Slime

## Physical Description:

Slimes are a gelatinous semipermeable fluid that can rearrange and congeal itself to more physically stable forms. Their consistency often depends on their nature, as they can be perceived while having changed their shape and color to appear almost like that of any medium to small sized creature or of a sturdy mucus that seemingly sticks to one giant mass regardless of how hard one pulls. They are a translucent viscous fluid that the element is based upon their color upon the spectrum based around the usual four elements, fire, electricity, acid, and cold.

Although there are no discernible features, slimes do have what most people perceive to just be bubbles or gaps within the pile of goo. This purpose of appearing completely like their ooze brethren who have no senses other than of the blind devouring monstrosity. Their eyes tend to be golf ball sized air pockets enveloped by the fluid body. Their mouth tends to remain closed unless taking something in to devour.

Their greater power of shapeshifting developed further by their evolution to learn and remain hidden within society grants them the ability to appear like that of any *flesh-folk* race after having felt such creatures. They are capable of changing portions as an aberration as their main body is fluidic and gives options and reproduce by cellular splitting.

## Society/Location:

Slimes tend to live in isolation, choosing to live or split from their closely related kin that often lie in wait for wary adventurers who let down their guard for a single moment. Unlike the ooze’s that dissolve any and everything that passes through them, these blobs can control and prevent outside objects from passing through them. Depending upon colors slimes tend to associate and frequent locations that are more fitting of their natural hues. Due to their true form, which is gelatinous and transparent in nature, all slimes tend to assimilate parts of creatures they eat and use it's a means of concealing their identity among other races in attempts to belong. They are often hunted for sport and killed by most bipedal races due to their monstrous likeness. They tend to take on lesser roles in society, too lessen the anxiety of being caught and standing out among the *flesh-folk* when their body randomly destabilizes.

Unlike most races, Slimes know true persecution from the color of their goo. The hatred of their kin is a common factor in most fleshy creatures, monstrous or humanoid. In some cultures, slimes however are adored for some peculiar reason and sought after for their squishy nature. The exotic nature of their body and fluid movements seem to get the appeal of a lot of weird collectors.

Each element associated with the colors often was dependent as many creatures were based upon their surroundings. This strange creation tends to be the combination of elementals and ooze remnants being melded together from their fallen comrades into this glob of new life.

## Alignment:

Slimes tend to be rather naïve and benign creatures leaning toward no true alignment other than neutral, many that actually indoctrinate them into fleshy society tend toward the lawful side, primarily in attempts to conceal their true nature while others tend to just be uncaring of the fleshling depending upon the original spawn that they were asexually formed from.

## Adventurers:

The reason for slimes to adventure is a rather simple one, the usual static life of an ooze is a nonexistent incomprehensible one that all flesh-folk will never truly comprehend. All life seeks knowledge and purposes, including this seemingly unintelligible ooze that you encounter throughout your daily life, when an ooze is killed that slime and goop leftover after it’s *death* still has signs of life that slowly seeps off and returns back into the darkest crevices of the world where it collects and forms this evolving version of itself in hopes to further learn about the adventurers that often run face first into them by taking on appearance and comprehension from foes it had encountered or dissolved  over time.

## Standard Racial Traits[16RP]:

Slime Subtype Stat Attributes [2RP] (Flexible)

* Type [3RP]: Slimes are Aberrations [Affected by Vorpal/Not immune to precision]
	+ Vision[Abberation]: Slimes have darkvision 60 ft.
	+ Breathe, Eat and Sleep
* Size[0rp]: Slimes are medium creatures
* Base Speed[-1 rp]: Slimes have a base speed of 20 feet.
* Languages: Slimes begin with common and can learn (blah)
	+ Elemental Attunement (Elemental Weakness)/(Elemental Resistance)

Elemental Resistance[1RP]/Weakness[-2RP]
 Red/Orange
 Yellow/Black
 Blue/Indigo
 Green/Violet/White

* Integrated [1RP] (Skill): Slimes gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks.
* Fluid Body [4RP] (Damage Reduction): Slimes star with DR 5/magic
* Compression [2RP] (Special):The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
* Greater Shape Change [6RP] (Magical Ability): Members of this race gain the following supernatural ability: a member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores.