Blazing Bullet Factory

***Blazing Bullet Factory*** is an area in **B3313**.

## Description

This level is not traversable without having first pressed the Blue Cap Switch beforehand, as the player begins trapped inside a room only escapable through a glass window. It is also heavily advised to press the Green Cap Switch as well, seeing as the Metal Cap's invulnerability is a massive boon in this level.

The player is immediately put under pressure upon spawn in, as they set off the factory's self-destruct mechanism, causing the lava floor below to begin rising upwards. If the player takes too long in the starting room, they can be locked out of the rest of the level due to the lava blocking their only escape. This does not require a reset, however, as after reaching the top, the lava will slowly begin dropping back down.

As one might intuit, the player needs to be constantly on the move, climbing the tower so as to not take damage from this rising lava. This course can be quite difficult due to a number of factors, including the narrow platforms they must climb up and that health refills for the most part are nonexistent (the majority of enemies in the actual level outside the starting room are Bullies, who take too long to defeat to refill one's health from their coins) so if the player does not have their Regenerating Health, they must make as few mistakes as possible.

Upon reaching the top, there are a few different curious areas to explore. The first is some sort of underwater room hidden behind a wall, which is an odd inclusion for such an industrial, heated area. To the right is a break room where a friendly Bob-omb can be spoken to, and to the left is a tunnel with a Power Star, which the game warns is incomplete if they try to venture any further.

## Origins

This level appears to be an original creation, although the level shares similarities with the "Blasting Bullet Factory" detailed on MIPS Hole Wiki, created about 3 years earlier than this level. Both levels are lava/factory themed levels, both levels have a Bullet Bill in their painting, and both levels have very similar names. It is likely that page on the other wiki was the main inspiration for this level.

The music playing here is "Koopa's Road" from the original Mario 64.

## Stars

This stage has 3 stars to collect:

* Upon reaching the top, grab one of the Vanish Caps from the Blue ? Boxes and parkor up the wall right where the yellow up arrow is. They should climb onto the ledge and into a hole, leading into a more industrial version of the Secret Aquarium level. Collect the 8 Red Coins to summon the Star.
* Upon reaching the top, head left and up the ledge, then climb the stairs to reach the tunnel. The Star can be found up high.
* Upon reaching the top, wait for the lava to begin lowering, then grab the Vanish Cap and drop down through the glass window (the one with a Motos Rindel in it). Go through the door and grab the Star inside the vault.

## Warps

### Leading Here

* Nebula Lobby: From the bottom floor, while facing the star, enter the far left door and enter the bullet bill painting.

### Leading Away

* Scorched Tar Land: Enter the oil drum that can be found during the climb up to the top.

## Dialogue

### Entering the level:

> *"INTRUDER DETECTED!
> INITIATING SELF DESTRUCT!"*
>
>

### Speaking to the friendly Bob-omb:

> *"KUPPA IS STILL MISSING,
> PRODUCTION IS LOW, AND
> NOW YOUR UGLY MUSTACHED PLUMBER FACE IS HERE AND
> DESTROYED WHAT LITTLE MATERIALS WE HAD LEFT
> WHEN YOU ACTIVATED THE SELF DESTRUCT!
> CAN THIS DAY GET ANY WORSE?
> I'LL CUT YOU A DEAL, YOU CAN HAVE THIS STAR
> IN EXCHANGE THAT YOU LEAVE AND NEVER COME
> TO THIS FACTORY EVER AGAIN!
> AND PELASE STAY AWAY FROM OUR VAULT!
> IT'S ALL WE'VE GOT."*
>
>

### Entering the tunnel with the Power Star:

> *"YOU HAVE REACHED AN INCOMPLETE AREA
> TURN OFF YOUR SYSTEM NOW."*
>
>

## Gallery

Luigi climbing to avoid the lava.Window leading to the vault.Oil drum leading to Scorched Tar Land.Incomplete tunnel.Vault room.Underwater area.The break room.The level's painting.
## Trivia

* A sign in Motos Factory mentions that the "MOTO VAULT" has been moved to the "Cave Dungeon", however said level contains no such vault. It is probably more likely that the vault the sign refers to is the one in this level, due to the two levels' similar themes, as well as the fact that there is a single Motos guarding the Star in this level's vault room.
* Similar to the friendly Motos in the aformentioned Motos Factory, the Bob-omb here offers you a Star so long as you leave and never return. However, doing so does not spawn or grant the player any stars.
* In the original Motos Factory demo, the friendly Bob-omb the player can speak to was a far darker shade of brown.