Tabletop Monsters

Monsters in the Tabletop mode can vary, and specific stats are currently not implemented, however I would like to lay some basic grounds for how to design them.

Slime: A gelatinous monster that is pretty common. Usually transparent, higher level ones can even do magic! Usually just use physical attacks. Can sometimes have other things they have eaten drop. Sometimes show up in elemental varieties

* HP: Low
* Defense: None
* Attack: 5 or more
* Magic: Can vary on slime type
* Drops: Slime Liquid, Slime Jell
* Slime liquid is a weaker potion ingredient/summon item.
* 5 HP or summons a lesser slime monster
* Slime Jell is a better potion ingredient/summon item.
* 10 HP or summons another slime.

Golem: A monster made of rocks, it has good defence, but can be weakened with hammer or blunt attacks. Sturdy but slow, elemental varieties are much more dangerous.

* HP: low-medium
* Defence: Medium
* Attack: Medium
* Magic: only higher level ones or elemental ones.
* Drops: Golem Clay
* Golem clay can be used to summon a golem, or make weak armor (5 Def)

Armor: A higher class monster made of metal, seems empty. Elemental varieties are very dangerous as uncommon as they are.

* HP: Medium
* Defense: High
* Attack: Unarmed low, with weapon medium-high
* Magic: Only high level ones.
* Drops: Metal, a weapon, or armor. Mostly just metal.

Imp: A small monster, some types can steal from the player. Higher level ones like to use magic a lot, but they have low HP.

* HP: low
* Defence: None
* Attack: medium
* Magic: can cast low level spells
* Drops: Imp Horn

Demon: A large Monster, and very dangerous. Smart, they can cast varous spells.

* HP: High
* Defence: low
* Attack: Medium-high
* Magic: Has Magic attacks
* Drops: Demon Horn

Ogre: A Very Large Monster,Not very smart or fast but strong.

* HP: High
* Defence: Low
* Attack:High
* Magic:Not much

Crystal: Super dangerous in groups. Cast spells while floating around. Only wierd rare types don't use magic.

* HP: Low-High
* Defence: low-high
* Attack: Only uses magic, so none
* Magic: Always uses magic based on the type of crystal
* Drops: Energy Materials, sometimes Crystal materials

Elemental: Seems to be made of energy. They are based on a specific element.

* HP: High
* Defense: Very Low
* Attack: High
* Magic: Magic based on the element, sometimes not magic but just elemental damage
* Drops: Energy Materials

Force: More like natural forces come alive than elementals, they don't seem to cast magic usually, but attacks still have elemental power.

* HP: low-high
* Defence: None-very low
* Attack: High
* Magic: Only higher levels use magic
* Drops: Energy Materials

Orc: A medium class of monster, orcs are dangerous foes

* HP: Medium
* Defense: Only when in armor
* Attack: Medium
* Magic: Sometimes, but not usually.

Beast: A monster type that caries in size and stats, on average they have medium size but high attack.

* HP:Medium
* Defense: Low
* Attack: High
* Magic: Only really high leveled ones can use magic, and it is appropriatly very powerful as well.

Weapon: A dangerous monster type of floating weapon. They can vary greatly

* HP: Low
* Defence: Medium
* Attack: High
* Magic: Some have magic, it just depends on the weapon. Will sometimes let themselve be wielded by other monsters if the goals align.

Mimic: A Type of monster that Copies other monsters appearance, or sometimes objects. Chest Mimics are a common type.

* HP: low-high
* Defence: Depends on they type
* Attack:Varies
* Magic: High level mimics have magic, the low level ones can but it depends on the type of mimic.

Freindly/sentient Monster: These freindly or sentient monsters are more like animals or people than magical constructs. Some can be traded with. Usually share stats with the other type of monster. Attacking them is usually bad and doesn't really do anything good.

Corrupted Monster: Dangerous, they usually have some increase in a stat or multiple stats.

Example:

Eyed Slime: A slime with what appears to be multiple eyes! Beware any magic it can cast, as it has a chance to inflict a **negative status** on the player!

* HP: Medium
* Defence: None
* Attack: High
* Magic: Some