recursal/Fanatic-Fandom huggingface dataset:
Aronasancta

**Aronasancta** is a semi-monotheistic religion that centers its beliefs around the Holy Quadruple, a singular deity encompassing four distinct personalities: The Mother, Daughter Arona, Holy Spirit, and the Mystery. At the forefront of these divine entities is Arona, revered as the daughter of the supreme deity.
General Graffsky

Official portrait

**General Graffsky Petrovich** is the ruler of the Graff Empire. A military commander turned dictator, he left an indelible mark on the world through his ruthless ambition and the creation of the oppressive Graff Empire. Despite being human, he has managed to achieve the lifespan of a demon by "consuming" the souls of the entire elf race (genociding them in the process).

## Biography

### Early life

Graffsky's disturbing journey into infamy began in his tumultuous childhood. He exhibited a penchant for cruelty from an early age, a trait that would later become a hallmark of his adult life. His descent into darkness commenced with a heinous act that shocked those who knew him—the murder of his own parents. What makes this act even more chilling is the fact that Graffsky claimed to have committed it "for fun." This early act of violence foreshadowed the horrors to come.

### Enlistment in the Military

As he grew older, Graffsky's thirst for power and dominance only intensified. His sadistic tendencies found an outlet when he made the decision to enlist in the military. This career choice offered him the opportunity to wield authority and indulge in his predilection for violence under the banner of an institution. Graffsky's service in the military provided him with valuable experience, honing his strategic acumen and instilling in him the discipline necessary for his subsequent rise to power.

### The Betrayal of Loyalty

Graffsky's ascent to power took a dark turn when he hatched a treacherous plot to usurp the throne he had once sworn to protect. With calculated precision and a lack of moral restraint, he orchestrated the murder of the king he had pledged loyalty to and subsequently seized the throne for himself. This act of betrayal shook the foundations of the kingdom, as Graffsky displayed an unapologetic hunger for power and control.

### The Graff Empire: A Reign of Terror

With the crown firmly in his grasp, Graffsky's regime was characterized by relentless oppression, brutal suppression of dissent, and an environment of fear. His empire, known as the Graff Empire, rapidly expanded its dominion. Under his rule, it grew into a formidable force on the world stage, governed by authoritarianism and characterized by unrelenting cruelty.

The Graff Empire's reign was marked by the suppression of religions, particularly the Ahadawineti faith, a monotheistic belief system revered for its emphasis on compassion, unity, and the pursuit of knowledge. Houses of worship were desecrated, religious leaders persecuted, and the faithful driven into hiding. The Ahadawineti faith's suppression served as a testament to the regime's cruelty and disregard for human rights and spiritual freedom.
Yutawari Kawashima

**Yutawari Kawashima**, formally **Yutawari de Charlmann**, is a notable citizen of the Charlmann Empire, hailing from another universe. He is the husband of Jeanette II de Charlmann.

## Biography

### Early life

Yutawari Kawashima's life began on the distant planet Earth, where he experienced a challenging and isolated existence as a social outcast. His early years were marked by adversity and the struggle to find a sense of belonging in a society that seemed to shun him. He lost both of his parents at a young age and became homeless. He was abused in the streets.

### Arrival in our universe

Yutawari's life took a dramatic turn when he was mysteriously transported to a different universe, where he found himself in the Charlmann Empire. In this unfamiliar world, he continued to live on the fringes of society as an outcast, wrestling with the challenges of adapting to a new culture and environment. Yutawari's fate took a significant turn when he crossed paths with Empress Jeanette of the Charlmann Empire. Their initial encounter was marked by fascination and mutual sympathy, as both shared experiences of hardship and adversity in their respective pasts. Empress Jeanette, who was captivated by Yutawari, extended her hand in friendship and, eventually, in love.

### Marriage

Despite Yutawari being a human in a predominantly demon society, Empress Jeanette's love for him transcended such barriers. Their shared experiences and deep connection served as the foundation for a profound and enduring love. This connection culminated in their marriage, a testament to their unshakable bond and commitment to one another. With the support and acceptance of Empress Jeanette, Yutawari gradually integrated into Charlmann society. While he remained a human in a predominantly demon world, the love and understanding between him and the Empress facilitated his acceptance and role as a respected citizen of the Charlmann Empire.
Subarashi Wiki

**Welcome to the Subarashi Wiki!**
## Important articles

PlaceholderA page about your topicPlaceholderJeanette II de CharlmannPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Unionist State

The **Unionist State** known officially as **Grand Comradarie for the Union** or **the Union** in short, was a state in the side-world. The nation's history is filled with intrigue, power struggles, and ultimately, its demise during the Anti-Unionist War.

## History

### Establishment

The Unionist State came into being when its enigmatic founder, Big Comrade, harnessed mystical powers to cast a spell over the lands of the Spacht Republic, effectively sealing them off from the rest of the world. This isolation marked the beginning of the Union's tumultuous history.

With the lands sealed off, Big Comrade wielded his magical abilities to establish a powerful army and institute a governmental structure rooted in communism. The nation's early history was marred by a series of brutal events, including genocide, which claimed the lives of approximately 90% of the population. These atrocities were carried out using horrifying methods, all in the name of a radical reset.

### Development

The Unionist StatAe also developed a formidable military force equipped with weapons of mass destruction, solidifying its dominance and capacity for control. While the elites within the nation became exceedingly wealthy, the majority of the population suffered from widespread starvation, leading to accusations of extreme corruption within the regime.

### Destruction

The Unionist State remained isolated from the rest of the world until the spell binding its borders was abruptly shattered, revealing the shocking truth about the nation's inner workings to the global community. The revelation sent shockwaves across the world, with the Unionist State's actions being interpreted as one of the most striking examples of corruption in history.

### Anti-Unionist War

In response to the horrors exposed within the Unionist State, a coalition led by the Charlmann Empire launched the Anti-Unionist War. The primary objective of this coalition was to liberate the citizens of the Union and bring an end to the oppressive regime. The struggle was characterized by fierce battles, heavy casualties, and a commitment to justice and liberation.

As the war neared its conclusion, Big Comrade, realizing that his defeat was imminent, attempted to execute a desperate, cataclysmic plan. He aimed to launch weapons of mass destruction at cities across the world, effectively "taking everyone down with him" in an act of sheer devastation.

Empress Jeanette, a key figure in the coalition and a symbol of hope for those fighting against the Unionist State, proved to be instrumental in preventing Big Comrade's catastrophic plan. She and her allies acted swiftly to intercept and thwart the impending launch of these weapons. Their resolute efforts averted a global catastrophe and saved countless lives.

During the war, all members of the Unionist State's government were executed, except for Big Comrade, whose fate remains undisclosed. The former lands of the Unionist State were subsequently divided between the Charlmann Empire and the reestablished Spacht Republic.
Anatelia de Charlmann

**Anatelia de Charlmann** (known at her time as **Anatelia d'Karlus Magina**), was the previous empress of the Charlmann Empire. Her reign defined an era of expansion, stability, and unyielding patriotism within the empire. Her strategic brilliance and unshakable resolve left an indelible mark on the empire's history.

## Biography

### Early years

Anatelia's early years were shaped by the intricate politics and responsibilities befitting her noble de Charlmann lineage. Ascending to the throne during a tumultuous period, she swiftly exhibited exceptional intelligence and charisma, earning the admiration of both nobility and commoners alike.

### Reign

Anatelia's epithet, "The Great," was earned through her remarkable efforts in expanding the empire's borders in all directions. Her strategic vision and diplomatic prowess allowed the Charlmann Empire to assert its influence over previously uncharted territories, solidifying its status as a regional power. Beyond territorial expansion, Anatelia focused on internal stability. Her reign witnessed the implementation of policies aimed at fostering unity among the diverse demon population. This emphasis on cohesion and collaboration created a strong foundation for the empire's continued prosperity.

### Graff invasion

Anatelia's commitment to the empire reached its zenith during a dire moment when external threats loomed large. Faced with the invasion that would later be known as the Graff Incursion, she exhibited unparalleled courage on the battlefield, defending her homeland with valor and tenacity. Anatelia's legacy reached its pinnacle when she made the ultimate sacrifice for her country. Engaged in the front lines, she fought to the last breath, leading by example and embodying the spirit of unwavering dedication. Her demise occurred defending the very land she had worked tirelessly to expand and stabilize. Her ultimate sacrifice defending the homeland have secured her place as one of the empire's most revered figures.
Óriások

Az óriások többnyire erdőlakó élőlények. Ahol Eternumon erdő van, ott óriások is. Ezek a hatalmas lények humanoidok és élőhelytől, illetve kifejlettségtől függően akár egy átlagember 10-50-szeresére is megnőhetnek. Az óriások alapvetően békés lények, azonban rengetegszer volt már rá példa, hogy befogták őket háborús bestiáknak.
Demir Republic

The **Demir Republic** (Demirish: Temir Uluşerqi) is a sovereign nation situated in the plains, characterized by a rich history that reflects a remarkable transition from nomadic roots to a modern state. Descendants of once barbaric steppe nomads, the populace underwent a profound cultural shift upon embracing the Ahadawineti religion, leading to the pacification of their society and the adoption of values centered on unity and progress.

## Information

### History

Founded by descendants of steppe nomads of the Temür Khaganate, the lives of the early ancestors of the Demir Republic were marked by a nomadic lifestyle. The pivotal moment in their history occurred when the nomadic population embraced the Ahadawineti religion, leading to the pacification of society and a transformative shift in cultural values. The conversion of the Demir nation happened when the Temür Khagan Temürbeg I had an extensive debate with the leaders of the Charlmann Empire and the Zaqqumid Sultanate after they fought together in the Great Liberation War. The Khagan, convinced by the Ahadawineti arguments, embraced the faith, and restructured his country into a proper kingdom rather than a nomadic state. Later, monarchy was completely abandoned under the reign of Temürbeg IV.

The values inherent in Ahadawineti, such as unity, tolerance, and progress, became guiding principles for the republic's development, steering it away from its nomadic past. Under the influence of Ahadawineti, the Demir Republic embraced a new ethos centered on unity and progress. Formerly disparate nomadic tribes united under a common banner, fostering a sense of national identity that transcended historical divisions and served as a driving force for societal progress and cooperation.

Committed to democratic principles, the Demir Republic has forged alliances with other democratic states. Actively participating in the Justice, Unity and Security Treaty (JUST), the republic aligns itself with nations that share a common dedication to justice, unity, and security on the international stage. As the Demir Republic navigates the plains of progress, it envisions a future characterized by continued collaboration, democratic governance, and a harmonious balance between historical roots and the aspirations of a modern society.
Larissa Seyden

**Larissa Seyden** is the Director-General of AWARE.

## Biography

### Childhood and Early Life

Larissa Seyden's story begins in a quaint village within the Charlmann Empire, where she was raised by devoted parents who instilled in her a sense of duty and a thirst for knowledge. From a young age, Larissa displayed a sharp intellect and a relentless determination, qualities that would define her future path. Growing up, she was captivated by the world of cryptography and the thrill of solving intricate puzzles. Her interest in codes and secrets paved the way for a precocious mastery of cryptology, setting her apart from her peers. However, it was a traumatic event during her adolescence, witnessing the horrors of a terror attack, that ignited her unwavering commitment to safeguard the empire and its citizens.

### Recruitment into AWARE

Larissa's exceptional talents and unyielding resolve caught the attention of AWARE's recruitment team. Recognizing her potential, they extended an offer to join the agency's training program. Larissa eagerly embraced the opportunity to serve her nation and protect it from the shadows, thus embarking on a journey that would forever change her life. She later met Jeanette II de Charlmann, and the two became childhood friends.

### Ascension to Director-General

Tragedy struck when the previous Director-General, Cassandra Sfix, met a heroic end in the line of duty while saving countless lives during a mission. In recognition of Larissa's exemplary service, unwavering dedication, and outstanding contributions, she was appointed as the new Director-General of AWARE. Her promotion marked a pivotal moment in the agency's history, ushering in a new era of leadership under her guidance.

### Notable missions

#### **Operation Silent Whisper**

In this covert mission, Larissa played a critical role in infiltrating a foreign espionage network that posed a significant threat to the empire. Her efforts exposed the network's key operatives, leading to their apprehension and the dismantling of their operations.

#### Operation Cryptic Guardian

As the chief cryptologist on Operation Cryptic Guardian, Larissa cracked an intricate code that revealed a hidden terror cell within the empire. Her breakthrough led to the identification and arrest of numerous individuals involved in subversive activities.

#### Promotion to Deputy Director-General

Larissa's exemplary performance in a series of high-stakes missions earned her a well-deserved promotion to Deputy Director-General, a role in which she continued to demonstrate her exceptional leadership and operational capabilities.
Zaqqumid Sultanate

The **Zaqqumid Sultanate**, known as سلطنة الزقميد (Saltanat Al-Zaqm) in the native Zaqqumid language, occupies a prominent position as one of the regional powers on the Zaqqumid Peninsula.

## Information

### Foundation and alliance

The Zaqqumid Sultanate boasts a vast territory that spans the majority of the Zaqqumid Peninsula, endowing it with significant influence in the region. While the sultanate may not ascend to the status of a global superpower due to its geographical location and resource limitations, it is recognized as a modest yet trustable ally, particularly to the Charlmann Empire. The roots of the enduring alliance between the Zaqqumid Sultanate and the Charlmann Empire can be traced back to the tumultuous period of the Great Liberation War. Saluddin I, the visionary founder of the sultanate, played a pivotal role in assisting Jeanette de Charlmann, then a prominent leader of the demon lands, in her efforts to reclaim the demon territories from the Graff Empire. This alliance marked the beginning of a lasting partnership founded on mutual trust and a shared commitment to liberty.

Though the Zaqqumid Sultanate is a human kingdom, the unique perspective of time in the demon lands has solidified their allegiance to Charlmann. The brevity of human lives in comparison to demon lifespans has led to Jeanette de Charlmann personally witnessing the reign of six sultans. The current ruler, Saluddin IV, is not just the sultan but also one of Jeanette's dearest friends. The Zaqqumid Sultanate plays a crucial role as a staunch ally of the Charlmann Empire. Their alliance is characterized by unwavering support in both diplomatic and military endeavors. Together, they stand against common adversaries, working to preserve the religious and cultural heritage of their respective lands.

### The Ahadawineti Faith

Central to the identity of the Zaqqumid Sultanate is the eastern sect of the Ahadawineti faith. This monotheistic belief system places a profound emphasis on compassion, unity, and the pursuit of knowledge. The Ahadawineti faith is practiced with unwavering devotion, and its teachings serve as a guiding light for the sultanate's citizens. Houses of worship, adorned with intricate designs and vibrant mosaics, serve as the spiritual centers where the faithful gather for prayer, reflection, and communal celebration.

### Cultural Diversity

The Zaqqumid Sultanate is renowned for its cultural diversity, stemming from its history of interactions with neighboring regions and its position as a regional power. This diversity is reflected in the arts, cuisine, and traditional attire of the sultanate's various communities. The sultanate's cities, adorned with bustling bazaars and ornate architecture, provide a rich tapestry of cultures, with influences from both within and beyond its borders.
Big Comrade

**Big Comrade** was the ruler of the Unionist State before its destruction.

## Biography

### Early years

The true identity, origins, and early life of Big Comrade have been lost to history, obscured by the shadow of his brutal reign. Little is known about his upbringing, family, or personal background, but his rise to power marked a turning point in the history of the world.

### Coming to power

Big Comrade's ascent to power began with an unprecedented act – casting a spell on the lands of the Spacht Republic. This powerful spell effectively isolated the region, cutting off all contact with the outside world and sowing the seeds of his autocratic rule. He harnessed his mystical abilities to establish an oppressive regime and an army loyal to his vision, forming the Unionist State, which was based on the principles of Communism.

### Genocide

Big Comrade's legacy is marred by the horrific genocide he orchestrated. Using brutal and inhumane methods, he exterminated a staggering 90% of the Union's population. The motives behind this unimaginable atrocity remain unclear, but it was a ruthless endeavor to establish a new order from the ashes of the old. This genocide remains one of the darkest chapters in human history, a glaring example of the depths of cruelty that power can lead to.

### Corruption

Under Big Comrade's rule, the Union's army grew to immense proportions, armed with weapons of mass destruction. The nation's elites became immensely wealthy, while the majority of the population suffered from hunger and poverty. The stark contrast between the opulence of the few and the suffering of the many is a glaring example of systemic corruption and abuse of power.

### Fall

The Union's isolation came to an end when a coalition, led by the Charlmann Empire, intervened to liberate the oppressed citizens during the Anti-Unionist War. In the aftermath of the conflict, all members of the Unionist government were executed for their crimes against humanity. However, Big Comrade's fate took a different turn, as he was spared execution and transferred to the Charlmann Empire for undisclosed reasons, leaving the world to speculate about his ultimate destiny.

Big Comrade's name is synonymous with tyranny, genocide, and abuse of power. His actions are remembered as a cautionary tale of the dangers of absolute authority and unchecked power. The former lands of the Union were divided between the Charlmann Empire and the Spacht Republic, as they sought to rebuild and heal from the scars of Big Comrade's rule.
Pixel Survival Game 2.o Wiki

**Welcome to the Pixel Survival Game 2.o Wiki!**
This is a wiki made by fans of the game Pixel Survival Game 2.o, which is created by Cowbeans.

You can download it from either Google Play, Apple App Store or HUAWEI AppGallery. This game is rated 3+, 9+, and 12+ respectively of the above platforms.

## Important articles

Main CharactersMapsMobsNPCsSilly QuestsMaterials and ResourcesEquipmentArenas and BossesEventsCombination Books and PagesEstimated Game Mechanics and MythsTips and Walk-Through
## 中文版

玩家角色地圖怪物遊戲角色傻傻任務素材和資源裝備競技場與頭目怪物活動混合秘籍和頁面預測的遊戲機制和迷思提示和攻略
We're a collaborative community website about Pixel Survival Game 2.o that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Istikhbarat

**Al-Istikhbarat** or **Istikhbarat** for short, is the intelligence agency of the Zaqqumid Sultanate. Istikhbarat is advised and assisted by AWARE, which is often considered the world's best intelligence agency.

## Information

### General information

Istikhbarat serves as the vigilant guardian of the Zaqqumid Sultanate's national security. Its primary mission is to collect, analyze, and disseminate intelligence crucial to the sultanate's safety and wellbeing. The agency operates in the shadows, with a network of skilled operatives and analysts dedicated to uncovering threats, both internal and external, that may imperil the sultanate. Istikhbarat's structure is meticulously crafted to maintain the highest levels of confidentiality and security. At its helm is the Chief of Istikhbarat, a figure of immense authority responsible for overseeing the agency's operations and ensuring that it remains aligned with the sultanate's interests.

### Cooperation with AWARE

Istikhbarat, the intelligence agency of the Zaqqumid Sultanate, and AWARE of the Charlmann Empire, while distinct entities, share a unique cooperative relationship rooted in a common commitment to national security. AWARE, under the command of Empress Jeanette II de Charlmann, operates as a prominent intelligence agency within the Charlmann Empire. Istikhbarat, on the other hand, serves the Zaqqumid Sultanate, led by Sultan Saluddin IV.

While their primary responsibilities are distinct, AWARE and Istikhbarat recognize the mutual benefits of sharing intelligence and coordinating their efforts. This collaboration includes the exchange of information related to potential threats, regional developments, and other matters of shared concern. In addition to addressing conventional security threats, AWARE and Istikhbarat share a common concern about the spread of atheism in their regions. Both organizations are committed to preserving the religious and spiritual values of their respective nations, particularly the Ahadawineti faith.
Main Characters

There are 15 main characters in the game. The table below shows the stats of all the characters.

You can change your character from the NPC Skully.

Characters which cost:

* 0 gem have grey
* 100 gems have green
* 300 gems have blue
* 800 gems have purple
* 2000 gems have orange

background in the "Character Changer" panel.

Super Boy with Best PlungerSuper Girl with Best PlungerBadmun with Giant RazorbladeCavemun with Giant HamSkull Knight with Red LightCap One with Spinning StarIronmun with V9713Da Ninja with KatanaHook with Da HookRaccoony with Banana DaggerSpi with Grab Grab!Snow Knight with VF00012Satan with Pure EvilSkelly with BonerMs Pumpkin with Pumpkin Stick
La meute de Bourrasque

## Meute de Bourrasque

 **MEUTE DE BOURRASQUE**

* **Chef** : Bourrasque (mâle brun-roux)

* **Second** : Griffe (loup gris au dos plus foncé)

* ***Sage (loup maîtrisant les plantes comme un combattant maîtrise ses griffes, il lit l'avenir dans la Lune et les étoiles)* :** Menthe (femelle gris clair)

* **Combattants *(aussi appelés chasseurs ou guerriers, ils sont chargés de la chasse et défendent aussi le territoire)*** :

Silex (chasseur gris clair)

Musaraigne (mâle brun foncé

Pin (mâle gris foncé aux pattes noires)

Roc (Vétéran gris foncé aux oreilles déchirées)

Épine (jeune mâle roux foncé)

Corbeau (loup noir)

Braise (loup noir et roux)

Soleil (mâle roux clair)

Fougère (mâle brun)

Poussière (vétéran au beau pelage gris)

Balafre (vétéran gris borne couvert de cicatrises)

Suie (loup noir au poitrail gris clair)

Fumée (loup gris et noir)

Orage (chasseur noir et blanc)

Renarde (femelle rousse au ventre blanc)

Écho (louve grise)

Onde (chasseuse noire)

Vive (femelle gris foncé)

Ombre (vétérane noire comme la nuit)

Rivière (jeune louve au pelage argenté)

Rosée (petite femelle blanche aux reflets roux)

Aube (louve roux foncé)

Cascade (louve grise)

Fleur (femelle blanche et grise)

* **Reines *(mères allaitant encore leurs petits)*** :

Écume (femelle blanche, mère de Cri, Sauvage et Gel)

Flamme (louve rousse, mère de Miel et Source)

Ambre (femelle roux clair, mère d'Espoir)

* **Novices *(loups de plus de 10 lunes, ils s'entrainent pour devenir combattants ou sage)*** :

Ciel (mâle gris pale)

Ronce (louve courte sur patte au poil brun)

Foudre (femelle blanche)

Écorce (mâle gris foncé)

* **Petits *(louveteaux âgés de moins de 10 lunes)***

Cri (mâle gris)

Sauvage (femelle brune)

Gel (loup gris sombre)

Miel (louve roux pâle)

Source (louve grise)

Espoir (louve gris pâle)

Feuille (petite grise)

Brise (louve blanche)
地圖

遊戲裏有各種地區可供解鎖。一開始可使用的只有草原和生存區。以下的地區是跟解鎖次序排序的。

草原
--

草原裏有草原1至8和高德巢穴。每次進入草原的傳送門，你也會被傳送到草原1的初始點。這個初始點的正下方（地上）必定有一個回城鎮的傳送門（下稱回城門）。至於草原2至8，回城門會隨機生成在地圖裏的某處，而回城門只有一個。

每個草原1至8的地圖裏都有一個通往更高級別地區的傳送門。此傳送門是隨機生成的，這意味着每一次你進入新的遊戲世界，此傳送門的位置都不一樣。這類傳送門通往的地區不一定是下一個級別的，而是隨機通往更高級別的。若你足夠幸運，你可以在草原1找到通往高德巢穴的傳送門，而直接跳過草原2至8。

### 地圖

草原1的地圖是只有它自己使用的。草原2、4、5和6使用相同的地圖。草原3、7、8和高德巢穴則使用另一個地圖。以下是草原的所有地圖。紅色點代表初始點，而草原1的紫色點代表固定的回城門。

草原1草原2草原3草原4草原5草原6草原7草原8高德巢穴
### 資源與怪物

下列表格顯示了你將會在草原裏遇到的資源和怪物。

註：草原2裏有不能砍的蘑菇草裝飾和不能挖的骷髏頭裝飾，這些都比能砍/挖的高一點和相反方向的。

蘑菇草蘑菇草裝飾骷髏頭骷髏頭裝飾
## 黑暗之地

黑暗之地裏有黑暗之地1至8和巨眼神巢穴。每次進入黑暗之地的傳送門，你也會被傳送到黑暗之地1的初始點。這個初始點的正下方（地上）必定有一個回城鎮的傳送門（下稱回城門）。至於黑暗之地2至8，回城門會隨機生成在地圖裏的某處，而回城門只有一個。

和草原一樣，每個黑暗之地1至8的地圖裏都有一個通往更高級別地區的傳送門。此傳送門是隨機生成的，這意味着每一次你進入新的遊戲世界，此傳送門的位置都不一樣。這類傳送門通往的地區不一定是下一個級別的，而是隨機通往更高級別的。若你足夠幸運，你可以在黑暗之地1找到通往巨眼神巢穴的傳送門，而直接跳過黑暗之地2至8。

### 地圖

黑暗之地1、4和5使用相同的地圖，黑暗之地2、6和7使用另一個地圖，黑暗之地3、8和巨眼神巢穴使用再另一個地圖。以下是的黑暗之地所有地圖。紅色點代表初始點，而黑暗之地1的紫色點代表固定的回城門。

黑暗之地1黑暗之地2黑暗之地3黑暗之地4黑暗之地5黑暗之地6黑暗之地7黑暗之地8巨眼神巢穴
### 資源與怪物

下列表格顯示了你將會在黑暗之地裏遇到的資源和怪物。

地獄
--

地獄裏有地獄1至8和火神巢穴。每次進入地獄的傳送門，你也會被傳送到黑暗之地1的初始點。和草原和黑暗之地不同，這個初始點的正下方（地上）沒有一個回城鎮的傳送門。亦和草原和黑暗之地不同，整個地獄都沒有回城門的。

和草原和黑暗之地不同，每個地獄1至8的地圖裏都有兩個通往更高級別地區的傳送門。此傳送門是隨機生成的，這意味着每一次你進入新的遊戲世界，此傳送門的位置都不一樣。這類傳送門通往的地區不一定是下一個級別的，而是隨機通往更高級別的。但是和草原和黑暗之地不同，若你足夠幸運，你最好只可以在地獄1找到通往地獄8的傳送門，而直接跳過地獄2至7。而火神巢穴的傳送門只能在地獄2至8裏面找到。

### 地圖

地獄1、4和8使用相同的地圖，地獄3、6和7使用另一個地圖，地獄2、5和火神巢穴使用再另一個地圖。以下是的地獄所有地圖，紅色點代表初始點。

地獄1地獄2地獄3地獄4地獄5地獄6地獄7地獄8火神巢穴
Poppykit

***Spoiler warning:** Plot and/or ending details follow.**"...."*
**Poppykit** is a tortoiseshell molly with hazel eyes.
**Poppykit** was born to Azaleanectar in a litter of four kits, including Poseykit, Pansykit, and Polarkit. Shortly after, her mother became mates with Magnoliagloom, bringing Iriskit into the family as well. She witnessed the badger attack on camp. A moon later, she followed Velvetkit’s plan to escape from camp along with the rest of her siblings.

## Relations

Crush: N/A

Friendships: Poseykit, Pansykit, Polarkit, Iriskit, Velvetkit

Enemies: N/A

Mentors: None

Apprentices: None

### Crush

*"...."*

...

### Friend2

*"...."*

....

## Interests

*Likes*

*Dislikes*

## Skills/Faults

*Skills*

*Faults*

## Kin

Mother: Azaleanectar

Father: Unknown

Adoptive Mother: Magnoliagloom

Sisters: Poseykit, Velvetkit, Hopekit

Brothers: Pansykit, Polarkit, Iriskit

## Links

Theme Song/Voice Claim

* ...

*End of spoiler warning*
Shellkit

***Spoiler warning:** Plot and/or ending details follow.**"...."*
**Shellkit** is a high-white silver tabby maine coon with amber eyes.
**Shellkit** was born to Cardinalfall and Molescar, she has served under Dawnstar's Reign.

## Relations

Crush: N/A

Friendships: Velvetkit

Enemies: N/A

## Interests

*Likes*

Shellkit's loves watching the apprentices train, and is incredibly pleased if they allow her to watch - or even to join in. She's also pretty dutiful, and enjoys helping the queens around camp - even if all she does is make their job harder.

*Dislikes*

Shellkit's *hates* cats that insult or taunt her or anyone she's close with. She also isn't a very big fan of staying still, as she always prefers to be on the go. She also dislikes timid cats - she sees them as "wimpy."

## Skills/Faults

*Skills*

Shellkit has a very good eye for things such as patterns, and tends to recognize them more than other cats. She also has a slightly bigger frame because of her breed, which thus leads to her being slightly stronger than her clanmates - the kits always complains that she "cheats" in games like Moss-ball because of this.

*Faults*

Shellkit's short-temper gets her into arguments easily, and her slight violence makes her feared by some of the other kits - think "school bully" type fear. Her larger frame and thick fur also makes it a bit harder to run and move as fast as her friends.

## Personality

Shellkit is easily named "rebellious," "naughty," or "a trouble-maker." by the older cats. And, despite this being true, Shellkit greatly desires to be able to become a loyal warrior. She tends to be quite violent when she's angry, often throwing tantrums - much to her mother's annoyance. She LOVES LOVES LOVES collecting shiny things and gathering them all under her nest.

## Detailed Appearance

Shellkit is a mostly white, and gray tabby long-furred she-kit. Her fur is often knotted and tangled, and she has a larger frame. She has a very feathery, thick tail. She has greenish eyes.

## Kin

Mother: Cardinallfall

Father: Molescar

## Backstory

TW for death and a lil bit of child neglect!! Shellkit was the sole survivor of a three-kit litter, and her parents, Molescar and Cardinalfall, often blamed her for the death of Dandelionkit and Pricklekit. In their grief, they would either snap or ignore Shellkit, and Shellkit picked up these behaviors from them.

## Trivia

* This is Shellkit's Text-Art!
	+ *”Just because you are different does not mean you have to be rejected - Eartha Kitt”* ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡

## Links

Theme Song/Voice Claim

* Voice Claim: Raven Queen from Ever After High
* Playlist: Spotify

*End of spoiler warning*
傻傻任務

傻傻是一個給予玩家任務的遊戲角色(NPC)。遊戲有建議新手玩家先跟著傻傻任務做。這些任務在遊戲裏本身沒有名字、所以這些名字都是玩家自設。遊戲裏的提示也是只有新手的頭5個任務才有遊戲任務提示。

每一次跟傻傻對話，傻傻也會說以下兩句的其中一句：

* "你的名字"，能帶我"任務物品"嗎？
* "你的名字"，"任務物品" 可以換成寶貝喔。。呵呵！

而頭5個任務則有遊戲任務提示加在句子末。

當你交妥"任務物品"給傻傻後，傻傻會說以下兩句的其中一句：

* 你好棒啊"你的名字"！
* 謝謝"你的名字"！

而上述"任務完成"的英文字句會在螢幕中間彈出。

## 新手上路

### 任務1－可愛的史萊姆

任務物品：6 史萊姆果凍

任務獎勵：1 斧頭

遊戲任務提示：裝備武器並殺死草原上的史萊姆。找博斯科對話開啟轉送門去！

提示：紅色史萊姆會掉史萊姆果凍。

### 任務2－砍樹時間

任務物品：6 樹液

任務獎勵：1 鎬

遊戲任務提示：在樹上使用斧頭！
提示：樹液是樹的稀有掉落。

提醒：如果砍玩草原1的所有樹還是沒有6個樹液，可以創造/加入一個新的遊戲繼續砍，因為一個遊戲世界的資源基本上是不會刷新的。

### 任務3－挖石頭

任務物品：15 石

任務獎勵：1 混合秘籍I

遊戲任務提示：在岩石上使用斧頭！

提示：岩石會掉1-3個石頭。

提醒：如果掉了稀有掉落煤的話可以留著，因為後期有用。

### 任務4－麵包前傳

任務物品：1 麵粉

任務獎勵：1 混合秘籍頁面8

遊戲任務提示：您需要使用秘籍和草原上的小麥。查看"混合密集"找到配方，然後從"混合菜單"中混合需要的物品。

提示：用斧頭砍小麥草得小麥，然後可看看混合秘籍I最尾一頁。在混合用小麥和石混合成麵粉(成功率50%)。

提醒：混合秘籍頁面8是用來完成綠先生的任務，建議留著。

### 任務5－分解好好玩

任務物品：1 變形附魔材料

任務獎勵：5 返回魔法卷

遊戲任務提示：您可以找魔法巫師幫你！

提示：將一個灰色品質的裝備，例如木甲(可參考混合秘籍I)，交給魔法巫師，然後就可以分解成1個變形附魔材料。

## 魔球災難

製作魔球對新手來說可以說是個惡夢，因為一開始是很難找到骨和藥草的。幸好我們有草原的資源分佈表，可以讓你快速找到那一個地圖有骷髏和藥草株，令魔球任務變得相對容易。

### 任務6－武器魔球

任務物品：1 武器魔球

任務獎勵：1 武器寶箱

提示1：先在草原用鎬挖骷髏和用斧頭砍藥草株來得到骨和藥草。然後使用混合秘籍I，在混合用骨和藥草混合成骨藥草(成功率60%)

提示2：使用混合秘籍I、變形附魔材料(可參考任務5－分解好好玩)、史萊姆果凍和骨藥草混合成武器魔球(成功率40%)

### 任務7－裝甲魔球

任務物品：1 裝甲魔球

任務獎勵：1 裝甲寶箱

提示：使用混合秘籍I、變形附魔材料、臭蟲和骨藥草混合成裝甲魔球(成功率40%)

### 任務8－盾牌魔球

任務物品：1 盾牌魔球

任務獎勵：1 盾牌寶箱

提示：使用混合秘籍I、變形附魔材料、樹液和骨藥草混合成裝甲魔球(成功率40%)

### 任務9－頭盔魔球

任務物品：1 頭盔魔球

任務獎勵：1 頭盔寶箱

提示：使用混合秘籍I、變形附魔材料、骨和骨藥草混合成裝甲魔球(成功率40%)

### 任務10－特殊魔球

任務物品：1 特殊魔球

任務獎勵：1 魔蛋

提示1：使用混合秘籍I、裝甲魔球、武器魔球和盾牌魔球混合成特殊魔球(成功率25%)

提示2：由於特殊魔球真的很難造出來，很多新手到這裏便放棄了。你可以向其他玩家買，因為魔法森林競技場II的雷克斯會掉。

## Boss之戰

### 任務11－高德的頭

任務物品：1 高德頭

任務獎勵：1 黑暗之地鑰匙卡

提示：高德頭是草原高德的必掉掉落物。在殺死草原高德前要確保自己的背包有空間，因為全滿的背包不會讓你拿到任何新的東西，當然包括高德頭。

### 任務12－巨眼神的肉

任務物品：1 暗肉

任務獎勵：1 地獄鑰匙卡

提示：暗肉是黑暗之地巨眼神的必掉掉落物。在殺死黑暗之地巨眼神前要確保自己的背包有空間，因為全滿的背包不會讓你拿到任何新的東西，當然包括暗肉(除非你背包裏本身有暗肉)。

## 錠、附魔材料和蟲蟲

### 任務13－石錠

任務物品：15 石碇

任務獎勵：1 寶盒鑰匙

提示：先完成綠先生的任務來解鎖爐。5個石和1個煤可燒成1個石碇，每次最都可燒10個碇。

### 任務14－銅錠

任務物品：15 銅碇

任務獎勵：1 寶盒鑰匙

提示：同上。5個銅和1個煤可燒成1個銅碇。

### 任務15－鐵錠

任務物品：15 鐵碇

任務獎勵：1 寶盒鑰匙

提示：你需要升級你的鎬至銅鎬才可以挖鐵礦，先完成西迷霧的任務來解鎖升級稿至銅稿的方法。5個鐵和1個煤可燒成1個鐵碇。

### 任務16－附魔材料

任務物品：15 附魔材料

任務獎勵：1 天皇鑰匙

提示：將一個綠色品質的裝備，例如傻傻頭盔，交給魔法巫師，然後就可以分解成1個附魔材料。(想知道更多綠色品質的裝備，可參考裝備)

### 任務17－臭蟲

任務物品：50 臭蟲

任務獎勵：1 天皇鑰匙

提示：所有用斧砍的資源(除了樹)都有機會掉臭蟲。

### 任務18－臟蟲

任務物品：50 臟蟲

任務獎勵：1 天皇鑰匙

提示：強烈建議升級你的斧至鐵斧來砍血網木(可參考黑暗之地的資源分布)來獲得臟蟲和魔法蟲。如果真的沒有足夠資源升級斧，你可以集中砍草原的蘑菇草，有低機率掉落臟蟲和魔法蟲。

### 任務19－魔法蟲

任務物品：50 魔法蟲

任務獎勵：1 天皇鑰匙

提示：同上。

## 賺廣告紅寶石

### 任務20－銀錠

任務物品：15 銀錠

任務獎勵：25 紅寶石

提示：升級你的鎬至鐵鎬來挖銀。

### 任務21－金錠

任務物品：15 金錠

任務獎勵：25 紅寶石

提示：升級你的鎬至銀鎬來挖金。

### 任務22－帽子牛牛

任務物品：1 牛牛

任務獎勵：25 紅寶石

提示：使用混合秘籍II(第二頁)、混合根、骨藥草和黏球來合成牛牛(45%成功率)。

### 任務23－暗水晶

任務物品：25 暗水晶

任務獎勵：25 紅寶石

提示：如果你有混合秘籍III，這個任務還好的(注意：地獄火神巢穴裏的火神有低機率掉混合秘籍III)。如果沒有混合秘籍III，那你只好由其他玩家買入暗水晶。雖然地獄的黑暗之靈有低機率掉暗水晶，但是不建議這樣做，因為真的要花很久。

### 任務24－死亡之戒L

任務物品：1 死亡之戒L

任務獎勵：25 紅寶石

提示：巨眼神和毒谷競技場有低機率掉死亡之戒L。你亦可以在"遊戲商店">>"紅寶石"，掃向右邊便可以找到價值250廣告紅寶石的死亡之戒L。

## 最終考驗

### 任務25－火神的火

任務物品：1 地獄火神特火

任務獎勵：1 冰谷鑰匙

提示：找一隊高手，最好是有可以直接開地獄火神巢穴的人。地獄火神特火是地獄火神的必掉掉落物。在殺死地獄火神前要確保自己的背包有空間，因為全滿的背包不會讓你拿到任何新的東西，當然包括地獄火神特火(除非你背包裏本身有地獄火神特火)。

提醒：使用冰谷鑰匙後便可以開啟地獄火神巢穴。

## 之後的對話

當你完成了所有傻傻任務後跟傻傻對話，她會說以下的其中一句：

* 5根樹枝1顆煤，啦啦啦～啦啦啦～
* Duuuuurrr...
* 您好"你的名字" ！
預測的遊戲機制和迷思

在這裏的遊戲機制絕大部分都是透過實驗和觀察而得出，官方並沒有公開確實數據。

## 遊戲冷知識

待更新。

* 角色
* 頭盔
* 裝甲
* 盾牌
* 護身符
* 戒指L
* 戒指R
* 寵物
* 武器
* 怪物

玩家最低攻擊力(>0)：

 +  +  +  +  +  +  + 的攻擊力 **+ 1**(如使用) **- 怪物防禦** (競技場/生存區)

玩家最高攻擊力(>0)：

 +  +  +  +  +  +  + 的攻擊力 **+ 武器攻擊力**(如使用) **- 怪物防禦** (競技場/生存區)

所以這位玩家對草原紅色史萊姆的最低攻擊力是 **2**；最高攻擊力是 **3**。

#### 例子2

玩家使用浣熊冒充者，穿着機械人面具、(紫品)聖誕老人裝甲(綠色)、騎士盾、骷髏頭(護身符)、護甲圈 II L和黃金戒指 II R，使用着笑劍攻擊*魔法森林競技場*的大黃蜂。

所以這位玩家對*魔法森林競技場*大黃蜂的最低攻擊力是 **16**；最高攻擊力是 **67**。

#### 例子3

玩家使用忍者，穿着地獄面具 III、血月 III、熔岩防禦者甲 III、靈魂護身符、護甲圈 IV L、翡翠戒指 III R和2021牛牛，不使用任何武器攻擊*魔法森林競技場 II*的高德。

所以這位玩家對*魔法森林競技場 II*高德的最低攻擊力是 **33**；最高攻擊力是 **33**。

#### 附加資料

* 從上述例子中我們可以看到，除了武器外所有裝備的攻擊數值都是固定。
* 計算出來的最低攻擊力和最高攻擊力之間，隨機選出一個整數，就是玩家對怪物的實際攻擊力。例如最低攻擊力是10，最高攻擊力是16。那實際攻擊力就可能是10、11、12、13、14、15和16其中一個數值。
* 攻擊力永遠大於0。例如你正在使用例子1的裝備，但是在攻擊魔法森林競技場 II的高德，即使高德的防禦是8，最低和最高攻擊力不會是-6和-5，而是1和1。
* 遊戲顯示的最高攻擊力不包含怪物防禦。

### 怪物攻擊vs玩家防禦

#### 玩家的防禦力

玩家的防禦力是所有裝備防禦力的總和，即：

角色 + 頭盔 + 裝甲 + 盾牌 + 護身符 + 戒指L + 戒指R + 寵物 + 武器

的防禦力，簡稱**PD**。

註：你可以在裝備查閱不同裝備的防禦力。

#### 怪物的攻擊力

怪物的攻擊力，簡稱**MA**。你可以在下方查閱怪物的最低攻擊力，簡稱**Min(MA)**，和最高攻擊力，簡稱**Max(MA)**。由於測量實驗須時，欠缺的資料稍後補上。

#### 怪物對玩家的傷害

首先要介紹一個函數：RANDBETWEEN(底數,頂數)（有興趣可參考RANDBETWEEN 函數）

此函數會隨機，由包括底數和頂數的中間，抽出一個整數。例：

* RANDBETWEEN(3, 10)會隨機從{3, 4, 5, 6, 7, 8, 9, 10}中抽出一個數字；
* RANDBETWEEN(2, 2)只會是2。

那麼，怪物對玩家的傷害是

* RANDBETWEEN( **Min(MA)**, **Max(MA)** ) - RANDBETWEEN( **0**, **PD** )

，**而下限是1**，即若計算得出的數字小於1，傷害仍然是1。

#### 例子1

草原的蛇攻擊着使用超級女孩和最佳柱塞的玩家。那麼

* 玩家防禦力(**PD**) = 2;
* 怪物最低攻擊力(**Min(MA)**) = 2;
* 怪物最高攻擊力(**Max(MA)**) = 3;

而怪物對玩家的傷害則有以下可能性（深色格示）：

RANDBETWEEN(**2**, **3**) - RANDBETWEEN(**0**, **2**)
 RANDBETWEEN(**2**, **3**)
 2
 3

即這玩家有

* 50%受到**1**點傷害，（6格裏面有3格是1，所以玩家受到**1**點傷害的概率是

3
6

{\displaystyle {\tfrac {3}{6}}}

=

1
2

{\displaystyle {\tfrac {1}{2}}}

= 50%）
* 33.3%受到**2**點傷害（6格裏面有2格是2，所以玩家受到**2**點傷害的概率是

2
6

{\displaystyle {\tfrac {2}{6}}}

=

1
3

{\displaystyle {\tfrac {1}{3}}}

≈ 33.3%）和
* 16.7%受到**3**點傷害。（6格裏面有1格是3，所以玩家受到**3**點傷害的概率是

1
6

{\displaystyle {\tfrac {1}{6}}}

≈ 16.7%）

#### 例子2

黑暗之地的黑暗之靈攻擊着使用超級男孩、傻傻頭盔 (藍色)、傻傻裝甲 (藍色)、傻傻盾 (藍色)和傻劍 (白色)的玩家。那麼

* 玩家防禦力(**PD**) = 6;
* 怪物最低攻擊力(**Min(MA)**) = 3;
* 怪物最高攻擊力(**Max(MA)**) = 10;

而怪物對玩家的傷害則有以下可能性（深色格示）：

RANDBETWEEN(**3**, **10**) - RANDBETWEEN(**0**, **6**)
 RANDBETWEEN(**3**, **10**)
 3
 4
 5
 6
 7
 8
 9
 10

即這玩家有

* 26.8%受到**1**點傷害，
* 10.7%受到**2**點傷害，
* 12.5%受到**3**點傷害，
* 12.5%受到**4**點傷害，
* 10.7%受到**5**點傷害，
* 8.9%受到**6**點傷害，
* 7.1%受到**7**點傷害，
* 5.4%受到**8**點傷害，
* 3.6%受到**9**點傷害和
* 1.8%受到**10**點傷害。

#### 例子3

草原的大黃蜂攻擊着使用浣熊冒充者、機械人面具 、(紫品)聖誕老人裝甲(綠色)、騎士盾、骷髏頭(護身符)、護甲圈 II L、黃金戒指 II R和笑劍的玩家。那麼

* 玩家防禦力(**PD**) = 19;
* 怪物最低攻擊力(**Min(MA)**) = 3;
* 怪物最高攻擊力(**Max(MA)**) = 10;

而怪物對玩家的傷害則有以下可能性（深色格示）：

即這玩家有

* 80%受到**1**點傷害，
* 19%受到**2至6**點傷害和
* 1%受到**7**點傷害。

#### 附加資料

* 你可以使用超級男孩和死亡項鍊做出-1防禦力。有關負數防禦力的資料將稍後更新。
* 無論你的防禦力有多高，你也有機會受到怪物的最高傷害。
JUST

**Justice, Unity and Security Treaty** or **JUST** for short, is an intergovernmental military and economic alliance between various states. The title of "Chief Overseer" of the organization is held by the leader of the Charlmann Empire. This intergovernmental alliance, founded in the aftermath of the Great Liberation War, emerged as a response to the common threat posed by the Graff Empire.

## History

Established in the wake of the Great Liberation War, JUST was conceived as an Anti-Graff alliance, emphasizing the need for collective strength to safeguard against external aggression and promote stability in the region. The organization's roots lie in the shared experiences of nations that faced the challenges posed by the Graff Empire's expansionist ambitions. JUST functions as a multifaceted alliance, incorporating both military and economic cooperation among its member states. The military collaboration is geared towards collective defense, ensuring the security and sovereignty of each member. Simultaneously, economic partnerships foster shared prosperity, emphasizing the interconnectedness of the participating nations.

In the post-Great Liberation War era, JUST has played a crucial role in rebuilding and stabilizing the region. The alliance's initiatives have extended beyond military cooperation, encompassing economic development, cultural exchange, and diplomatic endeavors to fortify the bonds between member states. JUST's primary mission is rooted in its origin as an Anti-Graff alliance. The organization remains vigilant against potential threats from the Graff Empire, working collectively to counter any attempts at aggression and to ensure the protection of member states.

## Some Members

 Demir Republic |  |  | "Progress!"
Hareflight

*"...."*
**Hareflight** is a thinly built brown tabby with green eyes, one of which is blind.
**Hareflight** was born to Bramblepool and Aurorashine with her two sisters.

## Relations

Crush: n/a

Apprentices: n/a

## Interests

*Likes*

Hunting, running, collecting flowers, frolicking.

*Dislikes*

The mornings, the cold, getting wet.

## Skills/Faults

*Skills*

Wise, stealthy, fast, quiet.

*Faults*

Push-over, naïve, easily manipulated, physically weaker.

## Personality

Hareflight is a soft-spoken, meeker molly compared to her peers. While not shy, she is more of a follower and lacks the backbone needed to stand up for what she believes in when she’s being wronged. Hareflight would rather forgo the plight of arguing and petty infighting. She’s not one to raise her voice, but she carries a fierce devotion to her family and friends, and if push came to shove, Hareflight might break out of her shell to fight for them. She’s more of a mediator, and quite level-headed which makes her an ideal peacemaker when it comes to arguments. She’s gentle and creative, using her head to solve problems instead of her claws, and has the capabilities to be both emotionally and logically intelligent.

## Detailed Appearance

Hareflight is a lithe molly with a daintier, mousey build. She has a lovely dark brown dappled tabby coat with tufted ears and a medium-furred pelt. What she lacks in muscle and size, Hareflight makes up for in speed and agility. She has bright green eyes, though her left eye is left a bit clouded due to being completely blind in that area because of the half-blindness she was born with.

## Kin

Mother: Aurorashine (deceased)

Father: Bramblepool

Sisters: Berryclaw, Panthertail

Brothers: n/a

Daughters: n/a

Sons: n/a

## Backstory

Harekit was born to Bramblepool and Aurorashine alongside her sisters; Berrykit and Pantherkit. Harekit, being the gentler and quieter of her sisters, was often left to be the mediator between them when they got into tussles, and in turn they stood up for her when she couldn’t. When she became an apprentice, Harepaw became a lot more confident in herself and in her skills, which led her to become a tracker, where they would be put to good use.

Bramblepool, her mother, unfortunately passed away by this time, and did not live to see Harepaw become Hareflight.

## Trivia

* Hareflight is half-blind, being completely blind in only one eye.

## Links

Theme Song/Voice Claim

* Autumn Blaze — MLP FILM.
Lurkingcrescent

***Spoiler warning:** Plot and/or ending details follow.**"...."*
**Lurkingcrescent** is a fluffy, black and white tom.
**Lurkingcrescent** was born to Heronsprout and Aspencrow alongside his littermate, Chanterellekit, under Valleystar’s reign.

## Interests

*Likes*

*Dislikes*

## Skills/Faults

*Skills*

*Faults*

## Links

Theme Song/Voice Claim

* ...*End of spoiler warning*
Sunsettulip

***Spoiler warning:** Plot and/or ending details follow.**"...."*
**Sunsettulip** is a dark red tabby-tortie (FTM) tom with a unique pattern of patches that take the shape of petals on his pelt, and amber eyes. He accessories with red tulips and their petals all across his pelt.
**Sunsettulip** was born to Fallenstep and Springflower alongside his brother, Sunrisesolstice.

## General Information

### Pelt Color:

Red and dark-brown tortoiseshell with a cream underbelly.

## Relations

Crush: Stagback

Friendships: TBD

Enemies: TBD

Mentor: Unknown

Apprentices: Bonepaw

## Interests

*Likes*

Sunrisesolstice, birdwatching, naps on the prairie

*Dislikes*

Being the center of attention, debates, surprises and scares

## Skills/Faults

*Skills*

Knowledgeable on prey, agile, patient, good at climbing trees

*Faults*

Thinking ahead or quick decisions; in the heat of the moment, he won’t make the best choices. This also includes freezing up under pressure. Socializing, picky eater

## Personality

Sunsettulip is shy, no way around it. He stumbles over his words and avoids any and all confrontation. He’s sensitive to insults and can shut down if he’s overwhelmed. He has a special love for nature and excitedly talks about animals when he’s given the chance. He can have outbursts on moral issues but if asked to speak up he will retreat again. He is loyal to his clan and detached all the same; he never really felt a connection to his peers. He also has a terrible sense of self-worth. Despite this, he has incredible empathy and will risk himself to save others.

## Detailed History

*Dawnstar's Reign*

**Moon 2**

## Detailed Appearance

Sunsettulip is a dark brown patch-patterned cat with long fur. His eyes are dark amber, almost red. His build is slim and slender with curves. He frequently has red tulips in his fur, enjoying the scent and look; it distracts from his actual appearance. He is slightly androgynous.

𝐏𝐄𝐋𝐓: Long-furred with a dark brown patch-like pattern

𝐁𝐔𝐈𝐋𝐃: Slender, lean and curvy

𝐄𝐘𝐄𝐒: Dark amber, almost red

𝐀𝐃𝐃𝐈𝐓𝐈𝐎𝐍𝐀𝐋 𝐀𝐂𝐂𝐄𝐒𝐒𝐎𝐑𝐈𝐄𝐒: He wears tulip flowers

## Kin

Mothers: Springflower, Fallenstep

Brother: Sunrisesoltice

## Backstory

Sunsetkit was born with Sunrisekit to Springflower and her mate, Fallenstep. The two she-cats had a surrogate but they were never mentioned nor needed. Sunsetkit’s personality already showed through his shyness. He clung to his brother whenever they played with the other kits. Throughout his apprenticeship, Sunsetpaw became more independent from Sunrisepaw but never became more social. He came out as a tom a few moons after his training began and enjoyed the surge of confidence it brought. Afterward he returned to his usual demeanor, hiding behind his mothers and brother. He was distraught after Fallenstep’s death and clung to his remaining family.

## Trivia

* He is terrified of his own death and even the thought of it may freak him out

## Links

Theme Song/Voice Claim

* Theme: Out of Touch by Daryl Hall and John Oates
* Voice Claim: Raptor Chatter on YouTube

*End of spoiler warning*
Combination Books and Pages

There are 7 Combination Books in game, many Secret Combination Pages and some Secret Pages. In order to craft (not smelt) your expected item, the order of the ingredients are important, one should follow the exact order as shown in a Combination Book/Page. Failure of craft will result in 1 Dust.

## Combination Book I

1/4

## Combination Book II

1/3

## Combination Book III

1/6

## Combination Book IV

1/8

## Combination Book V

1/7

## Combination Book S

1/8

## Combination Book R

1/41Combination Book R is unlocked by giving a Love Potion to Hojo. After unlocking, you can insert Secret Combination Page (SCP) into Combination Book R by interacting with Hojo.

Note that you **DO NOT** need Combination Book R or specific Secret Combination Page to combine the items below.

## Furnace Secrets

Secret Pages are for smelting (in Furnace). Order of Ingredients are not important here(TBC)． There are other things that can be smelted by Furnace will also be listed here.

814 Water Bucket1084 Lava Mask1085 The Pixel1086 Rainbow Fever1120 Dark Bar1121 Hel Bar1122 Evil Bar1126 Rare Enchanted Material