recursal/Fanatic-Fandom huggingface dataset:
Break the Targets!

**Break the Targets** is the fifteenth chapter of Season 1 and the fifteenth chapter of the Lorecraft Academy series. It started on February 9, 2018 and finished on February 10, 2018.

## Plot

Five minutes until practice starts, the four Talent Showdown competitors are readying themselves for what’s to come. It seems Lewis is practicing a finger gun spell. Lewis is not as confident as usual, unlike Sara and Carol. Meanwhile in the audience, Jocelyn and Amelia are figuring out how pom-poms work. As everyone’s ready, the event starts. During this event, the students must stay in a small area and shoot targets that will come out of the ground in front of them. After a few names, it seems Lewis is the first to go. In the end, Lewis scores 570 points, placing him in 5th place out of 8 at this time. 11 students later, Natalie’s up, Lewis’s position has dropped to 11th. Luckily, Natalie performs fairly well, netting a score of 780, placing her into 8th place, of the now 17 students. 10 students later, Sara’s up. Natalie’s currently ranked 18th, and Lewis is 22nd. It seems Jocelyn fell asleep in the audience. Sara goes, blazing up the field, but starts overexerting herself halfway through and it is costing her. Trying to brute-force her way through her fatigue, she manages 10th place with 980 points, and as she comes over, drops to the ground, worrying everyone. Amelia wakes Jocelyn up, and Strands calls the nurse over. As the nurse comes over, Natalie and Jocelyn request to go with Sara, but Strands tells them no, with the nurse adding that Sara needs space and that they can visit later. There’s still one more person to go in the group: Carol. It seems that Carol is a dark magic user. Carol dazzles the crowd, finishing with a perfect score of 2000, netting her an easy first place. When all is said and done, the final standings reveal Lewis in 26th place, Natalie in 21st, Sara in 12th, and Carol at the very top, meaning everyone had made it, to Lewis’ great relief. As the event closes, Strands says an announcement will be made for the next stage later in the week. The group then receives confirmation that Sara is available to be visited afterwards. Everyone rushes off to see her.

## Cast

* AGNerd-Bot – Lewis, Carol
* DoubleDubbel – Sara, Strands, Nurse Collins
* The Phoenix – Natalie, Amelia
* Mistrala – Jocelyn
Van Helsings Erbe

Rogers-Familie

Waisenkinder aus Orlando

Ash Carter

Faith Jones

## Kurzbeschreibung

Isaac und Lou lernen sich als Kinder im Heim kennen.
Isaac kann Lou zunächst nicht leiden, nimmt sie dann vor den anderen Kindern und der Heimleiterin in Schutz, seitdem sind die beiden unzertrennlich.
Irgendwann, als sie alt genug sind, suchen sie das Weite. Einige Jahre später bekommen sie beiläufig mit, dass das Heim abgebrannt ist. Als sie hin fahren wird ihnen schnell klar, dass es vorher von irgendetwas heimgesucht wurde, das sie nicht kennen. Erst als sie wieder mitbekommen, wie die Vampire zurück kommen, ist es ihnen klar, womit sie es zutun haben. Die beiden finden schnell raus, wie sie es mit den Blutsaugern auf nehmen können und spezialisieren sich darauf. Von da an arbeiten sie als Kopfgeldjäger.
Choose Your Own Adventure

**Choose Your Own Adventure** is a project by DoubleDubbel that was first announced on July 12, 2018. A story is written, but at certain points the audience gets to choose the direction in which the story goes. The first entry for the first story was posted on July 11, 2018.

## List of Stories

* Story 1: July 11 - *current* (7 entries)
SCHOOL

### Beschreibung

Das Boot schoss übers unruhige Wasser und es dauerte nicht lange, da waren meine Haare komplett nass und salzig durch die Gischt. Ich kauerte mich auf eine der Bänke und hielt mich fest, aus Angst, ich könnte über Bord geschleudert werden. Es dauerte etwa eine Dreiviertelstunde, bis ich im Dunst und Nebel die Silhouette eines Bergs... oder einer Burg...? ausmachen konnte.

Weitere fünf Minuten später klarte die Luft etwas auf und ich erkannte, dass wir uns mit rasanter Geschwindigkeit einem höchst sonderbaren und faszinierenden Gebäude näherten.

Von der Insel, auf der es gebaut war, war nur noch wenig zu erkennen, da jedes kleinste Bisschen Land ausgenutzt wurde, um eine Burg darauf zu errichten. Das Gebäude war ganz eindeutig über verschiedene Zeitepochen gebaut worden.

Der alte Teil lag von uns aus gesehen auf der rechten Seite, also.... im Norden, schätzte ich, und war locker 500 Jahre alt, erkennbar an seinem Mauerwerk und spitzen Dächern.

Der neuste Teil konnte nicht älter als 30 Jahre alt sein. Die Fassade komplett aus Glas, und so skurril der Unterschied zwischen den beiden Gebäudeteilen war, sie fügten sich auf eine eigenartig schöne Art und Weise zusammen, denn der moderne Teil schien auf den Ruinen des alten Südteils der Anlage gebaut worden zu sein, nachdem dieser, vielleicht durch einen Angriff?, zerstört worden war.

Felix grinste über mein Erstaunen. "Willkommen zu deinem ersten Schultag.", sagte er. Ich blinzelte und sah ihn irritiert an. Kilian rollte die Augen. Fe räusperte sich. "Willkommen zu *School.* Dem *Specialized College for Heroes, Organizations and Obviating Law*." Vermutlich sah ich nach seiner Erklärung nicht viel schlauer als vorher aus.

"Ja.", sagte Kilian dann. "Das Institut heißt wirklich *School.* Irgendjemand fand sich da bei der Namensgebung verdammt schlau."

Wir kamen immer näher und irgendwann erkannte ich einen Helikopterlandeplatz auf dem Dach des neuen Gebäudeteils, und, dass das Boot geradewegs auf einen schmalen Spalt zu hielt.

- *Lara Rose* *als sie das erste Mal nach SCHOOL kommt.*

### Personal

 Mister Walsh | Mathematik (Oberstufe),
Musik,
 Mister McLeod | Rechtsgrundlagen (Oberstufe),
Politik (Oberstufe),
 Mister Snejder | Geschichte (Oberstufe),
Geographie,
 Señora Ramirez | Englisch (Oberstufe),
Kunst,
 Miss Orleans | Reiten,
 Miss van Damme | Hacken (Oberstufe),
Recherchieren,
 Misses Walsh | Chemie (Oberstufe),
Biologie (Oberstufe),
 Mister Holmes | Schwimmen (Jungen),
 Mister Biggs | Mediation
diverses (Mittelstufe)
'Eraser' DMR

A powerful and precise laser rifle that absorbs energy from defeated foes to recharge its power cell

## Weapon Modules

### Module 2

Anti Shield

Description pending.

## Characteristics

**Advantages:**

* Good rate of fire and accuracy
* Ammo pierces enemies
* Incendiary Lithium Cells can inflict burn damage over time and can be utilized by most other laser-type weapons (but not the 'Raptor' Laser SG)
* Recovers 2 ammo from each kill (4 for Rank 2 and 3 Elites), restored directly to the magazine
* As with other laser weapons, deals extra damage to shields

**Disadvantages:**

* Low base cell capacity and poor max ammo
* Long eject time
* Requires careful shot placement to maximize ammo efficiency

## Notes

* Recovered ammo appears in the form of a small glowing red orbs originating from enemy death locations. These fly toward the player, and must be collected to gain ammo. Each orb gives 2 ammo.
* As of Update 15, ammo cannot be recovered if the magazine is empty
2018 LSL Spring Split

The **2018 Luigi Showdown League** is the first season of luigiman2201's competitive Pokémon Showdown competition. Several players will compete in a round robin group stage, with the top players continuing to playoffs.

## Overview

**Tournament format**

* 5 players participate
* Double Round Robin
* Matches are best of one
* Top 4 players qualify for playoffs
* Tiebreakers:
	+ Least Losses
	+ Kill/Death Differential
	+ Head-to-head record
	+ Best-of-one tiebreaker match (Only at the end of the Regular Season)

**Battle format**

* OU tier, OU ruleset
* Single battles, 6v6
* Players register a team of 10 Pokémon, they may only use Pokémon from their roster

## Results

**"Pokémon of the Game" standings**

 **1st** | Zygarde
 **1st** | Landorus (T)

**Season Awards**

## Matches

**Week 1** *May 7 - May 13*

**Week 2** *May 14 - May 20*

 The Phoenix
 Novastalgic
 luigiman2201

**Week 3** *May 21 - May 27*

 Peridotmini
 The Phoenix
 Novastalgic

**Week 4** *May 28 - June 3*

 luigiman2201
 Peridotmini
 Novastalgic

**Week 5** *June 4 - June 10*

 Novastalgic
 The Phoenix
 luigiman2201

**Week 6** *June 11 - June 17*
Game Night

**Game Night** is one of the server activities in DoubleDubbel's server. Every so often, DoubleDubbel (or someone else) will host a multiplayer game, and anyone who can play is welcome to play. Game Night is often accompanied by voice chatting.

### **March 10, 2018: Rocket League**

This was the first official Game Night, playing Rocket League. luigiman also streamed this on Twitch.

#### Players

* luigiman
* Sjoerd
* Eli

### **May 6, 2018: Jackbox**

After a near two-month hiatus, Game Night returned with a session of Jackbox.

#### Players

* luigiman
* Zaid
* Keeby
* Misti
* Peridotmini
* BlueSectorMirage
* Speachbyte

### **May 12, 2018: Cards Against Humanity**

Another new game was played on Game Night: Cards Against Humanity. luigiman had prepared a custom deck of cards to use.

#### Players

* luigiman
* Speachbyte
* Zaid
* Misti
* Keeby
* Peridotmini

### **June 23, 2018: Mario Kart 8 Deluxe**

On Thursday, Misti brought up a desire to play MK8DX. luigiman was quick to respond that Saturday was an option, as he didn't plan on streaming that day. An announcement was made, and after another hiatus of at least one month Game Night returned once again.

#### Players

* luigiman
* Speachbyte
* Zaid
* Dezi
* Peridotmini
* Misti
* Keeby

### **July 28, 2018: Garry's Mod**

The next game to be played in Game Night was Garry's Mod. It had less attendance than the previous Game Nights, due to not many people owning Gmod. Nevertheless, the session involved Death Run that proved unsuccesful, and a bunch of messing around in sandbox mode, which led to more than a few moments of hilarity.

#### Players

* DoubleDubbel (luigiman's first Game Night after his rebranding)
* Speachbyte
* Arq

### **August 11, 2018: Jackbox #2 & Keep Talking and Nobody Explodes**

This was the first Game Night to feature a game that had been played before. After the Jackbox session got to the Bomb Corp. game, many concluded that they were better off playing Keep Talking and Nobody Explodes, which they switched to shortly after.

#### Players

* DoubleDubbel
* Speachbyte
* Anttie Ann (whose birthday it was on this day)
* Keeby (only for Jackbox)
* Z∞t (only for Jackbox)
* Jake (only for Keep Talking and Nobody Explodes)
2018 LSL Spring Split/Playoffs

The **2018 Luigi Showdown League** is the first season of luigiman's competitive Pokémon league. In the playoffs, four players compete in a single-elimination bracket for the Spring Split title and Championship Points.

## Overview

### **Tournament** **Format**

* Single elimination bracket with a 3rd place match.
* 1st seed of the Spring Season will face the 4th seed, 2nd seed will play the 3rd seed.
* All matches before the finals are best of three.
* Finals are best of five.
* Winner qualifies for the 2018 LSL Grand Finals.

### **Battle Format**

* OU tier and rules.
* 6v6 single battles.
* Players may swap out up to two Pokémon in between games.
Mee6

**Mee6** is one of the bots in luigiman's server. This bot tracks everyone's chat activity, rewarding people with roles for every 5 level milestone.

## Member Levels

1. luigiman - Level 20
2. Misti - Level 16
3. Phoenix - Level 12
4. An1meG33K - Level 12
5. Zaid - Level 11
6. Keeby - Level 10
7. BlueSectorMirage - Level 10
8. Speachbyte - Level 9
9. Peridotmini - Level 5
10. Arq - Level 5
Bo City

Bo City, a set of Black Disciples.

**MEMBERS:**

* To be determined

**Bodies Responsible For:**

* To be determined

**Allies:**

* Doom Squad *(Gangster Disciples)*
* Elm Street *(Black Disciples)*

**Rivals:**

* YMM *(Vice Lords)*

* 3rd Ward *(Vice Lords)*
* YGC *(Gangster Disciples)*
* D.P.G. *(Gangster Disciples)*
Story Time

Story time is the book club of the server. Hosted by Speachbyte, users can read a short story they have brought to others or alternatively listen to the stories brought by the others. This event can be potentially be NSFW however depending on what stories are read.

## History

Sometime in April 2018 the Pokepals Discord server had made CAH sessions on some Fridays. After the users were done and tired of the game Speachbyte just passed some entries from the Monster Girl Encyclopedia to the others for them to read out loud. They did so and interest caught on quick resulting in Story Time being its own thing hosted on Tuesdays, Thursdays, and Sundays at 6 pm EST. Luigiman then brought over a rendition of Story Time to his server though interest seemed lower than anticipated.

## Schedule

There is no schedule for story time due to lack of interest.

## Notable Events

Due to a lack of people only one session was done with only Luigiman and Speachbyte "participating" though it ended early.

Something along the lines of the potential NSFW likely caused the lack of activity in this activity.
M79 Terminator

A powerful single-shot grenade launcher

Formerly only available to the Specialist as a starting weapon, the **M79 Terminator** is a single-shot grenade launcher that grants a chance of plating every 3 kills. The Ares GL-16 has replaced the M79 as the starting weapon for the Demolisher.

## Characteristics

**Advantages:**

* Powerful explosive grenades, deals 2 'hits' of damage per target in its AOE
* Looter perk grants a 20% chance of gaining plating every 3 kills
* Greater maximum ammo than the Ares GL-16

**Disadvantages:**

* Low max ammo
* Slow reload
* Dangerous to use in confined spaces; grenade may bounce back into your face

## Notes

* Looted plating is equivalent to picking up plating, and is affected by Scavenging; this allows for potentially more plating to be obtained when the perk triggers

## Trivia

The M79 is a classic grenade launcher, albeit with an apparently synthetic stock as opposed to wood, whilst the "Terminator" part of the name is likely in reference to the fact it was featured heavily in Terminator 2: Judgment Day.
BlueSectorMirage

**BlueSectorMirage**, commonly referred to as **Blue** or **Mirage**, is a moderator of the luigiman2201 Discord server.

## History

### Becoming mod

With luigiman's amibition to make his server an active community with many activities to offer, he thought it best to form a (albeit small) staff team to help with the server activities. At this point, Blue was already appointed as the person in charge of the upcoming Pokémon Mystery Dungeon roleplay, and alongside Speachbyte was chosen as the first two moderators of the server.

## Role in the server

As a moderator, he helps with whatever projects and activities he can. His main focus is the upcoming Pokémon Mystery Dungeon roleplay, for which he is the Head Writer.

## Server Timeline

* October 19, 2017: Joined the server.
* March 4, 2017: Reached Level 5.
* March 21, 2018: Was put in charge of the Pokémon Mystery Dungeon roleplay.
* May 28, 2018: Was appointed as mod.
* June 7, 2018: Reached Level 10.

## Quotes

*See The Quote Book for Mirage's list of quotes.*

## Trivia

* The Pokémon Mystery Dungeon roleplay that he is the head writer for originated in Mirage's own server.
List of Lorecraft Academy Chapters

*Main Article: Lorecraft Academy*

### **Showdown Arc**

 Carol and Natalie try their hardest to defeat the opposing duo, but are defeated, leading to a 1-on-1 deciding match between Lewis and Solana.

### **Sacred Sanctum Arc**

 **34** | **"A Traitor Within"** | ??? – ???

### **Spring Break Arc**

 **37** | **"Return to Lorecraft"** | ??? – ???

### **Lorecraft Relic Arc**

 **40** | **"Set Up De Fracas"** | ??? – ???
Yoko-Lagann

A heavy anti-materiel rifle that can only be fired whilst standing still.

A heavy anti-materiel rifle that can only be fired whilst standing still.

## Characteristics

**Advantages:**

* Default YL Anti Materiel ammo removes additional plating and deals an extra hit to target and other nearby enemies via explosive damage
* Alternative Accelerator SC ammo gains damage over range and ricochets/penetrates multiple times
* Deals double damage to bosses
* Deals additional damage to turrets/plating
* Very high reserve ammo for its weapon type
* One of the most accurate weapons in its class

**Disadvantages:**

* High recoil with low control
* Slow reload
* Reduced ammo pickup
* Can only be fired whilst stationary

## Notes

* Between its innate plating damage perk and explosive ammunition, the Yoko-Lagann can strip off 4+ Plating in a single hit.

## Tips

* Given the weapon's reliance on standing still in order to fire, the Tac Grip Upgrade Attachment (reduced recoil whilst stationary) is very useful; the reduced recoil means faster recovery and less time between (accurate) shots.

## Trivia

* The name and design of the weapon is a reference to the anime Gurren Lagann and the superconducting rifle wielded by one of its major characters, Yoko Littner
Lorecraft Academy

**Lorecraft Academy** is a roleplay about a group of seven students attending a the titular school, learning about magic and combat. DoubleDubbel is the Head Writer for this RP.

This roleplay originally started in a Discord server by the name of GreatMomentsinLPing, on September 9, 2017. The RP would later be transferred over to DoubleDubbel's server. The series originally started with five actors: DoubleDubbel (luigiman2201 at the time), The Phoenix, AGNerd-Bot (An1meG33K at the time), 9Blades and Gameboy. Shortly after the RP started, a user named cardioid would join. Even later, Misti, who already was an avid spectator, also joined the series.

9Blades, Gameboy, and cardioid left Lorecraft Academy, not migrating to Double's server with the RP. The series has continued on this server since. During this, another roleplayer was added to the series: BlueSectorMirage. Season 1 finished on July 21, 2018. Season 2 will see the introduction of a new roleplayer: Zaid.

## Cast

### **Main Characters**

* Sara
* Lewis
* Amelia
* Carol
* Natalie
* Jocelyn
* Proto

### **Other Lorecraft Characters**

* Meryl
* Sergel
* Hunt
* Summer
* Jean

### **Lorecraft Academy Staff**

* Headmaster Darklaw
* Sportman
* Chronos
* Nurse Collins
* Strands

### **Kings and Queens Academy**

* Headmaster Cantabella
* Solana
* Lillian
* Han
* Valkner

### **Major Villains**

* Nephora
* Salvador
* Elise
* Umiko
* Mondo
* *March's Killer*

### **Miscellaneous**

* Prince Karden
* Nicole
* March
* Adriana
* Queen Evalyn
* King Dylan
* Raquna

### **Other**

* Zeva
* Mizu
* Alex

## Chapters

*Main article: List of Lorecraft Academy Chapters*

### Main Series

#### Season 1

**Note 1**: The library scene from Chapter 26 was redone, on July 26 and 27, 2018.

**Note 2**: Chapters 29 and 30 are a singular chapter that was redone and split into two; Its original name was Jocelyn's Plan, and its original run was from April 26, 2018 to April 28, 2018
UMP-9 Semi

## UMP-9 Semi

A semi-automatic submachinegun with good firepower and ammunition efficiency.

## Weapon Modules

### Module 1

100 Kills Full-Auto Upgrade

Description pending.

## Characteristics

**Advantages:**

* Good recoil control
* Good ammunition reserve/efficiency

**Disadvantages:**

* Semi-auto trigger makes it awkward to use compared to most SMGs
* Can only be acquired via the Mystery Item starter boost

## Trivia

* The UMP-9 Semi is based off the HK UMP.
R5000 'Sudden' DMR

A compact semi-auto precision rifle that gains increases to RPM and max ammo from headshots

## Weapon Modules

### Module 2

Firerate & Ammo Stacking

Description pending.

## Characteristics

**Advantages:**

* Good balance of accuracy, power, and firerate
* Innate AP ammo has improved armor penetration and pierces enemies
* Gains 10% increased firerate and 4 increased maximum ammo for every 10 headshots made
* Headshots reduce current heat by 5
* Quick reload

**Disadvantages:**

* Relatively poor recoil control
* Still has very limited max ammo for a precision rifle, despite its stacking benefit
X512 Experimental

A heavy prototype assault rifle that fires homing projectiles

Description pending.

## Characteristics

**Advantages:**

* Fires powerful homing bolts
* Very high range, comparable to missiles
* Good recovery/control
* Decent max ammo reserve

**Disadvantages:**

* Cannot headshot enemies
* Projectiles cannot gain the ability to pierce enemies (via the Hyper Accelerator attachment)
* Projectiles are fired at random velocities, making their trajectories difficult to predict
* Projectile seeking is relatively weak, and is not enough to offset loss of accuracy during sustained full-auto fire
* Limited magazine capacity for its class
* Low ammo gain

## Notes

* With skill, practice, and some time learning how well the projectiles track enemies, it's very possible to shoot around corners with the X512, minimizing risk and reducing your exposure to return fire.

## Tips

* If rolled, Wormhole Mags is a great attachment for conserving ammo, as missed shots are not penalized
* The Drill module for Commando classes does not count missed projectiles from the X512, making the maximum stack of 10 easy to obtain and effectively permanent
* The Assassin's Professional Core also does not count missed projectiles from the X512, making high stacks relatively easy to obtain
* The X512 has fairly poor magazine capacity, so you may wish to focus on increasing this stat. Alternately invest in compensating for its recoil.

## Trivia

Like the SCR Laser SOCOM, the X512 is likely based off the FN SCAR
Ion Obliterator

A high-power energy rifle that grows in lethality as heat builds up.

A powerful energy rifle used by Kaida Hypertroopers, the Ion Obliterator's shots deal more damage and travel faster the hotter the weapon is.

## Characteristics

**Advantages:**

* Powerful energy bolts penetrate through multiple enemies with minimal damage penalty
* Projectiles are faster and deal more damage the higher the weapon's heat is
* High critical chance bonus
* Fairly quick reload

**Disadvantages:**

* Limited ammo capacity
* High, unpredictable heat generation
* Fairly high recoil

## Tips

* Synergizes very well with the Specialist's Calculated module, where intentionally overheating (and staying overheated) can maximize the Ion Obliterator's damage output per shot and grant the player additional shields, at the cost of fire rate
'Master Chief'

Heavy pistol with increased damage and movement stabilization

Heavy pistol with increased damage and movement stabilization
— Ingame Description
The Master Chief is well-rounded heavy pistol that's stable on the move.

## Characteristics

**Advantages:**

* First shot after reload has improved damage
* Good balance of capacity, accuracy, power, reload time, and recoil
* Relatively stable when on the move

**Disadvantages:**

* Slightly lower capacity than other pistols

## Trivia

* The Master Chief's design and name are a reference to the M6 Series Handgun of the Halo series.
Raider

### Level 5

Decrease movement inaccuracy by 50%, firing movement slowdown by 30%, and weapon burstfire delay by 20%.

### Level 10

Opening chests or using terminals grant a powerful critical strike chance and damage buff for a couple of seconds
Commando blade kills reset cooldown

### Level 15

The Reverbing Blade gains a 20% chance to strike for critical damage, instantly resetting its cooldown and granting a dogtag

### Level 20

Finding 30 dogtags grant the Aircom item
Finding 60 dogtags grants 1000 credits and 2 Upgrade Kits
Unlocks Overdrive Slot

### Level 25

Each dogtag collected grants 0.5% Scavenging, reduced effect after 50 dogtags
All weapons gain a 15% chance to fire an additional shot

### Prestige

Losing 3 stacks of Core: Looter extends all positive buffs by 7 seconds

Description pending.

## Characteristics

**Advantages:**

* Has two dash charges

**Disadvantages:**

* Maintaining the pickup bonus can be difficult

## Notes

Reverbing Blade starting at 300 damage. Dashs increase damage by 100. Blade halves the damage(minimum 300) each time cast. Blade regenerates health when used as the finisher.
Chaos Launcher

A bullpup assault rifle that fires as many bullets as it feels like, and doesn't care about your opinion

## Weapon Modules

### Module 2

10% Bonus Crit Chance

An ultra-high capacity bullpup weapon with an innate critical chance bonus and random burst size.

## Characteristics

**Advantages:**

* Custom *Unstable Core* ammo features wildly variable damage and critical chance, acting like a *Prototype* variant;
	+ Potential for massive damage
	+ Potential for high critical chance
* Quick reload
* Low heat generation per shot fired

Disa**dvantages:**

* Unpredictable burst sizes, can be extremely ammo-inefficient
	+ Burst length is always at least 2 rounds (unless increased by Burst Plus or Hyperburst variants) but can potentially be the entire magazine
* Not very accurate during long bursts

## Tips

Use on larger enemies to maximize potential. Since the burst amount is random you can waste a ton of ammo on small enemies.
Makeshift Firecannon

I don't want to set the world on fire...

Description pending.

## Characteristics

**Advantages:**

* Launches 'puffs' of fire over a narrow cone, high chance to inflict burning damage
* Flames pierce multiple enemies

**Disadvantages:**

* High heat generation per shot fired
* Low damage per second which reduces effectiveness against late-game enemies, which typically have high health and damage
* Fairly slow reload
* Modest ammo capacity
KSG 2000

A high capacity shotgun with a chance to fire two shots at once

Description pending.

## Characteristics

**Advantages:**

* Large magazine
* Chance to fire a double shot, consuming additional ammo
* Last shot deals +50% extra damage; useful in a tight spot
* Low recoil

**Disadvantages:**

* Very low max ammo
* Low rate of fire
* High heat generation

## Tips

* Like other weapons with multi-shot perks, the Double Shot triggers *after* Twin Link effects

## Trivia

* The KSG 2000 originally came with Ammo Printing as a default perk prior to Update 19 (Legion Rising)
Object 29

A fusion charge OICW; that is, a burst-fire assault rifle with an integrated explosive launcher weapon

## Weapon Modules

### Module 2

OICW Missile Launcher

Description pending.

## Characteristics

**Advantages:**

* Fairly accurate and efficient 'doubletap' burst trigger
* Bursts are fired automatically without needing to click multiple times
* Good ammo reserve
* Fires a missile every third burst
* Stats improve after 50 kills

**Disadvantages:**

* Low fire rate and missile blast effect makes it hard to use effectively at close range
* Missile can be inaccurate, may veer off-course

## Trivia

Object 29 is based off the ill-fated and overcomplicated Objective Individual Combat Weapon project, which never left the prototype phase and largely failed in its overall goals, but did lead to several innovations that continue as independent weapon systems.
Breacher

Dashing lasts longer and grants 10% damage resistance and bonus damage for each enemy within 350 range when the dash ends
Bonuses last 3 seconds, and refreshes 20% of shields per enemy when bonuses expire

## Passive Class Talents

### Baseline

All weapons have a 15% chance to not consume ammo
Gain a larger shield that takes longer to regenerate
Take reduced damage from explosions

### Level 5

When below 35% health, gain 20 health regeneration and 15% critical strike chance
Entering a new room heals you for 300 health and grants an adrenaline injection

### Level 10

Dashing reloads one shot
Take half damage from bleeding, poison, radiation, and fire effects, and lose less speed whilst firing

### Level 15

Explosions in proximity reduce current item cooldowns by 5% and grant a brief speed boost
Shotgun & Coil shots penetrate through enemies, and gain 50 range

### Level 20

Increases Plating cap to 4
Dropping below 20% health grants 4 plating and an adrenaline injection - 100 second cooldown
Unlocks Overdrive slot

### Level 25

All weapons have 20% reduced deviation, reload, and ejection times
The last shot in a magazine has an additional 30% chance of not consuming ammo

### Prestige

Super Shorty gains an empowered first shot
Cosmetic: Energy Orb

Description pending.

## Characteristics

**Advantages:**

* Highest base movement speed of all classes
* Powerful class talents for weapons, shotguns especially

**Disadvantages:**

* Slower shield regeneration
* Breaching Charges can self-damage if used recklessly
Heavy Flak Cannon

A hefty weapon capable of dishing out area damage, but difficult to use correctly and weak against single opponents

## Weapon Modules

### Module 1

40 Armor

Description pending.

## Characteristics

**Advantages:**

* Effective against grouped enemies
* High accuracy

**Disadvantages:**

* Rapid heat buildup
* High recoil
* Limited ammo supply
* Projectiles detonate upon reaching a relatively limited max distance

## Notes

* Explosions created by the projectiles cannot deal self-damage and do not grant HE-infusion ammo for the Demolisher
'Ripjack'

Few weapons are as dangerous to their wielder as they are to the enemy. Handle the Ripjack with care.

## Weapon Modules

### Module 3

4% Double Blade Chance

Description pending.

## Characteristics

**Advantages:**

* Reliably inflicts Bleeding + Slow on enemies
* Chance to fire a second blade, consuming additional ammo
* Chance to fire a more powerful, high velocity 'hyper' blade
* Shots pierce through enemies and can ricochet several times - highly effective in enclosed spaces

**Disadvantages:**

* Reliably inflicts Bleeding + Slow on ***you***
* Low projectile speed makes long-range combat difficult
* Long Eject phase
* Not very accurate, which is amplified by its blades bouncing around wildly during firing

## Trivia

* The Ripjack is a reference to both the Razorjack from Unreal and the Ripper from Unreal Tournament. The weapons fire ricocheting sawblades. The Ripjack's, however, are much lower velocity (presumably to make it easier for the user to avoid hitting themselves).
Kaida Model H

Fast firing revolver, powerful but requires good handling, last shot deals bonus damage

## Weapon Modules

### Module 2

Reliable - No Jamming

Fast firing revolver, powerful but requires good handling, last shot deals bonus damage
— Ingame Description
The Kaida Model H is a Commando-exclusive starter pistol boasting high power and good accuracy, but demanding careful trigger management.

## Characteristics

**Advantages:**

* Powerful single shots with good accuracy
* High rate of fire
* Fast reload
* Final shot of each reload has increased power
* Does not jam

**Disadvantages:**

* Very low capacity
* High recoil requires patient shooting for long range shots
K3 Auto Boltcaster

An automatic bolt launcher that shoots arrows at a quick pace

A slow-firing automatic bolt launcher, the K3 Auto's tungsten arrows deal high damage at a steady rate.

## Characteristics

**Advantages:**

* Fairly powerful per-hit
* Counts as an SMG for the purpose of class bonuses
* If acquired, shock arrows inflict short-duration stuns on enemies, which can be stacked to increase duration
	+ As a result, the weapon is capable of stunlocking almost every enemy type in the game

**Disadvantages:**

* Relatively low rate of fire
* Limited magazine capacity and max ammo

## Notes

* The duration of a stun is indicated by the visibility of a blue glow around the stunned enemy (more visible = longer duration)
* Bosses are stunned for shorter durations; stuns will interrupt their attacks and inflict slow instead

## Tips

* Acquire Shock Arrows as soon as possible through soft point ammo sources (playing as a level 5+ Riot Guard is the easiest, since you start with soft point ammo)
	+ Increase the duration of stuns by using the Weapons Master module on Guardian classes or recycling the Tsunami Talisman item
* The Hyper Accelerator attachment will allow multiple enemies to be stunned at once through piercing

## Trivia

* Prior to Update 17, Tungsten Arrows were guaranteed to stun and came as default ammo, which allowed the Boltcaster to outperform a vast majority of the game's weapons at base level due to its potential to stunlock enemies and accessibility as a common rarity weapon
Armageddon

An ultra-high-RPM machinegun that shreds enemies at the cost of your own health

A heavy, high fire-rate machine gun, the Armageddon features a fluctuating rate of fire, self-damage, and a unique perk that reduces weapon heat upon kills.

## Characteristics

**Advantages:**

* High fire rate, very effective at close range
* Kills reduce weapon heat

**Disadvantages:**

* Deals 2 self-damage to health per shot fired
* Loses accuracy quickly with prolonged firing
* Slow reload
* Burns through ammo very quickly
* Can only be acquired via collecting 4 Armageddon Fragment pickups, or bought at a weapons terminal via supply hack using a power token

## Tips

* The self-damage is basically negated by the Assassin's Core: Professional, depending on accuracy.
Human Model 9800K

A fusion-charge precision rifle that slows enemies with its special inverse fusion ammo

## Weapon Modules

### Module 1

Bullet At Multihits

Description pending.

## Characteristics

**Advantages:**

* High firepower and accuracy
* Hits inflict a slowing effect on enemies
* Provided Inverse Fusion ammo pierces enemies
* Recovers spare ammo from striking multiple enemies with a single shot
* Quick Eject

**Disadvantages:**

* Very limited magazine capacity and very low max ammo
* Very slow rate of fire

## Notes

* Only 1 ammo can be recovered at a time, regardless of the number of enemies hit. Recovered ammo goes directly into spare ammo
Synthetik: Arena

Synthetik: Arena a new standalone expansion in the making.

*With the Arena we wanted to take everything that is cool about Synthetik and fit it into the shorter missions and make it more accessible. Right now there are four different Missions, a run takes about 15 Minutes while allowing more direct choices in weaponization and upgrades but still contains many fun random elements from the core game.*

*It's a great alternative if you don’t want to commit to an epic 60+ minutes Synthetik run.*

More at https://www.synthetikgame.com/arena
PPQ-H Laser Pistol

High-powered laser pistol, extremely steady in handling with increased heat generation

## Ammunition

### Max Ammo

180

High-powered laser pistol, extremely steady in handling with increased heat generation
— Ingame Description
A fairly powerful laser pistol, the PPQ-H is ideal for Specialists that prefer to pick their shots carefully. It can rapidly hammer out accurate shots, with deviation only being an issue at longer ranges.

## Characteristics

**Advantages:**

* Good stopping power
* Default ammo pierces enemies
* Increased effectiveness against shields
* Steady handling/good recoil recovery

**Disadvantages:**

* Relatively low mag/cell capacity
* Long delay when ejecting cells
* Increased heat generation

## Tips

* Given the PPQ-H has higher heat generation than other pistols, accessories that reduce that factor or vent built-up heat on reload may be worth investing in.
Synthetik Wiki

The fan-made wiki for Synthetik, the indie rogue-like shooter released into Early Access on March 18th of 2018. Synthetik was developed by Flow Fire Games.
The game is available on Steam, Itch.io, and GOG.
**Current Release Build:** *Legion Rising* - Update Page on Official Site
**Steam Beta Build:** None

⚠️ **We're Moving!** ⚠️
Due to inactivity of sysop/staff, consider this wiki defunct; please move all your work to the gamepedia wiki instead!
Curses

Curses are a permanent (within the run) change to the player character with upsides and downsides. Curses can be gained either from the Prayer Shrine or Cursed Chests, and can be cleansed by achieving the maximum number of stacks with the  Devil's Dice Passive Item.

Most of the Costs and Benefits below affect Character Statistics, and do so significantly. Effects can be stacked, also.

All shrine effects have a chance to grant the Blood Rite item (Prayer grants a reduced chance)

### **Other Curses**

 **Cursed Chest** | Damages player down to 100 hp. Permanent 100 Less Shield, 10% more damage received. Can stack multiple times. All stacks removed on boss kill.
T 8-00-Gauge

The T 8-00-Gauge is a single-shot lever-action shotgun. In terms of gameplay, it acts somewhat like a shotgun equivalent of the Ballistic CRX-Bow, skipping the eject phase on reloads. The weapon will need to eject after every 8 shots fired.

## Characteristics

**Advantages:**

* High firepower, especially when its second module activates
* Quick, easy reload
* Good ammo efficiency

**Disadvantages:**

* Single round capacity means it doesn't benefit from ammo printing effects (e.g. Printing Variant, Ammo Regen powerups, or Onslaught System)
* Fairly wide spread

## Notes

* The 500% damage module triggers upon firing, and will be indicated by a white-colored dice icon that appears above the player

## Tips

* If you can master active reloading, any class modules or accessories that rely on active reloads (*e.g.* the Power Link 4x4 Pin attachment, or the Routine module) complement it quite nicely; you'll be activating the perk/accessory with every shot.
* The Last Straw attachment is also an excellent choice, as the stun or burn effect applies to each individual projectile, meaning every shot fired can inflict both stun and burn

## Trivia

As with the M79 Terminator, the T 8-00-Gauge is likely another reference to the Terminator series and Terminator 2: Judgment Day in particular, where a Winchester 1887 is used (often single-handed) in several scenes by the Terminator.
Specialist

*Status effects, elemental effects, and strong utility - Advanced*
— Ingame Description

## Core Memory Modules

* -40% weapon heat generation
* -75% weapon heat dissipation
* Strongly empowered shield

## Level Bonuses

 1
 5
 10
 15
 20

## Class Memory Modules

Values given in [brackets] scale with module power bonuses due to Daily Modules Research and/or the Overdrive Slot.
P25 Overdrive

A fast-firing laser pistol that grants a damage bonus when overheating

The P25 Overdrive is a unique laser pistol only available to owners of the Supporter Pack. It has high heat generation and equally high heat dissipation, but unlike most weapons it gains a damage bonus for a short period after overheating.

## Characteristics

**Advantages:**

* Fast firing
* Unique default laser cell ammo can ricochet
* Alternative standard laser cell ammo can pierce enemies
* Dissipates heat quickly
* Good magazine capacity
* Relatively low recoil paired with good control
* Deals increased damage to shields
* Grants a 10 second damage buff upon overheating

**Disadvantages:**

* Builds up heat very quickly
* Relatively low damage per hit; struggles against armor
Nemesis Prototype

A devastatingly powerful single-shot rifle that is just as dangerous to the wielder as it is to its enemies

## Ammunition

### Standard Ammo

Default:
14.4mm Titanium Core (Ricochet)
Unlockable:
14.4mm Kraken (Acid)
14.4mm Soulripper (Armor Piercing)

## Weapon Modules

### Module 2

Active Reload Heat Vent

Description pending.

## Characteristics

**Advantages:**

* Monstrously powerful per-hit damage, which only increases for each enemy (or entity) struck by the shot
* Deals double damage to bosses
* Active reloads vent heat
* Default ammo causes each hit to remove 1 additional plating from enemies
* Very quick reload cycle
* Pinpoint accurate

**Disadvantages:**

* Ricocheting rounds can very easily bounce back and hit the player - can be fatal even at full health and shield if the round has already penetrated several targets
* Default single shot capacity limits effectiveness versus scattered waves of enemies
* Very high heat generation if active reloads are not successfully chained

## Notes

* Since any timed variant has a small chance to become a timeless variant, it's always worth taking the weapon from "Test the Nemesis Prototype" terminals

## Tips

* Synergizes well with the Power Link attachment and any modules that require active reloads (e.g. Keeping Cool on Rogue classes)
* The Last Straw attachment will allow every shot to inflict either stun or burn
* The Backup Printer attachment benefits from the high heat generation, allowing a majority of the spent ammo to be regained
* Using the Magazine Spring or Caliber Reduction attachment to increase magazine size is not recommended without also having the Reload Vent attachment, since the Active Reload Heat Vent perk cannot dissipate all heat

## Trivia

The Nemesis Prototype is based on a mix of the SAN511 and OM50 Sniper Rifle models by Swiss Arms, chambered in 12.7 x 99mm NATO.

Initially the game was designed to be centered around handling only this weapon with the strong bolt-action mechanics, with other weapons only being temporary, but then the other weapon prototypes were also too much fun to limit the game that way, so a traditional model was chosen with all types of weapons and the sniper core gameplay scrapped.

Early Nemesis Prototype concept, the only weapon with a Photoshop made Image. Following were mere outlines for weapons, then later 3D models were used.Nemsis Weapon Pickup Chest
Speachbyte

"We should include puyo puyo tetris into game nights"

**Speachbyte**, occasionally referred to as **Speach**, is a moderator in luigiman2201's Discord server.

## History

### General Online

During middle school his band class required him to use a program that none of his old windows 98/xp computers could handle and got a laptop in his room. He of course abused it and became very involved in the internet; staying up late and playing games. He then quit band the next year.

### Discord

Speachbyte used Skype but mentions of discord were occurring which piqued his interest. Though he didn't actually begin using it until he and his friend were playing Overwatch and told him to use Discord he soon found that it was a lot better than Skype and began to use it over skype.

### Meeting luigiman

Speachbyte met luigiman in the Pokepals Discord server. After luigiman started building up his server, he decided to join, and has been one of the more active members of the server.

### Becoming mod

With luigiman's amibition to make his server an active community with many activities to offer, he thought it best to form a (albeit small) staff team to help with the server activities. At this point, Speach was already appointed as the host for Story Time, and alongside BlueSectorMirage was chosen as the first two moderators of the server.

## Role in the server

Speachbyte doesn't participate in most of the activies outside of hosting Story Time, but is active in chatting. On top of that, he is a mod, helping out with maintaining the projects and activities from behind the curtains and with setting up any potential new ones.

## Server Timeline

* February 12, 2018: Joined the server.
* April 18, 2018: Reached Level 5.
* May 8, 2018: Became the host of Story Time, receiving the Storyteller role.
* May 18, 2018: Hosted the first Story Time session.
* May 28, 2018: Was appointed as mod.

## Quotes

*See The Quote Book for Speachbyte's list of quotes.*

## Trivia

* Was the first to be chosen as mod of the server, alongside BlueSectorMirage.
* Is a very good Puyo Puyo Tetris player.
* His favorite robot master is Ice Man
* His avatar changes every month
A9 Infinite

Prototype pistol with strong ammo regeneration and movement stabilization but reduced accuracy

## Weapon Modules

### Module 2

Movement Stabilized

Prototype pistol with strong ammo regeneration and movement stabilization but reduced accuracy
— Ingame Description
The A9 Infinite, also referred to as the *Infinite Repeater*, is an unlockable pistol available to all classes for 150 Data. It has a very large magazine and fast ammo regeneration, but is otherwise somewhat average.

## Characteristics

**Advantages:**

* Fast ammo regen so long as the magazine is not completely emptied
* Stable on the move

**Disadvantages:**

* Quick eject, but very slow full reload compared to other pistols
* Slightly below average accuracy
SS58 Plasma Mod

A plasma assault rifle for advanced users. Weak against shielded enemies.

Description pending.

## Characteristics

**Advantages:**

* High fire rate and good recoil control
* Effectively infinite ammunition, if managed correctly

**Disadvantages:**

* Poor base accuracy
* Dissipates heat rather slowly
* Relatively short range for its weapon class
* Reloading is extremely risky - ejecting will overheat the weapon, removing shields while also setting the player on fire
* Poor against shielded enemies
* Recovers ammo **very** slowly from pickups; only 5 per crate

## Notes

* The Reload Vent attachment will still cause the weapon to overheat on ejection. This is because only the current weapon heat is dumped on ejection first, then set above 100%.

Mind the SS58's unique ammunition system. Once you stop firing, the plasma chamber rapidly regenerates up to maximum, so long as it's not completely depleted. If it *is*, though, you'll have to reload, losing shields while also taking burn damage in the process. It's also fairly slow to reload if that happens.

Still, in the hands of a skilled and careful user, the SS58 has an effectively unlimited supply of ammunition. The only way a good user will lose ammunition will be via jamming.

## Tips

* Given the unique ammunition mechanics of the SS58, anything that can increase its magazine capacity in one way or another is a worthwhile investment, such as the Magazine Spring attachment, which also prevents accidental ejections. It also has fairly high deviation, so anything that can offset that is a worthwhile investment as well.

## Trivia

A previous version of the weapon's model and texture had "WIP" (Work In Progress) written on the side of the magazine.
AN-94 Deathstalker

short summary

The **AN-94 Deathstalker** is a high end two-shot burst assault rifle that, alongside the Eminence AR, behaves more like a marksman's weapon than a regular assault rifle. If both shots from a burst are headshots, then the damage of the second headshot is increased significantly, and the wielder is healed.

## Characteristics

**Advantages:**

* High burst rate/minimal delay
* Fairly stable and accurate
* Decent max ammo reserve
* Double headshots confer bonuses

**Disadvantages:**

* Poor recoil control makes recovering from prolonged firing difficult
* Above average reload time for an assault rifle
* Modules demand good aim and more than a little luck

## Tips

* The double headshot requirement is met by any two consecutive headshots within a short period of time (~1 second)
	+ The Hair Trigger attachment or the DMR Conversion module at 125%+ power will space out the requirement into two individual headshots via semi-auto fire
	+ The Hyper Accelerator attachment allows two headshots from a single projectile to count as a double headshot
* Given the Deathstalker's reliance on double headshots to trigger its perks/modules, anything that reduces its deviation is a worthwhile investment.