Majin-Buu

## Overview

Majin-Buu is an antagonist of the Dragon Ball Z series, and the last one. Through the remainder of the Dragon Ball Z series, Dragon Ball Super, and Dragon Ball GT, Majin Buu (Innocent) befriends Mr. Satan and becomes an ally to the Earth Realm Warriors. Majin Buu consist of various forms and personalities that are being held inside the innocent form, and once unleashed take over. Babidi originally had planned to use Buu for his evil plans, and used the life energy he stole during the World Tournament to release Buu from his sealed ball with the help of two fighter under his spell Spopovich and Yamu.

Buu is a late game raider: his first two forms are quite weak but his 3rd and 4th are very strong. Couple that with trapping people in his stomach if energy is maxed out in level 3 and Buu is a raider that excels at later levels. He has less health than Cell or Frieza, but can recover it by finishing off people.

## 1st Stage - Spopovich & Yamu

This is the first level of the raiders form, and has no evolution animation.

### Overview

Spopovich counts as separate character to Buu: any damage dealt to him doesn't carry over to Buu. However the raider still loses if Spopovich is defeated.

Spopovich has a unique role. While he can earn energy easier than other raiders as his melee attack, "Energy Drain" and "Summon Yamu" can earn evolution energy if they hit, the fact he has to deliver the energy to the egg to evolve wastes precious time. Many a hapless Spopovich has been ambushed on his way back, and even if he wins it's precious time wasted.

It takes at most 4 finishers to max out his energy.

### **Basic Attack:**

* Ki Blast - A small thin sized Ki blast.
* Melee - A barrage of kicks and punches, with Yamu also appearing to siphon some energy if the survivor was in Dragon Change.

### **Super Attacks:**

* Crash Launcher - Fires a Ki Wave with a small explosion. 15 second cooldown.
* Energy Drain - Calls Yamu into battle to search for and attack enemies. Stores Evolution Energy on successful hits. (Summon Yamu ability will not be available when using this attack)

### **Active Abilities:**

* Summon Yamu - Calls Yamu into battle to search for enemies and charge at them with his energy drain device. 15 second cooldown. (Energy Drain will not be available if Yamu is sent out.)

### **Passive Abilities:**

* Majin Buu Resurrection - Taking energy gained with the energy absorption device and injecting it into Majin Buu's egg will resurrect the evil Majin. (Evolves to level 2)

### Finisher

* Survivor/Civilian: Yamu teleports in, before draining the person of their energy. Spopovich than cackles. Yamu sometimes says something before departing.

* Survivor after 1st down: Same as above, except after they are drained Spopovich blows them away with a ki-blast.

## 2nd Stage - Majin Buu (Innocent)

This is the second stage of the raider's form and takes 8 seconds for the animation to finish.

Spopovich places the energy drain device in the egg, causing it to open and spill out pink smoke. Spopovich and Yamu teleport out, before Buu emerges and gleefully calls out his name.

### **Basic Attack:**

* Ki Blast - A barrage of ki blasts.
* Melee - A barrage of kicks and punches.

### **Super Attacks:**

* Angry Explosion - Generates a wide-range explosion around yourself. 10 second cooldown.
* Innocence Cannon - Fires a Ki Blast with a mid-sized explosion. 7 second cooldown.

### **Active Abilities:**

* Angry Shout - Sends surrounding enemies flying. Can be used while being damaged or stunned. 28 second cooldown.
* Go-Go Gum - Binds any enemy it hits. The enemy will be freed if some time passes, you stagger them, they use an evasive skill or if you send them flying. 15 second cooldown.

### **Passive Abilities:**

* Turn Into Candy! - Turns people into candy and lets you eat them to increase your Evolution Energy and restore a little HP

### **Finisher:**

* Survivor/civilian: Buu turns than into a gumball as the person screams. Then eats the gumball. If a survivor, they will then pop out of Buu's body in a puff of pink smoke.
* Survivor after 1st down: Same as above, but Buu takes longer to pick up the candy. The survivor does not pop out.

### Area Destruction

Buu hoots to himself, doing a little dance. He then hops from one foot to another as he waits. Finally he uses Innocent Breath to blow up the area.

## 3rd Stage - Super Buu

This is the third stage of the raider's form and takes 13 seconds for the animation to finish.

Buu's face twists in rage as steam pours from him. Evil Buu manifests and Innocent Buu fires his candy beam at him. Evil Buu blows it back, turning Buu into chocolate which he then eats. He roars as purple smoke envelops him, and Super Buu emerges before laughing.

### **Basic Attack:**

* Ki Blast - A series of rapid fire lasers.
* Melee - A barrage of kicks and punches.

### **Super Attacks:**

1. Full Power Energy Blast Volley - Fires multiple Ki Blasts that generate a mid-sized explosion. 15 second cooldown.
2. Ill Rain - Splits a Ki Blast into three. Each ki-blast will track and try to hit nearby survivors. 20 second cooldown.

### **Active Abilities:**

1. Angry Shout - Sends surrounding enemies flying. Can be used while being damaged or stunned. 28 second cooldown.
2. Ki Detection - Shows the aura of enemies within a certain range for a brief amount of time. Detected players will have an effect applied to their screens. 30 second cooldown.
3. Ill Bomber - Causes you to explode into several small pieces and send the opponent flying. For a short amount of time, you can then move around undetected. Note survivors will still hear the heartbeat, but otherwise are unable to see you. 30 second cooldown.
4. Go-Go Gum - Binds any enemy it hits. The enemy will be freed if some time passes, you stagger them, they use an evasive skill or if you send them flying. 15 second cooldown.

### **Passive Abilities:**

* Turn Into Candy! - Turnes people into candy and lets you eat them to increase your Evolution Energy and restore a little HP.
* Ki Tracking - Extends time during which you can see enemies' auras.
* Total Absorption - Absorbs all living survivors and traps them in your body when your Evolution Energy is maxed out.

### **Finisher**

* Survivor/Civilian: Similar to 2nd Stage.
* Survivor after 1st down: Same as above, but Buu celebrates briefly before eating. The survivor does not pop back out.

### Area Destruction

Buu cracks his neck, before inhaling a huge amount of air. He roars, letting it out in a blast of Innocent Breath and destroying the area.

### Buu's Tummy

If the evolution gauge is maxed out, instead of evolving Buu absorbs all the survivors and traps them in his stomach. This bleak map is small and devoid of items, and the STM timer will pause if it was active. Escape Time Machine beacons will not spawn here, although the Escape Time Machine can be absorbed if it out at the moment. It can still escape. Innocent Buu will spawn somewhere trapped in a cocoon. The only way to escape is for survivors to interact with innocent Buu or to somehow defeat Super Buu. Buu can still finish off survivors, and still recovers health from it. If Innocent Buu is freed the survivors escape but Buu evolves to level 4.

N.B. If the raider uses the dragon balls to evolve, they will skip the stomach level and immediately evolve to Kid Buu.

## 4th Stage - Kid Buu

This is the fourth stage of the raider's form and takes 8 seconds for the animation to finish. In the Final Stage, you are able to finish off and instantly kill a survivor when downed, regardless of the number of times the survivor was downed before.

Super Buu's face twists in pain as purple smoke envelops him. Kid Buu emerges from the smoke before screaming at nothing.

### **Basic Attack:**

* Ki Blast - A large explosive ki-blast.
* Melee - A barrage of kicks and punches.

### **Super Attacks:**

* Assault Rain - Rains down explosive Ki Blasts from the sky that hit all regions of the map not under cover. A single blast will down a level 4 DC survivor. 120 second cooldown.

* Vanishing Ball - Fires a Ki Blast that generates a large explosion. When ready, fire with additional input. 10 second cooldown.

### **Active Abilities:**

* Angry Shout - Sends surrounding enemies flying. Can be used while being damaged or stunned. 28 second cooldown.
* Ki Detection - Shows the aura of enemies within a certain range for a brief amount of time. Detected players will have an effect applied to their screens. 30 second cooldown.
* Ill Bomber - Causes you to explode into several small pieces and send the opponent flying. For a short amount of time, you can then move around undetected. Note survivors will still hear the heartbeat. 30 second cooldown.
* Go-Go Gum - Binds any enemy it hits. The enemy will be freed if some time passes, you stagger them, they use an evasive skill or if you send them flying. 15 second cooldown.

### **Passive Abilities:**

* Ki Tracking - Extends time during which you can see enemies' auras.

### Finisher

* Survivor/Civilian: Buu screams, before grinning and blowing away the person with a ki-blast.
* Buu no longer recovers health from finishers, as he doesn't eat them.

## Trivia

* Buu was the first raider where the raider is made up of multiple people.
* Originally Spopovich and Buu shared a health bar, making trying to damage Spopovich a valid strategy. After the Ginyu force was introduced, this was changed to separate health bars.
* Buu is the first and so far only raider who can't control their ultimate attack: it will fire all across the map.
* Spopovich is the first and only human raider so far.
* The 3rd form, Super Buu, has the longest transformation animation in the game at 13 seconds.