recursal/Fanatic-Fandom huggingface dataset:
Cuarentena en el hogar y cominidad

Mi nombre es Jennifer P.G, la cuarentena muchas personas pueden decir que es una pérdida de tiempo o que el virus no existe y deciden salir por ignorancia, en mi caso mi familia se esta cuidando muy bien, tenemos una tienda y decidimos cerrarla por precaución, mi hermano pequeño y yo no salimos para nada, solo salen mis padres si es muy necesario en el caso de mi padre vende agua para consumo humano en las poblaciones vecinas y claro que usa las medidas de higiene necesarias, en casa solo hacemos pequeñas labores, hago mis tareas y apoyo a mi hermanito, leo, hago poco ejercicio, y todas las noches tenemos juegos de mesa en familia.

En mi población no se notaba ningún cambio por que las personas no creian en la existencia del virus fue algo tonto para ellos, las autoridades del pueblo decidieron poner un filtro desde el comienzo y así fue, cuidaron pero no se vio el apoyo del pueblo así que decidieron quitarlo, cuando se presentaron unos casos muy cerca de la población las personas comenzaron a preocuparse y fue entonces cuando apoyaron y pusieron el filtro nuevamente y hasta el momento esta.

La cuarentena me a dado muchas emociones como ansiedad, irritabilidad, frustración, etc... pero a pesar de estar encerrados e podido verle el lado bueno a cada dia, porque el virus si a tocado o afectado a mi familia lejana pero todos están bien, todos se han recuperado y eso a mantenido mi mente en equilibrio.
Diérien

* **Nom de la race :** Diérien
* **Durée de vie moyenne :** 120 ans
* **Langue de base :** Samoan
* **Planète d'origine :** Dirosia
* **Planètes colonisées :** 3
* **Total individus de l'espèce recensés :** 7 milliards
* **Type de civilisation :** Organique, humanoïde, sang froid, reptilienne, peu organisée et calme **Caractère :** Commerçant et peu développé
* **Autre information jugée pertinente :** Les Diériens sont un peuple à tendances très primitive, excepté pour Dirosia qui se trouve très influencé et donc avancé technologiquement. La culture du peuple Diérien veut qu'ils aiment la vie simplicité sans cassage de tête, ce qui justifie leur faible nombre et le faible taux de planète leur appartenant. Ils ont besoin d'un très faible niveau d'oxygène pour survivre. de plus, ils ont une résistance extraordinaire aux maladies et parasites. Leur sang est un acide assez puissant au contact de l'air ambiant et de l'azote.
Talia

Talia from Signs of the Sojourner

## Conversation

**Talia** is a character from Signs of the Sojourner. Players can meet her in Old Marae where she sells fish pies.

## Details

**Talia** is the mother of Tariq, and has a business selling fish pies. She's an activist who prefers peaceful action: she allow customers to pay any price for her pies, and makes food for the protesters/refugees after the cataclysm while encouraging her son to do the same. She recognizes the locket because the player's mother used to smuggle medicine for the Algaean Fever, medicine that helped save her son.

## Events

* Talia's Seafood
* The Community Cast-Off
* Feeding an Army
* A History of Activism - Resolution
Deion

Deion from Signs of the Sojourner

## Conversation

**Deion** is a character from Signs of the Sojourner. Players can meet him in Old Marae where he works as a fisherman.

## Details

**Deion** is an old fisherman who will occasionally sell lamprey to the player. He used to be a smuggler aboard the Wave Dancer, but he gave up that life and got married/become a fisher in Old Marae a while ago. He remembers the locket and how the player's mother used to be a smuggler with him aboard the Wave Dancer. He will eventually move there after the cataclysm, realizing how much he missed the danger and adventure in his life.

## Events

* Hunting Vampires
* Chasing Tales
* The Big Catch
* Loneliness
* Swan Song

Characters in **Signs of the Sojourner**
Rilker Family Farms

**Rilker Family Farms** is a place that can be found in Tosende Canals in Signs of the Sojourner. The farm has a competition going with Sunrise Community Farm.

According to Maya, they got the motto:
*"We leave the land better than we found it."*

## People on the farm

* Maya - Overseer
* Lars - Worker
* Airat - temporarily as "Robot Worker Rights Advocate"

Locations in **Signs of the Sojourner**

Aldhurst • Anka • Bartow • Bukam Boro • Clifton • Desert Oasis • Gray Cambet • Hara • Long Gate • Oasis Gardens • Old Marae • Pachenco • Persarrey • Rimina • Tosende Canals • Wave Dancer
Matilde

Matilde from Signs of the Sojourner (neutral)

## Conversation

**Matilde** is a character in Signs of the Sojourner. She is a sales person in Anka. She also is a fortune teller and reads from tea leaves.

## Details

**Matilde** is a cheery matcha grinder/salesperson who also does tea leaf readings, and will sell the player matcha. Her matcha is very popular, and she will sell out before the player arrives if the player takes Ramir to Anka on the first trip. She will read tea leaves to tell the player's fortune, which will tell the player about one of a few locations (Long Gate, Persarrey, or the Wave Dancer). Matilde will recognize the player's resemblance to the player's mother, and talk about her experience doing tea readings with the player's mother.

She helps after the cataclysm by serving iced tea. Matilde becomes a good friend to Miriam and conducts her funeral on the final trip.

## Events

* Leaves to Powder - intro
* Tea Symbols - second trip
* Frequent Customer
* Shadow Games - Klaus talks Rhea into distracting Mathilde
* Setbacks
* Mourning Miriam

Characters in **Signs of the Sojourner**
Rilker Family

The **Rilker Family** is a rich clan in Signs of the Sojourner who owns the Rilker Family Farms and also maintains the road to Tosende Canals. Old Marae is one of their territories and they want to expand their influence to Gray Cambet. Maya works for the Rilker Family.

## Workers for the Rilkers

* Gull
* Maya

## More

* Deion reveales to Rhea that the Rilkers shut down the port when the Algaean Fever infected many people. They then hoarded medicine only for their own people. Mom obviously helped to smuggle medicine with the Rilker's seal.
Aldhurst

* Area
* Sticker

**Aldhurst** is a location in Signs of the Sojourner. It is a scenic town known for its comfortable climate. The last stop on the caravan route.

* Aldhurst is the location of "The annual cook-off".
* There is a route from Aldhurst to Anka, but no one uses it because of the bandits.

## Inhabitants

Aldhurst boasts a number of initial inhabitants: Aurora, Tosuto, and Salem are here at the beginning of the game. Lars will become a new arrival after the cataclysm.

* Thunder may find themselves uneasy with all the new people here. The player can interact with them a little bit to put them at ease, and Thunder will then make friends with a busker while the player is shopping.

## Gameplay

Aldhurst is on the bottom-right corner of the map. It serves as a waypoint between the towns of Bukamo Boro and Bartow to the left, and Rimina slightly above and to the right of it.

* The road to Aldhurst from Bukam Boro takes 6 days. The player can learn this road following the caravan on the first trip.
* The road to Aldhurst from Bartow takes 6 days. The player can learn this road following the caravan on the first trip.
* The road to Aldhurst from Rimina takes 3 days. The player can learn this road following the caravan on the second trip.

The inhabitants of Aldhurst tend to use  cards, although their special effects vary and there are a few temporary visitors in Aldhurst.

* Salem makes use of cards with the Backtrack effect.
* Tosuto makes use of cards with the Elaborate effect.
* Aurora is more  dominant and uses cards with the Clarify and Observe effects.
* Airat will have some  cards in addition to his normal spread of  cards.
* Lars is dominated by  cards that overshadow his  cards. He has a few cards with the Listen effect.
* Nadine will only use  cards when the player speaks to her during the first trip in Aldhurst.

## Trivia

* The road from Aldhurst to Rimina is mountainous. ~ Nadine
* Mom used to bring the best toys from Aldhurst. ~ Elias
* The Cataclysm will bring many refugees to Aldhurst. When Rhea returns there, the introduction image shows Aldhurst's square but with many refugee tents. The inhabitants are clearly not happy about the people fleeing to their town.

1. ↑ From the ingame text.

Locations in **Signs of the Sojourner**

**Aldhurst** • Anka • Bartow • Bukam Boro • Clifton • Desert Oasis • Gray Cambet • Hara • Long Gate • Oasis Gardens • Old Marae • Pachenco • Persarrey • Rimina • Tosende Canals • Wave Dancer
Miriam

Miriam from Signs of the Sojourner (neutral)

## Conversation

**Miriam** is a character in Signs of the Sojourner. She sells Chocolate in Anka and supports the railroad.

## Details

**Miriam** is an older chocolatier who can sell the player chocolate if they come to Anka on the first or second trips. She has lived and sold chocolate in Anka for a long time, and is fond of the children who live there, but she wants to move. She is a strong supporter of the railroad, and warns the players on the second trip that she's leaving as soon as the restoration is finished.

She welcomes the kinder, quieter atmosphere of Bukam Boro, preferring it to the rudeness, crowding, and pollution of Anka. She becomes a good friend of Matilde. Miriam helps after the cataclysm by serving hot chocolate for free, but the workers insist on paying her for the beverages. She unfortunately passes some time between the second-to-last and final trips.

## Events

* Chocolate Trains
* Travel Hopes - Miriam/Travel
* New Horizons
* Desert Home
Locations

The player travels to different locations to communicate with characters/collect items as part of the core gameplay of Signs of the Sojourner. The game starts out in the hometown of Bartow, but other locations/paths can be learned about through conversation with other characters, or as a side effect of selling products to some customers. Each location has corresponding symbols that give an indication of what symbols the characters in that location tend to use. Characters that move around tend to have a mix of symbols to match both their hometown and the new location they're staying in.

There are multiple opportunities in the game for characters to move from one location to another. The inhabitants section of each location only includes inhabitants that are guaranteed to show up, regardless of the player's actions. People in parenthesis have a possibility of being at that location, depending on what the player character has done.
Persarrey

* Area
* Photo
* Sticker

**Persarrey** is a location in Signs of the Sojourner.

## Characters

There are two characters that live in Persarrey, William and Salem. Salem comes from Aldhurst, but Persarrey is only accessible after the cataclysm, so Salem is essentially always a resident.

## Gameplay

**Persarrey** is 2 days away from from Rimina. The route can be learned after reaching concordance multiple times with Tosuto, XN-220, or Aurora.

Each of the characters that live here seems to have a balance of  and  cards.

Locations in **Signs of the Sojourner**

Aldhurst • Anka • Bartow • Bukam Boro • Clifton • Desert Oasis • Gray Cambet • Hara • Long Gate • Oasis Gardens • Old Marae • Pachenco • **Persarrey** • Rimina • Tosende Canals • Wave Dancer
Bartow

* Area
* Photo
* Sticker

**Bartow** is a location in Signs of the Sojourner. It is the player's hometown, the start of the caravan route, and the place that the player starts in for each trip.

### Inhabitants

There are several characters that can be spoken to in Bartow. Elias, Thunder, and Samuel are the only guaranteed inhabitants, but Nadine and Ramir frequently interact with the character before the start of the caravan route, and Lars may move to Bartow if the player has successful conversations with him in Tosende Canals and Aldhurst, and does not snitch on him in Tosende Canals. There are also several inhabitants that can't be spoken to, but will still buy from the store, sometimes telling the player about different roads from Bartow in the process.

### Gameplay

The characters in Bartow are predominantly , and have a variety of useful special cards. The player can use these interactions to get special cards, as well as swap out cards that are less immediately useful for ones that will be more helpful in nearby locations.

* Elias is one of the only characters in the game to use Accomodate cards, which copy the symbols of the previous card.
* Samuel uses cards with the Chatter special effect.
* The members of the Caravan are some of the only characters in the game to have cards that have double symbols on each side. Nadine has  and  doubles, and Ramir carries some  doubles and a  double.
* Lars has cards that use both  and  symbols, which is incredibly rare, and has multiple cards with the Elaborate special effect.

## Notes

* **Bartow** can only be stopped in at the end of the trip, but the player can travel through Bartow on the way to other locations.

Locations in **Signs of the Sojourner**

Aldhurst • Anka • **Bartow** • Bukam Boro • Clifton • Desert Oasis • Gray Cambet • Hara • Long Gate • Oasis Gardens • Old Marae • Pachenco • Persarrey • Rimina • Tosende Canals • Wave Dancer
Marques

Marques from Signs of the Sojourner

## Conversation

**Marques** is a character from Signs of the Sojourner. She lives in Pachenco and is a member of the Circle group that runs Pachenco. She doesn't like Isabella because she's opposed to the Circle group.

## Details

**Marques** is a member of the Circle group that runs Pachenco, and will often give the player wine after reaching concordance. She stresses the importance of supporting the arts to keep the culture of the future alive, and resents Isabella because of Isabella's opposition to the Circle. Marques asks the player to convince Tomas to stay in Pachenco after the cataclysm, and will initiate the player into the Circle (meaning they move to Pachenco) if they are successful. Marques will not give the player wine if the player disappoints her by not helping her with this.

## Events

* The Patron
* The Pleasure Merchant - Marques second encounter
* The Ringmistress - Marques - festival
* The Scarred Portrait - Marques repairs
* A Generous Offer - Marques resolution
* Veiled Intentions

Characters in **Signs of the Sojourner**
Scrap

You're not quite sure what it is, but it's popular with mechanics.

**Scrap** can be picked up in several locations in *Signs of the Sojourner* and from various characters.

* In Anka from Big Basilio and Lil Basilio
* In Old Marae from Tariq
* In Tosende Canals from Oscar and Thunder

## Used In

* Sold at the shop
* In Material Concerns, Elias will ask to get him some Scrap so he can help fix the damage around town after the cataclysm.

Items in **Signs of the Sojourner**
Rhea

Rhea from Signs of the Sojourner, seen here in Elias' Café.

**Rhea** is the playable character and protagonist of Signs of the Sojourner. She becomes a caravan trader after the death of her mother in order to keep her hometown, Bartow, from being dropped from the caravan route.

Rhea is always shown to the player from the back or in an over-the-shoulder shot during conversations. She appears to wear a hat with animal ears and only appears as a black silhouette drawn with a white outline, very different to all other characters in the game. Only Mom has a similar appearance when seen briefly in the game's introduction.

## Personality

Rhea is the player's character, and so much of her personality and how she interacts with others is determined by the player's choices. She begins with a deck composed mostly of  cards, indicating that she is empathic and good at listening.

Rhea appears to be friendly, because most of her interactions indicate her attempting to understand and make connections with other people, even if she is unsuccessful. Rhea has sympathy for Lars when she meets him in Aldhurst, even though the other residents are wary of him.

Rhea's grief for the loss of her mother is seen to affect her. Recollections of her mother's history with other characters is often accompanied by a sombre or sudden change in music—usually to silence.

## Gameplay

Rhea starts the game with a deck that has many  cards. She has mostly  doubles with a few  cards. Rhea's deck will change based on decisions that the player makes over the course of the game.

* Random events that occur while travelling can alter Rhea's deck, adding a specific effect to a card of the player's choice, offering a card trade, or removing a Fatigue card. There is also a unique effect called a Single-Use Accord: a temporary, golden Accord effect which is applied to a card and is lost once used in a conversation—even if the Accord is not consumed by a mismatch.

* Rhea will receive Fatigue cards, cards that don't match with any symbols (except for Thunder's) as she travels. All Fatigue cards are removed at the end of a trip, and events can sometimes remove one.

* Rhea does not receive any  cards during the fifth trip unless the player decides to take them from an interaction with another character.

Characters in **Signs of the Sojourner**
Thunder

Thunder from Signs of the Sojourner

## Conversation

**Thunder** is a character from Signs of the Sojourner. Thunder is a dog who appears in several locations.

## Details

Thunder is a friendly dog that the player meets at the end of the second trip in Bartow. He is incredibly easy to get along with, because all of his cards have the dog symbol. These symbols will match with *every* other card in the game. The player plays with Thunder in almost every interaction they have, and interacting with Thunder will remove a Fatigue card from Rhea's deck. Thunder will become Rhea's pet and follow her around after their first interaction in Bartow.

## Events

* A New Friend
* Little Affirmation
* Nervous Energy
* City Dog
* Plaza Pups
* Shallow Swimmer
* Strange Smells
* A Gentle Snooze
* New Friends
* Hot Dogs
* Water Dog
* Dog Days

Characters in **Signs of the Sojourner**
Klaus

Klaus from Signs of the Sojourner

## Conversation

**Klaus** is a character from Signs of the Sojourner. Players can find Klaus in Clifton. After stealing from Alexis, Klaus will go to Desert Oasis.

## Details

**Klaus** is a charismatic thief who may end up either stealing from the player, selling them nuts, or returning stolen nuts. She has much to say about her 'profession', enjoying the thrill of the action in addition to the stolen goods. Klaus may run off to Desert Oasis after stealing from Alexis. Rhea can reclaim the nuts. She will move on to pull off a heist in Bukam Boro after the first two trips.

Klaus grows fond of Matilde's matcha tea in Bukam Boro. She will commend the player for finding her, and ask for help in robbing Matilde's shop. It's implied that Klaus is supposed to rendezvous with the player but chooses not to during this heist, and it does not seem to affect the player's relationship with Matilde.

She can be found in Long Gate on the final trip if the player rescued them from Old Marae and spoke to them in Anka. She'll be recovering from an injury she received from a failed heist. Klaus laments that it's too difficult to be a thief in this region, and she's thinking of going north to the Long Expanse and might want a partner. The player can choose to travel with Klaus to the Long Expanse.

## Note

Players can earn the hidden Achievement "Ride off into the Sunset", if they stick with Klaus and receive the secret ending:

*"Your new life in the Long Expanse is full of many hardships and challenges, but the truth of the matter is, you've never been happier. It may not be a carefree existence, but it is indeed a free one, the two of you accountable to no one but yourselves. As long as you're with **Klaus** any obstacle suddenly becomes surmountable! Companionship and adventure… What more could anyone ask for?"* (Ending with Klaus, from ingame text)

Characters in **Signs of the Sojourner**
Synthesizer

A synthesizer repaired and sold in Anka.

**Synthesizer** is an item found in *Signs of the Sojourner*.

## Used In

* Sold at the shop
* This item can be used in the Elias event Instruments Needed when Elias needs a better instrument for the Roadhouse show in Bartow.
* Alternatively, the player also can visit Aurora's store "Magnetic Music" in Aldhurst and get a Viola.

Items in **Signs of the Sojourner**
Tomas

Tomas from Signs of the Sojourner

## Conversation

**Tomas** is a character from Signs of the Sojourner. He lives in Pachenco and works as an artist. He is a talented painter but also very nervous and lacks self-confidence.

## Details

**Tomas** is a talented, but incredibly nervous artist in Pachenco who will sell the player paintings after reaching concordance. He's often anxious and lacks self-confidence, although he grows more confident after each successful interaction with the player. He considers moving to Clifton after the Cataclysm. Tomas will be more confident and productive if he moves to Clifton, and will be much lazier if he stays in Pachenco-he will sell the player a painting in Clifton, but will be lazy and uninspired and be unable to do so in Pachenco. Tomas thanks the player for their moral support if the player has spoken to Tomas previously.

## Events

* The Artist's Stall - Introduction of Tomas
* First Show
* Careful Caricatures
* The Phoenix
* Gilding the Cage
* Home Sweet Home
* New Leaf

## Trivia

* His paintings show fruit trees and a calico cat, something very inspiring for him.
* Depending on how the dialogue goes with him, he'll reveal the title of his new piece to the player: "Hairball in Blue"
* Another painting is called "Self-Portrait No. 5" showing Tomas' empathy with a tree.
* The Player can talk to him during the Festival of Colors where he is drawing caricatures. It's not going that well.
* Drawing his mentor Marques was the most stressful experience of his life. He is scared of her.
* When he mentioned he would like to draw Isabella, Marques told him not to do that.

Characters in **Signs of the Sojourner**
Ramir

Ramir from Signs of the Sojourner

## Conversation

**Ramir** is a character from Signs of the Sojourner. Players can find Ramir in Clifton.

## Details

Ramir is nostalgic about Bartow and will talk about his past at the beginning of the caravan route. He has trouble expressing his emotions, but he clearly misses Bartow on some level. He gives the player advice and directions to Bukam Boro on the first trip and tries to hitch a ride to Anka from Clifton, citing a lot of opportunities for good trade in Anka surrounding the railroad opening.

He will go with Rhea to Bukam Boro if she travels there after he asks her to take him to Anka. He'll be briefly upset, then leave and find another way to Anka. Ramir also gets stuck in Bukam Boro because of the cataclysm. The disaster only supports his belief that remaining tied down by a hometown is detrimental to one's well-being, but he also expresses concern about Bartow.

In Anka, it's implied that Ramir had a lot to do with helping establish the railroad (Big Basilio mentions something to this effect). Ramir can be found here on the second trip playing pool in a bar. He acts macho while beating a bunch of other players and talking about all the fun he has there. He almost gives the player some advice, but interrupts himself by scoring a winning shot.

## Events

* A Familiar Face
* A Simple Detour
* Arrival in Anka
* Going in Circles
* Trick Shot
* Bad Memories
* Behind Bars - when arrested
* Gratitude - when free
* Ramir Unleashed
* Somewhere, Nowhere
* Now and Then
* Table Stakes
Mom's old locket

## Locket

**Mom's old locket** is an item in Signs of the Sojourner. Rhea receives it after Mom's death.

* When Rhea returns to Bartow after the first trip, there will be another conversation with Elias about the locket and he'll show a key he found when cleaning the back room. He can convince Rhea to use the key. They find a picture of Mom and Isabella in Pachenco when they were young. The image also shows two other people, who Elias can't recognise. They all have matching circle pins. He then wonders if someone in Pachenco could help to find out more.

Items in **Signs of the Sojourner**
Elias

Elias from Signs of the Sojourner (neutral)

## Conversation

**Elias** is one of the characters in Signs of the Sojourner. He is the long-time friend of Rhea, having known her since childhood, and regularly makes effort to support Rhea and the town of Bartow.

## Details

Elias is the player character's childhood friend and partner at the bodega; he runs the store while she is travelling and finding trade goods. He always tries to be helpful-in addition to running the store, and asks for multiple items from her to support his effort to help out at home. He also finds Rhea's mother's old locket (and its key), which plays a large part in the story. He is distrustful of Nadine, and encourages Rhea to stray from the caravan in search of goods, and the story behind the locket.

## Gameplay

**Elias** lives in Bartow, and Rhea will have opportunities to talk to him at the beginning and end of each trip. This gives Rhea a chance to change her cards to match his after changing them after a trip.

Elias' deck includes many  symbols. He has many  doubles, and a few  cards. He is also the only character in the game that offers the versatile Accommodate card. (Oscar can play one, but he only has it during a secret ending.) This makes it much easier to reach concordance with Elias even if Rhea has cards with different symbols.

Elias will have some cards with the  symbol during the fifth trip. Taking one will help the player to communicate with the other characters (who will also have  symbols) during this trip.

### Relationship

Elias will ask Rhea to bring back items a few times during the game. He asks for an instrument at the start of the second trip, and asks for scrap at the beginning of the fifth trip. It's unclear if giving Elias these items impact's store success, but it does affect their relationship.

The relationship that Rhea has with Elias through the game determines how close they are during the epilogue. Rhea can maintain their relationship by reaching concordance with Elias as much as possible and getting the items that he asks for, and will harm their relationship with discordance or by failing to get items.

This means that, while Elias is useful to improve Rhea's deck for better play, the player may also find it helpful to change strategies to end up with a better relationship with Elias. This could mean carrying more  or Accommodate cards, going out of their way to find items for Elias, and cutting trips shorter to limit Fatigue and increase the chance of reaching concordance with him at the end of a trip.

## Trade Items

**Elias** will help Rhea at the end of the first trip by giving her hand-made keychains to stock in her store.

## Events

* A Childhood Spat - Elias child
* Mom Steps In - Elias child
* Farewells - Elias intro
* Returning Home
* Instruments Needed - Find a new instrument: Synthesizer, Viola - alter. possible outcome: *Rhea missed the show* : Absentee

* Caravan Concerns
* The Town Barista
* The Cataclysm
* Material Concerns
* Deadline Approaching
* Final Decisions

Characters in **Signs of the Sojourner**
Злая колдунья Запада

**Злая колдунья Запада** - главная антагонистка Волшебника страны Оз.

## История

Злая Ведьма впервые появилась перед Дороти и ее друзьями из-за потертых туфелек, но была убита выстрелом в голову солдата. Однако она таинственным образом выжила и переехала в Злодейский Паб. Она присутствовала, когда Ронан Обвинитель прибыл и сказал злодеям, что он уничтожил Ксандара и Стражей Галактики, когда Палпатин прибыл и сказал Ронану, что это его работа.
Theo

Theo from Signs of the Sojourner

## Conversation

**Theo** is a character from Signs of the Sojourner and a fruit stand owner in the Desert Oasis.

## Details

**Theo** is a nap-prone fruit stand owner, who will sell the player dried fruits. He tried to get his grandson, Airat, to move to Anka, and asks the player to drive Airat there. Theo expresses a desire to resume his involvement with an old flame, Mimi, and asks the player to send a letter to her in Long Expanse. He's greatly concerned for her and asks the player to check on Mimi after the cataclysm. Theo will become romantically involved with Mimi again if she moves to Desert Oasis, and he will be
sentimental about their past if he's alone at the end.

## Events

* The Secret Oasis
* The Fruits of Labor
* Fruitful Prospects
* Status of the Stand
* All Dried Up
* Raisins in the Sun - Theo/Mimi

## Trivia

* He mentions Long Gate and Desert Oasis, places from Mom's stories.

Characters in **Signs of the Sojourner**
Signs of the Sojourner Wiki

**Welcome to the Official Signs of the Sojourner Wiki!**
We're a collaborative community website about *Signs of the Sojourner* that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
**Join the caravan!**

 About
***Signs of the Sojourner*** is a narrative deck-builder about making connections and building relationships on a journey to save your late mother's bodega. Your deck is a representation of you and how you communicate, and the goal of an interaction isn't to 'beat' another character, but to be able to match cards with them to build a connection and communicate to each other.

*Signs of the Sojourner* was released May 14, 2020 and is a game created by **Echo Dog Games** hailing from Los Angeles, CA USA!

Read more.

 Meet the Characters EliasNadineSamuelLarsThunderMiriam
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Launch Trailer by **Echo Dog Games**

 Important articles Card Symbols and MechanicsItemsLocationsCaravanAchievements
Check out all articles and categories on Signs of the Sojourner Wiki!
Pelage de Nuit

Pelage de Nuit est un matou gris sombre avec de large épaule, les yeux bleu turquoise et la patte avant gauche blanche.

Bien que la plupart des mâles se désintéresse vite à leurs petits Pelage de Nuit est très proche, protecteur et attentionné envers ses petits.

Pour lui rien ne compte plus que sa compagne et ses petits.
Etoile de Lune

Etoile de Lune est la chef du Clan de la Nuit. Elle est tombée enceinte suite à sa relation avec Cœur de Sable.

## Etoile de Lune

Art par SummerBKT mais colorier par Utilisateur:Amazonie l'Aile de Pluie

## Décés

### Age

8 ans

Elle n'a pas été bannie. Son père Lac Bleu est mort assassiné. Elle cherche encore le coupable. Sa mère est morte de faim et chagrin en apprenant la mort de son compagnon.
Desert Oasis

* Photo
* Sticker

**Desert Oasis** is a location in Signs of the Sojourner.

## Characters

Desert Oasis is a relatively lonely place, with Theo being the only permanent inhabitant.

* Thunder may jump out of the truck cab into the oasis waters. The player can splash around and play with Thunder.

## Gameplay

Desert Oasis is on the far west of the map and doesn't have very many roads going to it.

The Desert Oasis scarcely has more than Theo in it, but the characters that are there will hold  cards. It can be useful in the earlier trips to come here to get  cards to prepare for interactions in the north-eastern part of the region.

* Theo has a standard array of  cards. He gains numerous cards with the Chatter effect on the last trip if he has been reunited with Mimi.

Locations in **Signs of the Sojourner**

Aldhurst • Anka • Bartow • Bukam Boro • Clifton • **Desert Oasis** • Gray Cambet • Hara • Long Gate • Oasis Gardens • Old Marae • Pachenco • Persarrey • Rimina • Tosende Canals • Wave Dancer
Генерал Прайд

## Энрик Прайд

**Генерал Энрик Прайд** - адепт-генерал Первого ордена и персонаж Звёздных войн.

## История

### Как должен был закончиться фильм Звёздные войны: Скайуокер. Восход

Приказывает офицеру заглушить спидеры Финна и Джанны. Ему говорят, что они используют не спидеры, а космических лошадей. Прайд удивлён этому факту. Звёздный Разрушитель Прайда просто наклоняется вправо и штурмовая группа падает с него.
Signs of the Sojourner

***Signs of the Sojourner*** is a narrative deck-building game created by **Echo Dog Games**. It was released May 14, 2020, and is available on PC, macOS, Playstation 4, Nintendo Switch, Xbox One, and Xbox Series X|S.

## About

*Signs of the Sojourner* is a narrative deck-builder about making connections and building relationships on a journey to save your late mother's bodega. Your deck is a representation of you and how you communicate, and the goal of interaction isn't to 'beat' another character, but to be able to match cards with them to build a connection and communicate with each other.

## Achievements

Players of *Signs of the Sojourner* can earn 14 Achievements, 4 of which are hidden/secret. On PS4, players can earn 15 Trophies.

## Soundtrack

The Soundtrack of **Signs of the Sojourner** has 17 tracks.

* **Artist:** Steve Pardo
* **Composer:** Steve Pardo
* **Other Credits:** SkewSound

## External links

* Game website
* Twitter page
* Discord page
* Steam page
* GOG page
* Itchy page
* Playstation page
* Nintendo Switch page
* Xbox page
* Twitch page
* Facebook page
* YouTube page
* Instagram page
Li'l Basilio

Li'l Basilio from Signs of the Sojourner (neutral)

## Conversation

**Li'l Basilio** is a character in Signs of the Sojourner who lives in Anka. He runs with a gang of other kids. The player can get scrap metal and Nibbled Chocolate from him. His brother Big Basilio is worried his little brother will also become a criminal, since he tries to pickpocket the player and is stealing other things with the gang.

## Details

**Li'l Basilio** is a rambunctious child who runs a street gang with a bunch of other children, who may gift the player with nibbled chocolate or scrap during some of their interactions. Li'l Basilio is wary of the player at first, but acclimates to them in the first and subsequent interactions. He can often be found stealing goods with his gang; after the cataclysm, the player can get scrap from him after he unloads it on the player in search of more valuable loot. Li'l Basilio takes his criminal behavior to another level on the last trip when he tries to pickpocket the player using a staring contest as a distraction.

## Events

* The Boys
* Footie
* The Witness
* Five-Fingered Discount
* Staring Contest

Characters in **Signs of the Sojourner**
Bukam Boro

* Area
* Photo
* Sticker

**Bukam Boro** is a location in Signs of the Sojourner. It's a dusty old stop which was left behind when the railroad broke down. The caravan's third stop on the route.

* The road from Bukam Boro to Aldhurst is in poor condition. (Nadine)

## Inhabitants

Bukam Boro is the permanent home of Matilde, who is joined by Miriam when the railroad opens and later Alexis when they decide to move from Clifton.

## Gameplay

* Matilde has a well-balanced  deck with a ( to ) card and a few cards with the Reconsider special effect.
* Miriam has a strong focus on with a small amount of  cards.
* Klaus still has a  deck with some cards with the Chatter special effect.
* Nadine and Ramir will have balanced  decks when spoken to here on the first trip, and will have their more versatile double cards when spoken to on subsequent trips.
* Alexis seems to have a balanced  deck.

## Trivia

* Matilde is attracted to women. She mentions doing a bad tea reading for an old girlfriend in one of her conversations.
* Miriam will express concern for Li'l and Big Basilio after the cataclysm. She will express concern about Li'l Basilio looting if the player went to Anka first and witnessed Li'l Basilio looting stores.
* **Bukam Boro** is the only location in the game that ends up looking better after the cataclysm. The movie theater and shops in the background work are refurbished, and the sidewalk in the foreground is extended.

Locations in **Signs of the Sojourner**

Aldhurst • Anka • Bartow • **Bukam Boro** • Clifton • Desert Oasis • Gray Cambet • Hara • Long Gate • Oasis Gardens • Old Marae • Pachenco • Persarrey • Rimina • Tosende Canals • Wave Dancer

1. ↑ From the ingame text
Hors-Classe

Les rôles suivants ne dépendent pas d'une classe particulière.

**Coordinateur (2)**

* Il s'occupe des affaires administratives de la colonie. Il peut autant réaliser de la gestion de projet en coordinant plusieurs classes que traiter des affaires externes. Un coordinateur peut être spécialisé dans un domaine administratif (management, diplomatie, droit...).
* Il dispose d'une CB et d'accès de niveau 3.
* **Supérieur immédiat :** commandant (capitaine sinon).
* **Description détaillée du poste :**
	+ Proposer ou gérer des projets (ressources humaines et matérielles)
	+ Conseiller le commandant dans les affaires internes (réalisation de projets, justice...) ou les affaires externes (diplomatie, stratégie...)
	+ Orienter les chefs de classe en fonction des priorités de la colonie

**Colon (-)**

* Classe de base. Quoique non utiles au maintient de la survie primaire de la colonie, les colons sont nécessaires au futur de la colonie. Ils peuvent occuper des rôles divers et variés qui, même secondaires, contribuent significativement au bien-être de leurs semblables.
* Il dispose d'une CB et d'accès de niveau 1.
* **Supérieur immédiat :** commandant (capitaine sinon).
* **Description détaillée du poste :**
	+ (Sur)vivre.
Wiki Clans du Ciel

Bienvenue sur le wiki du Clan du Ciel!

Ici, quatre Clans sont disponible : Le Clan de la Nuit, le Clan de l'Aube,

le Clan du Crépuscule et pour Clan du Jour.

Pour vous inscrire, lisez d'abord le règlement puis allez sur le mur de discussion de la cheffe Etoile de Lune.

Que le Clan des Etoiles sois avec vous!
Chapter 7

## Chapter Link

**The Strong** is the seventh chapter of *The Boxer*.

## Synopsis

Injae recalls his dad's boxing record and his respect for the type of person his dad is; elsewhere, Injae's dad wishes him luck.

With Injae laying floored on the ground with his head swimming after being clocked with such a heavy punch, Ryu kneels down and mockingly speaks what Injae had been thinking before, telling him it was all very obvious. Refusing to stay down, Injae returned to his feet again and desperately swung for Ryu, but the latter utterly toyed with him hitting him repeatedly until Injae was on his knees again. Satisfied, Ryu walks away telling Injae that he wouldn't bother him anymore. However, remembering his dad's definition of a true boxer, Injae got back to his feet again and called out to Ryu telling him they weren't done yet.

With the other bullies (and Yu) watching Injae, a visibly irked Ryu turns back around and instantly smashes him in the face with a brutal strike, dimming the lights in Injae's eyes. Dropping Injae to the ground, Ryu begins repeatedly punching him in the face, heatedly telling Injae that he would die if he kept acting smart and rambling that he would never be a strong as him no matter how hard he tried. Struggling to talk, Injae reveals he knew he couldn't win (shocking Ryu into pausing), explaining that he had already achieved his goal and couldn't care less about tedious things like being the strongest, all before declaring that he will become a boxer. Absolutely infuriated, Ryu begins mercilessly whaling on Injae's face screaming if he still thought it was tedious.

Suddenly, from behind them all, Yu asks no-one in particular if it was fun hitting people...

## Appearing Characters

***Note:** Characters who are listed in bold and italics are appearing for the first time. List is ordered alphabetically.*

* Injae
* Ryu Baeksan
* Yu
XN-220

XN-220 from Signs of the Sojourner (neutral)

## Conversation

**XN-220** is a character in Signs of the Sojourner. He is an android and works for Haruto in Rimina. XN-220 has some software problem and isn't the newest android model.

## Details

**XN-220** is an old model of android that assists Haruto, and will sometimes provide the player with vinegar. XN-220 clearly has some software issues, as they are slow to act, frequently make mistakes, and use the wrong words in conversation. XN-220 believes that they are in Persarrey, and that the player is actually the player's mother. The player can speak to XN-220 to have them reminisce about the old times they spent with the player's mother and her other companions.

## Events

* Lost
* Partial Match
* Recalibration
* Ramble On

## Trivia

* Tells Rhea about the road from Rimina to Old Marae.
* Tells about Persarrey, one of the places in Mom's stories.
* Rhea can receive a bottle of Vinegar.

Characters in **Signs of the Sojourner**
Сезон 5

## Список эпизодов

1. Как должен был закончиться фильм Сумерки. Сага. Рассвет: Часть 2
2. Как должен был закончиться фильм Хоббит
3. Звёздные войны Стэна Ли HISHE
4. Как должен был закончиться Portal
5. Супер Кафе: Дань свингерам
6. Как должен был закончиться фильм Индиана Джонс и последний крестовый поход
7. Как должен был закончиться Обливион
8. Как должен был закончиться фильм Железный человек 3
9. Как должен был закончиться фильм Форсаж 6
10. Как должен был закончиться фильм Человек из стали
11. Супер Кафе: Versus
12. Как должен был закончиться фильм Тихоокеанский рубеж
13. Как должен был закончиться фильм Стартрек: Возмездие
14. Как должен был закончиться фильм Война миров Z
15. Доктор Кто: Как должен был закончиться конец света
16. Супер Кафе: Кто герой
17. Как должен был закончиться фильм Тор: Царство тьмы
18. Как должен был закончиться фильм Пустошь Смауга
19. Как должен был закончиться фильм Звёздные войны: Скрытая угроза
20. Как должен был закончиться фильм Бэтмен: Начало
Ambre Shelter

### **Histoire :**

Ambre a eu une enfance normale, a 17 ans elle s'engagea dans l'armée, après 1 ans d'entrainement elle partit au front, après 4ans au front elle fût déployer à New York où un attentat fût soupçonné alors quelle surveillait l'une des gare, des bombes explosère sur le mur du coté droit de Ambre car l'alerte donnée par des riverain avait en vérité été donnée par les terroriste eu même. lors de l'explosion, le bras droit de Ambre fût arracher et elle s'évanoui. elle se réveilla 3 jours plus tard. Après 3 mois de rééducation, elle retourna au front pendant 1ans. elle fût par la suite contacté pour rejoindre l'équipage du SEED 1. elle accepta avec plus de 250 mission réussite à son actif. 1 mois après elle se faisait cryogéniser dans le SEED 1.

### Qualité :

* Loyal
* Positive
* Persévérante

Défaut :

* Casse-cou
* Rancunière
* Sensible

### **Description Physique + groupe sanguin:**

* Taille: 1m62
* Poids: 59 kg
* Couleur des yeux: bleues
* Groupe sanguin: AB négatif

### **Inventaire :**

* Tablette de support électronique M1005r
* FitFlex
* CB de Classe B
* Une lampe-torche
* Un couteau de combat dans un fourreau
* Ses plaque d'identification
* Arme Electro
* Thermal Pulse
* Holster pour Arme Electro-Thermal Pulse
* Deux chargeur d'Arme Electro
* Thermal Pulse
* Sweet noir
Items

The following is a list of items that can be obtained while traveling in Signs of the Sojourner.

The item-finding gameplay of Signs of the Sojourner differs from common accepted expectations of how trade works in a few ways:

* Currency is not a mechanic. The player is always better off with an item than without it, and getting an item for free is not superior to buying an item.
* The only consequence for losing an item is that the player can't sell it. They don't lose money for buying an item that is later lost.
* Items are considered equal in value. The caravan values the number of items, not the value or rarity of the items.
	+ For example, Nibbled Chocolate will hold the same value as regular Chocolate, even though half-eaten candy is worse than unopened candy.
	+ Bartow residents will occasionally make requests for certain items, but it's unknown what effect finding these items has on store success. Helping Elias will help maintain the player's friendship with him.
* An item will help the store to be more successful, even if it is not sold.
	+ One of the 'sold out' texts tells the player that Thunder ate all of the fish pies before the player could sell them.
* An item can only be received once per trip. If the player would get an item more than once, nothing happens.

## Unique Items

All items are valued equally by the caravan, but some characters will ask the player for unique items.

* Non-Perishable items can be used by Samuel to stock his co-op after the cataclysm.

* Instrument items can be used by Elias during his performance at the end of the second trip.

* Scrap can be used by Elias after the cataclysm to help repair Bartow. It can also be used to repair Oscar without bringing him to Big Basilio.

* Ingredient items are food items that Samuel will ask for to improve the cuisine at his roadhouse at the end of the second trip.
A Childhood Spat

**A Childhood Spat** is the first conversation in Signs of the Sojourner. It introduces Rhea, Elias, and the main mechanics of the game. There are two black pips, two white pips, and Elias is the conversation partner. It is scripted, and impossible to complete the conversation concordantly. It directly precedes Mom Steps In.

## Dialogue

### Title Card

The worst fight you and Elias ever had was over a strange locket in Mom's desk. Curiosity got the best of you, but Elias was afraid of getting in trouble.

### Start of Conversation

Your mom has collected so much cool stuff in here. How many towns has she visited now?

### Upon First Concordant Progression

Let's play caravaneers, just like her! You be the driver, I'll be the navigator.

Wait, hang on, you shouldn't look in her desk... She's gonna be mad!

Is that a locket? I've never seen your mom wear a locket.

### Upon First Discordant Progression

Hey! You're not listening! We shouldn't be snooping.

### Upon Second Discordant Progression

Why do you always drag me into stuff like this? Put it back before we get caught!

### Ending

Narrator: That fight could only have ended how it did. You and Elias were too stubborn. Sometimes, Mom said, some stances deserve defense. But that time, she stepped in to mediate.
Как должен был закончиться фильм Терминатор: Тёмные судьбы

**Как должен был закончиться фильм Терминатор: Тёмные судьбы** - 1 эпизод 12 сезона, вышедший на канале How It Should Have Ended.

## Сюжет

Под водой Сара Коннор говорит Дани, что сзади есть парашют, и надо действовать когда Rev-9 нападёт. Однако Терминатор не двигается с места, несмотря на их усилия привлечь его, и они остаются на месте. Сверху Грэйс разочарована этим.

В основном скетче после логотипа док Браун забирает с собой в прошлое Сару Коннор и Дани, чтобы Сара уговорила T-800, "дядю Боба", не терминировать себя, чтобы он мог противостоять другому терминатору его серии, Карлу, который вскоре убьёт юного Джона Коннора. Это событие удаётся предотвратить, когда в ближайшем будущем Боб принимает пушку Карла на себя, говоря, что ему нужна его рука, лицо и разбитый центральный процессор, а обе Сары подрывают терминатора. Боб отталкивает его и произносит: Hasta la vista, Карл. Карл взрывается, а Джон вдобавок раздавливает его. Сара и Дани из будущего исчезают, а Браун говорит молодым Саре и Джону, что " будущее - это что бы вы не делали. Так что сделайте его хорошим ". Сара и Джон обещают ему. Док добавляет, что их будущее кажется законченным, и им возможно не надо ничего делать с этого момента. Возможно им стоит теперь остановиться. После того, как док улетает, дядя Боб надевает очки, новое лицо и руку и говорит: "Ладно, я вернулся".
Suzanne

## Conversation

**Suzanne** is a character in Signs of the Sojourner.

## Details

Suzanne is a former scientist and member of the Wave Dancer crew. She helped your Mom smuggle medicine into Old Marae during the algean plague. She talks in confused speech but is convinced the mainland has been destroyed by waves and earthquakes, probably in reference to the cataclysm. She stays on the Wave Dancer, believing it to be the only safe place left.