Bounty Board

## Active Bounties

### Rats

The Brevil Bakery is currently dealing with a notable rat problem, and is looking for some adventurers to deal with the problem. This quest will eventually lead the party down into the sewers, where they will be accosted by swarms of rats. After tracking down the rats, through the sewers, the party will eventually find a giant rat and lots of other larger rat swarms. The party will eventually find that the above warehouse had a leak, which was causing potions to get into the sewers and be consumed by the rats. The party will also find a health potion.

Enemies: 3 Rat Swarms, 1 Giant Rat

Rewards: 100xp, 50 Silver, 1 health potion

Links: Brevil Bakery

### Bounty: Thormir

A man by the name of Thormir has been accused of murdering an innocent man by the name of Teth. The party will embark on a quest to track down Thormir, and along the way run into others who are looking to protect him. The party will engage in quite a bit of combat. If they do not manage to catch him in a short period of time, he will slip deeper into the mud district, where the party will have to spend a lot more resources, likely at a later level, to track him down. Otherwise, the party will capture or slay him, and knowingly or unknowingly cross the Red District's Moon Blood Gang.

Enemies: 6 Bandits (No Armor, Daggers & Large Clubs)

Rewards: 100 Silver, 50 xp, Assorted Bandit Gear (optional)

Links: Teth's Family, Moon Blood Gang (Negative)

### Escort Chauntea Followers to Gorthar

A group of followers of the goddess Chauntea are seeking to return to their village of Gorthar, and would like the help of adventurers to protect them on their journey. While the party will not encounter any combat on their way, they will have to forage for food and help the traveler's stay healthy on their three day trek to Gorthar. They'll also have the option to hang around town and help. Upon arrival, they will receive payment.

Rewards: 60 Silver, 100xp

Links: Village of Gorthar

### A Midnight Affair

A local officer by the name of Bothar is looking for some adventurers who are willing to do some investigating business. He believes his wife, Etha, may be acting unfaithfully towards him while he's out on duty. The party will seek to mirror her and ultimately find her caught in an affair with a local innkeeper's son by the name of Sampson. They have the option to turn her in right away, which will lead to both her and Sampson being arrested and being "taken care of". If they dig further, the party will discover that Etha is greatly unhappy in her marriage to Bothar, but because of his position in the city, she is afraid to leave him. She will offer to pay the party some money to help smuggle her out of the city and pay them a small amount of money. However, doing this may turn the local military against the party, unless they play their cards right.

Bothar's Rewards: 80 Silver, 150xp

Etha's Rewards: 30 Silver, 150xp

Bothar's Links: Local Military, North River Inn (Negative), North District (Negative)

Etha's Links: Village of Tenebrit (possibly), North River Inn, North District (weak), Local Military (Negative)

### Herd Problems

The village of Cantaria has recently had a string of predators attacking their livestock. They would like a band of adventurers to come help them hunt down these predators. The party will travel two and half days to Cantaria, and has a 25% chance of finding a gnoll scout chasing a deer, a 25% chance of ambushing it eats and harvesting its kill, and a 25% chance of finding the remains of its kill. When the party arrives at the village, they will be directed towards a few of the shepards, who will tell them that they've had some of their dogs killed. The party may ask around the town and interact with people, but they generally will not know a great deal other than the attacks have happened. If the party is successful in their survival checks. If they encountered the Gnoll earlier, they may be able to tell right away that it is Gnolls which have been attacking the livestock. If not, they might track towards the Gnoll's camp, where they will find more signs of Gnoll activity. If they fail their survival checks, the party might wait until night until two Gnoll scouts come to raid the town to steal more livestock. Ultimately, the party will learn that these Gnolls are part of a much larger camp of Gnolls that have set up about 5 miles away from the town.

Enemies: 2-3 Gnolls

Rewards: 40 Silver, 150xp

Links: Village of Cantaria

Follow up Quests: Gnoll Problems

## Future Bounties

### Festival

**VILLAGE** is planning on holding a festival. This festival will be in celebration of an event 20 years ago, in which a group of heroes discovered and killed a group of trolls which were planning on attacking their town. The heroes will need to help out with setting up various different tasks. There is food which needs to be cooked, decorations that need set up, many travellers that will need to be served at the local inn. In order to wrap it all up, the heroes will need to put on a play, recounting the famous battle between the heroes the troll horde. They may also need to help clean up in the days afterwards.

Rewards:

Links: Village of **Village**

Follow up Quests: Troll Scouting

### Search and Rescue/Recovery

Black Tide is an adventuring party which recently went missing around **VILLAGE**. They have been missing for nearly 2 weeks by the time this quest is presented. **NOTE:** The party will not be permitted to take the items of the dead heroes. Any items taken will result in negative repercussions for the party. The party will need to go to the village and ask around to find out what the people knew. After talking to a handful of people around the town, the party will discover that they'd found a dungeon, and decided to go investigate it. After adventuring into the dungeon, the party will find the Dungeon Black Tide had entered. After going a short ways into the dungeon, the party will stumble across the bodies of the Black Tide, along with the monster responsible for killing them. After that, the party can either choose to finish clearing the dungeon, or they can take the bodies and clear them out. Upon returning the bodies to **VILLAGE**, the families and villagers will take the bodies.

Links: 3 Villages, 2 Other Parties

### Strange Beasties

A senile old woman comes in, reporting that there have been “strange beasties” in the woods by her village. If the party investigates, they discover a group of Gnolls intent on attacking the nearby people. If they do nothing, the gnolls will, decimate the country side. A large amount of blood, fur, etc, but no bodies will be found.

Enemies: A significant number of gnolls

Reward: Very meager reward, some notable loot from the gnolls

Links: Village

### Bounty: The "Maiden's Wail" Highwaymen

A group of Highwaymen known as the Maiden's Wail has gotten out of hand. They have gotten to the point that they are now demanding tribute from nearby villages, attacking them if they do not provide any payment. The group needs to be hunted down and dealt with.

Enemies: Significant number of Thugs

### Bounty: Slaves Gone Rogue

Near the village of **Village**, a group of escaped slaves has taken to attacking much of the country side.

### Escort Needed

A 14 year old noble girl by the name of Jira, going by the name of Edda, is seeking passage out of Astraya. Part of the House of Griffith, conditions have prompted her to want to leave home. She claims she's wanting to take a vacation and get out of the capital. However, it does not take much to figure out her true motives are simply to get away. Until she fully trusts the party, she will not reveal anything about her true name, no matter what. If the party tries to get her to go back, she'll do almost whatever she can to prevent them from taking her back. If the party takes her to a village, she'll reside there and try to fit in with life there. She will then give the party a small trinket to return to the Hero System, as proof of their completion of the quest. If the party finds her family and takes her back, her father, Aldun Griffith, will pay them meagerly and essentially hold her in his home, until she's old enough to be married off.

Enemies:

Jira's Rewards: 140 Silver upon return, Possibly more throughout the trip

Aldun's Rewards: 50 Silver

Jira's Links: Jira

Aldun's Links: House of Griffith (weak)

### Tracking Down Jira

A noble girl by the name of Jira has dissappeared. Her father, Aldun Griffith, is seeking to find out where she dissapeared and why held. If accepted, the party will have to track down Jira. If another party has helped Jira escape, and they catch word of things, they will intervene to stop the party from finding her.

### Funeral Rights

A well known adventurer has recently passed away. They are requesting help in setting up and preparing the funeral.