Missile Launchers

* **Game Notes:** The incisor is fired by pointing the missile at the intended target and pressing the “record” button for one round. On the next available round, the “arm” button may be pressed on the weapon. The character firing the weapon must run away from the weapon (Easy *dodge* skill roll) or suffer 3D damage from the motor’s scalding exhaust.
* **Source:** Gundark’s Fantastic Technology (pg. 40)

### Finbat Anti-Walker Concussion Missile

* **Type:** Anti-walker missile
* **Model:** Kessler J8Q-128 Finbat Missile
* **Scale:** Character
* **Skill:** Missile weapons
* **Ammo:** 1 missile per launcher
* **Cost:** 4,000cr
* **Availability:** R, X
* **Body:** 1D
* **Range:** 0-50/250/500
* **Damage:** 12D
* **Game Notes:**

* *On Target:* If the attacker’s result, compared to the difficulty number, s less than or equal to 7, then the weapon was not fired accurately and the Finbat’s damage result is automatically halved.
* *Interception:* Because the Finbat is slow on takeoff, the missile takes at least two rounds to reach a Long Range target and may be fired upon before it strikes. The difficulty level of shooting down a Finbat under flight is Very Difficult. If struck, compare the attacker’s damage with the Finbat’s own Body attribute.

* **Source:** Gundark’s Fantastic Technology (pg. 40-41)

### Mini-Missile Launcher

* **Type:** Personal missile launcher
* **Model:** SoroSuub Firestorm-1
* **Scale:** Character
* **Skill:** Missile weapons: rocket launcher
* **Ammo:** 3
* **Cost:** 1,500cr
* **Availability:** 3, R or X
* **Range:** 3-40/120/400
* **Blast Radius:** 0-2/8/12/20
* **Damage:** 5D/4D/3D/2D
* **Source:** Gundark’s Fantastic Technology (pg. 63-64)

### Mini-Proton Torpedo Launcher

* **Type:** Back-mounted torpedo launch rack
* **Model:** Arakyd Mini-Proton Torpedo Launcher
* **Scale:** Character
* **Skill:** Starship gunnery
* **Ammo:** 6
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Range:** 25-100/300/700 (space: 1/3/7)
* **Damage:** 6D
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 100), Imperial Sourcebook (pg. 47-48)

### Mini-Torpedo Launcher

* **Type:** Mini-torpedo launcher
* **Model:** Mon Cal Defenses Mini-Torpedo Launcher
* **Scale:** Character
* **Skill:** Missile weapons: rocket launcher
* **Ammo:** 3
* **Cost:** 1,250cr (additional torpedoes: 100cr)
* **Availability:** 3, X
* **Range:** 3-30/120/350
* **Damage:** 6D
* **Game Notes:** Underwater torpedo system may be fitted to heavy power armor adapted for use in aquatic environments
* **Source:** Gundark’s Fantastic Technology (pg. 64)

### MM9 Wrist Rocket System

* **Type:** Wrist-mounted rocket launcher
* **Model:** Kalvarek Consolidated Arms MM9 Rocket System
* **Scale:** Character
* **Skill:** Missile weapons: wrist weapons
* **Ammo:** 1
* **Cost:** 2,500cr
* **Availability:** 2, R
* **Range:** 2-6/20/80 (unless otherwise noted)
* **Damage:** Varies with rocket type (see notes)
* **Game Notes:**

* **Locris Syndicated Securities Type-12A Explosive Antipersonnel Rocket**

* *Blast Radius:* 0-1/2/3/4
* *Damage:* 5D/4D/3D/2D
* *Cost:* 400cr
* *Availability:* 2, X

* **Merr-Sonn K26 Explosive Antivehicle Rocket**

* *Scale:* Speeder
* *Range:* 3-10/30/120
* *Blast Radius:* 0-1/2
* *Damage:* 5D/4D
* *Cost:* 500cr
* *Availability:* 2, X

* **Locris Syndicated Securities Type-12B Hollow-Tip Rocket with FGA-583 Nerve Toxin**

* *Damage:* 3D on impact; if the weapon does damage, target must make a Difficult *stamina* roll or suffer -2D *Strength* penalty
* *Cost:* 600cr
* *Availability:* 4, X

* **Locris Syndicated Securities Type-12B Hollow-Tip Empty Rocket**

* *Damage:* 3D
* *Cost:* 200cr
* *Availability:* 2

* **Merr-Sonn DEMP Ionization Blast Rocket**

* *Blast Radius:* 2m
* *Damage:* 4D ionization
* *Cost:* 400cr
* *Availability:* 2, R

* **BlasTech Lumablast Rocket**

* *Range:* 3-10/30/120
* *Blast Radius:* 4m
* *Damage:* Every creature within the blast radius must make a Difficult *stamina* roll of be blinded for 1D rounds.
* *Cost:* 400cr
* *Availability:* 2, R

* **Kelvarek “Dumb” Energy Quarrel**

* *Damage:* 3D
* *Cost:* 450cr
* *Availability:* 1, R

* **Source:** Arms and Equipment Guide (pg. 27-28)

### PLX-2 Portable Missile Launcher

* **Type:** Portable mini-vehicle missile launcher
* **Model:** Merr-Sonn PLX-2 “Plex”
* **Scale:** Character
* **Skill:** Missile weapons: Plex
* **Ammo:** 2
* **Cost:** 4,000cr, 200cr (“dumb” rocket), 600cr (“smart” GAM rocket)
* **Availability:** 2, X
* **Range:** Varies by missile type
* **Damage:** 6D
* **Game Notes:**

* “Dumb” rocket mode has range of 25-100/300/500
* GAM mode gives missile “target” lock range of 25-100/1,000/2,000

* If roll to hit the target fails, but it within 5 of the difficulty number, the missile has achieved a “target lock” on the target. The missile has a “tracking” ability of 4D, move of 550m per move, and may roll once per round to hit the target, with a maximum range of 40km.
* If tracking roll misses difficulty number by a total of 10 or more, the missile has lost its target.

* **Source:** Imperial Sourcebook (pg. 121-122)

### PLX-4 Portable Missile Launcher

* **Type:** Portable missile launcher
* **Model:** Merr-Sonn PLX-4 Missile Launcher
* **Scale:** Character
* **Skill:** Missile weapons: Plex
* **Ammo:** 4 (detachable missile rack)
* **Cost:** 6,000cr (launcher), 200cr (“dumb” rocket), 600cr (“smart” GAM rocket), 1,000cr (“savant” rocket)
* **Availability:** R\*
* **Range:** 100-500/3,000/10,000
* **Damage:** 6D
* **Game Notes:**

* *Savant Rockets:* because of the computer system necessary to fire savant rockets, one round and a Moderate missile weapons roll is necessary to “tag” a target.

* If this roll is failed, it means that the “tag” system has not locked on the target and the weapon acts only as a “dumb” rocket, relying entirely on the missile weapons roll in the next round.
* If this roll is successful, the savant missile is considered to have a skill of 4D to hit the target (normally the rocket activates at point-blank range).

* Note: Not available prior to the Battle of Endor
* Note 2: See PLX-2 for information on “dummy” and “smart” GAM rockets

* **Source:** The Last Command Sourcebook (pg. 125), Gundark’s Fantastic Technology (pg. 37), The Thrawn Trilogy Sourcebook (pg. 193)

### Portable Rocket Launcher

* **Type:** Personal rocket launcher
* **Scale:** Character
* **Skill:** Missile weapons: portable rocket launcher
* **Ammo:** 10
* **Cost:** 2,600cr
* **Availability:** 3, X
* **Range:** 25-100/300/500
* **Damage:** 6D
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 67)

### RPD-12 Rocket Launcher

* **Type:** Rocket launcher
* **Model:** Locris Syndicates Model RDP-12 Rocket Launcher
* **Scale:** Character
* **Skill:** Missile weapons: rocket launcher
* **Ammo:** 4 (internal magazine, individually loaded), 20 (external clip)
* **Cost:** 1,500cr; 200cr (clip of Type-12A capsules), 250cr (clip of Type-12B capsules), 12cr (single Type-12A capsule), 15cr (single Type-12B capsule)
* **Availability:** 3, F or R
* **Range:** 3-30/100/300
* **Blast Radius:** 0-1
* **Damage:** 4D (Type-12A); 5D (stun damage; Type-12B)
* **Game Notes:** In addition to the stun damage taken from the Type-12B capsule due to the kinetic impact, character must make a Difficult *stamina* roll or be incapacitated by the FGA-583 nerve agent. A successful roll still results in -1D to all actions for the next six rounds (penalties are cumulative for multiple hits).

* Note: for additional rocket information, see MM9 Wrist Rocket System

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 86), Gundark’s Fantastic Technology (pg. 37-38)

### RPS-8 Rocket Launcher

* **Type:** Rocket launcher
* **Model:** Merr-Sonn RPS-8 Rocket Launcher
* **Scale:** Character
* **Skill:** Missile weapons: rocket launcher
* **Ammo:** 4 (internal magazine), 20 (external magazine)
* **Cost:** 1,500cr; 200cr (internal magazine), 1,000cr (external magazine)
* **Availability:** 3, F or R
* **Fire Rate:** 1
* **Range:** 3-30/100/300
* **Blast Radius:** 0-1
* **Damage:** 6D
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 65)