recursal/Fanatic-Fandom huggingface dataset:
Misclap

### Description

The capital of Serraf. A port city that connects the Grimm Ocean and the South Sea. The city's flag is a gold fish on a checkered blue and white background.

The city is heavily fortified and features a lighthouse-like structure that projects light upon incoming ships.

The city is one of few that has survived sunderances and is considered one of the oldest, if not *the oldest,* cities in Arrnonland. Indeed, Misclap is built on top of an ancient dwarven city known formerly as Fisknapp, a place now largely abandoned and accessible only through the city's sewers.

#### Illithids of Misclap

The party uncovered a conspiracy in Misclap, discovering illithid activity beneath the city. When they infiltrated the Magisterium, the party discovered that the city's leader was an illithid in disguise. The party killed the illithids, possibly altering the future of the city.

### Notable Locations

* The Stone Brig - the primary prison in Misclap.
* The Violet Glove - a middle-of-the-road tavern.
* The Griffon's Oddities - a shop owned by a short male halfling named Gauward.
* The Magisterium - the seat of power in Misclap.
* Fisclappe/The Undercity - an ancient structure now filled with unknown horrors. Home to a group of kuo-toa.

### Notable Individuals/Factions

* Leadership:
	+ Lady Luriel - magistrate of Misclap.
	+ Jack the “Knave of Hearts” - ally to Luriel and a representative from the Court of Underland.
* The Crooked Men.
	+ Selman Karwise - leader of the Crooked Men in Misclap. An older shadar-kai.
	+ Derrick.

* The Rat Catchers’ Guild - a faction that deals with Misclap's rat infestation. When the party visited their headquarters, they found the building filled with rats and some adventurers controlled by an Illithid.
	+ Jack - an adventurer that the party freed from the control of an Illithid.

* The Red Hand.
	+ Matron Ziroli - a high level cleric and leader of the Red Hand in Misclap. A gnome.
	+ Sid Steelwell.
* The Woodland Watchers.
	+ Raimes (?) - an older hunter and high-level watcher.
* Hags
	+ Sister Clearwater.
	+ Auntie Greenleaf - soon to be Grandmother.
Selman Karwise

Selman Karwise as he appeared to the party.

## Description

The leader of the Crooked Men in Misclap. Karwise is an older-looking cravat-wearing shadar-kai with long hair and a distinguished air. When Ciarán spoke to him about being a shadar-kai, Karwise revealed that he experienced similar dreams to Ciarán - a problem he solves with alcohol.

### Session 11

When the party met Karwise and spoke of their travel plans, he asked them to deliver a package to a woman in Glumm for 20gp and to retrieve a pipe from Misclap's undercity, Fisclappe.

### Session 13

When the party planned to infiltrate the Magisterium, Karwise offered them some tips and asked them to retrieve a debt ledger for the Crooked Men.

However, the party later overheard that Karwise and the Crooked Men were working alongside the Magistrate and the "Knave of Hearts". Karwise ratted the party out to the Knave, telling him of the robbery that was planned. The shadar-kai also appeared to have some knowledge of the Crooked Man but refused to disclose this information to the Knave.
Delicious Fish Feast

**Delicious Fish Feast** is a ★★★ cooked type of food in *Cult of the Lamb*.

## Description

*Rich ingredients, perfectly prepared.*

Orange fish eggs accompanied by calamari rings and a fish steak form the base, with two tentacles on the side and topped with seaweed. The bowl is made out of green leaves lovingly woven together and wrapped in red cloth.

## Ingredients

* 1  Squid
* 1  Octopus
* 1  Blowfish
* 1  Swordfish

## Effects

* 25% chance of dropping valuable resources
* 30% chance of a sick follower recovering from illness
* +5 Faith

## Strategy

* It's great at getting resources when you're in a pinch, however it works best when fed to a sick follower.

* All of the ingredients can be bought from the Fisherman so if you have an excess of coin and a lack of food, you can easily make this dish.
* Gives one blue heart to the Lamb when eaten.
Charger Octopus

A Charger Octopus is an enemy that you can find in Anchordeep.

## Description

The Charger Octopus seems to be blue a octopus with two eyes with yellow sclera and plus-shaped pupils. It has two horns on top of its head and a double-cross pattern on its forehead.

## Attack Pattern

It will charge its attack for a second, telegraphed by an arrow pointing in the direction of the player. The arrow will lock for a snippet of time before charging in the direction of the arrow at a high speed. It is advised to roll to avoid the attack.
Heart of a Heretic

A heart cast in vile, impermeable, unrelenting terror.

Unholy hearts that can unlock new Crown Abilities from the Altar in your temple. Taken from the four Bishops.

### Kind

Currency

**Heart of a Heretic** is a resource in *Cult of the Lamb*, used for upgrading the Red Crown.

## Sources

* There are four upgrades and four Hearts to collect by slaying each of the four Bishops of the Old Faith.
Dropper

Droppers are **Environmental Hazards** in Cult of the Lamb. They are encountered in the Purged Dungeons of Darkwood.

## Appearance

Droppers appear as sentient gold bells with large, fleshy wooden mouths that contain rows of small teeth. They also have two pairs of red eyes, with no whites. On the sides of their head are two pairs of black horns with red spirals running through them. It also has retractable spikes whenever it is active.

## Attacks

Droppers are inactive when the Player enters a room with enemies. However, when approached, the Dropper will emit a scream before flying up into the air and follow the Player. It will occasionally slam down onto the arena in an attempt to crush them under its spikes, damaging the player on contact and creating a mini shockwave that also damages the player on contact.

## Strategies

It is possible to predict where the totem will land by watching the shadow that appears beneath them. And, similar to Leshy, the Dropper has a red target mark that will indicate when it is about to drop down. It also lets out an audio cue (scream) before it attacks. The Dropper cannot be destroyed, as it is invulnerable to all Weapons and Curse. However, it is *not* immune to the Time-Freeze Relic. Once all other enemies in the room have been taken out, the totem will fly into the air and despawn.
Daggers

Daggers are one of the weapon types found in Crusades.

## Overview

Subject to division in the community, daggers are either loved or hated for their low damage and range but incredibly high attack speed, prioritizing an aggressive rushdown style of play. While in theory daggers have a higher DPS than the sword if the player manages to land several hits, the nature of certain enemies-many being able to attack out of range of the dagger-may cut a combo short. While it is still very usable on its own, the dagger's damage will fall off towards the latter part of the game, especially on higher difficulties.

## Strong Hit

Strong hits are a mechanic added in the Relics of the Old Faith update. The dagger's strong hit, in a way, mostly makes up for its low range. A row of daggers falls from the sky in a designated area, knocking back the enemy and being able to hit any knocked back enemies thanks to this, while slightly pushing the lamb back. A godly dagger's strong hit coupled with the fleece of the berserker can kill most darkwood bosses in a single strong hit thanks to this. It has the advantage of allowing movement after the original release, while the strong hit is resolving.
Harvest Totem

**Harvest Totem** is a building in *Cult of the Lamb*.

## Description

All Farm Plots up to 3 tiles away from the Harvest Totem will grow crops 33% faster. Can be upgraded into Devotion Harvest Totem to generate Devotion.

## Strategy

While faster crop growth is a nice benefit, it also drains both types of silos that much faster. Naturally, its ideal to place them near Farming Stations, to overlap both areas of effect as much as possible.
Golden Skull Necklace

The Golden Skull Necklace is an item added with the Relics of the Old Faith update. It is similar in appearance to the Skull Necklace but differs in its ability. The Golden Skull Necklace grants a follower the immortal trait, which is a trait previously by only The One Who Waits. It is one of the possible necklace options available as a reward during the Mystic Seller's spin wheel mechanic, which occurs after being given a God Tear.
Feasting Ritual

## Overview

### Effect(s)

Throw a feast for your Followers to completely fill up Cult hunger and gain +30 faith.

## Technical

### ID

UpgradeSystem/Ritual\_Feast

**Feasting Ritual** is a ritual in *Cult of the Lamb*.

## Description

All followers gather to eat a bunch of food, fill up the cult's Hunger bar, gain +30 Faith.

## Strategy

Click here to add a strategy!

* This ritual is immensely useful when crusading in Anura and running into the scripted Famine event, when your cult is immediately placed in a state of Hunger by the Old Faith leader. Best keep it as a panic button when fighting through there.
* Less useful for long crusade runs compared to the alternative ritual, but a handy way to patch things up after returning, or after a follower quest to indoctrinate starving followers. A very easy ritual to boost faith with, as well.

## Trivia

* The food in the Feasting Ritual sometimes contains Bowl of Poop, Grassy Gruel or Deadly Dish - food which shouldn't be presented in a feast.

A bowl of poop in the feastA Grassy Gruel dishA Deadly Dish
"The Beast King"

According to Dean Marikosa, Corlos Valas, or the "Beast King" as they call themselves, was a wizard preoccupied with transmutation magic. After a spell went wrong, they were transformed into a beast-like creature.

Two years prior to the events of the campaign, Corlos stole the Looking Glass, the Rose Wand, and a Ring of Modified Polymorph from the Ersatz University.

They now reside in Glumm with their wife Belladonna, having fully embraced the moniker of the “Beast King”.
Janitor Station II

## Overview

### Description

A building that allows Followers to clean up their own mess. Followers will also clean outhouses.

### Cost

* Gold Bars 6
* Wooden Planks 5

### Unlocking requirement

Janitor Station II Divine Inspiration unlocked

## Technical

### ID

JANITOR\_STATION\_2

**Janitor Station II** is a building in *Cult of the Lamb*.

## Description

Janitor Stations allow followers to clean up their own poop and vomit. In addition, followers can clean the poop in Outhouses.

Similar to Janitor Station, followers cannot clean up any other kind of poop other than the regular poop, which must be cleaned by the Lamb themselves.
Gauntlets

Gauntlets are one of the weapon types found in Crusades.

## Overview

Gauntlets are combo-focused weapons: They deal low damage in the first two hits, but get stronger after the third hit. Their attack range can also be compared to Axes, but the exact values are still unknown

A viable strategy is to roll after the Lamb deals the third hit and quickly attack before stopping, making the Lamb use the third hit attack. This can be done as many times as one would like, but harder to pull off the more it's used. This tactic can also be used on other weapons, but the gauntlets are the one that benefit from it the most.
Glory Through Toil

**Glory Through Toil** is a ritual in *Cult of the Lamb*.

## Description

Rituals. Followers wont sleep or get exhausted in 3 days. Lose 15 Faith.

## Strategy

It's advisable to make sure the base is well set up for the continuous work before embarking on a crusade after performing this ritual. Well-stocked farming setups and a good number of Lumberyards and Stone Mines are a good method to exploit the extra productivity, while Shrines and Tabernacles would quickly reach capacity limits when there is no other work available.

Followers will still lose faith from a lack of sleeping spaces while this ritual is active, and they still get tired from Missionary tasks or after being used as demons. Sick followers can and should also still be ordered to rest even while this ritual is active.
Grassy Gruel

**Grassy Gruel** is a ☆☆★ cooked type of food in *Cult of the Lamb*.

## Description

*Better than nothing.*

It's a greyish brown mush with two blades of grass sticking out directly from said mush, while three more blades of grass rest beside it. The bowl itself is made out of grass instead of the usual leaves.

## Effects

* 25% chance of causing illness
* -5 Faith (both mitigated with the Grass Eater Trait Doctrine)

## Strategy

* With the Grass Eater Trait Doctrine, this can be the cheapest and easiest way to feed your followers.
* Note that the Grass Eater Trait only applies to followers. If the Lamb attempts to eat this it will just make them vomit and lose half a heart instead of giving a blue heart.
Basic Berry Bowl

**Basic Berry Bowl** is a ☆☆★ cooked type of food in *Cult of the Lamb*.

## Description

*Simple meal made from berries.*

It's a golden brown paste, with five berries scattered across the dish. The bowl is made out of green leaves wrapped tightly together.

## Effects

* 15% chance of the follower pooping instantly

## Strategy

* A cheap and readily available staple of early game efforts. Very easy to start farming as soon as Darkwood!
* Easily managed (and even somewhat beneficial) downside compared to other basic food.
* It's a great way of quickly getting Fertilizer.
Cult of the Lamb HQ

**Cult of the Lamb HQ** is the location in *Cult of the Lamb* where the Followers will live, work, and worship, and where the majority of gameplay outside of Crusades takes place. On the world map, it will take the name of whatever the player decided to name their cult. Ratau will guide the Lamb here after they're first resurrected and instruct them on the basics of running their cult.

The site once belonged to Ratau and his cult, but fell to ruin when he abandoned his position. When initially encountered, it's filled with rubble and trees, which are up to the Lamb and their followers to clear. After constructing the Shrine, Cooking Fire, and Temple, whatever other buildings and decorations exist are up to the player.

To the North is a hub that contains gates to the four major areas: Darkwood, Anura, Anchordeep, and Silk Cradle.
Session 01

Opening at 547/03/27 at 12:45pm in Low Marsh. Atticus Tanager, Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼, and Ciaran The Night Shepherd are in the Spotted Sphere after having spoken to Tobias Gold. Salibar has just had a vision that may help him get to the werewolf hunt in Low Marsh.

Following his vision, Salibar decided to head to the Spotted Sphere Tavern. At the same time a new adventurer, Muriel Manscotts arrived. They were both similarly propositioned by the rich gnome.

Now working together, the PC decided it was best to attempt to find the werewolf. Following the vision granted to Salibar they headed out to Mr. Grennwell's farm and its old windmill. After pretending to look into the stolen Crops to get past the suspicious Mark Bellbe, the PC's looked into the windmill and found the Werewolf.

They all fought, during which Ciaran The Night Shepherd was bittern by the beast, failing the con save and contracting Lycanthropy. At the peak moment in the fight Atticus Tanager decided to avoid shooting there werewolf and instead intimidated the creature into submission. Shifting back into human form, she reviled her name to be Layla. It was at this moment, hearing the noise, that Mr. Grennwell came to the farm attempting to keep the piece.

After much discussion, the PC decided to attempt to get Layla out of town. She had heard of a professor at the Ersatz University who had apparently worked out a cure for Lycanthropy. With a few hours until moonrise, the party headed back into town collecting the wealthy gnome, and at the same time finding out his name to be Tobias Gold. Ciaran The Night Shepherd went with Salibar To the local temple to see Mother Trice. Ciaran was healed up (and her lycanthropy cured), and Salibar took on a quest, getting a large wooden box that he knows is an artefact of religious significance. He was told in no uncertain terms not to open it.

The PC's met back at the windmill, and after some internal debate decided the best course of action was to sneak Layla out of the glade by cutting through the woodlands to get to the road. In doing so they met a pack of blink dogs, but made short work of them.

As they returned to the road away from Low Marsh, towards the Hommell Glade, they were met by Alexus Dunloss and the other members of the Red Hand. Who had somehow found out about their escape of lockdown. Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼ sided with her fellow Red Hand members, but the rest of the PC's were reluctant to hand Layla over. The two groups stood there, with only minutes until left before moonrise.
Grave

**Grave** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Body Pit. Honor the fallen with a proper headstone. Followers passing by the grave will grieve and increase Faith by +2.

Graves of Followers that have done the Funeral ritual can also hold up to 15 Devotion points instead of 10.

## Strategy

A great idea is to scatter the graves around or put them near where lots of followers go. The reason why is because a follower might bump into one and grieve, giving you 2 more faith.
Camellia

The colour of blood and deepest desire.

A delicate flower useful for its beauty and medicinal benefits.

**Camellia** is a Resource in *Cult of the Lamb*.

* Instantly heal Followers at the Healing Bay (x15) or the Healing Bay II (x10)
* Sometimes asked for by Followers.

## Sources

* Destroying camellia bushes at the Darkwood.
* Cultivated from Camellia Seeds in a Farm Plot.

## Trivia

* Camellia flowers are thought to represent adoration and devotion in plant symbolism.
* The name "Camellia" means "helper to the priest" in Latin.
Devotion

**Devotion** is a resource generated by Followers, used to gain divine inspiration and unlock additional buildings in the cult camp, as well as improve it to higher levels. Devotion is focused on the management aspect of the game and helps automate certain parts of it, such as farming.

Upon unlocking all buildings, any divine inspiration obtained will be converted into a God Tear.

Before the Relics of the Old Faith update, all devotion was converted into coins after unlocking all divine inspiration upgrades.

## Sources

* Praying followers generate devotion. Upgrade the Shrine to allow for more followers to pray and increase their capacity. The Flame Shrine upgrade also greatly increases prayer speed when provided with fuel ( Grass or  Lumber).

Minor
* Tabernacles allow for collecting devotion from cultists working in the fields without being tasked to worship.
* Grand Shelters collect devotion as followers sleep.
* Body Pits/Graves can generate devotion with Funeral ritual.
* Devotion Harvest Totem generate up to 3 devotion gradually.
* A Follower when leveled up will give 20 Devotion
* The shrine at Lonely Shack also collects up to 15 points of devotion.
* Once  Lumber is provided, the lighthouse cult at Pilgrim's Passage will also provide up to 15 points of devotion.
* Once Seeking Sozo is complete, Sozo can also colloect up to 15 points of devotion, including after he dies.
* Plimbo will provide up to 15 points of devotion after being given 4 eyes of the witness.
* You can buy devotion from Midas's Cave.
* Zealous weapons make it so that fervour acts like devotion as well.
* Finally, the bishops' statues contain devotion that can be stolen.
* Plants fertilized by Disciple Fertilizer generates passive Devotion after they are fully grown.
Hag Covens

More specifically the 333 Hag Covens of Cruthic.

## Description

The majority of hags align themselves under this banner. recognising the expertise and experience of those also trained under it. They follow the All Mother, a powerful chosen matriarch elected by the other Grandmothers. While most hags follow the rules surrounding Hag Status, only members of the Cruthic 333 are given weight in decisions made by those of higher status. It is a complex relationship, but the two represent entirely different things. One is a political alliance between hags, the other simply an academic order.

## History

### Succession Crisis

A known succession crisis occurred after the Grandmother hag Baba Yaga was expelled from the order. Baba Yaga was set to assume the title of Allmother, but the order expelled her for sharing hag secrets with the witch Morgana La’Fae. The crisis ended when the hag Nimue was exalted to the rank of Allmother.
DLC

DLC is downloadable content for Cult of the Lamb. There are currently two cosmetic DLC packs available on Steam.

### Cultist Pack

The Cultist Pack was released alongside the game and offers 5 new Follower Forms, 2 new outfits and 7 new Decorations. It costs 4.99 USD.

>
> ##### Steam Description
>
>
> "Be the envy of every cult with this exclusive Cultist Pack that includes a seven- piece decoration pack for your charming commune, as well as five exclusive Follower forms."
>
>

### Heretic Pack

The Heretic Pack was released alongside the Relic Of the Old Faith major update and it offers 5 new Follower Forms, 2 new outfits and 8 new Decorations, as well as a Cosmetic Fleece. It costs 4.99 USD.

> Steam Description
>
>
> "Show your devotion to the Old Faith with Cult of the Lamb: Heretic Pack. This cosmetic set includes new Follower forms, a set of dastardly decorations for your Cult, and Fleece of the Old Faith for the Lamb to wear. If your Cult aesthetic is (even more) blood, death, and doom, this pack is for you!
>
>
> **Cult of the Lamb: Heretic Pack includes:**
>
>
>
> * 5 brand new follower forms: Moose, Gorilla, Goldfish, Mosquito, and Opossum.
> * 8 new base decorations.
> * A heretical new Fleece for the Lamb!"
>
>
>

### Sinful Pack

The Sinful Pack was released alongside the Sins of the Flesh major update. it introduces 5 brand new Follower Forms, 6 new outfits and 6 new Decorations, as well as a Cosmetic "Fleece".It costs 4.99 USD.

> Steam Description
>
>
> "Sin to your heart’s content with Cult of the Lamb: Sinful Pack. This pack is the perfect way to indulge for those who enjoy a gluttonous aesthetic befitting kings and queens. Vanity might be a sin, but there’s nothing wrong with that!
>
>
> **Cult of the Lamb: Sinful Pack includes:**
>
>
>
> * 5 brand new Follower forms: Hammerhead, Ladybug, Tiger, Llama, Sphynx
> * 6 new Follower outfits
> * 6 new base decorations
> * A sinful new Fleece for the Lamb!"
>
>
>
Grass

## Grass

Thick and knotted, course and wild.

A simple material used as fuel.

### Kind

Food

**Grass** is a Resource in *Cult of the Lamb*.

## Uses

* Can be put into a Compost Bin to make Fertilizer.
* Can be used as fuel for the Shrine Flame.

### Meals

* Grassy Gruel ★☆☆ (x5)
* Deadly Dish ★☆☆ (x1)

### Decorations

* Flag of the Crown (x10)
* Potted Bush (x3)
* Grass Wall (x1)
* Camellia Bed (x5)
* Flower Arch (x8)
* Leafy Lantern (x4)
* Leafy Flower Sculpture (x4)
* Wreath (x4)
* Wall Flower Pot (x2)
* Leafy Lamp Post (x3)
* Weeping Shrine (x8)
* Lamb Plush Effigy (x20)
* Twitch Potted Bush (x3)
* Flower Barrow (x3)
* Hay Bale (x2)
* Hay Pile (x2)

## Sources

* Cutting various Grass patches in dungeons.
Cult of the Lamb

***Cult of the Lamb*** is an action roguelike game developed by Massive Monster and published by Devolver Digital. It was released on Steam for Microsoft Windows and on all major home consoles for $9.49 on August 11, 2022.

## Gameplay

*Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.*

* Inventory: The lamb has various items that they can hold in their inventory, including currency, food, and general items.

* The Lamb: The lamb can use various weapons,

* Cult

* Quests

## Plot

In the Lands of the Old Faith, The Lamb is chained and about to be sacrificed by the Bishops. They are suddenly transported to The One Who Waits who offers his Red Crown in exchange for the lamb creating a cult in their name. They meet Ratau, a previous vessel like the lamb, who offers their help.

## System requirements

### Microsoft Windows

##### Minimum

* Requires a 64-bit processor and operating system
* **OS**: Windows 7 or later
* **Processor**: Intel Core i3-3240 (2 \* 3400); AMD FX-4300 (4 \* 3800)
* **Memory**: 4 GB RAM
* **Graphics**: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
* **Storage**: 4 GB available space

##### Recommended

* Requires a 64-bit processor and operating system
* **OS**: Windows 10
* **Processor**: Intel Core i5-3470
* **Memory**: 8 GB RAM
* **Graphics**: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM)
* **Storage**: 4 GB available space

### MacOS

##### Minimum

* Requires a 64-bit processor and operating system
* **OS**: OS 10.11+
* **Processor**: Intel Core i5-6500 (4 \* 3200) or equivalent
* **Memory**: 4 GB RAM
* **Graphics**: AMD Radeon R9 M390 (2048 VRAM) or equivalent
* **Storage**: 2 GB available space

##### Recommended

* Requires a 64-bit processor and operating system
* **OS**: OS 10.11+
* **Processor**: Intel Core i5-7600 (4 \* 3400) or equivalent
* **Memory**: 8 GB RAM
* **Graphics**: Radeon Pro 570 (4096 VRAM) or equivalent
* **Storage**: 2 GB available space
Commandment Stone

It is used to use the Alter in your Temple to declare new Doctrines for your cult to follow.

It is made of Commandment Stone fragment, which are mostly given as rewards when Follower level up.
3 pieces make a full Commandment Stone.

## Obtaining

Obtaining a Commandment Stone fragment can be done by the following:

* Get 3 fragments in the room when Ratau guides the Lamb in the second(?) run.
* When Follower level up.
* Forneus' shop sells 1 fragment.
* [More Info Needed]
Farmer Station II

## Overview

### Description

Farmers will be able to harvest your crops and deposit them in a chest for you to collect.

### Cost

* Wooden Planks 10
* Stone Blocks 5

### Unlocking requirement

Farmer Station II Divine Inspiration unlocked

## Technical

### ID

FARM\_STATION\_II

**Farmer Station II** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Farmer Station, allow followers to harvest the crops beside watering them. The crops will be put into a chest at the Farmer Station that you can collect.

They will not harvest plants fertilized by either Glowing Fertilizer or Devoted Fertilizer however.
Fleece of the Lamb

A noble garb, fit for the leader of a Cult. Provides no bonuses.

The **Fleece of the Lamb** is the default Fleece for the Lamb. Along with the Fleece of the Heretics it provides no gameplay benefits or negatives.

## Description

A red fleece with a white stripe along the bottom. It held up by a black strap with a golden bell attached.

## Strategy

Due to not having any bonus effect, this fleece also has no downsides. This can be useful for players who may struggle with the downsides of other fleeces. Once the God of Death Fleece is unlocked, these is no benefit to use the default fleece or similar Fleece of the Heretics outside of aesthetics.
Brainwashing Ritual

**Brainwashing Ritual** is a ritual in *Cult of the Lamb*. The player receives it from the NPC Sozo.

## Description

Rituals. While brainwashed, followers' faith will be locked at full for 2 days, and increase their succcess chance in Missionary. Afterwards, followers may get sick.

Followers have 50% chance to get sick right after the ritual if you have "Prohibitionism" trait.

## Strategy

This ritual, especially when combined with the Ritual Fast, allows the player to repeatedly run crusades for an extended period of time with little consequence.
Add to this Glory Through Toil, and you essentially automate your entire cult for a couple of days.

Also, brainwashing allows player to kill anyone in the cult without faith penalty, making this a great opportunity to get rid of annoying, dissenting or old followers for duration of the ritual. It can also be used to use a lot of rituals that normally lower faith without needing to offset that penalty.

Though it must be noted that if player reached tier 4 in Sustenance and picked the Belief in Prohibition Trait, the consequences of performing the ritual may be devastating for cult's resources with almost every follower falling sick. This stops being an issue if a Forgotten Commandment Stone is used in the postgame for the rivaling Substances Encouraged trait, which negates the additional illness chance.

The illness caused by both the Prohibition trait and when the effect wears off regardless of any traits can be mitigated with the Healing Bay, though a swift return to the cult once the effect wears off is highly recommended in any case.
God Tear

The God Tear is an item added to the game by the Relics of the Old Faith update. God Tears are given to ??? in exchange for one of the following four possible rewards: a Necklace, a Forgotten Commandment Stone, a Holy Talisman fragment, or a Follower form. The reward is chosen via a spin wheel mechanic.

After unlocking all the Doctrines, Fleeces, and Follower Forms available, these will instead be replaced with the chance of earning either Meat, Wooden Planks, and Stone Blocks alongside Necklaces.

God Tears are acquired by defeating mini-bosses and bosses. They can also be acquired via Divine Inspiration once all Buildings have been unlocked or you can collect God Tear Fragments from doing Purgatory Challenge Runs. When enough God Tear Fragments have been collected you will recieve a complete God Tear.
Bat

A humble servant.

**Bats** are a commonly found enemy in the Darkwood biome.

## Appearance

Bats have bodies that feature purple and blue bush-like segments with branches forming the frames of their wings as well as the two horns on the top of their head. They have slanted, red, glowing eyes.

## Behavior

Before a Bat detects the player, it will fly around in a small area of the current room until it sees the player or is hit by a ranged attack.

When it sees the player, it will begin flying towards it, and try to perform a ramming attack once the player is in range. In practice, it is essentially a less "Tanky" version of the Chaser Worm, though much more threatening due to the increased range of the attack. Additionally, due to it's flying, it may go out of bounds if it happens to cross the edge of the current room.
Follower Meat

## Follower Meat

They gave their soul, you took their flesh.

The harvested meat of one who once followed you.

### Sell Value

 10

**Follower Meat** is a Resource in *Cult of the Lamb*.

## Uses

### Meals

* Minced Follower Meat ★☆☆ (x3)
* Deadly Dish ★☆☆ (x1)

## Sources

* Harvesting dead Followers
* Sacrifice of the Flesh
* Ascend Follower Ritual (Requires "Belief in Sacrifice" doctrine)
* Rooms where gold is replaced by meat
* Breakable items in rooms that Helob is in
	+ Helob's Firepit (100% chance)
* Breaking the Followers in Chemach's Relic room
Enemies

**Enemies** are creatures or entities with the intent of harming player's and/or impeding their progress in one way or another. Enemies can range from generic, common beings that show up often and have weak to moderately strong abilities, to bosses that present a difficult and time-consuming challenge for the player.

There are many factors that can alter how enemies behave, as well as how strong they are.

## Overview

### Health

Each enemy has a base amount of health. The amount can be changed with:

* Difficulty: Enemies's health is multiplied by ×0.5 in Easy, ×1 in Normal, ×1.25 in Hard and ×1.5 in Very Hard.
* Biome: Enemies have +0 health in Darkwood, +2 in Anura, +4 in Anchordeep and +6 in Silk Cradle.
* Bishops killed: Enemies have +4 health if the Bishop of the current biome is already defeated.
* Endless: Each loop increases enemies' hp by +5, or +10 for bosses.
* Elite: Elite enemies have their base health multiplied by ×3.

## List of enemies

### Enemy Cultists

Enemy Cultists are enemies that appear in every area. They generally appear in grey outfits with yellow accents, although some cultists have stronger red variants.

SwordsmanScythesman (Swordsman variant)Bomb ScoutGuardianRed Guardian (Guardian variant)ArcherRed Archer (Archer variant)ScampShielded Scamp (Scamp Variant)SummonerHealerUnidentified Cultist (Parry)Unidentified Cultist (Lock)
### Constructs

Constructs are enemies that can be found anywhere in The Cult of the Lamb but are not necessarily flesh and blood beings, at least in appearance.

DropperBlue God EyeRed God Eye
### Reappearing Enemies

Reappering Enemies are enemies that appear in multiple areas, but also aren't cultists.

Turret WormRadial Turret Worm
### Darkwood

Enemies that appear solely in Darkwood. They generally appear as worms with tree and bush themed designs.

BatChaser WormJumper WormBurrowing Spike WormBurrowing Spit Worm
### Anura

Enemies that appear solely in Anura. They generally appear as frogs.

HopperBurp HopperSkeletonMortar HopperBig BatFliesPoison Hopper
### Anchordeep

Enemies that appear solely in Anchordeep. They generally appear as jellyfish.

Explosive JellyfishCharger OctopusKamikaze OctopusLandmine JellyfishSpawner OctopusSpike JellyfishBurrowing OctopusTurret JellyfishTurret Cluster JellyfishJumping CrabSummoned Explosive Jellyfish
### Silk Cradle

Enemies that appear solely in Silk Cradle. They generally appear as spiders or other types of arachnid.

Red SpiderBlue SpiderPoison SpiderMillipedeScorpionEgg-Laying SpiderPoison ScorpionEgg SacBig Egg Sac
Death's Squall

A kiss from death, so cold and inviting.

A devastating melee attack that will also freeze hit enemies.

**Death's Squall** is a Slash Curse.

## Description

A slash curse that functions identically to Death's Sweep, trading most of its higher damage for the ability to freeze enemies on hit and conjuring a blue wall instead of a red one. Frozen enemies will have their movements dramatically slowed down. Holding down the right mouse button until the charge bar reaches the white mark and releasing will conjure another wall opposite of where the Lamb is aiming.
Amdusias II

Amdusias II is the first boss rematch of the Darkwood biome.

## Description

Amdusias II looks similar to his original appearance, but now looks to be moreso of a cross between a Carnivorous Worm and a Burrowing Spike Worm.

## Combat

Amdusias II is made harder then in their first appearance. They now have a new attack in which they charge all the way across the arena to the player, only stopping when a wall is hit. This new addition can be easily dodge-rolled.
Berith

* Darkwood
* Anura
* Anchordeep
* Silk Cradle

**Berith** is a resource NPC who appears in the *Sins of the Flesh* expansion of *Cult of the Lamb*. He provides the Lamb with Robes.

## Description

Upon The Lamb visiting Berith during a Crusade in any Biome, he will give one Blueprint to the player in return for 5 Gold Bars. The possible rewards are as follows:

* Evening Frock
* Genteel's Jacket

* Grass Skirt
* Merchant Shirt
* Modest Robes
* Night Shirt
* Picnic Attire
* Sensible Dress
* Scholar Shirt

## Dialogues

### First Encounter

> "Darling, you look sooooo... drab. If that's how you dress, how ugly are your Followers?
>
>
> Luckily, I sell patterns for the finest fashions! It's a family business. Except for stupid Bop...
>
>
> Don't mind me! Just thinking about how my no good brother left us all behind.
>
>
>
> Anywho, these are just the designs, darling. You'll need to craft them at the Tailor."
>
>

### Random Dialogues

> "Fine materials, quality goods, that's Berith's Boutique!"
>
> "Slay in more ways than one with Berith's Boutique!"
>
>

### Not Enough Money

> <TBA>
>
>

##### Dialogues after purchasing all outfits

> "You've got the most fashionable flock in the Lands - you're welcome!"
>
>

### After purchase

> "Aren't you a Lamb of the finest taste? A connoisseur of fashion! That's all I have for the moment. Give me some time to draw up a few new designs, and I promise you'll be the first to have them."
>
>

### After purchasing all outfits

> "You've cleaned out my shop, darling! I have nothing left. Nothing! I am out of ideas! If only Bop were still here... oh, I know he's not dead. May as well be!"
>
>

## Trivia

* Destroying the record player located next to him will cut off the background music, and it won't be restored until you leave the area. The smaller worms in pods hanging from the ceiling will stop dancing and become sad when you destroy the record player.
* Berith is named after the 28th demon of the Ars Goetia.
Clauneck

**Clauneck** is a resource NPC in *Cult of the Lamb*. He provides the Lamb with Tarot Cards.

## Description

Clauneck runs the Tarot Card shop. The shop is signified by stars hanging by an entrance to a room. He deals 2 Tarot Cards (you can only take one) and gives the option to buy another dealing for 10-40 Coins (the amount of coins differs per region, and there is a cooldown for buying dealings.)

He has a strong resemblance to and is the brother of the weaponsmith, Kudaai. He also somewhat resembles Chemach, the Relic provider, who is his sister.

## Dialogue

### First Encounter

> "*Praise the Lamb, conduit to great power, promised liberator of the One that Waits below.*
>
>
> …so the cards showed me, once. Many lifetimes ago. (Or has that yet to be?)
>
>
> I have always drawn your cards, Lamb. And yet, this is the first.
>
>
> Take these cards, and I will draw another each time we meet. When drawn by me, they will grant you power.
>
>
>
> What power? Well, that is both known and unfathomable. The cards, they shall decide."
>
>

### Before Drawing Cards

>
> * “Are we all but players in this game of chance?”
> * “Lend yourself to the draw of a card.”
> * “I can feel Fate’s hand on the cards this night.”
> * “Tell me, Lamb; do you believe in destiny immutable?”
>
>
>

### After Drawing Cards

>
> * “You cannot argue with the draw. One might as well argue with the ocean.”
> * “Your cards have been drawn. The path lays ahead.”
> * “The Fates have spoken. Who will listen?”
> * “All is as it should be, as it ever was, as it always will be.”
>
>
>

### After encountering Chemach (Relic Hint)

> "Sister Chemach's madness was foreseen in the first turn of the cards, drawn by her own kin. As I have always done.
>
>
> Is destiny the grail which must be pursued? Or the force which drives one onward?
>
>
> Come. Let us draw once more.
>
>
> *The first card, a beacon. The second, a shadow. The third, something lost, or perchance taken. Card inverted, it must be sought.*
>
>
>
> The cards speak. A relic calls. Yours to seek and to claim."
>
>

## Gallery

Clauneck saying No.Clauneck TalkingClauneck saying Yes.Clauneck (Static)
Curses

**Curses** are spells that the Lamb can cast if they have enough  **Fervour**. Only one can be equipped at a time.

## Stats

### Damage

Each curse displays the damage caused by a single attack or projectile from the curse. This damage is calculated with this formula:

D
a
m
a
g
e
×
C
u
r
s
e
D
a
m
a
g
e
M
u
l
t
i
p
l
i
e
r

{\displaystyle Damage \times CurseDamageMultiplier}

The CurseDamageMultiplier is calculated using this formula:

[Fleece Damage Multiplier] + [Trinket Damage Multiplier] + [Player Run Damage Multiplier] + [Curse Level] \* 0.16666667

In this formula, [Fleece Damage Multiplier] is the damage increase coming from either Golden Fleece or Glass Cannon Fleece; [Trinket Damage Multiplier] is the multiplier by which Tarot Cards will increase the damage; [Player Run Damage Multiplier] is a modifier based on accumulated effects in a crusade such as from the Iron Maiden, and finally [Curse Level] Is simply the level of the curse.
Deadly Dish

**Deadly Dish** is a cooked type of food in *Cult of the Lamb*.

## Description

*A truly vile concoction.*

A bright red chunk of grounded follower meat and scat. The bowl itself is made out of grass, burnt to a black crisp and falling apart at the seams.

## Ingredients

* 1  Follower Meat
* 1  Poop
* 1  Grass

## Effects

* 75% chance of the follower dying instantly.
* 100% chance of dropping valuable resources.

## Strategy

* You might be asking, *why would I need something like this*, right up until you get a dissenter and realize you don't have a Prison handy - or the requisite murder/sacrifice/ascend trifecta. Just serve them a bowl and if they don't die, serve them another. Resources are just a bonus.
* Can also be used as a method to get rid of old followers.
* Note that if the Lamb attempts to eat this they will vomit and lose a red heart.
* Essentially the Kool-Aid of Cult of the Lamb.
Farm Plot

**Farm Plot** is a building in *Cult of the Lamb*.

## Description

Farm Plots are where players can grow various plants from seeds.

Once a seed is planted, the plot must be watered.

Initially all activities related to farming must be done by the player, but through a number of other unlockable buildings more and more of them can be delegated to followers instead.

On harvest, a plot drops 3-4 crops and an 80% chance for a seed.

Plots left without a scarecrow or nearby followers may be eaten by birds, removing the crop and any introduced fertilizer.

## Fertilizers

Fertilizer can also be added once per plant, resulting in a bigger harvest (4-7 crops). There are specific fertilizers included that affects the plant growth as well:

* Glowing Fertilizer constantly attracts Fireflies during the night after its fully grown, allowing easy catching for Devotion for as long as the plant remains present.
* Golden Fertilizer generates 3-5  Gold Bars after being harvested.
* Rainbow Fertilizer instantly grow the plant to full.
* Devoted Fertilizer constantly generates Devotion after its fully grown for as long as the plant remains present.

## Strategy

* The Farm Plot is the best tool for long term food issues. However, to make it so and avoid having to deal with the tedious gathering, you need Farmer Station II, which causes followers to not just automatically water crops, but also harvest them. The ideal arrangement is with the Station at the center and two layers of farm plots around it, which results in all plots being covered by Followers assigned to gathering them. Additionally, Seed Silos, and Fertiliser Silos allow the reseeding of Farm Plots and Fertilization, respectively, provided these buildings are kept supplied by the player.
* While Scarecrows are effective in keeping away birds they require a level 2 cult to unlock. This can be worked around by putting crop tiles around a Mine, Lumber Mill, or other locations which Followers frequently spend time at.

Example decent garden plot
Devotion Harvest Totem

## Overview

### Description

Increase the growth speed of Farm Plots within range, while slowly generating Devotion

### Cost

* Gold Bars 10
* Stone Blocks 5
* Wooden Planks 5

### Unlocking requirement

Devotion Harvest Totem Divine Inspiration unlocked

## Technical

### ID

HARVEST\_TOTEM\_2

**Devotion Harvest Totem** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Harvest Totem, allowing it to generate Devotion. The Totem can store up to 3 Devotion points.

## Strategy

Very slow rate of devotion gain with a low cap makes that added benefit nearly useless for such a late unlock. It's also a pretty expensive upgrade for little, if any, additional growth speed on farm plots. Building more Harvest Totems to ensure that all existing farm plots are covered is likely to be more beneficial.
Crowns

There are various crowns in Cult of the Lamb. The most prominent ones are the five crowns of the Bishops: the Red, Green, Yellow, Blue, and Purple Crowns. These crowns act as the source of their powers and godhood. For more information on each of the Bishop's Crowns, please refer to their individual pages linked below.

## Crowns of the Bishops

Red CrownGreen CrownYellow CrownBlue CrownPurple Crown
## Other Crowns

The other crowns in the game seem to lack explicit abilities. The reasons for the presence of the other crowns appear to be varied:

* Midas' crown symbolizes his wealth and references King Midas of Greek Mythology, known for his ability to turn anything he touched into gold.
* Chemach's crown signifies her madness, hunger for power, and her near-obsession with the body parts of fallen Gods.
* Rataus' folded paper crown represents his former position as the vessel of the red crown.
* Haro's crown is the most enigmatic of the four non-bishop crowns. Its presence is unclear, but it likely relates to Haro's intimate knowledge of the game's lore.
* Ratoo's crown signifies his never-ending search for his heart and his ability to live without one.

Eldritch CrownOrigami CrownFallen CrownJeweled CrownRatoo's Crown
### Eldritch Crown

Chemach's crown seems to serve as an embodiment of her madness, hunger for power, and disturbing fixation on the remnants of fallen Gods. Adorned with tentacles that writhe from its base, and three eyes of differing sizes with analogous pupils, the crown exudes an aura of malevolence.

Chemach's crown may serve as a visual testament to her twisted nature and her intimate knowledge of the ancient gods past. Interestingly, the crowns roots reaching onto her head are similar to the way the the Purple Crown is seen to have embedded itself into Shamura's brain.

It is possible that the crown acts as a conduit or as the source of her madness and obsession, but also serves as a stark reminder of Chemach's depravity and dark pursuit of godly remains.

### Fallen Crown

Haro's crown has an eye that has an X on it, implying it is dead. This most likely embodies their mysterious, hidden nature throughout the game, giving the player bits of lore throughout crusades.

### Jeweled Crown

Midas's crown is a typical bejeweled golden crown, fitting for his greedy nature.

### Origami Crown

Ratau's Crown is a paper origami crown that bears a triangle with a line through it. His crown directly ties to his former status as a crown bearer for The One Who Waits.

### Ratoo's Crown

Ratoo's crown has a sharp, triangular shape with a heart in the center. This crown's power is likely the cause of Ratoo being able to live without a heart.

## Trivia

* The symbol on Ratau's crown is the alchemic symbol for air.
Difficulties

**Difficulty** in *Cult of the Lamb* determines a ton of variables, starting with the difficulty of Crusading and ending with how much micromanagement you have to do back at Cult HQ.

There are 4 difficulties:

* Easy: Recommended for casual players looking for a fun, accessible experience.
* Medium: Recommended for moderate players looking for a well rounded experience.
* Hard: Recommended for experienced players looking for a challenge.
* Very Hard: Recommended for players with a death wish.
Cheery Cauliflower Chowder

**Cheery Cauliflower Chowder** is a ☆★★ cooked type of food in *Cult of the Lamb*.

## Description

*Tasty veggy dish.*

It's a golden brown paste topped generously with cauliflower, with two cauliflower leaves decorating the side. The bowl is made out of green leaves lovingly woven together.

## Effects

* 25% chance of dropping valuable resources.
* 5% chance of causing illness.

## Strategy

With it's decent chance of dropping valuable resources and a 5% chance of something negative compared to the 15% chance of both the Hearty Meat Broth & the Tasty Fish Meal, it's a better gamble overall.

However, due to the chance of illness, it's good to build a Healing Bay and to have plenty of Camellias to spare just in case the worst happens.