Merritt

## Location

Merritt lies on the far Eastern portion of Sanus, in the Vale providence.

The generalized area this town lies in is a fairly crooked swamp. To the red Dot, the waters are only so deep and larger ships cannot get deep into the area and River. Therefore, smaller crafts have to be used to get deeper; although it's not a very long travel.

Because of the Swamp, it's a reliable way of warding off the Grimm. There's not a lot of ground footholds and most of them are used for the town's foundations to stay afloat. The city does not sit on the water but instead uses the roots of the marsh system to keep itself up and build off of it. Of course, this means that some slits in the trees had to be cleared to allow sunlight to really penetrate through the swamp lands.

However, it's still has its own problems. While safe from most land Grimm, it's still susceptible from aquatic and aerial based Grimm types. The environment is also fairly haphazard, and storms can weather some of the port down. Because of this the port is usually full of Sailors and sometimes Hunters passing by or taking a sea trip to either Mistral, Atlas, or Menagerie.

## Town

Merritt is a fairly recent down, having about 20~ years in the making. It's location and people that protect the town is the reason it hasn't faded into nothing and was allowed to thrive into a semi-bustling port town. The area itself was founded by a coalition of pirates, but after the leader was slain, the order fell apart and the lands became more of a slow-growing port that allowed Menagerie, Mistral, and Atlas to trade fairly freely with it.

Attitude wise, the port sees a pretty large melting pot of practically anyone, and most people in the area seem more involved with living and working than most other things. As such, Faunus find work fairly easily here, and crime levels seem low due to how people usually find things to do as well as fights often solving most issues. That said, racism still exists as beyond the main staple of the town, there's shadier folk who live deeper in the swamps.

Merritt itself faces more problems of when storms come, as the entire town is prone to shaking along with the massive root systems. Decay to the trees and overgrowth are also two concerns that may damage the town as well. The greatest asset to the town's survival is also its' enemy, as it can stave off and build more with it, but also has to be cautious of not applying too much weight to the Marsh.

Now it's particularly a port that is almost at the center of the geological map. Unfortunately, it does not have much aerial access so airports or stopping at this town from the sky is impossible. However as it seems, the current mayor of Merritt at least wants to make it happen, even if on a low scale.

## Popular Job/Exports

* Manufacturing
* Shipping
* Fishing
* Sailors

## Trivia

* Merritt itself means "Little Famous One".
	+ Merritt has a history of being a pirate's den and a place "Where individuals hide from the sun". While it has some exaggerations, they hold some truth as Merritt was previously a den for Pirates and while crime is low, shady individuals do tend to go deeper into the marsh away from the city to do transactions.
* This is the hometown of Kaimana Heeren, as he holds surprising lineage in the town's creation.
* There's a fun legend of a giant crocodile by the name of Big Ol' Willy. Willy seems to be of an unknown age, and mysteriously has an awakened aura. Known to attack both Grimm and Humans, people often mark off where Big Willy's turf begins, as he doesn't tread outside of his waters.