Enemies

MiniDayZ 2 has many enemies to prevent your progression, some enemies are stronger than others, and there are many types and variations of each. As with most game mechanics, as you move to the right of the map (higher level watchtower zones) the enemies get stronger and greater in number. Here you can learn about each type of enemy to be better prepared when you meet them.

**Walkers**

These zombies do exactly what the name implies, walk. Generally found in lvl 1-3 watchtower zones, these zombies have a slow attack speed and low health. When agro’ed, they will begin to walk towards a player at half speed, what sets them apart from normal zombies is the fact that they will continue walking in the direction of the player when line of sight is broken. They are often easy to avoid and can even be killed with things like the spear and the shovel without taking damage due to their slow speed. Beware in buildings they can become somewhat of a threat if they trap you in a room.

**Civilian Zombies**

Civilian zombies will be what you find throughout every map in the game, and will be what makes up most of your combat. They can run slightly slower than the player and have a normal attack speed. Beware that these zombies can often stun lock you, as they usually spawn in groups of 3-10. They have low health and spawn in every zone.

**Crawlers**

Crawler zombies are the bain of existence to new players, who often rely on out running zombies to survive. These zombies have a fast attack speed and have low health, except for the one on the right (picture above) which wears a hazmat suit and has substantially more health. Their unique trait is they can outrun any creature, including player(s). With a speed boost from the Energy Drink, the player can match the speed of a crawler, and will catch up with a chasing crawler if any adjustments to line of movement are made. It is best to avoid them with low gear, and to take them out fast before they get close and ravage you with their fast attack speed. Found everywhere on the map, with the hazmat type being found mostly in the endgame zones (military locations).

**Screamers**

Screamers are a unique type of zombie that cannot directly damage the player. Instead, whilst aggro’ed the zombie will “scream”, alerting all nearby zombies to your presence. This zombie has low health and moves extremely slow, less than 25% the speed of a player. It is found normally in urban locations among buildings, and can always be found in graveyards, and very frequently in hospitals and super markets. Best taken out with a melee weapon as it cannot deal damage to anything.

**Police and Worker Zombies**

These zombie do not directly fit into any category, so they will be explained here. Each of these zombies are usually found in watchtower lvl 1-4 zones. They each have medium health and normal attack speed as well as normal movement speed (slightly slower than the player) They can be rare/uncommon and are quite similar to the Civilian zombie except for having greater health. Worker zombies are commonly found in industrial locations.

**Hazmats**

Hazmat zombies will keep your infection tent busy if you come in contact with them too many times. They have a unique ability to raise your infection **Significantly** if they damage the player. The yellow hazmat runs at normal speed whilst the orange one runs at a fast speed. Yellow hazmat zombies are found in watchtower lvl 2-5 zones, usually in non-military zones. Orange hazmat zombies are commonly found in watchtower lvl 4-5 zones and usually in military zones. They are best taken out with ranged weapons, for their attack deals infection which significantly slows the player down if the meter is filled.

**Military Zombies**

As the name suggests, these zombies are commonly found in military locations, watchtower lvl 3-5. The 3 normal ones, (without the riot helmet) have medium health, normal speed, and medium attack damage. The Military Riot zombie is unique, and has extremely high health, similar to the health of the Bear. And will drop a loot crate when killed, similar to bandits. The Military Riot zombie is immune to knockback as well, making it a strong foe to fight. The best way to take down the normal Military zombies is similar to that of the Worker zombie. The best way to kill Military Riot zombie is either with a ranged weapon using the “headshot” skill, or with a weapon like the Hammer or Pipewrench, via knockback combo.

**Animals**

This section of creatures haven’t been effected by the apocalypse, they roam the wild lands like they did generations before. With not all of them being hostile, and the friendly animals being arguably the most forgiving creature in the game. The Chicken and rabbit are the weakest of all, having low health and no offensive ability. The wolf and boar is hostile to all human entities (Zombies and Players) as well as having normal health and normal damage. The deer spawns almost always in forest locations, and has medium health and no offensive ability. The bear will only spawn in the two right-most forest locations, and has the same health as a Military Riot zombie. This animal deals large amounts of damage and is immune to knockback. It is generally a good idea to avoid unless hunting for food. The bear is best taken out at range whilst the boar and wolf can be taken out via knockback combo. You are much more likely to find every animal except the wolf in farm or forest locations.