Clairvoyant (Thomas Hell)

**Consigliere** | Your target is a master of predictions. They must be a Clairvoyant.

The Serial Killer closes his front door as he leaves his house. He checks his knife, makes sure it's sharpened and smooth. He chuckles as he head towards the Investigator's house. The Investigator was busy cleaning up his documents, making sure that he is well prepared before doing more investigations. Just as he was ready to leave. He was jumped by the Serial Killer, stabbed several times in the neck, until he had shown no signs of life. Had his satisfaction fulfilled, the Serial Killer leaves the house with a nasty smile.

The next morning, the victim's corpse was found. To his utter surprise, a person who claims as a Lookout, accuses the Serial Killer for killing the Investigator. This is news to the Serial Killer, as he had made sure that there were no tents at the house before entering the house and killing it's owner. Confused by his mistake that had never occurred in all his crimes, the Serial Killer goes on trial, blaming himself for putting himself on this situation. At the moment he was brought to execution, he realised something. Something inside the self-proclaimed Lookout's eyes. Inside his eyes, is a vision of the Serial Killer, burning to ashes, while strapped to a stake. The Serial Killer came into realisation, but it was too late. The "Lookout" gives the Serial Killer a creepy smile, as the Serial Killer slowly burns into ashes. After the execution has ended, the "Lookout" celebrates with his group of members, that they have eliminated another threat.

## Stats

**Role name:** Clairvoyant (CV, Clair)

**Alignment:** Cult Investigative

**Abilities:** Foresee a target's actions at night.

**Attributes:** You may speak to other members of the Cult, even after performing your day ability.

**Goal:** Kill everyone who will not submit to the Cult.

## Mechanics

**Sun Icon:** Select a person to see their actions.

(e.g. Let's say I visited an Arsonist. You can see who the Arsonist is dousing(when he clicks the button).A message will pop up like "xXxXxX has decided to visit yYyYyY". Of course, when you foresee a target's actions, you don't know their role.)

**Target Self:** Pointless.

You will not be counted as visiting anyone when foreseeing someone's activity, so you won't die if a Veteran "visits" themself.

Roleblocks are useless to you, since you only have a day ability.

You cannot vote with the Cult unless you did not perform your day ability.

You can still communicate with the Cult if you performed your day ability.

## Strategy

This role may seem extremely useless, but it can really benefit the Cult if played well.

1. Find the Neutral Killings ASAP.
	* Visit a target that you think is most likely evil. If your target visited a person and that person died the next day, they are very likely to be a killing role.
2. Team up with the Eavesdropper (Cult)
	* The Eavesdropper can do the listening, while the Clairvoyant do the watching.
	* e.g. If the Eavesdropper found a Vampire, the Clairvoyant will know who the Vampires will attack. Whether the Vampires' attack was successful or not, the target that was attacked by the Vampires will be a threat to the Cult.
3. Claim Lookout.(This method is kinda risky)
	* Whisper to a person that you think is a Town Investigative role.
	* Ask them why did they visit that person.
	* "Team up" with the Town Investigative to get rid of the Mafia. Inform the Cultist not to kill them.
4. If you see a target visiting one of your Cult members, tell the Cultist to kill them immediately.
5. If you found a target that doesn't visit anyone, you can inform the Converter to convert them.
6. If you found a killing role, you can inform the Deathmage to save the person that is going to be attacked by the killing role.

## Achievements

**Hi there:** Foresee a target visiting yourself.

**TRANS-cendence:** Foresee a target visiting 2 people in one night.

**Foresight:** Win 10 games as a Clairvoyant.

**See No Evil, Hear No Evil:** Foresee the same target as the Eavesdropper's.

**Sloth vs. Sleuth:** Foresee a Bigfoot's actions.

**L'avenir:** Win 25 games as a Clairvoyant.