Assassin

*Assassins are quick and efficient killers.
Their nimble agility ensures a swift death for any enemy who stands in their path.
Assassins strike their enemies with twin blades, and often use martial arts as well.*

## Skill List

**Thrust of Pain**

Attack twice and receive 1 agony, which can increase attack. Each attack deals 61% basic attack plus damage, increases Hostility.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Deadly Chaser**

Move to the front of a target and immobilize it. Target is silenced on a Critical Strike. Evasion increased for a period of time. Deals 100% basic attack plus damage. When Hostility is full, the skill will consume 25% Hostility and its skill will be improved.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Dark Nightmare**

Attack enemies ahead twice with a chance to silence. Target is silenced on a Crit Strike. Each attack deals 61% basic attack plus damage, increases Hostility.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Throat Seal**

Attack twice with a chance to silence and a high Crit Strike chance. Target is silenced on a Crit Strike. Receive 1 agony which can increase attack. Each attack deals 61% basic attack plus damage and increases Hostility. The skill's effect will be improved when Hostility is above 50%.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Dance of Death**

Attack multiple times and stun target. Each attack deals 34% basic attack plus damage. When Hostility is above 70%, the skill will consume 25% Hostility, and its effect will be improved.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Stalking Shadow**

Dispel stun, immobilize, silence, sleep and disarm effects. Activate Stealth mode. Next attack has 100% chance to Crit Strike. You can cast this skill while being controlled.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Shadow Trap**

Attack and slow surrounding enemies. Deals 100% basic attack plus damage. When Hostility is full, the skill will consume 25% Hostility, and the skill's effect will be improved.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Nightmare Extinction**

Attack twice, apply bleed, each attack deals 61% basic attack plus 1030 damage, increases Hostility. Skill's effect will be improved when Hostility is above 50%.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Shadow Teeth**

Attack twice, has a chance to silence, each attack deals 61% basic attack plus 1030 damage, increases Hostility. Skill's effect will be improved when Hostility is above 50%.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Lurking Sting**

Attack twice with high Crit Strike chance, and silence target. Each attack deals 55% basic attack plus damage. When Hostility is above 40%, the skill will consume 25% Hostility, and the skill's effect will be improved.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Razor Assassin**

Attack twice with high Critical Strike chance, and inflict bleeding. Each attack deals 55% basic attack plus damage. When Hostility is above 40%, the skill will consume 25% Hostility, and the skill's effect will be improved.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Internal Injury**

Attack surrounding enemies 4 times, inflicting bleeding and slow. Each attack deals 41% basic attack plus damage. When Hostility is above 50%, the skill will consume 25% Hostility, and the skill's effect will be improved.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Disordered Blade**

Attack surrounding enemies 4 times, slow targets, deal high Crit Strike damage. Each attack deals 41% basic attack plus damage. When Hostility is above 50%, the skill will consume 25% Hostility, and the skill's effect will be improved.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

## Read More

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