Patchnotes/ko

정식으로 출시된 다른 버전에 대한 정보는 the game 에서 확인하면 됩니다. 최근의 빌드된 버전은 **V1.12 - VR** 이고, 정식으로 출시된 최근 날짜는 **September 11, 2019** 입니다.

버전 히스토리

## version 0.01 patch (출시일 2014년 6월 2일)

이 패치는 스팀의 기술적인 문제를 해결하는 빠른 패치입니다.
우리는 몇가지 다른 중요한 문제와 함께 빠르게 수정하고 있습니다.
-Skunkie

## v0.01b (출시일 2014년 6월 4일)

* small shelter 에서 저장 안되던 오류 제거. 이제부터 게임 저장이 됩니다.
* 컨트롤러 사용시 비행기 추락할 때 화면이 회전하는 버그 수정
* 가끔 만나는 적이 오래 머무르게 되면 사라짐
* 나무 쓰러질 때 충돌이 전보다 훨씬 좋아짐
* 공중에 뜨던 통나무집 버그를 제거
* trunk에 연결 안된 나뭇잎 오류 수정
* 말 더듬 및 성능향상됨
* 푸른 동굴의 생물 제거
* 동굴에서 종료할 시 나무가 사라지는 오류 수정
* 동굴소리를 지상에서 들을 수 있는 오류 수정
* 가이드북 스펠링 오타 ‘warmth’ 수정
* 일부 동굴 개선
* 절벽 질감 개선
* 게임이 시작되면 바다 텍스처를 조금씩 렌더링 시킴. (렉 유발 방지)
* 물 퀄리티[비주얼] 상승
* 적의 머리를 같은것만 얻던 버그 수정
* 무한 화염총(플레어 건)을 만들수 있는 버그 수정
* 적의 머리가 중앙으로 오지 않고 머리 대신 팔로 표시하는것 수정
* 머리,팔, 다리를 인벤토리에서 바로 장착가능
* 새가 손으로 자주 나타나지 않습니다.

## small hotfix #1 (출시일 2014년 6월 5일)

인벤토리 항목에 대한 작은 수정이 있었습니다. 저장한 이후에 플랫폼 및 log holders 가 로그인 후 표시되지 않습니다.

# v0.02 (출시일 2014년 6월 16일)

Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)

* 상어 추가됨
* via book 을 통해 간단한 뗏목을 만들수 있습니다. (항해는 아직 안됨)
* 벽 설치와 바닥 및 지붕 형성이 가능합니다. (실험적인, 무시 가능한 중력상태)
* 새로운 항목을 요트에 추가
* 처음 기절할 경우 무작위로 선정된 동굴에서 기절이 풀립니다.
* 낙하 데미지 하향
* 불로 새를 죽일 수 있습니다.
* 스태미나 충전이 이제 더 오래 걸립니다.
* 마우스 오른쪽 버튼을 누른 상태로 비행기에서 얻은 빨간 도끼로 상대 공격 차단[방어] 가능.
* 티미[아들]가 납치되는 장면을 영화같이 표현, 나은 조명, 스파크 튐.
* 불빛의 범위와 강도를 하향.
* 거북이 체력 하향.
* 물고기의 움직임을 개선.
* 라이터의 불빛 범위가 증가됨.
* 적들이 자신의 친구를 위험에서 끌어냅니다.
* 여성은 종종 가족구성원 죽음에 놀랍니다.
* 로딩 시간 개선
* Reduced stutter
* 전반적인 성능 향상
* 일부 PC에서 충돌이 나는것에 도움이 되도록 메모리가 큰 부분에 대해서 최적화 시킴.
* 동굴 벽 메모리 사용량 개선
* 제거된 나무 막대기나 바위의 메모리 사용량을 증가시키는 일이 없어졌습니다.
* HUD 개선 (CPU 10% 빨라짐)
* 호수의 수영 영역 개선
* 바닷가 수영 영역이 정상적으로 조류가 상승합니다.
* 수중 바닷속 비주얼 개선
* 일부지역 개선, 덩어리가 많은 바위로 이뤄진 바위 지역 감소, 동굴이 지형을 뚫고 있는 지형 해결
* 플레이어도 떨어져 죽을수 있는 엄청 깊은 호수 수정
* 오래된 작은 보트의 충돌 추가
* 비행기 외부의 충돌 효과 추가
* 일부 잔디의 텍스쳐 및 균형 조정 (어둡게 변경)
* 작은 소나무들을 많이 쉽게 자를수 있게 수정
* 작은 재료가 많아지고, 텍스쳐 수정
* 일출과 일몰 밝기를 더 밝게 수정
* 해변 동굴의 입구를 좀더 크고 들어가게 쉽게 수정
* 일부 지역에서 일어나는 충돌 개선
* 해상도[텍스쳐]가 낮은 산의 질감을 개선
* 지형 렌더링과 없어진 반사 개선
* 동굴의 밝기와 디테일 수정 (동굴 4, 5)
* 카운트다운 타이머가 다른 계정의 다른 시간 지역에 영향을 받는 것을 수정
* 생존지침서에서 잘못 쓰여진 스펠링 수정
* shelter 위에 모닥불을 피우면 무한하게 되던 오류 제거
* 날짜에 대한 오류 개선
* 나무나 돌같은 것들의 필요 갯수가 -1 되는 버그 수정
* 도마뱀, 토끼, 생선을 들고 무기로 변환 못하던 오류 수정
* 사물과 충돌되는 부분 'Prop' 개선됨.
* 일부 동굴의 일부분에서 빛이 누출 되는것 수정
* 같은 캠프에서 여러번 요리가 안되던 버그 수정
* 창으로 나무를 절단하던 버그 수정
* 연못이 특정거리에서 깜빡거리는 버그 수정
* 게임을 로드할 때 인벤토리에 있던 일부 아이템이 저장되지 않아 나오지 않던 버그 수정 (일부는 여전히 사라지고 있으며, 오류 수정중이니 기대하셔도 됩니다.)
* 저장 및 로드할 때 나무 저장소의 나무가 저장 안되는 버그 수정
* twinberries 를 먹는데 잎의 질감이 잘못되어 수정
* 동굴에서 탐색도중 피묻은 테이블의 nav mesh 가 잘려나가는 부분 개선
* 도마뱀과 토끼의 피부가 ragdoll body 에 연결되지 않던 버그 수정
* 티미 뒤에 나오는 눈과 치아인듯한 설정 제거
* 식인종 시체를 자르면 플레이어가 공중으로 떠오르던 버그 수정
* 불로 동물을 죽이면 복사되서 많아지던 버그 수정
* 식인종이 물위를 달리지 않으며 플레이어의 배 밖으로 따라가지 않습니다.(식인종은 물위에서 약간씩 달립니다.)
* 일부 관목을 자를 때 VERTEX COLOR 가 사라지던 버그 수정
* Fix새들이 공중에 착륙하는 버그수정 및 새들의 인공지능 및 성능 개선

# v0.03 (출시일 2014년 7월 1일)

* 타이틀 화면에서 veganmode를 입력하면 적이 안나오는 평화모드로 진입합니다. (""는 빼고 입력해 주세요)
* 플레이어 머리가 추가됨. 그림자로 확인할 수 있습니다.
* 비행기안에 새로운 아이템이 추가되었습니다.
* 요트 위치가 랜덤으로 바뀝니다.
* 박쥐가 정상적으로 동굴밖으로 비행합니다.
* 부분적으로 건축된 구조물도 저장이 가능합니다.
* 비가 내릴때 물이 지형에 축적되지 않던것 수정
* 이미 재생 중인 카세트 플레이어를 한번 더 클릭하여 종료할수 있습니다.
* 통나무집에 이제 바닥과 문이 함께 달려 있으며, SAVE 와 수면 장소로 사용할 수 있습니다.
* 새가 통나무로 만들어진 오두막의 창문 난간에도 착륙하게 됩니다.
* 이제 화염병은 물과 접촉하면 사라집니다.
* 일출과 일몰 밝기가 향상되었습니다.
* 새로운 조각상 2개 추가됨. 머리, 나뭇가지, 팔로 하늘을 가르키는 조각상을 제작할 수 있습니다.
* 하우스 보트 추가됨 (경고 : 버그!! - 만약 상어와 함께 있으면 침몰될 수 있습니다.)
* 사용자 정의 건물에 신속하게 중간 지점을 구축할 수 있는 스틱 마커가 추가됨.
* 산호와 해초가 물 위에 추가되었습니다. (대충)
* 새로운 건물 : 나뭇가지 보관함
* 이제 나뭇가지를 하나 더 들 수 있습니다. (쉼터를 조금 더 쉽게 건설할 수 있음)
* 작은 텍스쳐들을 개조 및 개선
* 높은설정과 중간설정을 위한 그림자 거리 및 높이가 증가되었습니다.
* 보유 항목에 대한 향상된 모션 블러[잔상] 효과
* 밧줄에 매달릴수 있을 정도로 동굴의 깊이가 깊어졌습니다.
* 새로운 동굴에 대한 소품 조명 설정 : 최하위 설정
* 그래픽 옵션 부분에 11가지의 새로운 그래픽 설정 추가됨.
* 가이드북의 '가구' 부분에 벤치가 추가되었습니다.
* 동굴의 일부분에 박쥐가 추가되었습니다.
* 물위에 떠 있는 수련의 잎이 개선되었습니다.
* 약을 집으면 인벤토리에 넣지 않고 바로 먹습니다.
* 식인종 마을 사운드트랙 개선
* 호수 사운드트랙 기러기 호수에 추가됨.
* 길을 지나는 동안의 모든 주변 사운드를 제작했고, 사운드 전환 및 더 좋은 위치에서 들립니다.
* 번개와 빗소리가 랜덤으로 변경됨.
* 동굴 AUDIO PASS 에 REVERB 와 ECHO 가 추가되었으며, 균형있게 추가됨.
* 수중 음향 필터가 추가됨.
* 물에서 걸을 때는 물에서 걷는 듯한 SOUND 가 나옵니다.
* 메모리가 많으면 많을수록 게임을 최적화시키며 안정화시킴.
* 32비트 윈도우가 감지 될 경우 메모리 사용량 또한 하향되므로 사용 가능한 메모리가 4GB 이하일 경우 충돌을 해결해야합니다(참고 : 4GB 이상 권장)
* 머리가 충돌하여 더이상 솟아오르지 않습니다!
* 게임을 읽어올때 인벤토리에서 사라지던 아이템 몇가지를 수정하였습니다.
* 비행기에서 벽으로 걸어 나갈 수 있었던 버그 수정
* 돌을 너무 많이 들고 있을 때 생선을 들지 못한다고 메세지가 나오던 버그 수정
* 통나무들이 연못을 덮던 버그 수정
* 왼손에 라이터 및 토치가 겹치던 버그 수정
* 인벤토리에서 동전과 플레어의 빛나던 효과 제거
* 공중 정원 버그 수정
* 나뭇잎 오두막의 나뭇잎 VERTEX 색깔 수정
* 화염총이 요트 사이로 떨어지던 버그 제거
* 통나무를 소지하고 있을 때 죽을 경우 통나무가 -1 이 되던 버그 수정
* 조각상 건설 쉐이더가 너무 희미한 것 수정
* 인벤토리를 여는동안 풀이 잘리는 것 수정 (일부 PC에서 충돌을 일으키는 원인이었습니다.)

# v0.04 (출시일 2014년 7월 22일)

* 새로운 인공지능 추가, 돌연변이는 때때로 다른 새로운 생활패턴에 의해 하루 동안은 집에 가서 잠을 잘 것입니다.
* 변형된 돌연변이도 일반 무기로 죽일 수 있습니다.
* 전투중에 돌연변이는 이제 더욱 더 공격적이고 치명적인 행동을 취할것입니다.
* 조명 개선, 나무와 큰 개체가 태양빛을 막습니다.(실험중)
* 일시정지 메뉴를 이용하면 게임도 함께 멈춥니다.
* 적들이 나를 공격할 때 바위를 적극적으로 이용하고, 점프하면서 공격할것입니다.
* 새로운 여성 타입의 적이 추가되었습니다.
* 적이 맵 전체적으로 균형있게 분배되었습니다.
* 벤치가 정상적으로 작동이 되며 플레이어는 거기에 앉아서 에너지를 회복하거나 일몰을 구경할 수 있습니다.
* 적에 대한 도끼 데미지 증가
* 여성 식인종 모델에 변화, 가슴 크기 시스템이 추가되었습니다.
* 개선된 토끼 / 도마뱀 배포 및 최적화 된 CPU 사용.
* 하늘과 태양 외형 개선
* 죽은 동굴 조명 개선, 동굴 2개 조명 개선
* 동굴 텍스쳐와 바위 텍스쳐 외형 개선.
* 죽은 동굴의 소품을 수정, 일부 잘못된 바위 게재 위치를 고정.
* 로딩 시간을 개선하였으며, 로딩의 시간에 따라 % 로 화면에 나오게 됩니다.
* 배고픔 균형 재수정
* 동굴 바닥, 흐르는물 및 자세한 텍스쳐들 개선
* Enemies will now push small items out of the way instead of getting stuck on them
* Dead sharks now ragdoll.
* 비소리가 그치고 그 이후에도 들리는 버그 수정
* 일부 구조물들이 게임 로드후 완성이 불가능 하던 버그 수정
* 동물들이 때때로 일반 모드와 채식모드가 사라지던 버그 수정
* 당신이 화염총으로 쏘거나 일시 정지 메뉴가 켜져 있을 때 다른 무기를 사용할 수 있던 버그 수정
* 저장된 게임을 불러올때 요트의 랜덤된 위치 변경되지 않음 (위치 고정)
* 모든 조각상(토템)은 팔 조각상처럼 돌릴 수 있다.
* 건물지을때 E 키를 눌렀을때 건물에 필요하지도 않는 돌이나 막대기 아이콘이 나타나는 버그 수정
* 동굴안이 아닌데도 동굴의 물방울이 떨어지는 버그 수정
* 연못의 벼랑부분 근처에서 물고기들이 수영하는 버그 수정
* 게임을 로드할 때 언제나 배고픔이 반에서 시작하는 것 수정
* 달 빛이 때때로 사라지는 버그 수정
* 세이브된 게임을 로드할 때 나무 작대기가 사라지던 것 수정
* 오두막의 지붕이 충돌하던 버그 수정
* 플레이어가 시체를 자르고난 후 날라가는 버그 수정
* 비가 내릴때 조각상(토템)의 효과가, 시간이 지나고 나면 서서히 나타납니다.
* 식인종이 스폰되는 지역 마을에 더 이상 정신을 차리고 일어나는 일은 없을것입니다.
* 기이한 여자 식인종의 공격이 때때로 플레이어를 때리지 못하는 버그 수정
* 새가 손으로 착륙했을 때, 때때로 도끼를 사용하지 못하던 버그 수정
* 적의 머리나 다리를 주웠는데 팔이 주워지던 버그 수정

## v0.04b (출시일 2014년 7월 26일)

* 주변 Skylighting에 대한 추가 그래픽 옵션 (기본적으로 해제됩니다)
* 그래픽 옵션에 지형 설정 추가 (Parallax, Relief, Simple, Classic)
* 심어진 잔디 폭/거리를 조정하여 서로 다른 품질을 제공.
* 최적화 된 greeble 물리학 사용
* 플레이어 무기에 최적화 된 음향 탐지 시스템 (작은 충돌 효과)
* 그림자를 비출때 새는 빛 제거.
* 식물 렌더링 결함 수정.
* 작은 바위들 중 잘못된 부분 골라냄.
* 조합할때 식물 트리거를 때때로 클릭하지 못하는 상태 수정.
* 하우스 청사진이 월드에 배치할 수 없도록 수정.
* 팔/머리는 스윙하지 않더라도 공격할수 있도록 액션을 등록함.
* 팔/다리가 도끼처럼 동작하게 됨.
* 테니스공은 이제 무한적으로 멀리 튀지 않습니다.
* 플레이어는 때때로 적에게 명중되어 살해됨.
* 플레이어에게 더 정확하게 데미지 손상을 입힐수 있음.
* C 키를 눌러 미리 배치된 청사진을 제거할 수 있습니다.
* 비행기 추락 영상을 건너뛸 수 있는 단축키를 제공합니다. SPACE-BAR 를 눌러 건너뛰시면 됩니다.

# v0.05 (출시일 2014년 8월 8일)

* 새로운 제작 아이템 추가: 활 (나뭇가지 + 헝겊 + 밧줄)
* 새로운 제작 아이템 추가: 화살 (나뭇가지 + 5개 깃털)
* 새로운 제작 아이템 추가: 횃불 (헝겊 + 나뭇가지)
* 새로운 제작 아이템 추가: 약품 (알로에 새싹 + 마리골드 꽃)
* 계단이 한번씩 공중에 뜨던 버그 수정
* Hunting Shelter 가 한번씩 공중에 뜨던 버그 수정
* 적이 제대로된 사망 모션이 나오지 않던 버그 수정
* 적들은 더이상 나무에서 점프하면서 박히지 않습니다.
* 적들이 나무에 가까이 있을때 피할경우 간혹 trunk에 종종 갇히게 되는것을 수정.
* (제거) 이상한 모양의 잡초 수정함
* 녹슨 도끼 중복 버그 수정함
* 노란색 도끼가 인벤토리 내부에 표시되지 않던 문제 수정함
* 나무 자르는 소리가 더 낮은쪽에서 들립니다.
* 한번에 여러개의 테니스 공을 던질 수 있던 버그 수정
* 더 많은 해상도 지원 추가
* 무기막기는 플레이어에게 더 이상 화상/독에 대하여 다른 영향을 미치지 않습니다.
* 통나무 나르는 애니메이션이 추가되었습니다.
* 내장된 벽 구조 개선 및 적 충돌 감지.
* 적의 시야가 이제 플레이어의 구조물에 차단됩니다.
* "피 묻은 팔을 확인" 애니메이션은 이 동작을 더욱 더 확실하게 다른 동작을 취소할수 있습니다.
* 적들이 때때로 뒤로 걷다가 갇히는 버그 수정
* 새로운 3D 모델 추가, 퍼스트 클래스 승객 2배로 늘어남
* 밧줄을 수집할때 인벤토리에 표시되지 않던 문제 수정함
* 새로운 여성 텍스처와 변형된 머리 추가됨
* 플레이어가 지상 밑으로 떨어져 동굴에서 나타나는 결함 발견되어 수정됨
* 새로운 동굴 소품 추가 : 광부 모자 헤드라이트
* 동물과 돌연변이가 약간의 길찾기 문제를 수정
* 조명이 적의 시야를 가려 이상한 동작을 일으키던 버그 수정
* 적들은 화재로 인하여 자신이 불탈 수 있습니다.
* 나무를 등반하는 동안 적들이 자리에 붙어있을듯한 버그
* 원주민의 카운터 공격이 가끔씩 안되는것 수정함
* 주요 해변에서 누락된 거북이 수정함
* 적들이 나무에 갇히지 않도록 수정함
* 플레어 건 또는 화염에 맞았을 경우 적들이 멈춰버리는 증상 수정함
* 배터리는 이제 손전등을 충전하기 위해 사용되고, 토치 배터리 속도를 반정도 늦출 수 있음.
* 나무 막대기 보관함이 20개까지 보관이 가능합니다.
* 식인종 마을에 추가된 것들 : 담요, 건조된 받침대
* 토끼와 도마뱀이 나무와 바위 주변을 더욱 더 탐색합니다.
* 돌연변이는 이제 화염총으로 사망할수 있습니다.
* 개선된 꼿들
* 사진 톤 매퍼 추가됨
* 물로 불을 빠르게 진화할 수 있음
* 개선 된 햇빛 설정
* HDR 모션블러 추가됨.
* 개선 된 단풍 조명
* 개선된 물 쉐이더, 깊이가 증가함에 따라 더 많은 굴절과 정확한 하늘반사가 생김
* 화염데미지에 의한 플레이어가 튀어오르는것 수정됨.
* 일부 식인종 마을에 밧줄 추가됨.
* Pedometer 는 이제 외부온도를 보여줍니다.
* 나무들이 더이상 실패로 돌멩이로 끝나지 않을것이다
* 저장된 게임을 불러올때 비행기 좌석이 사라지는 증상 수정됨
* 선명한 깃털을 만들고, 배터리를 좀 더 밝게 만듬 (인벤토리에서 쉽게 볼 수 있음)
* 죽은 토끼 3마리와 죽은 도마뱀 3마리를 수집할 수 있습니다 (대신에 각 1개씩 수집가능)
* 비행기가 추락할때 블러 효과 버그 수정됨
* 마리골드 및 알로에를 바닥에서 획득할시 배낭에 저장됨
* 옵션 메뉴에서 텍스처 해상도 옵션 추가됨 (시작화면 옵션에서만 볼수 있는 메뉴) 낮은 RAM 시스템 메모리를 개선하고 하단 카드의 성능을 향상
* 인벤토리에서 만드는 폭탄 수정됨
* 죽을때 새가 깃털을 뿌림.
* Day counter 는 이제 첫 비행기에서 일어날 때까지 0 에서 시작.
* 동굴 아이템항목 / 레이아웃 및 조명 향상됨
* 화면의 가장자리에 가까워질때 사라지는 도마뱀과 조류 수정됨
* 무지개는 저녁 시간이 되면 강제로 중단한다
* 비 올 확률 조정함
* Enemies will now push past bloody table instead of getting stuck
* 죽은 시체를 잘랐을때 너무 많은 덩어리가 나와 수정함.
* 일부 누락 된 음향 효과 및 야간 음향 효과 향상됨

# v0.06 (출시일 2014년 8월 27일)

* 새로운 인공지능/부족원 추가 - 배고플때 타락한 동지들을 먹습니다.
* 인공지능 - 다른 부족들끼리 서로 소통하고 사냥하며 스토킹하고 죽이며 서로를 먹을것입니다.
* 그림자 그래픽 향상! 그림자 왜곡은 더 높은 사양으로 그림자를 제공하며 이제 단일 cascade 를 사용합니다. (실험단계라서 아마 잘 안될수도 있습니다.)
* 기러기 호수 근처에 2개의 동굴 추가
* 손전등에서 빛이 안나던 버그 수정
* 실제 물에 가까운 물리효과 추가
* 조각상 조명의 라이터를 올바르게 사용할 수 있습니다.
* 식인종이 무너진곳에 박히는 버그 수정
* Creepy 돌연변이와 동물들은 영원히 트랩에 갇혀 회전하지 않는다.
* 올가미 덫 향상됨. 튀어오를때는 의미가 없음.
* 모든 덫은 재설정 가능.
* 플레이어가 trigger를 건드려서 덫을 설정할 수 있게 되었습니다.
* 5배로 늘어난 새로운 식물 추가
* 잔디가 약간의 프레임레이트 힉스가 발생할 경우 (유니티 수정) 문제를 해결함.
* 옵티머스 칩셋의 NVIDIA 드라이버의 개별 GPU를 사용한다 (유니티 수정 - 노트북 성능에 도움이 될 것입니다.)
* 튜토리얼 영상을 건너뜁니다 (스페이스 바)
* 하늘에 화살을 쏘면 공중에 박히던 버그 수정
* 암석이 약간 지형에서 떠잇던 버그 수정
* 앞으로 움직이거나, 앉기, 점프 또는 벤치에 앉았다가 일어려거든 E 키를 누르십시오.
* 벤치 모델 개선
* Fresnel effect 효과 적용, 물체 뒷면 주위에 반사효과가 누출되던 버그 수정
* 새로운 소품 추가 : 망가진 포장물 / 선적 컨테이너
* 새로운 소품 추가 : 오렌지 텐트
* 개선된 비행기에 추락 장면 음향효과 추가
* 메리골드와 죽은 토끼가 인벤토리에 중복되던 버그 수정
* 비행기 내부 질감 및 해상도 향상
* 구조물을 설치하기 전 ghost structure 를 제거하였음에도 다시 잔상이 생기는것을 제거하기위한 아이콘을 추가하였습니다. 어떠한 자원(구조물 생성)을 사용하지 않았을때만 제거 가능.
ghost structure 를 제거할 때 새로운 음향효과 추가.
* ghost 구조물을 제거 할 때 새로운 사운드 효과 (우두둑 부서지는 소리)
* 만들어둔 벽을 이제 도끼로 부수면 타격에 의해 파괴된다. 이때 생기는 자원을 다시 얻을 수 있습니다.
* 플레이어가 비행기에서 일어났을 떄 음악적고통이 추가됨.
* 향상된 지형 및 비가 마지막으로 내릴 때 물이 축적되는것이 개선됨, 호수아래에 새로운 날카로운 바위 지형 텍스쳐를 추가함.
* 향상된 연못 물 거리 설정
* 제작 : 화살 제작 전에 깃털을 제거하고 여전히 화살을 만들수 있었던 버그 수정, 가끔 배치 항목의 순서에 따라 정교하게 배치 안되던 문제 수정, 다시 제거할때까지 제작중에 중지 할 필요가 없어졌습니다.
동일한 항목을 여러개 제작할 떄 가끔 약이 사라지던 버그 수정
* 동굴에서 충돌 문제 제거
* 동굴에서 충돌이 많아 수정됨
* 개선된 동굴 조명! 두개골 조명과 빛이 덜 나오는곳을 on/off 설정을 할 수 있음.
* 토끼 이동속도 증가
* 생존책에 버튼을 클릭하여 배치시킴. 클릭하면 밝기가 하향됨.
* 이제 자지 않고도 shelter 에서 저장할 수 있습니다.
* 제작 가능한 아이템 항목에 동전을 추가한 후 사라지던 버그 수정
* 생존날짜 카운터가 제대로 증가하지 않던 버그 수정
* 귀뚜라미가 하루동안 계속 울던 버그 수정
* 동굴과 동굴이 연결된곳을 걸을 떄 가끔씩 소리가 사라지던 문제가 해결되었습니다.
* 더 많은 전투에 대한 균형 및 무기 설정
* 성능 및 메모리 개선

## v0.06b (출시일 2014년 9월 5일)

* 적에 대한 새로운 스폰 시스템, 더 나은 세계 인구, 시간이 지나면 더 나은 조율과 진행
* 더 많은 모험(위험한)들로 구성된 A.i(artificial intelligence:인공지능)이 기대됨. (즉, 식인종마을)
* 하늘에서 내려오는 빛을 가릴수 있도록 성능 최적화
* 바닷물에 표현된 안개 수정됨.
* 향상된 SSAO(향상된 음영 효과)
* 새로운 캠핑 소품 추가됨.
* 새들이 시간이 지남에 따라 점점 빨리지는것 수정
* 바닷물 음향 효과 향상됨.
* 활/화살 음향 효과 향상됨.
* 플레이어가 요트에 다가가면 사라지는 LOD 버그 수정됨.
* 티미가 나오는 장면에, 각각 장면에 필요한 음향효과 추가.
* 동굴에 물방울이 떨어지거나 바람 음향 효과들을 새롭게 개선함.
* 공중으로 튀거나 스폰되는 동적 개체(움직이는 개체)들을 수정함. (상자, 가방)
* 바닥에 나뒹구는 비쩍 마른 시체의 위치가 랜덤으로 바뀌지 않는 버그 수정됨.
* 동굴 주변 트랙 추가됨.
* 적들의 전투 테마 및 긴장감도는 테마 추가됨 (거친 테마효과)
* 무기로 사용되는 팔과 다리의 속도 및 데미지를 (4분의 1)하향 조정.
* 새로운 1등석 승객 모델 추가됨.
* 비쩍 마른 여자의 적은 소량의 혈액을 볼수있음
* 인벤토리가 밝을때/어두울때가 구분이 안되는 버그 수정.
* 밸런스 조정 : 피해 데미지, 낮은 체력소모 및 치유속도
* 거북이는 반복된 타격에 의해 살해 될수 있음. (머리쪽을 가급적이면 빨리 때려야 함)
* 스탠딩 파이어 밝기 조정 (기본적인 모닥불 밝기와 비슷함) : 범위를 좁힘
* 횃불로 적을 밝게 볼수 있음.

# v0.07 (출시일 2014년 9월 17일)

* 암석 홀더 청사진(건설하기전 보여주는것. 하얀 형태) 추가됨
* 이동식 로그 홀더 청사진 추가됨
* 중간 크기의 cabin 청사진 추가됨
* 통나무 집 청사진 추가됨
* 커스텀 빌드 출입구에 작업문 추가됨. (그전에는 문이 계속 움직임)
* 마른 돌연변이 남성 추가됨.
* 새로운 동물 추가 : 육지 거북이
* 새로운 동물 추가 : 너구리!
* 동물을 죽일수록 동물의 숫자는 시간이 지남에 따라 줄어들것입니다. 동물의 숫자가 늘어나는데 시간이 걸립니다.
* 다른 동물의 유형은 현재 세계의 특정 지역에 분포되어 있습니다.
* 무기 균형을 맞추기 위해, 양손 전부를 사용할때 왼손(라이터, 워크맨 등등)에 있는 아이템을 빨리 사용할수록 더 느리게 될것입니다. 전투적 성향에 더 느린 새로운 도끼.
<참고>덧붙이자면 한손에 들고 있을때와 양손에 무기나 도구를 들고 있을때 속도가 더 느려질수 있다는것임.
* 정밀한 무기의 충돌형 가속기의 크기, 작은 도끼 중 작은거, 매우 큰 나뭇가지 등등..
* 이제 토끼를 잡아 토끼 창고에 넣을 수 있습니다.
* 더 좋은 이전 무기 스위칭 시스템 추가됨. (무기 교체를 말하는듯)
* 청사진(건설하기 전 미리 배치) 배치하는것이 개선됨. 아이템끼리 교차하는 경우 빨간색으로 설정되며 만일 교차되지 않으면 원래색으로 돌아옵니다.
<참고> 건설할때 건물끼리 교차되거나 배치를 할때 배치선이 안맞는경우 청사진이 하얀색에서 빨간색으로 변경되는것을 말함.
* 돌멩이 공격 애니메이션 추가됨, 더 강력해지고 더 많은 체력을 사용할수 있습니다.
* 이제 동굴속에 파란색 피부를 가진 돌연변이들이 포함될것입니다.
* 더 좋아진 전투 테마
* 더 좋아진 호수 테마
* 평화 모드가 수정됨 (실수로 최신버전에서 깨짐)
* 시간이 지남에 따라 적들의 보폭이 개선되었고, 적들이 갑자기 사라지는 버그가 수정됨.
* 벤치에 앉게되면 이제 에너지가 더 빠르게 보충됩니다.
* 더 작은 소품 추가됨.
* 화염병을 들고 있을때 무기를 전환하여도 떨어트리지 않습니다.
* 나뭇가지가 추가로 들어갈때마다 음향효과가 추가됨/통나무와 암석도 포함.
* 인벤토리에 아이템을 다른곳으로 움직일때나는 소리 추가됨.
* 화염병이 이상한 방향으로 튀는 원인 수정됨.
* 불꽃은 연료의 양에 따라 늘어남.
* 식물을 태울수 있음.
* 나무에 불이 붙어 굴러가면, 연소되면서 새로운 연소 물질이 생겨남.
* 나뭇잎을 태울때 제대로 불어야 탈것입니다.
* 체력이 명확하게 드러날수 있도록 에너지바가 깜빡 거릴것이고 음악이 나올것입니다.
* 생존책에서 공예 페이지 해제됨. (대부분의 항목이 누락됨.)
* 화염총(플레어 건)을 삭제하고 다시 그것을 선택하여 무한 플레어를 얻을 수 있었던 버그 수정됨.
* 하루일과가 변경될수 있도록 조정됨 / 동굴 나올때
* 장착후 노란도끼(0.06b 버전에서 투명했던 도끼)의 메쉬가 보이지 않는것 수정됨.
* 지형 질감과 모양 개선됨.
* 이제 무제한으로 요리할수 있으며, 음식은 불위에 임의의 위치마다 배치됩니다.
* 가끔 무한 나뭇가지/암석을 얻을수 있었던 버그를 수정함.
* 화살은 적들에게 효과적으로 작동됩니다.
* 도마뱀 피부 갑옷 보임!

# v0.08 (출시일 2014년 10월 8일)

* 무한 무기 업그레이드의 첫 번째 업그레이드! 무기를 업그레이드 하기 위해 수집을 합니다. 치아(식인부족), 깃털(새)과 유리 파편을 사용하여 무기 속도 및 데미지를 향상시키십시오.
* 1등석 승객 및 천(헝겊) / 불 업그레이드 시스템 추가 - 무기에 헝겊을 조합함
* 은신 게임플레이! 적에게 시야를 하향 조정하였으며, 시야를 좁혔음.
* 플레이어는 적에게 숨기 위해 덤불을 이용하거나 웅크리고 앉을수 있습니다.
* 밤에는 적들이 플레이어를 잘 볼수 없음 - 라이터를 키지 않는 한, 적들을 많이 보았을때는 제외
* 적들에게 발견되기 어렵게 진흙을 덮으면 플레이어를 감출 수 있음.
* 플레이어가 뛰거나 걸을때 적들이 귀로 들을 수 있는 범위 하향 조정
* 은신 추가 사살! 플레이어가 바위나 도끼형 무기로 적의 뒤에서 공격하면 플레이어를 인식하지 못합니다. 즉사 합니다.
* 적들이 덤불에 숨어있는 플레이어를 열심히 찾아 다님.
* 새로운 동굴 탐험가 동굴에 추가됨. (시체 매달려 있음)
* 새로운 동굴 탐험가 동굴에 추가됨 (시체 분쇄됨)
* 조금 더 좋아진 죽음의 테마 (덜 삐걱거림)
* 고퀄리티 비행기 문 추가됨.
* 조금 더 좋아진 Log held
* 건물 메모리 사용량 향상됨
* HUD 메모리 사용량 향상됨
* 머리를 가지고 불을 짚혀 해골을 만들수 있게 됨.
* 새롭게 손에 쥘 수 있는 아이템 추가됨 : 해골
* 새로운 조합 아이템 : 해골 몽둥이? (해골 사이에 막대기를 끼운 몽둥이)
* 적들의 해골 몽둥이(?)를 사용할 수 있음
* 빠르게 모으는 아이템들은 수집항목에 번호가 표시됩니다.
* 수집된 모든 항목은 메시지로 나타남
* 이전 무기 스위칭 시스템은 안정적으로 향상됨.
* 새로운 건물 조합 아이템 : Chalet Style Treehouse
* 새로운 건물 조합 아이템 : Meat drying rack
* 새로운 건물 조합 아이템 : Bonfire
* 새로운 건물 조합 아이템 : WalkWay
* 새로운 건물 조합 아이템 : Small animal trap!!
* 새로운 건물 조합 아이템 : Gazebo
* 새로운 건물 조합 아이템 : Defensive spike barrier
* 젊고 아름다운 여자의 절단된 신체 (참수 머리, 다리, 팔)
* 시체를 먹은 식인종은 신체가 발달합니다.
* 'Chicory'와 '국화(북미:coneflower)' 식물은 수집 가능함
* 새로운 조합 아이템 : 에너지 섞음 (chicory + coneflower)
* Coneflower 를 먹으면 소량의 체력 회복됨.
* Chicory 를 먹으면 소량의 에너지를 회복함.
* 너구리 그룹 습성 추가됨.
* 새로운 너구리 애니메이션 추가됨, 걷기, 빨리걷기, 개선됨, 전반적인 너구리 애니메이선 속도가 증가됨.
* 새로운 조합 아이템 : 머리폭탄 (머리 + 폭탄)
* medium cabin 문 버그 수정됨.
* 새로운 동물 추가됨 : 사슴! 사슴은 풀을 먹고, 플레이어가 접근하면 더 멀리 도망갑니다.
* 새로운 조합 아이템 도끼 모델
* 밧줄을 이용한 도끼 조합방법 (암석, 막대기, 밧줄)
* 모션 블러 품질, 안정성 및 메모리 사용률 향상됨.
* 모피! 너구리와 토끼는 이제 모피 음영이 달라짐
* 도마뱀 갑옷이 향상됨
* 새에게 접근하면 새는 반응하여 멀리 날아가는것 향상됨.
* 안개 범위 증가됨.
* 자신이 내려다볼때 플레이어 팔과 몸만 보임.
* 죽었을때 깊은 동굴로 이동하는 위치 삭제. 가장 가까운곳에서 깨어나도록 설정됨.
* 새로운 밧줄 추가됨, 곱슬한 밧줄 고를수 있음.
* 적들이 돌아다닐때 보폭에 따라 낮주기가 달라짐.
* 동굴 천정에는 파란색 몸을 두른 적들이 조금 있음.
* 새로운 도마뱀 피부 인벤토리 모델링 (도마뱀 메시업 교체 축소함)
* 새로운 인벤토리 아이템 : 나무 수액! 나무에서 수집하거나 무기 업그레이드 및 조합할때 사용함.
* 새로운 치아모델과 텍스처
* 픽업 시스템(줍기 모드) 향상됨. 지금 보고 있는 가장 가까운 항목 선택함.
* 여행가방에서 약과 전등이 쉽게 발견되도록 하였으며, 테니스공이 발견될 확률을 줄였음.
* 인벤토리에서 알파버전에서의 아이템 선택이 향상됨. (깃털, 허브)
* 횃불은 이제 남아있는양에 대해서 인벤토리에 표기됨.
* 인벤토리 내 허브 모델은 현실적인 버전으로 교체됨.
* 처음 스윙한 부분에서 다시 클릭한 경우 두번째로 스윙할 문제가 해결됨.
* 동물들의 크기가 무작위로 변경됨.
* 동굴 호수, 충돌, 조명 및 레이아웃 개선됨.
* 비행기가 추락한 지점이 무작위로 추가됨.
* 전등(플래쉬)이 자동으로 장착되지 않음, 수동으로 인벤토리에서 선택해줘야 함.
* 더이상 토끼를 잡을 수 없습니다. 트랩으로 필요할때만 붙잡을 수 있다.

*알림: 일부 항목에서 작동 방법 변경으로 인해 이전 저장된 게임은 더 이상이 현재 버전에서 작동하지 않습니다.*

## v0.08b (출시일 2014년 10월 23일)

* FMOD 오디오 추가 지원됨.
* 새로운 나무들에 음향효과가 지원됨! 지형에 따른 나무와 나무들이 연결된곳의 음향효과가 계속 지속됩니다.
* 새롭게 추가된 주변 음향효과 믹스 및 구현
* 향상된 발자국 소리. 뛸때마다 달라지는 음향효과 추가됨. 모래와 수심 깊은곳 및 평면에서 카펫 지나갈때 소리 추가됨.
* 너구리는 나무를 올라갈 수 있습니다!
* 동굴 탐험할때 새로운 아트 추가됨.
* 비행기에서 기본으로 제공되는 도끼에 아트 추가됨.
* 제작 아이템인 타임폭탄 관련된 아트 추가됨.
* 최적화된 대규모 3D 뿌리 모델
* gazebo(전망대) 충돌을 개선하고 바닥 끝 부분에 잔디 추가됨.
* 아군 방어를 하고 있는 spiked 에 대한 충돌 수정됨.
* shelter 와 gazebo(전망대)에 적들이 충돌되지 않도록 수정함.
* 통나무를 나를때 (여전히 빠르고 두 통나무를 운반하는 경우) 에너지는 이제 더 빨리 소모됨.
* 그래픽 메뉴에 bloom 옵션 추가됨. (느린 카드의 GPU 성능이 향상됩니다. 해제됨.)
* 작은 초목들중 잘리지 않던 초목을 잘리도록 수정함.
* 아이템 주변에 있는것들 업그레이드 하였음.
* 게임을 불러온 뒤에 새로운 업그레이드가 나타나지 않던 문제 수정됨.
* 라이터가 손에 들려있을때와 빠져있을때 타이밍이 맞지 않아 수정됨. (아이템은 손이 화면에서 안보일때 사라질 것입니다)
* 큰 묘목이 절단되어 플레이어가 움직일때는 충돌이 일어나지 않을것이다.
* 비행기에서 음악이 흘러나오는 장면에서 잠깐동안 멈추는것이 수정됨.
* 최적화된 사슴 모델
* 공격 개선 : 더블 스윙을 할때 낮은 확률로 땅을 공격함. 도끼 공격은 플레이어가 공격하는 동안 보이는 경우 공격이 잘 전달되도록 전환됩니다.
* flare gun 이 작동이 안될때마다 게임을 불러와야 하는 불편함 수정됨.
* 신체 부위 롤링 수정됨. (참수된 머리만 롤 됩니다.)
* 플레이어 상태를 제대로 불러오지 못하여 게임저장 상태 수정함. (도마뱀 방어, 옷감 기타 등등)
* 물고기는 건조대 올리자마자 즉시 요리가 될것입니다.
* Custom wall 에 붙어있는 창문 향상됨. (창문을 통해 화살을 쏠 수 있습니다.)
* 바다 또는 호수를 통해 마른땅으로 떨어지는 버그 일부 수정됨.
* 수영할 수 있는 지역 호수 향상됨.
* 비쩍 마른 적의 유니크한 애니메이션 추가됨!
* 작은 돌멩이에 물리학 향상됨.
* 플레이어는 적을 죽이고 사지가 잘렸을때 하늘위로 튕겨나가는것 수정함 (희망사항인것들)
* 게임을 불러오기 전에 토끼 덫이 재설정 되어 있지 않은 문제 수정함.
* 테니스 공으로 바위에 던지거나 적들을 방해할 수 있는 요소가 추가됨. 나무에 던지거나 어떤 아이템에 던졌다면 적들이 들을 수 있도록 소음 추가됨.
* 화염성 무기를 던져 적들을 유인할 수 있으며 던지는 느낌이 향상됨.
* 절벽이나 큰 바위에서는 건물 구조물이 설치 될 수 없지만 대신 그 아래로 구축이 된다.
* small cabin door 나 custom wall door 에 갇히는 형태 수정됨.
* 막힌 동굴에 도끼 추가됨.
* 서바이벌북에 기재되어 있는 뗏목이 중단되어 있던 버그를 수정함.
* 첫번째 타임에 나무를 자르고나서 저장 및 불러오지 못했던 버그가 수정됨.
* ESC 키를 한번 누르면 빌딩 모드로 진입되는 버그 수정함.
* 책에 나와있는 tree house 는 다양하게 골라 사용할 수 있어야만 했는데 실제로는 건축할 수 없는 항목이 있는것을 발견하고 수정함.
* 비행기 주변에 널린 여행가방에 내용물을 습득한뒤 게임을 저장한 이후 여행가방이 새로 리젠되지 않던 문제 수정함.
* 토끼는 이제 토끼창고에 넣어두어야 저장 및 가져오기가 가능해짐.
* 플레이어가 멀리 이동한다해도 토끼와 너구리는 트랩에서 사라지지 않습니다.
* 독을 섭취했을경우 더이상 갑옷에 피해를 입히지 않고 체력만 소모시킴.
* 그래픽 메뉴에 낮은 메모리 옵션을 추가 - 기본적으로 32비트 윈도우 또는 RAM(메모리)이 4GB 이하인 경우. / 메모리를 유지하기 위해 효과 일부를 제한합니다.
* 메모리 사용부분과 피부에 음영을 표현하는 부분이 향상되었음. 새로 도입된 스킨 텍스처와 피부가 반투명 텍스터로 변경되었습니다.
* 화염 무기의 오디오가 잘못되어 수정함.
* 무기에서 발사될때 나오는 화염의 길이가 조정됨.
* 약물을 섭취할때 나오는 음향효과가 잘못되어 수정함.
* 인벤토리에 나뭇잎과 관련된 다른 텍스트 정보가 나열됨.
* 무기의 엄청난 임팩트가 업그레이드 됨.
* 전투할때 혹은 긴장감이 흐를때 나오는 음악 플레이를 최적화 시킴.
* 게임 로딩 상태에서도 오디오가 지속적으로 재생될 수 있도록 메인메뉴에 마련함.
* 전자온도계가 느리게 열리거나 닫히는것을 수정함.
* 화염 무기가 작동할때 만큼은 더이상 점등되지 않습니다.
* 플레이어가 죽은경우에 게임이 일시정지 된다면 플레이어의 인벤토리는 비활성화됨.
* garden 의 씨앗이 있음에도 작동하지 않은 버그 수정됨.
* 수집 된 씨앗은 인벤토리에서 볼 수 있게 되었습니다.
* 식물의 종류인 알로에 베라를 자를 수 없는 버그를 수정
* 간단한 잎 하위 표면 추가됨!
* 크리처 및 적들에 모션 블러 성능 향상됨
* 음악 볼륨은 옵션 메뉴에서 슬라이더로 조정 가능함.
* 카세트 테이프는 고유한 이름으로 습득 가능함./인벤토리에서 정보를 가지고 있음. 동굴을 검색하거나 다른 지역들을 찾을 수 있습니다.
* 제작환경에서는 아이템 제거가 되어야 인벤토리가 정상적으로 닫히게 된다.
* 로딩 화면에 나오는 고정 GUI 메시지 수정 및 일시 정지 메뉴를 통해 나타나는 아이콘과 적십자 표기가 수정됨.
* 일시 정지 메뉴에서 타이틀 화면으로 돌아갈 수 있는 옵션 추가됨.
* 폭탄을 만드는것을 간소화 함. 화폐는 다른곳에 사용하도록 함.
* 텍스처 및 애니메이션 메모리 개선
* 만일 막대기를 떨어뜨린채 왼손으로만 무기로 사용한다면 막는 용도록만 사용할 수 있다.
* 멀리 방아쇠를 당길수 있는 데미지가 추가되었으며 적이나 오리를 고정된 각도에서 쉽게 공격하여 잡을 수 있게 됨.
* 가끔 적들이 일어서 있는 문제 해결함.
* 적들이 계속 한자리에 머무는것을 해결함.
* 거북이들이 최대한 덜 뭉치도록 패치됨.

*Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date, start a new save game.*

## v0.08c (출시일 2014년 10월 26일)

* 수면 아래 지표면 핫픽스. AMD 그래픽카드 지원
* 마른 체형의 적 새로운 애니메이션 추가됨.
* 이제부터 저장된 게임중 날짜가 지난 게임은 모두 무시되며, 최신패치와 호환되지 않은 경우 게임 로딩시 모두 무시됩니다. (게임 불러오기를 클릭하게 되면 비행기가 시작되는 부분부터 시작하게 됩니다.)
* 만일 약을 먹지 않고 밖으로 떨어져 플레이어가 죽을경우, 즉시 가파른곳으로 설정되어 비행기 추락 위치에서 처음부터 다시 시작하게 됩니다.
* 건축된 빌딩에 문제가 있어 로딩 시간이 증가하게 되는 버그 수정됨.
* 게임 저장을 했을때 건물이 사라지는 경우를 발견하였음, 개발자들마저 알지못하는곳에서 문제를 해결하게 되었다. (이것을 해결하는데 어려움이 많았다! 업데이트 후 무슨일이 일어나고 있는지 알고 게임을 해야 한다.)

## v0.08d (출시일 2014년 11월 7일)

* 트리 구조물(트리 하우스)는 C키를 눌러 컷하게 되면 파괴됨.
* 뗏목을 개선하였으며 저장 및 불러오기 기능을 수정함.
* 식품건조대 음식 위치 재선정
* 벤치 청사진(설치하기전 하얗게 나오는 구조물) 위치 재수정
* 던질때 사물이 두번 "지불" 되는 원인 수정함. (예:토끼를 바닥에 던지면 고기가 2개로 나옴)
* 유리 업그레이드 레시피 중 무기가 업그레이드 됨.
* 여행용 도끼에 헝겊을 합치면 (화재 무기 업그레이드)
* 새로운 업그레이드 레시피 막대기폭탄 : 시한폭탄 + 나무수액
* 플레이어 뜀박질 애니메이션 추가됨
* 천둥소리가 조기에 차단됨.
* 불이 붙은 적들이 가끔씩 건물을 태울수도 있습니다.
* 새로운 사운드효과 추가됨 - 수중 소리를 누락되어 수정함, 스플래쉬/폴 사운드 플레이어 추가됨 / 낮, 밤 사이에 추가 전환됨/ 새로운 나무 컷 효과음.
* 채광 폐색 옵션이 수정됨
* 꽃의 성능 2-3배 대폭 향상
* 인벤토리를 열어 아이템을 장착하지 못했거나, 책을 열었을때 적들에게 맞아 취소되는 버그 수정됨.
* 아주 적은 항목이 차지하는 대규모의 양을, 메모리로 최소화 시킴.
* 새로운 플레이어 텍스처
* (멀티플레이어) 플레이어 머리 추가됨! (싱글플레이어의 머리 그림자 해결됨)
* 더 나은 새로운 토치 쿠키
* 통나무벽을 파괴했을때 줍지 못한 버그 수정됨
* 무기로 새를 죽였음에도 깃털을 수집하기 어려운 버그 해결함
* 무기를 잡고 있음에도 모션블러가 제대로 적용되지 않던 문제 해결함
* 그림자의 형상이 제대로 나타나지 않는 버그 해결됨.
* 라이터를 사용할때 가끔씩 사라지거나 착용될때 'O' 키를 사용하면 버그가 해결되도록 조취함.
* 토템에 불이 붙어 있을때 새나 플레이어가 불이 붙지 않도록 수정함
* 하루동안 적들이 바깥에서 긴 시간동안 잠을 자지 않습니다.
* 적들의 토템이나 조각상을 파괴할 수 있습니다!
* 비행기 추락에서 자신의 목을 볼 수 없도록 카메라 위치를 재위치 시켰습니다.
* 플레어건 성능 대폭 향상
* 월드에 동물 분포도 대폭향상
* 던지는 무기 정확성 향상됨

# v0.09 (출시일 2014년 11월 11일)

* 플레이어가 함께 해변에서 캐치를 할 수 있도록 테니스 공 대량으로 던져 둔화시킴
* (멀티플레이) 서버 구성 화면 - 자동으로 당신에게 당신의 공용 IP 주소를 보여줄것입니다 - 이것은 온도, 서버 브라우저 또는 더 나은 스팀 통합이 이루어질것으로 예상하면 된다!
* (멀티플레이) 채팅 상자 - 서로 메시지를 입력 - 음성 채팅도 곧 오픈 예정! 온도, 아마 버그가 있을 수 있습니다! (우리는 무전기를 모델링중이다)
* (멀티플레이) 플레이어 텍스처 변화는, 당신의 서바이벌목록 친구와 함께 주위를 돌아보면 알것이다!
* (멀티플레이) 플레이어 부활시스템, 죽었을때 땅에 떨어진 소지품을 수집하는 방법으로 다시 모을 수 있다.
* 벤치를 구축할때 게임이 저장되는 버그 수정함
* 여성 피부가 너무 어두운 것 수정함.
* 마른 체형의 돌연변이 행동 변화 추가됨.

알려진 문제:

* 멀티 플레이어 게임에 저장하면, 진행을 계속할 수 있지만, (현재 이것에 대한 수정 작업)하지 싱글 플레이어를 통해 저장됩니다
* 부분적으로 아이템을 파괴하는것의 결함이 있을 수 있습니다! 자신이 배치한 구조물을 파괴하지 마십시오!

## v0.09b (출시일 2014년 11월 11일)

* (멀티플레이) 본 파이어, 스탠딩 파이어,파이어 핏.. 게임에서 깨진 빌더 수정함.
* (멀티플레이) 트랩 수집 초기화 함. (토끼 덫, 3개 적 함정 종류 등등)
* (멀티플레이) 구조물 짓기전 청사진/흰색건물 파괴할때 클라이언트 튕김 수정됨.
* (멀티플레이) 암석보관함, 통나무보관함, 통나무 이동보관함 , 건축물 사용할때 클라이언트 튕김 수정됨.
* (멀티플레이) 호스트에서 알트탭으로 밖으로 나갈경우 클라이언트 종료되는 문제 수정됨.
* (멀티플레이) 인벤토리에 토끼/도마뱀이 꽉차있을경우 다시 같은종류의 동물을 수집했을경우 클라이언트에서 튕김 해결됨.
* (멀티플레이) 화염병을 던졌을때 튕김현상 해결됨.
* (멀티플레이) 클라이언트 / 서버간 PC 카메라가 간헐적으로 완전히 검정색으로 변하는 현상을 수정중이다. - 현재 이 현상이 발생되는 원인을 찾기 어려운 실정이다.
* (멀티플레이) 클라이언트 플레이어에게 들려야 할 적들의 음향효과 누락됨. (클라이언트가 서버 플레이어에서 아주 멀리 떨어져있는 경우 여전히 어떤 경우에 나타나지 않을 수 있습니다)
* (멀티플레이) 물고기를 수집할때 플레이어와의 충돌 영향으로 서버에서 튕김 해결함.

# v0.10 (출시일 2014년 12월 1일)

* 플랫폼! Log cabin(통나무집)을 기울어서 절차 시스템에 의한 플랫폼을 건설할 수 있게 됨. 언덕 옆에 건물들을 지을수 없게 되었다.
* 새로운 빌드 항목 : 나무 플랫폼! 밧줄을 타고 올라 갈 수 있다.
* 건물의 높이 시스템 (기존 시스템에서와 같이) 높은 구조물을 지상에 배치(절차 적 기반 시스템을 사용) 또는 아래쪽으로 배치
* 등반시스템! 플레이어는 밧줄을 타고 올라갈 수 있습니다.
* 트리 하우스에서 제거 된 계단! 올라갈때 밧줄로 대체하여 올라 갈 수 있다.
* 추가 된 클램프는 매우 밝은 픽셀을 보는 경우 때때로 화면이 완전히 검게 톤매퍼 될 수 있습니다. 꽃이 때때로 overbright 되어 화소를 발견하는 경우 화면이 검게 변하는 원인이 된것들을 수정하였습니다.
* 토치라이트의 광원이 문제를 일으켜 플라스틱 토치에 영향을 줬던 문제 해결함.
* 월드 조명 및 안개 / 주변 색상 개선됨. 라이터 및 플라스틱 토치 그림자 향상됨.
* 동굴 밀도 개선됨.
* 옵션 메뉴에있는 모든 HUD 요소를 해제하는 옵션 추가 (권장하지 않음!)
* 세계적 규모에 맞게 토끼의 크기를 증가
* OnGui 제거하여 CPU에 작은 성능 최적화
* 20 아래 체력이 떨어지면 Meds 가 자동으로 소모됩니다
* (싱글 플레이어만 버그) 절단 할 수없는 소나무에 대한 수정
* 누락 된 메리 골드와 치커리 식물 수정됨.
* 향상된 주변 오디오 영역 및 외부 동굴 내부에 계속 오디오 재생할 수 있도록 수정함.
* 동굴에 향상된 오디오 분위기
* 도마뱀은 토끼 (너구리)와 함께 우리(창고)에서 발견 할 수있다
* 불화살! 단축키 L 를 눌러 장착할 수 있으며 인벤토리에서 1개의 헝겊이 소모됨.
* 새로운 잎 입자 추가됨. 떨어지는 잎 입자 (3배 증가)를 첨가하고 잎 버스트의 모양을 개선 (어둡게/꺼짐)
* 새로운 보풀 입자를 첨가하고 새로운 먼지 쉐이더 사용 (빛이 밝은 먼지 쉐이더, 그림자 입자 쉐이더 어두운)
* 토치 라이트의 향상된 모습 - 이제 두 개의 톤
* 불을 사용하는 원주민을 overbright 하여 밝게 수정하고 모든 폭탄 및 가지고있는 폭탄에 대한 균형조정. overbright 조명
* 모든 돌연변이 텍스처에 밸런스 패스, 피부의 개선 된 모양과 같은 질감의 값 공간에 모두 넣음.
* 새롭게 개선된 혈액 입자. 혈액이 튈때 퀄리티가 변경됨.
* sticky bomb 문제 해결.
* 적 피부의 선수의 팔, 때로는 그림자와 overbright 표시할 수 있는 능력을 잃어버린 값 수정함.
* 화염병을 적에게 던졌을때 폭발하지 않는 문제 해결함
* 새로운 일반적인 바위 덩어리를 사용하여 동굴에 식인종마을로 교체하여 향상시킴. (무슨내용인지 확인요망)
* Log Holder 의 pushable 을 사용하여 푸시 / 애니메이션 효과 유지됨.
* 어떤 소리가 즉시 사라져 오디오 문제 조정함 / 갑자기
* 새로운 가방 아트 (6개의 텍스처의 변화, 2 모델의 변화)을 첨가!
* 비행기 추락 전면에 고정 누락 된 메쉬 렌더러 (앞에 선체 애니메이션) 수정함
* 움직이는 승객들 비행기 추락에 추가함! - 영상을 skip 하면 충돌하여 팅길 수 있습니다!
* 도마뱀이 죽었을때 ragdoll(인형처럼)의 원인으로 뒤집어지는것을 수정함. 일반 모델과 다를 수 있습니다.
* small shelter 의 개선 된 모습 (더 나은 바위, 더 나은 로그 등을 렌더링)
* 라이터를 켰을때부터 제한되어 있는 양만큼 켜진다. (20번의 시도를 했다면 그 중 한번정도는 켜지지 않기 마련)
* 라이터를 켠 후 빠른속도로 집어넣을수 있도록 연출속도를 구현함.
* 차지하는 아이템 전환 장면 향상됨. (기존 애니메이션의 활용도)
* 핏기없는 적들은 서로 기형생물을 공격
* 동굴 해변 입구 제거 - 낮은 동굴 입구에서 밧줄을 이용하여 가까운 해변으로 기어 나올수 있음.
* 새로운 화염병 무기 아트 추가됨
* 라이터 불꽃 시각적으로 너무 작은 것을 수정함
* 플레어 건(화염불꽃총) 을 쐈을때 소리는 나지만 불꽃이 나오지 않는 현상 수정함 (현재 비어있는 클릭 소리가납니다)
* 나무가 떨어질때 사운드 설정 향상함.
* 수영할때 사운드 효과 추가됨!
* 튜닝/밸런스의 사운드효과를 떨어트리고, 기타 다른 사운드효과를 향상함.
* 적들은 항상 우선순위를 잘보이는 플레이어에게 정해놓기도 하지만 다른 적들의 전투를 우선한다.
* 건의사항으로 작은 아이템으로부터 밀리거나 최대 빠른속도로 하늘로 날아가는 경우 멈출수 있도록 향상시킴.
* (멀티플레이) 리스폰 되기전 끊기거나 변경되는 그림자들이 때때로 버그가 일어나는 현상 수정됨.
* 환경적인 요소, 더 나은 절벽들을 구현하거나 지역별 하이퀄리티 바위들을 디테일하게 구현. 새로운 도마뱀출현 지역 추가됨.
* (일부) 동굴 석순과 종유석을 위한 새로운 아트 발생
* (희망사항) 플레이어가 때때로 물 영역이 아닌곳에서 수영을 하는것.(수정되지 않음)
* 수영할 때 플레이어는 이제 무기를 숨겨 놓을것입니다!
* 새로운 크리쳐 추가됨 - 동굴 확인함.
* 전투적인 배경음악이 지연되어 끊김없는 트리거가 발생되도록 전투씬에 들어가기전/후로 계속 재생됨.
* (멀티플레이) 워키토키(무전기) 추가! 단축키 Q를 눌러 멀티플레이어 게임에서 통신할 수 있게 됨.
* (멀티플레이) 항목이 필요할때 때때로 화면에 머무르는 문제 클라이언트/서버에서 청사진 파괴함
* (멀티플레이) 시작 메뉴로 돌아와서 게임을 멈추고 옵션 메뉴로 되돌아갈때 멈추는 현상 수정됨.
* (멀티플레이) 클라이언트에서 적들의 혈액 입자 FX 를 보여주지 않던 문제 해결함
* (멀티플레이) 기본 플레이어 8 명부터 옵션에서 128 플레이어로 증가시킬 수 있음 (모험적인 플레이어만 권장함! 추천하지 않음)
* (멀티플레이) 가방은 네트워크를 통해 복제되며 각각의 플레이어에 대한 로컬에만 존재하지 않는것들을 수정함.
* (멀티플레이) 돌연변이 ragdolls 가 클라이언트에서 제대로 복제되지 않는 문제 해결함
* (멀티플레이) 통나무 벽을 파괴 할 때 MP가 사라지는 대신 통나무로 전환
* (멀티플레이) 적의 소리를 감지하지 못하는 리모트 플레이어(게스트) 문제 해결함.
* (멀티플레이) 도마뱀 스킨의 방어구가 눈에 잘 보이도록 클라이언트/호스트 해결함.
* (멀티플레이) 채팅할때의 텍스트 오버래핑 수정함.
* (멀티플레이) 일부 통나무 중복 버그 수정함
* (멀티플레이) 지도의 특정 지점에서 클라이언트 눈에 보이지 않는 지역 수정됨.
* (멀티플레이) 오직 신축 조각상(토템)이 호스트에게만 보이는 버그 수정됨.
* (멀티플레이) 클라이언트/호스트에 때때로 다르게 배치된 요트 위치 수정됨.
* 동굴 입구 일부에 새로운 아트가 추가 됨
* 추후 업데이트에(가능성), 저장한 게임을 삭제하지 않아도 이어서 할 수 있는 게임저장 시스템을 만들고 있음!
* 무기 업그레이드를 통해 거의 혹은 전혀 영향을 미치지 않는 효과를 수정함.
* 동물이 각각의 월드에 스폰될때 데드존(동물이 멸종된 지역)에 나타날 최소한의 확률로 동물이 보이도록 향상됨.

# v0.11 (출시일 2014년 12월 17일)

* 새로운 빌딩 : 확장 벽!! (싱글플레이어)
* 새로운 빌딩 : 울타리 (싱글플레이어)
* 멀티플레이어 저장/불러오기 추가됨 : 현재 Save game 을 LOAD 할 수있는 서버로 제한, 클라이언트는 게임을 시작하지만 여전히 이전에 저장한 호스트 게임을 입력 할 수 있습니다. 서버 / 호스트가 게임 세계 / 구조물의 상태를 저장 할 수 있습니다.
* Steamworks 저장 및 클라우드 추가됨 - 일반적으로 저장/불러오기가 여전히 시도되고 있지만 부하가 걸리는 문제로 첫 번째 및 가장 최근의 파일을 선택하여 작동됩니다. (단지 이 기능이 가능하도록 체크 박스를 염두해두고 있습니다.)
* 연결하여 다른곳으로 붙이는것들의 위치 선정을 향상시키고 연결된 부위가 잘보이도록 향상시킴.
* wooden path 청사진 건설 안되는 문제 수정.
* 워크맨으로 폭탄장치로 사용할 수 있습니다. 나무에 부착하여 트랩을 설치하고 적들을 혼란시킬 수 있습니다!
* 타이틀 화면과 버튼 애니메이션을 새로 업데이트
* 새로운 옵션 메뉴, organized layout
* 잔디 밀도 슬라이더 옵션 메뉴 추가됨 - 새로운 그래픽 카드가 더 좋은 잔디를 볼수 있도록 설정 가능.
* 숨은상태에서 적을 손쉽게 죽일 수 있도록 향상됨.
* 새로운 동물 추가됨 : 다람쥐
* 일부 동물이 보이지 않았던 문제 해결.
* 연못 향상됨
* 사슴을 공격하여 체력을 깎아도 도망치려 시도합니다. (완벽히 죽여야 함)
* 죽은 사슴의 시체는 마른 식인종을 유인할것입니다.
* 사슴의 피부는 수집하고 착용할 수 있습니다. (방어력 없음)
* 사슴 피부를 착용하면 플레이어를 따뜻하게 유지해줍니다. 도마뱀 피부와 사슴 피부를 혼합 할 수 있습니다.
* 새로운 아이템 추가됨 : 일반 고기 (사슴이나 너구리 구워먹을 수 있음)
* 새로운 아이템 추가됨 : 손목 시계 (짐에서 발견되거나 죽은 승객) - (예 : 시한폭탄) 조합 가능
* 시간 제한 등 폭발적인 시계에 대한 레시피 변경됨.
* 오디오 - 동굴에서 새로운 사운드효과 추가됨.
* 오디오 - 동굴 주변 사운드영역을 페이드 아웃 (볼륨을 서서히 감소)
* 오디오 - 사운드 슬라이더 옵션 메뉴에서 되지 않던 문제 해결됨.
* 오디오 - 동굴에서 사운드효과 리버브 효과 추가됨 (울림 효과)
* 오디오 - 플레이어가 죽을때 모든 사운드효과 페이드 아웃
* 오디오 - 무기, 발자국의 조정 수준
* 오디오 - 기존에 만들어진 개구리 소리를 줄임
* 오디오 - 동굴 전투씬에서 음악플레이 낮춤
* 오디오 - 여행가방을 열때 사운드효과를 수정함. (기존에는 동물 잡을때 사운드효과가 발동됨)
* 마른 돌연변이/원주민 - 속도를 증가, 일부 누락 된 애니메이션 추가됨. 약간의 체력을 향상.
* 동굴의 적들은 빠르게 움직이며 체력을 채우고 데미지가 증가됨.
* 거위가 사는 호수 레이아웃 및 새 바위와 세부 사항 향상됨.
* 새로운 지역 텍스처 - 시차 매핑, 더 나은 블렌딩 개선 - (옵션 메뉴를 통해) 스위치를 부드럽게 움직일 수 있도록 조정함
* 세부적 묘사가 된 새로운 바위 추가됨.
* 새로운 소나무와 소나무 이끼 텍스처와 (일부) 개선 된 죽은 나무 모습
* cave2 환경의 주요 재 작업, 더 흥미로워진 객실, 바위들, 새로운 바위의 종류와 지역을 통해 더 나은 흐름의 레이아웃. 작은 물 폭포 추가됨.
* Armsy 돌연변이는 때때로 나무들을 찢어버릴 수 있음.
* 플레이어가 자신의 그룹 중 하나를 죽이면 일반 식인종이 달아날 확률 생김.
* 마른 식인종이 죽으면 가끔씩 소품(아이템)을 얻는 문제 해결됨.
* 적들이 아무것도 안하고 가만히 있는 상태 수정함.
* 플레이어가 추위에 떨 경우 로프로 등반하기 어려운 문제 해결됨.
* (멀티플레이) 통나무 중복 버그 해결됨. 여러개의 통나무가 생겨서 다시 주워담는것이 가능했던것들.
* 토끼를 선택할 수 없던 문제가 수정됨. 이제 트랩 또는 토끼창고 에서 토끼를 잡을 수 있습니다.

## v0.11a (출시일 2014년 12월 18일)

* 동굴 리버브 효과(울림효과)가 감소되는 경우, 새로운 게임을 시작하면 소리를 왜곡하는 문제 해결함.
* Fire 소리가 감소될때 정확하게 들리지 않는 문제 해결함

## v0.11c (출시일 2014년 12월 20일)

* 때때로 게임 데이터의 GUI를 가져오는 경우 어떠한 조건으로 인해 멀티플레이가 오류나는 경우 수정하였음.
* 트랩(noose, spiked wall, happy birthday)이 멀티플레이 게임에서 빌드가 안되는 문제 수정함.
* 싱글 및 멀티플레이(협동모드)에서 저장할때 많은양의 건물을 건설할때 일어나는 문제 해결함.

# v0.12 (출시일 2015년 1월 15일)

* 스팀 멀티플레이! 더 이상 수동 IP를 입력하거나 포트를 열 필요가 없어짐!! 이제 플레이 대상으로 친구들을 초대 할 수 있으며 쉽게 스팀을 통해 게임을 하실 수 있습니다!
* MP(멀티플레이) 클라이언트(게스트) 로딩 추가됨 - 클라이언트(게스트)가 멀티 플레이 게임을 계속하면 이제 클라이언트(건물은 여전히 서버에 저장됩니다)도 호스트처럼 지속적으로 저장하며 게임을 할 수 있게 되었습니다.
* 인벤토리 중앙매트를 개선하여 조합 항목에 멀티 뷰 배치
* 새로운 아이템 추가됨 : 토끼 스킨
* 새로운 아이템 추가됨 : 토끼 파우치 (2개의 토끼 스킨을 조합해야 함)
* 새로운 아이템 추가됨 : 수집가능한 blueberries, snowberries, twinberries (토끼 파우치를 들고 다니면서 숲에서 수집할 수 있음)
* 새로운 아이템 추가됨 : 푸른색 페인트 (블루베리 2개 + 나무수액)
* 새로운 아이템 추가됨 : 주황색 페인트 (마리골드 2개 + 나무수액)
* 새로운 업그레이드 레시피 : 나뭇가지/업그레이드 (나뭇가지 + 푸른색/주황색 페인트)
* 새로운 업그레이드 레시피 : 돌(암석)/업그레이드 (돌 + 푸른색/주황색 페인트)
* 새로운 업그레이드 레시피 : 비행기 도끼(기본도끼) + 푸른색/주황색 페인트
* 새로운 업그레이드 레시피 : 도마뱀스킨 + 수액 + 잎 15개 = 스텔스 아머!
* (오디오) 새로운 잎, 바람 스치는 소리, 주위의 바람이 불때 나는 영역 추가됨.
* (성능) 동굴, 벽 덩어리 충돌 최적화
* (성능) 물리학을 기록하면서 세심하게 사용되지 않도록 설정, 멀리있는 적에게 약간의 최적화 추가.
* (성능) 인벤토리를 사용할때 재료와 관련된 메모리 개선됨.
* (성능) 정해진 시간보다 메모리 사용량이 개선됨.
* Added some small streams to world
* 동굴에서 물에 들어가면 플레이어가 감기에 걸릴수 있다. (힌트 : 불을 만들어서 따뜻하게 유지)
* 밤에 물에 들어가면 플레이어가 추워짐.
* (오디오) 새로운 2개의 동굴 폭포소리가 추가됨.
* 카세트플레이어와 전자보수계(pedometer)가 겹쳐질때 인벤토리를 선택할 수 없었던 문제 해결됨.
* 나무가 적재 후에 나무가 삭감될 때, 무한으로 떨어지지 않는 트리하우스 수정됨. (무한버그 해결됨?)
* 이미 건설된 무언가가 있는 구조물에 나무로 건설할 수 있었던 버그 해결함.
* 게임을 저장하거나 불러올때 나무가 제거되어 있지 않아 충돌나는 부분을 수정함. (나무에 대한 이슈 개선사항 - 추락 지점 근처 비행기 출구쪽)
* 인벤토리가 열려있는 상태서 죽었을때, 인벤토리가 안닫히는 버그 해결.
* 인벤토리 조합 매트(인벤토리 중앙매트)에 올바른 조합법을 준비하면서 인벤토리를 닫은 후 무료로 조합품(무제한사용)을 플레이어에게 허용한 버그 수정됨.
* 동굴 속 Dead ground 에서는 재료를 구할 수 없었던 문제 해결함.
* 에너지 믹스 정보 수정함.
* 일부 고기가 불 위에 떠 있었던 문제 해결함.
* 일부 인공지능의 적들이 플레이어를 거의 즉시 발견했었던 문제 해결함.
* Standing fire 가 때때로 지어지지 않는 버그 해결함.
* 돌/막대기를 동굴에서 주울수 있도록 추가됨. 새로운 신체 부위도 추가됨.
* 조합이 진행중일때 표시됨! 조합할 수 있는 매트(인벤토리 중앙매트)에서 추가하는 항목이 무엇인가를 이제 볼 수 있습니다.
* 레시피 조합법 출력 이미지! 조합할 수 있는 매트(인벤토리 중앙매트)에서 어떤 항목이 있는지 볼 수 있다.
* 달이 약간 더 밝게 조정됨.
* 적은 작은 플레이어에 의하여 건설된 품목 (벤치 etc.)에 뛰어오르는 것을 시도할 것이다.(해석이 잘 안됨)
* 동굴 2 - 하늘이 개방된 큰 호수에 여러 갈래의 방의 빛이 들어오도록 설정함.
* 변이체가 나무를 공격할수 있는 애니메이션을 추가함.
* 중간에 가까운 나무는 변이체에 의해 찢겨질 수 있습니다.
* (멀티플레이) 멀티플레이어가 게임이 시작된 이후에 추락 한 후, 플레이어는 부상 상태가 됩니다. 이 상태에서 - 다시 시작하도록 선택하거나 다른 플레이어가 부활 할 수 있도록 기다릴 수 있습니다. 의학 종류의 플레이어가 다운 된 플레이어에게 접근하여 이를 치유하거나 플레이어가 막대기로 쳐서 깨울 수 있습니다.
* (멀티플레이) 플레이어가 사망한 후 부활되기까지 기다리는동안 몇 초 동안 화면에 표시됨.
* 밸런스를 맞춘 적 플레이어가 밤에 몰려오는것이 한 번에 15 명으로 제한한다.
* (멀티플레이) 성능 개선에 첫번째로 바꿈
* 동물들의 스폰되어지는 범위가 증가하여 플레이어를 갑자기 만날 수 있음.
* 적이 가야 할길을 못찾는 버그 해결함.
* 적들이 플레이어를 파악하고, 비명을 지르는것을 반복하여 비명지르도록 추가했습니다.
* 적에 비전 범위 증가시킴. (플레이어를 찾을수 있는 능력)
* 죽은 나무 근처에 건물을 악의적으로 배치하여 방향을 깰 수있는 버그 해결함.
* (멀티플레이) 불을 붙이지 않은 다른 플레이어에게 overbright(밝게 빛남) 나타나는 버그.
* (멀티플레이) 눈에 잘 보이도록 채팅창 길이와 이전 대화글이 보일수 있도록 조정함. (높이 4칸으로 조정함)
* WalkyTalky 잠금 기능 제거 (먼저 보관하지 않고 다른 유틸리티 항목을 장착 할 수 있습니다)
* (오디오) 수중 소리가 누락된것을 수정함.
* (오디오) 플레이어에 의해 멀티플레이어에서 들을 수 있는 2D 소리의 무리 (망치 오디오, 물 등 입력) 수정함.
* (멀티플레이) 플레이어가 죽었을 경우 2 개 이상의 시체를 가질 수 없다. 죽어가는 현재 항목 위치가 시체 항목으로 변경됩니다.
* (오디오) 동굴에서 걸을 때 돌 밟는 소리가 올바르게 재생됩니다
* 동굴에 더 많은 막대기, 돌, 현금을 주울 수 있도록 추가함.
* 인벤토리를 열면 때로는 당신에게 검은 화면으로 바뀌는 버그 해결함.
* (오디오) 플레이어가 점프하거나 지면을 걸어갈때 호흡 사운드 효과 추가됨.
* 적 그룹의 리더를 죽이고나서 때로는 다른 멤버(적)가 아무것도하지 않고 시체 주위에서 발생할 수있는 버그 수정.
* 티미 손에 장난감 로봇이 추가됨.
* 포레스트 세계에서 깨진 장난감을 주울 수 있도록 새로운 애니메이션과 함께 추가 됨.
* 처음 불을 붙일때 나뭇잎 대신에 지폐(화폐)가 사용될 수 있음.
* 지폐는 이제 여행가방에서 찾을 수 있습니다.
* 이제 동굴의 내부 구조를 구축 할 수 있습니다 (불이 가장 실용적인것이지만)

# v0.13 (출시일 2015년 2월 11일)

* Armsy(돌연변이) 전투 개선 - 이제 더 멀리, 빠르게 왼쪽/오른쪽 공격을 합니다. 더 자주 나무에 등장할것이며, 엇갈린 반응으로 뒤에서 폭발 할 수도입니다.
* Armsy(돌연변이)은 플레이어의 다른 구조물을 체크하여 벽을 밀어 부수고, 동적인 logs/props 를 더 나은 방향으로 상호 작용할 수 있도록 도와줌. (벽을 부술때 주변에 있는 통나무/소품들을 다른곳으로 이동시킴)
* 폭탄 타이머는 던져진 힘에 의해 추가적으로 발생된 마찰을 줄이기 위해 하키-퍽 느낌처럼 굳은(딱딱하게)채로 날아감.
* 폭탄이 폭발할때 발생되는 거리를 기반으로 카메라(게임내 존재하는 동적흔들림)가 흔들리는 효과 추가됨.
* 나무판자 장벽 개선 - 좀 더 나은 텍스처, 더 나은 덩어리를 깰수 있도록 개선.
* 나무판자의 체력값(판자 게이지)에 따라, 도끼에서 막대기로 바꾸는데 오래 걸릴것입니다. (판자 게이지가 적을 경우 무기 애니메이션 느려짐)
* (멀티플레이) 2가지의 새로운 플레이어 캐릭터 모델 변화를 추가
* (성능) 개선된 Experimental Foundations 및 벽 메모리공간 향상됨. (벽이 많이 지어져도 렉이 없어짐)
* (건물) Manual Foundations 모서리 4개로 제한한것을 제거함, 시각적으로 피드백 향상시킴.
* (건물) Manual Foundations 를 붙였다가 제거하는것 추가함.
* log sled 밀기 향상됨 - 썰매로 다른 오브젝트들을 밀어버리면서 갈 수 있음. (작은충돌들 무시)
* 꼭대기에 구축할수 있도록 개선, Gazebo 층수 변경함.
* 플레이어는 더 이상 썰매로 점프 할 수 없습니다.
* 무기의 돌을 조합하여 업그레이드를 하려다 해제하면 데미지 하락됨.
* 밧줄로 등반할때, 플레이어가 정지 상태가 되면 extra 를 검사하여 월드에 반영되도록 기능 추가됨. (가끔 밧줄로 올라갈때 월드 전체가 보이거나, 움직이지 못하는 경우가 발생될때 등반가능하도록 체크하는 기능인거 같음 - 버그발생 최소화)
* 돌연변이에게 몇개의 화염병을 던졌을때 낮은 데미지가 들어감. 돌연변이에게 불 데미지를 주게되면 분노의 원인이 되며, 플레이어 주변을 돌면서 공격 들어감.
* 플레이어는 그레이 영역 상태(죽기일보직전)에 있을 때 왜곡된 효과음이 새롭게 첨가됨.
* (오디오) 밧줄로 등반할때 사운드효과 추가됨.
* (오디오) 떨어지는 잎 사운드효과 추가 및 개선함.
* (오디오) 때때로 플레이어가 최고로 빨리 뛸때 앵글이 잡히지 않던 문제 및 사운드효과가 나지 않는 문제 해결함.
* loading process 중 멈추는 경우, 게임이 발생하는 드문 버그 해결됨.
* 저장된 게임을 불러올때 검은화면 제거 후 나무들 초기화.
* 땅바닥에 있는 새를 쉽게 죽일 수 있도록, 막대기(무기)에 약간 큰 데미지 향상.
* 적들을 죽이고 몸을 명중 할 때 더 이상 폭발하지 않습니다! 이제 사지를 개별적으로 절단 할 수 있습니다!
* Tree houses 와 관련된 구조물은 밧줄을 구축할수 있게 되었음.
* (hint: try and find locations of stars) Cave 2 크레용지도 그리기, 반짝이는 스티커 별을 항목에 추가함. (힌트 : 지역별 위치를 발견하기 쉽게)
* (오디오) 적들이 출몰하면 플레이어에게 새로운 효과음(굉음)을 냄.
* (오디오) 중요한 아이템이나 지역이 발견되면 새로운 효과음이 발생함.
* (오디오) 첫번째 pass 로 비쩍 마른 적의 오디오가 추가됨. 게임 개발시 오디오의 흐름 요소들을 pass 라고 함.
* 부정확하게 회전되어 통나무가 떨어지는것을 막기위해 멈출수 있도록 개선됨.
* Cave 1 - Major 디자인 재작업, 흥미로운 지역들, 쉬운 네비게이션, 숨겨진 지역 및 아이템들, 향상된 충돌효과
* 플레이어는 더 이상 통나무를 이용한 픽업, 점프, 수영, 뗏목, 썰매 추진을 할 수 없습니다. (버그 악용)
* 통나무를 장착하여 수영을 하거나, 뗏목으로 항해하거나 썰매로 미는것들을 삭제합니다. (버그 악용)
* 평범한 적들도 이제는 플레이어가 쌓아둔 벽을 공격할 수 있음.
* (요구사항) 적들이 어디선가 나타나는 경우 멀티에서 때때로 T-포즈를 하는 버그 해결됨.
* Cave 2 입구 비주얼 향상됨
* 무작위로 형성된 힌트(문자로 구성된)들이 죽었을때 화면에 나타남.
* 동굴과 다른 이상한 장소에서 불가사리가 나타나는것을 제거하여 해변에 나타나도록 변경함.
* (멀티플레이) 새로운 음성 채팅 시스템! 마이크를 사용하여 / 더 이상 무전기가 메모리 할당 및 메모리가 Over 되는경우 프레임속도가 더뎌지는 원인이 되지 않습니다.
* (멀티플레이) 성능 향상!
* (멀티플레이) log 기록이 남은 이후에도 지연시간에 대해 클라이언트는 자동으로 픽업되도록 개선됨.
* (멀티플레이) 통나무가 공중에서 떨어지는 동안 클라이언트는 .log 에 침입하여 강제-지연시키는 현상 수정함.
* (멀티플레이) 조합할때 나오는 소리는 각자 플레이어에 대한 것이므로, 멀리서 다른 플레이어가 조합할때 SFX 효과를 듣지 않아도 됨.
* (멀티플레이) 플레이어가 거슬리는 소리를 들은 경우, 2D사운드가 집단적으로 나타나는 현상 제거함.
* (멀티플레이)[Major] 적들에 대한 주요 지연(렉) 개선함! 적들은 되도록이면 플레이어와 가까운 곳에서 더 자주 업데이트됩니다.
* (멀티플레이) 불이 복제되지 않도록 수정함.
* (멀티플레이) 모든 적 유형은 이제 멀티 플레이어 게임에 표시됨. (왜곡되거나, 창백한 생물 등)
* 오렌지 텐트에 충돌이 없던 문제 해결됨.
* 밧줄로 등반 한 후, 아주 쉽게 구멍 혹은 선반에서 떨어져, 정상적으로 등반했을때 후퇴 할 수있도록 플레이어의 위치를 변경함.
* 새로운 빌드 항목 : 무기 holder! 4개의 장비를 장착할 수 있음.
* 새로운 빌드 항목 : 간식 holder
* 새로운 빌드 항목 : 폭발물/화염병 holder
* 새로운 빌드 항목 : 약 cabinet
* 화염총으로 적들을 불로 제압하지 못하도록 개선함. (화염총으로만 적을 죽일수 있었던 버그)
* 스테미너를 소모하면서 공격하는것을 차단함.
* 매우 낮은 스테미너인 상태에서는 때리지 못하도록 차단함.
* 동굴에 새가 날아들지 못하도록 수정함.
* 모든 동물 애니메이션을 저장하는 CPU 성능 대폭 개선함.
* (싱글 플레이어) 새로운 빌드 항목 : 등산 밧줄 (1개의 걸쇠, 연결고리가 필요함, 최소한의 거리가 요구됨.)
* 구조물 앵커(걸쇠) 추가요소 : Gazebo 2개, Log Cabin 2개, Platform 2개, Extensible Platform 4개, StairCase 2개, Wall 2개,

[retro-active (싱글 플레이어)] (연결되는 요소 혹은 밧줄로 할수 있는 항목들에 대하여..)

* 새로운 치트코드 추가됨 : ‘vegetarianmode’ 치트 코드를 입력하면 밤에만 적들이 나타남.
* 새로운 치트코드 추가됨 : ‘meatmode’ 치트 코드를 입력하면 다른 치트코드들이 취소됨.
* 활성화된 치트를 로컬에 저장 (힌트 : 타이틀 화면에 meatmode 를 입력하면 활성화된 치트가 비활성화됨.)
* (싱글 플레이어) 새로운 빌드 아이템 : (experimental) Procedural Floor (꼭대기에 붙일수 있는 Foundations, 벽을 순서대로 붙이거나 층수를 올릴 수 있음)
* 배치가 된 상태에서도 나무 구조물(건축물)를 회전 할 수 있습니다.
* 건축물을 배치할때 근처를 개선하여 구축할수 있도록 향상됨.

## v0.13b (출시일 2015년 2월 12일)

* 게임 저장에 대한 수정이 있었습니다. (스팸 오류로 인하여 성능이 낮게 나오거나, 게임을 저장할때 손상되어 기타 버그들이 많아지고, 어두운 그림자, no time passing 이 생겨남)

# v0.14 (출시일 2015년 2월 25일)

* (사용자 정의) 절차적 foundations 은 자동으로 만들어지고 experimental floor 도 간단하게 만들어지게 됩니다.
* (사용자 정의) Foundations, Floors, Walls/Roofs 에 유효 각도 및 distance gizmo 추가됨.
* (사용자 정의) 벽 및 지붕을 이어 붙일때마다 자동 채우기 포인트 옵션 추가됨. (단축키:C)
* (사용자 정의) experimental walls 의 세그먼트가 회전할때는 벽이 없는 부분이 추가됩니다.
* (사용자 정의) 새로운 건축 아이템 : Experimental Roof! 일단 위쪽으로 높이를 선택하는 것을 목표로 두었으며 전체 구조를 구축하는 것이 가능!
* 모든 건물에 기초적으로 들어가는 통나무 갯수 감소.
* 자신의 게임을 저장했을때 심하게 손상된 경우(팅길경우) 플레이어에게 미리 경고할 모니터링 시스템 추가됨.
* 스크립트가 이제 grabber system 을 사용하여 저장 (아이템 항목에 대한 아이템 홀더에 더이상 쉼터에서 예기치 않은 상황에 저장되지 않습니다.)
* 무기가 사라지거나 / 폭발물 저장고에 넣어두었던 항목이 없거나 최대치임에 불구하고 소멸되는 부분 수정함.
* 더 포레스트 월드 전체에 흰색 통나무로 보였던 텍스처 수정함
* coneflower 와 chicory 가 생성되는 지역의 간격이 멀어진 버그 수정함.
* 동굴에 석순이 이제부터 충돌이 될 수 있습니다.
* 치명적인 기아 시스템!! 배가 너무 고프면 결국 해가 될 것입니다. 식량 공급에 주의할 것.
* 치명적인 기아 시스템!! 수화나트륨(철 성분)으로 건강을 유지하되 매일 맑은 물을 찾아야 할것입니다. 그렇지 않으면 죽을 수 있음.
* 치명적인 기아 시스템!! 추위에 따라 결국 당신이 죽을 수 있음. 화면을 통해 자신을 흔들어 결로가 느껴지면, 불을 구축해야 함!
* 새로운 건축 아이템 : Rain Water collector,. 막대기(4), 거북이 등껍질(1) 필요함.
* 새로운 아이템 : 휴대용 냄비. 야영장에서 발견. 더러운 물을 끓여야 하는 데 사용할 수 있습니다.
* 물가에서 물을 마실 수 있습니다. 연못은 오염 되었기 때문에 삶은 물을 필요로 할 수 있습니다.
* 블루 베리는 소량의 물을 제공함.
* 작은 바위 혹은 테니스 공을 배치 할 때 폭발물 홀더 슬롯을 차단하는 버그 수정됨.
* Fixed bug that caused the full screen to turn frozen after having a lag spike or pressing alt-tab while being cold
* (오디오) 새로운 적들이 당신을 보고는 연속으로 수십번 외치기 문제를 방지하기위해 트리거에 '적 목격' SFX 전에 타임 아웃을 추가했습니다.
* (오디오) 깜짝 놀라는 사슴과 충돌할 경우, 토끼, 너구리와 다람쥐가 소리를 내고 죽는 오디오 추가함.
* (오디오) 고급나무 바람 효과 추가됨! 나뭇잎을 밟고 이동할때마다 바스락거리는 소리를 들을 수 있음.
* Field Of View 슬라이더 옵션 메뉴에 추가됨
* 죽은 돌연변이에게서 가끔씩 전리품 획득 가능함 (약, 초콜릿 바, 탄산 음료)
* Fixed bug where explosives wouldn’t affect distorted enemies
* 밧줄 트랩은 건설하는 밧줄을 필요로 함.
* 폭발에 개선 된 정규 돌연변이 반응 향상됨.
* 인벤토리에 폭발물 5개로 증가.
* 새로운 건축 아이템 : Trip wire explosive!
* 생존 책 트랩 페이지 재구성. 새로운 작은 트랩 섹션 (토끼 트랩 페이지 여기로 이동됨, 음식과 물과 물 컬렉터 이름이 책에 '동물 트랩' 음식 섹션 이름인 토끼 트랩의 이전 위치로 이동됨)
* 집 & 노란색 망치 오버레이 아이콘은 이제 동굴에서는 사용할 수 없습니다.
* 항상 옵션 메뉴에 집 & 노란색 망치 오버레이 아이콘을 사용하지 않도록 설정하는 옵션 추가됨
* Any object that can't be stashed now has G to Drop hint
* (멀티플레이) 도마뱀 갑옷이 다른 플레이어에게 표시되지 않던 문제 해결함.
* (멀티플레이) 등반할때 로프 애니메이션이 다른 플레이어에게 보이지 앟던 문제 해결함.
* (멀티플레이) 썰매의 위치와 통나무가 제대로 동기화되지 않던 문제 해결함.
* (멀티플레이) 플레이어의 아바타를 통과 한 후 플레이어 이름이 플레이어에 해당 위치에 유지되어야 하는데, 실제 플레이어의 위치에서 멀리 이동되었던것을 수정함.
* (멀티플레이) 화면에 나타나는 [위치 재설정] 및 [방향]이 시간이 지나고 나서 발생되었던 문제 해결함.
* (멀티플레이) 벽이 너무 많이 배치된 이후 사라지던 문제 해결함.
* Enemies will now switch to a burnt material when set on fire
* 새로운 아이템 추가 : Rebreather! 수중 다이빙 장비 (더 포레스트 월드에 숨겨진 몇 가지가 있습니다)
* 새로운 레시피 추가 : Waterskin, 사슴가죽(2), 밧줄(1)
* 폭탄은 이제 시체를 폭발합니다.
* 최적화 된 물고기 인공 지능. 연못에 없는 물고기의 일부 인스턴스를 고정하여 계속 물고기가 생겨나도록 개선함.
* 모든 동물 폭발물로 죽일수 있음.
* 플레이어는 짧은 시간 동안 (수중에서 오랫동안 잠수할 수중 호흡기를 찾습니다) 수영을 할 수 있습니다.
* 새로운 아이템 추가 : Turtle shell! 해변에서 거북이를 죽이고 취할 수 있습니다. 아이템 조합 또는 공격을 차단하는 임시 방패로 사용할 수 있습니다! (또는 무기로)
* 거북이는 일반적인 2개의 맛있는 고기 조각을 제공
* noose trap 버그 수정 및 트랩 향상
* 나무들이 불에 탈때 대규모의 지연이 발생된 이슈 해결함.
* 물리학 개체중 오브젝트 최적화. 일반적으로 나무와 식물을 자를때 천천히 자르던것(절단)이 향상되거나 개선됨.
* 최적화 된 빌보드 스크립트는 약 10 %의 CPU 사용률을 향상시킬 수 있습니다.
* 개선 된 동굴 물리학 사용 - 심지어 외부동굴 중 몇가지 주요 성능의 문제를 일으키는 원인이었음.
* 작업 스케줄러가 greeble 집약적인 분야에서 지연율을 줄이기 위해 (양치 식물의 큰 농도 영역) 향상시킴.
* 타이틀 화면에서 다음 패치에 대한 타이머(단지 우리가 지난 패치때처럼 같은 시간에 의해 기한을 놓칠 수 있을지도 모를...) 조정. 시간이 다 떨어지고나면 오늘을 해제시키고 새로운 패치를 읽은 뒤 노란색 텍스트로 전환되도록 설정함.

# v0.15 (출시일 2015년 3월 17일)

* 뗏목이 떠 있을때 오류 해결됨.
* arm effigy 은 lightable 되지 않았던 버그 수정됨.
* 캐릭터가 오염된 물을 마셨을때 적은 데미지가 들어가도록 설정함.
* 캠프에서 냄비를 쉽게 찾을 수 있도록 화면에 텍스트 표시 추가됨.
* 냄비를 쉽게 찾을수 있도록 광택 추가됨.
* Turtle Shell 은 배낭 위치에 적합하다!
* 비가 올때 냄비를 들고 있으면 물을 채울 수 있음.
* 적의 몸은 이제 로그 홀더를 통해 이동 될 수 있습니다! (싱글플레이만 해당)
* 나무 위의 집이 경사면에 배치 된 경우 플레이어가 때로 로프로 오를 수 있었던 문제 해결함.
* 스파이더 레이디 인공 지능 개선 및 애니메이션 추가됨. 이제 플레이어를 피할 수있다, 공격하며 점프할 수 있으며, 더 많은 공격의 종류를 보유하고 있습니다. 폭발에 반응하고 2 ~ 3개의 폭탄으로 사망 할 수 있습니다.
* 메모리가 시간이 지남에 원인이 FMOD에서 문제가 발생했던 버그 수정.
* 동물들의 발자국 사운드 효과 추가됨
* 평면 도끼 비주얼 효과 개선 및 위치변경
* 술 비주얼 향상됨.
* 저장된 게임에서 로딩 업그레이드 (not retro-active)
* 항목 당 업그레이드의 총량에 제한 (현재 모든 무기 30으로 설정. 선택할 수 있습니다. 치아(30) 혹은 치아(10) + 깃털(20), 또는 치아(10) + 깃털(10) + 술(10) 등등..)
* 비주얼 추가됨. 아이템 업그레이드에 조합법 레시피 포함.
* Bonus per upgrade now decays as you use a single upgrade type
* Dying no longer resets fullness to zero
* 동굴에 대한 충돌 수정 / 개선됨.
* 새로운 아이템/무기 추가됨: Climbing axe! (동굴에서 확인하시오!)
* New climbable (with climbing axe) cliff rock added to overworld (currently limited to only 1 type of cliff rock)
* 새롭게 오를 지역으로 동굴 2 가 추가됩니다.
* 때때로 썰매가 세계를 통해 아래로 추락했던 문제들. 바위와 절벽과 충돌할때 일어나는 문제 해결함. 썰매가 오디오 재생될때 노이즈가 생기던 트리거 오류 발견. 썰매 그림자 속도 개선.
* 새로운 소품 추가됨: skull lamp 매달림
* 새로운 소품 추가됨: Skull floor 더미
* 새로운 소품 추가됨: 겁에 질린 해골 (깊은 동굴에서 확인)
* 새로운 소품 추가됨: (스포일러 제거 - 깊은 동굴에서 확인)
* 새로운 소품 추가됨: Eerie tribal fishing stands
* 새로운 소품 추가됨: 식인종 마을 소품 (작은 케이지, 화재 구덩이)
* (멀티플레이) 벤치에 제대로 앉는것 수정
* 나무 수액, 두개골, 블루와 오렌지 페인트는 이제 건설 시스템의 일부입니다.
* 새로운 건축 아이템: Skull lamp
* 새로운 건축 아이템: Deer Skin Decoration (바닥 카펫이나 벽에 매달려)
* 새로운 건축 아이템: Skull wall Decoration
* 새로운 건축 아이템: Arrow Target - 화살을 쏘고, 목표물 향상시킴!
* 새로운 건축 아이템: Bed! 절약과 수면을 할 수 있도록 사용자 지정 건물 안에 구축.
* 새로운 시스템은 지도에 (거친) 플레이어 점을 추가했다. 동굴에서 지도를 볼 때 자신의 현재 대략적인 위치를 가리 킵니다
* 게임이 이미 시작되었고 멀티로 초대장이 도착하면, 플레이어는 선택하거나 새로운 게임을 시작하거나 자신의 캐릭터를 멀티에 저장할 수 있습니다.
* 즉사는 동굴에서 부활되지 않습니다.
* 캐릭터의 머리가 수중전에 나타나는것을 미연에 방지
* Fixed hydration icon fill values not set properly after loading a saved game at full thirst
* 플레이어는 이제 폭발에서 넉다운되면 데미지를 받게 됩니다.
* 활과 화살 개선됨! 더 이상 손상을 주지 않은채로 날아가지 않습니다. 화살이 올바르게 나무와 다른 정적 객체에 충돌하며, 아이콘을 추가하여 더 나은 위치를 선택할 수 있으며, 어떤 객체로부터 트리거를 선택하게 될 것입니다.
* (멀티플레이) Water Collector 는 정상 작동하게 됩니다.
* (멀티플레이) 홀더 건물에서 무한으로 아이템/통나무가 생성된것을 제한함.
* (멀티플레이) 다른 사람이 빌드를 완료 했을 때, 여전히 재료가 필요하다고 나오는 버그가 있었음. 남은 재료는 사용 가능하도록 조치.
* (멀티플레이) 일부 빌드가 정확하게 작동하지 않았던 문제 해결함.
* (멀티플레이) 클라이언트에서 5-10분 사이에 추방되었던 문제 해결함.
* (멀티플레이) 서버에 의해 추방 된 후, 배치된 Single door 가 중복 되었던 문제 해결함.
* (멀티플레이) 호스트가 무작위로, 세션을 종료하거나 게임을 로드하는 경우 캐비닛/랙에서 항목/선반이 사라지던 문제 해결함.
* 더 포레스트 월드에서 죽은 몸이 부활하게 되면 죽은곳으로 이동되어집니다.
* 새로운 크리처모델 추가됨: 야생 돼지!

## v0.15b (출시일 2015년 3월 18일)

* 더 포레스트 월드에서 멧돼지의 수가 감소됩니다.
* Boar ragdolls now correctly turn off after time
* 동물을 죽이게 되면 동물이 생기기 전 약간의 시간지연이 되어 세계로 리스폰 되도록 설정함.
* 비주얼적인 부분의 성능 최적화, 사슴과 맷돼지 렉돌(애완용 멧돼지) 추가됨.
* 익사로 서서히 죽어가는것에 대한 부분 수정함.

# v0.16 (출시일 2015년 4월 16일)

* New options menu setting ‘Render Type’ will allow you to switch between new deferred renderer(recommended for modern computers) and Legacy renderer (recommended for older computers)
* Full pbr shaders on all items. Reworked most textures to fit new lighting.
* Reflection probes added.
* New ocean shader (work in progress)
* Better bow aiming - sight added to bow. bow tracks better with camera view when aiming up and down. Looks better now when viewed by another player
* Animals will now attempt to dodge trees, obstacles and other animals
* Fixed rebreather’s air resetting to 0 after loading a saved game
* (Multiplayer) Reworked the network prioritization algorithm to provide more relevant updates of remote entities to players (Smoother, less jittery enemies)
* Upgrade balance: Inverted bonus curve, it now goes from small (10%) to big (100%)
* Fixed booze upgrades still not showing up for some weapons
* Added a small outline to chat text to make it visible in bright lighting conditions
* Fixed issue preventing to lock floors/roofs on multiple walls on the same height level
* Grabber system now turned off when in in inventory/book/pause menu or while placing a building (ie, placing a building near water will no longer trigger drinking)
* New snapping grid gizmo to help with manual placing of experimental floors & roofs (tip shows the current lock position and is big enough to be seen from either side of a wall)
* Experimental Roofs now snap back to closest edge on current support (ie the wall you’re putting it on)
* Goose simulator added. Geese will now fly between lakes and swim around acting like geese
* Fixed Bon Fire not lightable
* Fixed flying food on rock fire pit
* Fixed burn lizard scale
* Added generic meat burnt
* Fixed drying generic meat
* Fixed Treehouse + Treehouse Chalet floor not buildable
* Deer will now drink at lakes
* Fixed issue where deer would run right through trees!
* Dead birds now have a chance of spawning feathers when hit
* Revamped cooking to allow eating burnt food but with far lesser gain
* Player will now see himself briefly dragged away into a cave when knocked out but not killed.
* New art added: Improved airline foodcart
* Fixed bug where climbing rope for first time would sometimes cause it to release right after climbing
* New trees! New bark and leaf types.
* New billboard system with lit billboards and rotation
* Unity 5 reflection probe system added
* New clouds/sky
* All shaders switched to use new unity pbr
* Dirtied up and improved regular enemy textures
* New pbr skin shader!
* In game controls remapping, both in Title & Main scene options
* Falling particle leaves now accumulate on ground
* Fixed logs flying up into air when trees were cut
* Fixed physics on some trees not colliding with terrain when falling
* New art added: dead small trunk
* Graphics options: added rendering patch selection
* Graphics options: added new setting to turn off sunshine occlusion
* Graphics options: added new setting to tune Level of Detail
* Graphics options: SSAO setting now also changes sample count
* Graphics Settings now properly show the saved preset name after restarting the game
* Graphics Settings: Renamed “Laptop” level to “Ultra Low”
* Fixed survival book entries not clickable on occasion
* New art added: new version of plane food! plane tray, styrofoam cups and trays
* New bushes- replaced 2 of the worst looking bushes with new type
* New lake shader added! reflective and with murkiness
* New dead trees! Better textures and models, and now all cuttable!
* Better shark ragdoll
* Jump animation added to player
* New combat move - Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop.
* When falling from high up, player will briefly stumble to his hands and knees
* You can now cook arms and legs (and … eat them - but you probably shouldnt)
* Dead trees replaced and now cuttable!
* New log type for buildings that matches carried log
* (audio) New player sounds!
* (audio) New female skinny audio!
* New blueberry bushes!
* New multiplayer octree based priority calculation
* New art: Re-done plane seats
* Fish and sharks are now also in multiplayer games!
* Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending)
* You can now climb fishing stands
* Experimental Walls now block AIs (mutant & animals) from going through it
* Fixed fire particles staying up after cutting down a burning tree
* New world art: cliff wall variations.
* Lighter now stays equipped when exiting/entering ropes
* Added some additional optimizations and memory tweaks for 32bit machines that have less than 4gigs of usable ram
* Fixed molotov fire never shutting down

## v0.16b (출시일 2015년 4월 17일)

* Fixed bug where all volumetric lighting would turn off if windows 32bit was detected
* Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water)
* Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave
* Fixed sparkly disco looking cave floors if bloom was enabled
* Fixed rock type in cave with no textures
* Increased grass draw distance at highest settings
* Set high preset to use ‘very high’ level of detail setting (lower this to high or medium if you find it impacts performance)

# v0.17 (출시일 2015년 5월 1일)

* Fixed volumetric lighting not shadowing through leaves
* New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
* Fixed lake and pond drink locations sometimes having icon in wrong place
* Fixed water not showing up in pot until inventory has been opened once
* Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
* Fixed beach rocks popping off too soon
* Fixed custom wall being on wrong layer and being culled too soon
* New art added: Small waterfall model
* More cliffs added/re-worked
* Improved shading on some plants
* Arms & legs can now be dried on the drying rack !
* New eye adaptation based on GPU generated histogram
* New filmic tonemapper
* Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
* Improved greebles spawning performance and reduced pop-in
* Increased terrain mip map sharpness (won’t blur as soon)
* Fixed missing normal maps on pickup items
* Fixed distant calls from mutants not audible
* Fixed/polished water vision level - now turns on correctly and smoothly
* New art added: Cave in model (used to block dead ends in caves)
* Fixed player death anim not always playing after fall
* Fixed issues with standing up again after a fall
* Fixed camera not locking correctly on player death
* Fixed weapon sometimes becoming unresponsive after heavy axe swing
* Lowered player height in water whilst swimming
* Smoothed transition between swimming and diving
* You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
* Fixed pine tree leaf texture cut off early
* Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds
* Increased cave ambient leak in lights, and added extra ambient lights to caves
* Less shiny/distracting tarp in inventory
* New art added: Tree stump roots (replaces old half tree log)
* Cave lighting tweaked/improved
* Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
* Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
* Tweaked drown death formula: rate & damage were reduced
* Air breathing count down now starts when water covers at least 50% of the screen
* Doubled bare air breathing capacity (without rebreather)
* Various small script optimizations (7-8% CPU freed)
* Foundations now block the player and AIs
* Fixed target missing shader
* Geese lake made deeper, and easier to swim in
* (multiplayer)collision added between players
* Added gasp for air sound effect
* New sound effect for eating poison berries added
* New sound effect added: Player drowning
* Fixed logs shaking like crazy in multiplayer
* Changed name of Level of Detail in options menu to Draw Distance
* Fixed bed using leaves instead of rope as ingredient
* Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
* Added arm, leg and head to build missions
* Changed drink zones to big unique ones per water area that repositions icons based on player's position
* Can no longer drink while in water and made drinking at edge of pond/lakes easier
* New water drink poison sound effects
* Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
* Fixed foundations log material
* Fixed square leaf in inventory
* Fixed plants not burning away and instead popping off
* New art added: Long log hollow
* Brightened squirrels making them easier to see
* Fixed missing light and particles on held flare
* Fixed bug causing trees to flash on/off during opening cutscene
* Lowered intensity of fire light and added in new fire particle!
* Lowered throw force on molotov
* Improved look of burning tree materials
* New camp fire particle effect for regular fire and fire pit
* Fixed fire built floating above ground
* Lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
* New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
* Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
* Improved look of cliff rocks
* Player now respawns in MP with full stamina
* Added new tree stump to beach
* Lowered chat text in MP to not overlap drop icon
* Improved lake water - lakes and ponds now have depth and box projected reflections, and better bump textures
* Fixed some small inventory glitches
* Fixed oversized sticks in some saplings when hit
* New graphics option to tweak reflections on ocean
* (multiplayer) fixed bug where boars could appear as deers on client pcs
* Fixed water & drink icon not visible in water collector
* Fixed item holder being empty when loading a saved game as host
* (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
* (multiplayer)Fixed animals sometimes moving without playing animation

## v0.17b (출시일 2015년 5월 5일)

* Changed fullscreen behaviour from full screen window to exclusive mode (should provide some performance benefits)
* Fixed icons not visible for lower shelves of snack holder
* Fixed loading a game that was saved inside a cave (not retroactive)
* Slightly increased rate enemies populate world as days pass
* (multiplayer) Fixed clients not being able to add fuel (leaves/Cash) to fire
* (multiplayer) Fixed issue where clients would sometimes swim in caves
* (multiplayer) Fixed arrows shot by clients not affecting animals/enemies

# v0.18 (출시일 2015년 6월 4일)

* More of world opened up/developed
* New background mountains added (replacing old green mountains)
* New sea weed added to underwater areas
* New explodable rock type added. Place explosives near by to destroy rock.
* New cannibal village hut style: Beach hut
* New neon climbing rope texture
* New story related pickups added!
* New Plane interior art and exterior crash art
* New Plane lighting! (more moody, closer to trailer 3)
* Moved boars to only appear in top half of map, tortoises now only around lake zone
* First pass at full gamepad support !
* Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller.
* New player arm model/textures (no more seam on thumb! and better overall looking)
* New inventory backpack model.
* Foundation destruction system ! Foundations can sustain a certain amount of damage up until the point they will completely collapse.
* Building destruction system ! Smaller buildings like wall collapse at once and bigger ones can lose whole chunks before collapsing
* Building explosion system ! Small buildings like built fires are instantly blown apart but bigger ones like log cabins lose bits and suffer damage
* Building repair system ! Costs 1 tree sap to repair all damages done to your building (will eventually increase this amount once balanced)
* Enemies will now try and attack built structures.
* Audio – Over 200 new mutant voice audio events added
* Audio – balance and tweaks on footsteps, animals and other world sounds
* Player can no longer jump climb up steep colliders
* With climbing axe equipped, now \*any\* cliff face can be climbed, and you can move left, right, up and down!!
* Oar mechanism added to raft – press e to enter driving mode, mouse1 to move forward, a/d to steer left and right
* Raft should be pushable while on land now
* Fixed camera jumping to a random angle when exiting sled/rope climbing
* Player can no longer climb a rope whilst pushing a sled
* Procedural buildings in ghost mode are now properly culled
* When pot is filled with clean water, it can be drunk from within the inventory (like the waterskin)
* Some axes now are faster at chopping trees than others (Hint, modern axe is better)
* Sleeping at night in a shelter will keep you asleep now until the sun is up (unless woken by enemies)
* Fixed skull decoration not turning red when impossible to place
* Timed Bombs can now be planted on trees/walls/traps like the walkman
* While placing Foundations, it now shows a log between target position and the floor below before any position has been locked
* Each foundation chunk how has an anchor near the top !
* Fixed Foundation/Floor/Roof ghost collider requiring to move out of collider before it can be targeted
* When exiting swimming & climbing it now properly restores the previously equipped right hand item
* Cold damage now has a more meaningful visual feedback
* Raft now takes 4 rope to build (along with other needed items)
* Cloth can now be combined to craft rope
* A.i./pacing tweaks. Removed a delay before enemies start populating world. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. On dark, all mutants become active. At dawn some mutants will run back to villages to sleep and others will continue patrolling world
* Improved accuracy of a.i. water avoidance
* Fixed mud pickup being bright purple
* After cutting down a tree, spawned logs do not roll as far or as fast
* Fixed falling trees sometimes not turning to cut logs straight away
* Player crouch speed is now set correctly
* Moved cave 4 death position further back so you don’t get instantly killed by Virginia
* Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed
* Fixed generic meat pickup icon having stick picture
* Fixed bug where game would sometimes start with player facing wrong direction in plane
* Fixed bug where animals would sometimes dart off at super speed
* Increased speed of deer to make chasing it down less viable
* New bush type added: Blackberry
* Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points
* Removed speed penalty when swinging weapon while holding lighter (for now, may change with further game balance)
* Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around
* Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill
* Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries
* New improved ssao with color bleeding
* Fixed missing moon texture!
* Better cloud lighting!
* Trees now fall in the direction of the last cut
* Fixed trees visibly popping in after plane crash sequence
* Graphic settings are now saved when leaving the pause menu in game instead of when exiting the game
* Falling trees now send damage to whatever they hit (including buildings!!)
* Experimental walls are now split into individual buildings when placed (means they can be individually canceled/built/destroyed etc)
* Stealth kills can now be performed with any axe/rock/stick type weapon
* Rebreather no longer auto equips (open inventory to equip) and light now only comes on when underwater
* Fixed bug where explosives would explode apart some mutants into purple chunks
* Tree billboards now blend instead of popping between angles!
* Improved vegetation updating system with tiling to only refresh objects in player’s surroundings (less cpu usage, more accurate updating)
* Fixed some bugs with rope climbing hands not being aligned correctly
* Fixed some instances of player not playing fall to ground animation on dying
* New procedural stairs system !
* New tree occlusion based draw distance calculation system (improves visual quality in open areas)
* You can now trash partially built structures and recover (some) of the items used!
* Removed blocking near big lake
* New dangerous animal type added!
* New discoverable camp added!
* Fixed bug where some particles would be drawn with a black box around them if ssao was disabled
* New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type)
* Fixed flickering in the transition between procedural building ghost and built states
* Music added to player dragged away scene
* Music (removed horror sting when player is sighted)
* Shadows – Fixed bug where close shadows would flicker/break up even on highest shadow settings
* Torn off cockpit is now findable in world along with the pilots and some supplies
* 2 new cave systems added
* Cave 5 door can now be opened by placing items on weight
* Fires now properly save their fuel amount and lit state
* Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting
* Improved distorted mutants pacing and navigation in world
* Increased player fall damage, it is now possible to die from a great height
* New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book)
* Fixed bug where skinning a raccoon would give you lizard skin
* Fixed numerous issues with log sleds!
* Billboards now have translucency, better normal maps, and match the rendered meshes closer
* Bombs now do more damage to enemies.
* Fixed various issues with all built traps
* Various performance improvements (cpu and gpu)
* (multiplayer) Fixed issues with item holders (sticks, rocks, logs etc.)
* (multiplayer) Flare gun now works for clients
* (multiplayer) Player will not get stuck sideways when climbing ropes
* (multiplayer) Added support for throwing flares, bombs and molotovs
* (multiplayer) Bow damage works properly for clients now
* (multiplayer) Experimental building system now works
* (multiplayer) Bridges now work
* (multiplayer) Fixed log duplication bug
* (multiplayer) Fixed raft not working
* (multiplayer) Fixed all issues with log sled
* (multiplayer)Added hit prediction to mutants and other players so attacking them is more fluid
* (multiplayer) fixed bug where mutants would not appear in caves unless player was near server host
* (multiplayer) Armors will now show up on other players
* (multiplayer) Fires should now work reliably for all players
* (multiplayer) Fixed issue where players would sometime receive damage ment for someone else
* (multiplayer) Arrows can now damage other players

## v0.18b (출시일 2015년 6월 5일)

* Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
* Increased time until distorted mutants come out, and at first will only come out at night
* Improved enemy pacing, less chance of being found when hidden, less skinnies active in world and less patrolling enemies.
* Improved positioning on some offset pond drink triggers
* Fixed box rendering around explosives on low quality settings
* Fixed bug where anchors on foundations could cause issues and break save games!
* Fixed old plane seat models loaded after loading a saved game
* (multiplayer)Fixed bug where crocodiles would sometimes appear as other animals to client

## v0.18c (출시일 2015년 6월 10일)

* (multiplayer) Bodies carried by players are now visible to other players!
* (multiplayer) Fixed client players not getting hungry, thirsty or cold
* (multiplayer) Distorted creatures will now pay attention to client players
* (multiplayer) Fixed rain not following players after respawning
* (multiplayer) Fixed player dead body sliding down slopes forever
* (multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings
* (multiplayer) Fixed fire erroring when targeted by player before being attached to network system
* (multiplayer) Fixed FireStand not properly working
* (multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !
* Metal door now saves items on scale properly (not retro active)
* Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it)
* Fixed rope climbing not using player input mapping
* Fixed place Timed Bomb icon being active before finding a matching surface
* Slight fill light added when holding torch (should make held items better visible in caves)
* Improved items flying up into air on spawn
* Improved pop in on some items
* New sinkhole art!
* New rocks added around sinkhole perimeter
* New modern axe art added!
* Fixed water looking bad/noisy at distance
* Fixed procedural floor having items spawning on top
* Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active)
* Fixed cold tutorial staying up when near a fire in the mountain area
* Fixed error when cancelling a ghost building that doesn't have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;)
* Plane wing model added!
* Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch
* Fixed some issues with removing dead mutants from noose trap
* Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times
* Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances
* Better animation when transitioning into praying/mourning
* Further enemy balance tweaks/pacing
* Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water
* (audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up
* Fixed bug with raft if player attempted to ride it whilst it was flipped upside down
* Fixed player camera sometimes offset when exiting raft
* Fixed loading a saved game with a plastic torch equipped getting stuck

# v0.19 (출시일 2015년 6월 25일)

* (multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
* (multiplayer) Increased priority of mutants, making them smoother/less laggy
* (multiplayer) Fixed issues with log sled after loading a saved multiplayer game
* (multiplayer) Typing in chat no longer triggers in game actions
* (multiplayer) Fixed chatbox being locked when input loses focus
* (multiplayer) Fire now spreads/replicates
* (multiplayer) Rope is now buildable
* (multiplayer) Players will now appear as the correct body type/clothing for everyone
* (multiplayer) Game invites are now properly queued
* (multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
* (multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
* (multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
* (multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
* (multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
* (multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
* You can now toggle the color of stick markers (SP only)
* Fixed Stick Marker flying above floor (not retro active)
* Fixed several tree structures which did not properly save which tree they are built on (not retro active)
* Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
* It is now possible to build small structures (like log holders ;) on top of rafts !
* Added collision box to log holder
* Cut down trees are now accounted for by the tree occlusion system
* Improved building placement formula, now handles better big height variations like you can have near edges of floors
* Deer will react more to being shot with arrows
* Deer can be seen nibbling at bushes sometimes
* Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
* Armsy will attack structures more often and deals more damage
* Improved animation for Armsy behaviours
* Improved animation for Virginia
* Crocodiles can now swim and attack player in water, also have more health and deal more damage
* Fixed player arms not aligned to mutant sometimes during drag away cutscene
* Fixed water vanishing at some angles from the camera
* Fixed pickups looking solid white when viewed underwater
* Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
* Fixed judder when sprinting and low stamina
* Player must stop running now before stamina will recharge
* small delay added to stamina recharge if you run out of stamina while sprinting
* New plane dirt chunk added to plane crash
* New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
* Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
* Saving now archives the previous save file in case you need to restore a backup (local only)
* New save slot selection screen when saving in game
* Save black screen is now in sync with the time saving takes
* Improved cloud save management
* Added “Equiped” status display to rebreather inventory tooltip
* New mutant type “pale skinny” added to caves
* Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
* Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
* Improved terrain around beaches
* New small burial sites added
* Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
* Fixed some winter pine trees sitting on ocean
* Happy birthday trap is now twice as wide
* Noose trap has a wider trigger zone, making it easier to catch enemies
* Lighting camp fires now requires player to hold the lighter over the fire until it is lit
* Enemies will react properly to walkman placed as a distraction device
* Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
* Added a 60s delay in between displays of lighter tutorial
* Burning weapons & arrows no longer burn things when not attacking with it
* Burning weapon stay up longer when idle but use fuel quickly when attacking
* Burning arrows no longer damage owner player when fired
* Cave combat layout tweaks for balance
* Player feet sink slightly now when walking through sand and speed is slightly reduced
* Some collected story items are now stored in back of survival book in notes section
* Standing fires are now destroyed upon collision with enemies
* Timmy photo added to backpack as reminder to be a better parent
* Player camera no longer clips through terrain when entering a rope from above
* Better position of exit rope trigger on fishing stands
* Removed weird delay on gravity when exiting a rope
* Pickups added to top of some fishing stands
* Animation added now when player drinks at ponds/lakes
* Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
* Revamped multiplayer start game UI to be compatible with gamepads and save slot system
* Cave mutants can be found sleeping on the ceiling again
* Plastic torch now rotates more in line with camera, making it useful to look up and down
* Pale versions of armsy/vag added to world. Faster, stronger, with more armour
* Underwater fog added!
* Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
* Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
* Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
* Fixed flare gun sometimes hitting player when firing
* Smaller scale on stealth armor leaves to make things easier to see
* New art added: Boar skull, boar skull on stick, boar decorative statue
* New prop added : Lifesaver
* New prop added : Skull pile
* Cave 9 added
* New usable item added: Compass
* New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
* Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
* New art added: better looking Lichen rock
* Lowered amount of sharks and moved further away from shore to avoid sand sharks
* New props added to cargo crate
* Added physics to (some) hanging bodies, hit them and see them swing around
* North area cold is now only occurring in the higher mountain part and no longer on the beach
* Fixed fires not being lightable after burning out once
* Fixed exploding trees leaking objects
* Aligned turtle shell to upper part of tarp to make it easier to find in inventory
* (audio) Added sound effect to metal door opening/closing
* (audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
* (audio) Better balancing of wind, falling leaves and animal footsteps
* (audio) Fixed missing distant calls between mutants
* (audio) Boar attacks and feet sounds added
* fixed dead bodies moving away from player when picked up and dropped repeatedly
* You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
* Increased tree draw distance for the Ultra High draw distance setting
* Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering

## v0.19b (출시일 2015년 6월 30일)

* Fixed issue with saved games for players using a fresh install of game.
* Fixed missing modern axe pickup! (check main cannibal village dead tree)
* Fixed some issues of player not being able to swing axe after dying

## v0.19c (출시일 2015년 7월 1일)

* Fixed issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.

# v0.20 (출시일 2015년 7월 15일)

* New usable item added: Dynamite stick
* New art added: Dynamite crate
* New distorted cannibal creature added!
* Improved skin shader - now supports ambient scattering
* improved crocodile attack animations
* Added more story clue items to note section of book
* (audio) Fixed building complete sound sometimes not playing
* (audio) Body drag sound added to drag away scene
* (audio) Seagull audio improved
* (audio) exertion and cold no longer play underwater
* (audio) Pale male audio added
* (audio) Pick up whoosh sound now plays more consistently
* (audio) New Spike Wall trap sound
* Tree moss added! Always faces north regardless of tree
* orientation, can be used to help navigate
* Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
* Female mutants will jump on and attack player from tree trunks more often
* Improved balance between mutants being aggressive and stalking player
* Player feet now stick to ground when looking down and turning!
* Fixed some issues with hit direction not being set properly when swinging stick
* Unblocked and fixed entrance to cave 7
* Cave 2 hidden stash room added
* Deer now have motion blur
* Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
* Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
* New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
* New pickup/craftable item : Upgraded spear!
* spear is now throwable!! - hold right mouse to aim, press left mouse to release
* Removed plastic torch from suitcases, can now only be found in gameworld.
* Fixed fish falling through terrain if dropped by player
* Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect.
* Bloody tables are now breakable!
* rough Cave 10 added
* props and pickups added to main cannibal village. Dynamic
* Bodies now hang from dead tree.
* Ultra low draw distance is now more aggressive/culls items closer
* (optimization)Material quality setting in options menu now simplifies some shaders on lower settings
* (optimization)Gpu performance improvement removed unnecessary pre-clamp shader
* (optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.
* (optimization) Bloom performance doubled
* (optimization) reduced memory garbage collection per frame drastically (should reduce stutters)
* Fixed story clue tutorial sometimes being outside of tutorials section on screen
* Small boxes can now be smashed open to recover item inside
* Laptops can now be smashed open to retrieve circuit boards
* better combat layout throughout cave systems
* fixed an issue where baby mutants would not target player properly
* more range of movement when looking around on a rope
* flashlight now follows camera direction when on a rope
* fixed animation popping on mutants when sleeping in a cave and near edge of screen
* New art added: Underwater coral!
* Going back & forth towards berry bush no longer respawns berries
* Eaten berries & some bushes no longer respawn after loading a saved game
* Fixed lighter getting stashed after lighting a fire even if it was previously equipped
* Added distortion to breakable wood planks when hit
* Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water
* Fixed suitcases cloth sheen icon and chocolate bar pickup icon not rendering
* Enemies can now hear explosions and will be woken up/react
* (multiplayer) Fixed not receiving invites after playing a SP game and going back to title screen
* (multiplayer) Fixed bug where logs would sometimes get stuck in air
* (multiplayer) Added display on clients to let them know when server is not responding
* (multiplayer) Fixed log sled grab icon staying up when targeting the trigger while another player grabs it
* (multiplayer) Fixed not being able to continue saves as client
* (multiplayer) Fixed black screen as client when starting a new game
* (multiplayer) Loading a game saved on a building as client should now respawn on top of it
* (multiplayer) Fixed having to walk out of trigger and back in to target a in range building after placing it
* (multiplayer) Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game
* (multiplayer) Foundations now use the same destruction system as in SP
* (multiplayer) Not yet available book entries are now clearly shown as such
* (multiplayer) Raw meat dropped by a player is now seen by others too !
* (multiplayer) Clients now place ghost items instantly without a lag delay
* (multiplayer) Fixed issues when dying with inventory or book opened
* (multiplayer)Fixed boar vanishing when killed by client player
* (multiplayer)Fixed enemies falling through ground if host entered a cave without client players
* (multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible
* (multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur
* Cave 1 tweaks - added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body,
* added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room.
* Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (ie bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.
* Fixed bird landing on hand if lighter was out
* Fixed lighter staying on in water until you dive a certain depth
* Fixed bug where point or spot lights would cause ocean to glow like a hottub
* Fixed error in story clue folder when loading a saved game
* Fixed (again) bug where picking up a raccoon would give you lizard skin
* New story item added to yacht!
* Overcooking arms or legs on fire will turn them into bones eventually
* New pickup/weapon item: Bone!
* New cave grounds! New cave walls
* New cave wall shader with running water!
* Fixed bunch of overlapping cave shadow objects
* Fixed plane hull not getting cut out of nav mesh on load game
* Fixed tree shadows turning off when coming from behind or side of player camera
* Fixed sharks swimming through sand sometimes
* New game stats: Cooked Food, Burnt Food, Cancelled Structures,
* Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies
* Can no longer build big structures on raft & sled (only small ones like log holder/fires will work)
* Building raft & sled on other structures now works properly
* Fixed cave lights popping on/off too soon
* Cave ambient fill lights added in cave holes
* Forced volume light occlusion to take caves into account
* Picking up mutant bodies now requires to hold the “Take” button for half a second
* Held map is now more readable under lighter
* Fog will now slowly fade away if player is inside a cave
* Fixed fireweed/horsetail plants not being cuttable
* Improved look of save game thumbnails & added date/time (community request)
* Attempting to pick up soda while at max capacity now drops it back on floor instead of destroying the pickup
* Reduced energy drain when cold
* Fixed arrow fire going out when right clicking while aiming
* Getting hit while holding lighter now has a 1 on 4 chance to stash it
* instead of always
* Brightened plastic torch light, increased battery lifetime a bit
* Fixed cut arms falling through cave meshes
* Burning stick now stays lit 4 minutes when not attacking
* Improved burning weapon formula fire scale formula to look better with higher durations
* Fire weapons now emit much more light!
* Massively increased brightness and range of throw flares when held or thrown
* Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud
* Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning
* Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)
* Bridges are now properly destroyed when the tree structure they were attached to is cut down
* Fixed equiped items switching when exiting rope
* Player can now equip rebreather underwater without dying instantly
* Using air canister while underwater and rebreather isn’t in use (if it was out of air) now actually reloads it
* Out of water with rebreather, light stays on for 2 seconds and then dims over 5 seconds
* Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe
* Fixed wrong icon display in inventory item tooltip while using a gamepad
* Fixed fire not playing sounds when lit
* Torch in suitcases replaced with new batteries pickup
* Fixed enemies not reacting to effigies
* Enemies can now jump the log sled!
* Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !
* Fixed weird molotov throwing anim when spamming
* Fixed wall placement when below a ceiling
* Fixed rope bottom trigger position in caves (not retro active)
* Improved draw distance on some items
* Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it.
* Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller
* New surprise weapon added. look for some dead tourists in front of a cave.
* Fixed molotov spreading fire not centered on flame position

## v0.20b (출시일 2015년 7월 16일)

* Fixed raft not working in single player!
* (multiplayer)Fixed an issue that could cause abnormally long save times or crash game
* (multiplayer)Fixed error where thrown bombs would spam errors and lower framerate for host/client
* (multiplayer)Fixed bug in mutant a.i. where half of the enemies would stop finding player after exiting a cave
* (multiplayer)Fixed issues with building on top of platforms which could break mp completely or just not work
* (multiplayer)Fixed possible drastic performance drop if player was cold as host and loaded a saved game (possibly only relating to 0.19 saves)
* (multiplayer) fixed an issue where half-built bridges would not properly replicate to clients
* (multiplayer) fixed an issue where if you attached a bridge to a tree platform, neither of them would replicate out to clients after loading a save
* (multiplayer) fixed two smaller issues with large traps and standing fire pits on client/server
* Possible fix for issues with logs not visible in lod sled or log holder for older save games (not able to reproduce here, let us know if its still happening)
* Fixed batteries in suitcases having torch icon
* Fixed suitcase spawned items not visible always (folded jumpers, batteries etc)
* Fixed regular spear turning into upgraded spear when thrown and picked up again
* Fixed bug where it wasn't possible to pull out lighter (or other left hand item) when carrying a log

# v0.21 (출시일 2015년 7월 28일)

* Following features now require to hold their respective button for half a second to be triggered: cancel ghost buildings, drink & gather water, procedural buildings auto fill, eat berries and mushrooms found in world, eat plane food, eat cooked/dried food, light fires, save, sleep
* Dropping a body now properly brings up right hand item instead of both left and right
* Fixed cursor being visible during loading
* Spears no longer fall through terrain or disappear when colliding with animals/enemies
* Spears collide with more solid objects
* When already equipped, lighter no longer needs to be stashed first to light a weapon or arrow
* Fixed lighter toggling
* Timmy’s Robot toy can now be fixed on the crafting mat in inventory !
* Flare gun can now be reloaded using flares on the crafting mat
* Can no longer equip utility item when in inventory using keyboard shortcut
* New pedometer art added! Now actually looks like a pedometer instead of a mobile phone
* Pedometer pickup removed from plane and added to tennis player corpses
* Tennis team – improved visuals, added detail maps and better shading. moved to hidden position in caves
* Fixed Walky Talky disappearing when added to the crafting mat
* improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
* Fixed bugs with log sled when grabbing/letting go while on a foundation
* Birds can now be killed with explosives
* Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
* Water sources now delays showing icon again after the drinking animation
* Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad
* Fixed button navigation in book (“PreviousPage” & “NextPage” buttons)
* Added action icons to Previous/Next book page buttons when using a gamepad
* Previous/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)
* Pressing “Drop” button (B by default with xbox gamepad) while in book now closes it
* Fixed torch getting stashed when equipped from inventory while having lighter equipped
* Fixed fires not being lightable while having torch out
* Flashlight now has longer throw and is less saturated
* New version of smaa added to antialiasing
* Clicking back button of option menu now saves settings (was done in following menus until now)
* Pressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers it
* Fixed player feet sliding when walking slowly with xbox controller
* various fixes to swimming animation/movement
* Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat
* Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
* Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
* New waterfall flowing white water shader!
* New item: Breakable flare box!
* Larger radius on bomb explosions, and larger gib radius for mutants
* Burn animation added to mutants!
* Improvements to cowman mutant a.i.
* Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
* Fixed issue when exiting/entering caves causing massive fps drop
* Cold damage effect made more subtle
* Fixed cold damage message staying up after dying in caves while it was up
* Increased LOD range in caves
* Time is now paused while in inventory in single player mode
* Dropped flares when you have too many now properly drop an unlit flare
* Dropped dynamite when you have too many no longer explodes
* Fixed log holder take/add icon arrows reversed
* (multiplayer) Fixed enemy animation being buggy for client if they died when on fire.
* (multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright).
* (multiplayer) Fixed an issue where rabbit trap would not always work properly when reset by non-host players.
* (multiplayer) Fixed an issue where rabbits in cages would disappear on load.
* (multiplayer) Made receiving and sending game invites through Steam a lot more reliable.
* (multiplayer) “Press E to respawn” message after dying now uses the proper “Take” action icon instead of the fixed E
* (multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
* (multiplayer) Fixed rebreather not showing up on remote players
* (multiplayer) Fixed dropped live rabbit not spawning for other players
* (multiplayer) Fixed map pieces not showing properly for remote players
* (multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
* (multiplayer) Gardens now replicate for players over network!
* (multiplayer) Fixed an edge case issue where water in water collectors would differ between servers and clients
* (multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally
* (multiplayer) Fixed an issue where large traps would de-sync if host triggered them
* (multiplayer) Fixed loading a game saved in caves as client
* (multiplayer) Fixed parts of players own heads visible at some angles, such as climbing down rope or moving camera fast to one side
* (multiplayer) Revamped build mission system to be more reliable
* (multiplayer) Breakable wood planks are now synced between players
* (multiplayer) Explodable caches are now synced between players!
* (multiplayer) Fixed some issues with cowman over network
* (multiplayer) Fixed repair icon staying visible for client after repairing a building
* (multiplayer) Fixed desync issue with log cabin destruction for client
* Fixed mutant leader skull lights flickering strangely(now has candle light flicker setting)
* Fixed small rock pickup misaligned
* Fixed body parts still sometimes falling through caves when cut
* Fixed suitcases spawning items multiples times when hit
* Fixed heavy swing restoring stamina
* Fixed missing cave nav mesh
* Fixed various issues with wall climbing
* Improved explosion/collapsing visual effects for some buildings
* Fixed shadow blocking partially blocking climb exit in cave1
* Fixed player sliding while opening book whilst jumping
* (hopeful fix) for player occasionally flying into air when running and jumping at enemies.
* world – improved cliff areas and grass placement and thinned out some excess rocks on some cliffs
* Switching batches of textures to crunched compression mode – should improve load times and memory
* Going in water without a weapon no longer brings up default weapon
* Carrying body without having a weapon equipped before no longer brings up default weapon when dropped
* Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cow man)
* Buildings that have collapsed logs now require logs to be repaired (1/3 of collapsed logs)
* Fixed bug where foundation would prevent itself from repairing properly and respawn with missing bits at bottom
* All mutants can now interact with swinging bodies, dynamic crates and other objects
* Fixed jump input occasionally not registering
* New building: Extensible Defensive Wall ! (replaces legacy one in book)
* New building (kinda): Floor hole cutter ! (caution: holes are definitive !) (SP only)
* Gamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independently
* Fixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start
* Fixed Ex wall sometimes going below ground when placing
* Volumetric light sample quality settings now hooked up into options menu (turn up for smoother more accurate volumetric light, and turn lower for faster performance)
* Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings
* Northern mountains are now cut out of ai nav mesh properly
* Cave 7 lighting and props pass
* Clicking on exceeding story clues in book now opens corresponding page of notes
* Fixed enemies sometimes not turning aggressive when attacked
* Fixed enemies in wrong position sometimes when caught in noose trap
* Fixed camera looking down neck on plane crash intro
* Added “Max Frame Rate” setting to option (can prevent camera stutter with some hardware)
* Swinging a lit weapon no longer causes big light to emit during swing, instead light intensity is lessened
* (audio) Setting a weapon alight plays fire start sfx
* (audio) improved waterfall sounds and range and positioned on outside falls along with in caves
* (audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
* (audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
* (audio) Sound effects for bird landing on finger added
* (audio) Wood destruction sound effects, owls at night, improved mutant audio.
* (audio) Added hanging rope and dripping blood sound effects to hanging bodies
* (audio) first pass of stream audio added
* (audio) open areas given ambient audio
* (audio) clifftop wind added
* (audio) sinkhole ambient audio added
* (audio) pond audio louder
* (audio) buildings falling down play impact sound
* Fixed enemy dropped club disappearing when trying to add to crafting mat
* Lowered dust area and amount when foundations collapse
* Fixed animals not running away from trap when 출시일
* Fixed some fish above water in top half of map
* Fixed player sometimes not jumping when trying to get out of cave water

## v0.21b (출시일 2015년 7월 28일)

* Small fix for users with some peripheral configurations who were unable to move in tonight’s update

## v0.21c (출시일 2015년 7월 29일)

* Fixed bug where some old saved games wouldn’t load
* Fixed bug where equipping some items in left hand in old saved games could break items/cause items to vanish
* Fixed bug when equipping battery based left hand item while out of battery
* Fixed bug where climbing down rope player hands would be offset
* (multiplayer)Fixed issue where players could be teleported to log sled across map in some cases
* Fixed flags/markers action icon visible by default

# v0.22 (출시일 2015년 8월 14일)

* New features and gameplay tweaks:
* Plane crash animations added! Draws now fly open, luggage gets sucked out!
* New cave floor variation type added
* Enemies and animals should do a better job of avoiding player built fires
* More chance of seeing skinny mutants climb trees
* Tweaked weapon upgrade stats – making a weapon lighter will now also lower its damage slightly. Lowered all upgrade amounts.
* Improved cleaning up equipped stuff when dying (drops body, logs…)
* Equipping plastic torch now properly hides lighter tutorial
* Pressing escape while in save screen now properly closes it
* Reduced power and speed of katana slightly
* It is no longer possible to pick things up while pushing the log sled
* Crafting arrows while having bow equipped and no arrow before now properly equips an arrow automatically
* Defensive spikes, basic wall with window, basic wall with door, Bonfires, Gazeebo and basic stairs now have proper render distances on the max setting
* Animals should do a better job of avoiding cliffs/walls/trees etc
* Broken crate bits no longer impede player movement
* Player now faces the direction they approach benches when sitting

* Performance:
* Improved mutant animation, more death variations
* Smoother overall player movement, hopefully less camera stutter
* New faster tonemapping and eye adaptation
* New physical bloom (faster and better looking
* New cliff shader! Adds grass/moss based on slope. Used on big cliffs and big rock chunks, fallen logs, etc everything.
* Made Ex Floors & Roof closer to supporting walls (not retroactive)
* Material Quality setting now changes water material for a cheaper one when using the low setting
* New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)

* World:
* Improved lichen rock visuals
* Improved enemy burn animations
* Book light now only affects book and not rest of world
* Water now accumulates faster on terrain when raining
* Lightning flash now casts shadows!
* Cave 6 major re-work
* Cave 8 rework
* Updated enemy layout in cave 6
* Metal food carts now react to being hit
* New cliff rock art (connects terrain to cliffs)
* Cleaned up/reorganized graphics options and added new category for post effects
* Improved look of sinkhole transition
* Improved look/layout of cave entrances
* New Art: Replaced large ugly rock
* Halved chance of rain
* Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires

* Multiplayer:
* (multiplayer) Massively improved responsiveness of enemies for clients. Should fix issues of them playing wrong animations, stuck in wrong poses or sliding during combat.
* (multiplayer) Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing)
* (multiplayer) Fixed enemies sometimes not acquiring new target after current target is knocked down
* (multiplayer) Revive other player feature now requires to hold the “Take” button for 2.5s
* (multiplayer) Fixed bug where client entering save game would hear multiple building complete sounds
* (multiplayer) Fixed issue where players would sometimes not hear building complete sounds
* (multiplayer) Fixed clients getting kicked when eating leg/arm after it got burnt
* (multiplayer) Fixed clients having lighter stuck after loading a saved game with lighter equipped
* (multiplayer) Fixed clients not being able to repair custom foundations
* (multiplayer) Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through structures)
* (multiplayer) Fixed client seeing tree stumps host doesn’t arround plane crash
* (multiplayer) Fixed some inventory sounds audible to other players
* (multiplayer) Fixed fat creepy not attacking client players
* (multiplayer) Other players flashlights now visibly light up on mesh
* (multiplayer) Fixed female enemies sometimes having wrong dead body
* (multiplayer) Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed
* (multiplayer) Breakable pathways in caves are now synced with clients
* (multiplayer) Fixed partially cut down trees saved as cut down in MP

* Audio:
* (audio) Impact sfx added to cages crates and wooden table
* (audio) Ambient river now fades in/out on approach
* (audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
* (audio) Events added for all different lake sizes
* (audio) Crocodile sounds added
* (audio) Voice count raised to 128
* (audio) Raft will now play ambient sound when positioned over water
* (audio) Sound effects added to abandoned yacht
* (audio) Mutant baby audio added!
* (audio) River sound improved
* (audio) Clifftop wind added to clifftops
* (audio) Player extinguish sigh
* (audio) Unique sounds added for eating meds, eating meat and drinking water
* (audio) climbing axe on rock sounds added
* (audio) Bat Scare created
* (audio) New events added for breaking laptops,cardboard boxes and effigies

* Bugs:
* Fixed crouch player input sometimes not responding
* Fixed fig trees popping off too soon
* Fixed issue with v-sync needing to be disabled in game options menu
* Fixed missing rain particles when raining – new rain particle has fake refraction added
* Fixes issue with lighter not working properly when having a bow on a weapon rack
* Fixed icons staying up after exiting item holder triggers
* Fixed blown up floor logs on custom foundations not getting respawned when repaired
* Fixed ghost wall defensive not saving properly (retro compatibility hack might cause old saves to have an overlapping log in between chunks)
* Fixed player not aligned to benches sometimes when sitting
* Fixed player heavy attack sometimes getting stuck on
* Fixed animals not triggering big traps
* Fixed bug causing suitcases to look open but be closed or the other way around
* Fixed bug where carrying an enemy body on fire causes the fire to stay forever after dropping it
* Fixed right arm on dead bodies not choppable
* Fixed player being able to double jump under certain conditions
* Fixed issue with structure anchor not being stored correctly, causing it to accept multiple objects instead of one and destruction to fail working properly for bridges (not retroactive)
* Fixed turtle meat not spawning when already owning a turtle shell while picking it up
* Fixed water partially covering entrance to cave3
* Fixed equipping lizard skin while having plastic torch out breaking its held animation
* Fixed bug where one of the cave climb out entrances would stop terrain loading
* Improved foundation destruction logic to prevent some cases of foundation ending without bottom row, flying in the air

# v0.23 (출시일 2015년 9월 1일)

* Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
* New building: Procedural Stick Fence ! (can be found in bottom right page of shelters)
* New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
* New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)
* Light fire weapons animation added!
* Lighting a molotov now requires “L” to light
* Molotov dousing – throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight
* (multiplayer) Game browser now displays amount of players currently in game
* (multiplayer) Stick marker color is now synced
* (multiplayer) Fixed client not properly waiting for building bellow to be loaded before removing black screen, thus causing to fall down below (when game was saved while on a player made structure)
* (multiplayer) Fixed issues with fire replication
* (multiplayer) Players can now see each other fire arrows and other burning projectiles properly
* (multiplayer) Trees will now fall smoothly for clients
* (multiplayer) Fixed several cases where mutant would switch clothes and weapons would switch for clients when killed
* (multiplayer) Suitcases now replicate correctly between players! (previously would only work if players were close together and suitcase not not been physically moved)
* (multiplayer) Fixed issue where logs could be duplicated by juggling them between two players (SORRY!)
* (multiplayer) Fixed bodies sliding when dropped
* (multiplayer) Increased volume of walky talky
* (multiplayer) Fixed Lizards disappearing for client in traps
* (multiplayer) Fixed Clients not getting cold outside of caves
* (multiplayer) Fixed a case of foundation repair trigger vanishing for clients when it shouldn’t
* (multiplayer) Fixed an issue where the body of skinny mutants would warp to regular mutants upon death
* (multiplayer) Fixed an issue where cowman would knock clients over when they were outside of his targeting range
* (multiplayer) Fixed Water level in water collectors not in sync between server/client
* (multiplayer) Audio parameters will now replicate over the network to clients
* (multiplayer) ‘Burn Damage’ animation will now properly play on mutants for client
* (multiplayer) Alive rabbits dropped by client will now move aligned to terrain
* (audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
* (audio) Dropped objects will now attract enemies in the same way as thrown objects
* (Audio) Mutants sound clearer
* (Audio) Added player on fire hurt sounds
* (Audio) Fix jumping on ground when raining playing very watery sound
* (Audio) New fireman idle, movement, attack and getting hit sounds.
* (Audio) New female creepy mutant idle, getting hit and death sounds.
* (Audio) Added doppler effect to fireman fire movement and attack sounds.
* (Audio) Fixed missing flashlight flick on/off sound
* (Audio) Added new freakout reaction sounds to regular female mutants.
* (Audio) Increased volume of small boats/raft on water and raft paddling events.
* (Audio) Tuned all aspects of swimming sound
* (Audio) increased level of blood drips
* (Audio) Fixed timing and tuned levels of bow and arrow
* (Audio) Tuned levels of eating and drinking
* (Audio) Added lighting molotov sound and improved its held on fire sound
* (Audio) Optimized memory footprint
* (Audio) Clifftop surf sound now audible
* (Audio) Jumping on rocks plays rock sound
* (Audio) Shipping containers play metal footsteps
* (Audio) Geese have some sounds now
* Fixed anchorable rope not getting destroyed with the building it is anchored to
* Fixed player camera clipping through tree trunks after being chopped
* Player can now set tennis balls on fire !
* Reduced burning weapons memory allocations
* Made underwater breath duration more consistent
* Fixed Sleeping mutants stay frozen if killed before waking up
* Lowered position of stick marker color trigger to make it easier to find
* Player can no longer survive falls by using survival book or inventory
* Holding the “Batch” button while placing a building now automatically brings up the same ghost building to be placed again
* When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !
* Fixed some bugs with fire particle size when fires were re-lit and stocked after loading a saved game
* Fixed animal numbers never going down even when killing lots
* Opening the book while in the air now delays opening till player is grounded again
* New art added: Improved burning log (used for bonfire)
* New art added: Improved bow and arrow
* Improved look of pale cave mutants (resculpted normal map)
* Improved shading of regular and skinny mutants (better sss, less orange skin diffuse, better spec)
* Fixed seam on remote players head
* New shader – toon outline for alpha textures – selecting feathers or other items with an alpha map will now have correct outline
* Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon)
* Wood planks in caves can now be blown up with explosives
* Survival book entry for skull lamp needed resources should match blueprint
* Doubled rebreather air capacity
* Can no longer open inventory while underwater
* More underwater sea weed/coral placed. Underwater pickups placed and some hidden caches
* Leaves are now required to build bonfire
* New item added: Oyster. Can be found in ocean, can be stored in backpack and eaten but has limited shelf life
* Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas
* Improved fire particles on creepy mutants
* Replaced/improved enemy necklace model, and enemy prop textures
* Fixed flickering on small pine tree sapling!
* Fixed normals on log spike tip
* Grey zone health threshold now set at 10% (was 5% before)
* While in grey zone, player weapon damage is increased by 30%
* Improved terrain textures and shading
* More plane crash animation added – more debris flying around, especially towards end as plane crashes
* Cave 9 re-work
* Fixed device placer (used by bomb & talky) showing icon too early and on colliders which nothing can be placed on
* Fixed a rare case of weapon lock up after throwing projectiles
* Fixed banding in sky especially at night (Unless on lowest material quality level, which will run slightly faster but still exhibit some banding)
* Drinking a soda will now instantly restore some stamina along with energy
* Improved shading on fat creepy mutant
* Plugged in and fixed burnt materials for all cannibal types
* Targeting a climbable wall now displays a sheen icon while not carrying the climbing axe
* Dead bodies around the world now have a chance to appear as bloody, burnt and with limbs missing
* Placing buildings near a raft no longer places it on top of the raft if it cannot be nested with it
* Fixed issues with fat creepy mutant being able to damage player when not attacking
* Fixed fat creepy able to stun lock player when knocked to the ground
* Eating mutant limbs now hurts player slightly and gives less fullness replenishment
* Halved soda thirst replenishment
* Drinking from a dirty water source (like ponds) now replenishes only half of the total thirst
* All regular mutants health increased by 25%
* Decreased fire damage to all mutant types
* Decreased bomb damage to distorted mutants
* Decreased damage done to all structures by mutants
* Decreased chance for mutants to attack structures
* Increased chance of skinny mutants eating bodies
* Arms & legs can no longer be picked up from exploded mutants
* (performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
* (performance) Lowered mesh count on randomly placed dead wood and fixed orientation
* (performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
* Fixed climbing wall icon not using the proper climbing axe icon
* Improved terrain around cave 10 and fixed orange tent sitting crooked on rock
* Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
* Switched wall experimental and basic wall positions in book. Wall experimental is now default wall.
* Better matched cliff grass to terrain grass using planar mapping
* Lowered intensity of skull light built
* Small material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. Improved look of held molotov. Improved shading on dead sharks and live sharks.
* Tutorials are now hidden while in water
* Rebreather bubbles activate only past 80% screen water coverage
* Player cannot be burnt past 50% screen water coverage anymore
* It is no longer possible to open book while swimming or diving
* Can no longer light fires that are built underwater
* Improved particle effect for standing fire, fire pit and basic fire and bonfire
* Pause in inventory is now delayed by 1s to solve tone mapping issue
* Fixed building not working in both tree houses
* Fixed issue with weapon rack system allowing to duplicate items on rare occasions
* Lowered chance of getting teeth when hitting enemies
* Replaced circuit board spawners with dynamic laptops that need to be smashed open
* Fixed issue where shelters page 2 could be skipped if shelters wasn’t viewed through survival book
* Sharks attack player more often now
* Sleeping and being woken by enemies should happen less often, and only when enemies are actually close
* Fixed blood particle effects missing when hitting enemies
* Fixed mutants not facing target sometimes when eating a body
* Fixed some icons (like building repair) staying up when dying
* Fixed issues with stamina calculations when running

## v0.23b (출시일 2015년 9월 2일)

* Fixed tutorials being off when underwater breaking picking up items underwater and causing their pickup or can’t carry anymore messages to stay on screen permanently
* Fixed bug where most oyster spawners were placed too far below sea level and set to wrong terrain texture – making them extremely rare. Also fixed issue where they wouldn’t be visible, only the pickup icon in rare case they were found
* (multiplayer)Fixed issue where clients couldn’t break wood planks open in some parts of caves
* Fixed bug with arms and legs not spawning bones correctly when overcooked on fire
* Added more protections against rare cases of axe not swinging (if anyone is still getting this, let us know the exact steps and we’ll make a fix)

## v0.23c (출시일 2015년 9월 2일)

* Fixed bug where upgraded walls could kick players when destroyed

# v0.24 (출시일 2015년 9월 17일)

* New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
* (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
* (multiplayer) Player list (has ban/kick features)
* (multiplayer) Banned players list (has cancel ban feature)
* (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
* (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
* (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
* (multiplayer) Fixed client unable to finish defensive wall reinforcement
* (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
* (multiplayer) Fixed mutant babies disappearing for clients when they die
* Inventory camera now moves back to fit whole carpet in view at all aspect ratios
* (performance) Texture resolution options added to options menu!
* Rabbits that are lit on fire turn into edible cooked rabbits when they die
* Fixed gamepad navigation in menus
* Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
* Fixed distance from water at which fires must be built to be lightable
* (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
* (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
* (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
* (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
* (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
* (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
* (Audio) Added moaning wind ambient SFX to cave entrances and built structures
* (Audio) Added burn SFX for female creepy mutants
* (Audio) Rain SFX now responds to wind intensity
* (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
* (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
* (Audio) Fixed female creepy mutant SFX getting left behind as she moves
* (Audio)Seagulls make individual sounds
* (Audio) Large structures now moan in high wind
* (Audio) underwater, swimming sounds, and jumping into water splash made louder
* (Audio) Fixed pale mutants sound being muffled
* (Audio) Log Cart sound intensity lowered
* (Audio) Fixed missing katana air Whoosh sound
* (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
* Reduced maximum amount of feathers you can get from hitting dead birds with rocks
* Player can now put out lit fires by hitting them
* Axe should line up to cut point better when chopping trees
* Fixed various animation glitches when transitioning between axe animations
* Fixed enemies not jumping over stick & rock fences
* Fixed dropped upgraded spear turning into dynamite pickup
* Fixed houseboat not floating correctly
* Book open animation added!
* New art – Enemy club remodeled/retextured
* New art – new model for regular crafted club – also now easier to select in inventory
* Fixed some breakable wood planks giving leaves and playing plant hit sound effect
* Fixed dead screen showing action icons
* Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
* Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
* Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
* Fixed bug with ghost skull decoration when loading a saved game
* Fixed place bomb feature showing place talky icon
* Fixed action icons disappearing when alt tabbing back in game
* Fixed rare case of UI looking doubled
* Lowered swing speed of craft club and held enemy club
* (performance) New lods added for cliff rocks, cliffs, lake rocks
* Fixed suitcases sometimes showing as open but having a locked icon above them.
* New cave tileable wall textures added
* New cave ceiling textures added
* Fixed mutant baby spawning 2 ragdolls when killed with fire
* Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
* Fixed some pathfinding issues with defensive walls
* Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
* Faster transitions into and out of axe attacks
* Thrown molotovs will wake nearby sleeping enemies
* Screaming enemies will attract/wake up nearby enemies
* New player/timmy animations added to opening plane crash
* Hitting hanging bodies now has a chance to spawn cash
* Improved foundation system to better work with explosive destruction and improve destruction performance
* Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
* Fixed issues with save files date not displaying sometimes
* Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
* Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
* Arrows now go through cave doors and can stick to terrain behind !
* Fixed slight fired arrow positioning issue
* Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
* Fixed enemies sometimes facing wrong direction when hit with arrows
* Fixed enemies sometimes glitching through walls during combat
* Fixed skinny mutants appearing to damage defensive walls
* Thrown flares should emit more light and be more useful for finding way in dark
* Fixed burnt baby texture looking shiny
* Building distortion now scales with damage proportional to max HP (from 1x to 10x)
* Building distortion now only effective past 0 damage
* Fixed upgrades not spawning renderers when reaching max amount
* Removed upgrade counters in inventory item tooltip
* Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
* Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
* Improved inventory item tooltip positioning so that it cannot go below bottom of screen
* Lowered penalty of each upgrade type
* Arrows now limited to 12 in inventory
* New upgrade recipe: Fire arrow (1 arrow + 1 booze)
* New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
* Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
* Fixed lighter tut coming up in caves while underwater
* Improved molotov fire particle quality
* Fixed issue causing rocks to stop spawning after collecting a large amount
* Fixed issue where some hidden caches of dynamite were not pickup able
* You can now place rocks in log sled! and switched log sled add to a generic icon
* New close range attack animations added to cowman
* Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
* Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
* (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
* Deer run away from player more consistently, and run faster
* Updated cave 8 enemy layout
* Two new story clue pickups added
* Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
* New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
* Improved cave water shader – now easier to see, better reflection and better clearer refractions

## v0.24b (출시일 2015년 9월 18일)

* Fixed bug where logs could not be added to sled unless you were also carrying a rock along with some other issues related to this and also issues related to sled and saving/loading
* (multiplayer) Fixed issue with lighter behaving strangely if other players had molotovs out
* Fixed new laptop art missing rigidbody and not able to be pushed around
* (multiplayer) Fixed dropped decaying meat missing reference on rabbit
* Fixed small bug with deer decoration rendering on top of inventory
* Fixed arrow getting consumed on crafting mat when used with bow to set ammo type (it now properly goes back in the arrow stack)
* Fixed issue with lighting arrows when having more than 12 arrows in a saved game

# v0.25 (출시일 2015년 10월 7일)

* New building: Custom Effigy – replaces ‘Simple Effigy’ in book (once built, use sticks to add to base shape and/or limbs and torsos to create effigies of your own ! Range and duration of the repulsive effect when lit depends on amount of added limbs)

* New Ocean shader! Now has 3d waves and foam! – note – low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings

* Player will now find themselves hung upside down when waking up in cave and will need to cut themselves free

* New rain shader! \*again – this time runs faster and looks better

* Improved terrain water accumulation

* (multiplayer) Animations now blend more smoothly for client players when attacking enemies.

* (multiplayer) Fixed animation issues for client when mutants would die

* (multiplayer) Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player

* (multiplayer) Lowered network interpolation delay for clients to improve responsiveness over network

* (multiplayer) Metal doors are now correctly synced between players!

* (multiplayer) Fixed head bombs not synced between players

* (multiplayer) Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside

* (multiplayer) Breakable crates in overworld are now synced between players

* (multiplayer) Improved suitcase syncing between players

* (multiplayer) Fires don’t give light for players that aren’t around when first lit

* (multiplayer) Fixed issue with scale of fire after loading a saved game in multiplayer

* (multiplayer) Fixed some smaller issues with log/rock sled in multiplayer

* (multiplayer) Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one

* (multiplayer) Fixed issue with effigies not always lighting up for clients or being lightable for clients

* (multiplayer) Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground

* (multiplayer) Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened

* (multiplayer) Fixed Defensive Wall Reinforcement sometimes doubling up

* (multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree

* Fixed bug where fire would sometimes be really big when first lit under some conditions

* (audio) Axe, club and rock weapons now make impact sounds when hitting plane hull

* (audio) Ambient sounds no longer briefly heard before plane crash starts

* (audio) Echo added to sinkhole!

* (audio) Increased footstep volume when running

* (audio) Revised scream sounds to sync better with animations

* (audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.

* (audio) Fixed thunder playing effect twice when rain starts

* (audio) Added water drips to rivers during rain

* (audio) Added less full-on inhales for when coming up from underwater

* (audio) Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other

* (audio) Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume

* (audio) Weapon clean sound now plays when entering water with a bloody weapon.

* (audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed

* (audio) Fixed suitcase smash sound sometimes playing twice when hit and distorting audio
(audio) Tuned cliff, item push, and some player sounds

* New art added: Blue tent (replaced placeholder blue tents)

* Terrain shader improvements, faster rendering, better performance when raining and more tweaks

* (balance) Increased lung breathing duration to 25s

* (balance) Rebalanced all weapon speed/damage/block strength

* (balance) Slightly lowered energy drain from swinging an axe

* (balance) Stopped bombs and dynamite sliding as much after being thrown

* (balance) Blocking with weapons no longer drains stamina

* (balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot

* (balance) Lowered speed of shell attack

* (performance) New Mid level trees added

* (performance) Mutants now have skinned lod meshes

* (performance) Optimized animator on distant/not visible enemies and bodies

* (performance) Lowered memory usage in render textures by about 200megs

* (performance) Lakes and ponds are now fully disabled when far enough away

* Fixed blood visible on screen during drag away cutscene

* (UI) Added weapon block strength display to inventory item tooltip

* Amount and type of enemies in the world will change over time depending on how many are killed

* More trees now respond to wind!

* Trees when cut no longer switch shaders -improving jump between cut and not cut meshes\*still some improvements needed to make this totally seamless

* Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second

* Fixed suitcases around plane respawning at runtime when going back and forth to the plane

* Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed

* Fixed strange shading on fire built model due to wrong occlusion map

* (visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings. Brightened streams and improved bump/blend and reflections.

* New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves!

* Fixed missing seaweed prefabs under water

* Fixed weapon fire light having a really big range and lighting up entirety of caves!

* Lowered brightness of player\_net lighter

* Blood particle effect made less shiny/metallic

* Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer

* Upped max arrow amount in inventory from 12 to 30

* Multiple arrows can now be upgraded at once with a single bottle of booze

* Fire arrows now look red in inventory

* Fixed laptops being too dark and some still having old model linked in

* Lowered chance of birds clumping onto perch targets on built items

* Updated enemy cave layout in some caves

* Improved some areas of cave collision to stop feet poking through

* Fixed fullness not getting consumed while sleeping (so it behaves like thirst)

* While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)

* Sleeping is now limited to once per day (unless woken by enemies in which case it doesn’t count towards this limit)

* Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day remains before sleeping again)

* Effigies now require to hold the “Take” button for 0.5s to set alight

* Added lighter action icons to all effigies

* Added more fire particles to molotov to make it look spread out more

* Molotovs can now be used to fuel fires

* Molotov no longer leave fire floating in the air when colliding mid air with something

* Fixed Destroyed Tied Tongue effigy parts not being pickupable

* Fixed birds perching on other birds

* Fixed bug where bodies could not be placed in Log Sled when carrying rocks.

* Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.

* Improved cave reflection cube map for underground lakes

* Sun is now correctly blocked by thick clouds in sky

* Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain

* New base cloud texture!

* New rope material/textures

* New cave art added: Stalagmites and stalactite types

* Fixed bug where you could open survival book whilst climbing rope

* Fixed some issues with matching props/textures when switching to dummy on death

* Fixed 3 sappling types missing texture on thin trunks

* New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it)

* New gameplay option: “Show projectile reticle”

* New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.

* New texture added for cannibal carry away timmy

* New art added – replacement rocky/dirt ground texture

* It is no longer possible to drink (from ponds/Lakes) while moving

* Ensured better randomness of plane crash site roll

* Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type

* Graded ground textures to match values in trunks closer

* Less electric green in tree moss

* New fish models and types added!

* Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)

* Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when poked with the fire arrow)

* Lighting arrows now requires to hold the “Lighter” button for half a second

* It no longer possible to shoot arrows while lighting it on fire

* Arrow fire now properly shuts down after a few seconds

* Arrow fire now properly burns close by objects

* Lowered big effigy burn duration to 20 minutes (was 40)

* Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions

* Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles

* Player can look down more while climbing cliffs

* Fixed player movement breaking when sitting on a bench and alt attacking with a spear

* Fixed player crouching glitching out whilst holding lit arrows

* Fixed raft row material glowing

* Fixed grabbing rocks from sled while carrying a body bug

* Improved look of dirty pot water and improved look of steam particle when boiled

* Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire

* Increased player swim upwards speed

* Balanced blood amount on screen when suffering damage

* Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards

* Fixed bug where camera could be sometimes slightly offset after plane crash

* Removed pre-placed dead cannibals in world

* Raft is slightly faster now

## v0.25b (출시일 October 8th, 2015)

* Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to ‘Flat’ from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to ‘Flat’ in options menu. (temporary solution until we find a better fix)

* Possible fix for some players having invisible ponds/lakes

* Fixed issue with scale/blend weight of dead enemies sometimes not applying on client

* Fixed issue with props on mutants sometimes popping in after death for client

* Fixed intermittent issue that could be preventing saving in SP

* Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone

* Fixed sharks missing from ocean!

# v0.26 (출시일 2015년 10월 23일)

* (multiplayer) Fixed combat for clients being easier than in single player games due to enemies not using counter attacks as frequently

* (multiplayer/Balance) Tweaked enemy frequency to work better with multiple players compared to single player

* (multiplayer) All droppable items now sync between players

* (multiplayer) All projectiles are now replicated over the network

* (multiplayer) Fixed swimming sounds of other players being really loud

* (multiplayer) Fixed a bug that was causing mutants killed by happybirthday trap to not fall down for clients when trap was reset

* (multiplayer) Fixed some instances of enemies duplicating when killed

* (multiplayer) Fixed some instances of enemies having wrong material on death, ie not burnt material if killed with fire

* (multiplayer) Fixed plane not aligned for clients if host plays crash sequence all the way through

* (multiplayer) Fixed issue with incorrect material on creepy mutant ragdolls

* (multiplayer) Bloody tables are now synced between players

* (multiplayer) Raft now synced between players!

* (multiplayer) Fixed bug where items would remain on pedestal (metal doors) after being placed and taken again

* (multiplayer) Fixed bug where if one player was holding full map, other players would only see them holding a partial map piece

* (multiplayer) Fixed some issues with cooking food for clients

* (multiplayer) Fixed repairing log cabin walls when whole chunk is broken

* (multiplayer) Fixed a case of save failing for clients

* (multiplayer/performance) Reduced cost of processing nearby tree detection for host

* (multiplayer/performance) Optimized animator usage of all creatures in MP

* Fixed bug where hanging scene could break if player had torch equipped instead of lighter

* (performance) Removed some extra unneeded mesh colliders on distant objects

* (performance) Decreased math instructions in ocean shader by 30%

* (performance) New fully deferred version of skin shader

* (performance) New Ocean Quality: Wave Displacement Low (previously existing option is now called Wave Displacement High) – note it doesn’t change wave height, just how good it looks and how much strain it has on the hardware

* (performance) Now forcing flat ocean on 32 bits systems

* (performance) Greatly lowered per frame memory usage of ocean waves

* (performance) Tuned down bloom on 32 bits systems to limit memory usage

* (performance) Combined ocean/lake depth passes to save memory

* (performance) Optimized sheen billboard icons distance detection

* (performance) Optimized grass displacement system to use terrain height instead of a raycast to find terrain height

* (Visuals) New art added: Stonewall built models (replaces rock pickup mesh in built walls)

* (Visuals) New plant vface shader added! More accurate lighting on single sided plants. Included new vface billboards which contain sss

* (Visuals) Tiered waterfalls now have working water connecting them down to the sea.

* (Visuals) Cleaned up trees/small plants intersecting sinkhole

* (audio) New flesh, object smash, tree hit and plane impact sounds for mutant limbs

* (audio) Improved armsy arm sounds

* (audio) Added some distant Armsy sounds

* (audio) Improved mutant baby sounds

* (audio) Added more cowman sounds

* (audio) Added garden digging sound

* (audio) Hitting plane with weapons now plays sound

* (audio) sound event now plays when player is attacked by a shark

* (balance) Lowered molotov fire spread duration

* (balance) Halved chances of raining

* (balance) Slightly lowered amount of active animals in the world

* (balance) Pale mutants are now more aggressive when outside of caves

* New winter top heavy tree added!

* New item type: Yellow cave crate containing flares

* New decorative magazine added

* New burn animations added to creepy mutants

* New look at story item animation added

* New add seeds icon for garden

* New change color icon for stick marker

* Small wooden cages are now destructible!

* Fixed plant type that was uncuttable/distorted when hit

* Fixed treehouse ghost meshes containing old stairs mesh instead of rope mesh

* Fixed player getting infinite leaves when hitting explosive caches and improved shading on rock over explosive cache

* Fixed some breakable wood planks in caves not being breakable

* Fixed garden plants popping on too close even on high draw distance settings

* Fixed rope mesh vanishing whilst climbing if player was on low draw distance setting

* Fixed enemies sometimes clipping through walls when jumping over rocks and other objects

* Fixed bug where dragged mutant would not transition to death if killed

* Fixed visible section where terrain ended under ocean and would be darker than other water

* Fixed small (tiny)pine tree having blue outline in far distance

* Fixed dead wood especially on beach all rotated the exact same angle

* Fixed some props looking too shiny/broken. Hanging body parts, legs, some enemy built art.

* Fixed some trees wind settings not matching for trunks causing leaves to visually break away from trunk at some distances

* Fixed bug where player was able to hit tree’s/enemies that were behind him

* Fixed anchorable rope/tree houses/tree platform climb rope icon overlapping with rope model

* Fixed ghost traps placing floating above ground (not retro-active)

* Fixed fish vanishing while running with them on the spear

* Fixed fish sometimes appearing in the air around player

* Fixed cooking on raft causing it to go haywire

* Fixed raft sometimes being unusable after loading a saved game

* Fixed issue with raft’s buoyancy when built bellow water or after severe wobbling

* Fixed scale on snow ground sparkles

* Fixed fog height being too low in some snowy areas

* Fixed player sometimes falling down when exiting at top of ropes

* Fixed some navmesh issues when placing happy birthday traps

* Fixed an edge case of rebreather light not turning on underwater

* Fixed armsy being able to fall into water at the bottom of cave 5

* Fixed missing dead tennis team in cannibal village

* Fixed plane axe not getting bloody

* Fixed a bunch of misaligned rocks, flying rocks, gaps between terrain and cliffs and other world errors

* Fixed camera sometimes offset on plane when starting a new game from within a previous game

* Fixed several issues with the rope trap in SP

* Fixed mutants being able to follow player into water in cave 8

* Fixed a case of molotov getting stuck unlightable after a failed lighting attempt

* Fixed medium preset using SMAA by default

* Fixed an issue where lower half of screen could be black after after loading a game in caves

* Garden revamp: Seeds are now added one by one and spawn little dirt piles in the garden. Plants grow visually over time and provide from 1 to 3 of their respective yield based on growth time. Plants die after 1 to 2 days (depending on plant) at max yield. Plants growth timer now properly saves as well as account for slept time.

* Terrain and detail improvements for section above big lake

* Removed ferns and marigold flowers from snow areas

* Added new snow covered rock, snow covered hollow log, snow covered dead wood

* White rabbits will spawn in snowy parts of the map

* New enemy behaviour: Fire mutants can now throw firebombs at the player

* Tree houses & platform now automatically position their rope above ground like anchorable rope does

* Stick marker now also tints the top cloth piece the color of the flag you set

* Hitting escape while in options in game now saves it

* New sinkhole interior art added – along with enemies – sinkhole can now be accessed via lowest cave

* New blend materials shader (used currently in sinkhole)

* Improved look of cave 1 entrance, better rock materials and fixed running water settings on cave wall molted type

* Resetting traps now require to hold the “Take” button for half a second

* You can now save/Sleep at the tents in world and in caves!

* Cave props – blue buckets and cut old arms are now dynamic and pushable

* Burnt arms/legs in overworld are now dynamic objects

* Orange snow covered tents added to snow section

* Updated enemy layout in Cave 7 & 8

* Cave 8 moved walls near entrance to clear walking ledge

* Cave 8 fixed air pocket in corridor water

* Cave 8 re-exported walls to fix issue with climbing down ropes through rocks

* Cave 8 weights moved down to more easily see what you are placing in them

* Cave 5 added mineral walls to swim up room and added new props

* Cave 2 removed extra cave corpse in dead room

* Cave 2 walls rexported with improved collision

* Cave 2 hole in corridor plugged up

* Cave 10 extra props added

* Removed shiny cave debris

* Less body part debris in caves

* Rope layer changed so you can see it from further away in caves

* Improved enemy nav mesh should result in less instances of mutants getting stuck

* Improved collision on some cliff pieces to stop player poking head through

* Improved draw distance on outdoor old white tents

* Improved draw distance on thrown explosives and on built garden plants

* Improved look for light molotov and light arrow animation

* Improved look of molotov burning cloth – now correctly uses 2 sided material

* Improved garden dirt material/texture

* Improved draw distance on lake lily pads

* Improved ambient reflections on objects

* Improved timmy model/textures during plane crash

* Improved ocean foam lighting at night with torch out

* Improved look of cave water and fixed sharp edge/white outline around cave water

* Improved accuracy of bonfire collision and its fire damage range

* Improved accuracy of plane collision, can no longer crouch/glitch out of plane side doors

* Improved accuracy of bridge collision shape

* Removed some old purses and suitcases from overworld

* Made it easier to light campfires with lighter (lighter does not have to be exactly over the fire any more)

* Raft’s driver now automatically unlocks when raft gets out of water

* Added a safety net to bridge saving, to allow recovering it if anchor data gets lost. This isn’t retro active, broken bridges are gone but all the new ones as well as working ones from saves will make use of the system after saving

* Food cooking on a fire is now easier to target

* Crafting mat feather/tooth/tree sap piles are now a bit smaller and teeth are more centered to prevent it from being inaccessible under bottles

* Weapon rack, explosive holder and metal door now bring up same item if available after putting down one

## v0.26b (출시일 2015년 10월 26일)

* Fixed invisible buttons in MP player list stopping hosts from being able to kick/ban players

* Each ghost rock fence visible model now costs 1 rock and no longer fills the whole chunk at once

* Fixed all ghost walls and fences first locked point position being offset from placing model

* Fixed following area not available message not showing up in sinkhole

* (multiplayer) Fixed loading save file with custom rope sometimes breaking loading

* (multiplayer) Fixed loading save file with fires erroring

* Fixed energy mix staying on crafting mat when closing inventory without removing it first

* Empty save slot can no longer be clicked to load from

## v0.26c (출시일 2015년 10월 26일)

* Fixed issue with saving a game if no previous save game existed

* Fixed ghost building rotation speed really high when using a gamepad

## v0.26d (출시일 2015년 10월 27일)

* (multiplayer – balance) In general you will now see smaller groups of enemies early on, with size of groups increasing overtime

* (multiplayer) Lowered chance of enemies finding players straight after plane crash

* (multiplayer) Fixed some bugs with enemy spawn amounts, all types of mutants should appear after enough time has passed

* (multiplayer) Fixed player\_net faces looking too shiny and some arms not matching look of face

* (balance) Slightly lowered how much damage enemies do to player

* (balance) Old food that’s still edible now gives some health instead of none (previously only fresh food gave any health)

* Increased custom effigy base range and per limb and torso bonus range

* Fixed some glitches in enemy effigy effect reactions

* Slightly higher damage from fire to all mutants

* Fixed player sometimes losing armor even when blocking

* Reduced overall block damage amount slightly

* Fixed a case of save with bridge not loading

* Fixed some bark having incorrectly scaled textures/and overly broken moss look

* Fixed large missing piece in cave1

* Fixed case of partially built treehouses causing issue on loaded games/inability to add items to them or complete them due to them using the old stairs ghost model

# v0.27 (출시일 2015년 11월 11일)

* New item: Cave map ! Once found, visit cave system to reveal it. Replaces piece together map.
* New Weapon added : Tennis racket!
* It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
* New building: Trophy Maker, once built you may bring to it an animal head to turn into a trophy !
* New building: rabbit skin rug!
* New building: ceiling skull light!
* (Multiplayer) hits from enemies on player are now calculated locally, reducing appearance of lag
* (Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
* (Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host
* (Multiplayer) Fixed another log-dupe bug (sorry!)
* (Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives
* (Multiplayer) Fixed performance issues with lots of buildings
* (Multiplayer) Fixed an issue where (randomly) some wood planks being destroyed would not replicate out to other players
* (Multiplayer) Fixed issue where client could not kill fish with explosives
* (Multiplayer) Fixed suitcases sometimes jittering back and forth for client when stuck between objects
* (Multiplayer) enemy hit reactions are more varied and closer those in single player
* (Multiplayer) Optimized remote player animator cost
* (Multiplayer) Fixed exploding trees spawning 2 cut tree models
* (Balance) Slightly increased all axe damage
* (Balance) Deer can no longer be killed with 1 arrow
* (Balance) Slightly lowered attack range of plane axe
* (Balance) Lowered crafted club damage
* (Balance) Lowered attack range of mutants when attacking with only hands/claws
* (Balance) Run stamina Cost reduced by 15%
* (Balance) Hunger speed 30% lower (was about 2 full stomachs per in game day, now 1.35 per day)
* (Balance) Hitting an enemy with flying axe attack now does more damage based on height of the jump
* (Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
* (Balance)Player can climb up/down ropes faster now by holding “run”
* (Balance)Warm day no longer triggers in north (the system that makes cold go away when sun rises)
* (Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP
* (A.I.) enemies can now see player from further away when not surrounded by trees
* (A.I.) prevented enemies targetting downed players in coop
* (A.I.) fire mutant is now immune to fire
* (A.I.) fixed praying behaviour from enemies almost never occurring
* (A.I.) fixed fire mutants almost never choosing to throw firebombs
* (A.I.) fixed Armsy occasionally spinning on the spot for no reason
* (A.I.) enemies will attempt to cut their friends down from rope traps
* (A.I.) Fixed some issues with enemy spawning over days. Should see more variety/amounts of mutants in general
* (A.I.)mutants will break off attacks from structure more often if player is nearby
* (A.I.) fire mutant is now faster and more aggressive
* (Rendering) New SH lighting added! More ambient break up/better looking less flat ambient fill light
* (Visuals) improved look of distant terrain – more break up, more bump
* (Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
* (Visuals) Sun brightness is now dependent on cloud coverage, giving appearance of overcast days. Weather may now be cloudy without raining at all
* Procedural buildings can no longer be stacked with defensive walls as a support (was causing numerous issues)
* Increased speed terrain dries after raining by 2x
* Added 1 cloth to cost of stick marker
* Reorganized survival book pages and entries in each page
* Held walkman playing music will alert nearby enemies now
* Regular mutants should no longer follow player into water (much)
* Enemies can now jump over and interact with the rock holder
* Jumping onto small objects directly in front of player is now smoother/less glitchy
* Added camera shake when falling a long distance
* Sleeping bag models added to caves
* Hanging body models in caves moved down to stop wobbling
* Slight wobble added to yacht
* 4 types of large cave stalagmites can now be smashed apart
* (Performance) skull lamps particles and light get turned off at a distance from player
* (Performance) optimised cpu usage when building lots of rope traps
* (Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit)
* (Performance) tree wood hit particles are now using a pooled version
* (Performance) optimized cpu usage on log sled
* (Performance) Fixed some object not getting cleaned up when cutting trees
* (Performance) Lowered memory usage of freshly cut down trees remaining stumps
* (Art) New lighter model and textures added!
* (Art) New seaweed clumps added for beach!
* (Art) Added new grass types and visual improvements to foliage
* (Art) New prop added: R.O.V
* (Art) Snow covered areas have new grass type and new grass placement
* (Art) North and south of the big lake, terrain polish and added grass
* (Art) new sleeping bags (and bloody alternate)
* (Art) Torn version of blue tent added (can’t be slept in or used to save game)
* (Audio) Fixed audio bug with windows 10 and some drivers which could cause a weird static sound
* (Audio) added Armsy running breaths and tuned the trees falling sound a little more
* (Audio) Made rain start loud, and then loop a little louder than it used to
* (Audio) Tuned mutant distant cries
* (Audio) Added Armsy Tree Knockdown sound
* (Audio) tuned tree falling and tree hitting ground sounds
* (Audio) Added new Armsy yells
* (Audio) New Snow footsteps added (not yet implemented)
* (Audio) Mixing on: small bird on hand, distant surf, leaves falling, leaf rustles, laptop dragging, hammering, footstep rock, footstep grass, footstep mud, footstep jump
* (Audio) Fixed deadfall trap not playing sound event issue
* (Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on
* (Audio) Deadfall Trap Sound Redesigned and added to game
* (Audio) Happy birthday trap sound event timing adjusted
* (Audio) cleaned up mixer objects so audio events don’t play when game is paused
* (Audio) Added glass smash for unlit molotovs
* (Audio) improved small birds flying sound
* (Audio) Chopping trees don’t duck wind so much
* (Audio) Removed a waterfall audio emitter that was incorrectly placed
* (Audio) Tuned dying sound so first ragged breaths, then heartbeat, then blood in ears. World sounds get affected a little earlier also
* (Audio) Fixed tree bridges triggering incorrect player footstep sound
* Fixed sleep timer broken when having nearby enemies
* Fixed wrong item equipping after having cancelled placing a blueprint by openning book
* Fixed exploded enemy pickup objects icons showing the “Inventory” action key
* Fixed garden blueberry respawn bug
* Fixed dropped katana turning into dynamite
* Fixed issue with custom effigy automatically lighting up
* Fixed dead text having gradient inside it
* Fixed missing sticks on sled ghost model (cost is 21 sticks now)
* Fixed missing 7 leaves cost on rockpit and standing fires
* Fixed tree platform missing 1 rope cost
* Fixed thrown dynamite having sheen effect on material
* Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs
* Fixed firestick missing from fire mutant in MP
* Fixed placed distraction device not waking sleeping enemies
* Fixed an edge case issue with cold system causing after being warmed by the sun to never get cold until going nearby a fire
* Fixed hud disappearing when attempting to open book while pushing sled (It is no longer possible to open book while pushing sled)
* Fixed player losing stamina if stationary while holding the run key
* Fixed spears not doing any damage when thrown or aimed downwards
* Fixed spears not sticking into half cut trees
* Lowered health of crocodiles
* Player can no longer perform heavy swing attack if stamina is very low
* (Rendering) Deferred skin shader improved: Subsurface scattering will only be applied on lights casting real time shadows
* (Visuals) Large scale ambient occlusion added to trees and plants
* (Art) Improved the look of snowy area and backdrop cliff transition
* New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it)
* Fixed camera seeing down neck sometimes during plane crash

# v0.28 (출시일 2015년 11월 24일)

* New item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)

* New building: Arrow basket ! (stores up to 86 arrows)
* New building: Swinging rock trap
* New building: Molotov trip wire trap !
* New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s
* to fry enemies) (Hint – works well combined with molotov trip wire trap)
* Lit molotov and arrows can now set leaf pile traps alight
* Lit molotov can now set all fire types alight
* Extended molotov fire duration by 2 seconds
* It is now possible to blow tree stumps up by sticking explosive on it !
* Fixed Cave Map not restoring map properly after loading a saved game
* Fixed case of sprint sometimes being unresponsive
* new mutant type added: dynamite mutant
* (Multiplayer) Fixed memory leak when cutting down/blowing up trees
* (Multiplayer) Fixed trees cut far from host or client pop on when approached
* (Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying
* (Multiplayer) Improved cases of log staying stuck mid air
* (Multiplayer) Player list now displays properly for clients
* (Multiplayer) Fixed issue where meat from animals would duplicate
* (Multiplayer) Fixed issue where upgrades for weapons would not show up
* (Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged
* (Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped
* (Multiplayer) Fixed some issues with receiving invites while in the MP screen
* Bushes & saplings are now properly pooled back when cut down
* (Audio) Improved animation related system memory usage
* Fixed finalized trophies not parenting properly with their supporting wall
* Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
* Reworded information on Garden in survival book
* (Audio) Last Armsy audio
* Increased skull lamp draw distance, and its light now fades in when enabled
* Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
* Art added: Camping Light
* More stalagmite/stalactite models can now be broken apart
* (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
* (Audio) Cowman breaths events added
* (Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
* (Performance) New lod added for firestand built and treehouse built
* (Audio) retimed plane crash sequence
* Improved look of molotov explosion and of timedbomb explosion
* AO added to dead trees
* (Audio) Added grunts for Cowman’s Belly Flop Attack
* Fixed drawn bow being automatically reset after jumping
* Increased time for falling camera shake to kick in
* Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
* (Audio) Cowman dodge backwards sounds and recovery breaths
* (Audio) Fixed hitting foliage with club sometimes sounding like sword
* Thicker collider on tennis racket pickup so it falls over rocks better
* Fixed enemy bodies sometimes disappearing when killed at a distance
* New art added: Loose ground sticks
* (Art) Improved all terrain to ocean transitions
* Happy Birthday ghost model now matches built model
* Fixed player getting thrown up in air when standing very close to exploding structures
* New art added: Revised trunks, more detail, more variation
* World mutants no longer instantly despawn when entering a cave
* Cave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from ground that looked cluttered.
* Caves- upped collision detail on walls for cave 1,5 and 6
* Caves- yellow flare crate should be synced in MP in cave 10
* Caves- fixed missing wall in cave 6
* Caves- lighting fixes in cave 2
* Caves – replaced old lamps in cave 1 and improved cave 1 lighting
* Lowered speed and damage of crafted axe
* Fixed player head collider being disabled when in water
* Added “Map” action icon when holding map
* Cave map pickup no longer unequips after a few seconds when picked up
* Tennis racket is now stashed when pressing the “Drop” button while holding it
* Removed Armsy from bottom of cave 5
* (Audio) added flies sound
* Fixed burnt bodies all aligned same way
* Fixed blood effect repeating after killing fish and effect never being removed from world
* Fixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.
* Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5
* Fixed missing “Lighter” action icon during cave hanging scene
* (Performance) Optimized memory usage of AI’s path finding
* Flies added to burnt dead bodies
* Skull Ceiling Lamp drawing added to book
* (Audio) added on fire, hurt and death sounds for Armsy
* Fixed plant bomb on tree not showing when equipping bomb while in another trigger
* Fixed dropping animal heads, then picking it up again quickly causing it to vanish

## v0.28b (출시일 2015년 11월 25일)

* (multiplayer) Fixed bug where after dying in a loaded game and being revived you would be unable to interact with some world items
* Fixed plane missing collision in save games

## v0.28c (출시일 2015년 11월 25일)

* (balance)Fixed rate of dynamite cannibal type spawning.
* (balance)Lowered amount of ammo and frequency of dynamite man attacks
* Fixed cave map not loading correctly when save was done in the outside world
* Fixed passenger manifest not loading correctly with saves done in previous versions

## v0.28d (출시일 2015년 11월 29일)

* Disabled dynamite mutant spawning
* Lowered chance of fire mutant spawning

# v0.29 (출시일 2015년 11월 10일)

* New survival book page: To Do list
* New survival book page: Stats page
* New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.
* (Multiplayer) Fixed drowning, player can no longer be revived after dying this way
* (Multiplayer) Fixed trees not always properly updated for clients
* Unlit molotov broken on the ground can now be set alight with another lit molotov for a greater fire effect
* Tennis balls can now trigger trip wire traps
* (Performance) Reduced rendering cost of leaf trap particles
* Fixed some instances of rocks floating and some cave models poking through into terrain
* Enemy held club and club crafted now both get bloody when used
* Fixed some structures not cutting grass when placed
* Reworked fern UVs and textures
* Fixed issues with player getting thrown upwards when jumping off raft into water
* (Balance) Reduced respawn rate of enemies in MP, overall increased randomness of enemy encounters
* (Balance) Made it easier to knock enemies to the ground when attacking with melee weapons
* Improved accuracy of enemy pathfinding, should result in less instances of getting stuck on structures/objects
* Fixed rock pit fire and stick marker ghost using wrong icon
* Crow bird type added to game (placeholder art)
* New art added: improved inventory tarp textures
* New art added: Reworked bird texture (bird land on finger)
* New art added: Revised shipping containers
* New art added: Reworked tortoise texture
* New art added: Far back snow terrain cliff type now has partial grass variation
* (Visuals) Improved moss shader
* New “Currently Feeling” system In stats pages, tells which survival stat is currently of greatest concern
* Birds can now land on and peck at dead bodies
* Pond seaweed is now cuttable and has touch bending
* Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player
* Reworked Snowberry bush
* (Balance) Reduced health of skinny and pale skinny mutants
* (Balance) Meds added to Cave 2
* Removed the tutorial image that first comes up when book is first opened completely.
* Got rid of book auto opening to tutorial pages. Now shows extended tab and sheen when a page should be checked
* Combined Run & Underwater Breathing silent skills into ‘Athleticism’ stat which goes up from both swimming and running
* Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
* Added “Weight” stat. Goes up and down based on food consumption
* Being overweight lowers Athleticism
* (Balance) Tripwire traps now use cloth instead of rope to make building them early on more viable
* (Balance) Large cloth jumpers in suitcase now give 2-3 pieces of cloth
* (Balance) Some laptops have a chance of being around crash site
* More bats added to caves
* Fixed missing wall in cave 3
* (Balance) Lowered log transportation energy cost
* (Balance) Lowered energy loss while hungry
* (Balance) Lowered both cold and not cold constant energy cost
* (Balance) Halved weapon attack energy cost
* Water areas added to cave map
* (Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
* (Multiplayer) Fixed skulls not spawning when cooking head for clients
* Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
* Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength
* After being out of fuel 2 times, fires are automatically destroyed
* Windows/doors of procedural walls can only be changed when hands are empty of logs
* It is no longer possible to drink from water collector when water isn’t visible (amount < 1) and balanced amount of water available to compensate
* Fixed logs sometimes spawning bellow terrain (made some trees look like they didn’t provide their full yield)
* Trip wire molotov trap now costs cloth & booze instead of molotov
* (Audio) Crow Sounds added
* Lit fires now have a chance to attract nearby enemies to come and investigate
* Nearby enemies are now attracted by the sound of falling trees
* (Audio) – Fire crackle and pop added
* (Multiplayer) Fixed (hopefully for good) logs sometimes getting stuck mid air
* Added stippling to numerous props
* Player now has a chance to gain seeds when harvesting berries
* Maple bark made darker
* New slide into cave system added to cave entrances!
* Fixed some items in cockpit sunken below mesh
* Fixed extra decorative sticks appearing in sinkhole
* Fixed areas in caves where thin lines of light were coming in from above
* Fixed rock partially blocking cave 5 climb out entrance
* Fixed some issues with cave particles flickering off based on camera angle
* Fixed upgrading crafted club not working correctly
* Treesap balance: increased building repair cost and lowered gain from cutting trees down
* (Audio) Wet footsteps tuned
* (Audio) Plane start sequence improved
* (Multiplayer) Fixed fueling fire with leaves/cash not working for client
* Fixed bonfire destruction not working
* Fixed weapons not becoming bloody when hitting enemies (was only getting bloody when chopping up bodies)
* Fixed thrown spear not always killing deer
* (Multiplayer) Fixed fire arrows sometimes kicking clients
* Passenger manifest now auto closes after 3 seconds after it auto opened upon finding first passenger
* Fixed issue where noose trap could not be reset if sprung by player

## v0.29b (출시일 2015년 12월 10일)

* Fixed some issues with some save games conflicting with latest todo list save system
* Fixed amount of skinny enemies in some games.

## v0.29c (출시일 2015년 12월 11일)

* Fixed issue with some walls or fences appearing unfinished in older save games even if they were previously completed
* Fixed a bug with stealth icon not operating correctly in some old save games
* Fixed hand icon not showing in book when using a gamepad

# v0.30 (출시일 2015년 12월 22일)

* (Multiplayer) New item: Metal Tin Tray ! Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted)
* (Multiplayer) Improved performance for host when clients are far away
* (Multiplayer) Fixed cliff climbing not working properly when both host and client are holding climbing axe
* (Multiplayer) Revamped gather body workflow after dying. Dead body has been replaced by a backpack. Backpack now has all items you lost on it.
* (Multiplayer) Steal item trigger now requires player to hold the Take button for 0.5s
* (Multiplayer) Lowered kill delay of downed player from 3s to 0.5s
* (Multiplayer) Doubled bone pickup auto destruct delay
* (Multiplayer)Fixed enter cave animation not playing for other players
* Male and female bodies can now be burned by being dropped on a burning fire, after burning with provide 4 bones and 1 skull
* Lowered weapon fire light intensity
* New building: wall weapon rack decoration !
* New building: bone fence ! Twice as strong as the stick fence
* New building: bone basket ! Stores up to 86 bones
* New art added: Frozen body in snow
* Small camp with frozen body and orange tents added to snow area
* Fixed removing waterskin from crafting mat
* Improved look of subsurface on enemy creatures
* (Balance) Halved amount of meat turtles provide
* (Balance) Standing fires now drain faster/need to be re-lit more often
* Fixed missing collision on plastic panels inside shipping containers
* Passenger manifest is now retrievable from plane in save games if it was not retrieved previously
* Fixed missing home icon on leaf shelter
* Leaf shelter now collapses after sleeping in it, making it a one time use only
* Fixed an issue when having both a XInput gamepad and a Steam Controller connected
* Temp crow art replaced with new crow bird model
* (Audio) Redesigned pale mutant screams to stand out more
* (Audio) Removed some abruptly ending crow samples and added better fading to others
* (Audio) Added snow footsteps
* (Audio) Improved standing fire SFX
* (Audio) Fixed stalagmites sounding like wood when hit
* (Audio) Tent Flaps added
* (Audio) Idle breaths added to cowman
* (Audio) Added burn SFX to armsy and cowman
* (Audio) Added die SFX to cowman and babies
* (Audio) small tin trays now make sound when collided with
* Collision added to cave door pedestal
* Better vertex colours for plants, 10,11 and 13
* More turtles added to beaches and islands around the world
* Dynamic damage added to skin shader!
* Linked creepy mutants to new dynamic damage skin shader to give clearer idea how much damage they have taken
* (Balance) Balanced stealth so hiding is more effective
* (Balance) Lowered range that enemies can hear falling trees
* Vertex Painted Tents so they flap in the wind
* Switched laptop color to grey to make them easier to see
* Fixed missing underside of large cabin floor (visible when it was built high up on foundation)
* (Performance) LOD added for large log cabin,small hunting shelter and gazebo
* Fix for bush 08 exploding when cut
* Fixed plane crash going through water and terrain at some points
* Fixed chocolate bars not spawning properly from dead bodies
* Increased length of player stealth bar
* (balance)Updated enemy layout in cave 10 & cave 1
* Added mud back in game – spawns after rain on dirt terrain only – use mud to decrease your visibility to enemies, improve stealth
* Animals climbing on a tree will fall down now if the tree is cut down
* Trip wire traps are now fully removed when triggered in SP
* Passenger manifest and plane axe are no longer available in hull when already owned
* Bare maples added to snow area
* Snow area tree density balanced
* New snowy grass textures added for snow area
* Wind now grows stronger while up in mountains
* New textures for bush 08 and plant 17
* Brighter snow texture on snow trees
* Bare blueberry bush added to snow area, replacing regular blueberry bush in snow
* Player can no longer chop up bodies with blunt type weapons
* Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game
* New yacht model with access to the inside
* Snow versions of Bush 02,03 08
* Increased fog visibility and exposure compensation while in snow area
* New billboards added for snow area
* Loading screen is now seamless between title screen and in game
* Fixed background mountain lods not matching
* Added condition to complete the explore cave 2 task from todo list (the task triggered after hanging scene)
* Player must now be almost fully submerged to get cleaned up/stop fire in water
* Balanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn’t increase strength for a long time
* Underfeeding is now based on time spent below 50% fullness
* If player has been underfed and eats he cannot get overeating points regardless of time with previous meal
* Clean up of some eye level stalactites in Cave 6
* Replaced old white tents with flap in wind versions
* Fixed an issue with stippling not resetting properly
* Fixed food sometimes ending up with “none” status

# v0.31 (출시일 2016년 1월 21일)

* Player crawling animation added to opening scene
* (Multiplayer) New player clothing texture variations added! New revised camo, relaxed t-shirt and tourist clothing
* Improved map system: increased map granularity and added simple outside cave location map
* New todo task: Condition: have less than 40% air underwater, Completion: Find rebreather
* New todo task: Condition: Find climbable wall, Completion: Find climbing axe
* New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and 10
* Dynamic blood added to player body
* Fixed bug where rapidly opening and closing survival book could cause it to not appear in hands at all.
* Added support for PS4 DualShock controller
* New art added: Second frozen body
* New art added: Re-done player character textures
* (Performance) Amplify motion blur updated to latest release
* (Balance) Slightly reduced health on all creepy mutants
* New bird types added to world
* Cave 9 – adjusted layout and lighting
* New art added: improved crocodile textures
* (Rendering) Cheap far distance shadows added (experimental)
* Fixed grass rendering incorrectly on latest AMD crimson drivers
* Extra turbulence animation added to plane opening scene
* Removed floating stalactites from Cannibal Village cave entrance.
* Fixed burning weapons not emitting light
* (Multiplayer) Fixed timed bomb exploding when dropped from metal tray when full
* Fixed burning player not removing leaves of stealth armor
* Burnt trees now properly destroy attached structures as well
* Tree structures now collapse upon being destroyed
* Added 4 rabbit skins to bed ingredients
* Added colored flag to log sled to make it easier to locate
* Cliffs are now double sided and shadow correctly when sun is behind them
* Fixed rebreather not getting picked up when inventory already full of air canisters
* (Performance) Memory lowered by disabling read/write on meshes that don’t need it
* Added ability to chop at leftover stumps to remove them
* Added stump removal to tree types that didn’t have it yet
* Blowing up a partially cut down tree no longer removes the stumps (tree needs to first be fully cut down)
* Burnt Armsy texture seams painted out
* Improved arrow behavior with physics objects, it now properly collides with most objects it can be expected to even if it cannot stick in it
* Can no longer equip map while on rope
* Fixed wrong model bow and arrow on crafting mat and brightened bow textures
* Added some tents to cave 9 climb down entrances to make them easier to find
* Added stand up animation when first waking up on the plane
* Fixed breakable flare crate containing soda’s instead of flares
* Updated enemy layout in cave 7 & 8
* Added climb out areas to cave 9 sinkhole overlook area
* Fixed pine trunk material not matching between cut and standing versions
* Added option to hide stealth meter
* Added option to turn other player names off in mp
* Added far shadow option to gfx menu
* Removed depth of field from gfx options
* Fixed sunshine occlusion not turning back on after being disabled and enabled again in options
* Rain should last way longer once it starts
* Burning body now yields 2 bones from torso
* Limited max amount of each berry type to 30
* (Multiplayer) Added sleep feature, all currently connected players must use a sleep trigger (regardless of place in world) and sleep will start once everyone is in
* (Multiplayer) Added “current view” icon display to Player List
* (Multiplayer) Added “Sleep” current view, active while waiting for rest of party to join
* You can now skin crocodiles and receive both skin and meat.
* Increased chance of seeing enemies praying at ritual altars
* Raccoons are now nocturnal
* Newly discovered map areas now smoothly reveal over 1s instead of instantaneously
* Fixed rain not cleaning up bloody weapons
* (Optimization) Plane and yacht shaders now use deferred rendering
* You can now cut downwards at stumps without clipping through
* Cave 1 – adjusted stalactites in flooded room, sinkhole walkout hallway walkout added
* (Multiplayer) Added backpack model to player
* Increased dynamic blood effect on enemies
* Inventory can no longer be opened while airborne
* Texture quality setting is now properly saved and restored
* Chocolate bars and soda now give overeating points when used
* Task system messages no longer spam hud
* (Multiplayer) Grabbing backpack no longer auto equips first item in list if hands are empty
* Fixed enemy bodies sometimes at wrong angle when dropped on fires
* (Multiplayer)Fixed enemies sometimes floating in air when killed in MP
* (Multiplayer)Fixed blood not appearing on client players when hit by an enemy
* Building collapsing now destroys triggers of nested buildings (blocks the feature before the end of the physics animation)
* New bone fence tribal look
* (Balance) Slightly lowered time to pull back axe before strike
* Fixed hanging bodies in main cannibal village not dropping items when hit, not counted on passenger list
* Plastic torch made brighter, longer bigger throw. Added brighter fill light
* Fixed various anim glitches when chopping downward with an axe
* Birds no longer land on bodies that have been dropped on a fire
* Fixed fish not receiving damage from regular weapons
* Smoother player rotation while pushing the log sled
* Added animals to parts of the map where there were few/none
* Blocked player rotation during stand up part of hanging cut scene
* There is now a delay at start of game before player can sleep (roughly at first night)
* Crafting anything now closes the crafting tutorial (was closed only by making molotov or closing inventory)
* Increased sled logs max amount to 11
* Stick, ropes and booze now use the multiview feature (can be used with amount > 1 in crafting)
* Walking in snow now sinks feet and slows down player
* New item: Snowshoes ! (craft with 5 sticks and 2 ropes, prevents foot sinking and slow down while walking in snow)
* Glass shard upgrade views are now 50% smaller
* Made glass upgrade material more transparent and more reflective
* Flies are now attracted to dead cannibal bodies, once flies are there chopping off limbs may cause infection
* Experimental walls renamed ‘Custom Walls’ in Survival Book
* New image for Log Sled in Survival Book to make it clearer
* You can now cut holes in custom roofs ! (using the same tool as floors)
* (Multiplayer)Fixed blood sync issues on dead enemies
* (Multiplayer) -hopefully -Fixed enemies sometimes randomly running on spot
* Birds and squirrels now yield 1 meat
* AO fix for Bush 08
* Fixed camera being able to see down neck sometimes when using bow
* Stopped player getting leaves when cutting rope in hanging cutscene
* Added bones & skulls to custom effigy materials
* Now showing the “X climbing axe icon” when climbing axe isn’t out while targeting a climb wall
* (Multiplayer) Improved time syncing for clients
* Fixed spawned crocodile head scale
* Dynamite must now be lit before thrown in order to explode
* Fixed player sometimes drifting slowly down if damaged while airborne
* Replaced hanging skull lamp model and replaced cloth requirement with rope
* Staying in a fire now properly keeps burning player until death or getting out
* (Multiplayer) Fixed burning trees
* (Multiplayer) Fixed issue when leaving game while having a backpack pickup in game preventing client from reconnecting if making a new game
* Fixed tangents and normal maps on tree bark
* Optimized touch bending on plants
* Optimized shadows casted by plants and trees
* Fixed material settings of waterfall

## v0.31b (출시일 2016년 1월 22일)

* (Multiplayer) Fixed bug with sled where additional logs past 8 would appear to hover in the air until log sled was 출시일
* Dead birds no longer provide meat

# v0.32 (출시일 2016년 2월 6일)

* (Multiplayer) More natural spine rotation on player character
* (Multiplayer) Better crouching animation on player character
* (Multiplayer) Fixed equipped items not going into loot backpack when dying
* (Multiplayer) Fixed glitchy animation when dropping bodies as client
* (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
* (Multiplayer) Fixed sled sfx playing continuously after first use
* (Multiplayer) Optimized enemy material syncing
* (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
* (Multiplayer) Optimized animator and memory usage on enemies as client
* (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
* (Multiplayer) Improved gamepad UI navigation in game start scene
* (Multiplayer) Now saving player's skin & clothing variation
* (Multiplayer) Fixed trees vanishing for a frame when cut down by client
* (Multiplayer) Fixed an issue preventing clients to join games in some cases
* Removed broken rebreather from cave 2. Is now only findable in cave 5
* Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
* New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
* New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
* New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
* Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
* Increased range of mouse sensitivity slider in gameplay options
* Re-enabled depth of field in graphics options
* Fixed back of log cabin vanishing from outside
* Collision added to coral
* Fixed logs dropped in caves spawning above terrain
* Fixed bug with saved games stumps removal
* Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
* Improved lod on waterfall prefabs
* Fixed missing rusty axe mesh causing it to be invisible when equipped
* Fixed arrow going through terrain and objects
* Fixed an issue with auto cloud save
* Fixed sleeping not available out of the box in really old saves
* Fixed issues with fish sliding/blurring when speared
* Added leaf shelter destruction sound
* New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
* Rain no longer goes through player made structures !
* Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
* It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
* Ghost wall with door addition now displays ghost door (to show orientation)
* Procedural wall doors now have a one sided lock !
* Bush 08 mid version uses proper AO model
* Fixed camera glitch when standing up from explosion knockdown
* Trap page tab now comes up when setup defense task becomes available
* Clamped diagonal player movement speed slightly
* Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
* Fixed Red Man on yacht not appearing from some angles
* Slightly increased raft movement speed
* Better transition into player drinking water animation
* Performing a flying axe attack now correctly drains stamina instead of restoring it
* World navmesh is now correctly updated when stumps are removed
* Closing walls with E now closes the same as clicking if current position can be locked
* Fixed all walls & fences placing with a slight offset from the placement preview
* Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
* Slightly increased max allowed slope for procedural stairs
* Now clamping size when making long procedural stairs instead of preventing to lock position (doesn't change the max size of stairs, but makes it a lot easier to place)
* Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
* Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin) Lowered position of ceiling skull lamp to better match model with in game positioning
* Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
* Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
* Fixed bats moving backwards very quickly after being triggered
* Fixed Grass/Shadows/Low memory settings not saved/restored properly
* Fixed charged swing attack anim glitches, and sometimes registering multiple hits
* Fixed putting out lit fires not properly cleaning up heat status
* Better stick swing animation on player
* New story pickups added to Cave 6
* Fixed some gaps in collision around sinkhole where you could fall in and get stuck
* Fixed player getting stuck if taking damage while entering/exiting a cave
* Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
* Player can now run for a second even if stamina is very low

# v0.33 (출시일 2016년 2월 18일)

* Fixed stick marker overlay flag icon sometimes missing in old saves
* Fixed issue with garden preventing to load properly from a save if it had planted seeds
* Fixed eating berries after failing at collecting with pouch because of having reached max carried capacity
* (Performance) Lowered grass displacement CPU cost during stutter/spike frames
* (Balance) Increased arrow poison tick delay & total duration
* Fixed player camera breaking when taking starvation damage while sitting on bench
* Fixed wake up music playing at wrong time at start of game
* Fixed a skinning issue on player sleeves
* (Multiplayer) Added left/right hit animations when attacking another player
* (Multiplayer) Added client hit prediction to player
* Added grass displacement to suitcases & food cart
* Improved sled grass displacement settings
* Improved rain particles settings to help it catch up with player when moving
* Optimized animal and enemy cpu usage
* Fixed cave 1 bats exiting cave at wrong position
* Fixed mutants sometimes spawning very close to plane crash on first day
* Applied new door physics settings to small cabin, log cabin, and legacy doorway
* Fixed arrow, thrown spear and upgraded spear not properly targeted when trying to pick it up, making it difficult to collect
* Thrown spear and thrown upgraded spear are now automatically equipped when picked up, thus making them a more viable hunting option

most player built wood-based structures are now destructible ! (Not retroactive: already built structures in saved games will remain not destructible, but newly built ones will be)

* Fixed issue where fire thrown by enemies could cause explosions and destroy bases in multiplayer games.
* Creepy mutants in the overworld can now travel in groups with other mutants!!
* Tougher, pale creepy mutants can now be encountered in the overworld
* Slightly increased health of all creepy mutants
* Fixed applying bow arrow bonus with crafting cog while having bow equipped
* (Multiplayer) Fixed weapons sometimes not visible on other player
* (Multiplayer) Fixed enemies sometimes snapping into death pose as client
* (Balance) Removed the part of the weight formula which was causing it to change faster if player had lots of overeating points (eating 10 chocolate bars in a row shouldn’t cause player to take 5lbs in a single day anymore, weight gain will

however keep going for several days anyways until nutrition points are stabilized)

* (Audio) Added break apart SFX to non-foundation building collapsin g
* (Multiplayer) Lowered MP data memory footprint of each non foundat ion based buildings by 95%
* Defensive spikes now use a combined spike log mesh to have proper distortion & destruction effects
* Mutants now become blackened and bloody when hit with explosive s
* Fixed lighter clipping through various weapons when blockin g
* Player can no longer spin freely when axe is contacting the ground with a downward strike
* (Multiplayer) Fixed quiver bonus not preserved after pickin g up backpack
* Poisoned arrows can now also infect players & animals! Pla yers can cure it with aloe vera
* Fixed tree stumps spawning wrong model in saved games
* Fixed cut up tree stumps being wrong size for some tree types in saved games
* Fixed Shelter, Log Cabin & Gazebo destruction looking weird with LODs wrongly taking part in the distortion/collapsing sequences of the destruction system
* Fixed small cabin floating above ground a little bit (not retroactive)
* Player can no longer hold anything he picks up while underwater, held only items are dropped again and other items can only go to inventory
* Underwater sound now triggers when water covers about half the screen
* Fixed projectiles not preserving memory of the previously equipped item after running out
* Fixed waterskin content not saving properly
* Caves – extended water zone in cave 9 climb entrance pool so you don’t fall through to the ground.
* Caves – fixed short rope alignment in Cave 2
* Wall Garden image added to survival book
* Fire warm whole home system of custom buildings has been expanded to log cabins as well
* (Multiplayer) Fixed sleeping in temporary shelter not collapsing them for clients
* Trip wire traps are now triggered by nearby explosions
* Only fuel based fire weapons (such as molotov) will now cause enemies to flail around on fire, otherwise they will receive fire damage, stagger back but still remain able to attack
* Arrow on held bow now shows arrow bonus material
* Added poison arrow bonus green looking material
* Added arrow bonus material toggling to quiver arrows
* Fixed hair still visible when chopping off head of female mutant
* Removed hint from dead screen that tells players to build fires to scare away mutants since fire will attract them
* Caves – New cave 6 climb down entrance added
* Fixed seam on severed head model
* Added “stable” weight forward arrow in stats page of book
* Added the “fortune” story clue to pages 3 of notes
* Added page numbers to survival book sections to make clearer some building sections have multiple pages (ie custom building which has 3 pages)
* Wearing fur boots now correctly reduces the sound detect range of walking/running
* (Multiplayer) Improved fall to ground animation of mutants as client
* Fixed an issue with saves that have rabbit fur boots equipped, was stacking bonuses each time game was loaded
* Increased chance of seeing enemies drag away injured family members during combat
* New art added: small cave rocks
* Caves- rock clumps replaced with small cave rocks
* (Multiplayer) Player name is now hidden for crouched players!
* Fixed a case of enemies sometimes not transitioning to death animation
* (Multiplayer) Fixed issue with nested buildings causing clients to get kicked out when destroying foundations
* (Multiplayer) Fixed ghost vanishing for a second when placing buildings as client for all but custom building types
* (Multiplayer) Fixed not being able to gather arrows/spears from other players
* (Multiplayer) Fixed connecting issues with receiving multiple invites to the same lobby
* (multiplayer) Fixed enemies not turning head to client/looking at clients
* Fixed turtle shell shield not correctly blocking attacks
* (Multiplayer) Improved enemy spin around when hit reaction for clients
* (hopefully)Fixed some issues with enemies running into plane crash and getting stuck
* Added right click to drop from inventory action on spoilt meat
* Fixed issue with pond reflection in upper part of map
* Caves – Tighter light blocking around cave 10 climb entrance to prevent leaks
* Position of axe tip is now dynamically adjusted when hitting crocodiles/turtles and other objects
* Fixed player camera sometimes offset after plane crash when starting a new game directly after saving an existing game
* Fixed hanging enemies in noose trap being offset from noose position for client
* New craftable item: Bone Armor ! (5 bones + 2 cloth)
* New armor formula based on armor HP, lizard & stealth armor take 20 damage, bone armor takes 40, following damage goes to the next armor piece and to player when there’s no armor left
* Replacing a damaged armor piece doesn’t give back the item in inventory
* Better positioning of all held animal heads
* Fixed random rocks & sticks found on ground stop spawning after picking up a bunch
* (Multiplayer) Fixed building warmth not functioning properly for clients
* Added dedicated destruction to bonfire (similar to other fires)

## v0.33b (출시일 2016년 2월 18일)

* Fixed issue with cutting down trees in some multiplayer save games

## v0.33c (출시일 2016년 2월 19일)

* Fixed performance issues in save games where players had rabbit fur boots
* Fixed clients getting kicked when foundation with fire on top is destroyed by an explosive
* Fixed an issue with armor values for new armor system
* Added compatibility with new system to previously equipped armor pieces

## v0.33d (출시일 2016년 2월 19일)

* (Multiplayer) Fixed log sled not working correctly for host player

# v0.34 (출시일 2016년 3월 8일)

* (Multiplayer) Fixed item duplication when quickly picking up items that are spawned when picking up something while being full

* (Multiplayer) Fixed player anim breaking if killed while holding a logsled

* (Multiplayer) Fixed sun rotation not matching time of day when starting game as client

* (Multiplayer) Fixed bug where clients could not share items with each other only with host

* (Multiplayer) Fixed player\_net held cave map looking transparent for other players

* (Multiplayer) Fixed trip wire traps sometimes leaving bits behind after being triggered by client

* (Multiplayer) Fixed delay/flash when placing walls and fences as client

* Skinny mutants will sometimes attempt to avoid player attacks by rolling out of the way

* Birds will attempt to avoid flying through trees and structures now

* Fixed entering cave sometimes breaking if player was blocking while entering

* Improved look of player bone armor

* Improved model/textures of mutant leader props

* Fixed player arms still appearing to hold oar for a second when disconnecting from raft

* Suitcases now stipple on instead of popping in

* More accurate Bone Fence image in survival book

* New art added – plane bathroom!

* Rain now has a maximum time limit to avoid raining for entire days

* Sharks now swim at varying depth and can be killed

* State of cave enemy encounters are now saved! Instead of all the mutants respawning when you re-enter a cave.

* Burnt trees trunks now turn into small log pieces

* Fixed blood on female mutants not syncing on death

* Fixed flying axe attack sometimes not triggering correctly

* Fixed missing motion blur on mutant baby

* (Balance) Slightly faster transition into heavy axe attack

* Stick swinging now blends correctly with walking animation

* Fixed fern alt being difficult to cut due to positioning of trigger

* Improved some player third person animations

* Improved sapling 1 billboard, now uses vface shading

* Fixed cave mutants sometimes spawning in very close to player

* Blocked bird from landing on player hand while survival book is open

* Fixed slight delay on stealth icon removal when standing up from crouch

* Virginia is now more deadly at close range

* Fixed blue creepy mutants skin not syncing on death

* Fixed repairing bone & arrow basket breaking display of content

* Made stealth eye icon less opaque

* Improved some tree/cliff/rock intersections

* All book pages now have a numbered tab which expands from the chapter tab when hovered over

* (Performance) Halved ocean waves allocations per frame

* (Performance) Improved memory usage of ai pathfinding routines

* (Performance) Further optimized physics usage on animals

* (Performance) Reduced memory allocations on ai routines

* (Performance) Reduced memory allocations of cave map revealing system

* (Performance) Several minor allocations improvements

* (Audio) Fixed some sounds not being affected by volume slider

* (Audio) Added exertion sound when a log is dropped

* (Audio) New burning bodies and bones breaking apart sound added

* (Audio) Improved underwater ocean audio

* (Audio) Arrows hitting trees now have a sound effect!

* (Audio) Added sound effect when player held shield is hit

* Fixing some trees/plants in wrong areas, in water, inside sinkhole etc

* Blocked look at arms animation playing while survival book is open

* (Audio) Caves – fixed footstep sounds in caves

* Blur removed from crafting and notes tabs in survival book

* Ground axe chops now adjusts based on the angle of terrain

* Clamped player rotation when chopping trees, in the same way as chopping at ground

* Fixed dropping lit dynamite spawning an unlit one

* Collision from above with a collapsing foundation now kills player

* Collision from above with a collapsed structure now deals damage to player based on velocity (ie: flying log)

* Plane fixes – fixed missing net under seats, fixed small gap in wall. Fixed/improved plane distance lod and cockpit lod

* (Audio) Dead bodies and limbs should now sound fleshy when hit

* Tread water animation added when swimming and stationary in water

* Fixed some anim popping issues when transitioning into swimming from walking

* Fixed arms clipping through rebreather when swimming underwater

* Fixed falling from a height sometimes causing mouse rotation speed to decrease

* (Audio) Added sfx to skull rolling away when getting axe in hanging cutscene

* Fixed a bunch of holes in terrain/cliffs in snow area of map

* Removed black squares from cowman

* Improved skin deformation on cowman

* Fixed Rope, Circuit boards, air canisters and booze vanishing when players attempt to pick them up whilst already holding maximum. Will now spawn dropped version.

* Caves – fixes to cave 8 sinkhole entrance

* New procedural Defensive Wall addition: Defensive Wall Gate ! Ghost DW chunks can be turned into standalone one-sided gates (same fashion as regular wall window/doors) and 2 concomitant one-sided gates will automatically merge into a 2 sided gate, you may then toggle the gate again to switch orientation, or again to go back to DW chunks
* (Multiplayer) Fixed hand icon occasionally getting stuck on screen after trading with another player

* Fixed fire over sky breaking over horizon!

* Fixed mutant babies becoming invincible if hit with a burning cloth wrapped weapon

* Fixed batching multiview item on the crafting mat not working

* Fixed bugs when mixing fire/poison/regular arrows on crafting mat

* Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus)
* Fixed held arrow type switching when having a mixed fire/poison/regular pile of arrows, also fixes fire staying up on arrow sometimes

* Added R to toggle arrow type while looking down with having bow equipped (you can still use crafting mat to specify which arrow type to use in advance)

* Replaced glowing “B to close” text in book by a nicer looking image & the matching action icon when using a gamepad

* Fixed molotov exploding when dropped from sharing tray

* Fixed rockpit fires not lighting dynamite

* Player can no longer be cold and wet while being on fire

* Fixed cowman in cave 10 sometimes disappearing when approached

* Fixed mutants sometimes appearing to drag nothing, instead of a downed friendly

* Added dying in water animation when drowned or killed by shark

* Fixed crocodiles sometimes floating in the sky

* Increased chance of crocodiles attacking while in water

* Fixed lighter flame breaking when camera moved due to motion blur!

* New seed loot odds 70% = 0, 30% = 1 (was 50% = 0, 25% = 1, 25% = 2)

* New item: Aloe vera seed (can be planted in garden and wall plant pot)

* New item: Coneflower seed (can be planted in garden and wall plant pot)

* New item: Blueberry bush seed (can be planted in garden)

* You can now pick which seed type to plant in garden and wall plant pot !

* (Audio) Added hit from behind while blocking sfx

* Improved lighting on Timmy carried away scene, made red man clearer.

* (Audio) New sliding down rope sfx added

* Fixed client hit animation not playing when hit by enemy in MP

* Fixed mutant baby ragdoll not being removed after time

* Fixed turtles intersecting each other all the time

* New Upgraded Spear upgrade: Incendiary ! Combine Upgraded Spear with 1 booze and 1 cloth to burn targets when spear is thrown (one time use)

* Arrows on the crafting mat show the tint matching their current bonus

* (Audio) Added player crawl forward sfx during opening cutscene

* (Audio) Added player stand up sfx at end of plane crash

* (Audio) Fixed missing sound when spears hit trees

* fixed player animation sometimes breaking when sprinting up hills

# v0.35 (출시일 2016년 3월 24일)

* Player now drops held logs when swimming

* Fixed single/first arrow not upgrading like others

* Fixed destroying nested building from old saves causing damage to parent structure, they no longer propagate any damage if not having the right destruction setup

* Fixed skull lamps sometimes not visible after loading a saved game

* (Multiplayer)Fixed overflow dynamites fake dropped from picking up in trading tray exploding

* Fixed arm mesh poking through sleeves on player model

* Fixed log sled movement glitches when driven over a happy birthday trap

* Added dodge animations to regular cannibal types

* Caves – Bloody table and robot toy part are now dynamic

* Improved first person crouch walk/idle animation

* Caves – loose heads and headless body now have sound if you hit them.

* Fixed crocodiles killing player in 1 hit

* (Multiplayer)Fixed dying by crocodile breaking respawn in MP

* Fixed player being able to walk along the ocean floor while underwater

* Better held position of toy head pickup

* Fixed heavy axe behaving like a stick if swung while jumping

* Fixed cave map sometimes not loading correctly from saves

* Rock based fires that are destroyed now spawn a partially filled ghost after showing the broken apart model (you have to put sticks & leaves in to restore the fire)

* New art added: Fig tree re-do

* Blood now washes from weapon/body if player is crouched in shallow water

* Dynamic trunk/leaf bending added to falling trees

* Fixed exploding wood particles in chopped trees from pushing player around

* Better held position of spear on player in MP

* Fixed playing in vegan mode clearing out caves for good (not retroactive)

* Fixed taking damage when going through legacy wall with door

* Added an icon as visual feedback when using the ‘batch’ place building feature

* (Performance) Massively lowered physics per frame allocation cost

* (Performance) Reduced allocations involved in the tree burning process

* (Multiplayer) Clients may now burn trees even if away from host

* Improved collision on huts, and fixed bug where if holding climbing axe huts were climbable

* Fixed crosses on wooden walls sometimes hanging in air after wall has broken away

* Fixed yacht windows reflecting trees

* (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material

* (Multiplayer) Fixed head bomb exploding when dropped from picking up in metal tray while full

* Fixed log pickups sometimes having the E action icon visible from far away

* (Multiplayer) Now syncing rotation of fire particle, should better follow weapons

* (Multiplayer) Now spawning correct amount of overflown items when trying to pick up from metal tray while full

* Fixed toggling Defensive wall gate increasing log count in build mission

* Toggling partially filled Defensive wall and defensive wall Gate now drops back same amount it would have if ghost had been cancelled

* Fixed bonfire not lightable after going out of fuel

* Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player

* Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled

* Fixed picking up held only item (ie: small rock) while holding logs causing the small rock to vanish, now logs will be dropped and the item equipped

* Lods – fixed inside of plane vanishing from some distances. Added new lods for anchor and big dead wood to stop them popping on. Fixed camping chairs pop on distance. Fixed tennis team corpses popping on. Fixed dead seaweed popping on, now stipples on.

* Added missing collision to beach anchor

* Berry bushes now have touch bending!

* Fixed batching items in inventory being limited to amount of views in inventory

* Fixed setting the default arrow type to use with bow on the crafting mat

* Fixed bone fence collider height, stacking other buildings on top of it shouldn’t leave a huge vertical gap anymore

* Added door visual to legacy wall doorway ghost

* (Audio) Improved and balanced bird chirps sound effects

* Yacht & Caver magazine kept in notes of survival book is now a ripped piece of the cover

* Improved pickup auto equip feature: it will now work regardless of current state of inventory, this way it goes through even while item slot is locked while equipping another item (hint: allows super fast combat style with spears)

* Winter Top Heavy tree has new fire points

* (Multiplayer) Fixed player count stuck at 1 for clients

* (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)

* (Multiplayer) Fixed client resetting Happy birthday trap while in its trigger causing trap to be sprung on host side but not client

* (Multiplayer) Fixed loading a saved game inside yacht as client causing player to swim and see ocean through yacht

* (Audio) Added book close sound effect

* (Audio) Added new sound effect for when player blocks

* Maple trees are now burnable

* Fixed blocking animation breaking sitting on bench action

* New structure: Catapult added

* Fixed fish sometimes swimming through yacht

* Fixed camera shaking continuously if grabbing a rope while falling

* (Multiplayer) Consuming blueberries in garden no longer removes the whole bush and instead each individual berry can be used as expected

* (Multiplayer) Fixed missing mud after rain for clients

* Now saving which garden blueberry have already been used so that gardens no longer respawn at full yield after loading a saved game if previously consumed

* Fixed cave map sometimes not loading correctly

* (Multiplayer) Fixed an issue with streamed cave props causing lag on remote endpoints

* Fixed arrow combined with bow losing its bonus

* Added Steam username display in save slot screens of title scene, defaults to Anonymous if not connected, should make it clearer that you have to be connected to your own account to see your saves and avoid feel of having lost save files

* New item: Small generic meat ! Can be cooked on fires. Dropped from Squirrels and most birds. Yields lower fullness, health and energy when eaten than other meats

* (Audio)Tuned volume and distance setting for mutant corpse burning on campfire

* Fixed automated removal of multiview items from the crafting mat when closing inventory

* (Multiplayer) Fixed adding first material to repair buildings not refreshing display

* (Multiplayer) Fixed first tick of toggling wall addition not going to window

* Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon

* Fixed oysters starting with the “none” decay state

* (Performance) Optimized inventory animator scripting cost

* Creepy mutants will attack walls and structures that are blocking the path to the player more often

* White tents no longer climbable with climbing axe

* New title screen!

* New pause menu – and now blurs camera instead of black screen backing

* New dead screen and dead eaten animations

* Fixed attempting to climb rope while sitting on a bench breaking player animations

* (Multiplayer) Fixed clients being unable to deal melee damage to armsy

* (Multiplayer) Fixed player’s weapon fire not following weapon perfectly on remote avatar

* Fixed bird landing on hand breaking the lighting campfire sequence

* (Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists

* Updated Crafting pages in Survival book

* Caves – Fixed cave blocker intersecting cave 7 entrance.

* Fixed sapling 2 fading on too close to player

* Caves – Fixed dead body intersecting with pedestal in cave 5

* (Multiplayer) Fixed birds flying into fires for client

* Custom effigy can now always be lit by everyone when there’s no limb attached but will have an effect area of 0

* (Multiplayer) Fixed bug with steam lobby displaying very few public games

## v0.35c (출시일 2016년 3월 25일)

* Fixed issue where getting out of water after swimming could be sometimes be difficult/impossible

* Fixed issue with virginia and possibly some other ragdolls moving around violently when killed and tanking fps

* Blocked players from opening book whilst using catapult

* (multiplayer)Fixed issue with invites send outside game not appearing on title screen

* (multiplayer)Fixed dead screen not displaying correctly in co-op games

## v0.35d (출시일 2016년 3월 25일)

* Fix for dying inside a cave in singleplayer causing hud to vanish

# v0.36 (출시일 2016년 4월 6일)

* Fixed opening survival book breaking look at special item animation

* Improved skinning on small bird wings

* Winter TopHeavy pine now drops sticks

* Fixed timmy’s shirt clipping through body during plane crash

* Fixed timmy legs clipping through seats during taken away cutscene

* Fixed No Hud option not working

* Fixed top part of ghost Ex\* Platform looking different color than rest of building

* Feathers are now detached from bird ragdolls thus remaining active even after small meat has been picked up

* Fixed cave map clipping through legs while crouch walking

* Fixed dead sharks sometimes duplicating on contact with player

* Bloody tables now move when hit with melee weapons

* Fixed player grabbing end of burning stick while blocking

* Fixed wrapped cloth clipping with held stick

* Fixed cash sometimes getting stuck when spawned from hanging bodies

* Fixed player being able to double jump while player menu is open in MP game

* Better single armed block pose on player

* Fixed anim glitch when transitioning into single arm block

* Catapult can now be built on the raft without it sinking

* Effigies now save burn status and done duration

* Closing inventory or removing an item from crafting mat while implanting upgrades now attempts to instantly place all the views

* Underwater air consumption stops while time is paused in SP

* Paint on weapons is now saved

* Blood on weapons is now saved

* Fixed stashing bow while looking down leaving the toggle arrow type icon active

* Eating cooked or dried arm & leg now also yields 1 bone

* Fixed sinkhole rocks making bush hit sound and giving leaves when hits

* Opened up blocking to cave system at bottom of sinkhole!

* New art added: (Text removed \* SPOILER)

* Fixed crafted axe not getting bloody

* Fixed black line passing through ghost objects against horizon at night!

* (audio) Rabbit Boots reduce/muffle sound of footsteps when worn

* New option menu look matching new UI look

* Fixed swimming no longer cleaning weapons, it now cleans all weapons in inventory

* Reworked top of sinkhole mesh to make it harder to glitch down it

* Removed sinkhole blocking collision, you can now jump down to your death if you like. Or if you have the climbing axe climb down! (or up)

* You may now build in/out the sinkhole

* Fixed enemies not appearing at bottom of sinkhole area

* Dying inside the sinkhole no longer plays the drag away sequence

* Fixed duplicating equipped item using batch in inventory

* (multiplayer) Fixed crocodile looking different/worse than single player version

* Fixed watch missing fake drop when you pick up more than you can carry

* Fixed arrows sometimes bouncing off deer and other animals

* Fixed host game new game and continue buttons being flipped compared to single player

* Fixed lighting fires loaded from a save with 0 fuel causing errors and killing performance

* (Multiplayer) Fixed jerkiness in some player animations

* Limited ability for player to stand on extreme slopes

* New building: Multi Thrower ! (replaces the rock thrower) Most right hand held items can now be added to the holder. Projectiles such as bombs produce their standard effect while other items act like rocks previously did

* Meat picked up from multi thrower is now always spoilt

* Fixed some issues loading saves with meat in inventory

* (Multiplayer) Stand up animation added when revived

* Fixed animation breaking after being revived from dying while on a rope

* Fixed player not being able to climb ropes while affected by poison/cold/thirst etc

* Fixed player doing knockdown animation if hit with explosive while in water

* New art added: 5 new timmy drawings

* New timmy drawings placing system: Hold timmy drawings while looking at a wall and press the Craft button (‘C’ on PC by default)

* (audio) New audio added for multi\* thrower

* (audio) Fixed clients not being able to hear dropped body sound

* (audio) Fixed missing cave water splatter sound effect

* (audio) Sticks dropped from saplings, effigies and bush2 now all make a dynamic sound when hitting ground

* Improved shadows inside sinkhole

* Fixed cowman not dealing damage to structures and walls

* Sinkhole cubemap added to sinkhole water

* New rocks added in sinkhole to (hopefully) prevent players surviving jump in by landing in water

* (Multiplayer) Fixed ghost rock fence looking filled when placed

* New art added: Sinkhole entrance models x3

* Fixed Climbing axe halting player in mid\* air if used on wall while falling/jumping

* Fixed yacht magazine in cave10 being caver magazine when picked up

* More accurate sinkhole ground collision added

* Fixed camera shaking if grabbing onto a cliff with climbing axe while falling

* Fixed player block reaction animation sometimes not playing correctly

* Fixed player not damaging other players with downward axe strike

* New building: Rock Side Platform ! Bring a procedural platform next to a big rock to swap to a lighter structure attached by the side to the rock. Has 3 anchor points

* Stopped player receiving camera shake from cowman footsteps while in water

* (Multiplayer) Fixed loading save as host sometimes causing duplicate ghost bridge to show up client side

## v0.36b (출시일 2016년 4월 7일)

* Fixed issue with some partially built platform meshes rendering on top of everything else

* (multiplayer) Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain

* Fixed platforms red tint when not placeable

* Fixed issue with body drop sound effect erroring causing slight stutter and missing sound

* Fixed some issues with placement of platform breaking under some cases

# v0.37 (출시일 2016년 4월 29일)

* Improved sinkhole cave door textures

* (Multiplayer) Fixed molotovs thrown from multi\* thrower not breaking correctly for clients

* Fixed lizard ragdoll distorting when dropped if carrying maximum amount already

* Fixed partial ocean waves visible inside yacht when outside yacht

* Fixed animation issues when picking up small rocks/tennis balls while blocking

* Better yacht interior and exterior reflections

* Fixed life preservers clipping in cave 10

* Increased speed/aggressiveness of cowman mutant

* Audio - House boat now plays audio event when on water.

* Audio - Added impact sfx when the rope swing trap hits enemies or player

* Audio - Tuned wet footsteps and leaves falling sounds

* Audio - Tuned tent flap sounds

* Audio - Added drop sound to many items when dropped

* Audio - Added waterfall sounds to waterfalls in sinkhole

* Audio - Player now gasps for air when surfacing with the rebreather equipped

* Audio - Armsy now makes sound when detecting player presence nearby.

* Audio - Improved deer audio when deers are set alight.

* Audio - Fixed doubled up fall sound effect in multiplayer

* Audio - Fixed building repair sound always playing from hosts location in mp

* Audio - Fixed push sled sound not being synced in multiplayer

* Audio - Fixed player burning vocals not being synced in multiplayer

* Caves - Fixed holes in cave 10

* Caves - Fixed various rock scale issues

* Fixed player not taking fall damage while doing flying axe attack

* Fixed block animation not showing correctly for remote players in MP

* New art added: Timmy crayons

* Cleaned up/improved some areas around beach cliff terrain

* Improved player fall down injured animation

* Caves - Fixed cave 9 sinkhole entrance not being visible from above ground

* Caves - adjusted some misaligned rocks in sinkhole

* Enemy skull bag effigy added more pick up skulls

* New art added: Dead lawyers 1 body, 2 heads. Court papers, suitcase etc

* Cliff rocks will now appear wet/dark based on height of ocean

* Ripped Practical Caver magazine version for survival book notes section

* (Multiplayer) Fixed missing lighter texture on other players lighters

* New craft recipe: Weak spear (stick x2)

* New gameplay option: Crouch Mode (Hold / Toggle), default is hold (legacy feature)

* Filled Waterskin now holds up to 2 full thirst replenishment and drinking from it is now based on exact amount so you can replenish as often as wanted without worrying of wasted amount

* New (outside) waterfall falling particles added!

* (Multiplayer) Fixed host sometimes appearing on angle for clients in MP

* Fixed/improved uv’s on yacht interior

* Current armor display in hud is now based on max amount of both armor and cold armor

* Adding item to weapon rack structure now properly clears up cloth and/or fire

* (Multiplayer) Clamped player velocity when pause menu or player menu is open

* Increased water jump height slightly to make it easier to get onto raft while in water

* Caves - Fixed timmy drawing 2 in cave 1 not being pickupable

* Caves - Fixed hole in cave 1 leaking light

* Fixed offset between cursor and actual click position in menus

* When having a healthy diet, weight now goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)

* Fixed food & blood poisoning settings preventing it from being effective

* Rephrased lighter tutorial to be more generic and work with flash light as default light

* Added another shelf to medicine cabinet

* Improved positioning when placing ghost medicine cabinet

* New snow particle effects added for mountain/snow area

* Fixed geese sometimes floating above water

* (Multiplayer) Fixed animation glitchiness when dropping bodies as client in MP

* Weather system now shows snow particles instead of rain if player is in snow area

* Audio - Sinkhole ambient audio working

* Fixed blur on particles when pause menu is open

* Fixed basic fire being on slight angle when placed

* New fire effects!

* New blood effects!

* Rock fences can now be used as support for floors and roofs !

* Fixed enclosed walls not properly storing data, causing stacked walls to not go all the way around

* Fixed some issues with placing floors/roofs on non\* flat walls, it now tries to cancel positions that are too far from the rest to try preventing floors from floating mid air,
eventually cancelling autofill if not enough points remain

* Revamped floors to toggle between autofill and manual placement mode, by default in autofill floors will now show the ghost of whatever support is currently targeted and can be placed with E
(or switch to manual placement with C to cherry pick each point like in legacy)

* (multiplayer) Fixed jerky crocodile movement for clients

* (multiplayer) Fixed animals not aligning to terrain correctly as client

* Increased hit trigger range of deadfall and swinging rock traps

* Player now disconnects from logsled when falling from a height

* Logsled no longer floats if pushed into sinkhole

* Audio - mutant dodge roll audio added

* Fixed fires turning huge if burnt out while culled then lit again

* Fixed hole in player mesh visible to other players in MP

* (particles) Improved look of lighter flame

* New magazine/story item pick up added!

* Revamped upgrade system: You now get to manually position your upgrades ! Start by making the upgrade recipe as usual, then rotate the item with Horizontal/Vertical input actions
(WASD on keyboard by default), aim with mouse, and left click to place ! Repeat until all upgrade views are in place or right click to cancel upgrading

* Upgrading system now tries to take items in inventory after ones from recipe have been used to keep placing until player quits upgrading

* Fixed positioning of glass upgrade views

* Increased book tab numbers readability

* Audio - tuned mix of player footsteps on wet surfaces, lakes, rivers, leaf rustle cardboard drags and after storm sounds

* Audio - new jump/land on snow sfx

* Audio - added dynamic sfx to broken parts of cages

* Audio - new audio event for upgrade success

* Fixed umbrella effigy having single sided faces and improved shading

* Fixed some items in enemy built effigies not being pickupable

* Added moss to enemy placed effigies

* New molotov fire effect!

* Moss added to plane hull shader. Moss will accumulate over the days eventually turning the plane moss covered

* Cleaned up cook icon

* Fixed some of the Dead Trees being uncuttable

* (Multiplayer) Fixed clients not getting logs from dead trees

* Fixed upgrades not properly applying bonus + also fixes reloading flare gun with flares

* New graphics option: SSAO Type ! Option are SESSAO (legacy) and the new HBAO (should render faster)

* Recipe tutorial now goes away as soon as there is any valid recipe on the crafting mat

* Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves

* Added a fail safe when starting game with a Steam Controller active but the "Advanced Controller Support (XInput)" option not selected

* Added a device management tab to control settings in title screen, allowing either all devices as input (legacy) or to cherry pick which should be used
(allows to disable input sources conflicting with the game, and thus no longer require to be unplugged to play the game)

* New crafting information page in book: Clothing !

* Setup expand tabs for crafting and notes chapters of books

* Fixed some navigation issues in between information chapters of book

* Poison arrow can no longer poison player when shooting while sprinting forward

* Fixed meat on rack not properly syncing status updates with clients

* Meat placed on drying rack by clients no longer goes away when client disconnects

* Audio - added new close surf sounds

* Fixed thrown molotov missing fire

* New improved FXAA added!

* Broken stalagmites should now react to cave floors instead of falling through them

* Fixed missing item throwing reticle

* Added dynamic movement to new lighter and molotov flames

* Increased speed and range that weapon will move away when close to a wall

* (balance) Removed soda/meds spawning from dead mutant bodies

* Fixed wall chunks replaced by a textured quad at a distance also getting cleared out of the navigation grid

* (Multiplayer) Fixed clients not seeing animals after an extended play time!

* Fixed held molotov blur breaking when camera moved

* Fixed throwing unlit molotov at unlit fires lighting it

* Fixed Alt tab breaking opening animation of crash

* (Multiplayer) Fixed picking up logs in holder while jumping causing it to vanish, it now properly drops the log

* Fixed having a movement key pressed bringing mouse back to center of screen while in menu

* Audio - added sound of liquid when equipping a molotov

* Audio - Balanced ocean sounds

* Audio - added squeal to burning babies when they die

* Audio - added leafless whoosh when burnt trees fall

* (Multiplayer) Fixed blocking animation cutting off for remote players

* (Multiplayer) Fixed client picking up animal yields leaving a broken duplicate copy behind

* Fixed rain emitters not properly following player rotation

* Cleaned up position of building buttons in book!

* Enabled popups for resolution & preset options settings (should help setting things up on lower end hardware)

# v0.38 (출시일 2016년 5월 12일)

* All equipment pieces on the crafting mat can now be equipped directly from there!

* Enemies will attempt to run away from thrown bombs more often

* Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger

* Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)

* Passenger manifest is no longer automatically equipped while in combat

* A simple press on the "Lighter" button now stashes it when holding a lightable item (holding the button still lights the item)

* Fixed equipping pot in inventory

* Revamped roofs to show autofill preview by default (like floors)

* Fixed switching floor between autofill and manual placement when there's a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed

* Fixed lighter sometimes being equipped while survival book is open

* Fixed teeth no longer dropping when hitting enemies

* Fixed incorrect normals on plane seat metal

* Plane crash set to nighttime and relit plane and abduction scene

* Adjusted enemy layout in caves 1, 8 & 10

* (balance) Increased player walking sound detection range

* When woken from sleep, enemies will now walk towards the sound source

* (balance) Increased speed and aggressiveness of large pale mutants

* Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings

* Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)

* Now saving cloth (burning) weapon upgrade

* Fixed plastic torch not getting bloody anymore

* Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types

* Ghost stairs now use a half log as default mesh

* Dynamite can now be attached to walls & trees

* Aiming reticle is now 3x smaller and has a vertical cylinder halo

* New art added - campsite junk

* Added more props/layout and details to old film crew camp

* Hanging scene now only shows the equip light tutorial and no other hud element

* Fixed skin shading appearing black when using legacy renderer

* (particles) Improved look of flies (made darker, especially in caves)

* Player now conforms to the angle of terrain when dying and injured

* Adjusted timmy toy position on plane to make it more visible

* Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player

* (balance) Increased health of pale skinny cave mutants

* Caves - fixed intersecting sticks in cave 1

* Caves - brighter lamps

* Caves - fixed skulls inside walls in cave 1

* Caves - removed bone texture from timmy drawings room

* Caves - removed old rocks from Cave 1

* Caves - fixed some rock textures

* Caves - fixed bad value on hanging body in cave 5

* Caves - brighter bible textures

* Caves - work on badly placed stalagmites

* (Performance) Halved mesh resolution of main building log

* Increased quality of collision detection of flare gun flares so they work better in caves

* Fixed ghost custom effigy rendering issues

* Caves - Better collision on main cave rocks

* Caves - Moved Climbing Axe to cave 9

* Creepy enemies now spawn blood particles when hit

* Added a restore defaults button in main scene's control settings panel

* Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving

* Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button

* Fixed a case of input mapping override not getting applied correctly

* Audio - Fixed missing sound effect for cave door in sinkhole

* Audio - Increased Bats flying out of caves sound

* Audio - Fixed missing book opening sound

* Audio - Increased volume of page turning sound effect

* (particles) Added broken glass particles to plane crash scene

* (particles) Dust and small rocks will now explode out of broken stalagmites when hit

* Caves - adjusted tennis player lod so they don’t pop on

* Caves - added more save tents deeper inside caves

* Caves - replaced old skull lamps with dynamic versions

* Caves - cave 7 entrance work

* Caves - more lighting in cave 7

* Caves - fixed hole in cave 7 where you could fall out.

* Armsy is faster and more aggressive now when attacking player

* New death and melee reaction animations added to armsy

* Virginia is now faster and more aggressive when attacking player

* Updated enemy cave layout to have more difficult enemies in later caves

* Added back missing stars to night sky!

* (Balance) Climbing axe now only works on climbing walls

* Added blood particles to babies when hit, and to their ragdolls

* Caves - Smaller peek hole in cave 8

* Caves - Fix for door popping in inside the sinkhole.

* Cave - Fixed ceiling too low in cave 8 exit to sinkhole

* Moon cycles added!

* Audio - Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn't actually paused

* Fixed ghost rock holder loading from save file as a stick holder

* Audio - plane crash sound now gradually fades out if plane crash is skipped

* New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built

* Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone

* Fixed enemy club not displaying pickup icon when dropped

* Fixed dropped enemy club using old mesh/old texture

* (multiplayer) Fixed player\_net molotov fire looking different than local player molotov fire

* Limited the amount of turtles that can spawn over time

* Fixed ghost sometimes rotating automatically

* Lowered opacity of stealth icon and lowered position on screen

* Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer

* Updated enemy layout in cave 5

* (balance)Added more supplies to cave4 room (virginia room)

* (balance)Added food and soda near cave 5 air pickups

* Replaced granite cave rock material with mineral rock material

* Added more fat mutants to caves

* Audio - New creaking large tree sound added

* Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates

* Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)

* Audio - added new distant cave variations to various caves

* Audio - Bats exiting caves will now play multiple squeals and squeaks

* Fixed custom effigy not working after being damaged and repaired

* Fixed garden plant flashing big when planted before getting proper size

* You will now only get cold in cave water if you stay swimming in it for 12seconds or more

* (Multiplayer) Fixed saving inventory for clients

* Fixed creepy mutants not breaking apart stalagmites inside caves

* Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure

* (Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout

* New art added: Corpse piles, added to cave 6

* Audio - added new extinguish sound for when molotov is put out by water

* Survival book pickup added to the start of plane crash sequence

* Add hit reaction animation to cowman

* (Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.

**Versions**