Mournful Journey

**Mournful Journey** is an XL Length Hard 5 Difficulty Community Level created by DreamTide in Version 2.11. It's a Featured Version 2.11 Level with the Artistic Type of Decoration, involving a Theme of despair and sadness being more powerful than death itself.

## History

Mournful Journey was released on August 5th, 2019, and didn't gain much traction once released. However, it would only take a couple day for it to already be Featured by RobTop. Even with this, however, the Level still barely was able to get to 5K Downloads. Unlike most other Featured Levels, this Level didn't have the luck of being known in the Community, and it only sits at 9K+ Downloads as of today.

## Gameplay

### Ball Section 1 (0-11%)

The Level begins with a 0.5x Speed Mini Ball Section where Platforms, Spikes, Yellow Jump Pads, Upside-Down and Right-side Up Portals, Red Jump Orbs, Green Dash Orbs, Yellow Jump Orbs and a Red Jump Orb appear. A corridor of darkness leads into the next Section of the Level.

### Ship Section 1 (12-23%)

After that, a 0.5x Speed Mini Ship Section starts where platforms and spikes create a long straight line that the ship has to go along, sometimes going more upwards or downwards than others. The ship eventually fades into darkness, leading to the next Section.

### UFO Section 1 (24-35%)

Then, a 0.5x Speed Mini UFO Section begins where platforms and spikes form a long straight path, that sometimes forces the UFO to go more upwards or more downwards. Eventually, the UFO goes into darkness yet again, leading to the next Section.

### Cube Section 1 (36-47%)

After that, a 0.5x Speed Cube Section starts where platforms, spikes, green dash orbs, Right-Side-Up portals, a yellow jump pad and a red jump orb appear. The Right-Side-Up Portals indicate when the Green Dash Orbs stop, and don't actually change the Gravity of the Cube. This eventually leads to a dark part where the Cube goes into the next Section.

### Ship Section 2 (48-53%)

That leads to a 0.5x Speed Ship Section where platforms and spikes form a straight path for the Ship to follow. These eventually lead into the next Section of the Level.

### Spider Section 1 (53-59%)

After that, a 0.5x Speed Spider Section starts where platforms, spikes, Upside-Down portals, Pink Jump Orbs, yellow jump orbs, yellow jump pads, Pink Jump Pads, blue jump orbs, a Right-Side-Up portal and Green Jump Orbs appear. The last yellow jump pad leads into the darkness, which leads to the next Section.

### Wave Section 1 (59-71%)

Then, a 0.5x Speed Wave Section begins where Slopes create a very open space for the Wave to go through. After that, platforms force the wave to zig-zag up and down, eventually leading to some more slopes that are open. After those Slopes, platforms create a small but short corridor that the Wave has to fit through and forces the Wave to stay like that for most of the Section. Eventually, more Slopes create a similar scenario as in the beginning, leading into the darkness. This darkness leads into the next Section.

### Robot Section 1 (71-77%)

After this, a 0.5x Speed Robot Section starts where platforms, spikes, yellow jump orbs, blue jump orbs, blue jump pads, red jump orbs, Upside-Down and Right-Side-Up portals and a pink jump pad appear. The last yellow jump orb leads into the next Section.

### UFO Section 2 (77-83%)

A 0.5x Speed UFO Section comes after this where platforms, a yellow jump pad, spikes, create a straight path for the UFO to follow, after being boosted up by the yellow jump pad, Eventually, the UFO reaches an Upside-Down portal where the platforms and spikes are a little changed in length and height, forcing the UFO to go less straight. That leads into the darkness, which leads to the final Section of the Level.

### Ship Section 3 (83-100%)

Lastly, a 1x Speed Mini Ship Section starts where spikes in the form of slopes, along with some saws, creates a wide corridor that the Ship has to navigate through. This corridor forces the Ship to go up and down. This eventually leads into darkness, where the text "You're going to be alright.." appears, which ends off the Level.

## Decoration

### Ominous Cave Section (0-35%)

The Level begins with a narrow space, featuring a gray background with some Big Beasts and Spike Decoration on the spikes. In this Section, the words "**P A I N**", "**G R I E F**" and "**S O R R O W**" appear after eachother once the Song makes a louder beat than the music prior. This leads into a part where the Level becomes very dark.

After that, the Level becomes more open and the background now has some Art, involving chains and a pillar. In the foreground, there are dark grey lines connected to the Block Design. The Level also has some arrows in the foreground with Rotation Objects rotating around them. Once the song makes a louder beat, the words "**L O S T**", "**A D R I F T**" and "**G O N E**" appear, all with a custom Letter Style and a white color. Then, the darkness reappears from before.

After that Darkness Transition, the background adds some crosses and running water, as well as the foreground adding more Spike Decoration, including lines with white dots attached to them. There are also more arrows with Rotation Objects involved. Then, it fades into darkness, leading into the next Section.

### Dead Tree Section (36-47%)

After that, the Block Design completely shifts into a less complex style. The background now has dead trees that can be seen, while the foreground adds vines to the Platforms themselves. The Arrows seen no longer have Rotation Objects around them, but rather have changed color, being more gray than before. There are also completely white arrows present near the places where the Cube has to jump. Eventually, the Level goes dark again, leading into the next Section.

### Cavern Section (48-59%)

Then, the background shifts to being Cavern-Like, while the Block Design now has a massive open hole in it, as well as falling apart. Then, the white arrows from before reappear in the foreground as well as some darker arrows that are between the Platforms. That later becomes darker again, leading into the next Section.

### Raining Section (59-71%)

After that, the Caverns seem to have faded and the background now has broken buildings, alongside falling rain. The Block Design has fixed itself and no longer has a hole in it, but some of the Platforms are now split into two different Platforms. The arrows are now on boards that are put inbetween the mayhem going on. That eventually fades into darkness

### Mountains & Hills Section (71-83%)

After this, the background turns into some Mountains and Hills. The Block Design has changed to have a thinner Pillar holding the Platforms up. The spikes also have a more unique style to them, being lengthier and thinner than the originals. There are also sawblades being held up by chains around the place. The arrows are back to being without the Rotation Objects and having a little bit of a white Glow to them. At the end of this Section, the sentence "Almost there.." appears before going dark again, leading into the final Section.

### Deep Cavern Section (83-100%)

Lastly, the background becomes much more Cavern-Like, as if it was deeper into the Cavern. The spikes have some more Spike Decoration as well. The sentences "**Wherever you are...**", "**No matter how lost you are...**", "**don't give up..**", "**this is all a bad dream..**", "**be brave..**", "**you'll be free..**", "**your journey will end.**", "**if you escape..**", "**And remember.**" and "**to STAY DETERMINED**" appear after certain parts of the song. There are also whiter arrows between the Spikes and signs with white Arrows on top of the Spikes. After that, the caverns close behind the Ship and the screen fades to darkness, with only the sentence "**You're going to be alright..**" appearing, followed by an Artwork of the *Undertale* character, named *Asriel*, with "**For Xyle**" next to it, along with a red pulsating heart on the opposite end. This concludes the Level.

## Hard Parts

Mournful Journey, as much as the Gameplay itself isn't that bad, the overall length makes the majority of the Difficulty. This, along with the fading darkness in some of the parts, combine to make this Level slightly challenging.

The only Section that could possibly give you a harder time than the rest would be the first Wave Section (59-71%). In this Section, the Wave has to go through some tight areas (for a Hard Difficulty Level), including one space where the Wave has to fit through two platforms at equal length.

However, aside from that, this Level primarily revolves around consistency, if the Player lacks consistency, the Level will be harder to beat.

## Trivia

* This Level cannot be copied.
* This Level has a Low Detail Mode option.
* This Level was DreamTide's first ever Art Level.
* The overall Message the Level is trying to sending out, is that you have to move on from losses and accept that things can go wrong in life.
* The Level took inspiration from the game *Undertale*, which can be taken note of with the sentence "**to STAY DETERMINED**" and with the character *Asriel* being Art at the end of the Level.

DreamTide's Levels:

 **<< Dreamscape** | **A Ghostly Adventure >>**

Featured Levels:

 **<< love** | **Juventud >>**

Starred Levels:

 **<< love** | **Burn >>**