recursal/Fanatic-Fandom huggingface dataset:
Sadie

**Sadie** was a contestant on The Pyramid: The First Oasis and Genesis of the Guild.

## **Profile**

**Discord:** ᥫ᭡ 𝑅𝑒𝑔𝒾𝓃𝒶 ᥫ᭡

**Age/Range:** 18<

**Gender:** she/her

**Timezone:** PST

## **The Pyramid**

### **Genesis of the Guild**

#### **Voting History**

 1
 In The Running

## **Trivia**

* Sadie is the first Raider to vote while being an offering on floor 1.
	+ Subsequently she is also the first Raider to vote while being an offering overall.
Status Effect

A Status Effect is a positive or negative effect that can be applied to a striker or the core.

## Hit

A **Hit** refers to anything that causes an effect to occur on an enemy striker or the core. There are three types of hits:

**Light** hits damage and briefly slow enemies, but don't apply any knockback unless the enemy is already Staggered. Strikers that apply Light hits are:

* Drek'ar
* Era
* Estelle
* Juliette
* Kai
* Luna
* X

**Medium** hits damage and knockback enemies. Strikers that apply Medium hits are:

* Asher
* Atlas
* Drek'ar
* Dubu
* Estelle
* Juliette
* Juno
* Luna
* X

**Heavy** hits damage and knockback enemies, and then slows enemies hit. Strikers that apply Heavy hits are:

* Asher
* Drek'ar
* Estelle
* Juliette
* Kai
* Luna
* X

## Banished

A **Banished** striker or core becomes untargetable and immune to other effects. Banished strikers cannot use their abilities.

There are currently no strikers with Banished.

## Elusive

An **Elusive** striker becomes untargetable and immune to effects and abilities, though keeping any buffs or debuffs already applied to them.

Strikers with Elusive are:

* Juno

## Immune

An **Immune** striker become untargetable and immune to effects except for buffs.

All strikers are briefly immune after they respawn from being knocked out.

## Knocked

A **Knocked** striker or core is knockbacked in a direction. Strikers are stunned for the duration of the knockback.

All strikers have at least one ability that applies a knockback.

## Knocked Out

A **Knocked Out** striker is removed from play for a temporary duration until they respawn afterwards.

## Staggered

A **Staggered** striker temporarily takes massively increased knockback.

Strikers become Staggered once their Stagger bar fills completely after taking enough damage.

## Stunned

A **Stunned** striker or core is unable to act until the stun ends. The core is prevented from moving during the stun. All knockbacks apply a stun to affected strikers.
Mooly

**Mooly** was a contestant on The Pyramid: The First Oasis.

## **Profile**

**Discord:** Moolychaos

**Age/Range:** 16

**Gender:** any

**Timezone:** EST

## **Trivia**

* Mooly is one of the first Raiders involved in a tie, along with Maddison.
	+ They were also the first to be tied on floor 1.
	+ They are also the first player to be saved in a tie breaker.
* Molly is the Raider with the most votes on S1 The First Oasis, with 16 votes.
Tanman

**Tanman** was a contestant on The Pyramid: The First Oasis.

## **Profile**

**Discord:** TANMAN

**Age/Range:** 15

**Gender:** he/him

**Timezone:** CST

## **Trivia**

* Tanman is the first Raider to have the most votes and not be sacrificed.
* Tanman is the first Raider to be voted out without being an offering.
* Tanman is the first Raider to become Pharoh on floor 2.
	+ Subsequently they are also the first Raider to become Pharoh overall.
Rook

> *It's shy, but big beautiful tower with hospitable and reliable hostess, who lives inside and knows her thoughts and which power tower has inside.*
>
>

## Historical notes

### Other names

Chariot, boat (Chaturaji), sometimes car

If she meets a wall or piece, motion stops there.

Rook is intermediate, heavy piece which is substantive and can reach every board’s square; rook is ranger. It’s very fast, was fighting on land and in the sea, and it’s a tremendous threat for the opponents!

In ChBrTi, Rook is strong piece which can be got from cb-s with relatively small possibility. She can be a major of the board and put it all to her strong control.

##### Super abilities: Strikeshot

Modernisation doesn’t pass them by! Tower has a laser weapon. She doesn’t move but shoots in 1 of 4 directions (you can choose), ignoring opponent's pieces and removing them from the board.

* 1 level: up to 2 pieces
* 2 level: up to 3 pieces
* 3 level: up to 4 pieces
Shea

**Shea** was the Monarch of The Pyramid: The First Oasis.

## **Profile**

**Discord:** $heaAllDay

**Age/Range:** 20

**Gender:** he/him

**Timezone:** EST

## **Trivia**

* Shea was the last Raider to have The Heartifact.
* Shea is the first Raider to become Pharoh on floor 4.
* Shea is the first Raider to win both floor 4 challenges and win the game.
* Shea is the first Monarch of the Pyramid.
	+ He is also the first male Monarch.
Pawn (chess)

White joyful pawn

### Special traits

Divergent — moves and captures differently; On start can move 2 spaces forward; En Passant — if you can capture enemy pawn/warrior if it will step 1 square, you can immediately capture it even if it moves 2 squares instead of 1. Your pawn’s destination is same as in case of 1-square stepping of foe pawn/warrior.

## Historical notes

### Other names

Feudal lord (in Makruk)

Points are passive moves, x-es are captures.

> *Every pawn has his/her own character. And every pawn is on his/her legal place. Pawns are weak, but they have great potential inside!*
>
>

Pawn is cheap, small piece which moves only forward and can promote to more strong piece as every pawn-like piece; pawn is divergent stepper. It is the cheapest piece, but plays an important role: all pieces are measured in pawns!

In ChBrTi, Chess Pawn is start free piece, which is available for all.

##### Super abilities: In Attack!

Pawn does long move forward without capture. If pawn meets a block or piece on the way, the motion stops. Pawn must stop before the last rank. It runs on:

* 1 level: 3 squares
* 2 level: 3 or 4 squares
* 3 level: 3, 4 or 5 squares

**Warning:** if pawn has got this Ability, this pawn cannot use its double step.
Canvas bags

It is item which can be locked by 30 captured pawnpoints (prices of certain pieces {taken by you} in pawns). I. e. only by your games. If you open canvas bag (or it’s called cb(-s) or CB(s)), you delete it, but you can get random thing from cb, so you don’t know before its opening what will you get:

* Value (coins): 1–6;
* Power points: 2, 3, 4, 5, 7, 8, sometimes 10 or 12, on random personage;
* Power points (1–6 on random personage) with gems: 2, 3, 4.
* Super Ability on random personage with 0 lvl and 40 power points;
* New personage.

Items with less price can be got with greater possibility.

You can collect cb-s by capturing many pawnpoints in games, but remember: you lose 5 pawnpoints when new day starts (however if you have 1–4 points, they will be safe). Only opened cb-s are useful! Let’s gain something cool!
Warrior

> *He is sometimes outgoing, sometimes caring about his pawngirl, but often he is in steam of fighting. He knows for what he fights.*
>
>

### Class

Forwarder (mix, goer in two-space capture, otherwise is stepper)

### Special traits

Divergent — moves and captures differently;On start can move 2 spaces forward; En Passant — if you can capture enemy warrior if it will step 1 square, you can immediately capture it even if it moves 2 squares instead of 1. Your warrior’s destination is same as in case of 1-square stepping of foe warrior.

## Historical notes

### Other names

In Berolina Chess it’s Berolina Pawn, but latter cannot capture 2 spaces forward

Points are passive moves, x-es are only captures

Warrior is cheap (but not between pawn-like pieces) small sworded piece which moves only forward and can promote to more strong piece as every pawn-like piece; warrior is divergent stepper with part of goer. Unlike other pawn-like pieces, he is maneuverable, and sometimes can be good controller!

In ChBrTi, Warrior is cheap piece which can be got from cb-s with greater possibility than many other personages. By rules, he is an alternative for Pawn, partial or full.

##### Super abilities: Stroke.

Warrior hops above the piece diagonally forward; jump is available only if this piece is standing on his way.

* 1 level: above 1 piece
* 2 level: above 1 with capturing 2nd piece
* 3 level: above 2 with capturing 3rd (or as 2 level)

##### How to do homemade warrior piece?

You can take a small rope or elastic, add a small black stick or sword, tie it tight, and put on chess pawn to change its image and type. It’s not pawn more, until you take off the elastic)
Agustin

**Agustin** was a contestant on The Pyramid: The First Oasis.

## **Profile**

**Discord:** Agustin

**Age/Range:** 27

**Gender:** he/him

**Timezone:** AEST

#### **Awards**

This pair alinged very early in the game when Josh decided to lend a helping hand when Agustin was in danger, and they continued to work seamlessly through every vote and overall episode they were in together and were for the most part on the same page for a large majority of the game and made it very far side by side! They both survived countless votes, despite being deemed as two of the biggest threats in the game, and were often times calling the shots, especially throughout the course of floor 2, as well as on floor 3, where they maneuvered their way very delicately by shifting the spotlight on to the other big fish and making sure the small pond was more than full.

## **Trivia**

* Agustin is the first Raider to lose both floor 4 challenges and make it to floor 5 and lose.
* Agustin is the first Raider to make it to floor 5 with 0 votes cast against them.
* Agustin is the first Raider to become Runner-Up.
Pawn Fight

> *Move your pawn to the last rank, and don’t give this chance to your opponent.*
>
>

It’s start game mode, because only pawn-like pieces are used there. This is symmetric game mode (both players start with similar positions) with certain setup which is like FIDE chess, but only pawn-like pieces are placed.

#### Game order:

##### Lobby:

* Player (every player can do it) creates a game, in its settings player chooses time control (2:0, 2:1, 3:0, 3:2, 4:0, 4:2, 5:0, 5:3, 6:0 or 7:0; as in all 2-players modes) and can turn on/off the option of *En-Passant* (capturing the pawn(-like piece) which’s moved 2 spaces in the same way as it would be captured if it’s moved just 1 space; this move is legal in FIDE chess but only just after this 2-square step).
* Or player can join the game created by other player.

##### Start:

* Side of each player is random.
* Default setup is above (16 pawns). Players who have another types of pawn-like pieces can place them instead of pawns (maximum is 8 not-pawns, 6 of one type, on the board). If player can do it, he gets extra 20 seconds.
* Players with Supers (super abilities) on chosen pieces get extra 20 seconds to give Supers to certain pieces.
* Players get extra time in seconds (number depends on time control) to make first move.

##### Playing:

* Pieces can make double step from 1, 2 (white), 7 & 8 (black) ranks.

##### Object of game:

Player wins if:

* moves one of his pieces to the farthest rank of the board (8 for white, 1 for black);
* captures all opponent’s pieces;
* opponent’s time is over.

Draw happens if:

* player to move hasn’t legal moves but has pieces, and other player hasn’t pieces on the aim rank;
* black moves to the last rank immediately after white’s doing this move.
Super abilities

It’s item which can be unlocked from cb-s on certain piece with 0 upgraded power level (and making 1st), is upgradable to 2nd and 3rd levels, and brings some dynamic ideas into the games.

In ChBrTi, each piece has its own Ability. So if piece is weaker than another one, it doesn’t mean that its Super (Super=Ability) is weaker too. It’s different. Each chessmen is unique. Yes?!

##### What Super Ability is

It’s unusual action which can be used instead of moving (or as unusual moving): once per piece (everyone in two-player modes, pawn-like player in team modes); or x times per game, 3 full moves after previous usage (2 times (for substantive piece owner) in team Duel with Support, 2 times in multiplayer SpecDescent, 3 times in multiplayer Pieces’ Battle).

##### Faze of giving this

After choice which piece’s type(s) will player use and where they will stand on the start (or they’ll be in hand), player with Super Abilities on at least one of these pieces chooses which piece(s) will be able to use Super once in the game. It means “which piece(s) from these who are already on the board or in hand (2 standing rooks, or 4 pawns) will be able to use it” (not “rook(s)” or “warrior(s)”, just “right rook”, or “2 central warriors”). If you have 1 piece, Super is chosen automatically.

##### Super Abilities Limits

* 3 substantive pieces;
* 2 substantive & 2 pawn-like pieces;
* 1 substantive & 3 pawn-like pieces;
* 5 pawn-like pieces.

For pawn-like — maximum is 3 pieces of one type (i. e. 3 from warriors, or pawns , etc.) with Super, for substantive — maximum is 1 of one type (i. e. 1 from knights, mages, etc.).

However if pawn-like piece with not used Super promotes to substantive piece on which player also has Ability, this pawn-like piece doesn’t lose the possibility of using Super of this substantive piece which it is, even through the limits.

When you promote your pawn-like piece, you see the colored border of round of the piece which’s able to be your choice if it has the Ability (color depends on level).
Silver

> *Khon from Thailand, he is good nobleman. He doesn’t sacrifice himself for king, but can help. He’s good both in attack or defense.*
>
>

### Special traits

Asymmetric — can be differently oriented because the owner; or it can be turned by player.

## Historical notes

### Other names

Khon (instead of elephant, Makruk), Ginshō (Shogi)

Oriented to up (if is your)

Silver is slightly cheap, middle piece which is substantive and can reach every board’s square; silver is asymmetric stepper. Even it’s not standard FIDE piece, he has an interesting history behind his shoulders!

In ChBrTi, Silver is cheap piece which can be got from cb-s with more possibility than many other personages. He is the cheapest substantive piece in the game, but isn’t so weak at all.

##### Super abilities: More control

Silver doesn’t move now, but in the next moves he steps 2 squares instead of 1. His long movement lines can be blocked.

He gains this ability:

* 1 level: on 3 player’s moves
* 2 level: on 4 player’s moves
* 3 level: on 5 player’s moves

##### How to do homemade silver general piece?

If you want to make good diffs, you can make small grey/silver crown and put it on the regular chess bishop; or use the elephant from native Makruk. But now, if you cannot decorate it, you can use simple chess bishop instead.
Dash Sprint

> *Pawns are running to the last rank to win the race, but substantive guard waits them to capture. However, every guardian is pricey.*
>
>

It’s game mode with differently completed armies and asymmetric position which depends on pieces which are used. But pawns' side is random and depends on which substantive piece's type is opposed. It’s available for beginners with pawn-like pieces and for middle and pro players with substantive pieces.

**Attention: this mode needs some ideas for improvement (you can offer them in commentaries to this page). Current version of rules is described later.**

#### Game order:

##### Lobby:

* Player (only player with at least 1 substantive piece can do it) creates a game, in its settings player chooses time control (2:0, 2:1, 3:0, 3:2, 4:0, 4:2, 5:0, 5:3, 6:0 or 7:0; as in all 2-players modes).
* Or player can join the game created by other player.

##### Start:

* Substantive side uses just **one** type of pieces (e. g. only rooks), however pawn-like side can place non-pawn pieces as well (up to 4).
* Side of substantive pieces' owner is defined before the game and depends on piece's type used, and side of pawn-like pieces' owner depends on it.
* Default setups are above, they depend on which substantive pieces (cheap or strong) are used. If there are strong pieces with obligatory less number of it, pawn-like pieces are white. If there’re weak pieces with their required greater number — pawns are black.
* Pawn-likes start from 2nd (if they’re white) or 7th (if black) rank. Substantives start from 8th (if white) or 1st (if black) ranks.
* Players with Supers (super abilities) on chosen piece get extra 20 seconds to give Supers to certain pieces.
* Players get extra time in seconds (number depends on time control) to make first move.

##### Playing:

* Pawn-like pieces can make double step from 2 (white) and 7 (black) ranks.
* Each substantive piece can’t move to the square which was already occupied by it or by another friendly piece (except for capturing opponent’s piece).

#### Object of the game:

Pawn-like pieces’ player wins if:

* he captures just ONE of the substantive pieces.
* he moves to the farthest rank (8 for white, 1 for black) by one of his pieces without opponent’s possibility to capture it.
* his opponent’s time is over.

Substantive pieces’ player wins if he captures all opponent’s pawn-like pieces (or opponent loses by clock flag).

Draw occurs if player to move has pieces on the board but can’t do any legal move (stalemate).
Horde

> *White horde is rioting. Black is leaving pawn guard with strong army behind. Capture it all to win the opponent!*
>
>

It’s game mode with differently completed armies and asymmetric position which depends on pieces which are used. It’s unique mode because both players know their side earlier. It’s available for beginners with pawn-like pieces and for middle and pro players with pawn-like and substantive pieces.

#### Game order:

##### Lobby:

* Player (every player can do it) creates a game, in its settings player chooses time control (2:0, 2:1, 3:0, 3:2, 4:0, 4:2, 5:0, 5:3, 6:0 or 7:0; as in all 2-players modes), turns on/off the option of *En-Passant* (capturing the pawn(-like piece) which’s moved 2 spaces in the same way as it would be captured if it’s moved just 1 space; this move is legal in FIDE chess but only just after this 2-square step) and sets price limit to all black's substantive pieces (28-56).
* Or player can join the game created by other player.

##### Start:

* Side of each player is defined before the game.
* Default setups are above, they depend on which black’s pieces (cheap or strong) mainly fulfill the back rank. If there are more strong pieces, white has 4 rows of pawn-like pieces, if more weak pieces — 3 rows. Toggling level of white rows’ number is 34 pawnpoints on black’s back rank.
* White can place not-pawns instead of pawns (maximum is 8 not-pawns, 6 of one type, on the board), black can place not-pawns (maximum is 4, 2 of one type) and choose substantive pieces (freely, but following the limits in settings). Both players get extra 20 seconds to do this.
* Players with Supers (super abilities) on chosen pieces get extra 20 seconds to give Supers to certain pieces.
* Players get extra time in seconds (number depends on time control) to do their first move.

##### Playing:

* Pawn-like pieces can make double step from 1st, 2nd (white) and 7th (black) ranks.
* They promote on 8th (white) and 1st (black) ranks. They promote to substantive pieces which are unlocked by player; if white hasn’t any unlocked substantive piece, he promotes his/her pawn-like piece to its special form which moves in all directions but doesn’t make en-passant capture or double step.
* If 2 opposite substantive pieces are left on the board, there is the rule when each piece cannot move to the square where it already was (except for capturing).

##### Object of the game:

Player wins if:

* all opponent’s pieces are captured.
* opponent’s time is over.

Draw occurs if:

* it’s stalemate (player to move can’t do it).
* players’ pieces cannot meet each other.
* 64 moves without progress (capture or promotion).

##### Notes:

If player captures promoted form of pawn-like, he/she gains one more pawnpoint (pro-Pawn costs 2 while pro-Warrior costs 3).
Power points

That’s points for individual piece progress, those can be gained in daily shop actions or (mainly) from cb-s.

You get power points on certain pieces, those points are accumulating, and in one beautiful moment when power points on one chessman reaches number X, you can upgrade it immediately & freely by pressing the button.

1. For 1st level: reach 40 points, then wait for getting or buying Ability for this piece;
2. For 2nd level: reach 70 points;
3. For 3rd level: reach 100 points.

Note that you spend all piece’s points when it takes new level.

In the shop, you can buy some points for certain piece(s) or slightly greater number of those for random one(s).
Duel with Support

> *Pair with another player to rock opponents' team! One from you will play by 4 pawn-like pieces, and other player - by 1 substantive. The last one of an opponent's team is your aim.*
>
>

It’s team game mode. There are differentiation of roles, help and two different move orders. It’s available for beginners with pawn-like pieces and for middle and pro players with substantive pieces, where they are together by one aim.

#### Game order:

##### Lobby:

* Player (only player with at least 1 substantive piece can do it) creates a game, in its settings player chooses start position (will be shown lower), move order (will be written lower), time control (2:0, 2:1, 3:0, 3:2, 4:0, 4:2, 5:0, 5:3, 6:0 or 7:0; as in 2-players modes, but moving time relates to a whole team) and summary price limit to team's pieces (11-13).
* Or player can join the game created by other player. Then host is waiting for reaching 4 players joined (current number is showing during it).
* Player can create a team with another player before going to lobby, or team is auto-generating in game start when player is without a team.

##### Start:

* Side of each team is random.
* Default setups are above (first is **regular**, second is **angular**)
* Pawn-likes’ owner can place not-pawns instead of pawns, so he/she gets extra 20 seconds to do this.
* Pawn-like owners with Supers (super abilities) on chosen pieces get extra 20 seconds to give Supers to certain pieces.
* Each team decides who will move first, it's important in usual order because it will repeat till the end of a game.
* Players (only these 2 who move first) get extra time in seconds (number depends on time control) to make first move.

##### Playing:

* There are two move orders: **casual** (voting inside a team who'll move now) and **usual** (first are players who are accepted to move first in their teams, next are two other players, and this order repeats many times).
* Pawn-like pieces can make double step from 2 (white) and 7 (black) ranks.
* Substantive pieces cannot move to the square where they already were (except for capturing). This rule resets when 2 pawn-like pieces are captured, or 1 pawn-like piece is promoted.
* Pawn-like pieces promote on 8 (white) and 1 (black) ranks. They promote to substantive pieces which are unlocked by their owner; if he/she hasn’t any unlocked substantive piece, he promotes his/her pawn-like piece to that one which is used by his teammate, and he **gives** it to him automatically.

##### Object of the game:

Team wins if:

* their opponent's substantive player hasn't any pieces on the board;
* opponents have spent all their moving time.

Draw occurs if:

* white team removes all black substantive pieces from the board, and black team does same immediately after whites' move;
* 64 moves without any progress (capture or promotion).

##### Notes:

Later (or in the start of ChBrTi) every Duel's host creator can turn on/off an option of **reincarnation** (when game doesn't end when all team's substantive piece(s) are captured but pawn-like player promotes his piece to substantive immediately after this).
Igmond Alris, The God-King

## Igmond Alris, the benevolent king

Once the benevolent king of Auranor, Igmond Alris was a powerful wizard equaling the likes of Kalash'zul. His mastery over the Arcanum was matched only by his cunning strategem. During his rule the kingdom prospered, scholars and merchants flooded the city streets, the arts had never before reached such heights and peasants enjoyed fair taxation due to reformed economic policies.

## The Unholy Tithe

Followers of The Dark Dawn, must show their devotion by sacrificing corpses(or live people) in the Ritual known as The Unholy Tithe, a ritual circle is drawn and a prayer is read, as the life force, blood, skin, organs are siphoned from the vessel, they are then teleported to the true place of the ritual - "The Chasm", a giant circle chiseled into their most mysterious sanctuary "Maran'Amul" The Unholy Cathedral, kept secret from all but the most elite cultists. The ancient sacrificial circle, exists from millennia, having started from the initial chisel of no more than a five feet radius, it grows with every sacrifice, bathing in blood and life essence, until a new circle chisels itself after the previous one is complete, unraveling priceless secrets, empowering His Unholy Majesty and his subjects, as it grows, the ritual nears completion, the last phase named "Eclipsis" will unleash great calamity upon the world. The governments of The Northern Kingdom have united in a vigorous search for the location of "Maran'Amul", however no significant progress has been made. The Dark Dawn is shrouded in secrecy and the few worshippers that are caught, cannot be used to locate The Cathedral as they have no knowledge of it themselves. Using Arcanum from the divinity school yields no fruit as well, the only times where progress has been made is by divine intervention caused by the most powerful of clerics. The Dark Dawn is a worrying cause of concern for The Great Roundtable, as with each passing day The Eclipse nears.
The Valyntharian Seafare and Trade Treaty

The Valyntharian Seafare and Trade Treaty, is a political agreement between the nations of Kyllambria and Valynthar. It prohibits any seafare without a pre-registered license, that must be renewed every 6-months. Such a license can be obtained through an approval procedure or directly via a powerful Bureaucratic figure, such as a Lord. This has granted Total overseas trade monopoly to Valynthar. A lot of exotic and foreign trade goods are being imported ranging from foods, animals to medicine and contraband.
SpecDescent

> *Descend your pieces into the board. Capture all the pieces of your opponent(s).*
>
>

It’s game mode with two completely different versions. Two-player version has 3 pieces used by each player, multiplayer uses 2 pieces, but per three players(!). It’s available only for players with substantive pieces.

### Game order:

##### Lobby:

* Player (only player with at least 2 substantive pieces can do it) creates a game, in its settings player chooses time control (2:0, 2:1, 3:0, 3:2, 4:0, 4:2, 5:0, 5:3, 6:0 or 7:0, as in all 2-players modes, for two-player version, or 1,5:0, 2:0, 2:1, 3:0, 3:2, 4:0 or 4:2 per player, as in multiplayer modes).
* Or player with substantive piece(s) can join the game created by other player.

##### Start:

* Side of each player is random. In multiplayer version, it’s random also and every player chooses his/her color of pieces (red/orange/turquoise/blue/green/violet).
* You haven’t start position. You choose three (in two-player) or two (in multiplayer) pieces which you can use during the game. Their summar price must be 13 pawns or lower (two-player), 11 or lower (multiplayer).
* Players with Supers (super abilities) on chosen pieces get extra 20 seconds to give Supers to certain pieces.
* Players get extra time in seconds (number depends on time control) to make first move (drop).

##### Playing:

* One of the players moves first, then another and third ones: this move order saves till the end of the game.
* Pieces are placed in hand in the start, and player can **drop** any from them by placing it on any free square.
* First move of all players must be a drop, but then you can move already placed pieces or drop another ones.
* Substantive pieces cannot move to the square which was already occupied by them or other pieces of their side (except for capturing). This rule resets in multiplayer version if one player is eliminated.

##### Object of the game:

Player wins if his/her opponent(s) do(es)n’t have any pieces on the board & in hand.

Draw occurs if there is stalemate (no one piece can be dropped or moved because all squares to move are already passed & not available) or 64 full moves without any progress (capture).
Nito

**Nito** was a contestant on The Pyramid: The First Oasis.

## **Profile**

**Discord:** Nitowl12\_

**Age/Range:** 15

**Gender:** he/him

**Timezone:** GMT+7

## **Trivia**

* Nito is the first Raider to ever use an advantage.
	+ They were also the first player to have The Hertifact.
* Nito is the first Raider to vote twice.
* Nito is the first Raider to become Pharoh on floor 3.
* Nito is the first Raider to be eliminated on floor 4.
SCRAPS

"SCRAPS. The bottom of the barrel, most of the time unintentionally made by the gods as passing impulsive thoughts given life. Very simple designs and usually simple personalities, looked down upon by most higher-class Xiationite."

"(Additionally,) A Scrap may also be demoted from any of the classes Angel and below should its creator supposedly see fit." - Evan
Watchers

Following what was essentially the death of the Trapped SMP, activity within KOTE died down by a large margin. As RTH focused on his youtube career and several members in leadership positions focused on their staff responsibilities in Magic's server, most members dispersed. However, the military branch of KOTE - which comprised of a much a much more tight-knit group of friends - switched gears and migrated to a new discord server, named "Watchers" after the name given to KOTE's military branch. This group included many individuals who were highly skilled in netherite pot and crystal pvp and, as such, they went on to dominate many youtuber events, namely those of Ish and Spoke.
Sorias, The Everblade

> Never shall I relent,
>
>
> fore I know they never will.
>
>
> Never shall I not give chase,
>
>
> fore I know they will always run.
>
>
> I shall look in every crevice,
>
>
> in every nook and every shadow,
>
>
> no malice shall escape mine gaze.
>
>
> In Undeath, I find resolution against all odds,
>
>
> through it, mine heart is hollow, yet mighty,
>
>
> by it, mine body is withered, yet stronger,
>
>
> before it, mine vows in mortal days of old
>
>
> are made unbreakable, are made unending,
>
>
> are made before all generations.
>
>
> The sword shall fall,
>
>
> fall across the wicked's necks,
>
>
>
> and retribution shall be carried.
>
>
Ankha Bastet

Ankha Bastet is one of the Hoenn Elite Four members, specializing in Ghost types.

## Biography

### Region

Hoenn (implied to be from another region)

### Appearance

Like her canon counterpart, Ankha is a yellow cat with dark blue hair. She wears a long white strapless dress with a slit up the side of her leg. She wears a gold charm shaped like an Arbok, holding her Key Stone in place.

#### Personality

Ankha is aloof and the most serious of the Elite Four, due to her past as a former ruler and living spirit.

## History

### Pre-series

Centuries before the present, Ankha lived in another region as the ruler of an unknown region. During her reign, animal residents overthrew the monarchy and sentenced her to the guillotine.

Twenty years before the present, Ankha's coffin was unearthed and shipped to a museum. Thanks to a prank gone wrong, her spirit was summoned for good.

## Pokémon

#### Cofagrigus

* Nickname: Anubis
* Nature: Relaxed
* Ability: Mummy
* Item: Chesto Berry
* Moves: Curse, Rest, Destiny Bond, Shadow Ball

#### Golurk

* Nickname: Geb
* Nature: Brave
* Ability: Iron Fist
* Item: Expert Belt
* Moves: Shadow Punch, Bulldoze, Hammer Arm, Smack Down

#### Chandelure

* Nickname: Ra
* Nature: Mild
* Ability: Flame Body
* Item: Wide Lens
* Moves: Will O Wisp, Hex, Shadow Ball, Energy Ball

#### Trevenant

* Nickname: Khnum
* Nature: Adamant
* Ability: Harvest
* Item: Sitrus Berry,
* Moves: Curse, Ingrain, Phantom Force, Horn Leech

#### Dusknoir

* Nickname: Osiris
* Nature: Careful
* Ability: Pressure
* Item: Rocky Helmet
* Moves: Shadow Sneak, Fire Punch, Ice Punch, Thunder Punch

#### Sableye

* Nickname: Hathor
* Nature: Impish
* Ability: Prankster (Magic Bounce when Mega Evolved)
* Item: Sablenite
* Moves: Shadow Claw, Sucker Punch Will O Wisp, Poison Jab
Hoenn

Hoenn is the main setting of the Pokemon Crossing series. The story takes inspiration from Omega Ruby and Alpha Sapphire, rather than Pokemon Ruby, Sapphire and Emerald.

### Differences From Canon

#### History:

* Centuries before the present day, two characters (a human man and a wolf woman) fell in love and split up. Their opposing views led to a war that summoned Kyogre and Groudon, and led to humanity's extinction. Thus, humans are no longer in the timeline, only anthropomorphic animals.

#### Cities:

Multiple cities are more fleshed out and expanded than their canon counterparts:

* Littleroot Town has a Shinto-style shrine in the middle of town.
* Oldale Town is home to a traditional Hoennian festival.
* Petalburg City has a high school and thrift store, along with a high population of Johtonian immigrants.
* Rustboro Town has a thriving restaurant scene, an exclusive area called Cornimer Park, and a red-light district.
* Dewford Town has a much larger flea market and is located on a place called Juniper Island
* Mauville City has a convention center and Contest Hall
* Fallarbor Town is more farm-oriented and features a farm to table restaurant
* Verdanturf Town has another festival, along with a historical district and is a popular place for weddings
* Lavaridge Town has a Contest Hall.
* Fortree City was founded by Unovan immigrants looking to see the band Dancing Bears.
* Lilycove City has a gay district known as the Blue Rose, along with cable cars as transportation

#### Landmarks:

* Petalburg Woods is much larger and has more Pokémon not native to the Hoenn region, including Ariados.
* Rusturf Tunnel is home to a shiny Exploud, and was the site of a mining accident that killed four miners.
* The Route 111 deserts are known as the Numelian Ruins
* Prism Lake is a fanfic-exclusive lake found on Route 119

### Trivia

* The author picked Hoenn as the setting for Pokemon Crossing because she found it the most fitting region. Alola had been considered, but she picked Hoenn since she wanted to include elements from the entire franchise, not just New Horizons. She also picked Hoenn because the Gamecube version of Animal Crossing had an island available on the Game Boy Advance (the same region the original Hoenn can be played on).
Eugene Garrett

Eugene Garrett is one of the Hoenn Elite Four members, specializing in Dark types.

## Pokémon

#### Drapion

* Nickname: Judas
* Nature: Adamant
* Ability: Sniper
* Item: Razor Claw
* Moves: Cross Poison, Night Slash, Aqua Tail, Scary Face

#### Shiftry

* Nickname: Akira
* Nature: Brave
* Ability: Chlorophyll
* Item: Rocky Helmet
* Moves: Leaf Blade, Beat Up, Rock Slide, Whirlwind

#### Houndoom

* Nickname: Nazareth
* Nature: Timid
* Ability: Flash Fire
* Item: Heat Rock
* Moves: Dark Pulse, Flamethrower, Solar Beam, Sunny Day

#### Crawdaunt

* Nickname: Schneider
* Nature: Adamant
* Ability: Adaptability
* Item:
* Moves: Razor Shell, Crunch, Metal Claw, Dragon Dance

#### Mandibuzz

* Nickname: Siouxsie
* Nature: Jolly
* Ability: Weak Armor
* Item: Lansat Berry
* Moves: Roost, Brave Bird, Foul Play, Bone Rush

#### Absol

* Nickname: Pantera
* Nature: Naughty
* Ability: Pressure (Magic Bounce when Mega Evolved)
* Item: Absolite
* Moves: Night Slash, Aerial Ace, Slash, Taunt
Totakeke

**Totakeke**, better known as K.K. Slider, is a recurring character in the Pokemon Crossing series. He's the former champion of the Hoenn region, and currently a musician.

### Appearance

Like his canon appearance, Totakeke is a white dog with thick eyebrows. Unlike his video game counterpart, he wears clothing: a skintight white tank top and matching white leggings.

#### Personality

Totakeke, like his canon counterpart, is a calm and collected individual. He's very polite to everyone around him, and appears to have taken his loss to Apollo well.

## Pokémon

#### Leavanny

* Nature: Hasty
* Ability: Chlorophyll
* Item: Muscle Band
* Moves: Grass Whistle, X-Scissor, Leaf Blade, Shadow Claw

#### Crawdaunt

* Nature: Naughty
* Ability: Adaptability
* Item: Scope Lens
* Moves: Night Slash, Razor Shell, Swords Dance, Metal Claw

#### Claydol

* Nature: Calm
* Ability: Levitate
* Item: Leftovers
* Moves: Earth Power, Cosmic Power, Extrasensory, Ice Beam

#### Rapidash

* Nature: Jolly
* Ability: Flame Body
* Item: Expert Belt
* Moves: Flame Wheel, Low Kick, Agility, Wild Charge

#### Exploud

* Nature: Brave
* Ability: Scrappy
* Item: Assault Vest
* Moves: Boomburst, Earthquake, Fire Punch, Smack Down

#### Mawile

* Nature: Adamant
* Ability: Intimidate/Huge Power
* Item: Mawilite
* Moves: Play Rough, Iron Head, Crunch, Swords Dance
Benedict Sussex

Benedict Sussex is the main protagonist of Pokémon Crossing.

## Appearance

Like his Animal Crossing counterpart, he's a red chicken with a white face. He has long shaggy red hair that is only half-tied up. His default outfit is a white and lavender hoodie, baggy grey pants, blue/purple/yellow sneakers, and a purple backpack with one strap.

In later chapters, he wears a white and grey chain with a Key Stone on it.

#### Personality

Benedict is a hot-blooded ambitious trainer with a clear goal: battle Champion Apollo. He's reckless and impulsive, going with action before thinking. Despite this, he's a talented Pokemon trainer and has won several Gym Badges.

## History

#### Pre-series

Benedict was born and raised in Castelia City in the Unova region. His childhood was dysfunctional, with two parents who didn't love each other. He's been suspended from Sonata Junior High school five times (most of which were for getting into fights with other kids) , was a former Poké Scout (until Mornay blew the fees on racing bets), and mostly hung out with girls. Despite his rough nature, he was a fanfiction writer and cared for his four close friends. He initially planned to go on a journey with said friends, with a Rufflet as his starter.

Several months before the story began, Benedict's parents got divorced and Tamoko got full custody of him. The two left Unova and moved to Tamoko's home region (Hoenn).

#### *Fly Me To the Moon*

One morning, Benedict went to Professor Nook's lab to receive his first Pokemon (a male Torchic which he would nickname Jojo). Throughout the Hoenn region, he battled several Gym Leaders for Badges so he could qualify to battle the Elite Four and therefore Apollo.

## Pokémon

Blaziken (Jojo)

- His first Pokémon, received from Professor Nook. Jojo shares most of his personality with his trainer.

Gardevoir (Makoto)

Lairon (Kenshiro)

Gyarados (Asuka)

Manectric (Frieza)

Swablu
Fly Me to the Moon

Fly Me to the Moon is the main installment of the Pokémon Crossing series.

## Chapters

Rustboro Arc

* The Boys' Excellent Adventure!
* Fast Times at Petalburg City
* Yellow Brick Roads of Rustboro
* The Rustboro Special
* Starry Nights and Pastel Mornings

Dewford Arc

* Look at Me I'm Sailing on a Boat
* And He Battles on the Sand

Slateport Arc

* Crossing Paths Beneath the Slated Port
* Beneath the Blue Sky
* Electrify my Heart Beneath the Same Sun

Mauville Arc

* Sparks Flying under Cycling Roads
* Night is my World Under City Lights
* Earth Moves under my Feet
* It's the Sound of the Underground
Kamara

On quiet, clear nights when the stars in the night sky are too great a number to count, one can see people sitting in the grass with their hands up to the sky, they dance, speak in tongues and revel in the beauty of life, their body becomes a vessel of the forces within them, their darker side. The subconscious is conscious at this time, long-forgotten secrets spring forth from the depths of one's mind and spin into new memories, past and future, inconclusive - complete chaos... And then a prophecy is born.

The Child of Chaos itself, the Goddess of the Black Moon, Kamara is the patron of Equality, Equilibrium and Individualism.

The Dark Side of the moon, or also The Black Moon has always been a symbol of mystery in most Kyllambrian cultures.
Apollo Hawkwind

Apollo Hawkwind is a major ally and the current champion of the Hoenn Pokémon League.

## Appearance

Like his canon counterpart, he's a white eagle. In Pokémon Crossing, he dresses in a rather peculiar outfit: a skintight crop top that exposes his abs, skin-tight black pants, a large black trench coat with a purple stripe on the hem, and thigh-high purple boots with silver buckles.

#### Personality

Apollo is rather aloof, due to being constantly objectified by his fangirls. However, he's warm and kind-hearted to the ones he cares about.

## History

#### Pre-series

Apollo was born and raised in Rustboro City, his childbood being completely average. Around his 14th birthday, his father gifted him a shiny Beldum as his first Pokémon.

Ten years before the events of *Fly Me to the Moon*, Apollo defeated all eight Gym Leaders, the Elite Four, and successfully overthrew the former Champion, Totakeke.

For Frank's eighteenth birthday, the duo went to a gay bar in Lilycove City. There, Apollo met his current boyfriend, the polite journalist Wolfgang Le Bon.

Six months prior to the events of *Fly Me To the Moon*, Frank's Croagunk was murdered by another trainer. During the aftermath, Frank gifted his Lucario to Apollo and stopped talking to him.

#### *Fly Me To the Moon*

Apollo makes his first physical appearance in Dewford Town, admiring a historical mural. He easily befriends the main protagonists and travels with them to Slateport City. The quartet later team up to battle Team Pastel.

During the Crossing arc, he returns and appears to have reconciled with Frank.

## Pokémon

#### Lucario

* Nickname: Joel
* Nature: Modest
* Ability: Inner Focus
* Item: Salac Berry
* Moves: Flash Cannon, Aura Sphere, Shadow Ball, Nasty Plot

#### Armaldo

* Nickname: Clayton
* Nature: Impish
* Ability: Battle Armor
* Item: Scope Lens
* Moves: X-Scissor, Rock Blast, Swords Dance, Brick Break

#### Cradily

* Nickname: Pearl
* Nature: Relaxed
* Ability: Storm Drain
* Item: Leftovers
* Moves: Giga Drain, Rock Slide, Ingrain, Amnesia

#### Skarmory

* Nickname: Crow
* Nature: Impish
* Ability: Weak Armor
* Item: Metal Coat
* Moves: Steel Wing, Drill Peck, Spikes, Agility

#### Aggron

* Nickname: Jonah
* Nature: Relaxed
* Ability: Sturdy
* Item: Rocky Helmet
* Moves: Iron Tail, Stone Edge, Earthquake, Curse

#### Metagross (🌟)

* Nickname: Servo
* Nature: Jolly
* Ability: Clear Body
* Item: Metagrossite
* Moves: Ice Punch, Meteor Mash, Zen Headbutt, Miracle Eye
Baba Zhaba

Merchants from all over Kyllambria sometimes sell 'suspiciously' rare items. While most of them often have different means of acquiring them, there must be a secret supplier somewhere on the land! And surely enough, that supplier is most likely Baba Zhaba. She is a short lady of, at least, 70 years of age. Always wearing a smile on her face, she speaks with a hoarse voice and can be seen adorned with purple robes and a purple headscarf or turban from glossy purple cloth.

Her merchant carriage is dragged by a fez-wearing bear, and it appears from nowhere almost exclusively on unimaginable places, where she is least expected. The inside of the carriage is impossibly large compared to its' outside dimensions. On the inside it is a two story, pretty shopping palace made from dark wood with red carpets covering the main path and going up the staircases.

Holding an intense monopoly on the market of rare magical items, beings, materials and armour, she manages to remain both known and completely enigmatic. Whether that is on purpose is just another of the many mysteries regarding her.
Characters

Lord Valyn Valnataar

Lord Alissia Volimetriscu

Baba Zhaba

Gwenelyn

Canella Exotica

Princess Leonor

Lord Byron

Maya Schultz

Patrizia Costello

King Lothian

Arrogance

Shyness

Mysterious Stranger (The Detective)

Elizabeth Guu'Di

The Empress of Sin

Leonard Bartholomew

Voltromir

Lara Lukashenko

Fern Vilkenhaus

Ven and Nev

Natasha Axel

Jaro

Verdana Dubova

Elder Asville

Countess Melyssia Alba Vanessia the 3rd

Gerr

Inspector Mila

Inspector Gruba

Lord Mrak

Ash and Dust

A.S.E.H.I. Klara Demonenfluch Lichtbringer

Arca Ladonna

Cor'etriel

General Leopold
The Sanctuary

The Sanctuary is a very well hidden location that serves as the main base of operations for The Syndicate . It is said that if one is potent enough to discover and enter The Sanctuary, they are worthy of joining the organization. It is rumored that there is a secret passcode used to open the gate, if one can ever find the entrance that is.

In truth The Sanctuary, located right under the beginning of Stormpeak, is an abandoned storm temple, that used to belong to the worshippers of Kruuknadir. It is almost impossible to reach or discover, as the locations is hidden in the giant mountain, the only entrance being a secret tunnel, unlocked by a passcode. To activate the mechanism one has to complete the sentence: "In life we lie in wait... ", by saying: "for the moment to attack."

Altought it being exceedingly rare, some people have managed to acquire the passcode, whether they dared venture or not, their fates remain ever altered

The weather is misty and almost always storming or raining.
Xero

**Xero** was a contestant on The Pyramid: The First Oasis.

## **Profile**

**Discord:** Xero

**Age/Range:** 16

**Gender:** he/him

**Timezone:** EST

## **Trivia**

* Xero was the first Raider to not vote, resulting in them becoming an offering the next episode.
	+ They were also the first Raider to not vote on floor 1.
* Xero was the first Raider to be sacrificed with another person.
	+ Xero shares this title with Rainbow.
Perfect Silvermoon Stone (The Tear Of The Moon)

An extremely rare perfect Moonstone, named "The Tear Of The Moon". The crystal resonates immediately at the faintest exposure to moonlight, allowing the user to cast: Dark Star, Divine Word, Legend Lore and Scrying; Once per 12 hours if the stone is charged by moonlight. After casting one of the following spells the energy then dissipates from the stone and it cannot be used within the next 12 hours.

The stone formed a noticeable little crack after the events of Black Moon Rising. It is unknown as to what the cause of it is, but it seems to have potentially limited its power.

### Currently:

The Stone, along with The Golden Tear, were in the possession of Alucard, however, with his passing, the stones, along with all of his belongings, including the "Casull", have gone missing, and their current owner is unknown.
Tom Nook

Professor Tom Nook is the regional Professor of the Hoenn region.

## Appearance

Tom Nook wears a white labcoat with a Key Stone in the jacket. Under the lab coat, he wears a green tank top, beige khahi shorts, pale green socks and grey sandals.

#### Personality

Tom Nook is kindhearted and easy to get along with. His warm personality puts others at ease, and he's usually willing to lend a helping hand, even if he'll be betrayed in the long run.

## History

### Pre-series

Tom Nook was born in Goldenrod City in the Johto region. At one point in his childhood, he received a female Oddish as his starter Pokémon.
After graduating from university, Tom Nook found himself in a life of crime. He became a male stripper and got tied up in Crazy Redd's affairs, helping him traffic Pokémon on the black market.