Cocytus Cabin (59)

**The Cocytus Cabin (59)** is the cabin that houses the children/legacies of Cocytus, Greek/Roman god of the Underworld river of wailing and lamentation.

## Claiming and Cabin

When Cocytus claims his children, a miniature version of his river appears over the child's head.

The cabin itself looks normal, but is painted grayish-blue with pictures of wailing faces on it. On the inside, however, the cabin is enchanted to look like the part of the Underworld that their father's river runs through, and there is a bowl on a pedestal, and the bowl contains Cocytus water.

## Cabin Members

Head counselor: Charles Lake

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Cocytus are able to summon and manipulate Cocytus river water.
2. Children of Cocytus are able to induce lamentation and complaint.
3. Children of Cocytus can summon and control Cocytean tin.
4. Children of Cocytus can go to and from the Underworld as they please.
5. Children of Cocytus can Shadow Travel.
6. Children of Cocytus are innately stronger when there is a lot of complaint.
7. Children of Cocytus tend to complain *a lot*.
8. Children of Cocytus tend to cause people to lament while they are in the vicinity.
9. Children of Cocytus tend to cry for pretty much any reason they can think of.
10. Children of Cocytus generally have very depressed personalities.
11. Children of Cocytus can release a high pitched shriek, potentially stunning an enemy or injuring them, up to a range of 5 feet.
12. Children of Cocytus can conjure weapons made from the water of the Cocytus, however only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
13. Children of Cocytus can fire high pressure streams of the freezing cold water of the Cocytus, although the higher the pressure the more energy it drains.
14. Children of Cocytus can create an invisible forcefield around them which can bring misery and images of one's deepest regrets upon anyone that enters it. It only withstands for a short time, and later disperses.
15. Children of Cocytus can fill a foe with guilt, lamentation over all the things they have done in the past, causing them to be unable to fight, however they cannot fight either, making this a purely defensive power.
16. Children of Cocytus have a gloomy, depressing aura which will make others more likely to be sad and miserable, they can choose to shut it off if they desire.
17. Children of Cocytus are empowered when others around them are sad or lament, or if they themselves are.
18. Children of Cocytus can instinctively tell if someone is sad.
19. Children of Cocytus have stronger vocal system, lungs, vocal cords and so forth, due to their sonic screams.
20. Children of Cocytus can increase or decrease the amount of misery or gloom a being has.
21. Children of Cocytus can release an omnidirectional wave of gloom, stunning any foes, giving them the opportunity to flee or attack.
22. Children of Cocytus can make constructs out of the waters of the cocytus, such as wings, hands and so forth, able to use them how they see fit.
23. Children of Cocytus can curse water to become like that of the waters of the River Cocytus: Freezing cold, misery-inducing and full of wailing.
24. Children of Cocytus can create a “lake” of the waters from the river Cocytus, the waters exploding from around the child, the waters at extremely cold temperatures, capable of freezing. The river can then be manipulated by the summoner in any sort of manner they desire. It can be manipulated in any way they desire.
25. Children of Cocytus can sing a musical melody of pure anguish, evoking personalized visions of soul-crushing sadness in anyone that hears it. The song is able to reduce people to trembling, sobbing wrecks incapable of focusing on anything but their misery, removing their will to fight. Those that are still able to move after hearing it are likely to flee. This effect is most potent while the song is being played, but will linger for ten minutes to a few hours afterward depending on the willpower of the afflicted. Once the song is ended the user will be severely drained, possibly making them unable to move or even causing them to pass out.
26. Children of Cocytus have minor hydrokinesis (power to manipulate water) and is limited to ponds and rivers.