LMG

One of the less common group of weapons you will likely come across in your time in the Wasteland is a **LMG** (Light machine gun). LMGs utilize **LMG Ammo** and boast a high ammo pool and fire rate. It comes with the caveat of being slow to reload and heavy to lug around with a high chance to miss targets. These type of weapons are good for dealing with groups of enemies or to lay continuous fire on singular targets, (Like Bosses or Elites) LMG's range from M249's, to Miniguns, and can suit needs for close or medium ranges. While the LMGs may not be your go to weapon of choice, they still have a place in any avid waste landers arsenal for their effectiveness.

LMG are universally slow to carry (I.e. reducing the survivor's movement speed upon wielding) and have high chance to miss the target, but compensate by having a decent chance to knock the enemy back upon successful shot in addition to ignoring a high portion of defenses.

## **List of LMGs**

### **The MG-42**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, This weapon cannot fire immideately, and when targeting enemies, 10 consecutive hits will cause additional damage equal to a small percentage of the targets max HP, this weapon also comes with a considerable Chance to cause fear in your enemies for a short time.

### **H&K 21**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, this weapon will deal additional damage equal to a small portion of an enemies defense, melee enemies have this effect doubled.

### **M249 S.A.W LMG**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, however does not suffer the same weight debuff as the other LMGs, The M249 in it's last 10 shots will also deal an additional amount of damage to enemies missing HP.

### **Pipe LMG**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, and suffers from the same damage gamble as other pipe weapons.

### **Bren LMG**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, this weapon in particular does additional damage based on your opponents speed, damage scales when your opponents speed is above 100%.

### **PDK LMG**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, when attacking with this weapon increases damage by a small portion for a short period, also While attacking decreases critical hit rate and movement speed, and lastly while attacking enemy damage and hit chance is lowered by a portion for a short time.

### **M60 LMG**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, while attacking with the M60, decrease enemy defense by up to 50% with continuous fire, also receive 50% less damage While firing this weapon.

### **Minigun**

Slow to carry around and has a high chance to miss, this weapon ignores a high amount of defense and has a decent chance to knock hostiles back, this weapons damage continues to ramp up when attacking enemies and damage resets after the weapon stops firing.