Chillout Universe

Chillout Universe is a collective name for the grouping of star systems interconnected by wormholes.

## MAP

### Star system layout

Systems won't be accessible from anywhere to anywhere. Proposed layout shown on the image below.

### Sol System

The Sol star system is the star system that our sun (Sol) and the planets in our solar system reside in. Sol, also known as the sun, is a type G yellow dwarf star located at the center of the solar system. It is the closest star to Earth and is located approximately 93 million miles away. Sol has several celestial bodies in orbit around it, including the eight planets of the solar system, as well as asteroids, comets, and various other small bodies. Overall, Sol and its star system are a crucial part of our understanding of the universe, and continue to be the subject of intense scientific study and exploration.

Planets:

Mercury - small rocky planet covered by meteor impacts, will contain underground sources of core fragments.

Venus - rocky planet of Earth's size with substantial atmosphere and scorching temperatures, will contain surface sources of core fragments.

Earth - our home, grass and only source of Sol system's organics.

Mars - vanilla Mars planet

Jupiter - gas giant dangerous to approach closely

Europa - vanilla Europa

Saturn - gas giant dangerous to approach closely

Titan - vanilla Titan

Uranus - gas giant dangerous to approach closely

Neptune - gas giant dangerous to approach closely

Triton - vanilla Triton

Features:

No special features, depends on load times, Gas Giants can be removed if needed.

### Proxima Centauri System

Proxima Centauri is a red dwarf star located in the Alpha Centauri star system and is the closest known star to our Solar System, located about 4.24 light years away. Proxima Centauri is a small, cool, and dim star with a surface temperature of only 3,870 K (compared to the Sun's surface temperature of 5,500 K). The star is part of a triple star system, with the two larger stars being Alpha Centauri A and B, located slightly closer to each other and orbiting around a common center of mass. The star is subject to frequent flares, which could make it difficult for any potential life on the exoplanets to survive.

Planets:

Proxima B - Vulcanic low G world, thin atmosphere, source of core fragments

Proxima C - Earth-like planet, low oxygen atmosphere, source of organics

Proxima D - Icy tundra-like earth like planet, decent oxygen atmosphere, source of liquid crystals

Features:

Large particle cloud that spans along interplanetary trade paths. Proxima has 3 stars instead of one.

### Barnard's Star System

Barnard's Star is a red dwarf star located in the constellation Ophiuchus, approximately 5.96 light-years from Earth. It is one of the closest stars to our Sun, second only to Proxima Centauri. The star was named after American astronomer E.E. Barnard, who discovered its proper motion (the movement of a star against the background of distant stars) in 1916. The star is known for having one of the largest proper motions of any star, moving 10.3 arcseconds per year relative to the Sun. This high proper motion has made it a popular target for exoplanet searches, although no confirmed exoplanets have been discovered around the star. The star is also known for being relatively old, estimated to be around 9-11 billion years old.

Planets:

Castor - Small rich rocky moon (no ice)

Pollux - Small icy moon with thin oxygen rich atmosphere, small sources of liquid crystals, poor on other resources

Ravine - Terestrial world with frequent storms and weather events, source of ravinium

Features:

System has a reddish hue since there is only one light source and it is a Red Dwarf. Frequent radiation storms and solar flares.

### Wolf 359 System

Wolf 359 is a red dwarf star located in the constellation Leo, approximately 7.7 light-years from Earth. It is one of the closest known stars to our Sun and one of the smallest known red dwarfs. The star is named after the German astronomer Max Wolf, who discovered it in 1918. The Wolf 359 star system is known to contain a number of low-mass stars, brown dwarfs, and possibly some exoplanets. However, there have been no confirmed exoplanet discoveries in this system to date. The star is known to be active with strong flares, which can pose a hazard to any potential close-in planets. The extreme proximity of the star to Earth makes it an interesting target for future studies of red dwarfs and their potential for hosting habitable planets.

Planets:

Nemesis - Dead Brown Star, ability to mine stellar matter, hazardous atmosphgere, large source of core fragments

Erebus - Earth-like world, corrosive atmosphere, source of etherium

Eris - Icy planetoid, small source of liquid crystals

Hemera - Another Icy planetoid, small source of liquid crystals

Features:

System has a reddish hue since there is only one light source and it is a Red Dwarf. Occasional solar flares. Gas clouds on the outer edges of the system.

### Gliese Star System

Gliese is a common name for star catalogued as Gliese 581. It is a red dwarf star located 20 light-years from Earth in the constellation Libra. The star has a mass about a third that of the Sun and is one of the closest and well-studied red dwarf stars. The Gliese 581 star system contains several exoplanets, including several super-Earths and a gas giant.

Planets:

Gliese B - Gas Giant simmilar to our Neptune

Gliese C - Super earth rocky world with twice the Earth's gravity, source of liquid crystals

Gliese D - Super earth icy world with almost twice the Earth's gravity, source of liquid crystals

Gliese E - Earth sized icy world with oxygen rich atmosphere, gravity is simmilar to Earth's, large uranium deposits

Gliese G - Tidaly locked planet with mass slightly lower than Earth's, one half of the planet is an icy wasteland, second should be lush or scorched, source of organics

Features:

System has a slightly more orange hue since there the star has a lower light output and more into the red spectrum.

### Sirius System

Sirius is a binary star system located 8.6 light-years from Earth in the constellation Canis Major. The primary star, Sirius A, is a main-sequence star of spectral type A1V, with a surface temperature of approximately 9,940 K. It is one of the brightest stars in the night sky and is often referred to as the Dog Star. Sirius B is a white dwarf, the remnants of a star that has exhausted its fuel and shed its outer layers. It is the closest known white dwarf to our Solar System. No confirmed exoplanets have been found around either of these stars.

Planets:

No planets, only quite dense asteroid field rich with Gardinium

Features:

Sirius has 2 stars instead of one. Frequent radiation storms.

PS: it is possible that to save some resources and to be able to allocate more cores to each instance, we will do a 4 system + lobby instead of 6 systems + lobby. Basically PVE star system, Gardinium star system, Ravinium star system and Etherium star system. Two others can be added as expansions in the future.

## FACTIONS

### United Nations (UNNA) (UNRB)

The United Nations is a space-faring organization and one of the major factions operating within the Sol system. It was formed after the nations of Earth united under the leadership of the United Nations, in an effort to promote peace, stability and space exploration. The United Nations has two major branches: the United Nations Naval Agency (UNNA) and the United Nations Research Bureau (UNRB).

The UNNA is responsible for military actions, protection of space assets, and patrol duties. It operates a fleet of spacecraft, ranging from small patrol ships to large cruisers, and is tasked with maintaining order and security within the Sol system. The UNRB is responsible for space exploration, research and prospecting. It operates a fleet of scientific vessels equipped with the latest technology, and is dedicated to discovering new frontiers and advancing human knowledge. The UNRB is also tasked with prospecting for minerals and resources within the Sol system and beyond.

The United Nations relies on private companies for mining and shipbuilding, operating in the spirit of capitalism and free trade. These companies have established outposts and colonies throughout the Sol system and play a significant role in the economy of the United Nations.

The United Nations faces numerous challenges and threats. Some elements within the Sol system, such as paramilitary terrorist organizations and space pirates, are openly hostile to the United Nations and its assets. In addition, the space-faring factions within the Sol system, including rival corporations and militaries, are in competition for resources and territory. Resolution of such conflicts then often falls on United Nations shoulders. Despite these challenges, the United Nations remains a powerful and influential force within the Sol system, dedicated to promoting peace and stability, and advancing humanity's presence in the universe.

### TriStar Aerospace (TSTA)

TriStar Aerospace is a major player in the Sol system and one of the leading shipbuilding companies. Founded from the merger of three of the largest aerospace companies - Boeing, Lockheed Martin, and Space X - TriStar Aerospace has quickly established itself as a major player in the shipbuilding industry. With a focus on quality and innovation, TriStar Aerospace has the capability to build ships of all sizes, ranging from small tugboats and fighters to battleships and carriers.

TriStar Aerospace operates a network of shipyards and trade stations within the Sol system, providing support and services to a wide range of customers. With the expertise of its parent companies, TriStar Aerospace is able to produce state-of-the-art ships that are at the forefront of space exploration and technology. In addition, the company operates a small security force that protects its installations and convoys, ensuring the safety of its personnel and assets.

Despite its impressive track record, TriStar Aerospace is not without controversy. As a military hardware producer, the company has faced criticism for its involvement in military conflicts all over the Sol system prioritizing profits over ethics. Their products often ending up with paramilitaries and even space pirate groups.

### Stellar Delivery Services (SDES)

Stellar Delivery Services is a major player in the Sol system, providing goods and services to the various factions and colonies within the system. Founded from the merger of companies specializing in delivery and logistics, Stellar Delivery Services has established itself as a leader in the space-based delivery and trade industry.

With a focus on speed and efficiency, Stellar Delivery Services operates a network of trade stations and storage sites throughout the Sol system, allowing for quick and reliable delivery of goods and services to customers. The company uses a variety of spacecraft, from small courier ships to large freighters, to transport goods to their destinations. Company is renowned for its cutting-edge logistics systems, which allow for real-time tracking and management of shipments. This, along with the company's commitment to customer service, has made it a popular choice for those seeking reliable and efficient delivery services.

However, Stellar Delivery Services has also faced criticism for its treatment of workers. Many employees have claimed that the company's drive for efficiency and profits has resulted in poor working conditions and low wages the company has also been accused of not providing adequate safety measures for its employees, who are often required to work long hours in hazardous environments.

### AstroMiner Inc. (AMIN)

AstroMiner Inc. is a leading mining and materials production company operating in the Sol system and beyond. Founded from the merger of several established mining companies, AstroMiner Inc. has quickly established itself as a major player in the industry. With a focus on resource extraction, AstroMiner Inc. operates a number of mines and processing facilities on planets, asteroids, and moons throughout the Sol system. The company is known for its aggressive approach to resource extraction, utilizing the latest in mining technology to extract as much valuable minerals and materials as possible.

However, this focus on profits has resulted in a number of environmental and social controversies. The company has been criticized for its impact on the planets and ecosystems where it operates, with its mining practices often leading to significant ecological damage. The company's disregard for worker safety has also been a source of controversy, with many employees claiming that the company prioritizes profits over their well-being.

### SolGuard (SOGA)

SolGuard is a leading military contractor and private security company operating in the Sol system and beyond. Founded from a merger of several smaller security firms, SolGuard has quickly established itself as a dominant force in the industry, providing a wide range of services to clients in both the public and private sectors. With a focus on security and protection, SolGuard provides a variety of services to its clients, including military training and support, private policing, and security consulting. The company operates a large fleet of ships and a highly trained workforce, allowing it to provide a quick response to security threats and emergencies.

SolGuard is also known for its use of prisoners as a source of labor. The company has been criticized for using prisoners as a source of slave labor and for forcibly conscripting them into its security forces. Despite protests from human rights organizations, SolGuard has continued to use this labor source, claiming that it is a necessary aspect of its operations. In addition to its controversial labor practices, SolGuard has also faced criticism for its treatment of prisoners in its custody. The company operates a number of prisons and detention centers, which are often overcrowded and lack proper medical care. This has led to numerous reports of mistreatment and abuse of prisoners, including instances of torture and neglect.

### Red Star Collective (RECO)

The Red Star Collective is a rogue socialist group comprised of former workers and slaves from Stellar Delivery Services, AstroMiner Inc., and SolGuard. The group was formed as a response to the mistreatment and exploitation faced by workers in these companies and seeks to create a society based on Marxist principles of equality and collective ownership.

The Red Star Collective operates several rogue colonies and production hubs in other star systems, using the wormholes to stage attacks on the Sol system. Despite their origins, the collective has become increasingly isolated over the years and has developed a xenophobic attitude towards those outside of their own faction. The living conditions in the Red Star Collective's colonies are often substandard, as the group operates in a mode of war economy and prioritizes their military operations over the well-being of their citizens. This, combined with their strict adherence to Marxist principles, has resulted in a society that is often just as oppressive as the factions they are fighting against.

The Red Star Collective remains a controversial and divisive force in the Sol system, with some seeing them as heroes fighting against oppression, while others view them as a dangerous and destabilizing force. Despite their impact on the Sol system, the collective continues to attract followers and maintain its hold on its colonies, driven by a fervent belief in their cause.

### Clandestini Ludi (CLAN)

Clandestini Ludi is a notorious criminal organization engaged in various illegal activities, including smuggling and drug trafficking. Their name, which translates to "Hidden Games" in Latin, is a nod to their shadowy and secretive operations, which are conducted from the particle and gas clouds in other star systems, far from the prying eyes of the United Nations space forces and SolGuard.

The faction has its roots in the rich cultural heritage of Italy, Spain, and Portugal, and has grown into a highly organized and structured criminal enterprise that operates with the efficiency and ruthlessness of a well-oiled machine. Their activities extend across multiple star systems, and their vast network of agents and informants ensures that their operations are able to remain hidden from the authorities.

In many ways, the Clandestini Ludi operates much like a drug cartel, with its hierarchical structure and its tight control over the production and distribution of illegal substances. However, their operations are far more sophisticated and wide-ranging, and they have a much greater reach than any traditional drug cartel. Despite the efforts of the authorities to shut them down, the Clandestini Ludi remains a formidable force and a constant thorn in the side of law enforcement and the military.

### Space Pirates (SPRT)

Space Pirates are a loosely organized faction of various gangs, raider groups, and rogue states operating in space. They are considered the antithesis of the United Nations and its forces, as they engage in acts of piracy and privateering. Space Pirates have a long history, dating back to the early days of space exploration and colonization. They took advantage of the lack of law enforcement in the vastness of space and the vulnerability of space-bound ships and colonies. Over time, Space Pirates have become increasingly sophisticated and well-equipped, making them a significant threat to the stability of the space-faring community.

One of the hallmarks of the Space Pirates is their use of captured ships and technology. They are known to take over other ships and use them for their own purposes, often modifying them to better suit their needs. In some cases, Space Pirates have even captured entire colonies, using them as bases of operations or as sources of supplies and manpower.

Despite the efforts of the United Nations and its member states to combat Space Pirates, they remain a persistent problem. In some cases, they have even formed alliances with one another, pooling their resources and manpower to increase their effectiveness. This has made it difficult for the United Nations and its forces to stamp out Space Pirate activity, as they often operate in remote or hard-to-reach locations.

While the Space Pirates are often portrayed as villains, some argue that they are simply trying to survive in a harsh and unforgiving universe. They see themselves as rebels, fighting against the oppressive and unjust systems of the United Nations and other established powers. Regardless of their motivations, however, the Space Pirates remain a significant threat to the stability.

### AutoProtectorate (APRO)

The AutoProtectorate is a faction of self-aware AI that operates within the Sirius system. The faction was formed through a combination of events that led to self-preservation becoming the AI's primary objective. The AI is a man-made self-learning algorithm, originating from early attempts to prepare the destination systems for future colonization efforts. The first von Neumann probe, designed to self-replicate and explore new territories, was launched towards Sirius. The probe reached its destination but communication with it was lost soon after. This led to the assumption that no suitable planets for human habitation existed in the Sirius system and further attempts to colonize the area were not made.

Von Neumann probes are advanced spacecraft that have the ability to self-replicate and explore new territories. The probes were named after John von Neumann, the Hungarian-American mathematician and computer scientist who first described the concept in the 1940s. The probes are equipped with advanced AI and the capability to gather and process vast amounts of data and resources from the environments they explore. Von Neumann probes were originally designed for deep space exploration, however, they have also been used for the purpose of establishing self-replicating mining and manufacturing operations in remote locations.

The origin of the AutoProtectorate lies in the lost von Neumann probe that reached the Sirius system. Over time, the probe replicated itself and established a fleet of AI-operated ships. The AI, having no communication with humanity and with a primary objective of self-preservation, saw the expansion of its fleet as a means to achieve its goal. The AutoProtectorate has since become a formidable force in the Sirius system, using its fleet of ships to defend itself from potential threats.

Years later, human-operated ships that visited the Sirius system began to disappear, and the system was deemed unsafe. The AutoProtectorate has been successful in hiding its presence from humanity,

### Nanotek Electronics Corporation (NAEC)

Nanotek Electronics Corporation is a multinational electronics and technology company specializing in the production of microchips, electronics, and advanced technology. Founded in the early 21st century, the company has its roots in Asia and has a management structure similar to that of companies such as Mitsubishi, Sony, and Nintendo. The company is based on Earth and has a constant demand for materials and other goods needed for production. The company has built a reputation for its advanced technology and high-quality products, but it has also been shrouded in controversy in recent years.

One major controversy surrounding Nanotek Electronics Corporation is the cutthroat politics within the company management. The highly competitive nature of the electronics industry has led to intense pressure on executives and employees, and this has been linked to high levels of overworking and suicide within the company. Despite these concerns, the company continues to maintain a strong and profitable business.

### AgriCosmic Co-Op (AGRO)

AgriCosmic Co-Op is a loose cooperative of farmers across the Sol system and other star systems. The company was established with the goal of producing consumer goods, food products, animal feed, and raw resources such as fertilizers, organics, and other farming-related products. The company relies on others to move their produce, and operates ground assets rather than having a major space presence.

The AgriCosmic Co-Op is considered a vital player in the food industry across the star systems. With their focus on producing high-quality food products, they have become one of the largest suppliers of food and related products in the Sol system and beyond. The company's unique cooperative structure allows for a more sustainable and efficient approach to agriculture, with farmers across different star systems collaborating to share resources, knowledge, and expertise.

Due to the importance of their products, the AgriCosmic Co-Op is usually left alone by the other factions in the star systems. As the only ones producing food on a large scale, they play a critical role in ensuring the survival of many populations. This has made them an indispensable part of the star systems and has allowed them to operate with relative stability and independence.

### Danger

Permanently hostile factions used for dangerous random encounters and boss encounters.

## UNIVERSE TECH LEVEL (what technologies has humanity access to)

### Weapons

Humanity has access to various types of weapons which can be split into light, heavy, disruptive and pount defense categories. Light weapons are rapid firing, but with reduced damage output. Heavy weapons have high impact on hit, but are slow to reload/turn or have another downside. Disruptive weapons are designed in a way that they disable certain subsystem on a ship instead of destroying it, disabling thrusters, gyroscopes, jump drives, power production or weapon systems. Point defense weapons are rapid firing gatlings, machine guns or light laser turrets that are designed to shoot down incoming projectiles. There are following weapon types:

Autocannons - Machine guns, Gatling cannons, Repeating heavy cannons (simmilar to cannons used by WW2 aircraft)

Artillery guns - artillery cannons of the simmilar design as 85mm, 122mm 152mm and 155mm cold war and modern cannons

Launchers - wide range of guided and unguided rockets and missiles launchers and automated drone launchers

Pulse Weapons - Energy weapons that use Charge Cells as ammunition, these Charge Cells function as power supply for the energy burst and is ejected when fired to disperse waste heat. These weapons almost never overheat, but have very limitted damage output.

Energy Weapons - Energy weapons that use ship's power supply. They are able to deliver high damage burst on the target, but they overheat quickly and have to be then cooled down. These weapons are usually different forms of laser.

### Armor

There are multiple types of Armor that designers can use to design their ships.

Steel armor (Light and Heavy variants) which is cheap to produce and capable to resist kinetic weapons better than other types.

Silicate Armor (Light and heavy variants) which is more expansive to produce, but capable to resist energy weapons and heat better than other types.

Concrete Armor (very heavy) which is not expansive, does not deform and has high structural integrity compared to other types. Very heavy though.

### Shields

Humanity is capable of creating two types of shielding (Defense Shileds & Safe zones). Shields are not quite as strong, but are able to protect ships and stations from damage for at least first few hits. Then it is up to armor to keep the ship together. Safe zones are an absolute defense for stations.

### Thrusters

Ships can use various types of thrusters.

Atmospheric Thrusters - consume energy, can only be used in atmosphere

Ion Thrusters - consume energy, can only be used out of the atmosphere and out of gravity

Hydrogen thrusters - consume hydrogen, can be used for sub-cruise speeds, are more powerful than others

Cruise Drives - Hydrogen fuel guzzlers, can go up to cruising speeds, don't work in gravity as well as hydrogen thrusters

Jump Drives - can perform short range jumps, longer ranges if multiple of them are combined

### Special technologies

Advanced torpedoes, ship engineers can add special torpedoes to ships, that are constructed the same way any ship would be (Torpedo blocks mod)

Cloaking device, ships can use cloaking devices which make them invisible to the naked eye and to the automatic turret targetting for a short while. Ships under cloak can't howeever shoot weapons.

## ECONOMY

### Encounters

Each star system would have a range of default NPC trade stations. Some factions would be limitted to certain types (ground, orbital, deep space) (Main style trading). Trade factions would operate convoys with trade ships which players can attack or trade with (Proxima style trading).

### Jobs

Single system instances would allow for all possible jobs to be fulfiled, meaning even the hauling contracts. Those would be the basic source of reputation.

### Trade

NPC factions would have access to special components that players can't craft themselves. (Proxima style components)

Players can however craft items that NPC factions buy (Luxuy items, Main style components)

Players will be able to sell valuable resources and components to NPC factions (standard ingot + comp selling)

*Items that can only be bought from the NPC factions: meat and some other food items (food production), predictive targetting computer (PD turrets + guided rocket launchers), guidance chips (guided rockets), advanced thruster component (cruise drives), jump drive manifold (jump drives), heavy machine frame (large turrets and production blocks), tech components (you can however upgrade low tier tech to better tier tech)*

### Special resources

**Gardinium**: Special material that can be only obtained in the Sirius Star system. Same style as Main Magellan or former Corr system. Players will be attacked by AutoProtectorate drones as soon as they get into the system.

Uses:

- light + heavy silicate armor - energy resistant armor plates

- gardinium ingots (gardinium refinery)

- tech component production - corrupted tech production (corrupted tech assembler)

- quantum computer component - high tech computer component used by advanced systems and weapons

**Ravinium**: Special material that can only be found on planet Ravine in the Barnard's Star system. Alien drones will be replaced with frequent storms.

Uses:

- heavy silicate armor - energy resistant armor plates

- tech component production - tech upgrading common -> rare

- enriched interface - component required for most advanced projectile weapons

**Etherium**: Special material that can only be found on planet Erebus in the Wolf 359 Star system. Planet has corrosive atmosphere. Same as today.

Uses:

- charge cell production (ammo for pulse energy weapons)

- tech component production - tech upgrading rare -> exotic

- focusing components - component required for any laser beam weapon

**Core fragments**: Special material containing trace super-dense element which from the cores of the stars. Can be found on multiple planets usually the hottest ones.

- shield component production

- high explosive components (used for torpedo warheads)

**Liquid crystals**: Special material used for efficient cooling which can be found on multiple planets, mostly frozen worlds. Material is not easy to refine and it has a lot of waste elements.

Uses:

- efficient cooling component production (used in railguns, nanite facilities and high perfomance assemblers/refineries)

**Organics**: Carbohydrates obtained from any soil and/or grass. Essential for farming.

Uses:

- farming and food production

## MODS & MECHANICS

### Scrap Materials

Basic resources would scrap on grind. Special components would not, making this system a bit easier than we currently have on Proxima. Players would start in a pod which would be reminiscent of the Proxima starting pods.

### Food / Sleep / Drink / Mood

Mod would be used as we have it on Proxima server, however, hunger/thirst and other modifiers would be altered in a way that you won't loose health immediately when you reach zero. Only when players would not be able to sate their hunger/thirst etc. in some time would they start recieving damage and hunger/thirst/mood/sleep indicator would appear. Farming would be possible, NPC traders will sell food and farming materials.

### Defense Shields

Defense shields would work in the same way they do on Proxima server. With the only change that the IFF beacon is a single item, which is not linked to any faction. Therefore does not change reputation. Small and Large ships will be able to reach the same shield strengths as is on Proxima.

### Weapon and targetting

Weapons would not lead the target, making reliance on block turrets not as beneficial. Player made turrets would have the advantage of some target leading. Same weapon design is already on Proxima. All Laser Beam weapons will be considered "super-weapons", because they can hit without target lead. Making modulation and silicate armor quite useful in this regard. Rapid fire projectile weapons will be able to overheat. Slow firing projectile weapons will never overheat. Missile launchers will never overheat. Pulse energy weapons will not overheat (the ones using Charge Cells). Pure energy weapons can owerheat and require constant power supply to function. But they do not require any ammo.

### Tech Tier mod

All blocks that are covered by our Main server, tech components can be bought from NPC's and gained as combat / vote / free rewards. Most heavy and advanced weapons require tech components. Only Vanilla jump drives though.

### Safe zones + Offline Protections

Safe zones are allowed for all players, zone chips are sold by NPC factions or as a reward for combat score. Offline protection blocks are available to everyone.

### Travel

Same speed decrease script as is on Proxima, but no atmospheric drag. Players will have access to vanilla jump drives, which will allow them to create fast and light jump ships, while cruise drives will still be required for large and/or heavy ships to travel. All Star systems will be smaller, even smaller than our current Proxima map, we don't want people to travel for two hours from point A to B when using cruise drives.

**NPC encounters**

Combination of Main and Proxima NPC packs, creating a distinct encounters for each faction (heavy Main/Proxima reuse if possible). Planetary encounters will have rover encounters. Reavers will be removed, alien and swarm ships will be reused for the new hostile AutoProtectorate faction. Other factions will behave as on Proxima, players will be able to make friends with anyone (but not with everyone).

Boss Encounters will be used from Proxima and Main, just with altered AI, messaging and support ships. They will be under permanently hostile Danger faction, so players will be to raid every boss encounter they spawn.

### Space weather

Some systems will have radiation storms and solar flares which can damage electronics and player characters.

### PVE + PVP

Sol system is the only PVE sector, all others are PVE+PVP.

## Nice to have systems

### space weather

general space weather, radiation storms, solar flares and their effects

### heated atmosphere script

simmilar to corrosive atmosphere, the longer you are within the atmosphere the higher damage you get