Lillia/LoL/Gameplay

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statisticsLillia**Edit**

 Health**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** +**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

## Damage type

### Sub-type

DOT damage

Magic

## Counters

### Spell shield

Blocked

Notes
* **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** application does not apply *Dream Dust*, but its triggering damage does.
* *Dream Dust* is applied even if the target takes no damage from an ability, e.g. by being  shielded or  invulnerable, but not when the ability hit is prevented in the first place (e.g.  spell shield).

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**Info**

## Damage type

### Sub-type

Area damage
 Magic /  True

## Counters

### Spell shield

Blocked

Notes
* **Lillia** can move during *Blooming Blows'* cast time.
* *Blooming Blows* will cast from wherever **Lillia** is at the end of the cast time.
* Spell shield will not prevent **Lillia** from gaining a *Prance* stack.
* **Lillia** loses  50 attack range while casting *Blooming Blows*.

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Knockdown

Blocked

Disabled

Interrupted

Notes
* **Lillia** dashes to her target location over 0.627 to 0.759 seconds, but cannot move before the strike goes off at 0.759 seconds, regardless.
* **Lillia** can hop over the edges of certain walls despite the ability being unable to traverse terrain.

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 40% AP)

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

See Notes

Blocked

Notes
* *Swirlseed's* origin is determined from **Lillia's** position at the start of cast, the rolling direction is determined from **Lillia's** position at the end of cast (when the projectile is created, not when the seed starts rolling).
* Spell shield does not prevent the seed from detonating thus striking nearby targets.
* If **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** blocks the initial projectile (which flies in an arc), it is destroyed and deals 0 damage to him, as well as not triggering the cone-shaped area of effect.

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**Info**

## Damage type

### Sub-type

Spell damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* The  sleep debuff is named *Shhh.. They're Asleep*.
* **Lillia** can move during *Lilting Lullaby's* cast time.
* The additional <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage dealt is accredited to **Lillia** and benefits from her  <span style="color:**Script error: The function "keyword" does not exist.**;">magic penetration.
* *Lilting Lullaby* does not apply to targets that become invalid (whether by becoming  untargetable or  dying) during the cast time or while the projectile is traveling (which takes approximately 0.3 seconds to reach the target). There is no compensation if none of the intended targets were affected by the ability.
* *Lilting Lullaby's* application does not trigger aggro from  turrets, only its triggering damage does.
	+ **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** persistent damage will still cause **Lillia** to trigger turret aggro, unless she casts *Lilting Lullaby* right before it runs out.