DC-17m Interchangeable Weapon System

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#### DC-17m Interchangeable Weapon System

**Rifle (Special)**
      *Galaxy at War*, page 39.      **Cost:** 4,500   **Weight:** 5kg   **Availability:** Military
      **Damage:** See below   **Stun:** See below   **Type:** See below  **Mode(s)** See below   The DC-17m Interchangeable Weapon System (also called the DC-17m ICWS) is a weapon unique to clone commandos. The varying demands of the battlefield and the clone commandos’ atypical missions led BlasTech to design this weapon to fill three different roles. The basic configuration is a standard blaster rifle. Additional attachments, however can be added to transform the weapon into a sniper rifle or an anti-armor grenade launcher. Clone commandos appreciate the versatility of the ICWS, which reduces the weight they carry by reducing the number of their weapons.
         The ICWS can be switched among the three different modes: standard blaster rifle, sniper rifle, and anti-armor mode. Switching weapon types is a standard action. In blaster-rifle mode, the ICWS functions like a regular blaster rifle. It deals 3d8 in energy damage, has a stun setting, and can switch from single-shot to autofire mode.
      When the ICWS is changed to sniper-rifle mode, the weapon includes a targeting scope, so there is no penalty to attacks at short range. However, the wielder takes a −2 penalty against targets at unmodified point blank rage. The sniper rifle deals 3d10 energy damage and can only fire single-shots.
         When the ICWS is in anti-armor mode, the weapon is a single-shot grenade launcher that fires special ammunition (3-square burst radius). In this mode, the ICWS is considered a heavy weapon.
      Anti-armor ammunition costs 400 per shell and each shell weighs 1kg. The grenade deals 4d6 slsahing damage.
      **Unofficial Errata:** There is no official errata that resolves the conflict between the different power requirements between the blaster rifle (50 shots) and the sniper rifle (10 shots). It therefore suggested that anytime the weapon is converted from basic mode to sniper mode, you divide the current number of remaining shots by 5 and round down. When switching from sniper mode to basic mode, multiply the current number of shots by 5. The loss of power can be explained as inefficiency of switching modes. As always, work with your GM to do whatever is best for your gaming experience.

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Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.