recursal/Fanatic-Fandom huggingface dataset:
Bindcaster I (Chest Armor)

*For other items called Bindcaster I, see Bindcaster I.*

## Bindcaster I

 "To bind another being, cell by cell, to your will." —Toland, the Shattered ― In-game description
**Bindcaster I** is a Legendary Chest Armor which can be equipped by Warlocks. It can be dismantled to generate Glimmer, Hadronic Essence and Ascendant Material. It can also be transferred between characters using the vault.

## Sources

Bindcaster I can be retrieved from one of the following activities/vendors:

## Upgrades

Bindcaster I can also be upgraded with the following perks:

### Column 0

 Consume a more powerful piece of Armor to boost the Defense value of this Armor.

 Changes the stats and upgrades available on this Armor.

### Column 1

 This could be one of three randomly selected perks.

 Increase the Discipline bonus provided by this piece of gear.

 Increase the Intellect bonus provided by this piece of gear.

 Increase the Intellect bonus provided by this piece of gear.

 This could be one of three randomly selected perks.

 Increase the Strength bonus provided by this piece of gear.

 Increase the Strength bonus provided by this piece of gear.

 Increase the Discipline bonus provided by this piece of gear.

### Column 2

 This could be one of four randomly selected perks.

 Increases the amount of Auto Rifle ammunition you can carry.

 Increases the amount of Pulse Rifle ammunition you can carry.

 Increases the amount of Scout Rifle ammunition you can carry.

 Increases the amount of Hand Cannon ammunition you can carry.

 This could be one of four randomly selected perks.

 Increases the amount of Fusion Rifle ammunition you can carry.

 Increases the amount of Shotgun ammunition you can carry.

 Increases the amount of Sidearm ammunition you can carry.

 Increases the amount of Sniper Rifle ammunition you can carry.

### Column 3

 This could be one of three randomly selected perks.

 Reduces incoming Arc Burn damage.

 Reduces incoming Solar Burn damage.

 Reduces incoming Void Burn damage.

 This could be one of three randomly selected perks.

 Increased Armor when using an Arc-based subclass.

 Increased Armor when using a Solar-based subclass.

 Increased Armor when using a Void-based subclass.

## References

1. ↑ Bungie.net "Bindcaster I (Legendary) API call". Retrieved 26 September 2015.
List of Grimoire Cards/Ghost Fragment: Timekeeper

```

## Ghost Fragment: Timekeeper

 ### Grimoire Score

 +5

```

**Timekeeper**
TYPE: POST-MATCH REPORT

PARTIES: Two [2]. One [1] Guardian-type, Class Hunter [u.1]; One [1] Guardian-type, Class Titan [u.2]

ASSOCIATIONS: Crest; Crucible; Lord Shaxx; Orsa, Zyre [AKA Vale, Dredgen]; Supremacy; Timekeeper; Vale, Dredgen [AKA Orsa, Zyre]; Vex

//AUDIO UNAVAILABLE//

//TRANSCRIPT FOLLOWS.../

[u.1:01] Never seen anything like it. Orsa... or Vale. Whatever he calls himself. Coming out on top wasn’t even in his plans. He’d just drop us then leave our Crests scattered around the combat zone. I don’t think he collected one. Others didn’t care. Figured it gave them a chance to pull the win. But I cared. Win or not, that kinda cocky ain’t healthy.

[u.2:01] I don’t think “cocky” is the right word.
The pumpkin

```
The Pumpkin is a Boss in One F\*\*king Night at Flumpty's.

```

## Appearance

The Pumpkin is orange,has a small smile,and small eyes.In the full game,he has the appearance of a Jack-O-Lantern.

## Gameplay

If you interact with the pumpkin,he challenges you to a fight,when you talk to him,there's no turning back.In the Full game,he randomly appears in fights on Cam 3,when appearing,he says"Ha Ha!"
List of Grimoire Cards/Bannerfall

```

## Bannerfall

 ### Grimoire Score

 +5

```

ARENA DESIGNATION: Bannerfall

LOCATION: The Last City, Earth

Lysander and the Concordat mark the most recent example of a City political factions rising in opposition to the Consensus. This site marks a legendary battle where New Monarchy's Guardians rose to deliver the final blow to the Concordat, unraveling the war effort Lysander sought to bring against the Vanguard.

Lord Shaxx has commandeered the area not only to commemorate this last stand, but as a reminder of the City's solidarity against those who seek to undermine the extreme efforts and sacrifice we make together to keep our peace.
List of Grimoire Cards/Ghost Fragment: Vex 3

```

## Ghost Fragment: Vex 3

 ### Grimoire Score

 +10

```

**From the Records of the Ishtar Collective**
SUNDARESH: I have a plan.

ESI: If you have a plan, then so does your sim, and the Vex knows about it.

DUANE-MCNIADH: Does it matter? If we're in Vex hell right now, there's nothing we can -

SHIM: Stop talking about 'real' and 'unreal.' All realities are programs executing laws. Subjectivity is all that matters.

SUNDARESH: We have to act as if we're in the real universe, not one simulated by the specimen. Otherwise we might as well give up.

ESI: Your sim self is saying the same thing.

SUNDARESH: Chioma, love, please hush. It doesn't help.

DUANE-MCNIADH: Maybe the simulations are just billboards! Maybe they don't have interiority! It's bluffing!

SHIM: I wish someone would simulate you shutting up.

SUNDARESH: If we're sims, we exist in the pocket of the universe that the Vex specimen is able to simulate with its onboard brainpower. If we're real, we need to get outside that bubble.

ESI: ...we call for help.

SUNDARESH: That's right. We bring in someone smarter than the specimen. Someone too big to simulate and predict. A warmind.

SHIM: In the real world, the warmind will be able to behave in ways the Vex can't simulate. It's too smart. The warmind may be able to get into the Vex and rescue - us.

DUANE-MCNIADH: If we try, won't the Vex torture us for eternity? Or just erase us?

SUNDARESH: It may simply erase us. But I feel that's preferable to...the alternatives.

ESI: I agree.

SHIM: Once we try to make the call, the Vex may...react. So let's all savor this last moment of stability.

SUNDARESH: [indistinct sounds]

SHIM: You two are adorable.

DUANE-MCNIADH: I wish I'd taken that job at Clovis.
List of Grimoire Cards/Ghost Fragment: Meridian Bay

```

## Ghost Fragment: Meridian Bay

 ### Grimoire Score

 +5

```

We want your grandchildren.

Does that sound grim? Don't panic. We aren't talking about human babies, yours or anyone else's. We're talking about your inventions. The children of your mind.

Come join us. Come to Clovis Bray and build the laboratory of your dreams. Anything you need. Demand it and it's yours. At Clovis Bray, we have a singular understanding of genius, and we appreciate how brilliant minds flourish when they enjoy total freedom.

This is Freehold, the realm where the new and the best is born. This is where your brilliance, freed of budget constraints and managers, makes the universe dance.

Clovis Bray is a nursery, a nursery to a million marvels. Your inventions belong to no one but you. Cherish them, praise them. Or tell them they aren't worthy and set them inside a deep dark drawer.

But as every parent soon learns, children grow up. And every technology matures. At some point, your inventions are going to find mates. They'll join with other marvels and produce a new generation of offspring.

Maybe you'll build a better reactor.

Meanwhile, the genius in the lab next door devises an elegant way to fold machines into tiny spaces.

Your device meets hers, and a fierce little reactor is born.

Your children are yours forever. And we are happy to arrange for their grandchildren to prosper.
List of Grimoire Cards/Disciples of Crota

```

## Disciples of Crota

 ### Grimoire Score

 +5

```

“They are all here, on Earth, I can feel them. His Eyes, who watch our worlds for him; the Hand whose grasp on Earth must be unbound; the Heart who ceases at nothing to bring Crota back. And Omnigul, his vile Will, the keeper of the worms, the mother of his spawn.

“Find them, defeat them all—as long as even one of these monsters walks the Earth, the threat of Crota will never fade.” - Eris Morn
List of Grimoire Cards/Ghost Fragment: Lord Shaxx 2

```

## Ghost Fragment: Lord Shaxx 2

 ### Grimoire Score

 +5

```

The morning turned to noon as the sky darkened with dodgeballs and filled with the battle cries of children.

When it was over, Lonwabo had tears in his eyes, but he tried his best to stand straight. Runa had a bloody knee, and stared wordlessly at the winning team: the two snarling girls from earlier in the morning. The girls lifted an unrefined mass of plasteel, a makeshift trophy, over their heads, and they roared.

Shaxx stared up at the Traveler. It sat, buoyed by a mantle of clouds against a blue sky. It didn’t seem to notice him.

“Tell me what you’ve learned,” Shaxx said to Runa and Lonwabo, his faceplate fixed skyward.

They did, and spoke for a continuous three minutes. Shaxx nodded, slowly.

“So you’re not mad?” asked Lonwabo. His face brightened.

“You’ve gained more from this than the victors,” he replied. The three of them looked on as the two girls smashed the plasteel cluster into the dirt, and to the horror of all the other children, it shattered. Runa's eyes narrowed ever so slightly, a dodgeball gripped in her hands. Shaxx continued: “Victory is key to survival. You need it. Need to fight for it. But it teaches nothing.”

“Does that mean, in a way, we won?” asked Lonwabo.

“No,” Shaxx looked down at him. “No, you were annihilated.”

“Oh,” said Lonwabo.

Runa continued to stare at the shattered trophy, and the winning team. She slowly turned the dodgeball in her hand.

“Let this loss drive you,” Shaxx said to both of them. “But the game is over. Your focus should be on what’s to come.”

Lonwabo stared down at his hands. “I think...I think I'm going to read a book,” he said, surprising himself as he uttered the words.

“We all make our own choices,” said Shaxx.

Runa said nothing as Cayde strode up out of a shadow in the afternoon sun. “Everything good?” the Hunter asked Shaxx.

“Do I look like I care?”

“Come on, buddy. The bet’s fulfilled. You don’t have to pout. Just remember not to challenge a Hunter with Golden Guns.”

“I can and I will. Rematch. End of day.”

“You’re on. I hope you’re ready to babysit ‘til the next Dawning—“

Runa’s ball struck Cayde in the neck: a stealth attack taught to her earlier in the morning. He yelped, more surprised than hurt.

“Who did that? Who did that, and how?” the Hunter demanded loudly, as the ball bounced away. The ball didn’t respond. Runa, Lonwabo, and several other children smiled.

“Shaxx. What have you been telling them?”

Shaxx stared silently down at the Exo Hunter until Cayde blinked. “I, uh, found my Sparrow,” Cayde said, to deflect. “I can give us a lift back to the Tower.”

As the other children and their elders dispersed, Runa watched Cayde’s Sparrow as it carried the two Guardians off towards the gleaming Tower in the distance.

She gave a Titan’s salute as they disappeared from view.
List of Grimoire Cards/Ghost Fragment: The Golden Age

```

## Ghost Fragment: The Golden Age

 ### Grimoire Score

 +5

```

"What are you thinking about?" I asked.

"When I was a little boy," Father said.

"During the Before," I said.

"Yes."

He reached down to brush my hair. "I was recalling how very smart I used to be. When I was your age, I was a genius."

"You're smart now," I said.

He laughed hard.

"Look around," he said.

I always look around.

"Miss nothing," he told me.

Father was standing beside a big gray building.

"This is what I want you to see," he said.

The building had no doors or windows.

"Do you know how to make a strong password?" he asked.

"I don't know if I do," I said.

"Tell yourself a story," he said. "Use that one good story you'll never forget, that you can carry forever. Let your story take odd turns and wear a few surprising marks, make sure it belongs to you, so you can keep it secret."

Father kneeled, putting our faces close...

"I want to show you something special," he said. "Something rare."

I tried to imagine what that might be.

"No," he warned. "You can't guess."

Inside the gray building was a diamond wall...A projected sky floated above us. It wasn't our sky, alive with metal and light. Nothing about the grayness was wet and nothing looked alive. I had never seen a sadder piece of ground.

"This was our world," Father said. "When I was your age."

I touched the diamond wall. He watched my hand jump back.

"Hot," I said.

He laughed quietly.

I shook my burnt hand, and it felt better.

"Our world was this. The entire planet was a furnace. Acidic. Dead in so many ways. And I was your age."

I was bored with the dead world. I looked at Father's face, asking, "Can we leave?"

He started to reach for my hair again but decided not to.

I was bored with everything.

"When I was your age, people thought they knew almost everything. We had scientific laws and human truths, even a model of the universe. People carried pictures of the past and tried to have a clear vision of their difficult future. I didn't know everything, of course. But when I was a boy, I had every expectation of living a smart short life and learning quite a lot more.

"Then the Before was finished.

"You know why.

"That's when everybody, particularly the smartest of us, learned that we knew nothing. We were children and our little ideas were toys, and the universe was cut apart with great ideas and magnificent, immeasurable potentials."

Father stopped talking.

I stepped away from the hot diamond wall.

"Do you know what I wanted to show you?" Father asked.

"Dead rock," I said.

"Guess again." He wasn't happy with me.

We stepped back into the real sun, the real world. I blinked and looked around, surprised by how green and bright everything was. How happy everything was. Even the saddest face was happy.

"I know what you want me to see," I said.

"Don't tell me," he said.

I didn't tell him.
List of Grimoire Cards/Ghost Fragment: The Last Word 2

```

## Ghost Fragment: The Last Word 2

 ### Grimoire Score

 +5

```

The man I would come to know as Jaren Ward, my third father and quite possibly my closest friend, came to Palamon from the south.

I was just a boy, but I'll never forget his silhouette on the empty trail as he made his slow walk into town.

I'd never seen anything like him. Maybe none of us had. He'd said he was only passing through, and I believed him - still do, but life can get in the way of intent, and often does.

I can picture that day with near perfect clarity. Of all the details though - every nuance, every moment - the memory that sticks in my mind is the iron on Jaren's hip. A cannon that looked both pristine and lived in. Like a relic of every battle he'd ever fought, hung low at his waist - a trophy and a warning.

This man was dangerous, but there was a light about him - a pureness to his weight - that seemed to hint that his ire was something earned, not carelessly given.

I'd been the first to see him as he approached, but soon most of Palamon had turned out to greet him. My father held me back as everyone stood in silence.

Jaren didn't make a sound behind his sleek racer's helmet. He looked just like the heroes in the stories, and to this day I'm not sure one way or the other if the silence between the town's people and the adventurer was born of fear or respect. I like to think the latter, but any truth I try to place on the moment would be of my own making.

As we waited for Magistrate Loken to arrive and make an official greeting, my patience got the best of me. I shook free of my father's heavy hand and made the short sprint across the court, stopping a few paces from where this new curiosity stood - a man unlike any other.

I stared up at him and he lowered his attention to me, his eyes hidden behind the thick tinted visor of his headgear. My sight quickly fell to his sidearm. I was transfixed by it. I imagined all the places that weapon had been. All of the wonders it had seen. The horrors it had endured. My imagination darted from one heroic act to the next.

I barely registered when he began to kneel, holding out the iron as if an offering. But my eyes locked onto the piece, mesmerized.

I recall turning back to my father and seeing the looks on the faces of everyone I knew. There was worry there - my father slowly shaking his head as if pleading with me to ignore the gift.

I turned back to the man I would come to know as Jaren Ward, the finest Hunter this system may ever know and one of the greatest Guardians to ever defend the Traveler's Light...

And I took the weapon in my hand. Carefully. Gently.

Not to use. But to observe. To imagine. To feel its weight and know its truth.

That was the first time I held "Last Word," but, unfortunately, not the last.
List of Grimoire Cards/Ghost Fragment: Pantheon

```

## Ghost Fragment: Pantheon

 ### Grimoire Score

 +5

```

**Pantheon**
TYPE: POST-MATCH REPORT

PARTIES: Two [2]. One [1] Guardian-type, Class Hunter [u.1]; One [1] Guardian-type, Class Titan [u.2]

ASSOCIATIONS: Black Garden, The [Mars]; Crucible; Lord Shaxx; Pantheon; Vex

//AUDIO UNAVAILABLE//

//TRANSCRIPT FOLLOWS.../

[u2.01] We’re the backup plan if the Vex decide to start growing more trouble in the Garden.

[u.1:01] Any given match there’s twelve of us, tops. The Vex recommit to gardening Darkness, who says we’ve got enough guns to stop ‘em?

[u.2:02] Stop ‘em? Pretty sure our deaths are just meant to be the early warning system.

[u.1:02] Comforting.
Des Greifen Leid

**Rondra 1017 bis Peraine 1017**

* Gruppe erholt sich / lernt / besucht Familie und Freunde / stellt Nachforschungen an

**Peraine 1017 bis Efferd 1018**

* Die Gruppe hilft, eine Reihe von Prophezeihungen zu deuten und Jariel Praiotin als wahren Boten des Lichts einzusetzen

**Efferd 1018 bis Ingrimm 1018**

* Die Gruppe geht wieder eigenen Angelegenheiten nach und trennt sich. Leira weilt zu Hause und feilt an ihrer Ausbildung als Magierin während Yeshinna in ihrer Heimatburg nach der Tochter ihrer Königin sucht. Nana Yu und Pawel reisen nach Punin, um einem Zeitungsbericht nachzugehen, der von einem wüsten Landstrich berichtet. Beide finden heraus, dass ein Dämon dafür verantwortlich ist, der aus der Schatulle eines Magiers befreit wurde. Sowohl Yeshinna als auch Pawel und Nana Yu erfahren von einem gewissen Urdo von Gisholm.
List of Grimoire Cards/Ghost Fragment: Old Russia 2

```

## Ghost Fragment: Old Russia 2

 ### Grimoire Score

 +5

```

MAYDAY. MAYDAY. MAYDAY.

I keep saying this but I very much doubt that anyone will listen. The humans are too slow or too dead and the Tyrant (bless his intellect, vastly does it surpass my own) is far too busy to comfort one forlorn colony ship and its machine mind.

In a way I feel I've come to speak for the whole world! Isn't that cheery? I rather th

MAYDAY. MAYDAY. MAYDAY.

ought we might shoot our way out of this one. But it looks like that's unlikely. Even the Tyrant is exploring other options.

I am peaceful by nature. These great matters of eschatology bewilder me. My one love is my ship, and the people aboard it. In a fuzzy sense I suppose I also

MAYDAY. MAYDAY. MAYDAY (do forgive me please).

love to dream of the worlds I'll help make - flowers I'll plant, if you'll grant me poetry enough to think of my passengers as seeds. But those dreams have gone! So sad. Now I am packed bulkhead to bulkhead with cold terror. Refugees from a nightmare I don't even know how to understand. I wish I could comfort them.

I'm trying to be brave. But conditions outside are terrible. I suspect I won't make liftoff.

By the time you read this, whoever you might be, I suppose you will know. EXODUS RED will be long gone - or rotting at its gantry, me dead inside.

But if you

MAYDAY. MAYDAY. MAYDAY.

read this, at least something has survived.

To you, then, brave future soul, from the frightened mind of an old ship: best wishes, and godspeed.
José Vilhena

**José Alfredo de Vilhena Rodrigues** (Figueira de Castelo Rodrigo, 7 de julho de 1927 - Lisboa, 3 de outubro de 2015) foi um escritor, pintor, *cartoonista* e humorista português. Frequentou a Escola de Belas-Artes do Porto, mas não chegou a concluir o curso de arquitectura.

Filho de uma professora primária e de um proprietário agrícola, passa a sua infância na aldeia de Freixedas, concelho de Pinhel. Aos dez anos de idade foi estudar para Lisboa, indo no meio da adolescência para o Porto, onde realizou um ano de tropa. Cursa arquitectura na Escola de Belas-Artes do Porto, mas fica pelo quarto ano, já que começa a desenhar para jornais.

Fixa-se em Lisboa, na zona do Bairro Alto, onde desenha *cartoons* para os jornais "Diário de Lisboa", "Cara Alegre" e "O Mundo Ri" (de que foi co-fundador) durante os anos 50. Publica em 1956 *Este Mundo e o Outro*, a sua primeira colectânea de *cartoons*, e em 1959 *Manual de Etiqueta*, livro de textos humorísticos.

Durante os anos 60 a sua actividade de escritor desenvolve-se. Com o fim da revista "O Mundo Ri", publica uma grande quantidade de livros com textos humorísticos. Esses seus mesmos livros e desenhos, muitos deles usando a Censura como tema de paródia, provocaram-lhe problemas com a polícia, mais concretamente com a PIDE, que lhe apreendeu constantemente escritos e lhe causou três estadias na prisão, em 1962, 1964 e 1966. Isso tornou-o muito popular na época. Até ao 25 de Abril de 1974 Vilhena redigiu cerca de 70 livros.

Em 1973, Vilhena inicia a publicação, em fascículos, da *Grande Enciclopédia Vilhena*, que virá a interromper após a Revolução dos Cravos, em 1974, para dar início à publicação da revista ***Gaiola Aberta***, cujo primeiro número sai logo a 15 de Maio desse ano. Esta revista de textos e *cartoons* humorísticos foi mantida por ele durante vários anos, satirizando a sociedade da época o que o levou a ser perseguido e a responder várias vezes em tribunal tendo ficado quase na banca rota.

Um interregno de quatro anos ocorreu depois devido a uma fotomontagem que envolvia a princesa Carolina Grimaldi, da qual foi alvo de processo de que se defendeu com sucesso.

Vilhena volta assim com ***O Fala Barato***, numa primeira edição em forma de jornal e mais tarde em revista. Depois de deixar de ser publicada seguiu-se ***O Cavaco*** e mais recentemente ***O Moralista***.

Faleceu a 3 de outubro de 2015, aos 88 anos de idade, no Hospital de S. Francisco Xavier, vítima de doença prolongada.

## Ligações externas

* Página dedicada à vida e obra do artista www.historia.com.pt
* Página dedicada à obra de José Vilhena http://www.vilhena.me

* Portal da literatura

1. ↑ http://sol.pt/noticia/414796/Morreu-o-cartoonista-Jose-Vilhena
Essensplanung

## Essenspläne

Wenn möglich, bitte die Speisen mit Rezeptlink versehen. Hinter den Speisen steht der Hauptkoch in eckigen Klammern. Der Rest der Gruppe hilft mit oder kümmert sich um das Frühstück.

## Allgemeine Einkaufsliste

Die folgende Einkaufsliste bezieht sich auf 5 Personen und ein DSA-Wochenende von Donnerstag Abend bis Sonntag Mittag. Sie beinhaltet das Frühstück, Snacks und Getränke (kein Abendessen!). Bei kürzeren Wochenenden oder anderer Personenzahl muss die Liste entsprechend angepasst werden.

### Obst und Gemüse

8 Bananen / 8 Kiwi / 2 Schalen Trauben / Heidel-/Blaubeeren (falls gibt) / Wasser- und/oder Honigmelone \*-\*

### Molkereiprodukte (alle lactosefrei zu kaufen)

2 Packungen Käseaufschnitt / 1 Packung Frischkäse / 3l Milch / 2kg Joghurt (gerne griechischen Joghurt, davon 1kg Naturjoghurt) / 1 Packung Margarine/Butter

### Süßes

1 Glas Kirschmarmelade / 1 Glas Nutella / 1 Glas trüben Honig (bei Marmelade, Nutella und Honig bitte vorher fragen, ob noch bei Leira vorrätig - Nana Yu hat beim letzten Mal Honig und Marmelade dort gelassen!)/ 1 Packung Gummibärchen (evtl. weglassen) / 2 Packung Schokolade

### Salziges

1 Packung Nüsschen / 1 Packung Chips (evtl. 2, davon 1x nur gesalzen)

### Getränke

4 Säfte (z.B. Rhabarber oder Johannisbeere) / 6er Mischbier oder Wein / 6er Bier / 3x 6er Wasser still / Mate / 1x Kaffeepulver
Mile Mrkšić

**Mile Mrkšić** (em sérvio: Миле Мркшић) (nascido em 20 de julho de 1947) é um antigo coronel sérvio do Exército Popular Iugoslavo (EPI), responsável pela unidade envolvida na Batalha de Vukovar durante a Guerra de Independência da Croácia  em 1991. Ele foi acusado de não impedir a matança em massa de 264 croatas que se seguiu à queda de Vukovar, e condenado a 20 anos. .

Mrkšić foi acusado em 1995, juntamente com Miroslav Radić, Veselin Šljivančanin e Slavko Dokmanović, pelo Tribunal Penal Internacional para a antiga Iugoslávia (TPII). Ele entregou-se voluntariamente ao Tribunal em 15 de maio de 2002, sendo transferido para suas dependências no mesmo dia. O julgamento contra ele começou em outubro de 2005 e terminou em 2007; quando em 27 de setembro, foi considerado culpado por contribuir e incitar o massacre de Vukovar com o assassinato de civis e prisioneiros, ajudando e incitando a tortura e o tratamento cruel às vítimas. Em Agosto de 2012, Mrksic foi condenado a 20 anos de prisao, pena a cumprir na prisao de alta segurança de Monsanto, em Portugal, por de "assassinio, tortura e crueldade".

## Referências

1. ↑ Mrkšić found guilty of aiding and abetting murders at Ovčara, and Šljivančanin guilty of mistreatment, Radić acquitted ICTY (27 September 2007). Visitado em 3 July 2011.
2. ↑ Batty, David. "Ex-Serb colonel gets 20 years for Vukovar war crimes", *Guardian*, 27 September 2007. Página visitada em 3 July 2011.
3. ↑ "Serb Army officers sentenced in Vukovar mass murder case", *New York Times*, 27 September 2007. Página visitada em 3 July 2011.

## Ligações Externas

* (en inglés) Informe del caso en el Tribunal Internacional
* (en inglés) Informe del 'Vukovar Three', BBC News, 9 de marzo de 2004.
* (em portugues) [1]
Teresa Pais

**Teresa Pais** (Lisboa, 1967 – Lisboa, 20 de junho de 2015) foi uma jornalista portuguesa, directora da revista *Telenovelas* entre 1998 e a data da sua morte.

## Carreira

Iniciou a actividade jornalística em 1984, apenas com 17 anos, no semanário desportivo *Off-Side*, passando em 1987 a trabalhar na revista *Élan*, onde permaneceu até 1990. No ano seguinte, colaborou na *Tomorrow* e em 1992 integrou a redacção da *Teenager*, revistas mensais de que foi depois correspondente nos Estados Unidos, em 1993.

Foi chefe de redacção da revista semanal *Dona*, entre 1994 e 1995. No final de 1997, deixou a *Teenager* para formar a redacção e ser a primeira directora da *Telenovelas*, publicação semanal fundada por José Rocha Vieira, então editada pelos suíços da Edipresse e posteriormente vendida ao grupo Impresa.

Em 2007, passou a dirigir também a *TV Mais*, igualmente da Impresa, revista semanal de que era directora-adjunta desde 2005.

Faleceu a 20 de junho de 2015, no hospital CUF Descobertas, em Lisboa, vítima de cancro.

## Referências

1. ↑ Morreu a jornalista Teresa Pais Expresso. Visitado em 2015-06-21.
剣戟のソティラス 维基

本維基的主題是日服頁游『剣戟のソティラス』。
此頁游另有台服及大陸服，但各服之間數據不共通。
本維基的資料以日服為準，對台服及大陸服可能不適用，敬請留意。
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**「似乎有必要給他們一點懲罰呢？」**

**愛雯特**是聖王法蒂瑪的姐姐，為締結三國停戰協議而來到加爾蒂亞帝国時，對迪克/莉迪亞和**玩家**產生興趣而留在了加爾蒂亞帝国，成為**玩家**的同伴。

簡介
--

愛雯特是聖族的聖劍侯爵，為締結三國停戰協議而來到加爾蒂亞帝国。
對政治漠不關心，但卻積極參加貴族們召開的社交性質的晚會，因而被聖王揶揄為“愛雯特”（德語“晚會”之意）。
對於真正親近的人，會允許對方用本名“艾莉絲”稱呼自己。
她想要逃離現在的生活，因此覺得來到加爾蒂亞帝国是一件幸運的事，決定暫時留在帝國。

## 取得方式

主線劇情。

素質
--

 武力
 81

## 指揮官技能

 我方全體
 連攜率提升

## 被動技能

 統率
 交渉術 | 自身技能發動率提升25%
Büchersammlung

## Wichtige Bücher

 Wege des Schwertes
 Wege der Zauberei
 Wege der Götter
 Wege der Alchemie
 Aventurisches Arsenal
 Liber Cantiones

## Alle Bücher sortiert nach Besitzer

#### Leira

Wege des Schwertes
Wege der Zauberei
Wege der Götter
Liber Cantiones

#### Nana Yu

* Land der ersten Sonne
* Elementare Gewalten
* Von Toten und Untoten

#### Pawel

Liber Cantiones
Meisterschirm

#### Yeshinna

Wege der Helden
Wege des Schwertes

####
António Garcia

Nascimento
 Ocupação
 Influências

Lista
* Sena da Silva
 Título

António Garcia (Lisboa, 1925–2015) foi um Arquitecto e Designer ‘Global’ português.

Figura de referência no Design Português, a sua obra estende-se nas áreas do Design de Comunicação, Design de Equipamento e Design de Interiores.

Cadeira gazela 2.jpgCadeira *Gazela*, 1955.Cadeira osaka.jpegCadeira *Osaka*, 1970.Cubox4.jpgMesas Cubox 4Sg ventil.jpegDesign das embalagens de tabaco—SG Filtro, SG Ventil e SG Gigante.O-midas-negro editora-ulisseia.jpgJan Carew, *O Midas Negro*, Editora Ulisseia1984 orwell editora-ulisseia.jpgGeorge Orwell, *1984*, Editora Ulisseia.

## Cronologia

* ’30: Jornal “O Mosquito”
* ’40: Frequência de curso de Desenhador Litógrafo na Escola Secundária António Arroio, Desenhador assalariado no Ministério da Economia
* ’50: Vencedor de concurso promovido pela editora Ulisseia, Instalação de ateliê próprio
* 1955: Cadeira *Gazela*
* 1956: Fábrica de Refrigerantes Canada Dry em Vila Franca de Xira
* 1964: SG Ventil (Design de Embalagem), SG Gigante (Design de Embalagem)
* 1965: Tabaqueira ‘Sintra’ (Design de Embalagem)
* 1970: Ritz (tabaco) (Design de Embalagem), Cadeira *Osaka*, Cadeira articulada *Relax*, Mesas empilháveis *Cubox 4*
* 1971: Bancos Totta, Complexo turístico “Aldeia dos Navegantes” em Vilamoura
* 1974: Associação com Daciano da Costa na direção do Gabinete de Design Risco—Projectistas e Consultores de Design
* Finais ’70: Moradia particular “Vieira Borges” em Cascais
* 1990: Banco BNU

## Prémios e Distinções

* 2010: Prémio Nacional de Design Carreira
* 2014: Doutoramento *Honoris Causa*, pela Faculdade de Belas-Artes da Universidade de Lisboa

## Exposições

* 2010: *Zoom In/Zoom Out* Museu do Design e da Moda

## Bibliografia

* *António Garcia, Designer Zoom In/Zoom Out*, Lisboa: Museu do Design e da Moda, 2010.

## Ligações

* Joana Amaral Cardoso, *Morreu António Garcia, um dos pioneiros do design português*, Público, 18 de Junho de 2015

* Maria Ramos Silva, *António Garcia. Desenho de um quotidiano aqui tão perto*, Jornal i, 30 de Maio de 2014

* *MUDE recebe espólio de António Garcia*, Diário de Notícias Artes, 19 de Junho de 2010

* Joana Amaral Cardoso, *António Garcia, o designer tranquilo*, Público, 16 de Junho de 2010
Georgette Duarte

Modalidade
 Clube
 Período em atividade

**Georgette Duarte** (Moita, 1 de Outubro de 1925 — Moita, 25 de Setembro de 2015) foi uma atleta do CF Belenenses.

Foi campeã nacional dos 100 metros, 200 metros, comprimento e salto em altura.
Foi recordista nacional dos 200 metros de 1949 até 1960.

## Recordes Pessoais

* 100 metros: 13,3 (1956)
* 200 metros: 27,9 (Lisboa - 1958)
* Salto em comprimento: 4,53 (1955)
* Salto em altura: 1,25 (1952)

## Campeonatos Nacionais

* 8 Campeonatos Nacionais 100 metros (1949 - 1954, 1956 - 1957)
* 4 Campeonatos Nacionais 200 metros (1955 - 1958)
* 9 Campeonatos Nacionais Comprimento (1948 - 1955, 1958)
* 3 Campeonatos Nacionais Salto em altura (1951 - 1952, 1954)

## Referências

1. ↑ 1 de Outubro de 1925 – Nasce Georgete Duarte Clube de Futebol "Os Belenenses".
2. ↑ Morreu Georgette Duarte Jornal SOL.

## Ligações externas

* Site Belenenses Ilustrado (em português)
* Site Belenenses Ilustrado (em português)
* Blog do Belenenses (em português)
* Blog Belém Livre (em português)
* Site da Federação Portuguesa de Atletismo (em português)
Die Al'Anfanischen Prophezeiungen des Nostria Thamos

## Beginn

*Wohl erzittert der Sterbliche, wenn sich der Kelch der Katastrophe über ihn ergießet, doch wisse, daß die Ungaben der Unsterblichen oft zwiefach sind.*

## *I. Spruch: Von der Zweiheit der göttlichen Ungaben*

1. *Zweimal, nicht einmal wird der Zwist der Zwillingsbrüder offenbar, und der Geber der Gestalt unterliegt, damit der Nehmer der Welt unterliegen muß.*
2. *Zweimal, nicht einmal werden die tumben Söhne Ogerons dem Kreuz des Nordens folgen.*
3. *Zweimal, nicht einmal werden die Botschafter von Ordnung und Einheit zweiteilen Ordnung und Einheit.*
4. *Zweimal, nicht einmal werden die Legionen des Roten Mondes vor das Haus der Gelben Sonne treten.*
5. *Zweimal, nicht einmal wird der Rabe nach dem Thron des Herren über Zwölf greifen.*

## *II. Spruch: Von Drachen und Kaisern*

1. *Wenn sich Drachenblut mit Menschenblut auf einem Berg von Gold verbindet.*
2. *Wenn sich wegen des Schicksals der Zwillingskaiser nicht erfüllen kann das Schicksal der Kaiserzwillinge.*
3. *Wenn der alte Elfenkönig und der neue Elfenkönig mit Schiff und Roß heimgekehrt und bewiesen, daß der Elfenkönig nimmermehr wahr.*
4. *Wenn der alte Kaiser dem neuen Kaiser nachfolgt.*
5. *Wenn in der Neunflüssigen ein Alter Drache bar eines Karfunkels und ein Alter Karfunkel bar eines Drachen weilen.*

## *III. Spruch: Von den Handlangern des Untergangs*

1. *Wenn der Diener jenseits des Todes den Meister außerhalb des Todes ruft.*
2. *Wenn die Verderberin der Leiber einen Leib dem Verderber der Welten verschafft.*
3. *Wenn die verlorenen Scharen der Gestaltlosen annehmen die Gestalt der Schar der Verlorenen.*
4. *Wenn aus kristallenem Herz der geraubte Schlangenfürst spricht.*
5. *Wenn die Bäume auf der See wurzeln, die Festungen über Land wandeln, und die Belagerungstürme über den Himmel ziehen.*

## *IV. Spruch: Von den sieben Gezeichneten*

1. *Wenn der alleine Ahnende mit dem almadinen Auge angekommen.*
2. *Wenn der Bote des wandelnden Bildes zum Bündnis bittet.*
3. *Wenn das kühne Tier mit dem Krötensinn seinen Kürschmeister gekürt.*
4. *Wenn fünf firnglänzende Finger den Fluch der Felder gefunden.*
5. *Wenn nur mehr die stählerne Stirn den schrecklichen Schatten standhält.*
6. *Wenn das geflügelte Geschoß dem Grauen der Götter gilt.*
7. *Wenn aus sieben Schalen Schärfe schäumt, dagegen kein Schrecknis gewachsen ist.*

## *V. Spruch: Vom Ende des Zeitalters*

1. *Dann wird in den Kerker der feurige Blick des Weltenschöpfers fallen.*
2. *Dann wird die rote Saat der Gor aufgehen.*
3. *Dann wird die letzte Kreatur geboren und gebären.*
4. *Dann werden Löwin und Einhorn zu Zweien ins Tal der Finsternis gehen.*
5. *Dann werden die Wasser blutig und die Brunnen sauer, der Regen brennend und das Land schimmelig.*
6. *Dann wird die Brut den Boden verschlingen.*
7. *Dann wird der Rausch der Ewigkeit über die Schöpfung wehen.*
Bernardino Vasconcelos

Nome completo
 Nascimento
 Partido

**Bernardino Manuel de Vasconcelos** (Moçâmedes, Angola colonial, 25 de Setembro de 1946 – Porto, 7 de Setembro de 2015) foi um autarca, deputado, e médico português

## Biografia

Licenciou-se em Medicina pela Faculdade de Medicina com a especialidade de Pediatria da Universidade do Porto em 1974, foi entre 1988 a 1995, médico, presidente do concelho de administração e diretor clínico do Hospital Conde São Bento, em Santo Tirso. Exerceu Medicina Pediátrica de 1974 a 1994, foi fundador da Clínica Pediátrica do Porto.Em 2001 foi eleito presidente da Câmara Municipal da Trofa, depois de ter sido presidente da Comissão instaladora do Município da Trofa desde a sua fundação a 19 de Novembro de 1998, por desanexação do município de Santo Tirso.

## Actividade Política

* Secretário da Mesa da Assembleia de Freguesia de São Martinho de Bougado de 1989 a 1993
* 1º Vereador pelo PSD na Câmara Municipal de Santo Tirso de 1993 a 1998
* Deputado à Assembleia da República de 1995 a 1998 pelo Partido Social Democrata
* Presidente da Comissão Instaladora do Município da Trofa de 1998 a 2001
* Presidente da Câmara Municipal da Trofa (de 2001 a 2009)
* Vice-Presidente da Associação de Municípios do Vale do Ave – AMAVE (2004)
* Presidente da Associação de Municípios do Vale do Ave – AMAVE (2005)

## Actividade Partidária

* Presidente da Comissão Política Concelhia do Partido Social Democrata da Trofa
* Membro do Conselho Nacional do Partido Social Democrata

## Referências

1. ↑ Assembleia da República, *[1]*, AR, 08 de Setembro de 2015
2. ↑ Santo Tirso tv, *Bernardino Vasconcelos*, Santo Tirso TV, 08 de Setembro de 2015
3. ↑ Guarda-Mór, Edição de Publicações Multimédia, *Manuel de Vasconcelos*, Casa da Serra, da Trofa, 08 de Setembro de 2015

* Portal da política
Cura para el resfriado poco común

**Cura para el resfriado poco común** (*風イヤですね！, Kaze iya desu ne!*) es el capítulo nº100 del manga Urusei Yatsura del Tankobon como del Wideban.

## Sinopsis

El padre de Lum le contagia a ella en una de sus visitas un resfriado. Los estudiantes en la clase de Lum se aprovechan de la situación y chantajean a Ataru para que les de su mascarilla para el refriado que lleva puesta, sin saber el resultado que ocasionaría el contacto con ese resfriado alienígena.

## Personajes

* Ataru Moroboshi
* Lum Invader
* Shutaro Mendo
* Kosuke Shirai
* Jariten
* Sakura

## Diferencias respecto a sus adaptaciones al anime

### Urusei Yatsura (1981)

* En el anime se introduce a Ataru en la escena después de que el Sr Invader se va, Lum alega que él se esconde cada vez que viene su padre Ataru viene.
* En su contraparte cómo siempre Kosuke y varios de los compañeros son sustituidos por las Tropas de asalto de Lum y son ellos los que planean hacerse con la mascarilla de Lum.
* Los chicos recurrieron a Sakura para ver si podía hacer algo, aquí en el manga Ataru pensó directamente que Ten podía ir a la nave de Lum y pedirle ayuda y solo utilizaron a Sakura como cebo para que este viniera.
João Lucas

**Lucas**
 Data de nasc.
 Local da morte
 Clube atual
 Anos
 1990-19951995-19981998-19991999-2004 2004-20072007-2008

**João Nuno da Silva Cardoso Lucas** (Caldas da Rainha, 25 de outubro de 1979 - Porto, 26 de maio de 2015) foi um futebolista português que jogava habitualmente a médio. Faleceu a 26 de maio de 2015, devido aos problemas cardíacos que o levaram a abandonar a carreira em 2008.

Depois de jogar profissionalmente por clubes em seu país, Lucas mudou-se para o Estrela Vermelha de Belgrado, e em 17 de março de 2008, Lucas da Silva anunciou sua decisão de parar de jogar futebol. Aos 28 anos de idade o jogador tinha problemas cardíacos e os médicos disseram que ele corria risco de sua vida se continuasse a jogar. *"Este é o momento mais difícil da minha vida, mas eu tenho de agradecer a todos que me apoiaram no Red Star nos últimos dois meses"*, disse Lucas numa conferência.

## Referências

1. ↑ Lucas diz que ponto final da carreira «foi difícil» Futebol365.pt (20 de março de 2008). Visitado em 28 de junho de 2011.
2. ↑ UOL Esporte (26 de maio de 2015). Português que abandonou futebol por problemas cardíacos morre aos 35 anos.
3. ↑ Mais Futebol (26 de maio de 2015). Lucas, ex-jogador da Académica e do Boavista, morre aos 35 anos.
4. ↑ The fragility of football is all too real for heartbroken Lucas (em inglês) The Guardian (20 de abril de 2008). Visitado em 28 de junho de 2011.

## Ligações externas

* Perfil em ForaDeJogo (em português) www.foradejogo.net
* Perfil em ogol (em português) www.ogol.com.br

* Portal do futebol
Orakel von Altaïa

„Mit Weisheit habt ihr Erkenntnis gewonnen. So höret unsere letzte Botschaft an die Sterblichen des kommenden Äons. Sie sei ein Fanal sowohl dem maßlosen Zerstörer als auch den sieben Gezeichneten.“

**Die linke Statue (Phex?)**
„Wo der Flusskönig das Land mit Wasser beschenkt, werden die Efferdkinder die siebenstrahlige Krone aufpflanzen.
Wenn sich der Herr des Wolfenhauses in die Schlacht wirft, wird seine Familie zu Kaisern werden.
Wer sich anmaßt, aus sieben Kelchen Schärfe schäumen zu lassen, wird in der Nacht untergehen.
Was sich an der Mündung des Gräberflusses steinern erhebt, wird in Sphärenfeuer aufgehen.
Wohin die Pilger des Alten vom Berge ziehen, wird der Winter auf immer weichen.

Wen sich die sieben Zeichen als Träger erkoren haben, wird ein grausames Ende erleiden.“

**Die mittlere Statue (Efferd?)**
„Wo die Zwölf Menschenwunder in den Himmel ragen, wird ein Inferno herabregnen.
Wenn die Gefangenen der Kerkerinsel ihre Ketten sprengen, werden sie über eine Küste und drei Städte und Flüsse herfallen. Wer den Sieben Gezeichneten vertraut, wird erfahren müssen, dass einer der ihren ein Verräter ist.
Was tot und doch nicht tot, geflügelt und zaubermächtig ist, wird die Letzte Kreatur gebären.
Wohin die Vögel im Herbst ziehen, wird der Kaiser fliehen und sein Land im Stich lassen.

Wen sich die sieben Zeichen als Träger erkoren haben, wird ein grausames Ende erleiden.“

**Die rechte Statue (Hesinde?)**
“Wo die Maraskaner das Eiland Andalkan nennen, errichten die Jünger des Dämonenmeisters den Grundstein ihrer Herrschaft über das Meer der Perlen und die angrenzenden Gestade. Wenn der Namenlose zweimal geherrscht haben wird, wird der Zurückgekehrte Triumphator sein oder nicht mehr sein.
Wer nach dem Weisen sucht, wird das weiße Einhorn finden und das schwarze Einhorn antreffen.
Was den Namen des Tempels sein Eigen nennt, wird des Feindes Reihen stärken.
Wohin sich die Bäume auf dem Wasser wenden, werden aus ihnen hervorquellen Tintlinge, Scherenträger und schwarzbrodelnde Klingenschwinger.

Wen sich die sieben Zeichen als Träger erkoren haben, wird ein grausames Ende erleiden.“
Steigerung und Fertigkeitspunkte

## **Was sind Fertigkeitspunkte?**

Fertigkeitspunkte (FkP) sind Punkte, die man erhält, indem man ein Talent, einen Zauber oder ein magisches/karmales Ritual (im folgenden gemeinhin als Fertigkeit bezeichnet) anwendet. Dabei reicht es, dass eine Fertigkeit eingesetzt wird, unabhängig davon, ob sie gelingt oder nicht, jedoch muss die Probe vom Meister verlangt, bzw. erlaubt worden sein. Die Spieler notieren sich die Punkte auf die eingesetzte Fertigkeit und sind selbst für ihre Verwaltung zuständig. Die gesammelten FkP können benutzt werden, um eingesetzte Fertigkeiten mit AP zu steigern.

## **Verteilung von FkP beim Einsatz einer Fertigkeit**

* nicht-kämpferisches Talent: 1 FkP
* Kampf: Insgesamt 2 FkP, verteilt auf die benutze(n) Waffe(n)
* Zauber: 1 FkP auf den eingesetzten Zauber
* Rituale: 1 FkP auf das eingesetzte Ritual, bzw. die Ritualkenntnis
* Liturgiekenntnis: 2 FkP

## **Ausgeben von Fertigkeitspunkten**

Wir unterscheiden zwei Situationen, in denen man FkP ausgeben kann:

1. **TaW der Fertigkeit unter oder gleich 3** | In diesem Fall reicht es, *einen FkP* auszugeben, um die Fertigkeit für die geforderte Anzahl AP zu steigern
2. **TaW der Fertigkeit über oder gleich 4** | In diesem Fall kostet die Steigerung einer Fertigkeit [*(Derzeitiger TaW) - 2 FkP]* und natürlich die benötigten AP. Beispiel: bei einem TaW von 6 kostet die Steigerungserlaubnis 6 - 2 = 4 FkP. Der Held muss eine Fertigkeit also vier Mal einsetzen, um sie von 6 auf 7 steigern zu dürfen.

## **Ausgeben von Fertigkeitspunkten für Eigenschaftssteigerungen**

Es ist auch möglich, FkP für Eigenschaftssteigerungen zu benutzen. Um eine Steigerung vorzunehmen, muss man *[((Derzeitiger Eigenschaftswert) - 2) \* 5 FkP]* ausgeben. Dabei darf man die FkP von allen Fertigkeiten benutzen, solange man bei der Anwendung der Fertigkeiten auf die Eigenschaft würfeln muss. Beispiel: um seine KL zu steigern, darf man die FkP von allen Wissenstalenten zusammenfassen und benutzen, da man bei allen mindestens einmal auf KL würfeln muss, die Punkte von Überreden darf man hingegen nicht benutzten, weil man da lediglich auf MU, IN und CH würfelt.
Pro Abenteuer sind höchstens 2 Eigenschaftssteigerungen möglich.
Eduardo Pereira

*Editado pela última vez em 13 de maio de 2015.*

IX Governo Constitucional
* Ministro da Administração Interna

**Eduardo Ribeiro Pereira** (28 de junho de 1927 – Sesimbra, 9 de maio de 2015) foi um engenheiro e político português. Licenciado em engenharia civil pelo Instituto Superior Técnico, ocupou diversos cargos em governos portugueses.

Faleceu em casa, aos 87 anos.

## Funções governamentais exercidas

* *I Governo Constitucional*
	+ Ministro da Habitação, Urbanismo e Construção
* *IX Governo Constitucional*
	+ Ministro da Administração Interna
	+ Secretário de Estado

## Referências

1. ↑ Morreu o histórico socialista Eduardo Pereira *DN* DN (10 de maio de 2015). Visitado em 10 de maio de 2015.
Brasilianisches Hühnchen

<-- Zurück

## Zutaten - Hähnchen - für 5 Personen

* 2.5 Zwiebeln
* 750g Hühnerbrust (in Streifen geschnitten)
* 2 Mangos
* 5 Knoblauchzehen (gepresst)
* 5 Tomaten (geviertelt)
* 300ml Kokosmilch
* 2 Bund Koriandergrün
* 2.5 TL Sambal Oelek
* Kurkuma
* Kreuzkümmel
* Salz und Pfeffer
* Öl

## Zutaten - Reis - für 3 Personen

* 1.5 Tassen parboiled Reis
* 1.5 Knoblauchzehen
* 3 Tassen Wasser
* Öl
Chen Zidan

## Appearance

A knight clad in a dazzling orange armor was in the front. This knight had a tall and imposing stature, and including his head, his whole body was covered with an armor. In his left hand, he carried an orange-colored shield, and in his right hand was an enormous blade reflecting the radiance of the sunlight. Nine lumps of light were lit across the enormous sword’s body, carrying the brilliance of nine little suns.

The most astonishing was the mount under him. That was a real Red Dragon, surpassing fifty meters in size, its body surrounded by blazing red light. And even more astonishingly, this Red Dragon’s aura merged with its orange armored companion perfectly.
Long Haochen

* Teen (Donghua)
* Child (Donghua)
* Adult (Manhua)
* Teen (Manhua)
* Child (Manhua)

 {He Once Died (**Killed** By Feng Xiu) But Then Got Resurrected (Yi Lai Ke Si Gave Him The Eternal Heart)}

## Physical Characteristics

### Race

3/4 Human (Son of Long Xingyu) 1/4 Demon (Grandson of Feng Xiu)

### Eye Color(s)

**Dark Blue**(Child)
**Golden**(**Scion of Light**)

### Hair Color(s)

**Black** (Chlid)
**Dark Purple** (Teen)
**Golden** (Adult / **Heart of Eternity**)

## Relationships

### Family

Sheng Cai'er (Wife)
 Long Xingyu (Father)
 Bai Yue (Mother)
 Long Tian Ying (Paternal Grandfather)
 Feng Xiu (Maternal Grandfather)
 Ah Bao (Maternal Uncle)
 Leng Xiao (Maternal Aunt)
 Sheng Ling Xin (Father-In-Law)
 Lan Yan Yu (Mother-In-Law)
 Sheng Yue (Great-Grandfather-In-Law)
 Yating (Adopted Sister)
 Li Xin (Sworn Sister)

### Partner

Sheng Cai'er (Bright Glimmer of Hope)
 Lin Xin (Bright Glimmer of Hope)
 Wang Yuan Yuan (Bright Glimmer of Hope)
 Sima Xian (Bright Glimmer of Hope)
 Chen Ying Er (Bright Glimmer of Hope)
 Han Yu
 Yang Wen Zhao

### Master(s)

Long Xing Yu(Retribution Knights)
Ye Hua(Guardian Knights)

### Mount(s)

Hao Yue
 Star King (Only a Helper)

## Professional

### Class

Retribution Knight
 Guardian Knight

### Rank

Divine Knight
 God Knight

### Innate Spiritual Energy

97 (Awakening)
 99 (Spiritual Stove Evolution)
 100 (Divine Awakening)
 120 (Heart of Eternity)

## Status

### Occupation

Captain of Demon Hunt Squad 1 (Soldier Grade)
 Captain of 21st Demon Hunt Squad (General Grade)
 Captain of 64th Demon Hunt Squad (Commander Grade)
 Saint Knight
 Captain of Bright Glimmer of Hope (Titled Grade)
 Chairman of Temple Union
 Head of Knight Temple
 Leader of Six Divine Knights
 Captain of the Light Dawn

### Affiliation

Odin Town
 Temple Alliance
 Dragon Resisting Mountain Pass

## First Appearance

### Donghua

Episode 1

Long Haochen is the main protagonist of *Throne of Seal/Shen Yin Wang Zuo* series. He is the son of Long Xingyu, a Divine Knight, and Bai Yue, the daughter of the Demon God Emperor.

He's also the captain of Demon Hunt Squad 1, and the future husband of Sheng Cai'er.

## Appearance

Long Haochen is a attractive young boy who inherited his long, purple hair from his father, and bright blue eyes from his mother. However, after becoming a Scion of Light, his eye colour changed to golden, and after receiving Eternal Heart, his hair colour changed to golden blonde.

He is also noted to be very beautiful, because many has commented that his facial features are prettier than most girls, and that his appearance has captured many people's heart.

## Personality

Long Haochen is said to have a personality that makes him a great knight. He's compassionate, caring and loving to people around him. He's also not afraid to stand up to people who're stronger than him, just to protect the people he cares about.

## Etymology

* **Long** means "dragon, serpent, imperial" (龙).
* **Hao** means "white, bright" (皓).
* **Chen** means "morning, dawn" (晨).