Innerweb

The realms of the Innerweb are those which are of relative closeness to the Core realm, they are often also called the Material Realms or the Physical realms as they have a physical presence with different races and creatures oppisote to that of realms like the Hells or Heavens. These realms are highly hospitable with this reflecting in the numerous races that inhabit them and often have their own number of moons like that of the Core realm. Some believe that the realms of the innerweb are simply planets within the same solar system as Xaekla, or the Core realm, as each of these realms has only one sun which is the same in a size and appearance as the sun of Xaekla; but there are numerous others which claim this theory is highly unlikely and simply myth.

## Realms of Life

The Realms of Life are realms in which various sapient and sentient species exist and occur semi-organically, they hold various plant species and could be inhabited by races from other Realms of Life like Xaekla with similar ease if not a little bit of dedication.

**Xaekla**

The Core Realm which resides at the center of the Cosmic Web, it has a number of various races which have originated from Xaekla and those that have travelled from its neighboring realms. It has a mix-match of different biomes and types of weather with the most common being: forests, grasslands, deserts, tundra's, marshlands/swamps, and cave systems. Xaekla can be accessed through Heaven and Earth, the Astral Pathway which spans from Gias to Caajin.

**Neraida**

Neraida is bright and often colored with light, it has a short day, 19 hours in length in which only one of those hours is the sun absent, and is covered in lush vegetation. It is a reflection of Xaekla and as such the terrain and biomes are a direct replica of the Core Realm though they exhibit far more life. There is no such thing as deserts or tundra's and something like snow or hail has never been seen by its inhabitants as Neraida retains a constant Gelna Glow with the only other noticeable season being perhaps Asvain where it is hotter than normal and prime breeding season for most. Neraida can be accessed through Heaven and Earth, the Astral Pathway which spans from Gias to Caajin.

**Swuwal**

Home of the Fey, different from the inhabitants of Neraida, Swuwal is a vast tropical jungle realm filled with massive Kukida trees bearing the Kukida fruit. The days on the realm of Swuwal last 36 hours with there being two suns which rotate around the realm; daylight lasts 30 of the 36 hours, the people of Swuwal are more reliant on magic than those of the realm of Xaekla and often show disdain towards Magitech. Swuwal can be accessed through Heaven and Earth, the Astral Pathway which spans from Gias to Caajin.
**Kweg**

Kweg is a dark and often cold realm accompanied with vast deserts of ash and glass. It is a home to the Krynn, a race of bi-pedal lizards that are extremely aggressive but honor-bound. A Kweg day lasts 24 hours with daylight taking up only 5 of those 24 hours making the realm a mostly night-based and cold realm in which the species that reside on have adapted to survive the cold and live within the dark. Kweg can be accessed through Heaven and Earth, the Astral Pathway which spans from Gias to Caajin.
**Madayus**

Madayus is a bright and often sunlit realm of expansive sand deserts inhabited largely by the Mulai (foxlike humanoids resembling that of a fennec fox) and Inia (tortoise-like humanoids with thick skin and a massive hard-shell). Madayus can be accessed through the Swirl, an Astral Pathway traveling from the Shadow Realms to the Uncharted Sands.
**Sokyal**

Sokyal is a tundra type realm with a multitude of massive mountain ranges and a number of species able to survive the chilled elements. It has one dim sun and 7 moons of varying distances and sizes. Sokyal can be accessed through the Astral Pathway of Squalor.
**Ki'mander**

Ki'mander is the home of the giants, a realm filled with infinite mountain ranges and vast plains that never ends in order to be forever hospitable for the giants and other large creatures and species that reside on the realm. Ki'mander is accessible through the Squalor Astral pathway.
**The Everpools**

The Everpools is a realm of lakes, rivers, and pools broken up by pockets of lands on which semi-aquatic species can take refuge on when they need a break from the water. The Everpools are known for their Mermaids which are not unlike their Neraidian counterparts. The Everpools are accessible through the Swirl.
## Elemental Realms

The Elemental realms are those which harbor an element of nature, these are also the realms from which a spellcaster may tap into to cast a magical spell related to said element. They are largely uninhabitable by most races and species from the Realms of Life but do have their own creatures known as Elementals that can live and survive within these infinite spaces.

**Elemental Realm of Air**

This plane was the most hospitable to beings from the Realms of Life because the substance of the plane was breathable and travel was fairly easy. The whole plane looked like the bluest sky on a summer day with only the occasional cloud or storm indicating the intrusion of some other element into the constant wind that was the Plane of Air. Pieces of solid matter floated in this realm and became home to other-planer creatures.
**Elemental Realm of Water**

An ocean without a surface, there is a gentle pressure from all directions which becomes heavier the closer to the "center" to get the feeling within the plane is that of being several feet beneath the surface of the ocean on the Core realm. In regards of salinity it is less salty the closer to the "surface" you get becoming purely freshwater at the very top and the farther from the surface you get it becomes more and more briny. It is almost chillingly cold the deeper and deeper you get, in addition to the lack of air most cannot travel to this plane without some sort of magical protection.
**Elemental Realm of Earth**

Inhospitable to its very core, the Elemental realm of Earth was simply dense and solidly packed rock, mineral, and crystal occasionally broken up by pockets of other intruding elements. A non-native of the realm would find themselves trapped if they had no way to traverse through solid stone and would die from lack of oxygen, if that is something they require.
**Elemental Realm of Fire**

Filled with all manner of flame from the warm orange glow of a candle to the white-hot glow of heated steel, all burning without energy or fuel, radiating light and heat at there most intense levels. Most matter and beings would be quickly consumed by the heat and intensity of the flames if not protected but for pockets known as "cold" spots which are similar in heat to a hot desert on the Core realm. For those wishing to traverse outside of these cold spots, they would require some sort of protection against fire and heat, most of which is not strong enough to completely protect one for an extended amount of time.
### Energy Realms

Energy realms are realms that are entirely non-material. They are uninhabitable because of their lack of air, water, and other necessary elements to provide and sustain life, there is nothing that can live within these realms beside their Elementals.

**Positive Energy Realm**

Also known as the Realm of Life, every atom of this realm vibrated with intense energy and produced light across a wide spectrum. An unprotected traveler would quickly be blinded by the intensity of the light and in a matter of minutes, all their aliments, both gained and born with, are healed before the individual explodes and becomes part of the plane itself. All non-magical and non-living material was disposed of in an even quicker fashion.
**Negative Energy Realm**

Also known as the Realm of Death, everything in this realm sucked in all matter and energy creating a cold, pitch dark realm with structures made up of physical, solid blackness. Any unprotected visitor would quickly sicken, shrivel up, and die in minutes. No light sources could penetrate the darkness and non-magical material collapsed into dust and joined the black depths of the realm. Many undead drew their animating force from the Negative Energy plane which allowed them to drain life force from the living.
### Sub-Elemental Realms

These realms are the culmination of two or more elemental realms boundaries mixing together to create a separate sub-realm of the parent realms. These realms are smaller in size are seen as less significate, not even mapped on the commonly used form of the Cosmic web.

**Sub-Elemental Realm of Smoke**

This realm is a combination of the elements of fire and air which gave birth to this realm. Also called the Realm of Ash and the Realm of Smoke and Ash, this realm appears as a cloud of thick, dark grey smoke which became lighter and easier to breath within the closer you get to the Elemental Realm of Air and thicker and darker with a luminous backdrop the closer you get to the Elemental Realm of Fire. The "ground" was purely made of ash which kicked up in swirling whirlwinds from the Realm of Air. Ash and smoke particles makes it difficult to breath to the point of asphyxiation so travellers needed to be prepared.
**Sub-Elemental Realm of Magma**

The culmination of the Elemental Realm of Fire and the Elemental Realm of Earth, this realm is a vast rocky plain broken up by mountains and volcanos. There were lakes and rivers of lava which are hotter than the surface of the sun with it being impossible for those of a non-elemental nature being unable to live within this realm. Pockets of liquifying steam would be an unwelcome surprise for any traveler.
**Sub-Elemental Realm of Ooze**

Between the realms of elemental Earth and elemental Water was the realm of Sub-Elemental Ooze, also known as the Never-ending Swamp Close to Earth the rocks and dirt took on a clammy dampness. As you moved toward Water, the density decreased to a quicksand-like state and then thinned out to muddy silt. Spells and devices that provided water breathing capability worked in this plane also. Pockets of Water would form an irregular bubble in the muck.
**Sub-Elemental Realm of Ice**

The realm of sub-elemental Ice, also known as the Frost-lands, was found between the planes of elemental Water and elemental Air. Scattered icebergs marked the border with Water, eventually becoming solid ice broken by fissures and caverns until finally jutting into the plane of Air as ice cliffs. This plane shared the restrictively solid nature of the plane of Earth. Pockets of Water took the form of underground lakes while pockets of Air would form ice caverns of any shape or size.
### Elemental Chaos

Elemental Chaos is a transitive realm which creates the boundary between the Innerweb and Outerweb, it is a vast region where all the elements and sub-elements blend and mull together into true chaos, hence the name.