recursal/Fanatic-Fandom huggingface dataset:
Dynamoman (1992 anime)

***Dynamoman*** (ディナモマン, *Dinamoman*), is a 1992, children's superhero/mecha anime series based on a *Dynamoman* manga by Takuya Makoto, which published in 1987 by Shogakukan. The anime aired from 1992 to 1995 on Fuji TV in Japan and ran for 245 episodes. It was also aired aired in the US from 1994 to 1999 on J-Kids, as well as airing in France from May 1995 until mid-2007. Like all of Takuya Makoto's works, the anime's drawing style is similar to Matt Groening's *The Simpsons*, which is the reason why Makoto is friends with Groening. It is produced by DYNAMO, which *Dynamoman* got its name from.

In 1995, the anime spawns several, 1-minute shorts that aired in Fuji TV in Japan and later inserted as animated segments in *The Simpsons World* in the US shorts. A live-action adaptation of the anime was released theatrically in March 2017 in Japan. Another entry in the franchise, *Dynamoman Hero*, began airing in January 2017 to celebrate the 30th anniversary of the *Dynamoman* franchise.

## Plot

Fragments of the **Star Shard** (スターシャード, Sutāshādo) are scattered across the land in Japan's community. Three heroes, known as Dynamomen, are summoned by the **Super Security Squad** (スーパーセキュリティスクワッド, *Sūpāsekyuritisukuwaddo*) leader in a task to gather all the Star Shards, which when all fused together, will allow them to use unlimited number of wishes. The Star Shards are targeted by not the Dynamomen, but also by the villainous duo known as **the Kinbōbō Gang** (キンボーボーギャング, *Kinbōbōgyangu*) (known in English as **The Viles**), who both look extremely similar to Mr. Burns and Waylon Smithers from *The Simpsons*.

The Dynamomen are always assisted in all times by the small robot named **Dynamo-kun** (ダイナモくん, or simply "Dynamo"), who turns into a giant mecha whenever he either senses justice or the Kinbōbō Gang summoned giant monsters. Dynamo-kun can also turn into any vehicle, such as a bulldozer or a drilling machine. Not that there are only one, Dynamo-kun, but other robots, known as the Mech Dynamos, which all can assume fusion to Dynamo-kun to create more powerful robots.

Like *The Marikas*, also by DYNAMO, *Dynamoman* has huge references, homages and parodies of both Japanese and American popular cultures, which all developed a cult hit among both Japanese and Western audiences.
Pests

There are six types of pests, each hindering your work in a different way.

**Rats** lower the satisfaction of the guests, but can be caught by cats (a pet), or in a rat trap.

**Bugs** are brought by your guests, who leave them on beds and chair. Bugs destroy furniture. You need to either order one of your workers to clean the given object or install a bug repellent.

**Boars** dig in your garden, destroying crops and objects around the inn.

**Foxes** kill chickens.

**Liquerats** (small, rodent-like creatures) steal alcohol.

**Daers** (legendary animals, akin to bears, but with deer antlers) destroy beehives and objects around the inn. They also terrify the workers and guests.

Each pest can be dealt with by using/employing a particular pet (cat or dog), workers or objects. **Cats** catch rats and liquerats. **Dogs** chase away pests around the inn (though one may not be enough for a daer). They require a dog house and a bowl.
Hubu Gross

Hubu Gross, a giant, melancholic bard is a sight to behold. With his knowledge of many strange, old, folk instruments, he creates a show that’s impossible to forget. People say that he spent some time in the mountainous regions of the north of Yorevale, befriending their tribes. However, hardly anyone knows that ‘The Mountain Giant’, as he’s called, is actually a fugitive from Untermarch, running away from his past in Sonneberg - and no one knows what this humble and kind bard has to do with the infamous City of Sorrow.
Trellis

*"A necessity if you want to cultivate some of the taller plants."*

**Trellises** are objects introduced in the Crops & Harvests DLC. Produce can be grown on the trellises after unlocking them in the journal. Fertilizer can help improve the harvest.

Trellises can be used to grow produce such as:

* beans
* grapes
* hops
* tomatoes

They have the traits:

* Patch: allows for the growth of vines
* Production: This object allows you to produce resources. Sometimes production needs to be started in the context menu.
Build Mode

## BUILDING ROOMS

To build a room, select its type from the Build Mode menu. Make sure the building icon below is highlighted and then build the room wherever you want on the grid on the ground. To do so you have to press the left mouse button (or hold it and move the mouse, if you want the room to be bigger than one tile). Holding the Shift key allows you to build bigger rooms faster.

To build a second and higher floors, first press an up or down arrow on the panel on the left side of the screen, which changes the level of the floor you are viewing. The new grid shows where you can build the rooms, based on the size and shape of the floor below.

## EXPANDING ROOMS

To expand an existing room, you have to choose the type of the room you wish to build and move your mouse to the tile on the grid next to the wall which you wish to expand. Hold the left mouse button and the room will be expanding in the direction of your choosing.

You can also click the expand icon next to the building icon. You can then build outside the room you wish to expand, and the two areas will automatically connect.

## REMOVING ROOMS

To remove a room, press the 'Remove' button next to the expanding room icon. While the button is highlighted, holding the left button on a chosen tile will remove the room occupying it (the mechanic is exactly opposite to basic building). You have to make sure that there is no room on the floor above the room you are deleting and no stairs leading to the room.

## DOORS, WINDOWS, FLOORS, WALLS

The first two menus to the right of Rooms allow you to build and choose the style of doors and windows. Simpl

​​​​​​​y select one and place it on the wall of your choosing. The next menu is Walls. You can choose there the style of a wall you want - just choose it and press on the wall you wish to change. Similarly to that, in the next menu, Floors, you can choose the style of the floor. If you hold the Shift button when changing the style of a wall or a floor, it will automatically change all of the walls/floor in the given room.

## ROOF

The last option lets you choose the style of the roof of your inn.
Lilith

Hardly anything is known about Lilith, and the Adventurer seems to prefer to keep it that way. Her looks remind people of the exotic civilizations from over the Helsoth Ocean to the east, while her accent bares resemblance to that of the pirates and outlaws living to the west, in the Badlands and the infamous Deval Island. And then there’s stories; the fantastic, nearly legend-like stories about her life. A daughter of a pirate lord who escaped the life of crime; a fiancée of a man swallowed by the ocean whose spirit still haunts her; a thief who stole an ancient diamond, releasing a demonic creature onto the land…

There are a lot of stories about Lilith, and hearing them, or being asked about them, is just about the only time when the adventurer smiles.
Breaded mushrooms

*"A traditional dish of the berserker warriors from Attenrode, who are said to add to it a special type of mushroom to help them entre on of their famous rages..."*

**Breaded mushrooms** is a recipe that innkeepers can add to their menus. Travellers like this dish.

This oven recipe requires:

* bread
* herbs
* mushrooms
Rhinnton

Rhinnton is one of the dog breeds available in the game. Its origins are very little known. They come from the Rhinn Island, the place where the mysterious Seers have their Academy. Because of that Rhinntons are by some believed to be the sacred guardians of their knowledge.

Despite that, with time, some of them have been stolen from the Seers and then bred on the continent. The breeds' rarity and mysteriousness make them favourites among the nobility.
Bard

Bards are special workers who perform in front of your patrons. They require a stage to do so.

You can have a Bard perform, but if you don't give a Bard a Private room that meets their expectations, they will leave afterwards. Having a Bard perform increases the general satisfaction of your patrons and may cause them to order certain types of services more than others (for example: more spicy food).

If you click on a Bard with the left mouse button you can choose the option Start a performance.

Notable Bards include:

* Alina
* Golden Vico
* Nillesio
* Letima
* Hubu Gross
* Winton
* King Ludo
Trovin's Tower

**Trovin's Tower** is a scenario in Scenario Mode in *Crossroads Inn*. It features a 12-story skyscraper tavern with Trovin as the innkeeper.

## See also

* Rockburry's Revenge
* Countess' Counts
* Lady Commander's Last Command

*Our community needs more information on this page! Can you help out? Click here to add more.*
Darkcloud

**Darkcloud belongs to Willow,**

**Theft of this character/content/lore will not be Tolerated**

Badgerfrost is a sleek black-and-white she-cat with sun-gold eyes.

### Character

She absolutely HATES LakeClan. She wants to be noticed for how right she is on how worthless Clan Cats are for judging a cat by birth. She wants all the clans to perish at her paws. She has little pacients to wait to lead LakeClan to it's doom. She doesn't understand why anyone would belive the clans are any good. Why should she stay then? To harvest secrets. and for her bee-brained brother Badgerfrost.

## History

### Background

Joining as kits from the barns, She'd hated the clans for taking her away from her rightful parents. She changed to disliking the clans when she'd been to her first gathering being called "Barn Cat" "Rogue" or "Kittypet". She hated the clans for not truly accepting her as they did to her brother.

### Roleplay

She ends up pushing into the warriors den as Badgerfrost sends her off, she ends up about to train Lilypaw as Yasbelle is brought back scarred, giving her the opportunity to rid the clan of the rogue, claiming it was StarClan who did this, why else would she already be hurt when she arrived? After all, Clan cats believe in everything about StarClan. As Raggedpaw ends up trying to stop her.

## Linage

**Brother**

Badgerfrost: Living

**Sister**

Smokebelly: Living

**Niece**

Bloompaw: Living

**Nephew**

Raggedpaw: Living

## Relationships

### Family

**Badgerfrost**

> WIP
>
>

**Raggedpaw**

WIP

**Bloompaw**

WIP

### Other

**Lilypaw**

> WIP
>
>

**Yasbelle**

WIP
The Lampies Movie

The Lampies Movie is a 1998 animated feature film produced by Taito Films and released on August 14, 1998 by Caledonia Pictures.

## Voice Cast:

* John Ratzenberger as Burnout
* Eve Karpf as Matronly Spotlight
* Wallace Shawn as Charge
* Jodi Benson as Contact
* Susan Sheridan as Livewire
* Frank Welker as Dustywugg
* Dave Foley as Captain Bright Light
* Kelsey Grammer as Brigadier Big Beam
* Tress MacNeille as Phosphorous
* Jimmy Hibbert and Rob Rackstraw as Roons
* Kevin Spacey as Arch Roon
* David Tennant as Spark
* David Jason as Haywire
* Amanda Root as Bouncer

## Production

* The animation is produced by Uli Meyer Animation Studios.

## Release

The Lampies Movie was released theatrically on 14 August 1998 in the United States and Canada and 21 August 1998 in the United Kingdom and Ireland.

## Rating

Although this movie was rated G in the United States/Canada, it was rated U in the United Kingdom.

## Trivia

* Contact sounds like Ariel from The Little Mermaid.

## Songs

* I Can't Let You Throw Yourself Away - Randy Newman

## Home video releases

VHS

* The Lampies Movie

DVD

* The Lampies Movie

Blu-Ray

* The Lampies Movie
Couriers

The Couriers are one of the most important factions in Delcrys, responsible for delivering messages and packages – and doing it much faster and safer than royal post. Riding their flying steeds, the griffons, they can travel long distances in a few minutes. However, many kings and nobles wish to get their hands on the griffons, and sometimes even try to attack their famous and unconquerable mountain fortress.

Notable members of the Couriers:

* Meilan
* Parents of Kii
Nillesio

Nillesio is a bard who loves to surround himself with gold and beauty and to walk across the streets of major towns and cities in his fashionable clothes. When performing, he often mentions supposed riches he was gifted by all the famous and mighty of Delcrys, all enamoured by his music. Though he sounds convincing, and it’s hard to deny him talent, it’s impossible to say how much - if any - of that is true.

However, recently, during a performance in front of a rather wealthy merchant in Velendis, something unusual happened. The merchant entered the scene and personally congratulated the bard, mentioning also their apparent acquaintanceship, and how much of an inspiration the bard has been to him. The witnesses say that Nillesio became instantly as pale as a ghost and left the music hall as soon as he could. He’s  been recently sighted in Ricodi, leaving Sambria and heading north.
Livestock

There are eight types of livestock in the game, each requiring their own outside facility object to appear.

**Cows** - they live in a cowshed, which allows for production of beef and milk; they need to be fed cereal.

**Goats** - they live in a goatshed, which allows for production of venison and milk; they need to be fed cereal.

**Sheep** - they live in a sheep shed, which allows for production of lamb and milk; they need to be fed cereal.

**Pigs** - they live in a pigsy, which allows for production of pork; they need to be fed cereal.

There are also four different types of fowl: chicken, goose, turkey, and duck; all need to be fed cereal, all produce poultry and eggs.
Game room

Game room is a Barrooms type of a room, where your guests can relax and enjoy other entertainment than that offered by the menu. It's a place where your Scoundrels encourage your guests to play cards and dice at the gambling table. Here people cry tears of joy after an unexpected gain - or cry the other kind of tears after a sudden loss of their monthly earnings. It's also a fine place to hang darts.
Deval Island

Deval Island is a place inhabited by some of the most dangerous people in Delcrys, pirates being supposedly among the nicest of them. The inhabitants of the island hate the nations of Delcrys with all their hearts and await a fall of their civilizations, for which they pray to the Dying God – an ancient volcano they expect to erupt any day soon...

The island is located west of the Badlands and south of Yorevale. Its only two settlements are a port, Homruz, and the semi-capital of this lawless land: Tzabahar.
Camera

You can zoom in and out using the mouse scroll wheel. You can turn the camera by pressing the right mouse button and then moving the mouse. WASD keys allow you to move the camera, same as moving your mouse cursor to the edge of the screen or grabbing the screen with your middle mouse button.

The game has two camera modes - isometric and top-down. You can switch between them by pressing the Tab key.
Lady Commander's Last Command

**Lady Commander's Last Command** is a scenario in Scenario Mode in *Crossroads Inn*. Its premise is that Lady Commander is trying to survive under constant attacks of the Untermarchian soldiers.

## See also

* Trovin's Tower
* Rockburry's Revenge
* Countess' Counts

*Our community needs more information on this page! Can you help out? Click here to add more.*
Kobi

Kobi is an Adventurer who's spent most of his life in the forests all across Delcrys; some superstitious folks even say he has a supernatural power allowing him to travel across great distances in an instant, as long as there’s a forest there, among the trees of which he can emerge.

Apart from those stories, Kobi seems like a rather easy-going man, though somewhat shy and distrustful of other people. It’s impossible to say what caused him to leave the wilderness and arrive so suddenly in Crossroads.
The Annoyances on POP UPS on the websites

The Annoyances on POP UPS on the websites

Several times when I’m doing a research for a work or school project, I get really concentrate because I don’t want to miss any detail, so I put my full attention on it, and then, when everything it's set, out of no ware, this POP UPS or ADDS, star showing everywhere. Sometimes if you don’t click in the write place to close it, it will redirect to another website, or displaying more POP UPS, and remove my attention, I feel so annoyed, cause break the moment, and sometimes I end up by missing the idea of my work.

---Miguel--
Lady Commander

Lady Commander, as Juddine Montray is better known, comes from the north-eastern parts of Yorevale, lands bordering Untermarch. Because of that since the youngest age she was a witness to many raids and conquests of the kingdom's neighbour. Thus, she grew to hate the ''barbaric'' Untermarchians, and, fueled by that, she quickly rose in the ranks of the Yorevale army, finally becoming its Commander.

Lady Commander first appears in Act II, as it's antagonist.

   She's also the protagonist of the scenario *Lady Commander's Last Command**.*
Act I

**Act I** is the first section of Campaign Mode after the Prologue. It is followed by Act II.

## Story

Following the events of the Prologue, the protagonist and Martyn build a new inn, only to be visited by a mysterious Countess Ellisa. Her arrival is noticed by a Courier, Meilan, who too visits the inn, followed soon by a Knight Errant - Two Fish Alstero.

## Game mechanics

Among the game mechanics the player learns in this chapter there are: upgrading the inn, building Guest Rooms and Private Rooms, renting rooms to important NPCs, acquiring objects and recipes from locations on the Map, food production, and hiring Special Workers.
Water

*"Water gives life - unless you're drowning of course."*

**Water** is a versatile substance in the functioning of an inn. Vendors sell water at, on average, 2.5 gold, but a well can provide water without waiting for a delivery.

Dishwashers, bathtubs, produce on a trellis or in a garden patch, and certain recipes require it.

Barrels placed around the inn facilitate workers' tasks.
Knights Errant

The Knights Errant are one of the main five Factions of Delcrys. They are a loose organization of knights and warriors, who share one defining characteristic: a need to always seek adventures, love, and justice for all. Some people consider them relics of the past, but the common folk seems to love them, same as some of the nobles, listening to the Bards' tales of their amazing – and often romantic – adventures.

Despite being a loose organization, they do have leaders - the mysterious Bronze Court.

Notable members of the Knights Errant:

* Two Fish Alstero
Bread

*"Most important part of the daily menu of most citizens of Delcrys."*

**Bread** is an ingredient for recipes. It can be purchased for, on average, 56.2 gold. The inn can make its own bread with flour and water after unlocking the bakery.

Workers can make these recipes using bread:

* beery bread
* boar stew
* boiled vegetables
* bread and cheese
* bread pudding
* bread soup
* breaded mushrooms
* honey toast
* kvass
* onion soup
* pate with cranberries
* bread with pate
* savoury eggs
* soldier snack
* beef dip
Vermelha

Vermelha is an Adventurer knowledgeable in herbal medicine. She was once a Seer, though when she fell gravely ill she left the order in search for a cure. According to the rumours, she found a herd of mythical creatures in the forests of Gotterlug; a medicine made from the milk of this small woodland critter proved to be a remedy for many illnesses, including hers. Thus, she settled down in Gotterlug, offering her knowledge and help to all those brave - and desperate - enough to enter the ancient woods.

However, one day the merchants and doctors from the infamous Sonneberg found her settlement in the middle of the forest, and had their servants and soldiers capture or kill the last of the legendary creatures. Blaming herself for the extinction of the peaceful critters, Vermelha set out into the world becoming an Adventurer extraordinaire, hoping to maybe one day during her travels find another habitat of the strange legendary creatures - and then protecting them with her life.
Sacharissa Tugwood

**Sacharissa Tugwood** (b. 1874) is a young witch currently studying to become a potioneer. As soon as you meet her you are struck by her unmistakable allure, her quick wit, and the lovely smell of jasmine. She is often seen hurrying through in Diagon Alley, collecting ingredients for her teacher, the old Professor Selim Mataraci. But now and again she will stop, find her reflection in a mirror or a window, and carefully make sure her lipstick isn't smudged, and that her hair falls in the right place. You see, where most wixen would call Sacharissa vain, she herself knew the importance of a presentable appearance. As a young witch in a new century, that could get you far.
Pallet

A pallet is an outside object. If a player places a pallet next to the inn, all resources ordered on the map will be delivered onto it. Otherwise the resources end up on the other side of the road from the inn. Thus having a pallet may greatly reduce the time needed for the workers to carry goods to containers.
Restless Ocean

Restless Ocean is one of the two oceans, the other being the Helsoth Ocean, surrounding the continent of Delcrys. It's west to Yorevale, and, as the name suggests, it's nearly impossible to conquer. That's why, while Sambria has dominated the Helsoth in the east, Yores can hardly sail the Restless Ocean, yet alone discover exotic lands beyond it.

The only people who supposedly managed to cross the dangerous waters are pirates from the Deval Island, though it's hard to trust a word of a pirate; besides, most of them prefer to venture south, into regions equally unknown, but much safer to traverse.
Giants

Giants were creatures who, according to many, inhabited Delcrys before the arrival of first humans. Not really legendary as such, since the proofs of their existence are numerous, they are long gone, having lost the land to the human insatiable hunger for conquest; the semi-legendary Lord Sivan is said to have killed the last of them.

Still, some believe that a handful Giants survived and point to three possible places where they could still live: the ancient Gotterlug Forest, the Badlands, and the frigid ice region known as the Northern Lands.
Social Group

A Social Group describes the affiliation of a given NPC. It affects their needs and preferences, as well as general satisfaction.

Once the player unlocks all Social Groups, and has over 50% reputation with one of them, their representatives will start appearing. If offered a Private Room, they will remain in the inn and can be send on Quests, same as Special Workers.

The Social Groups include:

* Distressed
* Townsfolk
* Nobles
* Outlaws
* Travellers
Northern Lands

Northern Lands is a nearly inhabitable region to the north of Delcrys. The inhabitants of Lenok  and Kukrula are just about the only people tough enough to live there. Still, many adventurers set out into those frigid lands in search of glory and treasure, though only a handful of them returns -and they often say they have no glorious stories to tell afterwards.

Despite that, it seems that some people, some strange tribes, do leave in the far north, since sometimes their expeditions do arrive in Lenok or Kukrula. However, the members of these expeditions are rather distrustful and do not venture further south into the 'civilized' kingdoms of Delcrys.

This region is also believed to be a possible place where the supposedly now-extinct Giants might have survived; there's also mysterious ruins of an ancient civilization there.
Gotterlug Forest

Gotterlug, located in the north of Untermarch, is said to be the oldest forest in Delcrys. It's full of shadows cast by its huge trees – and creatures living within those shadows. Only the bravest adventurers enter these woods, always in search of the treasures of the long-gone Giants.

The Adventurer Vermelha is said to have lived in Gotterlug, creating medicine from the milk of some unknown, small legendary woodland critter.
Red gear icon

A red gear icon above an object indicates that it's not working correctly. There are four main possible reasons for that:

* there is no resource needed for the object to work properly
* there is no available worker specialized in operating a given object
* there is no other object needed for this one to work
* the object is in a room where it cannot function

Upon clicking on an object and choosing the magnifying glass icon the player can open the details of the given object. One of the tabs available - the one with the same red gear icon as the one floating above the object - opens a window where the player may see what exactly is wrong with the faulty equipment.

## No resource

The most basic reason for an object not to work is a lack of a resource needed for it to properly operate. For example:

* a cauldron or an oven require firewood to work
* a dishwasher requires water
* a chicken coop needs cereal to produce food
* a chandelier requires candles

## No worker

Many objects require a worker specialized in operating it. For example:

* a basic Labourer can operate a beehive
* Kitchen Staff can operate a brewery or a chicken coop

The basic worker, the innkeeper, can operate some of the basic objects. If the player has a required worker, but the gear still floats above the object, it might mean that this particular task might be turned off in the worker's duties.

## No second object

   Some objects work properly only when partnered with another object. For example:

* a table needs chairs or benches
* a bathtub requires a changing screen

## Wrong room

The game allows the player to change the type of a room at any point, but does not allow placing objects in a room where they cannot work. However, if there was an object in a room that can be placed in only this type of a room, upon changing it the object will stop working correctly. For example - abathtub can only be placed in a Lodgings room and will not work properly in other types rooms.

Another reason for an object to work incorrectly in a room is a lack of doors or stairs leading to it.
Estelle

As a young child, Estelle was kidnapped from a faraway land. After her kidnapper was killed under mysterious circumstances, the girl ended up in the House of the Moon in Velendis, run by Signore Memento. There Estelle learned all there is about love games and soon became a favourite of the Sambrian capital’s elite.

Still, travelling and seeing the whole of Delcrys was a much more tempting thing for the young girl. Thus, she decided to set out, and the road took her to Crossroads...
Kii

As an orphan, Kii was trained to become a Vedeta since the youngest age. The only thing she knows about her parents is that they were Couriers and as such she comes from the northern, mountainous regions of Yorevale. She also knows her parents were killed by the kingdom militia, though the circumstances are unknown.

Having finished her training in the House of the Moon, she found herself in Trevenoux, where she became its ruler’s concubine. As a member of the elite, she was actively doing what she could to help her people in the north. However, some time ago she had to leave the city under mysterious circumstances.
Yorevale Semi-longhair

Yorevale Semi-longhair is a breed of cats most often seen at cat shows in Yorevale - any anywhere else. Beautiful, carefully bred for over two centuries, it's a perfect family companion – at least a noble family companion, since they are both expensive and require peace, care, and good food to stay happy.
Syersoth

Syersoth is said to be one of the ancient beasts known as soths, ruling once over the skies. Some folks believe that a rock at the Head of the Syersoth is actually its head, and the place is the spot where the beast fell from the sky, causing a shockwave which destroyed an entire ancient civilization believed to once inhabit Delcrys .
Stonetail

**Stonetail** Belongs to **Willow.**

Stonetail is a large fluffy lynx pointed Tom with pale periwinkle eyes.

## Description

### Physical

Stonetail is quite large build wise, even without his tail to balance him out, he is goofy and a good big boi. Also a great fighter and hunter for his size to assist his clan in a variety of ways, such as how hard he hits, his sharpened claws, Stonetail seems to have longer fangs and such, he is usually held in a chill, proud, stance. Stonetail is coated with thick fur lynx point fur, and he is missing the rest of his tail, in which fur has grown over.

Stonetail is a pale Lynx Point tomcat, so he has the normal platinum white undercoat, pale mackerel stripes, dark legs, ears, and muzzle as well. He has violet eyes.

## History

### Backstory

Born to unnamed CliffClan cats, Stonekit was often turned down by his mother because of his tail, as he was born with it short. So the Tom was never quite close with his mother, having her soon become very ill, to his worry. even if she had never spent time with her only surviving son, Stonekit knew she didn’t deserve this. And when she died, he felt a little hollow, and was closest with his father. Stonepaw trained under his father’s new mate, who was quite nice.

When there was news Stonepaw’s father was gonna have another litter, he felt nervous, for not having siblings, he wondered what they’d think of him, and his tail. When it turned out to be three kits, two toms and a she-kit, he rejoiced. Though when the toms were chipped off in a fox raid, he stayed by Icekit’s side. Sort of like an introductory mentor, when her mother and his father had disappeared, Stonepaw could guess why, they wanted to be on their own. Without some code, they wanted to be themselves without war. Leaving him to be Icekit’s closest friend.

When Icekit became apprenticed to Ripplestar, Stonepaw didn’t feel if she was any different, though she seemed drawn to the Tom as her mentor. He didn’t blame her. Though he did tease her. As the both were known for daring each other to the craziest competitions. Stonepaw and Icepaw were close as siblings could be. When Stonepaw became a warrior with the non-surprising name Stonetail, the Tom couldn’t help but laugh at his name, and brag to Icepaw, though she countered by calling him old. When they both became warriors he felt accomplished, and when they both became mentors. He couldn’t have been prouder to have raised Iceheart, and find peace with his past. Though training Swiftpaw..... -\_-‘

## Kin

**Half-Sister**

Iceheart: Living

## Relationships

### Family

**Iceheart**

WIP

### Other

**Swiftpaw**

WIP
Letima

Given her crude and careless attitude, it’s hard to believe that Letima, a famous bard, comes from a well-respected merchant family; by now she’s forgotten - or purposefully ignores - all that she learned living among the elite.

All in all, Letima is a rather suspicious person, tending to distance herself from other people, and hardly caring what they may think about her. She lives from day to day, not thinking about either the pain of the past or the unknown of the future.

Still, some say that recently she met one of her past lovers, now a wife of a wealthy noble, and that it will lead to a scandal - or a tragedy.
Influence

The influence is a value that affects the ways the player may interact with a given location on the Map.

To gain influence in a city you have to make sure that guests hailing from there will leave the inn satisfied. In the map window, if you left-click on a location, you can choose a magnifying glass icon - in the window that appears you can learn more details about the place as well as use political (blue) gossip currency to increase your influence.

The bar below shows what your current level of influence does (it may allow you to create a trade route, increase the quality of goods, allow learning recipes from the location, etc.)

If you have enough influence to create a trade route, choose this option from the available actions that appear upon clicking the location with the left mouse button. To create a trade route you can spend either money or the economic (green) gossip currency. Creating a trade route unlocks new locations near those now-available for trading.

Press the icon to create a trade route.
Aviary

Aviary is one of the main factions in Delcrys. They are skilled and dangerous thieves, burglars, and assassins.

Feared by many, but beloved by some, they often meet on the rooftops from which they observe the streets in search for a suitable victim. The most important thing for the Aviary is loyalty, and because of that, even though some of its members were caught, no one has ever betrayed the faction and its secrets, the biggest of which is the Nest – a place where the leaders of the organization supposedly meet.

Notable members of the Aviary:

* Renmy
Vedeta

Vedetas are special workers trained in the art of love. The young girls - and sometimes boys - train since the young age in the Houses of the Moon, before setting out into the world.

As special workers, Vedetas can seduce your patrons. They dance for and sleep with your guests, which generates revenue. To employ a Vedeta, you need to have a Private Room which meets their expectations.

If you want a Vedeta to seduce a guest, click on them with the left mouse button and choose Seduce.

Famous Vedetas include:

* Mavia
* Estelle
* Alteu
* Iduna
* Kii
* Lulu
* Ranen
* Kairn
* Valette
* Valentyna
King Owen

King Owen is the last king of Yorevale. The Prologue begins right after his untimely and suspicious death, and a fight for his crown, or at least the power he wielded over the land, is a driving force of many of the characters - and factions - appearing in the game. Over the course of the game the protagonist too becomes involved in the conflict and his decisions affect the fate of the king-less kingdom.
Game Modes

There are three main **game modes** in *Crossroads Inn*.

* Sandbox Mode: The player is free to build their own tavern and create their own narrative, at their own pace and at their desired difficulty level.
* Campaign Mode: "From an Innkeeper to a King". The player is guided by the overarching story, and must make decisions and complete tasks that influence and develop the narrative. The campaign is divided into the Prologue, designed as a tutorial for the player, and three acts.
* Scenario Mode (early access): The player adopts an existing inn, and is required to complete a range of time-sensitive objectives to solve the scenario. This mode was previously known as "Scripts" Mode during game development.

*It is recommended that new players complete the Campaign Prologue to obtain a basic overview of game mechanics and controls.*

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Pests & Puppies

***Pests & Puppies*** is a DLC for *Crossroads Inn*.

## Description

> Make your tavern pet-friendly and adopt a friend of your choice! Provide it with a place to sleep and food, and it will surely liven up your establishment
>
>

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Onion

*"A vegetable famed for making people cry, just like the everyday life in Untermarch."*

**Onions** are an ingredient for recipes. They can be purchased for, on average, 56.2 gold and can also be grown at the inn in a garden patch.

Workers can make these recipes using onions:

* barbarian stew
* grilled sausage
Fighting ring

A fighting ring is a gambling-relatedobject that allows both the player and the guests to place bets on which of the fighters in the ring will be victorious. At any moment the player can click on the ring and set up a contest in the window that appears.

When starting a contest the player will choose which of their Special Workers available will be taking part in the fight. While the Fighter was introduced in the game along with the fighting ring in the The Pit DLC, other NPCs, such as Adventurers, can too take part in the fight. Once the fighter is selected, the player has to wait for a challenger to approach the ring.

Gameplay-wise, the player can set up the reward for the fight won, how much time the guests have to place their bets, and so on. A window showing the status of the fight allows the player to see the level of skills of both contestants, as well as other statistics, such as their chance of winning. The player can also start the fight sooner than previously set by pressing Start Now. Once the fight starts, the two contestant begin fighting, while the guests start cheering. The fights usually last a few minutes.
Reputation

Reputation shows how popular the inn is among different Social Groups.

Every guest belongs to one of the five Social Groups. If you meet the preferences of their Group, they will leave satisfied. This in turn increases your Reputation with this Group (see the panel on the left side of the screen), as well as influence in the town from which the guest hails, and your general level of fame.

You can increase the satisfaction of a given type of guests by managing the menu, style, and services of your inn according to their liking. The needs of your guests depend on their Social Group and your fame. You can even kick out guests of a given social group, if you wish to focus on another/others.
Map

The **map** is a gameplay element in *Crossroads Inn* that shows the player the world of Delcrys.

## Map Actions

If you click on a location with the left mouse button, a list of possible actions will appear. Among those are learning more details about the location, trading, hiring a Physician, hiring a Town Crier, buying pets, learning a new recipe, buying a new type of objects, and creating trade routes.

Sometimes there also appear special locations which offer new Quests for the Adventurers.

## Map Upgrades

Towns and cities have a variety of trade routes and upgrades that can be unlocked using political (blue) gossip. Unlocking and establishing trade routes with towns and cities near Crossroads subsequently allows more locations to be discovered on the map.

* Certain upgrades are required before the player can interact (e.g. trade) with the town
* A certain level of influence is required to unlock the next stage of upgrade
	+ 0–20% Trade route
	+ 20+% New recipe
* Influence can be gained by spending 5 political gossip (if available), or advertising using the Town Crier
* Some upgrades require the player to have a certain level of influence (measured from 0 to 100%)

Possible upgrades that can be unlocked, spending 5 blue political gossip, include:

* Trade route: allows the player to trade with the town or city (requires paying new trade route fee)
* Recipe: allows a new recipe to be unlocked (requires Kitchen Staff to collect)
* Object: allows a new object to be unlocked (requires Labourer)
* Extra Workers: adds extra workers to the hire pool (unconfirmed)
* Cheaper heraldry: lowers advertising cost in that town/city
* Trade price reduction: 10% cheaper orders (10% off total order cost, including delivery fees)

Locations:

* Crossroads Inn: Your inn. Your home. Your life.
* Crossroads: Totally destroyed during the last war between Yorevale and Untermarch, it's a city that rebuilt itself extremely quickly. Located at the junction of three different countries, it's full of representatives from various nations and architectural and cultural influences from every part of Delerys.
* Eastern Outpost: The most eastern building of Yorevale. It is occupied by soldiers looking out fo the Untermarchian army.

(..to be continued..)

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Donkey Kong Country (1997, Disney)

**Donkey Kong Country** is a 1997 action-adventure comedy film based on the popular Donkey Kong Country franchise. The film was directed and written by Stephen Sommers, produced by Roger Birnbaum and Jordan Kerner and released on October 31, 1997 by Walt Disney Pictures.

The film concerns Donkey Kong and the Kong Clan getting inadvertently transported to New York City, where they help a boy find a missing stone artifact stolen from an ancestor of his grandfather's friend.

Combining live-action, animatronics and computer-generated visual effects, the film was criticized by fans of Donkey Kong Country for its outlandish plot and creepy animatronics.

## **Plot**

King K. Rool plans to destroy DK Island if Cranky Kong does not tell him the whereabouts of a mystical stone artifact known as the Stone Primate. When he refuses, King K. Rool tries to have them captured, but while the Kong Clan hides in a cave to plot a new strategy, they accidentally stumble into a hidden portal that transports them to New York City, where they meet Sam, a boy living with his grandfather's friend Shigeru. Shigeru tells them that a stone artifact, the same one that King K. Rool is after, was stolen from one of his ancestors and they go on a quest to find it, unaware that King K. Rool is following them.

## **Release dates**

October 31 1997 (USA & Canada)
December 12 1997 (Australia)
December 12 1997 (New Zealand)
December 25 1997 (Germany)
December 26 1997 (Austria)
December 26 1997 (Switzerland)
January 9 1998 (Argentina)
January 9 1998 (Brazil)
February 13 1998 (Italy)
February 27 1998 (Portugal)
April 3 1998 (Ireland)
April 3 1998 (UK)
April 10 1998 (Spain)
May 29 1998 (Hungary)
June 19 1998 (Chile)
June 19 1998 (Mexico)
June 24 1998 (France)
June 26 1998 (Denmark)
June 26 1998 (Finland)
June 26 1998 (Poland)
July 3 1998 (Norway)
July 3 1998 (Sweden)
July 10 1998 (Philippines)
July 18 1998 (Japan)
September 11 1998 (Malaysia)
September 18 1998 (Hong Kong)
September 18 1998 (Singapore)

## Cast

Kevin Bacon - Donkey Kong
John Leguizamo - Diddy Kong
Sarah Jessica Parker - Dixie Kong
Tone Lōc - Funky Kong
Christopher Lloyd - King K. Rook
George Takei - Shigeru
(MORE TBA)

**Home media**

The film was released on VHS and laserdisc on April 7, 1998 by Walt Disney Home Video and later in 1999 on DVD.
Hooves & Wagons

***Hooves & Wagons*** is a DLC for *Crossroads Inn*.

## Description

> ...Build a stable and a smithy's workshop, as ways of making additional profit. Now adventurers can come to your tavern from far away on a horseback, and if you take a good care of their mount, they will surely come back!
>
>

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Mordersoth

Mordesoth is said to be an ancient beast, one of the mythical - or completely made up - terrifying creatures known as soths. It is said that their domain was undergrowth, though the only source of this is an old drinking song from Yorevale .

*Let me tell you 'bout a feast!*

*That came from a hunted beast*

*hidden in the undergrowth*

*name of it was: Mordersoth*

*huge it was, a monolith*

*ageless some say, fable, myth*

*from the times those long forgotten*

*when the beasts they was begotten*

*hungry came the people, us*

*hunted it without discuss*

*ate for years and always good*

*turns out beasts are the best food*

*so, my friends, go and food order*

*to remember the old Morder!*
Caretakers

Caretakers are one of the five basic types of workers. They deal directly with the guests. They collect orders, serve the drinks and meals, clean dishes, keep the rooms in order, prepare simple meals, as well as acquire gossip (one of the currencies).

Caretakers have three levels of development: Servant, Maide, and Housekeeper.
Statistics

The Statistics Window can be accessed by clicking its icon on the panel on the right side of the screen. A window will pop up with a general summary of your inn.

## Summary

   The first tab, Summary, includes: income, expenses, profit, current number of guests, and your level of fame, all for the current day of your playthrough.

Underneath the five icons of the Social Groups you can see your favour among them (100% divided between all five), a number of guests from the given Social Group, profit made on them, and their satisfaction. You can also see what's popular in your inn.

## Guests Summary

   In this tab you can see how many satisfied guests you need for a new fame point, and the general statistics and data related to the guests (including, for example, the number of satisfied customers).

## Products

In the Products tab you can see, under Resources Usage, what resources you use in your inn and their costs. Next

   list, Recipe Sales, tells you what recipes are most popular, and how many of these products have been sold both total and today.

## Finances

The last tab of Statistics shows you the exact data on income, expenses, and profit. It includes staff payment, costs of resources, furniture, and building, food and drink sales, tips earned, costs and income from gambling, and income from rent.
Pet

Pets were introduced in the Pets and Puppies DLC. There are two types of pets: cats and dogs. Their main function is dealing with pests.

Cats catch mice and liquerats. They require food in a bowl, a cushion, and toys. There are four breeds of cats:

* Gotter Woodland Cat
* Barusoth
* Trovin-Chantaroux
* Yorevale Semi-longhair

Dogs chase away pests around the inn (though one may not be enough for a daer). They require a dog house and a bowl. There are five breeds of dogs:

* Kanga
* Orrey houx
* Trebia
* Rhinnton
* Marshland einmar

The animals may look differently within their breed, depending, for example, on their sex.

Pets can be bought on the Map. Upon clicking on a location, an action with a pet icon will sometimes appear. Upon choosing the action, a window with an available pet will appear allowing for buying it.
Outlaws

Outlaws are one of the five Social Groups. They don't mind if the inn is dirty or elegant, but they dislike too much light. They prefer alcohol over anything else. They are easy to satisfy, but they cause brawls and may steal. Therefore, it might be necessary to employ additional Watchmen to keep order.
Ancient civilization

The nameless ancient civilization is believed to have existed in Delcrys long before the arrival of the first people of the modern era lead by the legendary Lord Sivan. There are many ruins pointing to their existence, though they seem to have been destroyed suddenly, as if because of a one cataclysmic event. Some folks believe that it could have been caused by the ancient beasts, soths, especially the Syersoth falling down from the sky.

The study of the ruins prove that the people inhabiting them were human and so they must have coexisted with the Giants, later hunted down by the new human settlers.
Countess Ellisa

Countess Ellisa is one of the most important story characters in the game. Noble and scheming, she's introduced in Act I. Although Martyn is distrustful of her, she seems to know something about the mysterious past of the innkeeper.

Countess Ellisa Devon is a beautiful and influential woman. Although her background is hard to trace and for many rather dubious and hinted to be a former Vedeta, she married a famous and wealthy count during one of his trips to Sambria. Some time later, after his untimely death she inherited his fortune and quickly rose in position in the royal court, being favoured by the king and many other nobles. Despite that, she still mourns Owen deeply and cares for her would stepson and should he decline the position of king, choose to remain with the Innkeeper running Crossroads Inn together.

Countess Ellisa is also the main character of the *Countess' Counts* scenario; she also makes an appearance in The Day of the Moon.
Dying God

Dying God is a name given by the inhabitants of the Deval Island to an ancient volcano. They treat the volcano as a god and pray to it in hope that it will erupt and cover the whole of mainland Delcrys in fire, destroying its civilizations, which have excluded all the pirates and outlaws now living on the island.
Potatoes

*"Who would have thought that you can find something so nutritious just lying in the dirt."*

**Potatoes** are an ingredient for recipes. They can be purchased for, on average, 50 gold and can also be grown at the inn in a garden patch.

Workers can make these recipes using potatoes:

* hash browns
* moss dumplings