Separatist Alliance

The **Separatist Alliance** is a playable faction in *Star Wars: Warfront.* They are a breakaway state consisting of a diverse collection of megacorporations, dissatisfied star systems and other secessionist and anti-republic factions that oppose the Galactic Republic and seek to secede from it through military force and establish a new galactic government. Utilizing a vast army consisting mainly of battle droids, the Separatists fought the Republic's clone army and were able to perform reasonably well militarily.

## Lore

*For one thousand years, the galaxy had been governed through the Galactic Republic and their Senate led by an elected Supreme Chancellor, assisted by the Jedi Order acting as peacekeepers and the Republic enjoyed a millennia without large-scale warfare. However, as time went on, the Republic government grew weak and even corrupt.*

## Leaders

### Count Dooku

Count Dooku is a former Jedi Master who fell to the Dark Side of the Force and he became the Sith Lord Darth Tyrannus, he was apprenticed by the mysterious Darth Sidious and he founded the Separatists and led the pan-galactic secessionist movement against the Republic.

## Units

### Infantry

* **Battle Droid:** The core infantry unit of the Separatists, serving as expendable cannon fodder and it is comprised of six droids, armed with E-5 Blaster Rifles. They have 55 health for each droid (squad health overall is 330). The Battle Droids are weaker at longer distances however, at medium and close ranges, they become stronger, and they are extremely cheap units. The sixth unit of the squad is a Battle Droid Commander, and they tend to win through outnumbering their enemies. They are also capable of performing many different roles on the battlefield aside from combat, such as being able to capture strategic points faster than the tandard rate and can construct small outposts to protect captured sectors. Battle Droids are individually weak in combat, allowing them to put continuous pressure on the enemy through a seemingly endless supply of expendable droids. Their special ability is to throw Thermal Detonators at ground units for extra damage, being primarily useful against stationary targets including infantry behind cover and inside structures.
* **Super Battle Droid:** Anti-vehicle infantry droids that compose of three-droid squadrons that sport 250 health individually (overall 750 for the team) armed with wrist blasters, being powerful against ground vehicles and especially when firing at a target's weakpoint from close range. They are also useful for long-range combat against enemy infantry units. They have a unique combination of anti-infantry and anti-vehicle capabilities, making them very versatile and dangerous killing machines on the battlefield. They are upgraded Battle Droids with superior armor and armament.
* **Droideka:** Anti-infantry and mobile infantry units that come in pairs, armed with twin blaster cannons which can deal significant damage to enemy infantry within short-range and deal small amounts of splash damage. The Droidekas have 300 health (600 for the pair overall) however their blasters will lose effectiveness over range, and can only be fired when the Droideka is in its walking form. Additionally, they can do serious damage to enemy light vehicles. When Droidekas move slowly in their natural form, they can fold into their chassis and roll around the map at higher speeds. Droidekas form the basis of most infantry operations and can be used for both offensive and defensive means. Their special ability allows them to fortify themselves by projecting their energy shields, boosting their survivability.
* **Commando Droid:** One-droid anti-infantry scout units armed with the extremely accurate scoped E-5s Sniper Rifle, excelling in picking off enemy infantry and scouting into enemy territory and searching for exposed targets. They are stealthy and calculated who operate by avoiding contact with the enemy, collecting intelligence, and finally taking that one shot that counts the most. Commandos are excellent recon units - gathering intelligence about enemy positions and units, and acquiring line-of-sight. On the downside, the Commando's sniper has a very low rate of fire, and shooting exposes the droid to enemy units for a few seconds. Therefore, their primary concern is to make every shot count whether to kill a high-value infantryman, or to thin down the opposition during a firefight. As a lone infantryman, the Commando is very vulnerable and only sport 100 health. Their special ability allows the Commando Droid to enter a camouflaged state, in which they are invisible to enemy units. Unless the Commando reveals itself, enemy units can only detect it by coming very close to their position. This allows the droid to maneuver easily through enemy territory, avoiding patrols and defensive positions.
* **Engineer Geonosian:** The primary repair and construction unit for the Separatist Alliance. Though small and ill-equipped for combat, this team consisting of three Geonosians are essential for all logistical Separatist operations - including maintenance to units and buildings as well as the construction of defensive structures to protect Separatist assets. This squad can also serve additional support roles on the battlefield, including defusing explosives and demolitions. Each Geonosian has 35 health (squad health overall is 105) and are armed with merely Sonic Blasters. Nevertheless, their abilities make up for their lack of combat prowess. They can repair damaged vehicles and structures at average speed and also take care of all basic construction and ensuring their buildings are in good repair. Furthermore, Geonosians are responsible for the majority of defensive construction in order to protect Separatist territory from the enemy. They'll often be kept busy replacing destroyed structures and repairing damaged ones - when they aren't repairing vehicles or indirectly assisting in combat. Nevertheless, they will never be a true combat unit, lacking the survivability and firepower to stand up to any other combat unit. Fortunately, since they are very cheap, the loss of an engineer squad is considered only a minor setback.
* **Magna Guard:** Elite shock infantry that come in three-droid squadrons with each individually having 350 health (overall squad health is 1050). The leading droid wields a RD-4 Grenade Launcher while the other two droid bodyguards are equipped with electrostaffs, being devastating in melee-range combat against other enemy infantry while the ranged droid can deal good damage against infantry and ground vehicles as well as relatively towards aircraft. Their special ability is to activate a cloaking device which cloaks the droids for a duration, allowing them to easily sneak into enemy territory and assassinate hostile infantry without them even noticing.
* **Tactical Droid:** A single-droid infantry that has 100 health and wields E-5 Blaster Rifles. Tactical Droids are below-average combat units but are excellent strategical support units that passively boost its allied units' damage output. Their special ability hardens its allied units and they take less damage as well as gain increased mobility.

### Vehicles

* **AAT:** The main battle tank for the Separatists that is armed with a powerful heavy laser cannon and clad in thick layers of armor, this tank has 900 health and can engage almost enemy unit in combat. AATs is also bristling with secondary blasters and high-explosive shells which fires six rockets that can deal serious damage. This package of firepower can drive straight into combat and deal with infantry, vehicles, and even aircraft. The AAT can operate on its own, engaging enemy targets smaller than itself, but is far more useful in large armored groups. It can engage the enemy directly, soaking damage and keeping the enemy busy while other units maneuver to their flanking positions. Meanwhile, it can dish out its own damage as appropriate.
* **STAP:** Light reconnaissance vehicles that are fast but fragile, having an extremely extended sight-range which allows it to spot enemy units before being detected by them. The STAP also have the ability to detect camouflaged units at a good range. On the other hand, it is very lightly armed, only possessing twin light blaster cannons and will not survive combat with most enemy units. It has 200 health and they can act as a support unit for early-game infantry operations. It is crewed by a single Battle Droid and the vehicle excels in scouting, possessing high top speed and can spot enemy units at a great distance. The STAP is capable of monitoring enemy movement and positions without exposing itself to enemy fire. On the other side of the coin, the STAP has virtually no protection and will not last long against direct enemy fire. At most, the STAP can act as a support unit, flanking enemy infantry and are confined almost entirely to scouting and spotting duties.
* **OG-9 Homing Spider Droid:** A specialized infantry-support combat walker that is weaponized with a homing laser that can quickly and easily burn infantry and structures. It has 650 health and it is a formidable anti-building vehicle that can burn through buildings quite rapidly. It is also a great threat to enemy infantry, allowing the walker to kill enemy infantry with ease, especially garrisoned units. The medium armor allows the droid to be quite capable of diving straight into combat to root out enemy infantry positions and it could stand face-to-face with enemy vehicles as well, soaking up damage to protect other units. It often serves as a support unit for infantry and it can alternatively be used to support armored offensives.
* **Hailfire Droid:** Anti-air vehicles that are clad in medium armor and are armed with a repeating blaster for some defense against ground units and a missile turret which is used to shoot down aircraft at an alarming speed and efficiency. It has 450 health and are fairly fast, capable of outrunning and outmaneuvering most enemy ground units with great ease. The missile launcher itself also rotates quickly, further making anti-air maneuvers simpler to accomplish. On the downside, the Hailfire Droid lacks much defense against enemy ground units and its only true role is to take out hostile air units.
* **Dwarf Spider Droid:**
* **Crab Droid:**
* **Tank Droid:**
* **J-1 Proton Cannon:**
* **MTT:** Heavily armored infantry-transport vehicles which is capable of ferrying infantry across the battlefield with haste, and are capable of producing infantry units of its own. It has 990 health and it is weaponized with two rotatable twin blaster cannons for defense and to support their fellow units. It is capable of carrying up to twelve infantry units, giving those droids protection from enemy fire and transporting them at over twice their natural walking speed. In addition to carrying infantry, the MTT can reinforce infantry in the field; it is essentially a mobile barracks point, its special ability locks the vehicle down and can be used to produce fresh droids or replace lost infantrymen to any allied infantry unit. This allows infantry units to remain in combat for a long time, and thus allowing a fluid, non-stop attack against enemy positions.
* **Octupturra Combat Tri-Droid:**
* **Super Tank:**

### Air

* **Vulture Droid:** The core aircraft of the Separatists that has 200 health and high mobility, armed with twin blaster cannons and energy torpedo launchers. It is skilled at both dogfighting and ground attacks, being incredibly deadly in groups rather than a singular unit to both enemy aircraft and ground targets. Their cannons have a very high rate of fire.
* **Vulture Bomber:**
* **Droid Tri-Fighter:**

### Ships

* **Lucrehulk-class Battleship:** The capital ship for the Separatist fleet in space engagements.
* **Providence-class Dreadnought:** The main battleships for the Separatist fleet in space engagements
* **Acclamator-class Assault Ship:** The sub-main battleships for the Separatist fleet in space engagements

### Heroes

* **Count Dooku:** The hero unit for Count Dooku himself and he has 750 base health. A formidable and elegant duelist, Dooku can swing and block longer than most lightsaber wielders and he can deal very high damage to his adversaries. Dooku is also very mobile, being capable of avoiding more attacks and outmaneuvering his opponents more quickly. He has two special abilities: his Lightning Stun has Dooku release lightning upon his enemies to inflict damage and stun multiple enemies in close vicinity to each other, and his Duelist allows the player to take control of Dooku on the battlefield as well as Dooku changing to a more powerful fighting style, performing faster and more powerful attacks.
* **General Grievous:** The hero unit for General Grievous himself and he has 800 base health. A menace to behold, Grievous possesses a large health pool and he excels at targeting enemies individually and he deals high damage with his multiple lightsaber slashes but possesses poor stamina when it comes to defending himself from blaster bolts. However, despite his intimidating and towering appearance, Grievous cannot always be a tank and is known to be devious. Passively for each hero that Grievous kills, he gains a temporary damage boost. He has two special abilities: his Unrelenting Advance has the cyborg general swing all four of his lightsabers in a circular motion while advancing upon his enemies which will cut down any enemies he comes into conflict with and he will deflect any attacks without stamina drain during this duration and his Claw Rush has Grievous drop to a crawl with his four limbs and he gains incredible mobility which is great for retreating, as well as knocking over and damaging any enemies he comes in contact with.
* **Darth Maul:** The hero unit for Darth Maul himself and he has 700 base health. A combination of fast slashes, dangerous abilities and incredible speed makes Maul the ultimate aggressive attacker wielding his double-bladed lightsaber. He has two special abilities: he has Choke Hold which has Maul use the Force to choke all enemies in front of him in close vicinity which deals high damage-over-time and has great crowd control and his Spin Attack which has Maul leap forward to execute a high-velocity lightsaber spin attack to cut down all enemies in his path.
* **Asajj Ventress:** The hero unit for Asajj Ventress herself and she has 700 base health.
* **Durge:** The hero unit for Nute Gunray and he has 750 base health.
* **Jango Fett:** The hero unit for General Kalani and he has 650 base health.