recursal/Fanatic-Fandom huggingface dataset:
Fan war ! Sonic vs Dillon ( sega vs Nintendo)

Intro: Not every hero is human, like Sonic the speedy hedgehog and Dillon the western cowboy armadillo. I’m 2sharkmob and this is fan war fanon.

Name : sonic

Species : hedgehog

Series : sonic the hedgehog

. Defeated dr.eggman ( thousands of times

. Quills ripped through metal

. Super sonic

. Trained in historical European martial arts

. Trained in virtual reality battle simulator

. Trained in swordsman ship.

. Weakness
Arrogance
Can’t swim
Dillon

Species: armadillo

Series : Dillon’s rolling western

. Energy gauntlets that tear through little mountain monsters

. Rolling

Weakness

. Short tempered

Not to intelligent

FAN WAR

Sonic runs past Dillon then quickly stops

```
Sonic : hey little guy might wanna -

```

Dillon : who you calling little?
Sonic : whoa hey calm do-

Dillon punches sonic across the field

Sonic : ok now YOU ASKED FOR IT !

FIGHT

Sonic tries to kick Dillon but dillion smacks him away before rolling over Sonic multiple times sonic jumps on a spring then delivering a downward kick. Dillion charges up a punch smacking him away. Sonic pulls out a sword and Dillion rolls at him the armadillo shield like back against the metal sword. Sonics slashes him into a wall dillion smacks sonic up ward before wacking him into the water. Sonic emerges as super sonic obliterating him.

K.O

we see sonic taking a nap and a pool of blood underneath Dillions hat

Sonic

Faster
Durable
Super sonic is way more then Dillion can take
Smarter
Weaker
Can take less

Dillion

Can take more
Stronger
Slower
Dumber
Can NOT take super Sonic

Looks like Dillion was way too SLOW
The winner is sonic
Rules and Guidelines

## When selecting a match

* It must have connections (althought it can be a little vague)
* Stomp matches are fine but spite fights are not
* Memes are fine, as long as they have feats that can be calced and used (Such as
* No Fights can be done if they are already a Fan War (but fights that are an upcoming one are fine)
* A character MUST have feats to be used, (so no Gaster or a lot of Creepypastas)
* Real life people can be used as long as it is against another real person, (again, the spite rule is still in effect here)

## When making a fight

* Research must be done to have a verdict
* There is no limit on how many fights you can do but you can only own 10 fights at a time for now.
* Make sure you put your category on the fight so you own it.

## Interactions

* Don't be rude
* Don't insult
* Don't intentionally annoy people
* No Improper Debating (this includes lying about one's power)
Metal Sonic

## Overview

Metal sonic is a perfect robotic clone of Sonic The Hedgehog starring in the series named after who he copies

## Possible opponents

. Dark Samus (Metroid)

. Meta Knight (Kirby)

. Cell (DBZ)

. Mecha Ridley (Metroid)

. Mecha Godzilla (Godzilla)

. Kiryu (Godzilla)

. Ultron (Marvel)

. T-800 (Terminator)

. Carnage (Marvel)

. Zero (megaman)

. Bass (Megaman)
Fan War!! Ed VS Goku (Fight Only)

## Pre Fight!!!

Ed punches Krillin and they began to fight (music awake-dragon ball z budokai tenkaichi 2)

FIGHT!!

* Krillin Punched Ed to a Dumpster Then Ed Attacked Krillin
* Then Krillin Jumped and Sayed Useless.
* Then Ed Smash Krillin 9 Times But Krillin Blocked it
* Then Ed Smashs Krillin 19 Times But Krillin Fist Were Broke
* Then Ed Smashed Krillin 1 Last Time Revealing a Dead Corpse of Krillin
Miros Vulture

## Miros Vulture

### Regions

Survivor: Outskirts, apparently
Artificer: Shaded Citadel, The Exterior

Rivulet: Submerged Superstructure

Spearmaster: Shaded Citadel, Looks to the Moon (region), The Exterior

Saint: Garbage Wastes, Submerged Superstructure, Rubicon

The crypt's guardians, taken flight

Plaguing the lands, day and night

A bird supreme, made hell to fight

On streaks of fuchsia and red, it flies

With one bright yellow glowing eye

Taken initiative, to make you die

The snapping beak, prepared to eat

Emits a beam, to cook its feast

And so the vulture gets to feed
Shane Turquentine

**Shane Turquentine** is a well known weapons maker/designer as well as the father of Hunter,Ghost,Rusty and Myst. He was also the leader of Team SEWD.

## Biography/Personality/Apperance/Weapon/Semblance

Shane was born into the Turquentine legacy and from a young age has been making weapons. At the appropriate age, he and Dodger, his younger brother, went to Shade academy and Shane became the leader of Team SEWD which included Dodger and two of their good friends. The next four years, Shane learned all there is to know and eventually graduated as a Huntsman. A few years later, he reunited with an old friend Emie Rifle whose family owned the local bar. As it turned out, she recently came back and brought a young boy in tow who would reveal to be Ochre. Eventually, Shane and Emie fell in love and soon got married, making the rather reluctant Ochre his stepson. Soon after, Emie gave birth to Hunter, Ghost and Rusty. Years later, an attack on their village unfortunately caused Shane to lose Emie, leading to Ochre walking away in anger. After this, Shane didn't train his sons to be huntsmen because of what could happen. A couple years past and Shane fell in love with a woman. Behind his back, this woman stole and blamed it on the sons. It wasn't long before she was found out and Shane caught her. He was then shocked to see her partner in crime was an older but more arrogant and rage fuelled Ochre. Shane and Hunter (the only one to see Ochre and find out about the truth) agreed to not tell anyone and that Ochre would be known as the family's dark secret. However, Shane finally agreed to train his sons until they would have to go to Shade Academy. During this time however, Shane took up vigilantism and helped defeat criminals. This soon led to him being on a hospital bed and reuniting with Lave Castleton, an old school friend. Similar to the past, Shane and Lave got engaged and soon brought his fourth Turquentine, Myst, to the world. Shane still does Huntsman work along with Weapon making and being a Vigilante. Recently he helped Tyson become like him.

Personality to do.

Shane most often sports a green jacket with a hood that has a chain around his shoulder as well as some kind of body armour underneath, he wears black trousers and combat boots. like all family members, he bares a Turquentine Necklace. in addition, he often wears a mask during his vigilante days he used to wear in Shade. He also has been seen having a tattoo of his team name but in Gaelic.

Shanes weapon is a Heavy Falchion that can turn into an assault rifle.

Shanes semblamce is similar to the Dimensional Scream, by touching an object or someone, he can see past events.

## Behind the scene

Shane's name comes from the colour Sheen Green. His weapon was originally Caps in The RCM timeline.
Aleksandra 'Kip' Savelievna

**Aleksandra 'Kip' Savelievna** is...
There isn't really much to say about Kip, she's a fantastic artist, that's about it. She can't fight or fend for herself. She's often sleep deprived due to the sheer amount of work she has.

## Biography

Aleksandra was born in a rundown apartment in a remote mountaintown, her family. Consisting of her mother, father and two siblings. Already had a hard time putting food on the table for all four, now with another member that became even more of a problem. She grew up starving half the time, which ultimately caused her slim and short figure. Aleksandra was kicked out at the age of 17. And has since been living off, and on streets and wildlife.

Eventually Kip found Beacon and stayed there, making logos and projects for other companies. Four years later, Kip passed away in her sleep, Cap and Ember found her.
Batfly

### Regions

Outskirts, Industrial Complex, Drainage System, Garbage Wastes, Shoreline, Shaded Citadel, The Exterior, Chimney Canopy, Sky Islands, Farm Arrays, Subterranean

Batflies are small creatures that are skittish towards most creatures. They resemble bats and can be a source of food for Slugcats.

## Abilities and Behavior

Batflies are one of the most common creatures in the game, appearing in all but one region.

They are most commonly found in swarms littered around the regions of Rain World. They are usually found near strange white-tipped plants that act as a safe spot for Batflies. When a Batfly feels endangered they will burrow into these plants, only coming back out once the danger has moved a distance away. Swarms will migrate from room to room if a large amount of them are eaten in a cycle.

Batflies can hang upside-down on ceilings, similar to bats. These hanging Batflies may form "chains" in which multiple Batflies hang onto one another. They struggle to fly when in these chains, leaving an opportunity for Slugcats. When these chains are grabbed, all Batflies are picked up until they finally fly away.
Subterranean

A menagerie of winding caves, fissures, irrigation devices and old subway tunnels that make up this area, populated by creatures from throughout slugcat´s journey. Acting as a collection of all of the player´s achievements up until that point, this is the last region the player will journey through on their quest.

Subterranean has two subregions; The Depths and the Filtration System. The lower area of Subterranean has four entrances to the Filtration system, scattered along the lower reaches of the Caves.

Filtration System is essentially a downward climb, but difficult in that almost the entire subregion is one giant labyrinthine crawlspace, which makes dodging the sound-sensitive Black Lizards far more difficult.

At the very bottom of the Filtration System lies a single tunnel to The Depths, where the slugcat will be able to Ascend. This completes the game.

Subterranean has three gates to other regions, the top left and right leading to the Farm Arrays and Shoreline, respectively, along with a gate to Drainage System at the very top of the Filtration System.

## Enemies

### Subterranean- Easy and Normal Mode-

* Green Lizard
* Blue Lizard
* Black Lizard
* Pink Lizard
* Wolfspider
* Monster Kelp
* Wormgrass
* Salamander
* Leviathan
* Jetfish
* Centipede
* Eggbug
* Scavengers
* Scissorbird

### Subterranean- Hard Mode-

* Cyan Lizard
* Tranquilla
* Red Centipede

### Filtration System- Easy and Normal Mode-

* Black Lizard
* Blue Lizard

### Filtration System- Hard Mode-

* Tranquilla
* Wolfspider
Flashbang

Flashbangs, referred to in-code as Flare Bombs, are blue glowing spheres found growing on stems in the darkest areas of the world. They create bright flashes of light when thrown, and can be used to incapacitate certain creatures.

## Function

### Utility

When thrown, Flashbangs ignite in a bright blue flash, briefly illuminating the entire screen. The flash of light blinds all creatures (including Guardians if the Remix setting Vanilla Exploits is enabled) for a short time. This gives Slugcat some time to escape or attack. Flashbangs instantly kill Coalescipedes and Big Spiders.

## Trivia

When blinded, the eyes of Scavengers turn grey, and the eyes of Miros Birds and Miros Vultures strobe various colors. No other creatures are visibly affected by Flashbangs.

Flashbangs can trigger Explosives and are triggered by them, but are not triggered by Spears or other Flashbangs.

Unlike their smaller counterparts, Spitter Spiders and Mother Spiders are unaffected by Flashbangs.

The flash created by Flashbangs is not stopped by walls, meaning creatures can be blinded through them.

Artificer can craft a Lantern for 1 food pip when swallowing a Flashbang.
Green Lizard

Green lizards are large, bulky lizards, that come in many varieties of green, ranging from a sickly lime to a brilliant emerald. Their bite lethality rate is 50% and they take about 5-10 spear hits to kill.

## Appearance

Green Lizards are large lizards that consist of a black body and green frills, arms, tail, and head. They resemble crocodiles when they walk, hauling themselves along the ground slowly. Their heads are rectangular and have rows of frills/horns pointing downwards along the sides and top of head.

## Abilities and Behavior

### Charge

Green lizards have the highest probability to do a charge attack, an attack where the lizard stops where it is, reels back slightly, and speedily charges at the player to try to snap them up in it's jaws. An easy way to avoid this would be to just leap or climb to higher ground, as unless you stay directly in front of them while they are doing this attack, it cannot harm you.

### Immunity

Green Lizards have a lot of mass, causing them to be immune to other lizard bites. This mass causes them to be clumsy and slow, however, and stops them from climbing poles.

### Taming

Green lizards take about 2-3 feedings to tame, though this may vary through the Reputation System. Tamed green lizards have trouble reaching most hibernation chambers as they cannot climb poles.
Pink Lizard

A slugcat standing by his tamed Pink Lizard

### Regions

Easy and Normal Mode- Outskirts, Industrial Complex, Garbage Wastes, Subterranean, Chimney Canopy, and Shaded Citadel Hard Mode- Sky Islands

Pink Lizards, or Magenta Lizards, are fairly uninteresting as lizards go. Their ability to climb poles is outclassed by almost every other lizard, excluding the sluggish Green Lizard. They have the most color diversity in lizards, ranging from a soft magenta to an almost red hot pink.

They are found very early in the game along with Green Lizards, and are faster and more mobile than them, with the ability to climb poles to follow prey. They are more committed than Green Lizards as well, pursuing prey for long distances if it can see it.

It takes around 3 spears to cripple this lizard, and 4 to kill it. It can be tamed with 1-3 Squidcadas or Scavengers and once tamed they will attempt to follow the player into any hibernation chamber with pole access.
DEVS

**Joar Jakobsson**:Joar is a Swedish illustrator and graphic designer who is obsessively interested in every art form there is. He especially enjoys game-making, believing it to be one of the most diverse creative mediums out there.

**James Primate:**Composer for numerous game soundtracks including Junk Jack X and Gnomoria, James is also one half of Chiptune duo Bright Primate. He can usually be found making music with hacked Gameboys and such.

**Allegra "Del" Northern:**Del is a freelance illustrator whom we have gradually absorbed into the Rain World team until she's become an integral part of it. In the little freetime she still has she's usually tweeting cat pictures.

**Lydia Esrig:**Lydia is the other half of aforementioned Chiptune duo Bright Primate - she has written several Rain World songs and contributed to countless. Legend has it that below the many layers of filtering, the neon lizards' hiss is actually a Lydia Primate voice sample.
Daddy Long Legs

A Daddy attempting to find a way into slugcat's hole

Widely agreed on as the most dangerous and formidable enemy in Rain World, the Daddy Longlegs most often need to be outsmarted and outmaneuvered as opposed to outhunted.

Longlegs consist of a tumorous black core with a blue X over each growth and numerous black tendrils ending in a sticky blue tip, and carry themselves around and explore their environment using these sticky feet.

## Behaviour and Tactics

Far more dangerous than their cousins, the Brother Longlegs, who hunt using touch alone, Daddy Longlegs are larger, faster, stronger, and with higher health than Brothers, along with an adept sense of hearing.

Because of this, even a short hop will cause them to investigate by sending 1-2 of their tendrils to feel around where they heard the noise. If they touch you or whatever creature they´re hunting, they will then either drop down on their prey and absorb it into their core or, if the prey is inside a crawlspace or a room that can only accessed by one, they will attempt to pull them out with their sticky tendrils. However, as long as you don´t touch the ground while climbing and crouch down while walking, they shouldn´t be able to actively find you.

## Proto Longlegs

A variant of the Daddy Longlegs found only within Five Pebbles´ subregion Unfortunate Development, Proto Longlegs are immobile cysts with short tentacles that are attached to surfaces such as walls and ceilings. Despite not being able to hunt the player, they do possess the same hearing abilities as their mobile cousins, and any contact made with their tentacles or body is likely to be the player´s last. Simply avoiding Proto Longlegs is enough to survive travelling through clusters of them, but compensating for their tentacles is more difficult

## Lore

The Daddy Longlegs are some of the most lore-heavy creatures in the game, unlike most of the beings found in Rain World. The Daddy Longlegs were the result of a particularly dangerous experiment by Iterator Five Pebbles trying to create an organism that would destroy the taboo placed on iterators to keep them from ending their own lives. While managing the experiment he began using 4 times as much water than normal and drained his group senior, the Iterator Looks to the Moon, of water, which began to damage her systems. Cycles went by, and Moon pleaded with Five Pebbles to lower his water consumption. When he finally did after Moon used her seniority privilege to force him to, the organisms he was creating became destabilized and broke free, breeding uncontrollably and furiously eating away at his innards. As for Moon, it was too late, and her supports buckled beneath her and threw her into the sea that is Shoreline.
Red Lizard

**Red Lizard**s are highly aggressive, deadly Lizards. They cannot be found normally in Survivor or Month without using lineage.

## Appearance

Red Lizards are the most dangerous of all Lizards in Rain World. They consist of a long black body, a red head with large jaws, and red frills/spikes going down from their head, and sometimes sides. There's a variety of frills/spikes a red lizard can get, from long spiny spikes that go all the way to their tails, to short feathery frills that end at their lower back. Their color consists of reds and oranges, and rarely pink.

## Abilities and Behavior

### Projectile Spit

Red Lizards have the ability to spit black and red strands to catch food or fend off predators. These strands do not deal damage, but cause a large amount of knock back, can weigh down whatever it attaches to, and can even disarm players. The projectiles have a large range and can be shot four times per second, but the Red Lizard must be standing still to spit.

### Fearlessness

Red Lizards are not afraid of Vultures or King Vultures, and often attack them if preyed on by a Vulture or King Vulture. This also means that Vulture Masks and King Vulture Masks do not affect them.

### Tongue

Red Lizards have long tongues like many other lizards. Unlike most lizards, however, they do not use these tongues to pull in prey. Instead, they use their tongues to grab an item from the player's hand, and if it's a spear, destroys it in their jaws. This theft can also harm them, however, if they happen to grab an Explosive Spear.

### Taming

Red Lizards are the hardest vanilla Rain World Lizards to tame, with a difficulty of 7. They are the second hardest downpour Lizard to tame, Train Lizards being the hardest. Being one of the hardest to tame, they require 7-9 feedings. They are a useful companion to have when it comes to defense, fighting to the death when it comes to any threats. But, they can't climb walls, making traveling tricky for them. They may still bite when tamed if they are injured, which would kill a player instantly. With all the challenges in mind, it's not very ideal to tame a Red Lizard.

### Bite

Like other Lizards, Red Lizards attack by biting. Red Lizards have the highest lethality rate being 100%.
Tartaros

**Tartaros**

Tartaros is the 8th world of Yuleheim. It is the cold and shallow land of the dead, where the souls of mortals spend their eternal afterlife parched for blood. If a mortal wishes to enter the kingdom of the deceased, they must make a blood sacrifice. Dispator is the god of Tartaros, and it is said he often neglects his duty, making it a horrid realm.
King Vulture

I told you the harpoon gun would be useful.

### Regions

Hunter: Outskirts, Industrial Complex, Garbage Wastes, Shoreline, The Exterior, Chimney Canopy, Sky Islands, Farm Arrays, Pipeyard
Gourmand: Outskirts, Industrial Complex, Shoreline, Chimney Canopy, Sky Islands, Farm Arrays

Spearmaster and Artificer: Outskirts, Industrial Complex, Garbage Wastes, Chimney Canopy, Sky Islands, Farm Arrays, Pipeyard, Waterfront Facility, Metropolis

King Vultures are Vultures, but they have ***harpoons***. They mainly spawn in harder difficulties and are a MENACE TO SOCIETY. Basically, they be angy, being much more hostile and advanced than your ordinary Vulture. But it could always get worse...

## Appearance

Vultures, but their masks have a point-down tringle on them, as wall as having ***harpoons*** to the side.

## Abilities

### Flight

it has wings. IT'S A VULTURE. (also the wings can kinda walk, DLL style)

### ***Harpoons***

it shoots ***harpoons*** that's literally the premise of the creature. it has two, they are fast and retractable, watch out or get killed in one hit.

### THE POWER OF FEAR

Their masks TERRIFY most nearby lizards, causing them to run in the opposite direction for half a minute. Exceptions are Black Lizards (they cannot see the mask) and Red Lizards (which will kill you anyways)
Hibernation

Hibernation is accomplished once your Slugcat has gathered four points worth of food and entered a hibernation chamber. Once the chamber has been entered, the entrance will be sealed and your Slugcat will enter hibernation. Note that the chamber will not seal if you do not have the required four points of food.

### Herbivorous Food Sources

* Pupa Fruit/Blue Fruit - Brightly colored orbs that are described as "delicious" and grow from ceiling vines. After hibernation, these fruit may regrow from the same vines. Found in every region of the game except Five Pebbles.
* Water Popper/Bubble Fruit - Blue spheres ringed in grey, the seeds grow from short sprouts on the ground and must be thrown into water before becoming edible. When watered, the seeds will 'pop' into a white fruit visibly similar to popcorn. Scavengers will also eat these and may challenge Slugcat for possession of them. Found in Shoreline, Garbage Wastes, Shaded Citadel, Industrial Complex, Subterranean, Drainage System, and the Farm Arrays
* Popcorn Plant - After being hit with a spear, small kernels will emerge from the plant and act as a source of unlimited food. The plant wilts after one hibernation after being cracked open, and will take several cycles to regrow. Found in Industrial Complex, Garbage Wastes, Shoreline, Farm Arrays, Sky Islands, Chimney Canopy, and the Outskirts.
* Orange Mold - Orange Globs of Jelly that glow softly and will steadily replenish every few cycles. Found exclusively in Shaded Citadel and The Exterior.

### Carnivorous Food Source

* Bats - The most common source of food, Live Bats can be eaten for one food point each. Similarly to Pupa Fruit, they are found in every region except Five Pebbles.
* Vulture Grubs - Dead Vulture Grubs can be eaten, they can usually be found in proximity to live ones, which can then be killed and eaten using a weapon. Found in Garbage Wastes, Industrial Complex, Farm Arrays, and Chimney Canopy.
* Centipedes - Dead Centipedes act as a source of food after being killed, the amount of food depending on the length of the centipede, with infants being worth 2 food points and the largest adults worth 12-14. Found in Drainage System, Outskirts, Farm Arrays, Garbage Wastes, Industrial Complex, Shaded Citadel, and the Sky Islands. Centipede subspecies such as Flying and Red Centipedes can also be consumed.
* Neuron Flies - Live Neuron Flies can be eaten for one food point and will give the player a permanent radiant glow that is useful in dark areas when eaten for the first time. Found in Five Pebbles and Shoreline´s subregion Looks to the Moon, though Neurons eaten in Looks to the Moon will never respawn.
Black Lizard

Black Lizards are one of the rarest lizards to encounter in the game, only appearing in two regions in vanilla, and three regions in downpour. They are also the only lizard to have no vision.

## Appearance

Black lizards are, as the name suggests, completely black. They are of an average length. They can have a varied amount of 'antennae' on their heads, which light up when they hear a noise.

## Abilities and Behavior

### Hearing

Black lizards have by far the best hearing in the game, tied only with the Daddy Long Legs (and of course, the Mother Long Legs.) Whenever they hear a noise, their heads will grow a light grey, and they will begin to make their way to the location that the noise was made.

### Fearlessness

Due to their lack of vision, black lizards do not fear vulture masks.
Rain World Wiki

Welcome To The Rain World wiki.

## Rain World

You are a slugcat. The world around you is full of danger, and you must face it alone. Separated from your family in a devastating flood, you must hunt for food and shelter between terrifying torrential downpours that threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before death finds you!

Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires fast-paced sneaking, both upon your own prey and past the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Dropwig

### Regions

: The Exterior, Chimney Canopy, Subterranean: Outskirts, Industrial Complex, Drainage System, Garbage Wastes, Shaded Citadel, The Exterior, Chimney Canopy, Subterranean, Sky Islands

Dropwigs are insect-like ambush predators that lay in wait up on ceilings. Whilst weak, they are fast and efficient at stunning prey.
Sonic the hedgehog

Sonic the hedgehog is the protagonist of “ sonic the hedgehog” game franchise produced by SEGA. He appeared in the 82nd episo of fan war against Crash bandicoot.

Wiki ideas so far :

. Fan war ! Sonic vs Dillon ( sega vs Nintendo)( completed )

. Mario vs Sonic ( abandoned)

wins: 1

losses : 0

Possible opponents

. The flash

.quicksilver

. Road runner

. Turbo

. Dash

. Kid flash

. Woody woodpecker

. Quicksilver ( MCU )

. Flash (dceu)

Backstory

Sonic the hedge hog lived a pretty normal life in the beautiful place of green hill zone. This all changed when the evil dr. Robotnik kidnapped several innocent creatures to fuel his machines. Sonic saved the day and has been locked in a non stop war.

Background

name: sonic

age: late teens-early 20s

species: humanoid hedgehog

hobbies: running, eating chilli dogs and saving the world.

powers and abilities

. Super speed

. Boxes that give him electricity and heat resistance

. Super and hyper sonic - stronger, faster and more durable then regular sonic.

. Faster then the speed of light.

. beat Polaris, infinite, Mephilis and the deadly six.

feats
Dragon Drake

**Dragon Drake** is... The only daughter of a
White fange member, and is a great fighter.

## Biography

Dragon was born into the white fang (she wae born in one of their traning grounds). As a mouse faunuse she was born quite small for her age, and grew slower and shorter than most people around her. As Dragon grew up on the white fange, she learned to fight and protect. When Dragon started school, she went to one with human's and faunus. The faunus treated her with kindnees while the humans were mean and bullied her for her having mouse ears and a mouse tail. Through thoes school years Dragon would get into a lot of fights and ushally win them, but the times she did loose, she would just head home when she could,move again. At home, Dragon had to train 1 hour for 5 days a week while she lived with the white fang. For most of her life, it was like this. Soon times changed and she was there when roman was with the white fang. (Go through the first 3 voulumes). Dragon is now in vale working as a on higher assasion, as she grew bored of the white fang.

For her semblance, Dragon can paralize anything that she cuts. Her semblance works with any item as long as it can cut her opponet, they cant move forvat least 10 minuts.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Yellow Lizard

File:Yellow Lizard2.png
Yellow lizards are a type of lizrad chraacterised by by they're hunting strategee and there long antenney.

## Yellow Lizard

### Regions

: Sky Islands, The Exterior. : Farm Arrays.

## Appearance

Yellow lizards can very in colour from green to blue, and have striped antenney that glow whenever they feel like it.

## Ablities and Behavier

### ~~Telepathy~~

Yellow lizards do not have the unique ability to communicate remotely with their pack. They don't even have a pack, as these are very solitary creatures which operate alone.

### Wifi

Yellow lizards emit a Wifi signal which Slugcat can use to connect to the Internet using their cellphone. Slugcat can then download games onto their phone and play them.

GET FREE WIFI ANYWHERE YOU GO!
Reputation System

Unlike most games, Rain World has a complex reputation system that runs through all creatures that is most prominent in Scavengers, but can also be found rather easily in Lizards and Vultures. The Reputation System controls things the aggressiveness of a creature towards you in relation to your past experiences with you, along with how hard it is to befriend certain creatures.

## Basic Reputation System Functions

The most commonly implemented function of the Reputation system is simply the Aggressiveness Gauge. All creatures by default (except for Scavengers, who have individual personalities) have a set aggressiveness level. Red Lizards will relentlessly pursue prey for very long distances, whereas simply moving out of a Green Lizard's view is usually enough to get it to give up. This Gauge can be altered by positive or negative experiences that creature has had involving you. If you throw a rock at a Vulture or injure it, it will be more inclined to attack you over other prey if it has a choice. If you knock a Pink Lizard out of a Vulture's jaws with a spear it will almost immediately become passive and may even follow you around or attempt to protect you!.Some creatures, like Dropwigs, will always attack you regardless if you have helped them due to their abush-predator nature. Other creatures, like the pack-hunting Orange Lizards, do not have individual reputation levels and any negative or positive actions towards them will be shared throughout the entire pack.

## Vultures and Lizards

Vultures have an interesting rung on the Reputation ladder. Like any creature, they will tend to have a preference to attack you if you have injured them (whether in self-defense or through a random act of aggression). However, as stated on their page, Vultures wear masks that can be knocked off with a well-placed spear to the head and used by the slugcat. However, other, masked Vultures will then see unmasked Vultures as prey and will speedily kill them without much resistance, suggesting some sentience and culture between them.

Lizards can be tamed by feeding them things like Squidcadas and Scavengers, with stronger, rarer lizards requiring more to tame (with the mighty Red Lizard needing 9-12 and the meek Blue Lizard needing 1-3). However, previous actions towards the Lizard will affect how easy it is to tame; injuring the lizard will cause it to require more food to trust you than one that had been left alone.

## Befriending the Scavengers

Scavengers are unique in that they possess a far more advanced Reputation system than other creatures. Reputation can be gained by paying at Scavenger Tolls, giving scavengers spears, bombs, vulture masks, and most importantly, Pearls.
Pole Plant

A Pole Plant in it's natural, undisguised form (far left)

### Regions

Easy and Normal Mode- Outskirts, Drainage System, Industrial Complex, Chimney Canopy, Sky Islands, Farm Arrays, The Exterior, and Subterranean

Formidable ambush predators, Pole Plants are deadly as they are inconvenient. Generally discovered by falling prey to them or watching other creatures do so, once the player knows their location they become more annoying than threatening.

## Behaviour and Tactics

When in their natural state, pole plants appear as long stalks with black frilly leaves all over them, with longer, red ones near the plant's base (shown in the picture to the right). When hidden, poleplants are generally inseparable from real poles. However, they will occasionally refold their red leaves over themselves and give away their position. Throwing rocks and spears at poles you think might be poleplants is always a good way to go, but if you are hurried simply running by poles while not grabbing onto them is a good strategy, as poleplants will not attempt to attack you if you don't stay over them. Actually grabbing onto poles that are polemimics will immediately cause them to attack.

When attacking, polemimics will revert to their natural state and attempt to bite slugcat with their clawlike mouths. Throwing a spear at them causes them to let go and flail about for a while before returning to their hole (during which you can get your spear back by standing near them and spamming the grab button). They may return to the surface the very next day or stay hidden for 2-5 cycles, during which you can traverse their territory safely.
Sky Islands

Sky Islands is both one of the most gorgeous and most dangerous areas in the game. Consisting of moderately sized islands connected by eroding scaffolding that can only be traversed with near-perfect jumps, Sky Islands is the ultimate example of risk for reward, as it also has the largest variety of flora in the game. The Islands are also much brighter compared to most of Rain World's regions, having the most sky access (which makes aerial predators like Vultures much more dangerous). To the left of Sky Islands lies the gate to the Farm Arrays and to the right Chimney Canopy, with an Echo in the centre.

The Sky Islands have one subregion, the Communications Array. This area is quite small, with few predators but a higher risk of falling, along with breathtaking views, one of which is shown here, bottom right. Atop this spire of the Arrays is the Sandbox entry for the King Vulture, and a Navy Pearl.

## Enemies

### Sky Islands- Easy and Normal Mode

* Pink Lizard
* Blue Lizard
* White Lizard
* Orange Lizard
* Winged Centipede
* Centipede
* Pole Plant
* Vulture
* Squidcada
* Eggbug
* Scavenger

### Sky Islands- Hard Mode

* Cyan Lizard
* King Vulture
* Monster Kelp

### Communications Array- Easy and Normal Mode

* White Lizard
* Vulture
Blue Lizard

### Regions

Easy and Normal Mode- Industrial Complex, Chimney Canopy, Sky Islands, Farm Arrays, Subterranean.

Hard Mode-Outskirts

Blue lizards are a lizard type that is characterized by their high mobility, but low health.

## Appearance

Blue lizards are the second smallest lizard in the game, beaten only by Strawberry Lizards. They have the average lizard appearance, with a blue glowing head and a black body that can be adorned with various usually glowing accessories, such as frills or spikes.

## Abilities and Behavior

### Climbing

Due to being one of the smallest lizards, Blue Lizards have the ability to climb on the background, walls, and ceilings. This allows them to get the drop on their prey and quickly escape from predators.

### Tongue

Blue Lizards can use their tongue to grab prey from a lengths away.

### Health

Blue Lizards have one of the lowest health amounts in the game, being killed by a single spear throw from the Survivor.

#### Prey Relationship

Due to their small size, Blue Lizards are hunted by Green Lizards, Cyan Lizards, and Caramel Lizards. Contrary to this, they actively hunt Strawberry Lizards.
Province

Provinces are the land of the game to take over or to develop, provinces are basically much of the game's war or income/development systems that support those, otherwise those taxes would come from no where, and there would not be any manpower etc because it's all based upon systems implemented into the provinces. Countries depend on them in the game for development and survival but do not need massive amounts to be a rich or strong country, just that it can not compete with some others, which is fine. Development and Taxes can be explained elsewhere just look around on the Wiki!
Green Lizards

### Regions

Outskirts, Industrial Complex, Subterranean, Farm Arrays, Chimney Canopy, and Garbage Wastes

Green lizards are probably the first lizard you will come across.

They are larger and bulkier than most other lizards, and come in many varieties of green, ranging from a sickly lime to a brilliant emerald.

Green lizards are the only lizards in the game that cannot climb poles. Because of this, they are not much of a threat, and are significantly less committed in terms of pursuing prey than other lizards. Another difference from other lizards they posses is that instead of walking using all four legs in a doglike manner as other lizards do, they simply haul themselves along the ground in short bursts.

Green lizards have the highest probability to do a charge attack, an attack where the lizard stops where it is, reels back slightly, and speedily charges at the player to try to get them. An easy way to avoid this would be to just leap or climb higher ground, as unless you stay directly in front of them while they are doing this attack, it cannot harm you.

Green lizards take 5-7 spear hits to kill, and about 2-3 squidcada or scavengers to tame. Tamed green lizards have trouble reaching most hibernation chambers as they cannot climb poles.
Rain

*The ever-prevalent threat in Rain World, the Rain is what keeps the player on their feet and on the move.*

 Designed as a way to force progression through the game, the Rain is not only what gives this game it´s name, it is also deeply intertwined with the story. The Rain is created by the Iterators at the end of every cycle as a discharge from their facilities. It is then soaked up by the Iterators and is used during next cycle, which the slugcat can move around freely. At the end of this cycle the discharge happens again, and the player must retreat to a shelter before they are killed by it.

## Variations

Certain Areas of the Game have different events similar to rain or no rain at all. Below is a list compiled of all the different forms of precipitation found in rain world

### Torrential Downpour

Present in most areas of the game in rooms that have sky access. Rain will begin pouring through open areas in the ceiling of a room, generally harmless at first but after a few seconds will exponentially decrease climbing and jumping speeds as well as knocking the player off of horizontal poles until movement is impossible and anything caught within it is crushed into the ground and killed.

### Flash Flooding

Present in most areas of the game in closed rooms. Water will appear at the very bottom of the room (usually below where the player can travel) and slowly rise up as the rain continues. This effect will continue until the entire room is flooded and anything caught within drowns. The player can still swim while this effect is active, but it is unlikely slugcat´s lung capacity will last long enough unless shelter is very close.

### Drought

Only present in Five Pebbles (As Five Pebbles makes the rain), Subterranean´s subregion The Depths (Because of it´s namesake depth from the surface), and the upper reaches of The Wall (because of it´s position above the clouds, along with the Communications Array in Sky Islands, but there are no shelters so escape from the rain is pointless). The Cycle Timer will still be present, only the Rain will be absent when it hits zero.

### Emerald Lightning

Only present in The Exterior´s two subregions The Leg and The Underhang. Green flashes will appear randomly across the screen, doing nothing to the player aside from disorienting them but after a few seconds will begin to make sparking noises. Eventually these flashes will kill the player upon contact and send them flying if they´re nearby. Generally considered the most dangerous form of rain because of it´s erraticism, mobility restriction, disorientation factor, and ability to instakill the player.

### Earthquaking

Always accompanied by any combination of Flash Flooding, Emerald Lightning, Torrential Downpour, or Drought, Earthquaking is generally incapable of killing the player, mainly hindering their movement. Usually appearing before any of it´s accompanying effects occur, this effect causes the environment to rattle about violently, making timed jumps harder and occasionally knocking the player off of platforms and poles.
Crowns

**Crowns** are War Universalis 2's way to restrict inexpirienced people from becoming large and influential countries. The formula for crown gain is as follows: 75sec = 1c (after 15 minutes of undisrupted playing) or 50c/hour.

Most nations in the game require <10k crowns. However, the costs increase a lot as the countries get bigger. The most expensive country, Rome in 224, costs nearly 94k crowns. Corresponding to this, most players also have <10k crowns. However, some have a lot more than that.

Here is a rough list of the highest ranking players in terms of crowns (accurate Nov. 25, 2020):

1. Springohbro205 (133k)
2. Exstrimist (127k)
3. TRAINAMOTO (101k)
4. Faelsel/End1001 (100k)
5. JereS0909 (91k)
6. Kingdavidjames/bigoting (80k)
7. Za\_boss (68k)
8. strangefancypants (60k)
9. legendaryfartmaster4 (56k)
Shoreline

An oceanic region made up of small beaches with long stretches of sea in between with tunnels, filtration pipes, and spires running above and below. A difficult region to traverse due to the ferocious water predators and the absence of cover for hiding from vultures. At the top left of the region lies the gate to the Garbage Wastes, the bottom left leading to Subterranean with the gate to the Shaded Citadel on the right.

Shoreline has one subregion, the Looks to the Moon supercomplex (the sister region to the Five Pebbles supercomplex) which is mainly challenging platforming-wise, as there are no enemies, or much life at all, in this subregion (excluding the uninteresting Jellyfish). At the very end of this massive puzzle lies the biomechanical Iterator called Looks to the Moon, who is one of the few sentient creatures found in Rain World.

## Enemies

### Shoreline- Easy and Normal Mode-

* Jetfish
* Leviathan
* Jellyfish
* White Lizard
* Salamander
* Blue Leech
* Vulture
* Monster Kelp
* Snailturtle

### Shoreline- Hard Mode-

* King Vulture
* Brother Longlegs

### Looks to the Moon- All Modes-

* Jellyfish
* Neuron Fly
Chimney Canopy

A mid-game area consisting mostly of massive spires and loose scaffolding that make travel and platforming difficult. Awash in Lizards and Vultures, Chimney Canopy is one of the most challenging transition areas in the game for inexperienced players.

 Sharing most of it's aesthetic with the land-based Industrial Complex, Chimney Canopy acts as a transition from the Industrial Complex to either the Sky Islands or The Exterior, but has an Echo that can be found at the topmost scaffolding tower.

## Enemies

### Easy and Normal Mode-

* Pink Lizard
* Blue Lizard
* Green Lizard
* White Lizard
* Dropwig
* Vulture
* Grapplegrub
* Scavengers
* Vulture Grub
* Garbage Worm

### Hard Mode-

* Cyan Lizard
* King Vulture
* Noodlefly
* Wolfspider
* Tranquilla
Vulture

### Regions

: Industrial Complex, Garbage Wastes, Shoreline, Chimney Canopy, Sky Islands, Farm Arrays: Outskirts

Vultures are large bird-like predators that can dive down onto prey when there are no ceilings to block it. Known for their skull-like masks, they are a consistent threat to the Slugcat.

## Appearance

A vulture's body consists of a large sideways oblong body with 2 long arms/wings coming out of the sides, both containing large "feathers" that line each arm. Along with this, they also have two large coverings on their top that presumably cover the two top gas vents on their body. They have a long neck that ends in a small head containing 2 'grabbers', along with their iconic mask.

## Abilities and Behavior

### Flight

Vultures can use their arms to take flight, using the gas vents to assist in their precision. While flying, they are much faster, able to swoop down onto their prey and quickly fly back into the sky. If needed, they can also walk using their arms. However, this is much slower than flying and requires a moment to stabilize before being able to move. While walking, the vulture is much more vulnerable due to being within the slugcat's throwing angle.

### Grab

Vultures can use the two limbs on their face to grab prey.

### Mask

The mask on a vulture's face protects it from spear hits, forcing the aggressor to either throw towards a different area or knock off the mask. When the vulture's mask is knocked off, its face becomes vulnerable. If this happens, the vulture will immediately become angry, causing the vulture to focus only on the person that removed their mask, and instantly killing them upon grabbing them.
Five Pebbles

**See Iterator Five Pebbles for the character. This page is for the region.**

## Overview

Generally considered the most story-important region. Exploration of Five Pebbles is mostly conducted in zero-gravity because of the computer´s massive size. Within this huge region that player will find painfully bright confluxes, rotting chambers, giant batteries, gravity warpers, and the Iterator Five Pebbles himself.

There are two gates to the Exterior at the bottom and top of Pebbles, the top leading to The Wall and the bottom leading to The Underhang. Pebbles also has the largest diversity in environments in his region, with 4 subregions.

## Subregions

**Unfortunate Development:** A bunch of rotting chambers and corridors infected by the same rot that created the Daddy Long Legs made by Five Pebbles in an attempt to free himself from his laborious existence. One of the two ways the player can get to the General Systems Bus from the south entrance of Pebbles.

   **Recursive Transform Arrays:** A menagerie of cramped corridors crowded by huge batteries that power Five Pebbles but will fry you. Small and easy to traverse if the player can jump straight in zero gravity. One of the two ways the player can get to the General Systems Bus from the southern entrance of Pebbles.

**General Systems Bus:** The last few rooms that must be traveled before you enter Five Pebbles´ chamber populated by bio-mechanical organisms of all kinds. There is no threat of dying here aside from Pebbles killing you himself, and is connected to the Memory Conflux and the Recursive Transform Arrays

**Memory Conflux:** A collection of brightly lit square rooms with almost no predators, the lowermost ones suffering from the rot from Unfortunate Development. Not dangerous and full of edible neurons, but tedious to navigate. Connects all of the subregions of Five Pebbles.