recursal/Fanatic-Fandom huggingface dataset:
Yugoslavia

Yugoslavia is a playable country in Europe that is on the Comintern team. It is located in the Balkans, below Hungary, and above Greece. Yugoslavia's main enemy is Romania.

## Objectives

1. Romania, Bulgaria, Hungary must be destroyed
2. Turkey must be destroyed
3. Keep the province of Tripoli, Alexandria under your control for 2 turns
4. Italy must be destroyed
5. Reduce the number of provinces controlled by Germany to less than 10
6. Conquer 100 provinces
7. USA must be destroyed
8. Increase the country's development to 3.5

## Starting Positions

### Diplomacy

Yugoslavia starts the game as a part of the Comintern team. It initially borders 6 countries:

* Austria (Neutral)
* Bulgaria (Axis)
* Greece (Allies)
* Hungary (Axis)
* Italy (Axis)
* Romania (Axis)

### Provinces and Deployments

1. Belgrade (Key Province, 5 supply): 2 Infantry
2. Split (Strategic Province, Shipyard, 5 supply)
3. Nov Pazar (2 supply)
4. Novi Sad ( 2 supply): 3 Infantry
5. Nis (2 supply): 1 Infantry
6. Sarajevo (2 supply)
7. Bjelovar (2 supply): 1 Infantry
8. Skopje: 1 Infantry, 1 Artillery
9. Zagreb: 1 Artillery
10. Uzice
11. Osijek
12. Podgorica
13. Pristina
14. Mostar
15. Banja Luka

### Economy

* Starting supply: 40
* Income per turn: 20
* Starting technologies: None

## Strategy

Immediately conquer Hungary and Bulgaria, as they will help Romania take over you. Then, with the help of the USSR conquer Romania. Now that your main enemies are gone, you can freely focuse on conquering Greece, then Turkey and rule the Balkans. Make landings in Taranto and Naples to get the lower part of Italy while the Allies can get the north. Germany doesn't stand a chance and then you can rule all of Europe.
Ireland

Ireland is an unlockable country in Europe that is on the Neutral team. It is located in Western Europe, above Great Britain. Ireland's main enemy is Great Britain.

## Missions

Unlock: 1. Yugoslavia: USA must be destroyed-->Unlock 2. Yugoslavia: Increase the country's development to 3.5-->Unlock

1. Conquer 15 provinces
2. Keep the province of London under your control for 1 turn
3. Keep the province of Amsterdam under your control for 1 turn

## Starting Positions

### Diplomacy

Ireland starts the game as a part of the Neutral team. It initially borders 1 country:

* Great Britain (Allies)

### Provinces and Deployments

1. Dublin (Key Province, 5 supply): 1 Infantry, 1 Elite Infantry
2. Portadown (Strategic Province, 3 supply): 1 Elite Infantry
3. Cork (Shipyard, 3 supply): 1 Infantry
4. Galway (3 supply)

### Economy

* Starting supply: 45
* Income per turn: 14
* Starting technologies: 1?
Supply

Supply is a type of currency and key gameplay aspect in Strategy and Tactics 2. It is used to buy reinforcements, research and to support your allies.

It can be acquired from your allies or key tiles which grant you a certain number of supply each turn as long as you are in control of the tile. This amount depends on the significance of the tile with capital cities granting you the most, while empty land grants little to none. How much supply a tile grants can be seen in tactical view. Supply can sometimes be lost as a result of your diplomatic decisions.

It is vital that you manage the amount of supply well and keep it at a high number since it controls key gameplay aspects.
Hungary

Hungary is a playable country in Europe that is on the Axis team. It is located in the Balkans, below Czechoslovakia and above Yugoslavia. Hungary's main enemy is Yugoslavia.

## Missions

1. Yugoslavia must be destroyed
2. Increase the country's income to 75
3. Conquer 50 provinces
4. Increase the country's development to 3.0
5. Reduce the number of provinces controlled by the USSR to less than 20
6. Conquer 100 provinces

## Starting Positions

### Diplomacy

Hungary starts the game as part of the Axis. It initially borders 4 countries:

* Austria (Neutral)
* Czechoslovakia (Allies)
* Yugoslavia (Comintern)
* Romania (Axis)

### Provinces and Deployments

1. Budapest (Key Province, 10 supply): 1 Elite Infantry, 1 Fighter
2. Gyor (Strategic Province, 2 supply): 1 Infantry
3. Pecs (2 supply)
4. Debrecen: 1 Tank
5. Szeged

### Economy

* Starting supply: 65
* Income per turn: 14
* Starting technologies: None

## Strategy

To play as Hungary you must send all your troops to Budapest and then Spawn 12 infantry divisions in Gyor. If you are playing with alliances rush Austria, and Slovakia, Let the Germans take Czechia. After they are conquered create some more troops and then send your army down to Yugoslavia. Once you have taken Belgrade or a big portion of Yugoslavia the Romanians will " Declare Neutrality " and you must be prepared for this otherwise you are screwed. Rush to Bucharest and Constanta. The Bulgarians will distract most of their army and try to keep them alive. Bulgaria will eventually be conquered by Turkey. So be prepared to rush them down. After that you conquer Turkey and you can do whatever you want. If you are playing with Alliances Disabled for Player or for everyone you must send all troops to Budapest and get 12 infantry divisions in Gyor. Rush Slovakia but once you conquer Slovakia keep all of your troops away from the border. Don't put any troops on the German border but do conquer Vienna and Graz. If you don't have any divisions on the German border the German AI will not attack and take your troops. Conquer Yugoslavia first then rush to Bucharest. Take out the Bulgarians and keep soldiers in Istanbul. If the Italians are looking prepared to attack you then do not go for Greece. If they aren't on your border rush Greece then Turkey. If the Italians were on your border rush to Rome and stop before the Island of Sicily. At this point start producing large quantities of fighters. Then attack Germany.
Units

WW2 Sandbox uses classical, WW2-inspired units, albeit with a Soviet bias.

Every unit class has 5 sprite variants. An Allied variant (For Allied countries in Europe and their possessions in Asia), an Axis variant (For Axis countries in Europe), a Comintern variant (USSR, Mongolia, Yugoslavia), a CUF variant (Republic of China, Communist Party of China), and a GEACPS variant (Japan, Manchukuo, Mengchukuo).

Neutral countries in Europe use the Allied Variant (except Austria which uses the Axis), while in Asia they use the CUF Variant.

Each one of the variants has its typical color code that affects unit color, and, to a lesser extent, province color.

Allies: Khaki Brown

Axis: Ghost Grey

Comintern: Dark Green

CUF: Bronze

GEACPS: Gold

## Ground Units

The unit formation is fairly simple:

For all except Armored, 1 division is a Division, 2-6 is a Corps and 7-12 is an Army

For Armored, 1 division is a Brigade, 2-6 is a Division, 7-11 is a Corps, and 12 is an Army.

(The sprite is considered based on the number and type of units in your formation. Both a formation of 6 Infantry + 1 Motorized Infantry and a 7 Infantry formation will receive the Infantry Army sprite, because the number has been reached, and the majority is Infantry.)

(Order of priority, in case of division number equality is Infantry<Elite Infantry<Motorized<Artillery<Armored)

### Infantry Division/Corps/Army:

The workhorse of your military, these divisions are cheap and reliable.

### Elite Infantry Division/Corps/Army:

An upgraded version of the regular infantry divisions, but at a higher price.

### Motorized Infantry Division/Corps/Army:

A highly mobile division with endless tactical potential. Deadly in the hands of a capable commander.

### Artillery Division/Corps/Army:

Highly specialized to fulfill anti-tank roles, but useless even against regular infantry.

### Armored Brigade/Division/Corps/Army:

Expensive but highly powerful and mobile unit, with a great tactical potential.

## Air Units

### Fighter Wing:

Invaluable unit capable both of obtaining air superiority and sabotaging enemy units.

### Bomber Wing:

Highly capable of inflicting raw damage to ground or sea units, but vulnerable against interceptors.

## Navy Units

### Submarine Fleet:

Cheap and powerful in anti-ship operations. Also boasts a high anti-air resistance.

Only unit that cannot engage in shore bombing. This can be alleviated by getting them to Level 5 tech

### Destroyer Fleet:

Cheap naval unit useful for different purposes.

### Cruiser Fleet:

Impressive anti-air capabilities and good battle and shore bombardment stats though expensive.

### Battleship Fleet:

Prohibitively expensive unit that is an ace in bombarding land units left willy-nilly.
Norway

Norway is a playable country in Europe that is on the Allies team. It is located in Scandinavia, above Denmark. Norway's main enemy is Sweden.

## Objectives

1. Destroy 20 divisions controlled by Germany
2. Sweden must be destroyed
3. Conquer 30 provinces
4. Reduce the number of provinces controlled by Germany to less than 10
5. Conquer 100 provinces
6. Increase the country's power to 2000

## Starting Positions

### Diplomacy

Norway starts the game as part of the Allies. It initially borders 1 country:

* Sweden (Neutral)

### Provinces and Deployments

1. Oslo (Key Province, Shipyard, 10 supply): 2 Infantry, 1 Artillery, 1 Fighter, 1 Bomber
2. Stavanger (Shipyard, 5 supply): 2 Infantry
3. Trondheim (Strategic Province, 5 supply): 1 Motorized Infantry
4. Bergen (Strategic Province, 4 supply): 2 Infantry
5. Kristiansand (3 supply)
6. Hamar
7. Alesund
8. Roros
9. Bokn Fjord: 3 Submarines, 2 Destroyers

### Economy

* Starting supply: 55
* Income per turn: 27
* Starting technologies: None
Spain

Spain is a playable country in Europe that is on the Axis team. It is located in Western Europe, below France mainland and next to Portugal. Spain's main enemy is Portugal.

## Objectives

### Requirements

1. Netherland - Conquer 100 provinces --> Finland - Increase the country's development to 3.0

## Objectives

1. Portugal must be destroyed
2. Conquer 25 provinces
3. Keep the province of Algeria, Tabarka, Casablanca under your control for 1 turn
4. Reduce the number of provinces controlled by France to less than 10
5. Keep the province of London under your control for 1 turns
6. Conquer 100 provinces

### Diplomacy

Spain starts the game as part of the Axis. It initially borders 3 countries:

* France (Allies)
* Portugal (Neutral)
* USA (Allies)

### Provinces and Deployments

1. Madrid (Key Province, 10 supply): 2 Elite Infantry, 3 Fighters, 2 Bombers
2. Ceuta (5 supply): 2 Infantry
3. Villa Sanjurjo (5 supply): 1 Motorized Infantry
4. Seville (5 supply)
5. Valladolid (Strategic Province, 2 supply)
6. Valencia (Strategic Province, 2 supply)
7. Barcelona (Strategic Province, 2 supply)
8. La Coruna (2 supply)
9. Oviedo (2 supply): 2 Infantry
10. Saragossa (Shipyard, 2 supply) :
11. Tarragona (2 supply): 1 Infantry
12. Castelion (2 supply)
13. Gibraltar (2 supply): 3 Infantry
14. Murica (Shipyard, 2 supply): 2 Infantry
15. Burgos
16. Huesca
17. Siguenza: 3 Infantry
18. Salamanca
19. Badajoz
20. Huelva
21. Albacete
22. Almeria
23. Ibiza
24. Mallorca : 1 Motorized Infantry
25. Menorca: 1 Motorized Infantry
26. South Bay of Biscay: 2 Submarines, 4 Destroyers, 1 Cruisers

### Economy

* Starting supply: 90
* Income per turn: 45
* Starting technologies: Select elite Infantry

## Strategy

First, Capture Casablanca, and destroy USA. Second, Conquer Portugal. Then, invade France.
Unique Events

* You must be playing in Asia
* USA must exist
* Japan must hold Hiroshima and/or Fukuoka
* Time must be 9/08/1945

This causes Japan to lose all divisions and ships, and to switch faction to a sixth faction with unknown name but blue color. This ends Japan as a major power in Asia.

Additionally, Hiroshima and Fukuoka become impassable.

### The Great Chinese Uprising

Conditions unknown. Happens from 1947 to the end of 1948.

Causes ROC to recieve a division on every province EVERY TURN. Soon enough, China will be filled with 12-div armies. Same applies for CPC.

### Drunken Irish Party

Conditions unknown. Happens at 1948

Causes the british province "New Ireland" to be taken by 10 irish divisions who go on their own, no faction. Meant as a joke event.

### Monsun Gruppe

Occurs at 1946

12 level 5 (can bombard coasts) German submarines spawn around the Mariana region. Germany will belong to the Axis faction.

### Soviet Surrender

Occurs at least after 1942

Requires USSR to have Krasnoyarsk under their control and less than 10 provinces left.

All of USSR is transformed into German Reich, and Germany gets 12 divisions and 7 bombers in Krasnoyarsk

### British Surrender

Same as Russian Surrender, occurs after 1942, and Britain will lose all their provinces and annexed into German Reich.

Britain must have the province of Prome and less than 20 provinces left.

### Free French Uprising

Happens if you destroy France

Free France appears with 12 divisions in various provinces. Those provinces includes Hanoi, Saigon, Ubon Ratchathani, Battambang and Qui Non.

### TF14&TF17

Happens around 1942

USA recieves 2 Battleships in East Shatsky Rise

### USA Navy Arrival

Happens around 1943

USA recieves 2 fleets.

In North Mapmaker Seamounts- 2 Submarines, 2 Destroyers, 2 Cruisers and 6 Battleships

In South Mapmaker Seamounts- 4 Submarines, 4 Destroyers and 4 Cruisers

### Chinese Civil War

Happens at 1946. CPC does NOT have to exist.

CPC gets 12 tank divisions in Yan'an. Doesn't happen if there are troops stationed Yan'an.
Romania

Romania is a playable country in Europe that is on the Axis team. It is located in the Balkans, below the USSR and above Bulgaria. Romania's main enemy is Czechoslovakia.

## Objectives

1. Destroy 20 units of the USSR
2. Control Warsaw for 2 turns
3. Destroy Yugoslavia
4. Control Athens for 2 turns
5. Destroy Turkey
6. Conquer 50 provinces
7. Increase development to 3.0
8. Reduce the USSR to less than 30 provinces
9. Conquer 100 provinces

## Starting Positions

### Diplomacy

Romania starts the game as part of the Axis. It initially borders 6 countries:

* Bulgaria (Axis)
* Czechoslovakia (Allies)
* Hungary (Axis)
* Poland (Allies)
* USSR (Comintern)
* Yugoslavia (Comintern)

### Provinces and Deployments

1. Bucharest (Key Province, Strategic Province, 10 supply): 2 Motorized Infantry, 1 Elite Infantry, 1 Infantry
2. Constanta (Shipyard, 3 supply)
3. Brasov (2 supply): 2 Fighters, 1 Bomber
4. Tulcea (2 supply)
5. Satu Mare (2 supply)
6. Bacau (2 supply): 1 Elite Infantry, 2 Infantry
7. Ismail (2 supply)
8. Beltsy: 1 Infantry
9. Sibiu
10. Craiova
11. Timisoara

### Economy

* Starting supply: 70
* Income per turn: 23
* Starting technologies: None

## Strategy

Here the strategy is to bother Czechoslovakia for some time and then move on to Yugoslavia. Repeat this and you and your allies will have gained a lot of land. After this move on to other countries such as Greece and Poland. Protect yourself from the USSR for long enough and then start attacking them. You will have gotten at least until Sevastopol if you do this strategy properly.
Elite Infantry

An upgraded version of the versatile and cost-effective infantry division, the elite infantry is more expensive but distinctly more powerful. Whether it's worth the extra expense, it's up to the player to decide, even though it is recommended to sacrifice your money.

### Stats

Integrity: High

Attack: High

AT Attack: High

Defense: High

AA Attack: Low

AA Defense: Low

Movement: 1
Poland

Poland is an unlockable country in Europe that is on the Allies team. It is located in Eastern Europe, below Lithuania and above Czechoslovakia. Poland's main enemy is Germany.

## Objectives

### Objectives

1. Destroy 50 enemy divisions
2. Keep the provinces of Tallinn, Riga, Kaunas under your control for 3 turns
3. Conquer 25 provinces
4. Germany must be destroyed
5. Increase the country's power to 1500

## Starting Positions

### Diplomacy

Poland starts the game as part of the Allies. It initially borders 6 countries:

* Czechoslovakia (Allies)
* Germany (Axis)
* Latvia (Allies)
* Lithuania (Allies)
* Romania (Axis)
* USSR (Comintern)

### Provinces and Deployments

1. Warsaw (Key Province, 10 supply): 1 Infantry, 1 Motorized Infantry, 1 Artillery, 4 Fighters
2. Wilno (5 supply)
3. Pinsk (Strategic Province, 2 supply): 3 Infantry, 1 Artillery
4. Cracow (Strategic Province, 2 supply): 1 Infantry
5. Lublin (2 supply): 1 Artillery
6. Lodz (2 supply): 1 Infantry
7. Danzig (Shipyard, 2 supply)
8. Torun: 1 Infantry
9. Suwalki
10. Slonim
11. Poznan: 1 Infantry
12. Grodno: 1 Infantry
13. Baranowicze
14. Czestochowa
15. Kowel
16. Kielce: 1 Infantry
17. Zamosc
18. Rowne: 1 Infantry
19. Tarnopol: 1 Infantry
20. Lvov
21. Przemysl
22. Stryj
23. Swieciani
24. Stanislawow

### Economy

* Starting supply: 50
* Income per turn: 25
* Starting technologies: None

## Strategy

Poland is surrounded by the two most powerful countries, so if you're Poland you need to act quick. First of all, try to create as many troops as you can, 5 or 6 armies of infantry (Don't buy planes or tanks, they are too expensive) is enough, retreat all of your troops from the west and let the Germans take Danzig,Poznan,Krakow and the western provinces. Make sure you keep the east as Pinsk is the most important part of the strategy. Once you have a big enough army do a mad dash towards Kiev and encircle any Soviet divisions that can be encircled. Once you have taken Kiev make sure you keep Stanislawow or Lvov or any provinces near that area so you don't capitulate to the Soviets. Once Kiev is taken take Sevastopol and Stalino. From there stop the Romanians and Turkish from taking Sevastopol and provinces in that area. Once you have that you must rush Moscow and isolate the Baltics. Once the Soviets are defeated and you own Minsk,Sevastopol,Kiev and Moscow and the Baltic countries conquer the last of the Soviet Union. After this point if you were with allies conquer the Balkans, or if you are alone conquer the world. If Berlin has not been taken yet take it.
Great Britain

Great Britain is an unlockable country in both Europe and Asia (this is the page for Europe) that is on the Allies team. It is located in Western Europe, above France. Great Britain's main enemy is Germany.

## Missions

Unlock: 1. France: Destroy 50 divisions controlled by Germany-->Unlock 2. France: Control Barcelona, Valencia, Madrid and Valladolid for 1 turn-->Unlock

1. Conquer 50 provinces
2. Keep the province of Berlin under your control for 1 turn
3. Keep the province of Rome, Tripoli under your control for 1 turn
4. Turkey must be destroyed
5. Increase the country's income to 300
6. Germany must be destroyed
7. Increase the country's power to 3000
8. Reduce the number of provinces controlled by the USSR to less than 20
9. Conquer 150 provinces
10. Germany, France must be destroyed

## Starting Positions

### Diplomacy

Great Britain starts the game as part of the Allies. It initially borders four countries:

* Germany (Axis)
* Ireland (Neutral)
* Italy (Axis)
* USA (Allies)

Thanks to sea routes, it borders four more countries:

* Greece (Allies)
* Turkey (Axis)
* France (Allies)
* Belgium (Allies)

### Provinces and Deployments

1. London (Key Province, 10 supply): 3 Elite Infantry, 1 Artillery, 4 Bombers
2. Cairo (10 supply)
3. Alexandria (Key Province, Strategic Province, 5 supply): 1 Armored
4. Birmingham (Strategic Province, 5 supply): 1 Armored
5. Suez (5 supply): 2 Infantry
6. Liverpool (Shipyard, 4 supply)
7. Sunderland (4 supply): 2 Motorized Infantry
8. Glasgow (Strategic Province, 3 supply): 1 Artillery, 2 Fighters
9. Norwich (3 supply): 3 Infantry, 1 Elite Infantry, 1 Artillery
10. Portsmith (3 supply): 3 Infantry, 2 Motorized Infantry, 1 Artillery, 4 Fighters
11. Dover (3 supply): 1 Infantry, 1 Armored
12. Sheffield (3 supply): 1 Motorized Infantry, 1 Armored
13. Al Suwayz (3 supply): 2 Infantry, 1 Motorized Infantry
14. Rabia (3 supply)
15. Gaza (3 supply): 1 Elite Infantry
16. Sharm el Sheikh (3 supply)
17. Aberdeen (Shipyard, 3 supply): 1 Infantry
18. Belfast (3 supply)
19. Cardiff (2 supply)
20. Plymouth (Shipyard, 2 supply)
21. Inverness (2 supply)
22. El Alamein: 1 Elite Infantry
23. Fayum
24. Mersa Matruh
25. Sollum: 5 Infantry, 1 Elite Infantry, 1 Artillery
26. Stornoway: 1 Infantry
27. Cyprus: 1 Infantry
28. Malta: 1 Infantry
29. St. George's Channel: 3 Destroyers, 3 Cruisers, 1 Battleship
30. Coast of Alexandria: 1 Destroyer, 1 Cruiser, 1 Battleship
31. Coast of Tobruk: 2 Destroyers, 2 Cruisers, 1 Battleship
32. Eastern English Channel: 2 Destroyers
33. The Wash: 2 Destroyers, 1 Cruiser, 2 Battleships
34. North Channel: 3 Destroyers
35. Dogger Bank: 3 Submarines
36. West-Central North Sea: 3 Destroyers

### Economy

* Starting supply: 160
* Income per turn: 82
* Starting technologies: Lvl 2 Armored, lvl 2 Fighters, lvl 2 Bomber, Increased number of anti-aircraft guns.

## Strategy

UK is a bit hard country to play as, since your amin enemies are strong. But everything is possible.
Episodios de La rosa de Guadalupe: Temporada 9

Los episodios de La rosa de Guadalupe Temporada 9

**Notas:**

* Episodio 1 *La Muñeca*, Es el mismo título de la versión de 2018 (Temporada 11, Episodio 64).
* Episodio 14 *La Medalla*, Es el mismo título de la versión de 2020 (Temporada 13, Episodio 90).
* Episodio 15 *Alerta Médica: Virus del Zika*, este episodio está basado en la (Epidemia de virus del Zika de 2015-2016), e incluso se reutilizó un fragmento del episodio El Día que se acabó el mundo del 2009 (temporada 2, episodio 33).
* Episodio 23 *El Engaño*, Es el mismo título de la versión de 2013 (Temporada 6, Episodio 5).
* Episodio 39 *Que se Escuche Fuerte: ¡No es No!* Está basado en el caso de la joven Daphne Fernández, quien fue violada por los "Porkys de Costa de Oro" en (Boca del Río (México)|Boca del Río], (Veracruz de Ignacio de la Llave|Veracruz), el 2 de enero de 2015.
* Episodio 42 *Virus del Policía*, este episodio está basado en un software malicioso llamado (Ransomware), aunque fue muy cuestionable por la baja calidad del episodio.
* Episodio 81 *Mosterball Go: El Juego de la Cacería*, este episodio se parodió a la famosa aplicación *(Pokemon GO)*, que causó una ola de burlas por su parecimiento a la aplicación, por su falta de información, malas actuaciones y su pésima calidad en sus guiones, siendo superado por del episodio de *Cosplay: Salvemos Al Mundo*, del año 2011 (Temporada 4, Episodio 69).
* Episodio 84 *La Reina*, es el mismo título de la versión de 2022 (Temporada 15, Episodio 47).
* Episodio 89 *Encontrar el Camino*, Es el mismo título de la versión de 2010 (Temporada 3, Episodio 42).
* Episodio 95 *El Principio de la Felicidad*, este episodio se iba a emitir el 29 de agosto, pero debido a la cobertura nacional por el fallecimiento del cantante (Juan Gabriel), el episodio se movió al día siguiente.
* Episodio 117 *#LadyCuernos*, Se baso en el caso de una chica que se hizo viral en Internet con el video #LadyCoralina.
* Episodio 118 *El Doble Infierno*, este el segundo episodio en el que no aparece el característico viento de cada episodio.
* Episodios 122 *La Diferencia* y 141 *Unidos por el Amor*, Están basados en historias reales del CRIT.
* Episodio 137 *El Precio de la Familia*, Se salvó de ser interrumpido ese día por la cobertura internacional del fallecimiento del ex-presidente cubano (Fidel Castro).
* Episodio 138 *Los Amores de la Vida*, Es el mismo título de la versión de 2011 (Temporada 4, Episodio 49), y además está basado en la película (Twilight).
* Episodio 143 *Una Lección de Navidad*, Especial de Navidad. Aparte se hacen algunas referencias a las películas como (Taxi Driver) y de la película sueca (Fanny y Alexander).
Belgium

Belgium is an unlockable country in Europe that is on the Allies team. It is located in Western Europe, below the Netherlands and above France. Belgium's main enemy is Germany.

## Missions

Unlock: Italy: Conquer 200 provinces-->Unlock

1. Conquer 15 provinces
2. Keep the province of London under your control for 1 turn
3. Keep the province of Vienna under your control for 1 turn
4. Destroy 70 divisions
5. Increase the country's development to 2.5
6. Conquer 100 provinces

## Starting Positions

### Diplomacy

Belgium starts the game as part of the Allies. It initially borders 3 countries:

* France (Allies)
* Germany (Axis)
* Netherlands (Allies)

### Provinces and Deployments

1. Brussels (Key Province, 5 supply): 1 Infantry
2. Liege (Strategic Province): 1 Infantry
3. Ghent (Shipyard, 2 supply): 3 Infantry, 1 Artillery
4. Mons (2 supply): 1 Infantry, 2 Motorized Infantry

### Economy

* Starting supply: 55
* Income per turn: 9
* Starting technologies: None

## Strategy

As Belgium you must act quickly to survive, if you want to win, if alliances are on just sit and camp getting divisions and maybe when the soviets attack you can win. If alliances are off then you must conquer Amsterdam if you think you won't get beat back instantly. Keep a couple divisions on the areas where the British could naval invade you. Begin an offensive to take Paris. After France is yours begin an attack into Spain and after that into Germany. Keep divisions near or on the coast where the British will naval invade you.
Wickhills Post Office

**Wickhills Post Office** is the place of work of The Mailman.

The post office has normal post office hours, but everything is suspiciously automatic. There are signs that give directions on how to fill stuff out, that may or may not have been there when you walked in, and some kind of bizarre postal-self-checkout machine that looks like an 80′s ATM crossed with a phone booth and a little slot to drop your mail.
Europe

Europe is the main continent where WW2 happens. 28 countries originally begin here. The 4 teams that start on this map are the: Allies, Axis, Comintern and Neutral.

### Countries

The 28 countries starting on the map are the following

1. Germany
2. France
3. USSR
4. USA
5. Great Britain
6. Ireland
7. Portugal
8. Spain
9. Italy
10. Switzerland
11. Netherlands
12. Belgium
13. Romania
14. Hungary
15. Bulgaria
16. Yugoslavia
17. Greece
18. Turkey
19. Denmark
20. Norway
21. Sweden
22. Finland
23. Poland
24. Estonia
25. Lithuania
26. Latvia
27. Austria
28. Czechoslovakia

### Powers

* Germany
* USSR
* Great Britain
Sugar

**Sugar** is an additional fic for Love and Other Fairytales.

> Logan’s eighteenth birthday, featuring one plastered green man, copious quantities of mead, and not-insignificant amount of shenanigans.
>
>

> Or,
>
>

> The other three couldn’t be more in love with Logan than they already are but, like a true scientist, he thoroughly tests that theory.
>
>

## Plot Summary

For Logan's 18th birthday, Remy gets him drunk which allows Logan to not hold his "fae behaviours" back.
Sweden

Sweden is an unlockable country in Europe that is on the Neutral team. It is located in Scandinavia, above Germany. Sweden's main enemy is Norway.

## Objectives

### Requirements

1. Finland, Poland must be destroyed-->Unlock

### Objectives

1. Keep the provinces of Tallinn, Riga, Kaunas under your control for 1 turn
2. Conquer 50 provinces
3. Poland, Czechoslovakia, Austria, Denmark, Norway must be destroyed
4. Keep the province of Arkhangelsk under your control for 1 turn
5. Reduce the number of provinces controlled by Germany to less than 10
6. Increase the country's power to 3500
7. Conquer 100 provinces
8. Reduce the number of provinces controlled by the USSR to less than 20

## Starting Positions

### Diplomacy

Sweden starts the game as part of the Neutral. It initially borders 1 country:

* Norway (Allies)

### Provinces and Deployments

1. Stockholm (Key Province, 10 supply): 1 Elite Infantry, 2 Motorized Infantry, 1 Tank, 2 Fighters
2. Goteborg (Shipyard, 4 supply): 1 Artillery
3. Vasteras (3 supply)
4. Jonkoping (Strategic Province, Shipyard, 2 supply): 1 Infantry, 1 Artillery
5. Norkoping (2 supply)
6. Karlstad (2 supply): 1 Infantry
7. Amal (2 supply)
8. Malmo (2 supply)
9. Gavle (Strategic Province): 1 Infantry
10. Sundsvall
11. Ostersund
12. Ludvika
13. Vilhelmina
14. Gotland
15. Oland
16. Bornholm
17. Oresund: 2 Submarines, 2 Destroyers, 1 Cruiser

### Economy

* Starting supply: 70
* Income per turn: 27
* Starting technologies: Enhanced Artillery
Swordmanship-Seeking Sect

## About

The Swordsmanship-seeking Sect he belonged to was an eighth-grade swordsmanship sect based in one of the Sixteen Provinces, Snow Province, in the desolated northern part of Land of Infinity. The Swordsmanship-seeking Sect was one of the human-governed sects from the One Academy, Two Villages, Three Sects, and Three Clans in Snow Province. It had occupied a large area on the Swordsmanship-seeking Mountain and had many disciples, including kung fu masters and gifted geniuses, for more than 1,500 years since its establishment.
Leng Yixuan

## Apearance

Leng Yixuan, who was in a high position among the third generation disciples. With his powerful and unpredictable strength, he allegedly ranked among the top five disciples of the third generation. Leng Yixuan was a man like the wind with a graceful and uncatchable bearing.

## Trivia

Leng Yixuan was actually Cheng Fei’s man.
Mengmeng

## About

Also called 'Adorable'.

A cute dolphin-like monster. Li Yiruo encountered it in the Sage Battlefield.

Although Adorable could only blow bubbles, its bubbles were invincible. A single bubble with a radius of only half a meter could even trap a beast four or five hundred meters long. As soon as the beast was hit by the bubble, it would be instantly shrunk countless times and could not get out of it.

## Appearance

That sea beast had a very cute look; it was similar to a dolphin wearing eye shadows and had beautiful pupils. It was gentle and well-behaved. The only ability was to blow bubbles, but the amazing thing was that the bubbles it blew were able to trap monsters that were hundreds of meters long. Once they were trapped, they would be reduced to small tiny fishes!

After the little dolphin left the water, it turned into a small golden fish the size of a palm, floating on Li Yiruo’s shoulder and swinging its beautiful big tail.
Ice and Fire Nine Turns Golden Body

Ice and Fire Nine Turns Golden Body"!

Auxiliary body tempering skill. Lower Grade of Human Rank Highest Grade. Suitable for water and fire Qi cultivation. It was divided into nine layers. Each layer was a turn. After cultivating nine turns, one could resist fire and water, be invulnerable to bullets and guns, and owned an enhanced recovery ability. The disadvantage was that the cultivation process was painful and slow, and a specific cultivation environment was required.

First Ice Style" of the "Ice and Fire Nine Turns Golden Body". Ding Hao performed the style to induce a little Icing Qi to temper himself. He wanted to realize the first turn, the Completion of "Skin Golden Body". Then, he wanted to advance to the second turn, "Muscle Golden Body" in the near future.

## stages

1. Skin Golden Body Ch- 92
2. Muscle Golden Body Ch- 156
3. Ch-162
Self-defense swordsmanship

The basic set of self-defense swordsmanship had 16 styles; any kid in Swordsmanship-seeking Sect could perform them.

While the former 12 styles were ordinary, the latter four ones were ingenious, which were Light-splitting, Ice-cutting, Cloud-stirring, and Wind-chasing. If one performed them in a row, he would release uninterrupted bright sword light that could block more than 10 bulky guys.
Great Abyss

## History

The abyss under the cliff was called the Great Abyss.Under the cliff, the black fog rolled and the gale blew. Eerie howling could be heard and could drag people in.It was said to be an entrance that led to monsters underworld.Since its establishment, Swordsmanship-seeking Sect had taken an interest in the abyss and sent people down there.

However, they stopped exploring it after a great grandmaster, three grandmasters, and dozens of masters did not return. Later on, the sect simply forbade anyone entering the Great Abyss to search for anything. In the end, it became a place where the sect dumped their waste every day. For thousands of years, countless garbage was dumped under the cliff into the Great Abyss. In the end, even at the rim of the cliff, it was filled with garbage that soured and fermented over the past countless years, turning the nearby stone wood into a toxic swamp. Many people from the slum used to wander here, breathed in the toxic air and died. Because of that, people living in the slum refrained from entering here. As arrogant as the Swordsmanship-seeking Sect disciples, they would not bother wandering here.
Cultivation/Techniques

## Techniques

1. self-defense swordsmanship ch 1
2. Eighth Setting-up Exercises ch 7
3. Cross Fast Sword ch 9-10
4. Qi Manipulating Skill ch 11
5. Graceful Step ch 12
6. Mantra for Kickstarting Your Journey with One Saber'
7. Taixuan Sword-seeking Scripture ch 34
8. The Lightning-Chasing Central Swordsmanship ch 49
9. "Yan Tao Mi Li Technique" ch 88
10. Ice and Fire Nine Turns Golden Body **ch 88**
11. "Dragon King's Water-Splitting Style"! ch 88
12. Winning Secrects for Mysterious Battles ch 291
13. Invincible Fighting Method ch 292
14. Five Elements Fire Mysterious Method

15. 24 Moves of Swordsmanship ch.485

####

####

## Martial Skills Ranks

Divine,

Heavenly,

Earth

Human

Low,middle,high
Taixuan Sword-seeking Scripture

Taixuan Sword-seeking Scripture" might be a top-level magic skill in the human realm, but it is the first level cultivation skill in Snow Province. It is the basis of the Swordsmanship-seeking Sect when it was built on the land of the Snow Province. It can definitely help you to build the firmest foundation in your magic skills. Practice seriously and don't try to do it all in one day. Don't even think of those advanced cultivation skills in the scripture hall.

☀According to the half-baked "Swordsmanship-seeking Sect Chronicles", "Taixuan Sword-seeking Scripture" was indeed the sturdiest foundational cultivation skill. To the many youths who have just started learning Martial Arts, such cultivation skills were more suitable than the advanced magic skills on the Qi ranking.
Demon God Palace

## History

It was one of the most prominent sects of the Demon Tribe in the Snow Province. Its strength was on par with the Tranquility Academy and the Swordsmanship-seeking Sect. In this sect, there were countless high-level demons

## Members

Elders

Juniors

"The young Master of Void Space, the elder crown prince from the Demon God Palace ch 109
Ding Ke'er

## History

The only family he could remember was his younger sister under five years old at that time. They were all by themselves then. In the winter when he was 11 years old, Ding Hao was out on his duty; someone spotted a mysterious and strong woman in white took her away. Since then, his younger sister had been missing.

Ding Hao found a note he had ignored engraved on the his hut’s wooden column.

“The girl is destinated to tread my path and learn my way. Muhuang Tianji of Southern Land.”
The nine great factions in Snow Province

The nine great factions of the humans in Snow Province are the Tranquility Academy, Leiyin Sect, Mindlessness Sect, Tai Xu Sect, Dependent Arising Clan, Swordsmanship-seeking Clan, Falling Star Clan, Clear Heart City and the Sun Slaying City. Together, they're known as the 'one academy, two cities, three sects and three clans'. The Swordsmanship-seeking Clan is one of the nine big factions, but in reality its strength is greater than the others. It can be considered as one of the major powers in Snow Province."
Mu Tianyang

## History

According to the booklet given by Li Lan:

* “Mu Tianyang, an abandoned baby adopted by the former School Master of the Tranquility Academy, has an unparalleled talent which is rare for thousands of years. He cultivated the unique technique Tranquility Nirvana Heart Sutra and had achieved little success, breaking through the first layer in the first year and the second in the second year…”
* “He has been selected to be the candidate for the School Master of the Tranquility Academy after 60 years!”
* “He holds the record for the fastest cultivation speed in the history of the Tranquility Academy!”
* “Being the youngest expert who broke through the primordial realm in the history of the Snow Province!”
* “No one knows what kind of lineage Mu Muyang has, but it is definitely a rare Top Grade lineage which is truly terrible!”
* “The acknowledged first person of the younger generation in the entire Snow Province has a great impact even in 36 states of the entire Northern Wildnerness Domain. He ranks tenth in the Hidden Genius List under 14-year-old among the masters of the Northern Wildnerness Domain.”
* “He is considered by the Demon Tribe to be the biggest enemy and opponent of the entire Demon Tribe within the next hundred years!”
* “At the age of 13, he killed some demon commander. And he also has lived in the wilderness for half a year, so he has extremely rich combat experience…”
Guo Nu

## About

He met Ding Hao near the ancient ruins in Xiyan Mountains in Snow Province and praised his words. He is from Valley Village and was a guardian warrior there.

## Appearance

*Chapter 184:*

The man was 2.3 meters tall with a coarse gown with long red hair tied behind his head with a hemp rope, with a pair of straw sandals in the bare feet. The bare muscles of his forearms and calves were like cast iron. He was full of explosive force with a rough and crazy taste. On his back was a huge long crimson saber almost as long as he was. Standing his head and shoulder above the crowd, he had an oppressive force.

*Chapter 187:*

The red-haired man was about 2.4 meters in height, just like a giant spirit god. In this cold, snowy night, he was bare to the waist. Ticking drops of water flew down his bronze-colored skin. There was a white mist all over his body. He was carrying a monster-like giant white fish in his hand. From a distance, he looked amazing. It seemed that he had magical power.

## Trivia

* He is a wine addict.
* When the deeds of Ding Hao, “Supreme Emperor of Sword and Saber” were recorded in many later classics, they could not hide their introduction and praise of Guo Nu, a little man who should have been obliterated in the endless river of time.

## References

1. ↑ Chapter 187
2. ↑ Chapter 223
Ximen Qianxue

## About

She was a genius in medicine and herbs, so she was favored by the Swordmanship-Seeking Sect. Several elders with advanced skills on purifying Spiritual Herb and refining elixir were all eager to accept her as a disciple. Therefore, she got the job of teaching the basic course to the registered disciples this time, and then she could get the contributing points from the sect.

## Appearance

She was famous for beauty and apathy. She was really as serious and cold as snow as she did not smile often.

A pair of full breasts held up the broad white teaching robe high, as if they were eager to burst out of the clothes. The waist was so slim that people could hold it. But her fully-developed rear gave people the impact of visual ups and downs; her three measurements’ proportion was both exaggerated and reasonable, so that anyone who took a look at her would be involuntarily attracted by her.

This hot and spicy body with a quietly elegant and cool face—these two completely different feelings combined formed a unique charm. The mature lady’s lasting appeal made people feel intoxicated.

## Personality

She is elegant and fragrant in temperament, like a white lotus flower blooming quietly in the water. She brought people a feeling that she could only be seen from a distance and not be profaned.

## Trivia

* She is very proficient in the art of calligraphy.

## REferences

1. ↑ Chapter 140
2. ↑ Chapter 140
3. ↑ Chapter 172
Ding Shengtan

## About

A mysterious charm flowed around him as he talked with people, making them agree with him naturally.

## Appearance

Ding Shengtan was slender and tall, with skin like white jade and a handsome elegant face. Divine light wreathed him from top to bottom. Even the top of his hair shone with divine light. A lightning wink of his golden eyes was so alluring that it felt as if an electrical shock went straight to your heart. When you saw it, you came to learn that the cycle of nature was an illusion. With excellence of power just like a king, he was indeed the most handsome man in the God’s Palace.
Ding Hao/Abilities

## Inscriptionist

 2
 3
 4
 5

## Elixir Pharmacist

 2
 3
 4
 5
 6

**Earth Vein Fires:**

* Crystal of the Extreme Yang Skyfire ch.216
* Crystal of the Extreme Yin Hell Ice ch.216

## Sword Intent (Learnt/Displayed)

* Basic structure - Level 1 - Chapter 147.
* Level 2 - Chapter 283.
* Level 3 Sword Intent - Chapter 474.
* 20% Sword Intent - Chapter 501.

In the Heaven Saber-Peerless Sword Tower, he comprehended a different type of intent.

* Spring Sword Intent - Basic Level - Chapter 495.
* Summer Sword Intent - Basic Level - Chapter 495.
* Autumn Sword Intent - Basic Level - Chapter 495.
* Winter Sword Intent - Basic Level - Chapter 495.

## Saber Intent (Learnt/Displayed)

* Half-step Saber Intent - Level 2 - Chapter 422.
* Level 3 Saber Intent - Chapter 474.
* 20% Saber Intent - Chapter 490.
Holy Double Manifestation of Saber and Sword

## About

The Holy Double Manifestation of Saber and Sword is a peerless constitution. The power of the ‘Holy Double Manifestation of Saber and Sword’ never met its match since the beginning of time, and only one or two out of billions of people possess such a lineage and constitution. Otherwise, it wouldn’t have been known as the ‘Holy Manifestation. Anyone with this kind of body is born a genius fighter!

The difference between the ‘Holy Double Manifestation of Saber and Sword’ is that besides one’s abdominal dantian and 12 major meridian pathways, it also trains one’s central dantian and six minor meridian pathways. The central dantian refers to the one at the center of your chest and not that at your abdomen. The six minor meridian pathways refer to the six rarely noticed meridians radiating out toward your body from their hub, the central dantian. They’re known respectively as the Ren, Du, Chong, Dai, Yang, and Yin Meridian. These six veins differ from the 12 major meridians of a normal person—that’s the reason they’re known as the six minor meridians. By training these six pathways, you’ll enjoy the same effect and power as he who trains the 12 major meridians,” said the female voice. She then continued to explain in a rarely used serious tone, “You don’t have to master too much now. You’ll only have to start training from the first minor pathway—the Ren Meridian. However, you’ve trained your 12 major meridians with the Qi from your sword craft. Thus, according to the requirements of the ‘Holy Double Manifestation of Saber and Sword’, you’ll have to train your six minor meridians using Qi from saber techniques. Only then will you be able to attain both saber and sword techniques.
Cross Fast Sword

This set of sword technique was known as the 'Cross Fast Sword', and it was a lower human level swordsmanship.

☀This was Ding Hao's third time displaying this 'Cross Fast Sword'.However, his sword radiance was already to the point where it was hard to track with one's naked eye. It was like a red mist that wrapped itself around Ding Hao until finally, the sound of the sword whistling through the air could no longer be heard. Only a faint trace of sword radiance remained.

This was the highest stage of this 'Cross Fast Sword' technique - slashing a leaf into 10 parts, without allowing a drop of water to land on it.
Xie Jieyu

## Appearance

*Chapter 14:*

He looked like a thin and weak young man who was about 14. His rough cloth clothing was already in tatters, torn in strips by thorns. His exposed skin was filled with dirt and was bleeding. His black hair was tangled together messily like straw. His thin and weak arms and calves were exposed, and on the surface of his tanned skin, were various types of injuries. The mysterious young man carried a bamboo basket on his back. There was a torn piece of cloth covering the basket. No one knew what was it and it looked slightly heavy. There was a pair of eyes under his messy hair those were as bright as the stars in the night sky. They held an indescribable charm as if they would make one’s heart shatter and feel intoxicated when they saw them.

\*The pronoun he is used as everybody assumed it was a boy.

*Chapter 19:*

She was an extremely beautiful girl. Her hair, which had been filthy and messy had become black and smooth, weighing down wetly until her waist. The water droplets on her hair shone brightly, reflecting a myriad of colors. The skin on her face was pale, like the most perfect jade in the world. And while she was thin, it was difficult to disguise her beauty which could bring ruin to a city should she smile once. And should she smile again, she could bring ruin to a country.

As Ding Hao’s robes were wider than the girl’s body, an inch of her jade-white skin was exposed at the collar. Her exquisite collarbone was like that of sheep-fat jade. It was natural and flawless. The grey color robes hid the wounds on her body. Her bare feet were white and eye-catching. Her exquisite toes were extremely beautiful. The lines of her ankles and calves were breath-taking. She stepped on the soft green grass lightly, her beauty seemed to be out of this world.

*Chapter 570:*

It was an extremely beautiful face. Her long red hair, which was like burning fire, fluttered in the wind. She had clear and stern eyes and fine skin which overshadowed the beauty of all the things in the world. With only a quick glance at her eyebrows and shapely body, many geniuses would go crazy for her. Together with her beauty, there was a touch of nobility and fierceness!

## History

It was unknown when a strange black shadow slowly approached from the large land by the forest in the distance. It was a thin and weak stumbling figure. It seemed to be almost losing all its strength. It stumbled slowly, but determinedly towards the Sword-cleansing Pond. Only when it got closer could one see clearly that it was a thin and weak young man who was about 14. She was extremely thirsty and moved towards the Sword-cleansing Pond and drank water. She brought her sister through the wilderness alone to take part in the Swordsmanship-seeking Sect’s entrance exam.

## Personality

She is the pure, lovely and invincible type.

## Trivia

* She has the bloodline of the bird phoenix goddess from antiquity, and she has an almost immortal body. She can be reborn nine times in Nirvana. No one is able to compete with the phoenix’s escaping skill.

## References

1. ↑ Chapter 625
2. ↑ Chapter 625
3. ↑ Chapter 140
4. ↑ Chapter 327
Shen Buhui

## About

Shen Buhui was the first genius of the Heartless Swordsmanship Sect in Chen Province. The Heartless Swordsmanship Sect was the number one sect in Chen Province. It was a giant existence and had no opponents at all.

In the Sage Battlefield, Shen Buhui was sent directly to the Highest Heaven and was temporarily assigned to the position of guarding the formation gate in the southwest.

That position allowed Shen Buhui to not need to go to the dangerous area outside of the Sage Battlefield and to take risks of fighting fierce beasts. Instead, he could quietly stay in the Highest Heaven and get a lot of cultivation resources as well. He could also feel the primitive law of heaven and earth and cultivate at a very fast speed.

## Personality

Although he was the first genius of the Heartless Swordsmanship Sect, Shen Buhui did not have a sense of superiority like ordinary martial artists. He was born into a poor family and had always been very humble. Even in the face of people whose strength and status were much lower than his, he lowered his status as well. Whether it was masters of martial arts or common people, he could talk to them all. And as a very social person, he enjoyed high popularity.