Patch Notes 1.4.0.1131

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NEW FEATURES

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* **A new map "Dawn Bridge B" has been added!** This Map is a twist on the existing "Dawn Bridge”. The entire Map is now shrouded in fog, and the overall atmosphere has changed dramatically. The location and number of towers, walls, and siege and anti-siege weapons have been altered, changing the flow of the battle. After this update goes live, the map rotation for 2-army battles will occur every hour and a half. The rotation will be “Ritual Valley” → “Dawn Bridge A” → “Dawn Bridge B.”

* **Mercenary Customization** Skills for some Mercenaries are now possible to edit.

* **Daily Bonus** A daily bonus feature has been implemented that allows players to earn one more Battle Results reward for the first Battle of the day.

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FEATURE IMPROVEMENTS

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* **Performance Optimization** Processing load has been reduced so that the game can be played more comfortably even on low-spec PCs.
* **Matchmaking** You can now see the game mode, map, and time elapsed since matchmaking began in the matchmaking lobby. Improved matchmaking algorithm to ensure more equal team making.
* **Robot** Previously, it was too easy to defeat Robot pilots. As such, pilots will now receive 10 points of armor per second while riding the Robot (max 200). Made it possible for the Robot driver to open the gate.
* **Beginner Quests** Removed beginner quests "Perform a Finisher" and "Play one 5-Army Battle."
* **Tutorial** An explanation of Mercenaries is now displayed during the new player tutorial.
* **Valor** You can now earn Valor points when destroying weapons with fire damage.
* **Map Environment Changes** Certain objects have had their placement adjusted on the map Dawn Bridge. Adjusted defensive perimeters around C Tower, E Tower, and the area next to the castle (around the ladders)
* **Bot Behavior** Bot behavior has been adjusted so that Bots will behave more in line with the battle situation.
* **Combat Fixes** Style (Weapon Swap) Change is no longer canceled when you are struck by a melee attack. If an airborne player is struck by a Guard Break they will be blown back as if they were hit by a melee attack.
* **Characters** When deleting a character, you must now reconfirm even after confirming once.
* **Mouse Invert** You can now invert the Mouse horizontally and vertically.

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GAMEPLAY ADJUSTMENTS

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* **Warrior and Cleric Melee Fixes and Adjustments** Changed the speed of some melee attacks used by the Warrior and Cleric for the following reasons: Fixed a problem where enemies would appear to not be hit or stunned when attacked by melee attacks. Fixed an issue where some attack combos could attack the enemy with no room for counterattack. Fixed an issue in which melee attacks could sometimes interrupt opposing melee attacks, thus reducing the importance of the Attack/Guard/Guard Break triangle.
* **Cleric Melee Damage Vs. Objects Adjustments** The current damage of the Cleric’s melee damage vs objects is high, so in addition to the above adjustment to the animation speed of melee attacks, the following adjustments have been made:
* **Cleric melee attack damage to objects adjustments**

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>  Normal 1 45→22
>  Normal 2 45→22
>  Normal 3 120→60
>  Critical Strike 50→37
>  Guard Break 1 15→7
>  Guard Break 2 22→11
>  Guard Break 3 30→15
>  Jump Attack 67→33
>  Jump Attack（From High 120→60
>  Dash Attack 67→33
>  Back Attack 90→45
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* **Power Bomb** For the Warrior skill "Power Bomb", the timing between the activation of the skill and the beginning of the Super Armor has been delayed slightly in order to add more counterplay to interactions involving this Skill.
* **Siege and Anti-Siege** To adjust the impact of catapults in Battle, damage taken by wooden objects set ablaze by the catapult has been reduced from 600 to 300. Siege weapons now take 10 damage per second when on fire, down from 30 per second. Anti-siege weapon base durability has been increased from 120 to 400 as Mages were destroying them too easily. Changed the HP of cannons before/after reinforcement from 400/800 to 300/600, the same value as a ballista. Reload time adjusted from 3s to 2s
* **Centurion Balance** The movement speed of the Legendary Warrior Title "Centurion" in Colossus Form has been reduced to 136% speed, down from 200%. This is due to the Skill potentially affecting gameplay in a network game.
* **Cataclysm** The position of Cataclysm Idols for each map has been adjusted so that it appears more in line with the battle situation.

* **Valor Points Earning Adjustments** Valor Point acquisition has been adjusted in the following ways, in order to better maintain fairness in battle:

> **Kills** The difference in Title Ranks is now factored into the number of Valor Points earned when a kill is made.
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> **Squad Missions** The following adjustments have been made because the large number of Valor points earned from Squad missions was causing immediate Valor Level increases, leading to one-sided Battles. Valor Points earned for each squad mission 400/800/1200 -> 200/400/800 Adjustments have been made to the squad missions, as there was a large difference in the difficulty level between the different squad roles.
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> **Assault Squad**: Destroy 50% or more of an enemy Core → Destroy 10% or more of an enemy Core
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> **Castle Guard Squad**: 0 Damage to your Core for 3 mins/6 mins/10 mins → 0 Damage to your Core for 5 mins/8 mins/12 mins
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> **Special Ops Squad**: (Dawn Bridge A, The Pentagon) Dawn Bridge A: Capture 4 or more towers at the same time → Capture 5 or more towers at the same time The Pentagon: Capture 5 or more towers at the same time → Capture 6 or more towers at the same time
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> If a Battle is settled before the requirements of a Squad Mission are met, Valor Points will be awarded as soon as the Battle ends.
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* **Valor Rank** Along with the adjustment of Valor Points earned for kills, the Valor points required to advance to each Valor rank have also been adjusted. Valor Points required to advance to each Valor Level 500/1200/2100/3200/4500 → 500/1300/2400/3800/5500

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BUG FIXES

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* Fixed a bug that caused team-making to fail in rare cases, resulting in a network error.
* Fixed a bug that sometimes allowed two players to acquire a Cataclysm at the same time.
* Fixed an issue where the Robot self-destructs attack damage would not destroy Siege Weapons.
* Fixed an issue where the "Firewall" skill would not hit an enemy who was guarding.
* Fixed an issue where colliding with a shield while using the skill Rushdown would not detonate a Wind mine. When attempting to set a squad marker while riding a siege weapon, the marker will now be placed correctly at the crosshair.
* Fixed a bug that prevented Crystal Defender from responding to users on Ballistae.Fixed a problem where Lightning Shock would not hit enemies on ballistae. Camera option settings are now applied when operating the Robot's gunner seat.
* Fixed issue where resuscitate wouldn’t work sometimes on inclines.
* Fixed a bug where quests for earning Valor Points, which are exclusive to each class, could be earned by other classes.
* Fixed a bug where a dash slash or guard break would rarely display the prompt for a Critical Strike.
* Fixed an issue where Mercenaries were not customized appropriately compared to their CP count.
* Fixed a bug where guard behavior may be incorrect for the following Skills and Familiars: Crystal Defender Wind Trap Magic Napalm Anti-Siege Weapon: Cannon Rocket Punch Rocket Other minor bug fixes