Civilization Eternal/Civ Workshop

## Heritages

* Amazonian Heritage -
	+ Jungles/rainforest yield +1 Culture in cities with a (culture/happiness) district and +1 Science in cities with a Research district.
* American Colonial Heritage -
	+ Grants the Chuckwagon
* Austronesian Heritage -
	+ Civilian units gain +1 Movement on Ocean tiles.
* Baltic Heritage -
	+ Unlock the "Forest Brothers" unique infantry unit
* Bantu Heritage
* Barbary Heritage -
	+ Grants the Barbary Corsair
* Confederacy Heritage - With low influence, your cities without Administrative districts become independent (almost like city-states), but ultimately still a part of your empire. At high influence, gain +12% Science, 12% Culture, and 12% Production.
* Great Plains Heritage -
	+ Grants the Travois, a UU replacing the Trade Cart.
	+ Grants the Bison Jump, a UI
	+ Grants the tipi
* Iberian Heritage -
	+ Grants the Parador building,
* Latin American Heritage -
	+ Grants the Hacienda improvement, a unique Plantation that produces +1 Culture and +1 Political Power.
* Levantine Heritage -
	+ Grants the Desert Kite, a unique Camp/Pasture improvement that can only be built on Desert tiles.
* Maroon Heritage -
	+ +5 Military Strength in Jungle.
	+ +1 Movement for all non-cavalry units.
* Mesopotamian Heritage -
	+ Grants the Ziggurat,
* Nahua Heritage
	+ Grants the Milpa unique improvement.
* Nomad Heritage -
	+ Districts (including City Centers) gain a Unique Project (*Migration*) that allows them to turn their District into a Nomad unit, which can then be positioned somewhere else on the map.
* North American Heritage
	+ Grants the Three Sisters improvement, replacing the Farm.
	+ Grants the Sweat Lodge building,
* Scandinavian Heritage
	+ Grants the Runestone, which has a slot for a Great Work.
* Slavic Heritage
	+ Grants the Banya, a unique Bathhouse which provides +2 Food (as Slavic women gave birth in bathhouses), +1 Faith, and +1 Political Power.
		- also, perhaps some happiness?
* South American Heritage -
	+ Grants the Estancia, a unique Pasture.
* Steppe Heritage
* West African Heritage
	+ Grants the Griot, who replaces the Great Writer and Great Musician. Produces Great Works of either type.
* wall here-------
* Frontier Heritage???
	+ cowboy units, which have a buff that allows them to permanently increase a pasture/farm's benefits
	+ grants ranches?
* German???
	+ Schloss?
	+ volwerk?
* Nahuatl Heritage???
* Mediterranean Heritage
	+ +1 Culture adjacency bonus to districts on the Coast.
* Polynessian Heritage
	+ va'a?
	+ marae

## Civilizations

* each should feel distinct
* 20-25 Civs at launch? then 5 extra leaders?
	+ ok consider: we should probably have every major WW2 civ covered, every major river civ represented, and at least one from every continent
		- so:
			1. America
			2. something for britain/england
			3. Russia
			4. Prussia
			5. France
			6. Japan
			7. Rome/Italy
			8. Inca
			9. mesopotamia
			10. Egypt
			11. china
			12. mesoamerica
			13. india/ganges
			14. native america
			15. south africa
			16. australia/indonesia
			17. https://civilization.fandom.com/wiki/Eternal\_War\_(Civ2) - this says Celts, Vikings, and Americans. also the Sioux are there?
		- and then one for every major religion and continent?
		- ottomans and mughals? or are they too similar in terms of design?

* split Soviets/Russia and Brits/English?
	+ i feel like the british/english split is of more importance
* launch civs:
	1. America - agrarian expansionist, expands and improves land, very influential, economic boomer. "waking the dragon"
		1. Bonanza Farm - +1 Production.
		2. Minutemen - Can be upgraded from civilian units when at war.
		3. pony express
		4. UA - american century?
		5. Great White Fleet
	2. Aztec - holy warriors, fanatic warfare, conquerors
		1. capital: Aztlan
		2. UI - Chinampa
		3. UU -
			1. Pochteca - unique trader
			2. Jaguar Warrior - Replaces knight (?)
			3. Eagle Warrior
			4. tlatoani - general?
			5. quimichtin - unique spy
		4. UB - Tianguis
		5. Unique Project -
			1. New Fire Ceremony -
		6. flower war
		7. heritages: Nahua
	3. Egypt - cultured desert builders
		1. Desert tiles produce +1 Faith. Flood plains produce +1 Food.
		2. UU - maryannu
		3. leaders:
			1. Cleopatra - diplomatic
			2. Hatshepsut
		4. unique estate - Fellahin
		5. nomarchs?
	4. Inca
		1. UB -
			1. Huatia - Unique cooking pit
	5. Inuit? masters of the cold. "something from nothing" wide subsistence culture in the cold
		1. +1 Production, +1 Culture, +1 Faith on Snow. Ice tiles receive +1 Production, +1 Culture, +1 Faithm and +2 Food. +1 Culture and +1 Faith from Tundra tiles. +1 Production, +1 Food, and +1 Culture from sea improvements. Farms and Plantations cannot be built, but their resources can still be accessed. All trade routes produce an additional +5 Food. Units suffer no attrition in the Cold.
		2. adjacency bonus from harbors and stuff?
		3. something to fight against climate change? maybe a district in their cities saves them from climate change? or maybe they can use faith to make the world colder?
		4. qargi - unique research district?
		5. qamutiik
		6. angakkuq
		7. igloo
		8. umiaq?
		9. UI -
			1. Inuksuk - Units passing by the Inuksuk gain +2 Movement. Inuksuks provide +1 Food, +1 Political Power and Production to adjacent tiles, and double the food yields of adjacent Fishing Boats/Camps.
	6. Mongols
		1. bonus to siege and cavalry and disease
		2. Gers, Yams, Keshiks, Ovoo
		3. Heritages:
			1. Nomad
	7. Norse - seafaring viking raiders
		1. felag, mead hall, stave church
		2. berserker - replaces cavalry?
		3. jarls?
		4. longship
		5. naust
		6. something with Sagas? maybe Sagas replace \*all\* their great works, allowing them greater flexibility?
		7. boost to naval unit speed? transport ship capacity?
		8. leaders
			1. Cnut the Great - North Sea Empire - faith bonus? religious conqueror?
				1. Ocean and Coast tiles receive +1 Faith.
		9. symbol - Raven Banner
	8. Prussia - tall industrialist militarist
		1. Frederick the Great - Miracle of House Brandenburg
			1. +100% Great People generation. Receive Great People points upon
		2. Otto von Bismarck - Iron and Blood
			1. Unlock Railroad upon entering the Industrial Era, or when another Civ discovers the technology.
		5. UUs:
			1. U-Boat (replaces Submarine)
			2. Teutonic Knight
	9. Rome
		1. UA - All Roads Lead to Rome
			1. Conquering a city immediately establishes a Road to that city.
			2. Receive a 33% Political Power refund when buying things with Gold.
		2. leaders:
			1. augustus caesar - pax romana
			2. romulus and remus -
			3. Julius Caesar - Death of the Republic
		3. roman forum
		4. castra
		5. castellum - outpost
		6. unique improvement -
			1. Villa - +2 Gold. Produces +1 Political Power to adjacent tiles.
		7. UB -
			1. Thermae
		8. unique estates - Plebeians and Patricians
		9. uu - augur?
	10. Spain - expansionist, explorer, colonizer
		1. Receive the incredibly powerful Conquistador unit. The Conquistador unit has three charges: to bestow a luxury (i.e. Gold, Silver, Chocolate) on a tile (on another continent), to settle a colony, to destroy an enemy unit, or to wipe out a foreign continent's city defenses.
		2. Each colony produces +1 Gold.
		3. corral de comedians
		4. spanish armada
		5. treasure fleet
		6. alhondiga
		7. tercio
		8. leader - Isabella I? would focus on navigation and stuff
	11. Swahili - cultured trader confederacy "at least partially urban, mercantile, literate, and Islamic"
		+ capital: Kilwa
		+ Cities founded on the coast produce +10% Culture and 10% Gold.
			- or maybe Production?
			- cities founded on the coast immediately get a trader? idk
		+ Coastal tiles produce +1 Gold.
		+ mitaa districts?
		+ UD:
			- Mitaa - Replaces the Residential District. Produces +2 base Culture. Gains a unique project that allows the Mitaa to dedicate itself to an Estate and gain yields relating to that project.
		+ heritages:
			- Confederacy

* other misc civs:
	+ Afghanistan/Pashtun - turtle
		- Units next to Mountains or in Hills gain +5 Military Strength.
	+ Akkad -
		- UA - First Empire -
	+ Ainu - subsistence culture
		- kotan https://ainu-upopoy.jp/en/program/site/kotan/
		- chashi - fort that provides food or gold?
		- itaomacip?
		- iwor - camp?
		- Yukar -
		- UA - Unimproved tiles grant +1 Culture adjacency starting in the Medieval Era, which doubles to +2 in the Industrial Era. Forest tiles grant +1 Food.
		- UU -
			* ww2 era soldier replacement - Dosanko (https://en.wikipedia.org/wiki/Ainu\_people#Second\_World\_War)
		- leaders:
			* aterui?
	+ Arabian - "unstoppable tide of Islam"
		- UA - Caliphate
	+ Armenia - religious
		- something related to the Armenian quarter
		- mountains give faith (descendants of Noah)
	+ Ashanti
		- golden stool relic
		- leaders:
			* Osei Tutu
		- UB -
			* abosomfie
		- UU
			* asafo? or give to Ghana?
	+ Australia
		- bush poets
		- diggers
	+ Austria - diplomatic?
		- leaders
			* Joseph II
	+ Babylon/Chaldea - political power focused
		- Hammurabi
			* start the game with code of laws or something researched
		- UB - Stele of Hammurabi - really good at spreading Political Power
		- statue of marduk? etemenaki?
		- temples have political power? like how they have the siraku armies?
		- so we can have Sumer, Babylon, and Assyria
			* maybe Akkad too?
	+ Basque - maritime colonizer, "work the land" type. can claim and work naval resources fair away
	+ Bavaria - castlebuilders
	+ Berbers - cavalry-focused
		- foggara
	+ Bengal - militaristic
	+ Bhutan
	+ Boers
	+ Bohemia
		- UB - Orloj
	+ Brazil - cultural, agrarian
		- fazendas
		- bandeirantes
		- Embrapa, which helps produce food?
	+ Byzantium - turtle kingdom, chivalrous
		- Walls of Constantinople -
	+ Chola/Tamil - traders
		- leaders
			* Rajendra Chola
		- https://en.wikipedia.org/wiki/Chola\_Navy
	+ Comanche/Numunuu
		- UA - Lords of the Plains
		- merge with Shoshone?
	+ Cuba - turtle
	+ Deseret - religious, reclaim the land
		- UU - Nauvoo Legion
	+ Dutch - stewards, swamp and coast reclamation
		- buitenplaatsen
	+ Finland - culture turtle
		- UI - Sauna
		- UU -
			* Sissi
		- capital: Helsinki
	+ France - politically intriguey medieval kingdom, but maybe also a bit turtley
		- leaders
			* Louis XIV - Sun King
			* Richelieu - Red Eminence
		- UU -
			* Arbalest
			* Chevalier
	+ Gauls - resistant/turtle but also expansionist? widespread borderland-defender
	+ Greece - maritime colonizer confederacy
		- UU -
			* Hoplite
			* Sarissa
			* Companion Cavalry
		- UB -
			* Heroon - Grants increased Great Person points
			* Stoa - Built in the Agora. Provides +1 Culture.
		- UD -
			* Agora -
			* Acropolis - Replaces the Administrative district.
		- Colonies, occupied cities, and vassals generate an extra 20% culture.
		- All cities - other than your capital - start out as Vassals rather than fully owned cities.
		- leaders:
			* Leonidas - This is Sparta - Units gain +1 Military Strength for every additional city your opponents have compared to you and your allies. The City Center, Acropolis, and Military District gain +3 Production at war, and while you are at war, melee units and ships have their production cost reduced by 50%. Reconnaissance units gain +1 Movement.
			* Alexander the Great -
				+ something with loyalty? something with siege? maybe some science + production? and obviously military morale
				+ Units gain +5 Military Strength for each foreign Capital under your control.
			* Agamemnon -
	+ England - naval colonizer
		- leaders:
			* Winston Churchill - Our Finest Hour -
				+ Military units gain +5 Strength when adjacent to Coast. Cities have 33% resistance to airborne attacks. Colonies provide +100% food yield back to the homeland.
				+ turtle
			* a religious leader... Henry VIII? Oliver Cromwell?
			* victoria?
		- UA - Rule Britannia -
		- maybe to balance England/Britain... they get some bonuses to Artisanal conversion (into like Commercial/Industrial districts)
	+ Ethiopia - religious turtle, maybe with some touristy flair
	+ Georgia
		- leaders:
			* Tamar
	+ Haiti -
		- pearl of the antilles - +1 Gold to all Plantations. +1 Gold to all resources on the coastline.
	+ Hawaii - cultured island civ, maybe also with high happiness?
		- leaders
			* Queen Liliuokailani
		- UD
			* Heiau - religious district that also provides food
		- UB -
			* Halau Hula - dance school
			* Heiau Ho'ola - Unique apothecary
			* Hale-O-Lono - Built in the Heiau. Provides +1 Food to all farms in the city.
			* Luakini -
		- ui - ko'a? https://en.wikipedia.org/wiki/Heiau
	+ Harappa
	+ Haudenosaunnee - expansive diplomats
		- Mourning Wars
		- North American Heritage
	+ Hattusa - early game tech/warmonger
		- UU - Three Man Chariot - has a ranged and melee attack
		- something with Iron? potentially all cities produce Iron to start off with?
		- UA -
			* Mines produce +1 Science and +1 Production. Military districts produce +1 Science and have +1 Production adjacency.
		- mines give science?
		- gal mesedi/mesedi
	+ Hazara
	+ Hungary - "conquer and then settle down"
		- Thermal Baths (of Budapest)
	+ Ireland - religious turtle
	+ Israel
		- sicarii
	+ Japan - much like Greece, Japan is very decentralized and has to deal with their "Subjects" or whatever they're called. also more of an isolationist approach, but when the "subjects" are rallied, they become much more powerful. so kind of an economic boomer
		- subjects - daimyo
		- get adjacency bonuses that you decide upon each era?
		- shinobi - sapper? spy? scout? combo of all three? either way it either hurts an estate's (like nobles/samurai) opinion of u or saps political power
		- UU:
			* Samurai. Replaces Knight
		- UA - Land of the Rising Sun
		- UB -
			* Torii
			* Sento - Unique bathhouse
		- kofu
		- leaders:
			* Meiji - Meiji Restoration
			* Oda Nobunaga - Nobunaga's Ambition -
			* hideyoshi
			* tokugawa
	+ Kievan Rus/Ukraine
		- UU - Tachanka
		- capital: Kiev
		- pysanka?
		- posadnik governor
		- UD:
			* Veche
		- leaders:
			* Alexander Nevsky
			* Yaroslav
			* Olga
	+ Kongo
		- religious vibe?
		- bonuses to schools/universities?
		- vata/libata - migratory villages? when they migrate they provide bonuses to food
		- ne mbanda mbanda - unique government/admin district?
		- tumba - bonuses to great people?
	+ Korea - scientific and cultured kingdom
		- chokbo
		- hwacha
		- Seonangdang - Unique UI that can only be built in forests. Produces +1 Political Power and +1 Faith. When on Borderlands tile, doubles yields and provides an equal Political Power adjacency bonus.
	+ Kurdistan
	+ Mali - gold economic boomer
		- leaders -
			* Mansa Musa - Great Pilgrimage -
				+ Religious Districts produce 90% of their Faith output in Gold. International trade routes produce 50% of their Gold in Faith.
			* Samori Ture - Mandingo Wars - Artisanal Districts have a +2 Gold adjacency.
			* Sundiata Keita - Lion Prince -
		- UU -
			* Farari - Replaces knight (https://en.wikipedia.org/wiki/Sofa\_(warrior))
			* Sofa -
				+ Grants flanking bonuses to adjacent cavalry units.
				+ Strength is tied to the power of the Jonow estate.
				+ make it into a support unit?
		- unique estate - jonow
			* has a more unique military side to it than the regular "slave" institution
	+ Maya - another confederacy?
		- K'un Nah
		- UB -
			* Pib - unique cooking pit
		- heritages: Nahua
	+ Maori
		- pa
		- Hongi Hika and the Musket Wars?
		- UB:
			* Pataka - Unique granary
		- wharenui
		- UD:
			* whare tapere - either like entertainment or culture district
		- symbol: koru
	+ Metis
	+ Mexico
		- heritages: Nahua
		- capital city: Mexico City
	+ Ming
		- baochaun
	+ Mississippi -
		- UA - The Moundbuilders
			* +1 Food adjacency from Farm tiles. +1 Food adjacency from River tiles.
		- capital: Cahokia
	+ Moors - cultured warlike kingdom
	+ Ottomans - conquer, expand, assimilate, steward. maybe also something based upon silk road position?
		- UU -
			* Dardanelles Gun
			* Janissary
			* timariot? sipahi cavalry?
		- UB - bedesten
			* hammam (bathhouse)
			* Imaret https://en.wikipedia.org/wiki/Imaret
		- kulliye district? https://en.wikipedia.org/wiki/Imaret
		- leaders
			* Mehmet II
			* Selim the Grim
	+ Papal States
	+ Persia -
		- shabestan - unique bath
		- satrap
		- yakchal
	+ Phoenicia - seafaring colonizers, traders
		- Can only settle cities within two tiles of coast.
		- Start the game with the Alphabet technology unlocked. Receive double adjacency bonuses for Research districts.
		- Sacred Band UU
		- cothon
		- marzeh? unique religious district that gives political power + loyalty bonuses
	+ Poland Lithuania - diplomatic, but a force to be reckoned with as an ally (also bonus for surviving the black death)
		- UU - Winged Hussars
		- UI - Polwark (replaces farm)
	+ Portugal - expansion through trade, metropolitan reversal
		- navigation school
		- UA -
			* When you meet a new Civilization or City-State, immediately get +1 Trade Route capacity (or something, idk how we're doing trading)
			* When you discover a new continent, immediately receive a Colonist.
		- can grab Harbor districts off of City-States?
	+ Pueblo
		- kiva
		- bonus to getting horses, since that's what they got + traded in the Pueblo Uprising? maybe allies share strategic resources?
		- Fourth Sister - farm replacement, produces Honey
	+ Russia - kind of a mirror to America but with a cold and religious flair
		- zavod
		- aerosani
		- ostrog
		- UD - Cosmodrome (replaces Spaceport)
		- UA -
			* +100% Production rate when training Infantry.
			* Units fighting in the cold gain +10 Strength.
		- leaders:
			* Catherine the Great
			* Peter the Great -
				+ Also gain the "Warm Sea Port" casus belli
	+ Sami
	+ Scotland - mountainous, turtley, warlike
		- croft, clan castle
		- Highlander, Gallowglass, Black Watch
		- UA - Flower of Scotland
			* Hills gain +1 Production. Units fighting on Hilly terrain gain +10 Strength.
			* Lakes in your territory are renamed to "Lochs", and gain +1 Culture.
		- UU -
			* Birlinn
			* Highlander
	+ Somalia - naval
		- UUs
			* beden - ancient naval vessel
		- UIs/UBs?
			* taalo
		- qalcad
		- garesa - boosts city health + ranged attack?
		- capital: Mogadishu
	+ Sweden
		- leaders:
			* Charles XII
			* Gustavus Adolphus (military focus)
		- UU:
			* Carolean
			* Alleberg Knight - Has a 33% chance to respawn in the capital after death.
	+ Taino - tall islanders
		- Coastal tiles produce +1 Food with +1 Food adjacency bonus. +50% growth rate to cities founded on the Coast.
		- Batey
		- conuco
		- UB -
			* Barbacoa - Unique cooking pit
	+ Tibet - mountainy religious cultured
		- +1 Faith from Mountains and +1 Faith adjacency from Mountains.
	+ Vietnam - jungle military turtle
	+ Zimbabwe/Mutapa/Shona -
		- symbol: Zimbabwe Bird
		- Heritages: Bantu
		- capital: Masvingo
		- zimbabwe building/improvement/district

test

needs a lot more research

* aboriginal Australia
	+ billabong - unique dam?
	+ Djadjan/dreaming site - unique religious district?
	+ or do we split them up?
		- Yolgnu are more productive focus
* Arawak
	+ piragua canoes
* Argentina
	+ leaders:
		- Eva Peron
* Assyria - conquerors?
	+ dunnu
* Baluchistan
* Benin
	+ Walls of Benin
* Blackfoot -
	+ pishkun buffalo jumps
* Bohemia
	+ leaders:
		- Wallenstein
* Bulgaria
	+ leaders:
		- Ivaylo
* Burma/Myanmar
	+ paya (https://en.wikipedia.org/wiki/Bupaya\_Pagoda)
* Buryat
* Carib/Kalinago
	+ more warlike
	+ island raiders
	+ cannibals
	+ +1 faith from forested tiles?
	+ +1 production from fishing boats?
	+ cultured
* Cham/Champa
	+ traders
	+ Austronesian Heritage
	+ leaders:
		- lady po nagar?
* Cherokee - more science-based Native American civ?
* Chile
	+ salitrera
* Colombia/Gran Colombia
* Congo
* Delhi Sultanate?
* Goths
	+ no taxes?
	+ migratory kingdom
* Greco-Bactrian Emprie
	+ Demetrius
* Hansa
	+ trade Germans
	+ UU -
		- Hulk - replaces the Cog
* Hausa
* Huns
	+ leaders:
		- Attila
* Kanem Bornu?
* Khmer/Cambodia
	+ leaders:
		- queen soma?
* Loulan?
* Madagascar
	+ UD - Rova - Unique Administrative district
* Mapuche
* Maurya
	+ Ashoka
	+ pillars of Ashoka
* Maya
	+ https://en.wikipedia.org/wiki/Milpa
* Mughals/Timurids
	+ conquerors
	+ UA -
	+ leaders:
		- Tamerlane
		- Babur
		- Shah Jahan
		- Akbar
	+ UB - jagir?
		- kotwal?
		- Mughal Garden
	+ UU -
		- faujdar - a unique general/governor combo?
		- subahdar/nazim - unique governor
		- Akhbar's bans?
		- Mysorean rockets?
		- Sepoy
		- tufang?
* Muisca
	+ UU
		- Guecha Warrior
		- iraca?
	+ zipa and zaque? ruled by two players?
	+ very rich, because theyre the inspiration for El Dorado?
	+ also have atlatl access
* Muscogee/Mvskoke/Seminole
	+ bonus to swamps
	+ resistant
	+ Civilian units gain +1 Movement.
	+ italwa - replaces city center, provides +1 political power adjacency?
	+ bonuses to gold because of casinos? maybe tie it into their growing agriculture?
	+ micos are generals/governors?
	+ yahola medicine man
	+ UA - The Unconquered People
	+ leaders:
		- Estajoca
		- William McIntosh - something to do with Law Menders? bonus to political power? tourists?
		- Osceola
* Nigeria
	+ hausa?
* Oman
* palmyra?
* Romania/Dacia/Transylvania/Wallachia/etc - highly cultured kingdom
	+ leaders
		- Vlad the Impaler
	+ UU -
		- Draco - represents the tribesmen that fought against the Roman legion, with a falx. Receives +5 Combat Strength against both Heavy Military and Cavalry units.
	+ capital: Bucharest
* Persia - split up? or keep as one
	+ Scheherezade (cultural)
* Philippines
	+ Ijang? bahay kubo? torogan?
* Salish
	+ under Chief Seattle
* Sami
	+ lavvu
	+ goahti
	+ siida - camp?
* Samoa
	+ fale
	+ UB -
		- Umu - unique cooking pit
* Serbia
* Shawnee
	+ Tecumseh and his massive confederacy
		- Red Sticks - unless we give them to the Seminole
	+ unless we merge them to form an Algonquian group...?
* Siam
	+ leaders:
		- Ramkhamhaeng
	+ UD: Floating Market
* Sioux
	+ UU - ghost dance?
* Songhai
	+ jiiray - unique mosque thing
* Sumeria
	+ confederacy?
	+ ziggurats
* Tahiti
	+ ariori - maybe a unique religious district that gives food and political power?
* Taiping
	+ capital: Nanjing
* Tlingit -
	+ UA - People of the Tides
	+ noow (https://en.wikipedia.org/wiki/Battle\_of\_Sitka)
* Toltecs
	+ heritage: Nahua
* Tonga
* Tupi
	+ +1 food from
* Uzbek
	+ An Lushan
* Wagadou
	+ capital: Koumbi Saleh
* Xhosa
* Xiongnu
* Yakut
* Yemen/Sabaea
	+ Abraha

city-states:

should "ally"/friend bonuses scale depending on the influence put in? i think so

* Akrotiri
* Anguilla
* Belfast (North Ireland)
* Bucephalia -
* Cayonu -
	+ ally - Farms and Pastures produce +1 Food.
	+ suzerain - Cities with Farm tiles produce +10% Science.
* Ceuta
* Dandan Oilik
* Danzig
* Dubai
	+ ally - Deserts tiles produce +1 Gold.
	+ suzerain - Desert tiles produce another +1 Gold. Grants access to the Palm Island district, a suburb that can be built on coastal waters
* Garama (Garamantes)
* Ibiza
* Karelia
	+ ally - Each city built in the tundra produces +3 Great Musician/Writer points per turn.
	+ suzerain - Doubles tourism produced by Great Works of Music.
* Knossos (Minoa)
* Malta
* Navarino (Tierra del Fuego)
	+ ally - Eliminates all attrition from cold tiles.
	+ suzerain - Tundra tiles produce +1 Production and +1 Food.
* Niya/Cadota
* Norilsk
* Normandy
* Novgorod
* Okinawa (Ryukyu)
	+ suzerain - grants access to the Gusuku
* Ophir
* Paititi
* Rapa Nui

* Reyjavik

* Roswell
* Salem
* Sealand
* St. Vincent
	+ carifuna
* Syracuse
* Susa (Elam)
* Troy
* Tulsa
* Yue (https://en.wikipedia.org/wiki/Yue\_(state)) - something with military or military production b/c swords?
* Zanzibar -
* Zaporozhia -
	+ sich?https://en.wikipedia.org/wiki/Zaporozhian\_Sich

* DLC ideas:
	+ Manifest Destiny - small America-centric DLC
		- adds California and Texas
		- new leaders for America - maybe Bill Clinton with a culture/globalist America?
	+ Wonders of the Ancients
		- Greek split
			* Athens - science/cultural
				+ led by Pericles
			* Sparta - militaristic
				+ led by Agamemnon
			* Macedon - cultural/science/domination
				+ led by Alexander
			* Greek cultural heritage
	+ crusader states?
	+ A Song of Ice and Fire
		- new city states
			* Bravos
			* Dragonstone
		- new civs:
			* Dorne
			* Dothraki
			* Free Folk
			* Iron Islands
			* Lannisters
			* North
			* Reach
			* Riverlands
			* Stormlands
			* Vale
			* Valyria
		- new units:
			* Dragons - Barbarian-like units who terrorize the wastelnad
			* Dragonriders - Have a 10% chance to spawn from defeating Dragons.
	+ SNK dlc
		- civs:
			* Paradis
				+ UU -
					- stuff with the 3dmg
					- Garrison Corps - unique cannon?
					- Scout Corps - replaces light cav/knight?
				+ Unique Project - Can convert
			* new unit wonders:
				+ Founding Titan
				+ Attack Titan
			* city-states:
				+ House
					- Unique Unit: War-Hammer Titan
	+ alt history DLC
		- The Years of Rice and Salt
		- Sitka (Yiddish Policeman's League)
		- fallout tech?
		- Agrezi Raj
		- Dominion of Drakia

idk where to put...

* Heroon
* Kantore (from the Hansa)