Skills guide

Below is a general guide to each skill, as well as plenty of tips for the grind to max. The guide includes *efficiency* *tips* in italics, but feel free to level however is fun to you.

### General Tips:

* Every hour a random skill is announced to give 1.5x xp for 30 minutes.
* Thieving is a great start to any account, and will give a crazy amount of gold by 99. Gold can be used to speed up every skill you'd like to train faster through buying lamps, XP scrolls, supplies, and better equipment.
* Combat can be trained early for skilling supply drops, or later to benefit from skilled equipment such as chins and thieved gold.
* Extra skilling outfit pieces can be shredded at Bob near the thieving stalls for 100 skilling tokens each.
	+ These can be used to purchase useful skilling items such as the dragon axe, dragon pickaxe, dragon harpoon, lamps, bonus xp scrolls, and dragon bones.

### Attack/Strength/Defence

* You most likely got some starter gear, which can be used at rock or sand crabs for early levels.
* Non-ironmen can buy helpful gear from the Gear Shop such as
	+ Rune boots and armour
	+ Scimitars up to dragon
	+ Initiate armour for prayer bonus
* Non-ironmen can purchase helpful items from the nearby Supply Shop such as
	+ Combat potions and prayer potions
	+ Anti-dragon shield
	+ Amulet of glory
	+ Rune Gloves
	+ Helm of Neitiznot
* Training at the warriors guild is highly recommended to unlock the dragon defender.
* Training at Pest Control is also a great idea during +5 bonus events for the fighter torso, barrows gloves, and full elite void.
* *A whip should be obtained as soon as possible, either through abyssal demons at 85 slayer or from another player. A whip cannot train strength so make sure to get 99 before then or train on shared.*

### Prayer

* Bones can be buried at early levels, but it is highly recommended to use on either the ::home altar or chaos altar.
	+ The home altar gives 3x experience per bone and is located north of ::home by the spell-book swap altar.
	+ The chaos altar gives 3x experience per bone but there is a 50% chance (or more it seems like) of saving the bone. This effectively doubles the experience compared to the home altar. File:Iron drag safe spot.png
* Green dragons in the wilderness drop 2 dragon bones per kill, but beware of pkers.
* Blue dragons and Iron dragons can be safe spotted for dragon bones.
* You may also get plenty of bones during slayer.
* Once 70 prayer it is highly recommended to save bones for the 1.5x XP bonus to land on prayer, and to use at the chaos altar.
	+ *Bank everything, grab bones from bank, teleport to chaos altar, use all bones on altar, run northeast to die to chaos fanatic, repeat.*

### Ranged

* Equipment can be purchased from the Ranged Shop at home, such as
	+ Rune arrows/bolts
	+ Magic Shortbow
	+ Dragonhide armor
	+ Ava's accumulator
	+ Snakeskin boots
	+ Throwing knives
* Ranged can be trained very quickly with knives or darts, a perfect spot is either ::train at sand crabs, or Pest Control.
* *Chinchompas from hunter will skyrocket your ranged xp, best used at nechryaels in the Catacombs.*

### Magic

* Runes and magic equipment can be purchased from the Magic Shop at home, such as
	+ All runes besides wrath
	+ Mystic equipment
	+ Elemental Staves
	+ Mystic Staff (for barraging)
* Early magic isn't great, I would recommend afking wind/fire strike at ::train until level 55.
* From here you can train very quickly with high alchemy, or continue training magic however.
* A rune pouch can be obtained as a rare drop from wilderness monsters.
* Bursting/barraging slayer tasks in the Catacombs is a great way to level quickly.
* *55-99 magic can be 'zero timed' through high alchemy while doing practically anything else in the game. Some good examples would be:*
	+ *Alching during agility*
	+ *Alching during hunter*
	+ *Alching during combat*
	+ *Alching during smithing (impractical but shhh don't tell Ab)*

### Runecrafting

* Rune essence can be bought from the general store west of ::home, on all accounts.
* A small pouch (holds 7 essence) can freely be obtained by talking to the Mage of Zamorak at the Runecrafting teleport.
	+ Medium (16 essence) and Large (25 essence) pouches can be obtained rarely from wilderness monsters.
* All runecrafting is done through the abyss, by teleporting with the Mage of Zamorak.
* Rune crafting levels: File:Abyss.png
	+ 1: air runes
	+ 2: mind runes
	+ 5: water runes
	+ 9: earth runes
	+ 14: fire runes
	+ 20: body runes
	+ 27: cosmic runes
	+ 35: chaos runes
	+ 44: nature runes
	+ 55: law runes
	+ 65: death runes
	+ 77: blood runes
* *Waiting to train until having all 3 pouches practically doubles xp/hr.*

### Hunter

* Bird snares and box traps can be bought from Aleck at the Hunting Grounds teleport.
* If your traps ever disappear, simply log out and in to respawn them.
* 1 trap is allowed at level 1, 2 traps at 20, 3 traps at 40, 4 traps at 60, and 5 traps at 80. File:Huntermap.png
* Train with birds until level 53:
	+ 1: crimson swift
	+ 5: golden warblers
	+ 9: copper longtails
	+ 11: cerulean twitches
	+ 19: tropical wagtails
* Catch chinchompas from 53-63 and red chincompas from 63-73.
* Black chins can be caught in the wilderness, south of the revenants teleport.
	+ The wilderness allows one extra trap, so five traps from 73-80 and 6 traps from 80-99.
* *Hunting has lots of downtime, so it is a perfect time to alch or fletch.*

### Agility

* At level one start at the gnome course, you will be here a long time until level 35.
	+ The Varrock rooftop course does not currently work, but if fixed you should go here at 30.
* From level 35 to 52 you should train at the Barbarian Outpost Agility Course.
* From level 52 to 60 the Wilderness Agility Course is the fastest.
	+ If you are a hardcore ironman simply continue at the Barbarian Course until 60. Or don't :)
* From level 60 to 80 you should train at the Seers Rooftop Agility Course.
	+ Marks of grace will now spawn at the end of the course.
		- These can be traded to Grace at the gnome course for tons of xp, or used to purchase the graceful outfit.
	+ *Teleporting to the Seers Course after completing a lap saves time over running.*
* From level 80 to 90 you should train at the Relekka Rooftop Agility Course.
* From level 90 to 99 you should train at the Ardougne Rooftop Agility Course.
* *Fletching or alching can be done while training. Both can be done while on obstacles.*

### Farming

* All farming is done at the Falador Farm teleport.
* Farming equipment and seeds can be purchased from the Master Farmer
	+ Compost is purchased from the general store west of ::home.
	+ Ironmen cannot buy seeds and will have to pickpocket them instead.
* Your inventory should contain:
	+ Plenty of coins
	+ A rake and seed dibber
	+ A watering can
	+ 4 compost buckets
	+ Seeds to farm
* Farming is done at the square patch nearby, and is trained as a cycle:
	1. Rake one square
	2. Use compost on the square
	3. Use seeds on the square
	4. Use the watering can on the herbs
	5. Move clockwise or counter-clockwise to the next square
* Every 4 plants (one rotation) you should refill your compost buckets at the nearby compost bin
* Every 8 plants (two rotations) you should drop your watering can and purchase a new one from the Master Farmer.
	+ All watering cans share water value, which prevents carrying multiple.
* It is **HIGHLY** recommended to raise your herblore level as you train farming. This is because if you clean your herbs you can use them on the Master Farmer to note them. This removes the need to bank and saves tons of time.
	+ Keep in mind your herblore level, it may be beneficial to farm lower level herbs for your herblore.
* Farmer outfit pieces are rarely received while farming and should be worn while training.
* *To maximize xp/hr make sure to refill compost and purchase watering cans after planting all 4. This avoids waiting for herbs to grow.*

### Herblore

* All herblore secondaries can be purchased from Kaqemeex west of ::home, as well as vials of water.
* Herblore is best to be trained along with farming, so you can supply the highest level potions.
* All potions can be viewed by clicking the Herblore icon in the skill tab.
* You can bring noted vials of water and noted cleaned herbs to Zahur, who will make unfinished potions for 1000gp per potion (500gp if diamond rank, 0 if dragonstone).
* *To save small amounts of gold and flex on absolutely nobody you can make unf potions and potions at the same time with the Ajfree Method™*
	+ *Withdraw 9 secondaries, 9 herbs, and 9 vials of water*
	+ *Use an herb on the water, then quickly use a secondary on the newly created potion*
	+ *If done correctly you will be making unfinished potions and completed potions at the same time*

### Thieving

* Thieving is a really straightforward skill but generates a ton of gold on the way to 99.
* Teleport to the thieving teleport and start thieving from the far left Baker's Stall
	+ 1-20 from the Bakers Stall
	+ 20-50 at the Silk Stall
	+ 50-65 at the Spice Stall
	+ 65-99 at the Gem Stall
* All thieved items from the stalls can be sold (noted or unnoted) nearby to Sigmund the Merchant.
* Various NPCs can be pickpocketed instead of thieving from stalls.
	+ Pickpocketing also has a rare chance of giving a piece of the rogue's outfit.
* *Thieved items should be banked at the nearby bank chest until you are done thieving. Then you can sell all noted items at once to Sigmund.*

### Crafting

* All crafting can be done at the Crafting Guild teleport.
* Trade the Tanner and purchase a needle, plenty of thread, and fill your inventory with cowhides
* Click the tanner and tan all hides into leather. Then use thread on them and make the highest level leather gear you can.
* At level 20 it is highly recommended to buy a chisel and start cutting gems
	+ 20-27: sapphires
	+ 27-34: emeralds
	+ 34-43: rubies
	+ 43-55: diamonds
	+ 55-99: dragonstones
* While crafting through gems is expensive, it extremely fast and non-ironman can sell gems back to the shop to eliminate banking.
	+ While ironmen cannot sell back gems, training through gems is still highly recommended as gold is less important.
* If you still would like to train another way, you are able to buy a glassblowing pipe and molten glass. Blown glass can be dropped while glassblowing to allow for faster training.
* *If you are worried about the gold*

### Mining

* A bronze and rune pickaxe can be purchased from the general store west of ::home
* Early mining levels can be trained at the Mining Guild teleport and banked nearby
	+ 1-15: equal amount of copper and tin
	+ 15-41: iron
* From here you can equip your rune pickaxe and train at the Motherlode Mine teleport.
* From 41 to 99 this will be your home.
	+ Mine a full inventory from an open Ore vein and deposit it at the nearby Hopper.
	+ Ore can be withdrawn from the Ore-sack for lots of xp and deposited and the bank deposit box.
		- The Ore-sack holds an unlimited amount of ore
* *Consider buying or borrowing a dragon pickaxe, it greatly speeds up a long grind.*
* *Consider waiting until 1.5x xp to withdraw and bank your ore to greatly increase xp.*

### Smithing

* Smithing is fueled by mined ores, which is why Motherlode Mine is greatly suggested for mining training.
* The closest furnace to bank is at the east end of Falador Farm
* The closest anvil to bank is the bank chest south of Thieving teleport.
* It is **highly** recommended to smith plenty of dart tips or bolts to train fletching with.
* If fletching is sorted simply smith the highest level item with your highest level bars.
* *Smithing is by far one of the most difficult skills. Some ways to help include:*
	+ *Using a bonus xp scroll during the 1.5x boost*
	+ *Buying ores/bars from other players*

### Fletching

* If you smithed plenty of dart tips or bolts fletching is a very straightforward yet click intensive.
* Feathers can be bought at the general store west of ::home.
* If you do not enjoy the clicking of dart making you can fletch and string bows, however this is much slower.
* *Dart and bolt fletching is considered 'zero time' so you can fletch while training other skills. Recommended skills:*
	+ *Hunter*
	+ *Agility*
	+ *Combat*

### Slayer

* The slayer is covered under Slayer Guide.
* A list of all slayer creatures are found at Slayer Creatures.
* *Consider blocking your least favourite tasks and skipping for barrage tasks in the Catacombs.*

### Fishing

* All fishing training can be done at the Fishing Guild teleport.
* Fishing supplies can be bought slightly south from the Master Fisher.
* In general fish the highest level fish and bank nearby for cooking training.
	+ 1-20 small net - shrimp/anchovies
	+ 20-35 fly fishing - trout/salmon
	+ 35-40 harpoon - tuna
	+ 40-50 lobster pot - lobsters
	+ 50-62 harpoon -swordfish
	+ 62-76 small net - monkfish
	+ 76-79 harpoon - sharks
	+ 79-99 large net - sea turtles/manta rays **(If Donator rank is emerald+ do these to 82)**
	+ 82-99 Fishing rod/Kingworms - Angler Fish
* There is a rare chance to obtain Angler pieces from fishing which should be worn while training.
* *A dragon harpoon can be purchased from other players or from Bob for 800 skilling tokens.*

### Cooking

* Cooking is very straightforward, cook the highest level fish you've fished.
* The closest range to bank is in the small building south of the Thieving teleport.
* *Cooking gauntlets can be bought for 10 vote points, however you should have more than enough fish after 99 fishing.*

### Woodcutting

* All of woodcutting can be trained at the Woodcutting Guild teleport.
* A bronze axe and rune axe can be purchased from the general store west of ::home.
* Simply cut the highest level tree and either bank or use them for firemaking.

* 1-15: normal trees
* 15-30: oak trees
* 30-45: willow trees
* 45-60: maple trees
* 60-75: Yew trees
* 75-90: Magic trees
* 90-99 Redwood trees
	+ Redwoods are located far north up the ladders. There are nearby bank chests on both sides.

* A bank chest is located in the northwest corner of the guild.
* *Consider borrowing or buying a dragon axe from another player or for 800 skilling tokens.*

### Firemaking

* Firemaking is very straightforward, use a tinderbox on logs to make lines of fire.
	+ Lighting a fire will move you west one tile
* There are many places to make fire lines:
	+ Barrows teleport (slightly north)
	+ Varrock teleport
	+ Seers Rooftop teleport
* If you would prefer not to teleport, outside the Fight Caves is a great spot with a nearby bank.