recursal/Fanatic-Fandom huggingface dataset:
Rodask

Rodask are common creatures on Crown Island. They are well suited for mountainous regions, however, they also inhabit plains and grassy fields, feeding on plant life and vegetation.

Rodask can be a pest to farmers, however, they can be quite useful to tamers. This monster's genetic code is very dynamic - making it a fantastic choice for breeding. Its varied forms and interesting coloration making it a favorite among aspiring Monster breeders that are looking to make a completely unique beast.

Fossilized bones have been discovered that are quite similar in form to several of Rodask's variations - lending credence to the theory that monster variations are a result of long-forgotten genetic switches and the remnants of evolutionary ancestors.

Will Rodask make *your* team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=59
Stega

Once plentiful in the Desperado Province, Stega is no longer a common sight.

Towering above most monsters and humans, Stega uses its long legs to dash and kick, slamming their stony feet into foes in order to cause huge damage. They are also excellent at trampling, able to turn a foolishly brave Hyna into dust in the blink of an eye.

Just before the climax of the war, the strongest of those human soldiers loyal to the Philosopher Kings feared Stega's utility as a mount by members of the uprising. They scattered across the desert, decimating the population down so that they could not be used against them. Because of this, only a handful are said to exist and are rarely sighted. The location of Stega's territory is kept secret by tamers, who fear for the future of this monster's population.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=139
Ix

Ix
--

Ix's helmet-like head, beak, and wings are made of an interesting material. While biological, their hardness and shiny appearance can give the appearance of a sleek metal.

Of course, Ix's talons are the real stand-out feature of this monster. Even more metallic than the rest of its body, these golden claws crush blocks of ice - even rock - with ease. Ix will shred the thick ice of frozen ponds, carving out an area for its kin to rest between flights.

Many years ago it was common for humans to hunt Ix for their armor-like claws and body, fashioning rudimentary weapons and tools from them. Eventually, a cornered Ix put its practiced, crushing claws to work on a hunter's head... causing this sport to quickly fall out of practice.

Will Ix make your team?
Rouge Bridger

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**BORN -** 19 BBY

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**HOMEWORLD -** Lothal

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## Physical Information

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**SPECIES -** Human

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**GENDER -** Male

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**HAIR COLOR -** Brown

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**EYE COLOR - Green/Red**

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## Political and Other Information

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**ALIAS(ES) -** General, Commander, Brother

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**AFFILIATION -** Empire (Formal), Rebellion

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**FORCE SENSITIVE -** Yes

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**RANK (IF MILITARY) -** General, Commander

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## Social Information

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**FAMILY -** Ezra Bridger, Late Parent

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 **FRIENDS -** Ezra, Sabine, Zeb, Vex, Hera, Green Squadron

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**ENEMIES -** Rebellion (Formal), Empire, Kallus

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Jawes

Jawes have a ravenous appetite and a fierce bite. They travel in small schools and use their combined power to rip larger ocean prey into shreds.

Their powerful lower jaws have highly sharpened teeth that are made to rip rather than shear foes' flesh. Their wild nature causes them to often find themselves victims of bites from their own kind - tearing away pieces during feeding times.

Despite this, Jawes do not seem to have any visible blood and do not bleed when caught in the frenzy. It is thought that they have evolved clear blood, in order to not cloud the vision of their school during attacks on large sea monsters.

Will Jawes make *your* team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=62
Gualop

Wandering the **Desperado Province** Gualop graze on cacti and roots. Using as little energy as possible, they wobble from place to place, building up their considerable fat stores.

Gualop appear to have low intelligence and are unusually trusting of humans and other monsters. This, combined with their slow waddle and bountiful fat stores have made them easy targets for Hyna and other predatory monsters. Their thick fat and water content make for a juicy meal, however, they pack a serious heat. While their spiciness does not seem to affect monsters, only the bravest of humans would consider a Gualop dish.

Boasting a considerable magical and physical defense - traits normally confined to Will monsters - Gualop can make for an interesting addition to many teams. However their attack power is quite lacking, requiring the use of strategy to bring out their best.

Will **Gualop** make your team?
Scarred Province

The Kickstarter reveal. (Update #20)

**The Scarred Province**is another rough region. Populated by unforgiving Vulter and powerful Brutus it's easy to get knocked off your feet!

This is where the great war, which occurred 20 years ago, took place. The land still holds memories of the struggle between the people of Crown Island and the terrible Philosopher Kings.
Clamp

Clamp can be found in caves, especially ones that are damp from rivers and channels running through them. They move very slowly in the shadows, awaiting any being that moves too close to their hiding place.

Waiting and watching they eagerly anticipate the perfect moment to strike. Their blade-and-thorn-like mouth will cleave and tear at the foe's limb, completely detaching it in seconds.

Clamp will then feast on the limb, as the victim watches on in horror. Clamp cares not if the enemy escapes, they happily feast on the new-found flesh. Any Tamer that has studied Clamp long enough will testify: the beasts seem to revel in their meal to a degree that can sicken onlookers. Truly, there is no greater pleasure for a Clamp than a feast with blood still pumping within.

Will Clamp make your team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=66
Vera

Vera is known for its thick, plant-like tail. Its tail is filled with a dense, hydrating fluid that is said to restore youth-like energy to the elderly.

Vera's body easily dries out, which causes it to prefer damp dens to make its home. They usually emerge in the early morning in order to feed on the dew-soaked leaves of nearby trees before returning underground. While Vera is susceptible to heat its body is quite durable - it can even handle blows from Brutus with ease.

When injured Vera will tense up and focus. The white spots on its tail will begin to glow, indicating that Vera is re-absorbing some of the healing nutrients within its tail, quickly restoring health and vitality. Vera's tail is so densely packed that it can endure very long battles, restoring HP at the cost of losing defensive ability.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=119
Taming

**Breeding**

When encountering a Monster in the wilds of Crown Island you may want to add it to your team. To do so, you must offer it a contract.

Monsters are brutal creatures, but they all have the desire to dominate and become the Alpha of their pack. A contract is a deal between you and the Monster - it will join you on your quest, and in return you will raise it to be as powerful as possible!

Different contracts have different strengths and levels of effectiveness. You may find that a very sharp and wise Monster will only be interested in the very best of contracts.

To increase the chances of a Monster accepting a contract you should ensure that you are as strong as you can be in comparison to it, and are able to deal a lot of damage in a single blow. These, among other factors, will command respect in battle.
Walerus

Walerus have always been the bullies of the coastal world. Due to the recent evolution of the intimidating Darwhol, this monster no longer finds itself at the top of the food-chain. Desperate to find an environment to throw their weight around and declare themselves king, they have began to swim up rivers.

Walerus can be overwhelming to inexperienced tamers. Their formidable defense and blubber from sea-life makes them difficult to damage. Even after inflicting damage Walerus can swallow huge mouthfuls of refreshing river water and restore their HP!

There's no known good strategy to get rid of Walerus, but they are becoming an increasing problem on Crown Island...

Will Walerus make *your* team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=61
Dragon Cliff

Dragon Cliff is an uninhabited area filled with very powerful dragon monsters. The monsters here show little mercy and have access to fantastic magical moves - apprentice tamers need not apply!

https://www.kickstarter.com/projects/monster-crown/monster-crown-monster-taming-game-with-true-crossb/posts/2302331
Stockpiling

**Stockpiling**

attle in Crowns involves a unique mechanic - **Stockpiling**

When switching Monsters out in battle, switching to a Monster of the same attack-type (Physical Monster to Physical Monster, Magical to Magical, etc.) will add a level to your Stockpile Gauge.

Failing to keep switching and maintaining the chain will cause the stockpile to deplete to zero, however, if your final action to end a chain is an attack, that attack will be highly boosted by the stockpile you've built up.

Along with boosting your next attack, the six levels of stockpiling can have other effects as well, such as boosting your stats, lowering your opponent's stats, or inflicting status effects. With six levels you will need to be sharp and choose the right amount to build for each situation!

There are rumors of a sacred technique that allows you to go beyond the sixth stockpile, however, no one has ever reached that level of mastery over their Monsters in battle yet...

Who knows what could happen?
Apath

Apath will become destructive and harsh to one another in their groups if they grow bored. Evolved to be soldiers to command, they seem to have no real will of their own and grow complacent without a master.

Any Monster wandering into Apath's territory will be set upon by the group. If the Monster seems to have no issue defeating the bunch, the Apath will quickly change gears, bowing before their new master. The Monster can then command its new army to do its bidding and destroy its enemies. Often, this will result in a Monster wielding a terrible level of power and completely dominating their environment.

The caveat, of course, is that if Apath's target shows impressive power, the Apath will rapidly swap allegiances and instantly turn on their previous master. For this reason, those commanding armies of Apath are best served bullying and eradicating all of those already weaker than them. This activity can demonstrate the ugly nature of Apath and master alike. Luckily Apath dwells far beyond the reach of tamers, it is doubted that they are any more loyal to a tamer's pact than they are to their monster masters.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=146
Raptor

The namesake residents of Raptor Mountain, the highest point on Crown Island, are Raptor. Able to soar high above the clouds, they have been known to capture and feast on Storklift on occasion. The younger broods will feed on the plentiful Canite that litter the lower levels of the mountain.

Raptor's strength and size leave it with very few natural foes. Despite Raptor primarily hunting on their own mountain, the Desperado Province and the Wetland Province, Raptor's shadow has been shown to strike fear into monsters as far away as northern Flowering Province.

Seen by very few, their elder appears ancient and is rumored to have the ability to speak directly into the mind of humans. Raptor have been around for eons - they may very well be the first monster, but more research is needed.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=148
Canite

He's #27 in the Notebook System!

On mountain-tops where Raptor does not roam, you're bound to find packs of Canite. The Alpha demands the lion's share of prey and others are subservient. However, Brute-type monsters have little patience for being strong-armed. Sooner or later, a challenger will rise up.

Unlike other pack animals, the victor is decided not after a desperate brawl, but instead a single, vicious attack. Both Canite will stand facing each other and wait, carefully observing the other for an opening. When the pivotal moment arrives both will lunge at each other with a single attack, focusing all their power into one blow. The weaker Canite does not survive.

This battle leaves the victor completely exhausted, however, if neither manages to destroy the other, both combatants are often torn apart and eaten by the collective group. This leads to pure chaos as fights break out across the pack to establish a new pecking order.

Will Canite make your team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=22
Molkuran

Molkuran is gifted with strong, metal teeth wrapped in a powerful jaw.

Molkuran's sideways mouth is used to crush rocks and carve deep tunnels into the bedrock and walls of the western caves it calls home. The powerful jaw and metal teeth excel at this task, designed not to pierce, but instead to apply a steady, building pressure until the rock snaps cleanly in two. Its tunneling is so prolific that many accredit the passage beneath Raptor Mountain that connects West and Central Crown Island to this diligent miner.

This beast's diet consists of insects, mushrooms and the occasional blind fish found in the in which it dwells. While Molkuran does not naturally act as a predator, its tremendous body and jaw strength make it a serious threat to the intruding tamer.

Will Molkuran make your team?
Yetowl

Yetowl are large, heavy avian monsters. They are somewhat uncommon, found in only the deepest of forests and in small numbers.

Their lumbering figures and watching eyes reflect the canopy light, creating a frightening sight for those that have strayed from the path at night. Stories of large brutes lurking in the forest have spread wide and far, producing many myths and cryptic reports in fringe communities.

Yetowl are herbivores and do not target humans, however, they have been reported to show an unusual speed and wrath if provoked by a monster of comparable size. Foes pulled close and shrouded within their heavy wings - no longer useful for flight - seem to be overcome quickly, and fall into an unconscious state. This does not seem to be the result of crushing or suffocation, and is currently a matter of research for veteran Tamers.

Will Yetowl make your team?
Nighknit

*Whenever a Nighknit is born, its parent bestows a protective silk blanket upon it. The silk is quite strong and actually does serve to defend against certain kinds of attacks, however it does become frayed over time. Nighknit will carry this blanket for the rest of its life, making occasional repairs as necessary. Each individual appears to have somewhat differently-colored silk, making these fixes noticeable as "patches."*

*Normally rather shy and reserved, Nighknit nevertheless appears calm and confident as long as its blanket is secure - if it manages to somehow drop or lose it however, it will become increasingly anxious, sleepless, and potentially hostile! It's best not to even try to touch the blanket unless Nighknit implicitly trusts you.*

*Primarily carnivorous, Nighknit are very patient hunters who will sit and weave elaborate silk traps to ensnare small prey which are dispatched with a paralytic venom. They do not mind eating occasional vegetable matter, but do require meat for the proteins to create their silk.*
Hani

Hani is a large, light-weight insect monster. For the most part it is incapable of flight, however, they have been known to flutter for a few moments in life or death situations. For the most part, Hani's wings are left to gently sway in the wind, but can be flapped quickly to reduce its body weight while running. This allows for surprising speed and stamina when traveling long distances.

As it ages, small eggs begin to form under Hani's whispy fur. Hani will busily harvest pollen from various flora, causing a special type of ultra-nutritious honey, **Royal Jelly**, to form inside its hollow body. Hani can feast on a portion of the Royal Jelly, which will provide a generous all-around stat boost during tense battles.

When Hani reaches the end of its lifespan it will find a secluded location to build a nest from the remains of its whispy coat. Afterwards, Hani will remain perfectly still and over the period of a few days, dissolve entirely. The eggs left behind will soon hatch into baby Hani who will nourish themselves on the pool of Royal Jelly left by their hardworking mother.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=113
Gorgem

**Gorgem** is rarely seen. They are known only to inhabit a single location on Crown Island, the crystal-filled Dew Cave. Gorgem spends most of its time burrowed deep beneath the surface where the heat from the earth's mantle is immense.

The high temperatures soften the hard crystals, allowing Gorgem to digest them. Made of stone and crystal itself, Gorgem incorporates the hardest minerals into its body, in order to tolerate the heat of the depths.

The older a Gorgem gets the deeper it digs. Some well-studied Tamers debate what happens to a Gorgem that becomes hard enough to break into the magma deep beneath the earth's crust...

Will **Gorgem** make *your* team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=30
Teedon

Teedon attack with their large jaws, snapping shut on foes. Any attempts to shake Teedon off will fail - their jaws lock and their large nostrils allow them to breathe without ever having to let go.

Teedon often travel in groups and can enter a collective frenzy, taking down foes much larger than themselves. While their child-like energy levels make them a formidable foe for common monsters, they do have an Achilles heel. Their small bodies are scarred by a permanent crack in their torso - a trait they are born with. This flaw leaves their bodies fragile and unable to withstand powerful physical attacks.

While Teedon are easily contracted by even new Tamers, they seem to retain a habit of playfully biting their comrades. Unfortunately Teedon's instincts for what is considered "playful" leaves something to be desired.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=23
Laz

Apo are common, grazing animals that call the Windy Province home. However, they are susceptible to a terrible infection. Once the infection sets in the Apo usually dies within a few short days.

The dark fungus uses a seemingly other-worldly power to reanimate the corpse and roam the land. It no longer grazes on shrubs or consumes water. In fact, it no longer seems to require even oxygen, as it can freely enter the toxic swamps that Boarnox inhabits.

Each Laz decomposes differently - some fall apart within days - however, there exist Laz on Crown Island that have been around for decades. It is unknown what limits are posed on their unnatural second life.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=89
Saliskipper

Saliskipper's body is slick with a thin film of slimy ammonia. Their slippery and moist skin is easily dried out, meaning they can be found near large bodies of water, but much prefer a cool, damp cave such as **Dew Cave**.

Its signature move **Ammon-Yawn** inflicts a harsh **infection** on the foe, stripping its defenses and wearing down its health. Saliskipper are low on the intelligence scale, making them an easy recruit for the low-end, non-tamer thugs of Crown Island.

While Saliskipper can seem like an ideal conquest for new tamers, they are generally avoided due to the frequent sicknesses and colds afflicting those that spend any length of time with them.

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=71
Matt Broadbent

Matt's YouTube avatar

Matthew Broadbent is Jimmy's younger brother. Unlike his sibling, Matt's channel consists of a showcase of his music compositions.

Considered the more dynamic and resourceful Broadbent, Matto is known for his hilarious remarks and amazing good looks compared to his older and more ugly brother.

**Matt's guitars:**

Fender Squier Classic Vibe '70s Telecaster

Schecter Omen 8

Taylor Baby BT2

Yamaha Storia III

1. ↑ mattbroadbentmusic#8918, #general, Jimmy Broadbent's Community Discord, 00:10 GMT, 09/01/2019

## Trivia

* Matt is the only person who appears on stream that calls Jimmy "James".
* Matt once dabbed the most glorious dab of all time, dislocating his shoulder in the process. Dabs are now illegal in The Shed.
Seidoflex

This large insect is the height of a grown man and gently bounces back and forth in its ready-stance, building a huge amount of kinetic energy in its legs. A practiced fighter, it uses its sharpened limbs to pierce and slash at the pressure points and tendons of its enemies, seeking to disable.

Seidoflex's larval form remains buried beneath the soil, motionless for decades. It studies the movement of energy within the earth and emerges with a focus and martial precision that would put any Aikido veteran to shame.

Will **Seidoflex** make *your* team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=28
Stamlanche

Stamlanche reside high atop snowy mountains.

Stamlanche's formidable size makes their gentle disposition a surprise for many. This beast shows no ill will toward smaller creatures, while also lacking natural predators. Therefore, there is little reason to explain Stamlanche's tendency to suffer chronic worry and anxiety.

When Stamlanche worry themselves into a tizzy - which seems to happen with even greater frequency when they are in groups - they often reach a heightened state of awareness. While in this state, any unexpected or strange noise can send the group into a stampede, rampaging across mountain-tops and away from the source of the disturbance.

Due to their large size and weight, coupled with their natural habitat, Stamlanche is said to be the source of the majority of Avalanches around Frobec. While Stamlanche would never intentionally hurt an innocent human, they seem to have found a way to join their frozen brethren in casualty count.

Will Stamlanche make your team?
Taupsy

This sadistic monster is made of a thick, unnatural fabric. Its sinister mouth bares rib-like teeth that can open and extend, pulling prey deep inside its hollow body.

Suffocation comes quickly for victims as they struggle to regain their freedom. Locked inside Taupsy's slowly constricting body, asphyxia soon smothers all thought, leaving only inescapable fear.

Experienced tamers have indeed recruited Taupsys before, often found in the quiet abandoned buildings and industrial districts where they roam. Surprisingly, the beast can go many months, or even years without sustenance. The reason it feeds is not clear, however, in the mind of tamers there remains only one, disturbing, possibility.

## Trivia

* Taupsy was the main winner of a monster design contest back in early 2016 by twitter user ShadNoise.
Rituowl

Despite their size, Rituowl focus on small (often rodent-like) monsters. Collecting the bones of their prey, they will pluck a single, fat feather from their body and wrap the remains within it and tie it shut. They will collect these small packages in their nests, or drop them throughout the forest as they hunt.

Despite this otherwise disturbing activity, young Rituowl are calm, peaceful monsters. They avoid humans and opt to flee rather than engage in skirmishes.

As the Rituowl age they become increasingly nocturnal and feverish in their bone collecting. After a few years the monster will begin to appear quite unwell, becoming skittish and pale. Spending most waking hours engrossed in odd rituals, Rituowl will start to develop frightening magical abilities and may even begin to lure children into the now darkened forest.

At this point a king will enlist one of the island's most accomplished Tamers to enter the forest and kill the Rituowl. Luckily this service is required only once every few decades. It is unknown what threat a Rituowl would become if left unchecked.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=107
Hooclaw

Hooclaw dwell in grim areas, such as graveyards or forests with reputations of misfortune.

Hooclaw is the manifestation of a malicious intent. Once a dark, formless spectre, it can now manifest tangible, physical extensions of itself - allowing it to affect the world around it.

Tamers are recommended to use caution when employing a Hooclaw. While they do obey contracts and travel with their tamers, they have no need for sleep and often seem to follow an agenda of their own during the slumbering hours - one with little regard for their Tamer's well-being.

Will Hooclaw make your team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=17
Dracoyle

He's #15 in the Notebook System!

Dracoyle is a young stone dragon that lingers like a statue near the ancient buildings of the oldest
cities of Crown Island. Often mistaken for a statue, Dracoyle seems to wait for something. After
decades a well-known Dracoyle will vanish. No one knows what happens after they mature.

If provoked, it will let loose a feverish rage, attacking relentlessly for days if needed, until its foe
lay unconscious or dead on the ground beneath it.

Will you be choosing **Dracoyle** as your starter?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=18
Shoreyu

Shoreyu form large schools in the seas around Crown Island, making a fantastic and easily hunted food source for humans and Monsters alike.

Their sharp, bony skulls are useful for carving into their primary food source: salt and other mineral deposits. Their spiny bones and high mineral content make most of their body inedible to humans, however, their tails are highly sought after, producing very juicy and tender meat. Easily found in large numbers, they are a common food source for residents of Crown Island.

Shoreyu was overlooked by Tamers for many years, that is, until a dedicated Shoreyu fan discovered a unique trait! At very high levels Shoreyu learn attacks that can pierce even the most formidable defenses.

Will **Shoreyu** make your team?
Vult

Tucked away deep in an underground facility, Vult is rarely seen by outsiders. No records of the monster exist before recent times, seemingly having sprung forth from the stray bolts of an overwhelming source of electrical power.

This monster is quite slow but can unleash a thunderous surge of lightning. They seem to have poor eyesight. As they slither they drag their heavy heads along the ground lazily. Tamers are advised to resist leaning on Vult unnecessarily - while a rare occurrence, the energy stored deep within them can travel through a human and diffuse into the ground unexpectedly, a feat Vult seems to be unable to control consciously. This seems to happen less frequently as they age.

Vult do not appear to age physically, but instead grow weak or strong depending on the frequency with which they are commanded to let loose power.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=143
Urs

Urs is a monster that is rumored to exist, described in several ancient books of dubious origin that have been found on Crown Island. The books tell of past events in detail that seem to contradict the known history of mankind. The authors remain unknown but seem to have collaborated, perhaps codifying some deeper meaning beyond the literal.

Each of these books however touch on "the gift" of Urs. Urs is said to spend its days behaving as any typical monster would, foraging for food, seeking shelter and leaving markings in the hope of locating others of its kind. While the books seem to describe Urs in different ages, apparently the creature "shall never find kin" and is stranded "very far from home".

By far the most remarkable feature of Urs however is how it reacts when attacked. Urs's fur will begin to glow, and the stars will dim and strobe. Urs will seemingly pull energy from the heavens, enveloping itself "in the soul of a star". While in this state Urs's power multiplies, giving it more than enough power to protect itself from any foe, a foe which is said to be now dazed from "an unreal sky above".

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=152
Hermes

Hermes are small, bug-like monsters encased in a hard shell. Once found commonly, they were targeted by fighters during the war in order to fashion crude helmets from their shells. The only surviving population make Undergrowth Pass their home.

From Hermes' back grows a lightning-shaped bolt. This appendage can be detached by Hermes without harm, and are thrown or stabbed into their enemies' bodies. This monster prefers to find a high place to hide, leaping from the sky and down onto those that threaten them.

Hermes' bolts grow back quickly, and this species is typically able to regenerate them at a rate of three or four per day. In desperation, they can produce several more, with falling quality of hardness and size. Afterwards, Hermes will have to quickly seek out minerals and roots to re-nourish their body after a tense skirmish or risk falling dangerously ill.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=100
Primigon

Primigon are commonly found on the plains of Crown Island. Just as eager to charge at you as they are to glare, their wild nature makes them difficult to tame. However, a strong soul with a well-made contract can earn the favor of a Primigon - as long as they offer to train the Primigon to its peak power.

Primigon are useful as beasts of burden. They can often be seen pulling carts all over Crown Island, often on farms. Unfortunately their stubborn nature makes keeping a breeding population almost impossible - causing most would-be Primigon owners to have no choice but to pay a local Tamer to collect a Primigon on their behalf.

Anyone that decides to try their hand at Monster Taming just to nab a Primigon often lack a Tamer's keen eye to spot the strength of a Primigon - which can lead to serious injury when entering their territory.

Will Primigon make *your* team?
Traumata

Traumata are large monsters that reside primarily in plains and low-lands across the Island. This species is tough and sturdy - attributes which are necessary for Traumata's way of life.

These Monsters often fight one amongst themselves, slamming their large, horned fists into each other. Their fighting serves several purposes, securing mates, fighting off aggressors, or just as a way for two unknown Traumata to get to know each other and build mutual respect.

Traumata's thick hide mean that fights are rarely lethal, or even draw blood. Unfortunately a simple punch can be a death sentence to most every other creature.

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=64
Raptor Mountain

Raptor Mountain is a large, towering mountain in the central province of Crown Island. The road below can be used for travel to and from Charity Kingdom, however, the higher levels swarm with Raptor - large dinosaur-like monsters that can take a bite out of any unsuspecting traveler. While you can reach Raptor Mountain very quickly, just a few hours into the game, you may not find yourself equipped for the journey until much later in your monster career!

https://www.kickstarter.com/projects/monster-crown/monster-crown-monster-taming-game-with-true-crossb/posts/2302331
Vulter

Deep within the **Scarred Region** Vulter nests can be found. The four to five eggs soon hatch into juveniles.

The juvenile Vulters pick at the carcasses of their mother's kills, stripping away at the meat and carefully studying the tendons, muscle insertions and connective tissue. Due to their lack of ability to move their eyeballs, they quickly flip their heads back and forth, presenting the object of interest to each eye.

The unique skin on their head and beak makes it near-impossible for infection or disease to cling to Vulter, and adaption that is quite useful in their juvenile state. As Vulter grows, they move onto live prey, using their surgical-level knowledge to quickly disable a foe by severing a few vital tendons.

Shockingly, Vulter pose little threat to humans. Our strange, upright bodies defy their early knowledge, making them interesting and loyal monsters to the budding Tamer.

Will Vulter make *your* team?

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=77&p=277#p277
Lifra

Fluttering to and fro in the Flowering Province, Lifra seems to be eternally on a mission.

Feeding on sweet nectar and pollen, they travel from flower to flower, slowly filling their bellies. Focusing deeply, Lifra become very disgruntled when interrupted, or if a human or monster stands between them and their intended destination. They will buzz and grumble at the unwelcome guest. If this is not enough to deter the pest, they will spit seeds rapid-fire from their elongated snouts.

Lifra are not intimidated by larger foes, often getting into skirmishes they cannot hope to win. Fortunately for Lifra, they never seem to stray far from their big brothers, Bifra, who seem compelled to protect any nearby Lifra.

Once presumed to be the larval form of Bifra, this has since been proven untrue. The link between Lifra and Bifra remains unclear (but undeniable).

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=102
Dracupyr

Dracupyr has an elusive yet commanding presence, however, few are witness to it before their end. It watches from the shadows for unaware prey and when the moment is right, reveals itself and takes down the unsuspecting victim.

Dracupyr draw in lesser monsters, stunned and enchanted by their silent, powerful demeanor, which lulls the prey into believing Dracupyr may protect them, however, the reclusive beast draws its wing over its face and licks its teeth as the prey wanders dreamily into the lair by their own volition. Screams of horror from its prey simply won't do - as it could scare off other potential victims. Thankfully for Dracupyr, its saliva acts as a powerful sleep agent, and in a bite, causes its victims to fall into a gentle but deep slumber, one from which they will never awake as the monster begins feasting.

It rarely meets humans, but it seems to recognize that tamers have a similar commanding power over monsters. Fascinated, it seems torn on whether to kill humans, or to study their mysterious power. One should tread carefully around this dashing beast - it has its own motives, and many have fallen victim to its charms - as well as its sleep-inducing bite!

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=122
Desperado Province

The Kickstarter reveal. (Update #19)

The **Desperado Province**is a dry, desolate region that stretches out to the horizon. Populated by Guallop, Hyna and many other monsters - it's a rough place!

Once you reach the Desperado Province the world really opens up. From here you can explore far and wide, get yourself in trouble and get in well over your head encountering tough monsters. This is where the training wheels come off!
Gandit

Roaming the country-side, Gandit can be a sour presence to encounter. Casting looks of disgust at those that pass through, Gandit appears untrusting and bitter.

While travelers wearing tattered clothes and appearing down on their luck are left alone by Gandit, those looking even moderately fortunate quickly become a target. Gandit is notorious for coordinating ambushes and robbing individuals, or even small caravans for their material goods. Thieving with an impressive determination and seething, it's clear Gandit sees itself as the an arm of justice, righting wrongs.

Their shameful level of greed and envy has lead some to draw parallels between Gandit and a previous dark ruler, earning it the title the "Bandit Prince" of Crown Island.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=115
Maphallis

Maphallis lurk deep in unknown regions, living out their days amassing armies of weaker monsters to attack their enemies. They user their massive, tendril-like whips to attack foes, often leaving those that survive an attack almost certainly paralyzed.

Maphallis commands its subordinates using a dark form of magic. Entranced, they will band together to construct elaborate nests with Maphallis in the center.

While rare, encounters between tamers and Maphallis can quickly turn deadly. The partnership of a powerful monster can do little to defend the human from Maphallis' cunning and unpredictable lashes.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=129
Alieel

Alieel enjoy the warmer, south seas of Crown Island. Their cold-blooded nature requires tepid waves to maintain their sly and energetic personalities.

Its yellow fins surge with light. Alieel will charge the fins to the side of its head and emit a brilliant white light in a flash - dazzling enemies in an instant. Very acrobatic swimmers, they'll pull off dizzying maneuvers, shoot bubble jets, flash enemies and whip up whirlpools. Their favorite way to play with their kin is to attempt to outmaneuver and set their friends into a disoriented daze. They are the most acrobatic aquatic monsters known and one of the few monsters to display a sense of humor.

Inflicting the status conditions **Reality Break** and **Electrical Burn** out of sheer boredom, families of Alieel have been known to attempt to play even with Epheal. Unfortunately for the Alieel this quickly sours the mood as the Epheal will not even engage the monsters. The family quickly finds a way to lighten their moods however, as they soon return to their sonar-echo laughing.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=138
Chuk

Chuk is a large-toothed Monster that calls Undergrowth pass its home.

Using its teeth it strips the delicious bark from branches, then whittling them down into sharp poles which it attaches to the thick fur around its knuckles. These large, sharpened splinters make for very effective weapons, doing well for slashes, and spectacularly with stabbing attacks.

The end of their tails are shaped like lily-pads and float when submerged in water. Using the tail as a jumping-off point, Chuk can perform amazing feats in otherwise difficult positions. Highly trained Chuk can even jump off of their own tail mid-air, using it as a double-jump platform.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=118
Thallox

Echoing in the darkest dungeons of Crown Island is the shrill, metallic shriek of this demon. Striking absolute fear into all that hear it man and monster alike - it calls upon a primal instinct - an instinct of absolute dread echoing from a distant past.

Thallox's teeth saw and penetrate through prey, indeed, interrupting it during feeding one can often see the torn corpses of the unfortunate victim hanging from the beast's hooked teeth.
Mermor

Mermor remains deep at sea, unknown to mankind. Its shiny, steel-like skin sparkles in the deep if favorable conditions allow sunlight to penetrate deeply into the ocean.

Their high defenses, sharp teeth and claws make this monster well-equipped for battle. Out at sea they will guard any treasures they find in the deep, seemingly with a sense of duty. Filter-feeding through their sharpened teeth allows them to guard their post for months, only needing to hunt other monsters and fish a few times a year in order to nourish their bodies.

Unfortunately the treasure seeker Mermor anticipates, whether via instinct or knowledge, dismantles the creatures with ease. Using dark magic and claws that put Mermor's to shame. It's unknown what these dark days will bring.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=142
Status Ailments

**Infection:** The monster loses 20% of its current HP each turn. Cannot be inflicted on Unstable types. Extra vulnerability to Vicious types

**Reality Break:** Due to a barrage of illusions your monster loses grip with reality! It loses magical resistance and becomes more susceptible to unstable attacks

**Wounded:** The Monster has been struck by a piercing, brutal attack that has left it bleeding. The Monster's defense drops massively and it becomes extra vulnerable to Brute attacks, along with a specific other class of attacks.

**Electrical Burn:** The monster's skin and nerves have been set on edge by an immense electrical burn. Its defense drops but the air of static increases magical resistance. Extra vulnerable to Relentless types

**Adrenaline Rush:** The monster has entered a heightened state of awareness. Speed increases but attack power drops. Attacks do half damage to Will Types.
Fusion

Fusion allows you to combine two monsters in a unique way that is different from breeding.

Rather than producing an Egg or an Embryo that must be raised Fusion produces a fully mature Monster, the trade-off being that you lose both parents in the process.

You'll be able to use strange items - much like breeding - to influence results, however, once a fusion is performed it can never be reversed! Perform fusion carefully and double-check before putting your favorite monsters into the melting pot!

Don't ignore fusion though! Unlike breeding, even more unique species can be created, with appearances and colors that cannot be obtained via other methods!
Vivisek

There is no greater sign of existential dread than the presence of a Vivisek. To make matters even worse, they are rarely found alone.

Vivisek are not born, but created. Any being wandering into the **Doctor's** lair, human or monster, will suffer a fate worse than death. Soon turned into Vivisek, the patient's mind is overwritten by pain - no remnants of the original personality survives the procedure.

Vivisek will wander the halls of its birthplace forever, moaning tragically, stripped of its senses. Little is known of **The Doctor's** horrible design or what purpose it serves, but the monster created is entirely immune to status effects and is profoundly unaffected by magical attacks.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=128
Seycret

Seycret is the relentless type and is notorious for digging up holes all over farms as it devours vegetables like a plague.

And speaking of plague, seeing Seycret burrows all over isn't just an annoyance - the venom on its tail can kill a grown man in minutes with just a touch to the skin!

Seycret is the *Relentless* type and can be found early in your journey.
The Farm

The main character, seen with a Hooclaw.

This is where you start your adventure as a monster tamer. The farm is a large, lush, open area where you start the tutorial on catching monsters, interacting with in world objects, talking to NPCs, and battling. This area is also where you obtain your starter monster. The Farm also has the breeding area to the left, and Road 1 to the right.
Orieobor

Orieobor are proud monsters. They reside on river banks near the water and seek out areas with the excellent clay. They will spend the first few days in their new territory rolling a large clay ball, which they will then rub their neck bristles against slowly, polishing it to a shine.

The uniformity and shine of the clay ball proves the monster's worth - a perfectly maintained ball demonstrates the procurement of ideal conditions and the work ethic necessary to attract a mate. As Orieobor settles into its territory it will bask the ball in the sun, rolling it harder and adding layers until it forms a formidable boulder - one Orieobor will not hesitate to lop at foes once it has completely hardened.

Tamers choosing to travel with Orieobor must be patient - the monster must be allowed regular access to fresh clay and water to hydrate and polish the clay ball, without access to both it will leave the tamer, abandoning the pact without hesitation. Orieobor kept in dungeons too long will begin to obsessively polish the boulder, eventually reaching unhealthy levels of compulsion and obsession.

http://www.crownsforum.bulletcpu.com/viewtopic.php?f=5&t=136&sid=62290aff10eb1d6e15f8ec8e2811c2fd
Igrawn

The only known natural threat to Trove, Igrawn are few in number and reside in the Cold Province.

If a Trove that has gone too far north charges at this beast Igrawn will calmly extend its rock-solid arm, bringing Trove to an abrupt and crushing stop. Colliding mid-air with Igrawn's stone-cold palm sends deep cracks through the Trove's still-smiling face.

In the event that the Trove is still alive, Igrawn will quickly crush the behemoth's head in its grip, before tossing the crumpled body aside.

Igrawn is exclusively a carnivore. It focuses on large, meaty monsters such as Primigon. High calories for low effort - Igrawn's approach due to the high amount of energy required to move its heavy body

Will Igrawn make*your* team?

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=72
Doug Henson Racing

Doug Henson Racing's logo.

Doug Henson Racing is a racing team active in rFactor 2's Virtual Endurance Championship and iRacing's iELMS.

The name Doug Henson Racing comes from an ex community member of SROL who sadly passed away a few years before Jimmy's involvement in the team. Ever since, Bailey (the 'owner' of DHR) has raced under Doug's name and made his name heard to tens of thousands of people.

## iRacing team

The iRacing section of the team races in the iLMS using three Audi R18's, namely Doug Henson Racing Red (driven by Jimmy Broadbent and Stephen J. Bailey), Doug Henson Racing Yellow (Team Piss, driven by Nate Lupson and Adam Hodgkinson), and Doug Henson Racing Blue (Team Anti-Freeze, driven by Coin and Paul Schuman).

Stephen J Bailey carries Jimmy in the 6h races.

The current livery for Doug Henson Racing (shown below) was designed by Stephen J. Bailey, replacing the old livery designed by Amphobius.

The #87 DHR Audi (Broadbent Bailey)The #89 DHR Audi (Lupson / Hodgkinson)The #88 DHR Audi (Miciunas / Schuman)The old DHR livery designed by Bam BintonDHR BMW Z4 for the 12 Hours of Bathurst
## rFactor2 team

The rFactor2 section of the team races in the VEC with the #18 LMP2 in the Division 2. Previously they raced a Porsche 911 in Division 1.

The #78 Porsche, withdrewn from Division 1.The #18 LMP2 (Ciampa/Wilson/Miciunas/Hodgkinson/Lupson)#8 R18 raced in 2016. Driven by Bailey, McGlade, Brugman#7 R18 raced in 2016. Driven by Broadbent, Parkin, Woodbury, Hodgkinson#9 R18 raced in 2016. Driven by Lupson, Schieder, Moore, Miciunas, Reed-Edwards
## Gran Turismo Sport Liveries

GT Sport user apollovictoria44 has recreated Doug Henson Racing liveries in GT Sport

[1] - Doug Henson Racing Red (Audi R18)

[2] - Doug Henson Racing Yellow

[3] - Doug Henson Racing Red (Porsche 919)

GT Sport user myfamily\_team (Rishi) created a cursed image...

[4] - CURSED IMAGE (GNS Endurance - DHR crossover)

[5] - DHR Honda Beat

GT Sport user Bugatti\_Boy\_00 has joined the battle!

[6] - DHR BMW Z4 from the Bathurst 12h.

[7] - DHR Volkswagen Sambabus

[8] - DHR Audi R18(2011)
Gorriol

Gorriol is a demonic entity that manifests from the fabric of human nightmares. Its twisting, turning shape enables
this beast's signature trait, the ability to unconsciously detect the beastly form which the victim will fear most
and assume that shape.

Attracted to those prone to paranoia and insomnia, it will manipulate shadows, causing anomalies at the edge of
the victims vision in the days leading up to kill. Outbreaks of sleep paralysis to those nearby marks this creatures
approach. Symptoms suddenly disappear one morning, coinciding with the discovery of a gruesome murder
that happened during the night...

Left or Right? You get to choose!

http://bulletcpu.com/crownsforum/viewtopic.php?f=5&t=32
Darwhol AC

Having spent the last thousand years feasting on minerals and inching inland, Darwhol's body has truly changed, evolving into a land-based Monster. Thanks to its aquatic ancestors, it boasts a sleek and powerful tail, allowing it to maneuver and change directions quickly mid-sprint. It now bears horns and very sturdy bones to support a terrestrial life.

Darwhol AC, having accomplished its goal at long last, has a happy, playful temperament and is always brimming with energy. This transformation is only possible using the Atomic Clock, an item that will artificially simulate the passage of a century on a monster. Due to this fact, Darwhol AC are quite clumsy, still unused to their new form.

http://crownsforum.bulletcpu.com/viewtopic.php?f=5&t=141