recursal/Fanatic-Fandom huggingface dataset:
Wrench

The wrench is an item utilized for repairing vehicles. It proves invaluable to players requiring swift repairs on a vehicle, particularly in scenarios like combat situations.

## Obtaining

Wrenches are primarily located inside boxes, which means they can be found in various places such as town houses, workshops, grocery stores, or even inside igloos. However, their occurrence is relatively rare, often requiring the player to open numerous boxes before stumbling upon a wrench. Alternatively, the player can craft wrenches using an anvil or purchase them from mechanics who frequently stock them in their inventory.

## Crafting

Wrench can be crafted using an anvil.

* 2x  Stalagmite

## Usage

Wrenches are exclusively employed to repair damaged vehicles. To use a wrench for repairs, the player simply needs to right-click with the wrench in hand on the vehicle. The wrench comes with 20 life points, and every time it is used to repair a vehicle, it transfers one life point to it. For instance, if a Pathfinder has only 2 life points remaining out of 5, the playercan use the wrench three times on it to fully repair the vehicle. Following this, the Pathfinder will be completely restored, and the wrench will have 17 life points left.

It's essential to note that the wrench is a fragile tool, and using it to interact with anything other than repairing a vehicle will result in significant damage. Once all of its life points are exhausted, the wrench becomes unusable and is destroyed.
Ostrich

Ostriches are unique entities that thrive in hot environments, specifically desertic planets. Due to their exclusive habitat preference, locating ostriches can prove to be quite challenging for players exploring the game.

> I've seen some strange creatures on my travels, but nothing compares to the giant chicken I saw in the desert.
>
> Traveller

## Apparition

Ostriches are exclusive to desertic planets, they can be encountered throughout the entire desert.

## Behavior

Ostriches have a distinctive feeding behavior where they consume their food within a brief span of a few seconds before moving on to other activities. They have a tendency to engage in walking movements that aid in digestion. Attacking an ostrich can be quite challenging due to their exceptional speed and agility, as they can quickly sprint away from potential threats.

## Drop

Ostriches drop between 2 and 6 feathers when they are killed.
Bowl

A bowl is an essential cooking item used to combine and prepare various food ingredients, allowing the player to create delicious meals.

## Obtaining

Bowls can either be found on various tables in buildings or crafted using a workbench.

## Usage

Using a cooking table, bowls are used to cook:

* Cabbage stew
* Compote
* Fish stew
* Leek stew
* Mushroom stew
* Nordic gratin
* Poke bowl
* Summer salad

## Note

Eating food from a bowl also consumes the bowl itself, causing it to disappear.
Book

A book is an item that serves as a source of entertainment and knowledge for villagers. Unfortunately for the player, books have limited utility as they cannot be read.

## Obtaining

Books can be found in various chests or in ruins. But the easiest way to get them is by crafting.

## Crafting

Book can be crafted using a spinning wheel.

* 15x  Fur

## Usage

Books are valuable to the player as they are essential for crafting bookshelves and library plans.
Shrub

Shrubs are common elements of the natural vegetation found on planets. Similar to trees, they can be found throughout the environment, particularly on plains. There are several different variants of shrubs, each with its own unique characteristics and conditions to appear.

## Variants

There are five different variants of shrubs:

 Boxwood
 Maiden grass
 Sansevieria
 Dry shrub

## Obtaining

Shrubs are commonly encountered on planets, and their probability of appearance is influenced by the planet type. For instance, temperate and mediterranean planets are more likely to have "wet" shrubs like Boxwood or Maiden Grass, while dry shrubs are exclusively found on desertic or volcanic planets.

Collecting shrubs is a straightforward process, the player can simply left-click on the shrub to destroy it.

## Usage

Shrubs can be collected by the player to enhance the visual appeal of their village. However, it's essential to understand that collecting shrubs doesn't affect the overall aesthetics of the village. Additionally, there is one crafting recipe that involves shrubs: the player can craft a peace lily pot using a maiden grass shrub.
Plan

A plan is an item used for constructing buildings. It grants the player the ability to build various structures in their desired locations.

## Obtaining

Plans can be acquired through two primary methods:

* Trading: The player can purchase building plans from a foreman who typically offers a wide range of plans for various structures.
* Crafting: Plans can also be crafted in a town hall, giving the player the flexibility to create their desired building designs.

Additionally, the player has the option to obtain building plans by dismantling structures. If a building has never been explored before, its destruction will automatically provide a plan. However, if a building has been previously visited, it will yield no plans. It's worth noting that when a building is destroyed by an explosion, no plans are obtained, as their force obliterates everything in their path.

In easy difficulty, building plans are frequently provided to the player, which can be invaluable for rapidly enhancing their village.

## Mechanics

Building plans are user-friendly, just like any other element the player wishes to construct. To use a plan, the player merely needs to have it in their hand and select their preferred location for building. Upon finding a suitable spot, a right-click automatically constructs the building.

## Variants

Nearly all buildings have corresponding plans. However, tents are an exception to this rule, as they can be freely dismantled and reconstructed without requiring a plan.
Capture pod

The capture pod is an item designed to capture entities. However, it does not guarantee a 100% success rate, so it is advisable to use multiple pods if the player intends to capture a particular entity.

## Obtaining

Empty capture pods are notably challenging to acquire. They can be found in gifts, which are already hard to obtain, or crafted using rare items. As a last resort, the player can trade for them with engineers, but they often come at a high price due to their rarity. It's important to note that capture pods containing entities are not naturally found, the player needs to capture the entities himself.

## Crafting

Capture pod can be crafted using an engineering lab.

* 8x  Serpentinite
* 3x  String
* 3x  Fertilizer

## Usage

Capture pods serve the purpose of capturing and releasing entities.

### Capturing entities

To capture an entity, the player must have a capture pod in hand and perform a right-click. Two conditions must be met for a successful capture:

* The entity must be weakened, with its health reduced to at least half
* Luck comes into play here. By default, there is a 20% chance of a successful capture. Each point of luck the player possesses increases this chance by 6%. With maximum luck (up to 7 points), the player has a 62% chance of success.

Failed capture attempts result in gray particles appearing around the target and the destruction of the selected capture pod. When successful, pink and yellow particles indicate the capture's success. The entity disappears from the map, and a filled capture pod is added to the player's inventory.

The image below shows example of capture pods for an elephant, a chicken and a frog.

Note: Non-playable characters like villagers and travellers cannot be captured.

### Releasing entities

Releasing an entity is a straightforward process. The player can release a captured entity by right-clicking on the map with a capture pod. The entity will spawn at the chosen location. However, the player should exercise caution when releasing hostile entities, as they may immediately attack him due to their proximity. Upon spawning, the released entity will have its health fully restored.
Market stall

Market stalls are essential elements for both displaying items and food for sale, as well as providing food in various buildings. They play a crucial role for buildings evolution.

## Obtaining

Market stalls are often found in villages, serving as a platform for villagers to display items they have for sale. The player can also craft them by using a carpenter workbench, but it is not possible to trade them.

## Crafting

Market stall can be crafted using a carpenter workbench.

* 25x  Dark walnut plank
* 5x  String
* 15x  Cotton

## Variants

There are four different variants of market stalls available, each with a distinct appearance. However, they all function in the same way.

## Usage

Market stalls serve as a convenient storage and display option with a small capacity of 2 slots. By right-clicking on a market stall, the player can access its storage interface, and the stored items are directly visible in the game. When the player finds a market stall in a village, it typically contains food items. The probabilities for item appearance are as follows:

* 90%  potatoes (between x3 and x6)
* 90%  tomatoes (between x3 and x6)
* 80%  lemons (between x2 and x8)
* 70%  olives (between x2 and x8)
* 70%  cabbages (between x1 and x5)
* 60%  wheats (between x1 and x5)
* 50%  meats (between x1 and x3)
* 40%  brownie (only x1)
* 30%  ice creams (between x1 and x2)
* 20%  taco (only x1)
* 20%  fishes (between x1 and x2)

Market stalls play a crucial role in food distribution within the village. Constructing a market stall provides +8 food in a radius of 6 tiles, ensuring that food is readily available to buildings in the vicinity.
Black hole

A black hole is the most perilous celestial body that can be encountered across the universe. The formation of black holes remains a profound mystery, yet their enigmatic nature continues to attract daring pilots who seek to witness them at least once in their lifetime. However, such encounters are strongly discouraged, as the powerful gravitational forces of black holes ensnare spaceships, gradually drawing them into the inescapable vortex at the heart of the black hole.

## Apparition

While black holes can be discovered throughout the universe, their presence is more probable near sectors with lower density, like empty sectors or asteroid fields. This tendency can be attributed to the intense local gravity of black holes, which consumes everything in their vicinity, resulting in these seemingly desolate regions.

## Effect

Black holes pose an extreme threat within the universe, requiring the player to exercise utmost caution during their travels. The closer a spaceship ventures toward a black hole, the more potent its gravitational pull becomes. If a spaceship gets too close to a black hole, there is a risk of depleting the power reserves in the reactors. In such cases, the spaceship is gradually drawn towards the center of the black hole and eventually destroyed. When this happens, there is no chance for the pilot to survive. The presence of a black hole can be estimated by observing the gravity cursor located on the spaceship's HUD.
Firework

Fireworks is a unique item used for creating colorful explosions, making them a special addition to any in-game event or party. However, they are considered expensive, adding an element of luxury and exclusivity to their use.

## Obtaining

Fireworks can be acquired through two standard methods: crafting or trading with an engineer. Additionally, they also have a small chance to be found in explosive crates, but the occurrence is quite rare.

## Crafting

Firework can be crafted using an engineering lab.

* 2x  Poppy
* 2x  Linen
* 2x  Daffodil

## Usage

Fireworks are designed to add excitement to events and parties. To use them, the player can simply right-click on the desired location where he wants to set off the fireworks. After this action, a rocket is automatically launched, creating a random explosion of colorful lights and effects. It's a fun way to celebrate and add a festive atmosphere to the game's events and gatherings.
Wood

Wood is one of the fundamental items that the player can acquire. Obtaining wood is a straightforward process: it just involves cutting down trees. Wood serves as the foundation for numerous crafting recipes, including tools, buildings, and furniture.

## Variants

There are three different variants of wood:

* Cedar
* Palm
* Dead tree
 Dark walnut wood
* Spruce
* Lemon tree

## Obtaining

Obtaining wood is a straightforward process: the player can acquire wood logs by breaking down trees. Each time a tree is harvested, there's a 50% chance that a wood log will drop to the ground. To maximize efficiency, using an axe is recommended, as it increases the drop rate to 100% and speeds up the tree-cutting process.

It's also important to practice responsible forestry by replanting saplings after harvesting trees to prevent deforestation and maintain a sustainable source of wood.

## Crafting

Many crafting recipes primarily utilize planks, a processed wood. However, some recipes, like barrels, signs, or light wood partitions, require the use of log wood.
Grocery store

A grocery store is a specialized building that plays a crucial role in providing food to other buildings within the game. Unlike other buildings that appear randomly, the grocery store does not appear by default and needs to be constructed by the player. As for coffees, the grocery store has a positive impact on food supply but on a smaller radius. It generally contains a cook, and sometimes another random villager.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Grocery store plans can found in the town hall with the following resources:

* 60x  Jacobean plank
* 30x  Carved stone
* 10x  Sand
* 25x  Glass
* 2x  Transporter box
* 5x  Clay jar
* 1x  Wood sign

Obtaining grocey store plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Grocery store size is 5x3 tiles . As this building is supposed to deliver food, a lot of items are exposed on four stands. A central dirty counter is also used to show other items. It is also possible to find furnitures like tables, boxes, or wood chests.

## Impact

Each new grocery store increases the planet power by +8. The building also has a positive impact on buildings evolution as it provides +15 food in a radius of 7 tiles.
Furnace

The furnace is a crafting table used for heating ingredients. Its high temperature allows for the creation of items such as coal and glass.

## Obtaining

Furnaces can be found in villages, with small wooden house and forges typically containing one furnace each. Additionally, they can be obtained through trade with a crafter.

## Usage

While there aren't many items that can be crafted using a furnace, the ones that can be created are quite important. Here is a list of those items:

* Bottle
* Coal
* Glass

## Note

Furnaces emit a small amount of light due to the fire, so a building with a furnace will always have a subtle glow, providing some illumination in its vicinity.
Alpha 0.5.0

## Alpha V0.5.0 - Growing cities

This version has been released in December 2022. The following features have been added/changed:

### Added

* Added graveyards. They contain tombstones and rats protecting a central wood chest

* Added Igloo: standalone building appearing on glacial planets

* Added Trading outpost: standalone building appearing on hot locations like desertic or mediterranean planets

* Added Tavern: standalone large and expensive building that can appear almost everywhere

* Added Grocery store: used to sell items, allows giving food to houses around

* Added Coffee: used to spend good time with villagers, allows giving food to houses around

* Added Greenhouse: contains trees and flowers, and also increase leisure to houses around

* Added Art gallery: used to show various interesting items, and also increase leisure to houses around

* Added Library: a high cultural building with many books, increase leisure to houses around

* Added buildings evolution
	+ All new houses now start with a very bad level. Supplies needs to be given to house for evolution
	+ There are four resources required to improve a house: aesthetic, food, water and leisure

* Added Christmas stuff
	+ Added Santa's house. This is a dangerous location where Santa and its gingerbreads try to attack the player
	+ Added Christmas tree, snowman and gifts

* Added new furnitures
	+ Floor blanket: used to sleep, it also allows recovering up to 50% energy. This is less than a wood bed.
	+ Fur showcase: used to expose one item in igloos
	+ Museum showcases: used to expose one or two items in art galleries
	+ Stands: used to expose up to four items in shops
	+ Paints: eight new paints that can be used to decorate home
	+ Dirty counter: used to expose items to villagers and player
	+ Tavern buffet: decorative element to be used behind a counter
	+ Tavern stool: stool that is commonly found near
	+ Tavern table: large table allowing to expose multiple items
	+ Market stall: randomly appear in villages, used to provide food to buildings around
	+ Hope fountain and technological fountain: used to provide water to buildings around
	+ 3x statues : Strongly increase aesthetic of buildings around

* Added new items
	+ Book: used to craft wood bookshelf
	+ Frozen sword: powerful tool that can only be obtained in igloos

* Added stone cutter that can be used to craft graveyard fences, statues and fountains

* Added clay jars. They frequently appear in shops, and generally contain a few items or stellarcoins

* Added straw bales. They can be placed on the ground as decorative elements, and reconverted to wheat later

* Added hyacinth and four new tulips

* Added botanist pot

* Added sansevieria shrub

### Changed

* Snow can now be launched. If an entity is touched, it has 50% chance to get damages.
* Camera is not fixed anymore. When users approaches its mouses from the limit of a windows it can extends the field-of-view
* Changed game menu
	+ Main image has been changed
	+ It is now possible to create more than 6 world (no limitation anymore)
	+ Maps and settings now appear in a list
Egg

An egg is a natural item laid by chickens after they have hatched.

## Obtaining

Eggs can be found wherever there are chickens. Since chickens naturally produce eggs, it's advisable to wait for the chickens to hatch eggs. If a player wants a high quantity of eggs, they can consider having multiple chickens using cloning powder. In addition it's also possible to find eggs on tables or dirty counters inside buildings.

## Usage

Eggs have specific culinary uses and are primarily used in cooking the following recipes:

* Blueberry pie
* Brownie
Santa's house

Santa's house is a unique building that emerges on glacial planets. While its charming exterior might entice anyone to enter, it's a perilous place inhabited by gingerbreads and Santa himself. Venturing inside without proper weapons and defenses is strongly discouraged.

## Apparition

Santa's house can only manifest on glacial planet , and it's quite rare to come across. Locating this elusive building can be a significant challenge.

## Plans

Obtaining Santa's house plans is only possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Santa's house has a size of 7 x 5 tiles, featuring a wooden floor with a central snow-covered area. The building is inhabited by Santa himself and a group of protective gingerbreads. It's adorned with festive Christmas decorations, including Christmas trees, snowmen, christmas shoes, and gifts. This house offers the only opportunity to obtain rare and unique Christmas-themed elements.

## Impact

Santa's house has no effect on planet power. However, the building has a positive impact on buildings evolution as it provides +3 aesthetic in a radius of 6 tiles.
Hut

A hut is a small building commonly found in villages. It's the most basic type of dwelling, typically small and modestly furnished. These inexpensive houses are ideal for starting out.

## Apparition

Huts are relatively easy to locate, as they appear randomly when a new village is generated.

## Plans

Hut plans can found in the town hall with the following resources:

* 25x  Jacobean plank
* 20x  Carved stone
* 15x  Sand

Obtaining hut plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

The size of a hut is 4x2 tiles, making it one of the smallest buildings in the game. The quality of its walls and ground is poor, reflecting its basic and simple nature. The interior is not well-maintained, cobwebs can be found. A hut always contains a floor blanket, and it may also have a wood barrel, a composter, or a wood stool. In rare cases, the player might find a stone cutter inside the hut. These elements are quite useful for players starting a new game and looking for basic furnitures. Additionnally, a hut always contains a villager.

## Impact

Each new hut constructed in a village increases the planet's power by +1. However, to benefit from the building's evolution, the following resources are consumed in a radius of 4 tiles:

* -1 aesthetic
* -1 water
* -1 food
* -1 leisure
Snow

Snow is an element found on glacial planets. It can be used either as a projectile or ingredient for crafting recipes.

## Obtaining

Snow can be obtained mining snow piles. They are only found on glacial planets. Snow can be directly picked up by hand, but a shovel helps to collect more snow. After being hit several times, the size of the pile decreases. When there is no more snow, the pile is destroyed. A typical piles gives between 6 and 10 snow.

## Usage

Snow can be launched on a target by doing a right click. When it hits an entity, it has 50% chance to do damages.

It can also be used to craft snow patterns using a pottery wheel.

## Note

Snowball can also be launched by gingerbreads. In this case, if the snow ball hits the player it has 100% chance to do damages.
Snowman

The snowman is a decorative element that can be found in Santa's house. Interestingly, it was originally created by Santa himself as a way to playfully frighten people. However, the outcome turned out to be quite the opposite, as people started to adore snowmen and began placing them everywhere during the winter season.

## Obtaining

Snowmen are quite rare to come by, they can only be found in Santa's house. Unfortunately, the player can't craft or trade them.

## Variants

There are four different variants of snowmen, each with a unique appearance. However, their behavior and functionality remain the same across all variants.
Hyperspace fuel

Hyperspace fuel is an expensive element employed to enable hyperspace travel, allowing the player to instantaneously reach any specific location in space.

## Obtaining

Hyperspace fuel is one of the most challenging element to obtain. It can only be found within hangars in the game world. There are no options to trade it with villagers, as their technical expertise is not suited for this kind of technology. Alternatively, the player can craft hyperspace fuel using an engineering lab, but the required resources can be expensive.

## Crafting

Hyperspace fuel can be crafted using an engineering lab.

* 2x  Glass
* 3x  Serpentinite
* 5x  Iron

## Usage

The main usage of hyperspace fuel is for hyperspace travelling.
Versions

## Game versions

The game is continuously evolves in order to add more features and correct bugs. The development steps contains 3 phases:

* InDev: From July 14th 2021 to June 2022. The game was not relased tu public, only internal versions were available. During this phase, the core engine has been developped, mechanics, universe, and basic elements for start playing
* Alpha: From June 2022 to June 2024 (to be confirmed).The game has been released for everybodyfor testing. Many things needs to be tune or added, but it allows getting feedbacks from the growing community
* Beta: Estimated June 2024. The game is mature and contains eveythings for a complete gameplay.
Spider

A spider is an entity commonly found in humid locations, especially close to palm trees. While spiders are not exceptionally dangerous, they can bite the player, causing damage up to death.

## Apparition

Spiders can easily be found on islands planets, where they are often spotted between palm trees. They can also be found on desertic planets near oases. As they like dark environments, another interesting location for finding spiders is in rock shelter caves. They seem protected and like to take advantage of the quiet underground. This can be a challenge for the player, as they may be mistaken for simple stone piles.

## Behavior

Spiders can remain in the same position for extended periods, which means they aren't always immediately visible to the player when they approach. When a player gets close, they become aggressive and attempt to attack. Spiders are surprisingly fast for their small size, allowing them to catch fast-moving prey.

## Variants

There are two types of spiders: grey and red. Both have exactly the same behavior and can be found in the same locations.

## Drop

Spiders drop between 0 and 3 silk when they are killed.
Weapon rack

The weapon rack serves as both a decorative and functional element, specifically designed to showcase weapons. Its purpose is to highlight and display impressive or newly acquired tools, adding an eye-catching feature to the environment.

## Obtaining

Weapon racks are often tucked away in specific locations, requiring the player to explore various places to find them. These racks can be discovered inside buildings that are equipped with tools, such as forges, workshops, bandit lairs, or hunting lodges. Additionally, the player has the option to craft weapon racks using a carpenter workbench. Interestingly, while weapon racks can be sold to villagers, they are not available for purchase from them.

## Crafting

Weapon rack can be crafted using a carpenter workbench.

* 8x  String
* 6x  Fur

## Usage

Weapon racks serve as an effective means to display multiple tools. By right-clicking on a rack, the player can open the storage interface, revealing the stored items directly in the game. This allows for easy visibility and showcasing of up to two items. Despite being named "weapon rack," these displays can accommodate all items, not solely limited to weapons.

In buildings where weapon racks are found, they are often stocked with tools. With only two slots available, a random item from the list below is selected to be placed in the rack, provided the probability meets the threshold:

* 100%  stone dagger (only x1)
* 80%  stone arrows (between x3 and x14)
* 70%  stone axe (only x1)
* 60%  iron pickaxe (only x1)
* 60%  iron shovel (only x1)
* 40%  katana (only x1)
* 30%  miner pickaxe (only x1)
* 30%  apprentice bow (only x1)
Stone

Stone is a natural element which is commonly found on caves. It is used for crafting recipes, and also for buildings. It can be obtained mining stone piles.

## Obtaining

Stone can be obtained mining stone piles. Lot of these piles appear on caves, but it is also possible to find them on stone careers.

The number of stone obtaining mining a stone pile depend of the tool used. Using a pickaxe the quantity can be increased. Without any tool, there is a probability to have no stone when the pile is hit. After being hit several times, the size of the pile decreases. When there is no more stone, the pile is destroyed.

## Variants

There are three size of stone piles:

* Small stone: It gives one stone, and the size is so small that it doesn't block entities and player
* Medium stone pile: It gives between 16 and 28 stones and blocks entities and player
* Large stone pile: It gives between 32 and 40 stones and blocks entities and player

The quantity of stone can also be increased using a pickaxe.

## Crafting

Stone itself has no real interest, it is better to craft it in carved stone using a workbench. The only available recipes using raw stone are for:

* Carved stone
* Statues
* Patterns
String

A string is a highly versatile item, very useful for crafting a wide range of recipes. It is also one of the rare items that can be crafted using two different crafting recipes.

## Crafting

Strings can be crafted using a spinning wheel.

## Usage

String is a commonly used crafting item, particularly for creating clothing. Here is a list of crafting recipes that involve string:

* Apprentice bow
* Barre
* Book
* Beach short
* Brown belt
* Brown pants
* Capture pod
* Cocoa brown trousers
* Chainmail chestplate
* Chainmail legging
* Crimson classic shirt
* Crimson classic skirt
* Cyan jacket
* Cyan pants
* Eternal bow
* Flame arrow
* Gardener dungarees
* Gardener short
* Grandma jacket
* Green skirt
* Iron arrow
* Iron breastplate
* Iron hammer
* Iron legs armor
* Iron pickaxe
* Iron shovel
* Jean
* Kaki tee-shirt
* Leather apron
* Market stall
* Master bow
* Merchant table
* Oriental saber
* Padded cuirass
* Padded pants
* Pink skirt
* Red shirt
* Small chassis
* Stand
* Stone arrow
* Thug shirt
* Weapon rack
* Yellow tee shirt

## History

 0.6.0
 0.1.0
Hull

Hulls serve as the foundational elements for crafting spaceships. They create the primary structure of spaceships and keep all the ship's components connected. The quality of the hull plays a crucial role in determining a spaceship's characteristics, influencing factors like its speed and defenses.

## Obtaining

The most practical method of obtaining hulls is by crafting them using an industrial assembler. Hulls can also be found in hangars, where engineers utilize them to make experiments, or even to construct new spaceship models.

## Variants

* Serenity
 Forged hull

## Crafting

Hulls can be crafted using an industrial assembler.

* 6x  Copper
* 6x  Iron
* 6x  Glass

## Usage

Hulls are exclusively used in spaceship construction, they are essential for any crafting recipe.
Light anchor

The light anchor is a versatile element used for both decorative purposes and crafting recipes. Anchors, in particular, are essential components needed for boat crafting.

## Obtaining

Light anchors can only be naturally found inside repair shops, where they are utilized for repairing boats brought in by villagers. Alternatively, the player can craft light anchors using a vehicle station. It's worth noting that light anchors can be sold to mechanics, but they cannot be purchased from any source.

## Crafting

Light anchor can be crafted using a vehicle station.

* 6x  Iron
* 1x  Copper

## Variants

There are four distinct variants of light anchors, each with identical functionality, differing only in their appearance.

## Usage

Light anchors can be freely employed by the player for various decorative purposes, such as adorning harbors. Nevertheless, their most vital function lies in crafting boats, as they play a pivotal role to stop boats when they are not being used.
Item

An item corresponds to anything present into the player's inventory or in a crafting table. An item cannot be directly present on the map. When something is build, it becomes an element.

## Mechanics

### Storage

When items are stackable, up to 100 items per slot can be stored. They can be freely moved between inventory slots, and even moved into a slot from another element like a chest or a box. It is possible to have the item name by passing the mouse above them in the inventory.

### Drop

When an element is destroy, it can drops items on the ground. In this case, player has 60 seconds to take it or it is removed from the map. The counter is not incremented if player change the map (e.g entering into a house, going in space). The image below shows example of several items on ground.

When a storage element is destroyed, all its elements are also dropped on the ground. Items are never lost.

### Building

Items can have different behaviors: some of them are used to eat, other used to fight, and other to build. When item is used for building, a green or red square appear on the map with the associated element that will be built. The color green color indicates that there is enough space to build the selected element on the map, otherwise the square stays red.

## Categories

Item are split into several sub-categories:

* Tools
* Food
* Clothes
* Other (firework, electronic component, bottle, etc)

## History

 0.6.0
 0.1.0
Clay

Clay is a mineral that can be found in caves. While there aren't many crafting recipes that use this element, it is essential for crafting patterns.

## Obtaining

Clay requires a particular humidity and pressure to appear. By consequence it can only be found on solutional caves without any height limitation.

A typical clay pile contains between 15 and 21 clays. After being hit several times, the size of the pile decreases. When there is no more clay, the pile is destroyed.

The quantity of clay can also be increased using a shovel.

## Usage

Clay can be used to craft:

* Clay jar
* Patterns
* Flower pot
Snake

Snakes are peaceful entities commonly found in forests. They may appear aggressive, but in fact they are very peaceful unless provoked.

## Apparition

Snakes have a preference for close and humid environments with a covering of dead leaves, making forests their ideal habitat. They are commonly found near chestnut trees, where they can spend most of their day. Despite their adaptability, you can also encounter them in tundras. However, their population is generally lower in such regions due to the less favorable temperature conditions.

## Behavior

Snakes are peaceful entities that spend their days leisurely wandering through the woods. They particularly enjoy basking in the sunshine, which is excellent for their skin. A contented snake is one that has had the opportunity to soak up plenty of sunlight over its lifetime. The player can safely pass by snakes as long as they don't harm or threaten the snakes, as any harm can provoke them to attack in self-defense. It's important to exercise caution around these creatures to avoid any unexpected confrontations.

## Drop

When a snake is killed, it can drop between 0 and 2 moult skins.
Plank

Planks are items created by processing wood using a workbench. This transformation is essential for many crafting recipes, as wood planks are more refined and free from impurities compared to raw logs. Different types of wood yield different plank variants.

## Crafting

Just like with wood, there are three distinct plank variants, and these can be crafted using a workbench.

## Usage

Planks are commonly used for crafting. Each variant is used for specific recipes, it is not possible to replace a plank by another variant. The Jacobean planks are generally used for furnitures, as wood table or wood chair. Honey Maple is more likely used for decorative furnitures. Finally, dark walnut is mainly used for tools.

Planks serve various crafting purposes, and each variant is suitable for specific recipes. It's important to note that the player can't substitute one variant for another in recipes. Jacobean planks are frequently used for crafting furniture such as bench, fences, or chairs. Honey Maple, with its appealing color, is often used for decorative furnishings. Dark Walnut, being a robust and sturdy wood type, is primarily employed in crafting tools.
Fish

Fish are passive aquatic entities commonly found in lakes and seas. They are naturally skittish around the player, making them challenging to catch.

## Apparition

Fish can be found in various bodies of water, including lakes, rivers, and oceans, making them quite versatile in terms of habitat. They are most commonly spotted on island planets, but they can also be found on temperate, forested, or mediterranean planets . Fish are easily visible as they typically swim near the water's surface. There are four different fish variants, all exhibiting the same behavior.

## Behavior

Fish are quite agile and tend to move in various directions in their watery habitat. They prefer warm waters and are easily frightened by the player's presence. When approached, they swim rapidly in the opposite direction. Fish are quite nimble and can usually find an escape route when blocked. Using a long-range weapon like a bow is an effective way to catch them. It's important to note that if a fish is out of the water, it will quickly perish, usually within a few seconds.

## Drop

A fish drops between 1 fish (food) when it is killed.
Basalt

Basalt is a natural element typically found in close proximity to lava. It is commonly encountered on volcanic planets and within deep caves. Additionally, it may be present in rock shelter caves located at significant depths.

## Obtaining

Basalt can be acquired by mining basalt piles. The quantity of basalt obtained from a pile depends on the tool used, with a pickaxe yielding higher amounts. However, without any tool, there is a chance of obtaining no basalt when the pile is struck. With each hit, the size of the pile decreases until there is no more basalt remaining, at which point the pile is destroyed. On average, a typical basalt pile yields between 6 and 10 basalt pieces.

## Usage

Basalt is a lightweight material that possesses valuable properties. Its low weight makes it ideal for crafting hulls, which are the primary components of spaceship parts. Additionally, it can be used in various other crafting recipes. Here's the complete list:

* Forged hull
* Kalakaka
* Magma powder
* Standard hull
* Steam engine
* Thug shirt
Tree

Trees are elements playing an integral part of a planet's vegetation. They can be found naturally across various planets.

## Obtaining

Obtaining trees is a straightforward task. The player simply need to explore the planet they're on, and the will come across trees scattered throughout the landscape. Interestingly, even the most inhospitable planets, such as desertic or volcanic ones, boast their own unique tree species.

Hitting a tree typically yields wood. However, it's important to note that when they are completely destroyed, they may drop a sapling as their final item. Saplings are essential for the player who wants to engage in reforestation and grow new trees.

## Variants

There are eight different variants of trees. Each variant gives a specific type of wood.
Apartment

An apartment is the most spacious livable building that the player can find. This relatively costly structure is divided into two separate apartments, making it unique as it accommodates two villagers.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Apartments plans can found in the town hall with the following resources:

* 60x  Jacobean plank
* 50x  Honey maple plank
* 40x  Dark walnut plank
* 40x  Carved stone
* 20x  Glass
* 20x  Copper

Obtaining apartments plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

The apartment has a size of 9x4 tiles, and it is divided into two separate rooms, with a light wood partition in between. These rooms are quite similar in terms of the furniture they contain, although the specific items can vary randomly. Common furnishings found in apartments include wooden beds, wooden bookshelves, wooden pools, venus clocks and peace lily pots. Furthermore, there is ample space within each apartment for the player to install additional light wood partitions, allowing him to create more rooms as needed.

## Impact

Each new town house constructed in a village increases the planet's power by +4. However, to benefit from the building's evolution, the following resources are consumed in a radius of 8 tiles:

* -4 aesthetic
* -3 water
* -3 food
* -4 leisure
Wood chair

The wood chair is a decorative element that randomly appears in village houses. It is used by villagers to decorate their homes or placed inside buildings for sitting around a table.

## Obtaining

The wood chair is a common element that can be obtained in village houses, by trading with a carpenter, or by crafting using a carpenter workbench. Its easy crafting recipe is convenient for creating affordable decorations.

## Crafting

Wood chairs can be crafted using a carpenter workbench.

* 20x  Honey mapleplank

## Note

The player can change the orientation of the chair by right-clicking on it. There are four possible orientations: north, east, south, and west. The chair's orientation doesn't affect its characteristics in the game, it's purely a matter of changing its visual orientation.
Glass

Glass is a crafted item that is not naturally found, the player need to craft it himselves to use it.

## Obtaining

The most efficient way to obtain glass is by crafting it using a furnace. However, the player can also sometimes find glass in chests located in hangars. Glass cannot be purchased from villagers, but it can be sold to crafters and builders.

## Crafting

Glass can be crafted using a furnace.

* 1x  Coal

## Usage

Glass is an item mainly used to craft buildings, but other recipes are also available. The list of crafting recipes is given below:

* Apartment
* Art gallery
* Beacon
* Bottle
* Coffee
* Farm
* Forge
* Greenhouse
* Grocery store
* Hangar
* Library
* Museum showcases
* Town hall
* Town house
* Workshop
Harmony

The Harmony is a top-tier, state-of-the-art spaceship. Developed with the most advanced components of its era, it offers exceptional performance and represents the culmination of years of engineering efforts in spacecraft design. Despite its premium cost, the Harmony is a remarkable spaceship that is certain to satisfy even the most discerning pilots.

## Obtaining

The most favorable method for acquiring a Harmony is through crafting via an industrial assembler. While there is a slim chance of finding it available for purchase from an engineer, the odds are relatively low. Additionally, locating this rare spaceship within any building across the universe is not possible due to its extreme rarity.

## Crafting

Harmony can be crafted using an industrial assembler.

* 1x  Magbeam prop system
* 1x  Turbolaser cannon
* 1x  AI core system

## Technical characteristics

 Max speed
 Shield efficiency
 Turret
 Shooting frequency

## Other pilots in space

Given that the Harmony is considered a relatively expensive spaceship, it is not typically encountered in the possession of other pilots while exploring space.

## History

 0.1.0
Rat

Rats are pesky entities that can be quite bothersome for the player. Although they aren't lethal, they can bite and harm him. A large infestation of rats can be challenging to deal with and can cause substantial discomfort. Interestingly, the behavior of a rat varies based on its coloration.

> We have so many issue with rats in caves. It's endless!
>
> Traveller

## Apparition

Rats are mainly found underground, where they require a dark environment and constant humidity to survive. They can also be found on the surface of planets. In this case, when the temperature is comfortable, rats are exclusively found on specific structures such as graveyards or ruins. However, when the underground environment becomes too hot, they start spreading across the entire planet. This is particularly the case on volcanic planets, where their presence can become widespread.

## Behavior

Rats are scavengers that consume both garbage and carrion. When they move, they do so slowly and emit a faint, high-pitched sound. They are primarily focused on finding prey, which is why they are often found in caves or near dead bodies.

## Variants

There are three types of rats: black, brown, and white. Their color indicates how dangerous they are. Black rats tend to be more aggressive than white rats. If a player approaches a rat, there is a higher likelihood of being attacked by a black rat compared to a white one. Although white rats are more tolerant, they will also eventually attack the player if they linger too close for too long.

## Drop

Killing a rat gives nothing to the player.
Stalagmite

Stalagmites are natural geological elements commonly found in caves. They are a result of mineral deposits accumulating over time from water dripping down cave ceilings.

## Obtaining

Stalagmites are found in caves, with a higher likelihood of occurrence in solutional caves due to the elevated humidity levels. In rare instances, they may also be spotted in rock shelter caves, particularly in proximity to water sources. These formations can appear at varying depths within the cave and can be easily destroyed by the player using their hands.

## Usage

Stalagmites are valuable resources used in crafting various recipes:

* Archeologist shovel
* Brown belt
* Brown pants
* Clock
* Expedition pants
* Explorer jacket
* Gardener short
* Kalakaka
* Miner pickaxe
* Tools statue
* Wrench
Signs

Signs are interactive in-game elements that empower the player to convey their messages. They serve as a means to share information or indicate directions.

## Obtaining

Signs can exclusively be crafted and aren't available through trading or natural discovery. Villagers tend not to use them as their villages are typically small.

## Variants

There are two signs variants:

 Wood panel

## Crafting

Signs can be crafted using a workbench.

* 15x  Jacobean plank
* 15x  Jacobean plank

## Mechanics

Signs serve as a means to display text in the game world. When a player constructs a sign on the ground, an interface is automatically opened, allowing him to input and edit text. He can exit the interface by pressing the Escape button, which leaves the sign empty. However, if the player enters text before exiting, it will be added to the sign, up to the maximum character limit.

The player can also alter the direction of the sign by performing a right click on a wood sign.
Serenity

The Serenity is a spaceship originally designed for space exploration. Engineers aimed to create a robust spacecraft with a sturdy hull to shield the user from potential threats. However, the initial prototypes were found to be too vulnerable to damage, leading to the addition of a cannon to enhance its defense system. It also marked a significant milestone as it was the first spaceship to incorporate an integrated control station, enhancing its maneuverability and overall performance in the vast expanse of space.

## Obtaining

Serenity spaceships can be found within hangars, obtained from engineers at a premium price, or crafted using an industrial assembler, providing players with versatile options to acquire these vessels.

## Crafting

Serenity can be crafted using an industrial assembler.

* 1x  Combustion drive
* 1x  Turbolaser cannon
* 1x  Navigation hub

## Technical characteristics

 Max speed
 Shield efficiency
 Turret
 Shooting frequency

## Other pilots in space

The player may come across other pilots exploring space while piloting Serenity spaceships. These Serenity pilots are inherently peaceful and pose no threat to the player. Their primary focus lies in the realm of space exploration, with a mission to discover new planets abundant in incredible resources

## History

 0.1.0