WOC: Missions

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: A number of your military units are inspired, improving their morale and co-ordination as a group. Morale is boosted for 1 Turn. Units Gain Bonus to Attack and Defense

### **Moral Boost**

Base Difficulty: 12

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: When units’ moral has been damaged from prolonged combat, a Combat officer can take them off the
frontline and out of combat, and restore their moral after a turn of talking to. Both the units in question and the personnel
cannot be in combat. In addition, if this is used on a unit, before combat, their moral is considered boosted for 2 turns

## **Combat (Ground) Missions**

### **Leadership**

Base Difficulty: 12

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: A number of your military units are inspired, improving their morale and co-ordination as a group. Morale is boosted for 1 Turn. Units Gain Bonus to Attack and Defense

### **Moral Boost**

Base Difficulty: 12

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: When units’ moral has been damaged from prolonged combat, a Combat officer can take them off the
frontline and out of combat, and restore their moral after a turn of talking to. Both the units in question and the personnel
cannot be in combat. In addition, if this is used on a unit, before combat, their moral is considered boosted for 2 turns

## **Combat (Space) Missions**

### **Leadership**

Base Difficulty: 12

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: A number of your military units are inspired, improving their morale and co-ordination as a group. Morale is boosted for 1 Turn. Units Gain Bonus to Attack and Defense

### **Moral Boost**

Base Difficulty: 12

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: When units’ moral has been damaged from prolonged combat, a Combat officer can take them off the
frontline and out of combat, and restore their moral after a turn of talking to. Both the units in question and the personnel
cannot be in combat. In addition, if this is used on a unit, before combat, their moral is considered boosted for 2 turns

## **Combat (Water) Missions**

### **Leadership**

Base Difficulty: 12

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: A number of your military units are inspired, improving their morale and co-ordination as a group. Morale is boosted for 1 Turn. Units Gain Bonus to Attack and Defense

### **Moral Boost**

Base Difficulty: 12

Number of Units affected: green (1); regular (3); veteran (6); elite (10); legend (15)

Description: When units’ moral has been damaged from prolonged combat, a Combat officer can take them off the
frontline and out of combat, and restore their moral after a turn of talking to. Both the units in question and the personnel
cannot be in combat. In addition, if this is used on a unit, before combat, their moral is considered boosted for 2 turns