Corridor

The **corridor** is a location in Everhood. It is an incredibly long corridor located under Green Mage's house in Midnight Town. The player can enter it through the attic after receiving their arm in order to tear the door off. Reaching the end of it will unlock the "Is there an end...?" achievement and the Corridor ending.

There are exactly 888 rooms, which take around 3-4 hours to traverse. Starting from room 23, going back one room displays the number of rooms traversed and gives the choice between fast-traveling back to the beginning or going backwards one room.

## Appearance

The corridor is a long blue hallway with a purple floor. The walls are completely filled with purple tally marks. The corridor is mostly empty otherwise, except for a few signboards in the first half and a decent number of rocks in the second half. At the very end of the corridor is a floor mural of a real-life photo of a white paper filled with many comments and doodles. Past the floor mural is a bed of flowers with sunlight streaming from the ceiling.

## Story

The corridor used to be Green Mage's playroom, but it was converted to document the passage of time, with one tally mark representing each year. According to Green Mage, they expected this type of record-keeping to be within Brown Mage's realm of interest, but Brown Mage felt documenting the years of eternity was a pointless endeavor. Green Mage took it upon themselves to keep track instead.

Red can traverse the rooms and reach the final one containing the flower bed. Walking into it activates a dialogue box that states that it looks like a good place to rest and asks if they would like to stop killing. If the player says yes, the dialogue box mentions that the world will remain as it is until they choose to come back. Red falls apart into several pieces upon the flower bed, and the credits play for the Corridor ending.

## Notable Features

### First Sign Board

The first sign board appears at room 9. It reads as follows:

*Note to self:*
*You are wasting your time.*
*You have not forgotten anything at the end of this corridor.*
*I am serious.*
*This corridor is soooooooooooooooo*
*very very very very very very long.*
*You wrote this sign because you forgot what was at the end.*
*It was not worth it.*
*Remember that every sign has a story behind it.*

### Fast-Travel Option

Starting from room 23, heading left will state the number of rooms traversed, with an option to either fast-travel back to the beginning or go backwards one room.

### Second Sign Board

The second sign board appears at room 120. It reads as follows:

*Note to self:*
*Oh no...*
*Here we go again.*
*Look, pal.*
*You are not even close to halfway of this corridor.*
*I know sometimes it feels important to look everywhere.*
*This is not a trick.*
*This is a reminder not to make this stupid mistake again.*
*You will have to walk so veeeeeeeeery long.*
*There is nothing of importance at the end of this corridor.*
*There is just madness.*
### Third Sign Board

The third and final sign board appears at room 220. It reads as follows:

*Note to self:*
*Okay, I give up.*
*You're officially a lost cause.*
*Good luck.*
*Just try to hold onto your sanity.*
*Have a fun trip.*
### Rocks

Rocks begin spawning at room 531 and continue until room 887. There are 6 different rock layout variations, and the player must maneuver up and down in order to walk around them. They repeat in the following pattern:

* Rock layout 1
* Rock layout 2
* None
* None
* Rock layout 3
* Rock layout 4
* None
* Rock layout 1
* None
* None
* Rock layout 5
* Rock layout 6
* Rock layout 3
* Rock layout 5
* None
* None

### Final Room

After traversing through the first 887 rooms of the corridor, the player reaches the 888th room, which consists of a normal rock-deprived hallway followed by a gigantic image of hand-drawn comments and sketches.

To the east of the image is a small area that contains a flower bed. The player can walk into it to take a rest and receive the Corridor ending. The game will overwrite the active save file when doing this. Upon reloading the save file, Red will put themselves back together, and the player can simply leave. They will be unable to rest again in this area, meaning that this ending is only attainable once per file.

The following text appears when interacting with the flower bed, regardless of if anyone has been slain:

*...This is a good place to rest.*
*Do you want to stop killing?*
>Yes
*The world will be as it is.*
\*Red splits into pieces\*
*Until you come back.*
## Strategy

### Normal Gameplay

It is recommended to place a weight on the right arrow key to traverse the first half of the rooms. The second half of the rooms requires manual input from the player due to scattered rocks that block the way forward.

### Cheating

While there are many layouts of rocks, all of them can be navigated using a single macro. It is faster to have a macro simply going up and sprinting right for the first 530 rooms, and then switching to this one. However, this macro will still work fine if the player wants to use it the whole way through.

```
'D' Down
'W' Down
Delay 0.35s
'W' Up
'S' Down
Delay 0.45s
'S' Up
'W' Down
Delay 0.45s
'W' Up
'S' Down
Delay 0.45s
'S' Up

Delay 0.70s
'D' Up
'W' Down
Delay 0.45s
'W' Up
'D' Down
Delay 0.70s
'D' Up
'S' Down
Delay 0.45s
'S' Up
'D' Down
Delay 0.70s
'D' Up
'W' Down
Delay 0.45s
'W' Up
'D' Down
Delay 0.70s
'D' Up

'S' Down
Delay 0.175s
'S' Up
'D' Down
Delay 0.60s
'D' Up
'S' Down
Delay 0.175s
'S' Up
'D' Down
Delay 0.60s
'D' Up

'W' Down
Delay 0.175s
'W' Up
'D' Down
Delay 0.60s
'D' Up
'W' Down
Delay 0.175s
'W' Up
'D' Down
Delay 0.60s
'D' Up

'A' Down
Delay 0.15s
'A' Up
'S' Down
Delay 0.175s
'S' Up
'D' Down
Delay 0.75s
'D' Up
'S' Down
Delay 0.175s
'S' Up
'D' Down
Delay 0.75s
'D' Up

'A' Down
Delay 0.15s
'A' Up
'W' Down
Delay 0.175s
'W' Up
'D' Down
Delay 0.75s
'D' Up
'W' Down
Delay 0.175s
'W' Up
'D' Down
Delay 0.75s
'D' Up

```

Using a tool such as Cheat Engine to go straight to the final room is impossible or, at the very least, very difficult. The hallway will extend past the final room count and continue indefinitely if the player exceeds the correct value. They can successfully warp to later parts of the journey though, such as to each of the signs and the start of rocks.

## Trivia

* There are 888 rooms in the corridor. The number 8 is a reoccurring theme throughout the game.
	+ There is an 8 in the Magic 8 Ball's name.
	+ The thermometer during the Sun's death reads -88,888.88 °C.
	+ There are 8 unique faces of death on either side of the Door of the Dead during the opening of the Lost Spirit's Revenge fight.
	+ The player deals 88,888 damage to the Cube during the Universe fight.
* Each of the first 887 rooms in the corridor contain 346 clusters of 5 full tally marks, and 5 clusters of partially cut-off tally marks. For calculation purposes, it will be assumed there is a total of 351 clusters of 5 full tally marks in each room, which would be 1,755 years per room. For 887 rooms, this would be a total of 1,556,685 years. However, if the Steam achievement icon is to be trusted, there are tally marks on both the visible north wall and the hidden-to-the-player south wall, which would double that amount of time to 3,113,370 years.
* The Secret Absolute Truth can be seen written on the upper-left corner of the image in the final room of the corridor.

## Gallery

Green Mage's playroom, before the corridorA standard room in the corridorRoom 9, which contains the first sign boardRoom 120, which contains the second sign boardRoom 220, which contains the third sign boardRock layout 1Rock layout 2Rock layout 3Rock layout 4Rock layout 5Rock layout 6Room 888, the final room of the corridor