recursal/Fanatic-Fandom huggingface dataset:
Gault Fernwood

**Character Name:** **Gault Fernwood**

**Player Name**: Andrew G

**Race**: Human

**Homeland**: Akkoria

**Profession**: Monster Naturalist/member of the court of Akkor Seline - Kor Mydrin, Akkoria

**3 Adjectives to Describe**:

**Class**: Mage

Max 5 BP, 2 RP, No Max PP, 10 CP, +1 AP, 7 Skills

**Body Points**: 5 (4 +1 xp)

**Armor Points**: 1 (Ring)

**Total Hit Points**: 6

**Recovery Points**: 2

**Magik Category**: TRUE

10 CP (8 + 2 xp); 79PP (20 + 60/6 xp)

BLAST(1)

BLEND(2)

COMPREHEND MAGIK(7)

DECIPHER MAGIK(1)

DETECT MAGIK(1)

DISPEL MAGIK(4)

DRAGON'S BREATH(9)

HEAL(4)

MAGIK TOUCH-Cold(3)

SPEAK W/MONSTERS(1)

TAME(4)

TELEPORT (3)

CREATE SCROLL(8)

PURIFY BLOOD(2)

DRAIN LIFE(6)

MAGE ARMOR(4)

WARD(5)

INVISIBILITY(3)

FREEZE(2)

PURIFY FOOD/DRINK(1)

MAGIK SHIELD(3)

REFLECT(4)

RELEASE(2)

**Special Skills**: (1XP = 2SP)

-READ/WRITE, Magik Script (0 xp-Mage Class)

-LANGUAGE, MODERN-Goblin(1 xp)

-LANGUAGE, ANCIENT-Consortium(1 xp)

-LORE, GENERAL-Monsters (1 xp)

**Special Items**:

-Goblin Shaman Necklace (No magik-symbolic to Goblin tribes)

-Orb of True Sight (TRUE SIGHT 1x Per Day)

**Magikal Item Count:** 1 (though he might have some scrolls made by himself)

**Special Notes**:

**Relative Wealth**:

-Comfortable

**Allies**:

-Johanna Lysette (sister-Never been played)

-Burgl (David Miner)

-Tal'ysin (Devin Parker)

-Kellyn (Jen Groninger)

-Viraddon (Michael Slusser)

-Tarrik Aldarion (Dale Brodt)

-Domyo(Mike Budzik)

-Hito (Ernie Burnett)

-Risha (Andrew Elkins)

-Manasseh (Devin Parker)

-Peralton (Jason Ryan)

-Zachary D'Nath (Mike Antos)

-Fulger's Horde(Akkorian Goblin Tribe)

-Hargrut's Horde(Chalter Medrium Goblin Tribe)

**Foes**:

-Roald Tremeyne(Akkorian Court Wizard -Mike Budzik)

**Goals/Desires**:

-To continue his study... whatever it is at that moment!

**Weaknesses**:

-Absentminded

-Easily distracted

-Traumatized from being captured by Ank's monster armh

**Campaigns attended by this Character /Date**:

"Drunken Peacock Inn: Outrageous Lies" - April 495

“Ruins” - Jul 495

“Haunted Tree” - Mar 496

“The Closing Circle Part II: The New Arena” - Jul 497

“Between the Lines” - Aug 947

"Hearthallowing"- Dec. 497

"The Closing Circle XI: The Falling Sand" - Jul 499

"Ancient Shadows" - Sept 503

"Ancient Shadows: The Disposition of Abidon" - Nov 503

"The Barking Fool Tavern 2; Torches and Pitchforks" - May 510

"Edge of the Abyss" - Aug 510

**Experience Points Spent on this Character**: 12 xp

**Do you, the Player, have any medical problems that the GMs must know about? YES!**

**Please explain**:

-Allergic to all aspirin-based products

-Weak Right knee

**Character History**: *[link to another page]*

*July 31, 510: Along with a party of elves and humans, Gault arrived at the remains of "Inn at the End of the Empire."*

*August 1, 510: Gault Fernwood was last seen walking into a valley infected by the Badlands. Motive and reason are unknown as is the likelihood of his survival.*
Karandia and Icara Treaty

**Date: April 27-28, 1991 (491)**

**Genre: Campaign**

**In-Game Location: Hagar Hills, Karandia/Icara border**

**OOG: Bainbridge, NY**

**Synopsis**: Karandia and Icara meet in the Hagar Hills to hold a summit, try to devise treaty over region. Hagar Hills rumored to be rich in gems, magik, and ghosts. Icaran delegate/mage goes mad and attacks both Karandian and Icaran representatives; both sides team up to defeat him. The Dark Bard’s group is searching for a runaway prince from another kingdom. The Inn provides entertainment for all. Quentin and Blackthorne engage in a hand-to-hand honor fight that ends up in the pond.

**Cast (24)**

Heather A as Sprite

Mike A as Kelnar Kali'fie

Eric B as Page

Dale B as Tarrik

Ron Daniels as Dynoclesius (Merc. for Karandia)

Andrew E as Pernum Darkstorme (Bard/Historian)

Jen F [GM] as Gusty Ferricks

Andrew G as Quentin Farquar (Merc. for Karandia-DECEASED), Ozog

Mel G as Gryphon

Jason H ? (Mountain man - same as Apr. ‘90)

Dale Hawley as Black Gresham (Icaran Delegate/Mage)

Laura Kernan ? (Merc. for Icara)

Dane L ? (Prince)

Shadow as Kasi O’Tamlin - Innkeep of the Scarlet Motley

Dave Miner as Blackthorne (Merc. for Icara)

Mac North ? (Bard - Scarlet Motley)

Lia Nouwen ? (Scarlet Motley)

Jerry Pesce as Guardian of the Forest

Coffee P as Fel

Matt Richardson as Allen Cups (Bard - Scarlet Motley)

I.J. as Jayfoot Bloomrose (Hobbit)

Jason R as Pex

Dan Shurtleff as Donal Slaine

Jon Torta as Gregory

(1st Baffee Campaign!)
Djinn

Djinn are extra-planar magikal creatures. They are tied to this plane by a magikal object. The type of object varies for different Djinn. The object that controls the Djinn cannot be broken. Whomever controls the object controls the Djinn.

Djinn have mystical markings on their faces and wear veils to cover their mouths and noses.
Black Market Inn 1999

**Title: "Black Market Inn"**
**Date:** January 30, 1999
**OOG Location:** Reuter Residence, Alexandria VA
**Location:** Irroquin

Mike Antos: Zachary D'Nath
Hal Carpenter: Mudd Moosehead
Jen Furlong: Adel
Dale Hawley: Aziz the merchant
Scott Heinig: Auric "Windwolf" Cormachson
Monica Henderson: Jyslin Noquar
Arcilia Morales: Esmarelda
Paul Nelson: Rafer Morgan
Eric Reuter: Torgoth the Ogre [GM]
Sammy Reuter: Ellessa [GM]
Matt Watson: Jehan Tal'Duque

**Plots**:
An Inn, lots of stuff being bartered. A Hall of Travelers Board had wanted posters pointing back at some visitors to the Inn.
Hearthhallowing

**Game Title: “Hearthhallowing”**

**Date: December 13, 1997**

**In-game Location: Golden Siren Inn, Kor Mydrin, Akkoria**

**OOG Location: Groninger Residence, San Bernardino CA**

**Synopsis:** The Golden Siren celebrates a Dwarven holiday called Hearthhallowing. Those present tell tales of items that they have with them, or a tale of the creation or crafting of something. A Rynith Ambassador and Guard arrive at the Inn accompanied by an Akkorian Magister and Soldier, looking for Gault and Virraddon. Virraddon escaped with the help of Gault, Roald, and Von Krieg.

**Cast (21)**

Dan Bloomer as Diego

Dale Brodt as Curtis Falkin & Randall Strauss

Mike Budzik as Roald Tremeyne

Pixie Cearbhaill as Gwendolyn

Ingrid de Beus as Richenda Hobbson & Sarita

Geoff Emerson as Dordan Mordor

Andrew Gaughen as Gault Fernwood

Micah Gilbert as Thud & Brigadier-Captain Lothar

Jen Groninger [GM] as Emerald Runewright

Robert Jimenez as Trod, Frollo

Vern Kriske as Aodh MacConn mhicNiall

Ken Kurras as Herald Arken Tepps

Aaron Lyle as Quinton

Dave Miner as Von Krieg

Christina Parker as Jinx & Ambassador Tinar (Rynith)

Devin Parker [GM] as Burton, Gordon Grover & Magister Peyton Almsworth

Michael Parker as Tariska Kazam'Ra

Coffee Polk as Althacaena Tayma Orenda

Jason Ryan as Farnstall Toolwright

Michael Slusser as Virraddon Arrax Gal'aurias

Thomas Wiebel as Rune & ? (Akkorian Marine)
Burgl

**Character Name**: Burgl
**Player Name**: Dave Miner
**Race**: Goblin
**Homeland**: Akkoria
**Profession**: Soldier/Chief

**3 Adjectives to Describe**: Observant, Practical, Calculating and Deceptively-smart

**Class**: Fighter

**Body Points**: 7
**Armor Points**: 2 (Chainmail)
**Total Hit Points**: 9
**Recovery Points**: 3

**Magik Category**: N/A

**Special Skills**: Speaks fluent Goblin, speaks broken Common Xarian language
**Special Items**: None
**Special Notes**:
-From July 495 to August 497, Burgl was bound to Gault Fernwood (Andrew Gaughen) through a magik scroll similar to a *Permanent Tame* spell. During this time they developed a friendship.
-Currently, Burgl has returned to the Goblin Wilds and is building his own hoard.

**Relative Wealth**: Poor

**Allies**:
-Kamf-dric (Goblin Shaman of Gahn-don-shric) (Dale Brodt)
-Fulgur's Horde: Fulgur, Snarg One-Eye, Kroot & Jhurt, many more.
-Shrecklich's Horde: Chmurgut, Mulbrapt, Narlig
-Gault Fernwood (Andrew Gaughen)
-TA! (Tal'ysin - Devin Parker)
-HA-NA Strongheart (Hannah Voss - Jen Groninger)
-Otiluke (Mike Budzik)

**Foes**:
-Hobgoblins
-Raloog's Horde (Hobgoblins)

**Goals/Desires**:
-To build his own tribe and become a powerful Goblin Chief

**Weaknesses**:
-Hatred for Hobgoblins
-Loves Apples (especially Golden)
-Covets Blue Gems
-Dislike of humans (though he has learned much from them)
-Dislikes Elves

**Campaigns attended by this Character /Date**:
“Ruins” - Jul 95
“Haunted Tree” - Mar 96
“The Closing Circle Part II: The New Arena” - Jul 97
“Between the Lines” - Aug 97
“The Contest” – March 99

**Experience Points**: 0

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**: None

**Character History**
Lizardmen

Lizard-Men look like humanoid lizards. They range from green to brown. They commonly have yellow or brown spots, and fins atop their heads. They have small sharp teeth and large reptilian eyes. Lizard-Men possess average intelligence. Very few can speak common. Mages in their societies are unheard of. Lizard-Men are organized in tribal structures where the strongest warrior is the leader.

Lizard-Men are not quite as smart as Humans, but as monsters go, they’re reasonably intelligent.

Lizard-Men have a slow, fluid quality to their movements, like the hypnotic motion of a snake. When they attack they strike quickly. Lizard-Men prefer surprise attacks and ambushes to mass melee.

**MAGIK**:
**SPECIAL**:
Golem

A Golem is a Magikally constructed creature made from the body parts of other creatures. Their purpose is to serve their creator. They have almost no intelligence, but are tireless and willing to serve their creator. They are a soul-less construct, automatically controlled by the mage that created them.

Due to their unique nature they are believed to have some magikal abilities and immunities. Golems often retain some of the abilities of the creatures they are created from.
Haunted Tree

**Game Title: “Haunted Tree”

Date: March 23, 1996

Location:** Near Ghirrak, Gesnor

**OOG Location:** Chula Vista Campground, Frazier Park CA

**Plots:** Ka’lar (a member of “the Pick”) questions travelers in the area. Gault and Burgl search for the elusive Yeti. A magikal tree-like creature rampages in the woods (see Hangman's Tree).

**Cast (14)**

Chris Basinais as Iolar

Dale Brodt as Randall Strauss

Lisa Bruner as Harmon’s Beck (Haunted Tree)

Mike Budzik as (Autumnal Elf)

Ernest Burnett as Procyon Lotor

Lewis Day as Ember

Corbin Ebert as Fraxinas

Andrew Elkins as Risha

Andrew Gaughen [GM] as Gault

Maria Harrel as Trinity

Aaron Lyle as Aespen

Dave Miner [GM] as Burgl and Yeti

Kevin O’Hara as Daemir Du Gul

Jason Ryan [GM] as Ka’lar
Ferrah T'Lin

Character name: Ferrah of T'Lin

Player Name: Constance Chamberlain

Race: Human

Homeland: Dakkor

Profession: Soldier

3 Adjectives to Describe: Guilty, Determined, Hopeful

Class: Fighter Mage

Max x 5BP, x 2RP, x 10PP, x 4CP, +x2 AP, x 0Skills

Body Points: 4

Armor Points: 2 (Chain)

Total Hit Points: 6

Recovery Points: 2

Casting Points: 4

Magik Category: Elemental – 10 pp

Dance, First Strike, Heal, Repair Armor, Blend

Special Skills:1XP (6/2011) - Language: Elven

Relative Wealth: Poor

Allies: Reformed Dakkorans, Reformist Elves

Foes: Urth, Totemic Dakkorans

Goals/Desires: Restore Dakkor to its’ place in Xaria, make amends for the sins of her people.

Weaknesses: Cannot refuse a request from or engage in combat against an Elf

Campaigns attended by this Character /Date:

Experience Points Spent on this Character: 1: Language-Elven 6/2011

Do you, the Player, have any medical problems that the GMs must know about? Please explain:

Character History
Ibrahim of Veldron

**Character Name**: Ibrahim of Veldron

**Player Name**: Devin Parker

**Race**: Human

**Homeland**: Nost'Karé

**Profession**: Knight of Veldron (Ex-Gladiator)

**3 Adjectives to Describe**: Empathetic, Fatalistic, Hot-Headed

**Class**: Fighter

Max 7 BP, 4 RP, 0 PP, 0 CP, +3 AP, 7 Skills

**Body Points**: 5

**Armor Points**: 2 (Chain)

**Total Hit Points**: 7

**Recovery Points**: 3

**Magik Category**: None

**Special Skills**: (1XP = 2SP)

None

**Special Items**:

*VELDRON SWORD* - PERMANENTLY CURSED; can cast TRUE SIGHT once per day.

**Magikal Item Count:** 2 (counting the Ogre Arm)

**Special Notes**:

*OGRE ARM -*

In "Crimes of War", Ibrahim's arm was magikally replaced with an Ogre arm by the Rynith Court Mage Zadroz Darkwyrd *[Vern Kriske]*. He can control the arm as though it were his own, but Ibrahim must always struggle not to give in to the bestial urges of its former owner, whose essence still infuses the arm.

*ABILITIES:* EMPOWER (self only) for one minute, up to three times per day, as per the spell.

*DRAWBACKS:* Whenever Ibrahim unleashes the full might of his Ogre arm (his EMPOWER ability), the Ogrish spirit within him drives him into a berserker rage, in which he has great difficulty telling friend from foe. It takes him a few minutes to calm himself and regain his senses afterward. Though he has trained over the past few years to control these rages, every instance is its own struggle.

**Relative Wealth**: Comfortable

**Allies**:

The Order of Veldron

Martin Arthur of Veldron *[Aaron Lyle]*

Abbess Rachel Theresa *[Jen Groninger]*

Ethan of Veldron *[Dave Miner]*

Dolena Amrun Elen *[Cassidy Cording]*

**Foes**:

Zadroz Darkwyrd, Rynith Court Mage *[Vern Kriske]*

The Sequestrum

**Goals/Desires**:

- To prove himself as reliable a Knight as any other Veldron, despite his "disfigurement".

- To liberate those unjustly bound (his own personal "hot-button" issue).

**Weaknesses**:

- Emotionally unstable due to the Ogrish spirit within him.

- Adheres devoutly to the Code of Veldron.

**Campaigns attended by this Character /Date**:

"Sacrifice", September 20-21, 497

"Crimes of War", May 8th-9th, 499

"Mission of Mercy", August 28-29, 510

**Experience Points Spent on this Character**: 0

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**: None.

\*\*Character History\*\*
Onyx

**Character Name**: Cuivielen Hirilcamandir, known as Onyx

**Player Name**: Shadow Gray

**Race**: Elf

**Homeland**: Doro Y'Edhel

**Profession**: Knight of the Black Rose, archer / scout

**3 Adjectives to Describe**: clever, steadfast, lucky

**Class**: Thief / Mage

Max x BP, x RP, x PP, x CP, +x AP, x Skills

**Body Points**: 5

**Armor Points**: 1

**Total Hit Points**: 6

**Recovery Points**: 2

**Magik Category**: True Mage, 10PP / 4CP

**Special Skills**: (1XP = 2SP) 4SP

Repair weapon - bowyer / fletcher (2sp)

Set / remove non-magical trap (2sp)

**Special Items**: Focus, Magikal Sword

**Magikal Item Count: 2**

**Special Notes**:

**Relative Wealth**: indifferent to money, and therefore doesn't really keep any around.

**Allies**:

Brenn

Aeylarik

Jordan

Galen

Hargreave

Dietermar

Granthem

Marna Sutter

Castren

**Foes**:

Dark-Elves. Anywhere, any time.

Ichabod, known as Ikky, the cannibal.

**Goals/Desires**: To teach the Elves that they can all help bear a portion of the connexion of their land to the Fae Realm. To find and serve the Heir. To align the Elven Council and the Veldren.

**Weaknesses**: A dodgy memory, ever since that incident on the mountaintop. Plus, a near-blinding hatred of the Dark Elves.

**Campaigns attended by this Character /Date**:

The Way Station, April 512

**Experience Points Spent on this Character**: 3

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:

Allergic to Morphine. Will kill me.

Allergic to fish / eggs / beer. Will make me sick and not-fun to be around. 0.o

**Character History**
Elemental Spells

An attunement with nature’s ways gives the elemental mage their power. Through this symbiosis, they control and use the very elements of the world. Elemental magik is the most common form of magik among the elves and other folk deeply connected with the land. Elemental mages take their relationship with nature very seriously and often react with personal offence to the mistreatment of the natural world.

Special Ability: Elemental mages are able to commune with nature at any time. This ability allows the elemental mage to speak directly with the forces of nature and gather information from the very rocks and trees. Anything learned through this ability will be imparted by the GM. At all other attempts, the forest is at peace.
Jared 'Shock' Miller

Player: Mike Antos

Race: Human

Birthplace: Placid, Myere

Class: True Mage

Profession: Mercenary, Adventurer, Ex-Rynith Guardsman

Three Adjectives: Disciplined, Confidant, Wary

Hit Points: 4

Total Body Points: 4

Recovery Points: 2

Spell Category: True

Original Purchase Points: 20, Additional Spell Points: 10

Original Spell Points: 8

Special Skills: none

Special Items:

Ear band of Reflection (REFLECT 2/day)

Wand of Warding (WARD 1/day)

SPELL NAME (pp cost, pp left) "Command words, Shock uses them in Latin"

BLAST (1,29) "Force, delivered now"

DETECT MAGIK (1,28) "Show that which I cannot see"

DING AWAY (2,26) "Fix what has been broken"

DISPEL MAGIK (4,22) "Remove magik from this place"

ENDURE (4,18) "Longer life, tougher limbs"

FEAR (2,16) "Fear weakens you"

MAGIK BOLT (lightning) (4,12) "I throw lightning"

MAGIK TOUCH (lightning) (3,9) "I touch you with lightning"

MAGIK TRAP (lightning) (5,4) "Here I place lightning"

REPULSE (3,1) "Stay away from me"

LIGHT (1,0) "Let there be light"

**Relative Wealth:** Not much. Enough to pay for food, but not really anything fancy.

**Equipment/Treasure:** Clothes, magik wand, magik ear band. A few daggers.

**Goals / Desires:** To fight, drink, wench, and generally have a good time.

**Allies:** Ebon Blades, Brother Aaron (Un-played Brother of Tranquility)

**Foes:** Rynith (warrant on file, 5 counts capital murder), Myere (banishment on file)

**Weaknesses:** Really likes to drink, and brawl. Also tends to blast things first, and ask questions later.

Brewing Storm Mar 00

Nightfall Oct 01

Sign of the Flask May 02

Inn of the Two Cats: Dwarven War Council? (I think I was there as he)

Shock History
Homecoming

**Title: "Homecoming"**

**Date:** July 15, 500

**OOG Location:** Slusser Residence, Running Springs CA

**Location:** Eastern Border of Doro Y'Edhel

**Plots:** "The important event that occured was the return of the elven POWs. Late in the night a Dakkoran soldier lead a trio of elves to the inn, dropping them off and leaving in a hurry. The three (Sammy, Paul, and myself) had undergone terrible blood magik, and thorns sprouted from all their exposed flesh. This had driven them somewhat insane with constant pain. They were sent as a "message" of sorts, and were so unnatural that the earth itself (in the form of two "swamp thing" elementals) rose up and tried to kill them.

Eventually, Manasseh and the other PCs of his group (Cass, Jen's character, and I'm not sure who else) essentially executed the POWs as perversions. We're not sure of the political ramifications of elves killing their brethren—especially decorated war heroes held as prisoners of war--but we're certainly plotting."

**Cast (15)**

Mike Budzik as

Becky Davis as Priestess

Ingrid de Beus as ?

Paul Eppleston as thorn elf POW

Andrew Gaughen as Ozog, Sir Garrett Luchese

Jen Groninger as Tessa

Sammy Jarnot as ? [GM]

Angelica Jenkins as ?

Haleanna Jenkins as ?

Aaron Lyle as ?

Devin Parker as Manasseh

Michael Parker as Cass

Joanna Slusser as Cassandra, swamp thing [GM]

Michael Slusser as Blind Theo, Lieutenant Ilotus Valerian (POW of the Drow-Elf war), Virraddon [GM]

Sarah Tacoma as?
Crossed Blades

**Game Title: Crossed Blades: En Garde & En Repose**
**Date: November 29, 2008**
**OOG Location: Chula Vista Campground, Frazier Park CA & Cassidy's House, Pine Mountain Club CA**
**In Game Location: The Inn of the Two Swords, Lindora, near the Halgudar border**

**Plots:** Lady Rose hires adventurers to attack
caravans of the walking dead in order to recover stolen provisions. The
hired swords and mages are able to do so and discover some other
disturbing secrets.
That night the adventurers and locals retire to the only local Inn for
the last Autumn feast. While there they are "entertained" by the Wyndham Players trying to do a performance with improper sets & props.
By the end of the night all are snowed in by the ferocious blizzard crossing the continent.

**Cast (?)**
Mike Antos as Harris "Smitty" Smith & Hall of Travelers Message Board Tender
Mike Budzik as "Steven" Spitts and Rupprecht
Constance Chamberlain [GM] as Rose Tanner
Dave Chamberlain [GM] as Lots of Undead & Lucius Bloch
Cassidy Cording as Irene the Innkeeper
Ryan Fulcher as Ichabod "Icky" the tracker & ? the Minstrel
Andrew Gaughen [GM] as Doyle
Jen Groninger as Bryony Wyndham
Haleanna Jenkins as Tera? and ? the Minstrel
Aaron Lyle as "Justin" & Malvolio
Dave Miner as Jared "Carter", a retired Akkorian Marine; Sebastian J. Foley, one of the Wyndham Players
Devin Parker as Lots of Undead; Rannulf D'Armagnac, one of the Wyndham Players
Izabela Randall as Undead Scout & Bella, the Inkeeper's Daughter
D.W. Scraggs as Lots of Undead & Svar, Lindoran Witchmueller
Kari "Twin: Brewer as Shalenar, Lots of Undead
Emily as elfin barmaid
Turles

#### Turles (The Tree Of Might)

19,000

Turles (1st Fruit From The Tree Of Might)

380,000

Turles (2nd Fruit From The Tree Of Might)

760,000

#### Xeno Turles (Demon Realm Saga)

9.5 Quadrillion

Turles (Chaotic Rampage)

Power Level: 395 Quadrillion

#### Turles (Universe Creation Saga)

95 Trillion

Turles (1st Fruit From The Tree Of Might)

19 Quintillion

Turles (2nd Fruit From The Tree Of Might)

38 Quintillion

Turles (Dark Ki Energy)

95 Quintillion

#### Turles (New Space Time War Saga)

475 Sextillion

Turles (Evil Saiyan)

9.5 Septillion

Turles (Evil Saiyan, Killed Black)

1.9 Septillion

## Unofficial & Fan Made Forms

Turles (Super Saiyan)

12.3 Quadrillion

Turles (Super Saiyan 2)

16.9 Quadrillion

Turles (Super Saiyan 3)

30 Quadrillion

Turles (Super Saiyan 4)

12 Quintillion

Turles (Super Saiyan 5)

29 Quintillion

Turles (Super Saiyan God)

120 Quintillion

Turles (Super Saiyan Blue)

24 Sextillion

Turles (Super Saiyan Negative Blue)

19 Septillion

Turles (Omni Super Saiyan God)

40 Septillion
Bart

**Player Name**: Andrew G.

**Character Name**: BART (Bartholomew Caine)

**Nationality**: American
 **Profession**: "I deal in lead"
 **3 Adjectives to Describe**: Loyal, Tenacious, Taciturn

**Body Zone Points** (2 orig) : 2
 **Limb Zone Points** (1 orig): 1
 **Recovery Points** (1/zone/30 mins rest):

**Skills**: (1 XP = 2 SP, all characters begin with 5 SP for initial build)
 Derringer (0 SP) May use a single shot weapon
 Knife (0 SP) May use a knife

**Special Items**:

**Special Notes**:

**Relative Wealth**:

**Allies**:
-Zeke (MATTHEW COLLINS)

**Foes**:

**Goals/Desires**:

**Weaknesses**:

**Dark Frontier Games attended by this Character /Date**:
-"West to Heaven", May 1st, 2004 (NOT Dark Frontiers)

**Experience Points Spent on this Character**:
0 xp

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:
-Allergic to all Aspirin-based products
-Weak Right Knee

**Character History**: [link to another page]
Coachman, Hired Guard, part-time Indian Fighter, Bounty Hunter, Gun-for-hire.

Bart (Bartholomew Caine,) along with his partner Zeke, has done most everything that's involved a man having to use guns.
Chaos

**Chaos (aka Daggon)**

The lord of Chaos, called Daggon by his followers, is said to be one of
the two great cosmic powers of Xaria along with his counterpart Order.
 Daggon is known to manifest in the avatar of Ardan Helconia, an ancient
 Karandian magus - only his appearance is a negative coloration version.
 He is somehow tied to the Creation Stones and the island of Mu. The
D'garrath, also called the Squid-Heads, are known to be chief among his
servants and worshippers.

Chaos is in an eternal struggle with Order for control and has been
known to gain the upper hand on occasion due to the fact that 'he' can
bend the rules whereas 'she' must abide by them. There is talk among
theologians that he, along with a bevvy of powerful out-worldly daemons,
 destroyed all of Xaria on a whim but that Order and the will of a few
surviving Xarians restored it.

Like Order, he has no true 'gender' but prefers a male form. He enjoys
causing dissent and petty mischief and has the sense of humor of a
teenage-boy or very twisted adult. He is said to favor the Karandian
Talons despite the fact they are a military organization.
Ogres

Ogres are gray skinned monsters. They have large, sharp protruding teeth and large ears.

Larger than most humans, Ogres are exceptionally strong. (For the purposes of combat they act as though under the effect of an EMPOWER spell, i.e. 2 points of damage per blow and knock-backs.) They have difficulty moving quietly. Ogres are big, but not dumb. They are of average intelligence and possess no known magikal abilities.

Ogres are occasionally seen with bands of Orcs.

They like to go for the run straight in and bash attack. They know that they are strong and often become overconfident in their abilities.

Ogres prefer bludgeoning weapons.

**OGRE STATISTICS:

BODY POINTS: 10**
**ARMOR: Any but prefer Plate**
**MAGIK**: **None**
**SPECIAL: Ogres have greater strength than most monsters. Their attacks do double damage and have knock backs. They act as though under the spell EMPOWER. The Ogre must inform the opponent players that he/she cause 2 pts. of damage.

DRAWBACKS: Overconfidence in strength.

ROLE-PLAYING NOTES: Ogres should be played by larger than average players.

Ogres prefer bludgeoning weapnons.

Ogres have difficulty moving quietly.

Ogres are big, but not dumb. They aren't smart monsters, just average. If the players come up with an elaborate plan to fight the Ogres, let them getaway with it. Ogres are wise enough, however, to see through simple traps.

Ogres like to go for the "run straight in and bash" attack. They know that they are strong and often become overconfident in their abilities.

Ogres and Orcs cooperate in many aspects. In such groups, the Ogres will accept nothing less than absolute leadership. (The Orcs often allow that out of fear and the fact that the Ogres are often smarter than they are.)**
Beast Lord

The lands of Xaria are rich with magik. All things generate a piece of
that magikal strength. Long ago the creatures of the world that were not
 Men, not Monsters, not Elves nor Dwarves... these creatures knew fear
and uncertainty, and these feelings came from the other races in the
world. The fear and subconscious hope for salvation caused the Great
Beast Lord to be born.

The Beast Lord is the embodiment of the faith and lifeforce of the
Beastmen. The Beast Lord was not a greater god, but was strong. To
defend the lesser creatures of the world against Man, the Beast Lord
crafted the Beastmen- half man, half beast.

All Beastmen pray to the same being. The Beast Lord is a shapeshifter
and has many faces- one for each race of Beastmen. He (or she) is all
beasts at once. Although he has many faces and changes Gender depending
on the worshipping race, Beastmen know that each aspect of the Beast
Lord is another face of the same deity.

The different faces of the the Beast Lord depict the various aspects that each Beastman breed worships.
Consortium Arches

Apparently rediscovered by people in 497, these ancient stone
portals allow travel across distances from one arch to another, across
not only Xaria but, likley, other lands..

These are great stone arches, spanning some ten feet with and twelve
feet high, embedded with runes and built in long ago, possibly at the
beginning of the 2nd Age of the Consortium.

Who built the Arches and how someone can enable them to work is not know to most Xarians.
Kolas

**Character Name: Kolas**

**Player Name**: Andrew G

**Race**: Human

**Homeland**: Nost'Kare

**Profession**: Procurer of precious items for House Baha'Fajr

**3 Adjectives to Describe**: Flattering, Ingratiating, Lecherous

**Class**: FIGHTER/MAGE

Max 5 BP, 2 RP, No Max PP, 5 CP, +2 AP, 5 Skills

**Body Points**: 5 (4 +1XP)

**Armor Points**: 0

**Total Hit Points**: 4

**Recovery Points**: 2

**Magik Category**: ELEMENTAL - 20PP (10 +2XP), 5CP (4 +1XP)

SLEEP (2)

WEB (3)

CHARM (2)

HEAL (3)

DISPEL MAGIK (4)

DECIPHER MAGIK (1)

DETECT MAGIK (1)

PURIFY FOOD/DRINK (1)

COMMAND (3)

**Special Skills**: (1XP = 2SP)

COMMUNE WITH NATURE. This ability allows the Elemental mage to speak directly with the forces of nature and gather information from the very rocks and trees. Anything learned through this ability will be imparted by the GM. At all other attempts, the forest is at peace.

**Special Items**:

**Magikal Item Count:**

**Special Notes**:

**Relative Wealth**:

**Allies**:

-House Baha'Fajr

-Pe'Tulah, feline beastwoman slave (JEN GRONINGER)

**Foes**:

-House Baha'Fajr

-"Close-minded People" (Those that opposes slavery)

**Goals/Desires**:

-To increase his status.

-To find his perfect slave.

-To live luxuriously for the rest of his life.

**Weaknesses**:

-Young girls and boys

**Campaigns attended by this Character /Date**:

-"Carrion"

-"Culog's Bazaar"

-"A Celebration of Manar"

**Experience Points Spent on this Character**: 4 XP

**Do you, the Player, have any medical problems that the GMs must know about? YES!**

**Please explain**:

-Allergic to all aspirin-based products

-Weak Right knee

**Character History**: *[link to another page]*
Lindoran Witchmuellers

The land of Lindora has laws against all forms of Necromancy. A practitioner of the Dark Arts could be arrested, tried, convicted, and executed all without having cast a single spell and all inside of the same five minutes. The only pre-requisite for immediate sentencing is setting foot across the border. But not all necromancers are created equal...

On occasion, a foe will enter Lindora that is too powerful for the local guards. When this occurs, troops from the Lindoran army will be called in to handle the situation. When even this is not enough, the Lindorans send for the Witchmeullers.

Witchmeullers, or Witch-hunters as they often referred to, are a specialized group of fighter-mages trained specifically to deal with the most vile of necromancers ("Death Mages"). They never travel alone, except in the most dire of circumstances, and take their orders directly from the Lindoran Military High Command. Under the right conditions, even the Regents must answer to the Hunters.

A Witchmeuller is taken from those few Lindorans who show potential in magik. They are almost always empowered by the Divine and follow the twin Goddesses of the sun though Restorative mages are known to be accepted on occasion. After an introductory training period of at least four years, a Witchmeuller is given an enchanted object which alerts them to the presence of necromatic magik and daemonic activity. Depending on the strength of the source, a Witchmeuller can detect them from several leagues away.

In the years following the invasion of Lindora by Dakkor's House Urth, the surviving Witchmeullers have begun taking on converts and willing trainees from Halgudar in addition to taking on older and less trained fighter-mages out of desperation.

Uniform
The Witchmuellers wear a green shirt with a blue surcoat and a brown short brimmed hat. Leather pauldrons with stone disks denote rank.

Their holy symbol is always that of a sun.

Witchmueller Orbs are their enchanted object, with their own writeups.

Red File
See Dave C

Contact
Dave (Robin) C
Die Fledermaus Inn

Game Title: “Die Fledermaus Inn”
Date: October 12, 496
Location: Reifsteck, DeMekrium
OOG Location: Burnett Apt, Tarzana CA

Plots: The land of DeMekrium is celebrating Oktoberfest. Several travelers have stopped at Die Fledermaus Inn. Throughout the night Characters book passage from De Mekrium via Thaladaine Daile. Late in the evening, three strangers enter the Inn and steal 1/2 of a treasure map that is framed on the wall. Tarrik is confronted by “Carl” (a messenger from the Veldron Knights) regarding his letter requesting assistance. Near closing time, Ernst dies.

Cast (16)
Bryan Blair as Franz Freidrich
Dale Brodt as Tarrik and Todd
Lisa Bruner as Imset
Ernest Burnett as Ernst (Blind Owner of Die Fledermaus) and Brick
Andrew Elkins as Pernum Darkstorme
Andrew Gaughen as Zachariah of Veldron

Duffy LaRochelle as Myriad
Nitta Lee as Molly McKenna
Aaron Lyle [GM] as Warren and Kevin Bel
Dave Miner as Garn
Lori Pascarella as Taylon
Coffee Polk as “Inga” (Isabeau)
Chris Reifsteck as “Carl”
Joe Riley as “?” (Jerand posing as a cook) and Jerand
Dave Selvadurai as Digby Daniels
Marshall Wilson as Thaladaine “Arrgh” Daile
Never the Twain Shall Meet

**Title: "Never the Twain Shall Meet"

Date:** June 3rd- 4th, 500

**OOG** **Location:** Chula Vista Campground, Frazer Park, CA

**Location:** Border of Chalter Medrium & Doro Y'Edhel

**Plots**: A strange monster called Maeka plagued the border of Chalter Medrium and Doro Y' Edhel. When the Wyndham Players performed a play in the area most commonly visited by this monster, those who did not leave immediately after the performance were left in Maeka's unfriendly company. Fortunately, with the bravery of the travelers and the help of five elements found in the area, they were able to destroy the evil being.

**Cast (18)**

Ernie Burnett as Jordon of Veldron

Mike Budzik as Wopwick the Wuffin (Ruprect the Ruffian)/ Otiluke

Ingrid de Beus as Kala

Paul Eppelson as Balthazaar the Drunken Monk of Soreth

Gabe Sabloff as Rook

Brandon Haynes as Hobgoblin

Patrick Haynes as Hobgoblin/ Captain Edison/ Maeka- the monster

Torry Haynes as Elddap

Angelica Jenkins as Hobgoblin/ Cornflower

Dawn Jenkins as Azu

Haleanna Jenkins as Hobgoblin, Jaquiline (Wyndham musician), Specter- Maeka's extension, Lane, Sprite, Antrella (GM)

Vern Kriske as Don Despacho

Aaron Lyle as Dennis(Chalter Medrium soldier), Sebastian V of Veldron, Elder Fae(Gm)

Devin Parker as Rannulf d'Armagnac, Tal'ysin tir'Tylwyth

Joanna Slusser as Cairna Brennan, Kromala Gut-Render

Michael Slusser as Nicholas Auttumnwell. Cauderax ti'Mirsoul, Odrock of Veldron

Laura Thompson as Hobgoblin/ Laurian

Leslie Thompson as Hobgoblin/ Lapis
Hail Akkoria

**Game Title:** Hail, Akkoria!

**Date:** July 8-9, 2000

**Genre:** Campaign

**OOG Location:** Chula Vista Campground, Frazier Park CA

**Game Location:** Kor Mydrin, at the crossroads of Old Collossum Road and Mydrin Road, Akkoria

**Plots: *(Devin's Take)*** Travelers on the Akkorian border defeat a band of raiders supposedly working for the Rynith Guard, and intercept a spy carrying plans for a secret naval weapon into Rynith. The plans are handed off to a mercenary who disappears the next morning. Akkorian soldiers arrive and interrogate the travelers about the plans, arresting Lord Errich Rubeus. The travelers also defeat a band of unified Goblins, Orcs, and Ogres wearing Rynith tabards. With the help of a friendly Kobold, they learn that the Goblins are trying to trick the Akkorians into going to war against Rynith. Unknown assassins, sent by a man named Sargo, slay a Dwarf warrior for crimes against Gesnor, but they are defeated and the warrior is restored to life.

***(Paul's Take)*** The Ubergroup gets to their camp to find it overrun with Kobolds. One of them (Ingrid's) declares herself leader and barters to keep the rest of the Kobolds away if they take her in. Some Goblins attack. There was an attack by Rynith which turned out to be Halgudarian. A spy message was intercepted and everyone met with him at night. They got plans for a huge war machine that spit fire. Rubeus let the spy go under his own recognisance and entrusted the plans to a "Halgudarian mercenary". The Akkorians show up looking for the spy and Rubeus is eventually handed over as the idiot who let him get away.

**Cast (22)**

Mike Budzik as Pestwick

Ernie Burnett as Castus Exiliad

Pixie Cearbhaill as Sprite

Ingrid de Beus as Biscuit the Kobold

Paul Eppleston as Dolloch, Priest of Niva

Rob Hearn as ?

Sammy Jarnot as Magda Gwaelinde

Angelica Jenkins as Maggie aka Magpie

Haleanna Jenkins as Ensorell

Mike Kelly as Lord Errich Rubeus

Aaron Lyle as Fledge

Dave Miner Jr as Prax and Pyran

Kevin O'Hara as ? (Thorosian)

Devin Parker [GM] as various NPCs

Michael Parker as Falanir Kamanana of House Ithiliavas

Coffee Polk as Jerisye

Jason Ryan as Farnstall Toolwright

Dave Selvadurai as Khan

Michael Slusser [GM] as various NPCs

Shaun Smith as Dhan

Sarah Tacoma as Twila

Gint Valiulis as Goblin
Commnnnence de Coup

**April 13, 502**
**In-game location:** Souston Road, Gallura
**OOG** Location: Bike Trail down from Chula Vista Campground, Frazier Park California
**GM:** Andrew G & Dave M.

**Synopsis**:
The winter in Gallura has stretched on longer than expected, keeping
many trails blocked. But with the passes slowly starting to drain of
snow, it is now possible to begin journeying back into Gallura... at
least for the adventurous or desperate! Lucky for you, an experienced
guide of the Wayfarer's Guild is available to bring you through, for a
substantially reduced amount since he will be training an apprentice
guide as well! So you are to meet up with Peralton at the Souston Road
on or before April 13th, where you can have your papers examined by
Galluran authorities. But don't dally, as the group will move ahead
without you.
The Galluran authorities are suspicious of “just passing through”
travelers. If your character is Galluran, has a reason to be in Gallura,
 or has a specific destination, you will find travel in Gallura much
easier.

-MEET UP WITH AUTHORIES OF GALLURA AND GUIDE.
-WOLF ATTACK
-FORDING THE SWOLLEN RIVER; PERALTON IS SWEPT AWAY.
-AMBUSHED BY THIEVES; MAGES ARE TIED AND LEFT BEHIND, LATER FREED BY MEMBERS OF THE KING'S CAVALIERS.
-?
-?
(Someone in the party might have a better idea of what occurred-APG)

**Cast List:**
Mike Budzik as Fage, priest of Regelle
Andrew G. [GM] as Thief; as Phillipe, a member of the Cardinal's Paladins
Kelly Ann Lander as Remy LaRue, a cook
Phillip Loicano as a King's Cavalier, a Thief
Aaron Lyle as Jean-Claude
Dave Miner [GM] as Jean Blanc, a vintner
Devin Parker as Armand, a knight of the Sangre Chalice
Mike Parker as a King's Cavalier, a Tocard
Sammy Reuter as Jaelyn Reese, a soldier from Shorn
Jason Ryan as Peralton, a Guide of the Wayfarer's Guild. a Thief
Michael Slusser as Soros, a knight of the Sangre Chalice
Joanna Slusser as Genaii, a healer of the Sangre Chalice
Coffee Polk as Kini, an apprentice Wayfarer's Guild Guide
Joel Schonbrunn as Neema Grilloc, an apprentice Wayfarer's Guild Guide
Kasey Schonbrunn as Shanel Shanel, a seamstress for the Queen
Chris Thomas as a Wolf, a Thief
Dale Brodt as a Wolf, a Thief
Mike Antos as a Wolf, a Thief
Heather Abbott as a Thief
Ernie Burnett as a Thief, a Tocard
Sarah Milhaliec as a Thief
Haleanna Jenkins as a Thief
Ancient Shadows

I am slowly moving all the text related to this game here. I will sort
it later into multiple pages, I suspect. Ernie or Nick, if you want,
feel free to pitch in.

Also, beware there are some SPOILER type things on this page about dragons that every character might not know.

- Mike (Oct 5, 2007)

**Title: "Ancient Shadows: The Riddle of the Blood Sky"

Date:** September 12-14, 503
**GMs:** Ernie B, Nick B, Mike A
**OOG Location:** Circle X Ranch, Santa Monica Mts.
**Location:** Silver Forest Trading Road, Black Duchy, Quivera/Uragoth border

**Synopsis:**

Needs to be written or found.

Cast List: (42) (This is likely not complete)
NPCs:
Matt - Disciple/Goblin Herald
Dave M as Dragon Cult Disciple and King Ank
Robert H. - Witch Hunter
Louis - Commander
Joe R -- Monster Expert/Disciple
Corbin - St. Apotho - WOR
Michael S. - Xerxes
Robin B. - Shamaness
Mike A. - GM/Specter/Head Monster Wrangler
Nick B.- GM/Specter/Abbadon
Ernie - GM/Specter/Milgroos
Jen G. - Fighting Rhino
Becky - Fighting Rhino
Kevin O. -- Goblin

Players:
Tarrick -- Dale B.
Rose -- Constance
Lily -- Brandee
Dolena -- Cassidy
Hadrian -- Kevin T.
Vartran -- Joel
Valeria -- Kasey
Otiluke (Owen) -- Mike B.
Otiluke’s Chick -- Sarah T.
Detimar -- Aaron
Sir Reginald -- Robin C.
Corp. Gellis -- Heather
Roark D’Anar -- Michael P.
Despacho -- Vern
Black Rose Saetei -- Haleanna
Black Rose Er’din - Jason
Sir Garrett Luchese, Gault Fernwood-- Andrew G.
Caitlin/Inquisitor -- Laura D
Barbarian -- Sarah T.
Draka -- Ted
Sien -- Edmond
Hyacinth -- Nicholas
White Talon -- Joanna S.
Galluran Orphan -- Angelica
Galluran Orphan -- Laura
Torma Worshipper -- Hilary A.
Traveler? - Laura's Mom
Traveling Artist with Magik Box -- Dawn

Something is stirring in the dark forests of Uragoth.
 Whispers of ill omen are filling taverns in Quivera as the Black Duke
calls for persons of action to protect his northern border. Rumors of a
dead age returned are spreading in Karandia. Vorak calls for strength of
 blood in Icara. The stories are as yet vague, but taking form in a
riddle long since thought solved? The Riddle of the Blood Sky.

Over the last few months Quivera's northern border has been forced to
turn its attention to the Dark Shadow Forest. Tavern rumor has it that a
 monster army is hiding within the trees, perilously close to the Duke's
 lands. Farmers near the forest edge have been losing livestock at an
unprecedented rate. Theories hold that the scouts of the monster army
are trying to supply the troops, or perhaps something darker was driven
out by the army to hunt within the lands of Man.

Adventurers and other brave folk are promised riches by the Black Duke
of Quivera if they will gather on his border to help defend the realm.
On the well-traveled Silver Forest trading road the Duke's men have
erected an outpost to gather, organize and supply all who answer the
Duke's call. Rumor has it that the famed Fighting Rhino traveling tavern
 will soon set up shop alongside the outpost.

A Discussion of Dragons

A story of Saetei, Er’din, Hadrian

A story of Hadrian
Harris Smith

**Character Name**: Harris Smith “Smitty”

**Player Name**: Mike Antos

**Race**: Human

**Homeland**: Kor Chercen, Akkoria

**Profession**: Mercenary, Retired Soldier**3 Adjectives to Describe**: Seasoned, retired, good-natured

**Class**: Fighter - 5BP, 3RP, 0PP, 0CP, 0SP;

Max 7BP, 4RP, 0PP, 0CP, +3AP, 7Skills

**Body Points**: 7 (5 original + 2XP) **Magik Category**: N/A

**Armor Points**: 2 (Mythril Chain mail)

**Total Hit Points**: 9

**Recovery Points**: 3/hr

**Special Skills**: (2XP = 4SP)

Repair Chain (2SP)

Repair Leather (1SP)

Repair Shield (1SP)

**Special Items**:None

**Magikal Item Count:** 0

**Special Notes**:None

**Relative Wealth**: Struggling, at the moment. Has some banked in Akkoria

**Allies**:Jared Carter [Dave Miner]Akkorian MarinesAkkorian Navy**Foes**:

Pirates

Shark Beastmen (see history)

**Goals/Desires**:Earn money to buy landMake a family (find wife/have kids)

**Weaknesses**:Enjoys wine, has a hard time not spending his coin on a new vintage.Has come to share Carter's fear of the undead.

**Campaigns attended by this Character /Date**:

Scouring of Sarwen July 2005

Shadowlands October 2005

Between Heaven and Hell Lies Urth July 2007

Crossed Blades: En Garde & En Repose November 29, 2008

Stallion's Tail February, 2011

**Experience Points Spent on this Character**: 4XP

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**: None

**Character History**
Order

### **Description**

Despite having no true gender, Order's' avatar is said to be that of a human woman with red-brown hair in a violet gown with a mantle of gold and white. The garments fit that of the Karandius Empire. As 'she' has no temples or worshippers to speak of, there is no set images or carvings of her. Sometimes Order is represented by a grid or by straight lines.

### **Dogma**

Order is order. Plain and simple. Structure and law, sequences and traditions. Everything in a proper place and time. Order is more of a Power than a God and as such has no worshippers or tenets to speak of. Order is in a never-ending struggle with Chaos but for what it is unknown.

### **Clergy and Temples**

Order has no temples or priests to speak of. The Chaotic nature of magik ensures there are no Clerics who serve 'her'.

### **Laity**

Order is said to be served (and worshipped) by the gnomes, but this is only hinted at by the name assigned to 'her' by ancient scholars, Eurynome

### **Holy Days and Festivals**

None

**Mythology and Lore**

Order, called Eurynome by her followers, is said to be one of the two great cosmic powers of Xaria along with her counterpart Chaos. She is somehow tied to the Creation Stones and the island of Mu. The gnomes are known to be chief among her servants.

Order is in an eternal struggle with Chaos for control and has been known to be taken advantage of due to her adherence to the rules. She has the ability to exploit her own loopholes when she desires to. There is talk among theologians that Chaos destroyed all of Xaria on a whim along with a bevvy of powerful out-worldly daemons but that Order and the will of a few surviving Xarians restored it.

Order's relationship with Chaos has been described as sibling rivalry, an old married couple with a love-hate relationship, and a pair of bickering roomates though at times their rivalry has spilled onto the mortal plain with dangerous results.

It is said that the rare mortal who gains her favor is entertained with a very proper tea-party.
Market Day

**Campaign Game**

Market Day (AKA The Girls Go Shopping)

Date:May 15, 2011

GM: Constance Chamberlain

IC Location: Shanberry Cross, Quivera

OOC Location: 49th Annual Renaissance Pleasure Faire, Irwindale CA

Time 10:30 AM, Golden Jubilee Stage (Near front) & 1:45 pm, Rogue's Reef Stage

Cast List:

Rose Orchester - Constance Chamberlain

Shalenar - Kari Brewer

Roare Silad-nen - Mowi Reeves

Faydin Laurlas - Michael Corr

Rose, Shale, Roare, and Faydin try to find new clothing for the Vesve elf - they decide on Noste' Kare' garb like Dolena's. Rose revisits her roots and busks as a musician, to the amusement of the others. But hanging over their heads is the Hall of Travelers broadside calling them 'traitors to humanity' as posted by their former companion Sir Garret. Despite this, the quartet find some new supplies and make their plans to continue north-east through Dakkor.

Original Invite:

The “Fellowship of the Stone” as Melody has dubbed them, needs supplies before venturing into the unknowns of Dakkor. Will they be happy or hostile upon seeing elven folk in their lands? With the answer unknown, they feel it’s best they trade their more ‘exotic’ garb for mundane trappings at a springtime market faire outside of Kura’Stan.

Shanberry Cross is a well-known market square a few hours ride from Kura’Stan. Craftsmen from all over meet outside the city walls to
avoid taxation and to enjoy the beautiful lakeside green. Alhambran steel, Galluran wine, Medrium leather goods, Karandian linens, and
Rynith woodworks are all available for the right price.

The “Fellowship of the Stone” as they’ve been dubbed, have decided to avoid the crowds of the capitol and do their shopping here. Although Lady Rose has to kip off for a meeting in the afternoon (SOMEONE has to tell the court about the Orc incursion), she promises a morning of shopping “fun”.