Sectors

Sectors are hexagon-shaped areas within star systems. A sector typically contains some asteroid fields and occasionally a Planet or Dying Planet. Stars are also contained within sectors. Each system will have the same amount of sectors, but planet position and arrangement is always random.

## Red Star Sectors

A Red Star sector usually contains either a dying planet and/or several asteroid fields along with their corresponding Cerberus ships. The higher the Red Star level, the more sectors are added to form a bigger system. Dying planets are always placed in the center of a Red Star sector.

* Asteroid Fields - Used for hydrogen mining. They are purple-colored in Red Stars.
* Planets - Contain Artifacts which can be carried by Transports.
* Cerberus ships - Guards most of the sectors in the Red Star, forcing the players to destroy them first or avoid them.
* Warp Gates - One per player, and warps a certain number of Battleships and any number of support ships to the Red Star.

Each Red Star level has different sector side length:

* The tutorial Red Star at the beginning of the game has 180 AU side length.
* Red Stars at level 1, 3 and 6-11 have 230 AU sector side length.
* Red Stars at level 2 and 4 have 250 AU sector side length.
* Red Stars at level 5 have 225 AU sector side length.

*Measurements in AU*

* RS1-2: 2 sector base, 1 sector from the star. 7 total sectors.
* RS3-4: 3 sector base, 2 sectors from the star. 19 total sectors.
* RS5-7: 4 sector base, 2 sectors from the star. 23 total sectors.
* RS8-10: 4 sector base, 3 sectors from the star. 37 total sectors.
* RS11: 4 sector base, 4 sectors from the star. 51 total sectors.

## Yellow Star Sectors

Yellow Star Sectors usually contain colonizable planets, asteroid fields, and player-built structures along with Cerberus ships and/or bases when they are first discovered. Yellow Stars will always have a 3-sector radius. Varying objects are pre-made or can be built by players. Colonizable planets will always be placed randomly inside the Yellow Star sectors that have them and cannot be moved.

Yellow Star Sectors have a side length of 400 AU.

* Asteroid Fields - Used for hydrogen mining. They are purple-colored in Yellow Stars.
* Planets - When colonized they produce shipments.
* Cerberus ships - They are found on most newly discovered sectors.
* Cerberus Bases - Strong, stationary structures found on some sectors. They generate new Cerberus ships every day.
* Space Stations - Used for several purposes.

## White Star Sectors

White Star Sectors are very similar to Red Star Sectors. They are arranged in the same way, and have the same radius to the star (3). The seemingly only difference is the time slowdown (600x slower) and the objects inside White Star Sectors. Planets will always be placed randomly inside the White Star sectors that have them.

White Star Sectors have a side length of 250 AU.

* Asteroid Fields - Used to collect hydrogen, which is then deposited into planets to speed up the relic generation process. They are amber-colored in White Stars.
* Planets - Generate relics, which are similar to points and decide who wins the white star
* Cerberus Ships - CPUs which make the map harder, forcing you to destroy them first to get your transports/miners to the planets.
* Warp Gates - One per team, and warps up to one battleship and one support ship into the system.

## Blue Star Sectors

Blue Star Sectors are also very similar to Red Star Sectors in that they are arranged within a 3-radius from the star. The differences is that Blue Star sectors don't contain planets, and the asteroid fields can only be used as waypoints. Blue Star Sectors have a side length of 190 AU.

* Asteroid Fields - Can only be used as waypoints. They are cyan-colored in Blue Stars.
* Cerberus Ships - They are stationed in most sectors of the Blue Star, making Blue Star matches more complicated. They can also be used against other players.