Tower of Bliss

## Overview

The Tower of Bliss is a location in the depts of (...), the Incubi Realm in (...). It is their greatest temple to excess, a location in which demons and souls alike trade their free will for endless delights.

## Description

The Tower of Bliss, also known as *Migdaal Marak,* like all greater landmarks in the Outer Realms, is a living entity. To a mortal visitor it might simply appear as a titianic building but for Neverborn the presence of the Arch-Demon is most palpable. It is also refered to as the *Great* *Tempter,* as every Ring inside allurs and beguils its visitors to engage in a chosen desire. Those that enter it will become overcome by it, trading their mental autonomy for the endless joys and pleasures that await them inside.

It is a place where excess rules unapologetically. It is the sweetest prison and the most horrific reward. To those that seek solice from their sorrowful lifes it is a liberating paradise; to those imprisoned within it is an inescapable trap. Once a sentient being has entered into its halls, the only way out is through its Archdemon that can choose to lift the magical charm that befalls every resident. No amount of willpower or resolve can otherwise free one from spending the eternity within the walls of *Migdaal Marak.* While most residents are Incubi and Souls that have entered willingly, the Tower holds quite a large number of imprisoned angels; especially since the Tower takes exceeding joy in pushing its Malakim prisoners into the aspects they consider anathema.

### Outer Architecture

The Tower of Bliss is a structure of unfathomable proportions that lies in the depts of (...). Its lowest level covers more space than most mortal metropolises while the ones above seem to reach endlessly into the sky. Some claim the Tower to be the Pillar that holds up the skies of the Incubi Realm. While every level decreases in diameter and height, the highest stories still visible from below are still large enough to house thousands of souls.

The structure rests on endless arrays of pillars and open archways, interruped by large obsidian statues and gargolyes build into the marble, granite and onyx walls. These depict smooth and bare figures of unimaginable beauty with linaments and features that seem to shift with the desires of each beholder. Those that approach the walls more carefully can see countless runes, symbols and names carved into the stone by bare nails or claws, creating a filigree webwork that veins the entire structure.

Once in a while the outer balconies and pathways are broken up by smaller towers that each outwards, appearing like miniature versions of the main building itself. These are connected with slim bridges that stretch across vertiginous heights. The larger of these outer towers are complely hollow and contain wild gardens that grow up to the highest levels; aswell as pools of steaming milk or water below them; acting as gardens and bathhouses. The pools turn hotter the more residents bathe inside them, creating whilte fumes that rise from the upper windows and archways; making the outer towers appear like smoking chimneys from afar. The smaller ones appear like needles in contrast, housing stronger demonic guardians and their flying Hellhounds. As the children of *Migdaal Marak* these watchmen retain their sentience, guarding and patrolling the tower for an eternity while being served by eager souls from the individual rings.

### Inner Architecture

The Inner Halls of each Ring massivly vary in structure and design; but they are generally comprised of large and open stone caverns held up by slim walls and pillars. These are covered in countless orante frescoes, each of them drawn with incredible skill and minimalist effort; aswell as obsidian wall-claddings depicting human faces or demonic grimaces. Below them stand statues made from ivory and ebony, depiciting stunningly alluring figures enacting the aspects of each Ring.

In almost every Ring the ground is broken up countless smaller pools and fountains connected through open drains edged in silver; that allow the fluids of each ring to flow from the in to the outside. Depending on the ring they are filled with crystal clear water, hot milk, liquid honey, or aromatic mist. On its way across the halls and caverns these fluids absorb the scent and relased energies from each residents, carring them outwards where dedicated priests scoop the fluids from smaller ponds into silver braziers spread across the entire Tower. These are filled with charcoal and blackened bones, burning in a slow but hot fire. As soon as liquid hits the steaming brazier it instantly evaoprates and turns into a visible fume carrying an overly amplified fragrence that olfactorily represent the aspects of each Ring.

## Notable Rings

The levels of the Tower of Bliss are refered to as Rings; where each of them is dedicated to another form of earthly or metaphysical Bliss. They are truly uncountable as the Tower itself has no end; where only a Greater Demon could understand them in their totality.

Contrary to popular belief a resident of the Tower is not eternally bound to a ring. It is quite common that they wander to higher or lower levels, driven by a new desire after their last one has been overly satisfied. It is quite rare that a soul or demon forever resides in just a single Ring.

The most notable Rings are:

* **The Second to the 11th Ring** are entirely dedicated to the pleasures of the flesh; each of them embracing another aspect of lust in an unending orgy.
* **The 22th Ring** is dedicated entirely to the joy of eating and drinking; housing gluttonous souls and demons that eternally feast upon the most luscious and delicious food and drinks. No matter how much they feast they will never be sated; just as their banquet can never be emptied.
* **The 60th Ring** is dedicated to pure beauty in any convievable way. Its residents wander aimlessly wander around in its halls, overwhelmed by their enthralling surroundings. While the details of this ring remain indescribable; visitors spoke of figures so alluringly beautiful it would literally stun them for days; fragrances so intoxicant even the briefest aroma would turn them into addicts or sounds so euphonious they could listen to them without end for years.
* **The 96th Ring** is entirely dedicated to rest and relaxation. Its residents are caught in a dreamless sleep that is comforting and invigorating beyond anything physical creatures can achieve. Should any of them wake up for a brief moment all they desire is to return into the warming embrace of slumber.
* **The 350th Ring** is dedicated to the joy of hallucinogenics, psychedelics and other intoxicating substances. It contains any substance and drug imaginable; which are harvested from the borns spread in its inner caverns and the colorful gardens cultivated in the outer towers. Its halls constantly shift between motionless gatherings of those struck by visions; erratic galleries and museums created by those struck by inspiration or raging festivities filled with those struck by passion. In every corner twitching bodies can be seen, overcome by limitless drug-induced bliss.
* **The 700th Ring** is entirely dedicated to the joice of insight and the gain of knowledge. Those that enter it are overcome by an invisible stream of information, directly entering their head. This Ring contains all the knowledge, false and true, preserved in Incubi minds and directly transmitted into the tower. The residents of this ring are overwhelmed by the euphoria of constant discoveries and understands; so much so that it is impossible to memorise anything they learn. Instead the stream of knowledge effortlessly flows through their empty minds, trapping them in the illusion of omniscience.
* **The 900th Ring** is by among the most infamous, being devoted to pain and torture. It houses both those that enjoy inflicting pain and those that like to recieve it. It is a cruel place that is deemed extreme even by most Incubi; as pain and agony are explored to the fullest within its walls. Its residents rarely die however, as the blood-stained waters that follow through its pools can regenerate wounds within seconds. These waters are harvested and serve as powerful elixirs across the entire Incubi Realm.