Crusher Corpsman

Crusher Corpsman
The crusher corps are an independent arm of the planet trade organization. They're known for their ruthlessness, and their use of tree of might seeds. This path, if taken, automatically sets the characters karma to evil.

Crusher corps(level 11): The crusher corps is a group of planet traders. When you defeat an elite, boss, or saga villain who is native to the planet you're on, you gain half that creatures level x10,100, or 1000 Zenni.

Recon droid(level 14): You gain a recon droid you can send to a planet. After a period of time it will send you a 100% accurate read out of what you can expect from the planets defenders. If you capture a planet after using this item, you acquire 25% more zenni.

Tree of might seed(level 19): You gain a single,  tree of might seed. When planted on a planet it begins to destroy it. After a period of 24 hours on a planet, the fruit will mature. When consumed, you immediately gain half the XP required for your next level. You have a 30%, + half level, chance to retrieve a single seed from the tree of might fruit.

Crusher corpsman powers

Level 11 at will powers

Meteor Ball

At-Will ✦ Martial, Ki

Standard Action    Ranged 10

Target: one creature

Attack: Discipline vs reaction

Hit: 2[k]+spirit damage.

Cosmic Attack

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: one creature

Attack: Speed vs repulse

Hit: 2[p]+strength damage.

Special: This attack may be used as part of a charge

Level 11 encounter powers:

Planet Bomb

Encounter ✦ Martial, Ki

Standard Action    Area burst 3

Target: one square within 8, burst centers there and targets all creatures in range

Attack: Instinct vs reaction

Hit: 3[k]+ spirit damage.

I'll dig your grave!

Encounter ✦ Martial, Unarmed, Ki

Standard Action    Melee

Target: one creature in melee range

Attack: strength vs reaction

Hit: 1[P]+strength damage, make a second attack

Secondary target: Same as primary

Secondary attack: Tenacity vs reaction -4

Hit: 2[k] + spirit damage. If both attacks hit, the opponent is weakened for tenacity rounds.

Level 14 Utility powers

Cosmic Retreat

Encounter ✦ Martial, teleport

Minor Action    personal

Effect: You may shift double your move speed in any direction you want. This is considered a teleport.

Cosmic Positioning system

Daily ✦ Martial, unarmed

Immediate Re-action    personal

Trigger: An enemy attempts to shift away from you

Effect: So long as the triggering enemy ends within your movement range, you follow them immediately.

Assisted Shot

Daily ✦ Martial, unarmed

Standard Action    Ranged 8

Target: One enemy in range

Attack: Instinct vs reaction -2

Hit: 3[k] + spirit damage.

Special: When you activate this ability, an ally you can see within range of the enemy may also fire this attack despite not knowing it.

Level 16 Daily powers

Calamity Blaster

Daily ✦ Martial, unarmed

Standard Action    Beam 14

Target: All enemies in range

Attack: Tenacity vs reaction

Hit: 4[k] + spirit damage.

Miss: Half damage

Charge: For every surge spent, this attack inflicts 2 additional damage. For 4 surges, this attack inflicts it's total damage to armor.

Planet Breaker

Daily ✦ Martial, Unarmed, Ki

Standard Action    Melee

Target: one creature in melee range

Attack: strength vs Repulse

Hit: 2[P]+strength damage, the opponent is knocked prone. make a second attack

Secondary target: The square the primary target occupies

Secondary attack: Discipline vs reaction -4

Hit: 2[k] + spirit damage. If both attacks hit, the opponent is stunned (save ends)

Level 20 Ultimate power

Kill Driver

Daily ✦ Martial, Ki

Fullround Action    Ultimate wide Beam 20

Target: All enemies in range

Attack: Discipline vs Repulse

Hit: 7[k]+ spirit damage. For every struck opponent you deal an additional 4 damage.

Miss: 3[k] + 40 damage, no additional damage.