Traveller Unstable Magic

For players of the revarin species.

* **1** - Everything within 10 meters of you takes 3D Damage and 3D Rads.
* **2** - For the next 1D rounds, your regain 2D Hit Points at the start of each turn.
* **3** - For the next 2D rounds, you can only move half the meters you normally can within an action.
* **4** - You take 2D damage, but your next round receives an additional minor action.
* **5** - No effect.
* **6** - For the next 5D minutes, you involuntarily float 12 centimeters over all terrain, including liquids.
* **7** - An animal controlled by the DM appears in a space within 15 meters of you.
* **8** - You cannot speak for the next 2D minutes. Whenever you try, only screaming is heard.
* **9** - For the next 3D minutes, your size category is increased by one.
* **10** - No effect.
* **11** - You take 2D Rads. For the next 3D rounds, any living thing you or your melee weapon touch takes 2D Damage and 2D Rads.
* **12** - You are teleported to a random location within 3D meters.
* **13** - For the next 2D rounds, you are invisible and unable to speak. Whenever you try, nothing is heard. While invisible, gain an additional DM+5 to Stealth checks.
* **15** - Maximize the damage of the next 1D damaging spells you cast within the next 1D rounds. But animancy cost is doubled.
* **16** - No effect.
* **17** - You teleport up to 60 meters to an unoccupied space of your choice that you can see.
* **18** - For the following 1D rounds, you can perform animancy without the use of a conduit. But animancy cost is doubled.
* **19** - The cost of your next animancy technique is tripled, but the effect is doubled. If the attempt fails, half the anima is refunded.
* **20** - Roll 1D, if the number is even you transform into a random sapien, if the number is odd it is a random animal. You cannot revert from this form for 3D rounds.
* **21** - No effect.
* **22** - For the next 3D rounds, a mysterious eye appears on your forehead. During that time, you have a boon on Perception checks, but a bane on Persuasion checks.
* **23** - A random living thing within 30 meters of you becomes poisoned for 3D hours. You can perform a Soul check every hour in an attempt to cure the affected target of the poison.
* **24** - For the next 2D rounds, you are immune to damage from animancy matching your soul coloration. But damage from the opposite coloration is doubled.
* **25** - For the next 2D rounds, all living creatures have a bane on attacks made against you, and you have a bane on all attacks made against them.
* **26** - No effect.
* **27** - For the next 2D minutes, all living creatures within 12 meters of you aside from yourself are invisible. While invisible, they gain an additional DM+5 to Stealth checks.
* **28** - You are intoxicated by alcohol for the next 2D minutes. DM-3 to all physical checks.
* **29** - For the next 2D rounds, you are immune to damage from animancy opposite your soul coloration. But damage matching your soul coloration is doubled.
* **30** - You take 3D damage, but your next round receives an additional major action.
* **31** - No effect.
* **32** - An animal or sapien within 30 meters spontaneously bursts into flames. Target must take a minor action and make a Dexterity check. If the check is failed, take 2D Damage every round until they succeed.
* **33** - You take 2D damage, but for the next 2D rounds you can move twice the meters you normally can within an action.
* **34** - For the next 3D minutes, your size category is decreased by one.
* **35** - You take 3D Damage, but every living creature within 6 meters of you takes 2D damage, returned to you as Hit Points.
* **36** - You take 2D Damage, but you sprout magical wings angelic in appearance for 1D hours, allowing for flight at twice your normal meters per round.

## Related

* Traveller Playable Species
* Traveller Skills
* Strings of Fate
* Gesha
* Kwon Jin Ae
* Spink Hienz
* Vladar-Kendo