recursal/Fanatic-Fandom huggingface dataset:
Champion

**Lyrics;**

(Madison, Gracie, Sierra, Olivia):

Who's the leader of the pack? (Me)

I put in the work so I know I'm all that

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!

Said who's movin' up real fast? (Me)

You can try me if you want but just know I fight back

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!

Hey!

(Madison):

I got the eye of a tiger

I get what I want like that

(Sierra):

I got the heart of a lion

But do me wrong and I might bite back (Faint: Hey)

(Gracie):

Ain't afraid to go out and get it

My determination make you mad

(Olivia):

And if you ain't figured out by now

I don't back down when there's something I want bad

(Sierra): I just go get it I'm a, go-getter

(Gracie): And I don't wait I'm a, trendsetter

(Possibly Gracie and Sierra): You won't find no one who can, do it better

(Olivia): You ain't ever gonna get me off track, hey!

(Madison, Gracie, Sierra, Olivia):

Who's the leader of the pack? (Me)

I put in the work so I know I'm all that

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!

Said who's movin' up real fast? (Me)

You can try me if you want but just know I fight back

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!

Hey!

(Sierra):

Tell me that I can't and I'll prove you wrong

You might doubt me, but if you do it's on

(Madison):

I got my, head in the game and my heart is strong

You might learn sum'n, if you sing along

(Olivia):

Cause you actin' like you need some trainin'

I just call it how I see it no hatin'

(Gracie):

And you know it's all me no fakin'

Yeah the prize is mine for the takin'

(Sierra): I just go get it I'm a, go-getter

(Gracie): And I don't wait I'm a, trendsetter

(Possibly Gracie and Sierra): You won't find no one who can, do it better

(Olivia): You ain't ever gonna get me off track, hey!

(Madison, Gracie, Sierra, Olivia):

Who's the leader of the pack? (Me)

I put in the work so I know I'm all that

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!

Said who's movin' up real fast? (Me)

You can try me if you want but just know I fight back

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!

(Faint: Hey)

C-H-A-M-P-I-O-N

Yeah I'm a what?!

I'm a champion!

C-H-A-M-P-I-O-N

Yeah I'm a what?!

I'm a champion!

Who's the leader of the pack? (Me)

I put in the work so I know I'm all that

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!

Said who's movin' up real fast? (Me)

You can try me if you want but just know I fight back

Yeah I keep it turned up on 10

I'm on top of the world I'm a champion!
Ward

A **ward** is a member of a noble house (Bravos) who has been taken in by another noble family to be raised for a time. The practice varies, with it sometimes being undertaken voluntarily, for example, to help prospective heirs learn the customs of other regions of Okan as part of their education. It can also happen involuntarily, with the "ward" actually being a *hostage* to force his or her family into good behavior or until a ransom is paid. Sometimes, as part of marriage alliances, one of the betrothed is taken as a ward so he or she can get to know his or her future spouse.

In cases of wards who are political hostages, because they are of noble blood and valuable in the peace agreement, they are not treated as mere prisoners to be thrown in a castle's dungeons. Such wards are treated with full courtly etiquette as noble guests, and quite often are treated as essentially foster children of their "captor". Such hostage-wards are given free run of the castle they are staying in, eat at high tables, and are essentially raised alongside the Nobleman's own children. The only limit is that they are forbidden to leave the bounds of their host's lands and return to their original homes.
The Funhouse

The Funhouse is a poem written by "Miss M" or Raelynn-Joy Florentine, it is a tragic poem about a teenage boy named Ambrose and his adventure in a maze like funhouse. Initially, The Funhouse was originally named as "Ambrose's Adventure in the Funhouse" but Raelynn decided to publish it in the name, "The Funhouse" instead.

## Full text

> In a land of myth and magic,
>
>
> Where legends roam free,
>
>
> Lies the tale of a young hero,
>
>
> Lost in a funhouse, you see.
>
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> His name was Ambrose,
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> Brave and bold was he,
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> He ventured forth into the maze,
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> Without a hint of trepidity.
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>
> The funhouse was a place of wonder,
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> Full of twists and turns,
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> With mirrors that distorted reality,
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> And tricks at every turn.
>
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> But Ambrose pressed on,
>
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> For he had a quest to complete,
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> To find the legendary Minotaur,
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> And claim his trophy sweet.
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> He battled through the hall of mirrors,
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> And the hall of spinning wheels,
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> He braved the chamber of horrors,
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> And the room where laughter peals.
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> But then he found himself adrift,
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> In a sea of shifting sand,
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> The walls closed in around him,
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> And he could not understand.
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> Lost and alone, he wandered,
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> Through the tunnels and the slides,
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> Until he met a wise old man,
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> Who showed him where to hide.
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> The Minotaur was near,
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> He could feel it in his bones,
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> And so he crept through the shadows,
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> To claim the prize alone.
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> The beast was fierce and mighty,
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> With horns as sharp as steel,
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> But Ambrose was unafraid,
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> For he had nerves of steel.
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> He fought with all his might,
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> Until the Minotaur was slain,
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> And then he claimed his trophy,
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> And emerged victorious, without shame.
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> And so the tale of Ambrose,
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> Lost in the funhouse, is told,
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> Of a hero brave and daring,
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> Who never lost his hold.
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> But as he emerged victorious,
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> And claimed his precious prize,
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> Ambrose felt a sudden pain,
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> That brought tears to his eyes.
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> For as he gazed upon the trophy,
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> That he had fought so hard to gain,
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> He realized with mounting horror,
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> That it was all in vain.
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> The Minotaur, once a fearsome beast,
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> Was now a lifeless shell,
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> A mere illusion, conjured up,
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> By the funhouse's twisted spell.
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> And as he looked around him,
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> Ambrose saw the truth unfold,
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> That he was still lost in the funhouse,
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> And would never again grow old.
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> For the funhouse was a prison,
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> A trap from which he could not flee,
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> And he was doomed to wander,
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> For all eternity.
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> And so the hero, once so brave,
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> Was now a broken man,
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> Trapped forever in the funhouse,
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> A victim of its wicked plan.
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> And though his tale is oft retold,
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> In hushed and fearful tones,
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> Few know the tragic ending,
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> Of the hero lost, alone.
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>
>
>
Serena Clarkeson

Elder Serena is the current minister of the Official Pentawardism Association located in Bravos.

## Personality

Elder Serena is known to be a passionate woman dedicated to her cause. While she knows how to be serious when appropriate, Elder Serena is willing to crack jokes to help lighten the mood and focuses on bringing the best out of those who she looks after. She also clarifies herself where possible, as she values proper communication, and will correct others if she feels her viewpoint is being misunderstood or represented.

## Background / History

Serena Clarkeson was born to a Bravosian family in 939 AB. During her schooling years, she enjoyed hiking and pranking. One day, she would be babysat by a boy named Tedric Bevins, a kind teen who inspired her to look more into the story of the Five Finders. While her family wasn’t passionate about religion, they did appreciate how her newfound interest in Pentawardism helped keep her out of trouble.

Tedric and Serena continued to be friends and grew close as siblings. Neither of them would marry but both would pursue careers at the Official Pentawardism Association, henceforth the OPA. Tedric would end up as the archbishop for the Warrior path, while Serena would end up as the archbishop for the Explorer path.

In 976 AB, Minister Barnaby was murdered by a work colleague named Leona Landry. Serena would be elected as the next minister and enter into the position that same year. She would serve as normal until a couple of years before the turn of the century. As she got older, she had begun to think about what would happen after her death, and thus she would begin the process of finding her successor.

At first, she would settle on Evelyn Wilder on her successor, until the reverend would be killed by demons while traveling back from Tamaki. She then appointed Enzo Prichard, but after his death in Shepard's Siege on Bravos, she has not picked another out. If she has, she has yet to divulge that to the public. Currently, Minister Serena is 62 years old and holding the ministerial office of the Official Pentawardism Association of Bravos.
Riniko Yasuo

-~-~- Priestess of the Arbitrator -~-~- -~-~- Farmer of Tamaki -~-~-

## Overview

### Upbringing

Riniko Yasuo was raised in Tamaki, tending the farm with her parents since a very young age. When her horns began to grow in, the religious duties she was bestowed with also opened up the world of the artisan for her, allowing a wealth of new knowledge for her to consume.

She soon took over the farm from her parents who sadly passed away, and was left tending to the farm, while also managing her temple duties.

BG Reconceptualization WIP:

Coming from a long line of farmers, but also descendant of the inventors of gunpowder, her family taught her the practices and wonders of both worlds. Her birthdays would involve her concocting a special new ball of firework with her family, and lighting it up over their house at night, to watch the beautiful lights illuminate their crops, and the leaves of the Arbitrator tree. During her tween years however, a terrible accident would leave her parents scarred, and their hands mutilated. She was quickly taught to put her many lessons to use, to take over the farm, with minimal aid from her elders, who she now had to care for, until a few years later, when they sadly passed away. All was not so somber however, as over the years, her horns would start to grow in, a voice guiding her through her hardy life, eventually deeming her ready, and telling her to come to the temple, where she became one of the priestesses caring for the temple.
Bounce Back

**Lyrics:**

[Verse One]

Everyday wake up like routine

It’s always you and me

We did everything together and now it don’t feel right

Maybe I won’t always feel this way

Maybe its just a bad day

Know it’ll be ok, and the only thing that heals is time (is time)

[Pre Chorus]

So I’mma make the most of it, yeah I’mma make it last (I’mma make it last)

And if you see me when you see me gettin’ off track

Just know I know and I will always bounce back..

[Chorus]

I bounce back and can do it again

No you ain’t seen nothin’ yet

Sometimes I need a reminder cause I’m quick to forget

That every fear I have is just in my head

I bounce back, I can hold my own

I got me so I’m nеver alone

Sometimеs I need a reminder cause I’m quick to forget

That every fear I have is just in my head

And I’m lettin’ them go oh oh oooh go oh oh oooh go oh oh oooh lettin’ ‘em go lettin’ em go

[Verse Two]

I know it’s only something different

No it’s not something bad

But sometimes all this change can

Throw you off track

Yeah I know I’m not the only one

Who ever gets sad

Every now and then, even though I know it will pass

[Pre Chorus]

So I’mma make the most of it, yeah I’mma make it last (I’mma make it last)

And if you see me when you see me gettin’ off track

Just know I know and I will always bounce back..

[Chorus]

I bounce back and can do it again (again)

No you ain’t seen nothin’ yet (nothin’)

Sometimes I need a reminder cause I’m quick to forget

That every fear I have is just in my head

I bounce back, I can hold my own (my own)

I got me so I’m never alone

Sometimes I need a reminder cause I’m quick to forget

That every fear I have is just in my head

And I’m letting them go oh oh oooh go oh oh oooh go oh oh oooh lettin’ ‘em go lettin’ ‘em go
Lukas Osborne

The skrunkly scrimblo

## Overview

### Who is Lukas?

Lukas is a demon who lives in Nedrara. He is almost completely feral. Whether or not that was gained from birth or developed as time went on is unknown, but what is known is his track record for having weak intruding humans "suddenly disappear" without a trace.

Despite these rather dubious facts, Lukas is actually a rather friendly guy if you are to gain his trust, and will be a loyal friend to anyone who treats him to anything nice.

He's also a little thief, so keep your shinies secure!

### Childhood

Lukas was born to a single mother named Charlotte, who at the time worked as a tailor. Lukas seemed like a normal baby at first, however as he grew older it became more and more apparent that that was not the case. He never stopped crawling: his limbs were deformed to where that would be his best way to walk. He also never seemed to quite get a grip on speech, only being able to speak primarily in single vowels.

He and his mother weren't ever of wealthy stature, so they stayed in Nirrula rather than Leroth. Of course because of this, tailoring was a sort of dying business where they lived, as tailored clothes were a luxury. Not able to take care of her son because of her lack of funds, Charlotte left Lukas in Nirrula to try and find a way to make a new profit in the New World. She would never end up returning to him.
Ned Connington

Ned Connington is a Bravosian politician who is currently running for Lord.

Ned Connington Skin

Ned, birth name Eddon (Ed-Don), was born to a mid-class steward family in 959 AB. His family, the Connington's, have been faithful stewards to House Vance for generations.

Ned is Persistent, hard-working, and most importantly, patriotic.

Ned's most glaring flaw is that he is racist against anything non-human and xenophobic against anything anti-bravosian.

## Life

Ned, with what money he had, and with a large loan from House Vance (100,000 gold), started the Penrose Tea Company. It was an outstanding success, with Ned contributing most of his wealth to the company today.

The Tea Company in question has a history of scandals. One summer in 988 AB, their popular tea blend, called 'South-Bravosian Classic,' was found to contain rat feces. When this was discovered, the Company had to recall all of its tea products and pay a $10,000 fine to the Bravosian Government.

Another scandal in 991 AB involved several Penrose Company factories being raided under reports of 'slave labor". These raids found out that several of the facilities had dwarves working in 'inhumane' conditions. When Ned was confronted in court, he cited that it didn't matter if the conditions were 'inhumane' because the workers were not human. Ned won the case but was ordered to pay $50,000 in fines.

The last of Ned's public scandals would be in 955 AB when Lord Torrin Bolton was on trial for his alleged murder of the famous playwright Alena Von Arano. While the public opinion of Torrin became terrible, Ned remained a fierce defender of him. Ned publicly fought for Torrin's freedom and image, which ended with the Penrose Tea Company's sales plummeting. After Torrin's trial was finished, he awarded Ned with knighthood.

Ned is married to Ariel Mayflower. They have two sons together, Kenan and Travos. Kenan is currently in Loramere to help set up a Penrose franchise. Travos is currently helping his father in his Lordship campaign.

## Recent Events

After Lord Torrin's death, a new Lord must be elected by the people of Bravos. Ned Connington has submitted his papers to the Bravosian Council and is currently running for Lord in the 1001 AB election.

## Fun Facts

* Ned Connington's name was inspired by Ned Stark and Jon Connington from Game of Thrones
* The Penrose Tea Company is currently ranked #7 in Okan
* Ned has his own charity called the "Penrose Foundation" which aims to feed underprivileged children in the Bolton's Bay area
Saint Olwen of Bravos

Saint Olwen as depicted by Grovite\_Hawk

Saint Olwen is one of five saints in Pentawardism. They are traditionally depicted as a knight ready to battle with their main artifact, the Frost Saber, at their side. Followers of Olwen can be found as hunters, knights, and leaders themselves.

## Historical Depiction

Olwen themself are characterized as a brave warrior loyal to their companions in stories.

According to historians, Olwen did not come from a position of wealth and had to apply for a scholarship in order have enough money for supplies and knight academy. This does mean that they were already on their way to becoming a knight before they began their journey. During the quest, they fought the northern bandit king who had ambushed a demon who had acquired Daybreaker. After killing him, they made their way back to Bravos and ended up as the second captain of the Lord’s Guard. They also helped begin the official military academy for the general army.

## Artifacts

Saint Olwen’s most recognizable artifact is their weapon, an iron blade named the Frost Saber. The sword was also rumored to once having the ability to inflict slowness and weakness onto its target. Scholars are unsure if this was an actual effect and it has lost this ability over time or just something that ended up as part of folklore. The primary reasons for this is that no other enchantment can give its target a potion effect but with the Unbreaking enchantment decreasing in strength, its historical presence is considered to be a possibility. After all, that enchantment dying would explain why its other notable enchantment, Sharpness V, remains at full strength.

The other three artifacts of Olwen are two pieces of clothing and their iron axe. Like the blade, the axe has sharpness on it but nothing else. It is named the Blizzard Battleaxe, implying that the saint technically has two weapons as artifacts. Their weapon is still depicted as the sword, as that was Olwen’s main weapon in battle and the saint was recorded confirming this fact. They are also have two pieces of clothing in their artifactual line up. The first is their wolf head hat, which appears to have the Protection IV enchantment on it. Its presence encouraged others to connect the saint to the animal. The other piece of clothing were a pair of boots, which has what is now known as the frost walker enchantment. These boots aid Olwen’s wintery motif and after being combined with the hat, caused the saint to have their representative animal to be arctic wolves. It was interesting to note that for an unknown reason, the protection enchantment disappeared completely after Olwen’s death.
Benedick Bedford

## Background on Raccoons

Ever since stories were told, raccoons had the reputation of being burglars due to their facial features, small stature and skilful hands. The general distrust forced most raccoon into their own clans, hideouts or villages. These isolated communities offered enough to stay alive but not to thrive. They were unable to defend themself to outside threats, having to scurry away when threats showed themselves. In these days they had to steal and prove the preconceptions right to survive. With organisations formed keeping the most secure places on their toes.

It wasn't till the Age of The Arbitrator where peace and cooperation was preached that raccoons where able to start making their way into society. They slowly gained the reputation of capable craftsmen able to work with high precision, yet they still had difficulty getting more than a factory job.

## The Bedfords

### 2 Generations ago

Benedick's grandfather Robert was a dashing man in his prime with a textbook example of a moustache. Rased by his mother he knew how to groom and present himself. With the hygiene standards dropping as the cities grew more crowded he saw the business opportunity and opened a barbershop and so "The Striking Stache" was born. Robert managed to build up one of the first raccoon owned businesses in Tamaki, living a much more stable life than most.

### 1 Generation ago

Orlando Bedford resembled his father in many ways and when he inherited The Striking Stache it had already gathered a great reputation. Under new leadership it evolved past a place for the common and became quite a high-class business with few highly trained workers, known for the excellent results.

## Ben's story

Benedick and his younger sister Alice got to experience a better education than their parents, while still being taught how to be barbers. They were expected to take over the business of course. Their education revolved around economics and it taught them a lot, but it was also very strict. While Alice was able to focus on studying he would often sneak away. On his ventures he would often find himself in company of less law abiding raccoon looking to both use and sometimes abuse him for his status.

As his sister matured into a lady Benedick felt left behind, even though he is already 19 you wouldn't be able to tell from the facial hair. With the moustache being a staple of the family, he was given a false one in order to cover up his shortcoming. Feeling like a fraud and the pressure put onto him by his parents to finally grow a beard, drove him to leave home. Taking what he could carry he, one day, just got up and went somewhere where people didn't know his facial hair wasn't real.

*Page in risk of rewriting*
Battling

## Basic Information

The Sylestian battle system utilizes "Parties", which can be composed of up to any three pets (Adolescent or older) owned by the player. Each Sylesti can be attuned to a unique Element, have its own equipment, and the like. A player is required to battle frequently in order to progress throughout the game's storyline, so a "true pacificist" option does not exist.

## Parties

A party's maximum capacity starts at only one Sylesti, but can be expanded to two in Esior's Haven and three in the Sanctuary of Saerielle as the player progresses through the story. Parties can only be made up of pets that are aged to Adolescent or Adult, and they must be actually owned by the player—contrary to some beliefs, one cannot use another player's Sylesties in battles unless they are loaned out or sold for that purpose.

As described on the Party configuration page of the site, the pet in the first slot of the Party will normally be attacked the most, followed by the second and third. Of course, exceptions exist and include taunted enemies, focused enemies, and/or not having Sylesties in all slots.

## Trivia

* Krinadon owns the site's strongest pet: a Draeyl named Vylexul.
Bolton the Brave

Bolton the Brave was the founder of Bravos over 1000 years ago.

Accounts and records of what he looked like vary

### Children

Jonnel Bolton, Brynden Bolton, Lysara Bolton, Arsa Bolton, Artos Bolton, Jaemon Bolton

### Age

Was believed to be 40-50 at the time of his death

## A Legendary Hero

Bolton the Brave was the founder of Bravos and the person that led the humans on Okan into unifying. (WIP)
Erebor

" E "

Erabor of house Rayjoy is one of the newest citizens of bravos, but has quickly garnered the respect of many for his very outgoing and enthusiastic personality and approach. Despite the fact that not much is really known about his background or family history. This is also not helped by Erabor's obvious reluctance to talking abut his life before joining Bravos and will often try to steer the conversation elsewhere.
Vexxar the Vile

## Basic Information

Vexxar the Vile is the final boss of the Ancient Crypt, the fifth and final Dungeon of the Ancient Temple. In order to create an instance of the Ancient Crypt, the player will have to have cleared Dungeons 1 through 4. He was added to the Site along with the Crypt on October 22nd, 2022.

## Battle Information

Vexxar the Vile is currently the strongest Boss in the game and uses unique mechanics throughout his battle. He has 24,000,000 Health and 8 different forms, including 6 Elemental variations.

### Elemental Harness

The Elemental Harness is activated after 3 Stacks (30 Turns) pass. This buff enables Vexxar to "concentrate" on attuning to a randomly selected Element. The description box of the buff will state what Element he is attempting to harness and what his current Elemental weakness is. Successful attunement will trigger a ritual effect based on Vexxar's Elemental form.

Air form, weak to FireEarth form, weak to AirFire form, weak to WaterLight form, weak to ShadowShadow form, weak to LightWater form, weak to EarthEffects upon completing the Elemental ritual:

* Air: The Storm Cloud debuff inflicts massive damage if the affected pets do not Block.
* Earth: Rock Armor is a buff that increases Vexxar's Physical and Magical Mitigation by 30%.
* Fire: Volcanic Fissure is a permanent debuff that deals increasing damage. The only way to remove it is to move the pet's position.
* Light: The Reciprocating Blast debuff will deal huge damage to the unaffected pets that do not Block.
* Shadow is unknown to this editor.
* Water: The [Name Placeholder] debuff will deal immense damage if the two affected pets are not moved apart with the in-battle Party option.

### Form Change

Upon taking lethal damage, Vexxar will spawn a Mote of Mana and change to his next form within a few turns.

* The Mote of Mana replenishes the Mana of the player's team upon defeat.

### Speculation

At the time of editing (day of release), it is assumed that Vexxar has a nightmarish eighth and final form, the image of which is saved under the same naming scheme of the others.

## Trivia

* Vexxar is often jokingly referred to as "Spookers" or "Big Spooks McGee" by players.
* A player cannot win the battle without acting in accordance to the debuffs he inflicts.
* Upon release, Krinadon had commented that this Boss was specifically meant to be a learning opportunity for players and represents an end to their Lost Grove journey.
	+ He has also implied that the battle is impossible without the use of max-stat Sylesties, but many players don't believe this to be true.
Lady in Red

There is no other more known succubus than Zarinxia also known as the Lady in Red. She has seduced hundreds of demons, especially ones of higher status. Every single one of them has fallen for her beauty and trickery. Some say that she is a true embodiment of lust, upon coming into contact with her all your lustful desires will blind your thoughts. However her kill count is what makes her even more popular. Rumors say that Zarinxia has close to a thousand skulls of her seduced victims. Unlike the ordinary people that kill each other in the real world, she kills her victims in their dreams. When you go to sleep in Nirrula there is a chance Zarinxia will visit you. She will seduce you until you feel euphoric and then murder you. She feeds off all the emotion in the dream making her stronger and more irresistible. Once killed in their dream, their body will suffer the same damages in the real world. She made a habit of harvesting her victims' skulls as trophies. This is also the reason why other succubi have started to gather their own trophies. For those of higher status their fate can be a lot different. Depending on how high up they are, they can be spared and visited multiple times for Zarinxia to use them for her own gain. That's the reason she has her own castle, servants, and gold only the common demon could dream of. The name “Lady in Red'' comes from the fact that she would be frequently seen in public covered in blood from a fresh kill. Zarinxia was also known to kill other succubi that took away her spotlight in public. Because of this a hatred formed against her. There once was a group of succubi that wanted to get rid of Zarnixia for good. They devised a plan to kill her while in a dream with one of her victims. Unfortunately for them she was already done and was only waiting for them to show up. They were confident that taking her down would be an easy task, however she carved all of them open with her claws. Now the hearts of those succubi are used as lamps in her house. In the present days she is bored as the king and their council are in the new world and the only ones left are boring and tastless. Only thing keeping her going is killing multiple people at once. Soon she will have to go to the new world to see how all the other creatures feel like. Maybe they will be enough to satisfy her again.
Bleeding Hill

Screams echoed from the hilltop. Ground covered in blood, they were getting closer. The smell of blood was all around in the air. Multiple empty armors lay at the hilltop, and one figure on top of them. The Crimson guard in armor and wielding a spear and a shield. Anyone stupid enough to climb the hill would see him for the first and last time as when you enter his sight, you are already as good as dead. But for some the reward for beating the guard seems worth it. It's said to guard a necklace infused with primordial fire. Fire so hot even demons could burn in it. Anyone who would get their hands on this ancient necklace would become one of the most powerful beings in Nirrula and also the most hunted. With a power like that people are surely to rally up and try to get it for themselves. But alas no one has even come close to beating the guardian. Thousands have tried during its time there and none have succeeded. Only proof needed for that is on the hill itself. The blood of all who have fallen before the guardians might. Even when hordes of hundreds came, he killed every single one. Some tried fleeing back down but were easily pierced by multiple spikes leaving their body hanging on the hill side. The blood doesn't disappear for the single reason that the crimson guards armor and weapons bleed eternally. Mere sight of him strikes fear into most. He feeds off every kill, that's why there are no bodies at the hilltop, only a puddle of blood. Some have tried to shoot it down with arrows not even climbing. However the guardians armor broke the arrows upon impact. In retaliation dozens of bloody chains swooped down after the archers pierced them and dragged them up to meet their fate. How they both got up there and why, nobody knows. But it is said that the necklace is a remnant of a godly being that once existed in Nirrula and the guard was placed there so that only the one capable of beating it could wield its power. For how people know of this is because of a forgotten language written on ruins surrounding the hill. However there is one part of writing that still confuses the readers to the present day. It mentions that the King of Nirrula would not trample these sacred lands but the first king Nirrula has seen was only 873 years ago King Kratus, when the writing dates back to at least 4000 years ago. And demon clans were only starting to form back then so this writing made no sense and is what has been bugging the readers for decades. Maybe there are still blank pages in Nirrulas history after all.
The Tavarun

Deep in the southern caverns of Nirrula, lives a hydra-like beast. With seven heads that all breathe molten fire, seven tails, hard scales. This beast had been a huge problem for the southern clans. Every 100 years Tavarun would awake from his slumber and unleash a roar that could be heard for hundreds of miles. This roar is what strikes fear into every clan. Stories had been passed down to them from their ancestors of how they tried to deal with the beast, but nothing they tried worked. Only thing they could do was to prepare a feast for Tavarun so he wouldn't go out hunting on his own as that would lead to thousands of deaths. During the time he was asleep the clans would work together to supply enough food for him. This is also the reason why the south is more cooperative than the other clans. Every time they heard Tavaruns roar they threw the food down in his cavern and for centuries that worked but that came at a cost. Because the beast was so huge and the food needed so much the surrounding areas were running low on supplies. So during his sleep they would think of plans on how to kill this foul creature at once. The clans gathered all their weapons and planned to attack it at the next roar. Every single demon they had, warrior or not, were rallied for this fight. After 4 years the roar happened and they all rushed down the cavern. There they saw Tavarun in his true form, not just from the description of tales. Arrows proved to be completely ineffective against his skin and the few sorceres they had, their magic did nothing as well. Slowly but surely they cut off Tavaruns heads but also suffered major casualties. In the end only a few hundred survived. They celebrated and harvested his scales seeing if they were of any use. Upon exiting the cavern with what they had they all went to taverns and blacksmith to drink and help with the scales. They found out that the scales could make armor as light as cloth but as tough as netherite. Every warrior instantly wanted their armor made from Tavaruns scales but that wasn't cheap. After some time most of the richest soldiers had scale armor, however they would soon find out they were fools for wearing these. Those who wore the armor started to faint out of nowhere, no cuts, no bruises, no marks. The people realized that the armor was slowly killing them by sucking out their life force so it itself can live. They decided to put the scales back in the cavern next to Tavaruns dead body. But when they came down the cavern they realized something odd. A head was missing. At first they just thought someone already took all the scales off it but the main blacksmith was there just 3 days ago. A scavenger hunt was placed on the missing head but to this very day no one has found it. Everyone from the south believes that Tavarun is still alive out there somewhere, gathering strength and regenerating for the next roar. And when that day comes, everyone in Nirrula will hear it.
Saint Sage of Bravos

Saint Sage as depicted by Grovite\_Hawk

### Occupation

(Over Their Lifetime)Archives Librarian, Adventurer, University Co-Founder, General Studies Department Head

## Physical description

### Height

5 ft 3 in

Saint Sage is one of five saints in Pentwardism. They are traditionally depicted as a knowledgeable librarian wielding a spellbook even in the midst of battle. Followers of Sage can be found as scholars, doctors, and teachers.

## Historical Description

Sage themself is characterized as a knowledgeable enchanter and alchemist who used their skills to better their group members.

According to historians, they came from a family of doctors. Their parents didn’t approve of their desire to study history and thus, Sage had to work their own way through university as a part-time bookshelves. This later turned into a full-time librarian position. During the quest, they are noted as enchanting weapons, tools, and armor as well as being one of the main navigators.

After their return, they helped jump-start a national historical society and help fundraise for a national archives. They also co-founded a university with their partners, Ena and Talo. Although they took married those outside their house, they retained their house identity and affiliation.

## Artifacts

Sage’s signature weapon was their Thorny Crossbow, which is often thought to be Talo’s weapon, but that is incorrect. Sage uses the crossbow to back up Talo when the latter was trying to convince bandits to take Talo to their leader. The crossbow has both Quick Charge III and Peircing III. According to interviews, the crossbow was made by Ena to give them a ranged weapon to use. It is unclear if the Piercing enchantment faded over time or decreased after the saint’s death.

Sage’s most notable artifact, however, is their green spellbook. This spellbook is said to never run out of pages and if the user focuses, it will automatically flip to the right page. It is unsure if this is correct since the text in the book is written in magic text and very few are able to read it in the first place

Sage also had a hooded robe made from green leather. It’s enchanted with Protection IV and exists in two parts. Due to it containing two halves, it is usually considered two be separate artifacts. One is the Leaf Hood and the other is the Viney Robe. These get their names from the designs embroidered on them.
Maester

The maesters are an order of scholars, healers, messengers, and scientists. They serve as advisors to Bravosian nobility and leaders. They are sometimes called "the knights of the mind." Most Maesters specialize in one category of education. Some Maesters, like the Grand Maester that serves the Lord of Bravos, are educated in all categories.

## Appearance

Maesters often wear brown cloaks with belts that represent their field of expertise. Most of them are old.
The Long Winter

## An Age of Snow

for 100 years, the continent of Okan experienced a winter that did not leave. Snow did not melt nor disappear.

This event occurred sometime between 75 BB (Before Bravos) and ended somewhere near 25 AB (After Bravos). Most associate the death of the legendary hero, **Bolton the Brave**, with the end of the Winter as his suspected death happened shortly before the winter's end. No one knows what caused it nor why it ended. It is a popular belief that Bolton the Brave sacrificed himself for the good of mankind.

Note: References to this event appear in every nation timeline.
River of Fear

River of Fear is one of the very first poem written by Miss M. or Raelynn-Joy Florentine, the poem reflects on the power of fear and how it can be both a source of strength and a source of dread. It compares fear to a river, ever-changing and strong, that can be both a source of courage and hope, or a source of despair. The poem encourages us to recognize the power of fear and to use it as a source of life, rather than a source of fear.

## Full text

> Fear is like a river, ever-flowing and deep
>
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> It can be calm and peaceful, or raging and steep
>
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> It can be wide and shallow, or narrow and deep
>
>
> It can be a source of life, or a source of fear.
>
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> Fear can be like a river, ever-changing and strong
>
>
> It can be a source of courage, or a source of wrong
>
>
> It can be a source of strength, or a source of dread
>
>
> It can be a source of hope, or a source of dread.
>
>
> Fear can be like a river, ever-moving and vast
>
>
> It can be a source of joy, or a source of the past
>
>
> It can be a source of courage, or a source of despair
>
>
> It can be a source of life, or a source of fear.
>
>
> Fear is like a river, ever-flowing and deep
>
>
>
> It can be a source of life, or a source of fear.
>
>

## Interpretation

This poem is about the power of fear and how it can be both a source of life and a source of fear. The poem begins by comparing fear to a river, noting that it can be both calm and peaceful or raging and steep. It can also be wide and shallow or narrow and deep. The poem then goes on to say that fear can be a source of courage or a source of wrong, a source of strength or a source of dread, and a source of hope or a source of dread. The poem then reiterates that fear can be ever-changing and strong, ever-moving and vast, and a source of joy or a source of the past. Finally, the poem concludes by saying that fear can be a source of life or a source of fear.

This poem is an exploration of the power of fear and how it can be both beneficial and detrimental. The poem uses the metaphor of a river to illustrate the ever-changing nature of fear and how it can be both a source of life and a source of fear. The poem also emphasizes the importance of recognizing fear and understanding its power, as it can be both a source of courage and strength or a source of wrong and despair. Ultimately, the poem serves as a reminder that fear can be both a source of life and a source of fear, and it is important to recognize and understand its power.
The Final 4

The Final 4 is the eighth episode of Vyond Battle. Enzo got out of the game.

## Plot

### Elimination

Pig barely got eliminated, with Tommy being the bottom two. Instead, Enzo got his votes doubled and got eliminated.

### Challenge

The challenge was a game called Dungeon Vyond. It has 3 quests.

#### Restaurant Man's Gameplay

Restaurant Man choosed a wrong solution. He instantly lost and got a game over screen. He was out of the challenge placing 4th.

#### Wizard's Gameplay

Wizard choosed the correct solution, but placed 3rd.

#### Tommy's Gameplay

It's unknown what he did prior to quest 3. He won the challenge.
Hopeless James

Hopeless James is a poem written by "Miss M" or Raelynn-Joy Florentine, it is about a young boy named James who is struggling with depression and loneliness. Despite his pain, he still has hope that he can find the strength to overcome his struggles and find the light in his life.

## Full text

> James, a hopeless boy,
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> His life filled with joy,
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> But his heart so full of pain,
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> He can't find the strength to gain.
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> His days are so long and dark,
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> He's lost in the shadows of his heart.
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> No one can hear his silent cries,
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> He's lost in his own demise.
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> But hope is not lost for James,
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> For he can still find his way.
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> He can still find the light,
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> And make his life alright.
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>

## Interpretation

This poem is about a young man named James who is struggling with depression and loneliness. He feels overwhelmed by his emotions and can't seem to find the strength to move forward. Despite his struggles, the poem offers a glimmer of hope that James can still find his way out of the darkness and into the light. The poem emphasizes the importance of hope and resilience in the face of adversity. It also serves as a reminder that no matter how dark things may seem, there is always a way out.
Saint Ena of Bravos

Saint Ena as depicted by Grovite\_Hawk

### Occupation

(Over their lifetime)Weaponsmith, Blacksmith Clerk, Adventurer, Craftsmanship Department Head, University Co-Founder

## Physical description

### Height

6ft 3in

Saint Ena is one of five saints in Pentawardism. They are traditionally depicted as a strong blacksmith holding either their blacksmithing hammer or their battleaxe, Axe of Clovers. Followers of Ena can be found as blacksmiths, carpenters, and construction workers.

## Historical Description

Ena themself is characterized as a physically strong tradesperson ready to protect their friends.

According to historians, they came from a line of blacksmiths and had originally been brought into the Five Finders group to help interpret weaponry blueprints and later identify Daybreaker itself. During the quest, they are noted as distracting the bandit king in order to help Olwen. After their return, they co-founded a university with their partners, Sage and Okko. Although they took Sage’s last name, they retained their house identity and affiliation.

## Artifacts

In terms of weaponry, they had a battle axe named the Axe of Clovers. It got its name from the clovers Ena etched on the handle of the axe. It’s rumored to have had Sharpness on it but now only has Efficiency on it. Ena also has a pickaxe with efficiency, an enchanted copper shield with just the mending/unbreaking combo, and a dark brown leather blacksmithing apron with Protection IV.
Gustaf Horizon

Portrait of Gustaf

Gustaf 'Andrew' Horizon is an elven wanderer whose family originated from Carinhest. He is currently banished from the nation as the consequence for challenging Eitham, The White King of Lua.

## Biography

The first son of a Luan knight, Charles Horizon, and a housewife, Lindell Horizon, Gustaf 'Andrew' Horizon was born in 964 AR in a small village near Carinhest, Lua. He was the older brother of Tania Horizon. Gustaf lived in Carinhest since birth until the family relocated to the city of Lua in 979 AR.

A year later in 980 AR, Gustaf were evicted from his house by the Luan Government as the result from the aftermath of the tragedy that happened to his family. Around the same time, Gustaf started working as a fisherman for 10 years then began to wander around the realm, learning about people and cultures from various places.

## Life

### Birthplace and origin

Gustaf was born in Spring of 964 AR inside a small house in a village not very far from Carinhest, Lua, to his father, Charles and his mother, Lindell. His father used to be a fisherman in Carinhest and often came home every night with some fish that he caught during the day time. His mother did not have a job, she stayed at home to take care of him and his sister.

### Origin of Gustaf's name

There was no documented information on the origin of the name "Gustaf", it is assumed that his parents gave it to him as well as his middle name, "Andrew."

He also goes under a fake identity with the name of "Lukes Lee." This name was first used after he was banished from Lua.

### Early life and Education

Gustaf 'Andrew' Horizon, the first son of Charles and Lindell, he was born in the spring of 964 AR in a small village near Carinhest. His sister and family mostly called him by the name, Gus or Gustaf. Both his parents were originated from Carinhesst. From birth to the age of 16, Gustaf has a great upbringings, his mother stayed at home as a housewife and took care of him and his sister. He was also home educated by mainly by his mother. She taught him how to read and write as well as basic cooking skills. As a child, he would also spend most of his free time playing with her sister and the other kids in the village, such as Eilo, James, and Jake.
Saint Talo of Bravos

Saint Talo as depicted by Grovite\_Hawk

### Occupation

(Over Their Lifetime)Tailor, Clothing Instructor, Tavern Waiter, Adventurer, University Co-Founder, Clothing Department Head

## Physical description

### Height

5 ft 7 in

Saint Talo is one of five saints in Pentawardism. They are traditionally depicted as a compassionate cook holding a flaming scythe and a cup of tea. Followers of Talo can be found as chefs, farmers, and housekeepers.

## Historical Description

Saint themself is characterized as a compassionate cook who stands firm to protect their friends.

According to historians, they came from a working class family and took up a couple part-time jobs to pay for rent. One of these jobs was working at a tavern as a waiter while the other was helping students learn how to sew and craft clothing. During the quest, they are noted as claiming to be a spirit to fool a group of bandits. After their return, they co-founded a university with their partners, Sage and Okko. Although they took Sage’s last name, they retained their house identity and affiliation.

## Artifacts

Talo’s signature weapon is called the Summer Scythe. It was made from gold and reports say that had Fire Aspect I on it in the past. It is assumed that the reason for the lower level is due to the fact that scythes are not supposed have that specific enchantment. It is is suspected the incorrect enchantment was also the reason for it disappearing after Talo’s death. Their apron as said to be self-cleaning and reports say that this is true. Their other two artifacts are their Silk Touch shears and their golden Efficency shovel.

## Trivia

* Due to bandits believing Talo’s claims to spirithood, it caused a myth that has some believing the saints to actually be spirits sent by a deceased Bolton to protect Bravos. This is, of course, untrue, but there are still those who believe the theory.
* Yellow was always going to be a color for Talo, but pink was added as their secondary color.