Places

> *"In the beginning God created Heaven and earth. And the earth was chaotic and empty, and darkness was upon the face of the deep; and the spirit of God moved over the waters. And God said: let there be light. And there was light. And God saw that the light was good and divided the light from the darkness." - The Book of Genesis, chapter 1, verses 1 through 4.*
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In the beginning, God created Heaven, wherein all incorruptible bodies, having each their own essence and thus having each been created by God directly, resided apart from the earth, or Cosmos, wherein the first of all corruptible bodies, the primordial singularity, was placed. From this singularity, all other items would be generated, and the matter from some of these items would be appropriately transubstantiated into essentially different beings, such as the many kinds of microbes, plants, fungi, sea sponges, brute animals and humans. Back still in the very beginning, God created all incorporeal creatures in their own brightness in Heaven, but once these were faced with the choice of grace or disgrace, some chose the light and others the darkness, and so God, as to distinguish them, separated the two from one another, splitting Hell and its demons from Heaven and its angels.

## The Afterlife

The domain of native incorruptible matter. Previously dubbed Heaven or Heavens, this place was latter renamed in reference to the splitting between the part sorted to the angels and that sorted to the demons.

### Heaven

The original extension of the Afterlife, home to all incorruptible light.

#### Heaven of Heavens

The top portion of Heaven. The Heaven of Heavens is an infinite paradisiac plain under an infinite sky, wherein all intelligent creatures are disposed under the beatific vision, which is the intellectual contact with the Divine Essence, a supernatural source of happiness which completely transcends all natural alternatives. Only those who are in definitive friendship with God through the binding of the grace of perseverance are awarded this gift, and to this day the only two sentient entities in Heaven with (incorruptible) bodies are the Son of God, Jesus Christ, and the Immaculate Queen, Mary, his mother. All others are either angels of blessed human spirits.

#### Purgatory

The bottom portion of Heaven. Purgatory is the the infinitely deep underground of Heaven, wherein all of those humans who died in friendship with God, but who still need to go through temporal penalties to perfect this friendship in virtue of venial sins, are purified in pain. Once a spirit's penalty is over, they are guided out to the Heaven of Heavens through one of the infinite stair towers which penetrate into the Heaven of Heavens through what is known as the gates of Heaven. The aesthetics of the place are actually magnificent all around, since its is meant to be visited by all saints regularly after the Final Judgement, after which no soul will be left in Purgatory. There are ten beautifully decorated infinite cave plains within Purgatory wherein the various souls in there are being purified for Heaven. Whenever a soul completes their sentence at one level, they are free to walk to the one above and fulfill any penalties they may have there, up until the last penalty is completed. From bottom to top, the plains are:

##### Abjuration Penitentiary

A gigantic prison complex formed by giant, thick white towers full of large cells and bridges connecting the towers at its various levels. The towers go down infinitely and the souls in there are designated to depths proportional to the gravity of their penalties. The penalties here refer to delays in abjuration from formal heresy, that is, no souls here are heretical, but those punished have been formally so in the past and, the longer it took for them to change their minds, the longer they will have to stay here. This is the lowest, deepest region in Heaven. The pains inflicted are more so related to anxiety than anything else, for the knowledge of the upper regions terrify the punished souls awaiting for them.

##### Confession Valleys

An infinite series of small plains, large valleys and tall mountains, endowed with long rivers and clockwork-styled houses and decorative farms. The sky is canvas or simple sculptures and mechanical cogs moving giant decorative luminaries, such as styled replicas of the Sun, the Moon as well as various stars and planets. The penalties here refer to delays in the repentance from mortal sins of all kinds, that is, no souls here are in mortal sin, but those punished have mortally sinned in the past and, the longer it took for them to repent, the longer they will have to stay here. The pains of anxiety are still present, since the upper regions still promise greater pain, and though the sentiment should increase in virtue of the short time awaiting this dread, these greater pains of anticipation are balanced by the greater freedom afforded to the souls, which are no longer imprisoned within the perimeter of their cells.

##### Humbling Quarry

A plain of gigantic mining quarries formed by large circular holes within natural chambers, connected to other chambers through small catacomb-like tunnels, all beautifully decorated with sculptures, stone paintings and generally amazing stone-work. The tunnels are illuminated by delicate candles and the chambers by magical windows and open roofs beaming natural light from imagery of the Heaven of Heavens. The penalties here refer to venial sins perpetrated in the name of one's pride, and so the fitting punishment attributed to the souls is that of brutal humiliation of the will.

##### Befriending Dungeon

An infinite dungeon-like plain with a series of stone bridges with iron fencing standing over moving shallow waters below, lit by blue fire torches which can only be seen by those already deserving of leaving the place. Echoing voices from dark holes in the roofs speak of the majesty and virtue of generous people throughout history, while images of the events are displayed in magical portraits floating around the bridges. The penalties here refer to venial sins perpetrated in the name of one's envy, and so the fitting punishment attributed to the souls is that of brutal desolation of the intellect and the weight of existential dread.

##### Calming Springs

An infinite shallow aquifer with various reef-like stones scattered throughout and giving space to both large geysers and various decorated shrines, connected by wooden bridges. The penalties here refer to venial sins perpetrated in the name of one's wrath, and so the fitting punishment attributed to the souls is that of brutal blinding of the intellect, causing numbing, dreadful confusion to the mind.

##### Agitating Quarters

An infinite series of large rooms representing classical military installations for soldier training, including armor rooms, gyms, arrow and gun stands, small open fields, battle arenas and even military museums showing images of prominent workers, soldiers, carers, adventurers and scholars and their honorable deeds. The penalties here refer to venial sins perpetrated in the name of one's sloth, and so the fitting punishment attributed to the souls is that of brutal over-stimulation of the intellect.

##### Moralizing Sanctuaries

An infinite series of adjacent, Gothic cathedral-like sanctuaries with varied decoration and magically shining icons in glass, paintings, fabric and sculptures. The penalties here refer to venial sins perpetrated in the name of one's greed, and so the fitting punishment attributed to the souls is that of coercion of the will into forceful prayer for poverty and anguish in trade for the Imperium of God's Will.

##### Fasting Grove

An infinite roughly flat garden full of large, extremely tall trees lotted with beautiful fruits in bright colores. The tree trunks are carved with icons and tables with various inscriptions and the ground is tiled with noble stones. The light of the grove comes from holes in the sealing. The penalties here refer to venial sins perpetrated in the name of one's gluttony, and so the fitting punishment attributed to the souls is that of brutal hunger, disgusting filth and discomfort all projected into the intellect.

##### White Wall

An infinite plain of pillow-like ground under relentless, bright white fire filling the whole place, wherein prayers and stories of virtue echo through the flames. Contrary to all other layers of Purgatory, wherein the stairs leading up are gated for the penitent souls until they pay the corresponding penalties, no gates are found here, and so the penalty is inflicted by the fire itself as the souls struggle to get through their final steps. That said, the layer is extremely deep, and so the journey may be very long, though how hard it is to move through depends on the gravity of one's sins, since the fire's damage corresponds to it. The penalties here refer to venial sins perpetrated in the name of one's lust, and so the fitting punishment attributed to the souls is that of brutal torturous burning projected into the intellect. Once the soul leaves the White Wall by rising through one of the towers, it continues to ascend upon the stairs, looking straight up as advised by its guardian angel. By the time the soul reaches the height of the clouds, God, Mary and Joseph crown the human a saint, and they thus gain access to the fullness of the beatific vision.

### Hell

The remainder of the Afterlife, separated from Heaven through the fall of the demons. Since no incorruptible particles can be generated from other incorruptible particles, all photons, that is, light particles, native to the Afterlife were created directly by God. Given that Hell was separated from Heaven as a punishment to those within it, the light of Creation was not brought with it, and so the demons lie under natural darkness. Hell is further subdivided into three general regions:

#### Elysium

Also known as Limbo, it is the portion of Hell designated to the anorim, spirits with undeveloped intellects who cannot desire their baptism in the absence of the Sacrament and are thus temporarily separated from the beatific vision in virtue of original sin. Elysium is located above Gehenna and Hades, but under and infinite sky similar to that of the Heaven of Heavens. Like the other places, it is an infinite plain, being distinguished by its paradisiac green fields, crystalline blue waters and colorful flower gardens.

#### Gehenna

The portion of Hell designated to the eternal punishment of the demons and the damned, wherein the increment of hellfire, invisible flames that disturb the intellect in proportion to their iniquity and burn perpetually, is a distinctive feature. Geographically, it is roughly equivalent to the top portions of Purgatory in Heaven, being above Hades and under Limbo. Gehenna may be subdivided into eighteen regions, from top to bottom:

##### Acheron

An infinite ocean perpetually rotating around the Blue Forest. The souls of the damned generally arrive in Hell through the Acheron. Those meant for the Blue Forest are dragged onto its beaches, while those meant for other regions of Gehenna are dragged down the waters into waterfalls leading to the other plains.

##### Blue Forest

A really large circular island in the middle of the Acheron, wherein those more decent among the damned suffer through the pains of hellfire more lightly than all others. Since the plain of the Acheron is the highest one among all of the plains of Gehenna, an infinitely tall sky occupies the horizon and zenith. The Blue Forest is thus called in virtue of the blue coloration of the plants which densely populate the island. A ravine in the middle of the island, wherein hellfire is the strongest, leads down to the Lust Hills.

##### Lust Hills

An infinite plain of desolate rocky hills constantly bombarded by strong tornados and winds, wherein those more lustful among the damned suffer. The only ordinary passages downwards towards the other regions are the cave systems disposed near the Acheron falls.

##### Gluttony Pits

An infinite plain of muddy feces under an endless storm of urine and vomit, wherein those more gluttonous among the damned suffer. The only ordinary way downwards from the pits is by digging through the feces.

##### Greed Mounts

An infinite plain of mountain ranges immersed in a sea of molten gold, wherein those more greedy among the damned suffer. The only ordinary way downwards from the mount is through a mine inside one of the mountains.

##### Stygian Marshes

An infinite plain of wet marshes floating above a rotating ocean fed by the Acheron, the Styx, wherein the more wrathful among the damned suffer. This is where the Acheron falls end the Stygian falls begin. The only other way downward is through the gateways to the City of Dis.

##### City of Dis

An infinite plain floored and roofed by orange-red clay walls and populated by a dense and vast amount of building of all sorts and sizes, wherein the more cowardly among the damned suffer. The only ordinary way downward is through the exit gates on the floor of the City.

##### Fire Tombs

An infinite plain of hot magma and floating stone pads slotted with decorated tombs wherein the more scandalously heretical among the damned are exposed to raging blazes. The only ordinary way downward is through the Blood Tomb.

##### Phlegethon

An infinite plain filled with moving blood, floored and roofed by black stones, wherein the more murderous among the damned suffer. The only ordinary way downward is through the blood falls.

##### Suicide Valley

An infinite plain filled with road valleys following blood rivers and dead trees which hold on to those who committed suicide among the damned. The only ordinary way downward is through the blood falls under the blood lakes.

##### Blood Basin

An infinite plain made of meaty stuff resembling living flesh, irrigated by the falling blood from the Phlegethon, wherein the more blasphemous among the damned suffer. The only ordinary way downward is through the floor cavities, which resemble anuses.

##### Burning Desert

An infinite plain consisting of a desert on fire, wherein the more sodomizing among the damned suffer. The only ordinary way downward is through a series of tunnel catacombs hidden beneath the sands.

##### Usurer Mines

An infinite plain of ore mines and mine cart tracks, wherein the more usurious among the damned suffer. The only ordinary way downward is through a very specific tunnel leading down to the evil pouches.

##### Evil Pouches

An infinite plain consisting of multiple trenches full of acid and various other natural threats, wherein the more fraudulent among the damned suffer. The only ordinary way downward is through a hole inside one of the pouches.

##### Bloodrose Fields

An infinite plain of gray grasslands filled with vibrant red roses, wherein the more vainglorious among the damned suffer. The only ordinary way downward is through a large brick well.

##### Cocytus

An infinite plain of ice, wherein the more treacherous among the damned suffer. In the center of the Cocytus stand a bunch of chains locked to the roof and the floor, covered with seals. Below the sealed chains there is a large hole on the ground leading into the misty ambiance of Satan's Cage.

##### Satan's Cage

A large, non-euclidean cage wherein the dandelion warriors lay dormant and the four horsemen terrorize any visitors on their way to Hades. There is only one exit at the bottom of the cage and it leads into Hell's Umbra.

##### Hell's Umbra

The infinite, depopulated plain between Cocytus and Tartarus wherein Satan's Cage is located. It is the final frontier of the reach of hellfire.

#### Hades

The portion of Hell not designated to anyone. Contrary to Limbo, Hades is not beyond the reach of demonic influence, which is why the virtuous spirits are not sent there. There are two general places within Hades:

##### Tartarus

A light-years thick infinite plain of caves and tunnels positioned a few light-years below Gehenna, just outside the domain of hellfire. Tartarus was the designation chosen by the henads to lock up the criminals among them and the fiends after their executions, the reason being that the best alternative, the Asphodelus, was naturally too pleasant of a place for these in their estimation. One of the distinctive features of the local geography is the green lava, which tends to flow upwards when in low contact with air, but downwards otherwise, forming a lava pool on the floor of the plain. Roofing the Asphodelus below it, a thick layer of gray magical clouds holds Tartarus up in the air and covers it from view.

##### Asphodelus

An infinite plain below Tartarus populated by various kinds of vegetation, with asphodel meadows being the most recognizable one. Like Tartarus, it is beyond the domain of hellfire, but still under the range of demonic influence, though to a lesser extant when compared to the remainder of Hades. The Asphodelus is home to many cthonic henads, including Hades himself, as well as Thanatos, but it is more well know for being the designation of the hadeans, those being the cthonic fortunate and general hellenic pagan fortunate who died in moderate virtue. Asphodelus' underground is infinitely deep.

## The Cosmos

### The Oblivion

The infinite expanse of spatial dimensions beyond canonical space. Canonical space, as it is referred to, is the set of dimensions which humans ordinarily interact with. Those are the three ordinary spatial dimensions, which are breadth, width and height, and the two ethereal dimensions which are the C-phase and the sensibility phase. What changes once you move within the C-phase is the value of the speed of light (C), and so dislocation in this ethereal dimension allows for faster-than-light traveling. The sensibility phase, on the other hand, is merely a generic fourth dimension, which can be used by certain people to hide from and spy on ordinary humans, since the senses of the non-ethereal body cannot detect signals from outside of the three ordinary dimensions. That said, through the mana in your body, which is disposed on the ethereal dimensions, one can indeed get a grasp of it and visualize objects hiding within it. These same ethereal senses also work for the C-phase, allowing for faster-than-light sensation.

While Oblivion has C-phase and sensibility phase equivalents, it lies wholly outside of the bounds of the three ordinary dimensions. It's most notable location is the vast majority of the original Eden, that is, the parts of Eden which are not contained within the Seven Facets. This is known as the Hidden Paradise, wherein both the prophets Elijah and Enoch are housed in waiting for the end times, when they will return to Earth and die as martyrs in the name of Jesus Christ, in opposition to the final Antichrist.

### The Unseen Universe

The infinite expanse of canonical space which exists outside of the observable Universe, that is, the region of the Cosmos which does emit light, but that light is yet to arrive on Earth.

### Sideral Space

The large expanse of stars and galaxies outside of the World, that is, outside of the Solar System.

### The Oort Cloud

The large expanse of icy rocks located on the periphery of the World, protected from Sideral Space by a mystical barrier.

### The Kuiper Belt

A belt of rocks and planets located within the internal perimeter of the Oort Cloud.

### The Neptunian System

The farthest main planetary system from the Sun, created by Poseidon to be home to his token planet: Neptune.

### The Uranian System

The second farthest main planetary system from the Sun, created by Uranus to be home to his token planet: Uranus. The system is now Zeus', since Uranus was defeated by Cronus, who was then defeated by the current owner and ruler of the World.

### The Saturnine System

The third farthest main planetary system from the Sun, created by Cronus to be home to his token planet: Saturn. The system is now Zeus', since Cronus was defeated.

### The Jovian System

The fourth farthest main planetary system from the Sun, created by Zeus to be home to his token planet: Jupiter.

### The Asteroid Belt

A belt of rocks and planets between the Jovian and Martian orbits.

### The Martian System

The fourth closest main planetary system from the Sun, created by Ares to be home to his token planet: Mars. The planet used to be home to the Orcs, before they were all sent to the Earth.

### The Venusian System

The second closest main planetary system from the Sun, created by Aphrodite to be home to her token planet: Venus. The planet used to be home to the colorans, before they all took refuge on the Earth during a war. Nowadays, it merely serves as a designation to the notable fortunate who are devotees to Aphrodite.

### The Mercurial System

The closest main planetary system from the Sun, created by Hermes to be home to his token planet: Mercury. The planet used to be home to the goblins, but they ran away for Earth.

### The Sun

The humongous magical star which contributes to most of the mass of the World. Within the world, it is common to describe it as the center of an orbital plane. The Sun was created by Aether, the Emperor of the Cosmos as part of his original gift to Uranus.

### The Central System

The third closest main planetary system from the Sun, created by Aether as a gift to his son Uranus. It has always accompanied the Moon, a magical satellite, also given as a gift to Uranus. The atmosphere of the Central Planet is contained within a magical barrier known as the firmament, which serves as a delimitation between the planet and the rest of the Cosmos. Within the firmament, there are seven facets of reality which may be accessed within the space of the planet, all of which are briefly detailed next. In any case, the planet is fixedly located the center of mass of the Cosmos, which is why it carries its name.

#### The Mystical Abyss

One of the seven facets, given by Cronus to Ymir as a gift for helping him defeat Uranus. Gravity always points southwards here, and so down and south, as well as up and north, are synonyms. The dimensions are the same as those of the Earth. Therein, Ymir created the following three domains:

##### Muspelheim

The lower domain, sealed from above by thick smoke clouds and populated with a magmatic and fiery terrain. It is a common designation for notable, fortunate fire giants. It is a finite, disc-like plain.

##### Vatnsheim

The middling domain, constituted of large expanse of water grounded by Muspelheim's thick, basically solid smoke clouds and sealed from above by the icy, floating ground of Niflheim. Large cold (room temperature or so) miniature stars illuminate the waters and enormous planet-like rocks give place to floating castles and cities, inhabited by many fortunate giants. On the edges of the roughly cylindrical realm, gravity points more and more towards the center of the waters, allowing for the isolation of Vatnsheim within the perimeter of the facet.

##### Niflheim

The upper domain, floating on the waters of Vatnsheim. It is a cold, dark and rocky environment, sparsely illuminated by infrequent snowstorm lightning strikes. It is the ordinary designation of impious germanic fortunate, and even some germanic henads, such as Loki and Fenrir, serving as an alternative to Tartarus. The thick ice clouds isolate the plain like a dome.

#### The Morningland

One of the seven facets, originally designated by Uranus to house the guardians before their service time in Skyworld. After Lucifer's rebellion, all guardians exited the facet, which was turned into an everlasting windstorm with large, flying continents and islands. Some cainites eventually came to inhabit it, being accompanied by fiends. Only the two kinds used to share the facet, but a group of manichean, elmarian monsters eventually invaded it. Having no way of competing with the many humans already there, they cast the spell that was already on them due to being previously in Elmar, and it surprisingly worked, reducing the power level of the humans and leading to a massacre from the fiends. Eventually, the fiends starved out and the population stabilized. To this day, only a small minority of the people in Morningland are monsters. Most inhabited islands hang on the surface of what is essentially an Earth-sized sphere of thick winds, clouds and solid debree. The closer to the center, the stronger the winds and the thicker the clouds.

#### Eden

Though technically one of the seven facets, Eden wasn't actually built by Aether, but by God. It was originally composed by eleven infinite plains, but Aether only extracted the parts of them which fit into the perimeter of an Earth-sized sphere in gifting it to Uranus. The remainder of Eden is now just another part of Oblivion. That said, though the henad claimed property over the facet, he did not ever visit it. Originally, the facet had been home to the first gardeners, Adam (who is the first human) and Eve. Once the couple first sinned, God expelled them into Tartarus to separate them from the Tree of Life, and, as a result, they would eventually die. In Tartarus, Eve would birth her first two children: Hydros, the first male henad, and Ge, the first female henad. Not wanting to have any brothers to compete with, Hydros sealed his parents and, marrying Ge, declared himself to be the Emperor of the Universe, escaping from Tartarus and settling the Cosmos. After Hydros was later dethroned by Aether, Adam and Eve were liberated from their seals and freed to live on Eden, but they chose not to curse the land with their presence again and thus settled on Earth. After the Flood, a few cainite migrants were allowed to settle the facet by Zeus, but once they got there many of the original features, such as the Tree of Life and the Tree of Knowledge of Good and Evil, were not seen, since God had restricted Aether from including them in the perimeter. To not encourage the reproduction of fiends, edenites, also known as illians, will frequently cast spells on babies to keep quirks and magical powers from fully awakening, which means that edenites are generally suppressed all of the time. This is not a problem for them, since the incentive play with fiends worked and no monsters are found in the facet either. That said, the locals are vulnerable to various illnesses and some people have managed to breach the enchantments to reveal their quirks. The facet is composed of various disc-like plains within the perimeter of an Earth-sized sphere, all of which are connected to one another through at least one stair-like giant tree each and are walled by a single spherical crystal dome built by Aether. The dome is blueish but transparent, thus allowing for a blue-shifted view of the Sun and the night sky. Gravity works much like it does in the Mystical Abyss. The plains are, from south to north:

##### Choshekia

A densely forested terrain full of hills, dark plants and tainted dark waters. A thick dark mist blocks most sunlight.

##### Ohria

A plain full of flowery fields and incandescent vegetation, perpetually lit by gigantic white and bright crystals hanging from the ceiling.

##### Mayimia

A gigantic ocean field with a few, sparsely distributed island all around it.

##### Eretia

A varied terrain inhabited by large fungi forests and rocky mountains. All stair trees in this plain grow from Mayimia, not the Eretia itself.

##### Natia

A jungle plain with variously colored plants.

##### Shemeshia

A desert plain populated with various oases and a few ravines leading down into Natia. It's most prominent feature is a large white bright crystal hanging from the center of the ceiling, which is brightly reflected all over the plain through a bunch of smaller, magnifying mirror crystals. Due to being the equator, Shemeshia never experiences night time nor twilight.

##### Yeria

A swampy depression surrounded by large wall-like mountains, some of which touch the ceiling. The inner perimeter of the plain is notably dark, but relatively large white crystals sparsely illuminate it.

##### Dagia

A calm, peaceful extension of mountains, cliffs and green fields alongside a few temperate forests lotted with rivers. Dagia is the most populous plain, though Adamia is more densely populated.

##### Raqia

A rocky field full of ravines, mines and cliffs, with a few forest, lakes and fields spread throughout. The are is considerably dense in population (granted most areas aren't actually habitable) and its economy and culture is generally centered around mining and trade.

##### Behemia

A densely forested, temperate plain. The areas nearest to the stair trees are mostly colonized by those from Dagia, Raqia and Adamia, but the innermost parts of the disc is inhabited by the native kruskals, a very peculiar variant of edenite gardeners.

##### Adamia

The smallest, northernmost disc of the facet. It is populated by a diverse set of biomes, which a mediterranean evergreen forest in the center where four rivers meet. This is the birthplace of the first gardeners and the most densely populated region in the facet, giving space to the largest number of cities. The Tree of Life and the Tree of Knowledge of Good and Evil are both located on the correspondent region of the disc in Oblivion.

#### Elmar

One of the seven facets, gifted by Cronus to Typhon and his allies in exchange for their help in defeating Uranus. There, the henads birthed the fiends. Eventually, both the fiends and Typhon's crowd were driven out, though the former eventually returned as the cainites migrated in. Elmarians also have their powers hidden through enchantments, but this is true of both gardeners and monsters. Since the enchantments used are different, the results are also different, with there being some leeway to reveal quirks and expand one's magical powers, especially among gardeners. While most in Eden are christians and are thus opposed to the usage of henad magic, in Elmar this is seen as much less of a taboo, since Christianity is common, but not majoritarian. The facet used to be inhabited by gardeners and fiends only, but the monsters eventually barged in after cracking the technology for facet travel, after which Zeus changed the rules for facet travel again, making it harder to do so, though not before elmarian monsters migrated to the Morningland. Like Earth, Elmar is a solid planet, having about the same size as well.

#### The Hidden Tropics

One of the seven facets, wherein Saturn birthed the Sukon, who would be eventually exiled out of the facet and into the Earth due to their conflicts with Zeus and Sancus. Nowadays, the facet serves merely as a temporary prison for certain fortunate who have earned the right to stay out of Tartarus, as well as some rare people who violate cosmic law. It also houses the seals containing the henad-killing weapons. The Hidden Tropics are a planet, having about the same size of Earth.

#### The Earth

One of the seven facets, created by Aether himself. It was first used to house Adam and Eve, but then came the exiled fiends and Sukon. From the original couple, all gardeners and monsters would come. Due to the balance of power between gardeners, monsters and fiends, a relative peace, sprayed with frequent but predictable fights with fiends, has been reached. Spells to seal magical powers have been attempted, but none worked so far. Five general areas can be distinguished on Earth:

##### Alfheim

A floating island anchored to the ocean floor, home to the Alfheim elves, who are the original strand of elves.

##### Jotunheim

The geographical equivalent of Greenland, mostly inhabited by a majority of frost giants.

##### Svartalvheim

The geographical equivalent of Iceland, mostly inhabited by dwarves and drows.

##### Midgard

The remainder of the Earth's surface, mostly inhabited by a variety of monster strands, as well as a strong minority of gardeners.

##### Underground

The innermost regions of the Earth's lithosphere, populated by underground galleries created by the Sukon. The perimeter was shielded by a magical spell after the war between gardeners and the Sukon ended, and through this shielding the latter were locked there, never to resurface again. The spells prevent the Sukon from invading the gardener-dominated surface, but they also prevent the fiends from invading their abode in droves. That said, many Sukon have briefly breached the spell at various occasions using fiendish magic, leading to short-term attacks and rare peaceful interactions between the two kinds.

#### Skyworld

One of the seven facets, a general home to the henads, guardians and most of the notable fortunate. The facet is divided into a multitude of pagan havens, designated to the followers of each pagan tradition. It is also home to the Skycastle, from where Zeus governs the World with the council of his brothers, Poseidon, who resides far from the castle, but still in Skyworld, and Hades, who resides in Asphodelus. Unlike Earth, Elmar and Jerbud, Skyworld is not a planet. Unlike the other three remaining facets, it isn't bounded by an Earth-sized perimeter either. In fact, Skyworld is a single plain, with planar gravity, thousands of times larger than the other facets.