Samurai

**Samurai** is one of the available hero classes in *Infinite Arena*.

## Description

Samurai are melee fighters with a speciality in multiple target attacks.

## Ranks

Samurai ranks provide the following base statistic modifiers and special bonuses:

## Skill tree

### Tier 1

* Stat Increase: Health
	1. Health 0.90%
	2. Health 1.70%
	3. Health 2.50%
	4. Health 3.30%
	5. Health 4.10%
* Active Skill: Precision Strike
	+ Target: Closest
	+ Cooldown: 5s
	1. Rush toward the closest target, striking them for 200% damage before returning to safety.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: CritRate
	1. CritRate 0.15%
	2. CritRate 0.30%
	3. CritRate 0.40%
	4. CritRate 0.55%
	5. CritRate 0.70%

### Tier 2

* Stat Increase: CritDamage
	1. CritDamage 5.40%
	2. CritDamage 10.80%
	3. CritDamage 15.98%
	4. CritDamage 21.38%
	5. CritDamage 26.55%
* Stat Increase: Damage
	1. Damage 3.70%
	2. Damage 7.40%
	3. Damage 11.00%
* Stat Increase: Health
	1. Health 2.00%
	2. Health 3.90%
	3. Health 5.90%
	4. Health 7.80%
	5. Health 9.70%

### Tier 3

* Stat Increase: CritDamage
	1. CritDamage 7.20%
	2. CritDamage 14.40%
	3. CritDamage 21.60%
	4. CritDamage 28.80%
	5. CritDamage 36.00%
* Active Skill: Crippling Strike
	+ Target: Closest
	+ Cooldown: 5s
	1. Rush toward the closest enemy, striking them for 100% damage and inflict Maim. Maim reduces damage by 50% for 5s. 10s cooldown.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Damage
	1. Damage 3.40%
	2. Damage 6.70%
	3. Damage 10.00%
	4. Damage 13.30%
	5. Damage 16.70%
* Stat Increase: Health
	1. Health 2.50%
	2. Health 4.90%
	3. Health 7.30%
	4. Health 9.70%
	5. Health 12.10%

### Tier 4

* Stat Increase: CritDamage
	1. CritDamage 6.98%
	2. CritDamage 13.95%
	3. CritDamage 20.70%
	4. CritDamage 27.68%
	5. CritDamage 34.65%
* Stat Increase: Health
	1. Health 7.30%
	2. Health 14.50%
	3. Health 21.70%
* Stat Increase: Damage
	1. Damage 4.70%
	2. Damage 9.40%
	3. Damage 14.00%
	4. Damage 18.70%
	5. Damage 23.30%

### Tier 5

* Stat Increase: CritRate
	1. CritRate 0.90%
	2. CritRate 1.80%
	3. CritRate 2.70%
	4. CritRate 3.60%
	5. CritRate 4.50%
* Active Skill: Running Slice
	+ Target: Closest
	+ Cooldown: 15s
	1. Run between 3 enemies and then retreat, striking them for 300%, 250%, and 200% respectively. 15s cooldown.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Damage
	1. Damage 6.50%
	2. Damage 12.90%
	3. Damage 19.40%
	4. Damage 25.80%
* Stat Increase: Health
	1. Health 5.20%
	2. Health 10.40%
	3. Health 15.60%
	4. Health 20.80%
	5. Health 26.00%

### Tier 6

* Stat Increase: Health
	1. Health 10.70%
	2. Health 21.40%
	3. Health 32.10%
* Stat Increase: CritRate
	1. CritRate 1.45%
	2. CritRate 2.85%
	3. CritRate 4.25%
	4. CritRate 5.65%
* Stat Increase: Damage
	1. Damage 9.20%
	2. Damage 18.30%
	3. Damage 27.40%
	4. Damage 36.50%

### Tier 7

* Stat Increase: Health
	1. Health 10.10%
	2. Health 20.10%
	3. Health 30.10%
	4. Health 40.20%
* Stat Increase: CritRate
	1. CritRate 2.15%
	2. CritRate 4.30%
	3. CritRate 6.40%
* Stat Increase: Damage
	1. Damage 9.70%
	2. Damage 19.40%
	3. Damage 29.10%
* Stat Increase: CritDamage
	1. CritDamage 23.55%
	2. CritDamage 47.10%
	3. CritDamage 70.65%
	4. CritDamage 94.20%

### Tier 8

* Stat Increase: Health
	1. Health 9.60%
	2. Health 19.10%
	3. Health 28.70%
	4. Health 38.20%
* Stat Increase: Damage
	1. Damage 16.70%
	2. Damage 33.40%
	3. Damage 50.00%
* Stat Increase: DodgeRate
	1. DodgeRate 2.40%
	2. DodgeRate 4.80%
	3. DodgeRate 7.15%

### Tier 9

* Stat Increase: DodgeRate
	1. DodgeRate 1.50%
	2. DodgeRate 2.95%
	3. DodgeRate 4.40%
	4. DodgeRate 5.85%
* Stat Increase: Health
	1. Health 12.80%
	2. Health 25.50%
	3. Health 38.30%
	4. Health 51.00%
* Stat Increase: Damage
	1. Damage 11.70%
	2. Damage 23.30%
	3. Damage 35.00%
* Stat Increase: AttackSpeed
	1. AttackSpeed 2.75%
	2. AttackSpeed 5.50%
	3. AttackSpeed 8.25%

### Tier 10

* Stat Increase: Damage
	1. Damage 13.60%
	2. Damage 27.10%
	3. Damage 40.70%
* Stat Increase: CritRate
	1. CritRate 2.10%
	2. CritRate 4.15%
	3. CritRate 6.20%
	4. CritRate 8.25%