recursal/Fanatic-Fandom huggingface dataset:
The Epic RPG - Great Arena

The people escorting you drop you onto the ground. A large crowd is watching, overly excited about your arrival. A pillar is in each corner of the room. The gate on the other side of the room opens, releasing two Mech Golems and a Hightechian 1.

Mech Golem 1 Pattern: Slay, Dodge, Orange Paint, Blue Paint, Dodge, Ground Pound (500 damage to two team members), Curl (x2 defense to all enemies this turn), Tribeam, Regen (+100 HP to self and a random team member), Dodge, Slay, Slay, Hijack, Modernize, Dodge.

Mech Golem 2 Pattern: Dodge, Ground Pound, Paint, Modernize, Shield Break (Disables all shield items for the area and lowers your defense by 20), Dodge, Slay, Slay, Gear Grind, Stun Spray (Stuns all team members this turn), Dodge, Hologram, Hijack.

Mech Golem Stats: 1350 HP, 35 defense, immunity to stun, x1.5 damage from all fire types

After defeating the creatures and obtaining 20 Darkshards, the gate releases more enemies; two Steel Slimes and an Attack Drone.

Attack Drone Pattern: Gear Grind, Spell Nulling (Disables all spells for the area), Dodge, Wop, Wop, Mechanical Flames, Missile (350 piercing damage to one teammate), Dodge, Ponder (+200 HP to self and confusion to a random teammate), Dodge, Slay, Modernize, Dodge.

Attack Drone Stats: 1900 HP, 20 defense, immunity to confusion

You take down the Attack Drone and the Steel Slimes, earning 15 more Darkshards. The final enemy comes out from the gate...

Shards of Titanium Pattern: Dugout, Ground Pound, Dodge, Slay, Gear Grind, Stun Spray, Tribeam, Dodge, Metal Coat, Dodge, Hijack, Dodge, Shard Stab (500 piercing damage to one teammate), Brutal (x2 attack for a random team member), Mana Cut (350 damage and mana is cut by half), Dodge, Modernize, Modernize, Regen, Dodge, Missile, Dodge, Dodge, Dodge.

Shards of Titanium Stats: 7500 HP, 45 defense, immunity to stun, curse, and confusion, x2 damage from all fire types and plague

You destroy the Shards of Titanium, cracking one of the pillars with the shards from it. The crowd goes wild. Multiple Health Potions are thrown at you and your teammates. Your HP has been restored! A door opens, allowing you to finally exit the building.
NethoBench 3000

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

The NethoBench 3000 is a Netho Mode crafting station required to make many Netho Mode items. Although the materials can be gathered in hardmode, the crafting recipe only appears in Netho Mode worlds.

## Crafting

* **15 Souls of Might**
* **5 Souls of Fright**
* **1 Work Bench (any kind)**
* **20 Shadewood/Ebonwood**

Crafted At: *Titanium/Adamantite Forge*

## Crafts

* Pile of Bones
* Eye Mass
* Worm Decoy
* Forge of the Crow
* Crow Beak
* Manis Blade
* PIXel Bow
* Burning Eye Wand
The Epic RPG - Ancient Ruins

You enter a clear area surrounded by the forest on all sides. Ruins of some sort of civilization are scattered around the area. The entire area gives off bad vibes. You find an only-partially-destroyed house, and search inside, finding 2 Ruins Swords, 4 Darkshards, and a Plague Balloon spell. You take the items out of the building when you are approached by four humanoid individuals. They talk to each other in some sort of language of clicking, hissing, and growling, then get in a battle formation. You're now fighting two Storm Warriors, a Storm Archer, and a Storm Leader!

Storm Warrior Pattern: Charge Up, Slay, Rapid Spin (600 damage to three party members), Prey, Dodge, Chop, Dodge, Hop (470 damage to a party member and stun for two turns), Modernize, Slay, Dodge, Sword Polish (x3 attack next turn), Slice (300 piercing damage to a party member and bleeding for three turns), Dodge, Slice, Dodge, Dodge, Dodge, Electric Breath.

Storm Archer Pattern: Ground Pound, Dodge, Hop, Hop, Metal Coat, Dodge, Reload (+150 HP and x2 attack for three turns), Electric Breath, Dodge, Spark, Arrow Fire (650 damage to two team members and stun), Agility (450 damage), Dodge, Ground Pound, Rapid Spin, Dodge, Flaming Arrow (500 damage to two team members and demonfire for three turns), Dodge, Agility.

Storm Warrior and Storm Archer Stats: 1300 HP, 50 defense, immunity to stun, x2 damage from plague

Storm Leader Pattern: Dodge, Hop, Chop, War Call (x3 enemy attack for five turns), Dodge, Hijack, Catalyst (400 lifesteal damage to one teammate for three turns), Dodge, Cross Arms, Agility, Dodge, Rapid Spin, Dodge, Slay, Slay, Slay, Dodge, Boost (+200 HP to everyone), Communicate (x2 enemy attack next turn), Large Jump, Dodge, Electric Breath, Arrow Fire, Ground Pound, Uber Guard.

Storm Leader Stats: 4705 HP, 70 defense, immunity to stun, plague, and fire, x2 damage from spells

You strike down the leader, and let the other enemies run off in fear. You get 35 Darkshards from defeating the Storm Leader. You then notice a path in the forest that you walk on to reach somewhere else.
Natural Crystal (GDhaxer95 Things)

The "Natural Crystal" is a Extreme Mode accessory that gives a +25% damage boost, immunity to three debuffs, and more.

## Effects

* +8 Defense
* +50 Health
* +50 Mana
* +25% damage
* Immunity to Frostburn, Poisoned and On Fire!
* All attacks will give either Frostburn, Poisoned, or On Fire!
* When damaged, releases 3 bolts that inflict Frostburn, Poisoned, or On Fire!

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Natural Crystal* = Water Infused Crystal (1) + Earth Infused Crystal (1) + Lava Infused Crystal (1) + Soul of Natura (20) + Moon Lord's Skin (13)
Possessed Scarecrow

The Possessed Scarecrow is an early pre-hardmode enemy that spawns in the Forest. They look basically like a scarecrow with a pumpkin head. These enemies also only spawn during Halloween.

### Attack

The Possessed Scarecrow attacks by hopping after the player. They will also occasionally spawn several Crows to attack the player. They do about 75 damage upon contact.

### Stats

HP: 600

ATK: 70

DEF: 10

Rarity: Relatively Uncommon

Spawns: Forest

Drops: 8
The Epic RPG - Dyed Treeland

You walk through the forest. The trees are all different colors... the leaves, the trunks, even the roots are rainbowy. It doesn't seem natural, the colorations... it's as if some kind of force dyed it. You continue walking, but are stopped by two Dye Slimes and a Colorling!

Dye Slime 1 Pattern: Sketchy (195 piercing damage to three team members), Colorsploosh (255 damage to player), Colorsploosh, Dodge, Colorsploosh, Colorsploosh, Sketchy, Dodge, Rainbow (Heals self by 50), Colorsploosh, Colorsploosh, Dodge, Sketchy, Sketchy, Sketchy, Dodge, Colorsploosh, Sketchy, Rainbow.

Dye Slime 2 Pattern: Colorsploosh, Colorsploosh, Colorsploosh, Cluster (Team members are confused (can hit anyone) for three turns), Colorsploosh, Uber Guard (+100 defense this turn), Colorsploosh, Colorsploosh, Colorsploosh.

Dye Slime Stats: 1120 HP, 25 defense, immunity to stun and plague

Colorling Pattern: Paint (275 damage to player and confuses player for a turn), Colorsploosh, Sketchy, Sketchy, Dodge, Colorsploosh, Colorsploosh, Sketchy, Uber Guard, Dodge, Rainbow, Colorsploosh, Colorsploosh, Metal Coat, Colorsploosh, Sketchy, Paint, Colorsploosh. Colorling Stats: 1200 HP, 30 defense, immunity to stun, confusion, and plague

You defeat the three enemies, gaining 35 Darkshards. You get a Confusion Tonic (immunity to Confusion for an area)! You continue to Yellowed Skies.
Neptune Guard

The Neptune Guard is an enemy that spawns in a group of 4, with 2 of them on each side of Neptune. The guards are passive until the player attacks a Neptune Devote and triggers the attack.

### Behavior

The guards attack by shooting at the player with arrows by the Phantasm Bow . They shoot a total of 4 arrows, and get faster as the arrows hit the player. The guards will not stop shooting and chase the player when triggered, unless despawned or all the guards and devotes have been killed. Then, Neptune will start attacking.

#### Stats

* HP: 8600
* ATK: 130 (Per arrow)
* DEF: 100
* Immune to: All
* Drops: None
* Coins: 10
* KB Resist: 66%
* AI Type: Neptunian Guard AI
Potion 102

Potion 102 is a consumable in hardmode that gives the player the 101 buff. It is a very difficult item to make.

## Stats

* Consumable
* Tooltip: *"101s flow around a single 102 in this potion."*

## Crafting

### Recipe

* 1 Nebula Fragment
* 1 Solar Fragment
* 1 Vortex Fragment
* 1 Stardust Fragment
* 1 Bottled Water
* 50 Wood
* 50 Spooky Wood
* 50 Boreal Wood
* 50 Rich Mahogany Wood
* 50 Palm Wood
* 50 Ebonwood/Shadewood
* 30 Souls of Might
* 15 Souls of Sight
* 45 Souls of Fright
* 3 Souls of Light
* 3 Souls of Night
* 9 Souls of Flight
* 1 Ectoplasm
* 5 Clorophyte Bars
* 5 Hallowed Bars
* 5 Shroomite Bars

## Trivia

* This is the 102nd page!
* The Potion of Envenoming and Potion 102 are the only potions where "Potion" is not at the end of the name.
Petal's Storm (GDhaxer95 Things)

The Petal's Storm Is an Post-Plantera Magic Book thats Shoots 5 Petals by 5 At an very fast Speed While consuming 13 Mana. It Can be Crafted with Plantera's Petal **OR** Dropped by **Plantera**. This Weapon Is used at an Soul Anvil To craft EarthQuake's. And also, Petals firered by this Weapon Can Pierce up to 4 Enemies and when they hit a Tile, The Petals will be Destroyed.

## Stats

* Deals 43 Magic Damage
* Mana = 13
* Knockback = 3 (Very Weak)
* Use Time = 22 (Fast)
* Critical Chance = 3%

## Crafting

#### Recipe

* **At an Hardmode Anvil**

* *Petal's Storm* = Plantera's Petal (18) + Chlorophyte Bar (5)

#### Used In

* **At an Soul Anvil**

* EarthQuake's = *Petal's Storm* (1) + Soul of Terra (18) + Ectoplasm (10) + Chlorophyte Bar (5)
Robo Fist

Robo Fist. Robo Fists are Super mode enemies that are spawned by the Fist of Pain.

## Description

Robo Fists resemble small fists, about the size of a demon eye, made out of mechanical parts. They have a tiny laser cannon attached to one of their knuckles and tiny rocket boosters on each side of the hand.

## Attack Style

When the Fist of Pain spawns them, the Robo Fists will immediately start chasing you at a fast pace. They will use their rocket boosters and charge at you in attempt to ram you, and will occasionally fire a laser directly at you that passes through blocks. They are relatively easy to avoid, but in groups of 8 - 10, they might deal some damage.

## Stats:

HP: 550

ATK: 50  (melee) 75  (laser)

DEF: 36

Immune to: All Debuffs except Shadowflame, Cursed Inferno and Frostburn

Drops: None

Environment: Wherever the Fist of Pain is

AI Type: Fist AI

KB Resist: 100%

Coins: None

## Notes

* The Fist of Pain will spawn Robo Fists throughout the whole battle, explaining why they don't drop coins: You could technically get endless money.
The Epic RPG - Greenerleaf Village

You and the raptor walk on a clay-forged road. It's refreshing to see sunlight again after being underground for so long. The dinosaur pauses for a moment, then mumbles under their breath and runs off to a small shop, presumably theirs. A bit confused, you resume walking anyways. Oaken trees border this quaint village, with chunks of rock acting as walls. You walk for a while before something catches your eye - a larger house that stands out from the other buildings of the town. A memory is unlocked in your brain, reminding you of what this is: the house that you and Tim lived in back in your childhood. You can enter the house if you wish.

You find yourself at a dock to a bay. A man made out of plants sits at the dock, selling tickets to people who are travelling to other areas. Intruiged, you tread over and ask how much it costs to take a ride somewhere. The man chuckles, then says it's free because of what you had done to save the world from the fleshy being. You can choose between two seas.
Natural Tornado (GDhaxer95 Things)

Natural Tornado Is an Hardmode Magic Weapon thats Can be crafted with "Magnet Sphere" , Soul of Natura and Ectoplasm. When this Weapon Is used, it will shoot an Tornado of Elements thats will shoot Three type of projectiles. on enemies. Its best modifier Is Celestial.

## Stats

* Deals 101 Magic Damage (Tornado) and Deals 94 Magic Damage (Projectiles shooted by the Tornado)
* Mana = 20
* Knockback = 6 (Average)
* Use Time = 23 (Average)
* Velocity = 1.5
* Critical Chance = 9%
* Effect = When Used, Will shoot a Tornado thats deals Magic Damage. This Tornado will shoot Three types of Projectiles. One Is an Orange one thats Inflict the "On Fire!" Debuff, The Second one IS an Green One thats Inflict "Poisoned" Debuff and the Last one Is an Blue one thats Inflict "Frostburn" Debuff.

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Natural Tornado* = Magnet Sphere (1) + Soul of Natura (20) + Ectoplasm (10)
The Epic RPG - Abandoned Lab Hallway B

You travel down the hallway. Cracked screens lay on the walls. One of them is still intact, to an extent, so you read what it says.

"For Subject #██ we have fused mult███████████ Slimes into one being, then infuse█████████████rain of █████████ps and a pink gel. This boosts the sl████████████ity highly. Out of cau████████ to earlier ex███████ts, we have contained the f██████████████ in a large room, isola███████████ others. Ho█████, I fear there is st██████cha██████ the slime to esc-"

Something catches your eye that distracts you. You look at one of the holes in the screen. A black goo is seeping out of the opening. It speeds up as soon as you look at it. You jolt backwards as the gel forms into a large slime...

OMEGA Slime Pattern: Acidic Armor (x2 defense and deals 100 piercing damage to anyone who attacks enemy with melee for five turns), Bounce (900 damage to three party members), Ricochet (825 damage to you and all party members), System Flare (becomes immune to all debuffs for two turns), Shatter Arrows (500 damage to everyone and disables bows next turn), Demonfire Lazer, Ricochet, Acid Rain (300 piercing damage and inflicts bleeding and broken armor on you and all party members for three turns), Split (loses 300 HP and summons a Slimeling).

OMEGA Slime Stats: 3456 HP, 62 defense, immune to stun, curse, bleeding, broken armor, and all fire types, x1.25 damage from plague

Slimeling Pattern: Tiny Bounce (750 damage to two party members), Dodge, Dodge, Dodge, Tiny Bounce, Tiny Bounce, Tiny Ricochet (625 damage to you and three party members), Tiny Bounce, Bi-Shot, Splash.

Slimeling Stats: 1500 HP, 50 defense, immune to every debuff except plague

You chop into the OMEGA Slime. It dissolves into a black goo again and escapes. The trail it leaves behind seems useful, so you collect it. Got the Dark Gel (inflicts demonflame to an enemy for three turns every seven turns, but reduces the attack's damage by 30)! You then see two hallways ahead of you. You can choose one to go down.
Skeleton Militia

Template:Something

> *''Law and Order''​*
>
>

The Skeleton Militia is a **Post-Golem** Event that occurs when either summoned with an SLS *(Skeleton Law Signal) **Or spawned when at least** 5 Tactical Skeletons + 2 Skeleton Snipers*Have been defeated will make it able to have a Natural Raid which has a chance to happen every night with a 10% Chance.

During a Raid, The Dungeon will come in with New Enemies in freakishly high rates, The Event lasts all day until you defeat all of the members. When the event starts, The Moon and sun changes into a skull, Revealing a small blue ray of light.

If it's manually summoned, a Message: ''Smells like bones and guns...''. If Not, Then the day will start with a status message called: ''The Skeleton Militia is preparing for an invasion!''.​

## Enemies

* Tactical Skeleton
* Tactical Riflemen
* Skeleton Sniper [**Renamed to Tactical Sniper]**
* Skeleton Commando
* S. Drone
* **Giga Drone (Mini-Boss)**
* Tactical SWAT Member
* Skeleton Grenadier
* Tactical Gunner
* The Commando (**Boss**)

## Notes

* If Defeated, It will have the message: '’**The Skeleton Militia has retreated back to the dungeon!”This causes an unknown effect which will be used later if I plan to. If not, I might delete this section and just stick it back to messages.**
* All units will drop Soul of Order .

## Achievements

**Law and Anarchy**: Evade the Law by Killing the Law. (**Defeating the Skeleton Militia for the first time)**

**Metal Mayhem**: Slay the Mother of all drones (**Giga Drone**)

**Up in Guns**: Defeat the Commander of the Law. (**Kill The Commando for the first time**)

## Trivia

* Achievements are a good way to develop puns
* Sorry for the lack of content. To bored to make them.
* I did not plan this through...
Super Explosive Gunpowder

Super Explosive Gunpowder. Super Explosive Gunpowder is a Super mode item dropped by Mechanical Bombs.

## Description

Super Explosive Gunpowder looks like gunpowder except it's a glowing red in color.

## Use

The main use in Super Explosive Gunpowder is to craft Super Bombs.

## Crafting

Crafting recipe for the Super Bomb is listed below:

## Notes

* Rarely, when holding it, it will explode and do no damage. The Gunpowder itself will not disappear.
Night Vision Goggles

Night Vision Goggles are an accessory put on the face that allows players to see a completely blue background at night, and light up any entities, dropped items, and special ores/tiles with a greenish/yellowish/redish color. It is also an ingredient used in the Gas Mask (it ruins the night vision ability, however).

## Appearance

This accessory looks like typical **Night Vision Goggles** (in the inventory and worn), except pixelated and smaller.

### Use

The main and only use of the **Night Vision Goggles** is to locate any harmful enemies and useful/special items that usually cannot be spotted at a moment's notice. They can also be crafted into the Gas Mask.

### Crafting

This item can be crafted into said mask:

* 1 Paper Mask
* 5 Oxygen Tubes
* 1 **Night Vision Goggles**

### Crafting (2)

Crafting for the goggles themselves.

* 20 Souls of Light
* 20 Souls of Night
* 20 Lens
* 1 Black Lens
* 2 Goggles

## Notes

* The goggles do not work in lava.
* When wearing the goggles, the name of any highlighted object has their name always below them instead of having to hover a cursor over an entity to view name.
* If combined with the Advanced Radar, you can get the Advanced Night Vision Goggles which includes the power of being able to have the night vision effect while also having the Radar always on screen.

## Trivia

* Congrats! This is the 400th page on the Terraria-Fan-Ideas-Wiki-The-Squel-Wiki!
Razor Arrow

Razor Arrow. Razor Arrows are Super mode arrows that can be crafted and are also dropped by certain enemies.

## Appearance

Razor Arrows look like regular arrows, but their arrowhead is made of steel, their fletching is red, and their shaft is blue.

## Use

Razor arrows do more damage than most other arrows. Their main use is to do a lot of damage to an enemy in one shot.

## Obtaining

Razor arrows can be obtained by the drops of this enemy or through crafting. They are also sold by the Merchant for 5 50.

## Crafting

Razor Arrows can be crafted with the following:

## Notes

* The Razor Arrow does the most damage of any arrow in the game.
Taser

The Taser (sorry i couldn't get a transparent image)

The **Taser** is an Advanced Mode weapon obtained from consuming the Pulverizer's Box of Goodies.

### Description

When used, the Taser will thrust forwards a small distance emitting small spark particles. Upon hitting a player/enemy it will deal 5 damage to them and they will have the "Lightly Tasered" Debuff that lasts a few seconds. If clicked and held down, the taser will charge for a second and then thrust a farther distance emitting a larger amount of big spark particles. Upon hitting an player/enemy it will deal 25 damage.

It will also stun the target for an even larger time of 5.2 - 5.3 seconds. This weapon is very effective as it can stun enemies in place for short times, useful against hammering them with a ranged weapon.
Painsettia

***"Looks like NethoWarrior & ViciousBeeV are throwing a party."*** This page is a collab between NethoWarrior and ViciousBeeV.

> ***"Hunter of the holiday season..."***
>
>

## Stats (Basic)

### Damage

32 (contact with flower), 24 (petal), 37 (contact with body)

## Other

### Drops

Either Glow, Tinsel Lash, or Frost Fire (33% chance for each item), Fairy Light Hook (25%), Bucket of Petals (70%), 3-5 Presents, Lesser Healing Potion (3-10), Painsettia Trophy (10%), Painsettia Mask (14.29%),Painsettia Relic (master), Potted Plant (25%, master)

### Bestiary Entry

This ravaging plant hunts only in the Christmas season, making it quite a dangerous time if you happen to be in its path.

Painsettia is a pre-hardmode boss that is summoned with the Dark Petal.

## Attack Pattern

Painsettia acts similarly to Turkor the Ungrateful, as it has multiple heads (flowers, in Painsettia's case) that must be taken out before being able to deal full damage to the body, and the flowers will regrow after a while. However, Painsettia has its own abilities as well. It can hop around if it has at least one flower, and it can produce petals that slightly home in on the player. It also will occasionally summon a Ravenous Bloom if it has two or more heads.

## Achievements

 **Jingle Bells •** *Defeat Painsettia, hunter of the holiday season.*
Defeat Painsettia for the first time.

## Trivia

* Painsettia is one of the few bosses that does not have a Treasure Bag.
Sleepy

Sleepy is a buff caused by entering an NPC house in the NPC Town during Bedtime.

### Effects

Upon getting this Debuff, the player will become slower and it becomes harder to move. Any visible eyes on the Player's character will become closed and Zs will float up on top of player's head. This Debuff lasts for 5 seconds if getting it one time. Every 1 - 2 seconds the player becomes slightly slower and more Zs appear. If staying in an NPC house during Bedtime, the player will stay with this effect indefinitely until exiting the house.

If having this Debuff's effects for 30 seconds, the screen will turn grey for a second and then black out with a sleeping noise. After 30 real-life seconds, the player's screen will slowly turn back to normal (along with the player) and it will be Morning in the world.

If having this effect for 15 seconds, the player is viable of sleeping in a Bed placed down by clicking on it. The same effects listed in paragraph 2 will happen, but it takes about half the time to wake up.

### Cure

This effect cannot be cured, but it will eventually wear off after several real-life minutes after getting it for a few seconds.
Sandnado

The Sandnado is a Super mode enemy that spawns in the Sand Castle. It is basically a tornado made of sand. It follows some Fighter AI, but has some of its own AI because of a few unique abilities.

### Behavior

The sandnado hovers around the castle freely until spotting a player. It will then immediately charge after the player, leaving a trail of dust. Upon hitting the player, it will deal heavy damage, and inflict the Debuff "Dizzy" with a 100% chance. The sandnado will also jump very high in attempt to dodge any projectiles or weapon attacks from the player near it. The sandnado can also spawn several mini versions of itself that do the exact same thing, just lowered stats and smaller.

### Stats

* HP: 7000
* ATK: 500 (Charge)
* DEF: 60
* Rarity: Uncommon
* Drops: None

#### Mini-nado stats:

* HP: 3000
* ATK: 300 (Charge)
* DEF: 30
* Drops: None
Soul of Magma (GDhaxer95 Things)

The Soul of Magma Is one of the Three Elemental Souls, This item Is Dropped by Monsters in the Underworld After the three mechanical bosses have been defeated. Its a Material.

## Crafting

#### Used in

* **At an Soul Anvil**

* Soul of Natura (1) = Soul of Aqua (1) + Soul of Terra (1) + *Soul of Magma* (1)

* Melted Hope's = Sunlight's Blade (1) + *Soul of Magma* (18) + Ectoplasm (10) + Lizardish Shard (5)

* Lava Infused Crystal = *Soul of Magma* (20) + Sunstone Fragment (13)

## Drop From

* Any Monsters In the Underworld After the three mechanical bosses have been defeated at an 60% Chance.
Nettle Vine

Nettle Vine. The Nettle Vine is a Super mode enemy that spawns in the Jungle. It is similar to Man Eaters.

## Description

Nettle Vines look like Man Eaters, except they are longer in length and can stretch farther.

## Attack Style

Nettle Vines, when they see you, they will stretch towards you, like a normal Man Eater, except they have a special attack: They will fire a nettle burst out of their jaws that has the exact same length as the real Nettle Bursts's projectile, but their nettle burst has higher knock back and damage, every few seconds. The burst passes through blocks. If you hit the anywhere except the tip of the burst it will do moderate damage, but if you hit the tip you will take a bunch of damage.

## Stats

HP: 800

ATK: 100  (melee) 135  (nettle burst) 75  (anywhere on the nettle burst besides the tip)

DEF: 55

Immune to: Poison, Confused and Venom

Drops: Vine (50% chance) Ancient Cobalt Helmet (0.33% chance) Ancient Cobalt Breastplate (0.33% chance) Ancient Cobalt Leggings (0.33% chance)

Environment: The Jungle

AI Type: Plant AI

Rarity: Little bit Uncommon

KB Resist: 100%

Coins: 6 10
Soul of the Slime

The Soul of the Slime is an item used to craft the Slime Aura and a few other things.

### Appearance

The Soul of the Slime looks like a green Soul, except that it glows and drips slime when dropped, in the inventory or crafting.

### Crafting (Slime Aura)

**Soul of the Slime** can be crafted into the Slime Aura:

* 1 Slime Crystal
* 1 **Soul of the Slime**
* 1 Stand
* 300 Gel
* Crafted At: Gel Combiner

Result: 1 Slime Aura

#### Crafting (Soul of the Slime)

* 10 Souls
* 500 Gel
* Crafted At: Workbench

Result: 1 **Soul of the Slime**
Paper

Paper. Paper is a material used to craft Adult Poppers, Message of the Underworld and Cameras.

## Crafting

Paper can be crafted using 3 wood (not in block form) at a Loom.

## Use

The main use of Paper is to make Adult Poppers. Paper can also used to make the Message of the Underworld, a consumable item that summons the Force of Hell event.

## Notes

* Paper is white when crafted, but, when crafted into the Message of the Underworld, the sprite looks as if the paper got torn and turned brown.
Slimy Heart

The **Slimy Heart** is an Extreme Mode only accesory dropped by the *Slime King*. It can be used to craft the Slime Spirit.

## Effects

* Your attacks have a chance to inflict the Sticky debuff for 8 seconds.
* Life and Mana regeneration increased by 20%.
* Jump height increased by 25%.
* Immunity to the Sticky debuff.

#### Tooltip

*King Slime's heart, It's still pulsating...*

## Crafting

### Used in

**At a Ancient Manipulator**

* Slime Spirit = Royal Gel (1) + *Slimy Heart* (1) + Obsidian Horseshoe (1) + Gel (200)

## Drop

* Slime King (**Extreme Mode Only**) = 75%
Slimy Serpent

## Other

### Bestiary Entry

A long serpent formed from multiple different slimes, it can dissolve anything it wants into nutrients with a single strike.

***"Fortune & Glory, Kid."***

This page and its content are only available in expert mode, and, by extension, master mode and any further difficulties.
Slimy Serpents are enemies summoned by S.E.A.R. in expert mode. They act like normal worms (as in the enemy type). On defeat, they split into six Blue Slimes and two Spiked Slimes.
Sharp Tip

Sharp Tip. Sharp Tips are Super mode items used to craft Razor Arrows.

## Appearance

Sharp Tips look like arrowheads with a steel coat.

## Use

The main use of a Sharp Tip is to make Razor Arrows.

## Crafting

A Sharp Tip can be crafted with the following:

## Notes

* The Sharp Tip was originally thought to be called "Skin Piercer", but was patched because it was thought to be too violent.
The Epic RPG - Amazonite Reaches

Walking up to the reaches, you're immediately taken aback by the sheer height of the cliffs, reaching up very high. Waterfalls rush down the sides, and the weird sludge trees from the path earlier cover the outer areas. A danger sign is planted next to the cliffs, but you dismiss it and climb up the Amazonite Reaches.

As you reach the fifth one, two Aqua Slime 1s and an Aqua Slime 2 escape a crack in the wall, with malicious intent! However, you quickly dispose of them, gathering 30 coins, and continue upwards. Farther up, you're met by a Sapphire Loglumberer and a Hurricane Seer, not intending to let you up higher.

Sapphire Loglumberer Pattern: Roll, Dodge, Potion Chug, Slap, Whack (79 damage), Dodge, Roll, Slap, Dodge, Whack, Life Link (20 piercing damage and sets a party member's HP to its HP), Flood, Crush, Roll, Sanguine Stab. Stats: 390 HP, 6 defense

Hurricane Seer Pattern: Dodge, Conjure, Dodge, Mana Slice (steals 1/3 of your mana), Conjure, Spectral Lock (70 damage and disables non-damaging spells for three turns), Dodge, Foresee (deals 96 damage two turns afterwards), Dodge, Flood, Conjure, Dodge, Foresee, Crush. Stats: 480 HP, 3 defense

The two are defeated, their lifeless corpses falling down the cliffs and into a waterfall. Ouch. You continue upwards, finding a chest holding a Coin Toss spell, a Shiny Sword (80 damage + 15 piercing damage, deals 10 extra piercing damage every fifth turn), and a life crystal, increasing max HP by 50. There are no more interruptions for the rest of the climb.

You reach the top of the reaches, staring back down and immediately walking backwards due to how high up you are. You bump into a a chunk of 10 Contrast Ore, which you mine. Then you pay attention to what you're entering - a giant field that's a mish-mash of colors. Cautiously, you step foot into the Plains of Connection.
Netho Mode

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

Netho Mode is a new mode triggered after beating the War Master.

### Minibosses:

Crush

Crash & Burn

Flood

Twinkle

### Bosses:

* Skelezon
* Trieye
* Diggorm
* Destroyed
* Explosion & Ember
* Tsunami
* Nebula
Spirit of Fire

Spirit of Fire. Spirits of Fire are Super mode, post-Fist of Pain enemies that are only spawned by Dragons.

## Appearance

Spirits of Fire look like a orange recolor of a Wraith. They are also about double the size and have black eyes.

## Attack Style

Spirits of Fire will fly around Dragons, and will attempt to shield them from all projectiles. They cannot take damage from projectiles that are not caused by the player and can also block them. Spirits of Fire will randomly spew small fireballs that bounce around and do high damage. If a Spirit of Fire is close enough to you, it will charge at you and also do high damage.

## Stats

HP: 1000

ATK: 90  (Melee) 100  (Fireball) 110  (Charge)

DEF: 100000

Immune to: All debuffs except Wet

Drops: None

Environment: Spawned by Dragons

AI Type: Fire Spirit AI

KB Resist: 100%

Coins: 1

## Notes

* Once the Dragon that summoned the spirits dies, all of the Spirits of Fire around it are killed.
Seaweed Thing

The Seaweed Thing is a Super mode mini-boss that spawns in the Sand Castle. They look identical to the Sand Thing underneath, but are covered in seaweed. They obey gravity and walk on the floor of the castle freely like a normal player.

### Behavior

#### Stage 1

The thing, when spotting the player, will use one of 3 attacks:

* Dash: The thing will dash towards the player, dealing 350 damage
* Seaweed Balls: The thing will spew 3 Seaweed Balls that lock on to player, ignore gravity, pass through walls and lifespan of 5 seconds. They will dissipate if not reaching the player in time, and will explode if hitting the player successfully dealing 155 damage each.
* Drain: The thing will summon a Water Tornado, similar to one of Neptune's attacks, to attack the player.

#### Stage 2

Once the thing has half health, it will lose some of its seaweed to reveal sand its eyes turn red. And it will use these 5 attacks:

* Bubbly: The thing will summon 2 - 4 Evil Bubbles (50% chance to summon 2 - 3 additional Mechanical Piranhas) to attack the player
* Wet Wave: The thing will summon a wave of bubbles that will chase the player with extremely fast speed and dissipate after 4.5 seconds if not successfully hitting them.
* Enrage: The thing will increase all monster spawning around it by 50%
* Forcefield: The thing will generate a bubble forcefield to soak up 5000 damage. Can only be used once.
* Underwater breath: The thing will spew a stream of water out of its mouth for five seconds, that deals 100 damage per second to the player.

### Stats

HP: 6000

ATK: Varies

DEF: 120

Immune to: All

Drops: 50 - 100 Sand Blocks

KB resist: 85%

Rarity: Somewhat Uncommon

Coins: 1 60
Temple Stone

Temple Stone. The Temple Stone is a Super mode summoning item used to summon the Serpent of the Temple.

## Summoning

The Temple Stone can only be used in the largest room of the Lihzahrd Temple or a player-made room constructed out of Lihzahrd Bricks and Lihzahrd Brick Walls. If you use the Temple Stone anywhere else, the Serpent of the Temple will spawn and instantly kill the player with the unique death message "(Player's name) *used something at the wrong place".*

## Crafting

The Temple Stone is crafted with the following ingredients:

Stone
Stick Man Set

***"Fortune & Glory, Kid."***

This page and its content are only available in expert mode, and, by extension, master mode and any further difficulties.
The Stick Man Set is a developer set for YOUTUBEMANI2. All pieces drop from the Lunatic Cultist in expert mode.

# Pieces

* Stick Man Head
* Stick Man Body
* Stick Man Sliding Box
* Stick Wings
* Big Pencil
The Epic RPG - Keenaklha Tower Floor 9

You walk into the room. It's large, and the walls are coated in steel. Slime oozes from the floor. The gates lining the walls open, and the biggest one reveals...  *a tank?!?!?!?!?*

"Aye, what da you think yer doin'? Walkin' into the general's territory like that! You'll see what 'appens to idiots like you! Go, Slime Brigade!"

"Yes, sir!"

You engage the Slime General and his lackeys.

Slime General Pattern - Firework, Bombs Away! (Deals 550 damage and inflicts 2 turns of redfire on everyone), Shock Cannon (Stuns for 2 turns and deals 800 damage), Command (Summons a Slime Berserker into the battle), Reinforcement (Boosts defense of Slime General by 10), Heated Bullets (Deals 500 piercing damage and inflicts Metal Inferno for 2 turns), Summon Slime (Conjures up a Tower Slime 1 into the battle), Shock Cannon, Trample (Deals 500 damage and inflicts shattered for 2 turns), Heated Bullets, Anti Aircraft Missiles (Disables your ranged attacks for 2 turns), Shock Cannon, Reinforcement, Trample, Firework, Patch Me Up! (Summons a Slime Medic into the battle), Summon Slime, Bombs Away!, Shock Cannon, Heated Bullets

Slime General Stats - 7700 HP, 85 defense, immune to curse, spells, metal inferno and shattered, x2 damage from all fire types (except metal inferno)

Slime Berserker Pattern - Tackle, Dark Claw, Chant, X Claw, Chant, Chant, Peaceful Chant, Trample, Deathly Blow

Slime Berserker Stats - 4700 HP, 0 defense, immunity to all debuffs except normal fire, which deals 200x damage

Slime Medic Pattern - Firework, Chant, Peaceful Chant, Healing Bomb (Heals all enemies by 500 HP), Steel Bandage (Boosts all enemy defense by 30 for 4 turns), Peaceful Chant, Assimilation (All of this enemy's HP is added to the Slime General's HP and this enemy disappears)

Slime Medic Stats - 3000 HP, 80 defense, immune to plague, poison, venom and metal inferno

You strike down the Slime Brigade. A missile compartment of the tank bursts and causes a massive explosion, knocking out a large section of the tower. You're shot into the sky, then fall down to the next floor.
Superior Gel

***"The ancient spirits of light and dark have been released."***
This page is a community idea! You can add this idea to your own ideas, and add a link to that page. You CANNOT, at ALL TIMES, change the actual page.

Superior Gel is a material dropped from Ooze.

## Used In

<This is the Community part>

**Slimy Spellbook**

* 500 Gel
* 3 Superior Gel
* 1 Spell Tome
The Epic RPG - Cacti Fields

You tread through the fields of cacti. You avoid them, however as you get wearier it's harder to do that. You unknowingly walk into one, taking 30 piercing damage. You look up and see a Cactiland Coyote and a Largetusk Javelina charging your way!

Cactiland Coyote Pattern: Dodge, Spikes (180 damage to player and party members), Heal Squad (Heal all enemies), Spikes, Dodge, Jaw, Jaw, Spikes, Dodge, Spikes, Jaw, Guard, Dodge, Steel Hide, Spikes, Hi-Jump, Dodge, Confront (Player deals 1/2 damage for three turns), Large Spike (260 piercing damage to player + plague (100 damage per turn) for three turns), Spikes, Dodge, Spikes, Hi-Jump, Heal Squad, Dodge, Jaw, Spikes, Large Spike. Cactiland Coyote Stats: 1700 HP, 25 defense, immunity to stun, curse, lifesteal, and plague, x1.5 damage from all fire

You slay the coyote and javelina, collecting 25 darkshards from the former and 10 darkshards from the latter, for a total of 35. The Cactiland Coyote also drops 1 Demonfire Spell and a Group Health Replenisher. You and your party member's HP are restored! A trail is slowly forming on the sand. You walk on the path.
Possessed Bones

Possessed Bones are powerful Super mode enemies that reside in the Dungeon. They boast a hefty amount of health points and damage, but spawn rather uncommonly.

### Appearance

Possessed Bones depict a dead Angry Bones with only half its body (legs cut off), and constant bleeding on the bottom torso area. There is also several variations of Possessed Bones with differentiating stats, below:

### Variations

(These are sometimes combined)

 175 Damage
 70 Defense
 70% KB Resist

### Description

Possessed Bones are a very difficult enemy to defeat. They typically spawn in the deeper areas of the dungeons, where their spawn chance is higher. They float through walls to reach the player and do extreme amounts of damage. Occasionally, a Possessed Bones will spawn with several Blue Armored Bones as backup. It is recommended that you attack a Possessed Bones from a distance since they have high knock back resistance and most melee weapons will have a difficult time keeping them at bay.

## Trivia

* Possessed Bones is considered to the be the strongest enemy in the Dungeon that is not a miniboss.
* If the Gore setting is turned off, the dripping blood emitted by the Possessed Bones is removed and replaced by smoke particles.
* A scrapped archer variant of this enemy can be seen here
Natura's Cataclysm (GDhaxer95 Things)

The Natura's Cataclysm is an hardmode Magic Weapon thats Can be crafted using the Staff of Earth, Souls of Natura and Ectoplasm. When used, this weapon will shoot one orange cloud thats will split in two blue clouds and after will split into four green clouds at an Fast speed. Its best modifier Is Mythical.

## Stats

* Deals 109 Magic Damage (Orange Cloud) , Deals 96 Magic Damage (Blue Clouds) and Deals 89 Magic Damage (Green Clouds).
* Mana = 30
* Use Time = 32 (Slow)
* Knockback = 6 (Average)
* Velocity = 17
* Critical Chance = 8%
* Effect = Shoot one Orange Cloud thats inflict "On Fire!" Debuff and it Split into Two Blue Clouds thats Inflict "Frostburn" Debuff and it Split into Four Green Clouds thats Inflict "Poisoned" Debuff. Damage Is decreased when the first cloud Split and then the seconds Clouds splits (see Damages for easy explaining)

## Crafting

* **At an Soul Anvil**

* *Natura's Cataclysm* = Staff of Earth (1) + Soul of Natura (18) + Ectoplasm (8)
Кодовый замок

> **«** *Нажимая на нужные кнопки, откройте все бронированные двери.* **»**
>
>

 **— Информационный терминал**
Нужно ввести правильную комбинацию чтобы все двери открылись.

Чтобы решить эту головоломку, проползите в маленькую комнату с большим ящиком. Если вы переместите ящик (или разрушите пол под ним), вы увидите число «109», написанное позади него. Если предположить, что это число написано в десятичной системе счисления, то в двоичной системе счисления это число будет выглядеть так - **11011012**, и являться решением головоломки, т.е. (1 - включить, 0 - выключить, предполагая порядок от старшего к младшему). Следовательно, надо нажать на первую, вторую, четвёртую, пятую и седьмую кнопки.

## Ценный лут

* В оружейном ящике находится Крио-пушка
* В Криокапсулах находятся Крио-ячейки

## Прочее

* Порядок байтов
* Крайняя левая кнопка устанавливает для всех остальных кнопок порядок 0 (выключить)
* В этом испытании находятся 4 подковы, по 200xp каждая
Mutant Mushroom

Mutant Mushroom. Mutant Mushrooms are enemies that appear in above-ground Mushroom Biomes when you unlock Super mode.

## Description

Mutant Mushrooms basically resemble anthropomorphic mushroom with big legs and arms. When they spot you, they will chase you in a straight path. They can jump up to 8 blocks and can also jump long lengths. They are especially hard to defeat if you are in a corner because if you attempt to jump up they will jump over you and start attacking you. They do follow *some* Fighter AI, but they also share some of their own AI because of their unusual jumping patterns.

## Stats

HP: 850

ATK: 80  (melee)

DEF: 49

Immune to: All debuffs

Drops: None

Environment: Above-ground Mushroom Biomes

AI Type: Fighter AI / Mutant Mushroom AI

Rarity: Somewhat common

KB Resist: 93.6%

Coins: 16
Король блотспрайтов (испытание)

Цель испытания - уничтожить Короля блотспрайтов. Однако, при каждом убийстве на месте поверженного блотспрайта появляются еще два блотспрайта уровнем поменьше. Дверь наружу откроется после уничтожения последнего противника.

## Ценный лут

* В оружейном ящике находится «Осколок тайны» - уникальная импульсная винтовка.

## Прочее

* Все блотспрайты очень восприимчивы к энергомагическому и холодному оружию
* Робо-сова очень полезна в этом испытании, так как использует атаку лазером и невосприимчива к яду
* Под тремя ящиками с боеприпасами спрятан тайник
* Все блотспрайты в этом испытании носят крошечные короны
Snowy Antlion

Snowy Antlion. Snowy Antlions are pre-Hardmode enemies that have a chance to spawn in the Snow Biome.

## Description

Snowy Antlions look like the regular Antlion, except it is light blue/blue/ice blue in color.

## Attack Style

( See Antlion Link ) Snowy Antlions have the exact same AI as the Antlion, except that they fire snow blocks instead of sand blocks.

## Stats

HP: 65

ATK: 22 (melee) 24 (ranged attack)

DEF: 8

Immune to: Confusion, On Fire!, Shadowflame and Cursed Inferno

Drops: Icy Antlion Mandible (33.3% chance)

Environment: Snow Biome (both above-ground and below-ground)

AI Type: Antlion AI

Rarity: Uncommon

KB Resist: 100%

Coins: 75
The Epic RPG - Harpy Cave

You fly up to the Harpy Cave, and walk inside it. You see nothing, so you turn around. Suddenly, you hear something behind you. "OOO!!! I'M A BIG SCARY GHOST!!!" You turn around, and see a Ghost Harpy.

(Note: You can skip the battle, but you will not obtain the Dino Coins or the stat boosts, only the Spectral Plan and the Miracle Matter.)

Ghost Harpy Pattern: Dodge, Fireball (67 piercing damage, hits 3 times), Jump, Jump Crush, Crush, Super Laser, Dash, Dodge, Dash, Dash, Spell Resistance (gain resistance to spells for 2 turns), Fireball, Dual-Slash (removes all defense for 2 turns and deals 120 piercing damage), Ghostly Spell (201 piercing damage), Dodge, Crush, Shrivel, Shrivel, Ice Burst, Rush, Flame Burst, Leap, Leap, Waffles, Magic Drain (drains all MP from the player), Dodge, Cursed Slash (125 piercing damage and "curses" the player, decreasing attack power by 90 for the rest of the battle), Dodge, Pierce, Megaheal, Annihilation (365 piercing damage), Jump, Jump Crush, Crush, Dodge, Annihilation, Fireball, Fireball, Dual-Slash, Spell Resistance, Ghostly Spell, Megaheal, Megaheal, Crush, Dodge, Shrivel, Backstab (500 piercing damage), Secret Power (drains a third of players HP and removes half of players MP), Rapid Gunfire (60 damage, hits 4 times), Final Technique (621 damage), Annihilation, Megaheal, Cursed Slash. Rapid Gunfire, Backstab, Magic Drain, Spell Resistance, Dodge, Dual-Slash, Annihilation, Crush, Cursed Slash, Cursed Slash.

Ghost Harpy Stats: 8000 HP, 50 defense, immune to stun, plague, confusion, and all fire types

You kill it, earning 100 Dino Coins, a 500+ boost to HP, and a 450+ boost to MP.

You look at the floor and find a strange glob of substance sitting there. You pick it up. Got the Miracle Matter!

Miracle Matter - This strange, globby-looking object has 8 sides covered in strange red eyes. When the equipped character dies, they are automatically revived 2 turns afterwards with 1/10 of their max HP.

You got the Spectral Plan! You can craft new items.

You return to the sea.
The Contamination

### Requirements

Celestial Mode (right after the change from hard to celestial has been announced)

### Other

Generally has a dark, sickly green-yellow colour theme. Based on sickness and decay, although that isn't what 'contamination' means.

*"As Light and Dark grow stronger, the blight of corruption and crimson progresses, evolving into a much stronger illness. The Contamination is a deadly place. I wouldn't suggest going there."*

~'Contamination' biome entry for the Ancient Hero's Journal

**The Contamination** [WIP]
The Epic RPG - Emperor Islet

You walk into a larger, purple clearing. You're isolated on a large, stony platform above an expanse of water. You see giant waterfalls in the distance. The grass is relaxing and soothing to sit in. You look down and notice a strange fish swimming around in the water. You can stay and observe it a bit, if you'd like to.

**Stay and Observe**

A creature jumps up from the nearest waterfall and attacks you!

Wind Fish Pattern: Water Jump (Deals 110 damage to everyone on your party), Gusty Wind (Blows away any shades and deals 80 piercing damage), Rush, Rush, Damage Down Slam (Lowers damage by 15 for the battle and deals 60 damage), Magic Null Slam (Halves all magic damage for the battle and deals 70 damage), Heart Piercing (Deals 30 piercing damage and nullifies the Heart of the Elements), Soul Drain, Slash

Wind Fish Stats: 500 HP, immunity to demonfire

After striking down the horrible creature, it drops two Life Crystals. Max HP increased by 100! It also drops a mana droplet for 15 extra max mana. Additionally, it drops eight crystal coins.

**Don't Stay and Observe**

You can climb down a purple vine to the left to an island surrounded by coral OR

You can go forward to get to a long, dark cave OR

You can go to the right to get to a large mountain range.
Stone Slammer

Stone Slammer is a weapon dropped by Stone Golem with a 1/8 chance. It summons shockwaves when attacking while on or slightly above a tile that travel for 25 tiles.

## Trivia

* Like the Paladin's Hammer, the Stone Slammer does not work as a hammer despite physically looking like one.
	+ Also like the Paladin's Hammer, the Stone Slammer counts as a hammer for the *Stop! Hammer Time!* achievement, despite not functionally working as well.
Pizza

Pizza. Pizza is a Super mode consumable potion (that looks like the food) that heals you.

## Description

Pizza looks just like real Pizza: It looks like a flat, round bread with puffy crusts, topped with cheese and pepperoni.

## Use

When used, you will be healed for 60 - 75 health. You will also get the buff "Pizza Crazed" for a short while when consuming.

## Pizza Crazed Buff

The player will get the Pizza Craze Debuff when consuming pizza.

### Effects

When you get the Debuff, you will run about 5% faster and yellow particles will fly off of you when you move. Whenever you swing a weapon, small pepperonis will trace where it was swung and dissipate after a second or so. Your eyes will also be slightly bigger and your mouth will drip blue water drops, sort of like if you were hungry. The effect lasts about 30 seconds.

## Notes

* Like all potions, consuming this gives the Potion Sickness Debuff.