recursal/Fanatic-Fandom huggingface dataset:
Kitsune

## Quirk Abilities

The quirk owner has the physical characteristics of a kitsune, this is represented on the quirk owner by a pair of fox ears and multiple bushy tails with a total of nine depending on Control Rank. They can control their tails with surprising flexibility and accuracy. Their tales also generate a powder that can be shaken off of them that if inhaled will lead to dizziness and nausea to those apart from the quirk owner. At Rank B Control the powder on their tales can be ignited, lighting their tales on a special kind of fire that is harmless to the quirk owner's tails.

Their senses and reflexes are superior to that of a human allowing them to raise their speed and accuracy cap to B without needing enhancements

**D Rank Control: 2 Tails
C Rank Control: 4 Tails
B Rank Control: 6 Tails
A Rank Control: 8 Tails
S Rank Control: 9 Tails**

## Quirk Limitations

Kitsune's are known as playful tricksters, if an opportunity for chaos, harmless or otherwise presents itself, the quirk owner will have a hard time resisting capitalising on the opportunity. Dogs are unusually aggressive towards the quirk owner and instill a natural fear into the quirk owner.

When the user goes over the limit, they suffer a -1 letter grade to stamina, accuracy and speed for 2 posts and their tails go limp.
Mecha Morphosis

## **Quirk Ability**

The user is able to transform a part of their body into a mechanical structure of the same form. So they can transform their arm into a mechanical arm, but not a mechanical wing or hammer.

However the new structure can have modifications that can aid the user. For example a knife, hidden in an arm which can be extended and retracted to help the user fight. Or having a power source which can generate heat or power up the structure for attacks.

## **Quirk Limitations**

The user is only able to transform body parts into the same shape, any additions must be concealed within the metal structure and can only be big enough to fit into the hollow space of the structure.

The user can only transform their body to include items if they have been taken in. So if the user doesn't know what a gun looks like or how it works, he won't be able to add it to a transformation.

For example they can only transform both arms (Hands included), or their torso. But not both at the same time.

When going over the limit, the user suffers -2 stat grade debuff in Stamina and Accuracy for 1 post.
Karoyaka Support Office

> *"Without Support, what are we?"*
>
>

## Office Values

More than anything, this Office searches for an element of uniqueness.
They don't care much for actual strength and abilities, only the
intelligent application of quirks/ abilities that can be used for saving
 others while supporting ones' allies.

**Fame**: B-Rank ; Continent Fame

**Member Status**: Office Founder ; Office Leader

**Overview**: Mr. Ai Ai, famous under this name and not so much his real identity, is a
 real oddball of a Hero. His quirk, something he literally calls 'Ai',
allows him to exude high amounts of loving, sentimental and sweet
emotions to either bolster his allies, or confuse his enemies, became
famous in Japan due to the sheer hilarity of his Heroic guise. If he
goes without his costume, he easily slips into obscurity and nobody
recognises him. He founded the Karoyaka Support Office (literally
meaning 'minor' or 'small' office) as a real change of pace compared to
other, popular offices. Their unconventional methods of aiding civilians
 and defeating villains led to their huge rise in popularity, but they
still remain very selective about who they recruit. Among serious
offices, Eiji's remains to be a laughing stock, but they have a 100%
success rate in spite of their quirkiness.

### Mr. Fuzzy-Wuzzy-Fluffy-Tail

**Alias**: Akira

**Fame**: B-Rank ; Continent Fame

**Member Status**: Second Strongest Member

**Overview**: Akira the highly intelligent cat has been a member of the Karoyaka
Office since it was founded. He was the lovable, adorable brains behind
his eccentric, emotion-driven partner, Mr. Ai Ai (Eiji). While not
suited for combat, Akira became famous for his extremely brilliant mind,
 and he is the main reason why the Office stays above water and has its
unbelievable success rate. He handles all of the paperwork and is very
studious, essentially being the best ever business cat. His role of
support comes with his ability to plan battle strategies, and he is in
charge of managing the Office as a whole. The office handles the
stranger cases of Heroics, when the straight-forward combat offices will
 otherwise fail.

### Sachihiro Ren

**Alias**: Shadow

**Fame**: C-Rank ; Country Fame

**Member Status**: Third Strongest Member

**Overview**: The newest member to the Karoyaka Office, Ren is... well, a mute. He
doesn't speak, whether this be due to an elective choice, or whether he
was just never taught. Compared to the others, he certainly looks
haggard and appears as if he has a good few tales to tell about
hardships in his life. Easily the youngest, placed to be in his late
teens or early twenties, it comes as a surprise that somebody so serious
 was accepted into such an eccentric, strange Office. His quirk is a
mystery, but it has a lot to do with strange symbols that cover his
body, which glow different colours depending on activation. He keeps
himself fully covered in a ragged brown cloak at all times, and wears
strange headgear to boot.
Ballistics Master

## Quirk Abilities

The user is able to channel energy from an aura around them and solidify
 it into projectiles that they can fire as though they themself were a
gun and shooting projectiles. This aura takes one a color specific to
the user and is only visible when this ability is in use. The ammo fired
 by this quirk can be anything the user can imagine (Incendiary, cryo,
EMP).

*If you purchase any EP from the Gunslinger Enhancement
 Tree the benfits from that EP will not function with this quirk unless
you use an actual gun with the Spirit Gun Enhancement to fire your
created ammo.*

## Quirk Limitations

The trigger word for this quirk is bang, in order to fire bullets the
user must make a gun hand and say bang out loud. When the user breaks
the limit, the user of this quirk will suffers in -3 stat grade drop in
Accuracy for 1 post. The user is capable of creating any sort of ammo
that comes to mind so long as it is within reason. The user is, however,
 limited to material rank when creating their bullets, meaning that at D
 rank control the user would only be able to create bullets at D level
power, effect, and radius.
Gear Nut

## **Quirk Ability**

The user gets a huge cog on their back which is capable of speeding up, and once it does the user feels less of the cogs weight as well as speeding and powering up the user for as long as it's in rotation.

The user also has two exhaust pipes wherever they want on their bodies, but they need to be 2 and they need to be on visible places on the body, an example would be shoulders, head, neck etc etc. These exhaustion pipes will blow more and more steam the more the cog works.

(The abilities can be LESS then whats written down below but never more, if you want lets say a D rank buff that only gives you +1 Power and not Speed, that's ok, but something like a D rank that gives you +1 Power and +2 Speed is NOT ok.)

 +1 Power & Speed
 +2 Power, +1 Speed
 +3 Power, +2 Speed
 +3 Power & Speed
 +4 Power, +3 Speed

## **Quirk Limitations**

The cog naturally weighs the user down, giving them a permanent -1 Speed.
Pangolinism

## Quirk Abilities

The user is granted all the power of a pangolin, a generally obscure anteater/armadillo-like animal. The user possesses a nimble tongue of nearly half the user's height, a coating of keratin scales along their back, a long tail, and curved claws on their index and middle fingers.

## Quirk Limitations

When the user goes over the limit, -2 stat grade debuff to stamina for 2 posts. Due to their physiology, the user has a pronounced slouch, resulting in a permanent, -3 stat grade debuff reduction to the user's speed stat. Their claws also make day-to-day tasks a bit more difficult.
Personal Gravity

## **Quirk Ability**

This quirk allows the user to fall or accelerate towards any object they can see within a distance based on Control at G- Forces dependent on their Control stat. If there is not an appropriate object within range the target of the quirk is the ground. Yes, this does allow the user run on walls or even low-altitude flight.

 D-Rank
 C-Rank
 B-Rank
 A-Rank
 S-Rank

While their quirk is activated, the user's body is slightly reinforced to handle the impact, giving the user a resistance to falling damage and physical blows.

## **Quirk Limitations**

The target of this quirk must have a mass of at least 5kg.

The movement made with this quirk can sometimes be rather awkward and difficult to control, especially in tighter spaces. Moving between several objects in quick succession can easily give the user a headache and temporary vertigo, making it hard to focus on their target, or even making them lose control of their quirk at lower control levels. The user's ability to switch targets should reflect their Accuracy stat.

Users should also be very aware of just how frail the human body can be, having probably broken bones several times in their earlier years as their quirk started to develop. While their quirk helps them somewhat come over this, users will probably need to train their bodies and use gear that can help them overcome this issue.

When the user goes over their limit they are subject to strong vertigo, headaches, and nausea, taking away the user's damage resistance and giving a -2 to Stamina and Accuracy for 1 post.
Half-Hot Half-Cold

## Quirk Abilities

The user is blessed with the innate ability to generate and manipulate
ice and fire at will. The users right had wields the winter and the
users left holds the fires of hell.

## Quirk Limitations

The user must regulate their body temperature and keep it even. After
using their ice abilities in a single post (not a single tech) they must
 then use a fire based quirk to balance it out in the next post. If the
user breaks this using his ice ability, he will freeze over and be
immobile for one posts. If the user breaks this using fire, the
character suffers heat exhaustion and can't muster a single technique
for one post.
Breaking the limit will cause the user to suffer -4 stats in stamina and -1 in power for three posts.
Super Insect Body

## Quirk Abilities

User has the ability of flight through of wings growing from their back.

The user also is able to climb sheer surfaces like an insect, wall-crawling if you will. This is done by tiny microscopic hairs on their bodies that interact with electrostatic forces, changing the charge from negative to positive. Allowing them to adhere or stick to the surface.

The user also will possess an enhanced reaction time and enhanced smell compared to the average person.

## Quirk Limitations

User will experience difficulty flying whilst their wings are wet. Cold weather and attacks make the user sluggish, causing a -2 debuff to stamina and Speed for two posts when under their effects.

The user is also vulnerable to insect repellents and bug sprays, making them extremely irritated and weakened when sprayed by them. Causing a -2 debuff to stamina, strength, speed, and accurcay for two posts when they're under its effects. Prolonged effects can cause severe damage and end up being lethal for the user.

When the user goes over the limit, the user of this quirk suffers a -2 stat grade debuff in Stamina, -1 stat grade debuff in Speed and -1 stat grade debuff in Power for 2 post.
Traffic Signal

## Quirk Abilities

The user's eyes glow and are able to switch
between three different colors, each causing a unique effect on those
who see the light. Green boosts movement, yellow slows, and red stops.
Red can only be activated for a short time, due to how much
concentration it requires. The changing of colors costs LP, dependent on
 the technique used.

Red may be triggered once every two posts, upon triggering all objects
in motion slow to a near immediate stop that aren't directly connect or
controlled by a person.

## Quirk Limitations

When the user goes over the limit, the user
becomes nasous and suffers a -4 stat grade debuff in Stamina and a -2
stat debuff in Speed for 2 posts.
Winter Winds

## Quirk Abilities

The user manipulates the moisture in the air around them to create and
control snow (The user is highly resistant to freezing temperatures).

## Quirk Limitations

The user struggles in warm climates and seasons and as well, if their is
 no humidity in the air; the quirk will not work. When the user goes
over the limit, the user of this quirk suffers a -3 stat grade debuff in
 Power for 1 post.
Vines

## **Quirk Ability**

This Quirk allows the user to grow vines from their head and attack with them. They can use these vines for many purposes, such as wrapping their opponents with them or creating walls of vines. They can cut them off as well while still maintaining control over them.
To regrow the vines, they must soak them with water and then have them absorb sunlight, much like an actual plant.

## **Quirk Limitations**

To regrow the vines, they must soak them with water and then have them absorb sunlight, much like an actual plant.

When going over the limit, the user of this quirk suffers a -3 stat grade debuff in Stamina for 2 Posts. The user's head also bleeds.
Erasure

## Quirk Abilities

This Quirk allows the user to cancel other Quirk powers and abilities
simply by looking at the target with their quirk activated. This ability
 only works on Emission, Area Control, Transformation, and Body
Manipulation type quirks. This Quirk also allows you to achieve an
Accuracy stat cap "A".

Range of techniques are double of current control rank (I.E: D-Rank = 5 meters x 2 = 10 meter for Erasure Users)

## Quirk Limitations

The effects of the Quirk wear off if the user blinks or breaks eye
contact with their supposed target. This is also cancelled if something
obstructs their line of sight to their target - Line of Sight must be
clear; For instance, a large pile of sand flying before the user's face
will cancel out Erasure.

When the user goes over the limit, the
user's eyes begin to dry out and causes them to focus on their sight
rather than at the task on hand. The user of this quirk suffers a -1
stat letter grade debuff in Accuracy for 2 posts and is unable to use
their quirk.
Rubber

## Quirk Abilities

The user of this quirk has a rubber body, through and through. They are
very resistant to blunt force +3, and are naturally bouncy. They also
appear to never age courtesy of rubber's elasticity.

The user of this quirk has their stamina cap raiser increased up to A-Rank.

## Quirk Limitations

Over-usage of this quirk makes their body very difficult to control, and
 they lose their elasticity for 2 posts after breaking their limit.
Suffers a -2 Stamina debuff for the same duration. User can't swim.
Vaper

## Quirk Ability

The user of this Quirk is able generate hostile steam from or out any part of their body.

The steam release is a mildly corrosive, thanks to this the user gains +2 stats to power on all material break techs. (If you were to have D Power you would be boosted, i.e, from D to D+ to C- for that move alone).

Because of this character's steamy skin, they take less damage from fire based techniques. When hit with fire based attacks the user gains +2 stamina for that hit.

## Quirk Limitations

When going over the limit, the user of this quirk suffers a -3 stat grade debuff in Power and -3 stat grade debuff in Stamina for 1 post. If used to frequently, to the point where they will actually burn away their own internal organs and likely die if they use to much. While immune to their own corrosive nature, it is their bodily fluid and their bodily fluid alone.
Toon Body

## Quirk Abilities

The user's body has the physicality of a cartoon character. They do not
abide by the laws of physics, allowing them to bend unnaturally and
survive otherwise harmful situations. They can avoid types of attacks
through manipulation of their body.

Their out-of-this-world bodies give them a +3 stat resistance to blunt damage.

## Quirk Limitations

The user is prone to laughing, even at inappropriate times. They also
have to do whatever has the most potential for humor, even if it might
put them at risk (I.E. slip on a banana peel if the opportunity presents
 itself). Techniques are required to avoid taking harm from attacks
other than blunt force. If the user goes over their limit, their body
loses its cartoon-ish properties and they suffer a stat grade debuff in
 Stamina for 2 posts.
Yōsotensō Mark

## Quirk Abilities

4 Marks on hands 4 Marks On Feet.
The left side of the body absorbs 1 of 4 elements Fire, Water, Earth, Wind.
Right
 Side outputs the element in different ways, depending on the level of
experience of the user you can use it in many ways. The user suffers
from a melanin deficiencies, causing their hair to be unnaturally gray.

- **1st Form** - You were born with it this form, produces D Rank techniques
- **2nd Form** - You get it with training and becoming stronger, produces B-C Rank techniques
 **3rd Form** - You obtain this form by giving up three of your four
elements and becoming even stronger with this you'll be able to access
A-S Rank techniques

## Quirk Limitations

To load up the mark, you need to make contact with one with the four
select elements. They are three forms of the mark (as seen in the
picture below)
the most basic form outputs basic attacks second form outputs stronger attacks third form outputs extreme attacks.
As
 you go up in forms the opposite of the chosen element becomes more
powerful to the user, you have -2 Stamina against opposing elements that
 you're using.
If you go over the limit you get a -1 Letter Grade Speed Debuff for two posts.
Vitality Office

> *"Strength through Self."*
>
>

## Office Values

Training in solitude betters the mind, body, and spirit. Rarely does
this office consider asking for help especially from the chief. Find
strength through ones own self creates a stronger warrior. With this
though they understand the value of teamwork and accept, but only as a
last ditch.

**Fame**: S-Rank; World Fame

**Member Status**: Office Founder and Leader

**Overview**: The number two hero of the world. She is a fierce competitor and a
matching temper. This was seen whenever she sees the first place hero a
crazed self comes out. With her volatile nature she finds herself in a
semi retired mode until disasters call for her special type of heroing.

### Sabrina Alexeev

**Alias**: Huntress

**Fame**: C-Rank; Country

**Member Status**: Second Strongest Member

**Overview**: The Russian Huntress tracks villains just as wolves do. Differing from
packs she is a lone wolf. With her ability to transform into a wolf she
hunts criminals viciously. She looks down upon those who cannot defend
themselves and group tactics as a cowards battle. She is rarely seen at
the office and made it quite known that she is there only to practice
heroing with the strongest in the country.

### Darius Donte

**Alias**: Chameleon

**Fame**: D-Rank; City Fame

**Member Status**: Third Strongest Member

**Overview**: Most likely the strangest of the members in the group. Rarely seen until
 ready to pounce Darius has yet to talk to anyone other than the chief.
With his powers he blends into the natural surrounding and ambushes his
opponents. His desk is always tidy...even though people don't see him
clean it. He is also the first one to appear at meetings.
Cold Slayer

Sakina Akiyama

## Quirk Ability

The ability to create and manipulate ice at will, and shape it into an object(s). The user is able to consume snow and/or ice in order to replenish his/her energy for a short time, and is granted +3 stat grade buff to Stamina against ice and snow based attacks. Hair and coat becomes coated in frosting while quirk is in use.

## Quirk Limitations

User of Cold Mold Slayer cannot eat their own supply of ice and snow to replenish energy. Eating ice/snow cannot heal wounds or restore stamina, but it does give them a boost of adrenaline to continue fighting for a short duration. While fighting in heat wave conditions or fire in general, the ice will not melt, but will deal less damage to the target. This causes a -1 stat grade Power debuff when in those conditions. If the user goes over their limit, they get too cold and take -2 speed debuff for two posts.
Lexaeus A

Il est le 5ème membre de l'Organisation XIII. Un guerrier né qui brandit un gigantesque tomahawk.

### Attaque Spéciale

Inflige 11 coups modérément puissant.

Lexaeus A est une Médaille d'Attaque Rare dansKingdom Hearts Union X.

Dans la version anglaise du jeu, durant le Big XIII Deal du 09/09/16 - 09/15/16, les joueurs pouvaient obtenir une version de Lexaeus A dont l'Attaque était augmentée de 1000.

Dans la version anglaise du jeu, les joueurs ayant obtenu Key Art #6 et Key Art #7, ou ayant obtenu le Guilt sur une de ces Médailles avant le 23 Mai 2017 ont reçu un exemplaire des Médailles A de l'Organisation XIII avec 5 orbes de remplies ainsi qu'une Médaille de Picsou avec le Skill ATK Boost III Max & SP Gauge II.
Plant

## Quirk Abilities

The user is part plant. They no longer have to eat conventional food,
but instead produce their own sugar and food by photosynthesis. Their
physical appearance is plant like, which may include leaf like hair,
green skin, and general plant like qualities. The user does not have
regular red blood, but instead their veins have a clear liquid, watery
sugar based bodily fluid. They can grow and control parts of their plant
 selves at will, but cannot control other plants.

## Quirk Limitations

The user must be vegetarian (logic being that plants cannot digest
meat). If the user is out of the sun, is in a dry, arid environment
without water, or in an extremely cold environment for a long period of
time, they can become tired and begin to wilt. When the user goes over
the limit, the user of this quirk suffers a -3 Stat grade debuff in
Stamina for 2 posts.The user is weak to fire based techniques, -1 stat
debuff to Stamina vs. fire based attacks.
Zombody

## **Quirk Ability**

The user can freely detach various parts of their body, as though they were undead! This can include fingers, hands, arms, feet, legs and even their own head. While detached the user still has complete control over the body parts, although may struggle to maneuver them if they aren't in their line of sight. The user may re-attach the limbs when ever they want to, but limbs can only be put back in their rightful place.

The user will also have stitch marks on their body to indicate any point where a body part can be detached.

## **Quirk Limitations**

Body parts can only be safely detached if done by the user of the quirk. So, if the body parts are violently dismembered then the user cannot re-attach them. When going over the limit, the user becomes disoriented, suffering a -3 stat grade debuff to accuracy for 2 posts.
Jellyfish

## Quirk Abilties

The user of this quirk gains a translucent, jelly-like body and tentacle-like limbs. They also glow in the dark. They are able to use natural, deadly poison that secretes from their limbs which paralyses their foes.

## Quirk Limitations

Their bodies are very fragile and susceptible to wear and tear. Their eyesight is very limited. Permanent - 1 stat grade debuff on Accuracy. When the user goes over the limit, the user of this quirk suffers a -2 stat grade debuff in Speed for 1 post.
Phantom Power

## Quirk Abilities

The user of this Quirk can create, manipulate, and reshape an incredible
 range of fearsome and impressive effects. Laser beams, fireballs,
floating spears, colossal flying boulders, orbs of pure nothingness,
auras and constructs of sparkling energy, and explosions of all shapes
and sizes are only a tiny fraction of the potential effects that can be
conjured up. In truth, the range of effects is limited only by the
user's imagination and one simple rule: any effects created must look
'powerful' and/or 'over-the-top'.

## Quirk Limitations

These effects, no matter how amazingly destructive or awe-inspiring they
 might seem, are entirely illusory. They cannot have any actual effect
on the real world, though they may affect other illusions created by
this power as much as the user wants. These illusions may also only be
conjured within a range limited by the user's Control Rank. When going
over the limit, the user's Accuracy is lowered by one Stat Grade for one
 post, as some kind of flashy and distracting 'recharging sequence' is
initiated without the user's control. This effect can look like anything
 that the user wants it to, from 'life-force flowing in from the
surrounding terrain' to the user being surrounded in golden energy while
 they yell really loudly.
Engine

## Quirk Abilities

The user can change the lower part of his legs(from knees to foot) into a mechanical engine.

Can achieve S+ Rank.

## Quirk Limitations

The user is forced to stop for two posts after using a technique over
his control, due to the overheating of his engine, yet if struck with a
cold technique the duration of the posts will reduce. When the user goes
 over the limit, the user of this quirk suffers a -3 stat grade debuff
in Stamina for 1 post.
Polaroid

## Quirk Abilities

The user become a living camera. There right eye acts like the camera
lens, while the left eye becomes the flash. The user's mouth acts like
the picture exit slot. Whenever the user take a picture with their right
 eye the picture is processed for 1 post, then comes out of the mouth as
 a Polaroid picture. The higher the control level, the better quality
the picture.

## Quirk Limitations

The user can only see in greyscale until C-Rank.
Whenever the user goes over their limit, they get -2 to Accuracy for 2 posts.
Desperaux

## Quirk Abilities

This quirk is a mutation where the user is a mouse that is only a few inches in height!

Despereaux
 has several functions to it aside from the user themselves being a
mouse. The user is granted all the senses of mice, and have enhanced
hearing and a fantastic sense of smell. Their little bodies are super
soft and gentle to the touch allowing them to squeeze and fit through
cracks, crevices, and holes inside of walls and ceilings. Being so
little makes them a hard target to hit!

These users are granted the abilities to *climb any surface.*
 Little hands and feet have a gritty texture to their palms and pads of
their toes making it easy to skillfully climb and bounce from one
surface to the next.

### Jumping Jellybeans:

The
 user of Despereaux gains the ability to jump at extreme heights. From
one surface to the next, the user may make vast leaps into the air and
use their oversize ears as natural parachutes.

The height of the
jump depends heavily on the level of control that user has. Here is a
table that displays the ranks in which the user may climb:

 **C**-rank
 **B**-rank
 **A**-rank
 **S**-rank

Speaking
 of, the users ears are massive compared to a normal cup shaped ear of a
 mouse. These ears are used to help cushion their falls and further hear
 sounds from as far away as half a mile.

These mice have super
strong tails! The tails of a Despereaux user are extra strong and
durable allowing the person to hang upside down, hold objects heavier
than their bodies, and various other activities that may require having
to use their tails rather than their tiny hands.

*Ex. Writing on paper!*

*User can use teeth to chew through material of the same rank or lower.*

Lastly, the users *teeth*
 are important! Mice have extremely strong front teeth that allow them
to chew through wires, walls, and breakable material. This is included
in the mousy package, and the users of Despereaux have strong bites!

## Quirk Limitations

Being a mouse has several set backs!

As
 a mouse, the user is extremely tiny compared to the average human.
These users will only reach a max of about four to seven inches. Mice
are tiny making them viable to being stepped on, picked up, or worse
killed by accident.

A debuff with the mouse kicks. If the user hits a break limit then they lose -3 stats in speed, stamina and power for two posts.

A
 mouses natural enemy is the irresistible need to eat. Natural
scavengers make them susceptible to bribery when it comes to being
offered scraps or food. This does not necessarily mean cheese, but any
food in general will make the user greed and lose -1 Accuracy if in
battle.

If the user gets stuck in a tiny places they are ultimately doomed.
Night Owl

## Quirk Abilities

This Quirk turns the user into owl human hybrid. They do not gain wings to fly, but they do gain an owls great eye sight even in the dark. Their head turns into a owls head, they retain the ability to speak, their upper chest is also covered in feathers like there head. The ends of their fingers gain the ability to grow sharp talons when they want.

Their head can turn 160 degrees to either side, so they can even look behind them. At B-Rank Control the quirk matures and the user is sprouts wings.

Cosmetically speaking The owls feathers are Black or a dary grey.

This Quirk allows the user to reach B+ in Accuracy.

## Quirk Limitations

When the user goes over the limit, the user's sight to lose focus and the scene becomes blurred. It also causes a -2 stat grade debuff in Accuracy for 2 posts.
Necrosis

## Quirk Ability

The user of this quirk’s skin is purple, almost like they are afflicted with what they can give upon others, though it still functions, and is lighter than the usual black, as if undead. They also are given black sclera and irises of any colour. They tend to have features related to the dead which grow naturally. Their fingernails are also a cloudy, milky white. The user also has rather sharp fingernails that emit an extremely venomous substance that can cause necrosis in a small area where pierced, travelling through the blood. This quirk essentially causes cellular death to the skin it touches depending on the technique. As the cells are dead, only the initial infection hurts, but after that the area becomes numb due to the nerve endings also dying in that particular area.

## Quirk Limitations

The venom is only able to affect living beings. Furthermore, it only works if the venom can enter the blood system, scratches that don’t break the skin will not cause necrosis. Furthermore, if the initial infection is cut out, it won’t spread further. Once fully spread however, the necrosis is treated as medical personel would, debridgement and so forth.

As the venom generates naturally over the fingernails, it is possible to run out of it. Should the user strike once with a finger then that particular fingernail must refill its venom, taking two turns, otherwise they’re just scratching or piercing with little to no effect. When going over the limit, the user experiences soreness around the fingernail area with a -3 stamina penalty for two posts.
Copy

## **Quirk Ability**

Copy allows the user to duplicate and use another Quirk after coming into contact with the Quirk user. After doing so, the user gains full access to the Quirk he has copied, all the abilities and weaknesses. The user has access to all quirk-based techniques that he/she observed from the original user, provided they are lower or equal to the rank of the Copy technique used.

## **Quirk Limitations**

The user must pay LP to copy and sustain a Quirk. Once the user ceases a copy, they have to touch the person again to copy their quirk. When the user breaks the limit, they lose the copied quirk and take a -1 stat grade to all stats for 2 posts.
Phantom Limbs

## **Quirk Ability**

The user can create ethereal, energy based replications of their limbs (arms and legs). They can two additional sets of any limb, up to a total of 8. The phantom limbs have all the capabilities of the user's normal human limbs, with control just as precise, but as they are made out of energy, they do not have any feelings. The user cannot feel hot, cold, or any other sense of touch related element.

The particular energy that these hands are made out of is unique to the user, and while it cannot be traditionally detected on the energy spectrum, it creates different visual reactions when interacting with other forms of energy (Sparks, glows, etc).

## **Quirk Limitations**

The user can only create limbs to the size of their existing body parts. They can only be used within direct eye sight of the user. The energy limbs cannot pass through anyone's body, or through physical objects (aside from the user's own body and immediate clothing).

The limbs must remain in at least one point of contact with some part of the user's body until their control is Rank C, at which point they can advance their control to allow them to have the limbs detached and function independently.

When going over their limit the user suffer's a -2 to Stamina for 2 posts.
Oscillation Control

## Quirk Abilities

The user is able to produce seismic shockwaves by impacting a surface.
Using the shockwaves produced by this quirk appear to visibly crack
surfaces struck, even gases or liquids like air or water (though it does
 not actually crack them), and is able to send the vibration caused by
these shockwaves through mediums impacted, capable of punching craters
into them if the force is strong enough. Of course, this level of power
is only achieved with very high levels of control.

**C-**Rank: Can Produce Shockwaves against liquids
**B-**Rank: Can Produce Shockwaves against gases and air

## Quirk Limitations

The user cannot do things that require a considerable amount of balance
or dexterity due to the vibrations throwing off their equilibrium. They
can also succumb to headaches, even migraines more easily for the same
reason. The user can also break their own bones if their body cannot
withstand the amount of force exerted. Another weakness is that their
attacks can be easily noticed, and by extension, telegraphed by the
cracks in the surface struck if their opponent is observant enough. If
the user goes over their limit, it will cause -2 Stamina for 2 turns.
Living Slime

## **Quirk Ability**

The user's body becomes entirely gelatinous (no bones, or organs other than a brain and eyes), the appearance of which is shiny, opaque, and of any color of the rainbow or the entire rainbow at once. They become resistant to blunt attacks and can engulf things in their bodies. Due to the nature of their bodies, they can change their shape fit in small spaces, flatten themselves to cover large areas, increase the size or length of limbs to gain leverage or increase their reach. Users of this quirk now have a Rank (A) stat cap in Stamina.

## **Quirk Limitations**

The defenses of the slime are not perfect, as such, cutting attacks (and great forces/impacts that surpass the user's stamina rank) can break off chunks of the user's body. The loss of mass in such a manner effectively reduces the range of their abilities and their size in general. The chunks can be reclaimed without issue, but while separated lose whatever form they held.

When the user goes over their limit they suffer -2 stat grades in Stamina, -1 in Speed, and temporarily lose their human/current shape. (1 post)
Hyper Phlegm

## **Quirk Ability**

The user is born with a 'third lung', as such, that can produce excessive amounts of a mucus based substance. This substance is naturally quite sticky, but a combination of dieting and conscious control can apparently change its physical properties - at least to an extent. The muscle strength required to clear the third lung naturally gives the user quite some spitting distance too.

## **Quirk Limitations**

When going over the limit a Over-production of phlegm occurs to the point that the user will vomit to avoid drowning. The user of this quirk suffers a -3 stat grade debuff in Stamina for 2 Posts.
Cataclysm

## Quirk Ability

The user of this quirk is able to produce molten lava from his/her body. The user may influence the general temperature of the molten lava from super-heated to a barely-molten form. The lava is produced from the user's skin and ceases to be controllable after initially launched from his body.

*This quirk bestows the user with a 50% resistance to heat-based attacks.*

## Quirk Limitations

Cold base techniques equal to or greater than their control gives the user of the quirk - 2 letter grade debuff in their speed.When going over the limit, the user of this quirk suffers a -2 stat grade debuff in speed for 2 Posts.
Candyland

## Quirk Abilities

The user of this quirk has the sweetest ability that any child could
ever dream of, that being the power to turn objects they touch into that
 of confectionery. Ranging mostly from the sugary forms of sweets like
candy, chocolates, chewing gum/bubble gum, and other confections that
are made primarily of sugar. Due to the ulterior purpose of glucose in
the user's body, their palms store the bulk of the sugar, which lead
their hands to have a vibrantly colored, sprinkle pattern that excretes
out upon the users will to seep into the object, beginning the shift to a
 new, sweeter form. These sweet creations can help the user in many
multitudes such as, altering object's physicality, creating candy
weapons, or even coating it around their own being.

## Quirk Limitations

The user is unable to affect any physical being, leaving other people,
animals, plant life, or any other creatures out of the question. Due to
so much usage of sugar in the user's body, they have a need to consume
large portions of food to keep their energy levels from being too low.
Items exceeding the user's control rank can not be turned into candy. If
 the user goes over their limit they enter a comatose state like that of
 hypoglycemia due to using too much of the user's own glucose, leaving
the user vulnerable for three posts. This can however be counteracted if
 the user is able to ingest sugar, thus only leaving them with a -2
stamina and speed stat grade for two posts.
Cannon Arm

## Quirk Abilities

Both his arms are cannons that are controlled by his bicep and triceps
muscles. Because of this his arms are much wider than regular arms and
he doesn't have hands so he wears prosthetic mechanical hands that
connect to his muscular system and nervous system. He loads things into
his cannon from holes that come out right after the joint in his elbow
and he can widen those holes with muscle control.

## Quirk Limitations

Because his cannons are controlled by his muscles, shooting lots of
things out of them wears him out and they can cramp just like regular
muscles. When the user goes over the limit, the user of this quirk
suffers a -2 stat grade debuff in Power for 1 post. He also has to
continuously work out and keep his muscles strong or his cannons lose
shooting power, and he uses mechanical hands so they can be damaged and
rust and malfunction.
Plasticity

## Quirk Abilities

The user of this quirk has the makeup of a plastic mannequin. Their
limbs and body are made of solid plastic, separated into chunks and made
 mobile with sophisticated plastic joints. Their skull is made of the
same plastic material, but the innards are organic. While the user has
usage of their hands, they are able to reassemble and rearrange
themselves as they please.

## Quirk Limitations

Their body can be dismantled and reassembled by anybody. Their bodies,
while strong, are very weak against fire and heat as it melts the
plastic. They must have usage of their hands for any reassembling and
rearranging of their body parts. When the user goes over the limit, the
user of this quirk suffers a -2 stat grade debuff in Stamina for 1
post.
Plopeye

## Quirk Abilities

Users eyeballs are big and round, and can be plopped out of their
sockets without issues. When out of the users head, the eyes have pearl
like texture, and are as hard as the user's Stamina rank.

The
quirk's owner can see what the other eye is seeing, by covering or
closing his other eye. At B-rank, the eye grows a "root" that can be
used to stick them into walls and other things.

## Quirk Limitations

With no eye, the users eyeholes are disturbing and big. When both of
the users eyes are out, The user can only see what his eyeballs are
seeing at the moment, but othervise, he is completely blind.

If
the user Goes over his limit pool, His eyes dry up, and the eyes out
from his head become blind, until shoved back into their head and takes
-1 stat grade accuracy debuff for 1 turn.
Data Steal

## Quirk Abilities

Data Steal has the user's hands and fingers become cords and wires. They
 are able to magically plug any of their cords or wires into any machine
 and take control of said machine. They are also able to extract and
download data from the machines into their brain. They can also use
their cords and wires as a weapon like a whip.

## Quirk Limitations

They are also able to get viruses from downloading data from corrupted
machines, which will do -1 stat stamina to them for 2 posts as their
anti-bodies attempt to destroy it. When the user goes over the limit,
the user of this quirk suffers a -2 stat grade debuff in Stamina for 1
post.
Acid

## Quirk Ability

**Ability:** - User is able to shoot out corrosive liquids from any pore in their body.

All of the users abilities are capable of material breaking, at B-Rank the user is capable of creating a non-corrosive acid.

At C-Rank, they may control certain properties such as the viscosity.
User is immune to poisons and corrosive acids.

The user is capable of going beyond and is capable of reaching S+ in Power.

## Quirk Limitations

The users skin is pink, they have small yellow antenna. A single mistake means your clothes/ personal items may dissolve as well! Unlike the usual "your items refresh per SL", you will have to buy your suit/ items/ etc all over again! When going over the limit, the user of this quirk suffers a -3 stat grade debuff in all stats for 1 post.
Peacock

## Quirk Abilities

Grants the user varied physical attributes of a peacock. Can emit a loud scream that be grating on the eardrums occasionally.

## Quirk Limitations

The user's bones are hallow and unable to handle physical hits without breaking a bone or two. High strung emotions such as anger or excitement can easily be shown through their elaborate tail feathers. Finally, stepping on said tail or having it be caught can be quite painful. If the user goes over their limitation, -2 stat grade debuff in stamina for two turns.
Dupli-Arms

## Quirk Abilities

The user is born with four tentacles have the ability to replicate parts of users body such as their mouth, ears, and eyes.
The
 duplicated organs appear to be enhanced versions of the originals,
having more acute hearing, stronger gripping strength, etc.

Additionally,
 the tentacles can make more replicas outside of the one's sprout. The
base is always four and due to the way the flesh, like tentacles grow;
when cut, they grow back after the end of the thread.
One tentacle root can produce multiple separate organs, but doing so makes the duplicates less efficient

First organ/limb gains +1 stats to whichever stat the user indictates at the time (tech based).

## Quirk Limitations

Going over the users limit causes a -3 stats in stamina for two posts.
Hot Foot

## **Quirk Ability**

This quirk allows the user to ignite their legs into flames, boosting their speed and mobility. Their legs and feet are immune to fire and heat based attacks, but the rest of their body can be affected as any other normal human would be.

## **Quirk Limitations**

The user is unable to ignite their legs if their body temperature is abnormally cold. Going over the limit causes a -1 letter grade to Stamina, due to exhaustion and burns reach up to their torso.
Furniture Flinger

## Quirk Abilities

With this ability, one can manipulate and telekinetically move wood that has had a varnish or lacquer applied to it.

## Quirk Limitations

If the lacquer or varnish is stripped completely off, such as by being
totally burned or sanded away, it is no longer affected by the quirk,
save the part with lacquer/varnish still on it. The quirk is also
limited in that, if used over long periods or in large busts, can cause
 extreme muscle fatigue, and at due to the concentration required, sever
 headaches and in serious cases, aneurysms. When exceeding limit
character suffers -1 power and -2 accuracy. For two posts.
Official Enhancements

## Enhancements

Here at MHARP, there’s more than quirks to boost your might; we have Enhancements. This allows you to either buy or create high quality items, raise yourself past your human limits or perhaps even earn more money. This is all made possible to help define a character’s play-ability, diversifying them from the crowd. This is a short list of what we give, and the reason is so the players can customized themselves to the fullest. See Custom Enhancements down below.

There is only one way to earn Enhancement Points, and it is done by ranking up the letter grades of any of your statistics, with the exception of Control. You gain 1 EP for each statistic that reaches a new Letter Grade. For instance, going from E to D you earn a point, after it, going from D to C you get another point and so on.

All new characters start with one free Enhancement Point and gain EP by raising a statistic a whole letter grade (E to D)

The total cap for Enhancement Points is 12.

### Types of Enhancements & Licences

MHARP has four different types of Enhancements or Licences as well as player created Enhancements that are special to only that character to help grow your character.

* Physical Enhancements
* Licence Enhancements
* Quirk Enhancements
* Companions
* Custom Enhancements (Player Created)

## Physical Enhancements

On HARP humans can’t naturally bypass the “C+” cap limit without the assistance of quirks. These enhancements are to help only stat-quirkless humans achieve feats similar to that of those with stat quirks. The enhancement increases your natural cap limit, allowing you to grind out more xp/spend xp on a stat past C+ (In your application if you exceed your cap you simply just write “B+\* (S+)” (otherwise called stat dumping/pouring) with S+ being the stat to determine control and B+ being your actual stat, your cap level)

### Speed Enhancements

Cost
 Turbo Legs | 1
 Jet Legs | 1
*Requires: Turbo Legs.*

### Power Enhancements

Cost
 Noumu Might | 1
 All Might | 1
*Requires: Noumu Might.*

### Accuracy Enhancements

Cost
 Cat's Eye | 1
 Hawkeye | 1
*Requires: Cat's Eye.*

### Stamina Enhancements

Cost
 Noumu Body | 1
 Mighty Body | 1
*Requires: Noumu Body.*
Soda Monster

## **Quirk Ability**

The user is able to manipulate and become soda! While they aren't in this form they have a certain sense of having their skin being sticky as if it had been soaked in soda and been left in the sun for too long. The user is usually sluggish and has a poor eyesight thanks to literally being a sugar monster.

The user does not gain invulnerability once they are in their soda form though, limb dismemberment and other damage can still be received, but can be stitched together and healed with the use of soda.

## **Quirk Limitations**

If the user goes over the limit they are struck with a -2 debuff to Stamina and Speed and can't go into their cola forms for 3 posts, and they get heavy nausea whilst the debuff is in action.
Dental Manipulation

## **Quirk Ability**

This quirk allows the user to manipulate their body, allowing them to enlarge, shape, and control his teeth to the extent of their creativity.
The teeth seem to be quite strong, as they were capable of breaking through solid stone.

## **Quirk Limitations**

User has an obssesion with milk. Going over the limit causes the user to suffer -3 speed for two posts and is very sad and wants milk.