recursal/Fanatic-Fandom huggingface dataset:
NPC82

## Dialog

### Starting Dialog

```
 "DEEP IN THE DUNGEONS LIES AN ARTIFACT LOST TO THE AGES."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "I WISH I HAD A DUNGEON OF MY VERY OWN..."

```

```
Every 100 steps:
 "DID YOU COME ALL THIS WAY TO SEE ME OR IS THAT JUST WITCHFUL THINKING?"

```

```
Got Water Ring:
 "THE WIND RING REVEALS HIDDEN PATHS ACROSS THE WATER."

```

```
NG+ and Skeleton Key
 "THE SKELETON KEY CAN OPEN ALMOST ANY DOOR."

```

.
Shield

A single use item that allows the player to deflect an otherwise fatal attack from a higher level enemy while also temporarily stunning them. Shields can be collected from multiple set locations throughout the game, and can be picked up again without cooldown once the player's equipped shield is used.
NPC69

## Dialog

### Starting Dialog

```
 "I DON'T UNDERSTAND WHY THE GUARDS WORK FOR HER."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "THE DRAGON STANDS IN HER DEFENSE. I THINK THERE'S LITTLE QUESTION."

```

```
NG+:
 "THE ROYAL GUARDS ARE SWORN TO SERVE THE ROYAL FAMILY MEMBERS."

```

```
NG++:
 "IF THE GUARDS ARE TAKING ORDERS FROM THE WITCH, DOES THAT MEAN..."

```

.
NPC102

## Dialog

### Starting Dialog

```
 "DID YOU COME FROM THE CASTLE? I USED TO HUNT BATS THERE."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "I'VE NEVER TRIED A HERO BEFORE. I WONDER WHAT YOU TASTE LIKE?"

```

```
at 15 swords:
 "SOUTH MUNDEMAN IS TO THE EAST. THE SLIMES THERE ARE DELICIOUS."

```

```
at 20 swords:
 "THE SKELETONS OF THIS SWAMP DON'T HAVE ANY MEAT ON THEIR BONES."

```

```
at 25 swords:
 "THE RATS OF THE WESTERN EDGE OF THE VERDANT COAST ARE A BIT SMALL."

```

```
at 30 swords:
 "THE YELLOW SLIMES IN THE NORTHERN PART OF THE SWAMP DON'T TASTE GOOD."

```

```
at 35 swords:
 "THE PIRATES IN THE TUNDRA ARE PROBABLY NOT FOOD."

```

```
at 40 swords:
 "THE GREEN WHELPS OF THE TUNDRA MOUNTAINS HAVE A LOT OF MEAT."

```

```
at 45 swords:
 "THE RECLUSIVE DARK SKELETONS AREN'T VERY GOOD FOR HUNTING."

```

```
at 50 swords:
 "THERE ARE RED SLIMES IN THE TUNDRA WHICH TASTE FANTASTIC."

```

```
at 55 swords:
 "THE GOLDEN BATS OF NORTH MUNDEMAN ARE RATHER HARD TO CATCH."

```

```
at 60 swords:
 "I WANT TO TRY HUNTING THE RED WHELPS WHICH ROAM THE CASTLE."

```

```
at 65 swords:
 "THE PURPLE SLIMES OF THE VERDANT COAST GAVE ME FOOD POISONING."

```

```
at 70 swords:
 "THERE ARE GREY RATS IN THE CASTLE. I BET THEY ARE MEATY."

```

```
at 75 swords:
 "DANGEROUS GOLD SKELETONS WANDER THE MAGMA CAVERN. NOT WORTH IT."

```

```
at 80 swords:
 "GARGOYLES DON'T SOUND EDIBLE AT ALL! WHO WOULD GO HUNTING THEM?"

```

```
at 85 swords:
 "HOW AM I SUPPOSED TO EAT THE DARK GHOST IN THE MONSTER MAZE?"

```

```
at 90 swords:
 "THE BLUE WHELPS ARE MAGNIFICENT. I HEARD THEY'RE KEPT IN THE DUNGEONS."

```

```
at 95 swords:
 "I'M HEADING TO THE OTHERWORLD. I WANT TO SEE HOW FAIRIES TASTE."

```

```
at 99 swords:
 "LEGEND TELLS OF TWO GIANT SNAKES, SURELY THEY'RE THE MEATIEST OF ALL!"

```

```
at 99 Swords and Beat Snake Boss:
 "YOU DEFEATED THE SNAKES?! YOU HAVE TO TELL ME HOW THEY TASTED!"

```

```
NG++ and Witch Cloak and Bloodmoon Active:
 "I'VE NEVER TRIED A WITCH BEFORE. I WONDER WHAT YOU TASTE LIKE?"

```

```
NG+ and Bloodmoon Active:
 "I'VE NEVER TRIED A PRINCESS BEFORE. I WONDER WHAT YOU TASTE LIKE?"

```

.
NPC39

This NPC mainly gives hints regarding Save Crystals

## Dialog

Starting Dialog: "YOU CAN SAVE YOUR GAME AT A SAVE CRYSTAL. WHATEVER THAT MEANS..."

### Conditional Dialog

**Spoiler:**Bloodmoon Active

```
"GO SAVE YOUR OWN GAME! I'M NOT GOING TO DO IT FOR YOU."

```

Save Crystal Item;

```
"SOMEONE BUILT A BUNCH OF YELLOW SAVE CRYSTALS EVERYWHERE."

```

25 or more Possum Coins;

```
"SURELY THERE ARE MORE OF THESE CRYSTALS OUT THERE IN THE WORLD?"

```

NG+

 "WHAT ARE THOSE GREEN CRYSTALS? I DON'T GET IT."
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "NOONE IS ALLOWED OUTSIDE THE CASTLE WHATEVER THAT MEANS..."

```
NPC65

## Dialog

### Starting Dialog

```
 "THESE ROCKS MAKE ME FEEL SAFE. IMAGINE IF SOMEONE BROKE THEM ALL!"

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "THESE ROCKS LOOK LIKE GIANT MEATBALLS. I THINK I'M HUNGRY."

```

```
Bloodmoon Active with Hammer:
 "THESE ROCKS SURE GROW BACK QUICKLY!"

```

```
Have Hammer:
 "BE CAREFUL! BREAKING THE ROCKS LETS ENEMIES MOVE FREELY TOO."

```

.
Dust Shelf

The Dust Shelf is accessed by getting lost in the Southern Swamp woods.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

There are no Enemies

## Connected Areas

There are exits to:

* The Tunnels (To Tundra)
* Southern Swamp (Via The Tunnels )

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**On other playthroughs the Green Gem is replaced with Spectacles or Wind Ring
NPC85

## Dialog

### Starting Dialog

```
 "THERE'S A RED DOOR SOMEWHERE IN THIS LABYRINTH."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "THE WORLD IS JUST FULL OF SECRETS, ISN'T IT?"

```

```
Have Red Door:
 "THERE'S A BLUE DOOR BLOCKING THE OLD PASSAGE BEHIND THE CASTLE."

```

```
Have Red and Blue Doors
 "THERE'S A HIDDEN PATH INTO THE HEART OF THE CASTLE."

```

```
Have Red and Blue Doors and Green key
 "IT'S BEEN QUITE A LONG JOURNEY. YOU SHOULD REST FOR A WHILE."

```

.
NPC111

## Dialog

### Starting Dialog

```
 "ANCIENT MONSTERS ROAM THESE HALLS. BE ON GUARD."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "YOU ARE KIND OF A MONSTER YOURSELF, AREN'T YOU, HERO?"

```

```
More than 90 Swords:
 "THE MONSTERS HERE SHOULDN'T BE A PROBLEM FOR YOU."

```

```
NG+ and Bloodmoon Active:
 "YOU ARE KIND OF A MONSTER YOURSELF, AREN'T YOU, PRINCESS?"

```

.
NPC68

```

```
Bloodmoon Active:
 "I WAS WONDERING WHAT THOSE GREEN SHINY THINGS WERE USED FOR."

```

NG+ the dialog gives hints for the Blue Triangle Gems based on the number of steps you have taken:

```
TotalSteps % 10 == 1:
 "I SAW A BLUE TRIANGULAR GEM IN THE TIDEWAY."

```

```
TotalSteps % 10 == 2:
 "I SAW A BLUE TRIANGULAR GEM IN THE WATERWAYS."

```

```
TotalSteps % 10 == 3:
 "I SAW A BLUE TRIANGULAR GEM IN SCARWATCH LAKE."

```

```
TotalSteps % 10 == 4:
 "I SAW A BLUE TRIANGULAR GEM IN THE FROZEN SHORE."

```

```
TotalSteps % 10 == 5:
 "I SAW A BLUE TRIANGULAR GEM IN THE HAUNTED MANSE."

```

```
TotalSteps % 10 == 6:
 "I SAW A BLUE TRIANGULAR GEM IN THE SOUTHERN SWAMP."

```

```
TotalSteps % 10 == 7:
 "I SAW A BLUE TRIANGULAR GEM IN THE MOLTEN CAVERNS."

```

```
TotalSteps % 10 == 8:
 "I SAW A BLUE TRIANGULAR GEM IN THE SPIRAL."

```

```
TotalSteps % 10 == 9:
 "I SAW A BLUE TRIANGULAR GEM IN THE GHOST SHIP."

```

.
NPC47

This NPC gives combat related commentary

```

```

```

```

**Spoiler:**Bloodmoon Active:

```
"AH, THE BLOODMOON. HAVEN'T SEEN THIS SKY FOR A LONG TIME NOW."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "TO KILL ONE OF US YOU MUST BE STRONGER THAN US, OR WE KILL YOU"

```
NPC43

```

```
Bloodmoon Active:
 "IS THIS IT? IS THIS NIGHTFALL? WHERE ARE THE MONSTERS?"

```

```
Bloodmoon Active and Night has fallen:
 "I AM A MONSTER THAT COMES OUT AT NIGHT!"

```

```
Bloodmoon Active and Prevented Night and 50 or more Swords:
 "YOU KNOW, THIS ISN'T WHAT I EXPECTED. IT'S NOT SO BAD."

```

```
at 15 swords:
 "I HOPE TO BE GONE BY THE TIME NIGHT FALLS."

```

```
at 30 swords:
 "IF WORSE MONSTERS APPEAR, I DON'T KNOW WHAT WE'D DO."

```

```
at 45 swords:
 "IT'S GETTING LATE. I HAVE A BAD FEELING."

```

```
at 50 swords:
 "ARE THE WORSE MONSTERS HERE YET? I WILL SURVIVE THIS NIGHT."

```

```
Prevented Night and 50 or more Swords:
"YOU KNOW, I FEEL LIKE IT'S GOING TO BE OKAY. THANK YOU."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "MAYBE WE ARE ALL MONSTERS THAT COME OUT AT NIGHT"

```
NPC24

## Dialog

### Starting Dialog

```
 "THE TREES ARE BEAUTIFUL THIS TIME OF YEAR."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "TREES AND FISH AND FISH AND TREES. NOT ENOUGH FOR EITHER."

```

```
Green Key
 "THE GREEN DOOR LIES BEYOND THE PATH OF MADNESS."

```

```
Green Door:
 "YOU'VE BEEN TO THE POINT OF NO RETURN, AND RETURNED..."

```

```
NG++
 "AT LEAST WE'RE CATCHING FISH."

```

.
NPC19

## Dialog

Starting Dialog: "THE SECRET OF THE SOUTHERN SWAMP CAN ONLY BE FOUND WHILE MOVING EAST."

### Conditional Dialog

**Spoiler:**Bloodmoon Active:

```
"YOU'LL WANT TO REACH THE THRONE BEFORE NIGHTFALL."

```

Compass:

```
"WHILE TRAVELLING WITH A COMPASS, YOU WILL FIND NEW ROUTES."

```

Only on original before Compass but with Spectacles:

```
"THERE IS A CAVE IN THE SOUTHERN SWAMP WHICH LEADS TO THE COMPASS."

```

After Swamp Secret Item collected or Spectacles:

 "FAR TO THE WEST IS A HALLOWED GROUND, BUT YOU SHOULD TAKE A COMPASS."
NPC16

## Dialog

Starting Dialog: "I WONDER WHAT THE PRINCESS IS LIKE."

### Conditional Dialog

**Spoiler:**Bloodmoon Active:

```
"YOU MAKE ME A LITTLE BIT UNCOMFORTABLE."

```

NG++ and Witch Cloak:

```
"YOUR RESEMBLENCE TO THE WITCH IS RATHER UNCANNY."

```

NG++:

```
"YOU DON'T LOOK QUITE THE WAY I IMAGINED."

```

NG+ and Witch Cloak:

```
"HUH, YOU KIND OF LOOK MORE LIKE..."

```

NG+:

```
"OH, I REALLY THOUGHT YOU'D BE TALLER."

```

Not NG+ and Witch Cloak:

 "THAT'S A NICE CLOAK. WHERE DID YOU GET IT?"
Mo Zixi: Overview

## Mo Zixi: Overview

### Clans

Mo Family
Tang Family

## Relationships

### Relatives

Mo Yunyang (great-grandfather)

Mo Shaoyuan (grandfather)
Bai Lihua (grandmother)

Tang Zhen (great-grandfather)

Tang Qinwen (grandfather)
Xia Yuling (grandmother)

Mo Ting (father)
Tang Tangning (mother)

Mo Zichen (twin brother)
Mo Ziyan (sister)

Mo Xingzhe (son)

Chen Xingyan (half-aunt)

Tang Xuan (half-aunt)
Tang Yichen (half-aunt)
Tang Jingxuan (half-uncle)

Bei Chendong (1 cousin 1 rmd)
Luddershore

Luddershore features the ghost ship.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

Enemies in this area range from 60 to 80 and include:

* Red Devils - lvl 60
* Purple Slimes - lvl 65
* Green Rats - lvl 70
* Yellow Skeletons - lvl 75
* Gargoyles = lvl 80

## Connected Areas

There are exits to:

* Verdant Coast
* North Mundeman

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**There is access to the Smuggler's Road/Ruin from the item shop.
The Blue Heart in the Heart of Lies is technically in this map. In NG+ and NG++ it is a blue triangle key instead
The Enclave

The Omaha Enclave- The omaha Enclave are a splinter group that came from navarro. they arrived in a brotherhood of steel town called greensburg and decimate the city in 2240. they arrive at offutt Air Force base and completely route brotherhood forces in 2241. the enclave destroy the brotherhood in 2250. in 2275 the enclave are overthrown by brotherhood remnants and the local populations. they flee and arrive in charleston South Carolina.

The Charleston Enclave- the Enclave Arrive at a vault in the charleston ruins in 2276. they found the city of New charleston with the vault population. they fight a war with the brotherhood of steel in 2287. they fight another war with the brotherhood in 2288 completely ejecting them from the area. they fight a war with the confederation in 2289. in 2293 the enclave fight a new brotherhood of steel force in the area.

The Savannah Enclave- They are a satellite chapter sent to savannah by the charleston enclave. they are frequently attacked by the confederation sueto them being right next to their borders.

The Great Bend Enclave- The Great bend enclave are an off shoot of the charleston enclave escaping from new omaha in 2275.

the texas Enclave- the Canadian Enclave are escapees from great bend after being kicked out in the 80's

The detroit Enclave- the detroit Enclave are the other group of Great bend escapees landing detroit and kicking the brotherhood of steel out.

The Canadian Enclave- the canadian Enclave are escapees from detroit creating a vast empire in ontario.
NPC36

This NPC gives you Hints based on every 5 levels of swords

```

```

```

```

```

```

```

```

```

```

```

**Spoiler:**Bloodmoon Active:

```
"MAYBE WE SHOULD HEAR HER OUT. WHAT IF SHE HAS A VALID REASON?"

```

The following require Night to be prevented:

```
at 55 swords:
 "IT'S AS IF SHE APPEARED INSIDE THE CASTLE BY MAGIC..."

```

```
at 60 swords:
 "THE CASTLE HAS A SECRET. BUT THERE IS NO KEY TO THE LOCK."

```

```
at 65 swords:
 "A TEST OF PATIENCE LIES IN WAIT. PERSERVERENCE IS REWARDED."

```

```
at 70 swords:
 "IF YOU REACH THE CASTLE'S HEART THE BASILISK WILL GREET YOU."

```

```
at 75 swords:
 "BEYOND THE BASILISK LIES A WORLD BEYOND COMPREHENSION."

```

```
at 80 swords:
 "TRAVELLING THE INCOMPREHENSIBLE, YOU MAY FIND A GREEN DOOR."

```

```
at 85 swords:
"IF YOU CAN BEGIN TO GRASP THE MADNESS, DANCE AND HEAR THE SOUND"

```

```
at 90 swords:
"AND IN THE ICES OF THE NORTH PERHAPS A GREEN KEY CAN BE FOUND."

```

```
at 95 swords:
"IF YOU ARE TRULY WORTH YOUR SALT, YOU'LL REACH THE POINT OF NO RETURN"

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "YOU ARE NOT REAL. YOU ARE NOT REAL."

```
NPC88

This NPC will give you hints about how many doors you have left once you have opened 50 of them

## Dialog

### Starting Dialog

```
 "SO MANY DOORS. SO FEW KEYS. I THINK I NEED A LOCKSMITH"

```

### Conditional Dialog

Which dialog you get is based on number of steps and how many of each type of door is opened:

```
Opened at least 50 gold Doors:
 "## GOLD DOORS REMAIN. KEEP UP THE GOOD WORK!"

```

```
Opened at least 50 silver Doors:
 "## SILVER DOORS REMAIN. YOU CAN DO THIS!"

```

```
Opened all gold Doors:
 "YOU OPENED ALL THE GOLD DOORS? THAT'S AMAZING!"

```

```
Opened all Silver Doors:
 "YOU OPENED ALL THE SILVER DOORS? WOW!"

```

**Spoiler:**.
Bloodmoon Active:

```
"I'M GOING TO INVENT A TOOL TO PICK LOCKS. I'LL CALL IT A PICKLOCK"

```

Got Skeleton Key:

```
"A SKELETON KEY! THAT WOULD SOLVE ALL MY PROBLEMS!"

```

.
NPC51

```

```
Bloodmoon Active:
 "OH? WHICH ONE ARE YOU? ARE YOU THE FIRST OR THE LAST? OR JUST ANOTHER?"

```

```
Green Key:
 "WHEN I WAS JUST A CHILD, I FOUND A GREEN DOOR IN A DREAM."

```

```
More than 25 Swords and no Compass:
 "A COMPASS WOULD MAKE NAVIGATION EASIER."

```

```
More than 50 Swords and no Hammer:
 "A Hammer WOULD HELP. THE BOULDERS INTERFERE WITH PROGRESS."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "IF YOU HEAD NORTH YOU CAN FIND A WAY BACK TO THE CASTLE"

```
NPC80

## Dialog

### Starting Dialog

```
 "A SKULL INDICATES THAT AN ENEMY IS IMMORTAL"

```

### Conditional Dialog

**Spoiler:**.
Bloodmoon Active and Blue Sword and Blue Heart

```
"YOU HAVE THE QUALITIES OF A SKULLED ENEMY YOURSELF."

```

Bloodmoon Active:

```
"FIREBALLS ONLY PRETEND TO BE IMMORTAL. A SHIELD WILL BEST THEM."

```

Blue Sword

```
"AN IMMORTAL ENEMY IS NO MATCH FOR YOU, HERO."

```

Blue Sword and NG+

```
"AN IMMORTAL ENEMY IS NO MATCH FOR YOU, PRINCESS."

```

.
Obelisk

This object displays limited information. When interacted with, it will reveal whether all of a certain item (Swords, Gems, Portal Stones, and Treasures) on the current map have been collected, but not how many remain.

Not all maps feature an obelisk, and those that do might not have others., though it is common for there to be at least three.
Castle Grounds

See the maps section for detailed maps.

## Regions

* Fealwood (northeast)
* The Crossroads (Directly in front of Castle)
* Royal Domain (Around the castle that isn't part of another area)
* Mountains (North Western Area)
* Eldwig (South Western Area)

## Connects To

* Southern Swamp (west border)
* South Mundeman (north border)
* Verdant Coast (east border)
* Castle Monillud (center)
* Sanctuary (center)

**Late Game*** Glitch Maze (center)

The Castle Grounds is the start of the game. You begin here near the bridge to the castle with a level 1 bunny and a sword as a sort of combat tutorial.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

Basic enemies in this area range from 1 to 20 and include:

 Red Wyrm | Castle

## Items

### Collectibles

 Poosum Coins

 File:Hammer.png Hammer | unique

## NPCs

Most of the NPCs in Castle Grounds either help as tutorial NPCs and/or as revealing bits of story. Several of them have changing dialog as you grow stronger so it may be a good idea to return to them often

### Obelisks

 NPC129 | MOUNTAINS
 NPC130 | MOUNTAINS
 NPC131 | ROYAL DOMAIN

 File:FairyPortal.png Fairy Portal | 1

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**The bunny can be tamed if you have not killed it. Simply walk into it while holding a carrot.
There is a red cat in this area gained during NG++
There is a secret maze in the side of the castle that requires the skeleton key to enter.

There is a back door into the castle that requires you to push two different places of wall on the castle this opens a path from the south-western hidden wall into the castle as well as another secret to and from the dungeon
Molten Cavern

Molten Cavern is a vast lava filled area.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

Basic Enemies in this area range from 75 to 90 and include:

* Yellow Skeletons - lvl 75
* Gargoyles - lvl 80
* Blue Devils - lvl 90

There are also Fireballs

## Connected Areas

There are exits to:

* Verdant Coast
* North Mundeman

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**There are many secrets in this area that can help you get to the Lava charm faster. There is a route in from North Mundeman that circumvents the red door.
From the Red door entrance there is a series of passages on the west wall that lead down to the lava charm

In NG+ and NG++ the lava charm is replaced by the Blue Sword
NPC17

## Dialog

Starting Dialog: "THE Hammer IS IN THE VALLEY TO THE WEST."

### Conditional Dialog

**Spoiler:**Bloodmoon Active and no Blue Heart and not NG+:

```
"SEARCH THE SPIRAL FOR THE PATH TO IMMORTALITY."

```

Bloodmoon Active:

```
"IMMORTALITY IS NOT ENOUGH TO SAVE US."

```

NG+ before Hammer:

```
"THE Hammer IS IN A SECRET CAVE IN THE SOUTHERN SWAMP."

```

Blue Heart:

```
"THE SECRETS OF IMMORTALITY ARE KNOWN TO FEW. YOUR HEART BEATS STRONG"

```

After Hammer:

 "HAVE THE BOULDERS BLOCKING THE WAY BEEN CLEARED?"
Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some pseudo-randomization of entity placement and also has some of it's own dialog

## Dialog

```
"YOU ARE NOT REAL.
YOU ARE NOT REAL."

```

```
"WHY DIDN'T YOU
SAVE THE PRINCESS?"

```

```
"MY FAVORITE COLOR
IS MINUS!"

```

```
"NOONE IS ALLOWED
OUTSIDE THE CASTLE
WHATEVER THAT
MEANS..."

```

```
"NOTHING IS RANDOM.
DON'T GET CAUGHT
BY SURPRISE"

```

```
"WHY ARE WE ALL
GHOSTS NOW, YOU\nDIDN'T COME BACK?"

```

```
"THERE IS ANOTHER
THERE IS A WAY IN
THERE IS ANOTHER
THERE IS NO WAY IN"

```

```
"MAYBE WE ARE ALL
MONSTERS THAT COME\nOUT AT NIGHT"

```

```
"YOU HAVE NO ROAD
YOU ARE NO HERO\nYOU ARE NOT PART\nOF THIS MADNESS"

```

```
"THINK BEFORE YOU
MOVE OR MOVE
BEFORE YOU THINK
YOU MOVED"

```

```
"THE PRINCESS WON'T
LET ANYONE ENTER
THE CASTLE"

```

```
"TO KILL ONE OF US
YOU MUST BE
STRONGER THAN US,
OR WE KILL YOU"

```

```
"I WILL WAIT HERE
FOR THE INEVITABLE
RETURN."

```

```
"TIME ISN'T REAL
THE CASTLE IS REAL
WHY IS IT SO
DARK IN HERE?"

```

```
"EVEN THE GHOSTS
ARE DRIVEN MAD BY
HER MAGIC"

```

```
"IF YOU HEAD NORTH
YOU CAN FIND A
WAY BACK TO THE
CASTLE"

```

```
"THESE THINGS DON'T
BELONG TO YOU
SO WHY DO YOU
JUST TAKE THEM?"

```

```
"
THE CASTLE ~
@ THE CASTLE"

```

```
" @ THE CASTLE
@ THE CASTLE
THE CASTLE ~
THE CASTLE ~"

```

```
" THE CASTLE `
THE CASTLE ~
@ THE CASTLE
@ THE CASTLE"

```

```
" @ THE CASTLE
THE CASTLE ~
THE CASTLE ~
THE CASTLE #"

```

```
" THE CASTLE ~
THE CASTLE ~
@ THE CASTLE
# THE CASTLE"

```

```
" THE CASTLE `
THE CASTLE `
# THE CASTLE
@ THE CASTLE"

```

```
" @ THE CASTLE
THE CASTLE `
THE CASTLE ~
THE CASTLE #"

```

```
"HI! I'M A
TALKING DOOR!"

```
NPC60

## Dialog

### Starting Dialog

```
 "HAVE YOU FOUND ONE OF THE PURPLE STONES?"

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "PORTAL MAGIC IS REALLY CONVENIENT. PORTAL LOCATIONS RARELY ARE, THOUGH"

```

```
More than 1 Portal Stones:
 "YOU FOUND A PORTAL STONE! BUT YOU WILL NEED MORE."

```

```
More than 10 Portal Stones:
 "YOU MIGHT BE ABLE TO OPEN THE PORTAL TRY IT!"

```

```
Activated Castle Grounds Portal:
 "I WONDER WHAT MAGIC DRIVES THESE PORTALS."

```

.
NPC3

## Dialog

Starting Dialog: "AN OLD LEGEND SAYS THERE IS A CHARM THAT CAN PROTECT AGAINST THE LAVA"

### Conditional Dialog

**Spoiler:**Bloodmoon Active:
"THE LAVA CHARM IS MEANT FOR ME!"

Lava Charm:
"OH, YOU FOUND THE LAVA CHARM!"

Collected Hammer and Spectacles:
"YOU'LL NEED THE RED KEY FROM THE CASTLE."

Collected Hammer and Spectacles and Red Key:

"THE RED DOOR IS NORTH OF TUNDERIA."
NPC40

```

```
Bloodmoon Active:
 "I USED TO BE A HERO TOO, BUT THEN I TOOK AN EARLY RETIREMENT."

```

```
More than 10 Swords:
 "YOU SEEM PRETTY CAPABLE. I'M STILL AFRAID OF THE BATS."

```

The rest of these are only available with more than 25 swords:

```
Not gotten Hammer:
 "I BET YOU'RE STRONG ENOUGH TO WIELD A Hammer AND BREAK BOULDERS."

```

```
Not gotten Boots:
 "SOME GOOD BOOTS WOULD MAKE A REAL DIFFERENCE ON ROUGH TERRAIN."

```

```
Not gotten Spectacles:
 "IF YOU WORE GLASSES YOU'D BE ABLE TO SEE BETTER."

```

```
Not gotten Compass:
 "A COMPASS WOULD POINT YOUR WAY TO THE NEAREST SAVE CRYSTAL."

```

```
Not gotten Lava Charm:
 "THE LAVA CHARM WOULD LET YOU CROSS THE LAVA WITHOUT FEAR."

```

```
Not gotten Water Ring:
 "THE WIND RING REVEALS THE ROUTES ACROSS THE WATER."

```

```
Not gotten Save Crystal Item:
 "THERE IS A SHOP WHICH SELLS ANCIENT ARTIFACTS FOR COINS."

```

```
Not gotten Eye:
 "THE EYE OF THE COLLECTOR LETS YOU SENSE ITEMS WHICH YOU CANNOT SEE."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "NOTHING IS RANDOM. DON'T GET CAUGHT BY SURPRISE"

```
Portal

Portal is a special tile that teleports you to another map. There are 3 types of portals, Map Change Portals, Portal Room Portals, and Fairy Portals

Map Change Portals are always active portals that teleport you between maps and are typically found on the edges of the maps.

Portal Room Portals are special portals that can be activated with Portal Stones. They appear black with purple spots when inactive and purple when active.The only teleport you too and from the portal room, which changes as you activate more Portal Room Portals.

Fairy Portals are always active portals that are typically hidden in maps and take you to the special Fairy Level.
Sandbox

## Spoiler Test

Spoiler:The rabbit is the final boss.
Spoiler:The rabbit is the final boss.

Spoiler:The rabbit is the final boss.
Spoiler:The rabbit is the final boss.

Spoiler:
The rabbit is the final boss.
* one
* one
* one
* one
* one
* one
* one

! Yaaaa

**Spoiler:**The rabbit is the final boss.
**Don't Look!**You had one job. One.
NPC28

## Dialog

### Starting Dialog

```
 "THE GUARDS AT THE CASTLE ARE TOO STRONG FOR ME."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active and Night has Fallen:
 "THEY'RE ALL DEAD. YOU LET THEM DIE.  LEAVE ME ALONE."

```

```
Bloodmoon Active:
 "NIGHTFALL WILL BE THEIR END."

```

```
Night prevented:
 "YOU'RE A CRAFTY ONE, AREN'T YOU? HOW DID YOU GET PAST THE GUARDS?"

```

```
Night Has Fallen:
 "TRAGEDY HAS STRUCK THE CASTLE GROUNDS!"

```

```
More than 50 Swords:
 "YOU SHOULD BE ABLE TO HANDLE THE GUARDS AT THE CASTLE."

```

.
Death

When the hero is struck down, they lose a heart and respawn at their most recent checkpoint. Enemies and some objects on the map also reset.

If the hero is struck with no hearts remaining, the game ends. The hero may continue from the last activated save crystal.

## Checkpoints

The game creates a checkpoint whenever the hero activates a save crystal or changes maps.
Sandbox/MapPage

See the maps section for detailed maps.

## Regions

* Ebermasser (northwest)
* Brikbrak (south)
* Actually Hell (dead center bub)

## Connects To

* Margleberry Swamp (west border)
* Undermountain (north border)
* Rising Sun (east border)
* Castle Interior (center)

**Hidden Access*** Secret Passage (center)
* Water Shrine (center)
**Late Game*** Wyrmageddon (center)

**Castle Land** is the starting area of **Hero's Spirit**.

## Enemies

 Red Wyrm | Castle

## Items

 Treasure | 88

 File:Hammer.png Hammer | unique

## Objects

 File:Portal.png Portal | 1

 File:FairyPortal.png Fairy Portal | 1

## Maps

* (1), (2), and (6) are teleports.
* (3) Mysterious object.

 Full Image | Legend | Notes:
1. Test.
 Full Image | Legend | Notes:
1. Test.
2. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

## Trivia

* **Spoiler:**The final phase of the Witch Fight takes place in a destroyed version of this map.
NPC42

```

```
Bloodmoon Active:
 "I BET THERE'S ANOTHER WAY OUT OF THE CASTLE TOO."

```

```
Backdoor Banditry:
 "SEEMS SOMEONE FOUND AN ALTERNATE ENTRANCE."

```

```
NG+ and Bloodmoon Active:
 "THERE IS A HIDDEN DOOR BETWEEN THE DUNGEONS AND THE CASTLE."

```

```
NG++ and Bloodmoon Active:
 "YOU CAN ESCAPE THE WITCH'S GRASP AFTER THE BATTLE ESCALATES."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "THERE IS ANOTHER THERE IS A WAY IN THERE IS ANOTHER THERE IS NO WAY IN"

```
Tundra

The Tundra is a vast area with a lot of open spaces. It features the village Tunderia as well as an NPC that helps you stay on track with keys and doors. There is also a cat.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

Enemies in this area range from 30 to 50 and include:

* Yellow Slimes - lvl 30
* Pirates - lvl 35

## Connected Areas

There are exits to:

* Southern Swamp
* North Mundeman
* Tunnels
* Hallowed Ground
* Frozen Shore
* Molten Cavern

## Items

### Collectibles

* 16 Swords
* 15 Gold Keys
* 15 Silver Keys
* 18 Portal Stones
* 46 Treasures
* 21 Gems
* 24 Possum Coins

### Power Ups

* 1 Shields
* 1 Gold Sword

### Doors

* 9 Gold Doors
* 12 Silver Doors
* 1 Red Door

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**There is an NPC that can be killed by your tamed cat during the bloodmoon revealing a hole down to Molten Cavern
NPC46

```

```
Bloodmoon Active
 "WE WILL ENTER THE CASTLE IF WE FEEL LIKE IT, THOUGH."

```

Dialog Changes once you have Tamed a bunny:

```
Bloodmoon Active
 "THE BUNNY'S ATTACK LEVEL IS AROUND XX SWORDS WORTH." (XX is the level of your bunny)

```

```
Bunny Level 5:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE BLUE SLIMES, HUH?"

```

```
Bunny Level 10:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE BATS, HUH?"

```

```
Bunny Level 15:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE GREEN SLIMES, HUH?"

```

```
Bunny Level 20:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE SKELETONS, HUH?"

```

```
Bunny Level 25:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE BLACK RATS, HUH?"

```

```
Bunny Level 30:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE YELLOW SLIMES?"

```

```
Bunny Level 35:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE PIRATES, HUH?"

```

```
Bunny Level 40:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE GREEN WHELPS, HUH?"

```

```
Bunny Level 45:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE DARK SKELETONS?"

```

```
Bunny Level 50:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE RED SLIMES, HUH?"

```

```
Bunny Level 55:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE GOLDEN BATS, HUH?"

```

```
Bunny Level 60:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE RED WHELPS, HUH?"

```

```
Bunny Level 65:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE PURPLE SLIMES?"

```

```
Bunny Level 70:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE GRAY RATS, HUH?"

```

```
Bunny Level 75:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE GOLD SKELETONS?"

```

```
Bunny Level 80:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE GARGOYLES, HUH?"

```

```
Bunny Level 85:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE DARK GHOST, HUH?"

```

```
Bunny Level 90:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE BLUE WHELPS, HUH?"

```

```
Bunny Level 95:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE FAIRIES, HUH?"

```

```
Bunny Level 100:
 "THAT'S A CUTE BUNNY! I BET IT LIKES THE GHOSTS, HUH?"

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "THE PRINCESS WON'T LET ANYONE ENTER THE CASTLE"

```
NPC100

## Dialog

### Starting Dialog

```
 "SHOPKEEPERS TRADE YOUR GEMS FOR OTHER GOODS."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "DON'T TRUST A SHOPKEEP WHO TRIES TO SELL YOU DRAGON EGGS."

```

```
More than 90 Gems:
 "WHY DO YOU HOARD THOSE GEMS? JUST GO BUY SOMETHIN', WILL YA?"

```

```
NG+:
 "MANY SHOPS HAVE SECRET ROOMS. ASK ME HOW I KNOW..."

```

.
South Mundeman

Full Size Image

South Mundeman is a watery cave that mainly functions as a path to other areas.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

Enemies here range from level 10 to 20

* Bats - lvl 10
* Green Slimes - lvl 15
* Skeletons - lvl 20

## NPCs

NPCs
 NPC6 |  | THE WATERWAYS
 NPC7 |  | THE WATERWAYS
 NPC8 |  | THE WATERWAYS
 NPC9 |  | THE WATERWAYS

## Connected Areas

There are exits to:

* Castle Grounds
* North Mundeman
* Tunnels
* Monwal

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**South Mundeman contains the most obvious path to the hammer.
There are two major sections to this waterway separated by a hidden passage

There is a hidden warp point behind some hidden walls
NPC104

## Dialog

### Starting Dialog

```
 "THE WOODS CAN BE DANGEROUS. ALWAYS BE ON GUARD!"

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "YOU LOOK LIKE YOU MIGHT BE KIND OF DANGEROUS..."

```

```
Bloodmoon Ended and More than 40 Swords:
 "THE WORLD IS SLOWLY RETURNING TO NORMAL, THANKS TO YOU."

```

```
Spectacles:
 "THOSE GLASSES SURE LOOK USEFUL. YOU CAN SEE THE MONSTERS COMING."

```

.
NPC14

## Dialog

Starting Dialog: "I HEARD THE PRINCESS KEPT A PET RABBIT AT THE CASTLE."

### Conditional Dialog

**Spoiler:**Bloodmoon Active:

```
"I DON'T ACTUALLY LIKE RABBITS."

```

NG+ and Evil Bunny Tamed:

```
"YOUR RABBIT DOESN'T LOOK VERY WELL..."

```

NG+ and Tamed Bunny:

```
"OH! I ALWAYS WANTED TO MEET YOUR RABBIT! IT'S ADORABLE!"

```

NG+ and Murdered Bunny:

```
"A SCARY MONSTER RABBIT ROAMS THE MAZE BELOW THE HAUNTED MANSION."

```

NG+:

```
"IS IT TRUE YOU HAD A PET RABBIT, PRINCESS?"

```

Evil Bunny Tamed:

```
"OH! IS THAT THE PRINCESS' RABBIT? I KIND OF THOUGHT IT'D BE FLUFFIER."

```

Tamed Bunny:

```
"OH! I HEARD THE PRINCESS KEPT A PET RABBIT JUST LIKE YOURS!"

```

Murdered Bunny:

 "I HEARD THE PRINCESS KEPT A PET RABBIT. I HOPE ITS OKAY."
NPC52

```

```
More than 127 Treaures Returned:
 "WHAT WOULD A DRAGON DO WITH ALL THAT TREASURE ANYWAY?"

```

```
More than 250 Treaures Returned:
 "IT WAS A TON OF WORK TO STEAL ALL THAT GOLD FROM THE DRAGON."

```

The Bloodmoon dialog on this NPC changes almost every step. The dialog is given based on the following:

```
TotalSteps % 11 = 1:
 "I'M NOT TOUCHING THEM, THE LAST ONE HAD TEETH."

```

```
TotalSteps % 11 = 2:
 "I DIDN'T KNOW DRAGONS COLLECTED SOCKS."

```

```
TotalSteps % 11 = 3:
 "HEY! YOU FOUND SOME! WHAT'S INSIDE?"

```

```
TotalSteps % 11 = 4:
 "SO THAT'S WHERE MY TEDDY BEAR WENT!"

```

```
TotalSteps % 11 = 5:
 "WHO WOULD DARE TO STEAL FROM A DRAGON?"

```

```
TotalSteps % 11 = 6:
 "I'LL WRITE A LETTER TO MY BLUE CAT IN MONWAL."

```

```
TotalSteps % 11 = 7:
 "IN THE WINTER, ALL THE WARM GOES AWAY."

```

```
TotalSteps % 11 = 8:
 "THERE'S ANOTHER WAY. THERE HAS TO BE."

```

```
Otherwise:
 "I'M GOING TO STEAL THE GHOST SHIP AND DRIVE IT ASHORE! HRAAAAA!!!"

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "THESE THINGS DON'T BELONG TO YOU SO WHY DO YOU JUST TAKE THEM?"

```
NPC41

```

```
Bloodmoon Active:
 "I MEAN, IT'S A BIT CARELESS TO HAVE LOST YOUR GLASSES AT ALL."

```

```
More than 15 Swords and before Spectacles:
 "THE SPECTACLES CAN HELP YOU SEE THROUGH THE TREES."

```

```
More than 30 Swords and before Spectacles:
 "FIND THE BLUE DRAGON, AND TRADE HIM TREASURES FOR THE SPECTACLES."

```

```
More than 60 Swords and before Spectacles:
 "THE DRAGON'S LAIR LIES BEYOND A PORTAL IN THE OTHERWORLD."

```

Messages Vary in NG+ and NG++ after 30 swords

NG+:

```
More than 30 Swords and before Spectacles:
 "GET LOST IN THE SWAMP TO FIND THE ROAD TO THE SPECTACLES."

```

```
More than 60 Swords and before Spectacles:
 "SEARCH THE DUST SHELF, FIND THE SECRET IN IT'S EASTERN EDGE."

```

NG++:

```
More than 30 Swords and before Spectacles:
 "THE SPECTACLES ARE SOMEWHERE IN THE VERDANT COAST, I THINK..."

```

```
More than 60 Swords and before Spectacles:
 "YOU'LL NEED TO EXPLORE THE CHERRY VALLEY, AND REACH THE SOUTHERN END."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "WHY ARE WE ALL GHOSTS NOW, YOU DIDN'T COME BACK?"

```
Southern Swamp

The Southern Swamp has enemies a little more powerful than Castle Grounds and South Mundeman.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

Enemies in this area range from 20 to 30 and include:

* Skeletons - lvl 20
* Rats - lvl 25
* Yellow Slimes - lvl 30

## Connected Areas

There are exits to:

* Tunnels
* Castle Grounds
* Tundra

## Items

### Collectibles

* 9 Swords
* 5 Gold Keys
* 11 Silver Keys
* 7 Portal Stones
* 9 Treasures
* 6 Gems
* 11 Possum Coins

### Power Ups

* 3 Shields
* 1 Gold Sword

### Doors

* 3 Gold Doors
* 6 Silver Doors

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**There is a secret tunnel that can only be found by "Getting Lost" or by getting the Spectacles. To get lost there are three NPCs that give hints: NPC19, NPC98, and NPC105
NPC45

```

```
Bloodmoon Active:
 "I'VE SEEN THE RED SKY BEFORE. IT BELONGS TO AN ANCIENT MAGIC."

```

```
More than 50 Swords:
 "IT'S BEEN A LONG TIME, HERO. THE CASTLE AWAITS YOU."

```

NG+:

```
"THIS CASTLE IS STILL YOUR HOME, PRINCESS."

```

```
Bloodmoon Active:
 "THIS MAGIC CANNOT CONTAIN THE STRONGEST OF HER MONSTERS."

```

```
More than 50 Swords;
 "IT'S BEEN A LONG TIME, PRINCESS. YOUR CASTLE LIES IN WAIT FOR YOU."

```

NG++:

```
"THIS PLACE WILL ALWAYS BE YOUR HOME. YOU MUST ALWAYS RETURN."

```

```
Bloodmoon Active:
 "BELOW THE CASTLE, BELOW THE DUNGEON, FAR BELOW GROUND, THE MOONWELL STIRS"

```

```
More than 50 Swords:
 "IT'S BEEN A LONG TIME. TAKE YOUR PLACE IN THE CASTLE MONILLUD."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "THINK BEFORE YOU MOVE OR MOVE BEFORE YOU THINK YOU MOVED"

```
NPC87

## Dialog

### Starting Dialog

Every step the dialog changes repeating every 10 steps:

```
 "THE SWAMP TO THE SOUTH HAS A SECRET."

```

```
 "SO, UM... WHAT DO YOU DO FOR FUN?"

```

```
 "OH, IT'S YOU. HI!"

```

```
 "I HAVE LIVED HERE IN TUNDERIA FOR TOO LONG."

```

```
 "HAVE YOU BEEN TO THE CASTLE?"

```

```
 "I'M REALLY NOT A USEFUL PERSON."

```

```
 "OH, ARE YOU TALKING TO ME?"

```

```
 "THE BLUE DRAGON LIKES TREASURES."

```

```
 "DO YOU THINK I'M PRETTY?"

```

```
 "I WISH I WERE A HERO LIKE YOU."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "I DON'T WANT TO BE HERE ANYMORE."

```

```
After getting the compass the swamp secret one gets replaced with:
 "I DON'T REALLY KNOW WHAT TO SAY. GO TALK TO SOMEONE ELSE FOR AWHILE."

```

.
NPC103

## Dialog

### Starting Dialog

```
 "THE SWAMP WILL SLOW YOU DOWN, BUT ALSO SLOWS THE ENEMY."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "YOU WOULD MAKE A FINE GHOST YOURSELF, I THINK..."

```

```
Compass:
 "THERE IS AN AREA NORTH OF HERE, BUT IT'S KIND OF SPOOKY."

```

```
Boots:
 "YOU ACTUALLY WENT INTO THAT CREEPY MANSION? BUT WHAT ABOUT THE GHOSTS?"

```

```
Blue Sword:
 "I GUESS GHOSTS AREN'T REALLY A PROBLEM FOR YOU."

```

```
NG+ and Compass:
 "A COMPASS REVEALS NEW PATHS. IT ALSO POINTS TO A SAVE CRYSTAL."

```

NG++:

```
"HOW CAN YOU EVEN FIGHT AGAINST THE MONSTERS? THEY'RE SO STRONG."

```

```
Bloodmoon Active:
 "       ...."

```

```
Blue Sword:
 "YOU MAKE IT LOOK SO EASY. I NEED ONE OF THOSE SWORDS."

```

.
NPC20

## Dialog

### Starting Dialog

```
 "YOU CAN FIND SOME BOOTS IN THE HAUNTED MANSE IF YOU ARE BRAVE."

```

### Conditional Dialog

**Spoiler:**.

```
NG+ Bloodmoon Active:
 "THE NAME MONILLUD COMES FROM AN OLD WORD FOR 'MOON POINT'."

```

```
Bloodmoon Active and Red Boots:
 "NEED THOSE BOOTS! GIVE THEM TO ME! YOU SIMPLY MUST! PLEASE? PLEASE!"

```

```
Bloodmoon Active and Boots of Blinding Speed:
 "I WONDER IF THOSE BOOTS COME IN RED?"

```

```
Bloodmoon Active and Boots:
 "YOU SHOULD GO NOW. BUT THOSE BOOTS CAN STAY."

```

```
Bloodmoon Active:
 "YOU REALLY SHOULD WEAR BOOTS TO PROTECT YOUR FEET."

```

```
Boots of Blinding Speed:
 "THOSE ARE SOME FINE BLUE BOOTS, FRIEND!"

```

```
Boots:
 "IF YOU SHOULD EVER LOSE YOUR BOOTS DO NOT HURRY TO GET THEM BACK"

```

```
NG+:
 "YOU CAN FIND SOME BOOTS BELOW THE ISLAND TO THE EAST."

```

.
NPC109

## Dialog

### Starting Dialog

This NPC gives hints for the location of portals you haven't opened yet in the following order:

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN THE CASTLE GROUNDS."

```

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN THE TUNDRA."

```

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN SOUTH MUNDEMAN."

```

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN THE SOUTHERN SWAMP."

```

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN NORTH MUNDEMAN."

```

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN MONWAL."

```

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN LUDDERSHORE."

```

```
 "THERE'S A PORTAL TO THE OTHERWORLD IN THE FROZEN SHORE."

```

### Conditional Dialog

**Spoiler:**.
Bloodmoon Active:

```
"AT THE CENTER OF THE OTHERWORLD YOU WILL FIND A STRANGE METEOR."

```

```
All Portals Opened:
 "AT THE HEART OF THE OTHERWORLD YOU WILL FIND GREAT POWER."

```

.
North Mundeman

North Mundeman is likely the first map you will encounter lava you can step on one square of it but you must cool off by moving to step on another lava square.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

Enemies in this area range from 35 to 55 and include:

* Pirates - lvl 35
* Green Devils - lvl 40
* Grey Skeletons - lvl 45
* Red Slimes - lvl 50
* Lava Bats - lvl 55

## NPCs

NPCs
 NPC1 |  | FROZEN SHORE
 NPC2 |  | THE LAVA POOLS
 NPC3 |  | THE LAVA POOLS
 NPC4 |  | A DEAD END

## Connected Areas

There are exits to:

* South Mundeman
* Molten Cavern
* Luddershore

## Items

### Collectibles

* 3 Swords
* 8 Gold Keys
* 4 Silver Keys
* 6 Portal Stones
* 11 Treasures
* 5 Gems
* 24 Possum Coins

### Power Ups

* 2 Shields
* 1 Gold Sword

### Doors

* 8 Gold Doors
* 5 Silver Doors

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**Lava kills you if you walk around in it too much
Sanctuary

The portal room is a place which lets you Portal around to various places in the game. It also contains a save crystal.

For a full map and spoiler information go to the spoiler section of this page

## Enemies

There are no Enemies in the Sanctuary

## Connected Areas

There are exits to:

* Southern Swamp
* Castle Grounds

and portals to:

* Tundra x2
* Southern Swamp
* Castle Grounds
* Verdant Coast
* Luddershore
* North Mundeman
* Hallowed Grounds

## Items

### Key Items

There are no key items in Sanctuary...ish

### Collectibles

* 1 Swords
* 2 Gold Keys
* 1 Silver Keys
* 1 Portal Stones
* 3 Treasures
* 1 Gems
* 3 Possum Coins

## Spoilers

This section contains full spoilers. Do not read if you are not ready to be spoiled.

**Spoiler:**After getting to the middle of The Otherworld you can open up two new portals in Sanctuary
You can also open up a mirror portal which will take you to mirror Sanctuary where all of the portals lead somewhere else including:

```
Castle Grounds (in front of castle)
Frozen Shore
Molten Cavern
The Dungeons
South Mundeman (near item shop)
Luddershore (near item shop)
The Tunnels

```

.
NPC21

## Dialog

### Starting Dialog

```
 "THE FLOWERS TELL A STORY, IF YOU LISTEN WELL."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "NATURE TRIES TO TELL YOU OF THE SECRET WAYS. BUT SUBTLY."

```

```
Bloodmoon Ended:
 "IT SEEMS LIKE THERE ARE FEWER MONSTERS AROUND."

```

```
NG++ and Bloodmoon Ended:
 "THE MOON LENDS YOU ITS POWER OVER MONSTERS. INTERESTING."

```

.
NPC48

This NPC at first just gives vague comments about returning later but eventually gives hints as to the purpose of the

## Dialog

### Starting Dialog

```
"I WILL WAIT HERE FOR YOUR RETURN."

```

### Conditional Dialog

**Spoiler:**If night has NOT been prevented you get the following dialogs:

```
  "I WILL WAIT HERE FOR YOUR RETURN."

```

```
  NG+:
   "I'VE BEEN WAITING FOR YOUR RETURN."

```

```
  NG++:
   "PREVENT THE FALL OF NIGHT AND SPEAK WITH ME AGAIN."

```

If night has been prevented you get the following dialogs:

```
   "THE DRAGON HAS ANOTHER PURPOSE. BUT ONLY FOR THOSE WHO ARE WORTHY."

```

```
  NG+:
   "THE DRAGON HAD MORE TREASURES THAN THE DRAGON SAYS IT HAD."

```

```
  NG++:
   "THE DRAGON KEEPS A SECRET KEY. BUT PIECES OF IT ARE ELSEWHERE."

```

```
  Gotten All Treasures:
   "THE DRAGON'S KEY HAS TO BE CRAFTED FROM MULTIPLE REALITIES."

```

```
  All Convergence Keys;
   "YOU ARE THE INCARNATE PROOF OF THE POWER OF A HERO'S SPIRIT."

```

If Night has fallen you get:

```
"YOU DID NOT RETURN IN TIME. THIS NIGHT SHOULD NOT HAVE HAPPENED."

```

.
### Glitch Save

If you create a save slot 4 (savedatd) in the folder where save data is stored it creates a glitched save which has some different dialog:

```
 "I WILL WAIT HERE FOR THE INEVITABLE RETURN."

```
NPC97

## Dialog

### Starting Dialog

```
 "THERE USED TO BE MORE BUILDINGS AROUND HERE."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "THE MOON'S POWER OVER MONSTERS WAS SEALED AWAY TO PREVENT MISUSE."

```

```
Witch Cloak and Bloodmoon Active:
 "CASTLE MONNILUD WAS BUILT LONG AGO WHERE A MOONWELL STOOD FOR EONS."

```

```
More than 25 Total Silver Keys;
 "THE LARGEST OF THE STRUCTURES SANK INTO THE WATER AS IT COLLAPSED."

```

```
More than 50 Total Silver Keys;
 "THERE WAS ANOTHER BUILDING TO THE SOUTH OF HERE, A PORTAL NEXUS."

```

```
More than 75 Total Silver Keys;
 "I WONDER WHAT THIS AREA WAS LIKE BEFORE IT FELL INTO RUIN?"

```

```
More than 98 Total Silver Keys;
 "YOU'RE QUITE THE EXPLORER. I ENVY YOUR KNOWLEDGE."

```

```
NG+ and Bloodmoon Active:
 "THE UNDERWORLD RUNS BELOW THE SURFACE IN AN IMPOSSIBLE MANNER."

```

.
NPC95

## Dialog

### Starting Dialog

```
 "WHERE IS THE DOOR? WHERE IS THE KEY? DO YOU NOT KNOW THE MAGIC?"

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "IS THIS YOUR FIRST TIME HERE? I WOULDN'T REALLY KNOW, YOU SEE."

```

```
Bloodmoon Active and Witch Cloak:
 "YOU MIGHT WEAR HER COLORS BUT YOU HAVE YET TO WIELD HER POWER."

```

```
Did Dance:
 "LAY CLAIM TO WHAT IS YOURS. THE KEY AWAITS YOU, HERO."

```

```
Got Green Key:
 "THIS KEY IS YOUR KEY. THE OTHER HAD THEIR OWN KEY. THE KEY IS NOT A KEY."

```

```
Opened Green Door:
 "YOU HAVE SLAIN THE BASILISK AND RESOLVED A CORRUPTED WORLD."

```

NG+:

```
"THE KEY IS HERE, BUT WHEN? THE DOOR IS THERE, BUT WHERE?"

```

```
Bloodmoon Active:
 "SHE FOUND HER KEY IN ANOTHER WORLD. IT WAS MUCH LIKE THIS ONE."

```

```
Did Dance but did not get green key:
 "LAY CLAIM TO WHAT IS YOURS. THE KEY AWAITS YOU, PRINCESS."

```

NG++:

```
"TO THE BASILISK YOU GO, WHERE DEPTHS OF MADNESS OVERFLOW."

```

```
Bloodmoon Active and Witch Cloak:
 "YOU MIGHT WEAR HER COLORS BUT STILL SHE WIELDS YOUR POWER."

```

.
NPC18

## Dialog

Starting Dialog: "SEEK THE EYE OF THE OLD ONE. IT WILL HELP YOU FIND YOUR DESTINY."

### Conditional Dialog

**Spoiler:**Bloodmoon Active:

```
"THE STRANGE RUINS BEAR A SHOP THAT'S STRANGER STILL."

```

Collected Lava Charm, Water Ring, and Hammer:

```
"SOME OF THE SHOPS HAVE SECRET ROOMS."

```

Collector's Eye:

 "THERE IS A SHOP IN THE BLIND FOREST OF LUDDERSHORE."
NPC98

## Dialog

### Starting Dialog

```
 "I GOT LOST IN THESE WOODS ONCE. I FOUND A STRANGE CAVE."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active and Opened Swamp Secret:
 "THANK YOU FOR BELIEVING IN ME. IT MEANS A LOT. I THINK."

```

```
Opened Swamp Secret:
 "YOU CAN'T FIND THE SECRET IF IT'S ALREADY BEEN FOUND."

```

```
Bloodmoon Active:
 "UP, UP, UP, UP, RIGHT, RIGHT, RIGHT, RIGHT"

```

.
NPC27

## Dialog

### Starting Dialog

```
 "WE ARE NOT CATCHING MANY FISH THIS YEAR."

```

### Conditional Dialog

**Spoiler:**.

```
Bloodmoon Active:
 "GET AWAY FROM MY FISH! THIEF!"

```

```
NG+ and Bloodmoon Active:
 "THE CASTLE'S HEART IS A DOORWAY TO THE MADNESS."

```

```
NG+ and no Blue Heart:
 "A LONG WALK FOR A HEART OF LIES... PRESS ONWARD."

```

```
NG++ and no Blue Heart:
 "THE WALL REQUIRES A BIT OF FORCE. BE PERSISTENT."

```

.
NPC4

## Dialog

Starting Dialog: "I AM SEARCHING FOR A Hammer. I HEAR IT'S FAR TO THE SOUTH."

**Spoiler:**ON NG+ and NG++: "I CAN'T FIND THE WAY OUT"

### Conditional Dialog

**Spoiler:**Bloodmoon Active:

```
"I SEE. THEN DON'T HELP ME!"

```

Collected Compass and Hammer:
"THERE IS A DUNGEON BELOW THE CASTLE. IT'S ACCESSED FROM A SECRET PASSAGE."

Collected Compass

 "I WISH I HAD A COMPASS LIKE YOURS."