Four Energies

The Four Energies are the different types of energy present in the world of Rathnia. This Four energies are: Prana, Mana, Force and Aura. This helps a person to distinguish their special trait. From there they will learn skills and become a certain job class according to the type of energy.

According to Atisse all creatures are born with **Life Force** as the rest of the energies can be learned, although unlike the rest of the energies Aura is the most difficult to learn and a person could spend several decades under vigorous training in order to achieve it and even at that point is not guaranteed to have it.

## Prana Users

    Also called Priests or Spiritualists that cast miracles, like healing wounds or placing buffs on party members, and even conjuring physical barriers for protection.

### Healing

They can also heal their bodies mid-battle, allowing them to abuse their bodies and increasing their physical capabilities. This healing however can be slowed by injecting foreign **Energies** on the user's body through a sufficient energy infused attack.

### Materialization

The barriers can be also used offensively by manipulating the shape of the barrier and controlling it, such as a sharp cone, a giant arm, etc, and if strong enough, can reflect the damage back to the opponent.

Materializing a BarrierMaterializing a ConeMaterializing Rods
### pseudo-proxy creation:

a unique technique developed by hollian, inspired in the goddesses

## Mana Users

Also called Magicians who use Mana to cast elemental attacks, like Fire or Ice. They can also cast more abstract spells like Curses and manipulate Dimensional energies. While not completely necessary, they use Magic Crystals to strengthen and focus their attacks. Magicians can Level up through studying.

### Magic

* **Fire Magic** - that ignites Mana to create Fire, and if the Magician ceases to focus on cast Fire it extinguishes.
* **Ice Magic** - that freezes Mana to form Ice crystals and snow, it's counterintuitive to Fire and learning both is very difficult.
* **Light Magic**
* Bubble Magic
* Dimensional Magic
	+ **Spatial Transition Magic** - Capable of shortening travel distances between to points. The range depends of the Level and experience, of the Magician.
	+ **Summoning Magic** - Capable of transporting beings from other places.
* Curse Magic
* Golem Magic

Fire Magic
### Spells

* "O' Light, blind the foes like the sun / and resonate like a raging thunder - **Flash**" - A blinding light is cast capable of affecting even Monsters.
* **Fireball** - lauches a ball of fire, that can either burn a target or completely incinerate it.
* **Fire Hammer** - delivers a massive turrent from above, that incinerates a target.

## Aura Users

Also called Swordsmen or Spearmen, depending on their martial art. They use Aura to enhance their physical abilities to superhuman Levels. At higher Levels, it allows the user to shape, solidify and sharpen their Aura into weapons, or enhance an already existing weapon. The amount of Aura increases with hardships, the same with adapting to survive. It requires meticulous operation to properly use Aura skills.

### Aura Blade

A glowing crystal-like blade made by sharpening the aura into a desired shape.

### Sword King Beam

A beam of concentrated Aura focused into the end of the body, such as a finger, powering into a sphere and firing it like a laser beam.

### Aura Perception:

Aura users can use their power as a new sense, they can sense the world around them without relying on their vision, eric how someone with a Guideline uses their aura perception to can deceive it

### aura condensation:

a technique created by barolt that consists of releasing as much aura as possible, reabsorbing, and condensing, when used by someone like barolt the aura can be condensed enough to condemn itself in pseudo-divine energy and the user trasender in a demigod

## Force Users

Also called Magic Swordsmen, who use dual weapons. They need metal objects to focus their Force, which allows them to, achieve superhuman speeds, cast electrical blasts, levitate objects and tether themselves to them.

Many Magic Swordsmen require a stationary charging period (e.g. crossed-sword posing), leaving them open to a preemptive attack.

Force works similarly to electromagnetism: manifests like electricity or lightning; it's controlled through metallic objects; interacts with objects at a distance like magnetism. It focuses on attraction and repulsion, using this principles to manipulate metallic objects or use said metallic objects, as an anchor, and propel the user.

The tendency for dual wielding comes from not only the need for a conduit (doesn't solely depend on one weapon), but also the versatility that comes from having more than one weapon, like:

* **Chain Attacks** - attack an enemy's weak spot so that they expose another, which is subsequently attacked.
* **Anchoring** - one weapon serves as an anchor, while the other attacks.

### Acceleration

By passing Force through their bodies Magic Swordsmen can increase their speed and reflexes. If they use their weapon as an anchor they can repel themselves from it, or attract themselves to it.

### Levitation

By skillfully using attraction and repulsion, one can remotely control a weapon, throwing it to an enemy and if it doesn't hit, redirect it to the enemy's blindspot. By anchoring themselves with a weapon they can levitate themselves, or even others.

The skill to remotely control a weapon greatly increases the performance of the Magic Swordsmen, as it allows to wield more than two weapons (limited by the number of hands).

### Lightning

By infusing their weapon with Force it acquires an electric effect, namely the ability to induce an electroshock (i.e. Taser) and increase the impact on the attack. If the weapon is charged for a period a time it can release the energy in the form of a lightning strike.

## References

1. ↑ 1.0 1.1 1.2 Webtoon Chapter 15
2. ↑ Webtoon Chapter 16
3. ↑ Webtoon Chapter 8
4. ↑ Webtoon Chapter 6
5. ↑ Webtoon Chapter 7