recursal/Fanatic-Fandom huggingface dataset:
Alastair Alban

## "Horror of Haybos"

Alastair Alban is a caucasian human male born on the War World of Haybos in 300 PND, and was forcibly drafted into the armed forces at the age of 18. He quickly gained a reputation within the KAD forces as being a ferocious fighter and excellent strategist. However, it was also noted that he had an issue with authority and often disobeyed direct orders if he believed that he had a better option. Growing up on a War World, Alban was tough and fit, and more than capable of handling himself in any fight he found himself in. His skills were quickly noted, and he rose the ranks of the KAD with a speed rarely seen elsewhere. Once commanding his own Division, he was transferred to lead the "Hay Boys" Division. To this day, he continues to fight alongside his men in valor and honor, telling stories of past engagements and chargine the enemy frontlines (sometimes simultaneously).
Slime Face

## An Old Friend

Also known as Edward Fayhce, Slime Face is the head villain in charge of the Face Gang. Fayhce was once the Head Researcher for the Kodian Kause back before Operation New Dawn. Dr. Henry Freeman is Fayhce's predecessor, and has improved on his incredible discoveries. Fayhce was tasked with creating highly efficient weapons for the Kause to use against the United State of America. Fayhce created the original plans for the Iron legion mechs, but his full experiments could not be completed.

Fayhce went insane after testing a highly unstable, explosive, corrosive, and red ertificial element named Neutralite. Fayhce tested this material on prisoners of war, and, when the Kause refused to fuel his torture any longer, the mad scientist injected himself with so much Neutralite, he became a literal pile of green slime. His new form was nearly indestructible, able to fit into any space, mold into any shape. He attacked The Great and Esteemed King Kodian Venclorus, and blew up his lab, along with any research on how to cure or beat him. Soldiers shot at him, but the bullets became trapped in his slimey body. He then moved the bullets around in his body and then shot them back out from his hands like a mini gun. The red-haired Irishman had his nice accent twistsed into a garbled growl, his excellent smile turned crooked, and his eyes melted away to become small red glows from empty holes in his liquid form.

He disappeared into thin air, and only became public after forming the Face Gang and changing his name officially to Slime Face. He had learned new tricks, able to manipulate his form into the shape of any person he had ever seen, including his old body. He could change his voice and act like a normal person, able to blend in perfectly with an average person. He even learned to make himself bleed some crimson slime to help prove to others he was not a spy. He is one of the only people able to harm Kode Venclorus, and has successfully overthrown the Kodian government several times over. Once a human, now a monster...

## Famous Quotes:

1. "Mary had a little lamb/I tied it to a well/grabbed a stick of dynamite/and it blew it all to hell!"
2. "The roses have wilted/ The violets are dead/ The demons run circles/ round and round in my head!"
3. "Hell is empty. All the demons are here, and you, my dear, stare at their king."
4. "I bring chaos, and as we all know, chaos is the natural order of things."
5. "If some people just want to watch the world burn, I'm positive I employ a good chunk of them."
6. "I had a lot of time to think, under that rubble. A lot of time to think, and plan, and plot and scheme. And now you, Mr. Venclorus, will reap the results!"
Pantlia

## Human Haven

Pantlia is very similar to its neighbor across the sea, Yarland, in the fact that it borders the channel seperating the east and west island of the Continent of Pilbo. Pantlia is also democratic, and has been so for most of its lifespan. Pantlia is a sanctuary for those fleeing the Pilboan Empire or anywhere in the vast expance of unowned land. Pantlia sits on the western-most coast of the eastern island of the Continent of Pilbo. Despite their similarities, Yarland and Pantlia have been to war with each other and continue to have stressed relations due to the constant debate over ownership of the channel seperating the two islands. Pantlia boasts citizens from all races except the Lizardfolk, sitting at a total population of 3,120,143 citizens.

### Capital: Greater Huish

Population: 50,986 citizens

Founded in 4,861 (Earthly historians place it at around 13th Century AD)

### Other Landmarks of Importance:

1. Adia's Wall: Magic seventy-five foot tall wall made to protect the coastline of Pantlia from attack by Yarland naval forces.
2. Mine of Immortals: One of the many Pantlian sites where Immortals were used for manual labor superior to the average slave or human.

## History:

1. 4841- Pantlia is made through civil war
2. 4841- Ravahn Nighthaven drives the split of Pantlia from the Pilboan Empire in a brutal civil war.
3. 4845- Ravahn Nighthaven is assassinated by Pilboan spies while attending a meeting.
4. 4852- A hero arises: Armis Montague
5. 4861- Armis Montague leaves home one day and is never seen again. The Pilboan Empire is to blame for this.
6. 4873- A new hero arises: Culling the Monk
7. 4888- Culling the Monk leaves home and is never seen again. The Pilboan Empire is to blame for this as well.
8. 4901- A new hero arises: Saeward son of Brictmar
9. 4918- Saeward son of Brichmar tirelessly tracks down the Pilboan group responsible for the past assassinations, and brings them all to justice.
10. 4931- Saeward son of Brichmar dies of disease. Some suspect Pilboan fould play, but no solid proof has been found.
11. 5057- A new hero arises: Alvar son of Lambert
12. 5060- Alvar son of Lambert falls into a volcano and is incinerated by the lava. Sacrificed by the Pilboan Empire.
Vergan Expanse

## No Man's Land

The Vergan Expanse is what was once the eastern coat of China, and Russia. The large swath of territory was created during the brief nuclear war between the Kodian Empire and Jexan Empire. The area is the last piece of land that contains buildings, vehicles, etc. from the Old World. It is lawless, and full of bandits, raiders, and a few settlements dotted about. The Face Gang was born here after Slime Face fled here after his body was horribly injured during his experiments. The gang then invaded the Far North of the Kodian Empire, creating the Alaskan Dead Zone.
Ryanstown

## (K4) City of Sin

Ryanstown was the first megacity to develop in the K4 Universe, being officially denoted as a megacity in 2018 AD. As of 2054, Ryanstown stretches from Augusta in Maine, westward to Indianapolis in Indiana, and East/South to Raleigh, North Carolina. The city is one of the largest megacities in the K4 Universe, and acts as a major hub for trade, jobs, and the world economy. Almost every megacorporation has a major branch somewhere in the city of Ryanstown, making it a hotbed of activity. Here, the wealthy and poor are forced to brush against one another, as massive and pristine Arcologies are constructed amidst the destitute slums and sprawls. Megacorporations build their atmosphere-scraping skyscrapers, and erect monuments and parks to nobody but themselves. As people starve and live under bridges, the management of these companies sit atop their private flying homes in the clouds, looking down on the animals down below as they battle it out for even the most meager supplies. Gangs and crime syndicates have risen to dominate Ryanstown (as is the common theme amonst the Universes), causing entire sections of the city to become abandoned.

As the megacorporations abandon sections of the city, all power and services are cut. Walls are erected to bar the scum inside their hovels as they gradually starve to death or kill each other. Some of the larger of these areas are televised 24/7, to act as entertainment and another source of income for the megacorporation. And once these areas of particular gang activity grow to a size that threatens even the megacorp, they send in "repopulation units" to handle the remaining residents. Most areas do not survive this process for more than a day or two...

Ryanstown's underground world survives these assaults, however. Smuggling, drug production, illegal cyberware, murder, robberies, hacks, sex rings and prostitution (which is corporately endorsed in certain Districts), and more are all common practices in the City of Sins.

Ryanstown is also where many of the megacorporations made their start. These companies include Kodian Enterprises, All-Seeing Eye-Corporated, Artificial Life, and the Great Spherical Church.
PC

## "The Pilboan dating system is simple, but effective," -Dr. Jason van Hellsing

The acronym PC stands for Pilboan Calendar, and pertains to the specific dating system used by the residents of the Continent of Pilbo. The calendar has the same months and days as the conventional calendar, but begins at 0 in the year 400 B.C.E. This comes as a result of Pilbo's creation, which occurred in 400 B.C.E. thanks to Teyaco. Everything before the creation of the continent uses negative numerals, while everything after the continent's creation uses positive numerals.
Wraith

## Unrivaled Rage

Wraith classification is reserved for those entities or Subjects that exibit explicit hatred, or violent malcontent, towards the JPCU and its allies. Wraith-Class entities pose a dangerous threat to the JPCU, but have shown either weaknesses of some sort or a maximum cap on their levels of power. Wraith-Class Subjects are not to be underestimated, as it may seem that they are far weaker than the Archon-Class Subjects.

## How to Handle a Wraith-Class

* Despite rumors traveling around the JPCU, Personnel are not to come into any direct contact with Wraith-Class Subjects without supervision by Security Personnel.
* Staff members are to do the majority of non-experimental contact with Wraith-Class Subjects.
* If a Wraith-Class Subject manages to escape, or one is encountered in the “wild,” Personnel are to alert the nearest Security Personnel and flee the scene or to safety.
Royal Order

## The Almighty Command

A Royal Order is an absolute command uttered by The Great and Esteemed King Kodian Venclorus. It is a very powerful order, that must be accomplished at all costs. No other order takes precedence except another Royal Order. If one is not accomplished, the person unlucky enough to receive it is killed.
Thompson Atmospheric Burner

## "*A diabolical weapon fitting for any man's namesake. May the Martyrs hold whomever falls victim to this device*," -The Great and Esteemed King Kodian Venclorus, on the TAB

The Thompson Atmospheric Burner Device was devised by Major Thompson prior to his untimely death at the hands of Slime Face during Operation Tentacle's Reach. Thompson brought the idea to Dr. Henry Freeman, knowing that such a device could not yet be built due to technological constraints, but after both men died the technological limits of the NWI allowed for initial designs and testing to begin.

### Design

The TAB Device was designed as a planet-killing super-weapon, devised to not only kill all living matter on a planet's surface, but also permanently scar the planet and leave behind visible evidence of the previous events. The TAB weapon is an oversized torpedo, built for special use aboard either the Titan-class Megacarrier or the Pride of the Kore, with a warhead containing Neutralite-infused radioactive material bearing a massive nuclear yield. The unstable warhead is incredibly fragile, and as such can only be transported short distances aboard spacecraft, to avoid destroying the ship it is on.

When launched into a planet's atmosphere, either from an orbitting vessel or from a planetary site, the missile detonates in the middle level of the atmosphere. In doing so, the weapon releases its incredibly radioactive power, leaving an initial ball of plasma bright enough and large enough to be seen from space. The weapon brings radiation capable of fissioning materials with low atomic numbers like oxygen to bear, turning the very air of a planet, regardless of its makeup, to plasma.

In a run-away series of nuclear detonations and radiaon waves, the entirety of a planet's surface is covered in insanely hot, ionizing plasma. This melts the planet's crust and, depending on the gravity and size of the planet, may continue to melt through the mantle and lower tectonic levels if left unchecked. This weapon reduces planets back to their youngest stages- as balls of plasma, lava, rock, and flame- reheating the planet's surface until its atmosphere is destroyed and its surface will not be habitable for millennia. In order to stop a planet from being irreversibly damaged beyond repair, the atmosphere of the planet must be drained off the planet before the plasma can melt through the crust.
PGF

## Planetary Garrison Forces

The Planetary Garrison Forces are soldiers (usually conscripted, especially on planets recently colonized) working for a planet's government charged with defending the planet, keeping the peace, and ensuring that the planet's operations function smoothly. A planet's garrison's size changes depending on the population and/or importance of the planet, although planets of particular usefulness are usually guarded by dedicated soldiers and military forces.
Tabsit

## Description:

The religion of Tabsit, founded in [###] D.J. by the Prophet Alash in response to invasions by Catollianism's preachers and the Empire of Monzia, is a monotheistic pseudo-numerological faith which seeks to succeed the ideas of Catollianism and combat their "heretical" use of Icons. It adopts some of the numerological concepts seen in Catollianism, [JUDAISM], and [ANCIENT GREEKS], combined with symbology and pattern-use examination to produce a spirituality that sits in direct contrast to Catollianism in most ways. Tabsit's adherents are referred to as "Mubasats."

Tabsit maintains hostile relations with all other major world faiths, seeking to destroy them and destroy their Icons; Tabsit was the first Iconoclast faction to reach global status. Tabsit's extreme positions regarding codes of ethics and conduct, as well as their refusal to create or use Icons and their development of the Anicons ensures that their relations with other major world religions remain aggressive.

### Organization:

Opposed to other major world religions in the K5 Universe, Tabsit has no formal religious hierarchy. Derived from the Prophet Alash's ancient writings on the matter, Tabsit attempts to maintain the original spirit of the religion by keeping its structure as simple as possible. The clergy of Tabsit are known as "[REDACTED]," and serve as the only form of dedicated higher-spiritual advisor in the faith; individuals within Tabsit have their own relationships with God and Jehos, and should not need a middleman to intercede on their behalf.
Teyaco

## Description:

Subject #16 stands at six (6) feet five (5) inches tall, and is a male of Mexican descent. Teyaco, according to interviews, is currently eight hundred and fifty one (851) years old. He claims that "the gods" gave him immortality and divine powers after killing the Olmec leaders and their gods. He has long, straight, black hair and tattoos up his arms, legs, on his chest, back, and neck.

## History

Subject #16 was born sometime in the 12th century AD, although JPCU scientists have shown that he is far too young and perceives historical events differently than official history. Other scientists believe that he remembers history as it actually happened, and not as we in the present have interpreted and changed it to benefit our agendas.

## Creations:

1. Stregezor
2. Teacher of Censorship

## Containment Procedures

* Subject #16 currently rules over the Pilboan Empire with an iron fist, and has been deemed a fairly benevolent but powerful paranormal abnormality. As such he cannot be contained and is considered an ally and not enemy of the JPCU.
The Ironblade Sanctum

## Description:

The Ironblade Sanctum acts as the main heaquarters for the Crimson Crescent pirate organization, and is located on the planet of Parable. The Sanctum is hidden away in the Northwestern Hawk Neck Mountains, a large mountain chain surrounded by a large swath of nuclear wasteland. The settlement is mostly hidden away in the mountains's cave systems, interconnecting the entire base throughout the mountain range. It was founded by the Crimson Crescent in 302 PND, and has only increased in size since. The complex is massive and heavily defended; the wasteland surrounding it ensures that no enemies can enter on-foot without extensive knowledge of the booby-trapped cave systems that lead from outside the wasteland's borders.
The Moskovskiye Loyal'tsy

## The Moscow Loyals

THe Moscow Loyals are a K1 sub-group of the Russian Mafia created after Operation Newer Dawn and the death of Vladimir "Vlad" Alchenko. Led by a series of mysterious Pakhan's sent from Europe, the Moscow Loyals were sent over to the United States (Ryanstown specifically) to retake the territory the Moscow Mafia lost during their war with Vlad. Making use of massive amount of newfound reclaimed power and resources, the Moscow Loyals are brutal, efficient, and influential.
Strongholds

## Mountain Fortress

Strongholds are the massive hollowed-out mountain cities created by the Dwarves. They are totally self-sufficient, and dislike letting outsiders in. Anyone not a Dwarf must pay extensive taxes and fees, not to mention the threat of death looming over them at all times. They were built to repel the Orcs and Goblins, as well as any other threats. They are usually guarded by magical wards to prevent evil magic from tampering with them, and this does keep Database from entering (in a spirit form of sorts, anyway).
Pope Diodoro Bonanni

## History:

Diodoro Bonanni was born in Italy in 2000 A.D. He became an ordained priest as soon has he was able to, and was famous for his intense dedication to the Catholic Church. He eventually grew to become a Cardinal, after being recognized for performing several miracles in the name of God (JPCU scientists believe they were either done through magical means, demonic means, or other paranormal forces).

After being involved in a number of scandals regarding assassination plots against the current Pope, Bonanni still held on to a great amount of fame and love in the eyes of the people. Eventually the Roman Catholic community forced the current Pope’s abdication, and forcibly placed Bonanni in his place. Bonanni, with the full suport of the Catholic world, went on a massive reformation campaign and changed most Roman Catholic Doctrine. He reinstated the Inquisition, Iscariot Crusaders, conquered Italy from the democratic government, and then declared Crusade against Muslims, Protestants, and all other forms of Catholicism he declared as “heretical.”

Now, he runs the Catholic Church with an iron fist, still maintaining the image of a Prophet in the eyes of the Catholic community. With such fervent followers, Bonanni is able to maintain power with ease, despite all of the changes and fundamental reforms happening. The JPCU is currently working with the SCP Foundation to assassinate or arrest Bonanni under charges of paranormality and/or anomalous traits.
Omega Protocol

## End Times Have Come

The Omega Protocol, initiated when an OMEGA LEVEL energy emission is detected, is the only way to destroy an Omega level being. Also called the End Protocol, this directive includes the total obleration of the universe, and the relocation of all essential personel to another universe. This new universe is the same as our own, except that all the "essential personnel" are about to die. This plan was designed to kill Kode Venclorus, of Benedict the Butler should they ever switch sides. This was created by the DigsCo. Council after they witnessed Kode's powers. This plan is included in the Superpower Regulations belonging to the Kodian Empire, as all nations were required to sign it.
Roan

## Description

Subject #9C, also known as “Roan,” is a five (5) foot ten (10) inch tall creature, covered from head to toe in barnacles, seaweed, porous coral holes, and in some rare cases even small living creatures. Roan are magically created creatures made through a magical aura surrounding Subject #9 Poseidon’s Trident. They have shown superhuman strength and agility, as well as a suicidal love for the Trident itself. They seem to operate independently from Subject #9A, The Kraken. Like The Kraken, though, the Roan seem to also wish to protect and retrieve The Trident at all costs.

## History

Roan have no history, but do have a point of origin. The Trident slowly turns anyone in a close enough radius into a Roan, also affecting their minds and slowly converting them into devout followers.
Pride of the Kore

## Lasting Memories

The Pride of the Kore is the name of The Great and Esteemed King Kodian Venclorus's private capital ship. It is the last capital ship left from the Old Kodian Republic before its collapse, and has stood the test of time. A ship comparable in size to planet earth. The Pride of the Kore was the biggest military vessel produced by the OKR, and included a colony ship within It. The ship was tasked wth protecting Earth from Dardarian attack, and was to welcome any Kodian survivors or refugees of the wars. Now, it is a ship with firepower rivaling the Titan-class Megacarrier. Insanely luxurious, only the most veteran offices and pilots are allowed onboard. Many military officials believe that it should be converted into a museum, just like the colony ship responsible for delivering the Kodians to earth.
Regime

## Description:

The Regime was founded only a few months after The Fiscal Suicide of 2020, in response to the global corporate takeovers and dissolutions of conventional government bodies. The Regime is a militarized, anarchistic extremist terrorist group and private military organization known to sell their services to any other organization looking to harm the megacorporations; they maintain hostile relations with all megacorporations and suspicious relations with other criminal organizations.

### Organization:

#### Headquarters: Unknown

The Regime operates in a disjointed, decentralized manner through the "cell" system; small groups of less than a dozen members control the Regime's operations in an entire Supercity via espionage, bribery, other mercenaries, and manipulation; these cells carry out anti-corporate operations and spur rebellion wherever they are able. The Regime is known to have a global influence and a militarized command structure, although the details of said structure and the identities of the members that comprise it are unknown. The Regime operates is known to operate under the old American military hierarchy, a system derived from their origins within veterans of the old United States.

The Regime recruits from mercenary companies, corporate security personnel, veterans of the Corporate Wars, and anyone else with combat experience that they can radicalize. Their recruitment tactics are known to be subtle and insidious, undoing the propaganda of the corporations before slowly introducing more extreme ideas; potential recruits who fail to meet the requirements or who waver in their conviction are immediately dismissed. The Regime recruits relatively rarely, opting to manipulate lowly street gangs or other organizations rather than risk their own members; by maintaining a small membership, the Regime is able to better control the activities of individual members and better ensure secrecy.

The Regime are terroristic in their operations and professional soldiers in their plans' executions; trained soldiers, the Regime are efficient in their attacks and masterful in their tactics. They are not above using fear or intimidation to achieve their goals, will target civilians without hesitation, and are known to use smaller organizations as fronts for their real operations.
The Ethereal

## Description:

The Ethereal, sometimes referred to as "The Collective Unconscious" or simply "Psyche," is an alternative level of reality in the K2 Universe which serves to store the minds and Souls of creatures located on the Material Realm; all creatures that have thoughts or Souls, from humans and Elves to cats and ants and alien horrors, have reflections in The Ethereal. Compared to some other Realms of K2, little is known about The Ethereal, as its hostility makes it difficult to acquire sufficient data (*Note: A large percentage of JPCU interaction with The Ethereal relate to the study of Psionics or interactions with Spiritual entities or individuals attempting to abuse The Ethereal's otherworldly features for their own gain*)

The Ethereal was discovered by the JPCU during Operation: [REDACTED], when [REMOVED] conducted an infiltration at [EXPUNGED] to [REDACTED]. However, the JPCU's research into Psionics had spawned hypotheses related to the potential existence of a Realm similar to The Ethereal as a necessary layer to store emotions, thoughts, and Souls.

### Physical Description and Attributes:

The Ethereal, being another layer of reality rather than a completely separate one, is a Realm of pure emotion, of thought and Soul; as such, The Ethereal features a reflection of all places across all times simultaneously. Being a nonphysical Realm, The Ethereal is easily shifted and warped by the willpower of Souls and minds contained within it or adjacent to it, usually the lost Souls of Spirits or other Undead who, being so deeply attached to specific places or times, will fix parts of The Ethereal to appear like wispy, transparent versions of the real world as they remember it. Otherwise, the normal Material World is only very faintly visible, as if the world was made of glass, and only leaves barely visible outlines and hints of its presence; sound does not pass through The Ethereal and into the Material or vice versa.

The Ethereal is a desolate expanse, cracked and crooked and deformed by the minds passing through it.
War World

"War Worlds are just that; planets so constantly consumed by armed conflict that there is no end in the forseeable future, no stop to the death and killing, no respite for the dead, and most *certainly* no rest for the wicked." -The Great and Esteemed King Kodian Venclorus

Officially recognized as a planetary classification by the DOPI in 305 PND, War Worlds are planets that have been so totally engulfed in armed conflict that there is no reasonable for forseeable end in the near future. Such planets usually had strategic value at some point, but due to the constant state of fighting most of that value is guarenteed to have gone down. Most commonly, these planets are kept in constant strife through the sheer brovado of the military leaders assigned to protecting the planet, or the need to keep said leader's self-esteem up and in good spirits. War Worlds are also often beset upon by multiple factions at once, although this is not a requirement for the classification to be made.

These planets usually breed unique and strong/durable/tough/battle-hardened Divisions of military soldiers, due to the civilian populations usually being forcibly drafted into the military of whatever faction controls their area at that particular moment in time.

### List of War Worlds

1. Archimedes (on a technicality, since Archimedes was destroyed 5 years before this classification was implemented officially. According to DOPI statements, the War World classification was created due to the events that took place on Archimedes)
2. Haybos

The list goes on for several *hundred* more points.
Töten-Kragen

## Kill-Collar

### Physical Description and History:

The Töten-Kragen is a thin, smooth, white metallic collar that is made of Titanium. It was invented by Dr. Jason van Hellsing, a Justicar for the JPCU, as a means of controlling humanoid Subjects in JPCU custody. The ultimate goal is to use these collars as ways of forcing Subjects to work with Investigators in the field, and as weapons against enemeies of the JPCU.

###

### Effects

The Kill-Collar can be triggered in one of several ways, and can vary between models. The trigger of a Kill-Collar does not have to be a physical button, but it could be a condition detected by the collar’s scanners and devices:

1. Increased temperatures high enough to kill a normal human will trigger the collar
2. Increased levels of demonic energy detected within or on the wearer will trigger the collar
3. Increased brain activity connected with violence, magic use, or transformation will also activate the collar.
4. Heart-rate of any one (1) of the Subject’s handlers dropping below living levels will result in activation as well.
5. Proximity to the physical trigger increasing beyond one (1) kilometer will trigger the collar.

The Kill-Collar can apply a great number of effects, either to incapacitate or kill the wearer. These settings can be changed at the discretion of the physical trigger‘s handler.

1. Temporary or permanent blindness, which involves the collar injecting toxins into the wearer’s brain.
2. Deafness, caused by the collar slicing at the eardrum with accurate laser.
3. Disorientation, caused by the collar sending a rush of electrical signals throuthout the wearer’s brain.
4. Unconsciousness can be caused by the collar administering either electric shock or toxins.
5. Paralysis caused by toxins injected by the collar.
6. Asphyxiation cuased by the collar cutting off blood circulation to the wearer’s brain.
7. Incineration caused by the collar’s self-destruction and subsequent explosion (an event similar in energy level to a half (1/2) pound of C4 explosives detonating).

## Töten-Kragen

Töten-Kragen, with controller shown at left

### Effects

When triggered, kills the wearer in one of a variety of ways.

### Cost to sell

Illegal, but certain groups will pay into the 100 thousand dollars
Pilboan Empire

## Modern Fascism at its Best

The Pilboan Empire is a despotic fascist state located on the Continent of Pilbo. The Empire represents the entire Continent when it comes to communication with the JPCU, since it is the largest (although there are plenty of other nations on the continent). Ruled by Teyaco, the Pilboan Empire possess a great deal of natural resources, military might, and magical knowledge that would make it a very powerful ally to any nation closely associated with it. The Pilboan Empire is very dystopian and fascist in nature, keeping their citizens compliant through the liberal application of censorship, a state religion (Stregezorianism), tight restraints on travel, a brutal and heavily militarized police force, and many other "Offices" dedicated to various elements of the average Pilboan life. The nation houses one of the biggest populations, at 8,185,968 citizens.

### Capital: Lower Noke- "Making Do...or else"

Population: 131,999 citizens

Founded in 345

## History

The Pilboan Empire was founded by Teyaco in the late 12th Century A.D. The nation was then far more free, but quickly fell into fascism and subsequent redaction from the world's documentation. Teyaco's religion has protected the nation from much opposition, and many of the smaller nations around the Pilboan Empire have all given themselves over to puppetry.

1. 26- A hero arises: Aoife
2. 44- Aoife defeats a necromancer, saving thousands of people from being turned undead.
3. 63- Aoife is murdered by an angry spouse, who also happened to be the necromancer's sister and a dirty Yarland spy.
4. 100- A new hero arises: Dragovon Kross
5. 103- Dragovon Kross is arrested for murder, but is released after all evidence suddenly dissappears.
6. 124- Dragovon Kross is cursed and dies of exhaustion after dancing uncontrollably for seven days and nights.
7. 317- A new hero arises: Logo of the Frozen Wastes
8. 319- Logo of the Frozen Wastes forms an infamous mercenary band traveling from city to city.
9. 321- Logo of the Frozen Wastes and his men are given a holy quest by Teyaco.
10. 339- Logo of the Frozen Wastes is poisoned by his own men, who all turn out to be Yarland spies.
11. 340- Logo's mercenary army is tracked down and slaughtered to the man for their crimes against the state.
12. [REDACTED]

## List of Offices:

1. Office of Censorship
2. National Office of Tourist Exception and Limitation
3. National Office of Daily Spiritual Interaction
4. National Office of Vehicular Transportation
5. National Office of Art Price Regulation
6. National Office of Clothing and Fashion
7. National Office of Entertainment and Recreational Management
8. (And more)
The Kodian Hemorrhage

## Genocide on a Universal Scale

The Kodian Hemorrhage was the war that obliterated the Old Kodian Republic and nearly wiped out all traces of the Kodian race. Started by the Dardarian Dominion, the war lasts an unrecorded number of millennia before climaxing at the Battle of Vectron 6. Ending in a Dardarian victory, casualties can only be estimated to be in the quadrillions. The other major battle was the Campaign for Electron, which turned the tide of the war against the Kodians.
Queen Garnet Venclorus

## The Bejeweled Queen

Queen Garnet Venclorus is the wife of The Great and Esteemed King Kodian Venclorus, mother of Kodette Venclorus, Zane Venclorus. Imperator John is her brother-in-law, Christian Locke is her grandson, and Agent Helix is her son-in-law. Gaige Locke is her daughter-in-law.

Garnet is not Kodian, despite common knowledge. She is apart of a rare, controlled sub-race of humans, called High Sapien Sapiens, which are stronger than Kodians, but not as strong as the Kodian High-Blood. Garnet was killed by Sanr Rakamata, and then resurrected after a massive Cyanite-powered submarine crashed into her drowning corpse.
War of Vile Men

## Steam, Blood, Bone, and Ash

The War of Vile Men was a 15-year armed conflict that tore the K5 Universe asunder, creating new borders and permanently scarring both the physical and political landscapes. The War began with the Seizing of Kent and ended with the Siege of Broken Mountains, forever placing the Kodian Empire in the history books as nothing more than imperialistic madmen. The conflict took the lives of around 50 million people worldwide, severely affecting every facet of life.

## History and Timeline

"AB" refers to AnteBellum, or years leading up to the war, and count down to 0, while the period of time after the war is known as PW, or Post-declaration of War; PW includes the 16 years of the War of Vile Men.

* March 2nd, 2 AB: The Seizing of Kent drives the Union of Birmingham to begin a colonial war with the Kodian Empire.
* April 5th, 2 AB: The Siege of Kent results in a Kodian victory, despite the apparent odds, effectively eliminating major Union of Birmingham opposition in Westerland.
* April 15th, 2 AB: The Siege of Roseminster Fortress begins, kicking off the Kodian Empire's Hydra Offensive.
* June 26th, 1 AB: The Hydra Offensive concludes with the Battle of Open Seas, which marks the last major engagement of the colonial conflict.
* July 3rd, 1 AB: The Assassination of [REDACTED] results in the Republic of Truseau joining the Union of Birmingham as allies in the newly-formed DigsCo. Accord.
* September 22nd, 0 WT: The War of Vile Men officially begins September 22nd, when the declaration of war from the Republic of Truseau reaches the Kodian monarchy.
* September 23rd, 0 WT: The first major engagement of the War of Vile Men, the Assault of Iron, is a blitzkrieg attack by Kodian forces to overrun Trusaeuch lines, and is the first time dedicated mech and walker divisions are used alongside tank divisions. Ends in Kodian victory, with the Kodian forces successfully overcoming Accord defenses and beginning to use momentum to their advantage.
* September 27th, 0 WT:
* February 25th, 1 PW: The Siege of Roseminster Fortress ends with a Kodian victory.
Wasteland World

## Where Life Once Lived

The title of Wasteland World is granted by the DOPI to organize planets that once held sentient life or civilization, but is now empty and dead. Wasteland Worlds were, at some point, wiped clean of its primary species by some catastrophic event, usually caused by the primary species that used to reside on the planet. Examples of this include Mars, and Dread.
Parthanan Dominion

## Pure Elves

The Parthanan Dominion is an Elvish nation of ill-repute due to its extreme hostility towards outsiders and vicious territorialism about nature and the wodds they live in. The Parthanan Dominion guards four Heart Trees within its limited borders, which gives each of the 4 Elder Druids (their leading Council and governing body) immortality. The Parthanan Dominion is infamous for its despotic rulers, militarization, and hatred of other races. The Parthanan Dominion, due to its frequent wars, has a population of only 395, 950 citizens. The Parthanan Dominion's history is filled with conflict with the Ravacaryn Empire and Pilboan Empire, the three always spying on each other and trying to destabilize the others in an attempt to gain access to the four Heart Trees.

### Capital: Thorneith- "Blessed with Peace"

Population: 11,800 citizens

Founded in 52 AD

## History:

1. 2- A hero arises: Zedd the Shadow's Claw
2. 32- Zedd the Shadow's Claw accidentally kills his closest friend and spends the rest of his life in anger over the incident
3. 40- Zedd the Shadow's Claw retires on the immense wealth accumulated as a double agent for the Ravacaryn Empire.
4. 55- A new hero arises: Beosig Cahoun
5. 80- Beosig Cahoun elopes with the beloved heir to one of the Elder Druids
6. 85- Beosig Cahoun falls into a volcano and is incinerated by lava, although many suspect that the Ravacaryn Empire and Pilboan Empire worked together to sacrifice Beosig.
7. 211- A new hero arises: Fili the Banshee
8. 215- Fili the Banshee thwarts a villainous plot
9. 237- Fili the Banshee dies peacefully in his sleep
10. 373- A new hero arises: Paxton Kincaid
11. 380- Paxton Kincaid becomes one of the four Elder Druids and, as per tradition, uses his assigned Heart Tree to gain Immortality
12. 385- Paxton Kincaid turns on the other three Elder Druids in a Ravacaryn Empire plot, revealing himself to be a spy. Paxton is beaten and exiled, nobody knowing what happened to him.
Preachers

## Keeping Morale High- One Crushed Drove at a Time

Preachers are a Class of the Dardarian Dominion responsible for keeping morale high on the battlefield. They are trained to keep morale high and keep the soldiers fighting no matter the odds or cost. Killing friendly Dardarian troops to do this is commonplace. Preachers are notoriously fierce warriors, using their brutal tactics to goad their allied soldiers to continue dying for the Dominion.

## Appearance:

Preachers are 15' tall (on average- the largest seen was 20+), and usually wear worn, dirty, bloody, and/or torn robes over their large bodies. Their heads are usually always shrouded by their hoods, but two large glowing red eyes stare out of the shadow. Their large frames ensure that they tower over their Droves with great ease, and can bellow orders louder than any war drum. Despite their loose clothing, it can be barely seen that they are oddly overweight, most likely caused by their excessive eating and hedonism that makes up a decent part of their culture. Their large hands and bodies wield large rods of metal connected to various spiked shapes by thick metal chains. These flails are used as an offensive weapon, but also to discipline Droves and even Warmongers.

## Abilities/Biology:

Preachers are overweight due to hedonism, and as such are not fast or agile creatures. Their size makes it difficult to move around with any sort of haste, but this extra weight ensures that they are extremely strong. Their sheer strength is comparable to that of the far more muscular Warmongers. Preachers are excellent orators, and can easily encourage their Drove underlings to return to the battle at hand. When this does not work, Preachers use their other abilities regarding discipline, decimation of friendly units, and other far more gruesome means of "encouragement." The fat of Preachers gives them an extra layer of protection, but it is also observable that their cloaks and robes provide resistance to most things (including flame, heat, radiation, chemicals, electricity, bullets, bludgeoning attacks, acid, and even plasma to a very limited extent). Preachers are durable, and very intelligent. Most are excellent tacticians capable of leading groups of Droves on their own.

## Culture:

Preacher culture centers itself around hedonism, gluttony, worshipping their Dardarian overlords, and "aiding" the Droves on their various battlefields. Their robes represent their devotion, their shrouding cloaks representing their anonymity and blameless attitude towards their actions, and their custom flails representing their respective family or ancestry.

## How to Deal with Preachers:

1. Preachers should be one of the highest priorities on any battlefield. Killing them all will severely reduce the enemy's will to fight, but they are quite tough.
2. Do not engage in melee combat...or get into short range...or medium range. Those flails can be long.
3. Apply heavy ordinance if at all possible, since small arms fire (other than liberal application of railgun fire) will do little to even hinder a Preacher.
VR

## Virtual Reality

VR is a technology that, while advanced, is almost taboo in the K4 Universe. VR has been advanced to the point of becoming addictive to those who use it too often. People, especially the poor, find themselves drawn to VR over their real lives, preferring to live in a completely custom world where they can do and be whatever they want, rather than deal with their real lives. These people are driven further and further into debt by their addiction, sometimes having to pay people to provide them with food or supply nutrients through IV. These addictions can and have killed people in the past.
Viridians

## Intelligent Plants

The term Viridian is a catch-all descriptor for the intelligent plant-based lifeforms found under the Xel-Ti Confederacy. In reality, Viridians can come from multiple types and general categories, deemed subraces; the list for Viridian subraces is listed as follows:

1. Rosans
2. Arborans
3. Floshans
4. Vineans
Radia

## Center of the World

Radia is the 1st District in the Kodian Empire, with the grand city of Radia as its capital. The city also acts as the capital for the Kodian Empire as well as the capital of the District. Radia is the hub of the "free" world, and acts as the administrative powerhouse for the Kodian Empire. The Cubigon is based here, and in the protected moutain areas lies Mount Colossus. All trade and important decisions must go through Radia in order to even be considered by The Great and Esteemed King Kodian Venclorus. Large percentages of the Cyanite production facilites are also stationed in Radia. Neutralite shipments are received here from the Westgaardian Empire, as well as the Jexan Empire and Lebanov. With half of the District of Radia being dedicated to the city itself, other Sectors are dedicated to being massive highways and road systems connecting Radia with the rest of the world and the Kodian Empire.
True Names

## Reflection of Nature in Words

"True Name" is a term referring to the word(s) which perfectly reflect(s) a person or thing's true nature. In living beings, a True Name functions like a window into the being's Soul, a connection so complete and so powerful that not even God Himself is beyond its strength. True Names are verbal depictions of a Soul in its entirety, and provide great power over those whose True Names are known. The tradition of True Names is a belief dating back to the oldest civilizations in history, a throughline of superstition that can be tracked across millennia.

Knowledge of True Names and the power they allow one to possess over others is a very closely guarded secret, known only among priests and scholars, powerful spellcasters, government agencies like the CBPA, MIS, or JPCU, religious organizations like the Catholic Church, and the tricky creatures of the Fae. These groups, save for the Fae, actively restrict knowledge of True Names and the languages required to speak them aloud so as to prevent Fae or other supernatural creatures or even mundane individuals from obtaining power over humanity. This censorship and misinformation is conducted across the world, including even the Continent of Pilbo; most everyone on the Continent of Pilbo recognizes or has heard of the power of a True Name and the consequences of giving it up, but almost none of the Continent's inhabitants are actually aware of their own True Name. This is thanks to generations of willing forgetfulness, fear, and superstition, combined with efforts by Teyaco and his demigod creations to censor memory of True Names from the minds of the Continent's inhabitants.

### How to Say a True Name:

Knowledge of True Names is not enough to allow a person to wield their power and control others; nor is it sufficient to know a being's given name and say it aloud or to speak a being's "real" name in their first language. Instead, True Names can be rendered only in the oldest language of the being's race; e.g. human True Names are rendered in the Pre-Adamic languages of the Age of Beasts and Age of Antedeluvians, and Lizardfolk True Names are spoken using the ancient and tribal languages lost to history long ago. Knowledge of these languages is rarer than knowledge of the concept of True Names, rendering True Names all but useless since the Age of Man and into the current Age of Many; even on the Continent of Pilbo, where the concept of True Names is known still to the general populace, the languages and Magic required to speak a True Name is unknown, lost to the annals of time. Many individuals across K2 view True Names as an art reserved for the gods, a power unfit for mortal minds; as such, few creatures seek the power of True Names, and even the Fae are hesitant to seek out ownership of another's name in the modern age, fearing retribution or retaliation by larger groups like the Catholic Church or JPCU.
Ryanstown Rebellion

## "American" Intervention

The Ryanstown Rebellion was when General Lubhsy of the United State of America attempted to begin a revolt in the super-city of Ryanstown. The General had planned to turn the city over to the State's Regime shortly afterwords, but the KGB and KFSI arrived too quickly, and, along with artillery support, were able to bring the city to its knees. The State knew that they were falling in between the cracks of the world stage, and believed that if they could incite the rebellion, it would end in the demoralization of the Kodian Empire and a major victory for the State.

## Events

First, Lubhsy and his troops entered the city over a period of days, smuggling small amounts of weapons over time (a few weeks). Next, they prepared the sewers for extraction (by blowing holes in the walls to allow for safe exits). Once this was done, the troops spread American propaganda (which was nothing new, as Ryanstown is a border town along the State, the Kodian Empire, and the Jexan Empire) throughout the city, and even began recruiting new soldiers from the local populace.

Then, the soldiers began slowly corrupting the local police force (and the local KAD garrison), eventually convincing every authority figure residing there that the State is in the right. After this was complete, Lubhsy attempted to contact General Ryan Callister to inform him of their progress, but the message was intercepted by a KBI security team. However, they were too late. Lubhsy began the attack, and the city was taken over within an hour.

The news reached The Great and Esteemed King Kodian Venclorus, though, as he sent several large divisions of KGB to handle it. After hammering the city with massive G-PAP Heavy Artillery Pieces, the Esteemed ordered the leading officials from both the Kodian and Westgaardian Empires to the Cubigon, the central Kodian hub of government and military. The KFSI was born, and they embarked on a mission to relieve Ryanstown.

After obliterating most of the population (both civilian and military/insurgent), the Esteemed gave a Royal Order (highest command that can be given, and was established along with the Kingship Regulations of 0 PND). This Royal Order commanded that the KGB troops that remained were to kill the surviving civilian populace, erase all writings of them from Kodian official documents, and repopulate the city with KGB and KAD families.