recursal/Fanatic-Fandom huggingface dataset:
Mind Worms

> *You feel a rush of adrenalin as it touches your brain, you want to get it out but it's too late. Suddenly everything begins to wash away as your mind is flooded with thoughts not of your own, you try to fight it but soon you succumb to it, nothing else matters, all you want is to obey.*
>
>

Mind worms are parasitic organisms that take control of a host's mind, making them want nothing but to obey its will. They enter the head by squeezing through an orifice that can lead to the brain. Once attached to the brain the mind worm begins taking control of the mind, as well as altering the host body's orifices to become suitable breeding grounds for more mind worms so it can infect more hosts.

In the off chance that a mind worm infects a non-matured individual of a species, instead of being controlled and altered, the victims mind will be overwhelmed and they will simply be afflicted with the dazed effect for as long as they are infected.

*Valid breeding orifices*

* stomach. can hold 6 worms at a time, resulting in a bloated belly at full capacity

* womb. can hold as many worms as can be squeezed inside

* breasts. Can hold a maximum of 3 worms per breast, at full capacity breasts are expanded to be large

* head. Can only hold 2 worms at a time
Archive U.S.M. Personel

This is the main page for all U.S.M. Personel

Markath- (!THIS PAGE CONTAINS SPOILERS!) Markath is a soldier for the Toren Navy and the U.S.M. and is later the leader of the U.S.D.F.

Admiral Athen- (!THIS PAGE CONTAINS SPOILERS!) Admiral Athen is a Admiral for the U.S.M. and is later one of Markaths greatest friends.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
U.S.M. ranks

There are 347 ranks in the United Space Marines (U.S.M.) and all of them have requirment

R1-Trainee- The Trainee rank (R1) is the lowest rank of the U.S.M. and all children 6 to 9 are this rank.

R2-Recruit- The Recruit rank (R2) is the 2nd rank of the U.S.M. and all children 10 to 15 are this rank.

R3-Crewman 11th class- The Crewman 11th class rank (R3) is the 3rd rank of the U.S.M. and everyone 16 to 21 has this rank.

R4-Crewman 10th class- The Crewman 10th class rank (R4) is the 4th rank of the U.S.M. and is earned by surviving your first battle at war which is very common on Toren.

R5-Crewman 9th class- The Crewman 9th class rank (R5) is the 5th rank of the U.S.M. and is earned by

R6-Crewman 8th class- The Crewman 8th class rank (R6) is the 6th rank of the U.S.M. and is earned by

R7-Corporal- The rank (R7) is the hardest to get rank of the U.S.M. The only reason it is so hard to get is because normaly many people dont get this high and is hard to earn, but not actualy the hardest to get, just the hardest of the lower levels and is earned by being through the officer training course, being forced to suffer the extremes, going through over 300 battles and having not taken any mental damage through all of this.

R8-Crewman 7th class- The Crewman 7th class rank (R8) is the 8th rank of the U.S.M. and is earned by

R9-Crewman 6th class- The rank (R9) is the 9th rank of the U.S.M. and is earned by

R10-Crewman 5th class- The rank (R10) is the 10th rank of the U.S.M. and is earned by

R11-Crewman 4th class- The rank (R11) is the 11th rank of the U.S.M. and is earned by

R12-Crewman 3rd class- The rank (R12) is the 12th rank of the U.S.M. and is earned by

R13-Crewman 2nd class- The rank (R13) is the 13th rank of the U.S.M. and is earned by

R14-Crewman 1st class- The rank (R14) is the 14th rank of the U.S.M. and is earned by

R15-Crewman- The Crewman rank (R15) is the 15th rank U.S.M. and is usualy the highest earned by most people as their are many ranks to jump through, and is earned by being Crewman 1st class for over a year.R16-

R17-R18-

R19-R20-

R21-R22-

R23-R24-

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R35-R36-

R37-R38-

R39-R40-

R41-R42-

R43-R44-

R45-R46-

R47-R48-

R49-R50-

R51-

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R53-

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Zardy

ZardyFoolHardy

**“***If you want a show... I'll give you a show!***”**

― Zardy, Foolhardy

**Zardy** is a living scarecrow from Zardy's Maze. He wanders his cornfield, destroying any who dare to enter it. In V.S Zardy, Boyfriend and Girlfriend enter the cornfield and play some music, when they find themselves face-to-face with Zardy.

## Appearance

Zardy is a jack-o'-lantern looking scarecrow with glowing yellow eyes and with what appears to be a piece of wheat sticking out of his mouth like a farmer. He wears a witch hat and mostly black clothes: a short black poncho with gold touches, and tan colored boots. He is holding his signature hoe in his left hand, with a mic now attached to it.

## In other mods

Note: All of this Cameos are not cannon to Zardy story.

* In **Flexy Mod**, he appears in the background of song 3.
* In **V.S. Static Mod**, he appears driving a car in the background.
* In **V.S. Jester Mod**, he appears in row 2 of the crowd.

## Dialogue

Upon Start:

"Darn brats trespassing with their damn noise cannons..."

"You should know it's dangerous to wander in the dark..."

"But if you want a show... I'll give you a show!"

## Theme Song

Foolhardy has some insane difficulty with over 1000 arrows, but even while being over three to four minutes long, it's still possible.

## Trivia

* Zardy originates from a game called **Zardy's Maze**, a horror game where you must wander a cornfield and cut down giant weeds, all while avoiding Zardy and other monsters.
	+ The creator of the game, SwankyBox, is also one of the main creators of this mod.
* Zardy turning transparent is a reference on how the player (in **Zardy's Maze**) must use a flashlight to get rid of Zardy, which makes him transparent.
* The song name is based off of an achievement in **Zardy’s Maze**.
* The mod has a fan made duet version, where Boyfriend sings along with Zardy at all times.

## Gallery

Idle AnimationStatic IdleLeft noteDown noteUp noteRight noteBackgroundPortraitMenu
Markath

Markath (!contains spoilers!)

Markath is a soldier for the Toren Navy and for the U.S.M. and later becomes the leader of the U.S.D.F.

Life

Markath was torn away from his home and his family when he was in the 2nd grade to be trained as a soldier for the U.S.M. He trained for 13 years on a water planet called Toren where he became a member of the Toren Navy and served on a elite-super-carrier the U.S.M. Energy. He served on the USM Energy until it was nuked, then he spent a while in recovery before being put on a space Warship the U.S.M. Cassio, for a space war between 19 different factions, until he was returned to Toren to serve on another elite-supper-carrier the U.S.M. Dreadnaught, until he was promoted to 4th Admiral. After he was made 4th Admiral he was sent to the planet Toriah where he served his time going through the Admiral ranks until he became dictator. he was one of the dictators of the U.S.M. until he sent his system on revolt and became the founder of the U.S.D.F.

Personality

Markith is rather sadistic, and crazy, because he has 14 different mental deseases and illness that make it hard for him to be a good person, and his condition and personality get darker and worse as the months go by. As a trained soldier for the U.S.M. he rarely shows emotion or personality, but when he does he shows a sense of dark humor, sarcasm, limited happines (usualy caused by drugs), and an easy path to anger.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Hacking Prodigy

We hack so you have a more secure experience.

This article tells you how hack prodigy using *Prodigy Math Game Hacking* and *GitHub.*

## ***Prodigy Math Game Hacking***

### **How to hack**

Follow these instructions

1. Go to Chrome webstore
2. type in prodigy hacking
3. tap add extension
4. Profit.

*Note: cheat menu is a dropdown arrow in the top left corner. It may take 10-15 seconds to appear.*

## **Motivation**

◇ *We aren't evil. Everything is open source, forever free, without ads.*

◇ Legal

## **Disclaimer**

◇ Always use an alt just to be safe.

◇ We're not liable for damage to your account.

## ***GitHub Hacking***

These hacks are used with **Inspect Elements**. How to open inspect elements on a Chromebook is Ctrl+Shift+i.

How you open inspect elements on a Windows/ Mac is right-click the **element** and select **Inspect**. Or press Command + Option + C (Mac) or Control + Shift + C (Windows,Linux)

Want more hacks go to https://github.com/Prodigy-Hacking/ProdigyMathGameHacking

## **Hacks**

```
Hacking your hairstyle: \_.player.appearance.hairStyle = 25 ; \_.player.appearanceChanged = true;
25-36
Dark tower hack \_.player.data.tower = 100;

Apprentice name hack \_.player.name.data.lastName = \_.player.name.data.firstName = null;

set level hack \_.player.data.level = 100
1-100
Unlimited wheel spins \_.constants.constants["GameConstants.Debug.UNLIMITED\_WHEEL\_SPINS"] = true;
Set bounty points hack \_.player.data.bountyScore = 100;

```
Oni

*Dragging along a shimmering club beneath the darkness of night, eyes dart and feet pace. A frightening sight when the face comes to light, but you best be prepared for a fight.*

~A cautionary human poem written about a wandering Oni in the night.

Stub Article

In comparison to humans, oni have reduced sensations and thus require stronger stimulus.
The Great War

In a time of relative peace among man, earth was caught in the middle of a sizable breach between the Ether and Midgard, affecting the anatomy of resident species in bizarre ways, altering groups of humans and inciting a man-made apocalypse. It nearly pushed humanity to extinction, only leaving a handful of humans left, a new generation. This new generation began to pick up the pieces from those who came before, inspired to do better.

Elsewhere a separate population of humans explores the galaxy, descendants of old humans who launched small populations into space in hopes of saving the species. This branch of humanity would become heavily science oriented and come to create the nathra in an attempt at forced evolution.

Following the Great War the Roman Empire was the last standing power in a world of chaos, the greatest thaumaturgic advancements on the planet in their possession, though they too would fall from greatness, and their discoveries lost to time, thus setting the stage for the dark ages.
Lemon Demon

* Week 2
* Week 5

**“***Your just a little snack, And so is your girlfriend***”**

― Monster, week 2

## Week 2 Appearance

Monster appears to be a demonic humanoid creature with a body mostly comprised of black scribbles apart from his neck, which is instead a violet-pink color. He only has two stubs on each hand and foot. His head is in the shape and color of a lemon with bloodshot eyes and eerily large black pupils. He always has a wide open smile with light-pink teeth that extrude from his mouth. Blood stains the roots of his teeth and the bottom of his eyes.

## Week 5 Appearance

He is the same as week 2 but during **Week 5**, he wears a Santa hat that's torn on the end.

## Theme Songs

Monster

Winter HorrorLand

## Gallery

Week 2 monsterWeek 5 MonsterNeutral iconMad icon
Las Fuego

*What happens in Fuego stays in Fuego*

Hells parallel to Las Vegas of earth, this city thrives on the indulgence of the resident demons in all manners of sin, all under the watchful eye of Lucifer and the Mazzikin. Las Fuego was established as a place where demons of all walks of life can come to enjoy themselves, but it also contains portals to earth in corners, alleyways, or other spots that allow one to subtly slip over to earth to do as they wish, without needing to wait for a summoning ritual to call upon them.
Pixie

Stub Article. This is unfinished!

Descendants of afflicted humans, pixies maintain standard proportions and could pass as miniature humans, if not for their set of wings and notable, although subtle anatomical differences. If a pixie loses their wings they can be regrown with either the use of healing magic or waiting a week, but until fully grown they can’t be used for flight. If the roots of these wings are covered however they will not regrow, the wound healing with skin instead, making them appear to be a tiny human.

In the event of human with pixie reproduction a pixie will always be produced.

Under pressure a pixies internal organs can stretch and squeeze more those of a human, allowing them to survive things such as hard falls or heavy impacts.

An adult pixie can range from 15 inches tall minimum (6.95 lbs average) to 35 inches tall maximum (37.9 lbs average), and possess the strength to lift things 10 times their own body weight. Their wings however, can only fly for so long.

***Traits***

**Magic Charm.** Using your wings as inbuilt wands you influence the mind of any non pixie onlooker to be more suggestable. resistance requires a wisdom check.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Slimefolk

*“From beyond she seeks us, wisdom and knowledge her path, we burn her, we break her, invoke her corrupting wrath.” An old poem passed down, describing what could be an encounter with the slime queen.*

Slimefolk are a derivative species born from the replicative process of an otherworldly, slime mold-like, organic substance converting the body of a sapient organism into one of its own species, albeit far more intelligent than the substance from which they were born. The biology of slimefolk allows them to absorb nutrition directly, although surrounding their food speeds up this process, and seeing as their body composition is 80% water they heal better when submerged, but as a consequence of this they also become prone in it. Their heavy Hydro composition also makes them weak to Cryo and Heat damage.

Unlike other races slimefolk possess a conjoined version of the Con and Str stats, known as Visc (Viscosity), a measurement of their bodies' consistency and endurance under pressure.

Slime conversion begins if...

* An opening (be it natural or cut) on a creature's body is covered by a 6 by 6 inch or larger sample of slime.

* A creature is completely enveloped in slime, openings or not.

***Traits***

1/5th blunt damage

If falling objects of equal or greater mass cover 85% or more of the slimefolks body than it is certain death
The Garden

"They said its composition was unlike anything from earth, lacking any translucence, perfectly smooth, shimmering in the light of the sun. They said anything that got too close would vanish into thin air, and nothing would grow near it."

The Garden is home to ancient ascended plants and in the center is positioned an inverted crystalline pyramid, known as the Record Hall.
Soul

*The culmination of everything you are, or were.*

A soul is an extra-spatial object bound to living creatures that regularly saves everything about them, all native living things on earth have a soul, each inheriting it from those who came before. Souls cannot be directly interacted with by most things, and usually require magic to do so, some exceptions to this rule are psychopomps and stryzga, whom possess natural means of interaction with souls.
Люди в НМ "Кам"

В низшем мире "Кам" есть своя цивилизация людей. Земля в этом мире стала непригодна для жизни из-за чрезмерного использования природных ресурсов и их полного исчерпания. Ради спасения человечества как вида, была основана программа "Надежда". Были собраны около 100 космических кораблей-ковчегов которые были оборудованы автопилотом, полной базой данных о человеческой истории и системой клонирования. Людей и других форм жизни на кораблях не было. Согласно плану каждый ковчег должен был отправится в случайном направлении в космос и сканировать каждую планету к которой приближается, при обнаружении планеты, пригодной для жизни, ковчег должен приземлиться и запустить систему клонирования для выращивания людей, после, этих людей, при помощи встроенных во все стены корабля манипуляторов, пронесут через все обучающие компьютеры, для подготовки к самостоятельным действиям, историю Земли и человечества люди должны изучать самостоятельно.

В конце концов обитаемые планеты были обнаружены только двумя кораблями: Надежда-17 и Надежда-42. Остальные ковчеги никогда не достигли цели.

Надежда-17 совершила посадку на планете Угокзирац и в точности проследовала плану колонизации. Примерно через 100 лет из ковчега выйдут люди, генетически слегка изменённые для выживания в атмосфере планеты.

Надежда-42 достигла планеты на десятки тысяч лет раньше, но совершит аварийную посадку, в результате которой будут повреждены двигатель и база данных. Слабое радиоактивное излучение повлияло на систему клонирования и были выращены немного изуродованные люди, а повреждённая база данных не обеспечило людей достаточной информацией о людях. В результате ковчег покинули существа, которые через несколько десятков тысяч лет станут архезами.

Люди Угокзираца называют планету как Пристанище (в их языке "Камуникад" это имя собственное), а лыгещаков они назвали Автохтонами.

Во главе Людей стоит ИИ корабля и совет из трёх избранных народом людей. ИИ даёт советы о наилучшем решении той или иной проблемы, о способах развития и более быстрого освоения планеты, а совет решает к каким предложениям ИИ стоит прислушаться, а также проводит суд.

Так как каждый человек при клонировании был пронумерован ИИ числами от 1 до 1000, эти номера люди используют как официальные имена для документов, в живом общении они используют неофициальные имена, которые преимущественно совпадают с названиями Земных животных, растений и произведений земных людей (Шершень, Лось, Пантеон, Терминатор, Дуб и т.д.)

С момента первого выхода за пределы Надежды-17, по предложению ИИ и одобрению совета была начата традиция экспедиций. Регулярно случайно и/или добровольно выбирается 50 человек, которые уходят как можно дальше от корабля туда, куда раньше никто не ходил, они всё записывают как на электронные носители, так и на бумагу. Когда возвращаться решает руководитель экспедиции. Когда экспедиция возвращается сразу же начинается подготовка следующей (если не было ЧП).

Руководителем отряда может быть только тот, кто побывал минимум в двух экспедициях, выбирается голосованием и одобряется советом.
Mindslaver

Mindslavers have the power to turn others into loyal slaves with the use of magic.

**Minds Descent (ritual).** Drink the blood of a mind worm, recite an ancient incantation, and make a pact with an ancient to become a mindslaver.

Mindslavers are immune to the control of mind worms and as such can safely turn their body into a breeding ground, any mind worms born from this will be loyal.

*Pacts*

**Pact of Lust -** Turn entire world into orgy-land, and then be immortal to rule it forever. (probably a pact with Eros) *Definitely change the goal.*

**Nemesis Pact -** Attack other mindslavers to keep some sort of balance. (keep order in the universe)

**Slavers Pact -** Give slaves to the ancient who gave you your powers. After 500 years, he gives you some megapog stuff. (Mind worm ancient)

**Pact of Hell -** Test out sex toys for Lucifer. You get to choose to have some stay. (Work as a tester for Luci's Eden Co.)
Succubus

Stub Article

*With natural beauty and elegance, succubi are masters of lust who often get their way through seduction.*

They almost pass as human if it weren't for their pointed ears and claw like fingers, succubi possess a tail and wings as well, although these can be reduced at will, allowing them to be hidden. Succubus skin comes in a variety of colors, however they can change their hue to a human color to attempt to blend in.

***Traits***

**Magic Charm.** You can use your devilish charm to influence the mind any non succubus onlooker to be more suggestable. resistance requires a constitution check.

**Mundanify.** When non demons look at you a special illusion effects their perception of you, hiding your horns and making your ears and hands appear mundane.
The Outlands

*Home to nightmares and forbidden powers, cratle of horrors known and unknown, abandon hope ye who travel here, beyond all civilization, we call it the Outlands...*

The Outlands circle hell society and is home to creatures deamed too depraved or animalistic to function in demon society, although on occassion these creatures will find their way into the cities, and so long as they do no harm, their presence is tolerated.
Colt 6520

A modernized, lighter, and more compact version of the Colt M1911, produced by Colt. It's not as reliable as it's predecessor, but it definitely gets the job done at a cheaper price. It is chambered in the ol' reliable .45 ACP.

## Trivia

* Despite it's supposed correlation to the Colt 6520 LC, the two guns have very little resemblence.
* The gun's image is taken from the Fo4 mod called Colt 6520 10mm Pistol. The Aniena version is not chambered in any 10mm variant.
Ether

*"Reports have been coming in of individuals who describe witnessing a place predating life itself, with a crystal at its center that pierces the heavens and earth, they all called it, the Ether."*

Home to organisms heavily influenced by magic, the Ether is an extra-spatial plane containing bizarre geology and a floral expanse in the center of all of it known as the Garden.

**Races**

* Elf
* Harpy
* Phytofolk
* Kobold
* Centaur
Eros

*The ancient of love, lust, and desire, they have been called several names, but Eros is the one they most prefer, due to its unisexual nature.*

Eros is pansexual and changes their sex as easily as water flows. They are known for their extraordinary powers of persuasion and seduction, which is how they managed to get into a relationship with Beelzebub, the most antisocial and secretive of the ancients,
Free Canadian Republic

### Major Cities

Toronto, Quebec, Detroit, Fredericton, Halifax, Winnipeg, Victoria, Maria, Yellowknife, Whitehorse, Charlottetown, St. John, Anchorage

## Summary

A worldwide power, the FCR is similar to the United States of our timeline. The FCR was founded in the year 1853, and was thrown into a war for independence against Great Britain, similar to the USA. After five years of fighting, they had finally gained their independence. Alaska had already been purchased by the Hudson Bay Company years ago, and Michigan had been taken from the US in the war of 1812. The Canada of Aniena was most definitely luckier than the Canada of our timeline. They purchased a large portion of Greenland from Denmark in 1861, allowing them to easily become a dominant force in the artic, atlantic, and pacific.

## Geography

The FCR holds a strog point between the pacific and atlantic oceans. With their large armada of icebreakers, trade continues on even on the coldest winter days with completely frozen seas. Unlike our universe, Nunavut and the Northwest Territories are habitable boreal regions, instead of dead tundras. In fact, one of the biggest cities in the FCR, Maria is located in the Nunavut regions. Although, that area generally isn't called Nunavut, but rather is called "the NCIC". This is because of the 1882 Civil War(see history.) An extremely small percentage of canadian civilians live in Greenland, and the huge island is generally used by the military for secretive projects.

## History

### War of Independence

On the 16th of August, 1853, Canada declared its independence from Great Britain. This war would continue until the 2nd of April 1858, where Britain finally recognized Canada's independence.

**WIP**
Cambion

Stub Article. This is unfinished!

*Hellish yet human, cambions often live among humanity without much notice, when it is discovered one is present however, great suspicion may follow.*

Cambions are a race of hybrids between humans and hellspawn who inherit a trait from their respective hellish parent.

***Traits***

**Impish Fog(ritual).** Refer to Imp for details.

**Kitsu-Shift!(ritual).** Refer to Kitsune for details.

**Magic Charm.** Refer to Succubus for details.
Human

Humans are the dominant intelligent species on Earth.

**Subraces**

**Umsu.** The umsu are a subrace of humans with animal traits, descendants of humans from the great war who had an affliction that transformed them into large, distorted beast humans, overtaken by animal traits. Since then however, these traits have become less invasive and less extreme.

Word history

Latin - Bestia vir (beast man)

Latin - Feram vir (wild man)

French - Homme Sauvage (wild man)

**Pegu.** The pegu are a subrace of humans with the ability to bend their flesh, descendants of humans from the great war who had an affliction that let them shape shift, but at the cost of eternal exhaustion and hunger. Since then however, it has become less invasive and less extreme.

Word history

Latin - Pellis mutante (skin changer)

French - la pelure, changeur (skin changer)

Plegeur

Pegure

Pegu
North German Confederation

In the midst of WW2, a revolution swept Germany with the goal to take down the Nazi party and reinstall the Kaiser Reich. Currently their relations are good with most of Europe except for France and Russia. Their victory in WW2 was secured by the aid of allied nations providing weapons and other resources.
Status Effects

Characters can be inflicted with status effects by various things, some characters are immune to or resist status effects, or they may even trigger status effects on themselves.

**Dazed.** When dazed you must role a wisdom saving throw every turn until you succeed. You can't take Reactions and must roll a d10 at the start of each turn to determine your behavior for that turn.

1: You use all of your Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. You dont take an action this turn.

2-6: You dont move or take Actions this turn.

7-8: If this is your first turn being dazed, you use your action to make a melee Attack against a randomly determined creature within your reach. If there is no creature within your reach, you do nothing this turn.

9-10: You can act and move normally.

At the end of your turns, you can make a Wisdom saving throw. If you succeed, this Effect ends. This effect will automatically end after 3 turns unless dazed again.
Big 'O

The Big 'O is a Desert Eagle pistol chambered in .50 Action Express. It has a barrel mod resembling a compensator, though it doesn't seem to change the gun's handling that much. It is obviously just one single gun instead of a model. "CAST IN THE NAME OF GOD" and "YE NOT GUILTY" are written on either side of the gun.

## Trivia

* The images used for this gun are taken from the FoNV mod named The Big O - Courier's Unique Desert Eagle.
Wonderworld into Dreams Wiki

**Welcome to the Wonderworld into Dreams Wiki!**
The story follows four children and two teenagers, who enter Nightopia, a dream world where all dreams take place. When their nightmares come to life, they enlist the help of Balan, a mysterious magical being, and NiGHTS, an exiled "Nightmaren", as they journey through twelve worlds of Nightopia themed after the hearts of troubled individuals to stop the evil ruler Wizeman from destroying Nightopia and consequently escaping into the real world.

We're a collaborative community website about Wonderworld into Dreams that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
ZiP 22 Carbine

This gun is quite literally useless. The .22LR ammunition is ineffective against anything with even the slightest armour, and it probably won't fire more than 2 shots before jamming. A literal spoon would be deadlier than this thing. Why the hell does it even have a grenade launcher attached? Also that laser sight is so high that you won't hit a single target. Just get a better weapon for fuck's sake. And the goddamn grenade launcher can only fire Hornet's Nest shells for whatever reason.

## Trivia

* This weapon was found on r/CursedGuns.
* You should just use the underbarrel grenade launcher if you want to do any proper damage to anything.
Prince Charming

**Prince Charming** is an *Assassin*  fighter in Scout Deluxe 2. While he lacks a wide moveset and projectile-type attacks, he is a tricky fighter who utilizes poison to keep opponents on their toes.

In order to be unlocked, Prince Charming must be bought in the shop for 250 Scout Gems.

## Description

Prince Charming, also known as Croakie Croakelius III, is a Prince living in the Bullfrog Domain. He has been praised for his desirable looks compared to the other bullfrogs. Prince Charming, however, was getting tired of the other frogs complimenting his looks. He joined the first Scout Tournament to show his capabilities in fighting. He got eliminated in the first round, but he plans to join the second Tournament in order to get redemption to please his loyal bullfrogs.

## Stats

**Playability: Normal**

**Health:** ⭐⭐⭐☆☆☆

**Strength:** ⭐⭐⭐☆☆☆

**Speed:** ⭐⭐⭐☆☆☆

## Quotes

**Selected/Spawning In:**

* *ribbit* For the Bullfrog Domain!
* I didn't notice I was fighting *ribbit*  inferiors.
* These are some weird *ribbit*  frogs!

**When Using Power 2:**

* Pathetic! *ribbit*
* You might want to *ribbit* run!

**When Using Super**

* Come *ribbit*  here!

**Defeated:**

* Ack! *ribbit*
* I have failed my *ribbit*  people...
* Don't you know it's impolite to disrespect royalty ribbit?

## Trivia

* Although Prince Charming is considered as a newcomer, he is actually a combination of previous Scout Deluxe veterans *Croakie* and *Prince Charming*. Both of the characters have been combined to one.

* + The main factor that inspired this combination was Disney's *The Princess and the Frog*.

* Prince Charming's Casanova skin pays a tribute to the scrapped original version of the fighter.
* Prince Charming's Hypno skin is based off of Hypnotoad from *Futurama*.
* Prince Charming's Starved skin is based off of the Frogs from *Don't Starve.*
* Prince Charming's blue color is based off of Froakie from the *Pokémon*  series.

**Support**

**Ranged**

**Special**

**Assassin**

**Tank**
Nyarlathotep

Nyarlathotep takes the form of a large, slimy serpent with many stubby tentacle legs. He possesses psychic abilities so strong that he can influence the perception of the weak minded to not even realize he exists, allowing him to crawl around in the open without arousing suspicion. He is responsible for creating the mind worm species.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Stryzga

Stub Article

*Intro Text...*

General info...

***Traits***

**Mundanify.** When non demons look at you a special illusion effects their perception of you, making you appear to be a perfectly normal human when not shifted.

**Variants**

* **Kappa.** Amphibian.
* **Jorōgumo** **(AKA Tsuchigumo).** Spider.
* **Inugami.** Dog.
* **Mujina.** Badger.
Алья

**Алья** - болтливая и немного сумасшедшая Странница. Алья появилась на станции лораманов Бегарзирац ещё задолго до того как она была разрушена. Лораманов обнаружили её в чане с сырьём для выращивания гибридов, из-за чего она приняла форму живой слизи (странники при появлении принимают такую форму, которая может выжить в данных условиях). Существование Альи оставалось в секрете до последнего. Но при этом лораманы сразу отметили высокие умственные способности Альи и привлекли её к работе над экспериментальными не основными гибридами, в частности РошХар (от ахезского слова Рош - животное и лораманского Хар - больше). Это было огромное шарообразное существо, полностью плотно занимавшее выделенное для него помещение в секретной части станции. РошХар из-за своих размеров не был способен на какие-либо движения, поэтому кормить его приходилось искуственно.

Когда станция Бегарзирац была разрушена восстанием АЛо, все лораманы, докоты и ЛЛо были эвакуированы и только Алья обладала достаточными знаниями, чтобы следить за РошХаром. Однако станция была настолько разрушена, что поддержание её уже любимого питомца стало практически невозможным. Потому она решила обратиться за помощью к убежищу выживших: Лыары, АЛо и ЛЛо, которых лораманы посчитали недостаточно умными, чтобы их спасать. Там Алья и встретила Акспона, другого странника, который искренне верил в то что он лораман.

(Далее идёт часть сюжета нелинейной игры «Второе пришествие странников», от этого все ИЛИ.)

Вместе с Акспоном или одним из АЛо, Алья отправляется спасать любимца, но они не успевают дойти, как станция окончательно разваливается, ломаясь на две половины. В этот момент Алья встречает третьего странника и спасается на его корабле или падает на планету Архезорац вместе со станцией.

На планете Алья находит древний корабль-ковчег людей «Надежда-42». Заинтересовавшись создателями корабля она решает возродить их из остатков ДНК, найденных на корабле, а также из ДНК их потомков - архезов. В результате долгой работы Алья создаёт разумных существ, генетически близких к людям, но способных выжить в условиях Архезораца - вампиров. Вампиры Архезораца имеют следующие каноничные свойства:

* Не любовь к солнечному свету, так как Архезорац тёмная планета, вечно затянутая облаками дыма и пепла, яркий солнечный свет слепит чувствительные глаза и вызывает ожоги на коже.
* Кровопийцы, так как Архезорац засушливая планета, большая часть воды которой глубоко под землёй, чтобы получить влагу травоядные едят плоды растений с длинными корнями, а хищники пьют кровь травоядных. Питьё крови широко распространено на планете.
* Агрессивность, без которой тут невозможно выжить.
Казофиан Хотеп

Казофиан Хифанов ан Ризу ан Хотеп - ван, сын Хифана Хотепа был вторым известным королём Хотепства. Он пришёл к власти в 1447 году и правил до 1537 года. У Казофиана было два сына: старший Ларофан и младший Арамофиан. По правилам трон должен был занять Арамофиан, но из-за покушения на Ярлофиана и все усугубляющейся ситуацией в стране он отрёкся и трон занял Ларофан.

Отношения Хотепства с Канабством были напряжёнными ещё при Хифане, поэтому для укрепления отношений (война была для Хотепства очень опасна), женой Казофиана стала Зиту Ярлофиановна ан Кибу ан Канаб, дочь короля Канабства

Казофиан, как и любой Хотепский король и большинство ванских королей, был автором заклинания. Хотеп Казофианское заклинание позволяет открывать порталы в другие миры. Звучит оно так: *Буко вано кутаб тоши наро зеве физи налт/норк/"название мира".* *Налт* отроет портал в случайный мир, *Норк* в межмировое пространство, а конкретное название откроет портал в конкретный мир.

Король активно использовал это заклинание и с его помощью смог:

Сделать Хотепство самым богатым ванским государством, хоть это богатство и хранилось только во дворце и отчасти являлось дворцом (часть стен выложены из золотых кирпичей);

Казофиан соорудил Хотепский Коридор - бесконечный коридор в хотепском дворце, каждая дверь которого ведёт в какой-то мир;

Казофиан создал лораманов, называемых в мире Ярлочество чёрными великанами или безликими великанами, и стал их богом Хазофианом. Казофиан заставил лораманов совершать жертвоприношения, которые подпитывали жизнь в Ярлофиане;

После покушения на Ярлофиана, Казофиан собрал вместе всех крестьян, которые подозревались в участии в этом преступлении, превратил их в зелёный сгусток, наполнил своей душой и отправил в межмировое пространство для поиска сил для защиты Ярлока.

Другим событием, которым этот король запомнился было хищение Хотепской книги, сборника заклинаний, начатого в Хотепстве при Хифане и затем передававшегося из рук в руки королями всех ванских государств. За этот поступок Кольцевой союз заколдовал Хотепство на вечную ночь, но войну никто не начал, опасаясь могущества книги.
Anti-Heroes

**Anti-Heroes** or **Deuteragonists** are practically just characters whose characters are contrary to traditional heroes, although they may still have heroic qualities. Characters who are both allies and, at one point, enemies (the word for that is **Neutrals**). This list also includes characters which play no specific role as to whether they are allies or enemies.

"*.*"

—About Anti-Heroes.

## Groups

Whether they operate independently or in a partnership, anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Литература

Большая часть вселенной изначально была реализована в литературных фантастических и фэнтезийных рассказах. Эти рассказы долгое время были исключительно в виде рукописей. Не так давно (21 июня 2021 года) в группе VK были опубликованы первые страницы некоторых рассказов. Всего запланировано более 25 рассказов:

1. Спящие Руки1
2. Всемогущий2
3. Беспомощный2
4. Чужой на Абже1
5. Баттарики. Герой ради имени2 (настолка с квестами)
6. Мир Батареек1
7. Не переселённые1
8. Мир Станка0
9. Абжа0
10. Регаб1
11. Ниеми1
12. Алекс Брайт1
13. Алекс Брайт 20
14. Алекс Брайт 30
15. Казофиан2
16. Рурорвец1
17. Ярлок Хотеп1
18. Дмитрий Хаузин1
19. Хотепская книга1
20. Великаны2
21. Куда ведёт тропинка?0
22. Ошибка в мире0
23. Акшипаруп зум Актурпуз1
24. Конец Реальности0
25. Артефакты1
26. Занятый мир1
27. (Вероятные продолжения Артефактов)0

**Условные обозначения:**

Х0 - Работа над рассказом ещё не начата

Х1 - Работа над рассказом начата, но не завершена

Х2 - Работа над рассказом завершена

**Практически все рассказы имеют уникальную обложку:**

Обложка рассказа "Артефакты"Обложка рассказа "Алекс Брайт"Обложка рассказа "Регаб"Обложка рассказа "Ниеми"Обложка рассказа "Занятый мир"
Diane Button The Story Makers Wiki

**Welcome to the Diane Button The Story Makers Wiki!**
We're a collaborative community website about Diane Button The Story Makers that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

See How They GrowMist Sheepdog TalesBarnacle RockThe SoftiesThe Three BearsMechanickPercy the Park KeeperSniff And WagBlue CowPlaybookKevin the Spaceman

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Relics

*It winds and chimes with sounds from a long gone time, with its handle turned ghosts be purged and peace be restored to the land.*

**Soul Box (relic).** Arcane machines used to trap and store souls in pre-loaded gemstones, creating soul gems.

*Dimensions.* 3ft by 3ft

*Weight.* 205 ib

*What, eternal life, where’d you hear that?*

**Philosopher's Stone (Relic).** An ancient gemstone that can be used for rituals to transmute metals, alternative methods exist now but this would be useful for early humans who had no grasp of magic. It changes shape regularly, shifting between different gemstone cuts whenever a span of time has passed, starting at 312-336 hours, and with each use this time is reduced by 12 hours, and it takes 6 hours per use to regain stability.

*Dimensions.* 5inch by 5inch

*Weight.* 12 ib
НМ "Древо"

Мир "Древо"- низший мир на орбите Оригинальной Реальности. Имеет фэнтезийно-мистическоеое содержание. Имя миру дал Ярлок Хотеп из-за отличительных особенностей мира. Он примечателен тем, что полностью состоит из древесины. Всё в этом мире - от почвы и воды, до людей и зверей сделано из дерева. Климат в мир достаточно холодный, но ни снега ни льда нет, так как воды тоже нет.

Культура местных жителей заметно различается до сожжения и после. В начале их истории культура напоминает европейское средневековье. Деревянные крестьяне живут в деревянных деревнях, а деревянные короли правят из деревянных замков.

Самое значимое событие в истории мира - было его сожжение. Местный учёный стремясь создать 3 новых вещества неумышленно устроил мировой пожар. Но история мира не закончилась. С этого момента мир стал не деревянным, а пепельно-угольно-дымовым. Пожар не убил всех людей и животных, некоторые выжили, но потеряли память и прежнюю форму. Сохранившиеся кое-где куски несгоревшей древесины способны возвращать часть воспоминаний, но лишённые сознания апатичные облака дыма, кучки пепла и куски угля не думают о их поиске.

Некоторым людям повезло случайно коснуться дерева и вернуть себе часть сознания. Они смогли частично восстановить старую сгоревшую крепость и смогли вернуть ещё некоторых людей, но древесины осталось мало, поэтому не получается ни вспомнить всё до конца, ни вернуть всех людей-дымков, пеплов, углей.

Состояние в котором находится человек (уголь, пепел, дым) напрямую влияет насколько он отличается от своей прежней формы.

Угли способны чётко говорить и дерево восстанавливает им больше воспоминаний, но они мало подвижны.

Пепельные говорят медленно тихо и с шипением. Они с трудом держат форму и легко рассыпаются (могут потом собраться вновь).

Дымовые говорят ещё медленней и тише, легко сдуваются ветром, дерево способно пробудить в них лишь намёки на прошлое, но не чёткие воспоминания.
Vampire

Vampires are an artificial human subrace, the product of being enchanted with a ritual to transform their body into a vampire.

***Traits***

* + to strength

* + to charisma

* + to con or dex

**Vampirism(ritual).** After grappling an opponent you can sink your fangs into them and drink their blood. Drinking for 6 seconds restores 6 hit points and every 2 turns of uninterrupted drinking adds 2 months to your life. The victim rolls at disadvantage when resisting a grapple during this ritual.
Goblin

*Short and stout, the goblin sneakily snatches from a stranger's belt a bag of gold coin, but just as they do the hapless victim notices, weapons drawn, a bar fight ensues. In the cumosion the little thief squeezes their way out from the crowd, scurrying home with newfound treasure.*

Descendants of afflicted humans, goblins possess a sensitivity to precious metals, originally this sense was so strong it drove them mad in the presence of metals such as gold, the slightest proximity to it sending them into a mad frenzy. In the many years it took for this sense to become less extreme, prime humans didn't dare try to interbreed with them, resulting in genetic incompatibility with humans after years of reproductive isolation. Even once the metal sense of goblins became more tame, for some time prime humans, not seeing goblins as equals, enslaved them and used them like living metal detectors, sometimes treating them as sex objects.

Goblins are born with a bright green hue, but as age takes effect their skin loses saturation till they become gray, the oldest goblins possessing pale white hide. Hair is also subject to this effect, which will result in uniform skin and hair color. Another effect of age is a growing intensity of their metal sense, drawing them to seek out metals, whether that be by modern means or by retreating underground.

***Traits***

**Magnetosensitivity.** You have an inherent sense for rare metals within a ??? meter radius
House Fancy Lore Wiki

**Welcome to the House Fancy Lore Wiki!**

We're a collaborative community website about House Fancy and all it's characters that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Article of the month

Tree

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