recursal/Fanatic-Fandom huggingface dataset:
Harriet de Groot

A human woman sits on a log in the middle of the forest. She has curly brown hair, emerald eyes, and fair skin. She is surrounded by small woodland creatures - birds, mice, squirrels, rabbits, and others. Her bearing suggests noble birth, but the wild look in her eyes suggests anything but the serenity of privilege.

"I am Lady Harriet de Groot, daughter of Duke Harold and Dutchess Mary de Groot, of the Duchy of Welchester in western Breten. Or I *was*, before *they* came." She looks down at the animals. Her right eye twitches.

"They appeared on my sixteenth birthday. They told me I was chosen to be the speaker for the animals. Oh yes. They talk to me, and they can understand me." A bird twitters on a nearby branch. Harriet tenses, but does not look at the bird.

"It was cute at first, having your own entourage of woodland creatures. I think every girl dreams of being a magical princess. But it turns out the novelty fades quickly when they never... *ever* leave your side. They walk with me. They sleep with me. They..." She shudders. "*Bathe* with me..."

"And the things they say..." Her right hand moves to her forehead and she combs her fingers through her messy ringlets. "They look cute, but they're still just animals. Do you know what rabbits say to each other when there aren't any predators around? I do, and it's disgusting."

"Anyway, no young Lord is going to put up with a Lady with a retinue of vermin, so I was of no use to my parents. My father had plans to ship me off to the Church of St. Cuthbert, but I... changed his mind. Oh, that's the other thing. Being chosen also means I have magic. The creatures have tried to teach me how to harness it. They aren't good teachers. I don't always have... control..." Harriet's eyes lose focus and she pauses for a moment. "I don't think my family will be looking for me."

"And I've been wandering ever since. I don't go hungry. The animals find food for me. They keep me warm. They protect me. Even though every day I wish I was alone in my room back at the manor." Her voice raises. "I keep telling them to leave, but they keep saying they're here to serve me and they can't leave." She is nearly shouting. "THEY WON'T LEAVE!"

She pauses for a moment, eyes wide. Then, as if she has found another thread of thought to cling to, she composes herself and continues.

"I wound up helping the Stitchers and I cannot for the life of me remember whether it was my idea or theirs. Maybe this is the reason I was chosen. I don't know. I just don't know anymore."
Alwaed Almaksur

A desert that covers the majority of southern Andalus, it goes by many names across the region, but the most common is Almak. It hides many treasures within it's dunes. The creatures within the sand are varied including a few rouge bandits claiming the shifting land as their own territory. There are some nomadic tribes within each traveling through the less distinct areas between.

Small Towns:

Mazraeat Al'Amal - Hope : A farm town erected by non-purebloods as a safe haven away from the dangers of the big cities.
The Dah’ull Caravanners

Bugbears are not often found in Avalon. They are nomadic people and tend not to build many settlements. On top of that, they are creatures native to the fey realms and while some who are gifted enough to shift planes may bring others to the material realm, it isn’t often that many groups settle on Avalon due to these logistics. The Dah’ull tribe is no different. Founded by 8 families escaping the fey wars and what the feared was the imminent loss of Kalrath and the sons of Oberon, Kasia and Helen left as part of that caravan with their young children (Radek and Anastasia) and 13 other families broken up by war.

When Dah’ull arrived on the material plane, they landed miles away from the ruins of Slewej. Finding themselves plagued with nightmares as 2 of their children were stolen in the night. They managed to escape in the day, finding a nearby settlement which was nearly overwhelmed by the ravenous beings of the night on the outskirts. They took several families of gnomes, halflings, goblins, and wood elves with them as they continued alongside the spine. The caravan troop was now 40 families strong, They lived peacefully alongside the Dragons Spine, selling their wares and other viable skills and helping many travelers in need until the day of fire and the scourge where those who survived scattered. Of the 40 families, 10 remain intact with several members of 5 others separated from the caravan and are surviving around Avalon.
Darastrix

City closest to the dragon spine, believed to be the home of the "true dragons" (1 town)

A settlement small town (e.g. ) in  Nasyan with a population of 1000 will occupy roughly .07 km2 ( 17 acres).

A settlement this size with zealous law enforcement has 10 armed agents of the ruling authority (guardsmen, watchmen, etc.).

This settlement will has the following businesses and services available.

5 Noble Households:

1. 14
2. 14
3. 16
4. 13
5. 14
Tamara Nduzi

Tamara "Nduzi" of Clan Ozi, a dedicated researcher from Nwanyi who has taken up residence within Aljabal at the library there. Has kept open lines between the country and is technically a ward from the Heirarch, the original head researcher is currently in residence in Nwanyi. She has mainly done reasearch into the history behind the Heirarch's Study located somewhere within the heart of the desert. Teamed up with the rebels as a way to have access to the caves below the city proper, she believes that they may have access to whatever research was lost when the temple was hidden.
Rh'ia

A half-or born into the Urah clan, Rh'ia was know most for her interest in the culture, maps, and languages within the feywild. While significantly more lithe than her counterparts, she was an adept hunter and quick to learn. She was the first in the clan to be confronted by the emissary of the archfey Kalrath whom she soon found greater intrigue in. After building a relationship with Ollallee, she found deeper feelings and the two eventually dated. With Rh'ia's constant search for knowledge and some previous subterfuge from Ollallee on a trip to the void, the two were able to use several books stolen from the void to find parse out the language. After a year of patience and love, Ollallee learned how to speak the language of the void. The day Ollallee left to fight the void broke Rh'ia completely. Knowing that Ollallee's leave and betrayal of the Urah was one done with love and loyalty for the clan did not make the fact that she had not asked her let alone the clan to fight alongside her hurt any less.
Ruby

Ruby was Miss. Rosemary's bird. She was a female Red-Tailed hawk, *Buteo jamaicensis,* and belonged to Rosemary before her first arrival to the Lich Novier. She passed away after crashing into a tree during the 200th tri-annual Bird-Racing championship and breaking her neck. It was this death that caused Miss. Rosemary to temporarily leave the Lich Novier in her early adulthood.
LitW: Doyal & Bucky

### Setup: Doyal

*Doyal attempts to avoid group combat training by vollenteering to assist with Bucky, hopefully geting himself out of a week of training.*

### Resolution: Bucky

Bucky and Doyal do one on one combat training together, leading to a little more confidence in Doyal, and a better sparring partner for Bucky.

Doyal, in attempt to avoid having to do a combat class volunteers to take care of Bucky for a week instead. Hearing only rumors about a magic cat but never actually meeting Bucky until then.

"I'm not sure how watching a fellow student gets you out of combat training,"

"Fair, I'll meet you in middle, my nameis Doyal, I'm a better researcher then I am a fighter, and I'm now realizing that I was tricked into doing combat training anyways."

To which Bucky uses shocking grasp and surprises Doyal with an electrical bap.

Doyal and Bucky end up going toe to toe in combat training with each other - Doyal doing his best to avoid getting electric baps instead of doing it infront of the entire class, and Bucky entertains himself with his new combat partner.
Zagyg

Zagyg is a chaotic neutral demigod who takes the form of a strange older man. He is often seen carrying the vorpal sword in one hand and the wand of wonder in the other. He is known as being a powerful magic user and often hops planes. While his status as a god has been questioned by the people in Avalon, a few of his more feverous worshipers have claimed to have been to his true temple in a strange outer plane. He has very few temples in Avalon, so many of his worshipers chose to grant him tithes by leaving small trinkets and money near his statues which are often found in college for high Wizardry.  Two such temples are known of in the Ikzidur Academy of Breton as well as one located in a casino and tavern in G-rash bay.

Zagyg is the god of pranks, tricks, and gambling. While many of his worshipers are often unable to visit a place where they can pay respect for him in a formal setting, they often find comfort in invoking his name while making a gamble or preforming a prank. Those who are truly devout claim to have increased luck as well as hearing a mysterious cackle should they land their deeds with success.

His symbol is a 20 sided polyhedral die

https://ghwiki.greyparticle.com/index.php/Zagyg
Leevees Players

Dnd Beyond Page

## Character (Player) - Race/Class

Reverend Grubbs (Quinn) - Kobold / Cleric - Chromatic Domain

Sir Joaquim Nayara Moreno (Eddie) - Dragonborn / Fighter - Purple Dragon Knight

Chevon Carver (Chris) - Rock Gnome / Artificer - Explosives Expert.

Cristoph Alastair Diversey (Kiel) - Damphir / Monk - Way of the Kensei

Wojtek (Vlad) - Bugbear / Barbarian - Path of the Totem Warrior (Bear)

Professor Tibun (Chip) - Tortle/Wizard
Wilton Thistleweed

Information

 **Year of Death** | ---

## Summary

Wilton "Wil" Thistleweed hails from the autonomous halfling town of Cavanton, located in the west-central region of Old Avalon, south of Breten. Though he was assigned female at birth, when he reached puberty he realized he was actually male and informed his community appropriately. Though they were supportive of him - such occurrences are not unheard of in their society - there were no magic users of sufficient proficiency that could magically help him transition, nor did they have the money to hire one from the large cities of Breten.

However, they *did* have the money to send Wil to school, where he studied magical alchemy in the hopes of developing a potion that would assist him. However, the stuffy, highly regimented life at school did not suit Wil's personality; he dropped out and joined the circus, putting his alchemical skills to use in creating light shows - and making side money by selling "refreshments" to patrons.
Kosj

Village of the family Kosj on Nahr Bati

A small town in Nasyan with a population of 1000  will occupy roughly  0.07 km2 ( 17 acres).

They have a typical law enforcement will probably have  7 armed agents of the ruling authority.

This settlement has the following businesses and services available.

Nobles Families 5 (50)

Kosj -
Shaunti

The Shaunti Family:

The Shaunti's devout believe themselves to know that with adaption, and wisdom, come power.

Shaunti: Sawtooth, Bonebreak, Shadowstalk, and Abadane

The main four families of the Shaunti sect are as follows

* Sawtooth - From our maw, we grow
* Bonebreak - Strength in Failure
* Shadowstalk - From the dark we strike
* Adabane - Life is a lie we tell ourselves.
Old Wounds Players

Character Page For Old Wounds,

Dnd Beyond Page

Character (Player) - Race/Class

Harold (Mike) - Tiefling /Blood Hunter (Order of Lycan)

Koashe Junsynn (Chris) - Kalashtar/Bard (College of Glamour)

Liráel (Vix) - Scourge Aasimar /Paladin (Oath of Devotion)

Muriel (Evie) - Teifling / Druid

Harriet de Groot (Chip) - Human / Druid

Laurence "Hunter" Talbot - Wildhunt / Ranger (Horizon Walker)

Gor'kill Zapslappa (Kiel) - Orc of Eberron/Artificer/Fighter
Bambino Scheletro

I **Bambini scheletro** (chiamati **Baby Skeleton** nella versione inglese) sono dei nemici apparsi in *Dark Souls*.

## Luogo

I Bambini scheletro si trovano nella Tomba dei Giganti, nella zona abitata dai Servitori di Girandola e che conduce alla tomba di Nito il Re Tombale.

## Lore

Si tratta, molto probabilmente, di bambini o nani che hanno perso la vita nella Tomba dei Giganti e sono tornati in vita come scheletro; il fatto che continuino a fuoriuscirne dal terreno è probabilmente dovuto al fatto che si trovano esattamente accanto a Nito, la cui anima ha il potere di amministrare la morte.

## Informazioni generali

I Bambini scheletro tendono ad attaccare in gruppi e possono far salire la barra della Tossicità. A differenza di tutti gli altri nemici, possono riapparire all'infinito fuoriuscendo dal terreno bagnato. Data la loro possibilità di lasciare Umanità, sono ottimi per ottenerne in grandi quantità. Inoltre, le loro dimensioni e velocità ridotte fanno sì che spesso rimangano incastrati nei muri, rendendo perfetto ucciderne molti contemporaneamente. Appaiono solo se il giocatore è nell'acqua, o quantomeno vicino ad essa.

## Note

* I vari Bambini scheletro possono ballare e formare un cerchio tra di loro se portati in una specifica posizione appena prima della rampa che conduce alla nebbia di Nito.
* Le Umanità che lasciano al suolo svaniscono dopo un breve lasso di tempo.
Spy creak

A **Spy creak** is a type of creak, or furniture monster, in the game *Creaks*. It resembles a spy wearing a trenchcoat, and will copy or mirror the player's movements. When trapped under a light it transforms into a coat rack. The Spy comes in two different forms, the regular spy, as seen in the picture, and the reverse spy, a female spy that does the opposite of whatever you do. The Spy won't attack you unless you get to the same square as him, then it'll spike you to death.
Characters

**Characters** encountered in *Creaks* include the following:

## The Librarian

The librarian, appearing about as tall as you are, is constantly looking for a book to tell 'em how to defeat the feline monster destroying the bird peoples homes. You interact with the father, helping him get his book, and he's the first Avian you encounter.

You can find his main page here

## The Hunter

The hunter bird, appears much taller than you, and is the tallest bird in the family. Through the game, the brother's trying to defeat the monster, using muskets and teeth traps, but those always end in failure, to give the player some laughs.

## The Inventor

The Inventor bird, appearing as tall as you are, is the Avian you become most close with, as he accompanies you down to the basement of the mansion, and is the one to lead y'all the way back up. When leading you back up, he goes through an elevator shaft that was secretly put in all the levels, so at the end of the game you can see all that you've done.

You can find his main page here

## The Janitor/Mechanic

The Mechanic is the only non-Avian character you encounter. He's a bit shorter than you, and looks like a little guy with a bucket on his head. Around the end of the story, he gets eaten by the monster, but you save him by exploding the monster into hundreds of pieces of furniture. He's the last person you see when you go back to your house, and is a great joy to have back.
New Avalon (Session)

(Sayf 1st - Sumna 3rd **3025 HE**)

***The Spring of Purification**.* Members of Rasmus Enterprise, a colonial expeditionary program, determine that the moxtyledons are a dangerous hive-mind entity and destroy them before they can spread to Old Avalon. (Now called East Avalon.)

More Information to Come.
Dog creak

A **Dog creak** is a small creak, resembling a dog, and will chase the player on sight. When trapped under a light it transforms into a small cabinet. The dog can kill you if it catches you, or you land on top of it, but has no form of vertical movement.

## Behavior

By default, the dog will stay on its carpet unless bothered. If it's not on its carpet, it'll try to return to it. If it can't reach it's carpet, it'll at least try to get as close to it as possible.

As soon as the protagonist gets within 5 tiles [confirm?] it'll wake up and begin growling and barking at him. Once the protagonist moves within 3 tiles [confirm?] it'll bark for 1 second and then start to chase the player. It only moves 2 tiles per second so it can easily be outrun by the protagonist.

While being chased, if the protagonist jumps over or down a ledge, goes up or down a ladder, or enters a light, the dog will stay at the edge of the ledge, ladder or light and bark at the protagonist provided he stays within 5 tiles of the dog. If the protagonist leaves the dogs sight, it'll continue to bark where it last saw him for 10 seconds [confirm?] before attempting to return to its carpet.

If the dog catches the protagonist, then the stage will be reverted to when it was last saved automatically.

## Interactions with other creaks

Dogs are afraid of jellyfish, spies, and reverse spies, and will back away when any of 'em attempt move on to the tile they're occupying.

Dogs largely ignore other dogs, but can't pass each other.

Dogs attack goats on sight like they'd attack the player, however, goats and dogs are only found in the same level when the dog's in a wheel. [Confirm?]

## Trivia

The dog is the first, and most common creak, appearing in the most stages of all. [How many?]
Avalon Lunar Calender

# Avalon Lunar Calendar (Oberon's Calendar)

> The names may change, but the moons are always there watching counting down to oblivion.
>
>

## Months

Each month was originally spilt as Slumbre (49), Bloom (40), Sayf (41), Sumna (48), Harvae (47) Autumnre (42), Lune (46), Hesin (47). Slumbre being the longest due to the slow return from winter. Oberon forced a change when he came into power rescheduling everything into a 45 day calender, those who were under his reign were made to follow the new calendar, the calender's order went out of fashion after his death, but the dates stuck.

### Slumbre (49 Days)

The beginning of the Winter Solstice, when most of those of the plants and creatures require hibernation hibernate.

(Mid December - Early Febuary)

#### Holidays:

Festival of Light - 1st week of Winter Solstice - Deemed to push back the night - so parting on the longest night of the year.

### Bloom (40 days)

The slow return of warmth and color in the season.

(Early Feb - Mid March)

#### Holidays:

Festival of Return - 2nd week of Bloom - Celebrating the Return of the Warm, and a promise if a long Summar

### Sayf (41 days)

The beginning of the Spring Solstice, and the season of rebirth.

(Mid March - Late April)

#### Holidays:

Nasyan Brood Season - Every 4 Years - Begins during the Spring Equinox

Festival of Balance - Day of Spring Equinox - When day and night are in perfect harmony

### Sumna (48 Days)

The summer recourse, the planting season and the tempeture fluxuations

(Late April - Mid June)

#### Holidays:

Festival of the Sands - 10th day of Sumna, Last until the following Tritdae(3rd) - A celebration of the undesertification of southern Andalous

Feast of Paelor - Sumna 5th

### Harvae (47 Days)

The begining of the Summer Equinox, Harvest the summer Crops and begin growing the Autumn Crops

(Mid June - Early August)

#### Holidays:

Festival of the Sun - Celebration of the longest day - Begins 4 days prior to solstice and goes on for 3 nights after

### Autumnre (42 Days)

The preperation months for the long winter, when the first chill can be felt.

(Early August - Mid September)

#### Holidays:

Festival of Growth - Celebration of Summer's last - Begins on 1st full Thoth moon of the month and concludes on the new moon

### Lune (46 Days)

The begining of the Autumn Equinox, the pull of the Harvest months crops.

(Mid September - Late October)

#### Holiday:

Festival of the Waning Hours - Autumn Equinox - Begins on the Equinox - Last exactly 2 days.

### Hesin (47 days)

The first winter month and the end of a old year, the beginning of a new, slowly leaning into the cold months.

(Late October - Mid December)

#### Holiday:

Festival of First Frost - 17th of Hesin to 23rd of Hesin

## Days:

### Primdae - (Sunday)

Beginning of the Week - Start of the work week

### Finadae - (Reset Day)

End of the Week - Preperations to begin anew
Weapons

Weapons are separated into three categories:

Bullet Weapons - Bullet weapons deal normal damage to unarmored enemies, armored enemies and shields. Most of them have recoil.

Energy Weapons - Energy weapons deal normal damage to unarmored enemies, half damage to armored enemies but double damage to shields.

Missile Weapons - Missile weapons deal normal damage to unarmored enemies, double damage to armored enemies but half damage to shields.
Healing Fairy

Healing fairies are a subspecies of fairy that are born with a natural magical ability towards healing animals. Their patron plant will be pharmaceutical or remidying in nature. While this magic works exceptionally well on Boreal's fauna with training, it is stated in Season 1 Episode 4: Retrospect that a healing fairy's magic doesn't do much for fairies themselves. However, these fairies have a proclivity to become alchemists, as certain learned magics can be utilized to heal fairies.

Garlic is known to be a healing fairy in training, specializing in quick fauna rescue through travelling by rabbit.
Groa

Groa is Garlic's rabbit steed. She is an adult white-tailed jackrabbit, *Lepus townsendii,* who wears a common rabbit saddle. She is very fussy and seems to have it out for Garlic, as while she seems to have no issue interacting with Garlic or the other fairies, she has a sincere hatred for being ridden, and will often buck Garlic off and run into the woods.
Poison Sumac

Poison Sumac is the patron fairy of the poison sumac woody shrub, *Toxicodendron vernix*, and is a major secondary character. She stands at 1'4 and interacts with her surroundings in a way similar to a sprite due to her plant also being taxonomically a small tree. She is lean with scars over her body and has a long, curved face and wild, tangled black mane. Her body is covered in grey fur and her face, hands, feet and tail are bare, her tail sporting some sumac leaves and berries.

She is snooty and prioritizes a good time over all else. She currently lives with her partners Poison Ivy and Poison Hemlock in The Toxic's Tree north of the Lich Novier.
Red Huckleberry

■ Miss. Rosemary (Friend/Aunt)

■ Garlic (Friend)

■ Yew-Berry (Friend)

Red Huckleberry is the patron fairy of the Red Huckleberry Bush, *Vaccinium parvifolium*, and is a major secondary character. He has twin brother, Black Huckleberry. Despite the fact that Fairies aren't biologically related, Red and Black Huckleberry are an extremely rare case where the two spirits reincarnated simultaneously within the same litter of ground-squirrel host bodies. He along with his brother Black and compatriot and best friend Thistle run the B&R Shoppe, a multipurpose shop with a specialization towards inventions and materials for pranks and jokes. As brilliant engineers, the two have also been hired for many construction jobs around the Lich Novier. He has a hazel-brown fur and stands at 1'2. His eyes are a dark brown and he wears a half-acorn as a hat, covering up a tuft of red hair on top of his head--one of the few distinguishing features between he and his brother. The half-acorn he wears lacks a stem.

Red and Black Huckleberry are inseparable and are goof-balls that take pride in making fun, mischievous or otherwise, for everyone in the Lich Novier. Red is often described as being the "Brainy" of the two, being the mathematical mastermind behind many of their inventions.

## Biography

Red Huckleberry was reincarnated simultaneously with his brother Black Huckleberry, and have been inseparable since birth. Childhood fans of the Rosemary Rocket in her prime, the two went on to be crow riders before the dissipation of the bird races. They now share a room with Thistle in the Lich Novier where the B&R Shoppe is based out of.
Thistle

■ Garlic (Friend)

■ Yew-Berry (Friend)

Thistle is the patron fairy of common thistle, spear thistle or bull thistle, *Cirsium vulgare*, and is a secondary character. They co-own the B&R Shoppe as a consultant and manager of products alongside the Red Huckleberry and Black Huckleberry. They stand at 10 inches tall and have a fat body and tall, pointy ears. The tips of their ears, head, cheeks and elbows are adorned with thorns, similar to a hedgehog. They have light grey fur with a deep grey patch over their snout. They are around Garlic's age, mid teen-years, and often tags along with the Huckleberry Twins.

They have a strong-willed but goofy personality, complimenting the playfully chaotic personalities of the Huckleberries with a more organized but just as playful one.

## Biography

Thistle currently lives in the Lich Novier, sharing a room with the Huckleberries. Not much is known about their past.
Dusty Miller

■ Garlic (A. Grandson)

Dusty Miller is the patron Fairy of the Dusty Miller plant, *Artemisia stelleriana*, and is a secondary character. First thought to be an alchemist due to his extensive research and strong knowledge of potions and potionmaking, it was revealed in Episode 5: Author that he is in fact a Sorcerer. He stands at a foot tall with blue-grey mottled fur and green eyes. His entire body is heavily scarred and his nose is bent from being broken. He has a ring piercing his septum and a gold stud piercing each of his ears, jewelry that is quite foreign to fairy culture.

He is also a practised author, known for writing books on potions and magic, and is the Author of Savak Birnos Del Fairies, earning him the title "The Author", and making him the titular character of BOREAL's Book 1.

## Biography

Dusty Miller is known to have raised Miss. Rosemary through her late childhood and young adult years. He received his scars and piercings between the time of Miss. Rosemary's departure post Ruby's death and the present. He currently lives in an Alchemist's lab present in one of the roots of the Lich Novier's home tree. In the first season, he blackmailed Poison Ivy into planting a rabies-delivering bead into the coyote population in an attempt to drive off the human threat. However, when he was caught by Peppercorn, Miss. Rosemary, Garlic, and Yew-Berry, his magic was confiscated by Forest Spirit Seikatsu and he was put in house arrest for causing harm to the local fauna.
Base Game Card Sets

Bronze
 The Backer Bunch | The Brady Bunch |      | Chrys, Crystomancer of the Crystal,Dr. Smile,Error Finn,Grand Admiral Duersten,Mr. RJ POfect,Prota Go'Niztt

Core

Gold
 Pro Player Card | Reference |      | Cardine Kolleckta,Deques Applenti,Fulton Suitcase,Morrey Caardman,Power Creep,Shur Wen Na

N/A

Silver
 Sealed Vaults | Reference |      | Vault of Ages,Vault of Currents,Vault of Embers,Vault of Lights,Vault of shadows,Vault of Tempests
Black Huckleberry

■ Miss. Rosemary (Friend/Aunt)

■ Garlic (Friend)

■ Yew-Berry (Friend)

Black Huckleberry is the patron fairy of the Black Huckleberry Bush, Gaylussacia baccata, and is a major secondary character. He has twin brother, Red Huckleberry. Despite the fact that Fairies aren't biologically related, Red and Black Huckleberry are an extremely rare case where the two spirits reincarnated simultaneously within the same litter of ground-squirrel host bodies. He along with his brother Red and compatriot and best friend Thistle run the B&R Shoppe, a multipurpose shop with a specialization towards inventions and materials for pranks and jokes. As brilliant engineers, the two have also been hired for many construction jobs around the Lich Novier. He has a hazel-brown fur and stands at 1'2. His eyes are a dark brown and he wears a half-acorn as a hat, covering up a tuft of black hair on top of his head--one of the few distinguishing features between he and his brother. The half-acorn he wears has a stem.

Red and Black Huckleberry are inseparable and are goof-balls that take pride in making fun, mischievous or otherwise, for everyone in the Lich Novier. Black is often described as being the "Artsy" of the two, being the designer of many of their inventions. He also plays the lute.

## Biography

Black Huckleberry was reincarnated simultaneously with his brother Red Huckleberry, and have been inseparable since birth. Childhood fans of the Rosemary Rocket in her prime, the two went on to be crow riders before the dissipation of the bird races. They now share a room with Thistle in the Lich Novier where the B&R Shoppe is based out of.
Toxic Fairy

Toxic fairies are categorized as fairies that have fallen into the Toxic curse. The plants that they patron will be toxic by default, though the source of the curse is unknown. Their skin and fur is toxic to touch, causing chemical burns that worsen with exposure. However, they can be touched with gloves or other fabrics made from leather, and can also be touched by other toxic fairies and animals that have toxic properties such as multiple species of insect and frog.

They will have bare, skull-like faces with black scleras and yellow irises. Their faces will be surrounded by a bushy black main and the rest of their fur will be turned grey. They have a long, rat-like tail adorned with a sample of their patron plant, which has bioluminescent properties. They are stereotyped as outsiders who live off chaos and anarchy within the Lich Novier.

## Members

The four toxic fairies present as of Season 1 are Yew-Berry, Poison Ivy, Poison Hemlock, and Poison Sumac.
Ayaan Mareketh

> "In trust there is power"
>
>

The only human to ever join the Khalid Council of Elders, was killed by basilik poison. Originally of the Lorraine family, but married to a Yaun-Ti broodmate and took the name Mareketh after them. She was a just an fair ruler who would not allow race, creed, or religion to waver her judgement. She was notorious for following the rules, and making rulings and judgements based on the situation and not based on making them as severe as possible or as lax as possible because someone had money or influnence. Rumor was that she got onto the wrong side of the wrong people. Her broodmate, Sessil Mareketh, was never found after her murder, some believe he was the one behind her murder.
Poison Ivy

■ Yew-Berry (Acquaintance)

Poison Ivy is the patron fairy of poison ivy, *Toxicodendron radicans*, and is a major secondary character. He is a Toxic fairy, standing at nearly 2 feet, with broad shoulders wearing a dark blue cape with a pyrite buckle. His snout is very long with a right-side canine protrusion and a slightly receding mane-line. His mane is black and has grey fur on his body, while his face, hands, feet, and tail are pale and furless. The tip of his tail is adorned with three poison ivy leaves.

Smooth, cocky, and mischeivious, he lives alongside his partners and fellow toxics Poison Hemlock and Poison Sumac within the toxic's designated home tree north of the Lich Novier.
Ragweed

Ragweed is the patron fairy for Western Ragweed, *Ambrosia psilostachya*, and is a minor secondary character. He is 1'1 and has dark grey fur with patches on his head, cheeks, and chin resembling the plant's inflorescence. He has a major crush on Miss. Rosemary, though knows that he will never be with her, and so instead plays somewhat of a game of cat and mouse where he attempts to woo Miss. Rosemary, and she deters him in new and creative ways--many of which involving throwing him out a nearby window. Thus, he acts mostly as a comic relief character, and not an actual love interest.
Lich Novier

The Lich Novier, meaning *place of peace* in ancient fairy, is the home of the Fairies of Boreal. It is composed of a large dirt clearing, a centre home-tree, and some of the surrounding forest.

## The Home Tree

The home tree is a massive redwood which has been filled with homes for the fairies, positioned up and down the exterior of the tree's rings in a spiralling upwards pattern, following the spiral staircase that runs up and down the middle. The roots are reserved for alchemist labs and the first floor is reserved for treatment rooms for medical fairies, who often live only a floor above these stations. Between the two southernmost roots is a wood and iron door framed by a pyrite sigil of Ynn and Ayik and two hanging lanterns. On the easternmost side is the entrance to the underground stables, a carved stone cave lined with a bird stable and rabbit/rodent stable and filled with feed for the two steed types. The stables weave between the beginnings of the tree's extensive roots, which continue deep into the ground below and support the massive structure above it.

## The Garden

Between all of the remaining roots is the garden, a place where one of each Magical Plant grows to ensure the fairies' survival. The only fairies known to be lacking a plant in the garden are the outcast Toxics, Poison Ivy, Poison Hemlock and Poison Sumac

## The Clearing

The clearing is made of dry, solid soil and has been scraped barren to be used as a marketplace and common area. It is bordered by many shrubs and plants. An example of one of these markets can be seen in Season 1 Episode 3: Effort.
Poison Hemlock

Poison Hemlock is the patron fairy of the poison hemlock plant *Conium maculatum*, and is a major secondary character. He is chubby and stands at 1'2, with a stout face and tail adorned with hemlock leaves and flowers. He has a shaggy black mane and grey fur over his body except for his face, hands, feet, and tail.

He has a happy-go-lucky personality and is often seen as not the brightest bulb, but is appreciated nonetheless by his partners Poison Ivy and Poison Sumac. He lives with the two in the Toxic's tree north of the Lich Novier.
Scourge of Avalon Players

The Blood War between demons and devils has been waged for ages.  By some uncertain circumstances, demons have won.  No sooner did they claim The Nine Hells did demons declare the material world to be their next target.  Our party is just trying to survive the scourge of avalon.

Characters:

Arturo Malweather

Digs The Kobold

Ash

Duraz Baldrek

Jables

Kirin Ryder

Lady Franchezka Zo

Melek al-Hashim

Ridley Kemp

Tybolath Wanderfist Ganu-Matho
Yew-Berry

■ Red Huckleberry (Friend)

■ Black Huckleberry (Friend)

■ Thistle (Friend)

■ Lily (Enemy)

■ Daisy (Enemy)

■ Rose (Friend, Crush)

■ Luna (Pet)

Yew-Berry is the patron fairy of the Common Yew shrub, *Taxus baccata*, and is one of three main characters alongside Miss. Rosemary and Garlic. He is a Toxic Fairy, which means that his skin and fur is dangerous to touch, causing burns similar to chemical burns. He is a fairly young fairy, having a mental age of about 10-12. He stands at around 9 inches tall and has a pale face surrounded by a dark mane, the sclera of his eye dyed black with yellow irises. Like all toxics, he has a single enlarged canine that juts from the left side of his mouth, and a long rat-like tail adorned with three berries. He also has a pet caterpillar named Luna who he is known to carry around and sometimes vent to.

He has an innocent yet naive personality, and finds he is closer friends with the Forest Spirit than anyone else. Miss. Rosemary is his acting mother, and Garlic his brother, as the three live together in Miss. Rosemary's home in the Lich Novier's home tree.

## Biography

Yew-Berry currently lives with Miss. Rosemary and Garlic at the Lich Novier. Not much is known about his past.
Garlic

■ Black Huckleberry (Friend)

■ Red Huckleberry (Friend)

■ Thistle (Friend)

■ Groa (Steed)

Garlic is the patron fairy of Wild Garlic, *Allium ursinum,* and is one of three main characters alongside Miss. Rosemary and Yew-Berry. He is a Healing Fairy, meaning that he has a low amount of magic that can be used towards healing animals and plants within the forest. Because of this, he wears a leather belt over his shoulder filled with medical and sampler items such as powders and containers. He rides a very stubborn steed, a Rabbit named Groa, who he has been struggling to tame in order to assist him in traversing the forest faster. He is grey and countershaded with a darker back and lighter belly, his fluffy appearance vaguely mimicking the petals of Wild Garlic's white-grey flowers.

He has a stubborn and bossy attitude, though he does his best to be kind and responsible for his acting younger brother, Yew-Berry.

## Biography

Garlic currently lives with Miss. Rosemary and Yew-Berry at the Lich Novier. Not much is known about his past.
Clover

■ Mint (Rival)

■ Foxglove (Friend)

■ Leatherleaf (Friend)

Clover is the patron plant of the Red Clover, *Trifolium pratense*, and is a minor secondary character of Season 1. He was a mentor figure to Miss. Rosemary growing up in the bird races, and a very talented racer. He is 11.5 inches tall and has a calico patterning and a red-orange upwards-facing mane resembling the clover flower. Cocky and ambitious, though kind and trustworthy, Clover plays a major part in Season 1 Episode 4: Retrospect during Miss. Rosemary's Backstory.
Lily

■ Yew-Berry (Enemy)

■ Poison Ivy (Enemy)

■ Poison Hemlock (Enemy)

■ Poison Sumac (Enemy)

Lily is the patron fairy of Lily-Of-The-Valley, *Convallaria majalis*, and is a secondary character. She is known for bullying Yew-Berry and roping her acting sisters, Daisy and Rose into her cruel shenanigans. She stands 1'1 and has black fur and a mane dotted with small lily-of-the-valley flowers. She is a strong advocate against Toxic rights, and is a source of major pushback against the Toxics being in the Lich Novier. She is a paintmaker and distributer by trade, being the adult of the three perennial sisters, and lives in a home with the two in the Lich Novier.
The Librarian

The Librarian is an avian that inhabits the large mansion, and mainly lives in the towers. He spends his time in his many libraries, and is forced to act when the monster destroys his room. Throughout the story, he looks for a book called The Codex.

## Appearance and Abilities

The Librarian appears as an old bird with whitish feathers on his head and wrinkles, symbolizing his age and wiseness. He wears a robe and carries a cane around with him. Although he can jump over cracks, use ladders and elevators, he still has trouble with the former and can't jump down spaces. Hidden Orchestra used an egg cutter harp (see video) to accompany his scenes, and he speaks with a deep, crackly voice.
Lord Vallahir Baldrek

Brother of Duraz Baldrek and lord of Kro Rhym. Vallahir idolized his older half brother, when Duraz joined the Church of Kord as a Cleric Vallahir joined the school attached to the church. As the Baron of Kro Rhym Vallahir takes his job as protector very seriously and has become a strong Ranger who specializes in monster hunting. He's kept the lesser demons at bay but for how much longer.
Boreal Wiki

**Welcome to the Boreal Wiki!**
To read the comic, visit http://boreal.webcomic.ws/.

## articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
LitW: Chet & Sorraia

*Instructions: The first character sets up a situation in which the two characters interact. For example, a drinking contest in a local pub, a time you both escaped the city guard, etc. The second character finishes the anecdote and resolves the interaction between the two of you. Feel free to erase these instructions after you are finished.*
Daisy

■ Yew-Berry (Enemy)

Daisy is the patron fairy of the yellow daisy species *Chrysanthemum indicum*, and is the acting younger sister of Lily and acting older sister to Rose. She stands at 11 inches, having golden fur and a mane of yellow Daisy petals. Snooty and cruel, she tags along with Lily for fun and acts as her executioner of whatever bullying the two have decided to do that day. She is also a significant jerk to Rose, though it is unknown why.
Bruce Swayze

**Bruce Swayze** (born 1943)  wrestled and managed for Jerry Jarrett in Memphis in 1977.

## Career

### 1977

Managed The Samoans

* Monday 15 August - with Jim Garvin against The Exterminators
* Monday 22 August - with Jim Garvin against Dr. X and Ratamyus
* Monday 29 August - with Plowboy Frazier and Arman Hussein against The Angel, Brute Bernard and Homer O'Dell
* Monday 5 September - with Arman Hussein and Ed Flukert against Ratamyus, Terry Gibbs and Leroy Brown
* Monday 13 September - against Jim Garvin
* Monday 19 September - Southern Heavyweight Championship tournament
* Tuesday 27 September - with Leroy Brown and Ratamyus against Terry Gordy, Scott Casey and King Cobra
* Monday 3 October - against Scott Casey
* Monday 10 October - against Giant Frazier
Creak

This article is about the monster. For the game, see Creaks.

A **Creak** is a type of monster in the game *Creaks*. In the dark they're deadly enemies, but when trapped under a beam of light they transform into harmless furniture. There are several types of creaks, each with their own behaviour patterns.

## Types of Creaks

* **Dog creak** chases the player on sight. It turns into a small chest of drawers when trapped in light. They appear in all levels expect the basement, but they mostly live in the attic.
* **Goat creak** likes to eat grass. It turns into a chair when trapped in light. They only appear in the science labs.
* **Jellyfish creak** patrols the area, and moves up or down if it encounters an obstacle. It turns into a globe stand when trapped in light. They mainly dominate the towers, and are seen in the palaces a bit.
* **Spy creak** copies/mirrors the player's movements. It turns into a coat rack when trapped in light. They appear in the palace and the reverse spy also appears in the basement
* Pipe creaks reach for you and try to swallow you, but they always have no hope of reaching you. They appear in the basement and turn into pipes which spit water in whatever direction they were once in.

## Gallery

Dog creakJellyfish creakSpy creakGoat creakPipe Creak
The Researcher

The Inventor is an avian who mainly inhabits the Science Labs with her friend The Janitor. She goes about inventing things and improving life in the mansion. Before the hero enters this world, she had tried to get more power for the house by creating a large wheel for a large feline creature to run in. However, the creature escaped and started to cause havoc by slowly destroying the mansion. When the monster eats her best friend, the janitor, she feels responsible for that and is deeply saddened. The hero goes with her to find the magic crystal that they learned about in the codex, and restores her determination.

## Appearance and Abilities

The Inventor has long blue feathers on her head, a short beak, and olive green skin color. She wears a coat stuffed with blueprints and wears a pair of welding goggles on her head. Probably even more agile than the hero, she can do everything she can and knows her way around the entire mansion. She speaks with a high chirping voice, and is about as tall as the hero.
Miss. Rosemary

■ Red Huckleberry (Friend/A. nephew)

■ Black Huckleberry (Friend/A. nephew)

■ Dusty Miller (A. father)

■ Clover (Friend)

■ Ragweed (Mild nuisance)

Miss. Rosemary, or Rosemary, is the patron fairy of wild rosemary, or the wild strain of *Salvia rosmarinus,* and is one of three main characters alongside Yew-Berry and Garlic. She is a middle-aged normal Fairy, and takes the occupation of a seamstress in the Lich Novier where she lives alongside her acting sons, Garlic and Yew-Berry. She stands at just under a foot tall and has a heavyset body with brown fur and green rosemary leaves dotting her cheeks, head, and elbows. She also wears a red shawl tied over her shoulders.

She is strong and assertive, though can be very secretive. Taking on a motherly role to many fairies in the Lich Novier, not just Yew and Garlic, she is stern but loving, and a natural leader. She has the trust of the Forest Spirit, who is known to send her on important missions.

## Biography

Miss. Rosemary was raised by Dusty Miller in her late childhood who introduced her to Bird Racing. Clover quickly became her best friend and an older-brother/mentor figure as she took on a love for racing. In her early adulthood, she became an acclaimed racer known as the "Rosemary Rocket", who flew a Red Tailed Hawk named Ruby. After Ruby's tragic and untimely death, Miss. Rosemary stepped away from the Lich Novier, eventually returning to raise Yew-Berry and Garlic.
Creaks

This article is about the game. For the furniture monsters, see Creak.

## System requirements

**Windows:**
Windows 7 (64-bit) or better
2 GHz Intel i5 or better
DirectX 11
4 GB RAM
5 GB available disk space

**Mac:**
MacOS 10.12 or later
2 GHz Intel i5 or better
Metal compatible GPU
4 GB RAM
5 GB available disk space

**Creaks** is a puzzle adventure platformer game by Amanita Design, creators of Machinarium and Samorost. It was released for Apple Arcade on July 10, 2020, and for Windows, MacOS, PlayStation 4, Xbox One and Nintendo Switch on July 22, 2020.

*Creaks* takes place in a mysterious subterranean mansion, inhabited by eccentric avian folk and strange monsters called creaks. In their animated form, creaks are deadly enemies, but when trapped under a beam of light they become harmless furniture that can be used to solve the game's elaborate puzzles. Creaks come in several forms, including dogs that chase on sight, spies that copy the player's movements, and jellyfish-like creatures that patrol the area. There are also paintings hidden throughout the mansion, some of which are playable mini-games.

You do not require a mouse to play *Creaks* on a PC because the entire game involves using the keyboard.

*Creaks* is best enjoyed with a controller and a good pair of headphones.

## Music

The game's music was composed by Brighton-based multi-instrumentalist Joe Acheson, aka Hidden Orchestra, in his first-ever work for a video game. He delivered an eclectic score that adaptively changes based on the player's progression within each of the game’s levels and often drops the beat to celebrate the moment the player finally figures it out. Instruments used on the soundtrack range from zithers and flutes to organs and choirs to modular synthesizers.

## Extras

The Collector's Edition, available for Windows and Mac, includes the game, the music soundtrack in MP3 and FLAC formats, and an art book PDF.

The soundtrack and art book can also be purchased separately through the developer's website, Steam, GOG, and Itch.io stores.

## Gallery

Screenshots
Concept Art

## External Links

Amanita Design
* Website
* Facebook
* Twitter
* Instagram

Hidden Orchestra
* Website
* Facebook
* Twitter