Game Station

## The Game Station

* Front View
* Behind View

The **Game Station** is a location seen in Poppy Playtime, making its grand debut in Chapter 2: Fly in a Web. The area acts a lobby that the Player patronizes throughout the runtime of the second chapter. The Game Station connects all three mini-games we play in order to collect the Train Code.

## Appearance

The Game Station is an underground area with no natural light, which was raised as a concern in a proposal to add fake windows to ensure the children maintain good mental health. It contains a series of playground structures for kids to play with while waiting for the next mini-game to start. In one of these playground structures, you can collect a Train Trophy. These structures are incredibly colorful, full of red, yellow, and blue colors. Most of the structures include a playground-like area with slides, circular monkey bars, and spinning wheels. In the far center of the area, a massive train can be seen under the Game Station logo.

Before Playtime Co. closed, the Game Station was packed with children having its own heyday inside the Train Station. The children would be guided by Mommy Long Legs, waiting for the pre-recorded Stella Greyber intercom would guide the kids to the next room. It is speculated that these rooms were to test which children had the best playthrough, and would be a good candidate for being experimented with. This is probably why Mommy Long Legs is "Super nice to other experiments" as they were kids who had treated Mommy as an actual mother.

On the ceiling of the Game Station, there is a control room. This control room is full of innovative technology, security cameras, etc. We get to access this room after killing Mommy Long Legs during a game of Hide-and-Seek and traveling through Bay 09. When first encountering this room, Poppy Playtime can be seen trapped in the webs, and two documents reviewing the same kid who first played the games with difficulty, then later with ease. After freeing Poppy from the webs, we are instructed to escape with her via the Train seen below the Train Station.

## Gameplay

### Entering

The Player initially was tasked with simply activating the Game Station and taking the Train seen at the far end of the room. Prior to entering the Game Station, we activate the power via the Power Room seen to the left of the main entrance. As we use our Grabpack to open the door leading to the Game Station, the intimidating antagonist Mommy Long Legs interrupts us; ripping our red GrabPack hand and revealing herself alongside the captive Poppy Playtime. At the end of her monologue, Mommy instructs us to play what remains of the three mini-games in order to collect all three pieces to the Train Code in order to escape.

Entering the Game Station, we are then instructed to pull a lever, which results in Stella Greyber's pre-recorded voice instructing us to enter Musical Memory game as it slowly opens up for the Player to play in order to obtain their first half of the Train Code. During any time we enter this room, the Golden Train Trophy can be obtained by climbing into one of the child playground holes on the left side of the playground.

### Post-Musical Memory

After obtaining our new GrabPack hand from the Molding Room, beating Musical Memory, and entering the Game Station again, the area remains the same with an exception of Bunzo Bunny's corpse hanging from the cobwebs seen on the ceiling of the Game Station. The Player must continue to pull the lever seen near the Train Station, activating Stella Greyber's second pre-recorded announcement and the opening of the Wack-a-Wuggy game.

### Post-Wack-a-Wuggy

After defeating the Wack-a-Wuggy mini-game and successfully navigating ourselves through the Cart Corridors, we enter the Game Station yet again to find the Mini Huggies corpses hanging upon the cobwebs Bunzo Bunny previously occupied. We, for the last time, pull the final lever opening Statues. However unlike the previous two mini-games, the underground door leading to Statues breaks down and we must manually use our GrabPack to pull the door open. Nonetheless, we enter Statues.

### Post-Statues & Hide-and-Seek

Unlike the previous two times, we enter the Game Station after defeating Mommy Long Legs as apposed of beating Statues. We enter through catwalks in order to free Poppy from the Game Station Control room. After coming across Poppy, she asks us if we defeated Mommy before insisting we get on the train. Once navigating to the front of the Train, we enter the Train Code and the Train starts. However, instead of escaping, Poppy suddenly decided to not let us leave yet and sends us deeper into the factory. Before Poppy can finish her monologue, she is caught off guard by an unknown sound sounding distinctly similar to an alarm clock, only having enough time to exclaim her surprise before the audio goes silent completely. The Train then speeds up alarmingly, and we along with Poppy derail and crash, witnessing the sign for Playcare before blacking out.

## Gallery

### Concept

The original 2 versions were originally going to be much bigger, however, it was changed due to being unrealisitcally big.

## Trivia

* The Game Station went through many stages of development, with three different versions of the Game Station.
	+ One of the versions was a much smaller area, with tight playground areas, no mini-game entrances, and a much smaller Train.
	+ Another version of the Game Station is very similar to the version mentioned above, but without the playground equipment.