recursal/Fanatic-Fandom huggingface dataset:
Scrapbook

Redirect to:

* Timeline
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 The scrapbook has been replaced by a Timeline.
## Scrapbook

The **scrapbook** is a book available in the UI that documents your civilization's progress and your acquired cards.

It is organized into sections by period. Each section is broken down into:

* The first page describes the period and showing the Commandments if the civilization has progressed past that period.
* The next page shows the Advance Cards acquired for the period and if they are unlocked. For locked cards that are acquired, it shows what Resource Cards are need to unlock them.
* The rest of the section is one or more "collection" pages that show the God Cards and Resource Cards acquired. You can also buy Resource Cards you need with Gems through the Scrapbook provided you have acquired at least one of that card by another method.

While each card shows up in a particular section, note that this doesn't necessarily mean that the card will be acquired during that period, nor does it mean the card will only be useful during that period. You can even unlock Advance Cards for periods your civilization has not yet reached, but you do need to unlock all four Advance Cards associated with an period to advance to the next.
Earthquake

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Earthquake

 File:Earthquake card.png
**Earthquake** is a god power which opens a deep fissure in the land.

## Acquisition and unlocking

This power doesn't appear to be available in the beta at the time of this writing.

## Power description

Click and drag straight across the land to create a deep fissure. Nearby Followers and Abodes will fall to their doom.
Command Followers

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Command Followers** is the 7th advancement card. It unlocks the ability to leash followers.

## Card Text

CLICK & HOLD on a Follower or Abode to initiate the Leash. DRAG to any location to send the Followers to places further away than they can see.

## Card Stats

* Cost: 100
* Stamina Loss: 0
* Card-Type:

## Advancement

* Previous Card: Living Society
* Next Card: Bigger Abodes
Dan84

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**Dan84** is a non-player character in the game who challenges you in the Mount of the Gods event. He is the third enemy encountered and is the opponent in a total of five battles.

Through his dialogue in the fictional lobby chat, he is revealed to be unemployed and seems to be a friend of acquaintance of B.Plimmer outside the game.
Pottery

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Pottery

**Pottery** is a Expansion Period Science Card that increases Follower Health.

## Acquisition and unlocking

The card is acquired when your population reaches 1000.

Unlocking this card requires:

* 6 Clay
* 3 Meat
* 3 Kindling

## Card text

Early Followers cooked bread and meat over fires. The first ovens were roasting and boiling pits inside Abodes where food was covered with hot coals and ashes.

## Details

Effect: Follower Health Increase

Leads to: Craftsmanship.

Description:

For Pottery to develop, a civilisation must have access to clay and the ability to heat it to sufficient temperatures. One of the most important uses of pottery was in creating ovens. Rather than cooking over open fires it was much more convenient to use clay ovens.
Settlements(card)

This page refers to the Settlements card. You may have been looking for Settlement, the God power it unlocks.
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Settlements(card)

**Settlements** is a Growth Period Society Card that unlocks the Settlement God Power.

## Acquisition and unlocking

The card is acquired upon advancing to the Growth Period.

Unlocking this card requires:

* 2 Flint
* 3 Stone

## Card text

Place a settlement on any plot or Abode and a town square will be created which will connect all Abodes by road. Belief from all Abodes will now collect at the Town

## Details

Effect: Place Settlement Ability Unlocked

Attributes:

Settlement Type: Hamlet

Radius: Small

Belief Collection: Combined

Paths: Simple

Walls: None

Leads to: Pottery, Mining, Villages

How to Use:

Select 'Place Settlement' from your God Powers then place it on any Abode or empty plot. All Abodes within its radius will connect to this settlement center via roads. Belief from all the Abodes will now be concentrated above the settlement center.

Description:

One of the earliest known human settlements was Catal Huyuk in southern Turkey (approx. 7500-5700 BC) with an estimated population of almost 10,000. Inhabitants lived in mudbrick houses crammed together forming a mound.
Move Totem

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*This article is a stub. You can help GODUS Wiki by expanding it.*

Move Totem

**Move Totem** is a simple god power which allows the player to position the Totem anyway within his or her territory. The Totem, when activated, compels all Followers to try to move to its location.

## Description

*Followers will travel far to reach the Totem and react to its location. Click to place it anywhere on the landscape.*

## Unlocking

Acquire the Totem God Card by restoring the Shrine of Power northeast of the starting area.

## Usage

Click on Move Totem and then simply click on the desired location for the Totem. This by itself has no meaningful effect. You will need to use Activate Totem to compel exploring Followers to move to it or Deactivate Totem to cease doing so.

Be aware that as with any exploring Follower, Followers moving toward a Totem weaken over time, slowing down, stopping, and then dying if not refreshed in time. Clicking on the Followers refreshes them and brings them back to full speed.

## Gallery

* The Totem when activated
* Followers gathered around the activated Totem
* The Totem when deactivated
Gem

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Gems** are a somewhat secondary currency used in Godus to purchase Belief, Wheat and Sticker Packs. They can be used to instantly construct and generate belief Abodes and Settlements, as well as instantly generate Wheat  in Wheat Fields. The player begins with 20 Gems.

The Player can gain Gems by ether :

* Gems can be obtained by mining the sapphire that leads to the temples.
* (PC version) Sacrificing Followers in the Pit Of Doom (Landmark).
* Completing Expeditions accessed from the Dock to Events.
* Finding them in Chests, which randomly appear around the Homeworld.
* (Mobile version) Buying them with real money.
* (Mobile version) Getting them from rebuilding Temple of Treasures.
* (Mobile version) Watching advertisements.

Sadly you cannot gain a sufficient amount of gems in the mobile version without spending your own (or your parents'— Ask first!) hard earned money.

An unfixable glitch exists that prevents the player from accumulating any gems. When the player is first introduced to gems, they are given 20 to start with. If you don't receive the 20 gems (and you are at the point where you are prompted to use them) you must restart to try again with a new save file.
Godus Wiki/Section 1

Welcome to the Official *Godus* Wiki

The most comprehensive source of *Godus* information with 1,166 pages (352 articles) written by 33,646,376 users.

What is *Godus*?

In this Kickstarter-funded game by Peter Molyneux and the team that developed Curiosity - What's Inside the Cube?, you take on the role of a god nurturing his or her followers to advance through the ages. Use your powers to shape the land into a utopia for your civilization while taking time out to wage war against other gods in AI or multiplayer battles involving hundreds of followers. Gain more followers to gain more belief and increase your powers and spread your influence across the world.

The game is currently in open beta and is available through Steam Early Access for $20. It is estimated to be approximately 50.5 percent complete.
Holy Forest

*This article is a stub. You can help GODUS Wiki by expanding it.*
## Advance Card

**Holy Forest** is the 11th advancement card. It unlocks the **Holy Forest** god power. Also called god seed

### Acquisition and Unlocking

You need 130  to unlock the card.
To use it cost starts at 200 and goes up by 10 each time you plant a tree

### Card Text

Click to place seeds across your land. Placing trees near abodes will increase the belief they produce.

### Advancement

* Previous Card: Improved Housing
* Next Card: Bronze Age Resources

## God Power

**Holy Forest** is a God Card that Gives you the power to plant a tree with multiple benefits.

```
  Growth Time: 25 seconds

```

Benefits:

```
 1.Increases belief per hour in a radius around the tree. (Belief buff cap is 500%)
 2.Happiness boost of 1% in a radius around the tree

```

## Cost

200 Belief for first time use. Cost increases by 10 after each use of the power.

Cost decreases by 10 when a holy tree previously placed by the player is destroyed.

### Details

Note that you can remove the Holy Forest trees just like any other tree, thereby wasting the cost and effects.
Meteor Strike

Meteor Strike

**Meteor Strike** is a God Card that unlocks the god power of the same name which summons a meteor to fall on the land below.

## Acquisition and unlocking

Repair the Shrine of Power located in a crater amongst patches of blighted land across the mountains north of the Temple of Multiplayer to acquire the Meteor Strike God Card. The card and power are both unlocked upon acquisition.

## Card text

Drag the mouse down to unleash a fireball from the sky.

## Details

How to use:

Click and drag diagonally from the sky to send fiery Meteors down at the land, destroying all in their path.

## Power description

Click and drag diagonally from the sky to send fiery Meteors down at the land, destroying all in their path.

## Usage

Click on the Meteor Strike icon in the powers menu. Starting from a spot in the sky diagonal to your intended target, hold down the left mouse button and drag the mouse to the desired area.
Copper Idol

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Copper Idol

**Copper Idol** is a God Card that grants you 1000 Belief.

## Acquisition and unlocking

They are acquired by winning the second and fourth battles of the Mount of the Gods event. They are unlocked when acquired.

## Card text

+1000 Belief

As a god you are only as powerful as the Belief that is bestowed on you.

## Details

Effect: +1000 Belief.

Description:

As a god you are only as powerful as the Belief that is bestowed on you.
Samson

Samson

**Samson** is a God Card that grants a long-bearded Follower that prefers to live in the mountains.

## Acquisition and unlocking

They are acquired by winning the eighth and sixteenth battles of the Mount of the Gods event.

## Card text

This Samson Follower has joined your homeworld. He prefers to live in the mountains.

## Details

Description:

This bearded Follower has joined your homeworld. He prefers to live in the mountains.
Shrine of Expansion

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**Shrines of Expansion** grant Land Expansion cards that expand your area of influence on your home world. Moving Followers close to these Shrines allows them to restore the Shrine. Some shrines are found partially buried, and cannot be restored until they are **entirely uncovered**.

The more Shrines you have previously restored, the longer it takes to restore additional Shrines.

Note that Shrines of Expansion appear nearly identical to Shrines of Power, but the latter typically award a God Card that unlocks a God power instead of extending your influence. The easiest way to tell the difference is hold down the right mouse button over these.
Big Trail

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**Big Trail** is a multiplayer battles map in Project GODUS. Rules, available powers, and prizes for winning will be broken up by game type. If a type is not listed it is not playable on the map.

## Capture the Gems

### Rules

* Fast Followers
* Influence on
* No follower fighting
* Invest 2 followers

### Powers

* Settlement
* Beautify
* Champion
* Meteor Strike

### Winnings

* 2 Followers
* 2 Resource Card
Leashing

Leashing

**Leashing** is the second god power given to players. It allows the player to guide followers in their actions.

## Power description

Click or hold on a Follower or Abode to initiate the Leash. Drag to any location to send the Followers to places further away than they can see.

## Usage

The leash power can be used to drag villagers far distances to build new abodes or drag farmers and miners out of the settlements to build mines and fields.
Population

*This article is a stub. You can help GODUS Wiki by expanding it.*
Population is the goal of Godus. You advance though the game by gaining followers and when your population surpasses certain thresholds you gain rewards. You can increase your population by creating Abodes. Abodes are created by sculpting the land, allowing room for one to be built.
Mahogany

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*This article is a stub. You can help GODUS Wiki by expanding it.*

Mahogany

**Mahogany** is a Resource Card use to unlock Advance Cards in the Primitive Age and Bronze Age.

## Details

Description:

A more effective and attractive type of timber.
Homeworld

The **Homeworld** is the first island or world where the player settles their followers, and where the player saved their followers (thus the name, "Homeworld").

# Progression

When the player launches the game, the player saves two people who will become their followers. Then a tutorial guides the player and their followers to the "Promised Land." After reaching the Promised Land, the followers will begin to create shelters.

The player is introduced to different qualities of shelters like "Abode", Cards, stickers, and Leashing. Then the player is introduced to new features that allows better interaction between the player and the virtual followers.

Then, Shrines are introduced to advance civilization faster, but makes the player's followers unhappier.

By the time the God Power card is obtained, players can now use God Powers, and others unlocked when on a certain statistic of a game. For instance, Beautify is unlocked when the player has 30 Farms.

Settlements are then introduced. It allows the player to squish together already-existing abodes, and allows those abodes to either produce builders, farmers, or miners, depending on the settlement selected. The same goes for Villages, but with much bigger radius.

When the happiness bar is introduced to the player, Divine Gifts are introduced to help defeat the Astari by happiness, during their festivals (Everyday on iOS & Android, every hour on PC & MAC). When the player's followers are happier, Astari will be converted into followers of the player's, and vice versa if the Astari are happier than the player's followers.

Beacons of Expansion are required to increase the amount of land the player's followers can settle upon, otherwise known as Influence. Expansions usually introduce the player to special ready-made buildings, like the Voyage of Discovery, Astariville, and the PC exclusive, Pit of Doom. After one last expansion in the Homeworld, the player can allow their followers to repair the Astari's ruined Ark, and venture to Wayworld, with new features, but more challenging civilization.

As Developers stated the Homeland is sculpted to offer the player ideas in the some good ways to expand and also supplement the player's abodes and followers

**Development**

22cans was the one who made godus in prototype and quite when 22cans updated the game its now 1.3.1 while 22cans was updating godus and have an idea of making a PC version after a while 22cans was making a mobile version for godus but at once....22cans removed buffers and made astari and scripted the **Astari** temple to convert the followers to the astari and also made an new world called **Weyworld** and how to get there is to bulid/repair the **Ark** which means there will be more **Astari** Villages so download godus now

thats the end of the development and tips
Funding goals

The developers of Project GODUS have decided to fund its development through crowdfunding, which is essentially requesting contributions from the eventual players of the game.

## Goals

The campaign was conducted through Kickstarter with a smaller amount raised through Paypal] donations.

The campaign ended on December 21, 2012, raising nearly £541,000 in total. The funding goals are listed below.
Sticker Pack

**Sticker Packs** are packs containing multiple stickers. They are purchased with Gems from the menu accessed at the bottom right of your Homeworld. Sticker units are , , ,  or .

The more costly sticker packs have more units per gem spent so they have a better value.

The value of the sticker packs increases with price from 1 units per gem to 1.25, 1.29 and 1.6 units per gem.

## The Packs

 Bronze Age Sticker Pack | 16  | 10 stickers
 Iron Age Sticker Pack | 35  | 15 stickers
 Frontier Age Sticker Pack | 50  | 20 stickers
Next Age Abodes

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Next Age Abodes** is the 35th advancement card. It allows for the construction of the Mountain Lodge Abode.

## Acquisition and Unlocking

You need 650  to unlock the card. To use it you have to pay 30 .

## Card Text

This card will unlock a new Abode type. Bigger Abodes can hold more Followers and generate more Belief.

## Advancement

* Previous Card: Reinforced Beacons
* Next Card: Superior Worshipers

## Notes

This does work BUT you need a huge amount of space. Probably double a grass abode
Influence

The players' **Influence** is the amount of territory of a world whereof the player can achieve total control over. Expansion of one's Influence is a crucial aspect in Godus that is needed to unlock other lands, to acquire new cards, and to advance civilization faster.

## Increasement

To increase the player's Influence, one must first find a Beacon of Expansion. After finding one, the player must send builders to fix it (Maximum builder slots in Homeland: 8 ). After it is fixed, the builders will burn it down *(in the same fashion that biblical people burned sacrifices to worship their God)*, and the the influence of the player is then increased. The player must first select the card that appears on top of the beacon to claim the expansion of their territory before being able to perform any actions within it.

To make it harder for players to increase their influence, Beacon of Expansions are usually put on High places, or surrounded by swamps or granite. From the fourth beacon in the game and onward, builders will the need ore  to fix and burn the beacon, and the fact that ores takes three times longer to be ready than wheat  means it will take more time to accomplish.

## Influential Discrimination

In Godus, the whole world is already presented to the player - but that does not mean their influence has already reached that area. Gray areas in the world are the parts of the world where one's influence has not gone yet and, conversely, colorful areas are those only of your influence. Astariville is one exception; even though it is colorful, the surrounding area is gray and thus, it is not yet under the player's complete influence.

God powers and other abilities can only be performed within colorful areas *(Including Land Sculpting and follower settlement.)* Hence, until influence has been spread upon an area, you cannot interact on grayed areas of the world. Some actions may also be performed in Astariville.
Resource Card

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**Resource Cards** are cards that represent resources needed to unlock Advance Cards, which is a requirement to advance your civilization through the ages.

## Acquisition

There are four basic ways to acquire these:

* Finding and opening chests on the map by clicking on them. Buried chests must be uncovered first.
* By winning the battles in the Mount of the Gods event.
* By participating in Multiplayer battles via the Temple of Multiplayer.
* By spending Gems to purchase them. This option is available in your Scrapbook by using the Gem icon next to the cards.
Kindling

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Kindling

**Kindling** is a Resource Card use to unlock Advance Cards in the Primitive Age and Bronze Age.

## Details

Description:

Early Followers discovered fire, but to create fire they needed kindling. Dry plants and wood from trees allowed them to keep a fire burning for days.
Bronze Age

The **Bronze Age** is the 2nd age for your civilization.

## Description

Your Followers have become more civilised and entered the **Bronze Age**. The discovery and use of agriculture will allow them to move from simple hunter-gathering lifestyles to more organised and structured settlements.

Your Followers have entered a new phase of farming and civil structure.

## Gameplay

Much of the gameplay of the Primitive Age carries over, but the emphasis switches from building your population to collecting Wheat via Farming. Collecting sufficient wheat is now the primary way of acquiring Advance Cards. This makes settlements more important as they are required in order to produce Farmers to plant nearby fields and collect Wheat. Also, storms begin to occur during this age which damage Abodes outside the protection of settlements. The last ten battles of the Mount of the Gods event become available in this age.
Bronze Idol

*This article is a stub. You can help GODUS Wiki by expanding it.*

Bronze Idol

**Bronze Idol** is a God Card that grants you 2000 Belief.

## Acquisition and unlocking

They are acquired ... They are unlocked when acquired.

## Card text

+2000 Belief

As a god you are only as powerful as the Belief that is bestowed on you.

## Details

Effect: +2000 Belief.

Description:

As a god you are only as powerful as the Belief that is bestowed on you.
Shrine of Harvest

*This article is a stub. You can help GODUS Wiki by expanding it.*
**Shrine of Harvest** is an advancement card. It allows the construction of the Shrine of Harvest.

## Card Text

Tap to place a Shrine of Harvest and have it collect Wheat for you from nearby abodes. However, it is only powered whilst you are present.

## Advancement

* Previous Card: Virile Men
* Next Card: Super Sculpting
Expeditions

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Expeditions in We Need to go Deeper

## List Of Expeditions

* Caves

From time to time, you will encounter underwater caves. Here, you can exit your submarine and go exploring by foot. Although filled with monsters, caves reward you with a lot of gold, new Items and even Relics!

* Undersea Lairs

Sometimes, you will come across branching paths and will be able to choose between a route with a cave or a route with an Undersea Lair. The Undersea Lair is a large arena with a deadly boss fight! If you and your crew manage to defeat it, however, you will be rewarded with a Crate containing a precious Upgrade!

* Hermit Hovel

Sometimes, branching paths will lead to a Hermit Hovel, which are filth-coated gargantuan Sea Shells that have started appearing all across The Living Infinite's depths, housing within them large but friendly creatures known as Trash Hermits! Will they give you Potions, Items or that precious Upgrade, or useless Trash?

* Civilization

Underwater Civilizations are similar to caves. They have shops where you can spend the gold you have found on the current adventure or, if you feel you are strong enough, you can try to raid the residents and break the containers to steal the items for sale, but the residents will fight back and are capable of invading the Submarine!

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

## Special Expeditions

The following Expeditions are only found in the Last Biome and as such contain heavy **spoilers**. They are also unique because they are not accessed like conventional Expeditions, and don't necessarily yield rewards.

* Space of Scholars

The Space of Scholars is accessed only after awakening The Ancient One. A mysterious part of the cosmos that is home to the Scholars, it is where they give you their final advice, and inform of the consequences of what you have done, as well as cryptic hints about the Lore of the universe, and the umphatomable knowledge they have attained.

* The Moon

The Moon is accessed after accidentally being caught in a Space Portal. Trapped in there, you must fight The Lunar Guardian to reopen the portal and be able return to the insides of Earth, or perish in a place far beyond most of humanity has ever reached, and paint the cosmos in crimson red.

* Inside the Ancient

The Insides of The Ancient One, the birthplace of life as well as its ultimate destroyer. An Altar rests at the center, awaiting something to be replaced.
All hope for humanity rests on returning the Being to slumber. Will you be able to save it, or lead the universe to its ultimate doom?
Finger of God

Finger of God

**Finger of God** is a God Card that unlocks the god power of the same name which permits the player to squish or flick Followers, destroy Abodes, set trees on fire, and turn rock into land.

## Acquisition and unlocking

When you get about 300 followers you have the option to get it with stickers .

## Card text

Use your giant finger to flick or squish Followers, remove Abodes, or even set fire to trees.

## Details

How to use:

Click to directly interact with your world. Squish or flick Followers, destroy Abodes, set alight trees, and mould rock into land.

## Power description

Click to directly interact with your world. Squish or flick Followers, destroy Abodes, set alight to trees, and mould rock into land.

## Usage

Click on the Finger of God icon in the powers menu. You then have ten seconds to use your finger by left-clicking on the landscape to press your finger upon the desired locations.

* Abodes smashed with your finger are destroyed, along with the Followers inside. This typically leaves rocks behind.
* Followers under the depressed finger are injured or killed. Followers hit by the side of the depressed finger are flung aside.
* Trees under the depressed finger ignite and burn.
* Rock under the depressed finger turns into ordinary land.

## Cheats

**Warning spoiler alert!!**
Finger of god can kill astari with ease, put a trees on fire near the astari village then watch the hell in there
Advance Card

*This article is a stub. You can help GODUS Wiki by expanding it.*

Advance Cards unlock useful features for your civilization and for you, as their god. These are the cards in the top and middle rows of the timeline. Once a card has been unlocked it will transition into the middle row where it can then be activated by placing the correct number of stickers onto it.

## Types

S

There are five types of Advance Cards which require their corresponding stickers to be unlocked:

## Available Cards

### Event Cards

 4 | Super Secret Sticker Pack | Repair the Temple of Treasures | -

​
Improved Housing

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Improved Housing** is the 10th advancement card. It unlocks the Shrine of Capacity.

## Acquisition and Unlocking

You need 95  to unlock the card. To use it you have to pay 7 .

## Card Text

Place the Shrine of Capacity will increase the capacity of all abodes nearby.

## Card Stats

* All Abodes in Radius: +1
* Card-Type:

## Advancement

* Previous Card: Rock Belief x10
* Next Card: Holy Forest
Multiplayer Opponent

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Multiplayer Opponent

**Multiplayer Opponent** is a God Card that grants you a Follower that represents an AI player you defeated in a battle.

## Acquisition and unlocking

They are acquired by winning multiplayer battles or after winning the fourth, ninth, twelfth, and nineteenth battles of the Mount of the Gods event. They are unlocked when acquired. In multiplayer battles, you can acquire this card multiple times for the same opponent.

## Card text

Your opponent, humbled by your crushing victory, has decided to come and settle in your Homeworld.

## Details

Description:

Your opponent, humbled by your crushing victory, has decided to come and settle in your Homeworld.
Astari/fr

Les **Astaris** sont les principaux antagoniste rivaux de vos adeptes dans la version actuel (V2.1). Leur village **Astariville** est situé au nord-est de la zone de départ.
Les Astaris sont un peuple sauvage qui organisent fréquemment des festivals et des fêtes. Ils adorent une grande divinité pour laquelle ils ont construit un temple au milieu de leur village.

# Dans le jeu

## Apparence

Les Astaris sont facilement reconnaissables à leur grands masques sur leur visage. Ils ont un corps en forme de bloc disproportionné et de très petites têtes. L'homme Astari à des plumes vertes sur son masques tandis que les femmes Astari ont des plumes roses.

*Un Astari montrant son grand masque pour la première fois sur la page App Store de Godus.*

## Comportement

Les Astari apparaissent souvent près des bords de vos villes en groupes de quatre pour se moquer de se moquer et vos disciples, ils sont facilement effrayés si l'on sculpte à coté d'eux.

* Les astari sont facilement effrayé et s'enfuirons loin de vous.
* Les astaris peuvent nager très vite.
* Les astaris peuvent grimper une surface parfaitement verticale.

## Festivals

Les astarisfont des festivals aussi souvent que possible. Ces festivals incitent les astaris à sortir de leur maison et à danser autour de la statue de leur divinité.
Leur divinité est représentée par une statue accroupis au milieu de la ville tenant une bouteille de vin dans une main, et une grappe de raisin dans l'autre.
Quand le festival est terminé, le bonheur des adeptes est comparé à celui des astaris.
Si le bonheur de vos adeptes est inférieure à le leur, certains de vos partisans se joindront aux Astaris.
A l'inverse, si votre bonheur est plus élevé que le leur, certains astaris se joindront à votre civilisation.
Après vous avoir rejoins, vous devez leur choisir choisir un lieu où s'installer.
Les astaris ne viendrons pas rejoindre de colonie ni de village, ne produirons pas de croyance et ne travailleront pas.

*Un grand groupe de fermiers et constructeurs convertis arrivant au village Atari*
Si vous convertissez certains astaris, ceux-ci ferons le voyage à travers les montagnes et les océans. Il existe un bug qui arrive si vous guidez un astari alors qu'il est dans une zone en dehors de votre influences qui fait qu'il va faire baissé votre jauge de bonheur et qu'il risque de se retrouvé coincé sur une île. Un bon conseil est de renvoyer cet adepte astari à Astariville et de le tuer avec le doigt de dieu car il produit trop de mécontentement.
Une fois vos astaris arrivé

## Ville

Les Astaris ne possède qu'une seule ville dans la version actuel du jeu (V2.1).

## Astariville

Astariville est situé au nord-est de la zone de départ.
Elle contient 4 cabane d'herbe, 1 sanctuaire de capacité, 2 sanctuaire de célérité, 1 sanctuaire d'endurance, un temple d'astari et un grand village. La population de départ est 250.

*Le pannneau de contrôle du temple Astari montre la population actuel d'Astariville, le nombre d'adepte converti que vous avez perdu, le nombre d'astari que vous avez gagné et le temps restant jusqu'au prochain festival.*
Land Expansion

Land Expansion

**Land Expansion** is a God Card that expands your territory.

## Acquisition and unlocking

The first few are acquired when you reach certain population levels and expand your territory beyond the tiny circle you start the game with. Additional Land Expansion cards are acquired by finding and sending Followers to repair Shrines of Expansion found throughout the land. They are unlocked when acquired.

The population levels you receive Land Expansion cards at are:

* 3
* 6
* 20
* 50
* 70
* 130
* 270
* 320

## Card text

As more Followers believe in you, your influence across the land will grow.

## Details

Description:

As more Followers believe in you, your influence across the land will grow.
Flint

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Flint

**Flint** is a Resource Card use to unlock Advance Cards in the Primitive Age.

## Details

Description:

A stone tool used for crafting. Flint tools were plentiful and easily manufactured, making them suitable for all types of work.
Farm And Civilize

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**Farm And Civilize** is the 13th advancement card. It unlocks farming settlements.

## Acquisition and Unlocking

You need 165  to unlock the card. To unlock it costs - . To use it costs 3000 .

## Card Text

Farming Settlements can assign Farmers who plan fields on plots. They will work in the fields and return wheat to the settlement for collection.

## Advancement

* Previous Card: Bronze Age Resources
* Next Card: Super Fast Building
Mine For Gems

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**Mine for gems** is the 42nd advancement card. It unlocks the ability to mine for gems.

## Acquisition and Unlocking

You need 12  to unlock the card. To use it you have to pay x .

## Card Text

Miners can now harvest precious Gems from seams in the ground.

## Card Use

```
    To mine for gems, use Leash to drag a miner to a gem seam, which are shiny blue rocks found near temples. The miner will begin mining the rocks, and after ten minutes or so, a small golden gem will appear hovering over the place where the seam was. Tap the hovering golden gem to receive one gem. After a miner is done mining the seam, they will either start mining another, or go home, depending on if there are any seams nearby. Use this action to clear out land around temples and to get free gems from around your world. 💎

```
Family

Family

**Family** is a Growth Period Society Card that increases the birthrate in Abodes.

## Acquisition and unlocking

The card is acquired when your population reaches 380.

Unlocking this card requires:

* 6 Felt
* 1 Meat
* 1 Candle

## Card text

Followers now start to live in Family units. All Abodes have an increased birthrate.

## Details

Effect: Increased Birth Rate for all Abodes

Leads to: Debate

Description:

Early humans lived in family units. In fact most early tribes consisted solely of the same extended family. However as the tribes got bigger and the social structure became more complex, households started to resemble modern nuclear families consisting of the two parents caring directly for their own children.
Frontier Age Resources

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**Frontier Age Resources** is the 4th advancement card. It increases the likelihood that stickers will be from the Frontier Age in WeyWorld.

## Acquisition and Unlocking

You need 700  to unlock the card. To use it costs 48 .

## Card Text

Better Stickers help you complete cards faster!

## Advancement

* Previous Card: Holy Deserts
* Next Card: Superior Pickaxes
Armageddon (battle type)

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**Armageddon** is a game type for multiplayer battles. Each player much gather as many followers as possible before a forced use of Armageddon (power), where each player's followers will then fight to the death for their master.
Gold

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Gold

**Gold** is a Resource Card use to unlock Advance Cards in the Bronze Age.

## Details

Description:

Rare mineral found in the ground.
Crowdfunding/fr

Le "financement collectif" est une méthode de financement de projet où une entreprise demande au public de financer un projet, le plus souvent ceux qui vont profité du produit final. Plutôt que de compter sur des investisseurs qui vont donner de grosses sommes d'argent en espérant un futur retour financier sur investissement, c'est la société qui aide au financement en donnant des petites sommes d'argents en échange de diverses récompenses.

## Financement de Godus

22cans a lancé une campagne de "financement collectif" pour Godus via Kickstarter, le projet a été ouvert le 21 novembre 2012 avec pour objectif de recueillir un minimum de £ 450 000 avant la date de clôture de la campagne le 21 décembre, 2012. La campagne a réussi à réunir £ 526,563 avec 17 184 donateurs, somme suffisante pour atteindre un certain nombre d'objectifs secondaires. Au moins 14,331.39 £ a également été soulevée par des dons via PayPal, ce qui rend le total amassé à environ £ 541 000.
Silver Idol

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Silver Idol

**Silver Idol** is a God Card that grants you 5000 Belief.

## Acquisition and unlocking

One is acquired by winning the twelfth battle of the Mount of the Gods event. It is unlocked when acquired.

## Card text

+5000 Belief

As a god you are only as powerful as the Belief that is bestowed on you.

## Details

Effect: +5000 Belief.

Description:

As a god you are only as powerful as the Belief that is bestowed on you.
Sculpt The Oceans

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**Sculpt The Oceans** is the 26th advancement card. It unlocks the ability to sculpt below the 5th layer of water.

## Acquisition and Unlocking

You need 440  to unlock the card. To use it you have to pay 18 .

## Card Text

Your mastery of sculpting grows! You can now sculpt in deep water.

## Advancement

* Previous Card: Swamps
* Next Card: Beautify
Forsaken Forest

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This is the first battle that the player will take place in.
The enemy is very placid and will not attack, leaving the game to be easily won by the player.

The enemy will have settlements and people of a similar strength to that of the player.
Ark

The **Ark** allows your followers to go and inhabit WeyWorld. It will be first found as ruins at the left of the Homeworld's Astariville. It can be fixed to go to WeyWorld.

## Details

* Wheat Cost:700
* Ore Cost:500
* Repair Time:1 day
* Builder Slots:300
* Follower Slots:300

Prior to the source (source: http://www.22cans.com/coming-soon-a-brand-new-land/):

Your people wants to move to a new land, to do this you must help them build this ark. This arc will take all the followers who worked on it to a new land, which is full of mysteries and adventures.

The arc will take a long time to build and take many resources; up to 500 followers will make the voyage.

Don't worry you will still be able to come to this homeworld.

## Repairing

The repair of this ark is not only expensive, but also takes too long to build. As said above, it takes 500 ores, 700wheat, and 1 day to repair.

However, up to 500 builders can help repair it.

## Voyaging

The ark itself, can hold up to 300 followers, to journey to other lands. As of the time the ark is released, it can only sail to Weyworld.

## History

Prior to official release the Ark required 500 , 900  and 4 days, 3 hours to complete. This has obviously been reduced.
Metal Hoe

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Metal Hoe

**Metal Hoe** is a Resource Card use to unlock Advance Cards in the Bronze Age.

## Details

Description:

A versatile agricultural tool used for cultivating the land
Chest

**Chests** can be found on the map that grant random Stickers when clicked while uncovered. Many, if not most, chests are partially or completely buried and God powers must be used to uncover them. A chest cannot be open if only its top is uncovered, but you may not have to uncover all sides before you can open it. Chests disappear after they are opened.

There are 5 different types of chests, although this is only a visual difference, they all act the same.

## How To Find Them

A pattern of rising, circular, colourful confetti indicate the presence of a chest. This can be seen no matter how deep the chest is buried, so it isn't necessary to blindly dig up land to find them. Note, however, that this indicator may not be visible through trees or rocks.

Only a fixed number of chests will be in the homeworld at any one time. Once a chest is opened it will disappear and another will spawn in a random location during the next thunderstorm.

Did you know that one of the best way to find chests is to, during a thunderstorm, watch where lightning lands? Chests appear where lightning strikes.

## Glitches

Chests can spawn outside your area of influence, in the greyed out portions of the homeworld. These are impossible to get. The chests will be accessible once the greyed out areas are unlocked though.

The developers have recently announced that they've fixed an issue which caused chests to spawn underneath your existing buildings. Previously, when this happened the only course of action was to destroy the abode on top of the chest, or squish the abode into a farm or something to made the land underneath sculptable again.

On mobile android devices chests can still spawn partially under abodes or completely surrounded by abodes so that the only course of action is still to destroy at least 1 abode.
How to start over

As of this writing, the current beta does not have any built-in interface for managing save games other than saving the current game and automatically reloading it when starting the game. It does not even provide an built-in option to start over, but it is possible to start over and manage save games manually by moving, copying, or deleting the game's save files.

## Finding the save files

### On newer versions

* You will need to look in the folder named something like prf110000100a1858b which is where the saves are now kept.
* You may find saves in a similarly titled series of folders (all starting with "prf") including profile data within the "windows" folder.
	+ After you find the folder you can move it somewhere else or delete it entirely if you don't want that save.

### On older versions

First, quit the game if it is running.

In the game library on Steam, right click on Godus in the list of games in the sidebar. Select "Properties" and then click the "Local Files" tab in the "Godus - Properties" window. Click "Browse local files..."

You should see a "windows" folder or an equivalent folder on the Mac version. Open that folder. The save files are the following files in that folder:
(Note: on OSX 10.7.5 the files are inside the user's godus application support folder and not any of the steam folders: "~/Library/Application Support/godus/")

* state.back
* state.bin
* And possibly a number of files like statebackup0001.bin

Be careful not to delete or move other files, though; you may have to reinstall the game if you do that.

## Simply starting over

If you are absolutely sure you want to start over and don't want to resume your previous game, you can delete those files, but it is recommended that you move them to a backup location instead. When you start up the game client again, you will be at the beginning of the game.

## Managing multiple saves

You can restore a save game by deleting or moving the save files the game is currently using and copying in files backed up from a previous save, which will then be loaded the next time you start the game. Probably the simplest way to manage multiple saves is to copy the files associated with each save into its own backup folder that you create somewhere handy, such as your Documents folder.

## Recovering Corrupted Save Files

You can potentially recover and older save if you have managed to corrupt your save file, or you made a huge mistake (like spending gems on the wrong thing) Godus keeps a backup of some of your old save (that is what the statebackup0001.bin and such files are for. The higher number appear to be the most recent based on the system modified dates)

First, backup the whole prf110000100a1858b folder by copying or creating a zip file from it.

Then delete your state.bin file, copy one of the statebackup000X.bin files and rename it as state.bin

For corrupted saves, I would recommend the second to last statebackup000X.bin file; the last file appears to be identical to the state.bin file.
Golden Idol

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Golden Idol

**Golden Idol** is a God Card that grants you 10000 Belief.

## Acquisition and unlocking

They are acquired by winning the fourteenth and fifteenth battles of the Mount of the Gods event. They are unlocked when acquired.

## Card text

+10000 Belief

As a god you are only as powerful as the Belief that is bestowed on you.

## Details

Effect: +10000 Belief.

Description:

As a god you are only as powerful as the Belief that is bestowed on you.
Follower Flag

**Follower Flag** is a Divine Gift that adds happiness to your Followers.

* French flag
* Astari Britsh flag
* Aussie flag
* Green flag

## Acquisition and unlocking

As of version 2.2 the **Followers Flags** Divine Gift is unlocked as soon as Gems are introduced.

## Card text

Express yourself with this lovely flag. Tap anywhere on the land to place it.

## Details

* Nation flag: 20
* Fancy flag: 8
* unicolor flag: 8
* Happiness Boost: +10%