recursal/Fanatic-Fandom huggingface dataset:
Awakened

An **awakened** is any person that has unlocked access to the System and can level.

The System requires a sentient being to have a certain level of intelligence, which is why mostly humans get an awakening. Animals are usually not awakened - but they can be, provided that they meet the intelligence threshold. However, their thinking would still remain animal-like.

## Methods to Awaken

The story has spelled out three methods to awaken a person so far: The first is to participate in the killing of an essence monster, the second is to kill a person less than a day after they participate in killing an essence monster, and the third is to be in a Party that destroys a lair.

## Misc. details

An awakened always has a Level Cap: A maximum level they can reach before they can no longer level up, unless they increase it by performing a repeat awakening to reach that level in question. In the case of killing an essence monster, this is determined and matched by whatever level the essence monster was. In the case of destroying a lair, the cap is equal to the level of the lair.

Awakened are by nature the upper crust of society in the World of Delve, in many cases considered nobility by the unawakened. Unawakened may get there through various routes, the following are the most common:

* being unlucky enough to encounter a "Lucky Blue" without intention to get awakened (supposedly rare, may prove deadly) or seeking out a situation on your own where that may happen (a lethal risk, especially when doing so without any basic knowledge about the process)
* paying adventurers to be included in an awakening party: requires immense resources even for low-level awakenings, mostly done by wealthy people and nobles
* being part of an organization that offers awakening for loyal members: Bank and Watch reward their trustworthy members with awakening; this requires being inducted and indoctrinated from an early age.
* enforced awakening: The Empire of Adamant relies on slavery; but other powers may also want crafters and specialists in their servitude
Citizen Barstone

**Citizen Barstone** is the ruler of Barstone, one of the Kingdoms in the alliance of the Democratic Kingdoms of Ekrustia.

His personal crest consists of a white cresent moon on a green background. He has, at least partially, an Axe-Fighter build. His symbol is suspeciously similar to that of the god Karum.

## Appearance

He has pale skin (possibly powdered) and a narrow, clean-shaven jaw. He has oiled, wavy, jet black hair which is braided with reflective golden rings. He looks like in his early twenties, but his youthful features may be deceptive given that he is a high-level awakened. His soul does feel weaker to Rain than the soul of all gold-levels he met before (that was, Halgrave and Velika), but Rain's assessment was that he might be more dangerous than these other two. However, Warden Vatreece stated that Rain, Ameliah and Tallheart would have held him off long enough for him to respect their combined strength.

When in civil, Citizen Barstone wears an elaborately brocaded green jacket emblazoned with his crest on one side.

When in combat, Barstone is armored in elaborately decorated and enameled green full platemail and wears an odd, open-faced helm shaped to resemble a screaming owl. His enormous axe has a silvery half-moon blade the length of a man’s torso, which glows white when charged with mana.

## History

After Rain had approached Barstone and furtively sought out an audience with him, Barstone only heard of the fall of Three Cliffs when Rain was already on his way back to *Temerity*. Barstone took his three-mast flagship to approach Temerity and seek out Halgrave whom he thought in command of the "Guild vessel". Instead, he was greeted by Rain and Ameliah, and was engaged in discussions about formalities without being led to Halgrave immediately. Upon Barstone's declaration that he'd confiscate *Temerity*, Rain protested in a way that insulted Barstone, for which he sought a duel against Rain.

Before that could take place, he was taken over by Warden Vatreece, who proceeded to take control of all Citizens of the DKE thanks to the Citizen Mantle she took from Velika.

## References

1. ↑ Chapter 202
2. ↑ 2.0 2.1 Chapter 206
3. ↑ Chapter 205
Entin Theocracy

The **Entin Theocracy** is an apparently landlocked realm in central Rellagia.

Rellagian kingdoms with a coastline maintain a strictly controlled presence of Awakened outsiders, allowing people of the Guild there. Going inland may require special permits, if allowed at all. This means that Entin is especially hard to reach. The country is not "open to foreigners of any description", which includes the Watch that doesn't operate there.

According to rumors, Lerith Singer is currently residing in Entin, being a secret employee of the queen.

## References

1. ↑ Chapter 191
2. ↑ Chapter 207
3. ↑ 3.0 3.1 Chapter 208
Khurt

**Khurt** was the bartender in the Adventurer's Guild of Fel Sadanis.

Khurt was nominally a silverplate adventurer, but had gotten his awakening at an early age due to a lucky Blue and nobody told him about going for a proper build. He spent his stat points and skills all over the place, and as a result turned out to be weaker than an average bronzeplate adventurer. Not wanting to spend a huge fortune on respec accolades to salvage his situation, Khurt gave up being an adventurer.

After this adventuring career was cut short, Khurt apprenticed under Uman to become a brewer. He eventually wound up to be the owner of the Fel Sadanis guild tavern, but didn't have many friends among his patrons, who were looking down on people who gave up their adventuring careers. The Guild's tavern had a curfew hour, enforced by Khurt as well. He brewed a dark beer, which Rain appreciated very much.

Rain like Khurt from the moment he met the man, certainly because Khurt was unbiased and friendly towards him and patiently taught him many words, including the all the numbers from 1 to 10. They later struck a deal which involved Rain's Purify aura in exchange for free food and drinks. Khurt also produced the emergency ration bricks that Guild members could buy comparatively cheaply from him.

Khurt was the only silver-level Guild member remaining in Fel Sadanis after the Watch's uprising against Citizen Sadanis failed. He and Uman both stepped up after Rain's return from the Fells to form an informal council with Rain, Vanna and Lady Par in it, in order to restore order in the city. He put postings on the Guild board for Rain, and had to fight over them with Rankin to keep them up. This still managed to attract the help of several guildmembers, among them two hydromancers. Khurt also kept Rain informed about the levels of Guilders, as far as he knew them. He also attempted a contact with the barrier artifact.

After the Shift, Khurt set up "the tavern", that was the only bar in the remaining human-held parts of the city. Around that location, the suviving Guild members conducted the Guild business as it still were. After Rankin's crimes became known, Khurt likely ended up in charge of what remained of the Guild, before the evacuation.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Chapter 98
2. ↑ Chapter 76
3. ↑ Chapter 12
4. ↑ Chapter 57
5. ↑ Chapter 10
6. ↑ Chapter 18
7. ↑ Chapter 26
8. ↑ Chapter 93
9. ↑ Chapter 99
10. ↑ Chapter 105
11. ↑ Chapter 102
12. ↑ Chapter 112
Depths

The **Depths** is the term for everything below the surface of the Earth.

The depths consists mostly of ranked areas in the caverns below, which are often but not always interconnected. Parts of the depths may also not be accessible directly from the surface, but are discovered by accident, for example in mining operations. The Depths often harbor elemental Biomes, but may also be neutral in that regard.

>
> “The entire planet was supposedly wormed through with tunnels, becoming increasingly complex and interconnected as you went deeper, complete with their own diverse monstrous ecosystems. There was no clear line that defined where the depths began, unlike lairs with their magical boundaries, so people generally specified things using the Guild's terminology.”
>
>
>
>
>

Even more like "hells", "depths" is also used as an expletive.
Fel Sadanis looting party

During the evacuation of Fel Sadanis, many groups of adventurers and other awakened were participating in picking up loot from the ruined parts of the city that supposedly no longer belonged to anyone in particular. One of these locations had been the Havenheild's shop near the Guild Square, for example, that sold expensive weapons for adventurers.

This article deals with the spontaneously formed adventuring party that involved Mahria, Kettel and Jaks, but also the bronzeplate adventurers Stoneshield, Elmwood and Mindyblades. (For the first three, see their respective articles, the latter three are detailed below.) In short, their adventure started near the abandoned Guild building, but didn't challenge the Fungiform Stumper in it. They were soon beset by Venomfang Plague Rats. Several hours of exercise and an encounter with three Fungiform Stumpers later, Stoneshield was injured with a crippling wound, Elmwood was forced to summon his last resort joker deep in hostile territory, Kettel was out of mana, Jaks out of health, Mindy and Jaks had swallowed fungus spores and Mahria had to summon a Froststorm right on top of their location to defeat an overwhelming mass of Coal Lurkers. It was only thanks to the timely rescue by Rain, Ameliah and some Watch officers including Bartum that nobody in their group died.

## Members

For three more prominent members, see the detail articles about Mahria, Jaks and Kettel. The other three bronzeplates were not mentioned before or after this whole episode, however:

### Stoneshield

The 24 year old man uses a combination of sword and wooden shield, that he probably was able to enchant temporarily. Rain estimated him to be below level 10.

Stoneshield has a somewhat bossy nature and was probably the closest one to heading and coordinating the whole looting operation, as he was called "Dad" and "old man" by the other participants. Jaks, older and more experienced than him, provided argumentative support but was not seen as the leader due to his insane build.

### Elmwood

Elmwood is a Nature Mage with a juvenile face and the unkempt hair and beard of a much older man. He is a support/utility caster, able to summon quickly growing sticks from the ground (''Roots''), and also "conjuring a tree spirit". This is also his most powerful Spell: *Summon Lesser Ent*. He is a devout follower of Dystees and prayed to her a lot.

### Mindyblades

She is a dual-shortsword-wielding woman, only a few years older than Kettel (17 or 18 years old). She doesn't like being called *Mindy*, though. She took flanking combat positions as well as rearguard.
Corrin

**Corrin** is a Geomancer, former commoner from Fel Sadanis, and a founding member of Ascension. He has a somewhat friendly rivalry with Kal, held in check by Ron.

## History

He started in Ascension as a laborer and porter.

He was awakened with the core from the Essed lair. He then helped together with Ameliah (in Geomancer-mode) to unearth the fissure near Vestvall, and also accompanied an expedition led by Lyn into it, to find the Fire Eater.

At the beginning of the year 3061 he was, after Mahria, the second-highest-level Trusted in Ascension. His level cap was on par with 7 more Trusted, though, and Corrin has been overshadowed by several other awakenings in the months since.

Corrin was part of the forward team of Ascension that Rain sent to Yelfenn.

He was promoted to Entrusted in order to participate in Ascension's testing of Unity.

## Abilities

Corrin is a Geomancer and took the skills of Earth Manipulation instead of Geoevocation.

He has the skills Erode, Earthmolding, Rockbomb, Stonemolding, Channel Mastery, and Mana Manipulation all at level 10. Those are all the skills he has that are shareable with Unity. He also has Earth Affinity.

His Interface uses the decimal numerals that Rain taught to Ascension.

When he participated in the Light the Crack mission with Lyn, he had not taken Stonemolding yet and Earthmolding still took too much mana for him, so in combat he used just Rockbomb (turning a rock into a grenade) and also lobbed rocks with a sling. When he eventually got Stonemolding, he proved adept in using the skill to shape glass.

While he didn't used to be up to the task of creating a fortified camp (like Ameliah was), Corrin was later described being able to erect camp walls with Earthmolding with the help of large work crews who assisted him in shoveling the raw material in place. When working together with the Hydromancer Clubbs, Corrin has been shown able to work more efficiently with swampy mud..

## References

1. ↑ Chapter 113
2. ↑ Chapter 123
3. ↑ Chapter 130
4. ↑ 4.0 4.1 4.2 Chapter 132
5. ↑ Chapter 173
6. ↑ Chapter 215
7. ↑ Chpater 252
8. ↑ Chapter 252
9. ↑ Chapter 124
10. ↑ Chapter 223
11. ↑ Chapter 168
12. ↑ Chapter 177
13. ↑ Chapter 179
Biomes

**Biomes** are ranked environments within the depths, that combine elements of nature with magical monsters who roam in them.

Their similarity to a lair is that they usually take on elemental aspects and run a "theme".

The difference to a lair is that they are regular ranked zones of the world, so that Lair Rules don't apply. They don't have a singular rank assigned by the system, but monsters of higher rank don't usually spawn within a biome (while lairs may have monsters who overshoot their rank be several levels). When undisturbed, biomes are either working towards some kind of equilibrium very similar to real-word ecosystems, or one stronger monster type becomes so dominant that it wipes out the other types in the process (and as monsters, they can then survive without more food).

Between different biomes, there are liminal spaces which are safer than the biomes themselves, unless the biomes are currently engaged in a war. Monsters usually keep to their home biome.

## Examples

* Below Vestvall, Rain, Tallheart and Ameliah first made their way through a sparsely populated cavern system that Tallheart called a *neutral biome*.
* The Ashen Jungle is a vast heat-biome with something of a chemical aspect, rank fifteen.
* The Sparkscale Deep is again a cave system with an arcane-biome with heavy modifications on electricity and gravity. The dominant species were the eponymous Sparkscales, a hive-building fish-monster type, who had rooted out other types like Stunner Jellies.

## References

1. ↑ Chapter 160
2. ↑ Chapter 142
3. ↑ Chapter 141
Malleable Ring

The **Malleable** enchantment allows for very valuable pieces of equipment. When used in a stat ring, it is a **Malleable Ring**, but other items may also carry the same enchantment.

All malleable rings in the story of Delve so far, were created by Tallheart, who made them with Grand Arcane Gold, tel and one Arcane GranCryst, each. He creates them as soulbound items, so they may only be worn by the intended wearer.

## Rain's first malleable ring

The first Malleable Ring in Rain's possession had the following runes:

* Mana Capacitance Rune (storage of 226 mana; importing with 75% efficiency; no exporting possible)
* Stat Enhancement Rune Complex
	+ 287 freely allocatable stat points
	+ cost of 1 mana per stat point per day
* Subordinate Metallic Unity Rune (compatibility with armor, allowing to benefit from the enchantment of the armor) The ring also occupied five of Rain's finger equipment slots.

This meant that Rain, when actually being a level 18 Dynamo with in total 250 stat points, had in theory access to another 287 stat points boosting his abilities, for the cost of 383 mana per day, with a full recharge needed every 14 hours and 10 minutes. Practically however, equipment soulstrain and stat soulstrain hindered Rain from fully exploring the full potential. When he did use the full enchantment too soon, this likely contributed to the damage in his soul's paling. Later after becoming accustomed to the piece of equipment, he regularly and abruptly switched his stat points around with no adverse effects.

Rain kept this very ring until he eventually leveled up from *Dynamo* to *Engine of Change*, although he could have asked Tallheart for a greatly updated version much earlier. Afterwards, he eventually commissioned new rings from Tallheart, especially since he had now a greater equipment tolerance.

## Jamus' malleable earring

Jamus' earring has, according to Tallheart, about the same benefits that Rain's Malleable Ring had, but it was more elegantly compressed into a smaller item that only occupied a single slot, and also has some more supporting runes. Tallheart created the soulbound item as a token of friendship with his first and oldest human friend.

## Rain's updated rings

Rain's new malleable rings are carrying a slightly better enchantment, and only occupy one finger slot each. When Ascensio arrived in Three Cliffs, Tallheart had only fashioned three of the commissioned set of five, which likely means a stat bonus of around 900 for Rain, and 600 more with the final two. Rain's regular stats at that moment are 320 Clarity and 50 in the other attributes; so this is a very high boost.

## References

1. ↑ Chapter 65
2. ↑ Chapter 93
3. ↑ Chapters 133, 174
4. ↑ Chapter 173
5. ↑ Chapter 170
6. ↑ Chapter 185
Elements

The elements are how magic spell effects and damage are categorized.

## Overview

There are eight primary elements from which other, multiple secondary elements may be derived. Primary elements may have several (and possibly none) secondary elements, only known combinations are listed below. Spell damage and resistance effects are given typically as primary elemental damage.

Monsters are typically attuned to secondary elements, like "Ice Slimes" and "Fire Kin", but their damage and resistance is also given in the corresponding primary element. It is rare for monsters to be resistant to opposing elements.

Crysts are associated with elements. So far only crysts of primary elements have been seen, including Dark, Heat, Chem, and Arcane crysts.

Metals may be combined with crysts into elementally aligned metals.

## Elemental types

* **Heat** (primary element)
	+ **Fire** (secondary element)
	+ **Lava** (secondary element?)
* **Cold** (primary element)
	+ **Ice** (secondary element)
* **Force** (primary element)
	+ **Air** (secondary element)
	+ **Earth** (secondary element)
	+ **Water** (secondary element)
* **Arcane** (primary element)
	+ **Lightning** (secondary element)
	+ **Gravity** (secondary element?)
* **Chemical** (primary element)
	+ **Swamp** (secondary element?)
* **Mental** (primary element)
* **Light** (primary element)
* **Dark** (primary element)
	+ **Shadow** (secondary element?)

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Chapter 94
2. ↑ Chapter 122
3. ↑ Chapter 138
Entity

An **entity** in the System of The World of Delve is anything with a soul, according to local lore.

There are generally three kinds of entities:

* Sapient entities (humans, cervidians, and other potential races which have ‘full souls’ that can be awakened)
* Animal entities...
	+ Sapient animals *are* able to get awakened. The threshold is about the intelligence of a human two-year old: Dust, Cloud and Nibs qualify
	+ Large non-sapient entities (animals or animate plants which have ‘animal souls’ or ‘half souls’ that cannot be awakened)
	+ Smaller animals do not count as entities, the blurry size threshold being around the size of a mouse.
	+ Plants, even large ones, generally don't count as entities at all, but as environment
	+ Some very small animals like insects aren't even considered "alive"
* Monster entities, which have ‘monstrous souls’ or ‘demonic souls’ (they don't count as awakened, are generally considered unable to level, except for tamed monsters whose levels may be increased.)

In Spellcasting, entities are distinct from the rest of the environment. Auras may damage each entity by system tick, while the environment also receives damage but in a different way. Some spells may track or identify entities - like Aura IFF, which cannot be used to find plants that are included in an IFF list. The Detecgion Aura is more helpful in that regard, but can't generalize.

## References

1. ↑ 1.0 1.1 1.2 Chapter 157
2. ↑ 2.0 2.1 Chapter 178
3. ↑ Chapter 158
Accolades

**Accolades**, also known as **plates**, are one of two types of rewards given by the system upon destroying the core of a lair.

The system provides up to eight rewards for breaking a core, either awakening or accolades. Each person is given up to one accolade and one awakening as long as it does not go over the maximum of eight. A minimum of one accolade will be given out per party as only awakened can break a core.

## Overview and Common Knowledge

There is a common knowledge excerpt on accolades in Chapter 136. (As well as the list of accolades Ascension "inherited" from the Crimson Swords. For other mentions of accolades, refer to Chapter 93.

Plate hunting is a forbidden practice and punishable by death.

## Classifications

Accolades may fall under the following classifications:

* Type:
	+ Attributes: Strength, Recovery, Endurance, Vigor, Focus, Clarity. (+2, +3, +5, +10, +20...)
	+ Special Attributes: Speed, Perception. (+1, +10...)
	+ Vitals Pools: Health, Stamina, Mana (+100, +200, +500, +1000, ... flat addition)
	+ Vitals Regeneration: Health, Stamina, Mana (+50, +100, +200, ... per day)
	+ Resistance Boosting: Damage of all eight element types (+3, +5, +10, +15, +30, +50, +200, +1000)
	+ Skill-giving: (probably) any Skill, coming in at Level 1
	+ Skill (special): boosts like
	+ Voucher: respecialization effects, or granting Materials like Tel, Crysts or even rarer lair-related things
* Tiers:
	+ Tier 1, takes up one accolade slot, of which any person has 1 + <Level>
	+ Tier 2, takes up two accolade slots, assumed to be generated only by lairs between Level 10 and 20
	+ Tier 3, takes up three accolade slots. And so on.
* Grade (not system-immanent)
	+ Common (like a +50 Heat Resistance of Tier 2)
	+ Uncommon
	+ Rare
	+ Legendary (like a +30 Chem Resistance of Tier 1)

Rain formulated a price equation that goes like this:

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{\displaystyle Price = BasePrice (=1000 Tel) \times ElementalFactor (see Elements) \times Tier \times Grade}

## Colors

Accolades have the following colors associated with them:

* Dark-aspect: Black
* Light-aspect: *Yellow or White?* (not seen on display yet)
* Cold-aspect: Dark blue
* Heat-aspect: Red
* Force-aspect: Light grey-blue
* Mind-aspect: Dark grey
* Chemical-aspect: *Dark green*
* Arcane-aspect: Purple

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 93
2. ↑ Chapter 161
Dust

**Dust** is one of the non-human not-quite-members of Ascension. He's Stint's horse.

Dust is, somehow, a sable horse.

Rain early recognized that the System recognized the horse as an "entity" that profited from his aura just like all his human adventurer colleages did. The longterm effect of overmana with animals was demonstrated in them getting smarter, and there have been several chapters with bits of Dust's PoV.

## History

Dust had once belonged to a very sensible old human called Brace who ran a farm. After Brace died of old age, Dust was sold in Fel Sadanis to very strange humans, who went and travelled on long journeys. One such journey had led Dust and his owners Jamus and Carten to the Everdeep Fortress lair. Carten was the one who primarily cared for Dust, but the horse didn't quite like him, and instead chose to play tricks on him.

Ever since being under Rain's Winter influence, Dust has become fascinated with fire and flames, believing that he was close to figuring out the human tricks with those.

Dust was then taken by Stint to leave the area of Fel Sadanis. They travelled to Vestvall together, and joined Ascension after the company also arrived at the town some time later. Again in the presence of Rain, Dust continued odd behaviours, including chasing Ava when she was on fire, instead of running away from her. In another instance of such a chasing game, Dust may have saved Ava's life by alerting Rain to Tallheart's runaway train.

Dust is bad at recognizing human genders, and still mistakes Rain for a female.

The people Dust is interested in most intellectually, are Ava (for being a *Firemage*) and Vanna (for *Inner Fire*), but also anyone else involved in handling torches, lanterns, or even heat in general.

Dust was part of the foward team of Ascension that Rain sent to Yelfenn, and the only non-awakened individual in that group.

Dust finally figured out how fire works: He used an oil lamp to light a crate of candles, one by one, discarding the burning candles on the floor. This caused an "incident". Later, Rain's braincopy of Vatreece confirmed to rain that Dust was intelligent enough for Awakening thanks to Winter exposure, and that Rain should talk to him - first and foremost about fure safety. Dust's soul is of a tinted pale green (mint) color.

## References

1. ↑ Chapter 33
2. ↑ 2.0 2.1 Chapters 37, 38.
3. ↑ 3.0 3.1 Chapter 54
4. ↑ Chapter 66
5. ↑ Chapter 125
6. ↑ Chapter 127
7. ↑ 7.0 7.1 Chapter 181
8. ↑ Chapter 196
9. ↑ Chapter 215
10. ↑ Chapter 222

Dust is, besides Tallheart and Dozer, one of the few non-human characters who had his Point of View shared in paragraphs of the story, namely in #54 (together with Carten) and in #181. (Full list of chapters includes PoV breakdowns)
Dempton

**Dempton** is a former clothier from Vestvall, who has become a member of Ascension. He has curly hair.

## Background

Dempton was the go-to clothier for Vestvallians, who both tailored and sold clothes he had in stock. Dempton likely contributed and at least catered to the unique Vestvallian fashion sense, that favored bright colors.

When Ascension arrived in Vestvall, he became an Aspirant during Rain's expedition into the depths. Being a skilled tailor, he could create Forceweave. Rain wanted him to create a parachute, to assist in skill-powered flight. According to Rain's roster of Ascension, Dempton is not awakened. Dempton eventually made a kind of "squirrel suit" that Rain could use, and Staavo designed a better bird suit for Emerton.

Aspirant Dempton was then asked to create a new uniform for members of Ascension. He conspired with Lana and dressed up three former dockworkers from Three Cliffs in Vestvallian fashion, as well as presenting Lana in the actual uniform design which incorporated a white ankle-length jacket from a heavy cloth with a simple collar and blue Ascension markings. Rain discouraged the side-buttoning of the jacket, the necessity of uniform pants and boots, and wanted more pockets. Also, Rain ordered preparations in advance to create 500 or even 1000 uniforms.

## References

1. ↑ Chapter 129
2. ↑ Chapter 165
3. ↑ Chapter 166
4. ↑ Chapter 173
5. ↑ Chapter 180
6. ↑ Chapter 220
Quillbear

The **Quillbear** is a monster of level 8. They are named for looking similar to a bear, and are said to be weak for their level.

A Quillbear has spiked fur and carries jagged, poisonous spines that it can shoot at its enemies. For veteran fighters, it is easy to spot when they do so, one quill at a time. The needle-darts sting like "an entire hive of bees all in one spot". Those quills are absent on the Quillbear's ribcage. (The monster might be related to old European legends of porcupines being able to shoot their quills.)

Quillbears are weak to elemental heat and mental powers.
Musk Wolf

A **Musk Wolf** is a large, powerful wolf monster that is fast for its size.

## Musk Wolves in general

Regular Musk Wolves apparently look like wolves, with yellow eyes. They are typically Level 5 and are a common monster type in the Badlands. Watch-officer Wolf (her nickname) was able to shapeshift into the form of such a beast.

## Essence Musk Wolf

The first monster Rain encountered after being teleported to this world was an unusually high-level musk wolf and an essence monster. Its death provided Rain with essence and gave him his first level cap of 18. Its meat tastes disgusting even when cooked.
Gill Monitor

**Gill Monitors** are Level 4 lizard monsters. They are fast, but only around the size of a Doberman.

Given that they lived in a chemical-attuned lair, the monsters were likely also attuned to the element. They didn't deal chemical damage, though, and only inflicted Force damage via their sharp teeth and claws. They demonstrated three rows of teeth.

## Variants

The essence monster of the Fells was a Level 6 variant, called **Corpulent Gill Monitor**. It was the size of a donkey and massively fat, as if someone inflated it like a balloon. Despite its stomach dragging on the ground, it could reach suprising speed.
Damage Limit

The damage limit is the maximum damage that an Entity or object may sustain in a single System Tick. It is dependent on the Area Rank. It can be broken, but not easily.

 10-19
 20-29

Examples where attacks reached the damage limit in an unranked or low-ranked area, were shown in the fights of Hegar and Rain, and the "duel" of Rain with Argle Thrast. Attacks of 9999 damage ***must*** be considered lethal against opponents who don't have the stats, skills, equipment or accolades to withstand them. Overcoming the damage limit is a whole different thing, however.

## Breaking the Damage Limit

There are only a few documented cases, outside of legendary and fairytale accounts. The methods of how this was achieved, are not reported though:

* In a war of Vatreece (Watch) against Fecht (Empire), the two Platinum-level awakened reportedly caused cracks in the fabric of reality, which had taken many years to heal afterwards. Legendary accounts of this quarrel speak of divine intervention that stopped this war.
* Cracks in reality were indeed observable around Citadel Sadanis, after it was attacked and subsequently destroyed by the Empire, despite a Majistraal artifact that shielded the Citadel from damage.
* Cracks in reality were observed when Vatreece (Watch) suborned Citizen Barstone while the latter was confronting Rain on the Temerity.

## Unclear cases and legendary accounts

* In case of Force-mage Lavarros attack against Citizen Westbridge, she destroyed an enchanted "immovable object" (city walls of Westbridge) when she overpowered them with "unstoppable force". Pitting the resistance of the wall against the damage inflicted by Lavarro, the System apparently "decided" in favor or Lavarro's superior force magic. There were no cracks in reality mentioned, and Lavarro is a 40ish-level enitity, not even a Gold-rank.
* It is reported that Lightbreaker (who is allegedly Gold-rank) also breaks the damage limit if he dedicates himself towards doing so. It was speculated that either he, or Fecht himself, were responsible for the destruction of Citidel Sadanis.
* Rain also learned of legends of people doing so: *"Gammon of Wix, Harmon Dragon-Kin, Elm the..."*, which Tallheart disqualified as mythical accounts.

## Related Topics

Other System rules may also be broken or tricked: Citizen Sadanis, a high-silver level character, was able to force herself into The Fells, overcoming the rule that only eight people (entities?) may enter a lair at the same time.

## References

1. ↑ Chapter 133
2. ↑ Chapter 184
3. ↑ Chapter 93
4. ↑ Chapter 167
5. ↑ Chapter 205
6. ↑ Chapter 106
7. ↑ 7.0 7.1 7.2 Chapter 149
8. ↑ Chapter 84
Elfield

**Elfield** is a landlocked city of the Democratic Kingdoms of Ekrustia, sitting south of Yelfenn and north of Halfstone. To the west of Elfield, there is the city of Woodmarsh on the North River.

Elfield is an old former capital and dedicated to the god El. It is known for its stone quarries and surrounded by impressive white granite walls; and has even higher buildings towering over these walls inside. It is however one of the smaller capitals of the DKE. The northern market plaza has a marble statue of El, but the more prosperous part of the city is the southern one.

Citizen Elfield prohibited magic use inside the city walls, except for users carrying a permit of the city's organization, **El's Chosen**, a group wearing green clothes.

Elfield doesn't have a Teleportation platform, and its small Guild is dominated by bronzeplate adventurers, which includes the Guild's branch leader Haneish.

## References

1. ↑ Chapter 191
2. ↑ Chapter 216
Belson

**Belson** is a member of Ascension.

The former barber was a founding member of the company in 3060, and chose to pursue a career as *Hurler* upon being awakened in 3061 in the Sale family lair.

He is described as clumsy.

He was very worried when his friend Kip went missing, until Rain confirmed his death, and reassured him that the body was destroyed and would not be eaten by fish.

Belson was part of the forward team of Ascension that Rain sent to Yelfenn.

## References

1. ↑ Chapter 113
2. ↑ Chapter 173
3. ↑ Chapter 200
4. ↑ Chapter 215
Liminal Void

The **Liminal Void** is another plane of existence. It separates the The World from other worlds, such as Rain's original Earth or if Vatreece's beliefs are correct, Wix. It can not be crossed by mortal art because of the distances involved and the system provisions preventing it.

The Liminal Void is the Majistraal's name for it. It is also called Soulspace by Rain.

## References

1. ↑ Chapter 157
2. ↑ 2.0 2.1 Chapter 206
Cera

**Cera** is a water mage from around Fel Sadanis, and bronze-rank member of the Adventurers Guild.

In the time after Citizen Sadanis took control of the city, she and her brother proved to be a great help in cooling down the city, as she had Water Manipulation, Aquatic Reservoir and Blinding Fog, among other skills. She wears a blue-and-white outfit and back then worked together with the unawakened workers Nails and Arnal.

Khurt's information said that Cera was about level 5.

Rain found her personality lacking, as she has unfounded but strong views on many topics, instead of being open-minded. She freely offers her hatred against the Watch and Rankin in Rain's first conversation with her. She is also a xenophobe, not tolerating either Cervidians, Islanders, Xiugaaraans, Osarans and basically everyone not from Fel Sadanis. On top, she is at best dismissive of unawakened, treating them as something lesser than awakened people.

That was the reason why Rain blocked her from joining Ascension. Cera was the most vocal person insisting to join among all that he rejected based on his "asshole-test", but he still refused.

## References

1. ↑ First mentioned unnamed in Chapter 98; first appearance in Chapter 99
2. ↑ Chapter 113
Nem

**Nem** is a Guardian of the Watch and the designated successor of Warden Vatreece.

Nem was the one who taught Sana Reading, spending four months with her and other recruits training them on the subject for four hours per day. The training was quite harsh. Sana was unable to remember her training due to the effects of a Memory Cube, a precaution to prevent the training methods from leaking, until Warden Vatreece unlocked her memory. Nem later apologized to them after their training was concluded.

Nem is able to prevent others from Reading him, which likely means he has excellent control over the Domain of his soul.
Сырки со Скрепышами

## Сырки со Скрепышами

### Магазин

Магнит

**Сырки со Скрепышами**  - это акция, которая появилась в магазине "Магнит"

## Отличия от 1 акции

* Сами скрепыши, получили небольшие отличия
* Теперь их можно купить отдельно в упаковке, не нужно собирать деньги в чеке

* Убрали Юбилейного.

## Сырки

В коробке, кроме одного скрепыша, также лежит, сырок. Вот его состав:

1. Заменитель масло какао (пальмоядровое масло).
2. Эмульгаторы E322, E492, E476
3. Ароматизаторы
Razorspine Dissolver

A **Razorspine** of the **Dissolver** variant. This is a Level 15 monster with a Reaper classification.

The insect-like, green monster has an angular, horse-sized body covered with numerous deadly-looking spikes. Its six legs end in barbed hooks that can crush anything mundane that the monster treads upon. It has two longer bladed arms with wicked, scythe-like blades that sprout from a torso bearing a triangular head with massive, dripping mandibles. Rain likened its appearance to an unholy crossover between centaur, spider and praying mantis, „with a healthy dose of eldritch abomination“.

1. ↑ Chapter 101
Quickstaff

The **Quickstaff** was an extendable baton/staff that Rain purchased in Fel Sadanis' Havenheild Outfitter.

The Quickstaff was a 20 cm long metal bar, that could be extended to the length of a full Quarterstaff. The mechanism to do so required the user to either push a bit of mana into the staff via Mana Manipulation, or use a separate activation stone also available at the shop.

The staff was fully metal, but less heavy as Rain had expected for its size, and it was not hollowed out, but instead using magic. Havenheild demanded 309 Tel for the Quickstaff, but Rain negotiated the outfitter down to a mere 100 Tel by charging all items in the store with mana. The magic involved with the Quickstaff had been a Compression Rune, but a rather weak one that woud have failed after a limited number of uses - a fact that Rain had not been informed of when he made the purchase.

Rain brought the Quickstaff into The Fells, where he was mocked by Arlo for the weapon choice. When Kettel's staff broke, Rain lent him the Quickstaff. Kettel returned him the Quickstaff after they met again outside the Fells

The Quickstaff was then destroyed in Rain's fight against the Razorspine Dissolver.

## References

1. ↑ Chapter 83 and 84
2. ↑ Chapter 159
3. ↑ Chapter 85, 87 and 88
4. ↑ Chapter 98
5. ↑ Chapter 102
Cloud

**Cloud** is Meloni's dog.

Cloud is massively huge and has thick white fur. He may look like an enlarged Saint Bernard but with the fur and playful temperament of a Samoyed.

Meloni found te male puppy in an alley in Fel Sadanis one day, and decided to keep him. She asked Jamus to provide him with a name for the puppy after she got him, previously considering to call him "Cloud" in Zeelada ("Sarilla"), but dismissing the name for sounding girlish. Jamus knew how to help her, asking Rain about the word for cloud in English, and then relaying the obscure word to Meloni.

Rain only realized this connection a few days later, when he delivered moss to Myth and Reason and encountered the large fluffy puppy, being called Cloud. A week later, Rain and Ava rescued Cloud after the puppy had run away from Meloni and been bitten by a lone monster, before the actual rank shift happened. Cloud was injured on the shoulder, and Rain could rush him to Myth and Reason's again where the dog was treated and got better eventually. Meloni used Cloud to bribe Watch officer Kellen who enjoyed cradling his fur.

Soon afterwards, Cloud became a founding member of Ascension, being one of three notable creatures in the company, besides Nibs and Dozer. In Vestvall, the animal crowd was reinforced by Dust. Like all animals within Ascension, Cloud's intelligence has been raised by near-constant exposition to the Winter aura. Dozer first called the dog "Floofy-Cloud", and likes to clean his fur up or play with him; later Dozer uses "Fluffy-Cloud" as his name.

Cloud continued growing, and was pushing forty or fifty pounds in Fallow 3060 already.

Warden Vatreece's braincopy confirmed to Rain that Cloud was intelligent enough that his soul would be able to become awakened. Cloud has a puffy colorful soul borrowing from Rain's blue, Jamus' orange and Meloni's yellow.

## References

1. ↑ Chapter 69
2. ↑ Chapter 72
3. ↑ Chater 97
4. ↑ Chapter 99
5. ↑ Chapter 109
6. ↑ Chapter 119
7. ↑ Chapter 152
8. ↑ Chapter 135
9. ↑ Chapter 222
Lady Par

**Lady Par** was a middle-aged noble from Fel Sadanis.

She was a well-respected person of the Nobility of Fel Sadanis and the owner of several warehouses in the city. She was also a snob who looked down on the dulls, but had sympathy for them. Her attitude made it clear that she was an Awakened, but there was no clue on her class or build given.

Her family had tried to dig into the depths around Fel Sadanis for many years, in the hope to find a lair or another way to secure easy awakenings, but they never found monsters worse than basic slimes.

She was also a huge gossip. For that reason, Rain included her into his emergency council (besides Vanna, Uman and Khurt) when he tried to establish more order in the besieged city: She was happy to relate all the little tidbits that concerned the upper crust of the city, straight to Rain and his group. By contributing that gossip she felt important, and Rain could figure out important developments among the nobles.

After first being pretty uptight with her prices, Lady Par made a turnaround when she learned how dire the supply situation in Fel Sadanis had become, and she slashed prices dramatically.

Despite not having a clue what a Depth Gauge was, she later procured a low-quality one for Rain's new company Ascension.

## References

1. ↑ Chapter 98
2. ↑ Chapter 99
3. ↑ Chapter 112
Noah Schnapp

**Noah Schnapp** (born October 3, 2004[2]) is an American actor. He is best known for portraying Will Byers in the Netflixscience fiction horror web television series *Stranger Things*. His other acting roles include the voice of Charlie Brown in the animated film *The Peanuts Movie* and Roger Donovan in Steven Spielberg's historical drama film *Bridge of Spies*.
Kin

**Kin** are a category of ravenous, horde-type monsters high in numbers but low in strength.

With about 50 cm height, these vaguely humanoid creatures are quite small for monsters. They have tiny torsos, freakishly long spindly limbs and oversized hairless heads looking like toothy melons. They look remotely like fantasy imps without the ability to fly.

They have individual health bars (so they are not swarm-type monsters), but they still move around in large groups, even in hordes. Like locusts, they will eat literally almost anything, and attack anything living. Rain wondered where they even put all that foot, given their tiny bodies.

It is assumed that there are Kin of all eight elements: Dark, Light, Cold, Heat, Force, Arcane, Mental and Chemical. They are typically in the low level range between 4-8, but occur by the dozens and hundreds.

## Elemental Variants

* **Fire Kin**: Brilliant flaming red variant, attuned to the Heat element. They're Level 4-6 monsters and occasionally drop Fire Crysts as loot.
* **Chem-Kin**: Brilliant lime green variant reminiscent of poison ivy, attuned to the Chemical element. They're Level 6 monsters, with about 1000 HP. They may have a poison aura, and they may drop Tel and Chem-Crysts upon killing.
* **Swamp Kin** smaller Kin variant with both a chemical and an aquatic aspect, and encountered in The Fells.

## References

1. ↑ Chapter 34
2. ↑ Chapter 88
3. ↑ Chapter 87
Enchanting

This is a page for listing what we know about enchanting what enchantments there are.

**NOTE:** *This page is currently outdated and only lists enchantments known prior to some chapter before #100. Please help to bring it up-to-date.*
### Known Enchantments

* Ambient Mana Rune: Collects ambient mana and stores it.
	+ y MP max storage.
* Durability Rune: Increases an items durability.
	+ Increases an items durability by x for a cost of y MP / day
* (Element) Resistance Rune: Increase resistance to an element.
	+ Increases either the users resistance to an element by x for the cost of yMP / day.
* (Element[or other. currently unknown]) Regeneration Rune: Regenerates durability of an item.
	+ Recovers x durability / second for y MP / second.
	+ Requires {something} related to the element or other that it is attuned to ie. Dark Regen. requires darkness to activate, Light Regen. requires Light, etc etc.
* (Element[or other. currently unknown]) Assimilation: Recharges Enchantments(or gains mana)
	+ Recharges enchantments(or gains mana) by y MP / second/minute/hour/day in the presence of {something} related to the element or other that it is attuned to.
* Hardness Rune: Increases an items hardness.
	+ Increases an items hardness by x for a cost of y MP / day.

* Mana Capacitance Rune: Stores mana.
	+ Stores x mana with y leakage / day
	+ Import Efficiency z%
	+ Export Efficiency w%

* Mana Reservoir Rune: stores mana.
	+ xMp max storage.
* Reduced Spark Rune: Creates sparks.
	+ Create a shower of sparks
		- yMP / use
* Sharpness Rune: Makes an item sharper.
	+ Increase damage to all strikes when using a sword-aspect skill by x% yMP / strike
	+ Increases the items sharpness, by z% for a cost of wMP / day

* Stat Enhancement Rune: Increase the wearers stats.
	+ Increases 1 of the 6 attributes of the wearer by x for a cost of yMP / day.(may be versions that increase Perception and Movement Speed)
	+ Known Variants: Stat Enhancement Rune Complex; increase any of the 6 attributes(individualy) by x-z up to a total of w stat increase for a cost of yMP / stat increase / day.(may be simpler versions that only do 3 stats instead of 6 or don't offer variable stat increase etc etc.)
* Subordinate Metallic Unity Rune: Allows a metalic item fuse onto another metallic item and use said items enchantments.

* Thorns Rune: Reflects damage.
	+ Reflects x% of damaged blocked as chemical damage, costs yMP / dmg returned.
* Trickshot Rune:
	+ Allows the user to charge arrows with stamina to curve their flight paths
		- xSp / arrow
		- Effect lasts y seconds
		- zMP / day
* Venom Rune: Posions target.
	+ Coat the blade with Bloodquill Venom.(may be variants that use other types of venom)
	+ Inflicts x chemical damage / second for y seconds
	+ wMP / application
* Weight Rune: increases an items weight.
	+ x% increase to mass for a cost of yMP / day
Nails

**Nails** is a member of Ascension.

He has brown hair which had been receding before he became Awakened. His head is still balding more, apparently.

## History

Nails was an unawakened laborer in Fel Sadanis, and Rain met him and his coworker Arnal first as crewpeople doing fog-distribution with water-mage Cera. The two workers were carrying the water barrels around. Two weeks later, Nails applied to become a founding member of Ascension; Arnal didn't apply and Cera was refused by Rain for failing his personality test. Rain noted that Nails was a quiet person, having "major NPC energy".

He is on good terms with Delfina, whom he introduced to Lyn as "being quiet".

Nails was awakened in early 3061 in the Sale family lair, gaining a Level Cap of 9 and electing to become a Mentalist - a position urgently needed by Rain at that moment in order to level up the Mental Ward spell.

Nails, together with Jamus, Val and Rain, was part of the recon party into Three Cliffs.

When Warden Vatreece visited *Temerity*, Nails was given mentalist advice, but was also warned away from *<something yet to be revealed, must likely an unethical practice>*

## Abilities

Nails is a Mentalist with a level cap of 9. His skills include Message (which has another three prerequisites), Mental Blast and Bamboozle, and trains them for combat..

## References

1. ↑ 1.0 1.1 Chapter 179
2. ↑ Chaüter 199
3. ↑ Chapter 99
4. ↑ Chapter 113
5. ↑ Chapter 114
6. ↑ Chapter 173
7. ↑ Chapter 183
8. ↑ Chapter 207
9. ↑ Chapter 178