Office (Story Mode)/Strategies

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Bedroom • Living Room • **Office** • Basement • Attic

**Office Navigation**

Overview
History
Gallery
**Strategies**
Trivia

***The Joy of Creation: Story Mode***
**General**
This night isn't too hard. Use the cameras to see each of the Animatronics. You will tend to see a shivering figure as Ignited Foxy, a still figure as Ignited Bonnie, a small white light as a cupcake, and if you look off the side in the cameras, Ignited Freddy will be there. There are three entrances to the room: the window, the closet, and the main doors.
The best thing to do is listen very carefully, Ignited Foxy makes screeches and knocks to let you know he is there, Ignited Chica's cupcakes make screeches to indicate where they are around the room, (except for when they are in entrances.) However, the music playing should be ignored along with the kids singing at around 3 AM.
The key to winning this night is to flash Ignited Freddy 11 times. To do this, you must open the door he is currently at, and left clicking to activate your flashlight. Don't forget to close the door after you flashed him. You can tell where he is by looking at the far sides of each camera. If you have not flashed him 11 times by 6 AM, the lights will go off, and he will start twinkling in the main door (not unlike in the original *FNaF* game), before disappearing, and randomly jumpscaring you.
Ignited Foxy will appear in each camera as a twitching figure with red eyes. Simply looking at him in the cameras will cause him to shriek, then disappear. If you open the door/window that he is at, he will kill the player. He can also kill you if you just ignore him. You will know when he is at one of the entrances, as he will make a knocking sound. If the more aggressive second knock is heard and the player hears growling from one of the entrances in coincidence, as well as the ambient sound of ghostly wind picking up that eventually fades away automatically if Ignited Foxy is deterred after it plays, Ignited Foxy is almost ready to attack.
Ignited Bonnie will appear at around 3 AM, and will appear in each camera, staring directly at it. Instead of killing you, he destroys the camera, making it so you can't see what's in there.
Ignited Chica appears around 1-2 AM. She will start writhing out of a hole in the wall, and you must find 3 cupcakes hidden around the office to make her go away. Failure to do so will kill you. The cupcakes can be found in each of the three entrances, behind the Chica poster, in both cabinets, and in the trash can next to the window. You can actually hear the cupcakes when you are near one of them. Also, looking at Ignited Chica will freeze her, which can buy you some needed time.

**Master Strategy**
The player should start going back and forth between the three entrances straight after the first call ends, as Ignited Freddy will appear in the entrances at all times. He will choose one out of the three entrances randomly, appearing in no particular order, but still appearing consistently throughout the level.
Once the player hears Ignited Foxy's first set of knocking, they must halt the process and get rid of him according to the directions they heard it from; if they heard it from the right at the left entrance, Ignited Foxy is in the hallway; if they heard it from the front while looking at the right entrance, Ignited Foxy is in the backyard. The player can't wait after the second knock to do this, as the period between Ignited Foxy's second knock and his entrance into the office itself is shorter than the period between his first knock and his second knock. This is especially prevalent during and after 2 AM when Ignited Foxy is more aggressive, spawning in duos in the three entrances.
Whether or not Ignited Foxy has spawned singularly or dually in the rooms can be determined by if there is an echo in the first knock the player hears from him after deterring him in his previous assault, as when Ignited Foxy spawns in two areas at once, there is a minor delay to allow the player to work out that Ignited Foxy has spawned in a duo, as well as to not cause the sound of the first knock to play at the exact same time for both instances.
By late 1 AM, the player should expand their grounds for searching and think more tactically, while also continuing to loop their search for Ignited Freddy in the three entrances, as Ignited Chica will have spawned along with her three cupcakes, of which can appear in the three entrances in question, the two filing cabinets, the alcove in the Chica poster by the middle entrance, or the trashcan by the right entrance.
The player does not need to look into the monitors for this strategy except in the general area that Ignited Foxy spawns, which is always right in front of the camera's default positioning, meaning that Ignited Bonnie can be avoided, leaving the cameras fully intact the whole level.
The player must continually check the entrances for Ignited Freddy. They do not need to check the clock above the middle entrance to monitor if they have broken the time loop, as Ignited Freddy will no longer appear if he is flashed eleven times as intended.
Regardless of if the player has flashed Ignited Freddy eleven times as intended, the player can still die from both Ignited Chica and Ignited Foxy due to the fact that they can entirely disregard the cameras and focus on Ignited Foxy's general vicinity of appearance only.
This level is prediction and understanding when, where and who you should take care of. Controlling Foxy and Chica and paying close attention to any unusual sounds and the doors. Soon once you develop a good pattern the night should swiftly go by.

**Note**
On my second run of the Office, Bonnie had taken out all 3 of the cams. Because of this, I just went in circles, dealing with Chica as I went along. However, Foxy never came, and I somehow survived.