Agents

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**Agents** are obtainable units in *Night Agent*.

## How to Obtain

Agents can primarily be obtained by using   Scratch cards or   Mysterious Scratch cards (purchased with Diamonds though also available through Daily Quests, Tutoring, Dispatch Missions, or rewards from certain game modes) to perform Summons. Beyonder • Huang is a guaranteed agent in the first Summon in the Standard Summon.

The only other way to obtain agents is collecting their agent shards and trading for them once enough is collected. Agents with different rarities require different amounts of shards before they can be obtained. You can obtain some agents' shards by:

* Buying from Shops.
* Completing story stages.
* Leaderboard Rewards from Arena and World Boss.
* Opening Agent Shard Packs.

## Progression

### Leveling

Agents gain experience by using Agent EXP Materials and completing story quests. Levelling up increases an agent's attributes and Might. An agent can only level up to the same level as the player. The maximum level for players and by extension agents is 80.

### Star Up

Agents can star up to their next star rank once enough of their respective shards are acquired and the player has enough   Money. Agents can be promoted up to 7 stars.

To star up an agent, go to the agent's menu and click on the Train button at the left, which will change the menu to the right to the Train menu. Then click on the "Star up" button at the top of the Train menu, changing the menu to the Star Up menu. The menu will show the agent's current star rarity, their activated Talents, the increases in HP, Attack, Armor and Block attribute growths if the agent were to be promoted, an icon of the agent's shard that will show various methods of obtaining it when clicked on, a bar showing the player's progress with collecting the agent's fragments to promote them, a button that gives the player the option to replace missing shards with   Universal Shards, a checkbox that turns on auto-replacement, and the button to star up the agent with the amount of required Money to promote above it.

Upon being promoted to the 3rd star, the agent unlocks their 1st Talent, which is also their Leader Skill. This Talent provides buffs to the team they are in when they are placed first as the team leader. The 2nd and 3rd Talents are activated when the agent is promoted to 4th and 5th star respectively, and give the agent access to effects that only they can activate.

### Grade Up

Agents can grade up to their next grade rarity once enough Honor Certificates and  Graduation Certificates (Recognition Certificates for A-Grade Agents) are collected to upgrade them six times, each time increasing their HP, Attack Power, Armor, and Block attributes. Once the sixth upgrade is unlocked, the agent is advanced to their next grade rarity. Agents can be promoted up to SSS grade.

To grade up an agent, go to the agent's menu and click on the Train button at the left, which will change the menu to the right to the Train menu. Then click on the "Grade up" button at the top of the Train menu, changing the menu to the Grade Up menu. The menu will show the agent's current star rarity at the top, and their upgrade progress in the form of a hexagonal map. The increases in HP, Attack, Armor and Block attribute if the agent were to be upgraded is shown in the middle of the map, icons of the required Certificates that will show various methods of obtaining them when clicked on are at the bottom left of the menu, and the button to grade up and the expected grade rarity upon unlocking all the upgrades at the bottom right.

A-Grade Agents can only grade up after being promoted to 2nd star, while S-Grade Agents can only grade up after being promoted to 5th star.

## Skill

Other than their normal attack, Agents have three skills, one Unique Skill, and the Evade or Block skill. The three Skills deal damage based on the Agent's attack power, star rank, and the level they are at.

Some Skills

## Attributes

Agents have seven basic attributes which affect an Agent's performance during battle:

* HP: **Hit Points**. This stat affects an Agent's Hit Points, which go down when they receive damage. An Agent dies when their HP reaches 0.
* AP: **Attack Power**. This stat is proportionally converted to attack power, affecting all damage dealt by the Agent. Higher HP will allow an Agent to deal more damage.
* Armor: This stat affects an Agent's **defence**, which proportionally lowers the damage they receive. Higher Armor will allow an Agent to receive less damage from attacks. The **Bleed** status effect is less effective against enemies with high Armor.
* Critical: This stat is proportionally converted to **critical rate**,
* Evade: This stat is proportionally converted to **dodge rate**,
* Accuracy:
* Block: This stat is proportionally converted to **block rate**,

Along with these attributes,