recursal/Fanatic-Fandom huggingface dataset:
Entertainment

* **Game Notes:** Emits light in an ever-changing array of fluid, picturesque patterns.
* **Source:** Galladinium’s Fantastic Technology (pg. 28)

### B’shingh

* **Type:** Entertainment game
* **Model:** Dekerno Inc. B’shingh Holo Game
* **Skill:** Alien species, tactics
* **Cost:** 500cr
* **Availability:** 3
* **Game Notes:** Intellectual military game
* **Source:** Gundark’s Fantastic Technology (pg. 85)

### Coruscant Cascader

* **Type:** Electronic molecular excitation net
* **Model:** Farbreini MicroElectronics Limited Coruscant Crusader BPEA-1A
* **Cost:** 5,000cr
* **Availability:** 4
* **Game Notes:** Creates a dazzling matrix of custom-designed light shapes that highlight the wearer.
* **Source:** Galladinium’s Fantastic Technology (pg. 34)

### Declination Mental Combat Game

* **Type:** Mental holographic game
* **Model:** Wethrenn Amusements, Unlimited Declination Holographic Game
* **Cost:** 3,500cr
* **Availability:** 3
* **Game Notes:** Characters may use either *starfighter piloting* and *starship gunnery* or *Perception* to play. Difficulties for navigating the asteroid field can range from Very Easy to Heroic (+10, +20, or more). Actual combat rolls are opposed skill rolls, with additional modifiers based on the difficulty of the terrain.
* **Source:** Galladinium’s Fantastic Technology (pg. 49)

### Holomatic Dejarik Set

* **Type:** Holographic dejarik system
* **Model:** Lakan Industries DHS-2
* **Skill:** Scholar: dejarik (*Knowledge* skill)
* **Cost:** 1,500cr, 100cr (additional data modules)
* **Availability:** 2
* **Source:** Galladinium’s Fantastic Technology (pg. 51)

### Imperial Command Simulator

* **Type:** Computerized holographic combat simulator
* **Model:** Plescinia Entertainments CS-Mark 10
* **Skill:** Tactics
* **Cost:** 350cr
* **Availability:** 2
* *Game Notes:* In addition to the 12 “stock” historical simulations built into this unit, a “scenario editor” feature allows the user to custom create additional historical or hypothetical engagements. An Easy *computer programming/repair* roll is required to install the system. Games scenarios require various *tactics* rolls (difficulty varies by scenario).
* **Source:** Galladinium’s Fantastic Technology (pg. 51)

### Spheroids Globe

* **Type:** Holographic spheroids simulator
* **Model:** Sarno Technologies Home Spheroids Simulator
* **Cost:** 500cr
* **Availability:** 2
* **Game Notes:** Different game maneuvers are accomplished with various *thrown weapons* totals. The gamemaster may set target difficulties or have opponents make opposed rolls to see who wins a given contest.
* **Source:** Galladinium’s Fantastic Technology (pg. 48-49)
Botama and Boama Zi

When Bota Zi defeated the champion of the Asilay people, Booam, his daughter Boama the First, petitioned the Asilay council to get a sampling of Bota Zi's DNA so she could give birth to the next champion.

This process of splicing DNA across two species gave birth to half-sisters Botama and Boama Zi (born 8 ABY on Asilay). The twin girls live with their mother Boama and an unaltered clone of Bota Zi (also born 8 ABY) who is also being raised by Boama.
I66-RNOM

## I66-RNOM

### Location

Tek's quarters on Cloud City

**Type:** Archaic Mandalorian War Droid
**Size:** 1 meter tall
**DEXTERITY 3D**
Blaster: heavy repeating blaster 5D+2
**KNOWLEDGE 1D**
Scholar: Mandalorian battle protocols 4D
**MECHANICAL 1D**
**PERCEPTION 1D**
Search 3D+2
**STRENGTH 3D**
Brawling 5D+1
**TECHNICAL 1D**

*Equipped with:*

* Voice box (speaks in pidgin of basic and ancient Mandalorian)
* One mounted heavy repeating blaster (7D damage, range: 3-75/200/500)
* Body armor (+1D to Strength to resist damage)
* Remote processor (500 Km range)

**Move:** 4 walking, 10 in “ball mode”

**Background:** Tek won this droid in a game of sabacc on Tatooine.
Blaine Hansom's Gamorrean Guards

Blaine Hansom had a cadre of Gamorreans on Cloud City.

**Type:** Gamorrean clan dedicated to protecting Blaine Hansom
**Leadership:** Talcoborro
**Members:**(4) Thurgo, Bertugg, (recruited from Old Lamron), Ortlipp, and Rurt from Empire's End.
**Base:** Cloud City

## Stats for all guards

**DEXTERITY 3D**
Brawling parry 4D+2, melee combat 4D+2, melee combat: vibro-axe: 6D OR melee combat: force pike 6D, melee parry 4D+2

**KNOWLEDGE 1D**
Intimidation 4D, survival 2D

**MECHANICAL 1D**

**PERCEPTION 2D**

**STRENGTH 4D**
Brawling 5D, stamina 5D

**TECHNICAL 1D**

**Move:** 8

**Equipment:** Thug armor (+1D physical torso and arms), vibroaxe (STR+3D+1, *max: 7D*) OR force pike (STR+2D)
Energy Weapons

* **Game Notes:** Must be fired two-handed. Move reduced by -2 because of weight of weapon and backpack. Every time weapon is fired, roll 1D:

* 1-2: Internal refinement tubes thrown out of order. Weapon requires 1D hours to repair
* 3-6: Fires as normal

### Blast-Rifle

* **Type:** Blast-rifle
* **Model:** Core World Arms BR1-Z
* **Scale:** Character
* **Skill:** Blast-rifle
* **Ammo:** 50
* **Cost:** 1,500cr (power pack: 50cr)
* **Availability:** 4, R or X
* **Fire Rate:** 1
* **Range:** 3-15/30/150
* **Damage:** 5D
* **Game Notes:** At long range, increase difficulty by +5
* **Source:** Gundark’s Fantastic Technology (pg. 22), Tales of the Jedi Companion (pg. 125)

### Pulse-Blast Rifle

* **Type:** Pulse-blast rifle
* **Model:** Core World Arms Pusle-Blast Rifle
* **Scale:** Character
* **Skill:** Pulse-blast weapons: rifle
* **Ammo:** 40
* **Cost:** 2,000cr (power pack: 60cr)
* **Availability:** 4, R
* **Range:** 3-20/50/200
* **Damage:** 5D+1
* **Game Notes:** Short range shots suffer a -1 penalty; Medium range suffers -2; Long Range suffers -1D. This weapon inflicts a -1D penalty on *sneak* rolls when it is loaded and being held or carried due to a continual low hum.
* **Source:** Arms and Equipment Guide (pg. 16-17)

### Pulse-Wave Blaster

* **Type:** Pulse-wave blaster
* **Model:** Greff-Timms Industrial ATA Pulse-Wave Blaster
* **Scale:** Character
* **Skill:** Pulse-wave weapons: blaster
* **Ammo:** 50
* **Cost:** 600cr (power pack: 35cr)
* **Availability:** 4, X
* **Fire Rate:** 1
* **Range:** 3-8/20/100
* **Damage:** 4D
* **Source:** Gundark’s Fantastic Technology (pg. 22), Tales of the Jedi Companion (pg. 126), Arms and Equipment Guide (pg. 8)

### Pulse-Wave Rifle

* **Type:** Pulse-wave rifle
* **Model:** Greff-Timms Industrial Type A Pulse-Wave Rifle
* **Scale:** Character
* **Skill:** Pulse-wave weapons: rifle
* **Ammo:** 50
* **Cost:** 2,000cr (power pack: 50cr)
* **Availability:** 4, X
* **Fire Rate:** 1
* **Range:** 3-20/75/150
* **Damage:** 5D
* **Source:** Gundark’s Fantastic Technology (pg. 22-23), Tales of the Jedi Companion (pg. 126), Arms and Equipment Guide (pg. 17)

### Quick-Draw Pulse-Wave Blaster

* **Type:** Quick-draw pulse-wave blaster
* **Model:** Greff-Timms SnapShoot DT3
* **Scale:** Character
* **Skill:** Pulse-wave weapons: quick-draw blaster
* **Ammo:** 3
* **Cost:** 300cr (power pack: 20cr)
* **Availability:** 4, X
* **Fire Rate:** 1
* **Range:** 2-3/6/10
* **Damage:** 3D
* **Game Notes:** The quick-draw feature of this weapon allows a character to draw and fire in one round without a multi-action penalty.
* **Source:** Gundark’s Fantastic Technology (pg. 23), Tales of the Jedi Companion (pg. 126)

### Rodian Longrifle

* **Type:** Exotic blast rifle
* **Model:** Rodian Longrifle
* **Scale:** Character
* **Skill:** Rodian longrifle
* **Ammo:** 25
* **Cost:** 1,500cr
* **Availability:** 4
* **Range:** 2-50/200/450
* **Damage:** 3D+1
* **Source:** Ultimate Alien Anthology (pg. 130)
Communication Aids

* **Game Notes:** This is a simple audio playback unit with twelve preprogrammed basic phrases (“Yes”, “No”, “Greetings”, “When?”, “Where?”, “How much?”, “Please take me to someone with authority”, “I understand”, “I need medical attention”, “I mean no harm”, “I’m sorry”, and “I don’t speak Basic”, each with its own button. Useful for species unable to speak Basic.
* **Source:** Arms and Equipment Guide (pg. 88)

### Anomid Vocalizer Mask

* **Type:** Alien vocabulator
* **Model:** Anomid Vocalizer Mask
* **Cost:** 100cr
* **Availability:** 3
* **Game Notes:** The mask converts the subtle movement of the anomie’s jaw and throat muscles into synthesized words and phrases. It’s programmed for one language only (usually Basic) but can be reprogrammed to synthesize words in a different language, with a Heroic *computer programming/repair* roll. A non-anomie needs a Very Difficult *Dexterity* roll to operate the mask correctly.
* **Source:** Ultimate Alien Anthology (pg. 11)

### Qwohog Vocalizer Mask

* **Type:** Alien vocabulator
* **Model:** Qwohog Vocalizer Mask
* **Cost:** 100cr
* **Availability:** 3
* **Game Notes:** The mask converts the subtle sound waves and subtle movement of the wearer’s jaw into synthesized words and phrases, allowing Qwohog to converse on land. It’s programmed for one language only (usually Basic or Qwohog) but can be reprogrammed to synthesize words in a different language, with a Heroic *computer programming/repair* roll. A non-Qwohog needs a Very Difficult *Dexterity* roll to operate the mask correctly.
* **Source:** Ultimate Alien Anthology (pg. 126-127)

### Transliterator

* **Type:** Language interpretation unit
* **Model:** Consolidated Learning Systems Transliterator
* Skill: Communications
* **Cost:** 1,200cr (includes 500 most common languages), 500cr (module with 500 additional languages)
* **Availability:** 3
* **Game Notes:** An Easy *communications* roll is required to properly select up to 20 different languages to be tracked. Device is effective to a range of 10 meters, but aural receptors focus on nearest sounds first. Individual displays of phrase or words translations can either remain in place until manually cleared by user or clear after a pre-set delay period of 15 seconds. This units database contains 500 specific “common” languages and dialects..
* **Source:** Galladinium’s Fantastic Technology (pg. 47)
Botax Knarr

### Quote

"Hunting is an honorable profession, whether it is done with a blaster or a quad laser cannon."

## Special Abilities

### Character Points

16

**Botax Knarr** was a rodian male who was skilled marksman - handy both with a blaster and behind starship gunnery turrets, he was a vital solider for the Rebel Alliance. A true believer, Botax joined the Rebel Alliance to fight the Empire by any means he could and ended up playing a 'utility role' as he constantly was assisting unique and dangerous missions.

Several of these missions were with with Blaine Hansom and Bota Zi, with him being assigned as a gunner aboard Blaine's ship, the *Jinxed Starhawk*, on missions the rebel high command knew required a skilled gunner behing the quad laser cannons. Notably during The Great Exodus, Botax played a pivotal role saving lives and ensuring the continuation of the Rebel Alliance.

## Stats

**DEXTERITY 4D+2**
Dodge 5D, dodge: energy weapons 7D+2

**KNOWLEDGE 2D**

**MECHANICAL 2D+2**
Repulsorlift operation 5D+2, starship gunnery 5D+2

**PERCEPTION 3D+2**
Hide 4D+2, search 3D+2, sneak 5D+2

**STRENGTH 2D**

**TECHNICAL 2D**

**Move:** 10

## Equipment

Blast helmet and vest (+1D physical/+1 enegy to head and torso), heavy blaster pistol (5D), blaster (4D), gear bag, headset comlink
Eristo

The Bounty Hunter **Eristo** worked as an enforcer and operative for the Eriadu Governor, Parnot. An enigma to the group, he was always seen in the presence of Syvar, a fellow bounty hunter and operative. As they could never seem to remember the name he gave them on their first meeting, Eristo was instead referred to most often by the title "Black Blaine" due to his close appearance to Blaine Hansom.

In 10 ABY, the duo was sent to re-acquire the group of Blaine, Droo, Katira, and Tek for Governor Parnot after the team had escaped from his illegal prison on Coruscant. Finding the group - along with Bota Zi - in Bar 247 attempting to turn fellow operative Merrick Kleiner, the two bounty hunters approached to end the situation. As Syvar took Blaine to the side, Eristo aggressively approached toward the rest of the group, ignoring the rest of the bar. Though his tactic may have been effective when combatting a normal target, Eriso found himself being force pushed around by Tek. After spilling a drink on a patron and apparently defecating himself Eristo became impatient and angry, opting to simply open fire and ask questions later.

Unfortunately, the bar patron whose drink he had spilled was *not* having a great day. After Eristo was knocked to the ground, the patron simply walked over and killed him in cold blood. The group was saved from what may have been a bloodbath, and the patron, unfazed, simply walked out of the bar.

## **Stats**

**Type:** Bounty Hunter

**DEXTERITY: 4D**

Blasters: 6D+2, Brawling Parry: 6D, Dodge: 8D, Melee Combat: 5D, Melee Parry: 4D+1

**PERCEPTION: 3D**

Hide: 6D, Investigation: 5D+1, Search: 5D+2, Sneak: 6D, Con: 4D+2

**KNOWLEDGE: 2D+2**

Intimidation: 5D, Languages: 3D+1, Streetwise: 4D+2, Survival: 3D+1, Alien species 3D+1, Value 5D

**STRENGTH: 3D+1**

Brawling: 6D, Climbing/Jumping: 4D

**MECHANICAL: 2D+2**

Astrogation: 4D+1, Starship Gunnery: 6D+2, Starship Shields: 4D, Space Transports: 6D+1, Swoop Operation: 5D+2

**TECHNICAL: 2D**

Computer Programming/Repair: 3D+1, Security: 5D+2, Space Transport Repair: 5D

**MOVE: 10**
Cloud Chariot 1

Elayne's custom-built Bespin Motors straighter was built in secret. It's a smaller craft and built on a framework familiar to the Bespin Motors team.

Agile, sleep and maneuverable, if it wasn't so costly to manufacture it would be on the market in mass production right now.

## Stats

**Type**: Custom-built Bespin Motors Starfighter
**Scale**: Starfighter
**Length**: 12 meters
**Skill**: Starfighter Piloting: Cloud Chariot
**Crew**: 1 pilot, 1 astromech droid (can coordinate)
**Cargo Capacity**: 30 kg
**Consumables**: 3 days
**Hyperdrive Multiplier**: x1
**Nav Computer**: None (uses astromech droid)
**Maneuverability**: 2D
**Space**: 12
**Atmosphere**: 500; 1,300kmh
**Hull**: 3D
**Shields**: 1D

*Sensors:*

* Passive: 25/0D
* Scan: 50/1D
* Search: 60/2D
* Focus: 2/3D

*Weapons:*

* Twin Blaster Cannons (fire-linked)
	+ Fire Arc: Front
	+ Skill: Starship Gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 0.1-0.3/1.2/2.5 km
	+ Damage: 5D+2

* Proton Torpedo Launchers
	+ Fire Arc: Front
	+ Skill: Starship Gunnery
	+ Ammo: 6
	+ Fire Control: 2D
	+ Space Range: 1/3/7
	+ Atmosphere Range: 50-100/300/700
	+ Damage: 9D

**Notes:** The Twin Blaster Cannons are modified to use spun Tibanna gas.
Bespin Wing Guard

The **Bespin Wing Guard** protects Cloud City as its police force under direct command of the Baron Administrator.

## Stats

**Type:** Regional Police Force
**Leadership:** Blaine Hansom
**Members:**

Generally, there are three types of officers in the Wing Guard. These roles and departments are highly connected and even fluid for the officers and all report up to the same leadership.

* Wing Guard Customs Officials
	+ Administrative and Investigative bra*nch. Relegates trade, prevents smuggling*
* Wing Guard Officer
	+ *Security branch of Cloud City, preventing and responding to crimes, crises*
* Wing Guard Pilot
	+ *Mobile branch, ingratiated into the other branches*

**Repulsorlift Complement:** Hundreds of Cloud Cars
**Allies:** Bespin Defense Force, Bespin Motors
**Base and Territory:** Cloud City
Eriadu

**Eriadu** was the primary world in the Seswenna sector, and one of the Outer Rim's most active trade centers. It sat on the intersection of several hyperspace routes, including the Rimma Trade Route, the Hydian Way, the Lipsec Run, and the Yankirk Route.

The planet had originally been on the Eriadu Bypass until the Hydian Way was remapped to run through Eriadu (reflecting economic realities) rather than Seswenna. It was an important launch point for ships headed to the Moddell sector. It was controlled by the Galactic Empire as well as the home of Grand Moff Tarkin and his family. In the years before the Galactic Civil War, Eris Harro, HoloNet News Bureau Chief held office on the planet.

## **Stats**

**Type:** Terrestrial

**Temperature:** Temperate

**Atmosphere:** Type I (Breathable)

**Hydrosphere:** Moderate

**Gravity:** Standard

**Terrain:** Industrial cityscape, Seas, Forests

**Length of Day:** 24 Standard Hours

**Length of Year:** 360 Local Days

**Sapient Species:** Humans (86%), Others (14%)

**Official Language:** Basic

**Starport:** Imperial Class

**Population:** 22 billion

**Planet Function:** Sector Capital, Production

**Government:** Imperial Governorship

**Tech Level:** Space

**Major Exports:** Computer Technology, Manufacturing, Textiles, Droids

**Major Imports:** Foodstuffs, Medicinal, Lommite ore
Al'Teese

An imposter for hire, **Al'Teese** was a Clawdite of moderate skill and little mettle. Having been hired through unknown channels, he was encountered while impersonating Bota Zi at the Bar at Meteorite Towers by Droo Vos and Katira Eve. When captured and taken onboard the *Jinxed Starhawk*, Al'Teese revealed little information of note, stating that he had simply been hired to appear at a given location and time looking like a holo that he had been provided.

By nature, Clawdites are solitary and quiet beings, often shunning the company of others unless it benefitted them. Al'Teese commented to the group that this included a dislike for the company of other Clawdites as well, and that the ability to recognize other shapeshifters was also inherent to characteristics of a Clawdite, though this could not be reliably verified.

After being briefly employed to aid in the identification of other Clawdites that may be masquerading in positions of influence for the sum of 10,000 cr by Blaine Hansom, Al'Teese was released on Coruscant at the behest of Senator Cal Omas. His current location is unknown.

## **Stats**

**Type:** Clawdite Operative

**DEXTERITY: 2D+1**

Blasters: 4D+2, Brawling Parry: 3D, Dodge: 4D, Melee Combat: 3D, Melee Parry: 2D+2

**PERCEPTION: 3D**

Hide: 4D, Investigation: 3D+2, Search: 4D+2, Sneak: 5D, Con: 5D+1, Con: Disguise: 6D, Shapeshift (A): 2D

**KNOWLEDGE: 3D**

Languages: 5D+1, Streetwise: 4D+2, Survival: 4D+1, Alien species 4D, Value 4D

**STRENGTH: 2D+1**

Brawling: 3D, Climbing/Jumping: 3D+1, Swimming: 2D+2

**MECHANICAL: 3D**

Astrogation: 5D, Starship Gunnery: 6D+1, Starship Shields: 5D, Space Transports: 5D+1, Swoop Operation: 5D+1

**TECHNICAL: 2D**

Computer Programming/Repair: 2D+2, Security: 4D

**MOVE: 10**

**Special Skills:**

* Skin-Changer: Clawdites are able to change the color, texture, and shape of their skins, allowing a Clawdite to mimic that of another humanoid species of the same general physical shape. This does not allow Clawdites to generate extra limbs or other appendages, but they are able to imitate the texture and patterns of skin-tight clothing. The transformation is quite painful, and the skin-changer will revert to its normal form if stunned, unconscious, dying, or dead.

* Perception: Shapeshift (A): Some Clawdites have developed their skin-changing talents to a greater degree, allowing them to change the length, color, shape, and texture of their hair, as well as the coloration of their eyes. This fine control can even be used to alter specific portions of the Clawdite's body. This skill counts as an Advanced skill, with a prerequisite of the Con: Disguise skill specialization at 5D or greater. The Shapeshift skill adds its dice to any Con: Disguise die rolls made to imitate a member of a different humanoid species.
Chalmun's Cantina

Interior of the cantina

**Chalmun's Cantina,** also known as the **Mos Eisley Cantina**, was a drinking and dining establishment located in the city of Mos Eisley on the desert world of Tatooine. A dimly lit tavern known for frequent outbreaks of violence, it was a popular stopping point for pilots, smugglers, bounty hunters, and mercenaries.
Crimson Oath Squadron Modified TIE Interceptors

The modified TIE Interceptors used by the Crimson Oath squadron are based on the heavily modified prototype TIE Interceptor Genos Ia'danian pilots, *The Spectre*.

**Craft:** Heavily Modified Sienar Fleet Systems TIE Interceptor – Hyperdrive Prototype
**Type:** Space Superiority Interceptor
**Scale:** Starfighter
**Length:** 17.2 meters
**Skill:** Starfighter piloting: TIE
**Crew:** 1 pilot, 1 droid navigator
**Cargo Capacity:** 75 kilograms
**Consumables:** 1 month
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** None
**Maneuverability:** 3D+2
**Space:** 11
**Atmosphere:** 435; 1,250 kmh
**Hull:** 3D
**Shields:** 1D

*Sensors:*

* Passive: 25/1D
* Scan: 40/2D
* Search: 35/3D
* Focus: 3/3D+2

*Weapons:*

* Four Laser Cannons (fire-linked)
	+ Fire Arc: Front
	+ Crew: Pilot
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 3D
	+ Space Range: 1-3/12/25
	+ Atmosphere: 100-300/1.2/2.5 km
	+ Damage: 6D
Duke Syndik

One of the overseers of the Etti Major Trade Route, **Duke Syndik Anjac Dio of Lythos** is the leader of the Anjac Hutt Clan. His niece is Embra the Hutt.

When Embra lost the museum in a broadcast game of sabacc, Syndik immediately went on damage control. He persuaded Bota Zi and Tek Krodak to trade the museum for a mining facility and, he credits his amazing way with words, he got them to accept.

Syndik also got them to eliminate Nashto, a local crime lord who once gone, helped both his and Embra's empires. His, heavily in the slave trade, and hers in extortion and commerce.

Old for a hutt, Syndik prefers to not engage directly with anyone unless it's his niece.

## Stats

**Type:** Gangster

**DEXTERITY 2D**
Blaster 3D, brawling parry 7D, dodge 4D, melee parry 6D+2

**KNOWLEDGE 3D+2**
Bargain 6D+1. business 7D+2,  bureaucracy 5D+2, intimidation 9D+1, planetary systems 5D+2, streetwise 6D+1, streetwise: Anjac clan 9D, value 6D+2, willpower 5D

**MECHANICAL 1D**
Repulsorlift vehicles: repulsorsled 3D

**PERCEPTION 4D+1**
Con 6D+2, gambling 5D+2, investigation 6D+1, persuasion 8D+2, search 6D+2

**STRENGTH 4D+1**
Brawl 7D+1, stamina 5D+1

**TECHNICAL 2D**

**Move:** 2

## **Equipment**

Comlink, repulsorsled, large swathes of Lythos Nine.
J-9 Worker Droid

"So lonely."

**Type:** Roche J9 Worker Drone
**Size:** 1.6 meters tall
**DEXTERITY 2D**
**KNOWLEDGE 4D**
 Alien species 5D+1, bureaucracy 5D+2, languages 4D+1
**MECHANICAL 1D**
**PERCEPTION 3D**
Bargain 4D+2, sneak 4D
**STRENGTH 2D**
**TECHNICAL 1D**
Security 5D+1

*Equipped With:*

* Humanoid body (two arms, two legs, head)
* Two photoreceptors/video sensors (Verpine range)
* Auditory sensors
* Bipedal locomotion
* Olfactory sensors (+1D to odor-based search rolls)
* Arjan vocabulator  with a TransLang II Communications module (+2D to languages)

**Move:** 7
Gnuda Hutt Clan

The kajidic tattoo of the Gnuda clan

The **Gnuda Hutt Clan** was once one of the leading kajidics of Nal Hutta and when the Hutt Empire was at its zenith, they had several purse worlds on the outskirts of the Anoat System and related sectors.

One such planet was Mataou and after the Hutt Empire was defeated, as they regrouped, the Gnuda clan abandoned many of these planets.

Today, Gnuda clan operates on a per individual basis with each family member owning their own businesses. One such individual was Voras, who lived on Cloud City.

## Stats

**Type:** Criminal Organization
**Members:** Voras
Baron Administrator's Quarters

Inside the Baron Administrator's Palace, is the office and apartment of Blaine Hansom. Inside are lift tubes to his private docking bay and to the Holiday Towers.

Notably, he has IG-88 encased in carbonate and set up as his desk inside alongside the recovered "Ne Ganna dateel Jabba" bas relief.

Blaine has also installed retinal eye protection for accessing his computer terminal, which restricts access to himself, Elayne, Tek, and Lobot.
ADSE-09

**Model:** Arakyd AD Weapons Maintenance Droid
**Description:** A modified weapons maintenance droid with bipedal locomotion and a scratched and worn exterior.
**Size:** 1.7 meters tall

**DEXTERITY 2D**
**KNOWLEDGE 2D**
Value 3D, value: blasters 4D, value: firearms 4D, value: slaves 4D
**MECHANICAL 2D**
Ground vehicle operation 4D, repulsorlift operation 4D+2
**PERCEPTION 2D**
Cleaning 3D
**STRENGTH 2D**
**TECHNICAL 4D**
Armor repair 8D+1, (A) armor design 3D, armor weapons repair 4D, blaster repair 5D+2, blaster repair: blaster artillery 5D, communications repair: 4D, firearm repair 5D

*Equipped with:*

* AA-12X Verbobrain
* Communications link with base computer
* Humanoid body (two arms, two legs, head)
* Visual/auditory sensors (human range)
* Vocabulator speech/sound system
* Fine-work ocular implant grants a +1D bonus when working with small or precise items
* High-Speed Cutting Torch and Welding System
	+ Type: Welding system
	+ Scale: Character
	+ Game Notes: Used in repair operations and for cutting materials, doors, or other items. This bulky and heavy device can be installed only on human-sized droids or larger. The precision welder can be used for small repairs and for large construction welds, typically in half the time required by a normal welding unit. The cutting torch has a range of 1 meter and deals 7D damage. When in contact with an object for two or more consecutive rounds, the torch deals an extra 2D damage.

Move: 8
Flargo

**Flargo** is a Hutt, who came into the employ of Nago the Calculating after finding the two share a considerable resemblance, down to the same skin disorder.

The two Hutts didn't treat their relationship as that of equals and that worked fine for Flargo who had once been a beggar on the streets of Nar Shaddaa.

In 9 ABY, Nago, in an attempt to hide from his pursuers, froze himself in carbonite and had Flargo the Hutt, pose as himself to the New Republic agents. It did not work.

As of 10 ABY, Nago had been recovered by New Republic forces who were, several months later, still debating how, when, and where to unfreeze him.

Also in 10 ABY, Flargo has been sentenced to a short prison sentence for his crimes against the people of Ibis and the New Republic.

## Stats

**Type:** Decoy

**DEXTERITY 1D+1**
Blasters 3D, dodge 2D

**KNOWLEDGE 3D**
Languages 5D, languages: Basic 6D, planetary systems 4D, planetary systems: Ibis 5D, streetwise 4D, streetwise: Nar Shaddaa 8D, streetwise: Nago's organization 6D, survival 7D

**MECHANICAL 2D+2**
Repulsorlift operation: hoverchair 4D+1

**PERCEPTION 4D**
Con 7D, hide 6D, investigation 5D+2, persuasion 6D, search 5D, sneak 6D

**STRENGTH 3D+2**
Brawling 5D, stamina 4D

**TECHNICAL 2D+2**
Security 4D+2

**Move:** 10

## Equipment

Comlink, a copy of Nago's custom hoversled, a copy of Nago's pipe with Ibis leaf
FarStar II

**Craft:** Corellian Engineering Corporation Corvette
**Type:** Converted military ship
**Scale:** Capital
**Length:** 150 meters
**Skill:** Capital ship piloting: Corellian Corvette
**Crew:** 120, gunners: 10, skeleton: 50/+10
**Cargo Capacity:** 3,000 metric tons
**Consumables:** 3 months
**Hyperdrive Multiplier:** x2
**Nav Computer:** Yes
**Maneuverability:** 2D
**Space:** 7
**Atmosphere:** 350; 1,000 kmh
**Hull:** 5D
**Shields:** 2D
**Sensors:**

* *Passive: 50/1D+1*
* Scan: 100/3D+1
* Search: 200/4D+1
* Focus: 6/5D

**Weapons:**

*6 Double Turbolaser Cannons*

* Fire Arc: 2 turret, 1 front/left, 1 left/back, 1 front/right, 1 right/back
* Crew: 1 (4), 3 (2)
* Skill: Capital ship gunnery
* Fire Control: 2D, 4D (after two full rounds of targeting)
* Space Range: 3-15/35/75
* Atmosphere Range: 6-30/70/150 km
* Damage: 4D+2

**Starship Complement:** 6 X-Wings, 6 A-Wings, Steathipede-class transport shuttle

**Background:** Originally the *FarStar* was the Freedom’s Messenger, a red-painted CR-90 Corellian Corvette serving as diplomatic ship for the Republic before the outbreak of the Clone Wars. Retrofitted and upgraded to serve in the Republic during wartime, it was lost in the Battle of Ord Torrenz and recovered much later by the Imperial Navy and renamed *Renegade*. The sector Moff, Kentor Sarne, seeing the already-numerous improvements to the ship, began to make substantial improvements of his own, with the intent to use this ship as his personal flagship. It was the captured by the Rebel Alliance, renamed the *FarStar* and then used to hunt him down. In the final skirmish against Sarne near the end of 4 ABY, the *FarStar* crashed into the planet and was lost. In the later years, it was recovered once more by the New Republic, and refitted personally by a mysterious benefactor working within the New Republic's circles. Notably, the hangar has been expanded to include both the port and dockside and the power from the ship's impressive engines has been brought up to New Republic specs.
4-LOM

**4-LOM** was an ambitious protocol droid who overwrote his own programming in order to embark on a life of crime. A LOM-series droid, 4-LOM's first assignment was aboard a luxury linernamed the Kuari Princess, where he served as a translatorbetween the vessel's wealthy passengers and its computer. He found this work to be mundane and undemanding, and after the Kuari Princess's computer altered his programming, 4-LOM began to steal from the passengers. Eventually, he left the Kuari Princess for good, becoming an expert thief, information broker, and, after Jabba Desilijic Tiure altered his programming further, a highly-successful bounty hunter.

Jabba paired 4-LOM with another hunter named Zuckuss, and together they claimed several high-profile bounties for the Hutt Cartel. Although 4-LOM had initially only partnered with Zuckuss in order to learn the Gand's intuitive findsman abilities, the two bonded, and the droid stayed loyal to Zuckuss after the Gand was critically injured during the Galactic Civil War.

4-LOM and Zuckuss conspired to infiltrate the Rebel Alliance, hoping to kidnap Solo at the Rebel rendezvous point, though Boba Fettmanaged to capture the bounty before them.

After the Rebels healed Zuckuss, the two bounty hunters joined the Alliance and attempted to rescue Han Solo from Boba Fett before the Mandalorian could deliver him to Jabba the Hutt. They failed utterly, though, and 4-LOM was left badly damaged.

Repaired by Zuckuss, he no longer had the same memories and motivation, but he was ambitious as ever and after leaving the Rebellion, they were contracted by the New Republic Bounty Hunter's Guild in leadership roles underneath Bota Zi. Currently, 4-LOM works as the administrator and COO of the guild.

## Stats

**Type:** Industrial Automation Protocol Droid

**DEXTERITY 2D**

Blaster 5D, blaster: concussion rifle 9D+2, brawling parry 5D, dodge 5D+2, dodge: energy weapons 7D, dodge: firearms 7D+2, firearms: stun gas gun 8D+2, grenade 6D

**KNOWLEDGE 4D**

Alien species 7D, bureaucracy 7D+2, business 6D+2, cultures 6D, heist coordination 6D, intimidation 5D, investigation 5D, investigation: NRBHG 7D, languages 7D, planetary systems 6D+2, streetwise 6D, streetwise: New Republic Bounty Hunter’s Guild 8D, value 7D, value: diamonds/precious gems 8D, value: bounties 7D

**MECHANICAL 3D**

Astrogation 6D, communications 5D, capital ship piloting 6D, capital ship shields 6D, space transports 4D, starfighter piloting 5D+2, starship shields 5D, sensors 6D

**PERCEPTION 4D**

Command 5D, con 6D, hide 5D, investigation 7D, sneak 5D+1

**STRENGTH 2D**

Brawling 5D

**TECHNICAL 3D**

Computer programming/repair 7D, capital ship repair 6d, computer programming/repair: slicing 8D, demolition 6D+1, droid programming/repair 7D, security 8D+2

*Equipped With:*

* Humanoid body (+3D to physical, +1D to energy)
* Two audio/visual sensors – human range
* Broadband antenna receiver
* Tri-lang III communication module with over 7 million languages
* Stun Gas Launcher (4D stun damage)

**Move:** 9
Airen Cracken

Airen Cracken was a male human who served as a general, colonel, and as the Chief of Intelligence in the Alliance to Restore the Republic, and later the New Republic.

## Stats

**Type:** Leader

**DEXTERITY 3D**

Blaster 5D, blaster: sniper rifle 7D+2, brawling parry 4D, dodge 5D, firearms 5D+2, grenade 6D

**KNOWLEDGE 3D**

Alien species 8D, bureaucracy 8D+2, cultures 6D, intimidation 5D, investigation 9D, languages 7D, law enforcement 9D, planetary systems 7D+2, streetwise 7D

**MECHANICAL 3D**

Astrogation 5D, communications 6D, capital ship piloting 4D, capital ship shields 4D, space transports 5D, starfighter piloting 5D+2, starfighter piloting: Z-95 headhunter 7D+2, starship shields 5D, starship gunnery 9D, sensors 7D

**PERCEPTION 3D**

Command 7D, con 6D, hide 6D, investigation 7D, persuasion 5D, sneak 7D+1

**STRENGTH 2D**

Brawling 4D

**TECHNICAL 4D**

Computer programming/repair 8D computer programming/repair: slicing 9D, demolition 7D+1, droid programming/repair 6D, security 10D+2, starship repair 5D, starship repair: Z-95 Headhunter 6D+2

**Move: 10**

## Equipment

Comlink, uniform, credits, Z-95 headhunter, personal squadron of Z-95 headhunters (Tala squadron), access to credits, resources, locations and information from the New Republic
Hu Elevation

## Hu Elevation乎昂

Hu Elevation was a rank 8 killer move used by Qi Sea Ancestor which used the secluded domain of heaven and earth Hu Landas a core.

## Effect

When activated the image of Hu Land would appear on top of the user's head. The user emitted countless types of qi currents, such as righteous qi, evil qi, blood qi, strange qi, and others which under the effect of Hu Land would turn into a tightly connected and inseparable force. The user then shoot the qi currents as a thick qi beam with great destructive power. The power was such that it could penetrate pseudo venerable's strongest defensive killer move, a rank eight immortal gu house, and an immemorial legendary beast with strong defensive method before losing momentum.

While the killer move was terrifying, the cost incurred by its activation was just as great. In one activation, the user had to expend thirty percent of their immortal essence as well as ten thousand qi path dao marks.
Garm

Purchased years ago by Gulrag to help him at Gulrag's Bar, **Garm** genuinely likes his job, working with Gulrag, and the fact that Gulrag gave him in a real name. Garm is content with its station in life, perhaps his greatest interest is watching Gulrag get excited over bar fights.

## Stats

**Type:** Droid Bartender

**DEXTERITY 3D**
Dodge 4D

**KNOWLEDGE 2D**
Business 4D, languages 6D, scholar: drinks/mixology 8D, scholar: gambling rules 4D

**MECHANICAL 1D**

**PERCEPTION 3D**
Alien species 4D, cultures 5D

**STRENGTH 3D**

**TECHNICAL 1D**
Droid programming/repair: VDV Bartending droids 4D

**Move:** 9

## **Equipment**

Modified blaster pistol (5D), comlink, rags
Braysha Mineev

**Braysha Mineev** is a Nimbanel accountant and program manager based on Coruscant who, near the end of 10 ABY, was assigned to Jowkazza's tax agency, Shaggin Your Taxes, located in the busy central district.

Braysha is no-nonense. Seemingly lacking both a sense of humor and a sense of adventure; she'd rather ensure the debits and credits balance at the end of the day so she can return to her living quarters and read and play word puzzles.

She has a pet Akk Dogg that she reluctantly cares for; a gift from her mother.

## Stats

**DEXTERITY 3D**
Dodge 4D, running 4D

**KNOWLEDGE 3D+2**
Accounting 6D, Alien Species 4D+1, Bureaucracy: Financial institutions 6D+1, Business: Financial institutions 6D, Cultures 4D+2, Economics 5D+1, Languages 4D+2, Willpower 5D

**MECHANICAL 2D+1**
Repulsorlift operation 3D+2, sensors 3D

**PERCEPTION 3D+1**
Command 5D+1, search 4D+2

**STRENGTH 2D**

**TECHNICAL 3D**
Computer Program/Repair 4D

**Move: 10**

**Equipment:** Business Suit, Heavily Encrypted Datapad, Recording Rod, Comlink
Eriadu Authority

When Eriadu reluctantly joined the New republic, a group of Imperial loyalists broke away from their government and created the military junta group the **Eriadu Authority**. Not officially sanctioned or recognized by either Eriadu or the New Republic, they have stripped the group's resources down to one planet in the core region, Kampe.

Formerly a trading and refueling planet, Kampe is a pivotal part of Eriadu's trading hub. However, as Eriadu works with the New Republic to free its slaves, it is in no position to formally resume its full trading activities.

Currently led by Superior General Sander Delvardus, a brother-in-law to the late Grand Admiral Tarkin, the group has imposed martial law on the small contingent of traders, miners, and merchants on Kampe as it seeks to overthrow the New Republic on Eriadu.

**Type:** Military Junta
**Leadership:** Sander Delvardus
**Members:**Superior General Sander Delvardus, Colonel Ivan Cronus
**Base:** Kampe
**Membership:** Unknown
**Starship Complement:** Unknown

While not much is yet known about the amount of members, their supplies, and starships, as of 10 ABY, the locations of their bases is known - this information is taken from *The Steadfast -* and if they have access to disruptors, Imperial Corvettes, Death Trooper armor, and TIE Interceptors, it would suggest they have ample resources and/or funding.
Exex

The **Exex** is the ruling class on Cloud City. Comprised mostly of business leaders who maintained their headquarters on Cloud City, they are offset by the Baron Administrator and The Parliament of Guilds.

Partial list of members as of 8 ABY:

* Noor-Yerren Bartas (Head of Bespin Motors)
* Notholin Trade Route Admin (Envoy to the Queen and Ruling class of Nothoiin)
* Diplomat from New Repulic
* InterGalactic Banking Clan Rep
* Surgeon-General Rep
* Tourism Rep
* Gambling Authority Rep
Lobot

**Lobot**, is a male human from the planet Bespin who, with the assistance of his AJ^6 cyborg construct, was paid in his early years to run battlefield calculations for the Galactic Empire. However, he eventually began working with the smuggler Lando Calrissian aboard the Millennium Falcon, running numerous criminal jobs. During one job, the theft of the Emperor's personal yacht, Lobot was gravely wounded by an Imperial Guard. In his injured state, Lobot's mind was lost and his cybernetic implants took over.

In the time to come, Calrissian became Baron Administrator of Cloud City on Lobot's homeworld of Bespin, and Lobot served as his aide and chef. As the city's computer-liaison officer, his implants enabled him to communicate with the city's central network. During the Empire's takeover of Cloud City, Lando ordered Lobot to gather their security forces to outflank the stormtroopers. Although they successfully helped evacuate the city by rounding up the stormtroopers, the city soon fell to the Empire and Lobot was captured.

Following the Empire's defeat at the Battle of Endor, Imperial Governor Adelhard tightened his grip on the Anoat sector, home to Bespin, forming the Iron Blockade. Receiving support from the New Republic, and the return of Lando, they reunited and attempted to restore Cloud City to prominence.

Soon, Zorba the Hutt wrested control from Lando and became the new Baron Administrator. Lobot stayed on, in an attempt to subvert Zorba's influences. Luckily, was replaced with Blaine Hansom, who promoted Lobot to a more prominent position and gave him funding to improve Cloud City as he saw fit.

Several years later, he is still working hard to improve the city and the quality of life of its population, working closer than ever with Blaine Hansom after Tek Krodak took on ambassadorial duties with the New Republic in 10 ABY.

## Stats

**Type:** Cyborg administrator

**DEXTERITY 2D+2**
Blaster 4D

**KNOWLEDGE 4D**
Bureaucracy 5D+1, bureaucracy: Cloud City 9D+2, business 9D, law enforcement: Cloud City 7D, value 4D+1, willpower 6D

**MECHANICAL 2D+2**
Beast riding 3D, repulsorlift operation: cloud car 5D

**PERCEPTION 3D**
Command 4D, command: Wing Guard 9D, command: Bespin Defense Force 7D, hide 5D, investigation: Cloud City 12D+2, search 6D

**STRENGTH 2D+1**
Stamina 4D+1

**TECHNICAL 4D**
Computer programming/repair 6D, computer programming/repair: Cloud City’s central computers 11D, security 6D, security: Cloud City 13D

**Move:** 10

*Special Abilities: Brain-enhancing implants allow for instant access to Cloud City’s central computer whenever Lobot is within 1 Km of the city and gives a +2D bonus to bureaucracy, law enforcement, computer programming/repair, and security when pertaining to Cloud City. Lobot can use the central computers to monitor movements of any individual or individuals on Cloud City and can remotely control Cloud City’s systems.*
Holla Ettyk

**Holla Ettyk** was a mercenary who worked with Platt Okeefe during the early years of the Rebellion against the Empire. She work a black jumpsuit and sported long brown hair. She worked with Blaine Hansom, Genos Ia'danian, and Barrett Wallace for a number of years before leaving to help set up the government on her native planet Caladon, after it was liberated from the Empire.

Initially introduced to the group at a bar alongside her then-partner Platt, the group got into a firefight which forced Holla onto the *Jinxed Starhawk* and into a mission against the Empire. Forming bonds with Blaine, Genos (then-called Myn Donos), and Bota, they served as a team for several years - picking up Barrett, Charlie Apex, Tal, Siv, and others along the way.

In her travels, she utilized a stolen Imperial Shuttle named the *Gallican* and at her side were a protocol droid named Ellie and a medical droid named Beaker. She also nurtured a small creature she dubbed a crystal dragon - loyal only to her and extremely venemous, this creature grew from fitting into the palm of her hand to the size of a ronto.

After some years as a mercenary and gun-runner, in 5 ABY, Holla joined the liberated Caladonian government and over time has come to represent the interest of her people in the New Republic Senate - a position, as of 11 ABY, she still holds.

## Stats

**DEXTERITY 2D+2**
Blaster 4D, blaster: heavy blaster 10D, blaster: holdout 6D+2, Dodge 4D, dodge: energy weapons 7D, grenades 3D+2, melee combat: spear 4D

**KNOWLEDGE 4D**
Bureaucracy: Caladon 5D, languages 5D, streetwise 5D

**MECHANICAL 4D**
Repulsorlift operation: speeder bike 5D, starfigther piloting 5D, starfighter piloting: X-Wing 6D, starship gunnery: lasers 7D+1

**PERCEPTION 3D**
Command 5D, con 5D, search 4D

**STRENGTH 2D+1**
Brawling: kickboxing 4D+1, stamina 3D+1

**TECHNICAL 2D**

**Move:** 10

## Equipment

Blast helmet and vest (+1D physical/+1 enegy to head and torso), heavy blaster pistol (5D), blaster (4D), gear bag, headset comlink
Asilay (species)

The **Asilay** are an advanced species, producing their own starfighters, blasters, and medicines and are completely self-reliant. Asilay are known for being fierce warriors and have some of the most advanced genetic scientists in the galaxy.

As a society, they practice and depend on a unique ritual, that of ancestral recall. Long ago, Asilay scientists devised a method to have one recall the memories of one's own ancestors. This allowed scientists to continue their work after passing, expert doctors to continue their practice, engineers to continue their development cycles.

Their culture is based around familial achievements and continuing the legacy given to them. To them, credits mean nothing if one has no talent and has done nothing with their life; if a ragged homeless man is able to best one their leaders in a Shapiri blaster-sword duel, that person would be admired more than a billionaire.

Asilay have four skin colorations: dark blue, teal, green, and a gray-blue color. Most have pointed ears and tattoo the names of their ancestors over their bodies, usually overlapping onto their faces, showing their pride.

If a character ever encountered a blue or green-skinned Asilay, it would take a very, very knowledgeable protocol droid or *Heroic* Alien Species roll to identify them.

## Stats

**Asilay**

**Attribute Dice:** 12D

**DEXTERITY 2D/4D**

**KNOWLEDGE 3D/4D+2**

**MECHANICAL 2D/4D**

**PERCEPTION 2D/4D+1**

**STRENGTH 1D/3D**

**TECHNICAL 2D/4D+1**

**Special Skills:**

* Ancestral Recall: Asilay have developed a gas that allows members of its population to retrieve their ancestor’s memories genetically. Essentially, each member is born into a job that they become well-suited for.

* Constitution: Although Asilay aren't a physically strong people, they have amazing constitutions and can withstand virtually any poison and most effects of spices or narcotics.

Move: 9/12

Size: 1.5-2.2 meters tall
Bossato

After Oruba the Hutt was killed by the Shadow Collective during the Clone Wars, **Bossato** claimed her seat on the Hutt Ruling Council and took the position of clan leader over Gorensla Hutt Clan.

Known for being a skilled negotiator and an expert at the logistics of material distribution, she also possessed a calmer demeanor compared to other Hutts.

She would overlook small transgressions to a point, but once the cost of failure became too high, she would not hesitate to eliminate the problem. If that problem happened to be another Hutt of the Gorensla clan, she was not above exiling her own kin.
Dauntless

After a run-in with pirates, Bota Zi salvaged their ship and most of their crew, which dress in green-trimmed clone trooper armor. Currently operating as Bota's gunship.

## Stats

**Craft:** Kuat Drive Yards Pike-Class Gunship
**Type:** Modified Pirate Gunship
**Scale:** Capital
**Length:** 695 meters
**Size Rating:** 6
**Skill:** Capital: KDY Pike-class Gunship
**Crew:** 1200, 72 gunners; skeleton: 650, 60 gunners/+15
**Crew Skill:** *See pilots*
**Passengers:** 350 passengers
**Cargo Capacity:** 1,000 mts
**Consumables:** 6 Months
**Cost:** Not available for sale
**Hyperdrive Multiplier:** x2
**Hyperdrive Backup:** x13
**Nav Computer:** Yes
**Maneuverability:** 3D
**Space:** 7
**Atmosphere:** 280; 800 kmh
**Hull:** 4D
**Shields:** 4D+2

*Sensors:*

* Passive: 40/1D
* Scan: 70/2D
* Search: 150/3D
* Focus: 4/3D

*Weapons:*

* 24 Heavy Turbolaser Cannons
	+ Fire Arc: 4 front, 4 rear, 8 left, 8 right
	+ Crew: 2 for each
	+ Skill: Capital Ship Gunnery
	+ Fire Control: 1D
	+ Space Range: 3-15/35/75
	+ Atmosphere Range: 6-30/70/150 km
	+ Damage: 6D

* 2 Turbolaser Batteries
	+ Fire Arc: 2 front (270 degrees turret)
	+ Crew: 2 for each
	+ Skill: Capital Ship Gunnery
	+ Fire Control: 0D
	+ Space Range: 3-15/35/75
	+ Atmosphere Range: 6-30/70/150 km
	+ Damage: 8D

* 8 Heavy Double Laser Cannons
	+ Fire Arc: 4 left, 4 right (180 degrees turret)
	+ Crew: 1 for each
	+ Skill: starship gunnery
	+ Fire Control: 3D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 6D

**Hangar:** There are two large TIE racks mounted in the hangar, allowing for 24 TIEs to be stored. Currently, The Crimson Oath Squadron uses The Dauntless as their base of operations. Beneath the TIE racks, there is room for 4 average sized shuttles.
Haulin' Oats

Also jokingly referred to as the "280,000 credit mistake."

Currently on loan to some of the pirates Bota Zi hired to pilot *The Dauntless*.

## Stats

**Craft:**Sluis Van Shipyards PGV-10000
**Type:**Heavy Cargo Hauler
**Scale:**Capital
**Length:**600 meters
**Skill:**Capital: SVS PGV-10000
**Crew:**4 (2/+10)
**Crew Skill:***See Pilots*
**Passengers:** 20 in cargo
**Cargo Capacity:**80,000 metric tons
**Consumables:**12 months
**Hyperdrive Multiplier:**x3
**Hyperdrive Backup:**x16
**Nav Computer:**Yes
**Maneuverability:**0D+2
**Space:**2
**Atmosphere:**N/A
**Hull:**1D
**Shields:**1D
*Sensors:*

* Passive: 40/0D
* Scan: 70/1D
* Search: 150/2D
* Focus: 4/3D

**Hangar:** Able to pressurize entire cabin or depressurize from cockpit.
Asilay

Unaffiliated with the outside galaxy, **Asilay** has been for the most part, completely isolated within its neighbors in the Asilay Sector until about the Clone Wars. Even still, Asilay rarely welcomes visitors and only engages with the Ruzai due to their long mutual history together.

Homeworld of the Asilay people, the planet is covered with large buildings built over archipelagoes on a green sea. Most buildings are raised up over the flat islands and simply using then as a bases, while leaving the environment below mostly intact.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Moist
**Gravity:** Standard
**Terrain:** Archipelago
**Length of Day:** 36 standard hours
**Length of Year:** 390 days
**Sapient Species:** Asilay
**Official Languages:** Sybl, High Asilay
**Starport:** Superior Class
**Population:** 3.9 billion
**Planet Function:** Homeworld, Manufacturing, Military
**Government:** Permanent Oligarchy (Allied to themselves)
**Tech Level:** Space