Buildings

Last updated for version `1.8.0-BETA-7`

*Main article:* Architect
Buildings are part of new structures in architect that are prebuilt which can lower performance cost compared to vanilla structures that are built by hand. All structures are tied to progression levels and offer different building layers for a variety of furnishing options like beds, vendor mats connection points, garden planters, etc. All layers can be toogled on/off in the Default Building Layers menu.

## Architect

`Architect > Buildings > ...`

The construction costs of the individual "Buildings" categories. The gear symbolizes the respective workshop construction level.

📝 **Note:** "Tiny Buildings" category is also part of the "Small Buildings" category and is assigned to it in the ongoing article.

## Structure Mangement

*Main article:* Structure Management

Buildings can be moved manually, by moving the controller object or nudged around via the menu after they are placed. Multiple building designs can be selected via a UI system (smiliar to a trade menu), based on the category of the structure. The master controller object can be used to access the options menu per structure. The controller objects are generally small immersive objects, such as mailboxes and power boxes. You can lock the structure in place, so that you can move the small master object around afterwards.

Building structures is easy with Architect:

1. Simply place the appropiate **Controller Object** located in the **Buildings** or Foundations menu in the workshop.
2. Use the controller to bringt up the menu, and click on **Select Building Design**.
3. In the design screen, click on whichever design you want the system to pick, then click **Accept**, then close the window.

The structure menu has many options to customize each building you place. Many structures have multiple **Layers** which contain different levels of detail and objects. Some of these layers: are beds, chairs, lights, doors, stairs, clutter, detailing, furniture, etc. Each layer can be independently toggled on or off using the Default Building Layers menu located int the Architect Options menu. Click the **Expand** button below to see its functions:

This menu allows to set which building layers (such as detail, doors, beds, etc.) will default to On/Off when a building design is selected using any Controller Object.
* Default Beds: On/Off
* Default Chairs: On/Off
* Default Detail (Clutter): On/Off
* Default Detail (Debris): On/Off
* Default Detail (Signs): On/Off
* Default Detail (Main): On/Off
* Default Devices (Lights, etc.): On/Off
* Default Doors: On/Off
* Default Stairs (Main): On/Off
* Default Stairs (Alternate): On/Off
* Default Turret: Random/Last Selection

* Controller Object 1
* Controller Object 2
* Controller Object 3
* Controller Object 4
* Controller Object 5
* Controller Object 6 (Defense)

## Houses

### Tiny & Small

* Cabin Damaged
* Cabin Repaired
* Capsule Home (Double)
* Capsule Home (Single)
* Covenant House (Style 1)
* Covenant House (Style 2)
* House Garage (Single)
* Shed (Tiny)
* Small House (2-Story)
* Switching Tower (White)

### Large

* Capsule Home (Large)
* Large House (2-Story)
* Large House Garage
* Sanctuary House (Brand New)
* Sanctuary House (Improvised Rebuild)
* Sanctuary House (Refurbished)

## Urban Buildings

### Small

* Drumlin Diner
* Guard House
* Military Bunker
* Red Rocket (Small)
* Restrooms
* Townhouse (2x2)
* Townhouse (Old) (2x2)

### Medium

* Brick Store (3x4)
* Large Brick Building (3-Story)
* Panucci's Pizza
* Slocum Joe's
* Supply Yard (2x6 (2-Story)
* Wilson Factory

📝 **Note:** Wilson Factory is located in "Medium Urban Buildings" AND "Large Urban Buildings"

### Large

 Back Alley Bowling
 Wilson Factory

* Apartment Complex (6-Story)
* Back Alley Bowling
* Wilson Factory

📝 **Note:** Wilson Factory is located in "Medium Urban Buildings" AND "Large Urban Buildings"

## Warehouses

### Basic

* Airplane Housing (Large)
* Boardwalk (2 Plots) (Pier)
* Boardwalk (2 Plots) (Warehouse)
* Boardwalk (Large Square)
* Boardwalk (Large) (10 Plots)
* Finch Shack
* Railroad Station
* Tavern (3x4)
* Utility Warehouse (2x4)
* Warehouse Garage (3x3)
* Warehouse Strip

### Complex

 Marina Warehouse

* Atomic Cat's Garage
* Marina Warehouse

## Colossal

 Department Store
 The Gallows (3 Floors)
 The Gallows (9 Floors)

* Airship Construction Yard
* Department Store
* The Gallows (3 Floors)
* The Gallows (9 Floors)

📝 **Note:** The Gallows (9-floors or 3-floors) is designed to be placed in Hangman's Alley, but it can be used anywhere. Use the new "Locking Plate" to snap this structure into place, so that it locks into the place where it's designed for, otherwise it will look bad and stick outside of the default build area.

## See Also

* Architect
* Structure Management