recursal/Fanatic-Fandom huggingface dataset:
Bone Goomba

## Description

The Bone Goomba's body is the same as any other Goomba except cyan instead of brown aswell as that it has a skull mask that when smashed reveals that it is a normal Goomba under that armour.

## What It Does

The Bone Goomba is the same as the regular Goomba excep has a different design and can be harmed by fire since it is made of bones.
Dog-Headed Man (Creature)

Dog-Headed Men (sometimes called Cynocephalus, plural Cynocephali, old dunni "*Hundfulk*", "*Hundfolc*", "ᚻᚢᚾᛞᚠᚩᛚᚳ", gollish "*Hundsmanna*" or "ᚻᚢᚾᛞᛋᛗᚪᚾᚾᚪ") is a term used for any humanoid creature, sentient or non, with the appearance of a human body bearing a canine head. Though mentioned several times in literature, most notably in "In The Court Of King Arfur", an adventure-history written by author Jon of Staples about Arfur I, dog-headed men were never confirmed to be one specific race. Still, sightings occur frequently enough that they are a staple of fiction and legend, and they may be created using magic, either in the form of golems or through therianthropy or any other form of natural magic.

Notably, the god Deth is particularly fond of using therianthropy to turn his followers into hundfulk.
Intro: 2 Cool 4 Skool

**Anterior**-

**Intro: 2 Cool 4 Skool** es la primer canción del álbum debut de Bangtan Boys.

## Historia

Intro: 2 Cool 4 Skool es la primer canción del álbum e intro del mismo. Dicha canción, es una canción colaborativa junto a DJ Friz; su escritor, hasta el momento, se desconoce pero ha sido producida por el productor principal del grupo: Supreme Boi. Ésta intro pertenece al género del Hip-Hop y Rap, pero no es conciderada como una canción perteneciente al hip-hop coreano ya que gran parte de ella, es cantada en inglés y solo cuenta con 5 líneas al coreano.

En está canción, simplemente se escucha a Bangtan Boys como un conjunto y gran parte de ésta, es cantada por uno de los miembros del grupo, Rap Monster. Por el momento, solo ha sido presentada en sus conciertos y no oficialmente atravéz de los shows de música.

## Letra

Rap Monster, Jin, SUGA, J-Hope, Ji Min, V, Jung Kook.
* Coreano
* Romanización
* Español

We’re now going to progress to some steps

which are a bit more difficult

Ready, set, and begin

Big Hit exclusive, exclusive

DJ Friz

Who’s that?

B-A-N-G-T-A-N

방탄소년단

(Do it)

2 cool, 2 cool 4 school

2 cool, 2 cool 4 school

10대 20대

대신해 쉽게 우리 얘길해

You take that

2 cool, 2 cool 4 school

2 cool, 2 cool 4 school

10대 20대

대신해 쉽게 우리 얘길해

You take that

We’re now going to progress to some steps

which are a bit more difficult

Ready, set, and begin

Big Hit exclusive, exclusive

DJ Friz

Who’s that?

B-A-N-G-T-A-N

bangtan sonyeondan

(Do it)

2 cool, 2 cool 4 school

2 cool, 2 cool 4 school

ship-dae iship-dae

daeshinhae swipge uri yaegilhae

You take that

2 cool, 2 cool 4 school

2 cool, 2 cool 4 school

ship-dae iship-dae

daeshinhae swipge uri yaegilhae

You take that

Ahora progresaremos a unos pasos

que son un poco mas dificiles

Listos, en sus marcas, y comienzen

Exclusiva de Big Hit, exclusiva

DJ Friz

Quienes son esos?

B-A-N-G-T-A-N

Bulletproof Boy Scouts (BTS)

(Hazlo)

2 cool, 2 cool 4 skool

2 cool, 2 cool 4 skool

Es mas facil hablar de parte

de los adolecentes y aquellos en sus veintes

Toma eso

2 cool, 2 cool 4 skool

2 cool, 2 cool 4 skool

Es mas facil hablar de parte

de los adolecentes y aquellos en sus veintes

Toma eso
2 COOL 4 SKOOL

**Anterior**-

**2 COOL 4 SKOOL** es el álbum debut de Bangtan Boys, lanzado el 12 de junio de 2013.

## Canciones

1. "Intro: 2 Cool 4 Skool" (feat. DJ Friz) - 1:03
2. "We Are Bulletproof Pt.2" - 3:45
3. "Skit: Circle Room Talk" - 2:11
4. "No More Dream" - 3:41
5. "Interlude" - 0:52
6. "좋아요 (I Like It)" - 3:51
7. "Outro: Circle Room Cypher" - 5:21

## Curiosidades

* Obtuvo el puesto número 5 en los álbumes de la semana.
* Obtuvo el puesto número 10 en los álbumes del mes.
* Obtuvo el puesto número 65 en los álbumes del año.
* Fue lanzado en Corea del Sur y en todas partes del mundo el 12 de junio de 2013.
Jung Kook

**Ocupación** | Cantante, bailarín, compositor, productor, MC

**Jeon Jung Kook** (전정국, *jeonjeong-gug*) más conocido como **Jung Kook** (정국, *jeong-gug*) forma parte del grupo Bangtan Boys como uno de los vocalistas principales y bailarín secundario del mismo.

## Breve Biografía

Jeon Jung Kook nació el 1 de septiembre de 1997 en Busan, Corea del Sur.

A los 13 años Jungkook hizo la prueba para Superstar K2 pero fue eliminado en una de las rondas. En su camino a casa recibió la solicitud de 8 compañías diferentes, pero se decidió por Big Hit Entertainment debido a que Rap Monster estaba en dicha compañía. En 2012 con tan solo 14 años, la compañía lo envió a L.A. (EE.UU.) durante un mes para entrenar en "Movement Lifestyle" (una famosa academia de baile), donde aprendió baile urbano, estilo femenino, baile de alto rendimiento y más, consiguiendo poder expresar sus emociones en el baile.
King Bill

## Description

King Bill is 2 Banzai Bills high and 1 and a half long making it a slow,stubby gleeful looking bullet.

## What He Does

Since King Bill is of the Bullet class all he can do is fly in the straight line it is shot in but all the levels it appears in he takes up 3 quarters of the screen and the goal is to avoid getting hit by him.

## Games

* Super Mario Bros. Wii
* Super Mario Bros. U
Willa Holland

Sezon(y) | **Arrow:** 1 ▪ 2 ▪ 3 ▪ 4

**Willa Holland** to aktorka, która wciela się w rolę Thei Queen w serialu *Arrow*.

## Biografia

Willa Holland urodziła się 18 czerwca 1991 roku w Los Angeles w U.S.A. Jest córką Darnell Gregorio-De Palmy. Aktorka spędziła wczesne lata swego dzieciństwa w Londynie. Podczas tego okresu spędzała czas na przygotowaniach do *"Mission: Impossible"*, który był reżyserowany przez jej ojczyma - Briana De Palme. Willa obecnie mieszka w Brentwood w Los Angeles ze swoją matką i młodszą siostrą. Aktorka nie chodzi do szkoły, lecz uczy się w domu.

## Ciekawostki

* Jej rodzicami są Keith Holland i Darnell Gregorio-De Palma.
* Ma 2 siostry: Briannę Holland oraz Piper De Palma.
* Willa nigdy nie grała na pianinie. Do roli Kelly w filmie *"Genova. Włoskie wakacje"* uczyła się jak zagrać bardzo trudny utwór Chopina.
The Brain

Name
🇺🇸 The Brain
 First appearance
 Last appearance
 Series
 Species
 Gender
 Job
 amiibo

## General information

* The Brain is the largest Poltergeist ever. It's very intelligent and smart.
* It can move some objects with telekinesis to attack its enemies. It can have from 300 to 900 HP.
* He's the boss of the ScareScraper tower.

## Appearances

* ***Luigi's Mansion: Dark Moon* (2013)**

The Brain is the boss of the ScareScraper tower. The players have to catch him during the last level of the co-op mode.

## Gallery

The Brain & Luigi, *Luigi's Mansion: Dark Moon*, 2013
Scout Class

## Description

The Scout has a t-shirt with dogtags and scrunched up pants.On his hands he has bandages,with a cap and headset atop his head.He also has running shoes and a duffel bag on his back.

## Abilities

The Scout has a Scattergun a Pistol and a Bat.He is smaller and faster then any of the other classes,with that speed he also has a double jump which allows him to run through the battle getting in good hits and dodging bullets.Though he has all those good perks he does not have as much health as other classes.
Deer (Creature)

Deer, also called elk, singular "deer" or "elk", are quadrupedal beasts distributed throughout the temperate and colder regions of Dunn. Most deer are non-sentient, non-magical beasts commonly hunted for food. Deer have extensive sexual dimorphism, with males typically being larger and sporting horns or antlers from their heads.

## Religious significance

In Magithene culture, deer are viewed as gifts from the gods. Deer hunts are often used as rights-of-passage for Magithene young men, and a man cannot be considered a man until he has killed and skinned a deer to feed his family.

In many cultures, female deer (called does) are considered sacred and off-limits to hunters out of respect for the various female goddesses out there, namely Freija.
Наоя Тэсигавара/Цитаты персонажа

***Наоя Тэсигавара (цитаты персонажа).***

***Высказывания:***

* Что вы знаете обо мне?!
* Не связывайся с тем, чего не существует!
* Кстати, Сакакибара! А ты веришь в привидения, проклятья, всякое такое?
* Я ведь на последнем году учебы угодил в «проклятый класс три»!
* Я не хочу умирать!
* Когда мы были мелкими, то все время шлялись и прикалывались вместе. А потом этот вот тип стал весь из себя правильный, перестал вытворять всякое такое…
Boomerang Flower

## Description

The Bomerang Flower has a green leafy bottom and the top of it is a Boomerang (hence the name) with a pair of cute little eyes.

## What It Does

The Bomerang Flower allow's the player to throw Boomerangs at enemy's and since it is boomerangs that you are throwing they will bounce back and come back to you.

## Games

* Super Mario 3D Land
* Super Mario 3D World
* Mario Kart 8
Rocket Turret

## Data

The Rocket Turret is an enemy in portal that shoots rockets at you (hence the name) the way it attacks is it slowly rotates and looks at you and when you stand still it will aim at that spot and will make a beeping noise then shoot a rocket at that spot along the path of the blue laser.The model of the rocket turret is basically a personality core armed with a rocket launcher and a laser pointer.Unlike the normal turrets you cant tip the rocket turret over due to them being embedded into the floor.
Jin

**Ocupación** | Cantante, bailarín, compositor, MC

**Kim Seok Jin** (김석진, *gimseogjin*) más conocido como **Jin** (진, *Jin*) forma parte del grupo Bangtan Boys como uno de los vocalistas principales y bailarín secundario del mismo.

## Breve Biografía

**Jin** nació el 04 de diciembre de 1992 en Anyang-Gwangcheon, Corea del Sur.

Su hermano mayor le introdujo al mundo del Hip-Hop cuando él rondaba los 11 años, tiempo después, a sus 15 años un representante de SM Entertainment lo vió por la calle e intentó que fuese a una audición pero Jin pensó que era una estafa y no fue. Durante dicha juventud, tuvo varios trabajos y uno de ellos, fue ser Botones en un hotel.

Asistió a la Universidad de Konguk, y estudió en el Departamento de Filmación en donde se especializó en teatro y cine. Tiempo después, se unió a Big Hit Entertainment y comenzó a ser un miembro oficial de Bangtan Boys en 2013.
The Factions

## The Five Mage Factions

Most mages have an affiliation with one of the Ascension War factions and belong to one of their associated sects.  ECC is designed in such a way that virtually all of the sects are valid as player characters, should the individual Storyteller approve them.  Not much information is provided about the mages already established in Nonesica, except as part of the Storyteller's Handbook.  Even then, it is more suggestions than absolutes.

The names used are those used within ECC, which are not precisely from the M20 core book in a few occasions.

## The Council of Nine Mystick Traditions

* Society of Aether- also known as the Sons of Ether.
* Akashayna - also known as the Akashic Brotherhood.
* Celestial Chorus
* Cult of Ecstasy
* Dreamspeakers
* Order of Hermes
* Verbena
* Virtual Adepts

(see Roleplaying a Traditionalist)

## The Technocratic Union

* Iteration X
* NWO
* Progenitors
* The Syndicate
* Void Engineers

(see roleplaying a Technocrat)

## The Orphans and Disparate Alliance

* Ahl-i-Batin and Taftani
* Bata'a
* Children of Knowledge
* Hollow Ones
* Orphans
* The Sisterhood
* Templar Knights- believed to have a lodge tucked into one of the larger Evangelical churches.
* Wu-Lung- rumored to be in control of an organized crime society that is spread throughout Nonestica's Pacific Rim communities.

(see roleplaying a Disparate)

## Others

The Marauders

(see roleplaying a Maurader.)

The Nephandi

(see playing a Nephandi)
Cat Bell

## Data

   The Cat Bell is an Item found in super mario 3D land in the majority of the levels.When absorbed the Cat Bell gives the character a cat suit based on there main colour palet.The powers that the Cat Bell give you are climbing up walls to a certain extent and allowing you to attack enemies with your fearsome and fuzzy clawless paws.
FrankenTurret

## Data

   Franken Turrets are a passive robot that you use as a cube in some levels in portal 2.When you put them down they will hop around and when you pick them up they retract into there cube like a hermit crab.The fanbase thinks that the reason they do that is because wheatley has tortured them and that it probably felt painful while he made them.When they are retracted into there cube they make chirping noises.
Jin/Curiosidades

## Otros

* **Idiomas:** Coreano (nativo), Japones (medio), Chino (básico), Inglés (básico)
* **Hobbies:** Cocinar, jugar Nintendo, leer manga, tomarse selcas.
* **Especialidad:** Natación, snowboarding
* **En 10 años, será:** "Seré el Sargento Kim Seok Jin y al terminar con Bangtan Boys, espero que en ese tiempo, pueda ser un idol que las mamás disfruten ver en la televisión."
* **Modelo a seguir:** T.O.P de Big Bang
* **Tipo ideal:** Alguien que se asimile a un cachorro en cuanto a rostro (ternura) y personalidad, que sea amigable y cocine bien. Le gustaria una esposa que lo espera con la comida hecha después de venir del trabajo.
* Él mismo se considera como el visual del grupo. Debido a eso, tanto las fans como la agencia le otorgaron el papel de visual dentro del grupo.
* Si él fuera un modelo, le gustaría serlo para coches.
* Si no estuviera en BTS dice que trabajaria en una oficina como su padre.
* Los momentos más vergonzosos para él son dos: Cuando rompió una Army Bomb durante un concierto y la segunda fue en una presentación donde se le cayeron los pantalones, suceso por el cual lloró.
* A veces siente envidia cuando ve a las parejas felices en la calle, ya que a el también le gustaría ir de la mano con alguien.
* Una vez dijo que no es que no pueda bailar, es mejor decir que el baile lo esta evitando. No cree que sea su culpa, pero dice que cuando baila es un poco diferente a los demás.
* Dijo que colecciona fotos instantáneas (Polaroids) de sí mismo, pero no las quiere revelar ya que son fotos que mostrara sólo a sus hijos.
Portal Gun

OK A PORTAL GUN IS A GUN THAT SHOOTS PORTALS LIKE UP DOWN LEFT AND RIGHT BLABLABLABLABLABLABLABLABLABLABLA SO PORTAL ARE CIRCLES THAT LETS YOU IN AND WERE THE OTHER ONE GO IS WERE YOU GO LIKE UP DOWN LEFT RIGHT OR NORTH WEST EST AND LAST IS SOUTH THATS ALL PORTAL GUNS DOO BHY BHY THE END

MY PETS A PUPPY HAMSTER KITTENS AND MY HOUSE IS LIKE DIS 2 FLOORS AND 3 KIDS 1 Dad 1 mom 1 brother 1 sister and 2 more pets 1 gold fish and black fat fish now more i will name them hobby family !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! okay i will name the brother hobby guy and the sister hobby girl and the dad hobby dad and the mom hobby mom and my first son is gona be hobby pig and next is hobby frog and last son that is the youngest is hobby bear and last but not least the pets name the dog is hobby puppy and the gold fish is hobby fish and the black fast fish name is hobby bubles and the kitten is hobby cat and ther all hobby family and my videos name is hobbykidstv!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Virtual Adepts

## The Virtual Adepts

The Difference Engineers were a Convention in the Technocratic Union, but they were too radical, too questioning, perhaps aspired too high.  Their leader, Alan Turing, was disgraced and killed by the Inner Circle- and became a martyr who's loss led to his followers defection.  They reformed under the Traditions as the Virtual Adepts.

Computers are only one of the many tools the Virtual Aepts use as they strive towards a post-human future in which people remake themselves into gods, free of limitations. They are the scions of the Information Age, competitive anarachists and audicious hackers who are bent on sociological reform.

## Virtual Adepts in ECC

Computers, smart phones, tablets, wi-fi:Nonestica has all the technology and toys of back home; if anything, it seems a little bit more advanced.  Its files and databases reflect back the bizarre history everyone else outside of the Virtual Web seems to believe, though.  There is every sign of Virtual Adept activity within the Web, and in Nonestican popular culture.

## Making A Virtual Adept

**Affinity Sphere:** Correspondence/Data or Forces

**Suggested Focus:** Every tool or practice a Virtual Adept employs focuses on creating, shaping, or destroying information.  Adepts keep the implements of their technomagick close at hand, using devices that are heavily customized and stylized to their own tastes.

**Suggested Paradigms:** *Everything is Data*, *Mechanistic Cosmos*

**Suggested Tools/Instruments:** brain/computer interfaces, computer gear, devices and machines, drugs and poisons, fashion, formulae and math, gadgets and invetions, labs and gear, mass media, music,social domination, toys, vehicles, weapons.
Cult of Ecstasy

## The Cult of Ecstacy

One of the oldest sects, the Cult of Ecstacy see themselves as living gateways between flesh, spirit, and imagination.  The passions they embrace are chaotic and intense.  They believe that by recognizing their own fears and doubts- and then overcoming them through acts of defiantly facing and conquering them.  Informal and often nomadic, they congregate at festivals, raves, concerts and other gatherings filled with sex, drugs, and mustic.  Ecstatics surround themselves with willing Sleepers who they hope will Awaken and join them in exploring and mastering the primal energies of the Tapestry.  The sect is guided by the principles laid out by one of their ancient mystics, the Code of Ananda.

## Ecstatics in ECC

The cities of Nonestica are filled with the kinds of raccous celebrations, clubs, parties and events that generally appeal to the Ecstatics.  Marriage equality, prostitution, and drug enforcement laws are equivalant to those in Amsterdam throughout most of the country.  The age of majority is shockingly low- 17.  Thereafter, young adults of both genders are able to work, buy cigarettes, alchohol, vote, work full-time, and have all the rights and responsibilities of citizenship.  With such a permissive atmosphere, it is very easy to imagine that the Cult is thriving.

## Making An Ecstatic

* **Affinity Sphere:** Time, Life, or Mind

* **Suggested Focus:** The Ecstatics guide their life force (*Ojas*), aware of what they are doing but open-minded to do anything that allows them to embrace the Divine Pulse (*Lakashim*). They are eager to share their path with willing partners- forcing themselves on the unwilling is forbidden by the Code.

* '*Suggested Paradigms:'**Creation's Divine and Alive*, *Everything is Chaos*, *It's All Good*, and quite often *Everything's an Illusion*.

* **Suggested Tools/Instruments:**  Artwork, Blood and fluids, Bodywork, Brews and concoctions, Circles and designs, Cups and vessels, Dances and movement, Drugs and poisons, Eye contact, Fashion, Food and drink, Group rites, knots and ropes, Music, Ordeals and exertions, Sex and sensuality, Thought-forms,
Essence

## Essence: An Avatar's Nature

Essence reflects the personality of an Avatar and influences its mage's behavior and ideals.  There is no agreement among the Awakened regarding theorycraft for the purpose and origin of Essence. To the Technocrats, the concept of Essence is usually replaced with Eidolon- a construct of one's Enlightened Genius.

Most often, Essence reveals itself as personality quirks, flashes of intuition, yearnings, dreams, and other very subtle and personalized ways.   All four Essences can be found in every faction, though there are broad symbolic connections between both: Questing to the Traditions,  Pattern to the Technocrats, Dynamic to Marauders, and Primordial to the Nephandi.  Essences also correspond to the symbolic elements in Western mysticism: Dynamic to Fire, Pattern to Earth, Questing to Air, and Primordial to Water.

Some mages believe in a 5th Essence: Infinite, which must exist but has never been documented- and could, for all that anyone knows, be tied to the apotheosis of successful Ascension.

The stronger the Avatar, the more powerful its influence and the echo of Essence in its mage. This is something to keep in mind while roleplaying.

## Dynamic Essence

The Dynamic Essence embodies Change.  It corresponds to the WtA concept of "The Wyld"- ever creative, mercurial, passionate, restless, brilliant, and in momentum.

## Pattern Essence

Whereas Dynamic Essence is Change, Pattern is stability and Order.  It can manifest as calm temperment, practicality, conservative opinions, dogmatism, dependability and inflexibility.

## Primordial Essence

This Essence symbolizes cosmic potential, the mysteries and enigmas and secrets not of what is- but what could be.  It resonates in deep waters, dark silence, shadows, swirling vortexes and labryinths.

## Questing Essence

If Primordial Essence is the hidden secret, then Questing Essence is the spirit of adventure: curious, tenacious, romantic, zealous, restless, and yearning.
Progenitors

## The Progenitors

This convention is dedicated to scientific laws and medical discoveries that can create, re-engineer, and destroy life.  They reshape organic life to their own designs.  Experiments done during the first and second world war dramatically advanced their progress.  Now in the 21st century,  their list accomplishments includes cloning, viral evolution, biological mutation and crossbreeding, compound synthesis, and chemical consciousness.  Advancement through the ranks demands constant research and innovation.

The Progenitors prefer to recuit candidates before they Awaken.  Promising recruits are tagged before medical school, sponsored with scholarships at the best schools and eventually tempted with resources above and beyond the Masses.

## Progenitors in ECC

One of the leading industries in Nonestica is biotechnology.  It has excellent medical schools and a thriving health care industry that is provided at suspicously low cost to the general populace.  Signs of the Progenitors abound.

## Creating A Progenitor Character

**Affinity Spheres:**  Life, Entropy, or Mind

**Suggested Focus:** The Progenitos emply a dizzying amount of strange, "fringe" theories and Procedures supported by state-of-the-art laborities and well trainted, often enhanced or engineered staff.  Their work takes more time and space than that of most sects; they prefer to use their creations or unAwakened minions as field and street agents.

**Suggested Paradigms:** an agnostic Gaia-hypothesis approach to *Creation's Divine and Alive*, *also* *Might is Right*

**Suggested Tools/Instruments:** Blood and fluids, books and periodicals, brain/computer interface, devices and machines, drugs and poisons, food and drink, formulae and math, gadgets and inventions, labs and gear, nanotech, thought-forms.
Akashayana

## The Akashavana

Followers of the *Akashayana Sangha* ("Order of the Vehicle
of Akasha"), this sect devotes itself to mind-body-spirit balance and synergy.  They use the practice of Do ("the Way", pronounced doe) as the path that will open the way to *samadhi* (enlightenment, Ascension) which they seek in order to free the *Bodhicitta* (Avatar) from the cycle of rebirth. From Tibet, the early Akashayana traveled throughout Asia, where they were engaged in numerous and long wars with other sects.  More commonly known in MtA as the Akashic Brotherhood, they seeded the rise of martial arts cultures, who's popularity in recent decades has brought a number of new disciples into their midst.

Discipline, empathy, fitness, respect, awareness and focus are the principles that underlay Akashayana culture.  The Akashayana mages are often found surrounded by Sleepwalkers they are carefully nuturing towards full Awakening.

## The Akashavana In ECC

The major cities in ECC all have thriving Asian communities.  Despite the closure of its borders to immigration (or possibly ironically because of it) in 1939, Nonestica's culture has so many Eastern influences: yoga, accupuncture, martial arts dojos, restaurants, kanji tatoos, I-Ching, etc., that there is a good chance the Akashavana flourish here, recruiting not by ethnicity but a willingness to embrace their basic principles.

## Making an Akashayna character

* **Affinity Spheres**: Mind or Life
* **Suggested Focus:** The Art of true magick is self-perfection and cosmic harmony.  **Do** is more than a martial art, it is an all encompassing life style build around these two principles.  Every person must walk his or her own path into enlightment, but all true disciples of The Way (Do) will be cultivating "impeccable" mental, emotional, physical, and spiritual fitness.
* **Suggested Paradigms:** *Bring Back the Golden Age*, *Everything's an Illusion*, *It's All Good*, and sometimes *Might is Right*.
* **Suggested Instruments/Tools:** Artwork, Body work, Calligraphy and Kanji, Celestial alignments, Circles and designs, Dances and movement, Elements, Energy, Herbs and plants, I-Ching, Languages, Massage, Meditation, Music, Offerings and sacrifices, Tea Ceremonies, Sacred iconography, Thought-forms, Weapons
Void Engineers

## The Void Engineers

This convention is driven to protect humanity not just from the Reality Deviants found on earth, but the cthulian horrors of the Void.  No other Convention has as much hands-on experience with the counter-rational Otherworlds and the beings that inhabit them.  They supply the rest of the Union with essential supplies of Quintessence.  Most importantly, they defend humanity against everything beyond the Gauntlet, be it alien incursions, mystical spirits, astral entities, demonic hordes, and ghostly apparations.  Rather than being driven to control humanity, they simply seek to keep the Masses safe from terrifying Beyond.  They are both scientists and space marines, often too radical for the likes of the other conventions, but it is the mavericks among the Engineers are often most effective at hunting down mystickal or extra-dimensional prey.

## Void Engineers in ECC

The space-aeronautics industry in Nonestica is exceptional.  The country boasts of telecommunication sattlelights and even the development of its first permanent space station in the works.  It seems a most promising atmosphere for the Void Engineers.

## Creating A Void Engineer Character

**Affiinity Sphere:** Dimensional Science (Spirit), Correspondence, or Forces.

**Suggested Focus:**

Suggested Paradigms: *Tech Holds All Answers*, *A World of Gods and Monsters*, and possibly *Everything is Chaos*.
SUGA

**Ocupación** | Rapero, bailarín, compositor, productor, MC

**Min Yoon Gi** (민윤기, *min-yungi*) más conocido como **SUGA** (슈가, *syuga*) y también conocido por su nombre de solista **Agust D** forma parte del grupo Bangtan Boys como uno de los raperos principales y bailarín secundario del mismo.

## Breve Biografía

Min Yoongi nació el 9 de marzo de 1993 en la ciudad de Daegu, Corea del Sur. Asistió y se graduó en Apujeong High School.

Antes de unirse a Big Hit Entertaiment fue un rapero underground, perteneciente a un grupo llamado D-Town, en el cual actuaba bajo el nombre de Gloss. En 2010 se presentó en la HIT IT AUDITION, consiguiendo el segundo lugar y su entrada a BTS. El 13 de junio de 2013, Suga debutó como miembro de BTS en M! Countdown con el sencillo «No More Dream» de su primer álbum debut, 2 Cool 4 Skool.

El 16 de agosto de 2016 sacó su primer mixtape como solista bajo el seudónimo "Agust D" que significa Agus= SUGA (todo ello inversamente). T= Town, D= Daegu (su ciudad natal).
Iteration X

The Clockwork Convention's source of power comes from the hypertech devices and enhancements they've created as they press themselves to perfect human-machine matrices to create cybernetic perfection.  They specialize in innovation, hyperefficiency, mass production, organic/mechanical integration and statistical prediction.  Both agents and researchers are expected to maximize their performance and sacrifice themselves when required for the good of the Convention.  The lower ranks are heavily Socially Conditioned and treated no better than tools, being offered greater free will, independence, upgrades, and enhancements as part of the promotions they might earn through completing assignments successfully.

Iteration X recruiters seek out good candidates among UnAwakened soldiers, scientists, mathematicians, academics, and even people with disabilities who are good candidates for Enlightment- and Enhancement.

## Iteration X in ECC

Nonesica's major cities have a number of high tech companies that specialize in robotics, medical prosthetics, military technology and other fields that fall into the Convention's domain.  University research in bionics and robotics is more advanced than back home, though not significantly.

## Creating An Iteration X Character

**Affinity Sphere:** Forces, Matter, or Time

**Suggested Focus:** The Enlightened Science of Iteration X is formed from synergy between organic, mechanical, social, mathematical, and psychological sciences.  Martial Arts, social domination, hypereconomics and reality hacking are tools used by its agents.

**Suggested Paradigms:** *A Mechanistic Cosmos*, *Everything is Data*, *Tech Holds All Answers*.

**Suggested Tools/Instruments:** Armor, Bodywork, Books and periodicals, brain/computer interface, computer gear, devices and machines, drugs and poisons, formulae and math, gadgets and inventions, labs and gear, management and HR, nanotech, social domination, vehicles, weapons.
Traits

Traits are typically rated on a 0-5 or 0-10 scale. As a general rule of thumb, a Trait that is measured from 0-5 can be combined with a different type of Trait that is also measured from 0-5 as part of a dice pool. Traits that are measured from 0-10, however, are generally rolled alone as part of a dice pool.

## Types Of Traits Found In M20

### Character Details (Not Rated on 0-5 or 0-10 scale)

* **Character's Name**: A character's name or nickname, what you the player call them.
* Player's Name: Your own name, convenient to have on your character sheet.
* Chronicle: The name or title used by the gaming group for their specific chronicle and/or setting.
* Concept: A shorthand decription of the overall idea behind your character.
* Nature & Demeanor: Archetypes that reflect a characters true nature and the social image they present.
* Essence: One of four primal forces expressed by an Awakened Avatar.
* Affiliation & Sect: The faction and specific group that a Mage belongs to as far as the Ascension War is concerned.
* Experience Points: Accumulated rewards that enable a character to purchase new or increase Traits

### Attributes (0-5 for normal characters)

A character's innate Physical, Social, and Mental Traits, further subdivided into:

* Perception
* Intelligence
* Wits

### Secondary Abilities (0-5 for normal characters)

Write the first section of your page here.

### Backgrounds (0-5 for normal characters)

Write the second section of your page here.
Dreamspeakers

## The Dreamspeakers

Members of this Tradition come from inigenous cultures where animism and belief in the supernatural is still struggling against the greater Consenus.  Also known as the *Kha'vadi* ("those whose vision shapes the world"), they are driven to save a sick humanity from itself and protect the living spirits of nature.  Some Dreamspeakers have adopted modern tools like the Internet to help them reach out to the deeper reality of the World Spirit in its myriad of forms.  Most, however, prefer the traditional ways of their ancestors.  In the 21st century, popular culture has adopted a great deal of sympathy for the suriving indigenous cultures and holds a certain reverence or facination with its Medicine People, giving the Dreamspeakers more flexibility with Consensus than they've known in a century.

## The Dreamspeakers in ECC

If the published history on Nonestica is to be believed, then the idigenous peoples of the country were treated with far more equanimity and support in the 1800s than back Home.  The First Nations of primarily Coastal Salish tribes are a politcal and economic force of their own, having a great deal of autonomy.  Many place-names come from indigenous tribes and Chinuk- wawa, the pidgin Chinook trade language is the second most popular language after English (Spanish being the third).   It seems very likely that Dreamspeakers are one of the most active sects in the land.

## Making A Dreamspeaker Character

* **Affinity Sphere:** Spirit, Force, Life, or Matter
* **Suggested Focus:** Dreamspirits view their magick as Medicine, and their path leads them into deeper wisdom and harmony of the World Spirit.  The avatar is a *Howahkan,* perhaps an ancestor spirit or a spirit messenger that unveils itself to those who are ready to hear.  Gathering personal power for selfish purposes is Bad Medicine and leads to corruption.
* **Suggested Paradims:** *A World of Gods and Monsters*, *Creation's Divine and Alive*, *Bring Back the Golden Age*, and sometimes *Might Is Right*.
* **Suggested Instruments/Tools:** Artwork, Blessings and curses, Bodywork, Bones and remains, Brews and concotions, Circles and designs,  Dances and movement, Drugs and poisons, Elements, Energy, Fashion, Gems and stones, Group rites, Herbs and plants, Music, Offerings and sacrifices, Ordeals and exertions, Payers and invocations, Sacred iconography, Sweat Lodges,  Tricks and illusions, Voice and vocalizations, Weapons
Verbena

## The Verbena

The Verbena have roots in the ancient pagan cultures of northern Europe. Blood, sex, and passion in its rawest forms shape their Arts.  They prefer groves to temples or chantries, and share the Dreamspeaker's affinity for Nature.  The Old Ways they practice seem anachronistic to the modern world, and yet they seem they often show up in romanticized forms in popular media.  Covens of three, seven, nine or thirteen Verbena are the most popular style of organization.  More than other Traditions, they have a focus on bloodlines and family lineage, chosing apprentices among younger relations.  There's more women than men in the tradition, and there's a great deal of veneration for the oldest members, who often lead the covens.

## Verbena in ECC

Nonestica has vast, nearly virgin forests and the Cascade mountain range which could hide any number of Verbena covens.  A number of settlers came from England, Germany, and the Scandavian lands which were traditional homelands for the Verbena.  Small towns barely mentioned on maps dot the forests and the coasts, practically off the grid, where the kind of families that could easily support a coven could easily be found.

## Making A Verbena Character

**Affinity Spheres:** Life or Forces

**Suggested Focus:** The Verbena are pagans in every sense of the word.  Their Arts focus on natural cycles such as birth, death, healing, cursing, shape-shifting, divination, and weather magic.

**Suggested Paradigms:** *A World of Gods and Monsters*, *Might is Right*, *Bring Back the Golden Age*, *Everything is Chaos*.

**Suggested Tools/Instruments:** Blessings and curses, Bloods and fluids, Bodywork, Bones and remains, Brews and concoctions, Cards and instruments of chance, Celestial alignments, Crossroads and crossing-days, Dances and movement, Drugs and poisons, Energy, Eye contact, Food and drink, Gems and stones, Group rites, Herbs and plants, Household tools, Knots and ropes, Offerings and sacrifices, Ordeals and sacrifices, Prayers and invocations, Sex and sensuality, Symbols, Tricks and illusions, Wands and staves, Weapons, Writings, inscriptions and runes.
Emerald City Chronicles Wikia

## Welcome to the Emerald City Chronicles Wikia

The Emerald City Chronicles is a unique setting for the Mage 20th Anniversary game series published by Onyx Path Publishing as part of the next generation of classic World of Darkness.  It is intended for collaborative storytelling in either a tabletop, LARP, or online RP venue.

## Mages, Sorcerers, and Psychics Oh My!

ECC is intended to be setting an online reference for a Mage 20 chronicle that also borrows from the hedge magic/numina of Sorcerer (Revised) and Ascension's Right Hand.  You will not find character creation information or other resources for playing characters such as vampires, werewolves, and changelings here.  While such monsters exist within the ECC universe, the population and powers of the Night-Folk are left up to the imagination of individual Storytellers.  ECC was designed for primarily Awakened/Enlightened characters and the humans they interact with.  Cross-over character types like kinfolk or kinain mages are not touched upon within the ECC Wiki.

## Table of Contents

Mage 101

Character Creation

Storyteller's Handbook

The Country of Nonestica

The Umbrood

The Otherworlds of ECC

Pre-Made Character Templates

Nonesticipedia

M20 Enhanced Index

Personal Chronicles

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Spiny-Cheep

## Description

The Spiny-Cheep is a smaller spiked variant of the Cheep-Cheep that is purple with a yellow tail,white belly and frowning eyes.

## What It Does

The Spiny-Cheep is a spiked variant of a Cheep-Cheep that unlike its orange relative does not swim in a straight line and can swim freely while chasing after mario and is generally faster than the generic Cheep-Cheep.
Aetherites

Known as the Sons of Ether in most of the MtA game line, the Aetherites were once part of the Technocratic Union, called at the time the Electrodyne Engineers.  They departed enmasse in 1904 when the Technocratic Inner Circle declared that Ether (Aether) - an fundamental element to the Electrodyne paradigm- had been proven not to exist.  Thier defection to the Traditions only increased the emnity between the factions.

Radical technomantic dreamers, the Atherites are easily misunderstood by outsiders who see their neo-Victorian trappings and underestimate them as being eccentrics who put the "mad" into mad scientist.  For a long time, no one else took them very seriously, perhaps not paying attention to the way speculative fiction (especially science fiction) was growing so mainstream, and Sleepers had a great deal of affection and nostalgia for the very things the Society of Aether advocated.

More than any other sect, the Aetherites are the champions of Utopia- they imagine a society in which everything is *perfect,* humanity as a whole is prosperous, altruistic, and happy.  Weird science and steampunk technology reflects not only their belief that natural principles can be best channeled through them, but because they are romantic, adventurous and grand.... the spirit and flavor of what the Aetherites are all about.  Technology holds all the answers, the Aetherites believe- and thier beliefs are passionate, enthusiastic, and full of faith in the human spirit.

## Aetherites in ECC

Signs of Aetherite activity are especially strong in Emerald City, Garden City, and Las Rosa.  Characters who reach the Metaphysical Library are very likely to encounter them there.  All the "trappings" of the Aetherites- the quirky clothing and inventions and books that seem so anachronistic and bizarre are very much part of pop culture.  Even more telling, the utopian ideals and belief that technology can and will bring about a new golden age is far more present in Nonestica than back Home.  In fact, characters might look at Nonestica as a whole feel more than a little paranoid that the whole place could easily have been dreamed up by the Aetherites....

## Making an Aetherite character

* **Affinity Spheres**: Matter; Forces or Prime
* **Suggested Paradigms**: *A Mechanistic Cosmos,* *Everything is Data,* *Might is Right*, Everything's an Illusion and most especially Tech Holds All the Answers.
* **Suggested Focus:** Aetherites prefer to employ Science that can be seen, held, shown up, and admired.  The tools they work with, the beliefs they espouse and debate, the gadgets and Wonders they create, the clothes they wear and the books they read create a very distinct impression of neo-Victorian edginess.  It is less about individualism than a fearless declaration of ingenuity and inventiveness.
* **Suggested Instruments/Tools:** Alchemical symbols, Body Armor, Books and periodicals, Brain/computer Interface, Codes, Computer Gear, Devices and Machines, Energy, Fashion, Formulae and Math, Gadgets and Inventions, Labs and Gear, Obscure Languages, Props from TV shows/movies, Sci-Fi, Tricks and Illusions.
Рейко Миками/Цитаты персонажа

***Рейко Миками (цитаты персонажа).***

***Высказывания:***

* Сдаться, не начав борьбу, слишком прискорбно.
* Не попробуешь — так ничего и не узнаешь. Просто глупо сразу взять и сдаться, если даже не попытался.
* Безусловно, талант является ключевым фактором, но без удачного стечения обстоятельств можно потерпеть поражение.
* Мне жаль, Коити. Я ничего не помню.
* Я хочу стать такой же, как моя сестра.
* Сестренка Рицуко... Что мне делать?
* В то время я ничего не могла сделать, но теперь должна. Если в этом году начнется катастрофа, я защищу Коити. Не волнуйся, сестренка.
Тамиэ Миками

Манга

Рёхэй Миками (муж);

Коити Сакакибара (внук);

Ёске Сакакибара (зять)

**Тамиэ Миками** (三神民恵) — мать Рейко и Рицуко, бабушка Коити по материнской линии.

## Прошлое

Тамиэ потеряла дочерей, проходивших обучение в классе 3-3. Она была расстроена после того, как узнала о гибели Рицуко. Когда Рейко лишилась жизни и вернулась как мертвец, героиня забыла о подробностях ее смерти, считая, что та жива. В конце истории воспоминания о Миками исчезают.

## Внешность

Представлена как худая пожилая женщина с короткими русыми волосами и карими глазами. Носит стандартную одежду.

## Характер

Тамиэ добра и отзывчива, заботится о своей семье. Пытается помочь Коити узнать о проклятии и беспокоится о внуке, когда становится известно о его болезни.

## Отношения

***Внимание! Данный раздел содержит сюжетные спойлеры!***

### Рицуко Сакакибара

Тамиэ любила свою дочь и гордилась ею. После смерти женщины героиня была подавлена, однако не лишилась рассудка, в отличие от мужа.

### Рейко Миками

Часто утомляющуюся от работы Рейко Тамиэ жалеет и поддерживает. О том, что ее младшая дочь является мертвецом, женщина не подозревает. После того, как выясняется правда, Тамиэ забывает о Рейко.

### Рёхэй Миками

Тамиэ заботится о муже, страдающем деменцией, и старается ему помогать.

### Коити Сакакибара

В романе говорится о том, что Коити был тронут заботой бабушки, когда та приготовила ему бэнто, между тем как отец героя не волновался из-за подобного. Тамиэ готова поддержать внука в его начинаниях, Коити, в свою очередь, отвечает ей уважением.

## Сюжетная линия

***Внимание! Данный раздел содержит сюжетные спойлеры!***

Тамиэ мало фигурирует в сюжете. В больнице женщина навещает внука и в дальнейшем пытается помочь ему узнать о проклятии класса.

## Интересные факты

1. Тамиэ имеет схожесть по внешности с Суи Шиджимой из аниме и манги "Азбука цветов".
2. В манге героиня появляется как фоновой персонаж, между тем как в романе ей уделено большее внимание.
Поместье Лейкшор

**Поместье Лейкшор** является загородным домом, принадлежавшим Сакаки. Ранее был курортным жильем, построенным иностранным работником и купленным отцом Теруи. На летних каникулах сюда приезжала Мэй со своей семьей.

## Вид

Дом с высокими окнами, построенный в западном стиле, располагался напротив леса. Крыша имела форму, соединяющую два склона. Некоторые окна дома были расположены в ряд на небольшой высоте от земли. Проемы второго этажа напоминали эллипсы по форме.

## Интересные факты

1. Увидев фотографии дома, главный герой вспоминает о жилье, показанном в фильме "Ужас Амитивилля". Коити напоминает о подобном Мэй, однако девушка утверждает, что не заметила сходства.
Эпизод 8

**Эпизод 8 ("Лазурь")** — восьмая серия аниме.

## Описание

Коити и Рейко обсуждают инцидент, произошедший во время экскурсии в классе 3-3, когда Миками проходила обучение. В тот год катастрофы прекратились.

Вместе с Рейко Коити, Юя, Идзуми, Такако, Наоя и Дзюнта отправляются на отдых за пределы города. Сакакибара встречает Мэй. К группе присоединяется Мацунага, рассказавший о вещи, оставленной в классе и связанной с проклятием.

Из-за травмы, полученной до поездки, Дзюнта погибает, когда пытается достать мяч. Его перерубают винты моторной лодки. Товарищи Накао, ставшие свидетелями его смерти, не могут оправиться от шока. Остальные убеждены в том, что проклятие класса действует вне Ёмиямы.

## Интересные факты

1. Смерть Дзюнты была спровоцирована случаем в Ёмияме, когда герой получил травму и находился в опасном положении до поездки.
Томохико Кадзами/Цитаты персонажа

***Томохико Кадзами (цитаты персонажа).***

***Высказывания:***

* О тебе мне известны те вещи, о которых ты не подозреваешь.
* Ты сможешь убить одноклассника?
* Все у тебя будет нормально, Тэсигавара. Сейчас в старшую школу поступает девяносто пять процентов народу. Так что не бойся, наверняка и для тебя найдется подходящая школа.
* Замолчи! Если бы не ты, Юкари была бы жива!
Сэн Ватанабэ

**Сэн Ватанабэ** (渡辺 セン) — одноклассница Коити. Участвовала в побеге из горящего здания с Кэндзо, Саюри и Юкито, но их придавило люстрой. Противостояла Мэй и Сакакибаре, следуя примеру с Аки, Кёко и Юми.

## Внешность

Сэн представлена как худая девушка с черными волосами средней длины и серо-зелеными глазами Ее наряд состоит из белой рубашки с красным шейным платком, синей юбки, чулок и башмаков.

## Характер

Зрелая и серьезная девушка, не боявшаяся проклятия.

## Сюжетная линия

***Внимание! Данный раздел содержит сюжетные спойлеры!***

Сэн появляется в качестве фонового персонажа. В финальных эпизодах она верит словам Такако и безуспешно пытается убить Мэй.

## Интересные факты

1. Сэн не появляется в манге и романе.
2. Фамилия Ватанабэ (渡辺) является одной из самых популярных и часто встречающихся в Японии.
Ice Flower

The Ice Flower is an item added in New Super Mario Bros. Wii.When collected Mario's suit is changed to blue and his overall's are red,as well as his clothes changing he gains the power to throw snowball's and freeze enemy's.When the enemy's freeze you are able to pick them up by holding 1 and shaking the remote.Some enemy's you are not able to freeze are of course Bosse's,Thwomps and a few others.
Харука Этоу

**Харука Этоу** (江藤遥) — одноклассница Коити.

## Внешность

Стройная сероглазая девушка с коротко остриженными русыми волосами. Носит черный блейзер и белую рубашку под ним с красным шейным платком, а также синюю юбку, чулки и башмаки.

## Характер

Милая, внимательная девушка, отличающаяся прилежностью.

## Сюжетная линия

***Внимание! Данный раздел содержит сюжетные спойлеры!***

Появляется как эпизодический персонаж аниме. Харука была одной из немногих учеников, которые не отправились в классную поездку. Вероятно, подобное спасло девушке жизнь.

## Интересные факты

1. Имя "Харука" буквально переводится как "расстояние".
Юкито Аяцудзи

**Юкито Аяцудзи** (綾辻行人) — японский писатель, автор романа "Another". Работает под псевдонимом. Настоящее имя – **Наоюки Учида.**

## Информация

Родился 23 декабря 1960 года в Киото. Женат на писательнице Фуюми Оно. Является основателем клуба Хонкаку. В 1992 году писатель получил звание лучшего автора произведений мистического жанра.

## Лучшие работы

* Another

* Another. Episode S

* The Decagon House Murders

* The Doll Mansion Murders

* The Dark Mansion Murders

* The Labyrinth Mansion Murders

* Heart of Darkness

* The Scarlet Whispering

* The Darkness Whispering

* The Twilight Whispering

* Freaks

* Midorogaoka Kidan

* Saigo no Kioku

## Интересные факты

1. Произведения Аяцудзи являются отсылкой к новому писательскому движению.