Torchwood

*Torchwoods light up certain projectiles for extra damage. They also deal damage to zombies eating them.*

## Almanac statistics

### Special

Immune to frost, warms nearby plants.

*Torchwood and Snapdragon have become fast friends. They like to hang out at either the Tiki Lounge or the Renaissance Faire.*

**Torchwood** is a Tier IV plant. It lights up certain projectiles, usually increasing their damage and/or giving them splash damage, but it can also decrease some stats or even remove the projectile. It also deals light damage to zombies that are close to it. It warms up nearby plants and it is immune to frost.

## Plant Food effect

Torchwood powers up: gets a permanent light-blue tint to its eyes, mouth and flames, and it buffs a few more projectiles.

## Strategy

Torchwood is a unique support plant, able to increase the damage dealt by various projectiles that pass over it. *(See Torchwood#Projectiles Affected)*

The wide variety of plants it synergizes with makes it a surprisingly versatile plant. As it gains the most utility when substantial firepower is placed behind it, it is more suited towards heavy levels where multiplying damage in a space efficient manner can be beneficial against larger waves. Its plant food effect is notable as it permanently upgrades the Torchwood, allowing it to further increase the damage output of certain projectiles.

It also boasts higher toughness than most offensive plants, and deals light melee damage to zombies at close range. However, it should not be relied on as a defensive plant as its toughness is still low compared to actual wall plants. You can consider it a weaker Endurian, but don't relly too much on it. It's also immune to frost and can warm up other plants. You can ignore (for the most part) its' ability to warm up other plants, since there are better plants for that duty, such as Pyre Vine or Hot Potato.

Torchwood can be paired with any of the plants whose projectiles it boosts, though some interactions like Banana Launcher are extremely niche and difficult to take advantage of. As a common example, a mid-cost plant such as Repeater or Bloomerang can be used in isolation against earlier waves and can then be paired with Torchwood later in the level to maintain sufficient damage output against later waves.

Torchwood also allows for one of the highest damage outputs achievable when paired with Pea Pod, although this is often overkill outside of extremely heavy levels. In fact, Peanut will gain the highest dps among all pea plants,through buffed Torchwood,which is 30 by once and 60 by one second,10 more than Pea Pod.To be paired with Coconut Cannon will bring a big deal of splash damage. Whats more,Red Stinger gains attack through zombies.Bringing Power Lily to upgrade Torchwoods can be useful in very heavy levels. As nearly all projectiles passed through Torchwood are considered to deal fire damage, stallers such as Sap-fling or Pokra should be used instead of stallers that apply chill. Dazey Chain can also be utilized as a staller, but do mind that the projectile is also affected by Torchwood.

## Level Changes

**Torchwood**

SUN COST: 275

RECHARGE: 30

TOUGHNESS: 400

DAMAGE: 5

ATTACK COOLDOWN: 0.3

Torchwoods light up certain projectiles for extra damage. They also deal damage to zombies eating them.

Special: immune to frost, warms nearby plants

## Trivia

* Before version 2.0, Shadow Pea's projectile used to disappear when it passed through Torchwood.
* Base Damage refers to the *main projectile's damage*. (such as Peashooter's projectile)
	+ This means that Goo Pea's Poison DPS is **NOT** affected by Torchwood.
* Splash damage's value is based of plant's base damage value.
	+ Refer to Shadow Pea's example to understand this better as its' applied to all of the other interactions where projectiles get buffed by Torchwood and gain splash damage.