Level 15

## Description

Level 15, also known as Fallen Future, is a destroyed spaceship floating around space for an eternity. Few rooms are still functioning with oxygen, and there are little amounts of astronaut suits that work correctly. It's difficult to set up colonies here, as there aren't a lot of rooms that have oxygen, and most of them are pretty small in size.

You can find multiple different types of rooms, which I will put in a simple list for you.

* Navigation/Captain Room
* Resting Quarters
* Bathrooms
* Shooting Range
* Boiler/Engine Room
* Main Cannons
* Secondary Cannons
* Flak AA
* Power Room
* Cafeteria/Kitchen
* Hangars
* Raid Hanger (Alternate Hanger that deploys tanks and dropships rather than planes.)
* Escape Pods
* Prison (No cap there is a prison that I will explain in the lore section)
* Armory

## Lore

So, there were originally two theories of how this level was destroyed. The first one was that it was already destroyed during creation, while the second one was that it used to be a fully functioning ship with crewmembers. The second theory is correct. There is a lot of proof that actually backs it up, including multiple pictures of its original form before its destruction, along with a few new areas having the fingerprints of people from around the 1900's. Even though this seems impossible, there is a time traveling unit that holds logs. Even though you can't use it anymore, you can still read the logs, appearing to show that it's 2100s. It being from the 2100s and there being fingerprints from the 1900's, the ship had most likely traveled back in time in an attempt to save the ship. It didn't save it. People from the frontrooms can't see this ship though, and it's because of a reactive camo that the ship has. It still functions, but can't be turned off, and seems to never drain the battery. The camo works in a weird way though, as from both Level 29 and Level 24, you can see the ship, but not from the frontrooms.

Now each of the rooms listed earlier all have a bit of lore to them. The Navigation/Captain Room is the main area where all the commanding stuff happens. The ship did have a captain, but we haven't found much about him yet. The only thing we know is that his captain hat was a light grey, and the visor was a dark blue. The golden nameplate right above the visor is faded, and the only letter you can make out of it is a T, which is most likely the first letter of the captain's name.

In the resting quarters there are some pictures, though they are all faded, and the only stuff that's visible are some shoes and a couple of signs on the walls telling you where you are.

The Bathrooms aren't much, though they stink like hell, and a couple of them have had droppings still in the toilets, most likely saying that people might have been using the restroom either during or right before the ship might have been attacked.

The Shooting Range has a bunch of laser type guns and weapons, along with some futuristic looking armor lying around, further proving the advanced technology in the ship.

(more come soon)

## Entities

The only entities here are Void Hysteria's.

## Colonies & Outposts

Because of the limited space in areas with oxygen, making a colony or outpost is infeasible.

## Entrances & Exits

### Entrances

* Sometimes getting hit by a falling meteor in Level 11 may send you here.
* Finding a futuristic door in Level 14 takes you here.
* Finding a way to fly up to here from the Frontrooms will send you here.
* Noclipping through this ship's debris found in Level 29 will bring you here.

### Exits

* Finding a way to fly down to the the Frontrooms will send you there.
* Noclipping into a stone wall will send you to Level 16.
* Jumping into a pool takes you to Level 17.
* Using a drop pod aimed at Level 29 will take you there.
* Using a drop pod aimed at Level 24 will take you there.

## Credits

### ThomasDaGreat

* Page Creator
* Made Page
* Get Stickbugged MF