Jellal Fernandes

## Summary

Jellal Fernandes
(ジェラール・フェルナンデス Jerāru Ferunandesu) is a childhood friend of Erza
Scarlet. Before he lost his own memory, he was a Dark Mage who
desperately sought to revive Zeref via the R-System. Jellal served as
the main antagonist of the Tower of Heaven arc and is currently a member
 of Crime Sorcière.

## Powers and Stats

 File:Jellal Prof Prop Carrot.png
**Tier: 7-B.** Likely higher after the second timeskip.

**Name:** Jellal "Gerard" Fernandes

**Origin:** [Tail|Fairy Tail]

**Gender: Male**

**Age:** 27

**Classification:** Human/Mage

**Powers and Abilities:**
 Super strength, speed, durability, and reflexes; His Heavenly Body
Magic allows him to manipulate the energy of stars from his body and use
 this against his opponents; Darkness Magic; Four Elements; Telekinesis;
 Telepathy

**Attack Potency: City level with Sema** (Ablation did occur, which would mean that the upper level of the calculation is correct.)

**Speed:** **Hypersonic+**

**Lifting Strength: High**

**Striking Strength: Class GJ+**

**Durability: Town level+**

**Stamina:**
 Very high; Was able to help Natsu Dragneel enter Dragon Force despite
recently casting a Self-Destruction Spell on himself, something which
greatly weakened him

**Range:** Several hundred meters

**Standard Equipment:** N/A

**Intelligence:**
 Jellal is a smart, cunning and resourceful individual who displayed
particular skill in deception, having been capable of fooling both Erza
Scarlet and the entirety of the Magic Council, even managing to become a
 member himself. He has shown himself capable of creating clever schemes
 and planning ahead, being the schemer of the plan to revive Zeref, whom
 he believed dead, and tricking the Council into unintentionally working
 for him.

**Weakness:** Nothing notable

**Notable Attacks/Techniques:**

**-Heavenly Body Magic** (天体魔法 *Tentai Mahō*):
 It is a powerful Magic based around astronomical objects, such as
meteors, stars and black holes. Jellal generates and manipulates the
energy of stars from his body and uses it against his enemy. Jellal has
shown tremendous mastery over this particular form of Magic.

* File:Meteor Strikes Jura.jpg  **Meteor** (流星, ミーティア, *Mītia*): Jellal's body is surrounded by a cloak of **Heavenly Body Magic**,

 allowing him to move through the air at incredible speeds. Even if
someone could detect his trajectory, it is nearly impossible to catch
him. With his speed, Jellal assaults his opponents with quick, but
powerful, melee attacks. Jellal wears a special suit under his robes to
better utilize this particular spell. During Jellal's battle with Jura
Neekis, the speed granted to him by **Meteor** amazed even Jet, a Mage specializing in speed-enhancing Magic.

* **Grand Chariot** (七星剣, グランシャリオ, *Guran Shario*):

 While in the air, Jellal places both arms on top of each other, with
the top hand having only the index and middle fingers spread out. Seven
Magic Seals are then summoned in front of him and connect, creating a
constellation of sorts. Each Magic Seal then releases a powerful light
blast down on the opponent, forming the same pattern on the ground
before exploding. According to Jellal, this spell's destruction
capability rivals that of an actual meteor.

* **Altairis** (暗黒の楽園, アルテアリス, *Arutearisu*):

 Jellal crosses his arms above his head to begin casting the spell. As
he prepares to fire the spell, all nearby shadows are drawn towards him,
 forming a small black orb which rapidly grows in size (inside are small
 white lights, giving it an appearance similar to that of the night
sky), before unleashing it towards the target. The orb appears to be
incredibly dense, and may hold a tremendous amount of gravity capable of
 crushing everything in Jellal's path. This spell was used
when Simon saved Erza.

* File:Sema.jpg  **True Heavenly Body Magic: Sema** (真・天体魔法　星崩し *Shin Tentai Mahō Sēma*):

 An attack in which Jellal bows down and points his hands downwards,
with all the fingers closed except the index and middle fingers. He then
 begins to slowly move his right hand until it points upwards, causing
the clouds above Jellal to begin circling, creating what appears to be a
 cyclone. From the center of the swirling formation, a glowing orb
begins to form, growing in size until a humongous meteor emerges,
falling quickly to earth towards the intended target. When the meteor
hits, the force is strong enough to create a large explosion, which
engulfs a wide area and releases a strong hurricane of air, also leaving
 a large crater in its wake. This spell was used to defeat the 4 members
 of Oracion Seis.

* **Heavenly Beams**: A spell in which Jellal releases several powerful beams from his hands towards his opponent, causing great damage.

* **Heavenly Blast**:

 A spell in which Jellal closes his fist, except for two fingers and
swipes them backwards; a large sphere of Heavenly Body Magic appears and
 rushes towards his target. (Unnamed)

* **Heaven Palm**:

 A spell in which Jellal grabs his arm with his other hand, and
straightens his palm; a ball of Heavenly Magic appears in his palm,
which then is shot at the target, pushing them away as if it were an
invisible wall.

* **Heaven Breakdown**: A spell in which Jellal swipes his hand, causing the ground in front of him to break, making everything on top of it fall.

* **Heavenly Arrows**: A spell in which Jellal swipes his hands, releasing several arrows of light towards his target.

**-Thought Projection** (思念体 *Shinentai*): Jellal is capable of creating a **Thought Projection** of
 himself, and is very skilled at doing so, having been able to fool the
Magic Council into believing that his projection was actually a separate
 being from him, and managing to grant it membership to both the Magic
Council and the Ten Wizard Saints. His projection is also able to don an
 attire different from Jellal's own.

**-Darkness Magic** (闇の魔法 *Yami no Mahō*):
 Jellal, due to his "possession" at the hands of "Zeref", is an expert
in the usage of Darkness Magic. He was shown using almost exclusively
this form of Magic for all of his fight with Erza, in which he proved
himself capable of creating the ghostly entities characteristic of this
form of Magic, using them to both hit and immobilize the woman with
great skill. In addition, as a child, he could employ Darkness Magic in
other, more unusual ways.

* **Dark Grab**:

 Jellal moves his hands towards the opponent, far away from him. This
will prompt a pair of strong, dark-colored arms to appear from a nearby
surface and grab the opponent, immobilizing or choking them according to
 the movements performed by Jellal himself, who, after grabbing the
target, is capable of controlling the spell with a single hand. In the
anime, the spell instead takes the form of a large amount of red glyphs,
 which surround the opponent, swirling around them and then grabbing
them. Such glyphs can also be used to lift the target in the air and
bring them to Jellal.

* File:Darkness Cage.jpg  **Darkness Cage**: Jellal creates a sphere of **Darkness Magic** in

 his hand, before firing it at his target, releasing several ghosts that
 wrap around the them, restraining their movement. In the anime, Jellal
instead crushes a different-looking sphere in his hand, summoning
several small masses of **Darkness Magic** which then grow and come together to create a sphere around the target, restraining their movement and dealing pain.

* **Dark Vanish**:

 A spell in which the target seemingly implodes from the inside, or is,
in any case, forced to vanish through unknown means, leaving only the
clothes behind.

* **Dark Mass**:

 Jellal creates a dark sphere that expands until it transitions into
multiple tentacle-like entities that rush towards the target, and upon
contact, spontaneously erupts. Within, the dark sphere appears to
feature the face of Ksitigarbha.

* **Ghost Fireworks**:

 Jellal extends his arm and releases a flurry of ghosts towards his
opponents. They seem to be alive as when Erza Scarlet cut them, they
shed blood.
**-Fire Magic** (火の魔法 *Hi no Mahō*): Jellal is able to use **Fire Magic**,
 a form of Magic which, as the name implies, allows the user to
generate, manipulate and control fire. His mastery over this magic is
enough for him to cast Abyss Break on his own.

* **Flame of Rebuke** (咎の炎 *Toga no Honō*):

 This spell, when released, creates golden flames in Jellal's palm,
which he gave to Natsu to consume in order to defeat Zero. By eating
them, Natsu entered **Dragon Force**,
 describing the feeling of consuming the flames as being similar to
"eating Etherion", implying the spell to be incredibly
powerful. According to Jellal, creating these flames uses up virtually
all of his Magic.
**-Earth Magic** (土魔法 Tsuchi Mahō): Jellal is able to use **Earth Magic**,
 a form of Magic which, as the name implies, allows the user to
generate, manipulate and control earth. His mastery over this magic is
enough for him to cast Abyss Break on his own.

**-Water Magic** (水系各種魔法 Mizu Kei Kakushu Mahō): Jellal is able to use **Water Magic**,
 a form of Magic which, as the name implies, allows the user to
generate, manipulate and control water. His mastery over this magic is
enough for him to cast Abyss Break on his own.

**-Wind Magic** (風魔法 Kaze Mahō): Jellal is able to use **Wind Magic**,
 a form of Magic which, as the name implies, allows the user to
generate, manipulate and control wind. His mastery over this magic is
enough for him to cast Abyss Break on his own.

**-Abyss Break** (煉獄砕破 アビスブレイク *Abisu Bureiku*):
 An extremely powerful spell which employs four different types of
elemental Magic (Fire Magic, Earth Magic, Water Magic and Wind Magic) to
 attack the opponent.

**-Bind Snake** (拘束の蛇 *Kōsoku no Hebi*):
 This spell appears in the form of a snake tattoo. The snake winds its
way around the target's body, tightening and restricting movement.
Jellal used this on Erza to immobilize her for the sacrifice ceremony to
 revive Zeref.

**-Self-Destruction Spell** (自律崩壊魔法陣 *Jiritsu Hōkai Mahōjin*):
 An extremely complex spell which Jellal used in an attempt to destroy
Nirvana and commit suicide. Without knowledge of its cancellation code,
it cannot be dispelled. However, the spell's creator and the one who
taught it to Jellal, Brain, was able to dispel this Magic without any
need for the code.

**-Telekinesis**:
 Jellal has shown the ability to move objects around in the air without
touching them, being capable of doing so even through his Thought
Projection, Siegrain, making a book he was reading float back to its
place on the bookshelf. Offensively, Jellal has proven himself capable
of moving a target around in any desired manner. By moving his hand in
the direction he wants it to move, he blows the target away as if he
were hitting them. This will seemingly produce an invisible, powerful
blunt attack to strike the target; an attack which is strong enough to
kill opponents, causing their blood to spill out.

**-Telepathy** (念話, テレパシー, *Terepashī*):
 Jellal has shown the ability to be able to communicate telepathically
with others, disallowing any "jacking" of his communication to occur.

**-Magic Staves**: While disguised as Mystogan, Jellal is shown to be able to use the same Magic as his Edolas counterpart.

* **Five Layered Magic Circle: Sacred Song** (五重魔法陣 御神楽, *Gojūmahōjin: Mikagura*):

 Jellal creates several Magic circles covered in runes above his
opponent, which release a concentrated beam of Magic Power that damages
the enemy.

* **Three Layered Magic Circle: Mirror Water** (三重魔法陣 鏡水, *Sanjūmahōjin: Kyōsui*): Jellal uses several Magic staves to cast a Magic circle that can reflect spells back at their caster.