Guild Cruisers

The Guild Cruisers belong to the Clansmen of the most notable Exotic Hunters Guild - a group of Slugs who regularly hunt down prey such as Shells, and display the kills for status. Their hunting cruisers thus excel at killing enemy crew, without needing to put the slugs themselves at much risk. The cruisers appear on page 9.

## **Layout A**

*The Clansmen, members of the Exotic Hunters guild, take pride in their hobbies of murdering other people and displaying their corpses as trophies.*

* Default Name: Bossk
* Starting Crew: 1 Slug Ranger, 2 Slug Clansman
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (2)
	+ Doors (1)
* Starting Weapons
	+ 'Artemis' Heavy Missiles
* Starting Augments
	+ Slug Repair Gel
	+ Targeting Jammer
* Starting Resources
	+ 15
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Meet the story teller and prove yourself to him to unlock this ship... OR win the game with any Kleptocracy Cruiser.

## **Layout B**

*A ship built for taking out crew at long range with Anti-Bio weaponry. After all, professionals have standards.*

* Default Name: Gaben
* Starting Crew: 2 Slug Clansman, 1 Slug Saboteur
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (3)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ 'Corbin' Rad-Beam
	+ Flak Gun MK I
* Starting Augments
	+ Slug Repair Gel
	+ Weapon Performance Upgrade [X]
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Get to Sector 5 with the Guild Cruiser Type A to unlock this ship.

## Trivia

* The ship's color scheme and description is a reference to the TF2 Sniper class, and the ship's name is a reference to Gabe Newell

## **Layout C**

*This ship has no medical facilities, so you must rely on stun technology to keep enemy crew neutralized.*

* Default Name: Nematocysts
* Starting Crew: 3 Slug Clansman
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ Medical Bomb
	+ 'Partisan' Beam
	+ Stunner MK I
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 10
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Get to Sector 5 with the Guild Cruiser Type B or beat the game with the Guild Cruiser Type A to unlock this ship.