Timeline Agency

Join us.

# Timeline Agency - Timekeeper Headquarters

## Basic Details

`Survival Difficulty - **0/5**; We at the TLA ensure that everyone is safe and cared for.`

`Entropy - **3/5**; I will admit, this building can be quite confusing. We're experimenting with time, after all.`

`Entities - **0/5**; Oh, you won't see anything here. We don't do that stuff.`

## Description

**Timeline Agency** is the name of the Timekeepers' headquarters building. You've heard about us—we’re responsible for the many time anomalies happening in the Voidclusters currently.

Ever get a sense of déjà vu? That was us, rewinding time. Does this place feel familiar to you? Have you been here before? Looks like your memories might not have been wiped during the time reversal, hence why the situation felt… familiar.

Ever experience the Mandela Effect? Simply a butterfly effect caused by the effects of our time travel. I assure you, a Sinbad genie movie existed at some point. You're not crazy. Our time shenanigans just wiped the movie from existence.

Heard about the horrors of The Beyond? Well, we created it. See, everything revolves around us, Mr. Smith. Like how all eight planets revolve around the Sun in the solar system (it's eight now, we're responsible for removing Pluto from the list of planets), all matter in the universe revolves around us.

Walk this way. Here, you'll find several of our contraptions, here to wreak havoc and further our interests. I suggest reading up on them, because you will be using them someday.

**Tenet-Symmetrical Device:** Upon entering this device, time will switch from moving forwards to moving backwards. Exit the device, and you'll experience the world in a whole new light, where everyone walks backwards, broken objects seemingly repair themselves like magic, and construction reverses. Understand that this device can be dangerous—many times, our self from the future who has used this device may meet up with our current self. As a result, two versions of us would co-exist: one that lives life backwards, and one that lives life forwards. To exit the backwards time flow, simply re-enter the device. You'll be back in normal reality, albeit at the time you exited. This gives us a simple method of traveling back in time. We just have to be careful not to mess things up and expose ourselves while in the backwards realm.

**The Turning Wheel:** Somewhat opposite of the Tenet-Symmetrical Device, this object allows us to travel forwards in time, anticipating any future events that we can work to prevent. As the wheel spins clockwise, time travels forwards for anyone currently in the chamber spinning the wheel. Every full rotation of the wheel is one week in the future. Spin it as much forwards as you would like. We primarily use this wheel to check for any possible future attack plots against our organization; then we try thwarting them in the present. Understand that like when using the Tenet-Symmetrical Device, we must be careful so as to not reveal the existence of this object. We must warn you; while traveling through time with the Turning Wheel, you will be in the chamber, meaning that for the amount of time you travel, you will simply be "missing" from everyday life. While the Timekeepers will be completely aware why you've gone "missing", the non-Timekeeper individuals related to you may become suspicious or worried. To come back to the present, simply enter the Tenet-Symmetrical Device. Spinning the wheel counterclockwise does nothing.

## Settled Organizations

### **The Timekeepers**

I think you know who we are and what we do in The Temporal Shop. I'll leave it at that.

## Entrances and Exits

### Entrances

Express a genuine interest in joining the Timekeepers. We'll find you and recruit you.

### Exits

We have a few portals. Pretty self-explanatory where those go. I mean, we've labelled the destinations in big bold letters.

**Author Information >**

Page written by Sky.