recursal/Fanatic-Fandom huggingface dataset:
Anastacia Alcroft LeBlanc

## About

### Extra Info:

Slight French Accent, Barbie-like, Bloodshot eyes, Wears Sunglasses, the current girlfriend of Saskia San Martin.

## Affiliatons

### House:

Conch

Anastacia Alcroft LeBlanc is a student at Rosewood Hall. She is in Conch house who first appeared in *Undercover Princess* Her father is also the French ambassador. She is currently in a romantic relationship with her Partizan, Saskia San Martin. She is stylish and loves the colour red. Anastacia loves sports, and in *Undercover Princess,* she tries out and makes it on the school fencing team.

She lives in Paris, France in a mansion.

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Arkadine Arcadius

## Biography

Arkadine Arcadius is a member of the Genetic Council, the government of Attilan. He ordered Kadlec to capture Devlor and return him to Attilan.

## Powers and Abilities

### Powers

**Inhuman physiology:** Even without the Terrigen Mist, the Kree modifications combined with centuries of selective breeding amongst the Inhumans have given all Inhumans certain advantages over their human cousins. Their average lifespan is 150 years, and an Inhuman in good physical condition possesses strength, reaction time, speed, and endurance superior to those of the finest human athlete.

**Animation:** Arcadius can animate and communicate through statues.
Partizan

## About

Partizans are trained assassins, made to protect a single person. A true Partizan gets trained at birth in martial arts and many other things like languages. They usually finish their training at 13 at which they will meet their master and get to know them for the next three years. At the age of 16, they will become fully registered Partizans. They will protect their master to the death.

## Known Partizans

* Jamie Volk (For Ellie Wolf)
* Saskia San Martin (For Anastacia Alcroft LeBlanc)
* Ingrid Crow
* Julius Stub
* Haruki Hinamori (For Sayuri Chiba)
* Sir Nikolay Olav (For King Alexander of Maradova)
Symak

## Relatives

* Tanith (wife, deceased)
* Korath (son, deceased)
* Agon (son, deceased)
* Milena (daughter-in-law)
* Rynda (daughter-in-law, deceased)
* Gorgon (grandson)
* Black Bolt (grandson)
* Maximus (grandson)
* Myrra (granddaughter-in-law, deceased)
* Medusa (granddaughter-in-law)
* Alecto (great-granddaughter)
* Petras (great-grandson)
* Ahura (great-grandson)

## Powers and Abilities

### Powers

**Inhuman physiology:** Even without using the Terrigen Mist, the Kree modifications combined with centuries of selective breeding amongst the Inhumans have given all Inhumans certain advantages over their human cousins. Their average lifespan is 150 years, and an Inhuman in good physical condition possesses strength, reaction time, speed, and endurance all superior to those of the finest human athlete.
Sea Serpent

## Bestiary Entry

"*We were just sitting there in the water and then we saw it! A serpent the size of our bloody ship!"*

-Skellige Merchant

Sea Serpents are long snake-like creatures that patrol the deeper waters around Skellige. They range from the length of a cow to several longships long. They normally feast on fish but will aggressively attack anything that enters their territory.
The Lost Princess

In the third book in the Rosewood Chronicles return to a world that effortlessly combines the charm of *The Princess Diaries* and the immersive magic of *Harry Potter*.

Ellie is a rebellious princess hiding her real identity.

Lottie is her Portman, acting as the princess for the public to shield Ellie from scrutiny.

Jamie is Ellie's Partizan, a lifelong bodyguard sworn to protect the princess at any cost.

Together they are attempting to stay safe from Leviathan, a group determined to take the princess for unknown reasons.

When Leviathan force them to travel to their beloved Rosewood Hall's sister school in Japan, the threesome find that nowhere is beyond Leviathan's long reach. The only solace they find is a secret group called Banshee who are fighting against the organisation's hold. But when long-buried secrets are uncovered, the lives of Lottie, Ellie and Jamie will never be the same again...

*Summary taken from GoodReads*

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Sarasti

Igni

Ekimmara trophy

Bloed Aedd

## Bestiary Entry

"*We dug out a chamber. there was a beast sleeping inside. We fell over the props to collapse the ceiling, but it must not have buried the monster...."*

-Bytomir of Velen

Raiders of elven tombs either get rich quickly or die trynig. The Aen Seidhe 's disintegrating temples and palaces hold priceless treasures, true, but within them many a foul monster waits in deep slumber. Such was the case in Byways, where a few peasants, unaware of the dangers they faced, awoke an unusually dangerous ekimmara.

The witcher knew this monster would be no easy kill. That the vampire would quickly regenerate, that its blows would cause heavy bleeding, that it was able to disappear into thin air. Yet he also knew he could overcome these advantages. He needed merely to use Yrden and Quen Signs and strike heavy blows. Oh, and avoid getting killed.
Battle of Arinbjorn

## Prelude

Clan an Craite sailed silently through the night to the village of Arinbjorn, controlled by Clan Drummond, determined to raze it to the ground. Three longships full of men pulled into the harbour and massacred the local garrison and most of the villagers before setting the village alight. The nearby Drummond patrols and villages saw the flames through the night and sent troops, hoping to avenge their fallen brothers.

## Battle

When the first Drummond war party announced it's presence the an Craite men formed a shield wall on the beach and a line of archers behind them. The first Drummond charge was largely futile and they gained losses during the an Craite counter charge. However, the arrival of more Drummond warriors turned the tide of battle for them and forced the an Craite forces to retreat back onto their longships, taking losses in the process.

## Aftermath

Clan Drummond lost both the population and infrastructure of the village and many warriors during the battle. Clan an Craite lost a score of men and had more wounded from arrow fire during the retreat.
Björn an Craite

Björn an Craite is the second born son of Jarl Hjalmar an Craite.

## History

The second son always has something to prove, and in Björn's case, it was that he was second to none with an axe. He was always quarrelling with his brothers despite, or perhaps because of, his deep love for both of them.

## Recent History

### 1775

Björn accompanied his brothers on a raid to Arinbjorn, where it was razed by an Craite forces.
The Islands of Skellige

Skellige, commonly referred to as the Skellige Isles, is an archipelago within the Northern Realms. The group of six islands is situated in the Great Sea. It is famous for its unrivaled control of the seas and incredibly traditional and conservative culture. Its people are usually united under a figure called King of the Skellige Isles, who’s elected by the Jarls of the seven major Clans.

However, the recent Conjunction left the political state of the Islands in complete ruin. There is currently no elected king, and there is a deep warlike state between many of the Clans. the Clans located on some of the more isolated islands got especially hit, having to fend for themselves due to the danger of sailing. Meanwhile, there is an all out war between Clan an Craite and Clan Drummond on Ard Skellig, over territory and rations due to the death of the last King of Skellige, King Einar Brokvar.

Their relations with the mainland currently are near zero, no humanitarian aid has been sent to the island and very few ships sail there due to the mainland nations being engulfed with equally severe political turmoil.

Islands:

Ard Skellig

An Skellig

Faroe

Hindarsfjall

Spikeroog

Undvik
George Reisman

**George Gerald Reisman** (nacido el 13 de enero de 1937) es un profesor emérito de economía en la Universidad de Pepperdine y autor de El Gobierno en Contra de la Economía (1979) y Capitalismo: Un Tratado Sobre Economía (1996). Se desempeña como miembro de la faculta del Instituto Mises, así como presidente de la Escuela de Filosofía, Economía y Psicología de Jefferson.

Obtuvo su doctorado en economía en la Universidad de Nueva York bajo la dirección de Ludwig von Mises . Además de sus libros, fue escrito para revistas académicas como The Quarterly Journal of Austrian Economics, The Journal of Libertarian Studies y The American Journal of Economics and Sociology. Sus escritos también han aparecido en publicaciones como The Orange County Register, Barrons, The San Francisco Chronicle, The Daily News, The Buffalo News y The Free Radical.

## Enlaces externos

* Blog de George Reisman.
* Archivo de LewRockwell.com.
Unión Soviética

La **Unión de Repúblicas Socialistas Soviéticas** (abreviado **URSS**), llamada también **Unión Soviética**, fue un estado socialista que existió en el territorio de la mayor parte del antiguo Imperio Ruso en Eurasia entre 1922 y 1991. Se extendió desde los mares Báltico y Negro hasta el Océano Pacífico. Estaba constituído por 15 repúblicas soviéticas (SSR): Armenia, Azerbaiyán, Bielorrusia, Estonia, Georgia, Kazajstán, Kirgiziya (ahora Kirguistán), Letonia, Lituania, Moldavia, Rusia, Tayikistán, Turkmenistán, Ucrania y Uzbekistán. La capital fue Moscú, antigua y actual capital de Rusia.

## Referencias

1. ↑ Encyclopædia Britannica. "Unión de Repúblicas Socialistas Soviéticas". , Enciclopedia Británica en línea . 02 de noviembre de 2010.

## Enlaces externos

* Estudios de la Biblioteca del Congreso (1986-1998).
* Unión Soviética en Wikipedia; Véase también el comercio exterior de la Unión Soviética.
* El socialismo y el hambre por Henry Hazlitt, agosto de 1964.
* El comunismo de guerra a la NEP: El camino de la servidumbre (pdf) por Sheldon L. Richman, 1981.
* El fracaso del bolchevismo y sus consecuencias (pdf) por David Ramsay Steele, 1981.
* Reagan y los rusos por Richard Ned Lebow y Janice Gross Stein, febrero de 1994.
* El colapso soviético, grano y aceite (html, pdf ), por Yegor Gaidar, abril de 2007.
* Adiós a Aleksandr Solzhenitsyn por Yuri N. Maltsev, agosto de 2008.
* Liberación por Internet de Gennady Stolyarov II, septiembre de 2008.
* La decadencia y caída de Gorbachov y el estado soviético por Yuri N. Maltsev, octubre de 2008.
* Lo que la medicina soviética nos enseña por Yuri N. Maltsev, agosto de 2009.
* Cómo ganó China y Rusia perdió por Paul R. Gregory y Kate Zhou, diciembre de 2009.
* Ciencia para el estado por Jim Fedako, marzo de 2010.
* El dinero fiduciario como un bien administrativo por Yuri Kuznetsov, abril de 2010.
* El tabú contra la verdad por Ralph Raico, junio de 2010.
Das Kapital

**Das Kapital** es un libro escrito por el economista Karl Marx. Es un examen muy crítico del funcionamiento del capitalismo tal como Marx concibió este último. No intenta abordar las críticas del socialismo. Louis M. Spadaro señala que en Socialism, Ludwig von Mises también examinó críticamente los sistemas socialistas y pseudo-socialistas sin defender su propio sistema propio. Una diferencia importante entre ambos autores es que Mises defendió el sistema de libre empresa en un libro separado: Liberalism, mientras que Marx nunca escribió un libro para defender el socialismo.

## Referencias

1. ↑ Spadaro, Louis M.; "Prólogo" de *Liberalism*.
Principio de no agresión

El **principio de no-agresión** es una postura moral, que afirma y reafirma la agresión como algo totalmente ilegítimo. También se le llama **axioma de no-agresión**, **principio de anti-coerción**, **principio de agresión** (**ZAP o PAC**), el **no-inicio de la fuerza**, **NAP o PNA**, para abreviar.

La agresión se define como **el inicio del uso o amenaza de uso de la violencia física contra la persona o propiedad de otro, por lo que agresión es sinónimo de invasión**. Se entiende que la agresión incluye fuerza indirecta, como robo por sigilo y fraude. A diferencia del pacifismo, el principio de no agresión no excluye la violencia utilizada en defensa propia en defensa de otros.

## Significado

El significado y el alcance del Principio de No Agresión se debate. Estas son algunas de las interpretaciónes.

1. Un principio legal sobre la ley aplicable (la definición legal de Walter Block).
2. Un principio moral fundamental que se aplica al entorno moral de la *sociedad civilizada*, pero tal vez no a las situaciones de supervivencia ni la autorrelalización (definición de ética modal de Hogeye Bill).
3. Una guía ética, uno de los muchos principios heurísticos para determinar las normas (utilitarismo de la regla).
4. Un principio moral fundamental que se aplica en todas partes (definición no calificada y quizás la más común, de L. Neil Smith).
5. Un principio moral fundamental que se aplica en todas partes, excepto en emergencias. (definición objetivista de Rand, Rothbard y muchos otros).
6. Un heurístico moral que dice que cualquier agresión debe estar justificada (definición intucionista de Mihcael Huemer).

## Referencias

1. ↑ Rothbard, Murray. "Por Una Nueva Libertad". Capítulo 2
2. ↑ The Non-aggression Principle, vía Ozarkia.net
Caos Planificado

**Caos Planificado** es un libro del economista austriaco Ludwig von Mises. El título proviene de la descripción de mises de la realidad de la planificación central y el socialismo, ya sea en su variedad nacionalista (nazismo) o su variedad internacional (comunismo).

## Enlaces externos

* Citas.
* Dilbert "Creator's Sock Puppet is" Planned Chaos de Jeffrey Tucker, abril de 2011.
Ayn Rand

**Ayn Rand** (2 de febrero [O.S. 20 de enero] 1905–6 de marzo de 1982) **Alisa Zinov'yevna Rosenbaum** nació como una novelista y filósofo ruso-estadounidense. Ella es más famosa por sus novelas The Fountainhead (1943) y Atlas Shrugged (1957). Otra literatura que se le atribuye es We the Living (1936), Night of January 16 (1934), and Anthem (1938). Sus títulos de no ficción incluyen For the New Intellectual (1961), The Virtue of Selfishness (1964), Capitalism: The Unknown Ideal (1966), The Romantic Manifesto (1969), The New Left: The Anti-Industrial Revolution (1971). Introducción a la epistemología objetivista (1979) y Filosofía: ¿quién la necesita? (mil novecientos ochenta y dos). Era una capitalista de laissez-faire, pero se negó a llamarse libertaria porque no quería asociarse con los anarquistas.

## Referencias

1. ↑ Chris Matthew Sciabarra. Ayn Rand: the Russian radical. Pennsylvania State University Press. 30 September 1995. ISBN 9780271014418
Libertarian Wiki

Es una wiki dedicada a servir como archivo sobre ámbitos políticos relacionados con la libertad y todo lo que esta representa.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
Socialism (libro)

**Socialism: An Economic and Sociological Analysis** es un libro del economista y pensador libertario austríaco Ludwig von Mises, publicado por primera vez en alemán por Gustav Fischer Verlag en Jena en 1922 con el título *Die Gemeinwirtschaft: Untersuchungen über den Sozialismus*. Fue traducido al inglés de la segunda edición alemana revisada (Jena: Gustav Fischer Verlag, 1932) por J. Kahane y publicada por Jonathan Cape en Londres en 1936. En 1951 la traducción fue revisada con la ayuda del autor y publicada por Yale. Prensa universitaria enNew Haven con la adición de un epílogo de Mises, publicado originalmente en 1947 como Caos Planificado por la Foundation for Economic Education.
UK Server

I only have one screenshot from the UK server. I cannot remember why I have made an account on the UK server, but I have a feeling it was because the Nexus Tower was already released on their server. A couple of my friends and I have made characters in the UK server for a quick moment to check it out.
Rusia

### Fronteras

Azerbaijan 284 km, Belarus 959 km, China (sureste) 3,605 km, China (sur) 40 km, Estonia 290 km, Finlandia 1,313 km, Georgia 723 km, Kazajstan 6,846 km, Corea del Norte 17.5 km, Latvia 292 km, Lituania (Kaliningrad Oblast) 227 km, Mongolia 3,441 km, Noruega 196 km, Polonia (Kaliningrad Oblast) 432 km, Ucrania 1,576 km

### Ranking de Negocios

120

Fundado en el siglo XII, el Principado de Moscovya pudo emerger de más de 200 años de dominación mongol (Siglos XIII-XV) y conquistar y absorber gradualmente los principados circundantes. A principios del siglo XII, una nueva dinastía Romanov continuó esta política de expansión a través de Siberia hasta el Pacífico. Bajo Pedro I (gobernador entre 1682 y 1725), la hegemonía se extendió al Mar Báltico y el país pasó a llamarse Imperio Ruso. Durante el siglo XIX, se realizaron más adquisiciones territoriales en Europa y Asia. La derrota en la guerra ruso-japonesa de 1904-1905 contribuyó a la Revolución de 1905, que resultó en la formación de un parlamento y otras reformas. Las repetidas derrotas devastadoras del ejército ruso en la Primera Guerra Mundial llevaron a disturbios generalizados en las principales ciudades del Imperio Ruso y al derrocamiento en 1917 de la casa imperial. Los comunistas bajo Vladimir Lenin tomaron el poder poco después y formaron la URSS. El gobierno brutal de Joseph Stalin (1928-1953) fortaleció el gobierno comunista y el dominio ruso de la Unión Soviética a un costo de decenas de millones de vidas. La economía y la sociedad soviéticas se estancaron en las siguientes décadas hasta que el secretario general Mikhail GORBACHEV (1985-91) introdujo glasnost (apertura) y perestroika (reestructuración) en un intento por modernizar el comunismo, pero sus iniciativas liberaron inadvertidamente fuerzas que en diciembre de 1991 dividieron la URSS. En Rusia y otras 14 repúblicas independientes. Desde entonces, Rusia ha cambiado sus ambiciones democráticas post-soviéticas a favor de un estado semi-autoritario centralizado cuya legitimidad se refuerza, en parte, mediante elecciones nacionales cuidadosamente administradas, la genuina popularidad del ex presidente PUTIN y el manejo prudente de la riqueza energética de Rusia. . Rusia ha deshabilitado gravemente un movimiento rebelde checheno, aunque la violencia todavía ocurre en todo el norte del Cáucaso.

## Características económicas

* **Moneda**: Rublo (código ISO: RUB)
* **Tasa de descuento del banco central**: 13% (31 de diciembre de 2008).
* **Tasa creditica de los bancos comerciales**: 12,23% (promedio de 2008).
* **Stock de dinero (en millones)**: $252,5 mil.
* **Cuasi dinero**: $318.004.000.000.000.

## Referencias

1. ↑ CIA - The World Factbook. "Russia", de *The World Factbook*. Consultado el 1-12-2018.
2. ↑ "Russia", Puntaje de Libertad Económica.
3. ↑ Transparencia Internacional. "Rusia", Índice de Percepción de la Corrupción 2009. Una clasificación más baja es mejor; pero tenga en cuenta que los números no pueden compararse entre países o años debido a una metodología diferente. Referencia 2010-09-30.
4. ↑ «Rankings». *World Bank* (en inglés). Consultado el 2018-12-01.
Rules

Reported as: 1: Be Respectful of Others

Treat other players on the sub as you would like to be treated. If there is an issue with you and another player please either address it directly with that player maturely and responsibly or bring it to the mod team.

#### 2: No Metagaming

Posts & Comments

Reported as: 2: No Metagaming

Only use information in your posts that your character would realistically know in-character. Players who control more than one character are not allowed to have two or more of their characters interact with each other. We also have a zero tolerance policy on secretly held characters. While it is acceptable to have more than one character, if it is discovered that you’ve done so while pretending to be a different person, there will be a potential for a ban in response.

#### 3: No Controlling Other Players Characters

Posts & Comments

Reported as: 3: No Controlling Other Players Characters

You cannot control or kill another player’s character or troops from their house without that player’s approval. If an agreement cannot be reached please bring this to the attention of the mod team and we will attempt to sort it out.

#### 4: Abide by Common Sense & Responsible Roleplaying

Posts & Comments

Reported as: 4: Abide by Common Sense & Responsible Roleplaying

Posts including graphic sexual or violent content must be labeled as NSFW. If you’re unsure if the content in your post is graphic enough to warrant the tag, err on the side of caution and tag it just to be safe.

#### 5: Certain World Elements Require Mod Approval

Posts & Comments

Reported as: 5: Certain World Elements Require Mod Approval

Powerful animals/pets and magic require mod approval before including with a character. I.E: Magic is limited to Mages. No simple peasant is gonna be able to cast powerful spells.

#### 6. Death is a clear consequence of some poor decisions

Posts & Comments

Reported as: 6. Death is a clear consequence of some poor decisions

Peasants can't fight Witchers. Take risks at your peril.
People

Screenshots of people, whether they were my friend or someone I had just met.

http://legouniversephotos.wikia.com/wiki/Me\_(Jesika)

http://legouniversephotos.wikia.com/wiki/My\_Friends

http://legouniversephotos.wikia.com/wiki/Parties

http://legouniversephotos.wikia.com/wiki/Mythran

http://legouniversephotos.wikia.com/wiki/Popular\_People
School of the Cat

The School of the Cat is one of the witcher schools.

The Cats (or Felines) are witchers who developed fighting styles focusing on speed, precision, and agility. As a result, Cat school witchers as well as their equipment do not deal a lot of raw damage but can inflict deadly critical hits. By extension, their gear was designed to maximize flexibility and provide the greatest possible range of motion.

Previous to the Second Conjunction the Cat School was rebuilt by Witchers that chose not to become assassins. They attempted to rebuild their reputation but the failed too until the Second Conjunction, where they were one of the only two schools remaining.

Their fortress, Caedhu, is located in a forest in South-Eastern Kaedwen.
Calarithe

## Introduction

A witcher from the School of the Cat, had taken up a temporary residence on the isles of Skellige. Uninvolved with the politics of the islands, she picked Skellige as her home because of the cold as well as the herbs found native to the land. After her trial, she was sent out to discover firsthand the beasts that roam.
Ekimmara

Igni

Lesser blue mutagen

Monster ear

Monster eye

Monster hair

Monster hair

Monster tongue

Vampire fang

Vampire saliva

## Bestiary Entry

> "*Bah, ain't nothing to fear. Ekimmaras, why, they ain't nothing more than overgrown bats.*"
> ― Anonymous city guardsman's last words
>
>

Like other vampires, ekimmaras are not, despite what village gossips might say, undead humans. They are instead post-Conjunction monsters who have no particular feelings about garlic, holy water or religious symbols.

Unlike their portrayals in ballads and legends, they look nothing like handsome, pale aristocrats with charming eastern accents though, like katakans and nekurats, they do bear a strong resemblance to overgrown bats. They also do not suck blood from the necks of virgins with a delicate, kiss-like bite -- they tear them to shreds using long, sharp claws and then slurp the splattered blood off the ground.

Ekimmaras are unusually cruel and exceptionally swift. They are able to quickly land blow after blow capable of smashing even the best Mahakaman-made armor into tiny shards. They should be fought with a silver sword, remembering that they can regenerate back health over time. One should thus never attempt to tire them out or, gods forbid, wait for it to bleed to death. Instead, cut them down as quickly as possible and, if possible, burn the body to ash and scatter it to the four winds!
Nilfgaard

The core of the Nilfgaardian Empire is comprised by a Nilfgaard region in a most southern part of this extensive realm that began its rise from this land which, at mouth of river Alba, is also home to its capital. The Empire's subjects consider the region's inhabitants to be "real" Nilfgaardians. Nilfgaard borders with provinces Etolia and Gemmera and to its east lies Vicovaro.
The Clans

These seven influential Clans control almost all of Skellige. The King is always elected from one of their ranks, and that Clan holds the respect of all the others. The two most powerful, Clan an Craite and Clan Dummond are currently locked in a brutal war.

Clan an Craite (Ard Skellig)

Clan Brokvar (Spikeroog)

Clan Dimun (Faroe)

Clan Drummond (Ard Skellig)

Clan Heymaey (Hindarsfjall)

Clan Tuirseach (An Skellig)

Clan Tordarroch (Undvik)
Second Conjunction of the Spheres

In 1765 the Spheres conjoined for the second time in history. Due to this cataclysmic event, society as most people knew it began to crumble. The two remaining Witcher schools, Cat and Griffin, began to produce Witchers from male children orphaned by the new Post-Conjunction monsters, ensuring their complete hatred of the monsters. The Cat School, however, also accepted female Witchers, as they always had.

Many major cities were completely devastated by the new monsters, neither humans nor non-humans knew how to stop them, with the Witcher caste slowly dwindling in numbers in the years between the Conjunctions.

In the year 1775 there were only about 200 Witchers on the Path, but many more were on the way.
Wraith

Skellige

Toussaint

Yrden

Quen

Amethyst dust

Infused dust

Wraith mutagen

Essence of wraith

> "*Finish all your business before you die. Bid your loved ones farewell. Write your will. Apologize to those you've wronged. Otherwise, you'll never truly leave this world.*"
> ― Paule Vikar, peasant healer, advice to a dying man
>
>

Clerics and scholars are forever debating whether spirits do in fact journey to another world after death, one where eternal joy or suffering awaits. Both groups agree, however, on what happens to spirits who, for one reason or another, remain in our world after their body breathes its last: they transform into wraiths. To hear their mournful howls, one can surmise this not a fate to be envied.

Wraiths are usually encountered at night, near cemeteries, catacombs and other such burial places, or else near the places that were important to them in life: abandoned homes, crumbling castles or forgotten bridges.
Wraiths suffer endless, indescribable pain. Filled with anger and a sense of having been wronged, they both envy the living and brim with overwhelming hatred for them. Like other specters, they are immaterial, meaning they are not harmed by fire, poison or weapons designed to provoke bleeding.
Wraiths can turn immaterial and are at times very difficult to wound. One can, however, force them to reassume a physical presence by trapping them with the Yrden Sign or by hitting them with slivers from a Moon Dust bomb. As with any such ghostly being, one should fight them using silver swords, preferably ones smeared with a thick coat of specter oil. Note as well that wraiths are particularly dangerous on moonless nights.
Worlds

Screenshots of the different worlds that players were able to visit.

http://legouniversephotos.wikia.com/wiki/Crux\_Prime

http://legouniversephotos.wikia.com/wiki/Gnarled\_Forest

http://legouniversephotos.wikia.com/wiki/Moon\_Base

http://legouniversephotos.wikia.com/wiki/Nexus\_Tower

http://legouniversephotos.wikia.com/wiki/Nimbus\_Station

http://legouniversephotos.wikia.com/wiki/UK\_Server
Harald an Craite

Harald is the heir to Clan an Craite and Kaer Trolde.

## History

Harald an Craite is the 22-year-old heir to Clan an Craite, already a veteran of combat from the War for Ard Skellig that recently broke out between Clan an Craite and Clan Drummond. He is the second in command for an Craite forces on the island and frequently leads skirmishes into Clan Drummond territory.

## Recent History

### 1775

Harald and his brothers sailed to Arinbjorn under cover of darkness and razed the village. However, Clan Drummond patrols saw the blaze and flooded the burning village, forcing a retreat.

## Family Members

Hjalmar an Craite, Father

Björn an Craite, Brother

Crach an Craite, Brother

Astrid an Craite, Sister
Northern Realms

The Northern Realms are a group of human states north of the Amell mountains. Their inhabitants are called Nordlings by the Nilfgaardians. Aside from humans, a number of dwarves, elves, gnomes, and halflings live in the Northern Kingdoms as second-class citizens.

The Conjunction has caused most of the Kingdoms to fall into disarray, with only scattered major cities still standing, such as Novigrad or Ard Carraigh. Most cities fell to lack of supplies, such a Oxenfurt, and others were flat out destroyed, like Vizima.

Kingdoms:

Aedirn

Cidaris

Hengfors League

Kaedwen

Kovir and Povis

Lyria and Rivia

Redania

Temeria

Verden

Regions:

Angren

Novigrad

Dol Blathanna

Brokilon
Nilfgaardian Empire

The Nilfgaardian Empire, commonly referred to as just Nilfgaard or the Empire, was the most powerful empire in the history of the known world. It is located in the southern part of the Continent and used to boast both a thriving economy and a strong, well-trained army with talented commanders. It is controlled by a strong central government headed by an Emperor, who is currently missing, and the Nilfgaardian Senate. However it is truly controlled by the Guild of Merchants behind the scenes. The Empire is ruled from City of Golden Towers.

However, the Conjunction has caused many major complications throughout the Empire. Most of the outer provinces have fallen and many vassal states are in open rebellion against the Empire. The only province that is near unscathed is Nilfgaard proper.

Provinces:

Nilfgaard

Cintra

Attre

Etolia

Gemmera

Geso

Mag Turga

Nazair

Rowan

Vicovaro

Ymlac

Vassals:

Ebbing

Salm

Mettina

Maecht

Mag Deira

Toussaint
WitcherRP Wiki

Welcome to the Wikia for the Witcher Roleplay on Reddit, a roleplay based on Andrzej Sapkowski's **Witcher** series, and CD Projekt Red's **Witcher** video games.

This setting is an alternate history for the world we all know and love, and we invite you to come along and join in on the fun. This is the OOC Wikia which details the lore, characters, events, locations - essentially anything relating to our roleplay on /r/WitcherRP.

While we have a section of rules in place for roleplaying purposes, one really sticks out among the rest:

We expect everyone here to have general respect for one another and to simply act like adults.  Treat other players on the sub as you would like to be treated. If there is an issue with you and another player please either address it directly with that player maturely and responsibly or bring it to the mod team. Our rules can be found here.
Clan Heymaey

Clan Heymaey is one of the seven most influential Clans controlling Skellige. They rule Hindersfjall from the village of Larvik. Distinction of this clan from other is their piety resulting from fact that Temple of Freya, greatest church for this goddess and holy grave of Hindar are both located there.
Ard Skellig

Ard Skellig is the largest of the six islands in the Skellige archipelago. It is jointly controlled by Clan an Craite and Clan Drummond, who are currently fighting a war for total control of the island. While the port at Holmstein is closed the port at Kaer Trolde is open to visitors, although the dangerous journey to it is not worth most peoples time, due to the increased raiding activities from both Clans off the coast.

Major towns:

Arinbjorn

Blandare

Fayrlund

Fyresdal

Holmstein

Kaer Muire

Kaer Trolde

Rannvaig
Nazismo

El **nazismo**, llamado también **nacional socialismo** (del alemán: *Nationalsozialismus*) es una ideología y práctica asociadas con el partido y Estado Nazi Alemán (NSDAP) del siglo 20, así como con otros grupos relacionados de extrema derecha. Aunque el nazismo generalmente se considera anti-comunista, George Reisman demostró que la Alemania nazi era un estado socialista.

## Referencias

1. ↑ Reisman, George (11 de noviembre de 2005). "Why Nazism Was Socialism and Why Socialism Is Totalitarian". Mises Daily.
Katakan

Toussaint

Vampire Oil

Yrden

Igni

Vampire Fang

Vampire Saliva

Lesser Blue Mutagen

Katakan mutagen

Rarely use telepathy

## Appearance

In natural form, katakans have many bat-like traits although somewhat larger and monstrous. They have long claws which continue to grow during all its life. Many of them like to wear shiny objects collected and woven into their fur.

## Bestiary Entry

> "*Melitele, Great Mother, protect us from evil, from unclean devils and foul demons, and most of all from the clutches of katakans and nekurats...*"
> ― Fragment of a prayer
>
>

Katakans and their more dangerous kin, nekurats, are the embodiment of human fear. They hide in the shadows. They feed on blood. They resemble enormous bats - though with long fangs and even longer talons. And, as if that weren't terror enough, they can turn invisible, waiting unseen while dread of their unpreventable attack overwhelms their victim.

When fighting a katakan one must pay particular attention to its shadow -- often the only way to know its location.

Katakans are invulnerable to steel, regenerate quickly, hear acutely and move at incredible speed. To even the odds one can temporarily immobilize katakans using the Yrden sign, then seize that moment to attack with all one's might -- for their might not be another chance.

Unfortunately, the legends are wrong and the sun's rays do not turn katakans to ash. They are vulnerable to sunlight, however, and when the sun stands at its zenith their regeneration is considerably slowed.
School of the Griffin

Griffin School equipment is of medium weight and amplifies the intensity of the wearer's Signs; as such, the school and its disciples have specialized in the use of magic. Griffin witchers also possess higher standards of social etiquette compared to other schools.

Their fortress, Kaer Gwyn, is located high in the Blue Mountains and is used for training the Witchers there.
Storm Elemental

## Bestiary Entry

"*We thought it was a typhoon, but no! It was an elemental that reached all the way to the sky! Entire villages were lost that day..."*

-Nilfgaardian soldier

The Storm Elemental is a powerful monster that takes the form of a large typhoon, warping all nearby meteorological events into one massive storm. The only way to deal with one is to hunker down inside of a strong building, such as a castle, and wait out the storm.
Novigrad

Novigrad was once a major city on the continent, and one of the wealthiest ports in the known world. At the mouth of the Pontar it saw trade from all the Northern Realms and Nilfgaard, occasionally even Skelligers made their way to Novigrad.

But with the monsters introduced with the 2nd Conjunction, life in Novigrad has broken down almost completely. The Temple Guard has retreated to Temple Isle, preferring to protect the Hierarch than the people. The Crime Families now run the daily lives of Novigradian Citizens, for a small fee of course. In addition, the city gates have been lowered, blocking out all outsiders from coming in, and trapping everyone else in.
Hjalmar an Craite

Hjalmar is the head of Clan an Craite and Jarl of Kaer Trolde

## History

Hjalmar is a veteran of combat, much more so than his sons. He has fought in hundreds of battles and even more raids. He was born too young to become King, and is now to old to claim the title, preferring to let his three sons fight for it.
Skellige-Verden War

## Prelude

Skellige was an ever belligerent Kingdom and after the Second Conjunction in 1765 their eyes looked to the continent for plunder and riches. And thus the Jarl of Skellige, Jarl Hjalmar an Craite, under orders from King Einar Brokvar assembled a large fleet at Kaer Trolde and made ready to plunder the Continent.

## Landing

The Skellige fleet sailed up the Yaruga, keeping a distance from Cintra, their longtime ally, and landing behind the city of Nastrog. They then proceeded to clear cut the nearby forest and build their engines of war, trebuchets and battering rams. During this time, King Vernon was raising a small army to push the Skelligers back into the Yaruga. Unfortunately for him, his landed knights were more worried about defending themselves from monsters than defending a city that they did not care about. King Vernon was only able to raise a small host of knights, bolstered by untrained peasants who had no choice but to follow him into battle.

## Battle of the Yaruga

King Vernon marched his troops south through the treacherous countryside in record time. However, by the time he had reached Nastrog the Skelliger army was already dug in around the city and would be hard to dislodge. He assembled his men with a pure knight vanguard, hoping to get a quick route by smashing through their lines. However, the Gods had other plans. The days before his arrival had been marked by a tremendous downpour, turning the now empty fields around the city into mud. Jarl Hjalmar caught wind of the advancing army and formed a shield wall around their camp. Hard to penetrate at the best of times, unbreakable at the worst of times. This was the worst of times. Charge after charge by heavy cavalry could not break their lines, and neither could the volley of arrows from the Verdenese archers. The Verdenese were finally forced to retreat after their knights had been routed and the peasants were in to mood to attack. The onslaught earned Hjalmar the nickname "Ironside" for the unbreakable lines he formed that day.

## The Sack of Nastrog

After the Battle of the Yaruga the Skelligers turned right back around and started to siege Nastrog. They sent their battering rams against the gates and punched a hole through the main gate and flooded through the opening. The remaining soldiers that remained in the city decided to sneak out through the postern gate, rather than give their lives for a futile battle. The Skelligers ravaged the city and burn down near half the buildings and looted the treasury, coming away with almost more gold than they knew what to do with.
Crach an Craite

Crach is the youngest son of Jarl Hjalmar an Craite.

## History

As the youngest an Craite brother he was never expected to become much, just another scion of the family. In spite of this, or perhaps because of it, he became an expert marksman and indispensable to his family.

## Recent History

### 1775

Accompanied his brothers to the village of Arinbjorn, where they razed it to the ground.
Clan an Craite

Clan an Craite is one of the seven most influential clans controlling Skellige, it controls the northeastern side of Ard Skellig from Kaer Trolde. There is currently a war between Clan an Craite and Clan Drummond over control of Ard Skellig which is currently a stalemate. Their Jarl is Hjalmar an Craite, while their heir is Harald an Craite. Other members include Björn an Craite, Crach an Craite, and Astrid an Craite.
David Coghlan

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
4 - B.C.L

**B.C.L** is the 4th episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Dupligon

**Dupligon** is a challenge used in Survivor.

## Rules

Castaways will have to play the flash game Dupligon. In the game, players see a shape for a short period of time, then must recreate it by placing points with their mouse. In Survivor Bahamas, players faced off against each other in duels. Whoever recreates the shapes more accurately wins.
Goatman

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Valerie

**"Valerie"** ist die zweite Episode der ersten Staffel von Outer Limits - Die unbekannte Dimension.

## Eröffnung

*Die Dichter sagen, dass man wahrhaftig lebt, wenn man fühlen und lieben kann. Wissenschaftler andererseits ziehen es vor, das Leben mit Proteinen und Kohlenstoffverbindungen zu definieren. Aber was geschieht, wenn diese beiden Auffassungen kollidieren?*

## Handlung

Frank Hellner ist Mitarbeiter einer Firma namens "Innobotics Corporation". Seit einem Autounfall ist er an einen Rollstuhl gefesselt. Sein Vorgesetzter bietet ihm an, an einem Testprogramm für das neuste Produkt der Firma, dem "anorganischen Menschen" Valerie 23 teilzunehmen. Sie wurde nach dem Vorbild einer attraktiven, jungen Frau entwickelt und wurde programmiert, Hilfe zu leisten und zudem als Ersatz für eine Lebenspartnerin zu dienen. Frank ist zunächst strikt gegen eine Teilnahme, weil er nicht mit einer Maschine zusammenleben will.

Frank fragt seine Physiotherapeutin Rachel, für die er etwas empfindet, wie sie Leben definieren würde. Sie antwortet, dass Leben bedeutet, Angst vor dem Tod zu haben. Dann erfährt Frank, dass Rachel wieder mit ihrem Freund zusammen ist. Er entscheidet sich um und stimmt dem Test mit Valerie zu.

Zunächst verhält er sich abweisend ihr gegenüber. Doch Valerie stellt sich als äußerst hilfsbereit und warmherzig heraus. Schließlich schlafen sie miteinander. Danach glaubt Frank, einen Fehler begangen zu haben. Am selben Tag stellt Frank fest, dass Rachels Freund ihr gegenüber gewalttätig geworden ist. Er bricht den Versuch mit Valerie ab und trifft sich mit Rachel in einer Bar. Valerie verfolgt ihn und reagiert mit Eifersucht und Wut.

## Darsteller

* William Sadler als Frank Hellner
* Sofia Shinas als Valerie 23
* Tom Butler als Charlie Rogers
* Nancy Allen als Rachel Rose
* Paula Shaw als Executive
* Bruce Harwood als Techniker
Commands

Hier findest du alle Commands die du auf unserem Minecraft-Server ausführen kannst. Achtung, die Liste ist evtl. unvollständig! Nähere Infos findest du hier in der Wikia unter der jeweiligen Wiki Seite. Diese Seite dient nur der Orientierung.

## Command Liste

* /warp - Warpt dich zu bestimmten Punkten.
* /warplist - Zeigt dir die verfügbaren Warps an
* /post - Zeigt dir alle Infos zum Postsystem an
* /tpa - Frag einen Spieler an ob du dich zu Ihm tele portieren darfst.
* /spawn - Teleportiere dich zurück zum Spawn.
* /nuggets- Ruf deinen Kontostand ab
	+ Alias: /money oder /ng
* /vote - Infos hierzu findest du unter Voten
* GS-Sicherungs Commands
* Türen- und Kisten Sicherungs Commands
* /trade - Handel mit anderen Spielern **sicher**
* /kd - Rufe deine Kill/Death Statistik (Tode nur durch Spieler) und gesamt Todesanzahl ab.
* /afk - Schaltet den AFK-Modus an, andere Spieler erhalten eine Nachricht das du AFK bist, auch wenn sie erst später auf den Server joinen.
* /ping - Zeigt deinen Ping zum Server an (Experimentelles Feature, kann fehlerhaft sein)
* /report - hiermit kannst du Hacker reporten
* /schnee - Schaltet Schneefall ein und aus (nur im Winter)
* /buyclaimblocks - Hiermit kaufst du Claimblöcke für Grundstücke
* /sellclaimblocks - Hiermit verkaufst du Claimblöcke für Grundstücke, du erhälst 50% vom Kaufpreis
* /claimlist - Zeigt dir eine Liste deiner Grundstücke mit Koordinaten an
* /hilfe - Hinweis auf die Wiki
* /wildnis - Zeigt dir alle Optionen für die Wilnis an
* /brew - Zeigt die alle Optionen für die Braukunst an
* /bottle - Fülle XP in Erfahrungsfläschen um. *(kommt bald auch für Spieler)*
* /carshop
* /bikeshop
* /helicoptershop
* **Skill-Commands**
	+ /mcc
	+ /mcability
	+ /stats
	+ /party
	+ /mctop
	+ /mcrank
	+ /inspect - Schau in welchem Gebiet du welches Level hast.

* **Skill-Informationen**
	+ mining
	+ /woodcutting
	+ /herbalism
	+ /excavation
	+ /fishing
	+ /unarmed
	+ /archery
	+ /swords
	+ /axes
	+ /repair
	+ /acrobatics

## VIP Commands

Einschließlich alle Commands die oben schon aufgelistet sind:

* /randomtp - teleportiert dich in der Farmwelt an einen Zufällig weiterentfernten Ort
* /tarn - Zeigt dir an, in welches Tier du dich verwandeln kannst.
	+ /untarn - entfernt die Tarnung sofort
* /es - Du kannst mit Shift+Rechtsklick Schilder nachträglich bearbeiten
* /ec - öffnet deine Enderchest
* /warnlicht - Setzt dir ein blinkendes oranges Licht auf den Kopf
* /efly - teleportiert dich 50m in die Luft um mit Elytren loszufliegen (funktioniert nur im freien)
* /glow - Schaltet Leuchten dauerhaft ein oder aus
* /orakel - befrage das LNSFLR-Orakel
* /hut (/hat) - Setze dir ein beliebiges Item auf den Kopf.
Aufzüge

Aufzüge bieten auf dem Server eine alternative Möglichkeit zu Treppen oder Leitern, in andere Stockwerke zu gelangen.

Auf dieser Seite ist beschrieben, wie Aufzüge erstellt und betrieben werden sowie zu beachtende Regelungen aufgelistet.

## Benötigte Materialien

* Eisenblöcke, anzuordnen im Quadrat (z.B. 1x1 oder 2x2)
* Knöpfe
* Schilder

## Aufbau eines Aufzuges

1. In die unterste Etage werden die Eisenblöcke im Quadrat platziert.
2. Auf Kopfhöhe wird im Aufzug ein Knopf und darüber ein leeres Schild platziert. Dieses Vorgehen ist für jedes Stockwerk durchzuführen.
3. Das Glas für die Etagen wird automatisch platziert.
4. Die Inbetriebnahme erfolgt durch Rechtsklick auf die Schilder.

## Betrieb des Aufzugs

* Durch Rechtsklicks auf das Schild kann die Zieletage ausgewählt werden.
* Die aktuelle Etage wird auf dem Schild angezeigt. Die Etagen werden von der untersten nach oben aufsteigend durchnummeriert.
* Mit einem Klick auf den Knopf wird der Aufzug benutzt.

## Regeln

* Aufzüge mit einer größeren Höhe als 30 Blöcke bedürfen einer Genehmigung.
* Aufzüge mit einer größeren Grundfläche als 2x2 bedürfen einer Genehmigung.
Ränge

Es gibt verschiedene Ränge die sich teilweise auch plattformabhängig unterscheiden.

## Minecraft

Auf dem Minecraft-Server gibt es folgende Ränge:

* Admins
* Developer
* Moderatoren
* Builder
* VIP
* YouTuber
* Spieler

## Discord

Auf dem Discord-Server gibt es folgende Ränge:

* Developer
* Moderatoren
	+ sind Twitch- oder MC-Mods
* Subs
* TopDonator
* Broadcaster
	+ Rang wie YouTuber
* Donator
* Builder
* Kassaa Lead
Anwaltslizenz

Auf dem Server wird eine Anwaltslizenz für die Ausübung verschiedener Ämter benötigt, für die eine Prüfung abgelegt werden muss.

## Wer benötigt eine Anwaltslizenz?

Jeder, der auf dem Server die Tätigkeit eines Anwalts ausüben will, benötigt eine Anwaltslizenz.

Zusätzlich benötigen Schöffen ebenfalls eine Anwaltslizenz.

## Prüfung für Anwaltslizenz

Um die Anwaltslizenz zu erhalten, muss zuerst eine Prüfung erfolgreich abgelegt werden, die schriftlich bei den Administratoren zu beantragen ist.

Die Anwaltsprüfung kann sowohl mündlich als auch schriftlich erfolgen. In beiden Fällen ist sie mit mindestens befriedigend (mindestens 55% der Punkte müssen erreicht werden) zu bestehen, um die Anwaltslizenz zu erhalten. Sollte die Prüfung nicht bestanden werden, kann sie nur einmal wiederholt werden.

Für die Prüfung fallen 3000N an, die von jedem zu bezahlen sind, der die Anwaltstätigkeit ausüben will. Dies bedeutet, dass Schöffen von der Zahlung befreit sind, solange sie keine Anwaltstätigkeit anstreben.

In der Anwaltsprüfung werden Anwendungsbezogene Fragen zum Server-Regelwerk gestellt. Das bedeutet die Frage muss so beantwortet werden, als würde man als Anwalt seinen Mandanten zu dem in der Frage gestellten Sachverhalt beraten.

## Personen mit Anwaltslizenz

* DerSchotti
* Linatime
* LNSFLR
* Mad\_Snow
* Nutfarmer\_NF
* OC1024
* Thore702
* xShiningStarx (nur Schöffenamt)