Earth Magic

## **User(s)**

Awakeners
Maledict

**Earth Magic**, also known as **Geomancy**, is one of the Primary Magick arts in the Ayn Sof Universe. The amount of control and power over this is innate and determined by birth since it is a primary magick.

## Overview

Geomancers usually are the powerhouses of the mage community, being blessed with incredible enhancement capabilities such as limited inertia control, density and other physical forces. In the words of Izanagi, "We and all of creation are relatives, born of the soul-ether, and are thus kin. The mountains have kept safe the soul of this land for time unmeasured and tell of it in words unspoken. As woven souls we are a part of the fabric of our Earth, part of the living story that is all of creation from her birth to the now."

The Earth itself is made out of many things. Deep inside Earth, near its center, lies Earth's core which is mostly made up of nickel and iron. Above the core is Earth's mantle, which is made up of rock containing silicon, iron, magnesium, aluminum, oxygen and other minerals. The rocky surface layer of Earth, called the crust, is made up of mostly oxygen, silicon, aluminum, iron, calcium, sodium, potassium and magnesium, all of which can be created and manipulated through magic formula. Since earth also consists of all minerals, some of which are necessary building blocks for the human body, passively, an awakener or maledictus can survive as long as they have enough stamina reserves to support themselves with earth magic. This means they will not need to eat as long as they can generate the minerals their body needs.

Conceptually speaking, Earth is, the root of all solids. An geomancer who has devoted themselves to their craft will be able to control all solids instead of just things generated by air alone. They can control, increase and decrease certain molecular properties within a specific type of solid allowing them to create various different substances that could be more effective and deadly compared to the original solution.

Eir and seithr is transformed and created through a magic field generated by Ars Magna which is then utilized to replicate earthen particles even in a place that does not have them. This effectively allows Geomancers to fight on any field without having to worry about a lack of their element being present.

## Spells

### Advanced Spells

* Geophagia - An advanced earthen magic spell that generates a controlled body of gravity, when this field interacts with another solid surface such as an opponent's body, a large cluster of rock and minerals are launched towards their body and the pressure continues to increase until everything inside of the dome has been crushed into a fine paste. This can also be used to create meteors by drawing rock towards the afflicted adversary.
* Mercurial Rupture - An advanced earthen magic spell that creates a field which launches spears that strike the body of it's victims and causes them to become significantly heavier. When a spear is removed, it causes a powerful burst that damages the surrounding organs of the location where the spear was taken out. It is good for trapping opponents and keeping them from moving around too much.
* Tellurian Rhapsody - An advanced earthen magic spell that controls a large sandstorm, causing people caught within the confides of the spell to be rapidly dehydrated and suffer from high-speed granulation. This can turn them into a dried corpse and completely rob them of all moisture in their body until they have been reduced to nothing more than a skeleton. By draining them of any nutrients they had, they will become unable to channel eir abilities since the cells in their body have dried up.
* Adjudication - An advanced earthen magic spell that works fundamentally different from all of the others. This spell has more divine roots than the traditional spells, creating a garden of flowers and trees that causes people who have committed grave sins to be under a deep hallucination, purifying their ability to control eir temporarily with the pungent mist created from the flowers. While under complete hypnosis, all of their senses are thrown out of balance and they enter a false reality.

### Intermediate Spells

* Tectonic Decadence - An intermediate earthen magic spell that generates a field on the ground which causes stalagmites to rise in front of the caster, this can be used to impale enemies or even defend against incoming attacks. This spell can also be used at a far distance to remotely cause the ground to rise underneath the victim, repeatedly stabbing them to create orifices where blood will spill.

### Novice Spells

* Terra Fissure - A novice spell that creates high-frequency vibrations that are launched towards a certain direction as three transparent yet compressed waves, slicing through any solid surface with complete ease. Armor and shields are useless in the face of this spell because it can breach those forms of defense, however it cannot break through barriers.

### Supportive Spells

* Obduration - A supportive spell that grants people temporary immunity towards ailments and elemental afflictions. It provides the body with an incredibly tough barrier that prevents even the tiniest of substances from penetrating through the space. It is even effective against changes on the molecular level. This can be applied to others at the same time as the practitioner.
	+ Inoculation - A supportive spell that provides numerous people with barriers generated out of earth-elemental energy, it provides temporary immunity against physical, elemental and ailment-based attacks. It is the strongest defense against all of the other elements. Once the damage exceeds half of the caster's power, the field disperses. The barrier can be extended further with the supplementary technique Spira.
* Accretion - A supportive spell that borrows some of the life energy from surrounding plants and vegetation in order to heal and restore the nutrients of all individuals within a certain field. It will not perform this for those deemed hostile but it will steal their nutrients and give it to those considered friendlies or allies by the caster. This means that the spell also has the potential to steal from animals and lifeforms.
* Aggrandization - A supportive spell that generates a flower over a certain area that releases a specific type of mist that works as a muscle enhancer. Since it is created with sentient energy, it will only boost the physical capabilities of allies. It can also be used to decrease the physical capabilities of others by producing a foul toxin that causes rapid muscle atrophy.