Hotfix Notes: 1.0.3

In this Redux Hotfix, we're making various requested changes to the mod based on numerous pieces of feedback/bug reports over the past week. This hotfix will apply automatically to your game, and you should only need to restart for it to apply. It will not require a new installation.

## BALANCE CHANGES

### - In our last hotfix, we toned down the Nasty Spill curse in the chaos chamber. Unfortunately, the performance is still not matching our expectations, and as such we have further toned it down

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>  We'd like to take a moment to mention that we're well aware of a bug with Chaos Health Scaling in the mod. The team is still investigating this issue, and we'll be addressing it at a later date in either a Hotfix/Patch
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## LOOT CHANGES

### - The Mulligan has had its debuff type changed. Testing found that this debuff was applying to all damage dealt, which was unintended. It now applies a pistol damage debuff to enemies as intended, and lasts for 10 seconds. We have updated the description of the gun to convey this better

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>  Additionally, the following items have received a minor buff to bring them in line with other items:
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### - The Last Rites has received a buff to its weapon damage. The team felt this item was severely underperforming, so it has been given a little love

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>  While we're happy with the reception to most dedicated sources, we've also heard quite a few complaints regarding the drop rates from enemies who do not feature a respawnable totem. As a result, the following bosses have had their dedicated drop rates adjusted:
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### - Freezicles - 20% > 25%

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>  As for pearlescent drop rates, while the dedicated rates were indeed 2% in most cases, pearlescents often had their rates significantly decreased when taking into account the chance to actually get a drop from an enemy's item pool. As a result, pearls were falling too far into the realm of unfair RNG. As a result, all pearls have had their dedicated drop rates bumped from 2% to 4%. This should slightly help better even them out once pool drop rates are taken into account
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>  Finally, legendary world drop rates were slightly overtuned at launch, and we often found players were getting more world drops than actual dedicated drops. This caused a lot of confusion, and as such we have decided to lower legendary world drop rates across the board to ensure the loot system remains balanced
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## BUG FIXES

### - And some minor improvements!

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> Going forward, we'd like to provide you all with a little peak into what you can expect in the near future. Right now, our team are looking into more bugs such as the previously mentioned Chaos Health issue, and additionally we'll be further taking a look at enemy scaling and the enchantment system. Currently, we feel we're close to the difficulty level we want, but we also want players to feel an exciting chase for features such as enchantments. Going forward we hope to not only change and improve enchantments, but also up the gradual scaling of enemy health as a whole so that they feel more desirable.
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> Thank you again to all of our players for hopping into Redux. We look forward to releasing new updates soon where you can expect new loot, new changes , & so much more!
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