Oni -S

Oni are a rare sub-race of demonic beings hailing from an ancient but, long since dead dimension known as Onirotchi. Oni commonly never have true

names, neither literal or figuratively, making them the rare exception to binding their power for the grand majority of demons have a true name to bind them and their powers by.

## **Oni Traits**

* **Darkvision:** Up to 60 Feet. Passive perception of 14.
* **Claws:** Welee Weapn attack: +7 to hit. One Target. Hit: 1d8+4, slashing damage
* **Glaive:** Melee Weapon Attack, +7 to hit. One Target. Hit:2d10+4 Slashing damage.
* **Change Shape:** A Oni shapeshifts into a Small, medium or large humanoid.
* **Innate Spellcasting:** The Oni’s innate spell casting is based on Charisma/Willpower.

## **Sub Races**

All these traits are paired with base race traits

### **Fire Oni**

* **+6 natural armor.**
* **Fast healing:** Heals 5hp, every two rounds.
* **Immunity to fire**

**Spell-like Abilities**

* **Fire Breath:** A Fire Oni can unleash a breath of fire in a 30 foot cone, dealing 6d6 fire damage to all those caught inside. The save is Constitution based.
* **3 per day:** Bull’s strength: Oni gains a +10 to STR rolls for two rounds per use.
* **Fireball blast (Delayed):** Oni takes a turn to cast fireball, as range attack.
* **1 per day:** Fire shield: Oni can cast a fire shield that protects from spell and Melee damage.

### **Water Oni**

* **+4 Natural armor**
* **Aquatic shifter:** Water Oni can take the form of an aquatic creature, while in water.
* **Immunity to cold**
* **Water Breather:** Water Oni can in fact breath underwater, due to gills on their necks.
* **Spell-like Abilities:** A Water Oni can cast druid like spells that are based in water.

### **Earth Oni**

* **+8 natural Armor**
* **Immunity to Acid**
* **Thick Skin:** Earth Oni’s take only half damage from any physical attack.
* **Maneuver-like Abilities:** A Earth Oni can have seven maneuver-like abilities. Associated save DCs are Intelligence-based.
* **Ground Pound:** The Earth Oni swings its fists and roughly connects to the ground at its feet, dealing weapon damage and dazing every creature around them within 15 Feet, creating a earthquake effect. Save is Con based.
* **Mold Rock:** The Earth Oni can temper and coaxes rock with every crushing blow of its weapon. It may emulate a stone shape effect.
* **Stone Hail:** Earth Oni shatters the rocky ground at their feet, launching a hail of sharp rock fragments in a 30 feet cone, dealing 6d6 damage.

### **Forest Oni**

* **+4 natural Armor**
* **Foe-bane:** Forest Oni focuses on a prey of choice. This counts as two instances of a Ranger’s favored enemy class feature. On top of that, any favored enemy to a Forest Oni, will take +1d6 extra damage for every attack hit on the target if it belongs to one of the two pray of choice.
* **Poisonous Breath:** A Forest Oni can breath poisonous fumes in a 20-feet cone. Any creature caught in the area must make a Fortitude save or be poisoned. A Forest Oni’s poison has inital and secondary damage of 1d10 Dex. The save roll id CON based. If the save is low target is knocked out.

**Spell-Like Abilities**

* **Constantly active:** Pass without trace: Footsteps are silenced
* **Charm animal:** Forest Oni can charm any animal into a calming state.
* **3 per day:** **Enrage animal:** Forest Oni can send a animal into an enraged state causing them to attack anything in direct sight - aside from the Oni.
* **1 per day: Find the path:** Forest Oni and sense where its pray is hiding and can track it down to one location.
* **Greater invisibility:** Forest Oni can go into a stealth mode barely able to be seen.
* **Tree Stride:** Forest Oni can leap from tree to tree

### **Shadow Oni**

* **+2 Natural Armor**
* **Immunity to Shadow Magic and Blood Magic.**
* **Animate Weapon:** A Shadow Oni can let got of its weapon and cause it to animate as a +1 unholy animated weapon of the appropriate kind at will. The animated weapon is completely loyal to the Oni and may be directed to attack certain creatures or preform certain actions within its power.

***Spell-like Abilities:***

* **3 per day: Desecrate:** A burst of shadow energy (Like a fireball) That harms living creatures but heals undead.
* **1 per day: Animate Dead**
* **Spells:** A Shadow Oni can cast spells within the Necromancy and Blood Magic class.

### **Air Oni**

* **+4 Natural Armor**
* **Weapon Proficiency:** War-fans and exotic oriental weapons such as a Shaolin Chain, Tanto or a Tri-pointed double-bladed sword.

**Spell-Like Abilities**

* **Constantly active:** Slow fall
* **Wind-Walker:** Air Oni, when is so chooses, to walk, run, sprint, crawl, dive, roll, or move across the ground in any way, shape or form can do so silently. They can also walk on air in a glide like a levitation spell.
* **Wind bullets:** Air Oni can rease sharp, defined shaped packs of wind, then throw and sparys them at the enemy in a 60-foor line, dealing 6d6 piercing damage.
* **Wind armor:** Air Oni can shroud itself in formidably wind shield that covers its body. Protects against spell, range and, melee damage.
* **Poisonous Breath:** A Air Oni can breathe poisonous fumus in a 20-feet cone. Any creature caught in the area must make a Fortitude save or be poisoned causing them to simply be knocked out. The save is CON based.
* **Poisoned Blood:** A Air Oni’s blood is poisonous if ingested or made to enter the blood stream though open wounds ect… Any creature that ingests or injects the blood must make a Fortitude save or be poisoned. The Air Oni Poison has initial and secondary damage of 1D10 Dex and the save DC is Constitution based.

## **Appearance**

Oni’s have many different variations, comparing two types on Oni is often like comparing two type of vipers, they are both vipers but they are not the exact same with many different features to tell them apparat. The appearance chart is mainly as followed however.

### **Fire Oni Appearance**

* **Height:** Average 7'11-8'1" feet. In game this would be 1.30-1.70 height.
* **Weight:** 342.5 - 427.7 Lbs
* **Skin color(s):** Shades of red
* **Hair color(s):** White, Black, Grey
* **Eye color(s):** Black
* **Distinctions:** Warm body tempters, Giant like in size, horns, fangs, claw like nails.

### **Water Oni Appearance**

* **Height:** Average 6'0"-7'0" feet. In game this would be 1.20-1.30 height.
* **Weight:** 136-250 Lbs
* **Skin color(s):** Shades of blue
* **Hair color(s):** White, Black, Grey, purple and blue.
* **Eye color(s):** Black
* **Distinctions:** horns, fangs, claw like nails, scales, webbed feet and hands

### **Earth Oni Appearance**

* **Height:** Average 7'11-8'1" feet. In game this would be 1.30-1.70 height.
* **Weight:** 342.5 - 427.7 Lbs
* **Skin color(s):** Shades of grey and brown
* **Hair color(s):** White, Black, Grey
* **Eye color(s):** Black
* **Distinctions:** Giant like in size, horns, fangs, claw like nails, stone like skin texture.

### **Forest Oni Appearance**

* **Height:** Average 6'0-8'1" feet. In game this would be 1.00-1.70 height.
* **Weight:** 136-250Lbs
* **Skin color(s):** Shades of yellow and green
* **Hair color(s):** White, Black, Grey, green, red.
* **Eye color(s):** Black
* **Distinctions:** horns, fangs, claw like nails, slender build.

### **Shadow Oni Appearance**

* **Height:** Average 5'0"-6'1" feet. In game this would be 0.70-1.00 height.
* **Weight:** 94-136Lbs
* **Skin color(s):** Shades of purple and black
* **Hair color(s):** White, Black, Grey
* **Eye color(s):** Black
* **Distinctions:** horns, fangs, claw like nails, very lean.

### **Air Oni Appearance**

* **Height:** Average 5'0-6'0" feet. In game this would be 0.90-1.00 height.
* **Weight:** 90-123Lbs
* **Skin color(s):** Shades of grey and white
* **Hair color(s):** White, Black, Grey
* **Eye color(s):** White
* **Distinctions:** Cool body tempters, horns, fangs, claw like nails. Mainly females.