recursal/Fanatic-Fandom huggingface dataset:
Human

*This article is a stub. You can help Magickapedia by expanding it.*

## Disciple

 Regeneration
 Speed
 Score Value

First encountered in Havindr, these Wizards are loyal followers of Grimnir.

They have about 7000 hitpoints, due to the Staff of War they are carrying. Disciples are easy to beat when they are immobilized. Try a () beam, followed by a ()

They also tend to be useless when imprisoned in a dome shield (multiplayer only).

Attempting to one-hit them is pointless, either keep the pressure on with damage over time elements () like , or use thunderbolts.

If they shoot the () beam, counter immediately with any (). This will buy you some time, especially if you follow up with ()

Thunderbolt also makes the first encounter with one, a stupidly easy fight.
Gram (weapon)

This article is about the weapon called Gram. For the character found in Chapter Two, see Gram (character).

**Gram** is, in general usage, an underwhelming weapon, dealing medium damage with no other effects. However, when used against Fafnir, the end boss of Chapter Eleven, it deals 18,000,303 damage per hit, slaying him instantly and earning the player the Stuff of Legends achievement. it can also get you the it's over 9000 achievement, if you don't already have it.

In multiplayer, Gram will be lost if the player carrying it dies from falling off the map, as players respawn with default weapons and there is no corpse left to retrieve weapons from. As such, if one wishes to earn the achievement, one must reach Chapter Eleven without falling off the map, which is made extremely difficult by sections such as the mind duel with Grimnir. Alternatively, one can simply complete Chapter Two with a character from a different slot at the lobby. The weapon data will save for all the missions and Gram will be available to the player in that slot for Chapter Eleven.

A recent update allows players to start from any previously played chapter - this makes getting the Stuff of Legends achievement much easier to earn as the player can skip from Chapter 2 to Chapter 11 after obtaining the sword.

## Pros

* The perfect weapon against dragons.
* Deals enough damage to slay goblins with two hits.

## Trivia

The sword is a reference to the Ring Cycle, by Richard Wagner, in which a hero finds a sword of the same name similarly stuck in a large tree. Whether or not trolls or moose were nearby in Wagner's version is not entirely clear.
Credits (Magicka: Wizards of the Square Tablet)

This is a list of the **credits** for Magicka: Wizards of the Square Tablet, taken from the game's credits that play after you defeat the final boss in the last mission of the story.

## Ludocity Interactive

Producer
- Daniel Remar -
Design
Animation
Sound edit
Stages and cutscenes
Original script
Additional graphics
- Anton Nilsson -
Lead artist
Art director
Additional animation
- Nils Härgestam -
Artist
Additional animation
Additional sound edit
- Gustav Vidner -
Master programmer
Network programmer
- Stefan Hurtig -
Gameplay programmer
Network programmer
Additional content
Wizard
- Mattias Hakulinen -
Network programmer
Server programmer
- Helén Ahlberg -
Junior artist
- Mikael Kihlstrand -
Junior artist
Additional animation
- Cheese Murderer -

## Paradox Production Team

Andreas Renström
Assistant Producer
Robin Cederholm
Marketing
Daniela Sjunnesson
Sales
Reena Miranda
Jason Ross
Executive Producer
John Hargelid
Dialogue writer
Mattias Johnsson at Cassius Creative
Voice actors
Todd Benzin
Jen Deyo
Joel Hair
Kevin Iuzzini
Phil Knoerzer
Cray Sebee
Lisa Vitrano
Localization
English text edited by Steve Breslin
Castilian Spanish translation by Dr. T
Latin American Spanish translation by Javier Gomez
French translation by Play on Words
German tranlsation by Sonja Kroll
Russian translation by Pavel Kondrashov
Japanese translation by Miyuki Ueno
Traditional hinese translation by Tony Hsu

## Paradox Interactive

Fredrik Wester
CFO
Andras Vajlok
Executive Vice President of Sales
Reena M Miranda
Vice President of Business Development
Shams Joriani
Executive Vice President of Production
Mattias Lilja
CMO
Susana Meza Graham
Executive Producer
Gordon Van Dyke
Senior Game Producer
Joe Fricano
Senior Line Producers
Andreas Renström
Jörgen Björklund
Game Producer
Robin Cederholm
Line producer
Jakob Munthe
Associate Game Producers
Staffan Berglén
Karl Leino
QA Producer
Erika S. Kling
QA Manager
Artur Foxander
Associate QA Manager
Niklas Lundström
QA Testers
Sebastian Contreras
Johan Dorell
Niklas Ivarsson
Anna Jenelius
Morgan Söderkvist
Tobias Viklund
Senior Developer
Daniel Kallin
Junior Developer
Samuel Haggren
Senior PR Manager
Petra Tell
Marketing Manager
Daniela Sjunnesson
Streaming Producer
Matthijs Hoving
Trailer & Video Producer
Steven Wells
Event Manager
Jeanette Bauer
Community Manager
Björn Blomberg
Community Support
John Rickne
Support
Joannes Bengtsson
Sales Associates
Andrew Ciesla
Jason Ross
Don Louie
CAO
Lena Blomberg
Finance & Accounting
milia Hanssen
Legal Counsel
Juliette Auverny-Bennetot
Marketing assistant
Veronica Gunlycke
Grimnir

*This article is a stub. You can help Magickapedia by expanding it.*

 Weaknesses
 Speed
 Score Value

Grimnir is the central antagonist of Magicka, and was possessed by the demon known as Assataur from the Etheral Realm. He sought to harness the power of all magicks. Which threatened the Order, so they ended up imprisoning him at world's end because of his lust for power. He is the boss in both chapter 6 and chapter 12.

## Chapter 6 Boss Fight

Grimnir will begin the fight by declaring the player will be defeated in a "Mind Duel". The player is then transported to a series of small islands of various settings, with a giant, ethereal Grimnir in the background. Enemy mages of various types will spawn and battle the player, depending on the setting. The player must defeat all the mages to proceed. Using mines ( or ) or Water sends them flying and makes this a short fight.

After the player has defeated all the mages, they are transported back to World's End, where Grimnir announces that since the player has not been defeated in the mind duel, the battle is to be concluded by a spellcasting battle. In this phase, he can cast Tornado, Conflagration,Rain,Thunderbolt,he can defend himself using shield or earth wall,he can use ice aoe spell and summon incorporeal projections of himself. The projections themselves use lightning-arcane beams and fire ball's to attack the player whilst floating around the outside of the island. All Grimnir's attacks can be nullified.
Upon reducing Grimnir's health to 5000, Assatur will appear, incorporeal, behind Grimnir to aid him. At this point, Vlad appears and says that the player cannot hope to win the fight. He then proceeds to teleport the player away.

## Chapter 12 Boss Fight

This second confrontation with Grimnir is basically the same duel but you will not be dueling with your mind. With the spell corporealize you will be able to fight the final boss and the cause of all the evil in all of Midgard.

## Trivia

Grimnir is one of the names of Odin in Norse Mythology. It means "hooded one".
High Quality Goblin Dirk

*This article is a stub. You can help Magickapedia by expanding it.*

The **High Quality Goblin Dirk** is a melee weapon that is dropped by the Goblin Hood and Goblin Shaman.

## Pros

* Better than some starting weapons.
* High Quality Goblin Dirk!
* Commonly Found/Droped.

## Cons

* It's about as effective as a large thumbtack.
* It is tainted with evil, as denoted by its dark, wavy blade.
* Even at the time of receipt, there are already several more good candidates, as Sword of the Masters, lying near the place of battle with the Goblin Hood.
Frost Cleaver

*This article is a stub. You can help Magickapedia by expanding it.*

The Frost Cleaver can be found fairly commonly throughout Chapter 8. Its ability to freeze a target is a simple yet effective power that can prove to be a life saver in many situations. It can be, but might be slightly riskier, to be used as an offensive weapon; though it is generally a bad idea to enter melee combat as a magic user, this game is no exception. Against single enemies however, it is possible to use the Frost Cleaver with the aid of the Teleport magick (), or the Aristo-Staff, to quickly close in and freeze them.
It is also notable that arcane spells deal triple damage versus frozen opponents. An arcane-based spell such as the  area-of-effect attack can be combined with the instant freeze of the Frost Cleaver for massive damage, though at considerable risk to the wizard.

This weapon can be very handy defensively, letting you easily leave melee combat, and giving you free opportunity to attack back or move your focus to other monsters. This weapon will be less useful against larger groups of monsters, as it is difficult to freeze enough of them fast enough to provide you with significant close combat advantage, you would be better off casting 4x and then 4x quickly in succession as an AOE. However, enchanting the Frost Cleaver prevents it from freezing with that attack.

If you strike a dormant Elemental with the Frost Cleaver, it will turn into a Water Elemental, not Ice or Cold.

## Pros

* One swing can be used to freeze several smaller opponents or one powerful. It does more than freezing single goblin!
* Great method of escaping when surrounded by enemies.
* Powerful in combination with arcane spells
* Deals very high damage
* There are lots of Goblin Captains in Magicka so this weapon is easy to obtain.
Confuse

## Spell effects

**Confuse**, when used against enemies, works a bit like a "may or may not work" version of Charm. It targets the closest enemy to a casting player (up to 14 units' distance) and causes them to attack the nearest thing to them. If the player is the nearest thing, they may continue attacking the player regardless of status ailment. The trick is to cast Confuse on enemies near other enemies, or cast Confuse and run away.

Against players, it works just like the enemy version of Confuse; it reverses a player's controls, removes a number of in-between degrees of movement, and causes their element palette to shuffle. The control palette is shuffled by swapping each element another in pairs: , ,  and  are swapped.

When confused, remove it quickly by casting Nullify,  which is now done by pressing 'D' 'R' to cue it up.

## Pros

* Given automatically to players who complete or skip the Tutorial.
* Can be cast without looking in a specific direction, unlike Charm.
* Works on enemy players in PvP!

## Cons

* Can be removed by Nullify.
* Cannot be "aimed" and may hit random allies if they're closer than enemy units.
* Not quite as reliable as Charm, due to the aforementioned distance condition.

## Trivia

* All wizards have this spell in Adventure Mode as it is automatically acquired.
* Added to the game with the January 26, 2012 Patch.
Crowbar

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

The **Crowbar** is a magical tool imbued with the mystical power to spark debates on the Magicka Wiki.
It has a fast attack speed and can pierce armor.

## Pros

* Armor piercing, relatively high damage per second.

## Cons

* The armor piercing ability will not help much in the mines where it's found, since most enemies there are unarmored.

## Trivia

The Crowbar is most likely a reference to Gordon Freeman of the Half Life series, which is his signature weapon. Both crowbars also share an almost exact color scheme.
Game Modes (Magicka 2)

There are several **game modes** in Magicka 2 which may be played online, over a LAN, or locally (or both at the same time), Magicka 2 supports up to four players at a time.

## Current modes

### Adventure

Play through the story/campaign mode of Magicka 2 by yourself, or with up to three friends locally. Four players maximum, only one keyboard/mouse can be used per computer, if more players are on the same computer they must use gamepads (see controls). Magicka 2's adventure mode is divided up into 9 Chapters, you can find a walkthrough: here.

When playing online, any magicks that the host player has learned on his character is automatically made available to all connecting clients (including magicks that require DLCs even if the connecting clients do not own the DLC).

### Challenges

* Aldratraz
* Crystal Caverns
* Snowy Higherlands
* That Other Forest
* The Festival
* Veiditorp
* Veterans Affair
February 2, 2011 Patch

← Previous Patch(February 1, 2011)

* Fixed level progression issue when the captain in Chapter 1 is killed before he speaks.
* NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.)
* Fixed CTD in Chapter 9 bossfight. (“No area with key...”)
* Fixed camera issue when using Staff of the Dead.
* Fixed Book of Magick jittering on network clients.
* Fixed issue when joining a game from the Steam client and Magicka is not running.
* Fixed rare crash in UPnP routine.
* Fixed crash when a character was overkilled by a buff.
* Fixed issue with items, magicks & missiles falling through the level.
* Clients no longer get stuck in-between scenes in Chapter 1.
* Minor network optimizations.
* Fixed CTD when trying to use chat and playing with only gamepads.
* Quick Start no longer tries to join games incompatible versions or password protected games.

### Features

* Khan shield spell changed to area blast.

Source
Cyber Staff

*This article is a stub. You can help Magickapedia by expanding it.*

Appears in Magicka: Gamer Bundle and can only be obtained with the "Cyber Wizard" wizard model as the default starting staff.

## Pros

* There is a rumor that there is an inscription on the staff that reads: "I fight for the losers!"

## Cons

* You'll trade it in for just about anything else.
Dunderhead

*This article is a stub. You can help Magickapedia by expanding it.*

**Dunderhead** is a small village supplying Havindr with gunpowder. In "the Adventure" the wizards save the village, if the wizards kill the beastmen and their leader Jotunn before they burn down a single house, a villager will give then an M60 from the village's local blacksmith Argus.

### Location

Dunderhead is located just southeast of That Other Forest, although the forest itself is not shown nor is it mentioned a lot. West of Dunderhead is the Halondin coast, but you cannot see much of it due to a cliff in the way. Also Vlad threw a woman that he was sucking the blood of down the cliff.

### Appearance

Dunderhead village consists of five (flammable) houses inhabited by about ten villagers. For some strange reason there seems to be a gunpowder storage even though the village is very small.
Fafnir

*This article is a stub. You can help Magickapedia by expanding it.*

 Speed
 Score Value

Fafnir is a the boss of Chapter 11. Upon entering his lair he will instantly assume you are attempting to
steal his treasure, and then engage you in battle. His weakness is his belly, which he keeps heavily guarded by his
tail.

An easy way to kill Fafnir is to teleport between his tail and his stomach and just spam QSR into his belly.
Also Invisibilty is a great tactics to get close to his belly. Alternately, you can head left and simply shove the RRSSA beam up his hindquarters.
Another way to do it is avoid his attackes by staying near the stone pole, and coming out to the right only to throw stones (DDDDD) or ice balls (QR QR QR QR D, 3 hits needed) at him.
And keeping Fire Shield on is a good idea. (EF self cast) Remember that your Fire immunity does not protect your shield, so don't bother with it.
A final tactic is finding the sweet spot to Fafnir's right such that you can fire directly at his stomach whilst maintaining a respectable distance, if the beam is kept up long enough, Fafnir will repeatedly use the 'Destroy floor' attack, which allows an easy dispatch.

## One hit kill tactic

**1. Summon Death Tactic**
1. Teleport behind Fafnir.
2. Summon Death
3. When Death starts to swing teleport out of the way.
visual reference: http://www.youtube.com/watch?v=1-MeOtZzsDk

**2. Gram Tactic**
1. Find and take the sword Gram in chapter 2
2. Stab Fafnir once (Shift+left click)

## Background

Fafnir is based on the villain from the Norse Myth "Sigurd the Dragon Slayer." In this myth, Fafnir is a dwarf who turned himself into a dragon to defend his father's cache of gold. Sigurd defeats Fafnir by digging a hole and stabbing him in his one weak spot, the belly.

## Achievements

Defeat **Fafnir**.
Defeat **Fafnir** by striking him with Gram.
Daily Chest

*This article is a stub. You can help Magickapedia by expanding it.*

The Daily Chest is a daily reward in Magicka Wizard Wars that can be opened once a day.
The contents of the chest include trinkets, epic robes, crystals, and rare weapons.
Players can increase their chances of getting something valuable by winning games and raising the multiplier meter,
alternatively players can purchase keys to open the daily chest as many times as they wish with an even better chance at getting high quality items.
Gyrojet Pistol

*This article is a stub. You can help Magickapedia by expanding it.*

The **Gyrojet Pistol** appears in the Base Game and can only be obtained with the "Space Wizard" wizard model as the default starting weapon.

## Abilities

* It is ranged, firing at the same rate as the M1911, Type 2 Phaser, and Compact Crossbow. When a shot hits its target, it creates a small explosion that sets the target on fire.

## Pros

* Ranged
* Deals damage over time
* Deals slightly more damage than equivalent pistols

## Cons

* Does not seem to hit enemies that are very close to the wizard

## Trivia

The Gyrojet Pistol is a reference to the Bolt Pistol from the Warhammer universe.
Add a card to hand (ability)

**Add a trick / champion to your hand**

*One-time effect*

Given amount of cards is added from the deck to player's hand

• Eligible cards are added from the top of the deck.

• Cards will not be added if the player has full hand (the hand limit is 5 tricks and 5 champions).

**Example**: **+Trick** (The topmost trick in the deck is added to player's hand).

**Featured cards with Add trick / champion**

* XAGO (Add Trick)
* AHOUD SNORGAL (Add Champion)

Gallery of cards with Add tricks to hand

Gallery of cards with Add Champions to hand
Captain's Axe

*This article is a stub. You can help Magickapedia by expanding it.*

## Pros

* One of the first weapon upgrades you'll get. It is a symbol of trust, loyalty, and respect given to you by Bjorn to aid you in your great quest.
* Better then some starting equipment.
* Axe! Destroy all enemies!

## Cons

* One of the first weapons you'll abandon.
August 7, 2012 Patch

← Previous Patch(June 19, 2012)

**Version 1.4.8.0**

## Main features

* Added new DLC; Olympian Onslaught (4 new PvP arenas)
* Added new DLC; Triathlon of Terror (3 new challenge levels)
* Added new DLC; Athletic Techniques (Magick Pack)
* Added new DLC; Sporting Goods (Item Pack)
* Fixed various minor issues

## Hotfix August 8, 2012

* Removed debug content
* Added proper localization for the new DLC’s
* Fixed an issue where the Holding Apparatus of Saumetheus never gave proper fire resistance
Active Ability

*This article is a stub. You can help Magickapedia by expanding it.*

Active abilities are found on most staffs, usually along with a Passive ability. It should be noted here that one is not dependant on the other; a staff can have an Active ability and no Passive ability, and vice versa.
Some weapons could be considered to have Active abilities, such as the Blade of Chill, because an attack must be made with the weapon to create the cold blast the weapon is useful for.

### Usage

An active ability can be used at any time the wizard chooses, except for a few conditions.

* A wizard cannot be knocked down.
* A wizard cannot be panicked or frozen.
* A wizard cannot have any elements queued when attempting to activate the ability.
* A wizard cannot have used an active ability recently.

If any of the above conditions are in effect when attempting to use an Active ability, then nothing will happen (except in the case of queued elements, in which case the queued elements will be cast on the wizard). There ARE some, but few, exceptions to being knocked down, panicked or frozen (needs to be tested to see which are and aren't, and if animations play a role).

### Effect

The effect of an Active ability varies from staff to staff, but all are beneficial to the user (only most are useful). Some Active abilities have a force casted equivalent, such as the Staff of War, Shield Staff, and Staff of Fire. Other Active abilities cannot be used any other way, and must be used through the Active ability of the staff. Examples include the Righteous Rod of Runes, Scythe of Malevolence, and Gnarled Staff.
For information on what Active ability does what, visit the Items page for a list of all staves and a summary of effects.

### Recharge

Once an Active ability has been used, the staff automatically begins recharging. Recharge rates vary greatly from staff to staff - a Staff of War has a very short recharge time, while a Goblin Staff has a long recharge time. Once a staff has finished recharging, a flash of light emits from the gem/top and a short sound is played.
Summoning elements and casting magicks does not change the recharge time.
Staffs continue to recharge even when dropped. Dropping and picking a staff back up will not reset the recharge timer, nor will it end it.
Downloadable Content (Magicka 2)

The following is a list of Downloadable content for Magicka 2.

## Three Cardinals Points Super Pack

Three Full Robe sets are included, perfectly suitable for Wizards that want to meet the challenges and look really cool, really hot or really like a Samurai!

* Winter Ruler Robe, a Staff of the Ice Breaker and a mighty Icicle Mace.
* Raiments of Arobea, Staffed Camel and Dessert Cutter.
* Gusoku Robe, a Jade Dragon Staff and a razor sharp Jade Blade.

Also, three new Challenges - introducing environmental dangers to Magicka 2's Challenge Maps! Hordes of bloodthirsty enemies pour out from mysterious gates in the North, South and East, each with unique environmental dangers! One of the Challenges is truly a challenge – Bragging rights included!

## Ice, Death and Fury

The most overpowered and irresponsible wizards known to fantasy are back! In this second DLC for Magicka 2 you will experience more spells, outfits, missions, enemies and co-op fun than you can wave a wand at!

Four Brand New Scenarios – New co-op gamemodes with objectives!

* Protect the King, Troll Cave, Darkness and Old Wizard!

Three new Boss Fights – face off against the harshest of enemies!

* Insane Maxi, Mr Carrot and The Great Porkolino!

Three Full Robe sets - with awesome Ranged Weapons and unique effe**cts!**

* Death Apprentice Robe, Grimnir Reaper Staff and The Dead Mans Hand weapon.
* Scavenger Robe, Staff of Detection and the Ol’ Trusty Rusty Revolver!
* Robe of Riviera, a Crow Staff and a Silver Longsword.

## References

1. ↑ https://www.paradoxplaza.com/magicka-2-cardinals-super-pack-556, Three Cardinals Points Official Page
2. ↑ https://www.paradoxplaza.com/magicka-2-ice-death-and-fury, Ice, Death and Fury Official Page.
Fire Drake

Weaknesses
 Regeneration
 Speed
 Score Value

Fire Drakes are huge fire breathing reptiles that appear throughout Chapter 11.
They are incredibly weak against just regular Frost Arcane beams; however, they can kill you indirectly with their fire breathing.

Throughout Chapter 11, you will find yourself building rock bridges by freezing lava with Cold. These fire lizards can use their fire ability, a burst of Fire magic. This burst can land on your makeshift bridges and melt them, so it is best to first take out the lizards with Cold and Arcane.
Greater Shield of Protection

*This article is a stub. You can help Magickapedia by expanding it.*

Appears in Magicka: Party Robes DLC and can only be obtained with the "Tank Wizard" wizard model as the default starting staff.

## Abilities

* The **Greater Shield of Protection** decreases the power of all spells, but allows the user to perform a "charge." This attack is reminiscent of a  Beast Brute's charge, knocking down smaller enemies and effectively preventing them from attacking the wizard's party.

## Pros

* It can knock down enemies
* Shields you from damage
	+ 2 power D on self deals ~90 damage without
	+ 2 power D on self deals ~12 damage with

## Cons

* Makes damage and healing spells ineffective
* Quickly abandoned in favor of anything else if spells are needed
Haste

## Spell effects

**Haste** increases the caster's movement speed by up to +100%. It lasts for 10 seconds and can be removed by the Nullify Magick. When active, the wizard leaves behind a "shadowy trail" during movement. The movement speed bonus starts at +100% and gradually slows down to +0% at the end of its 10 second duration by the following formula:

Movement speed bonus multiplier = 1 + (1 - (0.5*t*))
where *t* is the time left in seconds. The speed movement formula is non-linear, meaning that for the first 7 or so seconds, the bonus speed reduction is not noticeable. At the 7th second the speed bonus is +87.5%, dropping sharply to +75% at the 8th second, +50% at the 9th second before finally reaching +0% as it expires.

Movement speed bonuses appear to be multiplicative with the Knife of Counter-Striking.

## Pros

* Extremely useful spell in many situations, boss fights and in PvP.
* Useful for running past enemies players do not wish to fight.
* Movement speed stacks with Knife of Counter-Striking and the Rogue Robe.
* Allows for fast travelling before achieving Teleport.
* Only one cast allows for quite lots of fast running, while you must recast Teleport all the time to keep moving. Haste gives you more time for casting.
* Good-looking wizard-shade effect.
* Having Knife of Counter-Striking and/or Rogue Robe and casting Ice-spiked Rock Armor () will allow you ram almost all enemies in your way to death with incredible amount of damage.

## Cons

* It doesn't need as frequent recasts as Teleport, but it still takes 1 second to cast (after pressing spacebar) during which you are vulnerable to attacks.
* Moving too fast down a ramp/stairs may cause the player to fly forwards and take falling damage instead.
* Cannot be cast when wet.
* When used in conjunction with the Knife of Counter-Striking, the player will take damage if he runs into a wall or some other hard object. Especially so if the Rogue Robe is used.
* Teleport Magick allows for faster movement and it replaces Haste in many things when the wizard learns it.

## Trivia

* It is impossible not to obtain Haste in Adventure Mode as it is required to complete the tutorial, and is automatically obtained if the tutorial is skipped. Players have noted that clever use of mines can't be used to propel the player past the masher at high speed so Haste is strictly needed because they don't have shields in that part of the story.
* In the description the phrase "When danger rears it's ugly head" is a reference to Sir Robin song in Monty Python and the Holy Grail.
GI

**GIs** are friendly NPCs found in the Vietnam Rescue Mission Challenge Scenario. They are American soliders fighting against Vietcong forces made up of Goblins, Orcs and Trolls. In Magicka: Vietnam GIs are armed with M16A1s excepting one at the start who has an M60. They also have the ability to throw grenades similar to the "Liberty Grenade" thrown by the Patriot Staff.

Three GIs at the start of Vietnam Rescue Mission are named after characters from the 1993 Commodore Amiga game Cannon Fodder: Jools, Stoo, and RJ. These in turn are named after three of Cannon Fodder's developers: Julian "Jools" Jameson, Stuart "Stoo" Cambridge, and Richard Joseph. The fourth GI, Salynrad, is not named for a Cannon Fodder character.
February 7, 2011 Patch

← Previous Patch(February 4, 2011)

## Fixed issues/bugs

* Fixed crash when Fafnir's Confuse ability wears off for network clients.
* Fixed crash when trying to read corrupt leaderboard data.
* Fixed locking M60 sound and effect.
* Fixed Music fade (peace/war) for network clients.
* Fixed Break free issue.
* Minor network optimizations.

## New features/balancing

* Customized scripts can no longer upload leaderboard entries.
* It is now possible to skip the credits.
* Framerate is now limited to screen refresh rate.
* Goblin Miners are now more aggressive and do increased damage.
* Added checkpoint to Chapter 2 scene 2.
* Added checkpoint to Chapter 5 scene 2.
Gram

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Gram the Person? - A blacksmith in the village of Veiditorp, who has a pathological fear of goblins.
* Gram the Weapon? - A sword found in Fornskogur Forest, which is needed for the "*Stuff of Legends*" achievement.
Captain Bjorn

*This article is a stub. You can help Magickapedia by expanding it.*

**Captain Bjorn** is a character who greets the player(s) upon entering the outpost north of Castle Aldrheim.

There is nothing excessively special about Captain Bjorn. He is essentially as good as every other human soldier, except it can be assumed that he has higher health and a stronger attack. Even so, it is still easy for him to die when the Forest Troll attacks the outpost.

If he dies during the Troll attack, a soldier will run into the outpost, grieve over his death, and tell you to leave through the north-east gate to get to Havindr. If he lives, he will tell you that he was sent to the outpost to escort you to Havindr, but because of "how well you handled yourself in that fight", he simply points you in the right direction and leaves you to go on your merry way. If he lives but you kill him after, both events play out.

If he dies you can pick up his axe from the ground. If he lives he will give it to you.

## Trivia

His dialogue is a reference to a Swedish television series in which "Vid balders balle" (By the balls of Baldr) was said multiple times.

Interestingly, he doesn't re-appear at the outpost during Chapter 7; The outpost is occupied only by simple soldiers.
Chain Lightning

## Spell effects

**Chain Lightning** is a directional bolt of electrical damage dealing an almost instant 850 damage (1,700 if the target is wet) to \*number\* targets

## Pros

* Very easy element combination
* Extremely reliable damage and stun
* Can be safely used around friendly targets as long as there aren't enough targets for the damage to reach them and it is directed away from them
* Just like any lightning spell, it can be used to effectively heal friendly wizards wearing Cyber Robes.
* An almost foolproof way to turn the tides on a group swarming you is to use (+area), dry yourself if necessary, and repeatedly casting Chain Lightning

## Cons

* The first target must be moderately close
* Possibly dangerous in multiplayer

## Trivia

* The In-Game description for the spell has a typo: Several foes in need "of" shock therapy?
* The description is shockingly reminiscent of the plasmid advertisements in the Bioshock series where they ask questions and present their spell as the answer, as if they are selling it to you
* In the picture, the affected wizard is holding a sausage.
Blade of Surt

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

Fairly fast attackspeed, does medium damage and ignites enemies attacked.

## Pros

Quickly ignites enemy and does good damage

## Trivia

Surt or Surtr is a Jötunn(Firegiant)in the norse mythology. He is one of the Leaders in the Ragnarök-War against the Ase(The Norse Gods).
In the norse mythology his sword is called Surtalogi - Which might be a more fitting name for this sword in Magicka.
Gusoku Robe

*This article is a stub. You can help Magickapedia by expanding it.*

The Gusoku Robe is on of the robes available in the Three Cardinal Points Super Pack DLC for Magicka 2

## Description

You'll be the last standing among your friends and foes on the battlefield.

**Robe information:**

## See Also

* Robes (Magicka 2)
* Staves (Magicka 2)
* Weapons (Magicka 2)
Gnarled Staff

*This article is a stub. You can help Magickapedia by expanding it.*

The **Gnarled Staff** is commonly carried by Druids, an order of nature-loving tree-huggers who delight in sending forth shrubbery to do their dirty work.

## Abilities

* While holding the Gnarled Staff, you are immune to poison.
* When activated, the Gnarled Staff has the unique ability to summon a walking Tree Spirit to fight as your ally.
* Best Use: **The summoned Tree Spirit is a tough ally that can be quite handy to have, especially if you have not yet learned any Summon Magick.**

## Pros

* Tree Spirits are tough allies and can be summoned with decent frequency.

## Cons

* Protection from poison is rarely all that useful.
Charm

## Spell effects

**Charm** causes the closest enemy unit that the caster is looking directly at (in a straight line, it is not cone or circle-based, the wizard must be facing it) to be charmed for 15 seconds. When charmed, the unit becomes allied temporarily to the casting wizard and it will attack nearby enemies of the wizard instead. In the absence of any enemies, the charmed unit will stop moving and do nothing.

Charm can be removed by casting Nullify.

## Pros

* Very useful against a number of bosses and monsters, particularly Vlad, Snow Trolls and the monsters in Chapter Eleven.
* Lasts a fairly long duration.
* Charmed monsters form additional meat shield and distraction for the player.

## Cons

* Charm can be removed by Nullify.
* The wizard has to be looking directly at the target unit to be charmed (the mouse cursor is in that direction).
* Has no use in PvP because wizards are considered allies. Does not work on certain bosses, like Fafnir, Grimnir or Assatur.
Chalice Staff

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

Increases the damage of ALL spells that use fire meaning pull out your sneakers and flamethrower because it's time to flame and flee as your enemies die much faster to burn and base damage.

## Pros

* Increase fire damage.
* Immediately available as a default staff.

## Cons

* Only available for Robes of Flamos users.
* Not as effective as other staffs, as it is a default staff.
Frostjord Farms

*This article is a stub. You can help Magickapedia by expanding it.*

**Frostjord Farms** consists of a whole bunch of farmland that are covered with snow and ice. The land is very wonky and only a small amount of places are covered with cobblestone, the other patches of land are usually covered by ice. Although this place is quite icy some crops do manage to grow here.

### Location

Frostjord Farms is located just outside the Partially Snowy Plains, at the almost-northern end of Midgård. Directly south is the great city of Havindir, the capital city. A few trees surround it though these are not shown in-game. The place is also overrun by lots of Monsters and hardly anyone lives here.

### Appearance

Empty and abandoned (or just closed for the time being), Frostjord Farms is a lonely place directly north of the city of Havindir. Almost no houses can be found here, and the place is pretty much taken over by the monsters and Khan. Some fences can be found, along with a bunch of haystacks. Also for no good reason there are movable bridges.
Broken Sword

The **Broken Sword** appears in the Mea Culpa DLC and can only be obtained with the "Mea Culpa" wizard model as the default starting weapon. It is equivalent to the Sharp Blade (in damage) from the Wizard Hat DLC.

## Cons

* Deals the same amount of damage as the Sharp Blade from the Wizard Hat DLC
* Quickly replaced by other weapons, not very useful on the long term

## Trivia

"Mea Culpa" is a Latin phrase that translates into English as "my mistake" or "my fault", and this weapon is a reference to the fact that Paradox has had to release a large number of patches (Patched Robe) in a short period of time in order to fix the many bugs (Bug Staff) and broken features (**Broken Sword**) in the game.
Extra Blunted Blade

*This article is a stub. You can help Magickapedia by expanding it.*

The **Extra Blunted Blade** appears in the Magicka: Party Robes DLC and can only be obtained with the "Tank Wizard" wizard model as the default starting weapon.

## Abilities

* The Extra Blunted Blade, despite its exorbitant size, deals less damage than the Blunt Blade, and is much slower. Probably the lowest damage per second in the game.

## Pros

* Looks like it belongs in a Japanese RPG
Credits (Magicka)

This is a list of the **credits** for Magicka, taken from the game's credits in the manual that comes with the Steam version of the game.

## ARROWHEAD GAME STUDIOS

Johan Pilestedt
Executive VP
Emil Englund
CFO
Robin Cederholm
Lead Programming
Anton Stenmark
Programming
Peter Lindgren
Additional Programming
Martin Gudmundsson
Jonas Johansson
Bo Isaksson
Art
Malin Hedström
Carl Brännström
Sound Design
Andreas Almström
Music
Johan Lindgren
Special Thanks To
Jens Andersson, Oskar Burman, Harry Van Der Veen, George Pradeep, Kersti Bergkvist, Gunnar Landsell, Lena Forsberg, Patrik Holmlund, Skeria Utveckling, Anders Hettinger, Christoffer Wahlberg, Emanuel Birge, Andreas Risberg, Johanna Gudmundsson, Jonas Engman, Mikael Andersson, Lasse Partanen, Daniel Ekroth, Simon Wiippola, Andreas Larsson

## PARADOX INTERACTIVE AB

Fredrik Wester
EVP Development
Johan Andersson
EVP Sales
Reena M Miranda
EVP Publishing
Susana Meza
CFO
Lena Blomberg
Executive Producer
Mattias Lilja
Associate Producer
Shams Jorjani
Product & Event Manager
Jeanette Bauer
PR & Marketing Manager
Boel Bermann
Sales Assistant
Andrew Taranto
Sales Associate
Andrew Ciesla
Community Manager
Linda Kiby
Finance & Accounting
Emilia Hanssen
Marketing Assets
Mick Pollaci
Manual & Editor
Steve Breslin
Vlad the Vampire
Todd Benzin
Cover Art
Viktor Titov
Packaging & Manual Layout
Christian Sabe
Packshots
Martin Doersam
Banners
Dare Design
Ads
RetroGraphics
Hrolf

Hrolf is a part of Captain Bjorn's guard. If Captain Bjorn falls during battle with Ygg, Hrolf will appear in his place
and say that he has missed the battle. He will mourn the death of Captain Bjorn and tell you to venture to Havindir. However, should he survive the battle, he gives you his axe.

*This article is a stub. You can help Magickapedia by expanding it.*
Cultist Robe (Magicka 2)

*This article is a stub. You can help Magickapedia by expanding it.*

The **Cultist Robe** is one of the robes available in the Deluxe Edition of Magicka 2.

## Description

A cult recently emerged in Outsmouth. But up to four Wizards showed up and wiped them out, and their garbs were up for grabs!

**Information:**

## See Also

* Staves (Magicka 2)
* Weapons (Magicka 2)
Game Modes (Magicka)

There are several **game modes** in Magicka which may be played online, over a LAN, or locally (or both at the same time), Magicka supports up to four players at a time.

## Current modes

### Adventure

Play through the story/campaign mode of Magicka by yourself, or with up to three friends locally. Four players maximum, only one keyboard/mouse can be used per computer, if more players are on the same computer they must use gamepads (see controls). Magicka's adventure mode is divided up into 12 Chapters, you can find a walkthrough here: Adventure Walkthrough.

When playing online, any magicks that the host player has learned on his character is automatically made available to all connecting clients (including magicks that require DLCs even if the connecting clients do not own the DLC).

### Challenges

There are two types of Challenges; Survival/Arena and Scenarios. In Survival Challenge up to four players hold out against harder and harder waves of enemies in a small arena-style area. In a Scenario Challenge players are given a larger expansive map (in the style of the adventure mode) and objectives to complete, as well as a timer. High scores are recorded and uploaded to online leaderboards in both types of challenges.

* **Survival maps**
	+ The Glade
	+ Hávindr Arena
	+ Vietnam Survival (Magicka: Vietnam DLC only)
	+ Caverns (Magicka: Caverns DLC only)
	+ Marshlands (Magicka: Marshlands DLC only)
	+ Vulcanus Arena (Magicka: Final Frontier DLC only)
	+ Shrine (Magicka: The Stars Are Left DLC only)
	+ Outsmouth (Magicka: The Stars Are Left DLC only)

* **Scenario maps**
	+ Vietnam Rescue Mission (Magicka: Vietnam DLC only)
	+ The Other Side of the Coin (Magicka: The Other Side of the Coin DLC only)

### Player vs. Player

There are three type of PvP modes; Death Match, Brawl and Krietor's Tourney. In Death Match up to four players fight against each other to reach a set kill score in a set time limit. In Brawl all players (up to four) have a set number of lives and the winner is the last one left or the one with the most lives when time runs out. In Krietor's Tourney up to four players kill each other to get the highest in the set time limit with new Magicka being awards to all players at certain intervals. Both Death Match and Brawl can be played with teams and the frequency of luggage (item/Magicka drops) can be set.

* **Versus maps**
	+ Hávindr Arena
	+ Training Grounds
	+ Vulcanus Arena (Magicka: Final Frontier DLC only)
	+ Frozen Lake (Magicka: Frozen Lake DLC only)
	+ The Watchtower (Magicka: The Watchtower DLC only)

When playing an online Challenge that comes with a DLC, only the host needs to own the DLC to enable the connecting clients (even if they do not own it) to play it.

## Future game modes

### CTF

"Capture the Flag" was found in the game files, just that its called "Capture the Snitch". Possibly a future game mode, possibly not.

## References

1. ↑ Magicka Steam Forums. Versus, DLC, CAPTURE THE SNITCH??!!!. Retrieved Feb 1, 2011.
Front Page Proto

Magicka is an action-adventure game set in the fantasy world of Midgård, where elemental magic rules the land, goblins and trolls are perfectly harmless – well, perhaps not entirely, and all the villagers are wise-cracking smartalecks.
Created by Arrowhead Game Studios and published by Paradox Interactive, Magicka was released in January 2011.
* Magicka Forums
* Official Developer / Publisher's Twitter: @MagickaGame
* Magicka Facebook Fan Page [1]

* Player States
* Chapters
* Walkthrough
* Multiplayer
* Magicks
* Items
* Monsters
	+ Moose Locations
	+ Secret Locations

**IRC on Quakenet:**
* #pdox
* #Magicka or #Magicka WebChat

**Mumble:**
* mumble server (IP: 208.94.240.46:64739)

**SubReddit Community:**
* /r/Magicka

Magicka Chat in Steam use the Enter chat room button
Reddit Magicka steam group with a mumble server (IP: 208.94.240.46:64739).
Changelog for Patch #5 (Supposed to come Monday January 31st, Source)Quote "Note! we'll be working all weekend to make the next patch, but since Steam doesn't (they like their free time...weird huh?) patch #5 won't be deployed until Monday!"
Changelog for Patch #4 - January 28th?
Changelog for Patch #3 - January 27th
Changelog for Patch #2 - January 26th

## Magickapedia.net Announcements

Wiki Launched For Magicka! - January 27th 2010 [2] [3]
Daemon

*This article is a stub. You can help Magickapedia by expanding it.*

All daemons are able to phase in and out of the ethereal realm where they are immune to most attacks.
You can also use Corporealize to force them into the corporeal realm where you are able to hit them.
When daemons are ethereal they will usually just move around before becoming corporeal again and attacking, but sometimes they will attack you while they are ethereal so beware

## Daemonling

 Regeneration
 Speed
 Score Value

Will kick doing minimal damage, but knocking the target back. While normally not very dangerous beware of larger groups close to edges

## Daemon

 Regeneration
 Speed
 Score Value

Will either shoot projectiles from a distance or move up close and attempt to melee attack, knocking the target back
Splits into 3 Daemonlings upon death unless overkilled

## Daemon Lord

 Regeneration
 Speed
 Score Value

Its only attack is firing a barrage of projectiles out from its sides that will seek the target, standing somewhat close to it will make it unable to hit you, but it will try to move away once it is done shooting to get the target at the right distance for the next shot
Will split into 3 daemons upon death unless overkilled
April 12, 2011 Patch

← Previous Patch(March 21, 2011)

## Other changes and new features

* VIETNAM BABY!
* New Content notifier added to main menu.
* Server browser improved.
* Some challenges now support a default avatar when creating a new profile.
* Improved formatting and layout in leaderboards.
* Two new achievements implemented.

## Fixed issues

* Fixed campaign chapter transition crash issue.
* Fixed crash in spellmanager, which occured whenever a player had all campaign magicks and was awarded a magick through scripted events.
* Fixed a rare IndexOutOfRangeException crash in StatusEffect.Update.
* Fixed a bug when restarting scenes which stopped the music from starting.
* Nullifying Summon Phoenix will now properly reset the Magick.
* Fixed issue with Khan’s leap attack landing infront of a shield resulting in a mad frenzy.
* Fixed 3d sound positioning for character statuseffects.
* Fixed bug where casting lightning on self would do the previously casted lightningspells damage.
* Fixed a crash when players used corporealize during bossfight in Chapter 6.
* Shields health can no longer go past its max health.
* Game should no longer crash in audiomanager during game shutdown.
* Fixed invisibility not breaking when attacking.
* Fixed panic when getting sprayed by steam.
* Characters will no longer get wet while walking in water and using a self shield.
* Characters are now able to walk on physicsobjects.
* Fixed a bug with Vlad reappearing in the bossfight in Chapter 12.
* Fixed physics objects lightsource not disappearing after destruction or level restart.
* Fixed a crash that would occur when certain animations were missing.

## Known issues

* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters and items can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
* Players might in some cases get stuck in self-cast animation.
Beupo XII

**Race:** Bozak

**Homeworld:** Coraab

**Era:** 3504 Tu - 3602 Tu

Traxol pukebaron Beupo XII fled to Coraab long ago in hope to escape gigantic fines for tax evasion in his homeworld. He was soon caught by the authorities and secretly deported back to his homeworld. Beupo XII was left in an alien environment only with his despotic and paranoid mother that kept him locked up in isolation vat until his adulthood. This caused deep scars to his personality, the young Bozak became obsessed with studies, despite his mother's efforts to prevent him. It concluded by him poisoning her vat and escaping from home. In hiding he then composed an essay about the essence of life basis. His phenomenal knowledge of xennobiology soon caught Ikram Dogo's attention and Beupo was instantly recommended for studies at the Orbital university.

Beupo's career on Orbital university skyrocketed. After Ikram Dogo's death there was no doubt about who will be the next rector. The Bozak, intoxicated by the power, only now revealed his true bestial nature. He created a new kodex that greatly discriminated Tals and the unliving over xennos. He even forced planetary government to allow death sentences. Orbital university grounds soon saw torture and deaths of thousands of Oroists.

Beupo XII's tyranny lasted for almost 50 Tu and ended by his quite natural death. Coraabians wonder to this day how this sadist and murderer could keep his position on the Orbital university for so long. Students nicknamed Beupo *Ba'Sonh* (*Ten-eyes*). Beupo often went into fits of rage and literally ripped some of his subordinates to pieces or jettisoned students publicly into the deadly vacuum of space.