Armor Modules

The following modular equipment can be attached to armor slots.

**Disruption:** All
modules that can be *disrupted* unless stated
otherwise.

**Cost:** The link
price of the module and the price per additional slot when applicable.

**Slot:** The number
of slots it takes to use it.

**Armor Bonus:** Additional
armor bonus the module grants.

**Extra Slots:** If
the module uses more slots than required, it may have extra bonuses.

**Stacking:** Bonuses
given by modules do not stack, in a given situation; you gain the highest bonus
from the modules.

## Active Camouflage

Using an array of sensors and active color patches, your armor
will change color and pattern to better blend into its surroundings.

**Benefit:** You have
advantage on Stealth checks.

## Articulation mount

The articulation mount allows for the armor to carry one piece
of equipment so it is already ready.

**Benefit:** The articulation
mount grants an extra slot for modular equipment or shield. The mounted equipment
is always considered in your hand when you need it. You must still use said hand
to operate it. This module is immune to *disruption.*

## Articulation Mount, Smart

The mount monitors your actions and the basic surroundings
to maneuver the mounted equipment to where you need it.

**Benefit:** The smart
articulation mount grants an extra slot for modular equipment or shield. The mounted
equipment is always considered in your hand when you need it. It counts as one hand
for the purposes for using equipment such as weapons or shield.

## Carbon fiber shell

Molded plates of carbon nanofibers in a polymer resin.

**Benefit:** This module
is immune to *disruption.*

**Extra Slots:** +1
to armor bonus per additional slot.

## Durasteel plate

Molded sheets of durasteal.

**Benefit:** This module
is immune to *disruption.*

**Extra Slots:** +1
to armor bonus per additional slot.

## Environmental Seal

Environmental seals allow for the wearer to survive in any
atmosphere, or lack thereof, for a limited time.

**Benefit:** The armor
separates you from the outside environment. For 24 hours, it supplies you with sufficient
air and pressure. You do not take any effects for *gas* or *liquid* exposure. After
24 hours, if the seal does not charge nor has an umbilical attached to a life support
system, you are subject to suffocation.This
module is immune to *disruption.*

## Field Emitter, Heavy

Field emitters use up a lot of power, but normally has a capacitive
recharge that allows for them to self-regenerate.

**Benefit:** The emitter
has 40 hit points, when the wearer takes damage, they deduct it from this total
first. The emitter regenerates to full after a long rest.

**Extra Slots:** For
each extra slot this module uses, it increases its hit points by 10.

## Field Emitter, Standard

Field emitters use up a lot of power, but normally has a capacitive
recharge that allows for them to self-regenerate.

**Benefit:** The emitter
has 20 hit points, when the wearer takes damage, they deduct it from this total
first. The emitter regenerates to full after a long rest.

**Extra Slots:** For
each extra slot this module uses, it increases its hit points by 5.

## Graphene shell

Molded plates graphene sheets suspended in durable resin.

**Benefit:** This module
is immune to *disruption.*

**Extra Slots:** +1
to armor bonus per additional slot.

## System Jammer

When active, you generate a static field that disrupts unshielded
technology.

**Benefit:** As a bonus
action, you can activate or shut down this module. Any electronic technology within
3 meters is *disrupted* and will cease to
function while in the field.This module
is immune to *disruption.*

**Extra Slot:** For
each extra slot this module uses, it increases the range by 1.5 meters.

## Personal cloak

You generate a field that bends light around you and your
equipment, rendering you invisible.

**Benefit:** As a move
action, you become invisible. If you take any other action except movement, you
become visible.

## Plasteel plate

These are molded plates of a metallic polymer.

**Benefit:** This module
is immune to *disruption.*

**Extra Slots:** +1
to armor bonus per additional slot.

## Reinforcement

Better bonding and superior construction allows the armor
to carry the brunt of punishment.

**Benefit:** Whenever
a critical hit is scored, there is a 10% chance the hit is treated like a normal
hit instead. This module is immune to *disruption.*

**Extra Slots:** +5%
chance of the critical hit being reduced to normal.

## Sensor suit

Using a set of sensors laced throughout the armor, you are
able to learn about your environment in greater detail and important information
will be brought to your attention.

**Benefit:** You gain
advantage on Investigation and Perception checks. You gain Darkvision +90 meters.

## System Shielding

You generate a field that bends light around you and your
equipment, rendering you invisible.

**Benefit:** Any modules
attached to the armor are immune to *disruption*
and will function normally. This module is immune to *disruption.*