Punk/Skills & Spells

## **Skills & Spells**

 **System** |  | In relation to the memories of the user, it organizes, accesses, processes, and relays information quickly and concisely. It provides basic information about the user and helps the user make decisions quickly with the information at hand. It also allows for faster learning, increased cultivation speed, and provides shortcuts when spellcasting, performing alchemy, or learning about formations (by performing the calculations within the system). It can act as a limiter that gives warnings and reminders when requested to avoid having to personally remember (ex. when asking to be reminded to not use higher level spells). Additionally, it can perform an analysis on chosen targets at a large scale and make conjectures about the materials and abilities of objects. With its strong analysis abilities, others tend to believe that Punk specializes as a Prophecy mage due to his strong deduction capabilities.

**System**: In relation to the memories of the user, it organizes, accesses, processes, and relays information quickly and concisely. It provides basic information about the user and helps the user make decisions quickly with the information at hand. It also allows for faster learning, increased cultivation speed, and provides shortcuts when spellcasting, performing alchemy, or learning about formations (by performing the calculations within the system). It can act as a limiter that gives warnings and reminders when requested to avoid having to personally remember (ex. when asking to be reminded to not use higher level spells). Additionally, it can perform an analysis on chosen targets at a large scale and make conjectures about the materials and abilities of objects. With its strong analysis abilities, others tend to believe that Punk specializes as a Prophecy mage due to his strong deduction capabilities.

**Incantation (Major):** This school of magic entails creating Ether from the soul and then using the Ethereal energy. It indirectly includes the school of elements (though requires slightly more energy to use and control them). It was initially chosen for convenience, crowd-control, and long-range ability.

- Catapult: Attack spell. It launches any small object at a breakneck speed. It starts off as an Apprentice Level Incantation Spell called "Secondary Catapult" but ends up evolving in strength over time to suit his power level. This spell's principle is to create a small amount of Ether Energy from the soul, then convert it into strong and controllable kinetic energy, and release it in the real-world towards the target. Even when it's first used, it consumes little mana (which recovers within seconds) and is as damaging as a sniper rifle. The damage and recovery speed increase and mana use and casting time decrease with his power level, as well as experience.

- Mage Armor: Defensive Spell. Even when first used, according to the system, it provides the same amount of defense as a 3cm thick steel plate, meaning that Punk has the defense and attack capability of no less than an armored car (when taking into account Secondary Catapult). As his power level increases, its defensive capabilities also increase. He also learned a small trick using the mage armor's magical structure's characteristic to rupture it so that a large amount of mana spills out when necessary, resulting in a violent shock wave repelling or even knocking back the nearby enemies.

- Magic Decontamination: Cleaning Spell. This can be used on just about anything (ex. clothes, meals, hands, floors etc.). For example, filth and blood from his clothes and hands can be converted into etheric energy and be dissipated. Even when first used, within a few seconds, his hands became clean and tender again.

- Enhanced vision: can see through thin objects and gives almost a 360° field of view.

- Astral Oil: De-buff & AOE spell. It makes the surrounding area slippery (not to mention that it's highly flammable) and usually leads to targets falling. Using animal fat as a spell material, a cluster of Astral Oil can be conjured. When fire is added to this AOE spell, it can have a lethal effect.

- Normal Fire: Convenient-Use & Attack Spell. This spell has extremely low lethality, and its primary function is to make a fire (for personal use or otherwise), but when used with compatible AOE spell-like "Astral oil," it can produce a tremendous effect. Even when first used, it takes Punk only about a second to cast it.

- Swiftness: Speed-Enhancing spell. Can be used on oneself or others. It starts off as "Secondary Swiftness" at apprentice level but it evolves and increases in power with his power level and experience. It can eventually create a transparent force field that eliminates air resistance and allows him to rush across the ground quickly, despite the strong wind pressure brought up by his extreme speed.

- Poison & Toxicity Test: Information spell. It gives information on if something is poisoned & toxic or not. He uses it to check his meals.

- Stun: Curse & AOE spell. The etheric energy is transformed into a chaotic mental force that violently impacts the mind of a target (or targets). When this spell hits, they become like a drunk who can't distinguish north from the south or east from west. It can travel to the target instantly no matter the distance. The only way to counter it is to either intercept it when casting or have a pre-calculated defense. This ability initially started off as "Secondary Stun", then "Vertigo", but it only continues to evolve with his power level.

- Damage: Attack spell. It creates countless tiny but very sharp etheric energy blades that vibrate at a high frequency at the molecular level, greatly enhancing their lethality. When tens of thousands of such blades gather in a tiny area, it outputs a massive amount of damage to the target. And this spell also uses elementary spatial techniques to achieve instantaneous transmission. This curse spell could only be intercepted by very few defensive methods such as spatial defense. This spell initially starts off as "Minor Damage", but as his power level continually evolves, it turns into "Major Damage" and so on.

- Secondary Teleportation: Escape & Speed-Enhancing spell. Can be used to avoid attacks or approach targets within a certain range.

- Night Vision: Vision Spell. Enables him to have clear vision in the dark.

- Vine Trap: Trap Spell. It conjures vines from the ground to hold down a target. Even if the target manages to escape, it tends to still stop them for a few seconds.

- Breath Disguise: Camouflage Spell. It makes his and his summoned monsters' own auras disappear (by becoming covered in the aura of the surroundings). This can be used to prevent certain monsters or weaker beings from noticing him. Therefore, this leads the monsters to focus on other targets and not approach him. As his power level increases, it's harder to detect since it creates a layer of energy film to cover the life energy, magic power, fighting spirit, and other energy fluctuations of the subject. This means that other experts will likely end up viewing him as just an ordinary person. It can also last for quite a while.

- Fireball: Attack and AOE spell. It's an apprentice/trainee level spell that shoots a large fireball at a chosen target or group of chosen targets at a high speed. It's even multiple times stronger than a missile.

- Mage's Hand: Safety and Attack spell. It conjures large magical hands which can be used to grab things. It has many uses but he tends to use it to test magical items on the bodies of deceased targets before touching them since they tend to have curses placed on them to protect from thieves and to give a last blow to their enemies. In conjunction with the system, he can see what curses or spells are placed on them before taking them. Eventually, he also uses it to attack groups of weaker beings and threaten them or choke them to death. He can also use it to push someone back or to close a door without having to move, or to make sure that an object lands safely.

- Water Control & Conjuring: Multi-Purpose spell. It can conjure water or even manipulate water from a cup into a water ball shape and even into simulated characters that can do minor actions like dancing around in a circle. However, if needed, this spell can also be used creatively to do other things as well.

- Wind Hurricane: Attack and Convenience spell. He can conjure a wind hurricane and control its output to suit a specific purpose. At high outputs, it can be used to attack a target. At low outputs, it can be used to clean dust and cobwebs from a house.

- Area Defense: Multiple Defense spells. He can cover the surrounding area with these defense spells to minimize damage and to protect from unexpected outside attacks.

- Dancing Light: Vision and Convenience spell. A bright ball of light which is comparable to an incandescent lamp emerges in his hand and can be used in dark environments or can even be floated towards the ceiling to illuminate a whole room. As a passive apprentice-level spell, it can be maintained for two days and is even better than electric lights. At the official-level it can last for half a month. The length and quality of the spell only continues to increase with Punk's power level.

- Wood Manipulation: Multi-Purpose spell. He can use it to create furniture for example. On one occasion, he uses it to conjure a rectangular table for his alchemy experiments. His abilities increase with his experience and power level.

- Healing: Healing spell. It can be used on himself or others. It starts off as "Secondary Healing" then evolves into "Advanced Healing" and so on. Each steps has many new capabilities. For example, he initially uses this spell when he's burned to create layer of gentle life energy to cover the burned spot and quickly reduced the stinging pain. Even when first used at apprentice-level, in less than twenty seconds, Punk's palm is restored to its original white and delicate state. Eventually it can heal wounds, severe injuries, scars, damaged internal organs, bleeding (also with a hemostasis spell) etc.

- Fiery Domain: AOE spell. It's relatively unpopular since it has low lethality against stronger enemies and is explicitly designed to be used in ordinary people's wars but Punk uses this spell creatively to cause massive damage and outsmart large quantities of opponents. Its effect is to create an extensive heat zone of about 500 degrees which conjures a barrier of fire across a wide range.

- Shadow-Light Illusion: Illusion spell. With this spell, he can twist light to create an illusion. It's usually difficult to use since no professional would think it's real if it suddenly appeared in front of them. Therefore, Punk tends to move his opponents mentally off balance first before block their vision and then executing the illusion while they're not in a rational state to process that it's fake. It requires a calculated mind to use this spell.

- Lightness: Landing spell. It makes the body lighter to make it easier to land when jumping from a high altitude.

- Short-range Communication: Communication spell. This spell could establish a two-way mental power channel for a while within a certain range, so it was very useful for communication in a noisy environment. Of course, more powerful beings can recognize that the communication spell is being used, but they would not know the content.

- Dimming: Camouflaging spell. It reduces the shine coming from materials like armor and can be used for one's self or others.

- Dispelling: Dispelling spell to get rid of tracking marks placed from others' spells.

- Distorted Lightning: Attack spell. A cloud of etheric energy is conjured and transformed into lightning at an astonishing speed and lashed out toward a target. A large number of violent electrical discharges continuously blast out which leave intricate black marks on the surrounding area.

- Sonic Blade: Attack & AOE spell. Multiple translucent blades vibrating at a high-frequency appear out of thin air and all of them are launched towards a targeted area, a specific target, or a group of targets. He can also use this spell to delay for time against certain stronger enemies.

- Magic Aura Concealment: Camouflage Spell. It makes his own or others' magical auras disappear (this is slightly different from the Breath Disguise skill). This can be used to hide amongst commoners.

- Arcane explosion: Ranged Attack Spell. A pulsing lavender flame directly hits the target and then a ring of fire carrying a large amount of kinetic energy spreads out from the center. It possesses a high-temperature burning ability and also carries a large amount of chaotic kinetic energy. Its potent destructive ability is very suitable to be used against physical defenses such as armor.

- Surging Tide: Attack & AOE spell. It's mainly used to delay and incapacitate opponents indirectly. It conjures a white-blue ribbon-like energy wave which converges into a ball and can be thrown at targets or thrown at a terrain to incapacitate them. When first used, Punk needs a small piece of bluestone to conjure it and then flies it to the center of the battlefield and splits it into several strips of light blue ribbons and submerges them in sticky mud in an instant. This leads to huge mud waves rushing towards the enemy formation. Temporarily, the enemy's mages were rendered almost entirely useless as they could not complete any spell and other professionals were caught off guard, therefore creating an opportunity to attack.

- Fiery Discharge: Attack & AOE spell. It conjures a very large number of small sparks that form a dense circle of fire and resemble an emission of fireworks within a radius of about one meter (which increases with his power level). This can cause massive damage to targets.

- Gray Net: Attack spell. A dense gray light net flickers in the area near the target, and if they can't manage to protect against it, their body turns into scattered pieces of meat with less than one centimeter in size.

- Kinetic Energy Burst: Attack & AOE spell. It creates a powerful and destructive burst of energy within a certain range. It's comparable to an explosion and can be stacked.

- Broadcast: Communication spell. It's used to broadcast his voice to a whole city. As an official-level spell, its sound is loud enough to make people hear the broadcast's content within at least half of a larger city.

- Structure-Building: Multiple spells for convenience. Using these spells together, he can build several types of structures like towers, cabins, and so on. First, he uses a spell to erase the unevenness of the ground and then creates some spell-induced plants to grow as the structure of the house. With some toughness enchantment, this wooden structure becomes as hard as steel. Next, he pastes a large amount of soil onto the wall using mage hand and then uses a spell to make the soft soil walls into solid rock walls. He initially uses this ability to create the "White Tower", which he also reinforces with other spells to increase its convenience, defense, and attack capabilities. Later on, he creates a simple cabin with his abilities.

- Magic Traps: Multiple spells for defense and alertness. Used to capture, alert about, and attack intruders within a certain area.

- Leather Peeling: Convenience spell. Removes the skin from a target. Useful for other spells.

- Portal-Opening: Travel spell. He can open up a portal to certain planes from the comfort of his home using certain materials and incantations. He uses this to travel to the abyss.

- True Vision: Vision spell. It allows him to see through illusions.

- Kinetic Energy Suppression: Suppression & Attack spell. It forms a suppression field over the body (or part of the body) of a target which makes it difficult to move and can even damage it.

- Kinetic Energy Siphoning: Defense spell. This spell could absorb all the kinetic energy of an object, and then through the spell structure, it was transformed into fragmented harmless kinetic energy and released from behind the spell circle.

- Throat Clamp: Incapacitation spell. It blocks the voice of the target and prevents them from being able to speak or make a sound.

- Immobilization: Immobilization spell. It keep the target paralyzed in place and therefore unable to move.

- Mental Barrier: Defense spell. It's used to protect against mental illusions. A large amount of mana is quickly transferred into mental power that creates a barrier around his soul to protect it.

- Cursed Fire: Attack & AOE spell. It destroys any ordinary magic items and kills any assassins without some powerful trump card. It creates a green flame that forms a massive green ring of fire that burns everything around Punk and slowly spreads.

- Silent Domain/Mute field: Sound Barrier spell. It creates a wide spherical domain that covers a large area. Inside this domain, ordinary sound and vibrations cannot escape. Punk can use this when having conversations to avoid information from leaking, or when fighting targets to prevent from alerting other potential enemies.

- Speed Burst: Movement spell. It converts a large amount of etheric energy into kinetic energy which could be attached to something to make it accelerate in a fixed direction at ten times the speed of sound.

- Kinetic Energy Cone: Attack spell & Speed-Enhancing Spell (will be explained). It shoots a fast rotating kinetic energy cone with a powerful penetrating power toward the enemy. Punk uses this ability as a speed-enhancing spell by shooting himself with it from behind and using a spell-enhancing magic to boost his speed that much better.

- Microscopic Vision: Vision spell. It magnifies the target's vision to see at a microscopic level. It initially allows him to see as much as a low-level microscopic but eventually, he can even see DNA and molecules clearly.

- Rock Fence: Restraining & Defense spell. It creates a circle of rock wall from the ground that surrounds a certain area (like a barrier). It can be used for defense, or to enclose targets and prevent them from escaping.

- Energy Cage: Imprisonment spell. It creates a high-energy barrier around the target with an area of about 20 cubic meters. Can be used for capturing targets or defending from final attacks.

- Deflection Position: Defense spell. Though it's not specifically described how it works, it's assumed in the name that it somehow helps to deflect attacks.

- Instant Flash: Distraction spell. It creates ten flashes with the brightness of about 100000 Lumen in one-hundredth of a second. It's like a magical flash grenade.

- Raging Muscle: Support spell. It could stimulate the muscles of biological creatures for five seconds and increased the affected creatures' attributes.

- Kinetic Energy Stagnation: Delaying spell. It creates a domain that makes all kinetic energy pause for ten seconds. It temporarily delays the attacks of targets.

- Acid Attack: Attack & AOE spell. It shoots acid at targets and can create a pool of acid to block them. It's not directly named so it's been given the name "Acid Attack".

- Cold Protection: Resistance spell. Protects from extreme cold.

- Kinetic Compression: creates a wide energy field that wraps around a target and then quickly applies a massive compression force to their body. This spells consumes a lot of mana since the caster has to maintain a constant mana supply during the whole compression process.

- Mind Roar: Attack & AOE spell.

- Secondary Split: Attack spell. It's a targeted at the destruction of energy and is useful for crushing the magic pattern structure of magic items.

- Strong Magnetic Ball: Attack spell.

- Group Sleep: AOE spell. It make creatures within a certain wide range fall asleep (sleep time depends on the level of the creature's soul). This spell is actually not suitable for battles of the same level. It was invented for the convenience of "cleaning up" enemies below the user's level. For ordinary people, there is a 90% chance of directly dying. They will starve to death in a sleep that cannot be awakened.

- Life Siphoning: Self-Recovery & Attack spell. He can absorb the vitality of other living beings to heal himself and recover his organs and other body parts. In the process of absorbing the vitality of these other beings, he denies them life.

- Energy Interference: Incapacitating spell. It blocks the spell of a weaker being from activating.

- Lesser Pain: Incapacitating, Immobilizing, and Torture spell. It makes the chosen target experience extreme pain.

- Item Enhancing: Enhancing spell. It enhances normal items by imbuing them with magic and therefore strengthen certain capabilities. For example, he uses magic on jars to make them strengthened. There is no formal name given for this ability but "Item Enhancing" describes it well.

- Mind Suggestion/Hint: Hypnotism spell. It can give hypnotic suggestions to weaker creatures and even modify their subconscious mind.

- Floating Technique: Flying & Floating spell. Allows him to float/fly to places.

- Pre-Interpretation: Prediction spell. This can immediately predict an enemy's actions within the next 0.5 seconds. However, the strength of the predictor must not be higher than the caster's realm, otherwise the spell will fail.

- Mind Reading: Mind-Reading spell. It can allow the user to read the inner voice and thoughts of the target. It seems to only work on weaker targets.

- Hemostasis: Medical spell. Reduces & prevents blood loss.

- Wine's Breath Concealment: Disguise spell. It hides the soul breath of a creature below the legend level to disguise as the soul level of the trainee level.

- Kinetic Energy Tide: Attack & AOE spell. Sends a huge wave of destructive energy at a massive amount of targets.

- Zelen Golden Gloves: Defense spell. It conjures temporarily wearable magic gloves that effectively defend against chronic erosion of most master energy or physics.

- Broken Position Guard: Defense & Barrier spell. The size of the protective shield established depends entirely on the amount of magic injected. The entire magic output of a master-level powerhouse can even cover a city.

- Golden Locks Protection: Defense spell. Protects the body of the chosen target.

- Discovery of the Soul: Searching spell. Can study or read the soul of the chosen target. It seems to only work on weaker targets.

- Kinetic Energy One-way Shackles: Immobilizing spell. Traps the target with shackles and chains made of energy but doesn't block external energy attacking the target.

- Kinetic Energy Speed: Movement spell. Increases the speed of the target.

- Kinetic Energy Shield: Defense spell. Blocks attacks.

- Energy Blocking Rays: Energy-Blocking spell. It temporarily blocks the transmission of energy for spells of the target which can be fatal for the target if used in the right moment.

- Dissociation Spell: Attack spell. It creates a gas that dissociates the target into powder.

- Any Door: Space-Teleportation spell. Allows the user to open a door in space that allows them to teleport to a nearby area. It can be used for sneak attacks, escaping, or using others as cannon fodder.

- Heart of Obedience: Mind-Control spell. It affects the heart of beings below the master level, suppresses the original will, and makes it instinctively obey the command of the spellcaster.

- Mind Projection: Mind spell. Can make a spiritual projection descend into the spiritual space of the target.

- Great Splitting: Attack spell. It's not well-described but it seems to be able to weaken energy shields/defenses.

- Fire Elemental Protection Wall: Defense spell. Creates a wall of protection for the user.

- Chaotic Fog: De-buff spell. Creates a fog that blocks perception and prediction abilities of the target(s).

- High-Pressure Kinetic Energy Confinement Circle: Immobilizing spell. This spell aims to completely suppress the opponent and create strong shackles that firmly bind them. This can be used in battle to hold the target in place before a big attack.

- Soul Mark: Tracking spell. This creates a mark in the soul of an opponent of equal or weaker strength or who's stronger but significantly weakened. It ensures that their general location can be tracked, even if prophecy spells are blocked.

- Omnidirectional Mana Shield: Defense spell. This creates an omnidirectional shield to protect Punk.

- Kinetic Hurricane: Attack & AOE spell. This creates a hurricane of kinetic energy to attack targets.

- Kinetic Energy Crushing: Attack spell. It crushes the opponent.

- Kinetic Energy Twisting Spiral: Attack spell. This creates an extremely compressed energy that twists and rotates extremely fast. Matter, energy and even space are all strangled into powder all the way, and the spatial tension formed by kinetic energy even attracts things around the energy column to converge

- Spiritual Barrier: Defense spell. Defends against spiritual attacks.

- Surrounded by Order: De-buff spell. It is the nemesis of chaos spells.

- Resistance to Acid: Resistance spell. This spell can be used on the user for resistance.

- Spilling Caress: Attack spell. Not described well.

- Manipulation of Thoughts: Mind-control spell. Affects the thoughts of the target.

- Fall of Feather Dust: Landing spell. It can offset a lot of the impact from falling, even if the user is moving at a super fast speed.

- Surrounding Stone Mountain: Boundary spell. It can enclose a certain area with stone to prevent weaker beings from escaping or entering easily.

- Confused Mind: Mind spell. Confuses the target and delays their reaction speed.

- Mantra Pouring: Mind spell. Can ensure that the words of the caster are sincere.

- Space Pressure Explosion: Attack & AOE spell. It has high destructive power.

- Location Acquisition: Space-Teleportation spell. It can make a chosen target or object who's somewhat far away appear instantly in front of punk. It can also directly tamper with the spatial coordinates of an object's location within the scope of the spell's location to be instantly changed to the chosen location.

- Destroying Singularity: Attack & AOE spell. It uses the law of destruction to attack. It's an extremely powerful legendary spell that can destroy a country with just one use. He can recover the mana used within a hundredth of a second. This means that he can shoot this spell every 0.1 seconds with damage capable of destroying countries.

- Long-Distance Teleportation: Transportation spell. He can create a long-distance portal to move people, objects, or himself.

- Psionic Barrier: Defense spell. Protects against legendary attacks and fluctuations.

- Sweeping Technique: Trace-removing spell. It removes any fluctuations or traces that result from being in an environment as a Legendary spell-caster. This makes it harder to detect any abnormalities during investigations.

- Storage: Storage spell. It's a legendary storage spell that allows Punk to store beings or items into gems.

- Destroying Fissure: Attack spell. Uses the law of destruction to attack.

- Sigh Barrier: Defense spell. This is a legendary spell built on the basis of the "density" law. Its effect is to create an energy barrier with a high density to resist enemy attacks.

- Flash: Instant Teleportation spell. It's used to avoid attacks.

- Disintegration and Decomposition: Magical Item Destruction spell. This can be used to decompose magic items especially but can also be used in other circumstances (ex. on targets).

- Soul Magic Eye: Monitoring and Tracking spell. Makes a soul mark to track and monitor a weaker being.

- Soul Curtain: Soul Capture AOE spell. When used on groups of weaker targets, it can capture all of their souls and trap them somewhere for later use.

- Time Imprisonment: Time Delaying spell. Its effect is to pause the time in an area by a ten-thousandth of a second, making the time in this area a little bit behind the time point of the multiverse, but when the magic effect ends, the multiverse time law will be repaired. This small piece of backward time is directly dragged back into the main time point.

Note: There are several Incantation spells (dozens, hundreds, if not more) which are briefly mentioned together and used but never named or explained.

**Summoning (Major):** This school of magic entails creating creatures or other things in the soul, and materializing them in the Real World. It was initially chosen for crowd-control and long-range ability.

- Beast Summoning: Summoning spell. It can be used to summon beasts. *Bear Summoning:* It summons an enormous brown bear with a height of three meters and a thick fur coat. If there is no instruction from the summoner, it will act according to instinct. So although it can be a high-quality meat shield, it is definitely not a reliable helper without being guided. *Werewolf Summoning:* he can summon multiple tall half-man half-wolf beings which can be used for travel or attacking. **Tiger Summoning:** three powerful evil tigers are summoned. These tigers can perform combination attacks. **Wolf Summoning:** he can summon normal wolves. **Demonic Wolf Summoning:** multiple powerful and large demonic wolves can be summoned and can be used for multiple purposes. **Griffon Summoning:** he can summon a large beast with wings to help him with travel without having to fly himself. **Shield Beast:** he can summon this shield beast for defense.

- Smoke Screen: Camouflage spell. A large cloud of colorful smoke is summoned into reality from his soul. The thick smoke envelops an area of about half of ​​a basketball court, which completely enveloped Punk and his allies, making their silhouette tough to be seen from the outside.

- Mana Distortion: Camouflage and Attack spell. Palm-sized balls of blue light start to come out and float in a random trajectory around Punk while imitating his mana fluctuations. Several white lightning flashes are contained in these little balls which make them destructive when they explode beside chosen targets who mistaken the mana fluctuations of the ball as Punk. When combined with the smoke screen spell, he can distract, delay, and harm targets who previously had an advantage over him.

- Earth Elemental: Summoning spell. This spell summons an earth elemental that can be used for attacks, defense, convenience etc. This elemental is powerful and obedient and can also cast its own spells.

- Energy Knife: Multi-Purpose spell. This spells summons a sharp etheric energy knife which he can use for convenience, attack, defense etc. When it's first mentioned, he uses it to cut open a horse.

- Iron Cage: Imprisonment spell. This summons an iron cage composed of magic to imprison targets and carry them wherever he wants.

- Steel Shield: Defense spell. Summons a solid shield that is especially resistant to physical-type attacks.

- Iron/Steel Armor: Defense spell. Summons a layer of iron/steel armor that can be used on one's self or others.

- Steel Binding: Delaying & Immobilization spell. Summons branches of steel which are used to delay, block, and immobilize targets.

- Summoning Thorns: Attack & AOE spell. It could summon a large number of sharp thorns to surround the enemy. With the release of the summoning spell, a large cluster of thorns appear around a chosen area and each of those thorns is tall, has spikes with a cold light similar to a dagger, and even somewhat penetrates underground. It can be used for attacking or blocking targets.

- Vegetable Garden Destroyer: Summoning spell. It summons hundreds of little bunnies to eat organic matter quickly.

- Simulated Internal Organs: Survival spell. It summons half-energy internal organs that can exist for 24 hours (except the brain).

- Black Fairy Summoning: Multi-Purpose spell. It summons several short black goblins which can perform tasks for a period of time such as plundering, kidnapping, attacking, defending etc. They also possess a talent called "Dark Fog" which is enough to make any ordinary person obedient. Initially, Punk uses them to capture experimental subjects at night.

- Wind Elemental Summoning: Multiple-Purpose spell. Summons a wind elemental to fight in battle or perform other tasks for a period of time.

- Controlling Summoned Creatures: Summoning Control spell. It immediately usurps the ownership of an enemy's summoned creature. If the enemy's soul level is higher or the will to resist is too strong or is defended by magical means, it will most likely fail. Since this spell is specifically aimed at summoning creatures, it's most effective in unexpected situations.

- Soul Worm: Summoning spell. The half-energy moth it summons can not only sneak into the enemy's body to eat the soul, but also rely on the rapidly growing size and solid spell energy as a shield to resist the attack. After devouring the enemy's soul, it can also extract the target's memory and delay self-detonation.

- Wind Drilling Gull: Summoning spell. It summons birds that incorporate into the wind at a high speed and can make wind attacks.

- Mind Blade: Mind Attack spell. This spell is used during spiritual battles.

- Arcane Enhancement: Enhancement spell. Enhances certain magical abilities.

- Soul Eater Swarm: Summoning & De-buff spell. It's an upgraded version of soul worm. It summons a "soul eater" to sneak into the enemy's body, then quickly devour their energy, soul, flesh and blood, and perform geometric multiplication type splitting and multiplication, even if it can't quickly kill a powerful target. It can also cause continuous damage to the enemy’s soul and body through the parasitic characteristics that are difficult to remove and the ability to multiply rapidly. Therefore, as an attack spell, the "Soul Devourer Swarm" can also have a powerful de-buff effect.

- Plague Spread: AOE spell. The effect is to release a large number of summoned magic bacteria to infect enemies. These summoned bacteria can self-enrich and spread during the existence of up to three or four days, and will not disappear together until the summoning time is over.

- Earth Elemental Summoning: Multi-purpose spell. It summons an earth elemental which can dig, attack, defend etc.

- Temporary Demi-Plane: Plane-Creation spell. It summons/creates a simple/small plane that can be used for multiple purposes (ex. growing populations, plants, storing etc.) and whose climate can be regulated.

- Projection Display: Scouting spell. The effect of this legendary spell is to act as a transfer station for mental information and then project the mental information to the user. He uses this on tools to get information from them without having to risk being caught. This is also because its specific purpose is to hide the true source of the projection. If someone traces the projection based on the projection displayed by the spell, then he can only find the "transit station" of the vector.

- Self-Burning: Attack spell. Punk doesn't use this on himself but instead puts it into his tools. This gives the tool a burst of attack power at the cost of burning its own soul.

**Prophecy (Minor):** This school of magic entails using the soul's perception to obtain information. It was initially chosen for obtaining information. Even though it's a minor focus of his, he seems to be able to use it just like someone who has it as their main school of magic since it doesn't get in the way of obtaining the information that he wants.

- Visceral Divination: Information-Collection spell (for scouting, future divination, finding locations or people etc.). Its ability to obtain information is quite handy but there are few conditions for this spell to work correctly. The information that the spell caster wants to obtain shouldn't be blocked by magic and the target should not have any unusual ability that blocks prophecy. This spell also requires the internal organs of an animal (ex. a rabbit). This spell's principle is to use an organism's viscera to connect to its souls and use that with an ingenious method to amplify the user's soul perception and obtain the sought out intelligence from the deep and unfathomable abyss. You can think of it as a magic "Google Search" and "GPS" but with limited capabilities and some access to future information. Punk later realizes that human organs have better predictive capabilities which he takes advantage of.

- Eye of Wonder: Prophecy spell (about danger). This spell's effect is to detect whether there could be anything dangerous on the way forward. The information from it is somewhat vague.

- Detection: A combination of Detection spells. He uses them to check for any issues within an environment (ex. a temporary house).

- Mage's/Mystic Eye: Scouting Spell. Using this, he doesn't even need to leave his house to investigate and collect information. This spell conjures a small and almost invisible magical eyeball exuding very little magical fluctuations which provides an additional field of vision that lasts for half an hour and can be freely controlled. The magical eye's vision is almost indistinguishable from Punk's own eyes and he can use it scout certain areas far away. For examples, he uses it to scout the city gate from his home. However, he also has to be careful to not let this fragile eyeball collide with anything, because it has no defensive ability. This skill evolves with time from Mage's Eye to Mystic Eye and continues to evolve with his power level and spell experience.

- Location Prophecy: Location-finding Spell. It's unnamed but it's given this name because he uses it to find a location in a new area with his official-level powers.

- Filthy Prediction: Prophecy spell. It's a higher level spell that make better predictions and obtains information on situations, people, locations etc. This spell has a draw-back in that it can't be used too many times to avoid being permanently contaminated by the chaos aura/energy.

- Probing Touch: Ability-Scanning spell. With this spell, all the information related to beings below the Official-level that are scanned is completely visible instantly (with little to no chance of defense).

- Advanced Information Collection: Information-Collection spell. More powerful than Punk's prophecy spells at lower levels. He can see information about someone's past, their tendencies, abilities etc.

- Mingming's inquiry: Prophecy spell. It's a very strong prophecy spell that even requires casting materials to use.

- Singularity Disintegration: Protection spell. Protects against prophecy spells of a certain skill and power level.

Note: There are several Prophecy spells (dozens, hundreds, if not more) which are briefly mentioned together and used but never named or explained.

**Alchemy (Minor to Major):** This school of magic entails merging and separating objects or elements. It was initially chosen for obtaining funds. This starts off as a minor focus of his but then as he absorbs memories from a Morning Star Mage and does experiments on his own, he becomes a full-on alchemist capable of making high-level potions for his power level along with a high success rate.

- Potion creation: He's able to use potion formulas to create potions for personal use or to sell to others. He's also made multiple potions (ex. night vision potion, lethargic potion, paralysis potion, activation potion, antidote potion, concentration potion, weeping crow's evil potion, quiet potion, anesthetic potion, swirling smoke potion, spirit-refining potion, happy memories potion, liquified sadness potion, vitality potion, redeemer's divine neutralization potion, soul stabilization mixture etc.). This process also requires multiple sub-spells like energy & soul extraction and suppression, energy & emotional fusion, and energy conversion.

- Flesh Golem: Servant-Creation spell. It creates an alchemy life form using the flesh and blood of various creatures and which has a high recovery ability and is absolutely subservient while also have a certain level of intelligence. By implanting a real soul inside the Golem as the control mechanism (through soul extraction), there's also a certain chance that some characteristics and innate spells of the used creature would be preserved. It also requires multiple alchemy spells to create. As Punk's soul manipulation experience and power level increases, so do the odds of success as well as the power level of the golems. He can also implant in it multiple powerful spells of his same level. The Golem can recover itself by absorbing the vitality of other living beings. Eventually, the souls he can place in the golem can even create a new living being with their own emotions, hopes, and dreams to come off as a real person. However, orders must generally be followed absolutely.

- Secondary Matter Stripping: Convenience & Cooking-Assistance spell. It strips low-energy-level matter without adding magical energy to it. Though this can be used in alchemy, it can also be used to strip salt from water, for example, to get seasoning while travelling.

- Monster Creation: Monster Creation & Upgrading spell. More than just a spell, it's made up of a combination of different spells and processes and it's different from a servant-creation spell since it's not always the case that the monster will obey him (since he might just want to use it as an experimental material). However, usually, it is a servant-master relationship. These monsters could be living beings, tools with souls, or plundered monsters or tools that he upgrades. He usually creates these monsters as experimental materials for his potions and creates them by combining different creatures and beings together through various experiments. If these monsters are released, they can reek havoc since they have abilities that are far stronger than ordinary people. A good example of this is when Punk creates a Wraith Moth or Iron-Tooth Black Crow. Another time is when he plunders the "Vector" Crow and then binds it as a servant and even upgrades it later on to use as cannon fodder while following his orders.

- Emotional Energization: Alchemy spell. Energize a certain emotion of a creature and then "extract" it into reality. This can be used to power certain magical tools.

- Semi-Elemental Golem: Servant-Creation. It creates a powerful alchemy life form that can perform various tasks and even help during battles.

- Grey Bone Virus: Plague-Spreading. This isn't a spell but it works just like one. This is a virus taken from an old enemy and optimized by Punk to be hard to cure without a long time of research. He uses it for plots (ex. he spreads the plague across an entire kingdom to move a plot forward).

- Sharp: Convenience spell. It starts off being called "Zero Point Extreme Edge" but then evolves into "Sharp". Creates a sharp edged scalpel for alchemy experiments.

- Gas Filtration: Resistance spell. Allows him to breathe clean air even in certain environments where the smell is too distracting or difficult to bear.

Note: There are several Alchemy spells (dozens, hundreds, if not more) which are briefly mentioned together and used but never named or explained.

**Advent/Dream (Minor):** He doesn't initially choose this school but he later on uses spells from it since it can make up for shortcomings during battle. This school uses the concepts in the soul to erode the real world.

- Dust of Appearance: Tracking spell. All the hiding methods below the official level could be eliminated by it. It takes time to cast this spell but once Punk does, he can easily find his targets.

- Protection From Evil: Attack and Defense spell. Protects from and harms certain types of energies.

- Protection Against Chaos: Attack and Defense spell. Protects from and harms certain types of energies.

- Protection From Good: Attack and Defense spell. Protects from and harms certain types of energies.

- Tardis Magical Appearance: Attack spell. Not described well.

**Enchantment (Minor):** He doesn't initially choose this school but he later on uses spells from it since it can make up for shortcomings during battle. This school involves giving attributes to objects.

- Kinetic Energy Enchantment: Defense spell. It creates an enchanted energy shield over objects that requires continuous mana supply. As it is composed of a large amount of high-speed rotating kinetic energy runes, it has a strong defensive ability against direct attacks. However, the mana consumption is also very high.

- Energy dissipation: Preventative spell. It scatters energy away from an object by creating a repulsive effect. It's mostly effective against magical items without an energy source to replenish itself (ex. a magical signal item to call for reinforcements).

- Kinetic Energy Stripping: De-buff spell. It can instantly deprive an object of all of its kinetic energy. In battle, this can slow down a target.

Note: There are several Enchantment spells (dozens, hundreds, if not more) which are briefly mentioned together and used but never named or explained.

**Spirit (Minor):** He doesn't initially choose this school but he later on uses spells from it since they're useful. This school involves influencing reality with the help of absolute will and soul.

- Memory Reading: Memory spell. It can read the memory of a creature whose level is lower than the caster. There is a chance that if the target has extremely powerful willpower or is using qi to resist this spell, then it could be blocked but this isn't a common case, especially if the opponent is weakened or near-death. It's not mentioned if it can be used on dead targets as well.

**Spirit Symbols:** In the multi-dimensional universe, races with a long history, ​​such as Ancient Elves and Ancient Dragons, had their own sacred text(also known as spirit symbols) that were somewhat capable of tampering with laws and manipulating the concepts of the world. The characteristics of these magical sacred texts were that while casting, they had huge energy consumption, and their power was directly linked to the speaker's soul level, the languages themselves were also very obscure and difficult to understand, and so on.

- Servant Strengthening: Loyalty-Enhancing & Toughness-Enhancing spell. It's used on created servants like Flesh Golems to make them more powerful and loyal. The actual spell is unnamed so the name "servant strengthening" is given since it represents the spell.

- Primordial Elf Language: Spell-Strengthening spell. This increases the potency of spells at the cost of a lot of magic energy.

**"Super" Magic Spells:** This isn't a school of magic but it has its own dedicated section because this class of magic is focused on enhancing a mage's overall abilities to be more powerful than others of the same level.

- Magic Power Compression: Spell Amplification spell. It amplifies the magic power released by Punk's other spells which means his abilities go even beyond his own level. For example, he can amplify the damage of his attack spells, perform memory-reading spells on stronger creatures, strengthen his defense spells and so on.

- Multiple Casting: Spell Casting speed spell. It increases the number of spells that can be cast by the user within a given period of time.

- Magic Acceleration: Spell Flight speed spell. It increases the flight speed of a spell so that it reaches the target faster.

**Magic Arrays:** These are trap and escape spells for protecting certain areas (ex. Punk's personal tower). Among them are: "Zero Point Self-Destruction Array", "Esien's Emergency Teleportation", "Dead Light Shines on Magic Trap", "Saboteur Trample Sequence", "the top-secret hut", "magic snooping counter trap", "Bodoton's self-checking alarm system".

- Soul-Collecting Array: Soul spell. It collects the souls of deceased beings for personal use through the creation of this magic circle.

**Magic Recipes**: These are recipes that have healing abilities, that give buffs, or that can help with leveling up. To make these recipes, having a solid base in alchemy is useful. Compared to potions, the effects of the food comes from consistent consumption over a long period of time, which means little no side effects; unlike with alchemy potions which have tons of side effects that need to be accounted for.

- Song Xiang Qun Tan's Stew: Leveling-up recipe. It's a recipe that even helps Legendary cultivators to an extent as long as it's consistently consumed over a long period of time.

Note: There are several Magic Arrays (dozens, hundreds, if not more) which are briefly mentioned together and used but never named or explained.

**Several Unnamed Spells:** He obtains several unnamed apprentice and trainee level spells for his inheritance which he learns and can use at any time due to gaining a basic understanding of magic foundational theory (early on). Additionally, during his night raid mission, he also obtains several unnamed trainee level spells. When he obtains the ring of the official level mage McNeesey, he also learns several unnamed official level spells. Moreover, when he gains Vedraxia's memory inheritance, he also gains a huge amount of Master-level spells and above (ex. Legendary).

**High Agility:** Upon being born as an ancient elf, he already obtains a very high agility and can easily move around and even perform tough gymnastic moves which most people on earth cannot.

**Enhanced Hearing:** this is an ability that is naturally is obtained at higher power levels and continues to improve.

**Meditation:** this can be used to replace sleep at lower cultivation levels and can also be used to recover mana.

**Strong memory:** this is an ability that is naturally obtained at higher power levels and continues to improve.

**Butcher Skills:** he has a skinning ability that isn't inferior to a butcher's. He uses it to cut food or for his spells.

**Passive Resistance:** he naturally has a high resistance to damage and his mana recovery to recover from damage is higher than the damage potentially caused by much weaker beings. Even with damage that seems significant, he can still continue to fight (as seen from the official level mage McNeesey or even Punk, both who could still function with half of their body only). This increases with his power level.

**Passive Regeneration:** his body naturally recovers and regenerates at a higher rate than normal people. This increases with his power level (to the point where losing most of one's body is a non-issue and can be regenerated as long as the soul isn't destroyed).

**Passive Magic/Mana Recovery:** his body naturally recovers mana/magic. This speed of magic recovery increases with his power level. For example, at the legend level, even the large expenditure of an extremely strong Legendary spell can be fully recovered within less than a hundredth of a second.

**High Survivability**: for a period of time, even without the support of a storage ring or magical resources, he can survive for quite a long time without oxygen, food, or water. Water can be conjured, and oxygen can be replaced by magic energy for a period of time. However, there are limitations to how long this can last, which lessen with Punk's increase in power level.

**Semi-Resurrection:** he can bestow resurrection on beings whose soul he captures by holding the soul and then finding a new body to place it in later on.