The Underrealm Of Kal'Rhune

Shaped by the Hammer of the Great Cataclysm, We Survive

A nation, formed in the mountains to the North under the watchful eye of the dwarves who inhabit it.

## **History**

### Founding

Formed from the ashes of their old Kingdom, the Underrealm was brought to be by four dwarves. Sigard, Kila Jadestone, Vorik Grandhammer, and Druksgarde Thanesaide, under the pretense that survival of their race hung in the balance, formed such a realm in the far Northern reaches of Dornfell, in the mountainous range they'd soon call the White Mountains.

## Reign of Sigard (0 S.A. - Present)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

### **Cultural Beliefs -**

**Honor** **-** Dwarves are tied to a sense of battlefield honor. It is a privilege to fight and die for the glory of the Underrealm. To dishonor yourself is worse than death.

**Perseverance -** Dwarves are expected to survive above all else. To give into death without a fight is to betray your family, race, and legacy. Even in the darkest of times, it is expected for Dwarves to find a way to keep moving forward.

**Adaptability -** Dwarves of Kal'Rhune must be able to adapt to any given situation. Forsaking any sense of tradition in order to survive, they must be open to new ideas and un-orthodox strategies. Stubbornness is looked down upon as a threat to the Underrealm's stability and strength.

**Craftsmanship -** Dwarves of Kal'Rhune are talented blacksmiths, brewers, jewelers, hunters, and more, perfection towards their craft makes everyone better off, adept understanding of your craft is not enough, it must be perfection.

### **Religion; The Way of Fire -**

The Way of Fire comes from the Kal'Rhunian idea that fire represents life, energy and passion.

Fire represents life, and to have that fire extinguished is to end all of Kal'Rhune. Preachers of the Religion teach all followers to better their lives, and focus on Survival as a race above all else, no matter the cost. No tradition or ancient tactic must be allowed to bring the downfall of the Dwarves.

Upon birth, all Dwarves are lightly burned on their right foot in order to bind them with the fire. Upon healing, the Dwarf is expected to spend the rest of their life bettering themselves in order to better their clan and the Underrealm.

Dwarves must never let the fire fade within them, and should the fire be taken from them, the Dwarf must have fought to the last, and greeted their death head on in order to have their soul returned to forge, ready to be made into the next blade.

## Military

### **Recruitment Style; Mandatory Service -**

All Dwarves upon maturing must join the Legion and be ready for rapid mobilization. The training begins much earlier however, around first becoming a teen, all Dwarves are taught the ways of warfare, from survival tactics to footwork and disciplinary actions.

### **Military Specialization; Heavy Infantry -**

**Infantry -** The Underrealm of Kal'Rhune prides itself on having the heaviest infantry in all of Dornfell. Mighty shield walls and sturdy armor makes defensive combat the preferred style of fighting over more mobile tactics.

**Ranged -** While heavy infantry is the main bulk of the armies of Kal'Rhune, **Heavy Crossbowmen** make up a sizeable chunk of the forces of Kal'Rhune, dealing crushing blows with their heavy crossbows.

**Cavalry -** Most folk believe Dwarves cannot ride horses, for Kal'Rhune however it was a priority to find a way. It required specialized saddles and reigns, as well as strong enough horses to carry the heavy armor and weapons the Dwarf riding would be carrying. Due to the expensive nature of this, Dwarven Cavalry is the smallest section of the army, though it is regularly used for scouting and for shock attacks.

## Settlements and Titles

The Hold of Kal'Rhune - Capital City

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)