Dungeons (Omega Labyrinth Life)

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TO ADD: Dungeons(Names, Descriptions, Floors, What enemies spawn on what floors, Area that Dungeon is in, Any differences from traits all dungeons in that area have, Items (and drop rates if those can be found), What Special Rooms Can Spawn (just say "all" if all can spawn), Any fixed floors), Areas (Associated Spirit, Seeds, Enemy Type Trends, Item Trends, Trap Trends, any other shared traits of that area), Special Room Types(Spa, Spirit Spa, Monster ~~House~~ Room, Flower Garden Rooms, Maze Rooms), Modes (Fairy, Stoic)

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Dungeons are where the main gameplay of Omega Labyrinth takes place.

### Basic Dungeon Mechanics

#### Changing Terrain

Every time you enter a dungeon, item drops and the floor layout will be different. However, room darkness and the types of monsters that appear will not. There are also certain floors which will always remain the same in some dungeons.

#### Knocked Out

If the HP of your active character reaches 0, you are Knocked Out. When knocked out, you will lose all items in your bag and all ωp you have in the dungeon, along with any storehouse items found/purchased in the dungeon. You can knock yourself out by going into the dungeon menu and selecting "Give Up".

If you quit the game without saving in a dungeon, the game assumes you were Knocked Out. This variant of being Knocked Out ignores things like Fairy Wings, and will clear everything regardless. Always save before you quit, and keep your Switch/Laptop charged! No Do-Overs!

#### Warm Breeze

A warm breeze will blow if you stay too long on the same floor of a dungeon. When the warm breeze blows three times, Grim Reapers will start to spawn, so change floors before that happens. The number of turns it takes for the wind to blow is dependent on floor size[citation needed].

#### Belly

Your Belly empties a little each turn. Consuming food or potions can refill your Belly. When your Belly reaches 0, you begin to lose HP every turn. Belly can be increased or decreased by certain foods, but cannot be changed permanently.

#### Traps

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For more information, see Traps.

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Sometimes there are traps hidden on the floor in dungeon rooms. Traps are triggered by walking over them and each causes various consequences such as damage or negative status effects. Also, most traps will break and disappear after being triggered several times.

#### Missions

Missions are six objectives set for each dungeon. You recieve an item, nectar, or ωp by clearing every mission.

#### TFT Petal

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For more information, see Tit-for-Tat.

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An item found in dungeons that allows you to increase your dungeon rewards, and not lose everything when Knocked Out

### Special Room Types

#### Dungeon Shops

There are shop rooms in dungeons where Rinka is selling items. You can purchase items on the floor by spending ωP. You can also sell items by placing them on the floor. Rinka will always ask about items you are selling before asking you to purchase items. You can finalize your transactions by either by moving to a tile next to an exit, or talking to Rinka. Sometimes, Rinka will have a sale, where all item prices are halved. You can tell if there is a sale if the shop carpet is green instead of its normal red.

##### Stealing Items

If you leave the shop room with an item without paying for it, regardless of method or purpose, Rinka (Boss) will chastise you for being a thief, and attack you. Additionally, Bandit Biters will also spawn on the floor and hunt you down.