Moving/Humanoids/Ĭlvz/Hov

# Description:

## Animal Companions

Animal companions are important to the Hov. They tend to user Dire animals as hunting/battle mounts, general transportation, and for other labor. In specific to hunting and personal transportation, The Hov's favorite mounts are are Dire: Wolves, Maned Wolves, Foxes, Coyotes, & Hyenas. Some tribes even use cat species instead, though these are more outliers. Various regular as well as dire species of corvids are also trained and domesticated for hunts, surveillance, and messaging. Even Jrei'Ven are integrated into the society of the Hov rather than just as aloof gods on exist away from the Hov. Non-elder Jrei'Ven will often serve as guardians during hunts and battles, as well as performing patrols overlooking the territories from the skies.

## Environmental Preference:

The Hov most commonly live within barren and desolate lands, with desert & mesa being most common. A mesa is in fact where the capital of the Hov: Helven resides. A fuller list of biomes and such that the Hov tend most to live in, Sandy & Rocky Desert, Mesa, Steppe, Mountain, Savannah, Plaines, Tundra.

## Physical Attributes:

The Hov are tall and lean. On their faces, they consistently have prominent side burns, the men more so than the women. Men who grow out a full beard will often not have, or not be able to grow a moustache with it. This along with their type of nose, gives their faces a rather monkey / ape like appearance. In addition, they also have slightly long arms with longer hands as well, and feet with longer toes.

## Social Life & Cultural Customs:

### Tattoos

Tattoos are near universal among the Hov, with each and every tattoo typically having a specific meaning and purpose for having it put onto their body.

## Clothing & Fashion:

The Hov usually wear few clothing and light clothing. Almost none of the Hov wear shoes. Often they will be bare chested, though the women will commonly wear a wrapping for their breasts for the comfort and convenience. They do have a custom of having a covered neck, usually with a collection of metal rings or some sort of scarf. Almost all of adult Hov have a collection of tattoos spanning the majority, or entirety of their neck by middle age, and they keep this covered as showing them to another is known as a sign of highest intimacy and showing one's true self. Those who display these tattoos openly in public are seen controversially within Hov society, usually seen as a bit too "free spirited".

--Most communities which are solely or primarily have a population of Hylevs, will have a certain culture that involves clothing. This culture centers around the use of short capes being a mark of childhood, shawls marking adolescence, and cloaks marking adulthood. The color and symbols on these special clothing items also mark the status that each Hylev has regarding their skills, job, personality and their place within the social hierarchy. Each piece of clothing is specially made for each Hylev and is deeply personalized.

At the age of 5 yun, each Hylev has their first opportunity to take the test needed to earn their shawl and mark themselves as an adolescent. At the age of 10 yun, each Hylev has their first opportunity to take the test needed to earn their cloak and mark themselves as an adult. For each of these tests, they remain available to any Hylev which fails the test, and they are allowed to try as many times as needed. Both the first and second test that allows Hylevs to go from childhood to adolescence and from adolescence to adulthood are not made to be particularly challenging or difficult, but are simply of medium difficulty as to show that they are capable and ready for the next stage in their lives.

Notes: Hats are also popular among Hylevs which do not wish to wear their cloak's hood. Both the short capes, the shawls, and full cloaks have hoods attached. The only real difference between them is the shape and length of the covering part to it.

Note: If a Hylev is wearing their signifying cape/shawl/cloak and it is of stage of development that they are already past, this can serve as a warning to others that they are either Immature, or stupid as it shows they have not yet been able to pass the test required to earn their next signifying clothing type.

Note: Originally Hylevs used cloaks as a necessity for going out into the open when it was sunny, so they didn't burn their skin, but it eventually evolved into an entire culture.

## Faith & Religion

The Hov collectively put their faith in a lineage of Jrei'Ven which are known as The Fūyumei, the elders of which form pacts with the current leaders of the Hov government and acts as the check to keep them in line. There are five great elders of the family at any single time which take the titles of Commandment, Judgement, Attunement, as well as Fundament & Atonement. Fundament is the highest of the elders, Commandment forms a pact with the executive leader of the government. Judgement forms a pact with the Judicial leader, and Attunement forms a pact with the legislative leader.

## Labor:

--Due to Hylev's herbivore eating habits, most are quite unskilled in hunting. This also means that Hylevs have a large farming industry and are better at farming when compared to other non herbivore humanoids due to their dependence on farming as their primary food source.

Within Hylevs communities their is always at least one who has the job of making and modifying the capes, shawls, and cloaks that the other Hylevs in the community wear. These particular Hylevs are usually highly respected by the other Hylevs within the community, as well as any outsider Hylev that shares this specific culture. These Hylevs usually are medium level mages which are specialized in fine movement telekinesis. This magical ability allows them to make these capes, shawls, and cloaks within days when it would otherwise take weeks or months.

### **Inkitur**

###### Examples / Inspiration:

* Varre & Tanith from Elden Ring
* Leonhard from Dark Souls 3
* Amon from Legend of Korra
* Imperial Guard from Star Wars
* https://www.pinterest.com/pin/45880489945882054/
* https://www.pinterest.com/pin/614389574184814552/

With the culture of the Hov, there are the Inkiturs. This is a general name for those who cover themselves due to their job. These encompasses the police force, detectives, judges, and other public and governmental officials. This custom is in place so that those who are fulfilling the job in this roll can act with anonymity, so they are judged solely for their actions while in the role of the job, with their personal life and job not being able to be mixed. It is illegal to reveal the identity of an Inkitur.

Inkiturs wear special masks, which are bound and enchanted with a series of magical effects. It changes the voice of the user, all masks of the same type, as in for the same job, have the same neutral voice. It calms and clears the mind of the one wearing it, as well as dulling their sense of emotions. This is so they can act more with consistent cold logic rather than letting fear or anger, or other emotionally driven biases and prejudices drive them.

### The Jretu

The Jretu are specially made undead servants which are created using a bioengineered version of the parasitic Fō'Noks which are called the Fō'Kal. Due to how the vast majority of the Hov live on "Dead" Edge 27 of Vau, in which the Fō'Noks flourish and dominate much of, they researched and studied this species and found out how to control them, in a limited fashion. There are special breeders and trainers which handle the feral Fō'Noks, and go through the process of turning them into the Fō'Kal. The Fō'Kal have three main differences to their feral/wild version, they are white with a soft glow, they are tame and will obey the will of a master, and they are unable to grow or reproduce. Because of this, they must be bred and grown while still as the species Fō'Noks, and since larger of the species get more and more dangerous, it also gets more expensive to buy a larger Fō'Kal.

Jretu which are animated by small Fō'Kal will be very simple minded and pretty much told directly their instructions in the moment they need to be done, as the Fō'Kal get larger, they can handle things like instructions to do things at a later time, more complex tasks, automation, and eventually gaining an independent conscious mind, though they will still obey the master. Often times, Jretu will have a special band of control fused into their skull which is able to remotely receive signals from their master mind rather than having to be told with audible vocalization. Always among the Jretu, they will have their eyes taken out and then filled with a special wax, creating a flat spot where each eye socket would be. This is seen as a way to avoid dishonoring the original individual of the dead body being used as it acts as a way of replacing identity so their previous individuals identity does not become associated with the new Jretu.

* **The Jret'Noks**

## Magical Skill & Ability:

The Hov have an innate affinity for control over temperature with their magic. This is what primarily helps them survive in the desolate environments they tend to live in, both hot and cold. They use this magic passively as a way to cool down or heat up their own bodies to counter blistering desert heat or biting winds of the tundra.

## Death & Burial Customs:

The Hov do not bury their dead. Nor do they burn them or anything else. Instead, they leave the body to nature, letting animals feast on the dead body. It is seen as an honor for a Hov's dead body to be eaten by a Corvid, and the highest honor for it to be eaten by a Jrei'Ven.

## War & Combat Customs:

### **Weapons**

The Hov vastly prefer slashing & chopping weapons, usually with curved blades. Sabers, Sickles, Sickle Staffs, Scythes / war Scythes, Kopesh, Curved Machetes, Axes. Straight blades are rare for the Hov. The Hov also have a signature pseudo halberd, having the shape of a spear, with a guard that is in the form of an S shaped blade perpendicular to the spear blade. The upward curved blade serves as a chopping / slashing, while also retaining the ability to thrust with the point and catch enemy weapons. The downward curved blade on the other side can be used like a scythe blade, with the ability to have a piercing attack on a swing of the weapon instead of thrusting.

###### Weapon Examples:

* One Handed Sabers / Scimitars: 1,
* Sickles, Shotels, Kopesh, Celurit: 1,
* Elven Saber: 1 & 2
* Cleavers: 1, 2, 3, 4
* Chinese War Swords: 1, 2, 3
* Falx: 1, 2
* Ram Daos: 1, 2
* Two handed Saber: https://www.pinterest.com/pin/7529524365678551/
* Battle Axes: 1, 2, 3
* Igorot Style Axes: 1 & 2
* Kamas & zahgnals: 1, 2, 3, 4, 5
* Spontoon / pipe style Tomahawks: 1, 2, 3, 4, 5, 6
* War Hammers: 1, 2, 3, 4
* Elven Glaive: 1

# Physical Stats:

## General:

* Skin: Hovlev skin is smooth. Skin color ranges from maroon to bright red to orange.
* Nails & Hair: Hovlevs have short translucent nails. Straight and sometimes wavy, but curly hair is rarest but not too uncommon. Hair color ranging from pure black to dark maroon to dull red to bright orange. Multiple Braids, and Dreadlocks are popular.
* Eyes: Hovlevs can have eyes that are varied
* Ears: Hovlevs have short pointed ears that tilt back.
* Body Type: Hovlevs usually have a slightly narrow body frame and are also usually thin but deceptively strong.

## Lifespan (Yun)

* Average: ~90
* Longest: 173
* Potential: 180

## Magic (0 - 100)

* Percent of Population: 75
* Average Strength of Magic: 66

## Temperature: (Degrees)

* Preferred Temperature: 85
* Survival Range: 35 - 155
* Comfort Range: 65 - 105

## Height & Weight: (Feet & Pounds)

* Male: ~ 6'7" / 200 cm ~ 210 lbs
* Female: ~ 6'3 / 190 cm ~ 185 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 3
* Record: ~ 30

## Speed: (Sprinting, Mph)

* Average: ~ 20
* Record: ~ 45