Update:Our First Update after Launch!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **6 October 2022**.
## A Ton of Changes!

Welcome one and all to Genfanad’s very first update! We’re very excited to show you guys everything we’ve been working on, as well as all of the random tweaks and improvements we've made to the game.

Let’s get right into the content. There are gonna be two new areas to check out, one that can be found in the Peridot Plains region, south of Reka Valley— with a new quest waiting to be fulfilled. Second would be your first glimpse into the new Kosten Ridge region, which you’ll find east of Reka Valley!

Along with that, you’ll also find that you’re now able to control the camera with WASD, water-filled buckets and jugs are no longer consumed when using them to craft soft clay, and the death timer has been increased from 4+4 -> 5+15. There are plenty of new QoL changes like these, so be sure to read the patch notes!

Other than that, we’ve also been doing a ton of bug fixes, which wouldn’t be possible without your guy’s continued support and help in updating our public bug tracker.

But that’s just the tip of the iceberg in regard to everything we’ve changed!

## Some Rebalances to be Aware Of!

We’ve also done a few adjustments and rebalances for gameplay. A few notable changes include:

1. Exp rates for combat and botany have been adjusted and should be notably higher.
2. Rats and slimes around Cent are no longer aggressive.
3. Multiple adjustments have been made to tutorial content (more XP given, tokens dropped, etc).
4. Magic damage has received a small buff.

Most recipes are now tradeable to other players (but can’t be sold to shops).

Bonus XP for fighting monsters of a higher level than your own have been slightly increased.

And much more! Again, be sure to read up on the released patch notes for this update if you want to know all of the improvements that were done.

Below is a statement our Lead Designer Cory wanted to add to give some insight on the XP rebalancing:

## A Word from our Lead Designer

Hey, everybody!

It's been a crazy week. After our big XP snafu, I've had to basically put everything else I was doing on hold to revisit all our XP curves. It's a big job that requires a lot of data, and I'm very much still in the process of working on it.

So I wanted to make a quick statement about this patch to fill everyone in on what to expect. First of all, you'll probably notice that a few XP rates have actually come down. You might be thinking, "really!? DOWN!?" Yes!

One of the things I'm trying to do is bring the rates in line with each other in terms of their relative values, because trying to adjust the rates of an individual thing while the overall rates are in question is a pretty fruitless task. I can assure you though, that rates in general have actually come up a LOT.

You'll see the biggest boost to XP in combat XP gained, where there's been something like a 40% average increase to the XP each individual monster gives. Melee combat is the area I was MOST concerned about, so it was my priority for this update, and it got the most love! Next is Botany XP, which came up a little bit.

You can actually gather botany really fast, so I'm trying to be conservative here. I haven't looked into the other skills nearly as much yet, since this actually takes a lot longer than you might expect. But I did want to be sure to let you all know that yes, this IS a very large increase to melee combat XP, and also that the changes are absolutely NOT done!

I'll be continuing to monitor as I always am, and if I see the need for further buffs, I'll be sure to get them in as quickly as I can. I would have liked to have gotten more done before the XP weekend, but there are just so many hours in a day :')

-Cory

## Patch Notes

### QOL

* Camera can now be controlled with the WASD keys as well as the arrow keys.
* Water filled buckets and jugs are no longer consumed when using them to craft soft clay.
* Death timer increased from 4+4 -> 5+15. Untradeable items no longer despawn early.
* Added temporary protection from attack for players while they are in a loading screen.
* Added some formatting to numbers on the player stats window

### New Content

* Added one new map segment to the Peridot Plains region, south of Reka Valley.
* Added the first map segment of the new Kosten Ridge region, east of Reka Valley.
* Added a new forging related quest “Always Forging Time” to the new area in Peridot Plains.
* Added a new enemy (Farm Rabbit) to areas around Cent to add more variation to early leveling.
* Added a new chicken type enemy to Reka Valley.
* New Whittling recipes are now available, including a wearable item.
* Trees now sometimes drop additional items while logging.
* A new set of leather armor, “fur-lined” armor, has been added to tailoring.
* Butchery can now award a “Pristine Fur” item.
* Added a low-level food merchant to Cent.
* Some shops now sell feathers.

### Bugfix

* Fixed an issue where character sprites and the camera would not snap properly when entering or leaving combat.
* Skill tools such as hatchets and sickles now require attack levels to wield them for combat. Gathering with them still requires levels in their respective gathering skills.
* Ranged power bonuses are now functional on leather armor.
* Fixed an issue where player stats would not properly update after gaining multiple levels at once(often as quest rewards).
* Fixed an issue where the exit from the tutorial would sometimes not properly complete the tutorial quest.
* Fixed being able to gather botany plants without a sickle.
* Removed some references in quests that indicated a removed gold reward.
* Added some missing minimap icons for quests.
* Fixed some quest dialogue that referenced item prices in shops.
* Fixed a ladder exit that would let you walk through an adjacent wall after climbing up.
* Fixed public channel NPC dialogue not correctly showing the speaker name.
* Fixed some tutorial crafting recipes were still visible after completing the tutorial.
* Removed the forging instructor tutorial shop as it was left in unintentionally.
* Fixed player portrait XP popups showing incorrect values Chicken spawn rate fixed around Plenty.
* Fixed a bug in Plenty where players could get stuck by opening a door near flax.
* Removed some pine trees near the logger camp that were uncuttable.
* Fixed an issue where left click for context options would default to trading players.
* Added low quality and high quality flax recipes for bowstrings and thread.
* Fixed an issue where some animals were dropping carcasses only 80% of the time, instead of 100%
* Fixed a softlock in the An Adventurer’s New Clothes quest.
* Clarified confusing dialogue about obtaining crate keys for the A Miner Revelation quest.
* Fixed misleading quest reward dialogue.

### Rebalances

* Exp rates for combat and botany have been adjusted and should be notably higher.
* Some armor stats have been rebalanced.
* Gold values for all forged items have been rebalanced.
* Rats and slimes around Cent are no longer aggressive.
* Stat adjustments have been made to some rat enemies.
* Multiple adjustments have been made to tutorial content (more xp given, tokens dropped, etc).
* Magic damage has received a small buff.
* Several monster drop tables have been adjusted.
* Most recipes are now tradeable to other players (but can’t be sold to shops).
* Bonus xp for fighting monsters of a higher level than your own have been slightly increased.