recursal/Fanatic-Fandom huggingface dataset:
Romain

## Elite de la Nation

Scientifique de renom, Romain passionné par l'informatique, l’ingénierie décida alors de se lancer en SSI (Science de l'ingénieur), où il découvrit le phénoménal nombre de fille qui s'élève à 0 ! Incroyable ! Ainsi Romain *Se concentre sur l'essentiel* afin de réussir ses (diverses) études. Il devint alors un Spartiate de la Jardinerie.

## 17 ans et déjà doctorant...

En effet Romain malgré son jeune âge, en plus d'être impliqué dans des études scientifiques, s'adonne lui aussi à la

pornologie qui mène souvent son camarade Thibaut et lui même à réfléchir à suggérer une critique sur l'état filmique de la pornographie, son évolution etc...

## Communiste

On aurait pu croire à des tension fortes, à une guerre froide (exclusivement) idéologique lié au fait que Romain soit communiste mais bien au contraire. Le peu de débats se déroulent dans le calme et apportent une discussion intelligente comme il n'y en n'a pas souvent dans les contrées Jardinières. Romain fut très bien accepté grâce à ses relations avec Thibaut et à sa finesse humoristique.
Plot

## Synopsis

### General Story

On an alternate Earth, a small city is the home to a not-so-grand adventure of every-day life. Welcome to Delcord, a city that breathes and lives with its residents. Based in the northwest United States in the state of Washington, you'll find the people that live in this city are very much like the people from your own - Besides the fact some are beast people known as therianthropes. The story revolves around the interactions between the residents of the city, whether they're humans or therian. There's a little friction between the two groups, but the world is getting smoother every day as both sides see that they're not so different from one another.

### World Scope

##### See: Global History

Therians have lived beside and evolved alongside humans to some extent, though to the European civilizations, only brief glimpses of the therian population was seen, leading to the thought and name relating to were-people. Therian populations tended to keep to themselves in smaller, almost tribal communities. European civilization's forced relocations, misunderstandings and general animosity between some caused conflicts, leading to small wars between humans and therians; though these rarely lasted and caused large amount of casualties. This eventually led to slavery and other issues between humans and therians... Though this all happened hundreds of years ago - Slavery and discrimination between the two races has stopped, at least in America.
Les jardiniers

## La raison de vivre de la jardinerie :pleure:

Il faut remonter à plusieurs années pour trouver l'origine de la première classe sociale jardinière, ce nom de "jardinier" fut attribué à Thibaut dès lors que celui eu reçu un "Gèm pa êtr en kouple xDDDD" de la part de R. Depuis que celui-ci à quitté les méandres jardinière, Baptiste assure seul la sauvegarde de ce titre, il est à l'heure actuelle, le seul jardinier officiel. Pour être un jardinier vous devez tout d'abord aimer une fille, cette fille (bien que vous soyez un putain de bg) va vous mettre un ratal, dès lors vous devenez un jardinier, pour être certifié de ce titre honorifique vous devez ravir les célèbres ON VEUT LA PHOTO ! en envoyant une preuve de votre ratal

**Direction et lieu de résidence:** Les jardiniers cultivent ensemble le potager, ils reconnaissent unanimement Baptiste comme leur empereur, autrefois, grâce à Baptiste, ils possédaient un contrôle total sur la jardinerie mais suite au coup d'état organisé par Thomas Fan ils ont perdus leur pouvoir absolu et se retrouvent donc les mains dans la boue, leur régime politique est impérial.

**Les Grades:**

* 1.0: un beau râteau comme on les aime, une stratégie a été mise en place, toute les planètes étaient alignée, mais le grand champion que vous êtes a réussi à ratisser ! GG
* 0.5: Un petit message avec des arrières pensées et un stop quasi-direct, c'est triste mais vous pourrez faire mieux !

**Hall of fame:**

* Baptiste: 6.0
* Thibaut: 4.5
* Martin: 0.0 (dégradé suite à la fin de sa relation)
* Tanguy: 0.0 (dégradé suite à la fin de sa relation)

**Remarque:** Lorsqu'un membre atteint la MàJ 10.0 il se voit offrir un jeu par l'ensemble de la jardinerie
Doki Descendants: The Return of the Glitter Force/I

"Mia," Kinzie groaned. "I'm actually starting to wonder if... if it's true. Mom tells the stories like she experienced them herself. Either she's just a really good storyteller or she really did experience it for herself."
"Kinzie, you are full of nonsense," Mia laughed.
"Mia, Kinzie, it's time for lunch!" Mrs. Aida called.
Kinzie rolled her eyes. Mia didn't believe in anything magical. It was just the way Mrs. Aida liked it. But were the Aidas missing out on such an important factor of their lives?
Mia made her way into the dining room, where some delicious Japanese foods were laid out. The Aidas, the Hishikawas, the Yotsubas, and the Macks had recently moved back to America, which meant Clare and Ray, Mia's friends from when they were all three, were back in the same neighborhood again.
Suddenly, there was a knock on the door.
"I'll get it!" Mia announced. She stood up and raced to the back door. When she opened it, a man in a funny hat was standing there. He was half-blonde, half-gray haired, and he was holding the hand of a little blonde girl. "Who are you?" Mia asked.
"I'm Johnny," the man answered. "An old friend of your mother. We haven't seen each other since you moved away. This is my granddaughter, Joni. You must be Mia."
"How do you know my name?" Mia asked.
"I knew you when you were little," he replied. "Although you probably don't remember me. Joni's a couple of years older than you, she remembers you more clearly than you probably do her."
"Why are you here?" Mia asked.
"Cutting right to the chase," Johnny laughed. "Just like Rachel. Anyways, we were just stopping by. Tell your mother this: She can't avoid magic forever. Well, then, goodbye."
Mia frowned. She didn't understand. Was he some sort of religious person, trying to convince her mother into joining them? And who was he, anyways?
Mrs. Aida came to the door. "Who was that, sweetie?" she asked.
"His name was Johnny," Mia answered. "And he told me to tell you that you can't avoid magic forever, whatever that means."
Mrs. Aida's face went white. "Oh, no," she groaned. "No, no, no!" She rushed up the stairs to her room.
Stowarzyszenie OSP Zielątkowo

### Powstanie stowarzyszenia

Powstanie straży pożarnej w Zielątkowie datuje się na 1923 rok, a jej założycielem był Antoni Andrzejewski.

Stowarzyszenie OSP w Zielątkowie powstało we wrześniu 1932 roku, a informacja o powołaniu straży pożarnej pojawiła się w lokalnej prasie. Siedzibą straży pożarnej był lokal gromadzki w Zielątkowie.

```

## Podanie OSP Zielątkowo o rejestrację

 AP w Poznaniu, Stowarzyszenie ochotniczej straży pożarnej powiatu obornickiego, litery od B-Z, sygn. akt 53/296/0/2.22/1127

```

### Rejestracja OSP Zielątkowo

Dnia 8 marca 1936 roku 15 czlonków OSP Zielątkowo złożyło do Wojewody Poznańskiego za pośrednictwem Starosty Powiatowego w Obornikach podanie o rejestrację straży pożarnej, jako Stowarzyszenia OSP Zielątkowo, wraz z podpisanymi 4 egzemplarzami statutu. Po pozytywnym zweryfikowaniu statutu oraz podania, Wicestarosta obornicki Karasiewicz w piśmie z dnia 12 stycznia 1937 roku przesłał dokumenty rejestracyjne do Urzędu Wojewódzkiego w Poznaniu.

Na mocy art. 21 *Prawa o stowarzyszeniach* straż pożarna w Zielątkowie została zarejestrowana w Urzędzie Wojewódzkim w Poznaniu w 1937 roku pod numerem 1703, jako Stowarzyszenie OSP w Zielątkowie.

### Zarząd OSP Zielątkowo

Zgodnie z treścią artykułu zawartego w *Nowym Kurjerze* z dnia 29 września 1932 roku początkowo zarząd stowarzyszenia tworzyło 4 mieszkańców Zielątkowa.

> "*Nowy rycerze św. Floriana. W gminie Zielątkowie utworzono Ochotniczą Straż Pożarną. W skład zarządu weszlipp. Antoni Andrzejewski - prezes i naczelnik, Jędrzejewski - wiceprezes, J. Weis - sekretarz i Michał Białek - skarbnik"*.
>
>

W dokumentach rejestracyjnych Stowarzyszenia z dnia 8 marca 1936 roku skład Zarządu OSP w Zielątkowie wyglądał następująco:

1. Prezes OSP - Tomasz Szymkowiak
2. Naczelnik OSP - Franciszek Jędrzejewski
3. Wiceprezes OSP - Franciszek Jędrzejewski
4. Skarbnik OSP - Michał Białek
5. Sekretarz OSP - Jan Chudziński
6. Gospodarz OSP - Jan Sujak
7. Członek Zarządu OSP - Antoni Jędrzejewski
8. Członek Zarządu OSP - Józef Tomaszewski

### Kalendarium

* 1923 - powstanie straży pożarnej w Zielątkowie
* 1932 - rejestracja Stowarzyszenia OSP Zielątkowo
* 1934 - wejście Zielątkowa w obręb gminy Oborniki-Południe w powiecie obornickim
* 1939 - wybuch II wojny światowej
* 1945 - Franciszek Jędrzejewski wznawia działalność OSP Zielątkowo
* 1947 - OSP Zielątkowo otrzymuje pierwszą motopompę „Leopoldia” o wydajności 800 litrów na minutę
* 1955 - Z dniem 1 stycznia 1955 roku gromada Zielątkowo zostaje wyłączona z gminy Oborniki-Południe w powiecie obornickim i włączona do gromady Chrustowo

### Przypisy

1. ↑ Źródło internetowe [w:] http://zielatkowo.suchylas.pl/historia/ (dostęp: 03.01.2020).
2. ↑ Nowy Kurjer: dawniej "Postęp" 1932.09.29 R.43 Nr224
3. ↑ Nowy Kurjer: dawniej "Postęp" 1932.09.29 R.43 Nr224
4. ↑ AP w Poznaniu, *Stowarzyszenie ochotniczej straży pożarnej powiatu obornickiego, litery od B-Z,* sygn. akt 53/296/0/2.22/1127.
The Dark One

Jiren Zerchi (Brood Member) (Deceased)

**The Dark One** is the leader of the entire vampire empire that is **The Black Eye.** He is on a mission to control the world by ridding it of any mortals that possess power be it political, physical, or otherwise. In this aim, he is committing genocide of any and all nobility in Sprattenborg so that he and his empire may quietly overthrow mortal-kind.

## Personality and Abilities

The Dark One's true powers remain a mystery, but are rumored to be unimaginably great as he controls a nation's worth of vampires who worship him devoutly.

He is cruel, blunt, and very aggressive when bothered in any way. He will stop at no limit to bring any enemy down, and will use any tactics necessary to do so.
El Risitas

## Un délire savamment importé

Tout droit venu du 18-25, comme certaines spécialités de la Jardinerie, ce délire fut à l'unanimité appréciée par la Jardinerie. Le rire de Risitas, humoriste espagnol remarquable par sa tonalité et ses histoires cocasses, et les stickers crées à son hommage par les Kheys du forum enjouèrent tous les membres. Thibaut en était le plus passionné et ne pouvait pas s'empêcher d'en envoyer un pour ponctuer sa phrase.
Ustawa z dnia 21. Maia 1816. o zakazie palenia tytoniu w miejscach publicznych i w pobliżu domów

Ustawa z dnia 21. Maia 1816. *o zakazie palenia tytoniu w miejscach publicznych i w pobliżu domów* *(Dzien. Urzęd. Pro 1816. stron. 83.)*

Ponieważ spostrzeżono, że mimo wydanych kilkokrotnie zakazów policyinych, palą ieszcze niektórzy tytuń na ulicach, na podwórzu albo w bliskości domów, zalecamy przeto ninieyszem władzom policyinym, aby z naywiększą usilnością starały się zapobiedź temu szkodliwemu postępowaniu.

Ustawą naywyższą z dnia 31. Sierpnia 1815 w Paryżu wydaną (w zbiorze praw 1816 w karcie I.) przepisaną została na przesępców kara 2 talar: Władze policyine więc powinny karę tę od każdego przesępcy ściągnąć, połowę z niey denuncyatowi zapłacić a drugą połowę wnieść do kassy miescowey kommunalney.

Poznań, dnia 21.
Maia 1816.

Królewsko Pruska
Regencya I.

**Źródło:** *Amtsblatt*
*der Königlichen Regierung zu Posen. 02.07.1816, nr 5.*
Zawody sportowo-pożarnicze

## Tabela wyników z 1935 roku

Strażak Wielkopolski, 1935, nr 9

Zawody strażackie odbyły się dnia 26 lipca 1935 roku w Obornikach. Wzięło w nich udział 7 straży pożarnych z terenu powiatu obornickiego oraz 3 straże pożarne z terenu innego powiatu.

W zawodach udział wzięły:

* Kategoria II straży pożarnych - OSP Oborniki (I miejsce) i OSP Rogoźno (II miejsce)
* Kategoria III straży pożarnych - OSP Ryczywół (I miejsce)
* Kategoria IV straży pożarnych - OSP Ninino (I miejsce) i OSP Bogdanowo (II miesjce)

## Przypisy

1. ↑ Strażak Wielkopolski: organ Poznańskiego Okręgu Wojewódzkiego Związku Straży Pożarnych R. P. 1935.08.20 R.5 Nr8
MacKinzie Mack

MacKinzie Mack (剣崎マッケンジー *Kenzaki Makkenji*) is one of the main protagonists of *Glitter Force: Doki Descendants*, a fanfiction series taking place after season 1 of *Glitter Force: Doki Doki*. Her Glitter Force alter ego is Glitter Song (*キュアソング Kyua Songu*) She is the daughter of Mackenzie Mack and the *Doki Descendants* version of Glitter Spade.

Appearance
Regular
Kinzie has long lilac hair that is in one waist-length ponytail in the back. She wears a white t-shirt underneath a purple vest and lilac shorts. She usually wears white tennis shoes with purple details. Her eyes are purple.

Transformed
As Glitter Song, she has purple hair in the same ponytail, with strands streaking out. This time it goes down to her knees. Her outfit is identical to Glitter Spade's, but all of the purple is replaced with a matching shade of lilac. Her eyes are lilac.

Personality
Kinzie is determined about herself and also determined to prove that magic is real. Sometimes her determination makes her cold and heartless, but most of the time she cares about other people.

History
Glitter Force: Doki Descendants
Doki Descendants: The Return of the Glitter Force
Chapter One
Kinzie and Mia are arguing about whether magic could be real. They stop when Mrs. Aida tells them it's time for lunch.

Chapter Two
Kinzie is listening to what happened. Then, Mia falls asleep. Kinzie pulls out a charm on a necklace and speculates about it. Mia replies by snorting.

Chapter Three
She is first mentioned by Rachel as she is trying to convince Ray that school will be fine.
She introduces herself to Ray and laughs about how school is starting so late. When Ray asks where Clare was, she says that she didn't know. She walks off with Mia and Ray follows.
Pilot

**Pilot** is the first episode of the first season of *The Brave* which was aired from NBC on September 25, 2017.

## Plot

When Dr. Kimberly Wells, an ophthalmologist with Doctors Without Borders, is kidnapped by the Al-Nusra Front in Northern Syria, it is up to DIA Special Ops Capt. Adam Dalton and his team of misfits to find the terrorists responsible and bring her home safely.

## Cast and Characters

### Main

* Mike Vogel as Captain Adam Dalton
* Anne Heche as Deputy Director of DIA Patricia Campbell
* Demetrius Grosse as CPO Ezekiel "Preach" Carter
* Natacha Karam as Sgt. Jasmine "Jaz" Khan
* Hadi Tabbal as Amir Al-Raisani
* Sofia Pernas as Hannah Rivera
Okręg obornicki Związku Straży Pożarnych RP

## Skład Zarządu Kręgu obornickiego

W 1934 roku Zarząd Okręgu obornickiego Związku Straży Pożarnych RP Województwa Poznańskiego tworzyli:

1. Prezes Rady Okręgu obornickiego - starosta obornicki Jan Kozłowski (Oborniki)
2. Prezes Zarządu - burmistrz Obornik Adam Kuehn (Oborniki)
3. I Wiceprezes Zarządu - burmistrz Murowanej Gośliny Lewandkowski (Murowana Goślina)
4. II Wiceprezes Zarządu - Nowak (Rogoźno)
5. Sekretarz - Koliński (Oborniki)
6. Skarbnik - Kłos (Oborniki)
7. Ławnicy: - burmistrz Ryczywołu Pituła (Ryczywół), Jan Tomalik (Bogdanowo).

Delegatami do Rady Okręgu Wojewódzkiego Związku Straży Pożarnych Województwa Poznańskiego byli:

1. Adam Kuehn - burmistrz Obornik
2. Koliński - Oborniki.

## Przypisy

1. ↑ Strażak Wielkopolski: organ Związku Straży Pożarnych Województwa Poznańskiego 1934.03.20 R.4 Nr2/3
2. ↑ Tamże.
The Greater Good

**The Greater Good** is the third episode of the first season of *The Brave* which was aired from NBC on October 9, 2017.

## Plot

The team is tasked with planting a bug on an extremely paranoid arms dealer who supplies weapons to terrorists, aided by an undercover Mexican agent and a mole in the terrorist organization – the leader's mistress.

## Cast and Characters

### Main

* Mike Vogel as Captain Adam Dalton
* Anne Heche as Deputy Director of DIA Patricia Campbell
* Natacha Karam as Sgt. Jasmine "Jaz" Khan
* Demetrius Grosse as CPO Ezekiel "Preach" Carter
* Hadi Tabbal as Amir Al-Raisani
Stowarzyszenie OSP Bogdanowo

### Rejestracja OSP

Dnia 20 czerwca 1935 roku członkowie OSP Bogdanowo złożyli za pośrednictwem starosty powiatowego w Obornikach do Urzędu Wojewódzkiego w Poznaniu podanie o rejestrację Stowarzyszenia OSP Bogdanowo wraz z wypełnionymi 4 egzemplarzami statutu.

Stowarzyszenie OSP Bogdanowo zostało wpisane do Rejestru Stowarzyszeń i Związków Poznańskiego Urzędu Wojewódzkiego w 1936 roku pod numerem 1314.

### Zarząd OSP

W 1936 roku Zarząd Stowarzyszenia OSP Bogdanowo tworzyli:

1. Prezes OSP - Jan Tomalik
2. Naczelnik OSP - Tomasz Kubik
3. Wiceprezes Zarządu OSP - Władysław Bańka
4. Sekretarz OSP - Jan Wojdowicz
5. Skarbnik OSP - vacat
6. Gospodarz OSP - Marcin Rómel
7. Członek Komisji Rewizyjnej OSP - Stanisław Andrzejewski
8. Członek Zarządu OSP - Antoni Szwark

## Kalendarium

 1935
 1936
 1936

## Przypisy

1. ↑ AP w Poznaniu, Stowarzyszenie ochotniczej straży pożarnej powiatu obornickiego, litery od B-Z, sygn. akt 53/296/0/2.22/1127
Moscow Rules

**Moscow Rules** is the second episode of the first season of *The Brave* which was aired from NBC on October 2, 2017.

## Plot

When a CIA safe house in Ukraine is attacked and one of the operatives hurt and on the run, the team must both locate her while evading the highly skilled Russian ops team in pursuit of her.

## Cast and Characters

### Main

* Mike Vogel as Captain Adam Dalton
* Anne Heche as Deputy Director of DIA Patricia Campbell

* Natacha Karam as Sgt. Jasmine "Jaz" Khan
* Tate Ellington as Noah Morgenthau
* Hadi Tabbal as Amir Al-Raisani
Tutorial - What is AT

+ To Arm this launcher, you press R once to extend the sights and take of the Safety. After that, you can range with Page-Up and Page-Down.
* The LAT for OpFor is: RPG 26
	+ Literally, if you can hit with this you are either really close, really luck or really talented.

### MAT - Medium Anti Tank

* The BluFor MAT is: FGM-148 Javelin or MK153 SMAW
* The SMAW is a bigger version of the M136, but reloadable instead of disposable, that does not lock on.
	+ Mk.6 HEAA - Anti-Armor Rocket, designed to breach Tanks.
	+ Mk.6 HEDP - Dual-Purpose Rocket, designed to fight small armor, and spread shrapnel against infantry.
* The Javelin is a lock on launcher:
	+ Right click to get into the Camera-View.
	+ Press N to engage thermal.
	+ Aim at your target, then hold Tab.
	+ The Target your be surrounded by 4 little brackets, marking the corners of the thermal outline.
	+ Holding Tab will cause a quiet, steady pulsing beep.
	+ Once the Lock-On is completed, the beep will change pitch, turning permanent and a vertical and horizontal line mark across the target.
	+ Press left mouse button to fire now.
* The Javelin has 2 fire modes 'TOP' and 'DIR', as marked in the Camera-UI
	+ TOP means: The missile will fly to the target, swoop up and then impact downward, onto the top of the vehicle, this is ideal for Tanks and Light Armor.
	+ DIR means: The missile will fly to the target in a straight line and impact into the side you can see. This is ideal of Jets, Helicopets and other Air-Vehicles.
	+ To switch Firemodes press CTRL + TAB, the indicators are on the Right
* The OpFor MAT is the RPG-7
* Much like the SMAW it is non-lock on, but unlike it has a much bigger selection of Ammo.
	+ PG-7V - General HEAT Round
	+ PG-7VL - Better Version of the 7V
	+ PG-7VR - Tandem-HEAT Round, best bang to kill Tanks
	+ OG-7V - "Pencil-Rocket" - HE-Frag, good against Infantry
	+ Type-69 Airburst - Hard to use, but rains shrapnel on your foes if used right.
	+ TBG-7V - Thermobaric Rocket, devastating against Infantry.
The Brave

***The Brave*** is an American drama series created by Dean Georgaris, Daniel Cohn and Jeremy Miller, which was produced by Keshet Studios and Universal Television, also distributed by NBCUniversal Television Distribution. The series was premiered on September 25, 2017.

It was ordered the pilot to series on May 4, 2017 together with *Rise*, making both series the first regular series orders for the 2017–18 United States network television schedule.

## Plot

The series follows the about Defense Intelligence and Special Ops units teaming up to save innocent lives around the world. The series centers on Captain Adam Dalton (Mike Vogel), who leads a daring Special Ops squad of well-trained undercover specialists.

Dalton’s team consists of Sgt Jasmine "Jaz" Khan (Natacha Karam), a superior sniper; CPO Ezekiel "Preach" Carter (Demetrius Grosse); combat medic Sgt Joseph "McG" McGuire (Noah Mills); and intelligence officer Agent Amir Al-Raisani (Hadi Tabbal).

Back in their Washington D.C. headquarters, D.I.A. Deputy Director Patricia Campbell (Anne Heche) oversees support and analysis for Dalton and company. Campbell’s unit of analysts includes Cultural Specialist Noah Morgenthau (Tate Ellington) and Mission Coordinator Hannah Archer (Sofia Pernas). Together, this trio provides the world’s most advanced surveillance technology.

Whether in D.C. or on the ground, the members of this resilient, elite team — both in D.C. and across the world — share an unparalleled commitment to liberty. While they usually face seemingly insurmountable odds, they are dedicated to completing their missions successfully, regardless of the dangers and challenges thrown at them.

## Cast and Characters

* Mike Vogel as Captain Adam Dalton
* Anne Heche as Deputy Director of the D.I.A. Patricia Campbell
* Demetrius Grosse as CPO Anthony "Preach" Carter
* Noah Mills as Sgt. Joseph "McG" McGuire
* Sofia Pernas as Hannah Rivera
* Tate Ellington as Noah Morgenthau
* Natacha Karam as Sgt. Jasmine "Jaz" Khan
* Hadi Tabbal as Amir Al-Raisani

## Production

In May 5, 2017, it was announced Kevin James would star in a new military-drama television series for NBC to order *For God and Country* (but late named as *The Brave*) along with *Rise* taking both series, while Brad Anderson will executive produce the series, and Avi Nir would serve as the show runner.

The series is filmed entirely in Albuquerque, New Mexico. The pilot episode was filmed on July 5, 2017. Production on subsequent episodes began taping on July 2017.

## Reception

### Critical response

The review aggregator website Rotten Tomatoes reported a 39% approval rating, with an average rating of 5.75/10 based on 18 reviews. Metacritic, which uses a weighted average, assigned a score of 55 out of 100 based on 10 critics, indicating "mixed or average reviews".

## External links

* The Brave on IMDb
* The Brave on Wikipedia
* The Brave on Facebook
International Special Forces Group Wiki

## Welcome to the ISFG

Welcome to the International Special Forces Group. We are primarily a Arma 3 MilSim Community. You can find and talk to us over on our Discord-Server, at:

☀https://discord.gg/t65yPt5

Please feel free to stay, read the Rules and find out what you came here to inquire about. Should any questions be left open afterwards, feel free to address any Admin in the Discord about it directly! They will either help you themselves or relay you to someone that can.
Mike Vogel

**Michael James "Mike" Vogel** (born July 17, 1979) is an American actor and former model who portrays as Capt. Adam Dalton in NBC drama series *The Brave*.

## Early life

Vogel was born in Abington Township, Pennsylvania, a suburb of Philadelphia, to Kathy and Jim Vogel, and was raised in Warminster Township, Pennsylvania. Both of his grandfathers fought in World War II; one was a tank commander who fought in the Battle of the Bulge, and the other was a Seabee in the Navy. Vogel has two younger siblings: a brother, Daniel Aaron, and a sister, Kristin. He attended William Tennent High School, the same high school as Sprint spokesman Brian Baker and boxer Kermit Cintron, where Vogel was on the Freshman wrestling team. During the early 2000s, he frequently traveled to New York City in order to audition for acting roles and modeling slots.
Tutorial - What is Turrets

## Turrets

Turrets in general are found in the Backpack-Section of the Arsenal. They are made out of two components, a gun bag and a tripod bag. We will generally only use the RHS Turrets, since they are the most reasonably balanced and least buggy out of the bunch.

* BluFor Turrets
	+ Mk252
		- Light Mk.6 Mortar
		- 6x8 HE
		- 6x8 Flare, white
		- 6x8 smoke, white
		- Unless you are the Mortar Team you will probably never see it, but just in case, here you go.
	+ TOW
		- Wireguided Missile Launcher
		- 4 Missile
	+ Mk19 GMG
		- Grenade-Machine Gun
		- 48x4 HE Grenades
		- Never fire it full auto, it will melt a server. Single shot or Doubleshot burst at most
	+ M2 HMG
		- Heavy .50 machinegun
		- 4x100 Rnd Tracer (red)
* OpFor Turrets
	+ 2B14-1 'Podnos'
		- Light Mortar
		- 6x8 HE
		- 6x8 Flare, white
		- 6x8 smoke, white
		- Unless you are the Mortar Team you will probably never see it, but just in case, here you go.
	+ 9K115-2 'Metis'
		- Wireguided Missile Launcher
		- 4 Missile
	+ 9K133-1 'Komet-M'
		- Wireguided Missile Launcher
		- 3 Missiles
		- The Larger version of the Metis
	+ AGS-30 (6P17)
		- Grenade-Machine Gun
		- 30x4 HE Grenades
		- Never fire it full auto, it will melt a server. Single shot or Doubleshot burst at most
	+ DShKM HMG
		- Heavy 12.7x108mm Machine Gun
		- 5x50 Rnd Belts
		- 2x Tripod heights, one standing, one sitting
	+ KORD (6T7) HMG
		- Heavy 12.7x108mm Machine Gun
		- 5x50 Rnd Betls
		- Only sitting Tripod
	+ NSV (6T7) HMG
		- Heavy 12.7x108mm Machine Gun
		- 5x50 Rnd Betls
		- Only sitting Tripod
	+ SPG-9
		- Recoilless Rifle
		- 13 Shot Anti-Tank Weapon
Tutorial - During Briefing

## Things to do during Briefing

* Check your gear:
	+ Do you have the right radio?
		- AN/PRC-152 for BluFor
		- FADAK for OpFor
	+ Are you in the right radiochannel?
		- See Radio-Operations for the correct channels
	+ Autorifle Assistants, ask your gunner's needs. Do they want you to bring something special?
	+ Is there useless weight on you, wrong kinds of Ammo you dont need?
	+ Does it suddenly get dark? (If so, you might need NVG's)
	+ Try to Balance your total weight around 35kg
	+ If you are the rifleman: Maybe offer to carry some Ammo for an MAT or the LMG. Use your spare weight!
* Watch the map. You don't have to, but it makes it easier if you watch the Briefing being drawn on the map. That can clear up things more, then just looking at the jumbled mess it every now and then is.
* Establish your Team colors and the buddy system:
	+ Lead-Elements are Yellow.
	+ Autorifle, Autorifle Assistant and DMR / Demolitions are Red
	+ Medics are Green
	+ Riflemen and AT are Blue
	+ For the buddy system, same colors stick together, the Medic sticks with Lead.
* If you get attachments that are new to the game:
	+ Explain ACE interaction menus.
	+ Explain how the Arsenal works
	+ Don't be a dick and go "But everybody knows that!": Help them, they probably really don't!.
* Do not fire your gun to try it out.
* Do not throw any Grenades, Flares, or any other throwable device..
* Do not deploy explosives.
* Do not plant any mines.
* Do not assemble turrets.
* Do not attend the Zeus-Briefing unless you are a Squadlead or are ordered to be there.
* Do not take any of the vehicles that might be at spawn for a joyride.
* Stay around your Arsenal. When SL returns they want to get their briefing done with you, and not wait for you.
Grammar'Nazis

## Le pire délire

Le délire des Grammar'Nazis est un délire apparu en fin d'été 2016, importé par Lucas, relayé par Thibault, ce cancer empoisonna la vie des jardiniers durant environ 15j. Le principe était simple, tuer tout débats, toute initiative, en corrigeant à la lettre toute la conversation, de ce fait, durant cette période infernale, aucune idée, aucun débat, ne put aboutir, notons cependant que le seul qui ne s'améliora pas en orthographe fut Baptiste qui eu beau essayer de parler français, anglais, espagnol ou encore arabe, il n'eu jamais réussi à aligner trois mots sans faire de faute.
Armor Asset

## The Vehicle Crew

* Commander
* Gunner
* Driver
* Loader (optional)

The Vehicle Crew's Long-Range Radio is restricted to the RTO's Frequency (67) and is not to listen to the Infantry Long-Range Radio (69). The only exception is when ordered to change their Frequency by either the RTO, Platoon or Acting-Platoon.

The members of the Vehicle Crew are limited to using PDW's like the Mp5, Mp7, P90 or Vector SMG. They are also allowed to make use of any Gear stored inside the Tank. They are not permitted to choose a DMR or Demolitions-Expert. The Vehicle commander is also not permitted to carry a Grenade-Launcher, though he is the acting IC of his vehicle.

The only member of the Vehicle to carry a Long-Range Radio is the Vehicle Commander. He can hand this off to any other member of the Vehicle, but there can not be more then one portable Long-Range Radio per Vehicle.

Any and all Transmissions, including Complaints or Warning to the Infantry are to be sent through your RTO. The only exception is if you are willing to Turn-Out of the Tank and shout at the Infantry from there. You are under no Circumstance permitted to enter the Infantry's Long-Range Net for this, or their Short-Range Net.

If you are operating as an Armored Personell Carrier (APC) it is withing the right of the Commander to demand silence from the Squad he is transporting. It is important for the Vehicle Crew to Communicate freely at any time, to ensure the safety of everyone in and around the vehicle. Long-Range Com's and Relaying of Orders from the SL to the Squad are excluded from this, since they are equally important.
Anti Tank

## Anti Tank Crew

Every Squad has some AT Capability. This can either be by means of up to 3 Light Anti Tank Launchers or one MAT launcher like the Javelin or SMAW with up to 3 Rockets for it.

If your Squad is issued a vehicle, you can store your spare Ammo inside it. Should you loose the vehicle due to enemy contact though, it is lost and Zeus will not recover it for you.

You main job is to deal with armored threat and occasionally to utilize Anti-Air Launcher to deal with threats like Helicopters or Fast-Movers.
Artemis

## The Shooter

The Shooter is the executing Part of the Sharpshooter Asset. The Shooter picks the Sight and Rifle he is most familiar with and prefers to use. He may be overruled on this by the Zeus or Platoonlead / Acting Platoonlead, but it is recommended that the Shooter is allowed the weapon of his choice, as long as it fulfills the following Parameters:

* It has to be a Single-Shot Rifle, as in Bolt-Action or Semi-Automatic.
* The Projectile can not be Propelled by a rocket.
* The Rifle has to be able to land precise hits at 1000 meters and beyond.
* It's Caliber has to lie between 7.62mm (.308) and 12.7mm (.500).

The Shooter does not require a Longrange, as the Spotter (see further down) is to carry this for him. The Shooter has to bring:

* Rifle of his Choice
* Scope of his Choice
* Rangefinder
* Ammunition
* Sidearm for CQB (This may be a Full-Auto Sidearm)
* Rangecard

## The Spotter

The Spotter is the coordinating Part of the Team. The Spotters main job is to acquire targets, range them and perform the necessary calculations as well as give adjustments to the Shooter. The Spotter also carries the Long-Range Radio and is in Charge of the Teams Movement and Positioning. It is his job to ensure Platoons orders get executed, while also securing his Shooter from Danger with use of his close-range weaponry.

The Spotter is to bring the following Equipment:

* Assaultrifle of his choosing (it is not prohibited but also not recommended to take a Shotgun)
* Long Range Radio
* Rangefinders
* Weather Station
* Ballistics Computer
* Weapon Resting Kit
* Entrenching Tool

The Spotter is also in Charge of placing Markers on the Map to inform the Platoon of oncoming dangers. As such proficiency with Maptools, or the use of an additional Vector-21 + MicroDAGR System in tandem with the Rangefinders may make this job easier.
Radio Operations

## The Short-Range Etiquette

The Short Range Radio is for communications inside a Squad, Vehicle or Asset. The Frequencies are numbered by Squad.

* Alpha - 110
* Bravo - 120
* Charlie - 130
* Delta - 140
* Platoon - 170
* Air - 180
* Armor - 190

Should there be - for example - two Armor Assets, the Frequency is augmented to resemble this. So Vehicle 1-1 would be on 191 and Vehicle 1-2 would be on 192. This is to be coordinated by the Vehicle-Commanders. Same Counts for Helicopters.

Communications on the Short-Range are mainly for Battle-Coms. This means that you are recommended to use it to call out enemies, relay movement-changes and organize other tactical things. It is up to your Squadlead to allow casual conversation over the Short-Range, but if he tells you to clear the com's, you are to clear them.

## The Long-Range Etiquette

The Long-Range Radio is for communications between Squads, Assets and Platoon-Commanders. The Frequencies are Split into Three Groups.

* Infantry-Network - 69
* Aircraft-Network - 68
* Armor-Network - 67

This means, every Squadlead and 2iC has their Long-Range Radio tuned into 69. Only the Platoon's RTO and the Vehicle Crew are permitted to use 67 and only the JTAC and Aircraft Crew are permitted to use 68.

There is no casual Chatter to be on any Long-Range Network. It is for important communications only. When trying to relay a message to another Squad, Platoon or Asset, you have to follow a certain Protocol. This seems more complicated then it really is. You start naming the Callsign of whom you are trying to reach, followed by your own Callsign and 'Message. Over.'

example: "Brave, this is Alpha, Message Over."

From here it is onto Bravo to respond to your call:

example: "This is Bravo, Send your Message."

Should you be busy and not able to respond to the Coms right away, giving an estimate time in Mike's (Minutes)

example: "This is Bravo, give me X Mikes"

Once you are free to receive the Message, call up Alpha in the same way they called you, once they return your communications, ask them to send their last message.

Should you ever have URGENT messages to anyone and people are already talking on the Long-Range, you can force the Communications to be suppressed, by calling "BREAK BREAK BREAK". This is the signal to end all Coms. This means, if you are talking and hear this called out: End your Traffic immediately. You can finish the transmission after the BREAK-Coms have ended.

Urgent Coms always overwrite Etiquette. Meaning, if you see a BMP rolling up on Alpha that is going to Blindside them if you don't act fast, feel free to send immediately. "Alpha, there is a BMP to your East, close!" keep it fast and concise, but lives are more important then you sticking by the Etiquette.
Miyu

Unknown Sibling(s)

**Miyu** is was presumed to be a human rogue on the run from Hell itself and the creatures that dwell within it. She joins Jozanna's group out of necessity of shaking her hellish pursuers, but seems to form a bind with the group as they spend time together. She leaves the group suddenly one night, and isn't seen until much later when her true nature as a Ghost Rider is revealed.

## Personality and Abilities

Miyu appeared to be a quiet shy girl, and didn't speak very often unless riled up. She didn't talk much about her past to the others, mostly because she couldn't remember anything past waking up in a field with memories of Hell flashing in her head.

Miyu is however ruthless in combat. She tended to like slicing off enemies genitalia, and breaking joints using her signature dropkick maneuver.While she still retains some of these traits now, it is too a lesser extent.

She can also utilize hellfire to burn enemies to nothing, but this has risks as she can only control the flames on the things she ignited. If the target touches something and it catches fire, she can not extinguish it.

She seems to care enough for Jozanna and the others that she leaves them to keep them safe from her hellfire or punishment by the Order of Light for it's over usage.
Platoon

## Platoon Lead

Platoon lead is the highest ranking officer within a Platoon. All Squadleads, as well as other Officers among the Platoon-Squad are under his command. The only Person he has to take his oders from is SatCom (Zeus).

His main Role is to prepare a plan of attack, organize the Infantry and lay out battle plans to lead the Mission to success. He also coordinates all assets on the map, through RTO, JTAC and CMO.

## Radio Transmissions Officer (RTO)

The Radio Transmissions Officer, or short RTO, is in charge of all Armored Assets, as well as attached Weapons Teams. As such he is in Charge of Tanks, APC's, Sniper Teams, Mortar Teams and heavy Artillery.

He works directly with Platoon and represents the Radio-Contact between the Platoon and the mentioned Assets. He relays Coordinates for Artillery Strikes, as well as making sure that his Assets remain resupplied with everything they may need.

He is NOT in control over the Recovery Ambulance-Asset.

## Joint Terminal Attack Controller (JTAC)

The Joint Terminal Attack Controller, or JTAC, is in charge of all Air Assets. This means Helicopters, Jets, Transports and anything else that flies. The JTAC's job is to relay targets for Close Air Support (CAS) as well as coordinating Pick-Up of Squads by Air Assets and relaying their needs to be retrieved to the Transports.

His job is NOT to manage Angel Ambulance-Asset.

## Chief Medical Officer (CMO)

The Chief Medical Officers, or CMO, is in charge of all Medical Asset. He coordinates with Angel and Recovery to bring Medical support to the corresponding Squads. Often times he will travel aboard of Angel or Recovery, to assist their efforts. Aside from that he is operating in the same way as a Medic in a normal Squad would. If he is operating an Asset, he too brings a Long-Range-Radio.
The Wolf and the Cat/Evil3

*Xin-maimai - no, Xin-diren gets all the attention!* Jingmai-chen thinks. *Xieye-muqin and Gu-fuqin are always fawning over **her**. If Jingmai-chen gets all G's that semester, Xin-diren gets E+'s! It's not fair!*

The Mao'ren grading system goes like this, by the way:

 Highest
 Middle
 Lowest

Jingmai-chen isn't happy. She looks at the family pictures on the wall. Every single one of them has Xin-diren in the front. When Xieye-muqin is pregnant with Jingmai-chen, that was obvious. But Jingmai-chen as a baby: all you can tell is that she is a lump. Her at 1 year: Xin-diren standing in front of her
Rules - Space Engineers

## Rules of Conduct for the Space Engineers Server

* No destructive trolling
* No wardriving/malicious crashing unless you've agreed to do battle with someone.
* If someone randomly comes and shoots your base/ship, message Lizzy (@Lizzy#6019) over on the Discord, one of the other (currently undecided) SE-Admins or general ISFG-Admins with evidence that you didn't provoke the attack.
	+ Should the aforementioned people not be around to deal with it. Feel free to shoot back.

* Turrets are allowed for static base defense. If you wish to visit someone please ask before hand so you don't end up getting shot. (This is not an invitation to go near a base and shoot back when it's automated defenses shoot you)
* If you give an open "Come at me, Bro" challenge to people, you may only attack them once they've started attacking you.
* Do not intentionally bring down the server UPS.
Tutorial - During Movement

+ Never dig a Trench in the Road if you have vehicles that might need to advance along there.
* Try and always be aware of nearby cover, in case you need it!
* 360° Security. You are never as save from a Russian with an RPK as you seem to think.
* Don't sprint unless you need to. Stamina is a non-infinite currency.

### With a Vehicle

* If you are in a Convoy, ask the following:
	+ Which position is our Vehicle in. ( Order of March )
	+ Is there a Speed-Limit.
* Do not get too close to other friendly vehicles, ArmA likes to make them dance and you don't want to be there when that happens
* Wait for the vehicle to come to a full standstill. If the SL says dismount, wait for the Driver to give his ok. Otherwise you might get squished.
* Do not dismount unless you are told to dismount.
* Storeing things in the cars is possible, but also remember to take stuff out if you might leave the vehicle behind.
* Remember, sometimes you are armored but not immortal, so don't think you'll live through big hits.
* Do not park vehicles in the middle of the Road. Roads are reserved for moving vehicles, park to either side and keep a path clear in the middle.

### With Armor

* If you are advancing together with an Armored Asset like an APC or Tank, try to not do the following:
	+ Go off road through a forest, yes they can run over trees, but it slows them down massively.
	+ Cross a river you have to swim through - they are multiple dozen tons of steel. Most of them don't float.
	+ Expect them to charge in first. Yes they are a tank. But it only takes one good RPG to end them.
* The best way to guard armor is to either side of it. Form a line along the sides of Tank, with a small safety distance between them and you. They'll be cool with that.
* First and most important rule is: Do not stand in their way.
	+ If Knight is moving with you, stand clear of them, give them a good few paces of maneuver space.
		- Every now and then Tanks Breakdance - don't ever ask a TUSK for a dance, it's not very good and will step on your skull and squish it to paste by accident.
	+ Do not stand in front or behind them, so they can advance, retreat and fire their main cannon without injuring your.
	+ Tanks WILL squish you if you stand in their way and it is your fault if that happens.
	+ If you think the Driver can see you: No.
	+ If you think the Commander can see you: No.
	+ If you think the Tank care for your life and will go out of it's way to preserve it: No.
* If you are on OW and a friendly MBT rolls up behind you, try and clear their over pressure zone. (The areas around the Barrel) It's probably easier for you to scoot over a few meters then it is for them.
Designated Marksman

## The Designated Marksman

The Designated Marksman, or DMR, is one of two Squad-Augments that can be taken at the Squadleads discretion. They are allowed to use any precision-rifle between 5.56mm (.223) and 7.62mm (.308) as well as a scope with up to 16x Magnification.

A Squad can only carry one of these Specialists at a time and he is required to carry all of his own Gear. This means he does not get his own Spotter. He will have to mark his own targets and engage them and adjust his fire by his own spotting.

You may **not** take the DMR Role when you are the Autorifle-Gunner, or the Medic, since you are required to bring a different set of Gear.

The other Squad-Augment is the Demolitions Expert.

Only one Augment may be taken per Squad.
Ray Hishikawa

Ray Hishikawa (菱川レイ *Hishikawa Rei*) is one of the main protagonists of Glitter Force: Doki Descendants, a fanfiction series taking place after season 1 of Glitter Force: Doki Doki. He is the son of Rachel Hishikawa. His Glitter Force alter ego is Glitter Blizzard (キュアブリザード *Kyua Burizado*) and is the first known male Glitter Force warrior.

Appearance
Regular
He wears a pale blue tank top over a white shirt and navy shorts. His shoes and socks are the same as Rachel's in Glitter Force: Doki Doki. He has blue eyes and mid-length blue-indigo hair.

Transformed
He wears a modified version of Glitter Diamond's outfit. The upper body is the same, except for the Glitter Brooch and Ribbon. His Glitter Ribbon is on the right side of his waist and is blue, with a navy band with white rims wrapping it around him. The Glitter Brooch is on the center of the Glitter Ribbon. He has pale blue shorts with long white frills coming out of the belt-ribbon thingy.

Personality
Ray is shy and smart, and not afraid to speak his mind. When someone gets him mad, he does not react well. He yells at them.

History
Glitter Force: Doki Descendants
Doki Descendants: The Return of the Glitter Force
Chapter Three
Ray arrives at school and asks his mother why he can't be homeschooled. She also says that he will be seeing Kinzie and Mia for the first time in years. He complains about it, and says that the only person he wants to play with is Clare Yotsuba, his best friend. When he exits the car he meets Kinzie and Mia, and he follows them as they walk off.
Rachel Hishikawa

Rachel Hishikawa (菱川 六花 *Hishikawa Rikka*) is one of the main protagonists in Glitter Force: Doki Doki and is a minor character in Glitter Force: Doki Descendants, a series that takes place after season 1 of Glitter Force: Doki Doki. Her Glitter Force alter ego is Glitter Diamond (キュアダイヤモンド *Kyua Daiyamondo*).

Appearance
Regular
Glitter Force: Doki Doki
Rachel has long navy hair and dark blue eyes. She wears a pale blue dress over a white shirt with a navy bow. She has brown shoes.

Glitter Force: Doki Descendants
Rachel's hair and eyes are stil lthe same, but she wears a white t-shirt and a pale blue skirt. Her shoes also remain the same.

Transformed
As Glitter Diamond, she has long blue-indigo hair that is in a long ponytail and blue eyes. Her dress is pale blue with a sky blue Glitter Bow and Brooch. She had white frills on the sleeves and on the bottom of the skirt. She wears white boots with pale blue and gold details.

Personality
Glitter Force: Doki Doki
Rachel is quiet and honest, although sometimes she is quite blunt and is not afraid to speak her mind. She is a very intelligent girl. She loves to study and was the best student at Seashell Bay Middle School.

Glitter Force: Doki Descendants
Rachel is a caring mom who is serious about her work. It is unclear whether she believes in magic or not.

History
Glitter Force: Doki Descendants
Doki Descendants: The Return of the Glitter Force
Prologue
When Maya activated the Togetherness Power Arrow, Rachel shoots it with the other Force members. It fails and they are defeated by the Distains.

Chapter Three
She drops Ray off at school and tells him to make some friends.
The Fantasy Stories Wiki

## Welcome to the The Fantasy Stories Wiki

Welcome to the Fantasy Story wiki! I'm sure you must be asking what the purpose of this wiki is. The purpose is, we're here to write about fantasy stories! You're welcome to create articles about groups and characters, as long as they are involved in a story in some way, even just by a mention. And fantasy doesn't mean just kings and queens and princesses, and huge castles. It means pretty much everything can go on here, but make sure you rate it!

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Kugge

**Kugge** (pronounced *koo-guh*) is a gray werewolf of the Werewolf Pack of Varulv.

## Appearance

### Human Form

As a human, his hair is gray and his ears and tail are dark gray. He has olive skin and dark gray eyes.

#### Clothes

##### The Wolf and the Cat

###### Chapter One

In chapter one of *The Wolf and the Cat*, Kugge appears wearing a black t-shirt with ripped jeans.

### Wolf Form

His wolf form is completely gray with the same dark gray eyes.

## Personality

Kugge is extremely loyal to his pack and his alpha. He will do anything his alpha tells him to do. He also talks in the third person, referring to himself as "Kugge."

## History

### The Wolf and the Cat

#### Chapter One

Kugge first appears when he is summoned by Ilsken, the alpha of the Werewolf Pack of Varulv. Ilsken then announces that he is taking a small group of werewolves to the Maoren region to negotiate with the Mao'ren.

Kugge asks why he is there if Ilsken is only taking zeta rank or higher. Ilsken replies and tells him that he is taking him as his final assessment to make zeta rank. Ilsken then puts another alpha named Skon in charge of the pack while they are gone. He then orders Kugge and the others to rest. When Ilsken howls in his wolf form, Kugge along with the other gathered wolves transform into their wolf forms as well, and continue about their business.