Skha-Raabi

## Overview

Skha-Raabi are a race of humanoid beetles that are strong and hard working. This, combined with their extra set of pincer-arms and hardiness make them a prime target for slavers operating along the Skarab Coast.

While generally hostile to any intruders in their territories, Skha-Raabi will trade valuables they have scavenged from tombs and dungeons in return for sugar.

## Physical Description

### Queen Skha-Raabi

* Height Range: 12'-13'
* Size: Large
* Weight Range: 300-400 pounds, 800-900 pounds while pregnant
* Adult Age: 2-3 years
* Max. Age:40-55 years
* Speed: 10 feet
* Carry Weight: 600 pounds

### Soldier Skha-Raabi

* Height Range: 4'-5'
* Size: Medium
* Weight Range: 100-150 pounds
* Adult Age: 2-3 years
* Max. Age:16-25 years
* Speed: 35 feet
* Carry Weight: 30 pounds

### Forager Skha-Raabi

* Height Range: 4'-5'
* Size: Medium
* Weight Range: 100-150 pounds
* Adult Age: 2-3 years
* Max. Age:16-20 years
* Speed: 45 feet
* Carry Weight: 50 pounds

### Worker Skha-Raabi

* Height Range: 3'-3.5'
* Size: Small
* Weight Range: 60-90 pounds
* Adult Age: 2-3 years
* Max. Age:16-25 years
* Speed: 35 feet
* Carry Weight: 100 pounds

### Description

Skha-Raabi are as wide as they are tall, with a shiny tan back shell that they can use for defense (similar to a turtle). They have small antenna protruding from their foreheads that allow them to telepathically commute with other member. Their bodies are a tan color and segmented, much like a common ant. Their are slight differences between the different classes:

* Queen: twice the size of an average Skha-Raabi, with no back shell and an extra set of arms
* Soldier: larger pincer claws and a thicker backshell
* Worker: much thicker legs and arms, darker tan color
* Forager: much thinner back shell, lighter tan color, longer legs and antenna

## Attributes

### General Attributes

* Queen (CR 5, 1.8k xp)
	+ STR 14(+2) DEX 4(-3) CON (4(-3)
	+ INT 18(+4) WIS 16(+4) CHA 18(+4)
	+ AC 8 HP 100

* Soldier (CR 1, 200 xp)
	+ STR 14(+2) DEX 11(+0) CON 14(+2)
	+ INT 1(-5) WIS 5(-3) CHA 4(-3)
	+ AC 13 HP 30

* Forager (CR 1, 200 xp)
	+ STR 10(+0) DEX 14(+2) CON 13(+1)
	+ INT 1(-5- WIS 10(+0) CHA 4(-3)
	+ AC 15 HP 20

* Worker (CR 1/4, 50 xp)
	+ STR 16(+3) DEX 11(+0) CON 12(+1)
	+ INT 1(-5) WIS 6(-2) CHA 4(-3)
	+ AC 11 HP 10

### Proficiencies

* Simple Weapons, Unarmed Combat, Investigation

### Abilities and Feats

* Exoskeleton: Can't take falling damage, Resistance to piercing and slashing damage, +3 to AC
* Extra Limbs: 6 limbs total (2 pincer, 2 arms, 4 legs)
* Hive Mind: Advantage on attack rolls when within 30' of another Skha-Raabi, can telepathically communicate with other member within 100'
* Colorblind
* Detect Magic: 30' range

## Society

Similar to an ant colony, with a hive colony and queen that rules a hierarchy of soldiers, workers, and foragers.

## Territories/Habitat

* Territory: Skarab Coast, The Expanding Waste, Tears of the Sun
* Habitat: Desert, sandy coast, sand dunes

## Names

* Male: S'krit, S'krat, S'rak, S'ket
* Female: K'res, K'rit, K'rat, K'et

## Notes

### Actions

* Bite: Attack+3, Damage 1d4+2 piercing damage
* Pinch: Attack+2, Damage 1d4 blunt damage. Target has to make STR dc 10 to avoid being held by pincers