Cataclysm Style

Cataclysm style is an incredibly powerful kekei Touta that focuses on causing destruction and debilitation on a massive scale, meant for devastating entire armies and threatening countries and continents. It's power, while great, is of very limited use in the small scale operations that most shinobi are deployed for. Most wielders of such power are being regarded as cursed with awesome power and responsibility.

Name: **40 days and nights torrent**

Technique cost: 1, Water style

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 1+

Weaving: 2 Hands, 10 minute

Range: Sight

Effect: This jutsu creates continual rainfall in a wide area centered on any point within range. At it’s most basic it causes rainfall in a 1 mile radius that lasts 1 hour. This rain does everything that normal rain would do and comes down from the same elevation as most clouds. This jutsu can be expanded in several ways. Firstly for every 4 extra chakra spent the radius of the effect increases by 1 mile. Secondly, the user may expend extra chakra specifically to increase the duration of the rainfall by 1 hour per 1 extra chakra spent. Thirdly by paying an extra 10 chakra the rain increases to heavy rainfall instead. Lastly for every 20 additional chakra spent for this effect the jutsu user causes a random lightning strike somewhere randomly chosen in the area of effect each hour. These strikes deal 5d8 damage. This jutsu is treated as water style for all effects and can only be countered by other jutsu that affect the weather. If the user adds lightning bolts they count as being lightning style for and can be countered separately from the main jutsu.

Name: **Rising tide**

Technique cost: 2, Water style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 1+

Weaving: 2 Hands, standard action

Range: Sight

Effect: This simple jutsu calls upon the power to flood the world. At it’s most basic application the user creates a 1 ft deep pool of water in a 10 ft by 10 ft square within range. The water soaks into the earth but always maintains it’s depth, rapidly saturating the ground around and under it. This flood lasts for 1 hour at the end of which it’s cost must be paid again to extend the duration by another hour. This jutsu is expanded by paying chakra in a few different ways. For every 2 extra chakra the user expends to increase area they increase the area of effect 10 ft square. Becoming a 20 ft by 20 ft square, and then a 30 ft by 30 and so on. For every 10 chakra spent to increase the depth they can increase the depth of the water by 1 ft. An area of 2 ft deep water counts as difficult terrain while 4 ft or deeper is very difficult terrain. The user may also pay chakra to create a current flowing in one direction with an effective “Speed” of 5 ft per every 5 chakra spent. This speed is applied as bonus movement when someone travels in the current’s direction and as a penalty when moving against the current. Any creature, or object that would have it’s speed reduced to 0 or less is moved along with the current equal to what it’s “negative speed” would be. If it collides with any solid surface takes damage as if it fell the distance it was moved. Thus if a person who can normally move 30 ft gets caught in a 50 ft speed current they are pushed back 20 ft and if they hit a wall at the end of that they take 2d6 damage. A creature may use it’s swim speed instead of land speed if that would be better, provided there is enough depth for them to swim.

Name: **Song of ice and Fire**

Technique cost: 3, Wind style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 4

Weaving: 2 Hands, Full round action

Range: Sight

Effect: This jutsu creates an area of oppressive heat or crippling cold and an unnatural dryness. At it’s smallest scale this jutsu creates a 100 ft area of very hot or cold air centered on a point within range. The user may grow the jutsu substantially by paying more chakra. For every 10 extra chakra they spend the user increases the radius by 100 ft. Additionally the user may increase the cost by 20 to raise or lower the temperature to severe hot or cold, or pay 40 to raise or lower it to extreme hot or cold. The effects of different temperature levels can be found here. The new temperature overrides whatever the local temperature would be if it would normally be lower and it lasts 1 hour, at the end of which the user may pay it’s chakra cost again to maintain the duration. A common, and cruel, tactic is to cause one extreme temperature for a few hours and then, once their victims have adjusted their clothing or environment, change it to the other end of the spectrum.

Name: **Forest bear’s lament**

Technique cost: 5, Fire style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 4

Weaving: 2 Hands, standard action

Range: Medium

Effect: This simple but wildly dangerous jutsu causes a hungry and devastating fire. The jutsu user causes one square within range to begin burning. Any creature inside such a square takes 1d6 fire damage with a reflex save to negate. This fire ignores 5 hardness and fire resistance. The true danger is in the fire’s ability to spread. Each turn, every flaming square of fire spreads to an adjacent randomly chosen square. There is no duration for this effect, it is instantaneous and the fire will continue to spread until extinguished or until it has run out of things to burn.

Name: **Great crashing thunder**

Technique cost: 6, Lightning style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 16

Weaving: 2 Hands, standard action

Range: Long

Effect: This awe inspiring jutsu creates a gigantic rumbling sound followed by a lightning flash meant to debilitate huge groups of foes. All creatures in a 100 ft radius must first make a will save or be shaken, and then a fortitude save or be deafened, and then finally a reflex save or take 2d8 electric damage and be blinded. For every 10 extra chakra the user pays they increase the radius of effect by 100 ft. The Shaken, Blinded, and Deafened last until the target rests for at least 6 hours.

Name: **Screaming earth**

Technique cost: 7, Earth style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 8

Weaving: 2 Hands, full round action.

Range: Touch

Effect: This jutsu causes a great shuddering and shaking in the earth, rattling and upsetting everything in it’s area. It’s primary purpose is in disrupting nearby armies. Within a 1 mile radius everything becomes difficult terrain as the earth shakes and trembles. This jostling causes all surfaces, including water to become so unstable that they cannot support the use of water walking, wall climbing, hiding in water or hiding like a mole jutsu. Additionally all structures take 1 damage per round, ignoring hardness and all skill checks take a -4 penalty due to distractions. This shaking continues for as long as the user keeps both hands firmly on the ground and then for 1 hour thereafter. If desired the user may increase the area of effect by 1 mile per 8 chakra spent.

Name: **Volcanic eruption**

Technique cost: 8, Fire Style, Earth style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 20

Weaving: 2 Hands, standard

Range: Long

Effect: Perhaps the most precise of cataclysm style, this jutsu creates a concentrated high pressure blast that launches a mass of earth towards a target. The user must use this jutsu in an area of dense earth or stone and make an attack roll against one target.  This attack is treated as being a siege weapon for the purpose of deflecting and dodging. On hit it deals 6d6 bludgeoning and piercing damage. A particularly well suited chunk of stone such as a jagged rock, large stalagmite, or well shaped boulder instead deals 6d8 damage. If the attack strikes and destroys a barrier such as cover or an obstacle the attack continues on, applied to anyone standing behind that cover. This jutsu is treated as both fire and earth style and can be countered as if it were either and cannot be augmented.

Name: **Lamb of god- Opening the First seal- Pestilence**

Technique cost: 9 , wind style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 40+

Weaving: 2 Hands, full round action

Range: Sight

Effect: This Jutsu releases the first of the seven seals that holds back apocalypse. This jutsu is accompanied by a vision of a rider on a white horse who wields a bow and carries a crown. This jutsu infects a 1 mile radius as it’s area of effect. All creatures in this area of effect are sickened for as long as they remain inside. Much more powerful is this jutsu’s unmatched ability to spread disease. The user of the Jutsu chooses 4 “plagues” each of which is a disease of their choice which will then be delivered in different ways. They choose a plague of the earth, a plague of the water, a plague of the sky, and a plague of beasts. The plague of the earth is a disease that affects all of the plants and plant life in the area. Ingesting or prolonged exposure to plants from the area causes the affliction of the diseases. The plague of water taints all the water in the area, anyone swimming in it, drinking it untreated, or even splashed with it is exposed. The plague of air is a disease that fills the air itself, it threatens any creature in the area of effect that breathes, such creatures are exposed once per minute. All animals in the area of effect must make fort saves or gain the plague of the beasts, which causes them to immediately become hostile to any non-animal creature and causes all of their natural attacks to spread the disease. These plagues are delivered as listed above as well as their normal vectors and delivery methods. Thus if malaria was chosen as a plague of the earth it could infect someone eating fruit from the area of effect and still be passed to others by blood transmission. The area of effect remains in place for 24 hours plus another 24 hours for every 40 extra chakra spent when the jutsu is used. The diseases  spread are real diseases that are resisted and continue to spread normally even after the jutsu ends. Even long after the jutsu ends it is doubtful the area of effect will ever entirely recover. This jutsu is considered wind style but it cannot be countered or augmented.

Name: **Cataclysmic jutsu** [Metajutsu]

Technique cost: 10

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: +50% or more

Effect: This Metajutsu allows the user to take any existing jutsu, including a cataclysm jutsu, that targets an area of effect and dramatically expand it’s size by paying more chakra. If the user increases the chakra cost by 50% they can double the area of effect,  and any attempt to counter the jutsu must pay as much chakra as was spent on the jutsu, instead of half. By Doubling the chakra cost  of the jutsu ( a 100% increase), they increase the area of effect of the jutsu by x5 and make it impossible to counter. Lastly the user may choose to pay triple the chakra cost to increase the area of effect by x10, and make the jutsu impossible to counter, as well as impossible to seal or absorb. Regardless of how much the jutsu’s size is increased it also moves a it’s range up one step as follows: Close>Medium>Long>Sight. If the jutsu did not have one of those ranges, or was already sight range this effect doesn’t apply.

Name: **Crashing wave**

Technique cost: 10 Water style

Prerequisites:  cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 30

Weaving: 2 Hands, full round action

Range: Sight

Effect: This devastating jutsu creates a tremendous wave meant to wash away all it encounters, a great tsunami. This creates a line 100 ft long and 200 ft wide and 5 ft high of crashing pressing water. Anyone in that area is subject to a bullrush attempt with a CMB of +20. The wave exerts as much force on objects to push and burst them as a creature with 30 strength. And creature pushed takes 1d6 damage per 5 ft moved. By paying extra chakra the user may greatly enhance the wave’s size and power. For every 30 extra chakra the dimensions of the wave double, it’s CMB increases by 5 and it’s effective strength score increases by 10. This wave continues to move forward equal to half it’s length each round for 1 minute at the end of which the user may pay it’s chakra cost again to keep it moving for another minute. The water created by this jutsu is real and permanent and is often enough to entirely flood an area.

Name: **Raigeki**

Technique cost: 11 , Lightning style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 20+

Weaving: 2 Hands, standard

Range: Long

Effect: This jutsu creates a massive pillar of deadly lightning meant to clear the board of all adversaries. This lightning blast fills a 50 ft radius pillar that descends from the sky. It deals 6d8 electric damage and allows a reflex save for half. For every 12 extra chakra the user pays the damage increases by 2d8 and the radius increases by 10 ft. This blast also damages all objects in it’s area of effect. Because the jutsu comes from the sky it can be blocked by any roof or other air born object that is both large and durable enough to survive the jutsu’s damage.

Name: **Dishonourable killing field**

Technique cost: 12, Untyped

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 25

Weaving: 2 Hands, full round

Range: Long

Effect: This incredibly lethal jutsu harms and kills without any outward sign, releasing an energy that cannot be seen, and is only felt once it’s deadly work has begun. The Jutsu user creates a field of intense and lethal radiation, poisoning everything within. This radiation takes the form of three concentric areas of effect. The center is a 10 ft radius, the the middle is a 100 ft radius starting just beyond that, and the outer area is a 1,000 ft radius beyond that. Any creature in the center takes 1d8 constitution drain each round it remains inside. A successful fortitude save reduces this to 1d4 con damage. The middle area causes 1d6 con drain per minute with a fort save to reduce it to 1 con damage. The outer area deals 1 con damage per hour with a fort save to negate. There is no visible sign of this jutsu taking effect until the first increment of damage is taken and even then there is no clear way to tell where the area of effect may be. The jutsu user may pay additional chakra to increase this area of effect, for every 25 extra chakra the user pays they double each area of effect, remembering that two doublings is a tripling and so on. This jutsu lasts 1 hour, at the end of which the user must pay it’s chakra cost again. However even the jutsu ending does not fully undo it’s effects. Even after the jutsu ends the center area of effect continues to function as the middle area did, and the middle area continues to exist, functioning as the outer area did. This effect lasts for a full 24 hours, at the end of which the central 10 ft area still lingers, functioning as the outer area did for a full week before the radiation vanishes. If this jutsu is used again in the same place before that time the duration not only resets but lasts twice as long.

Name: **A world of ash**

Technique cost: 13, Fire style, Wind style

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 32

Weaving: 2 Hands, standard action, breath

Range: 60 ft cone

Effect: This jutsu channels one of the other devastating powers of a volcanic eruption, the wicked expulsion of superheated acidic volcanic gas. The user expels a deadly cone of this volcanic gas in a massive blast forming a 60 ft cone emerging from the user. The cone takes effect immediately but also lingers for 1 minute. Creatures inside take 4d8 fire damage with a reflex save for half, and 4d6 acid damage as well as blinding them for 1 minute. A fort save halves the damage and negates the blindness. Additionally creatures inside the gas mus make a second fort save or take 1d4 con damage each round. The weight and thickness of the cloud is so great that it causes all movement to be treated as difficult terrain, and it obscures all vision. For every 8 additional chakra the user pays the length of the cone increases by 20 ft and the fire and acid damage each increase by 1 die. This jutsu counts as both fire and wind style and can be countered or augmented as either.

Name: **Salt of Soddom**

Technique cost: 14, Untyped

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 28

Weaving: 2 Hands, standard

Range: Long

Effect: This jutsu invokes a terrible cataclysmic curse on anyone who dares look upon it. The jutsu creates a 5 ft wide, 10 ft tall beam of pure light in an unoccupied space somewhere within range. All creatures who would be able to see the pillar are made immediately aware that if they look upon it or touch it they will be forever turned into pillars of salt, they may immediately choose to close shut their eyes, effectively rendering them blind. This functions exactly as if the pillar possessed a gaze attack. Anyone subject to it must make a fort save each round or be petrified, but they are turned into 10 ft high pillars of salt instead of stone statues. Anyone entering the pillar’s area of effect must also immediately make a fort save or be affected, even if they succeeded on a save to look at the pillar in the same round. For every 12 extra chakra the user expends when using the jutsu the pillars width increases by 5 ft and it’s height increases by 10 ft. The pillar of light lasts for 1 minute at the end of which the user may pay the chakra cost again to extend the duration another minute, the petrification however is permanent.

Name: **Lion of Judah- Opening the second seal- War**

Technique cost: 15, Untyped

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 25

Weaving: 2 Hands, full round

Range: Long

Effect: This powerful jutsu opens the second seal, unleashing the pure power of war. In order to use this jutsu there must already be an active “Lamb of god- Opening the First seal- Pestilence” jutsu in effect somewhere on the planet, even if it was created by another cataclysm user. This jutsu is accompanied by a vision of a horseman on a blood red steed who charges for brandishing a wicked sword. The jutsu itself creates a horrific battle all around, evoking the power of past conflicts, calling forth the weapons, warriors, and jutsu of battles past to cause indiscriminate devastation. This jutsu creates a 2,000 ft radius of chaotic warfare. Immediately when the jutsu is used, and on each creatures turn they are subject to a random effect rolled on the chart below. Any attack roll required by the jutsu is made using the jutsu weaver’s level+charisma bonus. Regardless of effect rolled, all creatures in the area of effect are shaken and the entire area is treated as difficult terrain. For every additional 50 chakra the user pays they increase the radius of the jutsu by 2,000 ft. The jutsu lasts for 1 full hour at the end of which the user may pay it’s chakra cost again to extend the duration by another hour.

Name: **Raitsumaki - Lightning vortex**

Technique cost: 16, Wind style, lightning style

Prerequisites: Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 50

Weaving: 2 Hands

Range: Long

Effect: This Jutsu is awe inspiring to behold, a violent tornado filled with deadly lightning. Even at its most basic this jutsu creates a 175 mph, 20 ft radius Tornado with a 100 ft, 70 mph windstorm beyond that. This tornado has all the normal effects of such a massive storm and also completely prevents the weaving of jutsu that require any hands or a breath component. Additionally however any creature within 40 ft of the center is also subject to bolts of lightning and must make a reflex save or take 8d6 electric damage. Creatures pulled inside the funnel are flat footed on this save. All of this is only it's base power. For every 10 extra chakra paid the wind speed of both area of effects increases by 30 mph, the tornado increases it's radius by 20 ft, the radius of the lightning strike zone increases by 40 ft, the windstorm increases it's area by 100 ft and the distance the tornado can throw someone doubles. Though the tornado can be created where the user chooses each round it moves 1d10x10 ft in a random direction. This violent storm lasts 1 minute, at the end of which the user may pay chakra to extend it’s duration another minute. This jutsu counts as wind and lightning style for the benefit of the user’s abilities but is only considered wind style for countering and augmenting, though it’s chakra is considered twice as much as what was actually spent for such purposes.

Name: **Lamb of god- Opening the third seal- Famine**

Technique cost: 16, Untyped

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 24

Weaving: 2 Hands, full round

Range: Sight

Effect: This jutsu calls forth the power of famine and is accompanied by a vision of a rider on a black horse who holds the scales of a merchant. This jutsu can only be used while there is an active “Lion of Judah- Opening the second seal- War” jutsu somewhere in the world, even if it was created by another cataclysm user. This jutsu creates a 1 mile radius wave of terrible starvation and maddening hunger. Firstly, any and all food and water in the area of effect instantly spoil's, becoming rotted, ashy, or murky and is treated as either an ingestible poison or carrying a disease of the user’s choice. Secondly, all creatures inside the area immediately begin starving, becoming desperately hungry and they must make fortitude save or take 7d6 nonlethal damage  immediately. Additionally, whether they succeed or fail each round they must make a DC 15 constitution check or take 2d6 more nonlethal damage.  Each round the DC increases by 1. While still inside the area of effect the damage dealt by this jutsu cannot be healed and eating any food or drink, including food tainted by this jutsu, only resets the DC of the con check back to 15 with no other effect. Once a creature has taken any amount of nonlethal damage from this jutsu they are fatigued until they have fully recovered the nonlethal damage. Even after leaving the area of effect targets are still starving and dehydrated and follow the normal rules for starvation and dehydration. For every 24 extra chakra the user pays they increase the radius of the effect by a mile. This jutsu’s effect lasts for 1 full hour, at the end of which the user may choose to pay it’s chakra cost to extend the duration.

Name: **Casting stones on Gomorrah**

Technique cost: 17, Earth style, Fire style

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 200

Weaving: 2 Hands, Full round

Range: Sight

Effect: This awe inspiring Jutsu causes the sky to fall in a flaming storm of blazing meteors. The jutsu creates one massive meteor as well as an endless storm of smaller ones. The jutsu affects a 500 ft radius. Each creature inside the area of effect must make a reflex save each round or be knocked prone and take 1d4d6 Bludgeoning damage, as well as 1d4d6 fire damage. A creature larger than medium size increases a the initial 1d4 by one die step for each size category above medium. Thus a huge creature takes 1d8d6 of each fire and bludgeoning. Structures are subject to the same damage each round, including extra damage based on size as if they were a creature. All of this however is just the beginning. The jutsu also creates a single massive meteor 1,000 ft in the sky. Each round the Meteor will move 100 ft closer until 1 minute after the jutsu being used it collides with the earth. On impact the Meteor will deal deal 100 Bludgeoning and 100 fire damage to everyone in the area of effect with no saving throw. This meteor can be weakened or even destroyed however. The meteor has 0 AC and 10 hardness and any damage dealt to it reduces both the bludgeoning and fire damage by the same amount. This jutsu is both a fire and earth style jutsu but cannot be countered or used to augment. Any effect that increases the damage die of this jutsu increases both dice rolled.

Name: **Lion of Judah - opening the 4th and 5th seal- Death**

Technique cost: 18, Untyped

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 50

Weaving: 2 Hands, full round action

Range: Sight

Effect: This terrible jutsu unleashes the raw consuming power of death itself, accompanied by the image of a rider on a pale horse. This jutsu can only be used while there is an active “Lamb of god- Opening the third seal- Famine” jutsu somewhere in the world, even if it was created by another cataclysm user. This jutsu creates a 80 ft burst of concentrated deathly power dealing 10d8 negative energy damage to every creature in the area with a fortitude save for half. Each round for the next 10 rounds the blast repeats bombarding the same area as long as anything inside remains. If during this time period there are no living creatures left in the area of effect it will instead re-position itself, centering it on the nearest living thing. The true power of this jutsu however lays in the way it consumes and absorbs life. Each time a creature is killed by this jutsu it’s area of effect increases by 10 ft, it’s damage increases by 1d8, and it will repeat for one additional round. For example if on it’s first round it kills 5 ninja it will repeat for 14 more turns, dealing 15d8 damage in a 130 ft burst, re-positioning and growing as outlined above. After it’s initial activation the jutsu user has no control over the jutsu, cannot dismiss it early, and is not immune to it’s effects. When the jutsu finally ends the 5th seal opens and the voices of the dead fill the sky as their souls ascend to the afterlife. This has no major effect apart from allowing each deceased creature to communicate with another living being for 1 minute before they pass on.

Name: **Lion of Judah- Opening the 6th seal- Shattered world**

Technique cost: 19, Earth style

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: 100

Weaving: 2 Hands, full round action

Range: Sight

Effect: This Cataclysm causes such a fierce trembling of the world that mountains will be moved from their place and the stars will be shaken from the sky. This jutsu can only be used while there is an active “Lion of Judah - opening the fourth and fifth seal- Death” jutsu somewhere in the world, even if it was created by another cataclysm user. This causes intense shock waves in a 3 mile area of effect. This functions exactly like a naturally occurrence earthquake but the effects repeat each round for 10 rounds. Any saving throw, ability check or skill check caused by these earthquakes uses the save DC of this jutsu rather than the normal DC. Additionally the entire area of effect is treated as difficult terrain and has it’s light level dropped to darkness as stars vanish, the sun is eclipsed, and normal flames flicker out. If the weaver of the jutsu chooses to do so they may increase the chakra cost of this jutsu by 100 in order to also  cause the effect of the “Casting stones on Gomorrah” jutsu if they know that jutsu as well.

Name:  **Lamb of god- opening the 7th seal- 7 trumpeters**

Technique cost: 20, Untyped

Prerequisites:  Cataclysm kekei touta, Basic Water style, Basic Lightning style, Basic Earth Style

Chakra cost: None, see description.

Weaving: 2 Hands, 24 hours.

Range: See description.

Effect: This jutsu calls upon apocalyptic forces at the cost of the user’s own life to call upon a vision of 7 trumpeters that herald the end. The weaving for this jutsu can only begin while there is an active “Lion of Judah - opening the 6th seal- shattered world” jutsu somewhere in the world, even if it was created by another cataclysm user. As long as the weaving continues uninterrupted however it may continue even after that jutsu ends. Upon finishing the weaving of this jutsu the user sacrifices their own life in order to end the world. First and foremost this re-activates the effects of each of the previous Lamb of god and Lion of Judah jutsu’s, but increases their area of effects by 10x. Each time their duration would end the effect is created again in another area of effect somewhere in the world chosen randomly. The only way to end this jutsu is to undo the sacrifice made by somehow restoring life to the cataclysm user who sacrificed themself, and doing so immediately ends all active cataclysm jutsu in the world, even those not created by the revived ninja. Alternatively the GM is free to decide on some other form for the end of the world to take and devise their own conditions for reversing it. A power of this magnitude is best handled as a plot device.