Red Dragonlands

## Regions

The Red Flight rules the eastern end of Ulcanyos, where varied geography has given rise to a wide variety of vassal states:

* The western savannas of the Dragonlands are home to a number of kingdoms. The first is the Scorching Wrynn, a Dragonborn kingdom centered around the precious fresh water of Lake Iogik. The Wrynn is devoutly theocratic, and their city of Tzirek, located at the foothills of the Scorz Plateau, is a place of pilgrimage for Dragonborn and other Flame Faith practitioners across Eluseus
* The second of these kingdoms is the human led Ifreeri. A highly mystical culture with origins in the nomadic sand tribes of the endless Ulcan waste, the Ifreerites are proud herders and warriors who were unified five decades past by Ashidun, an abolitionist chieften who has directed them to disrupt the Neogi slave trade to great effect. Ashidun is now wizened and old, and with his succession in question the future of the Ifreeri looks to be in question.
* At the Zoras Delta, where the precious waters of the Pyros Flow meet the sea and become one with the sea and the water runs vermillion with the magic dust wicked from the slopes of Scorz Plateau, the Ring of Zorsery holds court in the shimmering city of Zorseeyi. The city is a mage’s paradise, a highly stratified society where powerful magic users thrive while those with no talents, known derogatorily as “sparkless”, are reduced to serfs, plowing fields and cleaning the alcoves the the impressive floating mansions of their overlords. Zorseeyi also holds the most prestigious mage college in Eluseus, Zor Zaroth, though entry is only afforded to those born with an innate grasp of magic, known as sorcerers. The city is administered by the eponymous Ring, a council of seven revered sorcerers and sorceresses, oft considered to be the seven most powerful mortal magic users currently living. The Seven typically reside in their own domains throughout the year, but return to the city once a year for the Arcanocal, a festival which sees the most powerful magic users in the known world make a pilgrimage to the city to demonstrate their terrifying command of raw magical power. Occasionally,
* Cape Gore, the north easternmost point of Ulcanyos, is occupied by the Sicklemaw Sultans, Orcish warlords who reave the coastline in longships, raiding southern Thulu and the more civilized cities of Ulcanyos for slaves to sell to the Neogi. This ‘kingdom’ is more a collection of warlords, yet they meet every year at Sicklemaw, their capital, to elect a new Grand Reaver and prevent infighting. A notorious pirate port, Sicklemaw has attracted all types of undesirables over time, and it is a particular haven for goblinoids, who have rallied around their orc warlords in exchange for safety from the unforgiving humans and dragonborn.
* There is another society among the savannas of Ulcanyos, though it may not appear to be much at first glance. The plains and steppes they inhabit lie between orcs, dragonborn and humans, and have been fought over countless times, placing the survival of any state there into question. However it is not here that the Talbar Confederacy holds court. Instead this union of gnomes, halflings, & various other subterranean races have built their society in a labyrinthine network of tunnels and caves beneath the scorching savannas of Ulcanyos. The soft fertile dirt soon gives way to thick bedrock and deep aquifers, giving the Talbar, formerly escaped slaves of human, orc, dragonborn and Neogi alike, a monopoly on Ulcanyos’ most valuable resource, fresh water.
* To the south of Sicklemaw, along the border of the impenetrable Anathon jungle lies the cliffside city of Karanet, chief war camp of the Brute Lords, a confederation of Bugbear chieftens who regularly raid the cities and settlements of Pyros overland atop the backs of great tamed beasts captured from the jungles of Anathon. Like the orcs, the Brute Lords use Karanet as a place to determine and crown their next leader, but they do not consider it the absolute seat of power, instead preferring to roam the savannas in their respective warbands. They will only unite for particularly large raids, known as Khanukrags, and to fight outside invaders.
* Along the southmost point of the Pyros Plains, among the caverns and cliffs of a craggy peninsula known as Cape Folly lies the goblin paradise of Gibberoth. A city built by goblins for goblins, Gibberoth is an endless noisy labyrinth of goblin shops, dwellings, and industry. Though lacking in individual might, the goblins of Gibberoth are quite ingenious when it comes to fashioning weapons and useful contraptions out of just about anything, and they have made this their primary trade. Gibberoth is known across the world for its gizmos and grift, a testament to the creatures that built it.
* Along the southeast coast lies the steamy jungles of Anathon, the wildest and most untamed region of Eluseus. While most of this continent-spanning rainforest is wild, untamed and unexplored, the eastern end is occupied by the Anathemate, a curious civilization formed by the Yuan-Ti, vicious and secretive snake mutants. The Yuan-Ti perceive the Dragons as massive wingless serpents, and worship a Flame Faith based around the ritual sacrifice of foreigners atop their elaborate temples. The Anathemites are extraordinarily xenophobhic and dangerous, and as a result their lands are among the most unexplored in all of Eluseus
* At the far fringe of the Dragonlands, along the expansive Yeon Delta lies the temple city of Gizzosk, a haven for the weird and wary of the Morezaul Wilds. Originally a Lizardfolk temple town, Gizzosk has morphed into a haven for all of Eluseus’ most marginalized folk, among them various mutants, escaped slaves, and minor fey. The sheer diversity of this crowd has forced its species to cooperate for survival, and they have built the town into a wide spanning city of floating huts. Gizzosk’s inhabitants remain incredibly distrustful of outsiders however, and only those who have ties to the temple city’s mutant lords stay long in this steamy estuarine town.