recursal/Fanatic-Fandom huggingface dataset:
Hydrophone

* Equipment Name: Hydrophone Sign
* Function: To detect sounds and movement in the water.
* Cost: $4,000 (each)

## Description

**Hydrophone** is the principle passive sensor used on the server to find active radar & radio signals which are on the ocean or ground or in the air. Like Radar & Sonar, it's screen sweeps in a circular motion to find targets in a 360 degree area.

### Detailed information on Uses of a Hydrophone sign

* Hydrophone passively listens for movement.

* A blip will appear on the screen of the Hydrophone.

* The signal detected can be display the distance from 2000 (blocks) to 100. Closer range, better detail to determine where they are.

## How It Works

Hydrophone listens for sounds in the ocean transmissions. Once detected it will determine their exact range (but also can be detected). It will show the relative bearing and signal strength of where it came from. It also shows the frequency of the signal if you aim the detector at a signal. Each ship has a somewhat unique radar frequency.

These include anything on the surface of the water and below.

However, the hydrophone does not work if the vehicle / platform it is one is moving anything slow or stopped.

## How to Use it

### Color Guide

* Red = This is a target "Pinged" by sound of the active sonar used by user's sonar.
* Blue = Engine Nose
* Yellow = Torpedoes
* White = Depth Charges

### Steps to Using a Detector

* Step 1 - Turn it on!: Hold Shift, Right Click (right click mouse button) the sign to activate
* Step 2 - Directing Focus : The Detector's screen. The right or left clicking will change direction the passive sensor will listen (focus) to a target.
* Step 3 - Where is the Target : On the circular screen will be a blip. 0 on top of the screen represents the FRONT of YOUR VEHICLE. Not true north, or north on the map.

When a target is found, a number field will appear on the bottom right hand side of the Detector. This will be distance in meters (blocks) from your vehicle is.

## How to add a sign

Write "Hydrophone" sign on the top of the sign.
The sign can be place on or on the side of a block.
When activating vehicle, the sign will turn into texture map, appearing like a radar radar, with a circular line sweeping around the center, which represents your vehicle.

## Notes

* Detector signs will NOT FUNCTION if on a vehicle moving modest to fast speeds.

* The writings of Maximuspayne on the signs works in navycraft made this article possible.
How Build - Torpedoe Tubes

## Overview

*Torpedoes Tubes* is part a weapons launchers used to fire water-like missiles at seaborne & undersea targets. These weapons are called Torpedoes.

## Launchers

Torpedoe tubes / Launchers can be fired from above and below the surface of the water. However, a tube uses signs to fire it's weapons generally.

They can be fired by button/controls or manual launching.

This article will briefly explain it's use however this not a detailed for how to use, however to know how build it you need know how its fires.

### Ship mounted Torpedo Tubes

These torpedo launchers, no matter what type they are can be mounted on a platform or structure. However, they can a Torpedoman's mate (sailor who fires the torpedo), can manually move the torpedo for loading and crudely firing it. These weapons generally are Hold Shift, left click from behind (the tail), while the Torpedoman's mate looks at target their firing.

### Submarine Torpedoes

Torpedoes found on submarine are fired from torpedo tubes mounted usually in bow (the front) or the stern (the back) submarine.
Torpedo tubes are 8 block long tubes, need room for a button (to fire it) and (level) to close to the outer exterior torpedo doors (Gold Block).

## Building a Torpedo Launcher

As mention above, torpedoes differ sometimes per vehicle it's on and how it's fired. The instructions below will note how to build per ship vehicle's launcher

## Video Tutorials

**How to Fire Torpedoes from Ships**

**How to Fire Torpedoes from Submarines**

## Links

* Torpedoes - Different Types of Torpedoes and how to customize them.
Getting Started - Dockyard

## Overview

The Dockyard is a area inside the Hub spawn server world where players may work on their Ships and Submarines.

This area allows for players to be able go into /Gm 1 mode so be able construct their vehicles in plots.

To get around the dock, you may use /fly.

## What is here

### The Plots

The dockyard consists 5 groups of size specific plots, which allows players to use World Edit (w/e) powers once they are claimed. While no names are on these sizes of plots, they go from northern most ones intended for Patrol Craft, 2nd group for Destroyer Escorts size ships, Destroyer size, Cruiser size, and Battleship size. while not limited to types of ships per plot, they often referred to as such.

These plots are temporary spaces where the player may build in them. Each player is allotted limited number of virtual slots (4 starting out) they may have. As they go up in rank they will gain more.

### Archives Warehouse

This is the space located between the cruise and the battleship size plots groups, in warehouse. In here you will find examples of types of ship & submarine related items to help you know what to put on your ship or submarine.

### Train Station

As part of the Dockyard, there is a train station. This has warp signs that allows you go other places within the Hub World. Which includes the Atlantis Aerodome.
How to Use - The Dockyard

## Overview

The Dockyards is where ships and submarines are built

It uses a communal plot system of very sizes. These size correspond to the types ships used on the server.

## How it Works

Plots are designed so you can go to any plot to build in. It will load what you have built in these plots.

You have World Edit powers in these plots.

* Notice: The plots periodically auto-save. So be aware before leaving the plot to setup build way you want or /undo changes before whatever your building before it is lost. Only World Edit actions can be /undo.

### Instructions on How to Select a Plots

* Step 1 : Approach a empty shipyard slip of your choice size.

* Step 2 : Click on the Sign found back of the plot. This will activate the plot. Your rank will give you certain amount of "schemes" you may build in. If you are a donor, you will be given additional plots or you rank up.

* Step 3 : Clicking left or right will pan through whatever number plots schemes you may have. You can name these plots as well.

* Step 4 : Once you choose which plot scheme to use, Shift(Key)+Left Click Mouse to load it.

### Instructions on How to Save your Plot Manually & Release the Plot

* Step 1 : Right Click on the Sign found back of the plot.

* Step 2 : Left Shift + Left Click (Mouse Button) to release/save plot.

## Plot Commands

Type /plot help See all commands.

* /plot - This command shows all active plots you have presently open (using)

* /plot tp or /plot tp [id] - with the /plot command it will show plot number open. use this command to teleport to your plot. /plot tp 1 example. If you ONLY have 1 plot open. Do /plot tp. you will go straight to the plot you have open. Adding number only if you have more than one.

* /plot release or /plot release [id] - This command release the plot you are presently in. It will also save it, without you going to the plot sign. However, the command be used for you select which plot you have open.

* /plot addbuilder (player name) or /plot addbuilder (player name) [plot id] - This command allow you to add a player to the current plot open or specific one you wish them to work on. . Adding plot number if you wish them to work on a specific plot.

* /plot rembuilder or /plot rembuilder (player name) [Id] - This the command to remove a player from any of your active plots currently open.
Template Ship Registration

* Edit this page
Copy all contents of it, and This notation & remove all nonwiki notations. These are article information what to put where. When creating the page for the ship, use the PREFIX, NAME OF THE SHIP, and In (Name of Player). Example *DSS Indianapolis (Dooley)* and Add category Player Ships

**Add Picture HERE**

## Armaments and Capacities

{Basic Weapons Layout and What the Ship Can do}

## Tactics

{Methods of Using the Ship in Combat depending situation or task it undertaking or what kind enemy it's fighting}

## Notes

{miscellaneous information relevant to the ship.

## Gallery

{Add Pictures of the ship in various views
Radar

## Description

**Radar** is the principle sensor used on the server to find active vehicles which are on the ocean or ground or in the air. The Radar screen sweeps in a circular motion to find targets in a 360 degree area.

### Detailed information on Uses of a Radar sign

* Radar actively sends a signal to find objects which are active vehicles.

* A blip will appear on the screen of the radar. However, the signal radar sends out can be also detected.

* The radar distance the screen can find targets can go from 2000 (blocks) to 100. Closer range, better detail to determine where they are.

## How It Works

Radar sends out an active radio pulse to detect enemy ships, and determine their exact range (but also can be detected). Such devices are also known as Detectors, which listen for radar beams hitting vehicles.

## How to Use it

### Steps to Using Radar

* Step 1 - Turn it on!: Hold Shift, Right Click (right click mouse button) the sign to activate
* Step 2 - Set the Range: Adjust Radar from 2000 to 100, by right clicking the radar screen until numbers on the bottom of the radar screen change, showing range.

When a target is found, a number field will appear on the bottom right hand side of the Radar. This will be distance in meters (blocks) from your vehicle is.

## How to add a sign

Write "Radar" sign on the top of the sign.
The sign can be place on or on the side of a block.
When activating vehicle, the sign will turn into texture map, appearing like a radar radar, with a circular line sweeping around the center, which represents your vehicle.

## Notes

* Radar on Submarines : Radar does NOT function if the vehicle is completely underwater. Only above water, the radar sign will function.

* The writings of Maximuspayne on the signs works in navycraft made this article possible.
Spotlight

* Equipment Name: Spotlight
* Function: Spotter device for nighttime situations
* Cost: 200 (each)

## Description

**Spotlight** a large light source, which can help crew spot items in night situations. From Ships to crew or other assorted items that can be seen in light conditions.

### Detailed information on Uses of a Spotlight

* Spotlights can be used find enemies visually.

* When activated, snow flake appear where the light is aimed at. While manned by a player, it will remain on the spot until its redirected or shut off.

## How It Works

* The Spotlight is manually used by a player. The device will only work if the vehicle has power.

* Like a Ship's Cannon/Machine Guns a player will be given a Gold Rod, player simply click in the direction they wish the light to go and it will turn on.

* **Note:** It should be noted, players who walks away from the Spotlight block will deactivate its effects.

## How to Use it

### Steps to Using Spotlight

* Step 1 - Turn it on!: Hold Shift, Right Click (right click mouse button) the block to activate.
* Step 2 - Targeting: A gold rod will appear in the player's hand. Click the area you wish to illuminate (put light on) by Right Click (right click mouse button)
* Step 3 - Shutting Off: Should the player need shut off while not wanting to walk away from it, Right clicking the block itself. Will shut it off. The light bulb will appear to be dark when looked at.
* Step 4 - Turning it on (while still using it): Click the block again, it will turn on.
* Step 4 - Stop Using It: Player walking away from the block will stop and gold rod will disappear.

## How to add a Spotlight

* What You Need: Jackolantern block, mount block (any will do, recommend use Periscope Tube Lower/ Dark Oak Fence.)

### Steps to Add Spotlight

* Step 1 - Place the mounting block where its desirable, which should be clear view where it's intended to be used.
* Step 2 - Place the Spotlight block on top of the mounting block.

* Construction Tips: Spotlights are devices, for appearance remember that they must be aimed outward to where their used. They do not turn, so it matters not where players is with gold rod. Facing out wards is to make it look good.
Instructions on - Engines

## Overview

This article is the index page for various engines for our server. They are essentially power plant that allows vehicles to move.
there currently as of this writing three types of engines used on the server. While not engine, electrical engines existed called Sub Drive, but they do not be constructed due to their integration with Diesel Engines.

## Links to Different Engine Types

* Boilers
* Steam Engines
* Diesel Engines
DSS Indianapolis (Dooley1999)

* Ship Registration: DSS-1
* Ship Prefix: DSS
* Name: Indianapolis
* Ship Class: Portland
* Ship Type: Heavy Cruiser
* Ship Owner: Dooley1999
* Ship Builder: Dooley Shipbuilding Services (DSS)
* Historical Category: Historical
* Completion Date: Dooley Shipbuilding Services (DSS)
* Cost: TBD
* Launch Date: 10,110 Tons
* Length: 186m
* Width: 23m
* Height: 45m
* Draft: 6m
* Freeboard: 4m (Min) 8m (Max)
* Propulsion: 4 x Steam Turbine 53,760KW, 4 x Propellers
* Powerplants: 8 x Double Magma Boilers
 4 x Steam Generator 840KW
 2 x Diesel Generator 1960KW
* Fuel Capacity: 1,484 tons
* Battery: 11 cells (batteries)
* Top Speed: 31.1 Knots
* Ship Range: TBD
* Armament: **Main Armaments**
* 9 x 8" cannons
* 8 x 5" cannons
* 14 x 40mm
* 23 x 20mm
* 4 x Depth Charges
* 2 x K-Guns
* Weapon Points: 914
* Crew Complement: TBD

## Ship Overview

DSS ***Indianoplis*** is a *Portland* Class Heavy Cruiser, designed by the Dooley Shipbuilding Services (DSS).
The ship in intended to be general purpose combatant, able operate independently as well as part a task force providing fire support for ground and sea units. Ship primary focus is anti-ship, fire support, anti-aircraft support.

## Armaments and Capacities

The ship is powered by 8 Double Magma Boiler which feed steam into it's Steam Turbines, for 54,760 kilowatts of power to four screws. This gives the ship modest speed to keep up with other nations equivalent cruisers and lesser vessels.

Primary armaments come from it's nine 8 inch guns, two turrets forward and single turret mounted on the stern. It's secondary weapons include 8 5 inch guns, but not armored. The ship has considerable 40mm and 20mm autocannons and machine guns to keep enemy aircraft at bay. The ship also bolsters 4 depth charge racks and 2 K Gun anti-submarine projectors.
Sonar

* Equipment Name: Sonar Sign
* Function: To detect active vehicles on and below the surface of the water.
* Cost: 30,000 (each)

## Description

**Sonar**is the principle sensor used on the server to find active vehicles which are on the ocean or below the water. Sonar has different modes, to allow for different ways to find a target.

### Detailed information on Uses of a Sonar sign

* Sonar actively sends a signal to find objects which are active vehicles. When it detects a target or more than one, it will show a number distance on the bottom right side of the Scope the distance.

* A blip will appear on the screen of the sonar. However, the signal sonar sends out can be also detected.

* The sonar distance the screen can find targets can go from 2000 (blocks) to 100. Closer range, better detail to determine where they are.

* Normally, the screen (also known as a Scope) will have circles moving away from the center of the screen, which sweeps out targets in a 360 degree area. However, the Sonar can be focus aiming certain directions, such as 000 (north) if you suspect the target is in that direction.

## How It Works

The sonar sends out an active underwater ping to detect enemy ships and submarines and determine their exact range, but also gives away your presence at the same time.

Hydrophone can detect sonar pings noises in the water and alert the user where the target is, like the Detector does with Radar.

* **Note:** It should be noted, players can actually HEAR the ping noise of a sonar should it find the vehicle your on, or it send the sonar ping OUT.

## How to Use it

### Steps to Using Sonar

* Step 1 - Turn it on!: Hold Shift, Right Click (right click mouse button) the sign to activate
* Step 2 - Set the Range: Adjust Radar from 2000 to 100, by right clicking the radar screen until numbers on the bottom of the radar screen change, showing range.
* Step 3 - Choose Settings: Sonar has options to adjust to find a target. The scope can be set to; Focus the pings from sonar target by clicking on the sign which direction they wish (000, 045, 090, 180, 225, 270, 325), Sweep, Omni (constantly ping outwards).

When a target is found, a number field will appear on the bottom right hand side of the Radar. This will be distance in meters (blocks) from your vehicle is.

## How to add a sign

Write "Sonar" sign on the top of the sign.
The sign can be place on or on the side of a block.
When activating vehicle, the sign will turn into texture map, appearing like a radar radar, with a circular line sweeping around the center, which represents your vehicle.

## Notes

* The writings of Maximuspayne on the signs works in navycraft made this article possible.
Nav Sign

## Description

The **Nav** sign is a vehicle base item used to help crews navigate world where their operating on.

### Detailed information on Uses of a Nav sign

The Nav sign is designed for certain size worlds, where it fits in a grid style area.

A ship position or a target's position can be plotted using this device.

* Sailor's Helpful Tip - Using Radar or the Sonar signs helps determining where enemy is from your vehicle due to the distance reported when they spot a target!

## How It Works

A grid map appear on map when activate. World size will be divided into columns and rows grids. Top of the sign with Letters are columns, rows (on left side of map) numbered from 1 - 9. Land masses appear as green (grass/trees) or yellow/khaki (sand) rest is blue for the ocean.

Your vehicle will appear on the map as a small yellow arrow like triangle. the pointy end is the direction you will be heading (front of the ship).

## How to Use it

* **Missions / Events** - Radio transmissions will report grid locations of where you need go, such as *"Enemy reported in I-9"*.
* **Faction Warfare** - Other players scouting area, can determine where they spotted an enemy and they can reported to their leaders or other ally forces where their opponents are.

## How to add a sign

Writing **"Nav"** on the top line of the oak sign is that all that's needed to make this works.

The sign can be placed on top of a block so the Nav "Map" will appear on top of this map or sign can be placed on side of a map, where the map will appear attached to the side of the map.

## Notes

* The writings of Maximuspayne on the signs works in navycraft made this article possible.
NBZ: High Caliber Wiki:Wiki To Do List

This list the master manifest of items that the wiki needs.

Links will be written here. Please use these to create your articles so they may connect properly with the articles that already exist.

NOTE: If your finished a article, please edit THIS PAGE and move the link to the Finished Articles section.

## Most Wanted

* How to Drive - Submarine - Only empty article made
* How to Use - Torpedoes - Bare minimum info in this.
* Steam Boilers & Steam Engines -
* Diesel Engines - Partially written, needs more work to clarify uses. Need find clear (easy math) way describe in lamen terms how measure power of a engine.)
* SteamGens - Steam Generators article
* Template: ShipRegistry - This is high, a non-infobox article is done. Later most wanted.

## Articles to be Written

* Detectors - About the sign itself. How to use, it, how setup, how it works.
* Tutorial - Surface Combat - Need be written the basics of using combat against other ships.
* Tutorial - Submarine Warfare - How to do combat with and against a submarine. Should include; Tracking enemy vessels, sinking enemy ships & eluding enemies.
* How to - Navigate - Help People figure out how to get their way around the map, using Radar & Sonar, and of course the Nav Sign.
* How to use - Directors - Basics on how they work, how set them up. Include both AADirector & GunDirector. FireControl maybe in it's own article, but i think they should be all together.
* TDC Article - How use the it and build it.

## Articles being written

* Ship Registration - Main page is done (Outsider7724) Need transfer stuff over. Rough template being used.

## Videos

Tutorial Videos needed to be added

* Getting Started in the Dockyard
* Getting Started - Ship Driving

## Finished Articles

* How to Build - Ships - Mainly done, need some off stuff to be straighen out.
Fuel

## Description

Fuel Oil is consumed by running boilers, diesel engines and diesel generators.

There are three blocks used as fuel.
If it comes in contact with seawater, it is replaced by that.

## Construction Info

The fuel can be placed anywhere in the ship. It does not need to be touching the engines.

One block weights one ton. Full Fuel Oil block is Minecraft block is Purpur Block.
While Slab Purpur (1/3 Fuel) and the Stair Purpur (2/3 fuel) is also as fuel, but less so.
Main vehicle sign

* Top Line of Sign for the Ship
Only the ship or submarine class goes on the first line, but you can add a "-s" on the end to make it a static ship. Static ships won't move but are still otherwise active. This is useful for testing very large ships without causing all the lag of moving them around.

* The second line
This is meant for the ship registry. If you have an official registered ship in the HCN, you should use that registration. Otherwise all other players can use anything they want here, they can use the real life registry or make one up if they wish, or even leave it blank.

* The Third Line
is meant for your prefix. The prefix is like the country specific ones often used like USS, HMS, KMS, IJN, etc. Due to the fact that our ships can't match their real life counterparts 100%, and sometimes we make gameplay changes, we have begun to encourage players to make up their own prefix for their ships.

* Example of Prefixes: NMS (its for Navalis Maximus Shipyard)...DSS (for Dooley1999 Steam Ship), and there's many others...we use them as sort of a shipbuilder label. In the future when we get into faction gameplay, it might be required that ships on the same faction use the same prefix. This line can also be left blank, or you can put something else if you prefer (like real life class or type)

* Fourth Line
This last line is the actual name of the ship. Though it don't matter if you leave the middle two lines blank, we do recommend you at least fill out the last line (UBoats can put their 'U-101' there). leaving the name blank will cause the vessel to default to use the class as its name instead.
Ship Weapons Index

## Overview

This page is dedicated to links to articles featuring ship based weapons and their related controlling equipment.

NBZ:HC has number of vehicle weapons that can be used on ships.

The following are targeted articles that can help you get used to these weapons.

### Links

Cannons, big and smallTorpedoesDepth Charges (Bombs and K-Guns)Directors - Control the guns of a ship or sub!40mm & 20mm AA Guns - Shootin'em those planes out of the sky!
Detector

* Equipment Name: Detector Sign
* Function: To detect radio and radar signals broadcasted
* Cost: $4,000 (each)

## Description

**Detector** is the principle passive sensor used on the server to find active radar & radio signals which are on the ocean or ground or in the air. Like Radar, it's screen sweeps in a circular motion to find targets in a 360 degree area.

### Detailed information on Uses of a Detector sign

* Detector passively listens for a signal to for radar & radio signals.

* A blip will appear on the screen of the Detector.

* The signal detected can be display the distance from 2000 (blocks) to 100. Closer range, better detail to determine where they are.

## How It Works

Detector listens for active radar pulses and radio transmissions. Once detected it will determine their exact range (but also can be detected). It will show the relative bearing and signal strength of where it came from. It also shows the frequency of the signal if you aim the detector at a signal. Each ship has a somewhat unique radar frequency.
Such devices are also known as Radar & Radio, which listen for both signals beams sent out from those vehicles.

## How to Use it

### Steps to Using a Detector

* Step 1 - Turn it on!: Hold Shift, Right Click (right click mouse button) the sign to activate
* Step 2 - Directing Focus : The Detector's screen. The right or left clicking will change direction the passive sensor will listen (focus) to a target.
* Step 3 - Where is the Target : On the circular screen will be a blip. 0 on top of the screen represents the FRONT of YOUR VEHICLE. Not true north, or north on the map.

When a target is found, a number field will appear on the bottom right hand side of the Detector. This will be distance in meters (blocks) from your vehicle is.

## How to add a sign

Write "Detector" sign on the top of the sign.
The sign can be place on or on the side of a block.
When activating vehicle, the sign will turn into texture map, appearing like a radar radar, with a circular line sweeping around the center, which represents your vehicle.

## Notes

* Detector signs will NOT FUNCTION if on a vehicle underwater. The sign must be used above it since in real life, radio signals do not travel underwater normally.

* The writings of Maximuspayne on the signs works in navycraft made this article possible.
Grass Knuckles

**Grass Knuckles** is a character from Plants Vs. Zombies Heroes one of the Contestants of RCD. He started off as the Team Leader of *G.R.A.S.S.* before eventually making his way onto team *World of Girl Love.*

Plants and Zombies fought on vivid green turf for as long as both sides can remember, never changing, not even a little bit. One day, though, Dr. Zomboss, the leader of the Zombies, used a Zombot Hero-Tron 5000 to transform one of his militia into a powerful undead superhero/supervillain. In his hubris, he accidentally pressed the "Do Not Push!" Button, causing the device to malfunction, and to also cause various assorted plants to transform into super-powered versions of themselves. One of these is a Bonk Choy who just so happened to become ***Grass Knuckles.***

Grass Knuckles is dim enough to not be able to use vocal language, instead using Grunts as his preferred form of vocalization. He doesn't need smarts anyways, since he likes punching things, and is good at it, too. His Signature Move, *Power Pummel*, is sure to leave anything in his wake out cold in a snap.
Master Block List

# **THIS IS A WORK IN PROGRESS**

## Overview

This article is a reference to what Mincraft blocks are used for what purpose on the server.

Physical Example of these kind of blocks reside in the Archives, a building housing our recipes of equipment and weapons in the Dockyard. /warp archives in the Hub world.

### Armor & Hull

Master Minecraft Blocks List - Hull & Armor List
 Block Names | Iron Block
 Block Names | Concrete (all colors)

### Ammunition

Master Minecraft Blocks List - Ammunition
 Block Names | Emerald Block
 Block Names | Netherrack
 Block Names | End Portal Frame
 Block Names | End Stone Bricks

### Vehicle Engine Blocks

Master Minecraft Blocks List - Engines
 Block Names | Diamond Ore

## Template

Master Minecraft Blocks List - List Name
 Block Names | (MC Name)
 Block Names | (MC Name)
 Block Names | (MC Name)
Ship Registration

The **Ship Registration** is meant for only for official ships that have been selected to have a crew in the High Caliber Navy.

In the meantime while builders are waiting to earn their own command to make your ship official...They can get register their design.

* Designs must be Register using template article found HERE. Fill out accordingly. Remember to add category What type of ship (Destroyer, Cruiser, Etc, at the bottom of the page.)

Ship Registrations of various vessels can be found in this category.

Types of ships access through the links below.

Link=Category: Patrol CraftLink=Category: Patrol Ship, GunLink=Category: Patrol Craft, TorpedoLink=Category: CorvettesLink=Category: Patrol FrigatesLink=Category: Destroyer EscortsLink=Category: DestroyersLink=Category: Light Cruiserslink=Category: Heavy CruisersLink=Category: Monitorslink=Category: BattlecruisersLink=Category: BattleshipsLink=Category: Escort CarriersLink=Category: Aircraft CarriersLink=Category: Coastal SubmarinesLink=Category: Attack SubmarinesLink=Category: Fleet SubmarinesLink=Category: Cruiser SubmarinesLink=Category:Auxiliary Ships
NBZ: High Caliber Wiki

Created for the Minecraft Server and game known as NavalBattleZone: High Caliber. High Caliber is an online, Java edition Minecraft server (running on Paper/Spigot) that focuses on the building, sailing, and combat of realistic World War 2 and before era ships and submarines.

**Welcome to the NBZ: High Caliber Wiki!**

## What is NBZ: High Caliber?

We are a Modified Minecraft Server using unique code created by Navycraft creator, Maximuspayne. The server formal name is Naval Battlezone: High Caliber. The server offers the means to use small to large 1:1 scale vehicles, namely ships as well, other types of vehicles to engage in combat.

Our server's theme is focus on naval warfare during the late 1940s and 1950s. We build vehicles to scale 1:1, which means full size in Minecraft Terms.

*NOTE:* This still a server in development. We are still expanding and coding this server thus, not all features have been added at this time.

More about our server, see **Getting Started**.

## Website Building

We're a collaborative community website about NBZ: High Caliber that anyone, including you, can build and expand.
This community is about writing about NBZ: High Caliber, to help us. See our **To Do List**.

* See out our **To Do List for the Wiki**

## Important articles

**Introduction to NBZ: High Caliber**: **How to get going!******Rules of the Server**: **How to Behave and what restrictions to expect.******Instructions on Driving a Ship****Instructions Driving on a Submarine****How to Fire Weapons****Getting Started - The Dockyard****Instructions of Building a Ship****Construction Instructions for Engines****Military Ranks - What they are about****Ship Signs and What they are about****Vehicle Commands****Factions****Listings of terms and minor items do not require full article.****Master Ship Registration List****Videos of the Server*****Need help building out this community?*

* To Do list
* Rules of this wiki
* In Game Documents/Templates
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

## **Important Links**

* **NBZ: High Caliber - Dynomap**
 (Note Firefox browser will not connect to this page)
* Minecraft Address: **hc.navalbattlezone.com** (Minecraft version 1.9.3)
* Discord Channel: **Discord Channel Link**
* Server Development Webpage NBZ: High Caliber Road Map (for development)
* Donation Website: **NBZ: High Caliber Donation Page****
Bowser Jr

Bowser Jr is a character played by discord user . He is a competitor in Red's Camp Supreme. The original character appears in the Mario series, debuting in *Super Mario Sunshine*.

## Appearances

### Debut

Red's Camp Supreme

Bowser Jr is a small green creature with spiked hair, small black beady eyes, a rounded snout and a single sharp tooth visible in his overbite. He wears a white bandana around his neck that has a mouth and sharp teeth drawn on it.
Windlass

## Overview

The **Windlass** piece equipment used to control the anchor & chain that can hold a ship or submarine in one location while it is not moving. This is usually used when there is no dock available to moor the vessel to. A windlass sign electrical power to move the Anchor and Chain to relay these from the vessel it's attached to sandy depths below to hold it in place.

This equipment will not work in deep waters, only near shallow waters like near the shore.

### Using Windlass

When the vessel it's equipped to is in a shallow enough area of water, clicking on the sign it will trigger the windlass to drop or raise the anchor & chain into the water. The vessel will not be able move until windlass retracts the anchor or the chain is destroyed.

* Note: The windlass is dependent on electricity, a DieselGen & SteamGen or a Battery must be present/active/functional.

## Construction Information for this Equipment

Windlass sign must be on some kind block attached to or connected to the anchor chain (fence) and a anchor (anvil).
When setting up the anchor and it's chain, remember that anchor must be held in place by using another anchor chain just below where it will rest. When triggered, the anchor will still lower. The block the sign is mounted on can be any block as long the chain block is attached to it on the other end the anchor itself.
Red's Camp Royale

**Red's Camp Royale** is the first season of RCR. It has only 10 contestants, even though it was intended to have 100 contestants. This proves to be too much for a new host like Red, so 90 slots were cut out, and thus only 10 contestants compete.

## Cast list

* Ness Block
* Screwy
* Zion
* TV Hyper
* Fire Tree
* Tangerine
* MHBIAO
* SD Card
* Plump Cat
* Limbless Floating Head
BO-181, MPK pr.122a (Ear Bug)

## Ship Overview

The second sub-chaser produced by Bug-Yards preceded by the BMO class, this ship has proved to be effective in its designated role.

## Armaments and Capacities

Armed with a single 5" cannon, three 20mm AA guns, and a compliment of 24 depth charges or mines this sub-chaser is a formidable weapon against subs and smaller warships.

## Ship History

Based off of the real life MPK pr.122A constructed by the Soviet Union between 1945 and 1955, this particular ship (BO-181) was unhistorically purchased by the Ukrainian navy and is the current sub-chaser fielded by Bug-Yards and its associated companies.

## Tactics

If piloting an MPK pr.122A - stay away from targets larger than a Flower class, use full senor suite to full advantage in order to target subs and avoid larger vessels.

If fighting an MPK pr.122A - come up behind the MPK pr.122A as it does not have a rearward facing gun other than the three 20mm AA guns.
Period

Period is a contestant in RCD. For now, they compete with the *Fantastic Union* team alongside another fellow article of written language, h .

Period is a living punctuation mark, who can shapeshift between other different forms of punctuation marks, including, but not limited to, Exclamation points and Question marks. Due to this, WeLFTy cannot visit their mindspace.
Team G.R.A.S.S.

Team G.R.A.S.S. is a team in RCD founded by Grass Knuckles, who is currently no longer on the team.

## Team History

It was after the third challenge that the team disbanded due to Zion's elimination.

Period was Immune for that Elimination, and was sorted onto *Fantastic Union Of Charismatic Contestants... Yeah, Outright Unbeatable.* along with Yellowface after the elimination.
Hecate

Goom Book Club

Hecate is a one of the original contestants of RCD, this being her first appearance in the RCR timeline. She is in the team "Goom Book Club"

Hecate seems to have regrets in signing up for RCD, being put off by the incident with the plane. She insists that she wasn't and isn't scared, only creeped out by the nature of the island.

Hecate is easily angered, and has had multiple skirmishes with other contestants. Still, she remains neutral to the majority of them.

Hecate went through two team changes, having started out as a part of team Whothathoe, which eventually became E.N.D.E.R.S.

Hecate remained in this team, until the Smash Bros challenge, which left only Hecate and Astrallus Notrum on the team. Astrallus took over leadership of the team, and changed the name to Goom Book Club, where Cloak and Projector then joined.

* She holds a resentment for Yellowface.
* She hates Hearty.
* She respects Kumatora.
* She is suspicious of Boycey.
* She is friends with Fossil Fox.
* She is protective of Cloak.
* She is negative towards Wrench
* She is positive towards Astrallus Notrum.
* She is positive towards Projector.
* She is positive towards Slingshot.
Mario + Olivia

**Mario and Olivia** are a Duo of contestants in RCD. They started off aligning themselves with *G.R.A.S.S.*, but they eventually moved in with *The Psychonauts* after the first challenge. After the 9th challenge's elimination, they moved to *The World of Girl Love.*

## Appearances

### Mario

Mario is perhaps one of the most famous Video-Game Characters in history. This just happens to be a very flat incarnation of him named Paper Mario. He acts roughly the same as he does in his source games.

## Appearances

### Olivia

Olivia is Paper Mario's companion in Paper Mario: The Origami King. She also acts the same as she does in her source game, being a helpful friend to Mario.
Монтажёр

**Монтажёр -** должность в формировании GC. Входит в media-отдел.

## Обязанности.

**Обязанности:** разработка видеороликов на media-аккаунты GREEN Corporation.

## Условия назначения.

1. Ответственность.

2. Адекватность.

3. Возраст строго 14+.

4. Желательно знание правил на уровне A5.

5. Желание работать и развиваться в своей сфере деятельности.

6. Креативность.

**Написать заявление.**

## Discord.

Редактирование роли "Монтажёр" производится следующими командами:

```
$выдать\_монтажёра - выдаёт должность "Монтажёр".
$убрать\_монтажёра - убирает должность "Монтажёр".
$исключить\_из\_структуры\_GC @Участник - исключает из формирования GREEN Corporat
ion.

```
Steve

Steve is a contestant in RCR2. He seems to have won this season, after which he changed chars to Important Pencil for RCD.

Steve himself is the main player character in Minecraft, which doesn't do much in terms of showing what Steve acts like.

### RCR2 history

Steve placed 1st in the first challenge, and thusly became the team leader of *The’st A Team’ve.* After this, he steamrolled the rest of the competition up until the first merge, where he was put onto *Order of Harmony.* Then he went back to being OP, getting 1st in the 8th and 9th challenges, as well as challenges 11 through 15. He excused for the challenge after that, but stole 1st again in challenge 17 and accumulated the most money in the final challenge, thus gaining the RCR2 crown.
Luigi Hat

Luigi Hat was a contestant in RCD on *The Psychonauts* team.

He is the hat of Luigi, who is Mario's taller, younger brother.
The Hat itself seems to be hyperactive, and somewhat impulsive.

### RCD Challenge History

He got 2nd to last place on the first challenge, then went on to get 12/20 on the second and 7/10 on the third. He then got dead last on the 5th, got his colour in 3 guesses on the 6th, got 3rd to last place in the 7th, and 5th on the 8th. His team failed the challenge after that, causing him to be eliminated, and his team to split up.
Riverclan

Stub*This is a stub. WRITE SOME STUFF HERE FOR THE LOVE OF GOD LOOK HERES A BUTTON TO EDIT IT REAL EASY!! CLICK THIS.*

## Rank Information

### Current Medicine Cat

Puddlepoppy

Riverclan

## Location

Riverclan lives in an area where the ground sinks in with every step due to all of the water around. It borders Shadowclan and Thunderclan. The Riverclan camp in in a valley with a river running through it, though cats have been able to dig through the soft mud to create dry dens for their kits. Riverclan nests include moss and soft algae, though during winter it can get quite cold and warriors will either huddle together or sleep with their kits in the warmer nursery. The warriors den is dug under the water, and need constant upkeep in order to not flood. During the earthquakes, this den collapsed over a few cats and warriors had to disperse into other, more stable dens.

## Belief in Starclan

Riverclan is the closest to the moonstone and thus believes they are closer with Starclan than any other clan. Many cats belived that drinking from the water around their camp under the light of the moon will make their wishes come true

## Training

Riverclan cats are taught how to swim and fish from the beginning of their training as apprentices. Nearing the end of their training, they are taught how to lure things into water in order to ambush them, as well as how to work with the mud in order to fix the dens if necessary.
Правила должностей формирования GC

В данном документе описываются все должности формирования GC и принципы должностной системы. За информацией о системе должностей вашего проекта обращайтесь к поисковой строке базы знаний с запросом типа "Правила должностей <сокращённое название вашего проекта>".

1. Незнание правил не освобождает от ответственности.

2. Правила могут быть изменены. Обо всех изменениях правил сообщается в канале "общий-чат-формирования-gc" на сервере Discord.

3. Внутренние отделы GC - все отделы, не являющиеся отделами каких-либо проектов GC.

4. Формирование GC - совокупность внутренних отделов GC и руководящих должностей проекта.

5. Руководящие должности внутренних отделов и проектов GC формируют ст. состав GC.

6. Данная схема устанавливает систему должностей формирования GC.

```
[число] возле должности означает ID должности в должностной системе GC. На
должностях проектов [число] означает ID должности в должностной системе данного
проекта.

```
7. Руководящая должность проекта может назначать заместителя по доверию (без проведения собеседований и дополнительных мероприятий по контролю знаний от проекта) при условии, что данное лицо пробыло на проекте не менее 2-х месяцев.

8. После увольнения по СЖ члена комьюнити GC имеет право впоследствии восстановиться на ту же должность, подав заявление в соответствующую тему на форуме.

9. Сотруднику допускается иметь две руководящие должности во внутренних отделах GC ИЛИ в младшем составе одного отдела и в старшем другого при условии, что данному лицу не будет мешать исполнение своих обязанностей в двух формированиях одновременно.

10. Допускается возможность назначение члена комьюнити GC, не находящегося в составе внутренних отделов GC, на должности внутренних отделов GC при условии, что данное лицо подходит под условия для назначения.

```
Лицо, не состоящее в компании, при этом не должно числится в базе вышедших
сотрудников.

```
11. Статус - дополнительное звание, которое подтверждает дополнительные права/знания конкретного лица.
Glendale

Glendale is a character played by discord user . She is a competitor in Red's Camp Supreme. She originally appears in the series Centaur World.

## Appearance

Glendale is a centaur who resembles a combination of a human and a gerenuk, a type of antelope. She has a very tall, slender body with a long neck, large floppy ears, and huge eyes. She has a light brown complexion while her body from the chest down is salmon pink. She has a tufted tail and cloven hooves. She also has short, light blue hair placed to the side.
Event Control

**Event Control** - должность на проекте "GREEN Logistic". Входит в event-отдел.

## Права и обязанности.

**Особые права:** выдача мутов в голосовых каналах открытых конвоев.

**Обязанности:** проведение МП согласно правилам проведения мероприятий и правилам проведения конвоев; передача прав СПК другому сотруднику с должностью "Event Control".

## Discord.

Редактирование роли "Event Control" производится следующими командами:

```
$выдать\_eco - выдаёт должность "Event Control".
$убрать\_eco - убирает должность "Event Control".
$исключить\_из\_GL @Участник - исключает из проекта GREEN Logistic.
$исключить\_из\_ст.сост\_GL @Участник - исключает из ст. cостава GREEN Logistic.

```
H

H is a letter of the alphabet. **h** is the Team Leader of the *Fantastic Union Of Charismatic Contestants... Yeah, Outright Unbeatable* in RCD.

Don't get the two confused.

H

## Physical description

### Gender

Boy, presumably

H is not a part of the roleplay, so all personal facts about h will forever be a mystery.

### RCD History

h took first place in the first challenge. Near the start of the game, h founded his *Fantastic Union*, with Important Pencil and Dragalge as members.
Meme

**Meme** is a contestant who originated in RCR2, and also competed in RCD. He was affiliated with *F.I.R.E.* before he was eliminated.

### Abilities

Meme can shapeshift into various different forms, all of which are different memes throughout the history of the internet. His favorite form (at least in the field of pointing out where WeLFTy is) is Kirbo, who has the ability to fly and peer into others' mindspaces, and thusly, the ability to See WeLFTy. He can also turn into Henry Stickmin, and use the various tools he uses. This is all in addition to being a pokemon trainer, one of his pokemon being a Woobat.

### RCR2 History

Meme was unremarkably in the middle grounds of the leaderboards of the challenges, if he didn't outright excuse or DNP. He would've been eliminated by Challenge 11 if he hadn't used a win token. He wasted a second win token in Challenge 12, and got his third and final win token stolen by Object via Steal Token. This ultimately took him out of the running, at 5th place. Fun Fact: He is the only person to have ever saved someone from elimination(to be more specific, he has saved Zion from elimination by using his Gratitude Tokens on him).

### RCD History

Meme placed near the bottom of the leaderboard on the first challenge, and joined *F.I.R.E.* directly afterwards. In the next challenge, he placed in the middle before flooping back to the bottom again in the challenge directly afterwards. After a terrible team placement in the 4th challenge, the team was placed under all-team vote, where everyone decided to boot Meme, dissolving F.I.R.E. in the process.
Picture of Infernape

**Picture of Infernape** is a contestant of RCD who founded the Team *Fire In Rapid Exertion*. (*F.I.R.E. for short).*

It is unknown what Infernape Picture acts like, as it is unknown whether he's a part of the RP or not.

### RCD history

Picfernape landed on the bottom 10% on the first challenge, was Missing In Action on the second, and XQZ'd the third, as well as being no help on the fourth where his team was put UFE. Fortunately, Newbie Bias let him stay over his Veteran Teammate. Then he got eliminated the challenge after solely due to not being part of a bigger team.
Red's Camp Deluxe

**Red's Camp Deluxe** is the third season of RCR. It has 32 contestants (36 if you count duos & quartets as separate contestants) and is currently on-going.

This season could theoretically be called "Red's Camp Royale S3" to fit in with the other seasons, but was rebranded to Deluxe, due to having a number of new additions compared to S1 and S2. This season fuses roleplay aspects and traditional camp action into one delectable package.

The prominent new features included allowing players to buy and make use of badges(which work kinda like how they do in the old Paper Mario games), switch to any team at any time you want(just like in the Youtube show BFDIA), and of course, gain money from challenges to buy items(although that was already a feature in RCR S1 and S2).

## Cast list

Camp-wise, ShinyRedExp#7256 is the host of the show. Roleplay-wise, Boycey is the host, with Dicey, Medic Box, and Hearty, who are co-hosts to some degree.

Contestants are:

* h
* Kumatora
* MHBIAO
* Ibuki Mioda
* Kego Sakuma
* WeLFTy
* Grass Knuckles
* Meme
* Important Pencil
* Period
* Reimu
* Kass
* Lucaria
* Cloak
* Snake
* Zion
* Harpoon
* Yellowface
* TMNT
* Mario + Olivia
* Ice Cream
* Sudowoodo
* Luigi Hat
* Picture of Infernape
* Dragalge
* Hecate
* Dandelion
* Astrallus Notrum
* Slingshot
* Cappy
* Projector
* Wrench
* Lucas
* Vi
* Test Tube
* Elizabeth Afton
* Chaotic Object
Engines

Engines determine the Speed of your vessel. The maximum speed is, in engineering terms, as fast as the engines can push. Your craft gets slowed by drag. If the engine power is the same as the drag, you have reached maximum speed. If you want to know how much engine power you need to go a certain speed, you can use this approximative formula:

Front area \* Speed4.1 \* 0.0005 = Engine power

[blocks] [knots] [Horsepower]