recursal/Fanatic-Fandom huggingface dataset:
Ghillie Set

Whether wandering the eerily quiet forests of the Greatlands or exploring the almost certainly abandoned buildings of Impirius, it pays to be hidden. The fastest way to die as a survivor is to broadcast your location, and very little does this better than having your username hovering above your head for everyone in a hundred meter radius to see. In comes the ghillie suit, covering the common survivor in foliage and hiding their nametag. This allows for a more stealthy approach to your wandering, and the armor blends in surprisingly well with the common pine tree, allowing the quick and alert wastelander to hop into a tree during an escape. The pieces are relatively common in Military chests, though each piece can be substituted for anything in the Ghillie category with very little change, as the protection values are not very significant.

Durability: 200 on all pieces

### Damage Reductions

Blunt: 21%

Slashing: 24%

Piercing: 25%

Fire: 24%

Radiation: 14%

### Abilities

Movement Speed +3%

Hunger Depletion -3%

Reload Speed -4%

Thirst Depletion -5%

Ghillie

### Repair Items

Tarp: 10%

Sewing Kit: 18-20%
Fort Wiskey

Fort Wiskey is a small military camp in the Greatlands, about a kilometer east of Eyesly. Overlooking the unnamed Greatlands waterfall, the fort is home to several tents, towers, and an underground bunker. A piston door on the west side is the official method of entry, however the large opening in the eastern wall can be used if that is closed. There are low-tier Military chests within several of the tents, as well as atop three of the four watchtowers. There are also Tier 1 Medical chests within the first aid tent, and Ammo Crates piled in the southeastern corner. There is often a base in the underground section, as its single trapdoor entrance can be easily fortified, and the bunker itself has many storage lockers to stash items in.

### Lore

The breach in the eastern wall is likely the reason this base was abandoned, though it is unclear whether the breach was caused by zombies or an armed conflict. The log roadblock on the path leading into the camp suggests an attack was anticipated, though the breach does point towards Faith, a population center.
Commando

The Colt Automatic Rifle-15 was part of the M16 family of rifles, with the Colt Commando being created as an offshoot for use by the United States Air Force during ground operations. 30 rounds of medium caliber, it holds its own as a standard-issue assault rifle, especially with an increase rate of fire over its slower counterparts. Upgrade with a Box of Parts for the Extended Mag, increasing magazine capacity to 40.
Loot

Loot is the general term given to any item in DayZ that can be obtained from a chest or container. This is the main method of obtaining almost every item in the game, and as such is the system that players will interact with most regularly aside from Thirst and Hunger. There are many tiers and types of chest, each of which has its own potential items it can spawn with. The types are Commercial, Industrial, Farm, Residential, Medical, Militia, Police, Military, Arsenal, Labratory, and Dungeon. There are also Supply Crates and Ammo Crates, which are solid blocks that can be opened. These can be any Tier of 1 through 6, and can be locked with different kinds of Keys.
Pancor

The Pancor Jackhammer is a fictional firearm based in truth. There were only ever three working prototypes produced, however its distinctive design lends itself well to outlandish videogame ideas ill suited for real combat. 15 rounds in its drum magazine, which explode on impact like a Thumper but with much less damage per shot and less bullet drop. It can remove basic barricades with pinpoint accuracy, making it a good cleaning tool for old bases.
Lock Pick

The lock pick is an uncommon loot drop from Residential, Industrial, Confidential, and Commercial chests. It can be used on any locked chest that is not Classified, however, it is single use and will disappear if a locked chest is clicked on. It is incredibly useful for new players that want decent loot, as Keychains are expensive for lower levels.
Peacekeeper

The Peacekeeper is a rifle ripped straight from Call of Duty, with a futuristic white finish on a solid black frame. 40 rounds of high caliber, with a fast rate of fire, decent damage per shot, and very little bullet drop. Upgrade with a Box of Parts for Dual Mag, increasing reload speed but upping the magazine capacity to 80.
FN2000

The FN F2000, designed by the same manufacturer as the FN5-7 and the FN-SCAR, is a select fire bullpup rifle that takes inspiration from the P90 for being ambidextrous. 35 rounds of high caliber, with a speedy fire rate and moderate recoil. Upgrade with a Box of Parts for Hollow Point rounds, increasing bullet damage.
OSPS

Off Shore Private Security, or OSPS, is as the name suggests; a permanent offshore installation placed in the middle between Hatch island, the Nuclear Bunker on Panjea Isle, and Blueberry in the Greatlands island. Entering from the boat dock in the base of the structure, one will find a flight of stairs ascending all three floors of the relatively large structure. The first floor has low-tier Police chests, with a Tier 5 Police chest locked with a Classified Key. There are Furnaces in the kitchen, and the enormous open area lends itself well to surprising lines of fire. The second floor plays host to a Crafting Table in the southeast bedroom, and several more low-tier Police chests. The roof has a glass maze, a water feature, a small farm, and skylights into the living space. Furnaces are up here, along with Tier 1 Farm chests, a Tier 1 Police chest, and a Tier 4 Police chest within the glass maze that is locked with a Green Key. Mercenaries spawn here, as well as accompanying Titans. Due to its isolated nature, it is often used as a player base, though those wanting a typical raid are in for a disappointment; most players simply put their clan banner down and run, as it is very difficult to cover every window and every door in this overly glass structure.

### Lore

There is a final entry written by one of the security team on the second floor balcony, detailing how OSPS, the company, continued "selling security to fat rich assholes during the end of times." It goes on to claim that instead of refusing this service, OSPS will instead hike their rates to become "the richest international security firm." This means that not only was this private security company continuing to accept payment well into the apocalypse, but they are an international business, which may still have operational facilities elsewhere in the world.
Military Set

When the outbreak got out of control, the army was called upon to restore order. They set up numerous small outposts like Alpha and Bravo, set up a Blockade into New Haven, and crashed airplanes into way too many buildings. They even fired nuclear weapons at Drydale, turning it into a blasted hellsite. But it was all for nothing. The outbreak continued, overrunning the smallest outposts first before finally breaching places like the West County Airfield and the Factory. From these new infested locations came the Brutes, wearing the armor of those that came before. It's better than most, designed to protect the user from Bullets and Bombs, but there's certainly better out there. Good for the mid-tier survivor just looking for some solid protection.

Durability: 400 on all pieces

### Damage Reductions

Blunt: 43%

Slashing: 60%

Piercing: 65%

Fire: 53%

Radiation: 25%

### Abilities

Equip Speed -6%

Reload Speed -6%

Critical Wounds -2%

Shrapnel -1%

Burns -1%

Lodged Bullets -2%

Movement Speed +1%

Haste

### Repair Items

Sheet Metal: 4-8%

Patching Kit: 25-30%
Barrett 50cal

The American Barrett .50 M82 (Or called M107 by the U.S. military), is a semi-automatic and anti-materiel precision rifle created in 1980 by Ronnie Barrett. It functions as one of the many higher-level sniper rifles in DayZ. In real life, this sniper rifle functions usually for anti-vehicle and anti-armor operations, hopefully giving an idea of how powerful it is in-game. In DayZ, the hulking and rare rifle has a magazine of 6 with High Caliber Sniper Rounds, and a damage type of Piercing. The gun is considered by most players as one of the best sniper rifles in the game, with an high damage output, bullet speed, and decent accuracy. It can be upgraded with a Box of Parts to get Concussive Rounds, in where headshots with the rifle slow down enemy's movement speed. The only downside to this gun is the immense recoil after shots.
Biowarfare Set

Clearly designed with great care and love by an insane crackpot that somehow predicted the end times, this rather effective combat attire is sure to be the most attractive number on the battlefield. By attractive, I of course mean it attracts the attention of everyone in a kilometer radius who isn't immediately blinded by the eye-gougingly strong indigo color of the armor. If you can look past the distractingly bright color choice, it's actually a decent set of armor, boasting several immunities to standard annoyances such as poison and blindness, as well as mid-tier damage reductions across the board. Just don't get set on fire.

Durability: 100 on all pieces

### Damage Reductions

Blunt 63%

Slashing 66%

Piercing 67%

Fire 8%

Radiation 91%

### Abilities

Movement Speed +11%

Reload Speed -32%

Leap

Night Vision

Blocks Poison

Blocks Toxic

Blocks Confusion

Blocks Blindness

### Repair Items

**Helmet**

Scrap Metal: 1%

Sheet Metal: 6%

Patching Kit: 25%

**Other Pieces**

Tarp: 8%

Sewing Kit: 20%

Patching Kit: 25%
Desert Eagle

The Desert Eagle is a semi-automatic handgun chambered in the very large .50 Action Express, and is often referred to as a "Deagle" as a shortening of the name. 9 rounds of high caliber ammunition, with high damage for a pistol and a quick reload time. Upgrade with an Advanced Box of Parts for 50. cal, reducing magazine capacity to 8 but increasing damage and bullet velocity.
Groza 4

The OTs-14 Groza is a Russian bullpup design, which quickly fell out of use after its invention in the late 20th century. Fully automatic, and with 40 rounds in the magazine, though the accuracy leaves something to be desired. Upgrade with a Box of Parts for Splinter Rounds, changing the damage type to Slashing but increasing recoil.
PPSH

The PPSh-41 is a Soviet submachine gun designed as a cheap alternative to the aging PPD-40, nicknamed the "burp gun" for its high rate of fire. 60 rounds of high caliber in its distinctive drum magazine, and its ludicrous fire rate means that the damage output is surprisingly high for a secondary. Upgrade with a Box of Parts for Rapid Fire, increasing fire rate even more to a ludicrous speed almost matching that of a Mini-Gun.
Military Outpost Alpha

Outpost Alpha is the primary Military installation of the Greatlands, positioned very near the center of the island. It is not very defensible from a tactical standpoint, sitting in the bottom of a valley between three mountains in a small clearing. The main compound can be entered through the parkour at the back, or by jumping through the front window, though the latter is often barricaded up. The roof has two Tier 6 Military chests locked with Blue Keys, with three Tier 5 Military and a few lower tiers scattered throughout the base. There are Furnaces and a Crafting Table in the downstairs area, and Ammo Crates spilling out of the overturned cargo truck outside.
FN-SCAR

The **S**pecial operations forces **C**ombat **A**ssault **R**ifle, developed by the same manufacturer as the FN5-7 and P90, is a modular combat rifle designed for use by the United States Military. 35 rounds of high caliber, with a moderate rate of fire and above-average damage for an assault rifle. Upgrade with a Box of Parts for the ACOG Scope, increasing accuracy.
Safe Zone

Welcome to the only part of the map where you don't need to worry about being shot, stabbed, or exploded: The Safe Zone. It's where you spawn, it's where you trade, it's where you go if you just want to rest your feet. Located in the far east of the map, this is the place where players are unable to kill each other, and is also the spawnpoint. New players (or those who are first returning after a large update) spawn in the underground section outside Room 11, with freedom directly in front of them and the tutorial hallway to their left. Players that have just died from the game world spawn in the helicopter flying above the central courtyard.

### **Information**

There's three Tier 1 chests in the first tutorial room, and several Supply Crates, which can be useful for emergency Food or lucky drops (I have gotten keys from those chests). Up on the surface, there are several help areas that explain the basics of the game: Donator Info and the Armory are on the right, while Item Help, Info, the Community Chest, and Ranks are on the left. The Community Chest is the place where people will often throw garbage they don't want, but one man's useless gun is another's saving grace. The Bank is directly in front of the spawn staircase, and is the location players will congregate at and use most often. The bank is your personal storage where you can keep items when you die. It is only accessible from the Safe Zone.

### **Getting In And out**

To exit the Safe Zone, players must teleport out, either by using /Play, teleporting to their personal or clan homes, or teleporting to another player directly. To return, players must go to one of the Evacuation Zones on the map, which can be tracked using the compass. Open the compass menu, select the green glass in the center, and pick the Evacuation Zone that is closest to you (this will be the top left option). Follow the compass to the marked location, and stand within the green circle until the timer reaches zero and you are successfully teleported back to the Safe Zone. These Evacuation Zones change every half hour, and the time until this shuffle can be seen within the top right of the Evacuation Zone compass menu.
Desert Border Fort

There is a small unnamed fort in just on the border between the Carcazo Desert and the Mainland Plains, equidistant from the Mercenary Outpost and RidgeVale. A small walled-in compound with double iron doors, it was clearly built by a group that expected to be stuck in this apocalypse for a while. Inside are ten Tier 1-3 Militia chests, with a Tier 4 Militia on the roof locked with a Green Key. There's Ammo Crates and Supply Crates in the courtyard, Furnaces and a Crafting Table in the tower base, and a pool of water for refilling Water Bottles. There is a Tier 1 and a Tier 3 Farm chest, the latter being locked with a Classified Key.
Greatlands Research Facility

The Greatlands Research Facility is a small log-cabin-esque structure in the western Greatlands. The outside has a covered deck that has level 1 Militia chests, as well as Ammo Crates. The first floor houses the research part of the facility, with two Tier 2 Labratory chests a furnace, and Tier 2 Militia chests. Upstairs has Supply Crates, Tier 3 Militia chests, and Crafting Tables. There are two locked Tier 4 Militia chests which can be opened with a Green Key, one in the upstairs bedroom and one on the roof. This building is often used as a clan base, due to its proximity to major cities like New Haven and Eyesly, as well as having only two entrances to the upstairs bedroom: the large glass window to the east, and the bedroom stairs to the west.
Melee Weapons

Melee weapons deal damage at close range, mainly piercing and slashing. With the exception of the chainsaw, once a melee weapon depletes its durability, it breaks forever. Some can be obtained through use of /kit, though these are usually fairly lackluster in the damage department. Good for shredding zombies without making much noise, bad for shredding players (because shotguns exist).

\*All testing was done to an unarmored player at full health of 11.5 hearts
Crates

Crates refer to items that are held in a player's inventory and can be opened once, and blocks throughout the world that the player can interact with like chests.

## Item Crates

Item Crates include Carepackage crates, Camo crates, Wildcard crates, Rare crates, Token crates, Legendary crates, Veteran crates, Soul crates, Destiny crates, and Jackpot crates.

## Block Crates

Block Crates refer to Ammo crates and Supply crates, which are scattered throughout the map. Supply crates generate a variety of loot, such as Repair Items, Crafting Items, Medical Supplies and Food. Ammo crates generate Ammo and ammo related crafting items.
Ashima

Ashima is a pink tank engine, who works on the NWR ever since Sir Topham Hatt IV bought her from her old railway, she was given the no.24

## Bio/Personality:

Ashima is usually found working on the Nilgiri Mountain Railway in Southern India, where the steep incline makes the track very dangerous and difficult to climb. Beautifully crafted with hand painted decals, Ashima is a fun, feisty and likeable engine who is more than happy to help out wherever and whenever needed.

## Technical Details:

Ashima is based on the Nilgiri Mountain Railway X class of 0-8-2 Tank Engines. Originally, 17 members of the class were built by the Swiss Locomotive and Machine Works in 2 batches. The first batch of 12 were built between 1920 and 1925, with an additional batch of 5 being built in 1952. An additional 4 locomotives were constructed by the Golden Rock Railway Workshops between 2011 and 2014 in Tiruchirappalli, India.

Ashima is faithful to her basis, with the only notable difference is that she is standard gauge, unlike her basis, which is metre gauge.
Crafting

Crafting is the basic way through which players make new materials. From Bullets and Bombs to Barbed Wire and Barricades, if you're going to get anywhere in DayZ you'd best get crafting. Most recipes can be made in the player's crafting grid, however some require the use of a Crafting Table.

Tool Recipes
Table
Fuel (x1)
Machine Oil (x1)
Scrap Metal (x1)
Sheet Metal (x4)
 Crystal Drill | Crystal (x1)
Fuel (x1)
Metal Drill (x1)
Sheet Metal (x4)
 Uranium Drill | Advanced Parts (x1)
Crystal Drill (x1)
Radioactive Waste (x1)
Sheet Metal (x4)
 Radium Drill | Diesel (x1)
Radium Crystal (x1)
Sheet Metal (x4)
Uranium Drill (x1)
Compass

The Compass is a navigation tool used to point to Evac Zones, points of interest, and the Airdrop, if the event is active. Right click with the compass to open the menu, where you can pick which location you want the compass to point to. The menu also shows a countdown to the next evac cycle (cycles last 30 minutes), and orders points based on how far the player is, from nearest to farthest.

It can be obtained through the command /kit compass. There is no cooldown on the command.
Fishing

Fishing, the "sport" undertaken by bored middle class men, has been reintroduced into the world of DayZ. First, you must find yourself a Fishing Rod somewhere on the map, most commonly in Residential chests, Commercial chests, or Supply Crates. Once you've found a rod, go to a nice quiet spot away from all the gunfire and zombies and set your line. In less than a minute you'll have a bite on the line, and you can reel it in when your bobber dips under the water with an audible "sploosh". Other than the expected fish, what can fishing net you? I'm glad you asked! I went fishing in my own little cove for *three hours* and caught two hundred data points worth of data, shown in the table below. You will notice that I caught at least one of every kind of Key from doing this, making it a semi-viable way of obtaining a mass amount of keys. I also brought up several trackers, making it one of the only low-tier options for finding such items. This is a regrettably small sample size, as can be seen with getting twice the amount of Blue Keys as Red Keys, but I don't want to have to do this again so it will have to do.
Glock

The Glock is a polymer-framed modern pistol for the everyman. 12 shots of small caliber, with overall fairly balanced and medium statistics as far as recoil, damage, reload time, and firing speed are concerned. A good multipurpose sidearm. Upgrade with a Box of Parts for the Competition Trigger, increasing the fire rate.
QBB 95

The Chinese Type 95 Automatic Rifle has been the standard issue service rifle of several government agencies in the People's Republic Of China since 1995, getting its name from the Chinese designations for "light weapon", "rifle", and "automatic". 60 rounds of medium caliber, with an insanely high fire rate and moderate reload speed. Upgrade with a Box of Parts for Ballistic Rounds, making bullets do more damage the longer they travel and incentivizing long-distance engagements.
Mech

### Description

Someone hacked the mechanized attack suits on the Overlord... Someone's gotta go take them out...

### Overview

Mech is a boss which spawns in the main deck of the Overlord aircraft carrier. There are three different spawns for Mech in the carrier, one east, one west, and one in the middle. The Mech has two different attacks, and it moves slowly at about the speed of a juggernaut zombie. The Mech has many different drops such as its own suit, AI chips, weapons such as Rocket Launchers and heavy weapons (clarify specific weapons), flight apparatus, repair supplies, BOPs, and many other items. You must be of Hero rank or higher to fight this boss.

#### Strategy

Mech is a very slow boss, however do not let that deter you from actually being carful when fighting it. The Mech has two different armaments which are used in varying intervals: a minigun which fires a straight burst of around 10 rounds that can go through walls, and its Rocket Launcher (which specific weapon) which fires a large firework that explodes, dealing enough fire damage to instantly kill any player with less than 70% fire reduction. It normally fires the minigun every 3-4 seconds and the rockets every 12, so chances are you might be stun locked by its minigun and then get blasted by its rocket launcher. There are two well known methods on killing the boss: kiting with a sniper rifle so you can easily dodge and fire at the mech whittling down its health, or using a Mounted Minigun (Official name?) or strong machine gun to dps the boss before it can do any damage.
22. LR

The .22 Long Rifle is named for its ammunition type, the 0.223 inch cartridge, which is the same size as a 5.56 mm cartridge but at a much lower pressure. It has terrible damage for a primary, and a mediocre reload time makes it undesirable for all but the most desperate of survivors. Upgrade with a Box of Parts for the C-Grip, improving hipfire accuracy.
Woodland Legguards

Durability: 550

### Damage Reductions

Blunt: 19%

Slashing: 18%

Piercing: 13%

Fire: 0%

Radiation: 13%

### Abilities

Broken Bones -5%

Shrapnel -5%

Bleeding -5%

Equip Speed -7%

Reload Speed -7%

Hunger Depletion -5%

Thirst Depletion -5%

Ghillie x4

Leap x4

Underwater Mobility Lvl 1

Underwater Breathing Lvl 1

### Repair Items

Leather: 3%

Tarp: 6%

Sewing Kit: 17%

Patching Kit: 50%
Thumper

The Milkor Multiple Grenade Launcher, incorrectly nicknamed the "Thumper" which is the moniker for the M79, is a rotary grenade launcher equipped with a reflex sight. Somehow, only two of the six cylinder chambers are usable, although loading one grenade into the weapon magically gives it two bullets. Significant bullet dropoff and travel time, although hitting a horde center mass will remove it from existence. Upgrade with a Box of Parts for Multi-Chambered, increasing the magical cylinder's carrying capacity to 3 rounds.
TASER

The Taser, or stun gun, is a nonlethal shock weapon designed to incapacitate targets long enough to be arrested by authorities. This melee model has ten uses per charge, causing five seconds of Weakness and Slowness, as well as one second of poison and night vision which deals one heart of damage regardless of armor.
Percy

Percy is a little green tank engine works on the NWR

## Technical Details:

Percy is based on a few locomotive designs built by the Avonside Engine Company in Bristol, England, for the Great Western Railway (GWR). He most closely resembles #1340 "Trojan", built in 1897 for the Dunn & Shute of Newport Town Dock, before being purchased by the Alexandria Dock Railway in 1903, until that was absorbed into part of the Great Western Railway following the Big 4 Grouping of 1923. "Trojan" was preserved as part of the Didcot Railway Center, though it's currently away for an overhaul.

Percy bears several differences compared to his basis, including being larger, the addition of a coal bunker, among several other differences.
Splint

### Overview

The Splint is an item used to repair broken bones. The splint can be used on yourself and on others. Like all medical items, it prioritizes yourself before others.

### Obtaining

Splints can be acquired in a variety of chests, as well as in supply crates, carepackage crates, and from NPCs. They can be crafted by combining two rags and one stick in any crafting grid.
Taurus

The Taurus Judge is a revolver that fires relatively weak shotgun pellets, designed for ranchers to kill snakes with. 5 shotgun shells, which would normally be enough to kill most anything at close range, however the low energy of the pistol means that it takes several rounds to kill a typical Zombie, let alone a player. Upgrade this sack of scrap with a Box of Parts for Slugs, converting the ammunition into a single round that does Blunt damage.
Medic Satchel

### Overview

The medic satchel is an item used to fix other players' negative status effects that are not dehydration. It is used by right clicking another player, which notifies them and you that you fixed their negative status effects. It is extremely useful because it has unlimited uses, but requires another player to be right next to you, which can be impractical or impossible in a fight.

### Obtaining

Medic satchels can be purchased from merchants, crafted, and looted from Medical chests. To craft, combine Adrenaline Shot, Bandage, Blood Transfusion Kit, Cure, Med Kit, Medicine, Radiation Antidote, Splint, and Tweezers in a Crafting Table. This is the most expensive medical item in the game due to its crafting requirements.

## Effects Information

### Fixes

Bites, Bleeding, Broken bones, Burn, Critically wounded, Lodged bullet, Radiation, and Shrapnel on other players exclusively
TAR 21

The Israeli Weapon Industries Tavor TAR-21 is a bullpup assault rifle that has been used by almost three dozen countries from Cameroon to Columbia, Thailand to Turkey, and of course the United States. 30 rounds of medium caliber, standard damage for an assault rifle, with a heavy firing sound and a moderate rate of fire. Upgrade with a Box of Parts for High Velocity Rounds, increasing bullet speed.
Trauma Kit

The trauma kit is an uncommon medical item, fixing bleeding and broken bones. It can be crafted with a Tarp, a Splint, and a Bandage in any crafting grid. It can also be purchased from Merchants. Its convenience is offset by its relatively expensive crafting requirement for a single use item, and as such is mostly used by moderately geared players who don't have the inventory space for excessive Med Kits.
Winchester

The Winchester Model 1873 is an offshoot of the Henry Rifle, being one of the earliest repeating firearm models and used by the Union army during the American Civil War. 2 high caliber rounds, with enough damage to kill a Zombie with a body shot and a speedy reload time. Upgrade with an Advanced Box of Parts for Uranium Bullets, catapulting this firearm into the future age with Uranium Bullets causing Radiation Damage but increasing reload time.
The Dragon

For a weapon to be nicknamed "The Dragon" and known as nothing else, it must be fearsome and ludicrously powerful with a heavy volley of flame. This flamethrower of indeterminate origin certainly fits the latter part of that description, holding ten charges of diesel-filled napalm in its underbarrel canister. Any enemy hit with its burst of flame will burn for a surprisingly long time, enough to kill any Zombie that is merely grazed by the burst in one shot. However, the time to kill is horrendous, with most damage coming from the slow burning instead of the initial burst. When used in PvP scenarios, you'd be lucky to get more than two bursts off before getting shot to death. Overall, this weapon is good for fighting hordes, but against anything else you'd be better just legging it.
WAVE Labs

This woodland laboratory sits on the northern edge of the Greatlands, between the Formidable Ruins and Military Outpost Alpha. There is a single path from the northern road to the facility, overgrown with trees. The building has several large glass windows, making securing the location as a base difficult with such ease of access. The inside holds a half dozen low-tier Labratory chests, with two Tier 3 Labratory chests locked with Purple Keys on the roof. There are two silos full of lava standing in the center of the building, surrounded by breakable glass.

### Lore

The proximity of this structure to the Greatlands Research Facility initially suggests shared knowledge between the two, however the lack of any military loot or presence in the facility leads one to believe that WAVE Labs may have been overrun, with any staff able to escape setting up a reserve base further into the forest and arming themselves along the way.
White Crest Medical Center

White Crest Medical Center is a two-story hospital in the north-western corner of the North Tundra. It has several low level Police and Medical chests, with the highest being a Tier 3 Police on the second floor. Due to its location and relative isolation, it is a common place for clans to set up camp. Watch out for landmines in the surrounding area, and be wary of the tight corridors.
Yomnetwork Dayz Wiki

**Welcome to the Yomnetwork Dayz Wiki!**
InfectedRPG DayZ is a server on play.yomnetwork.ca about surviving in the zombie apocalypse. Explore the vast open world, arm yourself with weapons and armor, trade with merchants, fight bandits, mercenaries, and other players, scavenge for loot, craft supplies, hunt for food, and rule the world!

Official Trailer

Note from the Wiki Editor: 1agentchase here, the main editor and writer for this wiki. I made hundreds of articles over the course of three months as a pandemic pet project, and would love to return some day to make hundreds more. I've lost my motivation, but... I hate leaving dead pages floating through the internet's abyss with no explanation. If you want to continue my work, be my guest. I'll probably never return, knowing my track record. Shoot me a Discord message if you want (1agentchase#2613), I'd be happy to talk about my work. Godspeed, and stay safe.

### Information about Yomnetwork's InfectedRPG server

The Map

Items

GunsArmorMedical SuppliesBackpacksThe MapNPCsTreasureKits
## Important articles

We're a collaborative community website about Yomnetwork Dayz that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
XM8

The XM8 is an assault rifle from the makers of the G36, and lost to the FN-SCAR for dominance in the SOF Combat Assault Rifle competition. 30 rounds of medium caliber, with a high rate of fire for an assault rifle and average reload time and damage. Upgrade with an Advanced Box of Parts for High Velocity Rounds, increasing bullet speed.
Tranquilizer Dart Gun

The Tranquilizer Dart Gun is an airsoft weapon's more effective older cousin. Firing one of its three sedative-tipped darts into a target causes the victim to receive the chat message "You got hit with a Tranquilizer!" while giving five seconds of blindness and slowness II. Useful for a nonlethal takedown, although each shot does do 2 piercing damage to an unarmored target.
Sponsor Pistol

This magical revolver, based on the Taurus Raging Bull, with infinite ammunition and abysmal hipfire accuracy. 5 shots in the infinitely-refilling cylinder, though very underpowered and not well suited for actual combat. Would only recommend using this if you keep finding your secondaries running dry on ammunition, and can't be bothered to figure out where to find more.
Molly

Molly is a Yellow tender engine!

## Technical Details:

Molly is based on the Great Eastern Railway D56 Class of 4-4-0's. Designed by James Holden, they were built at Stafford Works between 1903 and 1911. These locomotives, alongside the similarly built S46 and H88 classes were nicknamed "Claud Hamiltons," after Lord Claud Hamilton, the chairman of the GER. Following the Big 4 Grouping of 1923, The locomotives were reclassified by the London and North Eastern Railway (LNER) as D15's. One interesting note is that these locomotives were the engines of choice for pulling the Royal Train from King's Cross to Wolferton. The "Claud Hamiltons" were withdrawn between 1945 and 1960, with the last D15 specifically being withdrawn in 1952, with none surviving into preservation. However, a new build project is currently going on to resurrect a "Claud Hamilton," Specifically D16 #8783, which will be named "Phoenix".
Oliver

Oliver is the number 11 of the NWR

## Bio/Personality:

Despite his heroism and daring feats of escape, Oliver is an engine who is willing to admit every day is a learning curve. When he was still new to Sodor, he let the other engines' responses to his courage, resource and sagacity from his amazing recounts of daring escapes and adventures get to his smokebox and he became conceited. However, when the Troublesome Trucks pushed him into the turntable well, he grew into a much humbler, settled engine and was far warier of trucks. But later, with some help from his brake van Toad, he did gain much respect and authority among the trucks when he showed his strength with the ringleader of the trucks, S.C. Ruffey, a little more than he had perhaps been intending. Oliver still has gumption but is now a more obedient, sensible engine. He feels his responsibility on the railway deeply, is ever thankful for being aided in his escape from scrap by Douglas and is a trustworthy, tenacious, plucky engine. However, he can still be occasionally boastful or temperamental; despite this setback, Oliver is still one of the more really useful and well-behaved engines on Sodor.

## Technical Details:

Oliver is based on the Great Western Railway's 14XX Class of 0-4-2 Tank Engines. Designed by Charles Collet, 75 locomotives were constructed at the GWR's Works at Swindon between 1932 and 1936. Originally Classified as the 4800 Class, they were designed to work with the GWR's Autocoaches, a specialized coach designed for push/pull trains. The Reclassification into 14XX came in 1946, following the GWR's Decision to convert 12 members of the GWR's 2800 Class to oil firing, which themselves were reclassified as 4800's, hence the reclassification. The class was withdrawn between 1956 and 1965, with 4 members surviving into preservation.

Oliver Specifically is based on engine #1436, who, sadly, was not among the 4 14XX's that survived into preservation.
USAS-12

The Universal Sporting Automatic Shotgun 12 gauge, designed by the same manufacturer as the Daewoo K2, is an automatic shotgun designed for sustained fire in close quarters. The magazine is a combination of the two real variants, with the 10 rounds of a box mag in the model of a 20 round drum mag. It fires insanely fast, emptying all 10 shots in under 2 seconds. Upgrade with a Box of Parts for the true Drum Mag, holding its correct 20 shots.
Nia

Nia the Orange Engine

Nia is KUR ED1 class Orange tank engine from Kenya who joined The Steam Team when Thomas went on his Big World Big Adventure

## Bio/Personality:

Nia is an adventurous and fun engine who teaches Thomas, and even Gordon, about friendship and new things. Whether she is in her homeland of Africa or travelling around the world, Nia is positive, kind-hearted and caring. Her eagerness to help can sometimes irritate her friends, but her truthfulness and kind heart always win them over. She is a good problem solver, although she once had trouble reading numbers until Annie and Clarabel helped her.

## Technical Details:

Nia is based on the Kenya-Uganda Railway (KUR) ED1 Class of 2-6-2 Tank Engines. A total of 27 members of the class were built between 1926 and 1930 by Vulcan Foundary in the UK. Later, they were operated as part of the East African Railways, who reclassified the locomotives as Class 11's. In 1930, 4 similar locomotives were built by an unknown locomotive manufacturer for the Tanganyika Railway in Tanzania, classified as the ST Class. The only major difference being that they were fitted with vaccum brakes, as opposed to Westinghouse Air Brakes and Compressor. Currently, one locomotive survives into preservation, that being #327 at the Nairobi Railway Museum in Kenya.

Nia is almost identical to her basis, with the only major difference is that she is standard gauge, while her basis is metre gauge (3 ft, 3 3/8 in., or 1000 mm.)
Gingercat65

Gingercat65 is the Creator of the series!

## Characters:

1. Galina
2. Cherry
3. Elizabeth
4. Helen
5. Jimmy
6. Red
7. Luca
8. Marion
9. Roy
10. Belle
11. Millie
12. Julie
13. Nicky
14. Olivia
15. Sigrid
16. Tova
17. Brenda
18. Dulcie
19. Henrietta
20. Isabel
21. Margaret
22. Headkeeper Jack
23. Miss Jenny
24. Luca Gresley
25. Jimmy Stanier
26. Nigel Gresley-Thompson II
27. Stacy Jones
28. Isabella Dawson
29. Hercules
30. Lillie
Toby

Toby the Tram Engine

Toby is the number 7 Steam Tram on the NWR

## Appearances:

Season 1:

* Toby's Adventure

## Technical Details:

Toby is based of the LNER J70/GER C53 Class Tram Engine. Originally Designed by James Holden, 12 locomotives were built between 1903 and 1921 at the GER's Stratford Works. These locomotives were notable as the first steam locomotives on the GER to use Walschaerts Valve Gear. They were used on Wisbech and Upwell Tramway, as well as working at ports of Great Yarmouth and Ispwich in the 1950's. The Last of the class was withdrawn in 1955, with none surviving into preservation. Holden is another member of this basis!
MSR

The Modular Sniper Rifle is a bolt action sniper rifle developed by Remington Arms to be the precision sniper rifle for the United States Military. Four rounds in the magazine, almost zero bullet drop with a zippy travel time, and a suppressor on all models. Upgrade with an Advanced Box of Parts for Lightning Cartridges, increasing bullet velocity, damage, accuracy, and recoil.
Jealousy

## Jealously

### Director

Gingercat65

Jealousy is the 3rd episode of Season 1:

## Characters:

* Duck
* Donald and Douglas
* Oliver
* Barbara
* Coyote
* Albert
* Edward
* Henry
* Sir Topham IV
* Sir Topham V
* Stepney
* Emily
* Jason
* Nia
* Lolly

## Cast:

* Jonathan Asiamah- Narrator-
* Sudrian Steamers- Duck
* Traindude456- Albert
* Rob the Green Engine- Donald and Douglas
* GreatNate8345- Oliver
* ThomasTankEngine76- Coyote
* - Barbara
* SamTheThomasFan2- Henry
* MaximalTigers- Nia
* Yilin Zhou- Lolly
* - Emily
* SP4449Fan1- Jason
* Dueling Express- Stepney
* 22Tesla- Topham IV
* RNG- Topham V
* Justin Roig, Victor Tanzig, L.S.C Productions- Crew

## Trivia:

* This was to be written until GC65 retired from YT and left
Lideya

Lideya is the only god which is not technically alive. She has fused with the "Weave" of reality and now controls the use of magic, allowing most of it to be used without risk. She created the gnomes to utilize this power.

## Lideya

### Patron of

Wizards, Artificers, All who use and Study Magic

## Characteristics

### Personality Traits

Had a gift for altering reality and always wanted more magical power.

### Ideals

Control over the weave of reality

The Weave is shorthand for the way the strands of reality come together, binding everything into the integrated whole of reality. All those who use magic pull and push on this Weave. The Weave is made up out of Miasma, put together to make up everyone and everything. This means that the Miasma can be influenced without destroying the Weave, though this was still dangerous before Lideya came to be. Strong beings were able to do it naturally, Dragons and gods are an example of this, but there are others. Sorcerers are another example, though usually they do this through relation to a powerful being. Others are able to use the condensed power of a powerful being, such as clerics and warlocks. Others still learn the natural way of the Weave and can influence it with vibrations, such as bards. Lideya allows people to simply learn the nature of the Weave and change it through directly acting upon it, wizards and artificers.

Lideya has merged with the Weave, strengthening it with her own being. She can repair small rips made by most magic, and can usually act pretty fast. This is why most magic has little to no lasting damage on reality. However, magic greater than she cannot repair does exist in legend, creating huge damage to reality and leading to wastelands. Followers of Lideya, which includes most wizards and the entirety of the Worldwide Magic Initiative, refuse to learn these spells and destroy any mention of them.

Lideya has minor consciousness, but has remained silent in most situations. She has clerics and certainly influences the world, but she is not technically alive in the sense other gods are. She gave this up in melding with the Weave.

The gnomes were created before she became part of the Weave, as her students. They were not the first wizards, but were the first in the traditional sense, creating the Worldwide Magic Initiative. They also classified and standardized all the spells which were known and then discovered.
Rosie

Rosie is a Cherry Red tank engine, who bares the no.37

## Bio/Personality:

Rosie is a friendly, respectful and helpful tank engine who likes Thomas very much. She and Thomas like to have fun and also like to help each other when they are working. She also enjoys racing just as much as she loves to be really useful, and is very eager to prove her worth, as evidenced by her wanting to help Thomas deliver Alice's birthday presents, or even attempting to pull a special train on her own. Rosie can be described as a feisty, energetic and free-spirited tomboy who is not afraid to do hard work.

With the passage of time, Rosie became more levelheaded and mature, serving as a voice of reason to James' arrogance. She also stands no nonsense for teasing or rudeness, although she does have a good sense of humour and likes a friendly joke.

Rosie still manages a healthy relationship with Thomas, despite some incidents that unintentionally worry, annoy, or even embarrass her.

## Technical Details:

Rosie is based of the United States Army Transportation Administration (USATC) S100 Class of 0-6-0 Tank Engines. The Locomotives were designed by Colonel Howard G. Hill, at total of 382 locomotives were constructed by the Davenport Locomotive Works in Davenport, Iowa, H.K. Porter Locomotive Works of Pittsburgh, Pennsylvania, and the Vulcan Iron Works of Wilkes-Barre, Pennsylvania, between 1942-1944. Most of them were shipped to the UK in 1943, where they remained in storage until after the D-Day Landings, where they were then shipped all across continental Europe. Following the war, the locomotives ended up all over Europe and Asia. In the UK, 15 S100's were purchased by the Southern Railway, where they were designated as the "USA" Class. A few others were acquired by the National Coal Board, Longmoor Military Railway, and the Austin Motor Company. Impressively, over 100 S100's have survived into preservation, with the majority in North America and Europe.

**Rosie** is a very faithful recreation of her basis, but has simpler valve gear compared to the prototype. Red is also another member of this class.
James

* Red
* Black

James is the Number 5 of the NWR

## Technical Details:

James is based on the Lancaster & Yorkshire Railway (L&YR) Class 28 0-6-0 locomotive. Designed by George Hughes, The class was a rebuilt version of the L&YR's Class 27, with included the addition Belpaire firebox, and extended footplate and front sandboxes, larger cylinders, and a superheater. 63 of the Class 27's were rebuilt between 1909 and 1912, with an additional 20 being built new around the same time at the L&YR's Horwich Works, near Bolton. These locomotives were briefly under the ownership of the London & North Western Railway (Presumably because of a merger), in 1922, before becoming part of the London, Midland, and Scottish Railway (LMS) following the Big 4 Grouping of 1923. Withdrawls began as early as 1936, with only 35 members of the class moving into BR ownership. The last members were withdrawn in 1957, with none of them surviving into preservation. However, One of the Class 27's #1300 (LMS #12322/BR 52322) Managed to survive into preservation. It is under the ownership of Andy Booth, and is based at the Ribble Steam Railway, though it's currently on loan to the East Lancashire Railway.

James shares a very major difference compared to his basis: Instead of being an 0-6-0 like the prototype, he is instead a 2-6-0 Mogul. According to Awdry, James was an experimental rebuild of the class 28, with the driving wheel size increased to 5' 6", as opposed to 5' 1" on the prototype. Some other notable differences include the addition of a Fowler Tender, and the lack of sandboxes on the front splashers.

DJ and Eagle are other members of this class.
Galina

Galina the GNR Stirling

Galina is a GNR Stirling Single

## Technical Details:

Galina is based on the Great Northern Railway's (GNR) "Stiriling Single" Class 4-2-2, nicknamed the "Eight-Footer." Designed by Patrick Stirling, all 53 locomotives were built at the GNR's Works at Doncaster between 1870 and 1895. These locomotives were used for Express passenger trains, until they were displaced by the Ivatt Atlantics, with the oldest members being withdrawn in 1899, and the remainder of the class being used in secondary service until 1916. One member of the class survives into preservation, that being the prototype engine, #1, at the National Railway Museum in York.
Luca

* NWR Blue
* BR Brunswick
* NE Black
* LNER Apple Green

Luca is a LNER A3! He is the Number 20 of the Gordon's little brother

## Bio:

Luca was built on the 5th September 1939,

## Technical Details:

Luca is based on the LNER's A1/A3 Class of 4-6-2 Pacific's. Designed by Sir Nigel Gresley for express passenger work on the Great Northern Railway (a predecessor to the LNER prior to the Big 4 Grouping of 1923), and were based off of the Pennsylvania Railroad's K4 Class of 4-6-2 Pacific's (Though they lacked the Belpaire Firebox, instead having a more traditional roundtop one). A total of 79 locomotives (52 A1's and 27 A3's) were constructed, with the majority constructed at the LNER's works in Doncaster, though 20 of them were built at the North British Locomotive Co. in Glasgow, Scotland. Almost all of the A1's were rebuilt to A3 Specifications between 1928 and 1949. The Class lasted until 1966, when the last member, 60052, "Prince Palatine" was withdrawn by BR. Only one LNER Pacific survived into preservation, #4472, "Flying Scotsman", who was the very first to officially travel 100 MPH. In 1946, Luca was converted into a Thompson A1, which he HATED! He was a Thompson A1 from 1946 till 1953, due to Mechanical Faults and was reconverted back to an LNER Gresley A1/A3!

Gordon, Chandler and Flying Scotsman are also another member of this class.

### Livery:

* NWR Blue
* BR Brunswick Green
* NE Black
* LNER Apple Green

## Trivia:

* Luca's Thompson A1 look idea was actually by
* Luca's name is actually based on the fact that he was the last A3 built by Sir Gresley