recursal/Fanatic-Fandom huggingface dataset:
Isharay Use

**Isharay Use** is a challenge in multiplayer. This is a minor challenge for the Sniper Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Isharay to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Inferno IV

The **Inferno IV** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno IV requires the following to unlock:

* 225 Remnant RD
* Inferno III blueprint
* Level 20

The following resources are needed to develop this item:

* Remnant Polymer x40
* Magnesium x170
* Cadmium x80
* Vanadium x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Jurdon Krex

**Jurdon Krex** is a krogan character. He is a gang leader on H-047c and is located in the second dome at Crater: Agneta.

## Stats

Jurdon Krex is in essence a named Berserker with the same combat abilities and weapons.

He is an armor-only enemy.

## Background

A number of datapads and terminal entries give some information about Jurdon Krex but he isn't spoken with before being engaged in combat during From the Dust and getting killed.

* Hey, kiddo
* Hey from Kadara
* Holy shit!
* Message for Alvis
* Message for Krex
* Progress Report

## Missions

Krex is involved with the following mission:

* From the Dust
Isharay

The **Isharay** is a sniper rifle.

## Description

This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.

## Notes

The Isharay can be purchased from the following merchants:

* Merchant - Techiix, Voeld
* Quartermaster Istaal - Resistance Headquarters, Aya

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

Despite what the description says, the Isharay is not a single-shot weapon but semi-automatic. Using skills to increase clip size, it is possible to get more than one shot per thermal clip.

The following augmentations cannot be applied to the Isharay during development:

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the Isharay due to an automatic firing problem. *(See here for details.)*

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Rare version.

Due to the different versions of the Isharay in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Isharay is the focus of the following challenges:

* Isharay Use
Error 982: Carrier Signal interrupted! - Invitation

**[Error 982: Carrier Signal interrupted!] - Invitation** is one of the terminal entries located on the Tempest. It is related to The Firefighters.

## Text

To: Ryder
From: UNKNOWN SENDER
Ryder,
I must be brief, but: I hear my virus was a success and SAM is disconnected. Excellent news!
We should talk in person. I've enclosed the navpoint for our sanctuary on Kadara. The virus was only a first step; you could be a strong ally in future efforts.
"Knight"
[Notification 347: Carrier signal interruption resolved]
Isharay III

The **Isharay III** is a sniper rifle.

## Description

This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.

## Blueprint

The blueprint for Isharay III requires the following to unlock:

* 155 Heleus RD
* Isharay II blueprint
* Level 10

The following resources are needed to develop this item:

* Angaran Meditation Crystal x30
* Shell Filaments x31
* Fluorite x60
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Isharay
* Isharay I
* Isharay II
* Isharay III
* Isharay IV
* Isharay V
* Isharay VI
* Isharay VII
* Isharay VIII
* Isharay IX
* Isharay X
I blame you

**I blame you** is one of the terminal entries from Gil Brodie located on the Tempest.

## Text

To: Ryder
From: Gil
You know that guy Bailey you ran into on the Nexus? Whatever you said to him, he decided to reach out to me.
## Forwarding his message...
Gil,
I hope you are well. Our time working together on Nexus was invigorating, and I'm sure you are invigorating your colleagues on the Tempest now. I envy them, and your Pathfinder. But I suppose the work you're doing now, and the pioneers you're supporting, need and probably deserve to be invigorated more than the rest of us [SNIP]--

It drones on for 6 pages like that, before he asks me if I'd like to get a drink.
I feel invigorated now, don't you?
--Gil
Incisor V

The **Incisor V** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor V is automatically available when Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x130
* Lithium x60
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Initiative Helmet VI

**Initiative Spearpoint Helmet VI** is helmet armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Helmet VI is automatically available as soon as Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x90
* Fluorite x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Initiative Armor
* Initiative Helmet I
* Initiative Helmet II
* Initiative Recon Helmet III
* Initiative Recon Helmet IV
* Initiative Spearpoint Helmet V
* Initiative Spearpoint Helmet VI
* Initiative Spearpoint Helmet VII
* Initiative Spearpoint Helmet VIII
* Initiative Spearpoint Helmet IX
* Initiative Spearpoint Helmet X
Jirayder

**Jirayder** is a star system located in the Heleus cluster.

## Planets

* Candavorni
* H-019
* H-097
* Semrahet

An anomaly is detected in this system. Scanning reveals Starship Wreckage.

### Analysis

Fragments of a wrecked Remnant vessel drift deep within the Scourge. It is impossible to determine whether the ship was fully automated or designed for a crew.

## Anomaly 2

A second anomaly is detected in this system during Life on the Frontier. Scanning reveals Starship Wreckage.

### Data

* Ship ident: Nexus 51-90
* Ship name: "Daisy"
* Crew complement: 8
* Status: Lost

### Analysis

The ship and its entire crew, transporting minerals, was expected at the Nexus, but never docked. It was presumed lost in the Scourge. Analysis suggests that the Daisy's navigational systems may have been compromised.
Interviews

**Interviews** is one of the terminal entries located on the Tempest. It is one of several emails from Keri T'Vessa related to Task: Path of a Hero.

## Text

To: Ryder
From: Keri T'Vessa
Hello Pathfinder,
I'm a freelance vidmaker, and I could really use your help with my latest project. It's going to be historic, I hope, just like your mission.
Can we meet on the Nexus for a chat? I can explain better in person.
Keri T'Vessa
Inferno VIII

The **Inferno VIII** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno VIII requires the following to unlock:

* 325 Remnant RD
* Inferno VII blueprint
* Level 60

The following resources are needed to develop this item:

* Remnant Polymer x50
* Magnesium x230
* Cadmium x110
* Scale Fibers x30

This item has 4 augmentation slots available during development.

## Notes

Tiers V-X of the Inferno use the Common resource Scale Fibers in place of the Rare resource Vanadium.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Joba

**Joba** is a star system located in the Heleus cluster.

## Planets

* Ihaafor
* Letapho
* Ronhadin
* Teroshe

## Anomaly 1

An anomaly is detected in this system during Safe Journeys. Scanning reveals a Comm Buoy.

### Data

* Buoy ID: Dehena-1
* Power readings: 98.2%
* System report: Unit can broadcast another eight standard months
* Status: Broadcasting data in Shelesh

### Analysis

This comm buoy is set for extremely short-range transmission, likely as a security precaution. Only a vessel searching its precise navpoint can detect the message.

## Anomaly 2

A second anomaly is detected in this system during Life on the Frontier. Scanning reveals Starship Wreckage.

### Data

* Ship ident: Nexus 30-07
* Ship name: "Charris"
* Crew complement: 5-8
* Status: Destroyed

### Analysis

The Charris was a transport shuttle with a full cargo of supplies. According to the ship's final transmission, it lost its way after an unexplained interference resulted in navigational failure. Damage on parts of the ship's hull suggests that it came into contact with a hostile force shortly after losing contact with the Nexus.
Jephro, the Founder

**Jephro, the Founder** is one of the datapads located on Havarl. It is an inscription on a statue located on Mithrava.

## Text

Translated from Shelesh:
After the Scourge destroyed our civilization, chaos and fear ruled, and we lost sight of our true selves. Jephro took us away from that influence, so that we could remember the past with clarity.
Clear hearts know who we were once, and clear eyes see who we are now.
Kett Fusion Chest III

**Kett Fusion Chest III** is chest armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. The upgraded suit is skintight and offers total control over the user's body temperature.

## Blueprint

The blueprint for Kett Fusion Chest III requires the following to unlock:

* 120 Heleus RD
* Kett Integrator Chest II blueprint
* Level 10

The following resources are needed to develop this item:

* Kett Alloy x40
* Renderable Plates x19
* Cadmium x90
* Eiroch Fluid Sac x4

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Chest I
* Kett Integrator Chest II
* Kett Fusion Chest III
* Kett Fusion Chest IV
* Kett Unity Chest V
* Kett Unity Chest VI
* Kett Unity Chest VII
* Kett Unity Chest VIII
* Kett Unity Chest IX
* Kett Unity Chest X
Initiative Helmet VIII

**Initiative Spearpoint Helmet VIII** is helmet armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Helmet VIII is automatically available as soon as Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x90
* Fluorite x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Initiative Armor
* Initiative Helmet I
* Initiative Helmet II
* Initiative Recon Helmet III
* Initiative Recon Helmet IV
* Initiative Spearpoint Helmet V
* Initiative Spearpoint Helmet VI
* Initiative Spearpoint Helmet VII
* Initiative Spearpoint Helmet VIII
* Initiative Spearpoint Helmet IX
* Initiative Spearpoint Helmet X
Initiative Arms II

**Initiative Arms II** is arms armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Personnel equipped in these suits can enter and leave alien biomes without fear of contamination—or hostile wildlife.

## Blueprint

The blueprint for Initiative Arms II is automatically available as soon as Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x60
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Initiative Armor
* Initiative Arms I
* Initiative Arms II
* Initiative Recon Arms III
* Initiative Recon Arms IV
* Initiative Spearpoint Arms V
* Initiative Spearpoint Arms VI
* Initiative Spearpoint Arms VII
* Initiative Spearpoint Arms VIII
* Initiative Spearpoint Arms IX
* Initiative Spearpoint Arms X
Kishock Harpoon Gun II

The **Kishock Harpoon Gun II** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun II.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
KADARA (HNS) - Exile Port Discovered

**KADARA (HNS) - Exile Port Discovered** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Nexus exiles find a home as former security are implicated in the mutiny. An investigation revealed Nexus security head Sloane Kelly played a role in the uprising that killed dozens. Initiative authorities tracked the exiles, including Kelly, to Kadara—a desert planet in the Govorkam System.

## See also

* Terminal entries
* Heleus News Service
HyperGuardian Helmet IV

**HyperGuardian Helmet IV** is helmet armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Helmet IV requires the following to unlock:

* 50 Milky Way RD
* HyperGuardian Helmet III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x7
* Nickel x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Helmet I
* HyperGuardian Helmet II
* HyperGuardian Helmet III
* HyperGuardian Helmet IV
* HyperGuardian Helmet V
* HyperGuardian Helmet VI
* HyperGuardian Helmet VII
* HyperGuardian Helmet VIII
* HyperGuardian Helmet IX
* HyperGuardian Helmet X
Kett Carfalon V

The **Kett Carfalon V** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon V requires the following to unlock:

* 185 Heleus RD
* Kett Carfalon IV blueprint
* Level 30

The following resources are needed to develop this item:

* Kett Alloy x50
* Copper x200
* Cadmium x100
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X
KADARA (HNS) - Rival Gangs Face off

**KADARA (HNS) - Rival Gangs Face Off**  is an entry on the HNS terminal in the entryway of the Nexus. There are two versions, one in which Reyes Vidal wins power and one in which Sloane Kelly maintains her position.

## Collective Seizes Power

Showdown on Kadara. Rivals vie for power on the exile port. After a bitter fight with their rival Outcasts, the Collective has now claimed control of Kadara. Outcast leader Sloane Kelly was killed by sniper fire when the Collective seized power.

## Outcasts Claim Control

Showdown on Kadara. Rivals vie for power on the exile port. After a bitter fight with their Collective rivals, the Outcasts have now claimed control of Kadara. The Collective leader known as the Charlatan has now been identified as Reyes Vidal, a notorious smuggler. Vidal is on the run as Kadara security tightens under Outcast leader Sloane Kelly.

## See also

* Terminal entries
* Heleus News Service
I'm free!

**I'm free!** is one of the terminal entries located on the Tempest. It is one of several emails from Keri T'Vessa received after discovering Khi Tasira related to Task: Path of a Hero.

## Text

To: Ryder
From: Keri T'Vessa
Hello, Ryder,
I'm out! Your visit must have shaken things up, hmm? Come on by the Nexus and I'll tell you eveything—if you tell me all about that Remnant city you found! It'll be nice to see you without bars between us.
Keri
Inferno

The **Inferno** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Inferno during development:

* Beam Emitter
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System
* Vintage Heat Sink

* Beam Emitter
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System
* Vintage Heat Sink

It is advised not to apply the Electrical Conduits augmentation to the Inferno due to an automatic firing problem. *(See here for details.)*

The Inferno is unable to equip a clip mod.

The Inferno Tiers I-IV use the Rare resource Vanadium. At Tier V and above, the requirement changes to the Common resource Scale Fibers.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Ultra Rare version.

Due to the different versions of the Inferno in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Inferno is the focus of the following challenges:

* Inferno Use
Incisor VIII

The **Incisor VIII** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor VIII is automatically available when Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x150
* Lithium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Initiative Chest VII

**Initiative Spearpoint Chest VII** is chest armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Chest VII is automatically available as soon as Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Beryllium x260
* Fluorite x130
* Titanium x30

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Initiative Armor
* Initiative Chest I
* Initiative Chest II
* Initiative Recon Chest III
* Initiative Recon Chest IV
* Initiative Spearpoint Chest V
* Initiative Spearpoint Chest VI
* Initiative Spearpoint Chest VII
* Initiative Spearpoint Chest VIII
* Initiative Spearpoint Chest IX
* Initiative Spearpoint Chest X
Keri's in trouble

**Keri's in trouble** is one of the terminal entries located on the Tempest. It is an email related to Task: Path of a Hero received after Hunting the Archon.

## Text

To: Ryder
From: Hakim Barakat
Ryder—I'm Keri's producer for the documentary. Something's happened. Come by when you're on the Nexus next. We should talk.
Hakim
Jackson Cross

**Jackson Cross** is a human character and merchant in Taerve Uni on Voeld. He was in a relationship with Ella Menkov, the lead drill technician on a Taerve Uni geological research team.

## Merchant items

Jackson Cross sells the following goods:

* Armor
	+ Initiative Arms
	+ Initiative Chests
	+ Initiative Helmets
	+ Initiative Legs
* Consumables - Random consumables (including  Cobra RPGs)

### Market Dominance

The Market Dominance cryo pod perk adds the following items to Jackson Cross' goods for sale:

* No goods are added to this merchant

## Prices

* Prices: Armor
* Prices: Consumables
I found something

**I found something** is one of the terminal entries from Avela Kjar located on the Tempest. It is the trigger for Task: Past, Present, and Future.

## Text

To: Ryder
From: Avela
Translated from Shelesh:
Ryder,
I've been studying those relics you found, and I discovered an answer I've been looking for. Meet me outside the Repository on Aya.
Avela
Kett Fusion Chest I

**Kett Integrator Chest I** is chest armor.

## Description

Although this hardsuit's basic materials—ceramic armor plating and kinetic padding—are Initiative standard, kett biotech permeates the overall design and feeds directly into the user's nervous system. Kett armor enhances combat prowess through chemical regulation and stimulation. This derivative armor can achieve the same result in conjunction with a SAM and Pathfinder implants.

## Blueprint

The blueprint for Kett Integrator Chest I requires the following to unlock:

* 100 Heleus RD

The following resources are needed to develop this item:

* Kett Alloy x30
* Renderable Plates x14
* Cadmium x70
* Eiroch Fluid Sac x4

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Chest I
* Kett Integrator Chest II
* Kett Fusion Chest III
* Kett Fusion Chest IV
* Kett Unity Chest V
* Kett Unity Chest VI
* Kett Unity Chest VII
* Kett Unity Chest VIII
* Kett Unity Chest IX
* Kett Unity Chest X
Initiative Chest I

**Initiative Chest I** is chest armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Personnel equipped in these suits can enter and leave alien biomes without fear of contamination—or hostile wildlife.

## Blueprint

The blueprint for Initiative Chest I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x140
* Fluorite x70
* Titanium x20

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Initiative Armor
* Initiative Chest I
* Initiative Chest II
* Initiative Recon Chest III
* Initiative Recon Chest IV
* Initiative Spearpoint Chest V
* Initiative Spearpoint Chest VI
* Initiative Spearpoint Chest VII
* Initiative Spearpoint Chest VIII
* Initiative Spearpoint Chest IX
* Initiative Spearpoint Chest X
Keri T'Vessa

**Keri T'Vessa** is an asari character and documentary vidmaker. Keri can be found in different locations around the Nexus.

## Missions

Keri T'Vessa is involved with the following missions:

* Task: Path of a Hero (Potential romance mission)

## Notes

Flirting with Keri appears to lock Ryder into a fling with her, regardless of any romance interactions with other characters.
Incisor

The **Incisor** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Incisor during development:

* Burst Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

* Burst Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

It is advised not to apply the Electrical Conduits augmentation to the Incisor due to an automatic firing problem. *(See here for details.)*

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Uncommon version.

Due to the different versions of the Incisor in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Incisor is the focus of the following challenges:

* Incisor Use
Kett Fusion Arms V

**Kett Unity Arms V** is arms armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Arms V requires the following to unlock:

* 70 Heleus RD
* Kett Fusion Arms IV blueprint
* Level 30

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x8
* Cadmium x40
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Arms I
* Kett Integrator Arms II
* Kett Fusion Arms III
* Kett Fusion Arms IV
* Kett Unity Arms V
* Kett Unity Arms VI
* Kett Unity Arms VII
* Kett Unity Arms VIII
* Kett Unity Arms IX
* Kett Unity Arms X
Incinerate

Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are **primed for combo detonations**.

**Incinerate** is a tech skill, combo primer, and upgradeable combo detonator.

## Achievements and trophies

The following achievements and trophies can be earned for kills with Incinerate:

* Trapshooter
HyperGuardian Helmet VI

**HyperGuardian Helmet VI** is helmet armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Helmet VI requires the following to unlock:

* 60 Milky Way RD
* HyperGuardian Helmet V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x9
* Nickel x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Helmet I
* HyperGuardian Helmet II
* HyperGuardian Helmet III
* HyperGuardian Helmet IV
* HyperGuardian Helmet V
* HyperGuardian Helmet VI
* HyperGuardian Helmet VII
* HyperGuardian Helmet VIII
* HyperGuardian Helmet IX
* HyperGuardian Helmet X
Incisor IX

The **Incisor IX** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor IX is automatically available when Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x155
* Lithium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Kett Carfalon I

The **Kett Carfalon I** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon I requires the following to unlock:

* 125 Heleus RD

The following resources are needed to develop this item:

* Kett Alloy x30
* Copper x120
* Cadmium x60
* Vanadium x20

This item has no augmentation slots available during development.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X
Kett Fusion Chest II

**Kett Integrator Chest II** is chest armor.

## Description

Although this hardsuit's basic materials—ceramic armor plating and kinetic padding—are Initiative standard, kett biotech permeates the overall design and feeds directly into the user's nervous system. Kett armor enhances combat prowess through chemical regulation and stimulation. This derivative armor can achieve the same result in conjunction with a SAM and Pathfinder implants.

## Blueprint

The blueprint for Kett Integrator Chest II requires the following to unlock:

* 110 Heleus RD
* Kett Integrator Chest I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x40
* Renderable Plates x17
* Cadmium x80
* Eiroch Fluid Sac x4

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Chest I
* Kett Integrator Chest II
* Kett Fusion Chest III
* Kett Fusion Chest IV
* Kett Unity Chest V
* Kett Unity Chest VI
* Kett Unity Chest VII
* Kett Unity Chest VIII
* Kett Unity Chest IX
* Kett Unity Chest X
Initiative Legs VIII

**Initiative Spearpoint Legs VIII** is legs armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Legs VIII is automatically available as soon as Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x90
* Fluorite x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Initiative Armor
* Initiative Legs I
* Initiative Legs II
* Initiative Recon Legs III
* Initiative Recon Legs IV
* Initiative Spearpoint Legs V
* Initiative Spearpoint Legs VI
* Initiative Spearpoint Legs VII
* Initiative Spearpoint Legs VIII
* Initiative Spearpoint Legs IX
* Initiative Spearpoint Legs X
Inferno Use

**Inferno Use** is a challenge in multiplayer. This is a minor challenge for the Sniper Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Inferno to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Kett's Bane

**Kett's Bane** is a heleus assignments mission. It is acquired by traveling nearby the Presson Dunes on Eos after the radiation clears and Bain Massani will call over comms requesting Ryder to visit him.

## Description

Meet with a mysterious stranger who sent a comm and claims they would like to help you fight the kett on Eos.

Bain Massani knows a few places on Eos where the kett can be weakened.

## Objectives

* Meet the contact
* Destroy a power generator
* Destroy the barracks
* Speak with Bain

## Research Opportunities

In Bain's bunker, there is a Kett Core Encryption Tech that can be scanned for +100 Heleus RD.

* KCET
* KCET Scan

## Notes

The mission location can also be found by speaking with Majordomo Bell-Scott in Prodromos before the radiation clears. It isn't possible to get to the location due to the Hazard Level 3 - RADIATION but it will be marked with .

There are three locations for the objective *Destroy a power generator*. The first location that Ryder destroys the Kett Security Console is always worth +540 XP and the remaining ones are worth +270 XP. Location #1 nearby Bain Massani's bunker with an objective marker will satisfy the objective when the Kett Security Console is destroyed but Ryder comments the kett must have more of this equipment on Eos. This isn't explained any further, and as the next objective appears, these additional locations can easily be missed. There is no requirement to hunt these other locations down but each location gives an additional +270 XP as well as encounter XP for killing the kett enemies at the location.

* Location #1
* Location #2
* Location #3

At each location for the objective *Destroy a power generator*, there is a possibility that the kett enemies will spawn inside of the building in a section that can't be reached. There are no hidden doors or other methods to get into these sections. The only way to receive the encounter XP is to kill all of the kett but this isn't possible if they can't be reached. The solution to this problem is to select the Infiltrator profile and to look through the scope of a firearm. This will highlight the kett in a red outline. It is then possible to see where the enemies are located and to use a firearm with a receiver mod attached to pierce through the wall. This allows Ryder to kill the final kett enemies and get the encounter XP reward.

The XP for completing the objective *Destroy the barracks* has problems. This appears to be an encounter XP award instead of a fixed amount as the XP increases with Ryder's increasing level but it doesn't work correctly with XP increasing armor. Using this armor actually lowers the XP by a significant amount.

## Rewards

Destroy the generator:

* +29 AVP
* +2% Eos viability
* +540 XP - *First destroyed Kett Security Console*
* +270 XP - *Second destroyed Kett Security Console - Optional*
* +270 XP - *Third destroyed Kett Security Console - Optional*

Destroy the barracks:

* +29 AVP
* +2% Eos viability

Talk to Bain to complete the mission:

* +270 XP
In your debt...

**In your debt...** is one of the terminal entries located on the Tempest. It is a follow-up email from Sellers Ven after Task: Traitor or Victim?. There are two versions; the content depends on whether Ryder ever actually meets Sellers.

## Text, Ryder never met Sellers

To: Ryder
From: Sellers
I wanted to send my appreciation for clearing my dear friend Sanjiv's name. I hate to imagine the ordeal he was subjected to by the exiles who took him, but it does my heart good to know that he will be remembered as a faithful member of this incredible endeavor, and not a traitor.
Perhaps now, I can finally put the Nexus revolts behind me and start looking to the future.
Yours,
Sellers

## Text, Ryder met Sellers

To: Ryder
From: Sellers
I wanted to thank you again for clearing my dear friend Sanjiv's name. Information doesn't always get disseminated on the Nexus—guess our fearless leaders have too much to do, huh? Had I not run into you, I might never have known what had become of him.
I am finally putting the Nexus revolts behind me and looking to the future.
Yours,
Sellers
Kett Fusion Helmet I

**Kett Integrator Helmet I** is helmet armor.

## Description

Although this hardsuit's basic materials—ceramic armor plating and kinetic padding—are Initiative standard, kett biotech permeates the overall design and feeds directly into the user's nervous system. Kett armor enhances combat prowess through chemical regulation and stimulation. This derivative armor can achieve the same result in conjunction with a SAM and Pathfinder implants.

## Blueprint

The blueprint for Kett Integrator Helmet I requires the following to unlock:

* 50 Heleus RD

The following resources are needed to develop this item:

* Kett Alloy x10
* Renderable Plates x5
* Cadmium x20
* Eiroch Fluid Sac x2

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Log: Supply situation

**Log: Supply situation** is one of the terminal entries located in Site 1: Promise on Eos.

## Text

Login: Technician Kay Farthingale
They divided the rations again. Tonight's menu: soup with a couple crackers each. Hope we're not too hungry to prop up the south buildng tomorrow, but there's nothing else for it. Can't forage because the weather's deadly, can't grow crops in those winds, and the Nexus can't feed us and themselves...
No. Don't think about it. There's talk going around of getting back to the Nexus, but if we can't find an answer, who can? We dared to put our bootprints here. We were first! Me and Theo promised to stick it out, even if we end up being the last.
END LOG
Kett

**Kett** are an Andromedan species.

## Codex

Led by the Archon, the kett are a powerful and technologically advanced species whose home space lies beyond the Heleus Cluster. The kett encountered here are an expeditionary force seeking lifeforms for exaltation, as well as secrets of the Remnant technology left behind in Heleus. Evidence suggests they arrived in Heleus roughly seventy years ago.

As we have learned, kett multiply and replenish their armies via "exaltation," where the kett take desirable genetic traits from other life forms and incorporate them into the kett genome. The "donor" life form, in return, is mutated with kett DNA. Kett view this exchange as an almost sacred process of self-development, though our scientists disagree.

The kett themselves remain enigmatic. We know they value genetic and physical superiority, that they willingly enslave other species, and that they have positions throughout the Heleus Cluster. Unfortunately, a sustained dialogue or diplomatic overtures seem impossible, as the kett ruthlessly exploit any attempt at peaceful communication.

However, your investigations show a rift between the kett in the Heleus Cluster. While they remain a threat, evidence shows the Archon has prevented his subordinates from communicating with their home space, and that many have begun speaking out against him, given his obsession with the Remnant.

### Codex differences

The following portions of the codex entry appear early in the game but are replaced during gameplay as more information is gained on the kett:

According to Nexus officials, the aliens encountered on Habitat 7 are known as the kett, a species that has proven hostile in every reported encounter. Little is known about them or their motives. The kett possess technology and weapons at least on par with the Initiative's and have been responsible for the death or capture of many Initiative personnel.

The only commonality is that the kett have a clear interest in the strange structures and technology seen on Habitat 7 and, as we now know, on several worlds in the Heleus Cluster. Scouts and prospecting teams trying to investigate this technology are invariably attacked by the kett, who take any scans or research materials by force. Why the kett have such an interest in this technology is unknown, but the Nexus has issued warning bulletins to all off-station teams to avoid these sites for their own safety.

## Notable kett

* Archon
* Archon's Sword
* Invictor
* The Cardinal
* The Valiant
* Prefect
* Primus

## Generic kett

* Anointed
* Ascendant
* Behemoth
* Chosen
* Destined
* Fiend
* Turret
* Wraith

## Notes

The number of kett defeated can be tracked on the Accomplishments tab in the statistics menu.

## Challenges

Kett are the focus of the following challenges:

* Kett Mastery - Bronze
* Kett Mastery - Silver
* Kett Mastery - Gold
* \*Daily\* - Kett Mastery

## See also

* Kett: Biology
* Kett: Culture
* Kett: Exaltation
* Kett: Technology
* Kett Starships
* Know Your Enemy
* Dissension in the Ranks
Kett Alloy

The kett utilize a number of unfamiliar alloys in their technology. At this time, the Initiative is unable to replicate most of them.

**Kett Alloy** is a tech material resource.

## Acquisition

These alloys can be acquired by defeating kett enemies or dismantling their weapons and armor. They can also be purchased from certain merchants.

## Uses

Kett Alloy can be used in developing the following items:

### Weapons

#### Assault Rifles

* Soned
* Thokin
* Zalkin

* Soned
* Thokin
* Zalkin

#### Shotguns

* Dhan
* Hesh

* Dhan
* Hesh

#### Sniper Rifles

* Lanat
* Naladen

* Lanat
* Naladen

#### Melee Weapons

* Kett Carfalon
* Kett Vakarsh

* Kett Carfalon
* Kett Vakarsh

### Armor

* Heleus Armors
* Heleus Helmets
* Kett Arms
* Kett Chests
* Kett Helmets
* Kett Legs

* Heleus Armors
* Heleus Helmets
* Kett Arms
* Kett Chests
* Kett Helmets
* Kett Legs

## Amount Required

The total amount of kett alloy required to develop a single copy of each item/tier that uses this resource is 6690 units.
Kett Carfalon III

The **Kett Carfalon III** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon III requires the following to unlock:

* 155 Heleus RD
* Kett Carfalon II blueprint
* Level 10

The following resources are needed to develop this item:

* Kett Alloy x40
* Copper x160
* Cadmium x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X