List of Cyber-Wares

*Cyberware* is the commonplace in the Cyberpunk world. It is a post-human society, where your meat body is little more than a tool to enhance for functionality or appearance.

It is any *Cybernetic* technology permanently grafted to the human body, especially technology that interfaces with the human nervous system, and also generally refers to technology that interacts with (or acts in place of) the human nervous system. *Your grandmother with the artificial hip joint is not generally considered a cyborg, even though part of her body is artificial.*

***All Cyberware is artificial.***

While *Cybernetics* are still expensive, they are affordable by most of the middle class to some degree, and even by the poor in some situations. The working class, especially professionals, often have two or three implants of some kind. *Cyberoptics* are useful for recording meetings. *Cyberaudio* with boosted sensitivity could be useful for eavesdropping on gossips in the executive lounge. While the world of Cyberpunk is a much more violent society, there are plenty of non-violent everyday uses for *Cybernetics* that make them desirable to almost everyone. Installing *Cybertechnology* is generally considered a major purchase (like buying a laptop or a TV or a car), but is within the means of most people.

But beware, that is not the only concern. Cyberpsychosis is a major problem in the dome. The more technology you pack on to your body, the more likely you are to lose touch with your humanity and go crazy.

## Getting Wired

*Cyberware/Cybernetics* can be acquired at most Hospitals and Clinics, but comes at a handsome price. But it can deliver at much higher quality products and safer installations. Though if you're looking for an economical option or you're just desperate to get ripped at low-cost, best seek a *Ripper Doc* -- they're around you, keep your eyes peeled.

***Ripper Doctors*** are underground med-techs that can perform installations cheaply, and most cases very illegally. But you will get what you pay for, along with possible viruses as *Ripper Docs* do not follow the medical codes and procedures of the Clinics or hospitals -- this can lead to complications or additional pain (or both).

## List of Cyberware

Most prices are fixed when done at Hospitals & Clinics, otherwise you can always bargain with a *Ripper Doc* to get the lowest cost possible. For those characters going down the *Ripper Doc* Route (Citizens), you get to stock up at least **10 quantities** of each of **5 different** *Cyberware* to start off your "business".

To stock up some more, you can purchase them at ***The South Black Market*** (a hidden passage one must maneuver around the map to get to).

Finger Razors
\* Additional ¢1,000 for upgrade to retractable.
 Retractable Steel Razors

Hand Blades
\* Additional ¢1,000 for upgrade to retractable.
 Retractable Blade

Cranial Bombs
 Microbomb
 Area Bomb

Filtration
 Blood
 Ingested Toxin

Cyber Skull
 Synthetic

Bone Lacing
 Stainless Steel
 Titanium

Cranial Cyberdeck
 Pros
- able to check inhabitant's bank balance
- able to check Bloodline & Mercury's documents and data
- able to check NeXus common public documents and data on the go without personnel's permission
- is not able to break into NeXus' main data system, includes all other canon corporations (contains all confidential and hidden files from the public)
- is not able to dig into corpo's and corpie's personal data and documents.

Intraocular lens
 Other Info
— Medic Corpies can use it for medicinal purposes like CT Scans, Allele mapping, 3D Anatomic Display, Chemical Recognizer, Virtual Vital Signs Monitoring and the ability to scan the toxins within inhabitants who are boosted and check concentration percentage.
— Polizei Corpie can use it to track inhabitants down with an in-built GPS Display, the ability to scroll through the criminal list/portfolios/history at a wave of a hand.
— It is illegal for a common folk to have this device, but it can be found within Cyber-Jockeys who get it done by their local Ripper Doc by means of infiltration and smuggling.