recursal/Fanatic-Fandom huggingface dataset:
Alexander Michaelovich-Pilly

Alexander posing in his formal attire

### Criminal Record

Burglary, Grand Theft, Kidnapping, Public Nudity, Speeding, First Degree Murder, Manslaughter, Poaching, Robbery, Identity Theft, Vehicular Manslaughter, Possession of Narcotics with the intent to sell, Drug Trafficking, Human Trafficking, Conspiracy to Defraud the Victorian Police Department, Misleading Conduct.

## Description

**Alexander "Alex" Michaelovich-Pilly** is a citizen of Melbourne. Known by his peers to be strong willed, not easily befriended, and sometimes hard to understand. If he has made up his mind about something, there's little to nothing you can do to change it. Alexander is known to often resort to violence if aggravated, without a care if you have higher authority over him or not.

Alexander is a hardworking salesman of goods, often known to spend sometimes entire days meticulously producing items that he would go on to sells to crews, organizations, locals, or his friends.

Not much is known about Alexander's history beyond the past 2 months, although he first flew into Melbourne in late 2022 - early 2023. Although his knowledge of cars and his experiences with smelting suggest he was once both a RACV driver, and a miner.

## **Known Friends and Business Acquaintances**

### Friends:

* Jackson Soprano
* Bob Albiate
* Swaus Pilly
* Johnny Williams
* Leo Shelby
* Lachlan Pilly
* Barry Tinker
* Joshua Moore
* Max Pierce
* Max Banks
* Bill Chops
* Mikey Coen

### **Acquaintances:**

* Jack Suarez
* Jason Suarez
* Mark Costello
* Shane Mathews
* Johnson Mathews
* Johnny Pingerson
* Arbery Jackson
* Juan Taco

## Criminal History

Alexander has built up a criminal record that can be compared to the likes of those higher up the food chain than he is. Alexander's first known encounter with the law was in February 2023, when he drove parallel to an active sheriff patrol unit and verbally harrased them before being fined.

In recent times, Alexander's arrests often include violence, drug trafficking, or armed robberies. Recently there have been cases reported by officers in which Alexander and various other unknown accomplices, will rob a service station, without leverage or hostage, and pretend to not be robbing it, which surprisingly works a lot of the time.

Other minor arrests have occurred for interfering with arrests, trespassing, battery of an officer, concealing an illegally purchased weapon, and falsely claiming to be a lawyer according to Victoria Police

## Gallery

Photo captured by Bailey Jacobs of Alexander looking disheveled.A photo captured by an unknown source of Alexander in a suit, holding an umbrella in sunny weather.An image sourced from city emails of Alexander's superhero-like alternate persona Raj.
Brax Mills

Brax Mills In Full Pale Riders Patch

**Brax Mills** is a character role-played by **OnlyHope. This page is currently under construction.**

## Description

Brax Mills is a member of the Pale Riders MC chapter in Melbourne, Aside from being a patched member of the pales he is a trained mechanic at Grease Monkey Garage. Brax is a man who sees hes friends as brothers and sisters. Brax has always been good with his hands especially when it comes to motorcycles as he has grown up around them.

## Backstory

Brax Mills was born and raised in Melbourne Victoria Australia, Brax it’s a man that does not talk about it’s passed or his family. Loved motorcycles Brax was a motorcycle mechanic up to the age of 25. Brax joined Pale Riders MC and has never looked back worked his way up from TailGunner, Enforcer, Road Captain and then sergeant at arms.
Fancy Pants

**Fancy Pants** is a treasure card. **Fancy Pants** gives the first character you buy each turn +3/+3 permanently.

## Strategy

**Fancy Pants** has upside if you can find characters that use the stats well, such as Friendly Spirit, Wretched Mummy, and Good Boy. It's rarely the treasure you want most among the level 3 treasures, even in builds that plan on using those characters, but **Fancy Pants** is adaptable and fairly low-risk, finding a way to contribute no matter how your board looks, and unlike things like Power Orb or Tell Tale Quiver its buffs stay after **Fancy Pants** is replaced, giving it upside if your board will stick around long-term.

Be wary of accidentally applying these buffs to a Golden Chicken that you pick up just for economy, and **Fancy Pants** is quite awkward with Lucky, as if he discounts a character you don't care about to 0 and you pick it up simply for the economy, you also waste **Fancy Pants'**s buff for the turn.

## Notes

* **Fancy Pants** works on the turn it is picked up on the first character you buy after picking up **Fancy Pants**.

## Gallery

*Fancy Pants* card art*Fancy Pants* card art pre-August 2, 2022 patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Water Wraith

* Normal
* Upgrade

**Water Wraith** is a character card.

## Strategy

**Water Wraith** is weak at first, but has the potential to quickly scale in stats. The main synergy is to place characters that summon other characters next to them (such as a Black Cat), which can provide twice as much scaling. This also makes Time Flies a great card with **Water Wraith**.

**Water Wraith** has low health to begin with, which can make it hard for it to survive before getting much if any scaling. Therefore, finding health spells, upgrading it, and placing it in the second slot can all make scaling **Water Wraith** more reliable.

**Water Wraith** usually doesn't make it to level 6, though it does have the niche purpose of being an easy way to get a Shoulder Faeries with high attack. When played in an animals build with a high-health Hungry Hungry Hippocampus, this synergy can be very effective.

## Notes

The ability of **Water Wraith** only cares about the characters to their immediate left or right, and doesn't include character behind or in front of them.
Baba Yaga

* Normal
* Upgrade

**Baba Yaga** is a character card. She Supports characters by giving them +3 Attack and doubles their Slay abilities.

## Strategy

**Baba Yaga** powers Slay builds, allowing them to scale to greater heights than before. She should be taken when you have a Slay ability that your strategy is reliant on, such as Vain-Pire, The Chupacabra, or Lancelot, though it can be a situational economy play with Aon or Ogre Princess (beware that your shop may overfill with the latter!). Note that she works with Riverwish Mermaid if a character is Supported by both of them, though Horn of Olympus is required to take advantage of this benefit on more than one character. She will also amplify Treasures that grant benefits on Slay, like Bounty Board and Bad Moon.

The Chupacabra is a notable Support partner, as it will also give her Attack when it Slays, and since she is Ranged she does use the Attack quite well.

She also works with Sad Dracula's Slay ability granted to position 1, and with Trophy Hunter's Last Breath-turned Slay abilities, making her strongly worth considering for both of these heroes. She is an integral part of Trophy Hunter's strongest combos.

While usually a Slay character, she can also be a solid on Mage boards with Aon, as she can boost Aon's Slay ability, and in return, receive Attack from Aon whenever you cast your (hopefully cheap) Spells as a Mage.

As with all things Slay-related, **Baba Yaga** is at its best on-curve or before if possible. If you have Slay abilities you rely on to win, you should make searching for and Upgrading **Baba Yaga** a top priority, as staying ahead of the curve is crucial, and **Baba Yaga** is absolutely essential for Slay boards to do so.

## Notes

* **Baba Yaga**'s "double Slay abilities" might be better stated as "Slay abilities trigger an additional time" (or upgraded, "Slay abilities trigger an additional two times") for the purposes of interactions with other **Baba Yaga** and Evil Eye. For example, if you have Evil Eye and a character is supported by both an unupgraded and an upgraded **Baba Yaga**, their Slay ability would activate an additional 2\*2 + 2\*1 = 6 times, for a total of 7 times.

* Effects that care about Slay abilities, such as Bad Moon and Shadow Assassin, will also be amplified if a character supported by **Baba Yaga** Slays. (It's as though the Slay happened an additional time for all intents and purposes.)

* If Polywoggle is supported by **Baba Yaga** when it Slays, it will transform multiple times into a character one higher than your level. This mostly doesn't matter - the result is a random character one higher than your level regardless - outside of interactions with e.g. Bad Moon or becoming a Quest character somewhere in the chain, removing that Quest character from the pool.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Turkish Delight

**Turkish Delight** is a spell card. It gives your Hero +1 XP.

## Strategy

**Turkish Delight** is a big, risky investment - it gives you no immediate strength and costs 4 Gold.

But in Storybook Brawl, the builds that win revolve around level 6 characters, and having access to them one turn sooner is a tremendous advantage if you are looking to win. Just be careful that the strength that you lose by buying **Turkish Delight** does not put you so far behind that you will lose all your health before then.

If you are ahead of your lobby, **Turkish Delight** should almost always be taken when offered, as that is easily one of the best ways to translate early strength to the late-game.

Apocalypse and Grandmother should take **Turkish Delight** aggressively, as they have a Health advantage and need to get to level 6 to use their hero power - the fewer turns they have to spend before their power takes effect, the better.

## Gallery

*Turkish Delight* card art*Turkish Delight* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Ancient Sarcophagus

**Ancient Sarcophagus** is a treasure card. **Ancient Sarcophagus** hits a random enemy character for 3 damage whenever one your your Evil characters dies.

## Strategy

**Ancient Sarcophagus** can be very potent early if you have a board with mostly evil characters. It pairs especially well with Black Cat as it will trigger it twice. At level 3, a lot of characters will die in one or two hits from **Ancient Sarcophagus**. However, 3 damage becomes less relevant in the later game, so don't hesitate to get rid of this treasure in favor of a stronger one. Celestial Tiger and Beauty are two heroes that can sometimes make use of this treasure even in the later part of the game. With Celestial Tiger, doubling the triggers adds up to a lot of damage, especially if combined with Three Big Pigs and The Great Pumpkin. Beauty can combine **Ancient Sarcophagus** with Baby Bear and Princess Peep. Even with these two heroes, the effectiveness of **Ancient Sarcophagus** will vary greatly depending on the opponent's composition, but it is particularly potent at picking off back row characters with low health. This strategy can be risky however, as it can backfire when playing against a dwarf board with Angry and can be almost entirely nullified by the treasure Tree of Life.
Zebracorn

* Normal
* Upgrade

**Zebracorn** is a character card. It is a 1/5 that gives your Good characters +1 Health as an Aura effect.

## Strategy

**Zebracorn** trades very well in the early-game despite its low Attack, with a guaranteed victory against an unbuffed Sherwood Sureshot, and all 2/2 and weaker characters, as well as a tie against B-a-a-d Billy Gruff.

**Zebracorn**'s value falls off quickly after the first turn, however, if you do not have a way to increase its Attack, as anything with 3 or more health will trade well against **Zebracorn** otherwise. Even 1 point of Attack, however, can keep it relevant through the beginning of level 3 or so. Mrs. Claus's ability buffs **Zebracorn** quite significantly, and Potion Master can do good things with **Zebracorn** if you can get a targeted spell like Sugar and Spice onto it. With a few Attack buffs, an Upgrade, and possibly a Darkwood Creeper, **Zebracorn** can be reasonably effective up to level 4 - a high Health pool is relatively rare in Storybook Brawl!

Its Aura that applies +1 Health to Good characters is a modest boon that might tilt you a little towards other Good characters, but don't lean too hard into it, as they often don't have a lot of Attack. If possible, position **Zebracorn** in the back row, so that its Aura lasts the whole fight.

**Zebracorn** should probably be off your board by the midgame most of the time.

## Gallery

*Zebracorn* card art*Rainbow Unicorn* card art by Shane Cisler
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
The Headless Horseman

### Text

You start with 3 Kidnaps. (Get an exact copy of the first enemy character that dies this brawl.)

### Artist

Grafit Studios

**The Headless Horseman** is a hero card. They start the game with 3 Kidnap Spells in hand.

## Strategy

**The Headless Horseman** can use Kidnap for solid early-game economy, helping them fill up their board faster. Kidnap can be played turn 1, but beware that if you fail to kill what your opponent puts on their board, it may fail. Still, this is the most impactful turn to use it - being up one character early often saves quite a bit of health - so prioritize taking a strong character like Humpty Dumpty or Tiny on turn 1. With a decent enough turn 1 character, it's often worth the risk. On turn 2, Kidnap usually competes with your Spell for that turn but can be played if no spell is available. Turn 3 is a great opportunity to play Kidnap, usually.

Note that with free early Spells, Cinder-Ella is a great pickup, as it isn't hard to finish her Quest with the three Kidnaps. **The Headless Horseman** does require you to find a way to use your Kidnaps relatively early, as otherwise they will clog your hand, potentially limiting your ability to hold copies of characters for tripling them and finding treasures later. So you'll generally want to play most or all of your Kidnaps within the first couple of turns.

It is possible to hold onto a Kidnap for later to try to get more value, and you can sometimes get something strong out of a Charon, Merlin, or potentially get a Good Boy. However, Kidnaps cast earlier in the game are more likely to be valuable, as it often results in you having more characters than your opponent.

## Notes

* Casting Kidnap from your hand does not cost any Gold.
* As with any spell cast from hand, Kidnaps cast from hand will not be duplicated by Forking Rod or Wand of Weirding.

## Gallery

*Headless Horseman* card art*Headless Horseman* card art pre Dec 9, 2022
## History

 October 18, 2021 | Released in *Storybook Brawl's* Early Access.
Shrink Drink

**Shrink Drink** is a spell card. It reduces the cost of all characters currently in the shop by 1 permanently (once the shop is rolled, all unbought characters are gone).

## Strategy

At first glance, **Shrink Drink** can seem underwhelming, as you need to buy 2 characters from the current shop simply to recoup its cost, and 3 to profit. Beyond Level 2, this intuition is mostly accurate, and **Shrink Drink** should mostly just be cast if you need a filler spell for characters and heroes that rely on it and are going to buy 2 characters from the current shop anyway.

Where **Shrink Drink** is interesting is on the first couple of turns. If you see it on turn 1, you can cast it, lock the shop, (lose the next brawl, since you have no characters), then buy 3 characters on turn 2, which is 1 more than you normally can have on that turn. Assuming the 3 characters you'd get work decently together, this may be a good long-term deal, as filling up your board is generally a good way to stay healthy early.

If you see it on turn 2, you can cast **Shrink Drink** and then take one character, allowing you to lock the other characters at 1 cost, which can also help you fill up your board next turn, and is usually worth it if the other characters are simply OK and there isn't something in particular you're looking for.

Getting **Shrink Drink** on turns 2 and 3 and casting it both turns is quite strong, letting you take 4 characters on turn 3, as **Shrink Drink**'s effect can stack on the same character, bringing a level 2 creature to 0 cost.

The existence of **Shrink Drink** is also why Genie's Wish and Loki can be strong early-game, as getting this spell for free or at reduced cost accelerates you a lot in the early game.

## Notes

**Shrink Drink** only affects characters currently in the shop. Its effects persist through a brawl if the shop is locked.

## Gallery

*Shrink Drink* card art*Shrink Spell* card art
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Sword of Fire and Ice

### Text

Characters in your front row have +6 Health. Characters in your back row have +6 Attack.

**Sword of Fire and Ice** is a treasure card. It provides +6 Health to characters in the front row and +6 Attack to characters in the back row as an Aura effect.

## Strategy

**Sword of Fire and Ice** is a solid statistical increase to your board. While it doesn't provide as much power as Monkey's Paw, it allows you to field a full board, and depending on what your board is looking for, **Sword of Fire and Ice** may be almost as good. While Monkey's Paw is a generally better emergency stabilizer, you aren't always offered it, and **Sword of Fire and Ice** is probably the second-best level 5 treasure at doing so.

This treasure is strongest when one has characters that benefit from Health in the front line and characters that benefit from Attack in the back line. The front row buff is especially effective on characters such as Angry and Ashwood Elm. The back row damage combos well with ranged characters such as Court Wizard or Baba Yaga. As with any Aura, **Sword of Fire and Ice** works well with characters that summon other characters, as the buff will be applied to more characters overall.

## Gallery

*Sword of Fire and Ice* card art*Sword of Fire and Ice* card art pre August 11, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Sharebear

**Sharebear** is a hero card. After each brawl, they and their opponent get +1 Gold.

## Strategy

**Sharebear** plays a fairly straightforward game, just with +1 Gold each turn (except turn 1). This allows you 2 characters on turn 2 consistently, and you will be able to roll on turn 3 for more selection while still getting two characters (or with Forbidden Fruit, three characters).

**Sharebear**'s downside of giving your opponents Gold doesn't matter much in the early and mid-game. Your opponents get the Gold after facing you and won't be able to use it against you for a while. In the late game, when say 3 opponents remain, you should consider using It Was All a Dream, as the downside starts canceling out the upside at that point. Overall, **Sharebear** provides solid economy for relatively little downside, and can employ just about any strategy well.

## Notes

**Sharebear** does not get additional Gold on turn 1.
Toil and Trouble

**Toil and Trouble** is a spell card. It gives two different characters on your board, chosen at random, +2/+2 at the start of the next brawl.

## Strategy

**Toil and Trouble** is rarely the spell you are most excited to cast - there's no guarantee it hits characters that you are interested in investing into - and it does not compare favorably to Blessing of Athena in terms of stats per Gold for sheer on-board tempo. But it is cheap enough that sometimes it makes sense as a flyer spell at the end of a turn when you can't afford anything more impactful, and it certainly has some upside if it happens to hit your Friendly Spirit, Ranged characters, or other investment characters.

## Gallery

*Toil and Trouble* card art*Toil and Trouble* card art pre-January 24, 2022 patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Tiny

* Normal
* Upgrade

**Tiny** is a character card. He is a 6/1.

## Strategy

**Tiny** gets fairly consistent 1 for 1 trades early, as anything it hits early, or anything that hits it, is dead, but **Tiny** will be dead too. It can lose to a Sherwood Sureshot, but so can most turn 1 options, and it will lose to a Black Cat consistently.

**Tiny** remains a solid filler option for a board for the early-to-midgame, as it will get 1-for-1 trades for a while (though beware Falling Stars). It is a Dwarf and can incentivize you towards a board that revolves around them. However, it's fairly hard to meaningfully buff its Health for later, and as such it will suffer against summon-based boards, and even with Bossy buffing its stats, it will struggle to do better than trade 1-for-1 with opposing units. As such, even on Dwarf-based boards, it will usually be replaced by midgame.

## Gallery

*Tiny* card art*Tiny* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Wombats in Disguise

* Normal
* Upgrade

### Text

**Last Breath**: Summon a random Upgraded character and give it double my Attack and Health.

### Artist

Kate (Ekaterina) Chesalova

**Wombats in Disguise** is a character card. They are a 6/6 that Summon a randomly chosen character and give them their stats this brawl.

## Strategy

**Wombats in Disguise**, like many Summoning characters, makes excellent use of Auras. Unlike most Summoning characters, however, they also makes good use of other Buffs too - using them twice (or three times if Upgraded) between two different characters.

While **Wombats in Disguise** can sometimes Summon a clutch character in a specific sitation, usually the Summoned character does not really fit where and when it was summoned and just contributes via its stats, though it is occasionally possible to highroll something spectacular.

As such, **Wombats in Disguise** is at its best when you have a way to buff its stats. It is also key to Upgrade it to really unlock its potential - not only does its base stats double, it then passes on double those stats (so *quadruple* an unupgraded **Wombats in Disguise**), and on top of that the Summoned character is Upgraded, resulting in even more base stats depending on what you summon. If you have had Feasting Dragon Slay a few times before you see **Wombats in Disguise**, it can be quite appealing.

As a Neutral Animal, look for the following situations where **Wombats in Disguise** can really shine:

* In a Good Boy board with Crown of Atlas making it Good
* In a Mage board with treasures allowing it to cast many spells on it
* In a Bearstain board, provided you can cast Croc Bait on it so Bearstain can multiply its stats on the way out
	+ Unfortunately, without Croc Bait, Bearstain isn't too helpful outside of its Aura for Animals, unless you are fortunate enough to summon an Animal from **Wombats in Disguise**

**Wombats in Disguise** can also work quite well with Copycat in the right circumstances, though as a Summoning ability it requires careful board arrangement and some luck to pull off. With Crown of Atlas, and Good Boy behind Copycat on the left and **Wombats in Disguise** on the right, it can be incredibly strong - both receiving the Good Boy buff and then passing it on to what it summons!

**Wombats in Disguise** is not a super common pick as it needs specific circumstances to shine and to be Upgraded, but it can be really fun and really strong when it fits.

## Notes

* Summoned characters are at or below your level.
* Quest characters will never be summoned by **Wombats in Disguise**, and it will never summon another copy of **Wombats in Disguise**.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Storybook Brawl Wiki

**Welcome to the Storybook Brawl Wiki!**

**Storybook Brawl** was a card auto-battler game based on storybook lore and fantasy themes, available via Early Access and free-to-play on Steam. On May 1, 2023 the game was discontinued and the servers were taken offline.

## Heroes

View All

GeppettoLokiMaskMordredZippee the Zombee

## Characters

View All

BossyGood BoyHappy Little TreeKing ArthurZebracorn

## Treasures

View All

Dancing SwordForking RodHand of MidasJack's Jumping BeansWand of Weirding

## Spells

View All

Expo-Natural GrowthGingerbread PartyHermes' Magic BeansJekyll's ConcoctionWizard's Test

### Links

* Website
* Twitter
* Twitch
* Steam
* YouTube
* Unofficial Subreddit
* Discord
The Round Table

### Text

At the start of each brawl, your characters Attack and Health both become the highest of the two.

**The Round Table** is a treasure card. It sets each of your character's Attack and Health to the higher of the two values.

## Strategy

**The Round Table** is at its best with characters with lopsided stat distributions, so as to maximize its effect. Conversely, it can have a fairly minimal impact if your board already has well-rounded stats.

Good examples for those with more Health than Attack include many Treants, including Happy Little Tree, and Hungry Hungry Hippocampus. Good examples for those with more Attack than Health can include Shadow Assassin and Spell Weaver. Shoulder Faeries are great with **The Round Table**, as with **The Round Table** you need either a big Evil character or a big Good character for them to have strong, rounded stats.

Ashwood Elm, especially if Upgraded, is particularly strong with this treasure, as it will tend to give Treants massive Attack values, and with **The Round Table**, that becomes massive Health, too. Throw in Echowood, who sees and matches Ashwood Elm's massive Attack gains across the whole board, and then **The Round Table**'s massive Health gains across the entire board, and Echowood can become gargantuan. This is called "Round Table Trees", and is a board to behold. (Mimic, counterintuitively, is a surprisingly good companion treasure if you have Echowood on many Treant boards.)

Other Treasures that tend to produce lopsided Attack values can greatly increase **The Round Table**'s effectiveness, notably Magic Sword +100 and The Singing Sword, as **The Round Table** will translate them into large Health values.

## Notes

* **The Round Table** is hard-coded to go last in terms of pre-brawl effects. This is most notable with Ashwood Elm, as all of your Treants will gain extra health equal to the Ashwood Elm's attack buff.
* **The Round Table** is implemented as "Each character with more Attack than Health gains Health this brawl equal to the difference, and each character with more Health than Attack gains Attack this brawl equal to the difference." It will interact with things that care about that, like Dubly and Echowood, accordingly.
	+ Burning Tree will gain the extra attack from the treasure, and then its health will be further increased as a result of it gaining more attack (meaning that **The Round Table** will always double Burning Tree's stats).
	+ If you have Mimic, this process happens again. This can matter for things like Echowood, Burning Tree, and Dubly, as those effects can cause characters to not have equal Attack and Health after the first **The Round Table** trigger fully resolves.

## Gallery

*The Round Table* card art*The Round Table* card art pre August 2, 2022 patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Stary Darka

*"Na budowę ty leniu jeden"* -Stary

*"Mam dla ciebie bojowe zadanie"* -Sobota 4:30 w domu Darka

Stary Darka wysyła go na budowę w każdy dzień tygodnia od 5:30 rano do 4 nad ranem. A kiedy Darek nie przychodzi na budowę wyłącza prąd i internet rzuca w Darka butelką po Harnasiu Ekipy(Harnaś Ekipy). Współpracuje z Jeff The Killer
Smite

**Smite** is a spell card. It deals 30 damage to a random enemy at the start of the next brawl.

## Strategy

**Smite** is a fairly expensive way to eke out a win in a brawl in a tight late game situation. 30 damage is likely to kill something early on level 6. Its 3 Gold cost is only worth it if you think you might need it to survive, as otherwise your priority should be to improve your board.

In end game situations, pay attention to the Health values of characters your opponents have to determine if casting **Smite** is it in the final few fights. If your opponent's key characters have too much Health, **Smite** will not have much of an impact on combat, and you should seek out a Pigomorph instead.

## Notes

* At one point in Early Access, this was named Disintegrate.
Patches/2021-09-20

## Patch 62.3 Notes

Welcome to Patch 62.3 Notes.

Wow, look at these updates! Hard to believe only one of them is fake.

* Group Lobbies
* Rank System Updates
* Small Store Update
* Replaced all instances of upper case "i"s with lowercase "L"s. And vice versa.
* Lots of New Art

We are super excited to get a number of new features out into the world before our upcoming tournament.

### Group Lobbies

This is a big one! Players can now create and join private groups with friends. The group leader simply needs to name their game then share that name with friends. Group lobbies are unranked, and will fill with bots if you have less than 8 players. Dust rewards will be same as in practice.

Please note, this is a feature we are continuing to work on and improve. In addition to improved visuals, we are working on supporting options to fill the game with bots or not, and turning on timers or not.

### New Ranks

We are adding three new ranks to our system. Noble and Monarch are additional thresholds in between ranks, and Mythic is a new rank above Legend. Mythic will be the cutoff for our October Qualifier. Once you hit Mythic you can't drop below 4,000 points, so feel free to play to your heart's content. In addition, players in Legend will now always earn positive points for top 4s! Here's the new ranked breakdown as well as how point gain works in each rank.

#### Legend (3000-3999)

Point gains are ELO based, but have these minimums:

 4th | +1

#### Mythic (4000+)

Point gains are ELO based, with no minimums. In addition, players at Mythic will not earn the +25 rank points for first win of the day.

### Store Update

We are updating our store to use a more tabbed layout like our collection. This layout will allow you to view your unowned heroes from the store, as well as supporting us adding more items to the store in the future. We've also added % off tags on our gem bundles.

### New Art

* Queen's Grace
* Wish Upon a Star
* Feed the Kraken
* Burning Palm
* Merlin's Test
* Hi Ho!
* Stoneskin
* Shrivel
* It Was All a Dream
* Book of Heroes
* Genie's Wish (formerly Mysterious Scroll)
* Lucky Coin

### Hero Select

Fallen Angel and Mihri have joined the normal hero pool, and can show up in any of slots 2-4.

### Bug Fixes

* Devour animation sped up to reduce issues with animation.
* Fixed Pan Level up animation playing behind board.
* Fixed crash when user left mouse over lock button when transitioning from brawl to shop.
* High attack/health numbers show up in rewards screen.
* Adjusted top bar layout to fix some sizing issues.
* Fixed Ready button highlight over tooltips.
* Fixed Earthquake FX.
* Fixed users with non-gregorian calendars not being able to login.
* Removed unlimited FPS option.
* Fixed issues with player names not displaying & added a cutoff if the name is > 50 chars.
* Fixed brawl button displaying briefly in bot games.
* No longer hear a sound if you concede during hero select.
* Fixed leaderboard rank not being fetched & displayed on login.
What Are They Worth?

**What Are They Worth?** is one of the Trophies/Xbox Achievements/Steam Achievements in Resident Evil 4

## How to Unlock

To unlock this trophy/achievement, you have to get all of the bottle caps earned through the Shooting Range. These shooting ranges are only in mission 3-1, mission 4-1, mission 4-2, mission 5-1 and mission 5-3.

There are four types of shooting range courses labelled A, B, C and D. Mission 3-1 only has course A, mission 4-1 has courses A and B, mission 4-2 has courses A, B and C and missions 5-1 and 5-3 have all four courses.
Support

**Support** is a keyword mechanic.

*Cards that have or care about Support are found in its category page.*

## Details

***Support**: Characters in front of me get a bonus.*
**Support** is a shorthand for: "As long as this character is alive, an Aura effect that applies only to characters directly in front of it is active, giving the listed bonus to such characters."

These Auras can have additional conditions aside from just being in front of the Supporting character - for example, Good Witch of the North's **Support** also requires that the characters in front of her be Good.

Horn of Olympus makes these Auras affect the entire front row.

**Support** abilities go away when the Supporting character dies.

## Strategy

See strategy articles of various Support-ing characters. In general, like most Aura effects, Support effects are strong with summon effects, as they can double-dip on summon effect characters, affecting both the summoning character and the summoned character(s).

Support-based strategies can be countered by effects that hit the back row, such as some combat Spells and characters with Flying.
Wretched Mummy

* Normal
* Upgrade

**Wretched Mummy** is a character card. It is a 2/1 with a Last Breath ability that deals damage equal to its Attack to a random enemy character.

## Strategy

**Wretched Mummy** has weak stats on-curve, but with investment in its Attack, it can potentially trade 2-for-1, killing one enemy normally, and then another with its Last Breath ability.

**Wretched Mummy** can immediately contribute on level 3 if you have a Mad Mim or a Wicked Witch of the West to support it with. Spells like Worm Root and Potion of Heroism go a long way on it as well. If you have Monster Manual or a Hero power that can scale it, like those of Sad Dracula, Charon, or Potion Master, it can remain relevant later in the game, especially if upgraded.

**Wretched Mummy** can go in a wide variety of positions, depending on your board, and if **Wretched Mummy** stays with you late-game, depending on your opponent's boards. The time where its Last Breath has the most impact depends on a lot of things.

**Wretched Mummy**'s upside is particularly high with Muerte or Trophy Hunter, as they can get **Wretched Mummy**'s ability to go off twice, potentially allowing a 3-for-1 trade. For **Trophy Hunter** in particular, supporting **Wretched Mummy** with Baba Yaga makes this even crazier. Add Evil Eye and potentially Mimic to the mix and **Wretched Mummy** can potentially wipe your opponent's entire board with a single Slay.

The random nature of **Wretched Mummy**'s attack - how it could range from killing a menacing Bearded Vulture before it gets to do anything to killing a stray Sheep, means that using it subjects you somewhat to the whims of chance, and it is more likely to be irrelevant against an opponent that summons several characters mid-turn, such as a board with Princess Peep.

## Notes

If **Wretched Mummy** gets buffed after it dies (such as by Charon's ability or Coin of Charon), the damage its Last Breath ability deals reflects its Attack value after such buffs.

## Gallery

*Wretched Mummy* card art*Wretched Mummy* card art before August 11, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Long Horse

*"medzik HRUM HRUM" -Darek*

Long Horse to postać Z czaszką zamiast głowy oraz z nieskończenie długą szyją na której jest czarna grzywa spotkanie go graniczy z cudem ale kiedy pojawi się w twoim domu o północy to znaczy że chce ostrzec cię przed katastrofą która wkrótce się wydaży jest to 5 zaginiony Bananowy Jeździec. Żywi on się komarami kleszczami oraz psami i kotami, zabija krowy oraz łapie ich dusze, ma też zdolność teleportacji

Long Horsa nie da się zabić, Kradnie on Harnasie Ekipy. Pojawił się na Ziemi 7890 roku p.n.e
The Cursed King

**The Cursed King** is a hero card. He gets +1 Gold each turn, but loses 3 Health at the beginning of each brawl if he did not cast a Spell during the previous shop phase.

## Strategy

**The Cursed King**'s +1 Gold per turn is a solid boon, especially in the early turns - otherwise, **The Cursed King** plays like most other heroes and can execute most strategies well. Just be sure to cast a Spell when you can!

On turn 1, ideally you want to take a character and a Spell. Most of the time, with 3 Gold, this is fairly straightforward, though it is possible you will get something like Sugar and Spice with no Good characters in the shop. If the shop isn't particularly enticing, you could roll it and hope for something better - and it is possible you will roll either a Good character with Shard of the Ice Queen or any shop with Free Roll or Roll the Dice, saving you the damage. But otherwise, you should still generally take a character, even if it costs 3 Health, as not taking a character also costs you around 3 Health on turn 1 anyway since you'll lose the first brawl.

On turn 2, it's more common to have a dilemma of whether you take 2 characters and 3 damage, or just 1 character, and generally, taking 2 characters is strong, though if you can fit in a Spell, that's ideal. On turn 3 and after, usually you can find a way to cast a Spell, though there will be situations where you may have to decide between that or something else that you want, which can be difficult. On **The Cursed King**, you may need to cast a decent Spell that you see now rather than hoping for a better one later. Keep in mind whether or not you've cast things like Lucky Coin, Healing Potion, or Potion of Heroism, as they do count.

Because **The Cursed King** wants to cast Spells anyway, Mages like Cinder-Ella are just a bit better than usual on **The Cursed King**, though you'll still need to find the appropriate treasures for them to really shine.

## Notes

* **The Cursed King**'s drawback if you fail to cast a Spell can kill you, and if it does, you will still watch the ensuing brawl. You can place higher than your opponent if you kill them and reduce their Health below yours (and you will place higher than anyone else who died and had Health below yours as well).

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Eye of Ares

**Eye of Ares** is a treasure card. It gives all characters, including your opponents', +5 attack as an Aura effect.

## Strategy

The immediate issue with **Eye of Ares** is that it gives your opponent the same benefit as you, and given that treasures are meant to help you, **Eye of Ares** seems to fall short of that standard.

However, there are some boards that are helped much more by **Eye of Ares** than others:

* Characters that summon other characters benefit a great deal, as Aura effects can be enjoyed by both the summoner and summonee. Princess Peep is a noteworthy example.
* Characters with low Attack and low Health benefit more from **Eye of Ares** than bigger characters, as characters that already have high attack will tend to overkill with **Eye of Ares**, and characters with more Health become much less difficult to get through

Therefore, a summons-based board, such as ones that have Princess Peep, Baby Bear, or The Great Pumpkin, benefit greatly from **Eye of Ares**. Even in the lategame, Bearstain, as with any Aura, can amplify **Eye of Ares**'s buff to summons, keeping it relevant deep into the late game.

Other synergies include with Ranged units, that have an easier time trading 2-for-1 with **Eye of Ares** present. Ancient Sarcophagus also goes well with this treasure, as they pick off weaker characters that otherwise do well with **Eye of Ares**'s attack buff. (For the same reason, these treasures tend to be effective *against* a board with this treasure as well.)

## Gallery

*Eye of Ares* card art*Eye of Ares* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Skip's Skipping Stone

**Skip's Skipping Stone** is a treasure card. When you replace it, you get +2 XP and +2 Health.

## Strategy

**Skip's Skipping Stone** is an incredibly powerful treasure if it goes off - if Turkish Delight and Healing Potion are used as barometers, **Skip's Skipping Stone**'s effect is worth 10 (2\*4 + 2\*1) Gold, saving the player 8 gold over the +2 Gold of skipping. The treasure must be replaced by level 5.1 to have its full effect be meaningful, but doing so happens more often than not. While the treasure doesn't do anything when you first take it, its payoff is immense, and its condition - collect 3 other treasures - is something you want to do anyways.

In a fast lobby where you are struggling and need immediate help, **Skip's Skipping Stone**'s lack of immediate payout can be a serious issue, but if you can survive while taking it, it will very much be worthwhile.
Ruby Slippers

**Ruby Slippers** was a treasure card. It was removed from the game in Storybook Brawl's Early Access period.

## Notes

**Ruby Slippers** were cut because "The overlap of this card’s design and Ring of Regeneration made us want
to cut one and open the slot up for better, more interesting designs in the future."

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
The Nutcracker

* Normal
* Upgrade

**The Nutcracker** is a character card. It is a 4/10 with a Quest to survive damage 4 times.

## Strategy

**The Nutcracker**'s stats are on par for a level 4 character, but as with any level 4 character, you need to be using his upside for him to be worth purchasing. In this case, his upside is his quest - upgrading him and giving you a level 4 treasure alongside.

Beware - **The Nutcracker**'s quest is harder than newer players might think, as against low-level players and bots it will happen much more easily than against high-level players, and it's quite easy for **The Nutcracker** to never finish his quest, as damage values will tend to be higher than 10 pretty soon after level 4. If you miss on his quest, buying **The Nutcracker** will likely have cost you a significant amount of Health as there are stronger things you can play than him.

To understand when to take **The Nutcracker**, notice he has another nice feature - he's both a Royal and a Treant, both of which open several avenues for investing in him. Heartwood Guardian can scale him, and King Arthur gives you an extra incentive to finish his quest. Queen's Grace and Expo-Natural Growth can be cast on him to great effect, often helping him survive one more hit in a brawl. If you have Ring of Meteors, perhaps because you took Darkwood Creeper earlier, he'll get closer to finishing his quest at the start of each brawl. Falling Stars helps too. If you have the tools to invest in him, he's worth taking, and if you don't, he isn't.

Because of how easy it is to invest in **The Nutcracker**, the payout of a level 4 treasure for doing so, and because he has character subtypes that are quite relevant for things in the late game like Court Wizard and Ashwood Elm, he sticks around on endgame boards surprisingly often. In "Hatball" he keeps the chain going when Queen's Grace and Expo-Natural Growth appears, and finishing his quest gives you a chance to get Forking Rod.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
The 9th Book of Merlin

**The 9th Book of Merlin** is a treasure card. It gives all Mages on your board a Last Breath ability that casts a random combat Spell.

## Strategy

**The 9th Book of Merlin** gives your Mages a powerful ability that is quite strong in combat, even with just 2 or 3 Mages on your board, providing about the benefit of Deck of Many Things for each Mage. **The 9th Book of Merlin** can give a board full of Mages a fighting chance against any board, depending on what Spells are cast.

As almost all Mages have abilities that scale themselves with each Spell cast, **The 9th Book of Merlin** is also a very powerful scaling mechanism - if you can get a board full of Mages, your whole board strengthens permanently with each character death, which in turn lets you concentrate even more resources on spellcasting rather than buying new characters. (The fact that Blessing of Athena can be cast increases this scaling all the more.)

With **The 9th Book of Merlin**, you should find as many Mages as possible, such as Sporko, Aon, and The Storm King. With Aon, you might consider putting it in the back line so that it survives late into a brawl (even though this may hurt its ability to Slay), as all Mages are buffed for each cast as long as it is present.

## Notes

* Last Breath abilities given by **The 9th Book of Merlin** casts the same spells as Deck of Many Things. They are:

* Falling Stars
* Earthquake
* Ride of the Valkyries
* Blessing of Athena
* Lightning Bolt
* Fireball
* Shrivel
* Poison Apple
* Smite
* Pigomorph
* The Last Breath abilities interact with other effects as one would expect - e.g. Copycat can copy it, Muerte can double it, and Trophy Hunter makes it also a Slay ability.

Additionally, the spells cast from **The 9th Book of Merlin** is limited to spells of your current level or lower. This means that this treasure becomes significantly stronger at level 6 (where it can cast Smite and Pigomorph).

## Gallery

*The 9th Book of Merlin* card art in the 2021-11-08 release
## History

 November 8, 2021 | Released in *Storybook Brawl's* Early Access.
Spell Weaver

* Normal
* Upgrade

**Spell Weaver** is a character card. She is a 1/3 that gets +1 Attack permanently whenever you cast a Spell.

## Strategy

**Spell Weaver** is a Ranged character, meaning if she is picked up on-curve, she can contribute immediately with any investment, such as from The White Stag.

If you are diligent to play a spell every turn, her attack can remain respectable through level 4 or 5, especially if you play some of the spells to buff her, as her Ranged attribute means she uses the stats well.

Where **Spell Weaver** really shines is where you are able to play multiple spells with Crystal Ball and a cost-reduction effect such as Merlin's Hat, Moonsong Horn, or Aon - if you can assemble such a combo, **Spell Weaver**'s Attack can become very high, allowing her to remain on endgame boards. The 9th Book of Merlin is also strong with **Spell Weaver** - both buffing it when it activates, and activating off of **Spell Weaver** thanks to her being a Mage.

**Spell Weaver** is a key piece of Peter Pants's endgame strategy quite often, as she is level 3, and Peter Pants is usually aiming to assemble the "Hatball" combo. Peter Pants should just about always take **Spell Weaver** once he's close to assembling that combo, and can take her sooner with the right support.

**Spell Weaver**'s low Health by end-game standards does mean that opponents' Lightning Bolts, Disintegrates, and Doombreaths can be very threatening. Lightning Bolt in particular gives you an incentive to nudge her health above 10. While **Spell Weaver** usually wants to be in the back row by virtue of being Ranged, moving her to the front to avoid these threats is worth considering against certain opponents.

## Notes

* As with other things that react to Spell casting, **Spell Weaver**'s ability will activate regardless of where she is (except the shop) whenever you cast a Spell during the shop phase, but during a brawl, she must be in the brawl and alive when the Spell is cast for her ability to work.

## Gallery

*Spell Weaver* card art*Spell Weaver* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.