recursal/Fanatic-Fandom huggingface dataset:
Faris Candelan

**Faris Candelan** is Elias Veturius' platoon member at Blackcliff Academy.

## Personality

Faris is a strong and loyal friend. He is able to make Elias laugh when things are tough.

## Physical Description

Faris is very tall, towering over his fellow students. He has brown skin and short, blond hair that has an unruly cowlick. Faris has a boulder-like body.

## Biography

Faris befriended Elias and Helene in their first week at Blackcliff. Their group of friends worked to defend each other as best they could against their predatory classmates. As a Yearling, the Commandant forced Faris to overcome his fear of spiders by making him keep a bird-eating desert tarantula as a pet. She told him that if it died, he would to.

### *An Ember In The Ashes*

Faris, along with all the other Blackcliff Academy students, attends the punishment of the deserter, Falconius Barrius. Faris participates in the Third Trial. When Elias shows mercy to an opponent, Faris begins choking. When Dex kills Tristas, Faris is able to breathe again, released from the Augurs' magic. He manages to survive, but is racked with guilt at having to kill his friends and classmates.

### *A Torch Against The Night*

Helene promotes Faris to part of her Black Guard. He helps her hunt down Elias. She does this because she needed someone she trusts to be close to her.

When attempting to get Elias out of Kauf Prison, it is Faris who tells Helene and Avitas about Elias' cave. Faris and Elias did their time at Kauf as Fivers together. He followed Elias one time when he left Kauf, and found him sitting in the cave. Faris takes Helene and Avitas there, where they discover Elias' belongings, which had been there for at least a week.

When Livia Aquilla is made Empress, Faris offers to guard her. He tells Helene that if he has to kill someone, at least it can be because he is protecting someone.

### *A Reaper At The Gates*

Faris continues to serve as captain of Livia's personal guard.

## Trivia

* The name Faris means "knight" in Arabic.

## References

1. ↑ https://www.names.org/n/faris/about#associations
Gibran Ara-Nur

**Gibran Ara-Nur** is the younger brother of Afya Ara-Nur.

## Personality

Gibran is a flirt, and a kind person who wants to help others. He has a tendency to get himself into trouble. He has an almost ever-present good humor.

## Physical Description

Gibran has the same sharp beauty as his sister. He has dark skin. His smiling is described as "lightning."

## Biography

### *A Torch Against The Night*

Gibran is in Afya's tent when Elias, Laia, Izzi, and Keenan arrive seeking help in Nur. As the group travels through the desert, Gibran and Izzi develop a friendship and clearly have romantic feelings for each other. He is devastated when she is killed.
Delphinium

**Delphinium** is a city in the Martial Empire near the Forest of Dusk and Antium.

## Description

Delphinium is a city unlike the rest of the Empire. It doesn't have domes and columns like Antium or vast orchards like Serra. "It is a city of thatched roofs and cobbled lanes, tucked into the massive Nevennes Range. The residents are tough, boisterous, and less concerned with class than the rest of the Empire. The gate into the city is made of ancient wood. The castle is decrepit. Taius the First was born in Delphinium five hundred years ago when it was nothing but a trading post for trappers.

## Trivia

* Delphinium most likely comes from Delphi, the religious sanctuary in Greek mythology.
Hannah Aquilla

**Hannah Aquilla** is Helene Aquilla's younger sister.

## Personality

Hannah is bitter and angry. She has a habit of taking her anger out on the slaves her family owns.

## Physical Description

Hannah is fair with blue eyes and blond hair.

## Biography

Hannah has hated Helene for fourteen years. Helene's schooling at Blackcliff Academy took precedence over anything Hannah or Livia did. Their father was more concerned with Helene than his other daughters. While Livia was able to handle it, Hannah was not.

### *An Ember In The Ashes*

Hannah attends the graduation party at Quin Veturius' home. She also attends the Trials with her family.

### *A Torch Against The Night*

Hannah is with her mother and sister Livia when Helene is released from her interrogation. Helene recalls how Hannah has never learned to stop hating her, but that after Helene pulled a scim on her she at least learned to hide it. Hannah blames Helene for her torture. She believes that Helene should have told them about Elias right away because he is a traitor. She is furious because Elias allowed Tristas to be killed during the Third Trial. Hannah is friends with Aelia, Tristas' fiancé, and they were a week away from being married. She does not believe that Helene doesn't know where Elias is.

### *A Reaper At The Gates*

Hannah's ghost plagued Elias for months before moving on. She is the one who told Elias about what happened to Gens Aquilla.
Ankana

**Ankana** is a distant nation, far to the south from the Martial Empire.

## Description

The Ankanese think the Martials are barbaric. The Ankanese are far beyond the Martials in various ways. They have long avoided dealings with the Empire because outlawing slavery is a requirement of any dealings with their nation. The Ankanese can see the future. However, they can only see impressions, unlike the Augurs who see details. Their gift is earned after long years of study.

### Anakanese Words

* *Emifal Firdaant*: May death claim me first, goodbye in Ankana
* *Di-Ewal*: She who heals
Livia Aquilla

**Livia Aquilla** is Helene Aquilla's youngest sister.

## Personality

Livia is interested in the running of Gens Aquilla. Her father sees this as an asset and is teaching her to listen and learn. Livia is able to charm anyone and she is smart, kind, and brave.

## Physical Description

Livia has blond hair, blue eyes, and fair skin.

## Biography

### *An Ember In The Ashes*

Livia attends the graduation party at Quin Veturius' home. She also attends the Trials with her family to support Helene.

### *A Torch Against The Night*

Livia tends to Helene after her interrogation. She tries to joke with Helene that it could have been worse, they could have cut her hair. This makes Helene laugh.

Emperor Marcus Farrar killed her family and made her his Empress, to have her as a hostage against Helene.

### *A Reaper At The Gates*

Livia is suffering from abuse from Marcus. He leaves bruises on her neck that she covers with powder to avoid appearing weak. She has made some of Marcus' cousins her ladies-in-waiting as a gesture of goodwill towards Marcus and his family.

After the battle of Antium, Livia frees the Scholars who escaped to Delphinium with the Martials.

### *A Sky Beyond The Storm*

Livia is serving as Empress Regent in Delphinium. She is killed by Keris. Livia is buried in the Aquilla Mausoleum on the north end of Antium.
The Forest of Dusk

**The Forest of Dusk**, also known as **The Waiting Place**, is a wooded area in the Martial Empire. It is where lost souls go before moving on to the afterlife. It is the home of the Soul Catcher.

## Description

The Forest is full of large trees, some as wide as houses. The air is heavy with the smells of pine needles and moss-softened bark. It is dark below the canopy of trees. There is a constant murmur of spirits and ghosts.

The Forest is a sacred world, a place the dead come to find peace. It is sentient and the oldest magic there is. There is an invisible, glimmering wall bordering the Forest. It keeps the spirits in and the living out.

Inside the Forest is a grove of trees. These tress are where the jinn have been imprisoned. It glows red and is darker than the rest of the forest. "The trees are enormous, interconnected, and *wrong*. Their gnarled trunks glow as if consumed from within by the flames oof the hells." While they are locked in the trees, the jinn still have power within their small space. They use it to get into Elias' mind and mess with his thoughts. They also use their power to torment and mock Shaeva. They use their power to torture Laia by showing her the truth about her mother. The jinn groove is a vast plain on a bluff high above the Sher Jinnaat. Beyond the dark sprawl of the eerily silent city is the River Dusk. After the jinn were freed, the few remaining trees are blackened husks.

When Elias becomes the next Soul Catcher, Shaeva tells him: "To be Soul Catcher, you must know death intimately, but you cannot worship it. You must have lived a life in which you wished to protect other but found that all you could do was destroy. Such a life instills remorse. That remorse is a doorway through which the power of the Waiting Place can enter you.”

The Tribes call the Forest the *Jaga al-Mauth*, meaning the Place of Mauth. They refuse to go to close to the Forest.

The trees of the Forest change to reflect Mauth's moods. It is a physical manifestation of Mauth. To an outsider it appears as any other forest would, but Mauth alters it to fit Elias' needs.

## Notable Locations

* Shaeva's Cabin
* The Soul Catcher's Cabin
* Sher Jinnaat
* River Dusk

## References

1. ↑ *A Torch Against The Night*: page 218
2. ↑ *A Torch Against The Night*: page 413
Mariners

**The Mariners**, also called the sea people, reside in the free lands of Marinn, to the northeast of the Martial Empire.

## Description

The Mariners are a largely seafaring people. Mariners typically have dark hued skin. Their prosperous trade of iron, meats, and spices enabled them to enter into a treaty with the Martial Empire to retain their freedom. However, they have historically been an ally to the Scholars, and many Mariners have joined with the Scholar resistance movement.

Mariners are less skeptical than Scholars when it comes to the fey, but they aren't as strong of believers as the Tribes. The Mariners have always been called the sea people.

The people dress in fine clothing, even during a winter storm. They wear red, blue, and purple wools embroidered with freshwater pearls and mirrors. They also wear sweeping cloaks lined in fur and heavy with gold thread.

## Known Mariners

* Irmand
* Nikla
* Eleiba
* Haina
* Nyla
* Ildize Mosi

## References

1. ↑ https://anemberintheashesbook.com/world/
Karkauns

**The Karkauns** are a race of people to the south of the Martial Empire. They are led by Grimarr.

## History

Like the Martials, the Karkauns' skin tones, features, and hair vary. They tend to be of medium height and build. They are all heavily tattooed. The top halves of their faces are blue with woad so that the whites of their eyes stand to eerily. Most of the men wear leather breeches and fur vests. The Karkaun warlocks are treated like gods by their people and spend their time terrifying the masses and attempting to raise spirits. They stand out from the other Karkauns because they wear strange bone-and-steel armor and carry staffs with human skulls on top. When they walk by, they are given a wide berth. They drink a lot of a pale alcohol. There are long winters in the south, where they reside. They are constantly battling the Empire, who refuse to trade fairly with them.

Their language is called Karkaun.

## Present Day

The Karkauns were hit by a famine in the south, leaving tens of thousands of people dead.
Gens Veturia

**Gens Veturia** is the name of the Veturia family. It is one of the Martial Empire's oldest houses. Gens Veturia is currently led by Quin Veturius.

## Description

Gens Veturia is the masculine form of "Veturius." Quin Veturius has named Elias Veturius his heir. Gens Veturia includes many of Quin's brothers, sisters, nieces, and nephews. The family's lands are west of Antium. They have an estate in Serra and one in the forest outside Navium. The sigil of Gens Veturia is two crossed swords on a field of black.

## Known Members

* Quin Veturius
* Keris Veturia
* Elias Veturius
* Karinna Veturia
* Deci Veturius

## Trivia

* The name Gens Veturia was an ancient ruling class family of the Roman Republic.

## References

1. ↑ https://en.wikipedia.org/wiki/Veturia\_gens
Maro

**Maro** is a jinn who helps the Nightbringer massacre human villages.

## Physical Description

In his human form, Maro has hair braided close to his head and skin a deep brown. He is a wisp of a jinn, with narrow shoulders belying the power within.

## Biography

Like the other jinn, Maro was imprisoned by the Scholars in the Forest of Dusk until the Nightbringer freed them.

## Powers

Maro's power is the ability to steal souls so that they do not pass through the Waiting Place.
The Resistance

**The Scholar Resistance** is a movement dedicated to battling the Martial Empire's violent rule.

## Description

The Resistance's leaders are the best and bravest of the Scholars. Elusive as the rebels are, they're the only weapon the Scholars have against the Empire and its soldiers. Laia's parents were the greatest leaders the Resistance ever had. After their deaths, it has split into factions and been manipulated by the Commandant.

Upon Laia's parents' deaths, their third-in-command, Mazen, has become the leader. The younger fighters often side with Mazen against Sana and the older fighters. These younger fighters are bold and pugnacious, while the older fighters are typically more analytical. Keenan serves as Mazen's second-in-command.

The Resistance lives by the code of *Izzat*. *Izzat* is a code of honor as old as the Scholar people. It means strength, honor, and pride. After the Martial invasion, *Izzat* has also come to mean freedom, courage, and proving oneself. *Izzat* is often associated with the image of a close fist raised high with a flame behind it.

## Known Members

* Mirra
* Jahan
* Lis
* Laia
* Darin
* Musa
* Mazen
* Keenan
* Sana
* Tariq
* Zain
* Izzi
* Raj
* Navid
* Tas
* Eran
* Haider
* Araj
* Bee
* Zella
* Taure

## References

1. ↑ https://anemberintheashesbook.com/world/
Isadora Teluman

**Isadora Teluman** was Spiro Teluman's sister.

## Personality

Isadora was curious and full of questions. She was an artist.

## Biography

When Isadora was sixteen she fell in love with a Scholar girl. They were discovered together by an Illustrian who had been courting Isadora. Spiro tried to get her to Marinn, where she could love who she wished. He failed, and was told later that the Empire used one of his blades to execute her. They didn't let him see her before she was killed. The death of Isadora inspires Spiro to stop making blades for the Empire and to begin supporting the Resistance. Spiro found the Scholar girl who loved his sister and put her on a ship south. She lives in Ankana and writes to Spiro sometimes.

## Trivia

* Rehmat reveals that Isadora was a possible warrior and carried Rehmat inside her.
Navium

Map of the city

**Navium** is the Martial Empire's main port city. It is located in the south.

## Description

The Island is the military port in the city. It was built by Admiral Lenidas. The Island is a watchtower with an enormous body of water surrounding it, and a circular, protected port beyond, which houses men, ships, and supplies.

The Southwest Quarter of the city is mainly home to Plebeians. These Martials are dockworkers, sailors, fishermen, coopers, and blacksmiths.

More than one hundred thousand people live in Navium.

## Notable Locations

* Illustrian District
* Mercator District
* Black Guard Barracks
* Southwest Quarter
* Southeast Quarter
* The Island
* Military Harbor
* Merchant Harbor
* Docks
* Market
* Villa Aquilla
* Villa Atria
Antium

Map of the city

**Antium** is the capital city of the Martial Empire. It is located in the northern part of the Empire.

## Description

Antium is built in the shadow of Mount Videnns, the home of the Augurs. The city is surrounded by a wall, with four gates letting people into the city. A Martial garrison is perched just outside the city.

The Emperor's Palace is a monstrosity built of white limestone that abuts the northern border of the city. The foothills of the Nevennes Range are at its back. Arrow slats and guard towers line the crenellated battlements. The flags of the ruling Gens fly everywhere. One of the most used rooms of the palace is the throne room. Emperor Marcus uses a long drawing room filled with plush seats and low-hanging lamps. He picked it because it has no windows.

Located near the palace is a cliff known as Cardium Rock. It has a pit of bones at its base. Cardium Rock is used only to execute traitors to the throne. To be tossed off the Rock is to bring shame to your name and your Gens for five generations. The Martials claim it thrusts for the blood of traitors and that the more it drinks, the stronger the Empire grows.

Umbral Pass is north of Antium. It is a four-day ride from Antium on a swift horse and two weeks for an army.

The city maintains six legions, the total of thirty thousand men.

## Notable Locations

* The Emperor's Palace
* Hall of Records
* Cardium Rock
* Mariner Embassy
* Scholar Sector
* Martial Garrison
* Black Guard Barracks
* Antium Prison
* Mandias Square
* The House of Forgetting
* Mercator Quarter
* Taius Square
* Illustrian District

## Trivia

* Antium was the capital of the Volsci people until they were conquered by the Romans.

## References

1. ↑ *A Torch Against The Night*: page 223
2. ↑ *A Torch Against The Night*: page 225
3. ↑ https://en.wikipedia.org/wiki/Anzio#Ancient\_era\_(%22Antium%22)
Marinn

Map of Marinn

**Marinn** is a country to the northeast of the Martial Empire. It is a free land.

## Description

The people of Marinn are known are Mariners. It is a seafaring country, with a prosperous trade in iron, meats, and spices enabled them to enter into a treaty with the Martial Empire to retain their freedom. However, they have historically been an ally to the Scholars, and many Mariners have joined with the Scholar resistance movement. The capital of Marinn is Adisa.

## Notable Locations

* Adisa
* Ayo
* Fari Bay
* Aftab Bay
The Jinn

**The Jinn** are ancient fey creatures of smokeless fire that existed long before humans.

## Description

Long ago, when man knew not greed, malice, tribe, nor clan, jinn walked the earth. The jinn were immortal, created of sinless, smokeless fire. They rode the winds and read the stars, and their beauty was the beauty of the wild places. Though the jinn could manipulate the minds of lesser creatures, they were honorable and occupied themselves with the raising of their young and the protection of their mysteries. Some were fascinated by the untempered race of man. But the leader of the jinn, the King-of-No-Name, who was the oldest and wisest of them, counseled his people to avoid men. So they did.

In an attempt to learn the secrets of the jinn, the Scholars sent delegations to negotiate with the King-of-No-Name. They received a gentle but firm response. *We are jinn. We are apart*. But the Scholars would not give up. The response was always the same. When hard times struck the Scholar Empire, the Scholar Emperor grew angry, believing that if only his people had the knowledge of the jinn, they could rise again. He gathered the finest Scholar minds into a Coven and set them to one task: mastery of the jinn. The Coven was able to create a weapon to conquer the jinn, the Star. The Coven used the Star to lock the jinn forever in a grove a trees, a living, growing prison, the only place powerful enough to bind such creatures. Long thought by humans to have been killed inn the attack, the jinn were instead imprisoned in a grove deep in the Forest of Dusk. While the jinn were creatures of light once, their imprisonment for centuries has driven them mad. Full-grown jinn are almost impossible to kill except by other jinn. When jinn die, they speak a prophecy. The jinn can be injured by salt, steel, and summer rain. Their weaknesses are pride, anger, and their powers are weakest at noon. The language of the jinn is Archaic Rei. It is the parent language for Sadhese, the Tribal language, and Old Rei, the Scholar language.

### Known Jinn Abilities

* Compulsion
* Manipulation of earth
* Manipulation of air and wind
* Manipulation of weather
* Manipulation of stone
* Manipulation of water
* Imbuing walls with stories and memories
* Riding the wind
* Invisibility
* Mental manipulation
* Physical manipulation
* Soul stealing
* Pain absorption
* Healing
* Seer
* Shepherding the Dead
* Telepathy

### Archaic Rei Words

* *Bisham*: my children
* *Kedim jadu*: old magic

## Known Jinn

* The Nightbringer
* Shaeva
* Rehmat
* Umber
* Khuri
* Maro
* Talis
* Faaz
* Azul
* Diriya
* Pithar
* Supnar
* Surfraaz
* Joadiq-Shaitan jinn

## References

1. ↑ 1.0 1.1 *An Ember In The Ashes*: pages 343-345
2. ↑ https://anemberintheashesbook.com/world/
2018/Atraco al Tiempo

Para la línea de tiempo original, véase **2018**.

## Cronología

*"No me siento listo para esto."
"Yo sí. Yo lo hago."*
―Scott Lang y Clinton Barton[fnt.]
Esta es una cronología de los acontecimientos que tuvieron lugar en el año 2018 de una línea de tiempo visitada por Clinton Barton en preparación para el Atraco al Tiempo.

## 2018

### Mayo

#### 24

* Clinton Barton de 2023 llega a la Granja Barton para probar la posibilidad de viajar en el tiempo. Barton escucha a su hija e intenta correr hacia ella cuando su temporizador lo envía de regreso a 2023.
Umber

**Umber** is a jinn. She is high ranking and close with the Nightbringer.

## Personality

Umber is nothing but rage and vengeance after she is freed from the Forest of Dusk.

## Physical Description

Umber's eyes are sun-bright and vermillion in color. She is always seen with her glaive, its blade white with heat.

## Biography

During the war with the Scholar Empire, Umber's children, parents, and love were killed.
The Fourth Trial

**The Fourth Trial**, known as the **Trial of Loyalty**, is the final of four Trials to choose the new Emperor of the Martial Empire.

## Description

The Fourth Trial is only a day after the Third Trial. The Fourth Trial determines who will be declared to next Emperor as well as who would be the next Blood Shrike. The Trial took place at Blackcliff Academy's amphitheater. The Aspirants raced to execute a prisoner in front of a crowd. The prisoner was revealed to be Laia. When the Augurs tell the competitors to begin, Helene Aquilla knocked Marcus Farrar unconscious so that Elias Veturius could kill Laia. However, Elias was unwilling to let Laia die, even at the cost of his own life. So instead of killing her, he defends her. Marcus regained consciousness, and took the opportunity to kill Laia. Marcus was then declared the official winner of the Trials and the new Emperor. Helene was named the new Blood Shrike.
The Tribes

**The Tribes** are a group of nomadic people.

## Overview

The Tribes are a race of people with medium to dark skin and dark eyes. They typically wear loose robes. They are protected under a treaty. During the Martial invasion, they accepted Martial rule in exchange for free movement for their people.

The Tribes speak Sadhese. Tribespeople tend to have many mirrors around their homes because they believe mirrors ward off evil. Most Tribeswomen have had a few children by their mid-twenties. Tribesmen are notoriously protective of their women, especially their unmarried women. Married Tribeswomen have a Tribal braid tattoo on their wrist to mark them as married.

Many Tribes travel to Nur for the Fall Gathering. Another important Tribal holiday is *Rathana*. It means "The Night." While it began as a Tribal holiday, it has spread throughout the Empire. For Martials it is a day of revelry. For the Tribes it is a day to honor one's ancestors.

Astagha is the Tribal oath against the evil eye.

### Tribespeople Roles

* *Zaldar/Zaldara*: Chief of a tribe.
* *Kehanni*: Storyteller of a tribe. They are the keepers of Tribal stories and history, second in rank only to thee *Zaldars*. Killing a *Kehanni* is a declaration of war.
* *Fakir/Fakira*: Tribesperson who prepares bodies for burial and helps souls cross over to the afterlife. They learn and study the Mysteries. Only the *Fakirs* and *Fakiras* learn them because they are with the dead as they leave the world of the living. They wash the bodies and commune with the spirits, so they move easily through the *Jaga al-Mauth*, or the Forest of Dusk, and to the other side. They are to be revered, but with more fear than one would revere a *Zaldar* or a *Kehanni*.

### Sadhese Words

* *Jan*: A term of endearment
* *Majilees*: A meeting of the Tribes, called only in the most dire of circumstances.
* *Ruh*: Spirits
* *Bani*: Honorific for females
* *Banu*: Honorific for males
* *Sechei*: Truth
* *Tas*: Swift
* *Diladhardha*: To know the heart of pain
* *Aara*: More, similar to bravo.

## Known Tribes

* Tribe Saif
	+ Mamie Rila
	+ Shan An-Saif
	+ Akbi An-Saif
	+ Mohsin An-Saif
	+ Omair An-Saif
	+ Their colors are green and silver
* Tribe Nasur
	+ Aubarit Ara-Nasur
	+ Junaid An-Nasur
	+ Sule An-Nasur
	+ Sahib An-Nasur
	+ Kehanni
	+ Their colors are red and blue
* Tribe Nur
	+ Afya Ara-Nur
	+ Gibran Ara-Nur
	+ Vana Ara-Nur
	+ Zehr Ara-Nur
	+ Riz Ara-Nur
	+ Isha Ara-Nur
	+ Their colors are green and gold
* Tribe Gula
	+ Shikaat An-Gula
	+ Jitan An-Gula
	+ Imir An-Gula
* Tribe Sulud
	+ *Kehanni* Ara-Sulud
	+ Their colors are purple and white
* Tribe Ahdieh
	+ Mariam Ara-Ahdieh
* Tribe Rahim
	+ Kasib An-Rahim
* Tribe Alli
* Tribe Siyyad
* Tribe Fozi
* Tribe Shezaad
* Tribe Malikh
* Tribe Zia

## Trivia

* They are a group of nomads inspired by the Bedouin tribes of North Africa.

## References

1. ↑ https://en.wikipedia.org/wiki/An\_Ember\_in\_the\_Ashes
Jaduna

**The Jaduna** are a people hailing from the unknown lands far west of the Martial Empire, beyond the Great Wastes. Their home is Kotama.

## Description

The Jaduna are distinguished by their ability to wield magic. They traditionally wear gold and silver coins threaded into their hair and across their forehead. They also wear kohl around their eyes. A number of the Jaduna have made their home in Adisa, the capital of Marinn, where they serve as protectors of the crown. The forebears of the Jaduna were the Jadna tribe.

According to Laia's Nan, the Jaduna are "hot-tempered magic-wielders said to live in the poisoned lands west of the Empire." They sniff out magic like sharks sniff out blood, and are not a people to be crossed. King Irmand of Marinn has contracted Jaduna to ward off any fey creatures trying to sneak into the Great Library of Adisa.

The Jaduna are servants of Rehmat. One hundred Jaduna accepted Rehmat's power into their bones. It was a great sacrifice as no one knew how it would affect their children or the children of others. When the Jaduna wake Rehmat from within Laia, they complete their vow to Rehmat.

## Known Jaduna

* A'vni
* D'arju

## References

1. ↑ https://anemberintheashesbook.com/world/
2. ↑ *A Reaper At The Gates*: page 129
The Second Trial

**The Second Trial**, known as the **Trial of Cunning**, is the second of four Trials to choose the new Emperor of the Martial Empire.

## Description

The Second Trial tests the Aspirant's wits. The location of this Trial was at Blackcliff Academy. The participants had to fight various enemies, including wraiths, poison gas, each other, legionnaires, auxes, efrits, scorpions, vipers, and wights until dawn. The key to surviving the Second Trial was to find each enemy's weakness. The winner of this Trial was Helene Aquilla, and she was awarded special armor crafted by the Augurs.
Zella

**Zella of Adisa** is a Scholar who lives in Adisa and works with Musa.

## Physical Description

Zella is a smith. She is an older woman with silver hair and brown skin. Her face is wide and pretty.

## Biography

Zella is an old family friend of Musa's. Zella and her daughter Taure meet Laia and Darin when they are brought the forge safe house by Musa. She admires Laia's mother and tells her not to listen to the Mariners' lies about her mother. She works with Darin to make Serric steel weapons.

The morning after Laia sneaks into Adisa, Zella tells her that Musa has confined her to the safe house because Princess Nikla has Jaduna patrolling the city for her and that if she uses her music, it will only lead the Jaduna to the safe house.
A Torch Against The Night

***A Torch Against the Night*** is the second book in the *An Ember in the Ashes* series by Sabaa Tahir. It was released on August 30, 2016 by Razorbill/Penguin.

## Synopsis

Elias and Laia are running for their lives. After the events of the Fourth Trial, Martial soldiers hunt the two fugitives as they flee the city of Serra and undertake a perilous journey through the heart of the Empire.

Laia is determined to break into Kauf—the Empire’s most secure and dangerous prison—to save her brother, who is the key to the Scholars’ survival. And Elias is determined to help Laia succeed, even if it means giving up his last chance at freedom.

But dark forces, human and otherworldly, work against Laia and Elias. The pair must fight every step of the way to outsmart their enemies: the bloodthirsty Emperor Marcus, the merciless Commandant, the sadistic Warden of Kauf, and, most heartbreaking of all, Helene—Elias’s former friend and the Empire’s newest Blood Shrike.

Bound to Marcus’s will, Helene faces a torturous mission of her own—one that might destroy her: find the traitor Elias Veturius and the Scholar slave who helped him escape...and kill them both.

## Reception

*Publisher's Weekly*, in a starred review stated the novel "has a darker tone and even higher stakes than its predecessor, setting the stage for thrilling conclusion."

*Kirkus Reviews* called the novel "An excellent continuation of a series seemingly designed for readers of the political, bloody fantasy style du jour, set apart by an uncommon world."

### Accolades

* 2016 Goodreads Choice Award: Young Adult Fantasy & Science Fiction (nominee)
* 2020: *TIME* Magazine's 100 Best Fantasy Books of All Time (listed)

## Covers

English EditionFairyLoot EditionChinese EditionCroatian EditionCzech EditionDanish EditionDutch EditionFrench EditionGerman EditionModern Greek EditionHebrew EditionIndonesian EditionItalian EditionGerman EditionLithuanian EditionPolish EditionPortuguese EditionSerbian EditionSpanish EditionSwedish EditionTurkish EditionRomanian EditionRussian Edition
## References

1. ↑ https://en.wikipedia.org/wiki/A\_Torch\_Against\_the\_Night
Nikla

**Nikla** is the Crown Princess of Marinn.

## Physical Description

Nikla is in her mid-twenties, with light brown skin. She has thick, straight black hair that she wears pulled up in a knot. The most distinctive thing about Nikla is that she is surrounded by ghuls. They gather at her feet, hissing and pawing at her. Her back is poker straight and she walks gracefully. Her voice is pleasant enough but there is an underlying malice to it.

## Biography

Nikla is surrounded by ghuls who whisper to her and influence her mind, however she is unable to see them.

### *A Reaper At The Gates*

Nikla arrests Laia and Darin upon their arrival in Adisa. She references their parents, clearly she knew them while they were alive. The ghuls controlling her have made her believe that Laia and Darin are in Marinn to make Serric steel weaponry, arm the Scholar refugees, and instigate an uprising. She reveals that she put Araj, Tas, and the other members of the Skiritae on ships sent to the Tribal lands. Nikla tells Darin that she wants him to make Serric steel for the Mariner army, but he refuses. He tells her, "I won't arm another group of people so that my own can live at their mercy." Nikla tells him that he has until dawn of the next day to commit to making Serric steel weapons for her army or be sent to the Tribal lands. Laia tries repeatedly to tell her that the Empire will probably turn on the Mariners, treaty or not, just like they did with the Tribes. But the ghuls surrounding Nikla keep her from comprehending.

Nikla has been using her father's weakness to push the Scholars out of Adisa and into the camps. She has stripped land and titles from Adisan Scholars.

### *A Sky Beyond The Storm*

Nikla has been making life increasingly hard for the Scholars of Marinn. She has raised their taxes repeatedly, causing many to lose their businesses. Keris is in Adisa to offer Marinn a treaty that would end the jinn attacks on Mariner villages. Helene warns Nikla that Keris will betray her before the end, and if she survives that betrayal, to find her in Delphinium.

Nikla dies fighting in the war against the Nightbringer and Keris. She was killed defending her father, King Irmand. Both were murdered by Keris. Keris killed Nikla's guards, and then stabbed her through the chest before pinioning her to the walls of the palace. Keris killed Irmand in front of her. The ghuls who had tortured and destroyed her mind for years finished her off.

## Trivia

* Nikla is trained in fighting with a blade.
青海の紅き暴威

## 活动时间

**以下时间全部为日本标准时间(JST,UTC+9)，大陆时间(CST,UTC+8)请提前一个小时。**

　2016年4月14日～19日

 2016年4月15日（五）
 2016年4月16日（六）
 2016年4月17日（日）
 2016年4月18日（一）
 2016年4月19日（二）
 2016年4月20日（三）

### 讨伐报酬

　芯片
　武器
　防具
　物品

▲

### 特效芯片

　2016年4月14日～19日

 【騎士】感謝型盗賊アーサー
 【騎士】感謝型富豪アーサー
 【騎士】感謝型歌姫アーサー
 【妖精】帰化型ニムエ
 オルグケラトス | 攻击力小强化。

2015年12月10日～2015年12月18日

 アリサ
 ラウラ
 フィー
 オルグケラトス | 攻击力小强化。

▲

## **攻略**

### 注意事项

* 特异种所有攻击带幻影属性，命中率超高，注意回避，否则会导致你有**33%**的机率攻击无效化！
特别在你PA最高输出的时候无效你就抓狂了，超级恶心！只要打不中就没输出，就算有H44的大神也怕这个！

### 攻击方式与对策

　快让我看看

* 注意：TypeC也不是必然出强化招式的，偶尔也会出普通招式。
* 下述时机以普通为准，狂暴加速请自行换算。TypeC所有招式特效都会有所强化。

　懂了

▲

### 选卡要点

* 以下内容按优先级顺序排列

1. 优先采用与你最强的武器搭配的PA/TC。
2. 尽量选择更高等级的PA/TC，有EX就选EX，没EX就选技能等级最高的，以便提高DPP。
3. 如果有的话就把每期的特效卡放上，但注意不要上BOSS卡。
4. 有倍率也应该要有追击，这样的搭配才有利于DPS。
（但是追击触发率太低或者追击倍率太低的话没必要强求）
5. 要分清楚【增加伤害】和【增加威力】是两个不同的概念，它们是独立计算的，类似追击那样。
6. 选择弱点属性对应的芯片。
7. 选择共鸣武器属性对应的芯片。
8. 如果有可能的话加入一张攻击补CP、减少CP消耗的芯片会大大提高你的DPM。
（前提是你经常有机会把CP打光）
9. 如果你是敲爷，一张加速卡应该是非常有价值的。
10. 如果你的属性还没满，而且还有空位，那么上一个卡去堆属性也是不错的。
11. 最后，如果你手残机残操作烂，那么准备一张回HP或者加防的卡能有效降低氪金数量。

* 假如，你脸好操作又了得，不妨对弱光的BOSS试试以下组合：

 主卡位

这个永动机最大的亮点是：如果你用TC的话，你还能把异常的倍率玩得飞起来！

　读完收起
### 异常倍率法

#### 卡组例子

　让我看看

 主卡位
 **异常倍率卡** | PA／TC
 主卡位
 **异常倍率卡** | PA／TC

* **异常倍率卡**目前有 サガ 和 クーナ［サマーバケーション］ 两张。
* 副卡位位置可以任意调整，如需使用六芒均衡来免CP激活主动技请注意左边相邻卡的设置。

　我懂了

#### 注意事项

因为上异常非常靠运气，而且遇上爆怒气的话还会大幅降低异常命中率，所以这个方法的输出并不十分稳定。

表中的评价并非单纯的异常命中率，而是综合的性价比评定。

例如其中冻结的默认不建议不代表它不吃，只是意味着它几乎不吃，或者说就算吃了也没什么大意义。

#### 待验证

用FO、TE职业似乎比较容易上异常。

▲

　看看什么叫３００金
　　　　看完了
用语释义：

**300金**

通过期间限定活动获得的金碎片来交换的追击神卡：セラフィ［エクセレント］（es管理员）。
每张需要20个金碎片来交换。
因其最高是15级，发动率为中+(52%)，极大消耗肝力，单次活动达成难度较高，故用其全额消耗作为简称。
其追击效果最高能达到100%复制（SP位、400图鉴），效果卓越，是集卡之人必备之神卡。

### 霸体强攻法

　我要看
　看完了
#### 卡组范例

 主卡位
 300金／NOVA

#### 注意事项

霸体≠不需要回避，单一霸体卡只能把重攻击的效果降低一级（倒地→后仰、后仰→无效化）。

遇上倒地招式的话还是建议回避来避免伤害和后仰，因为后仰的话同样会没输出，而且还会中断PA。

但**双霸体**卡的话就另当别论了……那就真的完全不会受任何重攻击的影响了。

不过并**不推荐**采用强攻法来对付攻击带异常的**特异、未知、TypeC**，因为中了这三个依然会坑……
▲
Leander Vissan

**Leander Vissan** was Helene Aquilla's platoon member.

## Physical Description

He has curly hair. His nose is crooked from the time Helene broke it.

## Biography

Leander has liked Helene for ages. He has confessed his love to her multiple times. He does it again at the graduation party held at Quin Veturius' home. Helene breaks his nose again.

Leander dies during the Third Trial. Elias is forced to kill him.
Masks

**Masks** are the Martial Empire's most skilled and most ruthless soldiers and enforcers.

## Description

Masks are the graduates of Blackcliff Academy. They are named for their most prominent feature, the eerie silver masks that cover their faces from forehead to jaw. These masks have fused to the faces of the soldiers. They fight with speed and skills that is almost inhuman. Martial children destined for Maskhood are taken from their families at the age of six, and trained at Blackcliff Military Academy for fourteen years. Becoming a Mask is one of the few ways for common Martials to move up in society.

The Augurs give Blackcliff students their mask when they become Cadets at fourteen. Over time and the more they wear them, the masks dissolve into the person's face like liquid silver.

Upon graduating from Blackcliff, Masks lead soldiers in the never-ending border wars with Wildmen and Barbarians. Those not sent to the border are given city commands where they hunt down Resistance fighters and Mariner spies.

## Known Masks

* Keris Veturia
* Helene Aquilla
* Avitas Harper
* Arius Harper
* Demetrius Galerius
* Dex Atrius
* Elias Veturius
* Faris Candelan
* Marcus Farrar
* Quin Veturius
* Horatio Laurentius
* Leander Vissan
* Tristas Equitius
* Zacharias Farrar
* The Warden
* Silvio Rallius
* Taius I
* Taius IV
* Taius X
* Taius XXI
* Daemon Cassius
* Cyril Antonius
* Silas Eburian
* Ennis Medalus
* Darien Titus
* Cassius Pritorius
* Laurent Marianus
* Oprian Dominicus
* Titus Rufius
* Iustin Sergius
* Gallus Sergius
* Drusius Sisellia
* Caius Sissellius
* General Sissellius

## References

1. ↑ https://anemberintheashesbook.com/world/
The Star

**The Star** is a powerful magical weapon created by the Scholar Coven and Shaeva.

## Description

The Star was used to imprison the jinn in a grove of trees in the Forest of Dusk. It was destroyed by the power unleashed by this jailing. The Star shattered into hundreds of shards, and was flung across the land. These shards were fashioned into necklaces, armlets, spearheads, and blades by those who happened across them.

The Star is a four-pointed diamond. Thin striations spiderweb across it from when it shattered. The metal is gleaming. It contains a vast power, enough to destroy an ancient city, enough to imprison the jinn for a thousand years, and enough to set the jinn free. The Star appears to be sentient.

The Star is bound by unbreakable laws. In order to remake the Star, the Nightbringer has to track down every person who has a piece. He has to manipulate them into loving him, and he has to love them back, until they freely gave him their piece of the Star with love in their hearts. He has done this thousands of times. Because the knowledge that led to its creation was given in love and trust, the pieces must also be given in love and trust. It is an old magic meant to limit any evil the Star might used for.

The Star, and its pieces, provides protection to those who own it. All who have been given the Star, even if only for a few moments, are protected from the Nightbringer by its power.

After being used by the Nightbringer to free the jinn, the Star crumbles, its dusty remnants swirling before disappearing on the wind.

## References

1. ↑ *A Reaper At The Gates*: page 6
2. ↑ *A Torch Against The Night*: page 371
Sher Jinnaat

**Sher Jinnaat** is the **City of the Jinn**.

## Description

Sher Jinnaat is located in a curve of the River Dusk, far inside the Forest of Dusk. It is made up of buildings created entirely out of smooth black stone with magical properties. The city is characterized by its rounded streets and structures, as well as the music pipes embedded in the walls, which are activated by the wind. Initially built for a bustling community of jinn, it has lain empty and abandoned for centuries after the imprisonment of the jinn by the Scholars.

The streets curve in concentric half circles around an enormous building on the banks of the River Dusk. A low set of stairs leads to the main building. Two massive doors at the top of the stairs provide entry. There is a staircase inside that leads to the second floor and a series of antechambers. At the top of the building is a high rotunda that overlooks the city and the river.

## References

1. ↑ https://anemberintheashesbook.com/world/
Zacharias Farrar

Zacharias Farrar is the twin brother of Marcus Farrar.

## Personality

Zak is just as cruel and evil as his brother. It appears that there might be more to Zak than meets the eye. He tells Elias Veturius how he wants to be free from his brother, but the Trials have prevented it. Cain describes Zak's thoughts as "a pit of agony."

## Physical Description

Zak has dark brown skin, light brown hair, and yellow eyes. He is shorter and has lighter colored skin than his brother. Zak's mask still has to attach fully around his eyes. He has an angular face.

## Biography

Zacharias was the second born twin. He and Marcus come from a Plebeian family from a village north of Silas.. Their father is a smithy and farrier. Their mother is a baker. The two brothers were chosen for Blackcliff Academy when they were six years old.

### *An Ember In The Ashes*

Zak is always with Marcus, closer to him than his own shadow. At the graduation ceremony, Zak, Marcus, Helene Aquilla, and Elias are chosen by the Augurs to compete in the Trials to determine the next emperor. During the First Trial, Marcus and Zak found each other because they were led to each other by someone other than the Augurs and the Commandant. Zak and Marcus have been trained to shield their minds from the Augurs. As Zak and Elias leave the infirmary at Cain’s insistence, Zak tells Elias that “all that Tribal rubbish about jinn and efrits, ghuls and wraiths, it’s not rubbish. He then tells Elias that they’re coming for them. He asks Elias to protect Helene and that it’s the only thing he’s good for. Elias asks why he cares about Helene because Marcus has tormented her for years and he did nothing. Zak replies that the worst thing about the Trials is that he was so close to leaving Marcus behind forever and being free of him. Elias asks why he goes along with everything Marcus does if he doesn’t like him. Zak replies, “We’ve been together for so long. I don’t know who I am without him.”

## References

1. ↑ 1.0 1.1 1.2 *An Ember In The Ashes*: page 189
A Thief Among The Trees

***A Thief Among the Trees*** is the first graphic novel in the prequel trilogy to *An Ember in the Ashes* by Sabaa Tahir. It was published on July 14, 2020.

## Synopsis

Within the Empire there are no questions, only orders.

Elias, Helene, and Tavi are Fivers—in training to become elite military recruits for the Martial Empire at Blackcliff Academy. When they’re sent on a dangerous mission to steal a heavily-guarded poison on Isle South, they soon find themselves up against surprising enemies—including other recruits. As the true horror of their assignment is revealed, these three will begin to confront the harrowing realities of Martial rule, their place in the system...and the choices they must make to survive.

*New York Times* bestselling author Sabaa Tahir joins writer Nicole Andelfinger and artist Sonia Liao for an all-new original graphic novel revealing an early tale of Elias and Helene at Blackcliff, and a stirring standalone chapter in the *An Ember in the Ashes* mythology.
Ghuls

**Ghuls** are malevolent creatures of shadow who feed off sorrow, blood, and pain.

## Description

Ghuls are often found on battlefields and in prisons, though they are attracted to any living creature that is suffering. The Nightbringer, the King of the Jinn, uses them as his personal spies and messengers. Ghuls resemble ghouls and often take on the appearance of a loved one in order to hurt the person who can see them. When they touch a human, they spread a bone-deep cold into them.

According to Spiro Teluman, ghuls left the world for a time, but they've returned. Not everyone can see them. Elias Veturius describes them as "soul-hungry" and creatures that "feed on pain like vultures on carrion."

Ghuls look like black shadows that hiss and paw at humans. They have slitted red eyes.

## References

1. ↑ https://anemberintheashesbook.com/world/
2. ↑ *An Ember In The Ashes*: page 190
Efrits

**Efrits** are spirits that command an element. They are weaker fey creatures, born of the lower elements.

## Description

Efrits have the ability to awaken latent magic in humans. This is how Laia, Elias Veturius, and Helene Aquilla's powers come to fruition. There are efrits of wind, sea, sand, earth, air, cave, and snow. Elias recalls one of Mamie Rila's tales about efrits when he and Helene face them in the Second Trial. When Elias and Laia are fleeing through the catacombs of Serra they are confronted by a cave efrit.

The efrits were some of the fey creatures who unknowingly helped the Scholar Coven create the Star. The Nightbringer tells them that they can redeem themselves for helping the Scholars destroy his people by "going to their new allies in the south and helping them understand what they can call forth from the dark places."

### Beating Efrits

Efrit, efrit of the wind, kill him with a star-steel pin.

Efrit, efrit of the sea, light a fire to make him flee.

Efrit, efrit of the sand, a song is more than he can stand.

Efrit, efrit of the cave, likes the dark but fears the blade.

## Known Efrits

* Cave Efrits
* Sand Efrits
	+ Rowan Goldgale: king of the sand efrits
* Air Efrits
* Wind Efrits
* Sea Efrits
	+ Sidladh: lord of the sea efrits
* Snow Efrits
* Shadow Efrits
* Clay Efrits
* Water Efrits

## References

1. ↑ *A Reaper At The Gates*: page 5
2. ↑ *An Ember In The Ashes*: page 215
Zain

**Zain** was a member of the Scholar Resistance, who was sent to Blackcliff Academy as a gardener to spy on the Martial Empire.

## Biography

Two years before Laia arrived at Blackcliff, Zain was caught by the Commandant. He was tortured in the school's dungeon for days. Cook recalls how some nights they could hear him screaming. When the Commandant finally killed him, she gathered all the slaves in Blackcliff because she wanted to know who'd been friends with him. She wanted to teach the slaves a lesson for noon turning in a traitor. She proceeded to kill three slaves before she was satisfied that the message had sunk in.

## Trivia

* Zain is an Arabic name meaning "beauty" or "pretty."
Wights

**Wights** are tiny, winged magical creatures. They are small, swift, and crafty.

## Description

Wights are known as tricksters, and they have a reputation for luring humans into trouble or death. However, they're fiercely loyal to those who earn their trust and make excellent spies, though they are still not to be crossed.

Wights are iridescent and almost impossible to see. Most people just see a flicker if they see anything at all. They have a vaguely human body and iridescent wings. Wights are green in color and covered in soft yellow down.

## References

1. ↑ https://anemberintheashesbook.com/world/
The Warden

**The Warden** of Kauf Prison is an evil and horrible Mask.

## Personality

The Warden has a habit of reciting Martial poetry. He like to "experiment" on his prisoners, especially young, strong, and intelligent ones. He prides himself on remembering the details of everything and everyone.

## Physical Description

The Warden is an old, lean, and rail-thin man. "His long, triangular head and thin fingers bring to mind a praying mantis." He has pale skin and black eyes. He speaks in a clear tenor with an eerie, reedy voice. The Warden has small, yellowing teeth. He wears black clothing, his silver mask, and maintains a neat appearance.

## Biography

The Warden is a member of Gens Sisellia. He has been in charge of Kauf Prison for decades. The Warden is working with the Commandant as they both serve the Nightbringer. The Commandant wants to kill him, but can't because he knows too many secrets.

### *A Torch Against The Night*

When Elias is captured trying to break Darin out, the Warden tortures him. He begins by spending four hours breaking the bones in Elias' hand to learn why he was carrying Tellis. Elias tells him that he was poisoned by the Commandant and will die in two weeks.

Helene meets with the Warden when she arrives at Kauf. She demands that he hand over Elias. The Warden refuses. Later, he sends Helene a note informing her that the Commandant will arrive that evening to begin killing all the Scholars imprisoned in Kauf. Helene sneaks into the Commandant's camp where she eavesdrops on the Warden and the Commandant's conversation. Helene learns that the Warden and Keris are working for the same person, the Nightbringer. Keris is demanding the Warden give her his support and aid. The Warden refuses, saying "This is your plot, Keris, not his." Keris attempts to taunt him, but the Warden will not change his mind. He accuses her of furthering her own will and not their master's. She claims she is just "speeding the pace at which we carry out his will" Helene also overhears confirmation that Keris is in fact trying to kill her. She hears Keris reveal the details of her secret attack on Marcus. She will leave for Antium in three days.

During the jail break orchestrated by Elias and Laia, the Warden is killed by the Scholar slave children, led by Tas.

## References

1. ↑ *A Torch Against The Night*: page 277
2. ↑ 2.0 2.1 *A Torch Against The Night*: page 344