Prestige

**Prestige** is a post-story mechanic that allows the player to earn a new currency -  **Prestige Tickets** - and use it for a separate research branch, which offers great progression boosts through increased rarity and drop frequency of loot.

## Prestige Research Branch

1. Prestige - the core research, which unlocks the ability to reset quests and sell maps for  **Prestige Tickets**. Requires a total of 24 stars in stage 5.
2. Prestige ticket / dust drop rate - a multiplier for most sources of  **Prestige Tickets** and  **Prestige Dust**, up to a maximum of x2.45.
3. Quests prizes - increases difficulty of quests, but also the rewards for completing them. Requires the player to reset their quests at least once.
4. Regular quest slots - allows the player to complete 1 more quest per game.
5. Loot rarity - increases the average rarity of loot from killed enemies. Requires the player to sell 1 map for at least 50  **Prestige Tickets**.
6. Green papers bonus - increases the amount of  Green Papers gained per game.
7. Quests prizes - increases difficulty of quests, but also the rewards for completing them. Requires the player to sell 2 maps for at least 50  **Prestige Tickets** each.
8. Loot rarity - increases the average rarity of loot from killed enemies. Requires the player to sell 3 maps for at least 50  **Prestige Tickets** each.
9. Green papers bonus - increases the amount of  Green Papers gained per game.
10. Quests prizes - increases difficulty of quests, but also the rewards for completing them. Requires the player to reset their quests at least twice.
11. Green papers bonus - increases the amount of  Green Papers gained per game, up to a maximum of +1000%.
12. Loot frequency - increases the amount of loot from killed enemies, up to a maximum of +1000%. Requires the player to sell 5 maps for at least 50  **Prestige Tickets** each.
13. Loot rarity - increases the average rarity of loot from killed enemies, up to a maximum of +1000%. Requires the player to sell 5 maps for at least 50  **Prestige Tickets** each.

## Resetting Quests

In order to gain access to the entire Prestige research branch, the player must reset their quests at least twice. This can be done by selecting any level, clicking on the crown button on the right and confirming:

Upon resetting the quests, the player will receive up to 1000  **Prestige Tickets** (affected by Prestige drop rate), depending on the progress. Quests can only be reset if the total progress is at 25% (308 quests as of v1.8.9) or higher. Progress milestones do not matter for research requirements. **It is recommended to either reset twice at 25% or once at 25% and then at 100%** for the Master trophy. Quest resets should not be used as a source of  **Prestige Tickets**, as they are extremely inefficient in comparison to selling maps.

## Selling Custom Maps

Prestige allows the player to sell their custom maps in exchange for  **Prestige Tickets**. The amount of tickets gained depends on the number and quality of tiles used, average portal difficulty, Prestige drop rate research and other specific conditions.
When editing a map, this appears near the top left corner of the screen:

1. Map price. Can be increased by adding more tiles, with rarer items adding more value. Every 1000 mP translates into 1 Prestige Ticket.
2. Prestige drop rate multiplier. The map price shown is already multiplied by this number.

### How To Sell Maps

To sell a custom map, it has to be played first. When entering a game on it, this appears on the interface:

This number shows the score required for the maximum bonus multiplier at the end of the game. Achieving it should be prioritized over any other requirement.
Once the game is finished, the map selling menu can be opened by clicking on the dollar button on the right:

After clicking the "Sell" button and confirming, the player will receive  **Prestige Tickets**. **All tiles used in the map will be permanently deleted from the inventory.**

### Map Selling Conditions

1. Map price - determines how many tickets the player is guaranteed to earn, regardless of their performance. Depending on how many other conditions are met, the player can earn a bonus of up to 200% of the map price.
2. Minimum score requirement - multiplies the bonus for meeting other conditions. Surpassing the score requirement does not net additional benefits. The requirement can go as low as 4000 points with research disabled and average portal difficulty of 500%.
3. Base bonus - free 50% bonus, not affected by anything.
4. Difficulty - gives a bonus of up to 50%, depending on the average portal difficulty. A minimum of 450% difficulty is required for the full bonus, but 500% is recommended for the lowest possible score requirement.
5. No abilities used - gives a 10% bonus if no abilities have been used. Does not require the base to disable them.
6. No research - gives a 40% bonus if the base disables research. Lowers the score requirement.
7. Enemies walk on Platforms - gives a 10% bonus if the base enables enemies to walk on platforms.
8. No Bounty modifier - gives a 20% bonus if no Bounty modifiers have been used. Does not require the base to disable research.
9. No miners - gives a 20% bonus if no miners have been placed. Does not require the base to disable them.

### The Crusher Method

While disabling research greatly increases the bonus for selling maps, it also makes reaching the score requirement significantly harder. The Crusher method, shown in detail in this video, takes advantage of Crusher's high base damage to reach the score requirement with no research and at high difficulty, while requiring very few tiles to set up.

## Selling Tiles

With high enough loot frequency, even a single run can yield so many tiles that the player will have to spend more time building and selling custom maps than actually playing. For players with such problems, it is much more efficient to sell tiles for  **Prestige Dust** instead of creating maps.

Tiles can be sold from the main menu's inventory, in the map editor tab. To select a group of tiles, the player must click and hold it for 1 second. Selected tiles can be sold by pressing the "Prestige" button.

Random tile packs can also be sold in the inventory's packs tab. The amount of  **Prestige Dust** earned is equivalent to 25% of the tiles' base mP value and is not affected by Prestige drop rate.  **Prestige Dust** can be crafted into  **Prestige Tickets** in the inventory's crafting tab. Each ticket requires 1175-1500  **Prestige Dust** and 750-1000  Green Papers to craft, depending on the crafting discount research.

## Prestige Dust Drops

To help reduce memory usage, each run can yield no more than 500 different items (multiples of the same type can still be earned). After earning 250 different items, each next one will have a 50% chance to automatically convert into  **Prestige Dust**, if possible. After earning 500 different items, this chance will increase to 100%.