recursal/Fanatic-Fandom huggingface dataset:
Frost Lion

## Lore

The vast plain of frost that sits in the shadow of Mount Maka is a cold and brutal place. It is there that the massive arena of Ninhelm sits, reserved for battles with the largest monsters in the Splinterlands. Besides those who live beneath the surface, the only creatures that survive in this land have frost and ice in their blood. Through the generations of evolution, they have developed sustainable sub-zero body temperatures and immunities to frostbite. The extreme cold has also slowed the metabolism of these frost animals, so the larger beasts have been able to thrive when less food is available. Among the animals who live on the ice shelf, the great Frost Lions are king.
Theytuk 'They' Minaim

## Overview

Theytuk is a drow with distinctive silver eyes and hair. She chooses to remain out of the spotlight as she is easily embarrassed. Her name comes from a mistake when telling a stranger her name had been stripped from her when she began to show drow features at the age of 113. Being 212 years of age, she has more life experience but not more wisdom than the members of her party.

Having started over, she is searching for a new path.

## Origins

Theytuk was from a respectable elf family. Her path in life was to become a paladin with an oath of conquest, intent on promoting order and dealing justice. However, while preparing for a ceremony, her roommate noticed a change in Theytuk’s eye color. Immediately contacting the infirmary, she unwittingly initiated Theytuk’s dismissal from the academy, as the medic determined her to be of drow heritage, not the elf she claimed to be. Because of the way elven families base their bond on blood, Theytuk lost her family, her home, her name, and her path all at once. Over time, her appearance continued to change with her dark hair and eyes becoming silver, her light skin becoming onyx black, and her ears shortening and becoming more rounded. She maintained her athleticism and gained some much-needed street smarts. Her new name originated in this time, as did a commitment to understanding her condition and the history of her estranged family and other elves at large.

## Appearance

Theytuk has long silver hair which she typically wears plaited. Her eyes are also silver. She is of an athletic build due to her many years of combat training. Her skin is onyx black. She dual wields sai which she wears strapped to her outer thighs.

## WAP

Theytuk became a member of the WAP program through a recruitment event at her local library.

## Relationships

Theytuk has 3 roommates, Bats, Eusebios, and Micas. Her relationships with them are friendly, though become strained as each has a tendency to stand out in ways which Theytuk would prefer to be unassociated.

She made enemies of Ari, Finzor, Gwenfaren, Kiden, Loralynn, and Venna and at the Death Ward Duels.

She has a pet rat named Twyla and a warhorse named Midnight.

Theytuk’s former advisor was Weed.

## Death Ward Duels

At this event, Theytuk was first seat in the tournament, but, due to the dark horse that is Bats as well as her nerves getting the better of her, Theytuk was eliminated fairly early from the tournament.
CSE Sagano

**Club Sportivo dell'Esercito Sagano**, commonly known as **CSE Sagano**, is a Valian professional football club based in Sagano, Sagano Region that plays in the Campionato Valiano, the top flight of Valian football.

## History

CSE Sagano was one of the founding clubs of the Campionato Valiano, the top flight of the Valian football league system. They qualified to the Fadian Cup for the first time in the club's history after finishing 5th in the 1956 Campionato Valiano, and they would go to be eliminated in the Group stage of the 1957 Fadian Cup, after finishing 3rd in Group E.

## Honours

### Domestic

* **Campionato Valiano**
	+ Runners-up (2): 1957, 1960.

## League History

**1956–present** – *Campionato Valiano (I)*

## Continental Competitions

 1958
 1961
Little League

### Strategy

* Monsters AND Summoners of 4 Mana or less will be the only ones available to you in this rule set.
* There are only a few monsters that have relatively high HP even when they are of low mana.
* Earth Splinter should be your first preference here. Then comes Fire Splinter.
* Try increasing your defense by using summoners that give +1 armor or +1 Health.
* For inflicting more damage to enemy in this ruleset, use monsters with atleast 2 magic damage and 2 ranged damage. If you are out of options then go for higher HP ranged and magic.
* Using Mylor in this rule set helps a lot.
Legionnaire Alvar

## Lore

 The Chaos Legionnaires are ruthless warriors and the Chaos Legion's elite fighting force. Alvar Veralyn was conscripted into their ranks at a young age after his family was slain and his world conquered by the Chaos Legion. The harsh conditioning that all conscripts receive nearly broke the child, but in the end, his old, easy way of life was subsumed by the desire for battle and conquest. Alvar dedicated himself to his training, intent on reshaping his mind and his body until he had no equal on the battlefield. Eventually, he rose to the rank of General and now stands as leader of the Chaos Legionnaires.
Alvar is a most imposing sight on the battlefield. His armor is imbued to withstand the strongest of magical attacks, and even the mightiest of foes is no match for his massive, two-handed sword, which some say was forged in the Realm of Nightmare. He lives for battle, wading through his enemies and striking them down as he seeks out the strongest among them to engage in single combat. He enjoys nothing more than watching the life fade from his opponent's eyes. His conquests are legendary even among the Legionnaires, and he earned the title of Godkiller after the Battle of Dargnilat, during which he single-handedly defeated one of the Old Gods.
Wonderful Awesome Persons (WAP)

The Wonderful Awesome Persons (WAP) program is a new diversity initiative at Wir Academy, started and managed by tiefling professor Mariah Jennyweed. The program's goal is to give disadvantaged students an opportunity to the prestigious education of Wir Academy. The program is in its first year, a critical year which may make or break the program's continuance in the future.

## Current Students

* Bats
* Eusebios
* Theytuk Minaim
* Micas
Dax Paragon

## Lore

Dax knew nothing but a life of luxury since the time he was born. Growing up in a mansion overflowing with the finest of items, his wealthy parents were business and landowners that dominated the competition in the city of Lyveria. Their business was called Paragon Enterprises. An only child, Dax was often left to his own devices as his parents ran their enterprise. Often it felt like the entire mansion was his to do with as he pleased.

When he became old enough, Dax was given his large inheritance to begin his own sect of his family's business, which he called Dax's Consultations. He would be called upon by the wealthy, the greedy, and the powerful to consult for them. He would analyze their business practices, their competition, and provide advice. He became renowned for his success, and was thought of as the “secret ingredient” to any tycoon's business. And because of this, Dax soon became immersed in a world of spoils. He lived a fast life of luxury, of gold, and of stabbing anyone in the back that tried to cross him. Often literally.

When the Chaos Legion turned their eye on Dax, he looked right back and was intrigued. He saw new power that he hadn't yet known. He communicated with their intermediaries until the day the Chaos Legion invaded the Splinterlands. Dax was then graced with an audience before Silas of the Rift himself. During this conversation, Dax proved himself well-informed, cunning, and ambitious. He was given the opportunity to be an advisor for the most powerful person he'd ever come across. Dax now serves closely at Silas' side, advising him on strategies to control the Splinterlands.
Molten Ogre

## Lore

In the largest and deepest of the Flaming Caverns beneath Molten Mountain, there lives a race of Ogres that has been forged in fire. The Molten Ogres are called upon by the Torch for the grandest Ferexia military conquests. Unlike their smaller cousins, the Pit Ogres, who must be chained and dragged into service, Molten Ogres are willing and eager to march off to a bloody battle. Their incredible confidence, combined with their unparalleled strength cause many who face the Molten Ogres to run away in fear.
Cocatrice

## Lore

While most Dragons live in Draykh-Nahka, the little miscreant known as Cocatrice can be found pretty much anywhere in the Splinterlands. Their favorite activity seems to be wrecking markets by night. In battle, they are annoyingly difficult to hit, and they never stop squawking.

## Details

 Burn Rate for Gold Foil
Alric Stormbringer

## Lore

The oldest ΛZMΛRÉan Summoner, Alric Stormbringer, founded the modern arts of Chaos Magic. He has many pupils from around the Splinterlands. Alric’s gift is not so much bringing the storm, but channeling it. He has lived for hundreds of years, and some stories claim he was alive before the Splintering.

## Details

 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

## Gameplay

 Mana
 Rules
 Link
Harklaw

## Lore

Harklaw has achieved the highest degree of Dark Eternal existence in this realm. For many years it has been ready to cross over to the dark reality, but it has graciously stayed behind. Such is the tradition with the greatest Dark Eternal sorcerers of all time to help with the conversion and advancement of others.
Little does the Lord of Darkness know that Harklaw stays behind not to help his fellow Dark to oneness, but to pursue selfish and secret goals. Harklaw has already won the loyalty of some of the Dark Lord’s closest confidants, and together they are concocting a scheme to dethrone him forever.
Champion

## Basic Strategy

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## Fire Strategy

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Battle Links

## Water Strategy

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Battle Links

## Earth Strategy

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Battle Links

## Life Strategy

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Battle Links

## Death Strategy

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Battle Links

## Dragon Strategy

* Dragons can do it all. They are versatile and can give you some extra flexibility. They also have some very strong cards in the early game meta in Fire Spitter and Manticore.

Battle Links

## Top Performers in Champion

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\*All prices were taken on xxxx

\*\*You can also purchase at https://monstermarket.io/ for a discount.
Kretch Tallevor

## Lore

Many of the Dragonborne do not take the full form of Dragons, but rather are endowed with certain dragonlike features. Depending on how many, and which dragontraits a person possesses, they are given (or denied) everything. Kretch Tallevor is himself an odd combination of dragontraits. He was born from an egg, which set him early onto a path of privilege and power among the Gloridax. Tallevor’s long, pointed teeth resemble the fangs of a Tunnel Dragon. His spiked tail looks like that of a wild Lightning Dragon, and the scales on his chest and arms are hardened like the famous Diamond Dragon. Kretch Tallevor’s weapon is a powerful enchanted scimitar named Yulusor.

## Stats

 1
 2
 3
 4
 5
 6

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
How To Make a Monster Page

1. *Watch this video tutorial.* <--- This Video isn't up to date anymore. @UNITQM is going to make a new one when the template is set.
2. *Use this template. (must copy from edit mode)*

*DONT FORGET TO ADD YOUR CATEGORIES*

* *Monsters (both monsters and splinter... (Fire Monster, Water Monster, etc.)*
* *Rarity (Common, Rare, Epic, Legendary)*
* *Mana Cost (1 Mana, 2 Mana, etc)*
* *Abilities (Protect, Stun, etc.)*
* *Attack Type (Melee, Ranged, Attack)*

\*\*\*\*\*\*START OF TEMPLATE\*\*\*\*\*\*\*

## Lore

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

## Strategy

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

## Gameplay

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 Mana
 Rules
Magma Troll

## Lore

It is a wonder that these huge destructive beasts of the Burning Lands don't bring their own cave walls crashing down upon themselves each day. They don't use weapons; the Trolls' fists are stronger than any club. Trolls never emerge from the caves, they are allergic to sunlight, gradually turning to stone when exposed for extended periods of time.

## Strategy

Strengths

Weakness
Naga Brute

## Lore

The hybrid species known as Naga has evolved in many different directions in the last thousand years. The water Naga of ΛZMΛRÉ can breathe both water and air, but they are the smallest Naga in the Splinterlands. The Naga of the Burning Lands are a brutal and superstitious people who have bred with the native Serpentines for hundreds of years, many of whom are gifted with magical powers. The Dragon Splinter of Draykh-Nahka is still the Naga stronghold of the Splinterlands. The largest and most powerful Naga are always born there. Some say it is because of the climate and others say it is the result of gradual breeding with Dragons. Since the seizure of power by Empress Suam Khepri (who is a Naga herself), Naga have been multiplying at an even greater rate in the Dragon Splinter. Many of them are threatening and pushy, as if they have had some secret glimpse of a future that is Naga-controlled.
Although they are strong, fearsome and intimidating, Naga Brutes live by a strange code of politeness that has kept a delicate (and lucky) peace between them and the Dragonfolk with whom they live side by side in Centrum. They never attack unless attacked first. But if you attack one, be prepared for the consequences.
Disintegrator

## Lore

The crazed tinker, Morloth, created the Disintegrator within his lair in the Badlands. Assembling various parts of other creatures together, he spent an age designing and building his masterpiece. The only problem was bringing it to life. He tried taking the fierce lightning from the sky and filling the monstrous body with raw energy but that didn’t work and only damaged its limbs. He experimented with molten power from within the ground but that only burnt away its flesh and hide. It wasn’t until he had a visit from a cloaked agent of chaos and was gifted the answer to his problems that the engine burst into life.

The pair spoke for days and deals were made, adjusted, broken and presented again. Morloth grew frustrated with how long it was taking, all he wanted was to have more of the sickly, green crystals that the agent had placed within the heart of his creature, bringing it to life. Whether he eventually tired of the bartering and was worn down, or the taint of chaos itself had afflicted him, Morloth agreed to the terms laid out by his visitor. With a large sack of the chaos fuel and the promise of an endless supply in the future, all he had to do was keep his side of the bargain – persecute and destroy the people of Praetoria. He quickly produced more of the misshapen beasts and now, with his pets in tow, he terrorised Praetoria and all its inhabitants.

With the torso of a mountain gorilla, the hind quarters of a crocodile and the mouth of a leach, the Disintegrator is a mismatch of devastating qualities. Its strength is formidable, twisted strands of metal combined with great sinews of muscle. When the heavy forearms and tail strike its foe, it will pummel them into submission without mercy. If that fails to work then the monster’s evil jaws will latch onto its prey, numerous splayed fangs locking onto their body as it sucks the life from them. The obscene golem strikes terror into its foes wherever it goes and it has been known to continue to fight even after the yellow glow of life has left it eyes.
Mycelic Morphoid

## Lore

Mycelic Morphoids are in a constant state of growth and development. As part of Queen Mycelia's brood, Morphoids work to spread the growing blight on Praetoria. Infected themselves by the poison, they take root near streams and rivers, contaminating it with the blight. In turn, the waters feed them, and a second Morphoid sprouts from the original. Together, the two travel as one until they split and continue the process.
Epona

## Lore

Epona was a dreamer, a lover of everything that lives and grows. Hundreds of years ago when the kingdom of Lyveria was young, Epona was its brightest daughter. She was a brilliant creator whose paintings could draw tears of joy from the Spirit of the Forest herself. The intricacies of her handcrafts were unmatched by anyone in the land; Epona could weave beautiful tapestries from grasses and brambles. She was a thoughtful philosopher whose musings could leave the wisest old men of Lyveria speechless in astonishment. She was a fearless adventurer whose greatest comfort came when she stood on the edge of the wild. She would spend hours each day among the wild horses that roamed the Lyverian countryside, her closest companions. Every suiter wanted Epona for a wife and every young lady wanted her for a sister. In many ways, she was a champion of the Lyverian people.
Frost Giant

## Lore

Until the recent arrival of the new Giants from the other side of the world, the Frost Giant thought he was the last of his kind. He has lived longer and seen more than nearly anyone in the Splinterlands, and he is determined to protect the climate of his beloved ΛZMΛRÉ by removing the invading salt with his own frosty hands.

## Details

 Gold Foil Burn Value | 150,000 DEC per BCX
SS Bevethev

**Sportivnyy Soyuz Bevethev**, commonly known as *SS Bevethev*, is a Leran professional football club based in Bevethev, Bevethev Province that plays in the Campeonato de Lera, the top flight of Leran football.

## History

SS Bevethev was one of the founding clubs of the Campeonato de Lera, the top flight of the Leran football league system. They qualified to the Fadian Cup for the first time in the club's history after finishing as runners-up in the 1957 Campeonato de Lera. Their maiden international participation would be short lived, as they were eliminated in the First round of the 1958 Fadian Cup after losing 1–4 on aggregate against Yeon side Brynsgorod Futbol.

## Honours

### Domestic

* **Campeonato de Lera**
	+ Runners-up (1): 1957.

## League History

**1956–present** – *Campeonato de Lera (I)*

## Continental Competitions

SS Bevethev in Fadia
 1959
Djinn Renova

## Lore

Dawn of the Djinn 2 of 4 - Once the fifth mana gate was unlocked, the Planet knew that Mount Praetorus in the Splinterlands must be protected. The sixth and final mana gate was now all that prevented the dreaded Chaos Legion from conquering the world. The Planet had some tricks up its sleeve and plenty of magic of its own, so it took action. Calling to each of the trapped Belludae souls throughout the world, the Planet extended them an offer of freedom. None of them refused the offer.
The Planet used its delicate but powerful forces to destroy each enchanted vessel that contained the trapped Belludae souls. Then as they were going free, the Planet ensnared each of them into a new type of confinement. They were each trapped by one of the magical elements, unable to change physical forms or leave the territory of their element. With each of the Belludae a deal was struck. They would henceforth be called Djinn, and their service would be complete once the Planet was free of destruction at the hands of the Chaos Legion.
Aganju

## Lore

They call him the volcano keeper. The Ferexia warrior named Aganju has gone deeper and stayed underground longer than any other human living in the Burning Lands. He has felt the invisible breath of the most frightening monsters from within the Planet, he has learned the deepest buried secrets, and his axe has made the end of many of the Burning Lands’ most dangerous enemies. Now, as the Splinterlands are called toward a great battle against the Chaos legion, Aganju has emerged from the caves to join the fight.
Aganju’s title of Volcano Keeper is more than a simple nickname. While no one can control the power of a volcano such as Molten Mountain, each has a slew of stories and secrets. The responsibility of keeping those secrets in the Splinterlands has been handed down by Aganju’s father, and was handed down by his grandfather before that. In his family line, Aganju is also known as Guardian of the Deeprealms and Protector of the Gate. He is one of the rare souls in the Splinterlands who understands the truth about not only volcanic mana gates, but the divided realms and the outer worlds as well.

A few years have passed since the uncovering of the various Untamed prophecies throughout the world. Aganju knew the scope of the approaching battle, and after discovering that his essence suddenly began appearing within ΛZMΛRÉ Dice packs of the sacred battle cards, he knew what he needed to do. Leaving the Burning Lands for the first time in his life, Aganju set sail for Praetoria. There he must travel to the continent’s center, where he will make a new home at Mount Praetorus. He will wait there like the last knight that guards an overwhelmed castle, alone and brave. He will honor his ancestors by protecting the sixth gate, fighting until his last breath.
Lightning Dragon

## Lore

The Lightning Dragons of Draykh-Nahka are the only truly wild Dragons left in the world. They are extremely plentiful, especially for their immense size, thriving on a diet of Pegasus. The rocky land where these Lightning Dragons make their home is known as Dragon’s Roost.

## Details

 Gold Foil Burn Value | 150,000 DEC per BCX
Contribute to Wiki

## Getting Started

There are many ways to help contribute to this wiki. The fastest way to get on board is to just start editing. There are admins that will review your work to ensure quality and consistency. You can also join our Discord Server to be a part of our community of editors. We are also offering in game currency, DEC (Dark Energy Crystals) as an incentive for people to contribute.

## DEC Bonuses

Payout For Making Pages:

* 1-5 pages : 100 DEC per page
* 6-15 : 200 DEC per page
* 16-30 : 400 DEC per page
* 31-50 : 500 DEC per page
* On reaching 50 pages, 5000 DEC bonus

Payout structure for making strategies:

* 1-5 pages : 100 DEC per page
* 6-15 : 150 per page
* 16-30 : 200 per page
* 31-50 : 250 per page
* On reaching 50 pages, 3000 DEC bonus

## Templates

Our pages are fairly complex and for the time being we are opting to use copy and paste from pages that have good design and structure to act as templates for new pages.

Please refer to the following pages to act as templates.

Summoners
 Yodin Zaku | Untamed

* Back To Basics - Ruleset page
Hydra

## Lore

The Hydra is not a Dragon. It is a despicable and terrifying creature that is as cunning as it is destructive. Since arriving in the Splinterlands, the Hydra has aimed for nothing but total domination through any means necessary. He has an array of formidable defenses, healing, and Dragon-force attack.
Giant Scorpion

## Lore

Near the eastern edge of the Rayso Range in Mortis, the creepies and crawlies grow to be quite massive. In this survival of the fittest giant insect situation, the scorpions have truly thrived, bullying every other species into submission. The Lord of Darkness believes the huge insects are a result of the strange purple gasses that seep out through the cracks of Bren-Ha, and he has plans to throw larger monsters into the mountain as an experiment.
Back To Basics

### Strategy

* Keep in mind that back row monsters are safe from enemy's Sneak, Snipe and Opportunity attacks.
* This ruleset places extra significance on the following:
	+ **Speed + Magic/Ranged** - The ruleset will place an extra importance on Magic and Ranged attackers as melee attackers loose their ability to attack outside of position 1. Give yourself an extra edge by selecting monsters with higher speed so that you can erode defenses quicker.
	+ **Summoner Selection** - Your monsters will be stripped of their natural abilities. It is preferential to choose a summoner that grants additional abilities to boost damage output or increases defense against magic or ranged.
	+ **Health** - The rule takes away monsters ability to reach the back row with Snipe, Sneak and Opportunity. So your monsters up front should act as protection for your back line. Lining up monsters in ascending order of their health is the way to go.

## Battle Replays

 Splinters Available
 Battle Link

 Splinters Available

 Splinters Available
 Battle Link
Grum Flameblade

## Lore

 *Grum is known throughout his tribe as the strongest warrior. Born in the Sands of Draykh-Nahka, his hard upbringing made him a survivor. There was no weather too extreme, no drought too long, and no enemy too cunning for Grum. He became well-respected within the region for his battle prowess and defended his tribe countless times against the creatures of the wastes. Tales were sung around the fires of Grum's battle with the Great Wyrm of the Sands, the Earth-Shaking Titan, and Velissa the Sorceress. Grum's tribe, known as the Desert Blood, honored tradition, strength, and courage. He grew to become a legend amongst his people.*
One day, he felt the spirits of his ancestors calling to him. Going on a solitary journey into the wasteland, he connected with an ancient past. A ruin lay deep underneath the desert that housed powerful mana. That connection imbued him with magic, and he became able to summon fire on his great sword, making him more formidable than ever before.

Grum could have taken this gift and used it to defend his tribe, but instead, he became arrogant. Who could defeat a warrior with a blade of fire? He began traveling, seeking out any foe that pleased him and doing as he chose. Even in the often dangerous draconic lands of Draykh-Nahka, there were few who would cross Grum.

His path took him across the Chaos Legion. Grum battled their warriors, but found he could not overcome their collective might. Their magic, their tactics, and their motivations were strange to Grum. It was something he'd never come across before. Rather than surrender, Grum was impressed. He chose to join the Chaos Legion and use their might to find new foes to face.

Grum now serves in the front lines of battle for the Chaos Legion. While he is a leader of the fiercest warriors, Grum fights right alongside even the newest soldier. He prefers to be the first to break the lines of the enemy and bring their heads back as his trophies. His ferocity and burning blade earned him the name Grum Flameblade across the land.
Gold Dragon

## Lore

There is only one living Golden Dragon, and he presides over the great Dragon Congress. His magic and armor are the greatest, and only the Hydra has put his mettle to the test. Suam Khepri, the leader of the united Gloridax, is always on the lookout for the next Gold Dragon, which prophecy says will hatch in these times.

## Details

 Gold Foil Burn Value | 150,000 DEC per BCX
Pudding Evo

**Pudding Evo** is a 2 star explorer evo

## Description

The *Pudding Evo* is a 2 star Evo that is the third Evo in the Evo list. It has the special ability to be very bouncy, but has the drawback of having to grow to multiply.

### Spells:

Spell 1: Grow

Spell 2: Subdivide

Spell 3: Jump

Spell 4: Tower

Spell 5: Distance

Passives: Popper, Evo Engineering, Double Start.

## Strategies

* Tower is a better transportation method in some cases and an easier way to utilize the bouncyness while controling it
* Jumping is a better transportation method in most cases due to its longer range but is more expensive and makes the bounyness uncontrolable
* Bushes are essential for this evo . Try to get to them as quick as possible
* Giant puddings are more prone to bouncing off the map

### Counter:

* Puddings will spread the slowest but the ai is more expirienced with it than other evos (I wonder why)
* Due to puddings bouncyness they can accidentaly serve as fuel for a feral outbreak (Feral evo)
* Theese evos tend to be an easy catch early game , while becoming an uncontrolable newsence if you let them alive for too long

## Trivia:

* Like balloon evo but its not full of air and actually spreads
* Arguably one of the worst evos lategame
* Contrary to the statement above this one, perhaps it is the best Evo from an aesthetic point of view. It's very cute, in my opinion.
* But it had choose the worst ability of the Evo pop world. At least it's cute.
* If you like pudding Evo please write it in comment! (a common user of Evo pop wiki but he's wanting the rise of pudding Evo).

## Colors

The Pudding Evo has 3 colors as other evos

* Pink (the your color, is like kirby but much pink and mouthless )
* Orange (Wow, this color like a fake raichu. Awesome)
* Light blue (probably the better color, like a blueberry pudding, but for some reason you can't have it)
Archmage Arius

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Lore

The High Council of Archmages presides secretly over all the magical affairs of the Splinterlands. Collectively, they are wiser than the Ancient Ones, and at their pinnacle sits Archmage Arius. He is the father of the Council, the protector of all the living and the defender of the Planet. On extremely rare occasions, he appears on the Mount Mox tournament grounds, where he obliterates anyone who dares to face him in summoner’s battle.

## Stats

 1
 2
 3
 4

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Fiendish Harpy

## Lore

Yet another product of the Gloridax science facilities, the Harpies do not know their purpose in life. They are quite intelligent, which has led them to ask why they were born with such a twisted form. One of the aims of the experiment that produced these monsters was enhanced breeding, to be used for livestock in the Draykh-Nahka feed yards, so two of them were created. The one male and one female escaped (or were released from) the facilities and began spreading their own special brand of chaos throughout the Splinterlands, dropping litters as they went.
Harvester

## Lore

Goblin contraptions almost always consist of gears, belts, oil and steam. This is why the infamous Goblin inventor called Protax Funklyborg took to a hideout in the foothills of the Seed Mountains to develop his strange monstrosities that have become known as Harvesters. Little is known about how the mad scientist was able to create machines that look and behave like monsters with no upkeep required. What is known is that Protax makes frequent treks beyond the Great Pit, to the Swamps of the Living Moss. If you asked the Swamp Thing the true purpose of the Harvesters, he would eye you with suspicious worry, then perhaps simply kill you for asking too many questions. Several dozen Harvesters have already been created, and most of them are currently wandering about the Giant Grasslands of Primordia. What are they harvesting? Perhaps the Splinterlands will never know, but they can be summoned to tournament battle, where they present a formidable attack and defense.
Edith Emberstar

## Lore

The Lyverian Sheriffs of Anumün never forget a crook… or a grudge. This is the story of how a young woman stealing medicine turned into a massive inter-Splinter fugitive hunt and brought two powerful civilizations to the brink of all-out war.

It all started at the Lyverian central marketplace one spring afternoon. Edith Emberstar had just finished setting up her stall where she sold exquisite handmade arrowheads. The young archer had only been in business for several months, but the incredible quality and craftsmanship of her arrowheads had already earned her a measure of local fame. She couldn’t keep up with the demand because of the extreme popularity of competitive archery in Lyveria, so she only went to market twice a week. It usually only took thirty minutes or so to sell out of her entire stock. It was quite a walk from the simple woodland cottage where she lived with only her aging mother, and it took most of the morning to reach the walled city. She hoped that someday she would raise enough money to purchase a horse (or even a mule) to make the journey easier, but her own legs worked fine and it seemed there were always better things to do with seed coins.

## Details

 Gold Foil Burn Value | 10000 DEC per BCX
Axemaster

## Lore

The mysterious clan who call themselves Axemasters are perhaps the most peculiar group of people in the whole of ΛZMΛRÉ. They live under the moist ground in cave dwellings in the eastern thickets of the great Jungle, somewhere between the Palace of Eld and the treacherous tree known as Sligbough Oak. For many generations, they have protected the treasures of Eld from intruders, raiders, and even pirates who are unfamiliar with the legends of the curse. Some scholars claim that the Axemasters consider themselves the stewards and true owners of the treasures of Eld, but if you could get close enough to an Axemaster, they would tell you that they are merely protecting the people who would be foolish enough to touch the cursed treasure.
Genetically, Axemasters are a hybrid race called Meru that was created by merging Human and Mer (with a touch of Chaos magic) into amphibious creatures. Mer stories say that these demon offspring were ousted from Poseidar long ago, that they were not welcome anywhere under the water. As a result, they found the surface and made a home for their clan on the shores. In the years since, the clan has continued to migrate further and further from the water, where their Mer enemies are plentiful.
Lone Boatman

## Lore

Covering the dirtiest work in the land, the Boatmen are an extremely important piece of the Khymian societal machine. They manage the fishing and seafood industry, but also maintain the boats and control all InterSplinter trade. Boatmen are the only Khymians to live consistently outside the mountain walls. Sadly, when Khymeria is attacked by outside forces, the Boatmen are the first to know. They are however, a physical force to be reckoned with.
Attack Accuracy

When a melee or ranged monster attacks, there is a chance that the attack may miss depending on the following variables:

* **Blind** - Reduces attack accuracy by 15%
* **Dodge** - Reduces attack accuracy by 25%
* **Flying** - Reduces attack accuracy by 25% (only if the attacking monster isn't flying)
* **Speed Differential** - Reduces attack accuracy by 10% per speed differential point

**NOTES:**

* The Blind, Dodge, and Flying abilities are non-stackable abilities.
* Magic attacks are guaranteed to hit, unless the target monster has the Phase ability (see below).

### Other Factors That Affect Attack Accuracy

* Aim True Ruleset - If a battle has the Aim True ruleset, then all attacks will always hit their target.

* Phase Ability - If the target monster has the Phase ability, then all attacks, including magic attacks, become vulnerable to the attack accuracy reductions above.
* Snare Ability - If the attacking monster has the Snare ability and is attacking a Flying monster, then that monster's attack is guaranteed to hit its target.
	+ When the target monster gets hit with the Snare ability, that monster has the Flying ability removed. However, the attacking monster with Snare will still hit this same monster 100% of the time, even when the Flying ability is removed.
* True Strike Ability - If the attacking monster has the True Strike ability, then that monster's attack is guaranteed to hit its target.
Antoid Platoon

## Lore

An Antoid Platoon typically consists of five to seven Fire Ants, each approximately the size of a man's fist. They are well armored and wield shields and spears that, while tiny, provide a formidable defense and offense against the antoid's foes. Operating through a shared hive mind, the Antoid Platoon is employed to defend Ant Miners, other workers, the colony, and its queen. They are also known to become aggressive when invaders encroach upon their homes and surrounding territory.
Air Elemental

## Lore

Khymian summoners have mastered the art of summoning air in its Elemental form. These Elementals are mostly invisible, so they are extremely difficult to hit with any attack. The mighty blasts of air they shoot can take down a powerful foe from incredible distances.

## Details

 Gold Foil Burn Value | 30,000 DEC per BCX

## Gameplay -Battle Links

\*ML - This is the level that the monster is at in the linked battle.
Dragon Jumper

## Lore

Dragonjumpers are not Dragons themselves. That would be foolish for the Gloridax, with the high rate of failure and death in this particular profession. These soldiers are trained to literally jump off of Dragons’ backs and into battle zones. Thin, leather webbing worn between their limbs slows the fall of the Dragonjumper just enough for them to survive the landing (usually).
Equaliser

### Description

The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.

### Strategy

* 2 cases in this rule set : High Mana and Low Mana. Strategy differs for them.
* In case of Low Mana battles ranging from 12 to 36, try not to use high HP monsters. Focus on high damage output and Tank Heal monsters. Try to make sure to use a lot of monsters as well.
* In case of High Mana battes ranging from 40 to 99, go all out on Damage Output, without worrying about HP. Having a Tank Heal, Thorns, Triage for defense helps a lot.
Darkest Mage

## Lore

Even though it is one of the most skilled Dark Sorcerers in all the Splinterlands, the Darkest Mage still does not have the full trust of the Lord of Darkness. The Mage has never betrayed the him in any way, but the Dark Lord claims to be able to see the “true state” of the Mage’s soul. The activities of the Darkest Mage are always supervised by a specialized team of Skeleton Keepers, who the Darkest Mage refers to as its “jailors.”
Mantoid

## Lore

A Mantoid is a skinny insect, resembling a praying mantis, about the size of a Goblin’s head. As it approaches its prey, the Mantoid may tilt its head inquisitively from side to side and rub its front legs together. The head tilting is actually an esophageal stretch as the Mantoid prepares to eat something wider than its throat. What looks like leg rubbing is actually the systematic sharpening of a thousand tiny razors, preparing them to cut through flesh like butter.
Fog of War

### Strategy

* A good tank and a balanced line up of Magic and Ranged units is the trick to win in this rule set.
* Using Monsters with Opportunity ability is a good move too.
* Since you don't need to worry about Sneak and Snipe, keep your monsters in an ascending order of their HP.
* One Melee or Magic tank is enough for this. Keep rest of the monsters either Magic or Ranged.
Magi Sphinx

## Lore

In the deep jungles of ΛZMΛRÉ, there is a hidden temple where ancient knowledge is hidden; a place few have seen and lived to tell the tale. The Magi Sphinx lives there at the gate of the temple. Facing her in battle is the final quest an adventurer must face before being granted access to the temple.
Merdaali Guardian

## Lore

The Merdaali Guardians are a noble group committed to protecting all sea life and do not pay much attention to the affairs of people and the land. They are graceful to behold, often adorning themselves with shining jewelry. They prefer pacifism to conflict and are adept at healing and helping others through their connection to magic. However, when the Chaos Legion came to the Splinterlands, they swore to use their magic to protect what they hold most dear.
Explosive Weaponry

### Strategy

* This rule set gives Blast to every monster, often making monsters that normally have this ability less useful for their cost.
* The best strategy for this one is to have very fast monsters in your line up having abilities like Snipe, Sneak, Opportunity.
* Slowing down your opponents can make a huge difference in this rule set.
* Keeping your attacks focused towards a single monster is also another trick. So, keeping all Snipe monsters or all Sneak helps in killing enemy monsters faster.
* For defense, Shield and Void will come in handy.
Feasting Seaweed

## Lore

These jungle vines look harmless enough at a distance, but with a closer look you will notice tiny toothed mouths all over the surface of the plant. If you dozed off, the vines would quickly wrap around your entire body and sink the teeth in. Over the next ten minutes, they would drain every ounce of liquid from you, desiccating you alive.
Mighty Dricken

## Lore

The great leader of the chicken uprising known only as the Alpha Chicken wanted more. With his regular chicken body, he could squawk at the Human overlords and peck at the chicken-wire of oppression, but to lead a true rebellion, the Alpha Chicken needed true power. This is where the Dragons came in.
The rebelling chicken forces had laid waste to several farms of East Brynn and they were not slowing, when their leader had a fateful meeting with a treacherous Gloridax sorcerer named Lubiyo. The sorcerer convinced the chickens to stop their onslaught of Draykh-Nahka by offering the Alpha Chicken power that he could not refuse.

As the chicken forces waited, Lubiyo led the Alpha Chicken to the genetic facilities at night when everything was locked. They broke in, and using a combination of dark nether magic and Gloridax chemistry, the Alpha Chicken was transformed forever that night. This was not a Gloridax-sanctioned enhancement, and Lubiyo is currently on the lam, a high priority fugitive of the Dragonsguard.

Now the leader of the chicken uprising is a giant and wild terror. Standing just shorter than a man, he is now a carrier of the Fire Blood; a Dragon. No longer must he powerlessly flap wings of feather. Not only can he fly, but now he can slash and split his enemies with his razor-sharp wings. No longer must he squawk until his voice is raw. Now he can breathe fire. He is the Mighty Dricken.
Cards

## Card Types

* There are two types of cards in Splinterlands. Summoners and Monsters.
* Monsters and Summoners are organized by "Splinters" or elements or factions.

## Monster Cards

Any person or creature that is called forth by a Summoner to do battle. Monsters do the actual fighting.

* The level of Monster that you can use in battle is determined by your league and summoner level.
* Any person or creature that is called forth by a Summoner to do battle. Monsters do the actual fighting.
* Both Summoners and Monsters may be found in Splinterlands Booster Packs.
* You can level up monsters buy combining 2 or more together.
* Monsters require different amounts of cards in order to level up.
* The icon color in the center of the card indicates the rarity of card.

View Monster Cards

## Summoner Cards

A magic user who harnesses one of six primal forces. They use this power to summon monsters.

* The League you are fighting in dictates the level of the Summoner you may use in battle.
* The Level of the Summoner dictates the level of Monsters you may use in battle.
* A magic user who harnesses one of six primal forces. They use this power to summon monsters aligned to their Splinter.
* Unless otherwise staed by the games ruleset all Summoners can summon neutral cards
* Both Summoners and Monsters may be found in Splinterlands Booster Packs.
* You can level up Summoners buy combining 2 or more together.
* Summoners require different amounts of cards in order to level up.
* The icon color in the center of the card indicates the rarity of card.

View Summoner Cards

## Card Splinters

Each of these primal forces is championed by distinct factions known as Splinters.

* A Summoner uses magic to call upon the various races, habitats, and creatures that exist within the same Splinter. For example, a Summoner of the Earth Splinter will be able to call forth monsters that live in the mountains and forests.
* Before each battle begins you will be notified which Splinters are usable.
* All Splinter Summoners may summon Neutral Monsters
* At the Start of Battle Dragon Splinter Summoners choose an additional Splinter. They may summon both Dragon Monsters and Monsters from the Splinter they choose.

View Cards Organized by Splinter
Chain Spinner

## Lore

Chain Spinners of the Order never show their faces. They were only recently released from Cloudgard Castle, where they were specially trained to hunt down and bring to justice all members of the rebellious sect known as Peacebringers. Their chains, which were ordained as a sacred weapon by the words of a High Priest’s recent vision, represent the wrath of Khymia when her people have failed her for too long. They are currently marching through the Khymerian villages searching everywhere and paying little regard to those who have lived there peacefully for generations. Peacebringer propaganda can already be found blowing in the wind that paints these enforcers not as Khymian or Human, but as heartless creatures of evil Dragon crafting.
Cutter Brieze

## Lore

The right hand bodyguard of Beatrix Ironhand is one of the most skilled hunters in Anumün. Around the Crags of Maglar, Cutter Brieze is known as koryfí káthetos, the “slash from above.” He is easily the most skilled boomerang warrior in all the Splinterlands, but his allegiance is for life sworn to Beatrix Ironhand, the heir to the Maglarian throne.

Cutter has long brown hair that honors the native southern Palavan tribe of his roots. He wears a woven headband to keep the sweat from his eyes and battles both shirtless and shieldless. This tradition of fearless submission is an act of honor that Palavan are known for. It means that they are not afraid of any enemy that lies before them. From a distance, watching Cutter in battle is like watching an expertly trained dancer on a stage. Whether close range or long, every move is perfectly coordinated as if Cutter’s spirit is floating above and watching the fighter below.
Kobold Miner

## Lore

The Kobolds of the Burning Lands are skilled at seeking and extracting precious stones from the innards of the planet. Their favorite tools are torches and hammers. Thanks to the extreme pride they take in their mining work, they happily accept their situation of servitude to the Torch.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX