recursal/Fanatic-Fandom huggingface dataset:
Star Fox 2 Early Test Build

The earliest known playable prototype of *Star Fox 2* from **April 15, 1994** has many differences from later builds. It functions more as a meaty tech demo than a template of what the final version would look like.

## Differences

* The menus at this point are placeholders, with a stylistically different font (to the rest of the builds) on a black background.
* No mission briefings are given.
* An extra Arwing transformation is present.
* All the levels are different between versions.
Darkfeather

> : Darkfeather is a handsome ginger tom with a muscular and tall frame, white paws and white underbelly. He also has blue green eyes :
>
>

Though most of his past remains unknown, Darkfeather was a amazing mate to Cheetahstar and father to Gingerblink, living his life peacefully because Swiftclan avoids border skirmishes as much as they can. He always wanted to live out his last days beside his dear mate but it didn't happen as Cheetahstar was killed by a bolt of lightning. Soon after that he retired and told stories of the forming of Swiftclan to the new kits born, knowing any of these days he could join his beloved mate once again :
Brightfire

**Brightfire** is a large, pale orange she-cat with dark tabby stripes and a scarred, white splashed face with white legs, chest, and bright amber eyes

## Kin

**Mate:**

Swiftstrike: Deceased, residence unknown

**Daughters:**

Amberkit: Living (As of *Greed*)

Strikekit: Deceased, residence unknown

**Sons:**

Swiftkit: Living (As of *Greed*)

**Mother:**

Ambersky: Deceased, residence unknown

**Father:**

Whitefire: Deceased, residence unknown

**Sister:**

Maplefall: Living (As of *Greed*)
Place of No Stars

## The Place of No Stars

Also known as the Dark Forest, cats from the Place of No Stars are cold and murderous cats who have been sent there instead of StarClan after death. Cats from the Dark Forest are usually cats who have broken more serious parts of the Warrior Code, such as "An honorable warrior does not need to kill other cats to win their battles (unless they are outside the warrior code or if it is necessary for self-defense.")

## Prey

The Dark Forest is said to have no prey as a punishment for what they had done in their past lives.
Rivershadow

**Rivershadow** is a thin, short furred storm gray she-cat with icy blue eyes

## Trivia

* Despite being the near age of a new warrior, Rivershadow was froced to become a full medicine cat early so her mentor, Rainpelt, could retire.

## Kin

**Mother:**

Stormdapple: Living (As of *Greed*)

**Father:**

Birchberry: Living (As of *Greed*)

**Brothers:**

Redpaw: Living (As of *Greed*)

Shortpaw: Living (As of *Greed*)

Breezepaw: Living (As of *Greed*)

**Sister:**

Sweetpaw: Living (As of *Greed*)
Miststar

**Miststar** is a thin, battle-scarred pale gray she-cat with water-blue eyes and a long thin tail

## Trivia

* Miststar had to end her duty as a queen early due to Mudstar, the previous ShadowClan leader, dying while she was still nursing. A queen by the name of Pouncenose had nursed her kits Skykit and Sparrowkit until they were ready to eat fresh-kill.

## Leader info

 Ebonypelt (unofficially)
 Tinystone
Feuerkopf

## Informationen

Feuerkopf ist der vierte Leibwächter vom Metzger.

## Dialog

### Herausforderung

,,Du hast Stier kennengelernt, diesen Narren? Der Metzger hat seine Eltern getötet. Ich wusste schon immer, dass es ein Fehler war, das Balg am Leben zu lassen."

### Niederlage

,,Es ging darum Spaß zu haben und die Regeln zu brechen. Aber alles hat sich verändert. Dieser... Kult... ist zu ernst geworden. Das ist kein Spaß mehr."
Robinflight

**Robinflight** is a black and ginger tom with yellow eyes

## History

*Tinystone's Fate*

Robinflight is first introduced when ShadowClan gets into a border skirmish with SkyClan. Robinflight, being the SkyClan deputy, attacks Tinystone, ShadowClan's current deputy. He is later seen fleeing the battle shortly before Miststar is killed by Pinestar, which ultimately ends the battle.

Later in the novella, Robinflight is said to have been killed in a battle with ThunderClan.
Ghost

## Informationen

Ghost ist der vierte Leibwächter von Lynx.

## Dialog

### Herausforderung

,,Ich habe Lynx bei unserem ersten Treffen besiegt. Aber als ich seine Maske entfernte, war darunter nur eine Puppe. Dann spürte ich seine Klauen in meinem Nacken. Seit diesem Tag diene ich ihm.''

### Niederlage

,,Meine Niederlage stärkt Lynx nur. Mit jedem Kampf lernt er mehr über deine Techniken und somit auch, wie er dich besiegen kann.
The Isle of Bees

The Isle of Bees is the sister island to Amber Island and is home to many different kinds of insects but predominantly is populated by a vast amount of bees both small and giant.

## The Bees

The bees are the most prominent and most important feature of the isle and without them, the ecosystem shared between the two islands would crumble. They come in a variety of species but are basically categorized into either small or giant bees. The small bees are the normal every day bees but the giant bees are far less, but far more effective and some say intelligent, than their more common cousin. They mostly preside in the northern part of the island and have a vast hive they produce exponential amounts of honey with.

However, due to this, it is very hard to acquire the honey as they still are territorial and normal beekeeping methods do not work on them. They do say that some people, such as Susie Flickerwillow, the mayor of Honeydew Port, has a special connection with the bees, allowing them to obtain large amounts of honey for trade and local use.

The Temple of the Golden Light also presides on this isle as well, residing in the easternmost part of the island where the insects are more scarce. They have attempted for years now to worship the bees in rituals as a way to connect with them but have been deemed more of a nuisance than anything as they also defend against any who try and take the honey of these bees.
Shadow Fight 2 Wiki

## Willkommen im Shadow Fight 2 Wiki

Dies ist das in offizielle FANDOM für das Android und IOS Spiel Shadow Fight 2

## Beschreibe dein Thema hier

Das ist ein Beispieltext, den du mit der Beschreibung deines Themas ersetzen kannst. Dieser Text soll Lesern erklären, worum sich dein Thema dreht (zum Beispiel über das Videospiel, die TV-Serie, ...)

## Vorgestellt

Füge hier Inhalte ein, die du gerne vorstellen möchtest! Zum Beispiel ein Video, ein Bild oder einen besonders guten Artikel.

Datei:Placeholder
Metzger

## Informationen

Metzger ist der dritte Boss-Gegner den der Spieler besiegen muss. Wenn man ihn besiegt erhält man ein mysteriöses rotes Siegel. Wenn man ihn während der Sonnenfinsternis besiegt erhält man seine Messer.

## Dialog

### Herausforderung

,,Nur die Stärksten überleben! Ich lehrte und trainierte sie, damit sie zerstören! Ihr Narren - euch werde ich eine andere Lehre erteilen!

### Sieg

,,Du kannst immer wieder kommen, bis ich auch den letzten Tropfen Blut vergossen habe. Na los!

### Niederlage

,,Ich bin kein Bösewicht. Ich habe diesen Kindern ein Geschenkt vermacht. Das Geschenk von Macht und Gewalt, sie sind stark! Du wirst sehen!"
Lynx

## ***Informationen***

***Lynx ist der erste Boss-Gegner den der Spieler bekämpfen muss. Wenn man ihn besiegt erhält man ein mysteriöses blaues Siegel.***

## ***Dialog***

### ***Herausforderung***

***,,Du denkst meine Wächter zu besiegen beweist deine Stärke? Das waren Schwächlinge, Handlanger, schnell ersetzt. Aber die Bruderschaft könnte einen Krieger mit deiner Kraft brauchen. Wähle also: Tritt uns bei oder leide."***

### ***Sieg***

***,,Ha! Du kannst mich nicht besiegen, Shadow. Warum versuchst du es?”***

### ***Niederlage***

***,,Das kann nicht sein... All der Ruhm der Bruderschaft ist so nah für dich, aber du willst nur das Siegel?***

Na schön! Hier hast du dein teu***res Schmuckstück. Geh jetzt, aber sei gewarnt: Ich vergesse nicht was du mir angetan hast!***
Drache

## Informationen

Drache ist der erste Leibwächter vom Wanderer.

## Dialog

### Herausforderung

,,Ich bin der wahre Auserwählte; der die Lehre des Wanderers empfangen sollte. Ich werde es beweisen und meine eigene Schule eröffnen. Mach dich bereit, zu verlieren!"

### Niederlage

,,Du hast mich wirklich besiegt... wie der Wanderer der hier die beste Kampfkunst-Schule des Ostens errichtete! Vielleicht... ist Demut, die Lehre, die ich lernen muss, bevor ich weiterziehe."
Mantis

## Informationen

Mantis ist der dritte Leibwächter vom Wanderer.

## Dialog

### Herausforderung

,,Niemand sollte so eine Macht besitzen. Ich werde gewinnen und das Geheimnis mit ins Grab nehmen."

### Niederlage

,,Höre meine Warnung! Magie hat keinen Platz in den Kampfkünsten. Sie vergiftet den Verstand, und in den falschen Händen bringt sie Zerstörung und Verzweiflung."
The Polar Queen

**The Polar Queen** is a massive business vessel who has become very wealthy thanks to her modernisation of fishing - which leads to many smaller fishing harbours going bankrupt - and seeks to get even richer by obtaining Salty's treasure. She is the main antagonist of *Elias and the Treasure of the Sea*.
Stier

## Informationen

Stier ist der dritte Leibwächter vom Metzger.

## Dialog

### Herausforderung

,,Der Metzger ist unser Anführer, unser Vorbild. Er zog mich auf, seit ich ein kleiner Junge war. Wir schulden ihm unser Leben."

### Niederlage

,,Ich verstehe nicht. Warum kam mir niemand zur Hilfe? Könnte es sein das der Metzger... mich benutzt hat? Nein. Nein, das will ich nicht glauben!"
Crane

## Informationen

Crane ist der fünfte Leibwächter vom Wanderer.

## Dialog

### Herausforderung

,,Sensei, mein alter Lehrer. Bist du hier um den neuen Weg zu erforschen? Deine Lehren haben ausgedient! Und dieser neuer Schüler... er ist schwach!"

### Niederlage

,,Vergib mir, Sensei. Ich habe dich und auch mich beschämt. Dein Schüler hat mir meine Fehler vor Augen geführt."
Cleaver

## Informationen

Cleaver ist der zweite Leibwächter von Wespe.

## Dialog

### Herausforderung

,,Der Piratenkönig ist weg, die Wespe übernimmt das Kommando... und niemand fragt wo ihr Vater ist! Sie hat etwas mit dieser Sache zu tun. Ich traue dieser Schlange nicht, und du solltest es auch nicht!"

### Niederlage

,,Du hast die falsche Seite gewählt, Kumpel. Wenn die Wespe fertig mit dir ist, wirst du auch einfach verschwinden! Merk dir meine Worte!"
SuperSponge GBA (Prototype 0606)

This is a prototype of SpongeBob SquarePants: SuperSponge (Game Boy Advance) dated June 6, 2001, almost half a year before the port was released. It seems to have stood as an early demo; Only the first chapter is playable before you get a "Game Over" message.

## Differences

* There's no splash screens.
* The title screen is shown in the same way as the menus.
* This prototype used arrows to highlight options, whereas the July prototype and later used a simple red bar to highlight options.
* Credits and Controller Options (in the Options menu) do nothing at this point.
* In both the June and July prototypes, the title screen music plays instead of the actual options music. Also, button reminders wouldn't be added until after these prototypes.
* There is a Level Select option instead of the Enter A Password option. Unlike what the name implies, the Level Select only shows the most recent level played. This would be moved to the Options menu in the July prototype, and then removed in the final.
* Instead of the information in the bottom-left corner, there is a spatula counter for each level.
* The names for the levels are much lower, due to the information in the bottom-left corner not being there at this point.
* It is possible to highlight locked levels, though their names are "Unavailable", and you cannot select them.
* As with all screens, the button reminders at the bottom are absent at this point.
Buffalo

## Informationen

Buffalo ist der zweite Leibwächter vom Wanderer.

## Dialog

### Herausforderung

,,Sieh dir nur all die Zerstörung an, die der alte Mann über uns brachte. Aus dem Weg; ich muss die Kraft des Wanderers erlangen!

### Niederlage

,,Du hast mich besiegt - na und? Wettbewerbe sind für Narren, nicht für wahre Krieger. Der einzige Weg, sich die Lehre des Wanderers anzueignen, ist mit Gewalt!"
Elisa

### Fate

Passes away and subsequently undergoes the process of reincarnation, assuming the form of Rod

**Elisa** is a character mentioned in Evil Nun 2: Origins. She is the dead daughter of Sister Madeline. She is briefly shown via some pictures in cutscenes.

## Bio

### Behavior

Her behavior is the same as rod's behavior since he has her soul, As Rod, she is a cheerful child and really loves her life at school and even calls her school her second home.

### Etymology

*Elisa* is a female name with ancient Hebrew origins. It means "God is a promise."

## History

Elisa perished during World War II in 1938. In an attempt to find solace and restore her daughter's life, Sister Madeline, Elisa's mother, embarked on a journey to the United States of America, where she sought refuge in becoming a nun. However, the memory of her beloved daughter remained deeply ingrained within her, leading her to engage in rituals aimed at resurrecting Elisa. In an unforeseen turn of events, Sister Madeline found herself impregnated through Nàzrat's Magic, resulting in the birth of a child named "Rod," who is a reincarnation of Elisa.

## Trivia

* According to William Bismarch's speech when he checks one of the pictures in one of the classrooms, he has seen Elisa before.
* Her birth is somewhere in the early 1930s.
* It is unknown how William knows Elisa. It might be that William knew or possibly met Elisa way before.
Castlevania: Bloodlines (Version 0.3)

***Version 0.3 of Castlevania: Bloodlines*** is a early prototype with only 2 levels implemented at this point.

## Stage Select (Stage Entrance)

Entering the Konami Code (**Up, Up, Down, Down, Left, Right, Left, Right, B, A**) at the main menu allows you to enable a stage select. (technically a stage entrance)

The stage select is extremely basic as it's just a number at the top, press **B** to increase it by 10 and **C** to decrease it by one, though any values above 29 will crash the game.

Interestingly this was mentioned on the January 1996 Sega Channel Dev Disc.

## Player 2 Commands

* Hold **Up** or **Down** and press **A** to warp to the next or previous stage entrance, respectively (same order as the table above). The last defined entrance seems to be invalid, as you emerge from the bottom of the screen partway through stage 2-5 and fall to your death; immediately warping to the next entrance from here will return you to the beginning of stage 1-1.
* Press **B** to instantly max your character's life bar and gem count.

* Press **C** to toggle both music and sound effects on or off. Note that the music will remain silenced until you either die or enter a new area.

## General Differences

* Region lockout isn't implemented.
* The opening cinematic is completely different.
* The title screen has no background.
* The game's default difficulty is easy.
* Expert isn't implemented.
* Players (amount of lives you start with) is set to 4 by default instead of 3.
* The "PRESS START TO EXIT" text in the options menu is absent.
* In the final version, setting **BGM** to **05** and **SE** to **73** in the Options menu, exiting back to the main menu, waiting for the title screen animation to replay, and then entering the Konami Code (**Up, Up, Down, Down, Left, Right, Left, Right, B, A**) at the main menu will unlock a 9 lives setting in the Options menu. In the prototype, this is a whopping **30** lives instead, and only requires the Konami Code.
* The password screen is not yet complete, and consists of a simple blue grid on a black background.
* The world map displayed between stages in the final game is absent.
* The "STAGE X START", "PAUSE", and end-of-stage score tally text is absent.
* The game code seems to be horribly unoptimized at this point; both the gameplay and music will frequently slow down when more than a few sprites are active on-screen.
* There is a timer in the HUD, though it continuously counts *upwards* and doesn't seem to do much else.
* Picking up a gem or a subweapon doesn't count instantly as they do in the final game, as they will only count once their floating animation to the upper HUD is complete.
* The blue gem in the HUD will blink when you have enough gems to use the current subweapon.
* Picking up a gem when the counter is at 99 awards an extra life. You only seem to be able to do this once.
* The game awards life refills at certain score thresholds (20,000, 40,000, maybe others?).
* When the player grabs an orb at the end of a stage, the gameplay pauses immediately instead of slowing to a stop after a few seconds.
Sonic the Hedgehog 2 (Nick Arcade Prototype)

The ***Nick Arcade* Prototype** of *Sonic the Hedgehog 2* is a very early build with many visible remnants from *Sonic 1*, such as level names and music. It is very incomplete, with missing enemies, levels, and graphical glitches everywhere. However, the basic layouts for a few levels have been completed, and Tails has been implemented.

The prototype was sold to drx in cartridge form for $1,500 via a community effort, and was dumped and released to the public on November 7, 2006. It was given its name due to its similarity to a version of *Sonic 2* that was showcased on at least two episodes of the game show *Nick Arcade*, as this build appears to be very close to (if not exactly the same as) the build used on the show.

## Various Differences

* This build is less developed than the Simon Wai Prototype.

* This build is using Sonic 1's Serial Number.
* At this point in development, Tails is quasi-independent: Player 2 is able to control Tails, except he will also follow Sonic. Further, Tails cannot complete a level on his own, since the game only loads the goal sign when Sonic approaches it. If Tails gets hurt, he can lose rings for Sonic. The AI is also much simpler; Tails copies Sonic's moves and makes no attempt to keep up with him.
* 2-Player mode is even less complete, due to all sorts of odd glitches and not being enabled for every Zone.
* Invincibility doesn't show the star effect, though the music is still played. The music and invulnerability last until the end of the Act.
* There is a mechanic where Sonic rebounds off walls if he runs into them at high speeds, using sprites that became unused by the Simon Wai Prototype.
Smithy District

*The district of the forge…*

Sigil

Location

“They didn’t come when we burned. And make no mistake, they understand we are weakened. They’ll find the gain in it for themselves. Those slag-heaps would step on my back if it helped them cross the Queens Fork. No I won’t soften my voice with Anvil's pretty words. I’m going to march in there and tell them to shove the thrusters and slashers we’ve made for them since the rise of Filth up their own arseholes.”—Duke Smithy

“Smithy is still hauling his dead to the Boneyard from the fire that claimed hundreds of his folk, including the entire Wheelwright family—he told me we could all bugger ourselves for conducting business while his district burned and grieved.” — Duke Wine

“Flora removed a small mirror on a clever stick Rajeev had given her and held it just inside the door’s opening. She saw a bearded man with huge forearms pacing before a seated woman. Flora knew the topic—the Bellows was the Smithy District money. Its buildings had burned to the ground in the firestorm that had devoured half the district.” —Flora

“Glass recalled one of the stories—the notoriously prickly Smithy District had stormed the gates with a contingent seeking the return of their runaway heir—an impetuous boy lured away by the exciting promise of a forbidden marriage to a beautiful Carpenter girl-twenty Smithy soldiers had gone into the muck when the drawbridge was turned.” — Duke Glass

### People

* Duke Smithy—A gruff, prickly man with bulging muscles who cares for his people.
* Duchess Smithy—A strong woman.
* Edonia—Carnie’s second that died in the fires.
* The Blade Baron—A smithy hero.

### Quotes

“The Smithy District was on fire only two days ago—they’re still sorting rubble and burying their dead.” —Duke Glass

“’As we speak, our guardsmen are sifting the ashes of the Bellows for melted gold lost in the fire. Without someone watching, they will be giving themselves a raise in pay!’

‘Lord Forge is watching,’ the woman said.

‘Bah! He likes gold a little too much himself. We need every nugget to rebuild. If we don’t, we’ll be absorbed by Steel or Carpenter.’”—Duke and Duchess Smithy

### The War Machine

* Steel District
* Garment District
* Carpenter District
* Iron District
* Shipwright District
* Stables District
Sonic Adventure DX: Director's Cut Preview

***Sonic Adventure DX (Preview)*** for the GameCube was released by Sonic Retro member drx on February 23, 2008. It's a direct port of the Dreamcast version of Sonic Adventure with debugging features enabled with a few changes done for the GameCube release. The date the disc image was created on is 2002/04/10.

## Differences

* The title screen uses a 2D Sonic over the final's 3D rendered Sonic. Also, there is a small difference in the resolution, and the sky background isn't animated unlike the final.
* The save icon is rather simplistic in this version.
* Many Dreamcast assets are used, such as the VMU.

* Two SEGA logo screens appear in the intro.
* The Dreamcast version's intro movie is still used, including the original Sonic Team movie.
* If the language is changed to English, a broken version of the Sonic Adventure International title screen will be used.
* Memory card selection displays two large VMUs, and only slot B works.
Dandy

## Informationen

Dandy ist der fünfte Leibwächter von Lynx.

## Dialog

### Herausforderung

,,Ehre? Ha! Die Bruderschaft ist für mich nur ein Spielplatz, eine Beschäftigung, ein Weg meine Schwertkampftechnik zu verfeinern. Ich bin mehr als froh, sie dir jetzt zu zeigen."

### Niederlage

,,Ich bin der Bruderschaft schon lange überdrüssig geworden. Ich will in meine Heimat zurückkehren. Aber denk nicht, Lynx sei so leicht zu besiegen. Er wird gewinnen."
Redpaw

## Book appearances

### Living

Greed

**Redpaw** is a large, fluffy ginger tom with blue eyes

## Kin

**Mother:**

Stormdapple: Living (As of *Greed*)

**Father:**

Birchberry: Living (As of *Greed*)

**Brothers:**

Shortpaw: Living (As of *Greed*)

Breezepaw: Living (As of *Greed*)

**Sisters:**

Rivershadow: Living (As of *Greed*)

Sweetpaw: Living (As of *Greed*)
Rocke Gabrielsen II

**Rocke Gabrielsen II** is a business yacht. He is a Container Port owner and formerly worked at the Royal Harbour.

It is unknown if he is related to Rocke Gabrielsen III and Cruiser, that’s why he is called **Richard** in Japanese dub.

## Biography

Rocke Gabrielsen II is the main antagonist of 'Elias and the Royal Yacht'. He was sailing near Cozy Cove one stormy night when Elias tells him it’s dangerous. Rocke is judgey towards Elias due to his size and tries to brave the stormy seas.

When he goes into the storm, he returns to safety instantly and changes his tune towards Elias. He requests an escort to Big Bay, but Elias denies, as it’s against regulations for a rescue boat to leave his port. An outraged Rocke berates him and goes back into the storm. He returns to Big Bay and reports Elias for the horrific journey he took home.

At his Container Port, Rocke tells the three gantry cranes to move up their quota before he lowers their salary. Upon seeing Elias, he turns his employees against the little boat by telling them *why* he got him discharged.

Later at the Royal Harbour, Rocke disgusts the Royal Yacht’s whereabouts with Adjudant Hoff and Admiral Bang. Hoff takes Rocke’s word that the Royal Yacht is still in Rofoten and Bang sends Gunpowder, Sinus and Elias - without Rocke’s knowledge - there. When Rocke found out later, Elias was discharged from the operation.

The next night, Rocke tells the Paparazzi that the Royal Yacht is near the Black Current looking for his daughter. Ruining the Royal Yacht's dignity is part of Rocke’s plan to overthrow monarchy for democracy - with him as the first president of Norway.

But thanks to Elias, Gunpowder and Sinus, the Royal Yacht returns to the Royal Harbour and evicts Rocke. The Paparazzi are ready to make his schemes news to the public. Rocke threatens the three dinghies, but they are unconcerned and laugh at him.

In the "second season", Rocke's reputation is tarnished and he is insulted wherever he goes. After being pulled off Razor Reefs by Elias, he causes trouble for Cozy Cove when the Royal Yacht is due to visit - by polluting the waters with oil from his own engine.

He then told the Royal Yacht and Princess that Cozy Cove could not be visited and led them away - only to break down due to lack of oil. He was left raged and stranded while they visited Cozy Cove.

## Personality

Rocke Gabrielsen II is a sly, rash and cunning yacht that expects anything he requests handed to him. If something isn't, he'll have a fit and might find a way to ruin the boat's reputation.

He also has a strong dislike of the Royal Family hence his motivation to get the Royal Yacht out of the picture for good son he can turn Norway into a republic and thus become the first President of Norway.

## Appearances

* **Elias and the Royal Yacht**
* **Season 2** - Crisis in Cozy Cove and Maybe The Royal Yacht Will Come
Sonic Adventure

**Sonic Adventure** may refer to:

* Sonic Adventure Taikenban, a trial released in Japanese stores.
* Sonic Adventure: Trial Version for E3, a trial for E3 1999
* Sonic Adventure: Trial Version, a trial released internationally.

**This article is a disambiguation page for Sonic Adventure**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Star Wars Arcade 32X (Prototype 0830)

***Prototype 0830*** of the 32X port of the Arcade Star Wars game is the earliest prototype.

* The start-up sequence is missing the LucasArts logo, the "A Long time ago..." text, and the copyright disclaimer.
* The Rebel ship's engines are solid red during the intro.
* The Star Destroyers have different engine effects, featuring long blue flames.
* The Star Wars logo is missing a copyright mark.
* The intro states "Episode VI" instead of "Episode IV"...although I guess VI might be acceptable since the levels in this game are basically *Return of the Jedi*related.
* The intro text has not been completed yet.
* There are no demo sequences, and the alternate intro (featuring the A-Wings) isn't present.
* There are less sound effects and barely any music tracks, aside from a different sounding *Star Wars* main theme, which is used in the intro.
* 32X mode isn't present.
* Some of the briefing screens have different text, and there are a few typos, such as "Super Star Destoryer".
* The wireframe graphics shown on the briefing screens are glitchy, and most of them don't display properly.
* There is no lightspeed sequence between each mission.
* The sequence showing your approach and entrace into the Super Star Destroyer goes on for longer.
* The Super Star Destroyer level has a different layout than the final version, most notably towards the end of it.
* The sequence showing the Super Star Destroyer blowing up isn't in place yet.
* The sequence showing your ship approaching the Death Star is missing.
* The Death Star surface is different, with more turbo lasers.
* The journey to the Death Star's reactor has a very different layout, and does not offer the two different routes that the final game has. You always have to fight the mobile missile launcher.
* The Death Star's reactor seems to take longer to kill and cannot be locked into with torpedoes.
* The ending isn't in place, and the game will reset once beaten.
* You can't score any points.
* Star Destroyers fire blue lasers.
* Sometimes when you die, your ship's engine trails will still be on the screen.
* You have to press X to fire torpedoes.
* Pausing the game and pressing A will move you onto the next level.
* You have infinite credits, although the game always states you have zero.
* Sometimes the progress bar will be white instead of red.
Ivystar

> "*May she rest peacefully in StarClan*"
> ― Ivystar about Miststar[source]
>
>

**Ivystar** is a large, plump, white, black, and brown she-cat with yellow eyes

## History

Although listed in the allegiances of Tinystone’s Fate as RiverClan’s deputy, Ivystar isn’t mentioned until after Tinystone becomes Tinystar, when he visits RiverClan to announce that he is now ShadowClan’s leader, as Miststar had died the previous night. She then responds, saying ‘May she rest peacefully in StarClan.’

## Trivia

* Ivystar is considered a calico cat
* Ivystar's warrior name was "Ivystripe" although she doesn't have any visible stripes.

## Kin

**Daughters:**

Harenose

**Sons:**

Mossyfur
Mario Kart 8 Deluxe (Portuguese Kiosk Demo)

A Portuguese kiosk demo of Mario Kart 8 Deluxe was used in various stores. You can only play the game shortly, as it is a demo/ After you finish the race, you'll go to the race result screen and a final screen that says "Thanks for playing!". After that, you are redirected back to the Nintendo Switch menu. Although the ROM was dumped, it wasn't released due to avoiding legal trouble by Nintendo.
Sonic Adventure 2 Preview

***Sonic Adventure 2: Preview*** is a demo of *Sonic Adventure 2* that was sent to the press in order to gain publicity for the game. The demo includes a level for each character, as well as 2-Player Mode for each type of gameplay.

This particular version is the March 18, 2001 build that was dumped in 2008.

## Differences

* The title screen is very close to the one used in the final game. Under the game's logo, [PREVIEW] is added, there is a glow effect behind the logo not present in the final and the text in the bottom left corner is slightly different.

* The prototype uses an incomplete English voice track. (The wrong voices play)
* The Magic Hands area is different to the final. It has the same steel container layout as *The Trial*, but actually has the upgrade this time.
* After completing any level, the player will go back to the title screen. The only exception to this is City Escape, which will send the player to Green Forest.
Little Minnow

Little Minnow is the main town located on Amber Island and is a main traveling point, and starting point, for most people who wish to traverse The Grand Archipelago. The main fishing town of Amber Island, it also serves as a welcoming point for new adventurers that come from far off locations.

## History

Historically, the town is one of the newer towns settled in The Grand Archipelago but is quickly becoming one of the more popular destination spots due to it's accessible jumping off point and good trade. It was made for the sole purpose of adventurers coming in and has a vast plethora of basic items for adventurers to stock up on along with several esteemed shipwrights and craftsmen who often create the first vessels for adventurers, though often at a cost.

Along with this, locals on Amber Island call it "Smallfish" in good natured jest or "Where Stories Begin and End" in ode to the vast amount of retired and wannabe adventurers who live there. It is one of those towns with more adventurers than normal folk but they make it work under the guidance of Estedes Wispwinds.

## Trade

In exchange for outside goods and supplies needed for adventuring, Little Minnow thrives on its fishing, herbs, spice, and honey exports which are sought after in certain throngs of countries. This in turn has led to a decent potion and medicine trade as well due to the large amount of floral varieties.
Keplerians Team

**Keplerians' Horror Games** (also popularly known as ***Keplerians Team***) are a group of horror game developers and an dev game company based in Spain. They are well by their games consisting of *Evil Nun*, *Ice Scream,* *Mr. Meat* *& Angry King*. Their first horror game was *The Nun* (later renamed as *Evil Nun*), which became very successful.

## Games created and their release dates

### *Evil Nun* franchise

* Evil Nun: Horror in the school (formerly known as *The Nun*) (12th August 2018)
* Evil Nun 2: Origins (4thDecember 2020)
* Evil Nun Maze: Endless Escape (28th August 2021)
* Evil Nun Rush (20th May 2022)
* Evil Nun: The Broken Mask (the PC version of *Evil Nun 1*) (31st October 2022)

### *Ice Scream* franchise

* *Ice Scream 1* (29th September 2019)
* *Ice Scream 2* (13th December 2019)
* *Ice Scream 3* (13th March 2020)
* *Ice Scream 4: Rod's Factory* (27th May 2021)
* *Ice Scream 5 Friends: Mike* (17th September 2021)
* *Ice Scream 6 Friends: Charlie* (16th December 2021)
* *Ice Scream 7 Friends: Lis* (16th December 2022)
* Ice Scream 8: Final Chapter (2)

### *Mr. Meat* franchise

* *Mr. Meat: Horror Escape Room* (19th October 2018)
* *Mr. Meat 2: Prison Break* (15th July 2022)

### Multiplayer Game

* *Horror Brawl* (6th October 2021)
* *Ice Scream United: Multiplayer* (31st March 2023)

### Third-Party Game

* Witch Cry: Horror House (made by Honi Games, published by Keplerians) (25th November 2022)
* Witch Cry 2 (Coming Soon)
The Obscura

The Obscura is a mysterious, magical thick fog that descends upon sailors without even a moment's notice. The Obscura is typically a thick, dense fog that resists most types of magic such as wind-based ones, teleportations, certain divinations, and special sights. When the fog descends upon a ship and their crew, the challenges it poses can be varied depending on location, but all Obscura fogs cause misdirection and can potentially lead a crew completely astray. Sometimes the fog is a simple visual blocker that can last for hours to even days or months. Other times, it can warp reality itself, twist space, or even call down hordes of otherwordly entities to combat those within its fog.

There are few solutions to overcome the Obscura between islands but the two most reliable are using teleportation magic and using Haven Pointers. However, each has their own hazards to deal with. Haven Pointers allow a crew to navigate precisely through The Obscura but the ship and its crew will still have to deal with its dangers within except for the fog's misdirection. As for teleportation, it is highly regulated in most towns as in the past, it was used to teleport troops down onto unsuspecting towns and sleeper warriors amongst a town's population over gradual usage of teleportations.

The Obscura doesn't always happen between certain islands however. It seems to have a mind of its own at times and can descend upon normal routes not normally affected by it. However, on the opposite end, there are areas that also have permanent Obscura Fog. These are considered the most dangerous areas to navigate for the most part.

While The Obscura mostly effects ships and other water vessels, it can permeate the waters as well as a dense, inky cloud with similar effects. Those that try to fly over it find The Obscura swiftly reaches out to envelop them.
Sonic Adventure: Trial Version

***Sonic Adventure: Trial Version*** (not to be confused with *Trial Version for E3*) is, as the name suggests, a trial version of *Sonic Adventure*. It is a common demo of the game in which players take Sonic the Hedgehog around the first stage, Emerald Coast. Following this the game runs a few cutscenes from various points in the story.

*Sonic Adventure: Trial Version* can be found in the Dreamcast demo discs, *DreamOn Volume 2, Volume 22, Collection 2 and Collection 4* and *Sega Dreamcast Generator Vol. 1*. It was released around the same period as the overseas versions of the game, so the differences are relatively minor.
Sonic Adventure Taikenban

***Sonic Adventure Taikenban*** (ソニックアドベンチャー 体験版) is a demo of *Sonic Adventure* for the Dreamcast, that was available in stores in Japan/

* It's based off the Japanese Release.

* It's dated March 3, 1999, nearly 3 months after the Japanese release.
* It seems to have been made around the time work began on international versions.
* The title screen has extra text at the bottom which translates to Taikenban.
* There's extra text at the bottom of the character select.
* Sonic's demo ends after the Egg Hornet fight.
* Tails' demo is Ice Cap.
* Knuckles' demo starts with his intro, but after it finishes the game immediately loads Speed Highway Act 3.
* Amy's demo is the Hedgehog Hammer mini game.
* Big's demo is Twinkle Park.
* E102 γ's demo is Final Egg.
* Chaos 0 dies in one hit.
* Certain levels have been made easier.

## Emerald Coast

* Those rising and falling spike poles were removed.
Собака - Река

**Собака - Река**- дух собаки, живущий в воде. Относится к мифологии.

#### Пустой Город

Когда стая собачек-на-поводочке  плавает в реке, они очень довольны, но Счастливчик предупреждает их, что Собака-Река может быть сложной, и поток становится все глубже и быстрей. Когда Бруно  борется и почти тонет, Счастливчик умоляет Собаку-Реку помочь ему и не забирать Бруно. После того, как Марта спасает его, Счастливчик думает о Духовной Собаке, что, хотя она и не помогала им, она должна хорошо знать Марту.
Rockman 7 (Sample)

The **Rockman 7 Sample** is a version that was most likely given to gaming magazines to promote the game, it was released by SNES Central[1] in 2007.

The actual build date is unknown, but chips on it say 11/11/94, 4 months before the Japanese release.

## Various Differences

* Most level graphics are different.
* The title screen is very basic.
* Most weapons are missing/incomplete.
* You start with the Super Adapter, Rush Coil and a stock full of tanks which are infinite in supply.
* The stage select icons are complete, but placeholder icons are used instead.
* After completing every stage a coming soon screen appears, after that the game resets.
* There are test levels.
Dark Gayvis (Yui Hirasawa)

this is her

## Yui Hirasawa AKA Dark Gayvis

Yui Hirasawa AKA Dark Gayvis is George Davis' evil (or good if you're not a fucking faggot) twin. They were born on the same day (im serious!) at the same time from the same womb. Anyways, Yui is the cutest and my girlfriend. She's better than George in like EVERYYYYYYYYYYYYYY WAY but she was framed for committing credit fraud and thus dubbed "Dark Gayvis" from then on. she's really good at singing and she can play the guitar and she is widely known for her work in ISIS. she was also a member of the japanese high school band htt i think idk that show is boring as shit, yui is just silly :) ONE TIME I WAS DRINKING SOME MILK AND I WSA WITH YUI AND GEORGE DAVIS AND SHE SAID "GEORGE YOU ARE A COCKSUCKER XDDD" AND I LAUGHEDED SO HARD ALL THE MLIK COME OUT MY NOSE IT WAS THE BEST. HAHAHha good times mharti u suck dick lol :)
Тьма Наступает

**Тьма Наступает -**третья книга цикла "Выжившие".  Была издана 3 сентября, 2013 года, в России - 20 марта, 2015 г.

## Посвящается

*Особая благодарность Инбали Исерлис. Для Изабеллы Майя.*

## Аннотация

**Собаки должны держаться вместе - иначе их новый мир будет уничтожен.**

*После внезапного нападения врагов, едва не погубивших обе стаи, Счастливчик понимает, что единственная надежда на выживание в новом мире — это объединение.*
Жестокий Альфа нехотя соглашается принять Беллу и ее стаю в свои ряды, но узнав о вынужденной измене Счастливчика, он изгоняет его прочь и запрещает возвращаться под страхом смерти.
Поначалу Счастливчик радуется вновь обретенной свободе, но оказывается, что в лесу и в брошенном городе одиночку не ждет ничего, кроме опасности и смерти. Впервые в жизни Счастливчику хочется быть вместе со всеми.
Но не слишком ли поздно?

## *Сюжет*

В прологе, Счастливчик , но на этот раз, Лай, рядом с его матерью, а на улице идет дождь. Он гремит, и щенки хныкают, и Мать-собака успокаивает их. Она говорит, что Небесные псы и Молния только играют в потешные поединки. Лай жалуется, что это звучит так, будто это не игра, а нечто большее. Мать-собака отвечает, что знает больше и добавляет, что Небесные псы не стали бы драться, поскольку они родственники. Она говорит, что сейчас время отдыха, и Лай засыпают перед своими братьями и сестрами, и когда он просыпается, гроза заканчивается.

После того, как битва с лисами закончилась, Нытик рассказывает стае, что Счастливчик шпионил за ними, чтобы помочь собачкам-на-поводочке . Альфа позволяет Счастливчику и  стае собачек-на-поводочке  остаться, но из-за его предательства, Счастливчик понижен в ранге до Омеги и должен иметь шрам на его боку.

Все псы заступались за Счастливчика, но Альфа хочет прогнать его из Дикой стаи.

Вдруг появилась огромная зловонная туча, и повисла над лагерем. Альфа растерялся и испугался, он долго не сводил взгляда с тучи. Счастливчик пытался успокоить собак,но они лишь лаяли в плохо пахнущий воздух, а Бруно и Нытик бегали туда - сюда по лагерю.

Счастливчик уводит стаю на новые земли. Микки видел, что якобы туча похожа на Длиннолапого, и она указывает дорогу. Маленький чёрно - белый бордер - колли уходит искать хозяев. Счастливчик стал жить один. Он отправляется на поиски Микки, и он находит того, но Микки шикнул на него, когда друг его поприветствовал, и велел вести себя тихо и ждать. Пёс извинился, и Счастливчик лёг на  живот. Они увидели плохих длиннолапых, которые выбрасывали вещи из чжих домов. Микки и Счастливчик напугали их, и они ушли.

***Этот раздел нуждается в заполнении.***

## Интересные факты

* Это первая книга, написанная Инбали Исерлмм, новый автор, которая присоединилась к команде Эрин Хантер.
The Tavern of Heroes Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Prototype Games Wiki

## Welcome to the Wiki

Welcome to the Prototype Games wiki, a wiki dedicated to documenting prototypes!

## Rules & Guidelines

### **Add this stuff**

1. **Differences between the prototype and the final.**
2. **More prototypes.**
3. **More/improve templates.**
4. **Unreleased Games. (With released prototypes)**
5. **Graphics that goes unused in the prototype and the final.**

### **Don't add this stuff**

1. **Hacks, just any hacks you've made.**
2. **Unreleased games and prototypes for which no publicly-available ROM or disc image exists. (If you are, please put "(Undumped)" at the end)**

### **Minecraft**

As long as it's before 1.0 or are snapshots, it's allowed.

### **Grammar and Spelling**

Please have good grammar and spelling, if English isn't your first language, it's ok, otherwise use SpellCheckPlus before submitting.

### **Prototype Terms**

Use terms such as Alpha and Beta properly, for your convenience, the proper uses of these terms are below.

#### ***Pre-Alpha***

Only used in certain games for very early development.

#### ***Beta/Test Build***

All major game modes and features are closed; game is now being heavily tested for bugs by game testers.

#### ***Debug Build/Final Beta***

A version in which most, if not all of the game is complete, but some Debug Features are still enabled.

#### ***Master Build***

A version used for mass production of a game.

#### ***Preview***

A version either used for magazines or demos of a game.

#### ***Review***

A version used for reviews of a game, and is mostly complete, but still buggy.

#### ***"NTSC" and "PAL"***

Please don't use these (now obsolete) terms, instead use "US" and "EUR" respectively.

#### ***Snapshots***

A special term used for Minecraft, a snapshot is a public build, used so people can test certain things.

### ***Vandalism***

I will ban you from editing, as i'm the admin of this wiki!"

### ***Translating***

Please don't use stuff as Google Translate, especially with Japanese and Korean, if you are going to translate, either learn it or tell someone who knows said language to translate it, also if your using someone else's translations, please give credit!

### ***Jokes***

You're allowed to do jokes, as-long as they're not racist or inappropriate.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Haven Pointers

Haven Pointers are in essence a special kind of compass that allows a ship to sail through The Obscura without fear of getting lost. Haven Pointers come in all sorts of varieties but for the most part are a simple rod bent to be a pointer, about the size of one's arm, that the navigator of the ship inserts into a compass-like device on the ship. It's a complicated process only skilled navigators can read but is vital for any ship to have.
Furrier District

*The district of the hunt...*

Sigil

Location

The Furrier district is an ancient district. They have traded with with Strata for years and have a good relationship with Strata. They do not have good relationships with the Sheep and Shipwright Districts. Of the rich history from the Furrier District, Flora hears from Rajeev the story of Petre Stole…

“True. One of my first targets was the mother of my patron. Didn’t blame him. A right bitch, that woman—Madeline Stole, head of the noble Stole family of the Furrier District. I dumped a bag of Tarnesian pit spiders in her trunk. When Lady Stole reached in for a stole, they bit her. Unfortunately for her son, Petre, word spread that the family furs were infested with deadly spiders, and no one would buy them for years. Even as Petre Stole took control of the family seat, the wealth and power of the Stoles waned. The best lords and ladies began wearing wool, I believe. That’s about when the Weavers rose to prominence.” Rajeev chuckled at the memory. “ But then, even people who don’t love their family always love themselves. If their own head is on the chopping block, we will get paid.”

### People

* Duke Furrier

* Madeline Stole—A noble women, head of the Stole seat in the Furrier District.
* Petre Stole—A noble who hired an assassin to kill his mother.

### Quote

“Furrier has had a hunting trade with Strata since before your ancestors f\*\*\*ed each other to produce your line. They don’t want war either.”
The Grand Archipelago

The Grand Archipelago is an enormously vast archipelago system with islands of all kinds of shapes, sizes, and even environments and ecosystems! No two islands are ever quite the same within the Archipelago, even neighboring islands can be drastically different! Some say this is all due to natural causes while others say that it's due to magical influence. Either way, The Grand Archipelago's wide assortment of undiscovered locations and dangerous ones have given way to many adventurous types floating about the waters, seeking fame, fortune, riches, and possibly even greater things!