Updates

# **Update 0.3.10**

(02/01/2020)

This is the last Main patch for 0.3.x, Next main patch will be 0.4.0.

* Infinite Spear Throw
* Bandit sniper Immediately shoot back
* Climbed down high ladder and injured
* Old generator light will go out after loading the game.
* infected spawn stack, Cleared after the player dies
* wrong animation state after player respawns (Facing the wall and died while holding a gun)

**New Items Added**:

* Fuse
* Copper Wire
* Weapon part
* Broken Shotgun
* Broken Revolver
* Broken Pistol
* Broken M4 Carbine
* Broken Hunting Rifle

**Interacting with Objects**

* Elevator
* Explosive Barrels

**Puzzle**

* Fuse box puzzle
* Hard hat
* Screwdriver

**Dialogues And Quest System:** There will be a few dialogue and only one quest for now. (Grammar will be corrected after adding real dialogue)

* Dialogues
* Quest : ( Quests will appear when you examine the fuse box )

**AI**

* NPCs can close the door by itself.
* "Talk" function now available
* New animations for Rachel (experiment)

**Other systems**

* Reduce guns drop rate, and bandits have a chance to drop broken guns
* Workbench upgrade maximum increase to level 3

**Map And Location**

* New mine area There are still no new enemies in this area until 0.4.0

### **Hotfix 0.3.10.1**

(02/01/2020)

* Scott can't cut down tree
* incorrect Quest items information
* Rachel guns position bug and Pistol not display
* Button press collide between "Trade" and "Talk" Function. When close the windows, players cannot walk.

# **Update 0.3.9**

(03/10/2019)

* Some no collision props fixed
* injured when climb down stair
* Unlimited loot drops from infected bodies. (After game loaded)
* Decay % On Drying Rack Incorrect :
* save and quit then reload your save. The progress of your healing bar, is reset.
* Terrain Mesh Unaligned, See Through World
* Clipping Under Houses, Fallout Through World Map
* Sledgehammer issue : The sledge hammer give one extra whack when you go to deselect it
* Adjust the pickups glass to be clearer

### **Hotfix 0.3.9.1**

(03/10/2019)

* item drop from infected
* Puzzle and keys item inventory not save
* Can't save inside Old mine
* Old Generator (old mine location) not save
* Respawn lever (If missing)

* **Map and location**:
	+ New location : Old mine (Level 1, there will be more level in the next patch)
* **Gameplay, System**
	+ Object Examine (Only puzzle items, keys item)
	+ Mini puzzle system (Keypad, old generator repairing)
	+ Puzzle and key items inventory
* **New Items**
	+ Firewood (model change)
	+ Hard hat
	+ Screwdriver
	+ **Lever (Puzzle Item)**
* **AI**
	+ Berserker location changed : Oldmine

# **Update 0.3.8**

(20/08/2019)

* Can't cook corn and tomato on GrillStand
* Can't use pickaxe while look down
* Can't use sledgehammer while look down
* Can't take water from water barrel (using watering can)
* Locker door collide with pickup truck (Physic issue)
* Bandits didn't hear the spear impact (Throw only)
* Can't grow plants in the same spot that has been harvested.
* Set whitehouse as base bug, (Ai Disappear after loaded) (Game load logic changed)

 **System, Gameplay:**

* Decrease shadow contrast (game too dark)
* Livestock status] : Chickens now have status, you have to feed them, So they will lay eggs.
* Livestock now can change the name.

 **Structure, Building:**

* Wooden floor : Can be use as a way to connect to the wall. And also a basic structure for building \*Watchtower
* Small Stair : For connect a gap between the wall and wooden floor (Wooden floor required)
* Watchtower : (Wooden floor required)
* Water Feeder : For feeding chickens, chicks and other small animals.

 **Items**

* Chickens feed
* Dog tag

### **Hotfix 0.3.8.1**

(25/08/2019)

* Fire arrow consumed biofuel bug (When crafting)
* Can't cook potato on grillstand
* Water feeder not save
* Tree and branch hitbox fixed
* Infected sound still active even dead (This problem is caused by players. Sleeping near the infected dead body)
* Save near infected body -> load game -> causing them to come back to life.
* Survivors NPC : dont stop shooting at infected corpse
* Survivors NPC : Sometime they are shooting at you.
* Survivors NPC : No M4, pistol gun sound on shoot
* Bandits dont stop shooting at infected corpse

# **Update 0.3.7**

(14/08/2019)

* Can't water plant near white house
* Freeze and low fps when Scott cut down trees
* Can't craft' upgraded shield' from workbench
* Some ore node collision issue
* Infected can't detect you when using shield in guard mode
* Child bike can't be destroy (White house location)
* Bow and Arrows collision bug, (Can't shoot through ladder)
* Glove graphic glitch

# **Update 0.3.6**

(11/08/2019)

* Can't pickup arrows, spear from infected or bandits body
* Some floating objects near mine entrance
* Bear Head collision through wall, doors
* Tents collision fixed
* Can't water the plants (Generator bound blocked)
* Ammo, Equipment, Weapon type are not spawn in Military Crate type
* Bandits, Animals, infected and some interior not spawn after loaded
* Take down stage 1 infected freeze

**Changed**

* Electric doors at the motel are now closed, There will be mini quest, puzzle before you can get in and explore. (blue doors)
* White house interior : This patch will force spawn interior inside white house this may overlap some items that you created. you can use an Axe to destroy them if you want (This only affect to player who save the game before 0.3.6 )
* Add breakable ability to playground objects near Whitehouse
* add 3 more mining points

**Changed 2**

* Force respawn loots for all military crate type : This only affect to players who save the game before 0.3.6. Crate will be respawn too, and they will overlap each other. You can move them and collect the loots or just destroy the old one by Axe.

# **Update 0.3.5**

(08/08/2019)

* Can't craft watering can from Workbench
* Can't harvest seed from corn, tomato

# **Update 0.3.4**

(08/08/2019)

* Interior disappear after loading the game
* Shovel can be craft from blacksmith place
* Hammer can craft without materials needed
* Hammer not found when repairing the window.
* Cabin craft time 0
* Pickup truck can't carry stuff.
* Infected body still has sound even it is dead.
* **Changes**
	+ Add more chicken spawn point
	+ Passing time 50% faster

# **Update 0.3.3**

(08/08/2019)

* Missing door, Cant use Crowbar, items and gas (inside car) disappear

after load (Need restart if you save after items disappear

# **Update 0.3.2**

(08/08/2019)

* saving stuck at purple state

# **Update 0.3.1**

(08/08/2019)

* can't load locker (fixed)

# **Update 0.3.0**

(07/08/2019)

 **Map**

* New landscape and level design improvements (Including a new location – Sawmill)

 **Character and AI**

* New Rachel 3D model
* New Infected type: Stage 1 infected (takes damages while outside in the light and is also afraid of fire)
* New animal: Deer
* New animal: Chick (hatches from eggs)

 **Animation**

* New FPS animations for all melee weapons
* FPS arm texture improvement

 **New Mechanics**

* New crop system (corn, tomato, and carrot)
* New gameplay at night: stage 1 infected will pursue the player but can be warded off by using a lit torch
* Two handed combat system
* New AI command list: gathering logs, cutting down trees
* Egg hatching
* FPS optimization

 **Items**

* New Melee weapon type
	+ Crowbar: players can now use a crowbar as a weapon
	+ Wooden Spear
	+ Shovel
	+ New Machete
	+ Baseball bat
* Guns
	+ Revolver
	+ Colt
	+ New M4 Cabine model and animation
* Tools and Protection Items
	+ Torch
	+ Wooden Shield
	+ Wooden Shield (Upgrade)
	+ Watering Can
	+ Soil sack
* Equipment type
	+ Gloves
	+ Tactical
	+ Winter
	+ Garden
	+ Leather
* Seed types
	+ Tomato seed sack
	+ Corn seed sack
	+ Carrot seed sack
* Items
	+ Clay
	+ Hard Stick
	+ Corn
	+ Tomato
	+ Revolver ammo
	+ Pair of batteries
	+ Cigarette
	+ Craftable items
* Shelter type
	+ Cabin A (floors: 1)
	+ Cabin B (floors: 1)
	+ Cabin C (floors: 2)
* Crops and farming
	+ Crop furrow: allows you to plant crops in a row
	+ Clay pot: low water capacity, can be used to water 1 plant
	+ Fabric pot: medium water capacity, can be used to water 1 plant
	+ Garden table: can house 6 plants total, able to be moved by the player
	+ Garden box: can house up to 9 plans, cannot be moved once crops are planted in it

# **Update 0.2.5**

(20/02/2019)

* Remove 0% Durability items from inventory after revived. (Only Tools, weapons)
* Survivors NPC stuck in objects, building, etc
* Survivors NPC re-location when being too far from 'Base Shelter'
* Survivors NPC falling through terrain
* Rescue NPC survivors while there is no 'Base Shelter' -> losing npc (Action prevent with alert popup)
* Can't cancel progress while rescuing survivor NPC
* Chickens are stacking in the same slots after loaded.
* Chickens disappear from coop. (- Falling through terrain/ - can't find coop)
* Fill up water bottle from the lake will automatically add the bottle back to inventory when close.
* Sleep during Mist event triggers dark/light flashing after waking due to infected in area.
* Car keep moving (Stop engine while holding forward/backward)
* Car stopped immediately when leaving the car. (Change to move slowly until it stops)
* Could not build a wooden wall at the slope (Interaction bound size Increased )
* Can't get out when park a car between two other cars, or objects.
* Use a empty Bio fuel can to make your chances of sparking a fire 160%
* Ignite chance label max change to 100%
* Drying rack UI bug (TEXT BLOCK)
* Grill stand use only certain types of grill items. (Will be changed in the future)
* Car lights stay on without battery
* Car still active even take car parts off (Can no long take car parts off if engine active)
* Player can walk through 'medium water tower' (No collision)
* When canceling the move of time-consuming item (such as sparkplug, engine, battery) before other item dropping,the time is applied as it is
* Wall light able to place on NPC, Animals, (No longer available)
* Can't rotate player for sleeping on ground with button Q
* Melt copper and zinc with stand alone furnace takes no time to make the brass ingots.
* Unfinished built walls can make you get stuck if you walk into the iron bars
* Revived cost item icon stack
* Abandon Cabin stairs bug (2rd floor stair)
* Melting result icon bug (All result icons turn to iron ingot)
* Can't destroy beds by axe or sledge hammer
* Got sprain ankle while sprinting can still sprint untill you release sprint button or run out of stamina.
* Eat a piece of meat directly from the grill it stays on the grill even tho the slot is empty, the meat model is still on the grill.

 **New Stuff/System Add**

* Car impact sfx, sound fx
* More bullet impact fx, sound impact fx,
* Bandit sniper sound fx, bullet flyby fx

* Scott Task Assign

# **Update 0.2.4.0**

(07/08/2019)

* Workbench UI not full visible
* Dragging item icon z order to top level
* Chop down stump before the tree finishes falling you loose all the logs from the tree.
* Sometime Infected, Survivor NPC, Animals can not move
* Meat stew doesn't degrade from 100%
* Sometime item in inventory disappeard
* Quiver Disappeared
* Arrows type bug ( Hunting arrows turn to wooden arrows)
* Have to press 'ESC' twice to pause (Occur after waking up)
* Pickup truck physic material on hit change (wood to metal)
* SUV physic material on hit change (wood to metal)

* Tank infected : Pause (i decide to improve normal infected and survivor NPC first)
* 3D Model re-create : Rachel (WIP)

 **Survival NPC Behavior improvement : Task Assign (WIP)**

* Add more command choice
* Add NPC popup message dialog

[https://youtu.be/kcToxg2tLM8 Youtube Video]

 **New Stuff/System Add**

* Sledgehammer on tree to get leaf and branch
* Running view bobbing on/off (Display -> View Bobbing)
* New item added : Car jack Device, you can now flip back your flipped car to normal position. (Craft from level 2 workbench)

[https://youtu.be/GEm\_VkDlSrQ Youtube Video]

### **Hotfix 0.2.4.1**

(27/01/2019)

* Lowlevel fatal error after continue (old save)
* Workbench UI not full visible
* Dragging item icon z order to top level
* Chop down stump before the tree finishes falling you loose all the logs from the tree.
* Sometime Infected, Survivor NPC, Animals can not move
* Meat stew doesn't degrade from 100%
* Sometime item in inventory disappeard
* Quiver Disappeared
* Arrows type bug ( Hunting arrows turn to wooden arrows)
* Have to press 'ESC' twice to pause (Occur after waking up)
* Pickup truck physic material on hit change (wood to metal)
* SUV physic material on hit change (wood to metal)

 **New Stuff/System Add**

* Sledgehammer on tree to get leaf and branch
* Running view bobbing on/off (Display -> View Bobbing)
* New item added : Car jack Device, you can now flip back your flipped car to normal position. (Craft from level 2 workbench)

* Tank infected : Pause (i decide to improve normal infected and survivor NPC first)
* 3D Model re-create : Rachel (WIP)
* Survival NPC Behavior improvement : Task Assign (WIP)
	+ Add more command choice
	+ Add NPC popup message dialog

# **Update 0.2.3.0**

(17/12/2018)

* Falling through terrain after respawn (Dead inside mine level)
* Pickup truck stuff carry bound size bug
* Prevent some wall, structure, buildings to attach to pickup truck
* Bandit sight bug when player crouch
* Bandit sight bug when chasing player with another bandits (keep chasing player no shoot)
* Chicken disappear when re-login (save game while chickens were sleeping in Chicken coop)
* Broken vehicles hotkeys (The hotkeys are off to the side)
* Sledge Hammer No damage when use
* Pickaxe No damage when use
* Cars can move without tire
* Suicide UI (text info) still display when press ESC
* Crafting menu doesn't update material amount after craft.
* Grill Stand and Cooking pot cooking status not update after moving out of campfire
* Small Fridge slot bug
* Fridge slot bug
* Shelter info permission icon bug (dupplicate survivors icon)
* Game icon fixed

* New Kate concept art

**New save file location**
After update save file location will change, you can copy old save file from ->
"Old location" C:\Users\YOUR PC NAME\AppData\Local\MistSurv
To new location ->
"New location" C:\Users\YOUR PC NAME\AppData\Local\Mist21
 **New Stuff/System Add**

* Hold left mouse to rapid use melee weapon.
* Added destructible ability to : Tractor, Caravan

**Changes**

* Reduce axe damage cost when use.

**Technical**

* Game engine version update 4.21

**Still got some visual glitch, and some pathfinding issue (Re-login can fix it)**
*I will hot fix this asap*

# **Update 0.2.2.0**

(25/11/2018)

**Car hotfix**

* Reduce car shake while driving
* Pickup truck : Object attach to bug (Generator, Wall light)

**New stuff/system add**

* Pickup Truck
* Pickup Truck : Transporting items,Objects
* Gasoline respawn (Every days 30, 60, 90 +) : this feature will be removed when crops system is added.

**Changes**

* 'Sniper Rifle' drop rate changed (up to 70%)

### **Hotfix 0.2.2.1**

(30/11/2018)

**Car hotfix**

* Reduce car shake while driving
* Pickup truck : Object attach to bug (Generator, Wall light)

# **Update 0.2.1.0**

(09/11/2018)

* Sometimes Arrows disappear (Tactical Quiver 3rd slot bug)
* Duplicate arrows (Tactical quiver 3rd slot bug)
* Duplicate arrows (2 quivers, One quiver full of arrows another one empty. then spam click add arrow from both quiver)
* Ai task assign not work
* Disappearing chickens (bobby) after enter/leave mine level
* Character float after destroyed Wooden wall (ladder)
* NPC Survivors Disappearing After leave Mine Level
* Craft Leather bug, Have 1 dry animal hide then X amount of raw animal hide. You can make more than 8 leather from only 1 dry one.
* Intro Grammar fixed
* Tutorial Grammar fixed
* Rabbit wrong icon, descriptions fixed
* Potato icon blank (Burn status)
* Trunk Typo (sedan car)

**New System Add**

* Hostage respawn : If your survivors NPC are gone you can rescue them again from Bandit camp.

**Changes**

* Bear spawn rate decrease
* Car light brightness increase
* New Car Physics : (still try to find the way to fix this properly)
* Glock-18 Semi removed

Hello guys,

First, sorry for late fixed/updates

I just signed agreement with 'new level designer (1 year contract)' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.

**Example of visual upgrade**

* Change the whole map level design and environment
* Re Create Survivor NPC (animations change, new animations, new concept art and costume)
* Replacing some 3D assets (place holder)
* Replacing player animation (Guns)
* UI improvement

**WIP Task**

* Pickup truck : re - create new model
* Tank Infected : Animate state

### **Hotfix 0.2.1.1**

(10/11/2018)

**Changes**

* Car Physic Change. Copy from old car (The red one)

# **Update 0.2.0.0**

(25/10/2018)

* (fixed) Tree keep respawning
* (fixed) Spawn in car after loaded
* (fixed) Some static car can't destroy
* (fixed) Bow disappear when Draw (After equip Hunting rifle)

 **System**

* New smelt mechanics for craft 'Brass'

 **Items**
Crafting Material

* Sulphur Ore
* Saltpetre Ore
* Zinc Ore
* Zinc Ingot
* Sulphur Powder
* Saltpetre Powder
* Mortar and pestle
* Grenade Fragments
* Military Component Box
* Blueprint (for future update) : Reward drop from Berserker

 **Explosive**

* Hand Grenade : (you have to upgrade Reloading Bench for unlock it)

 **Map, Location**

* Mine level (phase 1)

 **Ai**

* Berserker ( Still need some balance work. So, you can Re-Fight him by Re-Login the game )
* Bandit Sniper

 **Mining Ore**

* Added new Ore : Zinc
* Added new Ore : Saltpetre
* Added new Ore : Sulphur

 **Visual, Model**

* New SUV Car model
* New Reloading bench model

### **Hotfix 0.2.0.1**

(29/10/2018)

* Car turning radius locked.
* Bandit Sniper takedown Bug
* Fill bucket bug (unsafe water status)
* Saving a game inside a car then reloading makes the car unable to move until you exit and re-enter the car
* Moonshine, Water purifier bug : Select a bucket full of 10L of safe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Distiller now has 10L of safe water that it got from your water bottle. This works with any amount of liquid```

# **Update 0.1.9.0**

(12/09/2018)

* bow with 0% durability will not disappear from the slot.
* Item on Quick slot 0% can't removed
* Tower, Ladder Climb Stuck
* On hand chicken. (animation fixed)
* Bucket stat always 'safe'
* Destroyed static cars still respawn after re-loading the game.
* crafting of lashings no time
* When you pick up a chicken (picking up with both hands), you are still able to climb objects
* If u hold Shift without pressing W to walk he just moves his hands
* Small Animal meat, 3D Model Change.
* When smelting 3 full stack of 8 metal scraps, you get 8 ingots. (should be 12) (fixed by increase stack number to 16)
* After killing chickens in the wild and after harvesting them, the feathers you get have their quality lowered (to match the quality of the animal meat and fat that you get) unlike the feathers that you just pick from the ground which are always 100%
* Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him)
* Anti-biotic cant stack (fixed)

* Destroy locker should drop contained item (Player action)
* Infected (in house) doesn't respawn after days 99 (now cover 1000+ days)
* Interact button (second interact) -> Loot all
* Meat decay drain rate : slower (5 day outside fridge, 20 day inside fridge)
* Breakable ability added : Chicken coop, Small Shelter, Basic Shelter
* A newly crafted generator already has a full tank of gas in it (Right now start with 0 litre).

**Bugs**
- chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self
- Items dropped into a campfire cannot be retrieved without destroying the campfire
- Somtime weapon in quick slot disappear
- NPC Survival stuck in the wall or object
- When cutting down trees including the stump, SOME (not all of them) still respawn after reloading the game.
- The saw and hammer do not lose quality and is always at 100%. Some hammers that I picked up however, already had a lower quality (50% - 65%) but still do not lose quality.
- Chicken disappear if player build Chicken coop
- When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows
- Climb down ladder -> got Sprain ankle
- Car under water
**Feature**
- Locked Door,

### **Hotfix 0.1.9.5**

(10/10/2018)

* Item respawn when level streaming activate
* No ambient sound at night

### **Hotfix 0.1.9.4**

(10/10/2018)

* ( fixed ) Whole level disappear after leaving mine entrance
* ( fixed ) Can't destroy object by axe
* ( fixed ) Repairbench now can repair tools and weapons```

### **Hotfix 0.1.9.3**

(9/10/2018)

**System**

* You can now repair tools.
* Ore Spawner (inside mine gateway)

**Weapons/Tools**

* Hunting Rifle (Randomly drops from Bandit’s for now)
* Sledgehammer (Fastest way to destroy any destroyable object)
* Pickaxe

**Buildings/Structures**

* Stand alone Furnace
* Repair Bench
* Reloading Bench
* 2 New Decorator Chair

**Location**

* Mine Gate way (full mine location will be added in 0.2.0, for now there is some Ore that spawns inside the MineGateway (Ore respawn every 6-8 hour) )

**Items**

* Gold Ore
* Copper Ore
* Iron Ore
* Brass Ore
* Gold Ingot
* Copper Ingot
* Iron Ingot
* Brass Ingot
* 7.62mm bullet (for hunting rifle)
* 12 Gauge Cartridge
* 9mm Cartridge
* 5.45mm Cartridge
* 7.62mm Cartridge
* Gun powder (Drops from bandit’s)

**Progress Update** (Future content 0.2.0)

* Sniper Bandit: Ai State is completed, will be added in 0.2.0
* Cave(mine) location: On tunnelling level design and optimisation
* New Infected 'Tank': ( Animate state )
* Pickup Truck: Remodelling, UV, and modify new texture

### **Hotfix 0.1.9.2**

(25/09/2018)

* (fixed) Water Purifier & Moonshine Distiller Bug/Exploit ::Open water purifier interface. Select a bucket full of 10L of unsafe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Water purifier now has 10L of unsafe water that it got from your water bottle. This works with any amount of liquid
* (fixed) Saw machine only makes 1 wood
* (fixed) Eating while working in Forge/Workbench crashes game
* (fixed) Jerry can gauge doesn't change (while fill tank)
* (fixed) Cannot close car door while inside the car
* (fixed) Downed tree bounces to the sky (physic material changed)
* (fixed) Can Only Enter Car By Using Door
* (fixed) Outline visual still display while driving
* (fixed) Can walk through open car doors
* (fixed) Locked door bug : Unlock a door (crowbar or lock pick) save game and reload door status 'locked'
* (fixed) When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows
* (fixed) bunny hop up to an infected (regardless of them facing you) and they do not detect you.
* (fixed) Animal hide vanish on tanning rack
* (fixed) Modern bed Collision, (Moving)
* (fixed) Bow UI still show while driving (If player equip a bow before enter the car)
* (fixed) Cannot pick up certain assets (Object Collision blocked: Sofa, chair, book shelf)

* Player now can pause crafting task (click on task progress to pause)
* Player now can enter a car by interact wheel
* Arrow collision improve

* New bandit type : Sniper (Animation WIP)
* Ore, and Pickaxe system
* Gun Customize system preparing (check out the video : hunting rifle test), full gun customize will be added in the future.
* Cave location
* New Infected 'Tank' : ( Rigging state )
* Bandit Sniper

**- The most dangerous bandit. Can detect you from far distance, high accuracy, high damage.**

* New Infected 'Tank'

**- Infected 'Tank' Concept art, (On Rigging state)**

* Cave location

**- WIP-Cave, mine location.**

### **Hotfix 0.1.9.1**

(18/09/2018)

* (fixed) Can't swap 0% item from hot bar
* (fixed) Melt ingot amount not update when split item (metal scraps) in slot
* (fixed) Forging gear takes no time
* (fixed) loot all text fixed (' Loot All ')
* (fixed) Press Jump, Climb while caring Bobby
* (fixed) Items dropped into a campfire cannot be retrieved without destroying the campfire
* (fixed) Moonshine : Distill without using water
* (fixed) Use animal trap, Wall light from quick slot it don't remove from slot until you open inventory (visual bug)
* (fixed) Disassemble car parts without losing time "by drop item on the ground"
* (fixed) Can not place table and chairs inside the house
* (fixed) Still no zombies in the houses. (after day 99)
* (fixed) No Mist event after day 200
* (fixed) Hay materials glowing at night
* (fixed) Tools durability do not lose after use (Basic Crafting)
* (fixed) Tools durability do not lose after use (Crafting structure, building)

* Empty bottle farm (Drop from zombie)
* Electrical appliances toggle on/off from generator (press device icon to turn On/Off)

# **Update 0.1.8.0**

(04/09/2018)

**Dev's note**

**Dev's note**

* Added new item :: Trash Bin for item remove ( Open structure and building -> Items )
* Water Purifier mechanics change
* More Mist and Infected event after day 99 (Now event maximum is days 200)
* Generator still drain too fast (fixed, drain slower " time label display 20Hr. but, It can work for 3 days with 15 liters of fuel. (time label visual bug will fix it in 0.1.8.1) ")
* Now you can 'Harvest' gun for metal scrap and component box
* Infected sight increase from 20 meter to 35 meter
* More Breakable object (Now you can smash static car with an axe for metalscrap and component box)
* Now you can destroy Wooden wall, Main gate by axe
* Wall light disappeared
* Trap Disappear
* Fridge Status still Off (force turn on)
* Tree keep respawn after load
* Vegetable stew (Now able to eat)
* Water Barrel Status Bug ::
* Tree :: chop stumps before the fall then Tree disappear
* table and stuff that already destroyed keep spawning after load the game
* When building an object, you can get stuck inside of it if the player moves into the build space before the buildable is complete
* Can Build Fridge without boundaries
* "Quick Fill Fuel" takes away a stack of firewood instead of just 1 piece of firewood
* Trees are falling through the ground when you cut them down, can't loot. (Using CCU Continuous Collision detection)
* Some instances of consumables (food stacks, bio fuel containers, gas canisters, iron bars, etc.) do not show the actual quantity left in them after their use until you put them back in your inventory
* Sleeping Bag bug : Can't use
* Wound icon not show after load game (save while driving)

### Critical

* Locked Door,
* Tower, Ladder Climb Stuck

### **Hotfix 0.1.8.2**

(05/09/2018)

* Harvest slot duplicate item after load
* Equipment slot duplicate item after load
* Animal guts disappear when collected from drying rack

### FPS Optimize

* [Fixed] :: Item Overload handler
* [Fixed] :: NPC Survivor (code refactor)

**Critical**

* Bandit Spawn at Base (fix some logic : if still happen i'll fix it again in 0.1.8.1 // this fixed may increase your FPS after update)
* Some time arrow fly through target :: (Low FPS makes error collision check, made trace lenght longer :: if bug still happen pleaswe report back to me again )
* during a bandit raid. If you die in the raid, you spawn back at the house but the raiders kill you again (Destroy all bandit after revive)
* CAR flipped :: stuck in car cant get out (Now you can get out of the car event the car flipped)
* Wall light Disappeared
* Trap Disappear
* Fridge Status still Off (force turn on)
* Tree keep respawn after load
* Vegetable stew (Now able to eat)
* Water Barrel Status Bug ::
* Tree :: chop stumps before the fall then Tree disappear
* table and stuff that already destroyed keep spawning after load the game
* When building an object, you can get stuck inside of it if the player moves into the build space before the buildable is complete
* Can Build Fridge Without Boundaries
* "Quick Fill Fuel" takes away a stack of firewood instead of just 1 piece of firewood
* Trees are falling thru the ground win you cut them down can't loot. (Using CCU Continuous Collision detection)
* Some instances of consumables (food stacks, bio fuel containers, gas canisters, iron bars, etc.) do not show the actual quantity left in them after their use until you put them back in your inventory
* Sleeping Bag bug : Can't use
* Wound icon not show after load game (save while driving)
* Harvest slot duplicate item after load
* Equipment slot duplicate item after load
* Animal guts disappear when collected from drying rack

**FPS Optimize**

* [Fixed] :: Item Overload handler
* [Fixed] :: NPC Survivor (code refactor)

* Added new item: Trash Bin for item remove ( Open structure and building -> Items )
* Water Purifier mechanics change
* More Mist and Infected event after day 99 (Now event maximum is days 200)
* Generator still drain too fast (fixed, drain slower " time label display 20Hr. but, It can work for 3 days with 15 litres of fuel. (time label visual bug will fix it in 0.1.8.1) ")
* Now you can 'Harvest' gun for metal scrap and component box
* Infected sight increase from 20 meter to 35 meter
* More Breakable object (Now you can smash static car with an axe for metal scrap and component box)
* Now you can destroy Wooden wall, Main gate by axe

**Critical**

* Locked Door,
* Tower, Ladder Climb Stuck
* chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self
* Items dropped into a campfire cannot be retrieved without destroying the campfire
* Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him)

### **Hotfix 0.1.8.1**

(4/09/2018)

* Water barrel status bug ( you have to empty it first, to clear 'Unsafe' status )
* Breakable Static Car have a chance to drop 'Sparkplug, car battery'
* Generator time spend label fixed
* Generator drain fuel slower and stay longer (15liter per 5 day)
* Empty glass bottle can put in quickslot

# **Update 0.1.7.0**

(28/08/2018)

**Critical**

* Steam VR : Auto Launch (Not sure this is solve :: Please contact me again if the issue still happen, i already turn off Steam VR Auto Launch)
* Can't move Object
* FOV Black, Grey, White, Red Screen
* Item Spawn Infinite ()
* AnimalHide, Leather, Dry meat, Dissappear
* Item Lost : Store in Fridge :: (Fridge bug stat off : Item Decay go to 0% then dissappear)
* Generator, 'Press ESC while fill gas progress bug'
* CAR : stuck on the slope (New Car physic :: Eperiment) \*\*\*
* CAR : Fill tank, press ESC while Progress Bug
* CAR : Bug : Parking Car in the Garage :: And get off (Stuck at roof (White house))
* CAR : Press ESC while fix the car freeze,
* CAR : Keys binding 'F' Bug
* Cancelling breaking a door with a crowbar freezes the game
* ESC While Crafting
* Press ESC While moving object
* Crouch and Save bug
* Saw machine craft bug (you cant craft if without SAW)
* Egg (Can eat it now.)
* Items drop from the zombies when the mist disappears (Only drop when you kill them).
* Grab Object and save :: bug
* When you press ESC twice during sleep, the game will hang
* Fridge status Off / After load save
* Wooden walls No Collision detection
* Locker and Storage Culling Bug

* Suicide Option.
* Being able to press ESC to exit the menu
* increase in car horizon view Limit from 65 Degree -> 135
* Generator fuel drain rate Decease
* Sugar farm : Drop from zombie, bandit
* Can food new expire date.
* Animal hide will no longer dry on 'Drying rack', Only dry on 'Tanning Rack' (if you take it from the drying rack you can't put it back again)

* Water Barrel Status bug, not being able to climb ladders.
* if you drag it to your inventory pop out a sign that say "Loot time 20 minutes" and then you click again somewhere the sign disappear but you cant drag somthing
* CAR : ride without use of fuel, press Hold W then turn engine off
* Climb Water Tank Bug ::

### **Hotfix 0.1.7.1**

(28/08/2018)

* Auto save every 10 sec (fixed to every 5 minute)
* Crew gone after continue

### **Hotfix 0.1.7.2**

(28/08/2018)

**Critical**
**Bug Fixes**

* Locker Disappeared
* Player fall thorough map on load
* Fence Door Dissappear

* Live stock fence/door can be destroyed by axe

# **Update 0.1.6.0**

(22/08/2018)

* Keybinding :: (now fully support all input action)
* Dupplicate hostage NPC (Only effective when start new game)
* Bear Butcher Bug (Can't stop butcher .. Negative value)
* Flying glitch (physic object grab)
* Auto save On/Off - -- Save
* Fridge slot (20 slot)
* No FPSHand show when carry chicken
* Hold Shift no longer drain stamina if player stay still

* Improve Save System (experiment)
* Loot Respawn (Only Resouce/Item that appears on the ground, and this will active only one time after day 10. - - i will remove this feature after release 0.2.xx. Because in the new version. There will be Mining System you will be able to mining materials to craft other many material.)
* Car battery no longer drain durability. (Only crash will lost durability)
* Increase meat, bear corpse, life time
* Game no longer auto save after revive

* Suicide Option
* Player stuck at water tower

# **Update 0.1.5.0**

(20/08/2018)

* player force push through map when pick up workbench.
* Main Gate disappear when load (you have to craft the new one sorry about that)
* Carrying object then Save :: Bug
* Car block at Railroad tracks
* Swimming bug.
* Equipment slot (torso, pant only store their type)
* Keys binding change (Display 'None' when select new key)

* Motion blur adjustment (Option -> Display -> )

* Sprain Ankle -> leave the game -> Continue -> start count from 1
* Respawn button stopped working after base stopped being set
* got 2 of the same name survivor the second one didn't come to base,
* Respawning of loot/random loot

# **Update 0.1.4.0**

(19/08/2018)

* Save glitch (Fmemory writer, LowLevelFatalError (Line42)) :::

1. open the game continue and save
2. if game still crash you have to NewGame for solve the issue i do apologize about that

* Auto save : the ON/OFF doesn't work
* Player Fall through map
* Bear At Spawn Point (player spawn and die)
* Stamina Recover (+20%)
* Car Battery Drain Slower
* Car Fuel Drain Slower

* Motion blur adjustment (Option -> Display -> )

* less FPS than 0.1.1 (Optimize)

# **Update 0.1.3.0**

(17/08/2018)

* Press ESC to cancel shelter Rest Ui ( Cant interact any thing )
* Garage door save stack
* Chair UI Press ESC ( Mouse icon still appear )
* Save Game Fatal Error
* locker gone after load save

* New Save system , New save file writer system (you have to wait about 1 second for it save)
* Mist Event time reduce
* Car battery durability lost too quickly (now drain slower)
* Car fuel runs out too quickly (now drain slower)
* More Animal Spawner point, and Reduce Respawn time
* More Reward zombie and Bandit Killed

# **Update 0.1.2**

()

*Missing updates*

# **Update 0.1.1**

()

*Missing updates*

# **Update 0.1.0**

(15/08/2018)

*First public release*

 **First semi-public version**

Players will be immune from the virus outbreak and must survive the situation by hoarding food, finding shelter and protecting yourself from wildlife, bandits, and infected. Players can also help other survivors and get the survivors to join your camp.

Players will experience dense mist that can happen at any time. The dense mist environment is accompanied by certain events, such as the infected people come around to find preys.

People who are infected and mutated will be able to come out outdoors at night or when there is no sunshine that means they can also hunt players while the fog is covered.