recursal/Fanatic-Fandom huggingface dataset:
SCP-005

SCP-005 (also known as the Skeleton Key or item #005) is a Safe class object.

## Special Containment Procedures

SCP-005 poses no immediate risk in any direct sense. Even so, its unique functions require special measures be taken to restrict access and manipulation of the object. Approval of at least one (1) Level 4 personnel is required for the removal of the object from its containment area.

## Description

In appearance, SCP-005 resembles an ornate key, displaying the characteristics of a typical mass produced key used in the 1920s. The key was discovered when a civilian used it to infiltrate a high security facility. SCP-005 seems to have the unique ability to open any and all forms of lock (See Appendix A), be they mechanical or digital, with relative ease. The origin of this ability has yet to be determined.

**Additional Notes:** SCP-005 may be used as a replacement for lost security passes, but only under the supervision of at least one (1) Level 4 personnel. SCP-005 may not be used for vending machine repairs, opening lockers, or for any personnel's spare home key. Removal of the object from the compound will result in immediate termination.

## Appendix A

While SCP-005 has been shown to be effective in removing almost any form of locking device, further experiments have shown that efforts to disguise the purpose or identity of a lock have proven at least somewhat successful in defeating SCP-005's ability. In approximately 50% of cases where a volunteer was not able to identify a locking device as such, SCP-005 was not successful in deactivating the device. Due to these results, SCP-005 has been tentatively classified as 'sentient' and further tests are being run to determine its cognitive abilities. However, there are no results that show any traits that prevent it from being able to identify any particular locking device, only that the aforementioned device has been heavily concealed and disguised.
Hikari starfighter

### Armament

* 2 x 2.5 cm/60 Type 96 fixed-mount light pulse cannons, single-fire and linked options
* 1 x 61/90 Type 93 “Lancer” single fixed-mount torpedo launcher

## Usage

### Role(s)

* Patrol interceptor
* Aerospace superiority starfighter

### Affiliation

Raion Consortium

The **LF-23C6 “*Hikari*”** is a long-range aerospace superiority fighter manufactured by Akahime Aerospace, a subsidiary of Akahime Starworks, and is currently in operation with the Consortium Planetary Air Service and the Consortium High Stellar Fleet. It is officially designated the **Akahime Naval Type 0 starfighter**, or the **Akahime LF-23C6 *Reisen***. While sometimes referred to as the *Reisen* fighter, or “Zero”, it is more commonly known as the *Hikari*, or “Light.”

## Design

Considered the most capable assault starfighter known when it was introduced during the Second Reverence War, combining long range with unsurpassed maneuverability, the LF-23 series gained a reputation as extreme dogfighters with a kill ratio of not less than twelve opponents for every one *Hikari*. The LF-23C6 is no exception, boasting exceptional speeds and maneuverability when compared to contemporary fighters despite the design’s age. While under-armored for a starfighter of its type and possessing some drawbacks, it is a clear threat to the opponents it faces.

While not as fast as its I-1C9 *Nisshoku* or I-2L3 *Shiden* cousins, the Hikari, thanks to a combination of unsurpassed maneuverability—even when compared to other contemporary Consortium fighters—and excellent firepower is a difficult opponent for even Ar'trenaxi fighters despite their advanced technology. While not as fast as some, the Hikari can out-turn potential rivals, sustain pinpoint maneuvers at high speeds, and stay in combat almost three times as long. Due to such extreme maneuverability, engaging the *Hikari* in a traditional dogfight is likely to be seen as suicidal by the pilots commanded to do so.

## Armament

The *Hikari* is armed with two 2.5 cm/60 Type 96 fixed-mount light pulse cannons, with single-fire and linked options available to the pilot. While light weapons compared to their contemporaries, they are still quite capable weapons in the hands of a skilled pilot. The *Hikari* also carries a 61/90 Type 93 “Lancer” single fixed-mount torpedo launcher, mounted in the nose.

## History

The *Hikari* was designed to replace the LF-22C5 *Yami* starfighter soon after it was introduced, to cope with that fighter’s deficiencies and reduced ability to take advantage of their pursuit fighter characteristics. Instrumentation was reduced to the necessaries only to lessen distractions on the pilot; better maneuvering surfaces and jets were introduced to allow it to operate well both inside and outside atmospheres. When introduced, it was the most maneuverable starfighter ever developed. The *Hikari* went on to serve in the Second Reverence War, the Second War in Heaven, and the Saburo Incident. It would be gradually replaced by the LF-24C7 *Inazuma*, which had still-better handling characteristics and improved survivability, as well as more powerful armament.
Ultimate Knights

**Ultimate Knights** é uma série criada por Doctor W, que faz parte do Knightverso. Será lançada no terceiro quadrimestre de 2019.

## Sinopse

Quando um ditador sombrio é liberto de um descanso de três décadas, é hora de um grupo de pessoas com habilidades especiais se unirem e salvarem a humanidade do caos e destruição. Separados, eles não são muito, mas unidos, eles são os Ultimate Knights.

## Personagens

### Principais

* Aeon Brighton
* Ultimate Knights
	+ Blake Riverwood/White
	+ Mon Emer’ld/Moon Emerald
	+ Adam Honstartle/Next
	+ Kay Lancelot/Gunman
	+ Brian O'Cooper/Frost Runner

### Secundários

* Drien Mohammed
* Annie Carson

### Vilões

* Bakhtak

Em breve, mais personagens serão revelados.
Graviton-corrosion missile

The **Thanatonium-tipped graviton-corrosion missile**, simply shortened to **graviton-corrosion missile**, **graviton missile**, and most often as **corrosion missile**, is the primary guided missile system utilized by the Consortium.

## History

It is unknown when the Consortium first began experimenting with missile technologies, though as they did not use them at the time of the Second War in Heaven it can be assumed that they were either just developing them or had not yet managed to do so. Regardless, they were in usage by the First Battle of the Halcyon Nebula, where Consortium forces used them extensively against a marauding pirate fleet and announced their presence to the galaxy at large.

## Mechanics

The missile consists of a heavy thanatonium warhead atop a straight body eight metres in length and half a metre wide, containing the fuel for the missile's reaction engine, as well as the flight and guidance systems. Smaller maneuvering jets are studded along the length of the missile, allowing for course corrections in space as well as giving it additional point-defense avoidance capabilities.

The corrosion missile uses a standard Consortium Elsecall II guidance system to lock onto the heat signature emitted by a starship, delivering its thanatonium payload at a high speed to minimize the chance of interception. The missile is a single-stage weapon and it has a high specific impulse despite the extreme speeds it is deployed at, meaning the weapon can be deployed from long distances.

The missile uses a combined proximity-contact detonator, meaning it will explode on contact with the enemy or within range if it has missed. The missile's payload consists of a charge of thanatonium, a material used by the Aetanii. When the missile detonates, the thanatonium creates a high-intensity gravitational anomaly, ripping apart and warping everything within range.

## Variations

### Corrosion Mine

A form of mine which is based on the same principles as the corrosion missile and uses many of the same components.

### Corrosion Torpedo

A torpedo variant of the missile, built to be used with the same torpedo launchers as the neutron torpedoes utilized by the Consortium.

### Resonance Missile

A variation of the standard corrosion missile. Instead of using thanatonium to cause a gravitational anomaly, it punctures the opponent's hull, performs an analysis, and sends out waves at the material's own natural frequency to cause it to crumble.

## Applications

Currently, the corrosion missile is used by most warships in the Consortium, including but not limited to:

* Kongō-class fast battleship
* Atago-class heavy cruiser
* Fubuki-class battlecruiser
* Shinsei-class battlecruiser
Lost Horizons Wiki

## Welcome to the Lost Horizons Wiki

Lost Horizons is a cooperative worldbuilding and roleplaying universe set in the ‘Verse’, a region of space inhabited by vast empires, ancient relics, and thousands of worlds and civilizations. Established by the unfathomable Ancients as a place to engineer their cryptic plans over thousands of years, the Verse is home to thousands of diverse lifeforms and beings. From the ascendant Rin Empire, to the idealistic Terran Federation, there are innumerable nations and peoples to explore, as well as thousands of worlds in which myriads of colorful characters inhabit.

The Lost Horizons await.
Xuanwu

**Xuanwu** is a tribe from Jack's Skype Survivor: South China Sea. Their tribe color is black.

## Members

### Original Tribe

* Adam Dabkowski
* Chandler Pittman
* Kim Mattina
* Sammy Mai

### Post-Tribe Switch

* **►**Adam Dabkowski
* ►Carlos Sanchez
* **►**Chandler Pittman

## Trivia

* The Xuanwu tribe went the longest out of all four starting tribes without losing a member.
* Went to the most tribal councils out of any other starting tribe, with 5 out of the 6 tribal councils.
Koraba

**Koraba** is the merged tribe of Maiana and Tarawa from Jack's Skype Survivor: Kiribati. Their tribe color is yellow.

## Members

* ►► Alex Vivor
* ►► Allan Campbell
* ►► Brady Sharper
* ►► Chris Braga
* ►► Jake Schwartz
* ►► Jay O'Neil
* ►► Joel White
* ►► Kayla Smith (Ahmae Messersmith)
* ►► Lilia Kolbert
* ►► Ojani Walthrust
* ►► Robert James
* ►► Shon Bailey
Maiana

**Maiana** is a tribe from Jack's Skype Survivor: Kiribati. Their tribe color is purple.

## Members

### Original Tribe

* Allan Campbell
* Eric Taylor
* Jay O'Neil
* Lilia Kolbert
* Ojani Walthrust
* Regan Waite

### Post-Tribe Switch

* ► Alex Vivor
* **►** Allan Campbell
* ► Brady Sharper
* ► Chris Braga
* ► Jake Schwartz
* **►** Ojani Walthrust
* ► Robert James

## Trivia

* They won the most tribal challenges of any tribe from JSS: Kiribati.
Iverni

**Iverni** is a tribe from Jack's Skype Survivor: Ireland. Their tribe color is green.

## Members

### Original Tribe

* AJ Shanks
* Carson Dawn Thomas
* Chandler Pittman
* Devon Jones
* Jamie Bootes
* Josh Phillips
* Noah Salvatore
* Teddy DiMarco
* Tim Paxton

### Post-Tribe Switch

* **►**Carson Dawn Thomas
* ►Dylan Andrews
* ►Gaston Arsenault
* **►**Josh Phillips
* **►**Teddy DiMarco
* **►**Tim Paxton
Bai Hu

**Bai Hu** is a tribe from Jack's Skype Survivor: South China Sea. Their tribe color is white.

## Members

### Original Tribe

* Jamie Bootes
* Matt Summers
* Simon Sealey
* Tim Paxton

### Post-Tribe Switch

* ►Andrew Gentile
* ►Breanna Pratley
* ►Tyler Buxbaum

## Trivia

* Bai Hu is the only Post-Tribe Switch tribe to be composed solely of members from one original tribe.
Sixiang

**Sixiang** is the merged tribe of Xuanwu, Bai Hu, Zhu Que, and Qinglong from Jack's Skype Survivor: South China Sea. Their tribe color is yellow.

## Members

* ►►Adam Dabkowski
* ►►Andrew Gentile
* ►►Breanna Pratley
* ►►Carlos Sanchez
* ►►Jamie Bootes
* ►►Kim Mattina
* ►►Sammy Mai
* ►►Steffen Bohn
* ►►Tim Paxton
* ►►Tyler Buxbaum
Starship Page Template

## Name

This is a page to help you create starship classes that are to our standards. The infobox shown is the Template:Starship class template.

## Design

List the designs of the vessel here and characteristics. Describe if no image is given.

## Armament

Describe the vessel's weapons and complement of starfighters here.

## History

Describe the history of the vessel: when it was introduced and important places where the class fought.

## Notable Vessels

Notable vessels that fall under this class go here. Typically, this will link to those specific instances, which will use the Template:Individual ship template.
Archaic SinCaster(White Mage Skills)

Stigine 1

Holy Aburden 30 Mana 7 sec cooldown

Heals up to 5 allies including yourself for around 45% of the highest level. Applies "Bestowed" which applies a HoT that lasts for 5 seconds.

Sin Cleanse 20 Mana 9 sec cooldown

Restores up to 30% of your hp and applies "Sinblock" which prevents any debuffs from touching you for 7 seconds.

Stigine 2

Destructive Circle 35 Mana 10 sec cooldown

Switchs from this skillset to the Black Magic skill set. Removes all debuffs on enemies when switched.

Deathridden Circle 35 Mana 10 sec cooldown

Switchs from this skillset to the Necromancer skill set. Removes all buffs and debuffs on enemies when
switched.

Stigine 3
Same as the other skill sets.

Stigine 4
Holy Recreation 60 Mana 20 sec cooldown
Applies "Recreated" which applies a huge HoT on you for 9 secs.

Undesecrated 45 Mana 16 sec cooldown
Removes any debuffs on you for 5 secs and applies "Grace" which increases your evasion by 25% for 4 seconds.

Stigine 5
Fractioned Wall 50 Mana 12 sec cooldown
Applies "Reduction Shift" which reduces damage taken by 35% for 6 seconds.

Undivided 20 Mana 5 sec cooldown
Applies "Reformated" which increases your damage output by 20% for 7 seconds and heals you for 33% of damage done within 5 seconds.

Stigine 6
Same as the other skill sets.

Stigine 7
Taken by Light 75 Mana 45 sec cooldown
Completely makes you invulnerable for 8 seconds and applies "Consumation" which applies a heavy DoT on your enemy for 5 seconds.

Stigine 8
Revertion 25 Mana 20 sec cooldown
Has no effect unless "Consumation" is applied. Doubles enemy damage intake for 5 seconds and consumes "Consumation".

Stigine 9
Divine Reciprocal 35 Mana 30 sec cooldown
Absorb 35 of your Mana to restore 75% of your hp.

Stigine 10
Same as other skill sets.
Black Dahlia Berserker

Stigine 1

Black Sigil 5 Mana 3 sec cooldown Magical/Physical

Increases your damage output by 5% for 3 seconds. Stacks up to 10 times.

Dahlia Punch 20 Mana 10 sec cooldown Physical

Deals moderate damage and applies "Dahlia Petal" which increases the caster's endurance by 10% for 5 seconds.

Stigine 2

Rock Shatter 15 Mana 12 sec cooldown Physical

Deals moderate Sand damage and stuns the enemy for 2 seconds.

Dahlia Pummel 40 Mana 15 sec cooldown Physical

Deals heavy damage and applies "Pummeled" which reduces the enemy's damage output by 15% for 7 seconds. If "Dahlia Petal" is applied on the caster, this applies "Adrenaline" which increases the caster's attack speed by 20% for 4 seconds.

Stigine 3

Dahlian Rage

Increases attack speed by 15%.

Stigine 4

Berserk Flow 30 Mana 15 sec cooldown Physical

Sacrifice 10% of your life to increase your attack speed and damage output by 15% for 5 seconds.

Dahlia Gutwrencher 40 Mana 20 sec cooldown Physical

Deals heavy damage and applies "Gutted" which reduces the enemy's hit chance by 20% for 8 seconds. If "Dahlia Petal" is applied on the caster, this applies "Bloodlust" which increases the caster's damage output by 20% for 3 seconds.

Stigine 5

Dahlia Jab 10 Mana 3 sec cooldown Physical

Deals small damage and applies "Blow" which reduces the enemy's crit chance by 5% for 4 seconds. If "Dahlia Petal" is applied on the caster, this applies "Swift" which increases the caster's crit chance by 5% for 3 seconds. Stacks up to 5 times.

Dahlia Blessing 20 sec cooldown Magical

Removes all buffs on the caster and heals the caster depending on the buff. If "Dahlia Petal" is removed it heals for 5%, if "Adrenaline" is removed it heals for 15%, if "Swift" is removed it heals for 25%, if "Crested" is removed it heals for 40%, if "Upwind" is removed it heals for 75%.

Stigine 6

Dahlian Calm

All cooldowns are reduced by 25%.

Stigine 7

Dahlia Lock 30 Mana 15 sec cooldown Physical

Deals heavy damage and applies "Headlock" which increases the enemy's damage intake by 20% for 7 seconds. If "Dahlia Petal" is applied on the caster, this applies "Crested" which reduces the caster's damage intake by 20% for 6 seconds.

Heavy Fist 45 Mana 30 sec cooldown Physical

Deals massive damage and stuns the caster for 5 seconds. If "Dahlia Petal" is applied on the caster, the damage is halved but so is the stun.

Stigine 8

Dahlia Break 60 Mana 45 sec cooldown Physical

Deals insanely high damage and inflicts a heavy DoT on the enemy for 4 seconds. Has 25% chance to hit.

Stigine 9

Dahlia Uppercut 50 Mana 30 sec cooldown Physical

Deals heavy damage and stuns the enemy for 3 seconds. Can't miss but can't crit. If "Dahlia Petal" is applied on the caster, this applies "Upwind" which applies a heavy HoT on the caster for 6 seconds.

Stigine 10

Dahlia Oath

With a 10% chance of happening at low hp, you become a powerhouse and your crit chance and crit damage is increased by 50% for 5 second.
Paladin

Stigine 1

Light Hammer 10 Mana 4 sec cooldown Magical/Physical

Deals small Light damage and restores up to 10% of your mana after 4 seconds. Deals more damage to undead.

Divine Light 15 Mana 6 sec cooldown Magical

Heals up to 30% of the highest hp on up to 4 allies.

Stigine 2

Sanctum Blade 25 Mana 9 sec cooldown Magical/Physical

Deals moderate Light damage and applies "Smited" on the caster which increases their damage output by 10% for 6 seconds.

Angel Spear 20 Mana 11 sec cooldown Magical/Physical

Deals moderate Aura damage and applies "Holy" on the enemy which reduces their hit chance by 15% for 9 seconds.

Stigine 3

Angel Armor

Increases endurance by 10%.

Stigine 4

Light Pillar 45 Mana 20 sec cooldown Magical

Deals heavy Aura damage on up to 3 enemies damage is increased if "Holy" is applied on the enemy.

Tower Shield 40 Mana 15 sec cooldown Physical

Applies "Towered" on up to 3 allies and reduces their damage intake by 15% for 6 seconds.

Stigine 5

Oath of Justice 20 Mana 10 sec cooldown Magical

Applies "Oath of Justice" on the caster which increases the caster's damage output by 15% for 7 seconds.

Oath of Honor 20 Mana 10 sec cooldown Magical

Applies "Oath of Honor" on the caster which increases the caster's attack speed by 15% for 7 seconds.

Oath of Valor 20 Mana 10 sec cooldown Magical

Applies "Oath of Valor" on the caster which increases the caster's hit chance by 15% for 7 seconds.

Stigine 6

Blessed Word

All healing done is increased by 15%.

Stigine 7

Sunblast 50 Mana 30 sec cooldown Magical

Deals heavy Light damage on up to 4 enemies and applies "Sunray" which reduces their hit chance by 65% for 8 seconds.

Oathkeeper 65 Mana 40 sec cooldown Magical

Consumes all "Oath" buffs on the paladin to apply greater buffs. "Oath of Valor" is replaced with "Bravery" which increases the caster's crit chance by 30% for 7 seconds. "Oath of Honor" is replaced with "Chivalry" which increases the caster's crit damage by 30% for 7 seconds. "Oath of Justice" is replaced by "Steadfast" which reduces the caster's damage intake by 40% for 5 seconds.

Stigine 8

God's Hammer 50 Mana 30 sec cooldown Magical/Physical

Deals heavy Aura damage and applies "Judgement" which reduces the enemy's crit chance by 50% for 5 seconds.

Divine Energy 20 Mana 10 sec cooldown Magical

Deals moderate Light damage. Deals more damage to undead. Can't miss but can't crit.

Stigine 9

Judgement Day 100 Mana 50 sec cooldown Magical/Physical

Deals massive Aura damage and either applies "Heaven Casted" or "Hell Casted" to the caster. "Heaven Casted" reduces the caster's damage intake by 40% for 10 seconds and increases the caster's healing by 60% for 7 seconds. "Hell Casted" increases the caster's damage output by 40% for 10 seconds and the caster's crit chance by 25% for 9 seconds.

Stigine 10

Destiny Crossed

3% during a battle, you will hear Alestria's voice call down to you fully healing you and releases a giant ray of light that does insane damage on all enemies in the room.
Solerlight Wiki

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Black Stonesmith

Stigine 1

Stone Swing 10 Mana 5 sec cooldown Physical

Deals small Sand damage and applies "Stonebuild" on the caster which increases the caster's endurance by 5% for 8 seconds. Stacks up to 5 times.

Masonic Blessing 30 Mana 10 sec cooldown Magical

Applies "Masonry" on the caster which increases the caster's damage output by 20% for 12 seconds. If "Stonebuild" is applied on the caster, this removes "Stonebuild" with "Refurbish" which applies a moderate HoT on the caster for 5 seconds.

Stigine 2

Crevice 25 Mana 15 sec cooldown Magical/Physical

Deals moderate Sand damage to all enemies in the room and applies "Fissured" which reduces their attack speed by 40% for 7 seconds.

Rebuild 40 Mana 9 sec cooldown Physical

Removes all stacks of "Stonebuild" on the caster and applies "Rebuilt" which reduces the caster's damage intake by 25%. This also heals the caster for 25% of their max hp.

Stigine 3

Stone Wall

Increases endurance by 25%.

Stigine 4

Wall Shatter 30 Mana 15 sec cooldown Physical

Deals heavy Sand damage and applies "Wallbroken" on the enemy which increases their damage intake by 20% for 10 seconds.

Stone Tomb 35 Mana 12 sec cooldown Magical/Physical
Homeless Harold (Season 15)

This season ran from September 19, 2003 to May 24, 2004.

## Episodes

* 1419: "The Egg of Eggington" (September 19, 2003)
	+ Guest Stars: Rashida Jones as herself and Robin Williams as Hubert Smackendorgen
* 1415: "The Gay Tribe" (October 6, 2003)
	+ Guest Stars: Dwayne Johnson as himself
* 1422: "The Jab or The Hab?" (October 20, 2003)
* 1421: "Poupon Me" (November 2, 2003)
* 1501: "The Comedy Show-Stealer" (November 23, 2003)
* 1502: "Take My Strife, Please" (November 30, 2003)
* 1503: "Winter Blunderland" (December 19, 2003)
* 1505: "What's A Matter?" (January 8, 2004)
* 1504: "The Life of a Mafia Mob Boss" (January 15, 2004)
	+ Guest Stars: James Gandolfini as the mob boss, Alabama 3 as musical performers of "Woke Up This Morning"
* 1506: "Superheroes" (January 22, 2004)
* 1507: "Protest Without Power" (January 29, 2004)
	+ Guest Stars: Maurice LaMarche as Nelson Mandela
* 1508: "The Kool-Con" (February 5, 2004)
* 1509: "The Erotic Adventures of Seymour Eroticbutts" (February 12, 2004)
	+ Guest Stars: Joe Mantegna as Seymour Eroticbutts
* 1510: "The Rude Man" (March 10, 2004)
	+ Guest Stars: Ben Stiller as himself
* 1511: "The Irish Tales" (March 17, 2004)
	+ Guest Stars: Pierce Brosnan as the pub owner
* 1512: "Autism" (March 24, 2004)
* 1513: "Unlucky Shmucky" (April 7, 2004)
* 1515: "Hopelessness is Pee" (April 14, 2004)
* 1514: "The Injury" (April 21, 2004)
* 1516: "No More Candy" (April 28, 2004)
	+ Guest Stars: Eddie Murphy as the Candyman
* 1517: "My Name Is Edward" (May 10, 2004)
* 1519: "The Empatheticness" (May 24, 2004)
	+ Guest Stars: Harry Shearer as Satan
A Cat Catch My Bone

Varios gatos y bulldgos anonimos

***A Cat Catch My Bone*** es un corto de 1947 de Musical Tales protagonizado por Mati y Rutherford en su primer caricatura. Dirigida por Paul Solis.

## Trama

El corto empieza con un grupo de gatos. Mati viene para enseñar su nuevo "Hueso Trampa AMEX". El gato hace una demostración en como funciona. El hueso es especial ya que tiene varios modos de trampa los cuales se hacen por el gato con Rechi:

1. Hace que el bulldog choque contra la pared
2. Un guante de box que golpea a Rechi.
3. Una escoba que lo golpea

Entonces los gatos se van y Mati va a engañar al bulldog de al lado, Rutherford (aqui llamado Ruthy). Sin embargo, el truco sale mal y Rutherford se queda con el hueso, y viene su dueño, que lo felicita por encontrar el hueso.

Mati, preocupado por perder el hueso, usa algunos planes para poder recuperar el hueso. El primero consiste en usar una escalera y una caña de pescar.

El sube al techo de la otra casa, e intenta sacar el hueso con la caña de pescar. Sin embargo, despierta a Rutherford el cual agarra con el hueso, y "Ruthy" golpea a Mati en la cabeza.

El siguiente plan es hacer que Rutherford sea perseguido por unos bulldogs siendo disfrazado de hembra. Los bulldogs empiezan a perseguirlo y Mati atrapa el hueso, sin embargo. Rutherford logra golpear a los bulldogs, se quita el disfraz y Mati descubre que el hueso era dinamita.

El ultimo plan es mandar a Rutherford a la luna. Mati parece estar a punto de lograr tener el hueso. Rutherford va en "Correo Instantaneo - De La Luna a la Tierra o otro Planeta". El llega.

Esto empieza que se empiezen a perseguir por toda la casa. Mati entra dentro y encuentra un arma. El dispara por la ventana. Rutherford entra y ve una tumba del cual sale ketchup (que Ruthy interpreta como sangre).

Mati va escondido a la cocina para ponerse harina y hacerse pasar por un fantasma. Esto hace que Mati tropiese con una piedra y caiga en la piscina, haciendo que Rutherford lo descubra. Luego, los ojos de Rutherford reflejan a Mati en el infierno.

Empieza de nuevo la persecución. Rutherford y Mati entran a la cocina. Rutherford ve a Mati tirando vasos, jarras y sartenes. Cuales "Ruthy" empieza a levantar salvos y sanos.

Rutherford saca a Mati fuera de la casa con el hueso. Entonces Rutherford, antes de hacerlo, le dice que si quiere el hueso, le debe hacer algo. En el final, vemos a Mati limpiando el piso, lavandole los ies a "Ruthy", cortando y regando las plantas, todo rapidamente cambiando de accion.

## Trivia

* Aunque el titulo sea "El Gato Atrapó Mi Hueso", actualmente fue Rutherford el que lo hizo.
The Linkin18 Show Episodio 108

***The Linkin18 Show Episodio 108*** es un episodio de The Linkin18 Comedy Show, originalmente realizado en Mayo, 18 de 1972.

## Trama

Clynnie ahora es el host, y nos va mostrando un corto, diferenciando entre la violencia y el humor simple.

## Caricaturas

* *Goldilocks and The Three Brothers*(1956)
* *Lover and Go Over*(1953)
* *The Littles Mexicans*(1957)
Elegant Elementalist

Stigine 1

Flaresnap 10 Mana 3 sec cooldown Magical

Applies "Flamed" to the caster which increases the next Ash elemental based damage by 20% for 5 seconds.

Swirling Flames 15 Mana 7 sec cooldown Magical

Deals moderate Ash damage and applies "Flame Swirled" which reduces enemie's evasion by 10% for 4 seconds.

Stigine 2

Parading Flames 60 Mana 15 sec cooldown Magical

Deals heavy Ash damage. Removes "Flamed" and applies "Massi-burn" which inflicts a heavy DoT on the enemy for 3 seconds. If "Flamed" isn't applied, this attack does nothing.

Echoing Embers 20 Mana 5 sec cooldown Magical

Deals small Ash damage. Removes "Flamed" and applies "Mini-burn" which inflicts a small DoT on the enemy for 8 seconds. If "Flamed" isn't applied, this attack does nothing.

Stigine 3

Wisp of Life

Increases spell power by 10%.

Stigine 4

Healing Heat 40 Mana 12 sec cooldown Magical

Applies "Heathealed" on the user which applies a HoT depending on if "Massi-burn" or "Mini-burn" is applied on enemy. If "Massi-burn" is applied, it applies a heavy HoT on the caster for 3 seconds. If "Mini-burn" is applied it applies a small HoT on the caster for 6 seconds.

Flashflame 20 Mana 7 sec cooldown Magical

Deals moderate Ash damage on up to 4 enemies and applies "Flashflared" which reduces enemie's hit chance by 25% for 3 seconds.

Will of the Wisp 50 Mana 14 sec cooldown Magical

Restores up to 20% of the damage dealt in the past 7 seconds to the caster.

Stigine 5

Ember and Might 25 Mana 10 sec cooldown Magical

Deals moderate Ash damage and applies "Embered" to the enemy which reduces their attack speed by 10% for 5 seconds and applies "Mighted" to the caster which increases their attack speed by 10% for 5 seconds.

Stigine 6

Flaming Desire

Increases the time of all DoTs by 3 seconds.

Stigine 7

Flashburn 35 Mana 13 sec cooldown Magical

Deals Ash based damage on the enemy depending on how much hp they have. If they have over 50% hp left this attack does massive damage. If they have under 50% hp left this attack does little damage.

Drafter 20 Mana 5 sec cooldown Magical

Deals small Ash based damage and applies "Drafted" which increases their damaqe intake by 15% for 4 seconds.

Stigine 8

Shaft Veil 30 Mana 17 sec cooldown Magical

Applies "Veil Wind" on the caster which increases haste by 15% for 5 seconds.

Shaft Unveil 30 Mana 17 sec cooldown Magical

Applies "Unveil Wind" on up to 3 enemies which reduces their haste by 15% for 5 seconds.

Stigine 9

Forest Fire 45 Mana 35 sec cooldown Magical

Deals heavy Ash based damage to all enemies in range. Applies "Smoked" which reduces their hit chance by 25% for 6 seconds.

Stigine 10

Veil of Sudden Flames

Every sudden chance of 3% a giant veil of flames surrounds you inflicting a major burn on your enemies for 25% of their health and restores your health by 75%
Spears

Gungnir= Agate Lance + 3 Skull Oyster + 5 Astral Coral + 10 Brimstone

Agate Lance= 3 Agate Ingot + Spear Handle

Platinum Lance= 3 Platinum Ingot + Spear Handle

Iron Lance

Mythril Lance

Adamant Lance

Sapphire Lance

Emerald Lance

Opal Lance

Ruby Lance

Topaz Lance

Amethyst Lance

Onyx Lance

Malchite Lance

White Titanium Lance

Platinum Lance

Titan Lance= Spear Handle + 15 Agate Ingot + 5 Lavacite Coral + 5 Astral Coral + 3 Agate

Icicle Javelin= Spear Handle + 4 Opal + 3 Marble + 5 Icicle Jalapeno

Crystal Javelin= Icicle Javelin + 5 Icicle Jalapeno + 20 Withered Light

Partisan= Spear Handle + 10 Shiitake + 5 Blightingalix

Hurricane= Partisan + 5 Sapphire + 10 Fish Tear

Solar Edge= Partisan + 5 Ruby + 10 Volcanic Tear

Nightleach Heart= Partisan + 5 Amethyst + 10 Genie Tear

Zeus's Lance= Partisan + 5 Topaz + 10 Mechanical Tear

Centurion= Spear Handle + 10 Zekronium Shard + 10 Scoria + 5 Hemlockchips

Secondhand= Monster drop

Minutehand= Secondhand + 5 Silver Coral + 3 Galadium Nettle + 5 Lodestone

Hourhand= Minutehand + 5 Hailstone + 4 Hell Shell + 5 Cursed Slab
Snaily

**Snaily** es un personaje animado de caricaturas presentado en tres caricaturas de "Musical Tales" de 1931 distribuidos para Walk Trophy Inc. El fue la creacion de Allen Scrawchers, que trabajo con "Moo Melodies Productions" en los 20's.

Snaily es uno de los primeros personajes del estudio, siendo el segundo de Walk Trophy Inc, y el primero de Musical Tales. En 1928, Scrawchers y Solis estaban en un partido, donde comian un poco, en eso, ven un caracol. Un año despues (en 1929), Scrawchers hizo un dibujo del caracol, se lo mostro a Paul y pensaron en hacerlo un personajes, naciendo asi, Snaily.

Snaily debuto en el corto "I Got Rythm" (21, Marzo 1931), donde Snaily tiene que aprende a bailar para una cita, pero es muy lento como para hacerlo, haci que su amigo, Crinkol (un grillo) lo ayuda.

Despues, se hicieron otros dos cortos para 1931. El segundo fue "Snail, Darn Ya, Snail" (12, Agosto 1931), donde Snaily la pasa mal, y su novia, Snily, intenta hacerlo feliz, y "When Its Sleepy Time, South Down" (18, Septimebre 1931), donde Snaily intenta dormir, pero sus sueños son interrumpidos por un pajaro del sur.
Winter for the Worse

***Winter for the Worse***es un corto de 1953 de "Los 3 Hermanos", dirigido por Mike Jones y Paul Solis.

## Trama

Dias nevados vienen a causa de Navidad, a si que los hermanos se rentan una cabaña, sin embargo, todo molesta el intentar de los hermanos para descansar despues del duro y dificil viaje.

## Trivia

* La trama de los chicos en un dia nevado esta tambien en "Freeze Brothers" (1947) y "Snowbody Meets a Body" (1964, por Matthew Scowsers).
* "Winter for the Worse" sirvio como la caricatura final en el especial de VHS, Walky Trophy: Snowy Cartoons for a Laugh-Day, donde los hermanos intentaban preparar la mejor navidad junta a otros personajes, mientras que Kimb y Blackie intentaban robar las comidas.
* Esta fue una de solo seis caricaturas post-1953 de WTS que obtuvieron una "reedicion con el    Liston Azul (Blue Ribbon)". Las otras son *The Park Distractions, R-Aclonated Rodents, Buy-Me a Baby, Lover and Go Over*y *The Three of the Airport.*Recientemente, una impresion de *Winter for the Worse*con titulos UPA a sido descubierta, pero, de nuevo, es una caricatura post-1953 (por lo tanto, esta impresion podria considerarse como un error. Esta impresion no estaria disponible de YouTube a partir de 2016).
Homeless Harold (Season 9)

This season ran from October 22, 1997 to May 20, 1998.

## Episodes

* 902: "The Scary But True" (October 22, 1997)
	+ Guest Stars: Clancy Brown as Mudgyface
* 820: "The Hate Crimes" (November 5, 1997)
	+ Guest Stars: Gene Simmons as himself
* 817: "The Fashion" (November 12, 1997)
* 818: "Jazz Times" (November 19, 1997)
	+ Guest Stars: Ron Taylor as Sir Jazzington III, Phil Hartman as Weatherman John
* 816: "The Life Drain" (November 26, 1997)
* 821: "The Secret Underworld" (December 3, 1997)
	+ Guest Stars: Maurice Lamarche as Rod Serling and Walt Disney, Robin Williams as himself
* 819: "Swish Swosh" (December 10, 1997)
* 905: "The Christmas Tree Blues" (December 17, 1997)
	+ Guest Stars: Courtney Cox as herself, John Heard as the narrator
* 901: "The Knight Express" (January 7, 1998)
	+ Guest Stars: John Lithgow as Lord Darkington
* 904: "The Love Of Jewels" (January 28, 1998)
	+ Guest Stars: Phil Hartman as Weatherman John, Etta James as herself, Gary Oldman as himself
* 903: "Serious Business in Nevada" (February 18, 1998)
	+ Guest Stars: Jon Voight as General Stockington
* 906: "Banned Italians" (February 25, 1998)
* 911: "The Paw" (March 4, 1998)
	+ Guest Stars: Phil Hartman as Weatherman John
* 907: "The Duet of Awesomeness" (March 11, 1998)
	+ Guest Stars: Pink Floyd as themselves
* 908: "The Groovy Freaks" (March 18, 1998)
	+ Guest Stars: Cyndi Lauper as herself
* 822: "Wait An Hour" (March 25, 1998)
	+ Guest Stars: Sigourney Weaver and Jerry Lewis as themselves
* 909: "The Prank War of 1998" (April 1, 1998)
* 910: "Questions and Hunters" (April 8, 1998)
	+ Guest Stars: Jean Reno as Bosseaux
* 912: "Educatory Greens" (April 29, 1998)
	+ Guest Stars: Annie Potts as Miss Reincloft
* 913: "Roofers, Bullies, and Celebrities" (May 6, 1998)
	+ Guest Stars: Danny DeVito and Betty White as themselves
* 914: "Red And Green Makes Everything" (May 13, 1998)
* 915: "The Hunt For Louis" (May 20, 1998)
	+ Guest Stars: Mark Hamill as Louis, Phil Hartman as Weatherman John
Drien Mohammed

**Nome:** Drien Attaway Mohammed

**Nome de Herói:** Swordsman

**Idade:** 53

**Ocupação:** Comandante da Área 102

* Á todo momento, utiliza um traje á prova de balas para se proteger de ataques de seus inimigos.
* No seu tempo como Swordsman, utilizou várias espadas diferentes.

Katigoria:Personagens do RPG
Shadowthorn Druid

Stigine 1

Thorn Vine 10 Mana 4 sec cooldown Magical/Physical

Deals small Nature damage and applies "Thorned" on the enemy which reduces the enemy's damage output by 5% for 5 seconds(Maximum reduction is 25%). Stacks up to 5 times.

Thorn Lock 20 Mana 9 sec cooldown Magical

Deals no damage but applies "Thornlocked" which stuns the enemy for 5 seconds and applies a small DoT on the enemy for 3 seconds. If "Thorned" is applied on the enemy, the DoT lasts for 7 seconds instead of 3.

Stigine 2

Thorny Halo 15 Mana 11 sec cooldown Magical

Applies "Thorn Light" on the caster which applies a small HoT for 6 seconds and increases the caster's attack speed by 20% for 4 seconds.

Thorn Crest 40 Mana 20 sec cooldown Magical

Applies "Thornblock" on the caster which reflects 33% of the damage done on the caster back to the enemy for 7 seconds. Applies a small DoT on the enemy if "Thorned" is on the enemy for 3 seconds.

Stigine 3

Thorn Thrust

Increases damage output by 10%.

Stigine 4

Ensnaring Thorns 35 Mana 13 sec cooldown Magical/Physical

Deals moderate Nature damage on up to 3 enemies and applies "Ensnared" which reduces their evasion by 25% for 5 seconds.

Thorn Shield 50 Mana 25 sec cooldown Magical/Physical

Applies "Thorn Shielded" on the caster which reduces the caster's damage intake by 30% for 4 seconds. Any enemy that attacks the caster in this time is inflicted with "Thorned".

Stigine 5

Thorn Wall 45 Mana 30 sec cooldown Magical/Physical

Applies "Thorn Wall" on up to 5 allies in the room including the cater which increases their physical defense by 30% for 10 seconds. Any enemy that attacks the allies that are applied with this during this time are inflicted with "Thorned".

Angle Thorn 10 Mana 2 sec cooldown Magical

Deals small Nature damage. Can't miss but can't crit.

Stigine 6

Thorn Provider

All cooldowns are reduces by 25%.

Stigine 7

Thorn Cure 30 Mana 7 sec cooldown Magical

Heals up to 35% of the highest hp on up to 4 allies. Applies "Thornproof" on the allies which increases their evasion by 20% for 4 seconds.

Thorn Shell 25 Mana 45 sec cooldown Magical

Stuns the caster for 10 seconds and applies "Thorn Reflector" which reflects all damage done to the caster back to the enemie's for 8 seconds.

Stigine 8

Thorn Sight 30 Mana 20 sec cooldown Magical

Deals moderate Nature damage. Can't miss but can't crit.

Stigine 9

Thorn Bomb 40 Mana 25 sec cooldown Magical

Deals heavy Nature damage to all enemies in the room. Can't miss.

Stigine 10

Rain of Thorns

With the thorns giving the caster a blessing with a 5% chance of happening, the caster become immune to all physical damage for 20 seconds and a heavy HoT is applied on the caster for 7 seconds.
Qualfoiotaro

Após sofrer um acidente de carro que resultou em graves ferimentos nos nervos de suas mãos, o neuro-cirurgião arrogante Stephen Strange viaja para o Himalaia, onde encontra o indivíduo conhecido como o Ancião, que tenta lhe ensinar sobre o poder da magia negra, ou como ele e um amigo, que havia tomado um caminho mais escuro, preferiam chamar - as Artes Místicas. Agora, ao lado de Wong e Sofia di Cosimo, Strange passa a aprender de seus erros passados, lhe qualificando para enfrentar um antigo aprendiz do Ancião, conhecido como Mordo, que agora tenta se apoderar dos poderes do velho, que adoece mais e mais todos os dias.
Café com Leite

Litratu:Coffeemilk.png

Cavaleiro da Lua: Lunático é uma série criada por Doctor W no ano de 2018. A série se baseia no personagem da Marvel Comics, que foi originalmente concebido por Doug Moench e Don Perlin.

## Personagens

* Cavaleiro da Lua
	+ Marc Spector
	+ Jake Lockley
	+ Steven Grant
* Marlene Alraune
* Jean-Paul Duchamp
* Bertrand Crawley
* Gena Landers

## Episódios

### Primeira Temporada

1. Lobisomem a Noite
2. A Ascenção da Crescente
3. Meia-Noite Significa Morte
4. Punho de Khonshu
5. Comitê de Cinco

Katigoria:Séries
Universos

steven universo

## uot

* Terra 1 (Ultimate Knights)
	+ O universo padrão, o principal. O lar para os *Ultimate Knights*.
	+ Esse universo, constantemente, passa por mudanças, sendo essas leves ou graves.
	+ Originalmente, a Terra 2 era a padrão, mas com o passar do tempo, a Terra 1 foi criada para subtituir a anterior.
* Terra 2 (Ultimate Heroes)
	+ Um universo mais cômico e infantil. Os principais heróis são os *Ultimate Heroes*. No futuro, eles se tornam os *Ultimate Knights*, e finalmente, para confrontarem o poderoso Athomon, se tornam os *Infinity Knights*.
* Terra 3
	+ Um universo mais sombrio e menos surreal. Se passa, principalmente, em um futuro controlado pelo governo e onde os "heróis", pelo menos os que restaram, se juntam para fazer a diferença.
* Terra 4 (Killing Nights)
	+ Um universo atacado por uma epidemia de mortos-vivos, onde poucos heróis ainda estão vivos.
* Terra 5 (Knights Among Us)
	+ Nessa Terra, o mundo é governado por Suger, que se tornou um grande ditador sedento por poder.
* Terra 6 (Order of the Knights)
	+ Mudando as coisas de lugar, os heróis são os vilões, e o vilões são os heróis.
* Terra 7 (Athomon Triumphant)
	+ Um universo similar à Terra 2, que no futuro, o mundo foi completamente devastado pelos ataques cósmicos do ditador intergaláctico Athomon. Em uma tentativa de mudar as coisas, Adam Honstartle tenta derrotar o ditador, mas é aniquilado.

* Terra 8 (Not So Ultimate Heroes)
	+ Em um mundo ainda mais sombrio e menos sureal que a Terra 3, alguns jovens cansados da discórdia e crueldade presentes em suas vidas, decidem se equiparem com trajes fantasiosos baseados em heróis de programas de televisão e histórias em quadrinhos. Juntos, eles são os Ultimate Heroes.
* Terra 9 (For Everlasting Peace! The Infinity Knights!)
	+ Se passando na Cidade W no Japão, alguns adolescentes com atitude se unem e através do uso de dispositivos vindos do próprio espaço, eles se tornam capazes de despertar os seus potenciais máximos, se tornando os Infinity Knights, lutando pela paz eterna para o mundo inteiro!
Crimson Snowangel

Stigine 1

Crimson Snowball 10 Mana 3 sec cooldown Magical

Throw a small snowball made out of crimson snow at an enemy doing small Snow damage. Applies "Snowed" which reduces their haste by 5% for 4 seconds.

Snowflaked 25 Mana 6 sec cooldown Magical

Throw snowflakes at your enemies inflicting decent Blood damage and applies "Snowflaked" which applies a small DoT on your enemy for 3 seconds.

Stigine 2

Snow Shurikens 40 Mana 9 sec cooldown Magical

Deals moderate Snow damage and applies "Snowbleed" which applies a moderate DoT for 4 seconds.

Blood on Ice 25 Mana 11 sec cooldown Magical

Heals up to 4 allies in the room including the caster for 40% of the highest hp. Applies "Bloody Ice" which reduces the allie's damage intake by 15% for 6 seconds.

Half Snow 50 Mana 40 sec cooldown Magical

Deals heavy Snow damage and applies "Halved" which reduces enemy's damage output by 50% for 2 seconds. Also applies "Snowcold" if "Snowflaked" is applied which applies a heavy DoT on your enemies for 5 seconds.

Stigine 3

Snowed Wind

All healing is increased by 10%.

Stigine 4

Snowscales 30 Mana 10 sec cooldown Magical/Physical

Reduces incoming damage on the caster by 30% and applies "Snowscales" which applies a small HoT on the caster for 5 seconds.

Blizzard Flake 25 Mana 4 sec cooldown Magical

Deals small Snow damage. Can't miss but can't crit.

Stigine 5

Heavenly Snowball 40 Mana 8 sec cooldown Magical

Deals heavy Aura damage and applies "Heaven's Rite" which shortly reduces enemie's hp by 15% after 3 seconds.

Snowflake Shield 75 Mana 30 sec cooldown Magical/Physical

Applies "Snowflake Shield" which prevents any physical damage for 5 seconds to the caster.

Stigine 6

Snowbuilder

Increases all Snow damage done by 15%.

Stigine 7

Crossbleed Flakes 45 Mana 15 sec cooldown Magical/Physical

Applies "Snowthirst" to the caster which increases their damage output by 20% for 5 seconds and each Auto attack has a 25% chance to apply "Cold-Blood" which reduces the enemie's evasion by 10% for 3 seconds.

Snow Flurry 30 Mana 10 sec cooldown Magical

Deals moderate Snow damage and applies "Blizzard Eyes" which reduces enemie's hit chance by 20% for 6 seconds.

Stigine 8

Hyacinth Glacier 90 Mana 60 sec cooldown Magical

Deals massive Snow damage and applies "Encased in Ice" which stuns the enemy for 6 seconds.

Stigine 9

Redirectory 40 Mana 15 sec cooldown Magical

Applies "Magic Channel" which reverts half of the damage done by magical attacks to health healing the caster for half the magical damage done for 6 seconds.

Stigine 10

Blood Blizzard

Once in every several eons, a giant blizzard of red snow appears and freezes your enemie for 10 seconds and deals massive Blood and Snow damage.
Os Vingadores da Costa Oeste

**Os Vingadores da Costa Oeste**é uma série da franquia Marvel Knights, continuação indireta de **Gavião Arqueiro: O Atirador**, escrita por JohnyDivino.

## SINOPSE

Vingadores, os mais poderosos herói da Terra. Salvaram o planeta e a galáxia inúmeras vezes. Heróis de todos os tempos e mundos já tiverram a honra de fazer parte dessa equipe. Hoje em dia, existem várias variações dela. A equipe principal, que enfrenta as principais ameaças e é o grupo da publicidade. Os Novos Vingadores, equipe secundária que cuida das ruas e de problemas menores. Os Vingadores Secretos, comandada pelo Capitão América para missões secretas. Os Jovens Vingadores, formada por heróis em treinamento na Academia dos Vingadores supervisionados por heróis mais experientes. E por fim, os Vingadores da Costa Oeste. O que eles fazem mesmo?

## PERSONAGENS

### Protagonistas

* Clint Barton/Gavião Arqueiro
* Bobbi Morse/Harpia
* James Rhodes/Máquina de Combate
* Simon Williams/Magnum
* Jennifer Walters/Mulher-Hulk
Poradojohny

1 - Qualquer Pokémon que é derrotado em batalha ou por meio de poison e outros é considerado morto e deve ser colocado na box dos Mortos, a utilização de Revive ou qualquer item para revivê-los não é permitido.

2 - O jogador só pode capturar o primeiro Pokémon que encontrar na rota/dungeon e mais nenhum, se o primeiro Pokémon encontrado na rota desmaia ou foge, não há uma segunda chance. Só existe uma chance de pegar outro se o primeiro desmaiar sozinho, ser um Pokémon já capturado ou achar um shiny.

3 - O jogador deve dar apelidos para todos os seus Pokémons, não apelidos como idiota ou algo do género e sim apelidos carinhosos ou nomes simples como Trevor, Olivia e etc, para assim fortalecer seu vinculo com eles.

4 - O jogador só pode usar Pokémon capturados por ele mesmo. O único Pokémon que ele pode usar que não seja capturado é o inicial.

5 - É extremamente proibido resetar o jogo ou dar load state se algo der errado, por isso o treinador deve salvar sempre que um de seus Pokémons morre ou depois de achar o primeiro Pokémon da rota.

6 - Os Pokémon só podem ser treinados para o nível do Pokémon mais forte do próximo treinador importante (Gym Leader, Giovanni ou Elite Four)

7 - Itens de cura (tanto de HP quanto de status) não podem ser comprados. Apenas serão usados aqueles encontrados pelo mapa ou recebidos de algum evento.

8 - As mortes só valem durante batalhas entre treinadores. Em treinos com Pokémon selvagem e também tentativas de captura, as mortes não contam.

pq
--

Route 1 - Nenhum Pokémon Capturado

Route 2 - Shroomish (Doug)

Route 22 - Rattata (Fabiana)

Viridian Florest - Caterpie (Carrie)
Jack's Skype Survivor: South China Sea

***Jack's Skype Survivor: South China Sea*** is the second season of Survivor in Jack's Skype Series. It ended with Carlos Sanchez beating Tim Paxton in a 5-2 vote for Sole Survivor.

## Twists

* **Joint Tribal Council:** Taking inspiration from Survivor: Game Changers, this season's premerge was played with two (or sometimes three) of the losing tribes attending tribal council together where they would vote out one person.
* **One World:** Unlike last season, cross-tribal communication was allowed due to the nature of this season's twist.
* **Hidden Immunity Idols:** Hidden immunity idols were hidden in on a ProBoards site under a password-protected thread. Every time a tribe went to tribal council, they would receive one of three clues. There was one for each tribe and players could only search for their tribe's idol.
* **Tribe Swap:** At the Final 12, the four tribes were randomly shuffled into four new tribes, each composing of three players.

## Season Awards

* **Host's Favorite:** Kim Mattina
* **Most Robbed:** Tyler Buxbaum
* **Best Moment:** Three hidden immunity idols being played which resulted in no votes counted.