recursal/Fanatic-Fandom huggingface dataset:
Secret Area Middle Floor

* Normal
* Nightmare
* PC Version

The **Secret Area Middle Floor** is a room in *Granny*. It is connected to the Secret Area Top Floor and the Secret Area Bottom Floor both by a set of staircase. There is a door by the side that leads to the Meat Room.

## Strategies

This room is a pretty safe room, although it can become riskier in higher difficulties, if you stay in there for an extended amount of time. This is due to Granny's possible spawning/re-spawning spot, this room's size, and the wandering pattern of Granny, in the higher difficulties. There are only two hiding places, and the Player also has no reason to stay in this room for a longer time as this is only used as a passageway to the Old House Floor and the Secret Area Bottom Floor, or the Secret Area Top Floor, depending on what direction you're coming from.

## Trivia

* It is possible to hide behind the flight of stairs leading to the upper floor. If Granny is going to investigate the bottom floor, it is recommended to hide here in Extreme mode.
* This is one of Granny's respawning places in the house after being knocked out.
* Granny will usually only wander down to this floor on the higher difficulty levels. Other than that, she barely comes down here.
* The Painting Piece is the only item in the game that spawns in this room.
* It is not recommended to go to this room immediately, as it is one of Granny's possible spawning spots.

## Gallery

A rare instance of Granny wandering down to the Secret Area Middle Floor.Granny re-spawning in the Secret Area Middle Floor.The texture of the Secret Area. (Walls)The texture of the Secret Area. (Floor)The texture of the Secret Area (Walls + Nightmare)The texture of the Secret Area (Floors + Nightmare)

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Floor Lamp

How the floor lamps in the Study and Bedroom 1 look like.

A **Floor Lamp** is an audio hazard and a piece of furniture usually found by places for sitting or lying.

## Appearance

### Study & Bedroom 1

The **Lamps** have a cylinder-shaped shade and it is covered with a black-gray style decoration on both sides of the shade. The **Lamp** in the Study is placed next to the Armchair, while the **Lamp** in Bedroom 1 is placed next to the Bed.

### Living Room

The **Floor Lamp** in the Living Room looks very different from the others, as the shade color is a plain gray. The texture on the lampshade is the same texture that is used for the Armchair in the Study. This lamp is located near the back side of the room, near the doorway to the Dining Room.

## Behavior

The **Floor Lamps** are simply furniture objects that can be knocked over by the Player. If the Player happens to knock the **Lamp** over, then it will make a noise. Granny will be attracted by the ruckus, and run over to where the **Lamp** hit the floor, specifically where the Lamp's Shade hit the floor.

## Trivia

* On V1.8.1, there is a glitch where if you josh around any of the three **Lamps** too much, you could get the same effect as if you fell from the Unstable Flooring, causing you to lose a Day, which technically means it is a Deadly Hazard.
	+ There are similar instances with the Boxes, the Chair, and Granny's knocked out body.
* The **Lamp** will usually only make a noise if it hits the floor, not reacting to walls or other furniture.
	+ This means you can prop a **Lamp** against a door to stall Granny if she happens to open it. This is only effective with the **Lamp** that appears in Bedroom 1.
* Granny has the capability to push the **Lamps**.
* The **Lamps** have a modelled bulb. They do not have a modelled object that can hold the Lamp Shade, however.
* The **Lamp** share the same sound with the Gasoline Can when they fall over and hit the floor.
* The **Lamps** can block the Player from moving past them if they're on the floor. If the **Lamp** is stuck in place, it can effectively block the Player and make them walk around the object, or just literally block a doorway.

## Gallery

The Floor Lamp from in the Bedroom 1.The Floor Lamp in the Study.The Floor Lamp in the Living Room.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Bookshelf Lever

* Untouched
* Flicked

The **Bookshelf Lever** is an object in *Granny*. It was added to the game in Version 1.5 and it can be found in a carved-out hole in the wall in Bedroom 2.

The purpose of the bookshelf lever is to give the Player access to the Bookshelf Room.

## Appearance

The **Bookshelf Lever** itself is a thin black cuboid that is shaped like a rod. Before the lever is pulled, it faces to the right. After it is pulled, it faces to the left. Behind it is a stone/brick wall, framed with a dark gray material. (Could potentially be made of stone).

### Strategies

The Bookshelf doesn't alert Granny when moved, so the player can reveal the Bookshelf Room.

However, if necessary, the Player can place the Book on the pedestal to respawn Granny in the Basement.

## Easter Egg

The main usage of this lever is to give the Player access to the Bookshelf Room, unlocking the Slendrina's Mother Easter Egg. Go to Bedroom 2 and pull the lever. The bookshelf in Bedroom 2 will move to the right, revealing the Bookshelf Room. As of Version 1.8, this no longer works because the Painting cannot be knocked over.

## Trivia

* Before Version 1.5, there was nothing behind the Painting in Bedroom 2.
* As of Version 1.8, the Painting will always be on the floor and cannot be moved in any way.
* On Preset 5, you need to pull this lever to get the Remote Control.
Candlesticks

* General Appearance
* Foyer
* SA Middle Floor

The **Candlesticks** are audio hazards found in the Foyer and in the Secret Area's Middle Floor. They can be easily knocked over onto the floor which will make Granny go investigate the area around them.

## Appearance

The candlesticks have a base made of either wood or metal. The bottom of the base is large and circular, with a cylindrical piece coming off it. The cylindrical piece gets wider from bottom to top, and on top of the cylindrical piece is a stick of wax. On top of the wax is an unlit candlewick, which is slightly bent to the side.

## Mechanics

There are three candlesticks in the game: there is a pair of two placed onto the shelves next to the Main Door, and a single one on the shelf in Secret Area's Middle Floor.

They will stand still until the moment the player touches them, which will knock them over onto the floor and make a noise that Granny will immediately come to investigate. If a candlestick has been lying on the floor for half a minute, it will be put back back to its original position.

## Trivia

* There is a glitch where the candlestick in the Secret Area Middle Floor turns gray.
* Although if you knock it down, it will get its colors back.
* This glitch was patched, however it is still unknown when.

## Gallery

A candlestick falling onto the floor.The glitch where the candlestick in the Secret Area turns gray.The textures used by the candlesticks.The textures used by the candlesticks. (Nightmare)A close-up view on the candlestick.The candlestick's appearance in Nightmare Mode.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Secret Area Top Floor

* Normal
* Nightmare
* PC Version
* PC Nightmare

The **Secret Area Top Floor** is a room hidden behind three Boxes in the Walk-In Closet. This room contains the Weapon Safe, and a small closet. It also has a drawer in it, which may contain an item. It is connected to the Secret Area Entrance, the Hidden Closet, and the Secret Area Middle Floor. The Secret Area was added to Granny in Version 1.1.

## Spawning

Items may spawn in this room. All of these items are determined by presets, although two items make an exception:

### Fixed Spawning:

* Crossbow - in the Weapon Safe
* Tranquilizer Darts (x3) - in the Weapon Safe

### Preset #1:

* Spark Plug - in the right drawer
* Battery - in the left drawer

### Preset #4:

* Book - on the chest of drawers, middle shelf

## Strategies

* It is highly recommended to leave this area and go down to the Secret Tunnel immediately if the Player makes a noise here, which is most often dropping the Weapon Key to hold the Crossbow and Tranquilizer Dart, this can be avoided by dropping the Weapon Key in the actual Weapon Safe when unlocked.
* The Hidden Closet is a good place to hide after dropping the Weapon Key and/or stepping on the Creaking Floor (if the Player is in Extreme mode), as you get a good view of the surrounding area nearby while in it. Shooting Granny while in the Hidden Closet is a good strategy, as there will be no risk of missing (which happens occasionally when shooting her out in the open).
* Although this room is one of the safer areas of the house, Granny will still occasionally wander out here on her own. She might also re-spawn in Secret Area Middle Floor after being knocked out, which makes it risky to explore in this area when Granny is about to re-spawn, as she might just pop out behind you and jumpscare you.

## Trivia

* In Extreme mode, there's a Creaking Floor that goes from between the Drawers and the Hidden Closet to the railing. You can avoid it by crouching under the front railing and slowly crawl along the edge of the floor, proceeding and dropping onto the staircase.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Options Menu

* PC (Current)
* PC (Previous)
* Mobile (Current)
* Mobile (Previous)
* Mobile (Older)
* Mobile (Oldest)

**PC**:

* Floor made out of wooden planks up close.

**Options Menu** is the page where the player can customize their experience of *Granny*. This menu shows up after the player has touched the "PLAY" button on Main Menu.

## Options

### Difficulty

The button titled as **"Difficulty"** will drop down a list of five options after getting pressed: Practice; Easy; Normal; Hard; Extreme. Pressing on one of them will change the game's difficulty to be one the player selected, which affects gameplay, or visuals of *Granny*.

The dropdown list can be closed back, if a player presses on anything, that isn't difficulty options.

### Darker

The checkbox titled as **"Darker"** is used for limiting the Player's vision by surrounding them with thick black fog. It is always forced to be turned on, while the Extreme difficulty is selected.

### Extra Locks

The checkbox titled as **"Extra locks"** is used for making all locks, that are placed on the Main Door appear on it. This option is always turned on, while the Extreme difficulty is selected.

### Music

The checkbox titled as **"Music"** is used for turning the background music in-game either on or off.

### Nightmare

The checkbox titled **"Nightmare"** is used for changing Granny's house's appearance. While it's turned on, her house will turn mostly colorless and covered in blood; Spectral Rats, which bite the Player and alert Granny will appear; background music will change to become more unsettling, and chase music will become orchestral with a bunch of violins playing.

### Quality

The button titled as **"Quality"** will drop down a list of three options after getting pressed: Low; Medium; High. These options change the resolution of most textures in *Granny, making them more* pixelated.

### Privacy Options

The button titled **"Privacy options"**, when pressed, displays a window, where the player can decide to either share some of their information with DVloper's partner companies, or to not. This information is used to display more relevant ads for the player.

## Trivia

* In older versions of mobile ports, the background of Options Menu was a screenshot from the Basement Game Over scene.
* In Version 1.0, Music was the only option.
	+ In the aforementioned version, there was an option button on the main menu that would lead to the options menu, it was removed in Version 1.2
* In Version 1.4, there is an oversight, where the "Extra locks" label doesn't display.
	+ This issue was fixed in Version 1.4.0.1, which came a day after.
* In Version 1.6.1 of iOS port, there is a glitch, which makes the "Extra Locks" option not work.
	+ This issue was fixed in Version 1.7.
	+ The Options Menu first showed The Basement, now The Backyard. These are the places where the first Game Over scenes took place. So this could mean that in the next updates The Garage and The Attic will be shown respectively.
Rear Bumper

* Normal
* Nightmare

The **Rear Bumper** is a hazard in Granny that was added in Version 1.4. It can be found in the Garage, specifically on the back of the Car, below the Trunk.

## Mechanics

The **Rear Bumper** will hang and hold onto the Car, until the Player comes too close to it. This will make the **Rear Bumper** fall off, creating a very loud noise, that will obviously alert Granny.

## Trivia

* The **Rear Bumper** is the loudest compared to all non-deadly hazards.
* It is best to knock down the **Rear Bumper** before luring Granny to the Garage/Sauna or if Granny is going there anyways.
* The **Rear Bumper** exists on the Car in Granny 3.
	+ However, it isn't a hazard in Granny 3 as you can't actually knock it down.
	+ It is possible for the **Rear Bumper** to actually glitch inside the Car Trunk, preventing it from falling and alert Granny. It will later despawn.

 **Deadly** | Chest Puzzle • Gasoline Can • **Rear Bumper** • Granny • Spider • Spider Mom • Unstable Flooring
Water Wheel

The **Water Wheel** is a structure in Granny's House. It was added to Granny in Version 1.8.

## Description

The Water Wheel has three wheels divided into four wheels. And it has four sticks. A singular, damaged stick on the **Water Wheel** serves as an inadvertent gateway, allowing players to descend into the subsequent zone beneath. The **Water Wheel** produces a cracking sound when stepped onto, as the one damaged stick breaks and cracks, creating the noise.

## Usage

The Water Wheel has no usage. It's only used to descend into the Spider Cellar Tunnel, and from there go into the Spider Cellar or the Garage (through the Vent)

## Gallery

Top view of The Water Wheel.Bottom view of The Water Wheel.The texture used for the Water Wheel.

## Trivia

* The stick of the Water Wheel is broken, which may have been broken when Granny was putting it in.
* This could be why the entrance to the Spider Cellar is damp.
* A cracking sound is heard when climbing on the Water Wheel.
Sewer Tunnel

* Normal
* Nightmare

The **Sewer Tunnel** is a tunnel in Granny's house. It was added in Version 1.7.

## Description

It is a fairly dark and narrow tunnel. Being located in the Cellar Swamp, it is flooded with shallow water and the ground and walls have a lot of paint/dust blots on them. Much like the Secret Area Tunnel, Shed Tunnel, and Vent Tunnel, Granny is not able to access this tunnel, which makes it a possible hiding place for the Player. It is coated with a thick layer of moss and mold, just like the rest of the Sewer.

## Getting In

There are two ways the Player is able to access the **Sewer Tunnel**:

1. The Player can drop down from the one-way passage in the Backyard, descending into the Sewer Drain and access it from there.
2. The Player can go the long way and access it by passing the Meat Room, Old House Kitchen and going down the staircase. Turn around and go to the backwall of the staircase, and from there you can access the tunnel.

## Spawning

***Preset #2*** - Padlock Code on the backwall of the staircase (outside of the actual tunnel but near it)

## Trivia

* There was a major glitch that will cause you to go off of the map. Throw the Grey Vase or Blue Vase at the bottom of the tunnel while hugging the wall farthest from the Sewer Cell and drop the Grey Vase downwards. Stand up. You are now off of the map, and you can sneak to other places in Granny's House (ie. Well)
* This glitch was however patched, presumably in Version 1.7.9.3.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Item Locations/Version 1.5

All **Item Locations** for the Version 1.5 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf

## Trivia

* This update made the most changes to item locations, with at least seven per preset.
* This is the first version where the shelf on the Garage could be occupied with some items.
	+ This is also the first version where the Cogwheel Safe, and the Melon to filled with items instead of keys.
	+ This is also the first version where the Playhouse can be filled with an item instead of only structures.
Foyer

* Normal
* Nightmare

The Foyer is a location that closely resembles the "lobby" of Granny's House. It extends from the Ground Floor up to the Upper Floor. It connects to a large number of rooms on such floors as well as to the Basement and the Attic floors.

## Description

Inside the Foyer, there are multiple doors and entrances which lead to different rooms, which span across two floors and some areas (the Ground Floor, the Attic, and the Upper Floor). It contains a staircase, the Main Door, a Cabinet, a Bell Alarm, some narrow Hanging Paintings right above the stairs, Two Candlesticks, a Stair Closet underneath the staircase, and a shelf holding the Screwdriver's Tin Can.

The Main Door is located in this room, which the Player can use to escape. However as of Version 1.5 and above, this isn't the only way to escape, as you can escape with the Car or through the Escape Pipe, making the door less important. The Main Door itself has an X number of locks depending on what **Mode** you are playing on, or if Extra Locks are enabled.

## Spawning

* The Screwdriver always appears on the shelf, inside a Tin Can above the main stairs.
* The Gasoline Can spawns on the Shelf on Preset #3.

## Trivia

* This is arguably the most important room in the game, as it contains the Main Door and entrances to nine other rooms, very likely containing an item.
* It is also one of the most dangerous rooms in the game, as Granny wanders here a lot.

## Gallery

A view on the Foyer from the ground floor.A view on the Foyer by the Attic.A view on the Foyer at the top of the stairs.The hole in the ceiling after the Unstable Flooring falls.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Slendrina

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Slendrina (Game)** - The horror game based on "Slender: The Eight Pages" , created by **DVloper** and released on November 4th, 2013.
	+ **Slendrina** - A Titular Antagonist of the Game, and the series she has appeared.
* **Slendrina: The Cellar** - Second game in the Series, created by **DVloper** and released on May 30th, 2014.
* **House Of Slendrina** - Third game in the Series, created by **DVloper** and released on December 22nd, 2014.
	+ **Slendrina's Mother** - An villain that debuted in The game Above.
* **Slendrina: Asylum** - Fourth game in the Series, created by **DVloper** and released on July 7th, 2015.
	+ **Slendrina's Child** - An villain that debuted in The game Above.
* **Slendrina 2D** - Fifth game in the Series, created by **DVloper** and released on October 30th, 2015.
* **The Child Of Slendrina** - Sixth game in the Series, created by **DVloper** and released on April 1st, 2016.
* **Slendrina: The School** - Seventh game in the Series, created by **DVloper** and released on August 20th, 2016.
	+ **Slendrina's Teddy** - An item that firstly appeared in the game Above.
* **Slendrina: The Cellar 2** - Eighth game in the Series, created by **DVloper** and released on November 25th, 2016.
* **Slendrina: The Forest** - Ninth game in the Series, created by **DVloper** and released on March 2nd, 2017.
	+ **Slendrina's Husband** - An villain that debuted in The game Above.
* **Slendrina X** - Tenth and Last game in the Series, created by **DVloper** and released on August 23rd, 2017.
Secret Area

## Contents

### Possible Items

Crossbow, Tranquilizer Darts, Spark Plug, Car Key, Battery, Teddy, Winch Handle, Car Battery, Buttstock, Barrel, Padlock Code, Remote Control, Trigger, Wheel Crank

### Hazards

Boxes, Candlesticks and Creaking Floor (Extreme only)

### Structures

Weapon Safe, Chest of Drawers, Table, Stairs, Shelf, Candlestick, Screwdriver Safe

## Extra

### Added In

Version 1.1

The **Secret Area** is a collection of rooms behind the three boxes in the Walk-In Closet. These rooms contain the weapon cabinet, the screwdriver safe and a room with some hanging meat. The Secret Area was added to Granny in Version 1.1. Granny will rarely enter the lower floors of this area on her own.

The middle floor of this area is one of Granny’s possible respawning/spawning spots after being knocked out by a crossbow or shotgun, or just at the start of a new day (25% chance).

## Rooms

* Secret Area Top Floor
* Secret Area Middle Floor
* Secret Area Bottom Floor
* Meat Room
* Hidden Closet
* Secret Area Tunnel

## Description

The **Secret Area** appears to be a lot cleaner than the rest of the house. It also appears to be made of acacia wood. In this area there is a Hidden Closet containing the Teddy, and the Meat Room, which houses the Hanging Meat and an entrance to the Sewer Area. There is also a tunnel leading to the Basement.

## Spawning

* Teddy - Hidden Closet, behind the fake wall. (ALL PRESETS)
* Crossbow - Inside the Weapon Safe. (ALL PRESETS)
* Tranquilizer Darts - Weapon Safe, above the Crossbow (ALL PRESETS)
* Battery - In the right drawer. (Preset 1)
* Spark Plug - In the left drawer. (Preset 1)
* The Wheel Crank can be found next to the Teddy. (Preset 1)
* The Rusty Padlock Key - Inside the Screwdriver Safe. (Preset 1)
* The Safe Key - Inside the Screwdriver Safe (Preset 2)
* The Remote Control inside the Meat Room's table. (Preset 2)
* The Playhouse Key - Inside the Screwdriver Safe (Preset 3)
* The Book can spawn below the Drawers. (Preset 4)
* Battery - can spawn in the left Drawer on the Top Floor, as well as in the closet. (Preset 4)
* The Trigger on top of the Meat Room's table. (Preset 4)
* The Padlock Code. Sticking on the wall. (Preset 4)
* The Padlock Key - Inside the Screwdriver Safe (Preset 4)
* The Barrel (item) spawns next to the Teddy. (Preset 5)
* The Car Key - Inside the Screwdriver Safe (Preset 5)

## Trivia

* This is the third largest Area compared to all of it as it.
	+ While the first one being the Spider Cellar while the second being the Ground Floor.
* This is the second area being added into the game.
	+ While the first being the Ground Floor, the Basement and the Upper Floor.

## Gallery

The textures used for the Secret Area. (Walls)The textures used for the Secret Area. (Floors)The textures used for the Secret Area. (Walls + Nightmare)The textures used for the Secret Area. (Floors + Nightmare)

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Spider Cellar Drain

* Normal
* Nightmare
* PC Version

**Spider Cellar Drain** is a tiny room that is located directly below the Spider Cellar Trapdoor. It was added to Granny in Version 1.8, and you will need the Spider Key to get there.

## Appearance

The **Spider Cellar Drain** is composed of a chipped, very dark, gray stone material. This place takes the appearance of an old drainage system or septic tank. Behind the player is a barred-off, dark space. There is also a Water Wheel in the room too. Past the Water Wheel leads to the Spider Cellar Tunnel by a small drop onto the water. The Water Wheel has one broken plank, allowing the player to slip and descend into the second area below.

## Spawning

None, or one item can spawn in the **Spider Cellar Drain**, depending on the Preset you're playing on:

1. Orange Cogwheel - Behind the drain's bars.
2. *No items.*
3. Weapon Key - Behind the drain's bars.
4. *No items.*
5. Wrench - Behind the drain's bars.

## Trivia

* The Water Wheel in this room moves a few degrees only when a player first steps on it, this is accompanied by a wooden groaning sound.

 **Spider Cellar** | **Spider Cellar Drain** • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Chain Lock

The **Chain Lock** is an obstacle that blocks the Escape Pipe Escape Route. It is found on the Escape Pipe and can only be cut in half using the Chain Cutter.

## Appearance

The **Chain Lock** appears as a chain of eight yellowish metal rings that have been tinged with rust. They are held up by two metal hooks located on both halves of the door on the Escape Pipe.

## Mechanics

The Chain Lock prevents the Escape Pipe, which leads to an ending, from being open. Removing it requires the player to interact with it while holding the Chain Cutter, which will break the chain in two seperate parts and let both the doors be opened. If the Player interacts with it without the aforementioned item, a hint will pop up saying "I need a chain cutter".

## Gallery

Breaking the Chain Lock in two.The hint that says "I need a chain cutter".
## Trivia

* This is the second chain in the game. First is Slendrina's Mother's chains.
	+ Therefore, this is the only lock which can be removed by the Chain Cutter but not the Cutting Pliers.
Old House Floor

The **Old House Floor** is the floor of the Sewer Area located above the Sewer.

I wonder where is located the old house If I am out of her house with a glitch.

## Contents

### Possible Items

Orange Cogwheel, Buttstock, Remote Control, Rusty Padlock Key, Cutting Pliers, Master Key, Gasoline Can, Birdseed, Wooden Stick, Engine Part, Meat, Special Key.

### Hiding Places

Old House Closet, Table in the Old House Dining Room, the left cupboard in the Old House Kitchen

### Structures

Crow Cage, Sink, Birdseed Bowl, Cupboards, Paintings, Fireplace, Table, Door, Barrel.

## Extra

### Added In

Version 1.7

It was added in Version 1.7.

## Rooms

This room contains the Old House Closet, Old House Kitchen, and the Old House Dining Room.

It is connected to the Secret Area via the Meat Room, and connected to the Sewer via a staircase.

### Old House Kitchen

The Old House Kitchen is a large room making up most of the **Abandoned Floor**.

Its interior consists of a: Crow Cage, Sink, Birdseed Bowl, Painting, Fireplace and two Cupboards.

### Old House Dining Room

The Old House Dining Room is a room opposite of the Meat Room.

It contains a table (which the Player can hide under) and a Door.

### Old House Closet

The Old House Closet is similar to the Hidden Closet, but is boarded by Planks.

It only contains a Barrel which will always have an important item on top of it.

## Spawning

### Old House Dining Room

* **Preset #3** - Orange Cogwheel, on the table.
* **Preset #5** - Buttstock, on the table, against the wall.

### Old House Closet

* **Preset #1** - Birdseed, on the Barrel.
* **Preset #2** - Wooden Stick, on the Barrel.
* **Preset #3** - Engine Part, on the Barrel.
* **Preset #4** - Meat, on the Barrel.
* **Preset #5** - Special Key, on the Barrel.

### Old House Kitchen

* **Preset #1** - Remote Control, inside the Crow Cage.
* **Preset #2** - Rusty Padlock Key, inside the Crow Cage.
* **Preset #3** - Cutting Pliers, inside the Crow Cage.
* **Preset #4** - Orange Cogwheel inside the Crow Cage & the Remote Control in the Cupboard.
* **Preset #5** - Master Key inside the Crow Cage & the Gasoline in the Cupboard.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Barrel (item)

## Barrel

The **barrel** is an item that is most notably combined with the trigger and the buttstock to form the shotgun. It was released into the game on 29 May, 2018 in the version 1.4.

## Appearance

The **Barrel** is a fairly long wooden object that narrows down to the place through which bullets are supposed fly out of, except there is no hole there.

## Spawning

The **Barrel** has several positions, they are not randomized, but predefined by the Preset you're playing on:

1. Garage - On the middle shelf, left rack.
2. Spider Cellar Tunnel - Near the vent leading to the Garage.
3. Dining Room - In the wardrobe.
4. Bedroom 2 - on the chest of drawers' shelf.
5. Hidden Closet - Near Teddy.

## Trivia

* Before Version 1.5, the **Barrel** could spawn in the Car Hood. After the said version's release, it moved to the Garage Shelf.
	+ Before Version 1.8, the **Barrel** could spawn in the Old House Closet. Later, it was moved to the Spider Cellar Tunnel in favor of the Wooden Stick.
* The **Barrel**, the Trigger and the Buttstock all produce the same noise when dropped.
* The Barrel is the longest and the biggest Shotgun Part out of the 3 parts.
* This item is the only shotgun part that can spawn in the Old House Closet, in the Hidden Closet, and in the Spider Cellar Tunnel.
	+ It is also the ONLY Shotgun Part that can activate Bear Traps due to it's length.
* When V1.8 was released, the Barrel has some position changes on Preset #1. Instead of standing on the Shelf and lying on the wall of the Garage, it now lies down on the Garage's Shelf.
	+ Please take note that this is not a bug or locations getting changed. This is only position changes.
	+ This item is alphabetically the first item in the game.

## Gallery

The **Barrel** as it appears in the Garage on preset #1.The **Barrel** as it appears in the Spider Cellar Tunnel, next to the Vent Grille on preset #2.The **Barrel** as it appears in the Dining Room on preset #3.The **Barrel** as it appears in Bedroom 1 on preset #4.The **Barrel** as it appears in the Hidden Closet, behind the fake wall on preset #5.The **Barrel** as it used to appear on the TV Table on preset #2, prior to Version 1.7.The **Barrel** as it used to appear inside of the Car Hood on preset #1, prior to Version 1.5
Hanger

The **Hanger** is a hazard found in the Walk-In Closet, right outside the doorway of Bedroom 2. It was added to Granny in Version 1.0.

## Appearance

The **Hanger** looks like an average hanger, it is completely made out of metal, as well as consisting of one single rounded hook. It has two sharpened edges on both of the sides, and a straightened metal rod going connecting the bottom. It's also got two acute metal bars, connecting the hook and the sides.

## Description

Knocking it over creates noise that alerts Granny. If it gets knocked over, the best place to hide in under the Bed in Bedroom 2, or just run to any other safe location. Like other hazards, it can be knocked over just by gentle contact. It can be easily avoided if you hug the wall to the opposite of the closet and go through the doorway leading to Bedroom 2.

## Gallery

Hanging (:Hanger fell down ):

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Version 1.8.1

The Rusty Padlock Key bug was fixed.

**Version 1.8.1** (**Version 1.3.1** for PC) is the twenty-fourth update of Granny and currently the last one. This update was released on August 24th, 2023, for mobile, and on August 8th, 2023, for the PC Port of Granny.

## Changelog

* Fixed a bug where the Rusty Padlock Key falls and re-spawns next to the Well after you drop it in the Spider Cellar.

## Trivia

* V1.8.1 is the only update for Granny in 2023.
	+ In this respect, it is similar to Version 1.7.9, because it was the only update of 2021.
* This version was released on PC first, then released on Android.
	+ The first version to do this was Version 1.6.1.
	+ The second was Version 1.7.1.
* This version is similar to Version 1.4.0.1 and Version 1.7.6, where nothing new was added, expect a little bug fix.
Bookshelf Room

* Normal
* Nightmare
* PC Version
* PC Nightmare

The **Bookshelf Room** is a small place, that is hidden behind the Bookshelf in Bedroom 2. This is the room where Slendrina's Mother is being held on wall by handcuffs. It was added to *Granny* in Version 1.5.

## Appearance

**Bookshelf Room's** boundaries are made of some gray stone, probably diorite. In the middle of the room, there is a Lectern, which is used for holding The book.

The Bookshelf Room has Slendrina's Mother being held on its back wall by handcuffs connected to chains. She can be freed by placing the Book onto the Lectern.

Left and right walls of the Bookshelf Room, have two pictures framed-in each. These pictures are black and white screenshots of the gameplay of the game Slendrina X.

## Accessing

Above the Painting in Bedroom 2, there is a Bookshelf Lever. Interacting with it will move away the Bookshelf to the right, opening the entrance to the **Bookshelf Room**.

## Spawning

### Slendrina's Mother

Slendrina's Mother always spawns on the start of the game, handcuffed on back wall of the Bookshelf Room.

### Items

* Preset 5 -
	+ Remote Control - Right hand corner of the room.

## Lectern Easter Egg

### V1.5 - V1.7.9

When the player interacts with the Lectern, while holding the Book, the Strange Substance inside the room will be slowly pushed away to the side, revealing Slendrina's Mother, as she is chained to the wall.

### V1.7.9.3

When a player interacts with the Lectern, while holding the Book, Slendrina's Mother will fall be set free and will fall on the ground unconscious. If the player walks away from the **Bookshelf Room** far enough, she will start crawling away, eventually falling unconscious again. The best tip is to insert the Book onto the Lectern and immediately walk away to the Cardboard Boxes in the Walk-In Closet, after that return to Bedroom 2 and Slendrina's Mother should start to crawl.

## Trivia

* The Remote Control is the only item in the game that can spawn in this room on Preset #5.
	+ On V1.7.9.3, it's position has a slight change as the Strange Substance has been removed.
* Prior to V1.7.9.3, the Freeze Trap wouldn't activate by touching Bookshelf Room's floor.
* Granny can still enter the Bookshelf Room, even when the Bookshelf is currently blocking it.
* Previously, there was a black line in the doorway to the Bookshelf Room.
	+ It was removed in Version 1.7.

## Gallery

Slendrina's Mother, freed from handcuffs.The painting of the Spider.The painting of Slendrina's Mother inside a jail.The painting of the piano.The painting of a corridor.Bookshelf Room in versions older than 1.7.9.3Bookshelf Room on Nightmare in versions older than 1.7.9.3Slendrina's Mother on Nightmare in versions older than 1.7.9.3The black line in doorway to the Bookshelf Room in older versions.The texture used for the Bookshelf Room.The texture used for the Bookshelf Room. (Nightmare)The Remote Control as it appears in here on preset #5.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Small Lamp

* Normal
* Nightmare

The **Small Lamp** is a decoration item in Granny . It can be found in the Shed.

## Appearance

The lamp shade is partially translucent and shaped triangularly. Its color is a dirty pinkish-brown. The stem is a dark black, and has a moveable hinge at the halfway point. The base is square-shaped and bears the same color as the stem.

## Trivia

* It is not known how this little lamp illuminates light throughout the entire Shed.
	+ It doesn't actually emit any light, as it exists just to give **Shed's** wall a brightened image without looking unrealistic.
* In contrast to Floor Lamp, there is no bulb in this smaller variant.
* In the PC Version, the lamp actually emits light.
Hammer

The **Hammer** is a progressing and escape types item in the game Granny. It serves as a way to access areas, items and as a tool that helps remove other obstacles.

## Appearance

The Hammer appears to be quite old, sustaining scratches to the head, as well as an overall weathered appearance. It is composed of a cylindrical head that tapers down into two prongs and of a long cylindrical handle made of dark brown wood.

## Mechanics

### Usage

The Hammer is used for soundly removing planks that serve as obstacles, such as the ones on the Main Door, in the Attic, and in the Old House Floor. Moreover, it is used for breaking camera in Jail, so the Player will not get trapped in the Jail Cell.

### Spawning

The location of the Hammer is determined by which Preset you're playing on.

* Preset #1 - Backyard - in the Well
* Preset #2 - Spider Cellar - on the floor, near cupboard #2
* Preset #3 - Garage - in the Car Trunk
* Preset #4 - Sewer Cell - on the Table
* Preset #5 - Backyard - in the Well (again)

## Trivia

* The Hammer is one of the only five escape items that can never found out in the open, the others being the Padlock Key, the Rusty Padlock Key, the Master Key and the Wooden Stick. It will always be found behind a puzzle.
* Prior to Version 1.2, the Hammer was the biggest item in the game, but with the addition of the Planks in the aforementioned version, it is the second biggest item.
* The Hammer is the second loudest item in the game.
	+ While the first being the two Vases.
	+ This is the First appearance of the hammer, the Second one being The Twins.

## Gallery

The **Hammer** as it appears in the Well on both presets #1 and #5.The **Hammer** as it appears in the Spider Cellar, near Cupboard #2 on preset #2.The **Hammer** as it appears in the Trunk on preset #3.The **Hammer** as it appears in the Sewer Cell's table on preset #4.The **Hammer** as it used to appear on the Workbench, on preset #2, prior to Version 1.8.The textures used by the Hammer.The **Hammer** as it used to appear in the Walk-In Closet, on preset #4, prior to Version 1.7.The **Hammer** as it used to appear in Bedroom 1, on preset #5, prior to Version 1.3The **Hammer** as it used to appear in the Kitchen, cupboard #2, on preset #2, prior to Version 1.1.The **Hammer** as it used to appear in the Hidden Closet, on preset #1, prior to Version 1.3.The **Hammer** as it used to appear on the TV Table, on preset #3, prior to Version 1.4.
Lectern

The **Lectern**, alsoknown as Book Pedestal, is a structure in Granny. Its main use is to serve as a pedestal for the Book in the Bookshelf Room. It used to be just an easter egg but is now required to escape. It was added to Granny in Version 1.5.

## Appearance

The **Lectern** is made out of two parts, the leg and the place where the Book goes. The leg is a thick, dark brown pole with very little shading on it. The top part is made out of very rusty gray silver, and has a bit of an elevation on the bottom. It is very dirty and is covered in grime.

## Getting In

The Lectern is located in the Bookshelf Room, which is located in the 2nd Bedroom. Further access into the Bookshelf Room is further explained in Bookshelf Room.

## Usage & History

Prior to Version 1.7.9.3, once the book is placed on the Lectern, the "strange substance" will open up, revealing Slendrina's Mother, who has been hung from chains.

This was no longer the case in Version 1.7.9.3, as there is no strange substance, Slendrina's Mom will just drop and start crawling, after she is done crawling you can move her around.

In Version 1.8, Slendrina's Mom will drop The Spider Key after she is done crawling and will then disappear, making The Book required to escape.

## Trivia

* The **Lectern** is dirty and aged at the top, meaning that it is very old.
* When the Player interacts with the **Lectern**, without the Book, they will get a message stating "Maybe i can put something here"

## Gallery

The **Lectern**, without the Book on it, and in Nightmare Mode on the PC Version of **Granny**.The **Lectern**, as seen from Bedroom 2 in the PC version] of **Granny** (no Nightmare Mode).The message that the Player receives when interacting with the Lectern without the needed item.
Hazards

*Did you want to find a list of hazards?* *If so, click here.*

**Hazards** are aspects of the game that can make a noise, put the Player at risk of being caught by Granny, or result in the Player getting knocked out on their own.

## Low Danger Hazards

Hazards listed below are easy to avoid and only alert Granny:

* Paintings
* Tin Can
* Hanging Plates
* Hanging Meat
* Car Bumper
* Passenger Door
* Mannequin
* Hanger
* Candlesticks
* Crow
* Table
* Lamp

## Medium Danger Hazards

Hazards listed below alert Granny and are harder or impossible to avoid:

* Small Door
* Creaking Floors
* Bell Alarm
* Bear Traps
* Security Camera
* Jail Door
* Battery Lock
* Microwave

## High Danger Hazards

Hazards listed below can get in the Player's way while running from Granny:

* Boxes
* Guillotine
* Bear Traps
* Freeze Trap

## Deadly Hazards

Hazards listed below can lead to the Player being knocked out:

* Unstable Flooring
* Spider
* Granny
* Spider Mom
* Granny's Spawning, if the Player is close enough
* Gasoline Can, after shot by the Shotgun
* Chest Puzzle, if the wrong chest is picked

## Trivia

* In Versions before 1.2, Microwave wouldn't break and attract Granny's attention.
* The Gasoline Can is the hardest hazard to trigger.
* The Freeze Trap and the Gasoline Can are hazards shared by Granny & the Player.
Hanging Plates

* Normal
* Nightmare

The **Hanging Plates** are a hazard in *Granny*. They were added in Version 1.0, and they can only be found in the Kitchen. They can be knocked down upon contact with the Player, making noise when they hit the ground, alerting Granny.

## Properties and Mechanics

When the Player makes contact with a **Hanging Plate**, it will fall straight down to the ground, creating a noise when it hits the floor, alerting Granny. However, they do not break when they hit the floor, unlike their real-life counterpart.

Just like with all other hazards, Granny will put the **Hanging Plates** back up if she notices them knocked down. This is one of the easiest hazards to knock over, as the Player simply has to make slight, gentle contact with them to knock them off of the wall.

## Appearance and Spawning

The **Hanging Plates** appear on the wall on the Kitchen, and they can **only** be found there. They appear in an imperfect, horizontal line.

The **Hanging Plates** themselves are a light gray, but quite dirty. All three plates look exactly the same. It is presumed that the plates were formerly white, and that they are now light gray due to them being unwashed and dirty. The Hanging Plates will be covered in blood in Nightmare Mode.

## Trivia

* They are very similar to the Paintings in the way that can be easily knocked over.

## Gallery

Behind the Hanging Plates. Someone needs to wash 'em...

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Robot Hunt

* Icon
* Logo

**Robot Hunt** is a game released by DVloper on July 17, 2015 on Android. The goal is to destroy a certain number of robots depending on the difficulty you are playing. There are three difficulty levels: Easy, Medium/Normal and Hard. The more robots you destroy, the more points you get.

There are two different maps to play on. The first map is: Hospital and the second map is: Warehouse.

On the first map, Hospital, the robots lack strength. However, on the second map, Warehouse, the robots are stronger in comparison with the ones in the Hospital map. This simply implies that the hospital map is the most recommended for beginners.

There are also extra ammunition to pick up, but you can’t carry an excessive amount of ammunition. You can carry a max. of 3 ammunition. Each ammunition contains x50 bullets. If you have 3, you have a total of 150 bullets. If you press the reload button, your ammunition will decrease but will reset your bullet points to x50.

There are also health packs to pick up if you are injured and will reset your health points to 100% or 100/100.

The game got deleted on September 23rd, 2018. The day before the deletion of Hotel Insanity.

## Description

FPS robot destroyer game!

Robot Hunt is a new fun FPS game where your mission is to destroy a number of robots.

You should try to get as high score as possible on the three difficulty levels, easy medium and hard. So you have to be careful using your ammo .... and your health, because you get more points of these.

There are two courses to play on .... for now.

If you want to send an email to me, please write in English or Swedish

The game is free but it contains advertising.

Good luck and have fun!

## Trivia

* This is the first game by DVloper that is not based on Slendrina Series. Second being: Hotel Insanity and Third being: The Twins.
* This is the first and only DVloper game that has an Action/First Person Survival (FPS) genre.
* Robot Hunt was going to release on the App Store but it never did.
* This is the first DVloper game that has been deleted from Google Play Store. Second being: Hotel Insanity, and Third being: Slendrina: Asylum.
* The first map of Robot Hunt resembles the Cellar 3 of Slendrina: The Cellar.
* The font style used for this game is "Calculator Font"

## Gallery

### Screenshots:

 **Cancelled Games** | Unity 3D "Mining"
Onderon

One of eight planets in the Japrael system, in the Inner Rim, Onderon is a planet with savage jungles filled with dangerous creatures. The planet, and especially the moon of Dxun, enjoys the dubious honor of having among the most dangerous wildlife in the galaxy.

* Amarok
* Iziz
* Whisper Base
* Jyrenne Base
Pepper Spray

The **Pepper Spray** is an item that was added to Granny in Version 1.6, along with the Remote Control. It is a weapon that can be used to blind Granny, and defend yourself.

## Appearance

The Pepper Spray is a tiny, yellow, cylindrical canister with the text "PEPPER SPRAY" printed on it in black letters. The spray actuator is made out of a solid black color.

The pepper gas inside is colored yellow and will go in many directions after being released.

## Mechanics

### Usage

When sprayed in Granny's face, it will cause her to cover her eyes in discomfort and turn blind for 30 seconds. She will then lose track of the Player and walk away. From here, she will run to sounds that the Player has made, but she will not be able to see and chase the Player themselves. Granny can still knock you out if you get too close. It can only be sprayed five times. After this, further uses will display a message telling the Player it is empty.

### Spawning

It will **only** spawn on the small shelf in the Stair Closet, which requires the Remote Control to open.

## Trivia

* It is the only non-lethal weapon in the game. Rather than neutralizing Granny entirely for a period of time, it instead temporarily blinds her.
	+ It does not offer immunity from Granny's attacks, it simply prevents her from seeing the Player. She will still hit them if they get too close.
* This is the only weapon that cannot activate Bear Traps.
* If you were to spray Granny a few seconds after your last spray, she will cover her face in discomfort again despite her being blind already.
* There is a very rare glitch where Granny will freeze in place if you go behind her while spraying. The length of time Granny remains blind can be longer than 30 seconds.
* The Pepper Spray only affects Granny, the Spider, the Crow and Spider Mom won't react to it.
* If you make Granny enter rage mode while she is blinded, she will still see you and know where you are.
* In Version 1.6 and 1.6.1, there was a glitch that could make the player invisible with the Pepper Spray**.**
* The Pepper Spray and the Shotgun are the only weapon that can only be used a limited amount of uses.
* You can use the **pepper spray** even if you're hiding inside of a Cabinet.

## Gallery

Using the **Pepper Spray** on Granny.The textures used by the **Pepper Spray**.The **Pepper Spray** as it appears inside of the Stair Closet.