Tieflings

A rare occurrence from otherwise normal couples, Tieflings are often considered the inverse of the Aasimar. Regarded as curses and signs of demonic influence, many Tieflings are outcast from their homes as young as 6, forced to become street urchins and feral children. Those that make it to adulthood don't fare much better, their fiendish features and natural inclination towards magic making the common people around them suspicious and fearful.

## Abilities

Ability Scores: +2 Cha, +1 Int

Size: Medium

Base Speed: 30 ft.

Darkvision: You can see in Dim light as though it were Bright Light, and in Darkness as though it were Dim Light up to 60 ft. away. You can't discern color in Darkness, only shades of grey.

Hellish Resistance: You have Resistance to Fire damage.

Infernal Legacy: You know the Thaumaturgy Cantrip. At 3rd Level you may cast Hellish Rebuke as a 2nd level spell, at 5th level you may cast Darkness. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Languages: You know Common, Infernal, and one language from your Country of Origin.

Base Height: Same as your mother's race.

Base Weight: Same as your mother's race.

Age: Same as your mother's race.

Appearance: Tieflings resemble a demonic version of their mother's race, as though they would be born a normal member of that race before some otherworldly influence took hold. Tieflings will have skin ranging from bright red, deep blue, and dark purple, they'll have at least one set of horns on their head often ending in points, and will have tails about the length of their legs, most often thin and spade-tipped. Tieflings are also known to have other demonic features, including red irises, goat hooves, additional horns, ever-sharp fingernails, and fangs.

## Common Perception

Tieflings are often feared and reviled by greater society, resembling the terrible inhabitants said to inhabit the Planes of Damnation. Though the Temple of Eight has stated that Tieflings are not servants of the Dark Aspects or Devils made manifest, that doesn't stop people from clutching children tighter in the presence of a Tiefling. As a result many ghettos are clogged with Tiefling inhabitants, many of them unable to find work due to their appearance. Some are driven into the criminal underground, others become hermits living beyond the edge of the wilds, yet more choose to devote themselves to the Temple, begging for redemption, still others leverage their innate magical talent and join the ranks of the Mage's Guild or become court mages. Rarely will you find Tieflings working regular jobs or as merchants, the prejudice against them too great to overcome in most cases, but a rare few will become craftsmen, soldiers, and very rarely politicians in an attempt to better their kin's working conditions.

## Alaran Origins

Tieflings were seen as a mistake in the process of making another Slave Race, and were seen as a sign of bad luck. Records were sparsely kept about them, suggesting they were seen as ill omens, but the occasional mention that still survives will talk about killing the "failed result" and immediately preforming religious rituals to cleanse the site. It doesn't seem any Tieflings were present in the ranks of the Alaran Slave Races.

## Variants

All Variants replace the Ability Scores and Infernal Legacy Abilities.

Baalzebul:

Ability Scores: +2 Cha, +1 Int

Legacy of Maladomini: You know the Thaumaturgy Cantrip. At 3rd Level you may cast Ray of Sickness as a 2nd level spell, at 5th level you may cast Crown of Madness. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Dispater:

Ability Scores: +2 Cha, +1 Dex

Legacy of Dis: You know the Thaumaturgy Cantrip. At 3rd Level you may cast Disguise Self as a 2nd level spell, at 5th level you may cast Detect Thoughts. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Fierna:

Ability Scores: +2 Cha, +1 Wis

Legacy of Phlegethos: You know the Friends Cantrip. At 3rd Level you may cast Charm Person as a 2nd level spell, at 5th level you may cast Suggestion. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Glasya:

Ability Scores: +2 Cha, +1 Dex

Legacy of Malbolge: You know the Minor Illusion. At 3rd Level you may cast Disguise Self as a 2nd level spell, at 5th level you may cast Invisibility. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Levistus:

Ability Scores: +2 Cha, +1 Con

Legacy of Stygia: You know the Ray of Frost Cantrip. At 3rd Level you may cast Armor of Agathys as a 2nd level spell, at 5th level you may cast Darkness. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Mammon:

Ability Scores: +2 Cha, +1 Int

Legacy of Minauros: You know the Mage Hand Cantrip. At 3rd Level you may cast Tenser's Floating Disk as a 2nd level spell, at 5th level you may cast Arcane Lock. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Mephistopheles:

Ability Scores: +2 Cha, +1 Int

Legacy of Cania: You know the Mage Hand Cantrip. At 3rd Level you may cast Burning Hands as a 2nd level spell, at 5th level you may cast Flame Blade. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Devil's Tongue:

Ability Scores: +2 Dex or Cha, +1 Int

Devil's Tongue: You know the Vicious Mockery Cantrip. At 3rd Level you may cast Charm Person as a 2nd level spell, at 5th level you may cast Enthrall. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Hellfire:

Ability Scores: +2 Dex or Cha, +1 Int

Hellfire: You know the Thaumaturgy Cantrip. At 3rd Level you may cast Burning Hands as a 2nd level spell, at 5th level you may cast Darkness. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Infernal Legacy:

Ability Scores: +2 Dex or Cha, +1 Int

Infernal Legacy: You know the Thaumaturgy Cantrip. At 3rd Level you may cast Hellish Rebuke as a 2nd level spell, at 5th level you may cast Darkness. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.

Winged:

Ability Scores: +2 Dex or Cha, +1 Int

Winged: You have bat-like (or other sufficiently hellish) wings sprouting from your shoulder blades. While you aren't wearing Heavy Armor you have a Fly Speed of 30 ft.

Zariel:

Ability Scores: +2 Cha, +1 Str

Legacy of Avernus: You know the Thaumaturgy Cantrip. At 3rd Level you may cast Searing Smite as a 2nd level spell, at 5th level you may cast Branding Smite. You may cast each spell once per Long Rest. Charisma is your Spellcasting Ability for these spells.