Stats

A **Stat** is any numerical value that pertains to a Coromon that determines its performance in battle. Stat is short for statistic. Each species of Coromon has it's own Base Stats. These stats increase every time a Coromon levels up or unlocks some of its potential. In battle, these stats can be temporarily lowered or raised for the duration of the battle by certain Skills.

## Base Stats

### HP

**HP**, short for **Health Points**, determine how much damage a Coromon can take before fainting. A Coromon's HP falls when being hit by a damage-dealing skill. Once a Coromon's loses all of its HP, it will faint.

### SP

**SP**, short for **Stamina Points**, determine how much stamina a Coromon can have. Each skill requires an amount of SP to use. If the Coromon does not have enough Sp, it cannot use the skill.

All usable Coromon share a base SP of 34, unless they have the trait Caffeinated which raises it to 46.

### Attack

The **Attack** stat affects the how much damage a Coromon's Physical skills deal. For more information on damage calculation, see Damage.

### Defense

The **Defense** stat affects the how much damage a Coromon receives from incoming Physical skills. For more information on damage calculation, see Damage.

### Special Attack

The **Special Attack** stat affects the how much damage a Coromon's Special skills deal. For more information on damage calculation, see Damage.

### Special Defense

The **Special Defense** stat affects the how much damage a Coromon receives from incoming Special skills. For more information on damage calculation, see Damage.

### Speed

The **Speed** stat affects the turn order that Coromon act in battle. If Coromon are using skills of the same Priority, the Coromon with the highest speed stat will go first. Otherwise, the action with more priority will act first. In the case that Coromon have the same speed stat, the turn order is random.

### Potential Value

A Coromon's **Potential Value** or **PV** for short. Determines the Potential of a Coromon, a stat that affects it's color and frequency of its potential unlocks, which can grant a flat bonus to any of the other base stats of a Coromon. For more information, see Potential.

## In-Battle Stats

### Accuracy

The **Accuracy** stat determines the probability of a Coromon's skill successfully hitting another Coromon. It is initially 100% and the accuracy is multiplied by the skill's accuracy stat. This calculation is also often affected by any evasion stat owned by the Coromon receiving the attack.

### Evasion

The **Evasion** stat determines the probability of a Coromon avoiding incoming attacks. This calculation is also affected by the accuracy of the skill used by the attacking Coromon, and any accuracy modifiers on the attacking Coromon.

### Crit Chance

The **Critical Hit Chance** or **Crit Chance** for short determines the probability of a Coromon's skills landing as Critical Hits. It is initially 6.25%. For more information, see Critical Hit.

## Stat Modifiers

During battles, a Coromon's stats can be increased or decreased through certains skills, items, or traits. These modifiers only last for the duration of battle and are also reset when a Coromon is withdrawn or uses a skill such as Factory Reset. With the exception of Crit Chance, stats can be raised or lowered by 6 stages.

## Stat Calculation

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{\displaystyle Stat = Base Value + (Lvl/99 \* Base Stat) \* Modifiers}

where

* Lvl is the Coromon's level
* Base Value varies on the Stat
	+ HP:

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	{\displaystyle 10 + Lvl}
	+ SP: 20
	+ Other Stats: 5

### Modifiers

In addition to the stat modifiers from above, these conditional modifiers may also stack.

* x1.5 if Comeback is activated