recursal/Fanatic-Fandom huggingface dataset:
Setting Moon

**Setting Moon** is considered the End of Act Two, or the End of the Main Story. Once you earn your Color Correction from Colorgrave you can Clear the Lighthouse and begin the Final Battle.

Clearing the Final Battle will achieve you this Feat, and makes significant changes to the game by opening Post Game content.

### Quest Giver

The Grey Giantess, Colorgrave will point you towards the Lighthouse where Bolivar waits. Nora & Amadeus will give you a good pep talk before the fight too.

### Requisite

*Nightfall;* Return to Vann's Point from the Howling Bjerg.

*Color Correction;* Acquire 2 Colors and Clear Time Out I.

*Clear Lighthouse;* Defeat Bolivar I & face Bolivar II.

### Reward

*Post Game;* Gain Access to new Dungeons, Quests, NPCs, Special Challenges, & New Game Modes.

### Type

Completing this Series of Steps is necessary to finish the Main Story.

Winning the Final Battle will award you the **Setting Moon** Feat.

### Steps to Complete

#### Act One; Nightfall

* Collect the 4 Smithing Materials; Shaedrite, Drowned Ore, Miasmic Extract, Broken Sword.
* Turn them all in to Bolivar and Acquire the Hallowed Key.
* Open the Gate to Castle Vann and carry through the following events.
* Once you return to Vann's Point from Howling Bjerg, you can continue the steps to complete this Feat.

#### Color Correction

* Collect 2 of 5; Shattered Soul, Fury Heart, Splinter, Sunset Painting
* If New Game + ; Frozen Heart can also be used.
* Speak to Colorgrave and give her 2 Colors to Open Time Out I.
* Clear Time Out I Dungeon. Face Me?; Answer ~ N, N, N, Y, N, Y, Y ~ to prompts.
* Answering correctly returns you to Colorgrave for the Color Correction.

#### The Lighthouse

* Make your way to the Lighthouse on the West end of Vann's Point, south of the Old Mines.
* Clear the First Half of the Lighthouse and Defeat Bolivar I.
* Clear the Second Half of the Lighthouse and Defeat Bolivar II.
* Watch the Final Scenes and Credits and **Save** your game.

### Map Location

**GREEN**: Lighthouse; Location of the Final Battle

**RED**: Forest Portal Entry to Colorless Void; Time Out I.
Parent's House

Your Childhood Home is a Unique location on The Mountain's Top in **Vann's Point**. Different Quests and Items will be seen through here during your play through.

The Climbing Gear is necessary to reach this Residence.

### Requisites

*Climbing Gear;* required to reach this residence.

*Debtless;* with **400 Gold**, interact with Top Center Nightstand.

*Reunion;* after clearing Reflective Crypt, return here for Weapon Chain.

*Masked;* talks with the Blue Hooded Figure will occur here.

### Type

*Unique;* A focal point for Lore, Items, & Quests.

### Related NPCs

*Your Parents;* your childhood home, where your Parents raised you.

*Blue Hooded Figure;* positions here as part of Masked Quest.

### Key Items

*400 Gold;* required for Debtless.

*Harmonica & Weapon Chain* and **Music Box**; See Reunion quest.
Luck Potion

The Luck Potion is a Potion Buff Item that will **Increase your Luck Stat by %100**. Quitting the game or Fainting will remove this Buff.

### Effects

* *Increases Luck by %100;* This Item Increases Luck by %100; allowing better gold drops, better change to ignore damage, among other actions that depend on Luck for efficiency.

### Requisite

**Grove Mushroom**; To Open Oakley's Potion Shop; retrieve the Pickaxe from the Old Mines. Head back to town and stay East to reach Crocasino. Start South passed the Forest clearing and Break the Rocks blocking the path further South. Blocked by right most rocks is a small nook where the Grove Mushroom freely sits. Bring it to Oakley to Open the Shop.

**100 Gold**; This Item Costs **100 Gold**. Cost Reduced by half with the Hearth Ring.

**Puppy Dog Eyes**; if you attempt to purchase this Potion with **25 Gold** or less, Oakley will Gift it to you for free.

### Location

*Oakley's Potion Shop;* Head to West from the Church of Raem and/or Northwest from Mariana's Arena.
Расти

Однажды он пошел на рыбалку и полюбил это занятие. С тех пор он рыбачит на каждых выходных. Расти хотел бы попробовать порыбачить в лодке.

### Семья

Партнер — Маффин
Котят нет

**Расти** (англ. *Rusty*) — один из эпических котов, который обожает ловить рыбу на пруду.

## Внешность

Расти выглядит как белый кот с небольшими черными полосками на голове. Его мордочка имеет умиротворенное выражение, возможно потому, что он часто спит на рыбалке.

## Навыки

1. **Рыбачить:** открыт изначально.
2. **Отвлечься:** требуется 20  и 3000 .
3. **Заснуть:** требуется 40  и 6000 .
4. **Поймать рыбу:** требуется 60  и 12000 .
Rocket Boots

"*Ooh! I just finished those. They are definitely safe! Totally. Just be careful around fire.*"

Experimental boots made by Siska and equippable by the player after marriage to her. These boots will help you go far quickly, whether you like it or not.

### Description

*There's a note that says "play safe, minion"...*

*Siska, what do these do?*

On pick-up: Rocket Boots equipped! Siska...

*What do these do?*

*...*

*I'm concerned.*

### Effects

* **Removes the distance limit on the Flare Knuckle charge attack.** You will keep going until you hit something too stubborn to move.
* As this is an extension of the Flare Knuckle's ability, you are still invulnerable during flight and will damage any enemies in your path.

### Requisite

*Beat the game once*— clear the Lighthouse through Setting Moon or Prodigal Sun.

*Marry Siska*.

### Location

*Pa's House*— Placed on a table on the first floor of Pa's house.
Divine Key

The Divine Key is a collectible key item allowing access to the numerous rooms of Daemon's Dive. This acts as an Aalternative to the Normal Key that you have been using throughout the game.

This prevents any player from purchasing keys to advance through the dungeon quicker. All Divine Keys must be found within Daemon's Dive. This includes when the player activates the Chaos Altar.

### Description

*I feel like it's touching my spirit... Does it flicker green or am I seeing things?*

On pick-up: *Divine Key! I feel a sudden weight on my shoulders. Who is watching me?*

### Requisite

*Beat the Game Once;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Daemon's Key;* Acquired from Clearing the Crystal Key Challenge of Haunted Hall.

*Equipment Upgrades;* Clear Dreader Hand & Not Rust.

### Location

*Daemon's Dive;* north of the stairs to the right of the church, and travel north-northwest. Follow the double width stairs up to the Castle Vann entrance, cut left to the locked door behind Sheriff Vann's headstone.

### Type

This is a key item necessary for opening rooms within Daemon's Dive.
Howling Bjerg

The Howling Bjerg is the fifth official Dungeon you will enter in the game, which you will be taken too as a result of finishing the first act of the game; Nightfall.

    An interlude leads you through sections of Vann's Point floating in a black void. Circling Clockwise brings you to the Docks. Interact with the **Dockmaster** here.

After a cutscene, you will arrive at the Howling Bjerg. Here you will be secluded from any other part of the Prodigal world until the dungeon's boss is defeated. Fainting here will wake you at the beginning of the stage, at the Sister Warp Statue.

Once you Defeat the Boss, Yhote, you can return to **Bjerg** anytime by interacting with the **Dockmaster**.

### Requisites

*All Materials;* Shaedrite, Drowned Ore, Miasmic Extract, Broken Sword

*Hallowed Key;* opens Castle Vann Gates which starts scenes that bring you to Bjerg.

### Reward

*Heart Ore;* There are 2 Heart Ores found inside this dungeon.

### Eye Door

*Doorian* is struck with empathy and opens the way for you without request.

### Loot

*Coin of Crowl;* A special collectible; There are **2 Coins** in this dungeon.

### Boss

*Yhote;* 8 HP, Stuns itself, or can be Stunned with Rust Knuckle when Stampeding.

### Secret Areas

Expand to see Location.

    *Lore Room*

- Through the breakable wall found on the left wall seen in the first room of the Interior half of Bjerg.
Tough Month

**Tough Month** is a Challenge Feat, which when achieved will award you a badge in the respective menu from the Title Screen.

### Requisite

See the Credits before the In-Game Menu's Day Counter shows **31**;

*Sleep*, *Knock Outs*, and the *Timer transitioning from Night to Dawn*, will all add Days on the Counter.

### Type

A Challenge feat, awarded when Clearing Setting Moon or Prodigal Sun.

Clearing the game within 30 days will unlock the **Tough Month** Feat.

### Steps to Complete

#### Beat the Game Once

* You Must Complete the game **Within 30 Days** to be awarded this Feat.
* Clear Nightfall; Return to Vann's Point from Howling Bjerg.
* Collect 2 Colors & Clear Time Out I for Color Correction
* Clear the Lighthouse and Defeat Bolivar II or Var.
* Reaching the Credits here will award you this Feat.
Hearth Ring

The Hearth Ring is a wearable piece of Equipment providing static augments to your player status.

It will Lower the Price of Items and Buffs bought in Shops.

### Description

*A gift from Keaton. This was her mother's. It's warm.*

On pick-up: *Hearth Ring! It makes me feel so warm and cozy.*

### Effects

Cuts the Price of Shop Buffs & Potions in Half.

### Requisite

*Pickaxe;* acquired from Old Mines, for breaking the rocks blocking the way to River's Place.

*Lariat;* acquired from Tidal Mines, only with this can one catch fish.

### Location

*River's River;* North from Pa's House, up the stairs and East over the bridge. South at Crocasino and break the rocks blocking the way further south. Kepp heading around the lake counterclockwise until you see River's Place. Inside there's a Table with a Notebook; this is an Appointment Log~ Interact with it to travel to **River's River**.

*Red's Inn;* Once you Score **999** in Fishing; Visit Keaton at Red's Inn at the Dock's for the Ring.

### Type

Equipping this Item will provide discount at the various Shops of the game. Collecting this item is not required to beat the game.

### Map Location

**RED** ::: Keaton's Default Location.

**BLUE** ::: River's Place; Entry to Fishing Mini Game.
The Docks

The Vann's Point Docks are a Focal Point for many different Scenes, Quests, Characters, and Items.

### Type

*Exterior;* an outside area holding different locations, events, and NPCs.

### Related NPCs

*Sheriff Vann & Hackett* have default positions here.

*Hugh, Grant, & Revulan;* Find a scene for the Small Town Hero quest.

*Diana, Keaton, Zaegul;* Ring Shop, Red's Inn, Dock's Warehouse at **Night**.

*Keaton;* A step for Marriage progression will occur in the Docks Exterior
Honest Dealer

**Honest Dealer** is most honest.

Trust Zaegul.

*Junk Items;* Rare Seeds, Old Recipe, Herb Pouch, Tidal Gem, Lumen Beetle

Selling Gift Items to Zaegul will award you the **Honest Dealer** Feat.

* There is a Chest containing a Tidal Gem at Bjerg Castle (Mariana's Marriage Path)
* Enemy Drops; Grelin drop Herb Pouches, Red Imp drop Lumen Beetles, Rock Crab drop Tidal Gems

#### Dock's Warehouse

* You can find Zaegul in the Dock's Warehouse at Nighttime

#### The Secret Shop

* You must Beat the Game Once to access this Shop.
* Acquire the Harmonica from second floor of Pa's House.
* Within the Tidal Mines; interact with the *Strange Formation*.
* A Large Turtle will pop out of the formation and swim away.
* This is the Opening to Zaegul's Secret Shop.

#### Zaegul's Offer

* Zaegul considers these Items Junk whether you have Gifted them to their respective NPCs or not.
* You cannot choose what Zaegul will buy; It is only an honest sum of all the gift items in your inventory.
* Be mindful and give away the items you wish to before they are automatically sold to Zaegul.
* Once you finalize a sale with Zaegul you will be awarded this Feat.

### Map Location

Dock's Warehouse at Nighttime.

Zaegul's Secret Shop found in Tidal Mines with Harmonica.
Aoife

* Portrait
* In-game

Aoife is a friendly Laeling of the Fae safeguarding the northern forests, or at least as far as a Fae is willing to go north, as going by Aoife they particularly are not fond of winter. Possibly a trait shared among all Fae, she is characterized by her 4 eyes, wings, and very heavy dialect. She is the only Fae to appear in Prodigal.

After her quest, she is found east of River's house and south of the northeast lake. On snowy days, she is found in Lynn's bedroom.

### **Story**

This section may contain spoilers.

[Expand/Collapse]

Aoife is a Fae Laeling, a duty assigned by Astoria, queen of the Fae, charged with safeguarding regions of forests. Fae are known for their use of magic alongside Akinai. Aoife in particular watches over the forest around Vann's Point, which is about as far north as a Fae is willing to go to avoid the cold touch of Ivarice. In contrast, though, she is especially fond of rain. Fae worship Armadel the goddess of life and "never will Fae fall prey to the lies of Raem."

The player meets Fae by planting seeds in tree stumps that immediately sprout, greatly confusing the fae as to why the seed would do that, and moreso why someone would plant a seed in a stump to begin with. But upon repeated occurrences of this happening, Aoife dances with the player and eventually reveals she also knew the player's grandmother who passed away before the story starts, consenting with herself that 'odd roots bear odd fruits'.

She warns Fae can be quite the tricksters and to not follow a Fae into the woods unless it's her, as she has a more open mind compared to some others. She can also mark people so that other Fae won't play their tricks on them.

Fae have historically done little to resist being conquered save for one exception, which is the Sacred Grove of the Fae or those in service. Doing so incurs the full wrath of the Fae called *Harrows*, signified by a thick, all-consuming fog that empties their foes of life, and of note, left the Kingdom of Vale even "corpseless".

### **Key Items**

*Rare Seeds:* Required for her quest and in exchange for a Boon.

### **Key Quests**

*Aoife's Tree Stumps:* Plant Rare Seeds in the tree stumps around Vann's Point.

### **Map Locations**

**RED**: Normal Location

**BLUE**: Snowing Location
Daemon's Dive

This dungeon is intended to be the final and greatest challenge of the game. Within are advanced renditions of the main story line dungeons you have already completed. Each of the 9 stages has a zombified Boss that is harder to kill than the original. Good Luck.

### Requisites

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Equipment Upgrades;* clear Not Rust & Dreader Hand quests.

*Daemon's Key;* Found in the **Crystal Chest** within Haunted Hall.

### Reward

*Daemon's Ring;* awarded after defeating Shadow in the last stage.

### Loot

*Divine Key;* Opens Special Locks within Daemon's Dive.

### Bosses

See individual pages for info;

* Nightmare Bird
* Nightmare Frog
* Nightmare Rat
* Nightmare Wren
* Nightmare Vann
* Nightmare Loomagnos
* Nightmare Yhote
* Nightmare Bolivar
* Shadow
Burg

Burg is a Colorless Void NPC that serves functions for Feats, Items, and Lore. He will always be located in her Home at the Top Left of Colorless Void. Says a mage burned his tongue and it scarred in such a way that he can't say... well he cant say it, whatever word it is.

### **Key Items**

*Down Pillow & Giant's Monocle;* Item Requisites for the Trader quest.

### **Key Quests**

*Trader;* participate in the exchange of goods for this quest.

*Storytime;* provides a story for this unmarked quest.
Yhote

Yhote follows a simple Attack Cycle; and is conditionally Invulnerable to Damage.

### Attacks

Stampede; Yhote will begin with a Running Charge Attack, Smashing into a Wall. This will cause a recoil Stun; Leaving Yhote Vulnerable to Damage while recovering from the Attack.

Rock Slide; After Recovering from the Recoil, Yhote will Stomp on the Ground, Dropping Boulders from the Sky on the opposite Platform.

Position Change;Yhote will then change positions to the opposing Platform and begin the Running Charge Attack again.

### HP & Weakness

Yhote has a total of **8 HP**.

Waiting until the Recoil from the Stampede Attack is all that's necessary to deal damage.

However, the Rust Knuckle will **Stun** the Yhote if Punched During their Stampede. Time it right, and you will stop the Running Charge in its tracks, and will in turn be able to deal direct damage. If you have Flare Knuckle, this Stun is much easier to perform.

### Rewards

*Return Home*

- The Howling Bjerg Dungeon is an interlude between Act One and Act Two.

- The Events at the end of Act One lead you here, and Completing the Dungeon leads you back to Vann's Point.
Crelon

* Portrait
* In-game

Duke Crelon of the Illustrious Libram is a Colorless Void NPC that serves functions for Feats, Items, and Lore. He will always be located in his Library at the Lower Center of Colorless Void. Crelon says his mother taught him not to go near humans.

### **Key Items**

*Giant's Monocle & Forbidden Cookbook;* Item Requisites for the Trader quest.

### **Key Quests**

*Trader;* participate in the exchange of goods for this quest.

*Storytime;* provides a story for this unmarked quest.
Maid

* Portrait
* In-game

A bit jumpy, but I would be too around that stick-in-the-mud of a Butler; The Maid is an NPC that serves different functions for Feats, Items, and Lore. The Maid's Default Positions are always within his Mansion.

If you clear Ashwood's Dinner Party before starting of completing One Small Favor it will be cancelled and you will not be able to complete it. You can still acquire the Winged Boots from Zaegul's Secret Shop at this time.

### **Species and Marital Status**

A Human hired to serve the Lord Festus Ashwood;

She's looking to move out of town.

### **Key Items**

*Crossbow Stock & Stain Remover;* as part of the One Small Favor.

### **Key Quests**

*One Small Favor;* participates in the exchange of favors.

*Tara's Marriage;* participates in preventing the Marriage of Tara & Ashwood.

*Ashwood's Dinner Party;* plays a Vital Role in this quest.

### Trivia

The Maid lost a Community Poll for becoming a Romance Option.
Potion Shop

The Potion Shop is a location in the center of Vann's Point. It has a large potion bottle built into the side of the building that seems to be in use. You can find the Potion Shop North of the Docks and West from the Church.

If you do not have enough money to purchase any of Oakley's Potions; she will grant you a **Free Luck Potion**.

The buffs sold in this shop are **not permanent**. A knockout will null the affects of these potions. Quitting the game and later reloading your safe will also null all buffs.

These buffs will reduce in price by half when wearing the Hearth Ring.

### Requisite

*Grove Mushroom;* requested by Oakley to open the shop, requires the Pickaxe to reach.

### Items

#### Fall Feather

**50 Gold** - This, the kindest of remedies, leaves you **unaffected by** **the pain of gravity**.

#### Strength Potion

**70 Gold** - You can breach your foe's defense by **doubling your damage strength** with this formula.

#### Luck Potion

**100 Gold** - You might find some occurrences and actions **more beneficial** than usual upon taking this.
Kelp Rolls

Slimy, yet satisfying! If nothing, she's determined to beat Wren at her own game, but this texture's not for me.

### Description

*These have a strong fishy smell to them. No thank you.*

On pick-up: *Kelp Rolls! Slimey yet satisfying.*

### Requisite

*Forbidden Cookbook;* Traded with Crelon for the Giant's Monocle item. Colorless Void to acquire the Kelp Rolls.

### Location

    *Tedra's House;* From the Crelon's Libram, circle counterclockwise back towards the forest portal. Before you hit the stairs, enter the house with the fire pit to its right.

### Type

This is a quest item required for completing the Trader side quest.
Inkwell II

Inkwell has a unique attack cycle, alternating between leap attacks and random rolling. Inkwell is also conditionally invulnerable to damage. The main difference between the original Inkwell fight is **there's a pit in the middle of the room**.

### Attacks

Leap Attack; jumps onto random points in the arena, releasing 8 bullets firing outward from him.

Roll Over; Inkwell will roll in diagonal directions. Coming in contact with Inkwell during this attack will damage you.

Rock Slide; anytime Inkwell makes contact with the ground or a wall, boulders and exploding barrels will fall from the ceiling, releasing bullets on impact with the ground.

In the cardinal directions of the arena are lined with spiked balls. These are the only objects in the room that will **break Inkwell's invulnerability**. The Rust Knuckle is necessary to knock Inkwell into these spiked balls, in turn making him vulnerable.

After each time Inkwell takes damage, pillars ahead of the spiked balls will randomly open or close, possibly blocking the way. There will always be one open set of spike balls during an attack cycle.

### HP & Weakness

Inkwell has a total of **24 HP**.

Consistent movement is a good start to avoiding all falling obstacles. You can also try to utilize iFrames from attacks, warping, or create a warp point shadow before entering the arena to teleport outside of it.

Keeping at least 2 cardinal directions in view is good for determining what direction to punch Inkwell towards.
Frozen Heart

This is one of the five colors, an item necessary for progressing the steps towards completing the Color Collection unmarked side quest. **Once you've beaten the game at least once**, you can re-open your save after the credits and collect this item.

### Description

*A beautiful color. Chilling to the touch.*

On pick-up: *Frozen Heart! It radiates a spiteful cold...*

### Requisite

*Beat the game once;* Clear the Lighthouse through Setting Moon or Prodigal Sun.

*Eye Door Humble;* Whether 001 or 999, agreeing to Humble's request removes your gold to open the way.

If you're flat broke, there is no request for gold, humble will open.

### Location

    *Crystal Caves;* make your way up the long stairs, right of Castle Vann. Smash the breakable wall just north of the stairs. Enter the cave and start north from the foyer. Stay north and hit the **freezing crystal** to ice up the cave. Head 1 room west, 1 rooms south, circle around to the northwest entryway, 1 room north, 1 room east, 2 rooms north, 1 room west.

### Type

Once you complete the game once, you can access this item from the current or a new file.

This is 1 of 5 colors used to complete the side quest Color Collection.

This can be 1 of 2 optional colors used to open the Time Out I dungeon.
Zombie

Zombies Attack you directly. They will hide in the ground, and when you are in range, they appear and begin chasing you~ very slowly.

### HP & Weakness

Zombies have **2 HP** total.

They are vulnerable to all damage types.

The Lariat will pull them towards you;

Pulling them over an object or wall will kill them instantly.

### Drops

Zombies will drop Gold.

Frequency of Drops depend on your Luck Stat.
Nightmare Frog

The Nightmare Frog follows a slightly advanced attack cycle; and is conditionally Invulnerable to Damage.

### Attacks

Leap Attack; It will Leap 2 or 3 Times; Landing on a Targeted Point where the player is standing.

Radial Spread Shot; Each Time the Frog Lands, it will release a Radial Spread Shot of Energy Bullets.

Energy Orb Attack; When returning to the Right End of the stage, From will and fire Large Energy Orb. Once this Energy Orb reaches Collision, it will release a Radial Spread Shot.

Wooden Barrel Attack; After the Large Energy Orb, the Frog will fire a Wooden Barrel.

This Wooden Barrel is Necessary to break through the Frog's Invulnerability. Contacting the Frog with the Barrel will grant a duration of Vulnerability to deal damage in.

This is usually done by returning the Barrel with a Pickaxe Shot.

### HP & Weakness

Nightmare Frog has a total of **27 HP**. *There is a **Damage Cap*** preventing you from Defeating it in one Attack Cycle.

Consistent use of the Dread Hand is a good start to besting the Frog's attack cycles. Spawning your Shadow with Empowered Hand is great for weaving between the bullet shots while waiting for the barrel to come.

Once it releases a Wooden Barrel, you can use the Lariat or Pickaxe to return it.

The Wooden Barrel Must Contact the Frog to Break its Invulnerability.

### Rewards

*Clear Stage Two*

- Reach the Next Stage of Daemon's Dive.
Broken Sword

Broken pieces of another blade that Bolivar wants to work on. Says it's the most important part; and it's hidden in the Crocasino Vault. He quickly remarks that it's already stolen, too. Calls Croc a criminal for taking the shards of the Sword. An item necessary for progressing the Main story line and Clearing Nightfall.

### Description

*I think this sword is Estarosan. Someone worked really hard to destroy it.*

On pick-up: *Broken Sword! Wow... What kind of metal is this? Someone worked really hard to destroy it.*

### Requisite

*Equipment;* Pickaxe, Dread Hand, Lariat, Rust Knuckle.

*Bunny Key;* and Item found inside this dungeon needed for opening the Eye Door.

### Location

*Crocasino;* from Pa's House, Head North up the stairs just left of the Boot Shop. Hang Right across the wide bridge and stay moving right. Coming up at your twelve, you will see the Crocasino. Enter and head to the left-most side of the Main Room. At the Back Left are two broken Slot Machines. With the Rust Knuckle punch them out of the way to enter the Crocasino Vault.

### Type

This is 1 of 4 Materials used for Bolivar's Sword smithing.

This is a Quest Item required for obtaining the Hallowed Key, and Clearing the First Act of the Game.
Painting

An old painting that Lynn did of her mother.

One of the four stolen items necessary for acquiring the Sunset Painting from Lynn.

### Description

*A painting stolen by the Grelin.*

On pick-up: *A painting of a beautiful woman. She looks kind of like Lynn.*

### Requisite

*Clear Nightfall;* return to Vann's Point from Howling Bjerg.

*Hunt Grelin;* search for the Grelin enemy within the dungeons of Vann's Point. Grelin have a tendency to steal, and therefore have unique drops. Lilling enough of them will grant you all 4 of the items you need. Raising your Luck status will increase the likelihood that the Grelin will drop these unique collectibles over gold drops. However, there is already a high likelihood they will drop without augments to luck. Those found in Mariana's Arena and Pirate's Pier are single time appearances.

*Talks with Lynn;* return this Item to Lynn at his and Lynn's Home.

### Location

*Grelin;* These enemies are located in the Magma Heart, Waterfall Cave, Pirate's Pier, and Mariana's Arena. You can choose just one of these locations to acquire all drops necessary, or collect them throughout your journey and turn them is as you please.

### Type

This is 1 of 4 items for obtaining the Sunset Painting, a color for Color Correction or Collection.

This is also an item precious to Lynn, and so may hint at a bit of lore.

### Map Location

**RED** ::: Locations of Grelin.

**BLUE** ::: Owner of stolen Grelin drop.
Forums

Er zijn een aantal soorten **fora** binnen Online Soccer Manager. Een forum is een plek waar vragen gesteld kunnen worden of discussie plaats vindt. Deze vind je terug via Community> Forums. Het **Nederlands Forum** vind je zo terug tussen de verschillende topics. Klik je hierop, krijg je verschillende subcategories te zien:

* **Hulp:** Wij staan klaar om je vragen te beantwoorden en bugs op te lossen.
* **OSM: Het Spel:** Bespreek hier alles wat met OSM te maken heeft: jouw ideëen, zoek een competitie en nog veel meer.
* **OSM: Crew & Community events:** Alles voor, door en over crews en evenementen.
* **OSM: Het café:** Praat over alles in het leven, sport, dagelijkse thema's, multimedia en meer.

Elk subcategorie heeft zijn eigen topics waar je mee kan discussiëren en ideëen kan achterlaten om het spel beter te maken.
Rock Crab

Rock Crabs move in a Zig-Zag fashion, pausing in between movements. They do not attack you directly.

### HP & Weakness

Rock Crabs have **3 HP** total.

They are invulnerable to the Pickaxe.

Using the Rust Knuckle on them will break their outer shell, making them vulnerable.

The Lariat will pull them towards you;

Pulling them over an object or wall will kill them instantly.

### Drops

Rock Crabs will drop Gold.

Frequency of Drops depend on your Luck Stat.
Wren

* Portrait
* In-game

Wren is a Unique NPC that serves many functions for Feats, Items, and Lore. She is the Shop Proprietor of Wren's Bistro at the Center Right of Colorless Void. While **her Shop does not Open until Act Two**, she will plays a role in the Main Story line of Act One. I wonder how Crocodile convinced her to protect the Crocasino Vault.

### **Species and Marital Status**

She's taken a liking to humans in the ~~best~~ worst way.

She looks like a Medusa.

### **Key Items**

*Nightfall;*, Wren protects the Broken Sword requested by Bolivar.

*Serpent Bracelet & Carrot Cake* participated in the Boot Quest, Trader.

*Dream Sundae & Nightmare Urchin;* Buffs purchasable at Wren's Bistro.

### **Key Quests**

*Clear Nightfall;* you can enter the Colorless Void after returning to Vann's Point from Howling Bjerg.

*Trader;* Wren will Exchanging the Serpent Bracelet for the Carrot Cake.

*Storytime;* Wren will provide a story for this unmarked side-quest.
Tamed

**Once you've beaten the game at least once**, you can re-open your save after the Credits and meet all the requisites to Clear the Feat. **Ashwood's Tamed** is a Post Game Side Quest which plays a small role in changing the character aftermaths of the Hero's Rest ending credits.

### Requisite

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Ashwood's Dinner Party;* enter Ashwood's Mansion and solve the **Murder Mystery**.

### Type

This is a Post Game Quest that ties into the Main Story line.

Completing the steps below will award you the **Tamed** feat.

### Steps to Complete

#### Beat the Game Once

* Clear Nightfall; Return to Vann's Point from Howling Bjerg.
* Collect 2 Colors & Clear Time Out I for Color Correction.
* Clear the Lighthouse for Setting Moon or Prodigal Sun.

#### Tara's Wish

* If you've had *Talks with Tara* before Ashwood's Dinner Party, you will have the choice to **Marry Tara & Ashwood** together. This is part of the Steps to Marry Tara yourself, and so, marrying Tara & Ashwood disrupts the ability to marry Tara, and to complete the ****Tamed**** quest as intended. You can decide during Tara's Marriage steps to prevent her and Ashwood from Getting Married. This will allow for both **Tamed** and Marriage with Tara to be completed. However, if you have not progressed through Tara's Marriage Path, you can skip to the next step.

#### Talks With Siska

* Follow Marriage Steps for Siska;
* One Scene in Sheriff's Place with Siska & Hugh.
* One Scene in Red's Inn with Keaton, Siska, and others.

#### Party Invitation

* After Siska Breaks the Wall down at Red's Inn; Interact with Hugh Twice.
* Here you will receive an Invite to Ashwood's Dinner Party.
* If you aren't ready to go, you can refuse the invitation and return another day.

#### Ashwood's Dinner Party

* Inside Ashwood's Mansion, Interact with the **Kitchen Fireplace**.
* Enter the right side bedroom and Interact with the left side **Bed**
* Next, Interact with the **Journal** on the nightstand next to the same bed.
* Speak with the Butler twice and answer YES to the following prompt.
* Speak with Hugh to share all the clues you have found.
* This will end the dinner party.

#### Talks with Ashwood

* Enter Ashwood's Mansion again for a scene.
* Enter the town Church of Raem for a scene.
* Enter the Mansion again and Interact with Ashwood.
* **Sleep** and Interact with him **once again**.

#### Quinlan's Blessing

* Enter Quinlan's Place for a scene.
* Enter Ashwood's Mansion once again for a scene.
* **Sleep**, then Enter the Mansion again and Interact with Ashwood once more.
* **Sleep** and Interact with him **yet again** for a scene.

#### Tamed

* Enter Quinlan's Place one last time for the final scenes.
* Here you will watch a Wedding Scene between Ashwood & Lynn.
* And will you be awarded the **Tamed** Feat.

### Map Locations

Ashwood's Mansion, Church of Raem, & Quinlan's Place.
Bjerg Castle

Bjerg Castle is a Marriage Dungeon; Completion of this dungeon is required to marry Mariana.

Only Mariana's Path will lead here. If you have married anyone else, you cannot access this dungeon.

If you have entered here without intending to - performing a Save/Quit will return you to Pa's House.

### Requisites

*Nightfall;* Return to Vann's Point from the Howling Bjerg.

*Clear Mariana's Arena;* Defeat Axe Knight at the 9th Arena Stage.

*Talks With Mariana;* progress through dialogue stages with Mariana.

### Eye Door

*First Mate Kuu* only ensures that you are the one person who can enter.

### Reward

*Marriage;* Defeating Captain Crossbones will result in Marriage with Mariana.

### Loot

*Tidal Gem;* A gift Item for Caroline, and can be sold to Zaegul.

*Gold;* there are several chests of Gold found in the dungeon's first room.

### Boss

*Captain Crossbones;* 12 HP, Knock Cannonballs into Ship to drop enemy into Attack Range.
Target Practice

The Target Practice Mini Game is perhaps the slowest ways to reach the 999 gold cap. Targets will move across the room at varying speeds and colors, each granting a different payout; the higher the payout, the faster the Target's Movement.

    Different colored Targets have different Payouts;

- Red: **1.50 Gold**

- Green: **1.00 Gold**

- Blue: **0.50 Gold**

You must accrue at least **2 Gold** for a payout; At least 4 Blues, or 2 Greens, or 1 Red & 1 Blue. Whichever way, it has to add up to at least 2 Gold. Siska will keep you company while you play, mocking you along the way.

### Proprietor

*Siska;* I don't know how she set all this up, but this is all thanks to Siska. Interacting with the red horn in the game room will connect you with Siska for your pay out.

### Requisite

*Lariat* needed to hook your way up the to Workshop area.

### Reward

*Gold;* hitting Targets inside this room grants you a menial sum.
Colorless

**Once you've beaten the game at least once**, you can re-open your save after the Credits and meet all the requisites to Clear the Feat.

**Colorless** is a Post Game Feat which acts as a follow up to the Main Story line. Upon defeating Shadow Amadeus, you will be awarded a Feat in the respective menu from the title screen.

### Quest Giver

*Crocodile* talks history, revealing the location of this **Blessing**

### Requisite

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Equipment Upgrades;* Flare Knuckle for Not Rust quest & Empowered Hand for Dreader Hand.

*Siska's Workshop;* If opened before attempting to collect Empowered Hand, Hugh must first be rescued.

*Open Pirate's Pier;* Clear Dinner Party & Wingman, visit The Docks

*Clear Time Out II;* Defeat Shadow Amadeus.

### Reward

*Light Blessing;* 1 of 5 **Blessings** used for Hero's Rest.

### Type

This is a Post Game Quest that ties into the Main Story line.

Completing the steps below will award you the **Colorless** feat.

### Steps to Complete

#### Beat the Game Once

* Clear Nightfall; Return to Vann's Point from Howling Bjerg.
* Collect 2 Colors & Clear Time Out I for Color Correction.
* Clear the Lighthouse for Setting Moon or Prodigal Sun.

#### Equipment Upgrades

* Enter the Crystal Caves; Traverse the Caves, counterclockwise from **Freezing Crystal**;
* Enter the right-side Doorway just east of the **Freezing Crystal**.
* Interact with the Trapped Chest and agree to open it to acquire the Flare Knuckle.
* Through Kir Hasa, Open Crocasino Backrooms. Speak with Crocodile to receive the Dusty Key.
* If Hugh is still stuck in Siska's Workshop before Talks with Kir, you cannot Open Crocasino Backrooms.
* Clear the Crypt and Collect the Eye of Veritus awarding you the Empowered Hand.

#### Workshop, Dinner Party, & Wingman

* Follow Siska's Marriage steps until she breaks the wall at Red's Inn.
* Receive the Dinner Party Invite from Hugh, and enter Ashwood's Mansion.
* Collect 3 Clues; *Kitchen Fireplace*, *Butler's Bed*, *Butler's Book on Nightstand*.
* Talk with Butler & Accuse him of the Murder. Talk with Hugh and share your information.
* After the Dinner Party, Enter Red's Inn again. This will Open Siska's Workshop.
* Clear Siska's Workshop & Defeat Destroyer Jr & The Destroyer 9000.
* Alternating through Sheriff's Place, Church of Raem, and talks with Hugh; help Hugh get Married.

#### Hugh Gets Caught Again

* Once Hugh is Married, Head to Vann's Point Docks.
* Here, Hugh will be taken to Pirate's Pier by Revulan and her crew.
* This is the Beginning of the Small Town Hero Quest.

#### Time Out II

* After the Scene at the Docks, Head to the Colorless Void through the Forest Portal.
* Enter the Temple at the Top Center of the map, and see that the Right side gate is Open.
* Clear the obstacles within and defeat Shadow Amadeus.
* Here you will be awarded the **Colorless** Feat.
* You can now Sleep for the scene to receive the Light Blessing.
Bandit

Bandits are Capture Enemies. They Move back and forth on a set lateral path, never diagonally.

If you walk in to their line of sight, you will be through into the dungeons respective Jail. They do not attack, and being captured by them does not deal damage.

### HP & Weakness

Bandits are completely Invulnerable to all damage types.

Moving Objects in front of them will effect their pathing.

Equip the Illusion Ring & Bandits will walk right through you without catching you. Stand still for a moment to become invisible.
Shaedrite

"Iron Tainted in the Lightless Dark..." Shouldn't light be reflecting off of this? An item necessary for progressing the Main story line and Clearing Nightfall.

### Description

*This metal seems to absorb rather than reflect light. How strange.*

On pick-up: *Shaedrite! This is exactly what Bolivar needed!*

*...*

*Shouldn't light be reflecting off this?*

### Requisite

*Pickaxe;* found in the Old Mines. required to Clear the Boneyard.

*Dread Hand;* use the Pickaxe to acquire this Item from within the Boneyard.

*Clear Boneyard;* clear this dungeon and defeat the Vulture.

### Location

*Boneyard;* After acquiring the Pickaxe in the Old Mines, head North to the Graveyard. Ahead of the first visible Headstones are rocks and boulders blacking the path further North. Break the rocks with your Pickaxe and keep North until you see the dungeon's maw.

### Type

This is 1 of 4 Materials used for Bolivar's Sword smithing.

This is a Quest Item required for obtaining the Hallowed Key, and Clearing the First Act of the Game.
Hair Pin

The hairpin is the reward for defeating the boss of Haunted Hall, and is used to progress marriage steps with Tess, among other quests. Once you've beaten the game, you can reopen your save after the credits and collect this item. You can also start a new save and access this item at any point after clearing act one.

### Description

*A beautifully crafted hairpin. It looks quite old. Whose was this?*

On pick-up: *A hairpin?*

### Effects

* *Advance relationship with Tess;* return this item to Tess to continue the steps towards marrying her.

### Requisite

*Beat the Game Once;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Bone Key;* bring Tess the Lost Shipment from the Dock's Warehouse, and carrying through her conversations.

*Clear Haunted Hall;* defeat the Killer at the end of this dungeon to obtain the **Hair Pin**.

### Location

*Haunted House on the hill;* north from Pa's House, up the stairs and lean northwest. Smash through the breakable wall sitting directly left of the stairs to Castle Vann. Unlock the door on the top left corner of the room with the Bone Key to enter.

### Type

Once you complete the game once, you can access this item from the current or a new file.

This is a quest item necessary progressing marriage with Tess and clear Inheritance.
Tidal Mines

There's a Notice... *"Sealed due to Beast. See Mariana for Entry."*

The Tidal Mines are the second official Dungeon you will enter in the game. However, you can enter this dungeon before you've completed the introduction to the game. While you cannot complete this dungeon without the equipment found in the Boneyard, access is granted so you can reach Zaegul's Secret Shop.

### Requisites

*Rusty Key;* acquired from Mariana, raises the lift for the mines.

### Eye Door

*Adoora* asks you to get rid of something bothering her.

### Reward

*Heart Ore;* There are 2 Heart Ores found inside this dungeon.

*Lariat;* your next piece of equipment, needed for completing the dungeon.

*Drowned Ore;* Reward for Defeating Boss; 1 of 4 Smithing Materials for Bolivar.

### Loot

*Old Recipe;* A gift for Keaton, and can be sold to Zaegul.

*Lumen Beetle;* A gift for River, and can be sold to Zaegul.

*Herb Pouch;* A gift for Oakley, and can be sold to Zaegul.

*Coin of Crowl;* A special collectable, See Kaelum's Mausoleum.

### Boss

*Tidal Frog;* 9 HP, Whack Barrels back at it to open the vulnerability window.

### Secret Areas

Expand to see Locations.

    *Lore Room*

- 4 rooms North and 1 room West. Must have Lariat to reach.

- In the larger room, keep north along the East Wall.

- Lariat to the hook ahead of you and head through the Breakable Wall.

- Chests containing a Coin of Crowl and an Herb Pouch.

    *Tidal Mine Ducts*

- Empowered Hand required to enter.

- See Tidal Mine Ducts for dungeon details.

    *Zaegul's Secret Shop*

- Harmonica required to enter.

- See Zaegul's Secret Shop for details.

### Lore

Expand to see Readable Text.

*Dungeon Foyer: **Papers on Table***

"I know it's there... I saw them with my own eyes... Cursed Bones in the Boneyard. I could feel the evil comin' off 'em the second I opened the chest... Hope no one's fool enough to take them."

*Lore Room: **Old Journal***

"Met the Head of the Vann Family today. Strange man he is. Showed me some Estarosan sword askin' what metal it was or if I had a clue where it coulda' came from. Swear on my Nan' - That Sword was nothin' like I've ever seen. Touchin' it felt like it was pullin' the warmth and life right outta my skin. Rushed him out the door as fast I could."

*Lore Room: **Object Response***

Fire Pit; "A Rusty Old Cooking Pot."

Crate; "It's full of bandanas."

Table; "A Foreman's log."

Bed; "Are those Fleas?"
Lumen Beetle

This is a Gift Item for River.

*If I go fishing I should try to use it.*

On pick-up: *Lumen Beetle. I hear these make great fishing bait!*

*Magma Heart;* Found within the Large center room of Magma Heart.

*Cursed Grave;* Found within the room preceding the Boss Room, North of the Boss' Doorway.

#### Drops

*Red Imp;* only located in the Daemon's Dive.

### Requisite

*Luck;* There is always a chance that a Red Imp will drop a Lumen Beetle. The higher your Luck is, the more frequent they will appear.

### Type

*Gift;* Giving this to River will provide you with some additional dialogue with the character.
Colorgrave

A mischievous Giantess; Colorgrave is a Unique NPC that serves many functions for Feats, Items, and Lore. She will be the main Quest Giver for Act Two and is always be located in the Temple at the Top Center of the Colorless Void.

### **Key Items**

*All 5 Colors;* as part of Color Correction Main Quest and Color Collection side quest.

### **Key Quests**

*Color Correction, Setting Moon, Colorless;* a Vital Role in the game's Story Line.

*Color Collection;* takes 5 colors in exchange for the Silvered Scarf.

*Storytime;* provides a story for this unmarked quest.

### **Map Locations**

**BLUE :::**

Forest Portal to Colorless Void

**RED :::** Color Locations

Shattered Soul ::: Castle Vann

Fury Heart ::: Magma Heart

Frozen Heart ::: Crystal Caves

Splinter ::: Mining Mini Game

Sunset Painting ::: Lynn
Nipper

Nippers Attack you Directly. They will hop block to block towards you, but never diagonally.

There is a pause between hops that gives you enough time to run past them.

### HP & Weakness

Nippers have **3 HP** total.

They are vulnerable to all damage types.

The Lariat will pull them towards you;

Pulling them over an object or wall will kill them instantly.

### Drops

Nippers will drop Gold.

Frequency of Drops depend on your Luck Stat.
Dry Fountain

The Dry Fountain, or Alchemy Lab, is the third official Dungeon you will enter in the game. However, you can enter this dungeon once you've completed the introduction to the game. While you cannot complete this dungeon without the equipment found in the Boneyard and Tidal Mines, it is still accessible.

### Quest Giver

*Bolivar* requests the Item within the dungeon,

*Nora* tells you how open the secret entrance.

### Requisites

*Lariat;* needed to hop over the pitfall in the dungeon's Foyer.

### Eye Door

*Findoor* wants you to open the waterway; its release found West of the Eye Door.

### Reward

*Heart Ore;* There are 2 Heart Ore found inside this dungeon.

*Rust Knuckle* your next piece of equipment, needed to complete this dungeon.

*Miasmic Extract;* Reward for Defeating Boss; 1 of 4 Smithing Materials for Bolivar.

### Loot

*Lumen Beetle;* A gift for River, and can be sold to Zaegul

*Herb Pouch;* A gift for Oakley, and can be sold to Zaegul

*Coin of Crowl;* A special collectable, See Kaelum's Mausoleum.

### Boss

*Rat Potion;* 5 HP, use Rust Knuckle to push into Spike Balls.

### Secret Areas

Expand to see Location.

    *Lore room*

- Far right end of the room where **Findoor** is found, where a lesser Rat enemy is.

- On the North wall of that section, look for the Floor Tile telegraph.

### Lore

Expand to see Readable Text.

*Lore Room: **Old Journal** (right)*

- I was brought to this backwater by Sir Oswin Vann. At firts I thought him a madman with wealth when I heard his tale. However, the few moments I have had alone with the blade, I have felt it. Its tendrils claw at the mind. Regardless, my purpose is to destroy it. I fear that is more difficult than initially imagined. This weapon is certainly not of this world.

*Lore Room: **Old Journal** (left)*

- During extensive exposure to more... caustic measures, the Blade began to give off a sort of sweat? Or shall I compare it to blood? Regardless, a black and viscous fluid began to bleed out and drip from the metal. I find this discovery quite haunting. Already, this job is stealing restful sleep from me. Following this discovery, I will be abandoning my post. I leave my notes with him. Raem protect you, Sir Vann. I'm not strong enough to follow you on this path."

*Lore Room: **Object Response***

Crate; "It's full of strange tools."

Shelves: "Must have left in a hurry. He forgot his dishes."

Fireplace; "Been a while since there's been a fire here."

Table; "This desk is a mess. I don't know where to start."

Cabinet; "It's cleaned out."