Elysia

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**Elysia** is a Territory.

## Powers

In addition to the basic powers granted to most Travelers (opening gates to their Territories, summoning creatures, and summoning items), Travelers of Elysia are able to call upon Nine gates, each representing a different color of light, and gifting a different ability.

These gates also have associated virtues that one should embody before they use that power. Additionally, each virtue represents a different value that the Elysian Travelers should teach Travelers of Territories to gain.

**Gold**

Associated Virtue: Valor (Endross)

This light grants the Traveler the ability to summon and manipulate a Golden Light that outputs a great force. Demonstrated capabilities include: Forming a Blade capable of dueling Dragon’s Fangs, Making explosive shots that easily destroy walls, etc

**Green**

Associated Virtue: Patience (Ornheim)

This light grants the Traveler the ability to summon and manipulate a Green Light that forms very powerful shields. These shields are capable of shrugging off most attacks in Amalgam, requiring the most high-end, focused attacks to shatter it. When shattered, however, it causes intense, crippling pain in the Traveler.

**Blue**

Associated Virtue: Mercy (Naraka)

This light grants the Traveler the ability to summon and manipulate a Blue Light that drains vitality. This draining is painless, and channels the stolen vitality into the Traveler using the light.

**Silver**

Associated Virtue: Wisdom (Lirial)

This light grants the Traveler the ability to summon and manipulate a Silver Light that grants them increased awareness. A traveler is able to sense anything within the light, and the light is capable of penetrating through solid surfaces, allowing a Traveler to see even the inner workings of machines and creatures.

**Red**

Associated Virtue: Dedication (Tartarus)

This light grants the Traveler the ability to summon and manipulate a Red Light that grants strength. This light suffuses a creature, bolstering their physical strength and resilience greatly. This light is comparable to the Liquid Steel of Valinhall in it’s capabilities.

**Rose**

Associated Virtue: Compassion (Asphodel)

This light grants the Traveler the ability to summon and manipulate a Rose Light that heals. This light is very simple, rapidly accelerating the regeneration of a creature touched by it. This healing can be directed and focused to specific parts.

**Orange**

Associated Virtue: Loyalty (Avernus)

This light grants the Traveler the ability to summon and manipulate an Orange Light that grants flight. This light can also be imbued into others, yielded an effect similar to rudimentary telekinesis, allowing the Traveler to throw people and things around with a touch.

**Violet**

Associated Virtue: Honesty (Helgard)

This light grants the Traveler the ability to summon and manipulate a Violet Light that banishes summoned things. This light can cover vast areas, banishing summoned things back to their territories and stopping the creation of Gates.

**White**

Associated Virtue: Selflessness (Ragnarus)

This light grants the Traveler the ability to summon and manipulate a White Light that grants power. This light is special among the Elysian Powers, allowing for a Traveler of Elysia to temporarily give up their ability to call on their territory, while heavily bolstering the abilities of another. The White Light acts as an external reservoir for the one chosen, allowing them to call much more deeply on their Territory, in an effect similar to the Ragnarus Mask.

## History

Elysia is one of the two original Greater Territories (the other being Ragnarus), and established itself as ruling over the other territories. According to Rhalia, Elysia once had hundreds of travelers, but when we are introduced to the territory, it does not have any and is thought to be a legend.

Over Three Hundred and fifty years before the events of Traveler’s Gate, the last Elysian Traveler, Rhalia, Incarnated and led a war to conquer the world, having subjugated the other Incarnations. This war ended in her defeat at the hands of her sister Cynara, the first Queen of Damasca. Rhalia fled into her territory, sealing herself inside and causing the Territory to be lost.

The Territory was dormant for Three Hundred and Fifty years until Alin awakened to the Territory, becoming its only Traveler. He then began the war between Damasca and Enosh. Near the end of this conflict, he incarnated, conquering Enosh and intending to conquer the rest of the world, before he overcame his instincts as an Incarnation and sealed himself in his Territory.

From that point, Shai, who had become a Traveler during the war, became the only active Traveler of Elysia.

As of the 359th year of the Damascan Calendar, after the end of the events of Traveler’s Gate, Elysia was open for others to enter and attempt to become Travelers.