MultiVerse

"Please, allow me to lead the way..."This page contains story spoilers for NOISZ re:||VERSE; proceed with caution.

* Spoiler
* Enemy

## Song Info

 **Rate:** Lethal | **Verses:** 1 (shown as Verse 2 in-game) | **Boss:** Alpha | **Length:** 4:03

*Base Pattern by k//eternal*

*Character by fruitsrabbit*

## Story Context

After defeating Stornel, the main character enters the Void to confront Alpha.

## Gimmicks

This song lasts only one verse and uses Limit Breaker only (Void Breaker on Overload difficulty). This song features void bullets, which are black and white bullets that, on contact, bring you to the Game Over screen. You can touch void bullets using Crash Mode; however, they will not be absorbed.

This chart is impossible to finish - getting as close to the end as possible will net you an S-Rank, and in order to pass, you need to do 100% damage (899% left) and to get an AA-Rank you need to get 300% (699% left).

On Overload, you must get 300% Overflow or more for A-Rank, and 600% Overflow for AA-Rank.

## Strategies

A guide by Yoshi, specifically for Overload (but much of the strategy still translates well into lower difficulties): https://youtu.be/E0pF2rZtTTw

### Intro

The pre-countdown pattern has a safe spot slightly left of center. Stay there until the countdown itself. Then you should move right and dodge the last couple rings. For the transition into the Void ring, memorize a spot where you can both dodge the red kunais and shield the blue ones. Before the transition begins, you want to get into position and only move slightly to avoid the preceding Void kunais.

### Void Ring

Build up combo by shooting Alpha. Stay near the bottom half of the void ring, but not too far down, as the Void bullets can more easily hit you if you're near the ones that move inward. A more aggressive strategy is to try to absorb at least three (preferrably four or more for a charged shot) of the blue bullets that spawn when the Void bullets move away from the center of the ring.

Avoiding the Void bullets is almost like hopping over whichever one is closest to the bottom. Alternatively, you can move in a counterclockwise direction until the Void ring stops and moves outward. The Void ring will then continue doing the same thing, only in the opposite direction.

Smaller blue bullets will spawn and move towards the center. The same strategy as before can be applied here; although, alternating shielding and shooting can help gain enough combo for the next section. At the end of the Void ring segment, Void lasers will be fired that cover most of the area of the blue zone you're in.
While you can technically avoid this without crashing by moving close to one of the edges and fitting between the lasers, you will pass this much more reliably if you simply crash.

### Figure Eight

The blue zone will shrink and begin moving in a figure eight. You can stay inside the zone by not going too high nor too low, and moving side-to-side with the zone. When moving to stay in the blue zone, be careful to avoid the red and blue bullets which Alpha will fire in all directions. If you've gained enough combo (which on Hard difficulty, you most likely will have), it is easiest to follow a pattern of "Crash, shoot, shoot, shoot" while moving with the zone. Crashing will make it easier to avoid being hit by the red and blue bullets.

Once the zone disappears, a pair of scissor lasers will appear as Void. If you're in the correct spot and time it right, you can end up with 2 Combo (8 if you use Crash Mode). The zone will reappear, and one laser will be red and the other blue. If the blue is on the right, move slightly to the right and shield, and if it's on the left, move slightly to the left and shield, before quickly moving to the right to stay in the blue zone. At this point, you can resume the same dodging strategy as before, but you will want to be more careful because the loss of combo will stop you from being able to enter Crash Mode for a while. You can get Charged Shots off of the blue bullets during this part of the pattern. This is consistent on Hard and luck-dependent on Overload.

### Bullet Spiral

After the blue zone stops moving, it will grow again. You should move downward to more easily dodge the blue and void kunai rings (which will aim at you with Void). Initially, you want to wait for the first two rings before dodging to the left, then wait for the next two before moving to the right. This way you can dodge the fifth kunai ring as well as one of the "arms" of the red bullet spiral. After that, you want to make your way to the left, so you can start moving to the right once the kunai rings and the spiral begin moving faster. If you've been shooting the whole time, and you managed to get the crash shot before dodging that first scissor laser during figure eight, then you should be able to reach 57 combo, at which point you want to start crashing. When the zone disappears, dodge to the right to avoid dying to the now void bullet spiral.

### Void Bullet Sweep

On the Hard difficulty, there is a safe spot right at the bottom of the screen, above the yellow "ENEMY" box that shows where you can hit the enemy from. You want to stay above the letters "NEM" to avoid being hit by the sweeping lines of void bullets. When the drums start up again, you will want to dodge only after every third kunai ring fires. When they start firing faster, only count every \*other\* kunai ring, as the ones between those will be offset enough to not have to worry about those. When the blue zone starts coming back, you will want to make your way up to get in.

### Scissor Lasers

This part is definitely tricky at first, as on the Hard difficulty and above, the scissor lasers will move much faster than before. You will need to be quick to determine which side to move to first while shielding through the blue lasers. Three scissor lasers will close in, with one blue and one red (one blue and one void on Overload). On Hard and Overload, the first laser of the initial three is fake, but after that, you will need to move in the correct directions. Five more will close in, with the blue one starting on the opposite side from where it started with the initial three.

Then, red and blue kunai will fire in little arcs, which you can absorb for more Combo. After the first set of arcs, a randomized ring of void kunai will be fired before the second set of arcs fires. After the arcs, this pattern will repeat, with the initial dodging direction being the same as before (i.e., if the first scissor lasers started with the blue one on the left, that is how it will start again), though the arcs will be mirrored. After the second set of scissor lasers and arcs fires, bullets of all three types will be fired in all directions. You can either shield to not have to worry about the blue bullets (though red and void will still affect you, of course). If you can manage it, you can dodge all bullets while shooting Alpha instead.

### Pinwheel

At this point, several lasers will be fired in all directions. Only seven will be active at a time, and the active lasers will rotate around while an assortment of kunais are fired. Don't be afraid to cross over the lasers if need be; just be mindful of when they are active, so you don't get hit by them while crossing.

The kunais will fire randomly, but are not too difficult to dodge without shielding, though if needed, you can use the shield from crashing to avoid getting hit by any red or void kunais (remember that void bullets will NOT be absorbed by the crash shield). After 32 beats of this, the kunais will stop firing, and at this point you will want to move to the bottom of the blue zone, staying close (but not too close) to the middle laser. This is a safe spot from the void bullets that will fire at the same time as all of the lasers. After it does this twice, the red lasers will become void lasers, so be very careful not to accidentally move out of the safe spot lest you run the risk of ending your run.

### Void Snake

There are a few different ways to do the void snake, but most of the more reliable paths to guide it involve leading it to the side a bit, leading it downward, then start leading it to the other side before moving upward to make it follow you up. Then, guide it back down while avoiding the bullets that the "head" of the void snake fires. Void kunais will fire in all directions while Void Snake is chasing you, though they become less dense during the second half of this segment. Every Void snake route has sections involving tight dodging, so pay careful attention as you follow your chosen route.

After the snake disappears, two void lasers will begin closing in from the top down, though the blue zone will appear just before they reach you, letting you shield through the now blue lasers before the next segment.

### Force Lasers / Bullet Spiral 2

Bullets of all colors will spiral out from where Alpha is, and void kunais will also be fired from this point as well. Void lasers will shoot upwards from the bottom on every fourth beat, with the 8th and 16th lasers fired firing multiple across the screen. You will want to crash those lasers to avoid them (oh Hard, the gaps between them are wide enough to fit between somewhat easily).

With only 31 beats to build up at least 32 combo to be able to crash, you need to absorb some of the blue bullets from the arms of the bullet spiral (at least two in one beat, so you can get more combo in a single beat to be able to crash). After the first set of multiple lasers (when the voice says "FORCE"), simply shooting Alpha should be good to build up enough combo to crash again (assuming you don't get hit by any red or blue bullets before the second set of multiple lasers).

On Overload, using Crash Mode during the screen-covering lasers becomes almost required, as the gap to avoid them becomes so small that successfully entering it is very inconsistent. Even if you do manage to take the gap, it can put you in a bad position for the following patterns. It is recommended to only take the gap if you fail to get 32 Combo.

### Pre-outro

After the second set of force lasers, the bullets from the bullet spiral will begin moving towards (and will continue after passing) Alpha. In addition, even more void kunais will be fired from where Alpha is (which are aimed towards your location). You want to avoid getting hit by any red or blue bullets from this point onward, as it is VERY easy to get cornered by the bullets near the end of this segment and get hit by one of many void bullets. If you've made it past this point, congratulations! It's time for the final segment.

Having high enough combo to Crash through a pattern that's cornered you is greatly beneficial, if you can manage.

On Overload, going into this pattern with enough Combo to use Crash Mode is crucial. At some points, the bullets can wall you if you can't crash.

### Outro

At this point, several lines of three kunai will fire out in rings, and each set of kunai will begin crossing over each other. In addition, small void bullets will also be fired in the direction of the player.

This section requires precise movements to complete, as even the slightest mistake can result in your untimely death. You will want to cross through each ring as the kunai lines nearest the center begin diverging, to give yourself the most room to make it through. As you do this, you will need to adjust accordingly to avoid the void bullets that are aimed towards you, as well as to cross each ring at the ideal time, as the lines in each one can and will diverge at different points. Make sure you do this with the ones closest to the center, as two void lasers will also be closing in towards the very middle. At the end of the song, a third void laser will fire in between the first two lasers (which will be really close to the center at this point), and bring you to the game over screen, but if you made it to this point, then you've earned yourself one of the hardest S-Ranks in the game!

## Flavor Text

This song's navigator is locked to Beyond.

**Beyond**: Alright, the final battle begins here! She looks a lot stronger than before. Hopefully things are going to be okay...?

## Trivia

* While most songs in NOISZ are first charted on Hard, multiVerse is an unusual exception, for it was first charted on Overload.
* multiVerse Overload was previously less challenging and was buffed in a game patch during Version 2.0.
* The NOISZ STΔRLIVHT song, Forged In Darkest Abyss uses similar bullet patterns such as the void snake, lock-on lasers, scissor lasers, and closing in lines of void kunais.
* This song is labelled Verse 2 in-game, and has the description End of NOISZ v2, as Beyond The NOISZ is "Verse 1".

## Official Sound

* YouTube
* Bandcamp
* SoundCloud
* Spotify

1. ↑ NOISZ SL Discord Server, AMA thread in Backstage
2. ↑ https://twitter.com/noiszgame/status/1229162703744311301