Event Reward Items

## ~~**Titles**~~

   ~~Titles are a type of reward item notecard that are given to players for completing events as a form of reward. Players will receive the card with no permissions to modify, or copy the card, but they can transfer it. These cards are created and signed by the GM who created them. The info of the card is in the description, as well as the GM's signature. Players will not be able to view the contents of the card however. Players may place their earned title in their titler, and may use the card's transfer permission as a show of proof. It is strictly forbidden for anyone other than GMs to create or modify cards, or to wear titles you have not earned. Please ensure the creator of the notecard is a GM to avoid counterfeiting.~~

~~\*Title cards will have a recognizable naming format to be considered legitimate: "*[CW] "Title Name" Title Reputation*"~~

\*Phased out Jan 2021- Turn your Titles into a Game Master to trade for a badge, if applicable.

## **Badges**

As of Jan 2021, Title notecards (mentioned above) have been replaced with "Badges". Badges are special items that are rewarded to players for attending and completing special or certain events. Not all events will reward a badge. Players will be given a free badge display case for displaying and showing off their badge collections to others. They may also wear their badges if they wish. Badge collections are strictly for bragging rights, and have no game value.

\*Badges will have a recognizable naming format to be considered legitimate: "[*CW] - Name/Title Badge*"

## **Reputation**

Reputation notecards are a type of event reward that are acquired from attending roleplay events and represent the "experience" or "notoriety" players obtain for completing the event. This reward can be used for a number of things. -- Reputation cards can be used to **purchase rank ups in your guild or faction,** if you are part of that group, and if the FL or GL permits this, the FL or GL must destroy the card if accepted. -- Another use for Reputation may be used with a Game Master during an event to achieve something where a player's reputation or notoriety can be flexed, such as convincing a NPC of something, however this uses/destroys the reputation.-- Most importantly, reputation can be **saved and turned into a GM for EXP points** when the C.B.S. is released. EXP points are used to level up characters in the C.B.S. system. It is strictly forbidden for anyone other than GMs to create or modify reputation cards. Please ensure the creator of the notecard is a GM to avoid counterfeiting.

\*Reputation cards will have a recognizable naming format to be considered legitimate: "*[CW] +X Reputation*"

## **Loot & Item**

Loot/Item are notecards that represent a dropped item, quest item, key item, lore text, clue text, door keys, etc, that players can trade or roleplay with. Having and holding this card is a show of proof that the player is holding that item. Just like before, the items are no copy, no mod, and full transfer. These items usually take the form of loot cards and are typically needed to complete quests. It is strictly forbidden for anyone other than GMs to create or modify cards. Please ensure the creator of the notecard is a GM to avoid counterfeiting.

\*Loot and Item cards will have a recognizable naming format to be considered legitimate: "*[CW] Loot: Item Name Example"*

## **Zill Items**

Zill are physical objects that can be traded between players that represent currency. When C.B.S. is released, **you may bring these to a GM who will spawn the currency into your character's inventory**. Players will be able to bring Zill stacks to the bank to combine or break stacks into smaller amounts or to make change. They are organized into **x1, x5, x10, x20, x50, and x100** stacks.

## **Healing Consumable Items**

Healing consumable items are physical SL objects that can be traded between players, and are scripted and interact with the LITE HUD. When rezzed out on the ground, they can be clicked, and will preform one of four types of heals over time to their target: **Light: 2~5 HP, Medium: 4~10 HP, Large: 5~15 HP, and a AoE full 20 HP Heal**. They cannot be used while in combat. Once used, they will delete themselves automatically. They are one-use items, no copy, no mod, but fully transfer. Additionally the scripts can be dropped into any prop a player would like, so that the player may roleplay them as "potions", "Healing spells", "food", or whatever they wish, See fluff text. These add a tactical advantage to combat situations, encouraging players to gather, buy, craft, and collect these consumables, So that they are prepared to survive large events and battles against harder monsters. They are intended to supplement roleplay, allowing players to trade or create businesses with them. They are obtained sometimes for attending events, killing monsters in the world, buying them from other players and NPCs for Zill, or trading other Loot & Items (see above) in exchange for them from other players or NPCs. Some players may exchange Healing Consumables for Loot & Item(s) to roleplay out "crafting" these potions.

**\*All notecards are primarily for the Crosswinds LITE HUD and roleplay purposes only. Some cards will be honored for the upcoming C.B.S. system. Anything on this page is never to be replicated by anyone other than an official Crosswinds Game Master only. Always ask a Crosswinds GM if they can spawn in rewards, titles, reputation, items, loot or zill for your event. Never attempt to do it yourself. Attempts to counterfeit or any card/item that are not created by Crosswinds GMs will not be honored and is subject to permanent banning.**