Update 2.0.0 Beta 14

## Update Info:

This is the **last update** before publishing the **release version** of the map. (R - 1.0)

Global Version ID: 0.9

Map Goal before changing from BETA to Release: (What to Expect in Release 1.0)

1. Import all hunter system to engine. (75% completed)
	1. The Old Spirit - Import and Code Rework (20%)
	2. Dream Snatcher - Import leftover complicated logic (5%)
2. More end game elimination location. (1/3)
3. Import Cosmetic system to engine.
4. Fix balance and support players up to 8 players. (Currently 6 - Most Stable)

## System Changes:

* Imported 50% of Game Environment System to engine
	+ Added condition control to reduce lags in the lobby.
	+ Imported Basic System:
		- Hiding system for all survivors
		- Poison Tree Logic
		- Arena ID Randomizer
		- Chest Loot, Unlock, Assign and Reloader.
		- Penalty System
		- Coins Generator
	+ Imported System Engine:
		- Global Inventory System
		- Cosmetic System (100%)
	+ Optimized logics for less system usage.
* Imported more 25% of the Hunter system to the engine. (75/100)
	+ Added condition control to reduce system processing.
	+ Imported the Imposter logic to the engine.
	+ Imported dream snatcher logic to the engine. (90%)
* Added Lobby Location Logic for limiting system used in North hub.
* Fixed Imposter vent glitch on The Forgotten Village map.
* Note: Imposter new vent logic may allow free-cam but should teleport player back to the vent when the hunter perform exit action.
* Successfully patched the imposter free-cam glitch up to 80% - Working on Realms
* Disabled unused **Praying Table** Logic from the map.
* Removed unused or no longer used command blocks.
* Fixed Whisper bat distance setting to match with the action-bar detect logic.

**Fixes and Patches after Imported:**

* Fixed Chest Time function
* Fixed Arena ID function
* Improved Vault Dash logic - improve notification system (Reduced Spam)
* Buffed Vault Dash - Now allowing anyone with positive energy point to perform vault dash.
* Buffed Dash - Removed notifier orb when dash.

## Server Notice:

* **Playing on Trial Sticky Piston (Version 0.9 and above) - Current Version**
	+ When the player joined, the game may lag for a shot period of time.
	+ This should automatically fix itself.
* **Playing on Trial Sticky Piston (Version 0.8 and below)**
	+ When the second player or above joined, the game will start to lag for approximately 1-2 minute.
	+ Causes: Many data assign at the same time causes by map's old logic after updated.
	+ After 1 -2 minute, the game should function as normal.
	+ Tested with 4 people on the map: result conclusive
* **Playing on Sticky Piston during an Event**
	+ Sticky pet will be available for all players when the admin activated the event mode.

## Roadmap: What's to expect after Release 1.0

**Note**: This a **planned update** and **may change** in the future.

* Purchasable Cosmetic - Replacing Trader NPC.
* Collaboration between Minecraft Roleplay series and Map contents.
* New Music and Environment noice.
* New Maps for each hunter.
* New Hunter(s) and Rebalance.
* New Game Mode - **2 hunters**.
* Command Block (Less) - Remove all system type command blocks.
* Map Updater - Update map and keep all played data.

Check out: Light WIthin - Sequel Games