0.6

1. Fixes from 0.5
2. ==============
3. -Gamma Gun signal Splitter changed to dish. Cannot create two mods on a gun that change projectile type.
4. -Box mags for Combat Shotgun now produce correct mods.
6. Companions and NPCs:
7. ====================
8. -Brotherhood armored soldiers will now spawn with their proper armor. Sentinels will appear as armored-only after level 108.
9. -Brotherhood Knights and of higher rank now gain the appropriate Knight/Paladin perks as applicable.
10. -Four stronger variants of the Mutant Hounds added. After level 108, they will now scale with the player in terms of health.
11. -Glowing Hound renamed Irradiated Hound.
12. -Glowing Behemoth renamed Towering Behemoth (not actually glowing nor radioactive).
13. -Legendary Brotherhood Star Paladins will now have the proper "Legendary" affix tied to them.
14. -Legendary enemies will now tell you what's been beefed up when they mutate, as originally intended.
15. -Legendary enemies that mutate to cause poison damage will now use the proper visual effect.
16. -Legendary Mutant Hounds are now actually \*called\* Legendary.-Preston receiving a gift will now cause a small message to appear notifying you.
18. Outfits:
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20. -Timothy (random encounter synth asking about Bunker Hill) will now be wearing a Dirty Institute Jumper, making it used.
22. Locations:
23. ==========
24. -Adjusted the terminal angle at Bobbi's place to be accessible, letting you loot her safe.
25. -Museum of Freedom left hand side restored. Two doors added, misplaced floors re-located.
26. -Fatman room in Fort Strong now completely accessible.
27. -Stone Urn and Dud Warhead moved to appropriate places in the Cabot house.
28. -T-51 Power armor with the Railroad paint applied will now spawn as a full suit in Railroad HQ (reduces the costs of doing Plugging a Leak over Tradecraft).
30. Clothing and Armor:
31. ===================
32. -Armor with a lining upgrade attachment now has mod support tied to them, based off the leather torso lining mod list. Affects the following: Brotherhood Fatigues (all variants), Quinlan's Armor, Teagan's Armor, Science Scribe Armor, Engineer Scribe Armor, Field Scribe Armor, Tattered Field Jacket.
33. -Bomber Jacket now allows leg armor and Ballistic Weave, to be in line with similar outfits.
34. -BoS VII power armor paint scheme renamed BoS VIII (There's a rank between Sentinel and Elder, despite not being in the game)
35. -Brotherhood Lab Coat Ballistic Weave support fixed.
36. -DC Guard Helm (light), Hazmat Suit (both variants) will no longer hide beards, can be worn with glasses and bandanas.
37. -Institute Killer Weave can now be constructed after completing Randolph Safehouse 6. Still...utterly...useless.
38. -Lorenzo's Crown Replica created, place on the Parson Asylum desk with the Charisma bobblehead.
39. -Metal, Combat and Synth helmets will now appear on legendary item lists.
40. -Minutemen General Uniform now supports Ballistic Weave, to be in line with all other Minutemen outfits.
41. -'No Weave' now constructible, allowing you to un-equip Ballistic Weave from items.
42. -Skin-tight underarmor similar to the Vault-Tec suit (BoS Uniform, Synth Underarmor), now support similar lining mods. These include: Bomber Jacket, BoS Uniform (Both), BoS Officer's Uniform, BoS Hood, Brotherhood Lab Coat, Field Scribe Hat, Hazmat Suit (both variants), Maxson's Battlecoat, Synth Underarmor.
43. -Synth Helmet no longer prevents mouthwear, beards.
44. -Vault 75, 95, 114 vault suits added to their respective vaults, one each (regular and clean)
45. -Vault 101, Vault 81 - New and Vault Security Helmet - Clean added to Vault 81 general store.
46. -Zeke's Jacket loses unused lining attachment, replaced with Ballistic Weave support to be in line with its regular counterpart.
48. Misc and Junk Items:
49. ====================
50. -Misc: Jacob's Password from Covenant now renamed Covenant Terminal Password to avoid weird issue of two items having the same name.
51. -Misc: RobCo Fun #3 issue restored at Bobbi's place in Goodneighbor, will give you the RobCo Defragmenter. Bit of a joke about mags sending the wrong files
52. out sometimes.
53. -Misc: Taboo Tattoos #4 now uses proper cover image.
54. -Misc: Six issues of Taboo Tattoos restored, each with their own unlocks to Concord Speakeasy, Meat Locker, Bridgeway Trust, Old Corner Bookstore, Hester's Consumer Robotics, Mega Surgery Center.
56. Perks:
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58. -Brotherhood Knight (reduced damage from Synths, Supermutants, and Ghouls) and Brotherhood Paladin (Heal while in power armor) perks restored, gained when player rank is obtained.
60. Text:
61. =====
62. -"psycho and jet" -> "psycho and other drugs". Jet didn't exist until after the war.
64. Weapons:
65. ========
66. -Cryolator fusion core mag restored (NOTE: please test this! May cause conflicts with the barrel!)
67. -Several miscmod leveled item lists corrected, would spawn some mods starting at level 111 instead of 11.
68. -Institute Pulse Grenades will now use the proper projectile.