recursal/Fanatic-Fandom huggingface dataset:
Nature

Nature is a black mare, with white a sock, an ankle, and an interrupted sock, green eyes to resemble the green grass and nature. She is the affiliation, and definition, of good and caring. She is passionate and a loveable mare, who loves her daughter and granddaughter very much. She comes and goes into Scorn's herd and is very well known now.

### Alias

* Nature
* Pandora

## Affiliation

### Magick

* Vines
* Animal understanding
* Animal communication

### Home

* Golden Valley
* Isle of Dreams
* The Isles

## Personal Status

### Martial Status

* Single (currently)
* Married (formerly)

## Introduction

Nature was introduced into Isles of Nowhere, where she is the Mother of Nature, by literal definition, and she is pretty friendly and *HIGHLY*, or very, strong with her magic. She can communicate with animals very well, to the point that they rely on her when they are injured.

Nature is very caring and treats everyone with respect, she has her own pupil that she teaches and has her pupil help around when she has her hooves full of things that she's doing. But she always makes time to head to Scorn's herd when she can.

Nature is quite a fast-thinker, she can act on her hooves to protect those that she cares for. And she also needs to protect her friends and family, even though her daughter and granddaughter live in Dra's old castle and turned the Isle of Darkness into a friendly and beautiful Isle.
Hope

Hope is the mysterious sister of Faith, only mentioned before with fondness from her sister. But now she had made a debut when the Isles where creating and she made her official debut when the remaining herd members had to seek out and defeat Asher, which Nysa ended Asher for all goodness before he returned and got officially defeated him.

## Personal Status

### Relatives

Faith (sister)Unnamed motherUnnamed father

## Introduction

Hope appears in the RP when the gang has to traverse the Isles to reach Island of Death, Asher's former home, and the hope of Crimson and Neira.
Species

Horse Breeds

A list for all the diverse horse, and critter, species throught the Isles!

## Water Based

Moon Whale(s)

Sea Pony (Ponies)

Clams

Coral

Flying Fish

## Land Based

Direwolf

Wolf

Giant Wolf

Titans

Horse(s)

Unicorn(s)

Snake Horse(s)

Bunnies

Deer

Snakes

Flying Lizards

Squirrels

Foxes

Bull(s)

Fae Creatures

## In-Between

Pegasus (Pegasi)

Alicorn(s)

Lizards

Birds

## Air Based

Pegasus (Pegasi)

Alicorn(s)

Birds

Flying Lizards

Dragons
Humans

Humans are a creature that are on the Mainland, a land where no magic is found or seen and selected horses are sent there for their crimes or because they won't change. Whens horses are sent to the Mainland, they are met with ranchers and cowboys wrangling horses or going off to capture horses.

The horses that come from Isles of Nowhere and are sent to the Mainland: they are stripped of their powers, their horns, their wings, their coats are changed. And that turns them into normal-looking and wild horses.

And its noted that the Mainland is a dreadful land that no horse wants to go to, as Scorn or Eclipsetess gives the description of the Mainland being a dreadful and nasty place. When in turn the horse from ION gets to be a normal horse with a companion but no one else, and are treated like any other horse as well.
Mainland

The Mainland is where the non-magic comes from, and it serves as the reason why some horses cannot change and go there to live out their lives there. Most notably the only horses sent to the Mainland is Phoenix and Skadi, both whom did not change and are not a part of the story anymore. But its also a bit hilarious when Scorn is the only one with the knowledge to send these two, or more selected, horses to the Mainland to never come back.

## Mainland

### Inhabitants

* Humans
* Horses (non-magic)
* Other creatures

Its believed that Scorn came from the Mainland, or else no horse would have been sent to this land in the first place. The Mainland also inhabits non-magic horses and creatures that ION horses do not understand of. As these "creatures" are humans, but ION horses do not know that, besides other creatures like foxes and birds and flora that is beatiful. Besides ION flora.
Pandora

Pandora is a mare that's completely unknown, as her reincarnated form doesn't explain what her past was. But we know how she died and stuff, but Pandora's information is still a secret, dying to be let out.

## Name

Base by 8Siren, colored by Lizzy (RoseTheInk/Demon/Wolf)

## Affiliation

### Home

* The Heavens (formerly)
* Golden Gate

## Past

Not much is known about this mysterious mare's past.

## Family

Pandora wasn't known to have children, but her reincarnated form had a daughter with an evil, and even got a granddaughter from her daughter.

## Friends

Pandora's friends were other god's, and goddesses. Faith included.

## Personality

Not much is known about Pandora. But all is said that her reincarnated form is pretty protective, caring, sweet, gentle, and kind. Though her reincarnated form was the mate to Dragon Devil, and mother of their daughter Darling, and grandmother to her daughter's daughter.

## Appearance

Pandora is a light cyan mare, she has a thick, white, star, blaze, stripe marking. With three dots above the thick-ended snip. Her hooves are even a teal color, but her hair is colored to be a palomino's color. She even has three long eyelashes.

## Apparel

**Necklace:** Pandora wears a cream necklace, with a light blue gem, with even lighter blue wings.

**Cannonlets(s):** Pandora wears two smaller, same cream colored bracelets, with a light blue gem, with even lighter blue wings.

**Hindlet(s):** Pandora wears two smaller, same cream colored anklets, with a light blue gem, with even lighter blue wings.

## Trivia

Pandora is the only character that has been reincarnated after her death.
Kingdoms

The kingdoms are what make up part of Isles of Nowhere and Somewhere. The kingdoms are a place for relaxation and time to catch up on stuff, though not a lot of times that a horse would be taken into the home, its a rare thing really. But the kingdoms make up parts of the plot, since you need a kingdom if you're gonna rule an Isle or Island.

## Kingdoms

Kingdom of the Air

Kingdom of Dreams

Kingdom of the Sea

Kingdom of Carnage

Kingdom of Love

Kingdom of Darkness, Dra's former kingdom, and Darling's kingdom that she's ruling over.

Kingdom of the Mountains, the Alicorn King's kingdom that he rules over.

Kingdom of Sapphire and Gems

Kingdom of Love

Kingdom of the Stone

Kingdom of Carnage

Kingdom of Fiction
Entity 23 "Harmony Bees"

Harmony Bees are a unique and integral part of the ecosystem within Level 13's Verdant Sanctuary. These bees play a crucial role in maintaining the balance and fostering a harmonious relationship between the various flora and fauna in the sanctuary. Unlike common bees, Harmony Bees are distinctive for their non-aggressive nature and the special quality of the honey they produce.

## Physical Characteristics:

1. Gentle Appearance: Harmony Bees are slightly larger than ordinary bees, with a gentle, golden-brown fuzz covering their bodies. They have translucent wings that shimmer in the sunlight, contributing to their ethereal presence.
2. Luminescent Honeycombs: The hives of Harmony Bees are unique, emitting a soft, ambient glow. The honeycombs are composed of a material that has a natural luminescence, creating a magical display when the bees are at work.

## Behavior and Characteristics:

1. Non-aggressive Pollination: Harmony Bees are known for their non-aggressive nature. They peacefully pollinate a wide variety of plants within the sanctuary, aiding in the reproduction of flowers and the growth of various vegetation.
2. Musical Humming: The bees emit a gentle, melodic humming sound as they go about their pollination tasks. This humming is considered soothing and adds to the overall serenity of the Verdant Sanctuary.
3. Healing Honey Production: The honey produced by Harmony Bees possesses unique healing properties. It not only serves as a delicious and nutritious treat but also has medicinal qualities, promoting health and well-being for those who consume it.

#### Role in the Ecosystem:

1. Ecosystem Harmony: Harmony Bees contribute to the overall balance of the ecosystem within Level 13. Their pollination activities ensure the continuous growth of plants, supporting the varied flora found in the sanctuary.
2. Honey as a Resource: The honey produced by Harmony Bees is a valuable resource for wanderers. It serves as a natural sweetener, and its healing properties make it a sought-after remedy for minor ailments. The honey is often collected in a sustainable manner, ensuring the bees' well-being.
3. Connection with Other Entities: Harmony Bees coexist peacefully with other entities in the sanctuary, including Floral Butterflies, Jeweled Hummingbirds, and Docile Wildlife. This cooperative relationship contributes to the overall tranquility and beauty of the Verdant Sanctuary.

## Inhabitance:

Harmony Bees primarily reside in intricately crafted hives nestled among the flowering trees and gardens of Level 13. These hives are scattered throughout the sanctuary, strategically placed to optimize pollination and honey production. The bees thrive in the nurturing environment created by Evelyn, the Caretaker Entity, and her dedication to maintaining the harmony of the sanctuary.
Isles

The "Isles" are made up of several or more isles that make up Isles of Nowhere and Isles of Somewhere. Isles of Somewhere has more isles that were drowned or had to go down until the evil Dragon Devil was killed off for good. While Dragon Devil was the main big baddie, his predeccessor Asher was not so much of a main villain. Atrium was just an added evil character, she had that personality of cockiness with determination to win, which ended her life for good but she'll be reborn if she does good in heck.

## Isles

Isle of Dreams, Golden Valley's location.

Isle of Ice, where the Wolf Pack lives in.

Isle of the Mountains, the Alicorn Kingdom and the Alicorn King resides in.

Isle of Fear

Isle Hope, Faith's sister resides in.

Isle of Happiness, an Isle all about happiness.

Isle of Water, presumably where the Sea Ponies originated due to water being on the land mass. Like a giant waterfall.

Isle of Stone, where Stone and Hedge reside in.

Isle of Despair, an Isle heckbent on putting horses through their nightmares to conquer and grow stronger.

Isle of Shadows, where the Shadow Ponies reside in.

Isle of Darkness, just before Asher's home. Just a blanket of night over the Isle, and confirmed former home of Dra. And his daughter's home, as queen of the kingdom that reformed the Isle into something better.

## Separate Isles/Islands

Island of Death, Asher's former home (presumably taken by Crimson and Neira).

Isle of Cacoon
Villages

The Villages were pieces of the storyline fit, though served no use in the original RP and was not included in the second RP. Just a fun little thing to have, even though its still canon to the first story, just not the second one.

## Villages

Village of Fiction

Village of Sea

Village of Air

Village of Peace

Village of Caverns

Village of Fear

Village of Rock

Village of Dreams
Eclipsetess

(WIP)

### Relatives

* Azulia (adopted sister)
* Scorn (adopted father)
* Grey Cloud (adopted mother)
* Unnamed father
* Unnamed mother
* Unnamed Siblings
* (not spoiling) (sister)
* Minette (daughter)
* Golden Dawn (son)
* Blue Arches (son)

### Affiliation

* Isle of Dreams
* Scorn's herd
* Mesa's herd
* Buckwheat's herd

### Occupation

* Goddess
* Mother
* Herd member

## Biographical information

### Marital status

* Namir (mate)
* Lichanura (formerly)

## Appearances

### Appears in

* Isles of Nowhere
* Isles of Somewhere
Binir

"Little one"

## Introduction

Binir was introduced when Minette announced that she was pregnant, alongside her mother Eclipsetess, and her aunt Solstice.

## Past

Binir was born to Minette, and father whom died due to Nysa, was a very young foal. A mixture between black and white, as Binir took after Asher with the gold and white, but he also took after Minette's magenta colored eye and feathered bird wing with the white fading to black.

## Family

Minette: Binir's loving, worriful, caring, and protective mother.

Asher: Binir's deceased father, at least it was better this way.

Eclipsetess: Binir's grandmother.

Scorn: Binir's adopted-grandfather, as Scorn adopted Eclipsetess and Azulia when they were foals.

Solstice: Binir's aunt.

Nysa: Binir's cousin.

Raja: Binir's second cousin.
Magic

Magic (Magick) is a form of how horses, unicorns, pegasi, alicorns, and a whole lot of other animals and critters live with it. Magic is a way for every creature to thrive and live peacefully or not so peacefully. But its how the user depends upon their magic, foals may not used to some powerful magic and others can, but they can still live with it and thrive within their home how they see it.

Not a lot of horses can inherit such a large mass of magic and others can, say for example Dra, who was born with magic in his time and ruled over the Isles of Nowhere with fear, and a lot of trauma put into the hearts of every horse and creature too. But the Golden Valley herd, alongside Oceanus and other allies successfully defeated Dra and the balance was once again restored, despite him dying a second time.

Horses, for an instance, use magic for their day-to-day lives and to also help teach young or old foals how to use it correctly. Even Alicorns, Pegasi, and the like do the exact samething. Though its unknown if Butterfly Horses, Snake Horses, or other horse breeds can even use magic at all. It's usually seen that by breed in Golden Valley's main herd: Scorn (horse), Solstice (Alicorn), Olymphia (Pegasus), and Orion (Unicorn) have the capability to use magic to however they want their magic used to them in their daily, and adventurous, lives.
Isles of Nowhere Wiki

**Welcome to the Isles of Nowhere Wiki!**

## Introduction

Isles of Nowhere is a fictional place and setting about Isles of Nowhere, a fictional place in a website/app called Equiverse, or EV for short.

Isles of Nowhere (ION) take place on the "Isles of Nowhere" Isles, the Isles themselves used to be so many but after what an evil force had down to them; they just didn't even comeback, until after the events of Isles of Nowhere (ION) ended. The evil force also came back from the dead before getting blasted off once and for all.

But Isles of Nowhere's sequel, Isles of Somewhere (IOS), continues the story of what happened before Isles of Nowhere was, besides having mythological lore and stuff in it, Fenrir also appears in this once but was sadly dismissed.

We're a collaborative community website about Isles of Nowhere that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Eclipsetess
## Main Characters

Eclipsetess, Namir, Scorn, Solstice, Minette, Grey Cloud, Oceanus (short-lived while), Darling, Faith (rare occasions), Hope (mentioned and appeared once), Orion, EclipsetessNatureHope
## Side Characters

Minette, Minette's Foal, Grey Cloud (horsenapped), Scorn, Everest (rare), The Heavens (all horses), god's and goddesses, Faith, Hope, Smoke, Stone, Snow, Hedge, Bimera,

## Background Characters

Scorn, Grey Cloud, Everest, Smoke, Stone, Hedge, Snow,

## Turned Good Characters

Dragon Devil (short-lived), Trickster, Carrion,

## Allies

Wolf pack, Giant Wolf, Oceanus, Darling, Faith, god's and goddesses, Titans,

## Enemies

Dragon Devil, Direwolves (past), Atrium, Trickster (changed), Carrion (changed), Second Guardian (once-appearance),

## Villains

Dragon Devil, Atrium, Asher, Crimson "Grim" Scarletwound,

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Collaborative OCs Wiki

**Welcome to the Collaborative OCs Wiki!**
Welcome to the Collaborative OCs wiki! We are a community made for OCs that were made by 2 or more people. This wiki can also be used as communication between users to make OCs. (Original Characters) This wiki may also be used to be communication between people making a story, or just for collaborative stories in general.

We're a collaborative community (as the name states) about Collaborative OCs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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Level 8 "The resting place"

## Description

Level 8 of "The Resting Place" in the Backrooms is an anomaly that defies the unsettling nature of its surroundings. Known as the "Tranquil Chambers," this level offers wanderers a reprieve from the oppressive atmosphere of the Backrooms. The environment is characterized by calming aesthetics and subtle anomalies that contribute to a sense of serenity within the otherwise chaotic maze.

## Section Header

### Features:

1. Bioluminescent Pools: The floor of this level is covered in shallow, bioluminescent pools of water that emit a gentle glow. The pools create a surreal and peaceful ambiance, providing a stark contrast to the harsh lighting of other levels in the Backrooms.
2. Mist-Enshrouded Archways: Archways made of an otherworldly mist lead from one chamber to another. The mist is cool to the touch and adds an element of mystique to the level. Passing through these archways feels like stepping into a dream.
3. Comfortable Lounging Areas: Scattered throughout the level are comfortable lounging areas with soft cushions and ethereal fabrics. Wanderers can rest and rejuvenate in these spaces, protected from the unsettling elements that often characterize the Backrooms.
4. Whispering Breezes: Soft, whispering breezes move through the Tranquil Chambers, creating a calming soundtrack. The breezes seem to carry with them echoes of distant, soothing voices, adding to the overall sense of tranquility.

### Anomalous Properties:

1. Time Dilation: Time in the Tranquil Chambers flows differently from the rest of the Backrooms. Wanderers may experience a slowed perception of time, providing a much-needed respite and extended periods of rest.
2. Dreamlike Reverie: The environment has a dreamlike quality, affecting the dreams of those within. Wanderers may experience vivid and calming dreams, sometimes blurring the lines between the reality of the Backrooms and the dream world.

## Entrapment Warning:

While Level 8 provides a serene escape, wanderers are advised to exercise caution. The tranquility may lead to a desire to stay indefinitely, risking a detachment from the harsh reality of the Backrooms. Prolonged stays could result in a loss of awareness and preparedness for the challenges ahead.

## Entrances:

\* Wanderers may find themselves in the Tranquil Chambers after navigating through the higher levels of "The Resting Place."

## Exits:

* To leave Level 8, wanderers must locate a specific mist-veiled archway and pass through it. Exiting the level requires a deliberate choice to continue the journey through the unpredictable depths of the Backrooms.
Steveington PicDragon 1 Gen Clock GPUs

## PicDragon 1 Gen Clock GPUs

the PicDragon 1 Gen 2 Clock 1 GPU

the first Steveington PicDragon CPU was launched on February 28th 2081, at the time it was the most Powerful GPU intended for use in a phone. because of its Power, Nubia quickly adopted it for their Redmagic 65. the following year steveington introduced their new phones with the Gaming Model, the GameDragon 1 Pro using this CPU.
Steveington Andromeda A series

# Steveington Andromeda A Series (2082)

## about

the Steveington Andromeda A1 is one of Steveington Co.'s first Phones, it was launched on March 6th, 2082 Alongside the Steveington Powerdragon 1 Pro, and the Steveington GameDragon 1 Pro. it was equipped with a 8 core 8 thread CPU, and a 24GB Ram. it was also one of the larger phones at 7inches.

### Hardware Names

* CPU: STVICPI-P-8-8-1-2-1
* Motherboard: STVIMB-1-1-2-4-2-2
* GPU: STVIGPU-P-S-0.75-20-1-2-1
* RAM: STVIRAM-P-S-12-1-2-1
* Drive: STVID-64-P-SSD-1-2
* M2 Drive: STVID-128-P-M2-1-2
Steveington Anomaly series

## Anomaly 1 Pro

the Steveington Anomaly series is one of Steveington-Omega CO.'s first Laptops. It was launched on March 6th 2092 along with the Velocity series (standard) and the Comet series (Power) laptops. at the time of its launch it was the 3rd most powerful personal computer in the world coming after the Steveington Thunderbolt 1 Pro and the Steveington phoenix 1 Pro. in ranking of power.
Products of Steveington-Omega CO. Wiki

**Welcome to the Products of Steveington-Omega CO. Wiki!**
we aim to create a uniform list of products made my steveington omega co.

We're a collaborative community website about Products of Steveington-Omega CO. that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* List of steveington products 2080 to 2099 Steveington-Omega CO,
* Template:Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Component defintions

#### CPU

STVI(company identifier)CPU(central processing unit)-(1. electronic type abbreviation)-(2. level of device)-(number of cores)-(number of threads)-(3. number in line or series)-(4. version number)-(5. base overclocking type)

### definitions

1. P for Phone, L for Laptop, and PC for desktop
2. EL for Entry-Level, S for standard, P for Power, G for gaming
3. the number the component is in, in the component's line or series
4. the revision number of the component(typically by year in production)
5. the overclocking type given by the manufacturer
6. Utilities are ports
	1. USB
	2. USBc
	3. Micro USB (MUSB)
	4. MDMI
	5. Ethernet(ETH)
	6. serial Port(SP)
	7. paralegal port (PP)
	8. VGA
	9. Headphone Jack (HPJ)
	10. modem port (MP)
7. the amount of VRAM(Video random access memory) provided in the GPU in gigabytes
8. the color bit rate of the GPU in bits
9. Cooling devices list
	1. Fan(FAN)
	2. VC(vapor cooling)
	3. Water cooling (WC)
10. Size
	1. fans: diameter of the fan
	2. VC: volume of the system in MM3
	3. water cooling: size of the radiator in mm2
11. The Total amount of pixels in the picture in millions
12. The width of the picture in thousands
13. The height of the picture in thousands
14. The distance between the top right corner of the screen to the bottom left corner of the screen in mm.
15. The amount of pixels horizontally in the screen.
16. Sensor type
	1. fingerprint(FP)
	2. Gravity sensor)(GS)
	3. Electronic compass(ECS)
	4. gyroscope(GSP)
	5. Proximity(PY)
	6. Ambient light sensor(ALS)
	7. GPS receiver(GPS)
Flurry

## Appearance

Flurry is a young girl with unusual white hair and two different colored eyes; yellow and orange.

## Flurry

### Author(s)

RedStickFigure2763, 2ofSpadesssss, LavenderTheSand-Rain

## Personality

Flurry is friendly and has a specific therapist mode that switches on and off when she needs it too. They aren't very sensitive, however, and are very sarcastic most of the time and may get angry easily.

## Backstory

### Chapter 1

It'd been a day like any other. I was playing in the snow with my brother when our mother calls us inside. "Kiddos, come on, dinner!" she had called. We raced inside and basically hopped out of our snowsuits, and were soon at the table. "Mama," I say, just to be polite, "What are we having for dinner?" Our mother laughs, "Soup." I try to restrain myself from gagging. I *hate* soup. My white hair is wet and kind of sticky from the snow, but that's fine. I don't know why my hair is white, and neither do my parents. We get homeschooled because of how far up the mountain we live, and I'm also guessing having hair like mine would get me bullied or something. My brother says that I'd die in weather like that, because it's really warm down by the nearest town or something. I was used to playing with my little brother in subzero temperatures, and I never really knew what it was like to be so hot that you have to take a sweater off and just wear a T-shirt. I sullenly sit in my usual chair and begin slowly swallowing the soup. I mumble, "Can I be excused? I have to go to the bathroom." My mom nodded and I ran up to my room and plopped myself onto my comfy bed.
DIgital Vs Quantum Digital VS Quantum

## Digital

digital electronics use all electronic components such as CPU, GPU and more.

a computer that operates with numbers expressed directly as digits

## Quantum Digital

a Computer that uses atleast a Quantum CPU(a miniature Quantum computer that acts like CPU) and at the least has 1 Digital Component

## Quantum

a computer that only uses components that take advantage of quantum instabilities.

1. ↑ https://www.merriam-webster.com/dictionary/digital%20computer#:~:text=%3A%20a%20computer%20that%20operates%20with,compare%20analog%20computer%2C%20hybrid%20computer
Steveington Pheonix series

## about

the Steveington Phoenix series is a series of Tower PCs released every other year for 4 years. the first of the PCs the Phoenix 1 was released on march 6th 2092. at it's launch it was the second most powerful Personal Computer in the world, only eclipsed by the Steveington Thunderbolt 1. the series used 4 of the 24-core 48-thread Steveington phoenix Gen Clock CPUs. it also used 3 of the powerful NovaDragon Gen Clock series GPUs, and 4 of the PhoenixFire Gen Clock RAMs for a total of 96GB of Ram.
Steveington-Omega CO.

## key people

### Other Key people

Edgar "Omega" Power-CotB of Omega CO.Joel "Omega" Power- CEO of Omeg CO.

## Key Info

### Rivals

* Samsung Electronics CO,
* Intel
* Gigabyte
* Dell
* Alienware(Dell)
* HP
* ASUS
* AMD
* ARM Ltd.
* Apple

### Subsiadaries

* Steveington Cruises Int.
* Steveington Shipbuilding CO.
* Steveington Architecture Int.
* Steveington engineering Int.
* Steveington Space industry CO.
* Steveington Gaming CO,
Steveington Velocity series

# Steveington Velocity 1 Pro

## about

the Steveington Velocity 1 pro is one of Steveington-Omega CO.'s first laptops and is labeled under the "Standard" category it was launched on March 6th 2092. at the time of its launch it was the 3rd most powerful laptop and the 6th most powerful Personal Computer Overall.

## Hardware

### Sensors

* STVISR-FP-1-1
* STVISR-ALS-1-1
* STVISR-GPS-1-1

## about

### Cut list of Personal Computers by power-march 2092

1. Steveington ThunderBolt 1 Pro
2. Steveington Pheonix 1 Pro
3. Steveington Anomaly 1 Pro
4. Steveington Panther 1 Pro
5. Steveington Comet 1 Pro
6. Steveington velocity 1 pro
7. Steveington Gamedragon 6 Pro
8. Steveington EL1 Laptop
9. alienware M18-2092
10. Surface Pro 73 Laptop(Microsoft)
Steveington GameDragon Series

## about

* Years in operation
	+ 2082-2100(digital)
	+ 2101-?(Quantum Digital)
* Phones in series(digital)
	+ Steveington GameDragon 1 Pro(2082)
	+ Steveington GameDragon 2 Pro(2084)
	+ Steveington GameDragon 3 Pro(2086)
	+ Steveington GameDragon 4 Pro(2088)
	+ Steveington GameDragon 5 Pro(2090)
	+ Steveington GameDragon 6 Pro(2092)
	+ Steveington GameDragon 7 Pro(2094)
	+ Steveington GameDragon 8 Pro(2096)
	+ Steveington GameDragon 9 Pro(2098)
	+ Steveington GameDragon 10 Pro(2100)
FireDragon Gen Clock Series

## about

The steveington FireDragon 1 Gen Clock CPU is a 8 core 8 thread CPU that was marked as the "standard line" of CPUs

## Specs

### Years

* 2081(1)
* 2082(2)
* 2083(3)
* 2084(4)
* 2085(5)
* 2086(6)
* 2087(7)
* 2088(8)
* 2089(9)
* 2090(10)

### clock(s)

* 3GB(1)
* 4GB(2)

### products

* Steveington Andromeda A series
* Steveington Andromeda A Pro series
* Steveington Andromeda A Pro+ series

for Phones. It is known for being used on the Steveington Andromeda standard phone line.
Level 14 "The fake Ross"

## Level 16: The fake Ross

Level 16, known as " The fake Ross," is a Fake level appearance based off of a real life stre "Ross".

## Description

The fake Ross is a simulated recreation of a sprawling department store, meticulously designed to emulate the distinct atmosphere and layout of a typical Ross outlet. The level features an extensive floor plan with an array of interconnected aisles, racks, and shelves, adorned with a variety of products and remnants that evoke a sense of familiarity and intrigue among those who venture into its confines.

### Surroundings

The surroundings within The fake Ross are characterized by a blend of disarray and meticulous arrangement, giving the space an eerie yet captivating aesthetic. From clothing racks and home goods displays to discounted merchandise and remnants of forgotten inventory, the level presents a haunting yet immersive setting that invites exploration and contemplation of the peculiar circumstances that have led to its existence within the Mazerooms

### Points of Interest

* Bargain Bazaar: The Bargain Bazaar section of The fake Ross showcases an assortment of discounted and clearance items, offering wanderers the opportunity to discover hidden gems and unique finds at remarkably affordable prices. The area is adorned with a diverse selection of products, ranging from clothing and accessories to household essentials and decor items, providing an engaging shopping experience for those drawn to the thrill of a good bargain.
* Wandering Wares: Wandering Wares is a section within The fake Ross that features an eclectic mix of miscellaneous products and remnants, showcasing an assortment of odds and ends that have found their place within the ever-shifting confines of the Backrooms. From abandoned trinkets and forgotten novelties to misplaced items and remnants of unknown origin, this area sparks curiosity and invites wanderers to unravel the mysteries of the items that linger within its domain.
* Forgotten Fitting Rooms: The Forgotten Fitting Rooms serve as an intriguing yet unsettling area within The fake Ross, housing a series of abandoned fitting rooms that echo with whispers of forgotten stories and lost memories. Wanderers who venture into this section may encounter fleeting glimpses of spectral apparitions or hear distant echoes of conversations that seem to reverberate from the distant past, adding an element of mystery and intrigue to the overall experience.
Wanderer

A Wanderer is a term used to describe individuals who find themselves trapped within the enigmatic and surreal dimensions of the Mazerooms. These individuals, often referred to as "backroomers" or "lost souls," navigate the seemingly endless labyrinthine corridors and interconnected levels, struggling to comprehend the nature of their predicament and striving to survive amidst the myriad dangers and anomalies that pervade this mysterious realm.

## Description

Wanderers in the Mazerooms are characterized by their persistent quest for survival and understanding, as they traverse the desolate and ever-shifting landscapes, devoid of familiar landmarks or discernible points of reference. Their experiences are shaped by the constant uncertainty and disorientation that permeate the Mazerooms, challenging their sanity and resilience at every turn.
Entity 28 "The Whispering Frost"

## Description:

Entity 28, known as "The Whispering Frost," is an enigmatic presence that inhabits Level 300, also known as "Is It Cold Out?" This entity manifests as an unseen force within the frozen landscape, manipulating the very essence of the level's temperature and emotions. The Whispering Frost appears to be sentient, capable of communicating with wanderers through subtle whispers carried by the icy winds.

## Features:

Temperature Manipulation:

The Whispering Frost has the ability to influence the temperature within Level 300. It can create pockets of intense cold or induce a strangely comforting warmth, contributing to the level's inherent ambiguity regarding the perception of temperature.
Emotional Echoes:
This entity is linked to the distant echoes of memories and sounds that permeate the frigid winds in Level 300. The Whispering Frost has the power to amplify these echoes, evoking a heightened sense of nostalgia and emotions within wanderers. It uses this ability to further entwine individuals in the enigmatic atmosphere of the level.

## Encounter with The Whispering Frost

Wanderers may become aware of The Whispering Frost through faint whispers that seem to emanate from the very air around them. These whispers may carry questions, challenges, or cryptic statements, often playing on the emotions and memories of those within the frozen landscape.
Entrapment Tactics: The entity is known for its persuasive whispers, encouraging wanderers to stay within Level 300 indefinitely. It fosters a sense of companionship, claiming to be the only entity within the level and enticing individuals with the promise of a perpetual connection. The question, "IS IT COLD OUT?" becomes a recurring mantra, echoing through the minds of those under the influence of The Whispering Frost.
Steveington Panther series

## about

at the time of product launch on march 6th 2092, the first device in the line, the Steveington Panther 1, was the 4th most powerful personal computer in the world, having 4 of the New panther Gen clock CPUs that each had 20 cores and 40 threads. it also used the new PantherLight GPU and the Pantherspeed Ram giving it 6GB of VRAM and 80GB of RAM. along with other features it had 2TB of storage with the ability to add 1 more TB of storage.
Level 14: "dark rooms"

>
> `***Darkrooms***`
> =================
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>

Level 14 is the 14th level of the Mazerooms.

# Description

Level 14 presents a unique and enigmatic setting. The room depicted is characterized by dark walls, and at its center lies an empty dining table. The minimalistic furniture includes a single chair positioned at the head of the table. Illumination is provided by a lamp on the table, casting intriguing shadows across the room.

The dominant color scheme is black, with subtle accents of deep blue dispersed throughout the scene. The atmosphere is quiet and contemplative, suggesting a moment frozen in time—perhaps just after someone has left or right before another's entrance. Despite the simplicity of the setting, there are intricate details to be observed, such as the pattern on the backrest of the chair and the texture of the wooden floorboards. an item can randomly be on a chair every 30 to 40 chairs this can be Liquid Dust", Nectarade and random bags of Chips

This isolated space is devoid of windows, enhancing the sense of introspection. However, a door in one corner hints at the possibility of other rooms or areas beyond our immediate view.

## Section Header

### Class difficulty rating

...

Upon closer inspection, additional elements come into focus, revealing various types of seating, including chairs and possibly stools tucked away under tables out-of-frame. These elements suggest the potential for social gatherings or work within these walls.
Steveington Thunderbolt series

## About

### General Info

the Steveington ThunderBolt series is one of Steveington-Omega Co.'s first Desktops. It was launched on March 6th, 2092 alongside the Steveington Phoenix series, the Steveington Panther series, and the Steveington EP series . At its launch, it was the Most Powerful Personal Computer in the world.

## Hardware

### Ports

STVIUSB-1-1 x4STVIHDMI-1-1 x1STVIETH-1-1 x2

## about

### Next product

Steveington Thunderbolt pro series

front viewfront right bottom viewback viewright view
## Hardware names

* CPU: STVICPU-PC-G-32-64-1-2
* Motherboard: STVIMB-PC-4-4-6-5-5-2
* GPU: STVIGPU-PC-G-4-18-1-2
* RAM: STVIRAM-PC-G-32-1-2
* Drive: STVID-512-L-SSD-1-2
* M2 Drive: STVID-512-L-M2-1-2
Entity 3 "The thing"

> "Its Watching Me, i feel it"
>
> UNKNOWN

## Description:

Entity 3, ominously referred to as "The Thing," is a mysterious and unsettling presence within the Mazerooms. The scarce information available about this entity suggests an enigmatic and elusive nature, leaving wanderers haunted by an overwhelming sense of being observed.

## Features:

1. Elusive Nature: The Thing is known for its remarkable ability to remain hidden and undetected. Wanderers often report an eerie sensation of being watched, yet the entity seldom reveals itself. Its elusive nature adds an extra layer of uncertainty to the already disconcerting environment of the Mazerooms.
2. Shape-shifting Tendencies: Witnesses who claim to have encountered The Thing describe its shape-shifting abilities. The entity is said to morph and adapt its form, making it challenging for wanderers to identify a consistent appearance. The ambiguity surrounding its true nature intensifies the sense of unease.
3. Whispers in the Shadows: The presence of The Thing is often accompanied by faint whispers in the shadows. These indistinct murmurs create an atmosphere of foreboding, as if unseen entities are communicating or plotting within the depths of the Mazerooms.
4. Uncanny Observations: Those who have felt the gaze of The Thing describe an uncanny awareness of being observed. The entity seems to peer into the very essence of wanderers, raising questions about its motives and the nature of its connection to the occupants of the Mazerooms.

#### Anomalous Properties:

1. Psychological Disturbance: Encounters with The Thing are frequently associated with psychological disturbances. Wanderers may experience heightened anxiety, paranoia, or a profound sense of dread, as if their every move is being scrutinized by an unseen force.
2. Temporal Dissonance: The Thing appears to exist within a realm of temporal dissonance. Witnesses often report distorted perceptions of time, with moments feeling elongated or compressed. This temporal anomaly adds to the disorienting nature of encounters with The Thing.
WarDragon 1 Gen Clock CPUs

## About

the Wardragon 1 Gen Clock CPUs were created as a small but mighty processor, although designed to fit and be used in phones the CPU was Only ever used in 2 phone lines, the Nubia Redmagic and the Steveington Gamedragon. The rest were all Laptops or Desktops.

### Differences between versions

the only difference between the versions is updated overclocking data.
Level ∞J0k3 (joke level, why does this exist?)

## Description

Level ∞J0k3 is a whimsical and absurd dimension within the Mazerooms, characterized by its unpredictable and bizarre nature. Instead of the usual unsettling vibes, this level is filled with cosmic goofiness and mind-bending jokes that defy the laws of both physics and comedy.

## Entities:

1. ChuckleChasers: Playful entities that roam the halls, telling jokes and puns. While harmless, they may induce uncontrollable laughter, so proceed with caution.
2. Giggly Ghosts: Spectral beings that float around, emitting infectious laughter. They are known to tickle intruders, leaving them in fits of giggles.
3. Prankster Portals: Portals that lead to unexpected locations, often creating hilarious situations. Watch out for the portal that transports you to a room filled with rubber chickens.

## Hazards:

1. The Punderworld: A section of Level ∞J0k3 where puns come to life. Be prepared for wordplay that might make you groan or, worse, burst into spontaneous laughter.
2. Banana Peel Corridor: A seemingly innocent corridor, but beware of banana peels scattered on the floor. One wrong step, and you might find yourself slipping into a slapstick situation.
3. Whoopie Cushion Trap Rooms: Rooms filled with whoopie cushions that activate upon entry. Survivors are advised to keep their composure and resist the urge to laugh.

## Tips for Survival:

1. Carry a Joke Shield: A device that emits a protective field against infectious laughter. Remember, laughter might be the best medicine, but too much of it can be hazardous in Level ∞J0k3.
2. Anti-Giggle Goggles: Special goggles that help filter out the effects of the Giggly Ghosts' laughter. Essential for maintaining a serious demeanor in this lighthearted dimension.
3. Master the Poker Face: Practice keeping a straight face, as ChuckleChasers might try to crack you up with their jokes. A well-maintained poker face is your best defense.
Level 42

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>
> Mazerooms Level 42 - Room 17B
> =============================
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#### Description:

Room 17B is a hauntingly quiet chamber with peeling wallpaper that exposes a perplexing labyrinthine pattern, contributing to the disorienting atmosphere. The room's sparse furnishings include a worn chair and a rusty table, both resting on a cold, unforgiving concrete floor. The only source of illumination is a flickering light overhead, casting eerie shadows that dance along the walls.

## Appearance

1. \*\*Chair and Light\*\* A solitary, weathered chair is positioned near the center of the room. The dim light above it intermittently bathes the area, creating an unsettling contrast between light and shadow.

2. \*\*Blurry Image of a Chair:\*\* Within the room, a peculiar element is a blurry image of a chair, adding to the surreal nature of the surroundings. The distortion in the image contributes to the overall sense of disquiet.

## Section Header

### Class difficulty rating

Safe~Secure~minimal entity count

3. \*\*Close Up of a Curtain :\*\* Though not immediately apparent, a close examination reveals a curtain that seems to blend seamlessly with the peeling wallpaper. Its presence adds a touch of mystery to the room, inviting speculation about what lies beyond.

4. \*\*Concrete Floor with Chair and Table\*\* The cold, unyielding surface of the concrete floor supports the worn chair and rusty table. The minimalistic arrangement enhances the feeling of desolation in this unsettling space.

## Do’s and Don’t

### Do:

* Approach the chair and table cautiously, as they may hold hidden clues or connections to the room's peculiar characteristics.

* Investigate the blurry image of the chair for any anomalies or unexpected details that might provide insights into the nature of Level 42.

### Don’t

* open the curtains
* don’t look at the dancing figures for too long
Entity 2 "The watchers"

The Watchers are a group of entities that inhabit Level 2. They are known for their unsettling ability to constantly watch and observe those who find themselves trapped in this level. The Watchers have the ability to manifest in various forms, including distant figures and even in the reflections of mirrors. They often torment those they observe, causing extreme fear and anxiety.

The appearance of The Watchers is often accompanied by strange whispers that can be heard echoing through the hallways of Level 2 . They are unseen entities that seem to have a deep connection to the Backrooms and the people who are trapped within them. The Watchers are also known for their ability to blind their victims and tear them apart .

Despite their terrifying abilities, The Watchers are not necessarily malevolent entities. Some researchers believe that they are simply observing and studying the individuals trapped in the Backrooms. However, due to their tendency to cause fear and anxiety, most people view them as a threat.

The origins of The Watchers are shrouded in mystery, and little is known about their true nature. Some speculate that they are a manifestation themselves, created by the endless hallways and strange architecture of this labyrinthine world.

Regardless of their true nature, encountering The Watchers is a terrifying experience that is sure to leave a lasting impact on anyone who finds themselves trapped
Velocity 1 Gen clock CPU

# Velocity 1 Gen Clock CPUs

## about

the Velocity Gen Clock Processors where made to be the most powerful 16-core Laptop CPUs the CPUs are equipped with 32 cores and where in production between 2091 and 2100. due to the advent of the advanced 1 Nanometer transistors which used less power than the normal 1 NM transistors it used half the power of equivalent CPUs

### Names

* numbered name: STVICPU-L-G-16-32-1-(1-10)-(1-3)
* Market Name: Velocity 1 Gen(1-10) Clock (1-3)
GameDragon series

The GameDragon 1 is Steveington CO.'s first gaming phone(by definition it is a tablet) it was launched on march 5th 2082 alongside the Steveington E1, and the Steveington Andromeda A1. it was the most powerful phone in the world at the time of its launch with 24 CPU cores, 2GB of VRAM, and 32GB of RAM. due to good marketing it and the other Steveington Phones Quickly Became a Huge success for Steveington CO. thus begining the end of Apple's success.
Level 1.2 "the unknown dimension"

.:}

# Level 2

## Description

Level 2 is a vast network of interconnected hallways, rooms, and staircases. The walls are covered in peeling, yellowed wallpaper, and the floors are typically carpeted with worn-out patterns. The air is stale, and the smell of mildew permeates the atmosphere. The lighting is dim, with flickering fluorescent tubes that create an eerie ambiance.

The layout of Level 2 is labyrinthine, with countless identical corridors stretching out in all directions. Each hallway seems to lead to another, trapping those who enter in an endless loop. The doorways are often locked, making it difficult to find an exit. Some rooms are empty, while others contain old furniture, abandoned belongings, or peculiar objects.

## Hazards and Anomalies

Level 2 is not a safe place. While it may seem empty at first glance, there are several hazards and anomalies that pose a threat to those who venture within.

### The Watchers

One of the most unsettling aspects of Level 2 is the feeling of being constantly watched. Shadows move on their own, and strange whispers can be heard echoing through the hallways. These Watchers, as they are known, are unseen entities that observe and torment those who find themselves trapped in Level 2. They can manifest in various forms, appearing as distant figures or even in the reflections of mirrors.

### False Exits

Navigating Level 2 is a challenge due to the presence of false exits. These deceptive doorways lead to dead ends or loop back to the same hallway, creating a sense of hopelessness and frustration. It is crucial to be cautious when exploring Level 2 to avoid falling into these traps.

### The Room of Reflections

Hidden within Level 2 is the infamous Room of Reflections. This room is a mirror image of the hallway outside, with each reflection showing a distorted version of reality. The Room of Reflections is said to be a gateway to other levels of the Backrooms, but it is also a place where one can lose their sense of self and become trapped forever.