recursal/Fanatic-Fandom huggingface dataset:
Poison Release

**Poison Release** (毒遁; *Dokuton*) is an advanced nature that derives its roots from the art of Water Release. This Kekkei Genkai combines Water Release with Yang Release to give its users the ability to use techniques that revolve around the element of Poison.

## Overview

Unlike its parent nature, Poison Release is a rarity amongst the shinobi lands. Few members of the Dokuso clan have managed to acquire and master it. Poison Release undoubtedly has innate power, but this power can be very dangerous if uncontrolled. The most basic ability of this Kekkei Genkai is immunity to all forms and types of poison, meaning that the wielder is unable to die from poison ingestion. Another basic premise of this technique is being to distribute various poisons. The poison can be manipulated in many forms; such as gas or a liquid, and even solid if mastered enough. The effects of the poison seem to vary from user to user and produce the following effects, but are not limited to; an attack on the vitals, and other medical deficiencies.

Poison Release can be very useful, due to the fact that it utilizes and combines the use of their powerful weapon (poison) to genjutsu, ninjutsu, and even taijutsu. The poison of Poison Release has five different stages. In stage one, the poison cause light numbness around the place infected, Stage Two, the poison cause the opponent to foam from the mouth and starts to hallucinate for a short period of time, stage three causes opponent's muscle to random spasm and bleed from both the mouth and nose, stage four poison causes an opponent to gradually lose consciousness and their feet and hands slowly become useless, and finally in stage five the poison causes death to their opponents.

Poison Release can be very draining when unmastered, as with a lot of technique. Also, despite havimg Water Release as it's parent nature, Poison Release displays a weakness to Fire Release being able to turn solid under the pressure of intense flames.
Dai Momotaro

Dai Momotaro is one of the close advisors and one of the top body guards of the Current Kazekage. Within the village he is known for noticing talent in individuals, to the world at large he is known for the title "**Beast Tamer**". He is often regarded as one of the greatest melee Shinobi in the hidden sand.

## Personality

Dai is often regarded as one of the kindest individuals within the hidden sand, often spending his own free time when not on the job or training can be seen donating his time to others, even volunteering in hospitals to help anyway he can. While he can't perform medical Ninjutsu to the degree of a medical ninja he can treat immediate wounds and has extensive knowledge of various poisons and toxins.

Despite his innate kindness, Dai is also regarded as someone born for combat as his calculating nature allows him to quickly deduce often the most optimal choice of actions. He also has a level of amusement and enjoyment for combat, smiling when he is being pushed further in his fights, though this is purely from enjoying a battle not from a blood lust.

He is also critically loyal to the well being of the Hidden Sand and especially to his childhood friend and senior from the academy, Asashi Giyu.
Hōzuki Castle

The **Hōzuki Castle** (鬼灯城, *Hōzuki-jō*, Literally meaning: *Demon Lantern Castle*) also known as the **Blood Prison** (ブラッド・プリズン, *Buraddo Purizun*), is a large castle in Kusagakure that serves as a criminal containment facility.

Following the Fourth Shinobi World War, it is deigned to hold Missing-nin from every shinobi village in its confines, and holds the most diabolical prisoners there. This castle's reputation extends to the point where even Yamagakure, lead by the infamous Yoshirou Uchiha, fears it.

Its current Master is a woman named Hiki, who is assisted by her Shinobi team, Team Hiki.

## References

1. ↑ Silver Mountains: Yoshirou mentions that any sign of suspicious activity will have the village contained in Hozuki Castle.
Kenichi Kaguya

Jutsu| * A-rank: Dance of the Willow
* B-rank: Dance of the Ume: Stem
* C-Rank:Ten-Finger Drilling Bullets, Dance of the Ume
* D-Rank:
* E-Rank: Walking on Water Technique, Tree Climbing Technique, Body Replacement jutsu

**Kenichi Kaguya** (, *Kenichi Kaguya*?) is a genin and member of the Kaguya Clan. His mother split off the Kaguya clan and settled down in Konohagakure.

## Background

Born a Kaguya he was met with tragedy long before he was able to comprehend it. His mother's life ended shortly after his birth, leaving him orphaned. Originally meant to die beneath her corpse, things changed when a Jonin who recently lost her own baby took him in as her own.

## Personality

Kenichi is someone who rarely expressed emotion. Although conversing with him may give the impression that he is slow-witted and somewhat boring, in reality, he is always deep in thought and has a kind heart. He tries to help his fellow academy students here and there but because his behaviors target people’s “true nature that should not be put to words”, he is disliked by many. Neither proud nor arrogant, he is a Ninja who merely carries out a way of life that would not shame the name of his mother.
Mako Hoshigaki

"*This world... It has gotten soft since they almost enslaved us all. I missed my chance to experience the full wrath of war last time. This time I plan on standing on the forefront of it.*"
—Mako

Mako Hoshigaki is an infamous missing-nin out of Kirigakure and was known by the epithet Submerged Fish (Suichū no Sakana, 水中の魚) during her time as a Jōnin of the Hidden Mist. She left Kirigakure due to a series of explosive arguments when she was twenty-one and disappeared for seven years. Mako has recently been seen leading a group of Missing-nin known as Ten'nin as they carry out numerous jobs to the detriment of the Shinobi villages and five great nations.

## Appearance

A large and strongly built woman, Mako was raised from birth to be the ultimate apex predator.

Thick black hair frames Mako's light blue skinned face, an obvious mark of her Hoshigaki heritage. Sharp teeth like that of a shark, between blood red lips, are befitting of a predator's smile that compliments the hungry look in her eyes and relatively sharp face. Pointed ears full of cartilage round out her visage.

Maki's body is noted for its blue rough skin, similar to that of a shark. In addition, due to her heavy musculature and high levels of fitness she shows almost no body fat with nearly flat breasts. Combined with the several small dorsal fins and numerous scars her body is easily identifiable with a predator whose spent a lifetime on the hunt.

Maki's prefers to wear relatively skintight outfits for ease of movement with her top in particular covering up enough to satisfy social norms.

## Powers and Abilities

### Ninjutsu

#### Water Release

* **Pressure**:

* **Compression**:

## Trivia

* The artwork used for this character is by an Artstation user by the name of Kate Fox.
Body Flicker Technique

Derived Jutsu| * Afterimage Clone
* Body Replacement Technique

The **Body Flicker Technique** is a high-speed movement technique.

## Usage

By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

Although the Body Flicker Technique is common to almost all shinobi, some are particularly renowned for their usage of it. Shisui Uchiha was feared as "**Shisui of the Body Flicker**" (瞬身のシスイ, *Shunshin no Shisui*); whenever he employed this technique, Shisui would fade away from sight, leaving no trace of his presence. In the anime, Shisui was also able to generate clones through the technique. When the Third Raikage utilised the technique, it looked like a bolt of lightning appeared and disappeared from the area. The Fourth Raikage often combined the Body Flicker Technique with the Lightning Release Chakra Mode which allowed him to dodge Amaterasu.

## See Also

* Body Flicker Technique (Mother Wikia's Veersion)
Ice Release: Fields of Elysium

An advanced version of Ice Release: Frozen Core, this technique allows the user to bring the ice from their soul to freeze the world around them.

## Overview

This technique utilizes Hibana's chakra in order to begin freezing the world around her.

After completing the seals, Hibana's chakra seeps from her body at a fast rate, starting to freeze the area. Molecules begin to slow down and even chakra becomes sluggish. Only Hibana is unaffected if she utilizes Frozen Core beforehand due to her ice infused body.

People within the area of effect of this ability will find themselves struggling to move as quickly due to the sapping of the world's heat and energy by this ability. Weapons will start slowly losing momentum in the air, and even ninjutsu will find itself slowing or potentially freezing solid. Water will freeze almost instantly within the jutsu, and fire will find it's prowess greatly diminished if the jutsu doesn't fail outright.

While at her current level this technique isn't capable of freezing humans solid by itself, it does increase the freezing prowess of her other techniquea while it is active.

Hibana has noted that while this jutsu is probably her strongest one, she uses it but rarely as the amount of chakra it requires is immense. As such, she only brings it out as a last resort to avoid running out of Chakra.

## Role-play Information

* This technique can only be used for maximum of three rounds in an rp, leaving Hibana almost completely out of Chakra afterwards.
* This technique is centered on, and radiates from, Hibana's body.
Tomoe Shuriken

**Tomoe Shuriken** (巴手裏剣, *Tomoe Shuriken*) are a unique brand of Shuriken designed by Hisaki Village's Tomoe Clan. They are similar to ordinary shuriken, but their components are considerably larger, shaped like their namesake and can be detached at any point. Compared to an ordinary shuriken, Tomoe Shuriken are much more suited to melee combat. However, Tomoe Shuriken are best utilized alongside the Manipulated Shuriken Technique. Because each component can be individually controlled and detached with a simple motion, Tomoe Shuriken can be employed to great effect in surprising the enemy.
Baton

A **club** (also known as a **cudgel**, **baton**, **bludgeon**, **truncheon**, **cosh**, **nightstick** or **impact weapon**) is among the simplest of all weapons: a short staff or stick, usually made of wood, wielded as a weapon since prehistoric times. Most clubs are small enough to be swung with one hand, although larger clubs may require the use of two to be effective. Various specialized clubs are used in martial arts and other fields, including the law-enforcement baton.

The wounds inflicted by a club are generally known as *strike trauma* or *blunt-force trauma* injuries.

## Baton

### usuable

No

Only used by the SCMP, batons are a common weapon used by police officers (the melee ones) to whack the life out of the gangsters they see and to punish (or kill). The baton deals a considerable amount of damage to its target, though it has a slow swing before it does deal damage (the Baseball Bat beats out the Baton in a term, it's much more faster and not to mention, it swings twice!)

The baton is wielded by raising it to the back of the user.
Floating Stone

**Floating Stone** (浮石, *Fuzeki*) is an extremely advanced application of Taijutsu and Chakra Flow. Its only known user is Sakiyuki Sarutobi who states she learned it in the "forest of silence" (黙の森, *Shijima no Mori*), but refuses to elaborate.

Floating Stone is fundamentally a technique that enables the user to completely eliminate all forms of impact from their motions. This includes the sound of their steps, to even changes in the wind as they move. There are two components that must be mastered in order to fulfill this technique's conditions.

Firstly, the user must be a master of their bodily control. Breathing, footwork, positioning, and physical strength must all be finely tempered before one can even consider mastering this technique. When these components are mastered, the user must then be cognizant of their surroundings and move according to the "song of the wind" (風の歌, *Kaze no Uta*). In other words, by having their body's movements follow the noise of the wind precisely, one can eliminate their movement from the perception of their opponent or other bystanders, because their movement is registered so slightly in the victim's mind that the user is merely part of the wind.

In order to enhance this technique's potency even further, the user must be capable of maintaining a consistently cycling flow of chakra at the perimeter of their body. By holding their chakra at the edge of their body and cycling it around, rather than inwards, one can prevent kinetic and heat energy from being released from their body. However, one can only perform this chakra cycling for a certain period of time, for holding in the body's excess energy for long periods of time would no doubt cause the body to explode.

This technique's full potential can only be used in short bursts, however, by mastering the core Taijutsu principles of this technique, one can vastly enhance the quality of their martial arts and movement ability. Sakiyuki incorporates Floating Stone into her everyday Taijutsu, and has found exceptional success in the field due to mastering these principles.
Quell

**Quell (クェル *Quell* )** A charismatic man of high renown among the outskirts of the land of iron and the lower class. A warlord with sights set on the shoguns head.

Due to his actions and role he serves as the main antagonist in the **Quell The Insurgent** Arc.

## Relationships

### Retainers

**Mahito**: one of quells inner circle. Mahito is the short fused Retainer of quell who leans on the more serious side. he is put in charge of the main defense line along with his partner. While just like the others hes a long friend of the Warlord. Mahito often questions if The man is too carefree at times even if he gets results.
Hyūga Clan

The **Hyūga Clan** (日向一族,  *Hyūga Ichizoku*?) is one of the four noble clans of Konohagakure.

All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, amongst other things. Members of this clan also possess an innate ability which allows them to expel chakra from any of the tenketsu in their body.
Intelligence is Next To Perseverance

**Date Completed:**
**Next Role-Play**:
**Users Involved:** User:MorellaVoltaire, User:GoldenPiece User:Zerotheheronoir
**Setting:** Konohagakure, Third Training Ground
**Characters Involved**:
* **Genin**:  Anji Makimachi, Isshin Aburame
* **Jōnin**: Hiyori Bushida

## Meeting the Youngins

It had been some time since the genin had been assigned to their respective squads. One of the jonin, being Hiyori Bushida, was heading to where her squad was located being the training grounds, which was not too far from the Academy, she had a nonchalant expression on her face as she looked up at the sky for a brief second before taking a small breath sighing a bit.

"Well, this is it," Hiyori sighed to herself, "let's see who would be under my wing."

Meanwhile at the Third Training Grounds, the three respective genin were waiting patiently wondering who their sensei would be. What would they be like? Many questions began to swirl as they continued to wait.

Wind sent leaves everywhere, the sun burning behind the curtains of the clouds. Anji sat upon one of the posts, looking at the river.

"This place... it feels... important somehow," He thought to himself as he looked upon the river flowing, dragging leaves in different directions, all however going down the same path.

"Pardon the disturbance but I’m looking for Hiyori Bushida-Sensei." A composed and nearly silent voice called out towards Anji as a male youth made his way into the training ground at a steady pace. "I was told I was to relocate to this area for squad reassignment." He continued as he glanced around the area from beneath his thick dark sun googles.

"My name is Isshin Aburame." the newly revealed Genin stated as he stood a few meters across from Anji with his hands in his pockets.

"I'm Anji, waiting for her as well..." He responded not taking his eyes off the river, then pointing to one of the post said.

"Would you mind sitting with me?"
Amegakure

**Military** | 5/5

**Amegakure** (雨隠れの里, *Amegakure no Sato*?) is a small but highly industrialized hidden village located in the Land of Rain. As its name suggests, it rains almost constantly in Amegakure and the surrounding area. All the water seemingly ends in a large lake that surrounds the village.

## Trivia

* Twenty-one genin from Amegakure participated in the Chūnin Exams, far more than the other minor villages.
Wind Release

**Wind Release** (風遁, *Fūton*, *English TV*: Wind Style) is one of the five basic elemental nature transformations. Most offensive Wind Release techniques are performed by making chakra as sharp and thin as possible, however, wind can also be generated as a large, concussive force to overwhelm a target. Wind-based techniques are mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. A rarity among the five chakra natures, wind techniques are usually performed by generating air circulation and can be enhanced through this method as well. Wind-natured chakra can also be channeled into blades to increase their cutting power and overall range. The wind affinity is seemingly more common amongst shinobi of Sunagakure. Wind Release also specialises in deflecting and even reflecting attacks. Wind Release focuses on projectile type techniques and can even change melee type techniques such as the Rasengan into projectiles when adding wind nature transformation to them.

## Relationship with other Natures

* Wind is strong against lightning because it is a natural electrical insulator but weak against fire because the flames are fuelled by air.

* Wind Release can be used in conjunction with Fire Release to augment the strength of the fire technique.

* Additionally, it can be used with Water Release to increase the latter's concussive and overall destructive power.

* Wind-natured chakra is a component of the following kekkei genkai: Ice Release, Scorch Release and Magnet Release.

* It is also a component of the kekkei tōta Dust Release.
Chouko Dokuso

Chouko Dokuso (ちょこ 毒素 Dokuso Chouko) is a Kunoichi of Konohagakure and a member of the Dokuso Clan.

## Appearances

Chouko is a youthful girl with violet colored hair that was styled into twin pigtails. Her skin was a smooth cream color that seemed unblemished. Her eyes a pair of cyan blue.

She wore a black jumpsuit that was adored with blue buttons with a black utility belt around her waist. A kunai pouch was strapped to her left thigh which was covered by a pair of black leggings. Above all this she wears a black and blue hooded jacket with neon colored highlight.

## Personaility

Chouko is known to have a bright and mischievous personality, she is very friendly that can get along with just about everyone she meets. She's described as a bit of a dunce airhead; carefree and openly stating that she likes to have fun. However, her friends keep her from doing anything too hectic. She is very loving to those she's close to, treating her friends more like family than a friend. Chouko is also shown to have a serious side and isn't afraid to intimidate and challenge others regardless of who they are. She will become very defensive and aggressive if someone were to break the trust that she has placed in them. Though she shows a personality relative to an airhead, it's shown through a plethora of interactions with others that she is very aware of the world and the dangers that lurk out in the open.

## Trivia

* Chouko Dokuso names mean Toxic Butterfly Or The Butterfly that contains toxin.
Zombie soldier

**Zombie soldier** is an uncommon zombie type, appearing in the *Guns, Gore & Cannoli* series. They are infected servicemen, who, similar to the Zombie Police Corporal, retain their ability to fire their machine guns, though they similarly have no control over spread and aim.

## in game stats

### Weapon

Thompson M1928A1

Zombie soldiers are U.S National Guardsmen, specifically sub-machine gunners, who were infected during the Thugtown Incident, still stiffly clutching their Thompson machine guns. Due to their lack of protective equipment, found to have been issued to alive soldiers in town, such as duster coats, backpacks or gas masks, it can be assumed that these were either first responders, when the Army were unaware of the infectivity of the affliction spreading through the city or that they simply lost it during scuffles with the undead, during which they were infected.

Zombie soldiers will shuffle around the same as normal zombies, but they are still marginally more dangerous, as they will sporadically shoot their gun in small bursts, usually vertically upwards. Their helmets may block bullets, so one should aim at the torso as they are just as weak as regular zombies.

## Guns, Gore & Cannoli 2

In *Guns, Gore & Cannoli 2*, Zombie soldiers are still found in the Thugtown Quarantine Zone, still armed with the Thompson gun.

They have undergone a slight redesign and while they still wear the same US Army uniform and are armed with Thompsons, as in the first game, they are now barefoot, their boots having torn open from constant shuffling, have become slightly bulkier and, while still missing coat and mask, wear the backpacks the living soldiers wore during the initial outbreak, implying that these are some of the troopers, who didn't make it out of Thugtown in time when it was bombed and eventually ran out of air filters.

They move forwards in a marching motion and fire in three separate directions before saluting, implying they vaguely remember their military training and customs or have at least adopted the movement as an instinctive gesture.

Zombie soldier marchingTwo idle Zombie soldiersNazi Zombie soldier
## Trivia

* Despite using the same ammo as the Thompson M1928, the M1928A1 Thompson they drop cannot be picked up.
* Nazi variants can be found at the German secret base. These are wearing the typical grey Wehrmacht tunic, but don't wear helmets and wield Maschinenpistole 40 “Schmeisser”.
Desert Winds Through the Leaves

**Date Completed:**
**Next Role-Play**:
**Users Involved:** User:Starving Skeleton
**Setting:** Konohagakure
**Characters Involved**:
* **Jonin**: Ranma Kaisen

“I guess I have no choice then, huh?”
Ranma sat on the edge of the lake with his massive legs across one another. His massive trunk towered over the crystal water's surface. A gigantic reflection was painted upon its surface. A behemoth with sharp, defined muscles that bulged despite his relaxed visage. His chocolate complexion complimented white hair. He wore a black tank top and loose pants. His signature ensemble since he left the ANBU black ops.

Funny how he went from cloaked, masked, clothing to freely showing his darkened skin. To walking freely with his identity to the world. But most surprising were the gigantic horns that protruded from his forehead, curling up to the heavens above.

"Now its my turn to teach the next generation..." Ranma rested his hands in his lap. Taking slow but controlled breaths as he felt nature flow around him. Crawling on his skin. Permeating his bones. Nourishing his muscles, bones and every single cell within his blood. He awaited his students to meet him for their first day as a team. Not just for introduction but to start their journey as shinobi.

And what better way for than a mission?

Although how could someone be excited when guiding young ones to this new world?

Feeling the excitement in his bones, Nichirin Sarutobi was amped up internally and doing his best to hide it and took a few calming breaths. The crimson haired nichirin was looking to grow, he was looking to redeem himself after the loss he took at the graduation exam. He had done some training and even met with incredible new people.

As he arrived he looked his new sensei, immediately being thrown off by his litter appearance. To the young sarutobi, Ranma may as well be a giant. Even so he bowed, smiling as clear as day.

"It's an honor sir! Nichirin Sarutobi! Nice to meet you!" He declared joyfully.
Land of Iron

**Military** | 5/5

The **Land of Iron** (鉄の国, Tetsu no Kuni) is an icy, snow-covered country located in the region around three mountains called the **Three Wolves** (三狼, Sanrō). Unlike most countries which are based around shinobi and ninja villages, the Land of Iron's military is primarily composed of Samurai. While they were heavily damaged by the alien invasion, they have recovered better than most due to heavy social programs to stabilize their population via breeding incentives and other social benefits. This has lead to their previously small population growing to heightened levels even as the country itself has become isolationist. Currently, all shinobi are banned from their borders, with the sole exception of those guarding merchant caravans that are the Land of Iron's only real tie to the outside world.
Bullhorn Technique

**Otojutsu: Bullhorn Technique** or more simply just the **Bullhorn Technique** is a secret technique derived from the Sound Manipulation Technique. By storing chakra somewhere in one's body (usually the mouth and throat) and releasing it using sound as a medium, the user can increase the intensity of the sound by varrying degrees. The sound can be amplified to the sound of a megaphone, or enough to shatter earth, it all depends on how much chakra you can supply and how well you control it.
Granatwerfer 42

The **kurzer 8 cm Granatwerfer 42** (kz 8 cm GrW 42) was a mortar used by Germany during World War II. It was developed as a lightened version of the standard German 8 cm GrW 34 medium mortar with a shorter barrel for use by paratroopers, but replaced the ineffective 5 cm leGrW 36 as that weapon's shortcomings became apparent. The kz 8 cm GrW 42 fired a bomb over 3 and a half times heavier twice as far as the smaller mortar, but was less than twice as heavy. It broke down into the standard three loads for transport.

## Guns Gore & Cannoli 2

In Guns Gore & Cannoli 2 the Granatwerfer 42 appears as an emplacement weapon which can be used by enemies and the player (players rarely ever use the mortar).

Enemy soldiers will run to the mortar and stop to fire it, the player can usually tell where the mortar is going to land by looking at the craters in the ground.

Granatwerfer ingameA Heer Infantryman using the mortar
Fujin Rokurō

**Fujin Rokurō** (六郎風神, *Rokurō Fujin*?) is the **Seventh Raikage** (七代目雷影, *Nanadaime Raikage*?) of Kumogakure.

# Background

## Trivia

* Fujin shares a birthday with the author, as well as being base on his personality
* Fujin, was originally going to be a swordsmen, however it was decided against when the creator thought of bo staff fighting styles. Mainly relying on his own martial arts style.
Fire Release: Flame River

The user kneads chakra in their body and turns it into fire, which they then expel from their mouth; the more chakra they use, the more flames that are produced. The fire expelled takes the form of a large stream of fire that rushes across the area like a River made of flames.

The Flame River Technique was created by the Uchiha clan and works as a diversion from the Fire Release: Great Fireball Technique.
Opel Blitz

The **Opel Blitz**  (*German*: lightning) was a German military transport used heavily throughout WW2 from 1939 to 1945.

## Guns Gore & Cannoli 2

Opel Blitz trucks appear in several missions with either a closed canopy or an open top. These trucks are destructible props, sometimes seen loaded with explosive barrels or with a MG42 mounted on the hood.

An Opel Blitz with explosive barrels and group of StormrtroopersAn Opel Blitz with closed canopyA wrecked Opel Blitz with a zombie in the rear window
Cover Gangster

*Not to be confused with the* SS Molotov Thrower *or the other* Molotov Gangster

**Cover Gangster** is an enemy type appearing in *Guns, Gore & Cannoli 2*. These sneaky scoundrels try to stay out of harm's way behind windows, balconies, theatre boxes, any kind of covered vantage point really. They are rare in appearance, but will rear their heads from their hidey holes to aid their ground-level companions in their ambush.

There are two types of these indoor gangsters, Gunner and Thrower.

## in game stats

### Gunner (M1911 only)

The Gunner variant of the Cover Gangster is a dark-haired man wearing an unique blue three-piece suit with matching pants. The suit consists of a black collared shirt with a white tie a whitish grey vest and a blue jacket. He also wears a blue fedora with a blue band. The head model is the same as the Pistol Gangster's. His arms and legs are also oddly skinny compared to the other gangsters.

If the player is in their "detection" range, the Gunner will move out of their cover and shoot at the player, one bullet at a time without end. Should the player move away or go somewhere where he's safe from the shots, the gunner will hide beside their cover after a small period of time until the player shows up again. They make up the majority of this type of gangster.

## in game stats

### Molotov Thrower

The Thrower variant of the Cover Gangster is mostly recycled from other models and thusly has the most "complexion". The Thrower is an older dark-haired man with a prominent cleft chin, wearing a brown Bomber jacket, a khaki shirt and white pants and has his head wrapped with an unique red bandana. He uses the head of the Tommy Gun Gangster, the torso model of Joe Barista and the legs of the Pistol Gangster.

Like the Gunner, if the player is in their detection range, the Thrower will pop out and throw a lit Molotov cocktail before throwing another one after the thrown one has bursts into flames. The cocktails are very volatile, though, and can burn not only the player, but himself and his gangster allies if unfortunate enough.

## Trivia

* These gangsters are the weakest of all enemies, dying in just 3 shots from a M1911.
* The Gunner variant sometimes has an unique death animation during which he will grab at his throat and then keel over backwards out of sight.
* If kicked (or other ways to remove them from cover) to death, they will fall out from their cover and revealing their entire lifeless body (which is how we know what their outfit looked like).
Airdrop

An **airdrop** is a type of airlift, developed during World War II to resupply otherwise inaccessible troops, who themselves may have been airborne forces. In some cases, it is used to refer to the airborne assault itself. Early airdrops were conducted by dropping or pushing padded bundles from aircraft. Later, small crates with parachutes were pushed out of the aircraft's side cargo doors. Later cargo aircraft were designed with rear access ramps, lowerable in flight, that allowed large platforms to be rolled out the back.

You will be relying on these in the Tiger tank boss fight with Joe Barista.

## Guns Gore & Cannoli 2 (Tanks A Lot)

When fighting against Joe, airdrops will appear from the sky (U.S ones, as written in the box) containing U.S and (oddly) Nazi German weapons inside. The airdrops can be shot, melee'd, or kicked to obtain the weapons. They also have a chance to include a flak shell, to pierce the Tiger tank's armor.

The items in the airdrops (including flak shells) are:

* M1911
* Mauser
* Tommy Gun
* "Schmeisser" (MP 40)
* Sturmgewehr 44
* Flak shells (for the Flak 88)

It is important to note that, the tank can run over the weapons and flak shells (and making them disappear). so try to pick them up first before the tank runs them over, or shoot the airdrops when you are very close to it (the airdrop will not expose the weapons by its own, so shoot it to get it).

In bocca al lupo!
American soldier

**American soldier** is an enemy type, appearing in *Guns, Gore & Cannoli*. The most basic of infantry, these US Army grunts should pose little danger to a well-armed gangster or two. Still, they, like the rest of the National Guard, usually hide behind cover or on higher ground, so you might have some difficulty taking them out.

## in game stats

### Weapon

M1911

The most common variety of soldiers, these pistol-packing American soldiers use M1911 handguns. They will sometimes hide behind sandbags or stand atop of wooden towers while firing.

Two American soldiers firing from behind cover
Thompson M1928A1

The **Thompson submachine gun** is an American submachine gun invented by John T. Thompson in 1918 which became infamous during the Prohibition era, being a signature weapon of various organized crime syndicates in the United States. It was a common sight in the media of the time, being used by both law enforcement officers and criminals.[17] The Thompson submachine gun was also known informally as the "**Tommy Gun**", "**Street Sweeper**" ,"**Annihilator**", "**Chicago Typewriter**", “**Trench Broom**”, "**Chicago Submachine**", "**Chicago Piano**", "**Chicago Style**", "**Chicago Organ Grinder**", "**Drum Gun**","**the Chopper**", and simply "**the Thompson**".

## Thompson M1928A1

### usuable

No

The M1928A1 Thompson can be found used by Zombie Soldiers, and also seen used by an American soldier in a newspaper in the opening cutscene of the game, the gun cannot be used by the player.

the Thompson fires as fast as the M1928 Thompson in short bursts and can be found to be very dangerous to fight at times, but is easy to avoid as the Zombie soldiers who fire them at drunken angles.

Zombie soldier with a ThompsonA US soldier with a Thompson

## Thompson M1928A1

### usuable

No

the M1928A1 Thompson can once again be found used by the Zombie soldiers.

Zombie soldier with a Thompson
## Trivia

* Despite using the same ammo as the Thompson M1928 it can not be picked up
* It was very anachronistic when it appeared in 1928 as its introduction was in 1938, ten years later, meaning the US Army Soldiers are seen wielding it, which is the case for the newspaper about the Thugtown incident, but in-game, many US Soldiers and both of the Gangsters are seen wielding them which is exactly correct for that time period. Apparently later on into 1944, the Zombie Soldiers are still wielding them while they still had their WW1 uniforms.
Lead Pipe Gangster

**Lead Pipe Gangster** is an enemy type, appearing in *Guns Gore & Cannoli*. They are basic foot soldiers who are mostly found patrolling the abandoned streets of Thugtown, preventing zombies or rival gangsters from coming near their headquarters. They've been given orders and will follow those until the bitter end: Serve, Protect, Kill.

## in game stats

### Appearance

The Lead Pipe Gangster shares many model features with the Baseball Bat Gangster, with some slight differences. While still an older stocky man, instead of wearing a flat cap, he has a fedora, and his tank top is stained. He also has has a scar on his cheek and an anchor tattoo.

### Gameplay

Unlike other melee gangsters, he will walk towards his target of choice when his "detection" range is met by someone, instead of rushing them. He carries a lead pipe and a trash bin lid as a makeshift shield to protect him from gunfire. The lid only covers his torso though, so his head and legs are unprotected, making them his weak points. He is also the only gangster to be weaker than the other mobsters.

When close, he will swing and whack the target with the pipe, though he has to lower the lid to give room for the swing, exposing him to damage. You can momentarily stun him by kicking him, which will make him accidentally throw the lid up, hitting him in the head, before he grabs it in mid-air as it falls back down.
Lead Pipe

Lead was the favored material for water pipes for many centuries because its malleability made it practical to work into the desired shape. Such use was so common that the word "plumbing" derives from *plumbum*, the Latin word for lead. This was a source of lead-related health problems in the years before the health hazards of ingesting lead were fully understood; among these were stillbirths and high rates of infant mortality.

Lead water pipes were still widely used in the early 20th century and remain in many households. Lead-tin alloy solder was commonly used to join copper pipes, but modern practice uses tin-antimony alloy solder instead in order to eliminate lead hazards.

## Lead Pipe

### usuable

No

Only unique to a gangster (in the form of Cheech, with a fedora instead of a flat cap). This gangster also uses the lid of a trash can as a shield to protect the user from any harm, when close, he will swing the pipe (and lower the lid to give room for the swing), which deals low damage... Like most melee weapons do in this game.
Mk 2 Grenade

The **Mk 2 grenade** (initially known as the **Mk II**) is a fragmentation type anti-personnel hand grenade introduced by the U.S. armed forces in 1918. It was the standard issue anti-personnel grenade used during World War II and in later conflicts, including the Vietnam War. Replacing the failed Mk 1 grenade of 1917, it was standardized in 1920 as the Mk II, and redesignated the Mk 2 on April 2, 1945. The Mk 2 was replaced by the M26-series (M26/M61/M57) and later M33 series (M33/M67).

It was phased out gradually in service beginning with the Korean War. Due to the tremendous quantity manufactured during World War II, it was in limited standard issue with the US Army and US Marine Corps throughout the 1950s and 1960s. The U.S. Navy was one of the last users when it was discontinued in 1969.

Also known as "frag" grenade or pineapple grenade, due to the grooves and knob of it, giving the appearance of a pineapple.

## Mk 2 grenade

### usuable

Yes

Used by gangsters and the player, the grenade deals a big blast that deals medium damage, though it has a small delay before it could explode (it has to bounce from something, like the wall or ground before exploding). The Molotov Cocktail bursts in flames immediately when it touches the floor, which makes it a better weapon than the grenade, however, supply for the cocktails is quite rare, while grenades aren't so, stick to them for sometime.

To throw it more further, the player should press and hold the grenade button (U). Button customization is available for the player, should he/she be uncomfortable with this default key.
Fast Zombie

**Fast Zombie** is a special zombie type appearing in *Guns, Gore & Cannoli*. These zombies are particularly vicious and agile, targeting single instances of prey they sight, before proceeding to chase after them, mauling them relentlessly when in reach.

## Guns, Gore & Cannoli

### Appearance

There are three variants of the Fast Zombie.

The first is an elderly man with balding grey hair, wearing a black jacket, slacks, belt and shoes. Under the jacket, he dons a white collared shirt. He is noticeably bulky in comparison to the regular zombies, who are rather skinny, even emaciated in some cases, and is drenched in blood, especially on his hands.

The second is a brown-haired man wearing an open collared white shirt with a breast pocket, with a sleeve being torn off, along with belted brown pants and black shoes. He, like the other male variant, is also bulky in build and is similarly smeared with blood, most prominently on his face and hands.

The third is a tanned woman with wavy brown hair wearing nothing but a white night gown. Notably, her skin isn't a discolored grey nor is she excessively covered in blood, though a large chunk of one of her lower arms is missing.

### Gameplay

These zombies appear out of nowhere at the side, initially standing still and staring ahead. They will continue to do so, until provoked by either being shot or approached (a medium-ish length) and make a growling face before running towards their soon-to-be victim, attacking with their claws. These zombies are faster than regular zombies and are hard to avoid, as they are difficult to shake off.

1st male variant2nd male variant with a Regular Zombie3rd female variantUnused Fast Zombie (Variant 1)Unused Fast Zombie (Variant 2)
## Trivia

* The younger male Fast Zombie heavily resembles Frankie the Fly, both his head and attire, sans suspenders, a breast pocket on his shirt and dark brown instead of light brown hair.

* Early alpha screenshots feature two additional Fast Zombies. One appears to be a slightly re-done version of the second zombie, with the only visible difference being that he has grey hair, wears a hot pink shirt, white pants and that his hair is grey, making him somewhat resemble Sonny. The other one is completely unique, having a normal skin tone, a full head of slicked-back black hair and wears a black vest over a long sleeved white shirt with a bow tie, with only the blank eyes and blood on his clothes identifying him as a zombie. He may have been an intended Mobster zombie variant of the Fast Zombie. These two were not implemented into the final version of *Guns, Gore & Cannoli*.

* In the cutscene where the horde arrives at the harbor to attack the ship, a group of Fast Zombies can be seen running. Three models are shown, one being the Old Man zombie, while the other two are the Alpha version variants, who are unseen in gameplay and only seen in this short sequence.
M1 Bazooka

Also referred to as the "Stovepipe", the innovative Bazooka was among the first generation of rocket-propelled anti-tank weapons used in infantry combat. Featuring a solid-propellant rocket for propulsion, it allowed for high-explosive anti-tank (HEAT) warheads to be delivered against armored vehicles, machine gun nests, and fortified bunkers at ranges beyond that of a standard thrown grenade or mine.

## M1 Bazooka

### usuable

Yes

the M1 Bazooka is used by US army soldiers and the player

The Bazooka is one of the most powerful weapons in the game, the rockets fired can easily kill most enemies and also do substantial damage to bosses
Flak 88

The **8.8 cm Flak 18/36/37/41** is a German 88 mm anti-aircraft and anti-tank artillery, developed in the 1930s. It was widely used by Germany throughout World War II, and was one of the most recognized German weapons of that conflict. Development of the original model led to a wide variety of guns. In English, "Flak" became a generic term for ground anti-aircraft fire.

Air defense units were usually deployed with either a Kommandogerat fire control computer or a portable Würzburg radar, which were responsible for its high level of accuracy against aircraft.

## Guns Gore & Cannoli 2

The Flak is a usable artillery, used by the Wehrmacht. Usually, it is located at specific places where it blocks the player's path and fires at the player. The flak is manned by a single Heer Infantry.

He shoots (and tries to lock on) the player 5 times, usually where the player was before. After the 5th shell is fired, he will go into rage mode and fires the Flak at five different angles before repeating the attack pattern. When destroyed (via shot at) the Flak will explode and the infantry is dead with a unique gory body.

Some Flaks can be used by the player (indicated with the colour green), you will need a shell to use the flak, of course. The Joe Barista boss fight does not have a green Flak, but is usable by the player.
Pilot Bar

**Joe's** **Pilot Bar**, also shortened to **Pilot's Bar**, is a location in *Guns, Gore & Cannoli 2*. It is the main hangout of Vinnie Cannoli after his kidnapping, where he discusses his next plans with its owner, his friend Joe.

On the outskirts of metropolitan Syndicate City, stands a small shack-looking building next to the old airfield. That "shack" is actually a bar, for pilots of course. It is unknown how long this place has existed. The only person known to regularly hang out in here is freelance pilot and mob associate Joe Barista.

In the bar, there is an assortment of alcoholic drinks to celebrate with after a good flight. There are stools for the bar's countertop, and tables with chairs at the back for to hold conversations and enjoy a hot meal after a trip, presumably Italian cuisine going by the interior design and Joe's heritage. Music can be heard as well, presumably from a nearby jukebox.
M2 Flamethrower

The M2 flamethrower  was an American man-portable backpack flamethrower that was used in World War II. It was the successor to the M1 and M1A1 flamethrowers.

## M2 Flamethrower

### usuable

Yes

The M2 flamethrower is first found in the Back Alleys, it is very powerful and can set enemies on fire causing them to burst in to flame and disintegrate into ash.

The weapon can be found used by US army soldiers and can be hard to fight as the soldiers who use them rush right towards you and can cause a lot of damage

US soldier with a flamethrower
## Trivia

* The weapon is featured in the game despite is being made during WW2 (1943) which takes place way after the game is set (1928)
* The weapon has a very short reach which is inaccurate as the flames that the real life M2 that can reach several metres
* There is no hose visible on the weapon
Maid Zombie

**Maid Zombie** is an uncommon zombie type appearing in *Guns, Gore & Cannoli 2*. Once working for the brass of Thugtown, she now only stands out amongst the undead due to her scantily-clad appearance.

## in game stats

### Appearance

The Maid Zombie is a brown-haired woman dressed in a classic black and white French maid uniform with a blood-stained white apron and maid cap, along with white small high heels. The outfit itself is rather revealing, with a short skirt and unbuttoned shirt, accentuating the legs and cleavage. She wears her hair in a bun and carries a large bloodied feather duster which she uses as a weapon to beat up her victims.

A Nazi variant can be found at the Dark Don Test Facility, apparently a SS camp guard, wearing a yellowish blouse and a black skirt, and also wearing black boots and an officer's cap. Her weapon of choice is now a human vertebral column with the skull still attached to it.

### Gameplay

When spotting a target, she will rush like any other normal zombie in the game and strike them with her feather duster or skull-topped vertebrae. Nothing else is special except that she has a unique model, functioning like any other ordinary zombie otherwise.

## Trivia

* While one could consider her a sequel version of the Burping zombie, seemingly sharing former occupation with her, the two have little else in common, both ability- and healthwise.
Messerschmitt BF-109

The **Messerschmitt** **BF-109** is a vehicle from Guns, Gore & Cannoli 2. Originally intended to appear as another Nazi enemy, its role was cut and reduced to a background event.

## Guns Gore & Cannoli 2

The BF-109 only appears in the Normandy landings levels, where it is seen crashed and on fire.

The BF-109 was probably going to have more fleshed out in-game interaction, as seen in a pre-release picture showing the planes dropping Bombs on the player. It's likely that the plane's flight would have been too difficult to program or that there wasn't enough time to fully realize its flight code and bombing mechanic.

Pre-release image of a BF-109 during gameplayThe crashed BF-109 shown in-game
## Trivia

* The pilot seems to be a regular footsoldier wearing a Stahlhelm. This was presumably a placeholder model. It's most probable that it was left in to cut time, which is likely why the developers didn't draw a more accurate pilot with fitting clothing, as the BF-109 ended up having a rather short screentime.