recursal/Fanatic-Fandom huggingface dataset:
Grim Buccaneer

The **Grim Buccaneer** is a minor antagonist from the Disney Junioranimated series, *Jake and the Never Land Pirates*. He is voiced by Christian Slater.

## Personality

Grim is very ambitious and self-centered. He is a villain whose primary motivation is power. His main goal is becoming the captain of the Mighty Colossus. He will step on anyone to achieve his goals including his own allies. He is calm and calculating but can lose his temper when things don't go his way. However, he is immensely intelligent, devious, cunning, and scheming. He can think on his feet, deduce correct facts from very little clues, adapt his plans to the situations at hand and devise nearly flawless schemes. Grim's only moment of hesitation is during "The Legion of Pirate Villains", where Captain Colossus confronts him, saying that he once trusted Grim like a son, leading Grim to become somewhat troubled. However, he quickly recovers, believing Captain Colossus was merely trying to trick him.

## History

Many pirates who sail the Never Seaheard of the tale of the Grim Buccaneer's wicked ways. He once served as Captain Colossus as his first-mate. However, during Colossus's battle with the Strake, Grim left Captain Colossus to face the beast alone. When Captain Colossus managed to beat the beast and soon became aware of Grim's evil nature and desires to claim his battleship as his own, he was forced off the Mighty Colossus. The Grim Buccaneer soon returned to claim the Colossus as his own for revenge when he spotted its new captain, Jake. Due to his time serving Captain Colossus, Grim has a vast knowledge of the various tricks and secrets of the battleship that even Jake and his crew are unaware of.

## Powers and Abilities

* **Expert Strategist:** Grim has demonstrated amazing cleverness, as he has shown feats of being able to outsmart enemies multiple times. During his debut, he showed that he was capable of evading capture from Jake and the other pirates despite being greatly out-numbered and over-powered.In "The Legion of Pirate Villains!" he was quick to ally himself with the other villains into forming his legion to not only locate Colossus's legendary treasure but also defeat their common enemy Captain Jake and his crew.
* **Speed, Agility & Reflexes:** Grim is also very fast and agile, and he possesses good reflexes. He is able to hide into the shadows and can conceal himself quite easily.
* **Swordsmanship:** Grim has demonstrated some swordsmanship abilities. One of his primary weapons is a sword.

## Role in Sora’s Adventures

In Sora’s Adventures in Never Land he works as second in command while working for Luxord and Vexen as the Leader of the The Legion of Pirate Villains who are after Wendy Darling and Izzy because they are the princesses of heart
J. Gander Hooter

**J. Gander Hooter** is the director of SHUSH. He's an elderly man who sees both the good in the agent-style methods of SHUSH and the vigilante-style methods of superheroes. While practical before moral like most of SHUSH, he tries to make everyone in the organization feel valued. In that sense, he's a little naïve and not above teaming up agents who can't stand each other. Hooter is personally involved with freelance management so that SHUSH itself can operate as its designed to do. He is voiced by Danny Mann.

## Role in Sora’s Adventures

He appeared in Sora’s Adventures in Saint Canard as he met Sora and his friends.
Food Kingdoms

The **Food Kingdoms** are

## Description

the kingdoms have food that have superpowers learn in Health-ology Class.

The Food Stones

## Kingdoms

The Yellow Kingdom=The Yellow Empire

The White Kingdom=The White State

The Orange Kingdom

The Red Kingdom

The Brown Kingdom=The Brown Union

The Blue Kingdom=The Blue Sealand

The Green Kingdom=The Green Empire

## Foods

Grains

Dairy

Fruits

Meat and Eggs

Legumes

Fish and Seafood

Vegetables

## Food Powers

Grains-Energy

Dairy-Strength

Fruits-Magic

Meat and Eggs-Force

Legumes-Boost

Fish and Seafood-Intelligence

Vegetables-Recovery
Dreamfinder

**Dreamfinder** is a character that first appeared in the original incarnation of *Journey Into Imagination*, an attraction that operated from 1982 to 1998 at EPCOT Center's *Imagination Pavilion* at Walt Disney World. Dreamfinder was the former teacher of Yen Sid, Merlin, and Fairy Godmother, as well as an associate of the Master of Masters.

## History

The Dreamfinder created Figment, a tiny royal purple dragon made of two tiny wings, big yellow eyes, horns of a steer, and (as Birmbaums calls it) the body of a lizard and a nose of a crocodile, plus a dash of childish delight. He teaches Figment about the wonders of imagination and takes riders along through all of Figment's overdone splendors in his machine's Idea Bag.

## Role in Sora’s Adventures

The Dreamfinder appears as the former teacher to Yen Sid, Merlin and Fairy Godmother, living in his home of Imagination Station with Figment. Along with the Master of Masters, he knows the secret to defeating Luxu once and for all. His Keyblade is the Counterpoint, which is also used by Sora and friends.

He was mentioned in many episodes of the show before finally appearing in Sora's Imagination Adventures, where he and Figment meet Sora and friend for the first time and reveals that he knows the Master of Masters. After a reunion with his three main students, he puts the Guardians through training to not only shape their bodies, but their minds as well.

In Sora and Friends in Demon World, he assigns their first mission to stop eight of the Horned King's allies, the Eight Demon Sorcerers.
Eri

**Eri** (エリ, *Eri*) is Shiki Misaki's best friend from when she was alive. She designed clothes which Shiki would make.

## Appearance

Eri has brown eyes and long red hair that flares up at the ends. In *The World Ends with You*, she wears the same clothes that Shiki wears in the Underground due to her appearance being taken from Eri's. In *The Animation*, she wears a school uniform that consists of a pink vest, a red tie, and a blue pleated skirt.

## History

Eri is described by Shiki as a multi-talented girl, saying there was nothing Eri couldn't do. Eri had a lot of friends and Shiki mentions that everyone at school loved her because she was so outgoing and designed cute outfits.

Eri had first met Shiki when she saw her creating Mr. Mew. The two talked and later on, they became best friends. As time grew on, Shiki became more and more jealous of Eri, because Eri was supposedly prettier, smarter, and had far more friends. Shiki then began to hate herself because she felt that there was nothing special about her, wishing she could be as popular, pretty and creative as Eri.

One day, Shiki couldn't come up with a good design, so Eri told her that she wasn't meant to be a designer. Even though Eri intended to encourage her (as while Eri was the designer, Shiki was an incredibly talented seamstress who brought the designs to life), Shiki took it the wrong way and was hurt. Eri planned to apologize the next day, but she was unable to because Shiki had died in a tragic accident. Eri became upset and would always regret what she told Shiki.

Due to Shiki's Entry Fee in the Reapers' Game, her true appearance was taken away and was replaced with that of Eri's.

Eri is first seen in Week 1, Day 6, talking to another friend, Mina, about how she was considering giving up her passion of designing clothes. Eri wished she had never hurt Shiki's feelings and still considers Shiki her best friend, even in death. Eri then talks about Shiki's amazing clothes-making skills and how she wanted them, thus giving Shiki the strength to go on and win. Shiki also discovers that she valued who she was the most, and winning the Game to see Eri once more became Shiki's goal.
Bad Wish Orbs

**Bad Wish Orbs** are created by wishes for selfish, mean-spirited things from Wishworld. These orbs are transferred to the Negative Energy Facility in Starland. They are very dangerous, filled with negative energy, and must not be granted. They are also known as **Negative Wish Orbs**.

## Description

Bad Wish Orbs are the result of bad or selfish wishes made on Wishworld. These grow dark and warped and are quickly sent to Negative Energy Facility.
Eco

**Eco** is a powerful substance. It is capable of physically appearing in the form of droplets or clusters of liquid or as a gas in its natural form(s), ore, a prism, or a crystal, and comes in the six different known colors of light eco, dark eco, green eco, blue eco, yellow eco, and red eco, each color possessing a different and specific property. It was created by the Precursors and is studied and mastered by a group of humans known as sages. Eco is produced and distributed at the eco core,and is used as the primary currency throughout the games next to Precursor orbs, especially when in the form of ore. All colors of eco are able to invoke their properties or abilities into what they are passed through, and can sometimes be channeled through a living body. It can also be used to power technology, mostly including weapons.

## Types

* Blue eco
* Green eco
* Yellow eco
* Red eco
* Dark eco
* Light eco

## Role in Sora’s Adventures

It appeared in Sora’s Adventures in The Precursor World when Sora and his friends learned about it.
Genie Convention

**The Genie Convention** is a special time where the prisons that bind a genie grow weak and all the imprisoned genies are able to temporarily leave their servitude for just these 3 days once a millennium. Despite their fall from grace and mass imprisonment, Genies have a very special time of jubilee that they celebrate for three days once every 1,000 years from February 17 to 19. This event is controlled by three influential genies referred to as the Genie Convention Committee (or GCC) who choose a chairman to host the convention every thousand years. During this time, genies relax or party as much as they can, however because of their powers genies may end up causing untold damage to the places they choose to hold their conventions at, such as their dancing tearing buildings down, their over-consumption of food ruining local economies such as fishing and even a simple relaxing act such as sunbathing can turn an entire beach into glass. In fact, they may even get so reckless that turning humans into objects or altering the flow of time within the location of a convention can be seen as harmless fun to them.
Inspirational Wish Orbs

**Inspirational Wish Orbs** are created by wishes for things that haven't been achieved before. Massive amounts of positive energy are released when these wishes are granted, but even better, they inspire countless other people to wish for things they thought weren't possible. These wishes show us we shouldn't let ourselves be limited by society's expectations! The Starland Wish Science Senate had approved their proposal for the new Wish Orb category call Inspirational Wish Orbs and created a new section for them in The Wish House.

## Role in Sora’s Adventures

Sora and his friends had learned that Lady Stella discovered the Inspirational Wish Orbs in Sora’s Adventures in Starland
Hestia

**Hestia** is a minor character in Disney animated series, *Hercules*. She is the Olympian Goddess of Family and Hearth. She is Hercules' aunt.

## Background

The goddess of family and the hearth is seen as a cheery housewife type. She is often seen cooking or marveling at her own confections, most of which end up being ruined in a comical fashion. She is the sister of Hera, Demeter, Poseidon, Hades and Zeus. Hestia is known as the peacemaker of the Olympian family. She appears very rarely in the series but has a big role in "The Tiff On Olympus"  She is the daughter of Rhea and Kronos.

## Powers and Abilities

As a Goddess, Hestia possesses:

* Immortality
* Superstrength
* Teleportation
* Metamorphosis (Shapeshifting)
* Vast magical abilities

Other

* Great Cook
* Orange/Dark Yellow Aura

## Role in Sora’s Adventures

She appeared in Sora's Adventures at Olympus Coliseum
Heart of Zamballa

The **Heart of Zamballa** is a special object in the shape of a small crystal ball that is actually the crystallized, mystical manifest ion of the vast natural energies and magic of Zamballa, given to the queen of its world.

The only known queen of Zamballa in the TV series is former earth Guardian, Kadma. If a former Guardian uses her power, it drains a number of her life force. So the Heart of Zamballa must have given Kadma her ability to have magic over her Earth element once again.

## Background

The Heart of Zamballa, like the Heart of Kandrakar is a jewel, but is shown to be a partially living being. Kadma consistently talked to the Heart, asking to be lent its power and to help "their" subjects, even occasionally asking for advice. The Heart of Zamballa, like the Heart of Kandrakar, has its own spirit, and is the owner of its own power, but is controlled by its holder.

The Heart of Zamballa was held by Kadma, and was later passed on to Ironwood.

## Powers and Abilities

* Increases the natural abilities of its holder.
* Teletransportation
* Creating bolts of energy or light.
* Helps the holder and others communicate with the Zamballans at once.
* Create a shield.
* Create an impenetrable prison bubble.
* Capable of merging with other magic items.
* Communicate with plants and vegetation.
* Manipulate plants, rocks, soil and fruit.
* Protect its user's life-force.
* Track people through plant communication.
* Granting its wielder vast elemental powers over the four basic elements.
	+ Earth (Kadma was able to use all of her original powers as the Earth Guardian previously given to her by the Heart of Kandrakarand herAuramere)
	+ Wind (Kadma was later seen being able to control wind, having been able to overpower Hay Lin and redirect her Wind attack back at her with twice the power).

## Trivia

* Zamballa is known as "The Purple Planet" and there are basically a huge forest, with many plants, Zamballans which are trees with the ability to speak, walk and think. For these two reasons that the Heart of Zamballa has a purple color and is held by a wooden stick shaped like a twig.
Element Form

**Element Form** is a Formchange introduced in *Kingdom Hearts III.* Element Form is accessible with Keyblades that favor magic and/or long-ranged attacks. It is also a form that possesses aptitude in magic and long-range attacks. It allows Sora to glide along the ground and grants the ability to cast magic while moving. It is triggered by Shooting Star and Ever After.

The Formchanges are Double Arrowguns and Magic Launcher (Shooting Star), and Mirage Staff(Ever After).

## Appearance

Whenever this Formchange is active, the user's clothing will typically change to a blue color with a star pattern somewhere. For Sora, this is his pants, sleeves and hood. For Riku, it is his jacket and shoes. Harlynn has the stars on his jacket, gloves and pants.

## Mechanics

Element Form's attacks favor magic attacks, such as Grand Magic or ranged attacks, not unlike the Wisdom Form Drive Form. It maneuvers by gliding around on the ground and is capable of using Doubleflight.

Element Form's Formchanges are associated with magical attacks. Its abilities are geared to enhance Sora's magic.

## Role in Sora's Adventures

The form is seen in several episodes, used mostly by Sora and Riku.

John Darling can also use this form due to his Stormsweeper Keyblade/umbrella favoring elemental magic. Whenever he uses this, his jacket turns blue and he gains a star pattern on his sleeve cuffs, replacing the skull on his hat and shoes in Sora’s Adventures in Never Land.
Hathi Jr.

**Hathi, Jr.** is a young elephant who appears in *The Jungle Book* and its sequel *The Jungle Book 2*. He is the son of Colonel Hathi and Winifred.

## Background

He is fairly young, and appears to be the only calf in the herd. Despite being the herd's youngest member (and the only one with a full head of hair), he still participates in the drills and has a fairly impressive knowledge of military terminology for one so young. In the first film, he is never referred to by name, with his parents referring to him as "Son."

Hathi, Jr. appears to be very friendly, as he becomes friends with Mowgli very quickly. He cares deeply for his friend's safety, such that he is able to convince his father to join in the search for Mowgli. He seems to idolize his father and desires to become a Colonel like him. He also appears to have a tendency to be left behind, as Hathi later notes that he has scolded Hathi, Jr. several times on staying with the herd.

## Role in Sora’s Adventures

He appeared in Sora’s Adventures in Kipling Jungle
Eden (Aladdin)

**Eden** is a character in Disney's *Aladdin* television series.

## Personality

Eden is displayed as a kind, caring, yet impulsive and easily angered genie when someone threatens her friends or her boyfriend, Genie, when she meets Dhandi, she "bends the rules" and changes Dhandi's humble wish of a sandwich to allow it so that Dandhi never goes hungry again for the rest of her life, this suggests that she is not as honest as Genie is with his wishes and often finds ways to work around the system to make the wishes work out her way. She is also proven to be as unusual and playful as Genie with her magic as shown when she transforms herself into a number of different costumes and creatures.

Eden is proven to be very protective and loyal to those who are important to her, as seen when she chooses to stay with Dhandi when she accidentally wishes the two could stay together forever, as she felt Dhandi needed her more than Genie and became furious in the episode "The Book of Khartoum", when Genie was kidnapped by Mozenrath to help him create the philosopher stone, and impulsively stormed after them without heeding Aladdin's warning of being careful. She was even willing to switch places with Genie to set him free, though was later tricked by Mozenrath and both were set free by Aladdin.
Geppetto's Workshop

**Geppetto's Workshop** is the home of Geppetto, Pinocchio, Jiminy Cricket, Figaro, and Cleo. It is first viewed as a simple shop of a woodcarver, but is also the home of Geppetto. The shop is filled with several elaborate clocks and toys. There are also various other creations in the shop including candle holders, ceramic figures, and mugs.

## Role in Sora’s Adventures

Soraand his friends visit this place in Sora's Adventures in Prankster's Paradise.
Dust-talent

**Dust-talent** or **Dust-keeper** fairies process and ration out Pixie Dust to the other fairies. This is an extremely important job because without Pixie Dust, fairies couldn't fly properly or use their magical talents. They work every day at the Pixie Dust Mill. They set aside a portion of dust for Peter Pan and the Lost Boys.

They also attend every arrival by pouring Pixie Dust on the laughter. Dust-talent fairies never sneeze.

This guild's symbol is a **dust cup** and the color is golden.

## Duties/Jobs

* Nurturing, processing and packaging Pixie Dust.
* Delivering a daily Pixie Dust ration to every fairy and sparrowman.
Djinn

The **Djinni** is a genie from the *DuckTales* episode "Master of the Djinni". He is not to be confused with Gene the Genie from *DuckTales the Movie: Treasure of the Lost Lamp*. He is shown to be amoral, even getting his master into all sorts of trouble simply to amuse himself, which eventually resulted in both Scrooge and Flintheart calling temporary truce to stop Djinni and seal up his lamp. In the 2017 series, he is given a slight redesign, being noticeably thinner and wearing long elaborate robes, as well as having blue as his primary color.
Gremlin Prescott

**Gremlin Prescott** is a Gremlin who used to be a good helper, but later became a villain gremlin. He was created in the 1940s for an unfinished animated film based on Roald Dahl's story *The Gremlins*. Though the film was never made, there was a Disney illustrated version of Dahl's story and he and his fellow Gremlins appeared on various World War II insignias with other Disney characters. In recent years, Prescott took on a prominent role in the *Epic Mickey* video games.

## Personality

In *Epic Mickey*, his personality is similar to the rest of the Gremlins in the game. He is friendly and willing to help Mickey as a thank you for freeing him. However, unlike the other Gremlins, he shows a more malicious streak, destroying The Telephone if Mickey allows Prescott to retrieve his wrench himself.

In *Epic Mickey 2*, he becomes much more bitter and develops a sarcastic streak and inflated ego. He is shown to be more easily irritated and violent towards machines, and believes that no one appreciates his "genius." He later claims he "only wanted to be loved" but as he was under hypnosis during this, it's uncertain how true this statement was.
End of the World

The **End of the World** is a World from *Kingdom Hearts*, *Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-* and *Kingdom Hearts: Melody of Memory*. It is the last new location to open in *Kingdom Hearts*, upon completing Hollow Bastion.

End of the World is a by-product of all Heartless' destructive nature. Although End of the World is the last world, the Heartless are not very numerous as compared to Hollow Bastion, but they are very powerful. Upon taking a world's heart, a tiny fragment of what is left of that world is sent drifting through the void of space until it eventually meets and merges with End of the World. It is, in essence, a "Heartless" of the destroyed worlds, as well as the way to reach the Endless Abyss, where Kingdom Hearts is, once the Final Keyhole is unsealed. In nature, it can be seen as the opposite of The World That Never Was, which is a similar artificial "Nobody" world without its own heart.

The theme music for End of the World is "End of the World" and the battle theme is "Fragments of Sorrow". Both are arrangements of different segments of "Dive Into the Heart (Destati)", the music used during the Awakening.
Hector

**Hector** is a supporting character and minor antagonist in *Rapunzel's Tangled Adventure*, who first appears in "Rapunzel and the Great Tree." He is a villainous warrior and the most dangerous and sadistic member of the Brotherhood, sworn to keep all away from the Dark Kingdom.

Many months later, he suddenly falls under the dark power of the Mind-Trap Stone that Cassandra had used to fully brainwash him and his two former associates into loyally serving her; the earthly embodiment of the Moonstone.
IDisney

The iDisney is an iPhone-like device that is indestructible and waterproof. Tweak, Bungo, and Cobby invented it together and soon started making every iDisney into everyone's favorite designs.

## Powers and Abilities

Like an iPhone, the iDisney can send messages, play music, games, and videos, take pictures, record voices and videos, and can connect to the Internet with and even without signal. It can help people call their friends or family on it and they can also call them by talking into the phone, through a hologram, or on the screen like the Wild Kratts' Creature Pod. It can also be used as a flashlight. They are also connected to Star Zaps and DisneyPad.
Good Wish Orbs

**Good Wish Orbs** are created by positive wishes that come from the heart. They are kept in Wish-Houses. Once the time is right for them to be granted, they begin to sparkle. When that happens the orb is presented to the appropriate Starling, who will travel to find the Wisher and help make it come true. They are also known as **Positive Wish Orbs**.

## Description

Good Wish Orbs that are the result of positive wishes made on Wishworld. They are planted in Wish-Houses.
Hope Incantation

**The Hope Incantation/The Sun Incantation** is a second spell of pure light and hope of the reborn Sundrop Flower. Its full capabilities remain to been seen, but it is strong enough to push back the moon rocks and or the eyes of its earthly embodiment to glow a sunlight yellow like her hair.

## Incantation

Power of the sun
Gift me with your light
Shine into the dark
Restore our fading sight
Firebug army

The **firebug army** is a villainous swarm of insects led by a general. They are loyal to Isis Vanderchill and are generators of heat where she is one of cold.

## Background

It is unknown what the origin of the firebug army is. They might be genetically engineered because they combine traits of fireflies with traits of Japanese honeybees. Like the former, they have bottoms capable of shining a bright light. Like the latter, they have a tactic of ganging up on a target to melt or subdue it with the heat they generate. If they are engineered, this might be the work of Isis Vanderchill as it would explain their servitude to her. Although they are in the possession of powers opposite to Vanderchill's, the end result is complementary because Vanderchill needs external heat to compensate for the effect of her cold powers on her own body. The firebugs themselves are on neutral grounds, enjoying a wide temperature tolerance that fits the lows of Vanderchill's proximity as well as the highs of her preferred habitats.

The swarm counts at least twenty members, but is suggested to be much larger. They are divided in three classes. There is one general who leads the troops and thus would be Vanderchill's second-in-command. The rest of the army is divided in soldiers who are directly under command of the general and another group that serves as scouts and messengers. They keep an eye on the terrain surrounding the soldiers' activities and take care of long-distance communication between the army and Vanderchill.

## Appearance

* The general is the largest and most muscular firebug. He wears a green peaked cap and a grey jacket. His accessory is a rectangular shoulder strap rank insignia.
* The soldiers are the same size as the scouts and wear green combat helmets and grey sweaters with a turtleneck. Their accessory is a "∧"-shaped shoulder strap rank insignia.
* The scouts are the same size as the soldiers and wear green combat helmets and red sweaters with a turtleneck. Their accessory are green shoes.

## Personality

The firebug army hold to a militaristic social system of clear tasks and flawless cooperation. To outsiders, however, they are hostile by default.

## Role in Sora’s Adventures

They appeared in Sora’s Adventures in Saint Canard
Ibid

**Ibid the Owl of Wisdom** is Athena's beloved pet owl and eternal companion and a character of Disney's 1997 animated feature, *Hercules* and the animated television series.

## Appearance

Ibid is a small owl with blue feathers on his body and wings, black eyes with yellow pupils, orange beak and clawed feet.

## Powers and Abilities

He has the power to greatly increase someone's intelligence and gain infinite knowledge when he sits on their head and genius effects wears off when he doesn’t sit on their heads.

## Role in Sora’s Adventures

He was his mistress Athena in Sora's Adventures at Olympus Coliseum
Friendly Four

The **Friendly Four** is the complete opposite of the Fearsome Four, they are superheroes, instead of supervillains. The group consists of Nega-Bushroot, Nega-Liquidator, Nega-Megavolt and Nega-Quackerjack and they are against Negaduck.

They only appeared in one episode, Life, the Negaverse and Everything.

They are the complete opposite of Bushroot, Liquidator, Megavolt, and Quackerjack. They use their powers for good and not for evil.

When they meet Darkwing Duck, he struggles to realize that this isn't the Fearsome Four. But these confirm to him that they are not with Negaduck but against him. At first, they wear the exact same outfits as their evil counterparts, therefore they later wear an outfit, similar to Darkwing's.

Darkwing trains them because he is determined to protect Nega-Gosalyn and to defeat Negaduck once and for all.

Once Negaduck is defeated, the Friendly Four then takes care of Nega-Gosalyn and becomes her guardians.

## Members

* Nega-Megavolt
* Nega-Bushroot
* Nega-Liquidator
* Nega-Quackerjack

## Role in Sora’s Adventures

They appeared in Sora’s Adventures in Saint Canard as they visited Darkwing Duck’s world and joined the Justice Ducks.
Earth (element)

## Description

Earth is one of the four classic elements along with water, fire, and air, and is bound to the others through Quintessence. It is a classic element, considering that the Guardian who controls it can control almost any and all materials and substances found on earth.

## Powers and Abilities

* **Geokinesis**: Cornelia's primary power along with Chlorokinesis; the ability to control and manipulate any geologic material, such as plants, minerals, and stone. She has shown that she is able to set off earthquakes, tear holes in the ground, carve slabs of stone and rock from geologic sources like mountains, crags and walls, shift the terrain around her, slice through stone with her mere fingertips, and control seismic energy. Cornelia has also been seen expelling green energy from her palms many times in the comics and only once in the TV series. Cornelia also has the power to manipulate all forms of metal.
* **Trichokinesis**: the ability to manipulate the growth of one's hair and use it at a prehensile weapon.
* **Chlorokinesis**: the ability to control plants, trees, grass and manipulate their growth and structure. This allows Cornelia to use the many forms of plant life as her own personal weapons. She can summon vines from deep within the ground and use them to entangle enemies, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life.
* Shoot bolts of green energy
* Set off earthquakes
* Carve craters into the ground
* Create trenches
* Form avalanches and mudslides
* Levitate and throw stone through the use of psionic energy
* The ability of Green-Speaking
* Communicate the location of vegetation
* Use geologic material as armor
* Slice through rock, stone and steel with her bare hands
* Teleport forms of earth-related materials
* Animate her hair with psionic energy and use it as a tangible weapon
* Sense and visualise people
* Sense vibrations of the earth
* Travel underground
* Drag or sink people under the ground
* Besides having control of Earth, the Guardian also has the ability of:
	+ Change from her normal self to her Guardian self without the wings and costume
	+ Limited flight powers
		- Flight after gaining the new power
	+ Teleportation
	+ Glamouring
	+ Telekinesis
	+ Heal wounds
	+ Wishes to herself
Happy Birthday, Sora!/Transcript

Happy Birthday, Sora!

## Sora's 18th Birthday

*(Episode begins with Sora waking up in his and Kairi's bed in Radiant Garden. Kairi soon wakes up next to him. Both are in their pajamas.)*

**Sora:** Good morning, Kairi. You know what today is?

**Kairi:** Good morning to you, birthday boy. I haven't forgotten. Yuna says she's making a very special breakfast for you.

**Sora:** That's awesome! Hope everyone's gonna do their job and not let me know about anything until tonight...

**Yuna:** Sora, Kairi! Your breakfast is ready!!

**Kairi:** Coming, Yunie! *(She wraps her pink robe around her and ties it well. Sora does the same with his red one as she is speaking.)* This is going to be a great day!

*(As they come down the stairs, Yuna is dishing out their breakfast.)*

**Yuna:** Alright, you two, today you're having Sora's favorite breakfast: buttermilk pancakes, scrambled eggs, sausages, bacon, hashbrowns and orange juice. I made it especially for the birthday boy!

**Sora:** Awww, thank you so much, Yuna! Hope Tidus doesn't get jealous that he didn't get any...

**Tidus:** I didn't get any what, Sora? I already had a breakfast scramble anyway, so no worries.

## Sending Sora to Disney Town for Activities While His Friends Plan the Party

**Aqua:** Sora, we'll need you to go somewhere while we work on your birthday party. It needs to be a surprise.
Disney Chase

**Disney Chase** is the animated series

## Plot

Mickey Mouse is the good king and leader of Disney World that has Disneysites, but there is a an evil virus name. with each site having a theme such as Ancient Egypt, the American Old West, Greek mythology, and amusement parks. These sites represent the diversity of websites on the Internet, and reflect the many ecosystems and neighborhoods of the Earth.
Goony Golf

**Gooney Golf** is a miniature golf course located in St. Canard. Its owner and sole registered worker is Lilliput, but he gets help from the local ants in return for food and other luxuries. The admission house doubles as his hideout.

## History

Goony Golf is — or was — owned and operated by Lilliput, who may have bought it from a previous owner or created it himself. It is a sole patch of green amidst a city landscape. It appears to have been doing decently as a legal business. It is unknown what happened to Goony Golf after Lilliput was arrested.

## Role in Sora’s Adventures

Sora and his friends visit this place in Sora’s Adventures in Saint Canard
Genie Union

The **Genie Union** or simply the **Union** is a group mentioned by Genie who are seemingly the ones responsible for ensuring that genies abide by the Code of the Genie and do not abuse their powers for their own benefit. Genie claims that they are "very vigilant" however in truth they tend to overlook things quite often. (*Power to the Parrot*)

If the rules of the Code are defied or a genie questions their authority, the rebellious genie will be sent to a dark world where they will endure all sorts of chaotic torture, from being torn apart by horses to being bombarded with atomic bombs.

As mentioned before, they do not have eyes and ears everywhere and because of this they tend to overlook things, as Genie has gotten away with materializing giant hot fudge sundaes for himself (which he tries to keep quiet about). Despite this, there are many ways to go around the rules or find loopholes in the Code, which the Union will not punish a genie for, as genies like Jafar and Eden could twist the rules for their own benefit, such as taking the wishes of their masters "literally" or purposely misunderstood them to avoid obeying them, and in Jafar's case, torture his victims to the extreme without actually killing. Although as Jafar intended to kill once he was freed, it is unknown if he would have gotten away with it or have found a loophole. But as Iago showed during his brief destructive tenure as a genie, it seems the Union will only be quick to act if directly called out. This is further shown with Bizarrah who was able to get away with causing non-lethal havoc while freed, but instead of killing people she imprisoned them. It is also against the Union's rules to mix genie magic with witch magic, as such a mixture could unravel the fabric of the universe. (*Witch Way Did She Go?*)

According to the comics, the Master of All Djinn is the enforcer of rules and overseer of genie marriage, so he is quite likely the head of the Union as well. (*The Old Switcheroo*)
Genie Alliance

The **Genie Alliance** is a group of genies that are friends with Sora. They can be called upon via the Lamp Charm and an appropriate Heartbinder whenever Sora and the gang call for them in battle. It was formed by Genie and Eden in Sora’s Adventures in Agrabah.

## Members

Genie

Eden (Aladdin)

Pip the Pirate Genie

Gene the Genie

Shahra

Sergeant Fizz

Kazeem

## Powers and Abilities

Like all genies, the alliance can grant wishes. Most of them are bound by traditional genie rules: they must be able to grant three wishes, no more, no less. They must also not kill anyone, make people fall in love with one another or bring people back from the dead. Pip is bound by pirate genie rules: each matey gets one wish. Genies have their Genie Magic.

## Trivia

* Shahra is the only non-Disney member of the alliance.
* The Genie Patrol are part of the alliance.
* Out of all the genies in the alliance, Genie makes the most appearances, appearing in a total of forty episodes, in person or cameos. Shahra makes the fewest, appearing in only twenty five.
* Pip makes the second most appearances, appearing in a total of thirty episodes.
Fire-talent

**Fire-talent** fairies have the ability to control fire. They can create fire at will and freely manipulate it. They can even create different shapes out of fire and put on theatrical performances or create large fires for defensive purposes. The only known fire-talent in Pixie Hollow in Never Land so far is Necia. Theoretically this talent can be used for other practical purposes, such as cooking, however Necia finds this use of her skill very boring.

This guild's symbol is **brimstone** and the color is red
Erazor Djinn's Magic Lamp

The **Magic Lamp** is an object that appears in the *Sonic the Hedgehog series*. It is an oil lamp from the world of the Arabian Nights that was used to imprison Erazor Djinn in ancient times until he had served his sentence. It can also be used to force Erazor Djinn to grant the wishes of its wielder.

## Powers and Abilities

The Magic Lamp is able to completely contain the Erazor Djinn and his powers within itself. When wielded, it gives the user full command over Erazor for the purpose of making him grant three wishes. If Erazor refuses, the lamp can shoot fireballs at Erazor which forces him to grant his master's wishes anyway. As implied by Shahra though, the lamp cannot be used by djinns.

## History

Long ago, the Erazor Djinn was sealed inside the Magic Lamp as punishment for his crimes until he had granted the wishes of a thousand people. After serving his sentence, Erazor was free to continue his evil ways, though the Magic Lamp still held power over him. Under unknown circumstances, the lamp was crushed into a twisted orb and came into the possession of Shahra.
Enchantra

**Enchantra** is an anti-heroine of Sabrina: The Animated Series and Carl Cooper: Secrets of the Magic World. She is the queen of all witches and wizards, older sister of Spella and head of the Witches' Council/Lightside & Darkside Magical Ministry. She is voiced by Kathleen Barr.

## Appearance

Enchantra resembles somewhat of a dominatrix with a tight-fitting red catsuit with a flowing cape and black, over-the-knee boots. She speaks in a thick British accent (specifically a Cockney accent) and has long black hair, tan skin and green eyes. When she casts spells, the magic produced is red and purple.

## Personality

Enchantra rules over magic peoples in both Lightside and Darkside with an iron fist, and often masks up truths (such as that the Dark Master has returned). However, despite all of this, she is ultimately a good person and willing to help anyone in need.

## Role in Sora’s Adventures

She appeared in Sora’s Adventures in Greendale, where she meets Sora and friends for the first time. Like King Triton, she knows the Keybladers are from another world and is skeptical about them, considering she witnessed the first Keyblade War, but becomes more trusting of them when she learns of Zexion's Replica.
Golden Apple Crisp

**Golden Apple Crisp** is made with The Golden Apples of the Hesperides in Home Greconomics.

## Role in Sora’s Adventures

Naminé and Roxas had created the dish and got alpha from Miss Euphrosyne in Home Greconomics and written that recipe down in Jiminy's Journal App in Sora's Adventures at Olympus Coliseum

## Trivia

* Nobodies already have the power of immortality already even they ate.
Gummiphone

The **Gummiphone** is a device used in Kingdom Hearts III to contact other across various worlds in the game.

## Content

* **Photo Album**
* **Lucky Emblems**
* **Classic Kingdom**
* **Story**
* **Glossary**
* **Secret Reports**
* **Character Files**
* **Adversaries**
* **Treasures**
* **Recipe Collection**
* **Synthesis**
* **Game Records**

## Role in Sora’s Adventures

Each Keybearer gets a Gummiphone from Chip and Dale in Sora’s Adventure Begins! and use them to keep in contact with each other and their allies that have them. Certain apps are added, like Jiminy's Journal, Remy's Great Big Cookbook, and more. Each also looks slightly different from one another:

* Sora's Gummiphone looks like it did in Kingdom Hearts III (black and red) and has a gold crown grip for the cover.
* Riku's Gummiphone is blue and grey with a Heartless Emblem grip for the cover.
* Kairi's Gummiphone is pink and white with a pink Wayfinder grip for the cover.
* Roxas's Gummiphone is yellow and black with a Nobody Emblem grip for the cover.
* Naminé's Gummiphone is white and gold with a heart grip for the cover.
* Xion's Gummiphone is black and white with Roxas's grip (the Nobody Emblem) for the cover.
* Axel's Gummiphone is red and orange in a flame pattern with a flame Nobody Emblem grip for the cover.
* Ven's Gummiphone is green and gold with a green Wayfinder grip for the cover.
* Aqua's Gummiphone is blue and silver with a blue Wayfinder grip for the cover.
* Terra's Gummiphone is orange and bronze with an orange Wayfinder grip for the cover.

## Trivia

* In Sora and Friends Unleashed, Sora use the Gummiphone take pictures of the minions of Dark Gaia to use them to Jiminy Cricket and explain to him about Time of awakening.
* In Sora’s Adventures with The Rescue Rangers, Aqua said that Winifred is sent to prison as punishment for the use of illegal witchcraft and they need licenses to practice witchcraft.
Infrapink ultrascan specs

The **infrapink ultrascan specs** are, along with the magnifying glass, the research counterpart to the gas gun's action purpose. Darkwing Duckdoesn't use either former nearly as often as the latter and barely uses the infrapink ultrascan specs at all.

## History

is never explained where the infrapink ultrascan specs come from, but because they share a design with several other of Darkwing's gadgets, the whole likely comes from the same source. Among them is the gas gun, which is one of SHUSH's inventions created for Darkwing. As such, the infrapink ultrascan specs were presumably also made by the organization. They replace the ultraviolet binoculars Darkwing lost in the Salad Sea.

The infrapink ultrascan specs can extend to improve the resolution over a larger distance. The binoculars also are partially a radar to assist detection of crucial details. What is infrapink about them, or what infrapink even is, is not touched upon.

## Role in Sora’s Adventures

It appeared in Sora’s Adventures in Saint Canard
Etiquette Class

**Etiquette Class** is one of the subjects taught at Disney Academy of Fashion and Magic. It is taught to all grades, but is mostly seen in the high school in episodes. It is taught by Alice and debuts in Carl's First Day of School.

## Topics

Topics of the etiquette lessons include:

* Table Manners
* Greeting Someone
* Being a Guest (done with the assistance of Principal Belle)
* Asking a Request
* Helping Across Streets
* Polite Actions
Halo Hall

**Halo Hall** is the building where classes for Starling Academy are held. It is one of the most famous buildings all over Starland.

## Official Description

**Halo Hall** is Starling Academy’s most famous building. It's known throughout Starland as the shining symbol of the academy. The enormous star-shaped structure seems to float above the ground on a fountain of streaming wish energy. The building's glistening surface reflects the stars, campus lights, and flickering energy around it in an ever-changing light show. A star beacon shoots out of the center of the structure's domed hub, symbolizing the power of wish energy.

The building contains offices for the academy's staff and faculty, as well as classrooms and the Astral Auditorium. The auditorium is the first stop of new students; it's where Lady Stellawelcomes every incoming freshman class and introduces them to campus life. The interactive auditorium, which uses technology that stimulates the five senses, is also where general assemblies, shows, and graduation ceremonies take place.

Right behind the building is another famous structure. It's an almost impossibly tall tower with the Wishworld Observation Deck at the top. That's where school officials go to keep tabs on missions to Wishworld.
Gate

In *Kingdom Hearts*, the Keyholes were sealed, leaving no way to travel between each world. About a year later, the Heartless found another method of traveling between worlds, creating their own **Gates**. A good portion of the Gates are revealed in *Kingdom Hearts II*.

The Gates are opened when a specific item or object, different for each world, is surrounded in light and is accompanied by a gust of wind. The item in question reveals the Keyhole to a route, which Sora then unseals. Sora, Donald, and Goofy continue on their adventures thereafter with the new route opened. When Sora unlocks a world's gate, a symbol shaped like Sora's crown pendant appears beneath him.

It is likely that World within worlds do not have Gates, because the outer world's Gate also serves as their own. This appears to be true for Space Paranoids, 100 Acre Wood, and Timeless River.

### List of Items needed to reveal Gates

* **Twilight Town:** The blue orb from the Struggle Trophy.
* **Hollow Bastion:** The Hollow Bastion Restoration Committee honorary membership card given to Sora by Leon.
* **The Land of Dragons:** Shan-Yu's sword.
* **Beast's Castle:** Beast's Rose.
* **Olympus Coliseum:** The Olympus Stone.
* **Disney Castle:** The Cornerstone of Lightafter you return from the Timeless River.
* **Atlantica:** A bubble.
* **Port Royal:** Jack Sparrow's Compass.
* **Agrabah:** A ruby from the Cave of Wonders.
* **Halloween Town:** Jack Skellington's Santa Claus costume.
* **Pride Lands:** Mufasa's Ghost.
* **Realm of Darkness:** The Sea-salt ice cream received from Riku.

## Roles in Sora’s Adventures

They appeared in Sora’s Adventures in Kingdom Hearts

## Trivia

* Only the Pride Lands Gate opens differently; Mufasa's Ghost isn't in the dimension Sora is in to open the Gate. The Gate just appears without the object needed to open it being there to send a beam out to reveal it.
Flagg Gilgister

Colonel **Flagg Gilgister** was a Human hailing from East Terra (known as The East) and given his actions and appearance, it is highly likely he fills some sort of major military role. Flagg served the Lagoon Empire Army of the East and worn a Navajo white, military-style buttoned coat and cap, and has a large orange mustache.

Flagg was a greedy, power-hungry man, as evidenced by his numerous laments regarding the cost of reviving the Dark Genie. He is also cruel and callous, as he throws away his assistant with no hesitation to the Genie's empty stomach, and wreaks havoc across West Terra by destroying several towns.

## History

Some time before the events of the game, he acquired the urn in which the Dark Genie was sealed, hoping to be able to control its power. By mixing the blood of witches with humans (Curse Dancers, whom he had hired), as Seda had done 400 years ago to create the genie, he was able to break the seal. Riding off on the Genie, Flagg commandeers its power to wreak havoc across the West. The exact reason for this is unknown, though perhaps it is intended as a test of the Genie's power. He appears infrequently following the destruction of Toan's village. He is briefly seen in Dark Heaven Castle along with the Genie as Toan speaks to the Fortune Teller in Queens.

He is later seen again during the Sun Giant's mission briefing in Yellow Drops. During the battle against the Sun Giant, Flagg can be seen with red eyes, a sign that he is possessed by the Genie. After the Fake Genie is killed, the real Genie enters Flagg's body and reveals that he is the true Dark Genie. Due to his frail, human body, Flagg is unable to sustain the Genie's power and is killed once the Genie leaves exits his body.
Genie Patrol

The **Genie Patrol** is a police unit in Tangu, made of genies who bring in rebellious genies who don't abide by the rules. The only member was Sergeant Fizz until he recruited a younger partner, Kazeem. Occasionally, human Princess Sofia, will help out becoming an unofficial partner.

## Members

Sergeant Fizz

Kazeem

Princess Sofia

## Role in Sora’s Adventures

The Genie Patrol appeared in Aqua’s Adventures in Enchancia