Yothyr Estate

A large castle fortress in the middle of a large rocky, plains valley that is owned by *Elder Dragon Rider Eras Yothyr.*  The estate is primarily guarded by *Vithari*. It also contains many denizens from most stats within *Ebonen.*

*Armament*, *Talon*, *Thalnik Ulmrus* and *Zikore Raug* were taken to the Yothyr Estate by Eras herself after fetching them from *Calnlian.* The group stayed in the residence for a short time to experience its luxury before being taken to combat the *Tundra Horde*.

## Areas of Interest

***Interior Areas***

* **Barracks**: Militant Yothyr personnel only mostly including yothyr troops and their equipment.
* **Officer’s Quarters**: Personal chambers for all officials in the estate, including agents in the academy
* **Mess Hall + Kitchen**
* **Forge**
* **Stables**
* **Storehouses**
* **Gatehouse**: Manages all guard efforts to secure estate with people coming in and out
* **Library**: Includes restricted, bureaucratic paperwork for estate functions. Also tends to be a place where wizards teleport to and from. Teleportation services are offered as a service at a hefty cost for security and to relieve stress on logistics. Most destinations cost 100g each person.
* **Trading Post**: Small area for licensed traders to sell their wares. Vendors cycle often due to the vast majority of them being traveling merchants. Includes an auction area for rare items.
* **Infirmary**
* **Underground Canal**: Guarded water source accessible from several facilities in the estate. Does not include any pathways outside aka no known secret escapes through here. Primary source of freshwater for the estate.
* **The Ward**: A towering donjon standing 6 stories tall. Includes a prison, torture chambers and miscellanous tools for punishment. Also used as an office of estate guard.
* **Bathouse**
* **The Keep**: The estate’s last line of defense and heavily guarded. Includes royal quarters for VIP foreigners and estate members.  Also includes:
	+ **Officer’s Academy**: A prestigious hall for studies regarding all topics of politics, diplomacy and warfare.
	+ **Botanical Garden**: A well kept botanical garden hosting several very rare herbs and spices. Gorgeous scenery and a place to relax as well.
	+ **Meeting Areas**: Includes a couple of meeting halls for large gatherings and several private rooms.
	+ **War Room**: A sanctioned room for high ranking estate officials to discuss political and warfare topics across the states. Also guarded by extra enchantments and wards.
	+ **Yothyr Vault**: A place for all of the estate’s most prized possessions and horde of money. Is highly fortified and enchanted to protect from magical intrusions.

***Exterior Areas***

* **Hovels**: Collage of tiny homes for estate laborers and commoners visiting. Travelers pay a small fee to stay in a hovel each night.
* **Bivouacs**: Array of tents for foreign troops lodging from various states. Each state has its own bivouac area surrounding the estate. Each state’s area may include additional services in these areas.
* **Arboretum**: ~100 acres of irrigated farm crops including greenhouses to facilitate various studies of agriculture and floriculture.
* **Hot Springs**: Located 2hrs away from the estate, but is well known to have a large host of hot spring pools that any can partake in. Tended to by a couple of female stewards who live in a nearby hovel.
* **Ponds**: Three moderately sized ponds can be found within 3hr’s walk of the estate for all aquatic purposes.

* **Tranquility Plaza**: A public space established by commoners, but allowed by the estate, to accommodate all manner of activities. Located approximately 15m walk away from the estate. Includes most entertainment themed services such as a tavern, restaurants and an outdoor theater. Is a common place for estate denizens and travelers to seek rectitude and to find brief respite from their stressful work.