Closed Beta Patch 3.0.0

* A venture will fill up on each interval the required foraging, crafting, and scouting points every interval based on the assigned unit(s)'s stats
 **Static Venture** | * Still only 1 unit can be assigned per venture category
* Total required stats have been increased to incentivize using units with higher stats in order to finish the venture faster
* All chests will always be rewarded at end of a static ventures no matter the stats of the assigned unit
 **Coop Venture** | * *Venture Spawn changes*
	+ On a tribe island there will always be a minimum of 1 coop venture available, with an additional venture per 10 additional players
	+ 1-10 players => 1 coop venture
	+ 11 - 20 players => 1 coop venture
	+ 21 - 30 players => 2 coop ventures
	+ 31 - 40 players => 3 coop ventures
	+ 41 - 50 players => 4 coop ventures
	+ ...etc.
* A bonus chest will be rewarded to top ranking players in coop ventures, each coop venture will have maximum 10 player slots
	+ 2 players in venture => Top 1 contributor gets chest
	+ 4 players in venture => Top 1 contributor gets chest
	+ 6 players in venture => Top 2 contributors get chest
 **New unit** | * Dropdome, an uncommon water tank

### **Balancing**

* Equip upgrade cost now scales by level (old equip will have an UI bug where it will still show old cost before upgrading)
* All tanks have had their defense increased from 12->14
* Wokdome Defensive Roll buff now only lasts for 1 turn.
* Trickey's Harden buff amount is reduced to 10% per stack.

### **Bug Fixes**

* Equip % calculations now take into account decimals
* Speed % is now no longer treated as a fixed stat
* Tribe ranking payout page now properly reflects island size into 4 categories: under 50 players,  under 200 players, under 1000 players, over 1000 players
* Tribe Quest page now shows the proper player Gem payout amount based on their current rank
* Nectar counter will now be correct on the first time collecting after opening a client session
* Fixed memory leaks on server for more stable uptimes
* Other minor UI bugs
* Fixed co-op venture exploit where you can assign one unit to many ventures as possible
* Fixed venture exploit where you can start multiple static venture of the same category by loading the game on different devices
* Fixed bug where Alaxe will not appear on Wave 2 of the tutorial battle
* Fixed UI bug where Rako and other AOE ultimates will not change the HP bar of the other targets
* Removed help button in the battle, now the help button is only on the team selection screen
* Claiming first venture bug in the tutorial is now fixed
* Fixed level validation on co-op venture assignment
* Locked starting co-op ventures to only one player even if multiple players click on the same indicator on the map
* Fixed not being able to click on co-op venture find indicator on the map
* Super big effect icons on Bosses will no longer appear

### **What's Next?**

* Further fixing unit balancing overall as we observe player feedback
* Add in additional ability mechanics in order to drop more units in the game (Water wokdome, Water Bat, Fire Bat, Earth Hao, Fire Hao...etc)
* Duplicate token system for all units
* Multi-buy on shop items
* All chests opening at once
* Endless Islands single player mode coming next month. Early March tentative.