recursal/Fanatic-Fandom huggingface dataset:
CPPF Handbook

**The CPPF Handbook** is what new agents read when they first join. This is very important, so make sure you read ALL of it!

## Introduction

Congratulations! You have made it into the CPPF! But first, you need to read this handbook so you can become a very good agent

## Chapter 1-Welcome!

**By Agent Smp**

Welcome, agent. As you may know by now, our job is to save people from evil and arrest villains. But in order to be a good agent, you must do the following:

1) Read this handbook

2) Follow the CPPF Wiki Rules

3) Make regular reports about saving penguins or arresting villains

4) Have fun!

***(WARNING : WORK IN PROGRESS, DO NOT DELETE!)***
Abysmic (Language)

Abysmic is the written language of Abysm. It is used in conjunction with various types of runes throughout the land.

## Special Glyphs

Abysmic also has several "special glyphs" which indicate various different things. A few examples of these are:

* The Flame - The symbol for fire, sun, and vitality. It is well known to those who live in Aether.

* The Open Arms - The symbol for health, medicine, and peace.

* The Harp - The symbol for Abysm.

* The Harp (v2) - A less common variant of The Harp.

* The Mountain - The symbol for authority, law, and strength.

* The Vine - The symbol for nature and magic.
Slot Machine

The **Slot Machine**is an object located in the Snake-Eyes Casino in Strangetown Hotel. It can be played for 1 simoleon and if you win, you get back around 10. It is a quicker way to make money than other ways such as Keelhaulin' but reaps much lower rewards. When your sim is playing it, other sims in the casino will come over and clap. It is the only games machine available to play in the casino, which is surprising, but this may be made up by the fact there's two card games available.
The Forgotten Village

## History

The Forgotten Village was a small farming village and city-state on the outskirts of what is now called The Island of Ah-Punch. The people who lived there lived simply, mostly kept to themselves, and were known for being farmers and artisans.

The town was allies with Arum Garruck and Aether prior to its destruction. The Gar's frequently traded rare crops and minerals in exchange for offering the village protection from invaders. Because of this, the village was never attacked once during it's existence.

## Ah-Punch's Arrival

Hundreds of years before the game, Ah-Punch- in a spirit form- clawed his way from the dirt in the village. The villagers soon formed a cult and began worshiping him, believing he was the rebirth of the Old Gods. They had chosen a young boy to teach Ah-Punch about the world of Abysm.

In the end, once Ah-Punch had learned all he could, the cult had a temple built, and performed a ritual over a stone statue, giving Ah-Punch a truly physical form. Ah-Punch then killed the entire town, save for the one boy. He put the boy in a cocoon of sorts, with the idea that when the boy emerged he too would be a god. In this, the town was left effectively empty.

## Rilly And Other Paranormal Attributes

Despite the temple of Ah-Punch and the village being on the same island, they are quite far from each other. The few explorers who have traveled to the town rarely even stumble across Ah-Punch's temple, and claim that the town is haunted by the spirits of the dead villagers. It is said that their activity has led to The Forgotten Village being a weak point between the human realm and spirit realm. As such, magic springs have also caused various Rilly to infest the town. Some even suggest that the boy Ah-Punch spared is still on the island, trapped in his monstrous cocoon.
Vampirism

Effects
 Cost

A mysterious power based on the Kaita species of Rilly. These beings are humans that have been turned into ghoulish monsters who feed on a humans’ soul or essence.

While it is not known what caused these humans to turn, it is assumed that they come from the great springs of spiritual energy that sometimes leak into the human realm.
Music Panel

A **Music Panel** is one of the two objects with the ability to change the music playing in a room. Music Panels are located in all of the Atrium rooms and the Government Lab. It can be used to play either the regular music that comes with the game or music which you've created using the Keyboard in either the Sax or Lion Lounge. There are none located outside of the hotel, only an XAM Satellite Stereo in the Saloon, another object used to change music.
Rauvine

Status
 Alignment
 XP

The protagonist of Abysm.

A descendant of the noble warriors of Arum Garruck, who seeks to restore his home-world using The Catalyst of Sages.

## Childhood

Rauvine grew up in the nation of Terran, and lived in a small farming village in the country. Not much is known about who his parents were or what his home life was like, but since an early age he has had a fascination with all things ancient. He had heard stories about Arum Garruck, an old kingdom on the outskirts of Terran which was destroyed thousands of years before he was born.

Apparently this kingdom was home to some of Abysm's greatest warriors. Rauvine came to idolize them for their bravery and the causes they fought for. It is of note that Rauvine is a direct descendant of Arum Garruck warriors, and he holds incredibly strong emotional ties with the lost kingdom, as well as a deep sense of sadness for all the lives lost in its destruction.

## Beginnings In Exploration

When he was old enough, Rauvine began to pursue his passion of the ancient and the past and became an archaeologist of sorts. He traveled across The Cap, with the goal of uncovering the lost, and learning the secrets of various ruins, dungeons, etc. Through his travels, he began to hear whispers of an ancient cult which had worshiped a god called "Ah-Punch".

Though he at first had only a vague understanding of the situation, one by one a strange story became clear. It told of Ah-Punch and The Catalyst of Sages, a mysterious artifact granting all those who find it one wish. Rauvine realized if he could find Ah-Punch, perhaps he could bargain and find a way to bring back the once great Arum Garruck.

The game begins with Rauvine tracking down the temple of Ah-Punch, and speaking to a statue of the god. Ah-Punch agrees to give Rauvine the Catalyst, but only if Rauvine does Ah-Punch a significant favor.
Arum Garruck

Kingdom of noble warriors that was destroyed by the demon Belghast, thousands of years before Rauvine's time.

It lies on the outskirts of central Terran, as a result they were often plagued by malicious beings. However, they were able to use some of this untamed magic to create powerful tools and weapons. Such as Leyet, the sentient shape-shifting sword.

*Notable Gars:*

- Rauvine

- Viar
Sun Scout

Health
 XP
 Speed

The scout is the quick and speedy foot soldier. Armed with a dagger, they are the Sun Legion's first line of defense. They also act as guards to areas of interest, and have the ability to become transparent when idle (most likely via some type of magic). They are easy to kill, vicious, and almost always come in pairs of two.
Catalyst of Sages

The Catalyst of Sages is a magical artifact that grants all that find it one wish. What exactly the "artifact" is remains a complete mystery, meaning its nature could range from a simple stone to an ornate temple. What is known is that it requires a key to be accessed; Chell. Upon use, the Catalyst relocates itself to another part of the world. The key is left in the hands of whoever last used it.

It was created by Allamandas, whose artifacts usually cause no harm. It is said, however, that her beloved Kurein and her were slain so that their blood stained the Catalyst. Supposedly this has caused the artifact to be cursed with a darker destructive side.
Computer

The **Computer** is an object in *The Sims 2*. At 5000 simoleons, it is one of the most expensive items the store sells along with the Plasma TV. The Computer can be used to spam other sims, however this is illegal and your sim has a risk of being caught and sent to jail, at which point bail will be deducted. Due to the risks involved and no incentive to spam other sims, it's very overpriced and players generally make little use out of it. It's one of the two objects which could lead to being imprisoned when used, the other being the Money Making Machine.
Moros

Status
 Alignment

Moros is the primary antagonist of Abysm. God of death and destruction who revels in manipulating humans. He resides on The Island of Ah-Punch, off the coast of The Tooth.

 Many years ago, Moros slew Allamandas in order to steal the Catalyst of Sages. It is kept as a bargaining chip for the countless beings that desire it.

## Becoming a God

For ten years, Moros stewed in his god-mothers' corpse. He was neither in a spirit form, or a physical one. A truly chaotic and malevolent being. A terrifying dark force whispered to him when he slept, and told him how to escape, among other things.

He managed to eat his way out of the body and emerge in the mortal realm, only to find that he'd been buried deep underground. He clawed his way to the surface. He was in a small farming village.

Out of fear, a cult was formed among the villagers. They believed that he represented the rebirth of the Old Gods.

While Moros was born intelligent, he still was unfamiliar with how the world worked. A small boy was forced to teach him the language and ways of the world. Meanwhile, the cult was building a temple, and a stone statue of Moros. They then performed a ritual sacrifice to allow him a truly physical form in the mortal world. Immediately, he killed the entire cult and took control over the temple. Except for the one boy.

Moros killed Allamandas and Kurein for The Catalyst of Sages, which he then used to make himself even stronger than he already was.
Alva

> **"You are no longer the wayward pebble on the beach. You are now the mountain"**
>
>

> **- Allamandas**
>
>

 Status
 Alignment

Alva is an Autumn general and one of the leaders of the Army of Light. She, along with her soldiers, aim to purge all darkness from the world. Their ultimate goal is to invade Ked's kingdom and destroy all the evil that dwells there.

## Childhood

Alva Rose Turner was born in Kliziad, Autumn's capital, and is the daughter of Allamandas and Kurein, the king and queen. Both her parents were killed by Ah-Punch shorty after she was born. However, Allamandas has a known ability to reincarnate herself, with memories intact. For 8 years Alva was cared for by the her family's servants in the royal castle, all the while waiting for her mother's return as a child. During this time she also wrestled with her identity, as it is debatable that she's half human and half deity.

On the night of her 10th birthday, guards hurried into the dining hall and alerted Alva and the servants that a girl had come forward claiming to be Allamandas. After rigorous testing, she was proved to legitimately be Allamandas. Alva was ecstatic to finally meet her mother, and her mother felt the same towards her.

When she was 14, Alva became interested in martial arts. This hobby soon developed into interests in other forms of self defense, weapons, magic, etc. She became incredibly skilled at hand to hand combat and sword-fighting. Alva spent the rest of her teenage years adventuring, competing in sword-fighting competitions, and after much training, she joined Autumn's military forces. Allamandas, who was in charge of the entire army, gave Alva the status of General, saying "You are no longer the wayward pebble on the beach. You are now the mountain, and I trust that you will do what's right to protect Autumn, as well as all that is good."

## The Army of Light

By the time she was 27, Alva had become one of Autumn's most noble and toughest warriors. She had helped Autumn defeat Aether in a 3 year long war, among other accomplishments. But now she was hearing different stories from Aether; ones that talked of civil unrest and a desire for people to change their ways. Alva knew full well of Aether's dictatorship which ruled with a harsh iron foot. The people weren't at fault. They were the victims in this, but she knew she could do something to change that.

To avoid dragging Autumn into another war with Aether, Alva went undercover with several other select individuals, who began organizing protesters and militias within Aether. Soon, things turned violent and Alva's group became known as The Army of Light. Revolution was underway.

During the time of the game, Alva is leading the revolution to overthrow Ked and establish a democratic government in Aether. Rauvine assists them in defeating Ked (though he has his own ulterior motive of getting the Catalyst of Sages).
Aether

Aether is a northern region of Abysm that is home to Ked and all of those that he commands. It functions as a dictatorship, with Ked commanding all those below him under threat of death.

Aether is regarded as one of Abysm's world powers. However, despite this, many of the citizens live in poverty. During the time of the game, Aether is in the middle of an uprising from underground revolutionists such as The Army of Light.

The wealth is widely held by the royalty of Aether; Ked and his associates. The country trades Terran and Wiritz regularly, but due to a recently ended war with Autumn, tensions are still high.

Aether's military is the Sun Legion.
Owl-Eyes

Health

> **"I hereby take this lantern unto myself, with the sole intention of illuminating that which**
>
>

> **lurks in darkness."** - an owl-eye roaming the Fiyr Scar dungeons.
>
>

An owl-eye is a tall human-owl hybrid. While they do not attack the player directly, they carry a spotlight with them at all times, which can stun the player. Not only does this stun make the player vulnerable to other attacks, but it also deals damage to the player as well. Owl-eyes cannot be killed, only avoided. The stun on the player is temporary, and in between stuns the player has time to move out of the owl-eye's spotlight.

Owl-eyes are distinguished from other rilly such as zombies and viles in the fact that they will talk to themselves, the player, or

anything else, as they walk through the halls.
Rat Cave

The **Rat Cave**is a room which can be built by the player in the Basement of Strangetown Hotel in *The Sims 2*.

It cost §3500 simoleons to build or it will unlocked for free after defeating Ava Cadavra.

## Additional information

The Rat Cave is a unique room in that it unlocks the Ratticator, a costume for your sim to wear. This enables them to defeat robots and goons when they're invading. Inside the rat cave is everything your sim requires in terms of needs except a fridge. Additionally, there's a unique type of chair which can be used to increase sanity.

[1]
Sanity

**Sanity**is an indicator of how happy/healthy your sim is in *The Sims 2*. Things that cause sanity to decrease are low hygiene, low energy, hunger, needing the toilet and thirst. To improve sanity, sims can interact with objects that correspond to their needs. If your sim's sanity decreases to zero due to hygeine, thirst or hunger a ghostly figure will come and collect your sim, and you will resume gameplay in the Manager's Suite. If your sanity is emptied by needing the toilet or lack of sleep, you will wake up in a jail cell in Strangetown Jail. If you have 200 simoleons or more at the time, 200 simoleons will be deducted from your account for bail, but if you have insufficient funds, Mamma Hogg will bail you out for free.

By interacting with lots of sims in the way your aspiration requires, your sanity level can increase, making it decrease slower therefore becoming more resistant to the effects of Strangetown. Below is a list of the color your sanity meter will appear to be at each level.

* **Level 1** - Red
* **Level 2** - Green
* **Level 3** - Yellow
* **Level 4** - Silver

The color and level of the sanity increases at which the player completes his/her daily tasks, such as romancing other sims of opposite gender, calming down guests, cheering up sad guests, and restraining loopy ones. As the sanity bar color changes, users notice that it takes longer for them to achieve the next color each time they check their aspiration. The sanity bar also decreases faster when in the Desert.
Stat Panel

The **Stat Panel** is a unique object located in the Manager's Suite of Strangetown Hotel in *The Sims 2*. It can be used in order to access various game statistics, including your skills, finances, aspirations and information on how many goons and aliens you've vanquished. The Stat Panel is first introduced to you when Honest Jackson shows you to the Manager's Suite. It has a very similar appearance to the Music Panels located around the hotel.
Secret Warehouse

The **Secret Warehouse**is a room which can be built by the player in the Basement of Strangetown Hotel in *The Sims 2*. Located inside is a fortune teller machine and a bench, as well as skillpoints at various points throughout the week.

In addition, Bigfoot can be found inside, a unique type of character. Upon interacting with him to the point where he's your sim's best friend he can venture outside of the Secret Warehouse. The price of 2000 simoleons to build the room is likely due to the fact that a new character is unlocked. Despite it's high cost, the Secret Warehouse adds only 4% onto your hotel score.
Car

The **car**is the vehicle that the player's sim is driving when they break down in Strangetown. It appears as a compact 1950's Chevy Chevelle, in which when the player gets out, he/she kicks off the side hub-cap and sends it spinning somewhere. It cannot be interacted with by your sim once the game starts. It remains in the same place until Ava Cadavra arrives and it disappears. Later in the game when she leaves, Jebediah S. Jerky tells you that he is still looking at it but that's the last time it's mentioned. When the user completes the game, the car reappears, engine fully operational and the tailpipe letting out exhaust. This sign may be an indicator that the player is able to go at the end of the completed profile, but it is unknown. However, the car disappears after the credits as a sign that the user will stay and run the hotel.
Jimmy the Neck

**Jimmy the Neck** is a goon in *The Sims 2*. He will occasionally appear along with his sidekicks Reginald the Wrist, Tommy the Toe and Freddie the Face. Once in the hotel, they will generally hold a guest hostage and ask for money to release them.

He and his friends form one of two goon gangs in the game, with the other being Crime Spree Bob and his gang.

He appears in the game mainly during Frankie Fusilli's stay in the Penthouse. He's also his second cousin. The first goal Frankie sets you is to give him 1000 simoleons so Jimmy the Neck can get a flight to Strangetown. Once there, you don't see him until The Vault is built. If you try to take more than 100 simoleons from the Palette of Money, he will appear and shoo you away. Later on in the storyline when Frankie asks you to bury the Wriggling Chest in the Desert at night he appears again. Whilst this goal is to be completed, if you go to the Desert in the daytime he will be there and shoo you away much like in The Vault.

After Frankie Fusilli leaves the Penthouse, Jimmy will appear with his friends occasionally in the hotel to cause trouble. They can only be cleared by the Ratticator which is a costume/persona for your sim found in the Rat Cave.

## Sidekicks

Reginald the WristTommy the ToeFreddie the Face
Mod Bed

The **Mod Bed** is one of the special items available from the Store in Strangetown in *The Sims 2*. It is available for the month of April. Using the Mod Bed will allow you to select a new custom skin colour for your sim, including unusual colours such as blue, green and red. It features a similar design to the Tanning Bed located in the Spa & Gym, however the Mod Bed allows a much wider range of customization. It can be purchased whilst in the Store for 2500 simoleons.
Plant

A **plant** is an object which can be bought in the store in *The Sims 2*. There are two different varieties, the Small Plant and Large Plant, both of which have different designs and appearances. Although the larger version can only be found when purchased in the store and placed in a room of the hotel, Small Plants can be found throughout the hotel as decorations. However, only the ones purchased and placed in rooms can be interacted with by sims, as the others aren't intended to boost your sim's sanity and are simply there for decor.

The smaller plants can be found in the Main Lobby and the Atrium along with other locations, however as you can't interact with them, there's no way to judge whether it's the same item apart from by appearance. The Large Plant can be purchased for 400 simoleons, and the small one for 300.
Kent Hackett

**Kent Hackett**is a character and guest in *The Sims 2*.

His secret is that he has regularly watched re-runs of his own TV show "Chaz Dastard's Intergalactic Star Safari" for the last 12 years.

Regardless of his age, Kent is one of the men that can be romanced as long as the user is female.

Kent Hackett's biography is likely a reference to the Canadian actor William Shatner, who is best known for playing Captain James T. Kirk from the sci-fi series Star Trek. Hackett's design closely resembles Kirk's appearance in Star Trek II: The Wrath of Khan.
Strangetown Hotel

The **Strangetown Hotel** is the primary setting for *The Sims 2*. The player's sim becomes the manager of the hotel and is tasked with maintaining and improving it to achieve a Hotel Score of 100%. It is the largest building in Strangetown as well as the most frequently visited for its many venues. Inside the Hotel are five functioning guest rooms, one of them being a Penthouse which remains occupied by one of three antagonist characters until the player completes the main story. In addition, there's a pool on the Sun Deck, two lounges, a restaurant, a spa and gym, a casino, an art gallery, and many other rooms. All but the Small Hotel Room, Penthouse, and some essential rooms in the Hotel (such as the Manager's Suite and the Reactor Room) must be built by the player.

The main storyline revolves around the hotel. There are, in total, three antagonists who stay in the Penthouse; Frankie Fusilli, Ava Cadavra and Optimum Alfred. Each of them causes some sort of problem that the player must solve in order to progress through the story. Frankie uses the Hotel as a vehicle for money laundering and attempts to assassinate Honest Jackson in an attempt to take political control in Strangetown; Ava uses the player to bolster her cult and resurrect the Prime Heifer; and Optimum Alfred attempts to take control of Strangetown with a robotic, iron fist. The player is assisted in defeating each of these antagonist's by Penelope Redd, Horus Menhoset IX, and Emperor Xizzle, respectively.

## Locations

*Main article: List of rooms*

There are many locations within the hotel. In addition to entertainment facilities, there are five functioning guest rooms and a handful of basement-level rooms. The Hotel contains many facilities which can't be found elsewhere in Strangetown, making it a popular location for sims to spend time. Entrances to the hotel are located in the Main Lobby and at the back of the Atrium, and it's the only building in Strangetown which has more than one entrance. Listed below are the four "hub" areas of the Strangetown Hotel which provide access to the other areas of the hotel:

* Main Lobby
* Atrium
* 2nd Floor Lobby
* Basement

## Employees

*See also: Immobile characters*
Throughout the Hotel, various sims are employed in certain positions. Some of these sims are implied to be of a higher ranking than the position they appear to hold. For example, Futo Maki is heavily implied to be the owner of the Asian Emporium by the introduction text that appears when the room is built. Below is a list of employees in the hotel in alphabetical order. Note that most of them do not have a real name, instead being given a title which reflects their position.

* Cannonball Coleman
* Concierge
* Futo Maki
* Keelhaulin' Dealer
* Moogoo Monkey Dealer
* Safari Chick

## Gallery

Main LobbyAtriumLion LoungeSax LoungeReactor RoomBovine ShrineAsian EmporiumFreezerManager's SuitePenthouseSpa & GymSun DeckBasementDeluxe Guest Room
Mamma Hogg

**Mamma Hogg** is a character who resides in Strangetown in *The Sims 2*. She first appears after you help to clean up the hotel and arrives with Honest Jackson. As a resident, she can't be checked into the hotel, but her son Dusty can.

She is thought to be a well known figure of Strangetown and notable for being the owner of Mamma's Place.

Her secret is that she has hot curlers plugged into a mini fusion at home.
Reactor Room

The **Reactor Room**is the room in Strangetown Hotel where the player can charge the furnace with Nuclear Fuel Rods to power the hotel in *The Sims 2*. Along with the Freezer, it's the only room leading off the basement level which is unlocked at the start of the game.

As well as being used to power the hotel, the furnace can also be used to charge the Metal Detector which can be used in the Desert in order to find treasures. However, if only one fuel rod remains in the furnace, more must be added in order for the detector to be charged. As well as many other rooms, skillpoints can be found here at various times during the week.
Sky Diving Machine

The **Sky Diving Machine** is an object in *The Sims 2* which appears as the special item in the store in June. It can be purchased for 2800 simoleons. Once placed, you can make your sim skydive on the machine, and control what moves they do by pressing various buttons on the Nintendo DS. Going on the Sky Diving Machine increases sanity.
Restrain

**Restrain**is one of the main interactions in the game, and is used in order to calm down loopy sims. It is required to be used in the main goals when your sim must restrain Honest Jackson. When a loopy sim is walking around, they will leave Ick Piles around the hotel.

## Actions

* Steady: Use when they have their arms out wide
* Stop: Use when they lean down
* Stern yell: Use when they hold one arm near their stomach
Anyana

Status
 Alignment
 XP

Anyana is a powerful boar demon who terrorized Aether prior to his incarceration in Fiyr Scar.

## About

Nobody is quite sure where Anyana came from. He showed up in the outskirts of Aether one day, eating villagers and pillaging their homes. He proceeded across the countryside in this fashion until he was met with a regiment of Sun soldiers, who- after a grueling fight- Tied him up and brought him to Fiyr Scar, where he lives to this day.
Simlish

**Simlish**is the language spoken by sims in *The Sims* series and *The Sims 2*. Although it's branded as the same language across all the games, it can sound different depending on the game. In *The Sims 2*, certain phrases can be easilty linked to real world words such as ee-hay meaning hi and tira-maur meaning hello, but the language used can vary by sim.

## Rough simlish meanings

As stated above, some in-game simlish is easier to decipher than others, but below is a simple list of what a phrae most likely means or in what context sims will say it.

### Words

* **Hello/Happy/On the Mood** - Tira maur
* **Hi** - Eehay
* **Bye**- Shoo Shoo

### Emotions

* Angry - Ooh bah dishnar
* Sad - Mee ze if oo
* Restrain - Me za sem key lama
Penelope Redd

**Penelope Redd**is a character and guest in *The Sims 2*. She first appears when your sim brings the Wriggling Chest to the Desert to bury it, and she confiscates it.

After confiscating the chest and the shovel as evidence, she gets Frankie Fusilli to confess by making your sim wear a wire and calm him down, at which point he admits to money laundering and is taken away.

After his arrest, she comes back as a recurring hotel guest. After this, she has no further interaction with the storyline. She is also the last potential guest to be introduced into the game (excluding Ava Cadavra and Optimum Alfred), and also the only one to be introduced midway through gameplay.

Her secret is that her boss at the FBI hasn't actually told her why she is in Strangetown.
Shower

A **shower** is an object in *The Sims 2*. They are used by sims when their hygiene levels fall. Showers are available to purchase in the Store in two types, regular and deluxe. Outside of guest rooms and the Manager's Suite the only showers in Strangetown are located in the Spa & Gym.

## Varieties

There are many different showers available to purchase in the game and found around town, and they're listed below.

### Regular showers - §130

* White Shower
* Black Shower
* Honey Bee Shower
* Red Shower
* Seafoam Green Shower
* Blue Shower

### Deluxe showers - §230

* White Deluxe Shower
* Green Deluxe Shower
* Blue Deluxe Shower
* Deluxe Onyx Shower
* Red Deluxe Shower
* Gold Deluxe Shower
Concept Art

**Concept Art**is a tab on the main menu of *The Sims 2* which allows the player to access unique illustrations of various game characters. Concept Art is not linked to the gameplay at all, but just acts as a bonus for players who have finished the game or maxed their relationships with other sims. You can unlock certain characters' Concept Art by learning secrets from other characters.

## List of Concept Art

*See also: Secrets*
Below is a list of characters whose Concept Art is unlockable along with who's secret must be learned for it to unlock.

* Grim Cowboy - Unlock by learning Giuseppi Mezzoalto's secret
* Lord Mole - Unlock by learning Sancho Paco Panza's secret
* Jebediah S. Jerky - Unlock by learning Misty Waters' secret
* Kayleigh Wintercrest - Unlocked by learning Kayleigh Wintercrest's secret
* Mamma Hogg - Unlock by learning Dusty Hogg's secret
* Saloon Chick - Unlock by learning Kent Hackett's secret
* Bigfoot - Unlocked by learning Tank Grunt's secret
* Horus Menhoset IX - Unlock by learning Auda Sherif's secret
* Crime Spree Bob - Unlock by learning Ara Fusilli's secret
* Ghost - Unlock by learning Pepper Pete's secret
* Emperor Xizzle - Unlock by learning Penelope Redd's secret
* Rat Suit - Unlock by learning Luthor L. Bigbucks' secret

## Gallery

Grim Cowboy's Concept ArtLord Mole's Concept ArtJebediah S. Jerky's Concept ArtKayleigh Wintercrest's Concept ArtMamma Hogg's Concept ArtSaloon Chick's Concept ArtBigfoot's Concept ArtHorus Menhoset IX's Concept ArtCrime Spree Bob's Concept ArtGhost's Concept ArtEmperor Xizzle's Concept ArtRat Suit's Concept Art
Fiyr Scar

A massive cavern that extends far deep underground.

It was once the site of Sait's ultimate sacrifice. The energy from his and Tihrs deaths gouged a deep hole in the earth. Now, that powerful energy still remains. Certain Rilly are attracted to sites like these, making it all the more dangerous.

It lies under what is now Aether. Upon its discovery, Ked had parts of it converted into a dungeon, where he stored his prisoners. However, many Rilly still infest the area.

During the time of the game, Alva uses this cavern as a means to get into Ked's kingdom.

## Markings

Throughout Fiyr Scar, many markings can be found written on the floor. While some of these were written by unknown persons, many of them were written by escaping prisoners or scouts for the Army of Light. A list of these markings and their meanings is provided below.
Government Lab

The **Government Lab**is a room which can be built by the player in the Basement of Strangetown Hotel in *The Sims 2*. It is one of the few rooms in the hotel which contains a minigame.

It is the cheapest room to build on the basement-level of the hotel at 2000 simoleons, along with the Secret Warehouse. Upon building the Government Lab, a new minigame is unlocked, the Alien Autopsy. This allows you to dissect mummified aliens you find in the Desert in order to get more simoleons. The Government Lab boosts hotel score by 6%, and its default music is Aliens.
Massage Bubbler

The **Massage Bubbler** is an object in *The Sims 2*. It is occasionally available to purchase from the store for 1500 simoleons, and can be used by sims in order to increase their sanity. The Massage Bubbler is the closest thing to a hot tub in the game, and for this reason it has been speculated as to why there isn't a similar object in the Spa & Gym.
Cheer Up

**Cheer Up**is one of the interactions in *The Sims 2*, and can be used on sims who are sad in order to cheer them up. As part of the introduction goals, your sim must cheer up Tristan Legend in the Desert.

## Actions

* Console: Use this if the other Sim starts crying
* Hug: Use this if the other Sim asks for a hug by holding their arms out
* Pep Talk: Use this if the other Sim begins to wring their hands in front of their chest
Saloon Rooms

The **Saloon Rooms** consist of the bedrooms and toilets located on the 2nd floor of Mamma's Place in *The Sims 2*.

Inside, the player can find Mamma Hogg's bedroom, Jeb's bedroom, and some toilets, presumably for use by customers in the Saloon. It comprises one of two locations within Mamma's Place, with the other being the main bar area simply referred to as the Saloon.

In Mama Hogg's bedroom, you can see a picture of Auda Sherif, which could imply that she might be in love with him, although she has a strong crush on Tristan Legend. When you go to Jeb 's room, you find that his room has almost a garage-like appearance that resembles farms he owns. Near his bed is a calender with him wrapping his arm around the neck of one of his cows. In a corner, there's tires stacked and rims in another.

Also in Jeb's room, there's a small glitch, unknown whether it is there intentionally or by accident, but if you run behind the toolbox in one of the corners, your sim will sink into the floor into a black space. The only way to escape is to wait for one of your needs to empty your sanity at which point you'll be either transported to the Manager's Suite or Strangetown Jail.
Mesa

**Biome Name**: Mesa

**Surface blocks**: Hardned Clay, Hardned Clay(Colour variety), Red sand, Dead bush

**Underground blocks**: Stone\*

**Possible location**: 9 / 4089 (X,Z)

**Mobs**: \*

**Custom mobs**: none

**Custom structures**: none(seen)

**Misc:**Very similar to the vanilla Mesa biome.

**Image(s):**

**thumb|left|220px|link=File:2015-06-07\_14.22.07.png**
Create-A-Sim

*For the music, see Create-A-Sim (song).*

**Create-A-Sim** is a part of *The Sims 2* and various other *The Sims*games where the player gets to create their sim.

In *The Sims 2*, there are 5 parts to creating a sim. These are their name, their face and skin tone, their hair, clothing, and finally their aspiration. Their clothing and hair can be changed in the game by using either a dresser or a mirror, and skin tone can be changed by using either the Tanning Bed in the Spa & Gym or the Mod Bed after purchasing it from the store from being the special item in April. Their face and aspiration, however, cannot be changed.
Chair

A **chair**is an object in *The Sims 2*. They can be used by sims in order to increase their sanity, but serve no other purpose in the game. There are chairs located at various locations in the hotel, and they're also available to purchase in the store at certain times. Chairs purchased from the store, like many other items of furniture, come in the 5 different varieties of wood; ebony, mahogany, oak, cedar and maple.

## Other varieties

Other than the regular ones found in the store and Sax Lounge, there's also chairs located in the Main Lobby, which appear to be green lounge style chairs. These chairs are frequently used by potential guests waiting to be checked in, especially before or after they have purchased a brochure from the Brochure Rack.

There's also chairs in the Government Lab and Rat Cave with unique designs, images of which can be found below.

### Gallery

The Rat Chair in the Rat CaveThe Lab chair in the Government LabEbony Chair
Ked

Status
 Alignment

"God of Sunlight" and ruler of Aether. Was once, long ago, a mortal.

## Becoming A God

Ked was born a mere mortal, but was a renowned fighter. Little is known of his past. He had ventured into The Far Lands in search of godly powers, and returned as a god, wearing a glowing crown (hence the name "God of Sunlight". Ked has no actual control over the sun).

By force he took control over the village he lived in (an early Aether) and has been their dictator ever since, ruling harshly and violently.
Larceny Larry

**Larceny Larry** is a minor character and goon in *The Sims 2*. He will appear alongside Crime Spree Bob when he decides to cause trouble in Strangetown with his gang, by either stealing or upsetting hotel guests. He is one of three sidekicks of Crime Spree Bob, the other two being Arson Andy and Vandal Randall.
Branding Iron

The **Branding Iron** is a tool used for branding cows, however its purpose in *The Sims 2* was to destroy the Prime Heifer. When Horus Menhoset IX asks you to find the Branding Iron, Jebediah S. Jerky says that he last saw it down at Strangetown Jail, where it is located near the Sheriff's desk. After destroying the prime heifer with it, a new Egyptian Statue appears there. The Branding Iron is only mentioned in that part of the story, and isn't a vital element, however it does link to the recurring appearances of cows.
Gourds

**Strange Gourds**(more commonly referred to as simply **Gourds**) are one of the main collectibles in *The Sims 2*. They're small, green vegetables which strongly resemble pears. Until the Prime Heifer is destroyed at the end of Ava Cadavra's story arc, the only thing the player can do with Gourds is sell them at the Saloon. Once the Egyptian Statue replaces the Prime Heifer in the Bovine Shrine, it's revealed that Gourds must be given to the statue in order to keep Horus Menhoset IX active and sane.

## Spawning

Like Nuclear Fuel Rods, Gourds can be found around town and in the Desert, and will re-spawn randomly throughout the day. They re-spawn every time the game is opened, leading many players to simply save and restart their game repeatedly in order to spawn more to sell. Gourds and Nuclear Fuel Rods share the same spawn points, and they have an equal chance of spawning at any given point. The spawn locations for both are as follows:

* Various points around the Desert, including the desert oasis
* Next to the sign at the edge of Strangetown
* In the cow field
* Next to the Jail
* On the median in the Town Square
* Next to the Saloon
* Next to the Store
* Near the back door of the Hotel
* Various points in both the center and perimeter of the Atrium
* Near the bottom of the stairs in the Basement

Not every spawn point will yield Gourds or Fuel Rods when they re-spawn, but a majority will. Both Fuel Rods and Gourds can be given to the player as gifts from other sims when the player calms them down, cheers them up, restrains them, or romances them.
Lottery Machine

The **Lottery Machine**is an object located in the store where your sim can purchase scratch cards in *The Sims 2*. Tickets can be purchased for either §1, §5 or §10 with rewards ranging from 10 to 100 simoleons depending on the amount spent. In order to win, you must scratch 3 identical symbols from a choice of 8 boxes. Per game, you may scratch 5 boxes in total.

## Scratch cards

There are three scratch cards (tickets) available to purchase, all for different prices. Depending on the one chosen, the reward along with the theme of it will differ, but the reward is 10 times the amount of the cost of the ticket. Below is a list with information on each.

* **§1** - "Cash Mummy", reward of §10
* **§5** - "Milking For Moo-lah", reward of §50
* **§10** - "The Emperor's Coffers", reward of §100
Saloon

*For the whole building, see Mamma's Place*

The **Saloon** is the name given to the main section of Mamma's Place in *The Sims 2*.

As it makes up the majority of the building, it is often thought of simply being the whole saloon, however the Saloon Rooms lead off of the 2nd floor into bedrooms and toilets. Otherwise, the first-floor of the saloon has an Arcade Machine which customers and the player can use to have fun with, a single game with the Arcade Machine costs §1. Upstairs before the player goes to the Saloon Rooms, there is a dance floor where your sim can go to to dance and interact with other sims. By the east stairs, there's an XAM Satellite Stereo where songs can be selected to be played. Other sims normally keep changing the song to their tastes as well as the player.
The Sims 2 (soundtrack)

***The Sims 2***is the soundtrack which accompanied *The Sims 2*. It consists of 23 songs which are listed in the soundtrack box to the right (above on mobile).

## Preferred songs

Each character has a song which they will pick when in the Saloon or around another XAM Satellite Stereo. They are listed below.

* Giuseppi Mezzoalto - Strange Night
* Mamma Hogg - Unavailable song
* Bigfoot - Impress song
* Optimum Alfred - Moogoo Monkey
* Horus Menhoset IX - Restrain song
* Jebediah S. Jerky - Edge of Town
* Lord Mole - Heavy Metal
* Kayleigh Wintercrest - Create-a-Sim
* Tristan Legend - Strangetown Theme
* Dusty Hogg - Dusty Hogg Blues
* Pepper Pete - Walk the Plank
* Penelope Redd - Chill Factory
* Ara Fusilli - Dance Light
* Kent Hackett - Aliens
* Auda Sherif - Phoenix Star
* Frankie Fusilli - The Goons
* Tank Grunt - Heavy Metal
* Sancho Paco Panza - Romance song
* Luthor L. Bigbucks - Move Mode
* Misty Waters - Techno
* Ava Cadavra - Smoothed Out

1. ↑ 1.0 1.1 1.2 1.3 1.4 These songs can't be selected by you, as only the character who chooses it can.

## Default music

Each location around town has a default song playing from the soundtrack. Below is a list of locations and what music is playing there. Note that if it says automatic, that means it simply goes by either Strange Day or Strange Night depending on the time of day.

* Town Square - Automatic
* Desert - None
* Strangetown Jail - Edge of Town
* City Hall - Automatic
* Mamma's Place (Saloon and Saloon Rooms) - Dusty Hogg Blues
* Store - Automatic
* Main Lobby - Automatic
* Manager's Suite - Cheer up song
* Atrium - Automatic
* Lion Lounge - Dance Light
* Spa & Gym - Move Mode
* Snake-Eyes Casino - Automatic
* Sax Lounge - Techno
* Art Gallery - Automatic
* Asian Emporium - Automatic
* Basement - Strange Night
* Freezer - Automatic
* Rat Cave - Ratticator song
* Bovine Shrine - None
* The Vault - The Goons
* Reactor Room - Automatic
* Government Lab - Aliens
* Secret Warehouse - Automatic
Fridge

A **fridge** is an object in *The Sims 2*. They are used by sims to fulfil their hunger or thirst needs to improve their sanity. White Fridges can be found by default in every guest room and in the Manager's Suite, but different varieties can be purchased from the store, including deluxe fridges.

## Varieties

There are many types of fridges available to purchase in the game, and they're listed below. Both deluxe and regular fridges cost the same amount at the store.

### Regular fridges - §350

* White Fridge
* Red Fridge
* Green Fridge
* Black Fridge
* Brown Fridge

### Deluxe fridges - §350

* Deluxe Sorbet Fridge
* Deluxe Golden Fridge
* Deluxe Ivory Fridge

## Gallery

Green FridgeBlack FridgeRed FridgeDeluxe Sorbet FridgeDeluxe Golden Fridge
Sun Deck

The **Sun Deck**is the top floor and the roof level of Strangetown Hotel in *The Sims 2*. Here you can find some tables and deck chairs to sunbathe (although only affects to sanity)

The elevator stops here, and it's the highest floor. Below, in ascending order is the Penthouse, 2nd Floor Lobby and the Main Lobby. The Sun Deck remains absent from the main storyline until the goals nearing the end of the game, where your sim must go there in order to get Lord Mole to stop chewing at the power lines for Optimum Alfred's TV antenna.

The game finale, or the final boss battle, also occurs on the Sun Deck, when Optimum Alfred launches an attack on Strangetown with the help of his accomplices. The battle ends when your sim, in the Ratticator costume, manages to stun Alfred, and push him into the pool causing him to malfunction.
Aspirations

**Aspirations** are life goals you can give to your sim at the start of THE game in *The Sims 2*. There are four aspirations to choose from, and when you contribute towards it by interacting with other sims, your sanity meter will become more resilient to the effects of Strangetown, therefore decreasing at a slower speed. The four aspirations are listed below along with how to increase the sanity meter level for each one which is listed as how to increase the sanity meter level.
Kynn

Kynn, the lord of the plague, is the embodiment of all poison. He was known for his extreme desire to infect people with his own plague.

He would disguise himself as a handsome gentleman and sleep with the whore of a village. He was also known to force himself on the women. In their body, a deadly disease would stay dormant for months, one that would be spread through intercourse. Then, it would awaken in all affected individuals. The suffering was so bad, the infected would scream for death to take them. The disease was not, however, fatal.

Some of the effects of one of Kynn’s diseases: Loss of hair and flesh, collapse of bones, destruction of bladder, vomiting and diarrhea, and large bleeding sores.
Dresser

A **dresser** is an object which can be purchased from the store in a number of varieties in *The Sims 2*. Using it allows you to change your sim's clothes, and is the only item which can be used to do this.

When interacted with, the player's sim can change the clothing he/she wears. Not only everyday clothes can be worn, also formal clothes, pajamas and bathing suits, however your sim will wear whatever you choose for them all the time, except when showering and going to bed.

## Gallery

Modern Cedar DresserModern Ebony DresserModern Maple DresserDeluxe Dresser MahoganyDeluxe Dresser Oak
Auda Sherif

**Auda Sherif** is a character and potential hotel guest in *The Sims 2*.

During Ava Cadavra's stay in the Penthouse of the hotel, he is one of the sims shown to be worshipping the Prime Heifer, along with Ara Fusilli and Sancho Paco Panza. If not carefully noticed, in the Sallon Rooms in Mamma Hogg 's bedroom, she has a mini shrine with a picture of Auda on one of the walls.

He is one of the men that can be romanced if the user is female.
Toilet

A **toilet** is an object in *The Sims 2*. They're used by sims when they need the toilet and when used their sanity will increase. Toilets are, by default, located in every guest room and are an essential item. Toilets are also located in various other locations as follows; the City Hall, Saloon Rooms, Manager's Suite, Lion Lounge, Spa & Gym and Asian Emporium. Of these, only the Manager's Suite can be redecorated.

## Varieties

There are many different toilets available to purchase in the game and found around town, and they're listed below.

### Regular toilets - §24/224

* Off-White Toilet (224 simoleons)
* Crimson Toilet
* Yellow Toilet
* Powder Blue Toilet (24 simoleons)
* Black Toilet (24 simoleons)

### Deluxe toilets - §250

* Deluxe Cream Toilet
* Deluxe Red Toilet
* Deluxe Ebony Toilet

## Gallery

Yellow ToiletCrimson ToiletBlack ToiletPowder Blue ToiletSeafoam Green ToiletDeluxe Crimson ToiletDeluxe Cream ToiletDeluxe Ivory ToiletDeluxe Blue ToiletDeluxe Ebony ToiletA toilet in the Saloon Rooms
Relationships

**Relationships**can be built between your sim and other sims in *The Sims 2*. The relationship level your sim has with other sims can be improved by interacting with them or giving them gifts. Likewise, the relationship level can be decreased by squirting sims with the Super Drencher. Below is a list of the relationships in the game. When sims are "in the mood" or loopy, relationships will have different titles (e.g. best friend becoming soul mate) however, this title is reverted back when they're romanced or restrained. This status is shown as blank (...) when a sim is mesmerized by Ava Cadavra.

* **Soul Mate** - this is the highest relationship
* **Lover**
* **Best Friend**
* **Friend**
* **Pal**
* **Aquaintance** - This is the default relationship with all sims upon meeting them.
* **Rival**
* **Foe**
* **Nemesis**- This is the lowest relationship.