Attributes

Attributes refer to Minecraft-based buff and debuffs that are added onto entities as properties. Attributes also have modifiers that adjust the strength of their effect. There are many different types of attributes in *War of Champions*.

## List of Attributes

### Armor

Armor refers to a general protective effect that reduces most oncoming damage by a calculated percentage. All characters can have a maximum of 20 armor. Armor will not defend against natural or magical damage.

#### Calculation

Armor is calculated in the same way that Minecraft calculates armor naturally. This process is slightly complicated, requiring a strange formula.

In simpler terms, one point of armor grants 4% damage reduction against the maximum potential damage from an attack. This means if you have full armor (20), you are protecting yourself from 80% of the damage you would take.

#### Trivia

* Due to the nature of having an armor cap, the armor attribute tends to be very powerful early game, but falls off as the game goes on.
* Armor can still be very impactful against characters that deal small bursts of damage, rather than one large burst.

### Armor Toughness

Due to the nature of how armor is calculated, armor toughness is introduced to protect characters from attacks that deal greater maximum damage. There is no maximum to the amount of armor toughness a character can have, making it scale infinitely. Similar to armor, armor toughness will not defend against natural or magical damage.

#### Calculation

Within the formula for armor is an additional expression that takes armor toughness into account. This formula is incredibly complicated and referred to as the defense reduction formula. What armor toughness actually does is it reduces the amount of damage that "pierces" through armor. You can think of it as some sort of reinforcement material for your armor. **Very roughly speaking, 1 defense is equal to 4 armor toughness.**

#### Trivia

* Although armor does not scale well, armor toughness only scales against major attack bursts. A good benchmark for this is attacks that will deal any greater than 8 damage.
* Armor toughness scales horribly against low bursts of damage. A good benchmark for this is attacks that will deal any less than 8 damage.

### Attack Damage

Attack damage is the amount of damage dealt measured in half hearts. This means that if you are to deal 1 damage, you will remove half a heart.

#### Calculation

All characters have a base attack damage of 1. This means by punching with your first, you will deal half a heart of damage.

When weapons are brought into the equation, to find out how much damage you are actually dealing, you can simply add the modifier value to 1. For example, if a weapon has +5 attack damage, it deals 6 damage total.

### Attack Knockback

Although not common, attack knockback refers to the range of knockback that will shove an entity back upon hit.

#### Trivia

* Instead of attack knockback, the knockback enchantment is oftentimes used.

### Attack Speed

Attack speed determines the recharging rate of attack strength.

#### Calculation

The attack speed value is the number of full-strength attacks per second. For example, a standard attack speed of 1.6 means you can use a full-strength attack 1.6 times per second.

All characters have a base attack speed of 4. When weapons are brought into the equation, to find out how much attack speed you actually have, you can simply add or subtract the modifier value to 4. For example, if a weapon has -2.4 attack speed, you will have 1.6 attack speed when using it.

### Knockback Resistance

Knockback resistance refers to the scale of horizontal knockback resisted from attacks and projectiles.

#### Calculation

Knockback resistance is calculated on a scale from 0 to 1, with 1 being guaranteed, 100% resistance to knockback on all attacks.

### Max Health

Max health determines the total amount of damage that will kill a character, as well as the highest health a character can be healed to.

#### Calculation

All characters have a base max health of 20, unless otherwise stated. 1 max health is equal to half a heart.

### Movement Speed

Movement speed refers to the speed of a character's movement.

#### Calculation

Movement speed uses some unknown metric as a calculation. All characters have a starting base movement speed of 0.7.