Hag, Line, and Sinkholes!

13th June 2023

Ammeños, a seasoned adventurer with a weathered cloak and a determined stride, walked through the bustling streets of Otha's Rest. The air was alive with the harmonious symphony of merchants' calls and the murmurs of townsfolk going about their daily lives. Guided by instinct, Ammeños found himself drawn to the familiar façade of the Adventurer's Guildhouse. Its sturdy wooden doors welcomed him with a creak, and he entered the bustling hub of camaraderie and shared tales. The guild members, each bearing their own scars and stories, moved about with purpose and anticipation, their eyes scanning notice boards adorned with countless parchments. Ammeños, ever vigilant, approached the message board, where a fresh posting caught his attention. A request for aid in the distant town of Hollyhead, beseeching the guild to send a party of brave adventurers to put an end to a sinister coven of hags. The urgency in the written words resonated within him, igniting the ember of his adventuring spirit.

## Adventurers Attending

* Ammeños
* Ravien
* Tas
* Bernard

## Mission Notes

Ammenos, a noble-hearted paladin, eagerly joined forces with a valiant group of adventurers on a critical mission to rescue a group of innocent children from the clutches of a sinister coven of hags. United by their shared determination, they convened at the esteemed Adventurer's Guild, dutifully completing the necessary paperwork before setting out on their perilous quest.

Under the skillful guidance of Hamer, their trusted driver, the party embarked on a treacherous journey to the coastal town of Hollyhead, their hearts heavy with the weight of responsibility. Captain Smith, a steadfast guardian of the town, provided them with invaluable information about Prince, a young child who had mysteriously vanished after venturing out to play. With unwavering resolve, the group scoured the streets of Hollyhead, employing the aid of local youths to track Prince's last known movements. Tas and Lil Pomp, masters of illusion and trickery, skillfully attempted to dissuade the other children from venturing out, seeking to safeguard their well-being amidst the looming threat.

Their relentless search led Bernard, the keen-eyed ranger, to a pair of elderly women who enticed him into a humble shack nestled along the coast. Suspicion prickling at their senses, the rest of the party cautiously followed Bernard's trail, soon discovering a submerged tunnel concealed beneath the shack's floorboards. Embracing their courage, they fearlessly traversed the watery passage, emerging into a hidden cove on the seafront. There, amidst the haunting ambiance, they confronted the nefarious coven of hags, their wickedness radiating from every pore.

A fierce battle ensued, each member of the party unleashing their unique talents and abilities with unwavering determination. Though Bernard found himself briefly transformed into a small newt by a mischievous hex, the unwavering support of his comrades swiftly restored him to his true form. With heroic tenacity, the party triumphed over the vile hags, driving them back into the shadows from whence they came. Their victory revealed the presence of two missing children, mercifully unharmed, who had been placed under the watchful care of ethereal pirates. These spectral guardians, recognizing the impending danger, had intervened to protect the innocent souls from the hags' dark machinations.

Filled with relief and triumph, the group escorted the rescued children back to Captain Smith, who gratefully received them with open arms. Expressing their deep gratitude, the townsfolk bestowed upon the adventurers a well-deserved reward for their bravery and unwavering dedication to the safety of the innocents. Returning to Otha's Rest, their spirits lifted by their successful mission, the weary yet triumphant party reunited with Hamer. Their hearts filled with the satisfaction of a noble quest fulfilled, they basked in the knowledge that their actions had brought light and hope to a darkened world.

## Loot

* Loot and Experience in line with setting guidelines
* A small pouch of Pixie Dust (Ravien)
* A Guild Assistant Badge, Shield (Aristaeus, Third of His Name)

## Rumours

* A third child was taken, but our group were unable to locate him. What happened to Jeremiah?
* What business did Hamer have in Hollyhead?
* What is preventing the good-aligned ghosts from attaining peace?