Resident Evil Outbreak

***Resident Evil Outbreak*** is a survival horror game developed by Capcom, and was initially released December 11th, 2003. The game is a Playstation 2 exclusive.

## Leaderboards & Categories

Resident Evil Outbreak Leaderboards
Resident Evil Outbreak has five scenarios for you to play through as one of eight different survivors. The main leaderboards track records on an individual scenario basis. (Although Full-game runs are accepted as well.) Resident Evil Outbreak offers four different difficulty options for each scenario.

#### Main Categories

Each scenario has it's own category, as well as a category for full game runs.
* Outbreak - Play through the "Outbreak" scenario.
* Below Freezing Point - Play through the "Below Freezing Point" scenario.
* The Hive - Play through the "The Hive" scenario.
* Hellfire - Play through the "Hellfire" scenario.
* Decisions, Decisions - Play through the "Decisions, Decisions" scenario.
* Full-Game - Play through all scenarios in any order.

(Runs are also split into Online and Offline categories based on if the run was performed via Scenario mode or Net Play mode.)

#### Subcategories

Subcategories for Resident Evil Outbreak are separated by what difficulty setting the run is performed on.
* Easy - Play through the selected scenario(s) on the "Easy" difficulty.
* Normal - Play through the selected scenario(s) on the "Normal" difficulty.
* Hard - Play through the selected scenario(s) on the "Hard" difficulty.
* Very Hard - Play through the selected scenario(s) on the "Very Hard" difficulty.

(Runs are also separated based on whether they were performed on Console or Emulator, with emulator being the more popular category.)

#### Category Extensions

There are a few category extensions that limit what can be done in order to beat the selected scenario(s).
* Any% - Despite the name, the "Any%" category restricts the use of Major Glitches. You can choose to bring AI partners or not in Any%.
* Out Of Bounds - The "Out Of Bounds" category is the true any%; Allowing the use of anything and everything in your power (such as Major Glitches) to get to the end as quickly as possible.
* Lone Wolf - The "Lone Wolf" category is the most restrictive one, banning the use of Major Glitches and AI partners both.

## Getting Started

The best way to start speedrunning Resident Evil Outbreak is to watch other players' runs on the Leaderboards and to check out the Guides page.
* Refer to the rules of any category you run, as well as the General Rules outlined for the game below.
* Check out the Forums page to ask any questions you may have directly to other runners!
* Check out the Resources page to be sure you have the necessary tools if you're playing on emulator.

## Tricks

In this game, there are a number of things you can keep in mind in order to go as fast as possible. Be sure that your selected category allows the use of Major Glitches if applicable.
#### Minor Glitches

* Ladder Animation Cancel - If you properly time an action button press at the second to last rung of a ladder while also not holding a movement input, you can skip the last climb animation and go right into the animation where you get off the ladder. You can view an example here.
* Tackle Animation Cancel - If you tackle into a zombie at a precise enough time, the damage from the tackle can trigger after you get grabbed by the zombie, knocking it off of you instantly, going back to running speed and suffering no damage. You can view an example here.
* Rolling Potshots - The characters Kevin and Alyssa's Potshot ability can be triggered after you move your aim left or right if you're quick enough shooting after finishing moving. If you charge a potshot and shoot while holding left or right and you time your shots well, shooting after moving slightly between each shot, you can chain critical hits together. This can be repeated until you either run out of ammo in your current weapon, or mess up the timing.
* Cutscene Teleport - If you tackle into a cutscene, your character will be placed where they began the tackle animation from following the cutscene. This can be useful in rooms where you walk in, trigger a cutscene, and turn around to walk out.
* Stair-Cutscene Teleport - If you tackle into a very precise location at the bottom of a staircase, then run forward into a cutscene, the cutscene will place you at the bottom of the staircase after it's finished instead of the proper spot. Currently this is only useful in the Study room in Decisions, Decisions. You can view an example here.

#### Major Glitches

* Out Of Bounds (Izumi Shuffle) - Because of Resident Evil Outbreak's fairly unique door system and real-time inventory screen, if you angle yourself properly in front of a door that is hanging open, run at it and just as you cross the loading zone, open your inventory, then your character will continue moving forward locked at the speed you crossed the loading zone at. If you spam equip on a weapon while in that speed-locked state at the proper angle, you can confuse the game on what state your character is in and instead of going into the "loading between rooms" state, you make the game think that your character is in the "equipping/unequipping a weapon" state. This will prevent the game from properly moving you into the next room, forcing you out of bounds. From outside the intended area, you are able to hit loading zones behind locked doors, enabling you to skip several key items on each level. You can view an example here. This glitch is exclusive to the Japanese version of Resident Evil Outbreak.

## Rules

(General rules apply to all ***Resident Evil Outbreak*** speedrun categories for their respective platforms. Each category also has its own set of rules in addition to the ones listed here.)

#### General Rules

>Click to extend/collapse Offline Rules<

* Submit In Game Time (IGT) displayed on the results screen.
* Runs must include selecting the map, and must also include character choice, difficulty and selection of AI/Lone Wolf. Runs must also include the results screen at the end.
* Usage of any cheats is banned, this includes turbo controllers / macros, infinite ammo, and any in-game affecting modifications. Any player caught cheating will be excluded from participating on the leaderboard.
* No in-game music modifications that alter/affect the gameplay. Game sound is also required to be audible at all times.

>Click to extend/collapse Online Rules<

* All Point of Views (PoV) are required for ANY online runs.
* Online runs are tracked using real-time / RTA (Real-Time Attack). If you do not provide a timer, it will be retimed by a mod.
* The run must show the start of the lobby, and finish at the end-screen results.
* Time starts when you gain control of your character and stops when you lose control of it.
* Usage of any cheats is banned, this includes turbo controllers / macros, infinite ammo, friendly fire, and any in-game affecting modifications. Any player caught cheating will be excluded from participating on the leaderboard.
* No in-game music modifications that alter/affect the gameplay. Game sound is also required to be audible at all times.
* No Intentional Disconnects will be allowed until after the scenario is beaten by at least one team member, as that affects the gameplay.

#### Platform Rules

>Click to extend/collapse Playstation 2 Rules<

* You may soft reset to get the same codes, but you must show character and difficulty select.

>Click to extend/collapse Emulator Rules<

* An input display is now required.
	+ For Keyboard Players: Please use ApVkp or NohBoard.
	+ For Controller Players: Please use Gamepad Viewer.
	+ (A tutorial for setting these up can be found in the guides section of the Leaderboard)
* Outbreak Status Tracker is now REQUIRED!
* Save stating to get the same codes is allowed (Only for Individual Level runs), but the character and difficulty selection still have to be shown.