GEORGE-001

**GEORGE-001** is the first ever KNIGHT super soldier of nevanity. A highly remarkable individual, George was destined to become Nexon Prime Space Command's elite super soldier that will be the key to aid the nevians in their war against the Colossians' Dread Legion. Although he has great strength and skill, luck is what truly sets him apart from all the rest.

His death notably paved the way for the KNIGHT supersoldiers to publicly reveal themselves to the entirety of the NXSC by his request, and to respect his sacrifice. A seemingly indestructible statue honouring him is currently found in Rama, the capital of the nation Ardona.

## Biography

### Background

George Donnelly Buveille was born on February 6th, 2740 in Rama, Ardona. He was recognised as a tenacious and extremely capable child who excelled in all sorts of education and was also noted for his interest for sports and games. However, his strongest trait is pure luck, which is why Margaret Kennedy became his second mother after guiding him to excel in her own "Tests." Throughout his adolescence, he saw her as a mentor.

### Abduction

Margaret, unbeknownst to him, had grand plans for him. When she invited him to a solitary street, George inquired about the location and why they were alone, only for Margaret to kidnap the young boy by giving him "candy," which was chloroform, and she covered her tracks by replacing him with an identical clone to avoid raising suspicions from the Buveille family, who assumed she took him for something important, such as sports events or being included in a football draught.

The last thing George saw was her family looking at him, while his eyes slowly closed, and the first thing he saw was a bedroom consisting of KNIGHT-SOLDIER I candidates.

### A New Way of Life

Subject to Margaret Kennedy's KNIGHT-SOLDIER Program, he was now known as **GEORGE-001**; his memories were erased, and his lifestyle was restricted to the point where all he does is undergo intense training in order to become the first Knight super soldier. Margaret regarded him to be superior to her future surviving candidates as soon as he became genetically and cybernetically augmented, since she recognised something in him that was not skill, strength, or loyalty, but rather: Luck. His extreme luck on the most dire circumstances would be crucial in defeating the *Nevian-Colossian War*, which was just a massive stalemate spanning multiple battlefields on various planets.

GEORGE-001 became an aspiring recruit, and was subject to ridicule for being the "Boy Wonder" and "Margaret's rising star". This made him furious to the point of brutally killing an NXSC Army soldier with ease, even if he was twice as smaller as the soldier. When he examined his body, he realised he has been cybernetically enhanced, and he has to live as a cybernetic soldier forever. As he progressed through the KNIGHT Training Program, he managed to get his own team.

## Personality

Until the age of seven, George lived a normal life with his family on the country of Ardona. His conscription into the KNIGHT-SOLDIER (I) program was to shape much of his personality in the years to come. However, despite his difficulty relating to non-KNIGHT personnel, George nevertheless showed great depth of character throughout his many years of service.

As with all KNIGHTs, George strives to win at any situation, at all costs. Although the drive to win was ingrained to the Is, IIs and IIIs as part of their indoctrination, George appears to have possessed such an inclination even prior to his conscription; as a child, he would win at any game he played, including chess, graviball or King of the Hill. He is extremely determined to complete any mission at hand, and often disregards his personal safety to do so. He does not see himself as a superior being and fears for the lives of others before his own, putting himself in harm's way for the safety of civilians, and fellow soldiers, and does not judge others. Indeed, he is known to show an exceptional care for soldiers under his command and has shown great respect for the baseline nevians he has fought alongside.

George's unfaltering, determined nature also serves to mask his feelings on many occasions, as he prefers to devote all attention to the goal at hand. He is cautious and observant, only making changes in his plans if they are of the utmost necessity. George is smart and noted for thinking outside the box, using unconventional means to reach his goal. He realizes his duty as a Knight is to serve and help those in need, and can work professionally with anyone he is sent into battle with. Although George has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and nevanity as a whole.

George was a complex yet heroic person who always tried to do the right thing. He was abducted as a child by Margaret Kennedy, who had intended to do so because his empathetic character would radically affect his potential as a KNIGHT-SOLDIER Program candidate and later as an eponymous soldier of the programme. As a result, he tried to recall his past, which Kennedy had obliterated from his memory, with little success, leading him to treat her as his adopted mother as he meticulously made his way to programme to become first super soldier in history. He was simply... a flawed but unrelenting hero.

## Abilities

GEORGE-001 is the first super soldier who has showed exceptional abilities in combat and infiltration. However, because of his versatility in all settings, he is known for his lack of specialisation. As a KNIGHT I, he is a youngster nurtured to be a cybernetic killing machine, as Margaret Kennedy intended, using a technique of genetic screening to find features she thought suitable in a potential supersoldier.

### Skills

* **Luck**: It has been noted that luck has played a significant role in GEORGE-001's military service, as he always finds a way to turn the tide when it benefits him or his allies in a dire situation.

* **Master Combatant**: George, also known as GEORGE-001, is an incredibly talented combatant as a result of his prolonged and arduous military, psychological training that laid the path for him to become an efficient soldier. Due to his zeal to learn more and expand his genuine combat ability, he has remarkable marksmanship, melee weaponry expertise, hand-to-hand combat, and even broadening his own skills.

* **Expert Leader**: He has demonstrated natural leadership potential, ever since his training.

* **Diplomatic Proficiency**: 001 has arguably one of the finest skills in demonstrating diplomacy, even in the face of the genocidal Colossians.

## Trivia

### General

* Service number: S001-LXCME
* GEORGE-001 is known to be non-lethal in his way throughout the *Nexonia-Colossus War*. However, he uses lethal force in combat,.
* His main aspect that stands out from the rest of the KNIGHTs is his own luck. This allowed Kennedy to see his potential as the first armoured super soldier of nevanity.
* His team is codenamed: EPSILON.
* The first KNIGHT super soldier to serve, and the first to die. Poetic, according to Frederick Parangosky.
* Dr. Kennedy always knew Knight GEORGE-001 was special. She discovered him when he was just six years old, based on a system of genetic screening to identify skills and traits she believed to be desirable for a potential supersoldier.
* His luck knows no bounds. This allows him to compete with superior KNIGHT-IIs and IIIs.
* GEORGE believes that no matter how powerful and capable the KNIGHT super soldiers are, skill and luck mattered the most. He always tends to have a bottomless well of luck, finding the perfect strategy to counter his opponents in battle, or conveniently finding the suitable weapon appropriate for the combat situation.

### Developmental Notes

* GEORGE-001 is designed as another take on the armoured, silent video game character that seemingly fits well in this fiction.
* He has no special skills. His most powerful aspect is his luck.
* He has a relationship with AMY-056. They broke up after a while, but has no qualms as they work together efficiently, whilst the later has embraced a relationship with an ordinary marine.
* GEORGE admits that he is not interested in gaining relationships.
* As with all KNIGHT supersoldiers, they are nine inches taller when wearing their respective PALADIN armour. With that being said, George is 7'2 in the armour.