The Blood Moon

## The Blood Moon Orb

**Aura:** Overwhelming enchantment; **CL:** 20th

**Slot:** Held; **Price:** -

**Weight:** 3 lbs.

### Description:

The Blood Moon Orb is a legendary artifact that embodies the raw power of conflict, rage, and chaos. Crafted from a solid core of obsidian and adorned with intricate carvings that seem to pulse and writhe, the orb glows with an intense crimson light that casts eerie shadows. The orb is held by an ornate silver holder, designed with jagged edges and symbols of war and chaos.

### Abilities:

1. **Crimson Fury:** Once per day, the bearer can unleash the fury of the Blood Moon Orb. As a standard action, they can cause the orb to emit a blinding crimson light in a 60-foot radius centered on themselves. All creatures in this area must succeed on a DC 30 Will save or become consumed by rage and conflict. Affected creatures attack the nearest target, friend or foe, for 1d4 rounds. They gain a +4 bonus to attack and damage rolls but suffer a -2 penalty to AC. This effect bypasses all immunities and resistances. Creatures that succeed on the save are shaken for 1 round instead. The bearer is immune to the effects of Crimson Fury.
2. **Chaos Unleashed:** The bearer can expend one use of Crimson Fury to channel the chaotic power within the orb. This allows them to cast *chaos hammer* (CL 20th) as a free action. This ability can be used once every 24 hours.
3. **Avatar of Conflict:** By embracing the Blood Moon Orb and entering a trance for 1 minute, the bearer can transform into an embodiment of chaos and rage. Their size becomes Large, and they gain a +4 bonus to Strength and Constitution, a -2 penalty to Intelligence, and immunity to mind-affecting effects. They also gain damage reduction 10/—. This transformation lasts for 1 minute, and the bearer can use it once per day. After the transformation ends, the bearer is fatigued for 1 hour.
4. **Curse of Strife:** While attuned to the Blood Moon Orb, the bearer is plagued by fits of uncontrollable anger and conflict. They gain a +4 bonus to Intimidation checks but suffer a -4 penalty to Diplomacy and any checks related to peaceful negotiation. Additionally, they become more susceptible to spells and effects that manipulate their emotions or mental state.
5. **Crimson Resurgence:** Once per day, when the wielder's hit points are reduced to 0 or below, The Blood Moon activates a powerful surge of vitality. The wielder is immediately healed for a significant amount of hit points, and for the next minute, they gain temporary hit points equal to their level at the start of each of their turns. During this time, they also gain resistance to all damage types. Once this ability ends, the wielder is left fatigued for an equal duration.
6. **Lunar Enchantment:** The Blood Moon has a potent influence over creatures that draw power from the moon's phases. Once per day, the wielder can choose a phase of the moon (new moon, waxing crescent, first quarter, etc.). For the next hour, the wielder's attacks and spells are infused with the energy of that moon phase, dealing additional damage and gaining an extra effect based on the chosen phase. For example, during a full moon, attacks might deal extra radiant damage and have a chance to blind targets temporarily. The specific effects depend on the chosen moon phase and can be creatively tailored to match each phase's themes.
7. **Crimson Eclipse:** Once per day, the Blood Moon Orb can unleash the power of a Crimson Eclipse—a rare celestial event that brings forth the full intensity of its chaotic energy. As a standard action, the bearer can activate this ability, causing the orb to radiate a pulsating crimson light that envelops a 60-foot radius centered on the bearer. Within this area, the fabric of reality becomes unstable and unpredictable. For 1 minute, all creatures in the affected area must roll twice for attack rolls, saving throws, and skill checks, taking the less favorable result. However, any critical hits rolled during this time are treated as critical failures, and any critical failures are treated as critical successes. This chaotic influence disrupts the normal flow of events, leading to both unexpected triumphs and disastrous mishaps. Once the effect ends, reality stabilizes, and creatures resume their normal rolls.

### Destruction:

The destruction of the Blood Moon Orb requires a ritual of incredible complexity and danger. The orb must be brought to the heart of a raging battlefield during a lunar eclipse, where the convergence of cosmic forces can shatter the enchantments that bind it. The ritual involves a series of chaotic and dangerous actions, and the success of the destruction is never guaranteed.

> Note: The Blood Moon Orb is a fictional creation for the Pathfinder 2E system and serves as an example of a legendary artifact with conflict, rage, and chaos-themed abilities. Players and Game Masters can use this as inspiration or adapt it to fit their campaigns.
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