Archer (Fate/Crossover - Alisa Ilinichina Amiella)

**Archer** (アーチャー, *Āchā*) is the servant of ??? in the ??? Holy Grail War.

*"If only I'd realized...ran out of there sooner...neither of them would've...It was all my fault!"* - Alisa Ilinchina Amiella

## Profile

### Identity

Archer's true identity is **Alisa Ilinchina Amiella**, A young girl who came from a post-apocalyptic future where mankind has been pushed near the brink of extinction following the appearance of the Aragami, a horde of endlessly ravenous monsters who seek to devour everything in their path. Alisa is a God Eater, a genetically altered soldier designed by the Fenrir corporation to combat the neverending threat posed by the Aragami. However, what makes Alisa more unique to others is that she is also a New-Type, basically a second generation God Eater whose effectiveness is essentially more better compared to those of her older peers.

Alisa originated from Fenrir's branch in Russia which she joined after her parents got killed by a dangerous black Aragami that possessed a cruel intelligence. However, during her time at Russia, she was secretly being brainwashed by Daigo Oguruma, Alisa's own trusted doctor. Oguruma basically hypnotized her at the orders of his superior, Johannes Von Schicksal, who's planning on shaping the girl for the sole purpose of eliminating Lindow Amamiya, a man who recently became a growing hindrance to his plans.

When the time became right, Alisa was scheduled to transfer from her branch in Russia straight into the Far East. However, during the trip, her plane encountered a swarm of flying Aragami that tried to attack it. She was able to hold off the swarm by herself until reinforcements arrived from the Far East. From there, she met Lenka Utsugi and basically got into a ruthless scuffle with him when she insisted on staying in the plane instead of getting on the chopper as planned since she doesn't want to leave the injured personnel she's been protecting to fend for themselves. Fortunately, the leader of the rescue group managed to formulate a plan that allowed them to drive out the swarm of flying Aragami, and from there, the plane was able to land safely in the Far East, albeit after a bit of concentrated effort.

Eventually, it didn't take too long for the Director to find the perfect opportunity to use Alisa for her intended purpose. During the Moon on the Welkin mission, Alisa was assigned to Lindow's team to provide support for him. However, during the chaos, Alisa underwent a sudden nervous breakdown which triggered the Director's implanted command inside her. She made a halfhearted attempt to shoot Lindow but failed to hit him due to her hesitation. Instead, her shot had collapsed an archway which basically blocked the man's only exit. With her mental state further deteriorating due to her breakdown, Alisa was pulled away to safety by the rest of her team while Lindow was left to helplessly fend for himself against the pack of powerful Aragami that had converged on his position.

The effects of that disastrous mission had a lasting profound effect on Alisa. After her friends helped her recover from her breakdown, Alisa made a solemn pledge to change herself for the better as a way to sincerely atone for her unwitting role in causing Lindow's death. She became more humble and mellow as she learns how to cooperate well with others, which eventually came to a point that she became one of the most valued members of her squad.

### Appearance

* Alisa's appearance in God Eater
* Alisa's appearance in God Eater 2
* Alisa's appearance in God Eater 3
* Alisa's casual appearance
1/4
#### GE

Alisa has unkempt gray hair topped by a red beret. She wears a short, sleeveless black jacket that covers her chest with the zipper only halfway closed from up to down, exposing her midriff and some cleavage, and a checkered red skirt. She uses black, fingerless gloves, the left of which extends to her elbow, and black thigh-length boots fill out the rather revealing ensemble she wears.

#### GE2

Her unkempt hair is straightened out. She wears a differently designed red beret and the standard white jacket common to Cradle members (though as The 2nd Break shows, she can't properly close it past her chest, leaving her looking overall like she did in the first game). Her left glove now extends to the forearm as well.

#### GERO

Alisa's appearance becomes more mature and she appears to be significantly taller as well. While her outfit's style is overall the same as before and she still keeps the red beret, red skirt, and black boots, she has replaced her white Cradle jacket with a black Fenrir uniform that still exposes her cleavage, and also uses white gloves.

### Personality

Before she became the kind and considerate young girl she is today, Archer was originally unpleasant in terms of her personality. At first, she showed traits of immense arrogance regarding her status as a New-Type, believing herself to be a better God Eater than everybody else, including other New-Types like her. She was especially dismissive of Old-Types, believing them to be obsolete in terms of effectiveness, and would even display reluctance when assigned to work in a team with them. Moreover, Archer was notably cheeky, impatient, and showed signs of an unstable mental state that's easily triggered by anything traumatic that reminds her of the memories of her parents' untimely death.

However, after she had recovered from the breakdown she received following the disaster she unwittingly caused during the Moon in the Welkin mission, Archer began to change herself for the better. Feeling the burden of getting her team leader killed as a result of her unwitting actions made Archer want to atone for her grievous mistake. With the help of her friends, she learned how to become more sincerely cooperative with others and was able to develop past most of her inherent negative traits by virtue of her sheer hard work. Nevertheless, while Archer may now be more open and friendly compared to her past self, some traces of her old habits do occasionally surface whenever someone manages to sufficiently irk her enough with their actions.

Like most other individuals, Archer also has some personal hobbies she occasionally likes to indulge herself in. More specifically, Archer enjoys preparing special heartfelt meals for people she truly cares about. Unfortunately, her skills in cooking are absolutely negligible compared to her skills in fighting against the Aragami. Meals prepared by Archer are often dangerously awful, and she even once knocked a friend of hers unconscious by giving him a taste of her inedible cooking. Thus, it is recommended for masters with any sense of self-preservation to make a firm attempt to politely refuse any meal offered to them by Archer, otherwise they might just find themselves potentially incapacitated for the day by an upset stomach caused by Archer's atrocious cooking.

## Abilities

Alisa wields a God Arc, a weapon used to fight Aragami, monsters that infest her world. Her God Arc can switch from a gun to a blade in a flash, not to mention she's also good in a fight.

### Skills

#### Class Skills

* Magic Resistance (E (E++) Rank): A skill that grants resistance against magical effects, both physical and mental. In contrast to a Servant of her class, Archer possesses a naturally low ranking in this skill as she came from a post-apocalyptic future where magic has been eradicated following the complete decline of Mystery.

At her rank, Archer can only reduce a paltry amount of damage from enemy spells. However, a strong modifier bonus will be added to Archer's Magic Resistance as compensation when encountering spells that display a specific elemental affinity, such as fire, ice, or lightning. Essentially a minor benefit that's applied only because of Archer's experience in fighting against certain species of Aragami.

* Independent Action (C Rank): A skill that allows a Servant to remain independent even when refusing mana from the master, and allows one to remain in this world even with the absence of an established contract. At this rank, it is possible for a Servant to stay alive for one whole day without a master.

Archer, alongside a trusted acquaintance of hers, once went against the radical plans of Johannes Von Schicksal, the appointed director for Fenrir's Far East Branch. When her superior tried to silence them, Archer escaped alongside her acquaintance, and the two of them were able to remain at large for weeks despite the amount of resources that were expended on the search teams that were dispatched to apprehend them.

#### Personal Skills

* Burst Mode (B Rank): A skill that allows Archer to enter an empowered state by performing a successful 'devouring' attack with her God Arc. When active, this skill grants Archer a temporary boost to her Agility that lasts for a short duration of time, a period which could be repetitively extended by performing one successful devouring attack after another.

* Eye of the Mind (False) (C+ Rank): A natural talent to foresee and avoid danger on the basis of an innate 6th sense or intuition. Archer survived through many life-threatening encounters in her career as a God Eater. Her experiences had help sharpen her senses, allowing her to easily detect and visualize patterns in an opponent's method of attack.

* Monstrous Strength (B- Rank): A skill that temporarily grants a rank-up to one's Strength parameter for a period of time determined by the rank of this skill. An ability borne as a result of the user's inhuman nature.

Archer is a God Eater, a person who's specifically designed and trained to fight against the Aragami. In order to fight on equal footing with these endlessly voracious monsters, genetically compatible God Eaters are injected with Oracle Cells which gave them strength comparable to their sworn adversaries, albeit at the cost of giving them permanent characteristics similar to the Aragami.

* Ajin, Douva, Touri (B Rank): A skill based on the insidious trigger phrase that activates the subconscious hypnotic suggestion implanted inside of Archer's mind. Unlike her other skills, this particular one can only be invoked by Archer's master and acts more in function like a pseudo-Command Seal that can be used repetitively once per day, albeit with some notable drawbacks that will essentially strain Archer's relationship with her master.

When activated, this skill will temporarily reduce a portion of Archer's free will to allow her master to impose one specific immediate command to her which she will be forced to carry out to the best of her abilities. However, any such usage of this skill will cause Archer to swiftly lose any semblance of trust and respect for her master, effectively erasing any chances of a mutual cooperation with her in the future. Adding to that, she will also receive a permanent modifier bonus to her Independent Action which can be repetitively applied for each further use of this skill. This is actually concerning since Ajin, Douva, Touri can actually be resisted by Archer depending on the current rank featured by her Independent Action, essentially making this skill less effective with each additional use.

### Noble Phantasm

#### **God Arc - Avenger/Raging Roar/Brimstone; "1st Unit Sniper Aragami Weapon"**

A special weapon developed for use by God Eaters and Archer's main armament of choice. Despite its mechanical appearance, a God Arc is essentially alive as it is basically a domesticated Aragami shaped in the compact form of a weapon. As such, it is capable of performing a 'devouring' attack that allows Archer to extract vital components from her enemies and even granting her temporary usage of their abilities for a short duration of time. Moreover, the God Arc's nature as an Aragami makes it near impossible to be handled by anybody else other than its intended user as anyone not genetically compatible faces the danger of being devoured alive by the weapon itself.

Aside from its base functions, Archer's God Arc also displays another unique feature that sets it apart from other earlier versions of God Arcs that were developed before it. Namely, it shows the capability to switch into three different weapon modes for versatility during combat, a benefit that's exclusively provided to New-Types which are typically God Eaters of second generation and above. Among the forms her God Arc can assume are a giant sword for close combat, a large gatling gun for long range, and a thick buckler shield for defense.

### Gallery

#### Fate/???

Alisa's anime appearanceAlisa's manga appearance
#### Fate/???

1st Ascension2nd Ascension3rd AscensionFinal AscensionAlisa's Casual Wardrobe
## References

https://godeater.fandom.com/wiki/Alisa\_Ilinichina\_Amiella

https://hero.fandom.com/wiki/Alisa\_Ilinichina\_Amiella

https://forums.spacebattles.com/threads/summon-a-servant-mark-vi-the-dark-six-f-sn-crossover-servants.370875/page-452

https://aminoapps.com/c/god-eater/page/item/alisa-ilinichina-amiella/d37G\_1wbuaImvrMagP53PkjXm3j77vzr7dY