Lady of the House

## Overview

The Lady of the House is a title given to a female member of the House, usually the Lord's wife or mother. Her duties involve domestic and marital issues.  Examples from the show include Catelyn Stark and Cersei Lannister.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Influence Actions**

### **Birth an Heir - (INF Build)**

Player and a willing, fertile spouse attempt to produce an heir to the House Title.

**Used by:**  Lord, **Lady of the House**

**Cost:**  1 Influence

**Reward:**  Produce heir, Roll 1d6 (1-3 Male, 4-6 Female)

**Exceptional:**  Each Degree of Success adds another child (Twins, Triplets, etc.)

**Failure:**  Couple fails to conceive

**Time:**  3d6 +6 Months

**Check:**  Persuasion (Seduce) or Status (Breeding)

**Difficulty:**  Routine (6)

### **Call for Order - (INF to LAW)**

Player addresses the people directly, giving a speech about honour and loyalty.

**Used by:**  Lord, **Lady of the House**, Heir, Herald, Bailiff, Godsworn

**Cost:**  1 Influence

**Reward:**  1d3 Law

**Exceptional:**  Each Degree of Success add +1 Law

**Failure:**  -1d3 Law

**Time:**  1 Month

**Check:**  Deception (Act or Bluff) or Language or Persuasion (Charm or Convince or Incite or Intimidate) or Status (Breeding or Reputation)

**Difficulty:**  Challenging (9)

### **Draft Retainers - (INF to POW)**

Player calls upon her family contacts to recruit noble fighters for the House.

**Used by:**  Lord, **Lady of the House**, Heir

**Cost:**  1 Influence

**Reward:**  1 Power

**Exceptional:**  Each Degree of Success add +1 Power

**Failure:**  No retainers found

**Time:**  1 Month

**Check:**  Persuasion (Charm or Convince or Intimidate) or Status (Breeding, Reputation)

**Difficulty:**  Challenging (9)

### **Find a Suitor - (INF Spend)**

Player puts her social 'feelers' out for a marriage partner for a member of her House.

**Used by:**  Lord, Heir, **Lady of the House**

**Cost:**  1 Influence

**Reward:**  Find an interested suitor for Target

**Exceptional:**  Each Degree of Success adds another Suitor

**Failure:**  No suitable matches found

**Time:**  1d6 Months

**Check:**  Status (Breeding)

**Difficulty:**  See Chart

-3 for each Suitor Status below Target Status

-1 Attractive, Charismatic, Compelling, Eloquent, Magnetic, Respected Quality

+1 Marked, Maimed, Sickly, Threatening Drawback

+3 to find a romantic match

+5 for each Suitor Status above Target Status

+6 Crippled, Dwarf, Mute Drawback

+9 Bastard Born, Eunuch, Feeble, Outcast Drawback

+12 Reviled Drawback

 3
 4
 5
 6
 7

### **Propaganda - (INF to INF)**

Player commissions an artistic work to be disseminated to the people.

**Used by:**  Lord, **Lady of the House**, Heir, Herald, Seneschal

**Cost:**  Influence, See Chart

**Reward:**  Influence, See Chart

**Exceptional:**  Each Degree of Success generates +1 Influence

**Failure:**  Public humiliation, -1d6 Influence

**Time:**  1 Month

**Check:**  Deception (Act or Bluff or Disguise) or Knowledge (Streetwise) or Persuasion (Charm or Convince)

**Difficulty:**  See Chart

Cost
 Commission Flattering Song
 Contract Tribute Drama

## **Power Actions**

### **Assassination - (POW Spend)**

Player orders the covert murder of a noble (Status 3-10).

**Used by:**  Lord, **Lady of the House**, Heir, Master of Whispers

**Cost:**  Power, See Chart

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1d6 INF 1d6 LAW, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

## **Wealth Actions**

### **Embezzlement - (WLT Spend)**

Player reorganizes the House coffers to hide her personal theft.

**Used by:**  **Lady of the House**, Heir, Master of Coin, Master of Ships, Master of Whispers

**Cost:**  Wealth, See Chart

**Reward:**  Personal coin for the Player, See Chart

**Exceptional:**  Each Degree of Success adds 10 Gold Dragons

**Failure:**  Theft is discovered, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Cunning (Logic) or Deception (Bluff)

**Difficulty:**  See Chart

 Sly
 Overt
 Hoggish

### **Hire Faceless Men - (WLT? Spend)**

Player sends word to the House of Black and White in Braavos that someone must die.

**Used by:**  Lord, **Lady of the House**, Heir, Master of Whispers

**Cost:**  Unknown

**Reward:**  Target dies

**Exceptional:**  Unknown

**Failure:**  Many-Faced God decides that it is the Player who must die

**Time:**  Unknown

**Check:**  Unknown

**Difficulty:**  Unknown

## **Event Actions**

### **Festival - (WLT to INF+Varies)**

Player holds a public, often religious, celebration in order to spread joy and influence.

**Used by:**  Lord, **Lady of the House**, Heir, Seneschal

**Cost:**  Wealth, See Chart

**Reward:**  See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Festival is ruined, no benefit

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  See Chart

 Regional Affair
 Large Festival

Player who holds sacrifice and Lord of House gain the *Reviled* Drawback

### **Race - (WLT to INF+Varies)**

Player conducts a public match of speed.

**Used by:**  Lord, **Lady of the House**, Heir, Master of Ships, Seneschal

**Cost:**  3 Wealth

**Reward:**  1d3 Influence and Bonus, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Race is ruined, no benefit

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  Challenging (9)

 Dog
 Horse
 Rowing
 Sailboat

### **Show - (WLT to INF)**

Player raises a group of artists for a local performance.

**Used by:**  Lord, **Lady of the House**, Heir, Seneschal

**Cost:**  Wealth, See Chart

**Reward:**  Influence, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Show is ruined, no benefit

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  See Chart

 Standard Troupe
 Large Pageant

### **Tournament - (INF+POW+WLT to INF+Varies)**

Player holds a public contest of athletic and martial talent.

**Used by:**  Lord, **Lady of the House**, Heir, Master at Arms, Seneschal

**Cost:**  See Chart

**Reward:**  See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Festival is ruined, no benefit

**Time:**  1 Month

**Check:**  Status (Tournaments) or See Chart

Roll each Event - each success generates bonus reward

Must succeed majority of Events to collect any Rewards

**Difficulty:**  See Chart

### **Wedding - (WLT to INF)**

Player organizes a formal wedding ceremony for a willing couple.

**Used by:**  Lord, **Lady of the House**, Heir, Seneschal

**Cost:**  Wealth, See Chart

**Reward:**  Influence, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Wedding is ruined, no benefit

**Time:**  1 Month

**Check:**  Status (Breeding)

**Difficulty:**  See Chart + Status Difficulty, See Chart

 Regional Affair
 Grand Fete

**Groom Status**

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