Strategy

We will go over some basic strategy on this page, you can find specialized techniques on these pages:

* **Moonwalking**
* **Throwables**

## Basic Strategy

Your first priority in any match is to get a weapon. If you find you have problems with that, then you should take the Wallbreaker ability, as it allows you to deal a lot of damage with your punch. If your opponent(s) already have a weapon, you should try to make sure you don't get hit by it. Moving back is an obvious answer, but it can put you against the wall. Instead, try jumping over the opponent. Other forms of escape are using the other abilities Impel or Upsurge. Also note that most guns cannot hurt you if you stand really close to the opponent, so if you can, get in there and start punching.

One-block thick walls can be shot through, because of where the bullet spawns in the gun. If you are standing right next to a two-block thick wall, you can also be shot if they are touching on the other side of that wall.

## Melee vs. Guns

**Guns** cannot hit if the opponent is too close, they have a blind spot about 1-2 blocks wide. Therefore, if you get closed in while using a gun, you should either moonwalk or drop your gun and acquire a melee weapon. If you have a minigun, you can use its recoil while moonwalking to get out of melee range.

If you find that the enemy has a melee but you have a gun, and they are close to you, there are a number of ways you can counter:

1. Use your ability: preferred abilities are impel or upsurge to get out of the situation, or to counterattack (impel, moonwalk, shoot, to get out of melee range),
2. Wall breaker is ok, if the opponent is under 50% health. You can drop the gun and use wallbreaker on them.
3. Not only guns have a blind spot but also melee. For Example, greatsword cannot hit below. If this is the issue, and space is limited so you cannot do 1. or you don't have wallbreaker equipped, you may drop your gun, pick up a throwable, throw, and quickly repeat. Throwable spam is an excellent source of dps if done correctly, and can melt your opponent before they realize it.
4. Other melee weapons, such as pitchfork or hammer, have a similar blind spot. Pitch fork can only hit directly in front, like a shotgun. Therefore, you can "break the opponents ankles" by moonwalking back and forth or changing direction abruptly while also being inside of them (same strategy works if they have guns and you have fists).

## When to drop a weapon

A common mistake among new players is to hold on to a weapon that isn't suitable for the situation, such as holding on to a Great Sword at long range, a Bazooka when the opponent is above you, or a Revolver at close range. It is often preferable to drop the weapon, as that will not only allow you to grab another weapon, but also allow you to run faster as weapons slow you down. Using abilities could improve your situation based on your weapon.

If you find yourself near enough to a weapon identical to the one you're holding, drop your current weapon and immediately pick up the new weapon. This not only refills your ammo, but it also denies anyone chasing you from picking up the weapon. (This does not apply to Throwables, as when they are dropped they persist.) If perfectly timed, you could also skip the cooldown and shoot two bullets with little time gap, catching your enemy off guard.

## Mini-map

The mini-map can play an important role in the outcome of a game. The mini-map can be used to track your and your opponents location on the entire map. This can be used to foresee what the (s) might do or where they might go, and you can act accordingly, or **prediction**.