Alternates (Season 1)

***Alternates*** are reimaginings of various pop culture, fanon or real-life characters in a Dungeons & Dragons setting. This project was initiated and is maintained by ShadeTheNarwhal. Though the Alternates all originate from separate franchises and mythos, their Alternate forms share a continuity. This page's purpose is to detail both the Alternates and their canon.

## Alternate Submissions

* Submissions begin on Sunday or Monday. To submit a character, just talk to ShadeTheNarwhal about it. The Alternate is randomly decided on Wednesday and then uploaded to the page on Friday.
* The character can be from anything. They can be fictional characters, OCs, celebrities, FANDOM users and the like. Just note that I will only add OC/fanon characters if their original creator permits me to.

## Characters

### Level 20 Characters

Every tenth Alternate is made into a Level 20 character, detailing how they are meant to be played from Level 1 to Level 20. As such, Level 20s are often packed with information and have multiple classes.

* Warning
* Rogue
* Artificer
Both of these are very, very long lists that'll make the rest of this section weird to look at if opened. Open when you are done looking at the abilities, skills, backstory, etcetera.**Traits (Level 1):**
* Movement speed is 30ft.
* Languages are Common, Primordial and Thieves' Cant.
* She has Rogues' Expertise in performance and thieves' tools.
* She has Darkvision (can see in darkness), Emissary of the Sea (can command sea life), Guardian of the Depths (resistant to cold and immune to water pressure) and Sneak Attack (can attack... sneakily).
* She has Control Over Air and Water, permitting her to use Fog Cloud at this level.
* She has a rapier, a burglar's pack, leather armour, two daggers and thieves' tools.

**Traits (Level 2):**

* She has Cunning Action (can dash, disengage or hide as a bonus action).

**Traits (Level 3):**

* She has Control Over Air and Water, permitting her to use Gust of Wind at this level.
* She has the Rogueish Archetype of Thief.
* She can use Cunning Action to do sleight-of-hand or use an object and she has Second-Story Work (running jumps and climbing are better).

**Traits (Level 4):**

* She gains +2 in Dexterity.

**Traits (Level 5):**

* She has Control Over Air and Water, permitting her to use Wall of Water at this level.
* She has Uncanny Dodge (halves attack damage).

**Traits (Level 6):**

* She has Rogues' Expertise in insight and persuasion.

**Traits (Level 7):**

* She has Evasion (can dodge certain area-of-effect attacks).

**Traits (Level 8):**

* She has Lucky (reroll).

**Traits (Level 9):**

* She has Supreme Sneak (gets an advantage on stealth if she moves less than half her speed).

**Traits (Level 10):**

* She gains +1 in Constitution and +1 in Charisma.
**Traits (Level 1):**
- Spells include Detect Magic, Disguise Self, Frostbite and Message. She uses her thieves' tools as a spellcasting focus.

- She has Magical Tinkering (puts visual, auditory or olfactory effects on objects).

**Traits (Level 2):**

* She has Infuse Item (infuses an item with magic).
* Artificer Infusions known are Armour of Tools (can merge a tool with armour), Enhanced Weapon, Mind Sharpener (clothes that help with spell concentration) and Returning Weapon (like Mjolnir).

**Traits (Level 3):**

* Spells include Identify, Shield and Thunderwave.
* She is an Artificer Specialist (Artillerist), thus giving her proficiency with woodcarver's tools.
* She can create an Eldritch Cannon.
* She has Right Tool For The Job (with tinker's tools and an hour of time, she can create any nonmagic tool).

**Traits (Level 4):**

* She gains +2 in Dexterity.

**Traits (Level 5):**

* Spells include Absorb Elements, Alter Self, Blur, Scorching Ray and Shatter.
* She can create an Arcane Firearm.

**Traits (Level 6):**

* She has Tool Expertise (checks with proficient tools have doubled bonuses).
* Artificer Infusions known are Homunculus Servant (creates a tiny servant entity) and Repeating Shot (weapons with infinite ammo).

**Traits (Level 7):**

* Spells include Enhance Ability.
* She has Flash of Genius (adds Intelligence modifier to other people's checks).

**Traits (Level 8):**

* She gains +1 in Intelligence and +1 in Wisdom.

**Traits (Level 9):**

* Spells include Blink, Fireball, Water Walk and Wind Wall.
* Her Eldritch Cannons now deal more damage.

**Traits (Level 10):**

* She has Magic Item Adept (can now make four magic items at once).
* Artificer Infusions known are Boots of the Winding Path (teleport boots) and Helm of Awareness (advantage on initiative + immunity to surprise).
**Species:** Atlantean
**Skills:** Insight, Performance, Persuasion, Stealth / History, Sleight of Hand
**Abilities:**

* STR: 11
* DEX: 8
* CON: 14
* INT: 16
* WIS: 12
* CHA: 15

## Bestiary

Note that the bestiary does not list "Half-" species under ordinary circumstances. If a species is named "Half-(species name)", it means that the other half is Human. Note that the term "humanoid" refers to any species that is both bipedal and sentient.

* *Angels* are humanoids with celestial origins. They are intended to defend the innocent and subdue evil, though some outcast Angels turn evil.
* *Androids* are manmade lifeforms, composed mostly of inorganic materials such as metal or wood. They are often humanoid.
* *Atlanteans* are humanoids that live underwater and can communicate with sea creatures. They may possess more aquatic attributes, such as scales or webbed hands.
* *Elves* are humanoids with immortality, triangular ears and handsome/beautiful features.
* *Goblins* are 4-foot humanoids with often green skin. They lack in physical strength but make up for it with their agility and wisdom.
* *Halflings* are humanoids known for their short stature and humble nature. Most halflings do not care for adventure, though there are exceptions.
* *Humans* are humanoids known for their creativity and ability to adapt.
* *Hybrids* are humanoids with animal qualities or half-human half-animals.
* *Orcs* are burly humanoids with often grey skin. Many of them are evil, thus causing a stigma even towards heroic Orcs.
* *Slimenoids* are a humanoid species that have control over their composition. Some can become slimy blobs, some can extend their limbs, etc.. Their control over their powers varies from person to person.
	+ Roll a D20 to determine if your Slimenoid character has full control of their power (11-20) or not (1-10). If they do, their range can be extended 10ft if they roll a 10 or higher on a Strength check (if battling) or a Dexterity check (if not battling). It also makes grapples have Athletics checks with advantage.
	+ If they do not have control over their power, they must roll a 15 or higher to extend their range and they cannot grapple with advantage by themselves. They must also roll for every turn they take when battling to determine if they melt into a blob. For the first turn, if they roll a 1, they become a blob. For the second, if they roll a 2 or lower, they become a blob. And so on, so forth. Upon becoming a blob, they drop all of their items. Their movement speed becomes 15ft and they must roll with a disadvantage for all actions. However, any damage dealt by them will be doubled, and all damage dealt against them will be halved. They reacquire their initial form upon the conclusion of the battle.
	+ Slimenoids take half damage against poison attacks and have a +1 on Constitution.
	+ It is said that the Slimenoids are the result of a Wizard trying to make a humanoid out of a Gelatinous Cube or other slime creature. This would explain why they prefer darker, more cavernous locations.
* *Trolls* are 9-foot humanoids with extreme muscle mass, at the cost of brain cells. They can have a variety of skin colours, though green is the most common.
	+ *Swamp Trolls*, also known as Ogres, are a race of Troll that dwells in swamps, bogs and even forests. They have less strength than regular Trolls but have reasonable intelligence. Swamp Trolls typically have mushrooms, moss or other plantlife attached to their skin.
* *Undeads* are any creature that is neither dead nor alive. If somehow killed, their soul likely won't go to the afterlife.
	+ *Liches* were once magic-users who gave themselves immortality by binding their soul to their corpse, transforming them into eerie, skeletal creatures. They are very hard to kill.

## World Details

The world of the Alternates is called **Pryme**. Pryme is divided into six continents and seven nations. Pryme is similar to the world of *The Lord of the Rings* and *Dungeons & Dragons*.

### The Seven Nations

* **Atlantis**, an underwater civilization known to be reclusive and somewhat arrogant. Atlantis is largely inhabited by Atlanteans and aquatic Hybrids.
* **Faunin**, a mostly grassy continent with some mountains. Faunin is largely inhabited by Hybrids. The Faunin Mountains, however, are largely inhabited by species with the power of flight.
* **Luxmundi**, a continent with fields, beaches, tundras, deserts, you name it. Luxmundi is often thought to be the most heroic and kind of the Seven Nations and is currently in a war with Magister. Luxmundi is inhabited by all sorts of species, but the monarchy is mostly Elven.
* **Magister**, a dark, grimy continent. They are feared for their power and lack of remorse. They are warring with Luxmundi. Magister is largely inhabited by Orcs, Trolls, Goblins and other typically evil creatures.
* **Philosonia**, a high-class, rich continent fueled by magic. The citizens of Philosonia care more about art and philosophy than combat. Philosonia is inhabited by all sorts of species, but the governors are mostly Human and Half-Elven.
	+ *Ohaio* is the city that Scott Woznaira and Richard Vitale live in. Despite it being a large, urban area, there's plenty of foresty locations. It is based on Ohio, United States of America.
* **Proelium,** a very urban continent populated by plenty of villages and towns. Unfortunately, the high population density comes with the cost of increased crime rates. Proelium is primarily inhabited by Humans, but it's easy to find other species.
	+ *Lamian* is the city that Min Min lived in. Its architectural style is reminiscent of China's in the real world. It is a particularly small city.
	+ *Ravenholm* is the city that Carolina and Cavern Jasson lived in. Its architecture is stylish, containing many reds and oranges. Many years after Carolina became Glados and abandoned the town, it was invaded by a regime of evil knights called the Combine.
* **Spectern**, a shadowy continent thought to be the closest point on Pryme to Hell. Spectern is largely inhabited by Undeads.

### Planes

* **Anemore**, the Plane of Air. TBA
* **Aquare**, the Plane of Water. Unlike Atlantis, Aquare is populated only by non-sapient aquatic animals and consists of very little structures if any.
* **Pyrore**, the Plane of Fire. TBA
* **Terrare**, the Plane of Earth. TBA

### Afterlives

* **Heaven**, the Realm of Heroes. TBA
* **Hell**, the Realm of Villains. TBA
* **Limbo**, the Realm of Chaos. TBA
* **Mechanus**, the Realm of Order. TBA

It should be noted that each Afterlife represents an alignment (Good, Evil, Lawful, Chaotic). If a True Neutral character dies, their soul is reincarnated as another living being.

## Timeline

Note that the world of Pryme has a different system of months. It has eight months, each with 46 days, with each set of two belonging to Spring, Summer, Autumn or Winter. On this page, they are referred to as SP1/2, SM1/2, AT1/2 or WT1/2, though note that these are not their canonical names.

* **996**
	+ SM1, Day 10: Carolina Jasson becomes Glados, killing Cavern Jasson and going on the run.
* **1003**
	+ AT1, Day 16: Scarde is transformed into a mechanical abomination by Glados.
* **1006**
	+ SM1, Day 2: Jamith Borte is born alongside his brother, Nert.
* **1007**
	+ SM2, Day 14: The play "The Battle of Jonathan Madden" is unveiled to critical acclaim. This play sparked an obsession in Scott Woznaira to find a greater work of art.
* **1016**
	+ SP2, Day 18: Lucifer Morningstar arrives on the border of Proelium, setting up an inn there.
* **1017**
	+ SM1, Day 24: Min Min is contacted by Maximus Brass to join the Slimenoid tournament in Luxmundi.
	+ AT1, Day 30: Monikith strikes a deal with an ethereal voice... her soul in exchange for a better understanding of the universe.
* **1018**
	+ WT2, Day 23: Scott Wozaira accidentally unleashes Richard Vitale, who takes over Ohaio.
	+ WT2, Day 25: Richard Vitale raises an army of Undeads, swarming Philosonia and attacking everyone they can, including the Zephyr family of clerics.
	+ WT2, Day 40: Wiston Zephyr, a religious man, fights alongside Scott Woznaria against the evil Richard Vitale. As thanks, Woznaira bestows a radiant longbow to Zephyr.
* **1019**
	+ WT2, Day 15: Lucifer Morningstar assists Constantine in the resurrection of Oliver Queenston, taking him on a heist into Heaven.
* **1029**
	+ AT1, Day 3: Ravenholm is taken over by an oppressive regime of knights from Magister called the Combine.
	+ WT1, Day 31: Glados begins work on the first Daleks, in an attempt to build an army to fight the Combine.
	+ WT2, Day 20: Karrid Skawro is abducted by Glados and transformed into Dalek-36.

## Trivia

* Several species are different from their Dungeons & Dragons counterparts.
	+ Atlanteans are renamed from Tritons. Angels are renamed from Aasimar. Androids are renamed from Warforged.
	+ Slimenoids don't exist within the D&D universe and are an invention exclusive to Alternates.

## Gallery of Previous Images

GLaDOS (1)Scott the Woz (2)Shade the Dank Engine (3)Min Min (4)Lucifer Morningstar (5) *IMAGE 1/2*Lucifer Morningstar (5) *IMAGE 2/2*Winston Zeddemore (6)
## Copyrights

1. Portal, Half-Life and all associated aspects, including GLaDOS, Cave Johnson, Ravenholm and the Combine, are properties of *Valve Corporation*.
2. Scott the Woz is a property of *Scott Wozniak*. Madden NFL 08 is a property of *EA Sports*. Dick Vitale's "Awesome Baby!" College Hoops is a property of *Time Warner*.
3. Shade and all associated aspects are properties of *ShadeTheNarwhal*. Thomas & Friends and all associated aspects are owned by *Mattel, Inc*. See Section 1 for further details.
4. ARMS and all associated aspects, including Min Min and Max Brass, are properties of *Nintendo*.
5. Lucifer Morningstar, John Constantine, Green Arrow and all associated aspects, including Lux Hotel, are properties of *DC Entertainment*.
6. Ghostbusters and all associated aspects, including Winston Zeddemore, are properties of *Sony Corporation*. Hyperfusion World and The Obelisk were created by *ShadeTheNarwhal*. See Section 2 for further details.
7. Doki Doki Literature Club and all associated aspects, including Monika, are properties of *Dan Salvato*.
8. Doctor Who and all associated aspects, including Daleks, Kaleds and Skaro, are properties of *BBC*. See Section 1 for further details.
9. Board James and all associated aspects are properties of *James Rolfe* and *Screenwave Media*.
10. Homebrew Channel was created by *Team Twiizers*. Project M was created by *Project M Development Team*.

## Notes

1. ↑ Abilities are Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.