Orbs

```
Object 001
Danger Level: -1 & 2
Codename: Orbs
Currently Known Locations: Containment Chamber 074, Global (rare, randomly generated)
Documented by Borade Scrunge.

```

## Description

**Orbs** appear to be moderately-sized 3D spheres, with the texture of what looks like a color wheel printed them. However, do not be fooled by their appearance; although they may look like a regular sphere, interacting w

### Inactive State

   In its inactive state, orbs appear to simply be a sphere full of gradiented colors, similar to a color wheel. This is the orbs' most common state, as they are normally not interacted **rbs** appear to be moderately-sized 3D spheres, with the texture of what looks like a color wheel printed them. However, do not be fooled by their appearance; although they may look like a regular sphere, interacting with them is a very risky & harmful move. When coming across orbs, it is highly recommended to *not* pick them up. They are sentient, and will spheres, with the texture of what looks like a color wheel printed them. However, do not be fooled by their appearance; although they may look like a regular sphere, interacting with them is a very risky & harmful move. When coming across orbs, it is highly recommended to *not* pick them up. They are sentient, and will not tolerate being awoken from their slumber.

### Inactive State

    In its inactive state, orbs appear to simply be a sphere full o

### Awake State

In its awake state, the orb's center appears to darken. The center of the orb is now completely black, along with the colors also having a significantly darker color scheme. Orbs go into this state when interacted with, normally by means of being picked up. They will be awakened by the feel of a wanderer's hands, or the

In its awake state, the orb's center appears to darken. The center of the orb is now completely black, along with the colors also having a significantly darker color scheme. Orbs go into this state when interacted with, normally by means of being picked up. They will be awakened by the feel of a wanderer's hands, or the sound of a wanderer's voice.

The orb can cause some damage to a person in this state, but no

ack to its inactive state.

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If you manage to damage an orb, the orb will begin violently pulsin on the orb rapidly shift in form and color.

The orb can now cause lethal damage to a person; it can float towards someone at an extremely fast speed, knocking them unconcious, it can shoot large beams of light, rapidly, in quick succession, and, finally, it g and flashing, whilst severely darkening. The imagery displayed on the sphere is not a complete color wheel anymore, but has been reduced to mere strips and lines of bright color intersecting with one another. Spaces without the lines of bright color are just pitch-black. The stripesg and flashing, whilst severely darkening. The imagery displayed on the sphere is not a complete color wheel anymore, but has been reduced to mere strips and lines of bright color intersecting with one another. Spaces without the lines of bright color are just pitch-black. The stripesstrips and lines of bright color intersecting with one another. Spaces without the lines of bright color are just pitch-black. The stripes self-destruct and cause a major explosion when it senses the wanderer attempting to leave. If you have driven an orb into this state, you are certainly not making it out alive.

## Discovery

The object was discovered when a group of H.S.G. agents were returning to base after collecting the remains of a Mammoth Spider. Reportedly, one of the agents saw the orb and picked it up, triggering it. The agent then tried to fight it, while the reporter ran far away. The reporter saw the agent shoot the orb, driving it into its angered state. The agent tried to run, but the orb exploded, killing them. The reporter, however, had ran to a faraway location to see what was going down, and witnessed everything.

## Things You Should and Shouldn't Do

* Do NOT touch the orb.
* Do NOT attack the orb when it is awakened.
* DO walk away from the orb.
* DO run away if you have awakened it.
* DO NOT MENTION RIO TO IT