Ballbuster

The **Ballbusters**, also known as moles, are a common enemy that has appeared in every *Antonball* game so far.

## Appearance

Ballbusters are light-brown moles that wears a spike helmet. Based in Antonball for the first time shows a monochrome color palette on their appearance, hence fitting its classic style from the Game Boy Pocket. In Antonblast however, the Ballbuster's design have appeared to give out an upgrade - thus giving a vibrant color and more expressions on the go.

## History

### *Antonball*

In *Antonball's gameplay*, the Ballbusters are introduced for the first time when you finish five levels by breaking over the bricks from the moving ball, and by making sure it doesn't escape from the gaps. It will appear in the sixth (or the last) level, whereas the Ballbuster will fall out a small gap from the top of the roof, landing onward the platform as they move. Their weakness can be hit by kicking out of the moving ball towards the enemy or by jumping above to the platform where the Ballbuster stands, allowing them to get a hit as they fall off the screen. However, the player will also get a hit back if approaching closer to the enemy - hence losing one life.

### *Punch Ball Antonball*

As Ballbusters appeared in *Antonball* for the first time, so goes the same to the second place such as *Punch Ball Antonball* - as they have the same role as a common enemy and can be harmful towards the player itself. Taking inspiration and in comparison to the Punch Ball Mario Bros, the Ballbusters would get out of the small pipes on top and roam in each direction as they waddle around in every platform they take on their edges. Once the enemies head down to the ground and when entering the large pipe in the middle; they will be able to return from the start, leading them to an infinite loop through phases back to where they were.

Instead of hitting them with a moving ball just like in the original game, a player must be able to knock over the Ballbusters by throwing out a Punch Ball, all by hand towards them - making the enemy stun immediately. Once almost every remained Ballbusters are cleared out, the last enemy will take the second form as they run fast.

The Ballbusters are regularly played well and functions just the same during the gameplay; however, unlike *Antonball;* there's no ability of hitting the platform above the Ballbusters as it will not take affect on stunning them. Hitting them with a Punch Ball will not only stun them, but also will not be able to get up permanently - thus making the game feel unfinished.

### *Antonball Deluxe*

The Ballbusters once again appear in the *Antonball* and *Punch Ball Antonball* modes of *Antonball Deluxe*, reprising their role as a common enemy. Unlike their previous appearances, they are not the sole enemy in the game.

The player can also unlock a unique Ballbuster known as Bebo to use as a playable character.

### *Antonblast*

This article description is in work-in-progress and/or may be unfinished.

During its release of *Antonblast*, the Ballbusters finally take their return to have a common role as, once again, enemies; but it's got some movement that can be stopped upon the player's steps. Just like the *Antonball* series, the enemies roam around in stages as they walk forward and backwards freely; but they will not take attention unless if the player is facing upon the Ballbuster, or if the Ballbuster turns through another direction to see the player itself. Once approached, the enemies will take charge onwards as the player can be able to dodge over by jumping on them (without touching the spike on their helmets, thus the player will lose one health). The enemies will unfortunately take no luck as they get stunned by going through an object or to the wall, making a squeaky noise as it allows the player to have the time by knocking them out with their attack. However, as you leave by without attacking the enemies in a few seconds - they take the pace by getting up, continuing where they left off.

Although they're no smart enough to have their own weakness, as they can be hit against by the player's attack or if they approach through Green Hate Crates.