Ritovivor: Scandinavia

## Cast Photo

Scandinavia is the first season of Ritovivor. The season features 16 new castaways.

## Twists

* **Randomized Tribes** - At the marooning, the tribes are not yet decided. The castaways are allowed to speak to each other until the tribes are randomly decided on the spot.
* **Hidden Immunity Idols** - A hidden immunity idol is hidden at each starting camp and at the merge camp in a five by six grid. Castaways guess one coordinate each day in an attempt to uncover one.
* **Hidden Boxes** - Three boxes are hidden in one coordinate in each tribe's idol grid. One box contains an Extra Vote, one contains a Steal a Vote, and one contains nothing. If uncovered, only one box may be selected to open. If an advantage remains unchosen, it will be placed at a different spot.
* **Tribe Swap** - At the final 12, the two tribes of six are swapped into two new tribes of six, including new names and colors. The tribes are decided by a randomizer.
* **Merge Feast** - At the final ten, when the merge occurs, the castaways arrive at the Merge Feast, where they must come up with a new tribe name and color. After the feast, castaways arrive in their regular tribe camp.
* **Final Two** - This season features a final tribal council with only two finalists and seven jurors.

## Voting History

\*Zboi played an extra vote advantage that gave him a second vote.
\*\*Sharn used a Safety without Power advantage meaning she could leave tribal but could not vote or be voted for.
\*\*\*Atlas played a hidden immunity idol on Tom, negating all the votes cast against him.

## Challenges

### For Tribal Immunity

**F16**: Flag Making - Tribes each create a flag to represent themselves. The flags must contain the tribe name, the tribe color, the names of the tribe members, and some reference to Scandinavia (culture, music, symbols, maps, etc.). The flags are judged by the hosts and a guest judge, who focus on creativity, uniqueness, and symbolism. The tribe with the deemed best flag wins immunity.

**F15**: Higher or Lower - Castaways compete in The Higher Lower Game's Classic Mode. Each castaway submits their best score, and the tribe with the higher combined score wins immunity.

**F14**: Catch the Emoji - A new channel opens, in which castaways are allowed to speak. At random intervals, a host posts an emoji in the channel. The first person to send the same emoji by itself wins a point for their tribe. The challenge lasts for 24 hours, and the tribe with the most points at the end of the challenge wins immunity.

**F13**: Flappy Copter - Castaways compete in Flappy Copter. Each castaway submits their best score, and the tribe with the higher combined score wins immunity.

**F12:** Aim Trainer - Castaways compete in Aim Trainer. Each castaway submits their best score, and the tribe with the higher average score wins immunity.

**F11:** Wordeal - Castaways compete in Wordeal. Each castaway submits their best score, and the tribe with the higher average score wins immunity.

### For Individual Immunity

**F10:** Survivor Auction - Each castaway is given 500 tokens to use to bid on eight items. Castaways are not allowed to discuss bids nor split money with other castaways. The contestant with the highest bid on an item wins that item. In the event of a tie, the winner of an item is randomized. The winners of all items will be revealed, but the hidden items will not be revealed.

**F9:** Unique Answers - Castaways name an item in twelve categories. Castaways score a point for each unique answer they give. If two or more castaways answer the same, none of them will receive a point for that category. If a castaway names an item that does not match the category, they are penalized three points. Castaways may not discuss answers.

**F8**: Stack Color/Bouncing Dot - Castaways are given a choice between playing Stack Color or Bouncing Dot. Castaways are not allowed to discuss this choice, and are not allowed to change their choice after making it. Castaways then compete in the game they chose, and the highest score from each game wins immunity. If every castaway chooses one game, only one player can win immunity.

**F7:** Touchy Subjects - Castaways answer questions about the remaining players, and then guess which player was answered the most among the group. The castaway with the most correct guesses wins immunity. Answers cannot be discussed.

**F6:** Writing Restrictions - Castaways are given a set of rules that they must follow when sending messages. If a castaway breaks one of the rules, they are out of the challenge. The last castaway standing wins immunity. Players must send messages, and if they take too long to send one, they are out.

**F5:** Helix Jump - Castaways compete in Helix Jump. Each castaway submits their best score, and the castaway with the highest score wins individual immunity.

**F4:** Season Quiz - Castaways answer fifteen questions about the season as fast as possible. In order to see a question, they must answer the previous question correctly beforehand. Castaways have unlimited guesses per question and can use any resources they would like, and the castaway that answers all fifteen in the shortest amount of time wins immunity. Castaways are not allowed to discuss answers.

**F3:** How Badly Do You Want It? - Castaways compete to hold a button for the longest consecutive time in 24 hours. The castaway with the longest time submitted wins immunity.

## Awards

**Fan Favorite:** Tom
**Season Hero:** Zboi
**Season Villain:** Sped
**Best Move:** Tom flipping on Wolf at the final 8 revote and receiving no consequences for it
**Most Robbed Prejuror:** Archy
**Most Robbed Juror:** Wolf/Vlad
**Best Confessionals:** Tom
**Best Alliance:** Tebo
**Challenge Beast:** Tom
**Host Favorite:** Atlas/Vlad