List of Skills

SS:

Avalanche: Inflict 54(+.5ATK) damage and give 3 Slow to all enemies in the dungeon. Give 1 extra Faint to enemies afflicted with slow.

Abysmal Curse: (Continuous Effect) Give 3 Dullification to all heroes entering the dungeon. Also, damage received from enemies afflicted with Slow or Dullification is reduced by 50%.

Flame Blitz: (Continuous Effect) Give Burn to heroes entering the dungeon as much as their on level. Also, get 1 Acceleration from attacking enemies afflicted by Burn.

Spider Web: (Continuous Effect) Give 15 Vulnerable and Slow to all heroes entering the room. Also, damage inflicted to enemies afflicted with slow is increased by 100%

Chilly Breath: Inflict 16(+1.2ATK) damage,give 3 Slow and 1 Faint to all enemies in the room.

Shrieking Soul: Give 3 Vulnerable, 3 Weak and 3 Fragile to all enemies in the room.

Reviving Flame: At the time of death, inflict 50(+1.0ATK) to all enemies in the room and revive with full LIFE. This effect is only activated once per battle.

Petrifying Curse: Give 1 Faint and 3 Vulnerable to all enemies in the room.

Corpse Explosion: Inflict 20(+2.0ATK) damage and give 10(+0.5Level) Corpse Explosion to the enemy.

Fire Dance: (Continuous Effect) Inflict 6(+0.1ATK) damage and give 6(+0.36Level) Burn to the attacker.

Natural Potion: Give regeneration to all allies in the room as much as own level as well as 1 Shield.

Secondary:

Earthquake: Inflict 16(+1.0ATK) damage and give 2 Faint to all enemies in the room.

Mystic One: (Continuous Effect) Become immune to Faint, Haze and Charm.

Magic Barrier: Give 1 Shield to all allies in the room.

Absolute Barrier: Give 4 Shield to an ally.

Scarlet Moon: Give 8(+0.8Level) Vampire and 2 Bloodlust to all allies in the room.

Blade Storm: Inflict 9(+1.0ATK) damage to all enemies in the room. Repeat 3 times.

Commander: Give 20(+1.0Level) Fury to all allies in the room.

Regeneration Steel: (Continuous Effect) Regeneration given to self is converted into double the amount of Armor.

Nightmare Spear: Inflict 24(+2.0ATK) and inflict 1 Faint if the enemy is afflicted with Panic.

Vine Lasso: Inflict 12(+1.0ATK) damage and give 1 Chained to all enemies in the room.

Secondary:

Frosty Tornado: Give 3 Slow to all enemies in the room.

Weapon Break: Inflict 16(+2.0ATK) damage and give 3 Weak to the enemy.

Trial of Power: Inflict 30(+2.0ATK) damage to the enemy. Give 2 weak if the enemy's ATK is lower than monster's ATK.

Healing Circle: Recover 30(1.0ATK) LIFE of all allies in the room.

Mass Accel: Give 2 Acceleration to all allies in the room.

Pierce: Inflict 6(+2.0ATK) to the enemy. Inflict additional damage as much as half of enemy's DEF.

Smoke Shell: Give 2 Dodge to all allies in the room.

Shield Wall: Give 3 Defense to all allies in the room.

Challengers Cry: Get 3 Taunt and 3 Defense.

Executioner: (Continuous Effect) Damage inflicted is doubled if target's LIFE is below 50%.

Foresight: Get 1 Dodge when damage is received 2 times.

Vampire(A): Get 4(+0.4Level) Vampire.

Magic Explosion: Inflict 20(+1.0ATK) to all enemies in the room.

Runegraven Skin: (Continuous Effect) Become immune to Vulnerable.

Diamond Skin: (Continuous Effect) Get 1 absorption at the beginning of battle. Get 1 Absorption when damage is received 2 times.

Finishing Blow: Inflict 25(+2.0ATK) damage to an enemy. Damage inflicted is doubled if target's life is below 50%.

Parry Weapon: (Continuous Effect) Get 1 Defense per attack.

Battlecry: Give 3 Weak to all enemies in the room.

Bloodlust(A): Get 12(+1.0Level) Vampire and 3 Bloodlust.

Eye of Mind: (Continuous Effect) Get 15 Focus a 15 Defense at the beginning of the battle.

Sandstorm: Inflict 16(+1.0ATK) damage and give 2 Blind to all enemies in the room.

Cleansing Wave: Remove all of allies' debuffs.

Secondary:

Disarm: Give 5 weak to the enemy.

Defense Captain: (Continuous Effect) Give 1 Defense to all allies in the room for every 4 attacks received.

Magic Shield: Give 3 Shield to an ally.

Rune Prison: Give 3 Faint to the enemy.

Achilles Heel: Give 5 Vulnerable to the Enemy.

Heavy Blow: Inflict 20(+2.0ATK) damage and give 2 Faint to the enemy.

Armor Break: Inflict 16(+2.0ATK) damage and give 3 Fragile to the enemy.

Bloody Fang: Inflict 12(+2.0ATK) damage to enemy, and then inflict as much damage as Vampire.

Devil's Cunning(B): Damage inflicted is doubled if target is afflicted with Haze.

Acceleration (Skill): Give 4 Acceleration to an ally.

Multistrike: Inflict 6(+2.0ATK) damage to the enemy. Repeat 3 times.

Corrosion: (Continuous Effect) Give 1 Weak to the attacker.

Quick Reflex (Continuous Effect) Get 1 Dodge when damage is received 3 times.

Steel Skin: (Continuous Effect) Get 1 absorption at the beginning of battle. Get 1 Absorption when damage is received 3 times.

Frost Arrow: Inflict 14(+2.0ATK) damage and give 2 Slow to enemy.

Amplifying Rune: Give 5 Vulnerable to enemy.

Strangle: Inflict 12(+2.0ATK) damage and give 3 Panic to enemy.

Flame Arrow: Inflict 12(+2.0ATK) damage and give 6(+1.2Level) Burn to enemy.

Immortal Body: All healing effects are doubled if LIFE is below 50%.

Spin Strike Inflict 18(+1.0ATK) damage to all enemies in the room.

Shield Block: Get 5 Defense.

Feint: Give 2 Haze to an enemy.

Berserk (Skill): Berserk state is applied during battles.

Secondary:

Magic Arrow: Inflict 4(+2.0ATK) to a random enemy. Repeat 3 times.

Stone Skin: (Continuous Effect) Get 1 Absorption at the beginning of battle. Get 1 Absorption when damage is received 4 times.

Sandthrower: Inflict 8(+2.0ATK) damage and give 1 blind to the enemy.

Blind (Skill): (Continuous Effect) Become immune to Blind and Panic.

Swift Moves: (Continuous Effect) Get 1 Dodge when damage is received 4 times.

Magic Blade: Inflict 8(+2.0ATK) damage and give 1 Fragile to the enemy.

Heal: Recover 15(+2.0ATK) LIFE of an ally.

Taunt: Become all enemies' target.

Ultraregeneration(C): Get 16(+1.6Level) Regeneration.

Willpower: Become immune to faint.

Shield Bash: Inflict 12(+2.0ATK) damage to an enemy, and inflict 100% of current armor as damage.

Devil's Cunning(D): Give 1 Haze to the enemy.

Regeneration (Skill): (Continuous Effect) When attacked, give 2(+0.1Level) Regeneration to self.

Secondary: