recursal/Fanatic-Fandom huggingface dataset:
Deal with the Devil

Deal with the Devil is the fourth session for The March of Profits, making it the fourth session of Ad Astra overall. It is actually a redo of a previous session, which got retconned out after a player lead the plot into a dead end.

## Plot

After recruiting prostitutes for Vi-Ka, Zavis Halifax, Maius Wiks, and Kitadel Kluxared are given their promised reward: an "in" with the Zhao Dynasty, and thus a meeting with Mei Zhao. This comes in the form of Hexpasses; they are each given one, along with the VIP treatment at The Hive that having one entails.

After waiting until lunch, the group heads to AMP, where they are informed Mei is waiting for them. When they arrive, they find this is indeed the case; they are taken into a meeting room, where they are free to talk with the dynast.

The three explain their situation to Mei, who informs them she has a task she needs done. In her words "you scratch my back, I'll scratch yours". Seeing no other choice, they agree; they are tasked with finding a Cader named Shan and bringing them back to AMP to "speak" with Mei.

Shan, they soon learn, was last seen stuck in the Terran Federation customs base located between Chor's Compass and Chor's Gutters. They head there.

After being forced to hand over their weapons, the group finds Shan drunk at the base's lounge's bar. They inform the group they are in legal limbo currently, waiting for a shipment of supplies to arrive from a security station in the Compass. They cannot head into Chor's Gutters (although they could return to the Compass, technically) until the shipment is authorized to pass.

On the idea of Zavis, the Parry takes it upon themselves to head to the security checkpoint and see what the holdup is. They accordingly contact Mei, who transfers them 6,000,000 cr., allowing them to bribe the Federation officers into letting them into the Compass.

When in the Compass, the Party takes a few moments to take in the scenery - Klux, especially, has never seen so much clean water before. Eventually, however, they do arrive at the security checkpoint... just in time to find it overrun by a Xandrid outbreak. Taking weapons from fallen Federation officers, the group joins the fight, repelling the fungus, and then (after being thoroughly checked for infection) return to Shan to tell them what has transpired.

Shan, despite their drunkenness, is alarmed. They immediately request suspect sabotage, and request the Party check on several other shipments of theirs. The group agrees, and heads to several locations in Chor's Compass - each time, they find the shipment compromised (albeit not with Xandrid spores), and in two cases, a dead Cader at the scene.

One Cader, however, seems to have taken one of his attackers with him; the Party recovers an excess dead body, and upon examination, Zavis finds a small tattoo on the side, that Wiks identifies as a symbol in the archaic Terran language, Chinese.

The Party is content, at this point, that Mei is trying to kill Shan. They decide, in a vote of Zavis and Wiks against Klux, to hide Shan in the Hive and claim to Mei that she died in the previous Xandrid trap.
Ablar Drasgahe Finnem

## Known Members

* Sarim Trum-Cassthar (former)

Ablar Drasgahe Finnem (lit "Intelligent Combat Group", often translated as "Intelligent Combat Corps" to show military association) is a Zaydran special operations team, under direct command of the Technocratic Alliance's Grand Directorate. They are known throughout the galaxy as the best of the best, performing dangerous (and secretive) operations such as espionage, assassination, and sabotage.

## History

The exact origins of the ADF, like most information on it, are clouded in secrecy. It is known they were founded some time before 2100, as the Zaydran Union had planned to deploy them during the Contact War; the only reason they ultimately chose not to was that the United Nations was a homogeneous state and a Zaydran commando group would not be able to move undetected.

The ADF's existence was made public in 2184, as limited documentation about them (including the cancelled Contact War deployment) was released that year; presumably this was a move to intimidate the Alliance's political enemies, but the exact motive has never been stated.

## Organization and Numbers

The ADF is organized into numbered "cells", each cell being unaware of the others identities to contain potential information leaks. Each Cell has a commanding officer, but the rest are roughly considered on-par in terms of authority. Despite the potential problems this would seem to create, ADF cells are not believed to in-fight; each is given authority in their area of specialty.

There are three "known" ADF cells, in the sense that the Technocratic Alliance publicly claims there to be three overall. If is furthermore 'known' that each cell is never more than twelve Zaydran strong, meaning there are a maximum of 36 ADF members at any given time - assuming the Alliance is being honest about their numbers.

## Name Origin

"Intelligent Combat" (*Ablar Drasgahe*) is the Zaydran term for prioritizing the use of tactics over brute strength; the ADF cannot hit particularly hard due to their limited numbers, but they can 'strike smart' and take advantage of an enemy's weakness or oversight.

## In Popular Culture

Although most of the ADF's actions are classified and/or clouded in mystery, the little information that was released 2184 has captured the imagination of the public, both of the Federation and Alliance. Countless fiction books and movies have been written featuring the ADF, usually as the protagonists or supporting characters; the notable exception is the popular Terran film *Contact Zero*, which is set in a fictionalization of the Contact War in which the ADF was deployed; in *Zero*, the heroes (the 1st Orbital Reconnaissance Battalion) must prevent the ADF from assassinating the General Secretary of the United Nations.
Casey Universe Wiki

**Welcome to the Casey Universe Wiki!**
**Casey Universe** is an open, collaborative fictional universe in the public domain, created by Tony Bark. It serves as a collection of ideas, where any element can be used freely and without the need for permission, as outlined in the legal section that defines the public domain dedication.

Named after Bark’s fursona, Zack Casey, the universe takes place in the vibrant city of Bridgeport, with its diverse districts and neighborhoods each having their own unique cultures and inhabitants. Among them is Brie Town, a small but lively community populated by rodents of all shapes and sizes. You'll find everything from cozy burrows to towering skyscrapers, all built to accommodate the diverse needs and preferences of its residents.

As an open and collaborative universe, the Casey Universe is constantly evolving, with new characters, stories, and settings being added all the time. Whether you're a writer, artist, or simply a fan of the universe, there's always something new to discover and explore.

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Apollo

Apollo (official designation 12 Ophiuchi VI) is the sector capital of the Apollo Sector, and thus the central Terran Federation planet in the Demilitarized Zone. It is a medium-sized planet, covered in roughly 85% water; the remaining land has been turned into a series of Federation settlements, the largest of which is the planet's capital, Port Pinnacle.

Apollo, due to its proximity to the border, was the staging point for the Federation during the Seven Hour War, and the location where the ceasefire, the Apollo Agreement, was signed. Fearing future conflict will break out, the Federation maintains a heavy military presence on Apollo, including the 1st Orbital Reconnaissance Battalion.
Davos Radley

Davos Radley is the older brother of Shan Radley. Currently commissioned as a Second Lieutenant in the Terran Federation Navy, he is a firm believer in the principals of freedom and 'power to the people' that the Federation promotes, and a detractor to the "values" he encountered growing up in the United Coalition of Man.

Davos and Shan keep close contact - they are very tight-knit siblings - even though Shan's job as a Cader means this is dangerous to both of them. Equally as close to Davos is his wife, Lexi, who he met during his service. Shan is furthermore close with Lexi as well; there is no envy or dislike of the woman their brother married.
Grex Califf

Grex Califf is a mutilated Terran living in the Frog District. He is, in fact, trapped there, forced to remain as a warning to other residents of what should happen to them, should they fall afoul of the Hazbuzan Syndicate. Despite this, he maintains a largely optimistic attitude, believing that one day, he’ll have the money to cybernetically fix his face.

## Part 1

Grex was one of the three prostitutes that the Party recruited for Vi-Ka.
Europa

Europa (official designation Sol Vf) is the sixth moon of the planet Jupiter. A frozen, but otherwise barren world, it does contain bacterial life, but - despite a popular Terran novel in the 20th century speculating on life there - no sentient or even non-microscopic beings reside there.

The Battle of Europa occurred on a Technocratic Alliance observation post in orbit of Europa, but since the reverse-assembly of the station completed, it has been left to rot; Europa no longer has any non-historical significance to the Terran Federation or Technocratic Alliance.
Refuge

The plan of the Custodian Project was to protect all sentient life in a single, impenetrable location, and to do such the Progenitors could not use a normal planet. Instead, they used their advanced technology to create Refuge - a massive ring around the star LP 71-82, created by strip-mining every planet in LP 71-82's natural orbit.

Refuge is an immense band encircling LP 71-82, built to allow for numerous artificial habitation zones along its inner span, all freed from the restrictions of planet-bound, spherical existence. Although the Caretakers have been careful to ensure its schematics remain a mystery, it is commonly believed its four habitation sections are each roughly ten times the area of Terra.
The Chor Cooperative

The Chor Cooperative is a Balvun anarchist commune living and headquartered in the eastern section of the Southern Wards. Using the tenants of communal enterprise, they make their money by venturing out into the Gutters and doing various odd jobs. Despite their location in the Frog District, the Cooperative refuses to do business with the Hazbuzan Syndicate.

Unusually, despite the above, the Cooperative is left alone by the Syndicate, in no small part because the Galan Dablox does not view them as a threat. Rather, she is happy for their presence, as they stay out of trouble.
Os Sete Pecados Capitais

***Os Sete Pecados Capitais*** (em japonês: ***Os Sete Pecados Capitais** Nanatsu no Taizai* ) é um mangá de fantasia japonesa dirigido por Tomokazu Tokoro. Esta série foi lançada originalmente em 2014.

Esta série foi licenciada pela Kodansha USA para publicação em inglês na América do Norte, com os capítulos sendo lançados digitalmente pela Crunchyroll em mais de 170 países à medida que são publicados no Japão. Além disso, a Netflix adquiriu os direitos exclusivos de streaming em inglês para a série de anime, tornando-a considerada uma série original da Netflix, enquanto a Funimation atualmente detém os direitos de home video.

Em janeiro de 2015, o mangá teve mais de 10 milhões de cópias em circulação. Uma adaptação de 24 episódios para anime, produzida pela A-1 Pictures, que durou de outubro de 2014 a março de 2015. O mangá foi licenciado pela Kodansha Comics USA para publicação em inglês na América do Norte e é lançado digitalmente pela Crunchyroll em mais de 170 países. publicado no Japão.

## Elenco e personagens

* Yûki Kaji como Meliodas
* Rintarou Nishi como a Narração
* Misaki Kuno como Hawk
* Bryce Papenbrook como Meliodas
* Cristina Valenzuela como Hawk
* Erika Harlacher como Elizabeth
* Sora Amamiya como Elizabeth
* Tatsuhisa Suzuki como Ban
* Ben Diskin como Ban
* Jun Fukuyama como King
* Max Mittelman como King
* Aoi Yûki como Diane

## Galeria

### Vídeos Promocionais

The Seven Deadly Sins - Official Trailer - NetflixTrailer da Netflix
### Imagens Promocionais

Capa do animeColaboração com Attack on TitanSegunda capa do animeSegunda capa do anime (atualizada)
## Veja também

* Assista Os Sete Pecados Capitais na Netflix
Whiskers

**Whiskers**, the first installment in the Sunset Trilogy, was meant to be a reintroduction of Zack Casey, the protagonist created by Tony Bark in 2005. The story features Aidan Cheddar, a fancy mouse, who befriends Zack after he attempted to steal cheese. Through their interactions, the two characters get to know each other, with Zack revealing that he had retired from his work as a DJ but was inspired to return to it after meeting Aidan.

While Whiskers laid the foundation for the fictional universe, the second installment, Incursion, was intended to feature Savelli Cornell's attack on Bridgeport's Central Tower. However, the trilogy went unpublished and remained incomplete. Nonetheless, the groundwork set by Whiskers provided the basis for future storytelling within the Casey Universe.
Sydeny Beauclair

Sydney "Sid" Beauclair is the United Coalition of Man's Grand Marshal, the eighth individual to hold the position. She was the youngest person ever elected to the Joint Planetary Staff, assuming the role of General of the Coalition Strike Corps at only 32 years of age, before that serving in the Corps.

A native of Unity, Beauclair was commissioned in 2294 at the age of 16, via the Coalition Reserve Officers Training Corps. She also holds a masters degree in Cybernetic Medicine from Athena Science Institute, which he attended via Astranet classes while on duty.

As an infantry Striker, Beauclair's assignments included command of the 1st Battalion, 6th Strike Force and a commanding officer of the 22nd Colonial Gendarmes, which lead her to two deployments on Horizon. As a flag officer, she was Deputy Director of Operations for Coalition Military Command, Destiny Sector.
Jack of All Trades

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The Jack of All Trades skill works differently to other skills. It reduces the unskilled penalty a character receives for not having the appropriate skill by one for every level of Jack of All Trades. Jack of All Trades cannot grant a skill bonus at higher levels.
Maritime System Defense

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Career

### Re-Enlistment

5+

Member of a planetary armed military force operating within and on the surface of a world's oceans.

## Ranks

* Seaman (Watercraft +1)
* Ensign
* Lieutenant
* Lieutenant Commander (Leadership +1)
* Commander
* Captain
* Admiral

## Skills

### Personal

 5
 6

### Service

 2
 3
 4
 5
 6

### Specialist

 2
 3
 4
 5
 6

### Education

 2
 3
 4
 5
 6

## Benefits

### Material

 2
 4
 5
 6

### Cash

 2
 3
 4
 5
 6
Medicine

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The individual has training and skill in the medical arts and sciences, from diagnosis and triage to surgery and other corrective treatments. This skill represents a character's ability to provide emergency care, short term care, long-term care, and specialized treatment for diseases, poisons and debilitating injuries. When treating a patient of a race other than their own, the character suffers a -2 DM.
Va-Ku

## Empress Va-Ku

### Aliases

Her Most Exalted Imperial Majesty, Empress of the Star Hive, Queen of Athrak and her Other Planets, Mother of the Broods, Lady of the Click, Inheritor of the Original Ones (royal title)

### Relatives

* Empress Ri-Gu (mother)
* About 150,000,000 Click (half-siblings)
* About 750,000 more Click (children)

## Physical

### Eyes

Black

Empress Va-Ku (officially "*Her Most Exalted* *Imperial Majesty Va-Ku, Empress of the Star Hive, Queen of Athrak and her Other Planets, Mother of the Broods, Lady of the Click, Inheritor of the Original Ones*") is the reigning Click Empress. Over 100 years old, she has been in power for most of her life, and is regarded as a fair and just ruler by her subjects.

## Biography

Va-Ku was the destined Empress of the Click, being the eldest fertile daughter of the previous Empress. She assumed the throne at 6 years old, after her mother died in an unfortunate accident that many non-Click suspect she orchestrated; if the Click agree is unclear, it is possible that regicide is so normal in the Star Hive that they know but don't mind.

After assuming the throne, Va-Ku worked to make the Star Hive more self-sufficient and less reliant on the Technocratic Alliance; this has had some effect, but has also succeeded in upsetting the Zaydran, who have attempted to clamp down harder. Va-Ku has thus had to fight twice as hard for her gains, but so far has been seen as a successful Empress overall.

## Appearance

As Empress, Va-Ku lives in the Imperial Palace on Athrak, where she is supplied with all the radiation she needs to thrive. Because of this, she has grown to 8-feet-tall, striking a truly imposing figure beyond that normally provided by being a Click.
Tyche

Tyche (formal designation Antares III) is the galaxy's only functional ecumenopolis, originally constructed by the Progenitors but restored by the Terran Federation in a ten-year effort known as the Arcoloy Project. Consisting entirely of one massive, planet-spanning city, Tchye's geosphere has been entirely overrun by buildings, which are now being built progressively on top of each other. The result is a fairly wealthy "over city" and an impoverished "under city". The over city is a popular tourist destination and propaganda point for the Federation, which sells it as a planet of opportunity. Unfortunately, many people who come to Tyche seeking the promised "new future" wind up paupers in the under city, as the planet has a tendency to cost people their fortunes.
Tyche (Sector)

Tyche Sector is a sector in Terran Federation space. The sector is constructed around the restored Progenitor ecumenopolis Tyche; the remainer of the Member Planets service its needs.

## Locations

### Main Planets

* Demeter *(Polaris III)*
* Lyssa *(Wolf 323 II)*
* Tyche *(Antares III)*
* Vulcan *(Betelgeuse II)*

### Colonies

* New Belarus *(Gliese 555 III)*
* Kolob *(Furuhjelm 46 II)*
* Terra Nova *(Xi Boötis A III)*
* Twilight *(Mu Cassiopeiae IV)*
* Valerian *(Mu Cassiopeiae V)*
Balvun (Race)

## Balvun

The Balvun are an avian species from a planet whose name translates to "Unbroken Melody".

Evolving from birds, the Balvun show many unique adaptations not found in other sentient species, mostly aiding in theoretical flight, although Balvun lost the ability to fly at some point early in their evolution. They have a fairly light skeletal system and powerful muscles, which, along with a high metabolic rate and ability to quickly siphon oxygen from the air, mean they could theoretically still fly if they had wings. Their beak has also lead to the evolution of a specially adapted digestive system.

Balvun are also known for their acute eyesight, having vision eight-times sharper than the average sentient, originally an adaptation for seeing prey from the air. Furthermore, the Balvun ear is adapted to pick up on slight and rapid changes in pitch, such as those found in their native song-like language.
The Zhao Dynasty

Seal of the Zhao Dynasty

## Known Members

* Mei Zhao (deceased)

The Zhao Dynasty (赵朝, *Zhào Cháo*) is a laser weapons manufacturing company and associated influential family in the Terran Federation. Tracing its roots back to the time of the United Nations, the Dynasty is of heritage to the region of China on Terra, but has since expanded its reach all across Federation Space.

In 2290, the youngest daughter of the current Dynast, a young woman called Mei Zhao, set up a Zhao Dynasty weapons store in Chor's Gutters (specifically the Frog District). This branch did well, but was closed when Mei was assassinated in 2315.
Bureaucrat

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Career

### Re-Enlistment

5+

An official in a government department, charged with following the details of administrative process.

## Ranks

* Assistant (Admin +1)
* Clerk
* Supervisor
* Manager (Admin +1)
* Chief (Advocate +1)
* Director
* Minister (Soc +2)

## Benefits

### Material

 5
 6

### Cash

 2
 3
 4
 5
 6
The Astranet

The Astranet (abbreviated "AsN") is an interstellar system of interconnected computer networks broadcast from most planets and starports, thus allowing usage in most habited regions of space. It consists of various networks, from private to planetary to even global scope, linked by a broad array of electronic, wireless, and optical networking technologies.

## Overview

The Astranet is the galactic age's answer to the internet, and is used for almost the same multitude of purposes. The difference, of course, is scope, and thus how it's delivered - a network of satellites, while useful for planetary coverage, does not suffice for interplanetary communications. As such, astranet signal must be beamed between planets and starbases using jumping, limiting coverage but allowing for near-instantaneous transmission of information anywhere this coverage is found.

## History

Developed in concept by Terran entrepreneur Elon Musk after setting a colony on the planet Mars, the Astranet started as merely functioning between the two planets, using satellites on Terra and Mars to communicate between the two planets. As the Terran race expanded into Alpha Centauri, however, the need for communication between astronomical levels of space increased. The result was the Astranet 2.0, which used then-newly-discovered jump technology. Since the original Astranet was made obsolete by this invention, Astranet 2.0 soon took the name of its progenitor.
The Dark Core

Alguns dizem que isto veio do futuro. Uma máquina que parece mais demônio do que metal. Exodus, criado pelas mãos de Mondain e Minax. Quando um estranho destruiu o ser mecânico Exodus, o demónio de metal que estava escondido foi liberado. Agora ele usa programação para viajar entre os mundos, nunca ficando parado no mesmo lugar por muito tempo.

Ele vai para tumbas, Dungeons, gravando tudo que ele consegue dos monstros que o seguem. Ele aprende a ser um oponente mais efetivo, com a recente demonstração de matar meu urso instantaneamente.

Isto possui um campo de força que alterna entre proteção mágica e física, também emite raios de energia que podem eletrificar sua alma. Porque alguém iria enfrentar um ser assim? É o ‘Dark Core’ que eu procuro. Com o peitoral deste demônio de metal, Exodus possui um núcleo que armazena infindáveis informações aprendidas. A informação que está lá não é o que procuro, porém destruindo o ‘Dark Core” irá liberar muito poder.

Encontrei uma cidade gárgula de pedra no Savaged Empire, mas eu tentei encontrar a Forja da Virtudade nela onde eu preciso colocar o núcleo. Se o que os gárgulas dizem for verdade, o item colocado no Shrine da Diligência ira absorver todo o poder do núcleo e destruí-lo. Também precisarei falar o mantra mágico ‘Vas Na Ort Ailem’ e jogar o núcleo na forja. Dizem que ele fica perto da forja, encontra-lo não irá significar nada se não conseguir encontrar onde Exodus estará.

As terras são tão vastas que encontra-lo está provando ser bem difícil. Tempo é essência, até porque, após conseguir pegar o ‘Dark Core’ eu tenho tempo muito limitado antes que Exodus se reconstrua e o núcleo deixe minha posse para retornar ao peitoral. Me questiono se algo pode destruir aquela máquina infernal.
Don Santiago

Don "Saint" Santiago is a smooth-talking former con artist and current crime boss who runs his operations out of a lounge in the Frog District. Boasting good looks, a charming personality, and a (possibly fake) Spanish accent, he has gained a reputation as a womanizer and flirt; Santiago takes a perverse pleasure in preying upon those who fall for his charms, although he never acts outside his contract with the Hazbuzan Syndicate.

## Part 1

In 2315, Mei Zhao tried to have Santiago assassinated by framing him for burning down Zavis Halifax's clinic, then convincing Zavis (along with Kitadel Kluxared and Maius Wiks) to seek revenge. The plan ultimately failed, and Santiago instead helped the three counter-assassinate Mei herself. He furthermore agreed to pay for the refurbishment of the *CS Vikham*, so the team could leave Chor's Gutters along with Sarim, Seri, and Shan.
Mechanics

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character is practiced in installing, using, maintaining, repairing and/or creating mechanical devices and equipment. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems.
Cloth Armor

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Practical

### Weight

Light

A heavy duty fabric from from ballistic cloth. The fabric absorbs impact energy and spreads it over the body, which can result in bruising. However, cloth armor is highly useful and versatile – it can be effectively concealed under normal clothing although observers making an Investigate or Recon check at 8+ will notice something unusual.
1st Orbital Reconnaissance Battalion

First Orbital's battalion patch, including their nickname, "Terra's Bastards".

## Known Members

* Aldon Shephard

The 1st Orbital Reconnaissance Battalion (commonly shortened to “First Orbital” or called by their nickname "Terra's Bastards") is an infantry battalion in the Terran Federation Naval Infantry Corps, noted as one of (if not) the finest combat units in the Federation. It draws its members from Naval Infantrymen of extreme talent, and has a distinguished combat history - First Orbital has been deployed both during the Contact War (although as part of the United Nations Marine Corps) and the Seven Hour War. Less famously, it has seen numerous deployments against pirates, mercenaries, and raiders of other sorts.
Starhold Bradbury

Starhold Bradbury is a Terran Federation command post and civilian station in orbit of Tyche. Serving as the headquarters for the 34th Fleet, the station handles all Federation military business in the sector, including anti-piracy and protection against leviathans.

## Part 2

In 2315, the crew of the *CS Vikham* was forced to make an emergency landing on Starhold Bradbury after mice chewed through the cables of their flux capacitor.
Dagger

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Cost

### Weapon Cost

10 cr.

A small knife weapon with a flat, two-edged blade approximately 200mm in length. Daggers are usually carried in a belt sheath, or less frequently concealed in a boot sheath or strapped to the forearm. Daggers are usually as much a tool as a last-resort weapon of defense, and worn constantly.
Zaydran

Disambiguation page for ZaydranThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
**Zaydran** can refer to:

* Zaydran (Race), the species from Doman.
* Zaydran (Language), the official language of that species.
* The Zaydran Union, the government centered at Doman.
Terran (Race)

## Racial Abilities

Perfectly neutral.

Mammalians from the planet Terra (although those of the United Coalition of Man call Unity their home), Terrans are of fairly robust physiology. While their size and proportions give the appearance of being strong, fast, and agile, Terrans are remarkably average - except in cases of extreme self-improvement, they are not as strong as the Click, as fast as the Balvun, nor even as smart as the Zaydran. Their genetic neutrality, however, also means they lack any real weaknesses, and they are overall remarkably adaptable to boot.

Terrans can live to about 150 years, and recent medical advances have eradicated almost all native diseases that afflict them (they are still prone to xenological infections). They reach physical maturity at approximately eighteen years of age, at which point they have usually finished their academic education and either directly enter the workforce or begin training for a profession.

It has been noted that Terrans are unusual in the galactic community because they have far greater genetic diversity compared to other species. This is more so present in Terrans from the Terran Federation, as the United Coalition of Man experienced an unintentional "genetic culling" on merit of all being related to a small population selection, but both are diverse in traits like hair, skin, and eye color.

Terrans are generally very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves, and do so with such assertion that other races have been often taken aback by their restlessness and relentless curiosity.
The Harvesters

The Harvesters are a collection of gangs in Chor's Gutters, infamous for "harvesting" cybernetic implants; that is, taking them from dead bodies and installing them in themselves. Members are easily recognizable due to almost always having mismatched cybernetics, quite often also damaged and/or of cheap quality.

Despite being small-time, the Havesters are under contract with the Hazbuzan Syndicate; they dispose of bodies for the Syndicate in return for being able to keep any cybernetics that may be in the victims. In more recent years, their relationship with the Syndicate has emboldened the Harvesters to be involved in a Shylock scam - they sell cybernetics to desperate people and then force them to pay regular, exorbitant payments under threat of shutting off their cybernetics.
Revolver

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Cost

### Ammo Cost

1 cr. (per bullet)

An early handgun, the revolver fires 9mm bullets with characteristics similar to those used by the automatic pistol but not interchangeable with them. No magazine is used: six cartridges are inserted into the revolver individually. Reloading takes two combat rounds, or one combat round if the individual foregoes the benefit of evasion.
Mars

Mars (official designation Sol IV) is the fourth planet from the star Sol, making her Terra's sister planet. As such, and as the Terran Race's first interstellar colony, she and Terra have a long history together, including revolution, friendship, and even a bipartisan war.

## History

Ever since Terrans were aware there had been water on Mars in the distant past, they had dreamed of terraforming the red planet. Although this vision seems unlikely to come to fruition, their obsession with it has long shaped Mars' history. It was the first planet they colonized, and even after it revolted against Terran rule, Mars holds a special place in the hearts of Terran citizens.

Mars' true history begins in 2050, in which it was colonized by Elon Musk and his company SpaceX as a private alternative to a national colonial effort. A year later, Mars would revolt against Terra, and the United Republic of Mars would see its foundation after a Martian victory.

In 2100, Martian troops would join United Nations troops to storm an alien object near Jupiter, which turned out to be a Technocratic Alliance observation post. In retaliation, the Alliance would attempt to invade the Sol System, getting as far as Mars before the invasion was halted. The following year, the URM would collapse alongside the United Nations, and Mars would become one of the founding planets of the Terran Federation.

## Culture

Mars has a culture of freedom; of belief in a better society, let it be under the URM or the Terran Federation, and the belief that the Terran race can always strive for better things. Martian Terrans generally make poor soldiers because of this, but those that can stand to be part of a command structure will fight and die for the goals of freedom and the rights of all sentient life.
Three's a Crowd

Three's a Crowd is the third session for The March of Profits, making it the third session of Ad Astra overall.

## Plot

After learning his clinic was burnt down, Zavis Halifax is on the warpath. However, the list of suspects to who could have done it is too high - the answer comes in the form of The Chor Cooperative, who provide him with both their firefighting abilities, and a bit of information: "Saint" is the nickname of Don Santiago.

Zavis, of course, wants to march right to Tango and shoot Santiago, but is talked down by Klux and Wiks, who insist they need a plan. It is soon decided among the three that their best bet is to visit Mei Zhao, a known enemy of Santiago. Before they can do that, however, they need to find rest, and accordingly rent rooms at The Hive.

The next morning, the group discusses their plans further - Mei, being part of the secretive Zhao Dynasty, probably won't be so willing to help them off the bat. They ask Vi-Ka to help them get in contact with Mei, but the Click has a term for them to agree to: She has need of prostitutes for a "special occasion", and needs certain criteria filled. If the group can get her these three, she'll send her recommendation to the Dynasty.

The Party agrees, and is given the terms: She needs a Zumakan and a robot, as well as an "ugly one" for the cheaper clients.

Zavis happens to know someone who is both ugly and has nothing left to lose: Grex Califf, who was disfigured by the Hazbuzan Syndicate after he crossed them. Zavis also knows where he is: Grex hangs around the Southern Wards. The group heads to the Wards, finding Grex wasted and asleep on the ground.

After waking Grex, the Party dances around exactly what they need, assuming Vi-Ka can "convince" him to work for the Hive if they send him her way. Instead, they tell him of a "job offer" at the Hive, and Grex - eager for work - goes.

Next up is the Robot, to which the Party heads to Cornucopia to meet with local engineer Myco. Myco informs them it can, in fact, build a sex robot - but it needs parts. it sends them to the old Cerul Robotics warehouse, where electronic parts are left over.

The team heads out of the Frog District to the Warehouse District, specifically the old Cerul Robotics building. After dealing with a group of Harvesters, they manage to secure a mostly-functional robot, bringing it back to Myco. Myco insists they pay it a small fee, then gets to work.

This leaves the Zumakan to be recruited, but the group plans to work on that the next day. Instead, first order of business is escorting Klux back to Mikarax Apartments, then crashing at The Hive.

Upon reaching the Mikarax Apartments, the Party is ~~disgusted~~ overjoyed to find a naked Zumakan sunbathing in the courtyard. They manage to recruit him to their case by asking if he wants to ruin his life, and thus the three prostitutes are recruited and business can commence.
Bribery

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character has experience in bribing petty and not-so petty officials in order to circumvent regulations or ignore cumbersome laws. The amount of a bribe is often based on the level of offense, as outlined in the Bribery Checks By Offense table.

Bribery Checks by Offense
 Normal
 Serious
 Very Serious
 Capital
Hunter

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Career

### Re-Enlistment

Automatic

An individual that kills or traps large game, almost always large terrestrial mammals, for meat, other animal by-products (such as horn or bone), trophy, or sport.

## Skills

### Personal

 2
 3
 4
 5
 6

### Service

 2
 3
 4
 5
 6

### Specialist

 6

### Education

*This career does not receive basic training.*

 6

## Benefits

### Material

 2
 4
 5
 6

### Cash

 2
 3
 4
 5
 6
Chor's Gutters

Chor's Gutters are the slums of Chor's Compass; the dark antithesis to the shiny splendor of the top (and the natural consequence of such). It is a major hub of narcotics, weapons trafficking, and slavery; the only order in the Gutters is enforced by ruthless gangs and their warlords, and even then that control is limited.

## History

Although Chor's Compass was not destroyed to make way for the Custodian Project, people didn't immediately settle into the remnants of the station after its discovery by the modern governments; it's original finders, the Technocratic Alliance, viewed the station as secondary and tactically unimportant - an archaeological expedition finished cataloging and taking important Progenitor relics, and then the station was left to be inhabited by mostly criminals and reprobates all throughout.

Shortly after the system was given to the Terran Federation, the Hazbuzan Syndicate bought rights to the station, and set up Chor's Compass, and for a while the under-section was maintained. However, as more and more fortunes were lost in Chor's Compass and more and more people began to have no way to leave, the under-section became their destination. In the years that followed, the lower sections of the Compass slowly degenerated into a hostile, lawless den of reprobates. For a while, it was completely without order, but over time, various gangs came to power and reached an understanding about who owned what. Despite the oversight from these gangs, the people in the Gutters live in daily peril, mostly from each-other.

## Subregions

### The Frog District

> Main Article: Frog District
>
>

The Frog District is the area of Chor's Gutters directly adjacent to Frog City, thus the 'backyard' of the Syndicate's operations there. Although no non-invited guests are allowed in the City, the District is thriving, primarily due to its central location in Chor's Gutters; one must pass through it to head between several other districts.

### The Warehouse District

The Warehouse district, located not too far from the Frog District, is a region of the Gutters formerly used to store goods - when the Gutters was still maintained. Now, it is entirely abandoned, home only to a few Harvesters and other gangs.
New York City

New York City, often called simply New York or abbreviated NYC, is the capital of and most populous city on Terra - with an estimated population of 2,000,000 people spread across roughly 300mi2 , it is also the most densely populated city on the planet.

NYC contains numerous landmarks. Beyond the Federation Capital, it contains numerous buildings from the 20th, 21st, and even 22nd centuries; the Empire State Building, One World Trade, and even the Unification Monument stand tall as part of the "galaxy's most recognizable skyline".

## History

New York City was an important part of the Terran nation-state The United States of America pre-unification; at that time, it contained the United Nations' Building, executive center of the UN. When the UN dissolved, the UN building's future was up in the air, until General Secretary Anne Kolen approached the Federal Assembly to move the headquarters of the Federation to the old building. The Assembly approved, and the building was renovated to contain Assembly chambers, as well as accommodations for the various MA's, and an office for the General Secretary.

Construction of this project was completed in 2123, and the Assembly began meeting there later that year. Despite this, New York City would not be declared the Federation capital until 2124, one year before Kohen would be elected out of office.
Crossbow

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Cost

### Ammo Cost

2 cr.

A horizontal bow set into a mechanical firing mechanism and stronger-than-normal pull, crossbows are very powerful weapons that are very time consuming to reload. At higher technology levels, crossbows are built with crank and pulley systems that make the weapons easier to reload, even self-loading at TL9. Reloading a TL2 crossbow takes 6 minor actions, at TL4 this is reduced to 3 minor actions.
Pistol

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Cost

### Ammo Cost

10 cr.

Also referred to as a Semi-Automatic Pistol, the pistol is a basic repeating handgun. One cartridge is fired for each pull of the trigger. Pistol ammunition is interchangeable with submachinegun ammunition (although magazines are not). Preloaded magazines may be inserted into an empty pistol, but require a reload action to complete.
Zaydran (Language)

Zaydran is the official language of the Zaydran, as well the Technocratic Alliance by extension. A functional, science-based language, Zaydran is structured to be able to describe anything in the galaxy in as clear way as possible. Accordingly, Zaydran words can get quite long as things get more specific, and the esoterica of the language is not something the common Alliance citizen can functionally use. The Zaydran themselves, however, seem to have no issue commanding the longer-winded aspects of their tongue.
Riccardo Bucci

Real PersonThis article is about a real person, not a character in Ad Astra.

## Contributions

* Aldon Shepard
* Comet
* Don Santiago
* Maius Wiks
* Mei Zhao
* Kitadel Kluxared
* Sarim Trum-Cassthar
* Seri Trum-Cassthar
* Shan Radley
* Zavis Halifax
* Zumakan (Race)

Riccardo Bucci is a professional artist who has been commissioned to work on various pieces for Ad Astra.

With over ten years of experience in graphic arts, illustration, and concept arts, Riccardo has always been fascinated by digital arts and their contribution to the world of illustration. He's looking for a job to progress his career and to satisfy his desire to create new works.
Chor's Compass

Chor's Compass, also simply called "The Compass", is a massive luxury resort space station that falls on a border system in the Deregulated Zone. Originally created by The Progenitors, The Compass emerged from the self-inflicted destruction of the Custodian Project in one piece, but the lack of any real modern authority besides the Hazbuzan Syndicate (who only exert authority and protection on the upper sections) and the Federation (whose law and order only extend to protecting their citizens) means the under section of the Compass has compacted into a massive den of crime and poverty.
Liaison

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character is trained in the art of dealing with others, including knowledge of proper protocols, manners of address, codes of conduct and other information needed when dealing with a wide range of societal types. Such a character is quite useful when attempting to negotiate a particularly edgy deal, to convince the Duke's secretary to admit the party into the Duke's presence, help settle a dispute between two opposing groups, or other acts of negotiation and diplomacy.

## Influencing Others

The character can change others' attitudes with a successful check. In negotiations, participants roll opposed Liaison checks to see who gains the advantage. Opposed checks also resolve cases when two diplomats are engaged in negotiations.
Advocate

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.The character is familiar with the general laws and regulations that govern interstellar travel, commerce and relations. This skill does not impart knowledge of the myriad of laws on each individual world, nor does it allow the person to act as an attorney.

## Ship Inspections

Typically, when a ship arrives at a new world, it will be inspected by the port authorities to check for compliance with all applicable laws and regulations. It is also not uncommon for patrol ships to stop and board merchant and other ships while in deep space. When such an inspection does occur, the character may make an Advocate check (with a Difficulty based on Base Difficulty by Law Level) to be found in compliance and pass inspection. If there is anything illegal on board, the character suffers a -2 DM to the check.
Myco

Myco is a Siphad who has taken up residence in the Frog District. As with most Siphad, it doesn’t talk, rather communicating through pseudo-psychic links. Despite this obvious setback, Myco has formed a fairly warm relationship with most of the Frog District’s residents, in part because it runs Cornucopia.

Due to the recycled oxygen in Chor's Gutters, Myco's 'cap' has turned an ugly shade of brown. It assures anyone who asks, however this is not a sign of it beginning to rot, and it is in peak health.

## Part 1

When Vi-Ka sent Wiks, Zavis, and Klux to recruit three prostitutes, one of her requests was a sex robot. After the three brought him the parts, Myco constructed said robot.
Sunrazer

## Known Members

* Maius Wiks (former)

Sunrazer is a moderate-sized pirate group operating in the Tyche Sector. Relying on a mix of recruitment drives and simply shanghaiing young individuals into their numbers, they were mostly wiped out during a failed raid on the planet Lyssa and are no longer the threat they used to be.
Gyrix Guardian

Gyrix Guardians have been present in Anarcha Chapter 1 and 3. In Chapter 2 they were replaced by Kipechi. Their main purpose is to protect a Gyrix Item.

### Chapter 1

In Chapter 1, Gyrix Guardians were renamed Withers who stayed perfectly still above chests which contained Gyrix Items. There was no way to find these Guardians except stumbling into one with pure luck.

### Chapter 2

Gyrix Guardians were replaced with Kipechi.

### Chapter 3

In Chapter 3 Gyrix Guardians made a return, but now were more fleshed out. Instead of dropping or protecting Gyrix items, they dropped Gyrix Cores, used to craft Fragments. These Guardians had their own model, looking similar to a medieval knight with a darker colour palette and purple accents. They could summon Phantoms, and moved quickly. They could be summoned using the Gyrix Guardian Summoner.
The Battle of Europa

Belligerents| * United Nations
* United Republic of Mars

Forces| * 300 soldiers
* 800 spacers
* 35 scientists

Casualties| * 3 soldiers killed
* 1 security personnel captured
* 1 scientist killed
* 34 scientists captured

## Result

Complete UNIA victory, OP Tissha comes under UNIA control.

The Battle of Europa was an armed conflict that took place between the Terran Federation and the United Republic of Mars, and Technocratic Alliance. Consisting of the Federation and URM storming TAOP Trissha, it was a brief but important conflict; the attack on an Alliance post would lead the Grand Directorate to attempt to invade the Sol System in retribution.
Slade

### Chapter 1

In Chapter 1, Slade items were weapons that could be obtained by following Slade Compasses. They were enchanted with enchantments thronged than normally possible. They were guarded by Slade Guardians, and found in a chest underneath it.

### Chapter 2

In Chapter 2, Slade items were similar to they were in Chapter 1, but were guarded by Kipechi.

### Chapter 3

Slade items require Slade Scales, an item that can only be obtained by killing the Slade Dragon. The main purpose of the Slade Scale is to craft Dragon Lord armor, and to craft Red Meat, used to tame most Slade monsters.