Halcyon Crystal Zircald

**Halcyon Crystal Zircald**

"I hear her now...Her voice grows ever fainter and yet her essence roars. Gaia, grant me strength"

Zircald is an ancient knight composed of crystal from the days of old before Gods and humans existed, in a perpetual state of content and peace where the was only Gaia. When the Gods fabricated and the world was torn, Zircald was awoken from his slumber to walk the Earth as the first human male and progenitor of all existing Natural energy, however as decades passed and humanity flourished, so did the exploitation of the developing magics. Gaia was crying out for peace and Zircald, as its champion, drained and condensed all of the energy taken from Gaia by the humans into his body and drove himself underground to become one with Gaia. The enourmous overflow of energy teaming within his body eventually exploded from his body violently and branched out underground, constructing massive crystals and gemstone that spread throughout Gaia where it was later harvested thousands of years later for its power and beauty. It is said in legends that wherever there is stone and gem, Zircald's essence respires...

Zircald is an ancient knight composed of crystal from the days of old before Gods and humans existed, in a perpetual state of content and peace where the was only Gaia. When the Gods fabricated and the world was torn, Zircald was awoken from his slumber to walk the Earth as the first human male and progenitor of all existing Natural energy, however as decades passed and humanity flourished, so did the exploitation of the developing magics. Gaia was crying out for peace and Zircald, as its champion, drained and condensed all of the energy taken from Gaia by the humans into his body and drove himself underground to become one with Gaia. The enourmous overflow of energy teaming within his body eventually exploded from his body violently and branched out underground, constructing massive crystals and gemstone that spread throughout Gaia where it was later harvested thousands of years later for its power and beauty. It is said in legends that wherever there is stone and gem, Zircald's essence respires...

 Element
 Gender
 Rarity
 Max Lv.
 Cost

**Hit Count/BB Fill**

 BB
 SBB
 UBB

**Drop Check/Multiplier**

 BB
 SBB
 UBB

**Skills**

**Leader Skill:** ***Gaia's cradle***

[Defense/Brave burst]

30% boost to Def, 30% boost to HP, Huge boost to BB gauge fill rate(50%) and Greatly Boost BB atk

**Extra Skill: Shattering embrace of Nature (All self applicant)**

30% boost to Def, Adds chance to reflect(15%) 20% of damage received & adds chance(5%) to generate Red BC(=2BC) on hit

**Brave Burst:** **Crystalline Temple**

[Support/Offense/Defence]

10 combo Water & Earth powerful attack on all foes, casts Taunt, massively boosts own Def(250%) for 1 turn, adds 5% chance for allies to generate a red BC on hit for 3 turns, removes all status alignments & add chance(15%) to negate Def ignore for 1 turn

**Super BB: Cruel Nature's Gem Eruption**

[Support/Defence]

20 combo Water & Earth massive attack on all foes, massively boosts Def relative to Atk(35%) for 3 turn, adds BB gauge(3-7BC) when attacked for all allies & adds 5% chance for all allies to generate Red BC on hit for 3 turns

**Ultimate BB: Holy Gaia's Radiance**

[Support/Offense]

45 combo Water & Earth attack on all foes, greatly boosts Atk, Def(200%) for 3 turns, 75% damage reduction for 3 turns, massively boosts Def relative to Atk(100) & add 100% chance to generate red BC on hit for 1 turn

Zircald is a situationally useful unit that is used primarily in situations where a durable tank is able to take aggro and withstand the constant onslaught of damage from enemies with his unique Taunt and negate Def ignore combination while also introducing the Red BC system.

Simply put, the Red BC system adds a 10% chance for units to generate a Red BC instead of a standard one during dropchecks which allows for triple the value of BC to be obtained. Situationally, this would apply best against enemies that have high BC resist or drain BB gauge on atk in order to maintain BB gauges and fill up exceptionally faster.

**-Lowered chance to generate Red BC on hit (5% from 10%) on both leader skill and BB/SBB**

**-Lowered value of Red BC (2BC from 3BC) [Needed most change. Provided Zircald is used in a high hit count team, this change will still be impactful as there are more chances to generate Red BC]**

**-Lowered LS HP boost (30% from 40%)**

**-Lowered ES Def boost (30% from 40%) [30% is enough as when stacked with LS, Zircald would have the same boost as Deimos]**

**-BB buff changed to have a 15% chance to negate enemy Def Ignore for 1 turn [Utterly required. Otherwise Zircald's SBB would see no use as enemies that use primarily single target attacks would never be able to inflict damage as long as he keeps his BB buffs up]**

**-Elemental damage buffs removed from SBB [ Zircald is primarily used as a tank role so the Elemental damage buffs are extremely unneeded]**

**-Rec Buff on UBB removed and instead only provides a 200% boost to Atk and Def**

Positive feedback is appreciated :D