Coding I

**King**
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(marked with ♛)The queen is the sole most powerful SeaWing on the continent. She is fierce, noble, and dangerous. Queens, when newly coronated, will often seek out a dragon to marry and make into the King of the tribe (see right for info), though this is optional if the Queen had biological dragonets prior to crowning. The rank of 'Queen' can only be obtained by biological princesses, through a challenge (battle to the death) with the queen. The queen may decline their challenge, but it is a matter of great honor. The longer a queen reigns, the more difficult it will be to challenge her. The queen is to be addressed as 'Your Majesty' by any rank lower than Prince.  | **0/1**

(marked with a ♞)Princesses are the candidates for future queens. They are typically very involved in the politics of their tribe, and are guarded at all times. If they wish to ascend to the rank of queen, they may propose a dual to the death for the crown--known as a 'challenge'--to the current queen. Though she will usually accept she is always allowed to decline. Princesses are groomed from a very early age--two years old--to become the next queen of their tribes. They are taught much about their tribe and the other tribes, how to manage a kingdom and make or break alliances and peace treaties, how to command troops, the arts, how to resolve disputes, and so on. Only princesses who are related to the queen by blood may challenge her; adopted children are barred from doing so, Princesses must be at least ten years old to challenge. This rank can only be acquired via dragonet try-outs or adoption. (Adopted dragonets will be listed as 'Adopted' under the Kin section of the tables.)  | **0/6**

The Royal Council are the dragons who are the highest of the non-royal ranks. They are tasked with assisting and advising the Queen (the head of the council). They work in twelve areas of expertise on matters essential to the smooth function of the Kingdom and report back to the queen. The Council meets on Sunday at 3pm PST. The twelve specialties in the council are: The council member who manages Aquaculture is in charge of overseeing the cultivation and management of the SeaWing food supply. They employ chefs and farmers, and any SeaWings involved with food. The council member who manages Communications is in charge of making and breaking alliances with other tribes. They also distribute scrolls made by SeaWings to other tribes. The council member who manages Defense is in charge of overseeing the Guards and Royal Guards. They are typically former Generals or other high ranks involved with battle or the guard force. Much like deputies in Warrior Cats, the Defense Councilor arranges and implements patrols around the Deep and Island palaces, who will confront all unfamiliar dragons within a decent radius. The council member who manages Dragonet Care is in charge of the school and orphanage systems. They manage the Royal Hatchery, and are the top hatchery managers. They make rounds to all the hatcheries, wingeries, and orphanages of the kingdom to be sure that each one is up to code. During the reign of Queen Coral, 500 years ago, this rank had a bloody reputation but has since been relaxed. The council member who manages Hunting is in charge of helping the hunters of the kingdom fish properly in the correct areas of the kingdom to prevent overfishing. They monitor prey animal populations and sometimes assist in breeding more of the species if the population dips. The council member who manages Justice is in charge of law and punishment. They share command over the Guard force with the Defense councilor, and decide fates for prisoners: whether they will be released, given a fair trial, or executed. They also pose as a judge in trials. The council member who manages Magic is in charge of overseeing the training and care of the tribe's animus dragon. They decide what spells they will and will not perform, and report to the queen even more frequently than the rest of the councilors. The council member who manages Medicine is in charge of the healers and medicine supply/distribution. They occupy the Royal hospitals, but they sometimes can be found in other places. They are also known as the 'Head Healer'.
The council member who manages Publishing is in charge of publishing and distributing scrolls among the SeaWing tribe. They also gather scrolls from other tribes, waterproof them, and keep them in the tribe's libraries.
The council member who manages Secrets & Spies is in charge of the tribe's spies and assassins. They control information flow in and out of the tribe, propaganda (if necessary) and assassinations.
The council member who manages Treasury is in charge of keeping tabs on the kingdom's wealth and debt. They also manage trade affairs. </fon>

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Dragonets are the pillars holding up the tribe. They are the young children of the SeaWing tribe, and will grow up to become civilians or soldiers. They aren't given much responsibility or power, and are typically expected to stay within the safety of the wingery or hatchery until they are at least one year of age. All new dragonets need a willing parent or guardian or they will go to the orphanage in the Deep Palace to await adoption. So that dragonets do not stay dragonets forever, every week a dragonet will grow one year older (Sunday at 12:00 P.M. in the Pacific timezone is the ending of one year).