Perks

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### Perks

Perks are optional bonuses and abilities the player may equip on a Dwarf. Perks were implemented in Update 14: Feature Creep as a major new feature and reworked with Update 28: Feeling Perky. They are purchased using **Perk Points**  which are awarded by completing Milestones. Once a milestone has been completed, the Perk Point reward can be claimed at your Key Performance Indicator terminal in the Space Rig. They offer small boosts to certain stats or give certain abilities, such as increasing the amount of minerals a Dwarf can hold in their pouch, or allowing a Dwarf to revive someone instantly once per mission. Once unlocked, all classes can equip a perk. Players start with one  Active and one  Passive Perk Slot. Active perks are activated as abilities by the player using a button, while passive perks are always active and always give a bonus. Some active perks also have a passive effect which does not need to be activated. An additional Active Slot is unlocked after Promoting each dwarf, and two extra Passive Slots can be unlocked for all dwarfs at perk Tier 4 and Tier 9. A list of perks and their functions can be found just below.

### Milestones

Perks are purchased using **Perk Points** , which can be acquired by completing Milestones. Milestones may include completing missions in certain biomes, completing missions with certain mutators, gaining levels with a class, or unlocking a certain number of accessories. Milestones and milestone progress can be checked at your Key Performance Indicator terminal. Milestones have levels, typically from 1 to 5, with each level awarding perk points upon completion. For example, completing the 'Complete 1 Deep Dive' milestone will award points, and also unlock the 'Complete 3 Deep Dives' milestone, which will require the player to complete three additional deep dives. Milestones are not dwarf specific, and each class shares completed milestones and milestone progress.

### Perk Tiers

Perks are divided into tiers. To progress to the the next tier of perks, you must buy a set amount of perks from the previous tiers. For example, to unlock tier 3 perks you must buy three tier 2 or tier 1 perks. Additional passive perk slots are available for purchase at tier 4 and at tier 9. Higher tiers may also contain higher levels of perks. The previous perk level must be purchased before you may buy the next level, even if you have access to that level's tier.

Costs  3 perk points
Passive: Leave no dwarf behind! You revive teammates 15% faster!
Active: Once per mission, you can get a downed teammate instantly back on their feet!
Costs  2 perk points
Through the power of friendship you both take and deal 50% less damage from friendly fire!
Costs  3 perk points
Passive: You get an early warning when a creature is about to grab you.
Active: 1 times per mission, you can escape after being grabbed, killing your captor in the process!
Costs  2 perk points
Get a 8% sprint speed boost.
Effect activates after running for 5 seconds.
Costs  3 perk points
Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus.
Active: 3 times each mission, you can trigger a large neuro-pulse explosion after you go down. A residual neuro-electric field will electrocute and scare off enemies.(2 minute cooldown)
Costs  2 perk points
Any time an enemy hits you with a melee attack it will itself take 6 damage.

  **Veteran Depositor** I
Costs  2 perk points
Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 20% faster!
20% Damage Reduction while within 7m of the MULE or other deposit points!
Costs  5 perk points
Passive: Leave no dwarf behind! You revive teammates 20% faster!
Active: Once per mission, you can get a downed teammate instantly back on their feet!
Costs  7 perk points
Passive: You get an early warning when a creature is about to grab you.
Active: 2 times per mission, you can escape after being grabbed, killing your captor in the process!
(90 seconds cooldown)
Costs  3 perk points
Get a 8% sprint speed boost.
Effect activates after running for 4.5 seconds.
Costs  7 perk points
Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus.
Active: 3 times each mission, you can trigger a large neuro-pulse explosion after you go down. A residual neuro-electric field will electrocute and scare off enemies.(2 minute cooldown)
Neuro-pulse radius increased!
Costs  5 perk points
Any time an enemy hits you with a melee attack it will itself take 12 damage.

  **Veteran Depositor** II
Costs  3 perk points
Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 30% faster!
20% Damage Reduction while within 7m of the MULE or other deposit points!
Costs  7 perk points
Passive: Leave no dwarf behind! You revive teammates 25% faster!
Active: Once per mission, you can get a downed teammate instantly back on their feet!
Costs  2 perk points
You’re a busy dwarf, got aliens to shoot!Stock up on Ammo and Health 20% faster at the Resupply Pod.
Regain an extra 10% health when you resupply!
After resupplying, all weapons instantly reload!
Costs  3 perk points
Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 6 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
Make it count!
Costs  11 perk points
Passive: You get an early warning when a creature is about to grab you.
Active: 2 times per mission, you can escape after being grabbed, killing your captor in the process!
(5 seconds cooldown)

Costs  5 perk points
Get a 12% sprint speed boost.
  **See You In Hell** III
Costs  11 perk points
Passive: Right after an enemy hits you with a melee attack you get a temporary melee damage bonus.
Active: 3 times each mission, you can trigger a large neuro-pulse explosion after you go down. A residual neuro-electric field will electrocute and scare off enemies.(1 minute cooldown)
Neuro-pulse radius increased!
Costs  8 perk points
Any time an enemy hits you with a melee attack it will itself take 18 damage.
Costs  3 perk points
Active: Fancy boots that let you hover in midair for 2 seconds.
(120 seconds cooldown)

  **Berzerker** I
Costs  3 perk points
Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(10 minute cooldown)
Costs  5 perk points
Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 40% faster!
20% Damage Reduction while within 7m of the MULE or other deposit points!
Costs  9 perk points
Passive: Leave no dwarf behind! You revive teammates 30% faster!
Upon reviving someone, nearby enemies flee!
Active: Once per mission, you can get a downed teammate instantly back on their feet!
Costs  2 perk points
Getting a taste for that stuff! Get 10% more healing from consuming Red Sugar!
Costs  3 perk points
You’re a busy dwarf, got aliens to shoot!Stock up on Ammo and Health 30% faster at the Resupply Pod.
Regain an extra 15% health when you resupply!
After resupplying, all weapons instantly reload!
Costs  5 perk points
Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 8 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
  **Elemental Insulation** I
Costs  2 perk points
Get 20% resistance to all elemental damage.
Costs  7 perk points
Get a 12% sprint speed boost.
Effect activates after running for 4 seconds.
Costs  11 perk points
Any time an enemy hits you with a melee attack it will itself take 24 damage.
Costs  15 perk points
Moving on up! Equip up to 2 passive perks at a time!
Costs  5 perk points
Active: Fancy boots that let you hover in midair for 2.5 seconds.
(105 seconds cooldown)

  **Berzerker** II
Costs  5 perk points
Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(8  minute cooldown)
Costs  7 perk points
Expert bucket handling! You now deposit valuables into the MULE and Drop Pod 50% faster!
30% Damage Reduction while within 7m of the MULE!
Costs  5 perk points
Getting a taste for that stuff! Get 20% more healing from consuming Red Sugar!
Costs  5 perk points
You’re a busy dwarf, got aliens to shoot!Stock up on Ammo and Health 40% faster at the Resupply Pod.
Regain an extra 20% health when you resupply!
After resupplying, all weapons instantly reload!
Costs  2 perk points
Nothing holds you back! Environmental slow-down effects are reduced by 20%!
You move 10% faster while carrying heavy objects!
Costs  7 perk points
Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 10 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
  **Strong Arm** I
Costs  2 perk points
You throw flares with 20% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 10% bonus throwing force.
Costs  5 perk points
Get 25% resistance to all elemental damage.
Costs  7 perk points
Active: Fancy boots that let you hover in midair for 3 seconds.
(90 seconds cooldown)

  **Berzerker** III
Costs  7 perk points
Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(6 minute cooldown)
Costs  8 perk points
Getting a taste for that stuff! Get 30% more healing from consuming Red Sugar!
20% movement speed bonus for 10 seconds after consuming Red Sugar!
Costs  7 perk points
You’re a busy dwarf, got aliens to shoot!Stock up on Ammo and Health 50% faster at the Resupply Pod.
Regain an extra 25% health when you resupply!
After resupplying, all weapons instantly reload!
Costs  3 perk points
Nothing holds you back! Environmental slow-down effects are reduced by 30%!
You move 15% faster while carrying heavy objects!
Costs  9 perk points
Active: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 12 second last stand before going down for good!
While in this state you move faster, hit harder, and are resistant to slowdowns.
Make it count!
Costs  2 perk points
Good thing you work underground!
  **Strong Arm** II
Costs  3 perk points
You throw flares with 30% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 10% bonus throwing force.
Costs  8 perk points
Get 30% resistance to all elemental damage.
Costs  3 perk points
Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(40 seconds cooldown)
Costs  3 perk points
Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)
Costs  9 perk points
Active: Fancy boots that let you hover in midair for 3.5 seconds.
(75 seconds cooldown)

  **Berzerker** IV
Costs  9 perk points
Active: Go berzerk for 10 seconds during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge.
(4 minute cooldown)
Costs  2 perk points
Leave nothing behind! Each of your mineral pouches hold +5 more valuables!
Costs  5 perk points
Nothing holds you back! Environmental slow-down effects are reduced by 40%!
You move 20% faster while carrying heavy objects!
Costs  3 perk points
Good thing you work underground!
Regain 3 health when you kill a medium sized or larger creature with a melee attack!
Costs  5 perk points
You throw flares with 30% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 20% bonus throwing force.
Costs  2 perk points
  **Shield Link** I
Costs  3 perk points
Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster!
Active: You can overcharge a teammate’s shield to 300% for 20 seconds.
(3 minute cooldown)
Costs  5 perk points
Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(35 seconds cooldown)
Costs  5 perk points
Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)
Tamed Grunts deal 100% more damage to their targets!

  **Deep Pockets** II
Costs  5 perk points
Leave nothing behind! Each of your mineral pouches hold +10 more valuables!
Costs  7 perk points
Nothing holds you back! Environmental slow-down effects are reduced by 50%!
You move 25% faster while carrying heavy objects!
Costs  5 perk points
Good thing you work underground!
Regain 4 health when you kill a medium sized or larger creature with a melee attack!
Costs  7 perk points
You throw flares with 50% more force than the average Dwarf! Woosh!
Gems and other heavy objects get a 20% bonus throwing force.
Costs  5 perk points
Unequipped weapons automatically reload after 10 seconds.
Costs  7 perk points
Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster!
Active: You can overcharge a teammate's shield to 300% for 30 seconds.
  **Dash** III
Costs  7 perk points
Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(30 seconds cooldown)
Costs  2 perk points
For some reason, Loot Bugs explode whenever you get within 2m of them…!
Costs  7 perk points
Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)
Tamed Grunts deal 200% more damage to their targets!

  **Deep Pockets** III
Costs  8 perk points
Leave nothing behind! Each of your mineral pouches hold +15 more valuables!
Costs  7 perk points
Good thing you work underground!
Regain 5 health when you kill a medium sized or larger creature with a melee attack!
Costs  8 perk points
Unequipped weapons automatically reload after 5 seconds.
Costs  11 perk points
Passive: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster!
Active: You can overcharge a teammate’s shield to 300% for 30 seconds.
(2 minute cooldown)
Costs  9 perk points
Active: Get out of trouble with a short burst of speed.
While dashing, you ignore all slowdown effects.
(25 seconds cooldown)
Costs  3 perk points
  **Beast Master** IV
Costs  9 perk points
Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.
(5 minute cooldown)
Tamed Grunts deal 300% more damage to their targets!
Costs  20 perk points
Moving on up! Equip up to 3 passive perks at a time!

### Milestones

Each milestone rewards the player with perk points; some milestones can only be claimed once. All milestones that can be claimed more than once will have their requirement increase each time it is claimed. The perk point reward amount remains constant.
After completing the final requirement tier of a milestone, it will no longer appear in the milestones window. Total progress will still be tracked, and can be found on the statistics window.

Milestone progress is not cumulative. After claiming a completed milestone, your progress starts from zero.

#### Milestone Icons

* Unlock Special Beers
* Reach Cosmetic Mastery Level
* Complete Rival Presence Warnings
* Gain 5 levels as the DRILLER
* Gain 5 levels as the ENGINEER
* Gain 5 levels as the GUNNER
* Gain 5 levels as the SCOUT
* Complete Missions
* Complete Secondary Objectives
* Complete Egg Hunts
* Complete Eliminations
* Complete Mining Expeditions
* Complete Point Extractions
* Complete Salvage Operations
* Complete Escort Duties
* Complete On-Site Refinings
* Complete Industrial Sabotages
* Complete Hazard 3 or Higher Missions
* Complete Hazard 5 Missions
* Complete Collect Boolo Cap Objectives
* Complete Collect Dystrum Objectives
* Complete Collect Ebonut Objectives
* Complete Collect Fossil Objectives
* Complete Collect Gunk Seed Objectives
* Complete Collect Hollomite Objectives
* Complete Missions in Dense Biozone
* Complete Missions in Fungus Bogs
* Complete Missions in Glacial Strata
* Complete Missions in Magma Core
* Complete Missions in The Salt Pits
* Complete Missions in Hollow Bough
* Complete Missions in Azure Weald
* Complete 'Cave Leech Cluster' Warnings
* Complete 'Haunted Cave' Warnings
* Complete 'Lethal Enemies' Warnings
* Complete 'Low Oxygen' Warnings
* Complete 'Mactera Plague' Warnings
* Complete 'Parasites' Warnings
* Complete 'Regenerative Bugs' Warnings
* Complete 'No Shield' Warnings
* Complete 'Swarmageddon' Warnings
* Complete 'Elite Threat' Warnings
* Purchase Accessory Items
* Purchase Equipment Upgrades
* Complete Weapon License Assignments
* Complete Deep Dives
* Complete Elite Deep Dives
* Reach Crafting Mastery Level
* Forge Cosmetic Items
* Forge Equipment Skins
* Forge Weapon Overclocks
* Complete Collect Apoca Bloom Objectives
* Complete Eliminate Fester Fleas Objectives
* Complete 'Exploder Infestation' Warnings
* Complete Missions in Crystalline Caverns
* Complete Missions in Radioactive Exclusion Zone
* Complete Missions in Sandblasted Corridors

### Trivia

* As of Season 02: Rival Escalation, it costs **437** Perk Points to unlock everything and **600** Perk Points are available from Milestones, leaving **163** unused.
	+ Before the Rebalance of the Hotfix 4 (Update 28) the total perks cost was **547** Perk Points, resulting in a total reduction of 22%.

### See Also

* Equipment
* Terminals