Maw of Malmortius

## Stats

+50 attack damage

+10% cooldown reduction

+50 magic resistance

## Passive

Unique – Lifeline: If you would take magic damage that would reduce <span style="color:**Script error: The function "keyword" does not exist.**;">**maximum** health below 30%, you first gain a shield that absorbs <span style="color:**Script error: The function "keyword" does not exist.**;">350 magic damage for 5 seconds (90 second cooldown).

Triggering Lifeline grants Lifegrip.

Unique – Lifegrip: Grants <span style="color:**Script error: The function "keyword" does not exist.**;">+20 attack damage, +10% spell vamp and +10% life steal until out-of-combat.

## Menu

Defense › Magic Resistance

Attack › Damage

Magic › Cooldown Reduction

**Maw of Malmortius** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 50 attack damage =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 10% cooldown reduction =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 50 magic resistance =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

*Gold Value while using Lifegrip*

* 20 attack damage = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 10% life steal = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 89.74% gold efficient without its passive effects and 122.82% gold efficient while Lifegrip is active.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Banshee's Veil**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Edge of Night**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Mercurial Scimitar**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Phantom Dancer**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Sterak's Gage**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Wit's End**

## Notes

* Although Lifeline​ is a unique passive and will put all its shared passives on cooldown, the secondary effects linked to it will still trigger. Triggering either **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Lifeline will trigger **both** Sterak's Fury and Lifegrip (if you own these items).
* If Lifeline comes off  cooldown while the user is below the listed <span style="color:**Script error: The function "keyword" does not exist.**;">health threshold, the  shield will trigger immediately against any incoming <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage.
* **Maw of Malmortius** will trigger after **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** if more <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage is taken that would otherwise reduce the user below the threshold after being absorbed by the orb's shield.

## Strategy

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** helps attack damage-based champions against enemy teams with high amounts of magic damage.
* Lifeline can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power casters with long cooldowns, such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**.
* **Maw of Malmortius** can be good on <span style="color:**Script error: The function "keyword" does not exist.**;">attack damage-based champions who benefit from being at <span style="color:**Script error: The function "keyword" does not exist.**;">low current health (*e.g. **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).***). Their <span style="color:**Script error: The function "keyword" does not exist.**;">low-health passives combined with Lifeline and Lifegrip let them be at <span style="color:**Script error: The function "keyword" does not exist.**;">low-health more safely.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** still provides less effective health against magic damage than dedicated, anti-magic damage defensive items like **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**. However, **Maw of Malmortius** come with the advantage of not sacrificing offensive potential, which allows an AD champion to better recover from behind when facing an enemy AP champion. Keep in mind, however, that **Maw of Malmortius's** passive is not useful at all against most AD champions, while the other aforementioned defensive items still give effective HP and sustain to use against an enemy AD, even though the magic resistance itself is not useful. This can be significant during the mid game if you aren't preparing an armor item against them, or if the enemy AD champion is fed. Choosing wisely between those items can overcome this issue.

## Trivia

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is named after a well-known community member known as 'Malmortius' (also answers to 'Lord Voldemortius', 'Malmorpheus', and 'James') for obtaining over one thousand referrals.
* On June 12th, 2020, the Preseason 2021 Gameplay Plans revealed a File:Maw of Malmortius (Wild Rift) item HD.png redrawn version of the item icon.

## Patch History

V10.15 - July 22nd Hotfix
* Bug Fix: Lifeline no longer absorbs more than 350 magic damage at moments where the player's maximum health would be reduced below 30%.

V8.12
* Magic shield duration increased to 5 seconds from 3.

V8.11
* Magic resistance increased to 50 from 45.
* Magic shield strength changed to 350 from 300 <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 100% **bonus** magic resistance).
* Magic shield duration reduced to 3 seconds from 5.

V7.4
* Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.

V6.22
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Attack damage reduced to 50 from 55.
* Magic resistance increased to 45 from 40.
* Lifegrip passive now also grants <span style="color:**Script error: The function "keyword" does not exist.**;">20 attack damage.
* New Effect: +10% cooldown reduction.
* Removed: +10 armor penetration.

V6.7
* Magic resistance reduced to 40 from 50.
* Unique Passive - Lifegrip:
	+ Removed: <span style="color:**Script error: The function "keyword" does not exist.**;">25% attack speed until out of combat.

V5.22
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Attack damage reduced to 55 from 60.
* Magic resistance reduced to 50 from 55.
* New Effect: +10 armor penetration.
* Unique Passive that grants a magic shield is now named Lifeline.
	+ Magic shield changed to 300 <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 100% **bonus** magic resistance) from 400.
	+ Cooldown increased to 90 seconds from 60.
* New Effect: Unique Passive - Lifegrip: When **Lifeline** triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
* Removed: Unique Passive: +1 attack damage for every <span style="color:**Script error: The function "keyword" does not exist.**;">2% **missing** health, capped at +35 attack damage at <span style="color:**Script error: The function "keyword" does not exist.**;">30% health or less.

V3.9
* Attack damage increased to 60 from 55.
* Magic resistance increased to 40 from 36.
* Passive attack damage increased to 1 per <span style="color:**Script error: The function "keyword" does not exist.**;">2% of **missing** health from <span style="color:**Script error: The function "keyword" does not exist.**;">2.5%.
* Passive attack damage cap reduced to 35 from 40.
* Bug Fix: Fixed a bug where the cooldown was not properly resetting when upgrading from a **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** on cooldown.

V1.0.0.152
* Item cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V1.0.0.146
* Now displays cooldown on the item rather than as a buff.

V1.0.0.136 Added
* Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* +55 attack damage, +36 magic resistance.
* Unique Passive: +1 attack damage for every <span style="color:**Script error: The function "keyword" does not exist.**;">2.5% **missing** health, for a maximum of +40 bonus attack damage.
* Unique Passive: If you would take magic damage which would leave you at less than <span style="color:**Script error: The function "keyword" does not exist.**;">30% of your **maximum** health, you gain a shield which absorbs <span style="color:**Script error: The function "keyword" does not exist.**;">400 magic damage for 5 seconds (60 second cooldown).

## List of Items

Starter items
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Potions and Consumables

Trinkets

Distributed

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Advanced items

Finished items

Minion and Turret items

Special Game Mode Exclusive items

Removed items

cs:Maw of Malmortius
de:Schlund von Malmortius
es:Fauces de Malmortius
fr:Gueule de Malmortius
pl:Paszcza Malmortiusa
ru:Зев Малмортиуса
zh:玛莫提乌斯之噬