Salvaging

Last updated for version `1.8.0-BETA-7`

*Main article:* Skill

Salvaging plays a fundamental role in Horizon in terms of crafting, building and progression.

## Skill

### General

Affects loot chance for looting parts from appliances, machinery, robots, and synths. Gives up to +3 additional parts from scrapping weapons:

* 20 Salvaging Skill, salvage weapons/armor directly from corpses
* 40 Salvaging Skill, salvage cigarette machines and news stands out in the world
* 60 Salvaging Skill, salvage large appliances (washers and dryers)
* 80 Salvaging Skill, salvage refrigeration machines (frigs, iceboxes, milk machines, etc.)
* 120 Salvaging Skill, salvage intact cars out in the world.

This skill caps at 180, but can go higher based on the number of items scrapped. However, that seems to have diminishing returns to the point of it giving no skill increases. "Skill Gain Pool" caps at 50.

 Scrapping appliance machinery and vehicles doesn't display a text prompt.

### Gained

* +20 per Technologist perk (80 max)
* +20 per Scrapper perk (40 max)
* +5 from Mechanic (Bobblehead)
* +10 per 25 Settler Skill Salvaging (40 total possible)
* +1 per Perception (10 max)
* +0.1 per scrapped weapon using the "Corpse Scrapping" mechanic (50 max)
* +0.05 per scrapped weapon using any Weapons Workbench) (50 max)

💡 **Tip:** A complete "Skill Gain" table can be found here: Skill Gain

## Salvaging Options

🌀 *The content below is transcluded from Field Kit#Salvaging Options.*
**Salvaging** options can be changed in the "Architect Options" menu accessed by using the Field Kit.

* Salvage Auto-Loot – Determines which categories of items are automatically transferred to the player inventory when the 3rd activator key (corpse) is pressed.  Not all items can be auto-looted. A few items have to be picked manually.
	+ Quality Items – This selection is always used when the player uses Corpse scrapping.
	+ Quality and Common Items
	+ Ammo and Currency Only
	+ No Items – Items are scrapped but remain part of the corpse inventory.
* Vehicle Salvaging – On/Off, 3rd activator key on cars.
* Appliance Salvaging – On/Off, 3rd activator key on machinery.
* Scrap Equipment from Containers – On/Off, 3rd activator key on corpses.
* Scrap Equipment Auto-Outfit – On/Off, Corpses are given standardized clothing. Auto-Outfit only works on humans. When scrapping items from a Corpse, it will equip the corpse with a pair of long johns. Scrapping Ghouls and Super Mutant corpses can regenerate loot. It is disabled on purpose, in 1.8 hotfix, because there was weird problems with super mutant regenerating loot after scrapping from them.

📝 **Note:** There is no way to turn Auto-Outfit "Off", but it can be toggled with the global variable `set Z_Arc_Setting_SalvageCorpsesAutoOutfit to 0`. Changing it back to `1` will re-enable Auto-Outfit.

## Field Salvaging

### Appliance Salvaging

The old style of salvaging parts from machines is replaced with a new method of "Appliance Salvaging". To salvage a machine, the 3rd activator key option must be used and the items will be automatically looted to the player#s inventory. There are 3 categories for different loot yields: Refrigeration, Appliance, and Simple Machines.

* Simple Machines – cigarette machines and news stands (requires 40 Salvaging Skill)
* Refrigeration – refrigerators, ice machines, milk machines (requires 80 Salvaging Skill)
* Appliance – washers and dryers (requires 80 Salvaging Skill)

Each machine can only be salvaged once. Machines that are built inside of workshops cannot be salvaged.

* News Stand
* Cigarette Machine
* Washer
* Ice Machine
* Milk Machine
* Nuka-Cola Machine
* Refrigerator

### Vehicle Salvaging

Intact vehicles out in the world can be salvaged for materials. "Intact" means the vehicle actually has a full interior (seats, dash, etc.). "Vehicle Salvaging" is automatically unlocked with 120 points in salvaging skill. Once unlocked, a 3rd activator key will appear when getting close to the vehilce. The 3rd activator key won't appear when in combat or on burnt or demolished vehicles though.

Each salvage requires and consumes -1 Common Tool. While salvaging the player can't move for 2 seconds. The vehicle will be replaced with a salvaged wreck once done.

## Developer Notes

* Machinery: Please report if you ever build a specific building object (settlement) and are able to salvage it

## Technical Issues

🌀 *The content below transcludes to Technical Issues#Salvaging.*