recursal/Fanatic-Fandom huggingface dataset:
Aedirn

**Aedirn** is one of the Northern Kingdoms. Its neighbours are Kaedwen, Redania, Temeria, Mahakam, Lyria and Rivia. Its eastern border are the Blue Mountains. Dol Blathanna, the Valley of Flowers, ruled by elven sorceress Enid an Gleanna is located within Aedirn. The capital city of Aedirn is Vengerberg, the home of famous sorceress Yennefer. The king of Aedirn is Demavend.

## National emblems

### Heraldry

First coat of arms were designed basing on the work of our resident heraldry and Witcher expert Mboro, based on the description in the novels.

## Known Aedirnians

**Monarchs**:

* Venger
* Aedireen
* Veygand
* Baldwin
* Videmont
* Virfuril
* Demavend III
* Stennis

**Royal family:**

* Agnes

**Others:**

* Olsen
* Olcan
* Yennefer

1. ↑ 1.0 1.1 1.2 in *Wiedźmin: Gra Wyobraźni*
2. ↑ 2.0 2.1 in *The Witcher* game series

## Main cities and keeps

* Vengerberg (capital)
* Aldersberg
* Gulet
* Eysenlaan
* Hagge

## Regions

* Dyfne
* Upper Aedirn (disputed, eventually taken by Kaedwen but regained after the Peace of Cintra)
* Dol Blathanna (Allodial land)

## In *The Witcher 2: Assassins of Kings*

### Journal entry

*This realm is bordered by Kaedwen to the north, Redania to the northwest, Temeria and the massif of the Mahakam Mountains to the west, and Lyria to the south. The Blue Mountains line its eastern frontier. Aedirn's coat of arms is a golden-red chevron on a black field, and its capital is Vengerberg. Not long ago the country nearly disappeared when Nilfgaard occupied its southern territories and its northern neighbor and supposed ally, Kaedwen, treacherously annexed Upper Aedirn. Though the invaders were defeated and Kaedwen withdrew from Aedirn's northern lands, the kingdom's fate still hangs by a thread. The country has been ravaged by peasant revolts and its central government seems ever unsteady.*
Abdank

**Abdank** was a king of Temeria who reigned in the first half of the 9th century. He was noted for his extensive intellectual disabilities. This was not easy period - during his "reign", the so-called "Six Years' War" broke out, resulting in the increasing importance of his court mage and advisor Raffard the White, who exerted actual power instead of the 'king moron'.

## In *Wiedźmin: Gra Wyobraźni*

Abdank, who ruled for some time after the killing of Raffard during formation of Brotherhood of Sorcerers, died without a male heir. This resulted in a long though intermittent war of succession between his relatives - dukes of Maribor and Ellander and other participants. These series of conflicts were known as the "War of Daggers".

## References

1. ↑ the king's name appear only in the third issue of Biały Wilk (The White Wolf) magazine, in *Time of Contempt* and *The World of the Witcher* he is only referred to as "king moron".
Aamad

**Aamad** is the Crown mage of Ofir. He is first seen aboard the ship taking Geralt to Ofir. Prior to Geralt's capture and imprisonment, Aamad had been charged with finding the Crown Prince and lifting the curse which has turned him into a giant toad. Unfortunately, he and his entourage arrived too late, only to find the prince slain by the witcher.
2DA format

Files with `.2DA` extensions are two-dimensional arrays, or *tables*, or *spreadsheets*.

*The Witcher* did not introduce any change here — they are in the exact same format as they were in NWN or KotOR. This means that you can use any one of the tools already available.

The `2DA` files are plain text, and the columns are delimited by whitespace characters (e.g. Space and Tab) — with small `2DA` tables a simple text editor will do. For larger tables however, I recommend some more serious tool — for example, Excel.

## The Excel method

A piece of advice to Excel users: pay attention for the delimiter characters when you import the `2DA` file into Excel the first time. Excel will detect either Space or Tab as a delimiter, but never both — so you will need to add the other as a delimiter to the import settings; while there, be sure to check the *"treat consecutive delimiters as one"* option, too. When you have saved your `2DA` file the first time, remember that the character in the header (*2DA v2.0*) **must** be a Space! If it is a Tab, use Notepad or something to change that back to a space! After you have done this import/save hassle once, you do not need to do this ever again (well, not for the file you have updated, anyway).

## A simpler Excel method

Simply do not save any Excel-specific formatting, use "Save as..." and leave things as Excel "sees" them, i.e. if it thinks it was a text file, then fine... whatever. When the pop-up asking you if you are sure you want to discard any Excel formatting is presented, just do not keep any. You will be asked again when closing the file, just do not and it works just fine.

## External links

* Bioware 2DA Documentation (`.PDF` format)
* Bioware 2DA Documentation (`.DOC` format)
* Nwn2daTool, a Microsoft Excel workbook for editing, manipulating and creating `2DA` files.
Addan Deith

## In *The Witcher 3: Wild Hunt*

This sword can be obtained in a number of ways:

* Looted from the Mourntart
* Looted from the remains of an Armored arachas guarding a treasure on the hill above the Cavern (northeast of Novigrad)
* Looted from the Ancient Crypt on Ard Skellig
* Chest in the rotfiend-infested cave by Clan Tordarroch Forge on Undvik

## In *The Witcher 2: Assassins of Kings*

The sword **Addan Deith** ("Dancing Flame") can be looted from a chest in the northwestern rune room during the quest The Gargoyle Contract in Loc Muinne during Chapter III.

After obtaining the weapon, Geralt overhears a disembodied voice recalling a message from its previous owner:

*You hold the sword of Aramil, who defied his king's rule. The Lord of the Wild Hunt desires the gene of the Elder Blood. He seeks to fling open the gates between the worlds, so that terror and destruction may reign.*
*The King of the Hunt ordered me slain, and the wraiths born of his command assumed living form, pursuing me through the voids between the worlds for centuries.*
*I have arrived at Loc Muinne. Though tired, I know I will not rest. The riders of the Hunt draw near. On my back I can feel their deathly breath.*
Agnes of Glanville

**Agnes of Glanville** was the first human woman to become a sorceress. She was a master of "air"–based magic, a member of the first Chapter and the author of the book *The Secret of Secrets*.

## In *The Witcher* computer game

Kalkstein mentions an "old friend", *Agnes de Glanville* when he is discussing making Raven's armour with Geralt. He mentions that her lair is still in one of the ancient crypts in the swamp cemetery.
Aideen

**Aideen** is a princess of Kaedwen and the rebellious and illegitimate daughter of the king. She emigrated to Kovir. She is a mentioned-only, human historical character in the novels.

## Notes

* It is uncertain if Aideen is daughter of Benda or one of former Kaedweni monarchs.
* According to the 3rd issue of Biały Wilk (The White Wolf) magazine Aideen was daughter of king Viduka; unfortunately this issue is totally inconsistent in large part with informations contained in dynastic descriptions written by Andrzej Sapkowski, so this information must be considered as non-canonical.
Adrenaline rush

If talents are invested in more than one of these skills, the associated Adrenaline fueled abilities will be activated simultaneously.

The magic tree's **Adrenaline Rush** is provided by the Sense of Magic skill, which unleashes a sixth sign called the 'Heliotrope Sign' . This sign is activated by pressing the  key when the Adrenaline bar is full. This sign slows down time in an area of effect, allowing Geralt to move and regenerate vigor faster relative to his enemies' speed.

The alchemy tree's **Adrenaline Rush** is provided by the Mutant skill, which unleashes a special buff called 'Battle Frenzy'. This buff is activated by pressing the  key when the Adrenaline bar is full. This buff augments Geralt, allowing him to regenerate vitality faster and pull off heavier hits with his main melee attacks.

The swordsmanship tree's **Adrenaline Rush** is provided by the Combat acumen skill, which unleashes a special ability called 'Group Finishers'. This ability is activated by pressing the  key when the Adrenaline bar is full. This ability gives Geralt the ability to kill the nearest three enemies, in a 'group finisher' move, which is only possible if they all have relatively low health.
A Deadly Plot

**A Deadly Plot** is one of the quests available in *The Witcher 3: Wild Hunt*. It impacts the political landscape and ultimately the game ending.

## Journal entry

*Though Geralt avoided politics like the plague, there were times when he simply couldn't avoid getting entangled. This was very much the case when Roche and Dijkstra convinced him to find their co-conspirator. The man had gone off undercover to resolve a certain matter among the Nilfgaardians and simply disappeared.*
*Upon finding Dijkstra mingling among the fugitive mages, then watching him assist them in their flight, Geralt got the sinking feeling the erstwhile spy would want a favor in return. He could not have been more correct, for as soon as the mages had set sail for Kovir's hospitable shores, Dijkstra confessed that he had set in motion a plot to assassinate Radovid and asked the witcher to meet him promptly at the Passiflora.*
## Walkthrough

* Meet Dijkstra at the Passiflora
* Talk to the Redanian liaison
* Find the shoemaker's wagon
* Look around for tracks using your Witcher Senses
* Talk to the troll
* Find the shoemaker in the trolls' cave
* Find the trolls cave
* Escort Thaler (25 )
Aedd Gynvael

**Aedd Gynvael** (Elder Speech: ***a Shard of Ice***) is a city in Narok, in the Dogbane valley on the Toina river, governed from Rakverelin. The local alderman is Herbolth and the resident mage is Istredd.

The city's name, as recounted by Yennefer, comes from an ancient elven story. The myth tells of the Winter Queen who used to cross the land in a sleigh drawn by white horses during blizzards. As she went, small shards of ice flew about. Those who were hit by one of these shards were forever doomed. Nothing in this world made them happy any more, everything looked sad, disgusting and dull except the whiteness of the snow, the frost and the ice. They left everything behind them to search for the Winter Queen, forever wandering without being able to find her. And thus they died attempting to fulfill their dream. According to Geralt, the "Winter Queen" was actually the dreaded "Wild Hunt", which haunted certain forsaken lands, enslaving its inhabitants' will and making them its thralls. The witcher also mentioned that he was offered money to lift the curse and banish the Wild Hunt, but ended up refusing the offer, for reasons unknown.

Geralt slew a zeugl during his and Yennefer's stay in the city.

## Notable people

* Herbolth
* Istredd
* Ivo Mirce

## Landmarks

* Castle
* Temple
* Istredd's tower
* The Sturgeon
* Garbage dump
* Merchants' Guild
* Market Square with a pillory
* Thermae

## In the Polish Movie and TV series

Aedd Gynvael is where the fifth episode of TV-series, "Okruch lodu", based on the aforementioned story, takes place. The renegade witcher, Dermot Marranga, made a living and had even apparently settled down there.

After his death, Geralt never stepped foot in the city again.

## In *The Witcher* computer game

While the city does not appear in the game itself, it is incorrectly placed in Kaedwen instead of Narok on the map issued with the game. This error was carried over to the map in *The Witcher 2: Assassins of Kings*.

## Note

* It is where the short story *A Shard of Ice* takes place.
A frustrated warrior's notes

These notes are found along with a skullhead key and an empty bottle.

## Journal entry

*Just my ploughing luck! I buy myself a horse - turns out to be lame! I take a wench for my wife - turns out she's a nasty bitch. I build a house - not a year goes by and lightning strikes, burns the whole thing down. And the one time, ONE time fortune smiles on me and I return from a raid with some prime loot... A griffin flies down and makes its nest right on the summit of the mountain, right where I hid the treasure! Guess I should be happy it's not a gold fucking dragon, for fuck's sake!*
*But so be it. Not the first wind to blow in my eyes. I'll chase it off. Even if I die trying!*
A Favor for a Friend

## Journal entry

*When the devil cannot go himself, he sends a woman – and when a sorceress is indisposed, she sends a witcher to do her errands. That, at least, was Keira Metz's approach. Finding herself in a bit of a pinch, she asked Geralt for yet another favor. This time she needed him to track down a merchant's wagon which had been carrying some rare magic ingredients her way. It had never arrived, and she had begun to fear the worst.*
*It turned out these ingredients, while rare, had nothing to do with magic. They were simply delicacies, treats which Keira, accustomed to the finer things in life, pined for in her Velen exile.*
**If Geralt refuses to dine with Keira:**

*Though she offered to share these delights with Geralt, the witcher refused. Experience had taught him sorceresses never do anything without an ulterior motive.*
**If Geralt succumbs to Keira's charms:**

*Grateful for Geralt's help, she invited him to an elegant supper, during which he dined with her on these refined delights under the light of the moon. There romantic circumstances, combined with Keira's own considerable charms, must have beguiled Geralt – he forgot about the other women in his heart and gave in to the temptations of the flesh.*
*The delicious evening had a bitter finale, however - after its conclusion, Keira put Geralt to sleep with a spell. When he awoke, he was unsure exactly what the sorceress was playing at, but he suspected it had something to do with the tower on Fyke Isle - she had asked him many probing questions about it while they dined...*
**If Geralt declines Keira's offer:**

*Grateful for Geralt's help, she invited him to an elegant supper, during which he dined with her on these refined delights under the light of the moon. Keira had hoped this pleasant evening would be capped off with a romantic finale, but Geralt did not share this desire. And so, rather than indulge in the pleasures of the flesh, they lay back and admired the stars... until, that is, Keira quite unexpectedly put Geralt to sleep with a spell. When he awoke, he was unsure exactly what the sorceress was playing at, but he suspected it had something to do with the tower on Fyke Isle - she had asked him many probing questions about it while they dined...*
## Walkthrough

* Find the ingredients from the missing transport using your Witcher Senses (25 )
* Meet Keira when you have some time
* Bring the ingredients to Keira
* Race Keira to the meadow
* Find Keira using your Witcher Senses
A Midnight Clear

**A Midnight Clear** is a quest in the *Hearts of Stone* expansion.

## Journal entry

*Though Vlodimir had returned to the nether realms, the night was still young and the wedding not yet over. Shani, dejected at the thought that Geralt would soon return to his many pressing concerns, was sitting alone at one of the tables, staring glumly at the crowd of merrymakers. Master Mirror advised Geralt that a bouquet of flowers or some tasty liqueur might cheer her up.*
**If Geralt chooses rowan blossoms:**
*Geralt, remembering Shani's love for rowan blossoms, brought her a branch of them, which she delightedly plaited into her hair. Oh, if you'd only seen her then… She looked lovely, radiant, even.*
**If Geralt chooses mead or the rowanberry brandy:**
*Geralt decided fortified beverages make the best pick-me-ups, and so brought Shani an ample flask.*
**If Geralt chooses the romance option:**
*The witcher took Shani on a long walk by the river and then… then they got in a boat and, as Geralt told it to me, rowed to the moon. Could my friend be turning into something of a romantic? Or perhaps he always was one? One way or the other, a pleasant afternoon and eventful evening spent together lasted until the break of dawn, during which time they... you'll forgive me if I spare you the details.*
**If Geralt does not choose the romance option:**
*Geralt took Shani aside for a long walk by the river – and a heart-to-heart chat. This turn of events was the natural conclusion to a day full of emotions and discoveries – after all that, who wouldn't want to sit down in a quiet spot with an old friend and talk about past times? Shani and Geralt certainly did, and so they talked and laughed until night turned to day, then parted, each returning to his or her own life.*
## Walkthrough

* Use your Witcher Senses to find something that will cheer Shani up (78 )
* Read Shani's Character entry in the Journal to find out what might cheer her up

**If Geralt chooses rowan blossoms:**
* Give Shani the present (78 )

**If Geralt chooses mead or the rowanberry brandy:**
* Give Shani the alcohol (78 )

## Notes

* It does not matter which item Geralt chooses to give to Shani to cheer her up, the romance scene remains an option.

## Gallery

* Geralt on the romantic path, having picked the rowan blossoms.
* A romantic moment at the lake.
* The next morning.
A Sponsor

*"A Sponsor"* is a quest in the "Side Effects" premium module.

## Walkthrough

There is no possible way to complete this quest.

## Notes

* Much like "Herbs for a Deity", this quest can not be completed. Everden of Rinde disappears once you complete "A Debt".
* This quest fails as soon as you pay the additional 1000  to Mr. Glover or kill him during the main quest.

## Phases

### Everden

I was encouraged to learn that Everden of Rinde is buying monster parts as well as all kinds of potions. Sounds like a good way of earning some coin. *I can sell monster parts and potions to Everden.*

### Failed quest

I should fetch Dandelion and get him out of Vizima as soon as possible. I won't have time to finish this quest. *I won't be able to finish this quest.*
Adda

**This disambiguation page lists articles associated with the same title.**
If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Adda** may refer to three characters:

* Adda of Cidaris, the second wife of King Goidemar, mother of King Cedric
* Adda of Temeria, the sister and lover of King Foltest of Temeria, mother of Adda the White
* Adda the White, the daughter of Foltest and his sister Adda, a striga cured of her curse by witcher Geralt
Adalbert I

Prince **Adalbert** was the ruler of Maribor who ended the War of Daggers and became the King of Temeria as **Adalbert I**.

## Notes

* he appears only in the 3rd issue of *Biały Wilk (The White Wolf)* magazine, whose narrative is totally inconsistent in large part with information contained in dynastic descriptions written by Andrzej Sapkowski.
Against the Blue Stripes

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**Against the Blue Stripes** is a quest in *The Witcher 2: Assassins of Kings*.

## Walkthrough

This is the fistfighting quest in Chapter II if Geralt sides with Vernon Roche at the end of Chapter I.

Geralt stumbles upon Roche's men sparring with each other to improve their skills. The witcher then offers to fight them, out of curiosity mostly, but also to help them improve.

First he must face Fenn, then Silas. At that point, Vernon himself appears demanding to know what is going on. Upon hearing that Geralt is sparring with his men, Roche challenges the witcher to a little one on one.

## Journal entry

*Geralt liked to watch Roche's soldiers training. Their fighting style was different from that of the witchers, it was tailored to tackling armed opponents. In turn, Roche's men were always curious about the witcher's techniques and gladly pried at them. After talking to several of them, Geralt decided to try holding his own against Vernon's subordinates, but without weapons, just using fists. Fenn was first in line.*
*Fenn lost, obviously, but the Blue Stripes were undeterred. Silas was more than eager to face Geralt.*
*When Silas was also beaten, Vernon Roche had no choice but to defend his unit's honor.*
**If Geralt defeats Roche**:
*It was a beautiful fight. I had my doubts about who would win for a long time. Yet if you had placed a bet on Geralt, you would have won. Roche lost, yet that was no dishonor in it. Vernon's soldiers, glad their commander had taken a beating, gave Geralt a nice piece of steel.*
**If Roche defeats Geralt**:
*Either Geralt went about it half-heartedly or the special forces are even better than I thought – either way the witcher lost the bout. The soldiers were no longer interested in dueling Geralt.*
## Notes

* Beating all three challengers in the fist fight, will yield an interesting piece of scrap metal, a Steel plate enhancement.
* Should Geralt (on Roche's path) already have looked into the matter of square coins, specifically has already received one from Manfred at the lower camp, possibly even used that coin to unlock the trap door at the *Brothel* by talking to Madame Carole, a nameless fourth fistfighting challenger will show up, and confront Geralt. When Geralt wins, the challenger will warn the witcher to stop his investigation into square coins (related to A Score to Settle).
A Barnful of Trouble

**A Barnful of Trouble** is one of the quests available in *The Witcher 3: Wild Hunt*. This quest starts automatically, when Geralt enters the small village of Carsten, which is close to the Vegelbud Residence. The peasants are obviously in distress, because of the monsters in the barn.

Geralt may also notice the presence of human remains inside the barn. If he does he concludes that the villagers are not as innocent as they seem and can choose to question them about this. If he does, he receives the promised payment, but considerably fewer .

## Journal entry

*Near Novigrad Geralt came across a village whose inhabitants had themselves a bit of a ghoul problem. These nasty necrophages had taken up residence in their barn and posed a threat to the living. Geralt agreed to help the peasants – for commensurate pay, of course.*
*Getting rid of the ghouls did not prove much of a problem for the witcher. A few chops and slices and he was ready to collect his reward.*
## Walkthrough

* Speak with the Peasants outside the barn
* Kill he Ghouls inside
* Collect your reward
A Surprise Inheritance

**A Surprise Inheritance** is a secondary quest in the *Hearts of Stone* expansion.

## Journal entry

*While searching a body he found in a ravaged campsite, Geralt found a key and a journal. Thinking the latter might shed light on its writer's fate, he slipped it into his bag.*
*The notes contained information about a fortune hidden in a hut a griffin had roosted in. The coin had belonged to the deceased's aunt, but since neither she nor her nephew had any use for it now, Geralt decided to kill the beast and take it for himself.*
*Many tuck coin away for a rainy day. Most, however, choose more accessible places for their stash than the cellar. Geralt didn't ponder this choice of hiding places long, however, but instead pocketed the coin and went on his way.*
## Walkthrough

* Read Knut Kreutzman's notes
* Search the ruined hut's cellar

## Notes

* Just northeast of the ruined Kreutzman house, next to an Archgriffin's nest northeast of Heddel, an interesting letter can be found on a body: Letter to brother-in-law.

## Gallery

* Ballista view of the burned-down Kreutzman house on the other side of the river.
* Locked trapdoor cellar with "treasure".
* Archgriffin's nest with view back to the ballista and the burned-down house.
A Plea

## Contents

*Kind folk,*
*For lack of better fare I fed my young'uns pancakes made of ground acorn. The poor tykes've lain on the straw for three days since, their bellies growling something awful, getting sick and crying without end. If you know how to help, come to my hut. I've naught to give in return but a warm word and a prayer of thanks.*
*— Vissy*
Aen N'og Mab Taedh'morc

## Journal entry

*(book is burned, only a few pages still intact)*
*Yviss*
*Yviss, m'evelienn vente caelm en tell*
*Elaine Ettariel*
*Aep cor me lode deith ess'viell*
*Yn blath que me darienn*
*Aen minne vain tegen a me*
*Yn toin av muireann que dis eveigh e aep llea...*
*L'eassan Lamm faeinne renn, ess'ell,*
*Elaine Ettariel,*
*Aep cor aen tedd teviel e gwen*
*Yn blath que me darienn*
*Ess yn e evellien a me*
*Que shaent te cáelm a'vean minne me striscea...*
## Note

These are the words to the song "Elaine Ettariel"
ABC Monday Night Football

## North American Release

**Super Nintendo Entertainment System**
December 1993

**ABC Monday Night Football**, ( ABCマンデーナイトフットボール, *ABC Mande Naito Futtoboru*) is a football video game named after the television broadcast of the same name.

The game was licensed by ABC Sports, but Data East did not obtain an NFL or NFLPA license for this game, and as such, the video game data itself is comprised of fictitious teams, such as the *Indianapolis Rays* and the *Miami Sharks*.

## External links

* Japanese-to-English Translations for Super Famicom games
A Few Remarks on Basilisks and Cockatrices

Reading this book provides bestiary entries for forktails, basilisks and cockatrices and the formula for a Cockatrice decoction. It can be purchased from the following merchants:

* Marcus T.K. Hodgson
* Merchant by the rugs in Hierarch Square

## Journal entry

*Why've you got such big eyes, Grandmum? asked the little girl with worry. "Shriek! Shriek!" replied the basilisk. "Grandmum, why do you say 'Shriek, shriek!'?" asked the little girl with surprise. The basilisk didn't reply, but instead clamped its toothy, venomous maw over the curious little girl and swallowed her up.*
*Luckily, a witcher by the name of Eskel was wandering these lands in search of a zeugl. The witcher was experienced and so knew basilisks only turn people to stone in fairy tales. He also knew it is best to avoid their venom.*
*Eskel noticed the monster had recently eaten, and before anyone could say, "Ready, steady, go!" he threw himself at the beast and cut it open with his silver sword. The basilisk's stomach opened up and the witcher saw the half-digested foolish little girl inside.*
Adalbert

**Adalbert** appears on Iorveth's Path during Chapter III in the Enhanced Edition of *The Witcher 2: Assassins of Kings*. A Nilfgaardian mage, he is involved in the quest The Secrets of Loc Muinne.

## Associated quests

* The Secrets of Loc Muinne
* Dearhenna's Journal

## Journal entry

*Adalbert was a member of the scientific expedition that had set out to explore the caverns beneath Loc Muinne. The man stood out as unpleasant even among sorcerers. One could say that Geralt disliked him from the start - and the feeling was very much mutual.*
*Adalbert had had it coming since the start. As the explorers penetrated the underground corridors, he was ever haughty, offering caustic remarks and never really being useful. Once the expedition discovered Dearhenna's laboratory, Adalbert sought to prevent Geralt from getting his part of the loot. Heated words turned to violent deeds, and Geralt gladly killed the mage.*
Aep Dearhenna

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**Aep Dearhanna** was a mage who studied the decline of the Vrans and had a laboratory in Loc Muinne. This laboratory plays an important part in The Secrets of Loc Muinne quest of *The Witcher 2: Assassins of Kings* Enhanced Edition.

He created the Talking Golem, was famous for his thousand genies curse and the Prototype Megascope.

## Works

* Dearhenna's Notes I
* Dearhenna's Notes II
* Dearhenna's Notes III
* Dearhenna's Notes IV
* Dearhenna's Notes V
* Dearhenna's memoirs
* Bane of the Vrans
Aguara

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

 Books:
* Season of Storms

Comics:
* The Witcher: Fox Children

An **aguara** is a sentient creature which can take the form of a fox or a woman. They don't reproduce sexually, but kidnap little elven girls to transform them into other vulpesses.

## Gallery

* Aguara in hybrid form by Jana Komárková
* Aguara or Vixena by Krzysztof Pawel Moszczynski
* Aguara in hybrid form, *The Witcher: Fox Children*
* Aguara in elven form, *The Witcher: Fox Children*

## Notes

* Aguara means a "fox" in the Guarani language.
A Magic Formula

**A Magic Formula**, a quest, received in Chapter V if Geralt chooses the Witcher / neutral path, sends the witcher to the southernmost reaches of the swamp cemetery, to a refugee cave where he must retrieve a magical formula from an ancient crypt to help Kalkstein re-create Raven's armor.

## Walkthrough

After finding out that Kalkstein can indeed craft armor, given the right components, Geralt heads on out to the southernmost refugee cave in the swamp cemetery where the alchemist has told him he will find a Wayfarer's stone permitting entry to an ancient crypt. This cave also happens to be the very cave where Zdenek, the most famous fist fighter in history lives (pretty humble accommodations!).

To gain entry to Agnes of Glanville's lair, Geralt must use a specific combination of signs which he has conveniently given by Kalstein: Aard, then Igni, then Aard again to activate the stone, and poof! He is in.

Once inside, he is greeted by alghouls, fleders, cemetaurs and Basilisks in this, the largest of the three "Ancient crypts". After battling his way through to Agnes' primary chambers, he will find a chest with the magic formula that Kalkstein has requested. Then it is back to the alchemist with the formula.

## Notes

* Use Aard, Igni, Aard to enter Agnes' lair.

## Phases

### Elements of the Armor

Kalkstein told me to bring him the pieces of both Raven's armor and the armor of a knight of the De Ruyter dynasty, the notes of an elven minstrel, and Agnes of Glanville's magic formula. I'll find all these items in the swamp cemetery. I can access the sorceress' underground laboratory through a cave where some refugees have found shelter. Once inside, I need to find a stone sensitive to magic. A combination of Aard, Igni, and Aard Signs will open the passage. *I must go to the swamp cemetery and find all the elements required to make the armor.*

### Success

I have the magic formula. I need to deliver it and the other items needed for the armor to Kalkstein. *I need to deliver the magic formula and the other items to Kalkstein.* (9000 XP)
Abelard of Hagge

“
Master Abelard of Hagge, alumnus of the Academy at Ban Ard, learned scholar and sage, perished that tragic day as the spells and powers he wielded could not stop the assassin’s blade […]
The mage is a relatively enigmatic character. We do not know if he is a royal advisor or if the king simply invited him along for the river cruise. He appears to be something of an outsider and is clearly disgusted by the on board entertainment. After coming across initially as a “boring sorcerer,” viewers should be surprised by his spectacular reaction and the composure he demonstrates as he assumes a leading role during the clash.
”
~ **The Witcher 2 Enhanced Edition Artbook**
Albedo

## In *The Witcher 3: Wild Hunt*

Unlike previous games, **Albedo** is not simply part of other alchemical ingredients. It must be created using more basic ingredients. It is also used in the following formulae:

* Superior draconid oil
* Superior elementa oil
* Superior hybrid oil
* White armor dye

It is also used to craft a superior Ursine silver sword

## In *The Witcher* computer game

**Albedo** is an additional, or secondary substance which is present in some alchemical ingredients in addition to the primary substance. All alchemical ingredients contain one of six basic substances: aether, hydragenum, quebrith, rebis, vermilion and vitriol. There are also three additional substances: **albedo**, nigredo and rubedo. Any given ingredient may contain only a single basic substance and potentially one additional, or secondary substance.

**Herbs**
* Honeysuckle
* Verbena
* White myrtle petals
* Wolf's aloe leaves
* Wolfsbane

**Minerals**

**Monster parts**
* Drowner brain tissue
* Echinops rootstock
* Ectoplasm
* Vodyanoi bladder
* Wing membrane

**Herbs**
* Honeysuckle
* Verbena
* White myrtle petals
* Wolf's aloe leaves
* Wolfsbane

**Minerals**

**Monster parts**
* Drowner brain tissue
* Echinops rootstock
* Ectoplasm
* Vodyanoi bladder
* Wing membrane
Adalbert Kermith's third map

## Associated quest

* Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 3

## Journal entry

*As per Professor Atimstein's instructions, I will not be conducting further explorations of the sites where I discovered pictograms relating to the Cat School of witchers. These pictograms are identical to the one which the Professor found in the caverns beneath Temple Isle.*
*Adalbert Kermith. Adjunct in Natural History at the Oxenfurt Academy*
## See also

* Adalbert Kermith's first map
* Adalbert Kermith's second map
* Adalbert Kermith's fourth map
A Note From Your Medic

## Contents

*My Dear Brave Soldiers,*
*In recent weeks I have examined a record number of you claiming to be unfit for further service. A large percent of those I examined were assigned to patrols in areas stricken by plague.*
*I prescribed them all an innovative cure of my own devising that consists of twice astringent enemas, self-administered twice daily. Most of the ill miraculously recovered after only one day of this treatment, raising suspicions that the pains they suffered from might have been psychosomatic. That, of course, is highly improbable, given that our codex calls for malingerers to be punishmented very harshly. Just in case, however, I would like to suggest that you brave lads only come see me with truly serious health problems.*
*–Cynddelw Emlyn, Chief Medic, Army Group 'Center'*
Abrad "Jack-up-the-Skirt"

**Abrad** was the king of Yamurlak. He was known for his advanced age, horrible skin condition, anger and cruelty. He is mentioned by Geralt in a conversation with Stregobor in the short story "The Lesser Evil" in *The Last Wish*. The two discuss various aristocratic women, who were said to have been afflicted with the "Curse of the Black Sun". Stregobor referred to several cases where such women allegedly became bloodthirsty beasts who tortured and killed their subordinates. However Geralt saw in such trends and behavior no clear evidence that these women had mutated into monsters.

As an example, Geralt cited king Abrad:

“
*In Yamurlak, for instance, old man Abrad reigns. He's got scrofula, not a single tooth in his head, was probably born some hundred years before this eclipse, and can't fall asleep unless someone's being tortured to death in his presence. He's wiped out all his relatives and emptied half of the country in crazy – how did you put it? – attacks of anger. There are also traces of a rampant temperament. Apparently he was nicknamed Abrad Jack-up-the-Skirt in his youth.*
”
— pg(s). 86, "The Lesser Evil", in the collection The Last Wish *(UK edition)*
Aen Elle

The **Aen Elle** (Elder Speech meaning "People of the Alders", "**Alder Folk**") are elves who inhabit another world and are culturally distinct from Aen Seidhe elves. The latter arrived on the Continent after the Conjunction of the Spheres following the destruction of their ancestral homeworld. In the world of the Aen Elle, elves are constantly at war with unicorns. The King of the Alders, Auberon Muircetach, governed his people from the capital city of Tir ná Lia.

A book about Aen Elle use of magic was written by Geoffrey Monck.

## Known Aen Elle

* Aramil
* Auberon Muircetach
* Avallac'h
* Caranthir
* members of the Dearg Ruadhri
* Eredin Bréacc Glas
* Gealbhan
* Ge'els
* Ingor Helyanwë
* Imlerith
* Nithral
* Lara Dorren
* Shiadhal

* Aramil
* Auberon Muircetach
* Avallac'h
* Caranthir
* members of the Dearg Ruadhri
* Eredin Bréacc Glas
* Gealbhan
* Ge'els
* Ingor Helyanwë
* Imlerith
* Nithral
* Lara Dorren
* Shiadhal

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 in *The Witcher* game series
Additional weapons

Below is a list of **additional weapons** as seen in *The Witcher 2: Assassins of Kings*. Note that there are a number of "steel swords" which are technically additional weapons. These hang at Geralt's side, unlike "real" steel swords.

* For a complete list of steel swords, see The Witcher 2 steel swords
* For silver swords, see Silver swords in The Witcher 2
* For ranged weapons, like most daggers, see Ranged weapons
A Short History of Pomino

## Journal entry

*Though Pomino does not enjoy the fame of Est Est or even Erveluce, it still attracts a considerable number of admirers and remains among the best wines in the world. Few, however, know how close the world came to losing its slightly acrid, surprisingly deep aftertaste. The cause of this averted disaster was Phylloxera Mortifera, that is to say, Phylloxera the Deadly, a species of aphid whose sudden attack nearly wiped out all existing vines of this variety. For many weeks no one was able to exterminate this pest and it seemed Pomino was doomed to extinction. In the end, however, the aphids were defeated by ducal alchemists and a carefully selected group of vintners was appointed to ensure its vines took root at Castel Ravello once more. Some experts from the time of the plague claim their restoration efforts introduced cross-contaminants and never again were they able to extract from this grape that same bottomless flavor as before.*
Abandoned Sawmill (location)

The **Abandoned sawmill** is a location in the Skellige region of the *The Witcher 3: Wild Hunt*. It is located in the forest west-northwest of Redgill, west-southwest of Gedyneith and northeast of Blandare. A leshen prowls the area.

## Map description

*Though located deep in the forest, an ideal place for lumber harvesting, the sawmill now lies abandoned and unused.*
Abandoned site

A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more. There are a number of **abandoned sites** scattered about the various regions in *The Witcher 3: Wild Hunt*.

## White Orchard

* Sawmill
* Abandoned site at the roadside shrine along the road between Abandoned village and the bridge west of the Ransacked village

## Pontar (Velen and Novigrad)

16 locations

* Boatmakers' Hut
* Calveit Watchtower
* Mire Landing, south of Byways
* Lovers' Landing / Fireburst Harbor
* Campsite west of Lurtch
* Olena's Grove
* Refugees' Camp
* Hut along the coast, west-northwest of Hangman's Alley
* Abandoned site at the boatyard south of the Refugees' Camp
* Abandoned site, fishing village in east Velen, across from Oxenfurt
* In the *Hearts of Stone* expansion:
	+ Barrengarth
	+ Crane Cape
	+ Heddel
	+ Lower Mill
	+ Mohrin Village
	+ Stacheier

* Boatmakers' Hut
* Calveit Watchtower
* Mire Landing, south of Byways
* Lovers' Landing / Fireburst Harbor
* Campsite west of Lurtch
* Olena's Grove
* Refugees' Camp
* Hut along the coast, west-northwest of Hangman's Alley
* Abandoned site at the boatyard south of the Refugees' Camp
* Abandoned site, fishing village in east Velen, across from Oxenfurt
* In the *Hearts of Stone* expansion:
	+ Barrengarth
	+ Crane Cape
	+ Heddel
	+ Lower Mill
	+ Mohrin Village
	+ Stacheier

### Maps

* Boatmakers' Hut
* Calveit Watchtower
* Mire Landing
* Lovers' Landing
* Campsite west of Lurtch
* Olena's Grove
* Refugees' Camp
* Hut along the coast of Spitfire Bluff
* Boatyard
* Fishing village
* Barrengarth
* Crane Cape
* Heddel
* Lower Mill
* Mohrin Village
* Stacheier

## Skellige

5 locations

* Lurthen, on Hindarsfjall
* Isolated Hut, on Hindarsfjall
* Ruined Inn, on Ard Skellig
* Sawmill, on Ard Skellig
* Lumberjack camp south of Sund, on Ard Skellig

### Maps

* Lurthen
* Isolated Hut
* Ruined Inn
* Sawmill
* Lumberjack camp

## Toussaint

* Coopers' Slope, west-southwest of Lac Célavy
* Cutterin Manor, 2est of Chuchote Cave
* Forest Herbarium, southeast of Coronata Vineyard, northeast of Dulcinea Windmill
* South of Fox Hollow: Letter from Augustin Tonneliay.
* Freinte Docks, southeast of Flovive
* Pavone Slope, south of Lac Célavy
* Tilly Field, West of Tesham Mutna Ruins: Letter bearing Castel Ravello's seal.
After the White Frost

This document is found in the elven mage's laboratory inside the ruins northwest of Byways.

## Journal entry

*Spiring ash down dreamy hills*
*past sparkling waters, Tir ná Lia drifts*
*slowly, softly, silently,*
*into oblivion.*
*Sage lips blacken, frosted bones quiver.*
*Before an ice-bound eye can blink*
*in distant skies I will watch your descent.*
A Nilfgaardian spy's report.

## Journal entry

*To Lieutenant General van Obreer. Redanian troops seen three days' march to the east of Rustfield. Their numbers exceed previous estimates fourfold.*
*Two men lost during reconnaissance. Private du Bois was captured by the enemy, while Private Hogenbirk was executed for attempted desertion in accordance with Article 22, Item XII of the Hoertogensbosch Codex.*
Aeschna

The **aeschna** is described by Geralt as "a bumpy and rough-skinned monster four yards in length resembling a stump overgrown with algae and with ten paws and jaws like cut-saws". The "liquid manure" which forms much of the delta now, suits the aeschna.

“
*I looked for the words "Witcher urgently needed". And then there'd be a sacred site, a dungeon, necropolis or ruins, forest ravine or grotto hidden in the mountains, full of bones and stinking carcasses. Some creatures which lived to kill, out of hunger, for pleasure, or invoked by some sick will. A manticore, wyvern, fogler, aeschna, ilyocoris, chimera, leshy, vampire, ghoul, graveir, were-wolf, giant scorpion, striga, black annis, kikimora, vypper... so many I've killed.*
”
— pg(s). 116, "The Voice of Reason 4", in the collection The Last Wish *(UK edition)*

— pg(s). 148, "The Voice of Reason 4", in the collection The Last Wish *(US edition)*

In *Blood of Elves*, it is reportedly the sort of thing which has been preying on transports on the delta. The Malatius and Grock Company commission Geralt to travel on the transports to ensure that they makes it across, should such a beast attack. And of course, one finally does. After the beast is beaten back and Geralt is safe, Linus Pitt exclaims that Geralt has done him a huge favour by revealing the existence of the beast and that it will henceforth be known as *"Geraltia maxiliosa pitti"*. However, Geralt requests otherwise, to call it "*Everetia maxiliosa pitti"* instead, after Everett who was almost devoured by the monster.

## In *The Witcher 2: Assassins of Kings*

This creature bears resemblance to the kayran of Chapter I in the second installment of the game trilogy.

## Note

* Aeschna is the name of a genus of dragonflies, the *"Aeschnidae"*, in the real world.
A Hallowed Horn

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**A Hallowed Horn** is one of the quests available in *The Witcher 3: Wild Hunt*.

## Journal entry

*Holger Blackhand had stolen a great many priceless goods during his many plunderous raids. Yet none of these foreign trinkets could rival the carved horn passed down to him from his ancestors for his affections. The warriors he lad recently banished must have known this – for they took this horn as an act of vengeance against Holger. Holger had let it be known that whoever found his prized possession would receive a hefty reward. Geralt, who could track thieves and stolen goods like no other, decided to investigate.*
*The witcher managed to retrieve the stolen horn, then returned it to Holger's envoy in Holmstein. Though this warrior was saddened when Geralt told him of the thieves' fate, he paid every copper of the promised reward.*
## Walkthrough

* Track down the thieves and retrieve Holger's horn
* Find the stolen horn
* Bring the stolen horn to Mathios
Abandoned Sawmill

**This disambiguation page lists articles associated with the same title.**
If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Abandoned Sawmill (location), a location on Ard Skellig
* Abandoned Sawmill (quest), the associated quest
* Sawmill (Ard Skellig), also an initially abandoned sawmill on Ard Skellig
* Sawmill (White Orchard), an initially abandoned sawmill in White Orchard
A Bard's Beloved

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**A Bard's Beloved** is a secondary quest which Geralt can stumble upon while in Skellige.

## Journal entry

*Geralt happened across a terrified bard who trembled when he spoke of his "beloved", yet other than that refused to say an ill word about the woman. Even stranger, everything seemed to indicate his betrothed lived in a cave. Geralt decided to check out what sort of curious couple he was dealing with.*
*It turned out the bard's "beloved" was a hideous water hag. No wonder the thought of her caress made him shake in fear and revulsion. Geralt dealt with her as he usually deals with monsters.*
## Walkthrough

* Find the troubadour's "beloved"
* Defeat the water hag
Adam Skorupa

**Adam Skorupa** is a Polish composer and sound designer, born in 1975. Along with fellow music and gaming enthusiast Paweł Błaszczak, he formed gamesXsound, a music and sound production studio. Together, they have created music and sound effects for several different computer games, including  *The Witcher*, *The Witcher 2: Assassins of Kings* (with Krzysztof Wierzynkiewicz) and other media.

Adam Skorupa also formed the trance/electronic music band Aural Planet with his friends in 1997, and they've released six albums since then.
A Final Kindness

**A Final Kindness** is one of the quests available in *The Witcher 3: Wild Hunt*. It only becomes available if Keira Metz is burned at the stake, during Final Preparations when talking to Triss.

## Journal entry

*Life, like art, abounds in tragedy, and sadly the ending of Keira Metz's story added to its cornucopia of woe. With the notes on the plague she took from Mouse Tower in hand, she presented herself to King Radovid. She was counting on obtaining a royal amnesty in return for the possibility the plague could be turned into a weapon to wield against Radovid's enemies. But she forgot one important detail — never deal with a devil, and especially not a devil backed by armies and with a fierce hatred of sorceresses.*
*Radovid laughed in her face, arrested Keira and had her impaled on a pike. She died in hideous agony, screaming curses against Radovid and his kingdom that echoed through the streets of Novigrad.*
*When Geralt returned to town, Triss asked him to help retrieve her body and give it a proper burial.*
*Geralt did as Triss asked, and after a bit of trouble with some guardsmen he was granted permission to retrieve Keira's body. It was a sad evening for everyone who had known the once-bright and vivacious sorceress, but Triss and Geralt were glad they had at least been able to give their respects in this small way.*
## Walkthrough

* Meet Triss at the Eternal Fire shrine near the harbor around midnight.
* Get rid of the guards.
* Retrieve Keira's body.