Faramir

* Portrait
* Bow
* Sword
* Knight

"War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor"
—Faramir

The second of Denethor's two sons, Faramir was a brave warrior and captain of Gondor like his brother, Boromir. However, unlike his brother, he didn't care for battle and instead was a lover of lore, music and the wisdom of Gandalf which displeased his father. During the War of the Ring, Faramir questioned Frodo and Sam on their purpose and on his brother's death when the pair were captured in Ithilien before rejecting the temptation of the One Ring. Faramir was gravely injured during the Battle of Pelennor Fields and was almost killed by his father in his despair. However he was saved by Gandalf and Pippin, and went on to become Gondor's last ruling steward until the crowning of Elessar.

*For his Adventure: Ithilien counterpart, see the Faramir (Adventure: Ithilien) page.*

## Abilities

#### Ranger:

**Level 1:** **Toggle Weapon (W)** - left click to toggle between sword and bow.

**Level 1: Hidden Volley (R)** - Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows. At level 5 gains +50% damage and increased radius. Left click icon then left click on on target area.

**Level 1: Knight/Ranger Toggle (T)** - Left click to toggle between mounted and on foot

**Level 3: Captain of Ithilien (C)** - Faramir calls a group of Rangers and one of their captains to defend a target location. They are immobile, but remain stealthed and will attack any enemy that approaches. Left click icon then left click on passable location.

Modifier Type: Leadership. Ithilien Rangers near Faramir gain +15% armor, damage and range and earn experience 50% faster. Passive.

**Level 6: Wounding Arrow (V)** - single ranged attack. Causes target monster to flee. Can only be used when bow is equipped. Left click on icon then left click on target.

#### Knight:

**Level 3: Wizard's Pupil** - Modifier Type: Leadership. Anórien Knights gain +25% damage and -25% trample deceleration. Stacks with buffs and spells. Passive.

**Level 3:** **Desperate Charge (R)** - Faramir gains +100% resistance to ranged attacks and pike damage for 20 seconds. Left click to activate.

**Level 1: Knight/Ranger Toggle (T)** - left click to toggle between mounted and on foot.

**Level 8: Faramir's Quality (C)** - Give targeted friendly troops experience. Left click icon then left click on target troops.

## Strategy

With his toggles between melee, bow and mount, Faramir is one of the most versatile heroes in the mod. His leadership is specialised to suit the Ithilien Rangers when on foot and the faction's midgame cavalry when mounted, allowing him to support different strategies. His damage with the bow is lower than his damage with sword, but it does ensure that he is safer from enemy forces and combining him with your archers can lead to them dealing high damage. However, Faramir isn't just a supportive hero and disrupt enemy forces well. **Hidden Volley** can do high damage to clumps of enemies making it very useful against spam factions like Mordor or Misty Mountains. **Wounding Arrow** can be used to deal damage to single targets such as berserkers and trolls. The following debuffs will make them an easy target for any follow up attacks. The summon of the Rangers, while not game changing, can still be used for some additional damage and to close off enemy movements.