Changelog Legacy

*For **Minecraft 1.12.2** and above, refer to the main changelog.*

## Grimoire of Gaia 3 (1.5.6)

**Entities - General**

* **(FIX)** Updated code used for mobs spawning other mobs
	+ Fixes mobs who are supposed to spawn with equipment not spawning equipped with them

**Entities - Specific**

* The Dryad now has stamina
	+ After 30 seconds of movement, its walking speed is reduced
	+ If it does not move for 10 seconds, its stamina will be restored
		- The time to restore its stamina is repeated when it moves
	+ Its attack speed has been increased
* Reduced Valkyrie aggression time from 12 seconds to 8 seconds

**Entities - Design**

* Modified mobs who have long ears
	+ Dryad
	+ Ender Dragon Girl
	+ Mandragora
	+ Spriggan
* Mandragora now has an adult form if spawned without an egg equipped in its chest slot
	+ Mandragora now spawns equipped with an egg in its chest slot
* Slightly modified Anubis model
* Slightly modified Harpy texture
* Modified Nine-Tails model

**Entities - Items**

* **(FIX)** (Baby) Harpies can no longer drop eggs

**Items**

* Replaced Mature Nether Wart with Nether Wart Jam

**Configuration**

* **(FIX)** Gryphon name under the Spawn menu in the config menu is now properly displayed

## Grimoire of Gaia 3 (1.5.5)

**General**

* **(FIX)** Mobs can now drop their perspective rare drops
* Applied fix to the "help" command when it is entered from the dedicated server console.
	+ Credit goes to **combusterf**
* Added pt\_BR.lang
	+ Created by **wenlfs**
* Added ja\_JP.lang
	+ Created by **karakufire**
* Updated ground Particle code

**Entities - General**

* Adjusted debuff durations to be more uniform

**Entities - Specific**

* Trader
	+ Modified prices to be around 1-4 tokens
	+ Added more items that can be bought/sold
		- Pre-existing Traders will not update unless defeated and spawned again
* Valkyrie are no longer aggressive
	+ Instead, if a player is within 6x6 range the Valkyrie will become aggressive after 12 seconds
		- This is also indicated by particles spawning 6 times
		- The countdown pauses when the player is out of range
		- The countdown resumes when the player is within range
	+ They also become aggressive if they recieve damage from anything/anywhere
	+ They no longer equip items when not aggressive and equip items when they are

**Entities - Design**

* Mandragora model scale is the same rate as baby Skeletons/Zombies
* Dryad and Harpy now have a 10% chance to spawn as a baby mob
	+ It spawns equipped with an Egg in the chest slot. This is used to determine if it is a baby or not.
	+ Unlike most vanilla baby mobs, there are no changes aside from appearence
	+ **(BUG)** Their hitboxes also do not change

**Entities - Items**

* **(FIX)** Sludge Girl and Wither Cow now drop their perspective items
* Mimic now rarely drops Book of Hunger
	+ Prior to this, it was not possible to legitimately obtain it

**Items**

* Changed Invisible Weapon to Enchanted Bearing

**Configuration**

* Added (Required Restart) tool tip to the 'Spawn' button in the config menu

## Grimoire of Gaia 3 (1.5.4) (Minor Update)

**General**

* Re-added Baubles support
* Fixed a few minor issues
* Added and changed a ton of items
* Experimented with archer AI

**Entities - General**

* Mobs that burn in the sun and that are also immune to fire damage now produce smoke particles when under the sun
	+ Vampire no longer has Fire Resistance Buff when under the sun
* Debuff durations are now more closely tied on tier level and type of debuff
* Organized entity AI code

**Entities**

* Increased flee speed
	+ Flee speed is now based on tier 3 attack speed

**Items**

* Accessories are now only active when in specific slots:
	+ 1st and 2nd slots = Accessories
	+ Last slot = Trinkets
	+ If Baubles is installed, they can also be active when placed into the Ring and Accessory slots of Baubles
* Combat
	+ Added Book
		- Book takes the model used by the Debug Weapon
* Prop
	+ Added Large Metal Battle Axe
	+ Added Iron and Gold Shields
* Accessory
	+ Added Toadstone
	+ Added Withered Heart
	+ Added Weight Charm
		- Can craft Weight Charm using Heavy Barbell and an Iron Ingot
* Misc
	+ Added Sealed Quiver
	+ Added Desert Chest
* WIP
	+ Added Dryad Skull
	+ Added Dryad Card
		- These items can only be obtained using commands
* **(FIX)** 3D items are now properly placed when inserted into an Item Frame
* **(FIX)** Prop Items can no longer be stacked
* **(FIX)** Fixed Token description
* **(FIX)** Spawn Weresheep has now been added to Egg Box
	+ Prior to this it was not possible to legitimately obtain the Spawn Weresheep item
* Modified descriptions
	+ Added additional information to blocks/items that only affect Grimoire of Gaia mobs
	+ Added additional information to items that are required to be in the hotbar or inventory to be active
* Removed 'Decorative' from all prop item names
	+ All prop items have the text 'Prop' under them
* Updated item rarity (Uncommon, Rare and Epic)
* Updated item information code
* Adjusted and replaced a few item textures
* Duration of buff from rings have been increased from 0:02 to 0:10
* Rings no longer have any affect if equipped by non-players
* Changed Debug Weapon assets
	+ It now looks like a Revolver, but does not function like one
* Debug Weapon no longer available through the creative menu
	+ It can only be obtained using commands
* Changed Magic projectile assets
	+ It is now an animated .json model
* Modified Boxed Lunch Texture
* Book of Memory and Crystallized Experience now produce the level up sound when used
* Metal Book now uses anvil.hit sound when hitting an entity

**Entities - Group**

* **(FIX)** Ant Workers and Dwarves can no longer damage their perspective allies when using ranged attacks
* **(FIX)** Ender Dragon Girl and Ender Eye now have increased movement speed (same speed as Enderman)
* Futachi Onna and Mimic are now immune to the Hunger debuff
* Hunter, Kobold, Sahuagin, Selkie and Siren now switch between melee or ranged
	+ They switch to melee when the player is 3 blocks close
		- When switching to melee, they receive a Speed (0:60) buff
	+ They switch to ranged when player is out of range
		- When switching to ranged, they remove their Speed buff
	+ Time between switching is (0:02)

**Entities - Specific**

* **(FIX)** Dryad flee percentage fixed (25% instead of 100%)
* **(FIX)** Dwarves now assist each other when one is damaged by a player
* **(FIX)** Minotaurus debuff durations are now affected by difficulty setting
* **(FIX)** Toad now produces sounds (if any are present)
* Anubis now has slight fire resistance
* Ant Worker is now immune to Poison
* Ant Worker now has slight fire resistance
* Cyclops now has slight fire resistance
* Dhampir is now categorized under undead
* Ender Dragon Girl now immune to web, fall and fire damage
* Hunter no longer flees from player when close
* Hunter now inflicts Poison (0:05)

**Entities - Spawns**

* **(FIX)** Ice Plains biome spawns no longer in spawn in Snowy Taiga biome
* Ender Eye now spawns between 60Y and 32Y
	+ Ender Eye chunk spawn is limited to 2

**Entities - Design**

* **(FIX)** Ant Worker ranged animation added
* Fleeing mobs now produce custom particles (Drop)
* Banshee arm animation adjusted
* Hunter model modified
* Satyress texture modified
* Trader model modified
* Minotaur model modified
* Minotaurus model modified

**Entities - Items**

* Archers now rarely drop Sealed Quiver
	+ Archers who spawn with a melee variant do not rarely drop Sealed Quiver
* Entities who spawn with shields now spawn equipped with Iron and Gold Shields
* Baphomet now very rarely drops Withered Heart
* Ender Dragon Girl no longer drops Chorus Fruit
* Ender Dragon Girl now very rarely drops Elytra
* Futachi-Onna now very rarely drops Boxed Lunch
* Minotaur now spawns equipped with an Large Metal Battle Axe
* Minotaurus now has a higher chance to spawn equipped with an Iron Axe
* Minotaurus rare drops are now separated depending on class
	+ (Melee) Minotaurus rarely drops Book of Combat
	+ (Ranged) Minotaurus rarely drops Sealed Quiver
* Sphinx now very rarely drops Desert Chest
* Toad now very rarely drops Toadstone
* Toad now spawns with Leather boots Enchanted with Depth Strider II

**Language**

* Added Chinese (Traditional) .lang support
	+ Created by **kasing456**
	+ Due to is being made for 1.5.3, the additional items added for 1.5.4 are not translated

## Grimoire of Gaia 3 (1.5.3) (Minor Update)

**General**

* Modified damage cap to scale based on tier
	+ Tier 1 = 2 hits
	+ Tier 2 = 4 hits
	+ Tier 3 = 8 hits
* Updated particle code
	+ Particle code now based on Villager code
* Fixed block issues
* Added LootTable based drops and items

**Entities**

* Readded Gryphon

**Entities (Groups)**

* Dryad and Werecat now have a 25% chance to flee when health drops below 25%
* Reduced Cobble and Cobblestone Golem attack and movement speed

**Entities (Specific)**

* Chest (Mimic) when interacted with (right clock) will automatically trigger it
* Dwarf is now passive
* Mandragora debuffs duration now increases when set to Hardcore
* Toad leaping attack AI updated

**Entities - Spawns (Specific)**

* Dwarf default spawn rate lowered
* Dwarf now spawns at the >60 Y range

**Entities - Design**

* Mandragoras head no longer scales with body
* Spriggan texture modified and fixed

**Entities - Items (Specific)**

* Anubis, Arachne, Shaman and Witch now use the Loot Table of the (Witch)
	+ They no longer drop any of their previous items, except for their previously assigned rare and very rare drops
		- Arachne, Shaman and Witch still drop Stone Coal, Mature Nether Wart and Rotten Heart respectively
* Ore Satchel can no longer be legitimately obtained
	+ Arachne, Bone Knight, Creep, Ender Eye, Flesh Lich and Mimic now rarely drops Ore Boxes instead of Ore Satchel
	+ Baphomet, Succubus and Wither Cow now rarely drops Nether Boxes instead of Ore Satchel
	+ Ender Dragon Girl now rarely drops End Box instead of Ore Satchel
* Chest (Mimic) now drops items from the dungeon chest loot table
	+ It also no longer drops any of its previous items
* Cobblestone Golem now rarely drops a Jungle Chest instead of a Protection Talisman
* Dwarf (Archer) no longer spawns with a Shield but instead has a chance to spawn with Tipped Arrows (Slowness) and (Weakness)
	+ Dwarf (Archer) no longer has knockback resistance
* Mandragora now properly displays equipped item
* Witch can now drop more Mature Nether Warts
* Mimic now rarely drops the Boxed Lunch instead of it very rarely dropping it
* Mimic now randomly chooses a Loot Table from the Creeper, Spider, Enderman, Slime, Zombie and Skeleton upon defeat
	+ It also no longer drops any of its previous items, except for its previously assigned rare and very rare drops

**Items**

* Added Dungeon and Jungle Chests
* Added Ore, Nether and End Boxes
* Replaced Enchanted Bearing with Invisible Weapon
* Changed Iron, Gold and Diamond Bags to Boxes
* Reworked Iron, Gold and Diamond Boxes
	+ They now use custom Loot Tables
	+ They now drop the following:
		- 1-9 Iron, Gold Ingots or Diamonds
		- 1 randomly enchanted Iron, Gold or Diamond equipment
			* Includes Iron, Gold or Diamond Horse Armor (not enchanted)
* Changed Iron, Gold and Diamond Candy to Crystallized Experience (Small, Medium and Large) respectively
	+ They also now give 1, 2 and 4 levels respectively
* Reduced Ring of Speed buff (Speed) to level I

**Blocks**

* Replaced Bust and Doll hud icons with 3D .json icons/models
* Fixed Protection Talisman missing block/texture
* Fixed missing texture particles when blocks are hit

**Configuration**

* Renamed Base Defense to Base Damage Cap
* Reworked the way Base Damage Cap is computed
	+ The values in the config are now the total amount of hits required, not the percentage
* Added separate values for Base Damage Cap per Tier
* Modified text descriptions

## Grimoire of Gaia 3 (1.5.2)

**General**

* Fixed drop code
	+ Drops require the mob to be hit by the player at least once before they can drop items

**Entities**

* Level 3 mobs no longer affected by drowning and water movement
* Level 3 mobs now spawn equipped with Leather Boots enchanted with Depth Strider (II)

**Entities (Groups)**

* Mermaid, Naga, Sahuagin, Selkie, Sharko and Siren now no longer pushed by water movement
* Mermaid, Sahuagin and Sharko and now spawn equipped with Leather Boots enchanted with Depth Strider (III)
* Naga, Selkie and Siren now spawn equipped with Leather Boots enchanted with Depth Strider (II)
* Mandragora, Mimic, Matango and Wither Cow movement and attack speed slightly increased

**Entities (Specific)**

* Creep knockback resistance removed
* Wither Cow is now immune to fire

**Entities - Spawns (Specific)**

* Baphomet default spawn rate slightly increased
* Ender Dragon Girl spawn limited to 1 per chunk

**Entities - Design**

* Witch model modified
* Witch animation while moving has been modified

**Entities - Items (Specific)**

* Chest (Mimic) now drops Saddles and Name Tags instead of Iron or Gold Ingots
* Mermaid and Naga can no longer drop their equipment
* Changed Nine Tails and Yuki-Onna equipment when spawning
	+ Fixed Nine Tails duplicating equipped item
* Toad drops now affected by the Looting enchantment
* Wither Cow drop code modified

**Items**

* Replaced Candy of Experience with Iron, Gold and Diamond Candy
	+ Now gains random amounts of levels instead of experience
	+ Iron, Gold and Diamond Bag can now be smelted into Iron, Gold and Diamond Candy respectively
* Old Luggage now can produce Book of Wither and Book Bag
	+ It no longer produces Saddles or Name Tags
	+ Chances to obtain items are now equal (25%)

**Blocks**

* Protection Talisman model modified
* Protection Talisman now rotates when placed (Thanks to Doctor\_wiggles)
* Fixed block particles when being hit (Thanks to Doctor\_wiggles)

**Configuration**

* Slightly adjusted configuration texts

## Grimoire of Gaia 3 (1.5.1)

**General**

* Fixed ticking entity issue
	+ Modified the code used to spawn particles (Thanks to Doctor\_Wiggles)

**Entities (Groups)**

* Mandragora, Mimic, Matango and Wither Cow movement and attack speed reduced
* Mandragora, Succubus and Vampire Nausea reduced to (0:10)

**Entities (Specific)**

* Madragora Night Vision and Slowness IV debuffs reduced to (0:20)
* Mimic Poison debuff removed

**Items**

* Added Candy of Experience
* Modified texture
	+ Iron Nugget
	+ Diamond Tipped Quiver
* Iron, Gold and Diamond Bag can now be crafted into 1, 2 and 4 Candy of Experience respectively

**Configuration**

* Slightly adjusted config descriptions
* Added configuration option to adjust capped damage under Base Defence

## Grimoire of Gaia 3 (1.5.0) (Minecraft 1.10.2 Update)

**General**

* Incorporated features added by the 1.9 and 1.10.2 Minecraft updates
* Fixed issues found in the Grimoire of Gaia 3 (1.3.3)
* Improved the config by adding a ton more features and by cleaning up the descriptions
* Reduced amount of hostile mobs that spawn during the day
	+ Biomes are limited to having one hostile mob spawn during the day
	+ Included a block that prevents them from spawning
	+ Evenly distributed mobs per biome
* Removed a ton of unnecessary and unused files (code, images and models)
	+ All remnants of the 3D books have been removed (model, render and texture files)
		- They have been converted into .json files

**Entities**

* Added Ant Worker
* Added Chest (Mimic)
* Re-added Kobold
	+ Design has been modified
* Replaced Cockatrice with Mummy
* Replaced Gryphon with Dwarf
* Renamed Satyre to Satyress
* Replaced Swamper with Toad
* Replaced Jorogumo with Arachne

**Entities (General)**

* Reduced armor and default damage
	+ Level 3 = 6 Hearts/6 Armor
* Adjusted default spawn frequency of mobs in config
* All hostile mobs now share the same hostility AI towards the player
* Amount of damage than can be done to all mobs is now capped to 25% of their total health
	+ Meaning, it will always take 4+ more hits to defeat a mob, despite how strong the damage is
* Ranged attacks now inflict 1 (0.5 Heart) damage that bypasses armor
	+ Can be turned off through configuration
* Mobs who use bows now have adopted the changes made to the Skeleton
	+ They can now strife and now raise their bow when attacking
		- Can be turned off through configuration
* Mobs who switch weapons from ranged to melee after receiving sufficient damage receive Speed (0:20) buff
* Updated Leaping attack code
* Projectiles no longer deal double damage to leaping mobs
* Mobs who have shields equipped have a 25% chance of 100% knockback resistance
* Updated armor and knockback code
* All mobs knockback values are now all tied to their level
	+ Ranged mobs no longer have the default knockback value
* Speed has now been more unified
	+ Attack and ranged speed share the same values depending on level

**Entities (Groups)**

* Slightly reduced experience dropped by Level 2 and 3 mobs
* Level 3 mobs no longer have a step height of 6
	+ Instead, they can now climb walls
* Level 3 mobs can no longer be leashed
* Aquatic mobs (Mermaid, Naga, Sahuagin, Sharko, Siren and Toad) receive Speed (0:10) buff while wet
	+ They receive and additional Regeneration (0:10) buff while touching water
* Nature mobs (Dryad, Mandragora, Matango and Spriggan) recieve Resistance (0:10) buff while wet
	+ They recieve and additional Regeneration (0:10) buff while touching water
* Anubis and Shaman now have a beacon aura that provides Protection (0:30) to Zombies and Skeletons within 6 blocks
* Arachne and Witch now have a beacon aura that provides Protection (0:30) to Spiders and Cave Spiders within 6 blocks
* Arachne and Mimic can now climb walls
* Banshee and Flesh Lich now burn when under the sky and is no longer based of light levels alone
	+ Bone Knight now burns under the light based on total health
* Cobble Golem and Cobblestone Golem knockback reduced to 50%

**Entities (Specific)**

* Creep
	+ Creep hitbox slightly increased
	+ Creep now has 25% chance of 100% knockback
	+ Creep no longer becomes Invisible when health becomes low
* Cyan Flower
	+ Cyan Flower bounding box height reduced
	+ Cyan Flower is now immune to all potion effects
	+ Cyan Flower no longer spawns in Peaceful Mode
	+ Cyan Flower no longer rotates when it initially spawns
* Cyclops
	+ Cyclops now has regular movement speed
	+ Cyclops now receives a Speed (0:20) buff when its health reaches lower than 25% of its total health
* Harpy
	+ Harpy now has a 25% chance to flee when their health reaches <25%
* Mandragora
	+ Mandragora now receives the same debuffs as Dryad and Spriggan when set on fire
* Matango
	+ Matango now has a beacon aura that provides Speed (0:30) to Sporelings within 4 blocks
	+ Matango now recovers 20% of its health and spawn 2 Sporelings every 10 seconds
	+ Matango now receives the same debuffs as Dryad and Spriggan when set on fire
* Selkie
	+ Selkie debuff is now affected by difficulty
	+ Selkie no longer receives the Regeneration buff while touching water
* Sludge Girl
	+ Sludge Girl no longer inflicts poison
	+ Sludge Girl no longer uses leap attacks
	+ Sludge Girl now inflicts poison instead of previous debuffs
	+ Sludge Girl now spawns lingering Poison (0:10) upon death
	+ Sludge Girl spawns lingering Poison (0:10) when defeated
* Satyr
	+ Renamed Satyr to Satyress
* Succubus
	+ Succubus now heals 10% of its health instead of receiving a Regeneration buff
* Sphinx
	+ Sphinx now heals 10% of its health instead of receiving a Regeneration buff
* Wither Cow
	+ Wither Cow now has a Slowness (0:05) aura when 2 blocks close
	+ Wither Cow spawns lingering Wither (0:10) when defeated
* Mimic
	+ Mimic now has a Hunger (0:05) aura when 2 blocks close
* Minotaur
	+ Minotaur Speed buff replaced with Resistance buff
* Vampire
	+ Vampire now recovers health based on Level 1 max health instead of Level 3 max health
	+ Vampire now heals 10% based on its total health each time it spawns a mob
* Yuki-Onna
	+ Yuki-Onna now has a 25% chance to flee when their health reaches <25%

**Entities - Spawns (General)**

* Day mobs cannot spawn near Protection Talismans at a range of 8 (16x16) blocks (both vertically and horizontally).
* Level 3 mobs now spawn from other mobs instead of spawning naturally
	+ Chance (through the config) can be changed
		- By default, the setting (20) gives them a 5% ((1/20)\*100) chance of spawning
	+ Looting and Luck do not increase the chance of them spawning
	+ Particles will spawn when the mob reached 25% health to act as a warning
		- They will continue to lose health 1% per tick
	+ The chance of them to spawn also increases by 5% of the chance rate in the config each time the maximum damage done to the mob is reached
		- The maximum amount of chance is capped to 50% of the chance rate in the config
	+ Can be turned off through the config
	+ They spawn from the following:
		- Sphinx(Anubis)
		- Minotaur(Minotaurus)
		- Valkyrie(Dwarf)
		- Vampire(Dhamphir)

**Entities - Spawns (Specific)**

* Cyan Flower now has a spawn limit of 1 per chunk
* Harpy now spawns in the Plains (night)
* Mimic no longer spawns naturally
	+ Mimic has a chance to spawn from Chest(Mimic)
	+ Mimic no longer has a spawn egg
* Mandragora (Cyan Flower) now spawns in Taiga Forest biomes
* Mandragora (Cyan Flower) now is limited to spawn 1 per chunk
* Matango spawns 1 Sporeling instead of 2
* Naga now spawns during the night
* Selkie is now a Level 1 mob
	+ Behavior now similar to Siren
* Vampire code used to spawn mobs has been modified
* Yeti now spawns during the night
	+ Yeti is now a Level 2 mob

**Entities - Design**

* Added new particles
	+ Added new particle (heal)
		- Matango, Sphinx, Succubus and Vampire now produce particles when they heal themselves
	+ Added new particle (buff)
		- All mobs who receive a buff now produce particles to reflect it
	+ Added new particle (warning)
		- Mobs who have the potential to spawn Level 3 mobs produce this particle
* Mobs who summon mobs now produce smoke particles
* Removed smoke particles from Level 3
* Cyan Flower now spawns particles when it dies
* Modified models/textures:
	+ Minor
		- Modified slightly modified all humanoid mobs
	+ Major
		- Baphomet
		- Ender Dragon Girl
		- Harpy
		- Holstaurus
		- Mermaid
		- Minotaurus
		- Naga
		- Sahuagin
		- Satyr
		- Siren
		- Sludge Girl
		- Succubus
		- Trader
		- Valkyrie
			* Modified Valkyrie model to no longer float
		- Wither Cow
		- Yeti
* Improved model animations
	+ Added attack animation to
		- Banshee
		- Ender Dragon Girl
		- Harpy
		- Sludge Girl
		- Vampire
		- Wither Cow
		- Yeti
	+ Improved movement animations of
		- Naga
		- Mermaid
		- Selkie
		- Siren
	+ Added arm rotation animation
		- Sahuagin
	+ Improved attack animations of
		- Cyclops
		- Sharko
		- Werecat
	+ Improved tail animation of
		- Anubis
		- Ender Dragon Girl
		- Harpy
		- Nine Tails
		- Minotaurus
		- Sharko
		- Werecat
	+ Added blinking animation to
		- Banshee
		- Valkyrie
		- Vampire
		- Witch
	+ Reduced floating bobbing of
		- Banshee
		- Vampire
		- Witch
	+ Improved cloak/skirt animation of
		- Banshee
		- Vampire
* NPCs now properly display any equipped items
* Fixed Centaur Texture
* Flipped alternate Harpy texture with original texture
* Moved Mimic and Witch models into their perspective bound boxes
* Fixed Selkie and Succubus arms

**Entities - Items (General)**

* Mobs can now drop Copper and Silver Nuggets
	+ Needs to be enabled through the configuration first
* Mobs who have attack animations and rely on Invisible Prop Item no longer rely on it
	+ Removed Invisible Prop Item
* All mobs who possess weapons can now duel wield
* Replaced model shields with item shields
* Drop code has been adjusted so that the Fortune enchantments makes more of a difference
	+ It can now increase the chance of some items to drop, but not increase their quantity
* Level 1 mobs no longer rarely drop exp boost
* Level 2 mobs no longer drop Emerald Shards
* Ranged mobs now have a 50% chance to spawn equipped with Tipped Arrows
	+ Tipped Arrows (Slowness) or (Weakness)
		- Ant Worker
		- Centaur
		- Kobold
		- Sahuagin
		- Selkie
		- Siren
		- Minotaurus
	+ Tipped Arrows (Poison)
		- Hunter

**Entities - Items (Specific)**

* Book of Withering can no longer be legitimately obtained
* Naga now drops the Slime Doll
	+ Slime Doll is no longer a 'very rare' drop but instead a rare drop
	+ Removed Metal Book from Naga loot list
* Replaced Minotaurus Stone Axe and Sword with Iron Axe and Sword
	+ Minotaurus no longer can drop equipment
* Mermaid and Sharko drop Prismarine Shard (1) instead of Emerald Fragment (1)
* Mandragora no longer rarely drops Mandragora (Item) but instead, drops it normally
* Baphomet no longer rarely drops Book of Withering
* Cobblestone Golem now rarely drops Protection Talisman instead of Heavy Book
* Modified Mimic drops
	+ Mimic no longer drops Sticks
	+ Mimic now very rarely drops Boxed Lunch
* Cyan Flower now drops all 10 flower types that spawn in the overworld
* Cyan Flower can now drop Mandrake if it is attacked using a shovel 1+ times
* Mandragora has a higher chance of dropping Mandrake if it is attacked using a shovel 4+ times
* Mandragora now drops all available flowers
* Matango can now drop Mushroom blocks if is attacked using a axe 4+ times
* Dryad and Spriggan can now drop Logs if is attacked using a axe 4+ times
* Baphomet now drops Blaze Powder instead of Glowstone Dust
	+ Baphomet cannot drop both Fiery Soul and Blaze Powder at the same time
* Minotaurus now drops items based on their weapon
	+ (Melee) Minotaurus still drops Leather
	+ (Ranged) Minotaurus now drops Arrows
* Succubus and Wither Cow now drop Nether Quartz or Glowstone Dust
* Ender Dragon Girl now drops Chorus Fruit instead of End Stone
	+ Ender Dragon Girl cannot drop both Chorus Fruit and Ender Pearl at the same time
* Sahuagin now drops Clay

**Items**

* Added Diamond Tipped Quill
* Added Boxed Lunch
	+ Used to disable initial hostility of Grimoire of Gaia mobs
		- Does not affect mobs who have already recieved damage
		- Affected mobs will still attack the player if the player attacks them
		- If the player attacks one in a group of the same mob, they shall all attack the player (like assist mobs)
* Added Enchanted Bearing
	+ Matango, Mandragora, Werecat and Yeti now spawn equipped with a Enchanted Bearing (Knockback I)
	+ Yuki-Onna now spawns with a Enchanted Bearing (Knockback II)
* Added Decorative Fan
	+ Nine Tails and Yuki-Onna now have a 25% chance to spawn with a Decorative Fan (Knockback III)
* Added Debug Weapon
	+ Available only in creative
* Replaced Meat Pie with Fish Pie
	+ Removed chance of gaining Hunger debuff
	+ Lowered amount of hunger gained by 4
* Replaced Icefish with Fur
* Replaced Dark Sphere with Magic Projectile (animated)
	+ Replaced Prop Invisible with Prop Projectile
* Replaced Unlocky Horseshow with Heavy Barbell
* Slightly adjusted a few item textures
* Slightly adjusted item descriptions
* All book weapons are now 3D again
	+ The models have been simplified due to being converted into .json
* All book weapons now play the 'book\_hit' sound when they hit an entity
* All weapons can no longer block attacks
* Weapon Books now enchant main hand item if placed in off-hand slot
	+ Recieves damage each time main hand item lands a hit on entities
* Mobs can now drop nuggets from other mods
* All books (except for Ender Book) are now repaired using Crystal Inkwells instead of Books
* All Prop Items that are used to hit anything living are instantly removed from the inventory (except when in Creative mode)
* NPC eggs now instantly spawn NPCs
* Freezing and Withered Books no longer produce projectiles
* Withered Book no longer slows down the player when equipped
* Weapon fans can no longer cut web efficiently
* Removed Inert Fans
	+ Nine Tails and Yuki-Onna now drop enchanted weapon fans
* Changed the method the Ender Book launches Ender Pearls
* Ice Fan Knockback changed from II to IV
* Coalfish now inflicts Water Breathing (2:00) when eaten
* Modified particle effect of Magic Projectile

**Blocks**

* Added Protection Talisman
* (Modified Creeper Girl Doll texture

**Configuration**

* Organized tooltips
* Doctor\_Wiggles added additional features in the Alpha version
	+ Added Base Damage (Archers)
	+ Added Shields Block Piercing Damage
	+ Added Strafing Archers
	+ Added Biome Unity
		- Makes mobs able to spawn in mutated biomes
	+ Added Ore Unity
		- Adds nuggets (iron, gold) added by other mods to the drop list
	+ Added Debug Commands
		- Adds console commands that spawn mobs
	+ Added Debug Spawns
		- Disables non-Gaia mobs from spawning
* Added Enable Spawns
	+ Gaia mobs can now be disabled from spawning
* Tied config names to .lang
	+ Mob names are directly tied to .lang file

## Grimoire of Gaia 3 (1.3.3) (Minor Update)

**Entities - General**

* Assist mobs no longer prevent the player from using the bed when close by
	+ Except for the Ender Dragon Girl
	+ Inadvertently fixed Assist mobs from automatically attacking non-vanilla Minecraft Villagers

**Entities - Drops**

* Removed Blaze Rod, Ender Pearl and Nether Star Shards from droplists
* Replaced Nether Star Shard with Copper Nugget and Ender Pearl Shard with Silver Nugget
	+ They currently cannot be legitimately obtained
	+ Removed Blaze Rod Shard
* Replaced Gold Bag with Ore Bag in Baphomet and Ender Dragon Girl rare drops
* Replaced Iron Bag with Ore Bag in Succubus and Wither Cow rare drops
* Satyr now drops Meat instead of Leather
* Jorogumo no longer drops Record Box
* Mimic now very rarely drops Record Box
* Anubis no longer drops Mature Nether Wart
	+ Mature Nether Wart now drops from Baphomet
* Succubus and Wither Cow now drop Nether Quartz that is not affected by the Looting Enchantment
* Baphomet no longer drops Nether Quartz

**Entities - Miscellaneous**

* Replaced Selkie Fishing rod with Decorative Spear

**Items**

* Modified textures
	+ Iron and Gold Nugget
	+ Iron, Gold and Diamond Bag
	+ Inert Rings
	+ Withered Brain
	+ Stone Coal
	+ Fireshard
	+ Sell (Icon) and Tokens
* Modified third person view of prop items
* Added Golden Apple Pie
* Replaced Golden Apple Slice with Golden Apple Pie Slice
	+ When used in crafting, it now produces a Golden Apple Pie instead
	+ Reduced crafting recipe from 8 to 6
* Adjusted Golden Apple Pie Slice buffs
	+ Resistance (0:50)
	+ Fire Resistance (0:50)
* Replaced Ceremonial Spear with Decorative Spear
* Replaced Jeweled dagger with Decorative Dagger

## Grimoire of Gaia 3 (1.3.2)

* Modified Werecat model and texture
* Reduced Mandrake Pie hunger to 4
* Reduce Meat Pie hunger to 6
* Fixed Mermaid Old Luggage Drop Rate

## Grimoire of Gaia 3 (1.3.1)

* Removed unused particle code in Anubis
* Replaced the Leather Helmets of the Skeletons and Zombies spawned by the Anubis and Shaman with Pumpkins

## Grimoire of Gaia 3 (1.3.0) (Minecraft 1.8.9 Update)

**Entities - General**

* Added Thaumcraft aspects to mobs
	+ Summoned mobs (Butler and Sporeling) do not have aspects
* Tied the knockback rates of mobs to their respective tiers

**Entities**

* Added Matango and Weresheep
	+ Added Sporeling
* Removed Kobold

**Entities - Design**

* Remodelled all female models
	+ Streamlined code, models and textures
	+ Removed unnecessary code generated by Techne
	+ Changed directory for layer texture files to models/layer
	+ Changed directory for texture files of mobs using the biped model to models/biped
* Modified Bone Knight, Ender Eye, Naga and Sharko models
* Modified animations
	+ Added blinking
		- Except for the Banshee, Vampire, Valkyrie and Witch
	+ Added floating animations for the Banshee, Ender Eye, Mimic, Vampire, Valkyrie and Witch
	+ Cobble and Cobblestone Golems now properly animated
	+ Arms now have idle animation similar to idle player
	+ Fixed issue with mobs facial features (hair, hats, ears, etc) separating when looking at a high or low angles
	+ Removed chest animation from Futachi Onna, Nine Tails, Succubus

**Entities - Drops**

* Anubis, Shaman, Jorogumo and Witch drop (1-2) Ender Pearl Shards
	+ Nether Star Shards can no be legitimately obtained
* The rest is not listed until wikia is updated

**Entities - Spawns**

* Reduced default spawn rate of Ender Dragon Girl
	+ Ender Dragon Girl spawning has been limited to 1 per chunk
* Butler and Mandragora can no longer be made to spawn naturally through 3rd party mods

**Entities - Behavior**

* Mobs who can heal themselves have their recovered health scale with the health set through the config
	+ Vampires regenerates 10% of their health when they hit the player
	+ Mandragora regenerates 20% of its health
* Bone Knights, Mermaids and Nagas are now immune to arrows
	+ They have a 25% chance of not being knocked back when hit
* Anubis and Shaman spawns mobs (Skeletons and Zombies) with Leather Helmets

**Items - General**

* Modified all item textures
* Replaced Iron and Gold Shards with nuggets and Diamond and Emerald Shard with fragments
	+ Removed Emerald Fragment
	+ Renamed oreDictionary entries from shard to nugget and removed the ingot suffix
* Level based drops have been adjusted
	+ Level 1 mobs drops 1 drop instead of 2
		- (1-3) Iron Nuggets
	+ Level 2
		- (1-3) Gold Nuggets
		- (1) Emerald Fragment
	+ Level 3
		- (1) Golden Apple Slice
		- (1-3) Diamond Fragments
		- (1-3) Emerald Fragments
	+ Nuggets and fragments are unaffected by the Looting enchantment
* Added Baubles support to rings
* Added Thaumcraft aspects to blocks and items
	+ Tokens and Prop Weapons do not have aspects
* Added Very Rare category
	+ Very Rare items have the same drop rate as rare items (2.5%) but are unaffected by the Looting Enchantment
	+ Cards and the Old Box are now in the "Very Rare" Category
* Books are no longer 3D due to Forge issues

**Items**

* Added Dark Sphere Prop Weapon
	+ Replaces the texture of the projectile launched by the Anubis and Shaman
* Added Weresheep Token
	+ Replaced Coin with Trader Token
	+ Replaced Coins of Gaia with Sell
	+ Renamed Token to Holstaurus Token
* Nuggets and fragments now use their OreDictionary entries when used in crafting
* Separated item metadata of Iron, Gold, Diamond and Emerald Fragments/Nuggets and Ender Pearl, Blaze Rod and Nether Star Shards
* Removed Ender Pearl, Blaze Rod and Nether Star Shard OreDictionary entries
* Removed Berry Pie
* Removed Torn Page
* Replaced Berries
	+ Replaced Health Berry with Rotten Heart
		- Hunger effect duration has been changed to 0:30
		- Hunger effect has a 80% chance of occurring
		- Reduced stack limit to 1
	+ Replaced Cure Berry with Taproot
	+ Replaced Ice Berry with Icefish
	+ Removed Fire Berry
* Replaced Dried Nether Ward with Mature Nether Wart
	+ Mature Nether wart has a 40% chance of Speed or/and Haste when consumed
* Replaced Meat Morsel with Meat
* Replaced Withered Meat with Withered Brain
	+ Wither effect has a 60% chance of occurring
* Replaced Meat Pie with Rotten Pie
	+ Hunger effect has a 40% chance of occurring
* Replaced Coal Brick with Stone Coal
* Replaced Deck of Cards with Egg Box
* Replaced cards with eggs (not spawn eggs)
* Replaced Old Box with Old Luggage
	+ Obtainable items have been changed
* Renamed Book of Battle Techniques to Book of Combat
* Mandrakes confusion now has a 80% chance of occurring
* Mandrake Pie is no longer always edible
* Modified descriptions of a few items

**Miscellaneous**

* Configurations can now be accessed through the Mod menu

## Grimoire of Gaia 3 (1.2.7)

* Modified Flesh Lich model
* Fixed Kobold spawning
	+ It should now spawn during the day
	+ Increased default spawn rate
* Increased default spawn rate of Witch
* Fixed mobs from spawning in The Outer Lands (Thaumcraft)
	+ Mobs set to spawn in Roofed Forest biome is now more restricted
* Updated Ender Dragon Girl and Ender Eye AI
* Reduced Creep hit box

## Grimoire of Gaia 3 (1.2.6)

* Fixed Flesh Lich movement speed
* Modified Flesh Lich model
	+ It now wields an Ender Stave
* Updated Holsataurus texture
* Directly tied Butlers stats to config
* Reduced Yeti hit box
* Updated item textures:
	+ Ender Stave
	+ Coin of Gaia
	+ Coins of Gaia
* Removed durability, damage and enchantability from Prop Weapons

## Grimoire of Gaia 3 (1.2.5)

* Updated AI conditions related to Centaur and Satyr
* Fixed/Replaced Satyrs equipped weapon
* Minotaurus now has a chance (1:3) to spawn with a Stone Sword

## Grimoire of Gaia 3 (1.2.4)

* Modified mob AI in an attempt to reduce FPS
	+ Reduced constant statements
	+ Updated methods related to mobs spawning with equipment
* Remodeled Selkie
* Replaced all hurt sounds (when applicable) with default hurt sound when hitting another player
* Fixed Sahuagin rare drops
* Anubis and Shaman ranged attacks no longer heal them when they hit
	+ Reduced damage (1/2 of their original attack damage) due to it bypassing armor
* Minotaurus and Selkie have a 10x more chance of wielding an enchanted bow
* Fixed Meat Pie from giving Night Vision instead of Slowness
* Replaced health and hunger lost when consuming a Health Berry with Regeneration (0:10) (3 Hearts) and Hunger (0:20)

## Grimoire of Gaia 3 (1.2.3) (Minor Update)

**Entities - Design**

* Modified models/textures
	+ Creep
	+ Ender Eye
	+ Holstaurus
	+ Slime Girl
	+ Sludge Girl
		- Removed alternate texture
* Fixed Nine Tails texture
* Modified Sphinx Bust model to reflect modified model of the Sphinx
* Added custom sounds for Minotaur
	+ Low pitched cow sounds
* Updated render files for mobs with glowing textures
	+ Mobs inflicted with the invisible buff will no longer display glowing texture

**Entities - Drops**

* Level 1 mobs have a rare chance of multiplying their dropped experience by 5

**Entities - Spawns**

* Fixed Forest mobs from spawning in biomes outside the Forest
* Increased default spawn rate of Dryad, Gryphon and Cyan Flower
* Reduced group size of Naga

**Entities - Behavior**

* Fixed ranged mobs that do not follow the player when out of range
* Reduced the Fire Resistance to 1 on the Vampire
* Creep now has the Invisible buff when health drops below 10%
* Naga and Sharko now have the Speed buff when health drops below 25%
* Minotaur and Valkyrie now have the Speed and Strength buffs when health drops below 25%
	+ Modified particles to reflect this
* Siren no longer avoids the player
* Sahuagin can no longer be provoked by being attacked by one of its own
* Sahuagin and Siren switch to melee when health drops below 25%
	+ Will equip bow when health is recovered above 50%
	+ Can no longer drop their equipment
	+ Inflicts Mining Fatigue II (0:15) when in melee
* Sharko recieves regenerate buff when in water
* Anubis, Baphomet and Shaman now use ranged attacks when health is above 75%
	+ Same damage as their melee damage
		- Except Baphomets ranged attack, which uses the Blazes Fireball
	+ Inflicts Slowness II (0:10)
* Flesh Lich and Nine-tails attacks have been modified to shoot 1-3 Fireballs at the same time
	+ AI is no longer disabled
* Werecat now avoids water

**Items**

* Added prop item: Jeweled Dagger
* Mandrake and Meat Pies no longer give experience levels but give a small amount of experience per consumption
	+ Berry Pies now give experience now as well
* Reduced the duration of the Slowness debuff when consuming Meat Pies from 0:60 to 0:30
* Increased fuel time of Coalfish to 180 seconds
* Reduced item duration when using cards

**Miscellaneous**

* Reorganized .class files
	+ Removed unused .class files
* Updated and cleaned out code

## Grimoire of Gaia 3 (1.2.2)

* Removed following range from Kobold
* Increased time intervals between Vampire spawning Butlers
* Changed particle code of all Level 3 mobs
* Minotaur now has sounds (Cow)
* Replaced Weakness with Slowness II and Mining Fatigue II debuff on Unlucky Horseshoe
* Renamed ore dictionary entries *shardIron* and *shardGold* to *shardIronIngot* and *shardGoldIngot* respectively

## Grimoire of Gaia 3 (1.2.1)

* Fixed Kobold Drops
* Unlucky Horseshoe debuffs have been replaced with Weakness

## Grimoire of Gaia 3 (1.2.0) (Major Update)

**Entities - Design**

* Added mob: Kobold
* Adjusted models/textures:
	+ Anubis
	+ Baphomet
	+ Centaur
	+ Cyclops
	+ Dryad
	+ Sahuagin
	+ Satyr
	+ Selkie
	+ Siren
	+ Sphinx
	+ Succubus
	+ Mermaid
	+ Minotaurus
	+ Minotaur
	+ Naga
	+ Nine Tails
	+ Valkyrie
	+ Werecat
	+ Witch
	+ Yuki-Onna
	+ Yeti
* Added additional animations:
	+ Holstaurus
	+ Jorogumo
	+ Nine Tails
	+ Succubus
* Minotaurus now has seperate skins for Melee and Ranged classes

**Entities - Drops**

* Removed Arrows from Mimic drop list
* Flesh Lich now drops Lapis Lazuli instead of Redstone
	+ Flesh Lich now rarely drops Block of Lapiz Lazuli instead of Block of Redstone
* Increased drop rate of Nether Quartz from Succubus and Wither Cow

**Entities - Spawns**

* Reduced Harpy group size
* Reduced *default* spawn rate of Cockatrice and Harpy to 8
* Reduced *default* spawn rate of Cyan Flower to 6
* Minotaur no longer spawns above 60Y
	+ Minotaur now spawns below 34Y (Underground) in the Plains Biome

**Entities - Behavior**

* Satyr and Centaur AI modified:
	+ Avoids player(s) near it when health drops below 25%
	+ Will regenerate health (2:00) IV in a few seconds
	+ Will resume its attack on player(s) after health is fully regenated
		- The regenerate buff will be removed at full health
	+ It can no longer drop its current equipment
* Hunter and Siren AI modified:
	+ Avoids player(s) near it
	+ Randomly avoids player(s) near it when in combat
* Succubus now regenerates health (0:04) IV each time it attacks
* Sphinx now regenerates health (0:04) IV in timed intervals when its health drops below 75%
* Fixed Sphinx and Vampire health recovery inconsistency
* Vampire now only spawns a single bat upon death
	+ Vampire no longer spams bats when dying
* Vampire now has Fire Resistance when under sunlight
	+ It is purely cosmetic
	+ They will still die as long as they remain under the sunlight

**Items**

* Added Meat and Berry Pies
* Added Dried Nether Wart
	+ Dropped by Baphomet and Witch (GoG)
* Added Emerald Fragment
	+ Different item ID from original
	+ Dropped by Level 2 mobs
* Modified sprites
	+ Gold and Diamond Shards
	+ Golden Apple Slice
	+ Coin and Coins of Gaia
	+ Book of Memory
	+ Holstaurus and Trader Cards
	+ Book, Ore and Record Satchels
	+ Old Box
* Replaced Iron, Gold and Diamond Box with Bag
* Replaced Coal Crystal with Coal Brick
	+ Coal Brick burning duration increased to 180 seconds
	+ (4) Coal Brick can be crafted into a Block of Coal
* Replaced Cursed Wooden Idol with Unlucky Horseshoe
* Removed Breadfish
	+ Replaced with Coalfish
		- Fuel for 80 seconds
		- 2 Hunger when eaten
* Removed Mandrake Stew
	+ Replaced with Mandrake Pie
		- Added 2 experience when eaten
		- Reduced health gained from 4 to 2
* Renamed Emerald Fragments to Shards
	+ Reduced recipe from 8 fragments to 4 shards
	+ Level 1 mobs no longer drop Emerald Shards/Fragments
		- Level 2 mobs still drop Emerald Fragments but with a different item ID
	+ Level 3 mobs are limited to 1 Emerald Shard
* Registered shards (Iron, Gold, Diamond, Emerald, Ender Pearl, Blaze Rod) and fragments (Emerald) in the Forge Ore Dictionary
	+ *shardIron*
	+ *shardGold*
	+ *shardDiamond*
	+ *shardEmerald*
	+ *shardEnderPearl*
	+ *shardBlazeRod*
	+ *fragmentEmerald*

## Grimoire of Gaia 3 (1.1.2)

* Fixed Ender Eye hitbox
* Increased Ender Eye movement speed

## Grimoire of Gaia 3 (1.1.1)

* Fixed cards not dropping from Minotaurus and Swamper
* Added spawn height limit to NPCs set to spawn naturally (<0Y)

## Grimoire of Gaia 3 (1.1.0)

* Added Ender Girl and Holstaurus
	+ Added Ender Girl and Holstaurus Cards
		- Added cards to Trader list
		- Added cards to Deck of Cards item
	+ Rarely dropped by Ender Dragon Girl and Minotaurus respectively
* Sludge Girl no longer rarely drops Slime Girl Card
	+ Swamper now rarely drops Slime Girl Card
* Added Token item
* Added custom sound effects when card is used
* Slightly adjusted Creeper Girl texture
* Ender Eye can no longer fly
* Fixed Yeti hand animation

## Grimoire of Gaia 3 (1.0.9)

* Added Book of Hunger
	+ Rarely dropped by Swamper
	+ Added to trader sell list
* Reduced exchange value of Combat Manual
* Increased exchange value of Book of Memory
* Removed slow debuff from Metal Book
* Changed Book of Blazing Fury to Book of Withering
	+ Shoots Wither Skulls (32)
	+ Has Slow debuff when held
* Reorganized books based on debuff ID
* Changed Book of Memory icon

## Grimoire of Gaia 3 (1.0.8)

* Reduced durability of Combat Manual to 64
	+ Cannot be enchanted
* Reduced durability of all books to 870
* Reduced damage of Ice Ornate Fan and Combat Manual to 0

## Grimoire of Gaia 3 (1.0.7)

* Increase Book of Memory levels gained from 5 to 10
* Reorganized Assets
* All books are now 3D
* All books can now be enchanted
	+ Iron level enchantment
	+ Removed additional information
* All books now share similar stats
	+ 1000 Durability
	+ 6 Damage
		- Combat Manual is the sole exception
* Metal Book can no longer be used to mine
* Book of Blazing Fury now deals 0.5 Harm damage
* Reduced Base Damage to 1 Heart
	+ Base Damage now set to true by default

## Grimoire of Gaia 3 (1.0.6)

* Increased saturation of Withered Meat to 80%
* Converted Prop Weapons into Swords (Gold)
* Changed Icons
	+ Emerald Fragment
	+ Nether Star Shard
* Added
	+ Ender Pearl Shard
	+ Blaze Rod Shard
		- Ender Pearl Shard dropped by Anubis, Ender Eye, Ender Dragon Girl, Jorogumo, Shaman and Witch
		- Blaze Rod Shard dropped by Baphomet
* Fixed Anubis dropping Health Berries instead of Fire Berries
* Bone Knight and Flesh Lich now drop Redstone and rarely drop Block of Redstone

## Grimoire of Gaia 3 (1.0.5)

* Increased default spawn rate of underground mobs
* Removed Book of Bane and Fortune
	+ Combat Manual now rarely dropped by Sharko
	+ Deck of Cards replaces Inert Book of Fortune and Combat Manual in Old Box
* Reduced duration of Soulfire
* Fixed Werecat missing animations
* Werecat now leaps
* Added Minotaur attack animation
* Replaced Emerald Shards with Emerald Fragments
	+ Requires 8 Emerald Fragments to make an Emerald
* Changed icons
	+ Book of Memory
	+ Book of Battle Techniques
	+ Combat Manual
* Added Ceremonial Spear Prop item
	+ Replaced Valkyrie Iron Sword with Ceremonial Spear
* Separated Invisible Weapon from Prop Weapon Subitems
* Reduced spawn height of Valkyrie from 96-Y to 80-Y

## Grimoire of Gaia 3 (1.0.4)

* Fixed missing Slime Girl Texture
* Fixed Slime Girl dropping Trader Card instead of Slime Girl Card