recursal/Fanatic-Fandom huggingface dataset:
Fondo del Juego

Hace mucho, mucho tiempo, exsitía un zorro diabólico de nueve colas que tenía el enorme poder de romper. Cuando atacaba al Konoha, un guerrero de las sombras consiguió dominar este monstruo y ponerlo en un sello en Naruto que acababa de nacer, aunque le costó la vida. Este guerrero era el cuarto maestro de los Hokage.

Sin embargo, la crisis de Konoha no había sido resuelto, alguna intringa más grande está latente.

10 años después, Naruto empieza su camino de ser un Hokage con sus amigos Uchiha Sasuke y Haruno Sakura. Y tú, que tienes un enorme sueño, empiezas tu viaje hacia el Hokage con muchos compañeros.
Emperor Harknude Stuuhrgard

Emperor Hardknude came from an unknown continent 75 years ago and invaded Varyndale with the army of his father, Kraterous Sturhgaard. When Kraterous was assassinated by local lords during an ensuing civil war amongst the provinces, the Emperor made a Faustian Pact with a devil he met during an expedition into the Expanding Waste.

This allowed him to return with greater powers for vengeance as a Vampire. Hardknude was able to capture all the lords guilty of murder and their sons and threw them into "The Gates of Hell", a volcano located to the northwest peninsula of Varyndale. This sealed the Pact he made with the  devil.

Hibernating in a castle built within The Gates of Hell he is fed with subjects brought to him by his army. His Emporer's Hand runs the kingdom and deals with day-to-day issues regarding provincial rules and tribulations. He will be brought off his Throne of Bones only by the imposing threat of Tariendome’s invading army along the borders of Varyndale and within the Dragonspine Ridge.
Order of Temperance

## Description

The Order of Temperance is a monastery located in the highlands of Genosha and comprised entirely of sentient baboon monks. They base their faith on the teachings of Loquatious, the patron saint of liquor.

Initiates are expected to complete a rigorous twelve step program focused on "drunken master" martial arts, discipline, and temperance. Afterwards they are allowed to partake in their Boof of Truth sacrement, thus completing their spiritual awakening and promoting them to the rank of "Wino Monk."

The Order disapproves of drinking any form of alcohol, instead choosing rectal administration during very infrequent ceremonies. Anyone outside their faith who drinks alcohol is viewed as an ignorant heathen.

Higher ranking monks distill a form of banana brandy, known as the Holy Spirit. It is considered a great honor to boof the elixir, as only the most worthy acolytes are permitted.

Hierarchy in the Order consists of:

1. The Arch-Brandy
2. Cognakinals
3. Single-Malts
4. Barflyers
5. Wino Monks
6. Initiates

## Goals

This monastic order practices strict discipline and temperance to achieve enlightenment through the Boof of Truth. It will take most monks a lifetime to even be considered worthy of their sacrament.

## Notable Members

* Loquatious, patron saint of liquor
* Haka-Luki, Arch-Brandy

## History

The Order of Temperance was formed over 300 years ago. There is little information on the first generation of monks, due to their scribes focusing on recording the teachings of Loquatious.
Briar Beauty

Briar Beauty is an energetic, lively girl who loves to party. She fears sleeping for 100 years, due to the fact she will miss out on all the parties and her friends. Even though she would love to miss out on this flaw in her story, she is still a Royal.

### Personality

Briar is lively, and is always up for a good party or day out. She tries to have loads of fun at once, so she can "live it up now". Briar occupies herself by doing all-sorts, to partying, stunting, organizing, and anything to do with fun.

### Appearance

Briar has wavy brown hair with pink streaks. Her eyes are brown.

### Name

A "Briar" is a thorn of a rose. Sometimes her mother is referred to as "Briar Rose".

### Family

Briar's mother is Sleeping Beauty. Her father is likely Sleeping Beauty's prince. She has eight little brothers named Tenacity, Courage, Gallantry, Honor, Loyalty and the triplets. Her cousin is Rosabella Beauty, meaning her aunt is Beauty from the tale *Beauty And The Beast.*

### Friends

Briar's BFFA is Apple White. Her roommate is Ashlynn Ella, and they seem to get on well. She also gets on with Rosabella, her cousin.

### Romance

Hopper Croackington II has a crush on her, and it is likely she has a thing for him. Despite this, she is waiting for her prince, who is 100 years away.

### Pet

Briar received a unicorn on legacy year which she named Divacorn.

### Powers

Even whilst sleeping, Briar can hear from miles away. This way, she can keep up with the latest gossip.

### Early Life

As a child, Briar still had the personality she does today. She enjoyed going on quests and playing with her brothers. She also slept a lot, inherited from her mother.

### Class Schedule

* Crownculus

* Damsel-in-distressing

* Princessology

* Royal Student Council

* Grimmnastics

* Kingdom Management

### Color Scheme

Briar's color scheme consists of: pink and black.﻿﻿﻿
Devil's Knuckles

## Overview

The Devil's Knuckles is the Western-most harbor along the Skarab Coast. The entrance to the bay is lined with many perilous sandbars.

The port is often used as a starting point for adventurers willing to brave the journey into the heart of the Skha-Raabi territory in search of wondrous artifacts, relics, and gems. Many traders pass through to conduct business with the Skha-Raabi foragers from the Tears of the Sun Desert.

Burrows in sand dunes, earthen buildings, and a few sandstone buildings form the majority of the town. There is a thick earthen rampart that skirts the edge of town that faces the desert.

## Government

The town is run by a mayor and guarded by a small town watch that is supplemented by mercenary forces that pass through. Most major decisions are enacted by the Sand Nomads, an adventurer's guild.

## Population

The port of Devil's Knuckles has a population of 850, mostly consisting of humans.

## Areas of Interest/Landmarks/Districts/Neighborhoods

* The Dune Den (Sand Nomads HQ)
* The Tarnished Oasis (tavern)
* Devil's Knuckles Bazaar
* The Glass Scimitar (arms dealer)
* The Lucky Camel (general store)

## Agriculture

There is no agriculture; the citizens rely on fishing and trade for sustenance.
The Expanding Waste

The Lich-Pharoah has cursed the very earth with a form of corrupt, dark magic.  Slowly, the wastes of the desert are expanding, turning the entire world into a mummified monument of death and decay.

The entire area around his capital, the Pyramid of Rasha-Ankh, is inhabited with undead by the hundreds: the Abt Mumit.  Festooned with extraordinary amounts of gold and jewels, they act as an extension of the Lich-Pharaoh’s power and perform even the most mundane of tasks without thought or fatigue.  They are continually funnelled in like cattle from cities conquered by his army.

The majority of Rasha-Ank’s army consists of Abt Mumit soldiers controlled by Skirr Lieutenants.

Many Abt Mumit are created by his clandestine agents of darkness, the dreaded Uqda Zorak, who infect the cities of the living all along Rasha-Anks borders.  The Uqda Zorak are Necropolitan necromancers raised only by Rasha-Ank with the ability to shapeshift.

Slowly corrupting the world, they serve to fuel the Lich-Pharaoh’s dark deeds.
Blackmarsh

Blackmarsh is a large mashland found in the western region of Varyndale. Treacherous terrain and geography makes trade difficult in this region when entering from the east, hence it is sparsely populated. Most of the locals in this region have settled around the city of Blackmarsh, a dark and dreary place where death lingers and dark magic is practiced openly. The Bloodlord who rules here has instituted an academy dedicated to Necromancy and the studies of death. Rare magical items, spell components, cursed items, and dark magical items can all be found in trade if one is willing to brave the swamps and make their way to Blackmarsh.
Kor Fauldush

Kor Fauldush is the second larger of the three islands located in the Az-varr Sea and remains close enough to the Blackmarsh coast that well-seasoned sailors have viewed it's beaches. The coral reefs located to the North-East of the island provide much prey for the Orc Fauldush Tribe in the form of shipwrecks. Their settlement is hidden by thick jungle, unusual for the Az-varr Sea and is in fact the only jungle in the entire region.

## Inhabitants

To the south lays the only large bay along its beaches and has a primitive harbor built into by the Fauldush, who dry-dock their War Catamarans for repair after harvesting treasure and human meat from the coral reefs. Their adept nautical skills stem originally from their ancestors, marooned by The Savage Lands Orc Horde during their retreat at the end of the Ten Years War a thousand years ago.

The Orc tribe separate themselves from those of the Zau Tribe and Ugadhol Tribe with their human eating and demonstrate this carnivorous distinction by wearing the limbs and skulls from particularly tasty victims and only the finest jewelry raided from their corpses.
Apple White/Quotes

***This page will tell you all the quotes what Apple White said in each episode she appeared on. If there is something missing, kindly put it.***

## Stark Raven Mad

*"Raven, i adore you. But, like, the other day, you spilled that everlasting black ink all over my new ball gown!"*

*"You're not supposed to apologize, you're evil!"*

## True Reflections

*"Mirror mirror, so smart and cool! Who's the fairest, at this school?"*

*"Greatest mirror ever!"*

*"I'm gonna borrow some jewelry from Briar. BRB!"*

*"Magic mirror, what do you think?"*

 *"My mirror! Did something happen while i was gone?"*

*"This, is a royal fairy-fail!"*

*"Yep, i know..."*

"Really? You don't have anything bigger?"

## Legacy Day

***''She has to do it!...I mean if she never poisons me, then i'll never fall asleep..! And i'll never be kissed by my prince.! And i'll never become Queen..! And i'll never have my \*Happily Ever After\*..''***
Desert Fox

"Desert Fox" (民族浄化のマーベラス凡例：砂漠のキツネ, Minzoku jōka no māberasu hanrei: Sabaku no kitsune (Marvelous Legend of Ethnic Cleansing: Desert Fox) Is the breakout multi-platform Alternate History rail shooter featuring Kamfbell Horton and his attempts to spread fascism and racial purity throughout the multiverse. Desert Fox is notable for its use of an all vaporware soundtrack using period accurate Super Nintendo sound chips and a hidden full copy of David Irving's *The Destruction of Dresden* accessible only by setting the contrast and brightness settings to "14" and "88" respectively.

### Customer Reviews

"Completely problematic and racially insensitive. We couldn't even get through 30 seconds of gameplay without being bombarded by sexism and class-ism." - **Gawker.**

 "9.5/10. It's okay." - **IGN**

"This is boring. Can I back to watching my hardcore illegal pornography and creeping on my userbase?" - **Joshua Moon.**
Point Breezeshire

## Overview

Point Breezeshire is a small fishing village located on a peninsula jutting out of the south-eastern coast of The Astor Dominion. A narrow, winding dirt path leads out of the Dark Woods along an isthmus and into town.

Point Breezeshire consists of a village green ringed by stone cottages, a blacksmith, and tavern. To the south lie a number of crude docks that service the many fishing boats and occasional trading vessels. A daily ferry can be commissioned for a few coppers to travel to the nearby Elvish resort of Calenluth, where a traveler can reach a highway to exit the province.

## Government

A council of 5 elders rules over Point Breezeshire. A new elder is democratically elected based on wisdom and merit whenever a previous elder dies.

## Population

The current population numbers around 50 human villagers, with the majority of them fishing and crabbing for sustenance.

## Agriculture

There are a few scratch farms on the outskirts of the village.
The Sacking of Dragon's Port

Dragon’s Port experienced multiple disappearances a week, for several months while the city was swept with a rank, foreboding fog.  Merchant and Transportation ships were lost at sea in a volume too large for the local pirates to have inflicted. Over the course of a single night, the entire port was sacked and burnt to the ground.  Dragon’s Port became a ghost town.

The Seacliff Dwarves believed the destruction of the city to be the work of Were-Sharks until Saltbeard the Wavecrusher returned from an investigation behind the attack that the full horror was realized: the Sahuagin have mustered and returned to wipe out all land-dwelling races in return for the Dwarves’ involvement in their war a hundred years ago.
Genosha

knights of thorns who worship evil gods.

**Kingdom of Tha'ruum**

based of slavery, which they use as part of their military and logistical labor.

**The Genoshan Divide**

a great canyon which divides the north and south of Genosha. at the bottom of the canyon are raging tides and holes which release smoke, obscuring the bottom of the divide.

**Stone Bridges**

Stone ridges are sprinkled through out the divide, no one is sure when they appeared there.

**Free Lands of Kalstanis**

Made up of seven dukedoms which are at peace with each other standing against the kingdom of Tha'ruun.

Bolahan

Tahyadi

Lumbantung

Costamanchu

Farida

Kadmaer

Laksmini

animal humanoid race that keeps dumb humans as pets.
Captain Jane Bonney

## Background

Captain Jane Bonney is the commander of Death's Scorn. Bonney's parents were murdered by a slaver raid when she was a child, leaving her an orphan. She was sold into slavery in Genosha, and spent many years with an abusive farmer.

Eventually she killed the farmer and fled from his plantation, seeking refuge on a trader ship sailing to The Astor Dominion. Bonney was discovered by the crew a few days into the journey and taken to the captain of the vessel, who kept her captive the remainder of the trip, raping her repeatedly.

When their ship entered into port, Bonney slit the throat of the captain and slipped into the night. Without a copper to her name, she disguised herself as a boy and joined up with the Tenebris Inquisition's navy. After several years, the vessel she served on was captured by pirates. The female navigator took mercy on Bonney, seeing a fire in her eyes and took her on as an assistant, training her in charts and cartography.

A mutiny occurred several weeks later at sea, killing the captain and leaving the navigator in charge. Over several years, Bonney and the former-navigator patrolled the seas, taking on more and more women as sailors and marines. Eventually Bonney's mentor was killed in a skirmish with the Tenebris Inquisition's navy and Bonney was named captain. From there on, her organization grew to the size of a fleet, and Death's Scorn was asked to join the Fleet of the Black Hearts.

## Physical Attributes

* Creature Type/Race: Human
* Size: Medium
* Alignment: LN
* Age: 39
* Gender: Female
* Physical Description: 5'8" tall with straw-colored hair cropped short and brown eyes. She wears plain sailor's clothes with the exception of a tricorn hat festooned with feathers and pearls. Bonney favors the ornamental dagger she stole from the captain that captured her, although she will use other marine's weapons as necessary.

## Actions:

* Ability Chart (STR,DEX,CON,INT,WIS,CHA)
Frostfang Cliffs

The Frostfang Cliffs are one of the constituent regions in the kingdom of Varyndale, and found to the northeast. The borders of this region are within the Dragonspine Ridge, where the mountain range crosses from Okarthaczil over to Varyndale and then inevitably ending at the Shimmering Sea.

Two major rivers, the Steel River and Frost River flow through this region, winding their way through the mountain ranges and eventually emptying into the Shimmering Sea. Ships of .

Frostfang Keep rests in these cliffsides where one of The Bloodlords oversees mining in the cliffsides done by slaves, and criminals sent here as punishment.
Ezekial Goldstein

## Biography

Ezekial Goldstein is the accountant for Obtainment, Inc., the sole goldsmith of Trotuia Bay and the head of the Trotuia Smithing Guild. He operates as a fence, running a smelter to melt gold coins and jewelry into untraceable ingots.

## Physical Attributes

* Creature Type/Race: Dwarf
* Size: Medium
* Alignment: LE
* Age: 207
* Gender: Male
* Physical Description: 4'5" with pleated white hair and braided beard. He is ancient, covered with wrinkles and moles with an enormous nose (even for a dwarf). His eyes are grey and piercing with a cold, calculating gaze.

## Actions:

* Ability Chart (STR,DEX,CON,INT,WIS,CHA)
Saranchan Plains

The Saranchan Plains are a region in the kingdom of Varyndale. It's vast borders stretch north to the Silent River, forming a natural border with the Nocturnal Wood; the southwest border is loosely marked where Lich-Pharaoh Rasha-Ankh's desert is beginning to slowly drift into the rolling hills; to the northeast it's steppes and grassy hills run into the Frost River and the base of the Frostfang Cliffs.

The people of these great plains and hills often take on professions as herdsman, farmers, or horse breeders, making it an agriculturally rich area of Varyndale.

Rarely seen in the southwest hills, beyond the outskirts of civilization centaur war parties operate within their own decree. Under the cover of nightfall, these nomadic war parties patrol the hills, guarding against invading Lich-Pharaoh Rasha-Ankh forces, and once in a while striking hit-and-run style raids on the Emperor's strongholds. They are extremely antisocial with the humanoid settlements and usually keep to themselves otherwise.
Captain R'aksh Uraz

## Biography

Captain R'aksh Uraz is the leader of the Brashka Fleet. Uraz grew up in The Bleak Wastes of Ostax, which transformed him into a cunningly cruel slave master. Surviving battle after battle for the scarce resources his tribe fought for, Uraz became an insidious tactician and honed his skills with the trident-sword and net.

tribe life

becomes pirate

becomes captain

forms fleet or promotion to commander of fleet

Captain Uraz and his armada are part of the Fleet of the Black Hearts and raid all along the coasts of The Astor Dominion.

## Physical Attributes

* Creature Type/Race: Half-Orc
* Size: Medium
* Alignment: CE
* Age: 43
* Gender: Male
* Physical Description: 7'2" tall with grayish skin and scars covering his entire upper body. R'aksh's right eye is blind, having turned milky white from constant infections stemming from the original injury. He typically wears the turban and light wear of his tribe, but festooned with jewelry stolen from his victims. His favored weapon is a trident-sword that he supplements with the use of a net to capture foe.

## Actions:

* Ability Chart (STR,DEX,CON,INT,WIS,CHA)
Fleet of the Black Hearts

There is little semblance of law and order in Trotuia Bay.  However, a tribunal of 8 of the most feared pirates in Valynduur exists as a loose government: the Fleet of Black Hearts. They act as a Kleptocracy, with no regards to citizen's rights or justice given. The Black Hearts govern the territories that each pirate fleet controls and serves as a court for any dispute between captains that can't be settled with a dagger in the back.

50 years ago, a naval fleet was assembled between the countries of The Astor Dominion and Varyndale to eliminate the growing threat merchants and traders faced from pirates. Battle after fierce battle raged at sea, with the pirate ranks rapidly dwindling from treachery, territorial disputes, and the relentless hunt from the navy patrols. Several captains of the larger pirate fleets met to create the Fleet of Black Hearts in order to protect each other against themselves and naval fleets.

Currently the Fleet of the Black Hearts has 8 captains that serve in it. There is no clear-cut leader, but Captain Raz Khanoush usually leads the meetings and finances any ventures set forth by other captains. The tribunal normally meets underneath The Haggard Old Crow when deemed necessary to discuss urgent matters.

## Captains

-Captain R'aksh Uraz, Commander of the Brashka Fleet

-Captain Connel Redbeard, Commander of Connel's Crack-Shots

-Captain Swiftkill, Commander of the Stormchasers

-Captain John Silver, Commander of Silvertide

-The Crimson Hunter , Commander of the Crimson Wave

-Captain Jane Bonney , Commander of Death's Scorn

-Captain Jack Raven , Commander of the United Freedom Front

-Captain Raz Khanoush , Commander of Obtainment, Inc.
The Cimmerian Depths

The Cimmerian Depths of Valynduur Wikia is a supramagical maelstrom located in the Frozen Sea. It periodically erupts, bombarding the planet with what mages theorize are void energies and magical radiation, but little is known about how the phenomenon works.

It's effects, however, are plain to see. The emissions from the storm destabilize mana-channelling ley lines, altering weather patterns and even the psionic essences of sentient beings. The Maelstrom is believed to be responsible for the evolution of Koscor's notorious ice-pixies and the frigid arctic climate. Certain far-thinking climages also believe that the Malestrom's energies are partially responsible for the unexpected severity of the Phistinan Civil War as well as contributing to the ecological holocaust that has befallen the southern half of the continent, but conventional science claims that is simply preposterous.
Orcish Invasion

Orc tribes of Kor Ugadhol, Kor Fauldush, and Kor Zau unify behind the invading forces of the Savage Lands and begin probing the Skarab Coastline and Blackmarsh with raiding parties. This is just the beginning of the first Orc war since the Ten Year's War a thousand years ago

It is believed that the Orc chieftains of the Savage Lands are leading their brother tribes of the Az-varr Sea to escape a genocide of their kind enacted by their enemies, the Fire Giants. However, their invasion is actually a grand orchestration to establish a foothold for them. The Fire Giants have conquered the Savage Lands and are driven by an obsession to burn the world in a fiery apocalypse.

Headquartered in Kor Ugadhol, the new Orc Horde seeks to invade all of Irralland for their masters. The Ugadhol Tribe form the grunts of the army, transported by the War-Catamarans of the Fauldush Tribe. The Zau Tribe provides magic support with their shaman powers.
Point Breezeshire Group

## Members

* Cid
* Gavin
* Iorveth Deerstahkr
* Turambar
* Zaka

## Major NPCs

* Point Breezeshire
	+ Berthux
	+ Aldin
	+ Nargesh
* Holy City of Ithil Yaavin
	+ Logalog
* Calenluth
	+ Achalath Deerstahkr
	+ Findabyr Deerstahkr
* City of the Trinity
	+ Burt the Dink-Tinker
* Misc. Locations
	+ Braxxos
	+ Ignus

## Minor NPCs

* Point Breezeshire
* Holy City of Ithil Yaavin
	+ Hanky
* Calenluth
	+ Flintskinner
* City of the Trinity
	+ Dr. Lullygag
	+ Glug-Glog
* Misc. Locations
	+ Slurpnast the Dark

## Current Quests

* Main Quest: notify Ignus and Braxxos of Volkush's imminent invasion
* Sidequest: Fix airship
	+ Repair hull
	+ Repair steering

## Accomplishments:

### -Discovered Holy City of Ithal Yaavin

* Defeated Grenzo the Goblin Warchief
* Rescued the Logalog tribe
* Defeated the Poisonscale Queen black dragon
* Cleansed the Great Tree
* Defeated the Corrupting Spirit
* Appeased the 4 Guardians of Time
* Defeated Vorloth, demon lieutenant of Volkush

### -The 2nd War

* Gifted an airship
	+ Repaired the engine
	+ Replaced the sails
	+ Replaced levitation source
Market of Thieves

## Overview

Within the center of Trotuia Bay, at the intersection of both main roads in the city, lies the Market of Thieves. It is filled with a multitude of vendors hawking exotic wares from the far reaches of Valynduur, farm stands, drug and weapons dealers, and prostitutes. Loud hammering can be heard from the blacksmiths built along the perimeter of the market.

## Buildings

* Obtainment, Inc. Headquarters
* 4 blacksmiths' shops
* 12 farmer's stands
* 8 fishmongers
* 3 clothing shops
* 5 stands that hawk curios and oddities
* 1 exotic pet stand
* 6 weapons dealers
* 2 drug dealers
* 1 liquor stand
* 1 cartographer stand
* 5 jewelry stands
* 2 healers
* 4 hardware shops

## Encounters

 2
 3
 4
 5
Nocturnal Woods

The Nocturnal Woods are located in the middle of Varyndale and are home to House Bracovia, and the Nocturnal Keep. They are the only surviving household of the invasion of Kraterous Sturhgaard. Outside of the towns and the Nocturnal Keep, the woods are mainly uncivilized and dangerous to travel without a proper guide or knowing one's way. Many travelers and adventurers have set out into the wild, never to be heard from again. Bandits, monsters, and even rumors of lycanthropes in the woods have been passed around inns and taverns in this region from those who risk doing trade or traveling through.
Daring Charming

**Daring Charming** is a heroic and handsome student at Ever After High. He is part of the Royals. Daring can be considered as selfish and self-centered, but it appears he is two-sided. This is likely because, as a traditional Royal, he is living up to his father's expectations.

### Personality

Daring can be full of himself at times, but his personality seemed to throw out a sweet and caring side in Lizzie Hearts Fairy Tale First Date. He has always been considered his father's favorite, possibly why he is like he is.

### Appearance

Daring has blue eyes and silky blonde hair. He always wears his signature golden crown.

### Name

Like most Charmings, "Daring" expresses his personality. His family all have the letter "D" at the beginning of their names.

### Family

Daring's siblings are Dexter Charming and Darling Charming. His parents are King and Queen Charming. He has many other relatives as well.
'Ol Malley's Alley

## Overview

When pirates return from a long voyage at sea, 'Ol Malley's Alley is the first place they visit in Trotuia Bay. They don't have far to travel as 'Ol Malley's Alley is located on the northern main street. Tavern up tavern, brothel upon brothel flock along each side of the street. Scored of drunks stumble aimlessly between businesses, senses annihilated by the combination of ale and exotic drugs. Whores catcall from doorways and pickpockets from the Trotuia Thieves Guild lurk, scanning the street for victims.

## Buildings

* 12 bars
* 7 taverns
* The Haggard Old Crow
* 7 brothels
* 4 devil's weed dens

## Encounters

 2
 3
 4
 5
The Long Night

In the beginning, at the dawn of the the universe, when the old gods first birthed oceans, land, and mountains, when dragons still reigned in the southern world and the civilization of human-kind was in it’s infancy, there happened a terrible evil that broke loose into the land of Okarthaczil.  It came along during the period of time most races refer to as “The Long Night”.  A time when a dark shadow came across the whole known world, and everything was cast down into evil, and a seemingly eternal darkness.  Decades past before those true to the ways of good, and light were able to pass, but unspeakable horrors manifested during this time.

The wickedness that found those unfortunate to come across it in Okrathaczil, grew at first from a faint whisper. Soon it would twisted and grow into a far more dark reality in it’s host.  Hallucinations, bad omens, premonitions of evil.  Eventually this lingering madness would hook it’s shadowy tendrils around the soul of those it hungered for. The most consequential of those devoured souls being that of The Great White Wyrm, Abraxxus.  The wyrm  who lead those in the bleak, ice capped mountains in the south was consumed and possessed by this malign force.  Once the demon had a hold of its most craved host, unspeakable horror broke loose inside the borders of Okrathaczil.
Sandy Point

Population:100-150

Races: Mostly Human

Alignment: Lawful Good

Government: Mayor Fuckybitch and the Town Council

Organizations: Sand Shadows, Town Guard, Merchant's Guild, Wilenlissen School

Buildings of Note: Town Center/Hall, Cunt-Welder the Smith's Workshop and Smithy, Sand Shadows Headquarters, Wilenlissen School, The Scissoring Spriggan Bar, The Abandoned Lighthouse

People of Note: Mayor Fuckybitch, Sheriff Potpourri, Cunt-Welder the Smith, The Brothers Fluvenlox, Lord Finglefangle, Lord Taintshire, Staeya Wilenlissen

Sandy Point is a small settlement found in the Eastern-most bay along the Skarab Coast. It's population is mostly Human with the majority of it's citizens engaging in fishing or textile crafts, and a few farmers on the outskirts of town.

A trade caravan route runs along the inland border of Sandy Point, carrying goods and soldiers throughout the Skarab Coast and up along the coast of Blackmarsh. This allows for a large Merchant's Guild, unusual for a town of its size.

Trade is also conducted in the small harbor. This additionally serves as a haven for the criminal element of Sandy Point and many off-duty sailors and common thugs can be found engaged in a myriad of illegal activity despite the best efforts of Sheriff Potpourri and his Town Guard.

Sandy Point values its independence from any one Lord and elects a mayor from within its Town Council. They have rebuffed many attempts of colonial governance and even the few Uqda Zorak sent by Lich-Pharaoh Rasha-Ankh.
A Revealing Article

**A Revealing Article**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## A Revealing Article Collection

A Revealing Article is collection number 341 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** Each time you combine a collection, you will also receive a random Artifact Fixer (Chain, Silk Ribbon, Lace Ribbon or Cobweb).

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Invisibility Crystal
 Clyde's Drawing
 Brush with Paint
 Cloak of the Shadows

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the A Revealing Article collection. Each fixer shows how many are required each time you combine a collection.

     Brooch
     Earrings
     Brooch

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* List of Hidden Object Locations
Black Sea Isle

## Overview

Black Sea Isle is a small continent in the middle of Valynduur, surrounded by the murky Black Sea. Due to the ominous color of the waters and it's location, it has been settled by pirates out of conflicting interests between many law-abiding countries and their citizens (in addition to the myriad of bounties, vendettas, and fines that they wear with pride).

Travelers are unwelcome, and are only tolerated through a captain who can vouch for them or a large money purse to buy ill-gotten gains (or to be stolen).

There is no prominent race in Black Sea Isle as the population consists primarily of crews of ships that traverse the entirety of Valynduur. The local economy is essentially a black market for other countries; ridiculous amounts of wealth are earned, spent, and stolen on a daily basis by crews of successful voyages, sketchy merchants, and the desperate.

## Geography

With a tropical climate and rocky shores, there is only one large settlement with a population of around 2,000: Trotuia Bay. While there are many secreted hideouts, fortified docks, and caverns dotted along the coastline, they are extremely unwelcome to even pirates of other ships, with trespassers being killed on sight.

Inland has been over-lumbered for years, leaving gently rolling plains, some of which is used as farmland. The coastline alternates between rocky cliffs and beaches (the majority of which lie in Trotuia Bay).

## Government

There is little semblance of law and order, although a tribunal of 8 of the most feared pirates in Valynduur exists. This rules as a kleptocracy, with no regards to citizen's rights or justice given. Instead, the Fleet of the Black Hearts governs the territories that each pirate fleet controls and serves as a court for any dispute between captains that can't be settled with a dagger in the back.
Razkanesh

## Biography

Razkanesh is a vizier from the Skarab Coast.

## Personality

* Background: Vizier
* Personality Traits: I enjoy solitude as an opportunity to plan my victory.
* Ideals: The worthy shall cultivate a nimble mind, so as to perceive the wonders beyond imagination that wait in the afterlife.
* Bond: I would do anything to defend the temple of my god from any harm or desecration.
* Flaws: I am terrified of what lies beyond the Gate to the Afterlife.

## Physical Attributes

* Creature Type/Race: Elf
* Size: Medium
* Alignment: Lawful Neutral
* Age: 93
* Gender: Male
* Physical Description: Wizened and wrinkled, with a stoop and hunchback.  He has a noticeable limp and carries an ornate walking staff in his hand.  Wears aged tan robes.  Has an ornate tatto that covers his face, and long gray hair that falls to his hips.

## Talents

* Languages: Common, Elvish, Skha Raabi
* Skills: History, Religion
* Proficiencies: Scribe's Equipment
* Senses: Dimsense

## Actions:

* STR 8, DEX 7, CON 5, INT 18, WIS 19, CHA 13
* Armor Class: 16
* Hit Points: 50
* Speed: 20
Crimson Wave

Little is known about the Crimson Wave, or their leader, the Crimson Hunter due to the absence of survivors of their attacks. Rumors circulate along the coasts of the Tears of the Sun desert in harbors and among sailors in the Az-varr Sea of their rabid devotion to Grimm. Some fearfully whisper of the Crimson Wave's association with the Lich-Pharaoh Rasha-Ankh and his army of undead, the Abt Mumit but nothing has been proven. The only evidence of their existence are the many ships that disappear in the area, and the occasional ghost town that once was a thriving village.

Even in the Fleet of the Black Hearts they are a mystery. Within their council chambers lies an empty chair inscribed with the sigil of Grimm: a white skull.

Sigil: unknown.

Territory: coast of Tears of the Sun desert, Az-varr Sea

Vessels: unknown

Notable Members: Crimson Hunter

Members: unknown
Remotia

unknown land to all inhabitants in valynduur.
home of tarrasque.

dangerous mountain terrain covers this entire continent. no life forms beyond monsters, or the indigenous wildlife wander the surface. underneath the mountains and the earth in deep caverns and caves access to The Underdark can be found where drow, deurgar, svirfneblin (deep gnomes), illithid, beholders, and much worse lurk in the darkness.
Sturhgaard's Revenge

75 years ago a foreign force of crusdaers invaded the country of Varyndale from the oceans far beyond the coastline.  The army was behind the great Emperor, Kraterous Sturhgaard.  An unstoppable military genius, and adept warrior in battle.  Kraterous succedded in swiftly conquering the kingdoms with his veteran assembled force.  Abruptly while settling into the newly gained kingdom, Kraterous was assassinated by local lords.  A coup amonsgt the provinces had broken out while most of the Emporer's army along with his son had been sent out as an expeditionary force to explore the land beyond.

Months away from his father's throne, traversing through a seemingly endless desert Prince Hardknude Stuhrgaard was struck with the devastating news of his father's assassination.  The entire expedition halted in it's tracks and quickly expedited to Varyndale He swore revenge on all those involved in his father's death. made a Faustian Pact with a devil he met during an expedition into the Southern Waste.

This allowed him to return with greater powers for vengeance as a Vampire. Hardknude was able to capture all the lords guilty of murder and their sons and threw them into "The Gates of Hell", a volcano located to the northwest peninsula of Varyndale. This sealed the Pact he made with the  devil.
Calenluth

## Overview

Calenluth is a decadent Elvish resort town located east of Point Breezeshire, along the southeastern coast of The Astor Dominion. Many High Elves choose to spend their summers here, relaxing in the warm climate and enjoying the ocean breeze.

The town consists of a barracks in the west, docks to the east, and a market surrounded by shops and rows of exquisite condominiums and mansions. Travelers can arrive via coastal ferries or a highway the hugs the mountain ridges to the northeast.

## Government

Calenluth is ruled by a mayor and defended by a small town watch and garrison of Tenebris Inquisition soldiers.

## Population

The population swells to 300 during the tourist season and drops to 50 in the off-season. The majority of citizens and visitors are elves, with the rare dwarven or gnomish shopkeeper.

## Areas of Interest/Landmarks/Districts/Neighborhoods

* The Bubble 'n Squeek, an alchemist shop
* The Gilded Taint, a goldsmith
* The Rusty Shovel and Pail, a pawnshop
* The Barbed Scimitar, an arms dealer and weaponsmith
* Tenebris Inquisition barracks

## Agriculture

A number of gardens cluster to the north of town, supplying various herbs. To the west lie a vineyard and several large wheat and squash farms that supplement the fishing commerce of Point Breezeshire.
Desperate Chase

**Desperate Chase**

Desperate Chase Collection is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Desperate Chase Collection

Desperate Chase is collection number 939 in the collections section of the game. This collection cannot be gifted at present.

Each collection in the game consists of 5 different collection items.

**Note:** The first time a collection is combined, you will also receive a random fixer.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Desperate Chase collection. Each fixer shows how many are required each time you combine a collection.

      Screw Nut Bracelet
      Nut
      Charoite

## Related

* Seeker's Notes Home
* Collections
* Fixers
* List of Hidden Object Locations
Connel's Crack-Shots

Connel's Crack-Shots are a privateer organization comprised of some of the most talented sailors and marines ever seen in Valynduur or the Fleet of the Black Hearts. Commanded by Captain Connel Redbeard, they will take on any contract that pays in gold. They are killers-for-hire and have participated in many naval battles throughout the history of Valynduur, often switching sides due to contractual or payment issues. Crack-Shots enlist for life and are distinguished not only by their exemplary service records but also by their prolific tattoos, covering most of their bodies and displaying a history of battles they have fought in, enemies they have slain, ships they sunk, and most importantly, the Crack-Shots crest (usually in a prominent position like foreheads, arms, or chests).

Sigil: dark blue background with black crossed rapier and musket with black grinning skull over top.

Territory: n/a

Vessels: 4 war galleys, 6 pinnaces, 4 ironclads, 4 warships, 2 greatships

Notable members: Captain Connel Redbeard, 2nd in command, 4 lieutenants with 3-4 ships each, 18 additional captains

Members: 1,860 (1,072 sailors, 600 marines, 188 officers)
Skarab Coast

The Skarab Coast runs along the Southern-most coast of the Az-varr Sea and the Northern reaches of The Expanding Waste, beyond the grasp of Lich-Pharaoh Rasha-Ankh's Mawt-Alam.

The three largest bays each hold a small settlement, consisting of Sandy Point, Monk's Refuge, and Devil's Knuckles. Several trade caravan routes link each town along the coast of the Az-varr Sea and up into Blackmarsh.
Cave of Wonders

## Objective

Locate the Cave of Wonders in the Expanding Waste (SW of Devil's Knuckles) and retrieve the Green Pearl for Razkanesh. 500gp up front and 500gp for successful retrieval. Crew is allowed to keep any other treasure they find.

## Records

Day 7

Razkanesh meets with Captain Raknishi to discuss Green Pearl deal.

Day 9

Sam is able to ascertain location of Cave of Wonders, Az-Varr Sea, Skarab Coast, Expanding Waste and Devil’s Knuckles.  Wavecrusher sets sail after crew votes to accept quest.

Day 16

Wavecrusher arrives in Az-Varr Sea and seeks refuge in cove at Kor Fauldush from hurricane

Day 17

Wavecrusher is attacked by trio of Fauldush war catamarans.  They successfully repel attackers by cutting boarding ropes.  One catamaran is set on fire from catapult, 2nd catamaran smashes into Wavecrusher after Lena magically controls pilot to crash boat, and 3rd catamaran has mast smashed by chain shot.  The corpses are looted for their elaborate jewelry.

Day 18

Wavecrusher sets sail for Devil’s Knuckles.

Day 22

Wavecrusher safely navigates coral reefs and enters harbor of Devil’s Knuckles.
Brashka Fleet

The Brashka Fleet are a fearsome group of slavers originating from The Bleak Wastes of Ostax. They are despised even by the other members of the Fleet of the Black Hearts, mostly to their lack of any sort of ethics and morals. The Brashka will enslave anyone found alive after one of their settlement raids. With callous treatment of their victims, much of their "product" dies before arrival at a slave market. As such, their ships reek of death, with a trail of carniverous sea predators following in their wake, feasting on the corpses thrown overboard. Captain R'aksh Uraz is the Commander of the Brashka Fleet, and he controls his men with an iron fist. R'aksh will not hesitate to enslave members of his own crews as punishment. His war galleys are powered not only by sail, but also the tireless arms of fresh slaves chained to the oars. It is said you can foretell a Brashka raid by the stench of despair in the air and wails of the poor souls imprisoned below deck.
They are openly hostile to the United Freedom Front.

Sigil: black background with white chains wrapped around a golden coin purse.

Territory: the coasts of The Astor Dominion

Vessels: 18 war galleys

Notable Members: Captain R'aksh Uraz, second in command, 4 lieutenants with 4-5 ships each, 12 additional captains

Members: 2,880 (1,000 slave rowers, 800 sailors, 990 marines, 90 officers)
Valynduur Wiki

Welcome, adventurers!

## Miscellaneous Errata

* Legends
* Gods and Saints
* Global Events

## Continents

* Irraland
	+ Okarthaczil
	+ Varyndale
	+ Az-varr Sea
	+ Skarab Coast
	+ The Expanding Waste
	+ Tears of the Sun
* Black Sea Isle
	+ Trotuia Bay
* The Astor Dominion
	+ Arboral Kingdom
	+ Forge Kingdom
	+ Mortal Kingdom
* Aen’Seideinsilaan
* Xicilia
* Remotia
* Maelstromk
* Travelling Continent on back of Sea Turtle

* Phistina
	+ Northern Phistina
	+ Southern Phistina
	+ Demilitarized Zone
* Oxtrad
* The Minotaur Isles
* Genosha
* Ti-Yuana
* The Cimmerian Depths
* Koscor
* The Bleak Wastes of Ostax

## Works in Progress

Templates: NPC Template, Race Template, Boat Template, Group Template, Country Template, Nation Template, City Template, Location Template, God Template

* Gods (backstories)
* Lich-Pharaoh Rasha-Ankh and his empire/border relations
* Xicilia (everything)
* Remotia (everything)
* Maelstromk (flesh out more)
* Phistina (flesh out more)
* Oxtrad (everything)
* The Minotaur Isles (everything)
* Genosha (everything)
* Ti-Yuana (everything)
* The Cimmerian Depths (encounters)
* Koscor (flesh out more)
* The Bleak Wastes of Ostax (everything)
* add in npc's from point breezeshire and black sea isle campaigns
* add in pc's from point breezeshire and black sea isle campaigns
Obtainment, Inc.

Obtainment, Inc. is THE go-to smuggling service in Valynduur! With more than 18 ships in it's service and membership in the Fleet of the Black Hearts, we guarantee that you will receive your questionable cargo quickly and safely.
We specialize in arming civil wars, supporting coup d'etats, supplying drug rings, and finding you that perfect relic that just so happened to "fall off the trade caravan"!
Are those irritating tariffs keeping your profit margins slim? We pride ourselves on complete ignorance of global trading regulations and taxes!
Are you a business going out of business? We will muscle you into selling to us at a unbelievably low price!
Looking for a new fence or are you a small-time crook that stumbled into an unmanageable haul? Contact one of our Sales Representatives about a quote- we WILL buy you out!
Our CEO, Captain Raz Khanoush has been in the biz for over 120 years! We will NOT be undersold or overbought!
"When you need that shit, contact Obtainment, Inc. for that shit!"

*Contracts, services, and prices subject to negotiation. Failure to deliver goods or send payment will result in termination of life and absorption of all assets. Any dissent will be met with overwhelming force and/or termination of life.*

Sigil: yellow background with black crossed bones with a black currency symbol over top.

Territory: Valynduur

 Vessels: 1 greatship, 6 warships, 10 junks, 12 barges

Notable Members: Captain Raz Khanoush, 2nd in command, 7 lieutenants with 4 ships each, Ezekial Goldstein, 20 additional captains

Members: 2,500 (2,000 sailors, 385 marines, 115 officers)