A Dish Best Served Mole'd

***A Dish Best Served Mole'd*** is a troll level made by CarlSagan42 to follow up on *Mole Saga: The Betrayal* in the Carl vs. POO Challenge, as that level was an introduction level. Compared to GrandPOOBear's *Random Number: So Carl me Maybe!*, this level was complete hot garbage. This level also made Monty Moles the meme in upcoming troll levels.

## Walkthrough

The level starts out with Yoshi and a Monty Mole's house. Yoshi must swallow some fire from a Burner and spit it out to burn the house down. An alarm goes off as more Monty Moles storm Mario, but with Yoshi, the section is easily survivable. On the other side of the house, there are "turrets" that are actually Launchers, and a P Switch timer that needs to expire to proceed into a pipe underground. Here, there are more Moles to kill, and a shaft to head down that Mario can only survive with Yoshi. Then, Yoshi must be sacrificed to make a jump, and several Moles corner Mario so he must duck under them to stay alive. At the end, Mario enters a pipe showing the Mole's mountain, and another pipe leads to CP1, where the level actually starts.

It is possible to enter a door after CP1 that has a pink coin behind it, but the pink coin is difficult to get. The pink coins in this level do not actually do anything. There is also an impossible spring, making the entire room a lie. There is also a pipe nearby that can be entered. A key is present under a skull coaster, but due to the placement of hidden blocks and Munchers, it is impossible to collect. That pipe was also a lie. Waiting below CP1 is also wrong, as a Chain Chomp will kill the player if they do that. If the player spins over the Chain Chomp, they can reach a different pipe, and get to another "next room." There are easily obtainable coins here, but there is also a P Switch later, and collecting the coins means destroying the platforms for later, so the coins should be avoided. The floor can be blown up to lower the Launcher blocking the P Switch, but doing so automatically causes a Mole to trigger the P Switch, so the player needs to hurry. Heading to the right is a difficult challenge to obtain a pink coin, but because the pink coins are also a lie, that section is a lie. If the player goes left with the P Switch active, they can get a different pink coin. This entire room was also a lie. The real solution is to ride the Chain Chomp to the left, where there are 2 pipes, one of which needs a POW block to get into. If the POW block is dropped to enter the lower one, it is impossible to retrieve, because the player needs to stand next to it to do that, but there are spikes next to it. Going down the top pipe, there is a column of coins that cannot all be collected, because doing so would mean breaking the exit platform when the P Switch is activated later. To the left, there are blue skull platforms covering spikes. If a Monty Mole is bounced on to retrieve a P Switch from the other side, another "Mole Alarm" will go off, and when the player goes back to the exit pipe, they can use the P Switch to get out. Going out of the room, if the coins below the lower pipe were collected before entering the room, there will be space to enter a hidden pipe under that pipe, and progress. Here, the player must grab a vine, but if they stand still, a Mole will come out of the pipe onto Mario's head. If the player times their jumps to reach another pink coin, there is a box outline that says there is a hidden block, giving a hint, and a spike at the end to die. The hidden blocks can be used to push the Munchers in the room higher and climb over the pipe. Using a second hidden block there results in the player hitting a hidden block and dying to the abyss. To the left, there is a Yoshi, a shellmet, and a POW block. The POW block does not do anything useful, the shellmet can be worn, and the Yoshi is needed to get back in the pipe Mario came in through. In the room with the key under a skull coaster, the POW block can be taken from where the two pipes were in the pick-a-path hub, though it is not useful, and the shelmet can be used to bump the Munchers upward and take the key. The other column of Munchers can also be bumped to a semisolid and Bob-ombs can be used to connect the room to the other overworld room that was entirely a lie. If the player is not careful when they go down, they will fall into a pit. The key door can now be used, but it does not go where the level claims it will go. Mario takes damage, and will die if he does not fall down a pit. It appears that a P Switch is needed to break some turn blocks to proceed, but those turn blocks have contents in them, so they do not turn to coins when a P Switch is brought, and going in there when the blocks are there results in a softlock. The true way to progress is to get the Bob-ombs from the Muncher room, and use them in the room where the Muncher falls on a P Switch. Another Bob-omb can be used to make a shortcut out of that room, and a third one can be taken through the key door to blow up the turn blocks with coins inside. The pipe appears to lead to the abyss, but a platform saves Mario, and he must pick a pipe to the right. Going through the first enterable one leads to an area that appears to have CP2, but CP2 is impossible to collect. This section is also directly above the section with the shellmet, the Yoshi, and the POW, and if the player didn't hit the invisible blocks separating the CP2 room from that room, then the player would be forced to go back and do it again. The next room is a boss fight against a Bob-omb riding on a winged Mole, only to realize neither enemy drops a key, and one is needed to continue. A reset door is present that leads back to before CP2 to get another key, which there are several of throughout the level, and they are easily accessible with a Yoshi. Through the key door, the player appears behind the goal, but there are spikes behind the goal, preventing completion. Going back through the door, there is now a red launcher that shoots Cape Feathers, though their hitboxes make no sense while they are being shot. Once one is collected, the level can be finished.