recursal/Fanatic-Fandom huggingface dataset:
FM Radio

##### **This page may need extra information as it is new.**

The Broken FM Radio is now the FM Radio as of update 1.0.27X4473 the FM Radio has a new gui and is able to recive redstone-over-radio signals. Depending on the signal, it can play the same notes as note blocks and the format for that is <instrument number, 0-4>:<note number, 0-11>:<octave, 0-2>. Multiple notes can be played in a single tick, in that case the note definitions have to be seperated with a dash ("-"). By tuning into a channel called "2012-08-06" will play a demo of what the system can do. The FM Radio can still be turned into the high-damage weapon called the Corrupted Broadcaster by splashing pink cloud on it. Quite helpful for putting in peoples bases in hidden areas.

May not give you a plasma TV

The New Gui of the FM Radio looks like this

:D

## Trivia

* Now has a use for playing noteblock sounds with redstone signals
* Same as old just with a use
Insulator

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An insulator is a material that does not conduct electricity or heat. Insulators can be made of many different materials, same is in the mod, although the item is usually treated as if it were made of rubber.

## Obtention

It can be crafted from several materials, listing from best to worst (best as in produces the most insulators, worst being it produces the least):

1. Fiberglass/Asbestos at 16
2. Polymer at 8
3. Brick/Wool at 4

Most of the time, insulators are crafted like this:

With the exception of woolen insulation being crafted like this:

## Uses

Insulators are used in a variety of uses in shielding electrical equipment and wiring. They are also needed to make Red Copper Cables.
DNT Nano Suit

DNT Nano Suit is a set of power armor added by then HBM's Nuclear Tech Mod.

## Descripton

DNT Nano Suit is one of most powerful armors in the game. Each of the armor pieces stores 1 GHE of power at max. Although you do not have 100% radiation resistance, the level is still so enourmously high that it would take an unreasonable amount of time to absorb enough radiation to even be read. It is so powerful, you can go into the void, look at the singularity of any black hole, it's literally god armor, just like euphemium armor. Only the most powerful weapons can kill you.

## Effects

* Strength
* Haste
* Jump boost
* ~~Immunity to explosions~~ Immunity to everything except radiation, technically, as you only have ~99.9995% radiation resistance as opposed to the ~100% of Euphemium armor.(this was found through testing)
* Hard damage cap of 5
* General damage modifier of 0.001
* Enemy HUD
* Thermal Sight
* Hard Landing
* Ignores the resistance limit
* Rocket Boots
* Fast Fall
* Sprint Boost
Toby

**Toby** is a steam tram engine who works on Thomas' Branch Linewith his coach Henrietta. Toby is wise and always willing to share his experience and knowledge with the other engines. He is careful with every job he undertakes, causing him to rarely have any accidents.

## Biography

Toby came to work at the quarry on Thomas' Branch Line after his tramway closed, as it was found to be illegal for Thomas to go on the Quarry Tramroad without sideplates or cowcatchers. At first, Toby was teased by James for his shabby paint. However, James stopped teasing him after he crashed into some tar wagons.

Toby also got into a bit of trouble with a diesel shunter named Mavis, as she was unwilling to shunt trucks where they needed to be placed. After an accident, the two engines made up their quarrel and became good friends.

## Personality

Toby is old, but wise, hardworking and knowledgeable enough about running branch lines to justify running Thomas' line with Daisy after Percy's accident with the trucks until Thomas came back. He is also savvy enough to control the trucks. However, his advanced age and design means that he is weaker than the other engines. While Toby is always ready to work hard without any fuss, he can be a bit temperamental sometimes, especially when young and inexperienced engines who are full of themselves make things difficult for him. However, work at the quarry line often soothes off his moods without any cause of grief to anyone, except of course his old faithful coach, Henrietta.
Electric Tools

Electric Tools are a set of high-tier tools added by the mod. Instead of taking durability, they take electric charge, making them effectively indestructible if you have power. They are made from polymer and high-speed steel and have 500 KHE charge. They are powered by single lithium-ion batteries (fully charged).

## Abilities

All of these tools with the exception of the Stunstick have the following abilities:

* Area of Effect (2)
* Vein Miner (5)
* Silk Touch
* Fortune (2)

The abilities can be activated and scrolled through by right-clicking with the tool in hand. You can deactivate an ability by crouching and then right-clicking.

## Stunstick

The Stunstick (Electric Sword) is the primary offensive tool of this set. It deals an impressive 16 damage and gives the stunning effect (prevents movement) for 5 seconds.

 High-Speed Steel Bolt

## Impact Drill

The Impact Drill (Electric Pickaxe) is the primary mining equipment of this set, it mines stone or other solid blocks. It deals 11 damage and has the standard abilities.

## Spiral Drill

The Spiral Drill (Electric Shovel) is the secondary mining equipment of this set, it mines granular blocks (sand/gravel). It deals 8.5 damage and has the standard abilities.

 High-Speed Steel Bolt

## Electric Chainsaw

The Electric Chainsaw (Electric Axe) is the tertiary mining or secondary offensive equipment of this set, it mines wood-like blocks. It deals 13.5 damage and has the standard abilities. It has the additional "Decapitator" ability which literally decapitates mobs and players (invalid mobs drop bones and rotten flesh instead of a head) and the "Painsaw" ability that makes mobs drop various calibers of ammunition and their variants.

 High-Speed Steel Bolt

## Trivia

* Killing someone or something with the chainsaw dropping ammunition is a reference to *DOOM (4/2016)* and *DOOM: Eternal*.
Detonators

**Detonators** are a category of items added by Nuclear Tech Mod.

## Description

A Detonator is an item used to activate several blocks, notably the Missile Launch Pad, explosive charges and Bombs.

To link a detonator to a block, you have to Shift-RMB the block with a detonator. To activate the block, simply RMB with a Detonator in hand.

To remove the link, Shift-RMB the air.

The normal Detonator can only be linked to one block. However, a version of it by the name of Multi Detonator can be used to activate several blocks.

The Dead Man's Detonator can be linked like normal, but it cannot be activated by RMB-ing. Instead, it activates when dropped.

The Laser Designator cannot be linked to a block at all. Instead, you aim at a block and RMB. That can also be performed from distance.

## Gallery

DetonatorLaser DetonatorMulti DetonatorDead Man's Detonator
Cracked Light Oil

Cracked Light Oil is the product of refining Cracked Oil. Different from its name, it cannot be obtained from cracking Light Oil. Its color is similar to light oil and is light brown color.

## Obtention

The only way to obtain it is to refine 1000mB Hot Cracked Oil in the Oil Refinery to obtain 400mB Cracked Naphtha, 300mB Cracked Light Oil, 150mB Aromatic Hydrocarbons and 150mB Unsaturated Hydrocarbons and Cracked Oil Tar.

## Uses

100mB Cracked Light Oil can be fractionated into 70mB Kerosene and 30mB Petroleum Gas in a Fractioning Tower.

Can be solidified into Soid Fuel.
Digamma Radiation

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Digamma Radiation (symbol: Ϝ; shortened: DRX, counted in mDRX and mDRX/s) is a (fictional) incremental effect that only targets entities, not inanimate objects, unlike regular radiation. It is not a spectrum of waves or charged particles per se, so even the densest of materials will not shield you from it. It is only carried by items and does not "travel" far, so it does not enter the environment.

## Exposure

Only certain items give you DRX:

The Digamma Particle and Digamma Fuel: 333.3 mDRX/s

Balefire Bomb: 10 mDRX/s

Digamma Fuel Pellet: 41.6m DRX/s

Holotape: 1,000 mDRX/s

Damaged Holotape: 1,000,000 mDRX/s

Only FAU Armor can completely shield you from DRX.

## Effects

While being exposed to DRX, it looks like you're constantly being attacked or taking damage. This is due to it removing your max HP. This stops as soon as your exposure stops. At high levels of exposure, you emit Soul Sand particles.

When your digamma influence is at a high percentage, you may start hallucinating...

### Detection

DRX can be noticed if your max HP is lower than expected or normal. For more precise counts, a Digamma Diagnostic can be crafted, which functions similarly to a Geiger Counter.

It takes one Geiger counter, 1 Asbestos sheet, and 1 Polonium-210 billet.

## Explanation

It has been theorized that DRX is some kind of psionic effect that alters brain waves, resulting in anxiety and mental illnesses. This would be why it cannot be easily blocked out and why it only affects living entities.

## Removal

DRX, as a mind affecting "thing", is difficult to remove. Varying levels of Xanax medication can remove Digamma to varying levels of effectiveness.

All use shapeless crafting

### NAXA Anti-Digamma Medication

Removes 500 mDRX.

Coal powder, Bromine powder, Niter.

### Flunitrazepan Tablet

Removes all DRX above 2,000 mDRX.

Coal powder, Polonium-210 powder, Strontium powder.

### Enteramine Pills

Removes all DRX, grants Stability (status effect giving immunity to DRX) for 10 minutes.

Coal powder, Euphemium powder, Fabulous Vodka.

## Trivia

A red, practically stationary celestial object can be seen on the sky both at day and night. Judging by the texture's name in the mod files, being star\_digamma.png, we can assume that it may have ties to Digamma Radiation.
After you got the "The Terror of Seeing" special mobs appear, when approaching which they disappear.
Grenade Pistol

> "Kablooie!"
>
>

## Background

The **HK69A1** is a 40 mm grenade launcher developed and produced by the German arms manufacturer Heckler & Koch (H&K). The weapon was designed to engage enemy troops and strongpoints out to a distance of 350 m; it can also be used to deploy smoke grenades and illumination flares.

The launcher’s history dates back to the late 1960s, when development began of a weapon intended to be fitted (using a special mount) under the barrel of the 7.62×51mm NATO G3A3 rifle. In 1972 the prototype was unveiled of what would ultimately become the **Granatpistole HK69**. After being evaluated, the decision was made to develop an autonomous stand-alone version of the grenade launcher, which was created in 1979 and designated the HK69A1. In the 1980s the weapon was adopted into service with the German Army as the *Granatpistole 40 mm* (known also in the abbreviated form **GraPi**). It is also used by the special forces and security personnel of several other countries.

## Fabrication

To craft this weapon you need next items :)

* (2) Small steel shells
* (1) iron ingot
* (1) launching mechanism
* (1) tungsten plug
Engine Lubricant

Engine lubricant is a special type of petroleum product as it is not (typically) used for power production due to viscosity and is often considered a byproduct. Rather, it is used to lubricate machinery to reduce friction, which results in longer lifespan for machinery and higher efficiency. It is dark grey in color.

## Production

For every 1,000mb of Industrial Oil processed, 400mb of Engine Lubricant is produced.

## Uses

Can be solidified (250mb per batch used), but that's a waste.

Primarily used to lubricate the Industrial Generator and increase efficiency.

200mb of Engine Lubricant and 800mb of Reclaimed Industrial Oil produces 1,000mb of Petroil in a Chemical Plant.

Petroil can also be made manually by mixing 8 canisters of Reclaimed Industrial Oil surrounding 1 canister of Engine Lubricant to produce 9 canisters of Petroil.

 Canister of Reclaimed Industrial Oil
 Canister of Reclaimed Industrial Oil

Canisters of lubricant are also used to make Gun Oil cans.

One canister is also used to make an Electric Press.
Biogas

Biogas is a man-made gas used for renewable energy. It is made from the breakdown of Biomass. It has a dull yellow-green color.

## Production

Biogas is produced from the breakdown of Biomass in a Chemical Plant. 16 pieces of Biomass produces 4,000mb of Biogas.

Biomass itself is produced by decomposing various plant matter on a crafting table. Rotten flesh can also be used, but this is an exception, as normally only plant matter can be used.

## Uses

3,500mb of Biogas solidifies into 2 solid fuel, which is inefficient.

Ideally, Biogas should be converted into Biofuel, with 2,000mb of Biogas converting into 1,000mb of Biofuel.
Factory

# Factory (Structure)

The factory is a structure in a minor dilapidated state with the entrance being blocked off by steel scaffolds. It is one of the least damaged structures in the game that offers some basic machines to help get started such as furnaces.

## Where to find

It is pretty common and can generate in any biome.

## Dangers

The explosive barrels near the walls, as well as the lava from the lava smeltery.

## Loot

There are 4 loot chests and lots of usable machines.

### Chests

There are three chests on the factory floor that contain common loot including batteries, bullets, and biofuel.

The other chest, located under the **lava in the chimney**, contains weapon-related loot.

### Blocks

6 Electric Furnaces,

6 Lead Deco Blocks,

6 Blast Furnaces,

a bunch of Reinforced Glowstone, and steel walls.

2 Iron Blocks.

2 Anvils

6 Hoppers

In the 1.12.2 version, two fully functioning and one broken basic factory are within the plant which you can use as a giant furnace. In the 1.7.10 versions, these are instead steel deco blocks. Either way, it's a benefit.

Generally could be used to recycle all steel walls, bricks, and cobwebs depending on what you want.

## Refurbishing

Other than the one titanium factory, the factory is completely undamaged, making refurbishing extremely easy. Finding one of these early on is quite good as you have:

* A large and sturdy shelter
* Plenty of machines that would otherwise take lots of time and resources to build
* A lot of room for renovating and building
* Good loot for early game including bullets, and guns

~~You could also mine all of the blocks and machines and put them into your own mud hut of a house like a savage barbarian.~~
Fau Armor

**Fau Armor** is an armor set added by Nuclear Tech Mod.

## Description

Fau is an endgame set, made to be almost unkillable at the cost of lacking the QoL features other Power Armor sets have. ~~Just a worse version of the DNT Nanosuit as of now.~~

It's locked behind the DFC, it's armor plates requiring Yharonite to make.

Currently, it's the only set having Digamma Protection. All of it.

## Trivia

* The letter on the chest is Ϝ (Digamma), the 6th letter of archaic Greek alphabet, not used in the modern one.
* The armor design is based on "generic Space Marine armor, something awaiting reply

## Crafting

To craft the complete armor set you need the next materials and a Crafting table :)

(4) Fau Armor plates; (1) Red wool; (1) Star Metal Helmet; (2) gasmask filter; (1) Steel pipe.

(2) Desh Motors; (1) Closed Demon Core; (1) Star metal Chest; (4) Fau Armor Plates; (1) Ancient Scrap

(2) Desh Motors; (5) Fau armor Plates; (1) Star metal Armor; (1) Polonium Blank

(4) Fau Armor plates; (1) Polonium Blank; (1) Star Boots
Fallout

Nuclear fallout is the fission products and neutron activated materials created by a Nuclear Explosion and pulled up into the sky and then "falling out" of the sky back to the earth as a sort of nuclear ash. Fallout was never implemented in the 1.12 version of the game as confirmed in a github issue.

## Production

It is commonly produced by nuclear explosions or by nuclear waste blocks.

## Uses

Fallout has no uses except in the Radiation-Powered Engine as it is rather radioactive at 30 RAD/s (item form).

It behaves similarly to snow, naturally forming as a shallow layer of granular material and only being able to be picked up with a shovel or equivalent as a dust like item. This dust can be remade into the layer-like block or into regular blocks for compact storage.

The "dust" can be put through a Laser Isotope Separation Chamber to exctract some materials, given the composition of it:

* 90% Dust
* 2% Cobalt-60
* 3% Strontium-90
* 1% Iodine-131
* 3% Caesium-137
* 1% Gold-198
Industrial Generator (DEPRECATED)

## **NOTICE**

The industrial generator has been retired. It will no longer function. When broken, it returns most of its components.

Don't worry though, it will come back better than ever. (This comment did not age well)

The Industrial Generator was (perhaps unironically) the best generator in the entire mod.

## Usage

This generator has three different modes of operation, a Generator Limiter is highly recommended.

**Convection:** Only coal in the fuel slot, possibly the slowest and least efficient of the three.

**Steam:** Coal in the fuel slot along with water in the fluid slot. The second most powerful mode.

**Thermoelectric:** In the topmost slots, you'll need a Thermoelectric Element and as many RTG Pellets as you can fit in there, along with water in the fluid slot. The most powerful of the three modes.

## Notes

Engine Lubricant can be used in any of the three modes for a great increase in efficiency, goes in the same slot as water.
Geothermal Electric Generator

The Geothermal Electric Generator is the simplest generator in the mod. It can be operated by placing it above a lava source block, or geyser block. it will produce low amounts of power for some time, before turning the lava into obsidian. Because of this, it needs to be moved around to continue producing power, and can eventually drain a lava pool.

## Usage

This generator creates energy by having a hot block either on the top or bottom (the sides with the thermoelectric element textures on them). Currently, only lava and any of the geyser blocks qualify as such. While lava is much more abundant than geysers, it has a random chance of cooling down into cobblestone or obsidian. Geyser blocks however will never stop working, making the geothermal generator akin to an RTG.

In the early game, a geothermal generator can be a good alternative to standard combustion generators, since it can be operated with little maintenance, SInce it can operate forever above a geyser block, finding one would be of great value. If you do not have geological activity near your base, make a nether portal and place the generator above a lava pool. Create some basic infrastructure with power storage and maintenance equipment nearby. This way, it can be operated with only minor stops for repair (moving the generator) and retrival of charged batteries.
Large Mining Drill

The large mining drill is a 7x7 machine needed for the extraction of Bedrock Ore.

## Using the drill

To use the drill, you must first locate the Bedrock Ore of the desired material. you can then place the machine at any height above the bedrock ore.To start mining the ore you will need to place a drillbit in the red-pulsing slot and supply the machine with the required acid(you can attach fluid duct and energy cable in one of the 5 input on top of the machine sides) (see the bedrock ore tiers chart to know wich drillbit and acid to use).Then after powering it up,you can activate the first lever to start mining. It will dig a 3x3 hole until it reaches bedrock level,destroying every block in its way.You can get the mined bedrock ore and block in the small 9 slot machine inventory, its also possible to connect a crate, a chest or a conveyor ejector on the output located on the bottom of one of the four side.

Beside the first lever to turn on or off the machine, there are other 4 that can be used:

* The second one, that will crush every ore mined;
* the third one, that will seal every cave that the machine will run into;
* the fourth one, that will activate silk touch mining everything in its ore form;
* and the last one, that will activate vein miner mining every ore vein that the drill will encounter.

## Crafting

the large mining drill is crafted in the Assembly Machine using 8 stone bricks, 16 steel ingot, 16 iron ingot, 16 steel scaffold, 1 steel tank and 1 advanced circuit.
Chemthrower

The chemthrower (or chemical thrower) is a ranged weapon that is capable of shooting most of the fluids present in the mod. It can provide both damage and utility since its capable of hurting, burning, freezing, it can be use as a fire extinguisher and much more.

## Crafting

   The chemthrower can be crafted on a simple crafting table using: 2 rubber bars, 2 copper plates, 2 small steel shells, 1 steel tank, 1 pipe wrench and 1 advanced launcher mechanics.

## Usage

The chemthrower can filled/emptied inside any barrel,tank or machine that has a fluid output/input. it has a 3000mb capacity and 90000 durability.The chemthrower will display the fluid next to the capacity in the bottom right of the screen.

## Fluids Effects

Most of the fluids are divided in 7 category that are:

* ANTIMATTER: ignore all other traits, become a gamma beam with no gravity.
* HOT: set fire and deal extra fire damage, scaling with the temperature.
* COLD: freeze, duration scaling with temperature, assuming COMBUSTIBLE does not apply.
* GAS: short range with the spread going up
* EVAP: same as gas.
* LIQUID: if EVAP doesn't apply, create a narrow spray with long range affected by gravity.
* COMBUSTIBLE: auto-ignite.
* FLAMMABLE: if GAS or EVAP apply, do the same as COMBUSTIBLE, otherwise create a neutral spray that adds the "soaked" effect.
* CORROSIVE: apply extra acid damage, poison effect as well as armor degradation.

If a fluid has a temperature lower than 50 degree,it can extinguish entities on fire.
Some fluids have particular effect that are not stated in the general categorization.
Those are:

* Carbon Dioxide, Heavy water and coolant can extinguish burning multiblock.
* XP juice will give player hit xp.
* Ender juice will randomly teleport entities hit.
* Radioactive fluids like gasseous nuclear waste, uranium hexafluoride, ecc. will irradiate the area and contaminate entities hit.
* Seed slurry will tranform cobblestone, bricks and concrete into its mossy version and dead, contaminated and oily dirt into grass.

## Trivia

If the chemthrower is loaded with an antimatter fluid type, the projectile will be rendered as a beam.
Ghost

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Ghosts are "entities" implied to exist by Bob (mod creator). Every 3 meters (presumably in every possible direction), there is a ghost. They are neither visible nor capable of interacting with anything in any sense. By all practical and realistic means, they essentially do not exist. Whether or not this is some sort of thought experiment or a strange joke cannot be confirmed. They have no explanation or lore beyond that they supposedly exist and don't exist at the same time.

These "ghosts" would be impossible to prove that they exist, since they are completely undetectable by all means, however, they are also impossible to disprove for the exact same reason. Though, one could state that, within the confines of the context of the world (or the game's), they don't exist, since they will never interact with the world or have any impact on its course in time regardless. However, it *has* made an impact on the world, in some way, just with the mere idea or concept of them. Simply by having the idea in your mind, these "ghosts" that are not supposed to be able to interact with the world or make any change, have, as your actions are changed because of it, not matter how minuscule. To call to the *Butterfly Effect*, even the tiniest and undetectable of differences, over time, can grow to a massive scale. Who knows what could've changed, just with the mere concept of these "ghosts", given enough time. Unless you actively try you best as to not spread this idea, in which case it still causes change in the world due to your efforts, it will spread to others, who will be changed, and to more, like a virus. More accurately perhaps, a *meme, the DNA of the soul*. At this point, it no longer matters if these "ghosts" exist or not, since the very idea of them has made them real, in one way or another.
Decoration Blocks

The decoration blocks are just blocks that look nice in the world and have no other functionality outside of perhaps buildings. They often spawn in structures.

## List of Decoration Blocks

* Tape Recorder

* Steel Pole

* Antenna Top

* Satellite Dish

* Steel Wall

* Steel Wall Corner

* Flat Steel Roof

* Steel Beam

* Steel Scaffold

## Recycling

Most can be recycled in a Shredder, though material return will be limited to 1 material and return amount is rounded down (if applicable).

## Trivia

* Some of the radio related blocks seem to have had an abandoned functionality to them, likely tying in with the Broken FM Radio.
Chainsteel

**Chainsteel** is a material added by Nuclear Tech Mod.

## Production

Chainsteel is an incredibly expensive material, since one ingot of it requires 1024 (16 stacks of) Dusted Steel ingots.

To begin making Chainsteel, you need a Tier 3 (Meteorite or Starmetal) Anvil. Then, you have to begin heat up your dusted steel ingots and combine them in an anvil. Note that once a Dusted Steel ingot cools down, you have to heat it up again.

The process has to be repeated at least 1023 times, so good luck.

## Use

The main use of Chainsteel is in creation of the DNT nanosuit. It is also used to create the Crucible and the Shackles, an armor modification that allows for an infinite amount of revives (theoretically). The shackles, however, can not save you from radiation poisoning.
Bricks

Bricks are a certain type of building block, usually with high blast resistance, ranging from 900 to as much as 36000. Types of bricks, concrete, and reinforced blocks are included. Reference: Obsidian has a blast resistance of 6,000.

## Bricks

There are 7 types of bricks in this mod. Their names and blast resistance values can be seen in the table below.

 Mossy Concrete Bricks
 Cracked Concrete Bricks
 Broken Concrete Bricks
 Obsidian Bricks
 Light Bricks
 Reinforced CMB Bricks

## Reinforced Blocks

The reinforced versions of regular blocks, like glass. Currently there are only 6.

 Reinforced Glass
 Reinforced Sandstone
 Reinforced Lamp
 Reinforced Glowstone

## Others

Other strong building blocks that aren't bricks or reinforced.

 Concrete Tile
 Dense Stone
 Compound Mesh
 CMB Steel Tile
 Hardened Dark Crystal

## Notes

* Concrete Bricks will reward you with the Bobmazon Chemistry achievement when crafted.
Fölkvangr Field

A Fölkvangr (sometimes Fólkvangr) field is a type of nuclear explosion (usually) caused by Schrabidium and Schrabidic compounds, such as normal Schrabidium, Antischrabidium, and Schrabidium Trisulfide. While it does not have the same range as a standard thermonuclear or even nuclear detonation, it has the advantage of ***ignoring blast resistance***. It has the appearance of a (typically) bright blue, quickly expanding sphere, known as a Sessrúmnir sphere. It disappears almost as soon as it is formed.

Notable dedicated Schrabidic devices that produce a Fölkvangr field are the F.L.E.I.J.A and The Prototype.

## Cause

Schrabidium nuclei are very volatile and react when under pressure, radiation, or magnetic field. Schrabidium is able to release more energy than its own mass. Due to these properties, it is able to collapse and in a sense, create a chain reaction of nearby particles to be consumed and compressed. This makes Fölkvangr fields useful in the creation of Singularities.

## Aftermath

Since Fölkvangr fields do not take blast resistance into account, their craters will always be perfectly spherical. There also is no radiation left behind whatsoever as radiation is consumed by the reaction. It effectively just deletes a spherical area of the world.

Once a Fölkvangr reaction has ceased and it has disappeared, it effectively just created a large vacuum. This causes air and loose objects to be rapidly drawn in to fill the void. This effect is not observed, but it is in the "lore".

## Trivia

* It appears that Schrabidic compounds usually require very specific circumstances to allow this reaction to happen, at least on an appreciable scale.
* There is question as to where all the energy of the mass it consumes goes, as per thermodynamics.
	+ The most likely theory is that all the energy is dumped into [HEAVEN].
* The most interesting idea is the connection between the Fölkvangr field and the concept of "vacuum decay". Both are very similar in behavior and "appearance". The difference is that a Fölkvangr field does not expand at the speed of light and does not expand infinitely, rather expanding for as long as the power from its initial Schrabidic fuel allows.
	+ The fact that Schrabidium can be produced using a Higgs Boson particle gives further credence to this.
* The visual effect of the typically blue, expanding sphere is technically known as a Sessrúmnir sphere, but since the underlying effect is the Fölkvangr field, the latter is the terminology used when referring to the effect.
	+ Some Sessrúmnir spheres are "rainbow" colored.
	+ The Blue Rinse also creates a Sessrúmnir sphere, but it is grey and doesn't cause direct physical damage. It is not caused by a Fölkvangr field in this case, but it is related.

## References

1. ↑ https://en.wikipedia.org/wiki/False\_vacuum\_decay
Dark Crystal

The Dark Crystal is an ***extremely*** dangerous block added to the game. It is unavailable via the creative menu but can still be crafted and obtained via NEI (The crystal horn, which is only used in the Dark Crystal is still available in the creative menu). Unlike Taint, it is a true virus block that spreads by "consuming" adjacent blocks and replacing them with the nigh-indestructible Hardened Dark Crystal (its inert form).

## Crafting

 Tungsten Powder
 Strange Quark Capsule

## Results

The inert form is indestructible to even the most powerful nuclear weapons, only falling to Schrabidium bombs which destroy everything, and acid (also destroys everything) which is creative only. Hardened Dark Crystal does not harm mobs. It will spread and take over everything until everything is useless Hardened Dark Crystal, even bedrock, leaving everyone to be pissed at the person that deployed it while they all starve to death.

## Prevention

The best means of prevention is obviously to not let yourself or anyone else craft it. If someone is stupid or crazy enough to deploy it as a last-ditch effort to "see the world burn", launch *everything* you have at it, especially Schrabidium bombs, as Fölkvangr fields are really the only means of destroying it effectively (Though in testing I have theorized that regular nuclear detonations force it to become inert, nothing solid has come up).

There is also a block called Pulsating Crystal which will harden all virus blocks in an 8 block radius. This method only works if the spread is still small.

Turning off virus blocks in the config file will prevent it and other virus blocks from functioning at all.

## Gallery

A Desert Atom structure that is being infected by the Dark Crystal.Fully infected Deset Atom.Hardened Dark Crystal.World being infected by a Dark Crystal
Depth Ore Deposits

Depth ore deposits are special ores that form deep underground and can only be destroyed, and therefore drop items, via explosion. They are likely going to be the ideal block to use Mining Charges with.

## Utilization

Depth rock allows to get some more difficult materials in mid to early game. When broken, they drop 1 crystal of that material, with some exceptions. The following materials can be found within:

* Iron
* Titanium
* Tungsten
* Zirconium
	+ Drops ~3 splinters instead
* Cinnabar (Mercury)
	+ Drops ~3 pieces instead

## Trivia

* Depth rock drops itself instead of a material.
Leftover Conserve

Leftover Conserve is a food item that replenishes Half of a Hunger Shank. The item has the description "ur 2 slow"

* This item is a drop from the conserve crate. Other than that, not much to say about it.
* As mentioned above, it sucks as a food source, and it's worth more to discard it, rather than consuming it.
Euphemium armor

**Euphemium Armor** is an armor set added by Nuclear Tech Mod.

Tastes like pink.

## Description

Euphemium armor is an endgame set made from Euphemium Compound Plates.

Wearing the full set provides the user with the following effects:

* Saturation
* Resistance 128
* Regeneration 128
* Fire Resistance

It also provides an unmatched radiation resistance of 10 (compared to the DNT Nano Suit, which has 5, and Fau Armor which has 4)

Lastly, a player wearing the Euphemium armor will fall slower (relating to Euphemium's lore property of having negative weight).

The Euphemium Helmet also protects from every hazard a gas mask can protect from.

The pieces can not be enchanted and are unbreakable.

## Trivia

* Broken Pocket Watch used in the creation of the chestplate is a reference to Suzaku Kururugi, a character from Code Geass, who owned a broken pocket watch that stopped at 2:34.
* That same watch (and the Cursed Revolver) can also be given to tile.#null.name (the Meteor Dungeon Statue).
* A player using the Euphemium Armor can be killed by Radon, as it bypasses the armor's radiation resistance, or by exposure to the Digamma Radiation.
* Euphemium Armor's pieces don't appear in the creative menu.
Exposure Chamber

The Exposure Chamber is an end-game machine added in version X4809 and is used to create Schraranium, Schrabidium, Euphemium and Dineutronium Ingots using particles made with the Hadron (Particle accelerator).

## Usage

The Exposure Chamber has 4 different recipes that are listed below, separated into categories of the particle used in those recipes.

### Higgs Boson

* 8 Uranium Ingot → 8 Schraranium Ingot
* 8 Uranium-238 Ingot → 8 Schrabidium Ingot

### Sparkticle

* 8 Ferric Schrabidate Ingot → 8 Dineutronium Ingot

## Trivia

* Before the Exposure Chamber released, these particle recipes were done in the crafting table. The particle went in the middle slot with the ingots all around it.
Ghiorsium

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## Properties

### RAD/s

--

Ghiorsium is a fictional superactinide element, heavier than even Schrabidium. It has only 1 isotope currently, Ghiorsium-336, which is non-fissile and rather stable.

## Trivia

* It is named after Albert Ghiorso, a very important figure in atomic science and element hunting.
	+ Due to the name correlation, this fictional element is often erroneously conflated with Oganesson (element 118), since element 118 was originally to be named Ghiorsium. NTM Ghiorsium has no correlation with Oganesson beyond this.
	+ The tooltip is in reference to this.
* Its atomic number is 128, despite not being mentioned in the game.
* No such element of 128 has been discovered yet.
* It is considered to be "deeper inside the island of stability" than Schrabidium, which is why Ghiorsium-336 is more stable, despite being heavier.
* It is unknown if there will be more isotopes added beyond 336 in the future.
	+ The original plan for Ghiorsium headlined it as "the gate to the transschrabidics", involving a fertile and fissile isotope.
	+ Ghiorsium-336 was supposed to be the fertile isotope.
Big-Ass Tank 9000

The Big-Ass Tank 9000 or BAT for short is a larger version of the regular tank (2048000 mB).

it has two fluid ports on every side.

It can store corrosive and strongly corrosive fluids. It cannot store Antimatter.

## Crafting

* 16 Steel plates
* 4 Technetium steel welded plates
* 16 Steel scaffolds
* 16 of any tar

Made in an assembly machine.

## Usage

Same as the regular tank, but can store 20 times more mBs and strongly corrosive fluids.
Blocks

The mod comes with a ton of new ores and other types of blocks. You can find them here. INCOMPLETE

## **Generic Blocks**

**Regular blocks without many special properties**

## **Radioactive blocks**

**Blocks that have been exposed to radiation or frozen**

#### Charred log/wooden planks

*Frozen blocks are created from freeze explosion effects, like the endothermic bomb.*

## **Decorative**

**Blocks that have no use other than to look nice**

## **Ores**

**Mineable blocks that generate in the world**

***Regular Ores - found in the overworld***

#### Oil Deposit

(Sort of is a special ore)

***Nether Ores - can be found in the nether***

#### Nether Schrabidium Ore

***Meteor Ores - Can be found in meteors***
Industrial Oil

Industrial Oil is a refinement product of Heavy Oil. It probably has the most uses out of any other petroleum product. It is a dark brownish color, similar to Lignite.

## Obtention

Primarily obtained from Heavy oil, it results in 700mb of industrial oil. This also makes it one of the more common oil products.

Coal may be liquefied into it, but you need at the minimum 800mb of industrial oil and 1800mb of water.

## Uses

It may be solidified, with 200mb resulting in 2 solid fuel.

It can be refined further into 600mb of Heating Oil and 400mb of Engine Lubricant.

1400mb of it along with 800mb of water can be cracked into 800mb of Naphtha.

It can be processed into Reclaimed Industrial Oil.

May be used as a fuel directly in the Radial Performance Engine, but with very low energy output.
Bombs

## No-Rad Bombs

Multi-Purpose Bomb

Endothermic Bomb

Exothermic Bomb

Levitation Bomb

Dud

The Blue Rinse-Does no block damage.

F.L.E.I.J.A.

The Prototype

N2 Mine

Custom Nuke-Optional.

## Nuclear Bombs

Fat man

The Gadget

Little Boy

Nuclear Charge

N45 Naval Mine-Can have Nuclear Charges.

Fat Mine

Custom Nuke-Optional.

## Thermonuclear Bombs

Tsar Bomba

Ivy Mike

Custom Nuke- Optional.

## Schrabidium Bombs

F.L.E.I.J.A.

The Prototype

The Blue Rinse- Does no block damage.

Custom Nuke- Optional.

## Balefire Bombs

Dud

BF Warhead (custom missile warhead)

Balefire Bomb

Balefire Shell

Custom Nuke- Optional

## Ordinary Explosives

Explosive Charge

Det Cord

Flame War In A Box

EMP Device

Mining Charge

Anti-Personnel Mine

Anti-Tank Mine

Shrapnel Mine

Explosive Barrel

Kerosene Barrel

Liquid Oxygen Barrel/LOX Barrel

Radioactive Barrel-Combined with other explosives becomes nuclear.

Barrels- If filled with antimatter.

Chocolate Milk

Waffle of Mass Destruction

## Explosive Misc.

Nuclear Reactor

Multiblock Nuclear Reactor

Anti-Mass Spectrometer/AMS Reactor

Cyclotron

Watz Power Plant- It doesn't really explode it just undergoes a meltdown, but still on the list.

DFC

Metastable U238-2 Ingot

## Radius

Fallout does not count

The Gadget: 150 Blocks

Little Boy: 125 Blocks

Fat man: 175 Blocks

Ivy Mike: 250 Blocks

Tsar Bomba: 500 Blocks

The Prototype: 150 Blocks

F.L.E.I.J.A: 50 Blocks

The Blue Rinse: 75 Blocks

N2 Mine: 100 Blocks

## Notes

* The Blue Rinse does not cause block damage like a typical explosion, rather, it only kills all mobs within the blast radius. Essentially what a neutron bomb is commonly misinterpreted for.
* Nuclear bombs deal 0 damage to ocelots and cats.
	+ This is a reference to the creator of the mod loving cats.
Deuterium

Deuterium is a rare isotope of Hydrogen that can be acquired from water. It is primarily put inside of Cells instead of tanks or barrels. It is has a bright blue color to it.

## Production

* Using the Deuterium Extraction Tower or the Deuterium Extractor to make heavy water and then seperating it into 400mb deuterium and liquid oxygen in a chemplant.

## Uses

Used as the primary fusion fuel in the Fusion Reactor along with Tritium. *See: Plasma Heater as well.*

Fuel for thermonuclear warheads' secondary (fusion) stage.

Plasma grenades.

It can be used in the Custom Nuke if in cells. It contributes 20 to its hydrogen/thermonuclear stage.
Heavy Machine Gun Turret

video
The Heavy Machine Gun Turret is a slow-firing, high damage turret.

## General Information

The Heavy Machine Gun Turret (HMG) is a turret with a slow firerate compared to all the other turrets, with very high damage. The turret can shoot through multiple entities aswell. This turret is relatively easy to make, but the ammo can cost a lot if you are making it in large quantities. Like with all other turrets, you can either manually control it with a Turret Controller, or use a Turret AI Chip to make it automatically fire at any player who doesn't have their UUID assigned to the Turret AI Chip, and any monster.

Also like with all other turrets, if shot by an EMP Gun, hit by the shockwave of an 84mm Pulse rocket, hit by the shockwave of an EMP Device, or hit by an EMP Missile, it won't shoot at anything for a bit.

The turret is useful for defending your base against other players, killing pesky mobs, or farming some form of high-health monster, like a Nuclear Creeper, or Wither.
Digamma Diagnostic

The Digamma Diagnostic is an item that tells you the amount of Digamma Radiation exposure, influence, and resistance on the player.

## Crafting

It can be made in any configuration, as the recipe is shapeless. The only requirement is all of the ingredients in any slot of the crafting grid.

## Uses

It is used to give information about the Digamma Radiation exposure and influence.

It cannot be made into a block form and placed into the world, unlike it's counterpart, the Geiger Counter.

## Trivia

It's design appears to be some kind of small radio with a device attached to it, possibly the thing that detects the DRX.
Designators

**Designators** are a category of items added by Nuclear Tech Mod.

## Description

Designators (also known as Rangefinders) are used to set a target for a missile.

The most standard one, the GPS Rangefinder, requires the player to explicitly use it on a block in order to store the location. That can be difficult, in case the location is somewhere at the enemy's base.

The Laser Rangefinder only requires you to RMB in the direction of a block to store the target's location. That can be done from a distance, making using it a bit safer.

The Manual Rangefinder requires the player to simply input the target's X and Z coordinates. The POS button can also be used to set the target to the very block you are standing on, making it the universal designator.

Don't tell anyone, but a Darter that has fired a Withering Dart into a person is also a valid designator.

GPS rangefinderManual RangefinderLaser Rangefinder
Darter

The Dart Gun (also referred to as the "Darter" by many) is a dart gun that fires Poisonous Mud laced plastic darts that inflict withering damage on the target for 60 seconds. The dart gun has a very powerful tracking ability, and there are currently only two types of ammunition for the Dart Gun, namely the withering dart and the timed explosive dart.

### Weapon Info and Usage

The darter itself does barely any damage, it is mainly the dart's effects which kill the targets, but also the extremely high projectile speed and accuracy.

##### **Plastic Dart (withering)**

The withering dart does around 1-2 hearts of damage on hit, but it is the following wither effect that kill the prey. It has a wither II effect that lasts for 60 seconds and can kill most unprepared targets.
If the target (a player) survives the dart, you will, on a right-click, have the ability to see their dimension, coordinates, and how far away they are from you. If you didn't hit a player, it will tell you that there is no target on the gun. You can only track one player at a time per gun. If you want to track more players, you would need another dart gun.

##### **Plastic Dart (timed explosive)**

The timed explosive dart contaminates the target with 250 RAD, and also does around 1-2 hearts of damage.
The target will then explode after a certain amount of time and, in most cases, kill them.

##### **Weapon stats**

* Ammo Capacity: 1 dart
* Ammo Type: Plastic Darts
* Durability: 1000, 100 shots
* depending on the ammo type.
* Firing Mode: Semi
* Rate of Fire: reload after shot
* Minimum Damage: 1 heart
* Maximum Damage: 2 hearts
* Accuracy: Very high
* Projectile velocity: Very high

## Recipe

The weapon in itself is fairly cheap, requiring only two steel plates, one gold plate, and a polymer bar, but it is crafted in a black book, which are quite rare to come by.

## Trivia

* The Dart gun was made to counter some of Witchery mod's unfair advantages.

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Lab (structure)

## **Description**

The lab is a small, mostly white colored building, which can be found in the plains biome.
The top building is made out of uberconcrete and stone bricks, while the bunker beneath it is made out of dense stone and the floor is made out of lab tiles.

Underground below the lab structure, there is a small bunker with some shelves containing 3 hazmat crates, 1 supply crate, several recorders (placed on the shelves), and 2 iron crates with radiation related items such as reachers and various nuclear materials.

## Other

There is a dud that broke through the roof, hinting that these labs were targeted in the nuclear war.Why they would do such a thing is unknown, but it might be because of the amount of nuclear materials there are inside the crates.

## **Loot**

A vitrified Nuclear Waste Barrel on one of the shelves, and items found inside of the iron crates which as explained above is usually just radiation-related items like nuclear fuel, billets, ingots and rods of other nuclear materials.

The loot dropped by the other crates can be found here.

## **Dangers**

The Vitrified Nuclear Waste Barrel in the bunker gives off a bit of radiation.

The Dud in the center of the lab has a chance to explode if you use the Magnetic Extractor on it.

Some of the lab tiles are cracked, meaning they will give off asbestos particles.

## Refurbishing

It is possible to refurbish the lab, and it would benefit the player. But there are better options, such as the factory, or even a bunker. If you stumble across one of these early-game, it would be worth it to try and renovate it. The concrete walls will turn into mold, so I suggest replacing the walls. All you have to do is remove the bomb, replace the tiles and fix all the broken blocks. You could also add a few more floors, and there you have it. A base. But if you find a factory, immediately move out.
High Energy Field Jammer

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The High Energy Field Jammer is a block that disrupts Fölkvangr Fields. Very useful if a DFC undergoes a meltdown or attacked with Schrabidic warheads.

## Recipe

In order to craft the High Energy Field Jammer, the following resources are required:

* 1 Alexandrite Gem
* 4 Versatile/Adaptable Chipsets
* 4 Starmetal Ingots

## Usage

Simply place down the field jammer near a DFC or another Fölkvangr field. Once the explosion is created, it will be contained.
Geiger Counter (Block)

***This refers to the block, for the item, see Geiger Counter.***

The Geiger Counter is a block that when right clicked, shows the current player radiation level and the current chunk radiation level. It will also continuously click. The more rapidly it is clicking, the more radiation is in the chunk.

## Usage

Place the block and optionally right-click it. It's that simple.

It can be made back into its item form.
Flare stack

**Can burn fluids and vent gasses**

* *Burns up to 10mB/t*

* *Vents up to 50mB/t*

Fuel efficiency:

* *-Flammable gasses: 50%*
* *-Flammable liquids: 10%*

For example, can be used to burn natural gas at oil production plants. By burning, makes some ammount of electricy.

Gas or fluid type to use can be changed via fluid ID.