Einna

**Einna** is the daughter of Critias, a member of the Atlantean Knights of the Round and the first Tragoedian of Ophiuchus.

## Story

### The Sinking Princess

Einna was once a powerful princess of Atlantis, as the daughter of Critias, but hours after her birth, due to her father choice to enslave the Lunarean tribe, they retaliated by sending the monster known as SIN to wipe out Atlantis. While Einna would in fact wash ashore a thousand years later under the name Ceamagus, part of her soul lingered amidst the ocean waves.

These soul fragments, however, were saved by Fortuna who granted Einna powers as a Divine Servant, in exchange for helping her defeat Praeter. Alongside Critias and the other Knights of the Round, Einna helped defeat Praeter, before being put to sleep for a long time.

### The Dark Fairy Tale

Einna woke up due to Dove's meddling of Babelia, attracted by its tragic essence, and sought to bring about Babelia's destruction through the despair of Ruine Harumageddon. While Einna did not play an explicit role in Ruine's story, it can be surmised that her abilities were what resulted in Ruine's despair.

When Svanhvit returned to Babelia to mend what was once broken, Erunie Haruma, that world's version of Ruine, caught Einna's attention, and the Atlantean princess tested the limits of Erunie's determination by twisting the world's narrative to impede her. Erunie however prevailed, and Einna took interest to her, ultimately laying down her abilities and choosing to join Einna.

## Appearance

Einna is a blue-haired inexpressive young woman dressed in the dark and blue clothes of an ancient princess, with deep blue eyes as well. A butterfly mask in shades of blue and black occults her eyes.

## Personality

Einna is less a physical existance than a conceptual embodiment - as a vessel for the Tragoedia Seed of Ophiuchus, she serves as an avatar of tragic endings and nihilism. This is only bolstered by the remains of Einna's personality, stemming from the loss of her family and people just after her birth, and belief that ambition only brings about downfall.

Einna has come to see the world as a fairy tale-like realm, where individuals ultimately lack purpose and serve the whims of higher beings. As a result, she sees those who, like her father or Gawyn Belten, strive to forge their own path, as nothing more than ignorant puppets, destined to fall.

Einna is soft-spoken, calm and monotonous, and seldom expresses emotions. Her speech, laden with story metaphors, shows her contempt and lack of faith in the world around her. Only Erunie, who is brave enough to defy her story's tragic ending, while still showing humility, has truly managed to grasp her heart, showing Einna's softer, more emotional side, as a lost girl mourning the world and life she never had.

## Powers

* **Water Mastery:** Einna is extremely talented at manipulating Water and can control entire oceans by thought alone.
* **Supernatural Physical Abilities:** As all Knights of the Round do, she represents the pinnacle of physical prowess.
* **Technological Expertise:** Like all Atlanteans, Einna is an expert at creating, understanding and using Technology.
* **Divine Servant Powers:** As Divine Servant Sanenaid of Ophiuchus, she possesses transcending abilities. (artificially boosted by Atlantean technology), and the native probability-warping abilities of a Tragoedia.
	+ **Advent: Flux Event Horizon.** Einna's most terrifying ability allows her to influence the world around her, something akin to a Phantasm Field, where probabilities and reactions are subtly manipulated. While this cannot force people to act in a way that contradicts their nature, Einna's influence subtly twists a story's narrative by bringing it closer to a tragic end, forcing painful choices and cruel accidents upon those around her.

## Trivia

* Her theme song, as chosen by her creator, is **Paper Crown** by Alec Benjamin