It Chapter Concept

## It Chapter

Welcome to Dead by Daylight, Chapter Concept #3. Witness as two interdimensional threats come to a mutual and horrifying agreement, and try to overcome your fear in order to survive.

Concept #3: **IT**

Derry Main was never a normal town, It had the highest disappearance rate of any state, and violence was almost abundant especially teenagers. However, they police tried to investigate the disappearances of children like Georgy Denbrough and Betty Ribsom, yet only one person, a child came to the conclusion of where the disappearances might be connected to. They all connect to the old Nebolt House, and its connection with **The Derry Sewers**.

As the Entity was looking for more things in order to satiate its hunger, and it came across a being as powerful as itself. Both beings fought until they came to an agreement. Now within the realm, **The Deadlights** roams not only feeding the entity but being constantly fed itself, feeding on survivors insecurities and fear.

Upon the Deadlights coming into the realm, it choose two individuals from the "Losers Club", those who it says was the soul reason they could have killed it. Now separated from their friends, **Bill Denbrough** and **Beverly Marsh** try to overcome their new surroundings together, fighting for survival and one day hoping they can escape this place and reunite with the remaining losers.

# New Map: The Derry Sewers

## Section Header

### Realm

Derry Main

The underground sewers of Derry, Main. While most above think this is just an average sewers, in reality it is the lair of a cosmic entity that landed on earth millions years ago. The dark corridors of the sewers allows for whatever lurks in their to find its victims with ease and blind and overwhelm said victims.

The map is an indoor map. Most of the map has long hallways that connect to different rooms. While the hallways have a lack of safety, the large rooms provide pallets and windows with a few loops on it. The main center of the map houses the large stack of items It has collected from its many victims with their bodies floating high above the ground. Whenever you complete the generator near the pile of items, a large door will slam open and Pennywise's stage can be accessed, where a single chest spawns. and all the floating bodies will start to sink down onto the ground.

# New Killer: The Deadlights

## The Deadlights

### DLC

IT

**The Deadlights** are a *Manipulating Killer*. Using its form as a Circus clown to terrify survivors with its appearance and use balloons to slowly turn survivors worst fears into a reality, before getting ready to feed on the survivors when their fear is ripe for the eating.

Its personal perks ***Terrifying Presence***, ***Fearful Feast***, and ***Drowning in Fear*** will Exhaust survivors close to yourself when you show them your superiority, show survivors the bountiful amount of power you gain when they fear you more, and be able to spot your prey from afar while they are blinded by their own fear.

## Power: Rising Fear

*Fear is plentiful within the realms, but survivors are still able to being terrified enough so that they are drenched in it. Making them more delicious to feast on.*

**The Deadlight's** have a total of **6 *Balloon* Tokens** in hand, and by pressing the *Power Button*, a Token is consumed and a **Balloon** is placed in front of the Deadlights.

### Special Object: Balloons

When a **Balloon** is placed, it will stay motionless for the entire trial, but casts a *Fear Radius* around it. The longer the **Balloon** remains, the larger its *Fear Radius* will grow to a maximum of **20 Meters**. (Radius Growth Time - 20) (Minimum Radius - 7 Meters) (Balloon Radius Grace Period - 2.52) (Fear Gain rate - 1 c/s)

Survivors within a **Balloon's** *Fear Radius* will gain **Fear** overtime and will drown out surrounding noises, making it harder to hear sounds. Survivors can hear the direction a **Balloon** is by a directional squeaking sound, that gets louder the closer they are. Survivors can pop **balloons**, removing them from the trial and ridding **15%** of their current **Fear**. When a **Balloon** is popped, A loud noise notification will be created.(Pop Time - 6)

### Special Ability: Dreaded Manifestation

By holding the *ability button*, The aura of all **Balloons** are revealed to you and survivors within their *Fear Radius* are revealed by *Killer Instinct*.

While Charging *Dreaded Manifestation*, hold the *attack button* while facing a targeted **Balloon** to pop it manually and teleport directly to its position. When this happens, **The Deadlights** have **25 seconds** to do all actions before they are sent back to the area they started to charge *Dreaded Manifestation*. When using *Dreaded Manifestation* while during this time, the duration slows down, and by Teleporting again, the duration is refreshed. (Teleport Charge Time - 5) (Reduced Duration time - adds 4 seconds) (Teleport Appear Stall Time - 2.25) *Refers to when Pennywise tp's he is locked in animation*

### Special Effect: Fear

Survivors afflicted with **Fear** are more susceptible to **the Deadlights**, as their fear meter grows, the closer they are to being killed. The following effects depend on how much a survivors **Fear Meter** is filled:

* **35% Fear** - Survivors who are within a **Balloon's** *Fear Radius* when it is popped by *Dreaded Manifestation* will Scream;
* **50% Fear** - Survivors receive a **35%** healing penalty;
* **75% Fear** - Survivors hear a Distant Terror Radius as if **The Deadlights** was **24 meters** away from them;
* **80%** **Fear** - Survivors gain a **50%** repair penalty. When a survivor is in chase, they have a **50%** chance to stumble every **25 seconds**;

When a survivors **Fear Meter** reaches **100%**, **The Deadlights** are able to devour them. When this happens, all survivors Maximum Fear is increased by **20%**.

Survivor's can get rid of **fear** by popping **Balloons**, completing altruistic actions, and hiding in lockers. (Fear Depletion Rate while Hiding in a Locker - 2% Fear per second) (Fear Lost when completing Altruistic Actions - 15%) (Fear Lost when popping Balloons - 10%)

## Perks

### Terrifying Presence

*As a creature who feeds on fear, you know how to break people mentally and emotionally. Eventually when you get under their skin, you weaken then physically.*

Upon breaking a Pallet or Breakable Wall, Survivors within your Terror Radius will become **Exhausted** for **5/10/15 seconds**.

Terrifying Presence has a cooldown of **30 seconds**.

"*Step right up, Beverly! Step right up! Got change? Come float! You'll laugh, you'll cry. You'll cheer, you'll die. Introducing Pennywise the Dancing Clown!" - Pennywise*

### Fearful Feast

*You and the Entity have created a bargain. For your eternal servitude, you gain a bountiful feast. Now you and the Entity share that feast in a delightful dinner of flesh and fear.*

When you hook a survivor, All generators being worked on are blocked by *the Entity* for **5 seconds**. Whenever the Entity blocks more than **1 object**, you gain a **Token**.

Each **Token** reduces your *basic attack cooldown* and *missed attack cooldown* by **5/7/9%.** You lose **2 tokens** for each generator completed.

*"Where you going Eds. If you lived her you'd be home by now." - Pennywise*

### Drowning in Fear

*As you let yourself be known, your prey tends to not pay attention to their surroundings, allowing you to strike and inflict that paranoia all over again.*

When you injure a survivor, all Healthy survivors are **Blinded** for **20/27/34 seconds**.

Injuring a survivor who is afflicted with **Blindness** will reveal the auras of all survivors suffering from **Blindness** for **7/8/9 seconds**.

Allows you to see the aura of survivors within *Lockers*.

*"Tasty, Tasty, Beautiful Fear." - Pennywise*

## Mori's

The Deadlights has two unique mori's.

The Deadlights grabs the survivors throat and starts manically laughing before slowing lifting them up. He says "You will be truly afraid now" and opens his mouth revealing the Deadlights within. The survivor then looses the life from their eyes and begins to float motionless.

Upon downing a survivor who is full of fear, The Deadlights will vanish and the survivor gets up and try to run as a Balloon stands behind them before it pops and nothing happens, the survivor turns around for another Balloon to appear and pops again, this time Pennywise is behind the Balloon and quickly bits down on the survivors neck and tears off a big chunk of flesh.

# New Survivor: Bill Denbrough

## Bill Denbrough

### Chapter

IT

Bill Denbrough is a Troubled Adult, being a famous author and family man and overall seems as a normal man. However, 27 years ago, he faced an cosmic being that took away his younger brother. He was haunted for when he came home every day after, he never saw his brother Georgie again. So he made an oath with the other victims of It's torment. That is it ever came back, they will return, and they will end It for good.

His personnel perks ***Determination***, ***Revolt***, and ***Brotherly Bond*** makes it so that he will risk himself to get the killer's attention away from others, Inspire nearby survivors when the killer carries him, and stop the killer from taking away those who you love.

## Perks

### Determination

*It took everything away from you. And you will never let it happen to someone else. The people deserve to live. A family cannot function when a child is gone, you know this personally.*

You start the Trial with **5 tokens**.

Whenever the Killer injures a survivor, you reveal your aura for **12**/**10**/**8 seconds** to the Killer and become **Exposed** for **40**/**37**/**34 seconds**.

If you are within the *Killers Terror Radius* when this happens, the survivor's *post hit movement speed* is increased by **2 seconds** and they leave no *scratch marks* for **14 seconds**.

*"Look, you don't have to come in with me, but what happens when another Georgie goes missing, or another Betty, or another Ed Corcoran, or... one of us? Are you just gonna pretend it isn't happening like everyone else in this town? Because I can't. I go home and all I see is that Georgie isn't there. His clothes, his toys, his stupid stuffed animals... but he isn't. So, walking into this house, for me, it's easier than walking into my own." - Bill Denbrough*

### Revolt

*When you are near the verge of death, nearby survivors take notice. They have been through a lot, and they are not going to go down easy by having you die.*

While being carried by the Killer, their aura is revealed to all Survivors.

When an Injured survivor is within the killers *Terror Radius* while you are being carried, they gain a **15% *Haste* effect** and ***Endurance*** for as long as you are being carried.

When a survivor takes a protection hit while you are being carried, **Revolt** deactivates for **50/40/30 seconds**.

"*Welcome to the Losers' Club, asshole!*" *- Richie Tozier*

### Brotherly Bond

*You will never let someone close to you die, ever again.*

When a Survivor is hooked on their second hook stage, Brotherly Bond activates and allows you to communicate with the Entity by pressing the active ability button while facing that survivor.

Upon consulting with the entity, the hooked survivor gains **30%** of their hook phase back and intern gets rid of **50/40/30%** of your hook progression.

*"I saw Ge-Ge-Georgie. It's seems so real. I mean It seems like him but there was this..." - Bill Denbrough*

# New Survivor: Beverly Marsh

## Beverly Marsh

### Chapter

IT

Beverly Marsh is the Traumatized Adult. Being one of the many victims of It's torment. Her homelife with her father terrified her of him, and It took advantage of that and abducted her. While kidnapped, It showed her its true form, but was freed after her friends rescued her. Years after Its defeat, It returned. But from seeing its true form, she knows, if the Losers do not kill It, they all will die.

Her personnel perks ***Repressed Trauma***, ***Evils Path***, and ***Conquering Fears*** allows her to use her trauma to connect with the entity itself, spot evil and its pattern, and allow her to be immune to Blindness.

## Perks

### Repressed Trauma

*The* *Entity has not unnoticed your trauma, and with enough of it, you are able to make a treaty with the Entity.*

If your next hook stage would be your last, *Repressed Trauma* activates.

While active you gain the following effects:

* You are able to remove the Entities influence on Pallets and Generators by holding the ability button for **5 seconds**:
* Increases the amount of times you can vault a Window before it is blocked by the Entity by **1/3/5 times**.

*"Are you still my little girl?" - "Alvin Marsh"*

### Evils Path

*After your encounter with It's true form, you understand that if you do not play your cards right, you and your friends will perish.*

You see the aura of Totems within **6 meters** of you.

Whenever you cleanse a Totem, you see the aura of all survivors within the Killers Terror Radius for **10/14/18 seconds**. If the killer was to chase a survivor during that time, you see their aura.

*"Every night since Derry, I'm having these nightmares. People in pain. People dying." - Beverly Marsh*

### Conquering Fears

*In order to survive, you must stay strong. In the face of death, stand your ground, and never let any fear form.*

You are immune to the ***Blindness* Status Effect**.

Whenever the Killer opens a locker, you see their aura for **8/12/16 seconds**. When this effect ends, *Conquering Fears* goes on a **60 second** cooldown and you are able to suffer from ***Blindness***.

*"I'm not afraid of you." - Beverly Marsh.*

# Achievements

### The Circus is in Town

As The Deadlights, hit a survivor during a Dreaded Manifestation duration a total of 26 times in Public Matches.

### Fear is Fuel

Cause an Injured survivor to scream a total of 17 times in public matches.

### Adept Deadlights

Achieve a *Merciless Victory* with The Deadlights using only his Unique Perks: Complete Hopelessness, Cosmic Dread & Omnipotence.

### Forgotten for a Reason

Repair the Generator near the Tower of Lost Tokens on The Derry Sewers and live to tell the tale.

### Adept Bill

Escape with Bill Denbrough using only his Unique Perks: Bold Behavior, Final Stand & Brotherly Bond.

### Adept Beverly

Escape with Beverly Marsh using only his Unique Perks: Repressed Trauma, Dark Vision & Fearless.