Syrus

Draw with 10 Rubies / Exchange with 200 Universal Character Tokens through Token Shop

### Thai Name

ซีฟฟี่

**Syrus** is a playable cat character that can be selected in a match. He can be purchased or drawn in Shops.

Syrus is considered a peculiar by other Cats due to his unique fur color. He prefers to be alone, living in the center of the city, full of mystery. Late at night, he can usually be found holding a pendant, as if longing for someone.

***Note: Underlined words are information translated to English from the Chinese server, and they are currently unreleased or released content without translations in other servers. As they are not official, they may be changed in the future.***

## Background Story

### Developer Post (Chinese Server)

#### "Swift-footed, aloof, and mysterious."

In the city, not even his own kind is trustworthy. Because of his solitude, he has a mysterious aura around him, eventually becoming an urban legend that is spread among cats. Syrus can sometimes be spotted on tall buildings at night, staring into the sky and immersed in thoughts.

### Cartoon Origin

Syrus first appeared in the form of a kitten in the episode "The Unshrinkable Jerry Mouse".

Syrus was just a kitten when he is first introduced. Tom, wishing for a home all for himself, despised little Syrus. Tom tried many ways to get rid of Syrus, but his plans were stopped by Jerry. After growing up, Syrus moved out of his home alone, and began to search for a certain someone. Their connection remained is only a pendant that he holds dearly.

## Ability Setting

### Attributes

 **Resistance** | HP 7
 **Technique** | Skill Strength 7

### Skills

#### Active Skill: **Berserk** (Cooldown time: 18/12/12)

 Lv. 2
 Lv. 3

#### Passive Skill: **Swift** (Cooldown time: 0/0/0)

 Lv. 2
 Lv. 3

#### Weapon Skill: **Hunt** (20/20/20)

 Lv. 2
 Lv. 3

## Character Strategy

### Attribute Analysis

* Syrus excels in Speed and Skill Strength, which is suitable for chasing mice, and at the same time he has a large attack range.

### Skill Analysis

#### **Active Skill: Berserk**

* Berserk's claw swing DMG is high but the distance is short, and he cannot move during use, so the claw swing is only more effective when the mouse is stunned. It is recommended to use Berserk to compensate the lack of damage.

* While in Dash state, the shortcoming of not moving during use is gone, so you can use it when you see the button changes to its Dash version.

* You gain Immunity starting from Lv. 2, so you can use it as a defensive move as well.

* After catching the mouse but before tying them onto the rocket, Syrus can run with upgraded passive in advance and use the Dash to be immune to control effects, or use it when a mouse is camping the rocket.

#### **Passive Skill: Swift**

Swift is Syrus' main upgrade priority. Because other skills are harder to achieve normally, Syrus can use his passive to output damage in most cases.

* Syrus' passive is his core skill, since he can Electrify any enemies in Dash state when they are close to Syrus, which can cause great disturbance to mice that are trying to rescue teammates and camping rockets.

* Lv. 3 passive's HP recovery is quite considerable when facing a siege of mice attacking you. Even if you exit out of Swiftness, your HP will still continue to recover, which can effectively improve your survivability.

* Swift can only be triggered when moving in one direction. It cannot be triggered when turning left and right constantly unless you run for a longer range. After triggering Swiftness, turning left or right will not interrupt it.

#### **Weapon Skill: Hunt**

* At Lv. 1, Hunt already can Electrify enemies, so it can be effective to use in any cases, like when a mouse stepped on a mousetrap, or in the middle of a chase.

* Use the pendant to go up and down the stairs or through some ceilings that you can pass. For example, you can fly to the upper floor if the trapdoor is opened in Night Castle.

* Jumping will interrupt the release of the skill, but the flight after releasing cannot be interrupted.

* The flight path of the pendant is determined at the moment when the pendant appears, and has nothing to do with the time when the skill is released or the position after the pendant appears. You can use this to swing the pendant in the sky and fly a very long distance, such as going back and forth in Night Castle III.

* In addition, don't forget that when Syrus pulls himself to the pendant's landing point, he can pick up items or mice, and he can also throw objects.

* After reaching Lv. 2, Syrus can enter Dash state just by running briefly, so it is easy to achieve the Electrify effect from Lv. 2 Swift.

## Recommended Upgrade Order

#### Active and Passive Attack Combos:

Passive + Active + Passive + Weapon + Passive + Active + Weapon + Active + Weapon

* The priority is passive, and the remaining weapons/active skills are staggered upgrades. Prioritize over weapon or active skill according to habits or maps.

## Recommended Perks

#### Special Skill Recommendation: **Strike Back**

Syrus' Immunity skill does not guarantee that he can tie mice onto rockets easily, so he can equip an additional Strike Back special skill for rocket-camping.

***Note: Since there are two S class perk cards that are both named Stunning Strike. The newer Stunning Strike will be referred to as "V2", and the older one would be "V1".***

Syrus is relatively fragile in HP, so it's not recommended to equip Hot Pursuit (S Class) and Stunning Strike (V2), as he is easy to become Weakened and the stacks will be cleared easily. Syrus' damage is sufficient in the Wall Crack phase, so the effect of Rage is not as good as that of equipping Knowledgeable in the early game. Syrus' passive can be immune to mousetraps, so he doesn't need to equip Cautious and Brilliance.

#### Recommended Combination 1:

* Stunning Strike (V1) + Burning Wild + Hot Pursuit (A Class) + Stealth Raid

#### Recommended Combination 2:

* Knowledgeable + Stunning Strike (V1) + Interrogation

#### Recommended Combination 3:

* Charged Blow + Burning Wild + Fighting Will + Feline Presence/Master Craftsman

#### Charged Blow/Stunning Strike (V1):

* You can ensure that the attack damage is enough or use the attack to stun, and then supplement the skill output. If you have high confidence in your own attacks, choose Charged Blow. If your attack hit rate is low, try to use Stunning Strike (V1).

#### Burning Wild:

* Can quickly dispatch mice and to prevent the opponents from repeatedly rescuing. You should bring this perk card in most cases.

#### Knowledgeable:

* Select Lv. 1 passive at the beginning to ensure quick collection of EXP cakes during the Scouting phase, or use Snap to quickly break robot mice to prevent their accumulated level advantage. You can quickly reach Lv. 3 passive, Lv. 2 active in the future.

#### Interrogation:

* After tying a moues onto a rocket, observe the rescuer's location (if Battle Shop is active, you can choose to purchase a farsighted drink). Use your own flexibility to intercept in advance, and consume their Blood of Iron or items and skills.

#### Hot Pursuit (A Class) + Stealth Raid

* In the early game, Syrus can use the Hot Pursuit (A Class) + passive + Stealth Raid to achieve extremely high Movement Speed. After quickly approaching, he can sneak attack and Snap, and try to knock out as many mice as possible.

## In-game Strategy

### Scouting Phase

* If the map is not large, Syrus can try his best to use his own Movement Speed advantage to quickly collect drinks and EXP cakes. He can choose to upgrade passive and then pursue the robot mice to suppress EXP to reach for Lv. 3. Try throwing items to ensure a more comfortable early game experience.

* If the map is large, the EXP cakes will be more scattered. At this time, Syrus can mainly focus on improving his stats. Try to find shield and invisibility drinks to ensure that he can quickly capture mice at the beginning of the Cheese phase.

### Cheese Phase

* Syrus can use his high Movement Speed to quickly shuttle around where mice may appear, or use a farsight drink to see where the mice are coming out of the mouse holes, and utilize Hot Pursuit (A Class) to quickly stun the mice and tie them onto rockets to form his first game advancement.

* When Syrus cannot locate any nearby mice, he can choose to consume the surrounding throwables and set up mousetraps when camping. He can move back and forth to maintain a Dash state and be ready to deal with the mice coming to rescue at any time. When you have a field of vision, expand outward in advance, consume the mice's skills, Blood of Iron and throwables, and try to avoid having a non-damaged rescue operation.

### Wall Crack Phase

* Use Electrify effects from Swift and Hunt to annoy mice, place mousetraps to seal the fruit platters, and use fly swatters or piercing attacks to find opportunities. After catching a mouse, you can choose to tie them away when the Wall Crack's HP is sufficient, and use your Movement Speed to quickly detour between the rocket and the Wall Crack to find the next Weakening chance.

## Character Evaluation

Syrus is positioned as a Chase, so naturally he does perform well when it comes to chasing mice. With the addition of electric-type attacks, he can disrupt the mice to a great degree, making them more vulnerable when they are near Syrus. However, Syrus is not without some shortcomings, as his passive can be offset by various slow movement debuffs, such as tomatoes, fruit platters, and characters' skill influences.

## Skins

Beside equipping skins, he can also equip a rocket skin to gain more Fashion Points, same with Footprints.

***Note: As the skin obtaining methods vary between servers, they will not be listed below. Players can check in the game to see their current obtaining methods.***

### A Class

* A true hunter waits in shadows, biding his time until his prey lets down its guard.

## Trivia

* All of Syrus' skill names are one worded and one syllable in Chinese; similar to English (except the active skill which is called Berserk).

* Syrus, Angel Jerry, Magician, Nipper, and Fairy Godmother are the only playable characters that originate from the Chuck Jones era.

* Syrus' original gender introduced in the cartoon episode is female.

* Syrus is confirmed to be the Kitten shown in the episode, because the popularity gift Syrus Baby Keychain (斯飞宝宝钥匙扣) resembles his kitten form.

* Syrus, Toodles Galore, Tara, and Angel Tom are the most expensive characters to purchase or exchange with gold, diamonds, and universal character tokens (All of them are cats, coincidentally).

* Syrus' Drinking Milk animation is referenced from how Tom drinks in his debut episode.

* Syrus' weapon skill could be inspired from the string Jerry spun and threw at Tom in his debut episode.

* Syrus is considered a calico cat (maroon, white, and gray); but calico cats are usually female. This adds to his peculiar traits.
	+ Or this can be explained that his original cartoon counterpart is a female kitten.

* In the Chinese server, Syrus, Pecos, and Conductor Jerry are the only characters that made their debut without an A class skin together.

### Errors

* Syrus' active skill is called Berserk (狂), but it's referred as "Arrogant" in the weapon skill's description. This is fixed for the wiki's version.

* When in Dash state, Syrus' claw attack will become Snap (扑击), but it's referred to just "pounce" in the active skill's description. This is fixed for the wiki's version.

### Etymology

* Syrus' name is derived from the Greek form of the Persian name Kûrush, meaning "sun".

* In his Chinese name "斯飞", the "飞" part means fly, hinting his weapon ability that allows him to fly to a destination with his pendant.

* "飞" can also mean "swift", hinting his fast and swift based abilities.

* Syrus' name in Thai is closer to the original Chinese pronunciation, which can be translated to "Siffy" (Sī fēi).

* Syrus' name in Japanese and Korean can be spelled as "Sphene". It has the same name as the mineral sphene (or titanite).

Snap
### In-game Sprites

Drinking MilkEating CakeConsumin DrinkWalkingSprintingJumping & FallingSlidingClaw AttackOpening DoorClosing DoorThrowing ItemSetting MousetrapStunnedThawingBlastedWeakenedWild