Changelogs 2019

## 1.0.1: Hotfix - 12/12/2019

ADDED

It is now possible to link account even when using guest one

TWEAKED

Maintenance message made more user-friendly

FIXED

Game crashing when running with certain AMD video cards

Microsoft Store lists game requirements as DirectX10 instead of DirectX11

UWP version renders the fog correctly

[YLD-21042] the player can't hit animals from the front side with firearms sometimes

[YLD-20962] UI: Invite to the game instead of join game text

[YLD-20926] Auto-balance button is enabled for bundles; Fixed: Trading with NPC will no longer select bundles tab if there are no bundles offered

[YLD-20857] It is now possible to disable the controller via Options

[YLD-20944] Event Listener name translations in Genesys

## 1.0: Ylands Yncoming (Game Released) - 05/12/2019

ADDITIONS/IMPROVEMENTS

[YLD-20836] Added: VS: Spawn point event "On player spawned" was renamed to "On player created". Added new event "On player spawned" which is called when player connects to its character. (You can show there Custom windows or change server variables for that player)

Tweaked: 1.01: Closing the new rented server game popup no longer closes the whole game selection screen.

Tweaked: increased resource spawn rate in caves

[YLD-20926] Fixed: Auto-balance button is enabled for bundles
[YLD-20874] Fixed: Building: Last item building doesn't work on vehicles in construction mode
[YLD-20852][YLD-20923] Fixed: Editor: It was not possible to make composition/copy generated flora in new sandbox/exploration maps
[YLD-20840] Fixed: Terrain: When spawn point is obstructed, player falls through the world after respawn
[YLD-20533] Fixed: Editor: Undo/redo of editing vehicles did not work
[YLD-20750] Fixed: Horse that was loaded far from a client should now properly become visible when it gets closer. [internal] MountController now updates entity position on client proxies.
[YLD-20728] Added: 1.01: Cross﻿platform multiplayer
[YLD-20530] Fixed: Blueprints: Blueprints are not aligned to the grid (older blueprints may still be misaligned)
[YLD-20854] Fixed: NPCs can't get damaged when PVP is turned off
[YLD-20843] Fixed: Editor: it was not possible to color entities in old maps which had "shining white" in them
[YLD-20814] Fixed: MP: Camera for clients on vehicles does not turn with the vehicle

## 0.15.1: Ylands Yncoming (Ylands 1.0 Release Candidate) - 28/11/2019

HIGHLIGHTS

* Improved/reworked visuals/effects
	+ brand new sky system
	+ new gorgeous weather system
	+ improved lighting system
	+ many other visual improvements
	+ Ylands are now visible on the horizon
* Exploration
	+ Game world and ylands have been redesigned
	+ Ylands now have enemies with their difficulty scaled based on yland's tier
	+ Resources have been redistributed over variously tiered ylands to create natural progression
	+ Added new vein Zirconium used to create stronger weapons and armors
	+ Strong predators now spawn at night
	+ Alpha predator that spawns during night on the surface and killing it prevents further spawning of night predators on that yland
	+ New Random Encounters added, many with specific NPCs
	+ Random Encounters spawn based on yland's tier
	+ Added Hermit to starting ylands which provides valuable tips
	+ New animals
		- Rhino
		- Monitor Lizard
* Blueprint improvements
	+ New blueprints added to the ingame store
	+ Players can now capture ships and cars into blueprints
* Improved NPC/animal AI
	+ added new AI Behavior Game Logic, which alows setting up of entities AI - you can override an aggressiveness level and the basic behavior for NPCs and animals (standing on the same spot, random loiter around or patrolling behavior between several reference points).
	+ it is now possible to script AI behavior (make NPCs aggressive, have it patrol etc.)
	+ please note that herbivore/carnivore baits currently don't work with the new AI
* Improved game feedback and refunding
	+ players can now report problems in game directly to their creators (they are sent as emails to the address the creator linked with their account)
	+ creators can refund any transaction made in their game during the last seven days
* Adjusted crafting system
	+ all recipes are available right from the start (can be disabled when starting new Exploration)

improved crafting UI

* + reworked object categories
* Skins removal
	+ all skins have been removed from the game. The models are now accessible ingame. All players who bought any skins will get all their coyns fully refunded in the few days.
* Spawnpoint creation
	+ Players can now affect where they spawn after death. They just need to sleep in a proper bed (not on a sleeping pad) and respawn will be set to that bed. If its destroyed, they will respawn at the initial point.
	+ This works even with beds placed on ships
* Horse improvements
	+ horse can now be controlled in a much more intuitive way
* Visual scripting improvements
	+ jumping to instruction declaration
	+ copy and paste of whole blocks of scripting
	+ going back and forth between edited scripts
	+ profiling tools
	+ it's possible to show healthbars and custom texts over entities
* Improved map
	+ map is no longer bound to an ingame object and can be opened at any point by pressing "M" key (please note that map is available only in PC Exploration and Sandbox games)
	+ allows placing of icons that can be colorized
	+ shows difficulty tier for found ylands (one from the very beginning)
* Server instability fixed
	+ we have fixed several issues that made servers unstable / slow after time. If you still experience this, please contact us.
* Game set
	+ Allows to group individual games in to a game-set. Games grouped in a set can share same persistent data. Players can be transferred between game instances using Visual scripting.
* Storage update
	+ It is now possible to update Storages using compositions. If the editor will detect newer version of storage, it will update existing storage with new script tiles, without breaking references.
* Object destruction/breaking down change
	+ Items are destroyed / broken down from the Item inspect window (click the item preview in the inventory or the eye icon above it). Items that can be broken down shown Break button, elementary items show Destroy. In other words you can keep breaking down items into elementary bits which you can destroy. Please note that you can, as always, use CTRL when clicking the button to perform the action with multiple items in stack.

NEW ASSETS

* Basic Block (13x)
* Pipe Block (7x)
* Round Steel Rod
* Monitor Lizard
* Temple Armor Set
* Iron Door (2x)
* Big Iron Door (2x)
* Wooden Door (2x)
* Big Wooden Door (2x)
* Latrine
* Iron Fence (5x)
* Window Glass (2x)
* Wooden Block (9x)
* Street Lamp
* Interior Lamp (2x)
* Table Lamp
* Ceiling Light (2x)
* Window Blinds
* Tile Block (9x)
* Iron Chair (2x)
* Iron Cabinet (3x)
* Iron Table (4x)
* Pattern Shirt
* Pattern Suit Jacket
* Pattern Suit Pants
* Short Pants
* Crop Top Shirt
* Sleeveless Shirt
* Denim Jacket
* Layered T-Shirt
* Skirt
* Sweatpants
* Cargo Pants
* Jeans
* Shoes (5x)
* Suit Shoes
* Sofa (2x)
* Leather Sofa (2x)
* Fishing Hat
* Baseball Cap (2x)
* Beanie Hat
* Winter Hat (2x)
* Rhinoceros
* Kitchen Counter (3x)
* Kitchen Stove
* Kitchen Counter Cabinet
* Buggy Car Set
* Renaissance Armor Set
* Zirconium Armor Set
* Gladiator Armor Set
* Nobleman's Sword
* Crude Sword
* Explorer's Sword
* Hard Rock Armor Set
* Legionnaire Armor Set
* Raider Armor Set
* Wooden Armor Set
* Zirconium Rifle
* Zirconium Spear
* Zirconium Sword
* Mythical Saber
* Mythical Sword
* Crude Mace
* Knight's Club
* Zirconium Ingot
* Zirconium Ore
* Wooden Table (4x)
* Wooden Chair (3x)
* Wooden Cabinet (3x)
* Wooden Bed (2x)
* Iron Bed (2x)
* Catamaran Ship Set
* Shipwreck
* Wooden Fence
* Samurai Armor Set
* Samurai Armor Stand
* War Banners (8x)
* Medieval Decorative Shields (7x)
* Toys (6x)
* Zirconium Axe
* Zirconium Revolver
* Zirconium Hammer
* Blunderbuss
* Double-Barreled Blunderbuss
* Bush Knife
* Frost Sword
* Frost Knife
* Frost Spear
* Conical Hat
* Hunting Bow
* Iron Hatchet
* Katana
* Mythical Sword
* Mythical Saber
* Revolver Rifle
* Flintlock Rifle
* Sawed-Off Shotgun
* Snub-Nosed Revolver
* Superior Flintlock Pistol
* Woodsman's Axe
* X-Crossbow
* X-Pistol Crossbow
* Ninja Kimono Set
* Karate Kimono Set
* Oriental Lantern (4x)
* Lion Statue
* Stonemason Stand
* Woodworking Bench
* Horse Collar
* Brick Block (9x)
* Police Box

	* Added dodge fatigue. If players keeps dodging too fast, they may become stunned for a brief moment
	* Improved system how workstations are lit and fed with fuel
[YLD-20503] Added: Editor: Custom keys can be used even when you use a cannon
[YLD-18928] Added: Editor: You can enable/disable X button and Escape key for custom windows separately now
[YLD-20426] Added: Editor: Search in explore can search objects by their ID
[YLD-20536] Added: Editor: Collapsed state of GUI widget is stored now
[YLD-19200] Added: Editor: New type of map: Water map
[YLD-19202] Added: Editor: You can now switch between last opened scripts
[YLD-18832] Added: Editor: Basic profiling support for user scripts. (commands startprofiling and endprofiling -> results of profiling can be found next to log files)
[YLD-19001] Added: Editor: Support for health bars and custom texts above live entities
[YLD-20588] Added: Editor: Added short cut key "Ctrl+S" for saving
[YLD-19201] Added: VS: Button to jump to Custom instruction declaration
[YLD-19485] Added: VS: Simple raycast instructions
[YLD-19481] Added: VS: Throw entity instruction
[YLD-18986] Added: VS: Get current real date and time tiles
[YLD-19208] Added: VS: Division remainder operator
[YLD-19175] Added: VS: Tile to distinguish game running only for mobiles or for PC
[YLD-19041] Added: VS: Added new string instructions Trim, Replace, Split
[YLD-17298] Added: VS: "Last index of" variant with no "start index" parameter (it will start look from the end of the string) and new Get length tile which works with strings
[YLD-19964] Added: VS: Added "Show" button to the tile list menu next to each custom instruction tile which focus definition of the instruction
[YLD-20458] Added: VS: Warning when setting target position in Move to to invalid value
[YLD-18713] Added: VS: Drop instruction for items in player's inventory/chest's containers
[YLD-18590] Added: VS: Allow copy of user instruction with Drag + ctrl
[YLD-19081] Added: VS: Proper warning is shown when trying to destroy same game logic object twice
[YLD-18917] Added: Create an option to set respawn on bed
[YLD-19805] Added: Display Out of fuel notification
[YLD-19789] Added: Add option to teleport car to the place where it last left the construction mode
Added: VS: Visual scripting for entities in game saves is back again
[YLD-20204] Added: Players in singleplayer now have the ability to cancel pending sleep.
[YLD-19119] Added: Newly captured blueprints will now retain links between energy devices.
[YLD-19122] Added: Explore terrain now generates in a 3x3km area
[YLD-18889] Added: Map can be opened by pressing M button
[YLD-18446] Added: Animals will be scared by the explosion sounds
[YLD-18913] Added: Command /hidechat which hides small chat window immediately
[YLD-16438] Added: Hints for /setpve command
[YLD-19337] Added: When creating new exploration and sandbox games, players can choose if all recipes are available from the start
[YLD-16870] Added: Scroll to last and scroll to first buttons to chat
[YLD-16870] Added: "Feed" button to the workstation screen that allows players to add fuel and "ignite" button to workstation screen that allows players to ignite the Workstation (if possible in given context)
[YLD-20462] Added: Show Disable AI navigation when exporting game without NPCs/animals
[YLD-20176] Added: You can now use "/gettransactions <scenario\_id> <number\_of\_days>" command to export a CSV list of all transactions that happened in a scenario of yours.
Added: New hit reaction animations for all weapons and stances
Added: New holding items animation in default hover
Added: Switching feet on jump attack recover
Added: Sandstone chunks can be digged out of sand and wet sand voxels
[YLD-5874] Tweaked: Editor: Games with Creative map has now same name as the new map name
[YLD-19905] Tweaked: Editor: Max number of players allowed in automatic DS servers can be between 5 and 10
[YLD-19803] Tweaked: Editor: Entity label performance improved (adding and removing entities to and from label)
[YLD-11849] Tweaked: Editor: Improved indication that you are force into grid and how to cancel it
[YLD-19164] Tweaked: Editor: No PC only items in exported universal games
[YLD-19215] Tweaked: Editor: Add new game logic window is now shown as list with texts by default
[YLD-19262] Tweaked: Editor Universal area was enlarge to 4x3x4 blocks
[YLD-16723] Tweaked: Editor: When editing weld/groups, testing animators or in character preview there will be info panel notifying you that you are in special mode
[YLD-18801] Tweaked: Editor: Impassable barriers blocks player in editor in character mode now
[YLD-19677] Tweaked: Editor: Add object filter categories now contain filters for energy and workstation
[YLD-20519] Tweaked: Editor: You can now manually weld entities which are pickable/interactable or indestructible
[YLD-14819] Tweaked: Editor: Currently open game is the first one in Recent files list.
[YLD-20097] Tweaked: VS: Added warning when you try to animate static object
[YLD-18933] Tweaked: VS: Widget searching looks for each search key separately
[YLD-19211] Tweaked: Blueprints: Should be constructed immediately in universal Create
[YLD-19800] Tweaked: All empty/flat/sea maps should have by default temperate biome
[YLD-19772] Tweaked: Notifications are now shown longer
Tweaked: Editor: Time triggers has now by default trigger count set to infinity (-1)
Tweaked: Editor: Placing compositions with Global/Game logic/Entity storage will update storage's scripts to the newer version
Tweaked: Editor: New added Player role will have assigned first Spawn point in the game as it's spawn point
[YLD-18062] Tweaked: Grenades and catapults now have a minimum range
[YLD-18707] Tweaked: The durability feature has been removed from the game
[YLD-19185] Tweaked: Building helper outlines
[YLD-19719] Tweaked: Editor: You will not be asked to save your game when exiting editor if game was already saved
[YLD-8791] Tweaked: Charging cars and machines is now instant
[YLD-19467] Tweaked: Rented Server upload popup now offers following platform options:
-"PC" - offered always -> Only PC players will be able to join the game.
-"Mobile" - offered only if the scenario is universal -> If selected, only mobile players will be able to join the game.
[YLD-19488] Tweaked: Removed Featured shop category
[YLD-18554] Tweaked: Changed the color of NPC messages in chat
[YLD-19414] Tweaked: Item detail is opened when item preview in the inventory is clicked
[YLD-19220] Tweaked: Changed the craft all button to craft more button
[YLD-20230] Tweaked: The "Blueprint is being loaded" notification is now shown only for blueprints with more than 100 objects.
[YLD-19196] Tweaked: Re-positioning while building
[YLD-19177] Tweaked: Playlands: change Fashion room entrance location
[YLD-19636] Tweaked: Make spawned items invincible for two seconds
[YLD-20356] Tweaked: Make the building guide lines less transparent
[YLD-18671] Tweaked: Crafting: Potion of speed does not require alchemy table
[YLD-17170] Tweaked: Terrain: lands are getting generated with veins in steep slopes
Tweaked: Armor mitigation - armors no longer get destroyed and their armor values are added together.
Tweaked: Friends loading should now be much faster.
Tweaked: Explore mode name changed to Exploration, Create mode to Sandbox
Tweaked: Increased the speed of rafts by 30%
Tweaked: Vegetation spawning improvement
Tweaked: Raised pivot of character animations in combat not to "dive" under terrain
Tweaked: Moved cumulus clouds a bit higher into the sky, so that they don't flow through the scene.
Tweaked: The game no longer microstutters when loading a blueprint.
Tweaked: Default keybindings
Tweaked: Lowered number of nails needed for building ships
Tweaked: Vegetation spawning was adjusted so that there are no longer empty places on the surface
Tweaked: Building blocks that still had visual variants (which were being spawned randomly when placed) have only one prefab as any other block now

FIXES

[YLD-20765] Fixed: VS: Empty holes in For cycle tile
[YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly
[YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance)
[YLD-20658] Fixed: VS: Spawning NPC with Spawn entity type tile did not work
[YLD-19111] Fixed: VS: Adding script to entities which can be mined did not work
[YLD-19104] Fixed: VS: Editor: "Set sprite" tile can break a game
[YLD-18737] Fixed: VS: Obsolete "force camera enum" tile was still present in the game
[YLD-19019] Fixed: VS: "Widget children count" could not be used in expressions
[YLD-20179] Fixed: VS: Destroying entity immediately after its creation could cause an error
[YLD-15910] Fixed: VS: Missing enum in play sound script tile
[YLD-17543] Fixed: VS: Proper error message is shown when trying to spawn non item to a container
[YLD-18679] Fixed: VS: On charge event was not called when charging through inventory window or with Charging station
[YLD-18702] Fixed: VS: Proper error message is now shown if you try to modify array in For each tile
[YLD-19615] Fixed: VS: Showing custom window in event "On connected" did not show the custom window
[YLD-20017] Fixed: VS: Script was broken when there were both On stand up from chair/bed events listened in Event listener
[YLD-19222] Fixed: VS: Correct error is shown when you do not use number as an index to array
[YLD-18744] Fixed: VS: It was impossible to set one of entity's color to pure black
[YLD-19576] Fixed: VS: It was possible to set time for time triggers less than 0.03 s and it could break the game
[YLD-18810] Fixed: VS: Player could use multiple tiles of the same button event in custom window script
[YLD-18843] Fixed: VS: In On button clicked you did not get player's button as an argument but the original template button
[YLD-18875] Fixed: VS: Assigning image from one image/button to another image/button did not work
[YLD-18744] Fixed: VS: Color 0,0,0,0 has no effect on entities when set through script
[YLD-17520] Fixed: VS: Color of tiles is changing when you change the number of operands
[YLD-16300] Fixed: VS: ON READING event does not trigger
[YLD-19515] Fixed: VS: Small font when renaming variables
Fixed: VS: Duplicating script tile could create more than 1 undo step
Fixed: VS: You can mount player on horse with script on player spawn now
Fixed: VS: Removing arguments from custom instruction used elsewhere could cause problems
Fixed: VS: Shortcuts Ctrl+z/y for undo/redo did not work in VS window
[YLD-7642] Fixed: Editor: It should not be possible to export game with errors
[YLD-19286] Fixed: Editor: The command:/changegameid did not work
[YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck
[YLD-18867] Fixed: Editor: Editor settings window was not updated when editing second game in one session
[YLD-18970] Fixed: Editor: Damage multiplier did not work for animals.
[YLD-18657] Fixed: UI Editor: "Paste transform" does not have undo step
[YLD-20547] Fixed: Editor: Custom UI Editor: Cancel when choosing Sprite tile caused tiles not deleted in script window
[YLD-17215] Fixed: Editor: Objects animators were not stored properly in compositions
[YLD-10730] Fixed: Editor: Blank signs had "text" option which did nothing
[YLD-20504] Fixed: Editor: Undoing the first Add of an entity or game logic results in error for the second Add
[YLD-20446] Fixed: Editor: Attaching empty Entity storage to an entity caused an error
[YLD-17319] Fixed: Editor: Resizing the colored particle effect shows default particle color instead of the custom one
[YLD-20171] Fixed: Editor: Drag and drop entity outside universal area will break a game
[YLD-19070] Fixed: Editor: Custom Entity welds on ships blocked ship to be stored as composition
[YLD-16931] Fixed: Editor: Changing event in Event listener to None could cause an error
[YLD-19139] Fixed: Editor: Dragging an entity while holding alt could cause the entity to be unpickable until reload of the game
[YLD-20027] Fixed: Editor: Hats and helmets can be again part of Entity weld
[YLD-19784] Fixed: Editor: Undo/redo of deleting NPC with weapon in hand did not recover weapon being held
[YLD-19516] Fixed: Editor: Undo/redo for changing entity welds was not correctly done (and it could prevent map export)
[YLD-19763] Fixed: Editor: Time triggers got broken after running more then one week on a server without restart
[YLD-18766] Fixed: Editor: Originally enabled custom keys can not be properly disabled in runtime
[YLD-18845] Fixed: Editor: Black clothes when setting appearance of NPC in object properties window fixed
[YLD-17680] Fixed: Editor: You were not opted to choose role/team in local game if there was only 2 teams/roles
[YLD-20009] Fixed: Editor: Interior logic is not working
[YLD-18385] Fixed: Editor: Animals can sometimes fall through an impassable barrier
[YLD-20179] Fixed: Editor: Entity listener shows error when trying to despawn entity dropped as loot
[YLD-20305] Fixed: Editor: Using ESC to close object properties will also exit Edit mode
[YLD-19631] Fixed: Editor: When searching in editor add entity panel with a turned on filter, search is looking only through the filtered items
[YLD-19214] Fixed: Editor: Items resulting from search in the Editor don't show names
[YLD-18759] Fixed: Editor: UI: Some entities have their size displayed instead of their name
[YLD-18843] Fixed: Editor: UI: UI Text bubbles not working properly
Fixed: UI Editor: No undo/redo steps were created for enable toggle in the list
Fixed: Editor: Selected rotated Impassable barriers in editor had wrong bounding box
Fixed: Editor: You were unable to set Delete key as your default custom key
Fixed: Editor: Trigger zones could miss to trigger player leaving zone if the zone was on the edge of internal world blocks
Fixed: Editor: Adding new row to list of Game logic objects in Game Logic label will not add "Default" game logic object.
[YLD-20210] Fixed: Mobile, Video settings should get automatically set based on the performance of the device
[YLD-18920] Fixed: Mobile UI, remove the exit game button
[YLD-19365] Fixed: Mobile: Master volume settings do nothing
[YLD-19171] Fixed: Mobile : There is no warning about limit of characters in player name
[YLD-19034] Fixed: Mobile : Radial menu : cannot see number in UI of changing distance in free placing mode
[YLD-20208] Fixed: Mobile Sounds, strange sounds are being played after sandbox game creation
[YLD-20228] Fixed: Mobile: Missing descend button when reconnecting to a game
[YLD-19851] Fixed: Mobile : One device on android has transparent notification background
[YLD-19690] Fixed: Mobile: Back button on android dont react
[YLD-20223] Fixed: Mobile: Placing many blueprints makes the game crash
Fixed: Mobile: Mobile settings have correct safe zone, removed redundant codex background
[YLD-20064] Fixed: Text: Overlap in the main menu in Russian
[YLD-7573] Fixed: Text: Auger is missing czech translation
[YLD-11560] Fixed: Text: Typos in tooltips for two block categories /czech/
[YLD-18490] Fixed: Text: Incorrect text in deconstruct notification
[YLD-17070] Fixed: Text: Land height should be named land elevation
[YLD-18466] Fixed: Text: Playlands in friends panel would not get translated
[YLD-17484] Fixed: Text: French: Cloth wrong translation
[YLD-17396] Fixed: Items: Pizza box has a plain white color
[YLD-20218] Fixed: Items: Smallcave mushrooms do not have emissive crystals
[YLD-20332] Fixed: Items: Holding animations of items in sit or lay position
[YLD-20486] Fixed: Items: Red Car trunk emits light on it's own
[YLD-11642] Fixed: Items: Getting stucked between bed and chest
[YLD-18633] Fixed: Items: Slowly burning and blazing stove have same level of fire visible
[YLD-19734] Fixed: Items: Leather Shoes are not in the appropriate position while holding in hand
[YLD-19295] Fixed: Items: Kitchen objects are incorrectly rotated
[YLD-19303] Fixed: Items: Kitchen counter corner does not align with other parts
[YLD-19653] Fixed: Items: Big iron door has incorrect collision with player
[YLD-19650] Fixed: Items: Player clipping through big iron door
[YLD-19656] Fixed: Items: Iron door model missing a piece
[YLD-19675] Fixed: Items: Wooden table with container has no sound
[YLD-19711] Fixed: Items: Echinacea is not in the appropriate position while holding in hand
[YLD-19718] Fixed: Items: Iron saw is not in the appropriate position while holding in hand
[YLD-19709] Fixed: Items: Wall torch orientation angular is wrong
[YLD-20133] Fixed: Audio: All weapon and tools has no sound effect when jump attack
[YLD-19421] Fixed: Audio: Eating animations trigger sound twice
[YLD-16402] Fixed: Audio: Items are missing sound associated with their material when they are equipped or moved to container
[YLD-14280] Fixed: Audio: Free unit from trap action doesn't have unique sound
[YLD-18821] Fixed: Audio: Raft sounds are too loud
[YLD-14919] Fixed: Audio: Lighting a torch with another torch sounds like lighter
[YLD-15787] Fixed: Audio: Lying down to sleeping pad has the same sound as to beds
[YLD-14425] Fixed: Audio: Cannon audio is too quiet
[YLD-20219] Fixed: Audio: Boat rudder and sitting
[YLD-20012] Fixed: Audio: Character: it is possible to move from shot sound source before hearing shot sound
[YLD-14754] Fixed: Audio: Missing sound when breaking an item
[YLD-14505] Fixed: Audio: No hit sound when item is destroyed
[YLD-16070] Fixed: Audio: Jump attack has no sound
[YLD-12308] Fixed: Audio: There is no sound on destruction of many items
[YLD-16650] Fixed: Audio: Steam engine on ships duplicates
[YLD-16775] Fixed: Audio: Car engine sound
[YLD-19988] Fixed: Audio: Sit/Lie sound issues on grass
[YLD-20030] Fixed: Audio : Engines on ship cannot be heard if ship is moving
[YLD-19057] Fixed: Audio: MP: Pickup sound is not audible for remotes
[YLD-3693] Fixed: MP: Client doesn't see thrown Corn/plant when feeding Horse, and doesn't play throwing animation
[YLD-10991] Fixed: MP: Client is stuck when he controls cannon
[YLD-9337] Fixed: MP: Writing max allowed number of characters into a Note breaks the game for Clients
[YLD-11456] Fixed: MP: Joinable option is reset to YES after rehosting
[YLD-18555] Fixed: Playlands: you can uneqip clothes from Character
[YLD-19284] Fixed: Playlands: Heads: Changing of a hat leads to blank avatar window
[YLD-18571] Fixed: Playlands: Egyptian cap is not colorable
[YLD-17479] Fixed: Playlands: Camera: Shadow interiors all around the hub
[YLD-19460] Fixed: Playlands: People cant see each other emoting
[YLD-18627] Fixed: Playlands: Able to fall off of Playlands
[YLD-18690] Fixed: Friends: If you dismantle your clan, friends screen doesn't update
[YLD-18655] Fixed: Friends: If you invite a player to your clan and that player is in a different clan, you can no longer invite them again if they reject.
[YLD-19496] Fixed: Friends: When in clan, accepting invite from other clan does not transfer player to new clan
[YLD-19502] Fixed: Friends: Players get no notification that their clan has been dismantled.
[YLD-18184] Fixed: Monetization: Automatic servers kick player for being afk very fast
[YLD-19579] Fixed: Monetization: Monetized scenarios are shown as inactive with in-game purchases in main menu
[YLD-3199][YLD-4152] Fixed: Teepees and plane wrecks now properly collide with camera
[YLD-8772] Fixed: Power jacket now protects against explosive damage
[YLD-9337] Fixed: Submitting long note text should no longer break clients. Note length limited to 500 characters.
[YLD-15616] Fixed: Infinite bamboo exploit
[YLD-15999] Fixed: Indestructible explosive should not explode when there is explosion near to them. (they will still explode when you throw them)
[YLD-20355] Fixed: Speak bubbles float too slowly behind characters
[YLD-20292] Fixed: When you dismount a horse while holding shift, horse will be walking slowly by default next time you mount it
[YLD-20250] Fixed: Account linking would fail with endless loading.
[YLD-20177] Fixed: Monetization testing mode now works properly when hosting a locally exported game on rented server. Previously client would never get the popup.
[YLD-19967] Fixed: Removed some memory leaks
[YLD-18490] Fixed: Incorrect text in deconstruct notification
[YLD-19632] Fixed: Radial menu not closing when confirming construction mode
[YLD-19491] Fixed: Cars could get stuck into impassable barriers
[YLD-19066] Fixed: Animator with Time set to 0 or negative value will show proper message
[YLD-19219] Fixed: Eat action does not appear when item is selected in inventory
[YLD-17547] Fixed: Life-changing potion unequips your current costume.
[YLD-18957] Fixed: Two-handed items no longer levitate during ragdoll.

[YLD-16439] Fixed: Player offline immunity should no longer inhibit melee attack effect prediction on clients.
[YLD-18277] Fixed: Items should now play correct sounds when hitting objects that do not get disintegrated
[YLD-18466] Fixed: Game name in Current/Previous game in the friends panel was not translated.
[YLD-17520] Fixed: When changing number of operands, tiles are mixing colors
[YLD-18101] Fixed: Hotbar items pulsing for no reason
[YLD-18673] Fixed: Underwater terrain generated in 0.14.X+ differing from the terrain with same parameters generated in 0.13.X and earlier versions.
[YLD-18680] Fixed: Cannot teleport player or animals via Editor
[YLD-18638] Fixed: Oxygen UI is not showing up when player is inside of a car
[YLD-18191] Fixed: When crafting multiple items, chat shows incorrect number of resulting items
[YLD-18674] Fixed: Server autorestart notification contains {0} instead of seconds.
[YLD-18671] Fixed: Potion of speed does not require alchemy table
[YLD-18076] Fixed: When duplicating a for each cycle, the puzzles break
[YLD-18503] Fixed: 255th connecting player no longer breaks entity creation on the server, which would result in new players spawning headless and with missing clothing visuals (black torso texture).
[YLD-18126] Fixed: Containers on ship can't contain other containers (herb bag, soil container etc.)
[YLD-17688] Fixed: Radial menu doesn't remember which pet was summoned last
[YLD-18622] Fixed: Horse feeding animation
[YLD-18492] Fixed: Fashion Room : Avatar in man menu can cast graphical artifacts on clothes
[YLD-19306] Fixed: Spawn point icon should move with ship
[YLD-8673] Fixed: NPCs can get stuck in entity when being loaded into the scene
[YLD-19367] Fixed: Clothing: Pattern shirt broken in inspect
[YLD-19368] Fixed: Clothes: Winter hat is transparent in one place
[YLD-19308] Fixed: Spawn point is moving to the new island
[YLD-9004] Fixed: RE: You cannot finish/rebuild ruined buildings because they are off the grid
[YLD-20057] Fixed: Random encounters: Player can get stuck on threshold when entering RE 210
[YLD-20053] Fixed: Random encounters: Textures clipping into each other at RE 58
[YLD-19204] Fixed: Blueprints: Some energy items can not be added to blueprint
[YLD-16164] Fixed: Blueprints: There is no notification for Blueprint camera when you confirm selection without any blocks
[YLD-19347] Fixed: Missing heavy attack particles when attack is charging
[YLD-7892] Fixed: Ladders and levers remain in scene after destruction of a ship
[YLD-18107] Fixed: Infinite resources
[YLD-13761] Fixed: Can't Place Objects on Raft or Boat
[YLD-19318] Fixed: Health bar color is glitching when you move your camera around
[YLD-15444] Fixed: Players don't know they have to fix protective barrier to be protected from death character erase timer
[YLD-8791] Fixed: Actions: Charge Ylandium Engine action is not instantenous, but a Hold action
[YLD-19808] Fixed: Weapons: Double-barrel weapons do not working properly
[YLD-19561] Fixed: VS: Storage variable: Cryptic error message when accesing storage variable
[YLD-19892] Fixed: NPC: when trading with NPC, NPC should not move
[YLD-19970] Fixed: In Radial Menu the bottom slot doesn't react to mouse click when trying to add new emote
[YLD-11526] Fixed: Sharegames: There is no way to host your sharegame under some circumstances
[YLD-19277] Fixed: It is possible to be logged into the same account across multiple game versions at once
[YLD-8511] Fixed: UI: [Paint gun] Item's color doesn't get updated
[YLD-15729] Fixed: UI: When entering crafting, the scrollbar in panel on the right is not in default position on top
[YLD-19972] Fixed: Animals: Leopard charge attack does not hit player
[YLD-19139] Fixed: Disable drag and drop of entities inside group which is not edited
[YLD-19965] Fixed: Game set: incorrect error message if you use GUID which is not part of your game set
[YLD-19890] Fixed: Respawn: Character stuck without respawn after death on dedicated server
[YLD-19867] Fixed: Exploration : veins are spawned sometimes partially in water
[YLD-20170] Fixed: Strange sound at start of creative mode
[YLD-20236] Fixed: Costumes: Remove active costume button not respond
[YLD-19154] Fixed: Non-universal items are not hidden in universal game sessions
[YLD-19973] Fixed: Player dismounting horse while slowing down
[YLD-18721] Fixed: Animations: character hit when holding tools like paintgun or terraformer has incorrect animation
[YLD-20386] Fixed: Horse: Player will be teleported to the hillside when summon while riding the horse
[YLD-20271] Fixed: Weird vegetation trembling when the player is moving
[YLD-20400] Fixed: Rented servers : server window does not refresh if you delete save and not save it
[YLD-20437] Fixed: Environment: The level of light environment changed during certain actions
[YLD-20470] Fixed: Tooltip for actions that require left or right mouse button shows the wrong button
[YLD-20181] Fixed: Audio: Cars: Offset steam engine sound
[YLD-18973] Fixed: Wrong flowers holding
[YLD-15961] Fixed: Character: you should be able to equip items while sitting lying
[YLD-17107] Fixed: Chat: Bold text is hard to read
[YLD-20114] Fixed: Cars: Unstuck feature: Unstucking vehicle has different results with the same notification: Vehicle was returned to your original position
[YLD-14469] Fixed: Server renting: When you turn server on or off or when you prolong its subscription, it will unmark that server
[YLD-11225] Fixed: Player A will begin to shake when 2 players are killed at the same location
[YLD-10226] Fixed: Glow potion doubled in crafting menu
[YLD-12982] Fixed: Vicinity: some items disappear in ui during dropping
[YLD-5668] Fixed: Animals onboard ship can tip the whole ship over
[YLD-13639] Fixed: Lighting: Power helmet doesn't work after you Exit to Main Menu and load the save again
[YLD-20738] Fixed: Breaking down an item in item inspect window doesn't show notification about added items
[YLD-19226] Fixed: Pickable block issues in multiplayer
[YLD-18519] Fixed: Protected workshop scenario with world saving enabled should not have play button active
[YLD-9691] Fixed: NPCs falling through the ground (Editor map)
[YLD-20461] Fixed: Animals teleport on steep surfaces
[YLD-14828] Fixed: You can equip items while controlling cannon or catapult
[YLD-16459] Fixed: Heavy attack will make people disconnected in their protection barriers stand up
[YLD-8574] Fixed: Character can keep falling into infinite depths, nuking the server
[YLD-19886] Fixed: Mutated bears clip through hills
[YLD-20456] Fixed: Hotbar appears after loading game on death
[YLD-16832] Fixed: Sleeping bug - day/night animation not played
[YLD-10864] Fixed: Horse ovement may continue indefinitely in the water
[YLD-12761] Fixed: Problem with the logic "establish color"
[YLD-11843] Fixed: Sharegames: Trying to add sharegame over your tier size makes that game disappear until client is restarted
[YLD-7370] Fixed: Character: You don't get ship's momentum when you jump from it
[YLD-20570] Fixed: Seaweed collision with the character looks off
[YLD-12136][YLD-16641] Fixed: Water surface should be rendered without random holes in the ocean
Fixed: Trading - you can remove items which are offered by other player when right-clicked
Fixed: Simulated water level in scenarios utilizing lightweight water simulation now corresponds more closely with the visuals.
Fixed: Vegetation was not moving in the wind after exiting editor.

REMOVED

	* [YLD-19960] Removed: Spike trap and bear trap removed until NPCs can interact with them
	* [YLD-19548] Removed: Pause menu: Remove "Multiplayer settings" button from universal version of the game
	* Removed: Durability feature has been removed
	* Removed: Repair kits removed from game
	* Removed: Sandstone vein and flint vein are not present anymore
	* Removed: Players can no longer gather wood directly from trees

## 0.14: Playful Platform - 05/09/2019

HIGHLIGHTS

* Playlands - Enjoy our new communal area with fun(ny) mini-games and bling yourself out in our spiffy Fashion Room. By playing mini-games you’ll increase your personal level and thus be able to obtain even more exclusive attire!
* Support for mobile devices – By saving your scenario as 'universal', it can be played both on PC and mobile versions of Ylands. While the latter is not yet available, it's good to be ready for when it comes!
* Persistent user data - Creators can now keep data (such as game progress) on game servers and keep them relevant across game sessions, servers, and platforms! Imagine the possibilities!
* UI Editor – Even more customization options for Creators! Now you’ll be able to create custom UI’s with panels, buttons, input fields and images.
* Monetization – Creators will be able to monetize pretty much any element in their game for the in-game currency: Coyns.
* Character Visual overhaul – All animals and characters are receiving a face-lift to keep them fresh and beautiful.
* AI overhaul – Animals and character also got a brain-lift and will react much more naturally in the future. So no more overly aggressive penguins thinking they’re predators!
* Custom controls input – As with the UI, Creators will also be able to customize player controls in script to really make every game unique.
* Path Editor - Ever wanted to see a building block move in a tangent line? You can do it yourself now in the powerful & fun Path Editor!
* Horse controls overhaul – Horses will be much more controllable and won’t walk in circles or head down in the ground…hopefully. Who’s ready for the rodeo?!
* Various gameplay improvements - We touched up on some of the existing systems, making sure they play nicely with the new ones and kept working on enhancing the overall feel of the game.
* Chat improvements - It is now easier than ever to tell the world about your newly dyed ship.
* Avatars screen overhaul - It's like looking in a mirror.
* Codex – Your trusty companion in Ylands is much more informed lately and you’ll find useful explanations and links to our ever-expanding wiki.

NEW ASSETS

[Animals] Added: Tiger

[Animals] Added: Deer

[Animals] Added: Honey Badger

[Animals] Added: Camel

[Animals] Added: Sheep

[YLD-17684] [Editor] Added: Impassable barrier toggle if barrier should also block camera or should not
[Editor] Added: Each entity has "interactable" property in object properties now
[Chat] Added: /clearchat console command, which removes all messages from chat
[Visual Scripting] Added: Is colorable color 1/2/3
[YLD-15972] [Visual Scripting] Added: VS: Entity "Is type" tile
[Visual Scripting] Added: "New line" constant tile
[Visual Scripting] Added: New End game tile added
[YLD-17614] [Visual Scripting] Added: Support to show and hide codex categories for certain players in visual scripting
[Visual Scripting] Added: Tiles for hiding hotbar/hearts/several character ui tabs
[YLD-17977] Added: There should be upper limit for what character can eat at once
[YLD-17978] Added: possibility to mine boulders with pickaxe
[YLD-17629] Added: Build mode needs to be always in 1st person camera view
[YLD-17267] Added: Blocked players aren't allowed to trade with a player that blocked them
Added: New Random encounter
[YLD-17645] Added: Game cursor should indicate if current tool can be used on a distant object
[Editor] Tweaked: In non PVP games you do not focus other players in combat now
[YLD-17633] [Editor] Tweaked: History button is disabled when there is no undo/redo history available
[YLD-18128] [Editor] Tweaked: Export to workshop will always optimize game for export. (it will weld entities)
[YLD-17934] [Editor] Tweaked: On control start/stop events are called for both helm/ship now
[YLD-17513] [Editor] Tweaked: You can now pick entities/game logic outside of the edited group
[Editor] Tweaked: All new maps are playable on all platforms by default
[YLD-17291] [Editor] Tweaked: zones shows preview of their color when they are marked as visible
[Editor] Tweaked: "Scale grid" button removed from the footer. Water/Ground alignment and coordinate system buttons added
[Friends] Tweaked: Reduced network load when kicking a player from clan
[Visual Scripting] Tweaked: Better indication of "missing entity/game logic storage" error
Tweaked: Added and reorganized cube item groups
Tweaked: Sound of doors opening and closing
[YLD-18260] Tweaked: Increase the distance players can interact with objects
Tweaked: Made softer transition from static jump to idle
Tweaked: Fixed hands and spine in Spear and Unarmed melee animations for new body model
[YLD-18048] Tweaked: Burning torch can no longer be crafted instead there is an "ignite" button when inspecting a torch (and "extinguish" button for burning torch)
[YLD-17151] Tweaked: Player won't be able to see online / offline statuses of others who are not his friends
[YLD-18039] Tweaked: When pvp is turned off, player melee attacks pass through other players
[YLD-18038] Tweaked: Bullets, arrows and bolts no longer show notifications when they are loaded into a weapon
[YLD-18002] Tweaked: Sleeping pad is unpacking automatically after it is placed down
[YLD-18001] Tweaked: Torches no longer get extinguished in rain or inside of the players inventory
[YLD-13383] Tweaked: Focusing objects is really hard and inaccurate
[YLD-11973] Tweaked: Digging indicator was changed to a cube which highlights the modified voxels
[YLD-17644] Tweaked: Digging done by repeated clicking
Tweaked: Reduced the cooldown after eating/drinking action to 0.5s from 1.5s
Tweaked: Changed digging with pick loop animation
Tweaked: Melee to default animation transitions for a new character
Tweaked: New default 1H run animation
Tweaked: New 1H default idle, idle jump and pickup animations
[YLD-17391] Tweaked: Dragonling inspect cage sound volume
Tweaked: Drastically reduced the amount of network communication when refreshing your friend/clan list
Tweaked: Big + small mammal footsteps sound
[YLD-18214] Set stick as a weapon that deals some very low damage
[YLD-18234] Matchmaking panel with red exclamation mark looks like something went wrong
[YLD-18552] Tweaked: Horses will now receive fall damage only if they fall from real heights (five times larger threshold than with player characters)
Tweaked: Camera distance in 3rd person view
[Animals] Removed: Shark was temporarily removed to receive an overhaul to work with the new AI system
[Animals] Tweaked: Arctic Wolf was remodelled to work with the new AI system
[Animals] Tweaked: Black Bear was remodelled to work with the new AI system
[Animals] Tweaked: Boar was remodelled to work with the new AI system
[Animals] Tweaked: Brown Bear was remodelled to work with the new AI system
[Animals] Tweaked: Goat was remodelled to work with the new AI system
[Animals] Tweaked: Horse was remodelled to work with the new AI system
[Animals] Tweaked: Leopard was remodelled to work with the new AI system
[Animals] Tweaked: Panther was remodelled to work with the new AI system
[Animals] Tweaked: Polar Bear was remodelled to work with the new AI system
[Animals] Tweaked: Puma was remodelled to work with the new AI system
[Animals] Tweaked: Rabbit was remodelled to work with the new AI system
[Animals] Tweaked: Wolf was remodelled to work with the new AI system
[Animals] Tweaked: Ostrich was remodelled to work with the new AI system
[Animals] Tweaked: Mutated Bear was remodelled to work with the new AI system
[Animals] Tweaked: Mutated Bear Alpha was remodelled to work with the new AI system
[Animals] Tweaked: Mutated Leopard was remodelled to work with the new AI system
[Animals] Tweaked: Mutated Leopard Alpha was remodelled to work with the new AI system
[Animals] Tweaked: Mutated Wolf was remodelled to work with the new AI system
[Animals] Tweaked: Mutated Wolf Alpha was remodelled to work with the new AI system
FIXES
[YLD-17866] [Blueprints] Fixed: Blueprints of door objects now have proper visual bounds, resulting in more proper thumbnails and correctly positioned overlapping red block when they cannot be placed
[YLD-18195] [Blueprints] Fixed: Entities with multiple colliders would spawn multiple times in a blueprint. (Fix will apply only for newly captured blueprints.)
[YLD-17511] [Blueprints] Fixed: Blueprint can be placed inside of car
[YLD-17378] [Blueprints] Fixed: Blueprint can be placed on and inside ships and cars
[YLD-17417] [Camera] Fixed: Switching from building material to ranged weapon in the hotbar activates combat camera
[YLD-18429] [Editor] Fixed: Undo/redo of edited weld did not correctly updated selection box
[YLD-18540] [Editor] Fixed: Deleted NPC did not reappear on Undo/Redo (you had to save and load game again)
[YLD-18155] [Editor] Fixed: Transform gizmo could have been deleted when doing batched undo/redo
[YLD-17621] [Editor] Fixed: Bulk undo/redo of creating/deleting entities and energy links among them did not work correctly
[YLD-18074] [Editor] Fixed: in editor the "SYSTEM: Saving..." message appears with a significant delay after clicking the save button
[YLD-18003] [Editor] Fixed: Spawning and despawning of the same type of game logic object was slower and slower
[YLD-17957] [Editor] Fixed: Deleting of empty template could cause missing objects after save
[YLD-16300] [Editor] Fixed: Event listener listening to reading specific entity did not trigger
[YLD-17899] [Editor] Fixed: Ask player prompt stops working after pressing "NO" on answer confirmation
[YLD-17910] [Editor] Fixed: Save scenario pop-up does not appear when opening another scenario
[YLD-17699] [Editor] Fixed: When copying Storage game logic objects referencing each other then they should reference their copies not to original object
[YLD-17613] [Editor] Fixed: Undo of entity deletation did not recover correctly its relations to other objects
[YLD-16569] [Editor] Fixed: Cancel of editing empty weld froze the game
[YLD-17563] [Editor] Fixed: Child animated objects did not trigger in trigger zones (child non animated objects will not trigger - no change there)
[YLD-16418] [Editor] Fixed: Editing parameter is loosing focus

[YLD-16543] [Editor] Fixed: Copy/paste/cut did not work while editing group/weld
[YLD-17507] [Editor] Fixed: If you destroy the trigger entity in animated trigger zone it could stop to trigger again
[YLD-14039] [Editor] Fixed: Custom interaction hints were mixed if target entities were to close to each other
[YLD-17215] [Editor] Fixed: Objects animators are not stored properly in compositions (or when copy-pasted)
[Editor] Fixed: Objects in preview of composition being placed could be wrongly rotated
[Editor] Fixed: When making more than 50 changes while editing weld then it was not possible to exit weld edit mode properly
[Editor] Fixed: Loading your game with active redo steps in new version of Ylands could cause problems
[YLD-18327] [Editor] Terrain keeps disappearing on the first scenario in editor
[YLD-12910] [Editor] You can not write decimal numbers into Vector3 literal while using Spanish
[YLD-17640] [Editor] Quit to main menu button does not ask you whether you want to save changes
[YLD-17559] [Editor] Restarting the game via script does not rejoin the clients
[YLD-17197][Editor] You can delete all the entities while editing weld, which leads to stuck
[YLD-18052][YLD-18051] [Visual Scripting] Fixed: Providing wrong type to Set property tiles will now show proper error message
[YLD-16835] [Visual Scripting] Fixed: Spawn entity instruction error messages were not helpful
[Visual Scripting] Fixed: Adding new parameter to existing storage instruction could cause a problem in calling the instruction from different scripts
[YLD-17491] [Visual Scripting] Fixed: There is no error message when using Entity storage without adding it to an entity
[Visual Scripting] Fixed: Animated entities were not detected by static trigger zone (entities part of group/vehicle will still be ignored by static trigger zones)
[YLD-17247] [Visual Scripting] Fixed: transform position/rotation instruction tiles did not work on dynamic objects correctly
[Visual Scripting] Fixed: On movement/rotation instruction end is called even if target position/orientation is same as the initial position/orientation
[YLD-17349] [Visual Scripting] Fixed: Player events were not called in the same order for the first player and for the others. Now is order same. (On start, On create, On awake, On team spawn, On role spawn, On spawn point spawn, On team connected, On role connected)
[Visual Scripting] Fixed: Get Loaded ammo did not work correctly
[Visual Scripting] Fixed: Subtracting wrong types now shows proper error in the log
[YLD-17250] [Visual Scripting] Fixed: Calling "Move to" on an object which ended its movement in the same frame could cause that second move to was not executed
[YLD-17285][YLD-17276] [Visual Scripting] Fixed: Picking buttons in visual scripting can be clicked when puzzles are in the left bar
[YLD-16444] [Visual Scripting] Fixed: Second particle effect played on the same spot overriden the first one
[YLD-17483] [Visual Scripting] Tile window size is changing incorrectly
[YLD-17478] [Visual Scripting] Variables created after using object, entity, logic or color picker are invisible
[YLD-17466] [Visual Scripting] stuck when pick group from search bar
[YLD-17272] [Visual Scripting] Deleting delay tile deletes only tile contents, not the tile itself
[YLD-17270] [Visual Scripting] Deleting of script tiles in custom instruction can cause game stuck
[YLD-18323] [Items] Bark armor Simple Boots model has no back-faces around the toe and ball parts
[YLD-18317] [Items] Armor\_Bark\_skin01\_body has emitted/shone the flare-like fx when being hold in hands
[YLD-18295] [Items] Armor\_Leather\_skin02\_legs is distorted when equipped
[YLD-17224] [Items] Fixed: Iron axe skin no particles on heavy attack charge
[YLD-18069] [Items] Painting Wrong Carpet
[YLD-18031] [Items] Pirate Simple Boots have strange shadows
[YLD-17442] [Items] Visual glitch on engine indicators
[YLD-18286] [Items] Armor\_Stone\_skin01\_feet is not visible when worn
[YLD-17048] [Friends] Players are not able to send another friend request after the first one is declined
[YLD-16985] [Friends] You get asked for password if you accept Invite to Game with password
[YLD-17505] [Friends] Fixed: You would get a message sound whenever a player went online or offline
[Friends] Fixed: Fixed a problem where if a user accepted a clan invitation while the clan leader had their detail open, the detail would not immediately update
[Friends] Fixed: Fixed "current game players" and "previous game players" lists not counting your own character in (your character won't display in the grid, but the player count will count you in now)
[YLD-17179] [Friends] Fixed: Blocking player that you sent friend request to breaks friends behaviour
[YLD-17221] [Friends] Writing message in friend list will focus out from chat after moment
[YLD-16127] [UI] Fixed: Server managment: No indication of promoted player
[YLD-17263] [UI] Fixed: Creator cube: all flora groups have seedling or sapling icons
[YLD-18185] [UI] Inventory and crafting windows can be open at the same time
[YLD-18508] [Hints] Fixed: Hints for entering combat mode are not present
[YLD-13454] [Combat] Fixed: Possible to toggle combat mode
[YLD-17544] [Camera] Fixed: After switching to and from freeplacing mode with high tech tools camera does not return to aiming mode
[YLD-17655] [Random Encounters] Fixed: RE buildings spawned in the same place clipping
[YLD-17076] [Random Encounters] Fixed: Some RE buildings are generated misplaced
[YLD-14274] [Random Encounters] Fixed: Blocks levitating in the air around Random encounter
[YLD-17578] [Environment] Fixed: Islands generate with very steep transition to water
[YLD-14550][YLD-14736] [Environment] Fixed: Underwater spawned items are levitating in the air
[Environment] Fixed: Sea Urchins are spawning underground on the shallowest level of water, and still damage the player
[YLD-17634] [Vehicles] Fixed: You can place blocks and ship / car parts outside construction mode via freeplacing
[Audio] Fixed: Timed explosives now use the correct audio definition
[YLD-17465] [Audio] Fixed: Padlock sound source position
[YLD-15669] [Audio] Fixed: Missing placing sound of boats and rafts
[YLD-16266] [Building] Fixed: Deconstruct of blocks doesn't work on Dedicated server
[YLD-16745] [Building] Fixed: Building on vehicles can falsely report "Location is inside other player's protective barrier."
[YLD-17251] [Building] Fixed: Broken construction mode (wrong dissolved entity positions)
[Chat] Fixed: A problem where after reconnecting to the chat service, the game would not properly show other player games info
[YLD-18246] [Chat] System Warning message about ALL chat is not shown in main menu
[YLD-18133] [Chat] Change formatting of /cmdlist
[YLD-18073] [Chat] Can't close the chat after testing game in the Editor
[YLD-17468] [Chat] Hints you get from /help command won't disappear once you send a message
[YLD-17356] [Chat] There is a wrong System message when writing to All/Game chat in Editor
[YLD-17308] [Chat] Chat stops working after saving the game in editor
[YLD-17246] [Chat] Chat without cursor after someone offers you trade with chat open and you ignore or accept and cancel the offer
[DS] Fixed: Fixed an issue where rented/dedicated servers wouldn't properly start up in some cases
[YLD-17454] [Multiplayer] Fixed: Client can get kicked from server, when ship exits from lagged construction mode
[YLD-18405] [Multiplayer] Problem with sleep in Multiplayer
[YLD-18330] [Painting] Third channel is not working on Bear hide skirt
[YLD-18127] [Painting] Belt of southern uniform pants color does not match in inventory and
inspect view when wearing
[YLD-18037] [Painting] Shirt has one channel that does nothing
[YLD-18029] [Painting] Third channel is not working on Pirate shirt
[YLD-18257] [Costumes] Alien costume is too bright
[YLD-18256] [Costumes] Polygons attached to incorrect bone and deformed hands
[YLD-18072] [Notifications] When dropping a first stack of items into a chest, no Item Removed notification is shown
[YLD-17681] [Radial Menu] "E" shall also close the radial menu
[YLD-18018] [Controls] Inventory (Cube) doesn't open when using Tab key
[YLD-17949] [Welding] All the stair blocks and some irregular blocks have no collision once welded
[YLD-17232] [Forums] Fatal login error
[YLD-17213] [Animations] Character is holding cold resistance potion in wrong direction
[YLD-17296] [Trading] Two players trade when their package are full. The item they choose is inconsistent with that added into the trade bar.
[YLD-18428] Fixed: An issue where players would be shown twice in the social tab if you added someone and immediately blocked them
Fixed: Hit detection did not worked correctly on items placed on vehicles
[YLD-16405] Fixed: there is no support for "custom" video settings
Removed: glass sphere item was removed from the game
[YLD-16607] Fixed: Sound volume change of objects when going into a cave
Fixed: Impact sounds for cactus and umbrella
Fixed: An issue where a corrupted rented server game could freeze the game while removing the game from the server
[YLD-17530] Fixed: when trade is initiated, client will not see the UI
Fixed: Fixed shoulders for new character on Emote\_Shrug animation
[YLD-17570] Fixed: Set missing mask on two-handed melee animations
Fixed: Seed planting would always emit sounds as if you were planting the seed on grass
Fixed: When a player accepted your friend request, their game info would not be sent
[YLD-17300] Fixed: issues with "recent game players"
[YLD-17173] Fixed: Terrain Generation: cliffs are too smooth
Fixed: Game names in social tab are not translated
[YLD-17241] Fixed: Rented server game type not translated
Fixed: VS: string literals with '\' inside a text did not work correctly
[YLD-16449] Fixed: When scrolling trading can break
[YLD-17068] Fixed: Tripple key tap should not be count as 2 double taps (Start flying and going up immediately did not work correctly)
[YLD-17039] Fixed: When offering items one by one trade fails
Fixed: Clients don't receive "inventory full" warning
Fixed: Egyptian sickle sword is now held correctly in hand
[YLD-18476] Terrain grid was generated on the same height as treetops when there was a tree nearby
[YLD-18452] The newly created game name can be too long
[YLD-18418] Player data was out of sync in multiplayer rooms, and players who joined the room could not see the homeowner player's character
[YLD-18392] In the creation mode, the character riding a horse will have an abnormal Angle of view
[YLD-18294] Show small loading popup with cancel button on cancelable connection events
[YLD-18220] Extract resin makes the player perform an attack after an action is finished
[YLD-17929] Specific scenario can not be exported for workshop
[YLD-17673] Ladders are not working
[YLD-17542] Blueprint allocates an unreasonable amount of memory
[YLD-17469] Game stuck in return to the main menu
[YLD-17360] Trade breaks if you offer 7 items and scroll
[YLD-17359] Remove Codex alerts reset option
[YLD-17301] When using a cannon, the up-and-down direction is reversed
[YLD-17299] On AMD graphics card, the screen blinks black when looking at specific structures or models
[YLD-17143] Underwater wall creates a small pond
[YLD-16243] Hair is visible through pirate captain hat
[YLD-18673] Terrain under sea broken and plants floating
[YLD-18697] Players cannot enter the game directly by entering the room number
[YLD-18273] All DS servers shown as hosted by Ylands (temporarily deactivated feature and will be reintroduced later)

## 0.13: Fine Friendships - 20/06/2019

HIGHLIGHTS

* Friends list - add players to your friend list. See what they’re currently playing and join them or invite them to your game.
* Chat system - now you can talk to people close to you in the game world, send messages to everyone in that game (Game channel); to specific players whether they are in the same game, \*Main Menu or even the Editor (Whisper channel); or to all members of your clan (Clan channel)
* Clans - create your clan today! Let your friends join and chat together. Clan functionality will be gradually expanded.
* New terrain generator - we’ve added the first iteration of our new terrain generator. We are still tweaking the system, so there can be places where the generated terrain looks less than ideal, but that will be fixed. This new generator will allow us to create interesting and unique terrain features, which will make maps much more interesting. Please note: options for generating ylands in Creative mode were adjusted to the new system and as such, some options were removed (e.g.: terrain type, land count, etc.).
* Advanced object grouping - organize your objects into neat groups. Take advantage of performing operations with parenting objects, saving a lot of time and effort.
* Dynamic objects - set objects (or whole groups) as dynamic and then animate their movement and rotation via new animator game logic objects. Use platforms to smoothly transport characters. Preview your animations via Test animator option (default: F7).
* New costume - what could it be...

[YLD-13963] [Audio] Tweaked engine sound volumes
[YLD-14915] [Audio] Added new bandaging sound
[Audio] Added sound for building fire from remains of campfire
[Audio] Added sound for lighting torch using other torch
[Audio] Added summon horse character sound
[Audio] Added missing sound for ignite when you ignite item on ground
[Audio] Added SFX to 2HM jump attack, more exaggerated windup position for 2HM jump attack
[Audio] Added missing sound in jump attacks, exaggerated animation in 1HM and 2HM jump attacks
[Audio] Tweaked hooves small footsteps sound
[Audio] Tweaked big + small mammal footsteps sound
[Audio] Tweaked doorsteps volume
[Audio] Added new item drop sounds
[Audio] Added artkits for normal landing sound
[Audio] Tweaked landing sounds
[Audio] Tweaked player hurt sound volume
[Audio] Added water sounds for digging with Pickaxe + Spade
[Audio] Tweaked crossbow reload sound volume
[Audio] Tweaked volume for collect sounds
[Audio] Tweaked volume curves for animal footsteps. Panther and crab footsteps volume.
[Audio] Added new drop sounds for different items
[YLD-14929] [Editor] Double click will now open Object properties of all currently selected objects
[Editor] 'Esc' is now alternative key to close current mode (Group editing, Weld editing, Animators preview)
[Editor] Updated game logic icon colors
[YLD-16920] [Visual Scripting] Added tan and atan instruction tiles
[YLD-16580] [Visual Scripting] New event "On defend end" added to an Event listener
[YLD-16743] [Visual Scripting] On pick event split to 2: "On pick start" and "On pick end". Target entity can be different for stackable items. "On pick start" returns stack which was on the ground. "On pick end" returns stack in the inventory (which could be merged with another stack)
[YLD-16533] [Visual Scripting] Added "Dodge distance" option to Speed bonus
[YLD-16632] [Visual Scripting] Equip used on items which are not part of armor will be assigned to the 0 slot and that slot becomes activated
[YLD-16578] [Visual Scripting] Added set hotbar slot script tile
[Visual Scripting] Spawn entity to container will return merged item if spawned item was merged to one stack (it used to return nothing)
[YLD-6357] Added recipe for Energy "NOT" gate
[YLD-12749] Armor can be equipped from vicinity slots
[YLD-15700] Added armor stats to: Inventory Item detail, Inventory Vicinity item detail, Cube, Inventory Item detail, Trading "My Inventory" Item detail, Trading NPC inventory Item detail, Trading NPC, Bundle Item Detail, Item detail Popup window
[YLD-12616] When creating a new game a random seed is always selected. Players can use the command /showseed to display the seed of a map they are currently playing
/collidercount command is now public. Reports number of currently active colliders.
Players can now cancel crafting using RMB on crafting in progress
Players can now take items from workstations using RMB on crafted items
Energy linker now triggers combat camera for better targeting
Players can now sort items inside containers
New set of useful symbols and numbers
Vicinity items are now ordered by custom or entity name
Extended catapult's Y axis rotation angle
Added new male and female heads
Potion of Speed is back in the game

NEW ASSETS

	* Traditional Chinese Shirt (5)
	* Traditional Chinese Skirt (5)
	* Traditional Chinese Shoes (5)
	* Traditional Chinese Hat (2)
	* Tall Oak Tree (3)

FIXES
[YLD-15860] [Audio] Ticking sound of ylandium engine can be heard from great distance
[YLD-16615] [Audio] SFX settings do not affect GUI sounds
[YLD-14728] [Audio] When riding a horse, footsteps output changes from animal footsteps to
player footsteps
[YLD-12082] [Audio] Battle music does not loop anymore after respawn in edge when player was killed before the music actually started playing
[YLD-14909] [Audio] Opening dialogue window with NPC does not have any sound
[YLD-16326] [Audio] Too loud and repeating sound of water splashing when sailing backwards
[YLD-16615] [Audio] GUI sounds volume is now respecting the SFX volume settings
[YLD-14715] [Audio] Some animals are missing a sound for eating and sound of lowering and raising sails is way too loud
[YLD-14919] [Audio] Lighting a torch with another torch sounds like lighter
[YLD-14897] [Audio] Missing sound for build fire interaction
[YLD-14910] [Audio] Aesop's fables book has different sound of drop to inventory than other books
[YLD-12081] [Audio] Music can't be heard randomly anymore for a few extra seconds while muted due to weather conditions
[Audio] Sound of bomb explosion has a short delay
[Audio] Fixed various sound issues related to energy
[Audio] One of the mummy footsteps had missing sound sometimes
[Audio] Fixed Inventory add sound for Aesop fable book
[YLD-16718] [Dedicated Server] Player teleports after dismounting car to the place where they last mounted
[YLD-16642] [Dedicated Server] Player is stuck in return to main menu if server is manually restarted
[YLD-13326] [Editor] Container - some entity previews were not complete (eggs)
[YLD-12163] [Editor] "Aim To" allowed you to pick non-cannon entities with entity picker
[YLD-16104] [Editor] V key is invalid when NPC is placed in the Editor
[YLD-16498] [Editor] Some vases couldn't be set as tradeable
[YLD-8015] [Editor] Generate New Terrain seed is always the same, unless you manually change it
[YLD-11745] [Editor] There is no way how to use context menu in character mode
[YLD-16098] [Editor] Black shirt in Object properties window after "Randomise" was clicked
[YLD-16379] [Editor] Adding new objects to edited entity weld in the group did not work correctly
[YLD-16264] [Editor] It was possible to save as scenario with empty name
[YLD-16527] [Editor] Cutting item (Ctrl+X) from weld will break the weld
[YLD-16451] [Editor] No pivot was selected after breaking some entity welds
[Editor] Play test after deleting Player role/team could cause a small error (notification message)
[Editor] Fixed waypoint icon
[Editor] Fixed Logic Storage description text
[YLD-11765] [Feedback tracker] You can duplicate items in the inventory
[YLD-15521] [GUI] Workstation recipes do not show how many of them were created
[YLD-15534] [GUI] Pending tab is not selected and recipe tab is not dimmed in particular situation
[YLD-16025] [GUI] Autobalance is creating golden pebble slots with no count
[YLD-16896] [GUI] There is a placing crosshair displayed for a second when aiming a weapon
[YLD-16879] [GUI] New crosshair is hindering view
[YLD-15717] [GUI] Trading with full inventory drops the item on the ground, without any warning/notification and "Trade Successful" message
[YLD-16885] [GUI] Crosshair appears when character enters ragdoll
[YLD-16060] [Items] 3x3x3 brick block did not have second color channel
[YLD-10553] [Items] "Any vegetable" "Any mortar" and "Any writing tool" had no icon
[YLD-16119] [Items] Items were not stacked automatically if you were trying to pick more items than can be stacked with the ones you already had
[YLD-16222] [Items] Egyptian dagger and Pharaoh scepter had incorrect textures
[YLD-3558] [MP] Ragdoll after falling is not synchronized between host and a client
[YLD-7601] [MP] Ragdoll of dead bodies is in different positions for different players
[YLD-14622] [Ragdoll] If you fall from a greater height while in ragdoll, you fall through the terrain
[YLD-15719] [Ragdoll] Camera does not follow ragdolled character after death properly
[YLD-16831] [Sleeping] White screen instead of transparent GUI background
[YLD-15801] [Sleeping] When client moves mouse around the center of the sleeping UI sun will move just once
[YLD-16613] [Terrain] Client doesn't see any terrain changes
[YLD-16871] [Terrain] Terrain is blinking in distance if you move cursor too fast
[YLD-16751] [UI] Text bubbles are glitching as players move around
[YLD-16842] [UI] Misplaced buttons when no item is selected in inventory, creator cube, workstations, cannons and catapult
[YLD-7330] [UI] Mutated penguin model is too large in inventory
[YLD-16091] [Visual Scripting] Camera "look at" does not work when console is opened
[YLD-16421] [Visual Scripting] Logic storage: Adding instruction parameter problem
[YLD-16884] [Visual Scripting] Snapping problems
[YLD-16710] [Visual Scripting] Logic puzzle pieces are overlapping
[YLD-16444] [Visual Scripting] Second particle effect played on the same spot overrode the first one
[YLD-16418] [Visual Scripting] Adding/removing arguments from Game logic storage's instruction definition did not work correctly
[YLD-16209] [Visual Scripting] Spawning a lot of particles in short time could mix them (spawn the earlier one later than the later ones)
[YLD-16211] [Visual Scripting] Error stack trace could be broken if you had multilines text tiles in your script
[YLD-16210] [Visual Scripting] Setting description of stackable items did not work for the first time
[YLD-16475] [Visual Scripting] Loop/Break tile will be colored red if outside of any loop
[YLD-16490] [Visual Scripting] When moving puzzles with a return puzzle at the end between other puzzles, visual scripting broke
[YLD-13333] [Visual Scripting] Fixed issue with literal puzzles being hidden by parts of puzzle they are inside of
[Visual Scripting] Teleporting player to land when they were swimming did not work
[Visual Scripting] If player placed literal puzzle to a slot, the slot would expand too much
[YLD-16188] [YLD-16189] Players who died too far from each other in multiplayer can no longer trade and/or they see each other crawling instead of normally walking
[YLD-16664] Player can terraform water, and after unloading and reloading terrain, they can see the changes
[YLD-15022] Create basic options should be visible in advanced options too
[YLD-15453] Equipped items cannot be thrown to vicinity
[YLD-16673] Snow doesn't remain on the terrain during a snowstorm
[YLD-15752] Fixed issue which would cause the game to freeze upon crafting multiple items
[YLD-16284] Game is stuck after trying to deconstruct things inside your barrier
[YLD-12972] All padlocks are now placed consistently to the hotbar from the Creator Cube
[YLD-14395] Plants sometimes grow from water
[YLD-16196] Not controllable boats/rafts in old saves and scenarios
[YLD-16310] Ship/Boat/Raft in Placing mode is not positioned properly when player is standing in shallow water
[YLD-16162] When you search in the creator cube for the second time after you dragged an item to the hotbar, the search bar will respond to key bindings
[YLD-16212] In the backpack, search for existing items, enter the item name, and the result is blank
[YLD-16208] Fixed pet preview influenced by ingame light
[YLD-14213] Cannot delete saves of non-owned sharegames
[YLD-16219] Fixed missing translations on map buttons
[YLD-6767] Red brick block in the Fort wall random encounter has no translation (Czech)
[YLD-16182] The game now correctly respects the Dynamic Foliage option set in the Main Menu
[YLD-16150] Getting a trade offer locks player in combat mode
[YLD-15762] You can spawn cars into terrain
[YLD-16320] Picking up items in MP will close inspection window for clients
[YLD-8081] When blocks were taken from a vehicle (ship or car) before hardening, one of those blocks couldn't be placed into grid before the 2 minutes timer runs out
[YLD-15548] Grenades and projectiles can be thrown/shot through terrain in some cases
[YLD-16406] Fixed clipping though the walls when exiting from the vehicle
[YLD-16457] Crafting now displays correct amount of items that will be crafted
[YLD-16513] Duck boat transforms into upper deck boat wreck when it is destroyed
[YLD-16319] Rubber trees already have cut decal on their trunks
[YLD-16388] Large welded structures with confined spaces are not transparent anymore when camera gets close
[YLD-15404] Deer stand RE 117 has too short ladder
[YLD-12675] Small target is not visible in hands
[YLD-16603] Objects and terrain near the edge of the screen are rendered during rapid movement again
[YLD-16788] Fixed rare error when placing duplicate Entity Welds into the world
[YLD-15907] Character no longer performs light attack when releasing primary mouse button after an unrelated action
[YLD-14696] Depositing items in a container with high network latency should no longer delete and/or duplicate items
Fixed: ranged combat camera stays disabled after toggling placing mode

## 0.12: Smooth Sailing - 15/04/2019

HIGHLIGHTS

Please note that old pre-visual scripting game scripts will no longer work after installing this update. Also, some of the old games are no longer available in the Workshop.

As of 0.12, Genesys projects (games made in Editor) cannot be played from the Main menu directly anymore - they have to be first exported from the Editor. In similar fashion, before uploading a game to the Workshop, the game has to be also exported using "Workshop export". See Export -> Export local / workshop in editor main menu or visit https://community.bistudio.com/wiki/Ylands\_Game\_export

New Main Menu - A great new look with some additional functionality and reworked logic. There are still some improvements planned, but do let us know what you like and what you miss!

New Ingame UI - Bright, cheerful visuals, consistency, more options, important actions and information right where you need them.

Combat update - Much faster and more responsive combat, trees are easier to cut down, nicer visuals (the heavy attack "charge" is now shown with the particles) and a cool new jump attack.

Costumes - Tired of running around looking just like another ylander? You can now get the first two costumes at the Ylands store. Please note that they do not alter any stats, so your character is still affected by what they have equipped "underneath" the costumes.

Ship improvements - Tons of Multiplayer improvements. Larger waves, better sailing behavior. Animals can now be transported via ships.

New camera system - The new camera behaves much better in tight spaces, moves in a much more fluid way, and is also superior to the old system when handling collisions with terrain.

Interaction camera view - Initialized by the camera mode change key (default: C), this turns on a temporary replacement of full first person camera. While this view is meant for interacting only and is disabled when moving or attacking, it comes very handy whenever precision is needed.

Entity welding (Editor) - New Editor feature, allowing to "weld" entities into one entity. Imagine it as some kind of "solid" group. Welded entities can be then used in visual scripting as if they were a single entity. They also save a lot of processing power, because when entities are welded, their collision envelope gets optimized.

Entity welding (ships/cars) - Vehicles now utilize the optimizations gained from welding entities, so whenever you finish constructing a ship or vehicle, the structure will get welded into one, thus making cars and ships much more efficient to be handled by the game. More information about entity welding can be found here: https://community.bistudio.com/wiki/Ylands\_Entity\_welding

Note: Wind effect on ships has been temporarily disabled until a better way of visualizing its strength and direction is provided.

Inventory size was reduced by 3 slots. Any items in the removed slots will appear next to the character upon loading savegame for the first time in the new version.

All vehicles in all saves will now be forced to enter construction mode (so all entities on the surface will be combined at least once).

	* [YLD-13726] [Audio] New teleportation sound for the pets
	* [YLD-14882] [Audio] Added inspect sound functionality when player is checking the pet cage
	* [Audio] New 700+ sounds available as sound effects
	* [YLD-15696] [Blueprints] If you place a blueprint hologram while having the Creator Cube equipped, you no longer have to place the project table. The hologram will start getting built right away without supplying any resources.
	* [YLD-14706] [Blueprints] You can now use your friends' blueprints by copying their blueprint files into your BP folder
	* [Blueprints] Blueprint preview images for new blueprints now have higher resolution. UI slots now display a small preview of blueprints instead of the generic blueprint image.
	* [YLD-13488] [Editor] Adjust "Play window" when editing save game
	* [YLD-13053] [Editor] Make capsule shape for Trigger Zone
	* [YLD-13241] [Editor] Function returning array
	* [YLD-13264] [Editor] Color multiplication
	* [YLD-13381] [Editor] Allow to attach labels through Object properties window of entities
	* [YLD-13410] [Editor] Upgrade Play menu to be able to choose from valid teams and roles
	* [YLD-13430] [Editor] Add "Set length" puzzle (easy way to clear array)
	* [YLD-13446] [Editor] Add instructions for locking/unlocking equipment slots
	* [YLD-13459] [Editor] Allow modification of armor/animal resistances
	* [YLD-14216] [Editor] Allow attaching logic label to more than one game logic in one step in object properties window
	* [YLD-14452] [Editor] You have to choose terrain type when creating a new game (empty, flat, creative, explore) now
	* [YLD-13243] [Editor] Continue/break for loops
	* [YLD-15163] [Editor] Added Game logic storage
	* [YLD-13341] [Editor] ID is shown as part of Object properties window
	* [YLD-10913] [Editor] No option to convert dialogue answer to number
	* [YLD-15336] [Editor] Added search bar for long list in Object properties window
	* [YLD-15360] [Editor] Particle effect game logic has settable color now
	* [YLD-15185] [Editor] Game logic list can be now sorted by ID
	* [YLD-14860] [Editor] Option to switch between 2D/3D icons of game logic objects added to Editor settings
	* [YLD-14863] [Editor] Option to show/hide object relation lines added to Editor settings
	* [YLD-14785] [Editor] Ground snapping is more aggressive now. You cannot unsnap an object from the ground if ground snapping is on
	* [YLD-13846] [Editor] You can scale particle effect using scale gizmo
	* [Editor] Inventory in NPCs and Player role is minimalized by default
	* [Editor] Added impassable barrier Game logic
	* [Editor] Change of terrain will remove also all game logic from the level and it will add one Spawn point which is near the beach
	* [YLD-15402] [Visual Scripting] You can set up owner and domestication level of horses
	* [YLD-15033] [Visual Scripting] Added tile for written texts on notes/signs etc.
	* [YLD-14963] [Visual Scripting] Added instruction for set/get weather at specific position
	* [YLD-14789] [Visual Scripting] Added sound preview buttons for sound effects
	* [YLD-15150] [Visual Scripting] Added 3 new Vector instructions: inverse rotation, rotate point, rotate rotation
	* [YLD-14340] [Visual Scripting] Added tile for reverting entity colors
	* [YLD-15302] [Visual Scripting] Tiles to change played music for a player
	* [YLD-13606] [Visual Scripting] Added tile Debug mode which is true when testing game through Editor
	* [YLD-13843] [Visual Scripting] Transform logic position/rotation tiles added
	* [YLD-14599] [Visual Scripting] Added tiles to change current team and role of a player
	* [YLD-13949] [Visual Scripting] Added Get/set time property for Time triggers
	* [YLD-14743] [Visual Scripting] Array new instructions (concat, fill, includes, last index of, to string, order by as numbers, order by descending as numbers)
	* [YLD-13504] [Visual scripting] Allow to force close Dialog for a player
	* [YLD-14519] [Visual Scripting] You can now hold left CTRL while drag and dropping tiles from left menu and then the menu will not close
	* [Visual Scripting] None tiles now have their type specified on a tile
	* [Visual Scripting] Changing position of item in player's inventory or in a chest will move item out of the container to the world
	* [Visual Scripting] Added new category - enums, listing all enumerated types
	* [Visual Scripting] Play emote with "None" as argument will cancel currently playing emote
	* [YLD-14483] Added new Propeller Pack model
	* [YLD-15748] Added: holding E button to perform currently focused item action instead of forcing player to use radial menu
	* [YLD-13344] Changed the range of the vicinity from 2m to 2.5 meters
	* [Building] Improved block placement snapping when obstructed
	* Better swimming - more accurate movement caused by ocean waves, decreased swimming speed for a more immersive diving experience, falling into water maintains velocity and results in diving underwater
	* Better MP motion synchronization when riding a horse
	* Increased base run speed by 10 %
	* Added: more search keywords to visual scripting literals
	* The game will now gracefully exit upon start if incompatible hardware (e.g., insufficient GPU) is used to run Ylands
	* New and improved music tracks
	* Lowered shooting speed of both Cannons
	* Tweaked torch damage
	* New louder combat music tracks
	* New heads, haircuts and update heads controller
	* Added full body hover attack animations for Swords and Spears
	* NPCs now have at least puff particle as a feedback of the player attack
	* History panel now shows if infinite history recording is turned on
	* Added hints to building blocks describing blocks' size and shape to the game and Editor
	* Reorganized, fixed and added some of the building block item groups
	* Added missing building blocks to complete all sets
	* Several obsolete building blocks were removed
	* Action "harvest" was removed from the game, only "collect wood" on trees and "collect needle" on cacti and opuncias is present

NEW ASSETS
Added missing building blocks to complete all sets

FIXES

	* [YLD-11628] [Audio] Ambient and music in main menu is controlled by the same audio settings slider
	* [YLD-13439] [Audio] Pirate Chest closing sound too loud
	* [YLD-13428] [Audio] Sounds of animals are really loud
	* [YLD-14027] [Audio] Kiln sound volume depends on camera position
	* [YLD-14026] [Audio] Ylandium Refinery sound volume depends on camera position
	* [YLD-14025] [Audio] Blacksmith Forge sound volume depends on camera position
	* [YLD-14024] [Audio] Sailing sound depends on camera position
	* [YLD-14023] [Audio] Sail flap sound volume depends on camera position
	* [YLD-13974] [Audio] Sound volume of bonfire depends on camera position
	* [YLD-13975] [Audio] Anchor sound volume depends on camera position
	* [YLD-14334] [Audio] Missing flight potion sound
	* [YLD-14295] [Audio] Missing sound after drinking potion
	* [YLD-14293] [Audio] Missing opening trade window with NPC sound
	* [YLD-14263] [Audio] Wooden Table doesn't have unique sound when opening
	* [YLD-14262] [Audio] Sack containers don't have unique sound when opening
	* [YLD-14356] [Audio] Sparkler has no sound
	* [YLD-13962] [Audio] Player footsteps sound volume depends on camera position
	* [YLD-14279] [Audio] Activate trap sound is too loud
	* [YLD-14278] [Audio] Throw grenade action doesn't have unique sound
	* [YLD-14660] [Audio] Annihilator always plays destroy item sound
	* [YLD-13604] [Audio] Some animal have missing or too quiet sounds on surfaces
	* [YLD-14701] [Audio] Penguin footstep sounds are too loud
	* [YLD-14698] [Audio] Sound of Bears and Mutated Bears walking on metal surface is not correct
	* [YLD-14723] [Audio] Background noise in games
	* [YLD-14735] [Audio] Ostrich footstep sounds are too silent on metal surfaces
	* [YLD-14719] [Audio] Sound of sleeping hyena is too quiet
	* [YLD-14725] [Audio] Sound of boar footsteps sound like horse
	* [YLD-14689] [Audio] Patterned rug's metal impact sound is too heavy
	* [YLD-14200] [Audio] Open map action has no sound
	* [YLD-14294] [Audio] Missing deconstruct building blocks sound
	* [YLD-14198] [Audio] Plant a seed action has no sound
	* [YLD-14717] [Audio] Shark death sound is too silent
	* [YLD-13511] [Audio] Refilling of Small Ylandium Engine is too loud
	* [YLD-14357] [Audio] Missing Wind Turbine sound
	* [YLD-14430] [Audio] Blazing sounds are much louder than other sounds in the close area
	* [YLD-14587] [Audio] Missing Category:Clothing items placing sound, but only played when items are placed clipping into surface
	* [YLD-14791] [Audio] Steel Plate and Steel Tube have no placing sound
	* [YLD-14841] [Audio] Spotlights have missing placing sound
	* [YLD-14288] [Audio] Terraformer fire sound is looping incorrectly
	* [YLD-14896] [Audio] Extract resin is incorrect
	* [YLD-14955] [Audio] Several energy-looking items do not have energy Collect sound
	* [YLD-15019] [Audio] Horse has no idle sound when player mounts it
	* [YLD-14199] [Audio] Write sign text has no sound
	* [YLD-14364] [Audio] Missing sound for all flags
	* [YLD-14962] [Audio] Suitcase Sofa has same hit sound when hit by Wood/Stone weapons
	* [YLD-14907] [Audio] Item sound disappears when running through grass
	* [YLD-15416] [Audio] When a lot of trees are falling at once, only one ground impact sound will play
	* [YLD-14948] [Audio] Missing sound for picking up coal and charcoal
	* [YLD-15266] [Audio] Withered acai does not have tree falling sound
	* [YLD-15410] [Audio] Acai Tree has no falling sound
	* [YLD-15408] [Audio] Withered Rubber Tree has missing impact sound of fall
	* [YLD-15407] [Audio] Young Bamboo Plants have no falling sound
	* [YLD-15267] [Audio] Falling sound of small trees is way too long
	* [YLD-14494] [Audio] Car vehicle sounds
	* [YLD-15782] [Audio] Missing engine sounds
	* [YLD-13328] [Audio] You now should always hear the battle music when multiple predators start to attack you at the same time, instead of the music being randomly at 0.01 volume.
	* [YLD-13512] [Audio] Sound of burning the fuse is played from the place where player ignited explosive
	* [YLD-13667] [Audio] Missing or too quiet animal sounds on surfaces and animations
	* [YLD-13906] [Audio] Sound of Charging Station after pressing is too loud
	* [YLD-14030] Added sounds for ylandium generators
	* [YLD-14030] [Audio] Added sound loops to energy generators
	* [YLD-8828] [Audio] Added mechanics gun sounds
	* [YLD-10497] [Audio] Tree impact sound when a tree has been cut down is no longer emitted from the stump, but from the tree top
	* [YLD-14284] [Audio] Added missing sound of the book closing
	* [YLD-15041] [Audio] Sound of tree falling down now stops when it hits the ground
	* [YLD-14284] [Audio] Added open and close book/sheet sound
	* [YLD-14297] [Audio] Tweaked opening and closing sounds
	* [YLD-14306] [YLD-14305] [Audio] Added Sounds for opening, closing and adding resources to project table
	* [YLD-7891] [YLD-10498] [Audio] Added Tesla Coil sounds (idle, charge up, zap)
	* [YLD-14142] [YLD-14302] [Audio] Fixed: Music on Main menu stops abruptly when loading game, Audio stops playing when going back to main menu
	* [Audio] Sounds when connecting energy ports were not playing when connecting specific entities (such as Force Field Doors)
	* [Audio] Terraformer fire sound is looping incorrectly
	* [Audio] Fixed looped audio for Paintgun
	* [Audio] Tweaked sound for opening and closing sack
	* [Audio] Fixed item drop sounds
	* [Audio] Tweaked placement sounds
	* [Audio] Added new sounds for opening and closing Propeller Pack
	* [Audio] Added new sounds for Boats and Ships
	* [Audio] Fixeds sounds of metal objects dropping
	* [Audio] Added new sounds for Explosives
	* [Audio] Fixed sound levels for Item drop sounds
	* [Audio] Fixed Ostrich footsteps, Penguin footsteps Bear footsteps
	* [Audio] Added sound for propeller open and closing
	* [Audio] Fixed levels of small mammal footsteps
	* [Audio] Fixed Plant seed action sounds
	* [Audio] Tweaked Throw grenade stretch sound
	* [Audio] Added sacks unique sound
	* [Audio] Added Wooden Table unique sounds
	* [Audio] Tweaked volume of activate Traps
	* [YLD-13413] [Blueprints] You can place blueprints into other player's blueprints
	* [YLD-13297] [Blueprints] You couldn't capture new blueprints
	* [YLD-13422] [Blueprints] Fix blueprint unable to be placed when overlapping the player
	* [YLD-13339] [Blueprints] Fixed blueprints being placeable before they are fully loaded
	* [YLD-11944] [Blueprints] Blueprint remains stuck in hotbar if deleted
	* [YLD-10513] [Blueprints] Blueprint project tables would be left in an inaccessible state when players with high ping tried to use them right after placing them in the world
	* [YLD-14760] [Blueprints] If you attack right after placing the project table before the hologram is spawned, the hologram will never spawn and you will be left with an unusable, indestructible project table
	* [YLD-15728] [Blueprints] Players can place blueprint in other players barrier
	* [YLD-15651] [Blueprints] Trying to place a project table too close or too far from the blueprint closes the placing
	* [YLD-12717] [Camera] Equipping the terraformer while controlling the catapult breaks the camera
	* [YLD-12998] [Camera] Fix Free camera being able to flip upside down
	* [YLD-15202] [Camera] Character shakes while aiming up and down in combat camera
	* [YLD-13051] [Compositions] Sort by rating seems to do sorting by downloads just from the lowest
	* [YLD-13361] [Compositions] Compositions downloaded from the Workshop often fail to be marked as downloaded
	* [YLD-13293] [Crafting] If you craft an item directly into the world, the freeplacing hint will not disappear
	* [YLD-14171] [Dedicated Server] Players are stuck when reconnecting to Dedicated server
	* [YLD-13455] [Dedicated Server] Player is not able to control Cannons on dedicated servers
	* [YLD-12907] [Dedicated Server] Unpacked Sleeping Pads collisions now work again on a Dedicated Server
	* [YLD-13332] [Editor] Right clicking the color in object properties sets the color to black
	* [YLD-13433] [Editor] The color of building will disappear in the Editor
	* [YLD-13817] [Editor] Unlock Padlock interaction does not fire trigger of event listener
	* [YLD-13749] [Editor] Stuck at loading screen when placing specific composition to the scene
	* [YLD-13778] [Editor] Interact event works although Listener says otherwise
	* [YLD-13816] [Editor] Ignite Explosive does not work as a triggering event for Listener
	* [YLD-13772] [Editor] Scripts disappear after connecting to each other
	* [YLD-14081] [Editor] Local variable tile can get broken
	* [YLD-14867] [Editor] On ignite event is not working properly when ignited from inventory
	* [YLD-14838] [Editor] On explode event does not work for throwing explosives
	* [YLD-8608] [Editor] Continual shooting beyond loaded terrain stops terrain generation and stucks character movement
	* [YLD-10930] [Editor] Loot command does not work
	* [YLD-11012] [Editor] Map is missing an on open event
	* [YLD-13202] [Editor] Reopening the edit script no longer breaks the local variable block
	* [YLD-13222] [Editor] Get Color script tile does not work properly
	* [YLD-13365] [Editor] Object relation lines could miss in some cases
	* [YLD-13367] [Editor] Undo does not return deleted vehicles with blocks
	* [YLD-13384] [Editor] "Stack" attribute should not be shown in Object properties window for non-stackable items
	* [YLD-13385] [Editor] You should be able to create composition from a single item
	* [YLD-13400] [Editor] Interior post-process do not change when teleported from Interior zone
	* [YLD-13416] [Editor] Copying entities with script can delete the script
	* [YLD-13442] [Editor] Disable interaction does not work with lootable entities
	* [YLD-13537] [Editor] Right click context menu should close on any button press
	* [YLD-13542] [Editor] Clicking on the selected item in the Game logic list should open its properties
	* [YLD-13490] [Editor] You can create blueprint from composition
	* [YLD-13961] [Editor] Ctrl + c with nothing selected could cause an error
	* [YLD-12725] [Editor] Selection box does not move with the item
	* [YLD-14244] [Editor] You should be able to open locked doors through scripts
	* [YLD-14474] [Editor] Entity highlight color is now customizable
	* [YLD-14832] [Editor] You were able to combat in character mode
	* [YLD-13692] [Editor] Transform gizmos could get stuck being too big
	* [YLD-9421] [Editor] Damaged trees are seen as damaged in the Editor
	* [YLD-15891] [Editor] Fixed error when placing game logic objects near vehicles
	* [YLD-8650] [Editor] Rotation of spawn point will rotate character but leave camera unchanged
	* [YLD-15598] [Editor] Selection boxes of groups with game logic object as pivot were not correct
	* [YLD-15293] [Editor] Ctrl+d could move camera if user unpressed Ctrl before unpressing d
	* [YLD-15294] [Editor] Not selected Storage objects added to compositions were too far away from other objects when composition was placed into the game
	* [YLD-13869] [YLD-13871] [Editor] GameLogic could not be placed near animals/NPCs
	* [Editor] Right click did not cancel placing tool in "camera mode"
	* [Editor] Most windows and panels will close if you click to the empty space
	* [Editor] Trigger zone collision detection with building blocks was not accurate
	* [Editor] You cannot set "None" as an Image in the UI Panel
	* [Editor] No proper error message when running script with empty spaces in binary expressions
	* [Editor] Undo/redo of deleting vehicles did not work (cloning/copying)
	* [Editor] Editor supports alpha color for changing emissive part of entity color
	* [Editor] Error in visual scripting when Czech language was active
	* [Editor] Match searched text with category names too
	* [Editor] Event listeners were reworked and now you can listen to many more events
	* [Editor] New game logic objects: Game logic storage, Game logic template, Sound effect, Impassable Barrier
	* [YLD-5534] [Feedback tracker] Respawning inside a tree
	* [YLD-8935] [Forum] Coral appears white when placing on ground
	* [YLD-9390] [Forum] Plant viewable toggle not working correctly
	* [YLD-8863] [Forum] Lamp Collision is too big
	* [YLD-13602] [Forum] Game crashes when I try to place ship composition
	* [YLD-14085] [Forum] Moving a script block causes a crash
	* [YLD-14064] [Forum] Set Array Search not found
	* [YLD-7848] [Forum] Ship Helm moves ship forcefully when ran into
	* [YLD-14427] [Forum] Unable to establish connection
	* [YLD-11370] [Forum] Object loses custom name if player drops it
	* [YLD-8409] [Forum] Ship parts cannot be erased
	* [YLD-14428] [Forum] Incorrect lod of blooming magic plant
	* [YLD-14413] [Forum] Copy/paste color value doesn't apply Alpha
	* [YLD-12128] [Forum] Entity Templates not spawning correctly
	* [YLD-13957] [Forum] Color picking auto click
	* [YLD-13398] [Forum] Game edit mode, Can't delete or step back
	* [YLD-13467] [Forum] Editor cut and paste did not work when editing save game
	* [YLD-10885] [Steam Forum] Raspberry potion bug
	* [YLD-13294] [Gold Rush] When you pick up Golden Pebbles from Containers, they are not counted into your total
	* [YLD-13503] [Gold Rush] Text was not translated when language was changed during a play
	* [YLD-13316] [GUI] Can't use items after double clicking on item in quick bar
	* [YLD-11389] [GUI] Client cannot aim with cannon properly on ship
	* [YLD-10328] [GUI] Window with cancellation from client after trying to connect to server
	* [YLD-13289] [GUI] Remove button in MP lobby menu not working
	* [YLD-13405] [GUI] Invincibility indication does not show on clients
	* [YLD-14911] [GUI] Unique and not separable items behaved very oddly in inventory
	* [YLD-10147] [Multiplayer] Fix of cumulation of bodies in multiplayer game
	* [YLD-6704] [Multiplayer] As client, leaving the driver's seat while underwater will cause you to walk instead of swim
	* [YLD-13352] [Multiplayer] As a client, I see other disconnected clients standing instead of sitting
	* [YLD-8746] [Multiplayer] You see other player standing on a bed after connecting
	* [YLD-14712] [Multiplayer] New character for dead offline players if sleep was executed before they reconnect
	* [YLD-15749] [Multiplayer] Clients have extreme FPS drops on a particular template file
	* [YLD-13397] [Multiplayer] NPC dialogue will not pop out after non-host player exits the game by alt+F4
	* [YLD-13777] [Multiplayer] Dyeing at dyeing tables doesn't work for clients in multiplayer
	* [YLD-11766] [Multiplayer] Paintgun color picker did not work on clients
	* [YLD-14270] [Multiplayer] Fixed swimming pets
	* [YLD-14642] [Multiplayer] Client could read signs at night
	* [YLD-14798] [Multiplayer] Freshly connected clients will see others sitting/emoting now
	* [YLD-14315] [Multiplayer] When joining an ongoing game, characters already in the water should now be seen in the correct animation (swimming)
	* [YLD-13196] [Notifications] Amount of coyns doesn't refresh after successful notification during simulation
	* [YLD-13204] [Notifications] Notification about a successful sharegame save does not appear
	* [YLD-12330] [Protective Barrier] Offline clients in their barrier will receive damage after server is rehosted
	* [YLD-10992] [Protective Barrier] Players can destroy other players' barrier
	* [YLD-14756] [Protective Barrier] If you were invincible before the barrier update, you will remain invincible
	* [YLD-14755] [Protective Barrier] Players who were inside their own barriers before the update became immortal after the update
	* [YLD-14759] [Protective Barrier] Invincibility while offline after placing or fixing a non-activated barrier changed to golden hearts invincibility after barrier update
	* [YLD-14936] [Protective barrier] Players see the visual and sound effects of walking through the edge of barrier only for their movement
	* [YLD-14250] [Rented servers] If save file upload failed upon shutting down a server, the upload keeps getting retried
	* [YLD-11525] [Sharegames] There is no way to host games from My Sharegames menu
	* [YLD-11894] [Sleeping] Sleep is broken when two players connect to an almost full server
	* [YLD-13936] [Sleeping] Sleeping gets broken if someone destroys the bed you are sleeping on before it hardens
	* [YLD-6555] [Sleeping] The sun and the moon are slowing down during moving while sleeping
	* [YLD-15799] [Sleeping] Time is jumping back and forth during sleep on dedicated server
	* [YLD-14194] [Sleeping] More players can initiate sleep at the same time
	* [YLD-14311] [Sleeping] Invincible players after clicking very fast to initiate sleep
	* [YLD-14602] [Sleeping] If you Return to the Main Menu and reconnect while waiting for sleep, the sleep breaks
	* [YLD-14603] [Sleeping] If sleep was initiated exactly at the moment when another player was connecting to the server, it would want one more player than there were on the server, thus making sleep unreachable until the server was restarted
	* [YLD-14144] [YLD-14392] [Sleeping] Fixed an issue where you could start sleep while standing by spamming left mouse button while in the process of standing up
	* [YLD-9381] [YLD-14527] [Sleeping] Fixed an issue where if the game was autosaved during sleeping and then crashed before the next autosave, players would retain the invincible attribute after load
	* [Sleeping] Players no longer fill all their stats to maximum when sleeping, now it merely prevents damage, as it was originally intended
	* [YLD-6716] [Ships] Loading of objects and terrain breaks after a while of sailing forward in Create mode
	* [YLD-6953] [Ships] Raft floats down slowly when spawned in mid air
	* [YLD-5879] [Ships] Player can jump very high on a ship under certain circumstances
	* [YLD-9138] [Ships] Character's legs are shaking on the moving ship
	* [YLD-8536] [Ships] Animals make ship move improperly
	* [YLD-11473] [Ships] When the ship is sinking, the message when trying to pilot is wrong
	* [YLD-4082] [Ships] Boats are falling at constant speed
	* [YLD-14620] [Ships] Running over objects on a boat causes character to fly forward
	* [YLD-13693] [Ships] Ship placing was ignoring water
	* [YLD-14982] [Ships] While building on ships, some building blocks never align to others and gets "Not enough space" error if they are moved to the position via hold RMB
	* [YLD-13984] [Store] You cannot buy skins right after you buy coyns
	* [YLD-13212] [Store] Coyns are not visible when entered from the game
	* [YLD-5280] [Text] Small typo in "Hieroglyphic Block" (Czech language)
	* [YLD-13567] [Text] Several mistakes in sentences in Russian translation
	* [YLD-13351] [Text] Missing texts added
	* [YLD-14112] [Visual Scripting] Custom Interaction disappears when workstation changes model
	* [YLD-14114] [Visual Scripting] Feeding or lighting workstations breaks the script
	* [YLD-13205 ] [Visual Scripting] Show/Hide UI panel does not work on clients on DS
	* [YLD-13477] [Visual Scripting] Script issue when on different language settings
	* [YLD-13968] [Visual Scripting] Fixed a bug that caused big copied tiles in visual scripting to freeze in space and potentially crash the game
	* [YLD-13629] [Visual Scripting] Fixed an issue that caused variables in the visual scripting to be covered by Rename and Delete buttons
	* [YLD-13594] [Visual Scripting] Fixed a displacement issue of variables in visual scripting
	* [YLD-14298] [Visual Scripting] Set position does not work with ragdolled player
	* [YLD-14097] [Visual Scripting] Deleting Delay tile could resolve in subsequent errors (part of script missing)
	* [YLD-14380] [Visual Scripting] Fixed issue which caused tiles to change color and hide text in the "if" tile when changing "else" to "else if"
	* [YLD-14445] [Visual Scripting] Shift + drag and drop of tile had broken undo steps
	* [YLD-14307] [Visual Scripting] Local variable set tile was missing when the bubble was reopened inside of an if tile
	* [YLD-14451] [Visual Scripting] Removing an item in On added to inventory from an inventory could break the item
	* [YLD-14839] [Visual Scripting] Adding more than 8 arguments should not be possible even after reloading the save
	* [YLD-11140] [Visual Scripting] NPC did not recover active item after playing emote
	* [YLD-15078] [Visual Scripting] Fixed error when switching else to else if
	* [YLD-15995] [Visual Scripting] Reset on Trigger zone did not work
	* [YLD-12166] [Visual Scripting] Change of respawn position in On player death events will have effect immediately
	* [YLD-14087] [Visual Scripting] Fixed local variable losing its get method
[Visual Scripting] Variables in entity scripts could get reset to default state after placing them to world and then picking them
[Visual Scripting] Removing Entity storage owner tile from Entity storage instruction could break other tiles

	* [YLD-13269] Rusty Padlock has inconsistent size
	* [YLD-12971] Incorrect collision of Rusty Anchors
	* [YLD-13315] 3/4 part of Wagon Wheel is basically rotated
	* [YLD-13336] Details of Hieroglyphic Blocks disappearing too soon
	* [YLD-12540] You can duplicate any stackable items from Inventory Containers
	* [YLD-13343] Ylandium Power Cells disappear if you split them into vicinity
	* [YLD-13314] Wagon Wheel has only one paintable part
	* [YLD-13201] Pineapple has missing texture
	* [YLD-13231] Pineapple Half is floating above ground when dropped from inventory
	* [YLD-12957] Flag poles missing collision
	* [YLD-13270] Seashell Jar holding is incorrect
	* [YLD-13267] Rusty Padlock has no collision with Player
	* [YLD-12970] Wrecked Bamboo Raft cannot be fully painted
	* [YLD-13747] Teepee has wrong collisions
	* [YLD-13335] Rusty Can has no collision
	* [YLD-13163] Black Cat Statue is brown
	* [YLD-13005] Sack with dollar sign has only one paint slot
	* [YLD-12987] Collision of Rusty Cannonball is too small
	* [YLD-12664] Incorrect collision of Egyptian Chest
	* [YLD-12889] Incorrect occlusion of Duck Boat
	* [YLD-13311] Dynamites and Bombs have misplaced burning effect
	* [YLD-12885] Rusty Gear cannot be covered with Snow
	* [YLD-13309] Grenades and [Dynamite Stick|dynamites]] are held incorrectly
	* [YLD-12796] Some items cannot be fully painted
	* [YLD-12929] Mast with Sails have incorrect collision
	* [YLD-12649] Blooming Magic Bush disappears when it touches an edge of a screen
	* [YLD-13638] Some Vases cannot be painted whole - they're missing painting layers
	* [YLD-14260] Explosives don't disappear and don't deal any damage after exploding if placed inside objects
	* [YLD-11543] Bank Safe in freeplacing mode has incorrect texture
	* [YLD-11250] If engine is fully charged, the charge hint still will not disappear
	* [YLD-12856] Statues remain on water surface on shallow water
	* [YLD-12934] Sleeping bag - can stand up just before going to sleep and watch the day passing by
	* [YLD-14441] Large Wooden Doors have wrong collision
	* [YLD-5238] Propeller Pack is rotating in your hands when you are flying
	* [YLD-13636] Pineapple is floating in the air when you are holding it
	* [YLD-15561] Bear Trap disappears too soon
	* [YLD-13022] Incorrect collision of Metal Container
	* [YLD-12625] Cannot paint some Carpets
	* [YLD-14394] Seashells sometimes levitate over the shore
	* [YLD-12778] Simple Boots disappear with camera movement
	* [YLD-13338] Colour is set to default for items which are dropped into stacks
	* [YLD-13063] Gunpowder Kegs are white when shot out of a cannon
	* [YLD-15223] Incorrectly coloured part of a Diamond Pattern Block
	* [YLD-15465] Items are lost when Container is broken
	* [YLD-14476] Displaying thumbnails of a Human character in the Editor doesn't increase memory consumption over time
	* [YLD-15885] "Unhardened" entity can be destroyed even with Padlock
	* [YLD-15856] Color 3 on Oriental Chest has always original color in another lods
	* [YLD-16039] Stone Chest has more than one LOD Group
	* [YLD-9072] You can't lock Doors/Containers or place Padlocks in the foreign zone
	* [YLD-13560] Colors of the Plastic Blocks should be unified
	* [YLD-13353] Fixed wrong hand usage setting of picks (stone and iron)
	* [YLD-13197] Fix position and size of invalid placing indicator for Boats and animals
	* [YLD-13340] Quill and Ink don't break after one use anymore
	* [YLD-13310] Some plants have incorrect models
	* [YLD-13399] Fixed free-placed items not falling down when placed on vehicles
	* [YLD-13408] Fix building grid near vehicles
	* [YLD-12580] Sleeping Pad has wrong color in Creator Cube / Crafting
	* [YLD-12570] Roots texture do not change with weather
	* [YLD-12981] Unable to focus Car Passenger Seat while flying
	* [YLD-13578] Some items can't be placed on a wall
	* [YLD-13522] Items with multiple colliders no longer appear multiple times in vicinity
	* [YLD-13544] Straw Blocks placement issue
	* [YLD-14190] Broken model of Tribal Idol
	* [YLD-13266] Character is walking while throwing
	* [YLD-13036] Character clips with Top Tree
	* [YLD-11929] Player respawn is causing texture glitches on some blocks
	* [YLD-867] Looking into sea from under the sea level makes the sea disappear
	* [YLD-5603] It's possible to spawn inside Terrain
	* [YLD-15255] You can use Beds to get under Terrain
	* [YLD-6897] Sleeping Pads occlusion culling
	* [YLD-3549] No water particle when you fall into it
	* [YLD-5360] You can't fish underwater anymore
	* [YLD-13209] Fixed stack overflow while placing items near the Water surface
	* [YLD-12510] Items no longer load multiple times
	* [YLD-12609] Fixed an error that prevented plants and other cube entities from being swapped in the hotbar
	* [YLD-13234] Coloring, animated entities do not hold their color after being painted
	* [YLD-13236] Coloring, Paintgun doesn't display current colors of entities upon focus
	* [YLD-12610] Fixed a minor issue with swapping cube entities in the hotbar
	* [YLD-13235] Coloring, Painting one entity channel with Paintgun puts the other channels into the default color
	* [YLD-13233] Coloring, Paintgun restore and pick color functions do not work
	* [YLD-13218] Cannons can be placed and operated upside down causing visual issues
	* [YLD-13242] Both types of cannon damage only in further entities
	* [YLD-13068] Dynamite Bundle doesn't always explode when shot into the ground from a Cannon
	* [YLD-12986] Fixed prefab position offset that caused the Cactus Needle to fall infinitely
	* [YLD-13892] Building grid is blinking and overlapping in some cases
	* [YLD-13664] Freeplacing rotation gizmo persists after placing
	* [YLD-13856] Hair keeping wrong scale after head-size potion effect
	* [YLD-12371] Bamboo Plant colors tweaked
	* [YLD-13823] Festive Door and Wood Door colliders fixed
	* [YLD-13892] Building grid not showing on some bigger blocks
	* [YLD-13691] Santavision holding position
	* [YLD-13860] Head Feathers holding position
	* [YLD-14121] Missing faces of Bark Helmet
	* [YLD-8742] Fixed a validation issue that would prevent players from loading items from the first slot in the inventory
	* [YLD-13528] Character can equip items to hands from inventory while riding horse or while sitting or laying
	* [YLD-6226] Fixed character sometimes spawning underground
	* [YLD-5239] Biome generator sometimes puts biomes where they don't belong (savanna in mountains)
	* [YLD-13856] Fixed twisted hair after using scale-changing potion
	* [YLD-14144] You could stand up and perform action while sleep mode is simulated
	* [YLD-14126] Character's back is clipping through some Chairs
	* [YLD-14167] Fixed a bug that would cause items to duplicate when player put them in the Container
	* [YLD-14057] Fixed glitched ragdoll after close impact of the grenade
	* [YLD-14058] Fixed character falling into terrain a bit while throwing grenades
	* [YLD-14258] Fixed wrong skin visual for hand slot
	* [YLD-11061] Throwing the last grenade in hotbar with full strength would consume the grenade, but not throw anything
	* [YLD-8241] Digging with the Iron Shovel is now interrupted when the item breaks
	* [YLD-14482] Caves: some passages should have smoother terrain on the ground
	* [YLD-14475] Fixed Signs reading in the dark with the helmet equipped
	* [YLD-12593] Oak stump colors fixed
	* [YLD-14569] Fixed missing portraits for all heads
	* [YLD-9381] Fixed players being immortal if the game saved during a sleep
	* [YLD-15544] Dynamite Bundles could not be hit with Arrows
	* [YLD-14656] Repositioning blocks with QZ or WSAD on Ships and cars causes placing ghost to disappear
	* [YLD-15563] Fixed an issue where if a powered Tesla Coil got destroyed, new Tesla Coils would not shoot
	* [YLD-15420] You couldn't pick up things while riding a horse
	* [YLD-15642] Loading a game with the character controlling a raft/sailboat got the character stuck
	* [YLD-14866] Fixed teleport particles staying around the pet after player respawn
	* [YLD-11810] You can use unobstructed Ladders to get through walls
	* [YLD-15014] If you cut the tree to Logs before it hits the ground, the stump collider remained in the scene
	* [YLD-15172] When firing the last bullet in a weapon and immediately switching to another weapon, player would reload the new weapon
	* [YLD-12724] Visuals of fallen Trees are replaced after loading a save
	* [YLD-15536] Placing a grenade after another grenade of the same type explodes results in the new grenade being either lost or unusable
	* [YLD-15532] Stacked explosives (e.g. if the player dropped 5 grenades in one stack) would not explode upon being destroyed
	* [YLD-5847] Horse head animation twitches when turning on the spot
	* [YLD-10566] Error preparing game data after removing old saves and clicking on Play
	* [YLD-14532] Death is broken with disabled respawn - player can't play on that server again
	* [YLD-7340] Game freezes when player tries to exit the program
	* [YLD-14133] If player clicked create game before confirming (hitting enter) renaming of the game, default name was selected instead
	* [YLD-14893] Fixed a minor memory leak when throwing Grenades
	* [YLD-15577] Fixed a crash that could occur if the player drove their car into the ocean
	* [YLD-8069] You are still invincible if you get outside the zone when offline
	* [YLD-13724] Clicking on the radial menu should not activate punch
	* [YLD-13239] UI in Paintgun radial menu now displays correct colors
	* [YLD-14443] Radial menu couldn't be accessed while in the building mode
	* [YLD-12127] Fixed unavailable roles and teams for custom games
	* [YLD-14136] Fixed: an issue where entities with N colliders would get N instances of explosive damage instead of just 1, thus making explosives an overkill for such entities.
	* [YLD-13350] Matchmaking text displays \n symbols
	* [YLD-13229] preserve build orientation when changing anchors (ships/cars)
	* [YLD-13227] [YLD-13228] don't reset build stacker when the placement is not valid
	* [YLD-13382] Fixed one-handed hammerattacks not chaining while walking forward
	* [YLD-13382] Fixed chaining attacks for 1H Hammers
	* [YLD-13299] Fixed biome condition errors
	* [YLD-14036] Slow effect particles of heavy attack are aligned to the correct place now
	* Tweaked: faster pickup animation
	* Sleep now decreases your stats such as Hunger
	* Fixed issue that it was possible to still use some old disabled blocks
	* Fixed transitions in Terraformer/Paintgun/Annihilator animation controllers to stop transitions from starting a new animation
	* Tweaked Explosions and cannon shots
	* Trade action is no longer offered to dead targets
	* Iron Shackles are now held correctly in the hands
	* Tesla Coils were dealing multiple damage instances to entities with more than 1 collider
	* Fixed player automatically standing up when bed or chair under them was destroyed
	* Fixed Armor Leather skin helmet and hats clipping with hair
	* Fixed attack particles position for building blocks
	* Fix inconsistent building preview rotation
	* Wooden Cabinet collider fixed
	* Some items could not be free-placed on vehicles