Emala

> "The nation of Emala is the Elven haven of Todosia. It is known to be a peaceful but very militarily powerful nation filled with many beautiful sites and natural wonders. With an old and extremely rich culture, Emala prefers to isolate itself from the other nations. Since the end of the last demon war, the Elves have had very few political interactions with the other kingdoms. They do carry out some small scale trading with other groups but tend to remain independent and neutral. As such, not many humans pay visit to Emala and a majority of Elves rarely venture outside of the nations borders. Violent conflict with outsiders is almost always a last resort and usually defensive. "
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## Emala

### Religion

Valatavarism (82.8%) Druidism (15.4%)

None/Other (1.8%)

### Foundation Date

?

Emala was not always such a peaceful land. It has indeed seen its fair share of war and political strife. It is in fact this rocky past which has further solidified the country’s unified foundation and pacifist outlook. Over the past few centuries, Emala has refrained from getting involved in foreign political affairs but that does not mean that they are completely ignorant of current events. The councils like to stay well informed but rarely do they ever feel compelled to intervene. Such circumstances are only warranted when there is significant widespread threat as was the case with the demon invasion.

In the past, Emalan leaders have tried to delegate peace between their neighbor nations, alas such peace always proved temporary. They see the humans continuing in a repetitive cycle of war and destruction. It seems pointless to get involved when in just another few decades, they will be at it again. War is a vicious cycle and the elves want no part in it, unless of course, should another nation come attacking their lands or people. At that point it can not be helped. Such violence will not be tolerated and will be met with equal or greater force.

## History

WORK IN PROGRESS

Before the humans took up much of Todosia, and much more of the land was dense magical forests, the fairies and elves were not far different from one another. Both species stemming from the same genetic branch, it took many years before they fully diverged into their own respective races and subraces. Even the nature of their souls changing slightly. What caused the branch off has long been forgotten, though rumor says it may have had to do with their gods, but whatever it may have been, it could have caused a long rippling rift which would later bring the races to clash every now and then. However, this shared distant ancestry may be what makes the faefolk and the elves share their similarities, such as pointy ears, acute auditory / visual senses, and strong innate connection to magic and nature, as well as their vulnerability to forms of corruption magic.

### Unification of Emala

Long before Emala became a country and Keln established its official borders, there was still much intermingling of the diverged communities. Eventually disputes and struggles did emerge, not only were the different factions of elves warring with each other, but some were also in dispute with certain groups of fae. Simultaneously, the race of man began to grow, groups of men attacking the smaller settlements and began destroying sections of the sacred elven forests. The Elves began retreating north, some groups migrating west, while others migrated east. The civil battles made it no easier.

After many years of fighting, struggle, and untimely deaths, the clan leaders and respected representatives came together at what became known as "???????" where they decided that the division among their people was no longer necessary. To truly evolve as a race they would have to join as one culture. It did not take long before they began the merge, establishing and fortifying their borders. The resulting nation became known as Emala and new rule for all elven kind was set.

Over a thousand years later, Emala has evolved under its current system, into the exotic and extensive culture it is well known for. Though the divisions between the original clans are no longer prominent, there are still many old families which hold ties to their ancient respective lineages, this is quite apparent among the high elven families whom hold position in the councils of Emala and have held such positions since the country's founding.

### Troubles with Keln

With their new establishment came peace among the elven race but political tensions now were on the rise with Keln who were implementing stricter control on their claimed borders, now areas which were once free for both fae and elven folk, were now under dispute. This caused tensions and even several skirmishes as frustration rose among both sides. Many elves refused to leave their long established homes, and much difficulty came with trying to develop a more peaceful solution to which all may benefit. For a time things settled and a age of peace was in place. This peace lasted for almost 1000 years, but civil factions disputed after fights once again began to occur with the fae. After putting down the rebelling factions, peace was returned and eventually Emala offered a formal treaty with Keln. This treaty set terms and conditions in effort to maintain a stable and positive relation. This treaty was only threatened once since its 556 years of being in place, during a time when radical elves were trying overturn the political structure of Emala, and sought great mythical artifacts to aide them in their pursuits. Once uncovered, the radicals were quickly reprimanded, some killed in the struggle, and the remaining members banished, an unnerving punishment, comparable to death for elves which feared dying away from the last of the divine forests. Since then, the countries have been on peaceful terms, with a majority of the Emalan natives holding no ill will or desire to combat with the faefolk.

## Economy, Trade, & Goods

Emala, for all intents and purposes, is a self sufficient nation which has developed a sustainable form of life over the last several thousand years. In terms of resources, they have all they need plus some in case of less fortunate times. In regards to trade, they have few large scale exports and most imports are arrangements with small groups and traders.

The Elven silver coin really was created only in regards to trading with foreigners. Within the nation itself, most exchanges are through bartering, trades of goods, or exchange of gems/crystals. Most shopkeepers see coin currency as a more inconvenient form of payment but will usually accept it regardless.

It is highly against the way of the Emalan people to exploit the forests or resources for the sake of commodities. Thus when it comes to the creation and sale of goods, the motto of the Elven people is quality over quantity. As a culture, the elves truly value artistic expression and expert craftsmanship so it is not unheard of to find those who have spent hundreds, even thousands of years, studying and perfecting their work. The end results are astonishing and this leaves many "elven good" as much sought prizes in the global market.

> **Exports**: Wine & Spirits, Pottery, Woodcrafts, Medicine, Artwork, Herbs, Enchanted items
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> **Imports**: Unprocessed woods, leathers, silks, and foreign herbs.
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Goods crafted from Elven bred trees, made by experienced craftsmen, tend to be the highest valuing export next to weapons and armor made of Eluvari Steel. Several major tree groves are still being tended by the same families and caretakers that planted their seeds. Much care and respect is put into the growing of these trees which makes the wood they produce incredibly valuable and often imbued with special properties.Wild trees are only cleared after death (as to make way for the new generation of trees) or when the forest is in need of thinning as the density of trees grows so thick that the forest undergrowth and animals are beginning to struggle from lack of sunlight.  Whenever tree harvests and tree clearing occur, excess goods are available for purchase to requesting foreigners.

> Available Meats and Foods:
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> Rabbit, Quail, Wild Boar, Elk/Venison, Fish, Shellfish, Apples, Oranges, Lemons, Grapes, Potatoes, Squash, Mushrooms, Nuts, Lychee, Ramae Berries (deliciously sweet berries)
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> Available Drinks:
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> A variety of domestically produced wines, spirits, juices, ales, and teas, as well as mountain spring water. Some imported alcohol is available depending on region.
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> **Eluvari Steel -** A rare and magical metal that is lightweight and extremely durable. Only a handful of Elven smiths have the experience and understanding that is required to shape and enchant this metal. It makes for some of the sharpest and nearly unbreakable blades.
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> **Islamayal -** A rare crystal that feels warm to the touch and can only be found among the few divine sites around Emala. The crystal is said to be a great amplifier and conductor of arcane energy. It also has healing properties and a purifying aura which amplifies intensely when under direct moonlight, causing the crystal to faintly glow. Many Elven “holy” blades have this particular crystal worked into the hilt
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## Political Structure

### Government

The current political structure of Emala has shifted to an aristocratic oligarchy. The leading faction of this government being the Head Council, which consists of select members from the five ruling Aracervnor (noble) families. The Council of Elders comes nearly equal in decision making power, but is mainly sought for advice and extra council concerning major decisions.

#### **Head Council**

Almost all of the power over Emala resides in the ~~six~~ five ruling noble families. They handle most internal decision making, policies, and laws. Each family resides rule over a specific region of Emala where they act as 'keepers of the state' and are thus in charge of the local military, as well as being in charge for the welfare of the people within their holdings. These families have connections to the formation of Emala as well as the strongest links to the ancient lineages. They are very powerful and highly respected.

Each family has two seats, one for the family matriarch (the Lady) and one for patriarch (the Lord). Their seat is passed to the next in the family bloodline after their passing or retirement. Head family members who marry may have their partner take seat on the Prime Council if they do not already have a sibling filling the co-ruling position in their family.

Every 250 years, one of the noble families is selected as the leading figure head. It is the head family’s job to host most formal delegations and lead in the national ceremonies. Politically, the figure head has significant say in the final rulings of all major decisions made by the head council and is afforded certain privileges akin to a King and Queen. The current head family is the Dacaryns who reside primarily in Shain Cemar.

The Ruling Families

* ⧪ Dacaryn (Lady Laimariiel, Lord Sael) of Shain Cemar
* Aelsineus (Lady Sabaredra, Lord Belanor) of Elenari
* Valiryinthriel (Lady Teharissa , Lord Othorion) of Vel’ai
* Rhuidiir (Lady Gelirwen, Lord Calaron) of Pira
* Ealoelon (Lady Valindra [temporary], Lord Althidon) of Elvaleryn

* ~~Galaelon (Lady Laamaria, Lord Tehlmar) of Fanedell~~
	+ Family is deceased, including their children Khiiral, Keletheryl, and ...)

#### **Council of Elders**

A council consisting of elves who have been around for ages. They are called upon when making decisions concerning foreign policies, war, and to help pass judgement on those who have committed great crimes. The current council has been around since the formation of unified Emala.

> Members of the Council (7 seats)
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> Vereyion Galaelon (the Valiant) , Maeanathaya Valiryinthriel,  Xhalhzandros Aelsineus, Umrielyth Dacaryn, Marikoth Rhuidiir, Naesala the White, Cyren Elthal
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#### **Prime Council / Low Senate**

The Prime Council, also called, the Low Senate, is the national council of Emala. It consists mostly of all other important diplomats, nobles, sector leaders, and powerful figures among the Emalan communities. As these council meetings tend to be large, they are hosted by a council elected leader whose job is to delegate the meeting, and keep order if need be.

Every major city/town has 2-5 local figures who takes seat on the Prime Council and oversee the well-being and coordination of the different class divisions within each major settlement.

Notable Members

* Aelrindel Dacaryn, Son/Heir of Laimariiel & Sael Dacaryn
* Jhana, Head of Fanedell/ Chief ranger of Pira/Fanedell
* Fieryat, 2nd Ranger in command of Pira/Fanedell
* Alvaerele Torrora, Head High Priestess of Godivinia
* Delshandra, Head High Priestess of Dove
* Taanyth Ealoelon, Eldest child of Alithidon Ealoelon & Teharissa Valiryinthriel
* Taeral, Chief Ranger of Ellvelenora
* Raerahel, 2nd in command, Ellvelenora rangers
* Sumavela Rhuidiir,

### Class Divisions

**Aracervunor** (Noble/High Elves)

* Usually ones born in the old families with long rooted histories and lots of material wealth. They are the equivalent to nobles and often considered as important dignitaries.  Many diplomats and council members are older Aracervunor. Their children typically take up military service, scholarly roles, or spend years dedicated to well-rounded study as to one day replace their parents position. Not all high elves are born as such, one can earn the status by great merit and valor, however such event is quite rare.

**Adalanor** (Wood Elves)

* The village and woodland elves, often born on the borders or in the smaller settlements outside of the major cities. These elves are usually the farmers, the herders, the hunters, and the traders which help supply their nearby cities or small local communities. Once of age, many of the skilled and bravest of woodland elves seek to join the ranger/guardian sector, as to not only provide for, but to also protect their communities. Adalanor, on average, tend to be shorter than the typical high elf.

**Elvunanor** (Common Folk / The Collective of Emalan Elves)

* Name given to all Elves who are natives of Emala, but is typically used to refer to the common people.  The typical Emalan citizens are artisans, craftsmen, traders, and shopkeepers, but they also make up a significant portion of those who join the general military and religious sector.

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### **Professional Sectors of Emala**

> **Diplomats / Politicians**
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> Most are members of the council and come from the high elven families which have greatly contributed to the building of the community. Every region has one individual, second in command to the head family who oversee the day to day operations and coordinate the professional sectors of the city. They also hold position on the Prime Council, and help work to solve issues in the community as well as maintain a solid infrastructure. There are several members who hold a governing position within the Prime Council or local community while also holding position as a leader in another professional sector.
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> **Rangers / Hunters / Guardians**
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> Well trained in archery, the ways of the hunt, and survival tactics. Taught a deep rooted respect for nature and animals. This sector has three main outposts, each headed by its own senior hunter or Chief. The members of this sector are naturally protective of the forests of Emala and will defend it against foreigners who dare to cause it harm and to no comply with given warnings. They also hunt for food for themselves and for the town they occupy, always giving a quick passage blessing to the hunted animals (gratitude for the life that was taken). This class is also the first line of defense, providing quick response to arising problems at the borders.
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> In Emala there are a few special animals off limits, and to be watched for. These are called the great living spirits which can occasionally be found inhabiting the forests. Few rangers have developed the ability to develop primal bonds with nature. They become so intune that their ability to cast nature based magic with the flora or fauna is considered extraordinary. Other rangers are able to develop a synchronous bond with an animal companion. Few long-term rangers/guardians are able to develop a bond with the forest itself, innately able to hear 'the voice of the trees'.
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* **Guardians**
	+ A special class of ranger. These are the elite members who elect to one day take or have already taken the Guardian Vow. The vow is a strict dedication to protecting the forest and the elven people. It is a long term commitment in which one swears to cast off their name or lineage, gives up their possession of lands and political power. It is heavily looked down upon when Guardians leave Emala for personal reasons or have children before having served their minimum of 50 years. They pledge their life and honor on serving.

> **Military**
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> With numerous warriors and battlemages, the Elven military is considered very powerful with the best in technical and magical strength. Recruits can spend up to decades in training before being fully accepted into general rank. The military also has its own internal divisions. Each base is lead by one Chief Commander and two sub leaders (one of martial weapon mastery, other with magic mastery), with subsequent managers of specialized divisions. All warriors are required proficiency in a minimum of two weapon categories, or mastery of one weapon and branch of magic.
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> Though the warrior and the rangers work together and often begin early training in the same encampments, they are separate branches with their own internal hierarchies and guiding patrons.
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> Unless Emala enters into war, many whom are already trained can be assigned a number of positions and are often sent to aid in various missions and public projects if they do not have a secondary job. Other work includes jobs as guards or instructors. Overall they provide many public services and are viewed as valuable contributing members of the community.
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> **Scholars Leaders of Academia** -
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> The keepers and students of the vast history and knowledge gathered over millenniums. Specialists in almost every field of knowledge exist, usually having spent decades, even centuries, in learning about their specialized field. Such members of society are often sought for their expertise, even by outsiders from other countries. Some scholars become the teachers of the youth encouraging them stretch their horizons and fulfill their true potentials. Others choose to continue to add onto the great archives by committing to research and recording present day findings. Few outsiders have actually seen the grand library, as it is considered in need of protection against those who may abuse its contents or wish to destroy it. Commonly studied fields: alchemy, general magicology, dendrology, etc.
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> **Religion / Priesthood**
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> Members of society who chose to live in service to the Elven gods or become leaders of spirituality. They too are like teachers and often have a specialized practice depending on their chosen patron. There are several major temples across Emala. The Temple of Dové in Elvaleryn being the largest, with many dedicated priests and priestesses, as well as multiple altars for other gods as well. Many of healers, doctors, and herbalists of Emala are tied to the priesthood of Dové.
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> **Tradesmen, Merchants,  & Other Practicing Professions**
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> Smiths, artists, musicians, architects, farmers, herders, botanist, and everything else in between the major sectors that keeps Emala running efficiently.
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## Geography

Emala is a vast land with several magical sites and beautiful landscapes. The environment is mostly temperate forests, grassy fields, plains, with a notable mountain range. Towards the east, it is fairly warm, especially in the south towards Illstar, but cools near the shoreline.

Elvaleryn

* Second largest city.
* Capital of Emala.

Elenari

* Shares ranger outpost with Vel'ai

Vel'ai

* A beautiful town built along the natural river which flows through it.

Fanedell

* Town of the Adalanors and commonfolk, quaint, quiet, and pretty.

Pira

* Houses the Pira/Fanedell Rangers.

Ellvelenora

* Town of the Adalanor Elves (Woodland Elves) and Druids.
* Home to  the largest population of well-achieved rangers/guardians
* The national and largest Ranger/Hunter post.
* Largest population of “druids”

Shain Cemar

* Has a port
* Largest city with the largest concentrated population of elves

## Culture & Customs

### **Language**

The official language is **Elvish** which includes three distinct forms of the language

Common / Vernacular Elvish

* || Elvenhor: (OOC: Finnish)
	+ Spoken & Written
	+ Modern common Elvish which is known and used in all major cities and settlements

Dialects

* || Edhellen: (OOC: Tolkien- Quenya)
	+ Spoken & Written
	+ Old and highly formal dialect of Elvish, and the closest to the ancient or pre-Elvish language
	+ The primary dialect in Vel'ai and of the high elves in Elvaleryn and Shain Cemar
	+ Predominately used only by high elves, scholars, and elders

* .|| Eldarin: (OOC: Tolkien- Sindarian)
	+ Spoken
	+ Informal Elvish, only used between family and friends, except where it is the primary dialect.
	+ Primary dialect in Fandell, Pira, and several neighboring outskirt villages.

### Art, Music, Magic, & Life

In Emala, many forms of art and artistic expression are valued and even integral within the culture itself. Such arts include painting, sculpting, poetry, writing, dance, and music. Most elves, no matter the role or heritage tend to have an artistic hobby or craft of personal choice, but several elves specialize in one or several art forms choosing to make a living out of perfecting their primary emphasis.

For the Elves art is considered an important part of healthy emotional expression. A simple song can express and constructively channel hundreds of years of joy, love, pain, and sorrow. Before reaching their teenage years, most Elves learn how to play an instrument or have been encourage to develop another art of personal choice.

####  **Music**

> Music plays an important role not only for entertainment purposes but also as a key component in many Elven religious rituals, ceremonies, war, and magic.
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> Elven music itself can seem beautiful, haunting, and even otherworldly. It can quite literally evoke strong emotions in the listeners. In the past, non-Elves who have heard the great songs have said to be left stuck in awe. Their whole view on music changed for the rest of their days, with some humans even sinking into despair as they fail in attempt to replicate it, or leave Emala and thus unable to hear the works again. Many Elven bards exist but they tend not to leave Emala, and those with the true talent may only share their “lesser work” with non-elves unfamiliar with their more traditional sounds.
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> Solemn songs, usually of sorrow, loss, or tragedy, are often ‘felt’ spiritually and empathetically. They are usually wordless capellas, the voices of the singers expressing immeasurable anguish and heavily haunting. The most powerful and life altering of songs being those which are sung during the mourning rituals for loved ones who have passed in unnatural ways. Humans, and few other mortal creatures, are said to never be the same after hearing such songs.
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#### **Martial Arts**

> Though known for their predominantly peaceful ways, intelligence, and artistry, the Elves of Emala have not survived this long without bloodshed. Savage wars have been waged over the millenniums, some of the worst being against each other. With a past of war, and the history of damage caused by demon and human invasions, Emala has come to develop strong defenses against all whom would threaten the land and people.
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**Masters of blade, bow, & staff**.

With long lived memories, and many years to practice, the Elves have developed an unparalleled mastery of the bow and the sword. The use of such weapons are heavily integrated into the culture of all the Emalan.

**Specialized Disciplines:**

> The martial war arts of Emala are so heavily ingrained into the culture and history of the country, that each specialized discipline is considered its own art form. Mastery is determined not only by years of training but by ability to master the milestones of the discipline under the tutelage of another .
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The Art of Valrhona

* Style of many rangers and most guardians
* Primary Weapon: Bow and arrow
* Requires a keen sight and high accuracy
* Stresses trust of intuition and deep respect for all forms of natural life and spirits.
* Values patience and ability to withstand provocation

Way of Sol’dares

* Style of elite warriors
* Primary Weapon: Long or short sword. Optional: Shield
* Stresses a refined discipline of the body & mind, one must be a model of noble virtues.
* Requires agility, power, and high accuracy.
* Fast, slashing attacks, frequently accompanied by chanting & haunting war songs which ingrain into the memories of any surviving foes/witnesses.

The Dancing Blades

* Deceptively aggressive & fluid style, stresses speed, precision, and power
* Goal is to exhaust opponent into making mistakes
* Requires the user to be in a constant motion, like they are dancing
* Requires the user has high stamina, speed, agility, and preicison.
* Best paired with scimitars and other exotic bladed weapons

Mastery of Self

> Primary Weapon: Staff or Unarmed
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> Mastery of the inner self, full control, and in touch with the senses. An incredibly fast and reactive form of combat that can appear deceptive in the eyes of the foes. As masters of the art form teach students to control their self, they also teach about the vital points of the humanoid body, the strongest, the weakest, and so on. This knowledge later comes in handy to deliver crippling blows to an opponent, usually landed by hand or by staff. All masters and most practitioners are pacifists as violence is always stressed as a last resort, but they will not hesitate to protect in the face of immediate danger.
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> Students of this art often seek solace and deep connection in nature. They shape their own style of the combat based around their personal elemental attunement. As such, their technique is tailored to their own style, and can be fluidly combined with elemental magic. There are known subtle personality traits associated with the different primary elemental types.
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> Overall, tt is a beautiful art but it takes many years to perfect. There are many milestones that must be met before one may advance their level of training. Some of these milestones can be dangerous, and once completely, can highly alter the elf’s mentality/personality. Most masters of this art refuse to use bladed weapons due to their convictions but are just as powerful as armed warriors.
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#### **Magic & Society**

> From their gods, the Elves learned that they were divine beings that have the power of magic running through their blood and being. Thus why so many elves are so naturally endowed with innate magical gifts. Magic itself was not a gift of the gods, the true gift was the knowledge on how to use and expand their magic as to master it. As such, Elves believe that magic is a natural existence in the world (like a complex science), which is why almost all races, given natural ability, can also willfully draw from it.
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> Over thousands of years the Elves have studied all forms of known magic. Their knowledge is extensive and it would take decades to even go through all the books they have on it. Their basic and most simplified understanding of it is that magic works by harnessing and manipulating the energy which flows naturally through the world and within all living creatures
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#### **Fashion/ Clothing**

> Their clothing style varies but typically reflects both simplicity and exquisite quality. They appreciate beautiful woven fabrics and textiles combined with vibrant as well as natural/subtle colors. Most clothing is designed to be perfectly symmetrical with fine cuts and subtle designs. The more flashy aspect of Elven attire tends to be their fondness for jewelry and other additional adornments. Predominant styles vary between different regions but the values remain consistent.
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#### **Tattoos / Piercings**

Among the Emalan elves, piercing the ears, and only the ears, is a normal and common practice. One lobe piercing per ear for aesthetic purpose is socially acceptable. Once considered an independent adult, an elf may choose to pierce their right ear mid helix, as to visually express such. The left ear is strictly one piercing until a mature elf chooses to marry, at which point, a high helix piecing is present. Excessive modification of ones body is deem unnecessary and deviant. Most elves have little interest beyond piercing the ears.

In the case of tattoos views are slightly different. Tattoos may appear cosmetic to outsiders, but are considered highly symbolic and representations of an elves' path in life, as well as their trials, and godly patrons. Due to this, tattoos are rare in the relative population, but it is typical for warriors, those in the priesthood, and followers of certain martial arts to have their bodies marked in accordance to their traditions. If an elf chooses, they may tattoo a glyph or symbol of their patron god or spirit.

> **Special Tattoo Traditions**
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> **Tavásilm** - Not only is it the name of the sacred ink, but it the name of a guarded and ancient Vel'ai tradition of tattooing an elven mage once they reached magical maturity and have passed the ritual milestone. The ink of this type of tattooing is comprised from a special flower that grows native only to Emala. The flower glows in the presence of concentrated magic. The ink itself is colorless with a faint shimmer but appears invisible upon the skin of the wearer. The tattoos only become visible with a bright colorful glow when the user harnesses large amounts of mana. The color varies depending on the users natural energy and may change when the individual experiences great personal change. The process in painstaking and must be done in one or two sessions over the course of three days.
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### **Values**

> Life in general is to be celebrated lightly and joyously. This leads Elves with a tendency to appreciate the simple pleasures and the fine details. As a culture they value a balance between nature, family, and inner spirituality. This is not to say that they do not value other virtues but these are considered the most important.
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> They also tend to find enjoyment in gambling, drinking, and partying. Festivals and parties are a normal part of society and everyday life. These events can be anywhere from a casual and laid back get together to a rambunctious high-energy event. Friendly competition is greatly encouraged and it is quite normal for young Elves to engage in rivalries with mischief with their peers.
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> Service, contribution to society.......
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#### **Family**

> The family unit usually consists of the last 3-4 generations living together, and if not under the same roof, relatively close or within the same community. In the case of families with parents from different cities, it is not rare to have two family homes.
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> Due to the long lifespan of elves, it is extremely uncommon for a couple to have more than two children. Just one child is considered a lifelong commitment which does not end even after they reach adulthood. Noble/high elf families are of the very few which tend to have two or even three children.
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## Religion, Lineage, & Spirituality

Most of the Emalan Elves share in the same religion, *Valatavarism*, though originally the cultures were divided based on their following and claimed origin to one of the ancients gods. Now the Elves have come together as one and they respectively worship all the Elven gods, usually selecting one as their main patron. However, some Elves consider the gods as more figurative representations and use their patron as a symbol of their values. Few others believe that the old gods have been long gone or dead, so instead they live guided solely by nature and the living spirits of the forest (The Druids). Druids have slightly different beliefs, ways, and rituals compared to those who identify as Valaintarvarian.

**The Beliefs of the Valaintavari**

The original four Aracervunor lines, were the first born elves. Being the oldest of lineages, they are often considered to house some of the wisest, most beautiful, and strongest of elves. The Aracervunor are comprised of distinct clans. The Dovini were conceived of the mother goddess Dove. Her Elven children were known to be have fair, white-silvery hair and posses natural talents for water and restoration magic. The Edhelvin were of Godivinia, often dark haired with stunning purple eyes. They were a peaceful musical bunch who had powerful natural talents in overall manipulation of arcane energy. The Oldarini were of the war god, Sol'dares. The were natural smiths, physically strong with fair (blonde) or light auburn hair. The last were the Drúvone. They were created by the father god, Tôbléthiras, and were known practitioners of the dark arts, with particularly violent, hedonistic, and ambitious dispositions. They were marked with darken ash-like skin and pure white hair.

**The Primary Gods (Ancient gods)**

**Døvé -** The mother goddess, goddess of nature, life (creation), light, wisdom, fertility, rain, and giver of the natural order of the world. Benevolent and merciful nature. Patron goddess of healers, mothers, herbalists, and many diplomats. Oldest primordial goddess.

* Depicted with meidum-olive skin, long white/silver hair, stoic, with gold & green eyes
* Created the Dovini line.

**Gødivinia** - Goddess of the moon, the night, stars, beauty, song, mysticism, and peace. Patron to mages, musicians, young females, and pacifists. Twin sister of Sol’dares, first daughter of Døvé.

* Depicted as a beautiful woman, fair skinned, slender, long blue-black hair and purple eyes.
* Created the Edhelvin line.

Sol’dares - God of the sun, the day, nobility, strength, warriors / war, and retribution. Patron to warriors, smiths.

* Depicted as a strong, tall, warrior with tan skin, strong facial features, golden hair and red & gold eyes.
* Created the Oldarini line.

**Tôbléthiras** - The father god, oldest primordial next to Døvé. God of destruction, darkness, death, and disorder. Primarily selfish and dark nature. Patron for those who practice the dark arts and necromancy. Not openly worshiped as a patron in Elven society.

* Dark, almost violet-ash like skin tone, tall, imposing figure, white hair, red & blue eyes, sharp features.
* Created the Drúvone [Drows]

Minor gods

**Ferrerean** - God of luck, fortune, the arts, secrets, and trickery / deceit. Son of Gødivinia and Guylian. Patron to artisans (and pranksters/thieves) and alchemists.

* Hazel eyes

**Guylian** - Deity, the ‘shepherd’ of the forest. Said to send out the great spirits and guardians when and where they are needed. Leads the souls of slain elves to Mithalas. Partner of Gødivinia. Possesses great spiritual and nature power.

**Mithalas** - Deity of the afterlife, goddess of justice/vengeance and love/obsession. Great protector of oaths, bonds, and souls. Refuses passage to those who have not completed their oaths or remain tied to the mortal realm.

**Solaris** - God/Goddess of the lost, fears, grief, misfortune, hope, and love. Sings the song which calls the old elves to the eternal lands.

* Appearance varies and is gender ambiguous

**Valrhona** - Goddess of the hunt and wind. Daughter of Sol’dares. Patron to hunters, guardians, and archers/rangers.
* Amber hair, green eyes, deep tan skin, muscular tone but slender

### **Rituals and Ceremonies**

#### **Passages of Life**

Birth

The birth of an elven child is always an exciting occasion as births are relatively rare. Many friends, family, even old neighbors and teachers, will travel cross country just to see the newborn child. A great celebration is thrown, it usually lasts for three days and end with the proud parents revealing the child's public name to the community.

Upon birth, it is custom for the child to receive two names. One is their public name, which is usually a diminutive of their true given name. This public name is how all members outside of their family will know the child. Their true given name is kept secret to members outside of the family until the child is old enough to reveal their name themselves. Their true name is a combination of one name picked by the mother and another picked by the father, thus creating a unique name. The original names picked are often reminiscent or in honor of their same-sex grandparents. Once a child reaches 21, they may reveal their true name publicly.

A secondary names (middle names), if given, often relates to something of nature or from the day/ time of their birth. Secondary names may be revealed along with the public name or kept private.

Puberty

By the time an elf reaches physical puberty, they are already considered mentally mature enough to start making important decisions, though they are still too young to be considered completely independent from their parents, as their mental development still has a long way to go. After their 21st birthday, they may reveal their given name to the public and decide where they want to focus their educational training. At 21, an elf may chose to be inducted by the rangers, warriors, or priesthood. For the next several decades they will be trained as "young recruits" in the hopes that when the child reaches adulthood, they may chose to stay within the profession and make great contributions to society. Generally by the age of 18, a young elf will begin considering the different professional options and experiment.

Adulthood

Upon reaching 100 years of age, and usually before 160, an elf may claim to have reached adulthood and thus may choose a new name to be addressed by. However, before they can declare their new name, they must complete *Aikuisuuden Kulku*, (the elven ritual to mark passage into adulthood). It is a process in which the elf fasts for 3 weeks, having only small amounts of drink. They leave their family home during this period, spending the three weeks camping alone in nature. They spend most of it meditating, connecting with their inner spirit and the world around them. During the last three days they are to envision their aspirations and what they want to fulfill in their life. They are to think of ways in to best express their passion and reach their true potentials. After concluding the three week fast, the venture back home where within the following week the may declare their new name and the professional path they intend to take.

The public announcing of this new name indicates to their family and community that they are no longer a child and shall be regarded as a morally responsible adult. Additionally, they may choose to take on a surname. Unless stemming from an old or noble bloodline, surnames are not considered important. A majority of elves chose not to take a surname. Some that wish to have one may pick based on the region they were born in or occupation.

> "Surnames are just a construct of the noble elves who wish to maintain the appearance of a family lineage."
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As a declared adult they are allowed to marry and live freely outside of their parent’s influence.

Courtship - A Game of Flowers

Courtship may be expressed several ways. One may choose to express their affections in the form of art, poetry, or gifts (usual jewels, jewelry, crystals, or scarfs). Once an elf is set on a particular mate and has appropriately displayed their affections, they will present the person of their affection with a flower. The receiver of the flower then has several days, until the flower wilts, to provide an answer. If they agree to enter a committed relation then they will wear the flower in public, in any fashion they wish. Woman typically will wear the flower woven into their hair or displayed upon their breast. If a week has passed without sign of acceptance, then the courting individual will either move on or if they are really enamored, try again after the new moon.

Marriage & Partnership

Marriage is sanctuous and spiritual ceremony in which an eternal promise between partners is exchanged and their souls are bound together. The ceremony includes an exchange of vows while the partners touch their hands together and a white and purple ribbon is wrapped around the hands. This binding forms a spiritual bond which strengthens over the years they spend together. This bond creates a highly intuitive and empathetic connection, allowing the couples to sense the strong emotions of one another, as to deeply share in all the woes and joys they experience throughout life.

Due to the powerful nature and commitment of the martial bonds, not all couples chose to marry and marriage should never be forced or coerced in any way. Elves are usually not even permitted to marry until they have reached at least 110 years of age. Same-sex relations are openly accepted but marriages are not considered typical.

It is important to publicly celebrate a marriage, even if the ceremony itself was private. Marriages are rare thus considered blessed moments. To interrupt the ceremony or cause harm to either of the betrothed is considered a grievous sin.

Recently, some of the high elves have been attempting to arrange marriage partners for their children or self, as to try and secure future political alliances or seal treaties. This practice is not viewed favorably among most elves but it accepted as occasionally necessary.

> Separation, Divorce, & Multiple Partners
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> A marital union is between two partners only and Elves as a whole tend to prefer monogamy when in committed relations. However, they also value honesty and sometimes, albeit rarely, engage in 'swinging' with another couple. Alternatively, couples, even married ones, may choose to separate, typically after having and raising a child. During this separation they may engage in relations with another partner, free from scrutiny. Married couples almost always eventually drift back to each other, as that is the nature of their marital promise.
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> Marriage is an eternal commitment thus "divorce" is almost never heard of. (Only one known case in the last Unhappy couples may opt to develop a separation arrangement, sometimes even seeing other people, until they may settle their differences. If divorce is really needed then a de-unification ceremony must be conducted by a trained priestess or elder. Otherwise, they remain bonded. When one breaks a martial bond/vow, whether by betrayal or by death, it can causes a tremendous shock to the other partner. Such shock can be immobilizing, and has even lead to the death of grief stricken widows.
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> **Expression of Marriage**
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> 1. Traditionally engaged partners were to wear simple bands until the day of the wedding. During the ceremony the partners would exchange special earrings, imbued with magic, in which each partner would pin to the other’s left ear. These earrings are semi-permanent, only removable through magic or after death. It is said that the magic bound in the earrings magnifies the empathetic connection between the couple, allowing them to feel one another regardless of actual physical distance.
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> 2. Modernly many partners may choose to wear more ornately crafted wedding rings and forego the earrings. Alternatively they may just pick matching non-magic earrings.
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#### Mithalas Calling & Death

> When the time naturally comes, the elf will begin to hear a quiet melodic call or a whispering voice which compels them to make a final pilgrimage through Emala. When the elf makes the decision to answer the call, they summon the members of their family and make the announcement. They dress in white, and set forth deep into Emala, visiting all the sacred sites before journeying deep into the mountain pass. They end their journey in Shain Cemar at the great temple, where they enter a meditative trance until they are joined by others who have finished their journey. After seven elves had made the pilgrimage, a small ceremony is is held before they set out for their last journey to the eternal realm and divine lands of Vanalas Menelessian.
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#### Funerals

> Natural "Death" -
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> Unlike funerals for those that have died in violent or unnatural ways, funerals for those that have completed the final journey and made passage into Vanalas Menelessian, are much more joyous and celebratory. Though family and friends are still saddened by loss, they are comforted to know their loved one has ascended to a better realm, and hope to see them again when it is their time.
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> These funerals have no bodies to bury and vary in customs but they always involve a variety of food, music, games, speeches, prayers, and dance for all guests and families involved.
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> Unnatural Death -
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>  Death is considered a natural occurrence in the cycle of life but for the elves which do not naturally experience true death, it can be a difficult event to come to terms with when a loved one has passed in such a way.
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> In such cases, a more solemn funeral is held, which is strictly family and close friends. For the case of important community figures, the family may choose to open up a more public ceremony so all who wish to pay respects may do so.
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> During the ceremony the body is consecrated through a ritual spell. After which, the body will be set upon a pyre and burned, the golden colored ash then collected and buried. Within weeks, new flowers and flora spring from the burial site. Sometimes a small stone etched with a family crest or a special symbol is put as a marker. More often than not, a tree will be planted where the ash was buried.
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> Elves usually require that the body be burned, as their corpses will not decompose unless buried in a natural site. Customs among the druids slightly differ, as they do not believe in burning the body and instead opt for a natural burial. The body is buried 4ft below the ground and a tree is planted above the grave. The tree roots wrap around the body, encasing it and using the remaining nutrients and residual magic to rapidly grow.
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Other Notes

* White is the color of death. Thus people in mourning will wear all white, often including white hooded cloaks which partially cover the face when drawn.

It is normal for elves to spend months, even years, in mourning for loved ones who have experienced true death. This is a tragedy as there soul can no longer return to earth in its previous form but at least new life can spring forth from their ashes, and the gods may be able to lead their spirit to paradise once they are consecrated. However, this require that the body be brought back to Emala and the ritual performed by a mage or priest. If not, the soul is eternally bound to the Earth and may never enter Vanalas Menelessian.

The worst case scenario is circumstances in which an elf has died in a way that has literally torn or destroyed the soul. This leaves no possibility for return via reincarnation and no hope to ever enter Vanalas Menelessian. Understandably this death is the most devastating and may leave family in mourning for decades. When a spouse has died so horribly, it is sadly common for their living partner to prematurely die due to their grief.

#### **Blood Oaths**

> A blood oath is considered a rare extreme, but sometimes necessary in order to resolve a grave grievance or to insure an eternally binding pact. Though elves as a whole are generally peaceful, they do not always act as such, in fact some can be quite vindictive when faced with a great injustice or grievous insult/injury committed against them or a member of their family.
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> A blood oath ceremony is conducted usually on a moonless night between the hours of 1-3am. The oath taker must use a ritual knife to cut their dominant hand and spill their blood over an empty vessel, upon an altar made for Mithalas. As their blood pours, they repeat the words of the oath as well as whom they swear this oath against.
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> Those who commit to a blood oath becomes magically bound or driven to complete their oath as soon as possible. Until their oath is complete most of their previous past time pleasures and hobbies do not bring them much joy or satisfaction. Inability to complete a blood oath can lead to madness and prevent the Elf from being able to move on from this mortal world.
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## **Lore**

### The Voice of the Trees

> TBA
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### Great Living Spirits and Nature Guardians

> The greater living spirits are said to keep the forest and natural world balanced. They each have their own role in the physical and spirit realm. These creatures walk between both worlds, thus how they seem to appear out of nowhere and can disappear without a trace. These spirits are often believed to be messengers of the gods, sent to guide one’s path during times of great uncertainty and struggle. They all hold their own unique magical gift. Many younger generation Elves believe these spirit to be old tales or myths passed down through time but the older generations and several forest guardians will often attest to their realness.
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> Many of the spirits take on an animal form but few have the ability to appear semi humanoid or more beastial if need be. These spirits are highly powerful beings not to be trifled with.
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**The Stag** - Appears the color of sparkling gold, he is a protector of the wild herds and known to lead the strayed back to their path (or safety if in danger). Presence of The Stag wards off lesser dark spirits. He is said to be the animal companion of Guylian, or even Guylian himself.

* The Sheppard

**The Wolf -** Appears either all white or all black. One eye orange, the other blue.The wolf's role is typically unclear but said to be a sign of future great personal development or change. Appearance of the wolf may also be a sign of looming danger and even pregnancy. Considered a teacher with the natural gift of intuition, the wolf is known to watch over and protect children.

Syloetha - The Hallahn, Guardian of Godivinia's Grove

The Rabbit - The white rabbit, with silver eyes, leads the lost to what they wish or need to find, though what one may find if they follow the rabbit may not be what they would have expected. A problem solver, only call upon when one needs to be shown the way.

The Raven - Mischievous, curious, and magical, the red eyed raven is a sign of soon to occur death or transmutation of the spirit. Usually a bad omen or warning when appearing on a moonless night. Guide to those who seek personal change.

**The Mountain Spirit** - Rarely seen up close, it lies deep within Emala's mountain range. Said to guard the lost temples of the gods.

The Owl

The Owl - Keeper of the ancient wisdom, mysterious origin. Said to usher the lost souls and spirits of the dead to their final rest. Sighting the owl could mean that someone has recently died or a funeral has been completed. The owl’s sees and knows all, its presence could also mean lost truths and secrets are soon to be uncovered. Follow the owl only if you are prepared to have your perception of reality changed.

The Serpent - When the serpent is spotted by a mother on the day she gives birth to her baby, it is said to be a sign that a soul has been returned to the living through rebirth (the baby being the reborn). The serpent is also a sign of great transformation and power. The serpent is known to be a fickle spirit but it may come to those who harbor a great or powerful desire. It may speak to them, encouraging them or tempting them. The serpent is considered neither good nor bad but is known for its powerful silver-tongue and ability to see into one’s heart.

### Other Lore & Superstitions

Though most superstitions have long faded into antiquity a few still do remain common among the Elven people.

* Never sleep directly on the ground.
* Do not say the full name of the deceased/passed
* Do not look at yourself in a broken mirror