Update 1

Update 1 was released on October 2nd, 2020 at 4 PM UTC, and was focused on Villages / Villagers.

The official changelog can be read here.

#### Village Expansion

Villages were given the ability to expand, with new structures sometimes being built by villagers. Villages were also given a maximum size so they couldn't keep expanding exponentially. It was also hinted at that there would be different types of villages in the future that determine that types of structures that were available, and that this system would be tied to an in-depth economy system with resources and trade.

#### Persistent Party System

Before, parties are temporarily created and disbanded to undertake a single quest. With this update, parties were permanent, until either all the members were killed or the members decided to disband it. Quests will be "posted" to the Faction, and parties have the choice to accept them. Quests are divided into 5 categories:

* Explore - explore nearby points of interest
* Rescue - find and rescue a missing Villager
* Raid - kidnap Villagers or steal Resources from a hostile Village
* Counterattack - attack the player's Demonic Structures
* Exterminate - clear out monsters from a nearby location

#### Updated Villager and Factions UI

Villagers are now categorized by Faction, and can be filtered. A faction's list of Crimes is now also viewable.

#### Updated Logs and Notifications

Logs and Notifications can be filtered by categories

#### Updated Relations UI

Relations can now be filtered by categories

#### Highlight Relations on Share Intel

Hovering overing a villager while sharing Intel will show the relationship of that villager to the relevant characters to that Intel.

#### Adjacent Region Button

Buttons at each edge of a region were added to quickly transfer to another region. the R button can be pressed to toggle through regions.

#### Extra Loadout Options Checkbox

More loadout options were given to each class, allowing more flexibility to play how you wanted.

#### Tweaks

* Villagers invited to make love will accept or reject at the moment they are carried instead of when they are dropped in the bed.
* When used, Poisoned Healing Potions will instead deal damage and apply Poison
* Poisoned food will deal damage and apply Poison when fed to somebody
* Villager Needs decrease slightly slower
* Increased Customized World minimum village size
* Increased Customized World region sizes
* Adjusted Customized World monster spawns
* Villagers that don't consider Demon Worship a crime should no longer destroy Cultist Kits
* Villagers will now react properly if they find out someone reported their crime to an authority
* Characters that trigger a booby-trap will also be rendered Unconscious.
* Added more Berry Shrubs in Grassland and Forest biomes
* Game will now auto-adjust some UI positions to reduce overlaps
* Removal of Frozen and Unconscious no longer needs a Water Flask
* Villagers will also now attempt to remove Ensnared status from other non-hostile Villagers
* Berserk combat will now only render its target Unconscious instead of killing them
* Revenants will no longer spawn from Settlements not owned by Elves or Humans
* Added visual effect and log when someone enters a Wurm Hole
* Suspicious cultists will no longer destroy objects the player interacted with
* Villagers will no longer attempt to haul resources they see from other villages
* Villagers will no longer pick up an item if they already have two of it in their inventory
* Paralyzed vampires can no longer knockout and restrain other approaching villagers
* Raids are now non-lethal and have the primary aim of kidnapping other Villagers or taking resource piles
* Sleeping characters may be awakened by nearby combat
* Wells and Fishing Spots are now immune to Frozen status

#### Bugfixes

* Fixed: Divine Intervention sometimes considers a different Villager as part of the Angel party group that must be wiped out
* Fixed: Succubus sometimes does not return to its normal visual on death
* Fixed: Some missing Log text replacements
* Fixed: Corruption discovery by a Villager sometimes triggers and then immediately auto-completes
* Fixed: Villagers sometimes starve to death even when food is available
* Fixed: Sleeping Villagers can still accuse others
* Fixed: Monsters can be accused of crimes
* Fixed: Troll in the Zoo may trigger an endless loop when bringing in a victim
* Fixed: Can sometimes build 2 Eyes in one region
* Fixed: Some buttons become disabled when transferring from one region to another
* Fixed: A Wall block (Spell) can be placed on tiles with important objects and destroy them
* Fixed: Game sometimes crashes when destroying a Well
* Fixed: Characters passing through wurmhole are also damaged when the wurmhole receives damage
* Fixed: Extermine Jobs are sometimes created on locations that no longer have any hostiles
* Fixed: Non-combatants may sometimes gain Apprehend jobs
* Fixed: Dead characters should now also have visible Blood on game load
* Fixed: Dead villager's hair is in wrong position on game load
* Fixed: Duplicate mine and farm jobs on game load
* Fixed: 0 Stone produced from mining stones on game load
* Fixed: Unlimited use of Snatch in Tutorial Scenario
* Fixed: Adjust position of Confirm button overlapping other cultist buttons
* Fixed: Shortcut Keys can still be used while a Tutorial Popup is active
* Fixed: SetTargetToGoTo NullReferenceException