Alchemist

* Sprite
* Illustration

## Skills

 Gas Grenade
 Elemental Potions

 Concoction

The  **Alchemist** is a playable character. He appears to be wearing a brown hooded robe and a cadet blue bandana, with a tank of poison strapped to his back.

Once unlocked, he can also be encountered during a run as an NPC. Upon interaction, he will offer a potion that can either heal the player for 1-2 health, or Poison the player for 3 ticks.

## How to unlock

The Alchemist can be unlocked at the cost of 5,000 gems.

Each upgrade changes the stats slightly.

1. +1 HP - cost: 500 gems
2. +1 Armor - cost: 1,000 gems
3. +20 Energy - cost: 1,500 gems
4. Skill Cooldown - cost: 2,000 gems
5. Skill Upgrade - cost: 2,500 gems
6. "Immune to poison gas and slow effect, increase poison damage to monsters" buff - cost: 5,000 gems
7. Enhance Starting Weapon - cost: 8,000 gems

## Statistics

The Alchemist's HP and armor are both on the high side. Most characters have less in one of the two stats. His other base stats are average.

## Alternate Skins

The Alchemist currently has 16 alternate skins, which include:

* 8 gem skins
* 4 paid skins
* 2 fragment skins
* 1 fish chip skin
* 1 season mode reward skin

## Gas Grenade

### Basic:

*Throw bottles filled with poisonous gas, which inflict AoE damage and slows down enemies. Enemies will be poisoned over time. After 3 stacks of the poison effect, enemies will take higher damage and infect enemies nearby.*

### Mentor Upgrade:

**Slow down enemies longer. A poison barrel spawns amid the poisonous gas.**

### Cooldown:

6 (4) seconds.

Basic
*Throw bottles filled with poisonous gas, which inflict AoE damage and slows down enemies. Enemies will be poisoned over time. After 3 stacks of the poison effect, enemies will take higher damage and infect enemies nearby.*
* The Alchemist throws a single poison bottle forward at the closest target, or to the moving direction of Alchemist if there is no target in sight.
	+ The poison bottle flies continuously in a straight line at a high speed until it breaks or despawns.
	+ When the bottle hits any obstacles or Enemies, it will break and create a green poison pool. Otherwise, the bottle will despawn after roughly 5.25 seconds of traveling.
	+ The bottle deals no damage to the enemies upon breaking. Also, it will not create a poison pool when it despawns.
* The poison pool lasts for 6 seconds, and it covers a 3 tiles radius area.
	+ Allies and teammates will not take damage from this poison pool.
	+ Enemies inside the radius will take 4 damage every 0.5 seconds. They are also inflicted with the poison and slow status effects.
	+ The poison status effect caused by this skill can level up over time, up to level 3.
		- At level 1, inflicted enemies emit green light. They take 3 damage per second. It lasts 2 seconds.
		- At level 2, inflicted enemies emit blue light. They take 4 damage per second. It lasts 2 seconds.
		- At level 3, inflicted enemies emit purple light. They take 5 damage per second. It lasts 6 seconds.
	+ Re-inflicting the status effect will extend its duration.
	+ The time required for the status effect to level up can be shortened if the target is affected by multiple pools.
	+ When Staff of Relic Flames is used on the poison pools, they will cause explosions and will be converted into fire pools.
* The skill cooldown is 6 (4) seconds, and it starts as soon as the bottle is thrown.
* Gas Grenade can be further enhanced when paired with the following Buffs:
	+ - Allows Alchemist to throw 2 extra bottles at the same time. 3 bottles will spread out in a cone as they fly.
	+ - Increases the poison pool's damage by 1, and the damage of the status effects by 2 across all levels, from 3/4/5 to 5/6/7.
	+ - Extends range and duration of the poison pool. Increases the damage by 1.

Skill Upgrade
*The number of bottles increases.*
* Increases the number of bottles of each skill use by 2, stacked with Shotgun Buff.
	+ The bottles will fly out in a conical spread with a 20° angle between bottles. Accuracy Buff has no effect on the spread angle.
	+ When standing within the range of multiple poison pools, enemies take damage from all of them. Additionally, the poison status effect stacks faster and lasts longer.

Mentor Upgrade
*Slow down enemies longer. A poison barrel spawns amid the poisonous gas.*
* Extends the duration of the slow status effect by ?? seconds.
* When breaking, each poison bottle will spawn a poison barrel along with the poison pool.
* The poison barrel will break after 7 seconds or after taking damage. The broken barrel spawns a poison pool.

## Elemental Potions

### Basic:

*Throw out a Gas/Fire/Freeze potion in turn, which inflict AoE damage.
Chance to poison/burn/freeze enemies.
Starts with 2 charges.*

### Mentor Upgrade:

**Slow down enemies longer and increase damage range.**

### Cooldown:

4 (3) seconds.

How to unlock
Use 8,000 gems to unlock this skill.
Basic
*Throw out a Gas/Fire/Freeze potion in turn, which inflict AoE damage. Chance to poison/burn/freeze enemies. Starts with 2 charges.*
* Throws an elemental bottle toward the nearest enemy in sight, upon landing, creates a corresponding elemental pool.
	+ Alchemist's throw range is roughly 8 tiles.
	+ Each thrown bottle will have only one element, and they cycle in the following order: poison > fire > ice > poison...
	+ Only poison and fire bottle will explode when break. This explosion will deal 8 damage to enemies in an area.
	+ All elemental pool covers a 3 tiles radius area and deals damage to enemies every 0.5 seconds.
		- Poison pool deals 1 damage per tick, can inflict poison status effect, last 6 seconds.
		- Fire pool deals 2 damage per tick, can inflict burn status effect, last 5 seconds.
		- Freeze pool deals 1 damage per tick, can inflict freeze status effect, last 5 second.
* This skill cooldown is 4 (3) seconds, and it can stack up to 2 uses.
* Elemental Potions can be further enhanced when paired with the following Buffs:
	+ - Allows Alchemist to store 1 more use.
	+ - Extends range, duration of the elemental pool. Increases the damage by 1.
	+ - Increases the corresponding elemental pool's damage by 1, increase the status effect effectiveness.

Skill Upgrade
*Starting charges +1.*
* The skill can store one more use, up to 3 (4 with Combo Buff).

Mentor Upgrade
*Slow down enemies longer and increase damage range.*
* Increases the size of all pools by 20%.
* Enemies affected by poison pools will be slowed down for 4 seconds.

## Concoction

### Basic:

*Concoct a potion that has an unknown effect. After you take it, you can gain a buff for a short duration. One potion is made with up to 4 type of herbs.*

### Skill Upgrade:

**Add one extra portion of a random ingredient to the potion.**

### Cooldown:

5 (4) seconds.

How to unlock
Pay $1.99 to unlock this skill.
Basic
*Concoct a potion that has an unknown effect. After you take it, you can gain a buff for a short duration. One potion is made with up to 4 type of herbs.*
* The Alchemist is equipped with a **Legendary** weapon named "Concoction" - A bottle with random ingredient(s) in it.
	+ Each ingredient added into the bottle will consume 1 charge of the skill. The skill can hold a maximum of 3 charges by default.
	+ This action (tap on the skill button) will consume all charge of the skill to fill up the bottle. Overflow charge(s) will not be consumed, however.
	+ This bottle can only hold up to 3 ingredients, despite the description said 4.
	+ Concoction does not take up a weapon slot, just like Qian-kun Punch. Also, It is not possible to carry multiple potions at the same time.
	+ While holding the Concoction, the player can:
		- Add ingredient(s) if the bottle is not yet full using the Skill Button .
		- Drink Concoction by tapping on the Attack Button .
		- Drop Concoction on the floor by tapping on the Extra Button .
		- Swap between Concoction and other Weapons that they are current carry using the Weapon Button .
* Different ingredients have different effects when drank:
	+ - Restores 1 health. (12.5% chance to appear)
	+ - Restores 30 energy. (12.5% chance to appear)
	+ - Grants the Armor Boost status effect for 6 seconds. (25% chance to appear)
	+ - Increases movement speed by 2 for 6 seconds. (25% chance to appear)
	+ - Increases fire rate by 50% for 6 seconds. (25% chance to appear)
	+ If for any method the player gains multiple copies of the same ingredient, their effects can stack, but not the duration.
* The skill cooldown is 5 (4) seconds, and it can stack up to 3 charges.
* Concoction can be further enhanced when paired with the following Buffs:
	+ - Increases the skill's maximum charge by 1.
	+ -   restores extra 1 health and 15 energy respectively. Extends the buff duration of    by 2 seconds.

Skill Upgrade
*Add one extra portion of a random ingredient to the potion*
* Each concoction can contain up to 4 ingredients.
* The skill can hold 1 extra charge, stack with Combo Buff.

Mentor Upgrade
*Max ingredients +1.*
* Each concoction can contain up to 5 ingredients.
* The skill can hold 1 extra charge.

## Quotes

### Interaction in the Living Room

* *"Want a drink?"*
* *"I got two new flavours."*
* *"Which flavour shall I pick today?"*

 As Scorpyra:
* *"Golden Cicada will be mine to rescue!"*
* *"I just want to keep him accompanied during his pilgrimage."*
* *"Who doesn’t like the adorable me?"*
* *"Monkey king? A defeated foe is such."*

 As Taurus:
* *"In gold's glimmer..."*
* *"Riches we may adore.."*
* *"But justice's worth.."*
* *"Oh... it matters more!"*
* *"Well, a good poem all right!"*

When interacted in the Living Room with the Mahjong table:
* *"Lost again!"*

When interacted in the Living Room during the Chinese New Year update, prior to Update 2.5.0:
* *"Want a drink? Spring Festival Special"*

### During a run as an NPC

* *"Freshly brewed potion, want a drink?"*
* *"How are you feeling?"*

## Trivia

* Before Update 1.5.0, by talking to the Alchemist during a run and get healing, the value would not be 1.
* The "Chinese New Year" skin is based on the Chinese God of Fortune (财神).
* The NPC Alchemist is not affected by the Potion effectiveness Buff.
* The Toxic Corps skin is a reference to Death Korps of Krieg from the game Warhammer 40k.
	+ When added in Update 2.0.0, this skin was throwing pieces of popcorn instead of gas bombs.(This could be the skill visual effect for his Popcorn skin found in game files.)
	+ There was also a glitch that it cannot be registered in the cellar.
* Elemental Potions was added in Update 2.2.0.
* In Update 2.7.0 his 2nd skill was changed, so he threw the potions in a fixed distance. In Update 2.7.2 it was changed back, but the skill cooldown was increased.
* Concoction was added in Update 2.8.0.
* In Update 3.0.0, Alchemist's default, Toxic Corps and Ogre Aoyin skins received a retexture.
* In Update 3.4.0, Gas Grenade was buffed, introducing the poison marks mechanic.
	+ At this point, the poison pool still dealt 2 damage by default, and the only poison stack level affected by  was level 3, dealing 3 damage by default and 5 with said Buff.
		- In Update 4.0.0, the poison pool's base damage was increased by 2, the level 3 poison stack began dealing 5 damage by default, and all poison stack levels increased in damage by 2 when paired with .
			* In Update 5.5.0, the damage of the poison pool was reduced by 2, with the old increase being considered a bug.
				+ Above change was reverted in update 5.5.2, with the reduction deems abnormal.
* The Gas Grenade skill can be affected by the Statue of the Berserker, such that the thrown potions have bigger hitboxes and deal 4 damage, 5 damage with the Poison Buff, per 0.5 seconds instead of 2 or 3. The poison pools themselves are not affected, however.