recursal/Fanatic-Fandom huggingface dataset:
Krogan Vanguard

Tough biotic warrior with point-blank damage who quickly travels to enemies.

**Krogan Vanguard** is one of the character kits.

## Bio

After getting drunk and missing his Rite of Passage on Tuchanka, the shame and disappointment drove the Krogan Vanguard to join up with the Initiative. He has a few anger management issues and likes to hit things. Hard.

## Notes

The Krogan Vanguard can be purchased with the multiplayer DLC Krogan Vanguard Multiplayer Recruit Pack.
Is this a joke?

**Is this a joke?** is one of the terminal entries located on the Tempest. It is a follow-up email after Uncovering the Past if Ryder chooses to send the AI to the Nexus.

## Text

To: Ryder
From: Kesh
Uh… what did you send me? At first I thought it was a joke, but no, you sent me a hostile AI.
Ryder?!
Got her set up all cozy and tethered in SAM node—but not before she spaced a couple crates of supplies headed for Podromos and displaced the gravity in Pathfinder HQ. I didn't tell Tann or the others.
For now, this'll be our little secret.
Isharay VIII

The **Isharay VIII** is a sniper rifle.

## Description

This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.

## Blueprint

The blueprint for Isharay VIII requires the following to unlock:

* 230 Heleus RD
* Isharay VII blueprint
* Level 60

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x47
* Fluorite x90
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Isharay
* Isharay I
* Isharay II
* Isharay III
* Isharay IV
* Isharay V
* Isharay VI
* Isharay VII
* Isharay VIII
* Isharay IX
* Isharay X
KADARA (HNS) - Mining Outpost Established

**KADARA (HNS) - Mining Outpost Established** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

An Initiative outpost has been established on Kadara. Ditaeon will focus on mining the pirate planet's significant sulfur deposits to use as fertilizer on Initiative worlds. The establishment of the outpost was made possible after a fragile peace was negotiated between the human Pathfinder and exile leadership in the port.

## See also

* Terminal entries
* Heleus News Service
Incisor IV

The **Incisor IV** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x110
* Lithium x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Job for you

**Job for you** is one of the terminal entries located in Tartarus in the Kadara Slums on Kadara.

## Text

To: Reyes Vidal
From: Lachlan Faulkner
Mr. Vidal,
Word around Kadara Port is you're a man who can *acquire* and deliver items quickly and discreetly. I have need of such a man. Write me back if you're interested.
Lachlan
HyperGuardian Legs X

**HyperGuardian Legs X** is legs armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Legs X requires the following to unlock:

* 80 Milky Way RD
* HyperGuardian Legs IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x10
* Nickel x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Legs I
* HyperGuardian Legs II
* HyperGuardian Legs III
* HyperGuardian Legs IV
* HyperGuardian Legs V
* HyperGuardian Legs VI
* HyperGuardian Legs VII
* HyperGuardian Legs VIII
* HyperGuardian Legs IX
* HyperGuardian Legs X
Kett: Culture

## Codex

The kett in the Heleus Cluster appear to be a military expeditionary force. Separated from the rest of their culture, only a few conclusions can be drawn about the kett as a people.

Kett society appears to be a strongly regulated hierarchy. DNA evidence suggests genetic lineage is a factor in leadership positions. These "ancestral" kett lead the exalted, citizens who serve in the army, sciences, or industry. Unskilled labor is performed by slaves or—as analysis about their home space suggests—conquered vassal species. The kett interest in the Remnant implies a shared history, but details are scarce.

Culturally, the kett are highly ritualized and ceremonial. Intelligence reports show a powerful belief in their genetic and military superiority, and a belief that it benefits "lesser" species. Even the kett dialect spoken in Heleus, Tonaizhet, translates to "speaking correctly." Exaltation is thus not a punishment, but a means to balance a disordered galaxy by sharing the kett's genetic "perfection."
Initiative Helmet II

**Initiative Helmet II** is helmet armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Personnel equipped in these suits can enter and leave alien biomes without fear of contamination—or hostile wildlife.

## Blueprint

The blueprint for Initiative Helmet II is automatically available as soon as Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x60
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Initiative Armor
* Initiative Helmet I
* Initiative Helmet II
* Initiative Recon Helmet III
* Initiative Recon Helmet IV
* Initiative Spearpoint Helmet V
* Initiative Spearpoint Helmet VI
* Initiative Spearpoint Helmet VII
* Initiative Spearpoint Helmet VIII
* Initiative Spearpoint Helmet IX
* Initiative Spearpoint Helmet X
Initiative Chest VIII

**Initiative Spearpoint Chest VIII** is chest armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Chest VIII is automatically available as soon as Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x70
* Beryllium x280
* Fluorite x140
* Titanium x40

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Initiative Armor
* Initiative Chest I
* Initiative Chest II
* Initiative Recon Chest III
* Initiative Recon Chest IV
* Initiative Spearpoint Chest V
* Initiative Spearpoint Chest VI
* Initiative Spearpoint Chest VII
* Initiative Spearpoint Chest VIII
* Initiative Spearpoint Chest IX
* Initiative Spearpoint Chest X
Johan

**Johan** is a human character that leads a gang of cannibals in the Spirits' Ledge region on Kadara. Johan can't be spoken with
and is only encountered during combat.

## Stats

Johan is in essence a named Raider with the same combat abilities and weapons.

He is a health-only enemy.

## Missions

Johan is involved in the following mission:

* Out of the Frying Pan
Initiative Fighter Model

The **Initiative Fighter** model is only available when Ryder has access to William Spender's quarters during Nakmor Drack: Krogan Betrayal.

## Acquisition

During the course of the investigation in William Spender's apartment, Ryder can find this model. It is free for the taking, but SAM will point out that it is stolen merchandise and asks if Ryder is putting it back. There are no negative consequences for taking the model, even though Ryder's response is "finders, keepers," rather than "I'm confiscating the stolen goods."

## Notes

If you don't take the model while you are here, you will lose access to this area and the model forever.
M-37 Falcon Use

**M-37 Falcon Use** is a challenge in multiplayer. This is a minor challenge for the Assault Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the M-37 Falcon to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Incendiary Ammo

Shots burn enemies and deal large bonus damage to armor. Lasts for the next three clips of the currently equipped gun.

**Incendiary Ammo** is an ammo consumable.

## Acquisition

Incendiary Ammo can be found during gameplay at certain merchants, inside various containers, or on bodies of defeated enemies.

## Notes

Incendiary Ammo can prime enemies for a Fire Combo.

An ammunition pack is applied to the currently equipped firearm only. Switching to a different firearm using the weapon wheel will not transfer the ammunition pack.

Using an ammunition pack immediately reloads the weapon so that a full clip is ready to use.

An ammunition pack is in place for three full clips of a weapon. If the weapon runs out of ammunition before three clips have been used, the next time it is refilled it will still have the remaining clips with the ammunition pack properties.

Ammunition packs stay in place until used up. This includes fast travelling to other places on a planet or even leaving the planet for another location.

Infinite heat sink weapons still have the three clip limited use for ammunition packs. It is not possible to game the system by not fully using the 100% available. Each infinite heat sink weapon has an equivalent number of shots that once used up will return the weapon back to normal functioning.

Ammunition packs do not stack. If a different ammunition pack is used before the current ammunition pack is used up, the new ammunition pack will replace the existing one. All remaining ammunition from the the first pack will be lost.

Incendiary Ammo has a 15 second cooldown timer when used.
Lactarius assefa

These mushrooms are rich in protein and could quickly bulk out rations, but unless prepared carefully they would have a sour aftertaste.

**Lactarius assefa** is located on Havarl during Task: Cultivation.

## See also

* Amanita jatanum
* Cardacha cthonis
* Diplazium dizona
* Lagenaria lunarium
* Neolecta riftia
* Nereocystis hamonia
* Rheum taelkarum
* Ruberia majora
* Sargania fructanis
M-90 Indra Use

**M-90 Indra Use** is a challenge in multiplayer. This is a minor challenge for the Sniper Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the M-90 Indra to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Initiative Legs X

**Initiative Spearpoint Legs X** is legs armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Legs X is automatically available as soon as Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x105
* Fluorite x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Initiative Armor
* Initiative Legs I
* Initiative Legs II
* Initiative Recon Legs III
* Initiative Recon Legs IV
* Initiative Spearpoint Legs V
* Initiative Spearpoint Legs VI
* Initiative Spearpoint Legs VII
* Initiative Spearpoint Legs VIII
* Initiative Spearpoint Legs IX
* Initiative Spearpoint Legs X
HyperGuardian Helmet III

**HyperGuardian Helmet III** is helmet armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Helmet III requires the following to unlock:

* 45 Milky Way RD
* HyperGuardian Helmet II blueprint
* Level 10

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Scale Fibers x6
* Nickel x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Helmet I
* HyperGuardian Helmet II
* HyperGuardian Helmet III
* HyperGuardian Helmet IV
* HyperGuardian Helmet V
* HyperGuardian Helmet VI
* HyperGuardian Helmet VII
* HyperGuardian Helmet VIII
* HyperGuardian Helmet IX
* HyperGuardian Helmet X
HyperGuardian Legs II

**HyperGuardian Legs II** is legs armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Legs II requires the following to unlock:

* 40 Milky Way RD
* HyperGuardian Legs I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Scale Fibers x6
* Nickel x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Legs I
* HyperGuardian Legs II
* HyperGuardian Legs III
* HyperGuardian Legs IV
* HyperGuardian Legs V
* HyperGuardian Legs VI
* HyperGuardian Legs VII
* HyperGuardian Legs VIII
* HyperGuardian Legs IX
* HyperGuardian Legs X
Invasion (multiplayer)

Infects opponents with an invasive VI-controlled machine swarm that weakens defenses and spreads itself to nearby enemies.

**Invasion** is a tech skill in multiplayer.

## Challenges

Invasion is the focus of the following challenges:

* Invasion Use
* Tech Mastery - Bronze
* Tech Mastery - Silver
* Tech Mastery - Gold
* \*Daily\* - Tech Mastery
Kett Fusion Arms IV

**Kett Fusion Arms IV** is arms armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. The upgraded suit is skintight and offers total control over the user's body temperature.

## Blueprint

The blueprint for Kett Fusion Arms IV requires the following to unlock:

* 65 Heleus RD
* Kett Fusion Arms III blueprint
* Level 20

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x7
* Cadmium x30
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Arms I
* Kett Integrator Arms II
* Kett Fusion Arms III
* Kett Fusion Arms IV
* Kett Unity Arms V
* Kett Unity Arms VI
* Kett Unity Arms VII
* Kett Unity Arms VIII
* Kett Unity Arms IX
* Kett Unity Arms X
Firebase Nimbus

**Firebase Nimbus** is a multiplayer map.

## Description

Situated in a low orbit over Irivosna, this kett observatory collects data on the gas giant that could prove crucial in understanding the development of the cluster.

## Challenges

Firebase Nimbus is the focus of the following challenges:

* Firebase Nimbus: Bronze Waves
* Firebase Nimbus: Silver Waves
* Firebase Nimbus: Gold Waves
M-90 Indra II

The **M-90 Indra II** is a sniper rifle.

## Description

An automatic sniper rifle with a rapid fire-rate and a large capacity to compensate for its limited scope. The Indra was still in an early design phase when the Andromeda Initiative acquired its schematics. Initiative engineers completed the design and manufactured a number of functional prototypes.

## Blueprint

The blueprint for M-90 Indra II requires the following to unlock:

* 140 Milky Way RD
* M-90 Indra I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Graphite x110
* Cadmium x50
* Element Zero x10

This item has 3 augmentation slots available during development.

## Upgrade series

* M-90 Indra
* M-90 Indra I
* M-90 Indra II
* M-90 Indra III
* M-90 Indra IV
* M-90 Indra V
* M-90 Indra VI
* M-90 Indra VII
* M-90 Indra VIII
* M-90 Indra IX
* M-90 Indra X
Incisor X

The **Incisor X** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Lithium x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Lagenaria lunarium

A succulent segmented gourd with a high water content. The flesh surrounding the seeds could be eaten raw, or sliced and dried for storage.

**Lagenaria lunarium** is located on Elaaden during Task: Cultivation.

## See also

* Amanita jatanum
* Cardacha cthonis
* Diplazium dizona
* Lactarius assefa
* Neolecta riftia
* Nereocystis hamonia
* Rheum taelkarum
* Ruberia majora
* Sargania fructanis
M-8 Avenger VIII

The **M-8 Avenger VIII** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger VIII is automatically available when Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x150
* Cadmium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
Lanat VI

The **Lanat VI** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Blueprint

The blueprint for Lanat VI requires the following to unlock:

* 200 Heleus RD
* Lanat V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x40
* Beryllium x170
* Cadmium x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Lanat
* Lanat I
* Lanat II
* Lanat III
* Lanat IV
* Lanat V
* Lanat VI
* Lanat VII
* Lanat VIII
* Lanat IX
* Lanat X
Krogan Hammer VIII

The **Krogan Hammer VIII** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer VIII requires the following to unlock:

* 230 Milky Way RD
* Krogan Hammer VII blueprint
* Level 60

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Iron x240
* Lithium x120
* Element Zero x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
Dismantled

**Dismantled** is a heleus assignments mission. It is a collection mission acquired by approaching one of the fixed Remnant sites on Elaaden.

## Description

SAM has identified more sites where scavengers could find Remnant cores. Making the cores inert will prevent them from becoming dangerously unstable.

## Objectives

* Investigate the Remnant site
* Investigate the Remnant sites (0/2)

## Notes

The **Remnant Site** sub-mission will take place three times during this mission. This sub-mission appears when approaching a remnant site and completes after deactivating the required number of remnant cores at a site.

After two of the sites have been deactivated, at the final site, Narisse will fly in on a shuttle and take part in the battle.

## Rewards

* +73 AVP
* +5% Elaaden viability
* +2150 XP
	+ +270 XP for dismantling 1st site
	+ +270 XP for dismantling 2nd site
	+ +270 XP for dismantling 3rd site
	+ +1330 XP on completing mission
Kishock Harpoon Gun IX

The **Kishock Harpoon Gun IX** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun IX.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
Kett Fusion Arms VI

**Kett Unity Arms VI** is arms armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Arms VI requires the following to unlock:

* 75 Heleus RD
* Kett Unity Arms V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x9
* Cadmium x40
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Arms I
* Kett Integrator Arms II
* Kett Fusion Arms III
* Kett Fusion Arms IV
* Kett Unity Arms V
* Kett Unity Arms VI
* Kett Unity Arms VII
* Kett Unity Arms VIII
* Kett Unity Arms IX
* Kett Unity Arms X
Kotkoborra

Unlike the nearby world of Bleeding Ruby, Kotkoborra appears to have been in a state of ongoing volcanism for millennia. Gasses released by this activity pervade the atmosphere.

**Kotkoborra** is a planet in the Skeldah star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals Beryllium.

### Analysis

A metal ideal for lightweight construction in a variety of applications. This deposit is readily accessible.
Kishock Harpoon Use

**Kishock Harpoon Use** is a challenge in multiplayer. This is a minor challenge for the Sniper Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Kishock Harpoon Gun to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Kett Fusion Legs III

**Kett Fusion Legs III** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. The upgraded suit is skintight and offers total control over the user's body temperature.

## Blueprint

The blueprint for Kett Fusion Legs III requires the following to unlock:

* 60 Heleus RD
* Kett Integrator Legs II blueprint
* Level 10

The following resources are needed to develop this item:

* Kett Alloy x10
* Renderable Plates x6
* Cadmium x30
* Eiroch Fluid Sac x2

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
M-3 Predator VI

The **M-3 Predator VI** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator VI is automatically available when Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x140
* Nickel x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
Lost and Found: Coffee Mug

**Lost and Found: Coffee Mug** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Found a mug yesterday near the bio lab. Nice one with a magnetized base. You left it stuck sideways to a bulkhead. [Cora]
[Comments]
> That's mine. I just put it down for a sec when my hands were full. [Suvi]
>> Next time, maybe empty it first? [Cora]
Engineering

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**Engineering** is an area located on the Tempest.

## Missions

The following missions take place or are acquired in Engineering:

Priority Ops
* Hunting the Archon

Allies and Relationships
* Gil Brodie: A Game of Poker

Heleus Assignments
* Excess Baggage

Additional Tasks
* None
M-96 Mattock IX

The **M-96 Mattock IX** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock IX is automatically available when Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x155
* Fluorite x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
M-3 Predator I

The **M-3 Predator I** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Copper x80
* Nickel x40
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
L-89 Halberd Use

**L-89 Halberd Use** is a challenge in multiplayer. This is a minor challenge for the Assault Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the L-89 Halberd to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Kett Fusion Helmet IV

**Kett Fusion Helmet IV** is helmet armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. The upgraded suit is skintight and offers total control over the user's body temperature.

## Blueprint

The blueprint for Kett Fusion Helmet IV requires the following to unlock:

* 65 Heleus RD
* Kett Fusion Helmet III blueprint
* Level 20

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x7
* Cadmium x30
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Khonsu

Khonsu's oddly mildly climate—given its orbital distance—and rich resources made it a candidate for a mining outpost. However, its unexpectedly rugged terrain has tabled discussions indefinitely.

**Khonsu** is a planet in the Pytheas star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals Beryllium.

### Analysis

A metal ideal for lightweight construction in a variety of applications. This deposit is readily accessible.
Leusinia

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

## Codex

Constructed in orbit around Piares in the asari home system Parnitha, **Ark Leusinia** is named after a kingdom of wealth and learning in asari mythology. She is built to the same specifications as her sister ark Hyperion, with internal modifications to accommodate asari social preferences, and captained by Elonis Atandra.

The Andromeda Initiative was initially rejected as a human-driven boondoggle by many asari investors, and the construction of the Leusinia was met with ridicule. However, the efforts drew the attention of several Matriarchs who had assisted in previous attempts to send crewed missions to Andromeda, and their impassioned extranet addresses helped turn the tide of public opinion. At her departure ceremony, Ark Leusinia was officially blessed by the Atamna Politeia, an organization of siarist high priestesses from across the Asari Republics.

Ark Leusinia traveled to the Initiative rendezvous point in 2184, and left the Milky Way as part of the initial departure wave in 2185.

After reaching Andromeda and encountering the kett, Ark Leusinia came under attack by a group of specialized kett hunters known as the Decimation. Stolen kett navigational data allowed the ark to flee through the Scourge while evacuating as many civilians as possible, but constant harrying eventually forced the ark to go into hiding until rescue arrived.

After being escorted to safety, Ark Leusinia is now docked at the Nexus to offload he remaining colonists from stasis and undergo extensive repairs.

## Locations

* Atrium
* Deck Twelve
* Fire Control
* Hangar Control
* Living Quarters
* Observation Deck
* Tram

## Missions

Leusinia is related to the following missions:

* Cora Harper: At Duty's Edge

## NPCs

* Elonis Atandra
* Sarissa Theris
* The Valiant
* Vederia Damali

* Elonis Atandra
* Sarissa Theris
* The Valiant
* Vederia Damali

## Lore

### Datapads

* Color Fun For All Ages!
* Evacuation Orders
* Hangar Control: Maintenance Log
* Leusinia: Crew Complement
* Scratch Pad
* Status Report: Leusinia

* Color Fun For All Ages!
* Evacuation Orders
* Hangar Control: Maintenance Log
* Leusinia: Crew Complement
* Scratch Pad
* Status Report: Leusinia

### Terminal entries

* Evac
* Goodbyes!
* Re: Childcare rotation
* Re: Regrets
* Security
* What's Happening

* Evac
* Goodbyes!
* Re: Childcare rotation
* Re: Regrets
* Security
* What's Happening

## See also

* Hyperion
* Natanus
* Paarchero
L-89 Halberd I

The **L-89 Halberd I** is an assault rifle.

## Description

The sleek L-89 Halberd favors power and precision. The semi-automatic rifle was the Andromeda Initiative's attempt to make a weapon on par with the reliable M-96 Mattock that also used Initiative breakthroughs in materials science. Only a few were made, but their effectiveness in the field is unquestioned.

## Merchants

The L-89 Halberd is only available to purchase from the Arms Dealer or Relia Ythos in the Kadara Market on Kadara. There is only one tier available as the L-89 Halberd I.

## Blueprint

There are no blueprints available for the L-89 Halberd.

While this weapon can't be researched or developed, purchasing the rifle and deconstructing it will reveal what materials would have been used to create it.

The following resources are given for deconstructing this item:

* Omni-Gel Canister x4
* Iron x16
* Fluorite x8
* Element Zero x2

## Upgrade series

* L-89 Halberd
* L-89 Halberd I
M-8 Avenger VI

The **M-8 Avenger VI** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger VI is automatically available when Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x140
* Cadmium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
Lani Reed

**Lani Reed** is a human character and the Hyperion pilot. Lani is located in the Atrium on the Hyperion.

## Background

Lani is an orphan whose parents died on the Mindoir colony when it was attacked. She has no siblings and left behind only distant relatives in the Milky Way. She hopes to one day be a farmer like her parents were. She came to the Initiative because Captain Dunn asked her to be her pilot. She is a wanderer at heart.

## See also

* Bridge Log: ALARM: HOSTILE EVENT (Security breach)
* Bridge Log: ALARM: HOSTILE EVENT (Weapons fire)
* Bridge Log: ALARM: STRUCTURAL EVENT
* Bridge Log: Archive: No Event
Location of Experiment

**Location of Experiment** is one of the terminal entries located in the Haarfel region on Kadara. It is related to Mind Games.

## Text

Research Note: We've located the perfect site for experimentation on live test subjects. Kadara's "badlands" offer unsupervised access to unwitting test subjects free from any lawful or ethical constraints. We've managed to get ourselves banished to the territory and smuggled our equipment out. We've gathered test subjects from several species in a single location and will commence Phase 1 testing immediately.
Lanat VII

The **Lanat VII** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Blueprint

The blueprint for Lanat VII requires the following to unlock:

* 215 Heleus RD
* Lanat VI blueprint
* Level 50

The following resources are needed to develop this item:

* Kett Alloy x40
* Beryllium x180
* Cadmium x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Lanat
* Lanat I
* Lanat II
* Lanat III
* Lanat IV
* Lanat V
* Lanat VI
* Lanat VII
* Lanat VIII
* Lanat IX
* Lanat X
M-37 Falcon

The **M-37 Falcon** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Multiplayer Upgrades

### M-37 Falcon Concussive

Due to the mechanics of the M-37 Falcon, the Concussive variant isn't available.

## Notes

The M-37 Falcon can be purchased from the following merchants:

* Arms Merchant - Common Area, Nexus
* Boomerang - Elaaden Outpost, Elaaden

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the M-37 Falcon during development:

* Grenade Launcher
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Grenade Launcher
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the M-37 Falcon due to an automatic firing problem. *(See here for details.)*

As the M-37 Falcon already has an inherent feature that causes the projectiles to bounce before exploding, **do not** apply the Ricochet System augmentation to this weapon during development. This only wastes an augmentation slot.

The M-37 Falcon is unable to equip a receiver mod.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Rare version.

Due to the different versions of the M-37 Falcon in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The M-37 Falcon is the focus of the following challenges:

* M-37 Falcon Use
Kett Surveillance: Week 0042, Novoa Fev

**Kett Surveillance: Week 0042, Novoa Fev** is one of the terminal entries located in the Angaran Resistance Base on Voeld.

## Text

Surveillance Records
0500: Shift change.
0700: Kett leader goes to console, speaks with unknown.
0820: Kett patrol returns. Reports nothing unusual.
0910: Kaerkyn enters camp. Quickly dispatched.
1059: Kett comes close to bug location.
1100: Kett leader checks weapon.
1549: Kett leader checks weapon again.
M-96 Mattock I

The **M-96 Mattock I** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x80
* Fluorite x40
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
Lanat IV

The **Lanat IV** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Blueprint

The blueprint for Lanat IV requires the following to unlock:

* 170 Heleus RD
* Lanat III blueprint
* Level 20

The following resources are needed to develop this item:

* Kett Alloy x30
* Beryllium x140
* Cadmium x70
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Lanat
* Lanat I
* Lanat II
* Lanat III
* Lanat IV
* Lanat V
* Lanat VI
* Lanat VII
* Lanat VIII
* Lanat IX
* Lanat X
Lexi T'Perro: Bottom of a Bottle

**Lexi T'Perro: Bottom of a Bottle** is an allies and relationships mission. It is acquired by either reading an email on the Tempest or docking with the Nexus and Suvi Anwar communicates to Ryder over comms. The triggering event is progressing far enough in conversations with Lexi T'Perro which causes her to doubt herself and to seek solace on the Nexus.

## Description

When you docked at the Nexus, Dr. Lexi T'Perro stepped off the ship. Suvi isn't sure where she went.

## Notes

Crew conversation on the Tempest preceding the mission supports Lexi's concern.

## Rewards

There is no viability or XP reward for completing this mission.
Lanat V

The **Lanat V** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Blueprint

The blueprint for Lanat V requires the following to unlock:

* 185 Heleus RD
* Lanat IV blueprint
* Level 30

The following resources are needed to develop this item:

* Kett Alloy x40
* Beryllium x160
* Cadmium x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Lanat
* Lanat I
* Lanat II
* Lanat III
* Lanat IV
* Lanat V
* Lanat VI
* Lanat VII
* Lanat VIII
* Lanat IX
* Lanat X
Log: New Designs, Departures

**Log: New Designs, Departures** is one of the datapads found on Eos in Site 1.

## Text

Login: Senior Foreman Adriano Fonesca
Tried out the new pin design on the shelters today. Only time will tell if they actually hold together when the next storm rolls over. At least it should be easier to find the pieces this time?
Shorty's pitching for an evac back to the Nexus. "Too many kett, not enough water, no hope," he says. "I'd rather sell supplies and sleep on the deck than lie awake listening to the storms one more night." Can't say I disagree. Losing three of my guys to the kett made me wonder about leaving too. But I asked him what I ask myself: what's back on the Nexus for pioneers? Isn't Eos what we signed on for?
It has to be.
END LOG
Kett Surveillance: Week 0042, Novoa Bav

**Kett Surveillance: Week 0042, Novoa Bav** is one of the terminal entries located in the Angaran Resistance Base on Voeld.

## Text

Surveillance Records
0600: Group of five kett leave base to deal with roving wild wraith herd.
0710: Kett leader makes daily report to unknown superior.
0920: Glitch in feed. Unsure what's causing it.
1050: Kett leader checks weapon for fifth time today.
1530: Feed cuts out for two minutes. Reported.
1623: Kett leader delivers hour-long speech to underlings.
1700: Kett leave in the direction of Hjara. Reported. Possibly incoming attack.
Lanat II

The **Lanat II** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Blueprint

The blueprint for Lanat II requires the following to unlock:

* 140 Heleus RD
* Lanat I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x30
* Beryllium x110
* Cadmium x50
* Element Zero x10

This item has 3 augmentation slots available during development.

## Upgrade series

* Lanat
* Lanat I
* Lanat II
* Lanat III
* Lanat IV
* Lanat V
* Lanat VI
* Lanat VII
* Lanat VIII
* Lanat IX
* Lanat X