How to play guide for Going Medieval

This guide’s goal is to get you set up for success by helping you create a shelter, teaching you how to gather and grow your own food, and prepare you to survive your first fight with raiders.

## Controls

How to control the Camera

 Space
 1/2/3
 , (Coma)
 . (Period)

 F4
 F5
 F6
 F7
 Q
 E

## Setting Up Your New Game

There’s a few important steps to get through before you even start playing Going Medieval, and while most of it is self-explanatory, there’s a few things worth noting.

Scenarios set the stage for your gameplay experience in Going Medieval.

### Scenario Types

Once you hit New Game, you’ll have to choose between **Standard**, **Peaceful**, and **Survival**.

 Standard
 Peaceful
 Survival

If you’ve never played colony sim games before, you may want to consider choosing the **Peaceful** scenario at the start.

On **Standard** and **Survival** you’ll have to worry about enemy raids in addition to keeping your colonists fed, warm, and happy. There’s also a drop-down difficulty menu to further tweak how challenging your game will be.

### Difficulty

* Very Easy - Recommended for first time players who want to learn the game.
* Easy - Recommended for new players.
* Normal - Recommended for players familiar with colony sim games.
* Difficult - Recommended for players who want a challenge.
* Hard - Recommended for players who want a tough survival game.

#### Difficulty Effects

Some of the things that difficulty effects are:

* the amount of food produced by harvesting
* frequency of animal appearing on the map
* severity of the wounds
* enemy hit points
* amount of enemies
* settler's mood base value

## Starting Conditions

On the next screen **Scenarios**, you’ll have the options **A New Life**, **Lone Wolf**, or **Add new**.

If this is your first time it is best to stay with **A New Life**. Later once you understand the game more you can pick **Lone Wolf** or even create your own.

#### A New Life

Starts with 3 settlers.
* Height : 150 - 190cm
* Weight : 50 - 110kg
* Men/Women : - 50/50%
* Religion : - 50/50%
* x400 Wood
* x200 Hay
* x35 Cabbage
* x25 Chronicle
* x50 Linen Cloth
* x10 Simple Healing Kit
* x5 Mechanical Parts
* x25 Ale
* 1x Sturdy Steel Short Sword
* 1x Good Short Bow
* 1x Sturdy Long Bow
* 1x Fine Wooden Buckler
* 1x Fine Linen Gambeson
* Good Leather Winter Clothes
* Good Wool Winter Clothes
* Fine Linen Winter Clothes
* Fine Leather Winter Clothes
* Fine Wool Winter Clothes

#### Lone Wolf

Starts with 1 settlers.
* Height : 150 - 190cm
* Weight : 50 - 110kg
* 3x Packaged Meal
* 1x Fine Short Bow
* 1x Good Linen Cap
* 1x Sturdy Wooden Spear

#### Add New

Here you can make your own starting scenario. The following are what you can add:

* Scenario Name
* Short Description
* Starting Narrative
* Starting Season
* Number of Settlers
* Conditions (Resources, Equipment, Settler Constraints, Research Items.)

#### Custom Scenario Exchange

You can find player made custom scenarios on Discord in the Custom-scenario-exchange channel see the pins at the top.

## Heraldary and Map Selection

#### Settlement Name

Choose the settlement name if you don't like the random one given.

#### Heraldry

Select a Heraldry for your settlement by hitting the Random button or Design your own.

#### Map Types

(Valley/Hillside/Mountain)

Map Types
 Hillside
 Mountain

Hills and mountains are good for defense and mining where Valleys are mostly flat and good for farming.<br>

#### Map Size

Pick where and how big (Small/Medium/Large),

* 190x190 (formerly default) Small
* 220 x220 Medium
* 250x250 Large

#### Map Seed

In Going Medieval that uses a procedural world generation, the **map seed** is a (relatively) short number or text string which is used to procedurally create the game world ("map").

## Settlers

You’ll have a chance to check out the randomly generated settlers, and roll new ones if you don’t like what you got.

With Advanced Customization at the bottom you can edit EVERYTHING about your new settler.

Just put a check in the box at the bottom that says Advanced Customization.

The settlers screen will expand and you will be able to choose things like their looks, backgrounds, pseudonyms, religious alignments, ages, weights, heights, what perks they have and what skills they excel at.

There are some limitations to the creation points used to “build” your settler - they are not infinite. They are randomly distributed to every settler and the players can change where they want those points to go. The number of points it costs to alter a skill, perk, background, passion, etc., varies. Keep an eye on the Group Creation Points as there is a limited amount of group points.

You are able to save your settlers as presets, so you can use them in other scenarios.

## Summary and Embark

Now you're ready to Embark. If your NEW I would advise clicking on the Show tutorial Tips at the bottom first.

Once you inspect that you have it all correct: **CLICK Embark**

Embark Play Guide

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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