Info dump to sort

The main Dungeon is know as the Sealed Lands. Said dungeon is separated into various regions known as Orgonnes. The Dungeon layout changes every time you enter.

Name- Orth Ruins

* Orgonne- Ruins
* Enemy Strength- 1
* Level- Surface Floor 1, Surface Floor 5, Lower Floor 5
* Floors- 1-10, 46-50, 96-100
* Music- Decayed Ruins
* Orgonne Ruler- Mad-Eye, Vertex, Vertex (alt.)
* items- hay, charcoal, firewood, branch, small stone, flint, copper ore, small egg, rafflesia, face root, viper vine, large egg, boulder, hydro herb
* monsters- evileye, sadeye, badeye, chickadee, chickadoo, soldier, sergeant, arges

* floor 1-2 eyes
* floor 3 chicks
* floor 4 chicks
* floor 5 eyes+chicks
* floor 6 eyes+soldier
* floor 7 chicks+soldier
* floor 8-9 eyes+chicks+soldier+arges
* floor 10 ruler+2xevileyes

Name- Espher Plains

* Orgonne- Plains
* Enemy Strength- 1
* Level- Surface Floor 2
* Floors- 11-20
* Music- Shining Grassland
* Orgonne Ruler- Stickee

Name- Bentri Forest

* Orgonne- Forest
* Enemy Strength- 1
* Level- Surface Floor 3
* Floors- 21-30
* Music- Screaming Leaves
* Orgonne Ruler- Oliplant

Name- Intesuti Shore

* Orgonne- Shore
* Enemy Strength- 2
* Level- Surface Floor 4
* Floors- 31-40
* Music- Desolate Coast
* Orgonne Ruler- Multi-Core

Name- Aynas Swamp

* Orgonne- Swamp
* Enemy Strength- 2
* Level- Surface Floor 5
* Floors- 41-46
* Music- Foreign Poison Swamp
* Orgonne Ruler- [none]

Name- Iqua Wastelands

* Orgonne- Wastes
* Enemy Strength- 2
* Level- Lower Floor 1
* Floors- 51-60
* Music- Arid Shrieking
* Orgonne Ruler- The General

Name- Mount Koa

* Orgonne- Volcano
* Enemy Strength- 3
* Level- Lower Floor 2
* Floors- 61-70
* Music- Actively Spout
* Orgonne Ruler- Criplost

Name- Maskaras Tundra

* Orgonne- Tundra
* Enemy Strength- 3
* Level- Lower Floor 3
* Floors- 71-80
* Music- Frozen Earth
* Orgonne Ruler- Kickrom

Name- Ren Ice Peak

* Orgonne- Ice Peak
* Enemy Strength- 3
* Level- Lower Floor 4
* Floors- 81-90
* Music- Blue and Iceberg
* Orgonne Ruler- Nibelkohl

Name- Ulinaria Swamp

* Orgonne- Swamp
* Enemy Strength- 4
* Level- Lower Floor 5
* Floors- 91-95
* Music- Foreign Poison Swamp
* Orgonne Ruler- [none]

Name- Kerebelem

* Orgonne- Mirage
* Enemy Strength-???
* Level- 1, 2, 3, 4,
* Floors- 1-100
* Music- Decayed Ruins, Shining Grassland, Screaming Leaves, etc.
* Orgonne Ruler- Mad-Eye, Stickee, Oliplant, Multi-Core, etc.
* Note- The Mirage orgonne itself randomly switches between other orgonnes each floor. The Mirage orgonne boss floors are the same as the main dungeon boss floors, the only difference is the increased enemy level and the accessory item drop is a more powerful variety. Monsters spawned are not limited by orgonne, however they will typically be in the orgonne's type e.g. Zombie H will spawn in a Wastes orgonne. Alpha monsters can spawn in the Mirage orgonne, however Alpha monsters can also spawn on the last few floors in Lower Floor 5. Each boss monster of the Sealed Lands has an Alpha monster appearance despite some of the boss descriptions depicting them to be peaceful.

Name- Monster House

* Orgonne- dependent on current floor
* Enemy Strength- dependent on current floor
* Level- Surface Floor 1 and onward
* Floors- any
* Music- Predators Hall
* Orgonne Ruler- [none]
* Note- Seems to have an increased chance of Elite and Unique monster types. You can encounter 3 monster houses in a row.

Name- Addipas Springs

* Orgonne- Springs
* Enemy Strength- 1
* Level- Surface Floor 2 and onward
* Floors- 11-45, 50-100
* Music- Healing Outfall
* Orgonne Ruler- [none]
* Note- Can increase the chances of encounter with the Dowsing Rod skill

Tutorial floor-

* 2 hay
* 1 small stone
* skills cannot be levelled
* cannot die of starvation or thirst
* cannot gain madness
* cannot die unless story choice

Base

Is your camp. Only slightly different to Rest, here you can change the game difficulty and edit party unit poses.

Rest

Campsite. You can make Monster Menu meals here.

Traps only have 3 uses. Picking up a trap before it completes does not effect it's durability. Waiting at least one tile away from a set box trap can speed up the trap process. The trap has completed when it sparkles like a scavenge spot or monster carcass.

Bait traps can remain placed for days while still luring monsters.

???/Vertex can be lured by bait traps.

Only one ???/Vertex will spawn each floor. Addipas Spring is not excluded.

Growth stats spreadsheet

Item list stuff spreadsheet

Play tips-

* Keep hoods for emergency rations, 1 hood disassembles into 4 hay and 1 roachy. 1 hood weighs 1 while it's parts weigh 5.
* Meal skills will stack, thus eating the same meal multiple times is beneficial beyond just calories and water.
* Most equipment weighs more in parts than as a whole thus disassemble equipment at camp (unless you need emergency items)
* The Crafting skill can level up the same amount of times per items in a craft stack, crafting stone arrows instead of discarding excess material reduces inventory weight and increases Crafting skill level.
* While floor maps and their entity types and placements are rolled at the beginning of every Rest opportunity (and thus save opportunity), the scavenge contents, monster levels, and monster drops are rolled when interacted with. Therefore a player can continue to reload a savefile that has a favourable map until they acquire the items they desire, or a player can continue to challenge a difficult map until they succeed.
* Food expires more slowly when prepped. Smoked food typically shares the same stats and skills as un-prepped food.
* Food expires more slowly in cold weather while it expires more quickly in hot weather.
* Units will lose more Cal in cold weather and will lose more Water in hot weather.
* Double Attack skill does not disappear if it's activated by your Counter-Attack
* up to 16 skills can be set on one equipment
* mimics are not pre-set, they are rolled each time a chest is interacted with.
* If a monster's attack destroys a carcass, you will not get the items.
* gain status effect resistance skill levels by being successfully inflicted by the corresponding status effect

First-timers to Monster Houses, or players aware their party is weak, may be easily wiped out. A good method to survive is:

1. Make sure you rested to 8:00, eat, hydrate, and saved the game
2. Ignore all the loot and stick to the far corners
3. Slowly inch inward until a monster chases you then run back to fight in the corner
4. Continue to pick off the monsters until the floor is empty, make sure to leave corpses alone to avoid ambushes
5. Clean up the loot and leave the floor

If you saved before the Monster House or have autosave on, you can continue to re-challenge the floor until you beat it.

Healthy skill lasts 4 in-game hours. 4 in-game hours after Healthy is lost, Fatigue lvl 1 is gained. At each 4 in-game hour intervals, Fatigue will increase in lvl. Each stack of Fatigue gives -5% of Unit stats and max Fatigue lvl is 15.

You are unable to move when your weight exceeds your maximum by around 20%

* 99/84 move
* 100/84 stop
* 104/88 move
* 105/88 stop
* 107/90 move
* 108/90 stop
* 116/98 move
* 117/98 stop
* 119/100 move
* 120/100 stop

meal points for meal grades-

* 1 star 0-49 points
* 2 star 50-99 points
* 3 star 100-199 points
* 4 star 200- points
* 5 star -

* 17:00 gives a warning for night
* 18:00 night begins
* 5:00 gives warning for day
* 6:00 day begins

???/Vertex spawn-

* 0:00 from day rest floor
* 1:00 from day rest floor
* ~20 hours from day rest

* 8:30 from night rest floor
* 10:30 from night rest floor
* ~14 hours from night rest

Monster Transform skill will only transform the user into monsters available on the map e.g. if there are no peeper spawns then the user cannot transform into a peeper. Team units cannot be controlled after using Monster Transform and will attack other Team units, Leader using Monster Transform will end the adventure. Monster Transform will allow rare spawns and also mimics even when none were spawned on the map. Favourite Food skill can be activated each time the user transforms.

Mimic Transform skill will end the adventure if used on the Team Leader.

Some skills will not be activated unless added during battle. These include:

* Monster Transform
* Mimic Transform
* Steel
* Flame
* Firestrike
* Firestorm
* Gust
* Windstrike
* Windstorm
* Wave
* Waterstrike
* Waterstorm

Passive Skill Return Hsyr is only acquired after consuming the Corpse Flesh from the tutorial.

Monsters also have favourite foods

prepped meat-

* sadeye
* chickadee
* soldier
* arges
* madeye

Item category names-

* Water
* Meat
* Innards
* Fish
* Mushrooms
* Herbs
* Bugs
* Eggs
* Fruit

Archer initial skills and items-

* cross shot
* cook lvl1
* craft lvl5
* weight lvl6
* marathon lvl6
* bow lvl10
* bow boss
* +all other weapon skills at lvl1
* handmade bow
* cloak
* 4x wood arrow

Jobless Skills-

* Fists (at lvl 1)
* Sword (at lvl 1)
* Ax (at lvl 1)
* Spear (at lvl 1)
* Bow (at lvl 1)
* Non-Elm. Magic (at lvl 5)
* Fire Magic (at lvl )
* Wind Magic (at lvl )
* Water Magic (at lvl )
* Recovery Magic (at lvl 20)
* Ailment Magic (at lvl 25)
* Cooking (at lvl 1)
* Crafting (at lvl 1)
* Weight (at lvl 1)
* Marathon (at lvl 1)
* ~
* Gross Food Res. (from Eating Repulsion achievement)
* Almighty (at lvl 50)
* Strong Heart (at lvl 99?)
* Ecology (at lvl 99?)
* Cactus (at lvl 99?)
* Notes- All initial passive skills from character creation start at lvl 1. Jobless is the typical "carp leaps the dragon gate" in that it starts as utter trash but if you spend a lot of hard effort it becomes an overpowered all-rounder that can do anything. The key is patience.

Battle skill list-

* Ether Orb (lvl 1 non-elm passive)
* Ether Arrows (lvl 5 non-elm passive)
* Ether Spear (lvl 10 non-elm passive)
* Ether Storm (lvl 15 non-elm passive)
* Ether Chaos (lvl 20 non-elm passive)
* Ether Demise (lvl 30 non-elm passive)
* Fire Orb (lvl 1 fire passive)
* Fire Arrows (lvl 5 fire passive)
* Fire Spear (lvl 10 fire passive)
* Fire Storm (lvl 15 fire passive)
* Fire Chaos (lvl 20 fire passive)
* Fire Demise (lvl 30 fire passive)
* Wind Orb (lvl 1 wind passive)
* Wind Arrows (lvl 5 wind passive)
* Wind Spear (lvl 10 wind passive)
* Wind Storm (lvl 15 wind passive)
* Wind Chaos (lvl 20 wind passive)
* Wind Demise (lvl 30 wind passive)
* Water Orb (lvl 1 water passive)
* Water Arrows (lvl 5 water passive)
* Water Spear (lvl 10 water passive)
* Water Storm (lvl 15 water passive)
* Water Chaos (lvl 20 water passive)
* Water Demise (lvl 30 water passive)
* Heal (lvl 1 recovery passive)
* Cure (lvl 5 recovery passive)
* ~
* Poison (lvl 1 ailment passive)
* Confusion (lvl 3 ailment passive)
* ~
* Cross Slash (lvl 10 spear passive)
* Shooting Spear (lvl 15 spear passive)
* Round Slash (lvl 20 spear passive)
* Lighting Spear (lvl 30 spear passive)

Nintendo Switch tips-

* occasionally the game will freeze, if this occurs during a load screen you can try plugging then unplugging the Nintendo Switch charging cable to unfreeze the game. The game can also freeze when entering combat within a few seconds of starting a new floor and can be fixed with the same method.