Talents

This is a list of **talents** in *Thymesia*. Each Talent requires a Talent Point to learn, and can be unlearned freely while resting at a Beacon. Some Talents are mutually exclusive, and deny access to the alternative when learned.

\* Talents marked with an asterisk are automatically learned from the start and cannot be unlearned.

## Saber talents

These talents improve the effectiveness of the Saber attacks.

* Saber Attacks branch:
	+ Saber Attacks Lv1\*: Perform fast Saber Attacks up to a 3-hit combo.
	+ Saber Attacks Lv2: Perform fast Saber Attacks up to a 5-hit combo.
			* Dodge and Slash Lv1: Press [Saber Attack] right after a dodge to perform a Slash Attack. After the Slash Attack, Corvus's Saber Attacks will start from the 3rd combo.
			* Dodge and Slash Lv2: Increase the damage of Saber Attack and Slash Attack.
		- Dodge and Stab branch:
			* Dodge and Stab Lv1: Press [Saber Attack] right after a dodge to perform a Stab Attack.
			* Dodge and Stab Lv2: Saber Attacks and Stab Attacks fill the enemy Counter Attack gauge less.
* Saber In-Air Attack branch:
	+ Saber In-Air Attack Lv1\*: While in the air, press [Saber Attack] to perform a fast downward slash.
	+ Saber In-Air Attack Lv2: Increases the Saber In-Air Attack damage.
	+ Saber In-Air Attack Lv3: When the Saber In-Air Attack hits an enemy, the enemy Counter Attack gauge is reduced.
* Execution branch:
	+ Execution\*: Approach a dazed enemy and execute them.
	+ Healing Execution Lv1: After performing an execution, some health and Energy will be restored based on the level of the enemy.
	+ Healing Execution Lv2: Increases the amount of Energy restored after successfully performing an execution.
* Sharp Weapons branch:
	+ Sharp Weapons Lv1: Increases Saber Attack damage.
	+ Sharp Weapons Lv2: Increase Saber Attack damage even more.
* Energised Weapon branch
	+ Energised Weapon Lv1: Restore Energy when hitting enemies with Saber Attacks.
	+ Energised Weapon Lv2: Increases the amount of Energy restored when hitting enemies with Saber Attacks.

## Deflect talents

These talents improve the effectiveness of deflecting/blocking enemy attacks:

* Deflect branch:
	+ Deflect Lv1\*: Use the dagger to fend off the enemy's basic attacks, which will invalidate the enemy's attacks and deal damage to them at the same time.
			* Deflect Lv2: When successfully deflecting attacks, the enemy's Counter Attack gauge is reduced.
					- Reckless Deflect Lv1: Slightly increases Deflect time but decreases Deflect damage.
					- Reckless Deflect Lv2: Further increases Deflect time but decreases Deflect damage.
				+ Precise Deflect brnach:
					- Precise Deflect Lv1: Increases Deflect damage.
					- Precise Deflect Lv2: Can deflect enemy critical attacks, but Corvus will be knocked back and gain 1 stack of "Offensive" buff
		- Defence branch:
			* Defence Lv1: Hold [Deflect] to enter Defense Mode. Reduces 75% of damage against basic attacks, but cannot defend against Critical Attacks.
			* Defence Lv2: Hold [Deflect] to enter Defense Mode. Reduces 85% of damage against basic attacks, but cannot defend against Critical Attacks.
			* Defence Lv3: Hold [Deflect] to enter Defense Mode. Reduces 85% of damage against Basic Attacks and 75% damage against Critical Attacks.
* Energised Deflect branch:
	+ Energised Deflect Lv1: When successful deflecting or blocking attacks, some energy will be restored.
	+ Energised Deflect Lv2: Increases the amount of Energy restored after successfully deflecting or blocking attacks

## Dodge talents

These talents improve the effectiveness of dodging enemy attacks:

* Dodge branch:
	+ Dodge\*: Sidestep basic enemy attacks and evade all damage.
			* Short Dodge Lv1: Corvus can perform a second dodge.
			* Short Dodge Lv2: When successfully dodging enemy attacks, gain 1 stack of "Offensive" buff.
		- Long Dodge branch:
			* Long Dodge Lv1: Corvus can dodge twice, and the second dodge is longer.
			* Long Dodge Lv2: When successfully dodging enemy attacks, gain 1 stack of "Defensive" buff.
* Step and Jump branch:
	+ Step and Jump Lv1: [Dodge] toward the enemy the right before their Critical Attack hits to jump and interrupt it.
	+ Step and Jump Lv2: When successfully performing a Step and Jump, some energy will be restored.
	+ Step and Jump Lv3: When successfully performing a Step and Jump, the enemy Counter Attack gauge is reduced.
* Quick-Recovery branch:
	+ Quick-Recovery Lv1: During certain on-hit animations, press [Dodge] to get up quickly.
	+ Quick-Recovery Lv2: When successfully triggering Quick-Recovery, gain a stack of "Defensive" buff.

## Claw talents

These talents improve the effectiveness of the player's claw attacks:

* Long Claw branch:
	+ Long Claw Lv1\*: Charge forward and perform a claw attack on the enemy. Claw attacks deal a lot of damage to the enemy Wounds
			* Long Claw Lv2: Press [Claw Attack] again right after a Long Claw to perform a second attack.
			* Long Claw Lv3: Press [Claw Attack] again right after a Long Claw to perform a second attack. The second Long Claw damage increased by 20%.
		- Short Claw branch:
			* Short Claw Lv1: Perform a series of short range claw attacks up to 3 combo. When hitting an enemy with the Short Claw, gain 1 stack of "Offensive" buff.
			* Short Claw Lv2: When having 5 stacks of "Offensive" buff, every Short Claw that hits an enemy restores some health.
* Predator's Claw branch:
	+ Predator's Claw Lv1\*: Hold [Claw Attack] to charge up Corvus' Claw. Release when fully charged to perform Predator's Claw. Deals lot of damage to enemy Wounds and Reave the enemy Plague Weapon.
	+ Predator's Claw Lv2: Gain Super Armor while performing Predator's Claw.
	+ Predator's Claw Lv3: When hitting the enemy with Predator's Claw, gain 1 stack of "Offensive" and "Defensive" buff.
* Energised Claws branch:
	+ Energised Claws Lv1\*: Whenever Corvus deals damage through Claw Attacks, some Energy will be restored.
	+ Energised Claws Lv2: Whenever Corvus deals damage through Claw Attacks, more Energy will be restored.
* Gliding Claw branch:
	+ Gliding Claw Lv1: While in the air, press [Claw Attack] to perform a Gliding Claw. Gliding Claw deals a lot of damage to enemy Wounds.
	+ Gliding Claw Lv2: Increases the amount of Gliding Claw damage.
	+ Gliding Claw Lv3: When hitting the enemy with the Gliding Claw, gain 1 stack of "Offensive" and 1 stack of "Defensive" buff.

## Feather talents

These talents improve the effectiveness of the player's feather attacks:

* Feather Dart branch:
	+ Feather Dart Lv1\*: Throw Feathers like darts to leave Wounds on the enemy. Feather Darts can interrupt enemy critical attacks.
	+ Feather Dart Lv2: When successfully interrupting a Critical Attack with a Feather Dart, gain a stack of Predator's Swiftness buff, greatly increase the charging speed of your next Predator's Claw.
			* Feather Dart Lv3: Feather Darts leave more Wounds on the enemy.
			* Feather Dart Lv4: When successfully interrupting a Critical Attack with s Feather Dart, reset the enemy Counter Attack gauge.
			* Feather Dart Lv5: When successfully interrupting a Critical Attack with s Feather Dart, 1 Feather will be restored.
		- Feather Dash branch:
			* Feather Dash Lv1: After throwing a Feather Dart, press [Feather Attack] again to perform a Feather Dash. Feather Dash consumes 1 Feather.
			* Feather Dash Lv2: After landing Feather Dash, the enemy Counter Attack gauge is reduced.
			* Feather Dash Lv3: When Feather Dash hits an enemy, gain 1 stack of "Offensive" and 1 stack of "Defensive" buff.
		- Intercept Wing branch:
			* Intercept Wing Lv1: Instead of throwing Feathers, Corvus uses his wing to perform a melee attack. Can interrupt enemy Critical Attacks. Intercept Wing consumes 1 feather.
			* Intercept Wing Lv2: When successfully interrupting enemy Critical Attacks, some Energy will be restored
			* Intercept Wing Lv3: When successfully interrupting enemy Critical Attacks, reset the enemy Counter Attack gauge and gain 1 stack of "Offensive" buff.
* Full Winged branch:
	+ Full Winged Lv1\*: Corvus can carry up to 3 Feathers.
	+ Full Winged Lv2: Increases the maximum number of Feathers to 5.
	+ Full Winged Lv3: Increases the maximum number of Feathers to 7.
* Growing Feathers branch:
	+ Growing Feathers Lv1\*: Regenerate a Feather every 10 seconds.
	+ Growing Feathers Lv2: Regenerate a Feather every 8 seconds.
	+ Growing Feathers Lv3: Regenerate a Feather every 6 seconds.
* Energised Feather branch:
	+ Energised Feather Lv1: Whenever a Feather Dart, Feather Dash, or Intercept Wing hits an enemy, a little bit of Energy will be restored.
	+ Energised Feather Lv2: Whenever a Feather Dart, Feather Dash, or Intercept Wing hits an enemy, some Energy will be restored.

## Strategies talents

	+ Plague Weapon Lv1\*: Corvus can carry two Plague Weapons at the same time: one is unlocked through Skill Shards, and the other is Reaved in battle. [Plague Weapon Attack]: cast equipped Plague Weapon. [Reaved Weapon Attack]: cast reaved Plague Weapon.
	+ Plague Weapon Lv2: Gain a second slot for Plague Weapons unlocked through Skill Shards. [Plague Weapon Switch]: Switch between equipped Plague Weapon 1 and 2
	+ Plague Weapon Lv3: Consume Health instead of Energy when Corvus doesn't have enough Energy. Corvus' Health cannot go below 1.
* Plague Wounds branch:
	+ Plague Wounds Lv1\*: Dealing damage to the enemy and leaves Wounds on them. Wounds are temporary, and will heal after a short period, if no more damage is inflicted.
	+ Plague Wounds Lv2: Extends the time taken before enemy Wounds start healing.
	+ Plague Wounds Lv3: Further extends the time taken before enemy Wounds start healing and reduces the healing rate.
* Blessing branch:
	+ Blessing Lv1: When taking damage, there is a 30% chance to reduce incoming damage by 10%.
	+ Blessing Lv2: When taking damage, there is a 30% chance to reduce incoming damage by 20%.
	+ First Aid: When taking lethal damage, and Corvus has one or more potions left, it will be used automatically. Can only be triggered once and is reset after resting at the Beacon.
* Energy Reflux branch:
	+ Energy Reflux Lv1: After taking damage, a small amount of Energy will be restored.
	+ Energy Reflux Lv2: After taking damage, a moderate amount of Energy will be restored.
	+ Energy Reflux Lv3: After taking damage, a large amount of Energy will be restored.
* Luck branch:
	+ Luck Lv1: Slightly increases the item drop rate.
	+ Luck Lv2: Moderately increases the item drop rate.
	+ Luck Lv3: Significantly increases the item drop rate.
* Perfectionist branch:
	+ Perfectionist Lv1: While Corvus' Health is full, permanently gain 1 stack of "Offensive" buff. After taking any damage, the buff is lost.
	+ Perfectionist Lv2: While Corvus' Health is full, permanently gain 1 stack of "Energy Restore" buff. After taking any damage, the buff is lost.
* Adrenaline branch:
	+ Adrenaline Lv1: While Corvus' health is less than 20%, permanently gain 1 stack of "Offensive" buff. If Corvus' health is above 20% or over, the buff is lost.
	+ Adrenaline Lv2: While Corvus' health is less than 20%, permanently gain 1 stack of "Energy Restore" buff. If Corvus' health is above 20% or over, the buff is lost.