recursal/Fanatic-Fandom huggingface dataset:
Déboguer

Le drone voit désormais !

Les fonctions `get_pos_x()`et `get_pos_y()`renvoie les positions x et y actuelles du drone. En position de départ, ils sont tous les deux `0`. La position x augmente de `1`chaque tuile au `East`et la position y augmente de `1`chaque tuile au `North`.

`num_items(item)`renvoie la quantité d'un article que vous possédez.

Par exemple `num_items(Items.Hay)`renvoie la quantité de foin dont vous disposez.

`get_time()`renvoie le temps depuis le début du jeu en secondes.

`get_entity_type()`et `get_ground_type()`renvoie le type d'entité ou de sol qui se trouve sous le drone. Une fois que vous avez débloqué les opérateurs, vous pouvez vérifier si le drone se trouve au-dessus d'une usine ou d'un sol spécifique :

Faites un retournement si vous êtes au-dessus d'un buisson :

```
if   get_entity_type  ()   ==   Entités  .   Buisson  :
	 do_a_flip  ()

```

Le `None`le mot-clé est désormais également débloqué ! `None`est une valeur qui représente qu’il n’y a pas de valeur.

Par exemple une fonction qui n'a pas `return`l'instruction renvoie réellement `None`.

`get_entity_type()`Retour `None`s'il n'y a aucune entité sous le drone.
Freya Stormbreaker

Goblin/Goliath, Barbarian, Outlander Chaotic Neutral

AC: 14 (Unarmorded) HP: 48 (5d12+10) Speed: 40'

Attributes

Saving Throws: Str +4 Con +5

Skills: Athletics +4, Insight+5, Intimidation +4, Perception +5

Senses: Passive 15

Tools:

Languages: Common, Giant

Challenge Rating: 3 (700XP)

**Features**

Stone's Endurance

Powerful Build

Nimble Escape

Rage (3)

Unarmored Defence: AC14

Reckless Attack

Danger Sense

Barbarian Path: Ancestral Guardian

- Ancestral Protectors

**Actions**

Multiattack: Freya makes 2 attacks per turn

Battle Axe: +5, 5', 5/6 (1d8/10+1)

Battle Axe: +5, 5', 5/6 (1d8/10+1)

Dagger (2): +5, 5/20/60', 4 (1d4+2)

Unarmed Strike: +5, 5', 2HP

**Reactions**

**Feats**

**History**

Freya is the result of a Goliath Warrior who had a thing for Short men and encouraged her slave to give her a child. Freya grew up like every other Goliath and became a Warrior of the tribe.
Lord Shen

Peoko, Artificer/Monk, Noble- Chaotic Evil

AC: 14 HP: 57 (12d8) Speed: 40'

Attributes

Saving Throws: Con +4 Int +7

Skills: Acrobatics +7, History +7, Intimidation +6, Stealth, +7

Senses: Passive 11

Tools: Smith, Tinker, Thieves

Languages: Common, Aarakocra, Gnome

Challenge Rating: 7 (2900XP)

**Features**

Wing Stride

- 30' Fall Immunity

- Long Jump 25'

- High Jump 15'

Tail Flash: 10', disadvantage to opponets next roll

Unarmored Defence AC14

ki (3)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

Deflect Missiles

Monastic Tradition: Kensei
- Path of the Kensei

Magical Tinkering

Infused Items (3)

- Eyes of Charming, Lantern of Revealing, Sending Stones

Infusions Known (6)

- Enhance Weapon, Repeating Shot, Returning Weapon, Spell Refueling Ring

Right Tool for the Job

Tool Expertise

Flash of Genius

Articifer Specialist: Artillerist

- Eldritch Cannon: AC18, 45HP, 120', 2d8

- Arcane Firearm

- Explosive Cannon

**Spellcasting**

DC15I, +7 Hit, 7 Spells

C (2): Magic Stone, Mend

1 (4): Detect Magic, Feather Fall, Jump, Shield\*, Thunderwave\*

2 (3): Heat Metal, Kinetic Jaunt, Scorching Ray\*, Shatter\*

3 (2): Dispel Magic, Fire Ball\*, Protection from Energy, Wind Wall\*
- \*Can Cast once without using Spell Slot

**Actions**

Martial Arts: +7, 5', 5 (1d4+3)

Talons: +7, 5', 5 (1d4+3)

Dagger: +7, 5/20/60', 5 (1d4+3)

Spear: +7, 5/20/60', 6/7 (1d6/8+3)

Tail Sweep+7, DC15D vs Knock back 10'

**Reactions**

**Feats**

**History**
Mymik's Tower of Multiversal Knowledge Wiki

**Welcome to the Mymik's Tower of Multiversal Knowledge Wiki!**
A Dungeon & Dragon group that builds characters from across the Multiverse.

We're a collaborative community website about Mymik's Tower of Multiversal Knowledge that anyone, including you, can build and expand. All Characters belong to thier respective owners and are intended as tribute.

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Orpheus

Human, Bard, Entertainer- Chaotic Good

AC: 15 (Leather/Shield) HP: 55 (8d8+16) Speed: 30'

Attributes

Saving Throws: Dex +5 Cha +6

Skills: Acrobatics +8, History +3, Investigation +3, Perception +8, Performance +6, Persuasion +6

Senses: Passive 18

Tools: Lyre, Ocarina, Lute

Languages: Common, Celestial

Challenge Rating: 5 (1800XP)

**Features**

Bardic Inspiration d8

Jack of All Trades

Song of Rest d6

Expertise: Acrobatics, Perception

Font of Inspiration

Counter Charm

Bardic College: Valor

- Combat Inspiration

**Spellcasting**

DC14Ch, +6 Hit, 11 Spells

C (3): Friends, Message, True Strike

1 (4): Charm Person, Detect Magic, Heroism, Longstrider

2 (3): Calm Emotions, Enhance Ability, Enthrall

3 (3): Dispel Magic, Non-Detection, Speak with Dead

4 (2): Locate Creature

**Actions**

Multiattack: Orpheus makes two attacks per turn

Unarmed Fighting: +5, 5', 3HP

Club: +5, 5', 4 (1d4+2)

Staff of Fennel: +5, 5', 5/6 (1d6/8+2)

- Fire Bolt: 30', 5 (1d10)

Short Sword: +5, 5', 5 (1d6+2)

Divine Sword (+1): +5, 5', 6 (1d6+3)

- Lightning Lure: 30', 9 (2d8)

**Reactions**

**Feats**

* Healer

**History**

Orpheus is the son of a minor King and a Muse. His beloved Helen was bitten by a Serpent. He fought his way across Hellas and into Tartarus to rescuse her from Hades.
Possibilités

### `Volume Damping`

Le volume est multiplié par ce facteur pour chaque effet sonore joué simultanément afin que vos oreilles n'explosent pas à des vitesses élevées du drone.

## `Visuals`

### `VFX Limit`

Limite le nombre d'effets visuels tels que les effets de particules et l'effet de récupération d'objets pouvant être joués par seconde.

### `Graphics`

Affecte divers paramètres du pipeline de rendu tels que les ombres, l'occlusion ambiante et la floraison.

## `General`

### `Autosave`

Enregistre automatiquement le jeu toutes les 30 secondes lorsqu'il est activé.
Mantis (Marvel)

Kalashtar, Sorcerer, Sage - True Neutral

AC: 15 (Leather) HP: 61 (9d6+27) Speed: 30'

Attributes

Saving Throws: Con +5 Cha +5

Damage Resistance: Psychic

Skills: Arcana +4, History +4, Insight +3, Persuasion +5, Religion +4

Senses: Passive 9

Tools:

Languages: Common

Challenge Rating: 5 (1800XP)

**Features**

Dual Mind

Mental Disipline: Resistance to Psychic

Sorcerous Origin: Divine Soul

- Divine Magic

- Favored by the Gods

- Empowered Healing

Font of Magic

Metamagic

- Sorcery Points: 9

- Empowered Spells

- Extended Spells

**Spellcasting**

DC14Ch, +6 Hit, 10 Spells

C (5): Friends, Light, Message, Mind Sliver, True Strike

1 (4): Charm Person, Command, Comprehend Language, Jump, Sleep

2 (3): Borrowed Knowledge, Detect Thoughts, Suggestion

3 (3): -

4 (3): Charm Monster

5 (1): Modify Memory

**Actions**

Unarmed Strike: +7, 5', 6/7 (1d6/8+3)

**Reactions**

**Feats**

* Fighting Initiate: Unarmed Fighting
* Tough

**History**

Mantis is the child of Ego and half-sister of Star-Lord. She joined her brother as a member of the Guardians of the Galaxy to stop people like Thanos
Groot

Treant, Druid/Fighter, Custom - Chaotic Good

AC: 15 (Natural) HP: 75 (6d8+3d10+27) Speed: 30'

Attributes

Saving Throws: Int +5 Wis +7

Condition Vulnerability: Fire

Damage Resistance: Bludgeon

Skills: Animal Handling +7, Athletics +8, Medicine +5, Nature +5, Performance +3, Survival +7

Senses: Passive 13

Tools:

Languages: Common (Understand Only), Druidic

Challenge Rating: 5 (1800XP)

**Features**

Hardwood: AC13

Relentless Endurance

Powerful Build

Circle of Spores

- Halo of Spores

- Symbiotic Entity

- Fungal Infestation

Fighting Style: Unarmed Fighting, Archery

Second Wind

Action Surge

Martial Archetype: Cavalier

- Born to the Saddle

- Unwavering Mark

**Spellcasting**

DC15W, +7 Hit, 10 Spells

C (3): Druidcraft, Resistance, Thorn Whip

1 (4): Cure Wounds, Entangle, Faerie Fire, Longstrider

2 (3): Barkskin, Enlarge/Reduce, Spike Growth

3 (3): -

**Actions**

Laser Pistol (2): +6, 40/120', 10 (3d6)

Laser Rifle: +6, 100/300', 13 (3d8)

Unarmed Strike: +4, 5', 7/8 (1d6/8+4)

**Reactions**

**Feats**

* Two Weapon Fighting
* Fighting Initiate: Archery

**History**

Groot is best friends with Rocket he joined the Guardians of the Galaxy and has faced many of the worst such as Ronan the Accuser and Thanos.
Yoshi

Medium Dragon - Chaotic Good

AC: 13 (Natural) HP: 24 (4d8+8) Speed: 40'

Attributes

Saving Throws: Dex +5 Con +4 Wis +4

Skills: Acrobatics +5, Perception +4, Survival +4

Senses: Passive 14, Dark Vision 60'

Tools:

Languages: Common (u), Draconic

Challenge Rating: 3 (700XP)

**Features**

Powerful Build

Extra-Dimensional Stomach: Stomach treated as a bag of holding for anything swallowed.

Fly: 60'/Turn - Blue Yoshi

**Actions**

Slam: +5, 5', 7 (1d8+3)

Tounge: +5, 10', DC13S vs Grapple
- Swallowed on next turn

Fire Breath (Recharge 4-6): +5, 15', 5 (1d10) - Red Yoshi

Earth Tremor (Recharge 4-6): 15', 3 (1d6) - Yellow Yoshi

Egg Bomb (3/D): +5, 20', 5'r, 7 (2d6), DC14D - Green Yoshi

**Reactions**

**Feats**

**History**

Yoshi is the sidekick of Mario and Luigi.
Ren

Human, Fighter, Noble - Neutral Good

AC: 12 (Unarmored) HP: 21 (3d10) Speed: 30'

Attributes

Saving Throws: Str +3 Dex +2

Skills: Acrobatics +4, History +3, Perception +1, Persuasion +5, Survival +1

Senses: Passive 11

Tools:

Languages: Common

Challenge Rating: 1 (700XP)

**Features**

Fighting Style: Dueling

Second Wind

Action Surge

Martial Archetype: Swashbuckler

- Fancy Footwork

- Riposte

**Actions**

Broken Ancestral Sword: +4, 5', 5 [1d4+3]

Unarmed Fighting: +4, 5', 2 2HP

**Reactions**

**Feats**

* Lucky

**History**

Ren is the Prince of Octopon. He is on a quest to find the Thirteen Treasures of Rul. He seeks these Treasures to stop the Dark Water from devouring his world of Mer. He does this with his small but loyal crew; Ioz the pirate, Tula the Ecomancer and Niddler the Monkey Bird. All the while they are being hunted down by the Pirate Lord Bloth.
Victor Zangief

Goliath, Barbarian/Fighter, Entertainer - Chaotic Good

AC: 17 (Unarmored) HP: 114 (4d12+6d10+50) Speed: 30'

Attributes

Saving Throws: Str +8 Con +7

Skills: Acrobatics +5, Athletics +8, Intimidation +4, Perception +5, Performance +4, Survival +5

Senses: Passive 15

Tools:

Languages: Common, Giant

Challenge Rating: 6 (2300XP)

**Features**

Mountain Born

Natural Athlete

Stones Endurance

Fighting Style: Unarmed Fighting

Second Wind

Action Surge

Martial Archetype: Champion

- Improved Critical

Rage (3)

Unarmored Defence: AC17

Reckless Attack

Danger Sense

Primal Path: Totem Warrior

- Spirit Seeker

- Bear: Resistance to all damage, except psychic

**Spellcasting**

DC12Ch, +4 Hit

C (2): True Strike, Vicious Mockery

1 (-): Heroism\*

- \* Can cast once without using Spell Slot

**Actions**

Multiattack: Zangief makes two attacks per turn

Unarmed Fighting: +5, 5', 7/8 (1d6/8+4)

**Reactions**

**Feats**

* Tough
* Magic Initiate: Bard

**History**

Victor Zangief is the pride of the Motherland. He has been sent by his leader to show the world his nations power. He has been ordered to fight the forces of Shadaloo. This has led him into conflict with M. Bison and to ally with Ryu, Ken, Chun Li and Guile.
Azrael

Awakened Cat, Tiny Beast - True Neutral

AC: 12 (Natural) HP: 2 (1d4) Speed: 40'/30'c

Attributes

Saving Throws: Dex +4 Wis +3

Skills: Perception +3, Stealth +4

Senses: Passive 13, Dark Vision 60'

Tools:

Languages: Common (Understand Only)

Challenge Rating: 0 (10XP)

**Features**

Keen Smell

**Actions**

Claw: +2, 5', 1HP

Bite: +2, 5',, 1 HP

**Reactions**

**Equipment**

Collar of Intelligence: raises Intelligence by 4 to a minimum of 10

**Feats**

**History**

Azrael is the familiar of Gargamel. He frequently assists with capturing Smurfs. He reluctantly helps Scruple on occasion.
Viper

Naga, Monk, Entertainer - Chaotic Good

AC: 14 HP: 35 (7d8) Speed: 45'

Attributes

Saving Throws: Str +5 Dex +6

Condition Immunity: Poison

Skills: Acrobatics +6, Insight +4, Performance +5, Stealth +6

Senses: Passive 11

Tool: Poisoner, Herbalism

Languages: Common, Naga

Challenge Rating: 4 (1100XP)

**Features**

Speed Burst: +5' 1/T

Unarmored Defence: AC14

Ki (7)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Deflect Missiles

Slow Fall

Ki Empowered Strikes

Evasion

Stillness of Mind

Monastic Tradition: Mercy

- Implements of Mercy

- Hands of Healing: 1d6+1

- Hands of Harm: 1d6+1 Necro

- Physicians Touch

**Actions**

Multiattak: Viper attacks twice per turn

Constrict: +6, 5', 5 (1d62), DC12S vs Grapple

Martial Arts: +6, 5', 6 (1d6+3)

**Reactions**

**Feats**

**History**
Dash

Canine, Ranger, Soldier - Lawful Good

AC: 16 (Chain Shirt) HP: 12 (1d10+2) Speed: 30'

Attributes

Saving Throws: Str +3 Dex +5

Skills: Athletics +3, Investigation +3, Nature +3, Perception +3, Stealth +5, Survival +3

Senses: Passive 13, Dark Vision 60'

Tools:

Languages: Common

Challenge Rating: 1/4 (50XP)

**Features**

Quick Reflexes: +5 Initiative

Keen Senses: Hearing/Smell

Pack Tactics

Second Wind

**Actions**

Short Sword: +5, 5', 6 (1d6+3)

Dagger: +5, 5/20/60', 5 (1d4+3)

Bite: +5, 5', 5 (1d4+3)

Unarmed Strike: +6, 5',1HP

**Reactions**

**Feats**

**History**

Dash is the newest member of the Towers guard. While he stands over both Nyna and Trinket he really is just a big puppy. He is excited to help out but misses details sometimes. Nothing makes his day better than when the girls give him belly rubs. His playful nature aside he would not hesitate to get dirty defending the pack.
Maria Renard

Human, Ranger, Custom - Neutral Good

AC: 13 (Natural) HP: 34 (6d8+12) Speed: 30'

Attributes

Saving Throws: Str +2 Con ++6

Skills: Acrobatics +9, Arcana +3, Insight +5, Investigation +3, Persuasion +4, Stealth +6

Senses: Passive 12

Tools:

Languages: Common, Elvish

Challenge Rating: 3 (700XP)

**Features**

Favored Enemy: Undead, Monstrosity

Deft Explorer

- Canny

- Roving

Fighting Style: Druidic Warrior, Dueling

Primeval Awareness

Bardic College: of Eloquence

- Silver Tounge

- Unsettling Words

- Unfailing Inspiration

- Universal Speech

**Spellcasting**

DC13W, +5 Hit, 4 Spells, 32 Spell Points

C (2): Light, Resistance

1 (-): -

2 (3pt): Summon Beasts

**Actions**

Rapier: +6, 5', 9 (1d8+5)

Unarmed Strike: +6, 5', 1HP

**Reactions**

**Feats**

* Metamagic Adept: 2 Spell Points
	+ Twinning, Quicken
* Fighting Style: Dueling

**History**

Maria is the Daughter of Tera and a local priest. She is the adopted sister of Richter. She is a revolutary leader in 1790s France.
Stanley Mario

Human, Monk - Neutral Good

AC: 13 HP: 14 (2d8+2) Speed: 40'

Attributes

Saving Throws: Str +4 Dex +4

Skills: Acrobatics +4, Athletics +4, Insight +3, Survival +3

Senses: Passive 11

Tools: Plumbing

Languages: Common, Infernal

Challenge Rating: 1/2 (25XP)

**Features**

Unarmored Defence: AC13

ki (2)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

Unarmored Movement

**Actions**

Light Hammer: +4, 5/20/60', 5 (1d6+2)

Martial Arts: +4, 5', 4 (1d4+2)

**Reactions**

**Feats**

* Artificer Initiate
	+ Poison Spray, Jump

**History**

Stanley is the often over looked member of the Mario Family. He has faced off against Donkey Kong multiple times but normally works an exterminator eliminating vermin.
Steve

Human (Dwarf Bloodline), Ranger, Outlander - Chaotic Good

AC: 13 (Leather) HP: 20 (2d10+4) Speed: 30'

Attributes

Saving Throws: Str +5 Dex +4

Condition Resistance: Poison

Skills: Athletics +5, Nature +3, Perception +3, Survival +3

Senses: Passive 13

Tools: Mining, Mason

Languages: Common, Dwarvish

Challenge Rating: 1/2 (100XP)

**Features**

```
Dwarvish Resistance

```

Stone Cutting

Favored Enemy: Undead

Natural Explorer: Mountain

Fighting Style: Druidic Warrior

**Spellcasting**

DC11W, +3 Hit, 2 Spells

C (2): Light, Mold Earth

1 (2): Animal Friendship, Cure Wounds

**Actions**

Short Sword: +4, 5',66 (1d6+3)

Short Bow: +4, 80/320', 3 (1d6)

Unarmed Strike: +6, 5',1HP

**Reactions**

**Equipment**

- Explorers Pack

- Axe

- Pick Axe

- Shovel

- Hoe

**Feats**

**History**
Shadow Man

Auto-Gnome, Monk, Soldier - Chaotic Neutral

AC: 16 (Armored) HP: 42 (5d8+12) Speed: 45'

Attributes

Saving Throws: Str +4 Dex +6

Damage Resistance: Poison

Condition Immunities: Disease, Paralyzed

Skills: Acrobatics +6, Athletics +4, Insight +5, Intimidation +3, Stealth ±6

Senses: Passive 12

Tools: Thieves

Languages: Common

Challenge Rating: 3 (700XP)

**Features**

Armor Casing: AC15

Build for Success: +1d4 to atk/ck/sv 4/D

Unarmored Defence: AC15

Ki (6)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Dedicated Weapon: Hira

Deflect Missiles

Ki Fueled Attack

Slow Fall

Focused Aim

Fighting Style: Archery

ki Empowered Strikes

Monastic Tradition: Shadow

- Shadow Arts: Booming Blade, Conjur Animals (Frogs), Fog Cloud, Jump, Mirror Image

- Shadow Step

**Actions**

Multiattack : Shadow Man makes two attacks per turn

Unarmed Strike: +6, 5', 6 (1d6+3)

Katana: +6, 5', 7/8 (1d8/10+3)

Shurekin: +8, 5/20/60', 5 (1d4+3)

Hira: +8, 5/20/60', 6 (1d6+3)

**Reactions**

**Feats**

**History**

Shadow Man is a member of the Kuiper Droids assigned to defend Ra Moon. He was found and reprogrammed by Dr. Wily when he crashed on Earth. a
Auryon Telonio

Goblin/Human, Ranger, Outlander - Chaotic Good

AC: 14 (Leather) HP: 24 (3d10+3) Speed: 30'

Attributes

Saving Throws: Str +3 Dex +5

Skills: Acrobatics +5, Athletics +3, Nature +1, Perception +4, Stealth +5, Survival +4

Senses: Passive 14, Dark Vision 60'

Tools:

Languages: Common, Druidic

Challenge Rating: 1 (200XP)

**Features**

Fury of the Small

NimbleEscape

Favored Enemy: Goblinoids

Natural Explorer

Fighting Style: Archery

Primal Awareness

Ranger Archetype: Hunter

- Horde Breaker

**Spellcasting**

DC12W, +4 Hit, 3 Spells

1 (3): Jump, Longstrider, Speak with Animals

**Actions**

Short Sword: +5, 5', 6 (1d6+3)

Short Bow: +7, 80/320', 6 (1d6+3)

Dagger: +5, 5/20/60', 5 (1d4+3)

Unarmed Strike: +5, 5', 2HP

**Reactions**

**Feats**

**History**

Auryon was left for dead in the woods by her mother. She was found by a small Circle of Druids who raised her. She too to thier way but thought they should been more proactive in defending the forest. She began her own training much to the disappointment of the Circle. He self training came in handy when the Circle was attacked by a Goblin Party. In her rage at the dead of her mentor she slew the small party and then tracked thier camp down. She proceeded to slaughter every goblin in the camp regardless of age or health. She then returned to the Circle's camp and burned it down as a death pyre to her breathern, swearing to kill every goblin she ever finds.
Se déplacer

Votre ferme s'est agrandie ! Cet espace ne sert pas à grand chose si on ne peut pas déplacer le drone donc il y a une nouvelle fonction `move()`qui déplace le drone. `move()`nécessite que vous spécifiiez la direction dans laquelle le drone doit se déplacer. Pour cela il y a quatre nouvelles constantes `North`, `East`, `South`, `West`.

Donc `move(North)`par exemple, déplace le drone d'un champ vers le nord.

Si vous dépassez la limite de la ferme, le drone sera déplacé de l’autre côté de la ferme.

L'exemple de code suivant continuera à se déplacer vers le nord et reviendra au début lorsqu'il atteindra la limite de la ferme :

```
while   True  :
	 déplacement  (  Nord  )

```
Incredible Hulk

Creature, Barbarian, Gladiator - Chaotic Neutral

AC: 16 (Natural) HP: 179 (16d12+96) Speed: 40'

Attributes

Saving Throws: Str +14 Con +9

Skills: Acrobatics +7, Athletics +14, Intimidation +5, Perception +6, Survival +6

Senses: Passive 16

Tools:

Languages: Common (Understand Only)

Challenge Rating: 13 (10000XP)

**Features**

Rage (5)

Unarmed Defense: AC16

Reckless Attack

Danger Sense

Primal Path: Berserker

- Frenzy

- Mindless Rage

- Intimidating Presence

- Retaliation

Fast Movement: +10

Feral Instinct

Brutal Critical: +2 Dice to attack

Persistent Rage

**Actions**

Multiattack: The Hulk can attack twice per turn

Maul: +7, 5', 16 (2d6+9)

Unarmed Strike: +7, 5' 11 (1d4+9)

**Reactions**

**Equipment**

Belt of Giant Strength

**Feats**

* Tavern Brawler
* Tough

**History**

The Hulk is the living embodiment of Dr. Banner's Rage.
Labyrinthes

Si vous utilisez de l'engrais sur un buisson adulte, il se transformera en un labyrinthe de haies avec une probabilité de 10 %. Pour une raison quelconque, le drone ne peut pas survoler les haies même si elles ne semblent pas si hautes.

Quelque part dans la haie se cache un trésor. Utiliser `harvest()`sur le trésor pour recevoir de l'or égal à la surface du labyrinthe. (Donc par exemple un labyrinthe 5x5 donnera 25 pièces d'or)

Si tu utilises `harvest()`partout ailleurs, le labyrinthe disparaîtra tout simplement.

`get_entity_type()`est égal à `Entities.Treasure`si le drone survole le trésor et `Entities.Hedge`partout ailleurs dans le labyrinthe.

Les labyrinthes ne contiennent aucun cycle. Il n’est donc pas possible que le drone se retrouve à nouveau dans la même position sans revenir en arrière.

Vous pouvez vérifier s'il y a un mur en essayant de le traverser.

Si vous ne savez pas comment accéder au trésor, consultez l'indice 1. Il montre comment aborder un problème comme celui-ci.
Red Cloak Sergeant

Meduim Humanoid, Warrior - Any Good/Neutral

AC: 17 (Chain Shirt) HP: 26 (4d8+8) Speed: 30'

Attributes

Saving Throws: Str +4 Con +4

Skills: Animal Handling +3, Athletics +4, Insight +3, Intimidation +2, Perception +3

Senses: Passive 13

Tools:

Languages: Common

Challenge Rating: 2 (450XP)

**Features**

Fighting Style: Dueling

Action Surge

Combat Superiority (4 d8)

- DC13

- Combat Maneuvers

-- Feigning Attack

-- Parry

-- Riposte

Cantrip Masters: as part of their training each Red Cloak is required to learn useful cantrips

**Spellcasting**

C (1): Light, Produce Flame, Spare the Dying, True Strike

**Actions**

Dagger: +4, 5'/20'/60', 6 (1d4+4)

Long Sword: +4, 5', 8 (1d8+4)

Light Crossbow: +4, 80'/320', 6 (1d8+2)

Spear: +4, 5'/20'/60', 7/8 (1d6/8+4)

Shield: +4, 5', 6 (1d4+4)

Unarmed Strike: +4, 5', 4 (1d4+2)

**Reactions**

**Equipment**

Soldiers Pack

- Backpack, Bedroll, Blanket, Tarp (Tent), Crowbar, Shovel, Hammer, Mess Kit, 10x Rations, Tinderbox, 50' Hempen Rope

Travlers Clothes

- Boots, Breeches, Sturdy Belt, Shirt, Leather Vest, Large Hooded Cloak

Horde & Kit

- Bit & Bridle, Military Saddle, 10x Food

**Feats**

**History**

The Sergeant is the senior most field rank, he is in charge of three Red Cloak Teams. They report to a Red Cloak Officer.
Arrosage

Les plantes poussent plus vite si elles sont arrosées. Le sol et le gazon ont un niveau d'eau allant de `0`à `1`.

La fonction `get_water()`renvoie le niveau d'eau du sol sur lequel il se trouve.

La vitesse de croissance des plantes poussant sur un sol labouré augmente linéairement de 1x vitesse au niveau d'eau 0 à 5x vitesse au niveau d'eau 1.

Le sol s'assèche avec le temps : l'eau perd de temps en temps 1 % de son eau actuelle. Ainsi, maintenir un niveau d’eau élevé consomme beaucoup plus d’eau que maintenir un niveau d’eau bas.

Pour arroser vos plantes, vous pouvez utiliser des réservoirs d'eau. Vous pouvez échanger des réservoirs vides contre du bois en utilisant `trade(Items.Empty_Tank)`

Un réservoir peut contenir `0.25`eau.

Les réservoirs se remplissent automatiquement. Le taux de remplissage est `0.5`% du nombre de réservoirs vides par seconde. Alors si vous avez `100`réservoirs vides, l'un d'eux se remplira tous les `2`secondes.

Appel `use_item(Items.Water_Tank)`sur n'importe quel sol pour vider un réservoir et arroser le sol.
Richter Belmont

Human, Ranger/Monk, Custom- Chaotic Good

AC: 15 (Natural) HP: 62 (9d8+18) Speed: 45'/45'cs

Attributes

Saving Throws: Str +6 Dex +7

Skills: Acrobatics +11, Athletics +6, Perception +6, Stealth +7, Survival +6

Senses: Passive 16

Tools:

Languages: Common, Celestial, Elvish, Infernal, Vampiric

Challenge Rating: 5 (1800XP)

**Features**

Favored Enemy: Undead, Monstrosity

Deft Explorer

- Canny

- Roving

Fighting Style: Dueling

Primeval Awareness

Ranger Conclave: Monster Slayer

- Hunters Sense

- Slayers Prey

- Supernatural Defence

Unarmored Defence AC15

Ki (2)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

Unarmored Movement

**Spellcasting**

DC14W, +6 Hit, 5 Spells

C (-): Fire Bolt\*, Ray of Frost\*

1 (4): Armour of Agathys, Burning Hands\*, Ice Knife, Jump, Longstrider, Protection from Good/Evil\*

2 (3): Magic Weapon, Zone of Truth\*

- \*Can cast once without using a spell slot

**Actions**

Multiattack: Richter make 2 attacks per turn

Martial Arts: +7, 5', 5 (1d4+3)

Kunai (10): +7, 5/20/60', 5 (1d4+3)

Short Sword: +9, 5', 6 (1d6+3)

Vampire Killer (+3 Whip, Magical): +12, 10', 8 (1d4+6)

- Lightning (Recharge 5-6): 9 (+2d8)

**Reactions**

**Feats**

* Magic Initiate: Sorcerer
	+ Fire Bolt, Ray of Frost, Burning Hands
* Tough

**History**

Richter is a direct decendant of Trevor Belmont and Sypha Belnades. He is the adopted Son of Tera Renard and brother of Maria Renard.
Stan Marsh

Human, Artificer, Custom - Chaotic Neutral

AC: 12 (Padded) HP: 23 (3d8+6) Speed: 30'

Attributes

Saving Throws: Con +4 Int +3

Skills: Arcana +3, History +3, Perception +3, Stealth +3, Survival +3

Senses: Passive 13

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Magical Tinkering

Infusions Known

- Repeating Shot

- Replicate Magical Item

- Returning Weapon

- Enhanced Arcane Focus

Infused Items

- Bag of Holding

- Goggles of Night

Articifer Specialist: Maverick

- Cantrip Specialist: +1 Cantrip

- Arcane Breakthroughs: Cleric

**Spellcasting**

DC11I, +3 Hit, 2 Spells

C (3): Guidance, Resistance, Message

1 (3): Healing Word\*, Detect Magic, Identify

- \* Can cast once without using Spell Slot

**Actions**

Unarmed Strike: +3, 5', 2HP

**Reactions**

**Feats**

* Human Determination: Advantage on Attack/Ability/Save checks 1/LR

**History**

Dude!

Stan is one of the boys along with Kyle, Kenny and Cartman.
Carmen Sandeigo

Half-Elf, Rogue, Faction Agent - Chaotic Neutral

AC: 14 (Leather) HP: 44 (9d8) Speed: 30'

Attributes

Saving Throws: Dex +7 Int +5

Skills: Acrobatics +11, Athletics +3, Deception +6, Insight +7, Investigation +5, Perception 11, Slight of Hand +11, Stealth +11

Senses: Passive 21, Dark Vision 60'

Tools: Thieves

Languages: Common, Dwarvish, Elvish, Thieves Cant

Challenge Rating: 5 (1800XP)

**Features**

Fae Ancestry

Sneak Attack: 5d6

Expertise: Acrobatics, Perception, Slight of Hand, Stealth

Cunning Action

Uncanny Dodge

Evasion

Rogueish Archetype: Thief

- Fast Hands

- Second Story Work

- Supreme Sneak

**Actions**

Unarmed Strike: +7, 5', 1HP

**Reactions**

**Feats**

**History**

Carmen Sandeigo is a premier thief of arts and antiques. She has never been caught or properly identified.
Drax

Goliath, Fighter/Barbarian, Soldier - Chaotic Good

AC: 15 (Leather) HP: 113 (3d12+7d10+50) Speed: 30'

Attributes

Saving Throws: Str +8 Con +7

Skills: Animal Handling +4, Athletics +8, Intimidation +6, Stealth +4, Survival +4

Senses: Passive 10

Tools:

Languages: Common

Challenge Rating: 6 (2300XP)

**Features**

Stones Endurance

Unarmored Defence: AC14

Rage (3)

Fighting Style: 2 Weapon Fighting

Second Wind

Action Surge

Martial Archetype: Brute

- Brute Force: +1d4 to attacks

- Brutish Durability

Reckless Attack

Danger Sense

Primal Path: Totem Warrior

- Totem Spirit: Bear

**Actions**

Multiattack: Drax attacks twice per turn

Short Sword (2): +5, 5', 7 (1d6+5) + 2 (1d4)

Unarmed Strike: +5, 5', 7 (1d4+5)

**Reactions**

**Feats**

* Dual Wielder
* Tough

**History**

Drax is the last of his people he joined the Guardians of the Galaxy to get revenge on the killer of his wife and daughter, Ronan the Accuser. His rampage was so brutal he earned the title "the Destroyer". Once his vengence was complete he set his sights on the Mad Titan, Thanos.
Red Cloak Aspirant

Meduim Humanoid, Warrior - Any Good/Neutral

AC: 13 (Leather) HP: 8 (1d8) Speed: 30'

Attributes

Saving Throws: Str +3 Con +2

Skills: Athletics +3, Perception +2

Senses: Passive 12

Tools:

Languages: Common

Challenge Rating: 1/4 (50XP)

**Features**

Fighting Style: Dueling

Cantrip Masters: as part of their training each Red Cloak is required to learn useful cantrips

**Spellcasting**

C (1): Light

**Actions**

Dagger: +2, 5'/20'/60', 5 (1d4+3)

Long Sword: +2, 5', 7 (1d8+3)

Long Bow: +2, 150'/600', 4 (1d8)

Spear: +2, 5'/20'/60', 6/7 (1d6/8+3)

Shield: +2, 5', 5 (1d4+3)

Unarmed Strike: +2, 5', 3 (1d4+1)

**Reactions**

**Equipment**

Soldiers Pack

- Backpack, Bedroll, Blanket, Tarp (Tent), Crowbar, Shovel, Hammer, Mess Kit, 10x Rations, Tinderbox, 50' Hempen Rope

Travlers Clothes

- Boots, Breeches, Sturdy Belt, Shirt, Leather Vest, Large Hooded Cloak

**Feats**

**History**

The Aspirant is the lowest ranking member of the Red Cloak Battalion. They are dispatched with a Red Cloak Soldier as part of a two man team called a Dyad.
Monkey

Varana, Rogue/Monk, Entertainer - Chaotic Good

AC: 13 HP: 42 (7d8+7) Speed: 40'/30'c

Attributes

Saving Throws: Dex +7 Int +3

Skills: Acrobatics +10, Insight +2, Perception +2, Persuasion +5, Performance +5, Slight of Hand +10, Stealth +7

Senses: Passive 15, Dark Vision 60'

Tools: Brewers

Languages: Common, Varana, Thieves Cant

Challenge Rating: 4 (1100XP)

**Features**

Prehensil Tail

Monkey Tools: Proficiency in all simple weapons

Wind Summoner: DC13CH, +5 Hit, 1/LR

- Gust, Gust of Wind

Sneak Attack: 2d6

Expertise: Acrobatics, Slight of Hand

Cunning Action

Unarmored Defence: AC13

ki (4)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

Unarmored Movement

Deflect Missiles

Slow Fall

Rogueish Archetype: Thief

- Fast Hands

- 2nd Story Work

Monastic Tradition: Drunken Master

- Drunken Technique

**Actions**

Martial Arts: +7, 5', 6 (1d4+4)

Bo: +7, 5', 7/8 (1d6/8+4)

**Reactions**

**Feats**

**History**
Karnov

Aasimar, Fighter, Entertainer- Chaotic Neutral

AC: 11 (Unarmored) HP: 42 (5d10+10) Speed: 30'

Attributes

Saving Throws: Str ++5 Con +5

Skills: Athletics +5, Intimidation +5, Perception +4, Performance +3

Senses: Passive 14, Dark Vision 60'

Tools:

Languages: Common, Celestial

Challenge Rating: 3 (700XP)

**Features**

Celestial Resistance: Radiant/Necrotic

Celestial Legacy

- Flame Bearer: Fire Bolt

- Radiant Soul: Fly, 30', 1 min, 1/LR

Fighting Style: Archery, Unarmed Fighting

Second Wind

Action Surge

Martial Arts: Champion

- Improved Critical

**Actions**

Multiattack: Karnov makes two attacks per turn

Unarmed Fighting: +4, 5', 5/6 (1d6/8+2)

Boomerang: +6, 60/120', 3 (1d4+1)

Bomb (3): +6, 60', 10 (3d6)

**Reactions**

**Equipment**

- Boots of Striding/Springing

- Magic Mask: True Seeing 3/LR

- Dive Helmet: Alter Self (Aquatic)

**Feats**

* Fighting Initiate: Unarmed Fighting

**History**

Jinborov Karnovski, better known as Karnov, is a wealthy man who is feared for his Fighting prowess. He collects rare artifacts either through prize Fighting or out right theft.
Trinket

Saytr, Bard, Urchin - Chaotic Good

AC: 12 (Natural) HP: 9 (1d8+1) Speed: 35'

Attributes

Saving Throws: Dex +4 Cha +5

Skills: Insight +1, Nature +4, Perception +1, Performance +5, Persuasion +5

Senses: Passive 11

Tools: Flute, Lute,Guitar & Accordion

Languages: Common, Sylvan

Challenge Rating: 1/4 (50XP)

**Features**

Mirthful Leaps

Reveler: Proficiency Performance & Persuasion

Magic Resistance

Bardic Inspiration (D6)

**Spellcasting**

DC13Ch, +5 Hit, 4 Spells

C (2): Friends, Prestigitation

1 (2): Animal Friendship, Charm Person, Cure Wounds, Detect Magic

**Actions**

Ram: +4, 5', 2 (1d4)

Dagger: +4, 5/20/60', 4 (1d4+2)

Unarmed Strike: +4, 5',1HP

**Reactions**

**Feats**

**History**

Trinket is the 5 year old daughter of a local pair of Saytrs. She is a gifted singer and musician. Nyna babysits her often, especially when her parents are performing for Thir. She loves to hang out at the Tower and listen to Uncle Thir's Adventures.
Tango (Mega Man)

Clockwork Cat, Small Construct - Chaotic Good

AC: 17 (Natural Armor) HP: 25 (5d6+5) Speed: 40'

Attributes

Saving Throws: Dex +5 Con +3

Damage Immunities: Fire, Poison, Psychic

Condition Immunities: Charm, Exhaustion, Frightened, Paralyzed, Petrified, Poison

Skills: Perception +4, Stealth +5

Senses: Passive 14, Dark Vision 120'

Tools:

Languages: Common (Understand)

Challenge Rating: 1 (200XP)

**Features**

Constructed Nature

Keen Hearing/Smell

Repairable: DC10 Tinker, restores 1HP per point over the DC

**Actions**

Bite: +5, 5', 5 (1d4+3)

Buzzsaw: +5, 10', 7 (1d8+3)

**Reactions**

**Feats**

**History**

Tango is the loyal robotic cat companion of Roll. He was designed and built by Dr. Light.
John Wayne

Human, Fighter/Rogue, Soldier - Chaotic Good

AC: 14 (Leather) HP: 106 (11d10+3d8+28) Speed: 30'

Attributes

Saving Throws: Str +6 Con +7

Skills: Animal Handling +6, Athletics +6, Insight +6, Intimidation +14, Perception +12, Survival +6

Senses: Passive 22

Tools: Tinkering

Languages: Common

Challenge Rating: 8 (3900XP)

**Features**

Fighting Style: Archery

Second Wind

Action Surge

Martial Archetype: Battle Master

- Superiority Dice: 5x d10

- Maneuvers

-- Disarming Attack

-- Manuvering Attack

-- Parry

-- Precision Attack

-- Sweeping Attack

-- Tactical Assessment

-- Trip Attack

- Student of War: Tinkering

- Know your Enemy

Indomitable (1)

Sneak Attack: 2d6

Cunning Action

Expertise: Intimidation, Perception

Rougish Archetype: Assassin

- Assassinate

**Actions**

Dagger: +8, 5/20/60', 5 (1d4+3)

Revolver (7rd): +10, 40/120', 9 (2d8)

Rifle (7rd): +10, 80/240', 11 (2d10)

Unarmed Strike: +8, 5', 5 (1d4+3)

**Reactions**

**Feats**

* Sharpshooter
* TavernBrawler

**History**

John "The Duke" Wayne is one of the greatest Gunslingers.
Brendan Lusea

Half-Dwarf, Rogue, Custom (Student) - Chaotic Good

AC: 13 (Leather) HP: 10 (1d8+2) Speed: 30'

Attributes

Saving Throws: Dex +4 Int +4

Skills: Acrobatics +4, Athletics +2, Deception +10, Perception +1, Slight of Hand +8, Stealth +4

Senses: Passive 11, Dark Vision 60'

Tools: Thieves, Tinkering

Languages: Common, Thieves Cant

Challenge Rating: 1/4 (50XP)

**Features**

Dwarvish Resistance: Poison

Goliath Legacy: Resistance to Cold

Expertise: Deception, Slight of Hand

Sneak Attack: 1d6

**Actions**

Dagger: +4, 5/20/60', 4 (1d4+2)

Short Spear: +4, 5/20/60', 4/5 (1d4/6+2)

Unarmed Strike: +4, 5',1HP

**Reactions**

**Feats**

**History**

Brendan is the third child and eldest son of Master Artificer Jonra Lusea. He had a perchance for the more criminal activities but recently gotten involved in the more mechanical aspects of Artificers and has decided to finish his education and follow in his father's footsteps. Much to his parents relief.
Rock Light

Auto-Gnome, Wizard, Soldier - Chaotic Good

AC: 15 (Armored) HP: 67 (10d6+30) Speed: 30'

Attributes

Saving Throws: Con +7, Int +6

Damage Resistance: Poison

Condition Immunities: Disease, Paralyzed

Skills: Acrobatics +6, Athletics +5, Arcana +6, Intimidation +4, Investigation +6, Perception +4

Senses: Passive 14

Tools: Thieves, Tinkering

Languages: Common, Gnomish

Challenge Rating: 6 (2300XP)

**Features**

Armor Casing: AC15

Build for Success: +1d4 to atk/ck/sv 4/D

Arcane Recovery

Wizard School: Graviturgy

- Adjust Density

- Gravity Well

- Violent Attraction: 1d10, +2d10 to fall

**Spellcasting**

DC14I, +6 Hit, 12 Spells

C (5): Encode Thoughts, Fire Bolt, Mending, Ray of Frost, Shocking Grasp

1 (4): Ice Knife, Magic Missile, Shield

2 (3): Enhance Ability, Invisibility

3 (3): Fireball, Gust of Wind, Lightning Bolt

4 (3): Control Water, Fire Shield, Locate Creature

5 (2): Teleport Circle

**Actions**

Unarmed Strike: +5, 5', 5 (1d6+2)

Rolling Cutter: +5, 5', 4 (1d4+2)

- Return: -5 hit on return

Energy Blast: +5, 120', 2 (1d4)

- Multishot: 3 Shots per turn

Energy Blast (Powered): +5, 120', 5 (1d10)

- Single shot per turn

**Reactions**

 **Equipment**

Rush - Clockwork Dog

**Feats**

* Spell Sniper

**History**

Rock Light is a Auto-Gnome who is more commonly known as Mega Man. He is a
"brother" to Roll Light and Blues Light. He has developed a rivalry with Bass Wily the Auto-Gnome "son" of Dr. Wily.
Thir

Human, Fighter, Farmer (Custom)- Neutral Good

AC: 14 (Leather) HP: 42 (5d10+10) Speed: 30'

Attributes
(+1)

Saving Throws: Str +5 Con +5

Skills: Animal Handling +4, Athletics +5, Nature +3, Perception +4, Survival +5

Senses: Passive 14

Tools: Farming

Languages: Common, Halfling, Goblin (Spoken Only)

Challenge Rating: 1 (200XP)

**Features**

Second Wind

Action Surge

Martial Archetype: Champion

-Improved Critical

**Actions**

Multiattack: Thir makes 2 attacks.

Short Sword: +6, 5', 8 (1d6+5)

Short Bow: +6, 80/320', 3 (1d6)

Dagger: +6, 5/20/60', 7 (1d4+5)

Shovel: +6, 5', 7 (1d6+4)

Unarmed Strike: +6, 5', 6 (1d6+3)

**Reactions**

**Feats**

* Great Weapon Master
* Tavern Brawler

**History**

Thir was born on a farm about ten miles from Stormhaven. He was the 13th child and when he became old enough he was assigned to tend the flock. One day when he was 15 his family farm was attacked by a mob of Goblins lead by a Hobgoblin. He arrived near the end of the attack and saw his family laying dead in a pile, in his rage he attempted to kill the Hobgoblin. Having drawn blood Krutch was impressed and decied to let him live. Thir was sold to be a slave in a gladiatorial pit. It was here he learned the basics of fighting. Eventually he was able to escape, where he joined a group of Adventurers. On his first outing which was to protect a Gnome village he ran into Krunch again. In the fight he got his retribution when he grabbed a Shovel and threw it at the large creature. In a moment of luck the Blade of the Shovel landed and bifurcation his enemy. When the fight was over he claimed only the Hobgoblin's horse and the Shovel. Over the next six months he fulfilled his goal of making it home, where he found his elder sister Nyn was pregnant. Using his earnings from his trip home he bought the land around the farm from the local Lord and built a small tower. A month after the tower was finished his sister died during childbirth, he was furious at the loss of his last sibling. However, when he saw the beautiful little girl he swore to raise her. In honor of her mother Thir named her Nyna.
Roll Light

Auto-Gnome, Druid, Custom - Neutral Good

AC: 17 (Armored) HP: 29 (4d8+8) Speed: 30'

Attributes

Saving Throws: Int +2 Wis +5

Damage Resistance: Poison

Condition Immunities: Disease, Paralyzed

Skills: Animal Handling +5, Arcana +2, Insight +5, Medicine +2, Survival +5

Senses: Passive 13

Tools: Tinkering, Herbalist

Languages: Common, Gnomish, Druidic

Challenge Rating: 2 (450XP)

**Features**

Armor Casing: AC15

Build for Success: +1d4 to atk/ck/sv 4/D

Wildshape: The Beast

Druidic Circle: Moon

- Combat Wildshape

- Circle Forms

**Spellcasting**

DC13I, +5 Hit, 7 Spells

C (5): Druidcraft, Magic Stone, Mending, Shillelagh

1 (4): Charm Person, Detect Magic, Ice Knife, Jump, Thunderwave

2 (3): Enhance Ability, Enlarge/Reduce

**Actions**

Unarmed Strike: +4, 5', 4 (1d4+2)

Energy Blast: +4, 120', 2 (1d4)

- Multishot: 2 Shots per turn

**Reactions**

**Equipment**

Tango - Clockwork Cat

**Feats**

**History**

Roll Light is a Auto-Gnome who is the Lab Assistant to Dr. Light. She is a
"Sister" to Rock Light and Blues Light. She has developed a bond with Bass Wily the Auto-Gnome "son" of Dr. Wily.
Sonic

Tabaxi, Monk/Bard - Chaotic Good

AC: 14 (Natural) HP: 35 (6d8+5) Speed: 50'/20'c

Attributes

Saving Throws: Str +3 Dex +6 Cha +5

Skills: Acrobatics +6, Athletics +3, Perception +4, Stealth +6

Senses: Passive 14, Dark Vision 60'

Tools:

Languages: Common, Tabaxi

Challenge Rating: 3 (700XP)

**Features**

Feline Agility

Unarmored Defence AC14

Ki (5)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Unarmored Movement

Deflect Missiles

Slow Fall

Bardic Inspiration (3× d6)

**Spellcasting**

DC13Ch, +5 Hit, 4 Spells

C (2): Friends, Vicious Mockery

1 (2): Long Strider

**Actions**

Multiattack: Sonic make 2 attacks per turn.

Claws: +6, 5', 5 (1d4+3)

Martial Arts: +6, 5', 6 (1d6+3)

**Reactions**

**Equipment**

- Boots of Speed

**Feats**

* Mobile

**History**
Gargamel

Human, Articifer, Sage - Chaotic Neutral

AC: 12 HP: 75 (13d8+13) Speed: 30'

Attributes

Saving Throws: Con +6 Int +8

Skills: Arcana +8, Deception +7, History +8, Investigation +8, Persuasion +7

Senses: Passive 9

Tools: Tinkers, Alchemist

Languages: Common, Sylvan

Challenge Rating: 7 (2900XP)

**Features**

Magical Tinkering

Infusions Known (8)

- Enhance Arcane Focus

- Enhance Defence

- Enhance Weapon

- Helm of Awareness

- Homunculus Servant

- Repeating Shot

- Replicate Magical Item

- Spell Refueling Ring

Infused Items (4)

- Bag of Holding

- Wand of Magic Detection

- Lantern of Revealing

- Necklace of Adaptation

Articifer Specialist: Alchemist

- Tool Proficiency

- Alchemical Spells

- Experimental Elixer

- Alchemical Savant

- Restorative Regents

Right Tool for the Job

Tool Expertise

Flash of Genius

Magic Item Adept

Spell Storing Item

**Spellcasting**

DC16I, +8 Hit, 9 Spells, 83 Points

C (3): Mage Hand, Prestigitation, Ray of Frost

1 (2): Absorb Elements, Earth Tremor, Witch Bolt

2 (3): Alter Self, Enlarge/Reduce, Hold Person, Locate Object

3 (5): Call Lightning

4 (6): Locate Creature

5 (5): -

6 (9): Word of Recall

**Actions**

Dagger: +7, 5/20/60', 4 (1d4+2)

Unarmed Strike: +7, 5',1HP

**Reactions**

**Magic Items**

Dragon Wand (Arcane Focus): 1/D, allows user to cast spells above Level by burning Spell Points.

**Feats**

* Chef
* Durable

**History**

He is the sworn enemy of the Smurfs. His main goals are to destroy the Smurfs, eat them, or transform them into gold. He has the assistance of his apprentice Scruple and his cat Azrael.
Bowser (Dragon)

Gargantuan Dragon, Tyrant- Neutral Evil

AC: 20 (Natural) HP: 341 (22d20+110) Speed: 20'

Attributes

Saving Throws: Str +12 Dex +5 Con +10 Wis +6

Damage Immunity: Fire

Skills: Intimidation +6, Perception +6, Survival +6

Senses: Passive 16, Dark Vision 120'

Tools:

Languages: Common, Draconic

Challenge Rating: 17 (18000XP)

**Features**

Immobile: Can not be physically moved against his will.

**Actions**

Multiattack: Bowser makes 3 attacks per turn.

Bite: +12, 15', 26 (3d12+7)

Claw: +12, 10', 16 (2d8+7)

Tail Sweep: +12, 15', 26 (3d12+7), DC20S vs Prone

Fire Breath (Recharge 5-6): +12, 60'cone, 52 (15d6), DC18D

**Reactions**

**Feats**

**History**

Bowser is a massive Dragon that is trapped in its castle. This is the final form of the Turtle Tyrant. Either Bowser is defeated for the final time or the Mushroom Kingdom will fall.
Thomas

Human, Monk, Custom - Chaotic Good

AC: 15 (Unarmored) HP: 23 (3d8+6) Speed: 49'

Attributes

Saving Throws: Str +3 Dex +5

Damage Resistance: Fire

Skills: Acrobatics +5, Athletics +3, Insight +4, Perception +4, Stealth +5

Senses: Passive 14

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Unarmored Defence AC15

Ki (3)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

Unarmored Movement

Deflect Missiles

MonasticTradition: Open Hand

- Open Hand Technique

**Actions**

Martial Arts: +5, 5', 6 (1d6+3)

Nunchaku: +5, 5', 6 (1d6+3)

**Reactions**

**Feats**

* Athlete

**History**

Thomas is attempting to rescue his girlfriend Sylvia from Mr.X
Tweek Tweak

Human, Bard, Charlatan - Chaotic Good

AC: 13 (Padded) HP: 17 (3d8) Speed: 30'

Attributes

Saving Throws: Dex +4 Cha +5

Skills: Athletics +5, Deception +5, Perception +1, Slight of Hand +4, Survival +4, Religion +4

Senses: Passive 11

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Bardic Inspiration 3x d6

Jack of all Trades

Song of Rest d6

Expertise: Athletics, Survival

Bardic College: Valor

- Combat Inspiration

**Spellcasting**

DC13Ch, +5 Hit, 6 Spells

C (4): Fire Bolt, Light, Lightning Lure, Thunderclap

1 (4): Cure Wounds, Earth Tremor, Heroism, Ice Knife\*, Thunderwave

2 (2): Shatter, Warding Word

**Actions**

Unarmed Strike: +4, 5', 2HP

**Reactions**

**Feats**

* Magic Initiate: Sorcerer

**History**

"Arghhh!!"

Tweak is one of the boys friends, along with Craig and Butters.
The relics of time Wiki

# *WELCOME TO THE RELICS OF TIME WIKI!*

I am a teen who really loves making new OC's and characters, I decided to make this fanwiki for my game project, so if anyone is interested by it, they can come have a look! All of the art here is mine, unless if it's fanart, then the person will be credited!

All of the lore, characters, concept, main art, ext... here was made and written by me/DaikonLegs11.

# ABOUT THE RELICS OF TIME

The relics of time is a game project made by DaikonLegs11 (on all socials), it features the main character Yuki, trying to find out about her forgotten past. The game is not out yet and is just a project, so do not be hyped up for the game in a long time. . .
Po

Shungmo, Monk. Guild Artisan (Cook) - Chaotic Good

AC: 11 HP: 48 (6d8+18) Speed: 45'/35'c

Attributes

Saving Throws: Str +5 Dex +5

Skills: Acrobatics +5, Athletics +5, Insight +2, Performance +4, Persuasion +4, Survival +2

Senses: Passive 9

Tools: Cooking

Languages: Common +2

Challenge Rating: 4 (1100XP)

**Features**

Keen Smell

Burst of Strength

Powerful Build

Unarmored Defence AC11

Ki (6)

- FlurryofBlows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Unarmored Movement

Deflect Missiles

Slow Fall

Monastic Tradition: Drunken Master

- Drunken Technique

- Tripping Sway

**Actions**

Multiattack: Po makes two attacks

Martial Arts: +5, 5', 5 (1d6+2)

Claws: +5, 5', 4 (1d4+2)

Bo: +5, 5', 5/6 (1d6/8+2)

**Reactions**

**Feats**

**History**
Mecha Dragon

Clockwork Dragon, Large Construct - Chaotic Neutral

AC: 17 (Natural Armor) HP: 30 (4d10+8) Speed: 30'/60'f

Attributes

Saving Throws: Str +5 Con +4

Damage Immunities: Poison, Psychic

Condition Immunities: Blind, Deafness, Charm, Exhaustion, Frightened, Paralyzed, Petrified, Poison

Skills: Acrobatics +2, Perception +2

Senses: Passive 12, Dark Vision 60', Blindsight 60'

Tools:

Languages: Common (Understand)

Challenge Rating: 1 (200XP)

**Features**

False Apperance

**Actions**

Bite: +4, 5', 9 (1d12+3)

Fire Breath: +4, 15' cone, 14 (4d6), DC11D

**Reactions**

**Feats**

**History**

The Mecha Dragon was created by Dr. Wily to protect his castle.
Baba

Human, Warrior - Neutral Good

AC: 12 (Leather) HP: 36 (6d8+6) Speed: 40'

Attributes

Saving Throws: Con +4

Skills: Athletics +6, Intimidation +3, Insight +4, Perception +4

Senses: Passive 14

Tools:

Languages: Common

Challenge Rating: 2 (450XP)

**Features**

Martial Role: Attacker: +2 Attack

Second Wind

Improved Critical

**Actions**

Multiattack: Baba make 2 attacks per turn.

Unarmed Strike: +4, 5', 3/4 (1d6/8+3)

**Reactions**

**Feats**

* Mobile

**History**

Baba is the Guardian of the Book of Dreams. He followed his son into Sub-Con to rescue his young twins along with his wife and his sons girlfriend