recursal/Fanatic-Fandom huggingface dataset:
Magie

Se schopností čarovat se lidé rodí. Ne všichni, spíše každý čtvrtý. Málokdo na to za svůj život přijde a i tehdy se stává, že nejsou schopni ničeho složitějšího než odfouknutí vlasu z očí. V čarování je třeba se zdokonalovat, je to celoživotní studium.

Je to duševní činnost, která vyžaduje soustředění. Méně zkušeným čarodějům plně zaměstná mozek a nedokážou u toho dělat nic jiného. Gestikulace rukama to může zjednodušit. Přílišná horlivost, neodhadnutí sil či prosté přetížení může vést k poškození mozku a ke smrti.

Povaha kouzel vychází z kultury čaroděje. Když začínají čarovat, uchýlí se k tomu, co znají. Například čarodějové Nydarosu, kteří jsou zvyklí na krvavé obětiny a mrazivé prostředí, se většinou uchýlí ke kouzlům spjatým s krví nebo ledem. Iweronští elfové zase k písním.

### Astrál

Magická síla se čerpá z takzvaného astrálu. Čaroděj nejprve musí navázat spojení, což se provádí různými způsoby. Někteří k tomu vyžadují rituální předměty, zvláštní místa či specifické hvězdné postavení. Existuje několik rovin, či úrovní, astrálu, které existují vedle sebe. Podle toho existují školy magie, kdy se každá zaměřuje na jednu rovinu. Navázat spojení je u každé roviny jiné, proto expert na jeden druh magie nemusí být schopen ani základů ostatních druhů. Není znám přesný počet rovin a u některých se sice ví, že existují, ale nikdo z civilizovaného světa je neumí využívat.

### Školy magie

Aneb studium známých astrálních rovin. Každá škola umožňuje čarovat jiné druhy kouzel. Někdy se dá dosáhnout stejných či podobných výsledků různou cestou, např. pokud potřebujete světlo, můžete stvořit oheň pomocí elementální magie, nebo zářivou kouli pomocí světelné magie. Přehrada proti vodě? Stvořte hliněný val elementální magií, nebo tam tu hlínu božskou magií dostaňte odjinud.

#### Božská

Tento druh čarování je velmi spjat s vírou čaroděje. Může jít o posilování ducha či těla apod., ovlivňování okolního světa, telekineze, zjišťování stavu světa, telepatie. Podvádění v životě. Možnosti jsou velmi široké, vždyť tímto druhem čarování Šílení bohové stvořili celý kontinent – Verdenu.

#### Světelná

Nazývaná také iluminační. Hra se světlem, vytváření světelných zdrojů, iluze, ovlivňování jiných. Patří sem i manipulace s myslí.

#### Nekromancie

Magie života a smrti, nepřirozené léčení, navracení duší do těl

### Ostatní astrální roviny

Démonická

Magie, kterou využívají démoni a zřídka i jejich přisluhovači, pokud jsou respektováni. Její praktikanti nejsou o jejích tajích sdílní, takže o ní kromě nich nikdo nic neví.
Session 16

— Media, 27th of Fray, 1639 KR

Entry 16. After the party managed to put an end to the sturdy fighter while chasing him through a series of rooms and hallways, they met with this mysterious handsome gentleman. After conversing with him for a bit they learned that his name is Derren Saylot and that he is the owner of this establishment and the head of an organization that deals in many forms of pleasure. He inquired about their needs and as Valyra was describing the person they were looking for she suddenly realized she was facing that exact person. She explained that they were looking for an item, a piece of armor and after Derren attempted to conceal the fact that he does own it, decided to trade it for money or beat him in a game of cards. As the party was lacking the resources to buy this armor from him, he proposed that they do a bit of work for him since they are such skilled assassins. The party accepted and was sent to deal with another organization that was seemingly causing trouble to various smuggling routes. The troup followed the routes detailed on the map they were given and found themselves walking for days into the mountains following cart tracks. The party encountered many dangerous creatures, fought a band of wolves that were attracted by the scent of Ambrose's cooking but quickly managed to scare them away with fireballs that put her teammates in danger. Later as they were camping Eleonora fell prey to an incorporeal creature that tried and failed to possess her. They fought this haunting creature until it managed to possess Ambrose, who immediately started attacking them with his scythe. The party fought back and managed to almost kill Ambrose after which the ghost resurfaced and was quickly sent to the afterlife by Valyra. Potions and healing magic brought Ambrose back to life again and as the party rested in to the mountains they found themselves better prepared for future battles.

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Lana Fox

C2 C3

Lana spend most of her life in her village with her family and her people. She grew in a normal where from a small age she learned about the secrets of the nature and magic it can hold and provide to people worth using. As she grew old she wanted to make a family with her beloved one but for some unexplained reasons she couldn’t bear a child and that devastated her. After that, her so called lover abandoned her because he didn’t want a useless woman that can’t have his children. That moment, the moment she realized that her dream to have a family couldn’t possibly become true made her sad, almost broken deep down but the thing that destroyed her the most was that her husband didn’t love her at all. The one person she thought would spend the rest of her life with, abandoned her and left her all alone. After that she became like a ghost roaming the streets of her village. Her parents were concerned but they couldn’t do anything to help with her problem. One night as she was sleeping her goodness Mielikki appeared in her dreams  showing her images she haven’t seen before in her life, a person, but she couldn’t see that person clearly, it was like a  vivid almost blurry image of a woman trying to escape. “Escape what?” she thought. As she tried to look closely the image disappeared as fast as it appeared. After that she saw the same person conquer and fight to save her life. But at some point she saw her drown and thought she was dead only for her to appear up in the surface gasping for air like a dog for water on a warm day. After that she saw a castle and weird looking rooms with various traps in it and inside one of them she saw a man standing there all alone thinking and as she was reading to alter her sight on something else she saw the man look straight in her eyes as if he was able to feel and see her presence. After that she woke up and cold sweat run over her forehead. That moment, in that dream she found her purpose and it was to find and possibly protect that woman she saw in that dream, so she got everything she could think was necessary and she began her journey to find her.
Test

**Welcome Adventurer**
The World of Amberyl Wiki is an online encyclopedia/repository intended for documenting historical events and information about the Amberyl campaign setting for Dungeons and Dragons 5th edition. It serves as a guide for informing you about the world and its inhabitants which you can use for reference and inspiration.

There are currently 48 articles on this wiki.
**Warning**: The World of Amberyl Wiki does not offer spoiler protection.

“

Ideas shape the course of history.

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## Featured Article

**Adventures of Amberyl**

It all started when a group of friends teamed up to make a little money and put their skills to use to help save a little girl that had been abducted by bandits. As they found out, the group of bandits were yuan-ti thugs part of an organization that planned to conquer their supposedly lost lands. Traveling around the world, exploring the northern empires and talking to different personalities, they reached a point where they decided to perform some work for an important member of this yuan-ti organization. As they traveled through the forests, thick mists enveloped them and when they retreated they found themselves at the gates of a land named Barovia. Finding themselves locked in a demiplane of sorts by a vampire named Strahd they decided to explore the land and find ways to put an end to the tyrannical Lord and his shenanigans.

## Featured Image

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## Contents

CharactersPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Key Event

## Additional Info

Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?

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Vlken

Rasa stvořená šílenou bohyní Angt. Jde o další transformaci člověka přidáním zvířecích rysů, v tomto případě vlčích.

Jsou o něco menší než lidé. Hlavu mají vlčí, tělo je pokryto hustou srstí. Preferují chůzi po dvou, ale po čtyřech si taky nevedou špatně (na rozdíl od člověka). Na rukou mají protistojný palec, díky kterého můžou uchopit předměty. Nosí oblečení a používají nástroje. Staví si jednoduché dřevěné příbytky, ideálně v lesích.

Obývají střední a východní Ilinwien, zejména Yervor. Žijí ve smečkách, čili kmenech.

#### Inspirace

Internet je plný všelijakých vlkodlaků a anime vlků. Zkusil jsem z nich vytáhnout ty nejlepší, ale přesto to nejsou nejlepší výsledky.

* (1) Tenhle chudák má asi poškozenou páteř. Ale jinak zajímavý návrh na oděv (od pasu dolů) a ozdoby z lebek
* (2) zajímavá póza a zbraň
* (3) zajímavá figura, oděv je mimo
* (4) čaroděj? Hell yeah. Tady se mi líbí postoj a velikost hlavy, oděv je mimo.
* (5)
Karty - Iweron

Elfové z Iweronu, trpaslíci z Altyru a různé další rasy a stvoření daného regionu se spojují proti společnému nepříteli, tak jak to dělávali po generace. Trpaslíci poskytují těžkou pěchotu a bojové mágy, elfové dodávají své obratné válečníky a silné čaroděje, horští obři drží přední linii po boku legendárních draků.

**Národy:** Iweron a Altyr

**Barva:** Fialová

**Specialita:** Když vyčaruješ kouzlo, jež má v názvu píseň, můžeš na jednoho z cílových bojovníků položit jeden žeton regenerace.

**Bojová kouzla:**

* (R I) **Runa ochrany:** +2 štíty na libovolného bojovníka.
* (R I) **Runa síly:** +2 síla na libovolného bojovníka.
* (R II) **Runa ničení:** Poškodí libovolného bojovníka: pokud má štít, tak za 4, jinak za 2.
* (I) **Píseň odvahy:** +1 síla všem ve vybrané řadě.
* (I) **Píseň strachu:** +1 oslabení na libovolného bojovníka a jeho sousedící.
* (II) **Verše života:** -2 zranění libovolnému bojovníkovi.
* (III) **Tanec ohně:** Poškodí všechny bojovníky v linii před mágem postupně za 1, 2 a 3.
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Ambrose Erickson

C1 C2 C3

Ambrose was a deacon of a small temple in a village near a great city. He lived a rather simple life in devotion to Mystra until a series of unfortunate events took place and made him lose his faith and will. Mourning in loneliness after his family had died from a horrible disaster he found refuge in his faith and did his best to help others, finding hope in believing that his purpose in life was to help the weak and serve his deity. Only 7 years after the death of his family, another disaster struck the church. Two of it's members, the priest and a maiden were found dead in their chambers, both of which were very good friends of Ambrose. The guards had found no evidence of the killer and the only person in the temple other than the victims was Ambrose and so he was quickly made a suspect. Ambrose once again was alone and mourning and now angry that anyone believed that he could've done such a cruel deed. The judges weren't favorable either when they sentenced him to life in prison deeming him as the one responsible for the murders. Ambrose felt his faith slip away and together with it his will to live. He was found dead in the crypt of the church near the coffins of his family. In his suicide note he asked for forgiveness and explained why he was driven to commit such a sin emphasizing that he would not serve prison for a crime didn't commit. After his death, he met Kelemvor at the final stage of the judgment of his soul. Kelemvor found him to be a good and juste man but the he would be punished for the sin of taking his own life. After that vision, Ambrose woke up alone in a mortuary on a platform before the ritual of purification and preparation for burial. He rose naked, cold with blurred memories and a sense of purpose unknown to him. Aa soon as he grabbed the necessary equipment and the ceremonial sickle he remembered the words that Kelemvor had told him. "You have sowed, now reap" and stormed out to whatever passing soul he felt he should guide.
Greymount

The province of Graymount is home to the Zandrian Empire as well as many various enclaves. It is known for its scenic beauty, prosperity and of course the great Empire that spans the entire region. The people of Graymount are known to be disciplined, insensitive and very patriotic placing a lot of their faith on the Emperor. However, these people also like to work hard and play hard and show their love for feasting and merrymaking during festivals.
Session 18

— ?, ??, ??

Entry 18. On their way to the castle, the group reached a crossroads and an old gallows opposite of a signpost pointing to three different directions. Deciding to take the left turn, they heard a creaking sound from the gallows that turned out to be a random body that appeared out of nowhere, except to Eleonora who saw that it looked similar to herself. Continuing on, after some more walking through the forest, they encountered a campsite of sorts where strange people were sitting and dancing around a fire. The Vistani as they later came to know, invited them to sit around the fire and drink with them. One of the Vistani began to tell a story about a great mage that fought with the Devil Strahd. The troup having questions, was ushered to speak to Madam Eva, who as they entered her tent began telling them of their past. She performed a card reading for them and gave them some advice on approaching Strahd. As the group left the tent, they heard some shouting voices and whipping. Two men, Arrigal and Luvash were whipping another man tied to a tree, punishment for falling asleep while keeping watch failing to protect a little girl who was abducted mysteriously. The two men asked for their help to find the little girl and the team agreed. Searching the woods they came across a black cart pulled by two black horses who's doors swung open as they approached it. After getting in, the horses began leading them through a set of gates. Passing near a lake, Eleonora saw a mysterious figure in a single boat in the middle of the lake. Deciding to approach it she came across a man who was trying to fish drunkenly. Ambrose noticed another soul in the boat and after the man attacked Eleonora and missed, fell down next to a sack. Opening it, she found inside a little unconscious girl that was Arabelle who they were searching for. Heading back, after an encounter with a creepy hag inside a windmill they took off to the campsite of the Vistani and camp there for the night.

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Session 10

— Ecta, 8th of Fray, 1639 KR

Entry 10. Waking up in their haphazard makeshift of a room in the Mermaid's Cup they had noticed that the chair they had affixed to stop anyone from entering was lying on the floor. Not paying much attention to it they decided to quickly leave the room but was intercepted by another of those serpent people who tried to steal something from them. The party seemed to be a very tough challenge as they quickly managed to slit his throat and let him bleed to death in their room before leaving. Heading to the city announcement post they found many pinned news detailing strange events about snakes attacking people out of nowhere. Eleonora decided to try and investigate the problem and was sent to a Mr. Jaheem but didn't gain any useful information. She decided to inquire an old woman about the other strange events that took place and she feigned ignorance although Valyra quickly picked up that she was lying. Eleonora forcefully dragged her in an alleyway and threatened her with a knife. The granny's form quickly changed to that of another scale covered man. Ambrose intervened, paralyzing him with his spells and magically forcing him to speak the truth so they can interrogate him. They learned about Rasalhague's location and the Ophiuchus Organization and disposed of him after that. The party tried to enter the Trident Academy but were unsuccessful in their endeavor. Valyra then took the initiative and decided to travel to the place that she has visions about. With enough horsepower and provisions the troup headed back to the path they knew through Pallad.

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Session 6

— Quarta, 36th of Eclipse, 1639 KR

Entry 6. As the party ventured through the market of Azad they came across a post board that had various pinned assignments through which the group could earn a little money. They decided to deploy their talents to help the city with a bugbear problem outside of the gates and they managed to readily erase the problem with deadly explosive magic performed by Valyra, necrotic talents displayed by Ambrose and excellent swordsmanship shown by Eleonora. As they ruffled through the remains of the bugbear corpses they found a medallion that seemed weirdly familiar and a hidden magical stone. As they returned to the city they decided to take upon another assignment and help with recovering a lost object. As they talked to the contractor of this assignment they realized that they were already in possession of the lost object but decided to hang on to it after finding out the shady history of this object. Deducting that it belongs to the Ophiuchus organization they were warned that they will come after it but the group is trusting that they will be able to handle them on their own as they have done once before.

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House of Alexander

**House of Alexander** is a location on the Netflix series *Control Z*. It is the home of the twin sisters Natalia Alexander and María Alexander.

## Inhabitants

* Natalia Alexander
* María Alexander
* Mr. Alexander
* Mrs. Alexander

## Visitors

* Pablo García
* Javier Williams
* Claudia

## Appearances

* *The Return*
* *Nothing to Hide*
* *New Pleasures*
* *A Minute of Silence*
* *The Ultimate Revenge*
Wildlands

The westernmost region of Aeurus, Arcadia was once a magnificent region, a great expanse of verdant meadows, where the kingdom of Neveryl and the elven dominion of Illytharis flourished. The lovely plains of Eastern Aurus were changed into the shattered landscape that it is now when the Fallen Gods descended upon the material plane and took the elven city of Ilmestrys as their fort. Now remains only a bleak wasteland of broken rocks, twisted creatures and an inky black and purple sky, a nightmare vision of Arcadia named the Dreadlands. Few dare to explore the cursed landscape over the Black Mountains where the Dreadspawn, corrupted monsters eager to devour and destroy, roam free. Many who do never return.
Session 8

— Sequa, 4th of Fray, 1639 KR

Entry 8. Continuing their journey through the forest and keeping an eye out for dangers the group managed to avoid encounters until  they stopped to rest. There they were assaulted by a very peculiar feline-like man but they managed to thwart him before he could cause any serious damage. The rest of their travel was uneventful, except the part where they managed to befriend a faerie dragon that really likes fruit. Valyra decided to take patronage over her and name her Skipper. Shortly after that they reached the known to them City of Pallad very early in the morning. The decided to gather some supplies and armor while their guide was tending the horses. They also met an old archaeologist that asked for their help in retrieving an object he had dropped into the fountain. Although they tried to keep the object the man was not about to give them his most important discovery until now. He did invite them to join him in his archeological quest and help him out with investigating this temple he had found underneath some ruins near Hulag in Xandros. Although, he did mention he first had to travel to Virea to speak with the Trident Academy about the artifact he had found and they are welcomed to go with him and that there was a hefty recompense should they decide to lend him a hand.

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Heartlands

The kingdom of Markland is located in the heart of Aeurus, along with several elf city states in the Great Forest and numerous smaller kingdoms in the Great Plains. With the exception of the eastern and north-eastern borders, which have high mountain chains, the Heartland is a region of large flat and forested expanses. It is renowned for its ongoing conflicts with untamed animals, orcs, and other monsters that routinely raid farms and other towns while its inhabitants are seen as uncivilized and superstitious by the rest of the world due to the fact that they uphold ancient traditions. The Heartlands also suffered the first assault of Dreadspawn forces which started an event known as the Blight, instilling a lingering fear that the forces of the dark could attack at any moment.
The Return

**The Return** is the second episode of the second season of *Control Z*. It is the tenth episode of the series overall.

## Synopsis

When a certain someone returns to school, chaos breaks out. Natalia rushes to solve her financial dilemma. The search for the avenger heats up.

## Cast

* Michael Ronda as Javier Williams
* Yankel Stevan as Raúl León
* Luis Curiel as Luis
* Samantha Acuña as Alex
* Macarena García as Natalia Alexander
* Fiona Paloma as María Alexander
* Andrés Baida as Pablo García
* Patricio Gallardo as Gerardo "Gerry" Granda
* Iván Aragón as Darío
* Xabiani Ponce de León as Ernesto
* Patricia Maqueo as Rosa "Rosita" Restrepo
* Rodrigo Cachero as Miguel Quintanilla
* Rocío Verdejo as Nora
* Lidia San José as Gabriela
* Thanya López as Susana
* Ana Sofía Gatica as Claudia
* Kariam Castro as Valeria
* Ariana Saavedra as Regina
* Renata del Castillo as Lulú
* Cristian Santin as Güero
* Sandra Burgos as Martha
* Arturo Barba as Fernando
* Ricardo Crespo as Papá Gerry
* Marco Zunino as Damian Williams
* Amairani Romero as Mamá Javier
* Citlali Galindo as Mamá Natalia
* Rodrigo Mejía as Papá Natalia
* Manuel Rosaldo as Cajero Banco

## Gallery

### Images

* Screencaps
* Behind the Scenes
Medullon

C3

Something terrible must have happened to Medullon's past life. Unlike other elves in his community, he cannot remember his past lives. This is odd considering elves normally can know if they are a new soul, or if they are a reincarnation of an existing soul. A devoted acolyte of the moon and its mystical powers, he wished it would guide him to the truth. Selûne, the goddess of the moon, sent him a dream of his past life. He sees someone, probably his past life, experimenting on their very soul, breaking something and unleashing psionic power, and so he embarks on a journey. He wants to fix the damage that was caused to his soul by his past self, and with the guidance of his loving goddess, he will surely find a way.
Session 12

— Nona, 21st of Fray, 1639 KR

Entry 12. After scanning the interior of the temple Valyra and her friends decided to attempt to open the heavy entrance to the second floor through a series of explosions. After several attempts they successfully managed to peer some of the heavy stones off the gate and with a little bit of effort got in successfully. They ascendent to the second floor and found a room with ancient manuscripts and scrolls. As Eleonora tried to inspect them a beige surfaced from beneath the sand and attacked them. They fought hard and almost had a brush with death but Valyra once again managed to score the final blow. As they calmed down, she noticed a vibration coming from her backpack, the artifact she was holding onto was pulsating erratically as it got closer to the pedestal. Valyra placed the sphere on it and it immediately started to spin and grow. The ground shook violently and the sphere shot a ray of green light towards the sky through the beautiful decorated skylight, separating into twelve different rays, one of which landed on Eleonora'a amulet. The group took the books and left only to be greeted by a group of people starring at the temple which rose from the ground. The troup headed to an inn and tended to their wounds knowing they will have to face many more future challenges.

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Session 15

— Sequa, 24th of Fray, 1639 KR

Entry 15. Feeling ready to take on the enemy from before after tending to their wounds, the team decides to head again to the abandoned house and break in again. They eventually managed to do so after breaking the newly barricaded door and found the place had been redecorated with more wooden planks and a new rug. Not just any kind of rug though for as soon as Eleonora touched it, it sprung to life and attacked her, enveloping her and squeezing her body. She managed to tear it from the inside a bit and with the help of Valyra it turned to ashes. The group broke the lock on the trap door once again to enter the hallway underneath and there met with a trap and two thugs. Valyra took charge and let her flames solve the problems. Heading through the door they encountered what must've been a drug den where people would buy, sell and consume various drugs. They asked around for the person they saw before and got quite a few shady and unhelpful responses. Valyra managed to get a sense of the direction of the armor they were looking for and headed towards the north door. Before they head down though they heard voices shouting coming from the hallway and rushed down through the door. There Eleonora met the man that almost killed her and decided to confront him again using a dirty trick. He proved to be a difficult adversary again as his physicality and brute force were overwhelming but not unbeatable when compared to the whole team. After taking a lot of damage he decided to try to flee and Eleonora followed him into the room he headed towards and the rest followers short.

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Will Eleonora defeat him this time?
Amenite Horror

**Amenite Horrors** are hostile amenite creatures hailing from another world, brought to Earth by the 2048 Nether dimensional rift caused at the Citadel in Coronaris City.

## Background

Amenite horrors were originally found in the first expeditions to the Nether, with various records in both Die Ende and New Existance confirming it, tho their exact origin is unknown, as further evidence in NE hints that they may be an invasive species hailing from another world, likely the end, corrupted by centuries of exposure to Amenite during the **reign of the Ancestors** .

During the nether dimensional rift crisis in 2048 they were brought to Earth along with many other netherian species, however like many of the other "primitive" species from the nether they proved far too numerous and difficult to eliminate by the G.U.A.T, managing to carve out a space for themselves in earths ecosystem, expanding their invasive hold in the environment further with the collapse of the G.U.A.T and the following years of near apocalyptic disarray.

## Biology and Behavior

Amenite Horrors have an eerie dog like appearance, with the usual near black skin color amenite creatures have. They have slitted yellow eyes, and seem to be constantly dripping out a toxic mix of diluted amenite and saliva from their mouths and some porous holes in their body, according to the records of the CORE expedition to Prosper, Amenite horrors seem to have a mucous like skin, very soft and easy to dig into, yet sturdy when hit hard, this implies their skin is made out of some resistant liquid like material that tenses up when struck with force.

Amenite Horrors are natural Apex Predators, Starting off relatively small and growing into considerable sizes in a somewhat quick period of time. Being the only amenite creature to display active hunting instincts, actively killing other animals for food, be it residuals or livestock.

They seem to enjoy humid places without sunlight or water, although not harmed by it, similarly to other amenite creatures they seem to avoid sunlight altogether, only choosing to cross sunlit areas in quick dashes to reach another shaded spot or to attack enemies in desperation. Because of this, Prosper and the inner and mid areas of Westside have proven perfect habitats, with both having a plethora of abandoned overgrown buildings with lots of shade from the ruins and the plant life to allow them to move around. This is also why they're barely present in Vertoak and its surrounding areas, the harsh cold and dry deserts of the island prove too much of a difficult ecosystem to thrive in.

They're considered a high threat by humans and Adaens while being considered a slight pest by Nagas and Eldar. Inflicting Unity sickness on any foe they attack. Their meat is unusable by all species save for eldar, who used to occasionally eat it during ceremonial activities decades ago.
Unique Items

On new existence there's a lot of unique items in contrast to prior maps.

These range from weapons, to utility items, potions and so on. Some can be found inside containers already spawned in the map by default, and some can only be obtained via defeating enemies or by random loot chance when killing some enemies (example: doomstick, ancient stone sword, and so on)

Some of these are direct upgrades to their normal counterparts, some are sidegrades and some are gimmick items.

Note that this does not mean a unique item only has a quantity of one in the map, but more so that a unique item has a limited number of them, although more common than not they are limited to one.
Session 11

— Opta, 20th of Fray, 1639 KR

Entry 11. Navigating through the familiar paths of the Sundering Forests the group managed to skip from one city to the other relatively quickly and easily. They managed to avoid dangers quite successfully especially by scaring a dangerous beast away in the forest. Eleonora decided to take care of the cart and bought some necessary tools to fix it in case it becomes damaged whilst Valyra spent most of her time learning about alchemical herbs that granted her the ability to fix potions, poisons and other alchemical concoctions. They reached the Couatl Pass where in the middle of the night they encountered an undead creature. Ambrose felt the need to put it to rest as his deity commands and asked the group to stop the cart so he could approach it. It proved a bit of a tougher challenge than he expected but with the help of his friends and his channeling the creature was rendered to dust. They successfully continued their way to a new city where Valyra felt like she was close to the place her visions dictated. They spoke with an archeologist under the pretense that they were there to help. He took them inside the temple and Valyra saw the grace and glory of what this temple was once upon a time through her visions only for reality to creep in and leave her with a rather bland taste of sadness. Empires rise and fall and most are built on top of ruins, some rise from them as well. Will they be an accomplice or an adversary?

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Test2

**Welcome to the World of Amberyl Wiki**
A campaign wiki ran by a starter Dungeon Master with the purpose of storing and sharing information with fellow players about the homebrewed fictional setting of Amberyl and other settings for the Dungeons & Dragons role-playing game. If you're new to Dungeons and Dragons, consider reading the FAQ before proceeding to explore the page.
**Warning to Players**: The World of Amberyl wiki contains many references and other information that can be a major spoiler for future or past quests. Also, details may change often due to the Dungeon Master's inability to make stable decisions. Facts listed here may or may not be true according to circumstances happening in any campaign taking place in the Amberyl setting or other Dungeons & Dragons settings. Please check with the Dungeon Master before diving in.

Please Contact Me for any problems.

Please don't sue me!

Template:Notice

“

2727272828

> Huh
>
> ― That one[src]
>
>

> Following the First Spark, the Gods sought a realm to inhabit their creations and graced a primitive and chaotic world with their divinity. Taming the roiling fires and the wild rock, giving way to quiet blue skies and gentle seas, the Creators formed a hospitable cradle for their First Children.
>
> ― The Myth of Amberyl
>
>

* World
* Chronicles
* Characters
* Locations
* Items

## Important articles

File:Placeholder | A page about your topic link=A page about your topic
File:Placeholder | A Main Character |link=A Main Character
File:Placeholder | The First Episode |link=The First Episode
File:Placeholder | An Important Location |link=An Important Location
File:Placeholder | A Key Event |link=A Key Event
File:Placeholder | A Crucial Item |link=A Crucial Item
</gallery>
Control

**Setup:** Find the control markers but do not place them on the map yet.

**Rules:** When your character is one of the control areas, the character may do the interact action to place a control marker with your side's color face up in any square of that control area. You cannot place a control marker in a control area that already has one.

When a character is on or adjacent to a control marker, the character may do the interact action to flip the marker over.

**Gaining Points:**

* If any control markers show your color at the end of the round, gain 1 point. Ignore this when playing with two characters per side.
* If you have the most control markers showing your color at the end of a round, gain an extra point.
* If you knock out a rival, gain 1 point.
* If you interact with a point marker, gain 1 point.

**Winning:** If playing with two characters per side, gain 6 points to win. If playing with three characters per side, gain 10 points to win.
Wikia.css

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New Existance

Main Artwork Cover

#### **New Existence** is a RPG adventure map made by EngineTrap for Minecraft 1.6.2, It is the final and biggest entry on the 6 map saga "The Beginning of the End"

It takes place on the fictional capital city of the fictional **Kleon Archipelago ;** Greenfield, On Kelaris Island, Although it is possible to visit areas from Vertoak City and Thea Island

## Summary

2 Decades Later after the events and overthrowing of the CORE in Vertoak, and 4 since the end of the world. a citizen from a griefing vault in the outskirts of the capital city; Greenfield, is sent outside to recieve a message from a reactivated G.U.A.T cache, however things are not as they seem, as the world has changed drastically. War has broken out between the now refound G.U.A.T Enclave, and the mysterious Naga Unity, coming from the Cathedral. with the arrival of the revenants fresh from their victory and a weakened and retreated Core, its up to you to decide which faction will take the triumph cake. and who will decide the fate of greenfield and finally seal the G.U.A.T's deepest and longest enduring ghosts in the finale of this saga.
World of Amberyl Wiki

**Welcome Adventurer**
The World of Amberyl Wiki is an online encyclopedia/repository intended for documenting historical events and information about the Amberyl campaign setting for Dungeons and Dragons 5th edition. It serves as a guide for informing you about the world and its inhabitants which you can use for reference and inspiration.
There are currently 48 articles on this wiki.

“

Ideas shape the course of history.

— John Maynard Keynes
## Featured Article

**Adventures of Amberyl**

It all started when a group of friends teamed up to make a little money and put their skills to use to help save a little girl that had been abducted by bandits. As they found out, the group of bandits were yuan-ti thugs part of an organization that planned to conquer their supposedly lost lands. Traveling around the world, exploring the northern empires and talking to different personalities, they reached a point where they decided to perform some work for an important member of this yuan-ti organization. As they traveled through the forests, thick mists enveloped them and when they retreated they found themselves at the gates of a land named Barovia. Finding themselves locked in a demiplane of sorts by a vampire named Strahd they decided to explore the land and find ways to put an end to the tyrannical Lord and his shenanigans.

Please Contact Me for any problems.

Please don't sue me!

## Contents

CharactersLocationsZandrian EmpireHistory of Amberyl

## Latest Session

### Entry 29.

Staking out the caravan entering the misty forest, an elven man named Medullon followed behind it after seeing the elf with the mutilated ears walk among the people following it. Shortly after, he had arrived in a strange land with trees tightly lined next to each other, their branches obscuring the gray light of the sunless sky. At the same time Valyra and Brando were heading towards a tavern in Vallaki to kill some time whilst waiting for their outfits to be made. Bored, Valyra decides to read Strahd's journal but Brando interrupted her inquiring about the book.
Read more
Winter (Unique Weapon)

Thera is a unique bow in New Existance

> *"A Rare Adaen designed variant of the frost bow. Takes longer to draw but its sharp projectiles will pierce any armor"*
>
>

## Characteristics

Easy to overlook at first, this bow has a damage range of 40-61 (average 56) and a much slower firerate than any other bow (including flare guns) making it rather unappealing at first glance. However its other stats make it an excellent option for mid and late game and its arguably the best bow for endgame content and the Polyheadron expansion.

Like its normal counterpart It inflicts slow for 15 seconds on any target, which can prove extremely useful for endgame stuff and bosses. It also has practically speaking infinite ammo, being able to fire for dozens of times before finally consuming a single flare making it extremely cheap.

Its biggest strength aside from the slow however, is its unique capability of penetrating all projectile resistance (including 100% resistance), making its damage output similar if not slightly higher and cheaper than a Gauss rifle. Its the only weapon that isn't an energy weapon capable of penetrating all resistances. the fact that it does not consume ammo makes it an excellent choice for long trips. Its also probably the only bow viable and effective for fighting against haunters and other enemies with incredibly high resistance to projectiles.

A hidden downside however is that this bow will not gain any extra damage on enemies with weakness towards projectiles. Always staying in its normal damage range, this means that it will easily get massively out dps'd by even a modified flare gun on enemies with negative resistances in which cases its just better to use another weapon.

Having this bow renders Amenite Waste Bombs practically useless, as you can easily outdamage the explosion damage said bombs have, and you can permanently slow an enemy vs the 60 seconds tops you can get with an amenite waste bomb (if the bomb hits in the same block as the target)
Xabiani Ponce de León

**Xabiani Ponce de León** (born 6 November 1993) is a Mexican actor and singer. He portrays Ernesto on Netflix's Control Z.

## Credits

#### Season 1

* *Birthday Girl*
* *Victims*
* *Idiots*
* *Night School*
* *Face to Face*
* *How Well Do You Really Know Javier?*
* *Control Z*
* *Public Enemy*

### Season 2

* *You Can’t Bury the Past*
* *The Return*
* *Needs*
* *Nothing to Hide*
* *New Pleasures*
* *A Minute of Silence*
* *Control Z*

## External links

* Xabiani Ponce de León at the Internet Movie Database

* Follow Xabiani Ponce de León (@xabiani) on Instagram

* Follow Xabiani Ponce de León (@xabiani) on Twitter
House of Restrepo

**House of Restrepo** is a location on the Netflix series *Control Z*. It is the home of Rosita Restrepo.

## Inhabitants

* Rosita Restrepo
* Rosita's brother

## Visitors

* Pablo García
* Natalia Alexander
* María Alexander
* Darío
* Ernesto
* Sofía Herrera
* Raúl León
* Javier Williams
* Alex
* Valeria
* Regina
* Claudia

## Appearances

### Season 2

* *Needs*
* *The Ultimate Revenge*
Session 13

— Dema, 22nd of Fray, 1639 KR

Entry 13. The group reconvened for breakfast in the inn they chose and decided to follow the nearest artifact from Valyra's vision. She successfully tracked it through magical abilities and found themselves on the doorstep of an abandoned building. They managed to break the lock and as soon as they trespassed into the building a nearby guard stopped them. Valyra decided to use some of her charm on the guard and he offered to guide her through the place, if her friends wait outside. She accepted and after explaining to her that this is a place where people come to 'relax' he proposed they should do the same. Valyra accepted once again and the guard presented a small bag with some green powder. He took a pinch and put it on his tongue and did the same for her. The psychedelic effects kicked in immediately and the 'fun' began. The man tried to take her to the bedroom before Eleonora barged in and stopped them. Both the man and Valyra were incapable to even stand and after Eleonora scanned the place found a hatch underneath the carpet. She decided to go in by herself despite Ambrose's warnings. There she met a man who asked her for a password and after Eleonora attacked him drew his sword and engaged in battle. They fought and Eleonora lost, the last blow leaving her unconscious on the floor. She would have drawn her last breath right there if it wasn't for Ambrose who managed to bring her back and convinced the guard to let them leave. The team retreated back to the inn to rest and heal deep wounds, getting to live another day.

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Nothing to Hide

**Nothing to Hide** is the fourth episode of the second season of *Control Z*. It is the twelfth episode of the series overall.

## Synopsis

Natalia's account of what transpired the night before sparks an argument between Javi and Sofia. Pablo struggles with the news about María.

## Cast

* Michael Ronda as Javier Williams
* Yankel Stevan as Raúl León
* Luis Curiel as Luis
* Samantha Acuña as Alex
* Macarena García as Natalia Alexander
* Fiona Paloma as María Alexander
* Andrés Baida as Pablo García
* Patricio Gallardo as Gerardo "Gerry" Granda
* Iván Aragón as Darío
* Xabiani Ponce de León as Ernesto
* Patricia Maqueo as Rosa "Rosita" Restrepo
* Rodrigo Cachero as Miguel Quintanilla
* Rocío Verdejo as Nora
* Lidia San José as Gabriela
* Thanya López as Susana
* Ana Sofía Gatica as Claudia
* Kariam Castro as Valeria
* Ariana Saavedra as Regina
* Renata del Castillo as Lulú
* Cristian Santin as Güero
* Sandra Burgos as Martha
* Pierre Louis as Felipe
* Arturo Barba as Fernando
* Ricardo Crespo as Papá Gerry
* Marco Zunino as Damian Williams
* Amairani Romero as Mamá Javier
* Citlali Galindo as Mamá Natalia
* Rodrigo Mejía as Papá Natalia
* Alejandro Gazque as Médico María

## Gallery

### Images

* Screencaps
* Behind the Scenes
List Untouched locations in Greenfield

New Existence takes place way further into the timeline than the other maps, thus greenfield has had plenty of time to have tons of failed towns that have come and gone, multiple groups that appeared and disappeared and countless explorers who braved into abandoned structures to reclaim lost artifacts and things of value, leaving the amount of truly untouched locations very small, these ones however are usually the most dangerous and hold the most valuables out of all of them, here's a list.

## Bol Industries Labs

The abandoned lab filled with overgrown nature near the tip of the south part of the city has successfully managed to ward off any intruders beyond the ground level thanks to its eerie nature and amenite horrors lurking about near and inside the building, not to mention the incredibly dangerous Amenitium creatures lying dormant in floors above.
Zión Moreno

**Zión Moreno** (born 23 February 1995) is an American actress and model. She portrayed Isabela De La Fuente on Netflix's Control Z.

## Credits

#### Season 1

* *Birthday Girl*
* *Victims*
* *Idiots*
* *Night School*
* *Face to Face*
* *How Well Do You Really Know Javier?*
* *Control Z*
* *Public Enemy*

## External links

* Zión Moreno at the Internet Movie Database

* Follow Zión Moreno (@zion.moreno) on Instagram
Thanya López

**Thanya López** (born 25 December 1979) is a Mexican actress. She portrays Susana on Netflix's Control Z.

## Credits

#### Season 1

* *Birthday Girl*
* *Victims*
* *Idiots*
* *Face to Face*
* *How Well Do You Really Know Javier?*
* *Control Z*
* *Public Enemy*

### Season 2

* *You Can’t Bury the Past*
* *The Return*
* *Needs*
* *Nothing to Hide*
* *New Pleasures*
* *A Minute of Silence*
* *Control Z*
* *The Ultimate Revenge*

## External links

* Thanya López at the Internet Movie Database

* Follow Thanya López (@thanyalopez) on Instagram

* Follow Thanya López (@thanyalopezv) on Twitter
Nora

## Relationships

### Family

Fernando (former husband)
 Sofía Herrera (daughter)

### Friends

Javier Williams
Miguel Quintanilla (formerly)

### Enemies

Fernando
Raúl León (possibly)

## Portrayal

### Seasons

1, 2

**Nora** is a character in *Control Z*. She is portrayed by Rocío Verdejo.

She is Sofía’s mother and she dated Quintanilla.

## Appearances

Season One
* *Birthday Girl*
* *Victims*
* *Idiots*
* *Night School*
* *Face to Face*
* *How Well Do You Really Know Javier?*
* *Control Z*
* *Public Enemy*

Season Two
* *You Can’t Bury the Past*
* *The Return*
* *Needs*
* *Nothing to Hide*
* *New Pleasures*
* *A Minute of Silence*
* *Control Z*
* *The Ultimate Revenge*
María Alexander

**María Alexander** is a character in *Control Z*. She is portrayed by Fiona Paloma.

She is Natalia’s well-liked sister.

## Appearances

Season One
* *Birthday Girl*
* *Victims*
* *Idiots*
* *Night School*
* *Face to Face*
* *How Well Do You Really Know Javier?*
* *Control Z*
* *Public Enemy*

Season Two
* *You Can’t Bury the Past*
* *The Return*
* *Needs*
* *Nothing to Hide*
* *New Pleasures*
* *A Minute of Silence*
* *Control Z*
* *The Ultimate Revenge*

## Trivia

* She was sleeping with Isabela's boyfriend Pablo who referred to her as his "Honey Bunny".