CHE/st

**CHE|st** (vertical bar sometimes styled as a slash) this is the theory that plot of "Jameson's Door" can be interpreted as Jameson Saunders' attempt to rethink his life.

## Name

This is an anagram with two bases. "**CHE**" means "**C**alamity **H**urts **E**ndlessly", "**st**" is "**s**tudy **t**wice" and a vertical bar separates these two anagrams so that they do not merge into one word.

## Logo

The symbol of this theory is nine squares - 5 bluish-purple, 2 pink and one square of white and yellow colors respectively. The bluish-purple squares are arranged in a shape like "T" letter, with the rest of the squares filling in the empty spaces.

The squares can be explained like this - bluish-purple is Jameson Saunders' mind itself, two pinks are this love (one past and one future), yellow square is these are his vicious passions, white square is these are the areas of life in which he never showed himself. The colors themselves can be appropriately explained as follows - the blue color corresponds to the main Jameson Saunders' outerwear, the pink color is traditionally attributed to love, yellow is pus (a vice can be associated with a festering wound), and white is an empty place.

## Meaning

From the name, we can conclude that almost all of Jameson Saunders' life is full of disasters (*Calamity Hurts Endlessly*), but since there is a veil of ignorance in front of his eyes, he cannot realize this, so he needs to go through the whole life path again (*study twice*).

Do not forget that the game begins with the fact that the protagonist is not just pulled out of decent reality while awake - on the contrary, he finds changes in the world around him along with the meeting of a new day, because he wakes up in his apartment. This can be explained by the fact that fate (or someone who controls it) decided to teach him a lesson in life.

The surrealism of the world is also explained by the fact that since in the usual conditions Jameson Saunders does not want to perceive anything (because it seems boring to him), the world has specially changed so much so that Jameson finally, figuratively speaking, “turns on his mind”.

If we interpret "Jameson's Door (SH-Demo)" plot according to this scheme, then we can assume that Virdie Erdoytes-Grassfield can be both a guide Jameson Saunders through his life, or the person who launched this process.

## Jameson's Door (SH-Demo)

Not that the game itself hints at this theory, but the character known as Walton S. Hargrove, who likes to talk in strange gibberish, speaks of everything that happens as something that is closely related to the protagonist, and not least emphasizes that Jameson does not know himself well enough.

## Trivia

* There is a fear that the white square (empty spheres of life) will acquire not blue (Jameson itself), but yellow color (vice).
* "Che" from Italian it translates as "which", and "st" is an abbreviation for "saint". Do the math.
* Symbol's concept borrows a form from Japanese boxart of Silent Hill 2.
* The name of this theory may refer to Cheryl Mason from first Silent Hill game on PlayStation.
* The colors of logo may also be a reference to color of the aforementioned character's clothing.