recursal/Fanatic-Fandom huggingface dataset:
Revelation Crisis

The **Revelation Crisis** was a period of instability and strife that began when Revelation, a Benefactor cult, instigated armed conflict with East Lambda in '45.

## Background

Benefactor cults have plagued liberated society since the days of the Occupation. It is believed that the Combine's Arctic-bound remnant colluded with these cults on several occasions, mostly by lending support in the form of information and equipment. Most of these collusions, which took place from '15 onward, did not see major victories for the Combine or their cultist proxies.
Wasting

**Wasting**, formally **Magnusson syndrome**, is an ontodegenerative disease that develops as a result of excessive cessation zone exposure.

## History

Wasting was first identified in 1 AL with the appearance of the cessation zones. It was given an official designation by the East Lambda Department of Health in 9 AL after Dr. Arne Magnusson contracted Wasting during a CZ expedition.

## Symptoms

The most obvious symptom of Wasting is physical deterioration. Victims often experience a destructive loss of muscle and nerve tissue which leads to complications such as tremors and immune suppression. Wasting patients also develop psychoses, with the most severe cases leading to schizophrenia.

Wasting victims are rumored to see hallucinations of a Caucasian male clutching a briefcase.

## Treatment

There is no cure for Wasting. Treatment options are limited to hospice care and antipsychotic medication.
Harvester

**Harvesters**, also known as **Junkers**, are specially-trained bounty hunters who specifically target transhumans. A Harvester may hunt transhumans in hiding or investigate certain institutions for infiltrators, and may occasionally exert authority over local police or military forces.

A Harvester may be freelance or regularly employed. Harvesters working for the Department of Human Preservation wield jurisdictional authority and advanced techniques such as the modified Ernst test.

## History

The first Harvesters were employed by the Union during the Occupation to neutralize transhuman defectors. Harvesters did not become common until after the Liberation, when transhumans began to go into hiding en masse. The Reclamation Authority was not established until the November Inmate Riots in 10 AL.

### Etymology

The term *Harvester* comes from a common belief that those who hunt transhumans do so in order to harvest modified organs and tissues from the bodies.
Гильдия стражников

Гильдия стражников специализируется на охране и защите людей, зданий, городов. Они профессионалы в своем деле и их услуги очень популярны. Если вы видете стражника в городе, то это явно член гильдии стражников.

В самом начале это организовывалось как некий профсоюз стражи. Но с годами, они вытеснили другие организации и во многих странах, любой провитель обязан нанимать охрану только в гильдии. Каждый охранник связан магическим контрактом. Контракты имеют различные условия, но в основном не позволяют предать нанимателя. За любой поступок члена гильдии, который может угрожать жизни нанимателя, член гильдии может лишится жизни на том же месте. Так как члены гильдии ставят свою жизнь при заключении контракта, они не заключают контракты больше чем на месяц.И чаще всего проверяют своего нанимателя через гильдию знаний или сыщиков "Гильдии охотников за головами"
Terrestrialism

**Terrestrialism** is one of the dominant political ideologies of the world along with transcendism, vortessentialism and Direction Theory.

## Doctrines

Terrestrialism traditionally encompasses three main virtues: humanism, environmentalism, and egalitarianism. These core tenets manifest as an exaltation of Earth and of the human race. The scientific potential of humans in particular finds great importance in terrestrialism, though modification of the human body is often shunned.

While terrestrialism generally exists alongside some form of democracy, it also finds popularity with advocates of anti-Loyalist suppression such as in the government of Free Russochina.

## Origins

Terrestrialism emerged under Union rule as a repudiation of transhumanism. The system's most vocal supporters were often members of Lambda.

## Prevalence

East Lambda and much of North America is predominately terrestrialist.
Federated America

**Federated America**, officially the **Constitutional Republic of America**, is an anarcho-capitalist located on the west coast of North America. It is loosely governed by the Columbian Congress, a democratic body that follows the Constitution of the United States.

Because of its unstable leadership and underlying anarchist principles, the CRA is not classified as a country, but a proto-state. The Columbian Congress is almost always superseded by the authority of the various land barons and corporations active in and around its capital, Los Angeles. Furthermore, many of the individuals living in the region recognize themselves as sovereign and do not conform to the Congress' laws or participate in its elections.

## History

The CRA was formed in 2019 by the Federalists, a revolutionary group active throughout the entire Occupation. Years of intense warfare and guerilla tactics led to the Federalists overtaking Los Angeles, which until then was held under Union control.
Diver

**Divers**, sometimes **delvers**, are individuals who regularly enter cessation zones for the purposes of transportation, research or scavenging. They do so with specialized equipment and sometimes use bubbleships to cross thin stretches of CZs.

## Equipment

In theory, divers can operate without any specialized equipment. It is possible to remain in the outer stretches of a cessation zone for as long as two hours without incurring any permanent trauma. However, since the passage of time is often the first attribute of existence that is affected for an observer within a zone, most divers utilize some kind of protective gear to avoid the dangers of remaining inside for too long.

The most common piece of equipment associated with divers is the *vacustatic suit*, a broad class of full-body suits that mildly stabilizes spacetime immediately around the wearer. Such suits, while effective, are costly to maintain and require vast power sources on the order of fusion cells in order to run for hours at a time. Vacustatic suits catalyze a process known as *vacustasis*, whereby the vacuum energy of a region of spacetime is held within parameters hospitable to human life.

Vacustatic suits do not function beyond the outermost regions of cessation zones and are not suitable for travel over more than a few kilometers. Traveling divers use vacustatic ships, or *bubbleships*, to travel through the zones. Bubbleships operate on the same premise as vacustatic suits, creating vacustatic bubbles to stabilize local space around the crafts. The bubbles generated by vacustatic ships are much more stable, enabling passage through some of the innermost regions of cessation zones.

Despite the prevalence of vacustatic technology, divers and bubbleship passengers are still at risk when inside a cessation zone. Vacustasis only stabilizes space enough to not be immediately fatal; prolonged or regular exposure even with vacustatic gear is deadly.
Urban Defense Department

The **Urban Defense Department** is a military force responsible for policing and defending the cities of East Lambda.

## Background

The Urban Defense Department is the de facto law enforcement agency in all of East Lambda's major cities, founded by Leon Odette and Rubin Locke at behest of the Lambda Seat. Acting as both a police organization and a military force, the UDD's jurisdiction covers border patrol, police investigation, military operations, and intelligence gathering, with sub-departments filling many smaller niches. Equipment and procedures vary from city to city and reflect the dangers present in a given area. Pulse firearms were initially barred from the organization until 7 AL, a decision overturned by Rubin Locke and backing of certain members within the Lambda Seat.

Agents of the UDD typically fall into one of two categories: law enforcement and defense. The jurisdiction of law enforcement officers usually includes entire cities. A notable exception is Vance, where defense officers enforce laws in the outermost districts due to increasing threats from the outlands.

### Districts

In addition to policing and defense, the UDD is also responsible for the division of cities into districts. Most cities are divided into Inland and Outlying superdistricts, where Inland encompasses downtown areas and Outlying encompasses all districts beyond Inland. These two superdistricts are then divided into five smaller districts labeled with the letters A through E based on distance from the center. Finally, these letter districts are given three-digit codes.

The code for a city's innermost district is A001 Inland, whereas the code for a city's outermost district is E999 Outlying. Generally, the largest UDD headquarters are located in districts A001 through A010 Inland.

## Organization

While the UDD is technically a single organization, it is actually a conglomerate of several departments divided based on their respective cities. City-specific detachments are still part of the greater UDD, but have their names appended with the first letter of their respective city. For example, the Vance detachment is designated as Urban Defense Department: Vance, or UDD:V.

Police departments follow a simple command structure. Every precinct is headed by two Captains, each of whom are responsible for four Sergeants. Each Sergeant is then responsible for six officers. Police Captains collaborate with neighboring precincts. Each letter district is headed by a Commissioner who is also part of the citywide Board of Commissioners.

Defense departments follow pre-Occupation military structures, with recruits beginning at the rank of Private and earning promotions based on duration of service and competence.

### Equipment

The equipment of UDD agents varies even from district to district. Law enforcement officers are more lightly equipped, sporting basic armor and small arms, while defense officers are offered military technology such as pulse weapons and artillery.
Tanegashima Island

Tanegashima, also known as **Tanegashima Island**, is believed to have been one of the few islands nestled within the *Ōsumi Archipelago* before it's mysterious disappearance.

## History

Tanegashima was the easternmost and the second largest (after Yakushima) of the Ōsumi Islands. It was located approximately 43 kilometres (23 nmi) south of the southern tip of Ōsumi Peninsula in southern Kyushu, or 115 kilometres (62 nmi) south of Kagoshima.

Prior to the formation of the Union, the island had been used by the *Japanese Space Agency* (JAXA) for both launching ballistic rockets and space research; it was eventually seized by City 8 and declared off-limits, along with the rest of the *Ōsumi archipelago*. Due to the intense activity of nearby cessation zones, it was never touched by any of the various new nation-states after Liberation, and sat undisturbed for decades.

In 14 A.L, it is rumored that Rubin Locke set out to invade the island with the assistance of Jiroaki Kudo, a high-ranking Urban Defense Department official and backed up by an entire UDD division, including aerial gunships. The precise reason for why is unknown, but given that the island has since disappeared and none of the involved participants have ever publicly resurfaced in subsequent decades, it is whispered that the rogue group intended to seize the island to 'tunnel a pathway to Mars', Tangeshima having since been revealed as the site of early Unionized teleportation experiments. Some historians believe that Locke had access to the island during his Civil Board employment, but this is without historical evidence and based solely on his alleged familiarity with both the island and supposed technological infrastructure displayed during his final speech at an emergency session of the Lambda Seat.

Tanegeshima's existence is denied by both the Zaibol and East Lambda governments, but this is attributed to a mutual agreement withhold what information is known than genuine belief in it's non-existence. Free Russochina has declared their intention to investigate the disappearance in the future, but with the war between itself and the UTCE in a stalemate, this has not been initiated yet. Deceased Generation One transhumans have been found scattered around the archipelago since then, but their dramatically-aged state and questionable condition has made it impossible to verify much of the rumors, instead leaving yet more questions.

Much like the ancient site of *Area 51*, Tanegashima is often featured as a 'lost city' of mysterious, abandoned and potentially lucrative technology thought gone forever in various urban stories and rantings, and attributed as the linchpin for all sorts of conspiracies, most involving Locke and the fabled 'Mars Colony'.
Archibald Pulaski

**Archibald Pulaski** is an author and alleged Liberation hero. Pulaksi is known for his highly exaggerated recollections of the Liberation.

## Biography

Pulaski's early life is largely undocumented. Pulaksi himself has provided conflicting dates of birth, claiming across multiple interviews to have been born in 1992, 1990, and 1986.

## *The True Free Man*

In 25 AL, Pulaski published a book, *The True Free Man*, detailing his supposed exploits as a Resistance leader. In the book, he denounced the Lambda Seat and the International Heritage Foundation as fraudulent, influenced by a cabal of vortigaunts plotting humanity's genocide. He also wrote that the entirety of the Liberation and several large resistance plots were the works of the Oceanic Insurgent Coalition, which Pulaski says was founded by himself and an associate code-named Cassius. According to Pulaski, the OIC had hundreds of covert operatives internationally and orchestrated the Uprising by destroying Nova Prospekt. During this period, Pulaski alleges that he was code-named Locke.

In the book's final chapter, Pulaski claims that he stormed the City 17 Citadel singlehandedly and that the government of East Lambda suppressed his status as humanity's savior.

### Reaction

*The True Free Man* was criticized for its unfounded claims and xenophobia. Pulaski himself faced backlash from numerous communities for his aggressive demeanor and absurd mannerisms.

Over the years, *The True Free Man* has found great popularity with members of the transcendent fascism subculture.
Exoskeleton

**Exoskeletons**, also known as **exos** or **harnesses**, are powered devices that enhance the wearer's movements. Though the applications and types of exoskeletons varies widely, they usually do not cover the body and are partially or wholly controlled by a predictive computer system that tracks the wearer's movements.
Deltanz fanfiction Wiki

This is a wiki for any characters, terminology, places, etc... for stories written by the FanFiction writer Deltanz

**Welcome to the Deltanz fanfiction Wiki!**

## Important articles

Issei Hyoudou (DDR)Valiana LuciferPlaceholderHeaven Ranking SystemSona SitriYuzumi KotohomePlaceholderMemory Triggers

*Need help building out this community?*

* Rules of this wiki

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
KingItems Changelog

1.4.2

- fixed bug with Training Weights being a white tier item instead of lunar.

1.4.1

- updated to work with latest patch

1.4.0

- updated to work with latest DLC update

1.3.5

- Fixed Softlock Issue with Dying whilst Activating Dio's Head

- Clients can now use KaioEssence (turns out it was never implemented lol)

- Buffed Kaioken Essence (raised the stat increase and duration to keep up to scratch with vanilla items)

- Fixed bug with Training Weights resetting with Mythrix

- Fixed and re-enabled dynamic description for Training Weights

1.3.1

- Updated KingItems For anniversary Update

- Disabled dynamic description for Training Weights

- Tweaked enemy spawning during time stop (Dio's head Equipment) to avoid soft locking the game's progress.

1.3.0

- Added New Equipement : Dio's Head (Stops time for 9 seconds) [SINGLE PLAYER ONLY]

1.2.1

- Kaio essence start sound no longer plays whilst the buff is already active

1.2.0

- New Equipment: Kaio Essence

1.1.6

- Training weights now boost form mastery exp instead of power level

- Progress and completion of training weights are now displayed in item tooltips!

1.1.3

- Training weights no longer impact doppelgangers.

1.1.1

- Training Weights no longer reset when stolen on the moon.

1.1.0

- Added new Item : Training Weights (Lunar)

1.0.1

- fixed uber bad bug with camera direction changing the beam colliders whilst a beam was firing.

1.0.1

- Fixed Senzu beans not refilling Ki on client

- Tweaked Senzu Bean Image

1.0.0

- Initial Release

- Senzu Bean Added
Trunks Changelog

1.2.0

- updated to work with latest DLC update

1.1.5

- Updated Trunks For anniversary Update

1.1.4

- Added missing ki cost description on Inexperienced power up

- Now Unlocks Transformations Later (just like pre-rework)

1.1.2

- Added Fail-safes for "orb glitch" with Swift Massacre (angry reacts only)

- decreased start-up time on Swift Massacre

- Swift Massacre now allows for movement during start-up and wind-down

1.1.1

- Fixed Swift Massacre getting stuck after use

- Fixed bug with (M2) Shining Sword Attack Skill getting stuck at bazaar

- Fixed bug with Swift Massacre Skill getting stuck at bazaar

- Tweaked Burning Attack Projectile Speed : 100 => 140 m/s

- Tweaked Burning Attack Projectile Damage : 1600% => 1700%

- Tweaked Burning Attack Ki Cost : 40 => 50

- Increased Frequency of hits for Heat Dome Attack whilst charging

- Increased Armor Boost during Heat Dome Attack

- Heat Dome Attack Now Stuns whilst charging

- Tweaked base armor : 17 => 18

- Tweaked damage gain per level : 1.7 => 1.8

1.1.0

- New Primary Skill: Sword Strike Alternate

- New Utility Skill: Flip

- New Special Skill : Swift Massacre

- Tweaked Trunks Melee Skill Collisions

- Buffed Masenko Damage

1.0.1

- baseDamage : 10 => 11.5
- baseMaxHealth : 160 => 175

- baseArmor : 16 => 17

- Increased Sword Strike & Shining Sword Attack Collision Radius

- Increased (M1) Sword Strike Skill Damage by 40%

- Increased (M1) Shining Sword Attack Skill Damage by 40% Per Hit

- Increased (M1) Shining Sword Attack Skill Final Blast Damage by 60%

- Fixed inconsistency with Burning attack hitting the floor occasionally

- Burning Attack Skill now applies 10 stacks of Burn instead of 1

1.0.0

- Release!
Hidden Transformation

Ki Drain
 Buffs
**Damage:** +300% or Highest Transformation +25%
**Armor:** +400% or Highest Transformation +100%
 Ultimate Skill
* Rapidly teleport and strike all nearby enemies dealing 600% Damage with each strike, Finishes off with a powerful roar dealing 1000% Damage to all nearby enemies!
 Normal : Dodge Chance = 65% , Dodge Ki Cost: 5% of Max Ki
Mastered (Mastery Level 10) : Dodge Chance = 85% , Dodge Ki Cost: 2% of Max Ki

How-To-Unlock:

To Unlock Ultra Instinct; When running default transformations, during the run, when you reach a Total Mastery Level of 80, a message will appear stating the hidden power is unlocked. On Singleplayer; when an attack could possibly kill you, you will instead trigger the hidden transformation. On Multiplayer, the transformation will trigger immediately. If you have additional transformations that have a Total Mastery Level requirement above 80, Ultra instinct will unlock at (Highest Transformation's Mastery Level + 10).
FAQ

**Q: Help!!! The mod(s) isn't working and my computer is on fire!!!**

A: Most cases are due to outdated or missing dependencies. Make sure you have the latest Bepin-Ex and any other dependencies Installed aswell as KingModUtilities! If you continue to have any technical issues with the mod, I highly recommend that you use a Mod Manager (https://thunderstore.io/package/ebkr/r2modman/), as it usually fixes the issue 99% of the time.

Another thing that can be done is to confirm its not an incompatibilty; you can do so by removing all other mods except for my own ones and see if the issues persist. Once you've found which mod is not compatible, feel free to let me know on my discord server! https://discord.gg/3Ddesxc7

if you *still* continue to have issues, I recommend joining the Risk of Rain 2 Modding Discord and ask for help there! https://discord.gg/zxbtZU3

**A last resort solution with R2ModMan**

1. Settings -> Toggle download cache (disable it)
2. 2. Settings -> Export profile as code
3. Settings -> Change profile Import -> From code
4. Select new profile Start modded

**Q: How do I change the custom keybinds to work with my XBONE controller?**

A: in the config file for KingModUtilities, the section where you configure the keys. you just replace the keycode with one of your own. you can refer to this site for keycodes (there should be some for xbone gamepads/controllers.

https://docs.unity3d.com/ScriptReference/KeyCode.html

below is a link to an image that will hopefully tell you what each xbox's button's keycode is.

https://web.archive.org/web/20200214132849/http://wiki.unity3d.com/index.php/Xbox360Controller

Sadly, it will only work with what unity classifies as a button, So AXIS's wont work (which includes DPAD)

Heres an example of a keycode being used to make transforming trigger when pressing most Xbox's 'A' button:

```
# Default value: F
Transform Key = JoystickButton0

```

**Q: How do I stop loud music from playing in King Kombat Arena**

A: The loud music occurs because theres a mod that messes with Ror2 audio, i think it was UnityAudioEngine mod or something like that. Uninstalling the mod and reinstalling ror2 fixes this issue.

if you dont have that mod, reinstall risk of rain 2 and see if the issue persists, apparently that mod changes stuff but doesn't change it back when its uninstalled. If somehow that doesn't fix it; you can disable it in the kingkombatarena.cfg

**Q: What do Zenkais do?**

A: They grant a permanent 10% stat boost to most stats; Damage, Move speed, Attack Speed, Armor, and Power level.

**Q: I can't transform or use certain abilities.**

A: make sure that the transformation/ultimate skill is accessible (unlocked / you have enough ki),

If you still can't get it working; Ensure your keybinds or another mods keybinds don't overlap with the keybinds from this mod.

**Q: How do I unlock the** Hidden Transformation**?**
Reclamation Authority

The **Reclamation Authority***,* officially **Department of Human Preservation** and sometimes **Rec Center** or **RecDep**, is a global Harvester department, originally an office of the Urban Defense Department.

## Overview

The DHP consists of Harvesters who have gone through intense training regiments to maximize their potential in reclaiming transhumans. Agents are divided into Cells, each of which is overseen by a Handler. Agents rarely work together. They receive individual assignments from their Handlers, only collaborating when large groups of transhumans may be present. Assignments are assembled when the Handler receives credible reports of potential transhuman activity.

Potential recruits are deeply scrutinized prior to being selected for training. Recruiters first conduct background checks, screening for any strong political ties or loyalties. Then they conduct rigorous physical, mental and emotional testing to gauge the efficacy of the recruit and also to ensure that the recruit is not a transhuman. If the recruit passes all testing, they are relocated along with any immediate family and begin training.

Agents of the DHP are capable of invoking authority over any government on Earth. This power is recognized by every Liberation state and many smaller states, though it only extends to federal institutions. Private institutions are not obligated to cooperate with the DHP without police orders.

The modified Ernst test is the primary tool of the DHP.

## History

Formulated by Rubin Locke and Leon Odette in response to the passage of the Scarlet Mandate in '6, the organization was established as the 'Reclamation Division', a unit of the UDD within East Lambda. Its original charge was the capture or extermination of transhumans in and around Lambda territory. Odette and Locke spearheaded a squadron each, recruiting UDD officers of other departments, conscripting certain civilians and offering open bounties towards "reclaiming" any surviving transhumans encountered. As escaped transhumans were rounded up or reclaimed, membership gradually relaxed until the November Riots pressed the need for greater numbers and greater jurisdiction. What resulted was a global agency collaboratively formed by representatives from each Liberation state.

Locke suggested that RecDep Harvesters should be given the ability to supersede any authority relevant to the assignment at hand. It was reasoned that because a transhuman could feasibly occupy any position of any institution given enough time, all individuals not proven to be human are equally likely to be infiltrators. To avoid a scenario in which a transhuman uses a high-level position to avoid scrutiny, the representatives officially declared the DHP to exist above the jurisprudence of any government.
KingKombatArena

King Kombat Arena is a special gamemode, a combination of farming and dueling.

## Traits

Traits are passive abilities that give you unique powerful boosts. At the start of the game you are given a choice to pick one out of three given traits. They can be rerolled using reroll button (amout of rerolls can be changed in settings). Traits are permanent until the end of the game and cannot be changed after selecting.
All existing all 15 so far:

less effective from 1000+ money

Increases gold gained from winning duels by 25%

Affected by luck and can proc itself.

Bypasses armor and can only trigger once per 2 seconds.

Affected by luck.

You also gain a bonus 25% Damage, Movement Speed and Attack Speed for 6 seconds.
Can only trigger once per life.

Affected by luck.

## Rounds

Each round consists of 4 sections (in order):

1. Lobby wait 1 (30 seconds by default)
2. Farming (45 seconds by default, or until all enemies die)
3. Lobby wait 2 (30 seconds by default)
4. Dueling (65 seconds by default, or until one of the fighters dies)

**Lobby wait 1** happens just before farming section, allowing you to buy items from the shop by pressing Shift (Utility skill), or skip the timer by pressing Q (Equipment).

**Lobby wait 2** happens after farming section and before dueling. During this section two fighters are chosen to clash in a battle. Other players (or cpus) can bet their money on one of the duelists. The higher one side's win coefficient is comparing to the other side the lower their bet multiplier is (if left side won more and lost less than the right side they have a lower bet win reward).

**Dueling** makes two fighters chosen during **Lobby wait 2** clash in a 1 vs 1 battle. The battle ends when one of the fighters die or the timer runs out. Winner gets a money bonus. After the dueling section the game goes back to Lobby wait 1.

**Farming** section happens after Lobby wait 2. It puts all players into their own small arenas filled with enemies that change in sorts and amount every round. You recieve a money reward for killing all enemies. Killing a boss during a boss round rewards you with a choice of 3 boss type items. Dying does not give any rewards.

List of wave enemies:

## Item Shop

Item shop is the main way to get items in King Kombat Arena. It can be accessed by pressing Utility Skill (Shift by default). In there you have multiple options of different item chests to buy. Each chest gives you a choice of 3 random items from that pool. Those items can be rerolled using the reroll button.
There are 5 different chest options:

* **Small Chest**: 80% White, 19% Green, 1% Red
* **Large Chest**: 5% White, 85% Green, 10% Red
* **Legendary Chest**: All Red
* **Lunar Chest**: All Lunar
* **Equipment Chest**: All Equipment
	+ *note that since each chest gives you a choice of 3 items, probabilities have to take that into account. So for example, in a large chest you have a 48.8% chance of finding at least a single red item. So when you are looking for any red items, in some cases buying two large chests might be better than a single legendary chest*
Senzu Bean

On Use:

Instantly replenish 100% of your Maximum Health, Additionally, replenish 100% of your Maximum Ki

**Cooldown:** 150s

Lore

Senzu Beans are grown by Korin in Korin Tower, When eaten, the consumer's energy and physical health are restored to their fullest;
the effects are typically almost instantaneous for the recipient, making these beans a great asset both in and out of battle.
Podcast uso de las nuevas tecnologías

¿Cómo afectó la pandemia, la educación en la UNAL? ¿Qué herramientas se han empezado a usar debido a la virtualidad? ¿El uso de nuevas tecnologías es algo que llego para quedarse? Todas estas preguntas serán resueltas en el Podcast - *El uso de nuevas tecnologías en época de pandemia*, en el cual, cuatro estudiantes se interrogan acerca de el impacto del Covid-19 sobre la educación, con dos grandes invitados que responderán a cada una de estas dudas.

```
https://www.youtube.com/watch?v=sOIIeTanBxU&feature=youtu.be&ab\_channel=ValentinaBaron

```
Items

Current items that effect the survivors and what they do.

**Brainstalks:** Abilities use much less ki for 4 seconds + (4 per stack)

* *Note: This only applies to initial ki cost and the charging aspect of some skills*

**Alien Head:** Reduce Ki cost by 25% non linear 6 stacks is 85% ki reduction

* *Note: Ki Cost reduction does not apply to Transformation Ki Cost/Sec or Transformation Abilities*

**Hardlight AfterBurner:** Adds 80 Ki to maximum.

**Backup Mag:** Adds 15 Ki to maximum.

**Purity:** +2 Ki Regen.

**Bandolier:** Partially refills Ki

## **King Items Mod**

 Description
* Instantly replenish 100% of your Maximum Health
* Additionally, replenish 100% of your Maximum Ki

 Description
* Grants a purified variant of the Kaioken, gaining bonus 23% Damage, 23% Attack Speed & 23% Movement Speed for 8 seconds

 Description
 * Dio's Head doesn't do anything during time stop (you can't stop time forever)
* SINGLEPLAYER ONLY

 Description
* Increases Form Mastery Exp gain by 15%
 * You will regain your stats over the course of 8 minutes.
* If the item is removed you will lose the bonus stats.
* Each training weight timer is unique to each one. And must be in combat for the timer to start/resume.
Vegeta Changelog

1.4.0

- updated to work with latest DLC update

1.2.10

- Updated Vegeta For anniversary Update

1.2.9

- Fixed ssj4 tail colour (dunno how this occurred lul)

1.2.8

- Now Unlocks Transformations Later (just like pre-rework)

1.2.7

- Majin Mode Requirements Converted to total mastery levels

1.2.5

- Replaced lots of old smelly icons with smexy new ones!

1.2.4

- Galaxy Breaker Rework V2; Increased Armor Boost to 400 whilst charging.

- Galaxy Breaker Rework V2; Can now be charged increasing its size and damage.

1.2.1

- Added New Transformation : Super Saiyan Blue Evolved 3

1.2.0

- Reworked Galaxy Breaker : Now drains all ki for additional damage.

1.1.9

- Tweaked babidi appearance frequency from 10-20 secs to 20-40 secs.

- Fixed bug with increased attack speed causing Rising Sledgehammer Skill to stop working.

- Increased skill attack speed cap for Rising Sledgehammer Skill.

1.1.7

- Buffed Galaxy Breaker

1.1.6

- Balanced Continuous Energy Blast

1.1.5

- Added New Transformation : Super Saiyan 4

- Added New Transformation Skill : Final Shine Attack

1.1.0

- Added New Special Skill : Galaxy Breaker

1.0.2

- Fixed Bug with Majin Curse Triggering at the same time as death causing a wack zenkai stacking bug. (usually after using final explosion)

1.0.1

- Fixed final explosion explode fx not being visible on other clients

- Fixed Issue with softlocking vegeta by letting go of M2 when using Rising Sledgehammer

- Added Missing Ki Cost description for Rising Sledgehammer

- Melee Strike Animations should feel a bit faster and less clunky

- hopefully fixed a softlock when dying whilst requesting/accepting a duo skill

- Reworked the babidi annoyance

- Tweaked Majin bonus stats

1.0.0

- Initial Release!
Laboratorio de Lectura y Escritura, UNAL Wiki

**¡Bienvenidos a Laboratorio de Lectura y Escritura, UNAL Wiki!**
Somos una comunidad web colaborativa sobre Laboratorio de Lectura y Escritura, UNAL en la que quienquiera y esté interesado en nuevas prácticas de lectura y escritura, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores -y escritores- se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Temas

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

En este espacio estamos interesados en la Literacidad, o prácticas de lectura y escritura en contexto. Para ello, proponemos tres temas fundamentales *Prácticas letradas académicas*, *Escritura Disciplinar* y *Nuevas Tecnologías*. Para reflexionar sobre estos, hay desde entrevistas, artículos, pasando por infografías y hasta pódcast. ¡Bienvenides!
Chobo-Tot

**Chobo-Tot** is an altered Chibi-Tot. Though well-intentioned, they seem to accidentally cause problems everywhere they go. Despite the trail of chaos that follows them, they are generally cheery and have several friends, including Freaky Phil and Baby Ghost.

Though their actual relation to Chobo-Ribi and Velly Tision is unknown, they refer to Chobo-Ribi as "Uncle Chobo."

## Appearance

Chobo-Tot is modeled after Baby Ghost's room, similar to the way Chobo-Ribi is modeled after Chibi Doors. Their color scheme is reminiscent of Baby Ghost's room, and their cape is a copy of Baby Ghost's rug.

They have short arms and long legs, a reversal of Chibi-Tot proportions. They also have a plug, but it is too small to fit into any outlets, and doesn't seem to really serve a purpose.
Prácticas letradas académicas

## Prácticas letradas académicas no convencionales

Al interior de las comunidades académicas se gestan de maneras específicas las prácticas letradas; estamos acostumbrados a producir y leer reseñas, ensayos, informes, documentales, artículos e infografías; así como a socializar y generar conocimiento por medio de simposios, foros y conversatorios. Estos géneros están, además, inmersos en una o varias de las tres tipologías textuales: argumentativa, descriptiva y narrativa. Preponderando el uso de las dos primeras.

No obstante, nos hemos propuesto comprender estas prácticas en el código de lo *no convencional*. Es así como nos encontramos con géneros de diversa índole. Los cuales ofrecen múltiples maneras de plasmar, compartir y generar conocimiento dentro de las comunidades académicas. ¿Se te ocurre cuáles pueden ser?

Estas formas, bien por la mera innovación o bien por abrir el alcance de las producciones académicas a nuevos medios y poblaciones, han gestado y han fortalecido las prácticas de lectoescritura. Tales como la difusión del conocimiento por redes sociales, los recorridos virtuales y las pequeñas cápsulas informativas de los museos; así como los materiales con gran tendencia hacia lo gráfico como el cómic, el fanzine o la novela gráfica. Surgen entonces preguntas como: ¿en qué momento una modalidad dedicada a las prácticas de lectoescritura vernáculas pasa a hacer parte de la producción académica?, ¿qué tan esquemáticos nos ha vuelto la academia? y ¿hasta dónde podemos aventurarnos dentro distintas modalidades de lectoescritura?

A continuación encontrarás cuatro proyectos, cada uno acerca de una modalidad que hemos ubicado como no usada convencionalmente dentro de la academia. Te invitamos a descubrir este tipo de prácticas para fomentar la discusión sobre sus posibilidades, limitaciones y, por supuesto, beneficios. Da click en la imagen para leer la reseña.

Caminos CondenadosParaderos Paralibros Paraparques‘Stories’ del Bicentenario por la Red Cultural del Banco de la RepúblicaDivulgación científica en YouTube en el canal Kurzgesagt – In a Nutshell.
Prácticas letradas no convencionales

Al interior de las comunidades académicas se gestan de maneras específicas las prácticas letradas; estamos acostumbrados a producir y leer reseñas, ensayos, informes, documentales, artículos e infografías; así como a socializar y generar conocimiento por medio de simposios, foros y conversatorios. Estos géneros están, además, inmersos en una o varias de las tres tipologías textuales: argumentativa, descriptiva y narrativa. Preponderando el uso de las dos primeras.

No obstante, nos hemos propuesto comprender estas prácticas en el código de lo *no convencional*. Es así como nos encontramos con géneros de diversa índole. Los cuales ofrecen múltiples maneras de plasmar, compartir y generar conocimiento dentro de las comunidades académicas. ¿Se te ocurre cuáles pueden ser?

Estas formas, bien por la mera innovación o bien por abrir el alcance de las producciones académicas a nuevos medios y poblaciones, han gestado y han fortalecido las prácticas de lectoescritura. Tales como la difusión del conocimiento por redes sociales, los recorridos virtuales y las pequeñas cápsulas informativas de los museos; así como los materiales con gran tendencia hacia lo gráfico como el cómic, el fanzine o la novela gráfica. Surgen entonces preguntas como: ¿en qué momento una modalidad dedicada a las prácticas de lectoescritura vernáculas pasa a hacer parte de la producción académica?, ¿qué tan esquemáticos nos ha vuelto la academia? y ¿hasta dónde podemos aventurarnos dentro distintas modalidades de lectoescritura?

A continuación, en las opciones de "categorías", encontrarás cuatro escritos cortos, cada uno acerca de una modalidad que hemos ubicado como no usada convencionalmente dentro de la academia; invitando, principalmente, a descubrir este tipo de prácticas para fomentar la discusión sobre sus potencialidades, limitaciones y, por supuesto, beneficios.
Alisdair Nihilim

**Alisdair Nihilim** is a winter eladrin bard played by **Stephen**.

## **Biography**

### **Background**

[label as much of their backstory as you are willing to reveal or has been revealed so far]

## **Character Information**

### **Quests**

[place the character's end motivation in the end]

### **Notable Items**

* [label items like quest items, plot important items, items that are absolutely needed like spellcasting focuses or their main weapon, any trinkets they might have, any backstory related items]
Citrusoft-Chan

## Summary

Citrusoft-Chan is a female mascot created by Citrusoft Robotics for promotional purposes during the events of Chibi-Robo! Park Patrol. She was created as a part of Citrusoft's 'Bloomin' Engineers' campaign - A movement by the company to get the young generation interested in Robotics and environmental sustainability. She also appears on merchandise in Citrusoft's gift shop.

## Personality

Citrusoft-Chan is an intelligent, eccentric and bubbly young woman with a love for maths and engineering. She's *very* passionate about her specialisms and will chew the ear off of anyone that'll listen.

## Appearance

Citrusoft-Chan is a dark-skinned female, with a black USB-C tail and orange/green eyes. She has large, bouffant orange/green hair roughly resembling the Citrusoft logo, on which she has a Chibi-Robo head hairpin above her left eye. She wears blue glasses, a formal blue shirt (stopping at the waist) with a vibrant red/yellow/blue striped tie, a short green pencil skirt, and black thigh-highs. Around her arms and back, she has a Citrusoft scientist's labcoat with blue/yellow stripes and buttons, as well as the company's logo on each arm.
Memory Triggers

This page is where you can find anyone who has remembered so far and what triggered there memories coming back in the story A Different Path to Follow.

The one's that remembered at the same time will be put together.

## People who have remembered

### Kaori Murayama and Yui Katase

1/2
They remembered after seeing Issei save them from bullies at the local park. They had learned about the supernatural world the day before the Isolation Barrier broke as they had summoned Asia through a flyer. While they are still wary of Issei and his past, they are willing to work with him to try and stop what happened in the previous timeline.

### Yasaka and Kunou

1/2
Yasaka was pregnant with Kunou when she heard a prophecy of a boy in love with breasts that would save her in a dire time which is when her memories triggered and due to her being pregnant with Kunou at the time it triggered her memories as well for when she was born.

Yasaka's memories triggered before Issei time traveled and she is the one that caused his headache right after he woke up after traveling

### Azazel, Vali, and Albion

1/2

### Great Red

Remembered as he was the one that triggered the time travel.

### Ophis

Was not killed when Red destroyed the previous timeline and at a later timeframe, traveled back herself though she has not made her presence known to Issei yet.

Issei didn’t have a headache when she came back due to the fact that her time travel was separate from his.

## Trivia

* There are still more people that have yet to remember in the plans as well as a couple surprises on how they will remember but you will have to wait till they come up in the story to see it.
* The event where Ophis will meet up with Issei in this timeline has already been planned out and should be interesting how it pans out. It's not something I've ever seen in Fanfiction stories, but I'll readily admit to having not read them all though I think it will still either get a laugh or at least surprise you.
Ask the creator!

Comment Down Below To Ask Me For Your Own Tribe!

Current Tribes:

Immortalwings

Foxwing

Voidwings

Confusionwings

Constructionwings

Championwings

Yakwings

Peacewings

Sirenwings

Adderwings

Update Log

8/11/2020 : Added Update Log, Edited Voidwings Page

Comment Down Below To Ask Me For Your Tribe's Territory!

Comment Down Below To Ask Me For Your Tribe's Special Scales, Mutations And Hybrid Tribes!
Aureillieus Renaeris

**Aureillius Renaeris** is a fire genasi fighter played by **Emi**.

## **Biography**

### **Background**

[label as much of their backstory as you are willing to reveal or has been revealed so far]

## **Character Information**

### **Quests**

[place the character's end motivation in the end]

### **Notable Items**

* [label items like quest items, plot important items, items that are absolutely needed like spellcasting focuses or their main weapon, any trinkets they might have, any backstory related items]
Post-Occupation Wiki

Fifty years have passed since the Liberation: the day when the Combine fell. The world now exists divided and uncertain in the shadow of the Occupation, with the mantle of civilization barely held afloat amidst threats both human and alien.

Ante Diluvium is set outside Vance, the capital city of East Lambda. The city's defenders, the UDD:V, have been losing ground for the past five years. The American outlands creep closer and closer with each passing day, leaving those on the outside face to face with the madness of the wastes.

**IMPORTANT LINKS**

**FACTIONS**

Urban Defense Department

Benefactor cults

Reclamation Authority

**THE POST-OCCUPATION WORLD**

*For a moment, there was hope.*

Much has changed since the Uprising. The world's largest resistances have organized themselves into countries and built new societies over the ruins of the old. Safety and normalcy can be found within, but alien beasts, outcasts and marauders lurk in the outlands beyond the borders. Even more mysterious than the outlands are the cessation zones, areas of rarefied nothingness that inflict madness and deformities upon humans who wander inside.

*Ante Diluvium* is set on the outskirts of Vance. The outlands to the west used to be Lambda's, but miles upon miles have been lost after years of organized cult raids. Vance, the lynchpin in Lambda's control of the southeast US, is defended vigorously by the UDD, who divert almost all of their resources to the west side.

East Lambda has fallen on hard times. The UDD is currently locked in a war with Revelation, a powerful cult. Combined with the growth of the cessation zones, the war has caused a crippling refugee crisis that has left the routes into Vance completely locked down. With a humanitarian crisis on the horizon, the governing Lambda Seat struggles to maintain order.

The UDD has forbidden entry into Vance, even for those with citizenship. Those who wish to enter deal with violence, poor conditions and snail-pace bureaucracy in the Merrill Processing Camp. Many take to the outlands, living in the settlement of Galatian or leading a dangerous and risky lifestyle on the frontier. Some make a living off hunting aliens while others track bounty targets for the Reclamation Authority. Some run guns and drugs while others worship the Combine in Benefactor cults. The world of Ante Diluvium is expansive, and there is no shortage of paths to take. The question is, which will you choose?
Mugen - King's Edition

## Overview

This is essentially a modification for an ancient pc game/framework made back in 1999 (M.U.G.E.N), the major difference being that this version is actually running on an open source clone called (I.K.E.M.E.N. GO), which has a lot more features! (EG; heaps of more game modes, in-game pause menu, a framework unlock system, and even freakin online multiplayer!). So I thought, lets make a fun lil mod to it :D

## Features Unique to King's Edition

- All characters are unlockable through fulfilling certain requirements! (Over 120+ characters to unlock)

- Character Levelling systems (level up your characters by playing in arcade or quick match!)

- Custom Events (repurposed story mode)

- Special screens when characters unlock/level up & when events are unlocked!

## Download

Join my discord server below and check out the #mod-links channel!

Contains the download link for the main game plus any patches!
https://discord.gg/fwPre7BnDY

## Controls

It would be best to look this up online, but the control scheme is similar to the old fighting arcade machine button layouts.
However, since each character is made by different people, each character can techncially have thier own control layout, however, I tried my best for a majority of characters to have the same controls.

The following are the default controls, these can all be configured in-game and you can also use a controller (reffered in game as JOY) which I highly reccomend!

I'll also try to label what they are commonly used for... (like I mentioned before, some characters use more/less buttons than others)

### Common Input Combinations (for specials)

Down, Forward, A

Down, Forward, B

Down, Forward, C (this is likely kamehameha)

There are also specials you can do by pressing back instead of forward :)

99% this will cost you some metre (that power bar at the top)

## Known Bugs

- When playing in tag team mode, sometimes after the round ends, your tag teammate will leap into the sky and only until they land on the ground will the round acutally end. this may take like 10-20 seconds, so just wait it out!

- AI Saibament will infinitely charge locking them in place

## Cheats

- If you don't feel like grinding out everything and just want the classic M.U.G.E.N Experience, you can modify the following file to unlock all characters/Events.

**"PATH\_TO\_YOUR\_GAME\external\mods\KingConfig.Lua"**

Just change the boolean values from **false** to **true** and run the game.

```
DEBUG\_UNLOCK\_ALL\_CHARS = false
DEBUG\_UNLOCK\_ALL\_EVENTS = false

```
Queen Cycle

Cycle Is A Moon Grey Female With Golden Eyes, Well Built Frame, And A Trailing Scar That Starts From Her Wing Down To Her Foot.

## **Personality**

**Cycle** is Adaptable, Agreeable, Caring, Clear-Headed, Courageous, Empathetic, Loveable, Providential, Self-Sufficient, Businesslike, Dominating, Old-Fashioned, Proud, Unchanging, Unhurried, Cold, Demanding, Disturbing, Fanciful, Hostile, Impatient, Lazy, Two-Sided, And Unappreciative.

More Coming Soon.