Affiliations

An Affiliation is a Group of Superheroes. To be consider a group you need to be composed of OVER 50% of the Superheroes as listed on the Affiliations Card.

Each Affiliation gains a game effect as listed on the team leaders stat card.

Superheros Groups

* A-Force
* Asgard
* Avengers
* Black Order
* Brotherhood of Mutants
* Cabal
* Criminal Syndicate
* Defenders
* Guardians of the Galaxy
* Inhumans
* Spider-Foes
* Uncanny X-Men
* Wakanda
* Web Warriors
* X-Force

Affiliation list often come with Releases and are not found on the Character Stat Cards. For an up-to-date list of Affiliations, look at the Organized Play page for Atomic Mass Games.

## A-Force

*When an allied character is damaged by an enemy effect, another allied character may gain 1 "power". A character may not gain more than 1 "power" from this Leadership ability per turn.*

* LEADER: She-Hulk
* Angela
* Black Cat
* Black Widow
* Black Widow, Agent of S.H.I.E.L.D
* Captain Marvel
* Crystal
* Domino
* Gamora
* Medusa
* Okoye
* Scarlet Witch
* Shuri
* Storm
* Valkyrie
* Wasp

## Asgard

*At the start of each of your turns, one allied character may spend one "power". If they do, remove one damage or one special coniditon from that character. Each allied character may use this leadership once per round.*

* LEADER: Thor, Prince of Asgard
* Angela
* Enchantress
* Hela, Queen of Hel
* Loki, God of Mischief
* Valkyrie

## Avengers

*Each turn you may reduce the "power" cost of the first superpower used by each allied character by 1, to a minimum of 1.*

* LEADER: Captain America (Steve Rogers)
* LEADER: Captain America (Sam Wilson)
* Ant-Man
* Beast
* Black Panther
* Black Widow
* Black Widow, Agent of S.H.I.E.L.D
* Blade
* Cable
* Captain Marvel
* Deadpool
* Doctor Vodoo
* Hawkeye
* Hulk
* Iron Fist
* Iron Man
* Luke Cage
* Quicksilver
* Scarlet Witch
* She-Hulk
* Thor, Prince of Asgard
* Vision
* War Machine
* Wasp
* Wolverine

## Black Order

***Healthy:** When an enemy character is KO'd, this character's controlling player scores 1 VP.*

***Injured:*** *During the Modify Dice step of an attack, an allied character may suffer up to 3 "wounds". For each "wound" suffered, it may reroll one of its attack dice.*

* LEADER: Thanos, The Mad Titan
* Black Dwarf
* Corvus Glaive
* Ebony Maw
* Proxima Midnight

## Brotherhood of Mutants

* LEADER: Magneto
* LEADER: Mystique
* Juggernaut
* Quicksilver
* Sabretooth
* Scarlet Witch
* Toad

## Cabal

*Each time an allied character damages an enemy character with an attack, after the attack is resolved the attacking character gains 1 "power".*

* LEADER: Red Skull
* LEADER: Sin
* Baron Zemo
* Bob, Agent of Hydra
* Bullseye
* Crossbones
* Enchantress
* Killmonger
* Kingpin
* Loki, God of Mischief
* Magneto
* Mister Sinister
* M.O.D.O.K.
* Mysterio
* Mystique
* Sabretooth
* Ultron
* Viper

## Criminal Syndicate

*Once per turn at any time during an allied character's activation it may spend 2 "power" to use this Leadership Ability. Move one Asset or Civilian token being held by the active character to another allied character withing "range 3". A character cannot hold more tokens than allowed by the Crisis due to this Leadership Ability.*

*Additionally, each allied Healthy character contesting an objective token counts as two healthy characters when determining two is securing the objective token.*

* LEADER: Kingpin
* Blackcat
* Bullseye
* Crossbones
* Green Goblin
* Killmonger
* Kraven the Hunter
* M.O.D.O.K.
* Mysterio
* Sin
* Taskmaster

## Defenders

*One per turn, when an allied character declares an attack, before choosing a target it may spend 1 "power". If it does, you may choose whatever this atack type is, "physical", "energy", "mental". If this attack deals "damage", the target character gains "Hex" special condition.*

* LEADER: Doctor Strange
* Amazing Spider-Man
* Daredevil
* Ghost Rider
* Hawkeye
* Hulk
* Iron Fist
* Luke Cage
* Scarlet Witch
* Spider-Man (Peter Parker)
* Valkyrie
* Wolverine
* Wong

## Guardians of the Galaxy

*Once per round, at the start of your turn you may chose an allied character and discard a Team Tactic card to use this leadership ability. The chosen character gains 3 Winging It tokens. After rolling attack dice, defence dice, or dodge dice, it may discard one Wigning It token to reroll up to 2 of its dice. Only one Wigning It token may be discarded per roll. Remove all Winging It tokens from that character during the next Cleanup Phase.*

* LEADER: Star-Lord
* Angela
* Drax the Destroyer
* Gamora
* Groot
* Nebula
* Rocket Raccoon
* Ronan the Accuser

## Inhumans

* LEADER: Black Bolt
* Beast
* Crystal
* Lockjaw
* Medusa
* Quicksilver
* Ronan the Accuser

## Spider-Foes

*Once per turn, while an allied character is attacking, it can spend 1 "power" when modifying opposing defense dice. If it does, it may reroll 1 opposing defense die.*

* LEADER: Green Goblin
* Carnage
* Doctor Octopus
* Kingpin
* Kraven the Hunter
* Lizard
* Mysterio
* Venom

## Uncanny X-Men

* LEADER: Cyclops
* LEADER: Storm
* Beast
* Cable
* Domino
* Jean Grey
* Wolverine

## Wakanda

*After an allied characteer rolls attack, defense, or dodge roll, it may spend one "power". If it does, that character may reroll one of the dice in that roll.*

* LEADER: Black Panther
* Killmonger
* Okoye
* Shuri
* Storm

## Web Warriors

*Allied character may re-roll one defense die. Additionally, they may modify and reroll "skull" results while they are holding or contesting an objective token.*

* LEADER: Amazing Spider-Man
* LEADER: Spider-Man (Miles Morales)
* Black Cat
* Daredevil
* Ghost-Spider
* Spider-Man (Peter Parker)
* Venom

## X-Force

* LEADER: Cable
* Colossus
* Deadpool
* Domino
* Sabretooth
* Wolverine

## Unaffiliated

* Punisher
* Winter Soldier