Homura Akemi Character Info

HP: 130/130
MP: 457/510

Passive: Items sell for 320% of components' value. 9 MP reduces DC by 1. +2 to rolls.

[CRAFT (CLOTHING) PRACTICED] {INT} (0/180)
Passive: Items sell for 180% of components' value. 9 MP reduces DC by 1. +1 to rolls.

#### Mental Skills

[AREA KNOWLEDGE (MITAKIHARA) BASIC] {INT} (0/80)
Passive: +2 to general knowledge of Mitakihara.

[AREA KNOWLEDGE (TOKYO) SKILLED] {INT} (0/320)
Passive: +4 to general knowledge of Tokyo.

[COMPUTER OPERATION SKILLED] {INT} (1/320)
Passive: +4 to use of computers.

[HIDDEN LORE (MAGIC) BASIC] {INT} (0/80)
Passive: +2 to knowledge of the world of magic.

[HIDDEN LORE (PAST LIVES) UNSKILLED] {INT} (1/20)
Passive: +1 to knowledge of the previous loops.

[HOBBY SKILL (DATING SIM) MASTER] {INT} (11/720)
Passive: +6 to playing dating simulators.

[HOBBY SKILL (LIFE SIM) BASIC] {INT} (0/500)
Passive: +2 to playing life simulators.

[HOBBY SKILL (PLATFORMER) SKILLED] {INT} (0/320)
Passive: +4 to playing platformers.

[HOBBY SKILL (RPG) MASTER] {INT} (0/720)
Passive: +6 to playing RPGs.

[HOBBY SKILL (RTS) SKILLED] {INT} (0/320)
Passive: +4 to playing real-time strategy games.

[HOBBY SKILL (TBS) EXPERT] {INT} (0/500)
Passive: +5 to playing turn-based strategy games.

[LITERATURE PRACTICED] {INT} (0/180)
Passive: +3 to knowledge about common literature.

#### Physical Skills

[CLEANING PRACTICED] {INT} (1/180)
Passive: +3 to cleaning efforts.
Active: Spend 1 MP for additional +2.

[MAGICAL CON UNSKILLED] (0/20)
Active: Spend 5 MP to gain +1 CON for one minute.

[MAGICAL DEX UNSKILLED] (0/20)
Active: Spend 5 MP to gain +1 DEX for one minute.

[MAGICAL STR UNSKILLED] (0/20)
Active: Spend 5 MP to gain +1 STR for one minute.

[HEAL UNSKILLED] (0/20)

Active: Spend 1 MP to restore 5 HP.

#### Social Skills

[DETECT LIES PRACTICED] {WIS} (0/180)
Passive: +3 to detect lies being told.

[DETECT LIES PRACTICED] {INT} (0/180)
Passive: +3 to social interactions in school contexts.

[KYUBEY'S TELEPATHY LMAX]
Active: Mentally communicate with Kyubey, any Magical Girl, and selected mundane humans.

#### Magical Skills

[DETECT MAGIC UNSKILLED] {WIS} (0/20)
Passive: When transformed or holding Soul Gem, sense Witches or active magic at 900m. Otherwise, 100m.

Active: Spend 1 MP to attempt to detect hidden magic within the area of effect.

[MAGICAL TRANSFORMATION UNSKILLED] (0/20)
Active: Spend 2 MP to change into the Magical Girl outfit and enable use of weaponry. Costs 1 MP every ten minutes to maintain.

### CLASS FEATURES

[GAMER’S RUN]: Homura’s wish has allowed her to take control of her fate, but not without cost.

* [LOAD SAVE]: Spend 20 MP to return to the first day of Homura’s new life. Injuries and physical status effects are reset; MP is not reset. Points gained from levelling up are refunded. Skills and items in [INVENTORY] are retained. Autocast upon death.
	+ [MASS RESET]: Spend 90 MP per person to bring other people back to March 16, 2011 with Homura. Those people are sent to the location they were in at that time.
* [PARTY]: Homura can spend 15 MP per person to invite up to four other persons into a [PARTY] with her. While in the [PARTY], they too gain access to [GAMER’S BODY] and parts of [GAMER’S INTERFACE] at the same level as Homura. They can further send each other text messages and place pins to mark locations of interest on the [MINIMAP].

[GAMER'S BODY]: Homura’s body is more like that of a video-game character.

* [FOOD AND DRINK]: Homura can regain HP by consuming food and drink. Homura can cure some status conditions by consuming food and drink. Homura can gain some buffs by consuming food and drink.
* [IMPROVEMENT]: Homura gains 5 SP per level, which she can invest into any of her stats.
* [RESTFULNESS]: Homura can cure some status conditions and recover HP by resting.

[GAMER’S MIND]: Homura’s mind interacts with the world as if playing a video game.

* [BIBLIOVORE]: Homura can consume guide books to gain 1 level to a skill she does not yet know, or +10 successes to a skill she already has. She can only boost a skill this way once per level.
* [CALMNESS]: Homura can contemplate and plan actions without impairment by physical or psychological conditions.
* [CUSTOM COMBINATIONS]: Homura is able to “bind” a specific combination of up to three skills or abilities into one move, allowing her to activate them all within a single turn for 1.5x the usual MP cost. Every three hours of practice with the three skills or abilities allows Homura to “bind” one combination.
* [LEARNING]: Homura learns and improves her skills and abilities at an accelerated rate.

[GAMER’S INTERFACE]: Homura perceives things in a way similar to video games.

* [CHARACTER SCREENS]: Homura is always aware of her capabilities, condition, and objectives (in progress or completed), expressed in the form of video game-esque statistics.
* [INVENTORY]: Homura has access to a storage space, accessed through a screen-like interface. She can place in it anything that she can lift up, except living beings, and retrieve them at a later time in the same state as when she stored them. She maintains full awareness of the contents of her [INVENTORY].
* [MINIMAP]: Homura gains a small floating screen that displays an overhead cut-away view of her surroundings, including living beings, centred on her. The area shown zooms in and shrinks during combat, and zooms out and enlarges during inactive periods.
* [STATUS BARS]: Homura perceives status bars floating over the head of any living creature or object she focuses on. The status bars indicate: name, level, HP, and/or MP.
* [VISION MODES]: Homura can selectively adjust the level of brightness of her sight.

[GAMER’S WORLD]: Homura’s magic alters some elements of reality around her in unusual ways.

* [ITEM DROPS]: Defeated enemies may leave behind items. The value of items corresponds to enemy level and severity of defeat. Currently, she gets a +0% bonus to having 1 common item drop from each enemy.
* [ITEM USE]: Homura’s interactions with items are modified.
* [QUESTER]: Homura can receive quests from certain events, people, or locations. Successful completion of quests can result in additional rewards, while failures can result in penalties.
* [SHOPS]: Homura may encounter a variety of [SHOPS] in various locations. She can perceive and interact with them without difficulty. Initially, shops only stock common items and refresh once a week; rarity, quantity, and refresh rate can be improved through quests and special events.

### TRAITS

[BAD SIGHT]: -2 to all rolls involving eyesight. Negated by [GLASSES].

[MAGICAL GIRL]: Gained by making a contract with Kyubey. Allows access to Magical Abilities and Special Abilities.

[MIDDLE SCHOOL STUDENT]: +3 bonus to rolls on homework, exams, etc. at middle school level. (Remaining: 7 days)

[SHYNESS]: -1 to rolls involving other people.

[WEAK HEART]: -3 CON.

### Relationships

Kaname Madoka (Reason for Living): 100

Tomoe Mami (Cool Senior): 73

Kyubey (Respected Mentor): 73

Saotome Kazuki (Quirky Teacher): 51

Sakura Gina (Frightening Social Worker): 29