Ezra Lyon

## Status

Alive

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Ezra is a deuteragonist in When The Night Comes. He is a kind and level-headed human Witch who owns an alchemy shop in Lunaris. Ezra can be romanced individually or in a polyamorous route with Finn.

## Background

Ezra is originally from Argyria, where he was accepted into Willenheim Academy. When he could not afford to attend, August trained him pro bono, to their parents' dismay. They grew very close, until August, unbeknownst to Ezra, could no longer bear the weight of their parents' expectations and left Ezra in Argyria very suddenly, claiming they had nothing more to teach him.

Shortly after August left, Ezra's father died, and Ezra grieved, blaming himself for his inability to heal the lethal injury. Feeling useless at home and wanting to help people like his father did, Ezra decided Lunaris would be the most likely place for him to get a fresh start, and moved away from his mother and sister. Since the only "helpful" thing he thought he could do was magic, he worked hard to gain money to buy his own shop.

## Involvement

### When The Night Comes

The player first meets Ezra in Chapter 1. They enter a shop on their first night in Lunaris, hurrying in off the street. Meeting Ezra will unlock Codex Entry: Witches. Ezra insists that the player stay the night on his couch, as being on the streets at night is unsafe here. He puts on a kettle goes upstairs for blankets. Naturally, the moment he's gone, a vampire skitters out from the floorboards and pins the player to the wall, demanding to know where Ezra is. Meeting him conveniently unlocks Codex Entry: Vampires. Backing off at the player's convincing, he introduces himself as Finn, and Ezra scuttles downstairs before Finn can further antagonize the player. Finn protests that he sensed Ezra was uneasy and came to investigate. Between the vampire-access trap door in Ezra's floor and said vampire's Ezra-specific spidey-senses, it's obvious the two of them have some type of bond. Maybe even a romantic one. Ezra shoos Finn away so the player can sleep, and Ezra apologizes, citing the recent string of murders--and the sudden halt in any coverage on the case--as the reason for the town's tension. He further insists that the player spend the night, and leaves them downstairs with the blankets. The next morning, the player awakens to find Ezra speaking with the player's new boss, Major General "August" Willenheim. August is requesting a specific tonic, and won't take no for an answer. Ezra expresses concern that August is pushing themselves too hard, but August slips out. After they're out of sight, Ezra walks the player outside and reminds them to please stop by.

In Chapter 2, the player searches for Ezra at his shop, but only finds Omen there. Instead, the player finds Ezra at the Wolf. The player talks with him, and can choose whether to have a drink as they do so. After some liquid courage, the player confides that they encountered a strange memory in the graveyard, and heard the Hunter who died there--the most recent victim of the creature on the loose in Lunaris. Ezra offers the player a tonic from a pouch at his hip to help with the player's headache. When the player mentions they saw Omen, Ezra slips off to stop him from eating everything in sight.

If the player goes to the Lunar Festival with Ezra, the player will find them already at the square, tucking skeletal touch-me-nots into his pouch from a vendor. He assures the player that they are for strictly medicinal purposes, not hallucinogenic ones. The player wanders from stall to stall with Ezra, watching him haggle with an herbalist. When the player asks him how he got involved in healing, he admits that his father died when he was young, and though Ezra's powers had manifested, he was helpless. So he decided to dedicate the rest of his life to helping others through his healing magic. After August comes over, says something huffy, and leaves. Ezra muses that while he and "Gus" have known each other for years, their friendship has never been easy. Then he leads the player over to where a band is playing, and asks the player to dance. If the player accepts, they can choose whether to let Ezra lead. When the fireworks start to go off, the two rush to the docks to watch... before a scream pierces the night. The player rushes into action.

The next day, in Chapter 3, the player meets Alkar in the Wolf and receives a bloody Hunters' sash. Alkar encourages them to go to Ezra. In Ezra's shop, he is relieved to see the player is safe, and though he's not encouraged by the bloody sash, he agrees to do divination on it to try to determine the owner. For better or worse, he's successful, and tells the player what he's found. It belongs to a missing Hunter, Aya, a General brought in to investigate the murders who was arrested suddenly and detained by the Enforcers.

In Chapter 4, the player returns to Ezra's shop later that same day to find him healing a demon looking remarkably like Omen. Ezra introduces her as Elaine, and when he's done healing her, he encourages to go find her brother to reassure him that she's okay. After she leaves, the player informs Ezra of their plan to infiltrate the dungeons with Piper, and asks for his help.

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### Romance

To romance Ezra and unlock his romance achievement, go to him in Chapter 4. The poly option with Finn will appear in Chapter 5, when a dialogue occurs between the three of you in Ezra's back room.

#### *Solo*

When the player goes to Ezra in Chapter 4, they will find him in his shop, and slip in through the back door. Ezra makes them sit down, and the player explains what happened during the fight. Then, the player can choose whether to kiss him. After a conversation with Gus, the player can choose whether to kiss Ezra, and if so, whether to kiss him (leading) or kiss him (letting him lead). We love a switch.

In Chapter 5, after infiltrating the dungeons, the player returns to Ezra's shop. Finn has been acting cagey towards Ezra, and the player has the chance to patch things up between them. The player can then choose whether to also romance Finn. If the player chooses to remain on Ezra's solo route, Ezra will walk the player back to the Wolf. The player can choose whether to kiss him, as well as whether to lead if they do so. He's about to leave when Aurora bursts in, injured and bloodied.

Chapter 6 begins immediately, and Ezra heals Aurora while he and the player ask her what happened. Once she explains, Ezra suggests taking her to Gus, and creates a distraction in the tavern downstairs so the player can sneak her out the back door. The next morning, the player returns to Ezra's shop and meets Coco, Ezra's cream-colored cat. The player pitches Ezra their theory about Omen having ripped a hole in a hell portal, allowing creatures to slip through and wreak havoc. Ezra says that he will start researching a solution immediately, but he'll need Gus's help. After talking a bit more, the player can decide whether to kiss him. A few days later, the player convinces August to let them go into the forest "alone". Ezra appears right after Gus leaves, chuckling that Gus would kill him for this. The player can choose whether to kiss him. Ezra will then stand with the player in the fight against the Creature, which the player will realize is Azazel. After the battle, the player has the option to either kiss or embrace Ezra before they pass out.

In Chapter 7, the player will awakens two days later in Ezra's room. Ezra, who has been watching over the player for the past two days, is beside them, as is Coco. The player can choose whether to kiss or embrace him. After a short update on everything that happened while passed out, the player has the option to either sleep with Ezra--again, either leading or letting him lead--or romantically spend a non-sexual night with him.

The next morning, in Chapter 8, Ezra and the player wake up beside each other, and the player can choose whether to kiss him. They make out until August knocks insistently on the door, then enters the room. Ezra gently shoos them out, and both he and the player get dressed. Later, after going around town, the player meets back up with Ezra in his shop. After he closes for the day, Ezra takes the player into the back room to make them tea, and the player can choose whether to kiss him. Later in the conversation, the player will say whether they plan to condemn or sympathize with Harry.

##### If the player condemns Harry:

In Chapter 9, the player returns to Ezra's shop after the initial confrontation with Harry in August's office. Ezra asks you to stay the night, and the two of you go upstairs. He asks the player if they want to talk about what happened, but they don't, not yet. The player can choose whether to kiss or embrace him. The next morning, the player meets in Finn's room with Ezra, Finn, Piper, and August to discuss the plan against Harry. After he's imprisoned and the player has decided his fate and debriefs with August, the player leaves headquarters to find Ezra waiting for them. He insists on healing the player before anything else. Ezra asks them to spend the night with him, and the player realizes they want to spend every night with him.

Three months later, in Chapter 10, the player wakes up in Ezra's bed, which they now share. Coco is curled up beside them, but she skitters off when Ezra returns with breakfast. The player chooses whether to kiss or embrace him, and if they kiss, it can be with Ezra or the player leading, as before. Ezra sends the player to get ready for the day while he prepares to open the shop. Later that day, the player finds Finn and Alkar arm-wrestling in the back room of Ezra's shop. Ezra slips away from the shop proper for a moment to tell them to knock it off and give the player a kiss on the cheek before returning to the front. He closes the store an hour early so he can attend the ceremony in which August, now Enforcer Hunter-General of Eskria, appoints the player to Hunter Lieutenant-General. After the ceremony Ezra, wearing a deep blue and teal outfit that August helped them choose, meets up with the player and leads them to the marketplace. They wander through the vendor stalls until Ezra stops, entranced by a flower vendor. He's drawn to small, glowing blue flowers, which the vendor gives him for free, claiming they like him. Afterwards, Ezra takes the player for a walk on the beach. The player can choose whether to kiss or embrace him, and the game fades to black.

##### If the player agrees with Harry:

If the player agrees, all friends, including Ezra, will treat the player with hostility.

#### *With Finn\*\*\*edit*

Romancing Finn at the same time will result in unique dialogues and gallery pieces. When doing the poly route, both Ezra and Finn will stand with the player against the Creature in Chapter 6. After the battle, the player has the option to either kiss or embrace Ezra (or Finn if he was romanced first) before they pass out.

After coming to in Chapter 7, the player will awaken in Finn's room with Finn and Ezra beside them. Ezra has barely slept over the last two days, unable to rouse the player from their slumber despite them being healed. The conversation turns to how Finn and Ezra met: Finn was seriously injured, resulting in the complete loss of his left arm. Ezra saved him, creating the enchanted prosthetic and healing Finn enough for it to take. When Finn realized that he no longer desired to hurt "people like [Ezra]", aka humans, Ezra offered for Finn to feed on him so Finn would no longer have to hunt.

Later in this conversation, it's revealed that Finn is injured, and needs to feed. The player can choose for Finn to feed off of them, earning an achievement, or for Finn to feed off Ezra. The choice does not negatively affect your relationship with either of them. After that, the player can choose whether to sleep with Finn and Ezra or spend a romantic, non-sexual night with them.

The next morning, in Chapter 8, \*\*\*

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##### If the player condemns Harry:

In Chapter 9, \*\*\*\*

Three months later, in Chapter 10, Finn and Ezra will attend the ceremony appointing the player to Hunter Lieutenant-General. After taking the player to the marketplace, the three of them enjoy a walk on the beach, and the player thinks about the future.

##### If the player agrees with Harry:

If the player agrees, all friends, including Finn and Ezra, will treat the player with hostility.

### WTNC Mini Stories

#### Possibly a Chimera, Probably a Big Fucking Cat

##### *Solo*

The player returns home to Ezra's shop, where Ezra is waiting for them, after a long day of work. They settle on the couch, and the player can choose to kiss him (either leading or with him leading) or embrace him. Regardless of the choice, it's only a few moments before August sweeps into the shop, and the player begrudgingly heads to investigate several supposed Chimera reports. None of them are actually anything remotely like a Chimera, but one of them was Coco, who the player finds terrorizing the marketplace. They bring her back home to Ezra. Upstairs, the player can choose to sleep with him, kiss him, or just fall asleep together.

##### *With Finn*

The player returns home to Ezra's shop, where Finn and Ezra are waiting for them. Ezra and the player settle on either side of Finn on the couch. The player can choose whether to work off stress sexually, or have a group nap. Regardless of the choice, it's only a few moments before August knocks on the door. Begrudgingly, the player heads to answer a supposed Chimera report. One such report just turns out to be Raven, who lures the player into the Catacombs while in the form of a cloud of bats. While the player berates her, Finn appears, and the player can choose to either make Raven tell Finn what she was doing, or tell him themselves. After Raven slips off, the player gives Finn a hug before continuing on to the last place to check--the marketplace. They don't find any Chimera, but they do find Coco, and bring her back home to Finn and Ezra at Ezra's shop. Upstairs, the player can choose to sleep with the two of them, kiss them, or just fall asleep together.

#### Til Death

##### *Solo*

The player takes an evening walk through the woods with Ezra, who is foraging for spell ingredients. He picks a particular flower, skeletal forget-me-nots, noting they have hallucinogenic properties and are "excellent for warding off evil spirits", though they require proper handling. The player can choose whether or not to kiss him. Taken by the moment, the player is about to propose when two goblins rush from the bushes. Ezra and the player split up, each taking one. They're going to let one go, but it lunches for the player again, and Ezra turns it to ash. Now the player does propose, and Ezra, once he gets over his shock, gives an enthusiastic "yes". One month later, the player wakes in Ezra's bed with their fiancée (and Coco). He darts out of bed, harried with all he has to do today. The player can choose whether to "fool around" with him (either leading or letting him lead) or let him go. After they get up, the player picks up the rings from Ezra off-camera during a number of errands around town for the ceremony later that night. The last stop before the ceremony itself is a drink at the Wolf with Finn, who is acting as best man for both Ezra and the player.

The ceremony is held in the woods outside Lunaris, which Ezra decorated with fairy lights. Ezra is dressed to the nines, and presents the player with the ring he made for them. It is silver in color and engraved on the inside with a crescent moon. The ring, like the identical ones Ezra made for himself, is enchanted with his magic, which thrums with his heartbeat. The player is linked with him, always. The player can choose whether to kiss him or just embrace. Afterwards, Ezra and the player escape to the beach for some solitude. Ezra pulls water from the sea and creates butterflies and flowers and stars with it--a trick he's been practicing just for the player. He asks what comes next, and the player says whatever they want.

##### *With Finn\*\*\* edit*

The player takes an evening walk through the woods with Finn. They watch Ezra, who is foraging for spell ingredients. The particular flower Ezra is picking, skeletal forget-me-nots, gives Finn the creeps. On the walk back, Ezra breaks off to the base of a tree, kneeling to investigate. When he stands, smiling, Finn confirms that this is the place where he and Ezra first met. The place where Ezra saved Finn, and Finn drank from him for the first time. The player can choose whether to have them retell that story. Then, the player asks Finn how vampires go about solidifying their mates. Finn says that it involves a lot of weird rituals, and suggests something more traditional... Then the player proposes, impromptu, and Finn and Ezra say yes. One month later, the player wakes in Finn's bed with their fiancées. The player can choose whether to "fool around" with them or go back to sleep. After they get up, \*\*\*

At the ceremony, Ezra and Finn are dressed to the nines, and Ezra presents the player with the ring he made for them. It is silver in color and engraved on the inside with a crescent moon. The ring, like the two identical ones Ezra made for himself and Finn, is enchanted with Ezra's magic, which thrums with his heartbeat--the same beat that enchants Finn's prosthetic. The player is linked with both of them, always. The player can choose whether to kiss them or just embrace them. After the ceremony, they escape to the beach, and think of the future.

#### Halloween

##### *Solo*

On the night before Halloween, the player crouches behind a tombstone in the Lunaris graveyard. Ezra had picked just a single, eensy little sacred flower from the Fae folk's sacred plant, and they didn't bother to ask what he was going to do with it before they started throwing rocks. The player scares them off, but still works through the night before making it home to Ezra in the morning. Ezra is already dressed in a witch costume. Ezra pulls off the player's boots for them and, though he has to go open the shop, tells the player of a hot bath and clean sheets waiting for them. The player makes use of both, and sleeps until evening. They come down to the shop to find Alkar and Omen, who had been recruited by Ezra to manage the plethora of children which had invaded the shop that day. Ezra has gone ahead to the Wolf since Finn needed to borrow his eyeliner. When the player finally makes it to the Wolf, Ezra appears, telling them to play it cool. When the player asks what's going on, Ezra explains that August is dressed as the main character from their favorite book series, The Wizard's Staff... and that nobody else knows, but Finn is the author, under pseudonym Holden Magroin. Ezra entreats the player to keep this to themselves, since August would be mortified. The player quickly convinces Ezra to head back home, where they make out on the shop counter.

##### *With Finn\*\*\*\*\*\*edit*

On the night before Halloween, the player takes down a manticore, but is trapped under the heavy body. Raven teases the player, but Finn appears and scolds her, flicking the manticore's body off of the player with a flick of his wrist. Finn sighs, noting that since Halloween is a treaty day--when all creatures, regardless of their hunting habits, agree to behave--the night before is when it seems they go crazy. After getting cleaned up, the player spends the rest of the night and most of Halloween day in the Catacombs with Finn, waiting out the daylight with him while Ezra decorates and then runs the shop. Around dusk, the player goes to Ezra while he closes the shop, and as soon as night falls, Finn appears from the hatch in the back room. He's wearing a sexy vampire costume, but he can't find his cape. Ezra has it at the shop, and the two of them and the player head to the party at the Wolf. Upon getting to the party, Finn is wide-eyed when he sees August's costume. He quickly distracts himself, going over to a table where Alkar and Piper are arm-wrestling. Ezra explains that August is dressed as the main character from their favorite book series, The Wizard's Staff... and that nobody else knows, but Finn is the author, under pseudonym Holden Magroin. Ezra entreats the player to keep this to themselves, since August would be mortified. Finn loses an arm-wrestling competition to Piper, and when you console him in the corner booth, he complains about not being able to use his full strength on her. He then asks to leave, protesting the smell of a large number of demons, and promising to make it worth the players' and Ezra's while. Instead of going back right away, the three head to the graveyard, lying on the grass and looking at the stars. The player can choose whether to treat Finn or trick Finn to end the evening.

### Living Dead Girl (DLC)

##### *With Finn \*\*\*\*edit*

Following a tip from Alkar and Omen, the player descends into the Catacombs with Piper, August, Omen, and Alkar to find Finn barricaded in his room. Ezra is sitting outside the door after Finn refused to let him in. Hearing the others outside, Finn opens a sliding peephole to assess the assembled party. Finn is wary, and wants proof that Ezra isn't possessed--so Finn asks, "How big is my dick?" Piper protests that that's a horrible question, because half of Lunaris knows that. When Augusts scoffs that they certainly don't, Finn sighs wistfully, noting that it's not for lack of trying on his part and making August blush. Afterwards, you can choose how to convince Finn to let you in (either by scaring him--and earning an achievement--or by attempting to find common ground with the ghost). August threatens to come back with a warrant, and the player cajoles Finn to come out. Finn finally acquiesces, hurrying the assembled group into his room to discuss what he saw. There was definitely ectoplasm all over the trees, and though Finn didn't see more than footprints, he felt something touch him.

The team sets to work dragging Finn out of the Catacombs to head to Ezra's shop. Before he can climb the ladder, though, he starts to chicken out. The player can choose how to convince Finn to proceed--either by encouraging him, threatening him, or promising to make it worth his while. The player will then also plead with Ezra to not further antagonize Finn. Only after some begrudging encouragement from August--suggesting Finn think of the inspiration for his next novel--does Finn finally ascend into Ezra's shop.

In the shop, Finn clutches a jar to his chest. Ezra quietly explains to the player that he gave Finn some "ghost repellent," which is really just paprika. After Ezra and August prepare, Finn is lured into the woods by the group, not knowing that he's going to be used for bait, since he's the only one who's had contact with the ghost. On the front steps of the haunted house, a sudden noise spooks Finn into dropping the jar, and he whirls on Ezra. The two of them bicker outside until the player calls Finn into the house. August prepares the summoning spell and begins chanting in Latin, which Finn complains makes him itchy. The summoning ritual works, and the ghost--Cassandra--appears, with her hands on Finn's chest. Finn, petrified, flees the house. After talking to Cassandra, the player reveals that Finn and Ezra are married, both to the player and to each other, and Cassandra apologizes profusely for "feeling up your husband".

After the ghost is banished, the player returns to Finn's room, where Ezra and Finn are reading on the bed. The player snuggles in between the two of them to destim, but it's barely a moment before the player is teasing Finn for his fear of ghosts. Finn, Ezra, and the player talk about ghosts for a little bit before the player confides that they feel selfish for having this happiness that so few Hunters are allowed to have. Finn and Ezra reassure the player before the three of them drift off to sleep.

## Quotes

* tba
* "I know you don't need me to tell you, but be safe." -To the player
* tba

## Relevant Codex entries

* Witches
* Fresh Start
* Leaving Argyria
* Willenheim Academy

## Trivia

* Ezra has a cat named Coco.
* His hobbies include blacksmithing and he will forge the wedding rings for the player should they choose a romance partner in Til Death.
* There is apparently an urban legend about witches being descended from angels, but it's probably just a myth.