Dominion Alliance

The **Dominion Alliance** is one of the playable Factions in the game Star Trek Armada 3.

## Summary

Choosing to pursue the Dominion sub-faction as a Cardassian player nets them a fast and aggressive mindset that can strike their enemies with ease due to fast technology upgrades and high firepower.

The Dominion sub-faction's immediate additional ships are fragile, especially their Scarab and Manticore types, with only their capitals having reasonable defenses. Without capital support, Dominion mid game is questionable as while they have the firepower and cheap production, they also will lose ships in great numbers due to relative fragility. It can be hard to fight fleet battles mid game for this reason. Mid game the Dominion starbases are also weak as your economy is only taking off.

Late game, however, the Dominion have access to the Gor Taan heavy cruiser from the Breen, and the Roantha destroyer and Jalak-Su battlecruiser from the Son'a. The latter two are expensive to field and only available through the Call-In power and a special shipyard for Cardassian players but they are well worth their price tags. Technically the Roantha is a frigate and the Jalak-Su is a cruiser, it's more like the Roantha is a super-heavy frigate bordering on heavy cruiser power and the Jalak-Su a capital ship without special abilities but with similar firepower and defenses yet doesn't take up capital ship slots. That being said, as non-capitals, they cannot level up. But both can be really oppressive to fight, especially when massed into a large fleet.

## Strengths

* Dual military research trees enable faster teching.
* Starbases have powerful Polaron Lance and Jem'hadar call in abilities.
* Cheap early and mid game ships with fast build times.
* Powerful late game cruisers and capital ships.
* Capital ships come with impressive offensive power and powerful fleetwide buffs.
* Can deploy additional Dreadnoughts at cost of 160 fleet supply.

## Weaknesses

* Limited hull and armor compared to other factions.
* Underwhelming defenses on frigates and early game cruisers.
* Dreadnought deployment requires an existing Dreadnought at level 2.
* Split defensive builds (Cardassian Hull/Armor, Dominion Shield) makes it tricky to cover both sets of ships at mid game.

## Ships

*Dreadnoughts:*

* Cychreides-class

*Capital Ships:*

* Mantis-class
* Chimera-class
* Hydra-class
* Janissary-class

*Cruisers:*

* Gor Taan-class
* Tresh Ghar-class
* Manticore-class
* Galor-class
* Darhe'el-class

*Frigates:*

* Moset-class
* Vasad-class
* Ocett-class
* Rasilak-class
* Hideki-class
* Tarim-class
* Scarab-class

*Call-in Ships:*

* Roantha Destroyer
* Jalak-Su Battlecruiser

*Strikecraft:*

* Hornet-class Attack Fighter
* Widow-class Stealth Bomber

*Advanced Strikecraft:*

* Alpha First Squadron (Hornet-class)
* Alpha First Squadron (Widow-class)

*Heroes:*

* Gul Dukat
* Weyoun
* Thot Gor

## Buildings

### Logistics

* Tritanium Labor Camp
* Ghemor Fleet Drydock
* Military Research Lab
* Union Commerce Station
* Union Doctrine Center
* Dilithium Labor Camp
* Tragal Capital Drydock
* Social Research Lab

### Tacticals

* C-313 Defense Platform
* Evek Defense Station
* E-7 Maintenance Dock
* Tain Prototype Drydock

### Starbases

* Nor Type Station
* Evas Starbase
* Monac Stardock

## See also

* Factions
* Ships