Job Roles

There are a number of job roles that colonists may assume. Some, but not all, of these are also available for robots and drillers; these roles are marked with *(R)* or *(R|D)*.

(*Still being written*)

## Builder *(R)*

Builders construct and deconstruct floors, walls, decorations, and structures in the cavern, and deliver materials to the Space Elevator for use by above-ground structures. Higher levels lead to faster construction and destruction times.

## Miner *(R|D)*

Miners remove dirt and mine minerals from the cavern walls, or in the case of the Deep Driller robot, mine minerals from the floor of the cavern. Higher levels lead to faster mining.

## Engineer

Engineers are responsible for transforming raw materials into usable items: They run the Bio Refineries and Ore Refineries to process raw ore and bio material into the intermediate products such as Bioplastic, Cloth, Iron Ingots, and Copper Ingots, and they also run the Tech Printers to produce parts and finished goods from those intermediate products. Higher levels lead to faster production, fewer failures, and being able to pick up materials and work on a string of more than one item per production session.

## Technician *(R)*

Technicians keep the machines and structures in the cavern healthy. They are responsible for recharging E.M.G.s and for repairing any equipment that breaks down (or is broken by a colonist in a bad mood). They also install machine parts into equipment. Higher levels lead to faster maintenance and repair jobs.

## Botanist

Botanists grow food and bio-products in the cavern Crop Fields and Aeroponics Farms. They're also responsible for harvesting wild-growing plants for both the plant matter and sometimes their seeds. Higher levels increase the speed of harvesting and planting, and increase the percentage chance of obtaining seeds from harvests.

## Cook

Cooks take raw food and produce satisfying meals for the colonists, allowing them to spend less time eating for better long-lasting hunger satisfaction. Higher levels lead to faster production of meals and fewer failed meals.

## Scientist

Scientists perform research at science stations, generating research points which are then spent on Research Projects. Higher levels leads to faster research.

## Surveyor

Surveyors use the Resource Scanners to scan for surface mineral deposits. Higher levels leads to decreased times between discoveries.

## Doctor

Doctors treat colonists' health issues in Medi-Beds. Higher levels leads to decreased treatment times.

## Biologist

Biologists are the experts in water-born life. They gather from Water Traps, grow fish in Aquariums, and sample the wildlife on the surface. Higher levels lead to lower times for gathering from traps and fewer failures overall.

## Hauler *(R|D)*

Haulers move goods from the cavern floor or from room floors to the appropriate storage bays, and also bring fuel items to refuel structures that require it. Higher levels lead to fewer failures in refueling structures and in picking up goods.

## Janitor *(R)*

Janitors clean up spills and messes. Higher levels leads to faster clean-ups.

## Spoilers

***End Game Spoilers***

The following jobs are needed to complete the end game: Builder, Miner, Botanist, and Biologist at skill level 10; and Janitor at skill level 8.