Adrenaline

**Adrenaline** is a **Unique** Perk belonging to Meg Thomas.
Prestige Meg Thomas to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Adrenaline** for all other Characters.

You are fuelled by unexpecting energy when on the verge of escape.
\*Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, '''<span class="luaClr clr clr2" style="color: #e8c252;">instantly heal one</span>''' Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
''Adrenaline'' is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
<p>If playing against The Nightmare<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Adrenaline'' will wake you from the Dream World upon activation.
<p>''Adrenaline'' ignores an existing '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' , but causes it for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.

You are fuelled by unexpecting energy when on the verge of escape.
* Once the Exit Gates are powered, **instantly heal one** Health State and sprint at **150 %** of your normal Running Movement speed for **5 seconds**.

*Adrenaline* is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.

If playing against The Nightmare, *Adrenaline* will wake you from the Dream World upon activation.

You are fuelled by unexpecting energy when on the verge of escape.
\*Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, '''<span class="luaClr clr clr2" style="color: #e8c252;">instantly heal one</span>''' Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
''Adrenaline'' is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
<p>If playing against The Nightmare<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Adrenaline'' will wake you from the Dream World upon activation.
<p>''Adrenaline'' ignores an existing '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' , but causes it for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.

You are fuelled by unexpecting energy when on the verge of escape.
* Once the Exit Gates are powered, **instantly heal one** Health State and sprint at **150 %** of your normal Running Movement speed for **5 seconds**.

*Adrenaline* is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.

If playing against The Nightmare, *Adrenaline* will wake you from the Dream World upon activation.

## History

* 1.0.0
* 1.5.0
* 1.8.1

3 seconds
5 seconds
5 seconds
*Adrenaline* does not apply if you are disabled at the moment it should take effect.

3 seconds
60 seconds
5 seconds
50 seconds
5 seconds
40 seconds
*Adrenaline* is on hold if you are disabled at the moment it should take effect and will activate when freed.
*Adrenaline* ignores ***Exhaustion***.
Causes the ***Exhaustion*** **Status Effect** for **60/50/40 seconds**.

*Adrenaline* is on hold if you are disabled at the moment it should take effect and will activate when freed.
*Adrenaline* will **wake you up** if you are asleep when it triggers.
*Adrenaline* ignores ***Exhaustion***.
Causes the ***Exhaustion*** **Status Effect** for **60/50/40 seconds**.

## Change Log

### Patch 1.5.0

* ***Rework:*** **Adrenaline** now causes ***Exhaustion*** for **60/50/40 seconds**.
* ***Quality of Life:*** ignores the ***Exhaustion*** condition.
* ***Quality of Life:*** **Adrenaline** is now on hold if you are disable at the moment it should take effect and will activate when freed.

### Patch 1.8.1

* ***Quality of Life & Buff:*** **Adrenaline** now **heals one Health State** no matter the state the Survivor is in and grants a sprint burst of **5 seconds** across all Tiers.
* ***Quality of Life:*** **Adrenaline** now wakes up sleeping Survivors.

## Trivia

* If a Survivor is in the Dying State during **Adrenaline's** activation, they will be healed to the Injured State.
* If the Exit Gates are powered while a Survivor is on a Hook or being carried by the Killer, **Adrenaline** will apply ***after*** they are unhooked, dropped by the Killer, or escape the Killer's grasp. This includes when a Survivor is trapped in a Cage of Atonement.
	+ If the Exit Gates are powered while a Survivor is being picked up or carried by the Killer before being hooked, **Adrenaline** will ***not*** activate upon that Survivor being unhooked.
	+ If the Exit Gates are powered while a Survivor is in the animation of the Killer sending them to a Cage of Atonement, **Adrenaline** activates, but doesn't heal them since Survivors in Cages can't gain health states and will always leave a Cage in the injured state.
* **Adrenaline** will not immediately activate if a Survivor is currently falling over as a part of entering the Dying State.
**Adrenaline** will instead activate after the animation.
* While under the effects of the ***Deep Wound*** **Status Effect**, **Adrenaline** will heal you to the Injured State.
* **Adrenaline** will not heal a Survivor affected by the ***Broken*** **Status Effect**, but will still receive the sprint burst upon activation.
	+ This means that Terminus effectively counters the healing aspect of **Adrenaline**.
* On the official website, **Adrenaline** features the following flavour text: *"I've never missed a race, I always reach the finish line!"*