Maritte

Maritte is an Ordinary, a human with no magical powers, and is the sister of Safina Hildegaard, a witch and student at Ikenfell. When Safina goes missing, Maritte makes her way to Ikenfell to look for her, developing mysterious new magical powers on the way. She is the protagonist of Ikenfell, and the first character introduced in the story.

### Profile

Maritte and Safina are best friends; whenever Safina comes home from Ikenfell for the summer, she shares stories of the previous school year with Maritte and tells her all about her life & friends. Other than her relationship with her sister, not much is known about Maritte before she came to Ikenfell.

During her search for her sister, Maritte shows that she is kind, compassionate, and trusting. It often falls to her to support her friends when they are struggling emotionally, and to bridge the gaps between quarreling party members.

## Story

### Chapter 1

Maritte's first encounter is in the Ghostly Grove just outside of Ikenfell. She is confronted by Eoc, the Dancer, and the Creep: a band of ghosts charged with keeping Ordinaries out of the school of magic. The ghosts handily defeat her, but before they can kick her out of the forest, a new power awakens within Maritte and she gains the ability to use fire magic. The ghosts, curious about her new abilities, test her and eventually let her pass through the woods and on to Ikenfell.

"End of spoilers."

### Chapter 5

After learning the truth of the Summerstone, she becomes resolute and unleashes the magic she had locked away."End of spoilers."

### Epilogue

After things at Ikenfell were resolved, Maritte and Gilda dated for a while, but later broke up amicably when they realized they both had feelings for other people. Maritte then tracks Pertisia, who no one had heard from since the end of the game, to a small bar with the help of her "big gay heart" (and Pertisia's parents). After Pertisia's piano recital at the bar, the two of them head outside for a talk, where Maritte asks Pertisia to join her on a date, and later, on a trip to another continent. Pertisia accepts both offers, and the new couple snuggles together and watches the sun set over the ocean.

"End of spoilers."

## Abilities

### Ignite

    Unlocks at level 1

*Conjure a flame that deals full damage to a ranged target.*

The ability's hit timing happens when the circle around the target closes in.

### Fireball

 Unlocks at level 2

*Deal lesser damage to multiple targets with a series of fireballs.*

The ability summons several fireballs, one after another. The ability attacks the closest targets first, then going from bottom to top. The hit timing is separate for each and happens when each fireball closes in on the ground below its respective target.

### Motivate

 Unlocks at level 4

*Motivate yourself or an ally, raising power for 1-3 turns.*

The ability's hit timing happens when the spiraling line closes in on the center of Maritte. The duration of the buff is directly affected by the rating you get — e.g., if it's an OOPS, the duration will be one turn, if GREAT, then all three.

Unlike many other buffs in Ikenfell, Motivate boosts the target's power by a percentage, not a flat value.

### Blaze

 Unlocks at level 6

*Minor burn damage to a large area, destroys hidden traps.*

The ability summons a rhombus over Maritte's head, then two diagonal lines move toward it from the left and right side of the screen. The hit timings happen when these lines strike the rhombus. If you get a rating of at least NICE on at least one of the lines, the ability destroys all traps in its area.

### Force Punch

 Unlocks at level 9

*Knock back your enemy with a flaming fist, piercing their defense.*

The ability's hit timing happens when the orange line that moves from behind Maritte reaches her. If you get a rating of at least GREAT, the target struck will be pushed back. If it hits another unit, that unit also takes damage. The ability can't be cast on a target if there is another unit between that target and Maritte.

### Meteorite

 Unlocks at level 12

*Summon meteorites from the sky, effective against flying targets.*

Just like Fireball, this ability summons a separate meteorite for each target in its area, going from the closest one to Maritte to the furthest. The hit timing for each of these is also separate, and happens when the meteorite reaches its respective target.

### Emberpower

 Unlocks at level 15

*Enchant several tiles & raise the power of those who occupy them.*

The ability enchants each tile adjacent to Maritte, and the hit timing is separate for them. It happens when each fiery spiral reaches its respective tile. If you a rating of at least GREAT, that tile is then enchanted for the next 3 turns. Enemies can also make use of these tiles.

As with Motivate, the ability's buff is a percentage of the target's power.

### Flare

 Unlocks at level 18

*Harness destructive firepower, but only when your HP is critical.*

You can only cast this ability when Maritte's HP is half of her maximum HP or lower. Maritte jumps in the air and five separate circles close in on her. The hit timing for each happens when it reaches another circle that has formed around Maritte.