Breach Trooper

Human breach troopers

A specialized operator, adapted to split second decision making in the most hostile of environments.

Breach Troopers provide a heavy bulwark to their allies in the form of tanking, and can provide utility as well.

## Features

### Breach Training

You gain proficiency in *fire-arms*, *shields* and all *armor*.

Hardened and specialized, you also gain the two following abilities:

> ***Breach Suit*** - During a long-rest, you may convert one piece of any armor into your breach suit, any older instances of breach suit will be deactivated. Your breach suit provides one of the following resistances, which you pick upon conversion: fire, cold, acid or radiation.
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> ***Tough and Ready*** - You gain 1 additional hit point per Breach Trooper features picked.
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### Rampart

Hidden in your breach suit, you have all sorts of tools ready in order to make a quick entry. You gain the following ability:

> ***Rampart*** (3AP) - Once per rest while wearing your breach suit, you can instantly deploy a ladder, barricade or a bridge starting within 5ft. These can only hold 2 medium creatures or 1 large creature at the time, no heavier than 800 pounds.
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> After a day, these constructs start degrading and break. These constructs have a base AC of 16 and 18 hit points.
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> * ***Ladder***  - has a maximum height of 60ft.
> * ***Bridge***  - has a surface area of maximum 30ft long and a width of 5ft.
> * ***Barricade*** - a foldable bulletproof plate which is up to 10ft height and up to 15ft long.
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### Advanced Breach Suit

Your breach suit is perfectly isolated, upgrade your breach suit with the following ability:

> ***Invulnerability*** - Your breach suit grants invulnerability instead of resistance on the chosen damage type.
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### Tactical Assault

You have trained your muscles to take advantage of a tactical entry. You gain the two following abilities:

> ***Lightning Reflex*** - When you are in a surprise round and not surprised yourself, you may use 1 prepared consumable for 0AP.
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> ***Team Stealth*** - While you are within 5ft of any friendly creature, and both of you are trying to stealth, you do not gain disadvantage on your stealth check due to heavy armor or weapons.
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### Breach!

You are an expert in tactical demolition. You gain the following ability:

> ***Breaching Charge*** (3AP, 1 tactical consumable) - You may quickly convert 1 tactical consumable into a breach device.  Upon detonation, it explodes, creating a 5ft x 10ft x 10ft gap, but dealing no damage to nearby creatures and the remaining structure. Works on any surface as long as it is not full metal. At level 7, this breach can go through reinforced metal as well. As long as combat has not yet been initiated, anyone aware of this breach device will automatically get a surprise round.
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### Sonic Suppressor

In order to breach unnoticed, your superior has developed an upgrade to your breach suit. You gain the following ability:

> ***Sonic Suppressor*** (3AP, Concentration) - Once per rest, you can activate a special option on your breach suit while wearing it in order to create a zone in which no sound can be heard or made. This area is a 30ft sphere around you. All forms of thunder damage are nullified.
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