End Of The Senses

The End of The Senses is a Trading Card Game with loose basis on the Pokémon TCG and Magic: The Gathering. The story behind the End of The Senses is the concept of a Paradox causing the merging of different time periods within The World of TSS.

## Card Categories

Cards can be characterised by the metrics of Classes, Elementals, and Ranks, each of which holding their own values.

### Classes

A Card's Class is the main factor in their Type, as this decides the use of the card within the game. Cards can have the following Classes:

* Domain
	+ A Domain is an aura of magical energy, used to empower a team. It is responsible for giving the entire team life and - if this card's HP depletes, that Domain's associated side loses.
	+ Domains have a HP Bar, alongside a Match Modifier, which is used in order to give the team a buff.
	+ The Domain also has Synergy potential, which activates when a certain number of Character Cards with the same Elemental. You do not need to activate this, but certain amounts of cards on the board can enable this.
* Character
	+ A Character Card is a card that has its primary power stemming from the Domain. The Character Cards use Orbs in order to use moves.
* Orb
	+ Orbs are the energy source of the game. Characters, Skills, and some items will require these Orbs in order to be used.
* Item
	+ Items are multi-purpose tools that have a wide range of uses. The can be broken down into Consumables and Held Items, which can break down further into Physical Items and Supporters, and into Weapons and Armour. Characters can hold up to 3 Held Items at a time, while Consumable Items may be used in the moment.
* Skill
	+ Skills are cards that carry out a one-time action. They can be split into two categories, Ability and Magic.

### Elementals

A Card's Elemental is the physical element to which a Card is linked to. Elementals allow for a Weakness, Resistance, and Immunity to other elementals. Cards can have the following elementals:

### Ranks

Ranks are the levels of power that a Card has, when marked up to other Cards. This is largely on the basis of the Card's raw stats, such as HP and Attack Power/Orb Ratio. However, this also continues to the Weakness, Resistance and Passive Skills, if any, that the card has. Ranks are not an indicator of Rarity, but rarer cards tend to have additional perks to them. The Ranks are as follows:

\*The Obsidian Rank is used for the creation of custom cards. Details on Power Levels, Moves and more can be customised as the requestee needs.

### Other Categorisations and Tags

#### Prefix and Suffix Tags

Cards can be given Prefixes and suffixes to add a variant to the card in existence. Known Prefixes and Suffixes are as follows:

 Titanist
 Paradoxal
 Dualist
 Ignited
 The Guide

## Game Basis / Rules

The End of The Senses is a two-or-more-player game, with ideal games being between four and six players.

### Win Goals

The primary objective of the game is to have your Domain be the last one standing. You may lose to the following conditions:

* Your Domain's HP is depleted to 0.
* You have no cards in your deck, and no character cards on the field.
* You have been disabled from acting for three turns (Frozen in Time Effect).
* (In Team matches) a member of your team loses to any of the above reasons and you don't knock out another player from the other team within two turns.

### Deck Setup

There are two types of deck. There is a War set, and a Battle set. War Sets are large sets, containing 100 cards, while the battle set contains 60.

All Decks must contain a singular Domain. This is on the board from the beginning of the game. The other 99 (or 59) cards are a mixture of the other Classes. Usually Battle decks limit the use of Items, or sometimes exclude them entirely, because of the necessity to have as many movement options as possible. However, it is known that some exclusions even to this may apply.

### Turn Order

Turns may be decided with a D6 roll. If there are 6, or more than 6 players, then using two or three D6s may be needed. Each player rolls the die(dice), and the highest-scorer is decided. This player will go first. Then, as the group of players wishes, they may re-roll to assign the rest of the players' order, use the numbers on the dice to complete the process quickly or, simply, go in a clockwise order from the highest-scorer.

## Compatibilities

### List of Compatibilities

As it stands, The End of The Senses Series (Shortened here as EoTS) is compatible to the following:

* The Pokémon TCG

When more Compatibilities are established, more information can be added. However, until that point, The Pokémon TCG will be the referenced game when exploring translations.

### Physical Translation

Cards from EoTS can translate into Pokémon in one of two ways:

#### EoTS to Pokémon Translation

The End of The Senses' Cards can be simplified to their Chaomon Character Cards, their Orb Cards, and their Item Cards.

* Chaomon Characters may be considered Pokémon.
* Orbs would be the Energy.
* Items can translate to Trainer Cards
	+ Orb Costs won't apply for Items, as there are no costs for other Trainer Cards.

#### Pokémon to EoTS Translation

Pokemon Cards can be translated into the EoTS Card game through use of Pokemon being used as Character Cards, and Energy Cards being used as Orbs. Trainer Cards can be translated as the players in matches deem necessary. However, in the instance that Trainer Cards are used, Item Card costs become null.

### Elemental Compatibilities

EoTS Elementals are entirely translatable to the Pokémon TCG. This is especially viable seeing as there are eleven elementals in both series. The Energy of these cards translate to the Elementals in the following way: