recursal/Fanatic-Fandom huggingface dataset:
Polish campaign

*Poland is a land-defensive faction. They focus on using many powerful infantry units.*

## **ACT I: Invasion of Poland** (Defensive vs. Germany)

*09/1939: The Poles are defending their territory against attack from Nazi Germany.*

**Wladyslaw Anders:** *"The German army has crossed our borders. We are forced to defend this holy motherland. We shall carry out our defence in four phases. In each, you will be able to decide to take on a mission or to retreat. Your highest priority must remain winning the final battle. A lesser-skilled commander could secure us a minor victory - only the final mission is required for that. However, you are not a lesser commander, are you? Winning four battles would be a major victory for us. Win all the battles and we shall have a brilliant victory."*

* **Gdansk:** Wave
* **Torun:** Deathmatch
* **Poznan:** Deathmatch
* **Lodz:** Protect VIP
* **Modlin:** Deathmatch
* **FINAL Lomza:** Protect VIP

**VICTORY Wladyslaw Anders:** *"No words can express our gratitude for the sacrifice of your soldiers. They didn't tremble when the Nazis crossed our borders. They didn't tremble when they had to fight the Germans. A magnificent show of fighting spirit!"*

**LOSS: Wladyslaw Anders:** *"The German troops have just entered Warsaw. Do you realize what that means for us? This outcome is a disaster. It is the end of the world as we know it!"*

## **ACT II: Plan West** (Offensive vs. Germany)

*11/1939: After stopping the Germn offensive, the Poles move on to the counterattack.*

**Wladyslaw Anders:** *"Poland will never settle for a life under oppression. Against all odds, we have to counter-attack. Yes, we have an offensive campaign ahead of us. You can achieve victory in different ways, but the number of missions played is key: no more than six. Within that many moves, you have to reach and win the final mission. Every battle, no matter if it ends in victory or defeat, counts as one turn. If you use all your moves, you will be awarded a minor victory. A major victory if you succeed in four moves. A brilliant victory if you use only three."*

* **Brest:** Kill the VIP
* **Mlawa:** Deathmatch
* **Wielun:** Deathamtch
* **FINAL Gniezno:** Kill VIP

**VICTORY: Wladyslaw Anders:** *"This is a solemn moment for me, Commander. But at the same time it's the beginning of something larger. This war has only just begun. All the sacrifice we had to suffer will not be in vain! We shall support our allies in the West and one day soon punish our oppressors for what they did."*

**LOSS: Wladyslaw Anders:** *"Our soldiers fought for the freedom of our nation. But because of our incompetence, this freedom is now lost! What shall we commanders say to our peoples and families back home...?"*
Mines

**Mines** is a Minefield in *Total Tank Simulator*.

It is affective for a cheap price and can be used to guard or protect something, such as a base.

## In-game

### Pros

It is cheap.

It is very strong and enemy units can be killed easily with it.

It is not that noticeable.

### Contra

Your own units can be killed by it.

The units closest to it while exploding will die.
Italy

Considering its unit count and campaign length, this faction is most comparable to one of the smaller ones, like France.

## **New Content**

* Access to the "Italy" Faction
* 30+ units (including special & secret)
* A new campaign (2 acts, 9 missions
* 5 New maps in a new setting: "Sicily and South Italy"

## Units

### **Tanks**

* **Carro Veloce L3/33** - Light Tank
* **Carro Armato L6/40** - Upgraded Light Tank
* **Carro Armato M13/40** - Medium Tank
* **Carro Armato M14/41** - Upgraded Medium Tank
* **Carro Armato P26/40** - Heavy Tank
* **Tiger II** - Upgraded Heavy Tank

### **AT and TD**

* **65mm L. 17** - Anti Tank
* **Anti-Tank -** Anti Tank
* **Semovente da 75/18** - Tank Destroyer
* **Semovente da 75/34** - Upgraded Tank Destroyer
* **Semovente da 105/25 "Bassotto"** - Heavy Tank Destroyer

### **Special Tanks**

* **Fiat-Ansaldo CV.35 L.f. ‘Lanzallamas compacto’** - Fire Tank
* **Ansaldo MIAS/MORAS 1935** - Kamikaze Tank
* **Autoblinda Lince** - Pirate Tank

### **Artillery**

* **M-30** - Smoke Artillery
* **Nebelwerfer** - Rocket Artillery
* **Cannone Da 47/32** - Cannon Artillery
* **Canon de 75** - Fire Artillery
* **BL 4.5"** - Cluster Artillery
* **BS-3** - Upgraded Cannon Artillery

### **Mobile Artillery**

* **Semovente da 90/53** - Mobile Artillery
* **Semovente da 149/40** - Upgraded Mobile Artillery

### **Mobile Rocket Artillery**

* **Panzerwerfer -** Upgraded Rocket Launcher

### **Support**

* **Goliath** - Tracked Mine
* **MG18Z** - Machine Gun
* **Nest** - Bunker
* **Bunker** - Bunker
* **Pillbox** - Bunker
* **FIAT AB 611** - Armoured Car
* **Autoblinda AB 40/41/43** - Upgraded Armoured Car
* **FT-634** - Transport Truck
* **M32** - Recovery Vehicle (Not Availiable In Campaign)
* **Ansaldo LT** - Recovery Vehicle
* **Alkett** - Mine Spawner
* **Mines** - Minefield

### **Air**

* **Fiat G.50** - Fighter
* **Macchi C.202** - Upgraded Fighter
* **Breda Ba.201** - Dive Bomber
* **CANT Z.1007** - Upgraded Dive Bomber
* **Fiat BR.20** - Tactical Bomber
* **Caproni Campini N.1** - Jet Fighter

### **Anti-Air**

* **Breda Model 35** - Anti-Air Gun
* **Cannone da 90/53 -** Anti-Air Cannon
* **Camionetta AS 42 -** Mobile Anti-Air

### **Classified**

* **FT 626****-** Armored Truck
* **Savoia-Marchetti SM.81** - Transport Plane

### **Officer Vehicle**

* **Panzer I B** – Light Tank
* **Panzer IV** – Medium Tank
* **Neubaufahrzeug** – Heavy Tank
* **E-100** – Super Heavy Tank
* **Hetzer** – Tank Destroyer
* **Jagdtiger** – Heavy Tank Destroyer
194 mle GPF

**194 mle GPF** is a Mobile Artillery in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Canon\_de\_194\_mle\_GPF

The 194 mle GPF was a pioneering SPG design made at the end of World War One. It was originally planned and built with a 155 mm gun but was later changed to one of 194 mm. 50 were still in use in 1940 and were used against the Germans. They were captured by the Germans, most being used for training but at least 3 served in Russia with the 84th Regiment of Heer Artillery. Only one example survives today.

## In-game

### Pro

- Bombards enemy formations from afar

- Can change position unlike normal artillery

### Contra

- Vulnerable to attack

- Can run out of ammunition quickly
Panzer 38(t)

**Panzer 38(t)** is a Light Tank in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Panzer\_38(t)

## In-game

In the German campaign, the Panzer 38(t) dominates the early game, being able to contest other faction's upgraded light tanks, it is also fast and has enough machine guns to fend off against infantry, large groups of them can easily overrun a front at the start of the campaign.

### Pro

\*Superior to other nation's light tanks

\*High speed

\*Excellent when used on the offensive

### Contra

\*More costly than other faction's light tanks (Though it still isn't that much)

\*Gets outshined by medium tanks as soon as they're available
ATR (Anti-Tank Rifle)

**ATR (Anti-Tank Rifle)** is an infantry unit dedicated to fighting enemy tanks.

## Overview

They come equipped with an anti-tank rifle, pistol, grenade, RPG (Rocket-propelled grenade), knife, medkit and either a Molotov or sticky bombs.

## Weapons

### Primary Weapon

ATR units use an anti-tank rifle as their primary weapon. The different factions have slightly different rifle stats, as shown below.

### **Secondary Weapons**

**Poland - VIS 35 revolver, knife, Panzerfaust, wz. 33 grenade, medkit, Molotov**
**Soviet Union - Tokarevtt pistol, NR 40 knife, M1 Bazooka, F1 Grenade, Medkit and Molotov**
**US - M1911 pistol, Knife, M1 Bazooka, MK 2 Grenade, Medkit and Molotov**
**UK - M1911 pistol, Kukri, PIAT, Mills Bomb, Medkit and Molotov**
**France - MAB pistol, Knife, PIAT, F1 Grenade, Medkit and Molotov.**

**Germany-**

 **Italy -**
## In Game

### Pros

ATRs are extremely powerful against light/medium tanks, sometimes it takes only 1~2 shots to bring the end to a medium tank (tested), and 1 shot to a light tank without full armour. ATR riflemen are armed with RPGs which kills every infantry unit in its huge blast radius. It is best to snipe enemy tanks from cover due to the rifle's ridiculous range.

### Cons

ATRs are slow, and like all other infantry units, very weak against artillery and machine guns, the solution to this is to turn on the shell indicator and look out for artillery, also use ATRs with tanks to absorb firpower, while the ATR can shoot from safe places.
Ant-20

**Ant-20** is a Transport Plane in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Tupolev\_ANT-20

The largest aircraft built during the 1930's, the Ant-20's wingspan was never surpassed until the XB-19 concept bomber flew. It was mainly used as a propaganda broadcast station. In real life it was never used for military purposes. In-game it has been converted to carry paratroopers; with defensive turrets and added armor, suggesting that in the TTS universe things went a bit differently.

## In-game

### Pro

- Can drop paratroopers behind enemy lines to cause chaos

- Paratroops are extra effective when paired with the A-40 glide tank Soviet classified unit.

### Contra

- Large target, easily hit by AA or fighters

-Doesn't have very good defensive armament
Anti-Tank Gun

**Anti-Tank Gun** is a Anti-Tank in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Category:World\_War\_II\_anti-tank\_guns\_of\_Germany

The German Anti-Tank Gun is a generic unit, presumably a combination of various early WWII anti-tank guns. It shares the closest resemblance to the Czech 4,7cm KPÚV vz. 38 light anti-tank gun.

## In-game

### Pro

- Can destroy tanks with ease

- Also very effective against other armoured units like armored cars or SPGs

### Contra

- Expensive

- No armor and not very high health

- Not effective against infantry due to low splash damage
Wurfrahmen 40

**This article has outdated images/information.** You can help by updating it!

**Wurfrahmen 40** is a Rocket Half-Truck in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Wurfrahmen\_40

The throwing frame 40 was a German multiple rocket launcher from the Second World War. It combined a vehicle like the Sd.Kfz. 251 half-lane or captured French Renault UE Chenillette with rocket artillery to form a more mobile and protected artillery gun than the towed mist launcher. It was called Stuka on foot ("Stuka on foot" or "Walking Stuka") and Howling Cow ("Roaring Cow"). [1]

The weapon system introduced at the end of 1940 was a frame with adjustable base plates that were mounted above and next to a vehicle that could hold 300 mm high explosive missiles (HE). 280 mm HE and 320 mm fire rockets were also used, the rockets being fired in their loading boxes. Although the spin stabilized, the missiles were not as accurate as conventional artillery and reloading was time consuming due to the weight of the missile. Rockets were fired in large numbers where it was possible to quickly saturate a target. The throwing frame 40 was successfully used as a weapon for the mobile tank formations, particularly in urban areas.

When used on the common bracket, the Sd.Kfz. For a half-track, a frame with six base plates with three on each side was used. The Chenillette UE used either two per side or four frames on the back. The Hotchkiss H35 bracket also used two on each side. Some captured American M3 half tracks also mounted throwing frames with four frames, two on each side

## In the Game

The Wurfrahmen 40 is a German rocket launcher. It has a lower rate of fire compared to Katjusha and Calliope and has only 6 rockets. In return, it causes a lot of damage, which eliminates the other disadvantages. He also has a MG 42 which he can use to defend himself against infantry. He can also reload his missiles, like the Katyusha, by driving to a base. If it is destroyed, he can no longer reload it. But then it is not as useless as the Katjusha because of its MG.

### Weapons

 Fire RPM
 Fire Range
 Turret Turn
 Ammo Capacity

### Pro

* does a lot of damage with its rockets
* can defend itself against infantry
* not useless if the base is destroyed like the Katyusha

### Contra

* can't take a lot of damage
* if the base is destroyed, he can no longer reload his rockets
* low rate of fire
* has only 6 rockets

## Gallery

The Wurfrahmen 40, die Stuka zu Fuß2 Wurfrahmen 40 open fireOpen FireTarget hitthe "Base"
Flakpanzer I

**Flakpanzer I** is a Mobile Anti-Air in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Flakpanzer\_I

With good enough aim, the Flakpanzer I can shred planes

Fast-firing AA gun can also be used to kill infantry units

Being an AA gun, the turret moves quickly and the gun is accurate. This can be used to harass enemy AT guns and artillery from a safe distance.

### Contra

Very lightly armored, even small arms fire can hurt it

Exposed crewmember leads to many Flakpanzer Is being disabled, but not destroyed. Look out for stray explosives. Try not to let enemy infantry near as they will easily kill the crew and capture the vehicle.

While the Flakpanzer I can deal damage to tanks, the damage is usually negligible and is advised against.

## Gallery

[[1]]
[[2]]
SMG

**SMG** **(Submachine gun)** is an infantry unit specializing in attacking enemy infantry.

## Overview

They come equipped with an automatic machine pistol, pistol, grenade, knife, medkit and either a Molotov or sticky bombs.

## Weapons

### Primary Weapon

SMG units use a submachine gun as their primary weapon. The different factions have slightly different rifle stats, as shown below.

### Secondary Weapons

Poland - VIS 35 revolver, Knife, wz. 33 grenade, Medkit, Sticky bomb
Soviet Union
US - M1911 Pistol, Knife, MK2 Grenade, Medkit and Sticky Bomb
U.K
France
Germany
Italy - BRT M1934, Knife, SRCM 35 Grenade, Brd 42, Medkit
French campaign

*France is a land-defensive faction. They are focused on military fortifications such as bunkers, pillboxes, etc. They also have cheaper and more powerful artillery and anti-tank cannons.*

## **ACT I: Dyle Plan** (Defensive vs. Germany)

*05/1940: Germans launch their aggression against France through the Low Countries and thus they bypass the Maginot Line. The French try to stop the offensive on the Dile River.*

**Charles de Gaulle:** *"So it was supposed to go like this. The Germans attack us. Oh no, but what's that? It's the impenetrable Maginot Line. The Germans can't get through. Curtain! Instead they go around, through the Low Countries. Now we'll have to improvise."*

* **Liege:** Deathmatch
* **Lille:** Wave
* **Amiens:** Protect VIP
* **Reims:** Deathmatch
* **FINAL Nancy:** Kill VIP
* **FINAL PARIS:** Wave

**VICTORY: Charles de Gaulle:** *"The Germans have always believed in following a perfectly orchestrated, brilliant plan. Turns out there's only so much a plan can do for you. Now that the plan is off, they are lost and it is we who dictate the terms."*

**LOSS: Charles de Gaulle:** *"We were prepared. We were ready. Just one minor detail was missing: we didn't know what we were preparing for. Napoleon will be turning in his grave, no doubt..."*

## **ACT II: Plan East** (Offensive vs. Germany)

*07/1940: The French army is regrouping its forces and starting a war against the German occupation.*

**Charles de Gaulle:** *"Funny how the tables have turned. War is always a gamble. The germans thought they had this game under control but they overplayed their hand. Now it's the French Republic that holds the winning combination. We just need to apply the right amount of pressure."*

* **Paris:** Kill VIP
* **Amiens:** Deathmatch
* **Reims:** Deathmatch
* **FINAL Lille:** Kill VIP

**VICTORY: Charles de Gaulle:** *"The German military machine has run out of steam. They cannot afford to lose, but at this point they cannot afford to win, either. We'll drag this positional war out a little bit longer, and it'll be over. The Republic is saved!"*

**LOSS:** **Charles de Gaulle: *"****This is a truly sad day for France. Our planning does not amount to much when it is divorced from reality. And the reality is our efforts fell short..."*
Tiger II

The **King Tiger** is the super heavy tank of the Germans and has been in Total Tank Simulator since the first demo. It is a good super heavy tank that is superior to the Super Pershing and at eye level with the JS2, however, it is not indestructible and particularly heavy tank destroyers and bombers can quickly destroy the tank.

## History

https://en.wikipedia.org/wiki/Tiger\_II

The German Army Office want a tank that was batter than every allied tank. Porsche and Henschel made prototypes for the new tank. The Army Weapons Office chose the Henschel design VK 4503 (H) because the VK 4502 (P) tank designed by Porsche was too complicated. The Tiger II was officially ordered in January 1943, but a prototype was only delivered in October 1943. Between December 1943 and March 1945, a total of 485 or 489 Tiger II armored vehicles were produced.

The first combat use of the Tiger II was by the 1st Company of the 503 Heavy Tank battalion during Normandy. On the Eastern Front, it was first used on 12 August 1944 by the 501 Heavy Tank battalion resisting the Lvov-Sandomierz Offensive. They were also used during Operation Panzerfaust, the Battle of Debrecen, the Battle of the Bulge. They were also present during thhe Vistula-Oder Offensive, East Prussian Offensive, the Lake Balaton Offensive, the Battle of Seelow Heights, and the Battle of Berlin.

## In Game

### Cons

* Weak against heavy tank destroyers and aircraft

## Gallery

A Tiger Battlegrooupthe TIgers on the way to attack a enemy strongehold2 with 1 shot
MK II

**MK II** is a Pirate Tank in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Vickers\_Medium\_Mark\_II

The **Vickers Medium Mark II** (or Vickers MK II), based on the Mark I Medium, was a British medium infantry tank. Both the Mark I and II were meant to replace the Hornet (Medium Mark C) as the main British battle tank. It was produced from 1925 to 1939, and large number of MK I tanks were converted to MK II spec. It was phased out of service in 1939 due to its obsolescence. It had a large number of improvements including suspension upgrades, improved driver's visor, improved steering and others.
Unit Page Writing Guidelines

One thing that I have noticed about unit pages is that they are often done in different styles by different users which sometimes makes them distracting or less visually appealing. I have decided to make guidelines for making unit pages, please read the whole thing.

1. Title. The page title should be the in-game name of the unit, not the vehicle it is based off of. A bad example of this is: https://total-tank-simulator.fandom.com/wiki/Sturmm%C3%B6rser\_Wagen\_606/4\_mit\_38\_cm\_RW\_61\_(Sturmtiger)
2. Basic Info. In most cases, leave this as it already was. The only thing you should add is the spawning conditions, for example if it can only be spawned by another special unit.
3. History. When writing the History section, try to avoid copy-pasting the Wikipedia entry ¹, as they often are very long and complex. Instead, with the Wikipedia page open in another tab, make a simplified description. At maximum, this description should reach the end of the unit infobox. A bad example is: https://total-tank-simulator.fandom.com/wiki/Katyusha\_Rocket\_Launcher
4. In-game. Before entering the Pros and Cons, enter the strategy for the usage of this unit. When making the Pros and Cons make a bulleted list with \*.
5. Final notes. If you feel like showing that you have helped the community (/ being a braggart) either make a comment in the talk section or type your username and date of edit below the Gallery section.
6. Gallery. You should have 3 images here. First, an in-game image of the front and side and another in-game image of the rear and side. Then have another image from real life from the front and side. All should be taken in 3 quarters view.

¹ Oh, the unit is fictional? Then have some fun! Write up a good backstory and maybe even make a fake Wikipedia page. For example I did it for the Wawel page: https://total-tank-simulator.fandom.com/wiki/Wawel

Just make sure to put a disclaimer that the unit did not exist in real life.
Base

The base is a building in demos 3-4 and it resupplies rocket units and the goliath. (Notice: This page is kept for historic purposes)

## History

(No suitable Wikipedia page found)

In World War 2, resupplying was a crucial need, you could not go without it.

## In game

The only units that used this feature were the Wurfrahmen 40, Katyusha, and the goliath.

The base had no defenses so you recommended to defend it. If you need to destroy it simply place artillery and give it order to destroy the base.

The base.
A-40 KT

The **Antonov A-40 KT** is a Classified Gliding Light Tank in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Antonov\_A-40

The ”KT” stands for ***Krylya Tanka***(Russian: крылья танка, meaning "tank wings") was a Soviet attempt to allow a tank to glide onto a battlefield after being towed aloft by an airplane, to support airborne forces or partisans. A prototype was built and tested in 1942, but was found to be unworkable, the tank being too heavy and causing too much drag. It's failure effectively ended the idea of a tank flying itself onto the battlefield, and all airborne tank designs from then on would involve the vehicle being transported inside a plane.

## In-game

### Pro

- Can glide down to land behind enemy lines, causing chaos. effective alongside paratroopers

- Once landed, has the characteristics of a light tank, with all the advantages they have

### Contra

- Once landed, has the characteristics of a light tank, with all the disadvantages they have

- Can be shot down before it lands
He 111

## History

https://en.wikipedia.org/wiki/Heinkel\_He\_111

Spawners are destroyed in one bombing run

Large frame makes it easy to shoot down

### Tips

Flying extremely high to avoid flak is a good strategy if you have enough time. Try to only use this strategy against stationary targets, as the extreme height makes it hard to hit moving targets. The He 111 is great on a large clump of targets, as the row of hard-hitting bombs is sure to wreck an enemy offensive. Usually, using the bombsight is a good idea, as it will show you will your bombs will land.
T-28

**T-28** is an Officer Unit / Upgraded Light Tank in *Total Tank Simulator*.

## History

T-28 was a Soviet medium tank. It was designed in 1931 based on the British A1E1 Independent Medium Tank. 503 pieces were built in 1933-41. It had light armor and didn't preform well during the Winter War against Finland due to guerrilla tactics, so its armor needed to be upgraded. Almost all T-28 were lost during Operation Barbarossa, to German Panzers.
M45 Quadmount

## Unit Data

 Weapon
 Cost
 HP
 Armour
 Armour Class
 Fire Damage
 Damage Class
 Fire RPM
 Fire Range
 Turret Turn
 Max Speed

## History

https://en.wikipedia.org/wiki/M45\_Quadmount

"The M45 Quadmount was the principal weapon (along with the 37mm gun) of highly mobile anti-aircraft artillery battalions deployed in the European Theater during World War II. These battalions provided invaluable air defense to much larger units, particularly field artillery. The M45 Quadmount units served as a very strong deterrent to strafing runs by enemy warplanes as, in addition to their gross firepower, its quartet of Browning M2HB "heavy barrel" .50 caliber guns were capable of being "tuned" to converge upon a single point at distances which could be reset while in use. Multiple-gun mounts were developed for the M2 Browning because the M2's rate of fire (450-550 rounds per minute) for a single gun was too low for anti-aircraft use.

The M45 found use throughout the war as a land-based weapon, particularly during the Battle of the Bulge. Although the Allies achieved air supremacy by the invasion of Normandy in June 1944, German attack runs were still a threat. German Jabo fighter-bombers could approach and attack at low altitude and then quickly retreat to avoid Allied fighters. The Luftwaffe also mustered a large number of planes for Operation Bodenplatte that took place on New Year's Day 1945.

It was also tested by the US Navy as a solution for the Kamikaze attacks that started in late 1944. Two Essex class aircraft carriers received six mounts each for operational testing starting with CV-16 Lexington in May 1945. Her gunnery department in general was positive towards the powered mounts but felt that the guns were too light and ineffective against the high speeds that the diving Kamikaze aircraft possessed.

The M45 Quadmount was ineffective against the new, fast-flying planes of the Jet Age. However, it was used against infantry targets in US post-war service. In Vietnam they were pressed into service to defend bases and to ride escort convoys along Viet Cong roads."

## In the Game

The M45 first appeared in TTS Demo 4 and was the first anti-aircraft gun for the USA. The price is between the M1939 and Flak 38, the same applies to the rate of fire. (M1939 <M45 <Flak 38). It causes as much damage as the Flak 38 and differs little from the other anti-aircraft guns in terms of advantages and disadvantages.

### Pro

* effective against aircraft
* very effective against infantry
* in large numbers, they can also be dangerous for light tanks

### Contra

* cannot withstand much damage
* ineffective against tanks
* Stationary = easy Target for Artillery and Bombs
* you should have more of them to effectively fight enemy planes
* Due to their speed, the AA guns have a hard time to shoot a jet down

## Gallery

M45 Quadmount open fire3 M45 shoot some Bf109 downa M45 Quadmount defending a Bunker against 2 Stukas
## Literature

* https://en.wikipedia.org/wiki/M45\_Quadmount
Elefant

**Elefant** is a Heavy Tank Destroyer in *Total Tank Simulator*.

## In-game

### Pros

Deals a lot of one-shot damage and helps pick off lighter and more important units

### Contra

The lack of a turret renders it vulnerable to flanking

The lack of a machine gun makes it very vulnerable to infantry. Try using support units to eliminate their infantry first.

## Gallery

[[1]]
[[2]]
B-29 Atomic

The **B-29 Atomic** is a Tactical Nuclear Bomber Air Unit in *Total Tank Simulator*. The B-29 Atomic comes equipped with a Nuclear Bomb upon spawning which, once it strikes the ground, will immediately end the battle in a Victory for the American Team.

The B-29 Atomic can only be spawned by the USA Classified Unit "Trinity" .
Caproni Campini N.1

**Caproni Campini N.1** is a Jet Fighter in *Total Tank Simulator.*

## History

https://en.wikipedia.org/wiki/Caproni\_Campini\_N.1

## In Game

### Pros:

It is pretty fast, it can catch up to most jet fighters. Its good armor combined with its speed make it a strong jet fighter. Its rocket launchers are very effective at destroying buildings.

### Cons:

It only has a rocket launcher, making it very easy to destroy if you attack with swarms.
KV-1

**KV-1** is a Heavy Tank in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Kliment\_Voroshilov\_tank#Models

## In-game

### Pro

More health than medium tanks, increased damage against tanks with light armor and deals more damage than medium tanks.

### Contra

Slower than medium tanks, more expensive than medium tanks and longer time to reload than the T-34.

Can easily be destroyed by other heavy tanks like the Tiger 1-2
How to edit tutorial lines

## Description￼

Here in this tutorial i can teach you how to edit tutorial lines to whatever you want

## How to get to the ingame tutorial files

Go to Steam\steamapps\common\Total Tank Simulator\TotalTankSim\_Data\ExtraAssets\Tutorial, Then select the TutorialTexts.txt file and open it, there you can edit a couple of lines if you want, And you can upload it and give it to someone without his/hers game installation being hurt.
KV-4

**KV-4** is a Upgraded Super Heavy Tank in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/KV-4

In April 1941, the USSR decided to create a project for a new Super-heavy tank. It was supposed to be able to defeat any German heavy tank. The project was intended to remain an unbuilt design until it was needed.

The armour was to be 125 to 300 mm and in vulnerable areas up to 150mm. All designs had the 107mm ZiS-6 main gun.

About 600 of the guns had been finished by the autumn of 1941. However, the tanks are never made. It is claimed that the production was halted because the heavy tanks are not ready.

## In-game

In-game, the design is close to the Project Dukhov concept design. As it has a similar hull, turret design, and turret position. However, the top turret was changed from a machine gun to a cannon.

### Pro

Can soak up rounds from other tanks

Has a secondary turret that can rotate freely and shoot other targets

### Contra

Has lower health and armor compared to other Upgraded Super Heavy Tanks.
Mattress

The **Mattress**, or sometimes known as the **Land Mattress** is a Rocket Artillery in *Total Tank Simulator*.

## History

**Mattress** was the term applied to ground-based British-devised  multiple rocket launchers during World War II. Compared with the German and Soviet forays into this area (the Nebelwerfer and Katyusha launchers respectively) the western Allies deployed these weapons late in the war. Nevertheless, they did see useful service as artillery support during the crossings of the Rhine and the Scheldt rivers.

https://en.wikipedia.org/wiki/Mattress\_(rocket)

## In-game

### Pro

fires lots of rocket when shoot.

very effective against tanks.
QF 6-Pounder

**QF 6-Pounder** is an Upgraded Anti-Tank in *Total Tank Simulator*.

## History

Wikipedia: QF 6-pounder

The **Ordnance Quick-Firing 6-pounder**, or just 6-pounder, was a British 57 mm gun, serving as a primary anti-tank gun of the British Army during World War II, as well as the main armament for a number of armored vehicles and tanks. The United States Army also adopted the 6-pounder as their primary anti-tank gun as the **57 mm Gun M1**.
Kubelwagen

**Kubelwagen** is a Officer Car in *Total Tank Simulator*

## History

Gives powerful buffs to nearby allies (depending on the officer)

Vulnerable to small-arms fire

Driver is easily killed

### Tips

It is generally advised against using the Kubelwagen, as its low durability makes it prone to getting destroyed. If used correctly, however. its buffs can be the difference between losing and winning. Putting it in the center lets the buff be applied to more units at a time. Watch out for incoming artillery fire or air strikes. Be aware that there is a high chance that your officer will be captured and you must pay the ransom to get him back. Usually it is a better idea to use another officer unit due to the lack of self-defense the Kubelwagen has. In an emergency, bailing out of the vehicle and using your grenades might work.
Airport

The **Airport** is a Base unit in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Air\_base

Flight changed warfare forever. However, aircraft needed a place to land, repair, rearm and get airborne again. At first, dirt airstrips did the trick for the biplanes, but as aircraft became more complex official airbases were required.

## In-game

The Airport will keep spawning up to five Air units designated by the player during deployment. It will also serve as a place for repair and resupply.

### Pro

- Spawns air units rapidly

- Can make up for its cost in under a minute

- Britain and the USA get them even cheaper

### Contra

- Large target; vulnerable to enemy attack from artillery or bombing
Wirbelwind

**Wirbelwind** is a Upgraded Mobile Anti-Air in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Wirbelwind

Pretty fast, enough to dodge some fire

Fast-firing AA gun lets it destroy infantry quickly

### Contra

While offering more protection than its predecessor, the Wirbelwind still suffers from its crew being killed

Gun deals negligible amount of damage to armor

Can be damaged by small-arms fire

### Tips

The Wirbelwind shines when used against large swarms of enemy planes. Look up during the deployment phase to make sure your Wirbelwind isn’t put to waste. Try to avoid hills with it, as the lack of gun depression will hamper your abilities in a fight. Infantry will be easy pickings. Just watch out for grenades and sticky bombs, as they well severely damage your vehicle.
Italian campaign

**This article is a stub.** You can help by expanding it!

*Italy is a DLC faction released on September 24, 2020. Its focus is unknown.*

## **ACT I: The Battle of Marmarica** (Defensive vs. UK)

*12/1940: Italian Army defends against a British attack in northern Africa.*

**Giovanni Messe:** *"Our forces reached far into the northern African front but Brits counterattacked. We are left with close to nothing! People at the top must be insane to send our men to certain death with no chance of winning. We need to hold the British offensive for as long as possible. Stakes are high and chances close to nonexistent."*

* **Sidi Barani:** Deathmatch
* **Bardia:** Kill the VIP
* **Tobruk:** Wave
* **FINAL: BEDA FOMM:** Protect VIP

**VICTORY:** **Giovanni Messe:**

**LOSS: Giovanni Messe:**

## **ACT II: Allied Invasion of Sicily** (Defensive vs. US and UK)

*07/1943: After pushing Axis' army out of Africa, Allies begin their invasion of Sicily.*

**Giovanni Messe:**

* **Palermo:** Kill the VIP
* **Messina:** Deathmatch
* **Reggio Calabria:** Protect VIP
* **Taranto:** Wave
* **FINAL: SALERNO:** Deathmatch

**VICTORY:** **Giovanni Messe:**

**LOSS: Giovanni Messe:**

## **Trivia**

Currently the final mission of Act 1 is incorrectly displayed as a deathmatch mission on the map
StuG III

**StuG III** is a Tank Destroyer in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Sturmgesch%C3%BCtz\_III

### Contra

As all tank destroyers (excluding the Challenger) lack a turret, the StuG III is vulnerable to being flanked.

The StuG III is outdamaged by many cheaper medium tanks. Consider using them instead.

### Tips

Try using the StuG III in ambushes, as this negates one of its main downsides (the lack of a turret).

It might be better to use a medium tank such as the Panther instead because of its higher durability and firepower.

* If you still use the StuG III, beware its hefty 500 credit cost. This adds up quickly and might not leave room for other units.

## Gallery

[[1]]
[[2]]
T28

The **T28 Super-Heavy Tank Destroyer**, is the best solution to a heavy tank problem. The T28 can one shot most units. It is also very well armored.

## History

https://en.wikipedia.org/wiki/T28\_Super\_Heavy\_Tank

At the end of the war, work was carried out in the UK, Germany and the United States on heavy tanks weighing over 100 tons.

The main field of application of the T28 should be the fight against fortified positions, whereby it should be largely invulnerable to enemy tanks. There were also fears that an equivalent vehicle would not be able to counter heavy German tanks. In particular, the western wall with its fortified positions should be overcome with the T28. Later in the war it was thought to be used in the invasion of the main Japanese islands.

The decision to build the heavier tank came in 1943, and work on the T28 began in the spring of 1945 at Pacific Car and Foundry.

Built as the T28, it was renamed the 105 mm Gun Motor Carriage T95 in 1945 and renamed the T28 in 1946. The trial ended in 1947.

The original plan was to build five prototypes, which were to be followed by 20 production vehicles. In the end, there were only two prototypes that were never used in combat. One of these was badly damaged in an engine fire during testing and then scrapped. The second prototype is on display today at the Patton Museum of Cavalry and Armor in Kentucky.

In all its properties, the T28 was an immature development that was no longer needed in its actual application profile. The development was therefore discontinued, especially since the future of the main battle tank was already emerging with the M26 Pershing and the M47 Patton.

## In Game

### Pros

* Makes short work of tanks
* Soaks damage
* Smaller target, harder to hit

### Contra

* Low firing angles
* Defenseless against aircraft
* slow fire rate

## Gallery

When victory is palpable and you think you are invincible.......you should still celebrate first........if you won the battle.4 or now 3 king tigers are in his way....but...they had no chance.a Maus vs T28
R35

The **R35** is a French Upgraded Light Tank Unit in *Total Tank Simulator*.

## History

Wikipedia: *Renault R35*

In real world history, the R35 was utilized primarily as an Infantry-support LT. Though the R35 was decently suited for this task, at the onset of the second world war, French forces decided to further refine the R35's Anti-Tank capacity, creating the Renault R40, which was equipped with a larger bore cannon. The R35 was the most produced tank of the French war effort, with over 1,600 in use prior to June, 1940. Interestingly, the R35 was developed to replace the earlier Renault FT, however, the French had not adequately retrained their operators to be able to utilize these new tanks, leading to eight Armored Battalions having to use the FT instead. The R35 was exported to other Allied countries during the second world war as well, including Poland, Yugoslavia, Romania, and Turkey.

## In-game

In-game, this Light Tank comes with upgraded armor and health compared to the FT, at a slightly elevated price point.

### Pro

Rapid movement compared with other heavier tanks

Can easily overtake static fortifications and lightly armored units

Upgraded HP and Armor keeps the R35 alive longer than the FT

### Contra

Heavier Tanks can still easily dispatch the R35

Only a single weapon available
Churchill

**Churchill** is a Heavy Tank in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Churchill

The origins of the Churchill lay in the expectation that war in Europe might be fought in conditions similar to those of the First World War and emphasized the ability to cross difficult ground. The Churchill was rushed into production to build up British defenses against a possible German invasion. The first vehicles had many flaws that had to be overcome before the Churchill was accepted for wide use. The improved versions performed well in the later stages of the war, being renowned for being able to traverse steep slopes and rough ground with ease. The Churchill in-game is based on the Mark II model.

## In-game

### Pro

- Heavily armoured

-Well armed

-Powerful against other land units

### Contra

-Slow speed

-Vulnerable to artillery, anti-tank and aircraft

-Vulnerable to heavier tanks
IS-2

The **IS-2** is the super-heavy tank of the Soviet Union. It is a strong tank that is at eye level with the King Tiger.

## Armament

 Damage Class
 Fire RPM
 Fire Range
 Turret Turn

## History

https://en.wikipedia.org/wiki/IS-1\_and\_IS-2

The IS-2 developed under the name IS-122 was based on the IS-85 (IS-1). It initially consisted of the IS-85's hull with a new turret and a larger caliber main weapon.

During the development of the IS-85, the mileage and the armor were considered good, but the 85 mm cannon D-5T seemed too weak for a heavy tank. Alternatives were the newly developed D-10T in the 100 mm caliber and the proven A-19 with the 122 mm caliber. The D-10T showed better penetration against armor plates, but would not have gone into mass production until spring 1944. Since the A-19 was not much worse, but had a much better explosive effect, it was decided to use a modified A-19, now called the D-25T.

Since the D-25T was larger and heavier than the D-5T, the tower had to be enlarged a bit. In order not to increase the weight unnecessarily, the armor on the turret rear and turret side was reduced by about 10 mm. The disadvantage of the new cannon was the use of two-piece ammunition with a correspondingly low rate of fire and the now only 28 rounds of ammunition. This tank went into series production in December 1943 as IS-122, in early 1944 it was renamed IS-2, more precisely IS-2 model 1943.

The first missions in early 1944 showed an unexpectedly high loss rate, especially against the smaller German 7.5 cm cannons of the StuG III and Panzerkampfwagen IV as well as the similar 7.5 cm PaK 40. In many tests and attempts to fire the Design bureaus were found to be the result of the unfavorable step-shaped frontal armor. With a wall thickness of 60 mm and an inclination of 18 degrees, it was really flat in order to then climb steeply around the driver's extendable inspection hatch with a height of 120 mm at 60 degrees. Thereupon a new, evenly running armor plate was developed, which had a continuous thickness of 120 mm at an inclination of 30 degrees, a viewing slot for the driver was now permanently installed. This version was then called the IS-2 model 1944 and was in production from June 1944. The IS-2 model 1944 is often incorrectly referred to as IS-2m or IS-2M; an IS-2M was only available in the 1950s as a modified version of the IS-2, which was adapted to the current state of the art. Among other things, this received a better fire control system and reinforced armor.

Building on the IS-2, the IS-3 was developed as a successor. From 1944 to 1945 a total of 3475 IS-2 were produced, more than the German Tiger I and Tiger II combined.

## In Game

### Pros

* Does alot of damage.
* It's hard to destroy.

## Gallery

2 IS-2 attacking a group of german tanksthey had no chance
Char B1

**Char B1** is an Officer Heavy in *Total Tank Simulator*.

## History

https://en.wikipedia.org/wiki/Char\_B1

Among the most powerfully armed and armoured tanks of its day, the Char B1 was France's most powerful tank in 1940. It was a tough opponent for German panzers, and many German anti-tank guns could not penetrate it's armour. This allowed for remarkable feats like Pierre Billiote's score during the battle of Stonne. After the defeat of France, captured Char B1 (bis) would be used by Germany, with some rebuilt as flamethrowers, *Munitionspanzer*, or mechanized artillery.

## In-game

### Pro

-Heavily armored

-Well armed

-Effective against other land units

### Contra

-Vulnerable to artillery and anti-tank guns

-Vulnerable to air attack
Custom Units

## Description

This is a guide on how to customize units, Tho we still cannot give them custom models, here is how to customize existing units.

## How to change unit stats

Go to Steam\steamapps\common\Total Tank Simulator\TotalTankSim\_Dt\StringAse\UniStats, Thre yu can change existing unit stats, You can change values like which weapon it uses by finding the unit key, or changing health ECT
Win conditions

## Definition

Win conditions are different types of conditions to win a battle, which are set for certain campaign missions. However, are not present in sandbox. For example, many missions in campaign don't require you to defeat the enemy entirely but to take out specific units.

## Types of Win Conditions

There are 4 types of win conditions, the classic deathmatch, where you have to decimate the enemy forces, Kill Vip, where you have to kill specific enemy units for a certain amount of time, Protect Vip, where you have to protect your ally units for a certain amount of time, and Wave defense, where you have to defend a map against waves of incoming enemies. (Apologies for the small image, click on it to see it better)
OT-133

## History

https://en.wikipedia.org/wiki/T-26\_variants

Flame-throwing tanks formed around 12% of the series production of T-26 light tanks.It should be mentioned that the abbreviation "OT" (*Ognemetniy Tank* which stands for *Flame-throwing Tank*) appeared only in post-war literature; these tanks were originally called "KhT" (*Khimicheskiy Tank* which stands for *Chemical Tank*), or BKhM (*Boevaya Khimicheskaya Mashina*; *Fighting Chemical Vehicle*) in the documents of the 1930s. All chemical (flame-throwing) tanks based on the T-26 chassis (KhT-26, KhT-130, KhT-133) were designated BKhM-3. The vehicles were intended for area chemical contamination, smoke screens and for flame-throwing.

The TKhP-3 chemical equipment for smoke screens and chemical contamination was developed in 1932. This equipment could be easily installed on any T-26 light tank and was produced by the "Compressor" Factory, (introduced for smoke screening as the TDP-3 from summer 1934; 1,503 such sets were produced to the end of 1936).

The OT-133 was the third in a series of flame-throwing tanks based on the T-26 light tank, and was built around the improved T-26S. The OT-133 had the same Model 1938 Flamethrower as the OT-130, giving it a normal range of 45-50 meters. The T-26S turret was moved to the right to make room for more fuel tanks in the fuselage. Like the OT-130, the OT-133 was used against Finland during the winter war, where the short range of the flamethrower and the lack of any other armament made it very vulnerable.

## In the Game

The OT-133 was the first tank in the game that had a flamethrower instead of a tank cannon, which also appeared in Demo 4 for the first time. With his flamethrower he burns everything down and is particularly suitable against infantry, buildings or stationary guns. In addition, the units burn for a while after being caught by the flamethrower and take damage. It has the armor of a light tank, which has advantages and disadvantages. It is incredibly fast but doesn't hold much damage. Unfortunately, it cannot capture the enemy's buildings like the other light tanks. It's armament is also a big disadvantage: the OT-133 has to get very close to the target, which can open fire on it much earlier. In addition, the OT-133 can do almost nothing against enemy tanks and is very ineffective against them.

### Pro

* cheap (200$)
* very fast
* Very good against infantry and buildings
* burning units get extra damage
* a small target

### Contra

* weak Armour
* short fire range, everything will open fire sooner
* almost useless against tanks

## Gallery

The Flame (Demo 4)Slash and burn (Demo 4)Ot-133 vs Infrantry (Demo 5)the Ot-133 (Demo 4)

## Weapons

### Secondary Weapons

?

**OT-133** is a Light Fire Tank in *Total Tank Simulator*.
Factions

The **Nations** of *Total Tank Simulator* represent the various major powers involved in the real world historical European theater of the Second World War . Within the game, and on the battlefield, each of the Nations have their own unique strengths, weaknesses, Units, color pallettes, and loadouts.

The Nations of *Total Tank Simulator* include;

* Third Republic/Free France (Wikipedia 1 , 2 )
* Second Polish Republic (Interwar Poland )
* Third German Reich (Nazi Germany )
* The Union of Soviet Socialist Republics (Soviet Union )
* The United Kingdom (United Kingdom )
* The United States Of America (United States )
* The Kingdom of Italy (Italy)
* The Empire of Japan (Japan)

(*Warning, many attrocities were committed in real life during the second world war, and the Wikipedia articles linked in this page cover sensitive subjects such as the Holocaust . Please prepare yourself accordingly, or do not visit the external links.)*

Below is a brief overview of each Nation as described by the Campaign menu, as well as a link to that Nation's dedicated page.

## France

*France is a land-defensive faction. They are focused on military fortifications such as bunkers, pillboxes, etc. They also have cheaper and more powerful artillery and anti-tank cannons.*

 France

## Poland

*Poland is a land-defensive faction. They focus on using many powerful infantry units.*

 Poland

## Germany

*Germany is a land-offensive faction. They are focused on advanced tanks that are also more expensive.*

 Germany

## USSR

*The Soviets are a land-offensive faction. Their strategy lies in mass production. They outnumber the enemy with cheaper, albeit weaker tanks.*

 USSR

## Great Britain

*The UK is an air-defensive faction focusing on aerial domination. Their fighter planes are strong and airports cost less to deploy.*

 Great Britain

## USA

*US is an air-offensive faction. Their airports are cheaper and produce more bombers.*

 United States

## Italy

Italy is a fraction obtained by purchasing Italy DLC. They have better units overall.

Italy