recursal/Fanatic-Fandom huggingface dataset:
Mass Conservation

One of the fundamental laws of the universe that any classical physics simulator, including Universe Sandbox, must follow in order to be able to reproduce realistic collisions is the conservation of mass. This is especially important for collisions, in which mass may be exchanged between the colliding objects.

## Related Properties & Settings

### Properties

* The amount of mass that is lost in the simulation (see Limitations) can be seen in the Stats menu in the bottom bar.

## Models

The total mass of all the objects in a simulation must stay constant (unless the user changes this mass by adding, removing, or changing the mass of objects). As objects collide, fragment, merge, or evaporate, their masses may change, but the total mass in the simulation must stay the same. This law allows Universe Sandbox to calculate how much mass any fragments or volatiles must have in order to conserve mass.

## Limitations

Occasionally, mass is lost from the simulation for performance reason.
Strongest Attractor

The Strongest Attractor of an object is the object in the simulation that has the strongest gravitational effect on the first object. This is a **read-only** property, as Universe Sandbox automatically calculates an object's Strongest Attractor based on the forces of gravity acting on the object. If the object is the only one in the simulation, it has no Strongest Attractor.

## Property Details

### Location

The Strongest Attractor property is located in the Impacting Objects section of the Motion tab of an object's properties panel.
Number of Atmosphere Layers

An object's Infrared Emissivity represents how transparent the atmosphere is to infrared radiation, and has a maximum value of 1, indicating a completely opaque atmospheres. But some atmospheres, like Venus', are so thick that they have multiple opaque layers. Universe Sandbox simulates the atmospheric heating of these multi-layer atmospheres using the Number of Atmosphere Layers and using the Infrared Emissivity to represent the transparency of the top, non-opaque layer.

## Property Details

### Location

The Number of Atmospheres property is located at the end of the Atmosphere section of the Surface tab of an object's properties panel, and is visible after expanding the Infrared Emissivity property. The Atmosphere section is only visible for Terrestrial Planets.

## Simulation Effects

### Surface Temperature

The Infrared Emissivity of the atmosphere,

ϵ

{\displaystyle \epsilon }

, affects the amount of heat energy that the atmosphere will radiate in all directions, including back down towards the surface of the object. The rate at which energy is added to the object's surface from this atmosphere heating, or the Atmosphere Power, is estimated as

P

a
t
m

=
f
(
ϵ
)
σ

T

4

4
π

R

2

,

{\displaystyle P\_{atm}=f(\epsilon )\sigma T^{4}4\pi R^{2},}

where

T

{\displaystyle T}

 is the Average Temperature of the object and

R

{\displaystyle R}

 is its Radius. The emissivity factor

f
(
ϵ
)

{\displaystyle f(\epsilon )}

 depends on the Number of Atmosphere Layers that can represent the atmosphere,

N

{\displaystyle N}

:

f
(
ϵ
# )

(
2
N
−
2
)
−
(
N
−
2
)
ϵ

(
2
N
)
−
(
N
−
1
)
ϵ

.

{\displaystyle f(\epsilon )={\frac {(2N-2)-(N-2)\epsilon }{(2N)-(N-1)\epsilon }}.}

If there is only one atmosphere layer, then

f
(
ϵ
# )

ϵ
2

.

{\displaystyle f(\epsilon )={\frac {\epsilon }{2}}.}

This atmosphere power contributes to the total Energy Absorption Rate of the object, which is used to calculate its Average Temperature.

1. ↑ For example, see: American Chemical Society. A Single-Layer Atmosphere Model. *ACS Climate Science Toolkit: How Atmospheric Warming Works*.
2. ↑ For example, see: American Chemical Society. A Multilayer Atmosphere Model. *ACS Climate Science Toolkit: How Atmospheric Warming Works*.
Universe Sandbox Wiki/Section 1

Welcome to the Official Universe Sandbox WikiWelcome to the Official Universe Sandbox Wiki
The Official Universe Sandbox reference written and maintained by the players.

How to help
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About Universe Sandbox
**Universe Sandbox** is a game created and developed by Giant Army. It was released on Steam Early Access on August 24, 2015.

Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

It merges real-time gravity, climate, collision, and materials interactions to reveal the beauty of our universe and the fragility of our planet. Universe Sandbox is the long-awaited sequel to the original Universe Sandbox Legacy.

[Read more...]
Earth Similarity

The **Earth Similarity** property of an object represents the Earth Similarity Index (ESI), a measure of how similar the object's physical properties are to the Earth's. The Earth Similarity property is **read-only** and is calculated automatically by Universe Sandbox.

Universe Sandbox calculates an object's ESI based on its radius, density, escape velocity, and surface temperature. The ESI is given by

E
S
# I
(
E
S

I

r
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∗
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,

{\displaystyle ESI=(ESI\_{radius}\*ESI\_{density}\*ESI\_{escvel}\*ESI\_{surftemp})^{1/4},}

where *ESI**radius*, etc., are the ESI contributions for each of these four properties. For example, if the object's radius is *R**obj* and the Earth's radius is *R**earth*, then the contribution of radius to the ESI is

E
S

I

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=

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.

{\displaystyle ESI\_{radius}=\left(1-{\frac {R\_{obj}-R\_{earth}}{R\_{obj}+R\_{earth}}}\right)^{w\_{radius}}.}

The contribution of each property is weighted according to the following values:

* *w**radius* = 0.57
* *w**density* = 1.07
* *w**escvel* = 0.70
* *w**surftemp* = 5.58

Properties with larger weights have larger effects on the object's ESI.

## Property Details

The Earth Similarity property of an object is located in the Comparisons section of the object's Composition tab.
Inclination

The Inclination of an object's orbit is an angle representing how tilted the orbit is relative to the Simulation Grid.

Inclination is one of six orbital elements that describe an object's orbit.

## Property Details

### Location

The Inclination property is located in the Orbital Elements section of the Motion tab of an object's properties panel, if that object has an Orbital Parent.

### Units

Inclination is an angle, and can be viewed or edited using the following units:

* Radians (rad)
* Degrees (°) = (180/π) rad

Inclination is only defined in the range 0-180°, or 0-π rad.
Yaw

The Yaw of an object represents how far is has turned around its rotation axis. The Yaw will change with time according to the rate determined by the object's Rotational Period.

## Property Details

### Location

The Yaw property is located in the Rotation section of the Motion tab of an object's properties panel.

### Units

Yaw is an angle, and can be viewed or edited using the following units:

* Radians (rad)
* Degrees (°) = (180/π) rad

Yaw is defined in the range 0-360°, or 0-2π rad.
Vegetation Appearance

The Vegetation Appearance control contains settings for the on-screen appearance of an object's vegetation.

The checkbox on the left of the control determines whether the object's vegetation is displayed. The color setting on the right of the control sets the color of the vegetation.

## Property Details

### Location

The Vegetation Appearance control is located in the Layers section of the Visuals tab of an object's properties panel.
Volume

Volume is a property of physical objects representing the amount of 3D space that the object occupies. All objects in Universe Sandbox are simulated as spheres, so an object's Volume can be calculated from its Radius, *R*, using the formula for the volume of a sphere:

# V

4
3

π

R
3

.

{\displaystyle V = \frac{4}{3}\pi R^3. }

## Property Details

### Location

The Volume property of an object can be found in the Cumulative Properties section of its Composition tab, if the object has one.

### Units

Volume can be viewed and edited using the following units:

* Volume of the Sun (sun) = 1.41×1027 m3
* Volume of the Earth (earth) = 1.08×1021 m3
* Volume of the Earth's Oceans (earth's ocean) = 2.0386×1018 m3
* Liters (liter) is the SI unit for volume
* Meters cubed (m3) = 1000 liter
Water Stable Simulation Speed

As with most simulated physics in Universe Sandbox, the accuracy of the simulated liquid flow and gas flow across the surface of an object is limited by the Simulation Speed of the simulation. In the case of the 2D flow simulations, higher simulation speeds can also create instabilities in the simulation, leading to strange-looking behavior in the Liquid Water Depth or Water Vapor Pressure maps. The simulation speed above which the liquid flow and gas flow simulations become significantly inaccurate and potentially unstable is usually much lower than the maximum allowed simulation speed for N-Body Simulation. This property is **read-only** and is automatically calculated by Universe Sandbox.

## Property Details

### Location

The Water Simulation Speed property can be found in the Advanced Simulation section at the bottom of the Surface tab in the object's properties panel.

### Units

Water Stable Simulation Speed can viewed using the following units:

* Gigayears per real-time second (G years/sec) = 109 years/sec
* Megayears per real-time second (M years/sec) = 106 years/sec
* Years per real-time second (years/sec) = 365.25 days/sec
* Months per real-time second (months/sec) = 1/12 years/sec
* Days per real-time second (days/sec) = 24 hours/sec
* Hours per real-time second (hours/sec) = 60 mins/sec
* Minutes per real-time second (mins/sec) = 60 sec/sec
* Seconds per real-time second (sec/sec) means the simulation is running in real time
* Milliseconds per real-time second (ms/sec) = 0.001 sec/sec
Delete Galaxy

The Delete Galaxy action will remove the Galaxy object from the simulation, including the Black Hole and any Galaxy Nebulae objects that make up the galaxy.

## Property Details

### Location

The Delete Galaxy button is located at the bottom of the Actions section of the Galaxy tab in the galaxy's properties panel.

A selected galaxy can also be removed from the simulation using the Delete or Backspace button on the keyboard.
Make Pulsar

The Make Pulsar action sets the Magnetic Field strength to 3×1012 Gauss and the Magnetic Pole Angle to 15°. This will turn a Neutron Star or a White Dwarf into a Pulsar.

## Property Details

### Location

The Make Pulsar button is located at in the Magnetic Fields section at the bottom of the Composition tab in the object's properties panel. This action is only available for neutron stars or white dwarfs.
Visuals Tab

The Visuals tab in an object's properties panel displays properties and actions related to the object's visual appearance, including its colors and view options for the object's trail and orbit. Not all of the following properties and settings will appear for each object type:

* Surface

* Layers
	+ Atmosphere
		- Atmosphere Opacity
		- Opacity
		- Hide Atmosphere on Surface Lock
	+ Clouds
		- Cloud Speed
		- Map 1
			* Rotational Period
			* Speed at Equator
		- Map 2
			* Rotational Period
			* Speed at Equator
		- Coverage
		- Opacity
		- Hide Clouds on Surface Lock
	+ Heat Glow
	+ Snow
	+ Ice
	+ Water
		- Edit
	+ City Lights
		- Illuminate
		- Light Map
		- Random Seed
	+ Vegetation
		- Grow
		- Map
	+ Base Color (For Terrestrial Planets and Planetoids only)
		- Source
		- Map
		- Colors
	+ Elevation (For Terrestrial Planets and Planetoids only)
		- Edit Data
		- Exaggerated Terrain
	+ Bands (For Gas Giants only)
		- Colors
	+ Photosphere (For Stars only)
	+ Gravitational Lens (For Black Holes only)
	+ Tint (For Human-Scale Objects only)
	+ Surface (For Fragments only)

* Properties
	+ Enhance Surface Detail
	+ Interface Color
	+ Trail
	+ Orbit
	+ Clear Trail Center
	+ Trail Mode
Effective Temperature

The Effective Temperature of an object represents the temperature that an idealized (blackbody) version of the object would have if it emitted the same amount of power. Effects that will increase the Effective Temperature of an object include heating from nearby stars, tidal heating, and collisions.

Effective Temperature is a **read-only** property, and is continually recalculated as time passes in the simulation. At very high temperatures, a Planetary Body object will evaporate.

## Property Details

### Location

For Planetary Body objects, the Effective Temperature property can be found in the Energy Flow section of the Surface tab. For Stars, Black Holes, Fragments, and Human-Scale Objects, the Effective Temperature property can be found in the Temperature tab.

### Units

Effective Temperature can be viewed using the following units:

* Kelvin (K) is the SI base unit for temperature
* Degrees Fahrenheit (°F)
* Degrees Celsius (°C)

Conversions between these three units are as follows:

°C = K - 273

°F = (9/5)°C + 32
Universe Sandbox

**Universe Sandbox** is a game created and developed by Giant Army. It was released on Steam Early Access on August 24, 2015.

## Description

Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

It merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. The latest version, Universe Sandbox, is a sequel to the original Universe Sandbox Legacy.

## Version History

See official release notes for a list of updates and their changes.

## Features

* Simulate Gravity: N-body simulation at almost any speed using Newtonian mechanics. Real science, real physics, no supercomputer required.
* Collide Planets & Stars: Epic, mind-blowing collisions of massive planetary bodies.
* Model a Planet's Climate: Watch sea ice grow and recede with the seasons because of the tilt of the Earth: change the tilt and change the seasons. Or move the Earth farther from the Sun and freeze the entire planet.
* Terraform Planets: Add carbon dioxide to a planet's atmosphere to heat it up. Then add water...
* Deform Surfaces: Impact planets with asteroids and comets and leave behind massive, molten craters.
* Supernova a Star: Make a star evolve by cranking up its age or mass, then watch a supernova unfold.
* Historical simulations - ride along with Juno, New Horizons, & other spacecraft
* Material system - build planets out of hydrogen, iron, rock, & water
* Solar flares & volatile trails
* Procedurally generated stars and planets
* Pulsars
* Light-warping black holes
* Galaxies

## System requirements

### PC

#### Minimum

* OS: Windows 7 SP1+ (64-bit), macOS 10.12+, Ubuntu 16.04+, or SteamOS
* Processor: 1.6 GHz dual-core
* Memory: 2 GB RAM
* Graphics: DirectX 11 (Windows), Metal (macOS), or OpenGL 4.3+ (Linux)
* Video Memory: 2 GB
* Storage: 2 GB available space

#### Recommended

* OS: Windows 10 (64-bit), macOS 10.12+, Ubuntu 16.04+, or SteamOS
* Processor: 3.6 GHz dual-core
* Memory: 8 GB RAM
* Graphics: DirectX 12 (Windows), Metal (macOS), or OpenGL 4.3+ (Linux)
* Video Memory: 4 GB
* Storage: 2+ GB available space

### Virtual Reality

HTC Vive, Oculus Rift+Touch, and Windows Mixed Reality are officially supported. For VR system requirements, see recommendations from your headset manufacturer.

## External links

* Official site
* Steam
Velocity Vector

The Velocity Vector describes an object's 3D location in the simulation. This vector has three components, representing the object's speed in the x, y, and z directions relative to the reference object indicated by the Relative to property.

## Property Details

### Location

The Velocity Vector property can be found by expanding the Speed property near the top of the Motion tab of the object's properties panel. For Galaxy objects, the Speed property is located in the Properties section of the Galaxy tab, and the Velocity Vector refers specifically to the Black Hole's Velocity Vector. For Galaxy Nebula objects, the Speed property is located in the Motion section of the Nebula tab.

### Units

Each component of the Velocity Vector can be viewed and edited using the following units:

* The Speed of Light (lightspeed) = 2.99792458×108 m/s
* Kilometers per Second (km/s) = 1000 m/s
* Meters per Second (m/s) is the SI unit for speed
* Kilometers per Hour (km/h) = 0.2778 m/s
Video Tool

The Video Tool records the simulation as an animated gif and saves it to the user's device.

## Tool Details

### Location

The Video button is located in the Tools menu in the bottom bar. When clicked, a menu with several buttons will appear.

### Settings

The Video Tool has a number of actions that appear as buttons in its settings menu.

* Show Last Video in Folder
	+ Opens the folder on the user's device where screenshot videos are stored, with the last screenshot video selected
* Open Last Video
	+ Opens the last screenshot video in a gif viewer
* Open Video Folder
	+ Opens the folder on the user's device where screenshot videos are stored
* Upload Last Video for Sharing
	+ Uploads the last screenshot video taken to Giphy, then provides options for copying the Giphy URL to the clipboard or sharing on Facebook or Twitter.
* Video Capture Settings
	+ Opens the Video tab in the main Settings menu
* Start Video Capture
	+ Begins recording the simulation
	+ The user can stop the recording by clicking the "Stop Capture" button that appears, or the recording will stop after 30 seconds. The recording will then be converted to a gif and saved, and buttons will appear to open the screenshot video folder or share the gif.
	+ This action can also be performed by pressing F10 on the keyboard.
The Actor

**The Actor** is one of **11** Devils currently featured in *Soul at Stake*.

He was introduced as the Devil of Aria in the Ashes, a DLC released on 25 March 2019.

## Lore

April was his stage name. As an actor, he gained the most fame from his female roles. In the fancy costumes, he looked even more charming than women. His vocal always won applause from everyone in the audience, except Rose.

Rose is the fellow actress that he was in love with, however, he couldn't accept his true feelings after he was sent to entertain the authorities. He had lived as "April" for so long, but never as the real himself.

The last straw that completely killed his true self was Rose's suicide, because of how he treated her. He never wanted to appear standoffish, but as an actor, his character made him so.

A fire from hell finally burnt down everything, including the last trace of his conscience.

April has passed, while her aria never faded away.

## Overview

**The Actor** can switch between two modes. He can either make himself invisible or attack Gamblers in a long distance.

## Abilities

### **Dance**

The Actor may attack in a ranged attack or a melee mode. He may switch between the two modes by casting a spell, or whenever he hits a Gambler. Additionally, Gamblers hear opera instead of heartbeats when they are playing against the Actor.

#### Ability notes

* **Dance** has a cooldown of **10** seconds.
* The travel speed of the spear is **30** m/s.

## Cheats

*Can be drawn at Level 20.*

## Tips

Playing as The Actor
Playing against The Actor
Dungreed

*This article is a stub. You can help Dungreed Wiki by expanding it.*

**Dungreed** is a 2D side-scrolling action Rogue-lite game developed by Team Horay.

## Plot

Explore a continuously evolving dungeon to prevent your town from being destroyed! Fight enemies using weapons and magic to defeat the evil in the dungeon!

## Game support

Dungreed Wiki is focused on creating the definitive guide to *Dungreed*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

The official game support channels can be found here:

* Dungreed discussion page on Steam

## See also

* How to play guide for Dungreed
* Release date
* System requirements
Water Appearance

The Water Appearance control determines whether simulated liquid water is displayed on the object's surface.

The checkbox on the left of the control determines whether the object's water is displayed. The color setting on the right of the control sets the color of the water.

## Property Details

### Location

The Water Appearance control is located in the Layers section of the Visuals tab of an object's properties panel.
Enemies

*This article is a stub. You can help Dungreed Wiki by expanding it.*

The player encounters a variety of different **enemies** in Dungreed.

전투
--

*Main article:* Combat
* Enemies do not deal damage to the player on contact. They only deal damage with their attacks.
* The player can dash through enemies.
* 몬스터는 쓰러지면 골드를 떨어뜨립니다.
시스템 요구 사항

*This article is a stub. You can help Dungreed Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Dungreed*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS**: Windows 7+
* **Processor**: Intel core i5 series +
* **Memory**: 2 GB RAM
* **Graphics**: nVidia GTS 450 or better
* **Storage**: 400 MB available space

## Minimum requirements

* **OS**: Windows 7+
* **Processor**: Dual core 2.6 ghz +
* **Memory**: 1 GB RAM
* **Graphics**: nVidia GTS 450 or better
* **Storage**: 400 MB available space

## See also

* How to play guide for Dungreed
* Release date
Release date

*This article is a stub. You can help Dungreed Wiki by expanding it.*

This page contains the **release information** for *Dungreed*.

## Release date

Dungreed was released on **February 15, 2018**.

## Release information

It is available for Windows through Steam. It costs USD$9.99.

## DLC

Dungreed's soundtrack is available as a DLC through Steam for USD$1.99.

## See also

* How to play guide for Dungreed
* System requirements
Dungreed Wiki

*Dungreed* 의 공식 위키 페이지에 오신걸 환영합니다!

던그리드를 플레이하는 유저를 위한 위키 가이드입니다.

새로운 페이지를 추가해 주시거나, 이미 있는 것들에 내용을 덧붙여 주세요!

※현재 페이지 공사중 입니다!

Dungreed에 대해

Dungreed는 Dungeon 과 Greed의 합성어로, 2D 로그라이트 요소가 가미된 횡스크롤 액션 게임의 이름입니다.

한국의 인디게임 제작 팀 '팀 호레이'에서 2018년 2월 14일에 스팀을 통하여 발매되었습니다.

콘텐츠

몬스터

몬스터

NPCs

Environment

Equipment

Weapons

Magic

Food

02.15
1Q(예정)

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
System requirements

*This article is a stub. You can help Dungreed Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Dungreed*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS**: Windows 7+
* **Processor**: Intel core i5 series +
* **Memory**: 2 GB RAM
* **Graphics**: nVidia GTS 450 or better
* **Storage**: 400 MB available space

## Minimum requirements

* **OS**: Windows 7+
* **Processor**: Dual core 2.6 ghz +
* **Memory**: 1 GB RAM
* **Graphics**: nVidia GTS 450 or better
* **Storage**: 400 MB available space

## See also

* How to play guide for Dungreed
* Release date
기본 조작법

*This article is a stub. You can help Dungreed Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Dungreed***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
어빌리티

### 어빌리티 목록과 효과

어빌리티 목록은 틀:어빌리티의 틀을 사용하였습니다.

 설명
더 큰 피해를 줄 수 있도록 훈련합니다
 10+ 능력치
 20+ 능력치
대쉬횟수 +1

 설명
날렵함에 특화된 능력을 훈련합니다.
 10+ 능력치
 20+ 능력치
대쉬횟수 +1

 설명
받는 피해를 감소시키는 능력을 훈련합니다.
 10+ 능력치
 20+ 능력치
대쉬횟수 +1

 설명
각종 마법적인 도구를 연구합니다.
 10+ 능력치
 20+ 능력치
대쉬횟수 +1

 설명
던전 안에서 안전하게 사는 법을 터득합니다.
 10+ 능력치
 20+ 능력치
액세서리 슬롯이 1개 늘어납니다.
대쉬횟수 +1

 설명
 10+ 능력치
 20+ 능력치
대쉬횟수 +1

 설명
 10+ 능력치
 20+ 능력치
대쉬횟수 +1
Nightmare Runner

**Nightmare Runner** (Chinese: 逃出生天) is the tenth DLC for Soul at Stake.

This DLC features:

* A new Gambler (*Judie*)

## **Gambler: Judie**

*Main article: Judie*
You'll never understand the pain of despair if you never get hope. Running desperately to chase the non-existent light, only to be trapped in the dark maze of fate, and there is no way to escape.

### **Judie's Cheats**

**At Lightning Speed**: After being attacked by the Devil, your movement speed is increased by 50 % / 75 % / 100 % within 3 seconds. Being attacked again during the effect refreshes the duration.

**Walk In The Moonlight**: Dodge distance increased by 0.3 / 0.4 / 0.5 meters. There is no threat beyond death.

### **Judie's Exclusive Trump**

**Run As Rabbit**: Reduce the time required to vault and open/close doors and windows by 50 %. It's not that I'm fast, but everyone else is too slow.
Dungreed Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

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Release date

*This article is a stub. You can help Soul at Stake Wiki by expanding it.*

This page contains the **release information** for *Soul at Stake*.

Soul at Stake was released on Steam Early Access on June 25, 2018 and Released on PS5 on December 2018.

## See also

* How to play guide for Soul at Stake
* System requirements
Bow

The **Bow** is a weapon type in Re:Legend.

## Description

Bows are mainly for players who love to keep their distance from danger and prefer to attack enemies from afar. You're a range class so you will very vulnerable to attacks if you get too close to melee baddies. As you progress through the bow proficiency levels, the amount of arrows that you can shoot in every attack increases and they will spread out to hit more target. By maxing out the bow proficiency, you will be able to hit lots of enemies in one single shot and cover a huge area.

Besides shooting more arrows, you will be able to unlock charging skill just like the other classes. Charging skills for bows have great area of effect and they can deal massive damage over time. Be sure to aim properly before charging up the skills as you will not be able to re-position yourself while charging. Once the charge is finished, the arrow will damage a huge area in front of you.

## List of Bows

Please note you can craft any of these bows no matter what your level is, but you will not be able to equip it until your character is the specified level.

Updated as of Version 16.3.3

## References

* Kickstarter Update #14: Re:Legend Combat Spotlight: Bow & New Backers Shop!
Weapons

*This article is a stub. You can help Dungreed Wiki by expanding it.*

**Weapons** are one type of equipment that the player may gather to improve their combat strength in Dungreed.

## List of Weapons

### Melee

* Short Sword
* Great Sword
* Spike Ball
* Zweihander

Chef's Salvation
Dragon's Hammer
Executioner
Thunder Kunai
L Bu's Spear
Drumstick
Pistol Sword
Demon Hand
Bamboo Spear
Short Spear
Camping Hatchet
Frenzied Tonfa
Tonfa of Qigong

### Ranged

* Blunderbuss
* Matchlock Gun
New Year's Evil

**New Year's Evil** (Chinese: 新春家劫) is the ninth DLC for Soul at Stake.

This DLC features:

* A new Devil (*The Dread*)

## **Extra Bonus**

The Dread's gesture\*1 and the Drowner's exclusive trump\*5.

## **Devil: The Dread**

*Main article: The Dread*
The dirty and ugly past will be destroyed, and the sad soul will dissipate in the explosion of fireworks. This is the most memorable moment.

### **The Dread's Abilities**

* **Fireworks**: The Dread is unable to teleport to cardholders. He has faster movement speed then all Devils and Gamblers. The Dread cannot sense Gamblers' auras and footsteps. The Dread can ignite a firecracker while he is looking at a Cardholder. After 30 seconds, the firework will fly and explode at the place where the cardholder is located. Gamblers within a radius from the cardholder will take damage. The Dread can only place 2 fireworks at a time.

### **The Drowner's Cheats**

**Lucky Star**: After placing the fireworks at a cardholder, any gambler who is within X meters of the cardholder will reveal their aura for X seconds.

**Crimson Luck**: A gambler who successfully destroys a firework will reveal their aura for X seconds. Those who commit taboos are ill-fated with fear of blood.

### **The Drowner's Exclusive Trump**

**Firework Hums**: When the fireworks explode, the gambler located within a radius of X meters from the center of the explosion will be seriously injured, causing direct serious injuries to the ground.
Average Simulation Speed

While the user can set their desired Target Simulation Speed for a simulation, Universe Sandbox will automatically adjust the actual Simulation Speed of a simulation to balance accuracy and performance. The Average Simulation Speed of a simulation represents the average actual Simulation Speed of the simulation in the previous second of real time. This is a **read-only** setting that is automatically calculated by Universe Sandbox.

## Setting Details

### Location

The Average Simulation Speed setting is located at the top of the Time section in the Sim Settings Menu.

### Units

Average Simulation Speed can viewed using the following units:

* Gigayears per real-time second (G years/sec) = 109 years/sec
* Megayears per real-time second (M years/sec) = 106 years/sec
* Years per real-time second (years/sec) = 365.25 days/sec
* Months per real-time second (months/sec) = 1/12 years/sec
* Days per real-time second (days/sec) = 24 hours/sec
* Hours per real-time second (hours/sec) = 60 mins/sec
* Minutes per real-time second (mins/sec) = 60 sec/sec
* Seconds per real-time second (sec/sec) means the simulation is running in real time
* Milliseconds per real-time second (ms/sec) = 0.001 sec/sec
Dreadful Dyehouse

**Dreadful Dyehouse** is the 6th map in Soul at Stake.

## Description

Grab a piece of white cloth. Dye it in a vat. The cloth gets a new color.One may wonder - is it possible to dye humans in the vat as well?

Everyone is born a piece of white cloth, and gradually get dyed with various colors, be it kindness or evil, in the sophisticated world.

This dyehouse has been shut for ages, along with the massacre happened in there. Peculiarly, faces could be vaguely seen on the cloths at midnight under the moonlight. Does any one of the faces ring a bell for you?
Mist Wall

*This article is a stub. You can help Soul at Stake Wiki by expanding it.*

The **Mist Wall** is one of the items in Soul at Stake used by Devils.

Devils can buy it in the Stores for 22 stakes and then use the Interaction key (default 'e') to deploy a Mist Wall on the ground. The Mist Wall is by default in the inactive mode. Once a gambler walks through it, it becomes active and blocks any gamblers traffic for 30 seconds. And then the wall turns inactive again.

Specially, the Devil is alerted when someone hits a Mist Wall.

The Mist Wall doesn't break gamblers' invisibility.

The Mist Wall cannot be deployed on intact doors, but on broken ones.

The Mist Walls can be dismantled by the gamblers, but after they are dismantled, the gambler becomes sloth for 5 seconds..
Londoner Henry's British's Suits

**Londoner Henry's British's Suits** (Chinese: 卢弘业英伦西装) is the DLC for Soul at Stake.

This DLC features:

* **4** new cosmetics for Henry

## Description

### THE LONDONER

The Londoner Henry's British Suits DLC includes Grey Hair, British Top Hat, British Suits, and British Striped Pants. This full set of suit was imported from London. Wearing this luxurious outfit, you are only one pipe away from a true British nobleman. However, to Henry, those rare attire only showed his fortune but not his status.

Please be noted that you have to own Aria in the Ashes DLC before you can wear this suits in the game.
Stores

## Description

The Stores are 2 ominous looking statues where Gamblers and Devils spend their hard-earned stakes in order to buy Items to help them win the game. The Stores spawn on the map in 2 random positions and are found by looking out for green lanterns hanging outside the buildings or rooms they are located in.

## Gamblers

Stores are where Gamblers go to acquire new playing cards or exchange the playing cards they are carrying at no charge. Each Store will only have a specific set of playing cards available adding to the difficulty of the game.

Gamblers can also use a Store to spend stakes to buy themselves Items that will be critical to their survival, currently the Stores offer the following items to Gamblers:

* Teleporter (Cost: 11 stakes)
* Stealth Charm (Cost: 11 stakes)
* Smoke Screen (Cost: 16 stakes)
* Herbal Elixir (Cost: 16 stakes)
* Ginseng Pill (Cost: 19 stakes)
* Victim Doll (Cost: 19 stakes)

## Devils

Devils are able to use the store to spend stakes to buy Items that help them track down and execute the Gamblers. Currently the Stores offer the following items to Devils:

* Auras Radar (Cost: 18 stakes)
* Ghost Eye (Cost: 18 stakes)
* Bear Trap (Cost: 22 stakes)
* Mist Wall (Cost: 22 stakes)
* Soul Bell (Cost: 25 stakes)
* Roaring Totem (Cost: 25 stakes)
Universe Sandbox Wiki/Section 3

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Videos

*See more videos*
Death Breath

Death Breath is The Prince's Exclusive Cheat.

Your ability to sense wounded and seriously wounded Gamblers is increased by **20** meters.
*The Exclusive Skill of The Prince.*

## Previous versions

### 1st version

*The Exclusive Skill of The Prince, which can be drawn at Level 2.*

### 2nd version

*The Exclusive Skill of The Prince, which can be drawn at Level 2.*
Underworld Tycoon

**Underworld Tycoon** (Chinese: 黑道大享) is the fifth DLC for Soul at Stake.

This DLC features:

* A new Gambler (*Jacob*)

## **Gambler: Jacob**

*Main article: Jacob*
Where there is light, there must be a shadow. In any dark corner that is not exposed to sunlight, humanity will fade away from its good and evil coats, and will bloom purely desires.

### **Jacob's Cheats**

**Bully**: When a card is placed so that the actual number of points on the cardholder is exactly 10 or 20, the cardholder is unable to teleport in 10/20/30 seconds.

**Barbarian**: When Jacob buys items at the store, the Devil can't use the store in 20/30/40 seconds.

### **Jacob's Exclusive Trump**

**Retaliate**: When hit by a normal attack by the Devil, the stakes obtained by the Devil will be reduced by 2.
Trumps

The following is a list of Trumps available in Soul at Stake.

## Description

The two different categories of cards Gamblers and Devils can draw when betting on the roulette wheel are Trumps and Cheats. Trumps unlock a variety of effects depending on the specific card and its tier (level). Trump cards are one time use cards, however, multiple Trumps can be drawn and stored in a character's deck. Characters can equip a maximum of 1 Trump card for each gamble (match). Trumps usually come in 3 tiers indicated by the stars on the face of the card. The more stars the Trump has the stronger its effect.

## List of Trumps for the Gamblers (Incomplete)

* Plague Aura
* Far-sight
* Dense Fog
* Lost Dream
* Ginseng Pill
* Surprise
* Dark Senses

## List of Trumps for the Devils (Incomplete)

* Plague Aura
* Far-sight
* Dense Fog
* Lost Dream
* Petty Profit
* Missing Chest
* Killing Time
Victim Doll

*This article is a stub. You can help Soul at Stake Wiki by expanding it.*

The **Victim Doll** is one of the items in Soul at Stake used by Gamblers.

Gamblers can buy it in the Stores for 19 stakes and then use the Interaction key (default 'e'). The gambler will be protected by the doll and neutralize the next hit. However if they do get hit, their health is reduced to 30% (The execution limit).

If the gambler with Victim Doll is cursed by The Witch, the Victim Doll effect is gone, their health is reduced to 30%, and they still get injured if the curse is not lifted in time.

## FAQ

**Q: If I use a Herbal Elixir and a Victim Doll together, will they counteract against each other?**

A: No. Both status will exist. You will recover full health after 20 seconds provided you are not cursed or hit, and the Victim Doll will still neutralize your next hit.

**Q: If I use a Herbal Elixir and a Victim Doll together, and then immediately get hit by a Devil, the Victim Doll effect is gone and my health is reduced to 30%, will the Herbal Elixir heal me in 20 seconds?**

A: No. The Herbal Elixir effect is gone once you get hit, no matter whether you have Victim Doll effect.

**Q: If my health is about 5%. I used a Victim Doll and get hit by the Devil, will my health be reset to 30%?**

A: No. You wish.

**Q: Does the devil earn 20 stakes when they hit someone with a Victim Doll?**

A: Yes, they do.
Characters

The following is a list of characters in Soul at Stake.

## List of characters

* Angie
* Charles
* Daisy
* Daniel
* Henry
* Sophia
* Jacob
* Oliver
* Aoki
* Rose
* Judie
* The Bride
* The Corpse
* The Prince
* The Witch
* The Actor
* The Geisha
* The Phantom
* The Drowner
* The Drummer
* The Twins
* The Gravekeeper
* The Nun
* Xi'E

* Angie
* Charles
* Daisy
* Daniel
* Henry
* Sophia
* Jacob
* Oliver
* Aoki
* Rose
* Judie
* The Bride
* The Corpse
* The Prince
* The Witch
* The Actor
* The Geisha
* The Phantom
* The Drowner
* The Drummer
* The Twins
* The Gravekeeper
* The Nun
* Xi'E
Zero Velocity

The Zero Velocity action will set the Velocity Vector and Speed of the selected object to zero, relative to the Simulation Origin.

## Property Details

### Location

The Zero Velocity button can be found at the bottom of the Overview tab of an object's properties panel, in the Actions section of the Motion tab, or at the top of the Actions tab.
Xi’E

**Xi'E** is the ghost/demon who has created the entirety of the game Soul at Stake.

## Lore

**Xi'E** is said to be a demon, evil in nature, extremely powerful yet not able to kill on his own who seeks to use the greed in people and lure them to the gamble to perform this cruel soul-gambling, game after game.

**Xi'E** uses his unique power to build dreams, turning the gambling game into a small illusion, luring the attendants into it. For those who are inside the illusion, the gambling game is nothing but a real as life killing game. Gamblers be hunted by Devils during the escape and **Xi'E** would conjure many Cardholders to allow people to expel those devils, who themselves are but poor souls that are imprisoned by **Xi'E**.
Teleporter

*This article is a stub. You can help Soul at Stake Wiki by expanding it.*

The **Teleporter** is one of the items in Soul at Stake used by Gamblers.

Gamblers can buy it in the Stores for 11 stakes and then use the Interaction key (default 'e') to teleport themselves to a random location.

*"Use it to teleport yourself to a random place"* -Written on face of card
Bear Trap

The **Bear Trap** is one of the items in Soul at Stake used by Devils.

Devils can buy it in the Stores for 22 stakes and then use the Interaction key (default 'e') to set it on the ground. Gamblers that step into a Bear Trap are caught, injured and can then either free themselves which takes some time or have another Gambler free them. Gamblers are able to use their Dodge ability (default 'M2'/Right Click) to dash over a Bear Trap without getting caught. Bear Traps break once trapped Gamblers are released from them.

Specially, the devil is alerted once someone gets caught in a Bear Trap.

*"It can be set on the ground. Gamblers stepping on it will be caught and not be able to move."* -Written on face of card
Soul at Stake

**Soul at Stake** is a game created and developed by Chongming Studio. It was released on June , 2018.

## Description

Soul at Stake is an asymmetrical 1v4 surviving horror game based on Chinese folklore. There once was an luring urban myth saying that if one can win the game would gain countless money, and his/her destiny would instantly change to become the mightiest overnight. All the participants need only one stake——their souls.

## Origin

No one knows that this soul-gambling game is nothing but a hoax made by a ghost called Xi’E (from In Search of the Supernatural, Jin Dynasty). Ghost Xi’E is evil in its nature yet not powerful and unable to perform killing, yet it is a demon who wishes everyone to be evil. It uses the greed in people and lures them to the gamble to perform this cruel soul-gambling game after game.

Ghost Xi’E uses its unique power to build dreams, turning the gambling game into a small illusion, luring the participants in it. For those who are inside this illusion, this gambling game is nothing but a real killing game. They will be hunted by devils during the escape, and Ghost Xi’E would conjure many cardholders to allow people to expel those devils who are also the poor souls that are imprisoned by Ghost Xi’E.

Cheated by Ghost Xi’E, gamblers join the game one by one, which keeps the game alive. However, no one will actually win except for the Ghost.

## System requirements

### Minimum

* OS: 64-bit Operating Systems (Windows 7, Windows 8.1)
* Processor: Intel Core i3-4170 or AMD FX-8120
* Memory: 8 GB RAM
* Graphics: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 15 GB available space
* Sound Card: DX11 Compatible
* Additional Notes: With these requirements, it is recommended that the game is played on Low quality settings.

### Recommended

* OS: 64-bit Operating Systems (Windows 7, Windows 8.1, Windows 10)
* Processor: Intel Core i3-4170 or AMD FX-8300 or higher
* Memory: 16 GB RAM
* Graphics: DX11 Compatible GeForce 760 or AMD R9 280
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 15 GB available space
* Sound Card: DX11 Compatible

## External links

* Official site
* Steam

# Trivia

* The game shares it's name with an old short film from 1916, which is 102 years before said game.
Roaring Totem

*This article is a stub. You can help Soul at Stake Wiki by expanding it.*

The **Roaring Totem** is one of the items in Soul at Stake used by Devils.

Devils can buy it in the Stores for 25 stakes and then use the Interaction key (default 'e') to cast the totem on all unsealed cardholders. Any gamblers within 15 meter of those cardholders are unable to run for 10 seconds. Teleportation cooldown of those cardholders are also reset.
Combat

*This article is a stub. You can help Dungreed Wiki by expanding it.*

In Dungreed, the player must fight enemies in **combat**.

## Mechanics

* Enemies do not deal damage to the player on contact. They only deal damage with their attacks.
* The player can dash through enemies.

## Enemies

*Main article:* Enemies
Combat involves fighting a variety of enemies

## Equipment

*Main article:* Equipment
The player may use equipment to assist them in combat.
Soul at Stake Wiki/Section 1

Welcome to the Soul at Stake Wiki.Welcome to the Soul at Stake Wiki.
The Soul at Stake guide for written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Soul at Stake

**Soul at Stake** is a game created and developed by Chongming Studio. It was released on June 25, 2018.

Soul at Stake is an asymmetrical 1v4 survival horror game based on Chinese folklore. There once was an luring urban myth saying that if one can win the game would gain countless money, and his/her destiny would instantly change to become the mightiest overnight. All the participants need only one stake——their souls.[Read more...]
Charles

DLC | None

**Charles** is one of **11** Gamblers currently featured in *Soul at Stake*.

## Lore

 Charles is a cunning man, but he also has his sentimental side. Born and raised in a poor family, he was determined at a young age to fight to become a member of the upper class.

His endeavor paid off and he managed to get recruited to a bank. His efforts earned him his supervisor's trust. However, even though he was one of the quickest promoted employees, it was hardly fulfilling his desires - money, lots of money, the money that could raise him so high that everyone would have to submit to him. The desires blinded his eyes. He started to appropriate bank funds. Later on, he became the son-in-law of the Bank's President. With his new connection to the President, he was becoming bolder and more obsessed with appropriating money.

Soon the bank's debt grew impossible to cover. The government began their investigation, freaking out Charles, and just when he was thinking of solutions, his father-in-law, the President, was taken into custody because of embezzlement.

Charles suddenly lost his most powerful support, as well as his social status. Desperately, he put on his long shirt, trying to cover his face with his hat, and walked out onto the street. He couldn't believe that his career and life were over.

He walked to a local tavern, drank a whole bottle of strong liquor, and got completely wasted. While drunk, he heard whispers in his ear: there's a special gamble going on at a secret location, where he could get a great fortune beyond his imagination.

When he woke up the next morning, he found a note in his hand, written on it was a strange address...

## Overview

With his little tricks, Charles can always gain more profits.

## Cheats

*Can be drawn at Level 20.*
Maps

The following is a list of **maps** in the game Soul at Stake.

## Description

Xi’E builds illusions based on the real world, so realistic that one wouldn't be able to tell apart one from the other. Gamblers and Devils face off against each other on these maps, Gamblers hoping to change their fate and become rich and powerful over night while Devils kill in an attempt to prolong their existence.

Currently the game features 9 maps, listed below.
Ancient Stockade

**Ancient Stockade** is the 9th map in Soul at Stake.

## Description

There is an ancient village in the deep mountains shrouded in clouds and mists. People here make tea for a living and have no dispute with the world.

Since the fog in the mountains is getting stronger and stronger, residents in the village have found that clothing, bedding and even furniture have begun to rot, and people have become ill. The thick fog has become deadly radon.

The villagers who have lived here for generations have fled. There is no one in the village anymore, but there are often exciting drumbeats echoing in the mountains.

Some people say that it's not drums, but cymbals.

The drum sound is a maddening poison, a curse that cannot be escaped.