recursal/Fanatic-Fandom huggingface dataset:
Kubotsuki's Nexus

**Kubotsuki's Nexus** is the main hub of Kubotsuki's dream world, accessible from the door in Kubotsuki's Dream Room.

## Features

Kubotsuki's Nexus is a small area notable for its abstract red and purple floor, with its colors shifting as time passes. Like Totsutsuki's Nexus, it has twelve doors arranged in a dodecagon, with the door to Kubotsuki's Dream Room sitting northmost of the doors.

Interacting with an opaque door causes the music to fade out, the door to open, and the screen to zoom in on the door and teleport Kubotsuki to a new area. Interacting with a semitransparent door, however, results in a message stating there is no area for this door yet.

## Trivia

* In the first few versions, the background was a color cycling rainbow shape. It was changed in Ver0.00d to a more colorful version of the current background, which was later changed to be purple in Ver0.03.

## Gallery

Kubotsuki's Nexus from a-000 until its change in Ver0.00dKubotsuki's Nexus from Ver0.00d until its change in Ver0.03
Hotel

The **Hotel** is an area accessed from the waiting room in Hat Park.

## Features

This place initially starts off in the basement. There is a broom closet here, a piece of paper that will fold into a boat if the Origami effect is equipped, and a smiling ghost coming out of a hole. There is also an elevator, bringing you to the main floor. Here, there are some chandeliers hanging from the ceiling, some seats with tables, and an empty receptionist desk. To the right of the desk is a path that is currently blocked off. Behind the desk is a doorway leading to a hall with butterfly-shaped lights that is blocked off on the left. All of the rooms in this hall are locked, save for one with a large hole in the wall and a smiling dinosaur. Interacting with the dinosaur will take you to Barcode World.

Outside of the hotel is a large garden of shrubs and a path dotted with streetlights that is currently blocked off. One can go behind the building, revealing some dumpsters and a hooded person with a motorcycle. Using the Sidetail effect will make the person pull down their hood, revealing long green hair. Beside the motorcycle is a door leading to a room with rainbow-colored walls and a large woman encased in glass, looking at Totsutsuki.

## Directions

Totsutsuki's Nexus → Kaomoji Mall → Hat Park → Hotel
Smile Town

**Smile Town** is a friendly world accessible through one of the huts in Duck World.

## Features

This world mainly consists of a single island populated with flowers and smiling green blobs, as well as men with hats that walk around. There is a 1-in-3 chance of a huge urinal appearing on the leftmost section of the island. There are also five houses on the island, the first serving as the entrance from Hat Park. The other houses are fully furnished with odd items, as well as one having a blocked-off doorway that appears with the UV Light equipped.

One particular house has a basement that can be entered, leading to a large machine covered in strange markings. Using the keyboard on the machine will either display the Kubo symbol or the Totsu symbol on the monitor, as well as audibly saying the name of the respective character. Entering the opening in the machine will cause the screen to pan upwards, showing you the whole thing, before bringing you to the Bumblebee Lounge.

## Directions

Totsutsuki's Nexus → Kaomoji Mall → Hat Park → Duck World → Smile Town

## Trivia

* Prior to version 0.07, this world connected to Hat Park.

* The interiors of the houses are modeled after Madotsuki's room from Yume Nikki, Urotsuki's room from Yume 2kki, and Sabitsuki's room from .flow, as well as Totsutsuki's room from this very game.

* The large urinal that appears is based off of Marcel Duchamp's Fountain, a 1917 dadaist art piece.
Chasers

**Chasers** are enemies found throughout Uneven Dream that will try to catch Kubotsuki and Totsutsuki and send them to small inescapable areas, forcing the player to either wake up or return to the characters' respective Nexus. Currently, it does not matter which type of chaser the player gets caught by to unlock Wallpaper #13, as long as both Kubotsuki and Totsutsuki have been caught at least one time.

## Kubotsuki's Chasers

###  Hoodie Man

The Hoodie Man is currently found in Surreal Park's Eye Maze, Neon City's Glitch House, and Floating Lamp World. He has an exaggerated run. He seems to be a take on the lone Toriningen found in the Face Carpet Plaza in Yume Nikki.

###  Cheese Face

Cheese Faces are currently found exclusively during the Cheese Chase event at the Congregation Island. They are bright yellow, have holes for eyes and nose, and have large, gummy mouths with crooked teeth in them. There are so many of these chasing Kubotsuki that it can be hard to complete this event without getting caught.

## Totsutsuki's Chasers

###  Corrupted Monk

The monks found in the dojo in Sky Islands can become chasers if attacked with the Lily of The Valley effect. This causes their mouth to take up their entire face, an large eye to grow on the back of their head, and they will be surrounded by some type of energy.

###  Hornet

Lots of hornets appear when attempting to attack the queen bee in Bumblebee Lounge with the Lily of the Valley effect, making it impossible to escape.
Metal Mounds

***Metal Mounds*** is a large pathway-based area accessible through the well in Butterfly Forest.

## Features

This area features many floating metallic paths, with a few NPCs dotting the area. Along the path are a few doorways, two leading to The Mime and one large door taking you to Windmill Lake.

## Directions

Kubotsuki's Nexus → Sandy Showroom → Butterfly Forest → Metal Mounds

## Gallery

The entrance from Butterfly Forest.What do these guys have to say?Why hello there!Gone without a trace.How revolting.Another mime?Uh oh.Doorway to Windmill Lake
Breezy Plains

**Breezy Plains** is a world accessible through Totsutsuki's Nexus.

## Features

Breezy Plains, as the name suggests, is a windy area adorned with trees, birds, cattails, and stars scattered on the ground. Totsutsuki can find the Cape effect here by interacting with the blue cape tied to a stick, south of the entrance from the Nexus. There is also one area with green paint on the ground, leading to a paintbrush which will take you to Paint Sky, also south of the entrance from the Nexus.

## Screenshots

The flag that gives Totsu the Cape effect.The path to the Paint Sky.
Cairo

GB's OC. Do not use without permission.
Cairo is a small fox bright-yellow fox at the age of twelve. He is energetic and defiant, and will make sure he gets what he wants. He can be very annoying and he is a mostly strategic player.

## Cairo

Pros-

-Outspeeds most

-Crafty and resourceful

-Strategic

Cons-

-Complains an awful lot

-Always has to get what he wants

-Not too strong

## Foxz

WIP. Cairo is the protagonist of FoxZ. He was infected by a random infected person wandering throughout central Corrios, the old state in which Cairo lives. He has been infected for about 3 months, and no symptoms of the disease other than wooziness have shown up yet.
Grassy Pipes

The **Grassy Pipes** is a world accesible from the control panel in Lightbulb World.

## Features

This strange world is comprised of clusters of golden pipes with grass growing on them, floating in space. There are strange red creatures walking around, as well as floating hats. There is also a purple orb that can be found that turns yellow when interacted with.

The upperleft-most platform has two notable things, the first being a doorway leading to a path surrounded by clouds with an android named Quare tossing a ball. Interacting with them will display a fullscreen image of their face. The other notable thing is a huge pipe with a moon-shaped character peeking out, who will not let you in unless the aforementioned orb has been switched to yellow. Once this has been done, the moon will lift Totsutsuki into the pipe. A short cutscene will play of Totsutsuki and the moon walking, until a short stop before the moon npc goads her into continuing the walk. Eventually she will arrive at the Astral Ruins.

## Directions

Totsutsuki's Nexus → Lightbulb World → Grassy Pipes

## Gallery

The orb that must be interacted with.The entrance to the Astral Ruins.Quare
Plant Laboratory

The **Plant Laboratory** is an area accessible from the hidden door in Star Field.

## Features

This large area is made up of many industrial rooms overgrown with plants. Large colorful flowers can be seen growing in nearly every room, as well as benches that can be sat on. There are various rooms of interest, such as a room with yellow flowers arranged in the Totsu symbol, a room with an entrance that is currently blocked off, and a room with a barefoot NPC in a white gown named Anesi. Attempting to attack Anesi with the Lily of the Valley will result in them unequipping your effect. Deep in the laboratory is a narrow hallway leading to a room with a large sunflower. Interacting with it will give you the Sunflower effect, which in turn unlocks Wallpaper #018.

## Directions

Totsutsuki's Nexus → Star Field → Plant Laboratory

## Gallery

AnesiYet another large sunflower that gives you an effect
PC98 World

PC98 World is world accessible from the computer room in Tanunjon's TNEF building.

## Features

The entire world is stylized to mimic the style of an old PC98 computer, even down to Totsutsuki's sprites and the menu display. The initial area has you walking through a series of small hallways. One of these hallways splits off into two directions, going to the left will lead to a large dojo with many rooms, NPCs, and a large courtyard. Going to the right will lead to a small neighborhood with a couple houses that can be explored and a cliff overlooking a misty sky.

## Directions

Totsutsuki's Nexus → Tanunjon → PC98 World
Lost Bunker

**Lost Bunker** is a dreary area accessible from the bed in Kubotsuki's Dream Room.

## Features

This world is notable for having a hazy static overlay at all times. The world itself is comprised of many lonely rooms containing old beds and litter scattered on the ground, with doors and stairs used to access other rooms. One room in particular is seemingly empty, but will suddenly be full of Kubotsuki clones upon leaving. There is one door that can be found that leads to a calm outdoor area with a starry night sky. Using the Seer effect here will reveal the girl from Moonlight Lake looking at the moon. Another door can be found with numbers on it and a black substance leaking out. This door leads to the Corroded Dream.

## Gallery

Entrance to the Corroded Dream.Lost Bunker's appearance in older versions.
Aijo

A Dragon that lives with Medi

All the waiters in your grand cafe

Leave their tables when you blink

Every dog must have his everyday

Every drunk must have his drink

Don't wait for answers

Just take your chances

Don't ask me why

## Appearance

Words

All your life you had to stand in line

Still you're standing on your feet

All your choices made you change your mind
Now your callender's complete

Don't wait for answers

Just take your chances

Don't ask me why

## Personality

More Words

You can say the human heart

Is only make-believe

And I am only fighting fire with fire

But you are still a victim

Of the accidents you leave

As sure as I'm a victim of desire

## History

Even More Words

All the servants in your new hotel

Throw their roses at your feet

Fool them all but baby I can tell

You're no stranger to the street

Don't ask for favors

Don't talk to strangers

Don't ask me why

## Trivia

* These are some nice words
* And even more

Yesterday you were an only child

Now your ghosts have gone away

You can kill them in the classic style

Now you "parlez-vous francais"

Don't look for answers

You took your chances

Don't ask me why

Don't ask me why
Broken World

**Broken World** is an area accessible through Totsutsuki's Nexus.

## Features

The map appears to have a floor made out of stained glass and colorful stones. Smooth rocks can be seen floating or standing still across the map, with a large circular stone floating high in the air. Mist slowly fades in and out of the area. Odds beings called Hearls and Mini-Hearls inhabit the area, wandering randomly. Interacting with Hearls cause them to smile at you. A large hole in the floor can be seen in the center of the map, revealing a field of clouds and lights below the floor. In front of this hole are two rocks, walking between them will take you to a purple stairway, leading to the Sprout Desert. There is also a jade statue nearby which will take you to the Purple Town upon interaction.

Passing through an entrance-shaped rock structure warps you to a dark cavern path with purple glowing rocks. Interacting with the Totsu symbol gives you the Star effect, but causes the cavern to glitch slightly. This replaces the purple glows with small red flickers, and colors the yellow Totsu symbol entirely black.

## Trivia

* This was the first user-submitted map for the Uneven Dream project.

## Gallery

Entrance to the cave.The Cave.The Cave after collecting the Star effect.The stairs to the Sprout Desert.The statue that takes you to Purple Town.
Lonely Alley

The ***Lonely Alley*** is an area accessible from a lotus flower in the Lantern Alley.

## Features

The ***Lonely Alley*** is a series of dimly-lit, maze-like corridors between brick walls. The floor is covered in patches of moss, and the alleyways appear to be inhabited by some sort of large, tooth-shaped creatures.

Navigating east of the entrance, you will find the opening of a long corridor, which eventually leads to the Beige Box Factory. Southeast of the entrance is a ramp onto a road, taking you to the Cube Road. In the southwestern-most corner of the map, you will find a knife on the ground. Interacting with the knife will take you to the Sandy Showroom, unlocking a connection with that area.

## Directions

Kubotsuki's Nexus → Sandy Showroom → Butterfly Forest → Metal Mounds → Windmill Lake → Lantern Alley → Lonely Alley

* Alternate route after having unlocked connection with the Sandy Showroom:
	+ Kubotsuki's Nexus → Sandy Showroom → Lonely Alley

## Gallery

Corridor leading to the Beige Box FactoryRamp to Cube RoadWho left their knife laying here?Terror.
Foxout: Introduction

War. War never changes.

Since the dawn of canines, ever since we discovered the killing power of our own teeth and claws, we have been fighting. With the coming of dragons, foxes have kept the peace between themselves and the others, the wolves, the coyotes, but nothing gold can stay. Soon, the foxes and the wolves started arguing, and the arguments turned into fights, which developed into battles, and soon, foxkind had a full-on nuclear war on their paws.

The end of Pyrrhia came about much as we had predicted- the continent plunged into an abyss of balefire and radiation. Pyyrhia was nearly wiped of life- a mass cleansing, a spark of flame quickly gone out of control. Bombs rained from the skies. Entire lands were swallowed in flames and fell beneath the boiling ocean. Foxkind was almost extinguished. A quiet darkness fell over the world...

But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue for another bloody chapter in fox history. In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters known as Dens. But when they emerged, they had only the hell of the wastes to greet them. All except those in Den 16. For on that fateful day when bombs rained from the sky, the giant steel door of Den 16 swung closed, and never re-opened.
Virato

Perfect's OC. Do not use without permission.

Virato is a male yellow-gray fox who is very able-bodied. His survival skills outmatch that of most foxes and he has been surviving by himself out in the radiated wasteland for the last 9 years. He scavenges across the entire continent and lives off of what he finds, and that is quite some. He was able to amass a high reputation as the "scabenger to kill all scavengers," which he does not like.
River

River is a young red fox that was injured by a scavenger, she was brought to the secret village in the sky kingdom by a young Mudwing named Tortoiseshell, River had a broken hind leg, a broken jaw and very bad gashes in her side and shoulders. River was rehabillitated very well and she stayed around Tortoiseshell's home because Tortoiseshell lives just out side a forest and a lake.
Grayscale Gardenscape

The **Grayscale Gardenscape** is a medium-sized area, accessible from the Cube Road.

## Features

This area looks to be a plant-covered city, featuring many buildings to enter. The outdoor area features bushes that look like mutant heads fused together, and allows access to various rooms inside the buildings surrounding the place.

These rooms range in size, some being very small, some being very open and large. The rooms contain many oddities, such as road signs, worm-like creatures, or strange NPCs. One of the rooms houses Mr. Miserable, who can be found running around the room, or sitting on the couch. Another room houses Ram, who has a chance of being found either with or without a bottle. If the player interacts with them while they have the bottle, the bottle will overflow a bit.

There is a room that can be found with a deer head inside a tank of water. Interacting with it will display a full screen image of it. Next to the tank is a door that connects to the Void Murals.

One room features a big hole with a ladder leading down it. Going to the bottom of this hole will take you past a sunken cathedral. At the end of this path is a windmill which, upon interaction, takes you to the Turbine Facility.

## Directions

Kubotsuki's Nexus → Winter Village → Starlit Road → Cube Road → Grayscale Gardenscape

Kubotsuki's Nexus → Sandy Showroom → Butterfly Forest → Metal Mounds → Windmill Lake → Lantern Alley → Lonely Alley → Cube Road → Grayscale Gardenscape

* Alternate route after having unlocked connection between the Sandy Showroom and the Lonely Alley:
	+ Kubotsuki's Nexus → Sandy Showroom → Lonely Alley → Cube Road → Grayscale Gardenscape

## Gallery

Road to the area, leading from the Cube RoadEntrance of the areaThe door to Void Murals.The Deer Head eventAn infestation of some sortKubo sitting on the couch, next to two Mr. MiserablesOn the balcony with RamGoing down...What a beautiful sight!
Trashy Alleyway

Trashy Alleyway is a world accessible from the Neon City.

## Features

This dimly-lit world is comprised of several looping alleyways with streetlights that brighten up the place as you get closer to them. There are lots of trash cans, garbage bags, and dumpsters, as well as litter scattered all over the ground, hence the name. The walls are covered in posters and monitors displaying the Kubo symbol, as well as strange graffiti that can only be seen with the Seer effect. There are several doors that can be found, most of which can't be opened. One building can be entered, which houses a large pencil, which gives the Pencil effect upon interaction and serves as a connection to the Butterfly Forest. A number of sections in this area have been blocked off, suggesting this area may be expanded in the future.

## Directions

* Kubotsuki's Nexus → Sandy Showroom → Butterfly Forest → Trashy Alleyway
* Kubotsuki's Nexus → Moonlight Lake → Neon City → Trashy Alleyway

## Gallery

Hidden street art.All-seeing eye.The Pencil effect, also serving as a connection to the Butterfly Forest.
Surreal Apartment

The **Surreal Apartment** was an area accesible from Surreal Park. It was removed in Ver0.03.

## Features

The area opens with a path made up of the same street signs as in the Surreal Park's Eye Maze, leading to the apartment's entrance. The apartament is a building with teal floors and dark blue walls. Windows show the background of Surreal Park, scrolling rapidly. Directly to the right is a pair of locked double doors and up above is a door leading to the main corridors.

Most of the doors here will lead you to identical rooms containing a bed, a vent and a TV displaying static, as well as a balcony you can walk out onto. However, on the second corridor one of the doors leads to a black room filled with TVs, with Dark Hearls in front of each one. Interacting with them causes them to dissapear with a wet noise. Once you've made all the Dark Hearls dissapear, there's a chance that when you approach the exit the screen will go dark with a coughing noise, after which you'll be transported to a long hallway of TVs, with another Dark Hearl at the end. Going past it will lead you to a balcony with a lone TV and a giant clock in the background. Interacting with the TV will grant you the **Fast Forward** effect, and return you to a normal room, albeit without a TV, which takes the place of the room with the Dark Hearls.

The fourth corridor contains a long windows instead of doors, and going past it leads you to the roof of the building, from which you can see a brightly coloured city.

## Directions

Kubotsuki's Nexus → Surreal Park → Surreal Apartment

## Trivia

* Prior to Ver0.02, the room with the Dark Hearls was not implemented, and as a result the Fast Forward effect was inaccesible.

## Gallery

Hopefully I'm not interrupting you all here.The balcony with the clock.
Strea

uhuh

my first fox knight

## Appearance

Strea is a wiry, scrawny red fox. Her main color is a burnt red and she has burn marks on her pads. Her expression is determined, and her teeth and claws are very sharp and a stone gray look. Her tail and back is tawny, and the tip of her tail is white. Her muzzle is dark, and her eyes are a striking cobalt blue.

## Personality

She is a ver determined and brave leader, and she cares so much about her followers that it's still hard to get it out of her thick skull she had to leave them one day. She is a very spunky fox and will be the first one to attack in a fight. She is very protective and stubborn, and she can be very icy when she wants her way.
Avispado

Glorybringer's OC. Do not use without permission.

"Hand me that quantum carburetor. Or, whatever in the world it is."

Avispado is a keen young fox living wherever he finds fit. He got his name from the Spanish word for "sharp" and he has it for a reason. He can fix many things and is a very strategic player on the battlefield. His inventions can greatly help anybody out in a tussle. His breakthroughs in science and engineering could help the world greatly... or destroy the world in the process. (Ooooh spooky)

Pros:

-Smart

-Can fix most anything

-Can remember things quite well

Cons:

-Says the wrong things at the wrong times too much

-Easily gets off task

-What he has in smarts, he lacks in physical strength
Soundtrack

This page is pretty much complete as of 0.07, but might be missing a few tracks. If you want to contribute to this page, here are a few tips:

- if the track is a few seconds long, loop it as close to exactly a minute as possible.

- if it's closer to a minute-long song, repeat it only once.

- if it's a full song like "fd-save", leave it as-is.

- all files are required to be in the .ogg format in order to save space.

- files are stored in the format of (filename) (speed); for example, QMark-BGMWhat 50
Alopex Lagopus

## Summary

Alopex is a devious, cunning, and very lethal, fox... who, unfortunately for their race, hates everything even part dodongo...unless of course, the dodongo is part fox, he can live with that. He hated them more than a squirrel hates a human that's cutting down it's tree. He wants them all dead, and will stop at nothing to eradicate them all...and any fox that stand in his way, and would have no second thoughts about it. Most other foxes, disagree with his ideas about the fire-breathing dinosaurs, seeing as they live their lives more peacefully than before, now that they're in Redemption. But Alopex needs an army to destroy the dodongos...and will stop at nothing to get one.....

## Appearance

He may be named after an arctic fox, but by no means looks like one. He's dark black with a blood-red stripe running through his back, down to his tail and up through his snout. He has green eyes, that give him excellent night vision. He has a scar running through his right eye...although if you ask him where you can find where the person who did it to him stays, he'll point you towards the nearest graveyard.

## Personality

Once Alopex sets his mind to something, it's near-impossible to get him to give up on it. He doesn't hesitate to kill, or to trick and manipulate poor victims to do his bidding. He can get you to believe every word he says, and get you to be as loyal as a dog and its master. Soon enough you'll be doing everything he says, without a second thought. But if the need be, he'll end you're life in a few seconds, normally in creative ways. He hates dodongos and wishes to eradicate each and every one.

## Abilities

He's extremely smart, and can find out what you desire faster than you can. He has a special way of convincing you to do everything he says. Soon enough he'll  learn you're weaknesses and you're strengths and use it to his advantage.
Black-Tip

"I see what horrible things other foxes do. My job is to stop them. I guess I'm kind of a detective." -Black-Tip

Black-Tip is an Artic fix with black markings on his tail and around his eyes. His friends call him Stripe. I SAID HIS FRIENDS. So if he says you can call him Stripe, it's a big honor.

### Personality

You would never guess his personality from the way he walks and looks. His face is pale and guant, his fur is unbrushed, you can see some of his ribs, and he looks sleep deprived. However, he is an optimist. Constantly looking at the bright side of things, kind of like, "That could be worse!"

### History

Underneath his facade, he is a detective at heart. The reason for this is his father was murdered when he was little. No one knows by whom, but he studied detection to find out.
Sherlock Tip

Black Tip sat by his small burrow, waiting for someone who was SUPPOSED to come. He grumbled to himself, swishing his tail back and forth. Finally, he saw the orange patch in the distance, steadily growing closer. "How do you stand it here?" Silt asked. "It's a literal wasteland!" Black- Tip snorted. "I'm an Artic fox: this is my home. I could ask you how you could live in the forest, but you couldn't answer that. So are we just going to sit here doing idle chit chat, or are we tracking this criminal?" Silt shuffled her paws. "Of course we will, but I just want to know if you have anything to eat." Black-Tip rolled his eyes. "We'll eat on the way."

Silt padded beside Black-Tip, her tail drooping and her expression morose. "Listen," The Artice fox said. "If you're THAT hungry, we can stop to eat." Silt picked her head up. "Huh? No, I was just wondering about the case. Who could have committed such a crime?" Black-Tip nodded, pondering. The question on who could have murdered the governor was a hard one. "We need more facts," Black-Tip decided. When they finally got to the government hous, Police foxes were taping the area up and interrogating passerby. Two detective foxes were on the scene, scribbling notes down. At first Black-Tip wouldn't look at the crime scene. He looked at anything else- the ground the sky, even random foxes. Finally he walked up to the police officers and asked, "Can I and my associate take a look?" One fox started to protest, but the others shushed him, telling him, "It's Black-Tip." Black-Tip shoved his way into the house, and Silt followed him.

When they pushed into the building, Silt looked around in horror. The governor was lying in the middle of the floor, mouth slightly open and sightless eyes staring to the sky. There were blood marks on the wall, but no mark on the victim.
Teratoma World

**Teratoma World** is a disturbing world accessible from the orifice in the Red & Blue Passage.

## Features

This world features fleshy, mutated organisms lying around, surrounded by trails of blood. Using the Seer effect will reveal lanky figures standing around the place. Directly above the entrance is a creature with many eyes and red lips. Interacting with it will give you the **Mouth** effect.

## Directions

Kubotsuki's Nexus → Nail Board → Red & Blue Passage → Teratoma World
Underwater Subway

The **Underwater Subway** is an area accessed from the beach by the Cliffside Temple.

## Features

This area is comprised of six platforms, numbered by red poles, with wooden planks connecting them. In between the platforms are train tracks with a number of stationary subway cars on them, some of which can be entered. There are also many benches and pink robot-like NPCs walking around.

Nearly every platform has something noteworthy.

* Platform #1 has a brick wall with billboards on it. Equipping the Box effect will cause the billboards to change their design.
* Platform #2's traincar has a small smiling figure in the center.
* Platform #3 has a lone robot NPC staring into the distance. Equipping the Seer effect here will reveal a dead NPC on the tracks, presumably run over by a train. The traincar here contains two smiling faces made of pyramids, as well as many figures displaying different emotions.
* Platform #4 has two traincars that can be entered. One contains purple floating boxes with Kubotsuki's head that will approach the player. The other contains a ladder that is currently blocked off, implying it will lead somewhere in the future.
* Platform #5 has a vending machine and a large traincar containing two bear-like creatures crying green tears. There are also drawings of various vegetables on the wall that change.
* Platform #6 is mostly empty, save for several of the robot NPCs being hung upside-down by nooses. There is also a traincar here with another door inside it. Interacting with this door with cause the traincar to change between a small interior to a long hallway with playing card symbols drawn on the walls. Exiting the door at the end of this hallway will bring you to the Playing Card Maze.

## Directions

Kubotsuki's Nexus → Surreal Park → Deranged Faces Zone → Cliffside Temple → Underwater Subway
Loose Lore

## Lore

Lore for the Fox Knights is unknown and definitely not finished or close to started so far. So, here i was thinking about arguing or agreeing upon ideas to solidify the foundation of the Fox Knights.

## Antagonists

Help would be greatly appreciated for this, as we need a good background for ships and OCs to be easier to make.

Thanks for the help!

-Glorybringer the RainWing
Foxout: Prologue

If I am going to tell you about the adventure of my life, to explain how I got to this place with these canines, and did what I'm going to do next, I should probably start by explaining a little bit about PipDogs.

A PipDog is a device, worn on the foreleg just above the paw, issued to everyfox in a Den once they become old enough to start work. A true marvel of science, your PipDog will keep a constant measure of your health and even help administer healing poultices and other medicine, track and organize everything in your packs, assist with repairs, and keep all manner of notes and maps available at a pawtap. Plus, it allows you to listen to the Den broadcast whenever you would like since it can tune into and decrypt just about anything. And that's not all. A fox's PipDog generates an E.F.S. (Eyes-Forward Sparkle) that will indicate direction and help gauge whether the foxes or creatures around you are hostile. And, perhaps most impressively, a PipDog can aid you in a fight for brief periods of time using D.A.T.S.(Den-Tec Assisted Targeting System). Oh, and a feature not to be forgotten: it can keep track of the location of tagged objector canines, including the wearers of other PipDogs. So if a fox got lost- don't ask me how you could get lost in a Den, but it does happen occasionally- anyfox who knew the lost fox's tag could find them instantly.

It can even glow like a lamp.

So, PipDogs are really a testament to the advances of fox science. And yes, having a PipDog is a huge advantage. So, it's hard to impress upon a fox who's never lived in a Den how ordinary, how *pedestrian* PipDogs are in the eyes of Den dwellers. All that stuff I mentioned? Most foxes don't even use half of that.

Once a vixen escapes the Den and finds herself all alone in the wasteland, though, she starts to appreciate that PipDog a little bit more...

My name is Blackberry. Pleased to meet you, and this is my story...
Жандармерия PMC

## Background

Sparta (СПАРТА) is a unit composed by the most battle efficient and f\*cked up "security contractors" employed by the Žandameria PMC… They have a history of operating in The Second Chechen War and in the The War of Dagestan.They would work for both the Insurgents and the Russian Armed Forces.

Sparta was hired by the Russian goverment to get into chernaurus and dispose of a high ranking UN scientist that was developing a cure for the virus. During the assigment the group captured said scientst and completed the contract… Since then they have realized that they had much more opportunities in the lawless quarantine than they will ever have outside and so they separated (unofficialy) from the Žandameria PMC and started a business of their own... In the Quarantine Zone they take any sorts of employment as long it gains them wealth and easy life, free from political drama and laws...

## Goals

* Try to stay neutral to any kind of ongoing conflict in the South Zagorian region of Chernaurus.
* Accumulate large amounts of Supplies (drugs, alcoholic beverages, ammo, weapons and misc…)
* Repair the image of Sparta after the incident at St. Josephs Church.

* Make sure the quarantine zone stays a lawless no-man’s land for personal gain.
* Hunt down any doctor with reasonable progress into the production of a vaccine.
* To provide safety and security for any of our members.

## Rules

### A mercenary will...

* Demand half of all promised payment up front.
* Notify other mercenaries if a client does not pay.
* Require the client to spell out exactly what will satisfy the requirements of employment.
* Fulfill all requirements of employment.
* Maintain confidentiality concerning who hired him and what he is asked to do.
* Only work for competing employers after 7 days of a contract’s expiry.

### A mercenary will not...

* Violate any explicitly stated requirements of employment.
* Violate the confidentiality of his employer including revealing what he was hired to do.
* Take assignments from his employer’s competitors before 7 days have elapsed.
* Take any risks or perform any difficult deeds without payment (in money or in kind), unless those deeds bring immediate personal reward to the mercenary.
Fox knights of WOF Wikia

We currently have **0** active contributors and a total of **6,313** edits!

* A typical Fox Knight, art by Glacier.
* Queen Jackrabbit and King Arctica, by Ash-Dragon-wolf from DeviantArt.
* Mediterranean
* Archipelagooooo
1/4

## Welcome to the Fox Knights of WOF Wikia

The Fox Knights of WOF believe in foxes as beautiful creatures...this originates from the Wings of Fire wiki because why not?

Here at the Fox Knights of WOF wiki, we create characters and fanfictions relating to or about the Fox Knights, a mysterious organization dedicated to defending Pyrrhia. Please do not create a page for a canon character from WOF without asking an admin.

Speaking of that, if you have any questions (i.e., Why are you guys so obsessed with foxes, is Queen Scarlet secretly a fox, WTF is this place, etc...), please feel free to ask any of our active admins: Glorybringer, MDS, and Blacky.
Wishing you the power of wings of foxfire!

## Our Mission

We believe foxes are beautiful, and are better than poptarts....I mean, of course there're things better than poptarts.

Right? RIGHT?

The Fox Knights are devoted to the beautiful land of Pyrrhia, and we will do anything to protect it. Whether you be a dragon, scavenger, or fox...or in one severe case, a dodongo, feel free to join the Knighthood, and take a part in protecting this continent that is our home!

## Rules

* Be respectful towards all users, no matter what religion/race/ethnicity/gender or orientation
* Let's keep things PG-13, people. No excessive profanity, gore, or explicit content, please.
* No flaming or bullying
* No vandalism or badge farming
* No insulting foxes

## Notice

* OCS don't have to be foxes, but must have some sort of connection
* We do technically have Canon things, but both fanon and Canon content are allowed here
Dodongo/ Fox Knight crossover Fanfic!

Hey I'm making a Fanfic! As you can see, it's a crossover.......now let's just skip the boring stuff and get to the fanfic!

## Chapter 1

"King Sandpit?" The little Sanddodongowing looked around for his king. Apparently Master King Inferno was rallying up all the kings. It was supposed to be some meeting about something or another. And Pitviper, King Sandpit's advisor, had to find his king. "King Sandpit!" He called out for the umpteenth time. "Where'd you go?" He'd checked the throne room already, no sign, he'd checked everywhere. *Except my mini-cave.*He turned 'round the corner and soon got to his quite large mini-cave. He saw King Sandpit looking through his scrolls. "King Sandpit! I've been looking everywhere for you... Master King Inferno needs you're help in deciding something." "About?" "I dunno, something about foxes."

"He really wants us to have a meeting for something about foxes? Really?" "Yes Sir, indeed he does! I know you believe that it's quite stupid but-"

"What?!"

"It could be important..." King Sandpit just sighed and frowned. "I guess you could be right....." And with that he trudged off, muttering incomprendicies.
Starlit Road

**Starlit Road** is an world accessible by interacting with Hourou-ojisan on a roof in Winter Village.

## Features

This world features a large road surrounded by green grass. On the grass are many tables and picnic blankets laid out. A number of exits are blocked off with traffic cones. Heading northeast from the entrance will bring you to a small store labelled "Geschäft." The inside of the store is extremely decrepit, with lots of mold and litter scattered around. Exiting the store through the door behind the counter leads to a small cliff looking out into a starry sky. Seeing this unlocks Wallpaper #30. Next to the store is a bus stop Kubotsuki can sit on. Sitting at the bus stop does not do anything, though it is unknown if this will be changed in the future. Continuing right from here will lead to a road with a sign hovering above that results in a dead end.

Heading upwards from the store, the road splits into two directions. The one on the right leads to a field of flowers with a bus stop. Using the Seer effect here will reveal a girl with sparkly hair named Tres, looking off into the distance. The left path has the road splits off into two more paths. The first one resulting in a dead end, the second bringing the player to the Cube Road.

## Directions

Kubotsuki's Nexus → Winter Village → Starlit Road

## Gallery

Entrance from Winter Village.Onwards to Cube Road.Starlit Road's appearance in older versions.
Copper

## Appearance

Copper has coppery fur, hence the name, and has a slight limp in his back right paw from a nasty fall. If you look closely at him, you'll see the scar on his paw and a scratched muzzle. Copper will not say who did this to him.

## Personality

Mostly silent. He has great ideas, but is scared to say them because he fears somebody won't like them. This makes him very antisocial and shy.

## Relationships

Copper is in no current 'relationships'

He's gay, so if you're a shipper, think twice.
Foxout

this is a crossover of fallout 3 and the fox knights universe. yes, it's a bit early for fallout, but whatever. this'll update slowly, and since the fix will probably be really long once it's finished, i'm just going to post links to the chapters here.

also, this is a kinda mature fanfic. there are some suggestive themes and extreme violence, along with asterisked-out profanity. if you have a problem with that, don't read this.

Summary:

Fallout. With foxes! Set in an alternate future, one fox must learn to survive in a blasted, poisoned land, and maybe, with the help of new friends made along the way, bring new light into the darkness of post-apocalyptic Pyrrhia.

IMPORTANT: I used Kkat's Fallout: Equestria as the base for this fanfic. I basically just copy/pasted Fo: E and then edited parts to fit into the Fox Knights universe rather than the MLP one. I am NOT trying to plagiarize, I just think that Fallout: Equestria was amazing and I wanted to use it as a basis for this. I repeat, I am NOT trying to plagiarize. I do NOT claim Kkat's fabulous work as my own.

Foxout: Intro

Foxout: Prologue

Foxout: Chapter 1

Foxout: Chapter Two

Foxout: Chapter Three

Foxout: Chapter Four
All-Seeing Forest

The All-Seeing Forest is a large world accessible from one of the rooms in the Winter Village.

## Features

This world is a large forest filled with pine trees and purple flowers. From the entrance, the player can walk down a rather straightforward dirt path. As you continue through the area, eyeballs will gradually begin to appear on the trees and the flowers. At the end of the path lies what appears to be a fireplace, continuing north from here will lead to a bridge that goes into a crossroads.

Taking the right path leads to a tombstone, taking the player to an isolated area upon interaction. This area is a small pathway lined with flowers, ending in a character named Triste crying next to a corpse, presumably mourning the loss of someone or even their own death. Taking the left path on the bridge will lead to another crossroads, the southern path leads to a well which will take you to The Abyss. The northern path leads to a turtle sitting in front of a lake. Interacting with the turtle will give you the Turtle effect.

Taking the northern path on the bridge will lead to a secluded area with a large wall. The wall has a small hole to the right that cannot be entered unless the Turtle effect is used. Doing so will activate the **Turtle Hole** event. Inside the wall are a group of cyclops creatures called DUDES dancing around a large hole. As you approach the hole, the DUDES will suddenly stop to angrily stare at you. One DUDE will run in from the left, picking up Kubotsuki and throwing him down the hole as the music becomes more distorted. After that, Kubotsuki is shown falling down the hole with huge eyes in the background staring at him.

He eventually lands at the bottom of the hole, with a number of bones scattered around and graffiti on the wall, as well as three pathways leading to DUDE statues. Using the Seer effect will reveal the order in which the statues must be interacted with to unlock the exit. If the player interacts with the south statue first, then the east statue, then the west statue, a door will appear. The door leads to a long stairway, bringing you to the DUDE Complex.

## Directions

Kubotsuki's Nexus → Winter Village → All-Seeing Forest

## Trivia

* The graffiti seen at the bottom of the hole is a reference to Kilroy was here, a meme originating from World War II.

## Gallery

Entrance from Winter VillageThe Turtle effect.TristeEntrance to The Abyss.Oh.The hole.Entrance to the DUDE Complex.
Mediterranean

* Medi
* Foxout RP
* Foxout

Jb's first fox. dun touch

Currently dating Archipelago

Woah, oh, oh
For the longest time

Woah, oh, oh

For the longest

If you said goodbye to me tonight

There would still be music left to write

What else could I do

I'm so inspired by you

That hasn't happened for the longest time

## Appearance

Red, white belly, and black paws that look like gloves in the front. her eyes are grey, and very wide. she is relatively short, and her tail is kind of stubby. her ears are golden yellow highlights.

Once I thought my innocence was gone

Now I know that happiness goes on

That's where you found me

When you put your arms around me

I haven't been there for the longest time

## Personality

Determination.
she is extremely determined, sharp, and highly intelligent. She's also a teen, which makes her kind of angsty. (Not as Angsty as Shamen, of course)

Oh, oh, oh

For the longest time

Oh, oh, oh

For the longest

I'm that voice you're hearing in the hall

And the greatest miracle of all

Is how I need you

And how you needed me too

That hasn't happened for the longest time

## History

wip

Maybe this won't last very long
But you feel so right

And I could be wrong

Maybe I've been hoping too hard

But I've gone this far

And it's more than I hoped for

## Relationships

Who knows how much further we'll go on

Maybe I'll be sorry when you're gone

I'll take my chances

I forgot how nice romance is

I haven't been there for the longest time

## Trivia

* her Birthstone is Pearl
* she is a Gemini
* Caspian is her father

I had second thoughts at the start
I said to myself

Hold on to your heart

Now I know the woman that you are

You're wonderful so far

And it's more than I hoped for

## Gallery

Reg adultshe is a cutie as a pup XDBase by Sunnybases on dA

<tabber>

## Appearance

wap

<tabber>
Fox Knights

Fox Knights are the protectors of Pyrrhia. They defend justice, with the goal to preserve life, but will kill if necessary. The leader is known as the Fox Queen, but is accompanied by the Fox King. They are known throughout Pyrrhia but are still mysterious. Though being named "Fox Knights", they are not always foxes.

## Fox Knights

Queen: Queen Jackrabbit

King: King Arctica

Paladins: Caspian

Knights: Mediterranean, Flame

Squires: Archipelago, BirchWood

## Other

Loners/Rogues: Malum

WIP
Cabin

The **Cabin** is a small subarea of the Winter Village, accessible through the Ice Chapel.

## Features

The exterior of the cabin is surrounded by trees and has a trail leading to the cabin. All the way to the left of the map, the player can see the Nexus door on the cliff. Inside the cabin, everything is very huge. There is a table and a fireplace to the left, and to the right is a Christmas tree, a bed, and a painting of a woman that can be seen in full screen. In the center of the room is a large man sitting in a chair. Interacting with him will cause the camera to pan up, revealing that this is an event that is under construction.

Behind the chair is a mouse hole on the wall. Inside the mouse hole, there are vines growing everywhere and a large, sleeping mouse, who sqeaks when interacted with. In the top left of this area is a glowing orb that transports you to the Void Murals.

## Directions

Kubotsuki's Nexus → Winter Village → Ice Chapel → Cabin

## Trivia

* The large man in the chair is the author's father.
Chernarus Psychiatric Hospital

There is a place that all Chernarussians knew way too well, a very old structure, built during the old times, when Chernarus was still a part of the Soviet Union.

Since then, the Chernarus Psychiatric Hospital of Mental Care, or Prison Island, as many of citizens ended up calling it, was always a location that put fear and terror into peoples hearts.

A dark island, isolated from the rest of the world, with deadly icy water around, with only one way in and out of it.

People on the coastal towns passing by the lighthouse sometimes could hear creepy sounds and loud screams coming from there.

The face of this building was, as a lot of others in the country, a good one. Taking care of people with mental illness and diseases. But in the end this place was too often used to make people ‘’disappear’’.

Even after the Soviet Union left the country, the Mental facility was still used, and was upgraded to country state prison too.

Urban legends and weird rumors for decades were told by the Chernarussian people, mostly because nobody was ever able to get out of that facility alive. If you ended up there, you were already a dead man walking to his last place on earth.

On the 21st of January 2013, two new figures could be found in the Chernarus Psychiatric Hospital of Mental Care, one taking the lead of the medical part of the structure, Dr. Thomas Halifax, a foreigner from an outside company but very well recommended by the government and put in charge almost immediately. The other was Kirill Zaytsev, already known in the country to be a leader of the Spetsnaz division during the Soviet Union. He arrived with Dr.Halifax and an all new group of guards, called PHAG, Psychiatric Hospital Armed Guards.