Update 08-13-18

* Tweaked animal voice to be heard more often when in focus mode and if in front of you
* Added Zombie\_Fat\_03\_V2 Optimized,atlas textures, Fixed Weights on Zombie\_Fat\_03\_V1
* Add reflective arm bands
* Added Optimized Zombie\_Fat\_03\_V2,Atlas textures,Textures assigned to chunks
* Adjusted melee throwing rotations
* Assign To Chunk ID (D\_2\_Farm\_02, and all MI materials in Distant\_Models folder)
* Edited terrain around houses, and removed grass from the houses/building on Landscape\_D\_2\_1
* Added Zombie\_Cloth\_Spawner\_Pressets to Chunks
* Added Cloth Pressets for zombies
* Default master server is now Frankfurt
* Added Distant model (D\_2\_Farm\_02)
* Keep track of suicides in events
* Changed kill limit in deathmatch to score limit
* Adjusted event scores
* Editing spawner bullet count
* Removed Mouth form BP\_Zombie2
* Ammo spawners - Random ammo count
* Max ammo count set to 20 for all ammo types
* Readded zombie clothes to zombies. (zombies can be looted for clothes again)
* Added Examine data on zobies fo Clothes
* Changed widget path for spawn screen
* Added missing sound spline for lake on C\_3\_2
* Tweaked lake sfx emitter
* Tweaked shore sound spline
* Master server report thread is not static anymore
* Shipping build fix
* Added bear footstep: walk and run variations
* Adde zombie shirt
* Fixed LOD 2 on metal baseball bat and 2h metal axe, and pivot point orientation on impro spear.
* Added missing stream files to generated soundbanks folder
* Added bullet drops sfx to single fire mode events for weapons
* 0 message size disconnect on request receive
* Adjusted melee paramters for damage and throwing rotation/damage
* Bug fix SM\_Shovel\_02 had wrong position/rotation of Box Primitive Collision
* Assets\_Stimac\_Auto1.umap (save)
* Added stairs for ToolShed building, removed grass from inside houses/buildings on B\_1\_Trpanj, Landscape\_B\_1\_2
* Fixed bug resulting in events calling in dead prisoners
* Reset landscape XZY offest + grass flush - Items replaced with item group spawners
* Set Distance Field Resolution Scale to 0,0 on all TV Base SB meshes (it gave artefact on the TV Base Entrance assets)
* Added firemode switch sound to AKS
* Started work on respawn screen
* Removed magazines from even loadout
* Added fame rewards for killing players in survi...
* Moved floating trash on the road on LAndscape\_B\_2\_4
* Removed grass from houses/buildings on Landscape\_B\_2\_2
* Added network defines with default network ports and ips - Master server ip and port is used from config
* Added missing fire more switch to akm
* Master Server port is incremented
* Report to master server uses response port now no dedicated server one
* Added sound for fire mode switch
* Fixed issue with single shot on ak47
* Removed radio station soundbank
* Fixed backpack recepie where you needed 1 rag to craft. Now its back again at 5
* Optimizing Rain particles
* Edited sentry turn animations
* Implemented Animal body part damage multipliers for throwing and piercing damage
* Changed bear footstep marker graphi...
* Zombies spawn Zombie\_01 preset. (They dont drop clothes yet)
* Fix skinny zombies
* Added Zombie\_Fat\_03\_V1 Custom LODs,Atlas textures
* Added Zombie\_Fat\_03\_V1 Assets to chunks
* Added rifle bash1
* Added Zombie\_Fat\_03\_V1 Atlas textures,custom LODs for Skeletal mesh, removed items that should not spawn in Office\_Ite...
* First master server report fix
* Server desc is updated when server is started
* Bug fixes (removed grass from the buildings/houses, edited terrain height for player to enter buildings/houses, reload...
* Weapon sound balancing
* Added new MP5 with first wip animations and logic
* Server reports to master server almost immediatelly now
* Added custom reflections for weapon groups
* Removed grass, terrain from the houses in Landscape\_C\_3\_4 (C\_3\_Marof)
* Sleeping bag textures
* Edited stretch UV inside house walls on SM\_Stone\_House\_05\_C\_01
* Fix muscle zombies
* Clearing reload state if prisoner gets hit while reloading
* Added shoot mechanic sound layer for Kar, SVD, Beretta and M1
* On response connection time out, socket is now closed properly (warning: still no ping)
* Added Zobie\_Fat\_02\_V2 Atlas textures,LODs (Optimization), Adde new zombie textures,Master material,Material Instances ...
* Moved root to neutral position Sentry
* Added Zobie\_Fat\_02\_V2 Atlas textures,LODs (Optimization)
* Removed logout timer from single player
* Removed quit / return to main menu confirmation widget from multiplayer
* Added sleeping bag
* Bugfix: forgot to initialize \_inflictedDamageMultiplierConfig
* Reverted Master materials to original state
* Added SK\_Dressed\_Fat\_02\_V1 LODs,atlas textures,Optimization
* Added SK\_Dressed\_Fat\_02\_V1 LODs,atlas textures,Optimization
* Added removal of inactive request connections (ping message still missing)
* Edited Material and rebake BP\_Pharmacy, added dirt overlay on windows, removed trash inside, moved furniture for bettt...
* Added support to remove request
* Fixing Bugs
* Inital commit for server request/response system
* Fixed fame levels not updating correctly
* Added circular animation to UI while fetching leaderboard
* Recreated Footprints masks
* Stimulus from damage is now foe location insterad of hit location, this prevents the player from being able to make t...
* Deer Fotprints Recreated.
* Added support for persistent items in world (Via the PersistentItemTag) - Wooden box and shelter will now be saved wit...
* Assigned search sound events for ground rocks
* Assigned search sounds for various lab cabinets
* Zombie damage can now be set via ServerSettigns.ini
* Added some comments to spwaners to prevent confusion - Removed U...
* Editing Event area force field Heat
* Added new Bear Footprints
* Fix mid zombies
* Removed Baked Normals from materials
* Fixed bug causing life component states not being removed properly when loading state
* Added Zombie\_Fat\_Dressed\_01\_V2 Skeleteal mesh,LODS and Atlas textures
* Added Zombie\_Fat\_Dressed\_01\_V2 Optimized LODs,Atlas textures
* Sentry damage can now be adjusted via ServerSettings.ini
* Implemented ammo count randomization when spawning ammunition items
* Added sound when weapon changes firing mode
* Added SM\_Pile\_Of\_Wooden\_Planks\_01
* Added SM\_Pile\_Of\_Wooden\_Planks\_01
* Added SM\_Improvised\_Hand\_Grenade\_01, custom LOD and textures
* Added SM\_Improvised\_Hand\_Grenade\_01, custom LOD and textures
* Scaled Zombie\_Fat\_01\_V1 textures to 2K
* Added Zombie\_Dressed\_Fat\_01\_V1 LODs for Skeletal mesh,Atlas textures
* Added Zombie\_Dressed\_Fat\_01\_V1 LODs for Skeletal mesh,Atlas textures
* Weapons now have infinite number of reloads in events - Fixed bug with one bullet reload for kar98 and hunter85 rifles
* Fix fat zombies
* Fixed bug where only one holstered weapons was saved when entering event
* Fix zombies
* Tracks detection range now decreases with nightime
* Fixed getting stuck in while loop if prisoner autopossessed
* Fixed bug where prisoner could be chopped before it left...
* Added Military Base\_BaseMesh - Editing Item Spawner Group Icons
* Bug fix: bear wouldnt attack if player is directly behind him
* Rebake T\_Continental\_House\_03\_Atlas\_D, created new Normal texture
* Throwing item does not change combat mode anymore
* Removed root motion - boxing L3 idle
* Bug fix: goat charge attack wouldnt hit prone players, added melee attack capusles on feet
* Updated Icons
* Pivot point orientation change of items
* Fixed knife rotation and pivot point
* Bug fix: Goat head was slanted when preforming charge attack
* Renamed teams in survival to squads - Changed team invitation message widget
* Fixed Attachements not transfering to corpse in multiplayer, when ttach paretn replicates the corpse may not have been...
* Assets\_Stimac\_Auto1.umap (save)
* Removed tree from the house on Landscape\_C\_4\_2, location: {X=547999.688 Y=91608.594 Z=595.528|P=349.013092 Y=152.79872...
* Bug fix LODs don't match LOD0 material BP\_Continental\_House\_02\_Blueprint (edited UV on bake LOD, rebaked Atlas, recrea...
* Fix zombies
* Added few nodes in Master materials for Texture baking on Zombies
* Small improvised bag can be made out of animal skin now. - Wooden spear can be crafted with an Axe
* Fix zombie
* Removed Items from spawners(not usable items)
* Added event timer to notification panel - Added more teleport log for debug
* Added SM\_Larvae\_01 and textures
* Fix zombie
* Added SM\_Larvae\_01 and textures
* Fix Zombie
* Fix zombie
* Fixed bug: Deer ground slope lerp speed was too high
* Fixed issue: zombies blind and deaf - Reduced volume of unarmed combat
* Radio station added to default soundbank
* Removed radio station from chunk file
* Added material hit impacts for blunt throwables
* Assigned RadioStation soundbank to chunk
* Edited aks74u animations
* Edited ak47 animations
* Bug fix, Sentries aim wrongly in Singleplayer
* Enabled gaining fame points from skill experience
* Implemented fame levels
* Fixed game event panel blocking clicks o...
* Fix zombies
* Add head
* Fix zombie
* Fix zombie
* Adjusted SVD animations
* Adjusted pivot points to all 2H weapons
* Forced slow construction path on new widgets
* Fixed Sentry not using melee attacks, will add a jump attack later
* Created new Trackingmarkers for animals
* Landscape\_D\_3\_3, Landscape\_D\_3\_4 (fixed road split) Location: {X=161792.859 Y=508687.969 Z=24949.482|P=316.025848 Y=33...
* Audio mixdown part 1
* Added search sound events to wood cabinet
* enabled center speaker for multispeker systems
* Cleaned up user defined send auxes not to propagate audio for environment reverb
* WIP simple countdown on quit game / main menu
* C\_3\_Military\_Polygon, LAndscape\_C\_3\_2 , BP\_Land\_rig\_2\_Radar (edited terrain for better player movement, edited WM and ...
* Readjusted pivot point on 2h weapons (Still WiP For Shovel 02 and 2H weapons after 2h shovel)
* Fix for Sentry health
* Editing TV Base WM - Collision Disbled
* Fixed server voice chat crash
* Empty cans will now have their mesh swapped out properly
* Removed block on hit
* Crash fix with handling saving of last / favorite servers
* Bug fix: Sentry somehow had its StompShakeEffectRadius set to 0, resulting in no camera shake
* Increased attenuation for animal voices
* Readjusted all 1H weapons orientation
* Fixed a bug where skill slider could've been snapped to weird out of range values
* Clicking on the skill slider will ...
* Track particles visibility distance is now dependant on the Awareness Skill
* Adjusted FP boxing idle and block
* Added low kicks
* Adjusted knife PF idle
* Reenabled foliage detection
* Tweaked attenuation for voice chat to reverselog with non spatialized radius
* Reenabled teams in survival (was disabled for PAX)
* Changed a bit when teammate names are visible
* Reset all game events
* Tweaked sound spline to fit coastline better
* Increased attenuation for ocean waves on shoreline
* Added SM\_Earthworm\_01 and textures
* Added SM\_Earthworm\_01 and textures
* Tacking markers now no longer show wound severity just whether the animal is wounded or not
* Melee and throwing parameters adjusted
* Fix, forgot to undo some expreiments
* Assigning search and inventory sfx to various items
* Changed boxing camera
* Added tree fall sfx to script
* Added support for submachine guns and tweaked AKS\_74U and Hunter85 - Fixed bug with skill events not being called when...
* Added inventory action sounds for ammo
* Fixed aks74u crouch correction
* Fixed m9 reload chamber
* Deleted old kar98, M1 animations
* Fixed crash after exiting event
* Added metal baseball bat as a weapon.
* Deleted test weapons from john test
* Added models materials and textures for mp5
* Removed open/close chamber from we...
* Added search and inventory sound events on various items
* Increased attenuation of sea waves sfx - Tweaked sea sound spline
* Bear now behaves more agressive when hearing sounds
* Assigned search sudio events to table
* Favorite servers can now be un-favorited through the server browser
* Server browser connect button fix
* All magazine can be taken in hands and thrown
* Added SM\_Metal\_Baseball\_Bat\_01 and textures
* Added SM\_Metal\_Baseball\_Bat\_01 and textures
* Removed medical diagnosis interaction from the prisoner - Fixed a bug where trying to right-click interact with someth...
* Fixed Collision on Hangar
* New inventory icon for AK74U
* Completed aks74u
* Reloaded all item group
* Added drink and refill options on river.
* Added - Custom Models
* Added aks 74u animations
* Recent and favorite servers will now be saved to the database - Server browser scroll bar should now correctly respond...
* Fixing Landscape holes (Military polygon)
* Working on ammo count synchronization for weapons - Assigned bigger ammo pile on magazine for AK47
* Added Drink Water Asset Data to ( WaterSurface.uasset )
* Now you can drink/refil water from all freshwater bodies.
* Added boxing jogging punch to body
* Added running punch body option
* Animals will only bleed afer accumulating some damage (so they cant bleed out from rocks) - Changed action changed del...
* Rebased prisoner last safe location
* Added more active radio receivers
* Added music for radio station
* Made LandscapeFoliageInteraction return false
* Added more active radio receivers
* Task 2709: Fix serialization/profiles related issues
* Voice net trafic isn't reliable anymore - Object examine respawn rate is now 30 minutes - Added None net protocol mess...
* Improved range on spears - Removed rag ingridient from stone axe recepie - Removed Nails and Tool box ingridient from ...
* Disabled LandscapeFoliageInteraction for debug
* Adding live radios on maps
* Added radio blueprint posting event for radio station
* Changed "address" field to "host" in the database to conform with the Unreal standard
* Culture invariant debug texts automerge
* Fix for not being able to directly connect to an IP - Initial version of favorite and last played servers in server br...
* Bugfixing
* Bugfixing: Trees cliping in houses, holes in landscape
* UDbUser tracks recent and favorite servers
* Task 2709: Fix serialization/profiles related issues - Task 2693: SQLite integration
* Localization update
* Removed grass and terrain from houses on Landscape\_B\_3\_2 - Rearranged furniture inside BP\_Continental\_House\_08\_ClosedB...
* Removed scoreboard entries with invalid prisoners
* Fixing Bugs
* Removed DebugText from AAnimale - Fix: Bleeding info now displays in multiplayer - Sentry uses Kick for close combat -...
* Fixed some conditions that handled prisoner respawn incorrectly - Disabled nearby foliage checks
* Dedleted unspawned items.
* Added Bandages
* Adjusted 1H melee weapons
* Remove grass and edited terrain inside houses on Landscape\_D\_4\_3 - Edited height position of the houses, and added sta...
* Rebalanced rope usage on crafting recepies - Added missing possible ropes to some recepies - In crafting window for ro...
* Fixed a bug with message splitting on master server - Working on server browser - Added "StartSinglePlayerGame" and "S...
* Bug fix (no collision on D\_1\_Prigorje asset, concrete floor) added Simple Box collision {X=-539194.000 Y=474155.938 Z=...
* Removed AK47 Item from airport
* Applied new icons to baseball bat and baseball bat with spikes
* Bug fix on Landscape\_D\_4\_2 (removed tree and grass on concrete floor) {X=576645.125 Y=329029.938 Z=529.764|P=342.86456...
* Made prisoners remain in small event scoreboard after event ended
* Fixed 98k wrong prone pose
* Disabled prisoner state saving in events for debug purposes
* Updated Icons for baseball bat and wooden club
* Updated hunter85 reload animations
* Fixed take in hands and holster positions on new melee wepaons
* Changed Improvised Rag rope and Tree Bark rope to "Tools and Weapons" class - Added 2 new melee weapon recepies. Baseb...
* Fixed fire bug hunter85
* Tracking markers now show bleeding and wound severity
* Edited hunter 85 logic
* Rearranged furniture (removed/optimised extra assets) in BP\_Stone\_House\_04
* Added SM\_Baseball\_Bat\_Barbed\_Wire\_01, SM\_Wooden\_Club\_Barbed\_Wire\_01 and custom LODs for the meshes
* Added SM\_Baseball\_Bat\_Barbed\_Wire\_01, SM\_Wooden\_Club\_Barbed\_Wire\_01 and custom LODs for the meshes
* Edited 98k logic
* Fame point counter fix
* Added overloaded operators != on character template structs
* Removed grass from inside houses, edited terrain (minor tweaks like cover concrete walls bottom, entrance for the hous...
* Fixed player names showing for everyone in deathmatch event - Fixed possible crash when leaving event that hasn't yet ...
* Removed some crafting items from spawning
* Increased attenuation of sea waves sounds
* Task 2709: Fix serialization/profiles related issues
* Task 2693: SQLite integration
* Character creation sets default name now (from logged in user)
* Task 2693: SQLite integration
* Implemented single server request support from master server
* Task 2693: SQLite integration
* Task 2693: SQLite integration
* Task 2693: SQLite integration
* Task 2693: SQLite integration
* Version increment
* Task 2693: SQLite integration
* Fixed Boar idle looking weird
* Fixed reload bug on kar98 - Edited AKS - Modified hunter 85 run walk idle animations
* GroundNormalSmoothed in animals is now slerped instead of interpreting normal rotation via step, so that both big and ...
* Added hidden placeholders for "Commit Suicide" and "Add to Favorites" for localization
* Task 2693: SQLite integration
* Added VoiceChat push to talk implementation
* New frag grenade design - Adjusted attenuations for grenades in general
* Added clip icon for AK74U Clip
* Added Horse Hit react - Added Horse Alerted stance
* Task 2693: SQLite integration
* Updated ammunition icons. With 256x256 icons.
* Added Sentry Audio Events for Warning and Target engaged - Tilt for animals no longer moves the mesh, instead it moves...
* Task 2693: SQLite integration
* Changed 'HasLeft' method to 'IsParticipating'
* Fixed forced rejoin on disconnect for events - Removed debug trace log for projectile
* Adjusting knife melee weapons
* Edited Draw distance min/max for inetrior assets in BP\_Jail\_Workshop\_Building\_NEW
* Added interiror for the room beneath stairs in BP\_Jail\_Workshop\_Building\_New on the level B\_1\_Factory\_BASE (camouflage...
* Fixed missing includes in Deer2
* Task 2693: SQLite integration
* Rearranged furniture inside BP Hangar (for better player movement)
* Fix Up Redirectors In Folder (Prison folder)
* Tilting the animal on slope no longer chanegs mesh rotation and location, now its done in anim blueptinr by adding ro...
* Disabled CTF events
* Added test flag to ignore temperature changes on life component
* Reduced DropZone Rounds
* Fixed teammate names not appearing in events - Fixed round end timer displaying wrong time in cargo assault events - R...
* Wooden Box for storing items can be crafted now.
* Fixed more fishSpawner includes
* Bug fix animals sometimes dont hear prisoner, perception was using an invalid hearing range to determine how close was...
* Disabled auto destruct on items with auto destruct radius equal to or less than 0
* Minor fix
* Task 2693: SQLite integration
* Added MP5 template
* Task 2693: SQLite integration
* Added a checkbox on clothes item that designates whether it can be equipped - If no water is available in the organism...
* Task 2693: SQLite integration
* Task 2706: Force Steam online subsystem when running game - Task 2693: SQLite integration
* All knife orientations were switched so the blade points forward
* Adjusted SK\_AKS\_74U skeletal mesh
* Added new source file for bow animations
* Added 1h melee animations
* Added 1h swingswing2b
* Added all Prisoner animations for AKS\_74U - Created montages for all reload events for AKS-74U - Adjusted blueprints f...
* Reworked clothes and armor penetration
* Added melee weapons to my level
* First VoiceChat implementation
* Set push to talk options to visible
* Material Save for Cal7\_60x39
* Bugfix: ID 2678
* Retexturing bullets,added new textures
* Sausages have a bug where crafted weight is 2.4 kg but should be max 600g
* Added check for invalid prisoners in event
* Fixed orientation bug with big wooden stick bundle
* Added inventory sounds for rags
* Save
* 9mm ammo retexturing
* Added hidden placeholder for enabling push to talk to options
* Fixes on cargo event VO
* Fixed errors with textures load on ammo 5\_45
* Fixed bug where you went to craft 9mm bullets it wouldnt spawn
* Switched some announcer audio events in cargo assault game mode
* Made loadout screen remember last selection - Removed damage when spawning in event
* Updated volume and weight on blueprint for Dog\_Rose fruit
* Assigned missing search events to searchable meshes
* Some 1 handed items can be holsterd on the back now. Hatchet, Little Spade, Police Baton, Small Axe, Wooden club (With...
* Added initial design for hunter85 weapon
* Retexturing ammo: 5\_45x39. 7\_62x39, 7\_62x54,7\_92x57, Moved assets to proper folder,folder references fixup
* Reduced DM round count
* Added procedural rocks to Continental forrest
* Assigned search sound events for barrels
* Fixed size and weight on Zombie shirts - Stone hammer inventory size reduced from 1x4 to 1x3
* Added Aloe Vera leaf item. For now it can be used for eating and treating small bleading wound.
* Assigned search audio events to warehouse table - Tweaked weapon attenuations
* Added vomit notifies and sounds - Tweaked attenuations for weapons
* Added all Make wooden bundle recepies - Added improvised plant rope to all recepies where rope is needed - Reduced the...
* Added notification panel with fame point counter to HUD
* Added (hidden) placeholders for some in-game controls for localization purposes
* Wooden spear can be crafted now - Improvised wooden rope (WiP) - Wooden stick bundels (WiP) - Rags can be tied up in a...
* Task 2693: SQLite integration
* Edited terain in Landscape\_D\_2\_4 for house (player could not get into the house) - Added stairs for entrance of the ho...
* Update to source file for AKS\_74U
* Boxing tweaks and adjustments for the different strength and skill levels
* Adjusted MP5 skeletal mesh
* Adjusted MP5 skeletal mesh
* Added SK mp5
* Added SK mp5
* Added new fences and pilars to Restaurant\_01
* Added new fences and pillars to Restaurant\_01, some minor bug fixing on some houses
* Edited terrain (player could not move over bridges) C\_3\_Millitary\_Polygon, Landscape\_C\_3\_2 - Replaced Millitary crates...
* Reuploaded mesh for SM\_Wooden\_Sticks\_Bundle\_01
* Added MP5 skeletal mesh
* Minor changes to the SM\_Plant\_Fiber\_Rope\_01 textures
* Brightness to 1
* Added real genuine dalmatian cicadas to coastal forest ambience
* Fixed starting leg boar walk trot
* Added SM\_Plant\_Fiber\_Rope\_01 and textures
* Added SM\_Plant\_Fiber\_Rope\_01 and textures
* Updated boar animations
* updated idle drunk3
* Added sound search for vending machine - Added placeholder sentry vo
* Added correct pose animations for Hunter85 aand tweaked existing animations
* Fixed animal animations
* Added new furniture search audio events
* Minor localization fix
* Added search sound events to kitchen furniture
* Increased vicinity widget range for 0.5m - Added some placeholder text for localization - Working on server browser GU...
* Added new interactions
* Tweaks on attenuation for sentry - Added audio events for trash search
* Landscape\_B\_4\_4, B\_4\_Murvica, BP\_Stone\_House\_01a (removed terain and grass inside house, edited spawners location insi...
* Added SM\_Wooden\_Sticks\_Bundle\_large\_01, SM\_Wooden\_Sticks\_Bundle\_Small\_01, custom LODs and textures
* Added SM\_Wooden\_Sticks\_Bundle\_large\_01, SM\_Wooden\_Sticks\_Bundle\_Small\_01, custom LODs and textures
* Tweaked power plant running water effect
* Deleted boar maya files
* Added Boar animations
* Applied search audio events for trash
* Disabled convolution reverb
* Fixes on audio looping and transitions for rain and wind
* Fixed crash when dragging cal 9mm ammo from inventory to world. Item was missing static mesh.
* Fixed shotgun ammo - Added lefthand IK to reload anim
* Tweaked elevation eq setup for hrtf
* Added extra vo for cargo drop event
* Fixed split in terain on Landscape\_A\_1\_4, Landscape\_B\_1\_2
* Assets\_Stimac\_Auto1.umap (save)
* Flesh material Density set to 0.3
* Increased max iteration in FAIHelpers::FindReachablePathInDirection, low iteration prevented Animals from travelin lon...
* Task 2693: SQLite integration
* Minor refactoring on digestion volumes - Initial replication for digestion volumes
* Bug fix (terain split on Landscape\_C\_1\_4, Landscape\_C\_2\_3) location {X=-294985.031 Y=206015.969 Z=80308.672|P=322.8223...
* Edited terain on Landscape\_D\_4\_4 (player could not enter the houses) - Added Concrete floor outside house entrance on ...
* Digestion is now split between stomach, intestine and colon / bladder - Reworked overeating, overfilling your stomach ...
* Changed audio events used in TV show events
* Big fix, if animal is fleeing and is already at goal for its path it will change direction - Increased min action time
* Added notifications for some event announcements
* Replaced zombie animations with facial ones
* Added new VO for cargo drop event
* Fixed crash on master server report
* Fixed name key and description for medicine items
* Added distant city B\_1\_Trpanj - Edited BP\_Chapel\_01 draw dist. -override Cull Distance with min/max values
* Sound spline elevation changed to height
* Added height volume control for drone over ocean sea sound
* Added zombie animations with fingers
* Added stored liquid volume values to drink items.
* Assigned search sound events for church altar
* Added zombie attack source files
* Changed environment room size for continental church
* Reduced overall volume of reverb return busses
* Bypassed convolution reverb, using matrix reverb instead