recursal/Fanatic-Fandom huggingface dataset:
Platinum Shuriken

The **Platinum Shuriken** is a Pre-Hardmode throwing weapon that can pierce several enemies. Platinum Shurikens have a 75% chance of being retrievable again after use, even if they've hit enemies. Platinum Shurikens act exactly like normal Shurikens, but stronger. Platinum Shurikens can be found in Pots and Chests around the world. They are also craftable.

## Trivia

* It appears to be a mini-buffed version of the normal Shuriken.
* The counterpart to this weapon is the Gold Shuriken.
Superdark Devil

### Attack Damage

200 / **400** / **600** / **800** (melee)425 / **675** / **850** / **1100** (trident)

## Drops

### Drops

Superdark Devil Banner (every 50 kills)Vengeance Trident (at 1% chance)

6  98  78

The **Superdark Devil** is a Revenge Mode enemy that spawns in the Underworld. It is considered to be a difficult version of the Red Devil, but stronger and more powerful, having more , , and dealing much more . Like Red Devils, they sometimes drop a magic weapon with their same mode of attack, namely the Vengeance Trident.

Superdark Devils act exactly like Red Devils, but stronger, and more powerful.

They are immune to all debuffs.

## Notes

* As they are incredibly powerful enemies, especially on Professional Mode and Slayer Mode, Superdark Devil's tridents projectiles are somewhat enough to instakill the player on Slayer Mode, because of the very high .

## See Also

* Armageddon Devil
* Oblivion Devil
* Judgement Devil
* Devil Guardian
Sand Lord

### Attack Damage

99 / **198** / **287** / **474** (melee)76 / **142** / **284** / **460** (sandnado)

75 / **150** / **300** / **500** (sandball)

75 / **150** / **300** / **500** (evil sandball)

69 / **130** / **260** / **430** (mini sandball)

### Debuff Immunity

Confused, Poisoned, Venom, On Fire!, Cursed Inferno/Ichor, Frostburn, Shadowflame, Hated

## Chronology

### Next

Mechanical Bosses

The **Sand Lord** is a Hardmode boss. It is always fought in the Desert biome anytime. When summoned, Sand Lord will occasionally fly to the player, attempting to deal melee damage. The Sand Lord will occasionally stop for every 15 seconds and summon 3 sets of Sandnadoes. The Sand Lord summons her own minions, to assist her and attempt to attack the player. She also shoots sand projectiles, which deal 76 . When defeated, The Sand Lord will drop special loot. The Sand Lord is summoned by using the Sand Abomination in the Desert anytime.

## Drops

* Sand Sword (at 56% chance)
* Sand Scroll (at 100% chance)
* Sand Tome (at 75%.75 chance)
* Wind Staff (at 78.99% chance)
* 2-4 Wind Fragments (at 100% chance)
* Sand Lord Mask (at 14.29% chance)
* Sand Lord Trophy (at 10% chance)
* 5-7 Forbidden Fragments (at 100% chance)
* 20-33 Sand Blocks (at 100% chance)
* 11  74  25  (at 100% chance)

### Expert Mode

* Treasure Bag (Sand Lord) **(at 100% chance)**

## Trivia

* The sprite looks much like the Sand Elemental but with 4 arms, red eyes, and a tail connected to her.
* The Sand Lord can also be known as the Mother of all Sand Elementals.

## History

* 13.00.0: Introduced
* 16.00.08: Added a Mask and Trophy
* 17.00.34: Now has 6x the HP whilst the Possessed Heart of Oblivion is active
* 18.99.99: Buffed HP's
Berserker Bow

The **Berserker Bow** is a Pre-Hardmode bow. It is the best bow of Pre-Hardmode. It is crafted with 10 Hatred Bars and 8  Hellstone Bars. When fired, it converts all wooden arrows fired into Vengeance Arrows, which inflict the Hated debuff. This bow is an alternate to the vanilla Molten Fury, as it has more consistent dps thanks to it's auto fire and great speed, but lower potential dps. It is auto fire.

## Crafted With

* 10x Hatred Bar
* 8x Hellstone Bar
Lava Crystal

The **Lava Crystal** is a Hardmode permanent-power-up that permanently increases mana. The Lava Crystal is only used once. When used, it permanently increases the player's mana capacity by +100, making the player have 300 mana in total.

## Crafted With

* 10x Mana Crystal
* 25x Fallen Star
* 15x Pixie Dust
* 10x Wind Fragment
Muscle Knives

The **Muscle Knives** is a Hardmode Post-Plantera melee weapon that auto-fires a spread of projectiles, but inflicts melee damage and has no mana or ammunition cost. The player is healed with mana instead of life by a small amount with each hit scored on an enemy. It works exactly like the Vampire Knives, having the same stats, but restoring a small amount of mana.

## Crafted With

* 50x Mana Crystal
* 50x Super Mana Potion

## Material In

* 1x Magician Knives
* 1x **Muscle Knives**
* 1x Energy Knives

## Notes

* The Magician Knives have the exact same speed and range as Vampire Knives.

## Trivia

* It is one of the weapons that restore mana.
Multiverse Life Crystal

The **Multiverse Life Crystal** is a Revenge Mode endgame permanent-power-up. The Multiverse Life Crystal is only used once. When used, it permanently increases the player's health capacity by +1500, making the player have 3000 HP in total.

## Crafted With

* 2x Universe Crystal
* 1x Lunar Crystal
* 1x Solar Crystal
* 25x Life Crystal
* 25x Life Fruit
* 150x Eerie Soul
* 25x Mega Lifeforce Potion
* 25x Lifeforce Potion
* 666x Black Gel
* 666x Universe Fragment
* 666x Gel

## Trivia

* This is the final item that permanently increases life.
* This is also one of the items that have the Eerie rarity.
Melting Bones

Solar Bone Wand (at 0.4% chance)

5-10 Solar Bone (at 100% chance)

**Melting Bones** is a Revenge Mode enemy encountered in the Sun Dungeon. They follow the Fighter AI and can open closed doors after one or two hits. They will sometimes leap towards the player when they get too close, or if the player is above them.

## Notes and Tips

* Melting Bones act much like Angry Bones, but stronger, and faster.
* Most weapons found in the Sun Dungeon are very effective against Melting Bones, like the Lava Bolt or the Red Sun, thanks to their piercing ability.
Pearlsand Slime

The **Pearlsand Slime** is a Hardmode slime enemy spawned only in the surfaces of Hallowed Deserts at daytime. This means they are abundant in Hallowed Deserts. They can be recognised by their hallowed sand color and texture. Pearlsand Slimes can drop a Slime Staff at slightly higher odds than nearly all other slimes, excluding Pinky.

Pearlsand Slimes look like Normal Sand Slimes, but with stronger stats.

## Notes

* The Pearlsand Slime has surpridsingly mediocre stats for a Hardmode slime, having more stats than the original Sand Slime.

## See Also

* Ebonsand Slime
* Crimsand Slime
Spectra Mod Game Modes

This is a list of all game modes that are introduced in Spectra Mod. This mod is currently holding 3 modes, 1 new Hardmode, and 2 new Expert Modes. If you thought Hardmode and Expert Mode was the worst, then you haven't seen this!

They are all listed below:

## Current Modes

### Revenge Mode

A mode unlocked after defeating the Doom Slime.

### Professional Mode

A mode that is activated by creating a world, or by using the 666 item.

### Slayer Mode

A mode that is activated by using the Slayer item.

## History

* 10.00: Revenge Mode introduced
* 10.21: Professional Mode introduced
* 12.00: Slayer Mode introduced
Sun Bar

**Sun Bars** are Hardmode Post-Mechanical Bosses crafting materials. Sun Bars are crafted from 5 Sun Ore at an Adamantite Forge/Titanium Forge. Sun Bars are used for creating solar-based weapons, tools, armor, items, and stuff. They can also be sold for some money. Sun Bars can also be placed too.

## History

* 10.00: Introduced
* 20.01.0: Buffed the sell price
Pink Pixie

5  5  5  (at 100% chance)

The **Pink Pixie** is a Hardmode Post-Golem flying enemy that spawns in the Hallow biome. It acts much like the normal Pixie, but stronger with more HP, defense, and damage. Like normal Pixies, they drop Pixie Dust and some money at a guaranteed 100% chance.

Pink Pixies are immune to all debuffs.
Plains

The **Plains** Biome is a biome generated during world creation. It is very alike to the plains in Terraria, but a little harder, and with some more loot, and a boss; The Keeper of Nature. There is a few mobs, listed below.

## The Plain's Mobs

* Grassman
* Graswoman
* Tree Man
* Tree Woman

## The Plain's Enemy Banner's

* Grassman Banner
* Grasswoman Banner
* Tree Man Banner
* Tree Woman Banner
Mega Corruptor

### Attack Damage

175 / **325** / **550** / **775** (melee)165 / **315** / **530** / **760** (vile spit)

## Drops

### Drops

Mega Corruptor Banner (every 50 kills)15-30 Rotten Chunks (at 100% chance)

45  94  84  (at 100% chance)

The **Mega Corruptor** is a Revenge Mode enemy spawned in the Corruption biome. It is a somewhat super-buffed up version of the Corruptor, having much more , , and all of its attacks are capable of dealing very high  damage. The Mega Corruptor spits 6 Vile Spits all at once at the player for every 2 seconds.

## Notes

* Mega Corruptors act similarly like normal Corruptors, but stronger and powerful.
* The Mega Corruptor now shoots 6 Vile Spits at the player instead of one.
* They can be a pain at times, due to the HP, the attacks, and most of its behaviour.

## Drops

* Mega Corruptor Banner (every 50 kills)
* 15-30 Rotten Chunks (at 100% chance)
* 45  94  84  (at 100% chance)

## History

* 17.00.9: Introduced
* 18.00.1: Sprite updated
* 20.00: Sprite updated
* 21.99: Buffed
Modifiers

**Modifiers** (also known as **Prefixes**) are additional prefixes introduced in the Spectra Mod. Like vanilla Terraria modifiers, Spectra modifiers make the weapon either strong or weak, depending on the prefix type.

## List of Modifiers

### Weapon Modifiers

#### Universal

* **Titanic** | +22% size
* **Stingy** | +9% damage | -2% speed
* **Spiked** | +15% damage | +5% knockback
* **Razor** | +30% damage | -20% speed

### Accessory Modifiers

* **Modified** | +6% movement speed
* **Piercing** | +6% damage
* **Protective** | +6 defense
* **Windy** | +6% melee speed | +9% knockback
* **Magical** | -12% mana cost
* **Ethereal** | +5 minion capacity | +5% minion knockback | +7% minion damage

### Armor Modifiers

* **Masked** | +4 defense | +4% damage | +4% movement speed
* **Defensive** | +15 defense
* **Murderous** | +20% damage | +20% melee speed | +20% knockback
* **Speedy** | +35% movement speed | +25% melee speed
* **Maged** | +6% damage | +6 defense | -19% mana cost
* **Energetic** | +50% movement speed | +50% melee speed
* **Diagnostic** | +11% damage | +1% movement speed | +16% mana cost
* **Wasteful** | -20 defense | -20% movement speed | -20% knockback
* **Hopeless** | -25 defense | -25% movement speed | +85 mana cost
* **Armored** | +25 defense
* **Formidable** | +45 defense
* **Eerie** | +33% magic damage | +33% knockback | -33% mana cost

## History

* 10.00: Introduced
* 13.00.0: New modifier added
* 16.00.08: More specific modifiers added
* 21.19: Buffed and added some modifiers
Planetoid Chainsaw

**This article pertains to stuff that is unobtainable!**

The **Planetoid Chainsaw**is an unobtainable tool. It is one of the six (6) Luminite Chainsaws. The Planetoid Chainsaw shares the same stats like all Luminite Chainsaws. It is unable to be crafted because it is rendered obsolete by the Planetoid Hamaxe.

Like all axes and chainsaws, it is used to cut down trees, cacti, and giant glowing mushrooms, so the best possible modifier is **Godly**.

With current methods, it is impossible to hack this item into a character's inventory using external editors, as they will disappear from that character's inventory as soon as they load onto a world.
Spectre Slime

2  67  4  (at 100% chance)

The **Spectre Slime** is a Hardmode slime enemy that spawns in the Dungeon after the Wall of Flesh has been defeated. When encountered, it chases the player until it is killed. It acts like any other slime enemy, but with a "spectre", and stronger theme that fits into the environment. When defeated, it drops Ectoplasm upon death, instead of Gel.

## Notes

* Being the Spectre Slime, it drops Ectoplasm upon death instead of Gel, making Ectoplasm an early-Hardmode Pre-Plantera item, so that way you don't have to defeat Plantera to obtain them after.

## Trivia

* It is one of the very few slimes that do not drop gel.
Superdark Caster

The **Superdark Caster** is a Hardmode enemy spawned in the Dungeon. Following the Caster Al, they fire three projectiles before teleporting to another on-screen location. Their dark water bolts travel through walls, but can be destroyed with any weapon. They act exactly like normal Dark Casters, but stronger.

## Drops

* Superdark Caster Banner (every 50 kills)
* 12-24 Bones (at 100% chance)
* Ancient Necro Helmet (at 0.22% chance)
* Clothier Voodoo Doll (at 0.33% chance)
* Bone Wand (at 0.4% chance)
* Tally Counter (at 1% / **8%** / **16%** / **32%** chance)
* 56  33  (at 100% chance)
Prime Guardian

***Revenge has come for your soul!***

This article pertains to stuff that is only obtained or spawned in Professional Mode worlds.

## Stats

### Attack Damage

**4000** / **6000** (Contact)**200** / **350** (Lazer)

## Drops

### Drops

Prime Bone Key **(at 100% chance)**

The **Prime Guardian** is a Hard Mode Professional Mode Exclusive boss servant summoned by Skeletron Prime when his total health reaches below **25%** / **40%**. (Total health includes the arms) The Prime Guardian behaves exactly like the Dungeon Guardian, but stronger and deadly and with the ability to shoot lasers occasionally. He is much slower than the normal guardian though and his lasers are easy to dodge.

## Trivia

* This is also one of the enemies with the highest  defense of any enemy in the mod, beating Slayer God and Slayer Clown at 3000 defense.
	+ It is only beaten by the Celestial Guardians and the Planetoid Shielder in his spinning form at 99999 defense.
Mini Clown

The **Mini Clown** is a Hardmode enemy and is a weaker version of the Clown, but slightly more common and they only have more HP than the ordinary Clown. Although he is smaller than the Clown, he is much faster than the Clown. Like normal Clowns, Mini Clowns throw bombs at the player frequently, dealing large damage. When defeated, Mini Clowns also drop Banarangs at a 50% chance.

## Notes

* Mini Clowns only spawn during a Blood Moon at night.
	+ They can also be spawned by the Clown King, no need for a Blood Moon.
Plant Destroyer

### Attack Damage

121 / **242** / **484** / **699** (melee)99 / **198** / **297** / **594** (leaf)

## Drops

### Drops

Plant Destroyer Banner (every 50 kills)

The **Plant Destroyer** is a Hardmode Post-Lunatic Cultist enemy that is spawned by the Nature Pillar during the Lunar Events. It is a ground-based enemy that acts different to the Selenian, but stronger. When spawned, they throw razor leaves at the player frequently, dealing high amounts of damage per hit. They also charge at the player frequently, attempting to damage the player. When defeated, it drops nothing except for its own respective banner at every 50 kills.

## Notes

* It is the enemy that acts differently like the Selenian, but more severe.
Slayersteel Bar

The **Slayersteel Bar** is an endgame bar crafted with 10 Slayersteel Ore. It came be made into some of the best armor in the mod, topping at the 3 place of armor. The more you kill the Slayer God, the more ore spawns. If you can get the Godigger, the grind is a lot shorter. The ore requires 1000% pickaxe power to mine.

## Material In

* Devilish Slayersteel Armor
* Slayersteel Weapons

## Trivia

* This is the 200th page of the wiki!
* This is the only ore that requires a thousand pickaxe power to mine.
Oblivion Bar

The **Oblivion Bar** is a Revenge Mode bar crafted from 7 Oblivion Ore at a Luminite Forge. Oblivion Bars are mainly used for creating oblivion-related items, weapons, armor, tools, and stuff. It has a similar color to Orichalcum Bars, but darker, and glow in very dark areas when placed. Oblivion Bars can also be dropped by some enemies in the Underworld.

## Notes

* Like Hatred Bars, Oblivion Bars glow in very dark areas when placed.
Red Beetle

The **Red Beetle** is a Pre-Hardmode harmless critter. They are usually found in Purity biomes. Red Beetles can also be caught by using the Bug Net, which makes this a material in later items. Red Beetles have a puny amount of  and are easy to kill from any weapon in the mod.

See the Red Beetle (item)'s page for the item version.

## Trivia

* This is one of the critters with only 1  in the mod.
* The sprite is obviously a recolor of the Buggy.
* It can be purified back to the Buggy.
Planetoid Spawner

The **Planetoid Spawner** is an end-Revenge Mode endgame summoning item used to spawn the Planetoid Guardian enemy at anytime anywhere, which is one of the Celestial Guardian members. The item is crafted from 999 Planetoid Fragments, 999 Planetoid Fragment Blocks, and 1 Planetoid Capsule at a Mega Crafting Station. The Planetoid Spawner is ***not*** consumable and is used indefinitely, so the player can summon any number of Planetoid Guardians. Multiple Guardians may be spawned, However, only up to 50 Planetoid Guardians can spawn with this item at anytime.

## Crafted With

* 999x Planetoid Fragment
* 999x Planetoid Fragment Block
* 1x Planetoid Capsule

## Notes

* Being the summoning item, it sells for money.
* When used, the message will appear in the chat saying "Planetoid Guardian has awoken!".
Night Sky Crystal

The **Night Sky Crystal** is a Revenge Mode permanent-power-up. The Night Sky Crystal is only used once. When used, it permanently increases the player's health capacity by +100, making the player have 900 HP in total.

## Crafted With

* 1x Sky Blue Crystal
* 100x Black Gel
* 25x Undead Bar
* 25x Spectre Bar
* 10x Bone
* 20x Shadow Piece
Superaccessories

**Superaccessories** are accessories that provide a ludicrous amount of additional defense and/or special abilities, such as infinite flight, and other. Superaccessories are also the ludicrous and powerful versions of normal accessories.

## List of Superaccessories

* Block Shield
* Emblem Shield of the Universe
* Emblem Shield of the Multiverse
* Shell of Hell
* Guardian's Shield (Slayer Mode only)

## Notes

* Superaccessories can pair ludicrously well with the Devilish Slayersteel Armor, to make the player very powerful, making bosses look simple to defeat on Professional Mode and Slayer Mode, as well as the activated Possessed Heart of Oblivion, because of the very-high player stats, defense and damage reduction.
Jungle Gnat

The **Jungle Gnat** is a rare Pre-Hardmode Post-Eye of Cthulhu flying enemy encountered in the Jungle after the Eye of Cthulhu has been defeated. When encountered, it flies to the player, attempting to deal melee damage. It is benign at first, but when the player stands close enough to it, it will become aggressive, similar to how the Vulture works.

## Drops

* Jungle Gnat Banner (every 50 kills)
* 1  33  (at 100% chance)

## Notes

* The Jungle Gnat behaves similarly like the Vulture, moving at the same speed as the said enemy.
* They will continue to pursue the player until they die.
* Jungle Gnats are unable to go underwater. Whilst Water is common in the Jungle, hiding in a pool of water is ideally a good tactic for newer players to avoid getting hit.
Mother Hornet

### Attack Damage

125 / **300** / **425** / **650** / **8850** (melee)55 / **113** / **165** / **201** / **3015** (rapid fire stingers}

259 / **500** / **899** / **1500** / **22500** (giant stinger}

## Chronology

### Next

Doom Slime

The **Mother Hornet** is a Hardmode Post-Mechanical Bosses boss which is essentially a harder version of the Queen Bee, with more stats. Like the Queen Bee, The Mother Hornet is a much more powerful, challenging version of the said boss, with more HP, defense, and deals more damage. It acts similarly like the normal Queen Bee, but faster, and challenging. It shots stingers occasionally and summons Hornets and Moss Hornets to assist her.

She, Mother Moth, and Mother Derpling are summoned by the Baby Stroller in the Jungle at anytime.

## Notes

* It is part of the Mother bosses, Including Mother Hornet, Mother Moth and Mother Derpling.

## Drops

* 10 - 13 Mossy Bee Wax (100%)
* Hor-Net Gun (71.3%)
* 19 - 25 Pure Honey (100%)
* WIP
Sky Fury

The **Sky Fury** is a unique, rare Revenge Mode weapon that summons projectiles once used, much like the Sky Fracture. It appears to be a severely buffed up version of the said weapon, dealing over a thousand damage.

## Stats

* 1028 Damage
* Very strong knockback
* 34% critical hit chance
* Very fast use time

## Crafting

* 1x Starfury
* 1x Star Wrath
* 1x Sky Fracture
* 1x Influx Waver
* 35x Soul of Light
* 35x Soul of Night
* 35x Eerie Soul

## Trivia

* The sprite is based of the Sky Fracture.
* Made By Kandykitty.

## History

* 21.99: Introduced
* 22.15: Now craftable at an Oblivion Anvil
Invalid Probe

### Attack Damage

250 / **500** / **750** / **1000** (melee)215 / **430** / **660** / **880** (laser)

## Drops

### Drops

Heart (at 100% chance)

The **Invalid Probe** is a Revenge Mode enemy which spawns from one of Yellow Worm's yellow lit segments during the Slayer God fight. It fires lasers both from inside the Yellow Worm and detached from its master. Invalid Probes act much like normal Probes, but stronger. They pass through solid blocks, just like normal Probes do.

## Notes

* As the name suggests, it is the probe that is "invalid".
	+ The valid counterpart to this enemy is the Valid Probe.
Stardust Guardian

The **Stardust Guardian** is a Revenge Mode endgame enemy and is one of the seven (7) members of the Celestial Guardians. It is spawned anywhere by using the Star Spawner at anytime. The Stardust Guardian behaves exactly like the Dungeon Guardian, but stronger and deadly. It appears to be a super-buffed up Dungeon Guardian.

## Notes

* Stardust Guardians have the exact same Al as the Dungeon Guardian.
* Like Dungeon Guardians, Stardust Guardians only take 1 damage (2 for critical hits) from any weapon, because of its absurdly high defense.

## Trivia

* The Stardust Guardian has the second-highest  health of any enemy in the mod.
* This is also one of the enemies with the highest  defense of any enemy in the mod, beating Slayer God and Slayer Clown at 3000 defense.
	+ It also has the same amount of defense as the Planetoid Shielder's spinning phase at 99999.

## History

* 10.00: Introduced
* 13.01.98: Buffed the health
* 17.00.34: Now has 6x the HP whilst the Possessed Heart of Oblivion is active

## See Also

* Solar Guardian
* Nebula Guardian
* Vortex Guardian
* Planetoid Guardian
* Nature Guardian
* Cosmic Universe Guardian
Emblem of Revenge

The **Emblem of Revenge** is a Revenge Mode accessory and it is nearly powerful. When worn, the accessory entirely buffs the player with all of the following:

## Effects

* +20 defense
* +25% increased damage to all types of weapons
* +25% critical strike chance
* +25% movement speed
* +25% melee speed
* +25% knockback
* +25% accuracy
* +25% chance not to consume ammo
* +25% mining speed
* +30% increased flight
* Minor improvements to all stats

## Crafted With

* 1x Emblem of Slayer
* 20x Soul of Slayer
* 1x Annihilated Essence
* 25x Blood Piece
Solar Egg

The **Solar Egg**is a Post-Moon Lord Revenge Mode boss-summoning item used to summon the Solar Wyvern. It is consumable and one use.

## Crafted With

* 10x Wyvern Eggs
* 20x Souls of Flight
* 3x Luminite Bars
* 2x Solar Fragments
* 2x Nebula Fragments
* 2x Vortex Fragments
* 2x Stardust Fragments
* 2x Planetoid Fragments
* 2x Nature Fragments
Sun Ore

**Sun Ore** is a Hardmode ore found on some parts of the surface, but they are mainly found in the Underground and Caverns. Sun Ore requires 200% pickaxe power or higher to mine Sun Ore. Sun Ore is mainly used for creating Sun Bars, which are later used for creating solar-related items, tools, weapons, armor, and stuff. Sun Ore can also be placed and sold for some money.
Liquids

There are currently two (2) types of liquids in Spectra Mod, each with varying properties: Cursed Lava, and Milk Water. Both of these have common "liquid mechanics", but also have distinctive features.

All liquids can be fished in. For both liquids, the pool must contain a minimum number of tiles for fishing to work. Cursed Lava requires a special fishing rod to fish in it. Cursed Lava and Milk Water have a limited selection of fish that can be caught in them.

Liquids in Spectra Mod act much like vanilla Terraria liquids.

## Cursed Lava

**Cursed Lava** is one of the most rarest liquids in the mod. It only appears often in the Corruptstone Cavern layer. It can be created in two ways:

* If Cursed Hellstone is mined, each block drops a half bucket/tile of lava, a full bucket in Expert Mode, two buckets in Professional Mode, and six buckets in Slayer Mode.
* If in Expert Mode, Professional Mode, or Slayer Mode, Cursed Lava Slimes will drop lava.

Cursed Lava will deal severe damage to the player on contact, and inflict the Cursed Inferno debuff. However, the player cannot drown in cursed lava. Cursed Lava acts much like normal lava, but much more severe, and dangerous, with a bright-green cursed theme.

* Cursed Lava is opaque, and will hide both creatures and objects, including the player.
* Cursed Lava can destroy items. Most items can be destroyed if submerged in cursed lava past the midpoint of its sprite. However, an item with a Blue rarity or scarcer will not be destroyed regardless, and there a few other items which are immune to cursed lava: Cursed Fireblossom, Cursed Fireblossom Seeds, and Cursed Shards.
* Cursed Lava Waders will allow walking on cursed lava indefinitely (if the surface is settled), and even allow swimming in it for 15 seconds.
* Cursed Lava Bodygear will allow swimming in cursed lava indefinitely.

## Milk Water

**Milk Water** is one of the rarest liquids in the mod, and is naturally found in Milk Hives inside the Underground Jungle. It can be created by mining Milk Blocks, but if milk water is produced, the Milk Block is used up.

* Milk Water is almost opaque, hiding both submerged items and creatures, including the player.
* Milk water pools will provide the player with the special Milk Regeneration buff. This effect lasts as long as the player is standing/swimming in milk water, then another 30 seconds after they leave the milk water. The player does not need to be submerged, but the milk water pool must be at least two tile's worth, and not too shallow. There are also a couple of "healing potions" to be produced at milk water pools, namely Bottled Milk and Milkfins.
* Like water, and honey, the player will drown in milk water if submerged for too long.
* Milk water acts much like Water, with the same speed.
Intro Page

## Main Things About This Mod

1. We believed in autoswing! Most weapons were autoswing! This included all classes!
2. There were many crazy challenging modes in this mod that would have challenged you insanely!
3. This wiki has rules! Please check out the Home page as well!
4. This mod contained thousands of enemies, items, tools, and other crazy stuff!
5. There were many new prefixes, including Armor, and Accessory Modifiers!
6. Spectra Mod had alot of new interesting boss fights ranging from Pre-Hardmode to Revenge Mode! Most bosses also had millions of health!
7. There was a potion that buffed bosses' health insanely!
8. This mod contained special Lore, which they had very interesting explanation in them!
9. 90% of the items had tooltips!
10. There were 2 ways to initiate a Blood Moon.
11. There was a black death crystal that worked like the Last Prism and shot an insane beam that plowed down enemies quickly, which was called The Crystal of Death.
12. This mod contained 2 new additional Celestial Pillars that added to the Lunar Events, which were called: Planetoid Pillar, and Nature Pillar.
13. Most vanilla items that don't have a sell value used to have a sell value.
14. Most vanilla items that are uncraftable were now craftable!
15. This mod contained alot of new biomes and structures.
16. There were some new town NPCs in this mod.
17. This mod added new challenging events!
18. And much more that this mod contained!

This wiki also contained two developer sets! Unlike most mods, the developer items were actually armors! They were ludicrously powerful, and there was currently two: DiagnosticLord Set, and OreoV2 Set. More are planned to be added.
Nature Fragment

**Nature Fragments** are a Revenge Mode Post-Lunatic Cultist crafting material. It is one of the six (6) Lunar Fragments, dropped from the Nature Pillar during the Lunar Events. The Nature Pillar drops between 12-60 fragments on Normal Mode, **18-90** on Expert Mode, **24-110** on Professional Mode, and **72-222** on Slayer Mode. These fragments can be used to craft a Post-Moon Lord armor set that benefits all types of throwing weapons, and can also be used to create its respectively themed tools, weapons, wings, etc.

## Crafted With

* 1x Solar Fragment
* 1x Stardust Fragment
* 1x Nebula Fragment
* 1x Vortex Fragment
* 1x Planetoid Fragment

## Material In

* Solar Fragment
* Stardust Fragment
* Nebula Fragment
* Vortex Fragment
* Planetoid Fragment
* Super Healing Potion
* Celestial Sigil
* Nature Fragment Block
* Lunar Hook
* Nature Monolith
* Nature Helmet
* Nature Breastplate
* Nature Leggings
* Nature Pickaxe
* Nature Hamaxe
* Nature Dagger
* Sap Syringe
* Nature Wings
* Nature Dye
Star Bone Key

The **Star Bone Key** is a Revenge Mode endgame pet item that summons a Baby Stardust Guardian pet that follows you until you cancel the buff icon, like other pets. It is dropped by Stardust Guardians, which is a member of the Celestial Guardians, because Stardust Guardians have ludicrously severe stats intended to instakill all players, this is an insanely difficult item to acquire.

## Notes

* This item is very, extremely, insanely hard to obtain, because Stardust Guardians are so ludicrous, they are nearly impossible to defeat, because they only take 1 damage from any weapon like Dungeon Guardians, but one can defeat it to obtain it.
* Due to the item having a Rainbow rarity in Normal Mode, it is not an Expert/Professional/Slayer-Exclusive item.
* The sprite is just a reskin of the Bone Key.
Oblivion's Spell

6000 (oblivion razor wheel)

The **Oblivion's Spell** is a craftable Revenge Mode Post-Moon Lord magic weapon. When used, it fires a superdark projectile that homes in on enemies and deal ludicrously high damage. The projectiles go through solid blocks. The Oblivion's Spell also fires Oblivion Flares that work exactly like Lunar Flares, along with Oblivion Razorwheels that work exactly like the Razorblade Typhoon. It is one of the best spell tomes in Spectra Mod.

## Crafted With

* 1x Upgraded Water Bolt
* 1x Super Upgraded Water Bolt
* 1x Earth Bolt
* 1x Lava Bolt
* 1x Honey Bolt
* 1x Milk Bolt
* 1x Upgraded Lava Bolt
* 1x The Clown's Spell
* 1x Lihzahrd Tome
* 1x Terra Bolt
* 1x Dank Bolt Staff
* 1x Book of Mechanics
* 1x Sirius Tome
* 1x Solar Ball Tome
* 1x Dark Revenge Tome
* 1x Armageddon Tome
* 1x Platinum Flames
* 1x Crystal Tome
* 1x Upgraded Crystal Storm
* 1x Cursed Flames/Golden Shower
* 1x Crystal Storm
* 1x Lunar Flare
* 1x Razorblade Typhoon
* 1x Solar Vortex
* 50x Black Gel
* 25x Oblivion Bar

## Notes

* The Oblivion's Spell tome can be effectively used for enemy crowds, multiple boss fights, or farming certain enemies.

## Trivia

* This magic weapon is one of the hardest weapons to craft in the whole Spectra Mod history.

## History

* 10.00: Introduced
* 21.19: Heavy buffing
Slayer's Breath

The **Slayer's Breath** is a Revenge Mode flamethrower. It is dropped by Slayer God at a 6.66% chance. It works similarly like the normal Flamethrower, but stronger. Like the Flamethrower, The Slayer's breath spews out 10 lines of red inferno. The red inferno inflicts the Blood Inferno debuff.

## WIP

* The Slayer's Breath acts much like the Flamethrower, but stronger.
* When fired, it shoots 10 lines of red inferno. Note that the red inferno blast is NOT extinguished at all.

## History

* 10.00: Introduced
* 18.00.0: Buffed damage and sell price
Solar Wyvern

222 / **444** / **666** / **888** (tail)

200 / **400** / **600** / **800** (fireball)

233 / **466** / **699** / **888** (greater fireball)

208 / **416** / **632** / **864** (fiery laser)

The **Solar Wyvern** is a Revenge Mode Post-Moon Lord boss fought in Space at anytime. She is very challenging, due to the high , and stuff. The Solar Wyvern performs very powerful attacks to annihilate any player. She also summons minions. Being the first Post-Moon Lord boss, The Solar Wyvern shoots fireballs and other projectiles at the player frequently. She acts like a normal Wyvern, but more powerful and challenging. She is summoned by using the Solar Egg in Space at anytime or by killing at least 30 Wyverns after Moon Lord is defeated.

## Notes

* The Solar Wyvern is quite challenging, due to the number of projectiles, the number of attacks, the HP, the power, the minions she summons, and other behaviour, even for experienced players.
* As the name suggests, The Solar Wyvern summons normal Wyverns.
	+ She also summons Mini Wyverns too.

## Drops

* Solar Tail (at 100% chance)
* Solar Teeth (at 100% chance)
* Solar Dragonblade (at 34.34% chance)
* Sun Digger (at 1% chance)
* Fiery Fragment (at 100% chance)
* Solar Blaster (at 2% chance)
* 10-20 Solar Scales (at 100% chance)
* Solar Wyvern Mask (at 14.29% chance)
* Solar Wyvern Trophy (at 10% chance)
* 15  76  (at 100% chance)

### Expert Mode

* Treasure Bag (Solar Wyvern) **(at 100% chance)**

### Professional Mode

* Superflare Striker **(at 100% chance)**

## Trivia

* The Solar Wyvern is the first Post-Moon Lord boss fought in Space at anytime.

## History

* 17.00.9: Introduced
* 17.00.33: Buffed HP's
* 17.00.34: Now has 6x the HP whilst the Possessed Heart of Oblivion is active
* 18.99.99: Buffed HP's
Stone Slime

## Drops

### Drops

Gel (at 100% chance)9  33  (at 100% chance)Slime Staff (at 0.01% chance)Stone Slime Banner (every 50 kills)

The **Stone Slime** is a Pre-Hardmode slime enemy that spawns in the Underground and the Caverns. When killed, they drop gel and plenty of money.

## Notes

* Like the Gray Slime and Black Slime, the sprit looks gray as stone.
* This enemy has 100 HP and can deal 33 damage and has a fair amount of defense, which means that they can be a bit challenging to defeat. With Gold/Platinum Armor or better, they are useful to be prevented from being hit by these slimes. A Blood Butcherer/Light's Bane and other weapon that can deal powerful damage will work nicely.
Laser Rifle 3000

```

 ### Weapon Type

 Ranged

 ### Max Stack

 1

 ### Damage

 6000

 ### Critical Strike Chance

 750%

 ### Use Time

 15 (Fast speed)

 ### Knockback

 Super Insane

 ### Tooltip

 Shoots a very insane laser that pierces multiple foes

 ### Inflicts

 Blood Inferno

 ### Mana Cost

 N/A

 ### Rarity

 Maroon

 ### Sell

 89  89  89  89  89  89  89

 ### Dropped By

 Slayer God (at 6.66% chance)

```

The **Laser Rifle 3000** is a Revenge Mode ranged weapon dropped by Slayer God at a 6.66% chance. The Laser Rifle 3000 shoots a super insane fast velocity laser that deals a super immense amount of damage. The laser has an infinite piercing.It is just a remodeled version of the Sniper Rifle.

## History

* 10.00: Introduced
* 18.00.0: Damage increased from 3000 to 6000
Sun Spawner

The **Sun Spawner** is an end-Revenge Mode endgame summoning item used to spawn the Solar Guardian enemy at anytime anywhere, which is one of the Celestial Guardian members. The item is crafted from 999 Solar Fragments, 999 Solar Fragment Blocks, and 1 Solar Capsule at a Mega Crafting Station. The Sun Spawner is ***not*** consumable and is used indefinitely, so the player can summon any number of Solar Guardians. Multiple Guardians may be spawned, However, only up to 50 Solar Guardians can spawn with this item at anytime.

## Crafted With

* 999x Solar Fragment
* 999x Solar Fragment Block
* 1x Solar Capsule

## Notes

* Being the summoning item, it sells for money.
* When used, the message will appear in the chat saying "Solar Guardian has awoken!".
Superdark Necromancer

## Drops

### Drops

Nightbeam Staff (at 2.50% / **5%** / **7.50%** / **10%** chance)**23**  **56**  **44**  (at 100% chance)

The **Superdark Necromancer** is a Revenge Mode enemy spawned in the Dungeon. Like normal Necromancers, Superdark Necromancers rapidly fire beams of dark purple light at the player. After firing nine times they teleport, however if they are hurt they will instantly relocate. They usually teleport to a different on screen. Superdark Necromaners act exactly like normal Necromancers, but stronger with a dark theme.

## Trivia

* The Superdark Necromancer appears to be the buffed version of the normal Necromancer.
Mosquito

The **Mosquito** is an early-Pre-Hardmode flying enemy found in the surface at night time. Mosquitoes are not that aggressive, but can fly around the player, and attempt to land on the player. If touched, Mosquitoes lodge onto the player, dealing a small, puny amount of damage. They are the weakest enemies in all of Spectra Mod's history, with only 1 HP, and absolutely 0 defense.

## Notes

* They are very weak enemies, due to the very low stats.
* If touched, it can lodge to the player, and deal only a puny amount of damage.
Ignore Bait

**Ignore Bait** is a Hardmode Post-Moon Lord bait in this mod. It has a Bait power of 135%, and is very useful for fishers. Ignore Bait can be obtained from Crates after Moon Lord is defeated, or can be obtained from the Angler after a quest is completed. It can also be crafted, too.

## Crafted With

* 1x Ignorium Bar
* 1x Worm
* 1x Truffle Worm
Sun Dungeon

The **Sun Dungeon** is a Revenge Mode structure. It is considered to be the Post-Moon Lord Dungeon. The Sun Dungeon looks like the normal Dungeon, but way more dangerous and scary. Accessing the Sun Dungeon requires first defeating the Moon Lord. The Sun Dungeon's entrance is much larger, with more pillars, and stuff, the entrance also contains a locked door, which requires the Sun Dungeon Key to enter the structure. The Sun Dungeon is mainly composed of Solar Bricks, Solar Brick Walls, Daybreak Spikes, Solar Chests, and Solar Dungeon Traps. The bricks and the walls are very impervious and they require a pickaxe and a hammer with 500% pickaxe power anf 500% hammer power. In the Sun Dungeon, it is fillled with murderous traps and enemies. The Sun Dungeon's enemies are buffed and recolored versions of normal Dungeon enemies and there are some additional non-recolored enemies. The Sun Dungeon is way bigger than the normal Dungeon.

## Access

* To gain access to the Sun Dungeon, the player must have at least one Sun Dungeon Key, which is dropped by Moon Lord at a 100% chance.

## Terrain

* Solar Brick
* Solar Brick Wall
* Daybreak Spike
* Sun Platform
* Lava Candle
* Sunball Trap
* Solar Dart Trap
* Solar Pressure Plate
* Sun Door
* Solar Chest
* Sun Dungeon Furniture

## Enemies

* Melting Bones
* Fiery Caster
* Angery Skull
* Sun Dungeon Slime
* Daybreak Ball
* Melting Wheel
* Solar Ball
* Molten Skull
* Yellow Armored Bones
* Solar Armored Bones
* Sunlight Paladin
* Solarmancer
* Sunlight Caster
* Scorchabolist
* Sunshine Skeleton Rocketeer
* Sun Skeleton Sniper
* Tactical Solar Skeleton
* Giant Angery Skull
* Solar Ninja
* Solar Spirit
* Sun Elemental
* Temper Ghast
* Scorching Skull

### Enemy Banners

* Melting Bones Banner
* Fiery Caster Banner
* Angery Skull Banner
* Sun Dungeon Slime Banner
* Molten Skull Banner
* Yellow Armored Bones Banner
* Solar Armored Bones Banner
* Sunlight Paladin Banner
* Solarmancer Banner
* Sunlight Caster Banner
* Scorchabolist Banner
* Sunshine Skeleton Rocketeer Banner
* Sun Skeleton Sniper Banner
* Tactical Solar Skeleton Banner
* Giant Angery Skull Banner
* Solar Ninja Banner
* Solar Spirit Banner
* Sun Elemental Banner
* Temper Ghast Banner
* Scorching Skull Banner

## Trivia

* The Sun Dungeon appears to be a buffed up normal Dungeon with bright yellow bricks and walls.

## History

* 10.00: Introduced
* 16.00.08: Another enemy added
Slimes

**Slimes**are the most common enemy type. They are almost the first enemy the player encounters in a newly created world. They come in multiple colors and sizes, each with different health, defense, and damage. All slimes follow the basic Slime Al and attack by hopping onto the player. When a slime is preparing to hop, it bobs up and down rapidly. Slimes can float in water. This is a list of all slime enemies that have been introduced in the Spectra Mod:

This page is very WIP.
Lunar Scientist

The **Lunar Scientist** is a Hardmode Post-Moon Lord NPC that is very useful for making the Universe Fragments. In Order for him to spawn you need:

* 1 of each Pillar Fragment
* You have killed the Moon Lord.
* You have a vacant room available for him.

## Sells

* Solar Fragment 25
* Nebula Fragment 25
* Stardust Fragment 25
* Vortex Fragment 25
* Planetoid Fragment 25
* Nature Fragment 25

## Names

* Starrer
* Planner
* Spadder
* Vortex
* Milky
* Sola

## Quotes

* I am currently interested in the Milky Way. - (Anytime)
* The universe is expanding extremely quickly! - (Anytime)
* When you drafted the Moon Lord, the moon shrunk! I saw It happen! - (Night time)
* I wish I had sun in a jar, so I could study it better! - (Day time)
* For a gift, could you get me another telescope? - (During a party)

## Trivia

* He appears to be obsessed with space, and he most likely is into astronomy.
Ignorium Bar

**Ignorium Bars** are Hardmode crafting materials crafted from 5 Ignorium Ore at an Adamantite Forge or Titanium Forge. Ignorium Bars are used for crafting several Ignorium-related items that require this material. Ignorium Bars can also be placed or sold for some money too.

## Material In

* Ignorium Sword
* Ignorium Repeater
* Ignorium Voulge
* Ignorium Drill
* Ignorium Chainsaw
* Ignorium Hammer
* Ignorium Hampickaxe
* Ignorium Fishing Hook
* Ignore Fragment
* Ignore Bait
* Ignore Chip
* Ignorium Armor
* The Crystal of Death

## Notes

* It has a rarity of Green.
* It sells for so much money, because you can get Platinum easier.
* Ignorium Bars have a black-greyish theme onto the sprite.
* Being Ignorium, it is used to craft several items that ignore NPC immunity frames.

## Trivia

* As the name suggests, it is based off ignoring evil.
	+ The tooltip, "Ignore the evil", is why is based off of that.
Sand Walker

2  53  (at 100% chance)

The **Sand Walker** is a Pre-Hardmode enemy spawned in the Underground Desert. When encountered, they walk to the player slowly, attempting to deal melee damage. They take their time to walk, usually about 5 seconds. They are easy to defeat, and deal less damage to players. They also have over a hundred health (higher in higher difficulty modes).

## Drops

* Sand Walker Banner (every 50 kills)
* Desert Leg (at 100% chance)
* 2  53  (at 100% chance)

## Notes

* Sand Walkers are considered to very easy, due to their slow speed that they walk.

## Trivia

* It is one of the weakest Pre-Hardmode enemies in Spectra Mod's history.
* It is also the only walker that walks very slow.
Poison Fragment

The **Poison Fragment**is a Pre-Hard Mode crafting material. It is dropped by Wall Creepers at a 10.6% Chance in quantities of 1 - 2. It is used to make the Spider Feed and the Poisoned Creeper Dagger.

## Used In

### Poisoned Creeper Dagger

* 10x Creeper Daggers
* 5x Poison Fragments
* Makes 10 Poisoned Creeper Daggers

### Spider Feed

* 300x Cobweb

* 65x Shadow Scale or 65x Flesh Sample

* 30x Demonite Bar or Crimtane Bar

* 25x Poison Fragment

* 20x Spider Teeth
Multicolored Beetle

The **Multicolored Beetle** is a Revenge Mode accessory. The Multicolored Beetle is used for crafting the Rainbow Shell, which is crafted at a Demon Altar. When equipped, the Multicolored Beetle gives out 1% damage reduction and 5 defense.

## Effects

* Emits a small amount of light.
* +5 defense
* +1% damage reduction

## Crafted With

* 1x Black Beetle (item)
* 1x Red Beetle (item)
* 1x Orange Beetle (item)
* 1x Dirt Beetle (item)
* 1x Sand Beetle (item)
* 1x Corrupt Beetle (item)
* 1x Crimson Beetle (item)
* 1x Hallowed Beetle (item)
* 1x Snow Beetle (item)
* 1x Jungle Beetle (item)
Sky Blue Crystal

The **Sky Blue Crystal** is a Revenge Mode permanent-power-up. The Sky Blue Crystal is only used once. When used, it permanently increases the player's health capacity by +100, making the player have 800 HP in total.

## Crafted With

* 1x Undead Crystal
* 100x Black Gel
* 25x Undead Bar
* 25x Chlorophyte Bar
* 25x Spectre Bar
* 15x Wind Fragment
* 5x Bone
Revengeance Mode

**Note: It was not known that Calamity had this content before the page was made**

**Revenge Mode** is a Post-Moon Lord game mode unlocked after beating the Doom Slime after Moon Lord has been defeated. Like Hardmode, this mode unlocks and brings new enemies, items, bosses, NPCs, potions, quests, and more. It is permanently activated at that world and is irreversible. A new biome will start to spread in the world, which is called Darkblood. You can now smash Hellish Altars. After the first Hellish Altar have been smashed by a Revenge Mode hammer, an Astral Comet appears on that world where the altar has been recently smashed. There will also be new Revenge Mode ores generating in that world when the altar has been smashed.

As soon as you enter Revenge Mode, there will be four following messages appearing in the chat saying:

* "***Doom Slime has been defeated!***"
* "***Revenge has come for your soul!***"
* "***Blood-infested spirits have been released!***"
* "***Your nightmare grows worser...***"

Once Revenge Mode has permanently enacted, players will notice enemies in Pre-Hardmode and Hardmode enemies being somewhat stronger during Revenge Mode. Examples include Zombies with 1,000 HP and The Destroyer with 1,200,000 (1.2 million) HP. Revenge Mode also racks up their damage and defense higher, meaning that even most Pre-Hardmode and Hardmode enemies can be threatening when starting Revenge Mode (becomes worser in higher difficulty modes) as well.

## See Also

* Revenge Mode Items
* Revenge Mode Enemies
* Revenge Mode Monsters
* Revenge Mode Bosses
* Revenge Mode Minibosses
* Revenge Mode NPCs
* Revenge Mode Weapons
* Revenge Mode Quests
* Revenge Mode Materials
* Revenge Mode Potions
* Revenge Mode Biomes
* Revenge Mode Structures
* Revenge Mode Buffs
* Revenge Mode Debuffs
* Revenge Mode Mounts
* Revenge Mode Pets
* Revenge Mode Summoning Items

## History

* 10.00: Introduced
* 18.00.0: Moved from Pre-Moon Lord to Post-Moon Lord
Sparkling Fragment

**Sparkling Fragments** are early-Hardmode crafting materials dropped by Pearlsand Elementals at a 100% chance. To craft all of the items that require this material, you need 8 Sparkling Fragments.

## Material In

* 1x Sparkling Fragment
* 1x Sparkling Fragment

* 1x Sparkling Fragment
* 5x Paper

## Trivia

* The sprite is a recolor of the Forbidden Fragment, much like Vile Fragment, and Vicious Fragment.
Lunar Crystal

The **Lunar Crystal** is a Revenge Mode permanent-power-up. The Lunar Crystal is only used once. When used, it permanently increases the player's health capacity by +200, making the player have 1200 HP in total.

## Crafted With

* 1x Solar Crystal
* 100x Black Gel
* 50x Luminite Bar
* 10x Spectre Bar
* 10x Bone
* 10x Wind Fragment
* 5x Calcium Bar
Nature Armor

**Nature Armor** is a Post-Moon Lord set of armor that provides throwing boosts.

In total, Nature Armor pieces apply the following boosts:

* +19% throwing critical hit chance
* +25% throwing damage
* +20% throwing velocity
* +20% throwing speed
* +20% movement speed

## Crafted With

* 8x Luminite Bar
 Nature Breastplate | * 20x Nature Fragment
* 16x Luminite Bar
 Nature Leggings | * 15x Nature Fragment
* 12x Luminite Bar