recursal/Fanatic-Fandom huggingface dataset:
Interrogative N Corp. Inquisitor

**Interrogative N Corp. Inquisitor**

**Skills**

**Vigorous Hammering** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  and 2  next turn

**You Dare!** 39 (40-1) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn

**Opressive Preaching** 39 (40-1) Atk Weight ⯀**Amt.** x1 [Clash Lose] Gain 2  next turn [On Hit] Inflict 2  next turn

**Assertive Inquisition** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 1  [On Hit] If target has 5+ , inflict 10  next turn

**Passives**

**Noble be Thy Sacrifice**When an ally is defeated, gain 1  next turn.

**Joy of Execution**After defeating an enemy, gain 2  next turn.

## EXP Luxcavation

**Interrogative N Corp. Inquisitor**

**Skills**

**Vigorous Hammering** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  and 2  next turn

**You Dare!** 39 (40-1) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn

**Opressive Preaching** 39 (40-1) Atk Weight ⯀**Amt.** x1 [Clash Lose] Gain 2  next turn [On Hit] Inflict 2  next turn

**Assertive Inquisition** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 1  [On Hit] If target has 5+ , inflict 10  next turn

**Passives**

**Noble be Thy Sacrifice**When an ally is defeated, gain 1  next turn.

**Joy of Execution**After defeating an enemy, gain 2  next turn.

## Refraction Railway

**Interrogative N Corp. Inquisitor**

**Skills**

**Vigorous Hammering** 29 (29+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  and 2  next turn

**You Dare!** 29 (29+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn

**Opressive Preaching** 29 (29+0) Atk Weight ⯀**Amt.** x1 [Clash Lose] Gain 2  next turn [On Hit] Inflict 2  next turn

**Assertive Inquisition** 29 (29+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 1  [On Hit] If target has 5+ , inflict 10  next turn
Dawn of Green - Doubt - δ

**Dawn of Green - Doubt - δ**

**Skills**

**Stab** 43 (40+3) Atk Weight ⯀**Amt.** x4  [On Hit] Inflict 4 . If target has , inflict +2  Count [Heads Hit] Inflict +2  Count [On Hit] Inflict 3  [Heads Hit] Inflict +2  Count

**Pin Down** 43 (40+3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +3  Count [On Hit] Inflict 5  [On Hit] Inflict 5

**Pain** 43 (40+3) Atk Weight ⯀**Amt.** x1 Prioritizes enemies with When this unit defeats the target with an attack, enemy with the lowest SP loses 15 SP.When this unit defeats the target with an attack, reuse Skill on a different target. [On Hit] If target has , deal 20% of damage dealt as bonus damage [Heads Hit] Target loses ( on target/2) SP [On Hit] If target has , deal 20% of damage dealt as bonus damage [Heads Hit] Target loses ( on target/2) SP [On Hit] If target has , deal 20% of damage dealt as bonus damage [Heads Hit] Target loses ( on target/2) SP [On Hit] Inflict  by  on target [On Hit] If the target has 7+ , Reuse this Coin once

**Counter** 43 (40+3) Atk Weight ⯀**Amt.** x1

**Passives**

**Doubt**When this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.

**Life**When Staggering or Defeating an enemy with an Attack Skill, this unit heals 50 HP (Both Core and Part)

**Pain**If an ally is defeated in Combat, gain 1 , 1 , and 3  next turn.

**Weakness**If this unit dies, apply 5  to all enemies. This effect does not stack.

**Irresponsible**If there are no other allies than Dawn of Green - Doubt - δ, double the effects of 'Doubt' and 'Life'.

**Beginning**If this unit is alive, no enemies are generated at Turn End.
Gregor/Trivia

## Name Origins

* Gregor's character is based off the eponymous **Gregor Samsa** of Franz Kafka’s novella *The* *Metamorphosis* (*German*: *Die Verwandlung*).
	+ Based on the intial version of his promotional poster, Gregor was possibly supposed to have the full name "Gregor Samsa" just like his book counterpart. However, due to changes later made to the design done to avoid potential copyright issues, it is unknown whether he still shares this last name as of the game's official release.

* Gregor's callsign, "**UNGEZIEFER**" is the specific term Kafka uses to describe Gregor Samsa's appearance upon waking up in the opening sentence of the novella's original German text.
	+ The term (alongside the entirety of the book's opening line) is famously known for having a wide multitude of varying English translations, with the English subtitles for Gregor's promo trailer translating the word as "hideous pest"
* The associated book quote from his initial character teaser post on Twitter **("*מטמורפוזה ungeheueren Ungeziefer*")**  is partially written in Hebrew (despite the novella being originally written in German) , likely as both a nod to Kafka's Czech Jewish family origins, and to distinguish him from Sinclair whose source novel *Demian* is also of Germanic origin

## Character Trivia

* Gregor is represented by the "🪲" Emoji.
* As seen above, Gregor's callsign was supposed to be "**גרגור**" (grgvr), the Hebrew transcription of his given name.
	+ Due to accusations of plagiarism made by Jack Jung on Twitter over Yi Sang's original promo poster design — the promo posters which had been uploaded at that point (belonging Gregor, Rodion, Sinclair & Yi Sang) — were deleted and edited to remove the quotes derived from their source books to avoid potential copyright issues.

## References

1. ↑ (Limbus Company Twitter) Gregor Teaser Post
2. ↑ (Limbus Company Twitter) Gregor Teaser Post
Liu Assoc. South Section 5 Hong Lu

**Liu Assoc. South Section 5 Hong Lu**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Warm Up** 40 (40+0) Atk Weight ⯀**Amt.** x3 [On Use] Heal 3 SP [On Hit] Inflict 1

**Flowing Flame** 40 (40+0) Atk Weight ⯀**Amt.** x2 If target has 6+  Count, Coin Power +2 [On Hit] Inflict 1 ; if target already has , inflict 1 more [On Hit] Inflict +1  Count; at 30+ SP, inflict 1 more; at 45+ SP, inflict 2 more.

**Crimson Blaze Fist** 40 (40+0) Atk Weight ⯀**Amt.** x1 If target has 6+  Count, Coin Power +1 [On Hit] Inflict 1 ; if target already has , inflict +1  Count [Heads Hit] Heal 6 SP   [On Hit] If target has 6+  Count, raise Stagger Threshold by 30% of damage dealt

**Guard** 42 (40+2) Atk Weight ⯀**Amt.** x1

**Passives**

**Flaring Up~** **x4 Owned**At 30+ SP, inflict +1  Count with the effects of attack skills/coins.

## Trivia

* Hong Lu's Liu Section 5 identity mirrors that of a fixer from Liu Association in the alternate world, but not to any particular character.
* A sparkling sound effect plays whenever Liu Section 5 Hong Lu successfully lands both coins of his Skill 3, in reference to his Uptie Story mentioning how his left eye randomly flashes.
Battle Announcers

**Battle Announcers** is a feature in Limbus Company that appears during any combat encounter and provides "commentary" at the start of every turn based on the current state of the battle.

All Managers start off with Dante as the default Battle Announcer, while others can be obtained via reaching a specific level in Limbus Pass or purchasing them for 1,300 Paid Lunacy (After their season are over if they have been part of Limbus Pass reward).

Up to 5 Battle Announcers can be active at once, which will randomly play a dialogue based on certain occasion.

## Available Battle Announcers

### Season 0

####     Dante

*Available by default.*
Does not possess a voice unlike other Announcers.

### Walpurgis Night

####      Malkuth

*Extraction (during Walpurgis Night). Will also appear as a fixed Announcer during the 2nd Walpurgis Night: The Dawn of Green battle.*
Originates from *Lobotomy Corporation*.

####      Pierre & Jack

*Extraction (during Walpurgis Night).*
Originates from *Library of Ruina*.

## Footnotes

1. ↑ Due to the lack of subtitles in the deployment phase and Dante having no audio, this line does not appear in-game.
2. ↑ This line does not yet have a Voice File.

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
LCB Sinner Meursault

**LCB Sinner Meursault**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Un, Deux** 37 (40-3) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 1  [On Hit] Inflict 1

**Nailing Fist** 37 (40-3) Atk Weight ⯀**Amt.** x2 [On Use] Gain 3  next turn [On Hit] Trigger

**Des Coups** 37 (40-3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 3  next turn [Heads Hit] Inflict 1  [Heads Hit] Inflict 1  [Heads Hit] Inflict 1  [On Hit] Inflict +2  Count

**Guard** 43 (40+3) Atk Weight ⯀**Amt.** x1

**Passives**

**Staunchness** **x2 Owned**At less than 50% HP, gain 1  at the start of the combat phase.

## Trivia

* Meursault's first skill "Un, Deux" translates to "one, two" in English.
	+ The third skill "Des Coups" translates to "hits".
* Meursault wears gauntlets on both arm in his battle sprites, despite only wearing one on his right arm in his character sprites.
* Meursault's deceased battle sprite displays his left hand sporting pointed claws on its fingertips (presumably what he wears under his gauntlets).
* The "Soleil" on his left gauntlet cannot be seen in his LCB Sinner Identity sprites; he is the only Sinner to never have the name of their weapon visible in these.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
Holiday Outis

For general information about the E.G.O, see Holiday.

**Holiday Outis**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Holiday** 38 (40-2) Atk Weight ⯀⯀⯀**Amt.** x1  [On Hit] Trigger    [After Attack] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 4 allies with the least SP   [After Attack] Heal 20 SP for 4 allies with the least SP

**Passives**

**Fair Presents**When applying positive effects to other allies with Skill effects or Coin effects, randomly select one of the following effects: , , , , or .
 Then, inflict 1 Potency of the selected effect to 1 random enemy. (Activates 5 times per Turn. Can be applied up to 5 times per enemy. For abnormalities, applied to a random Part.

**Holiday Outis**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Holiday** 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets Randomly  [After Attack] This unit loses 10% HP [On Hit] Target loses 10 SP   [On Hit] Trigger    [On Hit] Inflict 2 Fragility for the Affinity with the highest Resonance count   [Tails Attack End] Gain 1  to the Affinity with the highest Resonance count

**Passives**

**Fair Presents**When applying positive effects to other allies with Skill effects or Coin effects, randomly select one of the following effects: , , , , or .
 Then, inflict 1 Potency of the selected effect to 1 random enemy. (Activates 5 times per Turn. Can be applied up to 5 times per enemy. For abnormalities, applied to a random Part.

## Threadspin

* Coin Effect: [After Attack] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to **2 > 3** allies with the least SP   [After Attack] Heal 20 SP for **2 > 3** allies with the least SP
* Coin Effect: [After Attack] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to **3 > 4** allies with the least SP   [After Attack] Heal 20 SP for **3 > 4** allies with the least SP

* Atk Weight: **3 > 4**
* Coin Effect: [Tails Hit] Inflict **1 > 2** Fragility for the Affinity with the highest Resonance count   **[Tails Attack End] Gain 1  to the Affinity with the highest Resonance count**
* Atk Weight: **4 > 5**
* Coin Effect: **[Tails Hit] > [On Hit]** Inflict 2 Fragility for the Affinity with the highest Resonance count
Liu Assoc. South Section 6 Meursault

**Liu Assoc. South Section 6 Meursault**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Assault** 41 (40+1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 1  [On Hit] Inflict 2

**Stalwart Stance** 41 (40+1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2    [On Hit] If target has 6+ , inflict 3  on 2 random enemies [On Hit] Inflict 1

**Perfected Death Fist** 41 (40+1) Atk Weight ⯀**Amt.** x1 If target has 5+ , Coin Power +1 [Heads Hit] Inflict 3  [On Hit] Inflict +3  Count   [On Hit] If target has 6+ , inflict 3  on 2 random enemies

**Guard** 41 (40+1) Atk Weight ⯀**Amt.** x1

**Passives**

**Great Mountain** **x4 Owned**When attacked, inflict 1  on a random enemy.(Upto 4 times)

## Trivia

* Meursault's Liu Section 6 identity mirrors that of a fixer from Liu Association in the alternate world, but not to any particular character.
Lured Guido

**Lured Guido**

**Skills**

**Drive** 45 (40+5) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn

**…Be Cleansed** 45 (40+5) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn

**Inquisitional Retribution** 45 (40+5) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  next turn

**Mantra** 45 (40+5) Atk Weight ⯀**Amt.** x1  [On Hit] Remove 3 E.G.O resources of a random Affinity [On Hit] Remove 3 E.G.O resources of a random Affinity

**Passives**

**Bhaishajya**At the start of the turn, fully recover HP.

## Refraction Railway

**Lured Guido**

**Skills**

**Drive** 41 (41+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn

**…Be Cleansed** 41 (41+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn

**Inquisitional Retribution** 41 (41+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  next turn

**Mantra** 41 (41+0) Atk Weight ⯀**Amt.** x1  [On Hit] Remove 3 E.G.O resources of a random Affinity [On Hit] Remove 3 E.G.O resources of a random Affinity

**Passives**

**Bhaishajya**At the start of the turn, fully recover HP.
Holiday

For the originated abnormality, see Sandolph.

**Holiday** is the name of the E.G.O for Sandolph. All the sinners that utilize this E.G.O wears patchy winter attire sewn together from pieces of white, green, and red leather and a Santa hat, and uses a black gift sack dripping with blood and decorated with golden ribbons and bells as a weapon.

## Information

* Heathcliff
* Outis
 *Main article: Holiday Heathcliff*

 *Main article: Holiday Outis*

## Obtaining

This E.G.O is obtained by the following means:

 Outis | HE | Obtained from Extraction during the time-limited Miracle in District 20 event.

## Trivia

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Jia Huan

**Jia Huan** (*Hangul*: 가환, *Ga Hwan*) is Hong Lu's older brother and an overarching antagonist introduced in Canto I: The Outcast.

Acting as a specialized N Corp. frontline fighter on Hermann's team, he is currently in opposition with Limbus Company to retrieve the Golden Boughs within the ruined Lobotomy Corporation facilities.

## Appearance

Jia Huan is a tall, pale grown man looking to be at least a few years older than Hong Lu. He has slit red eyes, and sleek, deep violet hair tied up in a ponytail with a red hairband. His hair is parted sharply in the middle, showing off his forehead and arching down past the ears on his sides. Compared to his younger sibling, Jia Huan's features are overall sharper and more defined.

He drapes a dark navy-blue uniform with red-accented lines and flowers over a black, high-collared coat. His coat reaches a bit past his waist while the uniform drapes down to his knees. His sleeves are thick and puffy, ending at his elbows to reveal tight black wrist armor and gloves. His ID tag hangs off the upper half of his left sleeve. He wears black pants and shoes. Both his shoes and coat are fitted with silver adornments, his coat having three, and his pants having two.

He carries around a long, dark purple sword in his left hand. The cross guard is decorated with small flowers similar to the ones on his uniform, and from the end of the hilt hangs a red rope ending in a tassel.

## Personality

Little is known about Jia Huan at the moment. However, he is shown to flaunt a blunt, arrogant personality, as well as having an embittered rivalry with Hong Lu.

## Story

### Canto I: The Outcast

After the Sinners strike down the False Apple, Jia Huan, Hermann, and Gubo appear in order to steal the Golden Bough sprouting from what remains of the late Yuri. When Hong Lu greets him, Jia Huan responds by remarking on how filthy his clothing smells, bringing up how their family might react to his sorry state and looking down on him. After the two groups exhange brief barbs with one another, Jia Huan ends the reunion by clapping twice and causing the Sinners to black out.

## Trivia

* Although Hong Lu only addresses Jia Huan as "Brother" in the English translation, in both the original Korean text and Japanese translation, he uses a term indicating that Jia Huan is specifically his older brother.
	+ In Korean he says "형" (hyung/hyeong), while in Japanese he says "兄さん" (Nii-san).
	+ Jia Huan and Hong Lu are both from the Chinese book *The Dream of the Red Chamber.*

## Gallery

* Assets
* Cutscene Art

Story Log Portrait

## External Links

* *Jia Huan (Цзя Хуан) - Russian page (Project Moon wiki)*

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Lobotomy E.G.O::Regret Faust

**Lobotomy E.G.O::Regret Faust**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Contracting Straight-jacket** 43 (40+3) Atk Weight ⯀**Amt.** x3 [On Use] Gain +3  Count  [Clash Lose] Gain +3  Count [On Hit] Gain +3  Count   [On Hit] Inflict +3  Count

**Metallic Ringing** 43 (40+3) Atk Weight ⯀**Amt.** x2 [Combat Start] Spend 5  Count and gain +1 Atk Weight for this Skill  [On Use] Gain +4  Count [Heads Hit] Gain +1  Count   [On Hit] Inflict 1  next turn [On Hit] Inflict 5    [On Hit] Inflict 1  next turn

**Unleashed Violence** 45 (40+5) Atk Weight ⯀**Amt.** x1 [Combat Start] Spend 5  Count and gain +1 Atk Weight for this Skill (Max +2)  [Clash Lose] Lose 20 SP  Deal 6% more Damage for every type of negative effect on target (Max 30%)  [On Kill] Gain +2  Count [On Hit] Trigger ,   Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by . (Max 20) [On Hit] Trigger ,   Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by . (Max 20) [On Hit] Trigger ,   Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by . (Max 20)  Reduce  Count by 3

**Gathering Spite** 45 (40+5) Atk Weight ⯀**Amt.** x [On Use] Gain +6  Count

**Passives**

**Coerced Regret** **x6 Owned**- In a clash, the target has -1 Clash Power for every 3 types of negative effects it has (Max -2 Clash Power)  - When this unit is alive, enemies affected by  Burst gain 2 . (3 times per enemy per turn)  - Mental Corruption: If at less than -25 SP at Turn End, gain 2  and 1  next turn

## Trivia

* This Identity mirrors the Control Team Captain of the Lobotomy Corporation Headquarters in the alternate world.
* This Identity is equipped with the Regret E.G.O Equipment and E.G.O. Gift from *Lobotomy Corporation*, originating from the Abnormality Forsaken Murderer.
* The skill 'Metallic Ringing' is also the name of one of Forsaken Murderer's Abnormality Pages from *Library of Ruina*.
	+ Similarly, the skill 'Unleashed Violence' may be a reference to the 'Violence' Abnormality Page.
* The support passive 'Repression Work' is a reference to one of the work types in *Lobotomy Corporation*.
	+ Interestingly, Repression work offers the lowest success rate with Forsaken Murderer.
	+ The effect of the support passive is very similar to Forsaken Murderer's passive 'Fear' from *Library of Ruina*.
* The Uptie story mentions One Sin and Hundreds of Good Deeds, Malkuth, and Green Dawn from *Lobotomy Corporation*.
	+ One Sin is the first Abnormality the player receives, and is naturally kept in the Control Team's Department.
	+ Malkuth is the Sephirah of the Control Team.

## Gallery

Still from acquisition cutsceneIdleMovingGuardEvadeHurt
Hook Office Fixer Hong Lu

**Hook Office Fixer Hong Lu**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Track** 41 (40+1) Atk Weight ⯀**Amt.** x3 At 2+ , Final Power +1 [On Hit] Inflict 1    [Heads Hit] Inflict +1  Count

**Goin' First** 42 (40+2) Atk Weight ⯀**Amt.** x2 At 6+ Speed, Coin Power +1  [On Use] Gain 2  next turn [Heads Hit] Inflict 1  [Heads Hit] Inflict 1  [On Hit] If this unit is faster than the target, inflict  Count equal to their Speed difference (Max 4)

**Rampage** 43 (40+3) Atk Weight ⯀**Amt.** x1 At 6+ Speed, Coin Power +1  Deal more damage based on target's missing HP (+0.5% damage per 1% missing HP) [Heads Hit] Heal 1 SP per  on target (Max 10) [On Hit] Inflict 1  [On Hit] Inflict 2

**Quickness** 40 (40+0) Atk Weight ⯀**Amt.** x1 If target has 7+ , gain +2 Coin Power  [On Evade] Gain 1  next turn (3 times per turn)

**Passives**

**Hook** **x5 Owned**Upon defeating an enemy, gain 1  next turn (Once per turn)

## Trivia

* This Identity mirrors Taein (from *Library of Ruina*) in the alternate world.
	+ The Identities of the other members of Hook Office are also shown in the pre-Uptie art and Identity Story with Ryōshū mirroring Naoki and Meursault mirroring McCullin.
* The Identity story ends with Hook Office heading to the Library, leading to their Reception in *Library of Ruina*.
* All the skills of this Identity are named after Combat Pages used by Taein.
* The combat passive 'Hook' is named after Taein's passive and has an identical effect.
Grown Powerful! For Realsies?

*For the story-related information about this Abnormality, see The Cyborgs.*

**Grown Powerful! For Realsies?**

**Parts**
* Body

**Skills**
 **Body**

**Best Get It Over With…** 42 (40+2) Atk Weight ⯀**Amt.** x2

 **Body**

**Stay Diligent!** 42 (40+2) Atk Weight ⯀**Amt.** x1 [On Use] Lose 10 HP; Skill Power +1

 **Body**

**So Busy…** 42 (40+2) Atk Weight ⯀**Amt.** x1

 **Body**

**E-MER-GEN-CY!!!** 42 (40+2) Atk Weight ⯀**Amt.** x0  [On Hit] Take 3 damage [On Hit] Take 3 damage [On Hit] Take 3 damage

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

### Behavior

Grown Powerful! For Realsies? selects its moves in the same random way that human enemies do. However, it cannot select E-MER-GEN-CY!!! normally.

During the boss fight with You Want To Get Beat? Hurtily?, this enemy has additional behavior. It possess an additional passive, Upgrade Factory at Work. This passive persists until it reaches 5 Surgery (which instantly kills it) or until the abnormality event that disables the passive is cleared. Once the passive is removed, then its attack pattern changes, and it can only use the skill E-MER-GEN-CY!!! until it dies.

**Upgrade Factory at Work**When this unit is defeated, it revives the next turn and gains 1 .

## Luxcavation Lv20

**Grown Powerful! For Realsies?**

**Parts**
* Body

**Skills**
 **Body**

**Best Get It Over With…** 22 (20+2) Atk Weight ⯀**Amt.** x1

 **Body**

**Stay Diligent!** 22 (20+2) Atk Weight ⯀**Amt.** x2 [On Use] Lose 10 HP; Skill Power +1

 **Body**

**So Busy…** 22 (20+2) Atk Weight ⯀**Amt.** x1

 **Body**

**E-MER-GEN-CY!!!** 22 (20+2) Atk Weight ⯀**Amt.** x0  [On Hit] Take 3 damage [On Hit] Take 3 damage [On Hit] Take 3 damage

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

**Upgrade Factory at Work**When this unit is defeated, it revives the next turn and gains 1 .

### Behavior

The behavior is identical to the base Grown Powerful! For Realsies?.

## Luxcavation Lv30

**Grown Powerful! For Realsies?**

**Parts**
* Body

**Skills**
 **Body**

**Best Get It Over With…** 32 (30+2) Atk Weight ⯀**Amt.** x2

 **Body**

**Stay Diligent!** 32 (30+2) Atk Weight ⯀**Amt.** x1 [On Use] Lose 10 HP; Skill Power +1

 **Body**

**So Busy…** 32 (30+2) Atk Weight ⯀**Amt.** x1

 **Body**

**E-MER-GEN-CY!!!** 32 (30+2) Atk Weight ⯀**Amt.** x0  [On Hit] Take 3 damage [On Hit] Take 3 damage [On Hit] Take 3 damage

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

**Upgrade Factory at Work**When this unit is defeated, it revives the next turn and gains 1 .

### Behavior

The behavior is identical to the base Grown Powerful! For Realsies?.
Lobotomy E.G.O::Sunshower - Dongbaek

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Lobotomy E.G.O::Sunshower - Dongbaek

**Lobotomy E.G.O::Sunshower - Dongbaek**

 Unstable

**Parts**
* Body

**Skills**
 **Body**

**Stinging Memories** 39 (40-1) Atk Weight ⯀**Amt.** x [Clash Win] Heal 8 SP  [Clash Lose] Lose 5 SP [On Hit] Inflict 2  and 2  next turn [On Hit] Inflict 2  and 2  next turn [On Hit] Inflict 2  and 2  next turn

 **Body**

**Thorny Memories** 39 (40-1) Atk Weight ⯀**Amt.** x [Clash Win] Heal 8 SP  [Clash Lose] Lose 5 SP [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

 **Body**

**Self-defense** 39 (40-1) Atk Weight ⯀**Amt.** x [Clash Lose] Lose 8 SP and gain 3  [On Hit] Inflict 2  and 2  next turn

 **Body**

**Aching Heart** 43 (40+3) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 3  [On Hit] Inflict +3  Count.   [On Hit] Raise Stagger Threshold by 50% of damage dealt

 **Body**

**Sink It All** 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀⯀⯀**Amt.** x [On Use] Lose 30 SP and gain 5 ; Gain  next turn [On Hit] Target loses 15 SP.   [On Hit] Inflict 8  and 8  next turn

 **Body**

**Get It Away** 43 (40+3) Atk Weight ⯀**Amt.** x [Failed Evade] Lose 8 SP

 **Body**

**Don't Touch Me...!** 43 (40+3) Atk Weight ⯀**Amt.** x [Combat Start] Gain

**Passives**

**Lobotomy E.G.O**Starts the battle with 1200 Shield HP

**Perilous Mind**At the end of each turn, lose 10 SP.

**Perilous Heart**While in low morale, gain 2  and 3 .

**Faltering Heart**In panic, become staggered.

**Determination**When recovering from panic, fully heal SP, and gain 2  and 2 .

### Behavior

#### Attack Pattern

Dongbaek has an attack pattern primarily based around her sanity, which is represented through her passives  and Faltering Heart.

Dongbaek has the following default attack pattern:

- Stinging Memories, Stinging Memories, Thorny Memories/Self-defense, Get It Away

- Stinging Memories, Thorny Memories, Self-defense, Get It Away

Where on Thorny Memories/Self-defense, it has a 50/50 chance of being either of the two skills.

At Low Morale, Dongbaek gains the  status, and instead has the following attack pattern:

- Arching Heart, Arching Heart, Arching Heart, Stinging Memories, Stinging Memories

- Arching Heart, Arching Heart, Arching Heart, Self-defense, Get It Away

After 3 turns of attacking, Dongbaek will summon 4 Dongbaek Umbrella that are incapable of combat for 1 turn, and then use the following skill rotation for the next 3 turns:

- Don't Touch Me...!

- Sink It All, Arching Heart, Arching Heart, Thorny Memories

- Get It Away, Get It Away, Get It Away, Thorny Memories, Stinging Memories

After this, she will go back to either her default rotation, or her Low Morale rotation.

#### Parts

Like most abnormality encounters with human enemies, Dongbaek is made up of just the body part, making the additional parts mechanic a formality. The part will never break as it shares a health pool with Dongbaek herself.
Hydra

## Possible Rewards

 * Painkiller

**Hydra** is a non-fightable abnormality commonly found in the Mirror Dungeon.

## **Appearance**

Hydra takes the form of seven crazed surgeon heads with extensive fleshy necks coming together at the base of a large stethoscope. Two smaller stethoscopes extend out from the sides. Behind the Abnormality's front lies a large, strong light which the creature appears to be attached to. The surgeon's heads and necks, as well as the stethoscope base, are messily slathered in blood.

## **Story**

**Mirror Dungeon Event**

This place resembles the operating room of an abandoned hospital.

A few clangs and rumbles later, a blinding white light flashed the eye.

The light is soon blocked by a being with multiple heads.

Those heads were all wearing masks and surgical caps, facing me at the same time.

'Ah, a patient's here.'

'Right, a patient's here.'

'The patient needs curing.'

'Where?'

'The abdomen?'

'The legs?'

'No, the head. The frontal lobe.'

Each head gives its opinion as they prepare for surgery.

**Accept the surgery.**

**Who should do it?**
 Sloth/  Gloom Advantage:  ≥ 11No Advantage:  ≥ 22

 **Check Passed**

'It will be the newest patient of our hospital.''This is a small garden and haven.''They will be on good terms with the other patients.''It won't hurt; the anesthetics are plenty.'We suffered many wounds on the way here, big and small.Whether it's the body or the mind, wounds need to be treated in time.If it's allowed to develop into a scar, it will not go away for certain.

**The selected Identity 20 HP.The selected Identity takes 30 SP damage!E.G.O Gift Painkiller Earned!**
 **Check Failed**

Even the most skilled doctor can't turn every operation into success.So it's natural for failure to be present even with multiple of them.What can we do about it?We'll have to bear the pain and limp our way back, as we always have.

**The selected Identity takes 30 HP and SP damage!E.G.O Gift Painkiller Earned!**

**Break the light and run away.**
With a shattering noise, the room went dark.Having spent all its life under the intense white light, it was helpless against a mere blackout.

## **Gift**

Tier: **II**Cost:  183

## **Trivia**

* Hydra belongs to a set of Abnormalities with a theme of medical practitioners named after creatures originating from Greek mythology.
	+ The Abnormalities it shares this theme with are Centaur and Nymph.
Luxcavation

Luxcavation is a secondary game mode that pits the sinners against specific foes in a battle for rewards of Identity Training Tickets or Thread. A set number of sinners can participate, with their current identity, level, and E.G.O.

All battles require a certain number of Enkephalin Modules, each of which are equivalent to 20 Enkephalin.
Alternatively, you may spend twice the amount of Enkephalin Modules to skip the battle and earn 50% extra rewards.

## EXP Luxcavation

There are currently 5 available stages with specific themes in mind, each having certain requirements and given rewards. All enemies have their resistances modified to be 'Weak' to the recommended damage type, and 'Endure' to other damage types.

 Canto V | 3 (6) | 10,800 (3,600) | 16,200 (2,700)

All battles have 2 waves.

### Encounter Details

 1

## Thread Luxcavation

There are 7 different Thread Luxcavation dungeons representing each of the 7 Sin Affinities in the game, with each dungeon only being accessible on a certain day of the week. These dungeons feature fights against certain Abnormalities that can be encountered in the Story Dungeons or Mirror Dungeons.

Thread Luxcavation offers a daily bonus three times per day. With the daily clears, one can obtain 4 Thread for Level 20 battles, 6 Thread from Level 30 battles and 8 Thread from Level 40 battles. This can be elevated to 6 Thread, 9 Thread and 12 Thread respectively when choosing to skip the battle.

Each dungeon has multiple options depending on the difficulty level. The Abnormalities in these fights have their resistances modified to be 'Weak' to the Sin Affinity of the dungeon, and 'Endured' to other Sin Affinities. Starting from level 40 battles, two 'Endured' Sin resistances are boosted to 'Ineff.'.

Accessing Level 30 battles requires clearing Canto III, while Level 40 battles requires clearing Canto IV.

### Encounter Details

 Ebony Queen's Apple

 Ebony Queen's Apple

 So That No One Will Cry

## Trivia

* EXP Luxcavations #1, #2 and #3 initially consisted of 3 waves, with the third wave featuring the boss of the faction (Recollected Festered G Corp. H. Manager, Aida and Guido respectively). These third waves along with their respective bosses were removed soon after the release of the Luxcavations.

1/7
* Thread Luxcavations were previously themed on certain Abnormalities. With the addition of the Lv 40 Luxcavation fights, they were rethemed on Sin Affinities and featured multiple Abnormalities instead.

* The announcement post for Lv 40 Thead Luxcavations depicted So That No One Will Cry as being part of the Sloth Luxcavation rather than the Wrath Luxcavation.

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Hazed K Corp. Checkpoint Security

**Hazed K Corp. Checkpoint Security**

**Skills**

**Kigik!** 40 (40+0) Atk Weight ⯀**Amt.** x4  [Heads Hit] Inflict 3

**Kieek!** 40 (40+0) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 3  [Heads Hit] Inflict 2 Defense Down and +1  Count

**Guard** 34 (40-6) Atk Weight ⯀**Amt.** x1

**Passives**

**HP Bullets**At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
N Corp. Großhammer Meursault

**N Corp. Großhammer Meursault**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Drive** 40 (40+0) Atk Weight ⯀**Amt.** x3 [On Use] Gain +4  to this Skill Slot next turn  At less than 50% HP, Coin Power +2 [On Hit] Lower user’s Stagger Threshold by 60% of damage dealt [On Hit] Lower user’s Stagger Threshold by 60% of damage dealt

**You Are Cleansed of Sin** 40 (40+0) Atk Weight ⯀**Amt.** x2 [On Use] Gain +6  to this Skill Slot next turn [On Hit] Inflict 3  [On Hit] Inflict 3  next turn   [On Hit] If target has 5+ , inflict 2  and 2  next turn

**Annihilate Heretics** 40 (40+0) Atk Weight ⯀**Amt.** x1 [On Use] Gain +6  to this Skill Slot next turn [On Hit] Inflict 2  next turn [On Hit] Heal 50% of damage dealt   HP Heal +3% for each of target's

**Foolishness...!** 45 (40+5) Atk Weight ⯀**Amt.** x1 [Combat Start] Gain 1 .  At less than 50% HP, Final Power +2

**Passives**

**Obsessive Hammer** **x4 Res**When below 50% HP, remove 1 negative status effect and gain 1 , 1 , and 3  at the start of the combat phase.

## Trivia

* This Identity mirrors Guido in the alternate world.
	+ His skills also reflect his counterpart, with each of his skills the same names and animations, as well as similar effects with skills from the Boss of the same name.
		- Drive and Annihilate Heretics differs in effect from Guido's versions.
		- You Are Cleansed of Sin is similar in effect, in that it applies Nails and then applies a secondary effect if the opponent has a certain amount of Nails
		- Foolishness is a counter with an effect for both Meursault and Guido. However, Meursault's provides Protection while Guido's inflicts Nails.
		- His passive parallels Persistence, which cleanses debuffs and boosts attack and defensive prowess when below 50% HP.
* Of all the N Corp. Identities, N Corp. Großhammer Meursault is the only one that does not make a comment on Dante's head.
* Meursault's support passive is the first passive to have an effect which targets units from a specific faction — being capable of buffing all N Corp. Identities.
Land of Illusion Hong Lu

**Land of Illusion Hong Lu**

**Skills**

**Land of Illusion** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1 [After Attack] Heal 15 SP [On Hit] Inflict 5    [After Attack] -2  to all allies; -2 to amount of SP lost from E.G.O use

**Passives**

**Ripple**At the start of the combat phase, heal SP by the count of your highest A-Reson. value, excluding those in Panic.

## Threadspin

* Skill Power: **11 > 15**
* Skill Effect:**[After Attack] Heal 15 SP**
* Coin Effect: **[Heads Hit] > [On Hit]** Inflict **2 > 5**
* Coin Effect: **[After Attack] -2  to all allies; -2 to amount of SP lost from E.G.O use**

## Trivia

* The original name for this E.G.O was written in Chinese as "*太虛幻境*" (Tài Xū Huàn Jìng).
Liu Association

The **Liu Association** is one of the few Associations of the City, made up of Fixers specializing in direct combat and warfare.

## Details

Liu Association specializes in combat requests that involve large groups of people, often described internally as warfare. While combat requests are taken by most Fixers, Liu is unique in that each individual member is equipped to deal with multiple foes at once. While they are trained through the use of martial arts to fight groups of enemies while alone, they also heavily value cooperation and coordination over individual action, with groups of 2 or 3 functioning as mini squads that are prepared to take down hordes of foes.

## Equipment

The Liu primarily fight with martials arts. However, they are not unarmed, wearing gauntlets that can start fires when struck, allowing them to wield flames paired with their martial arts. At higher sections, Liu members also fight with swords and other weapons that have similar effects.

The Liu uniform at the base level is a vest adorned with moonlight stones, with a plain white shirt and red tie underneath and black slacks. At higher sections, increasingly lavish red coats are worn by the Fixers. The moonlight stones don't just add a golden glint, but also provide an extra layer of protection against mental attacks.

## Personnel

### Sinners Identities

#### Section 6

* Gregor
* Meursault

## Trivia

* Following the naming pattern of the Associations, 'Liù' (六) is Chinese for the number six, but may also refer to 'Liú' (Traditional: 劉, Simplified: 刘), a Chinese character previously meaning "to kill/to slaughter", "to conquer/to overcome" and was often used as a surname for Chinese emperors, kings and royalty, which may explain the way members of the Liu Association dress.
* The Association's logo features a red flame with a yellow "6" in the middle, the color red meaning passion, war, courage, anger and love, fitting for the Liu Association and their members.

## External Links

* Liu Association - *Library Of Ruina* wiki
Casino Security Chief

**Casino Security Chief**

**Skills**

**Interloper Spotted** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  next turn

**Not a Chance** 40 (40+0) Atk Weight ⯀**Amt.** x2

**Wary Move** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

**Wide Arrest** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Clash Win] Skill Power +2 [On Hit] Inflict 3  next turn

## EXP Luxcavation

**Casino Security Chief**

**Skills**

**Interloper Spotted** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  next turn

**Not a Chance** 40 (40+0) Atk Weight ⯀**Amt.** x2

**Wary Move** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

**Wide Arrest** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Clash Win] Skill Power +2 [On Hit] Inflict 3  next turn
Identity Training Ticket

* Ticket I
* Ticket II
* Ticket III
* Ticket IV

**Identity Training Tickets** are a basic resource in *Limbus Company* used to level Identities. There are currently four levels of tickets that give increasing amounts of XP.

## Usage

The sole use for Identity Training Tickets is to increase an Identity's EXP without the need to have the Identity participate in battle. Given the low amount of XP gained from finishing a battle, these are the main method for obtaining high Identity levels.

* Identity Training Ticket I gives 50 Identity XP
* Identity Training Ticket II gives 200 Identity XP
* Identity Training Ticket III gives 1000 Identity XP
* Identity Training Ticket IV gives 3000 Identity XP

## Obtaining Tickets

The main source of gathering Identity Training Tickets is to clear the EXP Luxcavation. In addition to the in game methods listed below, Identity Training Tickets can be purchased from various packs featured in the shop.

* Clearing an EXP Luxcavation stage will give a reward of Identity Training Tickets. Using the Skip Battle feature will give an additional 50% rewards.
	+ The first stage of the EXP Luxcavation will give 6 Tier I Tickets and 7 Tier II Tickets.
	+ The second stage will give 3 Tier II Tickets and 3 Tier III Tickets.
	+ The third stage will give 4 Tier II Tickets and 4 Tier III Tickets.
	+ The fourth stage will give 3 Tier III Tickets and 2 Tier IV Tickets.
	+ The fifth stage will give 4 Tier II Tickets, 4 Tier III Tickets, and 2 Tier IV Tickets.
* The Limbus Pass, both Basic and Premium versions, has Identity Training Ticket rewards at certain levels.
* Certain Attendance Check Events give out Identity Training Tickets.

## Item Description

* Identity Ticket I
* Identity Ticket II
* Identity Ticket III
* Identity Ticket IV
Gives 50 Identity XP.

A ticket bearing possibilities of the past, present, and future.
*"I found that a thought of something I'd never experienced planted itself firmly in my head."*Gives 200 Identity XP.

A ticket bearing possibilities of the past, present, and future.
*"Hmhm~ I've never been to the southern quarter before, so why does it feel so familiar...?"*Gives 1000 Identity XP.

A ticket bearing possibilities of the past, present, and future.
*"...If I could have had such a convenient thing in the past, those nightmarish plights would've become so simple to overcome."*Gives 3000 Identity XP.

A Ticket shimmering with possibilities we experienced, are experiencing, and will experience.
*"This is a feeling not unlike getting memories we did not experience forced into us. This is not the most pleasant feeling, but it is certainly efficient."*
List of Enemies

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Inferno

### Canto I

```
Boss

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Boss

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Boss

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### Canto II

```
Boss

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Boss

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Elite

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### Intervallo II

```
Boss

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Elite

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Elite

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### Intervallo III

```
Boss

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Boss

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Elite

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## Refraction Railway

### Line 1: MADNESS

```
Boss

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## Walpurgisnacht

### The Dawn of Green - Doubt

```
Elite

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## Other

### Prologue Enemies

 Lion

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Tutorial Only

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Tutorial Only

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Tutorial Only

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Lust-drenched Rose

## **Refracted Lust-drenched Rose**

**Refracted Lust-drenched Rose**

**Parts**
* Flower

**Skills**
 **Flower**

**Approaching Lust** 35 (35+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 2    [On Hit] Lower user’s Stagger Threshold by 50% of damage dealt [On Hit] Inflict 2    [On Hit] Lower user’s Stagger Threshold by 50% of damage dealt [On Hit] Inflict 2    [On Hit] Lower user’s Stagger Threshold by 50% of damage dealt

 **Flower**

**Burrowing Lust** 35 (35+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Passives**

**Blossoming Sins**If at 4 , enter Power-up state for this encounter

**Rose on a Vine**Dies when the Core of Sign of Roses is killed

**Shimmering Lust**During Power-up state, inflict +1 more  with Skill effects
If killed during Power-up state, inflict 4  Count to all allies

**One-sided Desire**In a clash, Final Power -2; In an unopposed attack, Final Power +2
Forest for the Flames Ryōshū

**Forest for the Flames Ryōshū**

**Skills**

**Forest for the Flames** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 6    [On Hit] Inflict 1  next turn   [Heads Hit] Inflict 1  next turn

**Passives**

**Art**Deal and take +5% damage for each enemy this unit defeated last turn.

## Threadspin

* Skill Power: **14 > 18**
* Coin Effect: **[Heads Hit] > [On Hit]** Inflict **4 > 6**    **[Heads Hit] Inflict 1  next turn**
* Coin Power: **+6 > +10**
* Coin Effect: **[Heads Hit] > [On Hit]** Inflict 1  next turn   **[Heads Hit] Inflict 1  next turn**

## Trivia

* The original name for this E.G.O was written in Japanese as "*森羅炎象*".
Hardened Veteran

## Hardened Veteran

**Hardened Veteran**

**Skills**

**Sweep** 32 (40-8) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**Guard** 39 (40-1) Atk Weight ⯀**Amt.** x1

**Passives**

**Augmented Body**At the start of the turn, if at less than 50% HP, heal 2 HP.

## EXP Luxcavation

**Hardened Veteran**

**Skills**

**Sweep** 32 (40-8) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**Guard** 39 (40-1) Atk Weight ⯀**Amt.** x1

**Passives**

**Augmented Body**At the start of the turn, if at less than 50% HP, heal 2 HP.
Hopkins

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Relations

Aya (Coworker)
Yuri (Coworker)

### Status

Alive

“ Don’t be silly, everything’s fair game for a Fixer. ”—Hopkins, Canto I: The Outcast

**Hopkins** (*Hangul:* 홉킨스, *Hobkinseu*) is a Grade 8 Fixer and a supporting character in Canto I: The Outcast.

## Personality

Hopkins is a serious and often rude person, which is balanced out by his coworker Aya keeping him in check with her cheerful nature. He looks down on anyone he perceives as lesser than him, as seen by his dismissive and disrespectful treatment of Yuri and the Sinners. He shows a much nicer side of himself when interacting with people he values as equals or sees as above him, such as when he met Vergilius, who he holds some admiration for, or his friendly banter with Aya. When things get dangerous, Hopkins is quick to leave and protect himself with little consideration to the safety of others.

## Story

Hopkins is a Fixer working for an unnamed office, who, alongside his fellow Fixers Aya and Yuri, takes a job from LCB to explore an old Lobotomy Corporation branch with the goal to find and obtain the Golden Bough found there.

Inside Branch D-02 the group travels down towards the Golden Bough's location. When they run into a situation Yuri is unfamiliar with, Hopkins snaps at her about how the only reason their Fixer Office accepted someone from a fallen Wing was for her usefulness in navigating L Corp. branches and that he is unimpressed at her lack of knowledge. After a battle, Dante takes note that Hopkins pockets are stuffed full of something, but they decide to not comment on it. As a result of that battle, several of The Sinners are injured meaning that Dante must rewind the clock, revealing their power to the Fixers, with Hopkins greedily looking at their head after witnessing the resurrections. Right after that, Aya is killed, something Hopkins has seemingly no reaction to. Eventually they come across a room filled with anti-Abnormality gas and Hopkins tells them that while he had predicted such an issue, he chose to let them suffer the consequences of going into such a place unprepared. With his pockets full of stolen Enkephalin, he leaves them behind to die and makes a quick exit.

## Gallery

* Assets

Story Log Portrait
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Mariachi Vivaz

**Mariachi Vivaz**

**Skills**

**Bailemos~** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Heal 2 SP [On Hit] Heal 2 SP [On Hit] Heal 2 SP

**Danza de Emoción** 42 (40+2) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  next turn

**Duelo de Baile** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Target loses 5 SP [On Hit] Inflict 2  next turn

**Puñales Joviales** 42 (40+2) Atk Weight ⯀**Amt.** x1 If target’s SP is below 0, Skill Power +1

## EXP Luxcavation

**Mariachi Vivaz**

**Skills**

**Bailemos~** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Heal 2 SP [On Hit] Heal 2 SP [On Hit] Heal 2 SP

**Danza de Emoción** 42 (40+2) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  next turn

**Duelo de Baile** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Target loses 5 SP [On Hit] Inflict 2  next turn

**Puñales Joviales** 42 (40+2) Atk Weight ⯀**Amt.** x1 If target’s SP is below 0, Skill Power +1

## Refraction Railway

**Mariachi Vivaz**

**Skills**

**Danza de Emoción** 42 (42+0) Atk Weight ⯀**Amt.** x2 [On Use] Gain 1  next turn

**Duelo de Baile** 42 (42+0) Atk Weight ⯀**Amt.** x1 [Clash Win] Target loses 5 SP [On Hit] Inflict 2  next turn

**Puñales Joviales** 42 (42+0) Atk Weight ⯀**Amt.** x1 If target’s SP is below 0, Skill Power +1
LCB Sinner Ishmael

**LCB Sinner Ishmael**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Loggerhead** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict +1  Count

**Slide** 39 (40-1) Atk Weight ⯀**Amt.** x2 [Clash Win] Inflict 3  [On Hit] Inflict 3

**Shield Bash** 39 (40-1) Atk Weight ⯀**Amt.** x1  [On Hit] Trigger ; Inflict 1

**Guard** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Last-ditch Struggle** **x3 Owned**At less than 25% HP, gain +1 clash Power in a clash.

## Trivia

* The skill 'Shield Bash' was previously named "Guard".
* Ishmael's battle sprite coat says she is Sinner no. 7, despite being no. 8.
	+ This is a remnant of beta Sinner number assignments, as previously, Ishmael and Heathcliff's were swapped.

## Gallery

IdleMovingEvadeGuardHurtDead (used for all Identities)