Campaign VII Session 3 Summary

**Ord VII Session 3**

Following the battle with the Duregar kavalrachni, the group
takes their prisoner into a nearby buildings and interrogates her.  She tries to resist as she recognizes Caiden
as a Dwarf-kin, one of the Duregars’ mortal enemies.  However, as Caiden holds back a hungry
Meatpie rearing and ready to maul their prison, her tongue loosens up a bit.  She reveals that they have a large encampment
on this level of the city, while she does not know much about why; she does
know that their intent is to get into the castle.  Since this is such a large group of enemies
on this level, the party decides to try and avoid them as much as possible.  For the next few hours the group travels
along the borders, staying away from the garrison barracks, where the Duregar
are based and away from the castle in the center where they hear the sounds of
strange machinelike drilling/screaming.
They eventually find out that there are only two exits off of this
level, one down into the mines, and one up to the Forge, which connects to the
farm level and clan halls, where they believe a key to the palace may be
hidden.

A large portion of the forge district had crashed into the
main district many centuries ago and leads the way up with a steep climb.  Krandar and the other historians beg the
group to find them a safe hiding spot while they go and find what they can
fearing what happened to previous expeditions, but Caiden puts them in their
place and assures them that everything will be fine if they follow.  The group casts their spells and is able to
make their way up without alerting their enemies to their presence.  Once at the top, they find a great many still
hot forges with steam coming out of grates in the floor.  Cadwick, sends a raven familiar to scout
ahead which is promptly engulfed by a torrent of flaming skulls.  The group elects to stealth to cross this
district.  Before they can get far,
Caiden, scouting ahead notices many small fire elemental geists, and then hears
a great booming voice. “You have my payment?
Then hurry up with it!”  Not
knowing what the booming voice from below is talking about, they try to sneak
past once again, but are noticed once again.
“You know my price! Let’s have it!” The flaming skulls and a fire elemental
myrmidon attack the party.

The party finds themselves taking a large amount of fire
damage as the forges have ancient Dwarven rune circles around them which make
fire based attacks more effective.  Cork,
as the group starts taking heavy damage, resorts to the will of Parun and
creates a rainstorm in the area.  As this
happens, the booming voice says “enough with this mischief, just deliver the payment
and you may pass we agreed.”  The party
inquires and voice seems confused, as he is apparently talking about a
different group which passed by earlier, and tells them that anyone who wishes
to pass through the domain of Scaldrax, Heart of the Forge, must leave payment
of raw metals.  The goup agrees to this
and pass them down some basic weapons they found, he is satisfied and Cork asks
him if he is willing to trade.  Scaldrax
answers yes, and the group works out a few agreements for magic weapons and
items.

They are welcome to stay in this district for
the day as long as they don’t cause trouble, so they take rest and head for the
next exits.  Eventually, they find a tunnel
leading down to the Halls of Study, but also hear the sounds of the
machinery/screaming.  The group also
finds the entrance to the farming district and the entrance is completely
covered in moss.

Campaign VII Session 3 Journal