Imp

> An insidious creature of the abyss. Not very strong in fair combat, but loves to arrange a volley of fireballs from afar at unsuspecting travelers. An extremely dexterous creature, so it's best to end the battle as soon as possible. Little is known about the origin and customs. Horned, and the horns suit him.
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## Statistics

The following are the statistics for the Imp, presented according to its minimum level of 14.

* Stats affected by level:
	+ XP: 39
	+ Health Points: 131.4
	+ Mana Points: 32.0
	+ Damage: 1.6
* Stats unaffected by level:
	+ Type: Demon
	+ Defence: 0
	+ Poison resistance: 2
	+ Petrification resistance: 8
	+ Movement speed: 6.0
	+ Attack speed: 1.1

## Locations

The Imp can be found in the following locations, on the following floors.

* Crypt of Emptiness: after the 8th floor
* Abandoned Prison: after the 8th floor
* Adamantite Garden: after the 7th floor
* Burial Mound: after the 8th floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 59
* Health Points: 169.3
* Mana Points: 42.4
* Damage: 6.6
* Movement speed: 7.5
* Attack speed: 1.3
* Type: Demon
* XP: 59
* Health Points: 157.7
* Mana Points: 32.0
* Damage: 8.8
* Movement speed: 5.4
* Attack speed: 0.9
* Type: Mutant
* XP: 59
* Health Points: 105.1
* Mana Points: 32.0
* Damage: 6.6
* Movement speed: 5.4
 Plague
* Type: Demon
* XP: 59
* Health Points: 92.0
* Mana Points: 35.2
* Damage: 6.8
* Movement speed: 6.6
* Attack speed: 1.0
* Type: Demon
* XP: 59
* Health Points: 92.0
* Mana Points: 50.8
* Damage: 8.0
* Movement speed: 8.4
* Attack speed: 1.4
* Type: Demon
* XP: 59
* Health Points: 105.1
* Mana Points: 40.2
* Damage: 7.7
* Movement speed: 7.8
 Mighty
* Type: Demon
* XP: 59
* Health Points: 157.7
* Mana Points: 32.0
* Damage: 7.0
* Movement speed: 4.8
* Attack speed: 0.9
* Unavailable

## Abilities

The Imp possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand
* Vampirism (Mana): Each successful attack restores some MP to the creature.
* Volley: Can fire multiple projectiles in one shot

## Dropped Items

The Imp drops the following weapons, clothing, and other items.

Talismans
* Monc's stick
* Wand of Thorns
* Assassin's dagger
* Druid's stick
* Serrated Blade
* Double-sided axe
* Reinforced Bow
* Willow Wand
* Fighting stick
* Fighting magic stick
* Strong Bow
* Serrated Bastard
* Wand of Pilgrim
* Horned Bow
* Combat Dagger
* Master's Wand
* Saber
* Broadsword
* Black Dagger
* Katar
* Tanto
* Cloak
* Robe
* Foreign Cloak
* Leather Armor
* Fetid Breastplate
* Footman's Chainmail
* Rusty Armor
* Iron Breastplate
* Student's Mantle
* Chain Armor
* Plate Armor
* Iron Armor
* Half Mask
* Old Hat
* Magician Hat
* Wood Helmet
* Horned Helmet
* Iron Mask
* Hardened Helmet
* Student Glasses
* Turban
* Rare Hat
* Bird Mask
* Skull Helmet
* Vial of Mana
* Small Mana Potion
* Small Health Potion
* Grindstone
* Antidote
* Stamina Decoction
* Old Bone
* Health Decoction
* Large Stamina Decoction
* Large Health Decoction
* Shining Stone
* Agate
* Amethist
* Beast Claws
* Magic Crystal
* Frog Leg
* Ruby
* Werewolf Fur

## Strategies and Notes

Imps, like the descriptions note, are not very dangerous creatures when met in one on one combat. Their damage output isn't very high and they can be killed quite quickly. However an imp should never be underestimated when in groups of other enemies; their fireball volleys can hit surprisingly hard if all the shots connect but their most dangerous ability is to drain MP with melee attacks. In the best case scenario it would mean delaying the battle, but in a skirmish with several other dangerous / high level monsters losing your MP to an imp would leave you completely defenseless, and you'll find yourself unable to use your skills, dash or even run till it regenerates.

Try to take out imps first when they're near other monsters so they don't interrupt your battles, or lead them away from other monsters so you don't have to deal with so many enemies. Ranged attacks are recommended to avoid the MP draining melee.