Deconstructor

The **Deconstructor** is a block on Erekir that takes other blocks or units in payload form up to 3x3 in size and rapidly deconstructs them, returning 100% of the build cost. For units, it will also return the items used for every previous upgrade tier.

### Uses

The most useful quality of the Deconstructor is the build cost refund, which has many applications. One such use is in transporting items with the Payload Mass Driver by using walls, such as the Large Beryllium Wall for Beryllium. A system where walls are built using Constructors and then deconstructed at the end saves two Payload Mass Drivers (due to it being one-way) and cuts out loading and unloading, saving 120 power units per second and being much more efficient. You can also airlift wall blocks into the Deconstructor manually with the Core Unit, which enables a somewhat exploitative way to bring resources from your Core reserve back out into the field by building wall blocks solely to deconstruct them when Core unloading is usually not allowed on Erekir (see Duct Unloader). This can be used to supply turrets or Unit Fabricators in remote locations without having to build out a full supply chain.

The Deconstructor is also involved in the safest method of disposing Neoplasm waste from a Neoplasia Reactor. Neoplasm can only attack buildings if it is in a puddle and is inactive if in a Reinforced Liquid Container or Tank, which can be deconstructed without any issue. However, the Deconstructor will clog and refuse to work if any of its stored items reaches 100, so either a Slag Incinerator, a closed loop with a Constructor, or a way to send the recycled items into the Core will be necessary.

Deconstructing units right as they come off the assembly line, without using them in combat, is usually a waste of power and build time. However, Deconstructors can see some use in controlling excess units in an upgrade system that would otherwise be idling on a conveyor. Silicon is used in all upgrade stages from Tier 1 to Tier 3, so you could use Deconstructors in an area where Tungsten or Thorium is present, but producing Silicon locally would be impractical. Eludes are particularly useful for this purpose since the Graphite used in their construction can be converted to even more Silicon with Sand and Silicon Arc Furnaces. One Elude is worth 70 Silicon by itself (enough to upgrade another Elude into an Avert using a Ship Refabricator) and 50 Graphite, which can produce another 200 Silicon for a total of 270 per unit, enough to upgrade four Eludes to Averts, or two Averts into Obviates using Prime Refabricators, and still have some left over.

Like other unit-accepting buildings like Refabricators, Deconstructors can accept units that have already been deployed in the field by having the player take control of the unit, moving it on top of the Deconstructor, and Ctrl-Left-clicking the Deconstructor beneath them. Quells and Disrupts (the T4 and T5 Air Units, respectively) can also airlift smaller units into the Deconstructor. This makes the Deconstructor much more practical. Note that the requirement for the unit to be on top of the factory means that Tanks cannot deconstruct themselves and will have to be airlifted or placed on a conveyor first since the Deconstructor obstructs them. Tectas can be airlifted into any Deconstructor but can only deconstruct themselves in a large one, and Vanquishes can only be deconstructed in a Large Deconstructor by airlifting, while Quells and all T5 units cannot be deconstructed regardless of the deconstructor used.

## Purpose

### Description

Deconstructs structures and units. Returns 100% of build cost.

## General

### Build Cost

250  Beryllium
250  Silicon
100  Oxide
250  Carbide

## Research

### Research Cost

4600  Silicon
240  Phase Fabric
6400  Tungsten
2600  Oxide

The **Large Deconstructor** is a block on Erekir that behaves like the regular Deconstructor, but can take payloads up to 4x4 in size.

## Trivia

* A version of the Deconstructor also existed on Serpulo between builds 127 and 135, before the implementation of Erekir.

## References

1. ↑ 4 Payload Mass Drivers, 1 Payload Unloader and 1 Payloader Loader uses 4\*30 + 120 + 120 = 360. 2 Payload Mass Drivers, 1 Deconstructor and 1 Constructor uses 2\*30 + 60 + 120 = 20.