Upgrades

There are plenty of **upgrades** in *Godlike Burger* that can be applied to the chef or the kitchen:

## Kitchen

* **Insurance:** One problem disappears at an affordable price. The pull-up priority is number one.
* **Meat chopper slot:** In the beginning, you only need to take one. Pull-ups are really subordinated.
* **Meat chopper speed:** slot first, speed last. It's not noticeable with just one shot, but when you pull up, it shows a surprising speed difference.
* **Yin-Yang:** Due to various events, it is often not possible to make burgers faster than expected due to burger assembly proficiency. If you can afford it, please pull up quickly.
* **Additional module:** Pre-baking the burger and assembling it will be played at the beginning, so it will take precedence over the number of stoves. If you upload it in Module->Stove->Module... it's fine.
* **Stove speed:** If you take it all, it bakes faster than the speed at which the burger comes to life on the module, but it is of lower priority because the price is high.
* **Storage:** When you die, your meat and body parts are preserved in proportion to your level (there is no loss if you take them all). However, all sub materials and sources are initialized.
* **Additional stove:** It is okay if you raise the module at a lower priority than the module and raise it alternately.
* **Stove Timer:** Even if it's a bit overkill, if you raise it quickly, the game becomes really comfortable.

## Chef

* **MediKit:** Gives one heart for $50. Trying to save $50 can lose everything, so it's best to keep it as full as possible, except for quest purposes.
* **Additional Stamina:** This is a moderate increase in stamina. While playing the game, you may be attacked by meteorites or unexpected customers, so it is recommended to pull up if you have time.
* **Liquid Soap:** If you are the type to pick yourself with a cleaver, you need to put it up quickly.
* **Stamina Recovery Speed:** Subordinate to additional stamina, but how much you increase will determine your survival in battle. Just mix and match with the extra endurance.
* **Additional Stamina:** This value is more important than stamina for survival because it is consumed when using sword, dash, and invisibility, and if this is not done, the actions are sealed. Just put it up properly.
* **Dash:** Quickly move a short distance. This dash is a bug, and if the speed is slow, the distance increases. I don't know when the patch will be, but it's a huge gain, so getting your speed to 0.25 or 0.5x before the dash will give you a taste for quick, long dashes.
* **Invisibility:** Invisible for a while. It can't break the boundary, so use it and move to a safe place or activate a trap. It plays an increasingly important role in survival, so it's a good idea to take a picture before going to a higher tier planet.
* **Stun Attack:** Stun the target for a while. The stun time is short, so it's used to take the initiative rather than stabbing with a stun. Personally, I've never been so useful.
* **Knife ATK:** Increases ATK by 1, so ATK becomes 4 when pulling up. If you raise one, Tarat and Naboth become one-kill. Raise it 2 times to get Shaty, and raise it 3 times to get a Bredig hit.
* **Remote Control:** The ability to remotely control a ship. If you're a type that mainly uses traps, it's a top priority. Even if you don't use it, if you upload it quickly, trap management becomes incredibly easy.
* **Second Chance:** If you die in the management part, you can retry. It is a consumable item, so if you commit suicide in the preparation part, it will just disappear, so be careful.