卡勒杜兰·滑手Callarduran Smoothhands

索引：【神力】

索引：【金色丘陵诸领主】

## **2eFR<Demihuman Deities.p143>卡勒杜兰·滑手Callarduran Smoothhands**

　　（深地兄弟Deep Brother，石之大师Master of Stone，深土之主Lord of Deepearth，深地侏儒the Deep Gnome）

　　**双生天堂中等神力Intermediate Power of Bytopia，**

　　**绝对中立N**

　　**神职PORTFOLIO：**石Stone，深层地底环境the deep underground，幽暗地域the Underdark，采矿mining，斯涅布力侏儒侏儒the svirfneblin

　　**别名ALIASES：**无None

　　**神域名DOMAIN NAME：**杜西诺Dothion／深地之家Deephome

　　**主神SUPERIOR：**加尔·闪金Garl Glittergold

　　**盟友ALLIES：**克兰贾汀·银须Clangeddin Silverbeard，希劳拉妮Cyrrollalee，杜马松Dumathoin，伊莉丝翠Eilistraee，谷蓝巴Grumbar，泼斯洛菲尔Psilofyr，谢瓦拉许Shevarash，尤拉加兰Urogalan，维古丹Vergadain，侏儒神系the gnome pantheon（除了 厄尔德连Urdlen）

　　**敌对FOES：**布里博杜普Blibdoolpoolp，血色女王the Blood Queen，深地·杜菈Deep Duerra，迪卡拉泽Diinkarazan，迪伊林卡Diirinka，大主母Great Mother，格泽姆尼德Gzemnid，伊尔神思因Ilsensine，伊西德伦Ilxendren，劳格兹得Laogzed，拉杜格Laduguer，曼泽柯瑞安Maanzecorian（消逝Dead），厄尔德连Urdlen，卓尔神系the drow pantheon（除了 伊莉丝翠Eilistraee）

　　**徽记SYMBOL：**有星星图案的金戒Gold ring with star pattern

　　**信徒阵营WOR. ALIGN.：**中立善良NG，绝对中立N

　　卡勒杜兰·滑手Callarduran Smoothhands（读作“KAAHL-ur-duhr-an SMOOTH-hands”）是大地深处的侏儒神明。他监管着最深的矿井，在 幽暗地域the Underdark 的恐怖面前提供着保护。深地兄弟The Deep Brother 是那些居住在 深土Deepearth 无光隧道之中的斯涅布力侏儒族（也被称作地底侏儒）的保护神。不像其他崇拜者大部居住在幽暗地域中的亚人神力，卡勒杜兰并非是位弃儿；他是自愿带领斯涅布力侏儒族的祖先深入幽暗地域，以此促进 被遗忘族裔the Forgotten Folk 的多样性。是卡勒杜兰教会了地底侏儒如何召唤和善待土元素。有个斯涅布力侏儒神话讲述这样的故事：在世界的核心，卡勒杜兰隐藏了一块巨大的 *支配元素之石stone of controlling earth elementals*，正是这块石头，赋予了地底侏儒们召唤土元素的能力，他用自己的双手为这块石头抛光、他的双手也因此被磨得光滑。深地兄弟被其他侏儒亚种忽视，但斯涅布力侏儒将他作为自己的守护神崇敬，该信仰重点强调他的保护面相和他对包容一切的大地和大地中发现的宝藏的主权。在地底侏儒不可计数的敌人面前守卫了他们的斯涅布力侏儒武者和隐藏了他们的幻术师，形成了深地兄弟信徒的核心。

Callarduran Smoothhands (KAAHL-ur-duhr-an SMOOTH-hands) is the gnome god of the earth's depths. He oversees the deepest mines and provides protection against the horrors of the Underdark. The Deep Brother is the patron deity of svirfneblin, also known as deep gnomes, who dwell in the lightless tunnels of Deepearth. Unlike the other demihuman powers whose worshipers reside largely in the Underdark, Callarduran is not an outcast; he voluntarily led the ancestors of the svirfneblin deep underground to encourage diversity among the Forgotten Folk. It was Callarduran who taught the deep gnomes how to summon and befriend earth elementals. A svirfneblin legend tells that his hands are worn smooth from his polishing of a massive *stone of controlling earth elementals* that he hides at the center of the world, granting deep gnomes their summoning abilities. Ignored by the other gnome subraces, the Deep Brother is venerated primarily by svirfneblin as their patron, with a strong emphasis on his protective aspect and his lordship of the all-encompassing earth and the treasures to be found within. Svirfneblin warriors and illusionists who defend and hide the deepgnomes from their numerous enemies form the core of the Deep Brother's faithful.

　　尽管地理的分割将他的崇拜者们与侏儒种族的其余部分隔绝一方，但卡勒杜兰仍是除了 厄尔德连Urdlen 这个特例外，其祂侏儒神系神明的亲密盟友。深地兄弟鼓励其追随者与其他侏儒种族和信仰联系。卡勒杜兰与大地之神 沙苟贞·大地唤者Segojan Earthcaller、矿藏之神 弗兰达·钢皮Flandal Steelskin、以及保护之神 盖尔达尔·铁手Gaerdal Ironhand 的协作尤其紧密，他们全都握有与深地兄弟的神职相关联的神职，但与地底侏儒相较，他们更多与岩侏相关。基于现实考虑，卡勒杜兰已与对幽暗地域有兴趣的其祂非邪恶神力缔结了同盟，其中包括 伊莉丝翠Eilistraee、泼斯洛菲尔Psilofyr、谢瓦拉许Shevarash、尤拉加兰Urogalan。深地兄弟鄙视卓尔，要求他的人民尽可能的驱逐 蛛后the Spider Queen 的崇拜者。他一直在与 罗丝Lolth、关纳德Ghaunadaur 以及其祂邪恶卓尔神力交战。同样地，卡勒杜兰也反对幽暗地域其他邪恶生物的神明，包括那些被底栖魔鱼、眼魔、杜尔加矮人、寇涛鱼人、灵吸怪、伊西鳐鱼以及战蜥人崇敬的神力。

Callarduran is closely allied with the other gods of the gnome pantheon, with the exception of Urdlen, despite the geographic division that separates his worshipers from the rest of the gnome race. The Deep Brother encourages his followers to communicate with the other gnome races and faiths. In particular, Callarduran works closely with Segojan Earthcaller, the god of the earth, Flandal Steelskin, the god of mining, and Gaerdal Ironhand, the god of protection, all of whom have portfolios related to that of the Deep Brother but who are more involved with rock gnomes than deep gnomes. As a matter of practicality, Callarduran has forged alliances with other nonevil powers with interests in the Underdark, including Eilistraee, Psilofyr， Shevarash, and Urogalan. The Deep Brother despises drow, charging his people to drive away the Spider Queen's worshipers whenever possible. He is always battling Lolth, Ghaunadaur, and the other evil drow powers. Similarly, Callarduran opposes the gods of other evil creatures of the Underdark, including those powers venerated by aboleths, beholders, duergar, kuo-toa, illithids, ixzan, and troglodytes.

　　深地兄弟天性孤独而深思。他极少与他人、甚至是其祂侏儒神明结交。他是位仁慈但神秘的神祇，只关心自己的人民和他们的安全。他经常派遣化身来在幽暗地域的危险面前守护他的追随者。可以通过坚硬的岩石听见的嗡嗡作响声预示着其化身的来临。

The Deep Brother is by nature solitary and thoughtful. He rarely consorts with others, even other gnome gods. He is a benign, but secretive deity, caring only for his own people and their defense. He frequently dispatches his avatars to defend his followers from dangers of the Underdark. The avatar's arrival is heralded by the sound of its humming, which can be heard through solid rock.

### **卡勒杜兰的化身Callarduran's Avatar**

　　**（土元素师Earth Elementalist 33，幻术师Illusionist 33，战士Fighter 30，牧师Cleric 23，盗贼Thief 20）**

　　他神临为一位英俊、棕色皮肤的斯涅布力侏儒侏儒，穿着链甲、戴着一枚有道星星图案的金戒。他偏好来自以下领域和学派的法术，领域：共通、魅惑、战斗、创造、元素（土）、守卫、治疗、保护、召唤和结界；学派：防护、转化、元素（土）和幻术幻象，不过他能施展来自任何领域或学派的法术。

He appears as a handsome, brown-skinned svirfneblin wearing chain mail and a gold ring with a star pattern. He favors spells from the spheres of all, charm, combat, creation, elemental (earth), guardian, healing， protection, summoning, and wards and from the schools of abjuration, alteration, elemental (earth), and illusion/phantasm, though he can cast spells from any sphere or school.

　　**防御等级** -5；**移动** 12，挖掘 6；**生命值** 209；**零级命中值** -9；**#攻击** 5次/2轮

　　**伤害** 1d8+9（*+3战斧*，+4 力量，+2 对战斧专精）

　　**魔抗** 70%；**体型** 中型M（4.5呎高）

　　**力量** 18/76，**敏捷** 21，**体质** 19，**智力** 23，**感知** 19，**魅力** 22

　　**法术** 祭司P：12/11/11/10/9/7/3，法师W：8/8/8/8/8/8/8/8/8\*

　　**豁免** 麻痹、毒素与死亡魔法 2；权杖、法杖与魔杖 1\*\*；石化或变形 4；喷吐武器 4；法术 1\*\*

　　　　\*数量上假定包括每法术等级1道额外的幻术/幻象法术。

　　　　\*\*包括侏儒+5的体质豁免奖励，直至最小值1。

　　AC -5; MV 12, Br 6; HP 209; THAC0 -9；#AT 5/2

　　Dmg 1d8+9（*battle axe +3*，+4 STR，+2 spec. bonus in battle axe)

　　MR 70%; SZ M（4 1/2 feet tall)

　　STR 18/76, DEX 21, CON 19, INT 23, Wis 19, CHA 22

　　Spells P：12/11/11/10/9/7/3, W：8/8/8/8/8/8/8/8/8\*

　　Saves PPDM 2, RSW 1\*\*, PP 4, BW 4, Sp 1\*\*

　　　　\*Numbers assume one extra elemental earth or illusion/phantasm spell per spell level.

　　　　\*\*Includes gnome +5 CON save bonus to a minimum of 1.

#### **特殊攻击／防御Special Att/Def：**

　　卡勒杜兰挥舞着 *蜘蛛克星Spiderbane*，一柄在攻击骰为17或更高时将彻底杀死卓尔和蜘蛛（无豁免）的 *+3战斧*。每轮1次，深地兄弟能从 土元素位面Plane of Earth 召唤任何生物，通常是一只有最大生命值的索尔石怪，或是一只24HD的土元素。随意使用，卡勒杜兰能测定其所在位置300码内岩石的安全性和成分。每轮1次，随意使用，他能施展 *活化岩石animate rock*、*地震术earthquake*、*融身入石meld into stone*、*移土术move earth*、*穿墙术passwall*、*刺石术spike stones*、*塑石术stone shape*、*石言术stone tell*、*化石为泥transmute rock to mud*（或它的逆转）、*钢铁墙壁wall of iron*、或 *石墙术wall of stone*。他穿着一套+3链甲。若他对着石头按下他的戒指，他能形成一块 星彩宝石star gem，那是一种价值至少5000gp的独特类型珠宝。他只能被+2或更好的魔法武器击中。

Callarduran wields *Spiderbane*, a *battle axe +3* that can slay drow and spiders outright (no saving throw allowed) on an attack roll of 17 or greater. Once per round, the Deep Brother can summon any creature from the Plane of Earth, typically a xorn with maximum hit points or a 24-HD earth elemental. Callarduran can determine the safety and composition of rock within 300 yards of his position at will. Once per round he can cast *animate rock*，*earthquake*，*meld into stone*，*move earth*，*passwall*，*spike stones*，*stone shape*，*stone tell*，*transmute rock to mud* (or its reverse），*wall of iron*, or *wall of stone* at will. He wears a suit of chain mail +3. If he presses his ring against stone, he can form a star gem, a unique type of jewel worth at least 5，000 gp. He can be struck only by +2 or better magical weapons.

### **其祂显现Other Manifestations**

　　卡勒杜兰能显现为一片光滑石头的矿床或一枚石制戒指，这个细微的线索将指导贫穷的斯涅布力侏儒到这位神明藏起来的宝石贮藏那里。他被以下事物侍奉着：土神怪、土元素、格莱石人、土气鱼khargra、矿准元素、索尔石怪、以及无数其它来自土元素位面和 矿准元素位面Quasi-elemental Plane of Minerals 的生物。他通过发现以下来演示他的眷顾：红宝石ruby、（或在极其罕见的情况下）星彩红宝石star ruby 或 星彩宝石star gems。深地兄弟通过使大地如一场小型的局部地震般颤动和摇晃来预示他的不悦。

Callarduran can manifest as a deposit of smoothed stone or a stone-shaped ring, a subtle clue to guide poor svirfneblin to a cache of gems the god has hidden. He is served by dao, earth elementals, galeb duhr, khargra, mineral quasielementals, xorn, and countless other creatures from the Elemental Plane of Earth and the Quasi-elemental Plane of Minerals. He demonstrates his favor through the discovery of rubies, or in truly rare circumstances, star rubies or star gems. The Deep Brother indicates his displeasure by causing the earth to tremble and shake as if a minor, localized earthquake.

### **教会The Church**

　　**神职人员CLERGY：**牧师Clerics，专属祭司specialty priests

　　**神职阵营CLERGY'S ALIGN.：**中立善良NG, N

　　**驱散不死TURN UNDEAD：**牧师C; 可Yes；专属祭司SP：可，祭司等级-4 Yes, at priest level -4

　　**呵斥不死CMND. UNDEAD：**牧师C; 不可No；专属祭司SP：不可No

　　卡勒杜兰的所有牧师（包括战士/牧师、牧师/幻术师和牧师/盗贼）和专属祭司得到 宗教知识religion（侏儒gnome) 作为非武器熟练奖励。

All clerics (including fighter/clerics, cleric/illusionists, and cleric/thieves) and specialty priests of Callarduran receive religion (gnome) as a bonus non-weapon proficiency.

　　在斯涅布力侏儒的幽暗地域城市之外，即便是在其它侏儒亚种之中卡勒杜兰的教会亦是鲜为人知。在地底侏儒中，深地兄弟的祭司因为他们智慧的领导和对亲族坚定不移的保护而被高度敬重。卓尔则很清楚这支教派对狩猎蛛后之仆的热忱，而他们也在尽可能地回报这种“偏爱”。其他邪恶阵营的幽暗地域的种族则把卡勒杜兰的教会当作对他们的诅咒，这个想法正面证明了教会祭职者们在保护斯涅布力侏儒社区和矿坑方面的卓尔有效。

Callarduran's church is little known beyond the Underdark cities of the svirfneblin, even among the other gnome subraces. Among the deep gnomes, the Deep Brother's priests are highly regarded for their wise council and steadfast dedication to protecting their kin. The drow are well aware of this cult's zeal in hunting the minions of the Spider Queen, and they return the favor whenever possible. Other evil-aligned Underdark races mark this church as anathema to their people, an opinion that is a positive measure of the priesthood's effectiveness in safeguarding the communities and mines of the svirfneblin.

　　深地兄弟的神殿修筑在自然洞穴之中，卡勒杜兰的祭司们以他们裸露的双手摩擦着粗糙的岩石，历经数世纪的漫长过程将洞穴打磨光滑。在这类地下礼拜堂的中心是以 *塑石术stone shape* 法术从石地板升起的石笋圣坛，圣坛上镶嵌着数以百计的细碎红宝石。这类象征着深地兄弟那块巨大的 *支配元素之石* 的孤独竖石纪念碑，据说储藏着大量源自土元素位面的魔法力量，包括在这座神殿一旦攻击时将自己活化为24HD的土元素的能力。

Temples of the Deep Brother are constructed in natural caverns worn smooth by a centuries-long process of Callarduran's priests rubbing the rough stone with their bare hands. At the center of such subterranean chapels is a stalagmite altar raised from the stone floor by *stone shape* spells and inlaid with hundreds of tiny rubies. Suggestive of the Deep Brother's giant *stone of controlling earth elementals*, such solitary menhirs are said to house a great deal of magical power derived from the Elemental Plane of Earth, including the ability to animate itself as a 24-HD earth elemental should the temple ever come under attack.

　　卡勒杜兰的初修士名为 粗原者the Unworked。深地兄弟的正式祭司名为 平滑者the Smoothed。依升序，卡勒杜兰教派Callardurian 的祭司使用的头衔如下：第一琢面First Facet、第二琢面Second Facet、第三琢面Third Facet、第四琢面Fourth Facet、第五琢面Fifth Facet、第六琢面Sixth Facet、第七琢面Seventh Facet、第八琢面Eighth facet、红宝石Ruby。高阶祭司有独特的个人头衔。专属祭司名为 大地血裔earthbloods。卡勒杜兰的神职人员包括地侏（97%）、岩侏（2%）和林侏（1%）。只有男性被允许加入祭职者（100%）。卡勒杜兰的神职人员包括牧师/幻术师（45%）、专属祭司（40%）、战士/牧师（8%）、牧师（5%）和牧师/盗贼（2%）。

Novices of Callarduran are known as the Unworked. Full priests of the Deep Brother are known as the Smoothed. In ascending order of rank, the titles used by Callardurian priests are First Facet, Second Facet, Third Facet, Fourth Facet, Fifth Facet, Sixth Facet, Seventh Facet， Eighth facet, and Ruby. High-ranking priests have unique individual titles. Specialty priests are known as earthbloods. The clergy of Callarduran includes deep gnomes (97%), rock gnomes (2%), and forest gnomes (1%). Only males are permitted in the priesthood (100%). Callarduran's clergy includes cleric/illusionists (45%), Specialty Priests（40%), fighter/clerics (8%), clerics (5%), and cleric/thieves (2%).

#### **教义Dogma：**

　　卡勒杜兰率领他的选民们进入了大地的至深深邃，令他们可以发现红宝石和其它宝石的喜悦之美。当心深土的危险，提防那些会使用任何必要手段来窃夺不属于他们之物的邪恶种族（比如卓尔）。保护并服务于你所属社区的利益。保护和养育这赋予了你和你的人民生命、在它们黑暗的安全中拥抱着你的深土。祝颂矿井中的纷繁难解的诸物（尤其是宝石），以及它们的形态、用法和细微的变化——包括它们潜在的魔法潜能。

Callarduran led his chosen people into the deepest depths of the earth so that they might discover the joyous beauty of rubies and other gems. Beware the dangers of Deepearth, and guard against evil races who employ any means necessary to seize what is not rightfully theirs, such as the drow. Protect and serve the interests of your community. Preserve and nurture the depths that give you and your people life, cradling you in their dark safety. Celebrate the intricacies of minerals, especially gems, and their many forms, uses, and subtle variations——including their latent magical potentials.

#### **日常活动Day-to-Day Activities：**

　　卡勒杜兰的祭职者永远警惕着卓尔入侵地底侏儒领地这一非常现实的威胁。许多祭职者率领着对抗卓尔的小战队，希望在卓尔不可避免地转而攻击斯涅布力侏儒飞地四周前消灭他们。深地兄弟的祭司们是魔法（尤其是那些元素土和幻术/幻象学派的魔法）的教师，并致力于在他们的社区中向所有侏儒普及这些知识。

Callarduran's priesthood is ever vigilant against the very real threat of drow incursions into the territories of the deep gnomes. Many lead small war bands against the drow in the hopes of exterminating them before they inevitably turn against near by svirfneblin enclaves. The Deep Brother's priests are teachers of magic, particularly that of the schools of elemental earth and illusion/phantasm, and work within their communities to spread such knowledge among all the deep gnomes.

#### **圣日／重要仪式Holy Days/Important Ceremonies：**

　　卡勒杜兰的追随者们在 仲夏日Midsummer day 和 仲冬节之夜Midwinter night 聚集，来在这对分别名为 红宝石节the Festivals of the Ruby 和 星辰节the Festivals of the Star 的姊妹典礼上崇敬这位神明。红宝石节标志着卡勒杜兰为了让地底侏儒们去探寻而在地下深处隐藏的红宝石和其它宝石，在斯涅布力神话中 伟大红宝石the Great Red Ruby（即夕阳）沉入大地（没入地平线）的故事就是一个象征它的传说。星辰节则庆祝深地兄弟向追随着他进入深土的斯涅布力侏儒后裔们的持续保护。这个圣日以地侏们在一种专门培养的磷光真菌菌落在洞穴的穹顶上如群星般发光，倒映在水面上创造出犹如夜空般的梦幻时，在某片地下湖泊或地下池塘岸边聚集庆祝一年一度的活动为标志。对地底侏儒来说，这活动重申了他们与地表世界的古老联系，并使他们相信他们并未被遗弃在地表世界之下深处、充满敌意的环境之中。

The followers of Callarduran assemble on Midsummer day and on Midwinter night to venerate the god in sister ceremonies known as the Festivals of the Ruby and the Star, respectively. The Festival of the Ruby marks Callarduran's hiding of rubies and other gems in the depths of the earth for the deep gnomes to find, a story symbolized in svirfneblin mythology by tales of the Great Red Ruby (the setting sun) sinking into the earth (dipping below the horizon). The Festival of the Star celebrates the continued protection the Deep Brother provides to the descendants of the svirfneblin who followed him into the Deepearth. The holy day is marked by deep gnomes who assemble on the shore of a subterranean lake or pool to observe an annual event when small patches of a specially bred species of phosphorescent fungi in the cavern roof light up like stars, creating an illusion of the night sky reflected in the waters below. For deep gnomes this event reaffirms their ancestral ties with the surface world and reassures them that they have not been abandoned in the hostile environment deep beneath the surface of the earth.

#### **主要崇拜中心Major Centers of Worship：**

　　在地底侏儒的分城和更主要的城市中，只有以下为地表居民熟知：布灵登石头城Blingdenstone，一座横亘在从 魔索布莱城Menzoberranzan 通向 秘银厅Mithral Hall 隧道上的斯涅布力侏儒古城；科伦德红宝石城Corundruby，位于 方铅城the Galenas 地下的 血石矿井the Bloodstone Mines 深处；以及陷落的 麦卡那城Mycaern，它在位于 月影地区the Moonshaes 的幽暗地域中、卡尔·卡利迪尔城Caer Callidyrr 的地下深处。因最近与地表居民结盟对抗幽暗地域的邪恶种族，这些城市已经在 光照之地the Lands of Light 取得了一些显著的名声。然而，许多更远、更大的地底侏儒社群隐藏在幽暗地域最深的洞穴之中，远在大部分大部分地表居民所知之外。

Of the score or more major cities of the deep gnomes, only three are reasonably well known to surface dwellers：Blingdenstone, an ancient city of svirfneblin astride the tunnel route from Menzoberranzan to Mithral Hall, Corundruby, in the depths of the Bloodstone Mines beneath the Galenas, and fallen Mycaern, deep beneath Caer Callidyrr in the Underdark of the Moonshaes. These cities have achieved some measure of renown of late in the Lands of Light as a result of their recent alliances with surface dwellers against the evil races of the Underdark. However, many far larger communities of deep gnomes are hidden in the deepest caverns of the Underdark, far beyond the knowledge of most surface dwellers.

　　星彩红宝石之穹The Vault of the Star Ruby 是座宏伟的卡勒杜兰神殿城，它坐落于 坠星海the Sea of Fallen Stars 海床之下至少3英里处，大略位于地表居民地图中的 海盗群岛the Pirate Isles 之下。甚至在其他地底侏儒社群中它也是个传说，据说，它是跟随卡勒杜兰进入幽暗地域深处的侏儒们的第一处定居点。在其中央洞穴的中心地带安放着一块直径约10呎的巨型星彩红宝石。据说，卡勒杜兰的星彩红宝石the Star Ruby of Callarduran 是深地兄弟的心脏，是该信仰最伟大的圣物和难以置信的魔法力量的源泉。诸世纪以来，卡勒杜兰的追随者们一直在研究这块巨宝石并向其它生物隐藏它位置的秘密。在这位神明的援助下，据信星彩红宝石之穹的祭司们已经学会了如何唤起一支真正的土元素军队，以及如何唤醒世界上任何地方的火山。这样的力量，若是落到了坏人之手，将创造出难以置信的灾难，因此斯涅布力侏儒避免呼唤宝石的力量，从而避免引起对其存在的关注。

The Vault of the Star Ruby is a great temple-city of Callarduran located at least three miles beneath the floor of the Sea of Fallen Stars, roughly beneath the Pirate Isles on the maps of surface dwellers. Legendary even among other deep gnome communities, this is said to have been among the first settlement of the gnomes who followed Callarduran into the depths of the Underdark. At the heart of the central cavern hovers a gigantic star ruby nearly 10 feet in diameter. Said to be the heart of the Deep Brother, the Star Ruby of Callarduran is the greatest relic of the faith and the source of incredible magical power. For centuries, Callarduran's followers have studied the great gem and hidden the secret of its location from other creatures. With the god's assistance, it is believed that the priests of the Vault have learned how to call forth a veritable army of earth elementals and how to awaken volcanoes anywhere in the world. Such power, if it fell into the wrong hands, would create a disaster of incredible proportions, and so, the svirfneblin have avoided calling on the gem's powers and thus calling attention to its existence.

#### **从属组织Affiliated Orders：**

　　织网者们的看守人The Wardens of the Webspinners 是支组织紧密、由勇者、勇者/祭司和祭司的组织，它在大部分必须与卓尔周期性争夺领土的控制权而战的被遗忘族裔城市中有分支。该团体的成员们按照专门针对蛛后追随者的战斗策略训练。这支精英队伍的许多成员是地底侏儒 地洞看守人burrow wardens（6级或更高的战士），而该组织因此得名。

The Wardens of the Webspinners are a tightly knit order of warriors, warrior/priests, and priests with chapters in most cities of the Forgotten Folk that must regularly battle drow for control of territory. Members of this group are trained in battle tactics designed for use against the followers of the Spider Queen. Many members of this elite company are deep gnome burrow wardens (6th or greater level fighters), hence the name of the order.

#### **祭司的祭服Priestly Vestments：**

　　卡勒杜兰祭职者的典礼服饰包括简单的青灰色长袍，以不同颜色的细碎宝石装饰（不过红色更被眷顾）。额上戴着一顶银制或秘银制的头环，脚上则穿着钢凉鞋。该信仰的圣徽是一枚红宝石，宝石的尺寸与这位祭司在教会中相对重要性一致。该信仰最高阶祭司使用星彩红宝石作为他们的圣徽。

The ceremonial garb of Callarduran's priesthood includes simple, slate-gray robes adorned with tiny gems of varying hue (although red is favored). A silver or mithral circlet is worn on the brow and steel sandals on the feet. The holy symbol of the faith is a ruby, with the size of the gem identifying the relative importance of the priest in the church. The highest ranking priests of the faith use star rubies as their holy symbols.

#### **冒险装束Adventuring Garb：**

　　卡勒杜兰的祭司们偏爱在细链甲衫上，穿着一件以秘银环或鳞缝纫的皮夹克，提供有效AC 2。除了战斧外，他们偏好以镐、匕首、作为武器的 *晕眩飞镖stun darts*、以及在踩中时将释放 *睡眠* 毒气的水晶蒺藜。

Priests of Callarduran favor leather jacks sewn with rings or scales of mithral over fine chain mail shirts, providing an effective Armor Class of 2. In addition to battle axes, they favor picks, daggers， *stun darts* as weapons, and crystal caltrops that release a powerful *sleep* gas when stepped on.

### **专属祭司Specialty Priests（*大地血裔Earthbloods*）**

　　**职业需求REQUIREMENTS：**智力Intelligence 12，感知Wisdom 12

　　**关键属性PRIME REQ.：**智力Intelligence，感知Wisdom

　　**阵营ALIGNMENT：**中立善良NG，绝对中立N

　　**武器WEAPONS：**任意Any

　　**防具ARMOR：**皮甲Leather，镶嵌皮甲studded leather，或 链甲chain mail 和 盾牌shield

　　**主修领域MAJOR SPHERES：**共通All，魅惑charm，战斗combat，创造creation，元素elemental（土earth），守卫guardian，治疗healing，保护protection，召唤summoning，结界wards

　　**次要领域MINOR SPHERES：**预言Divination，元素elemental（气air，火fire，水water），死灵necromantic，旅者travelers

　　**魔法物品MAGICAL ITEMS：**如同牧师As clerics

　　**熟练需求REQ. PROFS：**战斧Battle axe，石匠stonemasonry

　　**熟练奖励BONUS PROFS：**宝石切割Gem cutting，挖矿mining

　　❖大地血裔必须为地侏或岩侏。

　　❖ Earthbloods must be deep gnomes or rock gnomes.

　　❖大地血裔不允许兼职。

　　❖ Earthbloods are not allowed to multiclass.

　　❖大地血裔在对抗卓尔施法者所施展法术的所有豁免检定得到+2奖励。

　　❖ Earthbloods receive a +2 bonus to all saving throws against spells cast by drow spellcasters.

　　❖每日1次，大地血裔能施展 *石之力量strength of stone*（如同详述于“矮人神系Dwarven Pantheon”章节 摩拉丁Moradin 条目中的1级祭司法术）。

　　{{sp|sp = ❖ Earthbloods can cast *strength of stone* (as the 1st-level priest spell detailed in the Moradin entry in the "Dwarven Pantheon" chapter) once per day

　　❖在第3级，每日1次，成功率25%，地侏大地血裔能召唤一只土元素（如同地侏的天赋能力）。而岩侏的成功率只有5%。土元素的类型由下表决定：

　　{{sp|sp = ❖ At 3rd level, deep gnome earthbloods can summon an earth elemental (as the natural ability of deep gnomes) once per day with a 25% chance of success. This chance is only 5% for rock gnomes. The type of earth elemental is determined by the following table：

#### **掷骰Die Roll**　　**元素Elemental**

　1　　　　　　　24HD的土元素24-Hit Dice earth elemental

　2-6　　　　　　16HD的土元素16-Hit Dice earth elemental

　7-10　　　　　 12HD的土元素12-Hit Dice earth elemental

　11-15　　　　　8HD的土元素8-Hit Dice earth elemental

　16-18　　　　　索尔石怪Xorn

　19-20　　　　　召唤失败Summoning fails

　　在第6级，对地侏来说，成功率提升到65，对岩侏来说，成功率提升到15%。

　　At 6th level, this chance increases to 65% for deep gnomes and 15% for rock gnomes.

　　❖在第5级，每日1次，大地血裔能施展 *融身入石meld into stone* 或 *塑石术stone shape*（如同3级祭司法术）。

　　❖ At 5th level, earthbloods can cast *meld into stone* or *stone shape* (as the 3rd-level priest spells) once per day.

　　❖在第5级，每日1次，大地血裔对卓尔施法的法术能从其魔抗上减去5%/级（直至最大值的50%）。

　　❖ At 5th level, earthbloods can subtract 5% per their level (to a maximum of 50%) from the magic resistance of drow that they cast spells against.

　　❖在第7级，每日1次，大地血裔能施展 *挖掘术dig* 或 *石肤术stoneskin*（如同4级法师法术）。

　　❖ At 7th level, earthbloods can cast *dig* or *stoneskin* (as the 4th-level wizard spells) once per day.

　　❖在第10级，每日1次，大地血裔能施展 *降低抗力lower resistance*（如同5级法师法术）或 *石墙术wall of stone*（如同5级法师法术）。

　　❖ At 10th level, earthbloods can cast *lower resistance* (as the 5th-level wizard spell) or *wall of stone* (as the 5th-level wizard spell) once per day.

　　❖在第13级，每日1次，大地血裔能施展 *移土术move earth*（如同6级法师法术）或 *石言术stone tell*（如同6级祭司法术）。

　　❖ At 13th level, earthbloods can cast *move earth* (as the 6th-level wizard spell) or *stone tell* (as the 6th-level priest spell) once per day.

　　❖在第15级，每日1次，大地血裔能施展 *活化岩石animate rock* 或 *地震术earthquake*（如同7级祭司法术）。

　　❖ At 15th level, earthbloods can cast *animate rock* or *earthquake* (as the 7th-level priest spells) once per day.

### **卡勒杜兰教派法术Callardurian Spells**

　　除了下列法术外，深地兄弟的祭司们还可以施展以下法术：详述于《*神力与神系Powers & Pantheons*》盖布Geb 条目中的1级祭司法术 *侦测金属与矿石detect metals and minerals*；详述于摩拉丁条目的1级祭司法术 石之力量；以及详述于 谢瓦拉许Shevarash 条目的3级祭司法术 *压制抗力depress resistance*。

In addition to the spells listed below, priests of the Deep Brother may cast the 1st-level priest spell *detect metals and minerals* detailed in *Powers & Pantheons* in the entry for Geb, the 1st-level priest spell *strength of stone* detailed in the entry for Moradin, and the 3rd-level priest spell *depress resistance* detailed in the entry for Shevarash.

#### **活化钟乳石Animate Stalactite**

　　（祭司Pr 1；转化Alteration)

　　**领域Sphere：**元素土Elemental Earth

　　**距离Range：**接触Touch

　　**成分Components：**言语V，姿势S，材料M

　　**持续时间Duration：**特殊Special

　　**施法时间Casting Time：**1 轮round

　　**影响区域Area of Effect：**1 根钟乳石One stalactite

　　**豁免检定Saving Throw：**无None

　　*活化钟乳石Animate Stalactite* 将临时将一根钟乳石如尖刺怪（见《**怪物图鉴MONSTROUS MANUAL**》一书）般唤醒。被这道法术活化的钟乳石将保持活跃直到其侦测到猎物，在那时它将如一只活尖刺怪般反应。当它能攻击时，活化的钟乳石将从岩顶滴落，并试图用其锋利的尖刺刺穿猎物。无论攻击是否成功，活化都将被解除，而如果钟乳石未能成功地刺穿生物，它就会粉碎。

*Animate stalactite* temporarily awakens a stalactite to act like a piercer (see the **MONSTROUS MANUAL** tome). A stalactite animated by this spell remains active until it detects prey, at which point it reacts exactly as a living piercer. When it can attack, the animated stalactite drops from the ceiling and attempts to impale prey with its sharp tip. Whether or not the attack succeeds, the animation is dispelled and the stalactite shatters upon impact if it does not successfully pierce a creature.

　　*活化钟乳石* 其攻击数值取决于这块被选用的钟乳石的尺寸和这位祭司的等级。钟乳石尺寸给出的基值如下：若为小型，1HD；中型，2HD；大型或更大，3HD。*活化钟乳石* 每3个祭司等级（向下取整）+1HD，直到最大值的+3HD。成功的 <i驱散魔法dispel magic 将解消 <i活化钟乳石，将它恢复为其正常状态。这位祭司活化和控制的钟乳石数量不能超过1根/每经验等级。

The attack score of an *animated stalactite* depends on the size of the stalactite selected and the level of the priest. The size of the stalactite gives a base value of 1 Hit Die if Small-sized，2 Hit Dice if Man-sized, and 3 Hit Dice if Large-sized or greater. An *animated stalactite* is treated as +1 Hit Die per every three levels of the priest (round down), to a maximum of +3 Hit Dice. A successful *dispel magic* deactivates the *animated stalactite*, returning it to its normal state. The priest can animate and control no more than one stalactite per experience level.

　　材料成分是这位祭司的圣徽。

The material component is the priest's holy symbol.

#### **活化钟乳石Animated Stalactite：**

　　**防御等级** 3；**移动** 1；**生命骰** 1-6；**零级命中值** 19（1-2HD）；17（3-4HD）；15（5-6HD）；**#攻击** 1次；**伤害** 1d6（每2HD）；**特殊攻击** 突袭；**体型** 根据选用的钟乳石尺寸变化；**士气** 无畏（19-20）；**智力** 无（0）；**阵营** 守序中立LN。

　　**Animated Stalactite：**AC 3; MV 1; HD 1-6; THAC0 19（1-2 HD）；17（3-4 HD）；15（5-6 HD）；#AT 1; Dmg 1d6 per 2HD; SA surprise; SZ varies by selection of stalactite size; ML fearless（19-20); Int non（0); AL N.

#### **红宝石之斧Ruby Axe**

　　（祭司Pr 3；转化Alteration）

　　**领域Sphere：**战斗Combat

　　**距离Range：**接触Touch

　　**成分Components：**言语V，姿势S，材料M

　　**持续时间Duration：**5 轮 + 1 轮/级5 rounds+1 round/level

　　**施法时间Casting Time：**5

　　**影响区域Area of Effect：**1 柄手斧或战斧One hand axe or battle axe

　　**豁免检定Saving Throw：**无None

　　*红宝石之斧* 使施法者的斧子沿着刃口发出微弱的红光。这柄斧子将临时变为魔法武器（如果它还不是），并在攻击和伤害骰上获得+1奖励。该攻击和伤害奖励在第8级+1，到第12级伤害骰再次+1，直到在攻击骰+2、在伤害骰+3的最大值。

*Ruby axe* causes the caster's axe to glow with a faint red light along its cutting edge. The axe temporarily becomes magical (if it was not already) and gains a +1 bonus to attack and damage rolls. The attack and damage bonus increases by +1 at 8th level, and the damage bonus increases by another +1 at 12th level, to a maximum of +2 to attack rolls and +3 to damage rolls.

　　这些奖励与这柄斧子已有（如果的确有）的任何魔法奖励累计。施法者必须挥舞这柄斧子；若它交予了另一人挥舞，则所有这道法术赋予的奖励将不适用，不过法术不会终止。当法术持续时间到期时，这柄斧子将恢复到正常状态。

These bonuses are cumulative with any magical bonuses the axe may already have. The caster must wield the axe; if it is given to another to wield, all bonuses the spell grants do not apply, though the spell does not end. When the spell duration expires, the axe reverts to its normal state.

　　对这道法术来说，材料成分是这位祭司的圣徽。

The material component for this spell is the priest's holy symbol.

#### **石之形体Stone Form**

　　（祭司Pr 4；转化Alteration）

　　**领域Sphere：**元素土Elemental Earth

　　**距离Range：**接触Touch

　　**成分Components：**言语V，姿势S，材料M

　　**持续时间Duration：**3 轮 + 1 轮/级3 rounds+1 round/level

　　**施法时间Casting Time：**7

　　**影响区域Area of Effect：**1 只生物One creature

　　**豁免检定Saving Throw：**无None

　　借助这道法术，受术者将被变形为有生命的石头，类似于石魔像或守护石像。这道法术若施展在非自愿的目标上将无效。作为一坨魔法石质生物，这位受术者将得到有效AC5，或是在当前防御等级上+1，具体取决于何者更好，它还将免疫非魔法攻击（如寒冷、非魔法火焰、非魔法武器等等）。然而，在 *石之形体* 中的生物会受到影响石头的法术影响，包括：*塑石术stone shape*、*化石为泥transmute rock to mud* 等等。任何将以任意方式变形或粉碎 *石之形体* 的法术效果或物理打击，并造成4d6点伤害。

By means of this spell, the recipient is transformed into living stone, not unlike a stone golem or stone guardian. This spell has no effect if cast upon an unwilling target. As a creature of magical stone, the subject receives an effective Armor Class of 5 or a +1 bonus to current Armor Class, whichever is greater, and immunity to nonmagical attacks (such as acid, normal fire, normal weapons, and so on). However, a being in *stone form* is affected by all spells that affect stone, including *stone shape*，*transmute rock to mud*, etc. Any spell effect or physical blow that transforms or shatters the *stone form* in any way immediately ends the spell effect and inflicts 4d6 points of damage.

　　对这道法术材料成分是这位祭司的圣徽，以及来自某块曾被活化的石头的岩石碎片（可能是被毁灭石魔像的一部分，或是曾经遭受过 *活化岩石animate rock* 法术的岩石）。

The material components for this spell are the priest's holy symbol and a shard of rock from a once-animate stone (perhaps part of a destroyed stone golem or a rock previously subjected to an *animate rock* spell).