V3-1

* Napalm

C1/A HC  MK77  **V3-1**  U-23  V3-0  FG-119

## V3-1 **Napalm Heavy Cannon**

This is a type of Napalm weapon.

Requires **RANK 26 T3 Crates**

￼ **As Of Update 1.6.82 20/6/2023**

**The V3-1 Napalm has had a update**

**Page Under Construction**

## Analysis

**HIGHLY RECOMMENDED**
**Particularly Effective against Wrecker**

Napalm V3-0, C1/A, V3-1, MK77, U-23 and AGD burn & ENK phase 1

Significantly increased performance when multiple zombies are burning.

Can now stack with \*\*anything\*\* in the game, including self and any
other napalm fire. (e.g. U23 + U23 + MK77 will all stack)

A phenomenal weapon: A titan burner at any rarity, while boosted epic+ can deal with HTs. Impalers, Shamblers and Hellhounds stand no chance.

*Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.*

Note: The initial blast causes a small (10%?) level of damage to buildings, but the subsequent burn does not; could be useful for Frenzy.

**Note:** All Napalm weapons use a single algorithm which will apply the **last weapon used** to determine the burn / damage over time effect for the duration of that weapon's effect; longer lasting effects such as MK77 will then resume.

**Slow Intensity:** Zombies **but not your** **troops** in the area of effect are slowed by the % stated. ie speed = (usual speed) - (usual speed x slow %)

**Prototype Napalm V3-1 FireHawk (FHK) Released 27-10-2023**

A few things burn as brightly and powerfully as the Napalm V3-1 FireHawk

A cannon like no other, this beauty makes the nearby zombies become fiery carriers, spreading the conflagration to other zombies

Picture it as a fiery elemental force relentlessly setting everything on fire

The V3 - 1 FHK gets even deadlier as it levels up. With each star, its ammo count increases, and reload speed improves, ensuring that you can
keep the flames burning and the devastation ongoing

As we dive headfirst into the Contagious Fire season, remember that this weapon is the true "FireHawk" on the battlefield—ready to soar and
set the world ablaze. Keep the fires of victory burning bright with the V3-1 FHK

**Additional weapon specs**

1 Flight time: 0.8s

2 Impact radius: 2.0

3 Impact damage: 1/5 of stated burn damage

4 Reload time is based on ⭐Level 7→ 6.8→ 6.5→ 6.2→ 5.9→ 5.4

5 Ammunition is based on ⭐Level 10→ 11→ 12→ 14→ 17→ 22

6 Residual burn duration: 2s

7 Residual burn:

*a.* Duration: 2s

*b.* Multiplier: 0.4

*c.* Final damage: 6.15% of stated burn damage

8 Creates fire traps onto tiles found at the border of the main flame

**Fire trap specs**

Can be triggered by zombies within a radius of 0.9, once

On trigger: ignites the ground below, and creates up to 3 more traps onto adjacent tiles (direction towards main flame is excluded)

A tile can only contain one trap at a time

1 Damage: 44% of stated burn damage over 5.5s

2 Radius: 0.9

3 Slow: 20% for 5.6s

4 Stacking: anything in the game, including self

5 No residual duration

6 Initial traps remain active for up to 13s if not triggered

7 Traps created by traps remain active for up to 5.5s if not triggered

## Updated As Of 1.6.88 9/11/2023

**Fire trap**

1 Damage increased to 50%, from 44%

2 Radius increased to 1, from 0.9

3 Trigger method is now tile based, rather than radius based; figure below

4 FPS significantly improved

**Figure description**

Green: Active fire trap

Yellow hatch: Trigger area

Letters: Trap direction relative to the main flame, per side

## Unit Stats

 Impact Damage
 Burn Radius
 Ammunition
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

 1

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 24\***

\*Not available in common crates

￼**Note**: This page is still under construction as it was built upon a C1 template, which requires updating.

**Modifications**

**As of update V1.6.75 Dated 10-2-2023**

**Ammo count per ⭐rating**

Analysis

**HIGHLY RECOMMENDED**
**Particularly Effective against Wrecker**

A phenomenal weapon: A titan burner at any rarity, while boosted epic+ can deal with HTs. Impalers, Shamblers and Hellhounds stand no chance.

*Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.*

Note: The initial blast causes a small (10%?) level of damage to buildings, but the subsequent burn does not; could be useful for Frenzy.

**Note:** All Napalm weapons use a single algorithm which will apply the **last weapon used** to determine the burn / damage over time effect for the duration of that weapon's effect; longer lasting effects such as M77 will then resume.

**Slow Intensity:** Zombies **but not your** **troops** in the area of effect are slowed by the % stated. ie speed = (usual speed) - (usual speed x slow %)

**Unit Stats**

 Burn Radius
 Burn Time
 Reload Time
 Clip Size
 Spare Clips
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

Slow Factor ( % )