Sword of Many Names

The **Sword of Many Names**, also known as the **Blade of Deperon**, is a mythical weapon that hails from the city of Deperon, the traditional weapon of its ruler. It has been passed down through generations of conquerors, reforged and blessed by each ruler of Deperon, and thus possessing magical qualities and enchantments from several different factions.

## History

The Sword of Many Names' origin is largely mysterious. According to legend, it was once a simple blade possessed by the original Deperonii, who settled and established the city of Deperon. It became the traditional sword of the priest-kings of old Deperon, who blessed the blade, empowering it with the energy of the storm.

The fall of Deperon to a group of savage orruks saw the weapon passed into the hands of the Greenskinz. Their leader took the sword as his own, calling it Da Zappa due to its electrical shock, dedicating it to Gorkamorka. According to their legends, the Green God took the sword and used it as a tiny toothpick, cleaning his teeth and thus blessing the weapon. Da Zappa became a religious icon among the orruks, worthy of only the biggest and baddest among them, and whoever wore it was given the title of "Boss-Emprah"

The orruk control over Deperon ended thanks to the Jaidean Empire, who utterly destroyed the Greenskinz and took away much of their loot gathered over the years, including the sword itself. The arcane-smiths of Jaidea were tasked to work upon the blade. They set about for many long months, reforging the weapon with precious metals. They cast numerous spells onto the sword to sharpen it and mystically bound the steel of the blade, magically binding the metals of the sword together.

Eventually the sword would be handed to aelves who settled within Deperon. How or why is unknown, perhaps a heavy bargain struck between the two, but regardless, it was once more passed to the best aelven smiths. Through great magical effort, they remolded the weapon, shaping it into a new and elegant design, the jewel for all who looked upon it. Swirls and lovely carvings covered its edge, glowing with the light of the Hysh, and emboldening all who wielded it. The aelven kings and queens always had it at their sides, a symbol of their peoples' might and glory.

At the beginning of the Age of Chaos, it was pried from the dead hands of the last aelven queen by Horghas Vankorm, who offered it as a trophy to Khorne. The sword was blessed, or cursed, by the Blood God, causing the weapon to warp and twist into a chaotic mockery of its former grace. The sword was cursed to hunger for blood, taking that of its wielder, and growing more powerful but the gore it consumed from fallen victims. The Blooddrinker, it was named, and became the executioner of many a soul over the Age of Chaos.

The blade was once more restored to the powers of Order with the coming of the Age of Sigmar. Haukor Karborough took the accursed weapon, and sought to use if for good. He called upon the great duardin smith Gyrdruk the One-Handed, who slaved away for seven years. Through slow and meticulous effort, the weapon was hammered into a different shape, duardin runes carved into it to amplify its power. The cursed effects of Chaos was abated, but not entirely prevented, a might but dangerous weapon. Gyrduk called it Dhor Vynor or "Strength's Edge," and only rarely was it used by the leaders of House Karborough.

It eventually passed into the hands of Kreur Karborough, who followed the path of necromancy and arose as vampire, conquering his own city in the name of Nagash. He enchanted the weapon with the magic of death, drawing the Wind of Shyish into the blade and driving its hunger for blood and the life of mortals. Necromantic energy swirled around the weapon, draining the life and blood of those around it, and more many years into his undeath did Kreur wield his precious blade.

It would, however, be what ended his existence. Stolen away by a rival, the sword ended into the hands of Clarissa Karborough, a descendant of one of the few Karborough's who escaped Kreur's takeover. With an army at her back she retook Deperon, ending Kreur's life, although it cost her greatly. The sword's many curses and blessings proved exceptionally dangerous for anyone to wield, and so once more it was set to work. Duardin, aelves, humans, any great smith, artisan, or mage who was able attempted to purify the weapon, with only limited success. Only recently was it taken by Calen the Pure, a holy man who journey with the weapon into Azyr. There it was thrice-blessed by the holy priests of Sigmar and enchanted by the energy of the Azyr itself, and Calen continues to possess the powerful relic to this day, wielding it any who challenge Deperon.

## Description

A long strong blade made of enchanted metals, it is held by a steel grip wrapped in an enchanted cloth that protects the user's hand. The razor-sharp point makes this weapon ideal for cutting through foes. The blade has a thin, twisted cross-guard, just large enough to prevent it from slipping from the wielder's hands, and the cross-guard has been rehammered and reforged many times, most recently with elegant styles, a clear sign this weapon belongs to a champion. The blade itself is decorated with engraved patterns, runes of the duardin, aelves, and even markings to Nagash, Sigmar, and Khorne carved across its face.

The Sword of Many Names, due to its long history, possess a multitude of blesses, curses, enchantments, and mystic spells that often conflict with each other. Magic radiates off the blade, traditionally making it dangerous for only the most powerful of wielders. The Sword of Many Names is firstly strengthened by the arts of magic, and can only be broken, chipped, scratched, or otherwise altered by powerful magics, thus effectively making it unbreakable. The edge of the blade is always sharp, and in battle glows with numerous runes and spells that allow it to cut through most average materials. Lightening cackles around its edges, and can electrify opponents, shocking them to death. The weapon also has a curious effect on any Greenskinz. When held by an orruk or grot, they will possess greater strength and energy, the lightening turning green with WAAAGH! energy. Any nearby Greenskinz will enter a crazed state and act even more furious, the power of the WAAAGH! increasing around them. The sword also possesses a desire for the life force of living beings, especially blood. While this curse has abated, it is still there, subtly attempting to influence any who use it. The wielder can choose to drain the life force of their opponents, empowering the weapon or themselves and unleashing waves of powerful magic when stored up. In the right, or wrong, depending on one's view, the sword can be used to resurrect the dead as personal minions. Finally, the sword is able to detect the touch of Chaos, and within the hands of a holy warrior will release a holy storm of electricity that devastates the warping effects of Chaos.

Some have expressed concern over the sword, however. Numerous tiny cracks have been seen across its otherwise peerless edge. Those wise in the arcane have speculated that the immense differences between the various magical spells wrought into the blade are beginning to tear it apart, the different and opposing forces of magic barely contained within the weapon. Only time will tell if they are correct.

## Names and Titles

* The Sword of Old Deperon
* Dythol'kun
* Da Zappa
* Gorkamorka's Toothpick
* Thulantial "Brightstar"
* T'zhi Zhul
* The Blooddrinker
* Dhor Vynor "Strength's Edge"
* The Claw of Kreur
* The Thundering Blade