recursal/Fanatic-Fandom huggingface dataset:
Wszystko

## Postacie

* Izaak
* Sakuya
* Inu
* Berserk Poirot
* Vigilante
* Vlad de Murdoch
* Stella Marple
* Regulus
* Rin Holmes
* Oberon
* Kudłaty
* Rogers
* John Quill

## Księgi

* Księgi
* Smocze Wzmocnienie
* Królowa Lodu
* Dziecię Słońca
* Gniew Kosmosu
* Tytan Niebios
* Niszczyciel Światów
* Tarcza Ziemi
* Wielki Wybuch

## Lokalizacje

* Herrschaft
* Miasto Urbem
* Miasto Mediocris (Wróżka)
* Miasto Midnight
* Miasto Albis (Biały)
* Miasto Globus (Piłka)
* Pustynia Mare
* Wyspa Hanami
* Góry Altum
* Morze Ranam
* Ille (Faraon)
* Dommi (Budowla)
* Vlast (Moc)
* Hangye (Handel)

## Terminologia

* Ether
* Prawo Rechta
* All Mystic
* Wojna Dziesięcioletnia
* Dukat

## Władza

* Prezydent
* Hetman
* Służba Formacji Policyjnej (Pion, Sierżant, Major, Kapitan, Komandor, Pułkownik, Hetman)
* Święty Sąd

## Czas

* 702 rok
* 881 rok
* 905 rok
* 916 rok

## Organizacje

* Agencja Detektywistyczna Izaaka
* Ciemna Gwiazda
* Gang Lwów
* Gang Błękitnej Krwi

## Rodziny

* Rodzina Holmes
* Rodzina Poirot
* Rodzina Fujin
* Rodzina Terra
* Rodzina Atlanta
Mass Effect Ultimate Fannon / Fanfiction Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Imperial Federation Naval Academy Of Illium (GFFUP)

Anastasia Taylor

Carolina Vega

Armax Arsenal

The Imperial Federation Naval Academy Of Illium, Is The Chief Naval Academy Of The Imperial Federation Armed Forces, The Overall Military For The Galactic Federation Of Freely United Planets. Due To Illium's Wealth and Status, The Academy Is Seen As The Most Prestigious Naval Academy In The GFFUP. Founded By Commander Shepard, and Overseen Directly By The Asari Justicar Samara.The Academy Boasts An Orbital Station That Serves As The Housing Of Senior Staff and Advanced Cadets, and Also As The GFFUP's Primary Naval Port In Asari Space Outside Of Thessia.

Cadets Who Receive An Education Here, Even If Only On A Semester Program Or Rotation Change Get A Fast Track To High-Profile Assignments, Usually In The IFN's First, Fourth, Fifth, and Sixth Fleets. Illium Academy Staff Promotes Competition Between Their Cadets To Produce The Best Results Amongst It's Students.

## Background

### Early History and Founding

The First Military Academy Founded BY GFFUP Chancellor and Human Councilor, Jonathan-James Shepard, The Imperial Federation Naval Academy Of Illium, Also Known By It's Shortened Abbreviation Of IFNAI, Is The Most Prestigious Academy For The GFFUP's Imperial Federation Naval Forces. Because Of The Washout Rate, The Cadets Who Make The Small Twenty Three Percent Who Make The Cut Are Especially Proud Of Their Success and Skills.

## Curriculum

### Primary Courses

The Illium Naval Academy Is Known For It's Five Primary Courses: Military History, Live Fire Combat Experience and Simulations, On-Ship Training, and Space Disaster Training.

#### Military History

The Mainstay Of The Academies Courses, The Military History Classes Focus On An In Depth Study Of The Tactics, Battle History, and Personality Of Legendary Soldiers and Tacticians, Including, But Not Limited To Commander Shepard, Primarch Victus, Sun
Rules

The Rules of Kingdom of Hearts:

1. Power Play is illegal
2. Being annoying is illegal.
3. Don't disturb other players. (if you see somebody is in a Plot right now ask before you go in)
4. If you want to change something big on your Character, ask: Council, Princess/Prince, King
5. Don't delete Massages from other Players, besides they want it.
6. Don't try to change other Players Character.
7. Being OP is not allowed.
8. Magic is not allowed.
9. Be nice to others, than there are nice to you.
Arcturisius Victus

Ardele T'zreliela (Wife, Alive)

Lucy T'zreliela (Daughter, Alive)

***Arcturisius Victus is a Turian Spectre and former Captain of the Turian Blackwatch he is the Elder Sons of Primarch Victus, and the Right Hand of the Asari Councilor Tevos. He currently Resides on the Citadel where he performs the duties of the Turian's Councilor following Councilor Sparatus's Impeachment and forced Resignation. In spite of this, He prefers nor to be the Councilor.***

## ***History***

### ***Early Life and History***

***Born in 2158 Arcturisius Victus was the Oldest of General Adrien Victus's Sons, and Followed a Similar, albeit slightly different Career to that of his Father. Arcturisius Being a Powerful Turian Biotic, and a Talented Young Sniper, was recruited into the Highly Selective Turian Blackwatch where he rose to the rank of Captain, after a few good years of Exemplary Service he left the Blackwatch to pursue a Short-lived Career in Citadel Security. After Three Years in the C-Sec Investigation Divison and a previous Serving of Two in Cyber Crimes and one in Crisis Response, Arcturisius Left due to His Tendencies of Breaking the Rules and using excessive Forces.***

### ***Life as a Merc***

***Arcturisius spent the next three Years as a Blue Suns Mercenary and soon became a Field Commander. He would later return to Palaven following the Battle of the Citadel, before he returned to the Citadel. He would go on several more Engagements with the Blue Suns particularly on Korlus where he would meet Commander Shepard, and reunite with Fellow Turian and Ex-C-Sec Officer, Garrus Vakarian. Arcturisius briefly corresponded with Garrus before he agreed to leave the Blue Suns by Faking a Catastrophic Thermal Warning.***
Grand Battle Arena

The Grand Battle Arena. A place to get honor and respect. It is good for an funny trainigs match,sparing with dummys but also ok for the bloody fight for death.

You can reach it from the Castle, the Market and the Tavern.

It contains also a couple of armor and weapon stands with cummon steel equipmend for all the fighting newbees around us.
Duchess Roxanne

*"I survived because the fire inside me burned brighter than fire around me"*

—Roxanne Scarlet

### Eye color

Amber with a tint of orange,scarlet red or raven black when using vampire powers

 Roxanne Caroline Scarlet Quincey the one and only daughter of Arthur Henry Quincey and Adaline Isabella Quincey is the princess of the Kingdom of Abkhazia and the duchess of the Kingdom of hearts who was born when Adaline was still a human.

Roxanne lost both of her parents at a young age of 16. She was then under the care of her father’s brother, her uncle Geroge Kenneth Quincey. He was a vampire and he turned his niece against her wish at the age of 17 and from then she never aged even a single minute. Ever since then she had become ruthless and had developed a hatred against humans. Realizing this her uncle, asked his friend and ally King Persues, to receive his niece and host her in his kingdom as his guest.

When Roxanne learnt of her uncle’s decision to send her to the kingdom of hearts to learn and live like a human she became angry at first and refused but after being given no options she accepted it reluctantly. Though she disliked king Persues and his people at first she accepted his offer and responsibility to be the duchess of the kingdom. As time went on, the gentle nature of the king made Roxanne to fall in love with persues ignoring the fact that he is human and soon after she makes up a friendly behaviour with humans.

Roxanne made other friends including Deea the head huntress and Tessa the barkeep. She has a special bond with Deea whom she considers very close to her heart.
Raiden the hunter

## Childhood

Growing up in a secluded witcher school Raiden never really understood emotions and social standings until he first left for the path, his childhood consisted of him training his mind and body to take on any task he may come across. He mainly excelled at the combat based part of his training and forgoing the knowledge in the witcher books until much later in his childhood. During his combat training Raiden quickly surpassed his teacher and peers in swordplay and showed aptitude for the other weapons he picked up. Knowledge wise Raiden learned at an astounding rate finishing the witcher monster books in just a few years. Raiden first left the school when he was just 13 and has rarely been back since.

## Life as a Wanderer

As Raiden moved through the world he took on any contract he could weather it was monster, human or even another witcher as long as they paid he did the job because of this he developed a cold, ruthless persona that could be seen in combat sometimes. He also often wandered into old ruins and castles trying to find any knowledge or something of worth. He finally arrived at the Kingdom of hearts after wandering for 8 years.

## Time in the Kingdom of Hearts

Raiden's time in the kingdom has been short, at first he hid the fact that he was a witcher from the locals, passing his eyes off as a hereditary gene from a parent, he was found out by the local Duke who turned out to also be a witcher, after talking for some time the two quickly became friends. He also made friends with the local barkeeper Tessa and head huntress Deea. After a while Raiden also became friends with a kid named Ren, who he began to teach a few life lessons to. He also helped repel an undead horde from the city with the help of a few people. Recently Raiden began to feel like he had lost his edge and attacked Tessa and severely injured Deea, he went on the run for a while but helped Henkie when he was attacked by two witchers named Ryu and Kate and has since returned to the city but without the trust he once had. He has also began to teach Luna a cat-girl how to fight.

## Ability's

Strengths:

Tremendous resistance to disease and a boosted immune system.

Exceptionally increased strength, speed, reflexes, and endurance, far beyond any normal or well-trained human.

Accelerated healing granting quick recovery from small injuries.

Incredibly long lifespan and prolonged youth.

Knowledge in the use of most weapons to a basic level, but mainly uses Steel and Sliver swords.

Known to carry at least three weapons on him at any given time or having one nearby.

He is also Sterile, making him unable to have children.

He also has extensive knowledge on both human and unhuman anatomies allowing him to act as a make-shift doctor when needed.

Weaknesses:

He has the same weaknesses as a standard human, all be it a bit tougher to kill.

Has a lack of understanding in emotions.

Is known to fight while injured.
Countryside

The countryside. A barely untouched,infinite piece of nature infront of the gates of the Kingdom of Hearts.

It contains some flat fields, an dark and thick forest, some wonderfull sun-drenched glades and lakes with crystal clear water. There are also some little huts, cabins and villages but its more nature after all. From the countyside you can reach the orchid-farms and also the Tavern.
Nakmor Wren

Pathfinder Ryder

New Tuchanka

The Collective

The Angaran Resistance

Blood Pack (Formerly)

***Nakmor Wren is a Member of the Andromeda Initiative and the Personal Bodyguards of Nakmor Kesh. He is also a Lieutenant in APEX and the Groups Chief Operations Officer.***

## ***History***

### ***Childhood and Upbringing***

***Nakmor Wren was Born to two Krogan Parents in Different Clan's, Clan Nakmor and Clan Raik. His Mother was a Shaman in the Nakmor Clan, whereas his Father was one of the Supporters of Clan Raik's Leader. His Father Died in the Events of a Coup d'etat trying to protect the Clan Leader. Wren was swiftly raised by his Mother, and eventually became a Full Member of Clan Nakmor.***

***Growing up in Clan Nakmor, he gained a deep-seated and strong Romantic Affection for Nakmor Kesh. Like Kesh Wren had much in common with Urdnot Wrex of Clan Urdnot, and sought to create a Better life for heir people. Wren tried many times to make himself more appealing as a Mate to Kesh, but she only ever saw him as a Little Brother.***

***Eventually Wren gave up on Pursuing Kesh, but his Feelings for her didn't die, they only gained strength. Soon they drifted apart and Wren joined the Blood Pack.***

### ***The Blood Pack***

***Wren Spent Twelve good Years with the Blood Pack, during which he gained a Fearsome but good reputation. He eventually gained command of his own Crew and it was mostly Made up of Vorcha, Batarian's, Krogan, Humans, and a Few exiled Qaurians. Eventually he became disgusted with the Wanton brutality of his Superiors and resigned in disgust. With not much going for him he Decided to return to Kesh and reveal how he felt.***

### ***Too Late to Start one, but an Opportunity Arises***

***Upon meeting Kesh he saw that she was in love with the Botanist Vorn, and felt ashamed. He knew he couldn't do it to her, since she and Vorn were Clearly in a Relationship. He Then found out his Mother had been killed while he was away and began to drink heavily. Until Kesh's Grandfather, Nakmor Drack Dragged him into the Wastes of Tuchanka to Hunt Thresher Maws.***

#### ***Survival and Lesson Learnt***

***Of the Twenty that accompanied Drack, only Wren and Drake Returned alive. However Wren was Presumed dead when he was eaten by a Thresher Maw. Wren spent Weeks inside the Maws Belly, surviving only by eating the Beasts Meat from the inside. He eventually Forced himself out, and Struggled back to the Nakmor Encampment, for Two Weeks he Staggered back to Clan Nakmor.***

***When he finally arrived he Collapsed from exhaustion. He was quickly Tended to by the Healer and new Shaman. He was soon approached by Drack with an Offer to Join the Andromeda Initiative. He quickly accepted, as he knew Kesh wouldn't let him go without her.***
Deea the Head Huntress

## Background

Deea is a former 22 year old, bounty huntress who raised herself since the age of 12, When one night her father left on a mission given by the council to hunt a vampire and never returned. Hence she presumed her father to be dead and grew hatred towards Vampires acting reckless leaving her happy days. She wanted to avenge her father's death therefore she started to find the murderer while being a huntress and teaching the kids of kingdom to fight so that atleast they would be able to protect their loved ones.

Later one night in the country side,spying duchess to be a vampire and wanted to dig out the truth but unfortunately she was under attack and memories were erased by duchess because now she knows the truth. Duchess feeling guilty she confessed herself to be vampire, Eventually she told that her father is not dead and is under custody of kingdom of Abkhazia. Subsequently duchess promised her to bring back her dad but not as a human but she was happy that finally she will be able to see her dad back. So deea left her bounty huntress days and took the responsibility of being the head huntress of kingdom of Hearts.

Afterward, she allied with the Duchess and met Princess Eleanor. The king was impressed with her and made her the teacher to his daughter princess Eleanor. It was hard at the beginning to train her but at present Deea considers Eleanor to be one of her best students.

Deea made some friends like Duchess Roxanne and Tessa the barkeeper. She made a special bond with Roxanne whom she considers as a close friend and someone she trusts the most.

## About

She's around 165 centimeters with medium length black hair. Usually, she is always in a hunt outfit but does own 2 dresses which are special outfits and considered she would be wearing it twice in her life.

She is a very stubborn and reckless person trying to protect the ones she cares about, she has a problem expressing herself and controlling herself due to her anger. She is a cold person talker but talks good with the people whom she likes.

## Abilities and Equipment

As a bounty huntress, she learnt to fight with a lot of weapons but she prefer to use the rogue weapons, she trained so hard and she knew she has good senses,a strong mind. She has quite good equipments to fight in her cabin.

-2 small crossbows -1 bow -2 daggers one silver and the other normal -1 short silver sword -10 throwing knives - Silver bolts. Her primary weapon is Cross bow.
Tavern

The Tavern. A place to have fun, meet people, get drunk or have a good meal and to listen to wonderful music provided on an organ by the barkeeper or by others using their own instruments.

The tavern is owned by Tessa the Barkeeper.

Employees: Alexis the Barmaid, Nixx the Chef

## Main room

The main room of the tavern is large it holds a long counter with 15 stools along it there are 10 tables in the middle of the room with chairs for 6 at each one. Along the wall opposite the bar, there is a line of booths. Towards the back, there is an old organ, a stairway, and a hallway leading to Tessa's bedroom and 3 other rooms

## Second Floor

The second floor contains several rooms available for rent

## Third Floor

The third floor contains several rooms available for rent
Prince Vali

## Childhood

Born into the Royal family of KoH as the illegitimate son of the Young King Persues. His mother name kept a

secret and taken in at the tender age of 5. after the passing of his mother.

From a young age he was trained starting his page training at the age of 7. being a page was not a hard life being of the Kings blood most threaded him respectful. At least when his father was looking.

He didn’t have many friends the knight had only one other page that was the son of the Duke. A kid Named henkie he was older and in a way an older brother. His youth mostly consisted of training and a classic tutoring. When he reached the age of 14 he became a squire. Tutoring increased, Martial arts and swords play as well as other weapons. The relationship with Henkie took on more of a rival turn being younger he had a harder time but quickly grew his skill till Henkie could only really on his size. Afterwards there Pats split Henkie ran away having had enough of the Royal life. Left alone no real friends.

## Prince of the Realm

2 years past until I received a message I was to return to the Capital for further training. Having left a child I returned a young man I began taking on a more crucial role in the daily affairs of the Kingdom until at the age of 19 I was Named Prince of the realm my father son less only my sister who at the time I knew little about. HE was named crown prince and to be groomed to take over the kingdom someday. At least that is was the royal court was told.

## Skills

* Experienced Fighter
* Trained in Hand to hand combat
* Mounted Combat
* Experienced Duellist
* Classically educated
Princess Eleanor the Naughty

Princess Eleanor is the formal daughter of the ruling King Persues and....her mother that she never met. She growed up in the castle, learned how to act like a Lady, writing, reading and ruling. But the last one....she never really listen.

She has some little secrets about her past. but she dont like to talk about it, it makes her sad. She have a strong admire for Claire the Oracle, but she know that it is wrong to have this feelings. She is in an relationship with Ren the Shapeshifter.

Since she can walk outside now, she try to spend as much time with her friends as she can. She would like to play much more, but her father said her that she have to learn to devend herself so she started her Training with Deea, an former Bounty Huntress. At the beginning she dont like the training, because she was afraid to harm people and after all. fighting was for her only nonsense. But then she and Deea started to make sleepovers from time to time. Now Deea is her best Friend, and she like to spend time with her. But not only with her, she also like to spend time with her other friends, like Tessa the Barkeeper, Claire the Oracle and so on.

### Appearance:

She is 145 high, and have dark brown short hair. Her eyes are grey. Normaly she wear a green dress with silver and gold threads inside. She sits in a self constructed weelchair, because er knees are fragmated due a fight with an agrassive automatron.

### Weapons

After some time of training she found out, that she is good with the Bow, and made that to her Primary weapon. She already beat her Brother Prince Vali in an Bow competition.

Her good Bow-skills are due to her normal "lady" trainig where she learned to hold her balance perfectly. She had to balance a pile of books on her head...for around 3 years.

After all its the only weapon she can use while sitting in her weelchair.

Besides that, she use daggers, becasue other weapons are to heavy for her. At the moment she just carry a long fancy scisor with her, because she lost all her deggers in fights.
Eftalya

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Xavier

Xavier es el Campeón de la Liga Pokémon de Mínera.

## Citas

* Liga Pokémon (Primera Vez)

## Curiosidades

* Los profesores afirman que él fue quien dio la información sobre los pokémon irregulares contribuyendo de esa forma en la descripción de la Pokédex
* Demuestra un poco de miedo a un pokémon en especifico, de tenerlo en el equipo al momento de combatir se demora en elegir que movimiento usar.
Tessa the Barkeeper

Brother - Fukuro

## Background

Tessa is the first Automaton created by the legendary blacksmith Masamune in the kingdom of Avarice, she lived with him and learned from him for 24 years before he died transferring his soul to her soul stone. She wandered the continent following his last instructions of learning everything about the world and finding love. Eventually, she returned to her original home and sold everything she did not need and kept everything about automatons, she used the money to buy a tavern in the Kingdom of Hearts.

## Appearance

She's around 165 centimeters tall has blonde hair and pale skin. Usually, she wears a simple barmaid's dress but does own a set of leather armor. Eye color fluctuates heavily but will gleam red when in her defensive state.

## Abilities and Equipment

As an automaton, Tessa has numerous advantages and disadvantages

Advantages

* Her body is about as durable as a knight in full plate armor
* Her physical strength is equivalent to a knight.
* She never tires and does not require sleep, drink or food only must wind herself up using a key.
* She has an accelerated learning ability.

Disadvantages

* No ability to heal, repair requires very skilled blacksmiths or having the parts prior
* Water is crippling if enough of it gets into her metal skeleton requiring a full replacement of every part.
* Blunt weapon attacks to the main body can potentially cripple her ability to use her limbs
* Statements that are self-contradictory or have no definite answer such as "Is the following statement true or false? This statement is false" will cause her to be confused for several moments
* Destroying the soul stone causes immediate death
* Destroying the key used to wind up can cause her to go inactive until another is made
* Joints are weaker than solid areas like the chest
* Is fairly light and easy to throw around
* Defensive state affects her train of thought making her more aggressive

Weapons

* Wields a glaive created by Ren

## History

Tessa was created 154 years ago by Masamune the legendary blacksmith, she lived and learned from him for 24 years doing anything he asked of her, and being taught everything she knew. After his mysterious death, she was given the purpose of learning about the world and finding love.
Willy

Willy is the last Mickey Toon in Five Nights at Treasure Island he appears to be Mickey from the 1928 cartoon "Steamboat Willie"

## Description

### Appearance

Willy is a black and white incarnation of Mickey Mouse and looks similar to the Mickey in the cartoon, *Steamboat Willie*. He also appears similar to Suicide Mouse, however, his pants are different and his belly appears to be larger.

### Behavior

Willy is hostile. He can move throughout most of the locations. If he is found in the office, the player must shut down a camera.

### Locations

Willy starts in Character Prep 1 and can move to the Staff Area, the Meat Freezer, the Lounge, and finally The Office.

## Trivia

* Willy originates from Walt Disney's first ever (successful) cartoon "Steamboat Willie".
* Willy shares the same screech with Photo-Negative Mickey, MickMick, The Face, and Plush Mickey
Photo-Negative Minnie

Photo-Negative Minnie is an antagonist in Five Nights at Treasure Island.

## Description

### Appearance

Photo-Negative Minnie is photo-negative, just like Photo-Negative Mickey is, but without eyes and a pair of huge human-like teeth.

### Behavior

Photo-Negative Minnie will begin in Character Prep 1, offscreen. When she is in the Office, not shutting off the camera while PN Minnie is in the Office will cause PN Minnie kill the player.

If Photo-Negative Minnie appears in The Office, the player needs to pull up the monitor and shut off a camera, the loud noise luring her into another room. The player also has the option to switch off the power, Hiding under the desk will not work on her. Delaying or neglecting to do these things will cause her to kill the player crashing the game. Photo-Negative Minnie will always disappear, reappearing in Character Prep 1.

### Locations

Photo-Negative Minnie will start off-camera, then she will start hanging in Character Prep 1, then moves to the Staff Area, the Meat Freezer, the Lounge, and then The Office.

## Trivia

* Photo-Negative Minnie was made as the result of a request from a user on this wiki. The user suggested this character by submitting fanart.
* When Photo-Negative Minnie laughs, she sounds like she's crying.
Five Nights at Treasure Island: Remake Wiki

## Welcome to the Five Nights at Treasure Island: Remake Wiki

A combination of FNATI and NBD by AnArt1996 and SubWooferX3 Includes the Original-2.0 Toons, the 3.0 Toons and the 4.0 Toons, and finally Voodoo Mickey. brace yourselves this might be the biggest FNaTI game of all time.

## Topic

Warning: This Wiki contain unofficial content, Disturbing, Flashlights, and Scary stuff. This topic about a horror game/wiki.

### Story

After arriving at the often rumored about Treasure Island, you have taken the Nightshift for easier investigation of the Island. The three... no, two other employees on the Island with you help you out with advise and planning- but just like with every good plan, there is things that are simply unpredictable. Things that bust the so well planned scenario.

Strange figures moving in the darkness, missing employees. Faint voices in the distance, calling for help, speaking words of confusion and terror.

Will this really pay out in the end?

### Gameplay

The setting is in the forgotten Disney attraction "Discovery Island". The player works as an intern for a research team, and cannot leave their office except during Pirate Caverns

They have access to ten security Cameras, and must monitor the facility using them. The Toons found in the facility roam around at night, and must be monitored by the player. If a mascot enters the office, the player must immediately open the monitor and disable one of the security cameras, luring the mascot away. Failing to do this in time will result in the player's death.

### Plot

You play as a night-watch intern named Jake Smith as he tries to survive through five nights at the abandoned Disney attraction *Discovery Island*.

Jake was hired as an intern to collect data from the location, before a research team brings over more supplies from Alabama to investigate the attraction. Two people, namely Greg and Lisa, will leave voicemails providing information on how to pass through all the nights. However, the costumes at the location are somehow alive and mobile, and will attempt to harm Jake if they encounter him. Therefore, if a mascot enters Jake's office, the player must open the monitor and disable one of the cameras. This creates a loud noise in the room the camera is in, which can lure the costume away. The camera will automatically turn back on after roughly 30 to 40 seconds.

Using this knowledge given to him from the Phone Callers Jake must survive against Photo-Negative Mickey, Disembodied, Goofy, and several other hostile Toons, from 12:00 midnight to 6:00 a.m.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Five Nights at Treasure Island: Remake Wiki's Video Library.
Fakemon SCP Wiki

## Colabora con este wiki

Quieres crear un Pokémon, una historia, un tipo, un personaje?? Pues bienvenido seas, escribe su nombre y hazlo!!

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Te recomiendo que vayas a la página de los fundadores, Pato, Caro o Sebas y preguntes lo que quieras!
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
Ren the Shapeshifter

## Background

Ren is one of the princes of Avarice. His mother died giving birth to him, and his oldest step-brother Yuuta died when he was 6. When he was 8 his father sold him and his two friends, Yunna and Keita, to the witcher bear clan. For the next 4-5 years he experienced terrible atrocities against him, which left Yuna and Keita dead. The leader of the bear clan, let him escape, and he moved to Kingdom of Hearts, where he lived with his step-brother Kei.

## Appearance

Ren is about 137 cm tall and has white hair with black strands in some of it which can also be seen on his three tails, and ears. Usually he wears a armor set, gifted to him by his blood brother Henkie. His black slit eyes can sometimes change to red, depending on his feelings and emotions at that time.

## Abilities

As a Kitsune, Ren has some advantages when using some of his abilities:

Forms

* Ren has three forms: Human, half-fox, and fox
* As a human, Ren is stronger than the average human, but can easily be dealt with
* As a half-fox, Ren beomes stronger and faster, his tails and ears pop out, and his tails can be used as his weapons.
* As a fox, Ren becomes even faster and stronger, and becomes more aware. but becomes less flexible and can be dealt with still easily.

Weaknesses

* Cutting off one of Ren's tail will severely lower his strength and his ability to fight.

* Ren also has no healing ability, which means wounds last for longer and will slow him down

## Weapons

Ren uses two swords, one given to him by his brother Henkie as a birthday as a present, and a black short sword he made himself.
Ortensia

Ortensia

Ortensia

Species:
Cat Suit

Gender:
Female

Colors:
Black, White, Pink

Starting Location:
Storage Room

Starting Night:
Night 2

**Ortensia** is an unfinished Toon, and is an antagonist in the game *Five Nights at Treasure Island*. She later made a comeback as a main character in the game *Epic Mickey* and *Epic Mickey 2.*

Appearance
She looks like Oswald, but in a cat version. She also has Pink hat (with small flower), small eyes, and pink skirt.

Behavior
**Ortensia** will actives in Night 2. She will start in Staff Area, then the Meat Freezer, the Lounge, and finally the Office. If she in the Office, shut off the camera or else she will jumpscaring the player and the result is game over.

Trivia* She may connect to Oswald.
* Her model belongs to Mr. Manatee.
* In original, She was planned to appear in Remastered 3.0 but was never implemented due to it's cancellation.
Althos the Mercenary

```

## Althos

 ### Aliases

 The Mountain of Sparta

 ### Relatives

 *Unknown*

 ### Affiliation

 Mercenary

## Biographical information

 ### Marital status

 Single

 ### Date of birth

 *Unknown*

 ### Place of birth

 *Unknown*

 ### Date of death

 Still living

 ### Date of death

 Still living

## Physical description

 ### Species

 Demi god

 ### Gender

 Male

 ### Height

 216 cm (7'1")

 ### Weight

 90 kg (198 lbs)

 ### Eye color

 hazel with a tint of green

```
The Face

The Face (previously referred to as "Distorted Mickey Mouse") is a distorted version of Mickey Mouse, and an antagonist in the game *Five Nights at Treasure Island*.

## Description

### Appearance

The Face has the same appearance as the original Mickey Mouse, except his eyes are a pale white color and almost human-like, and his mouth hangs open with no teeth showing, as if it is broken or dislocated. His ears are also more bat-like and pointy, compared to Mickey Mouse's iconic circular ears. His suit also appears to be a slightly darker shade of red than normal, and there are short stumps where his legs should be as most of his lower torso has been melted, and it is currently unknown why. In one of the promo images, he can be seen with a strange, yellow liquid (possibly blood) pouring out of his right eye socket.

### Behavior

He will first appear in the chimney on The Roof and make a banging sound, signaling that he has become active. When he appears in The Office, he can be seen climbing on the desk. When he attacks the player, he rises up screaming as he lunges at the player. He will also rarely jumpscare the player when they begin in Pirate Caverns. He becomes active in Night 2 and continues activity through the rest of the game, but can also be active on Night 1, which is a rare occurrence.

### Locations

The Face begins on the Roof. He will then enter the player's office.

## Trivia

* The Face plays a big part in the game's story.
* The Face is voiced by George W. Kush
Five Nights at Treasure Island

Five Nights at Treasure Island is an upcoming remake of the Five Nights at Treasure Island game. With the game being made by Doodle Mouse, the game will introduce a wide range of new and old characters to be shown soon.

## Description

### Story

After arriving at the often rumored about Treasure Island, you have taken the Nightshift for easier investigation of the Island. The three... no, two other employees on the Island with you help you out with advise and planning- but just like with every good plan, there is things that are simply unpredictable. Things that bust the so well planned scenario.

Strange figures moving in the darkness, missing employees. Faint voices in the distance, calling for help, speaking words of confusion and terror.

Will this really pay out in the end?

### Gameplay

The setting is in the forgotten Disney attraction "Discovery Island". The player works as an intern for a research team, and cannot leave their office except during Pirate Caverns

They have access to ten security Cameras, and must monitor the facility using them. The Toons found in the facility roam around at night, and must be monitored by the player. If a mascot enters the office, the player must immediately open the monitor and disable one of the security cameras, luring the mascot away. Failing to do this in time will result in the player's death.

### Plot

You play as a night-watch intern named Jake Smith as he tries to survive through five nights at the abandoned Disney attraction *Discovery Island*.

Jake was hired as an intern to collect data from the location, before a research team brings over more supplies from Alabama to investigate the attraction. Two people, namely Greg and Lisa, will leave voicemails providing information on how to pass through all the nights. However, the costumes at the location are somehow alive and mobile, and will attempt to harm Jake if they encounter him. Therefore, if a mascot enters Jake's office, the player must open the monitor and disable one of the cameras. This creates a loud noise in the room the camera is in, which can lure the costume away. The camera will automatically turn back on after roughly 30 to 40 seconds.

Using this knowledge given to him from the Phone Callers Jake must survive against Photo-Negative Mickey, Disembodied, Goofy, and several other hostile Toons, from 12:00 midnight to 6:00 a.m.

## Note:

This game is cancelled due the creator of this wiki being inactive.
Night 2

**Night 2** is the second playable night of Five Nights at Treasure Island as well as the last playable night in the old demo. This night starts immediately increasing the difficulty, as Photo-Negative Mickey will start to get more active and Oswald becomes a threat from this point onward. The Face is also active this night and one of them can also sometimes appear in the Office, effectively multiplying the number of potential threats to watch out for.

## Description

### Hint

Watch CAM 10 it slows down one Toon, but your other defenses will work on him too, also watch out for the Oswald toon, if he appears in the office, well you know what to do.

### Phone Call

*Hello... Uh? Jake? Hey! It's me, Lisa! I just wanted to pop in and say you are doing a great job over here watching those cameras. I would have done it myself if the equipment shipped faster, But hey! I'm not the one who's controlling it... But anyway though, How is it going? Any problems happened? I mean, aside from the suits that move, I heard Greg never told you about Oswald, He's lucky you are ALIIIII- I mean... OK! Well, anyway though, Oswald was an unfinished costume that stalks just as the photo-negative suit does. The only difference he has is that Oswald's textures were never finished and with that being said he is full black character that can easily blend into the darkness. If he is in your office... Just do as you would do with Mickey. Also Greg calls them suits b-but they're not we're sure what they are, anyways I'll be back to check in on you and see how you are doing. So... see you then!*
Plush Mickey

Plush Mickey (also known as Voodoo Mickey) is an upcoming Toon in Five Nights at Treasure Island and was originally going to star in Official FNATI: Nightmare Before Disney.

## Description

### Appearance

Plush Mickey looks like a voodoo doll version of Photo-Negative Mickey with buttons for eyes.

### Behavior

Plush Mickey becomes active on Night 3 on 3 AM. He starts in the Storage Room, where he can seen Standing, and will move outta the Storage Room. When he appears in the office, he is seen next to the door to the Meat Freezer. The player must then shut off a camera, hide under the desk which gives the player a 50/50 chance of surviving. If none of these actions are taken, then Plush Mickey will jumpscare the player.

### Locations

Plush Mickey starts in the Storage Room. Then he will then move to the Staff Freezer, the Meat Freezer, and then The Office.

## Trivia

* Plush Mickey was originally going to star in a 'Minigame' (possibly 'Fun with Plushtrap' style) which was to be in Nightmare Before Disney, however this minigame was removed later on.
Czytać

***Czasownik, bezokolicznik***

### Przykłady użycia

**czytać** książkę, **czytać** lekturę, **czytać** nuty, czytam książkę, czytam lekturę, czytam nuty, długo **czytać**, czytaliśmy książkę, czytaliśmy lekturę, czytaliśmy nuty, czytaj książkę, długo czytałem, długo czytało.

### W innych językach

* angielski: read
* niemiecki: lesen
* francuski: lire
* czeski: přečíst
* rosyjski: считывание
* łacina: read
* litewski: skaityti
* norweski: lese
Night 1

**Night 1** is the first playable night of Five Nights at Treasure Island. Compared to the later nights, this night is relatively easy and serves mainly as an introductory stage that accustoms the player to the game's mechanics, allowing the player (if new) to get used to how to survive, and to get use to the building's whereabouts.

## Description

### Hint

NOTE: Hiding Under the Desk will NOT work for most toons, and will only work for certain ones. If Mickey gets into your Office, you can either shut off a cam by double clicking the cam, or shut off the power by pressing P key.

Only Mickey is active on this night.

Good Luck.

### Phone Call

*We found that shutting off one of the cameras seems to work. Because, well, it can't **really** see... but it has pretty good hearing... and you'll need to react quickly... Anyways, I've gotta get back to packing up the gear so we can head back. 'Till then, check those cams, and we'll, uh, see you later!*
Spring-Tailed Lemur

The **Spring-Tailed Lemur** is a diminutive primate native to the jungles of Eastaria. Capable of sustained gliding thanks to their titular spring tail, this sub-species of lemur often hide themselves in jungle canopies, far from potential predators. They are friendly towards those with good intentions, and are often kept as pets for the Eastarian people.

## Creature Information

### Appearance

The Spring-Tailed Lemur sports a white-brown fur that covers its entire body. An elongated snout is set between bright, yellow eyes. The nose is a prominent fixture of its face, and it isn't just for show; the Lemur has heightened smell, able to sift through the myriad of jungle scents to find something useful. The ears serve a similar function, and are more sensitive than compared to other animals. True to its namesake, the Spring-Tailed Lemur's defining feature is the spring tail. The Lemur coil its tail up and fling itself into the air, reaching in upwards of 15-20 feet of vertical distance. Coupled with the webbed membrane underneath the arms, the Spring-Tailed Lemur can glide for several minutes uninterrupted.

### Habitat

Spring-Tailed Lemurs can only be found in the jungles of the Eastarian Empire, as it is the only habitat that can support them. Their entire physiology has been uniquely adapted to survive in a jungle's exact conditions, and it would be impossible for a Lemur to thrive elsewhere unless constantly monitored by an external force. They will usually stay in high elevations, typically in the canopies of tall trees; the Lemur is small and timid and has many predators, such as panthers or snakes.

### Diet

As their habitat usually consists of jungle canopies, the Spring-Tailed Lemur rarely ventures away from this area. Their diet involves whatever is within reach from these high vantage points; usually, small insects and berries make up a Lemur's common meal. Given their small statures, it would be impossible for them to digest anything larger; lemurs are non-aggressive by nature anyway, so they actively avoid anything that is much larger than itself.
Wyvern

**Wyverns** are winged lizards, most often associated or confused with its distant cousin, the dragon. Wyverns are often noted as to having its wings attached to their forelegs, rather than being mounted upon the back. Wyverns prefer mountainous regions, and rarely wander anywhere near populated territories. Exactly how wyverns appeared in the Sherwood Isles is largely left unknown; the common conclusion is that they arrived through the Veil.

## Creature Information

### Appearance

Wyverns are seen as giant, winged lizard creatures with gargantuan frames that tower over most other wildlife in the Isles. Ridges cover the back spine, sometimes hard like bone, or sometimes soft like feathers. The front legs are replaced with wings, which serve much of the same purpose; slender appendages are adorned with a thin, fleshy membrane that is quite aerodynamic, thus allowing flight. Coupled with powerful muscles, the Wyvern is able to sustain itself in the air for extended periods of time. Wyverns come in various colors, though green is agreed upon to be the most commonly seen variant.

### Habitat

Being winged creatures, Wyverns tend to reside in high altitudes; this being mountainous regions. They will often make nests towards the tops of these mountains, staying there to roost or tend to their young. Wyverns rarely ever stray from mountainous habitats; it is because of this that a Wyvern sighting is fairly rare. They avoid human settlements almost entirely. The type of climate is irrelevant, though it might be a factor in dictating what type of Wyvern would be present.

### Diet

Wyvern diets consist of primarily meat, though they are considered to be omnivores. Plenty of plants grow in high altitudes, but animals are slightly more rare. Considering this, Wyverns will eat whatever they can find; the fact that they rarely stray from their mountain habitat likely means that they eat well enough, or do not require as much food to subsist. Though, farmers in mountain villages often claim to have their livestock go missing in the night, so it is possible that some Wyverns are willing to stray close to human settlements if it means continued survival.
Undying

The **Undying** is a male slick, red figure in the shape of a humanoid in Five Nights at Treasure Island During the second half of Night 4 an event surrounding Pirate Caverns will occur. During this event, Undying shows up in a cage on the bottom floor of these caverns after entering an elevator. He will also start in the Meat Freezer on Night 5.

## Description

### Appearance

Undying is a red-colored figure in the form of a very tall, humanoid-like being with very little face details and no eyes.

### Behavior

#### Night 4

Undying starts out in his own room in a cage at the back, which is found on the bottom floor of the caverns. He then comes out of the cage and stares at the player while bending down. Like The Face he will chase the player throughout the whole floor.

#### Five Nights at Treasure Island

in Night 5, Undying will start in the Meat Freezer and if he is not watched, he will appear at the right door of The Office blinking the lights, the player must turn off the power or Undying will attack, as shutting off a camera or hiding under the desk will not work on him.

### Locations

#### Five Nights at Treasure Island

Undying will start in the Meat Freezer and if not watched, he will move to the Office.

#### Night 4

in Pirate Caverns he will start inside of a cage and then will chase the player for all the second floor.

## Trivia

* Undying cannot chase the player on the first floor from the Pirate Caverns
Wielkinedir

**Wielkinedir** (Whale-kyne-dur) were an attempt by the Westarians to create golems; semi-sapient beings built by the most skilled artisans, powered by magitek engines. Wielkinedir act as protectors of the German people, often guarding critical locations that require more than simple human personnel. As well as this, Wielkinedir are often used in physical labor, either for building things or carving out new tunnels for the vast underground of Westaria.

## Creature Information

### Appearance

Wielkinedir are large and imposing, standing at a typical height of 15 feet and a usual weight of just over 1 ton. The Wielkinedir's exterior is a mixture of metals and stones, mined out of the very mountains they were created in. Arms are often larger than legs, as Wielkinedirs are used for creating new tunnels beneath Westaria's surface. Chains are moored over each shoulder, likely used to anchor the breatplate into place; beneath the breastplate is the golem's magitek core, which it needs to stay active. Likely due to the magic that keeps them alive, the green stone beneath the top layer of their armor will glow in the dark.

### Habitat

Built by the Westarians, the Wielkinedir are primarily found underground, near Bremen or other subterranean settlements. They will rarely, if ever, venture above ground, unless required to by whoever their current handler is. Wielkinedir can most commonly be seen standing guard in cities, or aiding miners by digging out new tunnels to access previously unavailable ores. While Wielkinedir are mostly owned by the Westarian Military, independent engineers have been known to build them to protect private properties. It isn't entirely uncommon to see custom Wielkinedir taking the place of human guards.

### Diet

Due to the design of Wielkinedir, and largely in part of their inorganic nature, they have absolutely no need to consume sustenance to survive. The only requirement needed to keep a Wielkinedir operating at maximum capacity is the magitek core located within their chest. It functions exactly like a battery, and if it were ever to be removed for whatever means, or destroyed, the Wielkinedir would cease functioning until the core has been properly replaced and seated in the chest cavity.