recursal/Fanatic-Fandom huggingface dataset:
The Well of the Wolf

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

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> Well of the Wolf
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> Beyond the lip of black permafrost, the well-mouth gapes, wide enough to swallow worlds. Art from Sunless Skies.
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> ### Region
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> Albion
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> ### Affiliation
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> Devils
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> ### Notable Figures
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> King of Carols
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> ### Music
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> Star​-​Maddened Skies
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> *"Don't look into the well, captain. The thing inside looks back."*
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> *"Mists spiral around the well's abysmal plunge. The movements induce intense nausea. A green-faced stoker rushes from your presence."*
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**Well of the Wolf** is a large sky-well located in the region of Albion. Its population consists mostly of unusually disheveled devils.

## The Bandstand

The main point of interest around the Well is the congregation of rag-wearing, silent devils who live in a system of hexagonal caves located at the rim of the Well. The devils that come to the Well "retire" by allowing giant **chorister bees** to enter their chest cavities through their mouths.

The disheveled devils regularly convene at a dilapidated bandstand, where they honor the entity trapped inside the Well by dancing Correspondence sigils and letting the chorister bees make use of their exceptional singing skills.

## The Ur-Devil

**The King of Carols**, also known as **the Many-Mouthed** and **the Choir-in-One**, is a primeval devil of great influence, who protested long ago against the rule of the Judgements by refusing to use his many beautiful singing voices. The Judgements in retaliation hung the King of Carols above the Well of the Wolf as a warning to anyone trying to oppose them. As a final act of defiance, the King of Carols gave away all but one of his voices to his creations, the chorister bees. For this he was forever imprisoned inside the Well, and the devils attempted rebellion against the Judgements, with the King of Carols as a martyr for their cause.

## References

2. ↑ Speak to the congregation of devils, *Sunless Skies*
3. ↑ Speak to the congregation of devils, *Sunless Skies*
4. ↑ The Well of the Wolf, *Sunless Skies*
5. ↑ Deposit the Infernal Philatelist, *Sunless Skies*
6. ↑ Watch a well-song, *Sunless Skies*
7. ↑ Decipher some of the dance-alphabet of the devils, *Sunless Skies*
8. ↑ The Bandstand, *Sunless Skies*
9. ↑ Listen to the first hymn, *Sunless Skies*
10. ↑ Listen to the third hymn, *Sunless Skies*
11. ↑ Exchange Mysteries with the Curious Dilettante, *Sunless Skies*
12. ↑ Listen to the second hymn, *Sunless Skies*
13. ↑ Listen to the third hymn, *Sunless Skies*
14. ↑ Listen to the third hymn, *Sunless Skies*
15. ↑ Deposit the Abstemious Devil, *Sunless Skies*
16. ↑ Deposit the Abstemious Devil, *Sunless Skies*
17. ↑ Listen to the fourth and final hymn, *Sunless Skies*
Cube Escape Collection

The **Cube Escape Collection** is a bundle containing the first nine Cube Escape games, and was released on October 14, 2020. It was made to allow the original Cube Escape games to survive the end of the Flash era when browser support for Flash ended on December 31, 2020.

## Games Included

* Cube Escape: Seasons
* Cube Escape: The Lake
* Cube Escape: Arles
* Cube Escape: Harvey's Box
* Cube Escape: Case 23
* Cube Escape: The Mill
* Cube Escape: Birthday
* Cube Escape: Theatre
* Cube Escape: The Cave

## Trivia

* Following the release of the Steam version, the Cube Escape Collection has 72 unlockable achievements.
* The collection includes a new hint system, and more language translations.
* Dale Vandermeer's dialogue was re-recorded in The Mill, Birthday and Theatre from his original actor Infant Tyrone to his current actor David Bowles.
Rusty Lake Pilsener

**Rusty Lake Pilsener** is a drink, brewed somewhere near Rusty Lake.

## Cube Escape: Theatre

The Pilsener does not make an appearance itself, but is advertised on coasters. On the bar counter in the Theatre, Bob sits on the lone stool drinking cocktails. After the fifth play has finished, he leaves the bar.

He leaves three coasters on the counter, advertising the Pilsener. There is a date at the top, 1889, and three cubes on the bottom of the coasters. Bob writes a message on the middle coaster, explaining that he feels dead inside, and asking why his memory was taken. As well, he writes two secret messages on the other coasters if he is given a Gin Tonic before the end of the fifth play, saying to play "*B-A-D-E-G-G*" on the piano.

## Trivia

* Pilsener, also spelled Pilsner or Pilsen, is a type of pale lager, first made in the city of Pilsen in 1842.
* This is the second product made near Rusty Lake, the first being the Cigars.
* In Cube Escape: Paradox, there is an ad for the Pilsener in the telephone book.
* In The White Door, the coasters are seen in Bob's memories of the Theatre.

## Gallery

Rusty Lake Pilsener written on coasters, with Bob's message.Rusty Lake Pilsener written on coasters, with Bob's secret message.Rusty Lake Pilsener in Cube Escape: Paradox.
Dale's Grandfather

**Dale's Grandfather** is the grandfather of Dale Vandermeer, and the father of either Mr. or Mrs. Vandermeer. He appears when Dale enters a cube taking him back to a childhood memory in 1939.

## Cube Escape: Birthday

He spends most of his time in his rocking chair, asking the player to get him some gin and ice, and then for some music. Once the player puts on a record, Dale's Grandfather will get up off of his chair and dance briefly before sitting down again. He appears to be slightly senile, speaking almost entirely in single word commands.

After the attack on the party by Mr. Rabbit, he dies from a bullet to the head. When time is reversed by the blue cube, Dale's Grandfather is brought back to life, and somehow is able to remember what had happened. He asks the player to open his small chest and get him his pistol. This time when Mr. Rabbit breaks through the door, Dale's Grandfather shoots him first.

## Trivia

* He is voiced by Bob Rafferty.
* He is physically similar to Mr. Crow's human guise, the original form of Aldous Vanderboom, and is thought to possibly be Mr. Crow in disguise helping Dale or even be his grandpa himself.
* Strangely, Dale's Grandfather is completely absent in Cube Escape: Paradox's references to Cube Escape: Birthday.

## Gallery

The Grandfather dancing in Cube Escape: Birthday.The Grandfather's death in Cube Escape: Birthday.The Grandfather holding the pistol in Cube Escape: Birthday.
The Fisherman

**The Fisherman** is a minor character, seen through the periscope of the Submarine while he sits fishing in a small boat on the surface of Rusty Lake.

## Cube Escape: The Cave

When Mr. Crow maneuvers the Submarine out to collect the blue cube, he can see a fishing hook dangling into the water nearby. Looking through the periscope allows him to see the Fisherman in his boat. He does not move beyond the rocking motion of the boat, and his fish rack is empty. If the player chases three fish onto his hook, he will keep them and stand up, waving his arms into the shape of three letters; K, I and T, spelling 'KIT'. If these letters are entered into the valve in the Submarine, it will give the player a fishhook.

## Trivia

* As he is fishing on Rusty Lake, he may be a current guest of the Rusty Lake Hotel, since Rusty Lake advertises its fishing opportunities alongside its mental health services.
* This character is not to be confused with the player character in Cube Escape: The Lake, who also fishes. While not mentioned in game, this character is in fact Laura Vanderboom.

## Gallery

The Fisherman with a full rack in Cube Escape: The Cave.The Fisherman spelling K in Cube Escape: The Cave.The Fisherman spelling I in Cube Escape: The Cave.The Fisherman spelling T in Cube Escape: The Cave.
Sarah White

**Sarah White** is a nurse working at the mental health facility The White Door, tending to Bob.

## The White Door

In 1972, Sarah briefly appears each day at 11:00 AM to give Bob his regular checkup. She performs mental tests to help him regain his memories, and takes his dinner order before leaving for the day. On the sixth day, Sarah gives Bob his checkup while wearing protective gear as he has become corrupted.

In Bob's third dream, after learning of his ex-girlfriend Laura's death he is visited by Sarah. She offers her condolences, and gives him a houseplant and a questionnaire about how satisfied he is with his life. Upon completing the questionnaire she gives him a business card for The White Door, telling him if he ever needs help he can call them. In Bob's sixth dream, he wakes up in the street and decides to call The White Door to commit himself. Greeting him, Sarah informs him that he has almost remembered everything and lets him into his room to bring colour back into his life.

On the seventh day, while Bob is stuck as a Corrupted Soul, Sarah reenters his room. Against the instructions of the Manager, she accesses Bob's memories through the television and removes all traces of Laura from his mind, and puts his Corrupted Soul back to sleep. However, instead of Bob dreaming about his first meeting with Laura, she is no longer there and he instead goes through a white door. Opening the door, Sarah is standing with Bob in his room, who is no longer corrupted.

## Trivia

* She is voiced by Sara Hill.
* In an alternative ending she climbs down into the basement and escapes on the elevator, freeing ten other captive patients along the way. Finding this unlocks an achievement.

## Gallery

Sarah giving Bob a plant in The White Door.Sarah's ID card in The White Door.
Languages

The games in the Rusty Lake series are primarily in English, though words from other languages are used on occasion. The primary alternative language is Sanskrit, as many spiritual terms and concepts are taken from Buddhist and Hindu philosophy.

From Cube Escape: Theatre onward, the games are available to play in multiple languages, though full voiced audio will only be available in English. Eighteen languages are options in both games, English, Dutch, French, Italian, German, Spanish, Portuguese, Traditional Chinese, Simplified Chinese, Danish, Japanese, Korean, Polish, Russian, Turkish, Swedish, Vietnamese and Norwegian.

## Tools/References

* Lao Keyboard
* Sanskrit Keyboard
* Google Translate
* Rebirth (Buddhism)

## Gallery

'preta' and 'phed' on the box containing a pistol.'asura', written in William's journal.'mānuṢa', written on the bronze timepiece.'asura', written on the silver timepiece.'deva', written on the gold timepiece.Tetragrams on the chest with the ax.
## Notes

1. ↑ Should be spelled भविष्य.
2. ↑ Should be spelled वर्तमान.
The Progress of the Bells

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

### Affiliation

Grand Devils (formerly)

> *"You stand in the midst of a snarl of toppled masonry, dominated by great bell towers still sounding their own death knells. The ravages of time have brought this once proud palace low."*
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The **Progress of the Bells** is a location near Marigold Station in the Hinterlands. It is a massive, decaying palace whose bell towers are eternally ringing. It once belonged to Grand Devils, and accordingly contains remnants of hives. During the Season of Revolutions, Hell used Law-Furnaces to accelerate its deterioration and to decree that it would stagnate "until Hell's fall." Within the palace's amphitheater are two enormous corpses of the castle's former inhabitants, locked in a dying embrace.

## References

2. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"I'll arrange for the train to make a brief stop at Marigold Station."*
3. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"[...] a snarl of toppled masonry, dominated by [...] bell towers still sounding [...] The ravages of time have brought this [...] palace low."*
4. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"When the revolutionaries rose up against our nobles, the Brigade served here. [...] We guarded the greatest of us. Our lady's defences were formidable [...]"*
5. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"[...] you find the ravaged remnant of the hives: the chambers of the lord [...]"*
6. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *""When the revolutionaries rose up against our nobles, [...] Our lady's defences [...] the only way the revolutionaries could win was to abuse the Law Furnaces. They accelerated the decay of the palace: [...] to its end.""*
7. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"The law furnaces decree this place will be as it is until Hell's fall."*
8. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"In a vast amphitheatre you find fragments of the lord [...] Wings the size [...] of cathedral buttresses; [...] faceted eyes. Clutched in its broken limbs, the [...] body another of its kin."*
Bloody Mary

**The Bloody Mary** is a drink consisting of blood, vodka, and Tabasco sauce.

## Rusty Lake Hotel

The ingredients are gathered from Mr. Deer's room, and served to him in a glass from his table. Along with the standard ingredients, this cocktail contains deadly poison, which will kill Mr. Deer when he drinks it. This is a necessary step for the player in order to get the deer meat required for the night's dinner.

## Cube Escape: Theatre

In order to complete the game, the player needs to serve this drink to Bob, the lone man sitting at the bar. It will be his third drink. The ingredients are mixed in a cocktail glass. When it's given to Bob, he will shoot himself in the head with his pistol, allowing the player to go inside his head and harvest his memories.

## The White Door

On the fourth day, Bob is given a Bloody Mary for his dinner. That night during his dream, he is sitting at the bar in the Rusty Lake Theatre. He orders another drink, a Bloody Mary, from the barman. After taking a sip, Bob shows the barman the picture of Laura, to which he gives Bob a pistol to shoot himself.

## Ingredients

### Rusty Lake Hotel

* The **blood** is obtained by cutting a piece of Mr. Deer’s antlers. When the blood runs, use the empty canteen to collect it.
* **Vodka** can be found behind the couch Mr. Deer is sitting. The player needs to pour vodka first so the canteen will be empty to be used for the blood and Tabasco.
* **Tabasco** is obtained by clicking the right antlers of the skull in Room 1 a couple of times. It will drop from the nose, then use the empty canteen to contain it.
* The **poison** is not readily available. The player must concoct it, by growing the poisonous seeds and then grinding them to powder. The powder, along with water, is put into an apparatus and heated, forming a bright green poison.

### Cube Escape: Theatre

* The player has to collect the **blood** in an empty glass after Bob drinks a Harvey Wallbanger, which caused him to bang his head on the counter.
* The **vodka** is on the back bar.
* The **Tabasco** is on the back bar.

## Trivia

* This drink bears a resemblance to a cocktail in real life: the Bloody Mary Cocktail. The real cocktail does not contain actual blood, and uses tomato juice instead.
* As with the two other mandatory cocktails in Cube Escape: Theatre, the name of this drink forms a pun on Bob's actions after drinking; he shoots himself in the head, creating blood.
* In Rusty Lake: Roots, vodka can be created in the alchemy lab by mixing together grain and a glass of water.

## Gallery

A Bloody Mary, as it appears in Rusty Lake Hotel.The Bloody Mary instructions in Rusty Lake Hotel.Mr. Deer drinking a Bloody Mary in Rusty Lake HotelThe Bloody Mary instructions in Cube Escape: Theatre.Bob drinking a Bloody Mary in Cube Escape: Theatre.A Bloody Mary in The White Door.
Elixir of Life and Death

**The Elixir of Life** is a potion that is created through alchemy. It will either make its drinker immortal, or instantly kill them.

## Rusty Lake: Roots

In 1859, William and Aldous Vanderboom create the Elixir by using the reagents of a glass jar and a Black Egg. Upon drinking it, William dies and becomes a Corrupted Soul, while Aldous transforms into Mr. Crow.

Later in 1870 after reading his uncle's journal and discovering his laboratory, James Vanderboom is seeking to recreate the Elixir of Life. He is successful, and initially tests it on his dog to observe the side effects. The dog drinks a few drops of the Elixir and appears to be fine, in reality becoming immortal. However, when James decides to drink it himself, he instantly collapses and dies.

## Cube Escape: The Cave

In 1972, a turd from the Dog is taken and put under a microscope, and trace amounts of the Elixir are extracted from it. This is combined with a bottle of water to recreate the Elixir. Interestingly, Aldous can be seen in the game not as Mr. Crow, suggesting that the transformative effects of the elixir aren't permanent. He then drinks the elixir again to regain his crow form. Later, the extract of the elixir is given to Mr. Owl's human form to turn him back into his owl-headed self.

## Rusty Lake Paradise

Sometime prior to 1796, Caroline Eilander begins writing down a recipe of elements needed to create the Elixir. These elements are a flower, hair, copper, heart, stone, cloth, wood, fire, antlers, and an owl mask, which are all stored in Caroline's memories. When she is sacrificed and becomes a Corrupted Soul, the elements become ten black cubes. Her son Jakob collects the cubes and is then sacrificed by his family. With the elements combined, Caroline's Soul is absorbed into Jakob as he ascends as Mr. Owl.

## Samsara Room

In the Shrimp Room, a giant shrimp is found alongside one of the walls. Its head can be pulled off, revealing William's corpse inside. The Elixir is seen coming out of his mouth and is collected into a bottle. After placing the Elixir onto the middle plate on the window portal and walking inside, William sees another window on the white cube. His reincarnation, Laura, stares back at him and puts her hand on the window.

## Trivia

* The Elixir is based on the mythical potion of the same name.
* Creating the Elixir in the Steam version of Rusty Lake: Roots will earn the player an achievement.
* In certain parts of Rusty Lake: Roots, the word elixir is spelled 'elixer', which is the spelling of the word in Dutch. This may be an intentional misspelling, as the Vanderboom family is implied to have Dutch roots, though more likely is that it is a typo; Rusty Lake is based in the Netherlands.

## Gallery

See also: Elixir of Life and Death/Gallery
Mr. Bat

* Underground Blossom
* Paradox
* Hotel

**Mr. Bat** is the porter and elevator operator at the Rusty Lake Hotel. Unlike most humanoid characters he does not speak, and only gives a faint hiss if the player attempts to interact with him too much.

## Rusty Lake Hotel

In 1893, he takes the player between the floors of the Hotel at night, after the dinners have been served.

On the third night, a falling star is seen through the window in the lobby, and it becomes dark. Mr. Bat hides on the ceiling, forcing the player to chase him around until he goes back to his post. When the lights turn back on, the player can speak with him to obtain a handful of potatoes needed for Mrs. Pigeon's dinner.

On the sixth night, when the last dinner is taken to Mr. Owl's room, he hangs above the door, blocking the player's way out.

## Cube Escape: The Cave

In 1972, he is found in animal form hiding in a dark crevice and can only be found after lighting a torch. He hisses at the player, until he is given a moth to eat. This causes him to fly away, leaving behind a card of Dale Vandermeer that is needed to complete a chapter in the Book.

## Trivia

* In Cube Escape: Paradox, he appears in one of the alternate endings operating the elevator for Dale Vandermeer to ride on and continue his journey.
* Mr. Bat's sprite in Paradox had been altered slightly from his sprite in Hotel, as his feet are positioned differently and he has a shadow behind him instead of one below him.
* Underground Blossom is the first game in which Mr. Bat talks.

## Gallery

Mr. Bat in Rusty Lake Hotel.Mr. Bat hissing in Rusty Lake Hotel.Mr. Bat in the elevator in Rusty Lake Hotel.Mr. Bat holding the potatoes in Rusty Lake Hotel.Mr. Bat in Rusty Lake Hotel.Mr. Bat in Cube Escape: The Cave.Mr. Bat in Cube Escape: Paradox.
The Schoolchildren

The **Schoolchildren** were the classmates of Laura Vanderboom when she was a child. They appear in the game Underground Blossom, during the third Chapter. They do not appear to be friendly with Laura, who is noted as being always alone.

## Underground Blossom

* **Hank** is a bespectacled, brown skinned boy who collects and records gossip on his classmates, along with their pictures. He is the schoolchild spoken to the most in Underground Blossom, when he asks for help arranging his photos. Once this is done, and after he has been given a peanut, a paper airplane and a sausage, he will give the player a worm.
* **Tess** is a tall, blonde haired girl who hates school and is disgusted by sausages. She appears to be friendly with Alex and Johnny as she waits with them on the station platform, though she will also shove Johnny if he gets too annoying by whistling or moaning.
* **Alex** is a black haired, lightly tanned girl who stands with Tess and Johnny on the station platform. She wears diamond earrings, though one of them has been stolen by Franky. She is aware of Sam's crush on Johnny, and carries a small doodle depicting it.
* **Johnny** is a blond haired boy who carries his school bag over one shoulder. After an egg falls onto his head he will drop the bag, spilling the contents. As well as his school equipment, a lollipop and a cigar, he has a locked journal which contains Laura's stolen photos. On the pages are crude drawings of Harvey's humanoid form and Laura.
* **Sam** is a short, ginger haired boy who waits impatiently for the metro strain on the station platform with Jimmy, Franky and Bobby. He is in love with Johnny, though it's unknown if Johnny reciprocates, or even knows.
* **Jimmy** is a tall, blond haired boy who is allergic to peanuts. A single peanut causes his face to swell up, while an entire nut based snack bar will cause him to tunefully scream in agony.
* **Franky** is a brown haired girl who waits, bored, for the train with Sam, Jimmy and Bobby. She is responsible for stealing Alex's missing earring, which she carries in her blazer pocket.
* **Bobby** is a brown haired, dark skinned girl who stands with Sam, Jimmy and Franky. She has a fear of airplanes, including paper ones, which cause her to gasp in fear. If spoken to, she will comment that Harvey 'looks funny'
The Policeman

**The Policeman** is a minor character who works at the same police station as Detective Vandermeer.

## Cube Escape: Case 23

He stands in the corridor outside of Dale's office in 1972, seen through the office window. He is watching over Bob, who is hunched over on a chair, handcuffed to the wall.

When Dale enters the code 247 into his television, Bob appears on the screen as a Corrupted Soul. When the player goes over to the window, Bob is gone and the Policeman has been hanged from the ceiling with the handcuffs. Bob's Corrupted Soul rushes to the window, breaking it. It then disappears, and leaving behind a black cube.

## The White Door

During Bob's fifth dream, he remembers meeting the Policeman before. In his memory, the Policeman stands next to Bob as he waits for his interrogation, being a suspect in the Laura's death. The Policeman remarks that he believes Bob murdered Laura, but suddenly becomes surprised when Bob turns into a Corrupted Soul. With a quick flash, the Policeman is seen hanging from the ceiling, dead.

## Trivia

* In The White Door, he is voiced by John Wolfe.

## Gallery

The Policeman in Cube Escape Case 23.The Policeman's death in Cube Escape Case 23.The Policeman in The White Door.The Policeman in The White Door.
Mr. Vandermeer

**Mr. Vandermeer** is Dale's father, and appears when Dale enters a cube taking him back to a childhood memory in 1939, in his family home.

## Cube Escape: Birthday

He is seen sitting by Dale's birthday cake and present. He asks his son to slice him a piece of cake, which to his surprise has a needle inside. After this, he will only ask that Dale to check up on his grandfather. When Mr. and Mrs. Vandermeer begin to sing "Happy Birthday", they are suddenly stopped by the doorbell ringing. Mr. Rabbit breaks into the house, and shoots him dead.

With time reversed back by the blue cube, Mr. Vandermeer is brought back to life, but with no recollection of the past events. When Mr. Rabbit returns to break the door down, he is shot by Dale's grandfather. Afterwards, he and his wife cower in the corner, and he can only say, "*How did you know?*"

## Cube Escape: Paradox

When Dale enters his past mind, he is taken back to his childhood birthday. His father asks him to prepare the decorations, and then call the magician, Mr. Eilander. After he arrives, he hides around the room, and Mr. Vandermeer gives hints as to where he is hiding. Eventually, he asks Dale to open his present, where Mr. Eilander pops out and uses his hands as guns to shoot him and his wife dead.

## Trivia

* He is voiced by Bob Rafferty.
* If he is given the pistol, he will say, "*I don't know how to use this thing.*"
* He has a postcard addressed to Dale from the Rusty Lake Hotel in his jacket pocket, which the player can read after Mr. Vandermeer is dead. It congratulates Dale on his birthday, and claims to be written by Dale's 'good friend', Harvey.

## Gallery

Mr. Vandermeer in Cube Escape: Birthday.Mr. Vandermeer's death in Cube Escape: Birthday.Mr. Vandermeer with his wife in Cube Escape: Birthday.Mr. and Mrs. Vandermeer in Cube Escape: Paradox.Mr. and Mrs. Vandermeer's deaths in Cube Escape: Paradox.
Spoon

**Spoons** are an object that has appeared in a few of the games in the Rusty Lake series.

## Cube Escape: Seasons

In the Spring, a spoon can be found in the third dresser drawer. It is used to scoop the black egg out of the pot of hot water after it is cooked, and then used to crack the egg open in order to reveal a black cube.

## Cube Escape: Harvey's Box

There is a large silver spoon leaning against an empty wine glass at the start of the game. After Harvey's Box arrives at the Cabin, figures of Mr. Crow and the Fish can be arranged, to cause the wine glass to fill up. The spoon is then used to tap out a specific series of notes on the glass, to copy the song of a pigeon outside. Finishing the song causes a rope to drop from above.

## Rusty Lake: Roots

In 1867, Mary Vanderboom is ready to give birth to her babies. However, before she can deliver her triplets, she needs to take a spoonful of birth potion. The spoon is found on top of a dresser wih drawers, next to the children's birth certificates and a mortar and pestle. After a nearby plant is ground into birth potion with the mortar and pestle, the spoon is used to scoop it up and feed it to Mary.

## Gallery

The Spoon in Cube Escape: Harvey's Box.The Spoon in Rusty Lake: Roots.
Johnsson Bird Food

**Johnsson Bird Food** is a workplace that appears in The White Door. Bob worked there on the assembly line. The Bird Food seen since Cube Escape: Seasons throughout the series is produced there.

A reference to it being built is made in a newspaper article during Underground Blossom, when Laura Vanderboom was still a child.

## Cube Escape: Paradox

Dale Vandermeer calls Johnsson Bird Food to order some bird food for Harvey.

## Trivia

* The chronologically earliest appearance of its product dates from 18 December 1930, in Rusty Lake: Roots where Frank Vanderboom used it to attract Harvey.
* The phone number for this business is 54253.
* It is located at 30 Lake Street of Dale's city.
* Bob's employee number is `02340983724-VH`.

## Gallery

Bob's employee badge.The directory advert.The factory opens.
The Chapel

**The Chapel** is a stone church found on the edge of Rusty Lake, a short distance over the lake from the Mill. In consists of one room with a small side chamber for a stature. There is also a graveyard next to it, as seen in Rusty Lake: Roots.

## Cube Escape: Case 23

The Chapel first appears in the fifth game, after Dale Vandermeer is transported there at the end of Chapter 2. It is the setting for all of Chapter 3. The Chapel is mostly empty, and has a large stained glass window, a small alcove containing a statue, and several cabinets that must be opened by a series of puzzles. One wall is destroyed with a black cube to allow Dale to signal the boatman, Mr. Crow, for a ride across the Rusty Lake to the Cabin.

## Cube Escape: The Mill

The Chapel can be seen as part of the view of Rusty Lake from the Mill's upper window. Using binoculars, Mr. Crow can see it in better detail. According to the stone sign on the its outside wall, the Chapel was built in 1384, which is the code needed to access the Mill's lowest floor.

## Rusty Lake: Roots

The Chapel appears at the beginning of each stage of Roots, as it can be seen on the edge of Rusty Lake in the opening screen. It can also be seen during some of the stages, when it can sometimes be seen out of one of the Vanderboom House windows. During the stage '*Masks',* part of the code for the locked chest can be seen on the roof, written in snow. The weather must be snowy for the symbols to appear.

The Graveyard from the eponymous stage is located near the chapel.

## Soundtrack

* The music that plays in this room during Cube Escape: Case 23 is called "Ossuary 6 - Air".

## Trivia

* According to the date on the front, it was built in 1384.
* The Chapel can be seen in the background in both Rusty Lake Paradise and Cube Escape: Paradox.
* In Cube Escape: Paradox, finding the Chapel on a TV channel unlocks an achievement.
Vincent van Gogh

**Vincent van Gogh** is a minor protagonist appearing in one of the Cube Escape games. He was a famous 19th-century post-impressionist painter.

## Cube Escape: Arles

Inside of his bedroom in 1888, Van Gogh cuts off his ear and places it inside a bowl surrounded by glass bottles, causing the water around the ear to glow. This allows him to travel into his own ear, and he eventually comes across two doors.

The door to the right leads him to his room, but his mirror appears to be flickering. Upon approaching it, his reflection is that of a Corrupted Soul. He shoots it with his pistol, causing it to disappear and leave a white cube. As well, when he finishes a painting he is working on with colors corresponding to letters he finds around his room, it leaves a black cube.

When Van Gogh places both cubes onto his door, it opens and leads him out to his "*Starry Night*" painting.

## Trivia

* His painting "*Bedroom in Arles*" appears in Cube Escape: Case 23 and Cube Escape: Paradox.
* His painting "*Starry Night*" appears in Cube Escape: Case 23 and Cube Escape: Birthday.
* He is one of two non-fictional characters in the Cube Escape series, the other being Paul Gauguin.

## Gallery

Van Gogh in Cube Escape: Arles.Van Gogh in Cube Escape: Arles.Van Gogh's soul in Cube Escape: Arles.Van Gogh in Cube Escape: Paradox.
The White Door (Location)

**The White Door** is is a private mental health facility where patients are treated for mental illnesses that impact the mind and neurological behavior. It is stated to be a place to reflect on the memories of your past life and heal your mind.

## The White Door

Staffed by nurses and psychiatrists, The White Door uses assessment-oriented clinical psychology to determine the patients’ profile and plan of action to work with their illnesses. Their services include meditation, cognitive stimulation therapy, art therapy, behavior analysis, mindfulness, existential therapy, brain stimulation therapy, hypnotherapy, Jungian analysis, reality therapy, biofeedback, neurofeedback, and fishing therapy.

In reality, the facilty’s true purpose is to extract the memories of the patients to create black cubes. While the patients are asleep and dreaming, the doctors hook them up to a machine connected to a television to extract their memories. However, if the patient wakes up during the operation, it can corrupt the memories and turn them into a Corrupted Soul.

Ten patients are kept as prisoners behind locked cells in the basement, along with their cubes. In 1972, nurse Sarah White breaks into the basement, freeing the captive patients and escaping with them on the elevator. As a result, the Cube Locator system was activated in 1995 to track the black cubes that were lost. Documents were compiled to try and locate the patients’ cubes, which only The White Door doctors can access through the security system.
The Room

**The Room** is the main setting in the first game in the Cube Escape series, Cube Escape: Seasons. It is the residence of Laura Vanderboom.

## Cube Escape: Seasons

The room is shown throughout four seasons. Besides the obvious change of the window view, some objects are gone, added, or replaced. The most prominent example would be Fall 1971, during which the walls are covered with blood. In some seasons, there is a blue stool somewhere in the room and in the Winter 1981, the machine is all over the place.

The first wall that the player sees is covered by wallpaper that changes in some seasons (grey or green-orange squares). In the middle is a grandfather clock; to the left is a flower pot on top a light green drawer while to the right is a green telephone on a small wooden table.

Facing right is the window with a curtain that changes in some seasons. Left from the window is the light switch and to the right is Harvey’s cage.

Facing left is a fireplace. On it is a candle which houses a pill. Above the fireplace is a square hole to put the cube in and a photo frame (which we have to complete the photo). On the right is a cabinet and a cork board on the wall, there are pinned papers on it, which change in each seasons. The cabinet houses the safe and the object on it also changes every season (radio, cassette player or television).

The wall on the other side is the kitchen, covered with yellow checkerboard patterned wallpaper. There is a sink above a blue cupboard (the contents of which also change) and a green stove. On the wall are photo frames from previously completed photos.

## Cube Escape: Case 23

The first chapter of the game takes place in the Murder Scene, a different room with a connecting door, which disappears when clicked. Through it, the grandfather clock can be seen, along with a blood trail leading out of the Room to Laura's body.

## Soundtrack

The music track that plays in this room varies depending on the season:

* The music for the Spring is "Promising Relationship".
* The music for the Summer is "Gymnopédie No. 3".
* The music for the Fall is "Reign Supreme".
* The music for the Winter is "Steel and Seething".

## Trivia

* The pattern on the window's curtains in the Spring is identical to the design on the dress worn by Laura, and by Rose in the "*The Last Dance*" chapter in Rusty Lake: Roots.
* The wallpaper behind the clock, phone and drawers changes between Spring 1964 and Summer 1971.
	+ Given the fact that the Spring version can be seen from the Box in 1969 (Cube Escape: Harvey's Box), it can be deduced that someone changed the wallpaper between 1969 and Summer 1971.
* Because the clock shows up in the doorway from Laura's living room, it can be deduced that the door is by the kitchen. However, this isn't seen in Cube Escape: Seasons.
The Police Station

**The Police Station** is the location of the second chapter in Cube Escape: Case 23, and the workplace of Dale Vandermeer.

## Cube Escape: Case 23

The only visitable area is Dale's office where he investigates the death of Laura Vanderboom, though the player can look out the window to the corridor where a fellow Policeman stands with a handcuffed man.

Dale's office contains a small amount of standard office furniture; mostly used as part of his investigation, along with a coffee machine, overhead projector and a modified television. A Cat also lives in the air vent above Dale's filing cabinets.

## The White Door

The Police Station reappears in The White Door, if player character Bob Hill remembers his arrest. The events in this game are the same as the ones in Cube Escape: Case 23, only shown from Bob's perspective. After seeing Dale look at him through the window, and the contemptuous look of the Policeman, Bob feels his soul darkening, leading to his corruption and the death of the Policeman.

## Soundtrack

* The music that plays in this room during Cube Escape: Case 23 is called "On the Ground"

## Gallery

Dale's Office, with the projector screen.Dale's Office, with the window to the corridor.The corridor outside Dale's Office.Dale's Office, with filing cabinets.
Rusty Lake Theatre

**Rusty Lake Theatre** is the main location for Cube Escape: Theatre. It is a small stage where a variety of plays are performed, managed by the staff of Rusty Lake Hotel.

## Cube Escape: Theatre

The theatre features a stage, a bar, a piano and a restroom. The player is supposed to interact with the stage in order to advance. The player can also mix drinks at the bar and serve them to Bob. There are pictures of a Corrupted Soul, the Forest, the Fish, Mr. Crow, Laura, and a blank frame on its walls.

## The White Door

A poster for the theatre is seen in the Owl Nest café. The theatre itself later appears, telling the same events as Cube Escape: Theatre from the perspective of Bob. After purchasing a Bloody Mary from the barman, Bob is given a Pistol which he uses to attempt suicide.

## The Plays

* "*The Lady of the Lake*", featuring Ms. Pheasant. The player must balance the substance of Ms. Pheasant's past lives.
* "*The Signs*". The player has to arrange the four symbols to form a code.
* "*The Fish and The Parrot*", featuring Harvey and the Fish. The player must arrange the pipes to feed the Fish a worm and allow it to fly away.
* "*An Intermezzo by Mr. Crow*", featuring Mr. Crow. The player has to click the light bulbs that Mr. Crow is pointing to.
* "*Remember the Seasons*", featuring Laura. The player must insert the cubes into the frame and place the frames to the correct positions.
* "*The Mill*", featuring Mr. Owl. The player has to arrange the Devanagari texts on the Mill according to the picture frames.

## Soundtrack

* The music that plays in the theatre when no plays are running is "Main Theatre Theme".
* The music used during the play "The Lady of the Lake" is "Pheasant Song".
* The music used during the play "The Fish and the Parrot" is "Fish and Parrot".
* The music used during the play "An Intermezzo by Mr. Crow" is "Crow Intermezzo".
* The music used during the play "Remember the Seasons" is "Gymnopédie No. 3".

## Trivia

* The theatre is first mentioned in Rusty Lake Hotel.
	+ Mr. Rabbit was going to perform his magic show, "*The Amazing Mr. Rabbit*".
	+ Ms. Pheasant was going to perform her play, "*The Memories of the Lake*".
* A poster for the theatre is seen in Dale's house in Cube Escape: Birthday.
* "Rusty Lake Theatre" may be a name for the production, rather than the physical building. The performance shown in Cube Escape: Theatre and The White Door does not take place at Rusty Lake itself, though the shows at Rusty Lake Hotel would have.

## Gallery

The Theatre's stage light.The Theatre's restroom.The Theatre's stage."An Introduction by Mr. Owl""The Lady of the Lake""The Signs""The Fish and the Parrot""An Intermezzo by Mr. Crow""Remember the Seasons""The Mill"The Theatre's bar.The Theatre's piano.A poster for the Theatre in The White Door.Rusty Lake Theatre in The White Door.
The Cave

*This article is about the location. For the game, see Cube Escape: The Cave.*

**The Cave** is a location close to the edge of Rusty Lake. It was first alluded to in Cube Escape: Case 23, and appeared in Rusty Lake: Roots. However, it was not until Cube Escape: The Cave that it featured in a game directly.

## Cube Escape: Case 23

Near the end of the first chapter of the game, Dale discovers the code to a locked safe in the living room of Laura and opens it, revealing a file containing several photos. One of them is of the Cave. In the second chapter of the game, the photos from the first chapter appear pinned onto a bulletin board in Dale's office. Also, there is a map of the landmarks surrounding Rusty Lake, on which the Cave appears.

## Rusty Lake: Roots

The Cave does not directly appear in this game either, but shows up in the background for much of the game. The player can see what seems to be the Cave in a telescope, during the levels "Masks" (1885) and "The Search" (1891).

## Cube Escape: The Cave

In 1972, Mr. Crow, in human form, enters the cave and meets the Vanderboom family dog, who seems to have been living there, as well as a diving suit wearing Mr. Owl. The Cave's room is well furnished, with a cabinet containing an important book, a chest of drawers and shelving, and a large door leading to the Forest access pool and submersible. A number of cracks appear in the walls during the course of the game, and one nook contains four perpetually dripping stalactites.

## Trivia

* The stars on the Rusty Lake: Roots Christmas Contest New Year's card spell out a cube, followed by the letters C-A-V-E. This was a clue hinting at the later appearance of the Cave in Cube Escape: The Cave.

## Gallery

The clue in the Rusty Lake: Roots Christmas Contest New Year's card.The Cave as seen in Rusty Lake: Roots. The Cave is circled in red, whilst the Cabin is in blue.A picture of the Cave, along with pictures of the other locations around Rusty Lake, in Cube Escape: Case 23.The Cave as seen from the map in Cube Escape: Case 23.The Cave in Cube Escape: The Cave.The wall with the door in Cube Escape: The Cave.The wall with stalactites in Cube Escape: The Cave.The stalactites in Cube Escape: The Cave.The wall with the alchemy set in Cube Escape: The Cave.The wall with projections (off) in Cube Escape: The Cave.The wall with projections (on) in Cube Escape: The Cave.
Gin Tonic

**Gin Tonic**, or a **Gin and Tonic**, is a drink made of, as the name would suggest, gin and tonic water.

## Cube Escape: Theatre

The drink is entirely optional to make, as it has no effect on the game. If it's made and given to Bob, he will leave an additional message on his bar coasters at the end of the game. At one point, these could be used to enter a competition held by Rusty Lake, which has since closed.

## Ingredients

* The **Gin** is on the back bar.
* The **Tonic** is on the back bar.

Note: The recipe for this drink is **NOT** given in the original version of the game; it was later released on the Rusty Lake blog to mark the start of their competition. Any drinks made before this time would still have an in-game effect.

To make gin tonic, add 2 servings of gin and 2 servings of tonic.

## Trivia

* The creation of this drink marks the second time Dale has served a character Gin. The first time was when he gave some to his Grandfather.
* In Cube Escape: Paradox, there is an ad for the Gin Tonic in the telephone book.
* In the Cube Escape Collection version of the game, the recipe is found in the pocket of Dale's Grandfather in Cube Escape: Birthday after he has been shot by Mr. Rabbit.

## Gallery

The recipe for the Gin Tonic.Bob drinking a Gin Tonic.Bob's secret message.A Gin Tonic advertisement in Cube Escape: Paradox.
The Murder Scene

**The Murder Scene** is the residence and dying location of Laura Vanderboom, whose death Dale Vandermeer is sent to investigate. It is the front room of a larger house, with the Room making another part.

## Cube Escape: Case 23

The Murder Scene is the Laura's living room. It has a sofa, a table, a desk, a bookshelf, two pictures hung on the walls, a bulletin board, and a safe. On the table is a newspaper and a telephone used to contact Rusty Lake. There is an iron and a fish bowl containing the Fish, the Shrimp, and the Shell on the desk. The bookshelf contains several books, a Russian doll set, and on top is a cactus. The safe contains pictures and evidence required to advance to the second chapter of the game.

On one side of the wall where Laura's body is found, there is a door that leads into the Room. It disappears when clicked.

## Soundtrack

* The music that plays in this room during Cube Escape: Case 23 is called "Clean Soul".

## Trivia

* The murder scene may be close to the Vandermeer house because the tree outside the window resembles the tree Mr. Rabbit's Corrupted Soul lay against as he died in Cube Escape: Birthday.
	+ The fact that the tree has white leaves in Case 23 suggests that Dale successfully changed the past since the tree grew white leaves after Mr. Rabbit died.

## Gallery

The Woman's dead body.The couch, bulletin board, and table.The bookshelf, desk, and safe.
The Underground

The Underground is the main location of Underground Blossom. It is an underground metro system composed of various stations.

## Underground Blossom

The Underground is composed of at least seven stations linked by a railway, each being visited at a different chapter of the game. The Crib Station features a carriage, a poster, two ticket booths and a clock. The Child Lane features a phone booth, a news stand, a statue of Mr. Owl alongside a bench and another clock. A secret station, called the Best Kept Memory Distribution Center, can be accessed by taking the 8:35 train. There, the player can talk with Chad Brunswick and watch different VHS tapes. The player also has access to a room by entering a 10-digit code, containing a table with two drawers, a computer machine, a Black Cube, some flasks and a lamp.
Wild Boar Ribs

**Wild Boar Ribs in Red Wine with Tomatoes** is one of the meals that the player has to serve in Rusty Lake Hotel, to be dinner for the Hotel's guests.

## Rusty Lake Hotel

The ingredients for this dinner are Mr. Boar’s ribs, red wine, and tomatoes, but only the boar meat is required. The player must give all the ingredients to Mr. Toad for him to cook, before serving it to the other guests.

## Ingredients

### Boar Ribs

The boar ribs are found by killing Mr. Boar in Room 2. The player must kill him with the decorative axe hanging in his room.

### Red Wine

The red wine is found in the lobby of the Hotel during all days, but is only obtainable following the death of Ms. Pheasant. This means that for 100% completion, Mr. Boar must be killed on the fifth day after killing Ms. Pheasant on the fourth day. If Mr. Boar is killed before her, the wine is still obtainable, but with the message that it can no longer be used.

### Tomatoes

The tomatoes are found in Mr. Boar's room, and are fished out of his toilet after it overflows. In order for this to happen, the player must send him to the toilet twice while in his room.

## Gallery

Boar ribs on the menu.Boar ribs, ready to be cooked.Mr. Boar, the source of the Boar Ribs.The red wine.The tomatoes.
Apple

**The Apple** is a red-yellow fruit that has only appeared in Cube Escape: The Lake.

## Cube Escape: The Lake

If the player uses a shrimp head as bait, they will pull out a body, which later reveals itself to be a Corrupted Soul. If the corpse is cut with a knife, they player can pull an apple out of its back. When the apple is placed onto the tree that grows from a fish, along with a gem, a coin, a shell and an eye, it will create a pentagram that summons the Corrupted Soul again.

## Trivia

* As of Cube Escape: The Cave, the apple is the only one of the five items of the pentagram to not make a reappearance in the Rusty Lake series.

## Gallery

The Apple partly visible in the Corrupted Soul in Cube Escape: The Lake.