Chompzilla

She flosses after every meal and still, Zombie Breath is a real problem.

Chompzilla is a plant hero in Plants vs. Zombies Heroes. She leads the Mega-Grow and Solar classes. Her signature superpower is Devour, which instantly destroys the zombie with the lowest health on the field. If there are two or more zombies with the lowest health, Chompzilla can decide which zombie to destroy.

## Strategies

### With

Chompzilla's Mega-Grow and Solar classes allow her to generate lots of sun early on, then boost plants to overwhelm the opponent, especially with plants like Sunflower and Twin Sunflower as it will put the zombie hero in a dilemma; if they keep them alive, Chompzilla will get more sun for expensive cards, and if they front the plant with a zombie, Chompzilla will likely play a card to destroy it immediately.

Solar plants benefit greatly from playing Mega-Grow cards because many of them have useful traits and abilities, like **Strikethrough**, healing, and instant destruction. With Chompzilla boosting their stats and making them do bonus attacks, they become more devastating against the opponent as they can inflict extreme damage while unburdened by zombies blocking their way. On the other hand, Mega-Grow plants don't synergize with Solar cards very much, with the exception of healing cards like Geyser or 2nd-Best Taco of All Time, and are pretty independent of each other.

Chompzilla's advantage over other Solar heroes when using a healing deck is that she can make her Venus Flytraps generally much stronger by using Fertilize, or by using Plant Food to give them a smaller boost, but do damage and heal her instantly. She also has access to Geyser for some cheap mass-healing. Chompzilla can also use healing to boost Pepper M.D., which in turn can boost Potted Powerhouse. She can also put her strong plants in Venus Flytraplanet for greater effect.

Chompzilla, while not as powerful as Solar Flare in terms of aggro decks, is still powerful in her own right. Despite lacking soft removal cards like Berry Blast, Chompzilla can use moving cards such as Sweet Pea to get zombies out of water lanes. As previously stated, she can also buff up the Solar Class' **Strikethrough** Cards using tricks like Fertilize and Plant Food for destruction. She can also incorporate Magnifying Grass into her aggro decks, which can serve as an effective finisher if Chompzilla has generated enough sun.

Chompzilla is probably the best hero to use Onion Rings with, as the Solar class has a lot of plants with weak stats that it can assist, like Fume-Shroom , Morning Glory , Venus Flytrap and Sunflower. Not to mention she has the 0-Cost Lil' Buddy, which can be played in mass quantities to overwhelm your opponent and heal 2 at the same time.

Chompzilla's weakness, however, is her lack of **Amphibious** plants and direct damage cards, meaning aquatic threats are a bit harder to cover. As both a Mega-Grow and Solar Hero, she can use Whack-a-Zombie, Squash, Three-Headed Chomper, and Devour to destroy them immediately, or move them with Sweet Potato, Sweet Pea, Banana Peel, and Whipvine.

### Against

Chompzilla has a deadly arsenal of Mega-Grow plants that can take you down in a few hits and Solar plants that can be very annoying to handle which get worse with Mega-Grow tricks. Use Rocket Science, Cut Down to Size, or **Deadly** zombies to deal with her plants. Sending out threats in aquatic lanes is a good way to take a big chunk of Chompzilla's health and provide a distraction for a more powerful zombie somewhere else, as long as she can't get rid of them.

Try to swarm the field, as Chompzilla can easily pick zombies off if left alone. If you cannot swarm her, then try using high-damage cards to make Chompzilla's efforts to heal less effective.