recursal/Fanatic-Fandom huggingface dataset:
GSO ZK-47 Light Machine Gun

This handy weapon has been a reliable favourite for over 200 years and still going strong.
The ZK-47 (also known as the Kempykov) is an assault rifle, developed for the Galactic Survey Organisation by Sargent Peter Kempton-Bass. At the outbreak of the first Gamma Quadrant War (GQW1), Kempton-Bass joined the Stella-Royal Marines Commandos Regiment. During the conflict, Kempton-Bass notched up over 300 confirmed kills and lost his mind. After the war, he retired to his undersea lair and began tinkering on various projects to keep himself amused. The ZK-47 was originally created, whilst trying to find a low-cost alternative to text messages. However, the GSO in its wisdom saw other applications for the Kempykov.

The **GSO ZK-47 Light Machine Gun** is a Grade 1 weapon block manufactured by GSO. Like all GSO Blocks, it can be crafted with a GSO Fabricator.

It has 1 Attachment Point, on the bottom.

This block has 150 HP and is mildly explosive when destroyed.

## Usage

The ZK-47 is probably one of the first available weapons in the game. It is better damage-wise than starter lasers, but has nothing withstanding thanks to it's very short effective range, so until you have access to Venture/Hawkeye, a fast-firing Ballistic weapon is otherwise unavailable.

While it's mounted on a turret and has excellent rotation speed, it would still be wise to put many of them on the player's Tech, and facing different directions so that threats from unreachable locations can be tackled easily. It's also important to protect it with shield bubbles, as it is pretty weak on its own.

## Trivia

* The name is a reference to the famous Russian Assault Rifle, the AK-47.
	+ This might hint that the GSO is of Soviet/Russian Origin.
	+ While the GSO Big Bertha Cannon is a German weapon, stated on the description, the previous point still stands, as the Big Bertha is a custom block.
* This weapon has a much slower fire rate than the real-life AK-47 (240 RPM for the ZK vs. ~600 RPM for the AK).
* Despite being made from Plumbite and Titanite, which are simple rocks, this weapon is explosive when destroyed.
	+ A plausible explanation would be the rounds in the magazine cooking off.

* Despite having a visible magazine, it does not require a reload, as with all other weapons.
How To Build

## Tech building Categories:

Ground Vehicles Fast and slow, big and small. If it's mostly wheels, here is how you build it, and how to avoid the most common problems.

Fliers Flying is easy. Good flying is hard. Here is a detailed explanation of this most tricky of vehicles.

Hovercraft True pilots drive hovercraft. Why? Because it's really really hard. Design tips inside.
Hawkeye Solar Panel

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This compact Hawkeye solar panel is perfect for small covert operation Techs without much space. When anchored, the solar plates fold out in a horizontal fashion and produce electricity for your Tech.

The **Hawkeye Solar Panel** is a grade 2 power block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 8 attachment point(s) and takes up 8 cell(s).

## Usage

The Better Future Solar Panel is a more powerful solar power option compared to the GSO Tall Solar Generator, as it takes more than double the space, but produces a little more power than the both of them. It just needs an external anchor to support it. Without batteries, it can still power shields and repair bubbles, but the excess energy will be wasted instead of being converted to electricity, and shields/repair bubbles will not be sustainable if their abilities come into play or if night falls - They will simply shut down due to a lack of electricity.

It is usually a good idea to attach multiple high-capacity batteries (GeoCorp Battery Packs are ideal for bases) to it and protect it with repair bubbles and shields, therefore maximizing the generator's ability during the day while sustaining it in the night. Power depots can be forged with just a few more chargers.

The Hawkeye Solar Panel can function in any orientation, given the tech is anchored by something else. The panels being in the shade has no effect on the power output.
Hawkeye Large Armour Plate

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This big Armour Plate is harder as the from GSO and GeoCorp, but it's also more expensive and heavier.

Although it has more hp then both the Geocorp and the GSO one, its fragility is 10 times as much, meaning it will fall 10 times more often without being destroyed, making it overall inferior.
GeoCorp Rugged Wheel

A very hard wearing wheel and an entry level heavy lifting wheel that can carry much higher capacity loads than most other basic corporation wheels. This is really built for a hard day's work.

This wheel is a small Geocorp wheel.

**Top speed** = 37 mph.

## Tips

* The wheel contains a stray Oleite Jelly, while being quite common and not particularly good as a wheel, so Oleite can be quickly sourced from those in a pinch.

## References

1. ↑ Top speed based on 4 GeoCorp Rugged Wheel vehicle made up of 1 Venture Cruz Cab and 1 Venture Long Block in R&D Chamber
GSO Storm Lantern

A basic stud style fixed light. It won't shine very far, but it doesn't cost much either.

The **GSO Storm Lantern** is a light accessory block, useful for shining your way in the night.

It has 1 Attachment Point.

This block has about 200 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*

## Notes

The GSO Storm Lantern has an excellent HP:cost ratio and as such could be used as poor but cheap armour. Bear in mind that each lantern will cause lag though.

## Trivia

The GSO Storm Lantern shares titles for cheapest block and block with the least amount of Block Bucks earned from scrapping.
Hawkeye Counter AI Module

The Hawkeye Counter A.I. Module is a tough unit that acts as the brain for autonomous attack Techs.

The **Hawkeye Counter AI Module** is a grade 3 Control block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 6 attachment point(s) and takes up 2 cell(s).

## Usage

The Counter AI Module functions exactly like any other AI in the game and thus should be used the same way.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

## Trivia

* Even if the wheels contract due to the block being attached to any other block, they will still function normally.
* The functionality might be a subject to change in future patches.
Hawkeye Fabricator

The Hawkeye Fabricator will take Resource Chunks and turn them into Hawkeye Blocks.
The Hawkeye Fabricator is, in part based on the notorious quantum-computer technology, project S.Y.L.V.E.R. The team behind the S.Y.L.V.E.R. project stirred up deep concerns after announcing that their learning computer had achieved singularity. Fortunately rather than pursuing a goal of obliterating mankind, the self-aware S.Y.L.V.E.R. entity instead seemed more interested in designing and crafting powerful high-end Blocks. Dr Praz, a developer on the project, realised the obvious practical application and the project was converted into a Fabricator.

The **Hawkeye Fabricator** is a grade 2 manufacturing block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a **Hawkeye Fabricator**.

It has 18 attachment point(s) and takes up 18 cell(s).

## Usage

The Hawkeye Fabricator's only distinct features are it's armor and ability to craft Hawkeye Blocks. Other than that there is no difference and should be used in the same way as all fabricators. One thing to bear in mind is that the component factory is a must when one wants to craft things with it, as almost every Hawkeye Block requires components.

## Trivia

* The description is a stereotypical reference to a main concern in AI Development, specifically their potential betrayal to humanity when they became sentient.
	+ Examples include Skynet from the Terminator series and GLaDOS from the Portal franchise.
* The Hawkeye Fabricator does not design blocks, despite the description.
	+ It's recipe does not require Mother Brain/Seed A.I. This suggests that the current model is not the sentient prototype that it was converted from.
GeoCorp Aircraft Cab

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 An aerodynamic shaped GeoCorp cab.

The **GeoCorp Aircraft Cab** is a grade 2 Control block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 18 attachment point(s) and takes up 16 cell(s).
GSO Repair Bubble Projector

A repair bubble. It will repair damaged blocks if powered up.

The **GSO Repair Bubble Projector** is a projector power block, useful for creating bubbles to protect or heal your techs.

It has 4 Attachment Points in a ring formation.

It, like all GSO Blocks, can be crafted with a GSO Fabricator.

## Repair Bubble

Repair bubbles form a healing sphere that will repair damaged blocks within them at the cost of energy. They will heal all damaged blocks simultaneously, as opposed to repairing them in an order, but their repair rate is divided by the blocks being healed.

Repair bubbles demand an initial power cost to start up, then passively drain more power while they are activated. They will drain more power if they repair a block. Power can be supplied from generators or batteries.

The effect of repair bubbles stacks ,meaning that the blocks covered by 2 repair bubbles will benefit from both

This repair bubble has a diameter of 10 blocks.

The GSO Repair Bubble Projector has the second fastest repair speed, and the second smallest bubble size and power drain of all repair bubble projectors. It continues being useful at any level, especially due to being also the cheapest Bubble Projector there is.

#### Repair time chart

 GSO Small Battery Cell | 2 Minutes
 GeoCorp Battery Pack | 2 Minutes
 Hawkeye Ion Battery | 2 Minutes
 Better Future Battery | 2 Minutes

For example, 2 Venture Batteries will power 1 GSO Repair Bubble Projector for 18 minutes. 10 minutes + 10 minutes - 2 minutes = 18 minutes
GeoCorp Twin Floodlights

None

The **GeoCorp Twin Floodlights** is a lighting block. It generates a relatively wide beam of light for night driving.

It takes the place of the strip light for GeoCorp, and is essentially two GeoCorp Small Floodlight's mounted at a slight angle. It's handy for covering a good area, and two regular floods would overlap and make one bright spot.

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*
Hawkeye HG1 Cannon Turret

The HG1 Cannon Turret incorporates a compact 16 pound oscillating cannon with auto-loading capabilities.
Dr N. Greyswandir (D.Eng.), the controversial inventor of the "Holey-Moley Hunter-Killer Mole-Mower" has today unveiled his newest weapon, the HG1 Cannon Turret commissioned by Hawkeye PMC to rival the GSO's, Megaton Cannon. The new HG1 is a devastating cannon, which can hit a target with a high explosive shell at very long range. Greyswandir came out of retirement to lead the HG1 project specifically to out-do his long-time professional rival Dr Glutton (inventor of the Megaton Cannon). Speaking of Glutton, Greyswandir said, "He was barking mad to think that he could build a better cannon. He should come work for me, we need a dogsbody to do some grunt work around here."

The **Hawkeye HG1 Cannon Turret** is a grade 3 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 50 cell(s).

## Usage

The HG1 is usually considered inferior to the Megaton and Gigaton Cannons. It takes up more space than the Gigaton Cannon, but the damage level is equal to that of a Megaton, which is 1000, and it has only slightly more health, around 300.

Overall, the HG1 is a niche weapon, as a few more Megatons will take up roughly the same space, but will fare much better against most enemies. The only real tactical advantage over the Megaton is that it deals more kickback and has a slightly higher projectile velocity, which in turn means better range. One could possibly attack enemies farther away with this turret gun, whereas the Megaton would sometimes not reach.

## Trivia

* The Megaton Cannon, a weapon comparable to the HG1 (as stated above), is mentioned in its description.
	+ According to the lore of the block, HG1 was designed to rival GSO's Megaton Cannon.

* The HG1 used to have a longer barrel, limited rotation, a smaller footprint and fires even slower with better damage per shot. Like all other deprecated blocks, it can still be salvaged from older Techs or from enemy techs in campaign that still uses this older block, though it will not appear in the players inventory. Loading a Tech that uses this old turret will allow the block to be retrieved.
	+ The older version is a separate block with a different description. The lore part is removed, but the rest of the description is still the same.
	+ the Iron Hunter Skin replaces the turret with a KV-1 Turret
	+ This variant may have eventually become the Hawkeye MK3 Battleship Cannon, as it features a longer barrel, limited rotation, smaller footprint, lower fire rate and drastically increased damage per shot.
Hawkeye One Block

This block is heavy duty, strong and resilient. It's also a bit more expensive than that GSO rubbish.

The **Hawkeye One Block** is a grade 1 Basic block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 6 attachment point(s) and takes up 1 cell(s).

## Usage

Being slightly more durable than it's other counterparts, the HE One Block is a solid choice for a light tech that could stand a bit longer against enemy fire and offer more time for power blocks to heal up the damage.

However, for larger techs, it's recommended to use other larger single-unit blocks from Hawkeye instead, so as to reduce the tech's vulnerability against splash damage.

## Trivia

* It and the Better Future One Block are the only One Blocks that require components to craft.
* Despite what the the description may imply, it is not an armor block.
Hawkeye Ion Battery

A heavy duty battery pack with a ruggedised casing that can handle more than a few knocks. Much more sturdy than any other battery for its size. This baby ain't cheap, or light, but it stores more than double the capacity of that GSO rubbish and it also comes it this awesome stealth black design. Sure, the LEDs make it a little less stealthy, but yeah.

The **Hawkeye Ion Battery** is a grade 2 Power block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 6 attachment point(s) and takes up 2 cell(s).

## Usage

The Hawkeye Ion Battery is a good all-round battery. It has a reasonable amount of armor, which can buy your other power blocks a decent amount of time during combat as it's harder to take down compared to any other battery. It has the same per cell capacity as GeoCorp Battery Pack. The only downside to this battery is that it's much heavier. In fact, four of them, while carrying the same energy capacity and taking up the same space as a GeoCorp Battery Pack, will be 1.5 times heavier.

GeoCorp Battery Pack also store slightly less energy than the Better Future Battery, while taking up the same space. However, Ion Battery has better AP distribution, which compensates for its disadvantages, as one can fill in the empty spaces with them more reliably, whereas the larger or the more malevolent batteries are incapable of doing so, and the smaller ones are outright too weak.

## Trivia

* The Hawkeye Ion Battery exists as a result of The Ridiculously Radical Block Re-Skin Competition. This block was suggested by FightBiscuit.
* The Hawkeye Battery Pack has the highest health amongst all Batteries per block occupied, at 400, while all others are around 250 or less. It is also the heaviest, at 4 per unit as opposed to 1-3 of all other batteries. It also has the second highest energy capacity per block unit.
GSO Shield Bubble Projector

Once powered up, this shield will protect you from enemy attack.
Archaeologist and self-styled Neo Yogi Guru, Joseph Core-Sample was one of the early pioneers of hard light drives, a key component in the creation of Bubble Shield systems. Although Core-Sample has stated that their original purpose was to protect dig sites and trenches from outside tampering or adverse weather. Core-Sample now lives an enigmatic lifestyle in his temple-like home (behind layers of Bubble Shields) where he, "pretends to be normal." Critics claim that he is just a disgruntled old hermit, but he refutes these claims, stating: "I hate it when other people assume or suggest that I am disgruntled. I am always totally gruntled!"

The **GSO Shield Bubble Projector** is a grade 2 Power block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment point(s) and takes up 1 cell(s).

## Usage

This shield bubble has a diameter of 10 blocks.

The GSO Shield Bubble is rare to obtain early on, but it is also pretty powerful for its abilities: it is the third largest shield projector in the entire game. The other two are from Better Future and Hawkeye, whose radii are just slightly larger. It will cost huge quantities of energy to maintain, and even more when under fire. It prevents damage so it works better than a repair bubble, however, it's best to pair the two together when possible. The downside is that singular GSO Batteries are usually unable to allow it to withstand much sustained fire due to their low capacity, requiring either multiple batteries or higher capacity ones. Splash damage, typically from explosives, will pass through shields, however this is countered by placing shields further out or using larger ones. Early-game AoE weapons deal less damage, making it an excellent defense until viable alternatives can be obtained, or for crafts that care about energy efficiency.

## Trivia

* Despite the description stating that the shield generators can stop outside tampering and are considered impenetrable barriers, most shield bubbles still allow other blocks, resources, and even entire techs to pass through. They only block solid projectiles.
	+ Additionally, it also mentions that originally shield bubbles were used as a defense against adverse weather, despite the fact that no weather has been present in game.
	+ Layered shield bubbles do not grant increased protection over singular ones. An explosion will pass through the shield and damage all of them, causing the tech's power to deplete faster.
GSO Two Half Block

A longer version of the half block. Also armour plated.

> *A longer version of the half block. Also armour plated.*
>
>

The **GSO Two Half Plate** is an armour structure block, useful for protecting the superstructure of your tech.

It has 4 Attachment Point, one for every available side. It's also shaped as a slope to help round off the corners of your techs.

This block has 1000 HP, making it useful for shielding your tech from munitions.

It, like all GSO blocks, can be crafted with a GSO Fabricator.
GeoCorp Payload Terminal

A GeoCorp Terminal, for buying all things GeoCorp, and all things from other corporations too.

The **GeoCorp Payload Terminal** is a grade 3 accessory block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 4 cell(s).

## Usage

All Payload Terminals will provide an unlimited stock of discovered blocks from its manufacturer, sold at their usual shop price.

## Trivia

* Despite the description, Payload Terminals' stock are mutually exclusive.
Guide: General tech building strategies

##### GSO

GSO specializes in every easy aspect of tech building. So if you want to make a tech that has fairly decent defense, mobility, weapons and fairly decent harvesting potential GSO is the way to go for you, but most blocks will soon be outclassed by other corps later on anyway.

##### GeoCorp

GeoCorp is really good for harvesting with their massive capacity. For example you could make a tech with many GeoCorp TB Threshers to harvest lots of resources. Or you could use GeoCorp 'The Big One' Blocks for placing lots of weapons on it. You could use the GeoCorp Battery Pack and the GeoCorp Repair Bubble for fairly good defense and power.

##### Venture

Venture specializes in speed at the cost of health. For example you could use 2 venture Venture Right Dune Wheel and 2 Venture Left Dune Wheel to make a fast rover that can avoid any non-homing weapon.

##### Hawkeye

Hawkeye specializes in weaponry, but everything else they have are extremely heavy, so use with caution.

You could build a really offensive tech by spamming Hawkeye Cruise Missiles

Better Future

Better Future is all about streamlining and mostly energy weapons. Their hover augments and anti-gravity blocks are quite literally the best in the entire game, and are therefore better suited to aerial and hovering designs.

Reticule Research

Reticule Research consists of mostly exotic and unconventional items, usually straying from average standards. They are not good for tech foundations, but their weapons, like those of Hawkeye, can be put to great use.
GeoCorp

**GeoCorp** is the second corporation in TerraTech, which specialises in heavy-duty mining equipment. Their blocks are durable and heavy, and their wheels are slow but powerful.

## TT Official Description

GeoCorp was initially a company that built industrial mining and construction vehicles. When it moved into the off-world mining business it kept playing to its strengths and still offers the biggest, most powerful bits of machinery around - as long as you’re not interested in projectile weapons. Their focus on sheer bulk, capacity and power tools makes them excellent choices for transport and base foundations

## In-Game

GeoCorp's arsenal mainly contain massive blocks. They are usually a uniform 2x2x2, if not larger. GeoCorp rarely manufactures effective and conventional ranged weapons, instead offering tools that could pulverize rocks, mow down trees and, when given the chance, deal heavy damage to enemy techs that have no way against melee. Their wheels, while slow, produce extreme torque, capable of moving gigantic techs without losing too much speed. Their blocks have lower health density, but this is usually offset by their large health pool and the sheer amount of attachment points offered for other blocks.

Like the GSO, GeoCorp techs are common, and can be a severe nuisance in-game as their heavy blocks can withstand a beating, buying time for their other weapons to pummel the player. Unless fought from air, their threat is not to be underestimated.
This corporation does not have a shield bubble projector currently, though it is likely to be added in another update.

## NPC

* Big Pete (Only appears in Big Yellow)
* Wing-Nut (Only appears in Rock Creek Bridge)
* Almighty Leader (Only appears in Almighty Cube missions)

## Missions

Grade 1:

 Novice Harvester (series)
Grade 2:

 Mineral Harvester (series)
 The Almighty Cube
Grade 3:

 Master Harvester (series)
 Rock Creek Bridge
 The Almighty Cube I II and III
Repeatable missions:

 Supply Drop
 Defeat Enemy Waves
 Tech Gang
 Defend Friendly Tech
## Trivia

* The GeoCorp emblem resembles a drill with a black-and-yellow hazard tape livery.
* GeoCorp is usually the second corporation one will gain access to - as early as GSO Grade 2.
* Due to programming limitations, there are no GeoCorp machines doing mining work in-game. Almost all GeoCorp enemy techs are combat techs armed with many weapon blocks from other corps to shred the player at range.

## Concept Art

* GeoCorp Tech Concept Artwork
* Concept Art for the GeoCorp corporation
Hawkeye Small Armour Plate

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This Small Armour Plate is tougher than the GSO one, but it's also more expensive and heavier.
This armor plate was created by Dr. D. Noaksey, a biologist at the Independent Game and Fisheries Advocates Association. He originally wanted to develop armor for frogs to protect an endangered species from cars. The discovery and implementation of aggregated carbon nanorods allows minerals to be placed in a temporal flux state, where the material became pliable and could increase the toughness of any surface. This allowed Noaksey to craft small suits of armor for the rare Green Spotted Frog, in which the animal could still move normally, but at the same time could withstand the weight of an armor.

Although it has more hp the GSO one, its fragility is 10 times as much, meaning it will fall 10 times more often without being destroyed, making it overall inferior.
Hawkeye Burst Gun

Quiet, small and minimal kickback. This is just the tool for a smaller Tech that doesn't want to be thrown around by a large weapon (or to fill up some empty spaces with some more guns).

The **Hawkeye Burst Gun** is a grade 1 weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

The Hawkeye Burst Gun is a relatively weak weapon due to each burst dealing low damage with it's 5 bullets. Even in large quantities, they don't make a big difference and the only advantage over rapid-fire weapons is that it has no kickback. However, the kickback is less of a problem on most techs, effectively making the burst gun entirely useless.

## Trivia

* The Burst Gun is technically 0.5 blocks tall. Similar to armor blocks which are even shorter. This effectively allows certain weapons, such as Venture Ooze SMGs and Hawkeye Cruise Missiles, to launch attacks over it.

* The prefab name implies that it's actually a silenced variant of the Hawkeye Machine Gun.
	+ Despite this the gun has no actual Suppressor but rather a Integral Suppressor like the MP5SD
Hawkeye Large Atlas Rotor

The "Atlas" rotor is a heavy duty piece of kit. An extremely powerful engine drives this wide wing span rotor to generate extreme lift. It also converts any linear axis that it is aligned with into a throttle input. Use the Helicopter Control Scheme’s Lift controls to Ascend and Descend when a Rotor is vertically aligned. If aligned to other directions (Acceleration or Strafe), then Rotors will work with those controls instead.

The **Hawkeye Large Atlas Rotor** is a grade 3 Flight block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 2 attachment point(s) and takes up 137 cell(s).

## Usage

Being a massive rotor with great lift and the ability to be stacked on each other, the Atlas rotor is a strong piece of kit, requiring very few numbers in order to be effective at lifting entire techs. However, it has less utility compared to other flight blocks. As a single rotor, it does not allow much control, which is further hampered by the fact that helicopter controls (as well as chopper rotor/linear motion engine controls) in TerraTech are extremely hard to apply to such techs. Hover pads or even anti-gravity engines would work much better with adjustment thrusters. It also leaves one with no room to install weapons from above, limiting the tech to mainly air-ground combat unless weapon pylons are used to attack those weapons but even then, it's just better not to use it at all, due to the massive space required. Even the flying fortress hover pad works much better, as it takes much less space, but still supports great mass on it's own, and has enough power to bring a tech to considerable heights. It might not be much but it's still enough for most purposes in-game.

Do not consider using it as a regular propeller other than being the main rotor of a chopper, as there just isn't enough room in the game for this to happen.

## Trivia

* At 137 cells, it is the largest flight block in the entire game, though most of the space is just reserved for the rotors to spin.
	+ Because of this, weapons can actually shoot through the rotors, though sometimes they may be blocked instead.

* Certain military choppers have a radar similar to the Hawkeye Pointer Radar on the top of their rotors. The empty spot on top is an obvious reference to this.
	+ It could also be a reference to the fact that certain toy choppers have stacking rotors.
	+ The same is also present on the Hawkeye medium storm rotor.
Hawkeye Pack Collector

A middle range small Collector. Good armour but has a mid-level range and capacity.

The **Hawkeye Pack Collector** is a grade 1 accessory block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Collector

*Main article:* Collectors
The Hawkeye Pack Collector has nothing special. It has a small capacity of 4, a mediocre beam strength (still can hold unto item at 200+mph), and pick up range of 17, and is easily beaten by the GSO Thimble Collector (capacity and attachment points) or Venture Collector (strength and range).

The only outstanding thing is that it has the highest health per cell of all collectors. But this is not very useful as collectors are not intended for taking damage, and all other collectors outperform it in more relevant characteristics. Overall, this is a rather niche accessory.
Unstable Version 0.5.21.6

**Version chronology**

**External links**

## New features / content / improvements

* Optimised initial load time from disclaimer screen to main menu.
* Updated translations from the TT Translator team (many thanks to Viktor for a bulk of Swedish translations).

## Game Design tweaks

* Removed explosive damage from 3 Pound Cannon shells and from Mortar shells for the time being.

## Bug Fixes

* Restored block rotation key bindings to F and G keys.
* Racing challenges are working again.

## Known Issues

* Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
* The Delivery Cannon shouldn't open up when attached to a moving Tech.
* The Delivery Cannon incorrectly causes damage to itself when it delivers things.
Hawkeye Plasma Jaws

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A useful melee weapon to mount around the lower area of your Tech. It will stop anyone from getting too close by burning them with three plasma lances. Get two and flip one over to make a mean set of gnashers.

The **Hawkeye Plasma Jaws** is a grade 2 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 3 attachment point(s) and takes up 6 cell(s).

## Usage

As its description implies, this weapon is good for covering the lower parts of a tech with high ground clearance. Other options such as the GeoCorp Cat-Nine Flail Guard provide more damage output, but are bulky and may cause such vehicles to bottom out on them. The Hawkeye Plasma Jaws have a slim form factor and their plasma beams are nonsolid, minimizing these drawbacks while providing decent defense.

Their small size means they can be packed very densely, much closer together than any other plasma weapon. This can quickly create devastating walls of plasma, excellent for harvesting and decent in combat.

## Trivia

* Unlike other plasma cutters it has a red beam color.
Hawkeye Flying Fortress Hover Pad

One of the largest and highest floating hover platforms available. This makes for a perfect perch to rain down fire from above, just so long as you can control where it drifts.

The **Hawkeye Flying Fortress Hover Pad** is a grade 2 Flight block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 32 attachment point(s) and takes up 32 cell(s).

## Usage

This Hover Pad is another high-capacity beast but unlike the GeoCorp counterpart, it spans a much larger area and seems to have better hover height, only losing a little on terms of jet power per each. It's combined abilities allow just a few (or even a single unit) to hold up entire hovercrafts that in turn, are able to carry more weapons and power blocks to launch devastating assaults. It also has plenty of attachment points on the sides and the top to build with, expanding the player's options. On top of that, it's a single solid brick with heavy armor, allowing it to withstand quite a beating for power blocks to heal up the damage.

Like all hover pads, it's highly recommended to install adjustment thrusters and other flight blocks to increase maneuverability. This is especially true to the Flying Fortress Hover Pad due to it's large size.

## Trivia

* At 32 cells, it is tied with the Better Future Large Hover Ring for the hover blocks that occupy the most space in the entire game.
	+ However, this hover pad is tougher and heavier, as has 1.25x the health and eight times the mass, and still able to hold it's own.
Hawkeye Havoc Shield

A large hex faced shield generator that provides a good amount of protection, but also consumes a lot of power.

The **Hawkeye Havoc Shield** is a grade 2 Power block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 1 cell(s).

## Usage

This shield bubble has a diameter of 15 blocks. It is the largest shield bubble in the game.

The Hawkeye Havoc Shield covers a large area with such a small unit, allowing it to be fitted in, well, anywhere. Most medium-sized techs would likely only need one though larger techs might need up to dozens to offer good protection. The downside is that not only it has an increased energy consumption, it also increases it's own vulnerability to gunfire and the increased energy drain, which depletes the batteries faster than any other shield. This restricts its usage to larger techs.

Explosions pass though shields ,completely ignoring them ,the only way to reduce explosion damage is to increase the distance between the impact point of the explosive and the craft ,making bigger shields more useful against explosions

## Trivia

* It is the first shield bubble that comes with a unique shape. Instead of a sphere with a smooth surface, it is covered in a huge number of hexagons.
Unstable Version 0.6.5.4

**Version chronology**

**External links**

## Game Design Tweaks

* Blocks now time out when not on a loaded tile. They will despawn if not within 100 units from a player base and have not been looked at or interacted with for 2 minutes.

## Bug Fixes

* Fixed bug where it incorrectly became possible to build under the terrain again.
* Fixed bug that caused overlays to disappear intermittently.
* Fixed crash bug caused when loading a saved game with an active invader.
* Fixed issue with enemy bases not anchoring correctly.

## Known Issues

* Twitch stream integration is currently not working as a result of an API change on their end.
* Graphical issues with red projector on terrain when enemies spawn in.
* Some radar markers may point towards things that are missing in the world.
* Some arrows in certain base designs incorrectly point in the wrong direction.
* Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
* Certain types of base set ups can duplicate resources.
* Markers for missions and bases when playing in 4:3 are offset slightly.
* Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
Unstable Version 0.5.11.8

**Version chronology**

**External links**

## New features / content / improvements

* A Quest Log has been added.
* Fabricators now display available recipes when one or more blocks are added.

## Game Design Tweaks

* Re-added the Fixed Anchor to the R&D Test Chamber.
* Repurposed the old Fabricator Crater encounter to give a Shield instead.
* Removed most of the pre-loaded Techs that can be purchased from a Terminal.
* Added Quest Log Messages for Trading Station, Buy Delivery Cannon, Buy Refinery and Harvest Boss missions.
* Added an extra block and wheel to Tony.

## Art Tweaks

* Fixed mapping issues on GSO lights.
* Tweaked GSO Trading Station radar icon.
* Added GSO Licence upgrade screens.
* Improved collision on Grade 3,4 & 5 Fabricators.
* Fixed icons for Fabricators and GSO long blocks.
* Removed redundant slot graphics from the EXP generator and the attachment points on the top level aside from the input points.
* Added a new asset for the Big Block GSO Silo.

## Bug Fixes

* Fixed bug with Techs in the distance sometimes hanging in the sky then falling down as the player approaches.

## Known Issues

* All new base blocks are missing animations e.g. the Solar Generator appears and stays in opened up state, refineries and fabricators need animations to consume the resources and refine/fabricate the result.
Hawkeye Block Magnet

These Block Magnets can be stacked to make super magnets. Handy for lugging all your gear around.

The **Hawkeye Block Magnet** is a grade 2 Accessory block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has attachment point(s) and takes up 4 cell(s).

## Usage

*Main article:* Magnets
The Hawkeye Block Magnet's capacity is mediocre, although still excellent for its small size and the attraction it exerts. It is also highly versatile thanks to its APs, allowing it to be attached in many locations or even stacked.

Most regular principles of block magnets continue to apply, so beware that the strong strength can drag one's tech to a heavy block, however. A cluster of block stuck to the tech will quickly immobilize it. Heavy techs, however, will not be disrupted as much.

## Trivia

* It has the most APs out of every block magnet.
* Stacking Magnets do not increase their strength, although this will increase the amount of blocks they can carry collectively, due to each magnet operating separately from each other.
* Despite the description, dragging one's equipment around with this magnet is usually a bad practice, as they are better off stored with SCUs instead.
Unstable Version 0.6.1.1

**Version chronology**

**External links**

## New features / content / improvements

* Added GeoCorp missions Grade 1, 2 & 3. Unlock these missions by completing the GeoCorp License mission during GSO Grade 2.
* Added new Tech loader UI to Gauntlet tracks.
* Double-clicking on a saved game will now load it.
* Conveyors now auto-reconnect their links in response to structural changes.
* Conveyors no longer support the 'push' behaviour (purple arrow) which is phased out in the upcoming crafting release. Instead, use a filter to pass between conveyor loops.
* Added GSO Corner Conveyor, for building bases that transfer from one axis to another.
* Multi-stack Silos (eg GSO 2x2, GSO 3x3) function as a single unit. Previously they emulated several connected single-stack silos.
* Added Steam trading cards.

## Game Design tweaks

* Increased range at which new encounters can be seen on compasses and radars.
* Graduated the EXP Alternator Conveyor to GSO Grade 2 and moved the GSO Filter Conveyor to GSO Grade 2.

## Art Tweaks

* Tweaks to the Conveyors, Filter and Alternator.
* Addition of 2 "Edge Conveyors" to do concave and convex 90 degree transitions.

## Bug Fixes

* Increased rotation options for GSO Half Block, Venture Gyro Stabiliser and GeoCorp Plasma Cutter.
* Fixed bug where redesigning saved Sumo Techs would not work.
* Various small UI fixes where the back buttons would not return to the expected screen.
* Fixed Repair Bubble not being invulnerable during Solar Generator mission.
* Fixed objective marker not being attached to the Trading Station when purchasing the Tractor Pad.
* Fixed question marks remaining on radar for some missions if the enemy techs wander off.
* Prevent snapshots uploaded to Twitter not loading into game (note: snapshots uploaded by older builds of the game may still not load)
* Fixed resources disappearing or being having an incorrect scale when leaving a refinery.

## Known Issues

* Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
* New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
* Blocks may fall onto the player's Tech as the result of missions incorrectly completing because of other enemy Techs.
* Gaps may appear in the terrain.
* The block cursor may incorrectly scale to become larger or smaller than the size of the block.
* SCU Storage block related bugs:
	+ Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
* Markers for missions and bases when playing in 4:3 are offset slightly.
* Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
* The Delivery Cannon shouldn't open up when attached to a moving Tech.
GeoCorp Large Shock Plating

Heavy duty protection for any industrial equipment.

The **GeoCorp Large Shock Plating** is a grade 2 Standard block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 8 attachment point(s) and takes up 8 cell(s).

## Usage

Whenever if this is avaliable, it's the best of the player's interests to mount this on a heavy tech to maximize protection, and reduce vulnerability to splash damage.

The only disadvantage is that weapons cannot fire through it's hit-box due to the thickness of the plate itself, which is an issue shared with the smaller version. Otherwise, it's a perfect block as a precaution against occasional bumps and grinds.

## Trivia

* Per unit, it's the heaviest Armor Block, only matched by the Hawkeye Notch Armor Plate. It is also the most durable armor block by this aspect
Hawkeye Machine Gun

The old faithful STEN light machine gun. A favourite for low key ops.

The **Hawkeye Machine Gun** is a grade 1 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

This weapon behaves similar to the Venture Oozee SMG. It's light, but also rapid-firing with heavier recoil. A few of these will overturn even some light techs. On the other hand, it has much higher DPS than the Oozee SMG despite the lower cell count and projectile velocity. Although the range is not impressive, for a grade 1 weapon this is quite powerful for its size. One can group them up and give the enemy quite a beating.

## Trivia

* The Machine Gun's name (STEN) is a reference to the WW2 British Submachine Gun Sten.
	+ It also refers to Payload Studios being a UK Organization.
Unstable Version 0.8.1.3

**Version chronology**

**External links**

## Bug Fixes

* Fixed all anchored Techs not having any audio.
* Fixed GSO Large Receivers being able to deliver resources (this was causing them to pass resources between each other).
* Fixed being able to climb on top of spawn bubbles in multiplayer using the build beam.
* Fixed crash that may occur at the end of a multiplayer match for the host.

==Known Major Issues

* Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
* Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
* Ranked Sumo crashes on entry.
* Switching between game modes may cause the Tech targeting to stop working correctly.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* Gauntlet tutorial can sometimes load an already made Tech.
* Translations for non-English language support is still work-in-progress for most languages.
Unstable Version 0.7.9.4

**Version chronology**

**External links**

## Bug Fixes

* Wireless Chargers are now working again.

## Known Major Issues

* The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
* Switching between game modes may cause the Tech targeting to stop working correctly.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* Gauntlet tutorial can sometimes load an already made Tech.
* Low repro crash when attempting Rolling Thunder.
Hawkeye Signal Light

None

The Hawkeye Signal Light is a accessory Block that is similar to the GeoCorp Hazard Light. It flashes and the light rotates quickly. A feature of this light that it flashes red and green depending on the side you put is on.(Port - Red. Starboard - Green)
 *This light flashes red or green depending on placement - red for port, green for starboard.*
Unstable Version 0.7.7.7

**Version chronology**

**External links**

## Bug Fixes

* Fixed awkward camera jump when camera spring is set to maximum.
* Fixed crash when being crowned as Sumo Ranked champion.
* Fixed Sumo Ranked Techs not being added to the population of Sumo Techs.
* Fixed macOS Metal rendering issues (black screen) by forcing OpenGL rendering instead.

## Known Major Issues

* Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
* Anchored blocks can be placed in close proximity to each other, causing them to overlap.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Unstable Version 0.7.4.6

**Version chronology**

**External links**

**Note**

* During the TT\_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Game saves will be fully supported again as of Stable Update 0.7.5.

## New Features / Content / Improvements

* Build Beam: Can slowly reposition a Tech’s position to get unstuck and better place anchored Techs.
* Added a rare occurring 5th “Pillars” biome.

## Bug Fixes

* Fixed a crash that occurred accessing the Mission Board after Crafty Business III, preventing the player from accepting further missions.

## Known Issues

* Repositioning a Tech in build beam currently allows the player to easily “climb” up tall parts of the terrain (including the large artefacts which sometimes allow the Tech to incorrectly go inside of them). This feature will need to be restricted somehow so the terrain’s topology still provides a challenge for the player to navigate across.
* Anchored blocks can be placed in close proximity to each other, causing them to overlap.
* Celestite crystals have not been set up yet to crumble in stages.
* Can incorrectly rename non-player bases.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* Graphical issues with red projector on terrain when enemies spawn in.
* Markers for missions and bases when playing in 4:3 are offset slightly.
Unstable Version 0.7.5.9

**Version chronology**

**External links**

## Game Design Tweaks

* Slightly reduced the maximum healing rate of all Repair Bubbles.

## Bug Fixes

* Prevent Invaders from spawning in the Grasslands.
* Fixed incorrect recipe for Hawkeye Carbius Block.
* Fixed Repair Bubbles healing too slowly when attached to a Solar Generator.
* Some scenery clutter objects no longer spawn above the ground.

## Known Issues

* Some Venture Stunt & Race missions may appear in very challenging terrain.
* Some Venture Stunt & Race missions may not complete correctly.
* Anchoring a Tech on a slope might result in it clipping into the terrain.
* Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
* Anchored blocks can be placed in close proximity to each other, causing them to overlap.
* Can incorrectly rename non-player bases.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.