The Liser Cuyir

Class
 Owned By
 Produced By
 Availability
 Role
 Width
 Height
 Speed
 Hyperdrive Rating
 Cargo Capacity
 Armaments
* 6x Rotary Laser Cannon Turrets
* 2x Fore-Proton Torpedo Tubes (8 Torpedo Magazine)

## Description:

The *Liser Cuyir* is a very unusual conglomeration of starship,
home, manufacturing plant, shipyard, and warehouse. Every single one of
the seven thousand five hundred refugee quarters have been converted to
storage for a veritable army of droids of all kinds, a large nanotech
assembler and disassembler, and storage for the immense variety of
materials for use in the assembler. The remaining sixteen crew
quarters, which are still configured with minimal accommodations for
four, are now his only means of carrying passengers, though he only
carries passengers out of extreme desperation. The other four crew
quarters, and some of the former passenger quarters below them, have
been converted into holding Miran and facilitating her ability to direct
 the droid crew. The six passenger quarters nearest to Miran's location
house the droid maintenance and recharging facilities, with the first
five rooms each housing fifty recharging plugs of varying types and the
last providing a combination nano/macro tech maintenance bay. Unlike
most droid maintenance facilities, these ones lack the ability to
perform memory wipes or other software adjustments. This feature is
considered redundant, since every droid on the *Cuyir* is networked
 into a collective intelligence, of which Miran is the undisputed
master; Miran is responsible, therefore, for the software maintenance as
 she sees fit.

The shields are fairly average for a ship of the *Cuyir's* size, roughly equating what you might find on an Imperial Corvette. Armor, however, is one thing the *Cuyir*
 has in droves. Between the relatively slow acceleration, the need for
large amounts of power recharging droids and addressing Miran's needs,
and the availability of large amounts of duraplast, Darren has literally
 layered most of the outer hull in two and a half meters of duraplast
armor. While concentrated turbolaser fire will certainly manage to
penetrate the armor, the use of duraplast makes it surprisingly
resistant to the laser cannons found on lighter vessels. Should such a
vessel manage to penetrate the shields (a very distinct possibility with
 massed fire) the armor can take several dozen direct hits from such
weapons before risking failure. In such a conflict, plates of duraplast
nearly as thick as the standard armor (two meters) cover the eight
centimeter thick transparisteel windows that are found extensively on
the *Cuyir*.

For offensive potential, the *Cuyir* is limited to relatively small
 weaponry. While six rotary laser cannons might seem like an extensive,
perhaps even impressive, armament, the sheer size of the vessel barely
allows reasonable coverage with those weapons. Without Miran's targeting
 capabilities, the *Cuyir's* weaponry could easily be overwhelmed
by nearly any military grade vessel designed for engaging corvettes or
capital ships. As it is, Miran tends to prefer firing in short bursts
and using the weapons in a point-defense capacity, more than an
offensive one, and only fires offensively if one of the weapons facing
the appropriate arc happens to be free of missiles or torpedoes to shoot
 down. To help further the impression of an unarmed and uninteresting
ship, however, the *Cuyir's* armaments are hidden behind panels of neuranium [Link].
 This material prevents every known form of sensor from detecting the
undeployed weapons systems, but they might detect the power draw the
laser cannons have on the reactor when activated. In addition, crystal
gravity field traps, an extremely expensive form of sensor that nearly
equates an entire star destroyer in production cost, will most-likely
detect the additional mass concentrations at close range.

The berthing area is similar to that used in most shipyards, and features six arms that telescope out from the *Cuyir*
 to provide easy-to-access tethers and umbilicals while working on a
berthed ship. These arms are spaced fifty meters apart and arranged in
two rows of three; the largest ship these arms a can handle, therefore,
must be "shorter" than fifty meters, but thankfully the design provides
few limitations on length or width. A specially designed mesh made of
durasteel cables can be extended fill the gaps between the arms,
preventing most debris from escaping if accidentally provided momentum.
At full extension, the half-meter holes in the grid make it difficult
for most debris to escape, which helps keep the volume of salvaged
materials, and therefore profit margins, high. The entirety of the
armature and gridwork, including the cap piece at the far end, can be
extended or retracted in five minutes thanks to a series of motorized
pulleys and hydraulics. While deployed, however, this facility limits
both sublight and hyperspace travel. Sublight maneuvering can be
handled, limitedly, by activating the tractor beams and securing the
ship as best as possible, but this risks damage to the durasteel mesh.
Hyperspace is acceptable, but due to the exposed nature of the gridwork
arms, the electronic components will need replacement.

While significant portions of the *Cuyir* have been rebuilt,
redesigned, and torn apart, curiously Darren has left the massively
over-sized life-support system not only intact, but he has expanded the
original capacity to include a full-range recycling and filtering
system. In theory, as far as air, food, and water go, the *Cuyir* can support thirty thousand people indefinitely. Realistically, perhaps a tenth of that can actually fit in the *Cuyir*
 if they're filling every available nook and cranny. As part of this
expanded life-support system, Darren has converted two of the former
passenger quarters into a small hydroponics bay. None of the plants
provide food, but all are exceedingly efficient at converting co2 into
oxygen. Amusingly, this has the effect that Darren must occasionally
vent oxygen to avoid o2 poisoning, but whatever twisted reason he has
for this is currently undiscovered.

The last thing of note about the *Liser Cuyir* is that despite the
size of the remaining living area, Darren feels no apparent loneliness
or concern for it. The escape pods (all sixteen of them that remain) are
 still berthed openly, the halls echo with the scrabbling of droid feet,
 the air humms with the sound of repulsor lifts, and despite the odds
against it, Darren's life continues. The two lounge areas are still
mostly un-tampered with, and the galley's alterations only make it
easier to house and feed a large number of people. But the space remains
 empty, and nothing but the chattering of droids fill the area.