Djinni

## Overview

*"Your wish is my command!". These Djinni can grant your every wish with their versatile play-on-minion actions using their phenomenal cosmic power, but beware! They can also be crafty and backfire on you if you're not careful what you wish for... (The Djinni are not responsible for any broken legs, bases, or spleens during the wish-granting process)*

Djinni play and manipulate their ten Wish modifiers which have effects that can be a blessing or a curse depending on their circumstance. They can be a heavily counter-based faction which can easily disrupt opposing factions if they aren't able to deal with their modifiers. Their Wishes are playable on both friend and foe as they can slow someone down before you twist that Wish to break a base.

Imgur Album - https://imgur.com/a/ejJfzm2

## Details

### General

* **Name:** Djinni
* **Author:** Awesom360
* **Playtest Lead & Art:** Ludichrisness
* **Complexity:** 3/5
* **Version:** 1.0
* **Last Updated:** July 25, 2023

### Mechanics

* Stasis
* Storing

## Cards

### Breakdown

Djinni has the standard set of 10 minions and 10 actions. They have a total minion power of 30, or an average of 3 per minion. Their actions feature:

* No standard actions or play-on-base actions
* 10 play-on-minion actions: Wish For Fame, Wish For Invincibility (2x), Wish For More Time, Wish For More Wishes, Wish For Power (2x), Wish For Wealth, Wish To Be The Strongest Minion, Wish To Win A Base
* 2 actions that directly increase a minion's power: Wish For Power (2x)

### Minions

* **1x Ifrit (5) -** Talent: One of your actions on each minion gains and immediately uses: "Talent: Place a +1 power counter on this minion. Cancel this ability."
* **2x Peri (4) -** Talent: Store a card from your hand or discard pile under this minion OR play an action stored under this minion on another minion; at the start of your turn, store that action under this minion if you still control it.
* **3x Djinn And Tonic (3) -** Play an action on a minion as an extra action OR destroy an action on a minion.
* **4x Dreamy Jeanie (2) -** You may return one of your actions on a minion to your hand and play it again as an extra action.

### Actions

* **2x Wish For Power** **-** Play on a minion. Place three +1 power counters on it. Ongoing: +1 power counters on this minion do not add to its controller's total power here.
* **2x Wish For Invincibility** **-** Play on a minion. Ongoing: This minion is not affected by any other cards, including itself.
* **1x Wish For More Time -** Play on a minion. Special: Before this base scores, destroy all actions on this minion and place two stasis counters on it (other counters remain).
* **1x Wish To Win A Base** **-** Play on a minion. Cancel this card's abilities until the end of the turn. Ongoing: This minion has +5 power. If this action was on this minion here at the start of the turn, the breakpoint here is 0 and the printed VP awards for 1st and 2nd place are swapped.
* **1x Wish To Be The Strongest Minion** **-** Play on a minion. Ongoing: This minion's power is equal to the highest power of another minion here. If there are no other minions here, its power is 0.
* **1x Wish For Wealth** **-** Play on a minion. Ongoing: At the start of their turn, this minion's controller draws two cards. They cannot play more than one extra card during their turn.
* **1x Wish For Fame -** Play on a minion. Ongoing: This minion has the ability: "Talent: Move one of your minions to this base OR play an extra minion here of power 2 or less." After this minion uses a Talent, each player other than its controller may use the Talent granted by this action as if this was their minion.
* **1x Wish For More Wishes -** Play on a minion. Talent: Return this action to your hand to reveal two actions from the top of your deck which can be played on minions. Play one on this minion and shuffle all other revealed cards into your deck.

### Bases

* **The Other Cave Of Wonders (21, 4 2 1)** **-** When this base enters play, each player searches their deck for an action and stores it under this base. After this base scores, the winner here may play one of the stored cards.
* **Rig-e Jenn (15, 3 2 1) -** After the first time you play a minion here each turn, reveal cards from your deck until you find an action. Draw it and discard all other revealed cards.

## Clarifications

**Ifrit:** This ability bypasses Wish For Invincibility because WFI itself is gaining and using the talent. Both effects (granting the talent and cancelling the talent) last until the end of the turn. If you have multiple actions on a minion, choose one to gain and use the talent.

**Peri:** Storing a card under Peri does not affect it for Wish For Invincibility. If Peri leaves play before the start of your turn, the action remains in play.

**The Other Cave Of Wonders:** Players must reveal the action they search for before they store it.

**Wish For Invincibility:** If this is played on a minion with another action on it, that action is immediately destroyed.

**Wish For Power:** Power counters on this action's minion still count against the breakpoint of the base, but do not add to this minion's controller's power here. The minion does have the power for other actions like Wish To Be The Strongest Minion to mirror.

**Wish To Win A Base:** If the with WTWAB moves away or if WTWAB is transferred away, WTWAB is disarmed for its breakpoint reduction and VP swapping for that turn, but the +5 power remains.

## Strategy

### Partner Suggestions

#### Published

* **Big Hero 6 -**
* **Ignobles -**
* **Killer Plants -**
* **Luchadores -**
* **Tim Burton's The Nightmare Before Christmas** **-**

## Author Notes

Awesom360 - This faction began as a post on Reddit. It is quite interesting to compare the faction to its original inception, and I'm proud of how it still keeps the original design spirit of "powerful but easily backfire-able". A few of the cards barely changed at all while one, Wishing Lamp, was scrapped altogether. Wishing Lamp was deemed unnecessary in a deck with Djinn and Tonic (then called Genie) and instead replaced with Wish for More Time as a way to bring stasis into the deck in a natural way. Wish for More Wishes also went through some rework as the recursion was unnecessary but the deck needed some more searching with Peri the Persian Platypus Genie now having a much better ability and a more focused role for the deck. This collaboration could not have been possible without the playtesting and suggestions from Ludichrisness, as well as his absolutely ludicrousness at finding just the right AI art for each of the cards and the cameos on those cards. Wish for More Wishes being a reference to A Wish for Wings that Work, but with multiple planes crashing in the background? Chef's kiss!

Ludichrisness - I really liked this faction when I saw it in its original conception on Reddit several years ago, and it stuck with me. After I got to know Awesom360 and how awesom3 he is, I was pleased to be able to help him bring his vision to life. The Djinni playstyle really appeals to me with their actions which become positive or negatives for you depending on circumstance, not based on anything explicit like control as in a Daisy Chain action. Playing Djinni is extremely fun as you have a lot of control over the flow of the game, but it also requires careful attention and managing of your resources. Peri was one of the most challenging to find a role for during playtesting, but is actually my favourite minion from the faction right now due to his flexible recursion and bluffing capabilities. Dreamy Jeanie is also just a great recruit with a Change of Venue style effect. Of the wishes, Wish To Win A Base was a nightmare trying to find a way to make it work, but I believe it's just on the edge of wacky and effective which this faction wants to straddle. The art was also a ton of fun trying to work in cute cameos to other Smash Up factions. All art was generated with Midjourney v5.2.