Call Of Duty WWII

## Main Description

***Call of Duty: WWII*** is a first-person shooter video game developed by Sledgehammer Games and published by Activision. It is the fourteenth main installment in the *Call of Duty* series and was released worldwide on November 3, 2017 for Microsoft Windows, PlayStation 4 and Xbox One. It is the first title in the series to be set primarily during World War II since *Call of Duty: World at War* in 2008. The game is set in the European theatre, and is centered around a squad in the 1st Infantry Division, following their battles on the Western Front, and set mainly in the historical events of Operation Overlord; the multiplayer expands to different fronts not seen in the campaign.

Upon release, the game received generally positive reviews from critics, with many appreciating the return to the franchise's World War II roots. Praise was given towards its story, the combat support of squad members and return of the health bar in single-player, visuals, Zombies mode, and multiplayer. However, it was criticized for the single-player's lack of innovation and similarity to past games set in the same era

## Main components

### Campaign

*WWII* is the first title since the original game and *Call of Duty 2: Big Red One* not to feature health regeneration in the campaign. Instead, players must find health packs scattered throughout levels, or rely on their medic squadmate to provide health packs. Other members of the player's squad can provide ammunition, grenades, call in mortar strikes, or spot enemies and reveal their position in form of silhouettes. In certain sections of the game, enemy soldiers in the campaign can be captured, and wounded allies can be dragged to cover. In some parts of the campaign, players are able to control vehicles.

Campaign is the mode in which the player take part of the story. So the user starts in a place and he needs to complete the missions of this game mode. this can be call like a story mode but the difference is that this is a story of war and they change th name so it sounds more interesting for the player.

### Multiplayer

* Infantry: The most versatile division in the game, it is equipped for mid to long range combat. The special skill of this division is the bayonet charge, which can lead to brutal melee combat.
* Airborne: This division makes players move fast while remaining quiet. Players in this division can attach suppressors to sub-machine guns at any time during combat which allows for more stealth based gameplay style.
* Armored: This division has the heaviest firepower, being able to mount machine guns while taking less fire and explosive damage.
* Mountain: This division focuses on long range combat, making sniper rifles more precise with aim assist and improving the aim through scope by blocking out surroundings from player's view.
* Expeditionary: Shotguns used by players in this division have incendiary rounds that burn enemies to death.
* Resistance: Added in January as part of an update, this division allows players to use tactical knife in combination with their pistol, focusing on stealthy close-quarter combat.

Multiplayer mode is a continuous game mode which have exist seen the first Call of duty. This has been always the mostused game mode because yo can play it online or in local. The new classes for this game mode are an excellent option for everybody because you can choose the one which better adapts to your form of playing. The classes are: Infantry, Airborne, Armored, Mountain, Expeditionary and Resistance

### Nazi Zombies

*WWII* includes a new zombies cooperative game mode, similar to previous entries by Treyarch and Infinity Ward, with its own original storyline set in alternate history and separate from the campaign. The game mode, dubbed *Nazi Zombies* in reference to its first iteration in Treyarch's *Call of Duty: World at War*, is also set in the events of World War II, as the Third Reich makes a desperate attempt to turn the tide of the war by creating an undead army in the final stages of the war. While the mode is based on science-fiction and is a fictional take on the war, Sledgehammer Games co-founder Michael Condrey said that the story of the mode is based on some "real events". He also revealed that the experience is similar to *Dead Space*, a third person shooter horror video game directed by both Condrey and Schofield during their work time at EA Redwood Shores.

This is a very realistic game mode which actually has been a hit for everybody and that will be avery important mode for this excellent game

### References

1. ↑ Emily McMillan. (2017). Wilbert Roget II composes for Call of Duty: World War II As announced in a recent Forbes interview, composer Wilbert Roget II, know. 15/02/18, de vgmonline Sitio web: http://www.vgmonline.net/will-roget-composes-for-call-of-duty-world-war-ii/
2. ↑ Oscar Dayus. (2017). Call Of Duty: WW2 Ditching Health Regen, Has Some Form Of Dedicated Classes. 15/02/18, de Gamespot Sitio web: https://www.gamespot.com/articles/call-of-duty-ww2-ditching-health-regen-has-some-fo/1100-6449627/
3. ↑ James Wright. (2017). Call of Duty WW2: Bosses reveal the one gameplay feature they WON'T include. 15/02/18, de Daily star Sitio web: https://www.dailystar.co.uk/tech/gaming/617792/Call-of-Duty-WW2-gameplay-campaign-story-release-date-beta
4. ↑ Keith stuart. (2017). Call of Duty: WWII – how an indie classic inspired the latest instalment. 15/02/18, de The Guardian Sitio web: https://www.theguardian.com/technology/2017/jun/28/call-of-duty-wwii-how-an-indie-classic-inspired-the-latest-game
5. ↑ Keshav. (2017). Call of Duty: WWII Zombies has a ‘back story that’s based on real events,’ similar experience to Dead Space. 15/02/18, de Charlie intel Sitio web: https://charlieintel.com/2017/06/03/call-duty-wwii-zombies-back-story-thats-based-real-events-similar-experience-dead-space/