Soulstorm Rifle

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

25-29 (Sniper)

6x6 (36) (Second Artifact)

46 (Third Artifact)

66 (Sniper + Third Artifact)

0.0/0.0 - Perfect Accuracy (Firestorm)

-3.0 to 3.0 - Randomized/Medium (Sniper)

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

## Assemblies Available

N/A

3

### 2nd Artifact

Shots deal additional damage, and are even more lethal to beings harmed by unholy energies

### 3rd Artifact

Shots deal additional damage (New)Shots are now 6 projectile scattergun shots (Old)

> *A heavily corrupted UAC rifle, this weapon appears to be powered by the souls of the dead.
> While it's probably a really bad idea to use this thing, the damage it does is very impressive, and those souls would probably like to blow out a demon's brain or two anyway.*
>
>

The **Soulstorm Rifle** is a **Demonic** Battle Rifle.

## Tactical Analysis

The *Soulstorm Rifle* is a demonic machine gun that specialized in sustained fire and high damage, but less so in firing speed and accuracy.

The damage output of the *Soulstorm Rifle* outperformed all upper tier machine guns, averaging at around 20 to 24 points per shot. But the same cannot be said for the accuracy and rate of fire, as the *Soulstorm Rifle* is the worst of them all. Long range sniping and stun-locking, especially against any hard target with low pain chance, is less than ideal with the *Soulstorm Rifle*. Though, its reasonable magazine size and very fast reload speed still make for a good panic weapon or in a situation where the player must drill a hole in the enemy horde as fast as possible in order to escape.

The Marine's **Ammochain** perk greatly synergizes with the *Soulstorm Rifle*, allowing it to fire up to 200 shots at the cost of 50 bullets, making this weapon much better at prolonging battle.

### Enemy-specific Analysis

* **Abominant** - Is the only *Unholy* type enemy and the *Soulstorm Rifle* with two artifacts deals only 1 damage against it. **DO NOT USE IT.**
* **Cacobyss** - Is completely immune to the Firestorm and Sniper modded *Soulstorm Rifle*, the latter only true if the weapon hasn't been upgraded with the second Demonic Artifact.

### Summary

**Pros**

* Very high damage output which gets even higher when upgraded.
* Fast reload speed.
* Good magazine size.

**Cons**

* Has low accuracy and somewhat high spread, making it difficult to hit targets far away without abusing of the Sniper mod.
* Slow rate of fire in comparison to most rapid fire weapons
* Inconsistent effects.
* Without Demonic Artifacts most exotic modpacks turns it into a plasma weapon - which may help or hinder, depending on enemy type or monster mod pack.
* Useless against the Abominant when upgraded.

## Modpack Analysis

Being a **Demonic** weapon, the *Soulstorm Rifle* can be upgraded with *Demonic Artifacts*.

***With one demonic artifact applied, the weapon can temporarily draw power directly from the artifact following a reload, giving you several seconds of firing that will not depleted the loaded mag.***
***With two demonic artifacts now set in the Soulstorm Rifle, the bursts of soul energy it unleashes deal additional damage, and are even more lethal to beings harmed by unholy energies.***
***Three demonic artifacts now inhabit the Soulstorm Rifle you carry, and as a result, it now deals incredible unholy damage to enemies. There's no telling what the long-term repercussions of wielding this kind of firepower will be, but you find yourself hesitant to let it out of your sight...***

Fully upgraded, the Soulstorm Rifle is the most damaging machine gun in the game. Boasting higher damage than the Super Machinegun. Lowest random damage deviation make it very reliable. And unique damage type that lets it pierces through all enemy resistance if they have any.

The *Soulstorm Rifle* can also be modded with one Exotic modpack to further enhancing it with unique abilities, or a Standard modpack for a more direct statistical upgrade.

 **Power Modpack** | ***PDA Description.***Increase damage range from 20-24 to 29-33.
 **Technical Modpack** | ***PDA Description.***Reloads twice as fast.

* NOTE: Despite the description that says "has a chance of firing laser for 6 seconds", the effect is fully active at all times.
* BUG WARNING: While the damage upgrade from the second and the third demonic artifact works as usual, the Unholy element upgrade will not be applied, causing the gun to still deal Plasma damage. This might cause issues depending on whether enemies have (or lack) plasma damage resistance.
 **Nano Modpack** | ***PDA Description.***As the description says, any enemies nearby while reloading the weapon will get their current health halved... including bosses, without the drawbacks that the Soulshatter Armor has - albeit at a very low range. (approximately one to two meters)
* While this doesn't upgrade the weapon's regular damage output in any conceivable way, the effect itself is potentially overpowered when applied on enemies that have very high amounts of health and drastically reduce the amount of shots needed to kill them. (Example: 5000 HP to 2500 HP, which can be further reduced to 1250HP if done in succession, and so on and so forth.) However the effect itself relatively has little use against lower health enemies - which usually are the more common ones, and the low activation range means the player might be too exposed to harm in order to exploit the reloading effect. (Taking into account that it can affect multiple enemies, and not just one.)
* While the other exotic modpacks might be a more reliable choice, the reloading effect the Nano modpack provides doesn't truly have any drawbacks beyond giving a high risk - high reward effect and the weapon can be used as normal without losing its hitscan effect.
 **Sniper Modpack** | ***PDA Description.***Change attack type/element from Hitscan/Bullet to Projectile/Plasma with the speed of 50 game unit. These projectiles can bounce off walls, floor and ceiling before homing in at the nearest enemy. On top of these, The Sniper modded Soulstorm Rifle also boosts average damage from 20-24 to 25-29 to compensated for the decrease in speed as the weapon can no longer instantly hit enemies.
* The projectile also generates AOE damage in a small radius whenever it hits an enemy (not the walls or ceilings), dealing around 10 to 20 points of damage.
* Noted that the change from bullet to plasma element means some enemy from the Doom Roguelike Arsenal Monster Pack will become completely immune to the weapon.
* Fortunately, the second demon artifact will replace plasma element with unholy element allowing the Sniper Soulstorm Rifle to do full damage to all enemies, and both the second and the third artifact will stack damage upgrade on top, resulting in a devastating 62-64 damage per shot.
* Probably the best upgrade for the Soulstorm Rifle due to the sheer amount of perks it gives.