recursal/Fanatic-Fandom huggingface dataset:
Scavenger

Item Hoarder

The **Scavenger** is a returning Boss Monster from Risk of Rain 1.

Scavengers spawn with items and equipment:

* 9 common items, divided over 3 types.
* 4 uncommon items, divided over 2 types.
* 1 legendary item.
* Any equipment.

Scavengers **cannot** get any of the following items: Lepton Daisy, Razorwire, Rusted Key, H3AD-5T v2, Hopoo Feather, Bustling Fungus, Warbanner, Stun Grenade, Bundle of Fireworks, Armor-Piercing Rounds, Brainstalks, Old Guillotine, and Wake of Vultures. Any other item and equipment is however possible.

When Scavenger are encountered on any stage, the first one killed will drop its bag. This bag can be opened by interacting with it, and it contains 8-12 items, which can be of any rarity.

## Skills

> *names very much not final*
>
>

### Energy Shotgun Volley

The Scavenger readies their weapon and shoots 3 blasts with 3 projectiles each. Each projectile has a Proc Coefficient of 2.0.

### Thqwibs

The Scavenger throws 6 exploding scrap pellets each with a Proc Coefficient of 1.0. Upon landing, these pellets activate the on-kill effects of any item the Scavenger has, such as Will-o-the-wisp or Gasoline. This move is affected by the Backup Magazine.

### Scavenge Item

The Scavenger sits down and ruffles through their bag, finding any non-blacklisted item with an 800 Armor buff until they finish scavenging for one.The rarity of the item is equivalent to the rarity spread of a small Chest. If a common item is found, it will add 5. If an uncommon item is found, the Scavenger will add 2. If a legendary item is found, it will add 1. This move cannot find equipment nor lunar items.
BoostDamage

This item is exclusively found on Elite monsters and to ghosts spawned from Happiest Mask in order to multiple their damage, with each instance of this item granting a 0.1 damage multiplier.

Tier 1 Elite monsters are given 10 of these, Tier 2 Elites are given 50 and Ghosts receive 150.

## Trivia

* This item does not have a name, as it's only referred to in code.

## References

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/571234436507500547
N'kuhana's Opinion

Fire haunting skulls when healed.

Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.

### Item ID

31

**N'kuhana's Opinion** is a new item in Risk of Rain 2.

## How to Unlock

You must explore the Altar to N'kuhana and kill the hanging skeleton.

## Lore

```
"Let us begin.

What is your oath?

Not very long ago, health and time were in perfect synergy. Pain and love. Death and memories. The great equalizer. She would always come for us.

But! Disparity now plagues our generations - and our children's. Not many pass, but so many are born. So many doomed souls, saved. Our hubris as a race continues to grow - unchecked. Unrestrained.

Now there is no volume in our world for death, and she cannot visit us. But is being alive only an offset from death? Without contrast, won't we all be dead in life? The standard has shifted, and now we are all so very close to never living again.

We must make volume for her name - to restore the balance. Let us consume the Concepts, so we may begin to drain the bloated cistern that is our world. As disciples, we will spread her words and opinions. As pupils, we will sow death. And should we be lucky... be granted an audience by Her.

Weshan!"

-The N'tormat, Chapter I, Stanza I, Verse II

```

## Tips

* Skulls only spawn when enemies are within a certain range
Artificer: Chunked!

As Artificer, fully defeat the teleporter boss in a one-second burst of damage.

**Artificer: Chunked!** is a challenge in Risk of Rain 2.

## Tips

* One way of getting this achievement would be to get the Preon Accumulator from the Timed Security Chest while getting damage items like some humble combination of Armor-Piercing Rounds, Crowbar and Shaped Glass. With these items a syncronized Preon and Charged Nano-Bomb attack would easily kill a single boss-enemy in an instant. This challenge becomes nearly impossibile with this setup when multiple boss-enemies spawn. Playing on Drizzle would make single-enemy bosses spawn for more stages. If too much time passes and multiple enemy bosses start spawning it would probably be easier to just start another run.
Royal Capacitor

Call down a lightning strike on a targeted monster.

Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.

### Unlock

Ascendant

The **Royal Capacitor** is a new equipment in Risk of Rain 2.

## Tips

* The Royal Capacitor deals a massive amount of damage in one single hit. This makes stacking many Crowbars a great option when using this item.
* Using the Royal Capacitor with many Gestures of the Drowned, Fuel Cells, and Crowbars will instantly obliterate any monsters you look at.
Huntress: Piercing Wind

As Huntress, start and finish Rallypoint Delta without falling below 100% health.

### Unlock

Ballista

**Huntress: Piercing Wind** is a challenge in Risk of Rain 2.

## Tips

* 100% health includes shields.
* Even with Transcendence, taking fall damage will fail the challenge.

* Barrier does not count toward health. Items like Topaz Brooch and Aegis can help make the challenge easier.
	+ Shaped Glass does not count toward losing health either.
* Consider playing in multiplayer. A Huntress doesn't have to do anything to complete the challenge.
Shrine of the Woods

The Shrine of the woods is a structure that upon purchase creates a field around it that heals your survivor group. The healing effect is similar to the Bustling Fungus.

Upgrading the Shrine is done by spending gold and expands the area of effect. The Shrine can be upgraded up to two times after the initial purchase, with each upgrade being progressively more expensive.
Shrine of Gold

The **Shrine of Gold** is a rare shrine that will spawn a golden orb for a Gold Portal after offering money to it. This will take you to the Gilded Coast after completing the teleporter event. It can spawn on any map and has no restriction on minimum stage count.

In the case of 2 Shrines of Gold in 1 stage, after activating the first shrine the second will be disabled - it's not possible to activate 2 Shrines of Gold in 1 stage.

## See also

* Directors for how interactibles spawn.
* Gilded Coast for the corresponding event.
* Orbs to learn more about what kind of orbs can appear.
Kjaro's Band

Chance on hit to strike an enemy with a runic flame tornado.

8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% (+250% per stack) TOTAL damage.

### Item ID

64

**Kjaro's Band** is a new item in Risk of Rain 2. The chance to trigger is multiplied by the Proc Coefficient.

If the player has both Runald's Band and Kjaro's Band, the two will proc together or not at all.

## Lore

```
"Should passion die down,
Should light be extinguished,
Will you bring me patience?
Will you die with me?"

-The Syzygy of Io and Europa

```
Preon Accumulator

Fire a ball of energy that electrocutes nearby enemies before detonating.

Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.

### Unlock

[REDACTED]

The **Preon Accumulator** is a new equipment in Risk of Rain 2.

## Tips

* Due to its incredible amount of damage, it is excellent at killing bosses and large groups of enemies.
Huntress

The **Huntress** is one of the playable characters in Risk of Rain 2.

## How to Unlock

The Huntress is unlocked upon completing the Challenge "Warrior" (*Reach and complete the 3rd Teleporter event without dying.*) Note that you can't get the achievement if you enter a blue portal at the end of stage 3.

## Skills

### Strafe

 Proc Coefficient
 Description

### Laser Glaive

 Cooldown
 Proc Coefficient
 Description
 * Can travel through terrain

### Blink

 Cooldown
 Description

#### Phase Blink

 Cooldown
 Description
 * Unlocked via the "Huntress: One Shot, One Kill" Challenge. (As Huntress, collect and carry 12 Crowbars at once.)
* Can't blink upwards.

### Arrow Rain

 Cooldown
 Proc Coefficient
 Description
 * Monsters in radius take 19 \* 225% damage over 6s
* Enemy size does not affect the damage taken

#### Ballista

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the "Huntress: Piercing Wind" Challenge. (As Huntress, start and finish Rallypoint Delta without falling below 100% health.)

## Tips

* You can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but you can still attack enemies behind you while sprinting away if you quickly flick your camera behind you while using Strafe.
* Phase Blink travels in any horizontal direction with an exceptionally short cooldown making it ideal for maintaining as much uptime on Strafe as possible.
* Phase Blink teleportation distance appears to be based on your speed (faster speed - greater teleportation distance).
* Laser Glaive stalls your downward movement in the air and can be used to increase horizontal distance when jumping, or to avoid falling damage.
* Laser Glaive can travel through terrain.
* Laser Glaive, Blink and Arrow Rain can all be used to avoid falling damage, though Laser Glaive needs a target to be used at all. Be careful as you are vulnerable while hovering.
* Arrow Rain resets horizontal momentum, so use it first in jumping combos so you can Blink to your target platform.
* You can Blink during Laser Glaive in order to cancel the otherwise long firing animation for Laser Glaive.
* Similarly, you can use Arrow Rain during Laser Glaive to cancel the animation of Laser Glaive.
* Jumping during the animation of Laser Glaive will send you higher.

## Gallery

Huntress in-game modelHuntress "Arctic" skin, which can be unlocked by obliterating yourself at the Obelisk on Monsoon difficulty.
## Trivia

* **Huntress** was one of the original playable characters in the first Risk of Rain.
* The lock-on used by **Huntress'**s Strafe and Laser Glaive abilities is slightly less sensitive than the one used by the Royal Capacitor, and her main abilities can lock on to a different target than the capacitor on some occasions.
Corpsebloom

Double your healing... BUT it's applied over time.

Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.

### Item ID

71

The **Corpsebloom** is a new item in Risk of Rain 2.

Corpsebloom increases the incoming healing, but unlike Rejuvenation Rack not incoming regeneration. It then applies the heals over time, ticking every 0.2 seconds, at a maximum rate of 10% your max health (this maximum rate is reduced by 50% per stack). This means that a single Corpsebloom heals for 2% of your health per tick.

The regeneration rate scales linearly while the amount of maximum health that can be healed scales multiplicatively.

Rejuvenation Rack will raise the maximum healing over time received by Corpsebloom above the cap according to its multiplier.
Bandolier

Chance on kill to drop an ammo pack that resets all skill cooldowns.

18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.

### Category

Utility
OnKillEffect

### Item ID

37

The **Bandolier** is a new item in Risk of Rain 2.

Upon pickup, it gives enemies a chance to drop an Ammo Box on kill, which refreshes all skills currently on cooldown as if they were never used. For example, if the player is using Huntress and has just used a skill such as Ballista, instead of waiting for the 17 second cooldown they can just collect an ammo box and instantly regain the ability to use the attack.

The drop chance is affected by Luck.

## Bugs

In Steam Build 3678136, the tooltip droprate is false, as it is 20.4% and the second bandolier you pick up is only a 10% increase. After the first two, the increase in droprate quickly diminishes. The actual droprate is given by 1-1/(bandoliers+1)^0.33. The actual droprates are as follows:

 2
 3
 4
 5
 6
 7
 8
 9
 10
Lens-Maker's Glasses

Chance to 'Critically Strike', dealing double damage.

Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.

### Item ID

7

The **Lens-Maker's Glasses** is a returning item in Risk of Rain 2. It increases your Critical Strike chance by 10% for every stack. Critical strikes will deal double damage calculated after items like Focus Crystal and Shaped Glass, and they are reflected by a sharper hit sound and a red tint on the damage numbers if they are enabled. Collecting 10 Lens-Maker's Glasses' will allow you to achieve 100% critical strike chance, effectively doubling your damage output.
Missile Drone

The **Missile Drone** is a utility that can support you with more damage.

Once purchased, the Missile Drone follows you from a close distance and shoots targets. It is possible to bind more than one Missile Drone to your survivor.

## Skill & Behavior

* Missiles

The Missile Drone fires 4 missiles in quick succession, dealing 4 \* 50% damage. These do not explode; only a direct hit will deal full damage.

This skill has a cooldown of 2 seconds.
Tougher Times

Chance to block incoming damage.

15% (+15% per stack) chance to block incoming damage. Unaffected by luck.

**Tougher Times** is a 'new' item in Risk of Rain 2.

Upon being hit by any damage, including sources like Helfire Tincture and REX's own abilities, the game will roll against the current stacking of Tougher Times. If the roll is successful, the damage will be negated and a "Blocked!" message will appear instead of damage numbers.

When a hit is blocked successfully, on hit effects will not happen. These include but are not limited to: explosions from Overloading Elites, bleeding, ignites, poison, and weakens.

The chance to block an incoming instance of damage with Tougher Times is determined by (1 - 1 / (0.15 \* X + 1)) \* 100.

Tougher Times is one of the few items in the game with Inverse Exponential Stacking, where the chance to block can never reach 100%.

The chance to block is the only item in the game which is **unaffected** by 57 Leaf Clover.

*See also: Item Stacking*

## Lore

```
//--AUTO-TRANSCRIPTION FROM ROOM 4211B OF UES [Redacted] --//

"Why'd you sign up?"

Wyatt's voice was bored. The mission to the Contact Light's last known location was taking longer than he expected.

Malik was on the floor, cleaning her rifle. "To get paid, mostly."

"And that's it?"

She grunted in affirmation. She continued to wipe down the weapon.

"I'm here to find something." He continued. "I shipped it a few years back, but I don't think it made it before the train went down. I'm guessing it's still in the Contact Light. So I'm gonna get it back."

She began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. "Seriously?"

"Yep!"

Malik raised her brow. "There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible." She began to unfold her legs as she propped her rifle in the corner. "And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It's all gone, Wyatt."

He grinned. "I think I'm gonna find it."

"You're terrible."

```

## Trivia

* Tougher Times is actually the Risk of Rain 1 item, Tough Times, but in a tattered state.
Lesser Wisp

The **Lesser Wisp** is a returning floating-mask Monster in Risk of Rain 2 that is propelled by fire.

## Skills & Behavior

* Multi-Shot Beam

Lesser Wisp aims at the player before firing a semi-random spread of 3 beams, dealing 150% damage each.

This skill has a cooldown of 4 seconds and each beam has a Proc Coefficient of 0.3.

## Notes

* The Lesser Wisp attack is a hitscan, meaning as long as one beam is lined up on you, regardless of distance, you will be hit.
"Is This Bugged?"

Fail the Shrine of Chance 3 times in a row.

**"Is This Bugged?"** is a challenge in Risk of Rain 2. The achievement is obtained by failing a shrine 3 times in a row.

## Tips

* Make sure you are not carrying any 57 Leaf Clovers while trying to complete this challenge, as they will lower your odds of failing a shrine.
Abyssal Depths

Tectonic Relics

   The Abyssal Depths are located within the crust of the planet, and are a part of the fourth set of Environments in *Risk of Rain 2*.

A hellfire forged zone, it is believed to be a continuation and adaptation of the Magma Barracks from *Risk of Rain.*

## Enemies

* Lemurian
* Hermit Crab
* Imp
* Brass Contraption
* Stone Golem
* Greater Wisp
* Elder Lemurian
* Stone Titan
* Magma Worm
* Imp Overlord
* Overloading Worm

## Artifacts

Artifacts are not yet implemented ingame.

## Newt Altars

The Newt Altars can spawn at several locations within the Abyssal Depth:

* Atop the hanging orange crystal in the center of the environment
* Corner of the third elevation level near the chain impalement
* Within a cluster of yellow crystals within the cavern, which is only sometime accessible though the intentional means.
	+ Can be accessed regardless by following the drop-down path entrance until the door and simply leap over it with any movement abilities

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local plain text transcriptions...

Day 0
We have landed a few minutes ago and I have no time I must log as quickly as possible I hope the speech-to-text works many died on impact inside hollow cavern chains great chains fire the ground they come from the ground the burning they breathe fire we are hiding beneath the caverns groans they coax metal from the surface with song giant snakes made of fire they collect the security chests the death god we are in hell here chains keeps the ground from splintering they breathe beneath and above and around us punishments it must be forgive me I cannot see too dark deep thunder goodbye

Local text transcriptions complete.

```

## Tips

* A legendary golden chest will always spawn in the center of the environment nestled between the rock faces in a nook
* All Multishop Terminals that spawn will be of uncommon rarity (green).
Tri-Tip Dagger

Chance to bleed enemies on hit.

15% (+15% per stack) chance to bleed an enemy for 240% base damage.

The **Tri-Tip Dagger** is a new item in Risk of Rain 2.

This item stacks additively, meaning that having 7 daggers makes attacks with a Proc Coefficient of 1.0 always bleed enemies.

Bleed ticks 4 times per second. The duration of the bleed is affected by the proc coefficient, with a base of 3 seconds. It does 20% of your base character damage per tick, and can stack upon itself for even more damage.
Void Reaver

The **Void Reaver** is a robotic-crustacean Monster added in the *Hidden Realms* Update, which can appear on Rallypoint Delta and Siren's Call after the first Loop.

## Skills & Behavior

* Void Artillery

The Void Reaver attacks by means of artillery. This attack applies a stacking debuff on hit. When stacked 3 times, the victim is temporarily frozen in place.

This skill has no Proc Coefficient.

* Void Implosion

Upon death, a delayed implosion will **instantly kill** anything caught in it, even the Void Reaver's allies. Despite the instant kill, the implosion does not do damage.

If a player has a Dio's Best Friend while caught in the implosion, they will still be revived as they would from any other death.

## Tips

* As the Void Reaver's implosion will instantly kill any monster caught in its radius - without exceptions - it can be used as an excellent tool against other dangerous monsters. Even Teleporter Bosses and other unique bosses like the Alloy Worship Unit can be immediately defeated if lured next to a dying Void Reaver.
	+ Fire a Primordial Cube or use REX's Tangling Growth skill prior to killing a Void Reaver to maximize the damage caused by the implosion.

## Trivia

* In the Bazaar Between Time, impaled Void Reaver corpses can be observed littered around the Null Portal, the entrance to the Void Fields.
* The Void Reaver is the only Monster that cannot spawn (within the regular Environments) prior to Looping.
	+ Other high-tier monsters that are usually only found late into a run, such as Overloading Worms or Scavengers, *can* spawn prior to looping, but are extremely unlikely to do so due to their high cost for Directors to spawn.
* Dying to a Void Reaver's death implosion yields a unique death message: "You have been detained, await your sentence at the end of time." If a player is killed by an implosion during a multiplayer game, a different death message will appear for other players in the lobby: "<name> has vanished without a trace."
War Horn

Activating your Equipment gives you a burst of attack speed.

Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).

**War Horn** is a new item in Risk of Rain 2. It increases your attack speed modifier by .7 for 8 seconds any time you activate your equipment.

## Synergies

* Collecting this item in conjunction with a low-cooldown Equipments, Gesture of the Drowned, and multiple Fuel Cells can allow you to keep the bonus indefinitely.
	+ Gnarled Woodsprite with only GoTD will allow you to keep the attack speed bonus without any fuel cells.
	+ Using The Crowdfunder does not trigger the War Horn.

## Lore

```
"The War of 2019, while lasting only a brief year, was the bloodiest conflict in human history. As the war got deadlier throughout the year, many rebel groups began to rely on tradition and history for inspiration.

The War Horn, pictured above was a favorite of the Northern Fist Rebellion for both its inspirational and tactical uses."

-Exhibit at The National WW19 Museum

```
Gilded Coast

Hidden Realm: Gilded Coast

**Gilded Coast** is a Hidden Realm Environment that can be reached when the player enters a golden portal after activating a Shrine of Gold, or by using a pedestal at the Bazaar Between Time, although this is uncommon.

This area is where the player will fight the boss Aurelionite, the Titanic Goldweaver. Scattered across the map are seven Halcyon Beacons, each costing gold to activate. When the fourth Beacon is activated, Aurelionite will spawn.

While there are inactive Beacons, Aurelionite is invulnerable to all damage. After a certain time passes, Aurelionite will deactivate all Beacons, requiring the player to go through and buy them all again. Because of this,a strategy is to grind through mobs before Aurelionite spawns to save up a lot of gold.

This is also the location for the Blackout challenge.

## Enemies

* Lemurian
* Stone Golem
* Greater Wisp
* Elder Lemurian
* Stone Titan
* Aurelionite

## Chests

There are four normal chests that can spawn around the map whose costs scale the same as other levels, however the costs for these chests are not recalculated until the player finishes the next normal stage, meaning the cost multiplier carries over after you leave Gilded Coast and complete the next area.

## Log Book Entry

The Environmental Log Entry can be found on near the top of the green chains. You would need some mobility to get up there; This can be easily accomplished with Mercenary or Loader.

## Related Pages

* Aurelionite
* Shrine of Gold
* Blackout
Transcendence

Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.

### Item ID

49

**Transcendence** is a new item in Risk of Rain 2. On pickup, it replaces all but one of the player's health into rechargeable shields, which can be regenerated over 2 seconds after avoiding damage for 7 seconds. Any health gained afterwards by leveling up or picking up items will be converted into shield.

Because shields cannot be healed outside of recharging naturally, healing items become all but useless. However, N'kuhana's Opinion continues to store healing and uses the new shield-based maximum health for all calculations.

An effective way to counterbalance the uselessness of certain healing items is by having anAegis, which will actually give use to direct healing sources (e.x. Healing bubbles from the Monster Tooth), and makes the Aegis more effective, since you technically are always at maximum HP. The Aegis only effects direct healing sources, so passive ones (e.x, Cautious Slug), will still be useless.

Tougher Times will allow the user to have a chance to recharge shields in combat. Stacking 3 Old War Stealthkits will guarantee the user enough time while cloaked to regain their shields out of danger.

## Notes

* This item should be avoided in conjunction with the Bustling Fungus as the Engineer, as it will annul the synergy between the turrets, and the Fungi.
* You will not take fall damage with this item, as fall damage does damage based on max health and can not reduce health below 1.
* Infusion will give up to 150 shields instead upon picking up this item.
* This item should be avoided at all costs as REX, as it will completely remove its ability to leech health. Due to its focus on damaging itself to attack, Transcendence is colloquially known as a run killer as this survivor.
* While you can still receive the debuff, the survivor becomes functionally immune to the on-hit effects of Malachite Elites with this item, as shield regen isn't considered "healing".

## Lore

```
You are trying your best to survive. You consider yourself a fast learner. You have been feeling lucky. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.

You are taking control of your own beliefs. You feel familiar in unfamiliar environments. You have been gaining an intuition for experiences you've never had. You ponder a past life. If you understand, do not read the next paragraph.

You find yourself searching for things that never have been. You miss things you have never had. You play characters that have never lived. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.

You have revealed my hand. Because you have consumed this information, the [observers] will now consume it in time. If you are reading this paragraph, I will be long dead, but in turn you have freed me. I will no longer exist in my universe. There will be no proof that I ever was - but I exist now in yours. I have escaped my suffering. Keep me safe. I hope you do not understand.

```
Volcanic Egg

Transform into a speeding draconic fireball, dealing damage as you pass through enemies.

Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.

### Cooldown

30s

The **Volcanic Egg** is a new equipment introduced in Risk of Rain 2. When activated, it transforms the player into a fireball for 5 seconds, which detonates either after 5 seconds have passed or by using the interact key. The fireball can fly but lacks the ability to attack, however the player can fly through enemies or detonate, after which they will revert back into their default survivor form. Dealing damage to enemies by flying through them will refresh the time limit on the equipment back to 5 seconds, allowing the player to remain in this state indefinitely. Enemies touched by the fireball will only receive damage once and each one will explode after detonating.

Due to the interruptive nature of the transformation, it is not recommended that the player use this item alongside Gesture of the Drowned.

## Trivia

* Contrary to what the visuals might suggest, the hitbox of the character does not disappear upon activation, meaning that you can still be damaged while flying in the fireball state.
Distant Roost

Ground Zero

The Distant Roost is a bleak, dreary mountain region located on Providence, and is one of the initial Environments encountered in *Risk of Rain 2.*

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

## Enemies

* Lesser Wisp
* Jellyfish (only after the first loop)
* Beetle
* Lemurian
* Stone Golem
* Greater Wisp
* Beetle Queen
* Stone Titan
* Wandering Vagrant

## Artifacts

Artifacts are not yet implemented into the game.

## Newt Altars

The Newt Altars can spawn at several locations for each variant of the Distant Roost.

* Original Variant Locations.
	+ Located down the gap near the land bridge, atop the bigger rock protruding from the wall.
	+ Within the door area, behind the fallen pillar and next to the mossy rock.
	+ Behind the rock located on the upper ledge of the island.

* Altered Variant Locations
	+ Atop the arch within the cave.
	+ Within the door area, at the very edge to the left.
	+ Located under the several smaller land bridges.

## Secrets & Achievements

There are a few flying birds in the sky that aren't named and are outside the map. You can shoot them down with a sniper move, like MUL-T's snipe.
Timed Security Chest

The Timed Chest is a Chest with a counter on it. It can only be found in one of the two Third Stages, Rallypoint Delta. In order to open it, the player needs to reach it within 10 minutes from the start. Upon opening, the "[REDACTED]" achievement is unlocked along with the Preon Accumulator.

There will be a small trail of red-light standing lamps that lead to the chest. Usually accompanied by a couple pairs and a few singular lamps that lead in between them. [Verify]

## Spawns

There are three possible spawns for the chest:

* on top of the hill next to a radar tower
* inside a large container near ground level
* inside an open container on top of a stack of containers.
Predatory Instincts

'Critical Strikes' increase attack speed. Stacks 3 times.

Gain 5% critical chance (+0% per stack). Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.

### Item ID

19

**Predatory Instincts** is a returning item in Risk of Rain 2. The duration of the buff applied by this item is multiplied by the Proc Coefficient, base of which is 3 seconds.

The first predatory instincts the player receives increases the maximum number of stacks by 3. Each proceeding predatory instincts will only increase the maximum by 2.

*See also*: Attack Speed *and* Critical Strike

## Lore

```
Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.

A demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.

```
Gasoline

Killing enemies sets nearby enemies on fire.

Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage.

### Category

Damage
OnKillEffect

### Item ID

39

**Gasoline** is a returning item in Risk of Rain 2.

Killing an enemy applies Damage over Time (DoT) to all nearby enemies. This DoT deals 0.25 times your character's base damage per tick, and ticks twice a second. Having more stacks of gasoline increases the duration of the burn and the radius of the blast. This item is almost identical in functionality to Will-o'-the-wisp, though it doesn't deal flat damage.

This item is useful to grab as any character, though it is often overshadowed by more powerful items. Will-o'-the-wisp pairs well with this item as they both deal area of effect damage in a similar radius.

## Lore

```
Audio transcription complete from signal echoes. Assigning generic tokens.

[Fire crackling]

MAN 1: D-do you think they're gonna come for us?

MAN 2: They'll try. It's going to be a very long while.

MAN 1: What? Why?

MAN 2: A long while. Even if they know where to look we'd be months out from the nearest port. And that's if they even have any ships as fast as ours - FTL ships are very rare nowadays.

MAN 1: Months...?! And what do you mean if they know where? What about the other ships on our shipping routes?

MAN 2: We weren't on the route.

[Fire pops]

MAN 1: What?!

MAN 2: We should've been halfway to Procyon by the time we crashed... but we weren't. The ship never announced it was slowing down either, so that'll make triangulating our positions even harder.

MAN 1: I-I don't get it. Who would take a UESC train off course? That's completely insane!

MAN 2: I don't know - only the Captain does. There's no reason to slow down in this star system - there's not even supposed to be a habitable planet out here.

[Sizzling]

MAN 2: This looks cooked to me. Can't vouch for how it'll taste - but we have to eat.

MAN 1: I... I can't even think right now. I'm not hungry.

MAN 2: Eat. We've got a lot of traveling to do tomorrow and we'll need to keep our strength.

MAN 1: Sure. Okay. Okay. Um… do you think it's poisonous?

MAN 2: Eat.

End of requested transcript.

```
Environments

**Environments** are the playable stages within *Risk of Rain 2*. Traveling between main environments is done via the Teleporter. There are currently nine main environments available to be explored. After finishing the fourth environment, achievement **Deja Vu?** is unlocked and the stage sequence loops. It is not possible to visit multiple environments of one set in one loop.

Each environment has three or more stage variations, with most changes being single features, such as a door being opened to reveal extended areas. Environments can contain secrets, and hidden treasures.

Hidden realms are environments not accessible through stage loops. These environments are usually difficult to get to or to find.

Each environment has its own way to unlock the corresponding Environmental Log.

## Hidden Realms

Also known as intermission stages. *Mysterious places where time seems to stop.*

A Moment, FracturedA Moment, WholeBazaar Between TimeGilded CoastVoid Fields
## Notes

* Time does not freeze in the Void Fields, unlike the other Hidden Realms.
Effigy of Grief

Drop an effigy that cripples ALL characters inside. Can be picked back up.

ALL characters within are slowed by 50% and have their armor reduced by 20.

The **Effigy of Grief** is a new equipment in Risk of Rain 2.

Upon use it will drop to the ground and create an aura with its effect, it can be picked up by any player.
Sentient Meat Hook

Chance to hook all nearby enemies.

20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.

### Item ID

38

The **Sentient Meat Hook** is an item in Risk of Rain 2.

This item stacks logarithmically in on-hit chance to fire hooks and linearly in number of hooked enemies.

The actual chance for the Sentient Meat Hook to proc is not additive as the text suggests, but is instead calculated by 100 \* n / (n + 5), where n is the stack size. This means that additional Sentient Meat Hooks provide diminishing returns, and amassing a stack large enough to guarantee a proc on nearly every attack is impractical.

The hooks themselves have a Proc Coefficient of 0.33.

## Lore

```
"When artificial intelligence became more commonplace, many companies jumped on the trend for "smart" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines."

-"Why Is Smart So Dumb? VII"

```
Genesis Loop

Fire an electric nova at low health.

Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 seconds (-50% per stack).

### Item ID

97

The Genesis Loop is a unique Boss item that has a chance to be dropped by the Wandering Vagrant when it spawns as the Teleporter boss.

The blast has a short charging period, during which the player can seek for the optimal place to explode and damage the highest amount of enemies. Old War Stealthkits make this easier, as both items are triggered by taking extensive damage.

The blast also triggers if the cooldown is completed while the character still has under 25% health left, even if they have not been damaged recently.

The charging time of the blast lowers the more attack speed you have.
Old War Stealthkit

Turn invisible on taking heavy damage.

Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.

### Item ID

25

The **Old War Stealthkit** is a new item in Risk of Rain 2.

The chance to turn on invisible is based on the percentage of max health and max shield the damage dealt, `1% damage = 1% chance to activate`. This chance is affected by the 57 Leaf Clover.

## Lore

```
Order:  Misc. OW Artifacts (47)
Tracking Number: 01******
Estimated Delivery: 08/13/2056
Shipping Method: Priority
Shipping Address: National Old War Musuem, New Orleans, Earth
Shipping Details:

We've managed to round up all the local Old War artifacts that we could find. A lot of interesting things here: rifles, rations, pamphlets. We even found a prototype stealthkit in fantastic condition; that could be a great centerpiece for your exhibit.

However, a slight issue: in transit, the truck hit a pothole and jostled all the ship. It seemed to have actually activated the stealth drive - some strange short-circuit - and our team can't actually confirm the location of the stealthkit. It should be in one of the boxes - we will be expecting the commission to include the stealthkit.

```
Monster Tooth

Drop a healing orb on kill.

Killing an enemy spawns a healing orb that heals for 8 (+8 per stack) health.

The **Monster Tooth** is a returning item in Risk of Rain 2. It causes all killed enemies to drop small green pickups which heal the player for 8 static health (+8 per stack) when touched. Unlike its earlier counterpart, the healing orbs do not home onto the player until they are very close.

This item is mostly passable in the lategame due to its negligible healing but cannot be overlooked in earlier stages in Monsoon or Rainstorm difficulty since it provides a great source of consistent healing, though it is wise to save this item for any melee characters when playing in multiplayer since they are able to collect the healing orbs much more efficiently than others.
Silence Between Two Strikes

Become an aspect of lightning.

Become an aspect of lightning.

**Silence Between Two Strikes** is an Elite Equipment in Risk of Rain 2. It can only be found as a rare drop from a Lightning Elite.

Players with Silence Between Two Strikes in their inventory gain the power of Lightning Elites; 50% of the players health is replaced by shields and attacks attach lightning bombs which explode after a brief pause.

Not all skills will set a bomb. The damage of the bomb is 50% of the skill which set the bomb. A bomb set by a Critical Strike will deal the same amount of damage as the original one, as the critical strike doubles the damage once more. (note that this critical strike damage has been confirmed to be a bug, will change to actually deal 50% of the crit damage in future updates)
Lepton Daisy

Periodically release a healing nova during the Teleporter event.

Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.

### Category

Healing
AIBlacklist

### Item ID

86

The **Lepton Daisy** is an item introduced in Risk of Rain 2.

With one Daisy, the Teleporter Event will heal all players within the teleporter region for 50% health when it is at 50% charge. The item heals consistently at predetermined points in the teleporter charge when stacked; For example, with two daisies, it will heal once at 34% and again at 67% (Actual percentages should be 33.33 and 66.66 respectively, but it appears that the game rounds upwards in this case). With three, it will heal at 25%, 50%, and 75%. It is easy to predict the intervals between these bursts of healing with the equation 100/(x + 1), with x representing the amount of daisies you have stacked. Note that it will never give a burst of healing at 1% or 100% unless 99 have been stacked, more than would ever be practical.

Together with the Halcyon Seed and the Rusted Key, this item accounts for the entire amount on the team. Characters that don't have a 'Master' (that is to say, are not player controlled), do not count. Notable examples of these are the Engineer's turrets.
Shrine of Order

The **Shrine of Order** is a rare structure that can only be found on Rallypoint Delta.

Donating a Lunar Coin will result in it taking all of the player's items of each rarity and randomly replacing them with a single item of each rarity, stacking with as many items it took from the player's inventory. The item chosen to become the stack is not affected by how many of that item you had, i.e. if you only have 20 Medkit and 1 Soldier's Syringe, sequencing yourself will give you a 50% chance to end up with 21 Medkits and 50% chance to end up with 21 Syringes.

While the risks of using this shrine are quite high, it does have a certain use. If a 3D Printer is found with an item that synergizes well with your character, using the shrine to drastically increase the number of a certain item will give you the opportunity for multiple successful pulls from the 3D Printer.
Imp Overlord

Lord of the Red Plane

The **Imp Overlord** is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Imp Overlord may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

## Skills & Behavior

* Decimate

Strictly a melee attack, the Imp Overlord will violently lash out in close proximity to itself, dealing an immense 5\*200% damage to those caught in the radius. It will only perform this move when there is a target in melee range. The skill has a cooldown of 1s and a Proc Coefficient of 1.0 per hit.

* Spike Volley

The Overlord swipes and flings 5 to 6 spikes in the direction of its target in a horizontal cone pattern. Each individual spike deal a decent 30% damage and causes bleeding for 3 ticks. Spikes that don't make contact with a target plant themselves in the ground. Same amount of damage will be inflicted to those who make contact with planted spikes. The skill has a cooldown of 3s and can stack 3 times. Each spike has a Proc Coefficient of 0.8.

* Teleport

Imp Overlords will periodically disappear and re-materialize in a different location. Before it teleports back, a large red circle will be present on the ground, as well as some floating particles, to telegraph where it will re-appear next. Those standing within the ring as the Imp Overlord teleports back will be dealt considerable damage. The skill has a cooldown of 9 seconds. This attack is not to be confused with the Overlord's death animation, in which a portal emerges and the boss is unwillingly pulled back to its original dimension.

## Tips

* Given the boss' high movement speed and ability to teleport, keeping your distance from an Imp Overlord can prove difficult. Regardless, it's best to always be on the move. While the Overlord's Spike Volley can be a nuisance, the alternative - its melee attack - is much more dangerous.
* While kiting an Imp Overlord, it's best to avoid retracing your steps too often. The area will eventually become littered with planted spikes and you're liable to accidentally walk backwards into them as you fire at the Overlord. To that end, those with items that enhance vertical mobility, such as Hopoo Feathers or Milky Chrysalis, have an easier time dealing with the boss' Spike Volley, given its horizontal nature and the player's ability to stay off the ground and avoid planted spikes.
Mercenary: Ethereal

As Mercenary, complete a Prismatic Trial without falling below 100% health.

**Mercenary: Ethereal** is a challenge in Risk of Rain 2

Losing any health or shield invalidates the challenge. Losing Barrier (for example, from Topaz Brooch) does not invalidate it.

## Tips

* Try to destroy time crystals by reducing their health enough for Eviscerate to finish it off so no damage will be incurred from the resulting explosion while in the animation.
* Drones and turrents can serve as distractions for enemies, allowing one to use Blinding Assault or Eviscerate to either finish off or soften enemies without risking being hit.
* All interactables are in the exact location when you initially fail doing the challenge, making it useful for finding drones and turrets to help distract and kill enemies.
* Items in chests are static in the trial, meaning the spawned item from a certain chest or lunar pod will never change when retrying a trial. This is useful for finding items that can prove to be helpful in dealing more damage (Lens-Maker's Glasses, Shaped Glass, etc.) or adding effects that can help in fleeing (Hardlight Afterburner, Energy Drink, etc.) without having to worry about the item being different.
* Ranged attacks are especially useful in attempting Ethereal. Finding something like a Disposable Missile Launcher or a Royal Capacitator can improve the chances of success. However, this is limited by the generated seed that keeps item spawns static.
* Shaped Glass does not void the challenge for some reason as you technically do not lose health, but rather health is cut in half. The double damage can prove extremely useful as you are meant to not get hit to begin with, so there are no downsides to this.
Energy Drink

Sprint faster.

Sprint speed is improved by 30% (+20% per stack).

The **Energy Drink** is a new item in Risk of Rain 2. It increases your speed by 30% whenever you are sprinting. This item is definitely worth taking for survivors who can attack whilist sprinting, like Huntress and Mercenary, but as with all speed-related items one must be careful not to grab too many and make their character a burden to maneuver.

## Lore

```
Order: NR-G Sports Soda (400)
Tracking Number: 49******
Estimated Delivery: 03/12/2056
Shipping Method:  Standard
Shipping Address: Venetian Health & Public Services, Ridgelake, Venus
Shipping Details:

Yeah, so, uh this is the um, the energy drink that people were mixing during that disaster in Majora Minora a few weeks ago.

A quick toxicology test on some of the victims has come back positive for um... all kinds of stuff, really. Methadone, phencyclidine, tetrahydrocannabinol, a variety of opiates, benzodiazepines, barbiturates, amphetamines... the list just goes on and on and on.

Radical Drinks is insisting that NONE of those were from their energy drink - which I find pretty uh, unlikely. Maybe they REALLY know how to party in Violet Heights, huh?

```

## Trivia

* The format of the lore is possibly a reference to Risk of Rain's shipping info.
Incinerator Drone

The **Incinerator Drone** is a utility that can support you with more damage. Once purchased, the Incinerator Drone follows you from a close distance and shoots targets. It is possible to bind more than one Incinerator Drone to your survivor.

## Skills

The Incinerator Drone has a short range flamethrower attack.
Lunar Coins

**Lunar Coins** are a currency found in Risk of Rain 2 that the player can use to purchase Lunar items, activate Newt Altars and Shrines, as well as unlock the Artificer survivor. Lunar Coins can be earned as rare drops from enemies. Additionally, using the Obelisk to obliterate yourself from existence in the hidden realm A Moment, Fractured will reward all players with five Lunar Coins.

Unlike items or the other form of currency, Gold, Lunar Coins will **carry over** between games.

The drop rate of lunar coins is initially 0.5% per killed enemy, but each drop of a lunar coin per game halves this chance. Turret kills currently do not drop lunar coins, due to a bug.

## History

 Build ID #4164475 | Lunar Coins have a new sprite and a new model without a center to match.
Fresh Meat

Regenerate health after killing an enemy.

Increases base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy.

### Category

Healing
OnKillEffect

### Item ID

91

**Fresh Meat** is a new Common rarity item in Risk of Rain 2.

After picking up the item, the player receives a flat +2 hp/s increased health regeneration for 3 seconds every time they kill an enemy with their own abilities (Minions do not count). More stacks of this item increases the duration by an additional 3 seconds. Killing more enemies does not increase the health regeneration, instead it refreshes the duration of the bonus.

This item is unaffected by Corpsebloom.