Vehicles

There are multiple types of vehicles to haul goods in LOGistICAL: Earth. Each type has it's own network to travel on, except airplanes which travel directly between airports/airfields.

## Types

### Trucks

There are a variety of different trucks available in the game with which to haul goods. Not all truck depots sell all sizes of trucks. Some truck depots sell boosted versions of the trucks.

* Tuk-tuk - 0.25 ton capacity
* Ute - 0.5 ton capacity
* One Tonner - 1 ton capacity
* Dump Truck - 8 ton capacity
* Articulated - 20 ton capacity
* B-Double - 40 ton capacity
* Road Train - 80 ton capacity
* Mining Truck - 200 ton capacity

### Airplanes

There are three sizes of aircraft available. Airplanes are used to deliver goods to airports and airfields. Jumbo Planes can only use Airports due to their size. Cargo and Jet Planes are allowed to use Airfields as well as Airports.

* Jet Plane - 25 ton capacity
* Cargo Plane - 150 ton capacity
* Jumbo Plane - 280 ton capacity

### Trains

There are multiple capacities of both diesel electric and steam powered trains available. Trains have relatively low fuel costs, so they are great for long distance movement of cargo on land.

* 1 Wagon - 20 ton capacity
* 5 Wagon - 100 ton capacity
* 10 Wagon - 200 ton capacity
* 20 Wagon - 400 ton capacity

### Ships

There are 4 sizes of ships available to haul cargo around the waterways of Earth. Ships can be used to deliver cargo to ports and docks around the world. They have high fuel costs.

Ships and Sizes
* Amsterdam, Netherlands (Used: Well looked after 1,300,000km)
* Tauranga, New Zealand (New: AAA+ Excellent Condition)
* Amsterdam, Netherlands (Used: Single owner 2,300,000km)
* Tauranga, New Zealand (New: AAA+ Excellent Condition)
* Amsterdam, Netherlands (Used: Well looked after 3,300,000km)
* Tauranga, New Zealand (New: AAA+ Excellent Condition)
* Amsterdam, Netherlands (Used: Pretty Good 2,000,000km)

Locations and Capacity
 Tauranga, New Zealand | 200t, 800t, 4000t | 6

## Mechanics

### Truck Limits

When you begin the game, there are several types of limits on the number of vehicles you can own.

1. There is a global limit on the number of trucks you can own (trains, planes, boats, tuk-tuks, 1 ton, and mining trucks do not count towards this.)
2. There are per-type limits on each type of truck (you can only own so many articulated trucks, B-Doubles, and so on.)
3. There are per-depot limits on how many trucks you can buy from each depot.

Parked trucks do not count against the global or per-type limit; they do count against the per-depot limit.

You can increase the global limit on the number of trucks you can own by 1 by completing 1,000 \*towns\*, anywhere.

You can increase the per-type limit on the number of trucks of each type you own by 1 by completing 2,000 \*businesses\*, anywhere.

You can increase the per-depot limits (up to that depot's maximum) by finishing 10 towns in the region that the depot is in.

### Boosts

Completing towns and businesses grant boosts (B, P, or L) to whichever vehicle delivered the final bit of demand. If a superboost is awarded, as described below, the normal boost is not awarded. Every 5/10/50 towns/businesses completed will grant a multiplier of 5x/10x/50x to the boost awarded. There is a 20% chance that a 64x multiplier will be granted, on top of whatever other multiplier may apply. These stack multiplicatively, so for example a 64x multiplier on top of a 50x multiplier creates a 3200x multiplier.

Boosts come in several types.

* Boost - This boost increases the vehicles movement speed when traveling empty. It is measured in kilometers and displayed on the vehicle dashboard. A vehicle with Boost will have a 'B' in the vehicle list next to the superboost, below the vehicle ID and type.
* Powerboost - Increases the vehicles movement speed both when loaded and empty. When powerboost is available, no boost or powerboost is consumed when the vehicle is empty, making powerboost highly desired. It is measured in kilometers and displayed on the vehicle dashboard. A vehicle with Powerboost will have a 'P' in the vehicle list next to the superboost, below the vehicle ID and type.
* Loader - Iincreases the loading and unloading speed of the vehicle by 5x. Note that unloading speed is already 2x the loading speed. It is measured in loads, with one Loader boost being consumed once the vehicle completes a load/unload cycle. A vehicle with Loader will have a 'L' in the vehicle list next to the superboost, below the vehicle ID and type.

The base amount of boost and powerboost (not loader) awarded before multipliers scales with town population. Timing the completion of airfields with the 50x multiplier is a good way to get a very large boost.

### Superboost

This boost adds a permanent 2x multiplier to the vehicles speed. Some depots sell vehicles with a separate 2x superboost already applied. When earned from a business completion, they will stack up to a total of 6x. On vehicles bought with the 2x, they will multiply against that 2x starting boost, for a maximum of 2x6x. If the vehicle which earned the superboost is already at the maximum, the superboost is transferred to the vehicle with the lowest ID in the fleet that isn't at max superboost. If all the vehicles are fully maxed out, the superboost is converted into a normal boost reward and applied to the earning vehicle. The vehicle superboost is displayed in the vehicle list right below the vehicle ID and type.

### Parking

Vehicles can be parked through the ... button on the truck dashboard or by pressing K. Parking a vehicle costs $10,000 times the number of currently parked vehicles plus 1. Thus parking the first vehicle will cost $10,000, while having 1 parked vehicle means parking a second one will cost $20,000. Parked vehicles cannot be used and do not count towards the overall vehicle limit as well as the type limits for each vehicle size (although they do count towards the limit for the depot they were bought from). This is a useful way to free up some space in the fleet if the player needs it for a new area without losing any boosts that they may have accumulated.

A vehicle can be "unparked" by clicking on it in the vehicle list. This will open a confirmation dialog box where you can then decide to put the vehicle back in use, as long as you have space in all the applicable vehicle limits.

### Gizmos

#### Floaties

These are purchased through some vehicle depots by moving the truck(s) to the depot, then clicking on the purchase Floatie button in the depot window. It will charge the player per ton of vehicle the floaties are being applied to. They allow equipped trucks to drive across ferry routes both loaded and unloaded. Otherwise the player would have to upgrade the ferry route multiple times to allow the same operation without floaties.

#### Ocean Floaties

These are purchased in the same way as the normal Floaties. However they allow the player to move vehicles from port/dock to port/dock across shipping lanes while empty. To use the functionality, move the equipped truck to a completed port or dock. Click the Load Vehicle button on the vehicle dashboard. Then drag the truck to the destination port/dock (that has already been completed). Once the truck arrives at the destination dock/port, click the Unload Vehicle button on the vehicle dashboard. Now the truck can be used in that location. This is useful and required for getting vehicles into locations that don't have depots available from which to purchase trucks locally.

#### Self Repair

Late in the game, once you have leveled one of the super-techs to maximum level, a self-repair gizmo becomes available that allows vehicles to repair themselves.

### Deterioration & rejuvenation

Vehicles deteriorate over time. As they travel, they slowly get damaged which decreases their speed when driving loaded. Their status is visible by either checking their icon (either in the vehicle list or on the map), or by checking the dashboard. The icons slowly become more faded as the vehicles get damaged, and the dashboard both becomes more faded and eventually cracks.

Eventually, vehicles may become so damaged that they slow down to a crawl. There are three ways to deal with this:

1. Sell the damaged vehicles and buy new ones. This is quick and easy, but the new vehicles might not have as many boosts as the old vehicles.
2. The player can rejuvenate a vehicle using one of the buttons on the dashboard or by pressing J. This incurs a cost based on various factors such as the size of the vehicle, any boosts the vehicle may have, and previous rejuvenations. It also starts a timer based on the same factors. This timer ticks down every time one of the player's vehicles finishes a trip. Only one vehicle can be rejuvenated at the time. After rejuvenation is finished, the vehicle will be returned to a fully repaired state, regardless of its initial state when it was bought from the depot.
3. Install the self-repair gizmo on a truck.

The rate at which vehicles break down, as well as the rate at which their speed decreases, is slightly random.