recursal/Fanatic-Fandom huggingface dataset:
Stone sarcophagus

**Currently unimplemented!**

The stone sarcophagus is a grave decoration which will provide a bonus to  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10.
Requirements

## Windows

**Minimum:**

**OS:** Windows 7 Service Pack 1
**Processor:** Intel core i5, 1.5GHz and up
**Memory:** 4GB RAM
**Graphics:** 1GB Dedicated GPU, Shader Model 3.0+
**DirectX:** Version 10
**Storage:** 1GB available space
## Mac OSX

**Minimum:**

**OS:** High Sierra 10.13
**Processor:** Intel core i5, 1.5GHz and up
**Memory:** 4GB RAM
**Graphics:** 1GB Dedicated GPU, Shader Model 3.0+
**Storage:** 1GB available space
## Steam OS / Linux

**Minimum:**

**OS:** Ubuntu 18.04, CentOS 7
**Processor:** Intel core i5, 1.5GHz and up
**Memory:** 4GB RAM
**Graphics:** 1GB Dedicated GPU, Shader Model 3.0+
**Storage:** 1GB available space
## Xbox One

**Minimum:**
**Approximate size:** 1016.34 MB
**Version:** 1.202
Vegetable stew

A food item which restores **20 -** **28** and applies the 'Rage' buff when consumed. It must be made in the oven and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

## Quality levels

### Effect

On use, this vegetable stew will apply the 'Rage' buff for a duration of 2 minutes, increasing the player's damage by **-5**. Quality level does not have an impact. For a list of all available buffs and their benefits, see effects.

## Recipes

  **4×****Vegetable stew** |  1×Pumpkin
 1×Beet
 2×Cabbage
 25×Fuel
Simple fishing rod

The **simple fishing rod** is a piece of equipment which, unlike most other tools, does not degrade with use. It's one of three fishing rods found in-game, any of which is required for fishing. It is provided by the Lighthouse Keeper, either after the player delivers six(6) moths, or sold as a Tier I item for 2 . It cannot be acquired through any other means, such as crafting, nor can it be studied.

Compared to the other fishing rods, this fishing rod is essentially the "starter rod", with the worst efficiency and fish-availability. However, it may be preferred when fishing specifically for lower-tiers of fish, such as fish-bait, as it will prevent most competition.

## See Also

* Good fishing rod - the Tier II rod, serving as an upgraded 'Simple' in most cases.
* Excellent fishing rod - the Tier III rod, specifically designed for higher-tier fish.
Refugee camp

The **Refugee camp** is activated once you meet Marquis Teodoro Jr. He appears at your bedside when you wake up, the first time you sleep after unlocking the Church. He takes you to the camp, which is located in Forest near the river (directly North of Sweet Home).

Here you are able to increase the camp population, meet new NPCs with new questlines to earn rewards such as the Universal bag and so on. To build any new structures and progress through the quests, first, you need to make the refugees happy.

Refugee Happiness is calculated by combining the  happiness and the  **refugee camp** capacity. The camp starts with a base 0 out of  3×
Refugee Happiness.
Refugee Happiness decreases if food and water are missing and is capped by the  **refugee camp** capacity, which can be increased by camp development.

## Food and Water Consumption

Each person in the camp consumes a total of  3×water and **30** of food each day. There are 5 time intervals per day (one every 90 seconds). In each time interval, **6** of food and 0.6 water per person are removed from the stockpile.

The game consumes the items with the most  value until the amount of energy required is reached. For example, when the camp has 4 refugees, it needs to consume **24**, if there's cake in the stockpile, it will consume 1 cake, wasting **76**. The same applies to water.

## Quests

Cook appears once you build the Fence Supplies For Garden area and gives task of building her a kitchen (crafts food automated from the storage).

Undertaker appears after you built and filled the third tent. She trades gravestones and recipes to build the more advanced gravestones.

After building and filling the fourth tent Tanner will appear and ask you to build a workplace for her. She sells different kind of bags.

## Camp upgrades

Each upgrade requires sufficient refugee satisfaction as well as the standard materials.
Witcher's Eye

**Witcher's Eye** is a quest item from the Game of Crone DLC. It is given to the player by Marquis Teodoro Jr. after building the garden and obtaining 7 total people in the Refugee camp. Once Master Alaric explains the use of the item after his identity is uncovered, it allows the player to "see" scenes from the past by interacting with pink memory clouds. Witcher's Eye must be in the player's main inventory (not a bag) to see the memory clouds.

## Main Questline

To help Alaric figure out how to stop the Ancient Curse, the player must search for leads on the vampires who attacked the Astrologer. On the eastern side of the waterfall, west of the Apiary area, the Keeper can view a series of nine total memories of the Astrologer and the former Graveyard Keeper partying. After the final memory, a dig spot appears and the Vampires jaw can be unearthed.

## Trivia

* The memory in Krezvold's courtyard is likely a reference to Terraria, as all 3 items mentioned match the names of items in said game.
Soul portal

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The **Soul portal** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after the Soul healer is repaired. The Soul portal allows you to convert Healed souls to Souls' gratitude () points.

The number of points generated from this is based on the soul condition. These points () can be used to remote craft or to unlock new technologies.
The Legionary Dagger

The Legionary Dagger is received from Krezvold. He says that he'd be happy to give it to you if you help him ruin Horadric's mood. He wants you to get Ms. Charm to sing a song at the Talking Skull to make Horadric angry and jealous.

Go to the The Dead Horse on  to speak with Ms. Charm. She'll agree to come sing at your tavern, but the first song will cost you 20 , but you can haggle to get the price down to 10 . Go back to Krezvold and tell him the news and he'll give you the The Legionary Dagger.

Krezvold will then ask you to help him find another expensive dagger, the Rare Dagger, that he lost in the forest.
Sulfur

**Sulfur** is a utilitarian resource that can only be obtained by mining a coal vein (though some can be found in a diggable mound near village), after unlocking the required technology. The only accessible vein of coal is located in the far north-west, near the Quarry. While this is not a 100% consistent method to obtain sulfur, it should appear relatively often.
Red apple

**Red apples** are a consumable food item, harvested from apple trees, which are either found near the lighthouse or planted by the player in the orchard. These apples can be used directly to restore **5**, as an ingredient in a few cooking recipes, or studied.

## Study

 **10** |  1×Faith 1×Science | **-5** | Not decomposable
Stone grave fence V

The **stone grave fence V** is a grave decoration from the Game of Crone DLC. It becomes craftable after obtaining Recipe: Advanced gravestones II from the Undertaker.

It provides +5  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10.

## Crafting

  **1×****Stone grave fence V** |  2×A piece of stone
 2×A polished brick of stone
Torch

The torch can only be built on a place for lantern, located in the forest near the river or near the cabin in the woods. You need to set up this place first.

Torches automatically ignite at dusk and go off at dawn. They shed some light at the surroundings. They can be upgraded to wooden lanterns or stone lanterns after erecting them. Just stand near them and hit "E".

**Note:** Those belonging to the lantern network located in the forest can not be removed.
Stone grave fence II

The **stone grave fence II** is a grave decoration which provides +3  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess stone decor may be recycled at a stone cutter, generating ~50% of its materials. For more information, see graveyard.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable(via alchemy)
Stone sculpture VI

This item can be unlocked in the Better Save Soul DLC Spiritualism (Tech Tree).

The **stone sculpture VI** is a grave decoration which provides +12  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.
Steel chisel

A **steel chisel** is a degradable piece of equipment, used to refine various resource materials. Each use costs 10% durability, before it is eventually destroyed, and further refinement requires that another be crafted. It is one of the few craftable items to have various qualities, which in turn has an effect on the resource materials it refines. Alternatively, a  quality chisel may be sold to Tress, without durability factoring in.

## Study

 *Note: Upon studying, this item's durability is restored to 100%. This is presumed to be a bug.*

 **50** |  5×Faith 5×Science | **-5** | Not decomposable

## See Also

* Iron chisel - a lesser alternative, in regards to wood.
* Pen and ink - a somewhat similar degradable piece of equipment.
Prayer for imagination

A prayer which provides the inspiration buff over several days. It can be crafted at the Desk or Desk II. The quality is dependent on the ingredients and for the sermon to be successful it needs 20/40/60. To unlock the recipe you need to unlock Writing Tricks in the technology tree.

## Quality levels

 10
 1 (+10%)
 Faith (x1) (+25%)
  18:00 min

## Effect

If the sermon was successful, the inspiration buff will be applied over a certain amount of time depending on the quality of the prayer. The base duration is 18:00 minutes for a  quality prayer and gets doubled and tripled for  and  quality prayer, respectively. The effect corresponds to a static +0.7 star rating for written crafts no matter the quality of the prayer.

(Note: up to ver. 1.023 one day was 6 minutes long, hence the buffs applied for half a week, one week or one and a half weeks. Now weekdays are 9 minutes long and the buff duration is two, four and six days, respectively.)

## Recipe

  **1×****Prayer for imagination** |  1×Book
 7×Faith
**10**
Shepherd

The Shepherd is a vendor who trades in materials associated with livestock. He is appropriately married to Rosa, the dairy vendor, and appears to be significantly injured; missing a right eye, his left hand, and right leg. He can be found in the back of the dairy farm, north of the Dead Horse, on the right-hand side.

In Game of Crone, the Shepherd's role is expanded, establishing him as a member of the order of undead hunters, a group of people dedicated to killing vampires. He helps you to find who the Vampire is, as well as helping you interrogate vampire Carl.

## Trades

### Purchasing

* Will not buy back peat.
* After selling 149 units of plant matter, it devalues to 0.
* Will not buy related oddities, such as maggots or processed fertilizer.
Wooden lantern

The wooden lantern can only be built on a place for lantern, located in the forest near the river or near the cabin in the woods. You need to set up this place first.

Wooden lanterns automatically ignite at dusk and go off at dawn. They shed some light at the surroundings. They can be upgraded to stone lanterns after erecting them. Just stand near them and hit "E".

**Note:** Those belonging to the lantern network located in the forest can not be removed.
Yorick

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

Yorick is a ghost resident of your graveyard. He will appear to you occasionally after sleeping. He is the one who explains the corpse rating system and the process for exhuming bodies. He whines a lot.

After you upgrade your church you can meet him near it in the night, where he will summon lightning onto your graveyard, damaging some graves.

## Quests

### Get rid of that guy!

After your first night in your bed, Yorick appears and asks you to exhume the corpse in the lower right corner of the graveyard and toss it into the river, claiming that they are a jerk and should be evicted from the graveyard.

**Note:** You can choose any corpse, as long as you throw it into the river.

After you dig up a corpse and throw it into the river, Gerry appears and scolds you for having done so. He tells you about where to burn corpses. This is better than throwing them into the river, as you get a  burial certificate for cremating them.

The following night, the ghost appears again and teaches you something about how to improve your .

### Other Cutscenes

Later, he shows up again and tells you he is now the concierge of new souls coming into the graveyard.

On a random night after the player reaches 100 , entering the graveyard will trigger an event where Yorick will summon lightning, randomly damaging a handful of graves, primarily targeting corpses that have 1 or more . The event will still occur even if all buried bodies have only .

## Stranger Sins DLC

After the player builds the Barman Dummy, Yorick will possess it. This allows the player to begin hiring him to work at the Talking Skull Tavern, serving food and drinks.

Yorick will request that you put A mug of beer on the box shelves in the basement. It must be bronze level (no higher) to complete the task.
Undertaker's workplace

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The **Undertaker's workplace** is part of the Game of Crone DLC. It can be unlocked by the Undertaker questline and built at the Refugee camp. It's not a workstation, so no crafting is available here after completion.

## Cost

 16×Nails
 10×Refugee Happiness
Soul Gratitude

**Soul Gratitude** is a new mechanic implemented in the Better Save Soul DLC. It is used for Remote Craft Control (RCC), which allows you to survey an area through the map menu (after a certain point in Euric's quest is reached).

It is now possible to both observe and craft items remotely with the help of Soul Gratitude, a new type of "points" system obtained through the Soul healing mechanic. Remote Craft Control can only be used in areas with Soul Receivers, which have to be built in each area beforehand. There are 12 Soul Receivers in total.
Statuette

The Statuette is retrieved from Horadric. He'll tell you speak to his wife, Miss Chain. When you speak with her she'll confess to you that she suspects he has been cheating on her and she wants you to investigate and gather proof. From there, talk to Horadric to ask him questions about his recent trip into the Town. He'll tell you nothing. From there you can speak with Krezvold. He'll tell you it was all a big misunderstanding and Horadric was shopping secretly for his wife's upcoming birthday.

Talk to Miss Chain once again to tell her what you've learned and she'll give you the Statuette.
Quality fertilizer I

**Quality fertilizer I** is produced at the Church workbench by combining the basic fertilizer peat with a growth enhancer, the latter requiring an introduction to alchemy. Like all fertilizers, a single unit may be applied to a single farming plot - either an empty garden bed, garden bed with sticks, or vine trellis - in order to provide a benefit to the subsequently planted crop.

The benefit of a "Quality" fertilizer - note the star icon - is an overall improvement to a crop's yield. In regards to Quality fertilizer I specifically, the given crop's return on average will be improved moderately. With basic crops, the produce will be increased by 4 and the seeds will be increased by 2. With quality crops, the produce and seeds will be increased by 1, identical to peat, however it also guarantees 1 upgraded produce and seed. If the crop itself is already gold-quality, this benefit will simply be added to the return, or 2 extra produce and seeds total. For additional information regarding the effects and use of fertilizer, see farming.

## Recipe

  **10×****Quality fertilizer I** |  10×Peat 2×Ash 2×Sin Shard | **-7** | Better Save Soul DLC

## Study

 **30** |  3×Faith 1×Science | **-1** | Not decomposable
Wood billet

**Wood billets** are a basic resource, made from processing logs at the sawhorse or circular saw. Alternatively, they can be purchased from Tress the wood merchant. They're used in the construction of a few basic workstations, as well as an intermediate step in crafting wood wedges and firewood.

## Study

 **10** |  1×Faith 1×Science | **-5** | Not decomposable
Stranger sins

## Stranger Sins Description

6-12 hours of extra gameplay.
Build and run your own tavern. Finally you will have your own bar!
Arrange the Rat race and Stand-up events.
Get to know villagers better by completing dozens of new quests.
Help Gerry to do the total recall.
Witness the events of 200 years ago that will reveal the history of the game world and your role in it.

Backstory is not the only thing. Do you remember Lumberjack, Beekeeper, Corey and Tress brothers and other silent NPCs? Almost all of them will find a voice and character in this DLC. And this character will be even more crazy than in the original game. In search of mysterious artifacts of antiquity you will learn more about the backstory and relationships of these NPCs. If you convince them to talk.

## Questions

**Do I need to replay the main game?**

You can pass the DLC both from the beginning and after the whole game.

**How many hours of gameplay time for beginners and for those who have passed the game?**

If the game is already completed — DLC will take at least 4-5 extra hours. If you are new to the game, 6-12 extra hours (depending on your level of progress).

**Are there new achievements?**

Yep!

**Is there a town in the DLC?**

No. Since the focus will be on the history of the village. But you will be able to witness some of the events from the past that took place in the city.

**Tavern management? Really?**

Hell yeah! It's like in real life: selling alcohol and food, event management, you can even build an automated alcohol production chain. This will bring additional income.

**What should we expect in the DLC game?**

A large number of staged cut-scenes in which you will learn what happened to this world two centuries ago, what caused the decline of ancient civilization, on the ruins of which the village was built. And most importantly, who are the Graveyard Keepers?

**Free or Paid DLC?**

Paid.

**What about the music?**

New music will appear in the DLC, plus it will be added to the DLC with soundtracks for free.

## Features

* New building - Talking Skull Tavern
	+ Business opportunity of selling alcohol and food
	+ Quality score for furniture and (quest line) trophies
	+ Four events to organize
* Quest line for Village backstory
* New zombie technology - automatic wine and semi-automatic beer production
The Village

The village is a small hamlet in the kingdom, where the world is flat and there are six days to a week.

## Tavern

(1) The Dead Horse tavern is located in the center of the village. The innkeeper is called Horadric. It is always open for trading.

## Blacksmith

(2) The blacksmith is called Krezvold. His shop is found south of the tavern.

## Merchant

(3) The merchant only appears on . He runs the trade office in front of which he's standing.

## Engineer

(4) The engineer Cory is located in the northwest of the village.

## Carpenter

(5) The carpenter Tress is located north of the tavern.

(5a) The woodcutter can be found a bit further north of the carpenter.

## Dairy Trader

(6) The dairy trader Rosa is located directly north of the tavern.

(6a) Her husband, the Shepherd a tiny bit north of her.

## Fresh Egg Basket

(7) Just an empty basket which trades some eggs and feathers, nothing weird. It's located next to the chicken farm, east of the tavern, on the road leading to the lighthouse.

## Hemp Trader

(8) The vagabond Dig lives in a barrel east of the tavern. He sells hemp products like plants, seeds, rope and oil.

## Access to the Lighthouse

(9) The lighthouse is located east of the village. The lighthouse keeper lives there and the astrologer visits on .

## Gypsy Camp

(10) A camp of several wagons around a campfire at the northern edge of the village. An important character, the gypsy baron, lives there.

## Access to the Mountain Fort

(11) The mountain fort is located at the very northern edge of the village. The servant Koukol can be found west of the entrance in the woods.

## Access to Town

(12) The road to the town is leading to the south and blocked by a barrier, guarded by town guards. You'll need a town pass to be granted access. Nevertheless, the town is not a desirable place to visit.

## Access to Wheat Farm

(13) The road to the west leads to the wheat farm. From here, you enter the village for the first time.

## Beekeeper

(14) The beekeeper can be found in the northwest of the village, close to the wheat farm.

## Village Pond

(15) The village pond is found in the eastern part of the village, and can be used for fishing. The silver crucian can only be caught here.

## Pottery

(16) The pottery is in the southwest of the village near the wheat farm. This is, where Adam sells his marvelous earthenware.

## Access to the Cliffs

(17) The cliffs are an interesting landscape found to the northeast of the village. One of the quests is located here.

## Access to the Beach

(18) The beach is found east of the village, north of the lighthouse. It provides a broken bridge with unknown purpose, and a spot for fishing in the sea.

## Talking Skull

(18) The Talking Skull (unlocked with the Stranger Sins DLC) is found east of the village, north of Dig's Barrel. It is a Tavern that you build and own. It is also is a front to provide cover for the unearthing of an ancient machine and shows you images of the past. You can sell drinks and hold events which allow you to also sell food.

## Repairs Needed

After a certain character goes on a rampage, several items in the village need repair.
Swamp bridge

The swamp bridge allows you to bypass the normally winding and circuitous path through the swamp and reach the witch's hut much faster.

It can take a substantial amount of  to build the bridge and because of the long trip it's recommended to fill up your energy bar before leaving.

## Cost

 3×Wooden plank
 10×Nails
Lentil cutlets

A food item which restores between **12 -** **20** and applies the circumspect buff when consumed. It must be made in the oven and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

## Effect

On use, a lentil cutlet will apply the circumspect buff for a duration of 2 minutes, which will give additional  when studying new items at the study table. For a list of all buffs see the Effects page.

## Recipes

  **4×****Lentil cutlets** |  2×Lentils
 10×Fuel
Restoring potion

**Restoring potion** is produced through Alchemy at the alchemy workbench (tier II) and can be consumed to regenerate  over time.

## Effect

On use, the potion will apply the restoring potion buff for a duration of 1 minute. This buff restores **1** every 1.5 seconds (restoring **40** in 1:00). For a list of all buffs see the Effects page.
Stone sculpture IV

The **stone sculpture IV** is a grave decoration which provides +7  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.

## Crafting

  **1×****Stone sculpture IV** |  1×A polished brick of stone
 1×A carved piece of stone
 2×Complex iron parts
Story

The **Story** is the base resource from which all written works are generated. They are technically a complex craft, as they come in three qualities. They can be obtained through a variety of methods, though their only purpose goes towards the creation of notes, the first tier of written works.

## Source

As previously stated, Stories may be obtained through a variety of methods:

* The player may craft their own stories at a desk, after unlocking the crafting recipe.
* A zombie may craft their own stories at a random text generator.
* They may be generated during dialogue with notable NPCs, after unlocking the perk Journalist.
* The confessional construct within the church may generate stories.
* The poet Vagner will trade several stories for red wine.
* Chance to receive when researching an item at a Study table
* The player may craft their own stories at the Organ Workbench, with the Better Save Soul DLC

## Recipe

Unlock the tech inventing stories will provide the player with a crafting recipe at either desk. The perks Writer and Playwright, as well as the effect Inspiration will help improve the quality of these crafts. Alternatively, a zombie may do the work at its own station, with a randomized quality.

  **1×****Story** |  3×Clean paper | 7:30 @40%
Soul extractor

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The **Soul extractor** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after you unlock the room. The Soul extractor allows you to use a  Corpse to extract its  Harmed soul for further healing.

When the Harmed soul stays in a corpse for too long, it will eventually die and leave a Sin Shard behind. If this happens the corpse no longer can be used in a Soul extractor.

## Recipes

To use the extractor, you place a body in it and click on the "Extractor soul" button in the crafting window. The craft is automatic and takes time. It can only be used once per corpse. With this process the extracted soul takes some damage basedon the Soul extractor tier.
Box Rack

A special storage that holds 6 items only available in the Talking Skull Cellar. In addition to the one included in the cellar, there is available space for 3 additional Box Racks, for a total of 4 racks.

It's main purpose is to store drinks to sell in the Talking Skull. Any alcoholic drinks stored here will be sold automatically though the tavern above. Proceeds for the drinks will be located in the chest sitting on the bar next to Barman. You can also store other items on the shelf like in the trunk. Both the kitchen and the oven can draw items from the box racks. Any food stored in the box racks will **not** be sold during Tavern Events.

 **Rotatable :** | False

# Cost

 6×Wooden plank
 8×Nails
Soul healer

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The **Soul healer** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after the Soul extractor is repaired. The Soul healer allows you to use bodyparts to heal a Harmed soul.

When a Harmed soul is succesfully healed, it will generate a Healed soul and some Sin Shards based on the number of bodyparts used. Each Harmed soul requires a different combination of bodyparts and their qualities, to increase the chance of a succesfull healing. If a Harmed soul is not preserved in a Soul container, it will rapidly deteriorate and turn into a Sin shard. Considering that healing a Harmed soul harvests a greater amount of Sin shards, it is not advisable to let Harmed souls deteriorate.

The Soul healer can work with any unmodified bodyparts, but maxing out an organ's Red skulls and White skulls through the Organ Workbench will give the best healing results. The bodyparts do not degrade from use, and can in fact be used indefinitely. Extensions to the Soul healer must be crafted to unlock the 6 remaining organ slots, which in turn are unlocked through the Spiritualism technology tree using soul gratitude and the standard blue, red and green points.

*If a Healed soul is not preserved in a Soul container, it will slowly deteriorate and turn into a Sin Shard, just like its Harmed counterpart. This can be used as a technique for harvesting Sin shards when Soul Gratitude is unneeded.*

## Interface

The interface of the soul healer starts with one slot for an organ (flesh) and the center slot for a soul. The other organs are unlocked though the Spiritualism tech tree. Click on a slot to add the needed item. When an organ is loaded you can see its stats. In the image shown, the Fat, for example, has one green and one red skull. Note the White Skull next to the green on the fat. The loaded soul needs two white skulls on the fat to heal its sins. Likewise the soul requires the blood to have 3 white skulls and 3 red skulls but it is missing one red skull. Consequently the "Heal Soul" bar is still partially red and the soul will not be fully healed. More can be added using the Organ Workbench. All organs can hold 3 red and 3 white skulls. The more of both the organ has, the more capability it has to heal souls. Organs are not consumed by healing souls.

## Fix

Available after Soul extractor is repaired

## Extensions

Extensions can be added to the workstation to accommodate more types of bodyparts.
Simple iron parts

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

**Simple iron parts** are an intermediate crafting resource made from iron ingots at the anvil, and stack to a total of 50. Alternatively they can be purchased from the Blacksmith or found by breaking barrels and furniture in the dungeon and cellar. As the Wooden anvil used to craft the simple iron parts requires simple iron parts, you will most likely need to either purchase some from the Blacksmith initially or get lucky and find them in the cellar. You receive  **5×****Simple iron parts** as a reward from Krezvold's quest, Kill Slimes.

## Study

 **10** |  1×Faith 1×Science | **-5** | Not decomposable
Stone cross II

The **stone cross II** is a grave decoration which provides +4  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess stone decor may be recycled at a stone cutter, generating ~50% of its materials. For more information, see graveyard.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable(via alchemy)
Stone sculpture

The **stone sculpture** is a grave decoration which provides +5  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess stone decor may be recycled at a stone cutter, generating ~50% of its materials. For more information, see graveyard.

## Study

 **50** |  5×Faith 5×Science | **-5** | Not decomposable(via alchemy)
Vine trellis

The **vine trellis** is used to grow hops and grapes. How quickly things grow, the yield, and their quality is highly dependent on the fertilizers you use, any active sermons, and your chosen perks. For more information see the page on farming.

## Recipes

  ?×Grapes ?×Grape seed ?×Crop waste |  4×Grape seed | 36:00
Vegetable salad

A food item which restores **12 -** **16** and applies the deep sleep buff when consumed. It must be made in the cooking table and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

## Effect

On use, a Vegetable Salad will apply the deep sleep buff for a duration of 2 minutes. Allowing the player to regenerate more energy points during sleep. For a list of all buffs see the Effects page.

## Recipe

  **4×****Vegetable salad** |  1×Onion
 1×Beet
 1×Cabbage
Research Obsidian

Requires the Stranger Sins DLC.

Created by using Obsidian at the study table.

It can be used as an alternative for the silver or gold books needed for the Astrologer's questline. Note that using the Obsidian Research in place of the silver or gold book in the Astrologer's questline will prevent you from getting the Best Seller achievement
Quality fish fillet

**Quality fish fillets** (formerly known as **Red fish fillets**) are a cooking resource used in various fish-related recipes. It can either be crafted at the cooking table or purchased from the Lighthouse Keeper. Episcop will request 4x  for a quest, as the Gypsy Baron will request 4x  for a side-quest.

As of the official release of the game, the gold-quality quality-fish-fillets are not available, as none of the fish that provide these fillets will ever spawn with a gold-quality.

## See Also

* White fish fillet
* Blue fish fillet
Shovel I

The Shovel I is equipped in the  slot and is used when digging gravesites, clearing bushes and debris, and harvesting river sand and clay. The Shovel I can be forged at the wooden anvil or better and can be optionally purchased from the Blacksmith.

Efficiency reflects how much progress toward a task each use of a tool provides. An efficiency of 100% would be full speed, 200% would be double speed, and 50% would be half speed. The Shovel I is 100% efficient.

Energy usage reflects how much energy each action consumes. The Shovel I consumes **1** per swing.

Studying Shovel I at the Study table will give you **30**.

## Recipe

  **1×****Shovel I** |  2×Wooden stick
 2×Simple iron parts
 1×Iron ingot

## Study

 **30** |  3×Faith
 3×Science
Yellow flower

**Yellow flowers** are a forageable item found in most outdoor areas. It does not require any technologies to collect. After unlocking the Insects technology of the Farming and Nature tech tree, collecting Yellow Flowers may also yield Butterflies during the day or Moths at night.

## Alchemy

yellow flower is decomposable into solution and extract with the hand mixer and any of the distillation cubes, respectively. Having unlocked the Master of Alchemy produces one additional reagent at any workstation.
Sacrifice Zone

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

Area before the stairs down to the Dungeon, unlocked after providing Snake with the Active key. Area for building cult statues measured with  quality. After completing the quest for Snake bringing him the  Necronomicon, there is a quest to reach 20 for a ritual. After having built the blood fountains, it is possible to fill them with  10×blood, adding +3  to the rating each.
Water pump

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

**Water pump** is located in the Workyard, after building it is placed to a fixed spot next to the Well. Water Pump generates water slowly over time, which can be taken without needing any energy. Every 10 seconds, one drop of Water is generated into pump's inventory. Water can be taken out in 10-piece stacks until the inventory is depleted. The internal inventory capacity is 500 and can be accessed by any workbench in the workyard.
Stone sculpture III

The **stone sculpture III** is a grave decoration which provides +6  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.

## Crafting

  **1×****Stone sculpture III** |  2×A polished brick of stone
 2×A carved piece of stone
 2×Complex iron parts
Stone grave fence VI

This item can be unlocked in the Better Save Soul DLC Spiritualism (Tech Tree).

The **Stone grave fence VI** is a grave decoration which provides +6  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.
Tanner's workplace

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The **Tanner's workplace** is part of the Game of Crone DLC. It can be unlocked by the Tanner questline and built at the Refugee camp. It's not a workstation, so no crafting is available here after completion.

## Cost

 16×Nails
 12×Refugee Happiness
Recipe: Big universal bag

**Recipe: Big universal bag** teaches how to create Big universal bag.
This and one bag is rewarded upon completing the refugee camp quest line with Marquis Teodoro Jr.

Upon using the item, following dialog will be shown:

## Recipe

  1×Big universal bag |  8×Skin  4×Steel parts  3×Tanning agent | **-30** | Gives all technology points
Protection potion

**Protection potion** is produced through Alchemy at the alchemy workbench (tier II). When used the potion applies the protection potion buff, reducing incoming damage.

## Effect

On use, the potion will apply the protection potion buff for a duration of 5 minutes. This buff reduces all incoming damage. For a list of all buffs see the Effects page.
Ruined book

**Ruined books** can be found by breaking down ruined bookcases, found in the church basement and deeper levels of the dungeon. Their only known function is to be processed into clean paper at either a desk or random text generator.

## Crafting

  2×Clean paper |  **1×****Ruined book** 1×River sand | 0:25 @40%

1:40 @10%
Prayer for protection

A prayer which reduces incoming character damage over several days. It can be crafted at the Desk or Desk II. The quality is dependent on the ingredients and for the sermon to be successful it needs 10/20/40. To unlock the recipe you need to unlock Martial Skills in the technology tree.

## Quality levels

 10
 1 (+25%)
 Faith (x1) (+25%)
  36:00 min

## Effect

If the sermon was successful, the tough mood buff ( +4 defense points , each incoming attack deals 4 less damage) will be applied over a certain amount of time depending on the quality of the prayer. The base duration is 36:00 minutes for a  quality prayer and gets doubled and tripled for  and  quality prayer, respectively.

(Note: up to v. 1.024 one day was 6 minutes long, hence the buffs applied for one, two or three weeks. Now weekdays are 9 minutes long)

## Recipe

  **1×****Prayer for protection** |  1×Book
 7×Faith
**10**
Soul extractor II

The **Soul extractor II** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after you unlock the Updated equipment technology. The Soul extractor II allows you to use a  Corpse to extract its  Harmed soul for farther healing.

When the Harmed soul stays in a corpse for too long, it will eventually die and leave a Sin Shard behind. If this happens the corpse no longer can be used in a Soul extractor II.

## Recipes

To use the extractor, you place a body in it and click on the "Extractor soul" button in the crafting window. The craft is automatic and takes time. It can only be used once per corpse. With this process the extracted soul takes some damage baseg on the Soul extractor tier.
Storage

The Keeper has only 20 slots for any items and 7 slots for specific equipment (armor, weapon, tools) in his inventory. Given the large number of tools, resources and equipment you'll pickup you'll need to store items to make use of it all. Trunks are the most basic form of this and items stored within will be accessible to all workstations in the same area. The same is true of the chest in your home. There are other forms of storage as well which are decorative in nature.

Different Storage Containers:

* Empty Scrollshelf and Bookshelf.
* Alchemy rack at various stages of being filled.
* Mortuary rack at various stages of being filled.
Stone repair kit

Stone repair kits are used to fix grave fences and grave markers made of stone. Currently the only damaged graves are those at the start of the game, but in future releases Graves will weather damage and will require regular repair to continue providing their full bonuses.

## Recipe

  **4×****Stone repair kit** |  1×A piece of stone
 2×Simple iron parts
 1×Clay
Red mushroom

Must unlock Master Gatherer. It grows plentiful near swamps, such as the one north of your Sweet Home, and in the swamp near Clotho's hut. It can be sparsely found in some other places.

Can be found:

* On the way to The Village second fence before Wheat Farm.
* Before you cross the Swamp bridge north.
* On the way to Clotho's hut next to the Swamp bridge.
* North of your Sweet Home left side entrance Swamp Area.
* Westside of the Village Pond.
Prayer for retribution

A prayer which increases character damage over several days. It can be crafted at the Desk or Desk II. The quality is dependent on the ingredients and for the sermon to be successful it needs 10/20/40. To unlock the recipe you need to unlock Martial Skills in the technology tree.

## Quality levels

 10
 1 (+25%)
 Faith (x1) (+25%)
  36:00 min

## Effect

If the sermon was successful, the rage buff will be applied over a certain amount of time depending on the quality of the prayer. The base duration is 36:00 minutes for a  quality prayer and gets doubled and tripled for  and  quality prayer, respectively.

(Note: up to v. 1.024 one day was 6 minutes long, hence the buffs applied for one, two or three weeks. Now weekdays are 9 minutes long)

## Recipe

  **1×****Prayer for retribution** |  1×Book
 7×Faith
**10**
Soul container II

The **Soul container II** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after you unlock the Updated equipment technology. The Soul container II allows you to store up to 3 souls for later usage, but keep in mind the souls will decay slowly even in this container.

To use one of these containers first, you have to build a frame first [Soul container II (Base)], then fill it up by finishing the build with extra materials [Soul container II (Finish)]. There are only 3 spots in the Souls room where this container can be built.

*Note: When a soul stays in the container for too long, it will eventually die and leave a Sin Shard behind. Rate of decay appears to be 4-5% per day (just one observation , not thoroughly tested).*
Stone grave fence VIII

This item can be unlocked in the Better Save Soul DLC Spiritualism (Tech Tree).

The **Stone grave fence VIII** is a grave decoration which provides +8  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.
Wooden cross

The **wooden cross** is a grave decoration which provides +2  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess wooden decor may be recycled at the chopping spot, generating firewood. For more information, see graveyard.

## Study

 **20** |  2×Faith 2×Science | **-5** | Not decomposable(via alchemy)
River

The river runs through the whole map, in the western part, from the north east of the quarry to the south near the town. It has some interresting features described in the following, starting from the north and ending in the south:

## Cliffs

The river springs from the cliffs in the very north of the forest, which is divided by it. This area is not accessible from the beginning, until you remove at least one blockage at the cliff separating the apiary from the eastern half of the forest north of your home.

## Small Island

A bit further to the south, a small island can be found, still inside the forest and not accessible from the beginning. As it has a small footbridge to the east part of the forest and a ford to the west, it's possible to cross the river here.

Close by, there's a pier, where you can fish in the river.

## Sand Deposits

Further to the south, still inside the forest, you'll find  sand-deposits on both sides of the river. With a shovel, you can gather sand here.

## Waterfall

From there, it's just a small step further south to get to the waterfall. Here, the landscape is separated by steep cliffs, which you can't cross. You first have to remove one of the blockages to the west (leading to the swamp) or to the east (leading to the apiary).

Another wee bit further to the south, you'll find the waterfall fishing pier. To get there, you have either to remove both blockages in the cliffs, or repair the stone bridge.

## Sand Deposits

Further south you'll find more sand deposits on either side.

## Stone bridge

After a while, travelling south, you'll reach the broken stone bridge, where the road leading from the graveyard to the swamp crosses the river. It's the alternative to the footbridge in the north.

To be able to cross the river there, you first have to fix it.

## Town

South of the stone bridge, the river leads into town. You cannot really see how, as your path is blocked by non-removable obstacles. You can throw  corpses into the water here, which drift towards the town. The episcop mentiones, that the river has dried out in the town, and that he wants to pray for the water to return.
Priestess Ring

The Priestess Ring is received from the Farmer. Speak with him about his wife and you'll receive 20. Next speak to the Farmer's Son. After that talk to Miller, then to Clotho. Return back to the Farmer and choose either to buy the Priestess Ring from him for 1  or dig up his wife's body and steal the ring off it.

If you choose to dig up the body, you'll require an exhumation permission. Once you get it head to the Wheat Farm and dig up the body. You can then take the body to your Morgue and perform an autopsy to remove the Priestess Ring from the body.
Prayer for excellence

Prayer for excellence is one of several prayers the player may perform. It provides several bonuses, among these is the Handyman mood effect, increasing the quality of most crafting by 20% (+0.2 quality). It does not buff foods, drinks or writing. Stacks with several perks, such as Engineer. Otherwise, the sermon provides a nominal boost to faith and donations, depending on the quality.

## Sermon

for 54:00 minutes

## Effect

If the sermon was successful, the 'Handyman Mood' buff will be applied over a certain amount of time depending on the quality of the prayer. The base duration is 18:00 minutes for a  quality prayer and gets doubled and tripled for  and  quality prayer, respectively. The effect corresponds to a static +0.2 star rating for handy crafts no matter the quality of the prayer.

As of v1.031, one in-game day is 7.5 minutes long, therefore the buff lasts for 2.4 days, 4.8 days, and 7.2 days, respectively.