Black Sun Underworld

> "*It is a vast criminal syndicate…its influence felt on every planet from the Core Worlds to the Outer Rim. Black Sun has existed for hundreds of years, and embedded itself in the very fiber of the galaxy. The resources at its disposal are almost limitless. The soldiers under its command number in the tens of thousands. The ignorant even call it the most powerful force in the known universe.*" - Darth Sidious, to Darth Maul
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***We are in an interesting and potentially priceless era of history at this moment. After the events of the war between the Confederacy and the Republic, the galaxy is, naturally, in turmoil. What is to be done with all these fledgling worlds, filled with the potential of customers, I hear you all asking? Well that is a relatively simple answer; we will take what we require, what we need, and just because we can.***

***Gentlemen, and lady, we need to rebuild ourselves from the ground up. With a military stronger than the entirety of the Empire, with a greater access to intelligence that will dwarf the Alliance's, we will have near limitless power over the galaxy for our own pleasure.***

***Go, there is much to be done.***

## Lore Description

   The **Black Sun** was a vast criminal syndicate known to be the most powerful underworld organization of the entire galaxy. Originally formed after the Great Galactic War, the Black Sun now have a strong presence on numerous worlds across the galaxy, often under the very noses of incompetent Imperial officials. Led by Prince Xixor, the syndicate's objectives now extend beyond mere self enrichment. Vader must pay for his actions at Falleen, and the Empire must be made to fear and respect the power of the Black Sun.

## Playstyle

The Black Sun starts in a pretty bad position on the galactic scale. It only has a handful of worlds that they can claim as their own from their black market empire, and they do not have the galactic support of the Rebellion or the military strength of the Galactic Empire. As such, the Black Sun is considered to be the weakest of the three main playable factions. However, their unique strengths and playstyle can overcome this with time, and make the Black Sun more then an underworld syndicate; they can become a criminal empire the likes the galaxy has ever seen.

On the galactic map, the Black Sun's main strength is through Corruption. Through corruption, the Black Sun can bypass worlds, increase their income, gain access to new ships and mercenaries, and establish black market worlds to gain new tech. While difficult to get use to at first, this allows the Black Sun to create unique and diverse strategies, giving them the ability to attack worlds that are not easily accessible, sabotaging them and allowing them to easily expand. And expand is key for the Black Sun; they do not have the strengths to play on the defensive. They must get their corruption network up quickly and strike fast and ruthlessly.

In space, the Black Sun uses everything they possibly can, and it shows. Their fleets compose of pirate starfighters and frigates, Corellian destroyers with heavy anti-shields, Clone War-era ships refitted for long range or broadside firepower, and even Mandalorian ships that make up the command ships for the Black Sun. The Black Sun's strengths rely on their fighter spam of weak, but fast and numerous strike craft, long range siege warships, and multiple shield-piercing weapons, from missile boats to proton torpedoes. Their ships do not have the shields of Rebel Mon Cala warships nor the firepower of the Imperial Star Destroyers; speed and numbers are their best strengths.

This also applies to the ground war. Their units are a mix of pirate infantry with grenades and poison capabilities, old Separatist battledroids that can be deployed in huge numbers, fast moving speeders, heavy AT-DP's and AAT's, flame and missile tanks, and Mandalorian elite infantry and heavy battle tanks. Speed and numbers are once again their strengths on the ground. The Black Sun does have access to unique weapons, such as poison and flamethrowers, that make them highly unpredictable.

In short, the Black Sun relies on speed, numbers, and corruption of the galaxy to get what they want. While just a mix of almost anything you can think of, this makes them dangerous. The Black Sun are interested in more then just getting a paycheck now; now, they want an empire. And with Xizor in power, they have that chance. All that stands in their way is the Rebel Alliance and the Galactic Empire.

## Tech Upgrades/Black Market

The Black sun as of 2.10 now have a detailed tech system which is split between 4 Doctrines: Hutts, Xizor, IG and Zann.

Details of what can be unlocked through the tech system and more information about it can be found at the link below.

Black Sun Tech System

The Black Sun do have a corruption option where they can corrupt using defilers to place black market corruption on certain worlds. Once corrupted, the player can send certain heroes, such as Bib fortuna or the minor hero u get from that corruption for 20 weeks and the minor hero u recieve from completing the ship dealer war intervention mission, to that planet to buy upgrades and new abilities for units. It's important to note two things;

1. These are one time purchases and will stay for the entire game once bought, even if the corruption is removed,
2. The Rebels and Empire each have their own upgrades and tech that can be bought, meaning that the player will need to use the black market corruption on both a Rebel and Empire planet to get access to all the tech.