recursal/Fanatic-Fandom huggingface dataset:
Thyra

**Thyra** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*There are many colourful and dangerous combatants who fight in the Crucible arena, but none are as feared and decorated as Thyra. A veteran of the arena, Thyra has fought in Warden’s Hold for over twenty years, and been undisputed champion for fifteen of them. She fights with a lethal, balletic grace that has surprised more challengers than she cares to remember.*
*Thyra entered the arena as a slave girl following the murder of her farmer parents. She fought her way to the top through grit and determination. Although she is a ruthless killer, she isn’t without a code of personal ethics. She revels in the thrill of the competition and only fights when it is for honour.*
*The countless arena fights have taken their toll on the champion. She longs for a peaceful release from the stardom and constant expectation. Everyone knows, however, that death is the only release for Crucible combatants.*
Cures Abound

**Cures Abound** is one of the Side Quests in Seven: The Days Long Gone.

## Walkthrough

It is well known amongst the citizens of Peh that the Technomagi are genetically immune to tech rot. They make no secret of it; indeed, many Technomagi enjoy flaunting the fact. The Biomancers, however, do not possess the same genetic resistance. And yet it is uncommon to see a Biomancer suffering from tech rot, and they offer healing to the enlightened.

From this, a rumour exists that the Biomancers have a cure for tech rot. Anyone in possession of such a cure could not only protect themselves and their friends, but potentially spread it across the empire.

* 1. This quest can be started by speaking to Kolbrek outside of Elder Malik’s hut in the Artee village.

* 2. Kolbrek asks us to find the cure for tech rot. He is convinced that the Biomancers synthesise it deep within Our Saviour’s Temple.

* 3. You must gain access to Our Saviour’s Temple either by disguising yourself as a Biomancer, or sneaking in. Once inside, make your way to Level -1. This is where a hideous creature called the homunculus produces the tech rot cure.
* 3.1 While passing through the ground floor, you may stumble upon a room that will show you how the food for the homunculus is made.
* 3.2 You can follow the pipe to the homunculus producing the tech rot cure on the level below.
* 3.3 Once you have located the homunculus, interact with it to obtain a tech rot cure in its pure form.

* 4. Return to Kolbrek, give him the tech rot cure, and claim your reward.
Rovan

**Rovan** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Rovan is the founder of the group known as the Enclave. He gathered like-minded misfits to explore a mysterious vessel called the Ma'Mon, stuck on the Tumult Ocean floor. Rovan appears dedicated to his plan to establish an artefact trafficking operation through the Ma'Mon once he understands the vessel's secrets.*
*Rovan was revealed to be a a Cog - an artificial person built to serve ancient people. He also lied about his agenda. His real goal was to free his imprisoned people from the influence of the Ma'Mon's daemon.*
*His plan did not turn out as intended. Freed Cogs turned on him and destroyed him in a vicious attack.*
Artanak

**Artanak** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Artanak is a daemon of the first age. He has existed for thousands of years, and has never strayed from his sworn duty as keeper of human history. During his long existence, Artanak has been bonded to numerous ancients and humans. Rumours say that Artanak once possessed Drugun himself, but few believe this. Even fewer dare whisper such heresy.*
*Artanak regrets the war that ravaged both his own species and the ancients. He never chose a side, instead remaining neutral, as he believed it was his duty to record events as they played out.*
*Artanak is wise even amongst his race, and no other daemon has ever known as much about humanity as he does. He has dedicated his entire life to recording, analysing, and cataloging humanity’s great journey.*

## Notes and references

### **Notes**

1. ↑ The voice actor of Artanak has same voice as the character Morgo in the game Little Misfortune
Caevon Orad

**Caevon Orad** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Caevon Orad is a Wildermage exile. He is the brother of the Technomagi leader on Peh: Stanton Orad. Caevon is a predominantly peaceful Wildermage, but with considerable magic ability. He spends his time researching magic in the Kaleidos Ruins - his home deep in the Everglade Swamps.*
*Whilst the majority of Wildermagi were either cast out of the Technomagi as punishment for dubious practices, or are untrained dabblers in magic, Caevon’s banishment is self-imposed. He grew disillusioned with the Technomagi’s focus on artefact excavation and the constant bickering with the Biomancers, eventually seeking a place of solitude to continue his research. Stanton Orad constantly tries to persuade his outcast brother to join his cause.*
Mayor Hucknell

**Mayor Hucknell** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Mayor Hucknell is the current administrator of Mortbane, the primary source of xurene gas production on Peh. The mayor is a nervous, withdrawn man, who is as suspicious of his own sheriff as he is of outsiders.*
*When he became mayor, Hucknell improved the cultivation of seromile plants to the detriment of the workers’ lifestyle and safety. Despite his unorthodox methods, the Biomancers were pleased with the results, so they turned a blind eye to the complaints.*
*Riddled with guilt, Hucknell began to research the xurene gas in secret, with a view to uncovering something that could benefit the long-suffering citizens of Mortbane. His activities raised the Biomancers’ suspicions, and so they began to investigate the mayor’s operations.*
Teriel

*This article is a stub. You can help Seven Wiki by expanding it.*

**Teriel** is one of the Characters in Seven: The Days Long Gone. Teriel's journey in takes place in a "beyond post-apocalyptic” environment where life has reset and civilization has begun again. Difficult moral choices will paint the road of your play experience, leading to unforeseen consequences along the way.

## Description

You are **Teriel**, a thief rased on the streets by a gang of renegades and trained to steal. Your latest job took a turn for the worse when you were caught and forced to take part in a strange ritual. Now you are possessed by a Daemon calling itself Artanak. It has a task for you which sees you travel to Peh, a dangerous and wild prison island under the control of the Vetrall Empire.
Breakout

**Breakout** is one of the Main Quests in Seven: The Days Long Gone.

## Walkthrough

After discovering that Savaash is being held at the Repositorum, the Technomagi headquarters in Peh, Teriel sets off on a mission to infiltrate and rescue the Letargia agent from his captives so that his mission can be completed.

* 1. Reach the Repositorum.

* 2. Infiltrate the Repositorum.

TIP: The Technomagi headquarters is an imposing structure, bristling with heavily-armoured Technomagi. Keeping out of sight and keeping off the ground is your best bet for infiltrating the building.

* 3. Once you’re inside, talk to Artanak about the possible places where Savaash may be held.

* 4. Infiltrate the Inner Sanctum by reaching the air duct above it.

* 5. Watch a cinematic cutscene of Drugun’s argument with the Technomagi leader on Peh: Stan- ton Orad.

* 6. Progress through the air ducts to Savaash’s cell.

When you find Savaash, he is in a coma and hooked up to a strange-looking device. Artanak ex- plains that this device is used to access memories as a form of deep interrogation. A similar pro- cess was used in ancient times to extract information from suspects.

* 7. When you reach Savaash’s cell:
* 7.1 Drop down to enter it.
* 7.2 Artanak will confirm that this is the man you’re looking for: Savaash.
* 7.3 Use sense mode to uncover and interact with the clues:
* 7.3.1 Monitors
* 7.3.2 Savaash’s bed
* 7.3.3 The control terminal
	+ a. When you interact with the control terminal, Artanak surmises that the only way to get the information is to use the same machine that Savaash is connected to.
	+ b. At this point, you can then interact with a vacant bed next to Savaash.

Artanak informs you that disconnecting Savaash when the memory extraction process is in pro- gress could render him brain dead, or kill him. The only option left, therefore, is for you to hook yourself up to the device and enter Savaash’s memories. Maybe then you can find out what he discovered on the island that led to his capture.
Factions

*This article is a stub. You can help Seven Wiki by expanding it.*

**Factions** are one of the Game Mechanics in Seven: The Days Long Gone. Multiple factions are living in Peh, all of them with their specific enemies and friends. Cross too many of them, and you might find yourself in a tight spot with a bounty on your head.

## Description

The two major **Factions** on Peh: the Biomancers and the Technomagi. In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.

The populace of Peh mainly consists of those who have been imprisoned on the island to repay their debts to the Vetrall Empire. The crimes they committed vary, and as always in those situations, not all of them are actual criminals - just regular people who managed to step on the toes of someone powerful. Island life is controlled by two leading organisations, which enforce the Emperor's will - the Technomagi and Biomancers.

The first - the Technomagi - are tasked with uncovering and studying of the Ancients Artefacts. They are also the soldiers who protect its borders and cities.

The Second faction - the Biomancers - are like a crossover between a church and a hospital. They study the limits of the human body and delve into not so ethical experiments to enhance the powers of Vetrall's soldiers, and understand better the magical potential of the human kind.

## List Of Factions

* Technomagi
* Biomancers
David Ream

**David Ream** ist einer der Gründer und Kreativ-Direktor von Hello Games. Er arbeitet als Programmierer an No Man's Sky.

## Biografie

(Frei übersetzt aus dem Englischen):

Ich werde oft gefragt: "Entschuldigen Sie, sind Sie David Ream, Kreativ-Direktor von Hello Games?

An dieser Stelle nicke ich.

"Dachte ich mir schon! Ich würde gerne ein bisschen mehr über Sie erfahren."

Ich bin ein höflicher Mensch, also gehe ich auf sie ein.

Normalerweise beginne ich damit, ihnen zu erzählen, wie alles mit meinem Vater und seinem gehackten Atari 2600 begann. Stapel von losen ROM-Chips mit Aufklebern, auf denen Dinge wie Frogger, Adventure, Kaboom und Defender standen.

Wir seufzen gemeinsam nostalgisch.

Ich plaudere ein wenig über alte PC-Spiele, die ich früher so geliebt habe, und erzähle dann, wie ich an der Universität Mathe und Physik studiert und dann einen Master in Informatik gemacht habe. Nachdem ich meine Intelligenz unter Beweis gestellt habe, erzähle ich von meinem Umzug nach London, um für Climax als frischgebackener Programmierer zu arbeiten. Von dort aus nehme ich sie mit auf eine wilde Reise nach Kuju, ins Herz der Spieleentwicklung in Surrey, wo ich auf jeder Plattform der damaligen Zeit irgendetwas entwickelt habe, darunter auch persönliche Fanboy-Lieblinge wie die Mitarbeit an einem neuen Geometry Wars-Spiel.

Wenn ihre Augen an diesem Punkt glasig geworden sind, erzähle ich beiläufig, dass ich ein begeisterter Musiker bin, dass ich Klavier spiele. Das verschafft ihnen entweder einen nützlichen Einblick in das Rätsel David oder lässt sie denken, ich sei ein überheblicher Rotzlöffel. Wen interessiert das schon? Ich habe sie wieder für mich eingenommen. Ich habe gewonnen!

Zum Schluss sage ich, wie sehr mir die Arbeit in der Spielebranche Spaß macht und dass ich mir die Gelegenheit, Teil eines engen Teams aus meinen Freunden zu sein, unmöglich entgehen lassen konnte.

Sie nicken wissend, lächeln und gehen durch und durch erleuchtet davon.
Hinbrik

**Hinbrik** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Hinbrik is the mechanic of the Artee people and the creator of the disciples’ robotic bodies. His main duties involve repairing and maintaining the disciples, the robotic guardians of the Artee tribe. He wouldn’t be ashamed to admit that he takes great pleasure in maintaining machinery.*
*Like all of the Artee, Hinbrik believes in Kade and his ideas of a unified human-daemon society. He’s a warm man who has time for anyone. The disciples have a lot of respect for Hinbrik, and they care for him deeply. They often talk to him about humans and their ways, as they find his openness and honesty reassuring.*
Cinder Man

**Cinder Man** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*He acquired the nickname Cinder Man because one of his victims died in an unpleasant way, seemingly combusting. The effects of his experiments vary, however; some victims turn to stone, whilst the only sign of others may be an unpleasant stain.*
*The Cinder Man is a notorious serial killer who stalks the streets of Warden’s Hold. He is a scientist of dubious moral principles, obsessed with discovering how tech rot spreads and finding a cure. He conducts research and develops potential cures, then he sneaks around Warden’s Hold looking for those afflicted by tech rot as subjects for his tests.*
Ramus

**Ramus** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Ramus is a wealthy merchant based in Lewmer. He specialises in exotic goods that the rich and powerful desire on the island from Hallard. He lives a comfortable life trading goods with the Peh aristocracy for favours and riches.*
*But the merchant also has a second identity. He has been the head of the Peh branch of the Puppeteers for many years, after the previous leader suddenly vanished one night without a trace. Ramus runs his gang with a guile that no one else can match. The Puppeteers are at war with their eternal rivals: the Grits. Whilst the Grits are openly violent thugs, Ramus is the puppet master who pulls the strings behind the scenes, undermining Grit operations wherever he can.*
If you do a good deed for Ramus or one of his Puppeteers, he can be a useful ally. If you cross him, however, he is a force to be reckoned with.
Vaetic

**Vaetic** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Vaetic is widely regarded as one of the best spotters working in Hallard. Despite his reputation, he is not in the Guild’s good books. When a job went badly wrong, he was openly chastised and humiliated.*
*Although he is a skilled thief, Vaetic’s insecurities run deep, allowing doubt to creep in after his recent failure. Whilst his old friend Teriel has no interest in getting the Guild’s blessing, Vaetic needs the organisation to have access to the most profitable jobs.*
*Cunning and cautious, Vaetic likes to plan things meticulously, taking precautions to protect himself and his fellow thieves during heists. More often than not, these measures are of an explosive variety.*
*Honour among thieves is a myth, and none know this better than Vaetic. He has been betrayed a number of times by greedy colleagues. As a result, he has a hard time trusting any member of the Guild.*
Arnaud du Motier

**Arnaud du Motier** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*At the top of Peh society dwells an upper class of people who are few in number. The elite of Peh are a powerful group, each one a success in their respective field of business. They consider themselves powerful, and they use their wealth to influence the island’s inhabitants.*
*Arnaud du Motier is one of the richest and most powerful people on Peh. He possesses one of the largest estates in Warden’s Hold, where he hosts incredible parties and events for the ruling class of the island. He accumulates his wealth through various unscrupulous methods, many of which involve tricking scavengers into turning over valuable artefacts to him.*
*Du Motier is also famous for his love of the arts and technology. He is particularly interested in curiosities from the time of the ancients. He is not shy about telling any who will listen about his large and impressive art collection.*
Inon Sekler

**Inon Sekler** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Sekler is the current high priest of the Biomancers on Peh. He has held this position for eighty-five years, making him the longest serving high priest in the order’s history. Sekler believes that the Biomancers are the key to mankind’s future, although he recognises the influence that supporting Drugun gives him.*
*A brilliant public speaker, the high priest is also a surprisingly private individual. When he isn’t giving sermons or leading his followers in prayer, he prefers isolation. He can often be found conducting experiments deep within the Biomancer laboratories, all for the benefit of mankind and its future. Like all Biomancers, Sekler despises the Technomagi and their beliefs. He distrusts their obsession with technology, and views them as heretics who will destroy mankind given the opportunity.*
Biomancers

The **Biomancers** is one of the major Factions in Seven: The Days Long Gone.

## Memories entry

*Drugun founded the Biomancers as an organisation that could provide healing services, but more importantly ensure that the Vetrall Empire’s citizens believe in the Emperor as the saviour of the human race. The Biomancers are the religious arm of the empire, delivering Drugun’s propaganda as a more palatable indoctrination.*
*The Biomancers, however, have their own purpose. They seek to remove mankind’s reliance on technology by creating organic replacements to machines.*
*The Biomancers have a strict stance against advanced mechanical devices, specifically those relating to daemons. While they do use basic apparatus, it is only done so in the pursuit of their own goals and experiments. The Biomancers want to restore humanity to its former glory through the use of entirely biological substitutes to technology. Although they are a religious order, they possess a strong military and scientific creed. Peh’s Biomancer faction is led by the fanatical and elusive leader, High Priest Inon Sekler.*
Vetrall Empire

The **Vetrall Empire** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*The Vetrall Empire was founded by Emperor Drugun after the great unification crusade that brought the warring, nomadic human tribes under one banner. The empire now spans across most of the known world.*
*The capital city of the empire is Hallard. Drugun conquered Hallard by using an ancient ark’s power and his tribal army to defeat the Cabal magi that ruled the ancient city. It truly is the jewel of the empire and resides at the very heart of Drugun’s realm. The city was the largest human settlement before Drugun’s conquest, but now it is by far the largest population center on the planet.*
*The Vetrall Empire has a pyramidal hierarchy with Drugun at the top as its political and spiritual leader. Below him are three major organisations that help Drugun maintain order, as well as serving other unique purposes. These organisations are the Biomancers, Technomagi, and the Letargia.*
Keep It Secret, Keep It Safe

**Keep It Secret, Keep It Safe** is one of the Main Quests in Seven: The Days Long Gone.

## Walkthrough

Using Savaash’s memories to retrace the Letargia agent’s steps, you must go in search of the Artee elder called Malik. It seems the Artee man made a deal with Savaash in order to help him access the ark, but of course the agent didn’t have a chance to fulfil his end of the bargain.

Your search begins at the edge of a dark and unwelcoming swampland: the Everglade Swamps.

* 1. Reach the swamp area indicated by the objective.

* 2. Upon reaching the beacon that you saw in Savaash’s memories, a talk with Artanak will trigger.
* 2.1 A mysterious voice invites you to journey deeper into the swamps.
* 2.2 It asks you to follow the path of the beacons, as they will light your way.

* 3. To reach the Artee village, you should follow the trail of the beacons. The village can be reached without following the beacons, but you’ll be walking blind and relying on luck to reach it! To follow the beacons:
* 3.1 Light the beacons by finding them in sense mode and then interacting with them.
* 3.2 Every time you light a beacon, another area will be indicated by the objective.
* 3.3 In the new area you will sometimes find more than one beacon, but only lighting the bea- con that changes the objective will progress the quest.
* 3.4 At the end of the beacon trail, you will come across an elevator that ascends up a cliff face.

The Artee are a creative, colourful tribe who take pleasure in expressing themselves through art and music. They once spread across much of Peh, and were greater in number, but the Vetrall Empire’s arrival to the island pushed the Artee back into the swamps.

Even so, the Artee take pride in passing down stories of the past to future generations. The title of bard is therefore a revered one amongst the Artee people.

* 4. When you reach the top of the cliff, a dialogue with the Artee bard, Kolbrek, starts. He seems to know who you are, and informs you that Elder Malik is waiting for you.

* 5. Go deeper into the Artee village. Feel free to explore your vibrant surroundings.

* 6. At the rear of the village, you will find Elder Malik’s hut. Enter it.

Inside the hut, you will find a weak, frail man wired up to a machine. Malik is pleased to see you, and explains that someone else wants to speak to you. Artanak recognises that someone as a fel- low daemon called Kade, is whom the voice in the swamps belonged to.

* 7. Talk with Malik and Kade, then watch the cutscene.
* 7.1 Watch a Cinematic Cutscene

Kade will inform you of the deal he made with Savaash. As the Letargia agent failed to deliver, he offers you the same deal. Kade wants a new body, since Elder Malik is dying, and he believes he can find one deep within Our Saviour’s Temple. If you can acquire a new vessel for Kade, he will help you access the ark.

* 8. When Malik has passed away, Kolbrek will ask for a word outside the hut. You may leave the building at this point. Speaking to Kolbrek gives you access to the ‘Veil of Darkness’ and ‘Cures Abound’ quests.
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The Birdcage

**The Birdcage** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*The Birdcage is a small fighting arena located just outside the port town of Lewmer. The arena is one of the few sources of entertainment for the downtrodden residents of Lewmer, and it often attracts a big crowd. The combatants are usually slaves, or prisoners who hope to make enough auryte to survive. The events the Birdcage hosts are simple last man standing bloodbaths, or intense one-on-one fights. They are brutal, violent, and gory spectacles that mirror the harsh reality of life in Peh.*
*Most of the Birdcage’s fighters are poorly-trained and inexperienced fighters looking to make a quick few crystals of auryte. The most promising fighters, however, may be approached by scouts from Warden’s Hold’s more prestigious arena - the Crucible.*
Elder Malik

**Elder Malik** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Malik is the elder of the Artee people. He has been their leader for many decades, always keeping his people safe and fed. He is a wise man with a big heart. His life was changed forever the day he found Kade deep within the swamps. The two bonded right away, sharing many views about leadership and humanity’s future. When Kade’s construct began to gail, Malik persuaded Kade to possess him, saving the daemon’s life. They spent the next few years leading the Artee together, as well as introducing other lost daemons into the community as they were discovered by Kade.*
*During this time Malk was stricken with a debilitating illness. The disease meant that he could no longer move or function normally, and so Kade had to lead the Artee alone, whilst using his powers to keep his friend alive.*
Belly Of The Beast

**Belly Of The Beast** is one of the Main Quests in Seven: The Days Long Gone.

## Walkthrough

Having struck a deal with the daemon, Kade, your next task is to infiltrate the main Biomancer structure on Peh known as Our Saviour’s Temple. Once inside, you need to find a way to transplant Kade into a new vessel so that he may lead the Artee people once more.

* 1. Leave the Everglade Swamps.

* 2. Travel to Our Saviour’s Temple and gain access to the interior. To do this, you can either:
* 2.1 Disguise yourself as a Biomancer;
* 2.2 Sneak your way in through the balcony above the doors; or,
* 2.3 Fight your way in.

* 3. Observe the mass led by High Priest Inon Sekler.

* 4. Once inside the temple, you must descend to the bowels of the temple.

* 5. On the lower levels you can:
* 5.1 Click on the clone tanks to gain some lore information from Artanak on the Biomancer technology.
* 5.2 Enter the Inner Sanctum of High Priest Inon Sekler. If you sabotaged the neural network, Sekler will express disgust that you ruined his operations. If you haven’t damaged the net- work, he will be disappointed that he has to destroy you, but he can’t let you and Artanak live.
* 5.2.1 When Sekler has said his piece, you’ll have to put him down. Watch out for the crea- tures he summons to fight alongside him.

* 6. When you have defeated Sekler, go into the locked room and use the neural network access panel to upload Kade into the network.

With Sekler defeated and Kade in his new body, the daemon grants Artanak the access privileges to bypass the ark’s defences.

* 7. Once you’ve obtained the ark access privileges, you’re free to leave Our Saviour’s Temple.
Lewmer

**Lewmer** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*Lewmer is a town that rose up around one of the island’s main port, Port Horizon. Originally Horizon was simply a ferrying station, but as the population of the island grew the demand for services and lodgings increased. Buildings started popping up near the port and as time passed more and more buildings appeared. Eventually the area grew so large it was deemed necessary to give the now bustling town a name. So it was that Lewmer was born.*
*There is no grimmer town to be found on Peh. Lewmer reeks of desperation and oppression; few seek to remain in the town, and the rich only visit for the slave markets.*
*When prisoners reach Lewmer they pass through several levels of security screening. The port is controlled by the Technomagi, who maintain order and distribute the work visas for the island’s numerous excavation regions.*
*As an extension to Port Horizon, Lewmer is located high atop the cliffs of the island.*
Technomagi

The **Technomagi** is one of the major Factions in Seven: The Days Long Gone.

## Memories entry

*The Technomagi order was created by Drugun at the founding of the Vetrall Empire. The organization was created to find ancient technology, research it and discover how it functions, and then reverse engineer it for use in the empire. Their philosophy is that the secrets of the past need to be unlocked in order to progress into the future and achieve mankind’s true potential. They believe that abuse of technology is what caused the fall of mankind, and by regulating it, studying it, and controlling it, they can use it to propel humanity forwards.*
*The Technomagi also act as local law enforcement. They have bases in every settlement across the empire in order to keep the peace, but also to make sure any technology found makes its way straight to Drugun’s palace. The Technomagi use technology to enhance their organic bodies, and to create powerful weapons for use in the defence of the empire. Peh’s branch of the Technomagi are led by General Stanton Orad.*
## Ranks Of Technomagi

* Pioneers
* Engineers
* Sappers
Elbenok van Lumier

**Elbenok van Lumier** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Elbenok van Lumier is a world famous inventor and engineer. He has been credited with numerous incredible inventions, but none are as famous as the safelock. Van Lumier developed the safelock prototype when he was attempting to hide love letters from his mistress who lived on the other side of the empire. He was terrified of his wife discovering his betrayal, and so he developed a lock mechanism that only he could access, and that would be unbreachable. To this day, every safelock across the empire is marked with his signature.*
*The inventor is well known for not suffering fools gladly. He is famously reclusive and will offer little time to those of inferior intellectual prowess. He is often labelled as an eccentric, but so are all inventors of renown.*
Ezekiel

**Ezekiel** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Ezekiel is one of the disciples who follow Kade’s leadership, and protects the Artee village from harm. As one of the primary patrol disciples, Ezekiel is responsible for monitoring activity in the Everglade Swamps. He is more curious than many of his brethren, which has led to him disappearing for prolonged periods in the past.*
*The Artee are well aware that the Biomancers are conducting experiments in the swamps that may put their village at risk. Although Kade needs all of his disciples for protective duties, Ezekiel has been known to seek out and disrupt Biomancer operations of his own accord.*
Armor

*This article is a stub. You can help Seven Wiki by expanding it.*

The various **Armor** Items in Seven: The Days Long Gone.

## Description

* Bandit Armor - This leather vest offers more protection than cloth, but only just. It doesnt restrict movement, though.
* Common Gloves - These common cloth gloves are riddled with holes. They offer no more protection than if you were bare-fisted.
* Common Shoes - This miserable excuse for a pair of boots offer no more protection than if you were bare-foot.
* Common Trousers - You man as well walk around in your underwear. These pathetic cloth trousers border on indecent and offer no protection.

### Technomage Armor

* - Technomage Armor
* - Technomage Boots
* - Technomage Gloves
* - Technomage Trousers
* - Technomage Helmet
Port Horizon

**Port Horizon** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*Within Lewmer resides Port Horizon, one of two ports on Peh. Horizon is the main arrival port for prisoners who are destined to work in the excavation sites or be sold as slaves to wealthy residents.*
*The port sees dozens of airships filled with prisoners each day. As such, security is incredibly tight. Prisoners have to pass through rigorous screening before they are allowed to enter the island proper.*
*Port Horizon also has a large warehouse section. This is used to store goods imported to the island, as well as exports of technology, including artefacts heading back to the heart of the empire.*
Hydlar

**Hydlar** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*He is a member of the mythical Ulun-Zar Order - a group who have an abnormal fascination with daemon kind. Although the Ulun-Zar do not openly worship Drugun, for some unknown reason the emperor does not take issue with the order’s existence.*
*Hydlar is just as mysterious as the order he belongs to. The pilgrims who he takes an interest in often suspect that there is more to his pilgrimage support than meets the eye.*
The Long Reach Wiki

Welcome to the Official *The Long Reach* Wiki
the *The Long Reach* guide written and maintained by the players.
We are currently maintaining 297 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The Long Reach

The Long Reach is a side-scrolling adventure horror game. It takes place in the fictional town of Baervox, in the aftermath of a failed experience-sharing program that caused the nightmares buried in everyone's subconscious to manifest while they're awake, resulting in terrifying hallucinations that drove many people to insanity. Shelly, a lead scientist behind the project, claims she can fix it. Explore the environment, collect items, and solve puzzles to find a solution to all this, but be wary, for while the horrors might just be hallucinations, the adrenaline-filled psychos who think you're a seven-headed cat monster are very real.[Read more...]

Content

Characters
Baervox
Soundtrack

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How to play guide for The Long Reach
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Elias

**Elias** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Elias is the Lodgemaster of the Hunters’ Lodge branch on Peh. He is the one who distributes the contracts for all hunts on the island. He has served as an erudite and committed leader of Peh’s hunters for over a decade. Prior to that, he was a formidable hunter himself, reportedly defeating a tyrofex with nothing more than a knife.*
*Usually a patient and kind man, Elias can be fierce when he or his hunters are threatened. He would defend the Lodge with his last dying breath. Although he doesn’t have a partner, it has long been suspected that his admiration for famed female hunter Emeline Selar goes a little deeper than simple respect.*
Kade

**Kade** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Kade is a daemon who was once custodian of the arts during the time of the ancients. Upon his awakening, he vowed to abandon the path of his kin and instead embrace a new path. Kade believes that the road to peace and unity lies with mankind and daemons working together. He used his status to teach others about his ways, and create a society where the two races can work together.*
*When the Artee people found Kade, they worshipped him as a god. He became their leader, and was granted the honour of possessing the village elder, Malik. Mild-mannered and kind, Kade has seen many things in his long life, and believes that further conflict will only lead to the extinction of all life, both man and daemon.*
*There are also lesser daemons which protect the Artee village. Kade leads these disciples, as they are known, with all of his centuries of wisdom and experience.*
Bioteks

The third most significant magic-wielding force in Seven is the **Bioteks** -- spiritual scientists in the employ of the Empire of Vetrall. Their duty is to care for the souls of the Empire's citizens by caring for and improving their flesh. The **Bioteks** believe that science and worship, biology and technology, are not mutually exclusive. Like the Technomagi, their power is based on reason and understanding -- the Bioteks are doctors, researchers and surgical pioneers, able to heal even those wounds that are invisible to the eye. But their services are not entirely free. In exchange for the healing of wounds or reconstruction of missing limbs, sacrifices of equal value must be made...
The Long Reach

**Price** | Unknown

## The Game

The Long Reach is an adventure game filled with colorful characters, puzzles, and a shock of discovery. Wait, weren't we supposed to say “joy of discovery”? That can’t be right.

The Long Reach takes place in New Hampshire, in the fictional town of Baervox. The game draws its inspiration from Lone Survivor and The Cave and all the classical adventures (except that The Long Reach is set in the present day). You don't play in a post-apocalyptic world or explore a fairy-filled fantasy world. You’re in the thick of it, just around the corner from the place where you buy your groceries.

## The Story

* The Long Reach is a horror-thriller hell bent on screwing with your perception of things.
* The game misuses stunning pixel art to create gruesome and unsettling images.
* You’ll be playing as Calvin throughout the game - this is an example of the lies and deception that we have in store for you.
* You won’t be forced to figure everything out. Escape if you wish, in fact we encourage you to run for your life!
* Solve puzzles that require thinking outside the box. The box provided by our publisher was never used during the development.
* You’ll be able to talk with plenty of characters. In fact, you’ll have a chance to pitch in every five lines or so.
* A classic adventure game inventory filled with keys and weird stuff (note: no Elvish swords glowing faintly blue when evil is close in this game).
* Original atmospheric and haunting soundtrack. The composer's not right in the head, he brought weird stuff home to use in the soundtrack. We’re all concerned for his cat.
Peh

**Peh** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*Peh is a large island located off the east coast of the largest continental land mass of the Vetrall Empire. It is a dangerous land that sits within the middle of the violent and unnavigable Tumult Sea. The island used to be much larger, but centuries of erosion, and the damage done during the Great War have shrunk the land mass considerably. What little land remains is treacherous to all forms of life.*
*There are bog-ridden swamps filled with dangerous creatures lurking beneath the surface; winding canyons that are scorched by the sun's rays; and even giant holes in the ground that descend deep into the earth, and spew out toxic gas. The only way to reach this perilous island safely is by an imperial airship.*
*Before the Vetrall Empire conquered this forgotten land, Peh was inhabited mostly by farmers and the Artee people. After the discovery of a large amount of ancient ruins, the empire transformed Peh into a penal colony. The island is now home to a huge excavation operation, where some prisoners are used as slave labour to mine for ancient artefacts. In more recent times, Peh has become home to a large population, including a branch of both the Biomancers and the Technomagi.*
Mortbane

**Mortbane** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*Mortbane is a small gas mining town in Peh. The majority of its population tends to the seromile fields, watched closely by the Biomancers and overseen by Mayor Hucknell and the town sheriff, Whitaker.*
*The town was built very quickly upon the discovery of the xurene gas emissions. In their haste, those responsible for the town’s construction overlooked the fact that being in such close proximity to the xurene vents would mean the town would be constantly filled with gas. It clings to the buildings and ground like a residue, coating everything in a sickly green tint.*
*Some of the native inhabitants of Mortbane have developed an immunity to the xurene.*
*Perhaps due to overly-long exposure to the gas, these individuals are also the ones who worship a giant wurm beneath the ground known as Voort. Everyone else, however, has to wear a gas mask in the town, or suffer an unpleasant death.*
Dolores Firefly

**Dolores Firefly** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*The mysterious Lady Firefly is the matriarch and owner of Firefly Manor. She provides the finest escorts in all of Peh. Her pleasure house is known even on the mainland.*
*Lady Firefly treats her employees very well. She ensures that her patrons do the same. She cares for those close to her, and she is gracious to any that show her respect. Despite appearances, Lady Firefly is ruthless when it comes to increasing her influence. She consolidates power wherever possible, forming alliances with those that can help with her own hidden agendas. She has an ongoing feud with wealthy socialite Arnaud du Motier, although the reason for this is unclear.*
*Auryte is not the only commodity that Lady Firefly collects. She is also in the information business. Rumours are always based partly in truth, and Lady Firefly uses this knowledge to ensure she knows exactly who is doing what on Peh. She can be a powerful ally, but an even more dangerous enemy.*
Emeline Selar

**Emeline Selar** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Of all the members of the Hunters’ Lodge, none are more skilled than Emeline Selar. She joined the Lodge at a young age after her family were slaughtered by a tyrofex while they were journeying across Peh. She escaped with her life, and has hunted the beasts of Peh ever since.*
*The striking young woman is incredibly resourceful, taking things people have discarded and turning them into useful items and gadgets. She’s a natural hunter, and a gifted engineer. There is not a beast on Peh she hasn’t hunted and bested.*
*Emeline doesn’t go anywhere without her faithful robot companion, Dot. Some of her fellow hunters unkindly say that Dot is her only true friend. There is no doubt that Emeline struggles to sustain relationships, however; she has failed to notice a legion of admirers.*
The Crucible

**The Crucible** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*The Crucible is the gladiatorial heart of Peh. It’s a large combat arena within Warden’s Hold, which hosts a myriad of games and events daily. Dozens of spectators routinely bay for the combatants’ blood at every fight. The Crucible hosts a league which sees the best of Peh’s warriors fight to be crowned the champion of the famous arena. This prized accolade has rested with the female veteran Thyra for the past fifteen years.*
*The renowned venue is famous for the mighty warriors it puts on display and the brutality of the arena itself. Fights can be customised with a number of traps and other effects to add an unpredictability that the crowd adores.*
*Those who succeed in the arena receive fame and glory, and are immortalised in the excited whispers of fans.*
Stanton Orad

**Stanton Orad** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Orad has risen through the ranks of the Technomagi to become the military leader of the organisation in Peh. He is often held in high regard as an uncompromising, but fair man, unlike the Biomancer high priest, Inon Sekler.*
*Peh’s Technomagi leader is a charismatic man with great military aptitude and an extraordinary ability to inspire. His straightforward persona has allowed him to gain respect amongst the inhabitants of Peh, as well as his own soldiers. As such, he has succeeded in growing the Technomagi into a powerful and influential organisation within Peh.*
1.5.7 Patch Notes

**Build 10200**

Here are some new updates and bug fixes.

* When starting a new game, there will be a new screen allowing you to exclude skills that you have unlocked.
* Fixed an issue where you got an error when combining monsters
* Fixed an issue with error messages in the store
* More text errors were fixed
* Fixed an issue with ingredients listed as
* Fixed an issue where you can obtain banned equipment in events.
* Event relics no longer appear in the ban list.

Feel free to email us at support@gamecoaster.com for any problems or inconveniences!
The Long Reach Wiki/editcopy/Top section

Welcome to the Official *The Long Reach* Wiki
the *The Long Reach* guide written and maintained by the players.
We are currently maintaining 297 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The Long Reach

The Long Reach is a side-scrolling adventure horror game. It takes place in the fictional town of Baervox, in the aftermath of a failed experience-sharing program that caused the nightmares buried in everyone's subconscious to manifest while they're awake, resulting in terrifying hallucinations that drove many people to insanity. Shelly, a lead scientist behind the project, claims she can fix it. Explore the environment, collect items, and solve puzzles to find a solution to all this, but be wary, for while the horrors might just be hallucinations, the adrenaline-filled psychos who think you're a seven-headed cat monster are very real.[Read more...]

Content

Characters
Baervox
Soundtrack