recursal/Fanatic-Fandom huggingface dataset:
School of the Spider

The **School of the Spider** is a supposed school of witchers which would be located in Melukka. It is believed to be a legend, only its existence is known, due to the pieces that have been recovered by different Vedyminaicas over time and the fable stories of the melukkans.

## Known members

### Witchers

* Rama
* Indra
* Arjuna
* Achyuta of Lavira
* Agni
* Lambodar
* Rudra of Troten
* Ganesha
* Nandi of Kalak
* Hari
* Tulasi
* Kangiten of Okami
* Saraswasti

### Witcheress

* Durga
* Kali
* Bumi of Sardis
* Ganga
* Ambika of Batria

## Trivia

* This article was inspired in a picture found in r /ImaginaryTheWitcher
* Putnam Pitch, during his time in Melukka, wore an armor that supposedly belonged to the School of the Spider.
Adlets

The **Adlets** also known **Erqigdlets** are a race of intelligent creatures that are described as a humanoid dog-legged tribe, they are from the mountains of the Far North. It is believed that somehow, they could be related with the werebbubs. They feature a pair of digitigrade furry legs which allow them to move faster than a human with a wider sprint radius.

## Abilities

### Digitigrade Legs

**Adlets** possess legs capable of digitigrade locomotion, meaning standing or walking on its digits, or toes. Digitigrades generally move more quickly and quietly than other animals.

#### Enhanced Running

**Adlets** can run much faster than the average member of the human race, beyond what can be emulated via natural training and with little to no maintenance.

#### Enhanced Speed

**Adlets** can move several times faster than the peak member of the human race, making it very difficult for one to be able to react to them. **Adlets** are also very resistant to the side effects of moving at such speeds.

#### Enhanced Stealth

**Adlets** possess extensive knowledge and skill in many types and ways of stealth tactics, enabling them to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined they appear as mere illusions to those who have been lucky to spot an **Adlet** trying to be sneaky.

## Trivia

* **Adlets** are based in their mythological counterpart : *Adlet*

## Notes

* **Adlets** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Heluland

**Heluland** is a harsh land covered with huge flat stones. Located northeast of Vinland and the Great Lake. On summers, its inhabitants use to be shepherds. On winters, they hide in warm igloos and provide themselves food by fishing in the Great Lake.

Its inhabitants are a mixed population of Skelligers and Skrælings.

## Notes

* The article is free to edit, but please respect the information posted on it.
Sadrick Hasselfried

The Smith of Mahakam

Sadrick Hasselfried is a gnome smith and cartographer, a former resident of Mahakam and good friend to Ryvlyn of Sanzode and the dwarf Brurclard. He is known to be a rather cheery fellow, and deeply cares for his friends, and has travelled with them through thick and thin.

## Biography

### Early Life

Sadrick was born in Mahakam, and was raised in the art of swordsmiths. He also took a great interest in map-making and in his youth he would travel the northern realms. Sadrick eventually returned back to his homeland in Mahakam and there spent many years as a skilled smith, making several well-renowned weapons.

Sadrick would become friends with the dwarf Brurclard Benmerda, and the two would work together for several years.

### Meeting Lyn

Sadrick often served at the shop in Mahakam while Brurclard went out on merchant enterprises. One day Brurclard returned back with a new friend, Ryvlyn "Lyn" of Sanzode. Sadrick would eventually warm up to the witcher, and the two would go on to be good friends.

Lyn would later help Brurclard and Sadrick set up a new shop in Carreas.

### Adventures Beyond the World

Lyn would eventually would decide to go on a vast journey beyond the known continent. Rousing in Sadrick the call for adventure, Sadrick agreed to travel with him, recording his adventures and charting new lands into his catalog.
Portiwgaleg (Horse Breed)

## History

The **Portiwgaleg** is a Cidarian Horse Breed. Horses were known to be present on the Cidarian Territory as far back as 2 000 BR, and by 760 the region was known for its War Horses. The fame of of the horses goes back to the elves, which attributed its speed to the influence of the West wind, who was considered capable of fertilizing the mares. When the Humans arrived at the Old Continent, in 230, they brought their own horse breed with them that were crossed with the native horses, developing a horse that became useful for war, leisure and bullfighting.

When Anika Marsir founded her own Witcher School, this became the favoured horse species of the School of the Gyrfalcon and to make sure the species continued, the school became one of the few Portiwgaleg breeders officially autorized by the Cidarian Dynasty.

## Characteristics

**Portiwgalegs** are generally grey, bay or chestnut, though they can be of any solid color, including black, buckskin and palomino. They usually stand at a height between 15 and 16 hands (between 152cm and 163cm).

Members of the breed have narrow, but well-proportioned, heads with profiles that are slightly convex. The necks are thick and arched, leading to well defined withers, shoulders that are muscular and sloping and a deep, broad chest.

The horses have short, strong backs and rounded, sloped croups, leading to a low-set tail and the legs are sturdy and muscled.

Portiwgalegs are known as powerful horses, noted for their intelligence and willing nature.

The breed's gaits are agile and elevated, but generally comfortable to ride.

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Portiwgalegs like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Portiwgalegs like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Portiwgalegs like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Portiwgalegs like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Portiwgalegs like most horse have superior strength when compared to the average human.
	+ Expanded View: Portiwgalegs like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Portiwgalegs like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Portiwgalegs like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Portiwgalegs like most horse can see clearly in the dark.

## Behaviors

Portiwgaleg breeders seldom have problems regarding the behaviour of these horses. The stallions can stay in the same space without risk of confrontation.

## Trivia

* This horse breed is based in the real world Pure Blood Lusitano breed from Portugal wich is widely known as the **World's Oldest Saddlehorse**.
Tewo

**Tewo** is a relatively small region in Bia Thin consisting of mountains and valleys. It is sparsely populated with villages, farms and settlements but also has several monasteries strewn about that can be counted on hand. There are also a few fortresses and blockhouses guarding various points along the mountain pass. The demography of the region mostly include humans and Aen 'Agde but are also composed of several other non-human populations which is unusual among the mostly non-human territory of Bia Thin. Multiple sightings of Lungonites have been observed, though many have been mistaken for Eastern Dragons. It is believed that the witcher School of the Lungonite is headquartered somewhere deep within the mountain region.

## Notable locations

* School of the Lungonite fortress.
* Himenos settlements.

## Trivia

* Most of this humans are okamese descendants.
School of the Singyuren

The **School of the Singyuren** was a school of witchers headquartered at Kubu Kann on Mount Madras on the island of Sabana.

## History

Instead of being found by an individual or singular group of witchers, the **Singyuren Schoo**l of witchers were founded by a group of four witchers from four different schools; the School of the Chameleon, School of the Lungonite, School of the Spider and School of the Griffin. Over time, more witchers from all over the world arrived. Some were just passing by, others stayed to rest, some even took up mentoring while they were there leading to heavily diverse and blended style of witchering.

## Characteristics

Initially, the Witchers from the School of the Singyuren don't adhere to a singular style of combat. Each individual teacher would teach their students however they wanted. Eventually, the styles started to blend into a single. Unlike the Chameleon School they derived from, they did not possess special mutations that concealed their smell and body temperature, but they did have a potions that can help achieve similar effects. Like the Manticore School, they also had a penchant for alchemy, using voltaic bombs and coating their swords with poison. They possessed a code of honor and discipline similar to Griffin School and schools found in the Okami Islands but were generally more lax in comparison. The Singyuren witchers used a variety of weapons including wavy-bladed swords used by the Chameleon School, standard long swords, Sundanese short blades and curved knives, Feiwo straight swords and more. Eventually they developed their own signature saber and cutlass-like swords, but individual witchers still used their weapons of preference. Because of their varied use of armor and weapons, they had the appearance of rag tag mercenaries compared to their brethren, who usually used variants of armor from their own school. Instead of having a single leader or grandmaster, the school was run by a council of four.

## Notable members

* Thomas of Pont Vanis (co-founder)
* Buana of Irian (co-founder)
* Zheng He of Tewo (co-founder)
* Nawab of Kaliban (co-founder)
* Sakra of Melukka
* Kat
* Jifa of Feiwo
* Blue Horn

## Trivia

TBA
Stecast

**Stecast**, was an Aedirnian born peasant man. The youngest out of three children born to the peasant woman Taeka and an unnamed man. Some members of his maternal bloodline grew up to show magical potential, **Stecast** did not but was a carrier for the gene that manifested in the Ulvenson bloodline. He ended up having a single child: a daugther named Farah.

## Biography

### Stecast and his sister Tipha are born (1201)

Aedirnian peasant woman Taeka gives birth to fraternal twins: a son she named **Stecast** and a daugther she named Tipha.

### Stecast's mother dies (1205)

**Taeka** dies when **Stecast** was five years old, him and his fraternal twin Tipha were raised by their brother Cornall who was fourteen at the time.

### Stecast's fraternal twin sister dies to a mysterious condition and Stecast's daugther Farah is born (1231)

**Tipha** dies due to a mysterious condition, **Cornall** contacts a mage to get himself and **Stecast** tested for something but **Cornall** or the mage don't tell him for what. Later that year Stecast's daugther is born.

## Personality and traits

Silver, curly hair gently hangs over a lean, friendly face. Narrow hazel eyes, set wickedly within their sockets, watch heartily over the mountains they've befriended for so long.

## Relationships

### Relatives

#### Relatives through his aunts and uncles

##### Iskan

Stecast's cousin through his aunt Dheiphi. {Deceased}

##### Valath

Stecast's cousin once removed, daugther of Iskan, son of Dheiphi) {Deceased}

##### Lelas

Stecast's cousin twice removed, daughter of Valath, daugher of Iskan, son of Dheiphi. [ Merchant ]

##### Liodda

Stecast's cousin twice removed, daughter of Valath, daugher of Iskan, son of Dheiphi. [ Priestess of Melitele ]

##### Cenhu

Stecast's cousin through his uncle Daskel [ Bard ]

##### Naeda of Verden

Stecast's cousin once removed, daughter of Cenhu, son of Daskel) [Bard]

##### Eishe of Vicovaro

Stecast's aunt. She was kidnapped as a teenager and sent to Gweison Haul where she became a Sorceress in the Vicovarian Court. **Stecast** did not know Eishe's fate beyond that she was kidnapped. {Demi-immortal}

##### Stebik

Stecast's cousin through his aunt Oki. {Deceased}

##### Duva

Stecast's cousin once removed, daughter of Stebik, son of Oki. {Deceased}

##### Eoltan of Aedirn

Stecast's cousin twice removed, son of Duva, daughter of Stebik, son of Oki. [ Man at Arms ]

##### Arrah of Verden

Stecast's aunt. Following the kidnapping of his aunt Eishe, Arrah was taken to Aretuza and was trained as a sorceress. {Demi-immortal}

#### Relatives through his siblings

##### Aedha

(Stecast's niece through Cornall. [ Doctor ]

##### Tipha

(Stecast's fraternal twin sister. {Deceased}

## Notes

* **Stecast** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
Shaerram Dorren

**Shaerram Dorren** was a notable Aen Elle Sage and adventurer. He was father of Shiadhal but did not take a part in her education. He was however very fond of his granddaughter Lara.

## Notes

* In Shaerram's honour, Lara chose to bear his surname, Dorren, instead of her father's Muircetach.
* The article is free to edit, but the author reserves a right to revert certain changes with explanation.

## Trivia

* Much like Lara Dorren is Sapkowski's node to GRRM's *The Lonely Songs of Laren Dorr* (where Laren Dorr is a male character), Shaerram's name is a play on the female character from this story, Sharra.
Tuathasgia Mountains

The **Tuathasgia Mountains** are a coastal alpine mountain range located beyond the Dragon Mountains in the Far North.

## Locations

* Speur Mara
* Dàibheadh Domhainn
* Nathair River
* Lake Amar
* Oirthir Dùdach

## Society

There are villages and settlements that are sparsely scattered throughout the mountain range that depend on the sea, the valley, the river and the lake for food. There are often fishing boats found with markings signifying which village it belongs to moored along the shores. A popular sport among the inhabitants, particularly the youth, is wing soaring; a sport where one ties or sews cloth tightly to various parts of their tunic or armor and leaps of the cliff, using the drag created from drafts from the mountain and sea to carry them along down the mountain at incredible speeds. When they reach near the base of the mountain, they typically deploy a large cloth from a tightly belted back-holstered satchel that safely slows down their descent. It is a highly dangerous but thrilling sport, even the young witcheresses of the Siren Keep were known to partake in it. There are those who have even made "flightsuits" designed specifically for the sport.

## Notes & Trivia

* The mountain range is based on the Himalayas.
* Wing soaring is based on the real life sport of wingsuit flying.
Plumard

A **Plumard** is a vampiric, creature that resembles a hybrid of a bat with a fat rat they are known for swarming their prey in large numbers. Unlike its higher class cousins the alp, bruxa, mula and Higher Vampire, **Plumards** are vulnerable to the light of the sun. **Plumards** are at the bottom of the hierarchy of the Gharasham Tribe, with some higher ranked vampires of the tribe keeping them as pets alongside the dog like Dip.

## Abilities

### Physical

#### Vampire/Bat/Rat Hybrid Physiology

As a creature that is a vampire with the physiology resembling a hybridization of a bat and a rat, a **Plumard** has the abilities that would result in such a combination.

##### Aerial Adaptation

**Plumards** are able to survive and adapt to extremely high or low air pressure (not becoming disoriented or deprived of the normal breathing capacity), and high wind friction; this is accompanied by an innate immunity to vertigo and/or fear of heights.

##### Blood Consumption

**Plumards** have the ability to gain sustenance and strength from blood usually by ingestion.

##### Climbing/Wallcrawling

Using their claws **Plumards** are able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces, able to take advantage of any handholds they find, no matter how small, on trees, rocks, walls, etc.

##### Echolocation

**Plumards** can emit sound waves and use the echoes that return from various objects to locate and identify the objects. Alternately, they can use ambient sounds to do the same. Since this ability isn't based on sight/light, Invisibility is useless against it, as are most forms of Camouflage. A **Plumard** can perceive it's surroundings by making a noise and listening for the reverberating sound waves. They can determine the location of objects or other individuals in the environment by use of reflected sound or sound waves.

##### Wing Manifestation

**Plumards** possess a set of wings which feature a set of gripping fingers, these wings allow **Plumards** to fly.

###### Flight

By flapping their wings, **Plumards** are able to fly through the air.

## Harvestable Parts

### Vampire Saliva

The saliva of vampires is an alchemical ingredient of the Sol family as such can be used for potions and processing into the alchemical substance known as Pure Sol.

### Vampire Teeth

The teeth (particularly the fangs) of vampires is an alchemical ingredient of the Caelum family as such can be used for potions and processing into the alchemical substance known as Pure Caelum.

### Wing Membrane

The wing membrane of vampires is an alchemical ingredient of the Rebis family as such can be used for potions and processing into the alchemical substance known as Pure Rebis.

## Notes

* This article is a canon expansion on the vampire species of the same name.
* **Plumards** are free to include in stories and articles, this article is meant to be an expansion of the sparsely written original article.
Malaki

Placeholder flag

**Malaki**, also known as **Malak** is one of the many kingdoms present in the so-called Free Lands bordering Ofir and Hannu**.** It is vaguely known in the coastal Northern Kingdoms for its famous seers, who are said to possess a mastery of the arts of seeing the future like no one else in the world. And it is known among the vedyminaicas, for being the first place where the witchers of the School of the Panther settled before moving to Paristan, but this is only a rumor.

## Monsters

* Zahhak
* Urmen
* Aidakhar
* Avagrah
* Sky Squid
* Dodigator
* Horned Cat
* Tupliak
* Malakian Perak
* Cherufe
* Nasnas
* Shaitan
* Shiqq

## Non - humans

* Malakian Pamolas
* Adaros
* Fachen
* Chunchunya ( in reality, they are Neanderthal humans who have been displaced from another time and space by the Conjunction. But for most Malakis, they are considered monsters )
* Basajaun (a distant cousin of the werebbubs with a much more human-like appearance, who was forced to emigrate )
* Intulos ( distant cousins of the vrans )
* Si’lat

## Notes

* Inspiration for Malaki will be Kazakhstan, Kurds and Romani people.
* Inspiration from the Vistani of D&D.
* Please try to avoid as many clichés as possible about romani people and D&D vistani. The idea is to base them mainly on them, but give them an original and different touch.
* The article needs much more research and several tweaks.
Saelna kir'na

The Blade that Burns

The mythical blade *Saelna kir'na,* or translated as "The Blade that Burns" is an ancient elvish blade, found in the kingdom of Lithridia. The sword has a storied history, and recently was gifted to the accomplished witcher Ryvlyn of Sanzode for his service to the elvish queen.

## History

“*I offer you this blade. It is an ancient sword, one that we have possessed for over a thousand of years. This is Saelna kir'na, a weapon that has shattered spells and broken monsters.*”
―Eldenqueen Ushael, offering Lyn the sword
*Saelna kir'na* was forged over a thousand years ago by the elves of Lithridia, who had excelled in the craft of the swordsmith and enchanted the blade to be resistant against spells and magic in particular. The sword was said to have been wielded by prominent heroes who hunted down monsters and evil sorcerers, and eventually came into possession of House Kunaegna, where it was cared for and used for generations.

After the recent Seventh Sibling War, the blade was given to Ryvlyn, a brave witcher who helped restore Eldenqueen Ushael to her throne, as a gift and a token of friendship. Since then the witcher has used the blade in all of his future conflicts.

## Characteristics

The sword is elegant and designed with incredible detail. The hilt and pommel is golden and designed in elvish style, featuring wings and swirls. The blade is made of tampered steel sharpened and hardened over the years to be deadly and strong. At the very tip of the blade are several writings in the Eldar Speech, which translates to "The Breaker of Spells, the Blade that Burns"

The sword has been enchanted by the mages of the elves for generations, and thus is very resistant to rust and ruin. It is particularly effective against any magical presence or spell, able to "cut magic" or generate a sort of spell-blocking effect. Magical monsters or beings otherwise protected through the arcane arts can be wounded by the sword, curses can be weakened and in some cases lifted simply by slicing the source itself. When the blade is used against magic it shines brightly, and any mage wielding a spell or magical monster is burned by its touch, hence the name.
Prostitute

**Prostitution** is a common thing in the world. There are a lot of brothels, from the Northen Kingdoms to the most distant places in the world. Prostitutes are usually unnoticed. But there are some that over time have managed to stand out and make a name for themselves in history.

Although less common, there are also male prostitutes, known as gigolos.

## Notable prostitutes

* Rahab
* Derae
* Harinder  Al-Ghazzawi
* Arnesse
* Thais
* Theodora
* Su
* Cherry
* Thassi
* Thandiwe Docia
* Moira Alise
* Merle
* Julia
* Estelle Honorina
* Arseleta
* Cognati
* Imke
* Rakel Donella
* Maria
* Demaretta of Gulet
* Asia Zodwa
* Isi Amaya Orman
* Xica
* Lumusi Favre
* Birdie
* Becu
* Big Bust Miriam
* Licking Lucy
* Whistling Wendy
* Nell
* Belle
* Viola
* Candy
* Nana
* Madeleine
* Narcissa
* Oholah
* Bertha
* Satine
* Belili
* Amrynn
* Tristeza
* Mercia
* Naamah
* Suzy
* Zaza
* Chiyo
* Sweet Nettie
* Umrao
* Zareena
* Malka

## Equivalent to the occupation of prostitute in other parts of the world

* Oiran [ Okami Islands ]
* Tawaif [ Melukka]
* Almeh [ Hannu]
* Yiji [ Feiwo]
* Kasbi [ Free Lands]
* Deuki [ Barsa ]
* Demimonde [ Vinland ]

## Similar to the occupation of prostitute

* Socialite
* Cocotte
* Bacha Baz

## Trivia

* Excluding game prostitutes, most of the prostitutes featured in this article are references to historical prostitutes or to other prostitutes in fiction.
Melukkan

Unlike nordlings and nilfgaardians. The term melukkan, is very vague and includes all those born in that region with its different ethnicities and cultures and their descendants in other parts of The World approximately, from second to fourth generation.

Being such a vast and diverse region, Melukka is home to approximately 700 different ethnic groups. These include descendants of the first human cultures of the Northern Kingdoms, such as the Dauk and the Wozgor, who migrated during the collapse of their respective civilizations to the south, in addition to a long list of all kinds of ethnicities from different parts of the distant past, and new ethnicities that have been emerging due to the mixture and clash of cultures and people.

Although the term in foreign countries is normally used to describe the average trader, who is usually dark-skinned (although not as dark as a zangvebarian), with black hair and brown eyes.

## List of ethnic groups in Melukka

1. Half - Melukkans / Quarter - Melukkans : Children or fourth generation descendants, most of them, of traders settled in other parts of the world. Occasionally, they are seen returning to the place of their ancestors.
2. Wai : Descendants of the Dauk emigration during the collapse of their civilization.
3. Ushe : Descendants of the Wozgor emigration during the collapse of their civilization.
4. Karradzil : Descendants of the Markee emigration during the collapse of their civilization*.*
5. Bokor : *TBA*
6. Dakar : *TBA*
7. Ajaxian : *TBA*
8. Urim *: TBA*

## Trivia

* The Wai people are based on the *Kalash people* of Pakistan.
* The Ushe people are based on the *Burusho people* of Pakistan.
* The Bokor people are based on the *Brokpa people* of Pakistan.
* The Karradzil people are slightly based on the *Aimol people* of India.
* The Dakar people are based on the *Asur people* of India.
* The Ajaxian people are based on th*e Awadhi people* of India.
* The Urim people are based on the *Orya people* of India.

## Notes

* Free to edit as long as the general Melukka lore is respected and you put yourself in the Writer tag.
The White Book of Gemmera

“*Who the hell thinks a Leshen could infect a witcher? Anyone with half a brain knows that a Vendigo's curse is one of the few things that can truly infect a witcher. This book is complete garbage, Jalast. Burn it, for Melitele's sake. It doesn't deserve to take up space in our library!*”
―Keldar to Jalast during the Winter of 1280

**The White Book of Gemmera** is a literary work of unknown origin that recounts the story of Geralt, Ciri, and Yennefer. It is divided into multiple sections, with the first being the most popular among readers. However, it often deviates from the truth and presents a simplified version of events. The subsequent sections of the book are less well-known and received criticism from audiences on The Continent, as they contained significant changes to established legends and even contained inaccuracies such as Yennefer wanting to sacrifice Ciri, the inclusion of a powerful demon, witchers not from the Wolf School being portrayed as such, Eskel dying after being turned into a Leshen and incorrect physical descriptions of Geralt from the fourth section of the book onwards.

The book also includes a prelude that purports to recount the events of the Conjunction of the Spheres and the Fall of Kaer Morhen, but much of what it relates is fabricated. The book is believed to have been written after the death of Philippa Eilhart in the 1270s by an unknown author, who some say was a sorceress with an ulterior motive to spread propaganda against Geralt of Rivia for his actions against the Lodge of Sorceresses.

As a matter of interest, it is rumored that the first part of this book was the inspiration for a book title *The Swarthy Hearts: Chronicles of The Rats* about the criminal gang known as the same name, written by author Wodege Issagg. However, like the book it was inspired by, it deviates greatly from the actual events surrounding the gang and overly romanticizes them.

## Trivia

* As is obvious, it is an in-universe canonization of the Netflix series and its spin - offs as well as a critique of its poor treatment of the IP.
* In-universe, it would be, as is obvious, the counterpart to the Black Book of Ellander.
Silver dragon

A **silver dragon** is a near-mythical creature, speculated to be either a mutation among more common variants or a separate subrace of dragons. Similarly to golden ones, they are able to take any shape they want; contrary to them, however, they tend to spend more calm life, preferring the path of scholar rather of the adventurer.

In natural form, they inhabit Far North and Great Glacier, like the white dragons. Even in human or animal form they prefer colder areas.

## Notes

* The article is free to edit. Please, do not change the already established characteristics of the species.
The Order of Sages

**The Order of Sages** is an secret all-male group of mages that was created after the downfall of The Brotherhood of Sorcerers. It was created by Michael Morvain, a powerful yet jealous sorcerer who hated Philippa Eilhart and decided to create his own group called **the Order of Sages**. As an all-male group, they do not invite females to the group and have a dislike towards sorceresses whom they find to be too ambtitious and overly incompetent.

## History

**The Order of the Sages**, like the Lodge of Sorceresses, was founded weeks after the fall of Brotherhood of Sorcerers in June 1267, as a result of the Thanned Coup. Michael Morvain a old lover of Philippa Eilhart. He was jealous of her and resented her power and influence, which led him to create his own organization. The Order of the Sages was founded with the intention of surpassing the Lodge of Sorceresses and, in particular, Philippa Eilhart.

The organization led by Philippa Eilhart had much more involvement in the events of the mid-13th century than the Order of the Sages, this allowed the Order to survive longer. However after the Witch Hunts and Philippa's death, the Order of the Sages began to gradually gain more influence and power. They used their resources to manipulate events from the shadows, taking advantage of the power vacuum left by the fall of the Brotherhood and the Lodge.

One of their most notable interventions was during the War of the Unicorns in 1309. The Order played a crucial role in the conflict, working behind the scenes to ensure their preferred outcome.

*TBA*

## Known members

* Michael Morvain (founder)
* Zerian Hackmire ( leader)
* Zorin Kaelyn
* Nathilebird
* Istredd of Aedd Gynvael ( "invited" by Zorin )
* Hatelkird of Gulet
* Villian Heraldkertbird
* Stilig Czerwona róża
* Seraph Lockheart
* Nero Kicksfrieg
Protas Cosmic Blockade

The **Protas Cosmic Blockade** was an interdimensional barrier formed and maintained by the Protas (mostly The Source and Asherah) during the Protas-Cosmic Horror War to protect the fabric of the multiverse from being too damaged by the interference of the Cosmic Horrors. While the barrier still exists millennia later it is far weaker than it used to be and has been repurposed from multidimensional protection to concentrated protection around the World of the Protas to prevent discovery and subsequent possible invasion by the Grigori, the Nefandi, and the Aen Elle. Only the **Protas** and those brought under their protection can pass through the barrier.

## Notes

* The **Protas Cosmic Blockade** is a purely fanon creation as such there is no official proof of its existence in the Witcher works outside the fanon community.
School of the Lungonite

The **School of the Lungonite** was a school of witchers headquartered deep in the mountains of the Tewo region in the Feiwo.

## History

The School of the Lungonite was founder by two witchers who had split off from the School of the Dragon and School of the Slyzard.

## Characteristics

Unlike the curved blades used by the School of the Dragon, the witchers of the Lungonite School used straight swords of similar length and had noticeably smaller hilts than swords used in the North. They maintained a similar medium plated armor as their brethren from the Dragon School. They were also known for their masterful craft of bombs and explosives, even surpassing those of the Manticore School. It was here where the voltaic bomb was invented. They were known to occasionally use portable cannons. Like the Cat School, they also have elven witchers, particularly of Aen 'Agde variety.

## Trivia

TBA
Mizoguchi Uchisuke

## Uchisuke

“*I have trained in the way of strategy since my youth, and at the age of thirteen I fought a duel for the first time. My opponent was called Arima Kihei, and I defeated him. At the age of sixteen I defeated a powerful adept. At the age of twenty-one I went up to Okami and fought duels with several adepts of the sword, but **I never lost**.*”
―Uchisuke
**Mizoguchi Uchisuke** was a witcher of the School of the Dragon, a legendary swordsman and later a hermit and Philosopher, that has the record of 61 wins in the 61 fights he was involved in, earning the Okamese title of *Kensei*; *Sword Saint*.
He created the Dual Wielding Swordfighting style that the **Viper School** and the **School of the Kayran** adopted and adapted and then, later, exiled himself in the caves of Okami where he became a hermit and a philosopher and where he eventually died of old age.

His feats and his prowess with the sword was such that even non Witcher people feared, respected and admired him in equal parts and his philosophy views were equally respected and as such his books and works gained fame even in far Continents and were studied all around the planet long after his death and, to this day, a statue stands in the Okamese cave he died in.

## Trivia

* This Witcher is based on the real life legend of ***Miyamoto Musashi***

## Notes

* Free editing article, as long as you respect the legend of Musashi and the lore established and add your username to it in the writer tag.
The Awakened

**The Awakened** are the name of a collective race of evolved animals that can speak in actual humanoid languages and possess human level or beyond intellect. **The Awakened** are born/created one of two ways:

1. They can be born to a Dyrian as the result of breeding with a Therianthrope or Anterion of the same type as the **Dyrian** but the chances of this are quite low: 1 out of 20 births result in an **Awakened**.
2. The second way an **Awakened** can come into being is by magic: Through the use of the mid-level druidic ritual **Awaken Being** or the high-level druidic ritual **Greater Awaken Being** generally **Awakened** created this way are companions of the druid that cast the spell.

## Physiology

An **Awakened** resembles a normal animal usually though they could be a non-average specimen of their species (i.e bigger, unique colorings, etc.).

## Abilities

* **Enhanced Intelligence**: Usually when compared to other member's of their species, an Awakened is much more intelligent with sentient vocal communication being a telltale sign.
	+ **Human Speech Replication**: An Awakened can speak, write (to some degree), understand, and communicate in human language without being human.
* **Feral Mind**: As animals, **Awakened** possess the ability and instinct to tap into a more feral state of mind.
	+ **Animalistic Vocalizations**: An Awakened can still make the sounds associated with their species (growls, roars, hissing, etc.).

## Behaviors

### Wears clothing

Despite having fur or feathers, most none druid raised **Awakened** have a sense of decency and will wear clothes tailor made for them.

## Notes

* **The Awakened** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
* The collective designation of talking animals known as **The Awakened** are a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* As is the case with their (potential) parent race the Dyrians, the Awakened are a non-canon collective collection of animals with human levels of intelligence and vocal communication ability that are believed to only exist in the Expand Ancient Pantheon Extended Universe unless directly mentioned differently by other EUs.
Nilfheim

**Nilfheim**, also known as the **Primordial Mist** in some sources, was the second world that emerged after the creation of the multiverse by 'The Source'. Used as a testing ground for early life forms, eventually, it would be attacked and taken over by the Cosmic Horrors during the Elohim-Cosmic Horror War with the intention of taking the power of its mists to change the form of the different first realities of the multiverse and thus remodel them in their image and likeness. This caused, during the attempted conquest, the emergence of the so-called world as The Fog and the monstrosities that would eventually inhabit it. Which, would end up being destroyed during The First Conjunction of the Spheres.

Sometime later, with the appearance of the Grigori, the Grigori Hela, daughter of Loki, was rumored to be imprisoned in this place. Although legends on The Continent say that she is locked inside the world. Some theories say that both versions are true and that in reality, inside the Continent, there is a portal to this world that no one has yet found, and through which its transforming mists could seep in.

## The importance of Nilfheim in the multiverse

Its importance is very simple but clear. Thanks to these mists, any being who wishes, can manifest in reality their thoughts, whether conscious or unconscious, this is how 'The Source' himself, created magic from Chaos, thanks to the ability of the mists to travel through a cosmos, to transform it to the will of the possessor of the mist. It is also, unfortunately, how the **Cosmic Horrors** became stronger before '**The Sourc**e' decided to create more layers around his creation to protect it.

It is also thanks to this mist that when the first conscious beings began to think, thanks to the war and the unintentional expansion of the mist, all their thoughts and actions began to take on power, causing variables to arise elsewhere and all timelines and alternate realities to come into existence. Which eventually led to '**The Source**' to the creation of the megaverse to prevent everything from becoming more disordered and chaotic.

These mists regularly leak out into the realm of Tír na nÓg, 'The Source' knowing of this built a temple and more importantly grew a special throne made of two enchanted trees over the dimensional rift to control the amount of magic that leaked into the realm, while regulating this still produced so much magic that it affected all the inhabitants of the realm, making magic much, much stronger in the realm.

## Notes

* The location known as **Nilfheim** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
Perfumers

A **perfumer** also known in Toussaint as **Nez**, is a person in charge of creating perfumes. Although available to the more affluent public, perfumers in the Northern Kingdoms, Nilfgaard and Ofir are quite exclusive and usually only work with sorcerers and sorceresses, especially with the last ones. Creating the characteristic powerful smell that will define them for life.

In other regions, they also exist although they tend to be more attached to religious centres.

## Notable perfumers

* Healcido
* Ulnem
* Alne
* Hasha
* Aeshisse
* Aldwarold
* Starmam
* Stulbolm
* Evae
* Samdiach
* Hoinlongro
* Gasar
* Othi
* Shaefra
* Fiasson
* Vusil
* Fuasse
* Flohob Luvays
* Bres
* Crogemes
* Sindeesi
* Cudisal Kedazer
* Ildeza Ger
* Oliver Marrero
* Sundeth
* Jonas Olza
* Sheila Nimo
* Wishire of Ban Ard
* Athe Lolvin
* Irina Vacalluzo
* Egonaiga Ronchese
* Ernest Dove
* Zecsa
* Yaiza Tavio
* April
* Calice Fraysse
* Roja Calderin
* Aridane of Magne
* Olivia Kerleo
* Patricia de Melo
* Lydia Egosko
* Ugo Mir
* Itahisa Castedo
* Loida Olero of Narok
* Didac Krawietz
* Ankor Solé
* Norina Carmi
* Capi Soler

## Trivia

* Some perfumers are references to famous perfumers in our world.
* Flohob Luvays was an exiled dwarf who became a perfumer.
* Healcido was the perfumer in charge of creating the characteristic smell of Yennefer in addition to the Istredd fragrance of vanilla and cinnamon.
Thorn

You'd not think much of a wooden dagger, right? Think can't hold an edge, it'll never cut. Hell, it'd barely scrape ya. That is, any regular wooden dagger. Heh, I'm gettin' ahead of myself.

Years and years ago, there was this Verdenian Knight named Heinrich of Orth. Now, this whoreson'd been born to be a knight. Real upstandin' fella, raised to always think about Verden and the future of his house. Heh, before the Nilfgaardian War, life was pretty quiet in Verden. Biggest threat was Brokilon. And oh boy, was it a threat. Ya couldn't go within a meter into the Brokilon without riskin' your neck. Hell, even me, and I'm not even a ploughin' human! The dryads hate anyone that ain't one of them and they're dead-eyes when it comes to archery. But anyway, Heinrich patrolled the outside of the Brokilon, protectin' townfolk and huntin' dryads.

One day Heinrich spots this one dryad in the depth of the woods long moss green hair, smooth emerald hair, and curves to put an human woman to shame. Heinrich's smitten of course at least, part of him sure is, heh. He sets out to capture this wild woman and make her his wife, or at least , mistress. Problem is, Verdenians don't know much Elder Speech, and dryads don't speak much Nordlin', nor even get close enough to talk. So Heinrich has to think. He has a local smithy craft a net of silk and silver to toss over the young lass and take her back home. Heads out and leaves a wounded faun by at the edge of the forest for the dryad to find. Surprisin' enough, the daft plan works! The beautiful dryad comes into view at the edge of the forest, bow in hand. Quick as a whip, the knight nets the dryad and wrestles her to the ground.

Now Heinrich can't marry the dryad no priest's gonna officiate that sorta thing but he figures he can still enjoy the consumatin'. Stripped of her bow and tied to his bed, Heinrich figures he can leave the dryad for a few minutes to brag to his mates. But ya can't underestimate a dryad. Heinrich returns to an empty bed, a splintered bedpost, and cut ropes. The next thing Heinrich knows there's a sharp pain in his back an' fire in his veins. Heh, thing about dryads is they're at one with nature and whatnot. Who know how far that goes? Well, this one's magic molded a dagger out of the wooden bedpost and hardened it like steel, with a scalpel's edge. 'Magine as Heinrich fell, poison stoppin' his heart, dagger stuck in his back, he probably thought it was a mistake leavin' that dryad alone. I'd say the mistake was kidnappin' her in the first place.

- Rodolf Kazmer, Dwarven Merchant.
Landis

**Landis** was a young black dragon that nested in Temeria during the The Second Northern War.

## Biography

Landis was raised by his loving parent Casarak and enjoyed a peaceful childhood, reflected in their smooth scales.

In the year 1172 Landis razed the Temerian Village of White Orchard, after becoming enemies with the Verrieres, a Temerian noble family. The village was razed after one of the offending nobles fled there after harrassing Landis.

## Personality

Landis has a nervous personality, easily excitable and quick to run if things don't go his way. Landis takes pride in his knowledge particularly on the subject of magical theory and places of power should a being strike up a conversation with him in a subject he is versed he is quite friendly to humanoids and thoroughly explains his knowledge. Landis however hates arrogance and is quick to punish or react to it, a scholar once brought a bodyguard with him to converse with Landis, the bodyguard was quite rude insulting the dragon twice once about Landis, himself the second time about his father Casarak. The first time Landis brushed it off for the sake of his friend the scholar and the continued good conversation, the second time however was met with tooth and claw quickly ending the man's life. Landis unlike most dragons does not fancy gems and gold but keeps a hoard of pelts and hunting trophies, something he loves to talk about with his few guests.
Idr

**Idr** is the name of a creature created by Idarran of Ulivo, an insectoid like monster made by magical mutation and various genetic experiments.

TO BE EXPANDED.

## Description

Idrs had a long, flat, gray, segmented body with many limbs to help it move. It was also covered in small hair-like feelers and bristles to detect far off vibrations, allowing it to hone in on possible prey. These were so sensitive that it could detect individual targets out of a group and allowed it to plan its attack accordingly. For attacking purposes, an idr had razor-sharp mandibles as well as pincers.

Improved specimens, called krallach, were further enhanced with metal blades and armored elements.

TO BE EXPANDED.

## Behavior

The creatures were known to be particularly vicious, hunting to kill for pleasure rather than for survival. They were also very intelligent and could pull tricks even on witchers, feigning to go for one target but then going for the real one. Combined with its incredible agility, it made a formidable creature to come across.

TO BE EXPANDED

## Known idrs

* IDR UL Ex IX 0007 BETA : The creature terrorized the forests around the city of Lyria. It was killed by Putnam Pitch in April 1281.
* IDR UL Ex IX 0008 BETA : The creature is rumored to have been killed by Geralt of Rivia, a remnant of the School of the Wolf or, according to Ebbing folklore, the witcher of the School of the Bear, known as Cervin in the year 1373.
* IDR UL Ex IX 0012 BETA : Killed by Geralt of Rivia in 1245.

## Notes

* Article free to edit, as long as the lore is respected and you add yourself in the writer tag.
* Regarding the number of Idrs, there will be only one hundred, to fit with the lore of the creation of the Krallach and also, the lore of the books.
* If you have a witcher and want to include that it faced an Idr, go ahead. But remember that they would only be limited to the Northern Kingdoms, perhaps going as far as Nazair with respect to their territory, they are powerful creatures, so one per witcher, it would be fine, with the exception of Geralt, of course. This leaves room for new stories with these creatures.
Sahuagin

### Hide

Covered by tiny flat V-shaped scales, called dermal denticles, that are more like teeth than fish scales.

## Ecology

### Lifespan

Achieve adulthood at 22 years, They live to be around 120 years old

### Habitat

Oceans, seas, underground lakes, and underwater caves.

### Prey

* Fish
* Intelligent beings
	+ Elves
	+ Humans

### Predators

* Black Demon
* Leviathan

**Sahuagin** are a shark-like demi-human race that lived in oceans, seas, underground lakes, and underwater caves.

## Abilities

### Racial Abilities

* **Fish People Physiology**:
	+ **Aquatic Adaptation**: **Sahuagin** are able to survive and adapt to underwater environments, being able to breathe water in lieu of a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.
		- **Aquatic Breathing**: **Sahuagin** can breathe in both water and air (They need to be submerged every 4 hours to avoid suffocating though). They are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again.
	+ **Dermal Armor**:
		- **Rough Armor**: A **Sahuagin** possesses armored skin that can damage foes upon contact.
	+ **Fin Manifestation**:
	+ **Gill Manifestation**:
	+ **Speed Swimming**: **Sahuagin** because of their Sharkfolk physiology can swim at incredible speeds, unrestricted by water resistance.
* **Shark Physiology**: **Sahuagin** share traits in common with sharks.
	+ **Low-light Vision**:
	+ **Enhanced Durability**:
	+ **Enhanced Endurance**:
	+ **Enhanced Senses**: **Sahuagin** have extremely accurate senses, allowing them to see, hear, smell, taste and feel better than the average human.
		- **Electroreception**:
		- **Enhanced Hearing**:
		- **Enhanced Smell**:
			* **Blood Sense**:
		- **Enhanced Vision**:
			* **Night Vision**:
		- **Water Sense**:
	+ **Enhanced Strength**:
	+ **Feral Mind**:
	+ **Matter Ingestion**:
	+ **Powerful Bite**:
		- **Fang Retraction**:
	+ **Predator Instinct**: A **Sahuagin** possesses instincts akin to that of a predatory creature.
	+ **Tooth Regrowth**: **Sahuagin** can regrow teeth that have been lost.

### Weaknesses

#### Hanged Man's Venom

The **Sahagin** take more damage when struck with a sword covered in the witcher blade oil known as Hanged Man's Venom.

## Notes

* **Sahuagin** are based off of the race of the same name from D&D
* **Sahuagin** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
* **The** **Sahuagin** are a non-canon race of shark-like bipedal monster that evolved from the canon race known as the Vodyanoy as such they are believed to only exist in the Expand Ancient Pantheon Extended Universe unless directly mentioned differently by other EUs.