Void

* This dimension is **Fan-Made,** meaning that it’s **not** in-game. Don’t take it seriously.

## Summary

The **Void** is a dimension that can only access through **Radiant Gates.** The gates can replace Wormhole with a 1/500 chance. It blasts spikes that prevent players from getting into it, so be careful not to die. It has a decent duration of 90 seconds before it collapses, but only a maximum of 3 players can get in at one time.

When you successfully get into the **Void** and ascend, you will be a radiant tank, rewarded 7x XP, and given slight darkness. It will also land you at the center of the map. Your level will NOT be kept and **reset**, and you have to grind XP. It is possible to spawn Highly Radiant Shapes with the chance of 1/4096, but it will spawn no other types. Also, there will be 0.6x as many shapes compared to the normal dimension.

All things will be normal until you get at least **70M XP** (7M because you are radiant) or **320M** (You start at 250M as a celestial) as a Celestial. You will be able to choose special upgrades which are much more powerful. After you have selected your upgrade, you will see a **Radiant Gate** in the middle of the minimap. Enter that, and you will be sent back to the dimension you were in previously, or you can choose to stay until you are ready to leave. Everyone who enters the Void will be on the same team unless the tank type is different. Celestials who enter will still be on the group of Celestial (Pink) but can't damage the normal tanks while they are still in the **Void.**

In the outer 1/2 of the **Void**, there is a large tank known as the "**Void Warden**". It is initially passive unless you attack it, in which it bombards you with its large arsenal of weapons. It will stop chasing you if you lure it to the Inner 1/2 of the void. More information on the Void Warden.

 File:Void Warden (Fanon).png
### Tohoaja

**Tohoaja** is one of the special tanks of **Void**. It spawns a rocket that shoots a powerful trap and some bullets, and a front cannon. Get into the Void and get 70M to unlock this. Also, this is a Void variant of Annihilator.

 File:Ascension completed (Void).png
#### Code

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 File:Void ascending (Void, Celestial).png

 File:Crescent (Void Tank) Fantasy.png
### Crescent

**Crescent** is a **Void** variant of Moon. It has a larger maximum drones cap and some giant drone spawners. Unlock this at 320M.

#### Code

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 File:Gate with player (Fantasy).png

 File:Military (Fantasy, Void).png
### Military

The **Military** is a **Void** variant of the Hatcher. It has three Sniper spawners (weaker) but has fewer max drones, from 12 to 9. There's also a boosting cannon at the back of this tank and an invincible trap launcher in the front.

#### Code

 File:Highly Radiant Heptagon in Void (Void, Fantasy).png
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 File:Longbow (Fantasy, Void).png
### Longbow

Another JACK O' ALL TRADES tank! The **Longbow** is a **Void** Variant of Palisade (even it seems not). It is equipped with 3 trap launchers, 1 Marksman-like cannon and 2 drone spawners. It has a max drones count of 9, and each gives higher damage. The traps can sometimes be used for attacking as it has a decent trap speed.

#### Code

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 File:Finitor(1).png
### Finitor

**Finitor** is a **Void** variant of Horizon. It has some enhanced big cannons, and some trap launchers.

#### Code

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 File:Blunderbuss (Void, Fantasy).png
### Blunderbuss

**Blunderbuss** is a **Void** variant of Octo. It has an extra Hunter cannon in the front, and four cannons are replaced by Palisade-like trap launchers. Also, some of the cannons are re-rotated and buffed.

#### Code

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 File:Sovereign (Void, Fantasy).png
### Sovereign

**Sovereign** is the **Void** Variant of Emperor. It has 3 drone spawners on each sides and a Sprayer cannon. It got a nerf on the max drones cap **(20->4)**, but buff on the damage, penetration and bullet speed, like the Overlord in Diep.io.

#### Code

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 File:Chariot (Void, Fantasy).png
### Chariot

**Chariot** is a **Void** variant of Manufacturer. It produces a maximum of 4 Hybrid-like (weaker, with max penetration) minions. Its cannon's visual type is a [olp]] spawner. It is greatly buffed and very good against polygons.

#### Code

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 File:Gladius (Void, Fantasy).png
### Gladius

**Gladius** is a **Void** Variant of Charon. Its main trap launcher is mainly used for ambushing opponents, and the side ones are actually custom trap launchers. It spawns a trap equipped with an Artillery-like gun.

#### Code

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### Zodiac

**Zodiac** is a Void recreation of Comet. It was given a bit more health, more body damage, more speed, and an auto cannon, similar to Artillery. (Also kinda edgy)

#### Code

 File:Gladius-Zodiac talking (Void, Fantasy).png
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 File:Opaque (Void, Fantasy).png
### Opaque

**Opaque** is the Void variant of Naos. It has some repulsion auras, some buffed auto cannons, and an enhanced health.

#### Code

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 File:Cartridge (Void, Fantasy).png
### Cartridge

**Cartridge** is a Void variant of Quadruplet. It sacrifices 2 auto cannons (also the small auto cannons has a increased detection range) for a bigger one and an aura. The aura has a tiny radius - only slightly larger than the Hearth, but deals an enormous amount of damage, even more fatal than the Inferno. It also has a enhanced FoV, health, body damage and movement speed.

#### Code

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• More tanks are **COMING SOON!** There will be **1** more celestial weapon upgrades and **2** more normal body upgrades.

## External Stats

Background Color - **#000000** (Black)

Grid Color - **#131313** (Dark Grey)

Max shapes multiplier - **0.6x**

Map Size - **10,000**

Darkness Intensity - **0.4**

Darkness Color - **#000000**

## Extra Guidance

* Try not to leave the middle of the map or you might get lost. You won’t really see the minimap due to the background color. And most importantly, if you can’t find the leaving gate, you will be stuck. However there will be a Return button if you have chosen your special tank and stayed in the Void for 5 minutes.
* Wonder what will happen if you ascended after returning to the main server? You will maintain your radiant level, and the level will be kept if you have enough level for tier 2 Celestials. If not, you will be automatically set as level 90 and you can choose your Void Celestial Upgrade. (Likewise if you have enough)
* If you see a radiant gate again after returning, nothing will happen even if you touched the gate.
* Players will get a protection for **60s** when getting back from the Void, even if they moved, they will still get a **5 seconds** protection unless they shoot.
* Players in different tank types will be sent into two different places far away, preventing **spawn-killing.**
* Players will be sent back to the gamemode that they were playing in prior to entering, in the base.

## Notes

* All images are made from the test servers. They are not real, so take it as a joke.
* All tanks should be radiant, but the /re command cancelled the effect.
* Page made by Yo.
* Everyone is welcomed to add more tanks like this genre!
* Gates can’t be spawned again when the players get back to the main dimension, unlike the Wormholes.