Leonardo Sousa/Quests

Leonardo SousaCharacter SheetAbilitiesInventoriesQuests

You are Leonardo Capriano Frederico Sousa: swashbuckler, mercenary, explorer. You were born in the rising empire of Espaniera, under a glorious sun, in Lisba, capital of seafaring mariners, silk and spice traders, and new world explorers. You took to the sea at a young age, the wind in your sails, a kingdom of many languages and cultures, unified under God and Crown, at your back.
Though you plumbed the depths of the New World for its mysteries, forgotten high elven kingdoms, unknown lands, and untold riches, the secrets which most intrigued you were in the old world: in ancient texts and legends dating back to when the world was young. Your quest took you to Alepp, in the arid sand elven near east, where you made your most incredible discovery: inside an ancient pharaoh's tomb, an intact map of the ancient world, carved upon a wall, with the locations of places known to the ancients, but long ago forgotten.
You had your discovery transcribed as best you could onto a sheet of paper by your cartographer and fellow explorer, the estallian Marcello di Antonio, and when you returned to Estallia, it was decided that you would keep your discovery in strict secrecy. The two of you intended to visit every one of these forgotten places yourselves, although copies of your notes were entrusted to your bankers in Estallia with instructions to unseal them and transmit them to your families should you not return within ten years.
But, expeditions require copious amounts of gold, and aside from your discovery, your expedition to Alepp failed to turn a profit. When the bankers and merchant princes of Estallia heard that you meant to raise similar amounts of gold to march deep into the mountains of Hausgrania, you were laughed out of the room. You finally decided, in 1578, to reveal your hand before Ipsissimus Benedictus III, first among the servants of the Lord of Light. You told him of one of your discoveries: the location of the Amber Temple, where the Order of the Silver Sanctum of the ancient Elven Empire were said to have imprisoned the primordial malice which pervaded the world. Their feat put an end to the War of the Grail and inaugurated the Elven Age.
You had counted on Ipsissmus Benedictus grasping the implications of what you were proposing to him, and he did not disappoint. "BENEDICTUS, IPSISSIMUS SERVUS SERVORUM DEI," the Ipsissmian Bull which you carried from Romula read: "I, Benedictus, Ipsissimus, Servant of the Servants of God..."
Your purses well provisioned with gold, you went east, chartering a galley to the Dalian Empire's capital of Sadiye. There, you headed inland, attempting to get stay ahead of the sand elven armies as they marched through Hausgrania, knowing full well that if the Sand Elven Sultan, the mortal enemy of the human world, learned of your mission, he would not stop until you had given him the location of the Temple, a new weapon for him to use against the walls of Albia, to the ruin of humankind.

You, your riders, and your scintillating cuirasses arrive now in Barovia, a bleak land enshrouded in mists. You do not speak the local language, but as you travelled on the road you encountered a peasant who approached you, gesticulating and shouting in a strange language, as if imploring you to turn back, not to enter Barovia. You ignored them and pressed on.

## Lazarin

Dungeon, Short

Gathering, Short

Gathering, Short