Update 0.27

Release date: July 16th, 2019

## New Content

* Resource Container
	+ A large dumpster used to ship a large quantity of raw resources
	+ Can be directly submitted to a Refinery's stockpile
	+ Contained resources are visible without accessing the UI
* Operation Stockpile
	+ Securely stores crates and vehicles that are to be used for an operation
	+ Once an operation start time is defined, equipment can only be added and not retrieved from the Stockpile
	+ Players must have 3 other Squad members in the region to schedule an Operation
	+ NOTE: This feature is currently unrelated to the Map Operations feature

## New Features

* Map Posts
	+ Players can post information on the world map that other players can reply to
	+ Posts can be upvoted and downvoted, affecting it's lifespan
	+ Map Posts replaces Squad Markers and Map Callouts, which have been removed

## Gameplay Changes

* Resource changes
	+ Before a Conquest begins, resource placement can now be re-rolled dynamically if the distribution is deemed too unstable
	+ Resource distribution algorithm has been tweaked such that Components and Sulfur are more available in the backline regions, providing more stability to the war
* Structure Build Sites with no materials in them are now destroyed when rammed by a vehicle
* Construction Vehicle and Cranes can now be submitted to Storage Depots / Operation Stockpiles

* Materials can now be converted to a Crate at any Crate Stockpile
	+ This change was made purely to still allow Materials to be stored in Shipping Containers after we removed the messy Shipping Container hacks from Update 26
* The player that locks a Flatbed Truck can now lift Shippables off of it
* Players are no longer allowed to enter enemy claimed Construction Vehicles
	+ This is a short term change to address the low barrier for claiming backline enemy towns
* Refinery Stockpile is now preserved through destruction

## Game Balance

* Armoured Cars now consume Diesel instead of Petrol
* Howitzer Shell HE Material cost reduced from 40 to 20
* Motorcycles inventory capacity increased from 1 to 2
* Motorcycle fuel consumption rate reduced by 33%
* Light Tanks
	+ Production Part RMat cost from 1000 to 700
	+ Reduce 40mm Round - HE Material cost from 100 to 60
	+ Reduce 40mm AP Round - HE Material/Refined Material cost from 100 to 60
	+ Reduce 40mm HE Round - HE Material cost reduced from 200 to 140
	+ Reduce 40mm SH Round - HE Material/Refined Material cost from 20 to 10
	+ Petrol consumption has been decreased by 20%
* Light Tanks and Field Artillery have swapped positions in the Tech Tree
* RPG base damage reduced by 15%
* Diesel assembly times have been reduced by 50%
* Flatbed Trucks offroad and turning speeds have been reduced
* Shipping Container decay speed reduced by 50%
* HE Grenades are no longer stackable
* HE Grenade damage increased by 15%
* Gun Nest health reduced by 15%
* Chance to yield Tech Parts from Components reduced by 35%
	+ This is roughly equivalent to the rate of yielding tech from Salvage over time
* Civic Center Upgrade Part requirement increased from 25 to 50
	+ NOTE: Due to a server deployment bug, this change will not be in effect in the first war of Update 27

## Other Changes

* Press Spacebar to center the map on the World Map screen
* World Map is automatically centered when you open it
* Ladder code has been refactored for increased robustness and less bugs
* A few extra Observation Towers have been added to the world

## Bug Fixes

* Players can sometimes get stuck on the loading screen in the Home Region when it resets
* Landing Ship is still referred to as the Cargo Ship in several places
* Crane Arm material is incorrect after it clips through an obstacle
* After dying, some players are put into free fly camera mode before returning to Home Region
* Cannot climb Lughbone Dam Ladders while drawbridge is raised
* Players are allowed to wildspawn in some maps even if they don't have any viable spawn points in them
* Players sometimes drown or get stuck when dismounting from a Ladder
* Cannot border travel with Landing APCs on land because the ramp spawns down
* Vehicle can desync from a Barge, causing it to float in midair after the Barge pulls away
* Sometimes enemy Watchtowers within range of friendly ones will provide intel
* Safehouses with an Artillery Shelter can still be damaged by Satchel Charges placed outside
* Barges sometimes get stuck when trying to deploy at odd angles at docks
* Materials can be lost if working on a build site that's collapsed
* Some vehicles drive slowly over bridges
* Map Bugs
	+ Bridge exists in Umbral Wildwood where trucks get stuck and fall into the river
	+ Bridge overlaps a drawbridge ladder in Drowned Vale
	+ Map streaming between Heartlands and Westgate not smooth in parts
	+ Bridge in Viper Pit causes trucks to get stuck
	+ Players can climb through some rocks in Deadlands
	+ Traveling from Oarbreaker Isles to Fisherman's Row via water can put you on land
	+ Player can fall through the world in a spot in Heartlands
	+ A ramp to a Mine in Westgate is too narrow and steep for big vehicle like Flatbed Truck
	+ Players will fall through the ground in Weathered Expanse, near the south border
	+ Bridge in The Moors is too steep and impassable for slow vehicles
	+ It's too easy to get ships stuck on rocks in Godcrofts
	+ Small portion of road in Farranac Coast is treated as offroad
	+ There are incorrect collisions on a mountain in Endless Shore, creating an 'invisible wall'
	+ Bridge in Marban Hollow is too steep to be used by Trucks
	+ Area labeled 'Oarbreaker Shipping Lane' leads to Fisherman Row
	+ Player can become stuck in some rocks at Shackled Chasm
	+ Mine in Tarsal Pathway (Deadlands) can't be used, built, or destroyed