recursal/Fanatic-Fandom huggingface dataset:
Fat Tony

Fat Tony, an iconic character from the series, is recognized in Springfield as the imposing and charismatic leader of the Springfield Mafia. This character, created with a robust design and elegant clothing, stands out among the inhabitants of the yellow city for his imposing presence and his unmistakable Italian accent.

**Personality and Characteristics**

Fat Tony embodies the cunning and charm of a mob boss, combining an authoritative presence with a paternal and compassionate side towards his son, Michael. His multifaceted personality is revealed through an intriguing mix of qualities: he is a shrewd businessman who prioritizes his interests, but he also displays an unexpected sense of humor and a particular kindness when interacting with the inhabitants of Springfield.

Although his role is linked to the world of organized crime, Fat Tony presents unexpected facets. Throughout the series, his protective and paternal side towards his son has been evident, revealing a more tender dimension behind his mob boss facade. This combination of characteristics makes him an intriguing and complex character.

**His Importance**

Although not one of the main characters in the series, Fat Tony has had a significant presence throughout multiple seasons of "The Simpsons." His interactions with major characters such as Homer Simpson and Chief Wiggum have generated memorable plots and comedic moments in the series.

His role as the leader of the Springfield Mafia has added layers of intrigue and comedy to the overall plot of the series, providing a unique insight into the criminal world in Springfield. Despite his status as a supporting character, his influence on the dynamics of the series and his ability to generate remarkable moments have made him an integral and distinctive part of "The Simpsons" universe.
Auto-buy, Deal & Lock Pet

## Buy Options

Icon displays the 3 different post buy options

Once a **Pet** has been bought, the **Buy Pet** Button changes. When viewing the bought **Pet** now, the player will see 3 new buttons, the **Auto-buy**, **Deal** and **Lock Pet** button.

## Autobuy Button

The **Auto-buy** button allows the player to automatically buy back a pet once it has been bought by another player as long as they can afford the required **FsD ($)**. The player can set the upper limit of **FsD ($)** they are willing to spend on this automatic transaction.

## Autobuy Menu

##### **Location: The Auto-buy menu is a pop-up menu accessed when pressing on the Auto-buy button.**

This menu appears when pressing on the **Auto-buy** button. The player can swipe up and down to change the **Auto-buy** amount. This amount shows the upper limit of **FsD ($)** the player wants to automatically pay for the **Pet**.

## Deal Button

##### **Location: On the bottom left of the buy button once a Pet has been bought.**

The Deal button allows the player to automatically buy back a pet once it has been bought by another player, as long as they meet the required **FsD ($)**. The player can set the limit of **FsD ($)** they are willing to spend on this automatic transaction. **Deals** can be visible to all or selected players, in order for players to know that the **Pet** is going to be immediately bought back.

## Deal Menu

##### **Location: The Deal menu is a pop-up menu accessed when pressing on the Deal button.**

This menu appears when pressing on the **Deal** button. The player can swipe up and down to change the **Deal** amount. This amount shows the upper limit of **FsD ($)** the player wants to automatically pay for the **Pet**. Choosing **Deal for All** will make the **Deal** visible to all players. Choosing **Deal** will allow the player to choose who can view the deal, and prevent other players from being able to view the **Deal**.

## Lock Pet Button

##### **Location: On the bottom right of the buy button once a Pet has been bought.**

The **Lock** button allows the player to automatically **Lock** a **Pet** once it has been bought. Locked **Pets** can not be bought by other players.

## Lock Pet Menu

##### **Location: The Lock Pet menu is a pop-up menu accessed when pressing on the Lock Pet button.**

This menu appears when pressing on the **Lock** button. The player can choose for what amount of time they wish the **Pet** to be locked. Longer lock times also have higher prices. The player can also choose to unlock the **Pet** by taping on the **UNLOCK PET!** button.
Social Profile

**Social Profile** is a feature included in Skycers. The feature allows for people to create accounts and post on their profile. The profile feature was created in December 2022, months after the accounts feature was created. Social Profiles had a revamp in 2023, although is currently ongoing another revamp to fit with the newer design of the site.

## First Prototype (2022)

**The First Prototype** was made in December 2022, and lasted until May 2023. This prototype has the features of following and unfollowing accounts, changing profile pictures, being in Groups, and having Sub Accounts. This prototype is the only prototype to show the past usernames that an account had. This prototype is the only prototype not to use HTML as a standard for posting, and instead opted for Post Data Structures [:link=https://www.skycers.com:] would make a link for that site. This is the only prototype to have the private following option.

This prototype was discontinued upon the release of the second prototype, which was under development for a month before being released. Navigating to this will redirect the user to the new page.

This used to be the page for the official Skycers account: https://skycers.com/s/index.php/@skycers. This page was accessible for a while until eventually made into a redirect in January 2024.

## Second Prototype (2023)

**The Second Prototype** was the second of the social profile prototypes, it has been public from May 2023 to November 2023. It is the first prototype to have the location pin, HTML as a standard in posts, deleting posts, having to follow users to see one post. It has been using HTML as a standard since September 2023, but also still supports the Post Data Structures, however the blog link structure has been deprecated. This prototype is made in the Generation 2 Design.

This was the first prototype to have posting available for users, the feature however has been locked due to the third prototype. There is also the ability to set your display name.

This was the page for the official Skycers account: https://skycers.com/profile/@skycers. This is also the first prototype to drop "index.php"

Moderation Actions used to be directly on the profile page, before it was removed in November 2023.

## Third Prototype (2023-24)

**The Third Prototype** is the current social profile prototype, it has been public since November 2023. It features the following and unfollowing abilities, Messaging, Friending, and Reporting. It will feature scheduling, liking, and reposting. This prototype is made in the Generation 3 Design. This prototype is expected to have cover images on profile pages. This page brought back Account Interests, which was previously seen in the second prototype.

This social profile also brought the ability to delete posts, and it currently has replies in the works.
Fan Club

##### **Location: On the bottom right of the Player Stats.**

The **Fan Club** is a social mechanic that allows players to join each other's **Fan Clubs**. Joining another player's **Fan Club** will increase that player's **Quality**, amongst other stats. **Fan Clubs** are also not mutually exclusive.

## Fanclub Menu

##### **Location: Accessed by taping on your Fan Club while inside your profile page.**

In the **Your Fan Club** menu, players can browse the all the **Fan Clubs** they have joined. Players can join a max total of **100 Fan Clubs** wishlisted, at any 1 time. Players can also leave a player's **Fun Club** from their Fanclub by taping on the **REMOVE** button located under each **Player**.

## Fanclub Pet Pop-up

##### **Location: Accessed by taping on a player's Fan Club while inside their profile page.**

In the **Fan Club!** pop-up menu, players can choose to join the **Fan Club** of the player whose profile they are currently viewing by taping on the button marked **JOIN FAN CLUB**. To exit the menu, tap the red button marked with an **X** or tap the button marked **CANCEL** or tap outside the menu. If you have already joined the **FANCLUB** of the player that you are currently the **JOIN FAN CLUB** button will be replaced with the **LEAVE FAN CLUB** button, when pressed this button will remove the **Pet** from your wishlist, example below.

## Removing a Player/Pet

##### **Location: Accessed by taping on a player's Fan Club while inside their profile page when you are already in their Fanclub.**

When already in a player's Fanclub the **JOIN FAN CLUB** button will be replaced with the **LEAVE FAN CLUB** button. Taping on this button will remove you from that player's **FAN CLUB**. To exit the menu, tap the red button marked with an **X** or tap the button marked **CANCEL** or tap outside the menu.
Gift

##### **Location: In the Gift Card Menu.**

**Gifts** are the different icons, images numbers and letters players can put on a **Gift Card**. **Gifts** have different values that are paid in **FsD ($)**. To be able to send a **Gift Card**, players must be able to afford to pay for all the **Gifts** they wish to include on that **Gift Card**. Players can place a total of 15 **Gifts** inside any one **Gift Card**, more on how **Gift Cards** are created and how to customize them can be found in these pages:

**Gifts and Background**     and     **Gift Cards Edit Menu**
Messages

**Messages** is a feature included in Social Profiles. The feature is meant to be used to communicate with others privately, the feature has been in development since November 2023. Every new account registered gets a message welcoming them to the platform. Accounts later got the ability to send messages to each other in January 2024.
Gift Cards Edit Menu

## Gift Bottom Menu

The **Gift Card Edit Menu** allows the player to edit the different **Gifts** they put on their **Gift Card**, the player can also use a grid to align their **Gifts**. The number displayed on the bottom is the sum total cost of all the **Gifts** in the **Gift Card**, this is the final price the player will have to pay in order to send the created **Gift Card**.

## Delete Background Button

This button is available only if no **Gift** is currently selected. Pressing the **Delete Background Button** removes any applied **Background** and or **Background Color**.

## Delete Gift Button

This button is available only if a **Gift** is currently selected. Pressing the **Delete Gift Button** removes any currently selected **Gift**.

## Deselect Gift Button

When pressed, this button will deselect any currently selected **Gift**.

## Flip Gift Card Item

When pressed, this button will flip any currently selected **Gift** vertically.

## Mirror Gift Card Item

When pressed, this button will flip any currently selected **Gift** horizontally.

## Bring to Front Gift Card Item

When pressed, this button will move any currently selected **Gift** forward.

## Send Back Gift Card Item

When pressed, this button will move any currently selected **Gift** back.

## Grid

When pressed, this button will apply a **3 X 5** grid to the **Gift Card,** that will auto align all **Gifts** currently placed on the **Gift Card**.

## Gift Background Colorpicker

When pressed, the player can choose the color of the **Gift's** background.

## Gift Backround Color Picker Pop-up Menu

The **Color Picker** lets the player choose a color by manipulating the 2 available values on the menu. The big square in the middle lets the player customize the **Color Saturation**, while the colorful bar on the right lets the player pick the **Hue** of the **Color**. The **Color Picker** changes the the solid color of the **Gift Card's** background.

## Send Gift Button.png

When pressed, this button will send the **Gift Card** to the appropriate player, provided the player meets the **Gift Card's** price requirements.

## Gift Card Cost

This number indicator shows the sum total value in **FsD ($)** for the **Gift Card**, by adding up the cost of all the **Gifts** currently on the **Gift Card**.
Skycers Wiki

**Welcome to the Skycers Wiki!**
The Platform for making friendships, audience, and an impact..

We're a collaborative community website about Skycers that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Accounts

**Accounts** are a user-authenticated feature included on Skycers. The feature has been public since September 2022. Registration requires a Username, Password, and email. Since the beginning of 2023, emails would be required for verification. Accounts have access to Social Profile, Messages, and Friends. By default, all accounts follow the main Skycers account, and can't be unfollowed.

## Version I

**Version I** is the current version of accounts.

## Version II

**Version II** is the next version of accounts. It is expected to include dynamic IDs, that can be changed by admins. The first account to be created under this system is Devyan, the second being Jared. This version is currently only seen on the VPS.
Groups

**Groups** was a feature included in Social Profiles. It has only been seen in the first design, where accounts were apart of the groups. Users could join and create groups. This feature lasted from December 2022 to May 2023. This feature could return in the future, but it hasn't been announced yet. This feature is expected to be returning in Generation 3.
Works Filter Bar

The **Works Filter Bar** features a selection of filters that can be used to sort **Works** in the **Works Menu**.

## Work Filter

##### **Location: On the left most side of** **the** **Works Filter Bar.**

When pressed, if the player has at least 1 **Mastered Work**, this button will automatically have all **Work** eligible **Pets** work at the work with the highest **FsD ($)** yield

## All Filter

##### **Location: Is located on the left side of the Works Filter Bar.**

Taping on this filter will bring up all the **Works**.

## Mastered Filter

##### **Location: In the middle of the Works Filter Bar.**

Taping on this filter will bring up all the **Works** that have been **Mastered**.

## In Progress Filter

##### **Location: On the right most side of the Works Filter Bar.**

Taping on this filter will bring up all the **Works** that are currently in progress.
Ranks Bar Bottom

##### **Location: Occupying the entire horizontal area in the bottom of the Ranks**

The **Ranks Bar** features a selection of buttons that allow the player to view different kinds of **Ranks** and their associated rewards, as well as the **Player's** history on their **Ranks** performance.

## Rewards

##### **Location: The Rewards Button is located on the left most side of the Ranks  Bar.**

The **Rewards Button** when pressed will show the **Player** the rewards associated with each **Rank** for that **Season**.

## Last Season

##### **Location: The Last Season Button is located to the middle left**

The **Last Season Button** when pressed will show the **Player** how they and others performed during the last **Season.**

## History

##### **Location: The History Button is located to the middle right.**

The **History Button** when pressed will show the **Player** how they and others performed during any **Season** at any time.
Admin Pages

**Admin Pages** is a page restricted to administrators or staff. These pages could offer a variety of features that can be used on others, such as Moderation, and configuring the site access and alert banners.

## Generation 1

**Generation 1** was the first generation to have an onsite admin panel, that was accessible by going to /admin in the domain. This version saw the customization of Accounts, Groups, and Zenx World. This version is no longer available or usable. The account admin panel was limited to only suspending and disabling.

## Generation 2

**Generation 2** was the only generation to have the admin controls on the Social Profile. This version saw the addition of IP Bans, and authorizing the account as an admin. This version was removed from the profile in November 2023.

## Generation 3

**Generation 3** is the current admin panel. It is off the actual social profile, and contains multiple more features, including Alert and access customization. It also includes a full profile for the account. Accounts were also able to receive moderator notes on their punishment, and suspensions were no longer permanently locking the account.

Generation 3 is expected to be moved to the VPS server, and be locked to 2 Factor Authentication.
Gemina

**Gemina** is a highly prominent realm located in the center of the Otherworld. Aside from being also the major city on it, it is the capital of all realms within the Otherworld, as well as the "Crossroads to All Realms". Due to the three major schools being located on the planet, Gemina is the major setting for the most part of the series.
Works Categories

**Works** are the primary source of **FsD ($)** for players. Each **Work** has unique **Unlock** and **Work Stat** requirements to determine if it can be done. Each **Work**also has different Mastery requirements, and different yield amounts for **XP** and **FsD ($)**. There is a total of **100 Works** in the game.
Dauntless Academy

**Dauntless Academy**, often shortened to **Dauntless**, is a boarding school located in the realm of Gemina for witches and the most prestigious educational institution for witches in the Otherworld. It resides in the islands on the shore of Gemina, at the age of eleven years old at the start of the incoming term for enrollment.

Dauntless is an ancient school for witches to learn to control and master their power, fight evil, learn new spells, become warriors, or in some cases, learn how to be their realm' kings and queens.

Dauntless Academy is a boarding school for young witches in order to learn how to control their magic. Witches who have graduated from Dauntless play an integral in Otherworld society as many of them have ruled realms, led armies, forged powerful relics and rediscovered lost magic.

## Description

Dauntless Academy, located somewhere near the shores of Gemina, consisted of the large Dauntless Castle and extensive school grounds surrounding it, which including sloping lawns, flowerbeds, vegetable patches, fruit gardens, as well as a large lake (called the Amazon Lake), a large dense forest (called the Forbidden Forest), several greenhouses and other outbuildings and a full-size Wickery Field.

The castle is set upon huge rocks above the Amazon Lake. It highest tower is the Storm Spire. The castle has 152 staircases which lead to several different locations. The castle had been around for centuries and consequently had a long history of a type of ancient magic.

The school has numerous ancient spells and protections on and around it to safeguard it from danger.

## History

### Early History

Dauntless was founded around 990 A.D. by some of the greatest witches of the age.
Notifications Menu

##### **Location: In the middle of the Top Banner**

The **Notifications Menu** can be accessed by taping on the notifications button, signified by the **Bell** next to the **Red Counter**. The **Notifications Menu** is where the player can view Notifications about any important activity relating to their game, this includes but is not limited to: **Messages, Works, Buys, Evolves, Resets, Level Ups, Purchases**, etc.

## Notifications Fields

##### **Location: Arranged in a list inside the Notifications Menu**

Each **Notification Category** has its own **Notification Field**. More on **Notifications Categories** and **Notification Fields** can be found in the **Notification Categories** page. Taping on the **View** button located to the right most of a **Notification Field** will take the player to the associated category's **Notification** page, here the player can view all **Notifications** relating to that category.

## Notification menu bottom

##### **Location: At the bottom of the Notifications Menu.**

There are 3 different menus the player can browse inside the **Notifications**, these are **Notifications**, **Observed** and **Stalkers.** Detailed descriptions of each of these menus are listed below.

## Notification menu button

This button is orange when pressed

There are 3 different menus the player can browse inside the **Notifications**, these are **Notifications**, **Observed** and **Stalkers.** Detailed descriptions of each of these menus are listed below.

## Observed menu button

This button is orange when pressed

The second menu in the **Notifications Menu Select** is the **Observed Menu**. In this menu, the player can see the last 100 profiles they have visited.

## Stalkers menu button

This button is orange when pressed

The third menu in the **Notifications Menu Select** is the **Stalkers Menu**. In this menu, the player can see the last 100 profiles that have visited their profile. This is only available to **Premium Players.**
Spells

## Cloaking and Illusion Spells

Cloaking spells allow witches to either render a person, location or object physically undetectable to the senses or magically undetectable by locator spells, making it so that magic cannot track them.

Illusion spells are an advanced form of cloaking spells that allow witches to project into the mind of a target and affect the senses to perceive a false reality of a person, location or object to which they can then manipulate.

* **Translucence Spell**: *A spell that causes objects or walls to become see-through as if looking through glass.*
	+ **Incantation**:
Simone Bryant

**Formerly**

* Arcadia

**Simone Bryant** is the deuteragonist of the action-adventure, fantasy series, The Aligned.

Simone is a fearless tomboy who isn't afraid of anything, not even the meanest kids in school. She isn't afraid of assisting in any challenge, and though her powers may be weak, she doesn't miss any opportunity to learn and grow them.

## Summary

"*Simone is an incredibly fearless young woman who challenges herself in every way. After meeting Nevaeh Hunter, her new best friend, she meets challenges she isn't able to handle as she has to help fight a dangerous sorcerer who's after Nevaeh."*

## Biography

### Early Life

From an early age, Simone always liked doing the impossible, whether it be physical prowess or magical skill.

### Season 1

In *Don't Look Back*, Simone is seen exiting headmaster Eldridge's office. She acknowledges finally finding the headmaster as he wasn't in his office. He tells to come back after he's done with his meeting. Simone inquiringly glances at Nevaeh, stating that it wouldn't be a problem and she'll see him later.
Miles Bennett

**Miles Bennett** is a main character of the fantasy, action-adventure thriller, The Aligned.

Miles is the rebellious bad-boy though a brilliant legacy at Dauntless Academy. To everyone, Miles is a loner with nothing but ill will towards everything and everyone, but in reality, he is a talented engineer with aspirations of merging his magic with mechanics.

## Summary

"*Miles is a bad-boy rebel who seems to how everyone conforms in Dauntless Academy, but in reality, really yearns to be a social butterfly and engineering expert. After a fateful encounter with Nevaeh Hunter, he learns to not worry about other opinions and to be himself.*"

## Biography

### Season 1

First seen in Don't Look Back, Miles is shown leaving the Dauntless Academy gym and having been told by Topher that Nevaeh is a badass.
Friendscartel Wiki

## **Welcome to the Friendscartel Wiki!**

Friends are up for sale, ready to take on the trickiest tasks to make you rich! Friendscartel is a game where you can buy your friends from the market or other players, turn them into your pets, assign them amusing and challenging tasks, and earn money to buy more pets and increase your value.

## Basics

MarketplaceWorksRanksBadgesStoreDaily RewardsNotificationPetsProfile Page

*PLAY NOW!*

Android

iOS

Web

*LINKS*

Tamasenco

Instagram

Facebook

Youtube
Friends

**Friends** is a feature apart of Accounts. This feature is used to friend others, an account can send a friend request to another user, and await for the user to accept or refuse friendship. The feature is included in Generation 3 Design. It has been developed since Early November 2023. The feature released in January 2024.
Dresses Wiki

**Welcome to the Dresses Wiki!**
Music

We're a collaborative community website about Dresses that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gen III Design

**Gen III** is the current design for Skycers. The design has been under development since June 2023. Most of the pages are ongoing renovations, and some have been converted already. Most new pages are made in this design. The design has been made public on November 27th, 2023, with the Profile Page and Registration Page being renovated, and eventually the homepage the next day.

## Gallery

HomepageProfile PageLogin (unused)Register
Scary Movie 2

"Scary Movie 2" es una continuación de la saga de comedias de terror que sigue el estilo de parodia de su predecesora. La trama se desarrolla cuando un profesor excéntrico, el Profesor Oldman (interpretado por Tim Curry), convoca a un grupo de estudiantes universitarios para llevar a cabo un experimento en una mansión encantada. El grupo incluye a Cindy Campbell (interpretada por Anna Faris), Shorty Meeks (interpretado por Marlon Wayans), Brenda Meeks (interpretada por Regina Hall), y otros personajes peculiares.

Una vez en la mansión, el grupo se enfrenta a una serie de fenómenos paranormales y aterradoras situaciones, desde fantasmas hasta posesiones demoníacas. La película se burla abiertamente de una variedad de películas de terror, incluyendo referencias a "El Exorcista", "The Haunting", "Poltergeist" y otras películas clásicas del género.

A lo largo de la trama, los personajes se ven envueltos en situaciones cómicas y absurdas, tratando de descubrir el origen de la actividad paranormal y sobrevivir a las peligrosas circunstancias dentro de la mansión encantada. Con su humor irreverente, chistes visuales, parodias y gags, "Scary Movie 2" ofrece una mirada satírica y exagerada del género de terror, continuando el estilo cómico que caracteriza a la saga.
The Aligned Wiki

**Welcome to the The Aligned Wiki!**
We're a collaborative community website about The Aligned that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Official Summary

*"Nevaeh is an ordinary orphan: fearless, fierce and determined. But unlike the others she's different, she is a witch, a magical being able to manipulate the forces of magic, and is one of the most powerful in Gemina. Now as Nevaeh evades forces out to get her, she must adapt to her new surroundings at Dauntless Academy, a school for young witches-in-training, she must lead a new coven, called the Mystic Coven, make trusting allies, fight dangerous enemies, master her new and unstable magic and learn to finally trust others. After learning Lucius Blackwell, a man with ties to her true past is after her, she and the new coven begin searching for a way to stop him and his nefarious antics."*

## Main Characters

* Nevaeh Hunter
* Simone Bryant
* Topher Guzman
* Crystal Argent
* Miles Bennett
* Lucius Blackwell
* Eldridge Hart

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Scary Movie 3

"Scary Movie 3" continúa la tradición de parodiar películas populares, pero se aleja un poco del enfoque exclusivo en el género de terror, expandiéndose hacia la sátira de películas de ciencia ficción y otros géneros.

En esta entrega, Cindy Campbell (interpretada por Anna Faris) es una reportera de televisión que se ve envuelta en una serie de eventos extraños y fenómenos sobrenaturales. La trama comienza con el descubrimiento de un misterioso vídeo que aparentemente causa la muerte de aquellos que lo ven después de siete días, una clara referencia a la película "The Ring". Cindy se propone descubrir el misterio detrás de este video y su conexión con los acontecimientos sobrenaturales que están sucediendo.

La película hace parodias de películas como "The Ring", "Signs", "8 Mile" y "The Matrix", entre otras, llevando a cabo una serie de sketches cómicos y referencias a eventos de la cultura popular de la época. La trama se desarrolla con una combinación de situaciones absurdas, chistes visuales y referencias inteligentes a películas y eventos contemporáneos.

A través de su enfoque en la parodia de películas de diferentes géneros, "Scary Movie 3" se convierte en una comedia más amplia y diversa, manteniendo el estilo de humor característico de la franquicia mientras se expande hacia otras áreas del cine.
Peppa Pig

Peppa Pig is cartoon 2004 in oringal by Nick Jr., Cartoon Network, Kinder and Youtube

## Characters Cast

* Peppa Pig - Rie Kugimiya (Cartoon Network Version)/Rara Aoyama (Kinder Version)/Akemi Okamura (Youtube Version)
* George Pig - Masako Jo (Cartoon Network Version)/Tano Suzuki (Kinder Version)/Yoko Hikasa (Youtube Version)
* Mummy Pig - Yuko Sasaki (Cartoon Network Version)/Eri Saito (Kinder Version)/Sayaka Ohara (Youtube Version)
* Daddy Pig - Osamu Sakuta (Cartoon Network Version)/Kenji Nomura (Kinder Version)/Tomokazu Seki (Youtube Version)
* Grandma Pig - Yuko Sasaki (Cartoon Network Version)/Tamie Kubota (Kinder Version)/Saeko Shimazu (Youtube Version)
* Grandpa Pig - Osamu Sakuta (Cartoon Network Version)/Katsumi Chyou (Kinder Version)/Kouichi Yamadera (Youtube Version)
* Suzy Sheep - Tomoe Hanba (Cartoon Network Version)/Hitoka Sano (Kinder Version)/Satomi Sato (Youtube Version)
* Rebbeca Rabbit - Misato Fukuen (Cartoon Network Version)/Yukari Tamura (Kinder and Youtube Version)
Peppa Pig Wiki

**Peppa Pig Wikiへようこそ！**
このWikiは、Peppa Pigに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

## ご利用の手引き

* Wikiのルール
* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Wiki Scary Movie

**¡Bienvenidos a Wiki Scary Movie!**
"Scary Movie" es una franquicia cinematográfica reconocida por su parodia ingeniosa y humor irreverente que se burla de los convencionalismos y clichés del género de películas de terror. La saga se caracteriza por una combinación única de comedia, sátira y referencias a películas populares de terror y suspenso. Con un enfoque desenfadado y lleno de gags visuales y verbales, estas películas se han ganado un lugar destacado en la cultura popular por su capacidad para entretener y hacer reír a los espectadores a través de su ingenioso y a menudo absurdo sentido del humor.
Scary Movie 1

"Scary Movie" es una comedia de terror que parodia y satiriza elementos icónicos de películas de terror populares. La trama gira en torno a un grupo de jóvenes, liderado por Cindy Campbell (interpretada por Anna Faris), quienes se ven envueltos en una serie de eventos aterradores tras el asesinato de una joven en su instituto.

A medida que una misteriosa figura enmascarada comienza a acosar a los estudiantes, Cindy y sus amigos se encuentran inmersos en una serie de situaciones cómicas y grotescas mientras intentan descubrir la identidad del asesino y sobrevivir a una serie de aterradoras circunstancias.
La película se burla abiertamente de películas como "Scream", "I Know What You Did Last Summer", "The Blair Witch Project" y otros éxitos del género de terror de la época. A través de una combinación de humor irreverente, parodias de escenas emblemáticas y chistes visuales y verbales, "Scary Movie" ofrece una mirada hilarante y exagerada al género de terror, convirtiéndose en un referente de la comedia satírica en la cultura popular cinematográfica.
Level ART-i

此页面目前没有内容。您可以在其他页面内搜索此页面标题，在茅坑里拉屎，或创建此页面。

# Level ART-i:"0x6666"

**生存难度:**

*等级 皆空*

**》0xs88w**

**》0x28dk**

**》0xsua1**

*......此路，向死而生......*

File:Level -0.jpg
描述
--

**Level ART-i**是流浪者的最终归宿，其并不被M.E.G.CN与B.N.T.G.C.N承认存在于后室之中。该楼层不存在任何已知的物资，任何除死亡外逃出该楼层的方法均以失败告终。
**Level ART-i**有时会无故的出现一些木材，血迹。他们是有迹可循的，从刚来到该楼层的地点到死后世界的北门全部都遍布着这些物资。

**Level ART-i**被描述为腐朽的Level 0，有许多恶心，令人反胃的灰色液体充斥在整个楼层。该楼层以未知的方式通往虚空，**i**在理论上不存在，但是现实打破了理论。

**Level ART-i**不可能被任何活体生物卡入，任何死去的人类都会来到此处。其通常被一股白色的雾气萦绕，据悉，吸入这种气体会令流浪者寿命增加，在该楼层寿命增加是极其危险的。这意味着探险者将会**永存于此**，但据悉，在流浪者保持最低呼吸频率时，流浪者将会缓慢的流失寿命，这无疑是个好消息。在**Level ART-i**中无法摔死，饿死，因为你甚至无法感受到自己的血液，心脏。

在**Level ART-i**等待寿命耗尽后死去将会回到Level ART-0，这是离开该楼层的唯一有效方法。

物资
--

该楼层不存在被广泛接受的物资。

实体
--

该楼层不存在已知的实体。

## 据点和前哨站

### 死后世界

* 目前人数九百余人。
* 接纳所有来到该楼层的流浪者。
* 据点内不存在灰色液体，并用墙纸搭建了各种娱乐设施。

## 入口和出口

### 出口

在该楼层死亡会来到Level ART-0

你明明已经在那个楼层死去了，却还能出现在这里

后室意志难道是做慈善的吗

牠难道无利可图吗

你还是太单纯了

这里不是想来就来的

你要付出一点小小的代价

一切都是后室意志的游戏罢了

你在此处沉沦

你看着

你听着

你呼救着

无人回应

你被囚禁

被撕裂

这里已经没有更多

没有更多希望和绝望

你已经死了

死了

不......

你为什么现在才明白

你早已死去

只剩下一具空壳

在挣扎着

作者：He said,chapai007

图片来源：[1]
后室ART层群官网 Wiki

2024新年快乐！

The ART-Backrooms

如果你不小心，在后室或前室卡入画中，你就会来到ART层群。你要看着一堆千奇百怪的东西和你面前的颜色饱和的屋子，如果你听到有东西在附近徘徊，那请保佑吧，它不会听到你的声音......

此Wiki上的所有页面均由广大后室爱好者撰写及维护。
目前站内有 5 名活跃的流浪者，他们维护着 36 份文档（共 339 份资料） 和 91 份多媒体文件。

**第一届主题竞赛**正式开始！详情请点击查看竞赛中心页。本期主题：

后室ART层群简介
欢迎来到后室ART层群，旅行者！

……接上信号了？不错，能看到这个网站就代表着你在这里存活下来的概率又高了一些，而且你是一个在这种奇怪地方都有心思再看一眼手机的人，相信你的意志力和镇静足以让你能遵循我们的指示顺利与其他流浪者安全汇合。现代人手机不离身倒的确有点道理。

首先，不要惊慌，你目前所处的地方没有多少威胁，你自己内心的恐惧和孤寂感才是会给你带来危险的东西，但请尽快离开这里吧——这里没有水，没有食物，尽管有其他流浪者，但你几乎不可能见到，只有过度饱和的色彩和出也出不去的屋子。好消息是饥渴感等生理需求在这里被延缓了，你在看到这个网站后应该有足够的时间来尝试离开这里，或者多看点其他界面来多了解一下这个地方以作好充足准备。

这里是什么地方？

欢迎来到后室，一个脱离于我们正常的现实世界的地方。你所目前所处的地方，被称之为Level ART-1。这是一般情况下像你这样不小心脱离了现实，或者说，“卡出了现实世界”的人来到后室的第一站。后室就是一个由不同空间，我们一般称之为“楼层”，所组成的迷宫，每个楼层都有它自己奇怪的特性，并以一种诡异而复杂的方式连接在一起。有些楼层是相对安全的，比如你现在所在的Level ART-1，和接下来你会来到的Level ART-2，这里可不如你以前所在的现实世界安全，连物理定律都可能被篡改，还有各种奇形怪状的，我们称之为“实体”的后室生物存在。在这里需要时刻保持警惕，否则一不小心就会没命。

这里是什么网站？

该网站是我们中文后室ART层群组织的数据库，目前组织也在招聘探险者来探索后室并撰写报告，待遇从优。您在该数据库上传的每一份可靠内容都将为后室ART层群中的中文使用者的存活添一份保障。联系管理层的方式请见首页QQ群链接。

创作要求

1. 付诸精力。
明显缺乏认真程度或完整性的页面将被删除。确保你的页面包含适当的信息，且阐述基本符合现代汉语结构及语法。
2. 遵循规则。
页面内容应与后室相关，且符合本站写作规范。
3. 把所有相关的内容放在一个页面中。
除非你的文在语气或结构上突然有明显的转折，以至于需要一个独立的页面来进行进一步的阐述，否则不要再创建另一个页面来扩展你的文章内容。故事是这个规则的一个例外。
4. 不要剽窃。引用原作的内容首先要征得同意。
抄袭其他页面（或其他后室社区）的内容将导致你的文章被删除，严重者将被封禁。请想出原创的想法。另外，我们鼓励在不破坏对方文章内容逻辑与结构布局的情况下进行出入口联动或开设据点。
**▲ 请确保你已完整阅读并遵循站规、后室总写作规范（见右侧指南模块）等，这样你才能对你的文章不会被删除或加红黄票有万全的把握。楼层的创作请确保数字编号＜ART-1000。**

**△ 你可以通过下面的输入框创建沙盒页。在沙盒页中完成你的作品并在讨论区中邀请他人评价以改良后即可正式发布于本站~**

* ***请注意：该Wiki的沙盒已迁移，带来的不便在此致歉，新入口点此进入***

公告

此wiki正进行重大重整！如有不便，敬请谅解！

模板使用指南
* **生存难度使用指南**
-本页面是关于生存难度的主要使用方法，页面最底部会有沙盒使用。

* **红黄票使用指南**
-本页面是关于红黄票的使用方法，同时也是管理员们添加红票的要求文章，管理员们必须阅读后再去添加。

* 附：任何前面为“主页/”的模板，都禁止任何人编辑（版主除外）。

联系我们
Object 1.ART

**>该文太短但很重要，急需多方支持！**

描述
--

灰色罐头是在ART层群经常出现的一种食物，它们通常都是牛肉罐头。

灰色罐头是在ART层群经常出现的一种食物，它们通常都是牛肉罐头，有一些水分，但不多。

这种食物能够补充精力，使常人的精神变为正常的约3倍，甚至能徒手扳开钢板，以及对未知事物的恐惧减少。这种食物经常出现于极大部分ART层级，例如Level ART-1、Level ART-11、Level ART-12、Level ART-155、Level ART-161。

用途
--

·在一些危险的途径，如进入 Level ART-6，Level ART-2等。是一种不错的交易物品，一个灰色罐头一般能换6瓶杏仁水。

## 报告与理论

·有人说实体食用灰色罐头会导致死亡，该内容已经证实。

(等待报告...)

琐事
--

·灰色罐头的外壳很坚硬有人曾用灰色罐头砸死一只窃皮者。

·有人拿很多外壳做了一把剑，杀伤力很大。
效应

-实体-**效应**-物品-

## “效应”是什么？

“**效应**”，是指在后室中由某种动因或原因所产生的一种特定的现象，效应的存在也可以同时探明出某些事件的**普遍异常规律**，其多用于对一种**异常自然现象**或**异常社会现象**的描述。本页面中的"效应"多指**科学无法解释的异常现象**，也是**客观上不自然的超常**。其甚至可以无视所有的物理定律，时刻挑战着现实与理性的界限，故其完全不可能在前室中出现。

## 如何撰写一篇“效应文档”？

除上述对“效应”一词及其本身概念的描述以外，本页面中的“效应”还可分为**“一般效应”与“玩笑效应”**，其中“一般事件”编号需为**正整数**。“玩笑效应”也需正整数编号，但还需**标记有J标识**。在撰写效应文档时理应将该效应的概念表达清楚、表达透彻。一篇标准的效应文档应当出现其*相关的示例与其定义*。当然，效应文档的**文体不限**，可以以楼层文档形式来编纂，也可以用故事文档形式来撰写。总之来说，任何能写成一篇文章的异常事件、难以解释的现象*都可以*被归为事件文档。(有名称但没有内容的效应为临时占位，请除原作者外的创作者们不要创作。)

注：一般效应与玩笑效应的编号限制已调整为均使用正整数编号。

## 一般效应

```
*tip:在本页面列表中出现的效应编号都应以**\*[[Effect ART-XXX]] - "XXX"**为格式。玩笑效应需加J字样。*

```

## ART效应1-100

* Effect ART-1 - "视觉崩裂"
* Effect ART-8 - "衰变"
Level ART-11

描述
--

**Level ART-11**是后室ART层群的第11个层级。

**生存难度：**

*Class 宜居*

**》安全**

**》宜居聚集地**

**》无有害实体**

**Level ART-11**的景象类似于⅂ǝʌǝl ⥝⥝中的城市和植物，但是其都为黑白的。该楼层建筑包括但不限于：商业楼，居民楼，理发店，洗衣店，餐厅，面包房，以及前室中的各式各样的建筑物。

**Level ART-11**建筑物内存在一些基本的木质家具，基本设施，但也可能什么都没有。城市中有着源源不断的电力，暂未发现供电处。流浪者可以在街道上，植物中，建筑物内发现密封在罐子或瓶子中的杏仁水或后室之钥。

在极少数情况下，**Level ART-11**的建筑物会不受重力影响，凌驾于其他建筑物之上，或是直接穿过其他建筑物。虽其不存在没有任何坍塌风险，但仍然不建议流浪者独自前往探索。

**Level ART-11**与前室相同，这里存在着昼夜变化。在通常情况下，白天会持续十三小时，夜晚持续十一小时。在那，层级会变暗，使流浪者产生困意，但我们发现这种现象并不会对身体造成伤害。

当流浪者感到饥饿，可以在**Level ART-11**的面包店中发现一些可食用的面包，但色调为灰白。据流浪者报告，这些面包在吃下后不仅可以充饥，还可以提高精力，这种状态一般会持续5分钟。

实体
--

本层级不存在任何实体。

## 据点和前哨站

### M.E.G.“黑白基地”

* 友好。
* 开放交易。
* 欢迎科学家、探险者探索此层级。
* 乐于帮助流浪者。

## 入口和出口

### 入口

* ~~在⅂ǝʌǝl ⥝⥝发现一栋不自然的黑白色建筑，走进建筑物就会发现你身处这里的一栋黑白建筑物内。~~
* 在Level ART-1中找到一面灰白色的墙并切出，你会来到这里的灰白马路上。
* 在Level ART-3找到一个不自然的黑白建筑并试图切入会身处这里的一栋黑白建筑物内。
* 逃出Level ART-10会来到这里的大街上。
* 在Level ART-14意外切出地板会来到这里。

### 出口

* ~~在本层级发现一栋彩色的建筑并走进去，你可以回到⅂ǝʌǝl ⥝⥝。~~
* 在本层级黑白的马路上登上一辆彩色的火车即可来到Level ART-61。
* 走入一家外部装饰着“盛宴”的彩色餐馆可以来到Level ART-12。
* 走入一个看不到尽头的门廊会来到Level ART-16。
* 走入一个极其不自然的白色未来主义建筑物可以来到Level ART-922。
已归档页面/Level ART-12

**生存难度：**

*Class 宜居*

**》安全**

**》可持续社区**

**》无有害实体**

描述
--

Level ART-12是一个美食世界，里面是安全的。
流浪者刚进入此层级会进入吃席的场面，并且流浪者会感觉自己的食欲上升，很快就能吃完一盘菜。吃完席后，流浪者可以去逛街，可以买到杏仁水，灰色罐头等。***你还记得你三岁那年去吃席吗？那次你吃了好多好多，饭量真不小啊。现在，你可以再体验一下吃东西吃到饱的感受了，快来吃饭吧。***

   实体
--

无危险实体，有的只是看起来像你的亲人的实体，但是没有脸。

## 据点与前哨站

### 宇宙饭馆与小吃街

为流浪者提供食欲上的满足。

入口
--

当流浪者快饿死时，会被传送到这里。但有次数限制(一般为5~8次)。

在Level ART-11走入一家外部装饰着“盛宴”的彩色餐馆也可以来到这里。

出口
--

明确表示自己不想吃饭会被传送到一个安全的层级。
***好吧，看来你饱了，再见！***
已归档页面/Level ART-125

阵阵花香，四处迷茫。
群燕来时，春风行行。
燕儿喜之，便迎君来。
疲惫之旅，停之假望。

**生存难度：**

*Class 宜居*

**》悠闲宁静**

**》精神放松**

**》休憩之地**

描述
--

Level ART-125是后室ART层群的第125层。是一片花园，一片充满燕子的花园。

燕子们都快乐地在天空上翱翔，伴随着阵阵花的香味，永远定格在夕阳那一刻，这些风景全部属于你。

这里可以作为你的归宿，永远是无限大的。这里也有各种小型动物：螳螂、蚂蚁、蚯蚓等。

你的家永远不会让你感到饥饿，这里总会让你充满饱腹感，虽然有东西吃，你可以吃，但是没有什么饱腹感的了，你已经饱了。

不过，如果真的有这么好的地方，那一定会有一些特别的东西。在这里生活过的绝大多数流浪者表示，刚来这里时生活十分舒适惬意，这一段时间被我们称为**“安全期”**。但定居一段时间后，流浪者总会无任何预兆的出现除颤现象，经历过的流浪者形容为***“仿佛被接通在220伏的交流电回路中，每个部位都疼痛难耐，一片漆黑。”***这一过程可能持续5到75分钟不等，该现象结束后，视觉恢复，疼痛也在短时间内消失，肌肉痉挛现象也会在十分钟内缓解。

当该现象出现时，你的安全期就到了。这时可能会间接性的遇到这种现象，间隔也是随机的，全凭运气。虽然该过程不致命，但每经历一次该现象，你的饱腹感就会减少一部分，而饱腹感和能量只能由该层级提供，你同时也可以猎杀这里的生物，但每经历一次，你的体重将会减少一部分，这种现象的持续增长对应着体重减少的持续。

我们在本层级发现了一种很特殊的效应，被称之为“燕子效应”。

### 燕子效应

这里的现象一部分在上文所提，具体请看注释做的标记。

**打开日志-24**

**点击关闭**

这......好像没有任何意外死亡或者自然死亡的概念......

任何尝试寻求死亡的人都失败了。

他们回回都能被救活，他们身体甚至毫发无损。

但是......

我上次看到一个瘦骨嶙峋的倒霉蛋，

在一次除颤中被活活变成灰了。

3.截止到目前，所有被发现且栖息在别处的实体永远无法出现在本层级。

4.这里好像有理解人类行为的能力？

实体
--

你和这里的燕子，还有一些小动物而已。

## 基地与前哨站

目前，我们正在尝试建立前哨，但曾经在这探索过的探员发现了疑似原住民的踪迹，确认为一个基地。

### 春园

这里是最早出现的基地，目前已有约300人。

村庄内不存在任何组织成员架构，也不存在任何阶级与特权人员。

## 入口与出口

### 出口

**显示出口**

**点击关闭**

看来得教你点什么了。

比如，味觉区不是在舌头上感受酸甜苦辣？

比如，脱水和肾衰竭本应该伴随着很多低级中枢的刺激？

又比如，道教尤为关键的宗旨是顺其自然？

......

你会知道真相的，也许。

我是李笙。

我来自S.T.B.

## ⚠️警告⚠️

这里即刻起全面封禁，这是由于有非法入侵。若是继续阅读本文章，将会有人员确认你的位置并杀死你。

**》请输入凭证（赶紧打开这个什么狗屁凭证，我已经帮你解开了。）**

**》谢天谢地，这样那些S.T.B.的惊弓之鸟就不敢打开了。**

燕子飞时，\_\_\_\_\_\_\_\_\_\_\_\_\_。

A.溪上青青草 B.往事知多少 C.绿水人家绕

1. ↑ 燕子效应第一条
2. ↑ 燕子效应第二条
3. ↑ 具体还需考察。
Level ART-399

**Level ART-399**是后室ART层群的第四百层。

**生存难度:**

*Class 2*

**>> 较不安全**

**>> 稳定**

**>> 环境危害**

**>> 冰河时代**

描述
--

**Level ART-399**外观呈现为一片结冰的湖面，冰的成分尚不明确。冰面常年覆盖着一层薄积雪，这些积雪的来源是未知的。没有探险者层观测到该楼层发生“落雪”。这些雪是不可被融化的，R.R.CN组织曾对这积雪进行研究。其成分与前室中积雪成分一致。因此，多组织认为其为该楼层特殊效应导致（尚未证实）。

**Level ART-399**在普遍情况下不存在杏仁水等物资，但探险者能够在该楼层中找到微量淡水。**Level ART-399**的积雪是不可食用的，其与前室中积雪相似。该楼层的积雪经尝试不可卡出至楼层外，以积雪为基础的更多性质还亟待研究。据R.R.CN测量，该楼层气温较寒冷，处于零下十三度至零下九度区间。

**Level ART-399**是存在边界的，该楼层面积大约为三平方千米左右。在楼层边界旁存在一块告示牌，来源暂不可得。告示牌上具有**“禁止跨越”**字样，目击该告示牌的探险者均认为告示牌文字为其母语。拍摄过后告示牌上却显示如下文字：

* ~~**Sg\*ai 6SHA^SI%S,@zt!hxja**~~**禁止跨越**

~~，**R.R.CN**推测，这串文字可能隐藏着后室的终极秘密。~~

曾有部分流浪者尝试卡入**Level ART-399**的边界外，这使小部分流浪者进入了Level ART-11，大部分流浪者杳无音讯。在**Level ART-399**边界旁进行卡入操作是不被允许的，这可能会导致流浪者死亡。曾有部分探险者认为**Level ART-399**是后室的最后一层。但随着更大编号的楼层被发现，这条猜想被推翻了。

**Level ART-399**的冰面十分光滑，但踩在积雪并没有任何失去平衡感的事件发生，其更类似踩着一层厚雪。**Level ART-399**的冰面上存在少量的小石子，这些小石子成分与前室相似。但其与该楼层积雪性质相似，其也无法被破坏。

实体
--

**Level ART-399**不存在任何已知的实体。

## 据点或前哨站

### 冰河时代

* 基地存在五十余活跃成员。
* 友好，开放贸易。
* 长期在该楼层定居。

### HELP.C.N

* 基地存在一百余活跃成员。
* 敌对，尝试驱赶”冰河时代“。
* 长期在该楼层定居。

## 入口和出口

### 入口

* 在Level ART-11吃下一块冰会来到**Level ART-399**。
* 在Level 12吃下五十块冰雹且未死亡会来到**Level ART-399**。

### 出口

* 在该楼层卡出边界有小概率来到Level ART-11。
* 在该楼层打破冰面会来到Level 4

1. ↑ Level ART-666与Level ART-444
Level ART-16

**生存难度：**

*Class 3e——环境危害*

**》不安全**

**》不稳定**

**》非实体危害**

**Level ART-16**是后室ART层群的第16个层。

描述
--

**Level ART-16**表现为一条无限延伸的走廊，两旁存在上锁的的木门，墙壁的材质极有可能是混凝土。其地面上可能随机散落着一些从天花板或墙壁上脱落的墙纸和建筑块。该楼层存在一种特殊效应，所有来到该楼层的探险者只能向前，任何试图向后倒退的行为只能导致撞上空气墙。

**Level ART-16**中一氧化碳的浓度极高。目前浓度为0.1%，且以稳定速率持续增长。在这种环境下呼吸没有过滤的空气是极其危险的，仅需20分钟即可导致探险者昏迷。

**Level ART-16**电源是比较稳定的，经测量最高电压可达380V。但不建议在此处获取电，其高浓度的一氧化碳依然是该楼层的重大威胁，且电源无法带出该楼层，如果探险者试图以电容器带出电源，只会导致电容器烧毁或爆炸。

**Level ART-16**中可能会随机出现一些结构异常，包括但不限于:走廊突发变窄，出现急转弯，天花板高度变化。这一特征虽无造成严重影响，但仍需警惕。一些结构错位可能会阻挡探险者去路，也有可能使探险者跌入虚空。

**Level ART-16**中资源较为常见，探险者可以从踢脚线周围发现随机物资，但也有概率发现一些毫无意义的物件。

## 入口和出口

### 出口

* 进入通风管道并前行100m左右即可到达Level ART-15。
* 如果探险者卡入一幅画，那么将会被送至Level ART-17。
* 如果探险者不幸地跌入了异常的结构错位，那么将进入虚空。
Item Team Wiki

**Welcome to the Item Team Wiki!**
a wiki about Item Team, an object show in progress

We're a collaborative community website about Item Team that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Heart

* BFIT
* TI
* Late IT/ITTROBE/TI
* IT 1-5

## Character Description

Heart is a female contestant competing in Item Team, ITTROBE and BFIT (Battle for Item Team).

In *Item Team*, she was on the Plushies team and was the third person to be eliminated because she had the most votes at the third *Cake at Stake*, with nine votes. She was also the last person to be eliminated before the final challenge, with 649 votes in "The Finale?" — the most elimination votes in the first season. She placed 3rd overall.

She had enough votes to join ITTROBE, and was eliminated in Episode 6: "Meow Time".

She is seen in the BLB intro card of TI (Team Items), but is seen escaping in Episode 2: "It's Back."

Heart then competed in *Battle for Item Team* as a member of Newbie Alliance. In "The Cat-tastrophe", she was one of the seven characters who went to Apuheroes.
Leeds Strikes

Leeds Strikes was a series that ran over seven episodes on JonathanV Dweller from the 7th May 2021 to the 1st August 2021. Main bois featured in this series include; Tommy, Tommy (Bradford), Timmy, Timmy (Leeds), DooDoo, DaaDaa and Phill. The main plot line of the series is that Tommy was playing a game with Timmy, which goes horribly wrong and becomes terribly out of control. We are also introduced to a bozzzani called Vincent, the same creature as the purple goo seen in several Tommy News broadcasts.

In the first episode, Timmy is upset because he does not want to loose his fluffy fur by going in the wash. In an attempt to cheer him up, Tommy proposes that they play a game where the twins pretend to be gangsters, with Tommy being called Bradford and Timmy being called Leeds. However, upon Tommy saying the fateful word “Deny anyone who says you are Timmy” Timmy’s mind locks into believing that he actually a gangster, unlike Tommy who believes that they are only playing a fun game. After Leeds attacks DaaDaa, before hurling him into a wall, Tommy condemns Leeds for his actions. In retaliation, Leeds picks up Tommy by the tail and carries him towards the prison.

During the second episode, Tommy refuses to hurt DaaDaa, so Leeds locks Tommy in prison, saying “you are not my partner anymore “. However, Leeds is still polite to an extent at this stage, apologising when he traps Tommy’s tail in the door. Leeds scales the Staircase Mountain to meet Vincent, who is extremely angry to be disturbed. Leeds proposes to form an alliance so that they can both be stronger together. Vincent agrees but currently believes that Leeds is too weak.
Gt Coupé

El Volkswagen Polo GT 86C fue una versión deportiva del Volkswagen Polo II de segunda generación, producido entre 1987 y 1994. Se caracterizaba por su carrocería coupé de tres puertas, su motor más potente y su suspensión y dirección mejoradas.

La carrocería del Polo GT 86C era más baja y aerodinámica que la del modelo estándar, con una línea de techo más inclinada y una luneta trasera más corta. Esto le daba al coche un aspecto más deportivo y elegante.

El motor del Polo GT 86C era un gasolina de 1,3 litros con 75 CV, que se ofrecía con una transmisión manual de cinco velocidades. Esto le permitía al coche alcanzar una velocidad máxima de 160 km/h.

La suspensión y la dirección del Polo GT 86C estaban ajustadas para ofrecer un mejor rendimiento dinámico. Esto hacía que el coche fuera más ágil y receptivo en la carretera.

El Polo GT 86C fue un éxito comercial, y se vendieron más de 100.000 unidades en todo el mundo. Es un coche popular entre los coleccionistas de coches clásicos, y los ejemplares en buen estado pueden alcanzar precios elevados.

Aquí hay algunos datos interesantes sobre el Volkswagen Polo GT 86C:

* El Polo GT 86C fue uno de los primeros coches compactos europeos en ofrecer una carrocería coupé.
* El Polo GT 86C fue el coche oficial del equipo nacional de fútbol de Alemania Occidental en la Copa Mundial de la FIFA de 1990.
* El Polo GT 86C inspiró a una serie de vehículos de carreras, incluido el Volkswagen Polo S1 de rally.