Eclipse

The **Eclipse** is a Tier 5 Air Unit on Serpulo obtained after upgrading the Antumbra through the Tetrative Reconstructor. It fires barrages of bullets like its predecessor and gains two piercing lasers that penetrate through conventional walls. When under AI control, it prioritises destroying Reactors.

## Strategies

### **Against**

A tier 5 ground unit like the Reign is powerful and nigh-indestructible without endgame turrets. Couple that with the ability to fly and you get the Eclipse, which (when controlled by a player) has unpredictable pattern and a diverse range of attacks. The laser can easily snipe your Conveyors without insulation through the Plastanium Wall, but it will simultaneously try to shred through with flak barrages. To keep the lasers at bay for long enough, place Thorium or Surge Walls to soak up any non-laser damage. Support units should also be kept far away from the Eclipse as its flak can decimate them. For dealing damage, the Foreshadow is great for dealing consistent damage against it, especially in areas outside the reach of other turrets. Surge Alloy ammo should be used on your Swarmers and Cyclones, along with both Cryofluid and Water Tsunamis for massive amounts of damage. An Overdrive Dome is also highly recommended, as well as cooling on all turrets and mending. Due to the fact that they prioritize destroying Reactors, your defenses should also cover those areas. Alternatively, you can place some unpowered Thorium Reactors to lure them in. Purposely detonating the reactors is possible but costs a lot in terms of damage to your base and deals little to the unit. Together, they should take care of the Eclipse and its escorting ships (including the Antumbra, which can be seen in extreme and eradication-threat sectors).

### **For**

On offense, Eclipses are reasonably easy to maneuver for a tier 5 unit. They can be called to attack without retaliation from the Ripple, which is extremely dangerous when loaded with Plastanium. As it also flies over the Toxopid's artillery, it avoids the debilitating de-buff that lets the spider win most matchups and can freely attack it without any caveats. You are also free to fly past enemy walls and inflict heavy damage, as even if Force Projectors absorb the flak the lasers will still destroy conveyors, nodes, and conduits.

Defensively, due to floating above blocks the Eclipse can be more easily positioned than the Reign which lets it respond to other units very effectively. Since the flak inflicts  Blasted on units it can be combined with a Cryofluid Tsunami to further increase its damage output (with the advantage of not having to worry about supplying it with Blast Compound), and much like the lasers on a Quasar the ones on the Eclipse lack a pierce limit and can hit air units giving the Eclipse some crowd control capabilities.

## Changes

 Version 6.0, unknown builds
* AI changed. Now prioritizes attacking reactors.
* Health increased (11000 → 20000).
* Sprite changed from  to
 Version 7.0, Build 127
* Laser damage increased (90 → 100).
* Flak area damage increased (42 → 50).
 Version 7.0, Build 127.2
* Flak area bullet damage increased (50 → 60).
 Version 7.0, Build 128
 Version 7.0, Build 130
 Version 7.0, Build 131
* Speed increased (3.8 tiles/second → 4.05).
* Laser damage increased (110 → 115).
* Flak damage increased (5 → 15).
 Version 7.0, Build 136
 Version 7.0, Build 138.1
	+ Old description: "Fires two piercing lasers and a barrage of flak at all nearby enemies."
	+ New description: "Fires two piercing lasers and a barrage of flak at enemy targets."

## Trivia

* The Eclipse was previously known as the Reaper, an unobtainable boss unit that appeared in Nuclear Production Complex. Currently, the Eclipse remains in the same sector.
* The Eclipse is named after the phenomenon where the Moon obscures the light of the sun as both of their orbits become collinear to a viewer.
* Eclipse, Mace, Mono, and Oct are the only units that did not receive any overall range changes from Version 6.0 to 7.0.