Changelog

Official Site: https://sandboxels.r74n.com/changelog.txt

Changelog as of 26/5/2023

[Future Plans]

```
   + Save Gallery
   + Human Update

```

[Version 1.8.2 - May 12, 2023 - Very Necessary Update]

```
   + Lettuce
   + Liquid Light at absolute zero (Hidden)
   + Ice Cream (Frozen Milk)
   + Baked Potato (Hidden)
   + Bricks and Glass have a texture when placed
   + Clay Shard
   + Frozen Fish (Hidden, 25% chance)
   ~ Smash is now located on the toolbar
   + Press R to reset scene
   + Toggle buttons in Settings
   + Fancy Textures setting
   + Default View setting for mobile
   + Air Temp, Air Density, and Abs Zero settings
   + Mushrooms world gen type
  [Changes]
   ~ Liquid Helium now has new superfluid behavior
   ~ Burning now stops below 0°C
   ~ Porcelain unhidden in Solids
   ~ Porcelain won't mix unless Shift is held
   ~ Optimized and buffed Strange Matter
   + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
   + Bless warms pixels below -200°C
   + Humans will try to regulate their body temperature
   + Humans can eat food
   + Bones and Dead Plants can turn into fossil fuels under right conditions
   + Charcoal can turn into Diamonds under right conditions
   + Sugar and Milk can dissolve in Tea
   + Mixing Cement will reset the time until solidification
   + Termites can dig through soil
   + Potatoes can fall to the side
   + Potatoes break into Juice
   + Borax and Glue makes Slime
   + Incense gives off Smoke when burning
   + Herbs give off Fragrance when burnt
   + Flying Bugs and Birds can be crushed by falling Rocks
   + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
   + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
   + Worms can break down Lichen
   + Worms can eat Yolk
   + Gingerbread can be made with Flour and Sap or Caramel
   + Infection, Antibody, and Vaccine will wet soil
   + Radiation affects Milk variants
   + Malware messes with more machines
   + Copper Sulfate can be used as pesticide
   + Bubbles and Foam remove Stench
   + Bless can convert Lead to Gold
   + Tea can be made from Wheat
   + Uncharge tool converts Protons to Neutrons
   + Uncharge tool deletes Electric
   + Unburn tool converts Plasma to Smoke
   + GitHub linked in Mod Manager
   ~ Herbs burn slower
   ~ Tweaked Rad Glass color
   ~ Tweaked Dough color
   ~ Tweaked Lookup tool color to be like Glass
   ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
   ~ Settings menu is taller
   ~ Reset warning no longer appears if scene is empty
   ~ Ember cools into Ash
   ~ Firework Ember cools into Carbon Dioxide
   ~ Acid ignores Hydrogen
   ~ Renamed Nitroglycerin to Nitro
   + Frozen Nitro (Hidden)
   + Cream (Hidden)
  [Bug Fixes]
   ~ Fixed: Background color setting input not syncing after refresh
   ~ Fixed: Pixels from Spout don't inherit temperature
   ~ Fixed: Stats bar makes GUI jumpy on mobile
   ~ Fixed: Sponge doesn't conduct heat
   ~ Fixed: Flies no longer electrocute
   ~ Fixed: Sun heat transfer dependent on phase
   ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
  [Technical]
   + colorPattern and colorKey element properties (see Brick)
   + SUPERFLUID behavior preset
   + Absolute Zero is now controlled with global variable absoluteZero
   + fireElement element property accepts an array of elements
   + breakInto element property accepts null values
   + Uncharge tool supports reactions
   + stateLowColorMultiplier element attribute for Ice Cream
   + darkText element attribute for buttons (true/false)

```

[Version 1.8.1 - April 14, 2023 - Striking Detail]

```
   + Lightning (!!!)
   + Bless
   + Thunder Cloud
   + God Ray
   + Heat Ray
   + Rotten Cheese (Hidden)
   + Herb
   + Tea (Hidden)
   + Rime (Hidden)
   + Frozen Worm (Hidden)
   + Frozen Ink (Hidden)
   + Poison Ice (Hidden)
   + Rain world gen type
   + Changelog notification after new update
   + Version number shown below game
   ~ Improved load times
  [Changes]
   ~ Reworked Vines
       + Vines hang from ceilings and walls
       + Vines spread naturally sideways, down, and on walls
   + Frogs can absorb harmful pollutants through their skin (Educational!)
   + Sun brown dwarf stage
   + Mercury can conduct electricity
   + Plant, Grass, and Vine break into Dead Plant
   + Insects break into Dead Bugs
   + Borax can kill insects
   + Ants, Frogs, Fish, and Birds can eat Dead Bugs
   + Ants and Flies can eat Cheese
   + Birds and Rats can eat Lichen
   + Fish can eat Tadpoles
   + Fish and Tadpoles can swim in Seltzer and Pool Water
   + Radiation can make Frogs young again
   + Worms can compost Dead Bugs
   + Worms can break down Mudstone, Permafrost, and Packed Sand
   + Worms can eat Sawdust, Tinder, Dust, and Rotten Meat
   + Worms can break down Eggs slowly
   + Eggs will die when frozen
   + Rats can eat Gingerbread, Yogurt, and Beans
   + Ammonia can kill Rats
   + Plants absorb Carbon Dioxide from Seltzer
   + Plants can clean Smog
   + Ice Nine can convert Rad Steam
   + Rad Steam can radiate Glass
   + Stench can be burned away by Fire
   + Soap cleans Smog and Stench
   + Soap dissolves in Water
   + Steam is a very bad electrical conductor
   + Juice can wet soils
   + Pool Water, Blood, Soda, and Milk can wet Clay Soil
   + Bubble, Steam, Foam, Acid, Primordial Soup, Vaccine, and Antidote can clean stains
   + Malware can damage Wires
   + Cancer can damage Plant
   + Cancer can spread to Bones
   + Bone Marrow can freeze and be poisoned
   + AlGa and Water reaction
   + Stink Bugs can be radiated
   + Info page shows decimal points if density is low
   + New random event element choices
   + More Bleach reactions
   + Neutral Acid can vaporize
   + Vinegar can kill Mushrooms and Pollen
   + Poison, Bleach, Seltzer, and Pool Water can kill Pollen
   ~ Fireflies will kill Frogs if eaten
   ~ Recolored Mycelium
   ~ Unhid Mycelium
   ~ Hid Positron
   ~ Moved Worm apart from insects
   ~ Moved Unpaint to Special
   ~ Flies no longer eat living plants
   ~ Worms no longer decompose growing plants
   ~ EMP Bomb is no longer limited to cursor size 1
   ~ Smog condensates into Dirty Water
   ~ Lowered Poison Gas condensation point
   ~ Acid will no longer destroy Chlorine
   ~ Cyanide is now a liquid at room temperature
   ~ Hid Cyanide
   + Cyanide Gas, Cyanide Ice (Hidden)
   + Neon Ice (Hidden)
   + Ball recipe
   + Rocket recipe
   + Armageddon recipe
   + Secret rare Ball Lightning
  [Bug Fixes]
   ~ Fixed: Hardness does not resist explosion damage
   ~ Fixed: E button (Element Select) doesn't change active category
   ~ Fixed: Vines support themselves mid-air
   ~ Fixed: Grapes break into yellow Juice
   ~ Fixed: Game takes long to load on slow connections
   ~ Fixed: Cursor box becomes thicker after drawing line
   ~ Fixed: Flies make trees grow out of control
   ~ Fixed: Dough and batter eat each other when mixing
   ~ Fixed: Tadpoles, Slugs, Snails, Lichen, Dead Bugs, and Pollen drink all Pool Water
   ~ Fixed: Roots turn Pool Water into Fiber
   ~ Fixed: Cooldown not working when maximum cursor size is 1
   ~ Fixed: Worms turn Plant and Evergreen to Roots
  [Technical]
   ~ Optimized gas rendering
   ~ Optimized fire somewhat
   + SP behavior cell now works with "ignore" element property
   + extraTempHigh and extraTempLow element properties (see Steam)
   + canPlace element property, for tools that can also be placed

```

[Version 1.8 - March 17, 2023 - Cooking Update]

```
   + Updated Donator list
   + Butter
   + Setting to disable reset warnings
   + EWall, conductive wall
   + Rock Wall
   + Sodium Gas
  [Dough and Batter]
   + Batter, made from Flour and Yolk (Hidden)
   + Can be mixed with any food to create a unique dough/batter
   + Baked Batter (Hidden)
  [Changes]
   + Bones can break into Bone Marrow
   + Acid dissolves Rocks into Sand
   + Pyrocumulus forms in Rad Clouds
   + Poison can kill Tree Branches
   + Different cheese colors from milk variants
   + Bleach and Yeast reaction
   ~ Plasma no longer charged by default
   ~ Sun, Stained Glass, Wires, Flash, and Explosions won't mix unless Shift is held
   ~ Unhid Yolk
   ~ Hid Cellulose
   ~ Reordered Food category
   ~ Tweaked Flour color
   ~ Sodium has a bright yellow flame
   ~ Sulfur Gas burns quickly
   ~ Poison can kill Mushrooms
   ~ Oxygen no longer flammable, but can be destroyed by fire
   ~ Hydrogen and Oxygen now need heat to combine
   ~ Milk from Udders comes out warm
   - Removed Controls button as it is no longer needed
   + Added link to Reddit
  [Bug Fixes]
   ~ Fixed: Heating trees causes odd growth patterns
   ~ Fixed: Sodium freezing point too low
   ~ Fixed: Molten Sodium missing reactions
   ~ Fixed: Melted Wax default temperature too low
   ~ Fixed: Inaccurate Mercury gas density
   ~ Fixed: Humans superconductive
   ~ Fixed: Canvas overflows on the right on mobile
  [Technical]
   + onMix element attribute function(pixel1,pixel2)
   + isFood element attribute for Dough/Batter mixing
   + stateHighColorMultiplier element attribute for Batter

```

[Version 1.7.1 - January 8, 2023]

```
   + Walls and Glass aren't affected by Mix unless holding Shift
   + Beans
   + Sodium Acetate can melt
   ~ Popcorn hidden ;)

```

[Version 1.7 - December 15, 2022 - Anniversary Update]

```
   + Confetti
   + Party Popper
   + Balloon
   + Evergreen Trees
       + Pinecone, sapling equivalent
       + Evergreen (Hidden)
   + Gingerbread, a sturdy building material
   + Slush, made when snow mixes with water
   + Snow world gen type
   + Taiga world gen type
   + Tide Pool world gen type
   + New party-themed random events
   + Molten Ash
   + AlGa alloy (Hidden)
   + Eggnog (Hidden)
   + Pilk (Hidden)
   + Supporters list below game, donate to be added for life!
  [Changes]
   ~ Snow more resilient to heat
   ~ Tweaked Ice color
   ~ Improved world gen for: Flower Field, Wheat Field, Forest, Jungle, Ocean
   ~ Dyanmite must now be triggered to explode
   ~ Plague now dissipates over time
   ~ Plague now dies at high temperatures
   + Snails and Slugs can now eat Dead Plant
   + Rats killed by Soap
   + Soap can damage Cancer
   + Cancer dirties Water
   + Cancer can now be frozen
   + Roots can freeze to death
   + Milk and variants can wet Dirt and Sand
   + Wet Sand can freeze
   + Cheerful Mode for when tragedy hits
   - Removed Yolk random event
  [Bug Fixes]
   ~ Fixed: Gallium freezing point too low
   ~ Fixed: Clouds getting stuck on each other
   ~ Fixed: Molten conductivity not being set properly
   ~ Fixed: Dead Bug button color not showing
  [Technical]
   + "decor" world gen property, see "forest" or "tide_pool"

```

[Version 1.6.5 - November 16, 2022]

```
   + Radiated Glass
   + Gallium
   ~ Improved Baking Soda and Vinegar reaction
   + Fireflies sync up blinking over time
   + Bees can pollinate any plants that they touch
   + Added Sandboxels introduction and controls underneath game
   + Loading screen
  [Bug Fixes]
   ~ Fixed: Yeast immediately killed by alcohol it ferments
  [Technical]
   ~ Revamped CSS, report any bugs on the Discord
   + New "attr1" and "attr2" reaction property

```

[Version 1.6.4 - July 30, 2022]

```
   + Seeds and bombs have a short cooldown when on the lowest cursor size
   + Cloud (The normal, boring kind)
   ~ Tweaked cloud behavior
   + Positron
   + Strange Matter
   + Dead Bug (Hidden)
   + Pool Water (Hidden)
   + Poison Gas (Hidden) - Result of various lethal reactions
   + Ice forms of all Water and Blood variants
   + Flies are instantly electrocuted
   + Tadpoles are affected by Poison, Radiation, etc.
   + Flying insects will die from drowning
   ~ Adjusted Root flammability
   ~ Reduced Acid Gas's condensation point
   ~ Nerfed Yeast growth rate
   ~ Burning Bread makes a lot less ash
  [Bug Fixes]
   ~ Fixed: Random events can blow up the Sun
   ~ Fixed: Clouds always start by moving right
   ~ Fixed: Acid Gas spawns at room temperature
   ~ Fixed: Some things immune to Acid aren't immune to Acid Gas
   ~ Fixed: Too much piling up of Rad Steam under Rad Clouds
  [Technical]
   + "cooldown" element attribute, in ticks

```

[Version 1.6.3 - July 24, 2022 - Random Update]

```
   + Random Events! Enable in settings!
   + Electrum alloy (Hidden)
   - Dirty Water no longer stains
  [Minor Reactions]
   + Hydrogen and Sulfur will create a bad smell
   + Water breaks down Dyes
   + Gold breaks into Gold Coins
   + Snails eat and purify Dirty Water
   + Poison and Alcohol now kill Yeast
   + Rats can have babies after eating enough
   + Bees produce honey after eating enough
  [Bug Fixes]
   ~ Fixed: Weird triangular root formations when hot
   ~ Fixed: Oil doesn’t soak into Dirt and makes infinite Mud
   ~ Fixed: Dirty Water no longer rots Meat

```

[Version 1.6.2 - July 10, 2022]

```
   + Dyes will mix colors [Warning: Laggy]
   + Broth, from heating meat in water

```

[Version 1.6.1 - May 17, 2022 - Egg Update]

```
   + Feather
   + Egg
       + Yolk
       + Birds, Frogs, Fish, and all bugs (except bees) can lay eggs after eating enough
       + Animal Eggs will hatch over time
       + Hard Yolk
   + Tadpole (Hidden)
   + DNA (Hidden), from broken cells
   + Homunculus (Hidden)
   ~ Animals are more resistant to temperatures
   ~ Implemented Google's Monk Skin Tone Scale for Humans
   ~ Adjusted Human shirt colors
   + Life can be created via the Miller-Urey method
   + Ice-nine can freeze more Water-based elements
   + Primordial Soup can create Seltzer and Oxygen
   + Primordial Soup can moisten the ground
   + Electricity speeds up Primordial Soup processes
   + Ants can dig through Clay Soil
   + Ants eat Mushroom Caps, Candy
   ~ Adjusted Ant behavior
   ~ Adjusted Ant, Fly, and Firefly color
   + Fleas can eat Antidote, Dead Plant
   + Fleas will eat Mercury and die
   + Fleas will eat Ketchup to no dietary gain
   + Salt Water kills Snails and Slugs
   + Stink Bugs have a diet
   + Mercury dirties Water
   + Water breaks down Mudstone
   + Birds breathe Oxygen
   + Birds eat Mushrooms, Seeds
   + Consistent Bird toxicity reactions
   + Termites can eat Sawdust, Particleboard, Tinder, and Lichen
   + Alcohol kills Plants
   + Chlorine and Baking Soda kills Algae
   + Chlorine kills Plague and Virus
   + Some illegal toxic recipes
   + Vinegar kills Lichen
   + Snails and Slugs eat Lichen
   + Roots can grow through Mycelium
   + Rats eat Grapes
   + Worms can swim through Water
   + Acid ignores Plastics
   + Salt rusts Iron
   + Some animals can be smashed
   + Better Baking Soda-Vinegar reaction
   + Acid can boil into Acid Gas
   + Algae can grow in any liquid
   + Udders are now flammable
   ~ Dirty Water stains less
   ~ Lowered Slag melting point
   ~ Nerfed Lichen growth
   ~ Flowers now use Plant as its stem instead of Grass
   ~ Primordial Soup is less conductive
   ~ Fixed: Color Sand not doing its thing
   ~ Fixed: Dirt doesn't soak up blood but turns to Mud anyway
   ~ Fixed: Sodium ghost pixels
   ~ Fixed: Pressure Plate breaks at top of canvas
   ~ Fixed: Nitroglycerin not activated by electricity
   ~ Fixed: Sugar Water gives Cells cancer
   ~ Fixed: EMP Bomb explodes badly
   ~ Fixed: Fish constantly changing directions
   + Technical: Debug tool

```

[Version 1.6 - May 1, 2022 - Ecosystem Update]

```
   + Air Density - Gases lighter than air will rise
   + Clouds toggle setting
   + EMP Bomb
   + Bird
   [Roots]
       + Trees grow roots when planted on soil
       + Roots can now grow and spread
       + Fiber (Hidden)
       + Roots absorb water from soil
   [The Sun]
       + The Sun has different color variations depending on its temperature
       + The Sun outputs more light the hotter it is
       + Supernova (Hidden)
       + The Sun will EXPLODE when frozen
       + More Sun element fusion, depending on temperature
       ~ Nerfed Sun, it will no longer boil everything
       + Light takes the color of whatever it hits
       ~ Pixels now heat up a tiny amount when hit by Light
   + Room Temp tool
   + Grass can now grow and spread
   + Algae can now reproduce
   + Air in Info Screen
   + Gravel can break into Sand
   + Mudstone can be cooled into Permafrost
   + Pollen dissolves in Water
   + Acid breaks Charcoal into Carbon Dioxide
   + Algae and Yeast can team up and become Lichen
   + Rats can eat Lichen
   + Lichen can break rocks down into Dirt
   + Blood absorbs Oxygen and Carbon Dioxide
   + Cancer can be killed by Proton bombardment
   + Plants will die when exposed to Vinegar, Baking Soda, or Bleach
   + Baking Soda can melt
   + Loopy now clones the first thing it touches
   + Worms and Rats can sink in Water
   ~ Recolored Dirt and Permafrost
   ~ Ozone no longer rises
   ~ Rotten Meat can be converted to Ammonia
   ~ Unhid Wheat
   ~ Moved Flour and Sugar to Food
   ~ Paper is now a still solid
   ~ Hid many elements, including some seeds, most alloys, Liquid Hydrogen, Porcelain, Particleboard, some powders, Mycelium, Quicklime, Packed Snow
   ~ Snow can freeze into Packed Snow, and then into Ice
   ~ Grenades explode immediately on shock
   ~ Optimizations for basic powders, liquids, and gases
   ~ Excluded Uranium, Fire Cloud, Antimatter, and Void from Random
   ~ Permafrost and Molten Dirt turn into Mudstone
   ~ Adjusted Dirty Water density
   ~ Fireworks release Carbon Dioxide instead of Fire
   ~ Copper no longer oxidizes on its own
   ~ Slag no longer forms with some molten elements
   ~ Lichen now only grows horizontally
   ~ Cellulose can be heated into Paper
   ~ Fixed: Explosions can't destroy pixels with broken states
   ~ Fixed: Incinerate tool not doing state changes
   ~ Fixed: Hyphae changing anything to Mycelium
   ~ Fixed: Mercury density
   ~ Fixed: Metal Scrap is invincible
   ~ Fixed: Sun can be pushed by Rocks
   ~ Fixed: Trees grow continuously as leaves die from heat
   + Technical: Reactions can be enabled/disabled with a setting
   + Technical: maxSize element property

```

[Version 1.5.1 - Apr. 19, 2022]

```
   + Hold Shift to draw lines
   + Info Screen now shows category info
   + Info Screen shows undiscovered elements
   + Fire now appears below burning pixels if the top if blocked
   + Porcelain
   + Pyrite
   + Incinerate tool
   + Unburn tool
   + Particleboard
   + Rats, Humans, and Yeasts can now breathe oxygen
   + Worms decompose Dead Plants
   + Chlorine Ice
   + Sulfur Gas
   + Frozen Yogurt
   + Antiice
   + Liquid forms of Ammonia, Propane, Methane
   + Sawdust can be made into Cellulose
   + Reset buttons in Settings
   + Added clarification and mod list link to Mod Manager
   + All metals given unique hardness values
   + Lamp Oil removes Glue
   + Cheese can be vaporized
   + Bone Marrow, Pointer, Rainbow, and Static can now be obtained
   + Ash can eliminate Stench
   - Removed Helium Ice
   ~ Improved Smash tool
   ~ Acid no longer errodes Water
   ~ Fish out of water now fall to side
   ~ Less Smog forms
   ~ Algae now floats on water
   ~ Fish no longer tend to swim downwards
   ~ Molten Sulfur is now red and non-viscous
   ~ Fermented alcohols now colored differently
   ~ More foods can be fermented
   ~ Tweaked Milk flavor densities
   ~ Tweaked Rat consumption rates
   ~ Tweaked most insect consumption rates
   ~ Tweaked Meat cooking rates
   ~ Tweaked Yeast fermentation rates
   ~ Glue no longer sticks to Ice
   ~ Oil burns longer
   ~ Fixed: Gaps in lines when drawing fast
   ~ Fixed: Notifications not showing in Unlock as Discover mode
   ~ Fixed: Clicking outside menu immediately starting placing
   ~ Fixed: Molten Slag eats infinite Ash
   ~ Fixed: Flash color inconsistent with Light
   ~ Fixed: Mercury not amalgamating with Gold Coins or Rose Gold
   ~ Fixed: Decimal point TPS
   + Technical: Tools can now ignore certain elements
   + Technical: "related" element property, shows a "See Also" in info
   + Technical: "alias" element property, shows a "Also known as" in info

```

[Version 1.5 - Apr. 13, 2022]

```
   + Greatly improved E/Element Select button
   + Mercury
   + Amalgam
   + Ice forms of Helium, Hydrogen, Oxygen, Alcohol, Acid, Juice, and Slime
   + Alcohol Gas
   + Ice-Nine
   + Neutron
   + Proton
   + Uranium can explode if bombarded with Neutrons
   + Ozone
   + H-Bomb
   + Chocolate Milk (Hidden)
   + Fruit Milk (Hidden)
   + Revamped Meat rotting completely
   ~ Fixed: Scroll wheel too sensitive
   [Minor]
   + Baking Soda eliminates Stench
   + Thermite can be made with alloys
   + Bleach dirties Water
   + Bleach kills Cells and Cancers
   + Bleach cleans Blood
   + Dyes and Ink can be easily evaporated
   + Soap cleans Soda, Dyes, and Ink
   + Calcium reacts with Oxygen
   + Ball (Hidden) melts into Plastic
   + Light changes color when hitting Steam, Smog, Ice, or Diamond
   + Torch extinguishes at absolute zero
   + Torch explodes into Sawdust
   + Potatoes provide some electricity to Wire
   + Radiation pops Corn
   + Fire can be suppressed with CO₂
   + Sponges are now flammable
   + Fusion of Hydrogen, Nitrogen, Sulphur, and Neon
   ~ Adjusted Sap color to look less like Magma
   ~ Adjusted Yogurt behavior
   ~ Stench is no longer flammable
   ~ Plastic releases Stench on burn
   ~ Hid Hail
   + Alert for websites embedding the game illegally
   ~ Renamed Chocolate Syrup to Melted Chocolate
   ~ Fixed: Fireworks have no state of matter / Don't sink
   ~ Fixed: Frozen Frogs flickering / constantly refreezing
   + Technical: More automatic tempHigh/Low element generation for all states of matter
   + Technical: stateHighName/stateLowName

```

[Version 1.4 - Feb. 19, 2022]

```
   + Improved the look of gases
   + "Unlock as Discovered" hiding mode
       ^ When enabled, hidden elements are shown in the toolbar when they are created
   + Sun
   + Stench
   + Fragrance
   + Incense
   + Stink Bug
       ^ First bug with complex behavior
       ^ Will be added to other animals eventually
       ^ Three phases: Flying, Landing, and Standing
   + Malware, the enemy of Gray Goo
   + Grape
   + Juice
   + Sap
   + Sodium
   + Basic View, no special effects (Press 3)
   + Smooth View, blends surrounding pixels (Press 4)
   + Flowers now come in different colors
   + Bleach neutralizes Acid
   ~ Substantial optimizations
   ~ Light and Laser are now octodirectional
   ~ Buffed Antimatter Bomb
   ~ Nerfed Gray Goo
   ~ Sugar products no longer turn into Molasses
   ~ Neon no longer stays red after losing charge
   ~ Electric glow no longer shows in Thermal View
   ~ Fixed: Pick tool doesn't select the element's category
   ~ Fixed: Special fire colors not always being used
   + Technical: color1 and color2 reaction attributes

```

[Version 1.3 - Feb. 11, 2022]

```
   + World Generation Setting [Beta]
   + Staining
       + Some liquids will stain solids, some will clean
       + Smoke now stains solids (soot)
       + Staining can be disabled in settings
   + Paint tool
       + Hold Shift to color solid
   + Unpaint tool
   + Color Sand
   + Stained Glass
   + Smog
   + Hail
   + Hail Cloud
   + Seltzer (Carbonated Water, Hidden)
   + Soda
   + Bleach
   + Chlorine
   + Liquid Chlorine (Hidden)
   + Thermite
   + Cement
   + Dye (Color mixing not added)
   + Ink
   + Color Smoke
   + Sponge
   + "Art" element, a wall that can be colored
   + Uncharge tool
   + Smash tool
   + Cook tool
   + Sugar will help Cells and Cancer grow
   + Alcohol and Poison will kill Cells and Cancer
   + Soap now removes Oil
   + Gray Goo can now be electrocuted
   + Rats now eat cheese
   + Oxygen and Water makes Foam
   + Torches can be extinguished with more types of Water
   + Acid Gas now turns to Acid when cold
   ~ Tweaked Acid Gas color
   ~ Grenades now explode into metal fragments
   ~ Fixed: Pressure Plates...
   + Technical: Custom tools, see example_mod.js
   + Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains
   + Technical: "customColor" element attribute, true/false, allows for picking of a color before placing
   + Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias)
   + Technical: null allowed in stateHigh and stateLow, deletes pixel
   + Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number)
   + Technical: changePixel(pixel,newElement) function

```

[Version 1.2 - Feb. 4, 2022]

```
   + Human
   + Firework
   + Dynamite
   + Primordial Soup
   + Seeds - a mixture of various seeds
   + Paper
   + Cellulose
   + Pressure Plate
   + Border
   + Poison
   + Antidote
   + Dirty Bomb
   + Dead Plant (Hidden)
   + Frozen Plant (Hidden)
   + Ember (Hidden, burned into by wood)
   + Fw_Ember (Hidden)
   + View Switcher (Press 1-9)
       + Thermal View (2)
   + Settings Menu
       + Metric, Imperial, and SI units
       + Unhide All Element
       + Background Color
   + C or F2 - Download Screenshot
   + F1 - Hide/Show GUI and HUD
   + Left Arrow & Right Arrow change categories
   + New smooth animation for Rainbow element
   + Acid Clouds can slowly burn
   + Acid Gas and Acid Clouds can be neutralized like Acid
   + Nitroglycerin now explodes when sparked
   + Bamboo now breaks into Sawdust
   + Most explosives can now melt
   + Sand and Dirt can now absorb Blood and Oil
   + Alcohol can fight against Virus and Plague
   + 404 Page
   ~ Explosives are no longer included in Random
   ~ Unhid pollen
   ~ Hid Chocolate Syrup
   ~ Moved Meat to Food category
   ~ Meat rots a lot slower
   ~ Animals die from plague slower
   ~ Less collection of applicable gases below clouds
   ~ Page title takes up less space
   ~ Viruses and Gray Goo now ignore Fire and Smoke
   ~ Viruses no longer consume Soap, Plague, or Cancer
   ~ Gray Goo now moves sideways while on surface
   ~ Cloners no longer clone other Cloner types
   ~ Molten Plastic now flows faster
   ~ Tweaked Wet Sand color
   ~ Recolored Slag
   ~ Made Oil more visible
   ~ GUI takes up less vertical space
   - Removed Hide button
   + Accessibility: Tab can be used to navigate GUI
   ~ Fixed: Light doesn't bounce properly
   ~ Fixed: Magma is absorbed by Molten Slag
   ~ Fixed: Acid deletes Acid Clouds
   ~ Fixed: Random not working with Replace mode
   ~ Fixed: Holding Ctrl/Cmd while using a control gets overriden
   ~ Fixed: LEDs don't lose charge
   ~ Fixed: Info links show element IDs even if they have names
   + Technical: Element "ignore" property now works on CH (Change) and CF (Clone First Touched)
   + Technical: Elements can now have a behavior and tick function at the same time

```

[Version 1.1.2 - Jan. 26, 2022]

```
   + Technical: New functions to use in coded elements
   doBurning(pixel); // Using this function will allow burning simulation
   doHeat(pixel); // Using this function will allow heat simulation
   doElectricity(pixel); // Using this function will allow electricity simulation
   + Technical: New hidden example elements: tick_sand, tick_wood, tick_wall, tick_props
   + Technical: New "properties" element attribute. See the tick_props element

```

[Version 1.1.1 - Jan. 25, 2022]

```
   + Technical: "tick" element attribute, takes a function
   tick: function(pixel) {
       tryMove(pixel, pixel.x, pixel.y+1) // try to move down each tick
   }
   runs every tick on each pixel

```

[Version 1.1 - Blast Off - Jan. 22, 2022]

```
   + Explosions
   + Weapons Category
   + Bomb
   + TNT
   + C-4
   + Grenade
   + Gunpowder
   + Nuke
   + Greek Fire
   + Nitroglycerin
   + Sticky Bomb
   + Cold Bomb
   + Hot Bomb
   + Electro Bomb
   + Water Bomb
   + Antimatter Bomb
   + Flashbang
   + Flash (Hidden)
   + Landmine
   + Cluster Bomb
   + Explosion (Element, explodes immediately)
   + Armageddon (Hidden, lag warning)
   + Tesla Coil
   + Light Bulb
   + Shocker
   + Tungsten
   + Helium
   + Liquid Helium (Hidden)
   + Nitrogen Ice (Hidden)
   + Sawdust
   + Brick Rubble (Hidden)
   + Slag
   + Loopy
   + Neutral Acid, from neutralizing Acid with Ash, Limestone, Borax, or Ammonia
   + Cancer can now take over Frogs, Fish, and Rats
   + Dioxin can now cause Cancer, kill things, and damage Antibodies
   + Chocolate Syrup can now evaporate
   + Wet Sand and Mud seep into each other's dry counterparts
   + Salt now kills Worms
   + Mushrooms now compost Ash
   + Udders can now cook
   ~ Fireballs now explode on impact
   ~ Magma now cools into mostly Basalt
   ~ Molten Plastic is no longer on fire
   ~ Unhid Dioxin
   ~ Moved Straw and Ruins to Solids category
   ~ Moved Tinder to Powders category
   ~ Moved Smoke Grenade and Fireball to Weapons category
   ~ Fixed: Direction not reset when changing pixels' elements
   ~ Fixed: Mod Manager unable to scroll
   ~ Fixed: Acid and Acid Gas dissolve each other
   ~ Fixed: Potassium and Epsom Salt didn't kill Slugs and Snails

```

[Version 1.0.1 - Jan. 20, 2022]

```
   ~ Slowed down Udder
   + Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js

```

[Version 1.0 - Full Steam Ahead! - Jan. 19, 2022]

```
   + Radiation
   + Uranium
   + Rad Steam
   + Rad Cloud
   + Fallout
   + Reorganized elements
   + Powders category
   + Food category
   + Fullscreen Mode (Press F)
   + Hold down Shift when using Mix to include Fire
   + Salt melts Ice and Snow
   + Dirty Water can be filtered by Charcoal and Gravel
   + Worms can move through Mycelium, Wet Sand, and Clay Soil
   + Worms break down some organic matter
   + Glass now resists Acid
   ~ Metal Scrap melts into various metals
   ~ Recolored Aluminum
   ~ Recolored Grass to have less contrast
   ~ Recolored Mycelium
   ~ Mycelium is no longer hidden
   ~ Lichen now grows
   ~ Cells and Cancer now have gravity
   ~ Cancer now grows on its own
   ~ Vaccines and Antibodies kill Cancer slowly
   ~ Straw no longer falls
   ~ Random no longer makes Snake
   ~ Water Spout renamed to just Spout
   ~ Hid Lattice
   ~ Took all vanilla elements out of the Other category
   ~ Moved Ash and Charcoal into the Powders category
   + Technical: Reactions can now use arrays for random choices
   ~ Fixed: Mod Manager removes only the top mod
   ~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air
   ~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything
   ~ Fixed: Pistils fall and create a lot of petals
   ~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly
   ~ Fixed: Ammonia fertilizes plants too fast
   ~ Fixed: Info menu search bar doesn't stick to the bottom
   ~ Fixed: Some bright background buttons like salt have white text
   ~ Fixed: Elements can't heat or cool themselves with HT or CO
   ~ Fixed: TPS resets when you don't enter anything
   - Removed plus button in the Mod Manager
   - Removed Structure category

```

[Version 0.9.1 - Jan. 17, 2022]

```
   ~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)

```

[Version 0.9 - Mod Manager Update - Jan. 16, 2022]

```
   + Mod Manager Menu
   + Clay Soil
   + Salt Water, Sugar Water, and Dirty Water evaporate into their components
   + Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components
   + Reactions between cloud types
   + Acid Gas can form Acid Clouds
   + Fire Clouds turn to Pyrocumulus when cooled
   + Torches can be extinguished with water
   + Some Fireballs will burn into steam
   ~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw
   ~ Anaesthesia now a gas
   + Technical: stateHigh and stateLow can be an array, a random option is chosen
   ~ Fixed: Fireball rocks continue to burn after being extinguished

```

[Version 0.8.3 - Jan. 14, 2022]

```
   + Laser
   + Snake (Not the animal)
   + Ball (Hidden experiment)
   + Cyanide
   + Ammonia, a fertilizer
   + Vaccine
   + Antibody
   + Infection
   + Cell
   + Cancer
   + Rain Clouds form from steam high up
   + Pyrocumulus Clouds
   + Fire Clouds
   + Fuse
   + RGB LEDs
   + Mud and Wet Sand seaps into the ground
   + Algae and Plants can clean water
   + Cloners are now invincible
   + Animals eat more varieties of things
   + Fireballs now extinguish in water
   ~ Fireballs now flicker and are colored differently
   ~ Light is now directional and doesn't delete immediately
   ~ Frogs, Flies, Fireflies, Bees, Fish, Termites, Rats, Slugs, Snails, and Bubbles now move more realistically
   ~ Rats now create less Plague
   ~ Fireflies now realistically color
   ~ Moved Clouds to Gases category
   ~ Moved Gray Goo to Special category
   ~ Mushrooms stalks now have gravity
   ~ Dirty water looks dirtier
   ~ Lattice is given a different color than Filler
   + Technical: Reaction property "oneway"
   + Technical: Support Any (SA) behavior
   ~ Technical: All animals now use reactions to eat
   ~ Fixed: Rocks don't sink in liquids
   ~ Fixed: Supportive elements like concrete don't sink in liquids
   ~ Fixed: Large decimal values for molten elements
   ~ Fixed: Fish can't swim through dirty water
   ~ Fixed: Pixels that should be burning created by other pixels aren't burn
   ~ Fixed: Acid Cloud density not working
   ~ Fixed: Fire causes Clouds to lower
   ~ Fixed: Algae tends to move rightwards

```

[Version 0.8.2 - Jan. 9, 2022]

```
   + Cold Fire
   + Sulfur
   + Copper Sulfate
   + Diamonds
   + Glitter
   + Electric element
   + Rain Clouds sometimes spark
   + Holding [Shift] while shocking increases the shock
   + Antimolten, Antifire, Antigas
   + Dirty Water
   + Walls are now invincible
   + Water weathers down rock over time
   + Water oxidizes iron and copper
   + Vinegar deoxidizes rust and copper
   + Blood can now boil
   + Many new combustion and melting temperatures
   + Install button to add to homescreen
   ~ Improved Random tool
   ~ Reordered liquids tab
   ~ Pixels are now smaller on small screens to allow for more space
   ~ Unhid Vine
   ~ Recolored Meat
   ~ Optimizations
   ~ Tweaked shock tool
   + Technical: "hardness" element attribute, chance of resisting damage (0-1)
   + Technical: Reactions can now have a chance of occuring (0-1)
   ~ Technical: Quotes removed from element keys, not necessary for mods
   ~ Technical: All element attributes are now optional
   ~ Technical: Updated element property list comment
   ~ Fixed: Controls link goes to changelog
   ~ Fixed: Elements like Potassium Salt don't continue burning after melting

```

[Version 0.8.1 - Jan. 6, 2022]

```
   + Progressive web app support
   + Confirms when you are about to leave the page
   + Favicons and social cards

```

[Version 0.8 - Electricity - Jan. 3, 2022]

```
   + Mobile Support (Potentially buggy)
   + Electricity
   + Shock tool
   + Wire (100% conductivity)
   + Metal Scrap
   + E-cloner (Clones when powered)
   + Neon gas
   + "Random" element
   + Each conductive element has its own conductivity
   + Lower conductivity = higher resistance, which heats up faster when charged
   ~ Plasma now shocks things
   ~ Electrified plasma now creates more plasma
   ~ Speed optimizations allowing for more pixels on screen
   + Smoke Grenades can now melt
   + Technical: "conduct" attribute, chance of conducting electricity per tick, 0-1
   + Technical: "behaviorOn" attribute, behavior to override when powered
   + Technical: "colorOn" attribute, color to change to when powered
   + Technical: "SH" behavior rule, shocks / adds charge
   ~ Fixed: Invalid info links

```

[Version 0.7.3 - Dec. 30, 2021]

```
   ~ Salt and sugar are more dense; can sink in water
   ~ Fixed: Fish and Algae can't move through sugar water

```

[Version 0.7.2 - Cloning - Dec. 29, 2021]

```
   + Cloner
   + Slow Cloner, Clone Powder, Floating Cloner
   + Soap, cleans various things
   ~ Plasma revamped
   ~ Rain/Snow/Acid Clouds revamped
   + Basalt
   + Calcium, Limestone, Quicklime, Slaked Lime
   + Lattice
   + Mud can freeze
   + Slugs and Snails
   ~ Frogs can now move underwater
   ~ Light has a temperature of 50°C
   ~ Swapped Special and Machines category spots

```

[Version 0.7.1.2 - Dec. 28, 2021]

[Version 0.7.1 - Dec. 28, 2021]

```
   + Sugar Water + Pollen = Honey
   ~ Lowered Rat Plague spawn rates
   ~ Fixed: Water dissolves salt and sugar way too much
   ~ Fixed: Plants don't grow anymore
   ~ Fixed: Fleas don't eat blood underneath them
   ~ Fixed: Info page says seconds instead of ticks
   ~ Fixed: Info shows duplicate elements
   ~ Fixed: "1 ticks"

```

[Version 0.7 - Density & Reactions - Dec. 28, 2021]

```
   + New category-based element selection menu
   + Pixels are now slightly smaller allowing for more space
   + Scroll wheel now controls cursor size
   + Absolute zero temperature (-273.15°C)
   + Molten elements are now colored differently
   + Mix tool
   + **Density**
       + If density is higher, powders will sink in liquids, liquids in liquids, powders in gases, etc.
       + Each powder, liquid, and gas has its own density value
   + **Reactions between elements**
   + Element info lookup GUI
       + Right click an element button to open its info
       + Press the / or I key to open the info screen
       + Click underlined elements to open their info
       + Info button
       + Lookup tool
   + Mud & Mudstone
   + Wet Sand & Packed Sand
   + Zinc, Tin, Nickel, Silver, Gold, Aluminum
   + Alloys made by mixing molten metals
       + Brass, Bronze, Sterling, Steel, Rose Gold
   + Gold Coins
   + Milk, Yogurt, Udder
   + Vinegar
   + Baking Soda
   + Corn, Corn Seed, Popcorn
   + Plant Root
   + Potato, Potato Seed
   + Yeast, Bread, Toast
   + Flour, Dough
   + Salt, Salt Water
   + Sugar, Caramel, Candy, Sugar Water
   + Plants convert carbon dioxide to oxygen
   + Rust
   + Hydrogen
   + Nitrogen
   + Alcohol
   + Lichen
   + Ruins can now melt
   + Permafrost now melts into mud
   ~ Arrow buttons have been changed to + and -
   + New icons for holding Alt/Option and Right Shift
   ~ Fixed: Ghost pixels
   ~ Fixed: Fire turns to smoke too much
   ~ Fixed: Plasma goes out of control
   ~ Fixed: Console error when leaving element select popup blank
   + Technical: "name" is no longer a required element attribute
   + Technical: New element attributes used for moving elements for density simulation
       + "state" (solid, liquid, or gas)
       + "density" (density of the element in kg/m³)
       + Automatic molten elements are given 0.9x density

```

[Version 0.6 - Thermal Conductivity - Dec. 23, 2021]

```
   + Thermal Conductivity / Heat Transfer
   + Insulation
   + Walls insulate
   + Bees now drop pollen which turns into flower seeds

```

[Version 0.5.2 - Dec. 22, 2021]

```
   + Antimatter
   + Acid Cloud
   + Acid Gas
   + Bees
   + Rats
   + Rotten Meat
   + Plague, spawns from Rats and Rotten Meat, kills some animals
   + Plastic, Dioxin, Beads
   + Epsom Salt
   + Potassium Salt
   + Mycelium, obtained from hyphae converting dirt
   ~ Hyphae spreads more naturally
   + Mushrooms can spread and multiply via hyphae
   + All molten elements now spawn fire like magma
   ~ Fixed: NaN fire temperatures

```

[Version 0.5.1 - Dec. 22, 2021]

```
   + Erase tool
   + Pick tool (Middle click works too)
   + Press E to select an element by name
   + Press > to forward by one frame
   + Changelog and controls link
   ~ Shift + Heat/Cool is twice as fast as before
   ~ Fixed: Placing continues after hovering outside of game
   ~ Fixed: Cursor doesn't follow mouse after hovering outside of game
   ~ Fixed: Element select button doesn't deselect previous element
   ~ Fixed: Arrow buttons can set the cursor size to negatives
   ~ Fixed: Virus spreads fire infinitely
   ~ Fixed: Shift icon [⬆ ] doesn't show when hovering outside of game
   ~ Fixed: Console error sometimes when page loads

```

[Version 0.5 - Dec. 21, 2021]

```
   + New name: Sandboxels (Sandbox + Pixels)
   + Mushrooms
       + Mushroom Spore grows a mushroom
       + Mushroom Stalk makes up the stem
       + Mushroom gill creates the cap
       + Mushroom Cap
       + Hyphae grows underneath the mushroom in dirt
   + Permafrost
   + Chocolate & Chocolate Syrup
   + Cheese
   + Fireflies
   + Fireballs
   + Frozen Meat
   + Frozen Frogs
   ~ Heat & Cool tools look more natural
   ~ Gravel can now melt

```

[Public Release - Dec. 15, 2021]