Dream Catcher of Melinoë

***Wonderous item, artifact (requires attunement)***

This dreamcatcher is crafted from carved unicorn horns interlocked and bound into a stiff ivory hoop. Threads spun from Drider silk and mithril weave an intricate neat in the hoop. The dreamcatcher is adorned by hanging harpy matron feathers with beads of diamond, emeralds, and sapphires.

## Beneficial/Detrimental Properties

While attuned:

* Can’t be charmed or frightened
* You can use an action to cast Detect Thoughts (Spell Save DC 20). After you cast the spell this way, roll a d6. On a roll of 1-5, you can’t cast it again until next dawn.
* You are blinded when you are more than 10ft away from the Dreamcatcher
* You gain a new flaw. “Other people and their emotions mean little to me.  I can manipulate them both according to my will.”
* You can use an action to cast Magic Jar (Spell save DC 20) from it with the Dreamcatcher as the container. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn

## Main Properties

### Dream Catching

While attuned you may perform a profane ritual:

* Prepare the grounds from which the Dreamcatcher will be used.
* A sentient humanoid must be restrained and sedated on the ritual grounds as a sacrifice for the duration of the night.
* The incantation is spoken in Sylvan in front of the sacrifice. Ritual ointments are applied to their eyes and head. The chants continue for an hour, uninterrupted.
* The Dreamcatcher steals the dreams of the sacrifice. The sacrifice gains no benefit of a long rest, gaining 1 point of exhaustion.

This ritual is performed on the same sacrifice for 6 total nights on the same grounds, whereupon the sacrifice must accumulate 6 points of exhaustion and die and the Dreamcatcher is charged. The charge allows it to be used for a more powerful ritual. The charge remains until after the new moon phase of Selene.

### Mass Dream Catching

The ritual must begin on the night when Selene is fullest. The chant in sylvan is performed on the ritual grounds established by the earlier ritual, and you enter a meditative state until sunrise.

During this time you can enter and manipulate the dreams of every sentient humanoid within 3 miles of you. Your consciousness is spread throughout the entire sleeping population. You can tailor the manipulations specific to each individual, or cast broad dreams. You can refrain from direct manipulations, but the ritual will regardless leave a ghastly remnant of an intrusion in every dream, which can take the form of nightmares, restless sleep, feeling observed, or feeling an influence outside their consciousness.

If this massive dream ritual is performed every consecutive night, beginning on the full moon of Selene, and ending on the 28th night when Selene is darkest a special version of the ritual is performed. The effect of the dream manipulation is enhanced.

You may probe into the deepest thoughts of any sleeping targets within 3 miles as per the Detect Thoughts spell.

Additionally, you may cast the spell Modify Memory on a mass scale on any sleeping targets within range.

The Spell DC for the effects of the Dreamcatcher is 20.

## Lore

The Dream Catcher of Melinoë is named after a mythical Archfey, known for bringing nightmares and madness.

The Dreamcatcher was stored in secrecy in the reliquary of the Sanctuary of Ancients. It was stolen by members of the Kingslayers and currently kept by Nyx.