Blood-Moon

#### Quirk:

Blood-Moon is a mutant type quirk that revolves around the generation and manipulation of an extremely volatile organic substance called ‘Necro-Flesh’. Its user is unknown.

#### Basic Description:

This quirk grants its user special glands called ‘mutagens’ that are located next to each sweat gland throughout the user’s body. The glands produce an extremely reactive substance called ‘Necro-gel’ that is then released through the user’s pores. When the ‘nero-gel’ is exposed to air, it undergoes a highly volatile chemical reaction that produces large amounts of ‘necro-flesh’. The structure of ‘necro-flesh’ is very similar to that of a cancer growth, but it can do much more and is far more durable. Once the ‘necro-flesh’ is produced, the user can manipulate it in any way they see fit. For example, they can sharpen it in a way that gives it a structure very similar to that of the blade of a katana, they can create autonomous golems that obey their every command, they can create extra limbs, they can pull it back into their body once they are finished using it, and so much more. Every piece of ‘necro-flesh’ is connected to the user’s mind via an interconnected network of energy that is structured like a hive mind. Any ‘necro-flesh’ that the user has pulled back into their body gets converted into ‘necro-gel’ and air. The air taken in is sent to the Colin via a special circulatory network, while the extra ‘necro-gel’ is sent to the appendix via a different special circulatory network. The appendix of the user is altered in structure so it can store up this extra ‘necro-gel’. The user can send this extra ‘necro-gel’ out of their pores through the special circulatory network whenever they want.

#### Awakening:

Once this quirk is awakened, the user’s body gets enveloped in a special cocoon of ‘necro-flesh’. This cocoon is as hard as a diamond. The time they will remain in said cocoon depends on their age. The older the user is, the longer they will stay within the cocoon. If the user is freed from the cocoon before their metamorphosis is complete, they will be reduced to a vegetative state that no form of medicine can bring them back from. Once their metamorphosis is complete, their quirk factor will be permanently fused to their body in a way that prevents it from being stolen or nullified. Once the user emerges, their body will have undergone extremely significant changes. The user will now look like they are twenty years old and their height will be altered accordingly. The user will also stop aging. The user’s skin and organs are altered to withstand a vacuum. They are also altered to withstand moving at speeds 400 times the speed of light. The user’s lungs will now be connected to the colon through extra blood vessels. Those blood vessels transport the methane gas from the colon to the lungs, where it is then converted into oxygen. The windpipe is completely sealed off below the vocal cords, which are restructured to vibrate when bioelectricity from the nervous system is sent through it via extra nerve endings that are connected to them. Both of the user’s lungs are now the same size, are no longer able to expand and contract since they no longer need to, and the heart is now centered beneath the sternum. The user’s heart is also restructured to fit between the newly restructured lungs and twice as potent to make up for its now smaller size. The user’s diaphragm is now hollow and connected to more blood vessels. The CO2 produced through cellular respiration is sent to the diaphragm through the extra blood vessels to be stored for later use. The user’s muscular structure is altered in a way that allows them to strengthen twice as fast and the highest level of strength they can reach is tripled. The user’s other organs have been altered to withstand the user’s increase in power, and the user’s regeneration factor is potent enough to allow them to regenerate from anything except decapitation. The user now has two large foldable frills on their back. Nerves, blood vessels, and bones are present within these frills. Those frills allow the user to levitate by ionizing the CO2 within their diaphragm using the bioelectricity of their nerves and sending it out through their frills using the blood vessels within them. The way the user levitates is exactly the same as anti-gravity levitation. The user can levitate as long as they have CO2 within their diaphragm. The user can increase their diaphragm’s CO2 capacity through training. By using half the CO2 they have stored within their diaphragm, the user can launch themself forward faster than the speed of light. This action is very similar to the “warp jump” capabilities of most starships. They can use this ability to travel between galaxies, but they can’t launch themself like this while within the atmosphere of a planet. The speed the user reaches and how long they can maintain it depends on how much CO2 is used up when they launch themself with their frills. The user is now able to generate a special object using their ‘necro-flesh’. This object is called a ‘convergence seed’. When a ‘convergence seed’ is fed an adequate amount of blood and placed upon an asteroid of sufficient size, it will transform that asteroid into a unique organism called a ‘Blood-Moon’. The asteroid the ‘convergence seed’ is placed on can’t be any smaller than a toaster, but it can’t be any bigger than a five story building. The amount of blood the ‘convergence seed’ needs to sprout depends on how big the asteroid it is planted on is. Only five ‘Blood-Moons’ can exist at one time. If the user has planted and nourished a ‘convergence seed’ while five ‘Blood-Moons’ already exist, the weakest of those five ‘Blood-Moons’ will die to make room for the new one. The remains of that deceased ‘Blood-Moon’ will be absorbed by the newborn one to increase its strength. A ‘Blood-Moon’ only needs to eat and drink once every five years, but the amount of food and water they need is enough to fill up an entire tanker ship. They can generate and manipulate ‘necro-flesh’ that is ten times as potent as the user’s ‘necro-flesh’. They are highly aggressive towards anyone the user sees as an enemy or untrustworthy and they are fiercely loyal to the user. They can speak telepathically to anyone they want and they can stay afloat via antigravity levitation. They can grow stronger at a rate ten times faster than a human. They don’t age and they don’t need as much sleep as a human. Once they start sleeping, they won’t awake for 50 years. Half of the asteroid they were born from remains fused to their body like the shell of a turtle. The rest of their abilities are identical to those of the user, but they are twice as potent.

#### Limitations and Side Effects:

The user’s ‘mutagens’ only produce ‘necro-gel’ when the user wants them to. The ‘necro-flesh’ that the user generates can withstand up to 5,000 degrees kelvin and -5,000 degrees kelvin, yet it will melt like ice in the sun when exposed to any form of acid. Since every piece of ‘necro-flesh’ is connected to the user, they will experience pain every time a piece of ‘necro-flesh’ is damaged. The severity of said pain varies according to the severity of the damage said damaged piece of ‘necro-flesh’ has endured and how big said damaged piece of ‘necro-flesh’ is. The more ‘necro-flesh’ the user tries to manipulate, the more stress it puts on their brain. Before awakening, this quirk’s radius of effect is about twenty miles.