recursal/Fanatic-Fandom huggingface dataset:
Dough

**Dough** is a food item in *Clanfolk*.

## Usage

Dough can be baked into Bread with a Bread Oven.

## Acquisition

Once the Clanfolk build their first Dough Table they gain the ability to create Dough. Someone with sufficient Cooking Skills Priority will collect Oat Flour and Water (in a Water Jug) to make Dough.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Decorative Hide

**Decorative Hide** is a decoration and crafting component.

## Usage

* Decorative Hides can be placed in the "Fitted" Decor slot of Beds, improving the surrounding environment value. There is no warming effect.
* Decorative Hides are used to craft the following decorative Objects: Floor Hide, and Wall Hide.

Decorative Hides can be stored in Decoration Shelves.

## Acquisition

Decorative Hides can be crafted at a Tailor Bench once Dry Hides have been crafted for the first time. The player may either click on the icon on the build menu directly, adding a single Decorative Hide to the queue; or make use of the Auto Supply option to ensure that the Clanfolk will create more if the colony ends up with fewer than a particular count.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Clear Trees

**Clear Trees** is a Job that can be given to Clanfolk.

After the Clanfolk craft their first Stone Axe the player gains the ability to give them Clear Trees Jobs. Clanfolk with sufficient Lumber Skills Priority will acquire an Axe and head to the designated area to start clearing Trees, leaving Branches and Logs on the ground.

The speed with which each tree will be cut down depends on a couple of things:

* the Axe used (an Iron Axe will be nearly twice as fast as Stone)
* the Clanfolk doing the chopping (higher Lumber skill and better Mood reduce time taken)

Stumps will be left behind, requiring the use of the Clear Stumps Job to completely clear the tile. Alternatively, the player may choose to leave the Stumps behind as they provide a better growing environment for Mushrooms.
Oat Flour

**Oat Flour** is a food item in *Clanfolk*

## Usage

* Clanfolk can turn Oat Flour into Dough at a Dough Table.
* Mountains Traders may buy Oat Flour from the players Clan.

## Acquisition

* With at least 100 Oat Grain in supply and at least one empty Sack the Clanfolk can be instructed to produce Oat Flour in a Quern. Someone with sufficient Cooking Skills Priority will collect the Grain and Sack, and spend time making Oat Flour.
An Auto Supply can be set to try and ensure that the colony has at least a minimum amount of Oat Flour but does not guarantee the Grain or empty Sacks.
* Plains Traders may sell Oat Flour to the players Clan at 2 stars Reputation.

## Notes

* Like all Mobile Containers:
	+ Using Flour will not consume the Sack itself, only the contents;
	+ One Sack can contain 100 Flour, and Clanfolk will merge the contents of multiple sacks into one when needed. For example, 4 sacks, each containing 25 units of flour, will be merged into 1 sack with 100 units, and 3 empty sacks will be left;
	+ When Flour sacks are manually emptied by clicking on "Dump Contents", the contents are lost, and they revert to being empty Sacks;
	+ Auto Supply cannot be used for Sacks production.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Clans

**Clans** are the family groups in game.

During Game Creation the player will choose a *Clan*, with set Tartan and Motto. Most (or all) of the Clanfolk they enter the game with will be from that clan. (Spouses will be from other Clans.) All Adults (including Seniors) from the player Clan will have Plaid to start with, those that married into the Clan will not.

NB. No functional difference exists in the game play based on which Clan is chosen. Thus the player may freely choose any of the options.

At each of the four cardinal directions of the Map the game will allocate a different Clan, from whom the player Clan will get Visitors (Traders, Travellers, and Workers) once the appropriate signs are constructed.
Those Clans are also designated as one of four landscape types (Coast, Mountain, Plains, Forest) which influences which items each Trader will Buy and/or Sell. Each of those individual Clans will have an overall Reputation score with the players Clan, influenced by Visitor experiences in the colony. Better reputation with each individual Clan leads to more Items available for trading with them as well as more frequent visitation.

## Playable Clans

There are a total of 73 playable clans in the Clanfolk game.

#### Triva

Sone streamers had custom Clan Tartan included in the game by the developer. Accessed by entering a particular Game Seed during Game Creation.

162000 - KatherineofSky https://www.youtube.com/@KatherineOfSky
Bean Seeds

**Bean Seeds** are used to grow Broad Beans in *Clanfolk*.

## Usage

* As with most other seeds, Bean Seeds can only be planted on Tilled Soil, during Spring or Summer. This one will produce up to 6 Broad Beans (and 9 seeds) per tile, out of the initial 5 seeds used for planting.
* Animals can eat Bean Seeds left in Grain Troughs, Grain Pallets, or Stockpiles, in that order of priority and efficiency.
* Spoiled Bean Seeds can be repurposed in the Compost.

## Acquisition

* Bean Seeds can be obtained by harvesting wild plants with a Stone or Iron Sickle. Harvesting from Tilled Soil will provide more seeds.
* Plains Traders may sell Bean Seeds to the player's Clan at 2 Stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Cheese

**Cheese** is a food item in *Clanfolk*.

## Usage

* Cheese can be eaten raw by Clanfolk.
* Mountains and Forest Traders may buy Cheese from the players Clan.

## Acquisition

* After building a Cheese Press the Clanfolk gain the ability to press Cheese when they have Milk in supply. Someone with sufficient Cooking Skills Priority will collect the Milk and go make Cheese, returning a Milking Bucket to the supply in the process.
An Auto Supply can be given to try and get the Clanfolk to ensure a minimum amount of Cheese is kept in supply, but it will not ensure the required Milk is supplied.
* Plains Traders may sell Cheese to the players Clan at 3 star Reputation.

### Additional

* Compared to its equivalent quantity of Milk (which it is made from), Cheese has a shelf life of 15 times longer, requires one fifth the shelf space, provides the same amount of Food, but does not provide Water.
* For the first year or so of game development Cheese was the very last item in the Ideas tree, since the Cheese Press requires Linen Cloth, an advanced crafting material.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Bog Iron Crusher

A **Bog Iron Crusher** is used to obtain Iron.

## Usage

With 25 Bog Iron in Inventory the Bog Iron Crusher can be used to extract Iron Ore from it.
Once they are unlocked, the following items can be crafted at the Bog Iron Crusher.
Crafting time corresponds to a Clanfolk Member with Crafting level 0 and neutral Work Speed.

## Acquisition

After Clanfolk have harvested 50 Bog Iron, and crafted their first Stone Pick, the Bog Iron Crusher is unlocked. Once a blueprint is placed on the map, a Clanfolk member with sufficient Building Skills Priority will collect the required Ingredients and build it.

IdleIn use
Bark

**Bark** is a crafting and building ingredient.

## Usage

* Mulch Paths require Bark.
* Tanning Clean Hides into Leather at a Bark Wash requires Bark.
* If the player wants more Wood Ash in the colony a Charcoal Kiln can convert Bark.
* Coast and Plains Traders may buy Bark.

## Acquisition

Bark is a by-product of Plank production at the Timbery. Each Log cut yields 4 units of Bark (and 2 Planks or 20 Branches).

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Harvest

**Harvest** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Harvest Skill determines how quickly they will reap crops on the Map.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Harvest icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Jobs

* **Harvest Crops** - reap the Crops growing wild. (Those in Tilled Soil will be reaped automatically if the Auto Task has not been turned off.)
* **Harvest Peat** - use a Simple or Iron Peat Spade to get Peat from a bog.

(N.B. While Clear Stubble may appear to be a Harvest task, it is a farming task)

### Auto Task

When crops are planted on Tilled Soil an *Auto* job can be performed by the Clanfolk with sufficient Harvest Skills as long at the job has not been turned off. This is found at the bottom right of the play scree alongside three Farming Auto Tasks, the priority for which the player may set to influence how soon the task is taken up.

* Auto Harvest - Reap crops after they reach 100% growth.
Gold Ingot

**Gold Ingots** are shiny.

## Usage

* Leaving Gold Ingots inside a room will improve the Environment rating of that room.
* Traders from all four neighboring Clans may buy Gold Ingots.

## Acquisition

Once a Bloomery has been constructed the player may instruct Clanfolk to produce Ingots. Someone with a high enough Crafting Skills Priority will collect Gold Ore and Charcoal and smelt it into Ingots.
An Auto Supply may be set to try and keep a minimum of Gold Ingots in the colony but it will not guarantee the Ore or Charcoal.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Lumber

**Lumber** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Lumber Skill determines how well they cut down Trees on the Map.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Lumber icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Jobs and Tasks

* **Clear Trees** - cut down Trees.
* **Clear Bushes** - cut down Berry Bushes.
* **Clear Stumps** - remove Stumps left by the Clear Trees job.
* Logs and Branches production at the Timbery.
Clanfolk Wiki

**Welcome to the Clanfolk Wiki!**
A wiki dedicated to Clanfolk, a medieval colony and life simulation, developed by MinMax Games and published by Hooded Horse!

The Early Access version is out! Check it out here. There is a demo which includes all the current features of the game, for an in-game period of 10 days - which is the length of a season - Summer in the demo. Day 10 saves made in the demo will be compatible with the full game afterwards.

The current version is **0.419 (August 30, 2023)**. Check out the full changelog here.

The current version of the testing branch is **0.449 (November 22, 2023)**. For more information on how to activate betas, see here.

You are most welcome to contribute!
Please join the game's Discord if you wish to get in touch: https://discord.gg/U6yztRSTxX
There is a #wiki-chat channel dedicated to all wiki matters.

Alternatively, you can of course use the wiki's Users' or articles' talk pages if you have something on your mind.

## Mechanics

AttributesAfflictionsSkillsJobsFarmingHuntingAnimalsPriorityIdeasIdea PointsAuto Supply
## Content

ItemsBuildingsObjectsPlantingStockpiles

Notice: If you're on desktop, remember to click "expand" to the top-left to display the wiki in full width for a better reading experience =======>

If you have an account, this can also be set forever in My Preferences > Appearance > Content Width > Expanded.

*Need help, don't know where to start?*

* I'm new here!
* Rules of this wiki
* Getting Started (Fandom)
* How to Contribute (Fandom)
* Guides (Fandom)

*External Links*

* Clanfolk on Steam
* Clanfolk Discord
* Clanfolk Official Trailer
* MinMax Games website
* MinMax Games on Youtube

* Hooded Horse website
* Hooded Horse on Steam
Deerhound

A **Deerhound** (or **Dog**) is an animal in *Clanfolk*

The infobox that pops up upon selecting a Dog will display sections similar to Clanfolk displays, but with noticeably fewer options.

* Where the Dog can go (see Door Locks) and their Owner.
* Picture, name, *Go To* command button, and sex
* Text box
* Attribute bars for: Age (Adult etc.), Health, Food, Water, Care
* Another text box
* Priority settings.
* Start/Stop, Slaughter, Mode (see behavior below)

## Acquisition and Care

At game setup the player may choose to add Deerhound(s) to the starting resources, during the game Traders may buy and sell Deerhounds.
Once the Clanfolk have tame Dog(s) they require care to remain healthy.

* Dog Beds provide them with a place to sleep, that will improve their Care and Health attributes. (A Pet Zone would achieve similar but not as well.)
* Pet Food Bowls can be used to feed the Deerhounds.
* Water Bowls can be used to provide water, especially useful in winter.
* As with all other living things Deerhounds will require warmth.

## Behavior

If there are Deerhound(s) in the colony they can help the Clanfolk to Hunt Wild Animals as well as protect Livestock.

Deerhounds have 3 behavior modes which can be set at any point in their info card:

* Hunter mode: The Deerhound will help All Hunters first, then Guard Livestock.
* Guard Mode: The Deerhound will only guard Livestock.
* Follow Mode: The Deerhound will follow their Owner. They will only help their Owner with hunting and will stop to protect Livestock in danger.

## Life Stages

Deerhounds are either female (Female Dogs) or male (Male Dogs), and have several life stages. Baby or Juvenile Deerhounds are sold cheaper by Traders than Adults, as are Senior Adult Deerhounds, or Adult Deerhounds that have lower Health or Care values.

 Senior | 34 - 513

## Trader Prices

Like other Animals, the price (in  Coins) of Deerhounds bought and sold by Traders is dependent on their sex, life stage, and Health & Care levels. In general, animals are bought and sold for higher prices if they are healthy, cared-for adult females of breeding age.

* Forest and Plains Traders may buy Dogs from the players Clan.
* Once 2 Stars of Reputation are reached with Mountains Traders they may sell Dogs to the players Clan.

### Standard Deerhound Buy and Sell Prices

The following prices assume full Health and Care values: (table is a work in progress)

### Discount Deerhound Buy and Sell Prices

Pets are sometimes offered for sale by Traders with low Health or Care values at greatly reduced prices:

If purchased, these animals can be re-sold at a higher (full) price once their basic needs are met.
Clay

**Clay** is a Basic Crafting Ingredient in *Clanfolk*.

## Usage

* Charcoal, essential for the construction of Iron Ingots, requires Clay.
* Several Buildings make use of Clay, either as is, or after processing into Tile or Clay Brick.
* Clay Jugs, and thus Water Jugs and Ice Jugs, are made with Clay.

## Acquisition

* Once Clanfolk create their first Stone Hoe the Gather Clay Job is unlocked, allowing Clay to be gathered from the Shoreline. 50 Clay will be gained from each tile, and a tile may be gathered from repeatedly.
* After Constructing a Clay Pit the Clanfolk can gather Clay there, and an Auto Supply requirement can be set to ensure there is a minimum amount of Clay in the colony.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Neep Seeds

**Neep Seeds** are used to grow Neeps in *Clanfolk*.

## Usage

* As with most other seeds, Neep Seeds can only be planted on Tilled Soil, during Spring or Summer. This one will produce up to 6 Neeps (and 9 seeds) per tile, out of the initial 5 seeds used for planting.
* Animals can eat Neep Seeds left in Grain Troughs, Grain Pallets, or Stockpiles, in that order of priority and efficiency.
* Spoiled Neep Seeds can be repurposed in the Compost.

## Acquisition

* Neep Seeds can be obtained by harvesting wild Neeps with a Stone or Iron Sickle. Harvesting from Tilled Soil provides more seeds.
* Forest Traders may sell Neep Seeds to the player's Clan at 2 Stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Grain Pallet

A **Grain Pallet** is a place to store Seeds.

## Usage

Instead of relying on Stockpiles to store Seeds the Clanfolk can instead use a Grain Pallet. With default priorities the Grain Pallet will be delivered to ahead of any Stockpile.
Because each of the six slots of storage will hold one type of Seed there will need to a second Grain Pallet built if all types of seeds are to be stored this way.

## Acquisition

After Clanfolk craft their first Sack they can be instructed to build a Grain Pallet on the Map. Once the player has placed the blueprint someone with sufficient Building Skills Priority will collect the required Items and build the Grain Pallet.
Clothing

Disambiguation page for: ClothingThe following is a list of links to pages that might have a similar title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Clothing** may have referred to.

* **Category:Clothing** - any of the Clothing items that the *Clanfolk* can make and/or wear.
* **Clothes** - One of the 14 Skills that Clanfolk have. Used in the manufacture of Clothing.
* **Clothing (Stockpile)** - A place for Clothing to be stored early game.
Clay Bowl

A **Clay Bowl** is used for serving Brose and storing Tallow.

## Usage

Clay Bowls are used to make Brose at a Tiled Peat Stove, and Tallow at a Cooking Fire, Stone Fireplace, or Kitchen.

Just like Clay Jugs, Milking Buckets, and Bowls, Clay Bowls are reusable. Unlike Bowls however, they do not require cleaning.

## Acquisition

Clanfolk are able to craft Clay Bowls after building a Kiln for the first time.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Drink Zone

A **Drink Zone** is a place for Clanfolk to sate their thirst and refill Clay Jugs.

## Usage

When thirsty (Water need on the Attributes display), Clanfolk will head to a Drink Zone during the free time of Sunrise or Sunset, or if their Water Need drops precipitously low during the work day they will quit working to get a drink.

The Drink Zone is also used to fill up Clay Jugs with water to get Water Jugs. In winter, Clanfolk will break ice at this location to fill the jugs and get Ice Jugs instead.

## Acquisition

From game start the player has the ability to designate coastline tiles as Drink Zones.

The tile is no longer usable for other purposes, with one exception: it can be placed on top of existing Reeds, which will continue to grow, and the Drink Zone will still be usable. For technical reasons, this is only possible after at least one Stone Sickle has been crafted.

## Notes

* Having a Drink Zone near a Wash Zone does not increase the risk of disease from drinking (Drinking straight from a Drink Zone always includes a risk of diarrhea).
Bagpipes

**Bagpipes** are musical instruments that Clanfolk can use.

## Usage

Provided enough Bagpipes are available, during free time (typically either around Sunrise or Sunset) a Clanfolk may pick up Bagpipes and spend some time playing them. The player can manually set individual members of the Clan to free time, during which they may play the Bagpipes, or any other Instrument such as the Flute or Harp, if their Fun Attribute is low enough.

While all Clanfolk aside from Babies can play, older members of the Clan are more skilled. If several Clanfolk play instruments at the same time, they will be synchronized and play together.

## Acquisition

Bagpipes can be crafted at a Work Zone or a Work Bench, once Leather and Linen Hanks have been crafted for the first time. The player may either click on the icon on the build menu of the Work Zone or Workbench directly, adding a single set of Bagpipes to the queue; or make use of the Auto Supply option to ensure that the Clanfolk will create more if the colony ends up with fewer than a particular count. Since Instruments don't degrade over time and cannot be sold to Traders, the only use for Auto Supply in this case would be if the player has dismantled an instrument by mistake.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Iron Ingot

**Iron Ingots** are a crafting ingredient.

## Usage

* With Iron Ingots in supply the player may direct Clanfolk to construct many advanced items using that Iron. Especially Iron Tools at a Smithy to replace the Stone Tools constructed early. (Iron Tools are nearly twice as efficient as Stone.)
* Iron Ingots are also used in the construction of some Objects.
* Iron Clad Doors require Iron Ingot.
* A small number of Buildings require Iron Ingots.

## Acquisition

* Once a Bloomery has been constructed the Player may instruct Clanfolk to produce Ingots, someone with a high enough Crafting Skills Priority may collect Iron Ore and Charcoal and smelt Ingots.
An Auto Supply may be set to try and ensure a minimum amount of Ingots are in the Colony supply, but it will not ensure the Ore or Charcoal.
* Mountains Traders may sell Iron Ingots to the players Clan at 2 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Gong Place

A **Gong Place** is a place to store Fertilizer.

## Usage

A Gong Place will allow storing a lot of Fertilizer in one space on the Map.

## Acquisition

After building a Compost Clanfolk gain the ability to build a Gong Place, the player need only place a blueprint on the Map. A Clanfolk member with sufficient Building Skills Priority will collect the required Branches and go build the Gong Place.
Cheese Press

A **Cheese Press** is a place to make Cheese out of Milk.

## Usage

The Clanfolk can be directed to use the Cheese Press to make Cheese from Milk, doing so allows a longer 'shelf life' for the food.

Once they are unlocked, the following items can be crafted at the Cheese Press.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

## Acquisition

After making Linen Cloth the Clanfolk gain the ability to build a Cheese Press on the Map. After the player places the blueprint on the map a member of the Clan with sufficient Building Skills Priority will collect the required Ingredients and construct it.
Iron Hoe

The **Iron Hoe** is a Tool in *Clanfolk*.

## Usage

Having at least one Iron Hoe in the colony allows a number of Jobs to be done by the Clanfolk.

* Poop Holes may be dug by someone with sufficient Building Skills Priority.
* Gather Clay Jobs will be taken up by someone with sufficient Gathering Skills and lead to piles of Clay on the shoreline.
* Someone with sufficient Farming Skill will create Tilled Soil.

Plains Traders may buy Iron Hoes from the players Clan.

## Acquisition

* The Iron Hoe is unlocked after building a Smithy for the first time. After the instruction is given a Clanfolk member with sufficient Crafting Skills Priority will collect Planks and Iron Ingots then make the Hoe.
An Auto Supply may be used to try and keep a minimum count of Iron Hoes in the colony, but it does not guarantee the supply of Planks or Ingots.
* Mountains Traders may sell Iron Hoes to the players Clan at 3 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Bark Wash

A **Bark Wash** is used to make Leather.

## Usage

Clanfolk will use an Bark Wash to convert Clean Hides into Leather.

Once they are unlocked, the following items can be crafted at the Bark Wash.
Crafting time corresponds to a Clanfolk Member with Clothes level 0 and neutral Work Speed.

## Acquisition

When the Clanfolk are given the instruction to build an Bark Wash someone with sufficient Building Skills Priority will collect the required ingredients and go construct it.
Jug Pallet

A **Jug Pallet** is used for storing Jugs.

## Usage

* Once the game has progressed to the point of Winter Food production becomes harder. Ice Jugs stored on a Jug Pallet can help keep a room cold enough to function as a Freezer, slowing down the decay of Food.
* Storing Water Jugs through winter will alleviate the need for a Well, or breaking Ice at a Lake.
* Production of Bread requires a significant amount of water, having it in Jugs near the Dough Table may reduce time walking.
* Washing up through Winter will be easier for the Clanfolk if they have stored water to fill Water Dippers and Bathtubs.

## Acquisition

After constructing a Clay Jug at a Kiln Clanfolk will gain the ability to construct a Jug Pallet, the player need only place the blueprint on the map, after finding it in the Storage section of the Objects menu. When someone with sufficient Building Skills Priority takes on the task they will collect the required Planks, etc. and build the Jug Pallet.
Butter Churn

A **Butter Churn** is where Clanfolk will make Butter.

## Usage

As Milk has a single day of "shelf life" converting it into Butter can allow the Clanfolk to preserve food for longer. After the player gives the command someone with sufficient Cooking Skills Priority will collect the Milk and a Bowl, and go make the Butter.

Once they are unlocked, the following items can be crafted at the Butter Churn.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

## Acquisition

Once they've used a Milking Bucket to acquire Milk from either Cows or Nanny Goats the Clanfolk may gain the ability to build Butter Churns (dependant on other requirements), the player need only place the blueprint on the Map. When the required Ingredients are available in the colony someone with sufficient Building Skills Priority will collect those ingredients and go build the Butter Churn.
Iron Axe

The **Iron Axe** is a Tool in *Clanfolk*.

## Usage

* The Iron Axe is a Tool used to get Logs from Trees and Stumps.
Clear Trees and Clear Stumps Jobs require having at least 1 Stone or Iron Axe in the inventory. Once the Job is set, Clanfolk will collect an Axe and proceed, provided their Lumber Skills Priority allows it.
* Forest Traders may buy Iron Axes from the players Clan.

## Acquisition

* The Iron Axe is unlocked after building a Smithy for the first time. After the instruction is given a Clanfolk member with sufficient Crafting Skill will collect Planks and Iron Ingots then make the Axe.
An Auto Supply may be used to try and keep a minimum count of Iron Axes in the colony, but it does not guarantee the supply of Planks or Ingots.
* Mountains Traders may sell Iron Axes to the players Clan at 3 stars Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Clay Pit

A **Clay Pit** is a place to consistently gather Clay.

## Usage

Instead of needing to repeatedly give the Gather Clay Job to the Clanfolk having a Clay Pit allows the player to simply direct their Clan to dig up a certain amount of Clay at one location. Use of the Auto Supply means the Clan will keep at least a certain amount in supply unless there are too many Jobs with higher priority, or no Clanfolk with high enough Skills Priority are available.

Once they are unlocked, the following items can be crafted at the Clay Pit.
Crafting time corresponds to a Clanfolk Member with Crafting level 0 and neutral Work Speed.

## Acquisition

After making an Iron Hoe the Clan gains the ability to create a Clay Pit on the Shoreline. Once the player gives the instruction a member of the Clan with sufficient Building Skill will collect the required ingredients and build the Clay Pit.
Hauling

**Hauling** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Hauling Skill determines how well they will bring Items on the map back to Stockpiles or Storage Objects. No Hauling will take place if there is not a valid destination for the item.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Hauling icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Tasks

Many Items gathered by Clanfolk are left in piles on the ground as the Gathering takes place, a Clanfolk member with high enough Hauling Priority will pick up those items and take them to one of the Stockpiles or a Storage Object. Should multiple bundles of an item be present in proximity the Clanfolk will likely consolidate up to a carry load and transport many of the item at once.

Crafting, Food, and Clothes Objects will output items to the ground around them, these items will also be collected by Clanfolk with highly prioritised Hauling if not directly fed into the appropriate Stockpiles or Storage.

No specific Jobs exist for Hauling but those things the player wants Hauled sooner can have their Priority raised. And vice versa.
Cooked Eel

**Cooked Eel** is a food item in *Clanfolk*.

## Usage

As long as Cooked Eel are in supply Clanfolk may eat them during their meals at Sunrise and Sunset.

## Acquisition

With Raw Eels (and Branches) in supply a Cooking Fire (or Stone Fireplace or Kitchen) can be used to cook those Eels. After the player gives the command someone with sufficient Cooking Skills Priority will collect the Eels and Branches and go cook the Eels in batches of five.

An Auto Supply for Cooked Eels will ensure that a Clanfolk member attempts to keep a certain amount of Cooked Eels in the supply

### Additional

With the automated daily supply from Eel Traps possible a player could inadvertently oversupply Raw Eels if not paying attention to how many are being used each day, or under supply if not allocating based on Clan numbers.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Baby Basket

A **Baby Basket** is a place for Babies to sleep.

## Usage

After constructing Baby Baskets the Clanfolk will preferentially bring babies to them instead of other types of beds. They have the same effect on Sleep and Health Attributes as Sleep Mats, (+8/s and +4/s respectively) but only occupy one tile.

Babies can also use Straw Beds, which have superior effects.

## Acquisition

The Baby Basket is unlocked after the first Double Sleep Mat has been constructed.
After the player places a blueprint on the map a Clanfolk member with sufficient Buildings Skills Priority will collect the required Straw, Branches, and Twine and build the Baby Basket.
Butcher Block

A **Butcher Block** is a place to get meat from dead animals

## Usage

After successfully Hunting a Wild animal or slaughtering Livestock the Clanfolk may take the carcass to a Butcher Block and convert it into Raw Meat and Fresh Hide (potentially also Pluck depending on the animal). The process is messy and leaves Blood on the ground nearby, reducing the Environment rating of the area until a Clanfolk member with Cleaning Skill deals with the mess.

## Acquisition

After getting their first Log (most likely from cutting down a Tree) Clanfolk gain the ability to create a Butcher Block. After the player designates a space to build the Block a Clanfolk member with sufficient Building Skill Priority will collect a Log and create the Block.
Harvest Crops

**Harvest Crops** is a Job that can be given to Clanfolk.

Upon first crafting a Stone Sickle the player gains the ability to instruct Clanfolk to perform Harvest Crops Jobs. Many different Crops exist in game, all but one may grow wild in the soil ground around the map, Reed only grows on the shoreline at Lake edge.

On the main map the player selects a box around one or more of the Crops and Clanfolk with the requisite Harvest Skills Priority will proceed to pick up a Sickle (Stone or, preferentially Iron once those have been made) and move to the designated area. Clumps of reaped crops will be left on the map, with adjacent reaped clumps potentially forming combined bundles. (Hauling those bundles is a different job to the Harvesting.)

When crops have been grown on Tilled Soil Clanfolk with sufficient Harvest Skill Priority will automatically perform the Harvest Crops Job without input from the player as the plants reach full growth. If the player wants crops harvested before they reach full growth the command can still be issued early. (Tilled Soil will promote better growth, and allows automated watering and fertilising.)

The speed with which Crops will be harvested depends on a couple of things:

* the Sickle used (an Iron Sickle will be nearly twice as fast as a Stone Sickle)
* the Clanfolk doing the harvesting (higher Harvest skill and better Mood reduce time taken)

### Gallery

Wild ReedsWild GrassWild FlaxWild OatsWild BeansWild KailWild NeepsWild OnionsWild HeatherWild Thistle
Grave

A **Grave** is a place to bury the dead.

## Usage

After a member of the players Clanfolk has died, an open Grave will be converted into a storage container and automatically paired with a nearby body. Nearby Clanfolk with the relevant Job will then be called to bury their loved ones in Sacks, wrap them in Twine, and cover the grave with Soil.

## Acquisition

Clanfolk need a Stone Pick (or Iron Pick) with which to dig the grave.

### Additional

Clanfolk do not like being around Graves, so they carry an Environment penalty; the Outdoors penalty is much less that experienced Indoors. Unless the Room is out of the way in a mausoleum of some sort, it is best to put graves in an out-of-the-way outdoor location away from any crafting stations or beds.
Meat Smoker

A **Meat Smoker** is a way to preserve meat.

## Usage

After constructing a Meat Smoker the Clanfolk may be instructed to create Smoked Meat or Smoked Fish via the pop up. 10 Units of Raw Meat or Fish will be collected by a Clanfolk member with sufficient Cooking Skills Priority, along with the required Branches, who will then start operating the Smoker. After operation time it will output 10 of the Smoked Meat or Fish.

An Auto Supply can be set to try and keep a minimum of either/both the Smoked Meat/Fish in supply, but does not ensure the supply of Raw Meat/Fish, or the Branches.

Once they are unlocked, the following items can be crafted at the Meat Smoker.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

## Acquisition

After making their first Iron Ingot at a Bloomery (or buying from Traders) Clanfolk may be instructed to construct a Meat Smoker. Someone with sufficient Building Skills Priority will collect the required Ingots, Stones and Clay. and assemble the Meat Smoker.
Iron Wall Torch

An **Iron Wall Torch** is a sparkless light source.

## Usage

When lit, Iron Wall Torches light the surrounding area, within a radius of about 4 tiles. Torches are lit, put off, and refuelled by Clanfolk with sufficient Repair Skill. Refuelling requires 6 Straw, which will last for a total of 900 seconds (half a day). Clanfolk will use torches when the lighting on their tile is low ("LowLight") or absent ("Dark"), typically in the evening and at dawn, or in a Room without windows. They will be put off when another light source lights their tile, typically daylight at the end of morning. Enabling the "Keep Lit" option will force them on constantly regardless.

With little or no lighting, Clanfolk will suffer from the *Low Light* or *Darkness* Afflictions respectively, which greatly reduce Work Efficiency (work speed). Additionally, babies and juveniles with the *Afraid of the Dark* Trait will get the *Darkness Fear* Affliction, which reduces Mood and impedes Sleep. This only happens in completely dark areas.

Torches of all kinds have a light radius of about 4 tiles. Turning off "advanced lighting" in the video settings makes it easier to spot which exact tiles are lit. The lighting type is also displayed in the top-left infobox when hovering a tile, for example "Lighting: FireLight" means that tile is lit by a player-made object such as a torch.

A Wall Torch on a wall. Only the stone and brick floors are lit.
### Comparison

In addition to not emitting any sparks, Iron (Wall and Standing) Torches last 50% longer than their regular counterparts, using only 20% more Straw: they burn 6 Straw in 900s, when regular torches burn 5 Straw in 600s. Therefore, Iron Torches also consume 20% less Straw in total, by making each unit of Straw burn 25% longer. They are also non-flammable themselves, meaning they won't be damaged or destroyed in the event of a fire.

## Acquisition

Iron Wall Torches can be built once Iron Ingots **and** Wall Torches have been obtained for the first time. If the Idea Points mode is active, 1 Idea Point is also required to unlock them.
Lake

**Lake** is a Terrain type in *Clanfolk*.

Lakes will be spread across the Map, the amount will be dependant on the initial setup options chosen during Game Creation.
Even a single tile of water will be considered a Lake but won't be useable for much. The water will never dry up or expand.

## Features

* At game start the Clanfolk will need to designate a Wash Zone on the edge of a Lake to improve their cleanliness Attributes
* To slake their thirst they will need to visit a Drink Zone, also designated as a tile on the edge of a Lake.
* Clanfolk may move across a Lake even when it is unfrozen, although doing so is very slow. The Clanfolk will wade across instead of walking around if the time to reach the destination would be lessened.
* Raw Eels (and later Raw Fish) can be taken from Lakes to provide food for the Clanfolk but need to be managed to prevent overcatch.
	+ Fishing% attribute of each Lake depends on size and how much it has been Fished, or cleared of Eels. Regeneration can be as high as 30% each day if the Lake is large enough. Taking 15 Eels or 12 Fish a day is the maximum before overcatch happens.
* Eel Traps, Flax Retting and Fishing Spots may be built in the Lake, nothing else can be. It is not even possible to build Roofs overhanging the water.
* Lake is the only terrain type that Clanfolk cannot build Rooms on (allowing for mining into Mountains to build there.)

Reed growing by a **Lake**
Clear Bushes

**Clear Bushes** is a Job that can be given to Clanfolk.

After the Clanfolk craft their first Stone Axe the player gains the ability to give them Clear Bushes Jobs. Clanfolk with sufficient Lumber Skills Priority will acquire an Axe and head to the designated area and start clearing Berry Bushes, leaving Branches and Berries on the ground.
NB. This Job is different to the Gather Berries Job.

The speed with which each Bush will be cut down depends on a couple of things:

* the Axe used (an Iron Axe will be nearly twice as fast as Stone)
* the Clanfolk doing the chopping (higher Lumber skill and better Mood reduce time taken)
Flax Seed

**Flax Seed** is used to grow crops in *Clanfolk*.

## Usage

* As with other crops, planting Flax Seed will allow growing more of itself. Five seeds are used per planted tile, and when fully grown will result in a harvest of Ten Flax Sheafs; a three-fold increase can be obtained by planting on Tilled Soil (15 from 5). A Thresher is then used to return Seeds.
* Animals can eat Flax Seed from a Grain Trough. They may also eat Flax Seed left on Grain Pallets or in Stockpiles.
* Coast Traders may buy Flax Seed from the players Clan.

## Acquisition

* After building a Thresher, Clanfolk can be ordered to create either Flax Seed or Flax Stems. (Both orders have the same result, with the different orders existing due to the Auto Supply option.) 25 Flax Sheafs will be collected and broken down to 25 each of the Seeds and Flax Stems. The Speed of production will be increased if the Clanfolk member performing the task has a high Farming Skill.
* Plains Traders may sell Flax Seed to the players Clan at 1 star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Mine Mountains

**Mine Mountains** is a Job that can be given to Clanfolk.

After the Clanfolk craft their first Stone Pick the player gains the ability to give them Mine Mountains Jobs. Clanfolk with sufficient Mining Skills Priority will acquire a Pick and head to Mountains marked for mining.

Each tile will take a span of time to be broken down depending on a number of factors

* the Pick used (an Iron Pick will be nearly twice as fast as Stone)
* the Clanfolk doing the mining (higher Mining skill and better Mood reduce time taken)
* the light level (if mining an enclosed area speed is reduced due to darkness)

The majority of Mountain tiles that the Clanfolk mine will be made of ordinary rock, resulting in Large Rocks and piles of Stones getting left in the area being mined. Veins of Iron Ore and Gold Ore can be identified by brown or yellow streaks through the tile(s), instructing Clanfolk to mine those tiles results in piles of the relevant Ore in addition to the normal stones and rocks.

If the area mined is not completely cleared of Mountain tile it is possible to keep the area roofed for use as rooms. The natural Mountain Roof keeps rooms colder than other options and makes such rooms a poorer choice for most rooms in Winter compared to those with Clanfolk constructed roofing.
Such rooms are good as *freezers* though.
Harp

The **Harp** is a musical instrument that Clanfolk can use.

## Usage

Provided enough Harps are available, during free time (typically either around Sunrise or Sunset) a Clanfolk may pick up a Harp and spend some time playing it. The player can manually set individual members of the Clan to free time, during which they may play the Harp, or any other Instrument such as the Flute or Bagpipes, if their Fun Attribute is low enough.

While all Clanfolk aside from Babies can play, older members of the Clan are more skilled. If several Clanfolk play instruments at the same time, they will be synchronized and play together.

## Acquisition

Harps can be crafted at a Work Zone or a Work Bench, once Linen Hanks have been crafted for the first time. The player may either click on the icon on the build menu of the Work Zone or Workbench directly, adding a single Harp to the queue; or make use of the Auto Supply option to ensure that the Clanfolk will create more if the colony ends up with fewer than a particular count. Since Instruments don't degrade over time and cannot be sold to Traders, the only use for Auto Supply in this case would be if the player has dismantled an instrument by mistake.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Heather

**Heather** is a Basic Crafting Ingredient in *Clanfolk*.

## Usage

* 20 Heather can be used to craft a Heather Wreath.
* Heather can be broken down into Branches at a 1 to 1 ratio by clicking on "Break Down" in the item's info card, or by pressing X.
* Once the Herb Rack has been unlocked, Heather can be stored there for later use.
* Coast and Forest Traders may buy Heather from the players Clan.

## Acquisition

* Instructing Clanfolk to perform Clear Grass Jobs on Heather will result in one or more of them with the appropriate Harvest Skills Priority collecting a Stone or Iron Sickle and walking to the area to harvest. Heather growing wild on the Map has a maximum yield of 5. (Tilled Soil and/or having the ground fertilized improves yield.)
* After enough Heather has been harvested by the Clanfolk, they may sow more in Tilled Soil and grow it as a Crop. This does not require Seeds.
* Mountains and Plains Traders may sell Heather to the players Clan.

Heather growing wild

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Large Rock

**Large Rocks** are a Basic Crafting Ingredient in *Clanfolk*.

## Usage

* Some Buildings make use of Large Rocks in their construction.
* All Visitor signs require at least one Large Rock.
* Several other Objects make use of Large Rock in their construction.
* Large Rock can be processed into Stone Blocks at a Masonry Place.

## Acquisition

* The area around Mountains will be strewn with loose rocks and Stones. Clanfolk can be instructed to Gather Stones from those and many other areas on the map.
* After creating their first Stone Pick, Clanfolk may be given Mine Mountains Jobs, which will provide Stones and Large Rocks.
* The Stone Quarry offers a reliable and unlimited source of Stones and Large Rocks.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items