recursal/Fanatic-Fandom huggingface dataset:
Venus

**Venus** is the second planet from Sol. It is named after the Roman goddess of love and beauty. As the brightest natural object in Earth's night sky after the Moon, Venus can cast shadows and can be, on rare occasions, visible to the naked eye in broad daylight. It was first settled in 2077 by the crew of the *HAVOC 2* mission, after the catastrophic failure of the *HAVOC 1* mission in 2062 which killed all 30 of its crew members.
Aurora

**Aurora** is the third planet from Everest and the most populous planet in the Lesser systems sector. It was first settled in 2217 by the 1,500 colonists aboard the *Aurora* spaceship sent by Firenze Aerospace. It was one of the first independent extrasolar colonies and sparked a new wave of interstellar colonisation.
Mars

**Mars** is the fourth planet from Sol and the second extraterrestrial body (after Luna) to be colonised by humans, with the first permanent colonists settling in 2029. Since then, Mars has known several geopolitical changes and two civil wars. By the late 23rd century it has become the most influential power in the Sol system after Earth.
Forest (Region)

The **Forest** is a region rich in resources, like wood, stone, and ores like iron and diamonds. Several races spawn here, like the **Scrooms** and **Evokers**. As this is a less dangerous and more average region, these many races don't really find anything too hard to get. Really, they all have got what they need here. Any players who don't spawn here would want to travel here to get lots of resources.

The **Scrooms** - small and quick creatures. The **Forest** is still dangerous, so these humanoid mushrooms must run fast. Equipped with Speed I, they can outrun many predators, allowing them to make quick escapes. In the **Forest**, a young one is running along, foraging for meat like pigs and cows. Meanwhile, an **Evoker** looks down from above. Prepared with its Vexes and Totems of Undying, it lunges in for the attack, spawning a Vex and then swiping at the **Scroom**. The Vex starts attacking, and the youngster continues running, escaping the **Evoker's** grasp. As it tries to hide in the undergrowth, a **Zombie Scroom** attacks from behind, startling the **Scroom** and causing it to run away. It makes a narrow escape as the Vex suddenly starts attacking the **Z-Scroom**.
Andy Weenor

Andy Weenor is a character played by Brody M. in Adventures of Bobby Legs and Andy Weenor

Andy Weenor was created by Brody.

## Info

* Name: Andrew "Andy" Weenor
* Played by: Brody
* Age: 28
* Status: Deceased

## Death

* Stabbed in the stomach with a knife by Parker.

## History

* Andy was recruited by Bobby shortly after Clockwall murdered Bobby's family.

## Appearances

* Adventures of Bobby Legs and Andy Weenor
Mariner Republic

The **Mariner Republic** is a sovereign state on Mars which occupies the entirety of the Mariner Valleys, after which it is named.

## Geography

### Climate & Biodiversity

Being located on Mars, the climate in the Mariner Republic is cold and hostile, with semi-frequent dust storms and no living organisms outside of the many domed cities and underground arcologies. These cities are pressurised environments with regulated climates and, in designated areas, lush vegetation with natural parks where wildlife roams free.
Ian D.

Ian

Ian is one of the original members of Apples But Oranges. He created the name of the channel and Tiktok, and is the editor for most videos as well.

## Info

Name: Ian D.

Age: 17

Nickname: Bean

Status: OG Member

Years active: 2020-

## Other Media

YouTube: Ian Davidson

Tiktok: ianbean\_

Instagram: ianbean\_

## Facts

* In the COVID-19 outbreak, Ian tested positive for COVID around December. He posted his results, giving off a lot of personal information until Brody mentioned it. Good job, Brody.
* Ian has over 100k followers on Tiktok.
* Ian is the 1st member of Apples but Oranges.

## Appearances

* AbO Tiktok: 7 videos.

* Sitting Ducks Episode 1

## Appearances (Outside source)

* Adventures of Bobby Legs and Andy Weenor (Gag Reel)
* Talking Toms (No voice/Face, but behind the camera)
* A MOMENT OF YOUR TIME

## Deaths

* Camera Man (Talking Toms): Shot in the face by Townsend (Red)
Chiyo.hana

* ノーマル
* アップグレード

## 特殊効果

### 初期化

Refresh all  effects of cards on your field, reactivate all your cards, and delay enemies by 3 turns.

### コンディション

There must be exactly 2 used   effects on your field.

## 特殊効果

### 初期化

Refresh all  effects of cards on your field, reactivate all your cards, and delay enemies by [6] turns.

### コンディション

There must be exactly 2 used   effects on your field.
Gappler

They really do love their golden apples, these **Gapplers** do. Back in ancient times, some humans were travelling the land of BAW Lineage, and they found some spare gapples lying around. They tasted them, and they loved them! The humans (aka "Gapplers") loved them so much that they decided to perform a strange experiment. They fused with the golden apples. And the experiment went well! Now there's half-human, half-gapples running amok in BAW Lineage, ready to fight anyone they see!

**ADVANTAGES**

**Gapplers** always spawn with two golden extra hearts. These hearts provide 4 more health points to the player, and are very useful. Not only that, but this effect is permanent. Unless the player loses these two hearts.

**DISADVANTAGES**

The thing is, a **Gappler** cannot lose these two hearts. If they do, they become raceless and lose all advantages - meaning they cannot get these hearts back. Losing these two hearts takes the gapple out of the **Gappler** and turns it back into a regular human, with only 20 HP.
Baw Lineage Wiki

**Welcome to the BAW Lineage Wiki!**
A Wiki about BAW Lineage

We're a collaborative community website about BAW Lineage that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Races

Classes

Regions
Mira.hana

* ノーマル
* アップグレード

## 特殊効果

### 初期化

Select one level 1 card in your trash with exactly one effect, and that effect must be a  or  effect, activate its effect as this card's effect (ignores  restrictions).

### トリガー

If this card is added to your hand, except by drawing it, play it to the field (ignoring ).

## 特殊効果

### 初期化

Select one level 1 card in your trash with exactly one effect, and that effect must be a  or  effect, activate its effect as this card's effect twice (ignores  restrictions).

### トリガー

If this card is added to your hand, except by drawing it, play it to the field (ignoring ).
Classes

Go to Arclee

Buy each skill for 30 Coins and 1 Lumberjack Paper (150 Coins in total)

Protection II Leather Boots and Helmet

Tank: 2 permanent extra hearts

Rage: 4 Strength I potions

Genocide: Axe Maniac

## Bladed

### How to obtain

Get 16 rotten flesh Trade for 4 Bladed PapersGo to KnightBuy each skill for 70 coin(280 Coin in total)

### Moves

Fire Blade: Fire Aspect SwordSharp Blade: Sharpness 2 Stone SwordAcces to Bladed ArmorLong Blade: Sweeping Edge 4 Sword

### Super classes

Pacifist: Knight, Evil SlayerNeutral: NoneGenocide: Death Knight, Blood Bladed

## Sorcerer

### How to obtain

Buy a magician's tear from JohnneyObtain Flint and Steel

Pay 80 Coins for each move (320 Coins in total)

### Moves

Flint and SteelLava Bucket

Water bucket

Crossbow with fireworks (Must rebuy fireworks when run out)

### Super classes

Pacifist: EnderionNeutral: Sorcerer

Genocide: Grave Digger/Wither

## Archer

### How to obtain

Get 14 rotten fleshBuy 2 Archer PapersGo find ArcherinoBuy each skill for 70 Coin and a Archer Paper (Total of 140 coin)

### Moves

Archer Blow: Punch II BowArcher Strike: Power II Bow

### Super classes

Pacifist: Archerino Jr./PurifierNeutral: Bowsmith

Genocide: Skeleton/Arrow Slicer
Kharai

**Kharai** is the second planet from Delhi Prime and the capital world of the United Republics of Bharat. It was first settled in 2124 as part of the URB's first extrasolar expansion plan. It is now a thriving world with eco-friendly metropolises and dozens of different cultures coexisting on it.

## Etymology

The name *Kharai* comes from Hindi खराई *kharāī* "integrity, honesty, straightforwardness", which itself is formed from खरा *kharā* "pure, genuine, straightforward, plain, upright, frank" and -ई *-ī* which is a suffix that forms abstract nouns.

## Physical characteristics

### Ring system

Kharai is surrounded by a ring system visible with the unaided eye from its surface.
Moderator

The moderator icon.

## What is the moderator rank?

Mods are responsible for handling players who are violating the rules, responding to support tickets and assisting the Guides however they can. The Moderator rank is a given to Guides when they are promoted. It is the 2nd highest rank, Having access to commands like /ban, /mute, /kick, /Captcha Etc.

## How is the moderator rank obtainable?

To get the Moderator rank you must be promoted from Guide to obtain the rank.
Big Brother Fantasy Wiki

**Big Brother Fantasy** is an online reality game which takes place on Discord, it was founded on March 4th, 2021 and a link to the Discord server can be found here.

 **Winner**

 **Runner-up**

 **Jury: *Shane***

 **Jury: *Shane***

 **Jury: *Austin***

 **Jury: *Shane***

 **Jury: *Shane***

 **Jury: *Austin***

 **Jury: *Austin***

 **Jury: *Austin***

 **Jury: *Austin***

 **Evicted**

 **Walked**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

* S1: Siren

 **Winner**

 **Runner-up**

 **Jury: *James***

 **Jury: *Hannah***

 **Jury: *Hannah***

 **Jury: *James***

 **Jury: *James***

 **Jury: *James***

 **Jury: *James***

 **Jury: *James***

 **Jury: *James***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
Malden Skirmishes

The **Malden Skirmishes** refer to a series of previous and concurrent attacks on the Task Force Badger training base in Malden.

## Background

A training base on Malden was commissioned by Task Force Badger to train recruits on 18 October 2019, following the disbanding of the old training base on Stratis and the dissolution of the former group of trainers.

Although Malden is not a primary target for the Buhriz Movement, the presence of Task Force Badger's training base on the island makes it a key target for the Movement. The Movement has been reported to aim to "rid the cancer at its roots", eliminating trainees before they can ship out to join Task Force Badger.

## Preparations

### Buhriz Movement

While the presence of Buhriz Movement forces on the island was minimal prior to the training base's creation, Malden remains an island where the Buhriz Movement can easily access. Personnel can easily be smuggled through during the day through the international airport, while entire platoons can be brought into Malden overnight via unmarked vessels.

### Armed Civilians Amendment

The Armed Civilians Amendment has reportedly made preparations for attacks on the training base as well. These preparations were found during post-attack investigations to have been made in a garage in Larche, involving the attachment of static weapons onto offroads which were subsequently used to attack the base.

## Timeline

### Buhriz Movement

Since 2020, attacks on the training base by the Buhriz Movement began increasingly common. The first attack on the training base has been given as 15 November. Subsequent attacks on the base varied in scale, with attacks ranging from the shoot-down of a NATO CH-47 to a full-scale invasion of the Southern end of the island.

### Armed Civilians Amendment

Thus far, there has only been one attack by the Armed Civilians Amendment within the vicinity of the training base, in 2021. It is not known what their objective was at the time, however civilians were reportedly executed by operatives of the group.

## See Also

* 2019 Spring Offensive
* Buhriz Movement
Mineclub Wiki Staff

## Wiki Owners

The wiki owners are the 4 main players who run the Wiki/Discord, These players are Trolliant, Bombary, Firee24 and Vijid. Without them the Wiki and Discord wouldn’t be what they are today!

### Trolliant

Trolliant  ( Jamie ) Is the Wiki And Wiki Discord Founder, He is the one that originally started this project!

### Bombary

Bombary  ( ? ) Is the very second owner ever brought on, He was originally searching for a Mineclub wiki then stumbled upon this one then asked to join in on the project!

### Firee24

Firee24  ( Kota ) Was the Third owner ever brought on, originally he was working on his own project called the “Mineclub Archive/Timeline” Then decided to join this project on with the wiki.

### Vijid

Vijid ( David ) Is the last owner to ever be brought onto the team, He manages the Discord side of things and helps out occasionally with wiki stuff.
Operation Loose End

**Operation Loose End** was the code name for the manhunt of Willis Stockwell in the Tanoa region. It is the final playable mission of the 2019 Spring Offensive arc.

## Background

Following the end of the 2019 Spring Offensive, investigations were launched as to how the Buhriz Movement was able to amass an invasion force along the borders of neighbouring regions. The findings led to the investigation of Willis Stockwell, a United Nation intelligence officer present in the region, who fled shortly after a case was opened against him.

On 25 May, a yacht containing Willis Stockwell was reported off the coast of Tanoa. Local coast guard of the Horizon Islands Defence Force responded to the possible sighting. Although the yacht did not contain Willis Stockwell, Syndikat operatives aboard the yacht confirmed his presence in the region.

On 27 May, an informant present on the remote island of Pulau confirmed the presence of Willis Stockwell, still wearing United Nations equipment travelling in a Syndikat convoy.

## Summary

Task Force Badger was called upon to assassinate the target. Investigations regarding the leak had already been confirmed to be through Willis Stockwell, and it was deemed necessary to eliminate him in order to prevent further information leaks.

On 28 May, Task Force Badger landed on an islet Southeast of Pulau to await orders. A small Syndikat patrol was found and quickly eliminated. The Task Force landed on the Eastern Island on the night of 29 May to eliminate the target. An incident occurred where a visible laser was mistaken for an IR laser, attracting the attention of nearby Syndikat which resulted in a firefight. The target was not found in the initial area.

Willis Stockwell would later be found on the West end of the Eastern Island, making preparations to leave the island. The target was assassinated, with his United Nations equipment found among a Syndikat stash. The Task Force proceeded back to their boats to extract.
Domino Effect

**Domino Effect** is the fourth playable mission of the 2019 Spring Offensive story arc.

## Background

Coalition Forces move to secure Diyala Airfield, deemed necessary to support their assault on Fallujah. Predicting this, the Buhriz Movement attempts to delay their advance. Coalition Forces bring to bear as many companies as possible to take the Airfield, and Task Force Badger is deployed to secure a flank.

Air defenses in the area prohibit Coalition Forces from bringing in air assets without running into high risk of being shot down, and the Buhriz Movement enjoy air superiority in the area.

## Summary

Task Force Badger arrives to secure warehouses in the region, believed to hold Buhriz Movement supplies. Mi-8s circle the AO, being deployed from the airfield. The Mi-8s deploy troops before moving to drop barrel bombs on Task Force Badger. The Mi-8s are either shot down by SPAAG and ground fire or return to base.

The warehouses are secured by Task Force Badger, but stray rocket rounds detonate one of the warehouse buildings. A counterattack is repelled and the Buhriz Movement falls back to the Airfield to defend the area.

Task Force Badger is tasked to flank and destroy a logistics base instead. The base is successfully flanked and destroyed, while the Coalition advances on the Airfield.

## See Also

* 2019 Spring Offensive
* Immovable Object, Unstoppable Force
* Close Quarters
Awtoh-verse Wiki

**Welcome to the Awtoh-verse Wiki!**
An in-depth collection of information, lore and events that are considered canon in the persistent campaign run by Awtoh for the ArmA group Task Force Badger.

Event dates that happen in the Awtoh-verse have been changed as of 2021 to follow the real-world dates.

## Factions

* Buhriz Movement
* Free Nevara
* United Anizay Front
* New World Order
* Redland Federation
* Coalition Command in Southeast Asia

## Campaign Arcs

* 2019 Spring Offensive
* 2020 Anizay Offensive
* 2021 Altis Crisis
* 2021 War on Nevara
* 2021 Redland Campaign
* Malden Skirmishes

## Missions

* 2019 Spring Offensive Missions

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Close Quarters

**Close Quarters** is the fifth playable mission of the 2019 Spring Offensive story arc.

## Background

Diyala's Airfield is secured and Coalition Forces begin to gain air superiority over Fallujah. The Buhriz Movement is heavily entrenched, and civilians that failed to leave the city are mixed in the fighting. Air surveillance reports camouflaged armour units in the town, both with camouflage netting and false buildings.

Coalition Forces are aware that avoiding the city will raise issues later on in the campaign, as the Buhriz Movement will be constantly launching assaults from the city. The decision is made to clear Fallujah of organised resistance.

## Summary

The Coalition assigns Baseplate to control the Southeastern sector of Fallujah. Task Force Badger is deployed to secure a foothold to allow friendly forces to pour into the area. Heavy fighting immediately begins along the outskirts of the city, and artillery has to be called in on fortified positions to allow Task Force Badger to advance.

A foothold is secured after heavy fighting, but friendly forces are held up by fire from further in the sector. Task Force Badger has to move into the Southeastern sector to knock out anti-tank emplacements and fire support devices.

The emplacements and fire support devices are eventually destroyed, but most of the urban areas are heavily destroyed. Coalition Forces begin to advance into Fallujah, with attrition rates projected to be extremely high based on current fighting.

## See Also

* 2019 Spring Offensive
* Domino Effect
* Torch And Burn
Lion's Den

**Lion's Den** is the second playable mission of the 2019 Spring Offensive story arc.

## Background

Following the invasion of neighbouring regions by the Buhriz Movement during the 2019 Spring Offensive, strikes were undertaken to hamper the logistics of the Buhriz Movement to buy Coalition Forces some time to conduct their assaults.

Baseplate is tasked by Coalition Forces to destroy supply dumps in Anizay. Anizay served as the main logistics hub for the Buhriz Movement, and direct intervention in the form of airstrikes is difficult to the high amount of anti-air sites. The only choice is a covert insertion, followed by a quick strike and exfiltration before Buhriz Movement QRF are able to respond.

## Summary

Task Force Badger's helicopter transports arrive in the AO. The spoofed IFF allows them to drop the infantry off quickly before leaving the airspace to avoid air interceptors. Task Force Badger destroys multiple ammo dumps and vehicle depots, avoiding QRF before extract via stealth helicopters.

## See Also

* 2019 Spring Offensive
* Radio Silence
* Immovable Object, Unstoppable Force
Tags

**Tags** are very similar to rarity, in that they coincide with each other on items, as they are found next to each other in the item's lore.

## Tags

### Hat

Items that are labelled with the Hat tag are able to be put on the players helmet spot.

### Item

Items that are labelled with the Item tag are purely cosmetic and are usually held in a player's hand.

### Title

Items that are labelled with the Title tag are able to be equipped and will add a title before your name in chat. Once equipped, it can be removed with /titleoff.

### Furniture

Items that are labelled with the Furniture tag are able to be used in Housing. The first item known to have this tag is the Pop Figure.

### Currency

Items that are labelled with the Currency tag are used as the global currency on Mineclub.

## Trivia

* Summer Tokens are the only items without a tag, but they still have a rarity.
Torch And Burn

**Torch And Burn** is the sixth playable mission of the 2019 Spring Offensive story arc.

## Background

With the war going against the Buhriz Movement and Coalition Forces amassing on the border East of Lythium to open a second front, the order is given to evacuate supplies and torch the rest.

There are enough supplies near the border stashed by the Buhriz Movement to allow the Coalition to secure more footholds before their own supplies can arrive. The order is intercepted by Coalition intelligence services, and multiple Task Forces are ordered to secure the supplies before they carry this out.

The raid has to be carried out under the cover of darkness to reduce the Buhriz Movement's ability to respond effectively.

## Summary

A Chinook escorted by air assets deploy Task Force Badger into the AO. The Task Force moves to silence an enemy communications post before moving to a nearby garrison to eliminate them before they can deploy as QRF for other sectors.

The other sectors fall to Coalition Task Forces in the area, with some vehicles having escaped the supply zones. Task Force Badger is assigned to intercept these transports, or destroy them if they end up out of reach.

The Coalition manages to secure most of the supplies, and a second front is opened in Lythium.

## See Also

* 2019 Spring Offensive
* Close Quarters
* Hasty Assault
Radio Silence

Some Afghan National Army and Afghan National Police members change sides to the Buhriz Movement

Surviving Afghan National Army soldiers and Afghan National Police retreat Lythium with Task Force Badger

## Belligerent

### BLUFOR

Afghan National Army, Afghan National Police, Task Force Badger

## Missions

### Previous Mission

N/A

**Radio Silence** is the first playable mission of the 2019 Spring Offensive story arc.

## Background

During the 2019 Spring Offensive, the Buhriz Movement launched an invasion into various regions. One of these was Lythium, where Task Force Badger was stationed.

After multiple Afghan checkpoints failed to meet their scheduled check-ins, Afghan National Army (ANA) soldiers were dispatched from a nearby Forward Operating Base to investigate. After they also failed to report in, Task Force Badger was deployed as QRF.

## Summary

ANA soldiers were ordered to investigate while still utilising combat equipment fit for patrols. This proved disastrous, and many were unable to effectively engage the conventional branch of the Buhriz Movement.

Following the failure of the investigation groups to report back, Baseplate confirmed with the local military command the deployment of Task Force Badger as QRF to assist ANA soldiers, in full combat equipment.

The first checkpoint was found overrun, and a grave with incinerated bodies believed to belong to the Afghan National Police (ANP) is found. ANA and ANP survivors of the other checkpoints meet up with Task Force Badger shortly before they move to the second checkpoint. They inform the Task Force of the faction split, and hold at the first checkpoint. Baseplate informs the local military of this, and receives clearance to engage suspected traitors.

The second checkpoint is cleared, and ANA soldiers were reported to have fought alongside the Buhriz Movement, but this is not confirmed due to the lack of bodies donning ANA uniforms. The third and final checkpoint is cleared, and ANA soldiers are confirmed to have manned the machine guns that fired on the Task Force at this time.

## Trivia

* This is the first playable mission where the Buhriz Movement appears.
* This marks the first playable mission to have taken place within the timeline of the 2019 Spring Offensive.

## See Also

* 2019 Spring Offensive
* Lion's Den
2019 Spring Offensive Missions

The **2019 Spring Offensive Missions** are playable mission carried out by Task Force Badger during the events of the 2019 Spring Offensive. A total of eleven missions are carried out over course of the campaign.

## Missions

* Radio Silence
* Lion's Den
* Immovable Object, Unstoppable Force
* Domino Effect
* Close Quarters
* Torch And Burn
* Hasty Assault
* Chain Of Command
* Breakthrough
* Final Front
* Operation Loose End

## See Also

* Buhriz Movement
* Coalition Forces
Cactus Scroom

**Cactus Scrooms** are another species of **Scroom**, mushroom-like creatures that walk on two legs. These ones in particular spawn in the **Desert** region, where it is hot and low in resources. However, the **Cactus Scroom** makes the most of its surroundings. What a brilliant race, isn't it?

**ADVANTAGES**

In order to cope with the harsh conditions and lack of wood, **Cactus Scrooms** spawn with a stone sword and stone pickaxe so that they can get mining and fighting early on. Since the **Desert Underground** is rich in good ores, they like to burrow underground and spend most of their time mining. When they come back up, you'd better expect them to be stacked and ready to battle.

**DISADVANTAGES**

They love to mine, these **Cactus Scrooms** do. But wait, there's a problem. They spawn with eternal Mining Fatigue. While they can still get resources, the **Cactus Scrooms** are going to need good tools, and fast. Living in the **Desert** is harsh and cruel.
Tundra (Region)

Welcome to the land of the cold. The expansive and dangerous **Tundra** region. This area can only be accessed by unlocking the gate at the entrance of the region, unless you are a local race. (In order to get this key, you must find it in a pyramid located in the **Desert** region.) Therefore, it can only be opened by experienced players.

The races here have adapted to the cold and found intelligent ways to keep themselves warm. For example, the **Snow Golems** harness the power of ice with their Frost Walker boots. Then, when they walk on water, the water will freeze and turn to ice. This way, the **Snow Golems** can get across murky waters safely, as the creatures aren't too fond of this liquid. The **Woolly Scrooms** have also adapted to this area's climate, with a full set of leather armor and 32 torches to protect themselves from the deadly freezing temperatures.

Be wary when wandering the **Tundra**. Danger can be around any corner, as a territorial race could be lurking wherever you least suspect. Be careful when stumbling around cold waters, as **Ice Worms** can pop out from underneath the ice and kill you. Even away from water, races like **Snow Golems** could be waiting for you in their dens. With a Danger Level of 9/10, **Tundra** is not for inexperienced players.
Metascroom

These bulky creatures will spawn in the **Plains** region. Any beginners near here must watch out, for **Metascrooms** are definitely scary opponents. They are a Unstoppable type, meaning that they can do some intense damage.

**ADVANTAGES**

Being the powerful race they are, **Metascrooms** spawn with a stone sword, stone pickaxe, an iron chestplate, and Strength I. Seems like a lot, right? Well, it is. The stone sword and pickaxe give them an amazing headstart (similar to the **Cactus Scrooms**) and the iron chestplate provides good protection upon spawning into the game. They also have Strength I, meaning that any freshies near them will basically be obliterated.

**DISADVANTAGES**

The **Metascrooms** do have these many advantages, but they also have some disadvantages. They spawn with eternal Slowness. Since they are so bulky and heavy, they have a hard time getting around. Because of this, many speedy races like the **Scrooms** and **Assassins** can easily escape the wrath of the **Metascroom**.
Immovable Object, Unstoppable Force

### Result

Foothold in Lythium achievedBridges are destroyed by the Buhriz Movement, impeding the Coalition's advance.

## Missions

### Previous Mission

Lion's Den

**Immovable Object, Unstoppable Force** is the third playable mission of the 2019 Spring Offensive story arc.

## Background

The Buhriz Movement successfully captures most of Lythium. Coalition Forces secure the airfield during a midnight assault with paratroopers. The initial assault phase is costly but successful, and the Buhriz Movement retaliates in a fierce counterattack.

Task Force Badger is deployed along with Coalition Forces to hold the airfield, hold back the counterattack and secure the region.

## Summary

By the time Task Force Badger arrives on the airfield, the paratroopers have taken an estimated 30% casualties. Most paradropped vehicles are either heavily damaged or rendered immobile. Task Force Badger has to disable Buhriz Movement communications equipment held in hardpoints in the town Northeast of the airfield in order to allow the paratroopers to carry out their assaults.

Fighting in the urban terrain is extremely fierce, and VBIEDs are extremely common. The hardpoints are cleared out albeit at a high cost. After a Signals HQ and FOB is destroyed, the counterattack is seemingly beaten back.

A second phase arrives in dawn. Task Force Badger is ordered to drive back the assault and take the first bridge, while the paratroopers attempt to distract the enemy and secure the second bridge. Although successful in destroying the counterattack, the Buhriz Movement is able to destroy both bridges, effectively forcing the Coalition to find alternate routes to cross the dry river bank.

## See Also

* 2019 Spring Offensive
* Lion's Den
* Domino Effect
Scroom

There are many different races in the family of **Scrooms**, with the original and most basic being the **Common Scroom**, also known as the **Scroom**. These creatures spawn in the **Forest** region, where they can easily hide beneath the undergrowth. They resemble humanoid mushrooms that walk on two legs.

**ADVANTAGES**

These nimble little guys can sure run fast! **Scrooms** spawn with Speed I, allowing them to outrun most opponents. (However, races like **Assassin** can easily catch up.) Most other **Scrooms** spawn with some sort of speedy advantage as well.

**DISADVANTAGES**

There is one major thing about being a **Scroom**: You always have Weakness. A player who likes to collect resources and build from the ground up may be fine with this, but players on the offensive side will definitely dislike this. Being a fighting **Scroom** is tough, so its probably best to be a more defensive one than a fighter.
Plains (Region)

The **Plains** region is the smallest region in all of BAW Lineage. It is mainly hills and flat land, with few trees spawning. The **Plains** spawn is beside a blacksmith - where you can get a class and you can also find some loot. As for the underground, it isn't too out of the ordinary.

Some races do spawn here, though - one of them being the dangerous **Metascroom**. This race is extremely powerful, so any freshies in **Plains** need to be careful.
Elytryn Scroom

What do you get when you mix an **Elytryn** and a **Scroom**? This guy. The **Scrooms** of the air, this race spawns in the **Sky** region, where the land is clouds and resources are not hard to find. Trees appear frequently and there are many buildings to loot.

**ADVANTAGES**

**Elytryn Scrooms** spawn with a single pair of elytra equipped, Speed III (making them VERY fast), and Regeneration, making them pretty strong opponents. Freshies don't stand a chance, as a strong **Elytryn Scroom** can swoop in and attack - speedy, able to fly, and basically invincible.

**DISADVANTAGES**

However, one of these guys is forced to wear an elytra their whole life. They cannot equip chestplates, so if one finds a chestplate, they are probably going to be sad.
Woolly Scroom

Another member of the **Scroom** family, **Woolly Scrooms** spawn in the **Tundra** biome, where it is cold and danger lies around every bend. Normally, **Scrooms** are small and weak, but this variant has adapted to its cold and dangerous environment.

**ADVANTAGES**

The **Tundra** is a dangerous and chilling place, so the **Woolly Scrooms** have adapted to survive with its subfreezing climate and dangerous locals. To get a minor headstart, they start with full leather armor. Not only does the armor block out the cold, it also provides some protection. They also spawn with 32 torches - half a stack. These torches not only light up the area, but warm the **Woolly Scrooms** so they don't wipe due to the cold. Many **Woolly Scroom** civilizations also have campfires - another item that heats up its surroundings.

**DISADVANTAGES**

Now, there are some disadvantages to being one of these creatures. **Woolly Scroom** young get very hungry, so they get the Hunger effect for 30 seconds upon spawning. This can damage the progress of the player, as the one thing **Tundra** lacks is livestock. Few passive mobs spawn here, so its best if there is a civilization nearby the player that they can obtain food from.
Regions

There are several different regions in BAW Lineage - Desert, Tundra, Plains, Forest, Ocean, Sky, Icy Seas, and Mountains. There are several races that live in their corresponding regions. For example, the Snow Golem race spawns in the Tundra biome, and their species often thrive there.

DESERT

TUNDRA

PLAINS

FOREST

OCEAN

SKY

ICY SEAS

MOUNTAINS
Florian

Similar to the **Scrooms**, **Florians** have flowers for heads instead of mushrooms. They are also very small, so they can escape most foes pretty quickly.

**ADVANTAGES**

**Florians**, similar to **Scrooms**, spawn with Speed I, making them able to escape most foes, and 16 flowers of one type. (For example, 16 poppies or 16 dandelions.)

**DISADVANTAGES**

**Florians** are weak creatures, so they spawn with Weakness. Therefore they are not the most powerful, resulting in deaths of inexperienced players early on.
Ghost

Possibly the worst race in the game, **Ghosts** are spooky spirits that always spawn in the **Forest** biome, where it is rich in wood and stone, but otherwise a pretty bad place to spawn in.

**ADVANTAGES**

**Ghost** may be the worst race in the game, but there is still one advantage to becoming this race: You constantly have the Invisibility effect. This means that enemy players will not be able to track you down easily, but you can still get spotted and also easily killed.

**DISADVANTAGES**

There are several cons of being a **Ghost**. Most importantly, you always have Mining Fatigue, Slowness, and Weakness. That means that enemies that spot you can easily slay you.
Aquean

The inhabitants of the water, these creatures always spawn in the **Ocean** region, where it is wet and abundant in aquatic life. **Aqueans** live most of their life in the water, swimming with the fishes and dolphins.

**ADVANTAGES**

**Aqueans** always have the Water Breathing and Dolphin's Grace effects, so they swim pretty fast in aquatic areas. They also spawn with a basic trident that they can throw at enemies. However, if they lose this trident, they cannot get another automatically.

**DISADVANTAGES**

**Aqueans** may have Dolphin's Grace, but they also eternally have Slowness. While the Dolphin's Grace negates the Slowness while in water, any **Aqueans** out of water will suffer the consequences and become slow. However, with enough perseverance, a player might be able to get some terrestrial resources.
Zombie Scroom

Also called **Z-Scrooms**, **Zombie Scrooms** are **Scrooms** infected by zombies. They wear "Cursed Tags", items that cannot be obtained but always stick to the front of them. Instead of looking like humanoid mushrooms, they look like gray, overgrown mushrooms overall. **Z-Scrooms** like to "feed" on their opponents after they die.

**ADVANTAGES**

In order to inflict damage, **Z-Scrooms** spawn with a stone sword and stone pickaxe. They also spawn with Speed II, making them deadly opponents. When in the depths of the **Forest**, always watch out for these horrible creatures.

**DISADVANTAGES**

While they do spawn with two wooden tools and eternal Speed II, **Z-Scrooms** also spawn with Hunger for 30 seconds. However, the **Forest** is quite abundant in animals, so it is not too big of a deal for most players.
Desert (Region)

The **Desert** is a humid, harsh region. Only a few races spawn here, like the **Cactus Scroom** and **Bulldozer**. The only signs of plant life are cacti and dead bushes. It may be a barren wasteland, but the **Desert Underground** is rich in ores like coal, iron, diamonds, and even the exclusive lapis lazuli ore. Many races here spawn with special adaptations to the harsh environment. For example, **Cactus Scrooms** start with a stone sword and stone pickaxe to get a small headstart. (Whilst they do have this large advantage, they always have Mining Fatigue.)

Found a pyramid? Good for you! You can probably find some diamonds and maybe even the key to the **Tundra** region! If you can find the Sand Worker's house, that's a good thing too! If a player goes inside, they can become a certain class if they want. The **Desert** may be low in aboveground resources, but its still worth exploring the land, for there could be an important structure right around the corner.
Sky (Region)

Up high in the clouds, hovering over several other regions, is the beautiful **Sky** region. A very exclusive and limited region, that is. It takes about 20 blocks to build up to it, and the clouds that provide land are very small and have large gaps in between them. However, when thought about, **Sky** still has plenty of materials like wood, diamonds in chests, and some stacks of stone spawn frequently. (There is no **Sky Underground**.)

Possiby some of the strongest races in BAW Lineage, the **Elytryn Scrooms,** **Elytryns,** glide along, as this is their home. These races can be found either in this region or flying above other regions with their elytra. This region is a home for many fliers, like these guys, and so much more! Maybe a brave player like you could build up to the **Sky** and make a living!
Clubs

**Clubs** are an upcoming feature, mentioned on the Mineclub Release document and on the 5/15/2021 owner call.

### Trivia

* Based on Nixe given description of Clubs during 5/15/2021 Staff Call, Clubs may be similar like Habbo Rooms
* It seems that Clubs will be able to be hosted by more than 1 player
* Also, to upgrade a club, you will need gems.
Land of the dinosaurs Wiki

**Welcome to the Land of the dinosaurs Wiki!**
We're a collaborative community website about Land of the dinosaurs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ocean (Region)

The **Ocean** - a vast aquatic land of coral, fish, dolphins, and sea turtles. Life thrives here, and it is abundant. Not only this, but Guardians and Elder Guardians prowl the ocean monuments. Coral reefs are not too hard to find, and the sea ruins hold many aquatic treasures. There's no wood, stone, or ores, but the life has started with some pretty good stuff.

And don't forget the locals. **Aqueans** swim in the deep waters, whilst **Sea Scrooms** scavenge the beaches and **Sirens** float in the shallows, attracting stray **Aqueans** from their deeper areas. Life here can be challenging, with a lack of resources and possibly Chaotics roaming the waters. If you're an **Ocean** inhabitant, be careful.
Beta Lounge Discord

## Beta Lounge

The Beta Lounge Discord  is a Discord dedicated for Beta players to join, In the future they plan to host special dedicated Beta player/owner events. This is currently one of the most popular MineClub related Discords at the time of writing this. This Discord was originally started and is Run by DuckOneTwo And Xenoplasm. ( Spoopy🎃#9689 Who Resigned from his position as an Owner on the Server )

## Beta Lounge Events

Never (bc the server shut down -Xenoplasm 29/12/2022)
Mining

Mining was soft released on November 24th 2021. It is a way of earning gems through housing. After obtaining a pickaxe through the NPC Smith players can mine in the bottom layers of their houses to find Minerals which can be sold for gems through the NPC Amber who is located in the /afk lounge.

## **The Mine**

The mine is located in player housings in the 10 layers below the floor. You can reset the mine separately to the reset of your house through the Personal housing NPC. To mine you must have a pickaxe, there are 5 tiers of pickaxes with each one being able to mine higher ores and break blocks faster.

## **Pickaxes**

You can buy pickaxes from the NPC Smith in /afk. There are 5 pickaxes for sale;  Stone Pickaxe (500 gems),  Gilded Pickaxe (12,500 gems),
 Sapphire Pickaxe (75,000 gems),  Amethyst Pickaxe (400,000 gems), and  Ruby Pickaxe (900,000 gems)

## **The Ores**

Once you have a pickaxe you can mine ores up-to the level of your pickaxe (Stone > Stone, Gilded > Gold, Sapphire > Sapphire, ect.)

## Ore Generation

Stone and Gold ore generation

Sapphire, Amethyst & Ruby ore generation

You can then sell your ores to the NPC Amber at /afk for Gems;  Stone (5 gems), Gold (10 gems), Sapphire (100 gems),  Amethyst (250 gems),  Ruby (600 gems)

### Generation

Stone and Gold spawn as regular ores where as Sapphire, Amethyst and Ruby spawn as custom gem models In air pockets.
Sea Scroom

What do you get when you mix an **Aquean** and a **Scroom**? This guy. **Sea Scrooms** are intelligent **Scrooms** that have fled to the water after they figured the land was too dangerous. They know that the shallow waters are mainly home to only fish, dolphins, and **Aqueans** (which don't pose a major threat). Now, they're living a life under the sea.

**ADVANTAGES**

**Sea Scrooms** spawn with Water Breathing, Dolphin's Grace, and Speed II. Therefore, they are speedy ocean creatures. And unlike most other aquatic creatures, they are semiaquatic, so they don't get a negative effect when on land. With these effects, a **Sea Scroom** can easily escape most enemies - whether they're land or sea.

**DISADVANTAGES**

**Sea Scrooms** do have all these positive effects, but they also have eternal Blindness. This means that a sneaky foe like **Assassin** could probably slaughter an inexperienced player. However, in late-game, the **Sea Scroom** could easily escape.
Chain Of Command

**Chain Of Command** is the eighth playable mission of the 2019 Spring Offensive story arc.

## Background

With the fall of Fallujah imminent and commanders being needed elsewhere, the Buhriz Movement attempts to evacuate command elements to other regions still occupied by the Movement. Coalition Forces are informed of this by an insider source, and a plan is assembled to quickly eliminate the command elements before they can evacuate.

Air assets were grounded due to an incident which is still under investigation during the time period that the mission was being carried out.

Baseplate is tasked with eliminating 3 important commanders: A conventional army commander, an Iskandar warlord and a local insurgent leader.

## Summary

Task Force Badger is given the locations of the Iskandar warlord and the local insurgent leader, while Baseplate searches for the location of the conventional army commander. The Iskandar warlord is travelling in a convoy which needs to be intercepted, while the local insurgent leader is hiding in a village where civilians are present.

The convoy is intercepted first, with the lead vehicle being destroyed and the trucks in the convoy subsequently dismounting their troops. The Iskandar warlord is killed during this engagement, and is confirmed KIA.

The village where the local insurgent leader is hiding is assaulted next. The local insurgent leader is killed while attempting to reach the getaway vehicle and confirmed KIA, just as Baseplate finds the location of the final conventional army commander. The commander will attempt to escape via helicopter with escorts to the West of Lythium, based on intercepted transmissions. The helicopter is shot down and the commander is confirmed KIA. The Task Force is ordered to exfiltrate from the area before it is overrun by QRF.

## See Also

* 2019 Spring Offensive
* Hasty Assault
* Breakthrough
Speed Tag

* **Speed tag has since been Temp removed from the Network, It is planned to come back with a better system and updates.**

## Speed Tag

The cover art of the game from the game selector.

### Release date

17th April 2021

The aim of **Speed Tag** (similar to MCC's Parkour Tag) is to, as the tagger, tag all 3 runners, or to, as the runner, avoid the tagger for 60 seconds.

## Roles

### Tagger

1 tagger is randomly selected from each team every round, and spawns on the east side of the map in their own starting area. They are given a *Jump Boost* item in their first hotbar slot upon spawning which allows them to jump up to around an extra 7 blocks. This jump boost has a 7-second cooldown, allowing it to be used up to 8 times throughout one round.

The tagger's goal is to tag, by left-clicking, all 3 of the opposing team's runners while that team's tagger attempts to do the same to their team. The round is over once the hunter runs out of time or tags all 3 runners.

### Runners

3 runners are chosen as opponents to the single tagger each round, and spawn on the west side of the map. They are not given any special abilities and can only rely on their skills and teamwork to win. The runners' goal is to survive for the full 60 seconds of the round.

## Overtime

Overtime is a final advantage given to the tagger in the final 15 seconds of a round, during which the tagger is given speed 2 and jump boost 2. This allows them to move much better than previously possible, granting them a better chance of tagging their opponents.

## Maps

There are 6 maps currently available in Speed Tag.

Desert - Released on \_\_\_\_, 2021 - 31 blocks long by 31 blocks wide by 20 blocks tall

Carnival - Released on \_\_\_\_, 2021 - 31 blocks long by 31 blocks wide by 21 blocks tall

Space - Released on \_\_\_\_, 2021 - 31 blocks long by 31 blocks wide by 19 blocks tall

Clockwork - Released on \_\_\_\_, 2021 - 31 blocks long by 31 blocks wide by 21 blocks tall

Snowy - Released on \_\_\_\_, 2021 - 33 blocks long by 33 blocks wide by 21 blocks tall

Aquarium - Released on \_\_\_\_, 2021 - 31 blocks long by 31 blocks wide by 19 blocks tall

## Gems

Gems can be gained via the following means:

* (Runner) Survive 10 seconds **[+10]**
* (Tagger) Tag one player (applies for first two tags) **[+25 ]**
* (Tagger) Tag the final player **[+75]**

## Trivia

* This gamemode's release date was originally confirmed to be 14th April 2021, but was eventually moved to 17th April 2021.
* Given the amount of gems one player can gain for surviving per round (60) multiplied by the amount of runners (3), the amount of gems a tagger can gain per round (125), and the amount of rounds per game (2), the most gems one team can gain is 610, and the most gems one person can gain is 250.