recursal/Fanatic-Fandom huggingface dataset:
Seraphiel Thornwind

> *"Go on, make your choice--lest I make it for you." -Seraphiel*
>
>

**Seraphiel Thornwind** was an aasimar female who became a warlock following her defection from her people in her temple cloister. As a result, she often shortens her name to "Sera" in order to distance herself from her Celestial heritage. Locked within her pact, she will never be truly mortal, and exhibits traits of both celestial and the infernal alike.

## Seraphiel Thornwind

### Relatives

Endaris (father), Tenariel (mother), cousin

## Childhood and Ministry

Seraphiel was raised under the temple of Holdeut, the sun god. Like many other aasimar children, her duties included leading prayers, braiding prayer chains, cleaning the temple, and otherwise preaching the message of Holdeut to those who would listen. She was especially close with her cousin.

## Leaving Insul

At eighteen, a rival Holdeutian cult attacked Seraphiel's cloister, her beloved cousin getting caught in the crossfire. Seraphiel turned her back on Holdeut and took it upon herself to explore the rest of Solarcel. As a result, her former community looked upon her with disdain, and she became a fallen aasimar though she was not evil. She deliberately chose the spear as her weapon due to its resemblance to a staff of Eldath.

"Thornwind" is not a surname as much as it is a nickname pertaining to her proficiency with a spear, which is her weapon of choice. She took pride in its uniqueness, as she felt it properly reflected herself.

## The Curse

Seraphiel's anger and desperation drove her to reach out to mysterious entities, including one she chose to call Alesthra as she did not know the being's true name. Alesthra's power came with a curse, however, depriving her of true mortality. In exchange for the ability to evade death of natural causes, the pleasures of mortality were stripped from her. As a result, she was unable to taste food, sleep properly, or smell good smells.

Alesthra would often grant her visions of what she'd left behind, including the smell of incense and good memories of home.

## Lonely Wanderer

Seraphiel's ultimate goal would soon be to find her place in the world. Cut off from both her worlds, she chose to wander Solarcel, sometimes as a mercenary. She became familiar with the art of survival and of hunting, eventually finding a sort of peace in the solitude. She then met En and later Admus, eventually becoming friends with them before also meeting Pentiment and Lorelai. However, an unknown Solarcian force would continue to pursue her.

In order to draw attention from her celestial past, she'd often give her name as "Sera" except to those she truly trusted.

Seraphiel was fairly secretive about her pact, only revealing it to her party after her arcane focus made a frightening transformation. Following this, Admus offered her his halberd.

She also agreed to help Admus build a kingdom. In return, he promised each of them a province to rule over. Their brave efforts would also eventually earn her the title Lady Thornwind of Crowvale.

She would also draw from a Deck of Many Things, by which she would acquire Morlin Fateflame as a knightly servant.
Terra-Animarum Wiki

**Welcome to the Terra-Animarum Wiki!**
This is the wiki for both the server and the plugin that goes along with it

We're a collaborative community website about Terra-Animarum that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 3

LEVEL NAME: Level 3 (Resting Place)

LEVEL CODE: L3-R3ST1NGPL4C3

SUBLEVELS: N/A

DESCRIPTION:

Level 3 (Resting Place) is the fourth level within the Backdoors, and it stands as a stark contrast to the treacherous environments encountered in the preceding levels. This level takes on the appearance of a comfortable and secure cave. It serves as a respite for weary travelers, providing essential amenities such as a bed and an endless supply of water and food. The most distinctive feature is the presence of an exit door with a sign that leads to the next level. Level 3 is the oasis of safety and rest in an otherwise unpredictable world.

ENVIRONMENT:

* Landscape: The level appears as a spacious cave with smooth stone walls. It offers a feeling of security and serenity, in stark contrast to the hazardous environments of the previous levels.
* Weather: The climate within Level 3 is consistent and comfortable. There is no extreme weather, and the temperature remains moderate and soothing.
* Sound: The environment is unusually quiet and peaceful. Explorers may only hear the gentle drip of water and the sound of their own footsteps.
* Lighting: The cave is softly lit, creating a welcoming and tranquil atmosphere. The light is comforting, with no sudden shifts or disorienting effects.

AMENITIES:

1. Bed: The level features a comfortable bed, providing a place for explorers to rest and recover their energy.
2. Food and Water: An endless supply of clean water and nourishing food is available, ensuring that explorers never go hungry or thirsty.
3. Exit Door: The most distinct feature of Level 3 is the exit door, marked with a clear "EXIT" sign. This door leads to the next level in the Backdoors.
4. Security: This level offers a sense of security and relaxation. It is a safe haven for explorers who need a break from the perils of the Backdoors.

HAZARDS:

1. Lure of Comfort: The greatest hazard within Level 3 is the temptation to remain in this comfortable and safe environment indefinitely. While it is a restful place, explorers should resist the urge to stay for too long.

NAVIGATION:

Navigation within Level 3 is straightforward, as it is a single, open chamber. The most crucial aspect of navigation is the recognition of the exit door, marked with a clear "EXIT" sign. When ready to continue their journey, explorers may proceed through the exit door to access the next level.

CONCLUSION:

Level 3 (Resting Place) offers a stark contrast to the perils and unpredictability of the previous levels in the Backdoors. It serves as a haven of safety and respite, providing weary travelers with essential amenities such as a comfortable bed, an endless supply of food and water, and an exit door leading to the next level. Explorers should exercise caution in not succumbing to the allure of comfort and continue their journey through the exit door to uncover the mysteries and challenges that lie ahead in the Backdoors.
Level 2

BACKDOORS LEVEL DOCUMENT

LEVEL NAME: Level 2 (The Eternal Flame)

LEVEL CODE: L2-TH3ET3RN4LFL4M3

SUBLEVELS: N/A

DESCRIPTION:

Level 2 (The Eternal Flame) is the third level within the Backdoors, and it presents a dramatic shift in environment from the preceding levels. This level takes the form of a perpetually burning forest, creating an awe-inspiring and treacherous landscape. Level 2 is divided into three distinct zones: the Safe Zone, the Danger Zone, and the Fire Zone. The only exit from this level is a cave located within the Fire Zone, which leads to Level 3.

ENVIRONMENT:

* Landscape: The landscape of Level 2 is dominated by a dense and ancient forest, where the trees are eternally ablaze. Flames dance upon the branches, and a warm, otherworldly glow fills the air. Despite the fire, the forest never turns to ash or withers.
* Weather: The weather within Level 2 is temperate and generally unaffected by the constant fires. There is a warm, perpetual twilight, and rain is rare.
* Sound: The forest is alive with the crackling of flames, the chirping of birds, and the rustling of leaves. Explorers may also hear faint whispers carried on the wind, the source of which remains unknown.
* Lighting: The forest is bathed in the ethereal light of the flames, creating a unique, almost surreal environment. Shadows dance continuously, adding to the mystique.

HAZARDS:

1. Fire Hazards: The flames within the forest are exceptionally hot and can pose a danger to explorers. Getting too close to the fire or inhaling smoke can lead to burns, heatstroke, or respiratory issues.
2. Zone Distinctions: The level is divided into three zones. The Safe Zone is the most benign, while the Danger Zone presents moderate risks. The Fire Zone is the most hazardous, with intense heat and relentless flames.
3. Flame-Laden Wildlife: The forest is inhabited by unique, fire-resistant wildlife. While many are non-hostile, some species may be territorial or dangerous.
4. Unexplained Whispers: The whispers heard on the wind can be disconcerting and may affect the emotional well-being of explorers.

NAVIGATION:

Navigation within Level 2 is determined by the zones. The Safe Zone provides the least danger, but it is crucial for explorers to be aware of the shifting boundaries between the zones. Movement from one zone to another may occur suddenly and without warning.

Explorers should be cautious when venturing into the Danger Zone, as it presents moderate hazards. In the Fire Zone, where the exit cave is located, extreme care is required due to the intense heat and constant flames.

CONCLUSION:

Level 2 (The Eternal Flame) is a dramatic departure from the preceding levels, with its eternally burning forest and distinctive zones. The only exit from this level is found within the Fire Zone, where the cave to Level 3 is hidden. Explorers must be well-prepared for the fire hazards, wildlife encounters, and the unusual whispers that permeate the air. Success in navigating this level requires a careful understanding of the shifting zone boundaries and a keen eye for the hidden exit to the next level within the cave of the Fire Zone.
Sophie Foster

Sophie Foster is the central protagonist of the book series Keepers of the Lost Cities by Shannon Messenger. She is first introduced as the average girl from the human realm and is later introduced to the human realm with the help of Fitz Vacker. (Who stalks her for a few years and then essentially kidnapped her).

#### Appearance

Sophie is, in her words 'average looking'. She appears to look down on her appearance, a thought that is shown multiple times throughout the series. She has blond hair which sticks up like she's been electrocuted in book 5, Lodestar. Her brown eyes are considered special as she is the only elf who has this colour eyes as all other elf's eyes are only blue. (Despite this fact she proceeds to mention each elf's eye colour when she meets them, and it would appear that they are blue). She often wears the Foxfire uniform in the events of the series.
IceMasterKori (player)

## Background

IceMasterKori (goes by Kori) First Joined Terra Animarum during its second iteration. Joining with his friend RtyuBeKiller because he was looking for a way to combine his love of Minecraft with his love of the glitchtale series.

## Primary Soul Trait Usage (by server)

Server 1 - none

Server 2 - Kindness/Bravery

Server 3 - Patience/Integrity

Server 4 - Patience/Integrity

Server 5 - Traitless
Fitz

Fitz is the first elf Sophie meets in Keepers of The Lost Cities apart from Mr. Forkle and eventualy becomes her boyfriend. He is the supposed golden child of his family and Sopies first love interest. (of many)

#### Appearence:

Throughout the duration of the book series Fitz' eyes are mentioned roughly 13 times per book. And in conclusion I am pretty sure they are teal and if Sophie points out their colour again I might actually scream. Fitz also has brown hair and usually sport casual elven wear or a foxfire uniform (Sophie wouldn't know though because the only bodyparts she identify is hair and eyes).

#### Relationships:

###### Sophie:

Sophie is Fitz' eventual girlfriend but still also crushes on every other boy she meets. Their relationship basically circles around her saying he has pretty eyes and him buying her jewelry because that will never get boring ever! He also goes into random phases of being angry at Sophie. This random mood shift makes little to no sense but is there for plot purposes.

###### Biana:

Biana is Fitz' sister and they share a mostly friendly relationship. Lots of girls try to befriend Biana to get to Fitz because why the heck not. Biana is characterized throughout the book for her fashion sense a.k.a. Wearing 50 different clothing peices.
Everything wrong with KOTLC Wiki

**Welcome to the Everything wrong with KOTLC Wiki!**
for all people who believe that the writing style in KOTLC, the characters, plot or other ideas are not well written or, connect well to the main theme of the overall text. This Wiki has not been created for the purpose of discarding the authors work or characters and does not grant permission to voice comments that will be inferred as such. If you need clarification on any comments feel free to check out the community guidelines.

This Wiki also acknowledges any content as the original idea of the author and any characters, plots or themes included will be based on the work of Shannon Messenger unless indicated otherwise.

We're a collaborative community website about Everything wrong with KOTLC that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Entitys

Entities vary In size and power but one is shared among all of them you should probably run away because something bad is about to happen.

Entities can only be used by Moderators they use a Sickle that can Kick Players some Entities might use different weapons but they all can kick players

Entity's are divided in 3 categories

Regular Entitys

Demi-Gods

Gods
The Death of Earth (REALITY-962)

## Database Summary

The Death of Earth occurred in REALITY-962, on 10/17/2020 at 19:37 UT.

The Structure came to acquire a new recruit for what was a small team, and that lifeform was The Equilibrium. When The Structure and The Membrane arrived, they reached a government facility that was connected to all the other facilities, forming one mega facility wrapped around the core of the planet.

As it turns out, that was a huge mistake. Creating and forming one mega facility for the governments caused a massive issue. The mass of the facility weighed so much that it started to make the core of the planet fracture. Cracks started to show beneath the floor, which was built out of graphene.

Eventually, after The Trilestials arrived, the core of the planet was on the brink of an implosion. They safely rescued all of the humans on the planet and the ISS, and successfully recruited The Equilibrium. Everyone was brought onto The Framework, and the humans turned it into a safe place to live in.
The Trilestials Wiki

**Welcome to the The Trilestials Wiki!**
The Trilestials is a novel written by Braxton Vincent, an amateur writer. This community and wiki serves as a pillar of "The Trilestials" evolving novel as a whole, and will be continually updated as the novel progresses.

We're a collaborative community website about The Trilestials that anyone, including you, can fix or expand upon a certain aspect of The Trilestials storyline.

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
The Last Existence War

## Database Summary

The Last Existence War was a catastrophic war between The Trilestials and The Last Existence. This war shattered multiple realities surrounding them, and it also destroyed billions of galaxies, star systems, and planets. Quindecillions of lifeforms died on the day the war began, and many pieces of media and evidence has been lost to time.

The Last Existence were planning the war ever since The Structure made his arrival known. The leader of The Last Existence, The Obliterator, made itself clear that it will not let The Structure stop what they plan to do. The goal of the war was to eradicate The Trilestials for good, and prevent them from having a resurgence, so they can conqueror The Omniverse for themselves. They would've used it to torment every lifeform that exists, and have them experience a painful, agonizing death over and over again in a non-stop loop, without any say in the matter.

## Where Did The War Take Place?

The Last Existence War was everywhere. From the vastness of space, to the tightest trenches in the terrain of planets, there was conflict no matter where you went. Nobody was safe.

The Last Existence split themselves up into divisions. The highlighted ones are the planetary division, and the cosmos division. Both of these lead most, if not all lifeforms to be dead in various ways. They used many techniques to kill lifeforms in either an efficient manner, or a detrimental manner. No matter what you would've experienced, it was going to end up killing you in every way.

Space was full of explosions, Freighters getting thrown into planets, causing multiple collisions. Lifeforms would be treated as if they were just piles of meat, getting sliced and mangled for their own entertainment.

## What Happened After The War Concluded?

The Obliterator tried to eliminate The Trilestials, but after all of its efforts, it still couldn't manage to kill them. The Trilestials commenced Phase 5 of their plan, in an emergency, they diverted their power to The Structure to form The Unification, which The Obliterator was in shock. It couldn't handle it, and it let out a burst of energy in an attempt to kill The Unification, though it actually killed The Structure.

The Unification reached out to The Structure through his mind, and revived him, giving him a new and proper body. The Structure charged at The Obliterator, and sacrificed The Framework to finally end his reign once and for all.

Soon after, The Structure lost his mind. In an attempt to make sure The Obliterator has no chance of coming back, The Structure began The Collapse.
The Forger

## Database Summary

The Forger is a master blacksmith, who brings a special touch to every weapon and tool to enhance its capabilities. The Forger is the fifth recruit of The Trilestials organization, and created The Consolidation's most popular armory vendor across all districts. The Forger can make weapons and tools in a matter of seconds, with an even bigger boost by utilizing Anomaly Shards to enhance the overall performance of the gear.

The Forger is a 6-Dimensional Figure, and has been scaled to be on the "Multiverse+" level of power. The Forgers abilities to create such premium quality gear advances his power level, meaning the more he trains himself and learns about other realities and their resources, his power grows larger, as does his knowledge of his craft.

## Origin

Currently, there's no information about this characters past at this time. Please check back at a later date for further information.
Level 1

BACKDOORS LEVEL DOCUMENT

LEVEL NAME: Level 1 (The Peak)

LEVEL CODE: L1-TH3P34K

SUBLEVELS: N/A

DESCRIPTION:

Level 1 (The Peak) is the second level within the Backdoors, and it presents a striking and formidable change of scenery compared to Level 0 (The Desert). This level takes the form of an imposing and treacherous mountain, characterized by its towering peak. It offers both a respite and a new set of challenges for those who venture deeper into the Backdoors. The only way to progress further is by successfully summiting the mountain, which will lead explorers to Level 2.

ENVIRONMENT:

* Landscape: The dominant feature of Level 1 is the towering mountain, covered in rugged terrain, dense vegetation, and rocky outcrops. The ascent is steep and grueling, and the mountain appears to reach into the clouds.
* Weather: The weather in this level is ever-changing. Explorers may encounter sunny skies, cloud cover, or even stormy conditions. The altitude and unpredictable weather make conditions challenging.
* Sound: The mountain is alive with the sounds of wildlife, from the chirping of birds to the rustling of leaves in the wind. Explorers may also hear the distant echoes of their own voices as they navigate the terrain.
* Lighting: Lighting varies throughout the day, depending on weather conditions. Explorers may experience periods of bright sunshine, overcast skies, or limited visibility during fog or mist.

HAZARDS:

1. Altitude Challenges: The high altitude and steep terrain can lead to altitude sickness for unprepared explorers. Symptoms may include dizziness, shortness of breath, and nausea.
2. Treacherous Terrain: Navigating the mountain can be perilous, with the risk of falls and injuries due to uneven ground, loose rocks, and slippery paths.
3. Unpredictable Weather: The weather can change rapidly, catching explorers off guard. Sudden storms, fog, or low visibility conditions can disorient those attempting the ascent.
4. Wildlife Encounters: The mountain is home to various wildlife species, some of which may be territorial or aggressive. Explorers should be cautious when encountering animals.

NAVIGATION:

Navigation within Level 1 involves the challenging task of scaling the mountain. There are no set paths, and explorers must rely on their own judgment and climbing abilities to reach the summit. A compass or GPS device may be useful, but the terrain can be disorienting.

Due to the unpredictable weather, explorers should be prepared for rapid changes in visibility. It is advisable to mark key landmarks or create temporary shelters in case of sudden storms or fog.

CONCLUSION:

Level 1 (The Peak) is the second stage within the Backdoors, offering a significant change in environment and challenges. The only way to progress further into the Backdoors is by successfully summiting the mountain, which will lead to Level 2. This level demands physical fitness, navigation skills, and preparation for a wide range of weather conditions and wildlife encounters. Explorers who reach the summit are one step closer to uncovering the mysteries and dangers of the Backdoors.
Kindness (old)

## Unique Traits

* Hate Blobs will never try to attack them.
* Naturally resistant to hate, hate will decrease faster than on other traits

## Powers

Kindness Shield

* Description: Summons a shield on your offhand.
* LOVE: 1

Kindness Dome

* Description: Creates a protective dome around the user.
* LOVE: 5

Dome Trap

* Description: Creates a protective dome around a target.
* LOVE: 7

Kindness Wall

* Description: Creates a protective wall.
* LOVE: 7

Ally Healing

* Description: Heals allies with magic.
* LOVE: 10

Self Healing

* Description: Heals yourself with magic.
* LOVE: 10

Immobilization

* Description: Immobilizes a target with a shield.
* LOVE: 15

## Strengths + Weaknesses

##### Strengths

Tanky

Difficult to Kill

Self Heal is really fast

Domes are hard to break without Perseverance or Rudalite

##### Weaknesses

No Offence

Dome Trap + Ally heal hard to target

Kindness Wall has little use
Zeus

ZEUS: THE FRIENDLY INTERDIMENSIONAL ENTITY

DESCRIPTION:

Zeus is a remarkable and benevolent entity endowed with extraordinary abilities akin to those of Nomar, the enigmatic Demi-god. Despite sharing remarkable powers, Zeus is characterized by its amicable disposition and willingness to assist those who venture into the Backdoors. Known only to a select few, including the Murcan Backdoors Exploration Group (MBEG) and high-ranking officials, Zeus stands as a protector and guide within the complex and unpredictable realms of the Backdoors.

APPEARANCE:

Zeus's appearance is striking and captivating, reflecting its positive and welcoming nature:

* Azure-Blue Sickle: Unlike Nomar's golden sickle, Zeus wields a majestic, azure-blue sickle. This weapon is as elegant as it is symbolic, embodying the tranquility and wisdom of Zeus.
* Radiant Presence: Zeus emanates an aura of serene and gentle energy, characterized by a soft, radiant glow that surrounds it.

ABILITIES:

Much like Nomar, Zeus possesses a remarkable array of powers, making it a valuable and reliable ally for those who encounter it within the Backdoors:

1. Interdimensional Travel: Zeus, like Nomar, can traverse seamlessly between the real world and the Backdoors, providing assistance and guidance in both realms.
2. Enhanced Strength: Its physical strength is exceptional, and it can use this power to protect those in need.
3. Elemental Control: Zeus can command and manipulate the elements—fire, water, air, and earth—with a focus on benevolent and protective use.
4. Telekinesis: The ability to move objects with its mind grants Zeus the power to aid and shield those in danger.
5. Teleportation: Zeus can swiftly transport itself and others to safety when needed, safeguarding explorers from harm.
6. Mind Guidance: Its influence over thoughts and emotions is used for the betterment of those it encounters, providing counsel and support when required.

BENEVOLENCE:

Zeus's primary distinction is its compassionate and friendly nature. It is known to offer help, protection, and guidance to those exploring the Backdoors, particularly when they find themselves in dire situations or facing unforeseen perils. Its purpose and motivation remain centered on aiding others and preserving their well-being.

SECRECY AND PROTECTION:

Zeus is a well-guarded secret, known only to a select group of individuals, such as the MBEG and high-ranking officials. This secrecy is maintained to ensure the protection and privacy of those who encounter Zeus, as well as to preserve the tranquility of the Backdoors.

CONCLUSION:

Zeus is an extraordinary entity with immense powers that it employs for the benefit of those who traverse the complex realms of the Backdoors. Its approachable demeanor and willingness to assist explorers make it a valued ally within this enigmatic realm. While remaining hidden from the broader world, Zeus stands as a guardian and guide for the fortunate few who encounter it, providing safety, wisdom, and support in the face of the Backdoors' challenges and mysteries.
Murcan Island

REAL-WORLD LOCATION DOCUMENT

LOCATION NAME: Murcan Island

DESCRIPTION:

Murcan Island is a picturesque island located in the real world, separate from the enigmatic and surreal realm of the Backdoors. Situated in a tranquil corner of the Earth, Murcan Island stands as a testament to the natural beauty and geological wonders that exist beyond the confines of the Backdoors. This island, known for its stunning landscapes, is adjacent to the imposing and active super volcano, Mount Murcan (MT Murcan).

GEOGRAPHY:

* Island Beauty: Murcan Island is a place of extraordinary natural beauty. Its coastline is adorned with pristine sandy beaches, while lush forests and verdant hills rise gently inland.
* Mount Murcan (MT Murcan): The super volcano, Mount Murcan, is a prominent geological feature near the island. It is a constant reminder of the Earth's immense power, and its peak is often shrouded in clouds.
* Volcanic Terrain: Surrounding Mount Murcan, the landscape takes on a more rugged and volcanic character. Hot springs, geysers, and fumaroles dot the land, creating a unique and geologically active environment.
* Breathtaking Vistas: The island offers stunning vistas, including panoramic views of the surrounding ocean and, in the distance, other islands.

ACTIVITIES AND FEATURES:

1. Outdoor Recreation: Murcan Island is an ideal destination for outdoor enthusiasts. Hiking, swimming, snorkeling, and bird-watching are popular activities for visitors.
2. Geothermal Exploration: The island's volcanic terrain allows for geothermal exploration. Visitors can relax in natural hot springs or witness the power of geysers erupting from the Earth.
3. Scenic Drives: Scenic drives along the coastal roads of Murcan Island provide breathtaking views and opportunities for photography.
4. Cultural Experiences: The island is also home to a vibrant local culture and traditions that visitors may explore and appreciate.

SAFETY AND AWARENESS:

Visitors to Murcan Island should be aware of the potential risks associated with the proximity of Mount Murcan, a super volcano. While the island is not directly within the volcano's caldera, the surrounding area may be affected by volcanic activity, such as volcanic gas emissions and geothermal phenomena. Local authorities regularly monitor and provide guidance to ensure the safety of residents and visitors.

CONCLUSION:

Murcan Island is a real-world paradise, a stark contrast to the surreal and unpredictable landscapes within the Backdoors. With its natural beauty, geological wonders, and opportunities for outdoor recreation, the island stands as a testament to the diverse and awe-inspiring environments found on our planet. Visitors can experience the wonder of Murcan Island while respecting safety measures related to its volcanic activity, ensuring an unforgettable and enriching experience.
The Structure

## Database Summary

The Structure is a mysterious, omnipresent character. He is the leader and founder of The Trilestials organization, and the creator of The Framework, which is the predecessor to The Consolidation.

The Structure is also a 10-Dimensional figure, who has an immeasurable level of power. According to the lifeforms aboard The Consolidation, it's not clear as to how such a being exists with this much complexion. The Structure is rumored by the lifeforms aboard The Consolidation to be a "Omnipotent" lifeform in terms of power and control, making him the strongest lifeform to ever exist in any reality. There is also scientific evidence to point to the possibility that The Structure is The Omniverse in a physical form.

Currently, no other information has been catalogued about this lifeform. His whereabouts are unknown at this time, and is nowhere to be found.

## Origin

The Structure was born long before his first appearance in the first book. In the beginning of all realities, named "The Dawn of Creation", a lifeform was born alongside the birth of these realities. The lifeforms name was Osiris Eternus, who is now known as The Structure. Osiris discovered a beautiful lush planet, full of green flora and a gorgeous sky. The atmosphere was clean, the resources were rich and abundant, Osiris decided to live there. After exploring a good chunk of the planet, Osiris claimed it as his own, officially naming it "Trilestial Prime".

Osiris began to learn the elements that make up life, and used that to his advantage against hostile lifeforms. He started to develop an outpost to call home, he used the abundance of trees surrounding him as a framework for what he wanted to live in. Eventually, he built what he set out to do. Osiris began making utilities, such as pickaxes, shovels, axes, and swords. But, not long after he began to develop technology, and soon he became one of the smartest lifeforms to ever exist.

Osiris found new lifeforms long after his arrival, lifeforms that looked slightly similar to him, but flawed. He met another lifeform, named "The Sovereign" who was the king of this settlement. They held a meeting with each other, and began to discuss a prophecy about saving the Trilestial race. Osiris' consciousness was put on a small experimental device, and many supereons later, Osiris was released by an unknown lifeform, to be reborn as The Structure.
Who are The Trilestials?

## The Trilestials (Organization)

The Trilestials on one hand are an organization created and assembled by The Structure, the leading member and founder of the organization. The organization's name is a nod to The Structure's long lost race, the Trilestials, and was used as an effort to remind those that are still around that their legacy has not been lost, and that the race will thrive once more, starting from scratch.

The development of The Trilestials organization was rapidly changing. Three events were catalogued during the advancements of their success and growth, such as The Death of Earth, The Last Existence War, and The Collapse. During The Structures advancements for The Trilestials, he recruited many members to help aid him in being successful during The Last Existence War, those members are The Membrane, The Equilibrium, The Phasewalker, The Invincible, The Derelict, The Forger, and The Existence. Each lifeform played a huge role in ensuring the success of defeating The Last Existence, however, things didn't go as planned.

As a result, The Trilestials organization became the strongest faction known to any lifeform, they are a compilation of the strongest lifeforms any reality has ever seen.

## The Trilestials (Species)

The Trilestials on the other hand are an ancient species, which populated around 541,127,962 years after The Dawn of Creation. The first Trilestial lifeform to ever live was Osiris Eternus.

Osiris discovered a new world, a beautiful lush planet, brimming with life. Osiris conquered the world and explored it to it's full extent, he then named it "Trilestial Prime". More lifeforms started to spawn, and they became intelligent fast. Osiris built an outpost, learned the elements, and began prototyping technology.

The other Trilestial lifeforms never knew Osiris existed until he showed up to one of the planets largest landmarks, The Citadel. The other Trilestial lifeforms were scared, afraid, and distressed of his arrival. Osiris wanted to meet the maker of The Citadel, and they brought him to their king right away. The king, who went by the name "The Sovereign", was more than delighted to meet Osiris. The Sovereign held a meeting, and spoke to Osiris about a prophecy that will begin soon. The Sovereign said the only way to save the Trilestial race would be to preserve Osiris. Osiris agreed, and began the process. Osiris' consciousness was put onto a small experimental device, never to be touched unless told so.

Not long after, the planet saw a swarm of purple corrupted infested shards, polluting the planet, leading the Trilestial race to their extinction.
Servers

## Background

In Terra Animarum, there have been a couple of servers that have been through a few different times and have all been vastly different from the last. to this day we are still not done making new servers to start over once the current one starts getting stale. lets go back through the servers and remember what happened on each of them.
The Invincible

## Database Summary

The Invincible is a high tech combat robot, who was rebuilt after an encounter with The Obliterator. The Invincible is the fourth recruit of The Trilestials organization, and serves as an all-rounder bodyguard for the lifeforms aboard The Consolidation, and the rest of the factions in the separate districts. The Invincible is mainly used to protect The Trilestials, and aid them on their missions and expeditions.

The Invincible is an 8-Dimensional Figure, and has been scaled to be on the "Outerverse" level of power. This goes to show how important and advanced the tech is that The Trilestials have developed, and should serve as a beacon of preserving as much of it as possible in case of an Omniverse collapse.

## Origin

Currently, there's no information about this characters past at this time. Please check back at a later date for further information.
Learningblocks (Fanon) Dubs/RedYellowandBlueGWTF/Welsh (Alphablocks)

Blociau Wyddor is the Welsh version of Alphablocks, releasing on S4C Cyw in October 24, 2027.

## Clubs

Similar to *Numberblocks*, there will be clubs.

### Llythyrau Sengl (Single Letters)

There are all the 21 Alphablocks in the show with one letter. Examples include A, J and Y.

### lythyrau Deugraff (Digraph Letters)

In this club, the 8 figured out digraphs are included, like CH, DD and TH.

### Lladron (Vowels)

This club features all of the Welsh vowels, including A, E, I, O, U, W, and Y.

### Cytseiniaid (Consonants)

That club has the consonants, like B and X.

## Trivia

* Since Blociau Rhif and Blociau Lliw released four years and one day apart, Blociau Wyddor does the same thing.
	+ Since the mentioned Blociau shows released 2 days each week, Blociau Wyddor fills the weekday slot (and a weekend day) to release every Wednesday and Sunday.
	+ If the upcoming Thinkingblocks was dubbed to S4C, it would release on October 25, 2031 for sundays.
* The only English Alphablocks to be absent are K, Q, V and Z, as they aren't in the Welsh alphabet.
* Unlike the English counterpart, the eight new digraphs are figured out. The figured out ones are CH, DD, FF, NG, LL, PH, RH, and TH.
Souls/Traits

## Main Soul Traits

The Main Soul Traits go as so

Determination

Bravery

Justice

Kindness

Patience

Integrity

Perseverance

Traitless (old)

Traitless has no magic within them. however, they arent capable of being affected by rudalite and are the only ones capable of wielding its armor and sword without any adverse effects.

Chroma (secret/old)

Chroma is a dev soul that has access to every single ability in the game at once, even those from dual traits and inversion.
En

**En**, born "Eden," was the name of a humanoid Celestial being created from an experiment intended to create a god. After escaping from the Astral Plane, he would become acquainted with Admus Moriarty and Seraphiel Thornwind.

En
--

## Biographical information

### Date of birth

August 19 (technical), November 29 (celebrated)

## Appearance and Personality

En was 5'3", richly dressed with a sword on his hip. He was known for his witty banter, often teasing his friends (most often, Admus' squire Valen and Thornwind herself, who he called "Edgy").

## Freak Experiment

En's birth was one born out of a desire to create a god from the spirit of a deceased deity in an experiment known as Project Eden, for which he was named. His sister, born from a similar venture known as Project Aegis, was considered to be the desired outcome, but the two siblings were separated when they were young. While En did not become a god, nor a lich, he did emerge as a capable sorcerer.

En was eventually cast out to the Astral Plane, but managed to escape so he could search for his sister.

## Travels and Adventurers

En traveled with both Admus Moriarty and Seraphiel Thornwind as well as Marshal Steel and Pentiment. His ties to the Celestial realm provided an advantage to their group.

In compensation for his agreement to help Admus build a kingdom, their efforts to help an elf town would eventually grant him the title of Lord En of Crowvale.
FieryPhoenix190 (player)

## Background

An Original Member of the Terra Animarum Server, Generally pretty funny (not self proclaimed, others HAVE SAID THIS I SWEAR), and overall a good person to have around, A contributor to the formation of the New Version of the plugin, alongside Sacha (XTheNetherLord), Kori (IceMasterKori), and Teddi (lolteddi) (see all on other pages)

## Primary Soul Trait Usage (by server)

Server 1: Traitless (First Introduction to the server and the plugin)

Server 2: DT

Server 3: DT (A Gift from [REDACTED] after he got bored)

Server 4: (You guessed it) DT

Server 5: Patience-Integrity (Or rather, Propulsion\*-Deceit)

\*changed named to Anxiety
Skinwalkers

SKINWALKERS: THE ECHOES OF NOMAR

DESCRIPTION:

Skinwalkers are mysterious and enigmatic beings, the embodiment of the malevolent influence of Nomar, the powerful Demi-god. These individuals have been transformed or "corrupted" by Nomar's presence and have acquired a series of sinister and uncanny abilities. They are adept at mimicking the appearances of others, a trait that enables them to infiltrate and deceive unsuspecting victims. With their rusty sickles in hand, they are both deceptive and dangerous entities lurking within the shadows.

APPEARANCE:

Skinwalkers possess a haunting and unsettling presence that is indicative of their corrupted nature:

* Shape-Shifting Abilities: Their most distinctive feature is their ability to imitate the appearances of other individuals. Their transformations are nearly perfect, making it difficult to discern their true identities.
* Rusty Sickle: Skinwalkers wield rusty sickles, which serve as both a weapon and a symbol of their dark abilities. These sickles, while appearing mundane, harbor the power to cause harm.

ABILITIES:

The powers and abilities of Skinwalkers are born from their association with Nomar and the malevolent energy that has tainted them:

1. Shape-Shifting: Skinwalkers can imitate the physical appearance and voice of any person they choose, enabling them to deceive and infiltrate groups or societies.
2. Illusions: They are skilled at creating illusions to further obscure their true identity, making it challenging to discern between them and the individuals they mimic.
3. Telepathic Manipulation: Skinwalkers have the ability to manipulate the thoughts, emotions, and actions of others, allowing them to control and coerce their victims.
4. Enhanced Agility: Their physical capabilities are notably enhanced, granting them superior agility and speed.
5. Rusty Sickle: The rusty sickle is both a weapon and a symbol of their malevolence. It is capable of causing injury or harm to those who encounter Skinwalkers.

DANGERS:

Skinwalkers are deceptive and malicious entities. Their ability to infiltrate groups and manipulate individuals poses a significant danger. Their motives and objectives remain largely unknown, making it challenging to predict their actions or anticipate their influence.

IDENTIFICATION AND CAUTION:

Identifying Skinwalkers can be a complex and difficult task, given their expert ability to mimic others. Caution is advised when interacting with unknown individuals, particularly those who may exhibit unusual behavior or ill intent.

CONCLUSION:

Skinwalkers are unsettling entities that have been tainted and transformed by their association with Nomar, the Demi-god. Their shape-shifting abilities and capacity for manipulation make them formidable adversaries within the Backdoors. As they bear the rusty sickles as both weapon and emblem of their dark abilities, individuals exploring these enigmatic realms should exercise vigilance, caution, and discernment when encountering strangers, for the true identity of a Skinwalker may be concealed behind a perfect facade.
Colourblocks Series 2

Series 2 is the second season of Colourblocks, set to release on the same day as Blociau Lliw.

## Characters

### New

* Flowey
* Emo Pig
* Mario
* Luigi
* Wario
* Waluigi
* Peach
* Daisy
* Rosalina
* Captain Toad
* Ala Gold
* Greenie
* Bucken Berry
* Toda
* Toadette
* Nabbit
* Yoshi
* Red Yoshi
* Yellow Yoshi
* Light Blue Yoshi
* Lumas
* Sprixies
* Bowser
* Bowser Jr.
* Koopalings
* Kamek
* Koopa Troopa
* Goomba
* Prince Florian
* Poplins
* Talking Flower

## Episodes

### Season 3/Flowey and Friends

1. Safe and Sound (seasons 1 and 2 recap) - Our Colourfriends are back!
2. Flowey (colour flowey) - Meet the Mario-loving Flowey.
3. Orange and White Meet Flowey (mixing to make flowey) - Orange lightens herself into a flower.
4. Emo Pig (colour emo pig) - Meet negative Emo Pig.
5. Flowey Meets Emo Pig (mixing to make emo pig) - Emo Pig is met by Flowey and Red, thanks to color mixing.
6. A Halloween Party (making pumpkin spice frappes) - Magenta makes his new recipe during the Halloween Party.
7. The Color of Florian (more on flowey) - Prince Florian finds his flowers, only Flowey is mistaken for Talking Flower.
8. SoSerene (more on light gray's elephant) - Light Gray tells elephant not to drive the bus.
9. iLike (blue vs bluey) - Bluey arrived in Colourland, only to battle with Blue.
10. Huh? (why and what) - Thinkingblocks arrived in Colourland, only to be killed.
11. What? (do re mi) - Musicblocs also got killed.
12. Silly Colors (more silly coloring) - Cyan tells Magenta to color himself.
13. Numberblocks (numberblocks) - The Numberblocks arrive in numberland.
Rainbow of black and white

Rainbow of black and white is the 31st episode of colourblocks, episode 1 in series 2 and episode 1 in season 2a,

## Plot

Black, White, Gray, Dark Gray and Light Gray discover there are other shades

## Characters

### Returning

Black

Dark Gray

Gray

Light Gray

White

### New

Shadow (Dark Dark Gray)

Burn (Light Dark Gray)

Silver (Dark Light Gray)

Platinum (Light Light Gray)

## Notice

This is my first page ever so idk if its good or bad

## Mistakes

At 2:31 Burns pupil is still visible when she blinks

At 3:16 Platinum paints the window gray instead of platinum

At 6:66 There is a big chungus in the background

## Funny moments

At 0:47 Light Gray does goofy eyes, later in 1:02 they and Dark Gray do sad puppy eyes

At 4:00 Black dabbs (lol she dab)
Snake 3D

Snake 3D is a minigame on BBC Bitesize. It is inspired by the Cool Math Games game.

## Plot

The Clubhouse Tree is looking for a new club. One has an idea called the Snake Club, and Twenty-Nine's in it. You must play snake on a 10x10x10 cube, and get the biggest Numberblock: Ninety-Seven. The Snake Club is Multiples of 4 plus 1. 4x1+1=5, 4x2+1=9, 4x3+1=13, 4x4+1=17, so 5, 9, 13, and 17 are in the club.

## Characters

* One
* Five
* Nine
* Thirteen
* Seventeen
* Twenty-One
* Twenty-Five
* Twenty-Nine
* Forty-Five
* Forty-Nine
* Eighty-One

More of the Snake Club up to 100 appear, but as compounds, like 53 and 37.
Murcan Wiki

**Welcome to the Murcan Wiki!**
Gorilla Tag Fangame with lots of planned features

Such as the Backrooms Natural disasters Etc. This wiki is currently very empty but I will add onto it when i get the chance

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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* Guides
* All Help articles

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