Logistics & Construction (units & FARPs)

## Types of Crates

- Normal Crate: standard size crate, any Ground Forces request through CTLD will spawn X number of these crates. Available anywhere, including FARPs (limited).

- General Supply Crate: Worth 2x Normal Crate (carried by Hercules). Only available from blue airfields.

- Farp Crates (FARP, Fuel, Repair): used for constructing, fueling and repairing FARPS. Only available from blue airfields/Logistic Centers and ships. Fuel crates can only be delivered by helicopter.

- Unit’s Repair Crate (used to repair ground units). Available anywhere, including FARPs (limited).

**Attention:** unit’s repair crate is very light and can be damaged when slingloaded. Make sure you stay below 70knts/130kmh to avoid breaking the rope and losing your cargo.

## Ground Unit Construction

Ground units can be constructed by hauling the required amount of crates to a location, placing them within 50m of each other, and using the 'unpack' command via the CTLD menu.

To access the Ground Forces menu, navigate through Comms to F10 > F1 > F3 Ground Forces, and select your category.

Each unit will have some information listed to the right of it. You will see either 'I/E', meaning the cargo can be loaded either internally or slingloaded, or an 'E' which means the crate must be slung. You will also see a number in parentheses informing you how many crates are required to construct that unit. If you do not see a number, it only requires one crate.

## FARP & LC Construction

As the front progresses, new FARPs are required closer to the action. These are located and built by players.

At any time a player can type '-farp?' into the in-game chat, this will cause circles to appear on the F10 map (for all players, do not spam) showing potential FARP locations.

To build a new FARP requires 6x 'build points'. Players need to bring Small (1 point) and Large (2 points) FARP Construction crates to the location and if successful a new FARP will be available after restart. This FARP will still need to be resupplied with normal crates, and fuel either using the General Supply Crates in the C130, or carrying normal crates to the new FARP in a heli.

The Logistics Center provides unlimited crates, and can be constructed the same as a FARP. The only difference is that the LC can only be constructed at an Airfield. There is no need to bring crates to an Airfield for LC construction, as you can spawn them at location (airfield) without a tent (Logistics Center)

**Keep in mind** that farps should not be built exactly at or behind enemy lines. FARPs like this are usually subject to strong red counter attacks and total destruction.

The safest option is usually to build front line farps behind solid roadblocks, so the farp already starts protected.

**Minimum distance** between farps is 15nm and we advise to keep 16nm in between FARPs when building a new one. Longer distances won’t do any good to help the overall progression and also slows down reinforcements. Use the -farp? map marker to identify good locations for new FARPs, try to nestle them in the gaps in the circles.

**IMPORTANT:** new FARPs should not be constructed within 15nm of any airfiled that does not have a Logistics Center. Doing so will prevent the construction of the Logistics Centers in the future.

## FARP Logistics & Repair

FARPs need to be supplied with crates. The best way to do this is with the C130 (Free mod, you should get it). The C130 can get "General Supply" crates from a BLUE airfield ( worth x5 normal crates). They need to be dropped within 2km (1.07nm) of a FARP to resupply the FARP. For a successful air drop you need to be above 100m (300ft) or more, and above stall speed with wings level. Drop within 1nm of the FARP and job done.

Alternatively, helicopters can haul ANY type of normal crate (vehicle crates, unit's repair crate) to a FARP and use the 'return/destroy' option to drop the crate off at the main FARP pad (with a tent). It can then be used to build whatever, since the crates are converted back to generic crates once returned to a FARP.

Example: spawn 5 tank crates at Farp A, cart them to Farp B and "return/destroy" them (on top of the farp's main pad (with a tent)). This adds them to the Farp B Inventory as "crates", not specifically "tank crates". In other words, once a "5-crate" amount has been added, it doesn't matter what the crates were originally, they become generic (can be turned into any vehicle/repair crate) once "returned" to a FARP.

### Supplying a FARP with fuel

FARPs need fuel to operate effectively. Fuel can be picked up from any airfield Logistics Center and bought to the FARP

It takes 2 fuel tanks to fill a FARP from empty. The tanks can be loaded internal or external but it is recommend only taking one internal tank at a time since you are limited to a VERY slow speed while sling loading Fuel for some reason. Helicopter only.-

There is the option to deliver a fuel tanker (Tanker М978 HEMTT) using the Hercules. You must land at the FARP and disembark the fuel truck as close as possible to the FARP’s tent. Fuel trucks can not be air dropped.

This fuel truck will provide refuel for the helicopters, but will not add fuel to the farp’s inventory.

### FARP Repair

Sometimes the REDs will damage a FARP and they need repairing. This can be done with 1 large FARP repair crate or 2 small ones

If a FARP has no tent visible (or a pile of rubble), it is need of repair. If the small fuel depot is not visible, it needs fuel. Status can also be checked on the F10 map, or Live map.

## Notes about Ground Forces & Construction:

- Tac Commanders using CA are able to move Ground Units, but this should only be done after checking with others. Too many units moving on the map can severely effect server performance. For more information, see the next page Ground Units & Combined Arms

- All units have limited ammo. To ensure your roadblock does not run out, it's advised to place an Ammo Truck nearby (2x I/E crates). Once unpacked you will see a black circle around the ammo truck. Any units within this circle will be auto-resupplied.

- Limited numbers of units are available. Before hauling crates it is advised to use the Coms menu to check availability. F10 > F1 > F4 > F8 Check Unit Limits will give you a breakdown of all units, and how many are still available to be constructed.

- You need to be more than 300m (0.160nm) away from a FARP to build a unit

- FARPs have limited amounts of crates. For this reason, large construction projects are typically done at Logistics Centers due to having unlimited crates.

- If you empty a FARP of crates, be a gentleman and resupply it. The crates are used for re-arming, in addition to Unit Construction.

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