Fight

* Help
* Fight Create
* Fight Quick
* Fight History
* Fight Ranking

**Fight** is a Game command in Dank Memer.

## Overview

Being a separate command from **/game fight** (impossible to use as of august 14 2023) , there is a significantly larger amount of features that the developers have broken it out into a top-level command. Instead of typing **/game fight user:** (does not work as of august 14 2023) to fight (although the command still exists), one will issue the **/fight** commands.

Fighting embeds are now stateless, meaning the embeds do not expire- though, users still have set time limits to make their moves each turn.

Every round, all the participants in a round choose their move, and once all the choices have been made, you get to see the results.

There are also several customization mechanics, which will be documented below.

To support the person who edited this in august 15 2023, click here and confirm -> Button

## Custom Fights

Upon issuing **/fight create**, there will be a maximum of six players in each round, with an equal amount of players split into two sides.

After all players are ready to begin, the round will begin, with the options below:

* **Punch** - Punch the opponent to deal damage.
* **Kick** - Kick the opponent. There's a high chance you'll fall down and take damage.
* **Defend** - Block all damage taken so that you don't take any damage. Can only be used every three rounds.
* **Flee** - Flee from the fight, forfeiting the game.
* **Flick** - Deal a small amount of damage.
* **Spin** - Spin into the opponent and hit them. Can only be used every three rounds.
* **Chaos** - Randomly perform an action, including punch, kick, flick, spin, and kiss.
* **Kiss** - Heals the opponent ever so slightly.

Each fighter will receive a turn to choose an action. When every fighter chooses their action, the result will display and each of the fighter's stats will be updated accordingly.

## Quick Fights

Each of the preset fight modes offers a different combination of moves and settings that are activated for the fight. There are currently five preset modes possible.

 **Chaos** |  | Users each have a chaos button to press, and it does a random move for you each turn: punch, kick, or defend. You don’t know what move was done until the turn is over. You also have a button to flee.

Once you and your opponent fight and a winner is declared, a new series of buttons will appear:

* **Logs** - The logs button shows you the move-by-move summary of the damage done each round.
* **Watch Replay** - If one chooses to view a replay of the fight as if it's happening once again, they can click to watch the replay and scroll through each round of the fight to view it again.
* **Analysis** - Shows a graph of all fighters' health throughout the match.
* **Fight Again** - This button allows the player to start another round. Both users have to click the button to agree to fight again, and you can fight again as many times as you want.
* *Give Reputation'* - Each time a user fights someone, they have the option to give the winner **reputation** at the end of the fight. Each user can only give the other **one reputation point.**

## Ranks

All users begin in the Bronze rank. Every week everyone will be divided into groups called "buckets". Each bucket of users will compete against each other during the week to see who can get ranked the highest. At the end of the week, the top 10 members of the group will advance to a higher rank, the bottom 10 members will be demoted down a rank, and the middle group of users will remain in the same rank.

In order to increase your ranking, one will have to fight using **/fight quick**. From every fight, you’ll earn points based on a variety of factors, such as who won and how good your moves were. The more you fight the same person, the fewer points you’ll get, so you have to fight new users if you want to earn points quickly.

### Rewards

If one wants to maintain their rank every week, they will have to keep issuing fights with other users and earning points: failure to do so may result in losing their spot. The titles you earn from achieving a rank don’t disappear, though- they are permanent once attained.

## Profile Customization Options

In a user's profile, one can insert a module related to their fighting statistics with the profile customization upgrade. This will display a user's:

* Win-to-lose ratio
* Reputation
* Rank
* Amount of fights won
* Favorite action
* Least favorite action