recursal/Fanatic-Fandom huggingface dataset:
Secret Seclusion

**Secret Seclusion** is the seventh, last and bonus island in Donkey Kong Country Tropical Freeze. The island is a few floating ruins and rocks, with lots of clouds around it. The island also unlocks Hard Mode once all three levels are completed and all mysterious relics are collected. This island is quite similar to the Golden Temple from Donkey Kong Country Returns. Each level is like a challenge, and it is a very ancient island. The island has only three main levels, until it unlocks Hard Mode.

## Levels

7-1: Levitation Station 7-2: Rocket Rails 7-3: Crazy Clouds
Sea Breeze Cove

**Sea Breeze Cove** is the fourth island that the Kongs visit in Donkey Kong Country Tropical Freeze. It has an underwater beach theme, as nearly all the levels involve going underwater. The island is home to several aquatic creatures, including Squiddicus, who made an appearance in Donkey Kong Country Returns. The area also has a small railway station underwater, which is seen on a minecart level. There are also several ruins and factory parts underwater too, with gusts of wind and bubbles. Several Snowmad ships also patrol and dock in this island. There is also a cove full of treasure chests which is more like a maze. There are also several large castle monuments around the beaches.

The Sea Breeze Cove has 10 levels, consisting of six main levels, two optional levels, a temple level and a boss level. The boss of the island is Fugu, who is living in a large shelly cove underwater.

## Levels

4-1: Deep Keep 4-2: High Tide Ride 4-3: Amiss Abyss 4-4: irate Eight 4-5: Sea Stack Attack 4-6: Current Capers 4-A: Rockin' Relics 4-B: Shoal Atoll 4-K: Spinning Spikes 4-BOSS: Fugu Face-Off
Angriel

**Angriel** (or RS 1190-59-7-318044-146 4 in 0.9.7.3) is a temperate E-Class world and homeworld of the Tarcav.

## Overview

Located in the Triangulum galaxy, Angriel orbits a yellow dwarf called Opali as the fourth planet. It supports both marine and terrestial life. It's semimajor axis from Opali is 0.734 AU. The whole system is around 8.6 billion years old. With a total count of 11 moons, Angriel has more moons than Earth. However, most of them are captured asteroids, only one is a warm D-class world called Bakari.

## Physical

With a diameter of 17800 km, Angriel is fairly bigger than Earth. It has a mean temperature of 16°C. It's day length is 12 hours, 14 minutes and 8 seconds. It orbits Opali in 244.165 Earth days.

## Atmospherics

Angriel's atmosphere consists of 75% nitrogen, 24.97% oxygen and 0.3% carbon dioxide. Storms occur quite frequently.

## Lifeforms

Angriel is the homeworld of the Tarcav, a humanoid species. They are a very aggressive and religious species that believe that they were chosen by their gods to hunt down and eliminate or enslave all non-believers. Their age of space exploration began 40 thousand years ago with the landing on their biggest moon Bakari. Other lifeforms on the planet only occur in the ocean since the Tarcav built a gigantic city which occupies all the land mass on the planet. Forests only exist in relatively small domes to ensure the oxygen supplying of the city.[[Category:]]
Mountain Mania

Mountain Mania is the second level of Autumn Heights.

## Guide

Donkey Kong and Diddy Kong start in an area similar to the end of Windmill Hills, and soon after, there is a barrel to bring in Dixie Kong as DK's partner. There is also a large stone block with Rambi's symbol on it under the platform, hinting that he may appear later in the level. After the two go through an area with Fluffs and a Cheesy Chester, there will be a crate which the Kongs can open and find Rambi, who can be ridden and used to smash through objects (such as spikes and weak structures), as in *Donkey Kong Country Returns*. After going through an area with enemies such as Waldoughs, Rambi, DK, and Dixie will go through a series of Barrel Cannons to a similar area where there is a Checkpoint and some structures with bells that give bananas when rung.

Past these, there will be another Checkpoint and a platform which the Rambi and the Kongs can stomp on to reveal a Barrel Cannon that brings them to another large area with several wood bridges, which can be destroyed by volcano fire and enemies such as Cheesy Chesters, Walbricks, and Blue Hootz. After the third Checkpoint, there is a rocky area with the above surface descending and more stone blocks, which must be smashed by Rambi to get through and avoid being crushed by the falling rock. After this, there is a short area with platforms and more stone blocks, and at the end, there is the Slot Machine Barrel.

## KONG Letter Locations

* K: Above the four stone blocks.
* O: Above the swinging box platform on the higher area of the level.
* N: In between two of the wooden bridges.
* G: In the rocky area, on the platform with the Cheesy Chesters.

## Puzzle Pieces

1. After getting Rambi, he can break through the stone block at the start of the level, which reveals a small area underneath where the first Puzzle Piece is.
2. Underneath the wooden board which the Walbrick near the letter "K", is standing, there is a secret area containing bananas, which must be collected in 30 seconds to receive the second Puzzle Piece.
3. When Rambi and the Kongs jump on either of the two platforms past the small building with the bell, some bananas will appear in the air which must be collected to receive the third Puzzle Piece.
4. The fourth Puzzle Piece appears after the ascending platforms with Fluffs from ringing all three of the bells.
5. Inside the barrel at the very end of the wooden bridge.
6. After the two swinging platforms where the Blue Hootz is.
7. Inside the barrel found soon after the last Puzzle Piece, there are several bananas which must be collected to receive the final Puzzle Piece.
Bright Savannah

**Bright Savannah** is the third island that the Kongs visit in Donkey Kong Country Tropical Freeze. It has an Africa theme, as it has several Africa-themed animals and fruits, such as buffalo and baobabs. The world is a hot savannah, with lots of animals, rivers and trees. However, when the levels get further in, the savannah starts to have severe weather problems, including tornadoes, fire and nighttime storms. The savannah has a few cliffs and canyons, which separate different parts of the savannah. It also hosts several parades and there are several villages around the rivers. The waters contain several dangerous fish, including eels and sharks.

The Bright Savannah has 10 levels, including six main levels, two optional levels, a temple level and a boss level. The boss of the island is Ba-Boom, who lives in a desert hut at the top of a large canyon.

## Levels

3-1: Grassland Groove 3-2: Baobab Bonanza 3-3: Frantic Fields 3-4: Scorch n' Torch 3-5: Twilight Terror 3-6: Cannon Canyon 3-A: Rickety Rafters 3-B: Bramble Scramble 3-K: Precarious Pendulums 3-BOSS: Triple Trouble
Pompy

**Pompy, the Presumptuous** is the boss of the Lost Mangroves. He is a performer seal, who entertains the members of the Snowmad tribe in a large circus tent. He wears a wristband on each of his arms, a viking helmet with a snowflake on it and a waistband with a large snowflake in the middle. He starts off purple in color, but gets redder when he gets madder.

## Attacks

Pompy's attacks are quite simple. At the start he slides across the arena, where the Kongs can bounce on him. He will then have the ability to send Soaries across the arena as well as himself, which he can then be stomped on. He can also go in the water and juggle fish, then throw them in the arena, which the Kongs need to dodge. Once he gets madder he will start to use new attacks. One attack is that he will slide through the arena in a roll so he can't be stomped on, and then slide on his belly like normal. His water attack also upgrades, as he starts to throw thin fish and prickly fish at you. Once he gets even madder, his attacks change. He throws Pointy Tucks from the water onto the arena, and then they jump off until Pompy himself jumps onto the arena and gets dizzy, making him easier to stomp on. Once he is defeated the world Autumn Heights is unlocked.
Trunk Twister

Trunk Twister is the fourth level of the Lost Mangroves.

## Guide

The level starts out in an area similar to part of Canopy Chaos, where the player can switch outCranky Kong with Diddy Kong before getting on the minecart, which leads DK and Diddy through a track containing several moving platforms and minor enemies like Tucks and Monocle Monicas (both of which appear throughout the level). After jumping over a wrecked plane, a checkpoint appears, and then some spinning fan blades, as well as the letter "O". In this area of the track, new enemies such as Waldoughs appear and the course starts turning and twisting around a tree trunk. After this, the Kongs will go down a large drop and have to jump through some platforms, finding the letter "N". The level starts getting more complex after the Checkpoint, leading the Kongs to another twisting track, this one with tall barriers that must be jumped over and timed correctly, with this area containing the last letter, "G". At one point, a large block will fall onto the track from behind, causing it to flip and possible catch the player off guard. After that, the last piece of track will crumble, sending the Kongs down to a new one on a beach area with platforms that function as the player nears (for example, a boat tumbles from the background). After briefly going through the beach area, DK and Diddy will be thrown out of the minecart and onto a lone platform with the Slot Machine Barrel, which ends the level.

## KONG Letter Locations

* K: Right below a wood platform, jump with the cart must be timed correctly to get it.
* O: Past the fiery blades soon after the checkpoint.
* N: On a platform, after the twisting part of the track is over.
* G: In between two of the barriers on the track, soon after where the third Puzzle Piece is.

## Puzzle Pieces

1. Under the flipping platform before the Diddy Kong barrel, there is a secret area where the Kongs must collect all the floating bananas via Barrel Cannons to receive the Puzzle Piece.
2. High above the track, near the Monocle Monicas.
3. Between two platforms, after the twisting track with the boxes
4. Under the two fiery blades, found soon after falling to the water area
5. Underwater below the end platform where the Slot Machine Barrel is.
Lord Fredrik

**Lord Fredrik, the Snowmad King** is the boss of Donkey Kong Island. He is a walrus-like boss with tusks and a woolly cape. He wears a viking helmet, has glowing blue eyes and keeps his horn on a chain around his neck. He has made a throne room in the volcano's core.

## Attacks

Lord Fredrik starts by shooting out Tuff Tucks from the background. You must pick them up and chuck them at him to damage him. He will then jump onto the arena and ram you. He will also jump and bash the floor, sinking it into the lava. Once he gets mad he will start to ferociously jump on the arena, shooting it up and then making it come down in the lava, then pop back up. Once he gets even madde

r he will be able to shoot ice dragons out of his horn at you like the starting scene.Once he is defeated the world Secret Seclusion is unlocked.
DonionRings

He's DonionRings

(Is super ~~gay~~ straight)

## Lore

The man whose love for Barry burns with the heat of a Nevada desert. The man upon whom lady luck first laid her tender kiss. The man who hits on BroCube all the freaking time.

## History

DonionRings first made waves when he threw down a cool hundo in a running bidding war to marry Barry during a charity livestream on Twitch called Scare to Care, significantly upping the ante from $69. He made the first and only bid to "gay marry Barry". This bidding war ended up being the theme behind a lot of fan art made for the event, some of it referencing the bid directly. His bid was only beaten by one other mystery bidder at $150, whom which Barry agreed to marry at the end of the stream, crushing Donion's young heart in the process. As a side note Donionrings did plan to up his originally bid but Paypal prevented him from donating again to reclaim Barry leaving a bitter anger that will burn until the sun itself goes out.

Donion also won the first weekly steam game giveaway. He chose World of Goo as his prize.
Donkey Kong Country Tropical Freeze Wikia

## Welcome to the Cold

Welcome to the coldest, coolest wiki in the land. Welcome to Donkey Kong Country Tropical Freeze Wiki! Please feel free to edit this wiki with your brilliant ideas and tips/tactics for players who are new to the game or just need some good ol' information.

## A Frozen Description

Welcome to Donkey Kong Country Tropical Freeze, a game that involves traversing across several islands to take back Donkey Kong Island, which has been taken over by the cold-hearted (hehe...) Snowmad tribe, a group of snow vikings who leave snow and ice wherever they go. Go over several new locations, including a mangrove cove, an autumn forest, an Africa-themed savannah, a breezy freezy beach and a fruity jungle factory. These places have also been covered in the Snowmad tribe, only not so severely.

## Latest icy activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Alko Galaxy

## The Alko Galaxy

The blue stripes of the galaxy are often described as "Some of the most beautiful dust clouds in the universe"

### Major Civilizations

The Alkan Intendancy

**The Alko Galaxy** (code RG 0-8-3891692-1547) is the home galaxy of the Ror Units and the center of the Alkan Intendancy. It is 500 megalightyears from the Milky Way. It is home to twenty self-aware species. Unlike most major galaxies, this one was untouched during The War for All.

## Geography

Important planets in the Galaxy include D'Naevium, Tewvas, Jorium, and Gelvet.

It is close to the center of the Alkan Intendancy, with tens of thousands of wormholes leading towards it. It also has a very dense population, with almost 50% of all spherical bodies (not including stars) having inhabitants, compared to the Milky Way's 25%

The population is also quite large for a galaxy of its size. Its population is 1.2 Sextillion. It has one of the densest populations in any galaxy.
Alexandrian Network

More commonly referred to as the **A-Net**, this network was established in 4809 to help connect all the branches of the library on New Alexandria.

When New Alexandria was colonized near the galactic core in 4742, the librarians realized that they couldn’t just rely on one branch due to their knowledge of what had happened to the Library of Alexandria. So the librarians of New Alexandria began to ask the Confederacy for help in establishing other branches on other planets and space stations all over the known galaxy.

The second branch was built on the Lilith Space Station that orbited planet Aegyn in 4771. From there more worlds began building branches in their native systems, mostly building them on the cooler worlds of their system to keep the massive machines from overheating. This network has grown in the past few millennia to encompass the entire galaxy. All human data is updated constantly and it now resembles the ancient Earth internet.

When humans began to explore outside the Via Sagittaria, the network came with them. The first few intergalactic colonies in the Magellanic Clouds established their own databases that would update once every day. That speed has since gone up but as of 10000 outer intergalactic colonies have a much slower net reception than the Via Sagittaria’s A-Net.
Autumn Heights

**Autumn Heights** is the second island that the Kongs visit in Donkey Kong Country Tropical Freeze. It has a mountainous/forest theme. The island is (like the name suggests) in the middle of a beautiful autumn, with trees and mountains coated in autumn beauty. The island also has several villages, hot air balloons and aerial objects, as you go higher up the island as the levels progress. The island is also home to many owls, as they are the main antagonists on the island. The island's caves also contain several rats and cheese, who have hollowed out part of the mountains.

This island has 10 levels, including six main levels, two optional levels, a temple level and a boss level. The boss of this island is Skowl, who has made a base in the owl-shaped peak of the highest mountain.

## Levels

2-1: Windmill Hills 2-2: Mountain Mania 2-3: Horn Top Hop 2-4: Sawmill Thrill 2-5: Alpine Incline 2-6: Wing Ding 2-A: Crumble Cavern 2-B: Rodent Ruckus 2-K: Bopopolis 2-BOSS: Mountaintop Tussle
Android

### Average Lifespan

Millions of years (if kept in good condition. Can be Infinite if its mind and AI is uploaded.)

## Behavioral Information

### Intelligence

Varies depending on model

Androids are robotic beings usually designed to resemble a life form or have the characteristics of one.

## History

The first Android was WABOT-1, built in 1971. Early Androids were more robotic and lifeless however as time went on, more human-like Androids were built.

After the Technological Singularity in 2045, Androids had essentially became members of society, having civil rights and even living their own independent lives soon after.

Most are even capable of displaying emotions such as happiness, sadness and anger as in-built quantum computers can interpret and simulate emotion.

## Appearance

Androids have various appearances depending on model. A lot of them have come to look indistinguishable from Humans whereas others tend to look more robotic. Most Androids are humanoid although there are certain models that move around differently.

## Culture

As stated previously, Androids are considered to be full on members of society but there are still some people who think they are "just machines" and should stay that way although these types of people are a minority in the Confederacy.

Many Androids live their own lives, some having even formed relationships with other Androids and even humans in some cases. Many people consider Android-Human relationships to be extremely unnatural and are strongly against it. Obviously Androids can't reproduce with Humans so a Human-Robot couple would have to adopt.

Androids don't generally get insulted since most of them are programmed to ignore insults although calling one a "tin can" or "rust bucket" is offensive to some.

Androids don't typically have a culture of their own since they're usually built to fit in the culture of whatever world they're manufactured on.

On the other hand, there are groups of Androids that have formed their own cultures or colonies. For example, the Templars in the Andromeda I galaxy.
Aldorian Hegemony

the Aldorian Hegemony is a nation of the Aldorian Species, and one of the Eight Space Aldorian Nations. It is located in Herschel Space, and its capital is the Planet Gadandra. It is mostly based on the Palnir culture, native of Losen, a continent in the Aldorian homeworld of Birnis. Their main language is Palnir while they use two alphabets, the Palnir Alphabet and the Temerian Alphabet.

The Nation is ruled by an elite of nobles in an Nobilitarian Assembly that decides all the matters of the country. Contrary to the Aldorian High Kingdom, the nobility is way more egalitarian (it is actually sorted out by public vote and wealth) and several lower chambers exists for the common citizens. Slavery is allowed but very regulated. Slaves can be freed with time and join the rest of the population. Freed Alien species can't participate in the nations politics, they gain residential status but not citizenship. Aldorian freed slaves gain citizenship after serving in the Military for a period of time after getting freed. Slavery can be Aldorian or Alien, but Alien residents can't possess Aldorian slaves.

It isn't as populated as the Aldorian Dominium or the Aldorian High Kingdom, but still quite populated and similar in size to the Aldorian Confederacy, making the Hegemony the third biggest country of the Aldorians, by a small margin with the Aldorian Confederacy, which lies fourth in terms of size. In population, its the fourth biggest, alongside the Confederacy and right behind the Aldorian League.

## History

The Nation's founding grounds lie in the continent of Losen. This continent is a set of peninsulas, divided in several Principalities, dominated by an Oligarchy of Princes and Nobles, but with little power. Democracy is also somehow important for election of the ruling oligarchy or the Election of High Princes. Each peninsula has its own cultural particularities. Some being more democratic and some more authoritarian.

During the Exploration age, Losen was one of the Most advance regions of the Aldorians, and soon developed spacecrafts and technology that enable them to explore the Universe. Through constant threat of the Temerian Kingdom, they started to settled planets and create colonies.

In 39,909 CE, the colonies unified to fight the threat that the Aldorian High Kingdom and other nations had become, and unified to form the Aldorian Hegemony.
Islands

Islands are the locations of each area in the game. There are seven different islands altogether, with six main islands and one bonus island. Here are the list of islands;

* **Lost Mangroves** - An abandoned forest that the Snowmads have used as a sort of docking station and entertainment facility.
* **Autumn Heights** - An autumn forest island home to owls and has several mountains, hot air balloons, caves and villages.
* **Bright Savannah** - An African island which is home to several animals and has experienced several weather problems.
* **Sea Breeze Cove** - A beach island in which all you mainly do is go underwater and go through ruins and avoid dangerous fish.
* **Juicy Jungle** - A jungle factory island in which fruits and squished for juice and turned into jams, jellies and popsicles.
* **Donkey Kong Island** - The island where the Kongs live, but has now been turned into a frozen wasteland by the Snowmads and turned into their home.
* **Secret Seclusion** - A bonus island where there are lots of ruins, clouds and floating platforms.

## Gallery

Lost MangrovesAutumn HeightsBright SavannahSea Breeze CoveJuicy JungleDonkey Kong IslandSecret Seclusion
ADW Arsenal

### Products

Space Weaponry, Ground Weaponry, Aerial Defense, Defensive Grids, Laser Technology, Plasma Accelerators, Military Modules, High Grade Ammunition, Nuclear Weaponry, Missiles, Space Propulsion, High Grade Military Armour, Electromagnetic Railguns, Shields, Military Grade Warp Drives, Scanners, Personal Defence

### Subsidiaries

ADW Composities, ADW Aerospace

ADW Arsenal (Advanced Defense Weaponry) is an arms manufacturing company based in the Milky Way. The current headquarters is located in Mars, Sol System.

## History

ADW was founded in 1995 CE by Maxillan E. Schachner, based in Upper Manhattan, New York City. The company started as a weapon contractor for the United States Army before moving on to manufacturing different types of weaponry.

When World War III broke out in the year 2045 CE, ADW quickly rose to prominence and increased its financial status as a result of the war and supplying both sides covertly. Throughout this period, ADW soon quickly became the dominant arms manufacturer and monopolized the arms industry from new innovations and buying opposing companies.

## Transfer to Mars

In the year 2107 CE, ADW headquarters was moved to Mars after a series of data breaches and the destabilizing state of Earth.

## Weaponry

ADW produces many different types of weaponry ranging from projectile-based to electromagnetic. The company also produces nuclear weaponry but only limited to small amounts due to safety concerns.
Arxen Spiral

Arxen Spiral as seen from above the galactic disk.

Arxen Spiral (RG 0-7-934430-1171 in 0.9.7.4 beta patch 5), named after the Axore god of war, is a spiral galaxy located 4.6 billion light years from Earth. With a class type of Sc, it has spiral arms in a strange pattern circling around the center of the galaxy.

The galaxy has a diameter of 61,708 light years. It is believed 6 billion stars orbit within the galaxy. The luminosity of Arxen Spiral is equivalent to 2.6 billion stars.

It is controlled by a civilization called the Axore, a 6 million year old civilization on the verge of becoming a Type III civilization on the Kardashev Scale.
Aggregate Aylathiya

The proverbial cradle of Aylathiya shatters, thrown by the hands its neglectful mother once held so dearly. Dissociating and exasperated, even the still-disunited Martial Space cackles at the archaic troubles plaguing **Aggregate Aylathiya** today. What once stood as Cosmoria's mightiest have been punished for their greed and squalor. Even so, the disparate powers strung across this area have yet to buckle. In fact, they are beginning to shine almost as bright as they used to, bringing hope to trillions that not all hope is lost.

As Aylathiya's largest of sectors, the aptly named *Aggregate* is well-labeled for its choppy, irregular political climate. Many nations, far from unifying Aggregate Aylathiya, exist like patches in a dirty quilt. Such conditions may have been inevitable, though they were exasperated by back-to-back conflicts. Nevertheless, there was a time where Aggregate Aylathiya was united under one banner, Sedrua.

Sedrua was never a perfect nation, backed with ideals which were inherently incompatible to Cosmoria at large. Despite this, its well known as Aggregate Aylathiya's most potent society. Embodying the might of over 20 stars, most believed that such a nation was too large to falter. Yet, vassals broke free, governments shattered, and rivals grew in numbers. Without its *de jure* leader, Sedrua slowly flaked its territory, inadvertently spawning new nations and giving permission for others to rise.

By the start of the Common Era, there were four corners of Aggregate Aylathiya. Sedrua, the Core Worlds Alliance, the Q.P.A., and the Golomian Confederacy. These powers birthed the foundations for today's political climate, permanently etching themselves as havens against the gales. As time marched on, Aggregate Aylathiya devolved war by war, first faltering
Acconda

**Unfinished**

This page has been considered by the author or staff team as **Unfinished**. If this persists, please notify the original author or staff.

## Orbital Characteristics

### Moons

25 Moons

Acconda is the sixth planet of the Hope System in the Ambrosia Galaxy. It is a cold ice giant with distinct tan, green, and purple color patterns.

## **Overview**

Acconda is sometimes referred to as a "Pseudo-Ice Giant" since ice accounts for very little of its chemical makeup, though because it's there, the planet is an ice giant. It is made up of primary hydrogen.

It serves as a sort of Shepard for comets entering the outer Hope System, all twenty-three of its dwarf moons were captured by interstellar comets entering the star system.

The planet has a very thin and tenuous ring system made up of ice and dust particles. This ring is replenished by small meteoroids hitting the surfaces of Acconda's moons.

Acconda has been largely left alone by the Ambrosia Alliance other than robot mining operations to gather its abundance of hydrogen for various purposes. This hydrogen is processed at Luxaria the capital of its moon Luxpetram.

## **History**

Acconda fully formed around 4,795,900,000 standard years ago alongside its moons Luxpetram and Coilsa. In the remainder of the 4,000,000,000 BCEs, it would capture interstellar comets with its massive gravity.

During the Etymology era, the Havenites would construct large floating cities across the ice giant around 1,640,020,170 BCE. However, these would fall into the planet after they were destroyed by the C.Y.R.E.X

Around 1,600,215,000 BCE Acconda's orbit would become radically altered. This lead to the ice giant planet to enter within the orbit of its sister world, Douma. This event, unfortunately, led to the destruction of all life on the aforementioned planet as it caused the once temperate Terra world's temperature to rise exponentially, evaporating its oceans, leading to the life on the planet's death. Whether or not this was done naturally or artificially is unknown.

When human colonists arrived within the Hope System they left the planet largely untouched, however, they took particular interest in its moon Luxpetram due to its unusually thick atmosphere for a Selena world. After the construction of Luxaria in 10,284 CE, they would send robots to the ice giant to mine its abundance of hydrogen.

## Gallery

Map of Acconda's cloud pattern.A view of Acconda's thin ring system.A close up shot of Acconda's rings.
Albion

## History

Discovered in 2131, this temperate world is the ninth planet of the star Alpha Phoenicis or Ankaa. It was originally lifeless prior to terraforming due to its fairly young age which made it perfect for colonization. Eventually, the planet was completely terraformed in 2630 and was named Albion which was an alternate name for the island of Britain.

## Basic Overview

The planet has one moon which is also a terrestrial world that later became known as Shore Leave. Albion has a fairly short day, only lasting 13 hours, 54 minutes and takes 13 years, 305 days to fully orbit Ankaa. It has a semimajor axis of 8.37 AU and an average temperature of 17 degrees.

## Climate

The weather on Albion is usually calm and sunny however rain is also common here and a few cyclones have been observed, raging over large areas of sea.

## Environment

After terraforming, it became a world of vast countrysides and expansive woodlands, inhabited by rabbits, deers, horses and other animal species from the British isles. Some areas have even been closed off from humans to allow any endangered species to thrive without threat from poachers.

## Culture and Population

Albion is home to 5.4 Billion Humans living on the surface and is considered to be Humanity's first "agriworld" due to its massive farming industry. Its capital is the city of Little Britain, which is sometimes called New London, is home to a whopping 7.154 million people and is the only major city on the surface. The rest of Albion's population live in small towns, rural villages and farms scattered throughout the countryside, mainly relying on solar energy to power their homes. Hydrogen gases from the system's eighth planet are often shipped to Albion to be used for energy as well.

Hunting is strictly forbidden on Albion in order to let animals be free without threat from endangerment. Any poaching is punishable by law.

Albion is very peaceful and is somewhat of a backwater world now, however, this makes Albion the perfect place to relax, unwind and "get away from it all". There are many retirement homes here as well because of how rural and peaceful this world is. The people of Albion don't take part in any galactic wars either and its relative obscurity along with its moon, Shore Leave, makes them safe from enemies.

## Gallery

Sunset over a mountain range on Albion.Shore Leave reflecting light onto Lake Victoria on Albion's surface.Albion as seen from Shore Leave.Shore Leave
Archimedes

Archimedes as seen from orbit

### Additional notes

Archimedes hosts the second largest physical library in the Milky Wayafter New Alexandria

**Archimedes** is the fifth planet of the **Beta Hydri** star system and one of the first to be terraformed by humans.

## History

Archimedes was formed like most planets of its type over two billion years ago from interplanetary dust and rocks. Like most planets of its size it formed a thick and deadly atmosphere to humans. It was unable to form natural life due to multiple factors such as its size and deadly atmosphere.

Humans visited the system in 2573 in order to perform a more detailed analysis of the system. When they reached the fifth planet, they discovered the world would be a suitable planet for terraforming after years of research. In 2612 a terraforming platform was constructed in orbit of the planet, which had by this time been renamed Archimedes, and began.

The first step was to slow the planet's rotation down. At the time the rotation was only around twelve Earth hours long. Gathering ice asteroids from the system's asteroid belt the planet was bombarded with those asteroids at an angle in an effort to slow down the rotation. At that same time the terraforming team released bioengineered microorganisms into the atmosphere in order to convert the deadly atmosphere into breathable air for humankind.
Once this had been completed around twenty years later, the terraforming group was prepared to release larger bioengineered organisms into the new saltwater oceans as well as saltwater plant and animal life. Fortunately these took well to the environment. At the same time, the first generation land plants and animals were placed on the planet. It took around another hundred years for equilibrium to be achieved by all life involved, but in the year 2763 the first human colonists set foot on the newly terraformed planet.

## Culture

Archimedes boasts some of the most notable thinkers and philosophers the Confederacy has ever seen, from the great Talar Strong to Justinian Unvar. Due to the heavier gravitational pull physical labor isn't something that is sought after by the locals. The majority of their schooling consists of the study of human and alien philosophers. The planetary governments are ruled by the most wise and (in most cases) older individuals.

## Life

   Plant and animal life on Archimedes has had to adapt to the heavy gravity and as such are more sluggish and shorter. Trees have thicker tree trunks and don't grow as high as they would on Earth . Animals are stronger and have more muscle than their terrestrial counterparts.
Aolia system

The orbits of the planets

## Intro

The Aolia system is a star system in Bayle's cloud. It is made up of a red dwarf star, Aolia, and 10 planets, of which one, Nysha, supports life. Humans also have set up colonies on Nysha and another planet, Lhos.

## System

Aolia's system:

Aolia

* Daba, hot D-Class
* Krauv, hot J-Class
* Lhos, warm E-Class
* Vaedul, cool J-Class
* Kogev, cold S-Class
* Nyna, cold I-Class
* Curo, cold I-Class
	+ Kesha, cold I-Class
	+ Ehra, cold I-Class
* Nysha, frigid T-Class with life
	+ Nepati, frigid S-Class
* Yshath, frigid J-Class
	+ Mikana, cold S-Class
	+ Telo, cool S-Class
	+ Eadjo, frigid S-Class
	+ Takil, frigid I-Class
	+ Ojro, frigid I-Class
* Keklaus, frigid N-Class
	+ Dahib, frigid S-Class
	+ Ionos, frigid I-Class
	+ Qisn, frigid I-Class
	+ Jest, frigid I-Class
	+ Kasyl, frigid I-Class
	+ Ceosen, frigid I-Class
Special Ability

Special Abilities, also called Activated Abilities, are powerful abilities which can be used during gameplay. Special Abilities are typically granted by Bridge Modules or by capturing Control Points and when activated unleash powerful abilities such as aerial bombing runs, satellite based laser strikes, or effects like speed boosts, health regeneration or extra armor.

Abilities in Fortress: Destroyer do not use mana, but do have cooldowns. Cooldowns can be reduced through systems research or by collecting Cooldown Boosts.

## Using Abilities

Abilities can be activated by clicking on the ability icon at the bottom of the screen. On PC and Mac, pressing the hotkey displayed above the icon will also trigger the abilities.

## List of Abilities

 Bombing Run | Control Point
 Satellite Strike | Control Point
Ambrosia Timeline

The following is a chronological list of events that occurred within the Amaranth Realm of Ambrosia, alongside the rest of Imagindarium's Creation, as well as events directly involving it following the Ultimate End.

**Note:** Individual years are not displayed, however, any event immediately succeeding another is assumed to have occurred later chronologically.

## **The Time Before Time**

### **Amaranth Conception**

* From beyond the boundaries of all existence, the Force Above All, **Imagindarium**, begins the predestined line to the **Ultimate End**.
* **Imagindarium** sets itself upon existence, bringing forth the **Amaranth Conception**.
* From the **Amaranth Conception**, the force of **Amaranth** is created and manifests across the blackened **Void of Totality**, creating the **First Light**.
* **Amaranth** is embedded across the whole of existence, both made and unmade.
* **Amaranth** is established to be the guiding and unifying force behind all of **Imagindarium's Creation.**
* Existence is split into three disparate states of reality, personified into the three separate macrocosms, or *"Realms."*
* The Realm which would become **Ambrosia** is established in reality, existing as a turbulent swath of infinite **Amaranth** energies stretching across an endless distance.
* **Imagindarium** wills the turbulent **Amaranth** energies into a singular condensed point in reality, merging them to form the plane of **Amaranthia**.
* As **Amaranthia** is embedded into reality, the fabric of actuality surrounding it begins to shred and tear, forming a massive mythical gateway linking Amaranthia to that of **Ambrosia** known as the ***"Amaranth Veil,"***
* From the Amaranth Veil, the Fragments of Creation which comprise Amaranthia begin to leak into Ambrosia, creating the first form of primeval Magic.

### **The Great Collective**

* Imagindarium sets itself upon the second of the three disparate macrocosms established from the Amaranth Conception, unleashing a third Amaranth Contravene.
* From this Amaranth Contravene, an endless swath of Light rings across the whole of the infinite macrocosm.
Amica system

## Overview

The Amica system is a star system in the Elysium arm of the Ambrosia galaxy. It contains only one star, Amica, which is a K9.5V orange dwarf. The star system surrounding Amica is:

Amica

* Evain, Scorched D/N-class (Also literal hell)
* Arusso, Hot N-Class
* Tithari, Hot S-Class
* Valyre, Warm D-Class
* Minoram, Cool J-Class, also the only inhabited planet in the whole system

* Hiandrox, Cold I-Class
	+ Kaiels, Cold I-Class
	+ Sireho, Cold I-Class

* Ammenian, Cold J-Class
	+ Qanaqe: Hot S-Class
	+ Sanaro: Cool D-Class, the only inhabited moon in the whole system
	+ Lowal: Cold S-Class
	+ Doccian: Cold S-Class
	+ Voorn: Cold I-Class
	+ Mamdu: Cold I-Class
Ardan

Margak (10%)

Inosh (12%)

Ardan is a terran world, located in the Rodaun Galaxy, in Herschel Space. It orbits the ***Mekeren Sun***, a white star. It is the Capital World of Aldorian Shabada. It is one of the most populated and most important worlds of this nation.

The Planet is the seat of power of the Nation, where the Theocratic Council of the Nation is placed on. This place is where the High Priest gathered to rule the Nation. It is highly organized according to old priesthood orders

It is fulfilled with several temples and highly urbanized areas. Many Aldorians of Teremir and Palnir Origin settled here and their culture comes from this subcultures of Birnis.

The Aldorians here have the highest quality of life in the whole nation. Several other races live here too, all of which are slaves, taken from other planets, most notably the Eitol, the Pereden and the Okla.

## History

The Planet was settled in 41 450 CE (21 284 ALD), by cultist and religious fanatics coming from Birnis and other Colonies of the Aldorian Dominium. Most of the colonists flocked here is several waves.

The conditions of the planet were very suitable for Aldorian settlement and its location was robbed by secret services working for the cultist.
[[Category:\*]]
[[Category:]]
21st century

The 21st century was a century that began January 1, 2001 and ended on December 31, 2100.

## Overview

Little is known about the 21st century to most people. No one knows what the people looked like, what they did, and even most if not all of their names. All we know about this century is that we can trace back the early manned missions to other solar system planets and colonies and interstellar missions and colonies and structures they left behind. We also know that we started to terraform the solar system and even planets outside the solar system. We also know that they spoke the same languages today and appear identical to today's humans. We also know that they could live up to 125 years, so they were not immortal like today's standard. They also used the then "Internet" which today is called the A-Net. Many of the remaining files and documents are and documents available to the Confederacy's Archive.
Solvo

*"A barrage of missiles disperse highly corrosive triflic acid and do intense damage over time"*
―Official Description
Solvo is an Extra Rare Missile Launcher in Fortress: Destroyer. Much like the Dark Crystal, it is limited to bosses and stationary targets, due to its sequential firing mode. The DPM is listed as low as it is because the DoT is not applied in the collections window. With it applied it is incredibly strong when attacking a single target and when burst fire is used due to its 9 missile barrage.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Aldaron

Aldaron is the capital of Kurûni, located in the Lux Aeterna. It is the fourth planet of **Aradis**, one of the two suns which make the Lotharius System. Aldaron is inhabited mostly by Humans, whose colonists made Aldaron their homeworld and seat of power. As the first settlement of Kurûni, Aldaron has expanded greatly in terms of relevance and population.

Adlaron is considered Utopian and was carefully picked among the life-seeded worlds of Lotharius as the best one to set the capital of a newly found nation. The humans looked for a new home to establish themselves after the "Long Journey" across the stars after leaving the Martial Space in Aylathiya. Aldaron has thus a primordial source of connection that allows for many Magi to appear and channel large quantities of power.
Jesin

Jesin is a HOP in the GGIRC.

## Lore

Jesin was one of the two ancient lovelies found frozen in stasis in the abyss of the primeval GGIRC. While the other, Neoblaze, has awoken, Jesin has stirred but chosen to remain deep in slumber.

## History

Jesin was one of two people that idled in the GGIRC before it was refounded by BroCube. As such, he and Neoblaze are the oldest users in the channel. He has half-operator privileges. Jesin doesn't talk often/ever, but is almost always found idling in chat.
Turtle

**Turtle** may also refer to:

* Top Hat Turtle, also seen possibly in these holes.

The **Turtle** is a Brick Build that can be unlocked via Treasure Chest and sometimes be seen (possibly) in holes in Fantasy Forest.

## Appearance

The Turtle has a yellow shell with green scales. With a big eye and a big pupil to suit. It also has little stubby legs.

## Models

No Characters, Creatures, Vehicles, or/and Objects spawn in this structure

## Notes

* Not much, can be found commonly in Treasure Chests.
Engineer

The **Engineer** is a mid-level enemy ship found in almost all missions.

The Engineer has decent HP for a regular ship and fires slow-moving energy balls that can apply an EMP effect, slowing the player significantly - upgrading Firmware lessens the impact of these. Besides this they do not do much damage. This enemy also has a cannon tower mounted on the front of it that deals slightly less damage than a Raider's cannon tower, without the blast radius. Lieutenants are often found leading Control Point retaliatory squadrons or Nexus summons. This enemy's weapon has the same appearance as the "Zenith" tower. This is one of two non-boss enemies that has two weapons. the other being the Hydra/Drake class aircraft.

Its elite counterpart is the Senior Engineer.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
A'mmlikalis Federation

The simple flag of the A'mmlikalis Federation

The A'mmlikalis Federation is a type 1.4 civilization in the Namegi Galaxy. They are incredibly Violent, and are in a constant state of warfare with their nemesis, the B'illisik Matrix. They were founded by the species A'mmlikalis, who created they're worst enemies, the B'illisik.

## Home Planet

Their home planet, the world Burihi, is covered in radioactive dust from the A'mmlikalis Wars before they united. The planet has very little life, and is only barely habitable. Radioactive sludge pools, once seas, nurture the only remaining life on the planet, the microbes. The A'mmlikalis have long since departed the planet, and they turned their back on the ruined planet.

## History

The A'mmlikalis are a very militaristic, meaning that they had thousands of wars before their entire nation was united by one warlady, who named her new nation, ironically, the 'A'mmlikalis Federation'', suggesting that they federated all their nations instead of completely obliterating them. At this time, Burihi became uninhabitable, and many millions died. They developed space travel after two-thirds of their population had died, and migrated to space habitats and colonies on other worlds. They stopped here, and developed peacefully. When the warlady died, the nation came close to fragmenting but her firstborn daughter took control, establishing the Lici Dynasty.
Aed'Ve

The Aed'Ve System (RS 0-8-2097151-705-24-7-221508-105) is a binary star system, home to the Nuq'Ak.

## Summary

Aed'Ve consists of two stars orbiting a common barycenter. These two stars are:

1. The K0V Orange Dwarf Aedheria, with 6 planets including Hainrola and an asteroid belt
2. The M1V Red Dwarf Cuinve, with 5 planets..

Both stars have some form of cometary cloud which are constantly being perturbed by each other.

The Nuq'Aks had colonized the Aedherian system well before their invention of the warp drive, yet they only managed to colonize Cuinve's planets by 8,900 CE.

In total, the system is home to 18 billion Nuq'Aks, 7 billion of which lives on Hainrola.
Arenaline

Arenaline is a hot desert planet orbiting around the white Gerathun star that's located in Dynamire galaxy. It is the 3rd planet from it's star. It's name is a pun on latin word "arena" which is "sand" and English word "adrenaline".

## Overview

Arenaline is about two times smaller than Earth but has about the same rotation period (but it's year is noticably shorter). It's got much lower gravity, which causes some amount of the desert grain to float around in the air - but no further than troposphere. It's atmosphere is nearly completely carbon dioxide which, no doubt, attributes to the massive average temperature, which is 135.58 C. Despite this local unicellular organism diversity is somewhat rich. Even though Arenaline is pretty much one biome with the only moisture dissipated in the air and inside the dry-looking sand, the mineral combinations across the planet lends to quite diverse sights depending on which location on the planet it is.

## Civilization

Arenaline is not inhabited by any civilization and due to it's life potential is essentially a wildlife preserve, even if it's for unicellular organisms. The observation is carried out by small drones which visit most life-inhabited planets in the galaxy.

## Life

Arenaline has enough diverse life to be given a decent analysis on this very page. All of it is terrestial - every time any microbe wanders too high in the air, it gets killed by the excessive heat. The organisms move in rapid fashion, contracting and transforming their soft bodies, though some have harder bodies due to the absorption of sillicates.

More information will be added soon.
Funky's Fly n' Buy

Funky's Fly n' Buy acts as the shop in Donkey Kong Country Tropical Freeze. There is one of these shops in each island. It sells several different items that can be bought with Banana Coins. They include:

* **Red Balloon** Adds one extra life
* **Blue Balloon** Refills your air meter when you are low on air
* **Green Balloon** Catches you when you fall into a gap
* **Heart Boost** Adds one extra heart to your heart meter for a single level
* **Banana Juice** Makes the player temporarily invincible
* **Crash Guard** Makes your minecart or rocket hard to destroy
* **Squawks** Squawks when puzzle pieces are nearby
* **Diddy Kong Barrel** Lets you spawn Diddy Kong at any time in a level
* **Dixie Kong Barrel** Lets you spawn Dixie Kong at any time in a level
* **Cranky Kong Barrel** Lets you spawn Cranky Kong at any time in a level
* **Capsule Toy Machine** Gives you a random toy capsule that you can view in the extras menu