Generals

**Generals** act as the Monarch's leaders. Leading armies in marches (gathering resources, attacking monsters, bosses, and PvP), City Defenses and act as Mayors of Subordinate Cities.

Generals are recruited from the Tavern. Defense generals of NPC Subordinate cities are also recruited once the subordinate city is taken over by a Monarch.

## Types of Generals

The quality of a General can be easily determined by the color of their card. Red (Awakened), Gold (Epic), Purple (Legendary), Blue (Rare), Green (Uncommon), Grey (Common). Generals who are Legendary have much higher attributes than a General who is Common.

Generals can be further divided by whether they are a Historic General or not. Historic Generals are named after real world historical leaders from the six Cultures, such as King Arthur (European), Washington (America), Oda Nobunaga (Japan), Jumong (Korea), Empress Wu (China), Catherine II (Russia); as well as other important Historical Generals such as Caesar, Genghis Khan and Alexander the Great. There are also two Historical Generals created through Evony: King's Return's mythos; Raged King and Princess Lucy.

Awakened (red) generals are a specific set of Epic (gold) generals that can be ascended, or "Awakened," to Star level 10 by consuming Blood of Ares and their own Historic General Fragments. Their cards remain gold (Epic) until ascended, after which their cards turn red. This is a feature added as of June 1, 2022.

### Historic Generals

\*Confirmed to activate 3rd skill in sub city.

### Attributes

There are 4 attributes a general has; these are, Leadership, Attack, Defense and Politics. Each one impacts on a Generals tasks.

 Attack
 Defence
 Politics
* Increases the Gold Production within Sub City
* Troop death to wounded rate

## General Equipment

Generals are also able to have 6 pieces of General Equipment: Weapon, clothes, boots, helmet, pants, and ring. General Equipment offers different buffs to the General that wears them.

## General Skills

Generals can be assigned different skills that can provide buffs to various roles they can complete. These buffs can impact the General's effects in sub cities, and to troops when marching/defending. There is also a skill that reduces the amount of time it takes for a General to be revived.

All Generals can be assigned skills through the use of Skill Books. Skill books come in Levels 1, 2 and 3, with an increasing buff the higher the skill. The first skill is always assigned. However, additional skills have a chance to replace an existing skill. However, a corresponding Level 2 or 3 always replace its Level 1 or 2 counterpart, thus preventing stacking the same skill at the three available levels. Likewise, an assigned skill cannot be downgraded from a higher level (Example Archer Attack Up Level 1, cannot replace Archer Attack Up Level 2).

Historic Generals that are Legendary or Epic come with a Unique skill that provides a bigger buff than the Level 3 Skill book would. Some unique skills do not have a corresponding Skill Book (for example; Jester's Atrophy skill; a decrease to all opponent's attack stats, is only available if a Player has Jester).

## Improving Generals

### Leveling up

It is best to start leveling up a general after some initial cultivation (see below) to maximize the general's stats. Cultivation of a low-level general is more effective for the gold or gems required than cultivating a high-level general. The general should be enhanced with stars (see below) as threshold levels are reached.

Generals gain experience (and levels) by leading armies into battle against monsters or other players. If you are part of an alliance, you can level up new generals quickly by joining rallies started by high-level alliance members. If you cannot contribute significantly to the rally because the monster power is too high, it is recommended to join as a "1+1" (one general plus one troop, typically one of your highest level cavalry troop), both to minimize your own healing requirements and to avoid consuming too much march space in your ally's rally.

If you have tier 10 or higher troops, you can also attack low-level subordinate cities (if permitted by your server rules) to level up generals with minimal losses.

Otherwise, you can add to a general's experience from your inventory of general experience. Your inventory gains general experience in various ways: various rewards, wall patrols, black market, and so on.

### Enhance

Enhancing generals gains your general a star. It costs gold and general medals to upgrade your general. Each star boosts the general's base stats (basic attributes) but also the level booster stats (attributes growth). Once you enhance a general, alongside its attributes appear a green arrow and a number. That number is how much the attribute is boosted per level.

For example: Attack = 158 ^ 8.65 that means when you level up your hero, the base attack stat gains 8.65 attack points each time the general levels up.

Further enhancements cause that booster stat to increase, as well as the base attribute.

There are specific requirements for a general to gain new stars:

Giving the general a star as early as possible ensures the fastest increase of the general's stats as the general gains experience. Stats of 450-500 are needed in either Attack and Defense, or in Leadership and Politics, before a general can qualify for a duty position in any of your buildings. This is typically possible only upon receiving the fifth star.

For generals that can "ascend" (awakened generals), another five stars can be added at higher levels. These stars are red rather than gold. The general must consume Blood of Ares and the Historic General Fragments of an identical general to be awakened.

**Medals are a precious resource.** Gold is more easily obtained. Medals accumulate slowly, and they are consumed quickly when enhancing a general. You get one medal per normal monster killed. Medals can be earned or purchased during special events. Boss chests gained from killing high-level bosses (or joining 1+1 rallies to kill them) also contain medals. If you want to maximize the growth of a specific general, avoid leveling up that general past a level threshold shown in the table above, until you have enough medals to give the general a star corresponding to that threshold.

### Cultivate

Cultivating a general is a smaller stepping stone to increasing base stats. It costs 6,000 gold or 20 gems to cultivate a general. You can also cultivate 10x for 200 gems, in which you select which attributes you want to increase. The cost of cultivating increases each time any attributes increases past +100, +200, +300, and +400. Cultivating a general can give a different mix of results by increasing or decreasing the stats by 1 or 2 (or rarely 3). Once you cultivate, you can can either confirm and save the results or cancel, but **if you cancel, you do not recover your gems or gold.** The cultivated attributes (the increases over the original attributes) cannot be higher than the general's original attributes. When the cultivated attributes reach the limit, they do not increase anymore.

As the general's base stats increase, the chance of negative cultivation values also increases to the point where the total cultivation change may be net negative (in this case it is worth cancelling the cultivation and sacrificing the gems or gold spent). This typically happens when cultivated attributes reach about +20. Therefore, a general benefits more from being cultivated at low levels, preferably **before** being enhanced with the first star.

After you start seeing negative cultivation values, it is best to stop wasting 6000 gold or 20 gems each time. Try a single last cultivation with 200 gems and be done with it, then move on to enhancing the general with experience growth and stars.

Gold will not work for any stat that has reached +300 or higher. Only gems will work for cultivating a stat higher than 300, up to the "maximum" of 498. +498 is the highest amount of cultivation points you can have in any given stat, and still receive positive rolls. The final stat will be the highest roll you can achieve at 498.

Alternative approach to refining:

If you want to max cultivate a general, you will ultimately have to sacrifice gems on bad rolls. Positive rolls will still be given, but with a decreasing chance as you get closer to 500. Low level coiners can spend time using gold with a low chance of getting positive rolls up to 300, which will take some time, and gold. Once you reach +300 or nearly +300 in all the desired stats (all four recommended for PvP generals), you can then switch to using gems along with the ×10 feature. This will greatly improve the time it takes compared to individually rolling each time with gold or gems.

Cultivating from 300 to 500 can easily cost less than 200k gems, while using gems from the beginning will increase gems cost to over 250k-300k gems, but will be much faster, thanks to the 10x feature. It's recommended to use the x10 feature any time you are using gems.

The exception here is if you are going to spend extra gems to try and achieve the highest possible refine by getting a stat to 498 before rolling for your last refine.