Auras

## Intro

### Summary

Souls are constantly emitting tiny amounts of magical essences that are influenced by the emotions and thoughts of the Soul. These magical essences then will stick and float around the creatures body which is what the aura is. The aura can give information to those who can see or feel them. The most typical information is that of the current emotions of the creature, the general mood they are in that day, as well as the magical power of the creature.

### Types:

There are three types of auras which each person have. The first is the control aura, or a individuals domain. The second is their particle aura, and the third is their trace aura. The control aura is the same metaphysical bubble in which a person's soul has direct dominion over. It's size is relative to the size of the individual's soul but usually is no larger or only slightly larger than the physical body. The particle aura is the cloud of main and byproduct MPs that float around and follow the individual. The trace aura is the trail which is left behind by a person as the bits of the MPs from the particle aura stick and get attracted to things other than the individuals body and soul.

## Smell

Auras also have a smell to them. This is because the magical essence that is what makes up an aura is not odorless. The smell of an aura is not very often distinctly of a single type (as in an aura will smell like multiple things instead of a single thing, ex: a normal aura could smell like various fruits, but it would be rare for it to smell like just an orange and nothing else) or even strong enough for humanoids to smell them. The smell of an aura follows the same trend as an auras color. Depending on the mood, personality, emotions, as well as the genetics of the soul, the odor of the aura will be different. An auras odor will also become more distinct as well as stronger in direct relation to how strong the emotions of the soul that is radiating the aural MPs.

There is a pattern of aural smell in relation to the elemental type of spells casted:

* Earth - Smell of a solid
* Water - Smell of a liquid
* Air - Smell of a gas
* Fire - Smell of a reaction

## Individual Print

Each and every aura is completely unique from any and all other auras, just like how the finger prints of a human are all unique between different people, with the exception of identical twins. Though identical twins will not have identical auras because auras are dependent on personality, mood, and emotions just as much as genetics, and these things will differ greatly, even between identical twins.

## Trail

The magical essences that make up auras don't completely stick to the soul's body. There are always trace amounts that are left behind floating in the air, or sticking to anything nearby. These trace essences can then be seen long after a person has left the area, but usually only by expert trackers. Because of each and every auras unique makeup, trackers can even easily discern between two different peoples auras / aura trails when tracking a single person.

## Interference / Protection:

Aura's act as a sort of natural ward that helps protect something with one from being directly manipulated. There are multiple types of wards which help protect against different types of magic. Particle auras function as a ward type that is stronger against MPs rather than physical matter, and is better against low concentration / pressure spells in addition to that. This means that it can put up a strong defense against "soft" attacks which are not physical but is very weak to "hard" physical attacks. Things like fireballs can blast through with little resistance and more obviously physical attacks can penetrate through as if it wasn't even there.

The more dense and powerful the individual's aura, the stronger attacks it will be able to reliably defend against. If an individual has a control aura which extends out from their body, this bubble has the ability to slow or stop incoming physical projectiles which the particle aura is weak against. The defensive capabilities of the control aura typically require much more training than the particle aura though. The particle aura defends the individual even passively, but the control aura requires a direct command to intercept any attack. For those with a smaller control aura, one which only envelops their physical body, it can still be used defensively, but only as a way of temporarily increasing the physical bodies durability when it is hit with an attack, rather than being able to weaken or stop the attack before it can hit the individual.

Soft attacks can still break through particle auras, but have heavier requirements for success:

1. The first option is to train your precision skills with your spell casting. This means that when the spell charged MPs that you target them with hit the aura, they can slip through between the MPs of the aura with less of them being intercepted by them.
2. The second option is to build up your power. This allows you to simply overwhelm your targets defenses and push through.
3. You can also combine options one and two. This would take the form of concentrating the spell into a much tighter target area so it can break through the aura easier.
4. The fourth option is to acquire a direct connection to the target, and there by completely bypassing the issues of the aura's barrier. This is typically done through physical contact with the targets body.