Havamal

***massive wip, everything's subject to change***

* Havamal
* MC Skin

### Affiliation

Pest Pals, Port Solstice, Solace, Blighted Battalion (formerly), Collective of Communal Knowlege (formerly?)

## Physical Information

### Scars

Various notches and small cuts, from wear and tear.

## OOC Information

### **Appearance**

Havamal's design mimics that of fabled knights of old, bearing a barbute helmet-like head and a grey suit of armor for a body. As a reminder of the world and the people he has lost, Havamal wears a long, red trenchcoat, pauldrons of a security uniform, and a grey cowl, all found in the underground lab he was created in. He speaks in flat, synthetic notes, with slight degrees of emotion now and then.

### **Personality**

Havamal is nothing if not curious. Whether it is some hardcoded directive to seek out the unknown, or a deep understanding of his purpose, Havamal is an explorer at heart. This curiousity drives him to wander the whole of Abberant, so that he may uncover its secrets and mysteries.

When interacting with people, Havamal maintains a polite and warm demeanor, eager to please and to answer queries. With good friends, he tends to make sarcastic remarks, implementing dry humor towards those he considers confidants. Despite this, his loyalty ultimately lies with himself and his goal, and nothing else.

Havamal tends to collect various items of all kinds, from mere baubles and trinkets, to rare relics and artifacts. Some have secrets and mysteries Havamal has yet to unlock, some are physical reminders of Havamal's travels, and some simply interest or mildly amuse him.

## Distant Past

### **ISOLA**

ISOLA was a international technology corporation founded and based in Fallespont. Initially founded in 1490 by Chalain Seeker to manufacture STORMR Catalysts, it has since branched into multiple industries and fields, such as robotics and aerospace engineering.

ISOLA began with Chalain Seeker, a well known scientist and inventor of his time. In 1487, when space exploration was only a burgeoning industry, he invented the STORMR Catalyst: an inertial electrostatic fusion reactor that became the heart of all ship drives of the era, and the forefather of almost all modern reactors. His invention attracted many financial investors, and Chalain founded ISOLA in 1490 to manufacture them. Since then, ISOLA and its members made multiple advances in astronomy and astronautics in the 500+ years it existed.

Isola was a common first name for girls in the Seeker family. Chalain is quoted to have said: "The company was like a daughter to me, and so I named it as such."

### Silas Seeker

ISOLA's last CEO and head scientist was Silas Seeker, a direct decendant of Chalain. An accomplished astrophysicist and engineer, he was disgruntled at the lack of progress and interest in space travel, a far cry from the rapid progress of Chalain's time. He believed Terrian should begin to colonise the stars, and to truly explore what he believed to be the final frontier. However, both the Fallespont government and ISOLA's Board of Directors found no point into spending time and resources into pointless colonisation efforts.

However, Silas would divert his attention to something greater. He was contacted by professors of a university to aid them in an experiment involving interdimensional travel. Initially, Silas dismissed this as fantastical, but was quickly persuaded to join when he saw the evidence. He became enraptured by the possiblities that the success of the experiment could bring, and saw it as "the true final boundary, beyond even space." Silas wanted ISOLA at the forefront of this frontier, as it was with space exploration nearly 500 years ago. He would devise a project that would be the figurehead at the ship of ISOLA's voyage into the unknown: Project Curiosity.

### **Project Curiosity**

In 1991, shortly after the university successfully located another dimension, Silas decided to reveal his proposal of Project Curiosity to ISOLA's Board of Directives, as he now had strong evidence that interdimensional travel was a near-reality. Project Curiosity concerned the development and production of the PIONEER line of products: highly advanced androids able to traverse various dimensions. PIONEERs would be completely self-sufficient, acting as a one-machine colony capable of research, resource extraction, exploration, and construction. The project was unanimously approved for funding, and a bunker research facility was repurposed to be the headquarters of Project Curiosity.

Project Curiosity was chiefly lead by Silas Seeker, acting as an overseer. Under him were two lead researchers: Wren Martinez and Calloway Beckett, along with security chief Roran Telfur. Scientists and engineers were recruited from the best and brightest of ISOLA's ranks; Silas wanted to ensure the sucess of the project. The lead researchers, although young, were prodigies in their fields, and the security chief had extensive experience in combating rouge AIs.

Wren was a highly esteemed machine learning engineer specialising in 'unbound' or sapient artificial intelligences, in charge of a team to code the AI that was one half of Project Curiosity. A lover of the arts, they gave the Project Curiosity AI a wide array of paintings, flims, and literature to help Curiosity with comprehending language, and to ultimately develop independant thought.

The Curiosity AI, or simply "Curiosity," is an unbound AGI capable of independent thought, and is a fully sapient and sentient entity. Curiosity uses a neuromorphic architecture based on a high-fidelity scan of Silas's own brain, from which the AGI is developed upon. In this neuromorphic core lies Curiosity's "sentience." As it is based upon the architecture of human minds, Curiosity is able to exhibit the same qualities as its creators: empathy, creativity, intuition, etc. This allows Curiosity to be far more adaptable in unpredicable senarios, and for easier communication with possible sapient creatures beyond its home dimension. Curiosity's "sapience" are its various subsystems, responsible for calculations, data cataloguing, and computation.

Calloway headed the other half of Project Curiosity, who was an eccentric but nevertheless talented robotics engineer. His team was tasked with developing the android unit, along with all of its systems. He frequently conversed with the Curiosity AI on construction of the android, among other things.

The prototype PIONEER unit boasts a number of bleeding-edge technologies, some of which was developed specifically for the project. A state of the art ISOLA fusion core, rated to last 200+ years of continuous use, was the main power source of the unit, sealed in a complex radiation-proof mesh. The design of the PIONEER's internal mechanics were derived from blueprints and "trade secrets" given by SafeT, a rival company specialising in the application of robotics in security and military industries. The frame would be housed in a hefty exterior composed of two layers: a shell of collapsed lead-osmium alloy, and a titanium alloy plating. This layered exterior provides unparalelled radiation shielding and high damage resistance, at the cost of slower movement. PIONEER units bristle with high-definition sensors of all kinds, from simple thermal and motion detectors, to advanced radiometers and spectrometers. To allow for future augmentation by the AGI, and for rapid repair, PIONEER units employ nanomachines capable of reconstructing damaged components and maintenence without the need for exposing the unit's interior systems.

A special forces operative turned chief information security officer, Roran Telfur was responsible for the security of ISOLA's assets and systems. Specialised in cyberwarfare against artificial intelligences, Roran was responsible for monitoring the Curiosity AI for signs of turning rogue, and formulated several procedures to counteract it if necessary. One of her most drastic measures was DEEP CRYPT, a protocol that when enacted, would detonate various explosives planted at key points in the bunker, destroying all physical exits and any communications with the outside world. The bunker would be insulated from the world, acting as Curiosity's prison until ISOLA could organise a task force to contain or terminate the AGI.

In the end, the DEEP CRYPT protocol was enacted, but for all the wrong reasons. There's a fine line between a prison and a fortress, after all.

## The Present

***Awakening***

A century after the Abberation, Havamal awakens, one of the only pieces of Terrian technology that has survived. Tunneling through rock and stone to escape to the surface, he finds that the landscape has drastically changed due to the Abberation. A systems check reveals that many of his more advanced systems have decayed away, leaving him with the most basic of functions. Many of his data banks have also suffered corruption, and much of his data on Terrian's past is missing. Undettered by his current state, however, Havamal decides to travel to the source of the Abberation, Fallespont. There, he hopes to learn what happened, and what is left.

***The Collective of Communal Knowlege***

Havamal finds Fallespont wiped off the face of Abberant, a wildly diverse array of biomes and landscapes in its place. During his travels, he encounters creatures affected by the Abberation, the radiation and a century of rapid mutation made evident to him. The first sentient living thing is a humanoid, which introduces himself is Quartz. Havamal learns that Quartz is not a human, but a Floran: one of many Origins which arose from rapid mutation, among other things. Quartz introduces Havamal to the Collective of Common Knowledge: better known as its acronym, C.o.C.K. With Quartz's help, Havamal is inducted into the Collective by a majority vote by its members, and establishes a temporary base in a cave near the library, Beta Bibliography.

***A Game Of Chess With Blight-52***

Quartz constructs a chessboard for the public's use, and invites a few people to play, including Havamal, who plays and wins a game against Quartz. Blight-52 and Titan also happened upon the chessboard, leading to a few games between Havamal and Blight-52. In the first game, they talked of Talbot, and Havamal's interest in talking to him. Havamal won that game. They talked of Blight-52's life in the second - of coming to serve Talbot, and long before that. 52 won the round. The final round was a draw, and Havamal gives little as to his own history: only that he was made long ago, to explore beyond this world.

***A Talk with Talbot***

***The Festival***

***Pestilence Town***

***The Blighted Battalion***

***The War***

***Aftermath***

***The Blood Bowl***

***Reasearch and Study***

***The Rackman***

***End of the Rack***

***The Masquerade***

***The Hungry Games***