Lunaris

Return to Northern Regions

### Description

This coastal area is often subject to fog and light rain. The coast meanders back and forth and there is a large tidal estuary. None of the area directly on the coast seems suitable for settlement due to mud and tidewater, but once the land elevates to the east it becomes forested and, though usually damp from mist and drizzle, relatively easy to settle. There is a great deal of sea life and game in the forest, so it appears that it will be easy to find food, and the climate doesn’t appear to have too many extremes. If you can find crops that can thrive in cloudy weather this could be a reasonable area to farm. One thing of concern on your initial exploration is that the area seems to have many caves and grottos which may be difficult to clear out and make safe, though if you could they might be a decent way to get a head start on shelter.

### Geography

#### Latitude

28 degrees north (in our world Corpus Cristi, TX; New Dehli, India; and Clearwater, FL)

#### Average elevation (in feet)

843 (roughly the elevation of Rhode Island or Mississippi)

#### Biome

Temperate seasonal forest

The resources from this biome are 5 food, 8 shelter, and 6 security.

The Q.E. in this region is in the rear of the cave currently being used by the initial survey team as a home base. There were preexisting cave drawings, and the Q.E. mimics those drawings, continuing the images. Integrated into these rough pictures, in places like an eye, the pommel of a sword, or an apple are actually slots for the gems, which give color and sparkle to the image.

## Adventures Available

### *Team may not take notable damage from this*

#### **Hello, Stranger**

You’re not sure where they’re from, but you have seen signs of travelers moving through the eastern part of the territory. Maybe it’s a trade route? It’s too rough to be a road, and there’s no inns. It’s only a few people at a time, and they keep hidden and to themselves. Still, maybe you could introduce yourselves and make friends?

Reward: Reputation - 1 point

#### **Muck and Mire - COMPLETED**

Your gemfinder says that there is a small sapphire located in a swampy area full of ferns.

##### Outcome

The scouting team knew there was a gem somewhere in a marsh full of ferns. In addition there were poisonous snakes. They were killed and a sapphire worth 100gp was found.

#### **Fish and Bears - COMPLETED**

There are salmon in the river you can catch, if you can keep away the bears who are doing the same thing.

##### Outcome

The team decided to attack the bears and Citali came close to death. They were able to defeat the bears and obtains 2 points of preserved food in salmon and bear as well as bear pelts.

#### **Dubious Morels - COMPLETED**

There are mushrooms to harvest in the woods, but only in the darkest parts.

##### Outcome

The team was able to find mushrooms for 1 point of preserved food, but they also found the remains of a beholder structure. They found several magic items and some gold in addition to the mushrooms.

#### **Hunting the Hunter - COMPLETED**

You’ve noticed tracks of a large predator in the area. You’ll probably need to kill it or move it if you want to settle here.

##### Outcome

The scouting team tracked down a pair of young tigers in the estuary and were able to kill them for 1 point of preserved security.

#### **One Small Step for Tiefling… - COMPLETED**

This was a momentous occasion–the first move in founding a new civilization. Maybe you should build some kind of monument big enough for folks around to see to announce your new settlement and honor the occasion?

##### Outcome

A monument was built which consists of an arch with the words "Peace, love, pacifism" carved onto the stones. There is also the McWendyKing logo, and Citali carved into the stones. A stone chalice with tinder stands in the middle of the arch. It is not currently lit. This has earned the team 1 reputation point.

### *Team will likely use some hit dice during the next short rest after this*

#### **Little People, Big Fear**

In one of the caves you find some gnomes! However, they are terrified and refuse to come out. What has them so scared?

Reward: Population - 10 people

#### **Install Quintessence Engine East - COMPLETED**

The gemfinder is indicating a mountain peak for this quantum engine, but the sound of laughter echoes around it eerily.

Reward: Woodland Biome grants recurring 5 Food, 7 Shelter, 5 Security

See Northern Region 4

#### **Install Quintessence Engine South - COMPLETED**

This quantum engine site is plagued by extreme winds. A few gnarled trees cling to the earth, but otherwise the area seems sandblasted clear by the unpredictable gusts.

Reward: Temperate Seasonal Forest Biome grants recurring 5 Food, 7 Shelter, 3 Security

See Northern Region 3

#### **Install Quintessence Engine North**

The area the gemfinder indicates as a good point in the north for a quantum engine is strange sight. It appears to be a normal city block, but there are large signs warning passersby to stay away. The people inside act as normal, but after two minutes they seem to rewind and perform the same actions again. Locals say it's been this way for years–the people inside don't seem to age or be aware of their situation.

Reward: Temperate Seasonal Forest Biome grants recurring 5 Food, 7 Shelter, 3 Security

See Northern Region 2

#### **Upstream Prospecting - COMPLETED**

Your gemfinder shows you that there is a ruby waiting for you upriver… in the river itself?

##### Outcome

The scouting team searched the river where their gemfinder indicated they would find a jewel. The found quippers, which are piranha-like fish that attacked in great numbers. After a long struggle they were able to find the gem and bring it aboard their raft. It was a ruby worth 300gp.

#### **Here Piggy Piggy - COMPLETED**

There are wild boars in the area. Perhaps you could catch them and keep them as livestock? Strong, tusked livestock with murderous intent… hold on, is this a good idea?

##### Outcome

They trapped a boar, but they also caught a person. They followed the tracks of the person back to a shack. There were strong indications that this person might be a were-boar, but they met him in human form. His name is Mateus and he told them to leave Kumari Kundam because this land was given by Lady Luna to her children. The boar they caught was worth 1 point of preserved food.

Remaining Reward: Preserved Food - 2 points

#### **Explore West - NOT POSSIBLE**

Open ocean, you came this way from Lemuria. No opportunities in this area.

### *Team will likely need a long rest after this*

#### **The Pack - COMPLETED**

Your gemfinder says there is an emerald deep in the woods, which is the same direction from which you hear howling at night.

Reward: Emerald (food) - 500gp

The group fought to werewolves and was rewarded with a Mace +1(Drudge), a pair of silver daggers (Citali), and the Emerald.

#### **Two Steps Forward, Three Steps Back**

There’s a clearing that could easily be prepared for cabins and other buildings. But there seems to be some kind of curse on the land, as everything you do undoes itself when you turn your back.

Reward: Preserved Shelter - 5 points

#### **Luna - COMPLETED**

There is a strange idol that is so tall you can see it above the trees. Who made it? What is it for?

Reward: Culture - 3 points

### *If you’re not careful and prepared, some team members may die in this adventure*

#### **The Colony**

There’s a cave large enough for an entire village. It’s dry, has great ventilation, and seems easy to secure. The only problem? It’s full of rats. That seems easy enough to take care of… how hard could it be to take care of a few rats?

Reward: Preserved Shelter - 10 points