How To Play/Mechanics

## **N-GAME RULES**

1. No Toxicity/Harassment

2. No use of hacks/exploits

3. No raiding outside of war

• Offline raiding is not allowed under any circumstances

4. No abusing loopholes

•Staff have final say in every decision. Don’t be a rule lawyer.

5. No combat logging

6. Follow the various server related functions outlined in #mechanics

7. No KOS

• Killing on sight must be explicitly justified, constant KOS is also not allowed. **PUNISHMENTS** These rules are beyond easy to follow. And as such, people who violate these rules will receive an instant, permanent ban. This applies for all rules, situations in where people are unsure if something is against the rules, those people should contact an admin in order to settle the event.

#### **VEHICLE BUILDING RULES**

1. No building on Land vehicles (horses, carts, etc) (see rule 7 for an exception)

2. You are allowed to build on the deck of a ship

3. You can place ladders or placards anywhere

4. Schooners are allowed to have up to 2 plates extend off the deck (must go straight across or up)

5. Frigates are allowed to have up to 4 plates extend off the deck (must go straight across or up)

6. You are not allowed to put or cover the sides of the ship with plates

7. You are allowed to build on carts BUT only 5 plates off and you are not allowed to block the driver (you can use these plates on the cart to act as a siege weapon)

8. Not allowed to build on Hot Air Balloon.

9. Can build on the train carts but only to box each cart in for storage etc. Each Box Cart can be Around 1 Metal plate high.(edited)

#### **KoS/Open World Fighting Rules**

-Can only attack people in their territory if you are at war

-Can kill others in your territory

-Can kill people around the map (this doesn't include them being inside their territory) if it is justified: robbery and etc.

-Allowed to KoS people on trains *you can also rob the train and break break any structures on it* -Allowed to shoot down Hot Air Balloons without warning

#### **Vehicle Destruction rules**

1. No destroying passive vehicles (you can destroy passive vehicles in a battle at that spot)

2. Allowed to destroy vehicles if it was "active" when you engaged (Someone was in it when you targeted it or it attacked you first) • This means, lets say you snipe someone out of a Hot Air Balloon, when it lands, you are allowed to destroy it.

## **Mechanics**

#### **RULES OF FOUNDING A NATION**

To begin your glorious nation, you must meet a few specifications. While applying in #faction-creation-and-application (On the Official Discord), you must meet the following:

1. You must have 3 Members minimum

• If your faction count goes under the minimum requirement after your nation is founded. You will have a week to find a new player to bring you back to the requirement.

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• Faction Count Caps at 10 Players

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2. Must clearly outline where your nation's capital is

• If this capital is captured or destroyed you must move your nations capital to another location you already own. If you have no area to move your capital to, your nation will be dissolved.

3. Must have a National Flag

• Can either be a custom flag or a flag from real life, custom flags are encouraged.

4. Must have at least 5 laws

• I.E No Killing, No Stealing, etc.

5. Must remain active on at least a bi-weekly basis

• If your nation becomes unactive, your territory will be allowed fair game for other nations to pillage and take over. 6. Members of your nation must be specifically listed out

• If you're caught taking advantage of this rule to have secret faction members, your nation will be instantly disolved.(edited)

#### **HOW TERRITORY CLAIMING WORKS**

In order to expand your borders and make your nation even more expansive. You must take matters into your own hands, as you must build forts and structures.

Starting from your nation's capital, you must out with forts to expand your territory. The more forts, outposts, towns and cities you can connect, the bigger your territory becomes!

#### **REQUIREMENTS FOR DECLARING A WAR**

1. You must have a specific reason for declaring this war

• A reason for declaring a war can be entirely fabricated or fake if false evidence is provided.

2. You must give specified demands/reparations for the enemy to pay

• A defeated nation must submit to the victor's demands. Or face further consequences from the admins.

3. You must publicly announce this war

• You must either ping @General Squidy, @Nicolas or @Hayze (On the Official Discord) to notify them of your war declaration.

#### **REQUIREMENTS TO CALL A BATTLE**

During a war, there are certain requirements to call a battle, those being:

1. Defenders must have at least three people on

2. A nation can only have a battle declared on it once every 6 hours, so if another nation just declared a battle, you would have to wait 6 hours before declaring on that same nation. (You can join in with your allies but this is to stop larger alliances from calling battles on nations 1 after another)

3. Must @ the nation in #faction-chat (On the Official Discord) that you declaring a battle on them 4. You can choose to target up to 3 Locations to be able to raid.

#### **REQUIREMENTS TO WIN A BATTLE**

Attackers

**(THE BATTLE WILL LAST 1 HOUR FROM THE TIME THEY MAKE THE ANNOUNCEMENT ON THE OFFICAL DISCORD)**1. If it is an outpost, attackers can destroy it to the point where it will no longer be considered one. (The attackers could then put up claim flags and fortify it to stop them from building it back up and even get it approved as their own outpost)

2. Capitals can only be taken over if a faction: Surrenders, makes some sort of deal (like they move their capital elsewhere and let you take that area), or they give up (they leave/stop playing, the faction disbands and they go elsewhere, ETC). Defenders

3. Defenders "win" during that 1 hour period if they can protect what they want to (prevent an outpost from getting severely destroyed/taken over, prevent Capital from being raided etc.)