The Weaver

in:True Gods

**Alignment:** NG

**Domains:** Creation, Fate, Knowledge, Moon, Passion

**Symbol:** A silver spindle with a thread of light

**Favored Weapon:** Dagger

**Epithets:** The Weaver of Life, The Silver Lady, The Dreamer

**Divine Font:** Heal

**Divine Skill:** Crafting

The Weaver is a benevolent and compassionate deity who values harmony, order, and wisdom. She loves to bring people together and help them find their true purpose in life. She often intervenes in mortal affairs to guide them towards their best possible future, or to prevent disasters from happening. She has a special fondness for those who seek knowledge, creativity, and justice.

## History

The Weaver is the oldest deities in the second generation. She is said to have woven the fabric of reality with her divine threads, and to have given shape and meaning to the struggles of mortals. She is also credited with inventing the art of weaving, and teaching it to mortals as a way of expressing their creativity and honoring her.

The Weaver has always been a benevolent force in the world, but she has also faced many challenges and enemies. She has clashed with deities of chaos, destruction, and tyranny, who seek to unravel her work or impose their will on her creations. She has also been betrayed by some of her own children. Despite these hardships, The Weaver has never given up on her vision of a harmonious and orderly world.

## Appearance

The Weaver appears as a beautiful woman of any age or race, depending on who is looking at her. She usually wears a simple but elegant dress of white or silver, adorned with various patterns and symbols. She has long hair that changes color with the phases of the moon, and eyes that sparkle like stars. She carries a spindle and a shuttle in her hands, and sometimes a loom on her back. She is often whispered of transforming into and from a spider or a moth.

## Personality

The Weaver is a kind and gentle deity, who cares deeply for all living beings. She is wise and patient, and always willing to listen and offer advice. She is also creative and curious, and enjoys learning new things and exploring new possibilities. She values order and harmony, but not at the expense of freedom and diversity. She respects the choices of mortals, even if they differ from her own. She is also playful and mischievous at times, and likes to use illusions and tricks to test or teach mortals.

## Domain

The Weaver’s domain is the Moonweave, a realm of silver light and endless threads that connect all things. The Moonweave is a reflection of The Weaver’s mind and will, and she can shape it as she pleases. The Moonweave is also the source of magic and fate, and The Weaver can manipulate both to influence events in the world. The Moonweave is accessible through dreams, visions, or portals that appear during the full moon.

## Worshippers

The Weaver’s worshippers are mostly halflings and elves, who share her love of art, nature, and magic. However, she also has followers among other races who appreciate her values and gifts. Her worshippers tend to be peaceful, creative, and curious people who seek harmony with themselves and others. They also tend to be lovers of beauty, romance, and adventure.

## Clergy

The Weaver’s clergy are called Weavers or Moonweavers. They are priests, artists, teachers, healers, oracles, or anything else that suits their talents and interests. They wear white or silver robes with various patterns or symbols that represent their personal connection to The Weaver. They carry spindles or shuttles as holy symbols or tools for their work.

The Weavers’ main duty is to spread The Weaver’s teachings and blessings throughout the world. They do this by creating beautiful works of art or craft that inspire others; by offering guidance or healing to those in need; by sharing knowledge or wisdom with those who seek it; by performing rituals or ceremonies that honor The Weaver; by mediating conflicts or promoting cooperation among different groups; by protecting the innocent or defending the oppressed; by exploring new lands or discovering new secrets; by weaving illusions or enchantments that entertain or educate others; or by any other means that express their creativity and faith.

## Temples and Shrines

The Weaver’s temples are usually simple but elegant buildings made of stone or wood, decorated with various fabrics or tapestries that depict scenes from The Weaver’s history or mythology. They often have large windows or skylights that allow natural light to enter. They also have looms or other weaving tools that are used to create clothes and items for the cities in which they reside.

**Weave Fate Spell Level 1**

**Traditions:** divine, occult

**Cast:** somatic, verbal

**Range:** touch

**Targets:** 1 creature

**Duration:** 1 minute

You touch a creature and weave a thread of fate around it. You can choose one of the following effects:

* **Blessing:** The target gains a +1 status bonus to attack rolls, saving throws, skill checks, and damage rolls.
* **Curse:** The target takes a -1 status penalty to attack rolls, saving throws, skill checks, and damage rolls.
* **Protection:** The target gains resistance 5 to all damage types.

You can Dismiss this spell.

**Heightened (+1):** The bonus or penalty increases by 1. The resistance increases by 5.

**Dreamscape Spell Level 6**

**Traditions:** divine, occult

**Cast:** somatic, verbal

**Range:** 30 feet

**Area:** 20-foot burst

**Duration:** sustained up to 1 minute

You create a sphere of swirling colors and shapes that fills the area. Creatures within the area are affected by an illusion that shows them their deepest desires or fears. Each creature in the area must attempt a Will save.

**Critical Success:** The creature is unaffected and can see through the illusion. **Success:** The creature is fascinated by the illusion and takes a -2 status penalty to Perception checks and Will saves while in the area. **Failure:** The creature is entranced by the illusion and can’t use actions except to Seek or Recall Knowledge about the illusion. It also takes a -4 status penalty to Perception checks and Will saves while in the area. **Critical Failure:** The creature is overwhelmed by the illusion and falls unconscious for 1d4 rounds. It also takes 2d6 mental damage each round it remains unconscious.

The illusion changes each round based on the creature’s current emotions and thoughts. You can use an action to Sustain the Spell and change the illusion for one creature in the area.

**Cosmic Tapestry Spell Level 10**

**Traditions:** divine, occult

**Cast:** somatic, verbal

**Range:** unlimited

**Targets:** yourself

You enter a trance and project your consciousness into the cosmic tapestry that contains all the possible timelines and outcomes of every event in existence. You can use this spell to do one of the following:

* **Scry:** You can observe any location or creature in any timeline as if using scrying (DC 40).
* **Divine:** You can ask any question about any timeline as if using divination (DC 40).
* **Alter Fate:** You can change one minor detail in any timeline as if using wish (DC 50). This can have unforeseen consequences.

You can use this spell only once per day. Using this spell is extremely taxing on your mind and body. After you use this spell, you become drained 4 and stupefied 4 until you rest for 8 hours.