Red-Eyed Death – Pathfinder Conversion (by jaythegreenling)

## Red-Eyed Death

(Pathfinder: Freeport Bestiary p. 88 – Koromo-Dako)

This massive octopus rises from the depths, spreading a wall of webbing between its tentacles. Despite their size, they are very cautious creatures and avoid other creatures their own size. They prefer to engulf targets from below, taking them by surprise.

### Strategy

Red-eyed deaths are master ambush attackers. They size up their potential prey before they strike, and even go so far as to follow it for some time before they decide on a course of action. Once they do strike, they like to grab their target and drag it down into the depths of the ocean, never to be seen again.

Only a really hungry red-eyed death will try to engage several targets at once, pushed to its limits for fear of starvation. When in such a situation, the octopus doesn’t usually think much: it strikes quickly and it strikes hard, and will retreat (usually in ink) once it has grabbed a target.

Its Jet special quality is reserved for when the situation is extremely dire and it needs to put space between itself and its attackers quickly.

The only red-eyed death more dangerous than a hungry one is a brooding mother. When protecting her small clutch of eggs, she will go to extremes to keep them safe. Anyone stupid enough to wander close to a brooding mother octopus will soon realise their mistake. When so provoked, the mother will use any opportunity available to inflict as much damage as possible—knocking someone unconscious isn’t enough—this mother is intent on the kill. Should an intruder go unconscious near her brood, the red-eyed death’s main concern is taking that target out for good with a Coup de Grace.

Favoured Stunts: Engulf, Grab, Taunt

Engulf, 4 SP: A red-eyed death can cover an area of up to twice its size—so up to 16 yards in diameter—with its webbing. Anyone caught in the webbing (including someone ending their turn in it) is held in place and suffers a —1 penalty to all physical tests. If they are located at the surface, they have enough space to be able to breathe. As long as a target has a sharp melee weapon, they can try to free themselves with a TN 15 Strength (Might) test as a major action. If successful, they can move out of the webbing unhindered.

Grab, 3 SP: After a successful attack, a red-eyed death can grab the target and inflict an additional 1d6+9 penetrating damage. It can maintain the grab and inflict this damage as a major action each round, maintain the grab without causing damage as a minor action, or release the grab for free at the start of its turn. On the target’s turn, it can escape by using a major action to make a Strength (Might) or Dexterity (Acrobatics) test, opposed by the red-eyed death’s Strength (Might). An ally adjacent to the target can also make a special 2 SP stunt to break the grab.

Ink: As a minor action, the red-eyed death can emit a cloud of black, toxic ink with a radius of 15 yards, as long as it is under water. This cloud completely obscures anything in it. Attack rolls and other ability tests reliant on sight suffer a –5 penalty while in the cloud.

Jet: As a full turn, the red-eyed death may use two Run actions.

Low-Light Vision: Red-eyed deaths are used to the semi-darkness of the ocean. They suffer no penalty in bad light conditions.

Many Arms: The red-eyed death has eight arms and can make three separate attacks as one major action. Each of the attacks can generate stunt points. The arms can be targeted instead of its central body; each arm has 20 Health and a Defence of 13. When an arm is destroyed, it lets go of any possible targets, and the red-eyed death loses 10 HP.

Thick Hide: A red eyed death's thick hide gives it an Armour Rating of 3.

### PDF Download

The link leads to a pdf hosted on mega.nz and contains all the same information as this page.