Updates

This page lists **updates** to Cosmos Quest along with the changes made in each update. The most recent content update is v3.0.4.0 with the latest patch being released on July 12th, 2018.

Not counting the game's initial release, the game has received **52**updates.

## Recent patch

Today we're making some adjustments to heroes with some small balance changes, as well as introducing new heroes, re introducing win rate rewards and adjusting tournament algorithm slightly.
Super World Boss event has been adjusted and should now be fixed and working correctly. To remind you about how the event functions, you can check last weeks patch notes here; Patch Notes
This was hotfixed in just prior to the event taking place on July 11th, and further changes were made in the evening of July 11th.
On top of this the text on the icon to show when the event is available was adjusted to more accurately display players receiving extra AS, and not always double.
One Time Heroes were buffed and are now levelable with Cosmic Coins at the standard rate.
* Lady of Twilight now provides 3 Armor and 3 Attack to all units.
* Tiny now provides 1 AoE & Heal every 24 levels (Reaching 4 AoE & 4 Heal at Level 99)
* Nebra now boosts the attack of all units by 20, and has received a base stat adjustment.
* Bubbles now provides a 0.50% Area of Effect reduction per level and has received a base stat adjustment.

Bubbles is still only levelable with Ascension Spheres
Random heroes skills were adjusted to have less predictable outcomes.
* Dicemaster should now gain more than +0 Attack & Health on a more regular basis.
* Luxurious Maximus should now target something other than the unit in front of him on a more regular basis.
* Pokerface will now crit more often.

Corruptor Chest Heroes have been added to the game
* Taint - Air - Common - Deals 50% Ricochet to 5 Units
* Putrid - Earth - Rare - Losses 3 Attack per Turn
* Defile - Fire - Legendary - Deals 50 damage to all enemies when killing a unit.

The Follower & Hero selection algorithm was adjusted for tournaments. Two tournaments of the same name should be noticeably different to one another. It’s worth noting that whilst there will be more randomness to the tournaments, it’s entirely possible two tournaments of the same name may have some similarities occasionally. Random is after all random.
Win Rate rewards have been reintroduced to tournaments. Should you finish in the Top 30\* Win Rate of a tournament you’ll receive the following;
* 1st to 6th - 5 Regular Keys
* 7th to 12th - 4 Regular Keys
* 13th to 18th - 3 Regular Keys
* 19th to 24th - 2 Regular Keys
* 25th to 30th - 1 Regular Keys

The current plan is to increase this by 10 placements every season.

## Patches

We hope you enjoy the update and we’re looking forward to some exciting content we’re working on for the future.
Dr. Hawking has been added to the Auction House.
* Dr. Hawking was a Limited Time Offer costing 5,000 UM. Due to his offer intending to be a limited time at that price, he will have a starting bid on the Auction House of 5,000 UM.

Introduced a new Common, Rare & Legendary hero to the Auction House. These heroes can only be obtained by winning the relevant Auction. Once an Auction has been won, they can be leveled with Prana.
* Dicemaster - Common - Water - Gains 0-20 attack and health at the start of the battle.
* Luxurius Maximus - Rare - Attacks a random enemy with each attack.
* Pokerface - Legendary - Has a chance to deal triple damage.

Adjustments have been made to the Super World Boss event. Super World Boss will still have a 10% chance to spawn on any boss spawn, we believe this adds excitement to the killing and spawning of new boss’ and enjoy the community driven hype we see in the chatrooms from it.
* Super World Boss will now require 2,000 Attacks to kill.
* Super World Boss will still only be attackable 2 times.
* Super World Boss will still reward double AS.
* Super World Boss event will now correctly function, and instead of a guaranteed Super World Boss, every Super World Boss day will now give you double AS on your first 2 attacks.
* Should you be fortunate enough to see a Super World Boss spawn on the Super World Boss event day and your first 2 attacks that day are against the Super World Boss, you’ll earn quadruple AS for those 2 attacks.

We weren’t happy with the unfortunate situation where players were missing Super World Boss’ because they were dying in less than 2 hours during the middle of the night for some players. Super World Boss should now be more welcoming to time zone and player activity differences. We believe balancing the Super World Boss around 1,000 unique attackers is a good adjustment that should see Super World Boss’ dying faster than regular boss’, but not too fast that causes players to miss opportunities. We will continue to assess the situation and make adjustments if necessary.
Updated the information page on the Rankings tab.
Added a notification icon for Super World Boss event day.
Fixed a visual bug that resulted in players being awarded followers from PvP battles. We’d received reports of players ‘losing’ followers when claiming miracles. We can confirm this was just a visual bug due to the client awarding followers with each PvP battle, when claiming miracles the server was catching up and then displaying the correct amount.

1. Flash Tournaments: Cost 100 UM to enter, UM as prize pool as well as random Seasonal heroes.
2. Cosmos Quest Lottery: Purchase as many tickets as you like to enter the lottery for a chance to win UM.
3. Dungeon Quest: Complete limited quests to earn Star Dust per quest completed (All players have the same quests).
4. Super World Boss: World Bosses spawn with less attacks required to kill, and an increased Ascension Sphere pool

*These events will start on Monday 7th*
* Buying UM during weekend, will award you double Universe Marbles.
* Introducing Season Pass: Purchasing a Season pass in the shop gives access to a list of challenges, when completed you're awarded an Ascended Season Hero. Each task will award a prize when completed. Season pass expires at season ends. Season Pass is avaiable at Ranking Page
* Tournament reward & Season reward structure is being revamped. Seasons will now reward Star Dust - a new currency that enables players to purchase other in-game currencies, currently that is Keys, Hero Keys, Ascension Spheres, Prana or Followers. (This was done to enable players to have choice over how their Season performance rewarded them - previous Seasons saw players obtaining different currencies with feedback being that some Seasons rewards were notably worse because of it).
* Tournaments, instead of rewarding UM, you will be rewarded with Star Dust. As a "standard" reward, you will continue receiving PG.
* Hourly Battles now rewards Star Dust.
* Win Rate rewards are being removed.
* Easter event Heroes are being lowered to 9 levels per Auction. (Auctions in process will end once the patch is applied and winners will obtain the respective hero at Level 99, after that new auctions will start following the 9 levels per auction rule.)
* Season 2 Heroes will be added to the Auction House.
* Starting Season 6.
* Season 5 players will obtain 1 hero based on their Tournament performance.
* Introducing Ascended Bavah
* Introducing new hero in the Shop DR.HAWKING purchasable with UM, the offer will last 15 days.
* Reworking Battle System - Some technical limitations are being removed that enables new skills, as well as more skill affects to be displayed (Things such as +Attack bonus’ will be easier to see in Battle).

We wish you'll enjoy this update!

Easter is here!
The Easter event will consist in a series of “Flash Tournaments”, where each player will fight against all the other participants with the objective to win as many individual fights as you can.
The price of admission for these tournaments will be 100 Universe Marbles.
Flash tournaments will start after 64 players join.
After joining a Flash Tournament you’ll need to wait 1 hour before joining another.
The top 3 will get 9 levels of a Legendary Hero
Top 4-9 will get 9 levels of a Rare Hero
Top 10-18 will get 9 levels of a Common Hero
The rest of players will get 5 Prana Gems
These Heroes won’t be levelable with any other method
If you already have the corresponding level 99 Hero you’ll instead obtain 36,18 or 9 Prana gems, respectively.
These Tournaments will not award any Prana Gems or Universe Marbles based on your position

* Improve Game performance

* Add new chest heroes: Creators
* Add Lucy Minions
* Restart DQ at server

* Fix moak name display
* Add auction room
* Performance improvements
* Fixed world boss massive attack bug
* Cosmosquest.net limited to 10 requests per second
* James remake now it's levelable

* Add 4 new quest heroes
* Fix some server issues
* Performance improvements

* Fixed Ascended Atzar
* Added Ascended Rigr
* Added a new World Boss MOAK
* Rebalanced World Boss rewards scheme

* Increase Weekly chests rewards (Prana Gems x3) [Reset them for people who already purchased]
* Add new High Tier monsters (only visibles if you have enough followers)
* Increase game performance
* Fix follower amount display

* Two new ascended Heroes (Ascended Pontus and Ascended Atzar)
* One new Milestones Page
* One new One Time Purchase Hero (Bubbles)
* Add “x10 label” for converting AS to PG (shift button mode)
* Fix empty page on Heroes Manager
* Fix Heroes sort on Tournament Mode
* Fix bad level for heroes drag on Tournament Mode
* Add new button to Update Currencies in case of server delay
* Doubled No Heroes World Boss HP
* Reduced World Boss Attack

* Today and tomorrow advent calendar claims will award Sexy Santa if you don't have it!
* AS rewards from world bosses DOUBLED
* No heroes World bosses damage will be flat higher damage will get percentual damage now.
* Adjusted the formulas of the expected rewards to be more accurate

*We wish you’ll enjoy it!*

* Now you can ascend level 99 legendaries with AS
* New ascended legendaries heroes
* You will be able to exchange 1 AS for 1 PG
* World Boss feature
* Improve game performance
* Chests with maxed legendary heroes gives PG instead (12% 1PG, 6% 3PG, 2% 12PG)
* Daily Quest timer improved reset timer

* Add weekly chests
* Increase prana gems rewards for latest tournament positions

* Re-work followers formula in tournaments they will match the heroes now

* Nerfed DQ enemy strength
* DQ displays rewards
* Added Hero Chest Count

* Skip Mode for Chest opening. Click the open button to skip the animation
* Finish season 3! (in the next hours, you will receive the prizes)
* Added new skill: Ricochet
* Season 4 begins with new sets of rules. (We'll implement the prizes for the top 10 in the upcomming days)

* You can clear the tournament grid (you will lose the entry fee)
* Developer heroes are now leveables with UM
* Increased the battle show limit
* New 5 pages of quests (with their respective heroes)

* Line strength/follower cost of lines in Tournament and Grid
* Hide heroes mechanic. Go to Hero Manager to hide Heroes from the hero tab (It doesn't work on Tournaments)
* Fixed the poll tooltip
* Fixed black sprites bug
* Removed Hero level tooltip (Wait until next update)
* Lower the chances for Halloween Heroes in Daily quests

* Multiple Choice polls
* You can't join Tournaments with less than 18 Units
* You can now see the battle replays inside the client from Tournaments Results "View Battles"

* *If you go to the shop and click on “Buy marbles”, you will see that a new event appears. It consists on cool Halloween heroes rewards, that you can unlock by buying marbles during this event or clicking the spider when it moves.*
* *Every time that you click on the spider, you will receive a certain amount of UM, that will inflate your bar with the objective to unlock the Halloween Heroes.*
* *All the heroes will automatically be unlocked when you reach the indicated amount of Universe Marble, but it will not cost you any Universe Marble (you’ll keep all your Universe Marble).*

* Add purchase confirmation to avoid accidentally purchases
* Fix cosmic coins click zone
* Add skills tooltip for heroes in grid
* Add skills tooltip for enemy heroes in DQ
* Upgrade TD due to works in non-focus window
* Move seer heroes after primordial in Hero Manager
* Remove non-own season heroes of Hero Manager

* Fixed dimension bugs (Disaster times and Energy Orbs damage buff)
* Introduced Cosmic Coins, gain them in Daily Quest every 5 rounds, they can be used to level quest Heroes at the same ratio as Prana Gems.

* Added 3 new Dimensions
* Added a new minigame: Energy Orbs

* Added 3 new pages of Quests + their heroes
* Buffed Nebra 4->8 atk
* All OTO heroes can be leveled up, and they will be usable in the future tournaments
* Buffed followers in Chest Rewards

* Re-build ranking screen
* Performance fixes
* Add Super Common Heroes on tournaments
* New tournament modes

* New Feature: Poll Questions
* Fight Max button: Beat consecutive dq levels, until your line can’t beat it

* Added a low res option [refresh the game to take effect]
* Added 3 new dimensions
* Minor balancing

* Add 3 new PVE maps with their heroes
* Improved dimensional jumps information
* Improved research performance a bit (not enough)

* Add new Heroes
* Balancing a little bit production bonus

* Add new types of sort heroes as an answer of your feedback (Rarity, elements, strength)
* Add three new buildings
* Improve visualization for creator disaster
* Add Claim All button for Experiments
* FIX in-game tournaments results
* Nerfed James in Daily Quest
* Show pve enemy grid as a tooltip over Fight button
* Augment Daily Quest limit to level 34
* Update reward on chest when the roll animation ends
* Changed fight order now right is the first

* FIX level 99 hero on Hero Manager (don’t show stats on level 100)
* FIX hero tab if go from Battle to Tournament
* Add safe confirmation to avoid empty tournament grid
* Add Hero sort in Options
* Add hide notifications in Options
* Re-work the options menu
* Add New Version available pop-up
* Add new milestones
* FIX battle bug for dead heroes
* Add heroes to pve fight
* Increase max level of Daily Quest

* Add Hero Manager Mode
* Add new heroes as a reward of quests
* Add Prana Gems system
* Rename Chinese Dragon to Bailong
* Fixed loading issue
* Created https://cosmosquest.net

* Disabling fractal will enhance the Corruptor performance
* New feature: Hero Chest, every 10 opened chests you'll receive a free chest that will always give you a Hero (60/30/10)% chances (Common/Rare/Legendary). Free chests and keys will increase the counter.
* Fixed some typos

* Fix top tooltip of Daily Fight
* Add New Species
* Add two new buildings
* Visual improvements on Daily Fight
* Visual improvements on monster tooltip information
* Visual improvements on Ranking Screen
* Raised building cap to 3500
* Now, if you click on open chest for 100 Universe Marbles, it opens the shop due to avoid accidentaly purchases
* Added panic button to recover the maximum energy and omegas, we send them everytime you evolve so if you didn’t \*cloud save you can recover your data.
* Add clear pve button
* Replaced Energy from Treasure chests to x10 disaster multiplier for the next 20,40 and 200 disasters
* Add tooltip for Building names

* Add New prizes for the Chest Opening mode.
* Now you can buy keys to open as many chests as you want
* Add useful tooltips for monsters
* Add new Battle feature: Heroes

* AP tab now highlights if there are moves left
* Added 10 new quests
* Added 20 new monsters
* UI rework: Followers icon menu
* Feature rework: Daily spin.
* Evolving for the first time to a species gives you 10 Universe Marbles
* Added a coupon zone
* Changed x3 Multiplier research cost

* Followers are active after first big crunch
* Experiments are available after human evolution
* Quantum gambling is available after Prostethicman evolution
* Anti-particle is available after Geneticman evolution
* Auto clicks happen 10 times less but give 10 times more energy, also the font is smaller
* New feature: Universe Marbles
* Shop rework: Best offers for you and all the prices in Universe Marbles!

* Add new Species
* Add bonus table to battles
* Change pve conditions for battle rewards. Now the objectives are to defeat the enemy squad with 6,5 and 4 monsters in you grid.
* Close TIER 4 Buildings
* FIX Autosave: Now you can only save the more “advanced” game in cloud

The new Daily Fights feature, consist of a daily fight, where you will be able to battle against a squad of monsters to obtain a x3 multiplier of your followers income multiplier during 24h (0.1% to 0.3%).

* FIX icons of Idle part
* Re-work icons of followers part
* FIX count of miracles when you use “Claim All” option
* Add some technologies names

The new PVE feature, consist of a group of quests, where you will be able to battle against a squad of monsters to obtain a followers reward.
You can play these quests so many times as you want, but you only will receive the rewards first time you complete the objectives.

* Add Win/Draw/Lost Statistics
* Add Experiments for new species
* Add new followers milestones
* FIX followers battle tooltip
* Add Claim All button for followers
* Add Clear Grid button for battles
* New Price for Researcher (10 kreds)

* Fix Offline Progress (now take in count followers)
* AP multiplier changed to a fixed part based on the maximum board empty spaces achieved and a fixed x3 multiplier based on the current state of the board
* Add some new Technologies names
* Show Top 100 instead Top 10
* Change the mode of how many points do you have to put in the grid (now you see the final value)
* You can challenge your neighbourgs in Ranking every hour (put the mouse on the name)
* Show cancelation Pop-up when the you spend more than 5% of the time of experiments
* Laboratory buff, they use the maximum production ever achieved instead of the current one
* Divided cloud save into 2 modes, session resets when you reopen the game to avoid game overwritting and always that overwrittes the save upon entering the game.
* Spin popup fix
* Server stability fixes (now for good!)
* Click and autoclicks run on separate queues now
* Removed the Not optimal popup (Battle grid) after 3 rows instead of 6

* Hotfixed many things

Today a new era begins for Cosmos Quest, now you’ll be able to form an army with mythical creatures to fight against other players.
From now on we’ll freeze the game meachanics and begin polishing all the features we’ve introduced in this 2 crazy months.

* Milestones now are additive instead of replaceable
* Give feedback on server side loading times

* New feature: Daily followers wheel, Claim followers once every day
* New feature: Follower Milestones, Reach the milestone to gain a bonus
* Fixed Guardian background with fractal option off
* Fixed guardian music
* Improved some sprite transparency
* Improved server stability
* Import time capped at 5 minutes
* Fixed AP refill update multiplier
* In this update, we added more utilities for the followers.
* First of all, you will be able to win some extra followers by spinning the Daily Followers wheel.
* Also, we add a system of milestones, where you will receive some bonus every time you reach a number of followers.

* Challenge % completed
* New challenges
* Now all challenges are completable
* Fixed offline gains
* Changed planet research text

* Add Colorblind mode for Anti-Particles
* Reduced color price of Anti-Particles
* Max multiplier of Anti-Particles now scales with Species
* Add MXT button
* New Species class (Can deactivate his map on options)
* Add two more Tier 4 buildings

* Include Tier 3 for all Buildings
* Introduce two new Tier 4 Buildings
* Add 3 new challenges and tweak some others
* Add cancel button to Experiments
* End of the 50% researcher discount
* Fixed offline income

* New curves in Quantum Gambling
* Rework challenges. We added a new page of challenges.
* Add new species
* Fix some SFX errors
* Fix stats and challenges buildings names
* Corrected breed s-joys

* Rebuild the options menu to a more aesthetic version
* Be able to close achievement popup
* Improve the visibility of the disasters in Robot species
* Mute logo scene sound
* Visualize Cloud Save compared to Computer Save
* Rename some of the Improve XXXX researches to more meaningful ones
* Rebalanced buildings multiplier

* Add Online save data
* Add new TIER 2 buildings
* Add 7th species
* Fix minimized research
* Show disaster time in omega upgrade
* Requirements are available on building tooltip
* Fine structure constant goes from 1.95 to 2.00

* Add NXT to the build amount options. (The amount will vary based on research)
* Hotkey to change the amount of buildings to build (Z)
* Hotkey to buy buildings (0-9,a,b)
* Omega particle tooltip, displaying some interesting information about omega particles
* Production tooltip displaying units and value
* Tooltip for the build amount options
* Rebalance click Challenges
* Stats will display ???? when the text isn’t yet discovered
* Toggle energy obtained by click
* Tier 2 building replacements (Some of them)
* Free autoresearch for researches under 1ms
* New shop item: researcher, will start ALL researches automatically
* Species bar hover will display the time left to evolve
* Keep the build amount after BigCrunch if you are at 1, MAX or NXT
* Fix thunder disaster
* Fix Posthuman disaster for a more visible one
* Add evolve requirements for some buildings
* Add scientific notation