recursal/Fanatic-Fandom huggingface dataset:
Deadly Disruptions

## Cost

 8 / 14 / 20

**Deadly Disruptions** is the fifth mission in Episode 4, Hostile Takeover. It takes place on Hupyria in the Hupyria system.

## Mission Rewards

### Standard Rewards

* Identification Code ★
* Optronic Circuit ★
* Spices
* Casing ★★★
* Authorization Code ★★
* Power Cell ★★
* Clothing Pattern ★
* Sensor ★★★★
* Database ★★★
* Database ★★
* Expansion Module ★★

### Rare Rewards

* Identification Code ★★
* Klingon Warnog ★★
* Klingon Disruptor Pistol ★★
* T'Pol's Suit ★★
* Single Pot Whiskey ★★★
* Kanar ★★★
* Starfleet Medicine Uniform ★★
* Subcutaneous Transporter
* Clothing Pattern ★★★★
* Terran Slave Emblem ★★★
* Surgical Shears ★★★
* Ferengi D'Kora Marauder Schematic (x10)

### Other Rewards

 Crew XP
 Credits  | 600
Major Kira

2

## Traits

Bajoran, Veteran

Major Kira is an uncommon [2-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Major Kira has the skills of Command and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Major Kira is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

* Major Kira is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## See Also

* Kira Nerys
* Mirror Intendant Kira
Nurse Paris

2

## Traits

Human, Starfleet, Federation, Pilot, Maverick, Nurse, Gambler

Nurse Paris is a uncommon [2-star] crew member.

*Brief Bio*

## Advancement

The equipment needed to advance is as follows:

## Skills

Nurse Paris has the skills of Command and Medicine.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Nurse Paris is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

Nurse Paris is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"
Mirror Ezri Tigan

4

## Traits

Trill, Scoundrel

Mirror Ezri Tigan is a super rare [4-star] crew member.

## Advancement

The equipment needed for Mirror Ezri Tigan to advance is as follows:

## Skills

Mirror Ezri Tigan has the skills of Diplomacy and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Mirror Ezri Tigan is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | 16 seconds

## Notes

Mirror Ezri Tigan is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "Aren't you glad you brought me along?"
* "Tried to warn you."
* "I'll do my best."

## See Also

* Ezri Dax
* Desert Ezri Dax
* Sniper Ezri Dax
Abraham Lincoln

5

## Traits

Human, Civilian, President, Inspiring, Diplomat, Cultural Figure

Abraham Lincoln is a legendary [5-star] crew member.

He served as President of the pre-Warp Earth nation of the United States of America.

Abraham Lincoln is a time-limited crewmember that could only be obtained between March 10th-14th 2016.

## Advancement

The equipment needed to advance is as follows:

## Skills

Abraham Lincoln has the skills of Command, Diplomacy, Security

The following figures are of a freshly advanced character with no items equiped.

## Ship Ability

When Abraham Lincoln is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | ? seconds

## Notes

Abraham Lincoln is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.
Off at the Pass

## Cost

 6 / 8 / 16

**Off at the Pass** is the eleventh mission in Episode 2, Never Forgive, Never Forget. It takes place at Valo I.

## Mission Rewards

### Standard Rewards

* Writing PADD ★★
* Hypospray
* Database
* Interphasic Scanner
* Pattern Enhancer ★
* Relay ★
* Text Book x2
* Writing PADD ★★
* Hypospray
* Database
* Interphasic Scanner

### Standard Rewards

* Borg Occipital Implant ★★
* Undershirt ★★
* Medkit ★★
* Phaser Type 2 (TNG) ★★
* IDIC ★★
* 3d Chess Set ★★
* Power Cell ★★★★
* Interlink ★★★
* Pollyalloy ★★★

### Other Rewards

 Crew XP
 Credits  | 450
Morn

3

## Traits

Lurian, Courier, Duelist, Civilian, Gambler

Morn is a rare [3-star] crew member.

This is a version of the Lurian trader Morn from an unknown timeline. In the Prime Timeline Morn is a frequent patron of Quark's and his best customer. His enjoyment of alcoholic beverages is represented by numerous such beverage being required to advance him through the levels.

## Advancement

The equipment needed to advance is as follows:

## Skills

Morn has the skills of Diplomacy, and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Morn is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Morn is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.
Resistance Shakaar

4

## Traits

Bajoran, Civilian

Resistance Shakaar is a super rare [4-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Resistance Shakaar has the skills of Command and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Resistance Shakaar is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Resistance Shakaar is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.
Away Missions

Away missions are a style of mission available in Star Trek Timelines.
Once they have been selected, the away team is sent to resolve the conflict. In each conflict, the player is faced with choices, taking them down a different path and leading to different challenges, similar to a choose your own adventure book. The structure charts show the pathways between challenges, and the skill icons of what is needed at each stage. As you build your team, challenge nodes become gold if your character has a high enough skill rating to beat them. Crew members become temporarily fatigued after participating in a challenge, and their stats temporarily decrease for the next round, which can make challenges harder for them if they are immediately re-deployed. Players may continue with the conflict even if they fail some challenges, but the final challenge will become more difficult. However, they will fail the conflict if they fail to complete the last challenge. To determine if they win a challenge or not, characters compete against that challenge's difficulty. This is where their skills and traits are used. For example, a stage may require 22 Security. There can be different mission outcomes, for example if an away team utilising mostly combat oriented crew is used there may be a combat based resolution, which will be different to a diplomatic resolution, and this will affect the narrative.

Challenges that appear with a star beneath them can reward a rare item if a "critical success" is achieved. Critical successes are more likely if, in addition to a high level of the right skill, the character chosen possesses a suggested trait. The lock icon means that the challenge requires a trait that your team does not have.

## See also

* Faction Missions
* Space Battles
* Daily Missions

## References

1. ↑ http://www.sub-cultured.com/pax-east-2015-star-trek-timelines-jotun/
2. ↑ http://www.148apps.com/news/star-trek-timelines-guide-an-explorers-handbook-for-space-travel/
3. ↑ 3.0 3.1 http://www.disruptorbeam.com/games/star-trek-timelines-game-guide
4. ↑ http://lorehound.com/news/pax-east-2015-our-first-hands-on-with-star-trek-timelines/
5. ↑ http://www.gamezebo.com/2016/02/01/star-trek-timelines-tips-cheats-strategies/
Lore

4

## Traits

Android

Lore is a super rare [5-star] crew member.

**Lore** is an android created by Noonian and Juliana Soong. The presence of Lore in Star Trek Timelines was first revealed on social media.

## Advancement

The equipment needed to advance Lore is as follows:

## Skills and Advancement

Lore has the Diplomacy, Engineering and Science skills.

## Ship Ability

When Lore is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | X seconds

## Notes

Lore is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.
Chef Neelix

1

## Traits

Talaxian, Mylean, Resourceful, Survivalist, Chef, Civilian

Chef Neelix is a common [1-star] crew member.

## Advancement

The equipment needed for Chef Neelix to advance is as follows:

## Skills

Chef Neelix has the skill diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Chef Neelix is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | 16 seconds

## Notes

Chef Neelix is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.
Changeling Founder

5

## Traits

Changeling, Dominion, Diplomat

Changeling Founder is a [5-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Changeling Founder has the skills of Command, and Diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When (Character Name) is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

(Character Name) is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"

## See Also

* Founder

Category:Crew
Ensign Mayweather

1

## Traits

Human, Starfleet, Pilot

Ensign Mayweather is a common [1-star] crew member in Star Trek Timelines.

## Advancement

The equipment needed to advance is as follows:

## Skills

Ensign Mayweather has the Command skill.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Ensign Mayweather is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

Ensign Mayweather is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## See Also

* Travis Mayweather
* Boomer Mayweather ★★
Lt Commander Scott

2

## Traits

Human, Starfleet, Federation, Jury Rigger

Lt Commander Scott is an uncommon [2-star]] crew member in Star Trek Timelines.

## Advancement

The equipment needed to advance Lt Commander Scott is as follows:

## Skills

Lt Commander Scott has the Engineering skill.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Lt Commander Scott is equipped to a battle station in ship battles, their Ship Ability is as follows:

## Notes

Lt Commander Scott is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "N-C-C-1-7-0-1. No bloody A, B, C, or D!"
* "Engineering division ready as always."

## See Also

* Montgomery Scott
* Captain Scott
Acting Ensign Crusher

2

## Traits

Human, Federation, Starfleet, Prodigy

Acting Ensign Crusher is an uncommon [2-star] crew member.

Acting Ensign Crusher is a version of Wesley Crusher from the Prime Timeline's 24th Century. This version is from the events of The Next Generation, prior to his enrolment in Starfleet Academy. Acting Ensign Crusher was a free character giveaway in January 2016.

## Advancement

The equipment needed to advance is as follows:

## Skills

Acting Ensign Crusher has the skills of Command, Engineering, and Science.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Acting Ensign Crusher is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Acting Ensign Crusher is a useful pick in Distress Call #6 (Mortals and Mayhem) because they have the combination of the Science skill and Prodigy trait required to complete a reward path/node.

## Quotes

* "I always get an 'A'."
* "I'll try not to disappoint you."

## See Also

* Wesley Crusher (character)
* Wesley Crusher
* Ensign Crusher
Galaxy Class Ship

The **Galaxy Class Ship** is a tier three class of Federation starship. It requires 200 Schematics to build.

Perhaps the most famous Galaxy class vessel is the USS Enterprise NCC-1701-D. The presence of the Galaxy class in Star Trek Timelines was first revealed in the PAX East 2015 Demo.

## Gallery

Galaxy Class Ship level 1Galaxy class as seen in the PAX East 2015 Demo.Galaxy class as seen in the PAX East 2015 Demo.Galaxy class at warp speed
Dr Crusher

4

## Traits

Human, Starfleet, Federation, Doctor, Cyberneticist

Dr Crusher is a super rare [4-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Dr Crusher has the skills of Medicine, Security and Command.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Dr Crusher is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## See Also

* Beverly Crusher
* CMO Crusher ★★
* Commando Crusher ★★★
Romulan D'deridex Warbird

The **Romulan D'deridex Class** commonly known as the **Romulan Warbird** or **Warbird class** is a class of Romulan vessel active during the 24th century. It requires 450 Schematics to build.

The existence of the D'deridex class in Star Trek Timelines was first revealed in the Fans React - Star Trek Timelines at STLV 2015 dev diary.

## Gallery

Level 1 of 9The D'deridex class in the Fans React - Star Trek Timelines at STLV 2015 dev diaryThe D'deridex class in the Fans React - Star Trek Timelines at STLV 2015 dev diary
Assault and Battery

## Cost

 4 / 6 / 10

**Assault and Battery** is the fourth mission in Episode 1, The Art of War. It takes place at Cold Station 12 in the N'Vak system.

## Mission Rewards

### Standard Rewards

* Earl Grey Tea
* Text Book
* Alcohol
* Dermal Regenerator
* Raktajino ★
* Desktop Computer
* Power Cell (x2)
* Darts
* Field Rations ★★
* Subprocessor ★★
* Clothing Pattern ★★ (x3)
* Power Cell ★

### Rare Rewards

* Prime Directive
* Dermal Regenerator
* Psychology Text
* Phaser Type 2
* Tricorder
* Submicron Scanner ★★
* Virtual Display Device ★★
* Gagh ★★
* Starfleet Command Uniform (TOS) ★★
* Covert Contacts ★★
* Torres's Outfit ★★
* Romulan Science Uniform ★★
* Andorian Ale ★★
* 3d Chess Set ★
* Medkit ★★

### Other Rewards

 Crew XP
 Credits  | ?
Mirror Spock

5

## Traits

Terran Empire, Exobiology, Astrophysicist, Human, Vulcan

Mirror Spock is a legendary [5-star] crew member.

In the Mirror universe, Spock was the commander of the ISS Enterprise until he met the Captain Kirk of another dimension. After that he became Emperor and started a series of reforms that would eventually destroy the Empire.

In-game, he is one of the rarest Legendary crew members.

## Advancement

The equipment needed to advance is as follows:

## Skills

Mirror has the skills of Command, Diplomacy, and Science.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Spock is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | X seconds

## Notes

Mirror Spock) is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"

## See Also

* Spock
* Commander Spock
* Recovering Spock

## References

1. ↑ Info posted on the forums: https://www.disruptorbeam.com/?ACT=18&fid=36&aid=14499\_9Fl3fw6OcsW3g4YdNkKK&board\_id=4
Judge Q

5

## Traits

Crafty

Judge Q is a legendary [5-star] crew member in Star Trek Timelines.

Q is an omnipitent being that comes from The Continuum and was introduced in Star Trek: The Next Generation first episode "Encounter at Farpoint".

## Advancement

The equipment needed to advance is as follows:

## Skills

Judge Q has the skills of Command, Diplomacy, and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Judge Q is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 16 seconds

## Notes

Judge Q is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "How about a BIG hug?"
* "Con permiso, Capitan. The hall is rented, the orchestra engaged. It's now time to see if you can dance."
CMO Bashir

1

## Traits

Human, Federation, Starfleet, Doctor, Augment, Cyberneticist, Gambler

CMO Bashir is a common [1-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

CMO Bashir has the skills of Medicine and Command.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When CMO Bashir is equipped to a battle station in Ship Battles, their ship ability is as follows: Evasion (2).

 **Cooldown** | X seconds

## Notes

* CMO Bashir is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

* Notes on advancement: Only one faction item required to level up to his 40 cap (a 1\* holo program from section 31)

## Quotes

* "Quote1"
* "Quote2"

## See Also

* Julian Bashir
* Bashir, Julian Bashir
* Alternate Future Bashir
Intendant Kira

5

## Traits

Bajoran, Cardassian, Klingon, Villain

Intendant Kira is a legendary [5-star] crew member.

Intendant Kira is based on the character from the Mirror Universe.

## Advancement

The equipment needed to advance Intendant Kira is as follows:

## Skills

Intendant Kira has the skills of Skill1, Skill2, and Skill3.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Intendant Kira is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | ?? seconds

## Notes

Intendant Kira is particularly useful in Maquis Incitement mission because she has the combination of Diplomacy skill and Bajoran trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"

## See Also

* Kira Nerys
* Major Kira
Maquis Incitement

## Cost

 4 / 8 / 16

**Maquis Incitement** is the ninth mission in Episode 2, Never Forgive, Never Forget. It takes place on Valo III, in the Valo system.

## Mission Rewards

### Standard Rewards

* Clothing Pattern
* Hoverball
* Casing ★
* Clothing Pattern ★★
* 3d Chess Set ★
* Database ★
* Expansion Module
* Clothing Pattern
* Hoverball
* Casing ★
* Clothing Pattern ★★

### Rare Rewards

* Wrench ★★
* TR-580 Medical Tricorder ★★
* Civilian Command Clothing ★★
* Alcohol ★
* Science Experiment ★★
* Klingon Armor ★★
* Phaser Type 1 ★★
* Phaser Type 1 ★★
* Spices ★★
* Gold-pressed Latinum ★★
* Clothing Pattern ★★★
* Replicator Ration ★★★

### Other Rewards

 Crew XP
 Credits  | ?
Desert Ezri Dax

1

## Traits

Federation, Starfleet, Trill, Counselor

Desert Ezri Dax is a common [1-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Desert Ezri Dax has Diplomacy and Medicine skills.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Desert Ezri Dax is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Desert Ezri Dax is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "Aren't you glad you brought me along?"
* "Tried to warn you."
* "I'll do my best."

## See Also

* Ezri Dax
* Sniper Ezri Dax
* Mirror Ezri Tigan
Faction Missions

Faction missions allow you to gain faction-specific items and raise your standing with a specific faction. This is often necessary in order to be able to equip your crew members, as they usually need specific items from their faction.

"Whether it’s the Terran Empire or the Klingon Empire, performing missions to get on their good side will result in rewards. To learn more, watch this week’s video where Executive Producer Rich Gallup and Principal Game Designer David Heron talk factions and their respective
missions and rewards.

## Doing Faction Missions

In order to do a faction mission, you have to have at least one "Faction Transmission" for the specific faction. These can be purchased (at the faction's homeworld) for "Merits", awarded for scanning, or found while completing other kinds of missions.

When you choose to do a Faction Mission, you have to send several (between 1 and 4) of your crew members away, potentially for a prolonged amount of time (Between 30 seconds and 3 hours). So you have
to think carefully about who you can afford to have missing for a while. If you open a transmission, you have a certain amount of time to send crew members on it before it expires.

## See Also

* Away Missions
* Space Battles
* Daily Missions
Maquis Eddington

4

## Traits

Human, Maquis

Maquis Eddington is a super rare [4-star] crew member.

*Brief Bio*

## Advancement

The equipment needed to advance Maquis Eddington is as follows:

## Skills

Maquis Eddington has the skills of Command and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Maquis Eddington is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | X seconds

## Notes

Maquis Eddington is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"
Long Distance Call

## Cost

 4 / 4 / 8

**Long Distance Call** is the first distress call mission in the Delphic Expanse. It takes place at Omicron Theta in the Omicron Theta system.

## Mission Rewards

### Standard Rewards

* Phaser Type 2
* Starfleet Uniform (TNG)
* Expansion Module
* Starfleet Uniform (TOS)
* Sensor ★
* Radiation Collector
* Emitter Crystal (x2)
* Plasma Rifle
* Subprocessor ★★
* Gold-Pressed Latinum ★
* Optronic Circuit

### Other Rewards

 Crew XP
 Credits  | 300

[Category:Missions]]
Romulan Star Empire Faction Center

The Romulan Star Empire Faction Center is located on Romulus.

Faction Center items rotate daily. Items that can be bought from the shop include:

## Components

* Emitter Crystal
* Emitter Crystal ★
* Optronic Circuit
* Optronic Circuit ★
* Sensor
* Sensor ★
* Sensor ★★

## Faction Items

* Kali-fal ★
* Reman Knife
* Reman Knife ★
* Romulan Ale
* Romulan Ale ★
* Romulan Disruptor
* Romulan Disruptor ★
* Romulan Encryption Algorithm ★★
* Star Empire Icon ★★

## Crew Members

* Crewman Tarses ★
* Senator Cretak ★★★
* Telek R'Mor ★★
Trial by Fire

## Cost

 10 / 16 / 22

**Trial by Fire** is the tenth mission in Episode 4, Hostile Takeover. It takes place at Ferenginar in the Ferenginar system.

## Mission Rewards

### Standard Rewards

* Astrometric Chart ★★
* Replicator Ration ★★
* Emitter Crystal ★★
* Database ★
* Database ★★★
* Backpack ★★
* Spices ★★
* Replicator Ration ★
* Replicator Ration ★★★★
* Expansion Module ★★★
* Interlink ★★
* Optronic Circuit ★★

### Rare Rewards

* Phaser Type 2 ★★
* Pattern Enhancer ★★
* Tactical Alert ★★
* Phaser Type 2 ★★
* Plasma Rifle ★★
* Encoded Communique ★★
* Star Empire Icon ★★★
* Autosuture ★★★
* Trident Scanner ★★
* Interlink ★★
* Tailoring Tool ★★
* Bajoran Command Uniform ★
* Single Pot Whiskey ★★★
* Geordi's Hyperspanner ★★★
* Ceti Eel ★★★
* Augment Icon ★★★
* Clothing Pattern ★★★
* Reman Knife ★★

 Captain XP
 Crew XP
 Credits  | 564
Tailor Garak

3

## Traits

Cardassian, Undercover Operative, Tailor, Scoundrel, Civilian

Tailor Garak is a rare [3-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Tailor Garak has the skills of Diplomacy, Engineering, and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Tailor Garak is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | 12 seconds

## Notes

* Tailor Garak is particularly useful in Man with a Plan because he has the combination of Diplomacy and Cardassian, and can unlock a path.

* He used to have the now deprecated trait Spy which was merged with Undercover Operative.
Captain Sisko

5

## Traits

Human, Federation, Starfleet, Bajoran, Cultural Figure, Inspiring, Tactician

Captain Sisko is a Legendary 5-star crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Captain Sisko has the skills of Command, Diplomacy, and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Captain Sisko is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

Captain Sisko is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"
* No known in-game quotes.

## See Also

* Benjamin Sisko
* Mirror Sisko
* Promoted Sisko
Kazon Seska

4

## Traits

Bajoran, Cardassian, Kazon, Obsidian Order, Undercover Operative

Kazon Seska is a super rare [4-star] crew member.

Kazon Seska is a version of the Cardassian operative Seska from the Prime Timeline. This incarnation Seska is from Voyager's early years in the Delta Quadrant, when she is collaborating with the Kazon-Nistrim after being exposed as a Cardassian operative.

## Advancement

The equipment needed to advance is as follows:

## Skills

Kazon Seska has the skills of Command, Engineering, and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Kazon Seska is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | 16 seconds

## Notes

Kazon Seska is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## See Also

* Seska
* Ensign Seska ★★
Expedition Vash

3

## Traits

Human, Federation, Scoundrel, Explorer, Exoarchaeology

Expedition Vash is a rare [3-star] crew member.

Vash is an exoarchaeologist from the prime timeline's 24th century. She appears to be wearing the outfit she wore when searching for the Tox Utaht on Risa with Jean-Luc Picard.

Expedition Vash is sometimes available for purchase in the Federation Faction Center.

## Advancement

The equipment needed to advance is as follows:

## Skills

Expedition Vash has the skills of Diplomacy, Security, and Science.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Expedition Vash is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Expedition Vash is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"
Man with a Plan

## Cost

 6 / 10 / 18

**Man With a Plan** is the nineteenth and final mission in Episode 2, Never Forgive, Never Forget, if the player chooses the Maquis victory. It takes place at Athos IV.

## Mission Rewards

### Standard Rewards

* Identification Code ★
* Power Cell ★
* Replicator Ration (x2)
* Maquis Raider Schematic (x3)
* Authorization Code ★
* Casing ★★
* Power Cell ★★
* Optronic Circuit ★
* Identification Code ★
* Power Cell ★
* Replicator Ration (x2)
* Maquis Raider Schematic (x3)

### Rare Rewards

* Pathogen ★★
* Bone-Knitting Laser ★★
* Phaser Type 2 ★★
* Civilian Command Clothing ★★
* Romulan Diplomacy Uniform ★★
* Starfleet Command Uniform ★★
* Toolbox ★★★
* Backpack ★★★
* Flux Coupler ★★★
* Combadge ★★★
* Cardassian Monitor ★★★
* Rura Penthe Furs ★★★
* Clothing Pattern ★★★★
* Expansion Module ★★★★
* Relay ★★★
* Interlink ★★
* Replicator Ration ★★
* Furs ★★

### Other Rewards

 Crew XP
 Credits  | 450

## Notes

* This mission is only for those who chose 'Maquis Victory'.
* Unsucessful Tests on 2.A and 3.B afterwards did not affect the other skill requirements. (Bug?)
* The Bonus in E.1 is 4 lower then on the other checks. (Bug?; it rarely applies in other missions too)
* Your total reward for Credits and Crew Member Experience is: Stages successfully passed x 90 (Credits) or x10 (Crew Member XP). The table shows the highest reward possible.
Command Wrap Kirk

3

## Traits

Human, Federation, Starfleet, Inspiring

Command Wrap Kirk is a 3-star crew member.

*Brief Bio*

## Advancement

The equipment needed to advance is as follows:

## Skills

Command Wrap Kirk has the skills of Command, Security, and Diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Command Wrap Kirk is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

Command Wrap Kirk is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "Kirk here." (The Corbomite Maneuver)
* "The face of the unknown. I think I owe you a look at it." (The Corbomite Maneuver)

## See Also

* James Kirk
* Captain Kirk ★★
* Nexus Kirk ★★★★

## References

1. ↑ 1.0 1.1 http://www.chakoteya.net/StarTrek/3.htm
Skills

**Skills** are attributes belonging to Crew members. Each character is proficient in at least one skill. These are:

* Diplomacy
* Science
* Security
* Command
* Engineering
* Medicine

Skills can be used to make generalized comparisons between crew members, for example, Picard is a stronger diplomat than Torres.

Skills, along with Traits, are used to decide the outcomes of challenges in Missions.
Backpack

A backpack is a facilitative and optional transportation device that originates from the pre-Warp times of several Federal planets. Its usefulness has stood the test of time, and Commando operatives always appreciate that.

This piece of equipment, by virtue of sitting on someone's back, boosts Starship combat.
Mobile Doctor

5

## Traits

Hologram, Federation, Starfleet, Doctor

Mobile Doctor is a legendary [5-star] crew member.

## Advancement

The equipment needed to advance is as follows:

## Skills

Mobile Doctor has the skills of Medicine, Science, and Diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Mobile Doctor is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## See Also

* The Doctor
* Holonovel Doctor
Commander Sela

4

## Traits

Romulan, Human, Villain

Commander Sela is a super rare [4-star] crew member.

Commander Sela is sometimes available for purchase in the Romulan Star Empire Faction Center.

## Advancement

The equipment needed to advance is as follows:

## Skills

Commander Sela has the skills of Command, Diplomacy, and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Commander Sela is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

Commander Sela is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## See Also

* Tasha Yar
* Lt Tasha Yar
* Warship Yar
Sniper Ezri Dax

3

## Traits

Federation, Starfleet, Trill, Counselor, Investigator

Sniper Ezri Dax is a rare [3-star] crew member.

## Advancement

The equipment needed for Sniper Ezri Dax to advance is as follows:

## Skills

Sniper Ezri Dax has the skills of Security, Medicine and Diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Sniper Ezri Dax is equipped to a battle station in Ship Battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Quotes

* "Aren't you glad you brought me along?" (Shadows And Symbols)
* "I'll do my best"
* "I tried to warn you." (Treachery, Faith and the Great River)

## See Also

* Ezri Dax
* Desert Ezri Dax
* Mirror Ezri Tigan

## References

1. ↑ http://www.chakoteya.net/DS9/552.htm
2. ↑ http://www.chakoteya.net/DS9/556.htm
Yeoman Rand

1

## Traits

Federation, Starfleet, Human

Yeoman Rand is a common [1-star] crew member.

*Brief Bio*

## Advancement

The equipment needed for Yeoman Rand to advance is as follows:

## Skills

Yeoman Rand has the skills of Command and Diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Yeoman Rand is equipped to a battle station in Ship Battles, their ship ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Yeoman Rand is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.
Putting the Free in Freedom

## Cost

 10 / 16 / 22

**Putting the Free in Freedom** is the 14th mission in Episode 4, Hostile Takeover. It takes place at Dopteria.

This mission is only available is you selected the Ferengi Alliance Victory. Otherwise you will run Smiles and Knives for the Ferengi Traditionalist victory.

## Mission Rewards

### Standard Rewards

* Combadge ★★
* Pattern Enhancer ★★
* Sensor ★★
* Alcohol ★
* Klingon K'Vort Bird-of-Prey Schematic (x2)
* Isolinear Chips ★★★
* Optronic Circuit ★★
* Clothing Pattern ★
* Casing
* Database ★★★★
* Clothing Pattern ★★★
* Clothing Pattern ★★
* Database (jars) ★★

### Rare Rewards

* Poisoned Drink ★
* Laser Scalpel
* Ferengi D'Kora Marauder Schematics (x10)
* Microconnector ★★★
* Terran Sash ★★
* Flux Coupler
* Replicator Ration ★★★★
* Q's Robes ★★★
* Borg Exo-Plating ★★

### Other Rewards

 Crew XP
 Credits  | 752

## Notes

* This mission is only available is you selected the Ferengi Alliance Victory.
Self Control

## Cost

 8 / 14 / 20

**Self Control** is the sixth mission in Episode 4, Hostile Takeover. It takes place on Hupyria in the Hupyria system.

## Mission Rewards

### Standard Rewards

* Self-sealing Steam Bolt ★
* Emitter Crystal ★
* Dominion Seal
* Microconnector
* Pollyalloy ★★★
* Pattern Enhancer ★★
* Optronic Ciruit ★★
* Pollyalloy ★
* Microconnector ★★★★
* Interlink ★★★
* Clothing Pattern ★★
* Pollyalloy ★★

### Rare Rewards

* Desealing Rod ★★
* Starfleet Command Wrap ★★
* Wrench ★★
* Starfleet Uniform Pattern ★★★★
* Gold-Pressed Latinum ★★★
* Micro-Resonator ★★
* Optronic Circuit ★★★★
* Furs ★★★★
* Power Cell ★★★★

### Other Rewards

 Crew XP
 Credits

## Notes

One reward node requires an Undercover Operative with Medicine. The only candidate is the Super-Rare Rakal Troi: however she gains Medicine only as her third ability. A one-star Rakal Troi must be around level 40 to have a chance.

Previously the same node required Spy, a now deprecated trait that was shared only by Tailor Garak and Luther Sloan. None of them had Medicine, making the node impossible.
The Toss

## Cost

 6 / 10 / 18

**The Toss** is the nineteenth and final mission in Episode 2, Never Forgive, Never Forget, if the player chooses the Bajoran victory. It takes place at Bajor.

## Mission Rewards

### Standard Rewards

* Identification Code ★
* Power Cell ★
* Replicator Ration
* Authorization Code ★★
* Casing ★★
* Power Cell ★★
* Optronic Circuit ★
* ?
* ?

### Rare Rewards

* Starfleet Command Uniform (TOS) ★★
* TR-590 Tricorder X ★★
* Bloodwine ★★
* Photon Grenade ★★
* Starfleet Engineering Uniform (VOY) ★★
* Sonic Driver ★★
* ?
* ?
* ?
* ?
* ?
* ?

### Other Rewards

 Crew XP
 Credits  | 450
The Mad Vedek

## Cost

 4 / 8 / 16

**The Mad Vedek** is the fourth mission in Episode 2, Never Forgive, Never Forget. It takes place on Valo II in the Valo system.

## Mission Rewards

### Standard Rewards

* Writing PADD
* Neurocortical Monitor
* Toolbox ★
* Encoded Communique
* Backpack ★
* Isolinear chips ★
* Isolinear chips
* Encoded Communique
* Neurocortical Monitor
* Heavy Scanner
* Writing PADD

### Rare Rewards

* Phaser Type 2 ★★
* First Contact Protocol ★★
* Hand Scanner
* Starfleet Command Wrap ★★
* First Contact Protocol ★★
* Kurlan Naiskos ★
* Starfleet Command Wrap ★★
* First Contact Protocol ★★
* Tricorder Mark VII ★★

### Other Rewards

 Crew XP
 Credits  | 300
U.S.S. Defiant

The **U.S.S. Defiant** is a tier four class of Starfleet starship. It requires 450 Schematics to build.

The **U.S.S. Defiant** (NX-74205) was a 24th century Federation Defiant-class starship operated by Starfleet. This was the prototype of the class and the second Federation ship known to bear the name Defiant.
Traits

**Traits** are inherent attributes belonging to Crew. They are broad concepts, such as species and personality. Examples of Traits include *Human*, *Borg*, *Federation*, *Starfleet* and *Inspiring*. Traits, along with Skills, are used to determine the outcomes of challenges in Missions.

## List of Known Traits

As of March 6, 2016 there are 90 known traits.

Some traits are only represented by one Crew character, while others are represented by dozens. This table lists all currently known traits and most of the Crew representing each trait.
Rakal Troi

4

## Traits

Federation, Starfleet, Human, Betazoid, Romulan, Empath, Undercover Operative

Rakal Troi is a super rare [4-star] crew member.

## Advancement

The equipment needed to advance Rakal Troi is as follows:

## Skills

Rakal Troi has the skills of Command, Security and Medicine.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Notes

Rakal Troi is particularly useful in the Self Control mission because she has the combination of MED skill and Undercover Operative trait, and can unlock a path.

## Quotes

* "Quote1"
* "Quote2"

## See Also

* Deanna Troi
* Counselor Troi
* Commander Troi
Fan Club

## Cost

 10 / 16 / 20

**Fan Club** is the ninth mission in Episode 4, Hostile Takeover. It takes place at Hupyria Sun.

## Mission Rewards

### Standard Rewards

* Writing PADD ★★
* Power Cell ★★
* Optronic Circuit ★★
* Emitter Crystal ★
* Expansion Module ★★★
* Writing PADD ★★
* Subprocessor ★★
* Microconnector ★
* Expansion Module ★★★★
* Spices ★★★
* Isolinear Chips ★★
* Alcohol ★★

### Other Rewards

 Crew XP
 Credits
Section 31 Reed

2

## Traits

Starfleet, Human, Undercover Operative, Marksman

Section 31 Reed is an uncommon [2-star] crew member.

Section 31 Reed is a version of Malcolm Reed from the Prime Timeline's 22nd Century. This version predates the events of the Enterprise series, where Reed was a Section 31 operative.

Section 31 Reed is sometimes available for purchase from the Section 31 Faction Center.

## Advancement

The equipment needed to advance is as follows:

## Skills

Section 31 Reed has the skills of Command and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Section 31 Reed is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

Section 31 Reed is a useful pick in X because they have the combination of the Y skill and Z trait required to complete a reward path/node.
Undercover O'Brien

4

## Traits

Human, Starfleet, Federation, Jury Rigger, Undercover Operative

Undercover O'Brien is a super rare [4-star] crew member.

*Brief Bio*

## Advancement

The equipment needed to advance is as follows:

## Skills

Undercover O'Brien has the skills of Security, Engineering, and Diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Undercover O'Brien is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Undercover O'Brien is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"

## See Also

* Miles O'Brien
* Chief O'Brien
* Mirror 'Smiley' O'Brien
Tempted Data

5

## Traits

Android, Federation, Starfleet, Cyberneticist

Tempted Data is a legendary 5-star crew member.

'Tempted Data' is a version of the Starfleet android known as Data from the Prime Timeline's 24th Century. This version is from the events of the Borg's temporal incursion to 2063 when he tempted (for zero-point-six-eight seconds) by the Borg Queen's offer of flesh/organic components. The image depicts him before the Warp core's cooling liquid melted his flesh off his face.

## Advancement

The equipment needed to advance Tempted Data is as follows:

## Skills

Tempted Data has the skills of Diplomacy, Engineering, and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Notes

Tempted Data is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "You have devised a completely unanticipated response to a classic attack."
* "Intriguing."
* "All systems operating [...]"

## See also

* Data
* Lt Commander Data
Shinzon

5

## Traits

Human, Clone, Romulan, Villain

Shinzon is a Legendary [5-star] crew member.

## Advancement

The equipment needed to advance Shinzon is as follows:

## Skills

Shinzon has the skills of Skill1, Skill2, and Skill3.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Shinzon is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

Shinzon is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.
Third Remata'Klan

3

## Traits

Jemhadar, Dominion, Duelist

Third Remata'Klan is a rare [3-star] crew member in Star Trek Timelines.

Third Remata'Klan is sometimes available for purchase in the Dominion Faction Center.

## Advancement

The equipment needed to advance Third Remata'Klan is as follows:

## Skills

Third Remata'Klan has the skills of Command and Security.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Third Remata'Klan is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 16 seconds

## Notes

Third Remata'Klan is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "quote1"
* "quote2"
The Army of Anaydis

## Cost

 4 / 8 / 16

**Beyond the Call** is the third mission in Episode 2, Never Forgive, Never Forget. It takes place at K'lai Klinzhai.

## Mission Rewards

### Standard Rewards

* Desktop Monitor (TNG)
* Desktop Monitor (TOS)
* Writing PADD ★
* Self-sealing Stem Bolt ★
* Criminal Activity Report ★
* Sensor ★
* Database
* Optronic Circuit ★★★
* Interlink ★★
* Emitter Crystal ★
* Subprocessor

### Other Rewards

 Crew XP
 Credits  | ?
Vedek Winn Adami

3

## Traits

Bajoran, Vedek, Cultural Figure, Spiritual

Vedek Winn Adami is a rare [3-star] crew member.

Vedek Winn Adami is a version of Winn Adami from the Prime Timeline's 24th Century. This version is from the events pre-dating her assuming the role of Kai of Bajor.

## Advancement

The equipment needed to advance is as follows:

## Skills

Vedek Winn Adami has the skills of Command, and Diplomacy.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Vedek Winn Adami is equipped to a battle station in ship battles, her Ship Ability is as follows:

 **Cooldown** | 12 seconds

## Notes

* Vedek Winn Adami is a useful pick in Episode 2 Mission #9 (Maquis Incitement) because she has the combination of the Diplomacy skill and Bajoran trait required to complete a reward path/node.
Smiles and Knives

## Cost

 12 / 16 / 22

**Smiles and Knives** is the fourteenth mission in Episode 4, Hostile Takeove. It takes place at the && in the && system.

This mission is only available is you selected the Ferengi Traditionalist Victory. Otherwise you will run Putting in the Freedom for the Ferengi Alliance victory.

## Mission Rewards

### Other Rewards

 Crew XP
 Credits  | 752
Temporary Hold

## Cost

 6 / 10 / 16

**Temporary Hold** is the fifteenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Klaestron I in the Klaestron system.

## Mission Rewards

### Standard Rewards

* Isolinear Chips ★
* Particle Rifle
* Optronic Circuit
* Variable Field Damper
* Backpack ★★
* Alcohol ★★
* Replicator Ration ★★
* Subprocessor ★
* Isolinear Chips ★
* Particle Rifle
* Optronic Circuit
* Variable Field Damper

### Standard Rewards

* Heavy Scanner ★★
* Tricorder ★★
* Emergency Transporter Armband ★★
* Science Experiment ★★
* Tricorder Mark VII ★★
* Authorization Code ★★
* Replicator Ration ★★★★
* Emitter Crystal ★★★
* Database ★★★

### Other Rewards

 Crew XP
 Credits  | 452
Thy Enemy's Secrets

## Cost

 14 / 18 / 22

**Thy Enemy's Secrets** is the eighteenth mission in Episode 5, Ethical Alternatives. It takes place at the && in the && system.

* This mission is only available if you choose **Terran Empire Victory**, otherwise the mission will be The Annihilation Syndrome for choosing **Section 31 Victory**.

## Mission Rewards

### Standard Rewards

* Pollyalloy ★★★
* Furs ★★
* Pollyalloy ★
* Emitter Crystal ★★★
* Subprocessor ★★
* Field Rations ★★
* Isolinear Chips (x2) ★
* Subprocessor ★★★★
* Furs ★★★
* Microconnector ★★★
* Database (jars) ★★

### Rare Rewards

* Civilian Disguise ★
* Plasma Rifle ★★
* Encoded Communique
* Pattern Enhancer ★★
* IDIC ★★

### Other Rewards

 Crew XP
 Credits  | 1050
Seven in Blue

2

## Traits

Human, Borg, Civilian, Federation

Seven in Blue is an uncommon [2-star] crew member.

*Brief Bio*

## Advancement

The equipment needed to advance is as follows:

## Skills

Seven in Blue has the skills of Engineering and Science.

The following figures are of a freshly advanced character with no items equipped. Their equipment rank would be level/10+1.

## Ship Ability

When Seven in Blue is equipped to a battle station in ship battles, their Ship Ability is as follows:

 **Cooldown** | 8 seconds

## Notes

* Seven in Blue is particularly useful in X mission because they have the combination of Z skill and Y trait, and can unlock a path.

## Quotes

* "Acknowledged."
* "I will adapt."
* "I will comply."
* "Understood."

## See Also

* Seven of Nine
* Seven of Nine
* Temporal Agent Seven