recursal/Fanatic-Fandom huggingface dataset:
Garbage Crusher

This is an image of the map with spawn locations.

**Garbage Crusher** is a map created by TamHill, being his 2nd highest rated map. The map also sparked a widespread copy trend around it, for some time.

## How to Play

The map features two sets of enclosures, coloured red and blue, with a purple centre with a small gap that players cannot fit through connecting the enclosures. Within this small gap lies a small yellow-green ball that players can push over to the other side, possibly onto one of the moving pads.

Once the yellow-green ball lies on one of the pads in the middle of the floor of each enclosure, the pad falls down, causing a deadly large black shape to fall from above, which kills everyone on that side of the map. There is also a small black circle that lands on top of the large black shape that rolls on it, through the gap, and into the opposite enclosure.

Aside from the pads, the map features walls which can be bounced off, along with a base floor around each pad that can be slid on.

### Note that:

It is necessary to stay fairly low within each enclosure, to avoid accidentally hitting the bottom of the black shape situated above each top of the map, even before it falls down.

### Map's Premise

The premise of the map is to push the yellow-green ball on the other side whenever possible. In the case that the other team has pushed it into one side, it is possible to use the walls on the sides of the map to push the ball back over to the other side.
BETA1

**BETA1** is a well-known Italian mapmaker, known for his innovative mechanisms as well as detailed art for maps.

His most well-known maps included 300, momentum towers, Evacuation, Summer, and battle of bonkwalkers. However, on October 8, 2018, his password became leaked, causing malicious users to delete all his maps and skins. At the time, he was roughly near Level 100. He is now level 118.
MEGA-SKILL

### Famous for

Account was created before Chaz implemented special character restrictions on usernames, and this is why he have dash in nickname.Also famous for creating .io games rebuilds

## As of 1/9/2023

### Total Downvotes

2086 downvotes

**MEGA-SKILL** is Russian mapmaker and Bonk.io player. He is famous in CIS (Commonwealth of Independent States) for high online and anti-kick hack, but not in other countries, because he is very rarely joining foreign servers.
He started playing at September 2017, and its still possible to find him in the game.
Also, he have hacks, that was created personally by him. For example: changes game physics, player size, ignoring black platform, and other.

## Account statistics as of 5 December 2020

Level 112

XP: **1,247,150**

Progress: 67.5**%** (15.050/22.300)

The most popular map: **Just squares** (+3.2k/-496) - 6.45 L/D

## Problems (nickname)

Because of the restricted character (-) in his username, the game breaks and displays fake information, for example showing his username as MEGASKILL in lobby and in-game (if not host).  It also displays his level as 1. He can level up, but if you or he rejoins, the game displays his level as 1 again. If he hosts, in lobby he still has the name MEGASKILL, but in-game it is displayed correctly as MEGA-SKILL

## Maps

MEGA-SKILL has a lot of maps, most of which are abandoned projects, or experimental maps.
He can put any character in a map name using his hacks, for example, emojis (visible only in the Bonk 2 beta) and Russian symbols.

He has categories of maps - one of these are maps that are recreations of .io games such as Splix.io, Agar.io, Diep.io, Surviv.io - popular; Tanksmith.io, Defly.io - less popular.

He also has some very incredible maps that don't fit into a category. First is **aga rp**, this map is an rp map, but it has very quality objects. This map was built to replace low quality rp maps, but this project was abandoned because of the dissolution of the RBT (read more in category Discord). Second map is **i need to stop**. Just unreal art, no more comments.

## Discord

At first he appeared on the Russian discord server **BONK.PRO**, that was the most popular Russian bonk server at the start 2018.

At the end of the year MEGA-SKILL created the server **RBT (Russian Bonkers Team)** and BONK.PRO was deleted. In two months RBT became the most popular Russian Discord server. After 6 months (server had 100 players) because of hard depression he kicked everyone and completely recreated the server with other thematics.

He is also an active member of the BCD and holds the role of Map Creator there.
Omega

This is an image of the map without spawns.

**Omega** is a well-known map made byMuadDib, being his 3rd most popular map, behind Square is Safe and Simplex. It is featured within the Community Picks.

## How to Play

The map consists of a ring, in which players can circle around within. This ring is touched by a lower "tunnel" with bouncy boosters on either side, and a bump within the middle of it. Meanwhile, everything other than the boosters, are set to no bounciness.

On the top of the ring, there is a capture zone that takes 7 seconds to completely fill up.

The goal of this map, is to use the boosters, to get to the top of the ring, to fill up the capture zone. When players are filling up the capture zone, others can knock them off the top, throwing them down the ring.

###  Strategy

● Try to block others in front of the ring, to be pushed up it after being bumped. This can be done by blocking someone else after they used the boosters, to travel up the ring.  Meanwhile, the one who used the booster, will lose all of their speed from the collision.
BEWARE THE BALL

BEWARE THE BALL, sometimes known as Ball de Maul, is a French bonk.io player and is heralded as one of the most skilled Classic players of all time. After his original account was reset, he rose to prominence for his skill in flat maps, often hijacking rooms as a guest player or one of his many alternate accounts, encountering many other skilled players such as TGVin and NGB112. His favorite map is **i came to drop bombs**, but he is also fond of a plain flat map. Later, he also began playing maps other than flats, establishing his dominance in **Battle for the Swing**, **Just Fight**, and **DEATH**.

After many years of easily beating skilled opponents, BEWARE THE BALL finally met his matches, AMightyDuck and LEAVE THE GAME. He has stated that AMightyDuck as the "one player that always got the slight better of him," often losing to him by a hair. LEAVE THE GAME is also another skilled player that BEWARE THE BALL enjoys playing against.

BEWARE THE BALL has also trained some notable players, such as BEAST\_RIPPER\_89, BUS ERROR , and NOOB\_SQUISHER.

BEWARE THE BALL now mostly plays Arrows and Grapple quick play, although he sometimes Stil engages in classic 1v1s.
Parkour-Hell-1 (D:5)

This is an image of the map with spawn locations.

### Spawn Locations

All in same location, upper left of the map. Collisions are off in this map, no respawns.

### Age

3+ Years Ago

Parkour-Hell-1 [D:5] is a map by The\_Dragon\_, being their most upvoted map by a wide margin. It is common played for its considerable difficulty. It is related to its multiple harder, though lesser-played revisions within a small series created by The\_Dragon\_ around it, following the map's success.

*It is considered to be a parkour map, being supported by the created definitions of Race Maps and Parkour Maps. Information and definitions of these map types can be found here.*

## Gameplay

The map consists of four rows, where players start on the upper left side, and work themselves down the rows, through using timing jumps and leaps correctly, while also factoring in some momentum when possible in order to finish quicker.

The difficulty changes little throughout the four rows of the map, where it is in large part difficult to a degree for the majority of players. Likewise to the majority of parkours, players cannot collide with each other, leading it to be solely focused on the map itself. Combined with the absence of re-spawning, players are encouraged to weight both speed and its resulting risk in order to finish it first without dying.

All of the rows, aside from the last row, require players to make jumps on a non-bouncy surface. Whereas, the last row requires players to hold the Heavy and Down key in order to be catapulted onto a springy platform, where players lose hold of after a few seconds, forcing them to time movements in order to pass through a handful of deadly platforms in order to fill an instantly-filling Capture Zone.
Cannon III

This is an image of the map with it's spawn location.

### Spawn Locations

All in the same location, top right corner. Player collisions is also turned on, respawn is off.

### Age

4+ Years Ago

**Cannon III** is a map created by Guest 2000, being their most upvoted map, beating out their second most upvoted map Tunnel, by a significant margin. The map was the third map within a series by Guest 2000, all utilizing cannons. As a result of the success of the map, a decently-sized copy trend surrounding the map occurred following it's release.

*It is generally considered to be somewhere between a race and a parkour map, being supported by the created definitions of Race Maps and Parkour Maps. Information and definitions of these map types can be found here.*

*This is not to mention that the map also contains elements of a PvP based map.*

## Gameplay

The map features a box in the upper right corner that players can spawn within, where they can drop down into a cannon that rotates up and down, requiring for the player to time it correctly so that they can be launched onto the opposite side of the map higher up. When on the cannon, players can block and push others in order to make it more difficult for others to time their launch correctly, or to give away their launch velocity to the player blocking.

If a player is unable to launch at all to the opposite side, they will die and not be able to respawn. The higher up the player lands on the opposite side, they are greeted with an easier obstacle course, ranging from a complete lack on obstacles at the top, to a decently difficult parkour at the bottom. Once a player is able to pass through this, they can fall down into an instantly-filling Capture Zone on the bottom left side of the map, ending the round.
Jalejandrocesar

j**alejandrocesar** is a well known Argentinian bonk.io player who is infamously known for having over 300 copied maps in their various accounts; most of their copied maps have more than 400 upvotes. The editors of these maps have incomprehensible and nonsensical messages, even to Spanish-speaking players.

## Alternate Accounts

Currently, seven accounts of jalejandrocesar have been confirmed:

* jalejandrocesar (Level 76)
* alejandrocesar (Level 36)
* jaljandrocesar (Level 29)
* aljandrocesar (Level 15)
* jajandrocesar (Level 13)
* genarocesar (Level 13)
* EllinikoSkato4 (Level 6, impersonating Elliniko Skato4)

It is currently unknown why jalejandrocesar owns these alternate accounts, as they are usually seen in rooms with passwords. There is a possibility that there could be more alternate accounts that have yet to have been discovered.

## History

In early 2019, jalejandrocesar and their alternate accounts began to copy maps, targeting the following users:

1. Antidonaldtrump / ArminVanBuren
2. Elliniko Skato4
3. mimakos
4. Yossho
5. World of Planes
6. The \_ Llama

jalejandrocesar began to create copies of the listed mapmakers' maps in an effort to harass and bully them for reasons unknown.

In mid-2019, the mapmaking community decided that various actions would be necessary to stop jalejandrocesar from copying. Many maps were made to send messages to jalejandrocesar, to which they ignored and replied with more copy maps. After jalejandrocesar started making maps of the 2012 Angry Birds game "Bad Piggies," World of Planes, one of the victims of their copying attacks, created a similar map, under the account name "Tacoco," called ¨Bad Piggies !!¨, which resulted in a sudden decay of upvotes on jlejandrocesar's copies. With the inactivity of the game in June, jalejandrocesar retired from bonk.io without a trace. There has been some production of low quality maps, but they are no longer seen as a major threat to the mapmaking community.

## Gallery

Various logos of jalejandrocesar; the last logo was stolen from Yossho.jalejandrocesar and their various alternate acccounts."Bad Piggies !!", one of many maps created to stop jalejandrocesar from copying maps.
M Slide

This is an image of the map with spawn locations.

**M Slide** is a map created by MuadDib, one of his more lesser-known maps. The map is also featured within the Community Picks.

## How to Play

The map features a tunnel with red walls for players to fight in, with bumps and valleys, creating a "M" shape, hence the name. Within this "M" shape, there is a centre "bowl", along with two steep slopes on either side.

There is also a yellow circle, with a red triangle within it that moves back and forth, through the tunnels. It often bumps into players, sometimes in their favor, but typically not.

Depending on where you are within the tunnel, the circular knocker may or may not hit you. Generally, players that are not touching either wall of the tunnel, are more likely to be within its path.

###  Strategy

● Try to use the knocker within the map, as something that is beneficial. For example, it can be used to be pushed back into the "bowl" of the map, when it travels back into the map. Along with this, it is possible to bump others into it's path, which can be favourable for one, depending on the situation.
Rebelium

## **General information**

Rebelium is a veteran bonk.io player who is mainly known for hacking and his exp farming account Rebelium, who was at the level 415 as of 2/15/2020.

He has been playing since late 2017, and enjoys the original Chaz's picks. When he isn't using the account Rebelium he plays as a guest named danny.

Rebelium's XP was reset to zero in the April 29th update by Chaz. Rebelium is currently level 26.

His accounts:

Rebelium - Level 26

Rebellium - Level 37

## **Bonk 1**

He has created his own hacking client for bonk1, the features of which include:

Forcing players to speak, overwriting data of players, filling room with invisible players, spying on lobbies without being visible, as well as anything a normal bonk client can do.

Rebelium has also recently created a hack which allows him to invisibly join games which are full or passworded, and making him act as host, letting him return the game back to lobby and doing many other things the host can do.

## **Bonk 2**

In bonk2 alpha, Rebelium created several hacks such as stealing maps and a map deserializer.

During bonk2 beta, so far Rebelium has created his own bot called RebBot. He can join as the bot several times in one lobby simultaneously. The bot can suggest maps with any name and author, as well as being able to mimic a players movements almost perfectly.
Fallen Bridge

This is an image of the map as seen in-game in the former Flash-based Bonk.io.

### Modes Playable In

The map is typically played in Classic or Arrows Mode though can be played in other modes with varying amounts of lost functionality and gameplay.

## Categorisation Values

### Originality

(Og-9)

**Fallen Bridge** is an Art Map made by GayfishDeluxe.

The map gained a considerable amount of upvotes when it was voted in as the first map within the Community Picks map list in the Flash-based Bonk.io. Before its addition, it had under 500 upvotes, and during the roughly 18 months being able to be voted on in the list afterwards in the Flash-based Bonk.io, the upvotes on it increased 87 fold.

Due to the map's broad success and general recognition after its appearance on the listing, the map was often seen as symbolic of the list itself in the Flash-based Bonk.io to a degree, and continues to carry on as a famous map within the current HTML5-based Bonk.io.

## Gameplay

The map features an autumn scene with trees, bushes, and a moving broken bridge that leans slightly back and forth into a falling waterfall. Players within the map are able to use the ground base on the left side of the map, the bridge, and the horizontal branches of the trees featured within the map as physical platforms.

All of the physical platforms within the map offer a bounciness that is at or close to the default bounciness given within the Editor, allowing players to rebound to platforms that are higher up with ease in the map.

### Map's Premise

The premise of the map is to knock other players off the map using the platforms present to one's own advantage, through using them to gain momentum to knock other players with more force.

### Possible Tips

Note to generally avoid making aggressive rebounds off the bridge itself, as this can often result in one to hit one of the branches above, and to fly off to the right side of the map.

Along with this, try to make more vertically-based movements rather than side to side when aiming at another player to further reduce the risk of being knocked off oneself by a branch. Note that as a result of hitting another player vertically, it would increase an other's own chances of being killed, either by being thrown off the map directly or by impacting a branch then in succession, losing control and falling off.
JonesReal

**JonesReal** is an American bonk.io player who is famous for creating several of the maps featured in Chaz's Picks, such as duck and cover, battle for the swing, and pirate ship 2, and jones1. JonesReal has received a total of +3.5 million upvotes on his maps, making him the most upvoted mapmaker of all time. A majority of the votes came from battle for the swing, which ended up earning 783k upvotes. Along with that, his top 10 most popular maps all have over 100k upvotes\*.

\*Note that totals are taking into account the usernames JonesReal and jones. Due to the similarities in published maps and usernames, it is assumed that jones is an alternate of JonesReal.

All of his most well-known maps have been published in the former Flash-based Bonk.io. However, JonesReal still creates maps occasionally on the current HTML5-based Bonk.io, though these maps have received modest amounts of votes on them.

This is an image of his most upvoted map and the most upvoted map within the game, battle for the swing, concluding at a vote of +783k/-119k.This is an image of JonesReal's second most upvoted map as well as on the entire game, being duck and cover, which ended up with a vote of +662k/-102k.This is an image of JonesReal's third most upvoted map, and the seventh most upvoted on the game, being pirate ship 2, with a vote of +462k/-73.1k.
The cause for the success of multiple of his maps is due to him being a known friend of Chaz, from early on in Bonk.io. As a result, he had several of his maps chosen to be featured on Chaz's Picks, an old listing within the former Flash-based Bonk.io, which resulted in his maps rapidly growing with the rising player counts in Bonk.io. He also ended up having two of his maps featured as the images in the Bonk.io Welcome Board.

JonesReal is also infamous for being extremely rude when hosting rooms - somewhat of a rarity among mapmakers in bonk.io. He frequently kicks people without known reason, and also tells people to 'kys'. He has thus jokingly earned the title of 'The Rude Mapmaker'. On numerous occasions, he has told those that are a lower level than him that they are 'noobs'.

Being a player famous throughout the Bonk.io community, his name has been a popular subject for impersonation exploits. For example, if one were to friend JonesReal and open the list of servers in Custom Games, they may see JonesReal's name in hacked rooms along with other popular and well-known users and accounts, such as The \_ Llama and *5*.
Floors

**This article is a disambiguation page for Floors**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

'Floors' may refer to any of the following:

Floors by Drupt (A map that was featured within Chaz's Picks , and is currently the 40th highest rated map in Bonk.io. It features three rows of easily-rotating rectangular shapes, which are coloured differently within each row, although the centre shape of the top row is non-moving.)

Floors by Gladi (A map that is currently featured within the Community Picks. It features four sets of two non-moving rectangular shapes with a bouncy bottom, and a non-bouncy top to each of them. There is also an overhead non-bouncy ceiling above these rectangular shapes.)
Kklkkj

XP
--

**kklkkj** is a Bonk.io player. He started playing Bonk.io in October 2016. He is known for a being hacker on Bonk.io and the original, Flash version of Bonk.io, and making maps, most notably Parkour Floors and Parkour Floors 2. He is also a long-time member of the Bonk.io Community Discord server.

His hacks have ranged from cloning players and changing player and game variables. He along with several other hackers has made Bonk.io chat bots. Another interesting thing about kklkkj is his alts. One of his alts, *kkl\_, was* level 718 before the April 29th levels reset. There were several other scripting accounts created by kklkkj, all of which have had their XP reset to zero.

He is known for making maps. His most upvoted maps on Bonk.io are Parkour Floors 2, Parkour Spiral and Doors. Many of his maps featured on the Fresh List before it was removed, and some are currently featured on the Picks List. His most upvoted map on the Flash version of Bonk.io is Parkour Floors, which at one point during HTML5 Bonk.io's development, Bonk 2 Beta was a map-copying trend.

He created kklee, an extension for Bonk.io that adds various features to the map editor to make the creation of maps easier and more efficient.

## Gallery

Playing With A Hacker Video - kkjkkl.io - PLAYING WITH A HACKER!DoorsParkour Floors
General Lag

General Lag/vAZz is a German hacker known for lagging out and crashing rooms using a countdown spammer. He is also known for teaching other users such as IMIZO how to lag out rooms. He is a football player and likes talking trash. His old account was vAZz, a well known name in the community. In addition to hacking bonk.io he is also known for raiding several bonk.io discord servers such as Bonk Leagues using discord spam bots.

**Level: 33**

**XP:** 103,350

Progress: 14.6% ☀(950/6,500)
Roof Fight !

This is an image of the map with the spawn location.

**Roof Fight !** is an art map by catqwerty2020, being their 4th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a cityscape during the night, with a moon along with stars and shooting stars. Aside from this, the playing field of the map is fairly simplistic. It features a bottom floor, with a few vents sticking out of it.

Of these shapes, only the wide vent slightly on the righthand side of the map, along with the base of the vent with a slants on either side of it are physical.

### Map's Premise

The premise of the map, is to knock others off the side of the map, killing them. This can be done by gaining height through jumping, to knock others with more force.

### Possible Tip

It is easier to knock others off the lefthand side of the map, due to only the vent's slanted base being physical on that side.
Niko

This is am image of the map with spawn locations.

**Niko** is an art map created byGayfishDeluxe, being his 9th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a visual-only figure over a dark-blue background with yellow eyes and blue hair, along with whiskers. The figure is also wearing a brown hat with ears on either side of it, along with a coat and scarf. It moves its arms back and forth slightly, along with opening its mouth.

Aside from this, the playing field of the map consists of a bottom non-bouncy flat rectangle, along with bouncy triangles on each far side of the rectangle.

Players can use the triangles to bounce over the wide gap between the sets of shapes. The colours of these shapes are similar shades of blue, with the colour choice for the rectangles and triangles swapping from side to side.

### Strategies

● It is needed to hit the bouncy triangles already with some momentum when hitting it, or otherwise, it is likely to not have enough of a boost to cross the gap, and to just fall into it. A way to gain momentum to cross the gap, is to bounce on the triangle beforehand, to gain some height away from it, to hit it again with more force, over the gap.

● Oftentimes, players are knocked into the wide gap, by player colliding in the space above it. In such cases, try to be slightly above others before knocking into them, so they are knocked downwards, into the wide gap.
H bar

**h\_bar**

*Map creator for Grapple, they have created over 80 maps. Their maps usually follow a name pattern: h\_1 - h\_2 . . . They’re also known for using spaces in between every letter when talking and inaudible ussuage of words (f r u c l). They peaked 2nd on the Leaderboard.*

He created map h\_22.
Convello

## Overview

### Physical Description

8 ft tall man. Long black hair pulled into a loose ponytail reaching to his middle back. Thick strong eyebrows, chiseled features, long eyelashes. Wears red paint on his tan skin. Strong, incredibly muscular. Wears no shirt, and egg shell hammer pants. Sometimes wears mortal clothing, due to traveling back and forth from their living quarters. Black eyes. Wears a bottomless black backbag.

### Personality

A giant, intimidating man. He gives off a venomous vibe. He’s sweet, though. Very polite and well mannered. Extremely charitable. Not friends with many Gods since he's very busy and not very approachable, however he and Mequ are well acquainted, since they work together.

### Other

Mequ’s link to the human world. Brings him mail from the mortals to bring to the Gods. Packages, money, vials of blood, you name it. If you are a mortal sending a gift to the gods, you must tell Convello it’s okay to enter your ritual grounds beforehand.
BEAST RIPPER 64

BEAST\_RIPPER\_64 is a extremely skilled Classic player who began playing in 2016. He is known for his incredible marksmanship, dominance in 1 v 1 lobbies, and for typing in all caps. Trained by the legendary players, BEWARE THE BALL and LEAVE THE GAME, BEAST\_RIPPER\_64 is especially skilled in slingshot maps and mazes. Part of a group of highly skilled players known to type in all caps, he frequently terrorizes quick play lobbies and 1 v 1 lobbies, destroying many skilled players.

His original account BEAST\_RIPPER\_54 was removed early in 2017 for some reason. Fans who would like to 1 v 1 him may send him a friend request at BEAST\_RIPPER\_89 on bonk.
Pacthis

Map by Querp

**Pacthis,** by Dutch mapmaker Querp, is a Pacman-inspired map and Querp's fifth most upvoted map.

It consists of a Pacman 'track' where the player must survive the Pacman Ghost that constantly moves around the map's 'track'.

The map utilises a mechanism that causes the Ghost to constantly move, and cover every part of the map.

The map peaked at #1 on the Hot list after its publication, and was widely acclaimed for its unique mechanism and appealing, realistic visuals.
Bonk League Basics

Image of map without spawns

1. REDIRECT Template:Maps Current

**Bonk League Basics** (or just *Bonk League*) is a map, has been created by AngelShadow, being their most popular map. Inspired from WeiRd DeAth BalL.

## Gameplay

The map is a stadium with a football field and two gates located opposite each other (left - red, right - blue), located in the center. The map can only be played in team mode. The map also has a division of each team into a defender and an attacker, and in principle, the map is designed for four players. The purpose of the map is to throw the ball into the gate of your opponent. At the same time, players can fly, since this is a fly map. In addition, players can grab the floor and push off (borrowed from WDB). Played mostly in grapple or arrows, rarely played in classic.
Hellevator

This is an image of the map with spawn locations.

**Hellevator** is a map created by raspy 667, being his 4th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a lift in the middle of the map, with several carts within it that move up and down as one, that stop moving for a short while when each of a cart's vertical sides come into visible view.

On either side of the lift, are two non-moving grey platforms, serving as the surrounding floor of the lift, that players can bounce on. Whereas the lift has no bounciness, letting players slide on it.

Players are often forcefully pushed by the lift, when they are within its path, when it is moving, This results in the player either hitting the deadly ceiling in the map if the lift is moving upwards. Or in the player falling through the gap, between the two grey floors on either side of the lift.

The map also features heavy amounts of decoration, with a table, clock, paintings, buttons, the illuminati on the middle cart of the lift, along with a cactus and a flower. The paintings include The Savior on the lefthand side of the lift, and Raspy's logo on the righthand side of it.

###  Strategy

● Try to stay on the surrounding floor on the lift, only crossing it when it is not moving, to avoid being knocked by it, and killed as a result. Also, try take advantage of lift being risky to be on, by knocking others towards it, so they get knocked by it, when it is moving.
Nothing interesting

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current

**Nothing interesting** is a map by MEGA-SKILL, published on the original Bonk.io, that received little attention from the community until it was added as part of the Arrow Picks and Arrows Quick Play during the development of Bonk 2, making it a commonly played map, being typically played in Arrows Mode.

## How to Play

The map consists of multiple blue-grey shapes, for the most part having rounded edges, over a darker blue-grey background. The shapes offer no bounciness, forcing players to use the tilted side shapes on either side of where they spawn as ramps, in order to get to the two shapes at the top of the map, where there is a Capture Zone between their gap.

Players can fill up the Capture Zone, where they jump between the two top shapes to do so. However, it takes a few seconds in order to fill completely, giving enough time for others to bump them off, or to land a shot from below them with an arrow from below. To prevent this, players are forced to dodge those trying to knock them off, as well as getting them off the top shapes. When a player is knocked off the top two shapes, they typically fall back down onto the lower shapes, requiring for them to make back up their way, or to attempt sniping the other player from below.

### Possible Tip

* To prevent being hit by a player's arrow from below, use the heavy key when between the two shapes while jumping, and to take advantage of the two shapes, allowing for one to hide behind it, requiring for the other player to climb up, where they can be shot or knocked off.
FlyingMap

This is an image of the map with spawn locations.

**flyingMap** is a map made by Chaz, being his 3rd most popular map. It was formally featured within Chaz's own list, Chaz's Picks. It is currently the 37th most upvoted map in all of Bonk.io.

## Map's Origins

The map was inspired by Gladi, an early hacker in the game. He made a similarly organized hacked map, called "Classic" where players could fly around within.

This inspired Chaz to add various features into the game, including flying and non-physics objects. As the result of this, Chaz made a map testing the flying feature, making a modified version of Gladi's map.

## How to Play

The map features a floor with a shrinking rectangle, coloured a light tan, along with a regular rectangle within it, coloured a darker tan. On all sides of the map, excluding the bottom side with the floor, there are deadly black walls.

As the game progresses, the shrinking rectangle keeps shrinking until only the rectangle within the middle remains. All that's left for the players to do is to jump off.

The goal of the map is to try to bump others into the black walls on the sides of the map, while trying to not fly too high, plus jumping on the floor that is shrinking.

###  Strategy

● A common trick to use within this map, is to bait others. This can be done by floating near a black wall, making someone try to knock you into it. However, if you move away at the last second, then you will make them run into the black wall, instantly killing them.
Boat race

Boat race (without spawns)

**Boat race** is a map copying trend that involves a varying number of free-moving 'boats' (normally low-effort, 3-platform objects) traveling across and downwards on flat / slanted black platforms towards a Capture Zone at the bottom.

These maps are more often more luck-based than anything else, as the boats often tip over, instantly killing the passengers.

The trend dates back to over 3 years ago, it is very difficult, if not impossible, to determine who the original creator of the Boat race map(s) was.

One of these maps (as an example, shown right) was made by Lukas Podolski. The map contains 3 boats, and a single Capture Zone. The 2 boats are normal-sized (green and blue), and a larger boat (yellow). If you choose the larger boat, some believe there is a smaller chance of being killed by a black bar than if you choose the normal-sized boat.
Nix812

**Nix812** is an Israeli player and map creator.

Nix812 started playing the game back in November of 2016. He was initally more of a map creator and DEATH player, but in the latest years, he became in a Weird Death Ball player. He's been a wdb player since late 2021.

Nix812's best known maps include Bouncy Trap (and its many reskins), and Colorland.

Nix812 is also known for appearing in a few Shyguymask videos in 2019.

## Accounts

* Nix812
	+ **Level: 214**
	+ **Level Progression:**??,???/42,700 (??.?%)

\*As of 04/11/2023

* NixTheCreator
	+ **Level:** 45
	+ **Level Progression:** 5,600/8,900 (62.9%)

\*As of 9/20/2020
Futuristic Slide Thing

Futuristic Slide Thing

**Futuristic Slide Thing** is a well-regarded map created by The \_ Llama, being his most popular map by far. The map wascreated on March 25th, 2017 and has been permanently a part of the Quick play map rotation since its creation. It is the 53rd highest rated map on all of Bonk.io, as of June 13, 2020.

## How to Play

It features a black background and 7 thin, differently coloured platforms set to -1 bounce at varying angles, creating a curve-like symmetrical platform (or 'bowl'). The 'bowl' moves from side to side when weight is put on it by players.

The map features a large, instant capture zone which players must fight within. This means that if a player is the only one in the capture zone at any given time, they instantly win. The map also features The \_ Llama's logo in the bottom-left corner.

## Trivia

* It is a favourite among many players.
* Currently part of the Community Picks.
* Recognized in the Hall of Fame on BCD.
* It won second place out of all 100 maps chosen.
HeyListen

HeyListen is a well-regarded player who made the maps Battlegrounds 2 and Just Fight. Both of these maps are staples on the Community Picks and Arrow Picks on Bonk 2. Sometime in 2017, the account was taken over by another user.

## Level Progress:

HeyListen\*: **Level 67**,*98.1% (13,050/13,300)*

*\*Note that XP from the account HeyListen is partially from the other user.*

## User's Maps:

The original user of the HeyListen account made about a dozen maps before being taken over. Of these maps, only two rose to fame with the Bonk.io community, being the pictures down below.

After the account was taken over, the maps from the HeyListen account were no longer being created under the new owner.
Let's Capture!

Part of a series: Chaz's Picks

Previous: kys Next: Meridian

Browse the full series here: Series Chaz's Picks

This is an image of the map without spawn locations.

1. REDIRECT Template:Maps Current

Lets Capture! is a map created by *manipulasi43*, being their most upvoted map by a significant margin. The map was also formerly featured within Chaz's Picks, resulting in ending up as the 13th most upvoted map published within the Flash-based Bonk.io.

## Gameplay

The map features a purple floor on which players spawn on and can rebound normally off, along with two bouncy shapes on either side of it that are slanted, allowing for players to direct themselves towards the centre of the map.

Within the centre of the map, there is a deadly black column that is present in which players must bounce over in order to get to the other half of the map. Encasing the top of the column, is a normal bouncy blue lining which can allow for players to have space to bounce within a Capture Zone that fills up considerably fast.

### Possible Tip

When using the bouncy shapes on either side of the purple platform, rebound off them lightly, to avoid being catapulted off the map and to instead utilize it as a technique to reach the Capture Zone more quickly than other players at the beginning of a match. Inversely, one can also aim to knock opposing players into one of the bouncers with force in order to kill them.
Musical chairs

This is an image of the map with spawn locations.

**Musical chairs** is a well-known map that was created by Juju54, being their highest rated map by a considerable amount. The map is also featured within the Community Picks.

## How to Play

The map features a deadly black platform that is shaped as a musical note, it travels in and out of the map. When the musical note is away from the map, players can fight over control of the large capture zone.

However, when the musical note is approaching, players must get into one of the 'chairs', on the right side of the map. If they don't do so, they will be killed by the musical note.

Due to a platform in the map, serving as a mechanism for the chairs, after each time the musical note comes by, one less chair is available to be used. There is also a small deadly black shape, slightly left of the chairs, which blocks off the chairs that are taken away.

### Strategy

● Due to the musical note, being a risky thing to come close to, try to bump others into its path. This can be done through a handful of ways. However, the simplest way to do this, is to try to bump other's leftward, when the musical note is far away. This way, there is a possible chance of them bumping into it.

* Also, try not to focus on the capture zone too much. It is best to do try and fill the capture zone for a few seconds after the musical note moves off the screen, then move back quickly into one of the chairs. If you don't make it there in time, it is likely you will get squished by the musical note or bumped back out from one of the chairs.
Cliffside

This is an image of the map with spawn locations.

### Modes Playable In

Playable in all modes aside from Football, though is usually played within Arrows Mode.

### Votes

+718 / -134

1. REDIRECT Template:Maps Current

**Cliffside** is a map published by TheRedKirby, being their most upvoted map. The map is part of the Arrows Quick Play selection.

## Gameplay

The map features a somewhat complex arena, containing two low-bounce overhangs with a gap between them and deadly shapes connecting them by their tops. There is also a bouncy rectangle in the centre of the map. The rectangle begins dropping down after a few seconds into the gap and out of view.

Within the gap, there is a slanted shape on both sides of the overhang gap. Players can bounce back onto the overhangs using these. However, players here can also be killed by the deadly shapes lining the sides of the overhangs and the space between the bouncy shapes.

### Possible Tips

* On top of the overhang, try slamming into players to force them onto the sides of the map. This will shove them into one of the deadly shapes lining the border of the top side of the map.
* When in the gap between the overhangs, try using slow and controlled movements to prevent accidentally running into a deadly shape.
* In the gap between the overhangs, try taking a higher position to knock other players that are bouncing below. This way, the other player is likely to lose control and fall into one of the deadly shapes. Also, if in Arrows Mode, one can also shoot arrows at other players within the gap to accomplish the same thing.
/\/ / /\/ / /\

This article is a stub

Help the Bonk.io Wiki by expanding this article.

/\/ / /\/ \_/ /\ is a mapmaker who created the Chaz's Picks map Pyramid, among other maps.

## Trivia

- /\/ / /\/ \_/ /\ is a fancy way to write the word 'NINJA'. This account uses a special username (somewhat of a rarity), as it was created before Chaz implemented special character restrictions on usernames. He is one of the first people who started playing bonk.io in early 2016.
NanoFlowcell

nanoFlowcell is most known for having one of the highest levels in bonk.io. He is the 4th player to reach level 200 without XP farming or scripting, and for a while had the 3rd highest level on a single account, although he did use a strategy that the community argued about. To specify the strategy, he did 1v1s in the Death Arrows gamemode from level 95-142, which is currently about 1/7 of his total XP.

nanoFlowcell uses a light blue origami mouse skin made by wizardlypig, because it matched his discord profile picture. nanoFlowcell later changed it to grey, and then eventually changed his skin entirely.

nanoFlowcell's original account was SUPERKPLYERZ, made back in late 2016. nanoFlowcell was later made in 2017, as he played for around a year. nanoFlowcell quit the game, and came back in May 2019. He had always played Classic, not much of a fan of other gamemodes. He played bonk2 in his early 90s and found that Death Arrows was a fast strategy, which he did for the XP strategy. At level 142, nanoFlowcell took a break from grinding and did some games on bonk1. In the level 150s, he found Arrows Quick Play in which he gained the daily XP limit of 12,000 for over 100 more levels.

nanoFlowcell owns a level 100+ server, though it is mostly dead. Anyone is allowed to join but must be verified level 100+ to join in other channels. **Link to Level 100+ server:** https://discord.gg/Va7WDQM

nanoFlowcell used to grind to the XP limit daily until he eventually lost motivation, and stopped playing the game in the middle of May 2021, sitting at level 258, although he did rarely hop on bonk to chill. He eventually gained some XP before stopping again at level 260.

In early October 2022, nanoFlowcell has started to play bonk.io regularly again. He often plays Classic and Arrows, in which he enjoys Arrows more, despite being better in Classic.
Hotel

**Hotel** is a map trend that consists of either a platform with walls or a slingshot at the bottom, and a black platform that occasionally comes down, forcing players to go into the spaces on the side until it leaves, otherwise they would be destroyed. Then smaller black platforms will go down the sides forcing them to go out to keep playing or else they would be destroyed. The other black platform will come down shortly after that again, forcing them to hide again or be destroyed.

This process continues until the end of the round with the two sets of black platforms alternating in coming down. Note that in some versions, the platforms alternate with perfect timing, whereas in others, the timing is skewed to make it more hazardous for players at some stage in the map. Also note that some copies of the Slingshot Hotel have flying enabled, in fact, many players seem to prefer this option. One strategy players can use on Hotel maps is 'wall locking'.

The original hotel map was created by Crabiki. His map 'Hotel 2' was the inspiration for Benel, the creator of Slingshot Hotel, the first map to combine both the slingshot (originally created by apstp) and the Hotel as seen in Hotel 2 (originally created by Crabiki). This map (Slingshot Hotel) was the one that inspired a huge copying trend that lives on to this day, even though it was a copied/mashed together map in the first place. Not that Crabiki's first 'Hotel' map bears no similarity to Hotel 2 and is therefore irrelevant to this article.
IRedi

**iRedi** is a mapmaker from Hong Kong and a Bonk.io player. He has made many maps that are known for their visual appeal as well as (in some cases) clever mechanisms that contribute to the gameplay experience. His best maps include: A Bonk.io Google Map, TETRIS, and Constellations. He is an extremely respected mapmaker, but is now retired from mapmaking. iRedi is also a very experienced player with a level of 109 but not much is known about his strategies in-game, however we can tell that he was experienced both in mapmaking and gaming.

He was formerly a Moderator on the BCD server, and remains active there to this day.

Fun Fact: iRedi's name means "flexibility within a framework" which pertains to his personal traits when creating maps from scratch that are of artistic value.

**Level: 109**

**XP till next level: 1,168,700**

**Level Progression: 10.6% (2,300/21,700)**

TETRIS by iRediConstellations by iRediA Bonk.io Google Map by iRedi
At the mine

This is an image of the map with the spawn location.

**At the mine** is a map that was created by Flerax, being their most popular map by a considerable amount. The map is also featured within the Community Picks.

## How to Play

The map features a dynamic platform serving as a mining wagon that goes back and forth, being able to knock players who cannot jump over it in time. It moves on top of a static platform meant to serve as the rail.

At the top of the map, there is a platform serving as the roof, which kills players if they collide with it. There are multiple platforms that serve only for decoration. One example of such is with the three windows ontop of a dark brown background.

### Tips & Tricks

● Due to the wagon being able to knock players off the map with ease, try to avoid being within its direct path. Instead, try to gain a considerable height, through jumping on top of the rails, to get over the wagon when it comes through.

● The roof at the top of the map, is instantly deadly upon touching it, so try not get close to it. However, it is possible to bump others into it, through slamming down on them from a decently high height. This can also instead make them fall off the map, which also works favourably.
Altum

Part of a series: Chaz's Picks

Previous: declines Next: Curse Of Bonk

Browse the full series here: Series Chaz's Picks

This is an image of the map with spawns.

**Altum** is a map by Fantao, being his 3rd most popular map. It was formally featured within Chaz's Picks, and is currently featured within the Community Picks. Along with that, it is the 29th highest rated map on all of Bonk.io.

## How to Play

This map consists of 5 platforms of different colours of decreasing length as you get further down. The platforms tilt due to the weight of the players and eventually, the platforms fall off the screen. This leaves less and less space for players to battle. This is until the final green platform of negligible length is not dynamic and will remain in its original position.

The goal of the map is to stay on the highest platform while it is still standing, and knock other players off the map. Due to all of the platforms being of normal bounciness, it is fairly easy to gain height through jumping.

### Strategy

● The bounciness of the platforms can be taken advantage of, by slamming down on other players after gaining some height, then knocking them off the map.

However, this must be done with precision. If not done correctly, both players can die as a result.