Fusion

## Overview

Fusion is the process by which the Rarities of Items are increased. Each increase in Rarity will increase the stats of an item by roughly 10%. The Rarity of an item is increased by sacrificing other items which provide Fusion EXP. It can be done in the Fusion Machine located next to the Blacksmith NPC.

## Fusing

The Fusion Machine is located next to the Blacksmith NPC which is near one of the spawns. The machine is a giant purple spinning orb with a black base with a purple ring around it and a purple text that says Fusion. There will an interactive box that appear when players go near the machine that will display **Fusion Catalyst - Interact**.

After opening, players will see a GUI. The left side is where players drag an item of their choice into it and will sacrifice other items to try to fuse it. With a bar displaying the EXP needed for the item to receive just to level up, displaying the Rarity and 8 slots for items to enter just to be sacrificed.

When sacrificing items, the bar will go up with a [+x EXP] to indicate how much EXP the item is receiving after sacrificing items when clicking Fuse. Clicking Fuse will sacrifice items, this is a **one-time** action, you will not receive the lost items back. Different items will give different Fusion EXP. For example, if you sacrifice the same item as the item you are currently fusing, it will give double the Fusion EXP. Additionally, items like Eterna Chunks or Legendary Scroll can give additional Fusion EXP, 2,500 and 10,000 respectively.

## Fusion Rarities

Upon fusing an item to the next Rarity, the required Fusion EXP for it to ascend the next Rarity will triple, until you reach Godlike.

* Common
* Uncommon
* Rare
* Epic
* Mythic
* Legendary
* Godlike

## Common

This rarity do not have any fusing required to get to as it is the base rarity.

## Fusion Experience and coin cost for sacrifices

The experience gain from an item is always fixed, and is calculated like so:

200
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{\displaystyle 200 \* 3^(rarityofitem)}

The gold cost of an is:

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10
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20
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{\displaystyle ExpGain / 10 + (ExpGain/20 \* dungeonTier - 1)}

* Common
* Uncommon
* Rare
* Epic
* Mythic
* Legendary

## Common

 6-10
 11-15
 16-20
 21-25
 26-30

## Uncommon

 6-10
 11-15
 16-20
 21-25
 26-30

## Rare

 6-10
 11-15
 16-20
 21-25
 26-30

## Epic

 6-10
 11-15
 16-20
 21-25
 26-30

## Mythic

 6-10
 11-15
 16-20
 21-25
 26-30

## Legendary

 6-10
 11-15
 16-20
 21-25
 26-30

## Gallery

The Fusion Machine next to the Blacksmith NPC.The Fusion Machine up close, a player currently fusing.
## Trivia

* Fusing costs Coins, so make sure you have enough Coin to fuse an item to the next level. Item fusing cost will scale higher as the item is higher level, or higher Rarity.
* Skill Scrolls are also used here, fusing legendary scrolls into weapons.
	+ Be warned, fusing Skill Scrolls is a **one-time** process and cannot be reversed. Make sure to fuse Skill Scrolls carefully on the weapon you choose.
* Fusing two of the same items together will quintuple the amount of experience gained and coin cost.
	+ This means that two of the same rarity item fused onto a third one will always upgrade the rarity of the third item.
		- This is because fusion experience gained is always fusion experience required /10.
* When fusing items of lower dungeon tier with higher dungeon tier items, the experience gain dramatically increases, meaning that a lower tier item can gain several times the experience from a higher tier item than a same-tier one.
	+ The inverse is true and so fusing lower tier items on higher tier items is often ineffective.
	+ Though doing this is ill advised as often times lower tier items will usually be outscaled by higher-tier items and so it is more useful to fuse high tier items and ignore lower tier ones.
		- Though this may not be true for spells or equipment as there are many times where an equipment or spell does not have a superior replacement.