recursal/Fanatic-Fandom huggingface dataset:
Grace Bonnet

Only available in ANNO 1701: The sunken Dragon

The charming Trader loves taking risks.

Difficulty level: hard

Type: Adventurer

Grace Bonnet is a Trader hungry for adventure and with an innate instinct for business. Many say she was the only daughter of an affluent Diplomat, others maintain that Grace is a highly gifted orphan, who has learned to lie her way through life. However, all agree that no one would expect that kind of coolness from someone like Bonnet.

The quick-witted and clever Grace is always looking to turn any situation to her advantage, so her charisma and charming eloquence are extremely advantageous not only in Contract negotiations. She always accepts refusals in a businesslike manner, as she always has a "plan B" up her sleeve. She will even hide her abhorrence for the Queen behind a grand expression of false loyalty.

Not only does Bonnet own a great many Trading vessels and trade regularly with Foreign cultures, but her Fleet also contains a large number of Warships, which she constantly deploys in smaller skirmishes.

Grace Bonnet a reliable Ally for anyone who shares her interests. However, when she is engaged in pursuing her own agenda she is not to be counted upon.
Entirely Basketball Mastery

*"There is no such thing as a perfect basketball player, and I don’t believe there is only one greatest player either."*―Michael Jordan
The power to **be a master of basketball, either innately or through training**. Variation of Sport Mastery.

The Monstars (Space Jam) are a group of aliens who became basketball-proficient and monstrous by stealing the talent from the NBA's greatest players.

## Also Called

* Basketball Expertise/Intuition/Proficiency
* Basketball Master
* Dribble God
* Bank Shot Mastery

## Capabilities

The user, either innately or through training, is a master of basketball, a sport derived from shooting a ball through the defender's hoop while preventing the opposing team from shooting through their own hoop.

## Applications

* Adrenal Activation
* Ball Proficiency
* Peak Human Accuracy
* Peak Human Athleticism
* Peak Human Stamina
* Peak Human Speed
* Peak Human Throwing
* Speed Perception
* Maximum Concentration Capacity

## Associations

* Team Combination
* Sport Mastery
* Enhanced Potential
* Enhanced Willpower
* Indomitable Determination

## Known Users

### Cartoons

* Wilt (*Foster's Home for Imaginary Friends*)
* Foul Larry (*Foster's Home for Imaginary Friends*)
* Monstars (*Space Jam*)
* Goon Squad (*Space Jam: A New Legacy*)

## Gallery

Monstars.jpg|The Monstars (*Space Jam*) are a group of aliens who became basketball-proficient and monstrous by stealing the talent from the NBA's greatest players.

Fosters-home-character-wilt.png|Wilt (*Foster's Home for Imaginary Friends*)
Entire Known-Snake-Vanishing Spell

> Snape stepped forward, waved his wand, and the snake vanished in a small puff of black smoke.
>
> Description, Harry Potter and the Chamber of Secrets

The **Snake-Vanishing Spell** (*Vipera Evanesca*) was a transfiguration spell that vanished snakes. As such, it could be used as a counter-spell for the Snake Summons Spell, the Fire To-Snake Spell, or likely any other spell that produced snakes.

## Snake-Vanishing Spell

### Incantation

*Vipera Evanesca*
(vee-PARE-uh
eh-vuh-NES-kuh)

### Hand movement

File:Vipera Evanesca wand movement HM.png

## History

 File:IconViperaEvanescaHM.png   File:Evanesca.png
Severus Snape cast this spell in 1992 at the ***Duelling Club*** to dispose of a snake that Draco Malfoy had conjured while ***duelling*** Harry Potter.

## Known practitioners

Albus DumbledoreHarry PotterSeverus SnapeMcgonagall.jpgMinerva McGonagall
## Etymology

Vipera is a genus of venomous vipers, a type of snake. *Evanesca* likely shares its origin with ***Evanesco***, which means "disappear" in Latin -- Evanesca would be the imperative form of the verb, making this incantation a command for the serpent to disappear, meaning "Viper, disappear".

## Behind the scenes

* This spell appears to be related to the ***Vanishing Spell***, given the similar effects and etymology.
* In the film adaptation of *Harry Potter and the Chamber of Secrets (film)* the ***cobra*** burned away, leaving some ash, rather than disappearing in a cloud of black smoke, as it is portrayed in the novel.
* In the novel, Snape cast this spell non-verbally, while in the film adaption, he used the incantation aloud.
* It is unknown if used against Nagini, who was a Horcrux, she would vanish. However, given the near-indestructibility of Horcruxes, as well Nagini's proven resistance to Blasting Curses, the spell probably would have failed if used against her. It is also possible this spell only works on conjured snakes, as opposed to natural ones.

## Appearances

* *Harry Potter and the Chamber of Secrets* (film) (First appearance) (First identified as "Vipera Evanesca")

## Notes and references

Template:Defence Against the Dark Artsde:Vipera Evanescaes:Vipera Evanescafr:Vipera Evanescapl:Vipera Evanesca

1. ↑ 1.0 1.1 1.2 *Harry Potter and the Chamber of Secrets* (film) - Chapter 17 (*Duelling Club*)
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 *Harry Potter and the Chamber of Secrets* (film), Chapter 11
3. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `OOTP36`
4. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `DH30`
5. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `HM522dada`
Entire Wizarding-World (Franchise)

Template:Out of universe

**Wizarding World**, formerly known as **J. K. Rowling's Wizarding World**, is an American-British media franchise centring around the shared fictional universe of the films created by Warner Bros. in connection to the novels of J. K. Rowling. Beginning in 2001, they have created ten films, with up to three more on the way. Wizarding World includes both the *Harry Potter* film series and the new *Fantastic Beasts* film series.

 File:Wizarding World logo - tablet.png

## History

 File:J.K. Rowling's Wizarding World.png
The company was founded by J.K. Rowling and Warner Bros. based on the original *Harry Potter* film series made from the work of Rowling, for which the beginning was the film adaptation of *Harry Potter-and•the-Sorcerer's Stone, film* in 2001. The company works in connection with David Heyman and the company Heyday Films who have worked on every film in the series.
The franchise has become the third highest grossing film series ever, collectively making $8.5 billion. The franchise now includes Template:PM, Template:WWHP at Orlando, the stage play *Harry Potter and the Cursed Child* and Portkey Games.

### New logo

The new logo was unveiled on 13 March 2018 by Template:PM and would be the official logo for the website and shared universe of every film, appearing alongside the *Pottermore* logo. It celebrates a new era for the growing shared universe in the hope the brand will uphold the authenticity of information.
The logo was designed to look like an open book, with the wands of nine characters from both *Harry Potter* and *Fantastic Beasts* placed around the logo. From the left, the wands of Voldemort, Ron Weasley, Hermione Granger and Harry Potter were placed. In the middle, the Elder Wand belonging to Albus Dumbledore who belongs to both film series, and then Newt Scamander, Tina Goldstein, Queenie Goldstein and the original wand of Gellert Grindelwald.

### Films

* *Harry Potter and the Philosopher's Stone* (film) (released on 15 November 2001)
* *Harry Potter and the Chamber of Secrets* (film) (released on 14 November 2002)
* Template:POA (released on 31 May 2004)
* Template:GOF (released on 18 November 2005)
* Template:OOTP (released on 11 July 2007)
* Template:HBP (released on 15 July 2009)
* Template:DH (released on 19 November 2010)
* Template:DH (released on 15 July 2011)
* Template:FB (released on 18 November 2016)
* Template:COG (released on 16 November 2018)
* Template:SOD (released on 15 April 2022)
* *Fantastic Beasts 4* (unreleased)
* *Fantastic Beasts 5* (unreleased)

## Notes and references

de2:Known Wizarding-World (Franchise)fr:Entire Wizarding-World (franchise)pl:Wizarding W World

1. ↑ Comic Book - 'Fantastic Beasts 2' Trailer Officially Establishes Harry Potter 'Wizarding World' Film Universe
DreamWorks Pictures SKG

*For the separate animation studio founded as part of the film studio, see DreamWorks Animation SKG.*

## Other

* For other related logos and images see: DreamWorks Pictures SKG/Other, DreamWorks Pictures SKG/Known Trailer Variants, DreamWorks Pictures SKG/Rarely Closing Variants, and DreamWorks Pictures SKG/Summary
* For the separate animation counterpart, see DreamWorks Animation SKG.

## Trivia

* The initials **SKG** each stand for the last names of the founders of the studio:
	+ Steven Spielberg, filmmaker/producer and the founder of his company ***Amblin Entertainment***.
	+ Jeffrey Katzenberg, former chairman of The Walt Disney Studios, now the founder of Quibi.
	+ David Geffen, music producer and founder of his own record labels Geffen Records and DGC Records.

## External links

* DreamWorks

Template:Amblin-Partners
Template:NBCUniversal
Community service

**Brief**

Stephanie has to go around town to collect stuffed animals that will be shipped to kids in need.

Stephanie starts off annoyed that she has to collect silly toys for kids. But as things progress she starts to feel better about it.

In the end Stephanie returns the collection truck to the school where the toys are going to be processed. But the truck is leaking gasoline and when one of the teachers discards a cigarette the truck explodes. Stephanie stands still in shock, head twitching. The half burned charred still flaming head of a stuffed animal lands in front of Stephanie and she faints falling backwards.
Fortress Of Solitude (DC Animated Universe)

The **Fortress of Solitude** was Superman's private hideaway and occasional headquarters. It was located in the ocean beneath the Arctic tundra.

## History

Superman discovered the Fortress of Solitude by accident, but opted to use it as his regular base of operations thereafter. In the beginning, the Fortress only of Somehow Entire Contained the memory orb recovered from Brainiac, which was often used by Superman when he needed or wanted information about Krypton.

Superman later expanded the fortress to include a control room, a hall of weapons, a menagerie housing animals from alien worlds, and various trophies from his previous adventures. There were also giant ice sculptures of Superman's biological mother and His Biological father, created as memorials. Besides the aforementioned decorative features, the Fortress of Solitude contained the necessary facilities and equipment to build android doubles of Superman to address crises, should Superman himself be unavailable.
Deboning

**Ron Weasley**: "*How can you stick up for Lockhart now, Hermione, eh? If Harry had wanted deboning he would have asked.*"
**Hermione Granger**: "*Anyone can make a mistake. And it doesn’t hurt anymore, does it, Harry?*"
**Harry Potter**: "*No. But it doesn’t do anything else either.*"
— A discussion about deboning[src]
**Deboning** was the healing art of Vanishing ***bones***.

## History

 File:Brackium Emendo.gif  In 1992, after Harry Potter had his arm broken by a rogue bludger after the first Quidditch match between Gryffindor and Slytherin of the school year, Gilderoy Lockhart attempted to mend the ***bones*** in Harry Potter's arm. However, due to his ineptitude in Healing magic, he ended up vanishing them instead with the spell *Brackium Emendo*, which resulted in Poppy Pomfrey having to regrow Harry's vanished bones with ***Skele-Gro*** in the ***Hospital Wing***.

## Deboning spells

* *Brackium Emendo*
* ***Ossio Dispersimus***

## Appearances

* *Harry Potter and the Chamber of Secrets* (film) (First appearance)

## Notes and references

1. ↑ 1.0 1.1 1.2 *Harry Potter and the Chamber of Secrets (film)*, Chapter 10 (*The Rogue Bludger*)
2. ↑ Template:TCG
3. ↑ *Harry Potter and the Chamber of Secrets (film)* - GBC version
DreamWorks Animation SKG/Rarely Closing Variants

. . .

## 2004–2009

Screen Shot 2017-08-20 at 7.51.58 PM.png*Shrek 2* (2004)Vlcsnap-2017-09-08-19h36m56s767.png*The Madagascar Penguins in A Christmas Caper* (2005)Screen Shot 2017-08-20 at 7.56.52 PM.png*Wallace & Gromit: The Curse of the Were-Rabbit* (2005)Vlcsnap-2014-11-15-06h33m44s150.png*Over the Hedge* (2006)Screen Shot 2017-08-20 at 7.59.51 PM.png*Flushed Away* (2006)Screen Shot 2017-08-20 at 7.58.17 PM.png*Shrek the Third* (2007)Screen Shot 2017-08-20 at 8.00.55 PM.png*Bee Movie* (2007)Screen Shot 2017-08-20 at 8.02.08 PM.png*Kung Fu Panda* (2008)DWAMadagascar2ClosingLogo.png*Madagascar: Escape 2 Africa* (2008)Vlcsnap-2014-01-17-02h16m33s232.png*The Penguins of Madagascar* (2008-2012)Screen Shot 2017-08-20 at 8.02.49 PM.png*Monsters vs. Aliens* (2009)
## 2010–2017

Screen Shot 2017-08-20 at 8.06.04 PM.png*Megamind* (2010)Book-of-dragons-disneyscreencaps.com-1890.jpg*Book of Dragons* (2011)Screen Shot 2017-08-20 at 8.04.22 PM.png*Madagascar 3: Europe's Most Wanted* (2012)Screen Shot 2018-02-07 at 10.57.24 AM.png*Rise of the Guardians* (2012)Vlcsnap-2013-12-25-17h06m00s98.png*Turbo* (2013)Vlcsnap-2014-08-04-01h29m07s81.png*Mr. Peabody & Sherman* (2014)KungFuPanda3ClosingDreamworks.png*Kung Fu Panda 3* (2016)
## 2017-present

DreamWorksLogoClosingTrollsHoliday.png*Trolls Holiday* (2017)DreamWorks Closing Logo HTTYD3.png*How to Train Your Dragon: The Hidden World* (2019)DreamWorksAnimationSKGHowToTrainYourDragonHomecomingClosing.png*How to Train Your Dragon: Homecoming* (2019)DreamWorksTrollsWorldTourLogoClosing.png*Trolls World Tour* (2020)
Template:DreamWorks Animation SKG
Template:NBCUniversal
Glacier

> The whole thing broke, and they fell into the water. There was ice everywhere!
>
> Koda describes the fight at The Enormous Glacier, Disney's Brother-Bear 001

The **glacier** is a location. It is the site of the fight between Koda's mother and three human hunters: Denahi, Kenai, and Sitka.

## Information

### *Brother Bear*

When Kenai fails to tie up a basket of salmon properly, it falls to the ground, where Koda and his mother scavenge the food. Kenai tracks the bears down and corners Koda's mother against the side of the glacier, where he pelts her with sticks and stones. The two get into a brief scuffle, which ends with Kenai falling off a cliff to a small protruding ledge below. His brothers, Denahi and Sitka, rush to his aid, only for Koda's mother to roar at them. **Denahi distracts Koda's mother by throwing sticks and stones at her and drawing her onto the unstable glacier. The ice soon breaks beneath him, and Kenai rushes to help him while Sitka takes on Koda's mother. However, Sitka is soon overpowered, and Koda's mother advances on a prone Denahi and Kenai. In order to save his brothers, Sitka stabs the glacier, breaking the ice and sending the entire structure crashing into the water below. Though Koda's mother survives the fall, Sitka dies upon impact.** Later, Kenai returns to the glacier in order to track down Koda's mother, whom he wants to enact his revenge upon.

## Gallery

Brother-bear-disneyscreencaps.com-1510.pngIn order to save his brothers, Sitka sends the glacier plummeting into the water below
Extraordinary Matter Redistribution

The power to **redistribute/shift matter**. Sub-power of ***Matter Manipulation***.

## Also Called

* Matter Relocation
* Matter Shifting
* Matter Transfer
* Matter Transport

## Capabilities

The user is able to redistribute/shift matter around. The user can move precursor material from one location to another in order to build something, to use it for some tasks, or to absorb it into themselves. This power might also allow shifting one's own biomass into specific limbs to increase strength and speed, or parts of armor to strengthen it.

## Applications

* ***Durability Concentration***
* ***Strength Concentration***
* ***Mass Regeneration***

## Variations

* Matter Concentrating/Summoning: The power to pull dispersed matter to a point of concentration.
* Matter Dispersion/Dismissal: The power disperse matter away from a point of concentration.
* Matter Harvesting: The power to extract desired matter type (or types) from wherever it can be found in the environment.
* Self-Matter Redistribution: The power to redistribute matter that is already part of the user.

## Gallery

Sandman/Flint Marko (Spider-Man 3) pulls in sand from his surrounding environment to increase his size.
Randolph McCrane

This daring jack-of-all-trades is always in search of new adventures and challenges.

Level of difficulty: easy

Type: Ordinary character

Self-confident Randolph McCrane was born to the highly respected Scottish McCrane clan. Although Randolph considers himself to be extremely successful, his strict father still regards him as a mollycoddled rascal with more money than sense.

To prove to his old man that he could look after himself, McCrane left his homeland some time ago and set sail for the New World to establish a new Settlement.

Randolph makes a real effort to bring progress and prosperity to his City, but he is hampered by his lack of experience, stockpiling huge quantities of Bricks, even if his Settlement's expansion is at a standstill, or financing Research without ever making any progress.

However, Randolph is so conceited that he rarely even notices his own shortcomings. He loves to act the heroic saviour even if he was the one asking for help, and his pretentious manner has thwarted many a Contract.

Nevertheless, Randolph McCrane is a very agreeable young man, especially on those rare occasions when he reluctantly acknowledges that he has overestimated his capabilities.

When this happens, Randolph becomes even more ambitious and enthusiastically starts all over again. After all, a true McCrane won't give up just like that!
Emilio Castelli

This shrewd businessman manages to turn every situation to his advantage.

Level of difficulty: hard

Type: Trader

Emilio Castelli comes from a family of Traders that have been in business for many generations.

The delicate Italian may seem courteous at first, but appearances can be deceptive: in fact, his friendly demeanour masks his predominantly selfish interests, although he is an expert at concealing these.

Emilio's most dearly held wish is to make Castelli a household name in the New World and to accumulate vast riches. With this in mind, he trades in only the very finest Jewellery, which he buys here for a pittance and then sells at exorbitant prices in his old homeland.

Castelli commissions military Ships to escort his considerable fleet of Trading vessels when necessary, and he is also adept at protecting his Trading Warehouses against enemy attacks.

Emilio thinks nothing of using secret Diplomacy to keep abreast of the activities of his opponents and allies and to ensure that he benefits from them.

Castelli is not averse to concluding Contracts, although he will waste no time in cancelling them again if they no longer serve his interests. It is therefore unwise to rely on his support if you are in an Alliance with him.
Family Guy (2008) - McStroke

**McStroke** is the 9th episode of season six of the animated comedy series *Family Guy*. It originally aired on Fox in the United States on January 13, 2008. The episode follows Peter as he saves the life of the owner of a fast-food restaurant and the owner gives him a lifetime supply of free hamburgers. After eating 30 hamburgers in a row, Peter suffers a massive stroke and tries to take revenge on the restaurant. ***The episode was written by Wellesley Wild and it was directed by Brian Iles. This is one of the episodes that did not have show creator Seth MacFarlane's work in post-production because he was participating in the Writers Guild of America strike. The episode guest starred Max Burkholder, Denis Martel and Ricardo Montalbán. Recurring voice actors Alex Breckenridge, Phil LaMarr, Ralph Garman, Mark Hentemann, Danny Smith, Alec Sulkin, Lisa Wilhoit and John Viener also made appearances. It received mixed reviews from critics.***

## Plot

Peter decides to grow a mustache, since he believes his life will be better that way. It is for awhile, until he is mistaken for a fireman because they apparently all have mustaches. He lends a hand when a fire breaks out at a local fast food restaurant called "McBurgertown". Peter saves the life of the owner, but loses his mustache in the process. The grateful owner gives him unlimited burgers as a “thank you”. True to form, however he eats so many that he has a stroke, leaving his left side entirely numb for months. When Peter recovers via a stem-cell treatment, he vows to expose the fast-food company and, after infiltrating the McBurgertown headquarters and slaughterhouse, becomes friends with the genetically engineered cow who blows the whistle on the company's practices. **Meanwhile, Stewie makes a bet with Brian that he can become the coolest kid in James Woods High. He puts on a cool disguise and successfully becomes the most popular kid in school. He asks Connie DiMico out to a movie and later to have sex, but Connie finds out he has a small penis. The next day, she tells everyone and humiliates Stewie. When Stewie goes to talk to her, they have an apology kiss. But Stewie reveals he's a baby and gets revenge by humiliating Connie by getting her arrested for inappropriately kissing a naked baby.**

## Characters

* Peter Griffin
* Lois
* Meg
* Chris
* Stewie
* Brian
* Mr. Monopoly
* Connie DiMico
* Gina
* Will Smith
* Bruce
* Todd Meyers
* Helen Hunt
* Dr. Hartman
* Wimpy
* Meowsy McDermott
* Robin Williams
* Mr. Cow
* Tom Tucker
* Diane Simmons
* Judge
* Rupert
* Meaty the Quick-to-Anger Clown

## Voice-Cast

* Seth MacFarlane as Peter, .
* Max Burkholder as Little Kid
* Denis Martel as Italian clerk
* Camille Guaty as Gina
* Lisa Wilhoit as Connie D'Amico
* Ricardo Montalbán as Bull (Mr. Cow)
Characters

Characters or Non-Playable Computer Players (NPCs) are AI-led competitors in your game that act on their own and can be interacted with to a variable degree. There are 4 types of Characters in Anno 1701:

* Computer Players: these type of AI behave like the player and will settle islands, build settlements and ships, conduct trade and war and more. There are 3 main categories based on their difficulty indicated by the amount of stars they have. There are Easy opponents (1 star), Normal opponents (2 stars) and Difficult opponents (3 stars).
* Foreign Cultures: these AI are non-expansionist meaning they stick to their own starting island and will never expand. They inhabit small and often remote islands, which they never leave but they are willing to establish Diplomatic Relations with the player and other computer players and conduct trade.
* Pirates: pirates are a hostile NPC that behave like Foreign Cultures as they do not expand or leave their own starting island but they do start out hostile to the player and fellow computer players and send out ships that will periodically hunt down and sink ships. The only exception are other Foreign Cultures (who don't build their own ships though) and the Free Trader.
* Neutral players: as the name indicates, these are Neutral to every NPC and the player. There are 2 main characters that are neutral: the Free Trader and the Queen.
Giselle's Transformation Sequence

**Giselle's Transformation Sequence** is An The Event which .

### Outcome

Template:\* Giselle is Transformation into The Live-Action Version of Somewhat Entirely Herself

## History

### Truly T Transformation

Meanwhile, Giselle is still rushing to get to the wedding, Nathaniel close behind. But before she can reach the wedding place, an old hag blocks her way, telling her that she was a lovely bride. Giselle politely tries to get past the hag, but the hag grabs her arm and tells her that she would give Giselle a wish for her wedding present. She then takes Giselle to a "wishing well". Nathaniel is seen in the background, looking nervous and guilty. The hag then tells Giselle to lean in close and make her wish. Giselle begins to wish, "And they both lived happily ever aft-" when the hag pushes her in from behind. The hag then utters a spell and transforms into Queen Narissa, who had been in disguise. Nathaniel, who had been in on the plan, asks the queen where she had sent Giselle. The queen then utters darkly that she had sent Giselle to a place where there were no happily ever afters. Meanwhile, Giselle is falling into the well and lost her ribbon from her dress, with Queen Narissa's laughter echoing down the shaft. Giselle then falls into a liquid-like substance, where she is able to breathe. But as she's floating in the strange substance, small specks of light begin to stick to her skin. She tries to fight them off, but little effort is shown. In a matter of seconds, Giselle is overwhelmed by the specks which form her into a glowing beam of light. And then when the final speck lands on her, her beam shape begins to glow until a sudden flash of light suddenly flashes to finish her transformation. She is then formed into a comet-like beam and starts vigorously floating around the space. She is then hurled into a dark, unknown place. Unknown to her, she is under a sewage drain, in the city of Manhatten. Before she lifts the lid off the sewage drain.
Madame Nadasky

This mysterious widow is both beautiful and dangerous.

Level of difficulty: hard

Type: Aggressor

Sinister rumours have been woven around Madame Nadasky. People know very little about her origins to this day, and even her full name is a mystery.

Few people have met Madame Nadasky in person, yet everybody talks about her fearsome beauty. Her icy voice makes your blood run cold and her inflexible speech invites no contradiction.

According to rumours among the sailors, she once poisoned her husband, a rich patrician, to get her hands on his vast fortune and escape to the New World, where she had been trying to seize absolute power from the moment she arrived.

The fact remains that Madame Nadasky is a woman of considerable financial means, which she spends almost exclusively on her exceptional armed forces. She regularly buys large quantities of Cannons and her entire Island resembles a heavily armed Fortress.

Nadasky will only allow herself to be drawn into a Contract very occasionally and then only on condition that she has the last word. It is said that many people who refused to indulge her moods disappeared without trace.

Nobody in the New World can cross this lady with impunity: she is so powerful and is viewed with such dread that even the Queen demands no Tribute from her...
Diego del Torro

Only available in ANNO 1701: The Sunken Dragon

The fallen Grand master of the Lodge wants to rule the world.

Difficulty level: hard

Type: Aggressor

Diego del Torro maintains a strict silence on his past life. However, he is thought to have grown up on the Streets of a run-down Port city in the poorest of circumstances before he entered the Secret lodge as a Spy. His unscrupulous nature lead him to rise rapidly through the hierarchy to soon become one of the organisations' leading members.

It is hardly any wonder that he even spies on his Allies with the Lodge’s help. This was but one of the reasons why he was expelled from the Lodge, and he has sworn bitter revenge.

Del Torro will only agree to Contracts if they suit his malevolent schemes. He much prefers to demand horrendous Tributes from his neighbours under the threat of serious consequences.

Anyone who crosses him is removed coldly and as quietly as possible. However, when pressed del Torro will not shy away from open conflict, either; he will assemble his entire War fleet and carry out a devastating strike on his enemies.

Diego del Torro looks favourably and approvingly upon any sign of rebellion towards the Queen. However, he pays not the slightest attention to attacks on Foreign cultures or the Pirates.
Hendrik Jorgensen

Nobody in the Island world is more anxious than this sensitive poet.

Level of difficulty: easy

Type: Trader

Hendrik Jorgensen was forced to take over the New World branch of the family Trading business when he was still young, following the early death of his father.

However, Hendrik's one great love is poetry: when this undiscovered genius uses enormous quantities of Lamp oil when he is slaving over his stanzas in the dead of the night.

Unfortunately, he lacks not only the talent for subtle verse, but also any understanding of the tough Trading business. Consequently he has failed to achieve success in either and squandered the modest family savings long ago.

Hendrik's numerous failures have made him extremely insecure and reserved, which he tries to compensate with exaggerated friendliness.

Because he generally believes himself to be inferior and incapable, he avoids any conflict with others and is more than willing to make concessions, conceding to even the most outrageous claims.

He stands faithfully by his allies, providing loyal, if ineffectual, support.
Count Winfried von Schallert

This pompous Aristocrat considers himself to be the top dog.

Level of difficulty: normal

Type: Ordinary character

Count Winfried von Schallert comes from a long line of Aristocrats closely connected to the royal court in the Old World. He therefore feels obliged to serve the Queen with unquestioning loyalty and worships Her Majesty with all his heart.

As most other people do not have noble blood in their veins, however, the Count patronises them, treating them with an aristocratic arrogance and lack of understanding. Only those who behave with propriety and good manners find favour with him, in which case he may deign to sign a Contract or two.

Count von Schallert loves to be surrounded by opulence and has a great passion for architecture, which is why he has ended up in the New World: there is plenty of space here for his architectural excesses.

Because money is no object for the Count, he indulges himself with all kinds of imposing Splendour buildings and is constantly purchasing supplies of the finest Marble for his Building projects.

Winfried has little left to spend on Military items and uses his armed forces mainly to defend his City. Nevertheless, he is a loyal ally.
Francois Bataille

This principled nobleman has little tolerance for disobedience of any kind.

Level of difficulty: normal

Type: Adventurer

Francois Bataille is a gentleman of the old school. This sprightly Adventurer's best years may be behind him, but he certainly isn't ready for the scrap heap yet.

Bataille is considered a true champion: bold, unshakeable in his beliefs and always prepared to fight against evil. He has set himself the task of sorting things out in the New World and faithfully supporting both his allies and the Queen.

Francois Bataille constantly strives to increase his sphere of influence without coming into conflict with others.

However, anyone who offends his unyielding principles will incur his pious rage. When provoked, this ageing nobleman is a force to be reckoned with.

Although his speech tends to be rather stilted and his manners somewhat outdated, he is extremely magnanimous and treats other people with courtesy and propriety, without a hint of arrogance.

Bataille's only known weakness is for the finest Tobacco products.
Gustav Eichendorff

Very little will bring this widely travelled Trader out of his shell.

Level of difficulty: normal

Type: Trader

Gustav Eichendorff is a dedicated Merchant who has turned his father's moderately successful Trading business into an empire over the years.

Although he does not have a noble title and has received no special treatment during his life, Eichendorff has achieved considerable fame.

He regularly establishes new Trading posts in the New World and frequently stocks up on Tools with these projects in mind.

The Queen holds him in high esteem as a Supplier of the finest Goods and he shows her enormous respect in return.

Eichendorff is rarely averse to a fair deal. He even offers his weaker Trading partners reasonable prices and good advice; after all, he is only too aware that today's small fry may well be tomorrow's major players.

He makes a reliable ally in times of need.

Gustav despises thieves, dreamers and nouveau riche rabble and regards violence as a scourge of mankind.

Always stoical, Eichendorff remains calm even in extreme situations and invariably reacts in a practical and detached manner. Nevertheless, there are situations when you have to keep a clear head and make unpopular decisions...
Girl’s night out

Brief:

Stephanie, Angela and Jennifer are having a night out on the town. Partying it up in the local bar. At a certain point Stephanie noticed some entitled spoiled posh guys, One of them bought her friend a drink and tries to ‘proposition’ her demanding ‘relations’.

Jennifer is a bit shocked but Stephanie is a bit of a hot head and smashes a bottle over the little pricks head. This starts a bar fight and eventually the rich pricks flee the scene.
Extraordinary Vibration Weaponry

The ability to **wield or create weapons with vibration-based power**. Variation of Power Weaponry. Not to be confused with Vibrokinetic Weaponry.

## Also Called

* High-Frequency Weaponry
* Vibrating Weapons
* Vibroweaponry
* Weapons of Vibration

## Capabilities

User can to create or wield weaponry with power over vibrational kinetic energy, which grants the user a wide variety of vibration-based abilities, including several related to sound, and may cross into other realms of kinetic energy to a limited degree. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of vibration-based ability they possess.

## Applications

* Impact Immunity
* Vibration Cutting
* Vibration Emission
* Vibration Infusion

## Variations

* Sonic Weaponry
	+ Sonic Artillery
* Vibration Artillery
* Vibration Blade Construction
* Vibration Bomb Generation
* Vibration Bullet Projection
* Vibration Polearm Construction
* Vibration Whip Generation

## Associations

* Kinetic Energy Manipulation
* Molecular Weakening
* Power Weaponry
* Scientific Weaponry
* Sound Manipulation
* Vibration Attacks
* Vibration Manipulation
* Vibrokinetic Constructs

## Known Vibration Weapons

* Hypershock's Hammer (*The Incredibles*)
Finn Hallqvist

Only available in ANNO 1701: The Sunken Dragon

The good-natured Researcher dreams of myths and legends.

Difficulty level: normal

Type: Adventurer

Finn Hallqvist grew up as an only child in a Trading family. The thousands of stories his father brought home with him from his travels to distant lands sparked off in Finn a passion for the worlds described in the sagas of ancient and Far Eastern mythology. He is constantly poring over old books and tomes.

His Expeditions have turned Finn into an expert in the fields of mythology and archaeology, and anyone as extensively involved in Research as he can quickly gain a good Reputation.

Finn is the undisputed hero of his own dream world. In real life, however, he often finds even the simplest things very complicated. Although these failings undermine his sense of self-worth, he is generally friendly towards others and is always willing to enter into Contracts.

Hallqvist has a Trade fleet but only very few Warships or Military units. If he is refused help, he is initially surprised and then becomes increasingly offended as his Reputation deteriorates.

Finn holds the Foreign cultures in very high esteem, not only because of their Colonial wares, but particularly as an inexhaustible source of mythological subjects. For the Pirates, he feels fear and wonderment in equal measure.
Frubelina Big's Allies

**Fru Fru's friends** are two female Arctic shrews and minor characters in *Zootopia*.

## Role in the Film

Fru Fru's friends are seen briefly near the middle of the film. During Judy Hopps' and Duke Weaselton's chase in Little Rodentia, Duke kicks the donut sign off the top of The Big Donut, and it hurtles down the street toward Fru Fru and her friends, who had just finished shopping at Targoat and Mousy's, walking down the street and talking about leopard print leggings. **Noticing the sign coming their way, they shriek in terror and flee just as the donut sign is about to land on Fru Fru. Luckily, Judy grabs the sign in the nick of time.**

## Role in Literature

#### *The Big Day in Little Rodentia*

While Fru Fru's friends do not have a speaking role in the comic, they watch her try on various wedding dresses. When Fru Fru finds one she likes, the two shrews appear pleased with her choice.

## Gallery

* Promotional Images
* Concept Art
* Screenshots
* Comics
* Videos

Promotional Images

Fru and Friends Cameo.png

Concept Art

Zootopia production art lady mice 545.jpg

Screenshots

### Zootopia+

#### The Real Rodents of Little Rodentia

FruFruAndFriendsRROLR.jpeg

Comics

### *The Big Day in Little Rodentia*

BigDayLittleRodentia.png

Videos

### Film

Zootopia Movie CLIP - Have a Donut (2016) - Ginnifer Goodwin, J.K. Simmons Movie HD
Production Chains

Goods are an important resource in the world of Anno 1701. Some goods can be made directly by building 1 specific building, others may need input goods to be made into more advanced goods. The whole process of transforming a raw material to intermediate to advanced goods is called a production chain.

Anno 1701 features 19 production chains with some of these chains producing the same end product (for example food can be made in 4 different ways) but requiring different raw and intermediate goods.

## Pioneers

Food (Fisherman's Hut)

Food (Hunting Lodge)

Cloth

## Settlers

Alcohol (from Hops)

Alcohol (from Sugar Cane)

Tobacco

Bricks

Tools

## Citizens

Chocolates

Oil Lamps

## Merchants

Jewellery

Perfumes
Prince Igor Yegorov

Despite his blue-blooded origins, this gruff old soldier has little time for "decent" behaviour.

Level of difficulty: hard

Type: Aggressor

Prince Igor is an unpredictable, irascible type who fell from the Tsar's favour many years ago and was disowned as a result of his quick temper and a rather serious drinking problem. He is now trying his luck in the New World where his cold-bloodedness has gained him a certain amount of rather dubious fame.

At times Igor can be an exceptionally amusing companion, but unfortunately his paranoia prevents any peaceful relationships from lasting long. He may treat other people as good friends one moment and then turn on them the next, believing them to be agents of the Tsar who are out to kill him.

Yegorov therefore invests immense sums of money in his armed forces as protection against his supposed enemies. Although he is willing to conclude Contracts, he does not always keep his promises and should therefore be treated with caution as an ally.

It is unclear whether his legendary mood swings are genuinely the work of a deranged mind or merely the result of calculating self-interest. However, one thing is sure: the more powerful his rivals become, the more suspiciously and inscrutably the Prince behaves.

He cannot abide the Queen or the Pirates, so anyone who opposes either of them rises in Yegorov's estimation. He can also be won over with a supply of hard liquor.
Jennifer de Vries

One of Stephanie’s best friends, your average small town girl. She doesn’t really know the details of what Stephanie’s father did for a living. She has a vague idea that he was an international businessman who had made some enemies who killed him.

During the girls night out mission Jennifer is being harassed by some entitled rich brats who think they are all that much because their father own golf courses and tennis courts. Stephanie knocks one of them out by smashing a bottle over his head, after which a bar fight ensues.
Entire Rainforest District

“*The Rainforest District is as lush, green and beautiful as it is intriguing. With its constant mist, the air stays warm, humid and wet - just the way those who live there like it. Whether you explore the rainforest by car, on foot, by boat or from high above the treetops in a gondola, you're in for a treat.*”―*The Official Zootopia Handbook*

The **Rainforest District** is a district for rainforest mammals in the city in *Zootopia*.

## Description

The Rainforest District is one of the least-cultivated districts of Zootopia, containing large amounts of foliage and natural water features. The district also contains a vast network of sprinklers that spray water from above to give the environment a wet appearance. It has numerous means of transport, including zeppelins and a cablecar which leads to Savanna Central. These are largely due to the impracticality of building roads on the extremely variable terrain of the district.

Partially divided by the rest of Zootopia with sheer cliffsides and large rivers, It is further divided into several smaller communities: Ficus Grove, The Canopy, Vine Country, and Muddy Swamp.

It is bordered in the north-west by the Canal District, north by the Meadowlands, Northeast by Tundratown, and from the East all the way to the south by Savanna Central.

## Role in the Film

Judy Hopps passes through the Rainforest District on her way to Zootopia. Later, near the middle of the film, she and Nick Wilde attempt to interrogate Renato Manchas about night howlers, but Manchas goes savage. The jaguar chases Judy and Nick through the jungle and almost kills Nick, but Judy restrains him just in time.

Then, Chief Bogo and his officers arrive after Judy radioed them for help, but Manchas is no longer there.

Bogo demands Judy's badge, but Nick sticks up for her, reminding the Chief that they still have ten hours left to solve their case. Judy and Nick then depart in a gondola that leads them through the canopy of the Rainforest District and back to Zootopia. Nick tells Judy about his childhood, then he spots the traffic cameras, knowing that they must have caught everything, including Manchas' disappearance.

## Places of Interest

* Cap'n Ralphie's Riverboat Cruises
* Misty's on the Vine
* The Tiki Hut
* Manchas' tree house
* Rainforest District gondolas

## Trivia

* Tujunga Street is a reference to a warehouse owned by Disney which was used while the proper studios were being renovated.
* According to *The Art of Zootopia*, the scene where Manchas goes savage was made dark and drippy to reflect Manchas' state of mind.
Shots + shots

**Brief**

Angela is, rightfully, still sad and Stephanie wants to cheer her up a bit so they go clay pigeon shooting in her back garden. For each shot they take they have to drink a shot. After a few rounds Stephanie notices she is out of targets so she goes to find something else to shoot. At first she puts old dinner plates in the launcher and eventually other things are launched and shot too even the kind of disturbing looking garden gnome statue is launched and shot. The final shot is a small propane cannister (the kind that is used to cook during camping trips) is launched Stephanie does a cool 180 and shoots over her shoulder exploding the cannister mid air behind her. Angela cheers: "You're a crazy ass bitch!" Stephanie: "And you love me for it!"
Population

Population is the core of all Anno games. They live in houses that are 3x3 tiles and consume the goods the player provides for them and give back taxes in return that fund the player's expenses. In 1701 there are 5 different strata going from the humble Pioneer to the well-off Aristocrats. Below is an overview of each population tier and their main characteristics.
Hanna Marell

This passionate researcher fights to protect flora and fauna.

Level of difficulty: easy

Type: Ordinary character

Hanna Marell discovered her passion for science very early in life. Supported and encouraged by her parents, she acquired considerable knowledge of the natural sciences.

When Hanna married a wealthy art Trader, she turned her back on Research but soon began to feel that she was imprisoned in a golden cage from which she wanted nothing more than to break free.

After just a few years she broke with all convention by divorcing her husband and settled in the New World, where she is now satisfying her thirst for Knowledge.

Since then, she has extended her interests to almost every scientific field. Her latest specialist subjects are the Foreign cultures, whose traditions and customs she is striving to preserve

As it is against her principles to build large Production plants on her Island, she is continually in search of Trading partners from whom she can buy the Goods she needs. The only luxury that she occasionally allows herself is some fragrant Perfume.

Marell's strong sense of justice means that she always sides with the underdog; the normally amiable scientist can then become distinctly unfriendly and belligerent.
A nasty surprise

**Brief**

After Stephanie slept off her hangover she goes for a nice dive in her outside pool. She jumps in and noticed something in the center. It is a polaroid picture floating in the water. She takes a closer look and notices it is a selfie of Duncan relieving himself in her pool. Stephanie rushes out of the pool and gags.

After a shower Stephanie has to find out where Duncan lives so she can plan out her revenge.

Stephanie uses a remote controlled helicopter to follow Duncan from work to get to his place. She finds out he has a huge mansion with a big gate in front of it. Here she notices something odd, Duncan's house is using a water tower. This gives her the idea to get waste from a local barn and put it into his water supply.
Angela Engel

One of Stephanie’s best friends, your average small town girl. She doesn’t really know the details of what Stephanie’s father did for a living. She has a vague idea that he was an international businessman who had made some enemies who killed him.

At one point Stephanie takes Angela out to go clay pigeon shooting to take her mind off of things and cheer her up a bit. Thanks to this Angela is not afraid to use guns.
Duncan Fallaw

Name: Duncan Fallaw

Age: 24-28

Background: Scottish

**Motivation**

Born in Scotland to Aileen and Creighton Fallaw.

Duncan grew up living in middleclass Scotland. The prospect of having to work an average day job were too much for Duncan. He found himself to be too good to work a 9:00 to 17:00 job. That is when he decided to kill both his parents making it look like an accident.

After a few years of living in fear of people finding out what really happened, Duncan decided to flee to a small town  (Kaasmantje) in another country where he could start living his life of luxury.

Duncan's prized possession is his heavily customized car. A bit like a jeep covered in sportscar parts (think a bit along the lines of the car designed by Homer Simpson only this time it was ).

After living in Kaasmantje voor a few years Duncan's fear of being found out went away and decided to invest in real-estate. Despite having 5 million guilders (about 2.24 gbp or  2.75 m usd) Duncan required more to fulfill his aspirations. This is why he decided to started a small scale drugs production.

Duncan uses illegal migrants from eastern Europe to produce his drugs. His workers are living in poverty and because they are afraid of being deported  they are afraid to go to the police and work for incredible low pay, living in space provided by Duncan, eating cheap food provided by Duncan and aren’t allowed to leave the grounds.

**Mental state**

Despite being only of average intelligence Duncan thinks of himself as a genius and sees other people as inferior and isn't beyond taking advantage of people.

Due to the huge amount of time Duncan spent alone in house. (At young age being stuck in house only playing video games, after killing his parents  hiding from the police continued in Kaasmantje). He is very isolated and only got more convinced of his superiority over other people.

**First meeting with Stephanie**

Duncan decided to buy the local snackbar "'t Plantje" so he could use it to meet local girls and attempt to "seduce" them. But due to his delusions of grandeur and general poor people skills he isn't successful. When he tries his moves on Stephanie he ends up enraging her and she chases him through the town