Great Spirit of Death

***Great Spirits of Death are not evil, just...unemotional. They have one job and will carry it out regardless of suffering, human or otherwise. Often the most demonized of the Great Spirits, they seek only to maintain the order of life and death.***

## Additional Features

As a Shaman who communes with the Great Spirit of Death you gain access to the following Spiritual Attunements and Totems:

### Totem of Deathlessness (13th level)

The bearer of this Totem cannot die permanently. Every 8 hours after they are killed, roll a d6. On a result of 4, they return to life at 1 hp with 4 levels of exhaustion. (A skull plaited in gold worth at least 100 gp)

### Spirit of Death

Spirits of death are cold and apathetic. While attuned to this spirit you gain the following abilities:

* Use an action to make a ranged spell attack, launching necrotic energy at a target within 60 feet. On a hit, they take 2d6 necrotic damage. If the target of this attack is an undead, they instead take force damage.
* Whenever you are reduced to 0 hp but not killed outright, you can choose to drop to 1 hp instead and fail one death save for the rest of the day.
* Creatures reduced to 0 hp by you cannot be targeted by resurrection magic of 4th level or lower.
* **Avatar:** While you are in Avatar state you retain your hit points but take on the movement speed, ability scores, abilities, resistances, immunities, and senses (except True Seeing) of an Avatar of Death.

### Spirit of Weakness

Spirits of weakness are cruel and relentless. While attuned to this spirit you gain the following abilities:

* Your strength score is reduced by 2.
* You may use your action to target a creature within 60 feet of you. Make a ranged spell attack roll. On a hit, the target takes 1d8 poison damage and has disadvantage on the next strength based check (including attack rolls) they make. This effect stacks.
* You may use your action to target a creature within 60 feet of you. They must make a constitution save, reducing their strength score by 1d4 on a failure. If this damage reduces their strength score to 0, they die. This reduction ends on a casting of a *Restoration* spell or on a long or short rest. (2nd level)
* **Avatar:** While you are in Avatar state you gain the ability to cast *Ray of Enfeeblement* at will, and your strength score becomes 8 for the duration. Strength based attack rolls against you have disadvantage for the duration.

## Subclass Features

As a Shaman who communes with the Great Spirit of Death you gain access to the following subclass features:

### Channel Death

As an action at 5th level and beyond, you can channel the power of death in a 30 foot radius around you targeting any number of creatures, each of which must make a constitution save or take 3d10 necrotic damage and taking half as much damage on a success. Regardless of failed or succeeded saves, all plant life withers and dies in the radius. You may use this feature a number of times per long rest equal to your proficiency bonus.

### Destroy Undead

At level 10, you learn to command and disprupt undeath, since both you and the Great Death Spirit view it as an abomination to nature. As an action, you can target an undead within 60 feet of you, forcing them to make a charisma save. Undead of a CR equal to or less than your level fail automatically. On a failed save, you can choose to either destroy it instantly or assume command of the undead for 1 minute (you can issue commands as a bonus action on your turn, otherwise it does its best to defend itself and is destroyed at the end of the minute).

### Ally of Death

At 15th level, your dedication and loyalty to the Death Spirit has earned you a certain level of respect. Whenever you are killed outright you can choose to simply drop to 0 hp instead, and whenever you drop to 0 hp, you stabilize.