recursal/Fanatic-Fandom huggingface dataset:
Furniture Shop Deed

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A deed to build a furniture workshop and buy furniture for your home.

A deed to build a furniture workshop and buy furniture for your home.

The **Furniture Shop Deed** is acquired by talking to Fletch **"about the town"** once Melvin is ready to move in.

Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.

There is a donation box in the Base Tent/Town Hall to pay off the Town Debt.

All debts need to be paid off in full before another deed can be applied for.

After construction commences it will take 2 nights to complete.

## Recipe

18  Gum Wood Plank
18  Palm Wood Plank
16 Nails
3  Tin Sheet

## Moving a Building

After a building has been placed and constructed, the player can request to **Move a Building** by talking to Fletch **"about the town"**. The player will receive a Deed that allows the building to be placed in a new spot and orientation. Moving a building will put the town  25,000 in debt.
Copper Bar

## Copper Bar

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A bar of Copper.

A bar of Copper.

## Obtaining

### Source

Copper Ore,
John's Goods,
Deep Mine

## Information

### Item ID

114

**Copper Bar** is used in crafting.

Can be acquired by

* placing 5 Copper Ore into a Crude Furnace, Furnace or Blast Furnace
* purchasable from John's Goods
* found in Wooden Chests inside treasure rooms in the Deep Mine
* ores respawn on rough soil
Oyster

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The **Oyster** is a wild animal in Dinkum.

## Location

Found in the oceans anywhere on the map.

* Destroying the Oyster will permanently remove it. It will not respawn.

## Behaviour

Oysters do not have any behavioral characteristics. They are static creatures.

## Production

Oysters produce pearls. When harvested, they will produce another after 10 days.
Iron Bar

## Iron Bar

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A bar of Iron

A bar of Iron

## Obtaining

### Source

Iron Ore,
John's Goods,
Deep Mine

## Information

### Item ID

113

The **Iron Bar** can be acquired by

* placing 5 Iron Ore into a Furnace or Blast Furnace
* purchasable from John's Goods
* found in Wooden Chests inside treasure rooms in the Deep Mine
* ores respawn on rough soil

## Recipe

During December

3  Green Board
10  Ear Hats
5  Bright Wire
1  Shiny Disc
10  **Iron Bar**
Fertilizer

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Will make plants grow faster

Will make plants grow faster

Obtain **Fertilizer** after placing specific items inside a Compost Bin or receive from a Worm Farm. Fertilizer can also be found from chests inside locked treasure rooms in the Deep Mine.

The Compost Bin is learned with the Farming Licence Level 2.

## Usage

Fertilizer must be placed on tilled soil before any seeds are planted. Once in place, fertilizer will make plants grow in roughly 75% of the time for the initial growth period, rounded to the nearest day. It will not affect the regrowth of plants such as Tomatoes or Watermelons. (**Note:** Coffee is the only plant in which the fertilizer will increase both the growth and regrowth speed.)

A fertilized plot of land can be reused indefinitely and will not go away as long as there is a plant growing on it. If there is no plant growing on it, there is a 25% chance the tilled soil and fertilizer will disappear each day with the fertilizer disappearing first.

Check the Crops page for growth rate calendars for crops with and without fertilizer.

## Usage

1  **Fertilizer**
2  Bright Wire
1  Sugar
2  Crocodile Tooth
Next day in Mailbox
Jackaroo Paw

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A strange looking flower

A strange looking flower

**Jackaroo Paw** is a wildflower and foraging item that grows in the Desert after rain in Spring only.

Hit the wildflower with a weapon, scythe (or some tools, ie jackhammer) to dislodge it then pick it up.

Reproduce flowers by placing in Flower Beds & Pots next to an empty one of any kind.
Mushroom Lamp

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It's a fun-light.

It's a fun-light.

The recipe for the **Mushroom Lamp** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Recipe

2  Quartz Crystal
1  Glass Bulb
Gerse Shirt

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Let's Build

Let's Build

**Gerse Shirt** is a clothing item that can be obtained as a reward from NPC Jobs, the Recycling Bin, on display at Threadspace, or in Clover's Catalogue after the player has picked one up.

*This page may contain information about content that is/was available for a limited time in the game.*
Critters

The following is a **list of critters** in *Dinkum*.

Critters are caught by diving underwater to pick them up. They can be found throughout bodies of water such as the Oceans, Rivers, Billabongs, and Mangroves.

Take stamina regenerating and stamina replacing foods to increase your time when diving underwater.

Use the Diving Helmet *(obtained from the Undergrove)*, to use underwater for longer periods of time.

Critters can be:
* Donated to Theodore in the Museum *(one time)*,
* Sold to John at John's Goods,
* Sold to  Ted Selly for 2 times the value,
* Found in Crab Pots *(different critters in rivers and ocean, does not include the new biome Island Reef)*.

Some can be found during specific seasons while others can be found during any season. The most valuable critters in *Dinkum* are the Black Sea Cucumber, Blue Sea Slug, and Eleven Armed Sea Star.

With a Fishing Licence Level 2, critters will release a series of bubbles indicating where they are located underwater.

The **Museum Donations by Seasons** page groups the Fish, Bugs and **Critters** for easy viewing.

The **Museum Donation Chart** is an easy to view chart to compare with the in-game Pedia. The Pedia is sorted by rarity first, then value.
Hard Wood Flag Post

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Fence post that has a lil flag on it.

Fence post that has a lil flag on it.

The recipe for the **Hard Wood Flag Post** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Recipe

2  Nails
1  Cloth
Gum Wood Lamp Post

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Fence post that is also a light

Fence post that is also a light

The recipe for the **Gum Wood Lamp Post** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Recipe

1  Nails
1  Quartz Crystal
1  Wooden Torch
Mining

**Mining** is a skill that allows the player to collect valuable resources for crafting.

To begin, the player must first talk to Fletch and purchase the Level 1 Mining Licence for  250. Then they are able to purchase a Basic Pickaxe from John's Tent, or John's Goods if he has moved onto the Island, for  1,200. The player must place the pickaxe into a slot on the toolbelt and swing it at a rock using Left-Click, or "X" on an Xbox Controller. After a few swings, the rock will break dropping a resource item the player can then pick up.

When the player unlocks the Deep Mining Licence they will be able to descend into the Deep Mine for a large abundance of resources.

Max level for stamina benefits is reached at 85.
Mouth Almighty

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It keeps its eggs in its mouth

It keeps its eggs in its mouth

The **Mouth Almighty** is found in the **Mangroves** during the **Day** and **Night** in **Autumn** and **Winter**.

Use a fishing rod to catch the Mouth Almighty. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Fly

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A common fly

A common fly

The **Fly** can be found in **Everywhere** in the **Morning** and **Day** in **Any Season**.
Use a bug net to catch the Fly.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Dinkum Wiki/Welcome

G’day! Get ready to start a new fair Dinkum life and build your new home out in the bush. Explore tropical and eucalyptus forests, scorching deserts and cool billabongs on an Island inspired by the wild Australian outback.
Take care of giant wombats, play with friends and get ready for a ripper time!

This wiki can be edited by anyone, including you! We currently have **1,628** articles and several active users. Feel free to explore and contribute to the wiki with links, articles, categories, templates, and images. Anything you add will benefit the player/fan community. Don’t be afraid - help us create a well-rounded wiki! Wikis like this depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Need an idea on where to start? Check out our Community Page!

*For Mobile users, this Wiki is best viewed in "Desktop Mode"*
Jimmy

> The name is Jimmy. I'm something of a trader myself. John? Never heard of him. But you know what I have heard of? Great deals. So if you're in the mood for some of those, I'm your guy.
>
>

**Jimmy** is an NPC who will **visit** the Island on his boat.

He will only visit if it was raining in the morning and the island owner has at least  1,000,000 deposited in their Bank account. Jimmy can only be found on water and will be marked on the map with a brown "?" symbol.

Jimmy says he will pay double for stacks of 50 or more of the same item, but will only pay 50% more than John's Goods.

Jimmy is one of the NPCs that does not move onto the Island. His store does not close until the player sleeps.

## Quotes

### First Meeting

* *"What was your name again? Player, I like you. I like you a lot. Let's do some deals. Let's trade some wheels."*

### Miscellaneous

* *"Welcome back, Player. Are you here to talk business?"*
* (If you select Want to buy anything?) *"Alright then. Just remember I only buy in bulk. I won't take anything less than 50 of an item. But I will pay double, just for you, Player."*
* (If you select Got any deals?) *"I've always got great deals. Take a look around."*
* (If you cancel selling items) *"Hmmm, you know what they say, Player. Time is Dinks. And you just wasted my time. Don't come back unless you really want to do business."*
* (If you click *"Nevermind"*) *"Righto."*
Miners Helmet

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Gives off light, but has limited power.

Gives off light, but has limited power.

The **Miners Helmet** can be obtained by completing random job requests, found inside chests in treasure rooms located in the Deep Mine, a reward from the Gacha Machine, NPC Jobs or the Recycling Bin.

Not available for purchase from Clover's Catalogue.

## Usage

This item will brighten the area around you for a limited period of time until needing to be recharged. A fully charged helmet will provide light for approximately 66% of an in game day. Hence, if using this item to provide light in the Deep Mines, two helmets would be needed to keep one running at all times.

***Tip: Carry a few pieces of  Spinifex Resin with you when using the miners helmet for an instant recharge when it runs down.***
Metal Detecting

**Metal Detecting** is an activity in Dinkum that can be done on the Island surface. Buried treasure can be found anywhere on the Island, but is most frequent along the Beach on the sand near, and in, the water.

In order to begin this activity, the player will need to talk to Fletch to purchase a Level 1 Excavation Licence and a Metal Detecting Licence to be able to purchase a  Shovel and a  Metal Detector (see Tools) from John's Goods. While the player is on land, select the metal detector and hold Left-Click ,or "x" on an Xbox Controller. As the player walks around they will hear a beeping noise that will begin to quicken and a blue indicator will appear on the ground if they are getting close to a buried item. Once they are at the tile where the buried item is, they can use a shovel to dig it up.

**Note:** If the Metal Detecting Licence Level 2 is acquired, an "X" will sometimes appear over the spot of a buried item thus not needing a Metal Detector to find it. Buried items can also be found while the player is terraforming the land using Shovels or Compactors. Buried items respawn over time and can spawn under paths or inside tiles next to a Quarry.

### Signs of treasure nearby

Indicator when near a buried item.Indicator when at the location of a buried item.

## List of Buried Items

Amber Chunk
Can be sold by dropping it on the scales at John's GoodsBright WireButton BoardEar HatsGlass BulbGreen BoardOld Barrel
Can be destroyed to drop some relic itemsHot CylinderOld ContraptionOld GearOld KeyOld SpringOld ToyOld WheelShiny Disc
Can be sold to Franklyn to unlock craftable itemsSliding HandleSmooth SlateWheelie Bin
Can be destroyed to drop some relic items
Jacaranda Sapling

## Jacaranda Sapling

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Bury it for a lil' tree.

Bury it for a lil' tree.

## Information

### Update

Bloomin' Spring Update

The **Jacaranda Sapling** can be purchased at Rayne's Greenhouse.

## Usage

Dig a hole and bury it in the ground. After that, it will grow over 6 days.

Mature trees will only be purple in Spring. 💜

If cut down it drops only Hard Wood Logs and **no** seeds or saplings.

The image below shows the growth stages of the Jacaranda Tree.
Desert

The **Desert** is a hot and dry biome found mostly in the center of the map.

## Animals

Diggo

Frilly
Kidna
Cockatoo

Jackaroo

## Bugs

Desert Scorpion

Huntsman

Paper Wasp

Pygmyfly

Redback Spider

Trogid

Black Cricket

Blue Moon Butterfly

Bogong Moth

Centipede

Cockroach

Firefly

Fly

Harlequin Butterfly

Hercules Moth

Largidae

Scarlet Jezebel Butterfly

Stinkbug

## Plants

Desert Pea
After rainPrickly PearSpinifex TuftJackaroo Paw
Spring only after rain
## Resources

BoneCactus FigsFeatherPrickly Pear FleshQuartz CrystalRaw DrumstickRaw MeatSpinifex TuftTermite NestThunder Sac
## Trivia

Flowers are the only things that grow back in the desert. They appear after rain.
Lawn Mower

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Stop grass growing back

Stop grass growing back

The **Lawn Mower** can be commissioned at Franklyn's Lab. It will be in the mailbox the next morning.

This vehicle can be coloured by using paint.

The lawnmower is used to cut grass tufts on a grass tile to prevent it from growing back. It may leave seeds behind after cutting the grass.

This vehicle can be used for the *"I drive"* milestone for travelling distance.

## Recipe

4  Old Gear
3  Copper Bar
2  Bright Wire
2  Old Wheel
1  Old Contraption
Next day in Mailbox

➜ *Advanced*: Compactor ● Improved Compactor ● Dirt Printer ● Improved Dirt Printer
**Axe**: Basic Axe ● Copper Axe ● Iron Axe ● Candy Axe
➜ *Advanced*: Chainsaw ● Improved Chainsaw
**Pickaxe**: Basic Pickaxe ● Copper Pickaxe ● Iron Pickaxe ● Candy Pickaxe
➜ *Advanced*: Jack Hammer ● Improved Jack Hammer
**Bug Net**: Bug Net ● Comp Bug Net
**Fishing Rod**: Fishing Rod ● Copper Fishing Rod ● Iron Fishing Rod ● Comp Fishing Rod
**Watering Can**: Basic Watering Can ● Copper Watering Can ● Iron Watering Can
**Hoes**: Hoe ● Copper Hoe ● Iron Hoe
**Scythe**: Scythe ● Copper Scythe ● Iron Scythe
**Other**: Bomb ● Gold Pocket Watch ● **Lawn Mower** ● Metal Detector ● Signwriting Pen ● Stone Wand ● Tape Measure ● Torch
**Camera**: Camera ● Camera Tripod
**Farm Animals**: Chicken Whistle ● Guitar ● Milking Bucket ● Mu Whistle ● Pleep Whistle ● Shears ● Vombat Whistle
**Books**: Bug Book ● Fish Book ● Machine Manual ● Plant Book
Gum Wood Market Stall

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A decorative stall for items

A decorative stall for items

The recipe for the **Gum Wood Market Stall** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Recipe

4  Gum Wood Plank
4  Nails
Green Tile Path

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The recipe for the **Green Tile Path** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Murray Cod

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A massive fish !

A massive fish !

The **Murray Cod** is found in the **Rivers** during the **Morning** in **Winter** and **Spring**.

Use a fishing rod to catch the Murray Cod. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Item Sign

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Shows an item off

Shows an item off

The **Item Sign** can be made at the Signwriting Table after obtaining the Sign Writing Licence Level 1 from Fletch.

## Usage

Hold onto an item, then walk up to the Wooden Sign, a "Insert" prompt will come up and press the corresponding button to insert an image of the held item onto the sign.

This does not work inside the player's Tent or House.

## Recipe

1  Gum Wood Plank
1  Mangrove Stick
Gum Wood Log Stool

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To acquire a **Gum Wood Log Stool**, bury a Fertilizer bag into the ground near/next to a fully grown Gum Tree then sleep for the tree to change to a giant variety. If using seeds, the tree will need to grow to full size before it will change to a giant. Cutting down a giant tree will leave behind a stump that the player can pick up.
Marble Pedestal

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A garden pedestal

A garden pedestal

The recipe for the **Marble Pedestal** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Island

> Wow! Smell that fresh air! I tell you what, it feels good to finally be back on **Island**.
>
> Fletch, after stepping onto the island.

## Arriving at the Island

**Island** refers to the island that where the player lives on in *Dinkum.*

Upon completing the Character Creation and the opening sequence with Fletch in South City at the Airship terminal, this is the location the player and Fletch are transported to.

The Island is the old home of Fletch and the birthplace of Fletch's father.

## Character Customisation

* **Island Name** - Only uppercase, lowercase letters, and space can be used. There is no option to use numbers or symbols in the island's name. Island Name is sometimes used in dialogues during gameplay.
	+ There is a maximum of 16 characters.
	+ The field accepts copied text (paste text using Ctrl + V).
	+ If nothing is written as the name of the island, it will default to Dinkum.

## Island Map

Each map is randomly generated, so everyone's map will be different. However, certain biomes rely on the climate, so the north of the island is hot while down south is a bit cooler.

The size of the map is not infinite, but it is pretty big. The town and farm will only take up a little bit of the island, and it will take a little while to walk from one side to the other, but overall the player can build anywhere.

## Residents

* Player
* Fletch
* John
* Theodore
* Clover
* Franklyn
* Irwin
* Melvin
* Milburn
* Rayne

## Visitors

* Jimmy
* Sally
* Ted Selly

Airship Interior
Hard Wood Flower Bed

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Decorative Flower Bed

Decorative Flower Bed

The recipe for the **Hard Wood Flower Bed** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Ear Hats

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Maybe they keep your ears warm?

Maybe they keep your ears warm?

**Ear Hats** can be found by breaking Old Barrels, Wheelie Bins or digging up treasure while Metal Detecting.

There may be a chance this item is found in Crab Pots, though results depend on the biome that the crab pot is placed in.

You can wear the ear hats in the hat slot of your inventory even though it is not a clothing item.

```
Since the Anniversary Update 0.7.5, John will pay less for relics.

```

## Recipe

*This item is available when playing during December.*

3  Green Board
10  **Ear Hats**
5  Bright Wire
1  Shiny Disc
10  Iron Bar
Maggie Egg

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A lil' buddy is inside

A lil' buddy is inside

The **Maggie Egg** is a random rare drop by receiving it in the Mailbox after sending a trapped Magpie on the Animal Collection Point and from hunting a Magpie *(this may involve picking up one off the ground that has been hunted by a predator)*.

Place the Maggie Egg in the head or face slot to wear the item. 🐦
Palm Wood Arch

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The recipe for the **Palm Wood Arch** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Hard Wood Bench

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Sit down outside why don't ya.

Sit down outside why don't ya.

Benches can be placed on flat land as decorative furniture. If placed in the general vicinity of town buildings, NPCs will sometimes sit on the bench during their time spent outdoors.

The recipe for the **Hard Wood Bench** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Marble Fence

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Keep things in or out

Keep things in or out

The recipe for the **Marble Fence** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
King Prawn

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What majesty!

What majesty!

Critters are caught by diving underwater to pick them up. They can be found throughout bodies of water such as the Oceans, Rivers, Billabongs, and Mangroves.

Take stamina regenerating and stamina replacing foods to increase your time when diving underwater.

Use the Diving Helmet *(obtained from the Undergrove)*, to use underwater for longer periods of time.

Critters can be:
* Donated to Theodore in the Museum *(one time)*,
* Sold to John at John's Goods,
* Sold to  Ted Selly for 2 times the value,
* Found in Crab Pots *(different critters in rivers and ocean, does not include the new biome Island Reef)*.

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Museum

> *Every island must have a museum. And I’m talking about a proper one! There’s no better place to show off all the plants, animals, and fossils that your Island is famous for! The really smart Theodore will make sure that all your precious exhibitions are well-taken care of.*
>
>

### Source

Museum Deed

The **Museum** is a building owned and run by Theodore, that displays Fish, Bugs and Critters donated by the player.

 100 Permit Points are awarded every time the player donates one type of each acceptable item to the Museum.

📷 The player is able to place pictures from their camera into the picture frames in the first room of the Museum.

Theodore's Tent ExteriorTheodore's Tent InteriorMuseum ExteriorMuseum Front InteriorMuseum Fish ExhibitMuseum Bug Exhibit
Golden Perch

* Picture
* Icon

Gold belly on this Perch

Gold belly on this Perch

The **Golden Perch** is found in **Rivers** during the **Morning** in **Spring**.

Use a fishing rod to catch the Golden Perch. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Luderick

* Picture
* Icon

This is a Luderick-us fish

This is a Luderick-us fish

The **Luderick** is found in the **Northern Ocean** during the **Day** in **Winter**.

Use a fishing rod to catch the Luderick. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Huntsman

* Picture
* Icon

It's scary, but nice

It's scary, but nice

The **Huntsman** can be found in the **Bushlands** and **Desert** during the **Day** and **Night** in **Autumn** and **Winter**.
Use a bug net to catch the Huntsman.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Melvin Furniture

> ''*If you are looking for some new furniture for your house then you definitely need to build Melvin’s shop. Melvin, a good-looking fella will help you turn your old shack into a fashionable residence.*
>
>

### Source

Furniture Shop Deed

**Melvin Furniture** is a furniture store owned and run by Melvin.

Before Melvin moves into the player's town, a temporary, tent-based version of the shop will occasionally appear on the Visitors Site. When the furniture store appears in this temporary form, Melvin sells two items per day. One will be a piece of furniture such as a table or sofa. The other will be a decorative item such as a fruit bowl or a lamp. There may be items the player can already access through Melvin's catalogue.

Once Melvin becomes a permanent resident, his stock expands. Each day that Melvin Furniture is open, it will stock one decorative item, two furniture items, one flooring style, and one wall style.

It is important to note that only one of each item can be purchased per day even in multiplayer.

Melvin's Tent ExteriorMelvin's Tent InteriorMelvin Furniture ExteriorMelvin Furniture Interior
## Furniture

Furniture owned at least once are registered and can be ordered through the catalogue by speaking to Melvin.

A full list of the available furniture can be found at Furniture.
Nick

> It seems some of my White Jackaroo have gone missing. I'm sure they will come back eventually. But if you see one, would you be so kind as to catch one and drop it off at an Animal Collection Point?
>
>

*Hangs out on the beach on sunny days during December.*

A red and white striped "?" symbol will appear on the map, each sunny day, indicating where Nick is located. He will move to a new location on the next sunny day.

The player will hear a twinkling sound and see a notification on screen when near Nick.

He sells festive goodies. Make sure to have the requisite materials to trade. He doesn't need any Dinks, just the materials.

## Quotes

Stub*This article is a stub. You can help Dinkum Wiki by expanding it.*
Improved Chainsaw

* Picture
* Icon

An Improved saw comprised of chain

An Improved saw comprised of chain

## Effects

###

+3

The player can commission the **Improved Chainsaw** at Franklyn's Lab, which will be delivered to the mailbox the next morning.

The improved tools do not break, but they do need recharging on the Charging Station.

## Recipe

1  Chainsaw
10  Berkonium Bar
10  Ruby Shard
10  Emerald Shard
Next day in Mailbox

## Recharge Tool

This tool's durability is rechargeable in the Charging Station.

➜ *Advanced*: Compactor ● Improved Compactor ● Dirt Printer ● Improved Dirt Printer
**Axe**: Basic Axe ● Copper Axe ● Iron Axe ● Candy Axe
➜ *Advanced*: Chainsaw ● **Improved Chainsaw**
**Pickaxe**: Basic Pickaxe ● Copper Pickaxe ● Iron Pickaxe ● Candy Pickaxe
➜ *Advanced*: Jack Hammer ● Improved Jack Hammer
**Bug Net**: Bug Net ● Comp Bug Net
**Fishing Rod**: Fishing Rod ● Copper Fishing Rod ● Iron Fishing Rod ● Comp Fishing Rod
**Watering Can**: Basic Watering Can ● Copper Watering Can ● Iron Watering Can
**Hoes**: Hoe ● Copper Hoe ● Iron Hoe
**Scythe**: Scythe ● Copper Scythe ● Iron Scythe
**Other**: Bomb ● Gold Pocket Watch ● Lawn Mower ● Metal Detector ● Signwriting Pen ● Stone Wand ● Tape Measure ● Torch
**Camera**: Camera ● Camera Tripod
**Farm Animals**: Chicken Whistle ● Guitar ● Milking Bucket ● Mu Whistle ● Pleep Whistle ● Shears ● Vombat Whistle
**Books**: Bug Book ● Fish Book ● Machine Manual ● Plant Book
Hard Wood Arch

* Picture
* Icon

The recipe for the **Hard Wood Arch** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Island Map

* Picture
* Icon

Pins can be placed on it to mark points of interest.

Pins can be placed on it to mark points of interest.

The **Island Map** is received from Fletch on Day 1 along with the Base Tent.

Once the airship has landed and the player walks outside, Fletch will ask them for help getting settled in. The player will receive a map and a Base Tent for which they must find a good spot to place it.

*"Take this map as well. [...] So if you get lost, just check your map to find the dock again." -Fletch*

After this dialogue, the player will see a notification that they received the Island Map. This is not an item the player needs to use, but rather a game mechanic. To open the map, press the "M" key on a keyboard or "Up" on the direction pad on a controller.

## Usage

The Island Map has several functions; it shows the player their current location, pins placed by the player, different Biomes, NPC buildings, vehicles, player's tent/house, guest houses, tele towers/pad, and quest markers from Bulletin Board quests.
Monarch Butterfly

* Picture
* Icon

The queen of butterflies

The queen of butterflies

The **Monarch Butterfly** can be found in the **Bushlands** and **Plains** in the **Morning** and **Day** in **Spring**.
Use a bug net to catch the Monarch Butterfly.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Hedge

* Picture
* Icon

A fence made from plants

A fence made from plants

The recipe for the **Hedge** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Recipe

2  Fern Seed
2  Bush Seed

## Usage

1  Palm Wood Plank
2  Spinifex Resin
Eel Tailed Catfish

* Picture
* Icon

Gross tail !

Gross tail !

The **Eel Tailed Catfish** is found in the **Mangroves** at **Any Time** in **Any Season**.

Use a fishing rod to catch the Eel Tailed Catfish. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Helicopter

* Picture
* Icon

Zoom zoom

Zoom zoom

The **Helicopter** can be commissioned at Franklyn's Lab after purchasing the Vehicle Licence Level 3 from Fletch. It will be in the mailbox the next morning.

This vehicle can be coloured by using paint.

10  Old Gear
10  Old Spring
15  Iron Bar
4  Old Contraption
10  Bright Wire
Next day in Mailbox

## Licences

 2
 3
Mascot Legs

* Picture
* Icon

The Clothes of a worker.

The Clothes of a worker.

*This page contains information about content that was previously in the game but has been removed, or not currently implemented in the game.*

*This page may contain information about content that is/was available for a limited time in the game.*
Ladybird

* Picture
* Icon

Is this a bird or a bug?

Is this a bird or a bug?

The **Ladybird** can be found in the **Pine Forest** and **Plains** in the **Morning** in **Spring**.
Use a bug net to catch the Ladybird.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Improved Table Saw

* Picture
* Icon

Can cut a lot of wood into a lot of planks

Can cut a lot of wood into a lot of planks

The player can commission the **Improved Table Saw** at Franklyn's Lab, which will be delivered to the mailbox the next morning.

## Recipe

1  Table Saw
1  Berkonium Bar
4  Hot Cylinder
5  Copper Bar
5  Iron Bar
Next day in Mailbox

## Processing

Please note: Table Saw is still required for turning Tin Bar into Tin Sheet.
Keg

* Picture
* Icon

Leave stuff in there for a way too long.

Leave stuff in there for a way too long.

The **Keg** can be made at the Crafting Table after obtaining the Brewing Licence Level 2 from Fletch.

## Recipe

3  Copper Bar
3  Iron Bar

## Usage

### How to brew

To start brewing, simply put the required ingredients inside the keg. It will start bubbling, signaling that the brewing process has started. The brewing process takes about 2 days (2 sleeps), after which the finished product will be ejected in front of the keg. Most keg recipes require items brewed in a  Billy Can Kit.

Because of the amount time that it takes to make a brew, it is recommended to make multiple Kegs depending on the player's need or consumption rate. The keg is not affected by the Windmill.

## Fletch's Deeds

15  Hard Wood Plank
5  Tin Sheet
5  Iron Bar
3  **Keg**
3  Bottled Brush
3  Wattle Brew
3  Jelly Brew
32  Nails
Opal

## Opal

* Picture
* Icon

A shiny gemstone.

A shiny gemstone.

## Obtaining

### Source

Mining, Deep Mine, Thunder Egg, Gacha Machine

## Acquire

Opal Ore Rocks

Shiny Stone and Stone Grinder

Thunder Egg

Deep Mine

Gacha Machine
 Island Reef

## Usage

1  Iron Hammer
2  Alpha Antler
10  Copper Ore
10  Iron Ore
5  **Opal**
1  Iron Spear
2  Alpha Scale
10  Copper Ore
10  Iron Ore
5  **Opal**
1  Flaming Bat
2  Alpha Eye
10  Copper Ore
10  Iron Ore
5  **Opal**
5  Old Gear
2  Hot Cylinder
1  Green Board
6  Iron Bar
3  Bright Wire
5  **Opal**
Next day in Mailbox
Largidae

* Picture
* Icon

It's not that large

It's not that large

The **Largidae** can be found in **Everywhere** during the **Day** in **Any Season**.
Use a bug net to catch the Largidae.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Gum Wood Table

* Picture
* Icon

The recipe for the **Gum Wood Table** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Hercules Moth

* Picture
* Icon

This guy sounds tough

This guy sounds tough

The **Hercules Moth** can be found in **Everywhere** at **Night** in **Winter** and **Spring**.
Use a bug net to catch the Hercules Moth.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Julia

**Julia** is an NPC who will **visit** the Island to run the Bug Catching Comp.

A prerequisite for **Julia** to appear at the Visitors Site is that the Museum is built and Theodore has moved in.

She will visit on the 15th of Spring and 15th of Autumn.

The Bug Catching Competition is held from 9am to 4pm.

Her store is open from 7am to 7pm. She sells the Comp Bug Net, and after you have registered for the Comp she will purchase Bugs for 2.5 times the normal price.

She has no food likes or dislikes.

Julia's Tent at the Visitors Site
 for the Bug Catching Comp

## Quotes

Stub*This article is a stub. You can help Dinkum Wiki by expanding it.*