Gamemodes

## Race

*"Standard Super Modified Race. Fight through the pack and pick up weapons to assist in taking the gold medal."*

In **Race** mode, the objective is to finish first within a set number of laps. The amount of laps changes per speed class and track, with Gold, Silver, and Bronze being awarded for a first, second, and 3rd place finish, and Platinum medals being awarded if defeating a star driver and finishing first in this mode during the career.

## Pure Race

*"Modified version of the Pre-2043 style Super Modified Race. No weapons, but Afterburner is active."*

In **Pure Race** mode, the objective is the same: finish first within a set number of laps. However, weapon pads are disabled, but Afterburner stays enabled. Like race mode, 1st is a gold, 2nd is a silver, and 3rd is a bronze.

## Time Trial

*"Race against the ticking clock to complete a race in the speed class as fast as possible."*

Time trial pits the player against time themselves on an empty track. No pickups are granted, and the total time over every lap is the final result, rather than on a per-lap basis. Campaign & Story events have set times for time trial Gold, Silver, and Bronzes; Platinum Times are Developer times.

## Knockout

*"Race until one car remains. Every lap, the car at the back is eliminated; stay ahead of last place to win."*

Knockout is race mode with an added complication; rather than a set amount of laps, it is based on the final vehicle remaining. Weapons are available in this event; eliminations shorten the event.

## Eliminator

*"Combat Systems are at full power. Deal damage to opponents and get eliminations to score points."*

Eliminator increases the damage of weapons by two, and scores you for the amount of damage you do. The goal is to get to the target score first, with Silver and Bronze for 2nd and 3rd highest scores.

### Special Rules

* Regenerate shield energy after a lap
* Discard a weapon for a temporary shield
* Pitlanes are disabled
* Vehicle collisions are disabled

## Team Combat

*"Work with a teammate to hold the lead and deal damage to score points to hit the target score."*

Team Combat combines a Race with Eliminator. Giving you a teammate to race with, the objective is to hit the target score before the other teams. Though the damage is normal, points are still scored for damage. **Lock on weapons do not target your teammate, but you can still damage them.** Every 5 seconds, every team is awarded bonus points as well; the higher the place, the more points they get every 5 seconds. Medals awarded like Eliminator.

## Survival

*"Survive for as long as you can hold out. Speed increases the longer you survive, to beyond the sound barrier if possible. Brakes become less effective as you hold them."*

Survival pits you against a virtualized recreation of a track. The player attempts to survive for as long as possible as the speed keeps increasing, past Super Modified class into even faster speeds that were previously banned. The event ends when your shield energy is depleted to 0 from wall collisions. The standard model used for this mode is the Hanrai V-Livery.

All track and background textures are replaced with a virtualized version that replaces all billboards with music equalizers, and some track surfaces come with these as well.

Medals are awarded in the career mode by the highest zone survived.

### Survival Speed Classes

* Sub-Tuner: Zone 1-5
* Tuner: Zone 6-10
* Sub-Super Tuner: Zone 11-15
* Super Tuner: Zone 16-25
* Sub-Super Modified: Zone 26-35
* Super Modified: Zone 36-45
* Hyper Modified: Zone 46-60
* Unlimited Modified: Zone 61-80
* Sub Mach 1: Zone 80-100
* Mach 1: Zone 101-120
* Sub Mach 2: Zone 121-140
* Mach 2: Zone 141-160
* Sub Mach 3: Zone 161-180
* Mach 3: Zone 181-200
* Mach X: Zone 201-250
* Mach EX: Zone 251-300
* Zen : Zone 301-350
* Ascension: Zone 351-400 (Run ends automatically at Zone 400)

## Surge

*"Be the first to hit the target zone by charging a zone boost with speed pads. Dodge out of the way of V-Barriers dropped by other racers in the simulation boosting themselves forwards into higher zones, or use your energy to recharge your shield if need be."*

Surge is a competitive version of Survival, sharing the same virtualized changes to the map but adding competition. The objective is to hit the target zone. Zones work normally, but can be skipped by using the boost, causing the vehicle to drop a V-Barrier that heavily damages anyone who hits it.

Medals are awarded for who got to the zone first, then 2nd highest and 3rd highest for Silver and Bronze respectively.

## Discharge

*"A remixed, unique version of a Post-2043 race. All vehicles are overcharging their shield and are now invincible and producing more electricity than needed, storing it in a spare fuel cell. The lower your place, the faster this recharges. Once filled, it can be used to either boost forward or send out a non-damaging EMP wave that slows other drivers down."*

Though the mechanic makes this seem much different, the objective is the same: Finish first in a set amount of laps. The electric cell charges at a rate of 1% per second, increasing in speed by a factor of 1.25 per place lower than 1st. Using the afterburner button fires the boost, and the fire weapon button fires the EMP outwards.