Alementha

Alementha is a fan-made tribe created by THomez22. They are a Elemental/Weather focused tribe and they rely on weather and elements to wipe all other tribes off the face of the square. The Alementha start off with 15 stars no tech and 2 spt.

## Tech Tree Modification and Units

The Alementha do not get population the same way as other tribes. They get stars according to the following:

* Fruit 2 stars
* Game 2 stars
* Forest 5 stars
* Crop 2 stars
* Metal 5 stars
* Fish 2 stars
* Whale 10 stars

## Buildings

Things you can build(excluding monuments):

* Ports
* All temples except forest temples
* House: gives 1 pop, 2 stars, must be built on land
* Market: 2 stars + 2 pop + 1 star per house around it, costs 10 stars, must be built on land, only one per city
* Cliff house: gives 2 pop, 4 stars, must be built on mountains
* Furnace: gives 2 pop per cliff house around it, costs 5 stars, must be built on land, only one per city
* Turbine: gives 2 stars for every nearby sea/ocean tile + 2 pop, costs 10 stars, must be built on mountains, only one per city
* Customs House

## Spawn Rates

Spawn rates:

* Fruit +
* Crop +
* Forest
* Game -
* Mountain
* Ore ++
* Water 25%

## Elements

### Elements available

These are the elements they can use:

* Lightning, 5 stars, can be used thrice per turn
* Landslide, 5 stars, can be used thrice per turn
* Tornado, 5 stars, can be used once every 3 turns
* Flood, 5 stars, can be used once every 3 turns
* Tsunami, 10 stars, can be used once every 5 turns
* Burning Forests, 10 stars, can be used once every 5 turns
* Making volcanoes, 15 stars, only 4 can be built at any one time

Lightning: the lightning can be used twice per turn and deals damage calculation of 20 health for 2 attack and they become paralyzed but no one can attack them, anyone who attacks them is also paralysed. You are paralysed for one turn.

Tornado: it affects a 3x3 area. It deals damage of 1 for 20 health in its path. It starts in one tile and and keeps moving 2 more tiles. It destroys any animals of nearby tiles and if a city is in the path of a tornado, the wall bonus is removed for 1 turn...

Volcanoes: they turn the four immediate tiles to their sides to lava. Lava inflicts the opponent with the burn effect, and for every turn a unit ends in lava it is dealt 5 damage. volcanoes can only be built out of mountains, and they cost 15 stars to make. They die after 5 turns and make the 8 surrounding tiles fertile (crops).

Burning forests: When they use their burn forest ability, they start a fire on one forest, and it spreads. It remains alight for one turn and it spreads to all forest next to it and starts a chain reaction, turn by turn. It spreads to all forest next to it and starts a chain reaction, it can destroy max 15 forest tiles. And makes them all crop fields. The Burn effect deals 2 damage to the unit for the next two turns after it is attacked. it does not effect frozen units. The effect can be removed by having a unit take a turn to put itself out.

Landslide: when used, all enemies units in one direction of a mountain will take damage of calculation 3 attack and 20 health. if any unit is on the mountain, it will go into one of the three spaces where the landslide hits, if at least any one of the tiles are free, Anyone on the landslide takes damage of 1 attack for 10 health

Flood: it affects a 3x3 area and partially floods it all. It deals damage of 2 for 15 health to all units, except your own in the area

Tsunami: when the tsunami happens, it must start from an ocean tile, it then moves from the ocean in the direction you choose being 3 tiles wide. When it hits land, the first 3 land tiles it hit hits gets flooded, the next 6 get partially flooded

### How flooded tiles work

This is how flooded tiles work:

* Boats and units with the swim skill can go onto the flooded tiles
* Only units with swim can go on partially flooded tiles
* A flooded tile becomes partially flooded after 2 turns
* A boat on a flooded tile that becomes partially flooded is immediately destroyed.
* Any land units alive when the tsunami strikes gets immediate minus 15 health
* Any unit that has remained in a flooded/partially flooded tile for 3 turns dies. A land unit on a flooded tile loses 5 health per turn. A land unit on a partially flooded tile loses 3 health per turn. As soon as the land unit leaves the water, full health is given to the unit.
* No attacks or defends can be made from units in flooded/partially flooded tiles.
* You can attack units in the flooded/partially if you are not inside.
* You can only move one tile if you are leaving a flooded/partially tile. Units with the swim skill are exempted from this.
* Alementha units do not lose health when on flooded/partially flooded tiles.