D&D Minotaur

## Minotaurs

Upon many worlds, a race of creatures known as “Minotaurs” exists. They are considered to be uncultured, and rarely are they considered a race. Instead, most consider them simply as monsters that wander the world. However, this fact couldn't be any less true. The humble Minotaurs are simply a nomadic race, traveling across the world for the pleasure of seeing the sights the world has to offer. No greater beauty do they find then in pure, unaltered nature. It is for these reasons that they never seem to sit down and create a home.

### Immortal Nomads

Minotaurs enjoy traveling around the world and enjoying the beauty of nature. As such, they rarely take up home in any one place, nor do they stay in one place for too long. They also rarely return to places that they have previously been. They are more-or-less immortal, being created by the gods to live forever. However, immortality does not please them. After all, the world only has so much to see in a single lifetime. As new races are born and take up more of the land, the once beautiful, untouched world of nature is slowly disappearing. Because of this, Minotaurs sometimes reach a point where they feel they have seen everything there is to see, and thus seek to end their immortality. For this reason, they have created rituals where the younger Minotaurs prove their greatness in battle by defeating the elderly in a battle to the death.

### Split Into Two

Over the years, there has become a split in the ranks of the Minotaurs. Those who continue to live under the desire to see the beauties of nature, and some who have fallen to the idea of imperialism. These “Imperial Minotaurs” have learned to use the weapons of other races, even donning armor that such races use. They have also forsaken their more shamanistic ways, and tend to destroy nature instead of helping it like the “Primitive Minotaurs” do. Still, the number of “Primitives” still outnumber the number of “Imperials” and likely will for all of time. The only thing keeping the Imperials from being wiped out by the Primitives is the more peaceful nature of the Primitive race.

### Honor Above All

Despite most Minotaurs being known for either being peaceful nomads or cruel monsters, they are bound by a powerful sense of honor. Each victory brings greater honor to both individual Minotaurs and their families. Defeat invokes a stain that only death can fully wash away.

Honor demands that Minotaurs keep their word once it is offered, and each minotaur remains faithful to friends and clan above all else. Minotaurs rarely befriend folk of other races, as they all too often encounter them only in battle. If a minotaur does strike up a friendship, it is typically with other creatures that display the minotaur's virtues and love of battle. To such friends, a minotaur becomes an ally whose support will never waver.s.

### Minotaur Names

Minotaurs names all originate with a great hero whose descendants doing their best to hold up to the ideals of that hero. Minotaurs do not have last names, but instead clan names based on that hero.

**Male Names:** Beliminorgath, Cinmac, Dastrun, Edder, Galdar, Ganthirogani, Hecariverani, Kyris, Tosher, Zurgas

**Female Names:** Ayasha, Calina, Fliara, Helati, Keeli, Kyri, Mogara, Sekra, Tariki, Telia

**Clan Names:** Athak, Bregan, Entragath, Kaziganthi, Lagrangli, Mascun, Orilg, Sumarr, Teskos, Zhakan

### Race Name Traits

As a Minotaur, you appear like a typical Minotaur. You have the following traits:
***Ability Score Increase.*** Your Strength score increases by 2.
***Age.*** Minotaurs are more-or-less immortal (though they can be killed). They mature somewhere around age 20, but usually feel they've lived long enough after a few centuries. From there, they take part in rituals where they end their lives and give the reigns over to a younger generation.
***Alignment.*** Minotaurs lean more towards the neutral spectrum.
***Size.*** Minotaurs are not usually more then 7 feet tall, and not usually less then 6 feet tall. They also weigh an average of 300 pounds. Your size is Medium.
***Speed.*** Your base walking speed is 30 feet.
***Horns.*** You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
***Goring Rush.*** When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
***Hammering Horns.*** When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.
***Languages.*** You can speak, read, and write Minotaur. You can also learn either Common or Dwarvish. It is uncommon for a Minotaur to know other languages. You can also speak with beasts as if you shared a language.
***Subrace.*** You can choose either Imperial or Primitive as a subrace.

#### Imperial

As an Imperial Minotaurs, you tend to work with other races commonly. You have become accustomed to combat with these other races and have learned how to use their weapons and armor. However, imperialism has come at a cost. You are much more reckless then the “Primitive Minotaurs”, usually believing yourself to be better then others, especially the other Minotaurs.

***Ability Score Increase.*** Your Constitution score increases by 1.

***Imperial Training***. You have proficiency with heavy armor, the longsword, shortsword, and heavy crossbow.

***Reckless***. At the start of your turn, you can gain advantage on all melee weapon attack rolls you make during that turn, but attack rolls against you have advantage until the start of your next turn.

***Knowledgeable***. You also know Common and Orcish as a language.

#### Primitive

Races call you Primitive because you stick to your original values, but you may just be wiser then them. Your knowledge of nature has helped you out on several occasions, and to this day you are still fascinated with much of nature's beauty. You also tend to remember things better as you don't have the worries and cares of modern life to make you forgetful.

***Ability Score Increase.*** Your Wisdom score increases by 1.

***Primitive Training***. You have proficiency with the greataxe and can wield two-handed weapons with only one hand.

***Labyrinthian Recall***. You can perfectly recall any path you have traveled.

***Shamanistic Nature***. You have proficiency in the Nature skill.