recursal/Fanatic-Fandom huggingface dataset:
Avtomat

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One of the first assault rifles in history, this Russian rifle was the pioneer of today's rifles.
–In game description

## General Information

he **Fedorov Avtomat** (also anglicized as **Federov**, Russian: Автома́т Фёдорова, tr. *Avtomát Fyódorova*, IPA: [ɐftɐˈmat ˈfʲɵdərəvə], lit. 'Fyodorov's automatic rifle') or **FA** is a select-fire infantry rifle and also one of the world's first operational automatic rifles, designed by Vladimir Grigoryevich Fyodorov in 1915 and produced in the Russian Empire and later in the Russian Soviet Federative Socialist Republic. A total of 3,200 Fedorov rifles were manufactured between 1915 and 1924 in the city of Kovrov; the vast majority of them were made after 1920. The weapon saw limited combat in World War I, but was used more substantially in the Russian Civil War and in the Winter War. Some consider it to be an "early predecessor" or "ancestor" of the modern assault rifle.

### In-game information

The **Avtomat** is combat effective mostly at medium range but long range is also available if the user can hit their target. Players can also take advantage of the Avtomat's low recoil and hit more accurate shots which paired with its high damage can be deadly in all ranges.

## Pros & Cons

**Pros:**

* High Max Damage
* Decent Firerate
* Good Overall Accuracy
* Low Recoil
* Decent Magazine Capacity
* Decent Damage Drop Off

**Cons:**

* Low Headshot Multiplier
* Low Hip-Fire Accuracy
* Low Range
* Slow Bullet Velocity
* Noticeable Speed Decrease
* Low Penetration
AB-10

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## General Information

The **TEC-9** was produced from 1985 until 1994, when the model and TEC-DC9 variants were banned nationally in the United States, among the 19 firearms banned by name in the now-expired 1994 Federal Assault Weapons Ban (AWB). This ban forced Intratec to cease their manufacture, and forced them to introduce a newer model. The following year Intratec introduced the **AB-10** ("AB" standing for "**A**fter **B**an"), a TEC-9 Mini without a threaded muzzle/barrel shroud and sold with a smaller 10-round magazine instead of 20- or 32-round magazines. However, the AB-10 still accepted the larger capacity magazines of the pre-ban TEC-9 models, and were often acquired by users in place of the standard magazine. In 1999, the DC9 was notoriously used by Dylan Klebold, one of the perpetrators of the Columbine High School massacre.

### In-game information

The **AB-10** is a nerfed **TEC-9**. Less ammo and restricted to semi-auto it's just worst compared to the TEC-9, atleast it's more controllable.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Fast Firerate
* Decent Overall Accuracy
* Decent Recoil

**Cons:**

* Noticeable Drop Off
* Low Magazine Capacity
* Noticeable Damage Drop Off
* Low Penetration
* One Firemode
MP5A3

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## General Information

The **MP5** (German: *Maschinenpistole 5*) is a 9x19mm Parabellum submachine gun, developed in the 1960s by a team of engineers from the German small arms manufacturer Heckler & Koch GmbH (H&K) of Oberndorf am Neckar. There are over 100 variants and clones of the MP5, including some semi-automatic versions.

### In-game information

The MP5A3 has a fast firerate and a very controllable recoil and overall pretty easy to use.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* High Hip-Fire Accuracy
* Very Low Recoil
* Low Speed Decrease

**Cons:**

* Low Damage
* Low TTK (Long Range)
* Low Range
* Massive Damage Drop Off
UMP45

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A German SMG designed to be a cheaper alternative to the MP5 but just as deadly.
–In game description

## General Information

The **UMP** (*Universale Maschinenpistole*, German for "Universal Machine Pistol") is a submachine gun developed and manufactured by Heckler & Koch. Heckler & Koch developed the **UMP** as a lighter and cheaper successor to the **MP5**, though both remain in production. The **UMP** has been adopted for use by various countries including Brazil, Canada, and the United States. A small number of **UMPs** chambered in .45 ACP were officially purchased by the 5th Special Forces Group of the United States Army Special Forces, with some of the weapons seeing limited service in the early years of the Iraqi insurgency, making them among the small number of submachine guns deployed by the U.S. military in recent conflicts.

### In-game information

Slower firerate than most SMGs the **UMP45** has higher damage for the trade off of firerate. The UMP45 has higher recoil but its slower firerate makes the recoil controllable

## Pros & Cons

**Pros:**

* High Max Damage
* High TTK (Close Range)
* Good Overall Accuracy
* Decent Magazine Capacity
* Very High Range
* Decent Penetration

**Cons:**

* Low TTK (Long Range)
* Slow Firerate
* Low Hip-Fire Accuracy
* Noticeable Recoil
* Noticeable Damage Drop Off

## Update History

 Pre Alpha | Reduced Range from 300 to 170 | 9/26/2022
Capital Defense

**Capital Defense** is a mission featured in the *Frontline Warfare* campaign. It is the second mission of the game.

## Mission Briefing

**Capital Defense**

~~Dmytro~~ **Vdovychenko,** ~~UEA Senior Sergeant~~

**Kiev** ~~, Ukrainian S.S.R.~~

~~February 21~~ **2001**

## **Plot**

The **Singleplayer** begins with an overview shot of **Kiev** right after an Soviet airstrike and artillery barrage, Старший сержант or Senior Sergeant **Dmytro Vdovychenko** waits inside a ruined building for a signal on his radio for a imminent Soviet attack. Dmytro and three other soldiers are passing ammunition around and waiting for the radio to signal them, Dmytro was about to start a conversation with one of the other soldiers but was interrupted by the radio signaling the start of the Soviet attack. The three soldiers quickly went to their battle positions while Dmytro went for his **PKM** machine gun. While looking for Soviet soldiers a Soviet T-72 fires directly into the building immediately destroying the side of the building. Unconscious, Dmytro wakes up with their ambush site completely destroyed by the Soviets. Dmytro clears the rubble covering him and sees that the Soviets were long gone.

## Trivia

* The Soviet Civil War in the game is a little bit based off of the war in Ukraine.
Bolt Reptilia R2 Supercharged

## Reptilia R2 Supercharged

* Front view
* Rear view

The **Bolt Reptilia R2 Supercharged** is a variant of the Bolt Reptilia R2 in the CMS2021, this variant was introduced in the CMS2018 along with the standard model.

## Design

The Reptilia R2 is based on the fourth generation (C4) of the *Chevrolet Corvette* introduced in 1984.

## Parts

### Interior

* Seat 6 Fabric A
* Steering Wheel Reptilia R2

### Suspension

* Front: Double Wishbone
* Rear: Leaf-Spring (Disc Brake)

### Wheels

* Factory Tire Size: 285/40 R18
* Factory Rim Type: Rim Retro 03B
* Factory Tires: Race Tire B

### Exhaust

* 2x Front Exhaust Pipe (V8) A
* 2x Catalytic Converter
* 2x Middle Muffler
* 2x Exhaust Pipe
* 2x Rear Muffler (V8)

## Can Be Found At

* Barn
* Junkyard
* Auction

## This Car In Previous Games

Bolt Reptilia R2 Supercharged CMS2018Bolt Reptilia R2 Supercharged CMS2018
M1911

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*Iconic American pistol.*
–*Some dude*

## General Information

The **M1911**, also known as the **Colt 1911**, or the **Colt Government**, is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge. The pistol's formal designation as of 1940 was **Automatic Pistol, Caliber .45, M1911** for the original model of 1911 or **Automatic Pistol, Caliber .45, M1911A1** for the M1911A1, which was adopted in 1924. The designation changed to **Pistol, Caliber .45, Automatic, M1911A1** in the Vietnam War era.

### In-game information

**M1911** has a decent fast firerate and higher damage than most pistols but that includes a harder to control recoil which means closer the range the better.

## Pros & Cons

**Pros:**

* High Max Damage
* Decent Firerate
* Decent Overall Accuracy

**Cons:**

* Low Hip-Fire Accuracy
* Noticeable Recoil
* Low Magazine Capacity
* Low Reserves
* One Firemode
FMG-9

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## General Information

The **Magpul FMG-9** is a prototype folding submachine gun, designed by Magpul Industries in 2008. It is made out of polymer in place of metal, reducing weight. The FMG-9 never left the prototype stage, and never saw widespread production on any level, as the item was only produced by Magpul as a proof of concept.

### In-game information

The **FMG-9** has a fast firerate and low recoil making it a great gun for people who can't control recoil.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* High Hip-Fire Accuracy
* Low Recoil
* Low Speed Decrease

**Cons:**

* Low TTK (Long Range)
* Very Low Reserves
* Low Range
* Noticeable Damage Drop-Off
* Low Penetration
* One Firemode
Unrest

## Overview

**Unrest** is a riot taking place in downtown Brooklyn with police and civilian items and gear scattered around the map. The area is littered with cars and debris while the ground is slightly covered with snow and it is lightly snowing.

### Gameplay

The map is a medium to close quarters combat with **Automatic** and **Marksman Rifles** being the designated use.
Makarov

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## General Information

The **Makarov pistol** or **PM** is a Soviet semi-automatic pistol. Under the project leadership of Nikolay Fyodorovich Makarov, it became the Soviet Union's standard military and police side arm in 1951.

### In-game information

Decent accuracy with decent damage adds up with a decent weapon.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Decent Firerate
* High Overall Accuracy
* Decent Hip-Fire Accuracy
* Low Recoil

**Cons:**

* Low Magazine Capacity
* High Damage Drop Off
* One Firemode
Stechkin

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## General Information

The **Stechkin automatic pistol** or **APS** (*Avtomaticheskiy Pistolet Stechkina* = *Автоматический Пистолет Стечкина*) is a Soviet selective fire machine pistol chambered in 9×18mm Makarov and 9×19mm Parabellum introduced into service in 1951 for use with artillery and mortar crews, tank crews and aircraft personnel, where a cumbersome assault rifle was deemed unnecessary. Seeing service in a number of wars such as the Vietnam War, War in Donbas and Syrian Civil War. The APS was praised for its innovative concept and good controllability for its size. However, the high cost of the weapon, complex and time-consuming machining, combined with a limited effective range, large size and weight for a pistol, and fragile buttstock have been mentioned as a reason to phase it out of active service in favour of assault rifles such as the AKS-74U. The pistol bears the name of its developer, Igor Stechkin.

### In-game information

The **Stechkin** is a semi and automatic pistol with a controllable recoil and decent damage.

## Pros & Cons

**Pros:**

* Decent Max Damage
* High TTK (Close Range)
* Fast Firerate
* Decent Recoil
* Very High Magazine Capacity

**Cons:**

* Low Hip-Fire Accuracy
* High Damage Drop Off
* Noticeable Speed Decrease
Zip-22

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## General Information

The **USFA ZiP .22** is a semi-automatic bullpup pistol chambered in .22 Long Rifle, commercially introduced by the U.S. Fire Arms Manufacturing Company (USFA) in 2013. Although given some praise for its innovative concept, affordability and accuracy, it was widely panned for its frequent mechanical malfunctions, with failures to feed ammunition and eject spent casings being reported by a large number of shooters. The poor reliability of this gun made it a commercial failure, causing the eventual demise of the USFA in 2017.

### In-game information

The **Zip-22** is a bad gun even in a game, even though the gun doesn't jam or have failures to feed magazines it is still one of the worst guns in the game with low Max Damage it's probably gonna get you killed in a gun fight.

## Pros & Cons

**Pros:**

* Very High ADS Accuracy
* Low Recoil
* Decent Magazine Capacity
* Minimal Damage Drop Off

**Cons:**

* Low Max Damage
* Low TTK (**ALL** Ranges)
* Slow Firerate
* Low Penetration
* One Firemode
P90

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## General Information

The **FN P90** (also known as the **FN Project 1990 PDWS**) is a compact 5.7×28mm personal defense weapon designed and manufactured by FN Herstal in Belgium. It can also be considered a submachine gun or compact assault rifle. Created in response to NATO requests for a replacement for 9×19mm Parabellum firearms, the P90 was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces, and counter-terrorist groups.

### In-game information

Similar to the **PP-Bizon** the **P90** has a high magazine capacity and a decently quick reload speed. The difference between the two is that the **P90** has a faster firerate and more recoil, as well as a lower damage drop-off.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Very Fast Firerate
* Very High Magazine Capacity
* Fast Reload

**Cons:**

* Low TTK (Long Range)
* Noticeable Recoil
* Noticeable Damage Drop Off
* Low Reserves
Webley

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## General Information

The **Webley Revolver** (also known as the **Webley Top-Break Revolver** or **Webley Self-Extracting Revolver**) was, in various marks, a standard issue service revolver for the armed forces of the United Kingdom, the British Empire and the Commonwealth, from 1887 to 1970.

### In-game information

The **Webley** is a hard hitting revolver with accuracy and damge being it's main upside. The **Webley** requires skilled aim to use it to it's full potential.

## Pros & Cons

**Pros:**

* High Max Damage
* 2 Shot Kill
* 1 Shot Headshot
* High Overall Accuracy
* High Reserves
* Minimal Damage Drop-Off

**Cons:**

* Slow Firerate
* High Recoil
* Low Magazine Capacity
* One Firemode
Distant Past

**Distant Past** is a mission featured in the *Frontline Warfare* campaign. It is the first mission of this story.

## Mission Briefing

**Distant Past**

~~Artyem~~ **Borisov,**

**Sevastopol** ~~, Ukrainian S.S.R.~~

~~May 9~~ **1997**

## **Plot**

Artyem Borisov leaves school after finishing removing decorations in his school during May 9th or "Victory Day" in the Ukrainian S. S. R. Despite having fun in his school he still wishes that he could go with his father to Kiev, the capital of the Ukrainian S. S. R.

After walking through the streets of Sevastopol, Artyem finally reaches his home. Artyem goes inside to his mom cooking food. His mom asks Artyem how his day was in school which he responded that it was fun.

His mom then asks if he's hungry. Artyem the asks his mom why he doesn't get to go to Kiev and participate in the Victory Day parade. His mom tells him that he's not old enough to go to the parade with his dad and that they'll celebrate the holiday as a family tomorrow but Artyem argues that he is 16 and is old enough to attend the parade with his dad which his mom disagrees saying that he is old enough when he is 17. Artyem doesn't agree saying that he is only 1 year away from being 17 but his mom tells him to stop talking and start eating. Artyem is upset but knows it's better to stop arguing, Artyem's mom calls out for his sister Yustina to go to the kitchen to eat which she quickly arrives saying that she's been starving.
Deities

There are currently 11 Gods in Tavena. Each representing a core concept of the world(s) they inhabit.

## Gods

### Dava remade

* Anodasi
* Darati
* Davarai
* Disfortik
* Ferenik
* Iduraki
* Karifenas
* Lidatra
* Malorivas
* Tamendus
* Vaatidus

### First Beings

* Atma
* Dava
* Teyva

## Realms

* Dreamscape (Anodasi)
* Olivine (Davarai)
* The Mistveil (Ferenik)
* The Endless Library (Karifenas)
* Everbright (Lidatra)
* Pendulum (Malorivas)
* The Web (Tamendus)
MP18

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## General Information

The **MP 18**, manufactured by Theodor Bergmann *Abteilung Waffenbau*, was arguably the first submachine gun used in combat. It was introduced into service in 1918 by the German Army during World War I as the primary weapon of the *Sturmtruppen*, assault groups specialized in trench combat. Although MP 18 production ended in the 1920s, its design formed the basis of most submachine guns manufactured between 1920 and 1960.

### In-game information

The **MP18** is designed for trench warfare therefore making it a extremely reliable close quarters weapon. Due to the **MP18**'s purpose it's long range capabilities are very lacking.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Decent Overall Accuracy
* Decent Recoil

**Cons:**

* Low TTK (Medium & Long Range)
* Low Reserves
* Low Range
* High Damage Drop Off
* Low Penetration
* One Firemode
Venus

UNFINISHEDHelp! This article is unfinished. You can help the Humanity's Future Wiki by expanding and finishing it.  **(Size: 4,632 bytes)**

## Political and Social Data

### Major Trade Routes Too

* Earth
* Luna
* Mercury
* Mars
* Hathor

Venus is a major world of the Confederacy of Humankind. It is second out from Sol, and is situated in the Milky Way Galaxy. It was once a greenhouse-gas-choked world, but has since been terraformed into a beautiful world.

## History

Venus formed 4.571 billion years ago, as an oceanic world. Life formed on Venus, in the boiling ocean that faced the sun for many months at a time, and a meteorite carried this life to Mars and Earth. Strangely, Mars and Earth are the only ones that contain remnants of this ancient life. As the sun grew brighter, more water evaporated, and clouded the atmosphere. Eventually, all the water evaporated and the life died out. Now there was no heat sink, and the temperature rose exponentially. Carbon Dioxide that was trapped in the rocks was released, increasing the atmosphere, until the Venus we had was created.

However, as humanity began exploring the solar system, the reached Venus and established floating cities. They pulled carbon dioxide out of the atmosphere en mass, to split into breathable oxygen which they exported, and carbon to burn for electricity.

Over the course of several hundred years, this process was scaled up many times. In the end, only 1% of the 92 atm of the Venusian atmosphere was sucked out and exported. This is where humanity got to exert its newfound ridiculous control.

The humans spread out, mining the asteroids to produce a 0.5 centimetre thick shield that blocked 98% of the sunlight that hit it. The temperatures of Venus plummeted. Within a decade it had already cooled to 430 degrees on average. Within 200 years it reached below zero, and finally 450 years after the sun shield was erected, the temperature reached the critical temperature. Out of the skies, the carbon dioxide rained down in huge torrents of liquid. The entire planet was engulfed in a carbon dioxide sea after a decade-long storm that outshone anything that Earth had to offer. The remaining atmosphere was around 2 atm of nitrogen, which was exported along with the carbon dioxide. Mining operations began, and the dry ice was shot into orbit.

After three decades of this, the surface was cleared of carbon dioxide, and the vast rings of Venus had formed. Venus' atmosphere was basically 100% nitrogen at 0.7 atm, and they started to crack the dry ice to access it's oxygen.

Humanity then dropped the oxygen into the atmosphere, raising the pressure to Earth standard, and raising the oxygen content to match Earth.

Humanity then, after 500 years, removed the sun shield and let the virgin surface of Venus feel the breathe of the sun for the first time in billions of years. After this, it was straightforward. Let the vegetation run loose, and then colonise the surface.

Nowadays, Venus hasn't changed much. It still retains the dry ice rings, and still has the floodmarks from the torrential rains a hundred years earlier.
MPX

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## General Information

The **SIG MPX** is a gas-operated submachine gun designed and manufactured by SIG Sauer, and is primarily chambered in 9×19mm Parabellum cartridge. It is a gas-operated firearm featuring a closed, rotating bolt. These design features, rare in submachine guns, were chosen to enhance the safety of the user and to have a more reliable firearm. It was designed in 2013 and was released to the general public in 2015. It features the SIG Sauer short stroke push-rod gas system to reduce the recoil and improve the reliability of the weapon.

### In-game information

The **MPX** is a medium range and close range weapon. Recoil on the **MPX** is decently controllable but the damage drop off puts this weapon at a disadvantage at long ranges.

## Pros & Cons

**Pros:**

* Fast Firerate
* Good Overall Accuracy
* High Hip-Fire Accuracy
* Minimal Damage Drop Off

**Cons:**

* Low TTK (Long Range)
* High Damage Drop Off
* Low Penetration
AUG A1

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## General Information

n the 1960s, Steyr Mannlicher GmbH & co KG (Formerly Steyr-Daimler-Puch) designed the **AUG** (**A**rmee-**U**niversal-**G**ewehr "Universal army rifle"), an Austrian bullpup assault rifle firing the NATO standard 5.56x45mm round. It features an *Spz-kr* type progressive trigger, where pulling the trigger halfway produces semi-automatic fire and pulling the trigger all the way produces fully automatic fire. It also features a receiver integrated 1.5× (4× in-game) telescopic sight made by Swarovski Optik. It features a basic rangefinder and backup iron sights on top. It was later adopted in 1978 by the Austrian army as the StG 77 (Sturmgewehr 77), where it replaced the 7.62×51mm NATO chambered StG 58 automatic rifle, an Austrian license built FN FAL variant.

### In-game information

The **AUG A1** is a long range rifle as well as a medium range rifle therefore making it have minimal damage drop off. The **AUG A1** has pretty high recoil which is why the burst feature is the most optimal to engage any enemy.

## Pros & Cons

**Pros:**

* High Overall Accuracy
* Very High Range
* Minimal Damage Drop Off

**Cons:**

* High Recoil
Weapons

## **Overview**

**Weapons** are the items you use to fight in the game. Each weapons have their own unique stats which makes some weapons give you a better advantage than others in certain situations.

## **Information**

Weapon names in **red** are weapons that have been removed from the game/public.

Weapon names in **orange** were scrapped.

Weapon names in **yellow** are upcoming.

Weapon names in **gold** are for devs only.

## Guns

**Guns** are a category of weapons that the **Player** uses to kill other players or **Enemies**.

To obtain guns in the **Multiplayer** the player needs to be killed in the game or leave the game.

* Pistols
* SMGs
* Automatic Rifles
* Shotguns
* Machine Guns
* Marksman Rifles
* Snipers

## Melees & Projectiles

**Melees or Projectiles** are a category of weapons the player uses to kill other players or enemies.

To obtain melees or projectiles in the multiplayer the player needs to be killed in game or leave the game.

* Projectiles
* Melees
M1A1

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## General Information

The **M1A1**, standardized in October 1942 as the **United States Submachine Gun, Cal. .45, M1A1**, could be produced in half the time of the M1928A1, and at a much lower cost. The main difference between the M1 and **M1A1** was the bolt. The M1 bolt had a floating firing pin and hammer, the bolt of the **M1A1** had the firing pin machined to the face of the bolt, eliminating unnecessary parts. The reinforced stock and protective sight wings were standard. The 30-round magazine became more common. In 1939, Thompsons cost the government $209 apiece. By the spring of 1942, cost-reduction design changes had brought this down to $70. In February 1944, the **M1A1** reached a low price of $45 each, including accessories and spare parts, although the difference in price between the M1 and **M1A1** was only $0.06. By the end of the war, the **M1A1** was replaced with the even lower-cost **M3** (commonly called the "**Grease Gun**").

### In-game information

Basically the opposite of the **M1921**. The **M1A1** has considerably more range and accuracy rather than **M1921** which heavily relies on spray and pray.

## Pros & Cons

**Pros:**

* Decent Max Damage
* High TTK (Close Range)
* Fast Firerate
* Decent Hip-Fire Accuracy
* Decent Penetration

**Cons:**

* Low TTK (Long Range)
* High Recoil
* High Damage Drop Off
AS VAL

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A special rifle primarily used by Eastern European country special forces and federal security services.
–In game description

## General Information

The **6P29** and **6P30** (GRAU Indices)**,** commonly known as the **VSS "Thread Cutter"** (Russian: **ВСС «Винторе́з»** Винто́вка Сна́йперская Специа́льная, romanized: *Vintóvka Snáyperskaya Spetsiálnaya **"Vintorez"***, lit. 'Special "Sniper" Rifle) and **AS "Shaft"** (Russian: **АС** **«Вал»**; Автома́т Специа́льный, romanized: *Avtomát Spetsiálny **"Val"***, lit. 'Special Automatic'), respectively, were a series of Soviet-designed rifles featuring an integral suppressor based on the prototype RG-036 completed in 1981 by TsNIITochMash. The two rifles hereafter are referred to as the Vintorez and Val. The Vintorez (beginning in 1983) and Val (beginning in 1985) were developed by TsNIITochMash to replace modified general-purpose firearms, such as the AKS-74UB, BS-1, APB, and PB, for clandestine operations, much like the PSS Vul. Manufacturing began at the Tula Arms Plant after its adoption by the Armed Forces of the Soviet Union in 1987.

### In-game information

The **AS VAL** is a close quarters **Automatic Rifle** that has a high firerate making this weapon perform more like an **SMG** than an assault rifle. The AS VAL has low recoil making it easier to control shots but its high damage drop-off doesn't help the weapon perform well in long distance gun fights.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Decent Hip-Fire Accuracy
* Low Recoil
* High Magazine Capacity
* Low Speed Decrease
* Suppressed Ability

**Cons:**

* Low Max Damage
* Low TTK (Medium & Long Range)
* Low Range
* High Damage Drop Off
* Low Penetration
Vector

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A fast firing American SMG along with low recoil makes this weapon exceptional in close quarters combat.
–In game description

## General Information

The **Vector** is a series of weapons based upon the parent submachine gun design developed by the American company KRISS USA, formerly Transformational Defense Industries (TDI). They use an unconventional delayed blowback system combined with in-line design to reduce perceived recoil and muzzle climb.

### In-game information

The **Vector** has an extremely high firerate which makes it a very good weapon to be used in close quarters combat. Although having a low amount of recoil firing the Vector in a full auto barrage might increase recoil and make hitting targets harder. As usual with **SMGs** long range firefights usually are ineffective.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Extremely Fast Firerate
* Good Overall Accuracy
* High Magazine Capacity
* Low Recoil

**Cons:**

* Low Max Damage
* Low TTK (Medium & Long Range)
* Very Low Hip-Fire Accuracy
* Very Low Range
* High Damage Drop Off
* Low Penetration
PP-2000

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This Russian SMG provides great mobility for the user and is especially favored by police forces.
–In game description

## General Information

The **PP-2000** (Russian: ПП-2000) is a submachine gun/machine pistol made by the KBP Instrument Design Bureau. It was first publicly displayed at the Interpolytech-2004 exhibition in Moscow even though its patent was filed in 2001 and issued in 2003.

### In-game information

The **PP-2000** is a weapon designed for close range which makes it have low recoil and a fast firerate but its high firerate makes bullet consumption very high.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Very Fast Firerate
* Decent Overall Accuracy
* Low Recoil
* Decent Magazine Capacity
* Low Speed Decrease

**Cons:**

* Low Max Damage
* Low TTK (Long Range)
* Low Range
* Noticeable Damage Drop Off
* Low Penetration
Five Seven

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## General Information

The **Five Seven** pistol was developed in conjunction with the **FN P90** personal defense weapon and the FN 5.7×28mm cartridge. The P90 was introduced in 1990, and the Five-seveN was introduced in 1998 as a pistol using the same 5.7×28mm ammunition. Developed as a companion pistol to the P90, the **Five Seven** shares many of its design features: it is a lightweight polymer-based weapon with a relatively large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armor when using certain cartridge types.

### In-game information

The **Five Seven** has an higher max damage then most pistols meaning it can kill enemies with far less shots while having a magazine capacity of 20 rounds making ammo consumption something not to worry about.

## Pros & Cons

**Pros:**

* High Max Damage
* 3 Shot Kill (Max Damage)
* Decent Overall Accuracy
* High Magazine Capacity

**Cons:**

* Noticeable Recoil
* One Firemode
Snub Revolver

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## General Information

A **snubnosed revolver** (colloquially known as a **snubbie**, **belly gun**, or **bulldog revolver**) is any small, medium, or large frame revolver with a short barrel, which is generally ***3 inches or less*** in length. Smaller revolvers are often made with "bobbed" or "shrouded" hammers, and there are even "hammerless" models, all allowing the gun to be drawn quickly with little risk of it snagging on clothing. The shrouded and hammerless models may even be fired through a coat or jacket pocket. The design of these revolvers sacrifices power and range for maneuverability and concealment.

### In-game information

The **Snub** **Revolver** is an gun with high damage but you will need accuracy to use the weapon properly. One issue with the **Snub Revolver** is range and damage drop off aswell as the ammo stuff.

## Pros & Cons

**Pros:**

* High Damage
* 1 Shot Headshot
* Decent Firerate
* High Overall Accuracy

**Cons:**

* Low Magazine Capacity
* Low Reserves
* Massive Damage Drop Off
* One Firemode
VannaMontana106

VannaMontana106 is best known for the lead role of Octina in Octina's Adventures. But she is known for voicing in other cameos like Captain Toad in Super Mario: Into the Literal Triangle, Emily the Train in Dylan Vo's Thomas The Train dubs, Sophia in MarcelSplatoon's Sophia Introduction.

Vanna first got her role when The producer of the show asked her if she could voice Octina in the project, which she gladly accepted. Her first ever voice of Octina was in the Teaser for Octina's Adventures.
Akane

Akane is a supporting character in Octina's Adventures.

## Appearance

Akane is a Inkling who has light pink hair and gray eyes. She wears a school uniform with Blue shirt and skirt also with a Black scarf on her uniform. She laso wears black school shoes with black socks.

## Relationships

### Friends

Octina (Best Friend)Mason (Possible Love Interest)

Diego

Maroon

Levi (At Times)

Haruto

Yasuhiro

## Voiec

### Voice

CuteYoshiLover

Akane is a kind and spirited person who treats everyone very kindly and never has an aggressive tone, but she has an opposite side for when it comes to when she gets annoyed by something.

## History

### Episode 1

Akane meets Octina along with Mason and explains how she saw her. (There is a flashback mentioning a scene where Diego and Maroon are arguing from Episode 1, Akane was also seen, but never had an important role.) She introduces herself later on to the others. But when Levi comes around, she got really annoyed with Levi bragging about himself. Towards the end of the episode, she can be seen again with Mason and getting annoyed with Levi again. At the end of the episode, Octina makes a vow that they would be friends forever, and pulls out her fist and encourages the others to join her. Akane accepts the vow saying the phrase "May thy lord be with you."

## Trivia

* Akane was voiced by CuteYoshiLover, who had also played Dark Squid in Alex Spider's Inkura Inkventure: Daily Partners and Escaped Partners. She had also played the Blue Inkling Girl in Retro2Modern's Ink Sacs: The Poopy Inkling Strikes Back.
* Akane was inspired by the characters, Mitsuri form kimetsu no yaiba, Momoko Koigakubo from Ghost Stories (For her religious beliefs since Akane is Religious herself), and Kagura Sohma from Fruits Basket (For her 2 sided counterparts of being both kind and feisty.)
The Hostage part 1 - The Kidnapping

The Hostage part 1 - это первая серия анимаций The Hostage и шестая анимация на канале Mr.MegaMax

## Сюжет

Эпизод начинается с дома, который стоит где-то в скалах, перед которым всплывает надпись "The Hostage" - название сериала (В других эпизодах данное название не показывается). Затем нам показывают комнату, в которой перед окном стоит Mr.MegaMax. Затем он говорит что небо сегодня какое-то странное - оранжевое. Mr.MegaMax говорит, что надо выйти на улицу, после чего экран чернеет и появляется белая надпись "Когда вы вышли из дома, вас кто-то стукнул по голове", после этого появляется отчет до того, как Mr.MegaMax проснётся. Проходит 5 секунд, и нам видна новая локация - Пещера с клеткой.

Mr.MegaMax просыпается и видит перед собой Боевого мага, после чего начинается длинный диалог на всю оставшуюся часть эпизода. (Диалог см. ниже)

## Диалог

Mr.MegaMax: А, где я нахожусь!? Кто ты!?

Боевой маг: Я боевой маг. А ты заложник. Скоро вся твоя магия будет у нас. Мы забираем у других магов силу начинаю с 1997 года. С помощью неё мы захватим мир, похищая по одному.

Mr.MegaMax: Отпусти меня и других!

Боевой маг: А не то, что?

Mr.MegaMax: П-почему я не могу воспользоваться магией?

Боевой маг: Потому что в клетке магия не работает. А если ты не будешь слушаться...

Mr.MegaMax: Ай!

Боевой маг: На тебе надет электрический ошейник! Так что можешь съесть вон ту кашу.

Mr.MegaMax: С червяками?

Боевой маг: Ага :D

## Интересные факты

* Автору было лень рисовать сцену, там где главного героя должны ударять по голове.

* Пещера с клеткой была немного срисована с пещеры из анимации Zeruel82mk2 "The One Origins"
* Эти анимации напрямую связаны c каналом Zeruel82mk2. Так подтвердил сам автор.
* Боевые маги похищают других магов уже более 24 лет.
* Изначально автор хотел сделать 6-7 эпизодов анимации. Сейчас он понял, что эпизодов получится не меньше 15.
* В каше действительно можно заметить червей.
* В конце видео (на 55 секунде) вверху можно увидеть надпись "Сдохни тварь". Автор подтвердил, что это относится к 666 кадру и никак не относится к зрителям.

## Грехи

* Боевой маг говорит про кашу, но Mr.MegaMax физически не может дотянутся к тарелке (Тем более если он привязан к стене)
Parents Guide

Here are some advisory that we must tell you before you watch Octina's Adventures

In Episode 3, two characters are drunk on screen.

In Episode 3, There is one use of the word "Bitch" and one use of the word "Fuck."
In Episode 4, The word "Bitch" is censored out by a slapping sound. The word "Fuck" can be heard as well, but is hardly heard.

In Episode 3, Maroon beats up Delta, but the scene is not shown.
In Episode 4, Rin is a very aggressive person in the episode, so she is shown attacking Haruto in some scenes.
Stories

## **Overview**

The **Singleplayer** features **Stories** that sets the atmosphere of the game as well as tell a exciting story of ***Frontline Warfare's*** universe, taking players to multiple locations across the world. Each level will have the same or different environment with new challenges and tasks to complete to progress the story. These stories will have different characters in different timelines but what they all have in common is having to live through times of crisis.
G3SG1

*"*

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## General Information

**G3SG1 i****s** modified/accurized rifle for sharpshooter/sniper use introduced in 1972. The "SG" stands for *Scharfschützengewehr* ("Sharpshooting Rifle"). The rifles were individually selected from the G3 production line for outstanding accuracy during test-firing and then modified. **G3SG1** rifles got a heavy, dual-stage buffer, fixed mounted, Zeiss Diavari-DA 1.5-6×36 power telescopic sight and STANAG claw mount assembly mounted. The standard trigger was exchanged for an adjustable set-trigger pack assembly with a 25 N (5.6 lbf) trigger pull and 12.5 N (2.8 lbf) in the set operation mode, the buttstock has a slightly adjustable auxiliary cheek riser, and the lengthened handguard has an integrated bipod. The Zeiss Diavari-DA 1.5-6×36 was windage adjustable and had an elevation knob featuring Bullet Drop Compensation (BDC) settings for 10–600 metres (11–656 yd). For the sub 100 metres (109 yd) ranges the BDC numbers are yellow. The BDC numbers for the longer ranges are white and in 100 metres (109 yd) increments. The automatic fire mode was retained but the set-trigger mode could only be used for semi-automatic firing.

### In-game information

The **G3SG1** is the sniper variant of the **G3** with a semi-automatic firemode instead of automatic and with a higher damage even though both weapons are using the same caliber.

## Pros & Cons

**Pros:**

* High Max Damage
* 2 Shot Headshot
* Decent Firerate
* Good Overall Accuracy
* High Max Capacity

**Cons:**

* Low Hip-Fire Accuracy
* Noticeable Recoil
* Lengthy Reload
* Low Reserves
* Major Speed Decrease
PPSH-41

*"*

The most famous Soviet SMG during WW2 and is still being used today by many countries.
–In game description

## General Information

The **PPSh-41** (Russian: **П**истоле́т-**п**улемёт **Ш**па́гина, tr. ***P**istolét-**p**ulemyót **Sh**página*, lit. 'Shpagin's machine pistol') is a Soviet submachine gun designed by Georgy Shpagin as a cheap, reliable, and simplified alternative to the PPD-40. A common Russian nickname for the weapon is "*papasha*" (папа́ша), meaning "daddy", and it was sometimes called the "burp gun" because of its high fire rate.

### In-game information

The **PPSH-41** shreds at close range with the highest TTK. Long range is just isn't a option.

## Pros & Cons

**Pros:**

* Decent Max Damage
* High TTK (Close Range)
* Very Fast Firerate
* Decent Hip-Fire Accuracy
* Very High Magazine Capacity

**Cons:**

* Low TTK (Long Range)
* Low Overall Accuracy
* Extremely Low Hip-Fire Accuracy
* High Damage Drop Off
* Major Speed Decrease
M93r

*"*

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## General Information

The **M93R** also known as the **Beretta 93R** is an Italian selective-fire machine pistol, designed and manufactured by Beretta in the late 1970s for police and military use, that is derived from their semi-automatic Beretta 92. The "R" stands for *Raffica*, which is Italian for "volley", "flurry", or "burst" (sometimes spoken "R" as *"Rapid"* in English).

### In-game information

The **M93r** has a select fire with the main fire mode being burst. The burst mode is powerful at close range but worse at long range.

## Pros & Cons

**Pros:**

* Low Max Damage
* High TTK (Close Range) [Burst Mode]
* Fast Firerate
* High Magazine Capacity

**Cons:**

* Low Overall Accuracy
* High Recoil
* Low Reserves
* High Damage Drop Off
USP

*"*

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## General Information

Design work on a new family of pistols commenced in September 1989, focused primarily on the United States commercial and law enforcement markets. USP prototypes participated in rigorous testing alongside H&K's entry in the Offensive Handgun Weapon System (OHWS) program requested by the U.S. Special Operations Command (USSOCOM), which would later result in the Mk 23 Mod 0. The USP prototypes were then refined in 1992, based on input from the OHWS trials, and the design was finalized in December of the same year. The USP was formally introduced in January 1993 with the **USP40** model (the base version) chambered for the increasingly popular .40 S&W cartridge, followed soon by the **USP9** (using the 9×19mm Parabellum cartridge), and in May 1995—the **USP45** (caliber .45 ACP). In contrast to the ambitious and innovative P7, P9S, and VP70Z designs, the USP uses a more conventional Browning-style cam-locked action, similar to that used in the Hi-Power, but with a polymer frame.

### In-game information

The **USP** has a is extremely high accuracy and low recoil makes it a extremely easy gun to use.

## Pros & Cons

**Pros:**

* Decent Max Damage
* High Overall Accuracy
* High Hip-Fire Accuracy
* High Magazine Capacity

**Cons:**

* Noticeable Damage Drop Off
* One Firemode
Haruto

Haruto is a supporting character for Octina's Adventures

Diego

Maroon (At Times)

Mason

Akane

Levi

## Appearance

Haruto is an Octoling with dark green-blue hair, wears orange circled glasses, a gray long sleeved shirt, as yellow shoes with pink laces, and has orange eyes.

## Personality

Haruto is a shy and timid boy, but is also a lone wolf and gets scared whenever he meets someone new.

## History

### Episode 2

His first appearance was in Episode 2 where he can be seen at night while walking until he bumps into Octina. Octina apologizes for bumping into him, But Haruto gets scared, but is later relieved that Octina wasn't rude. He introduces himself to her and later on became friends. Towards the end of the episode, Haruto can be seen with Octina and Yasuhiro. Haruto is then later made fun of by Maroon, but Yaushiro cheers him up which causes Haruto to blush at him. By the end, Haruto then pulls out his fists to join Octina's vow of their friendship.

## Trivia

* It is confirmed that in Episode 2, Haruto is in love with Yasuhiro, making him one of the first LQGBTQ characters in the show.
* Haruto was voiced by MistahKrabs55
Kolibri

## General Information

The **2mm Kolibri** (also known as the **2.7mm Kolibri Car Pistol** or **2.7×9mm Kolibri**) was the smallest commercially available centerfire cartridge, patented in 1910 and introduced in 1914 by Franz Pfannl, an Austrian watchmaker, with financial support from Georg Grabner. It was designed to accompany the Kolibri semi-auto pistol or single shot pistol, both marketed as self-defense weapons.

### In-game information

The **Kolibri** is probably the weakest pistol in terms of damage but it's got god tier accuracy.

## Pros & Cons

**Pros:**

* Very Fast Firerate
* 100% Overall Accuracy
* Extremely High Hip-Fire Accuracy
* Very Low Recoil
* No Speed Decrease

**Cons:**

* Very Low Max Damage
* Low TTK (**ALL** Ranges)
* Low Magazine Capacity
* Low Range
* No Penetration
* One Firemode
Breezy Girl

Breeze Barry, Better known as user: Breezy Girl, is known for her role as Maroon in Octina's Adventures, but she is also known for numerous dubs fan dubs and projects that were related to an Anime called PreCure.

## Breezy Girl

### Voice for

Maroon

Breeze first got her role as Maroon when the producer asked her to voice Maroon in the project, which she accepted. She can be heard in the First Episode.
Octina's Adventures Wiki

**Welcome to the Octina's Adventures Wiki!**
Octina's Adventures is a show that was created in 2021 by youtuber EvanTehInklingChild. It focuses on 14 year old Octina, who goes on adventures with her friends and siblings. Octina also tries to help reconcile her siblings since they really don't have the best relationship.

We're a collaborative community website about Octina's Adventures that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
House of Memories

The House of Memories is a plane of infinite existence in which all of Existence and its Memories are held with in here, this a dwelling place of The One In Red, Fremfor, etc.

The House of Memories gives anyone who is able to discover it any power they wish upon, from High-Level reality control all the way down to size manipulation, whatever the individual wishes.
MP5SD

*"*

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## General Information

In 1974, H&K initiated design work on a sound-suppressed variant of the MP5, designated the **MP5SD** (SD—*Schalldämpfer*, German for "sound suppressor"), which features an integral but detachable aluminium sound suppressor and a lightweight bolt. The weapon's 146 mm (5.7 in) barrel has 30 2.5 mm (0.1 in) ports drilled forward of the chamber through which escaping gases are diverted to the surrounding sealed tubular casing that is screwed onto threading on the barrel's external surface just prior to the ported segment. The suppressor itself is divided into two stages; the initial segment surrounding the ported barrel serves as an expansion chamber for the propellant gases, reducing gas pressure to slow down the acceleration of the projectile. The second, decompression stage occupies the remaining length of the suppressor tube and contains a stamped metal helix separator with several compartments which increase the gas volume and decrease its temperature, deflecting the gases as they exit the muzzle, so muffling the exit report. The bullet leaves the muzzle at subsonic velocity, so it does not generate a sonic shock wave in flight. As a result of reducing the barrel's length and venting propellant gases into the suppressor, the bullet's muzzle velocity was lowered anywhere from 16% to 26% (depending on the ammunition used) while maintaining the weapon's automation and reliability. The weapon was designed to be used with standard supersonic ammunition with the suppressor on at all times.

### In-game information

The **MP5SD** has a primary firemode of a 3 rounds burst making the control of this gun extremely good as well as a semi-auto function. The **MP5SD** performs really well at all ranges because of it's high accuracy and controllable recoil.

## Pros & Cons

**Pros:**

* High Overall Accuracy
* Decent Recoil
* High Range

**Cons:**

* Lengthy Reload
Bigjettts1

Adam, better to be known as user: bigjettts1 is known for his role as Diego in Octina's Adventures. He can also be heard as Fuyuhiko in Jmod Hotel Hijinks, a Character in Bionicle Wars: Trial & Error, Ken in Eternal Dream, and Steve in Eternal Dream Iterum (Super Smash Bros Ultimate Project by Ninja 28) Paper Mario The Origami King Hits Different by Kirb0. Nikolas in Cleissy's Life. and later went on to appear in EC Glaceon's Miitopia dubs.

## Bigjettts1

### Voice

Diego

Jettts first got his role when he was asked by The Producer to voice him in his project, which he had accepted. His first appearence can be heard in the First Episode.
F2000

*"*

A Belgian NATO 5.56 rifle designed to be modular while looking like its from the future.
–In game description

## General Information

The **FN F2000** is a 5.56×45mm NATO bullpup rifle, designed by FN Herstal in Belgium. The F2000 made its debut in March 2001 at the IDEX defence exhibition held in Abu Dhabi, in the United Arab Emirates. As of early 2019, the F2000 is removed from the FN international and US websites.

### In-game information

The **F2000** is effective at close to mid range due to its fast firerate and fast bullet velocity. The downside of being a great medium to close range rifle is its lack of effectiveness in longer ranges.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Good Overall Accuracy
* Decent Hip-Fire Accuracy
* Decent Recoil
* Decent Magazine Capacity
* Fast Bullet Velocity
* Decent Penetration

**Cons:**

* Low Max Damage
* Low TTK (Long Range)
* Low Headshot Multiplier
* Noticeable Damage Drop Off
* Noticeable Speed Decrease
Welrod

*"*

Test
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## General Information

The **Welrod** is a British bolt action, magazine fed, suppressed pistol devised during World War II by Major Hugh Reeves at the Inter-Services Research Bureau (later Station IX). Station IX, being based near Welwyn Garden City, gave the Welrod its unusual name, being derived from "Wel" from "Welwyn Garden City" (a prefix used by covert equipment designed by Station IX) and "rod", gangland slang for gun, as a way to obscure its purpose.

### In-game information

High damage with a extremely good accuracy and control, a few well aimed shots can get a quick kill.

## Pros & Cons

**Pros:**

* High Max Damage
* 2 Shot Headshot
* Decent Firerate
* High Overall Accuracy
* Low Recoil

**Cons:**

* Very Low Hip-Fire Accuracy
* Low Magazine Capacity
* Low Reserves
* One Firemode