recursal/Fanatic-Fandom huggingface dataset:
Inductii Squads

**Inductii Squads** are a specialised ad hoc forces born in the wake of the dark days of the Rangdan Xenocides campaign in order to replace the devastating losses sustained during this deadly conflict. These specialised units are utilised exclusively by the Void Eagles Legion. These Astartes utilise arms and equipment that has obviously been field-modified in order to maintain an effective fighting force.

## Background

Even before the beginning of the Insurrection rumours of the Inductii surrounded the Void Eagles like a cloud. They were born during the dark days of the Rangdan Xenocides, when many noted the Void Eagles seemed far better able to sustain losses in battle than their brother legions and than their small size would suggest. At first this led many to conclude that the wide range of operations of the IVth, combined with their own lax record keeping, had hidden their true numbers from the wider Imperium and that they were far larger than any knew or could have guessed, on par with the Ist and Vth legions. However, then darker rumours began to spread, rumours of boys snatched from their parents by serfs of the IVth and turned into Astartes in less than a year, encased in a suit of power armour and thrust into a war for a cause they barely understood, watched over and with the guns of the Opsequiari to the backs of their heads.

In the decades after the Rangdan Xenocides' bloody conclusion, such rumours were suppressed and many began to regard them as just that: rumours. Limiting themselves to the bloodiest warzones, the Void Eagles were kept well away from the public eye and many forgot the rumours. However, upon the outbreak of the Insurrection, the Void Eagles were at the forefront of the defences against the Insurrectionists and the rumours returned. However, now none dared deny what was plainly true.

## Unit Composition

* **1 Inductii Sergeant**
* **9-19 Inductii**

## Wargear

* **Power Armour**
* **Chainsword/Combat Blade**
* **Bolt Pistol**
* **Frag & Krak Grenades**

### Optional Wargear

The entire unit may take the following optional weapons:

* **Melta Bombs**
* **Space Marine Shotgun**
* **Bolter**

### Optional Wargear (Inductii Sergeant Only)

* **Heavy Chainsword**
* **Combi-Bolter**

## Transport

* **Rhino Armoured Personnel Carrier** - If units 10 or fewer, the squad may take a Rhino as a dedicated transport.
Deltan Halves

While the planet is well over 6 billion years old according to Mechanicum estimations the planet was not very developed even by the time it was eventually destroyed. At some point during M30 the planet was destroyed by an unknown event that broke it apart so violently it broke into 7 large chunks. Of these chunks only several have been deemed worthy of having small mining stations due to the lack of minerals in the remnant parts, at most consisting of 300 void-grade miners and their relevant support staff cutting away at the last vestiges of a world.

The name itself comes from initial contact with the Great Crusade, who, through their shipboard augers perceived the planet to be split neatly in two due to their relative location skewing the image, and so the 'Deltan Halves' were recorded in Imperial records. No-one has since attempted to change the name, partially due to the locals adoption of the name and partially because they understand appealing to the Adpetus Administratum would take centuries to have any sort of effect.
Les Maisons

## **Les Maisons de ??? (nom de l'Empire)**

Les **maisons** de ??? (nom de l'Empire) désigne les seigneurs de ???, aussi appelés Jardiniers, ayant régné sur ??? (nom du territoire de l'Empire), leurs familles directe et leurs possessions. Chacune d'elle possède un blason, une devise, ainsi qu'un siège au Croissant, l'Assemblée où ils se réunissent en compagnie d'hommes exerçant le pouvoir à différents niveaux.

## **Idées de blasons et de devises**

Maison ??? (famille impériale) : le blason représente un ours (inventer d'autres trucs). Leur devise est "Nous fleurissons à l'ombre".
Greatstriders of Umbra

(To be added)

(To be added)

The **Greatstriders of Umbra** were a venerable and famed Imperial Army regiment, assigned to fight alongside the Fire Keepers under the command of Niklaas himself.

## Origins

Umbra was a world colonised by the Imperium two decades into the Great Crusade. A harsh and unforgiving world even when terraformed, its location nonetheless made it imperative to settle and fortify it. The result of colonisation in the long run was a hardy race who made excellent soldiers, and Niklaas singled out the Greatstriders of Umbra to form his Expeditionary Fleet.
Lasaris

Lasaris was a Forge World in the Galactic northwest, ruled over by a divergent and aggressive Mechanicum sect which served the Grave Stalkers and their allies.

## History

Lasaris was settled at an unknown time in the Age of Strife, and grew into a moderately powerful Forge World. However its ruling synod also diverged from the teachings of Mars and refused to submit to the Imperial yoke. The XVth Legion took a hand and forced the world's submission in a guileful but savage Compliance action. From that point onward, Lasaris was subservient to the Grave Stalkers, dependent on their protection to keep them from Kelbor Hal's scrutiny.

This entailed no small amount of trouble with Mars, quelled only with difficulty. Even when Lasaris declared for Icarion at the beginning of the Insurrection, their alliance with Mars was deeply uneasy. However, the outcome of the Schism of Mars weakened Kelbor Hal's authority to rein in the nonconformists, and the magos of Lasaris had little to fear from him for the time being.

In essence the Lasarine taghmata became the personal army of K'awil Pakal, developing new automata and servitor variants to serve the Primarch's will, as well as esoteric technologies to equip his Legionaries. Their Skitarii, automata and combat servitors proved an effective supplement to the limited manpower of the Grave Stalkers, though not enough to elevate them to the same strength as their more numerous cousins.
Koloss Syntheticide

The Koloss Syntheticide was a massive campaign fought by the Imperium of Man against the rapacious machine forces of the Abominable Intelligence known as Koloss. This malign consciousness ruled over a swathe of systems known as the Obzen Apparatus, slowly conquering worlds and cleansing them of all organic life until the Imperium reached its borders. This was the last campaign of the Great Crusade in which the Emperor led His armies into battle.

## Details

### Outcome

Imperial Victory

On the cusp of the new millennium, a Mechanicum Explorator fleet encountered the Obzen Apparatus, an AI system which had devoted itself to the extirpation of organic life. Expanding slowly throughout the centuries of Old Night, the ruling intelligence known as Koloss carved out a small but powerful empire for itself. When the Emperor heard of this threat He resolved to see it crushed, and the Lightning Bearers were the first Legion to heed His call.

Icarion brought the main strength of his Legion and was soon joined by the Halcyon Wardens, Shepherds of Eden and the Wardens of Light and many more auxiliary forces. What followed was a gruelling war of extermination which culminated in a ferocious battle on Stengah, where the Koloss intelligence dwelt. Throughout the campaign the Lightning Bearers' prescience was was a tremendous asset against the hive-minded agma constructs of the enemy.

On Stengah itself the Emperor was overborne and struck down by the vast war machine Koloss had housed itself within. The Master of Mankind might have fallen then but for Icarion and Alexandros, who interposed themselves and forced back the behemoth. The Emperor, now given His opening, attacked again and annihilated the Abominable Intelligence.
Eriboran

(To be added)

Observed as being a planet of roiling change as continents and mountains were still forming during the Great Crusade, **Eriboran** has calmed significantly in the millennia since it's first discovery by the Imperium. That is not to say it still isn't a place of tumultuous upheaval as mountains spew deadly toxic ash into the sky and rivers of lava cut paths between the newly cooled continental hills.

Due to it's proximity to the Minora sun it daily changes it's landscape as the sunward face reaches temperatures in excess of 450°C only to freeze the newly formed formations in place as the night side cools to -233°C. This process continues to ease as the planet's orbital path expands outward as heavier metals and materials form and it moves further away from the sun as it continues to circle the star.

Imperial surveys have indicated a wealth of minerals and materials on the surface due to the early stage of the planet's life, but also indicate there to be extensive tunnels that worm their way through bedrock, some even cut into familiar patterns. While there has been no initial mining expedition yet chartered to the planet it's considered to be a wealth of resources waiting to be tapped into.
Ashen Kingdom

The **Ashen Kingdom**, known officially as the Caryll Subsector, was a feudal interstellar empire founded and ruled directly by the Berserkers of Uran. Centred on Uran, it served entirely to provide the VII Legion with materiel and manpower. The client armies it produced were named the Shackled.

## History

The Ashen Kingdom was founded by Raktra Akarro in the early years of his command. Spreading out from Uran, it came to encompass nearly forty worlds, with close ties to the Forge World of Gulaka and its satellites. Although its planets varied drastically, in the main they were Prison Worlds, which held tens of billions of inmates and their descendants. From these the Berserkers drew not only aspirants but a great number of Army Regiments. The population were also put to the service of the magos of Gulaka, producing wargear for the Kingdom's armies.

In the subsectors around Uran, the death penalty for rioting or inveterate disobedience was replaced with transportation to the Ashen Kingdom, as it became known. Fresh blood was rapidly subsumed into the population, and the weak eradicated. No gang or clan, transplanted from elsewhere, retained its own identity for long.

## The Worlds of the Ashen Kingdom

* Uran
* Kaztoun
* Gulaka
* Thumeria
* Agnora
* Thramium
* Barro
* Bantazarr
* Tiritha
Loyalists (Five Ruins)

The **Loyalist** forces during the Five Ruins fought under the orders of the Warmaster, Alexandros, in his defence of the Imperium against the numerous threats from xenos, Separatists and Traitors.

## The Loyalists

### Head of State

The Emperor, and the Warmaster Alexandros

## **Loyalists**

### Legiones Astartes

Iron Revenants Crimson Lions

 Halcyon Wardens

Obsidian Guard Fire Keepers

 Dune Serpents

Stalking Leopards

Star Lords

### Mechanicum Forces

* Iomin
* Thecalia

### Knight Households

* House Brutii
* House Ursus
* House Sarmatis
* House Zivich
* House Franze

### Army and Militia

* Soldiers of Smoke City
* Korrikan Steam Troopers
* Tegin Redboots
* Narawhi High Riders
* Sarmant Silahdars
* Crucian Dynasts
* Jurrakan Cavaliers
* Karrytine Heavy Armour
* Borrydok Highlanders
* Voltine Hussars
* Thandrian Sons
* Meri-Kata Regiments

### Solar Auxilia Cohorts

* 52nd Cohort, the Zanskat Guard
* 80th Cohort, the Balovian Vanguard
Cass

Cass, as he was often known, was the Legion Master of the VIth when Tricendia and Daer'dd were found.
Swearing fealty to his gene-sire without hesitation, he worked closely with the Primarch to alloy the Terran Legion with Daer'dd's vision. Cass was the first Lord Chief to be named, serving as second in command to the Primarch himself on many occasions and tempering Tricendian zeal with his cool pragmatism.
At Kataii that wisdom would play a vital role in saving the Legion from outright destruction. In the ensuing daemon attack, however, Cass was struck down by a Bloodthirster and subsequently interred within a Leviathan Dreadnought.
Star Fox 64 Original Soundtrack

**Star Fox 64 Original Soundtrack** (*スターフォックス64 オリジナルサウンドトラック*) est sorti le 17 octobre 1997. Cet album contient la bande originale de *Star Fox 64*. L'album fut composé par Koji Kondo, concepteur sonore sur le jeu original, qui s'occupe des thèmes systèmes et cinématiques; et par Hajime Wakai, faisant ses premières armes pour le compte de Nintendo, qui s'occupe des thèmes liés au gameplay.

## Pistes

1. **Opening Theme** (*オープニング*)
**Composition:** Koji Kondo
2. **Title Theme** (*タイトル*)
**Composition:** Koji Kondo
3. **Select Theme** (*セレクト*)
**Composition:** Koji Kondo
4. **Map Theme** (*マップ*)
**Composition:** Koji Kondo
5. **Versus Mode Select** (*V.S.セレクト*)
**Composition:** Koji Kondo
6. **Demo 1** (*スタートデモ1*)
**Composition:** Koji Kondo
7. **Demo 2** (*スタートデモ2*)
**Composition:** Koji Kondo
8. **Training Mode** (*トレーニング*)
**Composition:** Hajime Wakai
9. **Theme from Corneria** (*コーネリア*)
**Composition:** Hajime Wakai
10. **Fichina & Sector Z** (*フィチナ＆セクターＺ*)
**Composition:** Hajime Wakai
11. **Theme from Meteo** (*メテオ*)
**Composition:** Hajime Wakai
12. **Sector Y & Solar** (*セクターＹ＆ソーラ*)
**Composition:** Hajime Wakai
13. **Theme from Katina** (*カタリナ*)
**Composition:** Hajime Wakai
14. **Theme from Aquas** (*アクアス*)
**Composition:** Hajime Wakai
15. **Theme from Sector X** (*セクターＸ*)
**Composition:** Hajime Wakai
16. **Theme from Zoness** (*ゾネス*)
**Composition:** Hajime Wakai
17. **Titania & Macbeth** (*タイタニア＆マクベス*)
**Composition:** Hajime Wakai
18. **Theme from Area 6** (*エリア6*)
**Composition:** Hajime Wakai
19. **Theme from Bolse** (*ボルス*)
**Composition:** Hajime Wakai
20. **Theme from Venom** (*ベノム*)
**Composition:** Hajime Wakai
21. **Warp** (*ワープ*)
**Composition:** Hajime Wakai
22. **I'll Go It Alone** (*決意*)
**Composition:** Hajime Wakai
23. **Underground Base** (*地下基地内*)
**Composition:** Hajime Wakai
24. **Star Wolf's Theme** (*スターウルフのテーマ*)
**Composition:** Hajime Wakai
25. **Boss Battle 1** (*ボスA*)
**Composition:** Hajime Wakai
26. **Boss Battle 2** (*ボスB*)
**Composition:** Hajime Wakai
27. **Boss Battle 3** (*ボスC*)
**Composition:** Hajime Wakai
28. **Andross Battle** (*アンドルフ*)
**Composition:** Hajime Wakai
29. **Final Battle** (*最終決戦*)
**Composition:** Hajime Wakai
30. **Versus Mode** (*対戦*)
**Composition:** Hajime Wakai
31. **Versus Climax** (*対戦（1対1）*)
**Composition:** Hajime Wakai
32. **Bill's Theme** (*ビルのテーマ*)
**Composition:** Koji Kondo
33. **Katt's Theme** (*キャットのテーマ*)
**Composition:** Koji Kondo
34. **Mission Complete** (*作戦完了*)
**Composition:** Koji Kondo
35. **Mission Failed** (*作戦失敗*)
**Composition:** Koji Kondo
36. **Player Down** (*プレイヤーダウン*)
**Composition:** Koji Kondo
37. **Game Over** (*ゲームオーバー*)
**Composition:** Koji Kondo
38. **All Clear** (*オールクリア*)
**Composition:** Koji Kondo
39. **Credits Theme** (*スタッフクレジット*)
**Composition:** Koji Kondo

## Galerie

Couverture album: arrièreNotice: extérieurNotice: intérieurDisqueStickersPreuve d'achatIntérieur album
Imperial Army

Although the Legiones Astartes were the greatest of the forces that fought during the Insurrection, they were but a drop in the ocean that was the Emperor's armies and Expeditionary Fleets. The ranks of the Imperialis Auxilia were beyond count, and the mortal soldiers would prove just as divided as the Space Marines as the Imperium turned upon itself.

## Loyalist Imperial Army Regiments

### Legion Serf Forces

 Daughters of Daer'dd |  | Loyalist
 Rakurai |  | Insurrectionist
 Jagellonic New Decade |  | Loyalist
Grey Wardens

The **Grey Wardens**, classified as a Loyalist Insurgos force, were a splinter faction of the Wardens of Light who refused to stay neutral in the early part of the Icarion Insurrection. Led by Mikhal Sasori, they pledged their blades directly to the Emperor, exiling themselves from their Primarch.

## Notable Grey Wardens

* Mikhal Sasori
* Cairdrun Lemorik
* Meuren Cunegalas
Loyalists (Icarion Insurrection)

The **Loyalist** forces during the Icarion Insurrection fought under the orders of the Warmaster, Alexandros, in his defence of the Imperium against the Stormlord and Traitors.

## Early Insurrection

### Legiones Astartes

* Crimson Lions

* Void Eagles

* Halcyon Wardens

* Iron Bears

* Fire Keepers

* Wardens of Light

* Dune Serpents

* Scions Hospitalier

* The Predators

### Mechanicum Forces

* Mechanicum Abyssii
* Eskut
* Oamura
* Iyacrax

#### Titan Legions

* Legio Carnifex
* Legio Gojira
* Legio Vindex
* Legio Fatalis
* Legio Auris
* Legio Tonarum
* Legio Apollo

### Army and Militia

* Vasalius 1st Terra Heredes
* Huronian Sunstriders
* Medusan Steelshod
* Greatstriders of Umbra
* The Mazkan Third
* Franc Voltigeurs
* Kadisian Hounds

### = Solar Auxilia Cohorts

* 52nd Cohort, the Zanskat Guard
* 80th Cohort, The Balovian Vanguard
* 151st Cohort, the Katorz Destructivists
* 752nd Cohort, the Lightwings
* 918th Cohort, the Star Serpents
* 5173rd Cohort, the Steel Bulls

### Legion Serf Forces

* Ebedsakar
* Daughters of Daer'dd
House Sunhava

House Sunhava are a Mechanicum Knight House sworn to protect Akira and its colonies, notably serving with the Legio Telesto. They followed their masters into war against the Emperor.

## The Covenant of Sunhava

House Sunhava were found by the expanding forces of the Madrigal Sphere before Icarion had encountered the Imperium. Bound to Akira by the Sidon Protocols, the House had internalised much of the Forge World’s own dogma by the time of the Insurrection. They were noted in particular to share the ruling cult’s veneration of electricity, as seen in their insignia and the Arc weapons they often favoured. Compared to House Rakham, who remained very much an independent and orthodox Knight House, Sunhava possessed an esoteric arsenal of sacred armours. Notable among these were the large number of Cerastus Proioxis models, used to great effect in the Breaking of Sarum.

  As the Insurrection loomed, Sunhava fell in line with the dictates of their masters and were soon fighting throughout the Tayargund Reach. Their battle-fervour was undimmed, and their reliability never seems to have been doubted by the Harbingers. Wherever the Akiran taghmata and Legio Telesto were encountered, so too were the Knights of Sunhava, and they became among the most feared of their kind on the Insurrectionist side.
Jagellonic System

Stellar cartographic map of the Jagellonic System.

The Jagellonic System is home to the Warbringers Legion. It has several planets, but only two are inhabitable: Strela and Vostala. In addition, a small moon called Zijebka and the orbital plate Zalmoxis form the core of Kozja Darzalas's domains.

Though Strela became the Warbringers’ homeworld and took on the greatest importance for the Legion early on, the whole Jagellonic stellar system was part of their dominion. The System’s other large inhabited planet was Vostala, an industrial world that had sold the Strelans materiel for their ongoing wars. This commerce was made possible by the Zalmoxite Platers, the people of an orbital plate that had maintained intra-system voyage technology.
The Principalities of the Jagellonic System were as follows:

* Strela
	+ Darzala
	+ Mogugrad
	+ Yurasil
	+ Lechska
	+ Arkanav
	+ Kzarn
	+ Chelo
* Zalmoxite Orbital Plate
* Vostala

## Planet

### Class

Sector Capital/Legion Homeworld
 The Warbringers

### Affiliation

Suzerainty *(Currently)*
 Imperium of Man *(Formerly)*

## Location

### Notation

Military Forces:
Warbringers Legion
Novadeka Strelja

Strela is the sector capital of the Suzerainty and Legion Homeworld to the Warbringers Legion.
Black Legion

The **Black Legion** is the largest grouping of Chaos Space Marines in the Galaxy. Founded in the aftermath of the Icarion Insurrection by those who had grown disillusioned with the Insurrectionist Legions and their fragmentation, it is an army with but one purpose: to wage the Long War against the Imperium and to ultimately wrest control of the Galaxy from the Emperor of Mankind.

## Origins

It remains a common misconception that the Black Legion was nothing but a new identity adopted by the Harbingers, broken in structure and spirit by the end of the Insurrection. However, to view them as such is to entirely misunderstand the Legion's composition and indeed its ethos. The Black Legion was founded to unite warriors of all origins, with the sole stipulation that they give themselves to its war to overthrow the Emperor of Mankind.

Members of the old Ist Legion are indeed the most numerous of its members, but it is said by its commanders that every Primarch has a son clad in black and gold. Astartes from other Insurrectionist Legions, disillusioned with their old armies, have cast aside their old livery, as have thousands from the Insurgos, Sidorae Legions and dozens of Blackshield warbands. Moreover, the Black Legion opens its arms to Renegade Space Marines who renounce the Emperor.
Wolfen

Le **Wolfen** est le principal vaisseau de l’équipe Star Wolf. Il est équipé de trois G-diffuseurs, ce qui lui donne une meilleure stabilité.

Il fait son apparition dans *Super Smash Bros. Brawl* pour l'introduction de Wolf. On peut le voir une fois un court instant dans l'émissaire subspatial, dans le tableau *Lylat Cruise*, et dans le tableau *Corneria*.

Il est aussi disponible en trophée. Le vaisseau apparaît dans *Star Fox 2* (jamais sorti en France) avec son leader Wolf O'Donnell. Comme l'Arwing il va connaître une grande évolution.
Botl Wiki:Guide Portal

**This article, Botl Wiki:Guide Portal, is part of Botl Wiki's "**Guide**" articles. It is treated as a community project and serves as both hints and guidelines. You are free to edit it, if deemed appropriate.**

The **Guide Portal** was created to help our newer users on their way to writing about their favorite armies, factions, characters ect., of the Brotherhood of the Lost universe. The various factions within the 41st Millennium are as diverse and unique as any other fantasy setting. These "How-to" articles cover the background, composition, hierarchy, technology and tactics utilised by the various factions within the Icarion Insurrection setting.

Anyone is allowed to edit and create similar "How-to" articles, keeping in mind that all such guides are . Please keep in mind, should you feel the need to contribute, ensure that the information your are writing about is 100% correct, as it is not our intent to mislead or provide false information to lead our newer users astray.

## General Information

How-to articles delve into the wiki's dynamics and how to use a wiki in general. For those who are completely new to wikia, please peruse the topics over at the Help pages. Here you can find the answers you are seeking for most problems. If you are having difficulty, or you need further explanation on how to utilise this wiki, please don't hesitate to contact our helpful wiki Administrators.

## Wiki Site Topics

These How-to guides cover the various topics regarding the use of the Botl Wiki as well as assisting our newer users to the wonderful word of wiki. These topics include *Formatting Guide*, *How to create and use a Sandbox* and *How to Upload an Image*.
<gallery widths="150" position="center" columns="dynamic" spacing="small" captionposition="within" captionsize="medium" orientation="portrait" navigation="true">
Administratum\_Archivist.jpg|Formatting Guide|link=Botl:Wiki Format Guide
User\_Laptop.png|Guide to Contributions|link=Botl:Guide to contributions
Search\_Icon.png|Find or Fix a Stub|link=Botl:Find or fix a stub
Imperial\_Scribe.jpg|How to Use and Make Use of a Sandbox|link=Botl:How to make and use a Sandbox
Upload\_Image\_Icon.png|How to Upload an Image|link=Botl:How to Upload an Image
Locria

Locria was a Forge World of the Mechanicum which had strayed from the path of the Omnissiah before contact was made with the Imperium. After it was conquered and its rulers purged, it was put firmly under the control of Kelbor Hal and subsequently entered the Icarion Insurrection on his side.

## Background

No record was ever discovered of Locria's founding, though the beginning of its calendar appears to equate to 2887. M30.

## Conquest and Reconsecration

A force of Iron Bears and Warbringers was drawn up to destroy the heretek priesthood, backed by an extensive strength of Auxilia, Mechanicum soldiers, Titans and Knights. With such overwhelming force and two Primarchs leading the offensive, Locria fell in mere weeks. Its rulers were purged systematically as Archmagos Endrys Onva, Kelbor Hal's appointee as Fabricator General of the world, assumed control.

Onva's regime had gifts lavished upon them by Mars, including the founding of the Legio Mercurion and the service of House Lyphora's grim, flesh-despising Knights.
Cerastus Knight-Venerer

The Cerastus Knight-Venerer is one of the rarer patterns of Knight walker fielded by the Imperium. Conceived in Yamatar, it was popularised by House Toho for its offensive capabilities.

### **History**

Born out of the Ke’mano wars fought by House Toho, the Cerastus Knight-Venerer found favour with several other Houses despite the alleged innovations which had gone into its design. It was designed to strike swiftly, killing its foes with the first flurry of blows or leaving them crippled, to be finished off by its slower brethren. On the battlefields of the Great Crusade, the Venerer has also proven its worth as a ferocious slayer of light armour and smaller combat walkers, cutting through tank squadrons like a predator set loose among a flock.

As well as its iconic dual blades, the Venerer sports a lethal pair of twin-linked hellguns, a combination which makes it an enticing prospect for a House’s impetuous younger scions. However, with the Venerer’s particular role, the scions bonded to such armours must be chosen carefully for their temperament.  For the pilot of a Venerer to prosper, they must be able to shackle the Knight’s machine spirit and channel its rage in precise bursts, never allowing it to overwhelm their tactical sense.

While Toho remain the most prolific users of the pattern, it has spread to other Houses, particularly those which favour rapid, devastating attacks. House Blinstrubas and August, both of which enjoy close relations with Toho, are enthusiastic adopters of the Venerer, as did the vicious Knights of House Lorthryk, rather to the consternation of Toho.

### **Wargear**

Two Venerer Blades - lighter than the Tempest Warblade of other Knights, these paired blades are designed for precise blows, delivered in rapid succession.

Two twin-linked Hellguns

Ion Shield
House Toho

**House Toho** are a Knight House based in the Realm of Yamatar. Allied with the Scions Hospitalier, they are proficient in fighting monstrous beasts and other huge war machines, and are responsible for the development of the Cerastus Knight-Venerer.

## Background

The origins of House Toho are lost to the devastation wreaked upon their home world of Kaijo and the wider territory of Yamatar by the Ke’mano. What is known is that they had battled this existential enemy for centuries at least alongside their neighbours, forging pacts of mutual protection and supply with them - most notably with the Forge World of Kirya and its Legio Gojira. Nonetheless, their pilots were trained to fight without any allies against the monsters, devising pack tactics which have since been embraced by several other Houses.

  Generations of Knights fought right across the Realm, their names and deeds added to the long and winding roll of the House’s history. Besides the Ke’mano they faced such menaces as Orks and corsairs both human and abhuman. These they threw back and pursued, often to their destruction, but the Mothran Abyss from which the Ke’mano hailed remained impregnable to them. Three expeditions are known to have been mounted into that shadowed region. Two were beaten back as a mere remnant of the force which had departed; the last was never heard from until its machine graveyard was uncovered by Imperial forces.

  For come the Imperium did, with Senaedon their herald, and House Toho were the first warriors of Yamatar to give battle alongside the Emperor’s armies. Like the rest of their comrades, they refused to be left out of the offensive into the Mothran Abyss, where the Ke’mano were destroyed entirely. Their strength would be tested against Orks, Eldar and advanced human civilisations in quick succession, before those Knights who still patrolled Yamatar met and withstood the horrendous onslaught of the Vremalkyr.

  The battles Toho fought were never without loss, and a full quarter of their strength is known to have been sacrificed in the Qarith Crusade, but they received great acclaim for it and only continued to grow in stature. The Day of Revelation found the bulk of the House gathered in Yamatar, though several detachments were Untara and could do little but flee or fight aboard their ships against the Drowned. Spared the further attentions of Sorrowsworn Morro as his planned assault on Yamatar was called off, Toho reaffirmed their oaths to Pionus and lent their blades to the Subjugation of Zbruch.
Ellan Temeter

**Ellan Temeter** was a Terran historator who became part of the Remembrancer Order during the last decade of the 30th Millennium. Assigned to the Iron Bears' First Grand Wartribe, a combination of her ability, questing drive and simple good fortune saw her become personal memorialist to Daer'dd Niimkiikaa.
Kehl Dorhak

Known as '***The Shapeless***', **Kehl Dorhak** served as Captain of the 82nd Company of the savage and unforgiving Berserkers of Uran Legion. In Kehl's criminal days on Uran, he earned the nickname '***Lobotomist***' due to his signature weapons - a single sharpened metal spike paired with a thick mallet. After using both to subdue his targets, he would pin them down and place the spike against their forehead before striking it with the hammer, puncturing their brain. Now that he has access to better materials and the power of a Space Marine, Kehl has improved upon this method to the point where he can dispatch several opponents in short order with these old favourites.

## History

A legendary survivor, Kehl Dorahk was not a popular member of the Berserker's command structure. Indeed, his penchant for choosing self-mutilation as a means of defence over actual combat skill was pushing him towards both a demotion from the rank of Centurion, and a bloody retribution from his disgruntled Primarch. The discovery of the Old Blood inadvertently became his salvation - the Apothecarion were keen to find subjects on which to refine the transformative process upon, and all were keen to see Kehl suffer. So, when his behaviour became intolerable, he was issued an ultimatum; partake of the Old Blood procedure, or die. Fortunately or not, Kehl Dorahk survived the procedure, and through it became even more obnoxious to kill than before. Now able to restructure his anatomy at a whim, he learned to survive by shunting an excess of flesh in the path of lethal blows that may otherwise have caused him great harm. This nightmarish ability should surely have been enough proof to all observing that a darker power hungered for the flesh of the Legion even in those early days, and that justice needed to be meted out upon the supporters of Kozja's mad proposal, but alas, the universe is a hardly a just place.
Lightwings

(To be added)

(To be added)

The **Lightwings** were the 752nd Cohort of the Solar Auxilia. Raised from Jovian soldiers by order of the Primarch Yucahu, they were to join the Void Eagles in the thickest of the fight, always in the wake of their destructive Astartes allies. Recruited with exacting standards even for the Solar Cohorts, this elite of the elite was effectively trained to be unaugmented Void Eagles, and many within the Legion could trace their ancestry to members of the vaunted 752nd Cohort.
Insurrectionists

Whether because of jealousy, a sense of superiority or a belief in the tyranny of the Emperor, the motivations of the **Insurrectionists** were wide and varied. Hailing from most of the military institutions of the Imperium of Mankind - and even some civilian militia - these forces would take on the Loyalist warriors of the Emperor and the Warmaster, Alexandros.

## Early Insurrection

### Legiones Astartes

* The Harbingers

* Berserkers of Uran

* Godslayers

* The Warbringers

* Eagle Warriors

* Grave Stalkers

* The Drowned

* Warriors of Peace

* Steel Legion

### Mechanicum Forces

* Cognis Heretica
* Akira
* Xei 'An

#### Titan Legions

* Legio Telesto
* Legio Yharma
* Legio Solachra
* Legio Fortissimus
* Legio Victorum

### Army and Militia

* Kadisian Hounds
* Rakurai
* Jagellonic New Decade
Ajaway

**Ajaway** was the senior K'uhul of the traitorous Grave Stalkers Legion. Second in command to Primarch K'awil Pakal, he was in effect the Legion's First Captain, with a winding and sinister legend to match.

## Background

Though perhaps not numbered amongst the greatest of the Legiones Astartes, Ajaway is nonetheless respected for his skills in combat and leadership. But more than anything, it is his indefatigable will that earned notice from both within and without the XVth, but the true extent of his endurance was unknown to any but his brothers. For Ajaway had drawn a black stone in the First Reaping, and undergone the rite of *Ha'kun Ch'am*.

As was customary for the Reapers, his rank of captain was stripped from him, but his expected death did not come. Battle after savage battle he survived, emerging from the fires of war unscathed. For this he was seen with disdain, for should war not claim him then surely his own failing body would. Yet he did not. He did not slow. He did not falter. He did not acknowledge the pain that should have been wracking his body. Eventually he refused to be placed in stasis along with his fellow Reapers, claiming he had no final battle to be preserved for. At first this disquieted his brethren, but they had little if any grounds to disagree. It also attracted the notice of his Primarch, who reinstated Ajaway as a captain and later raised him to the Legion's praetorate as a K'uhul.

By the time of the Insurrection he was the oldest member of the Council of *Chun'ka* who was not interred in the sarcophagus of a Legion Dreadnought. His survival had given him a unique insight into the use of the Reapers on the field of war, one that his sire exploited frequently. Among his Legion his continued perseverance has made him a figure of legend. Even Astartes from outside the XVth, then unaware of the existence of the Reapers at all, noted how he never displayed a sign of doubt or weakness. He was one of a very few Grave Stalker officers to appear in the records of all eighteen Legions, though there was as much wariness as praise.

There were a few within the Reaper Talons who attempted to emulate his feats, but each one perished while their master lingered on. Ajaway stood alone among the Grave Stalkers as having withstood the ritual. His will would see him survive every ordeal forced upon him by his treachery, much to the sorrow of the Loyalists who orchestrated them.
Arngrim Valten

**Arngrim Valten** was a Terran veteran of the Wardens of Light, and one of the finest blademasters in all the Legiones Astartes. Rising to the rank of Champion before the Disaster on Batu, he was partly responsible for the XIIth Legion's escape from that world. His rise would continue through the rest of the Great Crusade.
Gamentus

A forgettable world amongst the labyrinthine Imperial archives, Gamentus has a simple reputation amongst those that live in the Everveil, as the 'Nebulan Eye'. The reason for this name refers to a particular form of biological life that moves with the currents and eddies. These microscopic lifeforms collect in streams in the billions, with their bioluminescence  glowing in an ever-shifting array of colours lighting up the planet with such brightness that it can be seen from orbit. Thanks to these shifting colours the explorers of the Imperium, upon discovering it, likened it to a nearby nebluae, and that name stuck.

The shoals are not shown to have any particular habits in their life-cycle beyond following the paths the ocean opens to them. Having being noted as reproducing at an exceptional rate, this appears to offset their short lifetime of several weeks. This excessive breeding has been known to easily block machinery if they are allowed inside, as their massed bodies form stone-like material that can easily clog the internal workings, having forced more that one unlucky explorator team to be recalled from the world.

Aside from the spectacle these plankton add to the world it has a vast array of biodiversity amongst it's shoals reefs and depths, with the whole ocean practically teeming with life it has found a balance that has lasted for thousands of years.

While several expeditions have been mounted to explore the world further beyond the normal resource investigations done, little of use has been found, and as a result the world has been left to it's own devices, lost within the infinite ledgers of the Adeptus Administratum.
Fat Duck

Template:RP

"Quack." -Fat Duck

**Fat Duck** is a duck, who is an Elite Duck Secret Quack Agent Force (EDSQAF) agent. Also, he used to be the president of Duck Island.

## Background

Fat Duck hatched in the year 1970, in New Duck City, which is the capital of Duck Island, along with his two brothers, Big Duck and Large Duck. When he was 5 years old, he befriended Black Duck, and both of them soon became enemies with Big White Duck.

When Fat Duck was old enough, he, along with his brothers, and Black Duck, *and* Black Duck's brothers, *and* most of the other ducks who were as old as them, was forced to go to school. He didn't like school, as it was boring. His least favorite subject was math, of course.

After finishing school, Fat Duck decided to become a politician. For that, he had to go to an university. He did that, but soon, he found out that it was as bad as school. More studying, more doing boring things, and what was worst- MORE MATH! At least, he didn't have to study there for as many years as in school.

## Biography

After graduating, Fat Duck joined the Duck Party, and soon after that, he became a candidate for the elections. He was elected in 2006, when he got the position of president, and he was the president until 2014 (he won a second term in 2010). Then, Black Duck became the new president. After that, Fat Duck became the mayor of New Duck City.

In 2009, Fat Duck was invited to join the Elite Duck Secret Quack Agent Force (EDSQAF). He joined it.

On September 15, 2016, Black Duck resigned from the position of president of Duck Island for ~~no reason~~ an unknown reason. After that, Fat Duck became the new president.

For some time, Fat Duck was both the mayor of New Duck City and the president of Duck Island. However, some time later, he resigned from the position of the mayor and Herbert von Penguin became the mayor instead.

During the 2018 Duck Island presidential elections, Fat Duck decided to not become a candidate. After the elections, Waddler Whatever became the new president.

## Involvement

Because Fat Duck used to be the president of Duck Island, he has been involved in a lot of things involving Duck Island. For example, he has been involved in some wars involving Duck Island, and he has been a candidate during multiple elections.

## Abilities and weaknesses

Fat Duck has some abilities and weaknesses. Fat Duck's abilities include that he is that he is very good at being a president and that he is good at being a mayor. His weaknesses include that he does not know how to use Spam and Deletion Bombs, and that he is afraid of polar bears.

## Trivia

* He is fat.
* He is the captain of the battleship named after him.
* He is better than you.
* According to many polls, he was the best president of Duck Island.
Géopolitique

## **La géopolitique dans le monde de ???**

La **géopolitique** dans le monde de ??? est complexe. Selon les pays, différents régimes politiques gouvernent, et leur relations peuvent être amicales comme hostile.

## **Les régimes politiques**

Régimes politiques en place selon les pays.

A

* Exemple

E

* Empire : l'Empire et le Croissant

## **Les relations diplomatiques**

Les relations diplomatiques diffèrent selon les pays et le temps.
Les Moissonneurs

**Les Moissonneurs** sont des êtres divinisés ne faisant pas partie de "l'Olympe" mais en constituant en quelque sorte la périphérie. Seule "l'Eglise" peut décider officiellement l'intronisation d'un nouveau Moissonneur, équivalent d'un saint. Ces saints peuvent alors être adorés et fêtés au même titre que les autres Dieux, à la différence près qu'il ne sont, en quelque sorte, que des Demi-dieux.

Les Moissonneurs sont parfois des dieux païens issus de peuples inféodés à l'Empire ou conquis, intronisés afin de rendre plus viable la coexistence de différentes cultures et la conversion "douce" à la religion des Treize. Parfois, ce sont des hommes ou des femmes ayant réellement existé et étant entré dans l'Histoire d'une manière ou d'une autre, rendus divins par l'Eglise après leur mort.

Les Moissonneurs sont très divers, leur nombre pouvant grossir au fil du temps, et leur culte est parfois régional, même si d'autres sont fameux et priés dans tout l'Empire.
Kadisian Hounds

(To be added)

(To be added)

The **Kadisian Hounds** are an Imperial Army regiment which fought in the name of the Emperor during both the Great Crusade and the Icarion Insurrection.

## Notable Campaigns

### The Carinae System

The Kadisian Hounds fought alongside the Steel Legion in this campaign.

### The Battle of Hynaka

One of the regiment's proudest actions, this battle saw them fight alongside the Eagle Warriors.

### The Battle of Revan

The Hounds were among the large force assembled by Pionus Santor to resist the Warbringers' advance on the fortress world of Revan.

## Notable Personnel

* **Lord Commander Licinius Vastelus** - Vastelus held command of the regiment at the beginning of the Insurrection, and led them in the Wars of Expansion
Amaros Alvator

Sons of Nothingness armorial.

Perhaps the most brutal of the Void Eagles Legion's commanders, **Amaros Alvator** was born and raised in the ships of the already hellish 5th Fleet. Initially a breacher, he would cement his legacy in the Corsair squads, as a particularly ambitious and ruthless leader, at times veering into mysticism and theatricality. As was the custom among the Sons of Nothingness, command fell to anyone who could hold it, and through both cult of personality and exemplar executions Alvator rose to the top of the pile, becoming Admiral after the pillaging of Pellinor Station, where it is said he purged those of the Fleet that refused to follow him.

Under him the Sons of Nothingness became infamous for their erratic deployments, suspected to be base insubordination, but later suggested to be an unexplained quest for an unspecified treasure. It would be all but confirmed as the entire fleet fled to the Halo Stars, remaining out of contact with the wider Imperium for almost thirty years, during which the Icarion Insurrection erupted. Returning to the galaxy during the civil war, Alavator and his fleet would spend years as Blackshields before setting their loyalties to Terra. Those of his fellow admirals that had known him before his exile noted Alvator had turned insane, his presence more disturbing than it initially was.

Disowned by the Primarch Yucahu, Alvator and his hosts would act independently from the Void Eagles during the most part of the Scouring, where the 5th Fleet would become the Sons of Nothingness Cohort. Alvator is noted as being the first Grandmaster to disappear, though not on the field but by voluntarily leaving his Cohort in the hands of his sub-commanders. Terminally mad, Alvator would leave once more to the Halo Stars, leaving behind cryptic messages of "having found the End to the Essence and the Essence of the End". One might note that a few decades later, his Primarch would, too, exile himself from the Galaxy.

## Wargear

* **Arkonak Pattern Terminator Armour**
* **Lightning Claw**
* **Chainfist**
* **Volkite Charger**
Corinthian-pattern Terminator Armour

Corinthian-pattern Terminator Armour is an exceedingly rare and advanced pattern of Tactical Dreadnought Armour, developed in the forges of the Fire Keepers by Niklaas. Designed to compliment the weapons and tactics of its makers, it boasts exceptional protection against heat even by the standards of Terminator plate. Its distinctive appearance marked out the very highest echelons of the Xth Legion, especially the Primarch's Triakonta bodyguard.
Idées de magies

* Alchimie : s'inspirer de Full Metal et en particulier du système de coût, c'est-à-dire qu'on ne peut transformer quelque chose qu'en autre chose du même coût. Ce serait également intéressant qu'on divise sa durée de vie avec ce type de magie (comme dans Death Note).
* Invocation : s'inspirer de Naruto (avec les crapauds de Jiraya par exemple) ou de Dreamland (pour les poissons), c'est-à-dire un système où l'invocateur ne peut invoquer que les créatures qu'il a précédemment "chassé" et avec lesquelles il a ainsi pu faire un pacte de sang. Pour que cette magie existe dans mon monde, il faut trouver un moyen de faire en sorte qu'elle ne soit pas trop cheatée.
* Nomination : magie consistant à prononcer des mots afin de provoquer des effets magiques (en gros, ce sont des formules). Faire en sorte que ces formules soit dans une langue inconnue et surtout qu'ils ne puissent être écrits (lorsqu'on les écrit ils disparaissent) ou entendu par d'autres (on ne peut donc pas les faire apprendre à quelqu'un). Pour les apprendre, il faut les entendre tout simplement, sachant que pour les entendre il faut avoir une sorte d'épiphanie, qui se provoque en mettant en place certaines conditions.
La Partition

**La Partition** est le nom que donnent les impériaux à leur histoire de la création, c'est à dire à leur cosmogonie.

## **La Grande Souche**

Elle symbolise la Vie, le début de quelque chose après le néant. La Grande Souche n'est pas à proprement parler une entité, elle est ce qui compose la matière, le mouvement, ce qui est. C'est elle qui a donné naissance aux premiers Dieux originels, c'est-à-dire aux Semeurs (même si certains semeurs sont nés de l'union d'autres semeurs et non directement de la Grande Souche).