recursal/Fanatic-Fandom huggingface dataset:
Gas Grenade

Something smells awfully familiar in here...

The **Gas Grenade** is a Non-Consumable Throwing Weapon Drop by The Commando. It is a Grenade that explodes into Puffs of gas.

The Grenade unleashes continuous damage along with the Impact damage.

## Notes

* There is an unplanned side effect for the Gas Grenade.
* It looks like a smoke bomb with a green dot in the middle.

## Trivia

* One of the planned side effects is that a Quest item called: 'Faulty Gas Grenade' will be used to create a biome. Probably gonna turn true or not
Force of Hell

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

Force of Hell. Force of Hell is a Super mode event summoned by using the Message of the Underworld.

## Summoning

Summoning the Force of Hell event is tricky. You must be standing on one part of The Underworld, such as blocks. Then, You must be at one of the far ends of The Underworld. Then you can summon it.

## Waves

There is up to 15 waves of the event, Each with different enemies. Waves have certain kill counts before they move onto the next wave. So far the first wave only requires 40 enemies killed.

## Notes

* There must be a bridge during summoning, so the melee weapon enemies of the Force of Hell event can spawn. Otherwise, using the Message of the Underworld will not work.
* When the event is active and the player is killed, they will respawn in The Underworld at the exact spot that they used the Message of the Underworld to summon the event *and* the wave that they died in will still be going. However, the kill count of the wave that the player died in is reset.

## Enemies

* *This is a work in progress!*
* Demon Archer
* Fiery Soldier
* Firespitter
* Fireroller
Frozen Zombie Arm

Frozen Zombie Arm. A Frozen Zombie Arm is the Super mode counterpart of a Zombie Arm (See here for details)

## Description

Frozen Zombie Arms are dropped by Frosts. Frozen Zombie Arms are probably one of the more stronger Super mode basic weapons. However, Frozen Zombie Arms have a weakness: Every time they hit something, there is about a 1% chance they will freeze in place for a while and the Frozen Zombie Arm cannot be used. This is unfortunate if this is the only melee weapon you have. But, they do have one other pro: They have a chance to Inflict the "Chilled" debuff every time you swing it. You can tell they will inflict it because a trail of snowflakes will be left behind.
Helicopter Bomb

Helicopter Bomb. Helicopter Bombs are Super mode enemies that have a chance to spawn in any biome once the Fist of Pain is defeated.

## Description

Helicopter Bombs look like Walking Bombs except they have a rotor on them and they fly instead of walk.

## Attack Style

Helicopter Bombs will always be off the ground, relatively high up in the air. When one spots you, it will fly towards you at a super-fast pace. When it gets close enough to you, say, a few blocks away, then, it will leap at you and explode. The rotor on top of it will break off while it leaps and fly away.

## Stats

HP: 750

ATK: 50  (melee) 150 - 165

DEF: 40

Immune to: Every Debuff except Frostburn

Drops: None

Environment: Any biome

AI Type: Helicopter Bomb AI

Rarity: Pretty Uncommon - Very Uncommon

KB Resist: 99.8%

Coins: 8
Angry Leaf

Angry Leaf. Angry Leaves are enemies that have a chance to spawn in The Forest once Super mode is unlocked.

## Description

Angry Leaves look the feathers that Harpies fire, except they are slightly bigger, are green in color, have black-and-red mouths and oversized eyes.

## Attack Style

Angry Leaves will usually spawn on top of trees, and slowly float down. If they reach the ground and are not spotted, they will instantly dissipate upon landing. If you do spot one on-screen, it will spin around, and charge at you. If it misses or hits you, It will spin around again and charge at you. It does this until it/you dies, you move far away from it or it despawns. Note that once an Angry Leaf is provoked, it cannot die by hitting the ground, and, in fact, can charge through blocks. Angry Leaves also spawn very frequently in groups on top of Living Trees.

## Stats

HP: 700

ATK: 100  (melee)

DEF: 90

Immune to: All Debuffs

Drops: None

Environment: The Forest

AI Type: Enchanted Sword AI

Rarity: Common, Very Common (On Living Trees)

KB Resist: 100%

Coins: 1
101

101 is a buff gotten by consuming a Potion 102. When 101 is on the player, green-colored 101s will fly around the player.

# Stats

* Tooltip: *"Granted by the power of 101"*
* All weapons deal 101 damage
* The player has 101 defense
* Spawn rate is super low (101% lower)
* Player speed is increased by 101% of their current speed
* Shield of 101s is behind the player, blocking surprise attacks.
Broken Remote

### Tooltip

Old and Broken, Could be of use if you can fix it... Smells of Law and Order.

### Used In

Skeleton Law Signal

The **Broken Remote** is apart of the item Skeleton Law Signal (S.L.S).

## Crafting

* 3 Hallowed Bars
* 10 Souls of Order
* **Broken Remote Itself of course**

Crafted at:

Orichalcum/Mythril Anvil

## Notes

* It seems to be a blank device with a piece broken off.
Bone Demon

Bone Demon. Bone Demons are Super mode enemies that spawn in The Catacombs.

## Appearance

Bone Demons look like Old One's Skeleton except they have demon wings and have the ability to fly.

## Attack Style

Bone Demons follow the Bat AI, flying around in pursuit of the player. When in range of a player, they will flash green and white for a few seconds and fire a volley of spikes that ignore gravity, break upon hitting a wall and deal exceptional damage. They have a cool down of only 3 - 4 seconds before flashing colors and firing again.

## Stats

HP: 1000

ATK: 64  (melee) 110  (spikes)

DEF: 36 - 40

Immune to: Confused

Drops: Enchanted Bone (0.5% chance)

Environment: The Catacombs

AI Type: Bat AI

Rarity: Common

KB Resist: 75%

Coins: 4
Moon Lord's Skin (GDhaxer95 Things)

Moon Lord's Skin is a Extreme Mode crafting material dropped by the Moon Lord. It can be used to craft weapons, accessories, and more.

## Crafting

#### Used in

* **At an Soul Anvil**

* Natural Crystal = Water Infused Crystal (1) + Earth Infused Crystal (1) + Lava Infused Crystal (1) + Soul of Natura (20) + *Moon Lord's Skin* (13)

* **At an Ancient Manipulator**

* Moonshine's Delight = *Moon Lord's Skin* (30) + Any Lunar Fragment (5)

* Moon's Knives = *Moon Lord's Skin* (25) + Any Lunar Fragment (5)

* Lunar Spike = *Moon Lord's Skin* (25) + Any Lunar Fragment (5)

* Moon Lord's Scepter = *Moon Lord's Skin* (30) + Any Lunar Fragment (5)

* **At a Titanium/Adamantite Forge**

* Lunarium Bar = Lunarium Ore (7) + *Moon Lord's Skin* (2)
Clubber Zombie

Clubber Zombies are zombies that spawn in Wave 1 of the Zombie Invasion event. They are normal zombies expect they carry rather large brown bats that they swing at the player to do heavy damage and knock back (no rhyme intended).

### Stats

* HP: 90
* ATK: 10  (melee) 30  (bat swing)
* DEF: 5
* Drops: Clubbing Bat (4.5% chance)
* KB Resist: 20%
* Rarity: Common
Cross Bone

The Cross Bone is a projectile summoned by the Undead Cultist.

### Appearance

Cross Bones basically look like dropped skeleton Bones, except they are slightly bigger and twirl when fired.

### Behavior

When summoned, the bone travels at the speed of about the Mystic Ball, also summoned by the Undead Cultist. The bone passes through walls, and is rather difficult to evade. They also lock on to the player, similar to the Mystic Ball, and explode after a few seconds if not hitting the player. They can also inflict the debuff "Bruised".

### Stats

* Damage: 90 - 100
* Inflicts: "Bruised" for 10 seconds with a 50% chance
* Speed: Normal (When first summoned) Very fast (Locked on)
* Lifespan: 50 seconds (5 when locked on to player)
Celestial storm

The celestial storm mod is a mod that is not yet made. when it is made (if it is made) i will post updates here and early vertions. **The mod will not be ready to play fully through untill its out of alpha! similarly, things will not be balanced, over versions, I would like feedback to improve on the mod**

## Current items:

i will put the link to its page, then either put in or out, in means its codded into the mod, out means its just an idea right now. currently they are all outs, so no ins nor outs will be shown

### Cosmic Flare:

* Cosmic flare Greatsword (IN: balancing and fixing)
* Cosmic flames
* Living cosmic flame
* The Big Bang (IN: balancing, fixing sprite)
* Dying star
* Cornet blazer (IN: balancing)
* Cosmia Hiveblood
* Cosmia Blazer
Antidote

Antidote. Antidote is a Super mode item dropped by the Serpent of the Temple.

## Use

Antidote is mostly a potion that cures nearly every Debuff except for Horrified (See a terraria wiki). Antidote can also be used to get a little health back as it also gives the player a third of their health back. The only drawback is that Antidote consumes all mana and can only be used every few minutes. It also takes a second for the effects to be applied because the player has to "digest" it.

## Effects

Antidote cures all debuffs except for Horrified. It gives the player a little health too and applies the Potion Sickness Debuff that lasts several minutes.

## Drawbacks

Antidote is very hard to get, and it only has a one in four chance of dropping by the Serpent of the Temple. It can only be consumed every few minutes and wastes all your mana. It is recommended to only consume this when you are in a desperate situation.
MAXIENT

MAX forged from rainbows and titanium, this MAX has such a smart AI that his IQ is five digits long.

## Navigation

### Next

GERMAX

**MAXIENT** is the 37th MAX ever made, as well as the 11th MAX of Generation II. It is considered one of the best MAXes of this generation. It is also not a cheap edit.

This MAX has a big aura that was made from using outlines. The MAX has outlines too and the right side of its face is barely visible. The MAX also has a gradient, (which was made from a stretched out image of a rainbow menger sponge) hence the name MAXIENT.

## Inspirations

This MAX was not inspired by anything else.

It inspired ALEPH MAX.

## Sequence

The exact sequence is unknown, but according to Weirdoverse, this is the sequence for the repetitive layers of the MAX:

* Outline
* Pencil Sketch
* Ink Sketch
Cultist Soldier

Cultist Soldier. A Cultist Soldier is an enemy that appears in the Dungeon once Super mode is unlocked.

## Description

Cultist Soldiers look just like Lunatic devotes, except they carry daggers and will attack players. Cultist Soldiers will roam around the dungeon, until they spot you. Once spotted, they will chase you with Fighter AI. They have relatively low knock back resist, making just a strong knock back weapon suitable.

## Stats

HP: 1500

ATK: 178 (Melee)

DEF: 30

Immune to: All debuffs

Drops: Lunatic Dagger (2% chance)

Environment: Dungeon

AI Type: Fighter AI

Inflicts: None

Rarity: Common

KB Resist: 40%

Coins: 1 - 2
Boney Staff (Projectile)

**Boney Staff (Projectile)** is a projectile launched by the Undead Cultist during Stage 2.

### Appearance

This projectile is identical in appearance to the Boney Staff (Item), except it twirls when in mid air.

### Behavior

The projectile automatically locks on to the player upon summoning, and will explode if it does not come in contact with the player within a time limit of 10 seconds, and the projectile itself travels fast. Upon hitting the player, it will deal about 300 damage, inflict the Debuff "Shadowflame" (for 10 secs), "Blackout" for (15 secs), "Cursed" (for 8 secs) and "Slow" (for 20 secs). It is very lethal to be by this projectile.

### Stats

* Invincible: Yes
* Speed: Fast
* Lifespan: 10 secs
Floating Blood

Floating Blood. Floating Bloods are enemies that appear in The Crimson once Super mode is unlocked. It is the Crimson's counterpart of Corruption Nemerteans.

## Description

Floating Bloods look like Wraiths (they also have Wraith AI) covered in blood. They also drip blood when they fly. They act so much like a Wraith that the Floating Blood's code is called Wraith\_206 (the 206 is a code name for "blood") Floating Bloods have much higher stats and KB Resist than Wraiths, though.

## Stats

HP: 720

ATK: 95  (melee)

DEF: 50

Immune to: All debuffs except Shadowflame and Venom

Drops: Bloody Cutlass (2.6% chance)

Environment: The Crimson and Underground Crimson

AI Type: Wraith AI

Rarity: Very common

KB Resist: 83%

Coins: 3 75
Dark Warrior

Dark Warrior. Dark warriors are Super mode enemies / mini-bosses that spawn in The Corruption.

## Description

Dark Warriors look just like Possessed Armor, except they are riding on black Unicorns and the warriors hold long jousting sticks. The Unicorns themselves are black in color, their horns are are red in color, their hoofs are orange and their eyes are purple.

## Attack Style

When one spots you, the warrior's unicorn will chase you at an extremely fast speed. The warrior will start shooting purple lasers that bounce off blocks a few times (similar to the Shadowbeam shot by the Shadowbeam Staff) every second. He will also start pulsing his jousting stick in and out, and if it hits you while it's out, it does major damage. If you dodge the attacks, the warrior (and the black unicorn) will turn around and charge at you again, using their respective attacks. Note that the unicorn has unusually high jump height.

## Stats

HP: 16000

ATK: 100  (unicorn) 90  (lasers) 130  (jousting stick) 200  (jousting stick if it's out) 80  (if you come in contact with the warrior himself)

DEF: 60

Immune to: All Debuffs

Drops: Vile Spellbook (5% chance) Dark Jousting Stick (50% chance)

Environment: The Corruption

AI Type: Unicorn AI (black unicorn) Jouster AI (warrior)

Rarity: Rare

KB Resist: 100%

Coins: 3 - 5
Angry Cactus

Angry Cactus. Angry Cactus are enemies that appear in the desert when Super mode is unlocked.

## Description

Angry Cactuses will spawn in the desert at any time. When in range, Angry Cactus will start chasing you. It follows the normal Fighter AI, meaning it will run into and jump over blocks normally. Angry Cactuses can easily be defeated by building a relatively tall tower to stand on, because then they can't jump over it and you can still attack them.

## Extra Stats

KB Resist: 50%

Rarity: Common

Environment: Desert

Defense: 45
Leaf

Leaves are items and crafting materials that occasionally fall from Trees in groups of 1 - 3. They also fall from other Trees from their respective biomes (i.e Corruption Trees, Hallow Trees), but when collected appear as normal **Leaves**. Their main crafting (so far) is being an ingredient in Egg Salad & Sandwich.

### Stats

* Type: Crafting Material
* Rarity: White
* Sell: 1

### Crafting

Egg Salad Crafting: 3 Fried Eggs, 3 Eggs, 10 ***Leaves**,* 5 Tomatoes, 1 Bowl. Crafted At: Workbench.

Sandwich Crafting: 5 Bread, 20 **Leaves**, 10 Tomatoes. Crafted At: By hand
Eternal Blossom

The Eternal Blossom is a Extreme Mode exclusive accessory dropped by *Plantera*.

## Effects

* +100 Max HP and +50 Max Mana.
* If your life is under 30%, You will gain the Blooming buff.
* If your life is above 70%, Your attacks will inflict the Intoxiced debuff.
* If you are submerged in a liquid, you will gain a 10% increase to all damage stats.
* When you are damaged, You will release petals that will form a circle around you and damage ennemies.
* Immunity to *Venom* and Intoxiced debuffs.

#### Tooltip

*A really rare flower that bloom once in 1000 years, it smells amazing.*
Death Necklace

The Death Necklace is an accessory sold by the Phantom for 15. It looks like a necklace with black beads and a red cross in the middle in the inventory and worn.

### Effects

When worn, the player will have black sparkles fading off of them. This necklace only works at night, and has a special ability(s):

#### Abilities

* When pressing the "I" key the player will generate a black forcefield around themselves that blocks 2500 damage and lasts for 30 seconds. Cool down: 2 minutes. This is also the first Forcefield item made for a player.
* At night, the player will become transparent being much harder to see. However, this does not apply to enemies.
* Upon killing enemies/players with this equipped, they will puff into black smoke and turn into a black ghost that slowly hovers upwards. There is also a special gravestone if a player is killed: A red tombstone with the writing "Here lies the spirit of [Player's Name]".

Sells for: 5

### Notes

* This necklace can actually be dropped onto enemies and equipped (only at night). The enemies will also do the respective abilities of it and will drop the necklace when killed.
Knight

Knight. The Knight is a Super mode, post-Fist of Pain enemy that spawns in Dungeons.

## Appearance

The Knight basically looks like a player with a full set of Squire Armor.

## Attack Style

Knights will charge at you at high speed when in attack range. The knights always carry a sword, and sometimes will throw them at you, doing double the damage of when they run into you.

## Stats

HP: 1750

ATK: 70  (Melee) 145  (Sword throw)

DEF: 60

Immune to: All Debuffs except Confused

Drops: Knight's Sword (2.5% chance) Knight's Helmet (2% chance)

Environment: The Dungeon

AI Type: Fighter AI

Rarity: Very - Pretty - Somewhat Uncommon

KB Resist: 100%

Coins: 15 - 20

## Stats (During the Knight's Force event)

*Note: During the Knight's Force event, Knights will spawn, but their spawn chance, drops and stats are greatly reduced/increased/changed.*

HP: 900

ATK: 75  (Melee) 150  (Knife throw)

DEF: 50

Immune to: None

Drops: Knight's Sword (1% chance)

Environment: During the Knight's Force Event

AI Type: Fighter AI

Rarity: Very, Very Common

KB Resist: 90%

Coins: 50 - 70
Intoxiced (Debuff)

The Intoxiced debuff is a debuff inflicted by Monsters in Extreme Mode.

## Effects

* -10 HP per seconds.
* Life Regenation is nullified.
* All your stats are decreased by 10%.

## Causes

#### From Monsters (**Extreme Mode Only**)

* Jungle Creeper : 100% (10 seconds)
* Spiked Jungle Slime : 100% (Projectile, 6 seconds)
* Moss Hornet : 100% (Projectile, 8 seconds)
* Moth : 50% (Contact, 7 seconds)
* Toxic Sludge : 75% (10 seconds)

##### Bosses

* Queen Bee : 75% (Projectiles, 15 seconds); 40% (Contact, 10 seconds)
* Plantera : 100% (Projectiles and Contact, 20 seconds)
Big Slime

Big Slime. Big Slimes are common Super mode enemies that spawn in The Forest. (Forest refers to the grassy, purified green lands of Terraria). Despite their low defense and attack, they can still be hazardous. A single Big Slime won't be a significant threat to a healthy player, but multiple may be overwhelming.

## Drops

### Item(s)

4 - 8 Gel (100% chance), Slime Egg (1% chance)

## Description

Big Slimes look like big, blue slimes with lots of health but low knock back resistance. They only spawn above-ground levels in The Forest during the day.

## Trivia

* According to unofficial Super mode lore, Big Slimes are supposed chunks of King Slime who are trying to find other Big Slimes to form back together.
Mana Bloom

Mana Blooms are plants that can be found growing in the underground Snow in hardmode after defeating one mechanical boss. They act as a mana equivalent to Life Fruits, giving +5 extra mana per use if the max mana via Mana Crystals is obtained. It also turns one of the stars on the right a light gray. They only spawn on snow blocks.
Cultist Bandito

The **Cultist Bandito** is a Super mode, post-Undead Cultist cultist enemy that is an upgraded version of the Cultist Bandit that spawn in the Dungeon. The only way to tell them apart from their predecessor is that they have a grey mask around their hood with white eye holes.

### Behavior

The cultist spawns whenever there is not only coins, but any kind of Blue - Amber rarity of item for them to steal: If there is a blue rarity item, they have a 2% chance to spawn. The chance raises by 0.5% depending on how rare the item(s) is/are. The cultist will always spawn on-screen and sprint extremely fast to gather the item(s). The cultist itself ignores knock back and deals 10 contact damage, although the cultist does not intentionally have an attack or do so. If the cultist picks up the item(s), it will immediately sprint extremely fast away and dissipate with its stolen items a few seconds after it goes of-screen.

If you manage to kill the cultist, it will drop all its item(s) it stole plus extra coins.

### Stats

* HP: 880
* ATK: 10 (Contact)
* DEF: 54
* Immune to: All
* Drops: All item(s) stolen plus 1 50
* Ai Type: Cultist Bandito AI
* Rarity: Varies on dropped item(s) in range
Marinblade

The Marinblade is basically the Terrablade except rarer and more powerful. The Marinblade is actually the marine version of the Terrablade, the blade is blue, and a brown handle.

## How to get it

It has a 1/1000000 chance to be dropped by tidal wave enemies post-Moon Lord. It can also be fished out in the hallow sea biome 1/10000000000. When you do catch it, it says "the fishing rod cannot be used anymore."

## Power

The Marinblade has a damage of 3,000 and the beams it shoots out does 1,500 damage. The beams pierce through 5 enemies before disappearing. The projectiles go 65 mph. The projectiles have an appearance that looks like the blade itself but except no handle.
Giant Crab

## Other

### Drops

Splash Cannon (85%), Chained Bomb (5%), Barrel Blaster + 100 musket balls (12.5%), Giant Crab Trophy (10%), Giant Crab Relic (100%, Master Mode), Loose Pincer (25%, Master Mode)

### Bestiary Entry

An oversized variant of the common beach creature, this colossal beast could snap a skyscraper in half easily.

The Giant Crab is an miniboss that spawns during the Tidal Wave event starting when the event is 40% completed. It moves towards the player slowly, and occasionally either slams their claw on the ground creating a shockwave, or flings a barrel in the player's direction.
Grappling Gun

The Grappling Gun is Super mode tool dropped by the Fist of Pain.

## Description

The Grappling Gun looks like a gun, except, when fired, releases a long grapple. It is almost completely grey in color.

## Use

The grapple range has 45 blocks, about enough to get away from early every enemy. The reason it's called grappling gun: When fired, the grapple will shoot out insanely fast. The grapple(s) will stay grappled for about 2 hours of normal time (not game time). However, it takes a short while to get the grapple back in the gun when releasing.

## Stats

Item: Grappling Gun

Source: Fist of Pain drop

Tile Reach: 45 Blocks

Velocity: Insanely Fast??? (Cant figure out a number)

Hooks: 3

Latching: Simultaneous

Sell: 6
Medieval Archer

Medieval Archer. Medieval Archers are Super mode, post-Fist of Pain enemies that spawn during the Knight's Force event.

## Stats (Physical)

### Other Colors

Shoes=dark brown, Hood=brown, Bow=light brown

## Other

### Other Info

Defense: 40.Immune to: All Debuffs except On Fire! and Cursed Inferno.Spawns During: The Knight's Force Event.Rarity: Very Common.KB Resist: 72%.

## Appearance

Medieval Archers look like Goblin Archers, except their skin is a peach color, their bows are a light brown, their shoes are dark brown and their hood is brown, and their eyes and white and black.

## Attack Style

When you are in their attack range, the archer will fire a Razor Arrow from their bow every second or so. The arrows cannot be defected in any way. They will stop shooting at you and chase you until they have a path to fire at you if you hide behind a wall or underground.
Bloody Nerve

The Bloody Nerve is a Extreme Mode exclusive accessory dropped by the *Brain of Cthulu*. It can be used to make the Bleeding Brain.

## Effects

* Increase life regeneration by 20%.
* Increase armor perforation by 10%.
* Increase movement speed by 15% when you are in the Crimson.
* Your attacks have a chance to heal you back 4HP.
* Immunity to Blood Infection debuff.

## Crafting

### Used In

**At a Ancient Manipulator**

* Bleeding Brain = **Bloody Nerve** (1) + Brain of Confusion (1) + Adhesive Bandage (1) + Nightmare Soul (20)

## Drop

* Brain of Cthulu (**Extreme Mode Only**) = 20%
REVERSEMAX

The exact opposite of MAX itself, its aura is made out of MAXes and its body is the aura.

## Navigation

### Next

MEEX

**REVERSEMAX** is the 68th accepted MAX and the 5th MAX of Generation III. Like the previous MAX, GLOWMAX, this one also has bad image quality.

In the place the MAX would normally be is a completely solid black, with pixelated outlines, making it look like the MAX was poorly cropped from it. The background is two rows of copied and pasted MAXes that blend with each other.

It was later dismissed.

## Inspirations

This MAX was not inspired by another MAX, nor did it inspire any. However, it was considered very original despite the poor design.

## Sequence

There is no sequence, as the MAX was edited with mobile image editing tools.
Day Bender

The Day Bender is an item sold by the Phantom for 1 during the day. It looks like a chandelier-sized sun hanging from a string.

### Ability

When placed, the bender will start glowing. When clicked/used, the time will instantly turn to day (does not work if it is already that specific time). All night enemies will spawn and NPCs will also act as if it is day. This item can only be every 2 days, and, if attempted to click during the day, the bender will break and drop as an item.

#### Stats

* Type: Furniture
* Placeable: Yes
* Dimensions: 3 x 3 width and height
* Use Time: 14 (Very fast)
* Tooltip: *Is it just me, or did the moon just transform into the sun?*
* Sell: 50

#### Notes

* Any events or invasions are calculated as if a real night had already passed.
* The time changed will also effect the Angler's quests.
Injury Debuffs

*Note: This is a category page, not listing a certain article.*

Injury Debuffs are certain Debuffs that are caused by multiple things, and they list from bad to worse:

#### Bruised

* Inflicts: 10 damage a second, player is also 10% slower
* Length: Varies
* Cured by: N/A

#### Injured

* Inflicts: 15 damage every 0.8 seconds, player is also 12% slower
* Length: Varies
* Cured By: N/A

#### Badly Injured

* Inflicts: 22 damage every 0.7 seconds, player is also 15% slower
* Length: Varies
* Cured By: N/A

#### Seriously Injured

* Inflicts: 28 damage every 0.5 seconds, player is also 20% slower
* Length: Varies
* Cured By: N/A

####

####

####
Adult Popper

Adult Poppers are Super mode weapons that can be thrown to damage enemies.

## Description

Adult Poppers act like grenades. When throwing an Adult Popper and it hits land, however, it will instantly explode and do splash damage. If an Adult Popper is thrown onto and enemy, it will also instantly explode, and do relatively high damage. If it hits land, the damage dealt by the Adult Popper will still instantly explode, but do about 10 - 15% less damage. It is most efficient if thrown onto an enemy if there is only one, and ideal for attacking groups of enemies.

## Crafting

Crafting Adult Poppers is not time-consuming to make if you have all the ingredients because it makes about 10. (See crafting recipe below)

## Uses

Adult Poppers are a great help because they are easy to make and take literally two ingredients, plus it creates 10. This weapon can be very useful for group attacks, because they have strong knock back and deal splash damage if thrown on the ground near enemies. Adult Poppers can also be helpful during boss fights because they can be thrown fast. Even though they are one of the first weapons crafted during Super mode, they can still be useful when Super mode is almost completed.

## Notes

* The tooltip "*You probably shouldn't be throwing these..."* is a joke about how real-life Adult Poppers are meant to be for adults, but this actually *means* it.
* If the player kills themselves with Adult Poppers, the unique death message "(Player's name) *wasn't careful enough"*.
Cap Gun

The Cap Gun is a gun that can be purchased from the Party Girl for 5 at any time. It fires Pop Caps as ammunition. When fired, the gun will fire and make a loud sound (but not deal damage). Any nearby enemies or players will be knocked back a distance and be temporarily inflicted with the **Bang!** debuff.

The debuff will deselect any weapons the player is holding whilst stunning them for a half second. This is very effective to escape or deal with large crowds of enemies.

### Tips

* This weapon does a great deal of knock back and is effective against enemies with weak KB resistance.
* Even though the Cap Gun has a slow rate of fire, it still can be fired fast enough to keep some enemies at bay.
* Having two Cap Guns in your inventory does not reset the cool down when switching guns, which is why it is not recommended.

## Trivia

* This weapon's effect does not work on Bosses. It does however, seem to work on NPCs.
* If firing near a Blazing Wheel/Spike Ball in the Dungeon, the Blazing Wheel/Spike Ball will be frozen in place for a minute before resuming to its current spot (the gun doesn't stop it from moving).
Схемы

Также называются рецептами.

Схемы используются для крафта предметов. Большинство схем вы можете найти в различных ящиках или приобрести у торговцев, в то время как другие можно получить только выполняя различные задания.

Чтобы создать определенные предметы, вы должны использовать верстак, лабораторный стол или плиту и иметь необходимые детали и навыки.

Список рецептов, для изготовления которых требуется лабораторный стол, см. в статье Зельеварение. Список рецептов, для изготовления которых требуется плита, см. в статье Кулинария.

## Взрывчатка

Взрывчатка - это оружие, которое можно использовать при достаточном уровне навыка Взрывчатка. Импульсная бомба - исключение, так как она не наносит урон.

Большинство рецептов взрывчатки можно купить у Смоуки Пита.

## Усиления

Усиления - это предметы, которые повышают игровые характеристики вашего персонажа и/или добавляют новые способности. Создаются на верстаке.

Большинство схем усилений можно купить или получить у Винри.

*Основная статья: Усиления*

## Оружие

Создается на верстаке. Количество наносимого урона таким оружием зависит от навыка Ремонт. Исключение составляют Большая Ебучая Пушка, для которой требуется навык Энергомагическое оружие, и Самодельный меч вместе с Когтем Адской гончей, для которых требуется навык Холодное оружие.

Большинство схем самодельного оружия можно купить у Винри.

## Другое

Все остальное, что не входит в вышеуказанные категории.

изолента 4x
кожаный ремень 4x
чудо-клей 3x
талисман левитации 1x
универсальный чип 1x
промышленная батарея 3x
металлолом 30x
электронные компоненты 20x
Frost Eagle

The Frost Eagle is a Super mode flying enemy that spawns in the Ice Biome. They are primarily seen perched on a tree, but can also uncommonly roost anywhere on solid ground (incljuding Underground). Frost Eagles are passive by default, but will become aggresive and attack the player if the player wanders close or attacks the Eagle.

## Trivia

* Rarely, a bug can be found where a Frost Eagle will be perched on nothing but air.
* Frost Eagles will sometimes attack nearby Ice Bats or Birds that have found their way into the Tundra.
* Despite having the Vulture AI, Frost Eagles will not pursue the player until they die and instead have a limit on their persistence before becoming passive again.
* Frist Eagles are a stronger variant of the Eagle.
Gel Sniper

Gel Snipers are Super mode enemies that spawn once the Drippy Ritual has started. They carry around sniper rifles and attack by crouching and taking a long-range shot once the player is in line-of-sight.

### Stats

* HP: 2000
* ATK: 220
* DEF: 50
* Drops: 2 - 4 Gel (90% chance)
* Coins: 5 Copper Coins
* AI: Sniper AI
* KB Resist: 75%
Dark Jousting Stick

Dark Jousting Stick. The Dark Jousting Stick is a Super mode weapon dropped by Dark Warriors.

## Dark Jousting Stick

### Knockback

7 (Strong Knockback) (Melee) 4 (Weak Knockback) (Beam)

## Description

The Dark Jousting Stick looks like a long, dark purple jousting stick witch some patches of light purple.

## Attack

When used, the Jousting Stick will pulse in and out and fire a purple beam that bounces off walls several times (similar to the purple beams shot by the Shadowbeam Staff). If you constantly hold down and attack with it, the jousting stick will pulse in and out so fast that the beams it shoots every second or so may look like one thick beam because they all go in the same direction. Note that the beams this shoots use mana, so eventually the jousting stick, when used, will just pulse in and out and not fire a beam.

## Notes

This weapon is very similar to Shortswords.
Merman's Trident

Merman's Trident. **Merman's Trident** is a Super mode weapon / item dropped by Mermen. It is a direct upgrade to the Trident (see a Terraria Wiki)

## Description

The Merman's Trident looks like the Trident except it's longer, has gems lining down the spine (handle), and leaves a light-blue particle trail whenever swung. Also, when it is swung, it will shoot three long streams of water. The streams of water will only last a second or so per swing so it can't be spammed.

## Uses

The Trident can be used to hold enemies back because of the average use time and somewhat strong water streams. It is most useful when fighting groups of enemies because there are three streams.
Knife

Knifes are crafting materials/weapons. They have two weapon forms, melee and ranged, and an item form.

# Changing Forms

To change forms, you must right click/use RT in the air. If there is a block/wall, it will not work.

# Stats

## Item Form

* Crafting material
* Tooltip: *"Looks perfect to cut pie with"*

## Melee Weapon Form

* 26 melee damage
* 12 knockback
* 5% crit chance
* 9 use time

## Ranged Weapon Form

* 34 ranged damage
* 5 knockback
* 1% crit chance
* 10 use time
* 25 velocity

# Crafting

## Recipe

* 5 Iron/Lead Bars
* 2 Wood (any kind)

## Crafts

**Slice o' Pie (8)**

* 1 Knife
* 1 Pumpkin Pie
Bleeding Watcher

> ***"Something watches from the shadows..."***
>
>

## Other

### Drops

20-35 Void Essence, 12-25 Frozen Bars, 3-10 Super Healing Potions, Bleeding Watcher Trophy (10%), Bleeding Watcher Mask (14.29%), Bleeding Watcher Treasure Bag (expert/master) Bleeding Watcher Relic (master), Disconnected Eyeball (25%, master)

### Bestiary Entry

On rare occassions, multiple Wandering and Demon Eyes can merge together into fleshy beasts, such as this one.

Bleeding Watcher is a Dream Mode boss fought in the Crimson. They are spawned naturally with a 10% chance when entering the Crimson if not defeated, or manually with an Eerie Bloodstone.

## Attack Pattern

### Phase 1

Phase one consists of Bleeding Watcher moving around similarly to True Eyes of Cthulhu while producing eye-like particles that slightly home in on the player. This phase lasts until Bleeding Watcher hits 74925 HP.

### Phase 2

In phase two, Bleeding Watcher moves more like the Empress of Light. They will still produce eye-like particles, however they can also fire a Clot at the player and spawn an eight-way laser near the player that is marked by a harmless dark red cloud that spreads out in all directions the laser will hit. This phase lasts until death.

## Achievements

 **Blood for the Blood God •** *Defeat Bleeding Watcher, stalker from the darkest shadows.*
Defeat Bleeding Watcher for the first time.
Bunker

Bunkers are small, green rectangle-shaped openable "chests" that spawn in the Cavern layer spread around the world once Super mode has been unlocked. They mainly contain several powerful firearms, explosives, special guns, ammo and more.

### Spawning

There can be up to 10 bunkers in a large world, 10 in a medium world and 5 in a small world. They are located in the Cavern layer and stop spawning at the Underworld. They are spread out all over the underground making them very difficult to find.

### Locating

Is it very hard to find a bunker depending on how big your world is. Even in a small world it can be tough to find one. One strategy is to throw tons of explosives (that destroy tiles) at the cavern layer to "mine" quickly. This is very effective as Bunkers are resistant to explosions.

### Contents

Bunkers will typically contain 3 - 4 of these weapons along with special ammo. Also, after the weapon has been obtained, the special ammo respective to that weapon can be bought from the Arms Dealer:

* Bazooka (plus 2 - 4 Mega Rockets)
* Paralyzer (plus 30 - 50 Stun Bullets)
* Machine Gun (plus 5 Machine Gun Rounds)
* Tesla Shotgun (plus 5 Tesla Shotgun Rounds)
* Railgun (Plus 25 Electrifying Musket Balls)
* 10 - 20 Scatter Bombs (sold by Demolitionist for 5 each after obtaining)
* 10 - 15 Gum Grenades (sold by Demolitionist for 3 each after obtaining)
* Disrupter (Plus 300 Disrupting Bullets)
* 10 Blue Flaming Cocktails (sold by Demolitionist (25 for 3) after obtaining)
* Workclock (Plus 200 Musket balls)
* Quantum Ray (Plus 10 Quantum Ray Clips)
* Flaming Glock (Plus 50 Flaming Musket Balls)
* Invisniper (Plus 25 Invisible Bullets)
* Firework Launcher (Plus 50 Red/Green/Blue/Yellow Firework Rockets)
* Infinite Blaster (Plus 150 Infinite Bullets)
* 5 Bullet Cubes (sold by Arms Dealer (5 for 3) after obtaining)
* Grounddigger (Plus 150 Musket Balls)
* Explosive Crossbow (Plus 30 Explosive Arrows)
* Glock (Plus 20 Type 1 Bullets)
* Orbital Strike
Anomaly

The Anomaly is a mini-biome found underground at the center of The Void. It contain a massive black hole that, when you are close to it, will kill you. Every light source that you'll place in that area will get destroyed, since a black hole absorb light. You can find a small amount of Antimatter Ore around the black hole. When you enter this mini-biome, you gain the Attracted debuff.

## Content

#### Daytime/Nightime Monsters

* Collapsing Star
* Dimensional Traveler (rare)
Mechanical Brain Part

Mechanical Brain Part. Mechanical Brain Parts are Super mode items dropped by Electronic Brains.

## Description

(Needs sprite) The Mechanical Brain Part looks like a piece of a brain with some metal on/in them.

## Use

Mechanical Brain Parts are a material in the Robotic Brain. They have no other use.

## Notes

* If you had removed the mechanical parts from the sprite, it would look like half of a Brain.
Bleeding Stalker

Bleeding Stalker. Bleeding Stalkers are Super mode enemies that appear in The Crimson.

## Description

Bleeding Stalkers look just like Swamp Things, except their body is completely red and they drip blood wherever they walk. They mainly just attack by running into the player and doing high damage, just like Fighter AI.

## Stats

HP: 1500

ATK: 110  (melee)

DEF: 43

Immune to: None

Drops: Bloody Sword (2% chance)

Environment: The Crimson

AI Type: Fighter AI

Rarity: Common - Very Common

KB Resist: 90%

Coins: 3 15
Enraged Doom

**Enraged Dooms** are perked up version of Dungeon Dooms that are spawned by the Undead Cultist during Stage 2.

## Behavior

Enraged Dooms will lock on to the player, and thrust towards them at fast speed a few seconds after spawning. They also pass through walls.

## Appearance

Enraged Dooms look like Dungeon Dooms, except red in color.
Mechanical Turbine

The Mechanical Turbine is a Extreme Mode exclusive crafting material dropped by the *Skeletron Prime*. You can use it to make the Mechanical Probe.

#### Tooltip

*An empowered turbine, it could power anything...*

## Crafting

### Used in

**At an Ancient Manipulator**

* Mechanical Probe = Damaged Probe (1) + *Mechanical Turbine* (1) + Nightmare Soul (30)

## Drop

* Skeletron Prime (**Extreme Mode Only**) = 5%
Evil Cyborg

Evil Cyborg. Evil Cyborgs are Super mode, post-Fist of Pain mini-bosses that spawn at night on the surface of any biome.

## Description

Evil Cyborgs look like the Cyborg NPC, except every part of them that was originally blue is red.

## Attacks

When one spots you, it will slowly chase you, and will perform these attacks:

### Laser

The Evil Cyborg will occasionally shoot a red laser out of his eyes at you. The laser cannot pass through blocks, but deals heavy damage and travels fast.

### Dash

The Evil Cyborg, when close enough, will dash at you really fast, dealing heavy damage if h hits you. His speed is increased by 50% when dashing, and will dash for up to 3 seconds. He cannot use any attacks while dashing, however.

### Nanites

The Evil Cyborg will randomly summon swarms of Nanites. They have the same name and look the same as the Nanites you buy from the Cyborg NPC, except they are enemies. They have 500 , 25 defense and 120 attack each. They will fly around you and occasionally shoot lasers at you and dash at you, similar to the Evil Cyborg. They will explode when killed.

### Shockwave

The Evil Cyborg will sometimes fire a shockwave that is about 10 blocks high at you. The shockwave does very high damage and travels very fast. If it hits you, it will knock you back so far, you will sometimes pass through some blacks because of fast travel.

## Stats

HP: 17000

ATK: 60  (melee) 95  (laser) 170  (dash) 150 - 200  (shockwave)

DEF: 75

Immune to: All Debuffs

Drops: Cyborg Headgear (45% chance) Nanite Blaster (10% chance)

Environment: The Surface during night time

AI Type: Fighter AI

Rarity: Rare

KB Resist: 100%

Coins: 5

## Notes

* This is one of the strongest mini-bosses of Super mode.
Monolith

Monoliths are naturally generating structures that can be found in all surface biomes excluding the ocean. They appear as large, vertical slabs of the biome's ground block (excluding the desert, where the bottom third is made from sandstone) with caves that tunnel underneath them on both sides, allowing passage through. At the top of Monoliths are wooden chests that hold normal surface chest loot plus extra items.
Dungeon Cultists

*Note: This is a category page, not listing a certain article.*

### Dungeon Cultists

This page lists all the Super mode cultists that spawn in the Dungeon:

* Cultist Bandit
* Cultist Commando
* Cultist Gunner
* Cultist Soldier
* Cultist Thaumaturge
* Undead Cultist
* Cultist Impersonator
* Undead Devote
* Cultist Undead
* Cultist Primitive
* Cultist Psycho
* Cultist Bandito
Big Pencil

***"Fortune & Glory, Kid."***

This page and its content are only available in expert mode, and, by extension, master mode and any further difficulties.
The Big Pencil is a accessory that is part of the Stick Man Set. It gives +3 building range, 20% more building speed, and a 33% chance to not consume walls.
Cursed Sword

Cursed Sword. The Cursed Sword is an item used to summon the Knight's Force event.

## Obtaining

Cursed Swords can be found in Jewel Chests with a small chance. They can also be crafted.

## Crafting

Cursed Swords can be crafted using the following:

## Use

The main use of the Curse Sword is to summon the Knight's Force event.

## Notes

* Despite being a sword, you cannot attack with this item in any way.
Melted Hope's (GDhaxer95 Things)

The Melted Hope's Is an Powerfull Melee Weapon thats Can auto-swing. When Swinged, This Blade Provocate a Rain of Fire thats inflict The Melted! Debuff (More Powerfull "On Fire!" + "Broken Armor") to the enemies thats get hit. This Sword has a Slow use Time and a strong knockback. Its Best Modifier Is Legendary.

## Stats

* Deals 121 Melee Damage (Sword) / Deal 90 Melee Damage (Fire Rain)
* Use Time = 33 (Slow)
* Knockback = 7 (Strong)
* Critical Chance = 6%
* Effect = Enemies hit by the Blade grant the Melted! Debuff for 8 Seconds , Enemies hit by the Fire Rain grant the same Debuff but Only for 3 Seconds.
* Tooltip = *This Sword Contain an Apocalyptic Power...*

## Craft

#### Recipe

* **At an Soul Anvil**

* *Melted Hope's* = Sunlight's Blade (1) + Soul of Magma (18) + Ectoplasm (10) + Lizardish Shard (5)
Bazooka

The Bazooka is a Super mode weapon found in Bunkers. It takes the appearance of a green pole with a red base and a small red rocket at the end.

### Stats

* Type: Weapon
* Damage: 1000
* Knock back: 11 (Extremely strong)
* Critical chance: 10%
* Tooltip: *What do grenades have to say to this?*
* Rarity: ?
* Buy/Sell: NA/30

### Ability

When fired, the bazooka will shoot a Red rocket that will explode with a huge radius (Dynamite stick size) when hitting a tile/player/enemy/NPC. It will deal around 1000 damage and fling enemies back a long ways. Cool down time is 5 seconds.
Dust Slime

### Bestiary Entry

The savannah's harsh dust storms can prove fatal to most creatures, but some slimes have absorbed the dust from them to survive.

Dust Slimes are a type of slime that appear in the Savannah and Underground Savannah. They have a higher chance to drop a Slime Staff than most slimes; however it is lower than the Sand Slime's and Pinky's.
Egg

Eggs are crafting material and edible food items laid by Chickens. They are mainly used as in ingredient in other food items. If eaten raw, however, the player will lose 20 HP and get the debuff "Spoiled". Eggs can also be cooked by clicking on a Frying Pan, and can also be placed. If stepping on a placed egg a squishing noise can be hear and the egg gets destroyed.

### Crafting

Eggs can be crafted into the following items:

#### Egg Salad

* 3 Fried Eggs
* 3 **Eggs**
* 10 Leaves
* 5 Tomatoes
* 1 Bowl
* Crafted at Workbench

#### Egg Launcher

* 30 **Eggs**
* 1 Star Cannon
* 10 Fallen Stars
* Crafted at Sawmill

#### Chicken Coop

* 10 **Eggs**
* 50 Wood (Any type)
* 300 Hay
* Crafted at Sawmill

### Stats

* Type: Block and/or Crafting Material
* Placeable: Yes
* 1 x wide 0.5 wide
* Use Time: 15 (Very fast)
* Rarity: White

### Notes

* If Chickens step on a placed egg, the egg will not break.
* Eggs can also be thrown the same distance as Rotten Eggs.
Kraken

## Other

### Drops

Splash Cannon (85%), Chained Bomb (6.25%), Ink Gauntlet (8%), Kraken Trophy (10%), Kraken Relic (100%, Master Mode), Slimy Tentacle (25%, Master Mode)

### Bestiary Entry

This giant squid is generally considered a myth made by sailors, however this massive monster is, in fact, real.

The Kraken is an miniboss that spawns during the Tidal Wave event that can spawn starting when the event is over 65% completed. The Kraken's attack method is flying around, sometimes ramming into the player. It also sometimes creates bubbles that float towards the player and a beam that can cover a small area.