recursal/Fanatic-Fandom huggingface dataset:
War Across the Water

The **War Across the Water**, known to some as the **Worthless War**, was an armed conflict between the Kingdom of the Mountain and Vale and the Kingdom of the North for dominion over the Three Sisters. The conflict lasted for nearly a millenium, with House Arryn technically emerging victorious once the Kings of Winter lost interest over the islands.

## Prelude

The Three Sisters' pirate kings had become a constant nuisance and threat to the Kingdom of the North, who either sacked or destroyed ships en march to the Wolf's Den from the south and the east. King Jorah Stark assembled his banners and decided to descend on the Sistermen with fire and sword.

### Rape of the Three Sisters

The northern forces, led by Lord Belthasar Bolton, seized control of the islands with ease. According to the Sistermen, Lord Bolton had a pavillion made with the flayed skins of at least a hundred Sistermen. Northern accounts refuse to discuss the event.

The resentful Sistermen quickly bent the knee to the Falcon King Mathos II Arryn, in exchange for his aid in expelling the northmen. King Mathos sailed from Gulltown with a fleet of a hundred ships, but none managed to return. Mathos' successors and descendants continued the conflict.

### The Wolf and the Falcon

Conflict between both Kingdoms extended for several centuries, with truces that lasted for decades until the war resumed for whatever reason. Possession of the Sisters changed at least a dozen times without a clear edge for either side, and since the kingdoms rarely tried to attack the landmass of the other, most of the fighting occurred at the Three Sisters and the nearby islands.

King Osgood Arryn took the initiative and sieged the Wolf's Den, and later his son Oswin the Talon captured and burned the castle. In retaliation the fleet of House Stark sailed all the way to Gulltown and burned hundreds of ships, bringing the war once more to a stalemate.

### The war dies down

After centuries of fighting, King Eyron Stark declared nothing would be gained by further bloodshed, so peace talks with King Hubert III Arryn began soon enough.

The North and the Vale ceased conflict, but the the war had almost completely destroyed the resources of the Three Sisters, and they would never regain the wealth and power they once held during their apex, even centuries afterwards. The Three Sisters formally became sworn to the Falcon Kings, and nowadays sistermen resent their northern neighbors.

It was called the Worthless War because nothing was won, either to the North or the Sistermen.
Outpost Meloinia

Outpost Meloinia is the first Jkirkian Foothold upon the planet: Moebius. This Outpost was built within the center of a Forest Region, within the Anti-Eurish Continent. While being the first Foothold, it does not contain a Jkirkian Command Center, and is only a mere outpost. Despite this, the Outpost has the terrain advantage of the Forest, giving it a defensive boost, but it will also apply to any potential hostile army in some ways. The Outpost is currently operating at full capacity.

## Stats

Built Date: September 20th, 2016

Facility Type: Military Outpost

Location (Continent): Anti-Eurish

### No. of Buildings

S31Y Infantry Factory: 2/2

B980 Defensive Turret: 6/6

B990-2 Defensive AAA Turret 3/3

Merasio Planetary Communications Array 1/1
Valar Morghulis

**Valar Morghulis** is the first chapter of Act III, the sixth chapter of Book 1 and the sixth chapter of Forum of Thrones. The PoV characters Torvin, Alys and Lyria have no storylines of their own in this chapter. Additionally, Alys, Lyria and their supporting cast of characters do not appear, while Torvin only has a very small role. It is also, to date, the only chapter not to introduce a new PoV character.

## Appearances

### First

* Axell Snow
* Erik Inchfield
* Jaqoreo Kotos
* Leonard Hill
* Ser Tythan Lannister
* Valarr Roux
* Aldus Ermo
* Aren Charlton
* Lady Helenys Bellward
* Captain Arthries
* Nymeria Aspys
* Melylea
* Nila
* Lord Lionel Frostborn
* Lady Elizabeth Frostborn
* Ser Alphyn Frostborn
* Lady Evelyn Frostborn
* Lucien Frostborn
* Sanyse Gomblinger
* Otis Shiff
* Captain Daemion Stratford
* Ser Orys Baratheon
* Ser Gordar Celtigar
* Ser Rahaerys Velaryon
* Edward Lancaster
* Lord Darko Mogfield
* Ryler Grimthorn

### Deaths

* Jaqoreo Kotos

* Than
* Rayden
* Roman
* Otis Shiff
* The Burned Man
* Terroma
* Marak
Uchiha Naufal

## Welcome to the Wiki

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## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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John Gutten

**John Gutten** is a major PoV character in Book 1. He is a sellsword and the leader and founder of the small group **The Gutters**, which consists of several clos friends. Experienced and old for a sellsword, John has a relaxed attitude about life and no fear of death, yet he is fiercely protective of those he loves.
Warmech2-02 EMP Missile Launcher

The Warmech2-02 EMP Missile Launcher, is a Shoulder-mounted Missile Pod, that holds up to 12 Lock-on Missiles, that are able to disable Vehicles through Electromagnetic Pulses. Having a Moderate Rate of Fire, Damage, Range, and Accuracy outputs, the Missile Launcher is heavily effective against Land Vehicles, Aircraft, and in some occasions, Aerostats. The Missiles from the Launcher are interceptable, however, but they are mounted on the Zarvok-7RV Warmech Experimental Colossus Mark II, regardless.

## Stats

Type: Quadruple-Fire (4 Shots)

Country of Origin: Zarvok Federations

Ammo Type: Explosive, EMP

Ammo Capacity: 12 Shots until Reconstruction

Unit Specialty: Land Vehicles, Aircraft

Equipped by: Zarvok-7RV Warmech Experimental Colossus Mk II
TS4L Defensive Plasma Cannon

The TS4L Defensive Plasma Cannon is a defensive weapon used against Aircraft, Spacecraft, and Airborne Classes of Infantry. The weapon itself is balanced, having a decent Damage, Range, Accuracy, and Rate of Fire output. While having no special abilities, It is very effective against Shielded Targets. This defensive Plasma Cannon is used on Reaper X3Y Airships, TA-650 Airships, Quartz-67 Corvettes Regiment G26 Frigates, Benjamin VF1 Battlecruisers, and Metrovasia Battleships.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 700 Shots until 2 Minute recharge period

Unit Specialty: (Airborne) Infantry, Aircraft, Spacecraft.

Equipped by: Reaper X3Y Airship, TA-650 Airship, Regiment G26 Frigate, Benjamin VF1 Battlecruiser, Metrovasia Battleship, Quartz-67 Corvette.
BMK6 Plasma Minigun

The BMK6 Plasma Minigun is a Structure-mounted Weapon, that has a High Rate of Fire Output, along with Moderate Range and Accuracy, but Low Damage outputs. These miniguns are mainly effective against Infantry, while having little effect on Land Vehicles, and unable to target Aircraft. They are mounted on the Galix4 Stationary Weapons Platform.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 2000 shots until Recharge

Unit Specialty: Infantry

Equipped by: Galix4 Stationary Weapons Platform
Forum of Thrones Wikia

## What is Forum of Thrones?

Forum of Thrones is an Interactive Fanfiction written by LiquidChicagoTed, which can currently be read on our original forum over at Creator's Haven and which has originally been posted on the Telltale Forums. It is set in the world of Westeros, created by George R.R. Martin and made popular by the 'A Song of Ice and Fire' novel series and the HBO television series 'Game of Thrones'. However, the storyline of Forum of Thrones is set 300 years before the main storyline of the novels and the show, shortly before the period known as The War of Conquest.

As an Interactive Fanfiction, Forum of Thrones lives through the contributions of each reader. A large part of the characters appearing in the story has been submitted by readers. The story follows a generally defined storyline, wherein the events are witnessed through the eyes of multiple reader-submitted Point-of-View characters, whose actions can be decided upon regularly by the readers. Their choices often alter the outcome of a situation and in turn influence the following events and choices.

This wiki serves the purpose of giving an overview of each aspect of the long, ongoing storyline of Forum of Thrones, to make it easier to keep track of the story, for newcomers and experienced readers alike. It features articles about each chapter of the story and its major events, about each character and about each noble house and location, to give quick, detailed information on all of these topics. It also features some additional information that may go beyond what is explained in the story itself, but is considered as part of its canon.

For any questions about the story, you can always contact me, the author, by writing me a private message on Creator's Haven, here on the wiki or on the Telltale Forums. Don't be shy, I am always happy to talk! You can find my Creator's Haven profile here as well as my Telltale profile here.

If you wish to submit a character, you can do so by following this link: Character Submission

**War of Conquest**

The **War of Conquest** is a major event in all three books, starting in the epilogue of Book 1, before becoming the main focus in Book 2 and 3. It began when Aegon Targaryen, then Lord of Dragonstone, named himself King of All Westeros, starting a war with each of the seven kingdoms at once. Though significantly outnumbered in the beginning, Aegon's main strength lies in the three Targaryen dragons, Balerion, Meraxes and Vaghar, who grant him an advantage over his opponents.

Read more here.
Protocol 15: Colossus

Protocol 15: Colossus, is a Retaliation/Invasion Protocol, that can be issued by anyone of the rank of Colonel.

## What the Protocol Does

Protocol 15: Colossus, when active, immediately authorizes the deployment of four Zarvok 7RV Warmech Experimental Colossus Mark Is, or otherwise 2 Zarvok 7RV Warmech Experimental Colossus Mark IIs, upon a single battlefront that requires immediate attention. These Warmechs will then destroy any hostile presence in their way, until the threat is terminated, or if the Mechs are destroyed. The threat level of a hostile force being targeted must be Level 2: Moderate, or above, in order for this protocol to be active.

### The Conditions needed to Authorize the Protocol

* A major Hostile Force is en-route to a vital Zarvokian installation (whether it's Military or Civilian doesn't matter)
* A vital Zarvokian Installation is in the process of being attacked
* A highly secured hostile installation is unable to be breached with normal units
* A few/several Zarvokian Installations are taken over

This Protocol is very effective when used, and due to it not involving unethical weaponry, it will not decrease Public Opinion on the Zarvok Federations, should it be active.
The Eggman Empire

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page... or in this case, a few pages, of the faction being reported shall be listed below)

Zarvokian Database Faction Entry: The Eggman Empire

Relations w/ Faction: Neutral (Tensions Rising)

Governing Body: Dictatorship

Head of Government: Dr. Ivo "Eggman" Robotnik

The Eggman Empire is one of the major nations that reside on the planet Mobius. Having many territories all around the planet on each continent, much like the United Federation and Mobian Junta, their influence on the planet is significant enough to drive others to it's cause. Records state that the Eggman Empire first rose to prominence in 3225 on Westside Island, before gaining spheres of influence on other continents in 3235 after the Xorda's attack on the planet.

The Empire's military force consists primarily of automatons, some notable ones from the observations of the Intelligence department being the Swatbot, Egg Gunner, Egg Pawn, and many other automatons, while also having many Mobian and Human soldiers. Although their forces are technologically inferior to an extent, that doesn't go without saying that their military is still a threat to be taken seriously. This was proven in 3238 in both the Black Arms - Mobius Conflict and the Phantom Incident, where despite efforts from the United Federation, Republic of Acorn, and even our Zarvok Federations, the Empire was successful on retrieving the item referred to as the Phantom Ruby.

The Empire's governing body is led by a single individual by the name of Dr. Ivo Robotnik, or as others refer to him as Dr. Eggman, of which after conductive studies have shown that he is a very intelligent individual. Even being led by a single man, the Empire has many governor positions that the Intelligence department has identified as "Eggbosses", which these "bosses" control divisions of the main military force in either a certain region, or that of an entire continent. It is unknown whether or not an Eggboss exists in any of our territories, though one is known to exist in Downunda.

Currently, even though the Phantom Incident still has our nations in the neutral standpoint, our alliance with the Republic of Acorn and the Empire's actions in achieving it's goal of world domination, tensions are increasing steadily, which may result into a sudden outburst of war, which may be very troublesome that marks them down as a Level Three: High on the Zarvokian threat scale.

End of Faction Report.

(http://sonic.wikia.com/wiki/Eggman\_Empire\_(Pre-Super\_Genesis\_Wave), http://sonic.wikia.com/wiki/Eggman\_Empire\_(Archie), http://sonic.wikia.com/wiki/Eggman\_Empire)
B205 Anti/Dark-Matter Cannon

The B439 Anti-Dark Matter Cannon is a Anti-Vehicle weapon designed specifically for the B980 Defensive Turret. Having a low Rate of Fire, but moderate Damage and Range output, along with a High Accuracy, they fire Beams of Anti Matter/Dark Matter (Ammo Type is switchable) at their target. They are perfect Vehicle Hunters, however they can only hit one target at a time, and cannot target Aircraft. They are mounted upon the B980 Defensive Turret.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter, Dark Matter

Ammo Capacity: 5 Shots until 45 second Recharge period

Unit Specialty: Land Vehicles

Equipped by: B980 Defensive Turret
Herajevo Naval Plasma Cannon

The Herajevo Naval Plasma Cannon is an Offensive Plasma Cannon, that is useful against hostile Vessels and Ground Forces. Having a High Accuracy, along with Moderate Damage and Range, but with Low Rate of Fire outputs, these Cannons are very useful in Naval Combat. However, these cannons are unable to target Aircraft, and Airship/Aerostats. They are mounted on the Euclid-01 Destroyer.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 1 Shot until 20 second Recharge

Unit Specialty: Vessels, Infantry, Land Vehicles

Equipped by: Euclid-01 Destroyer
Genesis Transport

The Genesis Transport is an aerial transport that can hold more troops and supplies than the Holomane Transport. It is a much larger, armored, and slower transport than a Holomane and more bulkier, though much like it is also unarmed and heavily shielded. Because of it's rather large size, the Genesis can deploy a large amount of troops and supplies into battle; although initially limited on where to deploy due to it's size, the transport uses a gravity lift on it's bottom that can bring troops in and out of the aircraft; despite that however it is used less frequently than a Holomane. The transport hold is able to carry either: twenty-four infantry accompanied with supplies, forty infantry, three Vehicles accompanied with supplies, five vehicles, eight Infantry and a vehicle accompanied with supplies, sixteen infantry and three vehicles, or a large amass of Supplies. Because of it's unarmed capability, the Genesis Transport is vulnerable to Anti-Air/Anti-Air-Artillery weapons and attacks from aircraft, relying only on it's armor and shields for protection.

## Stats

Vehicle Type: Transport VTOL (Manned)

Country of Origin: Zarvok Federations

Weapons: N/A

Armor: Heavy

Shields: Heavy

Height: 40'6" Feet Tall

Width: 38'3" Feet Wide

Length: 95'2" Feet

Weight: 1.5 Tons

Month/Year of Service enter: February, 3236
C-T43 Chaos Rifle

The C-T43 Chaos Rifle is a powerful Semi-Automatic weapon that is effective on a wide variety of Infantry. Having a high Damage and Accuracy, low Rate of Fire and Range, this weapon fires false positive and negative chaos energies at hostile forces, which it's effectiveness varying on said opponent, even coming with a reflex scope to improve accuracy. The rifle has little effectiveness against Vehicles, as it was primarily designed to combat against Infantry. The weapon is equipped by a couple of infantry classes, of which consist of the Primary Infantrymen and Supportive Defensive Units.

## Stats

Type: Semi Automatic

Country of Origin: Zarvok Federations

Ammo Type: False Chaos Energy (Positive and Negative)

Ammo Capacity: 75 Shots until Recharge.

Unit Specialty: Infantry

Equipped by: Zarvokian Primary Infantrymen, Zarvokian Supportive Defensive Units
D&D Steglitz Wikia

## Willkommen im D&D Wiki

Dieses Wiki enthält Informationen zur laufenden Kampagne die zur Zeit circa einmal monatlich in Steglitz gespielt wird. Hier lassen sich mit der Zeit Hintergrundinformationen, Tagebücher, Charakterinformationen, Hausregeln und etliches mehr finden.

## Die Heldengruppe

Gruppenkasse

Questlog

### Aktuelle Mitglieder:

* Liljana, w Elf. Waldläufer.
* von Morewind, m Halbelf. Waldläufer.
* Ardamá, m Eldar. Zauberer.

### Ehemalige Mitstreiter:

* Barbarius, m Mensch. Barbar. (In Phandalin verschwunden, vermutlich um zu seinem Clan zurück zu kehren)
* Rurik, m Zwerg. Fighter. (Irgendwann in Phandalin verschwunden, vermutlich wieder zur See gefahren)
* Salvator, m Zwerg. Fighter. (retcon)
* Grenthea Glitzer, m Halbling. Schurke. (In Niewinter geblieben um für die Harfner zu arbeiten)
* Grollvald Großdübel, m Zwerg. Kleriker von Gond Wunderbringer. (In Niewinter geblieben um deinem Gott einen Tempel zu bauen)
	+ Tagebuch von Grollvald Großdübel
* Minto Hellmich, m Halbling. Schurke. (Gestorben)
* Hotas, m Halbelf. Warlock. (Verschwunden)

## Informationen zur Kampagne und der Welt

### Kontinent Abtanis

#### Kampagne/Kalender

* Lost Mines of Phandelver
* Elders Wither

#### Dörfer

* Phandalin
* Triboar
* Rothvald (zerstört)
* Coneyberry (zerstört)

#### Städte

* Niewinter
* Tiefwasser
* Nildarim
* Yartar

## Nützliche Links

Charakterbogen auf Deutsch

Übersetzungsindex

Gratis Basisregeln für D&D 5e

ForgedAnvil D&D 5E Character Generator

MPMB's Character Record Sheet
NJ71 Plasma Rotary Autocannon

The NJ71 Plasma Rotary Autocannon is a Aircraft-based Anti-Armor weapon that poses a significant threat to hostile units. Having a High Rate of Fire, moderate Accuracy, Damage, and Range, the Rotary Autocannon is highly effective against Infantry, some types of Land Vehicles, and some types of Aircraft. however they have a large recharge period upon expending two-hundred shots. Nevertheless, the weapon is mounted of the Fermodix Gunship.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 200 shots until two minute recharge period

Unit Specialty: Infantry, Land Vehicles, Aircraft

Equipped by: Fermodix Gunship
Zarvokian Close Quarters Specialist

Zarvokian Close Quarters Specialists are personnel that prefer to get up close and personal with hostiles in their engagements, and are primarily effective against Infantry at close range. There are no limitations for joining this Infantry Class, much like with most of the other Classes. A variety of weapons are available to any unit that is apart of this class. These weapons include; the C-T34 Plasma Shotgun, YN4 Plasma Submachine Gun, MX-43 Plasma Lance, VR47 Plasma Battle-Axe, DR-43 Plasma War-Axe, M7-Y1 Plasma Sword, M9-Z4 Antimatter/Dark Matter Sword, and M5-BW1 Plasma Mace. The armor and shield types used by the Close Quarters Specialists are light, as to maximize their movement in close quarters combat. These infantry are mainly vulnerable against Infantry Fighting Weapons or otherwise other Anti-Infantry weaponry, as well as being vulnerable for attacks that are from a longer range.

## Stats

Country of Origin: Zarvok Federations

Unit Type: Close-Quarters Unit

Weapons: C-T34 Plasma Shotgun, YN4 Plasma Submachine Gun, MX-43 Plasma Lance, VR47 Plasma Battle-Axe, DR-32 Plasma War-Axe, M7-Y1 Plasma Sword, M9-Z4 Antimatter/Dark Matter Sword, M5-BW1 Plasma Mace

Armor/Shields: Light

Species: Mobian, Human, Overlander

Month/Year of Unit's Entry into Service: August, 3226 (Equipment different during time period)
PY-4R Light Railgun

The PY-4R Light Railgun is a small Railgun that is used against other Aerostats, Aircraft/Spacecraft, and Structures. The railgun has a High Accuracy output, with Moderate Damage and Range, but Low Rate of Fire. The weapon can even pierce through some types of Armor, and, at the maximum, can go through 2 units. However, the weapon takes a long time to recharge, having a recharge time of 1 Minute and 45 Seconds to fire another Shot. This weapon is mounted on the Quartz-67 Corvette.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Energy (Electromagnetic)

Ammo Capacity: 1 Shot until 1 Minute and 45 Second recharge period.

Unit Specialty: Aircraft/Spacecraft, Airship/Aerostat

Equipped by: Quartz-67 Corvette
Stones

**There are spoilers on this page! Continue with caution...**

### Effects

If the two guests playing win, they will receive the talisman. If either of the two guests lose, then the remaining guests that are standing on planks nearby will die.

### Cost

Having completed the first part of the Ice Challenge.

**Stones** is an ancient Victorian-styled game of checkers that Joey Graceffa and Alex Wassabi were voted to play against the Harpies.
## Role

### **Episode 6 - Endless Winter Night**

The only way the guests could have access to the Path of Betrayal was to retrieve a talisman from the Harpies. To do that, Joey and Alex had to play the Harpies in a game of stones. The Harpies had been discovered as cheating and were killed by Torhil to the Undying; however he died from being poisoned by the Harpies. Joey steps into the fountain and grabs the talisman.
Overwatch-R31 SWAT VTOL

The Overwatch-R31 SWAT VTOL is a moderately armored Law Enforcement Aircraft designed to respond to serious situations such as dealing with suspects that have acquired equipment too powerful for standard Law Enforcement to handle, or even deal with potential Uprisings. These VTOLs are armed with two VG09 Miniguns, and two VG23 Rocket Pods, allowing them to be effective against Infantry and Vehicles (both ground and air). They can even be somewhat effective to Military personnel, though they are easily prone from attacks by Anti-Air units. They are deployed in Civilian Offensive and Defensive.

## Stats

Vehicle Type: Attack VTOL

Country of Origin: Zarvok Federations

Weapons: 2 VG09 Miniguns, 2 VG23 Rocket Pods

Armor: Moderate

Shields: N/A

Height: 8 Feet Tall

Length: 15 Feet Wide

Weight: 975 Pounds

Deployment: Offensive and Defensive (Civilian)

Month/Year of Service Enter: March, 3232 (2012)
CH42 Plasma Cannon

The CH42 Plasma Cannon is a Siege Weapon, mainly effective when used at long range. With a High Range, Moderate Accuracy and Damage, but Low Rate of Fire, this weapon is effective against Airship/Aerostats and Ground Forces, but are unable to target Aircraft. These cannons are mounted onto the Regiment G26 Frigate.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 10 shots until Recharge

Unit Specialty: Infantry, Land Vehicles, Airship/Aerostat

Equipped by: Regiment G26 Frigate
Willfred Reyne

Alanna Reyne - sister

Tinnet Reyne - brother

Roger Hill - uncle

Lorna Lannister - betrothed

Ser **Willfred Reyne** is a major PoV character in Book 1. He is the firstborn son of Lord Darren Reyne of Castamere and heir to House Reyne. Young, inexperienced and adventurous, Willfred's carefree nature gets him into trouble more often than not. Nonetheless, thanks to his close ties to House Lannister, he was chosen for a highly important mission that should decide on the fate of the Kingdom of the Rock.
U7-332 Torpedo Launcher

The U7-332 Torpedo Launcher is an Anti-Vessel weapon, that inflicts massive damage to any vessel it hits. With a Low Rate of Fire, Moderate Range and Dependable Accuracy, but with High Damage outputs, the Torpedos in these launchers are very deadly to hostile Vessels. However, the Torpedo cannot target anything else other than Vessels, and are able to be intercepted. They are mounted on the Euclid-01 Destroyer.

## Stats

Type: Single-Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 1 Shot until Reload

Unit Specialty: Vessels

Equipped by: Euclid-01 Destroyer
Exterminator-02 Napalm Missile Launcher

The Exterminator-02 Napalm Missile Launcher is a Missile Launcher with Napalm Ordinance, that favors taking out Stationary Targets, and sometimes Aerostats. Having a High Range output, with moderate Damage, Accuracy, and Rate of Fire, they are very useful for taking out pesky Structures, as well as slow-moving Aerostats. However, targets that are always on the move are easily able to dodge the Missile, and the Missile may also be intercepted by Anti-Missile equipment. They are mounted on the Exterminator T46 Experimental Artillery.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive (Napalm)

Ammo Capacity: 8 Missiles until Regeneration

Unit Specialty: Aerostats

Equipped by: Exterminator T46 Experimental Artillery
RH5-Q Plasma Cannon

The RH5-Q Plasma Cannon is a weapon that shoots a continuous beam of Plasma at it's target, making it a great weapon to use against single targets. Boasting a high Range and Accuracy output, however with low Damage and Rate of Fire, the weapon is mainly effective against Infantry units, with having some effectiveness against Land Vehicles and Aircraft (should they get within it's range), however it takes a little bit of time to defeat a hostile unit with the weapon, given it's low damage output. Nevertheless, it is mounted on the Fermodix Gunship.

## Stats

Type: Single Fire (Continuous)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 45 seconds until recharge period

Unit Specialty: Infantry

Equipped by: Fermodix Gunship
Yackmo Cruiser

The Yackmo Cruiser is an Moderately Armored/Shielded Anti-Aircraft/Stationary Vessel, that is mainly seen deployed alongside Euclid-01 Destroyers. Armed with 3 GH67 Missile Launchers (2 on the Bow, 1 on the Stern) and 5 KT54 Missile Launchers (3 on the Bow, 2 on the Stern), these Cruisers are very deadly against Aircraft, Stationary Targets, and even Aerostats. However, the Cruiser lacks any kind of weaponry to combat against other Vessels and Ground Targets (that are Non-Stationary), which is mainly why it needs to be escorted. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Cruiser (Manned/Robotic)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 3 GH67 Missile Launchers, 5 KT54 Missile Launchers

Height: 35 Feet Tall

Length: 112 Feet Wide

Weight: 157.8 Tons

Deployment: Offensive and Defensive

Month/Year of Service Entry: February, 3237
VG53 Light Machine Gun

The VG53 Light Machine Gun is a Vehicle Mounted Anti-Infantry weapon that is just what you'd think it'll do. The LMG has a high Rate of Fire, Moderate Accuracy and Range, but Low Damage output, and fires .50 caliber ammunitions. While very well working against Criminal Infantry, they will do very minimal damage to Vehicles, as well as Shielded Targets. They are mounted on the Enforcer-57 SWAT Transport.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Bullet (Caliber)

Ammo Capacity: 350 Shots until Reload

Unit Specialty: Infantry

Equipped by: Enforced-57 SWAT Transport
BG-479 Space Bomber

The BG-479 Space Bomber, are Manned/Robotic, Moderately Armored/Shielded Spacecraft that are designed to take out large targets (Such as Aerostats) by... bombing the ever living stuffing out of them. Armed with 2 FSV9 Proton Torpedo Launchers in it's Bomb Bay, along with 3 YG-45 Defensive Plasma Cannons to protect itself, these Space Bombers are quite effective in numbers, and sometimes individually. However, they are vulnerable to EMP strikes, and sometimes Hacking (If the opponent is facing the Robotic versions), along with AA/AAA Weaponry. They require 1 Pilot, 1 Co-Pilot, and 3 Gunners, as they are deployed in Offensive.

## Stats

Vehicle Type: Space Bomber (Manned/Robotic)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 2 FSV9 Proton Torpedo Launchers, 3 YG-45 Defensive Plasma Cannons

Height: 17 Feet Tall

Length: 49 Feet Wide

Weight: 910 Pounds

Deployment: Offensive

Month/Year of Service Enter: October, 3234 (Weapons were different during time period)
W4-NT Plasma Machine Gun

The W4-NT Plasma Machine Gun is a Vehicle-Mounted Turret, that has to be manned. Having a High Rate of Fire, but low Accuracy and Moderate Range and Damage, the weapon appears to be effective upon some types of Infantry, but nothing else is significantly effected by it. Despite this, they are seen mounted upon the AM5 Light Reconnaissance Vehicle.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 750 Shots until 1 minute and 30 Second Recharge period.

Unit Specialty: Infantry

Equipped by AM5 Light Reconnaissance Vehicle
Two-Face

Captain **Walder Waters** is a character in Book 1 and 2. He is the captain of the guard of Castamere and a loyal retainer of House Reyne. While he himself claims to be the son of a minor nobleman from the court of Dragonstone, the truth is that he barely remembers his real family. Due to severe burns on his face, he is typically called **Two-Face**.
GH67 Missile Launcher

The GH67 Missile Launcher is a Vessel-based Missile Launcher, that fires 3 missiles at a Stationary Target, or otherwise Aerostats if the launcher is close enough. With High Damage and Range, with Moderate Accuracy and Low Rate of Fire outputs, this Missile Launcher is perfect for clearing out hardened hostile entrenchments/defenses, and for taking out Aerostats, however, depending on the speed of the unit, the Missiles are most likely unable to hit other kinds of units, given the fact that said units are fast enough to avoid the Missile's target area, and the missiles are also able to be intercepted. These launchers are mounted on the Yackmo Cruiser.

## Stats

Type: Tri-Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive (Plasma)

Ammo Capacity: 6 Shots until Reconstruction

Unit Specialty: Aerostats

Equipped by: Yackmo Cruiser
FSV9 Proton Torpedo Launchers

The FSV9 Proton Torpedo Launchers are Anti-Aerostat weapons, that are launched vertically from a Spacecraft's bomb bay. Having a High Damage, but Moderate Rate of Fire and Range, with low and Accuracy, these Proton Torpedos can easily make short work of any Aerostat (depending on said Aerostat however), if mass quantities of these Torpedos are used. However, these Proton Torpedos are unable to lock onto targets, so they are unable to target Spacecraft, and only large objects. They are mounted onto BG-479 Space Bombers.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Protons

Ammo Capacity: 8 Shots

Unit Specialty: Aerostats

Equipped by: BG-479 Space Bomber
Lerdex Dark Matter Missile Launcher

The Lerdex Dark Matter Missile Launcher is a Anti-Vehicle weapon that has High Damage and Range, but low accuracy and moderate rate of fire. Of course being effective against Land Vehicles. It also has effect on Structures, but usually depends on the Structure itself. The missiles themselves have High-Explosive capability, but lack any type of Lock-on Maneuver, so it can be inaccurate. It also has difficulty with hitting Aircraft, due to it's lack of accuracy. Despite this, it can be a deadly weapon. It is mounted upon the T7-N4 VTOL.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Dark Matter, Explosive

Ammo Capacity: 6 Missiles until Regeneration.

Unit Specialty: Land Vehicles, Structures.

Equipped by: T7-N4 VTOL
Xorda

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page of the faction being reported shall be listed below.)

Zarvokian Database Faction Entry: The Xorda

Relations w/ Faction: At war

Governing Body: Unknown

Leader: Unknown

TBA

(http://sonic.wikia.com/wiki/Xorda)
Meletree-31 Anti/Dark Matter Autocannon

The Meletree-31 Anti/Dark Matter Autocannon, is a very effective weapon to use on opposing Aircraft, that is foolish enough to get within it's crosshairs. Able to switch between Anti Matter and Dark Matter ammunition, the weapon has a High Rate of Fire and Damage, with Moderate Range and Accuracy, of which makes this weapon, a very useful Counter-Aircraft weapon. However, the Weapon has a big recharge period of 4 minutes, once all of it's shots are expended. They are mounted on the CSR3 Fighter.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter, Dark Matter

Ammo Capacity: 60 shots until 4 minute Recharge Period

Unit Specialty: Aircraft

Equipped by: CSR3 Fighter
Roosevelt-I46 Stealth Drone

The Roosevelt-I46 Stealth Drone, is what the name implies, an Airborne Stealth Drone, that is Lightly Armored and Shielded. Although it's only armed with 2 NVW4 Missile Launchers, the Drone is very useful on the Battlefront. The drone is able to hide it's presence on the front, by being able to turn invisible at will, while also being able to Jam Detection Systems that attempt to detect the Drone (However the Jammers only make it so that the Drone itself is undetectable, and everything else is detectable). However, when it fires one of it's launchers, it suddenly becomes visible, making it prone to Anti-Air/AntiAir Artillery fire, making it extremely vulnerable, as well as EMPs and strikes from other Aircraft. Despite this, they are deployed in Support.

## Stats

Vehicle Type: Aerial Drone

Country of Origin: Zarvok Federations

Armor: Light

Shields: Light

Weapons: 3 NVW4 Missile Launchers

Height: 7 Feet Tall

Length: 18 Feet Wide

Weight: 253.87 Pounds

Deployment: Support

Month/Year of Service Entry: December, 3236
A74-UT Paratrooper/Support Plane

The A74-UT Paratrooper/Support Plane is a Airplane that is used for the purpose of dropping in Paratroopers, and to support Zarvokian Ground Forces. The plane is able to carry 20 Paratroopers at a time to drop in on the Battlefield. Heavily Armored and Lightly Shielded, the A74-UT is armed with one AQ3 Plasma Minigun, two Bemix Anti-Matter Autocannons, and one Sadtrel Heavy Dark-Matter Autocannon, of which they are all on the plane's left side. Although quite effective, they are extremely vulnerable to AA/AAA fire, and when one of it's wings are taken down, it immediately crashes on the ground. They are deployed in Support and Transportation

## Stats

Vehicle Type: Cargo/Support Plane

Country of Origin: Zarvok Federations

Weapons: 1 AQ3 Plasma Minigun, 2 Bemix Anti-Matter Autocannons, 1 Sadtrel Heavy Dark-Matter Autocannon

Armor: Heavy

Shields: Light

Height: 12 Feet High

Length: 55 Feet Wide

Weight: 1.3 Tons

Transport Hold: 20 Infantry

Deployment: Support and Transportation

Month/Year of Service Enter: November, 3235
House Wensington

**House Wensington** is a noble house from the Stormlands, directly sworn to Storm's End.

Their sigil are two golden trumpets crossed on a blue field, beneath a gold chief with three black stags. Their words are *"Sound the Charge!"*

## History

House Wensington was founded by the third son of the Storm King Erich VII the Unready, and led a sudden, but important attack against the forces of King Olyvar Yronwood, since his father was too concerned facing the threat of Justin Massey.

A niece of King Arrec Durrandon married the head of House Wensington.

## Known Members

* Ser Warren Wensington, known as *the Young Stag*. A member of the House.
Zarvokian Combat Engineer

Zarvokian Combat Engineers are infantry units able to construct support structures in the battlefield that provides support to other Infantry units, by using a DC-24 Mobile Atom Constructor. These units are deployed in Support in their deployments and are effective against other Infantry by themselves, along with their structures. There are no limitations for joining this Infantry Class, much like with most of the other Classes. A variety of weapons, armor, and shield types are available to any unit that is apart of this class. These weapons include; C-T34 Plasma Shotgun, Astred Anti-Matter Pistol, YT5 Plasma Light Machine Gun, and C-T59 Plasma Rifle. The armor and shield types available to this class are only Moderate. These infantry are mainly vulnerable against Infantry Fighting Weapons or otherwise Anti-Infantry weaponry.

## Stats

Country of Origin: Zarvok Federations

Unit Type: Support Engineer Infantry Unit

Weapons: C-T34 Plasma Shotgun, Astred Anti-Matter Pistol, YT5 Plasma Light Machine Gun, C-T59 Plasma Rifle

Gadgets: DC-24 Mobile Atom Constructor

Armor/Shields: Moderate

Species: Robotic, Mobian, Human, Overlander

Month/Year of Unit's Entry into Service: July, 3230 (Equipment different during time period)
DC-24 Mobile Atom Constructor

The DC-24 Mobile Atom Constructor is a construction device that allows specified infantry units to construct support buildings from atoms. The DC-24 Mobile Atom Constructor is designed to construct only three structures: the DC-ST Automated Sentry, the DC-HS Healing Station, and the DC-DB Barricade. The DC-24 itself is a wearable backpack with a extendable tube, with said backpack carrying enough mass and energy reserves to construct two structures before needing to acquire more. No matter how much mass and energy are in it's reserves, only one structure of each type can be built at a time.

The extendable tube acts as both a construction device, and deconstruction, with both methods involve shooting out a beam that's concentrated upon an intended target. In terms of construction, the beam will use the DC-24's mass and energy reserves to materialize one of the structures that the user wishes to build, though this process takes time. In terms of deconstruction, the beam will break down and suck in the intended target into convertible amounts of mass (and energy is possible); simply put it acts like a vacuum in a way.

### DC-ST Automated Sentry

The DC-ST is a Automated Sentry that is lightly armored and shielded, armed with an Anti/Dark Matter autocannon, along with a explosive napalm missile launcher capable of locking onto it's target, which makes the sentry useful against infantry and vehicles. However, due to it's light armor and shielding, the sentry is easily susceptible to destruction.

### DC-HS Healing Station

The DC-HS Healing Station is a Stationary Structure that allows Infantry Units, both Organic and Robotic to be healed upon the battlefield. For organics, only Minor Injuries (Such a small Bullet Wounds) are abled to be healed, while a Robotic Unit is able to be completely reconstructed, as long as their head in intact, however the Structure is Lightly Armored with no shields, so it's best to keep the Structure under cover.

### DC-DB Barricade

The DC-DB Barricade is a Defensive, Heavily Armored Structure, that serves as Cover for Infantry Units to use when engaging in combat. The structure can tank a lot of Damage, but is vulnerable to Heavy Explosives. The barricade is very much capable of blocking Vehicles as well.

## Stats

Gadget Type: Mobile Construction Device

Category: Support

Effect: Able to construct DC-STs, DC-HS', and DC-DBs, but only one of each at the maximum, regardless of reserves.

Equipped by: Zarvokian Combat Engineer
Devastation-VF6G Ballistic Missile

The Devastation-VF6G Ballistic Missile is a Long-Range Anti-Matter Tactical Missile, used against Heavily Defended Positions, or Mass Quantities of Units. When launched, the Missile will launch into Orbit, and will then lock onto the coordinates it will given to by the Missile Operator, and will then rush straight towards the Coordinates. Halfway upon it's descent, the Missile will then launch 26 Smaller Missiles, each Missile able to take down a big cluster of Moderately Armored Vehicles, while the Big Missile will detonate as soon as the Smaller Missiles are out of it's blast radius.

The 26 Missiles will continue to descend towards the coordinates, will slowly separating from each other to increase their Area of Effect. When they reach their target, depending on how many Missiles were potentially intercepted, it is expected that the area hit by the missiles would be reduced to ruin, along with any units that were affected by the Missiles. Like said before, these Missiles are able to be intercepted by Anti-Missile systems, but if mass quantities of these missiles are in play, it is obvious that they all can't be intercepted. These Anti Matter Missiles are used by Nanovamon-86 Submarines, and Exterminator T46 Experimental Artillery.

## Stats

Type: Single Fire (Main Missile) Multi-Fire (Sub-Missiles)

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter

Ammo Capacity: Single Use

Unit Specialty: Infantry, Land Vehicles, Aircraft, Vessels, Airship/Aerostat

Equipped by: Nanovamon-86 Submarine, Exterminator T46 Experimental Artillery
Ulaf

**Ulaf** is a character in Book 1. Originally a raider from the mountain clans in the Mountains of the Moon, he eventually became a member of the showmen group **Wonders of the World**, where he works as the supposedly strongest man in the world. Ulaf is a man of few words and not exactly the brightest, but his strength and loyalty are out of question.
Warmech2-39 Plasma Wristblade

The Warmech2-39 Plasma Wristblade, is the first ever Melee Weapon ever given to a Vehicle, let alone a Experimental, specifically designed for the Zarvok-7RV Warmech. The Wristblade has an extendable Plasma Blade on the Mech's wrist, which increase's it's effectiveness in Melee Combat, when it decides to not use it's fist. The blade is extremely effective against Infantry, Land Vehicles, Aircraft, and even Aerostats (if close enough). The blade is, of course, mounted on the Zarvok-7RV Warmech Experimental Colossus.

## Stats

Type: Melee (Wristblade)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: N/A

Unit Specialty: Infantry, Land Vehicles, Aircraft, Aerostats

Equipped by: Zarvok-7RV Warmech Experimental Colossus
Zarvok - Buthuaian Confrontation

The Zarvok - Buthuaian Confrontation is an event that at first started with the construction of a Stronghold that ended up resulting in the confrontation of the forgotten Buthuaian Armed Forces within a desert on the continent of Northamer on the planet Mobius. While combat was reported by the faction leader, the combat wasn't held against the Buthuaians and it was only against another hostile force, hence the event being called a Confrontation.

## The Participants (Users)

* Joshua the Hedgehog
* The Bismarck

## The Sides

### Side 1: The Zarvok Federations

The Zarvok Federations is a highly advanced interstellar republic monarch autocracy led by Adex Zarvok Burns. The Zarvok Federations is a main contributor to the confrontation as they were constructing a Military Stronghold within the desert that housed the remains of the Buthuaian Armed Forces. The participants are listed below:

* ***The Zarvok Federations (Main): Established Alliance with Side 2, Prevailed against Side 3***

### Side 2: Buthuaian Armed Forces

TBA

* ***Buthuaian Armed Forces (Main): Established Alliance with Side 1, Prevailed against Side 3***

### Side 3: Unknown Hostile Force

TBA

* ***Unknown Faction (Main): Defeated by Sides 1 and 2. Further status is unknown***

## The Event

(OOC Note: This report recalls the events made within a private canonical roleplay on a different wiki. As such this page will be listed on the bottom of the report for historical and informational reference.)

To be added

(The Jkirk\_-Forgotten Confrontation (Private Canon Roleplay with The Bismarck) )
VG43 Sniper Rifle

The VG43 Sniper Rifle is a High-Powered Bolt Action Sniper Rifle that is used in Long Range engagements, that is extremely effective against Criminal Infantry. It has a High Damage, Accuracy, and Range, but Low Rate of Fire output, and fires modified Armor-piercing .50 Caliber rounds, and is able to fire eight rounds before it's clip has to be reloaded. The Sniper Rifle comes with a Scope, as well as a Grip for increased effectiveness. While it does have a low effectiveness against Shielded and Vehicle targets, it has the highest effectiveness against them that the Law Enforcement has at their disposal. They are equipped by personnel in the Zarvokian Special Weapons and Tactics Unit Law Enforcement infantry class.

## Stats

Type: Bolt-Action

Country of Origin: Zarvok Federations

Ammo Type: Bullets (Caliber)

Ammo Capacity: 8 shots until Reload

Unit Specialty: Infantry

Equipped by: Zarvokian Special Weapons And Tactics Unit
Black Arms - Mobius Conflict

(OOC notice: May include spoilers for Invasion of the Black Arms: Black Doom's Return, tread carefully)

The Black Arms - Mobius Conflict is a period of conflict occurred on the planet Mobius, occurring between the nations of Mobius, and the invading forces of the Black Arms. The conflict itself has ended with the sides already been chosen by the participants of the war.

## The Sides

### Side One: The Black Arms

The Black Arms is both a species and faction of alien beings led by the one called: Black Doom (and later on, Black Death). Intend on conquering the planet of Mobius through the use of their Black Comet, they invaded the nations of Mobius that ultimately led to it's defeat. The nations fighting for their side are listed below.

* ***Black Arms (Main)***: Functional, Defeated in Event

### Side Two: The Mobian Coalition

The Mobian Coalition is a coalition of nations on the planet of Mobius that banded together in order to combat against the threat posed by the Black Arms and it's leading force: Black Doom, eventually winning the conflict after destroying the Black Comet. The nations within this coalition are listed below:

* ***Zarvok Federations (Main):*** Functional, Prevailed in Event
* ***United Federation (Main)*** Functional, Prevailed in Event
	+ ***Guardian Unit of Nations***
* ***Republic of Acorn (Main):*** Functional, Prevailed in Event
	+ ***Freedom Fighters***
* Dingo Regime (Indirectly): Functional, Prevailed in Event
* Wolf Pack Nation: Functional, Prevailed in Event
* País Misterioso: Functional, Prevailed in Event
* Kingdom of Leonus: Functional, Prevailed in Event

### Side Three: The Eggman Empire

The Eggman Empire is an autocratic dictatorship led by Dr. Ivo Robotnik (known to some as Dr. Eggman). Although one of the Mobian nations fighting against the Black Arms, they remained on their own side separate from the Mobian Coalition and emerged as a victor in the conflict. The nations fighting for this side are listed below:

* ***Eggman Empire (Main)***: Functional, Prevailed in Event
	+ ***Dark Egg Legion***
	+ ***Egg Army***
	+ ***Iron Dominion***

## The Event

(This will be listed in the perspective of the Zarvok Federations. Please refer to the link above to see where the event took place in)

TBA