Xander "Blizzard" Hugo Ryder

* 🔹 **Lore Producer:** *reserved for Q P of Instagram Family* 💛📷 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Minnesota Menace**

This character's story began in the 1939 Minnesota Menace inaugural season.

* Full Name: **Xander Hugo Ryder**
* Jersey Number: **21**
* Chapter History: **#1 • 1939 🏀**
* Position: **C1** • **Starting Center** for the **Minnesota Menace**
* Age in Chapter: **21 years old**
* Date of Birth: **December 30th, 1917**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Blizzard**
* Career Goal: **Avenge Them**
* Struggle: **Birds**
* Alignment: **Performative Innocence**
* Height: **6' 10" | 2.0828m**
* Weight: **260 lbs | 117.934kg**
* Character Level: **1 *- Rookie***

### Play Style: **Geargrinder**

Xander Ryder played ridiculously hard, no matter the circumstance. Raja "Geargrinder" Oram was the originator of this ***Play Style***.

### Player Class: **Blizzard Rider**

Xander "Blizzard" Ryder often played better when the rest of his team was playing poorly. Xander Ryder is the originator of this ***Player Class***, and it's part of his lasting legacy in the BSofA.

### Alignment: **Performative Innocence**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Xander Hugo Ryder was born on December 30th, 1917, in Bloomington, Minnesota, USA. Xander came from a humble family, the youngest of four children. His love for basketball began as a child, playing pickup games in the neighborhood's dusty courts. His parents, Clara and Iago Ryder, worked in a local bakery and instilled in him the values of hard work and perseverance. Why Xander was inspired to play basketball, at this point in lore discovery, remains a mystery. He was rumored to have felt a calling to the court, as if someone, or something, was urging him to pursue this path. Xander's motivation was driven by a vague yet powerful goal: to avenge them, though who or what he sought to avenge remains unknown to Lore Producers as of this publication. As a child, Xander was terrified of birds, a phobia that often led to humorous incidents. During a childhood game, a bald eagle flew by caused him to miss a crucial shot. His struggle with this fear continued into his professional career.

In the media, Xander was a natural. He was always ready with a charismatic quote or an entertaining anecdote. Reporters loved his quirky style and sensational soundbites. Xander often wore flashy and colorful outfits that drew attention, especially due to his towering presence. He never missed an opportunity to engage with fans, taking photos, and signing autographs.

The Minnesota Menace discovered Xander while he was playing a pickup game at a local park, and during a particularly intense moment, a murder of crows descended on the court. Xander continued to play his heart out, diving for rebounds, and making impressive plays, all while screaming "BIIIIRDS NOOOO!!!!." This unrelenting determination caught the eye of Assistant Coach Olivia Hall, leading to an invitation to try out for the Menace. He impressed team management, leading to his signing as a free agent weeks before Media Day and Fan Fest in the inaugural 1939 BSofA season.

## Details

* Favorite Food: Anything with jalapeño peppers
* Favorite Color: Neon Pink
* Favorite Animal: Moose
* On-Court Habit: Wore sunglasses and a feathered boa while on the bench during games.
* Piece of Trivia: Xander shot his freetapults blindfolded in practice.
* Has a Fear Of: Feathered Creatures
* Diet Plan/Training Regimen: Xander followed a diet where he ate only foods that rhymed with "ball" before games, and he counted jalapeños. His training regimen included ice skating and chopping wood.
* Pop Culture Interests: Swing Music, Crime Films, and Books about the Women's Suffrage Movement
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Coin Minting

## Fan Letter

The Press Pass (Season One) production team discovered a collection of chansons, addressed to the coaches and starting players of the Minnesota Menace. This particular song was left for Xander Ryder.

### Ride the Blizzard!

> In the heart of winter's chill,
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> Stood Blizzard, tall, a colorful thrill,
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> A Geargrinder Style with a fiery will,
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> On the Menace, the fans' sweet pill.
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> Storm or bloom, his game took flight,
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> A Blizzard Rider, in the darkest night,
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> Through birds he'll play, even with fright,
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> Xander's game was a dazzling sight.
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> Fear of beaked ones, his greatest dread,
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> Yet he led the Menace with a crown on his head,
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> Performative charm, where ever he'd tread,
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> A blast in the media, where rumors are spread.
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> Avenging who? Blizzard's secret tale,
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> Xander's image, his signature detail,
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> He danced through the media's intricate trail,
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> With Gemini's Pressure, the Menace won't fail!
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> So raise your voices, let them cheer,
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> For Blizzard, our hero, with just birds to fear,
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> In the heart of the Twin Cities' sphere,
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> A legend was born, his legacy clear.
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> ~ Keep up the Pressure - signed M. I. Lancaster of Minneapolis.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Minnesota Menace*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The St. Paul Yoopers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Xander "Blizzard" Hugo Ryder*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access