recursal/Fanatic-Fandom huggingface dataset:
Pumpkiller

A render of Pumpkillers ingame model.

Pumpkiller is a hostile Specimen, encountered as the main threat of the Pumpkin Fields.

## Appearance

Pumpkiller is humanoid figure, with a pale orange button up shirt and brown overalls with yellow buttons, and brown shoes. Pumpkiller itself seems to have pale sickly skin but its head, unmasked is pitch black, only having its eyes and teeth visible. It wields a slightly bloodstained pitchfork, and wears a circular pumpkin themed mask with triangular pitch black eyes and nose, with a wide toothy painted grin.

## Audio

"Emotionless Bloodlust", Pumpkillers' chase theme.

## DOGDOS - Entry

> A humanoid figure with a worn out pumpkin mask. It wields a pitchfork, and is simply named "Pumpkiller". It's incredible hostile and will actively attempt to harm or kill anything it runs into inside its' "pumpkin field".
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> Those who are near the specimen, even without knowing it, seem to experience intense ringing in ears and a deep feeling of dread.
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> Most effective on subjects with paranoid and anxiety disorders, and victims of attempted murders.
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## Gallery

A concept of Young Pumpkiller on the night of halloween.A second more recent concept of kid Pumpkiller.Concept art of Pumpkiller by Spiderpastry.
## Notes

* Pumpkiller is based on 80s-90s slashers, including Jason Voorhees, Micheal Myers, but mostly Leatherface.
Sundered Firth

The Sundered Firth is a large water channel that splits the East and West haves of the Empire. It provides a means of water transport and travel from the inner Empire to the outer, if traveling by land isn't your desire.

Old tales say that the Sundered Firth was created by Nerris, God of Endings with a single slash of The Executioner's Blade.
Blinky

A render of Blinkys ingame model.

Blinky is a hostile Specimen, encountered inside his proclaimed own Funhouse.

## Appearance

Blinky is a clown-like entity with pitch black limbs. His clothes are orange-yellow with buttons and tufts, along with a hat. His hair is dark blue.

He posesses one facial feature, that being a large eye with a seed-shaped pupil. His legs are rather short, compared to his lengthy arms making a wingspan of at least five times the width of his body.

He crawls around with aforementioned arms rather than walking on his legs.

## Gameplay

### **Introduction**

About halfway through the funhouse you start seeing black liquid around the area. Some door- or windowframes are covered in it.

You eventually find yourself in a large room full of O-Manikins. Suddenly they will all turn their heads towards the center of it, prompting Blinky to descend there violently shortly after, and the chase begins.

### **Attack**

Blinky drains half your health with one hit at the cost of a remarkable cooldown. His black substance does little damage, and will also slow you down a bit.

### **Chase**

Blinky runs at slightly above average speed. Though will occassionally stop, scratch at the ceiling and ascend into it to spread black corrosive liquid around the area from out of bounds. After this process he comes back down and resumes the chase.

### **Death**

The screen goes completely black with a stabbing noise. You'll see a random household object which can be opened (door, chest, closet, etc.), in well, an opened state.

A stagnant honking noise blares and Blinky starts blending into the image, looking towards the screen. Soon after it cuts to the gamer over ui.

## Audio

"Couldn't be Worse?", Blinky's chase theme.

## DOGDOS - Entry

> An intriguingly clown-like creature with a deathly stare. Crawls around with excessively long arms. Classified fairly unpredictable. It has a habit of behaving strangely when observed.
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> Specimen is capable of digging through materials as strong as metal and therefore troublesome to contain. It exudes a black, sticky substance.
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> Seems reclusive and observant but will turn agressive if taunted or threatened.
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> Specimen proven to be very effective on subjects with paranoid disorders.
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## Gallery

Concept art by Spiderpastry for Blinky.Early Concept design by Sin.Another model render.
## Trivia

* Blinky can only be encountered once, along with Divine.
* Despite heavily implying coulrophobia (fear of clowns), Blinky is mostly based on paranoia.
Steve

Steve's appearance pre(left) and during(right) chase.

Steve is a hostile Specimen encountered inside of the Immemorial Gallery.

## Appearance

Steve is a simplistic, somewhat crudely drawn humanoid figure. His body shows volume in his head, torso and hands, the rest is merely lines. His face features eyes, nose and a smile.

His secondary appearance appears larger, with longer limbs and only the smile. He now wears what seems like a grey robe and his head is full black.

Both appearances have a breathing effect.

## Gameplay

### **Introduction**

Steve's painting is found in a large exhibition room. Interacting with it reveals the paintings name to be "Steve".

Trying to leave the room through the next door leads to the realization that it is locked, though this is quickly resolved by a sketchy-looking key that's appeared in front of the frame, which now lacks Steve in the picture.

Immediately in the next room Steve appears in front of you, and flashes from his docile form to the more sinister variation. Your vision will become distorted by sketches and colors from here on.

### **Attack**

Steve's attacks are weak yet quick in succession. Each hit will also add another brief layer of visual distortion.

### **Chase**

Steve will pursue you through long hallways of the gallery at average speed. You can outrun him by sprinting, though occassionally, Steve will warp from one spot to another in an attempt to cut distance or cross paths.

## Audio

"Childhood Overdue", Steve's chase theme

The sound Steve emits when warping.

## DOGDOS - Entry

> A framed, simplistic sketch of a humanoid figure on a blue sky background. Curiously, drawn with a paintbrush and labeled "Steve". Specimen has a history of showing lively behaviour, including subtle movements, hue changes or entirely disappearing off the canvas.
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> Exposure to this specimen appears to trigger irrational feelings of nostalgia, or dread. The artist of this sketch or its origins are vastly unknown.
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> Specimen proven to be very effective against victims with Post Traumatic Stress Disorder, and ones with an unfortunate childhood.
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## Gallery

Original concept art by Vancethegamer83 for Steves pre-chase form. Black box depicted is Vances confusion for a chase form.Concept art for Steves room.Steve as found in his frame.
## Trivia

* Steves pre-chase design/concept was made by Vancethegamer83, while the chase form was designed by Spiderpastry.
Emma Wishbone

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Emma Wishbone

### Relatives

Frank Wishbone (husband)
 Fay Wishbone (daughter)
 Max Wishbone (son)
 Unnamed mother-in-lawUnnamed long lost younger sister

### Allies

Cheyenne
, Baba Yaga
 (currently)

### Enemies

Count Dracula
, Baba Yaga
 (formerly)

### Likes

Coffee, spending time with her family, romance

## Physical description

### Eye color

Blue (Vampire)Green (Human)

**Emma Wishbone** is the protagonist of the *Monster Family* and one of the three tritagonists (alongside Fay Wishbone and Frank Wishbone) of *Monster Family 2: Nobody's Perfect*.

## Relationships

*Main article: Emma Wishbone's Relationships*

## Trivia

Jayden

Monsters
Imhotep
Celine

Celine is a Hostile Specimen encountered in the Church, acting as the main specimen hunting you.

## Appearance

Celine appears as a humanoid figure with long black hair wearing a long plain grey dress that covers up her legs and feet, with sleeves torn at the ends.

She has skeletal hands, and grey pale skin with a black leaking hole where her face should be, only having 1 singular eyeball, and wears a black hat with white flowers on it.

## Gameplay

### **Introduction**

In the end of the attic, there is a coffin. When you get near it and steal the candle, and try to walk back out, the lid suddenly opens and Celine rises from the coffin. You have 10 seconds to run out of the attic before she starts chasing.

### **Attack**

Celine is strong, but can only attack with a 2 second cooldown. It'd take 3 hits from her to kill you.

### **Chase**

Celines chase is not exactly, well, a Chase. You must hide from her in certain spots while trying to find candles to perform the ritual so you can progress. Celine is slow, but when she spots you, she will become increasingly fast.

## Audio

"Bad Decisions, Evil Visions", Celines' chase theme.

## DOGDOS - Entry

> A tall humanoid figure in seemingly nun clothing with skeletal hands and a hole for a face. Specimen prefers to stay in the attic of the Church replica and usually spends the time in their coffin, whispering pleads for mercy, or crying.
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> Exposure to this specimen will make subjects feel dread, regret, like they've seen something they've shouldn't. Specimen smells like ash.
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> Specimen proved affective against subjects with Pyrophobia or having intense religious beliefs.
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## Gallery

Original concept art of Celine made by Spiderpastry.
List of Monsters

Hi yes, welcome to chili's- I mean, the Monster list. More will be added eventually.

**Unknown Specimens** are those who do not appear in the main story, but rather in **Endless Mode**.

These fellas chase you around and kill you, so be quick to react if you see them.

Note: Take the Gameplay sections on these specimens' pages with a grain of salt since all of them are merely concepts and likely to undergo some changes.

### **Main Specimens**

* Blinky
* Steve
* Pumpkiller
* Midnight Man
* Noob Mimic
* Adia
* Celine
* Singing Maiden
* Divine
* ANGEL
* Chloe

### **Unknown Specimens**

* Painter
* Pizza Boy
Mila Starr

Mila Starr is one of the major antagonists of Monster Family 2: Nobody's Perfect, and the love interest of Max Wishbone.

## Appearance

Mila has long, wavy ginger hair, brown eyes, and freckles that are scattered across her face. She stands at around Max’s height and wears a high tech bodysuit that covers everything but her head.

## Personality

Mila is a smart and somewhat mocking, intent on doing what’s good and pleasing her parents.

## History

### Early Life

Mila was born to unknown parents, and ended up in an orphanage at an age she was too young to remember. She was adopted by Marlene and Maddox Starr for her neural capacity, with the couple hoping they could make her into the perfect offspring to carry on their legacy. The Starrs told no one of her existence and kept her largely out of the public eye in order to keep her a secret, so that they could use her to carry out assignments that they didn’t want anyone to know about or trace to them.

Throughout her childhood, Mila was led to believe that she was the Starrs’ biological daughter and was educated in various sciences, arts, and languages in an attempt to make her the perfect daughter. However, her parents found her to be “less than satisfactory,” and made plans to replace her.

### *Monster Family 2: Nobody’s Perfect*

Mila is first shown breaking into Count Dracula’s lair, entering the room he was frozen in via a window. Carefully opening a curtain to let in some sunlight, she melts the ice that the immortal vampire is trapped in and attempts to run a few tests on him before trapping him in her Starr-copter.

## Relationships

Mila is currenty in a boyfriend-girlfriend relationship with Max Wishbone.

## Gallery

Jayden

Monsters
Imhotep
Chloe

Chloe is a neutral specimen encountered in the Shelter.

## Appearance

Chloes normal appearance is a 2D sprite of a cartoonish white dog with a pale yellow sweater.

However, Chloes monster appearance appears as a giant floating red dog head, with a human-like mouth and large, black holes for eyes.

## Gameplay

### **Introduction**

Chloe is encountered in the Shelter, a simple pixelated room with cartoonish painted drawings of dogs, clouds, and trees. There is a doghouse with Chloe and a empty dog food in front of them. If you have any food item on you, like **Chips**, you can give Chloe the food, and they will be grateful, and you can move on and exit the room.

***HOWEVER.*** If you do not give Chloe any food, and exit the room..

### **Attack**

Chloe can bite the player, taking one fourth of their HP, with a second of a cooldown.

### **Chase**

When Chloe is not given food, and the player exists the room, they will start chasing the player. Chloe is rather fast, slightly faster than the players walking speed, enough to catch up if you do not run enough.

## Audio

"This One Is Going To Hell", Chloes' chase theme.
Singing Maiden

The Singing Maiden is a hostile specimen encountered in the cemetery, before it is flooded.

## Appearance

The Singing Maiden is a feminine humanoid figure with four arms. Her body is solid white while her hair is choppy, medium-length and pitch black.

Her pose is reminiscent of a passionate singer, with two hands on her chest and the other two facing away from her body. Her face has a soft, melancholic expression.

As she gets more agitated her body turns to face straight forward and her face distorts into a more sinister one.

## Audio

"Bad Decisions, Evil Visions", Singing Maidens chase theme.

## DOGDOS - Entry

> The restless spirit of a 20th century housewife, whom committed suicide during the first World War after her man left for battle.
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> She'd sung out over the deep blue sea on a cliff, before granting her own wish to drown in it. Her husband returned the next day.
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> Specimen will frequently cry out about her grief. Has a record of trying to choke whoever dares interrupt her. Specimens face and hair distorts or melts based on feelings of anger.
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> Specimen proven to be effective on impatient subjects and ones with little willpower.
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## Gallery

The five stages of Singing Maidens agitation.
## Trivia

* Singing Maidens design and concept is by DAVE\_30.
* She shares her chase theme with Celine.
Painter

A Render of Painters' ingame model.

The Painter is an Unknown Specimen, that is randomly encountered in the Immemorial Gallery during Endless Mode.

## Appearance

The Painter is a wooden, mannequin-like figure with a slender build. His limbs are disproportionately long compared to his torso. His left arm holds a palette while his right has a paintbrush.

He wears turquoise overalls and a black beret. His body, especially the head, is covered in splashes of pitch black paint. When enraged, these spots show white eyes.

## Gameplay

### **Introduction**

The Painter is found in his docile form, peacefully painting and observing his other drawings, not facing the player nor bothered by them. However, while he is docile you are unable to move onto the next room until he enters his enraged form.

### **Chase**

The Painter himself will not harm the player, but rather follow them at a distance until the pursuit is over. Occassionally, he will stop at the nearest canvas he can find in the environment, and sketch up a foe or two with a few quick brush strokes.

Said sketches run at varying speeds, though all can be outrun. They will dissipate after a while, or when catching the player and doing some damage by essentially splashing themselves onto them. Health does not regenerate from this during the chase.

The chase pauses if he -or any of his nearby sketches- can't see you, and they will roam freely.

### **Attack**

Each sketch that hits the player will take a quarter of their health. Vision will increasingly distort with each hit. The damage may change depending on the sketch, but it will still take a few hits to die.

## Audio

"Framed as Pictured", the Painters' chase theme.

## Gallery

Original Concept Art by PuppetTheMarionette.An icon attempt made by PuppetTheMarionette(oh hey! its me who added this image and caption!) that looked like the "Oh? You're approaching me?" JoJo meme.
## Trivia

* The Painters' design is by PuppetTheMarionette.
* He's the only Specimen that does not deal any direct damage.
* The Painter is responsible for the paintings found throughout the Immemorial Gallery during both Endless Mode and the regular game.
	+ This heavily implies he's the one who drew Steve, another Specimen encountered in the same area.
Midnight Man

The Midnight Man is a hostile specimen, encountered randomly.

## Appearance

Midnight Man is a completely black and featureless (save for a pair of eyes) silhuette of an adult male. It has freakishly long fingers and a hat.

## Gameplay

### **Introduction**

Midnight Man is encountered by chance and without anticipation while traveling the rooms that serve as transitions between areas. He's never guaranteed to appear, though it's likely he will at least once in a playthrough.

### **Attack**

He deals constant damage while having the player in close enough proximity. The closer, the faster health drains.

### **Chase**

Midnight Man virtually teleports from one spot to another. He's tracked by a spotlight above him, which flickers out periodically, making him entirely disappear into darkness. He tends to slow down if he's near other sources of light.

### **Death**

If the player fails to move away in time, they'll get engulfed in darkness, to be met with Midnight Mans eyes staring right at them along with some eerie ambiance before the screen cuts to game over.

## Audio

"No One Else In Sight", Midnight Man's chase theme.

## Gallery

Teaser image for the Midnight Man.Concept art.
## Trivia

* He was originally named "Midnight Maniac", though this was evidently shortened to just.. Man.
* The Midnight Man is of unknown origin and not a product of the tower (like the other Specimens), meaning he doesn't have a DOGDOS entry or any other mention.
Automatons

As the Empire developed a wider sense of peace and security travel became more common. However, with the advancement of Rune Magic, and the inherent risk of the increasing number of Fleas in the wilds, the means of travel changed. Runes imbued with ley-line energy act as power sources for mechanical wagons. These are commonly referred to as Iron spiders due to their design. Most of these machines sport a passenger wagon with a number of protruding legs from the sides.

Iron Spiders are extremely expensive creations due to the complex craftsmanship required, and the Rune Magic skills required to create their power sources. Unfortunately, because of this, only the most wealthy can afford the best models.
Adia

Adia's normal form depicted in posters/art (left) and her monster/ingame form(right) NOTE: not final design. gotta make renders with the model.

### Fatalities

Unknown

Adia is a hostile Specimen encountered in 'Adias Pawhouse' located in The Mall.

## Appearance

Adia appears as a anthropomorphic pink cat with a earpiece with a microphone and a yellow button up t-shirt with green sleeves and a green logo resembling a cat on the front, as well as a bell on the neck.

Its monster form has squinted eyes, and a line of sharp teeth curved into a smile, and now has paler colors and claws.

## Gameplay

### **Introduction**

In the first floor of the Pawhouse, you come across a large screen which promptly plays a training tape meant for employees of the facility. It states the possibilty of power outages and the danger that comes with them, which is seemingly a taboo subject.

This warning proves vital as the lights in the entire building flicker out due to lack of electricity.

When you've made your way through the darkness a while, alarms abruptly start blaring and screens now show text in red with messages akin to "WARNING" or "DANGER".

All this despite the power outage, signaling Adia is present. The chase begins.

### **Attack**

Adia scratches you with her claws, taking a quarter of your health. Her cooldown is decent.

### **Chase**

Adia pursues you through the dark hallways of the Pawhouse until you reach the pet room at the very end. Since its still lit thanks to a backup generator, she will not follow you past it.

During the entire chase you'll be distracted by emergency alarms and messages.

## DOG-DOS Entry

> A lively instance of common product mascots from the 80's years. Presented with the name Adia, her image is shown on pet products, specifically those for cats and dogs.
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> Specimen is rather nimble but phobic to lights, and only comes out in the dark. It radiates a magnetic field, as if it were charged with electricity.
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> Specimen very effective on naive or young subjects.
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## Gallery

Original concept art for Adia by DAVE\_30.Adia's posters (without text) placed around The Mall.Non-canon drawing of a alternate form for Adia.Adia variations concept by DAVE\_30
Margrave

From all of the Vidame chosen by a new High Lord, or allowed to continue serving, two from each realm are chosen to take the title Margrave. It has little more power than that of a Vidame, but offers the opportunity to vote on Empire-wide bills.

When a Margrave retires, they are given the title of Baron.

See Political System or Rank Structure for more details.
KingdomsofConquest Wiki

**Welcome to the Kingdoms of Conquest!**
A diverse land spreads as far as the eyes can see. Within every nook and cranny life springs forth, blessed by the Gods during the Period of Creation. Take a look around, you never know what you might find.

## Contents:

### **Theology**

The Period of Creation

Maradyne, Goddess of Life

Mirna, Queen of Synapse

Nerris, God of Endings

Sharn, Terra-Incarnate

Thoramyr, The Creator

### **Races**

Marad

Ley-touched

Nerran

Brood

Brazen

Mixed-race

Racial sizes

### **Kingdoms**

Carna

Lamehn

Sharq

Mushaal

Dashaan

Shamaal

Sifar

Ring of Trials

### **Geography: Map**

Carnic Bay

The Kaan Mountains

Ley-Lines

The Maw

The Mane

Sundered Firth

### **Politics**

Trial of Champions

Political System

Rank Structure

### **Bestiary**

Fleas

Untouched

Leylings

### **Misc**

Automatons

Rune Magic
Thoramyr, The Creator

**Purviews**: Industry, Innovation, Mercantilism

**Alignment**: Neutral

**Traits**: Commerce, Craftsmanship, Diplomacy

**Symbol**: A scale from the haft of an upright hammer.

**Description**: Thoramyr is shown to be a large bearded figure, with hair as red as fire. They are depicted in a leather craftsman apron, with a large molten hammer in one hand, and a set of silver scales in the other.
Fleas

Flea is the common slang used to refer to animals of the wild that have a more feral touch of Sharn; a play on the actual concept of fleas on a beast’s hide instead referring to the creation myth and origin of the planet. These beasts can be of any common species, but often act out of norm, or suffer from physical or behavioral disease and illness.
Mages’ Guild

This locations serves as a hub for the most magically gifted members of the Realms. A location where people come to learn, trade, and develop their crafts among other like-minded, and similarly skilled practitioners. Entry doesn’t come cheap though, in order to access the island you must first pass a test of magic potency. This test creates the bridge that allows access to Mirna’s Enclave, and is said to be the first, and only, naturally occurring rune magic.
Sifar

**High Lord**: Korrin

**Capital**: Sirhud

**Known for**: Sifar is home to vast Savannah plains and lush meadows, making it a very pleasant realm to travel in; however, due to the hospitable nature of the realm, wildlife has flourished. Most scholars and outdoorsman believe that there are more species of beasts in Sifar, than the other six Realms combined.
Lamehn

**High Lord**: Althor Blackthorn

**Capital**: Sadat

**Known for**: Lamehn is known as for it's central location to the north of the Sundered Firth. If one wishes to go between the East and West halves of the Empire by land, they must go through Lamehn. Due to this, Lamehn has become a hub of trade and mercantilism. You can find traders and shoppers from all over The KoC at the booths in Sadat.
Mixed-race

Because of the Period of Creation's telling of how the races of the KoC came to be, all race combinations can conceive children together; however, to members of the Empire, there is no known cause or determinant as to which of the parents' races the child will individually be, or if the child will be born as a mix of both races. Although, because of the adaptive nature of the Marad, if a child has one Marad parent, and the other of another race, the child will be born the other race. To emphasize, there are no 'Marad + other race' combinations.

It is also possible that parents of different races can produce a Mixed-race child, though this is quite rare. Though if two Mixed-race parents have a child, it will be their shared race, if they have one; otherwise, it is commonly believed that the stronger bloodline of parents will shine through. It is very rare for a Mixed-race couple to have a Mixed-race child.

### Mixed-race Descriptors:

A Mixed-race character may choose to create their own descriptor by using any combination of their two races descriptors. The only limitations are that they will not have more than three features from the combined list of features. Two examples are listed below.

### Nerran Broodling:

**Bestial**: +2 to your Speed Pool.

**Carapace**: You gain +1 to Armor.

**Brood Sense**: You can sense whether another Broodling is close in situations where its presence is not obvious. You must focus your senses on an object or location closely for a minute to get a feel for whether a Broodling is present.

### Ley-touched Brazen:

**Gift of Gab**: +2 to your Intellect Pool.

**Skill**: You are trained in pleasant social interactions, to include persuading others(non-hostiles) to your cause.

**Skill**: You are trained in Magic and can attempt to understand and identify its properties (including the operation of magic artifacts and cyphers). Enabler.
Records

Records are a time held by a player for completing a certain task. Such as being the fastest player to complete a level.

## List of records

```
If there is an asterisk, it means that the record is unobtainable, or broke so that it can’t be broken.

```

Fastest time to complete the tutorial (no glitch) | 00:05.34 by Enboh

Fastest time to complete the tutorial (glitch) | 00:01.79 by dusek113\*
Caenif

Caenif sits at the end of the Carnic Bay. While it is just a large settlement of a city, it has a very well developed marina, with many docks sprouting from the coast. Many of the farmlands in Northern Carna will use Caenif as its hub for maritime shipping.

Most of Caenif sits below a large Ledge that drops off near the Carnic Bay; the North Western quarter of the city is raised to the rest of the city as well, as it was built on a slope leading to the top of the Ledge.

Caenif also has the benefit of being one of the larger settlements where all who pilgrimage to Ring of Trials can stop for urban amenities before the week-long trip remaining to Faren, before taking to the sea. Several miles to the northeast of Caenif,  lies the intersection that connects the Eastern peninsula of Carna with the major trade routes of the rest of the Empire.

Caenif follows the same style as the rest of the sophisticated cities in Carna, and that is a geographic cleanlines,s, and large surrounding walls. These walls also happen to be built at the top of the Ledge, leading to buildings being built flush against the cliff walls of the Ledge. Due to this, a lot of the newer residents of the city have often moved out into the wilderness as farmers, or built upon the structures already in place within Caenif, into the Ledge walls. With more residents in Caenif than when the walls were built, there is not a lot of open space, besides a couple small courtyards and a large market/bazaar area in the center of the city.

At the top of the Ledge to the West of the main plaza, sits the grounds of the Vidame, where he and his staff reside and work as a Governing Council of the city.
Faren

Realm: Carna

Once a decade, Faren is a major maritime hub on the North East coast of Carna. Travelers who are going to the Ring of Trials, for the Trial of Champions, typically depart from this Village.

The rest of the time, Faren exists as a self-sufficient coastal village, mostly known for it’s export of seafood from the North East Sea.
Ring of Trials

**Capital**: Conquest

**Known for**: The Ring of Trials is a crescent-shaped island north of Carna that is home to the infamous Trial of Champions. The Ring of Trials is nigh sacred in the eyes of the Realm, due to it being the location of the Trial of Champions, and the location that the Empire was solidified 340 years ago- when the leaders of the Kingdoms of Conquest came together in truce, ceasing their in-fighting, to work towards advancing as a people.

Due to the nature in which the island is viewed, there are no permanent residents besides the wildlife. Instead, it plays host to the Trial of Champions every five years and citizens of the Realms flock.

In the center of the Ring, floats Conquest. The island in which the events of Trial of Champions actually take place.
8-Bite

placeholder image

8-Bite is a Specimen that appears in the rare Arcade room after beating the Cake Time minigame.

## Appearance

8-Bite appears as a pixelated humanoid sprite, with a pink frosted cake for a head, complete with a orange striped candle, and a small chibi face on it with pink blush.

They wear a pink apron, gloves, and boots, with a plate with a cake similar to their head in hand.

*(Dont let the image fool you, i still have no idea what the final monster form will be.)*

## Gallery

A Gif demonstrating 8-bites original design, a generic noob, before a actual original design was made.
## Trivia

* 8-Bite is based on 8-Bit Circus baby from FNaF AR.
Sharq

**High Lord**: Cylus Bronzefjord

**Capital**: Vsil

**Known For**: Sharq is known for its bustling gem and ore exports. The largest peaks and mineral deposits of the The Kaan Mountains are located in Sharq, and those provide a large base for the econical standing of the realm.

Along the southern shores of Sharq, a vast culture gladiatorial sport has developed over the centuries. While it is not always "to the death", it can be quite dangerous.
Sharn, Terra-Incarnate

**Purviews**: Nature, Beasts, Weather

**Alignment**: Neutral

**Traits**: Aggression, Competition, Confidence

**Symbol**: A fissure in the earth, represented as a Maw torn in the landscape

**Description**: Sharn is seen as the epitome of beastliness and savagery. A behemoth of a creature, clad with maw, claw, and antlers. Thunder is said to follow in his step, and wind the remnants of his roar. Most intelligent creatures that aren't an original creation of Maradyne, Goddess of Life are considered his spawn, be them Fleas or Untouched. However, some of these spawn have been mutated due to exposure to Ley energy and have evolved into Leylings.
Mari

**Level** | {{{level}}}

***Not to be confused with Maria (Switch Sports), Maria (Wii Sports) and Marie.***

## Switch Sports

In Tennis she is a pro at 1200 and her partner would be Haiku or one of the other pros.

In Baseball, she is not so good with 303 to 509 skill level. Her team consists of herself, Savannah, Dan, Alicia, Jack, Faren, Isadora, Logan, and Jeanna.

In Boxing she is a high pro with 1340 to 1400.

## Switch Sports Resort

She is a pro in every sport (which differs her average skills in Switch Sports).

In Karate she is a pro With 1316 to 1320 Points she wear a red belt.

In Table Tennis she is a pro with 1061 to 1065 Points.

In Basketball she is a pro with 1451 to 1455 Points and her partners are John and Kasit.

In Archery she is the first pro with 1001 to 1005.

In Frisbee Golf she is a pro with 1241 to 1245 Points and her partner is Savannah.

She is a pro in Cycling coming 51st out of 122.

## Trivia

* Her Japanese name is マリ(Mari).
* In Canada she is called Mary
* She is one of the rarest mii to change name in Canada
* She's from Canada, bordering her best friend Marie from America in Wii Sports Club.
* Her, Rass, Sadalia, and Kate weren't so good in Switch Sports but did very good in Switch Sports Resort. This is the opposite of Otis.
* Even though she doesn't have any face features except her sunglasses, she doesn't appear as a baby.
Marad

### Description:

The people of the KoC believe that during The Period of Creation Maradyne, Goddess of Life created a race of sentient beings, in her likeness, known as the Marad.

The Marad race are said to be the descendants of Maradyne, Goddess of Life. They are a plain featured race similar to the humans of other settings. Due to their native adaptability introduced during the Period of Creation, the Marad may excel in any category they choose to focus their development on.

### Racial Descriptor:

**Adaptive**: +2 to your Might Pool, Speed Pool, or Intellect Pool.

**Skill**: You choose to focus your defensiveness, so you are trained in either Might defense, Speed defense, or Intellect defense tasks.

**Skill**: You're trained in all tasks involving social interaction, pleasant or otherwise.
Ley-Lines

Ley-Lines are run throughout the entire world, and at select locations break the surface of this realm. Some believe they are located under the surface of the continent itself, while others believe the magic exists out of this realm of existence and merely leaks into ours. This is a particularly high point of contention at the Mages’ Guild in Shamaal.

The biggest known location of ley-line emergence exists on Mirna’s Enclave, located in the Bay of Shamaal. For this reason the Mages’ Guild was built there, and those wishing to enhance their magical abilities seek pilgrimage to this island.
Maradyne, Goddess of Life

**Purview**: Life, Renewal, Fertility, Light

**Alignment**: Good

**Traits**: Benevolence, Honesty

**Symbol**: A glowing halo behind a ray of light

**Description**: Maradyne is represented in popular culture as an indistinct woman wearing a gown of pure light. Shadowing her head is a halo, irradiating her chestnut hair, worn in a bun. She is consistently represented in a state of pregnancy, with her womb well-grown.
Dashaan

**High Lord**: Lyra Malson

**Capital**: Jinub

**Known for**: Dashaan is renowned for its vast swamps south of The Maw, leading all the way to the oceans at the southern coast. The swamps formed from centuries of the melted snowcaps of The Maw running through the realm, saturating the already near sea level lands. This environment has led to harsh living conditions in the western half of the realm, and a plethora of unsavory creatures.

However, near the southern gulf of the realm leading north following the foothills at the bottom of The Maw, the temperate weather conditions have led to a flourishing forest, unlike any other. The Mane, following the naming convention of The Maw, is likened to the mane of Sharn himself. The trees in The Mane are larger and lusher than any around, reaching thousands of feet into the air, and supplying many sought-after fruits with tremendous medical uses.
Emily

* Wii Sports
* Wii Sports: Ultimate

Boxing: Unknown

Basketball: 266-270

Cycling: 36th out of 98

***NOTE: This Mii is a canon and actually exists in the Wii Sports Series. However, some of the info on this page is FANON.***

**Emily** is a CPU Mii from Wii Sports, Wii Sports Resort, and Wii Party. She is ranked #62 out of the Wii Sports Resort CPUs, by overall skill level. Her Total Skill Level is 5206.

## Wii Sports

In Tennis, Emily has an acceptable skill level at 450-470, playing with either Naomi or Akira.

In Baseball, she is a Pro usually, and is the 13th best player, with a skill level of around 937-1150. She has a team of herself, Sarah, Saburo, Theo, Shouta, Víctor, Eva, Jackie, and Michael. Emily plays on the Baseball teams of Rin, Hiroshi, Shinnosuke, Takumi, Pierre, Steve, Helen, and Maria.

She doesn't compete in Boxing.

## Wii Sports Resort

In Table Tennis, Emily is a Pro at a skill level of 1121-1125. In Swordplay, she is good, being at level 581-585. In Basketball, she isn't too good. Her level is only 266-270. Her team consists of Gwen and Yoko. In Cycling, she comes in 36th out of 98.

## Wii Party

In Wii Party, Emily is in Advanced Difficulty.

* In Balance Boat, her and Daisuke are in 3rd place in Double Up Intermediate in 16 Miis balanced.

* In Solo, she is in 3rd place in Intermediate with all 10 stages cleared with 82 points.

* In Tippy Traverse, her and Elisa are in 6th place with 4 stages cleared.

* In Sheep Crossing, her and Shohei are in 8th place with 13 points.

## Names in Different Languages

Japanese name: エミリー (Emirī)

Korean name: 수잔 (Sujan / "Susan")

## Trivia

* According to the September 2020 Nintendo leak, Emily's nationality is North American.

* Emily is ambidextrous because she is left-handed in Tennis and Baseball Throwing, but is right-handed in Table Tennis and Baseball Batting.

* She is one of the few CPU Miis to throw under-handed in Baseball.

* Emily has a 75% chance of being a Pro in Baseball if the player's skill level is between 885-949 points. She is always a Pro if the player's skill level is between 950-1004 points.

**(Remake of this Mii was made by HowILoveIt)**
Ley-touched

### Description:

The people of the KoC believe that during the Period of Creation a portion of the Marad were given to each of the other Gods by Maradyne, Goddess of Life.

Those that were given to Mirna, Queen of Synapse are known as the Ley-touched.

The Ley-touched appear very similar to the Marad, but much slimmer, with sharper features, as if less time was put into the molding and refining of their physical attributes. One of the more distinguishable facial features of the Ley-touched are the lack of nose bridge depth; their foreheads flow smoothly to a flat bridged nose. As well, the blood of the Ley-touched is innately touched with magical energy, causing their circulatory systems to glow through their skin in a range of (usually neon) colors.

### Racial Descriptor:

**Ley-minded**: +2 to your Intellect Pool.

**Skill**: You are trained in Magic and may attempt to understand and identify its properties (including the operation of magic artifacts and cyphers). Enabler.

**Sense Magic**: You can sense whether magic is active in situations where its presence is not obvious. You must study an object or location closely for a minute to get a feel for whether a magical touch is at work.
Trial of Champions

**Trials**: The Trial of Champions is an event held at Conquest before the start of summer on every tenth year, just after each Realm selects their new High Lord. The ToC is a series of events in which the current Leaders of The KoCparticipate to determine which realm will have slightly more political hold until the next Trial of Champions year, as well as the Title- Champion of the Realms.

**The Advantage**:  To the victor, the Champion of the Realms, goes one additional vote in empire-wide votes. Because this takes the new voter total to 22, In cases of a tie, the CotR's side is considered the winner. Of course, another benefit would be the bragging rights that come with victory.

This advantage can be crucial in ensuring your realm gains say in matters that might otherwise be isolated to specific realms, so it is not to be underestimated.
The Period of Creation

It is commonly believed that before the world came to be, the power of the cosmos began coalescing into five different entities. These entities became the five Gods of Kingdoms of Conquest: Maradyne, Goddess of Life; Mirna, Queen of Synapse; Nerris, God of Endings; Sharn, Terra-Incarnate; and Thoramyr, The Creator.

After the Gods became self aware as beings, they yearned for more, and each of them developed their own interest. The first to do something about this was Maradyne, who wanted to create her own progenies; but to do this, they needed a place to inhabit. For this purpose, Sharn birthed a hibernating duplicate of himself, for upon which the Marad would call home. Thoramyr believed that in order to add variety to this new concept of life, Maradyne should allow each of the other Gods to mold some of the Marad. Thus, the Nerran, Brood, Ley-touched, and Brazen came to be.

As Maradyne, Goddess of Life had developed her own interests and ideals, she encouraged the other Gods to allow their created races the same right, which they all agreed upon. As the races did inherit some of the physical aspects of each God, they also inherited some of the ideals, to include a developing sense of self-interest. Due to this, many inhabitants of the realm, prior to the founding of the Empire, were in a constant sense of conflict- each fighting for their own power, and desires.
Lola

Lola is a Mii created by TheRealRory.

 **Level** | none

## Information

Lola was created in early March 2022 by user TheRealRory. She makes an appearance in Arra's Tomodachi Life island and has her own emote in Switch Sports Fanon Wiki's Discord server. She has a boyfriend named Jiangwei who is slighty one year older than Lola.

## Trivia

* Lola is addicted to crayons, she even eats them everyday.
* She is sometimes really dumb and childish, there was one point where she threw a TV in the pool.
The Executioner's Blade

The Executioner's Blade is a legendary sword said to be the sole weapon of Nerris, God of Endings. With this blade, Nerris has domain over the very threads of fate, able to sever them at his will. In any other hands, The Executioner's Blade would be a force of reckoning, capable of spreading fear throughout the realms; luckily, it rests in the hands of Nerris- the most just, and lawful being.

There are many popular opinions on the style of the blade; however, in recent years, it has become common to relate it to a guillotine. Due to this interpretation, it is depicted as a wide-bladed sword, nearly as long as the common man, with a sharp-angled point.
High Lord

## Overview

High Lord is a title given to the member of the realm who is considered victorious in the selection means upon which that realm chooses.

High Lords are typically chosen every ten years, during the spring season, usually during Cheshum.

When a High Lord retires, they are given the title of Lord.

See Political System for more information on how each realm chooses this representative.

See Political System or Rank Structure for more details.

## Current High Lords

The current High Lords, chosen in the year 240 P.E., are as follows:

Carna: Gronn Ebonhart: Ley-Touched Nerran.

Dashaan: Lyra Malson: Marad.

Lamehn: Althor Blackthorn: Marad.

Mushaal: X-R: Brazen.

Shamaal: Krynn Ilithor: Ley-touched.

Sharq: Cylus Bronzefjord: Brazen.

Sifar: Korrin: Nerran Broodling.
Vidame

After a new High Lord is chosen for each realm, they will select a member from the Governing Councils of many of their larger cities to act as the Vidame. They will be the leading voice among the council when it comes to interacting with the High Lord of the realm and potentially Empire-wide bills.

When a Vidame retires, they are given the title of Baron.

See Political System or Rank Structure for more details.
The Maw

The Maw is a range of mountains on the western half of the Empire. They took their name from their appearance- a silhouette of massive fanged teeth jutting into the sky. The Maw is a vast and wide range of mountains that spread through Shamaal, Mushaal, Sifar, and Dashaan.

Some believe that somewhere in The Maw is the fanged mouth of Sharn, Terra-Incarnate.
Nerris, God of Endings

**Purviews**: Death, Afterlife, Darkness, Justice, Law

**Alignment**: Lawful

**Traits**: Order, Stoicism, Rationale

**Symbol**: The Executioner's Blade below the King’s Crown

**Description**: Nerris, often referred to as the Ebon King, is portrayed as a large knightly figure- his armor as dark as night. He is always shown carrying The Executioner's Blade and wearing a King’s Crown.
Page de Membre / Personnage

***Ceci est le modèle de page pour les membres de clan* vivant*. Vous pouvez aussi ajouter des images,***

## Livres

### Mort(e)

\_\_\_\_\_\_\_\_

***des codes et des citations pour personnaliser votre fiche!***

(Nom du chat) est un/une (grade de votre personnage) du (nom du clan de votre personage).

Ce personnage appartient à (votre pseudo) / Ce personnage est un PNJ (personnage non joueur)

## Apparence

(Apparence du chat, formulé en **plusieurs phrases. Minimum 4 phrases**)

## Caractère

(Caractère du chat, formulé en **minimum 4 phrases**)

## Histoire

(Histoire du chat, **minimum 10 phrases**. Vous pouvez mettre "à suivre" et l'écrire en plusieurs coups)

## Notes

(Quelques notes sur le chat. Facultatif.)

## Catégories à mettre

*Exemple :* Si votre personnage est une guerrière du Clan de la Marée, il faut mettre les catégories suivantes :

* *Tout*
* *Personnages*
* *Femelles*
* *Guerrières*
* *Membres du Clan de la Marée*
Rune Magic

This magical craft was originally developed by the Mages’ Guild on Mirna’s Enclave. By soaking specificity crafted mediums in dense ley-line energy you can imbue them with power to accomplish specific functions.

Most commonly, this craft is used for the power sources inside iron spiders, and for Runic Travel doors, but it can just as easily be used to power weapons, artifacts, and other creations.
Brood

### Description:

The people of the KoC believe that during the Period of Creation a portion of the Marad race was given to each of the other Gods by Maradyne, Goddess of Life.

Those that were given to Sharn, Terra-Incarnate are known as the Brood, individually known as Broodlings.

The Brood is different from other races, as they arent their own race, but members of the other races, born with the touch of Sharn, Terra-Incarnate. They still resemble their race of lineage, but are born with, or develop a multitude of different features. These traits can be from any of Sharn's purviews; beastly traits like horns, antlers, fur, scales, claws, tails, or more; nature-derived features such as hair of fire or vines, bark/fauna skin, a layer of constantly dripping water flesh, or more. Some will resemble typical Marad, but with the head of a beast, or they may just be a typical Nerran, but with obsidian foliage and sharp claws of stone instead of fingernails.

Some that are touched by Sharn, Terra-Incarnate may be seen as lycanthropes, only displaying their bestial features under certain circumstances.

### Racial Descriptor:

**Bestial**: +2 to your Speed Pool.

**Skill**: Sharn has blessed your senses. You are trained in perception-related tasks.

**Brood Sense**: You can sense whether another Broodling is close in situations where its presence is not obvious. You must focus your senses on an object or location closely for a minute to get a feel for whether a Broodling is present.
Isabel Rochev

**Isabel Rochev** is the secondary antagonist of the second season of The CW series Arrow. She is the former lover of Robert Queen who was sworn sentence on his family for him abandoning her and firing her from her internship at Queen consolidated. she joins Slade Wilson's vendetta against Oliver Queen and tries to steal the company she thinks rightfully belongs to her in her eyes. She took on the name **Ravager**. However she was killed by Nyssa after attacking her and her ex-girlfriend Sarah Lance

**Arrow:** John Diggle • Felicity Smoak • Thea Queen • Laurel Lance (Earth-1) • Quentin Lance • Nyssa al Ghul • Lyla Michaels • Curtis Holt • Rene Ramirez • Dinah Drake • Laurel Lance (Earth-2) • Roy Harper • Ray Palmer • Slade Wilson • Helena Bertinelli • Mia Queen • Connor Hawke • William Clayton • Zoe Ramirez • Monitor