recursal/Fanatic-Fandom huggingface dataset:
Heavy Plate Armor

The **Heavy Plate Armor**  is a piece of Armor for the chest that's a direct upgrade of the Full Plate Armor. When equipped, it increases ARM by **3** and maximum HP by **20**, but drastically lowers EVA by **15%**.

  Base Cost
 90

**Acquisition**
Heavy Plate Armor can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Eye of Hectis

The **Eye of Hectis** is a unique item usable from the hotbar when exploring a dungeon. Using it reveals all unexplored enemy encounters and dungeon events on the current floor the player is on.

It is consumed upon use.

**Stats**

  Base Cost
 75

**Acquisition**
Eyes of Hectis can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
Battle Academy

The **Battle Academy** is where your character can pay to learn and upgrade their spells and skills.

Spells and skills are special abilities that your character can use to stake out your niche in the frontier. They are designed to fit certain playstyles so that each weapon type has a set of invaluable moves in battle.

Spells are moves cast using magic to either inflict serious harm onto enemies or to buff and aid your character in battle. Most of these spells are enhanced by your Spellpower, a stat that increases their damage and healing.

Skills are special techniques your character can develop to perform unique actions. Unlike with spells, there are some skills that provide passive bonuses to your character, particularly within the **Arcane** category.

From the start of the game, Farhaven's Battle Academy allows you to purchase certain spells and skills using your hard-earned gold. These purchases can also be upgraded as you progress in character level, as well be forgotten for a small price to open up a slot. Factions and Perks can influence the cost of these purchases - **Gifted** and **Imperial Knights** reduce the cost of skills, while **Magical Affinity** and **Sun Court Sages** reduces the cost of spells.

*Please note that this page only has descriptions and general information. For specifics, click the name of the spell/skill in the table to see its individual page.*

## Spells

Unlike with skills, spells can be used with any weapon type but benefit most from Arcane weapons.

## Skills

All skills except for those in the **Arcane** and **Utility** categories only function with their corresponding category's weapon, including passive skills.

### Arcane

All Arcane skills are **passive** and function even when non-arcane weapons are equipped.

### Utility

**Desktop-Exclusive**
This page or section contains content exclusive to the Steam version of Grim Tides.

The Grim Tides PC version comes with a 6th tree of skills for the player to utilize, known as **Utility**. This is intended as an extra asset to compensate for the version's increased difficulty.

Utility functions regardless of weapon type.
Giant Pumpkin

The **Giant Pumpkin** is the second strongest food item in the game, restoring **60 HP** and **40 supplies** when consumed.

**Stats**

  Base Cost
 40

**Acquisition**
Giant Pumpkins can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
Fey Watcher

The **Fey Watcher** is a **Tier 1** Arcane enemy that can be encountered in the Mystic Grove.
It is one of the first enemies a new player will inevitably encounter.

**Combat Proficiency**

Fey Watchers may look rather unimposing at first, with only 8 HP and a measley 1-3 attack damage. But do not underestimate these little guys, as they can be quite nefarious if you let your guard down. Fey Watchers will utilize their ability **Aether Bolt** to substitute for meagre physical strength, almost exclusively inflicting magic damage. This means your armor is virtually useless against them, so you will need to account for this when engaging them.

Fortunately, because of their low health coupled with lack of armor, physical characters will have almost no trouble at all dispatching them. Culling with Axes is virtually guaranteed to 1HKO a Fey Watcher, and even Flurry with Swords can dispatch them despite the potential damage loss at lower skill levels.

That said, engaging them with spells may be tricky as they have 2 spell resistance. This might allow them to survive some of your spells which could lead to you taking unwanted damage. For this reason, you may want to use Aether Bolt or Thunder Strike to overpower its resistance and kill it quickly.

* Grim
* Nightmare

  **Damage:** 1-3
  **Critical:** 13%

Effect on Player
Clerical Robes

The **Clerical Robes** is a piece of Armor for the chest, providing additional maximum health as well as additional S.RES.

  Base Cost
 45

**Acquisition**
Clerical Robes can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Enchanted Fishing Rod

The **Enchanted Fishing Rod** is an off-hand item that gives a greater chance of the player receiving a small amount (**6**) of supplies whenever they step on a dungeon tile. It's a direct upgrade of the Fishing Rod.

  Base Cost
 60

**Acquisition**
Enchanted Fishing Rods can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Crimson Word

The **Crimson Word** is an **Epic** human enemy that can be encountered in the Shadow Hills. It is the epic version of the Fallen Cleric.

**Combat Proficiency**

As the healers of the crimson company, they are of the utmost priority to dispatch whenever possible. But this priority can leave you in danger of receiving nasty levels of poison from a Crimson Knife if present in combat.

  **Damage:** 8-12
  **Critical:** 15%

Effect on Ally
Effect on Player
* **Inflicts magical damage**
Fire Bug

The **Fire Bug** is a **Tier 2** beast enemy that can be encountered in the Mystic Grove once the player reaches **floor 13**.
Fire Bugs can also be fought in The Arena under the **Wild Menagerie** lineup.

**Combat Proficiency**

The Fire Bug is a nasty piece of work, boasting a solid stat line-up for its tier as well as access to **Flare**, allowing it to deal significant magical damage to you, not unlike an Aether Bug. Dealing with them takes a similar approach to their progenitors, but can be made more difficult due to their higher HP and a point in melee armor.

Dragon's Breath is a straightforward method of removing that armor before you go in with a strong physical attack, such as Culling with an Axe or Flurry with a Sword. Mages will want to take a similar approach as with the aether bug; using Aether Bolt and Aetherial Rain will greatly reduce their spell resistance.

If possible, be sure to imbibe a Spellweave Potion and/or Aether Dust, as the extra spell resistance will aid you in resisting damage from **Flare**.

* Grim
* Nightmare

  **Damage:** 3-5
  **Critical:** 13%

Effect on Player
* **Inflicts magical damage**
Tohno/ Nanaya Shiki

~Tohno Shiki

Species: Human, Physic

Gender: Male

Height: 134 cm

Weight: 32 kg

Blood type: Unknown

Place of Origin: Finland

Birthday: October 15

Age: 9(prologue), 11 (act one)

Personal Information

Likes: ???

Dislikes: ???

Talents: ???

Natural enemy: ???

Image Color: Blue

Origin: ???

Affiliations

Organization:

The Catholic Church (Executor)

Family Members:

Bloodline: Nanaya, Tohno (abandoned)

Father(s): Kiri Nanaya,

Makihisa Tohno (Adoptive)

Brother(S):???

Sister(s): Soujourou Serena (foster), Tohno Akiha (foster)
Broadsword

The **Broadsword** is a Tier 1 **slashing-type** weapon in Grim Tides, an alternative choice to the Longsword that inflicts higher damage per hit, but is less likely to **Wound** the target.

  Base Cost
 45

**Acquisition**
Broadswords can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Savage Broadsword**

The **Savage Broadsword** is the enhanced version of the Broadsword, identical in performance but with a **+1 STR** bonus. It is acquired through the same methods as the Broadsword.

  Base Cost
 50

1. ↑ 1.0 1.1 Wounded enemies have -2 ARM and have their ability use chance reduced by 25%
Arcane

The **Arcane** is one of the seven enemy groups in Grim Tides. These beings are quite unique in that they do not originate from any mortal plane, but instead come from the many arcane realms and otherworldly planes outside of our own. From the mysterious yet timid Fey to demons and incomprehensible horrors, these entities are ever-present and can be very dangerous.

**In-Game**

While the Arcane can be found all across the dungeons of Grim Quest: Origins, the **Elementals** are particularly noteworthy. They are enemies that randomly spawn in main dungeons upon provocation with the existence of the File:Warden's sigil.pngWarden's Sigil, similar to the Psyche Manifestations from the original Grim Quest. Their frequency and power scales with character level, swarming the player if their Morale is low.
Gravedigger Hood

The **Gravedigger Hood** is a piece of Armor for the head, giving the player **+2 gold** per enemy encounter whilst increasing Retreat Chance.

  Base Cost
 40

**Acquisition**
Gravedigger Hoods can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Imperial Knight Shield

The **Imperial Knight Shield** is an off-hand item that increases ARM and health at the cost of EVA. It is a direct upgrade of the Iron Shield.

  Base Cost
 50

**Acquisition**
Imperial Knight Shields can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Greataxe

The **Greataxe** is a Tier 1 **hacking-type** weapon in Grim Tides, an alternative choice to the Battle Axe that inflicts higher damage per hit, but is less likely to **Cripple** the target.

  Base Cost
 45

**Acquisition**
Greataxes can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Keen Greataxe**

The **Keen Greataxe** is the enhanced version of the Greataxe, identical in performance but with a **+1 PER** bonus. It is acquired through the same methods as the Greataxe.

  Base Cost
 50

1. ↑ 1.0 1.1 Crippled enemies have -33% DMG and -25% critical chance
Gnosis

**Gnosis** is a passive arcane skill that grants a chance to strip 2 points of armor and spell resistance from enemies hit by spells.

**Uses and Strategies**

Gnosis is most powerful in the early game when armor values can easily reach negatives. Its activation chance is higher than Theurgy, especially without other spell crit tools, making Gnosis one of the first arcane skills you should take.

**Upgrade Tree**

**Trivia**
* Gnosis also appears in Grim Quest. Unlike other arcane spells, Gnosis has a different function between the two games: in Grim Quest it silently reduces enemy spell resistance by 1, while in Origins it has the effects of Intense Casting.
Bone-Wing

**Epic Content**This page contains content only available after completing the main quest, and thus contains unmarked spoilers. Proceed at your own risk.

**Missing Data**
This page contains missing information that needs to be added. You can help by adding in details.
This page is missing **ability data and nightmare base stats**.

**Bone-Wing** is the first boss of the Forbidden City, and can be fought starting from Dungeon Level 12 and Character Level 30. Defeating it completes the quest Dragon Hunt.

**Combat Proficiency**
Like the Ancient Dragon before it, Bone-Wing inflicts heavy damage with little need for any buffs and passively drains morale through the **Fear Aura** ability. However, it is the only boss with no activated abilities, instead possessing a horrific signature passive; **Decaying Breath** makes its attacks inflict *stacking poison* each turn.

Because the damage over time builds up fast per turn, you have to buy time. Since Bone-Wing has no abilities, a high evasion stat prevents the poison from increasing to absurd levels, leaving you with more turns to whittle down the boss. You may also want to increase your health with equipment such as the Robe of Hectis, as poison ignores any armor or spell resistance that you have.

Mage characters perform well in this fight as they can maximise agility after intellect, thus having above-average evasion compared to other builds. However, it is important to destroy the Burning Death before it applies its spell resistance bonus to all enemies. Melee players of any weapon type can focus on the Undead Reaver instead to minimise damage loss.

Finally, Bone-Wing's true weakness is the Tears of Eurybis, which shuts down the main gimmick of the fight.

  **DMG:** 21-25
  **CRIT:** 20%

 **Fear Aura (Passive)** | *Chance to reduce MORALE by 1 each turn*Effect on Player* ??? chance to reduce MORALE by 1 each turn
What are

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Imperial Katana

The **Katana** is a Tier 2 **slashing-type** weapon in Grim Tides. It is a direct upgrade from the Longsword.

  Base Cost
 60

**Acquisition**
Katana can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Spellblade's Katana**

The **Spellblade's Katana** is the enhanced version of the Katana, identical in performance but with a **+2 DMG bonus** against the Arcane. It is acquired through the same methods as the Katana.

 65

1. ↑ 1.0 1.1 Wounded enemies have -2 ARM and have their ability use chance reduced by 25%
Amanita Extract

The **Amanita Extract** is a consumable that gives the player a 25% chance to poison an enemy with physical attacks and skill for 2 damage per every passing turn in combat when consumed. It's the enhanced version of the Amanita and can be crafted from it.

If used outside combat, it will last the entire run of the current dungeon. It doesn't accumulate with several applications of itself.**Stats**

  Base Cost
 15

**Acquisition**
Amanita Extracts can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Hand of Oberyth

The **Hand of Oberyth** is the one of the strongest **crushing-type** weapons in Grim Tides, available late into the game.

  Base Cost
 100

**Acquisition**
Clubs can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.

1. ↑ Stunned enemies skip their action
Jungle Bat Charm

The **Jungle Bat Charm** is a unique item usable from the hotbar when exploring a dungeon. Using it consumes the item and returns the player back to Farhaven in a similar fashion to the **A Shortcut Home** dungeon event, moving Farhaven by one day but not receiving dungeon clear rewards or advancing any floors.

**Stats**

  Base Cost
 50

**Acquisition**
Jungle Bat Charms can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
Antidote

The **Antidote** is a consumable item in Grim Tides that cures all poison afflicting the player while in battle.
**Stats**

  Base Cost
 15

**Acquisition**
Antidotes can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events. In particular, extracting the antidote from the snake dungeon event rewards one antidote upon success.
**Tips**
Antidotes can be a life-saver when you find yourself under potent amounts of poison. While generally it is more effective to have poison resistance, which can outright nullify poison entirely. Antidotes are an excellent emergency use item for critical situations, as some monsters possess extremely potent poison skills.

On standard combat mode, consuming an Antidote is a risky move. It leaves you vulnerable to attack for one turn, which can leave you open to potentially being poisoned **again**. It is still worth using nonetheless if you find yourself overwhelmed by the damage per turn, especially if you can guarantee you won't be re-poisoned by having your enemies stunned or muted.

On advanced combat mode, Antidote is much safer to use as you can consume it on your first action to cure poison, then follow up with a stun or a mute to guarantee you won't be re-poisoned. Even if you are unable to apply said debuffs, you are still able to attack at least once, giving you some capacity to keep the damage up on your opponents.
**Crafting**
Dark Worshiper

The **Dark Worshiper** is a **tier 4** Human enemy that can be encountered in the Sunless Oasis.

**Combat Proficiency**

The Dark Worshiper is the magic user of the oasis cult. While not particularly dangerous alone, in large numbers their use of **Dark Surge** can quickly rip apart your morale, necessitating Word of Power. If you are a physical character and strive to avoid low-morale penalties, these spellcasters should be the first to go, especially as other cultists have very high armor.

  **Damage:** 6-9
  **Critical:** 14%

Effect on Player
* Inflicts magical damage
* 65% chance to reduce Morale by 1

**Trivia**
* The Dark Worshiper also appears in Grim Quest as a human enemy in The Tear. Both versions are in their respective games' final main dungeons.
Blood Moss Extract

The **Blood Moss Extract** is a consumable that increases your fear resistance by **15%** as well as restoring Morale by **1** when consumed. It's the enhanced version of the Blood Moss and can be crafted from it.

**Stats**

  Base Cost
 15

**Acquisition**
Blood Moss Extracts can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
**Tip**
Fear Resistance can be somewhat useful in the early-game, where money and morale-restoring items are tight. However, morale-restoration is always superior to reduced morale reduction, so extracts should be saved up for creating Blood Moss Wine instead.
**Crafting**
Dagger

The **Dagger** is the weakest **stabbing-type** weapon in Grim Tides, available immediately from the start of the game.

  Base Cost
 30

**Acquisition**
Daggers can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events. In particular, it along with the Shortsword, War Hatchet and Club are available on day one and day two of the game in the Smuggler's Den.
## **Rogue's Dagger**

The **Rogue's Dagger** is the enhanced version of the Dagger, identical in performance but with a **+1 DMG bonus** against Humans. It is acquired through the same methods as the Dagger.

 35
Goblin Savage

The **Goblin Savage** is an **Arena Exclusive** Ogroid enemy that can be fought while the player is below **Character Level 15**.

**Combat Proficiency**

The opposite of the Goblin Assassin in terms of the danger they pose. While they lack any armor, they make up for it with 2 points of spell resistance, making these foes very durable against your spells early on. Their high pool of health hardly helps either, they can endure quite a beating before going down. Their special ability **Savage Slam** allows them to deal significant damage to you, with a chance of reducing your Morale. This can make these foes quite dangerous, and might lead you to having to spend your winnings on restoring morale at The Salty Rat.

Dispatching Goblin Savages can be difficult if they are getting healed by Goblin Slaves, but otherwise you will want to capitalize on their lack of armor. Culling with Axes or Flurry with Swords are both very effective ways of damaging the savages. Stunning Blow with Clubs can also buy you some extra time against them while still dealing damage.

* Grim
* Nightmare

  **Damage:** 3-5
  **Critical:** 14%

Effect on Player
* **Inflicts magical damage**
* **50% chance to reduce Morale by 1**
Druidic Almanac

The **Druidic Almanac** is an off-hand item that has a chance to reduce the cooldown of nature spells by **1** when equipped.

  Base Cost
 40

**Acquisition**
Druidic Almanacs can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Bone Dagger

The **Bone Dagger** is a Tier 2 **stabbing-type** weapon in Grim Tides. It is a direct upgrade from the Long Knife.

  Base Cost
 60

**Acquisition**
Bone Daggers can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Cultist's Bone Dagger**

The **Cultist's Bone Dagger** is the enhanced version of the Bone Dagger, identical in performance but with a **+2 DMG bonus** Beasts. It is acquired through the same methods as the Bone Dagger.

 65
Lizardman Gladiator

The **Lizardman Gladiator** is an **Elite** **Arena Exclusive** Beast enemy.

**Combat Proficiency**

Far more physically resilient than the Slaves of their race, the Lizardmen Gladiators possess stronger attacks and 3 points in armor, which they are capable of doubling with **Defend**. This makes them incredibly durable to physical attacks, encouraging the use of magic to dispatch them.

  **Damage:** 6-8
  **Critical:** 16%

Effect on Self
Leather Armor

The **Leather Armor** is a piece of Armor for the chest, a direct upgrade from the Linen Vest. It provides additional maximum health as well as additional EVA.

  Base Cost
 40

**Acquisition**
Leather Armor can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Guisarme

The **Guisarme** is a Tier 3 **hacking-type** weapon in Grim Tides. It is a direct upgrade from the Halberd.

  Base Cost
 80

**Acquisition**
Guisarmes can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Guardsman Guisarme**

The **Guardsman Guisarme** is the enhanced version of the Guisarme, identical in performance but with a **+2 DMG bonus** against Mua-Ta. It is acquired through the same methods as the Guisarme.

  Base Cost
 85

1. ↑ 1.0 1.1 Crippled enemies have -33% DMG and -25% critical chance
Gladiator

The **Gladiator** is an **Elite** **Arena Exclusive** Human enemy.

A Gladiator accompanies Whirrun of Bligh during his Arena Boss Fight.

**Combat Proficiency**

A more advanced Pit Fighter, the Gladiators have superior stats to their predecessor and share the same kind of ability, but with stronger effect. The strategy to deal with them does not change however, but you should be wary of their more threatening allies, especially the Sharpshooter and Occultist.

  **Damage:** 6-7
  **Critical:** 16%

Effect on Self and Allies
Aether Dust

**Aether Dust** is a consumable that increases your spell resistance by 1 when consumed, lasting for the entire duration of the dungeon floor when consumed outside of combat.

**Stats**

  Base Cost
 7

**Acquisition**
Aether Dust can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
**Crafting**

**Trivia**
* Aether Dust also appears in Grim Quest, where it grants 1 point of spellpower (equivalent to a flat damage increase of 1) instead of spell resistance.
	+ Unlike in Grim Tides, Aether Dust is used to craft the Sage's Wisdom, which also functions differently in Grim Quest.
Goblin Slave

The **Goblin Slave** is an **Arena Exclusive** Ogroid enemy that can be fought while the player is below **Character Level 15**.

A Goblin Slave accompanies Iron Face during his Arena Boss Fight.

**Combat Proficiency**

Goblin Slaves are one of the weakest enemies that can be fought in the Arena, but don't let that distinction fool you into thinking these guys are harmless! Sure, their damage output is not staggering nor do they possess any defensive stats. Even their health is fairly minor compared to the other Ogroids they can appear alongside. No, what makes these enemies dangerous is their ability to heal themselves or their allies. **Stimulant** allows the Goblin Slave to restore a significant amount of health to its target, which can easily out-heal any damage you deal to him or his buddies. Because of this, the Goblin Slave can actually be one of the most difficult Arena Mobs to defeat.

Disabling the Goblin Slave is a no-brainer tactic, as he won't be able to heal if he can't take an action! Disintegrate Essence will be able to take him out of action for a while, and you might even get lucky and instantly destroy him! Alternatively, you could utilize **Muting** to prevent him from activating his ability. Pommel Strike with Swords can apply a Mute very easily, while Word of Power can also briefly mute the Goblin Slave, and potentially his mates as well.

* Grim
* Nightmare

  **Damage:** 3-4
  **Critical:** 13%

Effect on Self/Ally
* **Restores 8-12 HP**
* **Can overheal by 3**
丸石関連素材の無限化

## 丸石関連素材とは

丸石関連素材とは、丸石から作ることができる素材のことです。丸石は無限化可能なので、無限資源となります。

これらの素材は、使用頻度が高いため自動製作装置を作ることが肝要となります。

ただ、レシピを閲覧しながら機械を組むという作業になるため、苦行です。

このページが皆さんのサバイバル生活に役立てば幸いです。

## 機械製作のすすめ

### **1.必要素材をリストアップ**

明確な目的をもって作ると、機械はとても作りやすいです。（特に複数の素材を扱うもの）

多くの素材を作りたいのであれば、それ相応の材料がいります

### **2.それぞれの機械の試作**

最初からラインを組むと失敗します。部分ごとに試作しましょう。**ラインに組み込めないような装置は作っちゃだめだよ！**

**例）砂利洗浄機（鉄用）**　鉄塊だけでなく火打石も出るので注意する必要があるライン構築の鬼門。火打石を安山岩生産に持っていくなど有効活用しよう。

　　**石灰岩と閃緑岩**砂をいかに操れるか、砂単体も必要なのでしっかり分配できる装置が必要。

### **3.ラインに組み込む**

すべての機械を組み込んでいきます。砂利や、砂製造機は丸石製造機直通で作ることで、装置を簡略化し効率的な製造ができます。

### **4.小型化、最適化、動力の伝達**

最終的に出てきたひずみを直し、無駄を削っていきます。**最初から小型化しようとしないこと！まずは完成させよう！**

動力伝達がうまくいかなくて大きくなることもあります。ベルトやチェーンドライブでの動力伝達、ギアボックスを使った反転とベルトコンベアの角の処理を使いましょう。

### **5.試験稼働と修正**

実際に動かしてみましょう。絶対どこかにとんでもないミスがあります（実体験）。修正してもう一度動かしてみましょう。
Dragonkin Scout

The **Dragonkin Scout** is a **Tier 4** Beast enemy that can be encountered in the Sunless Oasis.

**Combat Proficiency**

Dragonkin scouts are lightweight support units that can pose moderate danger alone, and turn into serious threats in a group backed by Dragonkin Warriors. Due to their **Poisonous Dart** ability that quickly accumulates poisons, encountering one in a group of other dragonkin can end up with you severely weakened by damage over time. As a result, if you have a heavy-hitting skill like Culling or single-target spell like Thunder Strike, it should be used on scouts first. Alternatively, using Insect Swarm or Pommel Strike keeps them from sending barrages of darts at you.

  **Damage:** 7-11
  **Critical:** 16%

Effect on Player
* **Inflicts magical damage**

**Trivia**
* The Dragonkin Scout's portrait is a recolor of the Lizardman Slave, which was drawn by Mislav Nimai Smetana.
Cutthroat

The **Cutthroat** is a **Tier 2** Human enemy found in the Hollow Reef.

**Combat Proficiency**
Cutthroats are one of the more dangerous pirates if you are a stabbing user, as their **Deep Cut** ability inflicts a very heavy to your evasion and brings more trouble. Luckily, they are fragile to all forms of damage and will easily be instantly killed or maimed severely with a boosted critical hit, Culling, Flurry or a strong single-target spell. Overall, it is another debuffer that you should mute or stun before it pulls out its ability.

  **Damage:** 4-6
  **Critical:** 15%

Effect on Player
* **Inflicts magical damage**
Chaos Ball

**Missing Data**
This page contains missing information that needs to be added. You can help by adding in details.
This page is missing **spell and debuff stats past level 1**.

**Chaos Ball** is a chaos spell that targets a single enemy with a wide range in damage and applies a random debuff to them. These debuffs will increase in intensity as the spell is levelled up.

**Uses and Strategies**
The available debuffs are:

* -2 ARM
* -2 RES
* -2 DMG
* 2 points of poison
* 2 turn mute

While the very prominent inconsistency in damage may make it appear inferior, Chaos Ball is a worthwhile damage option and a great alternative to Thunder Strike. While a one-turn stun does nothing much other than to buy time for a combo, any one of the debuffs that chaos ball inflicts can severely reduce the fighting capability of whatever gets hit, especially if it is against a boss.

**Upgrade Tree**

*The following table shows stats at a Spell Power of zero.*

**Trivia**
* Chaos Ball is similar to Arcane Blast from Grim Quest, as both spells have a very high inconsistency in damage and inflict a random debuff on use.
Ancient Token

The **Ancient Token** is a valuable used for bounties or selling.

**Stats**

 75

**Acquisition**
Ancient Tokens can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events. They can also be obtained at random from using the Digging Tools ship upgrade.
Dragonkin Arcanist

The **Dragonkin Arcanist** is a **Tier 4** Beast enemy that can be encountered in the Sunless Oasis.

**Combat Proficiency**

As the mage of the Dragonkin, arcanists back Dragonkin Warriors with heavy spell damage. Although their physical attacks are highly diminished, the inflict significantly higher damage when using their prime offensive ability, **Fire Bolt**. Physical characters can eliminate them with impunity unless buffed by the warrior, while a magic user must bypass their very high spell resistance using Aetherial Rain.

  **Damage:** 7-9
  **Critical:** 14%

Effect on Player
* **Inflicts magical damage**

**Trivia**
* The Dragonkin Arcanist' portrait is a recolor of the Lizardman Bonecaster, which was drawn by Mislav Nimai Smetana.
Enemy Scaling

**Stub**
This page is a stub. You can help by expanding it.

To keep the player constantly challenged throughout their playthrough, Grim Quest: Origins employs a **stat scaling** system. This page documents the types of scaling present in the game.

## **Elementals**

Every 6 Character Levels
+4 HP
+1 DMG
+1 Ability damage and healing.
+2 Experience
Every 12 Character Levels
+1 Armor
+1 Spell Resistance
Chaos Theorems

The **Chaos Theorems** is an off-hand item that has a chance to reduce the cooldown of chaos spells by **1** when equipped.

  Base Cost
 40

**Acquisition**
Chaos Theorems can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Air Elemental

The **Air Elemental** is an Arcane enemy that can be spawned by the File:Warden's sigil.pngWarden's Sigil.
It is one of the elementals that can be encountered randomly throughout the main quest.

**Combat Proficiency**

Air Elementals serve as the supporting **Debuffers** of the elemental lineup, using their ability **Shifting Wind** to halve your evasion on top of dealing magic damage. This evasion debuff, while not very bad early on while the stat is low, can become greatly debilitating at higher levels when the stat is at greater levels. For this reason, carrying Temporal Shift can help counteract the evasion reduction. Additionally, the elemental's low HP compared to the rest makes it easy to brute force with strong attacks.

* Grim
* Nightmare

  **Damage:** 3-4
  **Critical:** 13%

Effect on player
* **Inflicts magical damage**
Gloves of Healing Affinity

The **Gloves of Healing Affinity** is a piece of Armor for the hands that increases the potency of casted healing spells by 10%.

  Base Cost
 40

 **Acquisition** Gloves of Healing Affinity can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Cutlass

The **Cutlass** is a Tier 2 **slashing-type** weapon in Grim Tides. It is a direct upgrade from the Sabre.

  Base Cost
 60

**Acquisition**
Cutlass can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Pirate's Cutlass**

The **Pirate's Cutlass** is the enhanced version of the Cutlass, identical in performance but with a **+2 DMG bonus** against Humans. It is acquired through the same methods as the Cutlass.

 65

1. ↑ 1.0 1.1 Wounded enemies have -2 ARM and have their ability use chance reduced by 25%
Armor of the Saint

The **Armor of the Saint** is a piece of Armor for the chest. When equipped, it increases ARM by **2**, maximum HP by **10**, and fear resistance by **10%**, but lowers EVA by 10%.

  Base Cost
 90

**Acquisition**
The Armor of the Saint can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Golden Helmet

The **Golden Helmet** is a piece of Armor for the head, a variant of the Helm of the Gladiator, providing Charisma instead.

  Base Cost
 50

**Acquisition**
Golden Helmets can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Earth-Father's Guard

The **Earth-Father's Guard** is an off-hand item that increases maximum HP by **10** and poison resistance by **15%** when equipped. It's a variant of the Templar Shield.

  Base Cost
 50

**Acquisition**
Earth-Father's Guards can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Chipped Amethyst

The **Chipped Amethyst** is a material used for making Amethysts to be used in the Black Anvil for enchanting. It also can be used for selling or bounties.

**Stats**

 25

**Acquisition**
Chipped Amethysts can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Herbert, the Sentient Sapling

**Herbert, the Sentient Sapling** is an accessory that increases INT and CHA by **2**, as well as having a 5% chance to increase your current Morale by 1 when moving to an unexplored tile.

  Base Cost
 150

**Acquisition**
Herbert can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
**Trivia**
* It is confirmed that Herbert, the Sentient Sapling is based off Harold from the *Fallout* series, who has a tree named Bob that grows out of him. Harold often refers to Bob by the nickname of Herbert.

1. ↑ https://www.reddit.com/r/GrimQuest/comments/zg8df0/dev\_grim\_tides\_hd\_item\_icons\_update/
Goblet of Life

The **Goblet of Life** is an off-hand item that has a chance to restore HP by **10%** after combat when equipped. It's the health-restoring counterpart of the Mug of Inspiration.

  Base Cost
 60

**Acquisition**
Goblets of Life can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Flawless Sapphire

The **Flawless Sapphire** is a material used in the Black Anvil for weapon enchanting (**+15% spell CRIT DMG**) or chestplate enchanting (**+2 S.RES**) once Lv. 15 is reached. It also can be used for selling or bounties.

**Stats**

 75

**Acquisition**
Flawless Sapphires can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Entropic Field

**Entropic Field** is a chaos spell that grants damage return, as well as a chance to stun enemies for one turn when they perform an action that damages the player, even if they miss. Consecutive casts only increase damage return by one point.

**Uses and Strategies**
Entropic Field is similar to Death Bloom in that both spells inflict damage over time to enemies when cast. There are some key differences between poison and damage return:

* Poison damage triggers before an enemy attacks, while damage return triggers after. This means that damage return is safer if you have high evasion, as it will still proc even if the enemy misses.
* Damage return applies to the player while poison applies to each individual enemy. This matters mostly for poison stacking, which is not feasible for damage return as there is no equivalent to Fatal Contagion. However, minions from late-game summoning enemies need to be re-poisoned instead of immediately receiving damage return.
	+ This also means that you cannot use the benefits from the Assassin perk. In fact, no perks synergise with damage return apart from Porcupine Syndrome, which only increases it.
* Damage return has many ways of being increased, including an  enchantment and several forms of equipment.

Based on these, Entropic Field works best for high-evasion characters, especially those with stabbing weapons due to Phantom Blade. It is not recommended to take both it and Death Bloom late-game, although if you want increasing damage over time on a single enemy then selecting Fatal Contagion is a good decision. The bonus stun chance functions as a pseudo-evasion which can also proc even if an enemy misses, which is excellent as Disintegrate Essence has a reduced effect on bosses while Entropic Field does not.

**Upgrade Tree**

**Trivia**
* Entropic Field borrows the damage return of the the Ice Shell spell in the original Grim Quest.
Armored Beast

The **Armored Beast** is a **Tier 5** beast enemy that can be encountered in the Sunless Oasis after Floor 13.

**Combat Proficiency**

As the most elite and dangerous form of the Tamed Raptor, the Armored Beast is a powerful damaging asset for the Mua-Ta. Not only is it physically impenetrable with 6 armor, it has the debilitating **Foul Bite** ability instead of rend flesh, the only way for Sunless Oasis Mua-Ta to inflict debuffs. Thankfully they are extremely weak to spells, making Thunder Strike and Aether Bolt fantastic together for easy eliminations.

  **Damage:** 7-11
  **Critical:** 15%

Effects on Player
* **Inflicts magical damage**
* **Inflicts 1 Poison**
* **-8% CRIT**
 Debuffs do not stack, poison stacks by 1

**Trivia**
* The Armored Beast's in-game portrait was drawn by Mislav Nimai Smetana.
All-Seeing Staff

The **All-Seeing Staff** is a Tier 4 **arcane weapon** in Grim Tides. In addition to increasing spellpower, it also increases the player's perception and reveals any enemy that becomes hidden, making them targetable.

  Base Cost
 100

**Acquisition**
The All-Seeing Staff can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
**Tips**
The ability to reveal hidden enemies is the main selling point of the All-Seeing Staff, as it is the only weapon in the game to do so. However, for a mage, area of effect spells can be used to hit hidden enemies just fine. The real benefit, instead, is against bosses and minibosses that can conceal, especially against the Shadow Dragon, Mua-Ta Hermit and the Deep Horror.

**All-Seeing Staff**
* The All-Seeing Staff makes reference to one of Grim Quest's epic bosses, The All-Seeing. The All-Seeing is believed to be a reincarnation of Hectis, a deity with multiple mentions and associated items including its eye.
Black Leather Gloves

The **Black Leather Gloves** is a piece of Armor for the hands that increases both maximum HP by 4 and CRIT chance by 2%.

  Base Cost
 30

 **Acquisition** Black Leather Gloves can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Kryl Invader

**Epic Content**This page contains content only available after completing the main quest, and thus contains unmarked spoilers. Proceed at your own risk.

The **Kryl Invader** is an **Epic** Beast enemy that can be encountered in the Cursed Isle.

**Combat Proficiency**
Kill it immediately. Burn it with fire. Cleanse it from the earth. Kryl Invaders are not to be left alive. Shut it up with **mutes**. **Stun** it to oblivion. *Do not let its mind control you.* Your spells and skills are vital for preventing the Kryl Observer from building up too much spell damage. You cannot escape from a chain of **Mind Invasion**. Be grateful for their fragility, as any more health or armor and a true nightmare is born.

  **Damage:** 9-12
  **Critical:** 15%

Effect on Player
* **???% chance to reduce Morale by 1**
* **Disables spells and skills for 1 turn**
Jungle Stalker

The **Jungle Stalker** is a **Tier 3** Beast enemy encountered in the Emerald Wild.

**Combat Proficiency**

Jungle Stalkers may not possess the durability of the Giant Tarantula, nor the sustain of the Red Monarch, but what they lack in that regard, they make up for in disruption. Packing the **Web** ability, Jungle Stalkers can induce an evasion debuff identical in strength to the Cutthroat, and when paired alongside the dreaded Green Emperor, it is very easy to lose a large chunk of your evasion which can be very bad if you had little to begin with.

Due to their 3 points in spell resistance, physical characters should find it easy to kill with a single Culling.

  **Damage:** 5-8
  **Critical:** 16%

Effects on Player
* **Inflicts magical damage**
Kryl Warrior

**Epic Content**This page contains content only available after completing the main quest, and thus contains unmarked spoilers. Proceed at your own risk.

The **Kryl Warrior** is an **Epic** Beast enemy that can be encountered in the Cursed Isle.

**Combat Proficiency**
With very impressive bulk and passive regeneration, Kryl Warriors are particularly difficult to deal with, especially for physical builds. However, it is far less difficult than the Kryl Invader and Kryl Observer and can be targeted last, since it has no ways to buff itself. The passive regeneration is affected by Negative Energy but not by any mutes, so casting it can increase any damage you deal down the road.

  **Damage:** 11-13
  **Critical:** 16%

Effect on Player
* **Inflicts magical damage**
Passive effect
Flame of Ignus

The **Flame of Ignus** is a consumable item that prevents the player from losing any Morale when they get hit with a critical by an enemy.

It is also used to unlock the Arcane Realm of Fire after completing The Lost Science.

**Stats**

  Base Cost
 37

**Acquisition**
Flames of Ignus can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Arcane Binding

**Arcane Binding** is an aether spell that inflicts magic damage based on the player's current physical damage onto a single target, restoring a small amount of health if it achieves a kill.

**Uses and Strategies**
A strong cornerstone of any physical character, Arcane Binding is useful for inflicting a bonus damage and getting a slight health increase. Not only is it a buff spell that translates to more damage against all enemies, it also inflicts magical damage that can bypass enemies with high armor.

Unfortunately, without Hermeticism you cannot exploit summoner enemies or get health regeneration from a team of three enemies.

**Upgrade Tree**

*Arcane Binding's healing is not affected by spellpower.*

**Trivia**
* Arcane Binding also appears in the original Grim Quest. However, the version in Grim Quest is a constant buff on attack damage and critical instead of an instantaneous magic attack, without health restoration on a kill.
* The health restoration on killing enemies is similar to Reaper's Scythe from Grim Quest, a buff spell that heals and grants armor on kills.
Fallen Cleric

The **Fallen Cleric** is a **Tier 2** Human enemy found in the Hollow Reef.

**Combat Proficiency**
Fallen Clerics are annoying at best and dangerous at worst. Their **Divine Wrath** inflicts heavy damage instead of inflicting a debuff like with the Cutthroat, but importantly their ability to heal can undo the damage you inflict while your most potent moves are on cooldown. Thus, it may be worth it to take the evasion loss from a Cutthroat's **Deep Cut** so that other enemies do not gain more health than necessary.

  **Damage:** 3-5
  **Critical:** 13%

Effect on Ally
Effect on Player
* **Inflicts magical damage**
原動力の基本

## 原動力

Create mod(アドオンは除く)の中に原動力は

* **水車(Waterwheel)**
* **風車(Windmill Bearing)**
* **~~かまどエンジン(Furnace Engine)~~ create 0.5にて廃止　v.0.5では代わりに蒸気エンジン（Steam Engine）がある。**
* **ハンドクランク(Hand Crank)**
* **バルブハンドル(Valve Handle)**
* **~~ケース入りファン(Encased Fan)~~ create 0.5にて廃止**
* **クリエイティブエンジン(Creative Motor)(クリエイティブの時のみ使用可能)**

の７つあります。

応力の大きさ順(クリエイティブエンジンは除く)に並べると、

**蒸気機関 ＞ 風車 ＞ ハンドクランク ＞ バルブハンドル ＞ ケース入りファン ＞ 水車**

の順になります。

水車
--

水車は一番最初に作るであろう原動力です。

右の画像のように配置することで、 最大効率を出すことができます。

応力は16suで、RPMは最大効率で20RPMです。

**最も序盤**に使うもので、とても作りやすいですが、**応力がとても小さい**ので風車などが作れるようになるとあまり使わなくなります。

また、水車自体は設置した時のスペースから動かない上に間隔を空けずに設置できるので、 そこまでSUを必要としない機械なら横に並べると大体事足ります。

風車
--

風車は安山岩合金が大量に作れるようになり、機械などをだんだん使うようになってきたころに使う原動力です。

右の画像のように上下左右、どの方向にも設置することが できます。

応力は512～8192suで、RPMは1～16RPMでます。

**中盤～終盤**に使うもので、**コストも安く、帆の設置数によってRPMやsuなどが変わったり、デザインも好きなように作れたりとカスタマイズ性がとても高いです。**

また、かまどエンジンのように**燃料などを供給し続ける必要がないので、応力の供給がとても安定している**ことも特徴の一つです。

しかし大きく作りすぎると、**風車の当たり判定が邪魔**になったりする場合があるので、ほどほどの大きさにしましょう。

※風車の当たり判定はプレイヤーやMOB、アイテムを押しますが、ブロックは貫通します。

## かまどエンジン

**この原動力はv.0.5にて廃止**

かまどエンジンは真鍮を大量に作れるようになったころに使う原動力です。

上の画像のようにかまど、または溶鉱炉の横にかまどエンジンを設置し、1マス開けてはずみ車を設置することでできます。

応力はかまどが16384suで溶鉱炉が32768suで、RPMが16～32RPMです。

**終盤**に使うもので、かまどや溶鉱炉の中を燃やすことで稼働します。 かまどエンジンやはずみ車を作るのは大変ですが、応力は**サバイバルで作れる原動力の中で一番大きいです。**

稼働し続けるには**かまどの中で燃料を燃やし続けなければならない**ので、全自動木こり装置などを作って、木炭などを作り燃料を供給し続けることで、稼働し続けることができます。

装置を作るのがめんどくさい人は、**風車や水車を大量に置く**のもいいかもしれません。

## 蒸気エンジン

v.0.5にて追加された動力で、銅がたくさん手に入ったころから使える動力です。

液体タンク・蒸気エンジン・メカニカルポンプなど部品が多いです。

動作には水と熱が必要です。

## ハンドクランク

ハンドクランクは、プレイヤーが手で回すことで動力を生み出すことのできる、最もシンプルで構造が単純な原動力です。 シャフト1つ、板材3つ、安山岩合金1つで製作します。

出力する回転数は32RPM固定で、応力生産量は256SUと、意外に多いです。

使用中はその場から動けない上にかなりの勢いで満腹度ゲージが減るので、ずっと機械を動かし続けることよりも、 少しだけアイテムを製作したり、機械の位置の微調整をするといった短時間でできる作業に向いています。

また、非常に低コストで製作ができ、場所も取らないため、序盤では活躍します。

## バルブハンドル

上記のハンドクランクのRPM・SUの生産量がそのまま半分となった形です。 よって、より細かな調整がしやすくなりました。

銅板3つ、安山岩合金1つで制作します。

名前通り、バルブの開閉もできます。
Explorer Mittens

The **Explorer Mittens** is a piece of Armor for the hands that increases the likelihood of finding loot after combat by a small amount. Note that it does not increase the success chances of Dungeon Events that give loot.

  Base Cost
 50

 **Acquisition** Explorer Mittens can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Enchanted Music Box

The **Enchanted Music Box** is an accessory item that gives a small chance to regenerate the player's Morale by **1** when moving to another dungeon tile when equipped.

  Base Cost
 80

**Acquisition**
Enchanted Music Boxes can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Fatal Contagion

**Missing Data**
This page contains missing information that needs to be added. You can help by adding in details.
This page is missing **stats past level 2**.

**Fatal Contagion** is a nature spell that deals high damage to a single target and inflicts poison, which further depletes health per second. The posion fully stacks with other poison sources such as Death Bloom as well as itself.

**Uses and Strategies**
Fatal Contagion is best used against bosses and minibosses due to the stacking poison, which makes your damage per turn grow over time and kill the enemy faster. It is also useful against enemies that conceal, such as the Smuggler, as poison will deplete their health even if it becomes untargetable.

**Upgrade Tree**

**Trivia**
* Fatal Contagion is based off the Contagion spell from Grim Quest. The Grim Quest version, however, does not stack with itself but provides a debuff icon to proc the bonus from Immolation.