Barra de Estados

**Barra de Estados** es un sistema de información de *Dead By Daylight .*

## Visión General

La **Barra de Estados** indica a los jugadores como están siendo afectados por Habilidades , Accesorios y mecánicas dentro del mismo juego.

Consiste en tres sub-sistemas: **Efectos de Habilidades**, **Efectos de Estado** y **Efectos de progreso**.
Los dos últimos se incorporaron en el Parche 1.5.0.

## Efectos de Estado

Los **Efectos de Estado** muestra cuando un Superviviente es afectado por un efecto especial o aflicción.
El color del icono mostrará si se trata de una **mejora (Amarillo)** o una **debilitación (Rojo)**

Los Efectos de Estado que se pueden acumular se caracterizan por tener hasta tres flechas en el icono: Cuantas mas flechas, más fuerte es el efecto. Actualmente hay solo dos **Efectos de Estado** acumulables: Sed de Sangre y Locura

Los **Efectos de Estado** que contengan un temporizador se reiniciarán si la acción que los activó se repite, pero no hará que los efectos se acumulen.

### Bendecido

* Los supervivientes se beneficiarán del efecto Bendecido cuando estén dentro del área de 24 metros de un Tótem Benefactor.

Los siguientes Desbloqueables  provocan el ***Efecto de Estado Bendecido***:

* Habilidades de Bendición:
	+ Bendición: Círculo de Curación
	+ Bendición: Paso sombrío
	+ Bendición: Exponencial
	+ Bendición: Teoría Oscura

### Ceguera

* Players suffering from ***Blindness*** are unable to read any Auras, including the default ones of their role and those from Perks.
	+ Some essential Auras are exempt from that general rule, usually associated with Killer Power Objects.See Exemptions below for a full list.
	+ Additionally, Aura-like highlights, that resemble Auras, but are not actually considered Auras by the game (i.e. the white highlights on Scourge Hooks or on Survivors during *Nightfall*), are ***not*** affected by ***Blindness***.

The following Unlockables or Props inflict the ***Blindness*** **Status Effect**:

* Add-ons:
	+ Amanita Toxin (Hunting Hatchets)
	+ Baby Teeth (Blood Bond)
	+ "Blind Warrior" - Mud (Wailing Bell)
	+ Brass Case Lighter (Of the Abyss)
	+ Darkest Ink (Birds of Torment)
	+ Kerosene Can (The Afterpiece Tonic)
	+ Face Mask (Jigsaw's Baptism)
	+ Rust-Coloured Egg (Rites of Judgement)
	+ Sea-Soaked Cloth (Deluge of Fear)
	+ Smiley Face Pin (Feral Frenzy)
	+ Tilling Blade (Reign of Darkness)
* Perks:
	+ Fearmonger
	+ Hex: The Third Seal
	+ Knock Out
	+ Residual Manifest
	+ Septic Touch
* Props:
	+ Lockers
	+ Snowmen

#### Exemptions

The following Aura-reading abilities are ***exempt*** from ***Blindness*** and are still revealed to Players suffering from the effect:

* Killer Aura Exemptions:
	+ All Killers: Exit Gate Switches
	+ The Trapper: **Trampa para Osos** in the environment.
	+ The Hag: **Phantasm Traps** in the environment.
	+ The Huntress: Restock-supply inside Lockers after having thrown the last **Hatchet**.
	+ The Nightmare: **Dream Traps** in the environment.
		- It should be noted that while he is unable to read the Aura of the **Generators** he can teleport to, he can ***still*** see the Teleportation marker hovering above them when looking in their direction and teleport to them normally.
	+ The Plague: **Pools of Devotion** in the environment.
	+ The Demogorgon: **Portals** in the environment.
	+ The Oni: **Blood Orbs** in the environment.
	+ The Executioner: **Torment Trails** in the environment.
	+ The Twins: **Victor's** Aura when controlling **Charlotte**.
	+ The Trickster: Restock-supply inside Lockers after having thrown the last **Knife**.
	+ The Nemesis: **Zombies** in the environment.
	+ The Cenobite: **Lament Configuration** when using Chatterer's Tooth.
	+ The Artist: **Dire Crows** in the environment and *Swarms*.
	+ The Onryō: **TVs** in the environment.
	+ The Dredge: **Lockers** and **The Remnant** in the environment.
* Survivor Aura Exemptions:
	+ Alarm Clocks
	+ Cages of Atonement
	+ Dire Crow Swarms
	+ Exit Gate Switches
	+ Jigsaw Boxes
	+ Lament Configuration
	+ Pools of Devotion
	+ Supply Cases
	+ TVs

### Bloodlust

*For more details on **Bloodlust**, please refer to its Article.*

* Killers benefitting from ***Bloodlust*** increasingly gain more Movement speed in prolonged *Chases*.
* ***Bloodlust*** is a tiered **Status Effect**.

### Broken

* Survivors suffering from ***Broken*** are unable to be healed or heal themselves past the Injured State.

The following Unlockables inflict the ***Broken*** **Status Effect**:

* Add-ons:
	+ Rusted Chains (Bubba's Chainsaw)
	+ The Legion Pin (Feral Frenzy)
	+ Weighty Rattle (Blood Bond)
* Perks:
	+ Deliverance
	+ For the People
	+ Forced Penance
	+ No Mither
	+ Renewal
* Powers:
	+ Blood Bond
	+ Vile Purge

### Cursed

* Survivors suffering from ***Cursed*** are currently affected by an active Hex Totem, suffering from its effects.

The following Unlockables inflict the ***Cursed*** **Status Effect**:

* Hex Perks:
	+ Hex: Blood Favour
	+ Hex: Crowd Control
	+ Hex: Devour Hope
	+ Hex: Huntress Lullaby
	+ Hex: No One Escapes Death
	+ Hex: Pentimento
	+ Hex: Plaything
	+ Hex: Retribution
	+ Hex: Ruin
	+ Hex: The Third Seal
	+ Hex: Thrill of the Hunt
	+ Hex: Undying

The following Unlockable requires the ***Cursed*** **Status Effect** to trigger a secondary effect:

* Perks:
	+ Soul Guard

### Deep Wound

*For more details on **Deep Wound**, please refer to the Health State Article.*

* Survivors suffering from ***Deep Wound*** have a special health bar displayed on the HUD.The health bar progressively drains whenever the Survivor is not running, or in the act of *Mending* themselves or being *Mended* by other Survivors.Once the timer runs out, the Survivor is automatically put into the Dying State.If a Survivor has the ***EnduranceArchivo:IconStatusEffects endurance.png*** **Status Effect**, ***Deep Wound*** will ignore it.

The following Unlockables inflict the ***Deep Wound*** **Status Effect**:

* Add-ons:
	+ Interlocking Razor (Jigsaw's Baptism)
	+ Lengthened Jaws (Trampa para Osos)
	+ Original Pain (Summons of Pain)
	+ Styptic Agent (Med-Kit)
* Perks:
	+ Borrowed Time
	+ Dead Hard
	+ Mettle of Man
	+ Off the Record
	+ Soul Guard
	+ We're Gonna Live Forever
* Powers:
	+ Feral Frenzy
	+ The Redeemer
	+ Virulent Bound

### Endurance

* Survivors benefitting from ***Endurance*** can resist damage from the Killer.If they are hit or otherwise damaged, their character model is briefly outlined in **white**, which is used to indicate the recent damage-protection through ***Endurance*** to the Killer.
* ***Endurance*** is cancelled prematurely whenever the Survivor protected by it performs a *Conspicuous Action*.
* ***Endurance cannot*** protect a Survivor suffering from the ***Deep Wound*** **Status Effect** from being downed.

The following Unlockables or Props inflict the ***Endurance*** **Status Effect**:

* Add-ons:
	+ Styptic Agent
* Perks:
	+ Borrowed Time
	+ Dead Hard
	+ Off the Record
	+ Soul Guard
	+ We're Gonna Live Forever
* Props:
	+ Hooks

#### Conspicuous Actions

*Conspicuous Actions* are interactions that improve one's chances of survival:

* Repairing a Generator
* Healing yourself or other Survivors
* Cleansing or Blessing a Totem
* Sabotaging a Hook
* Unhooking other Survivors
* Opening an Exit Gate

### Exhausted

*For more details on **Exhaustion**, please refer to its Article.*

* Survivors suffering from ***Exhaustion*** are unable to use any of the numerous Exhaustion Perks, preventing them from chaining multiple such Perks in quick succession.
* ***Exhaustion*** slowly recovers over time whenever the Survivor is ***not*** running.
* ***Exhaustion*** recovers ***immediately*** after being unhooked.

The following Unlockables inflict the ***Exhausted*** **Status Effect**:

* Add-ons:
	+ Field Recorder (Reign of Darkness)
	+ Night Vision Monocular (Night Shroud)
	+ O Grief, O Lover (Birds of Torment)
	+ Slice of Frank (Summons of Pain)
	+ Slow-Release Toxin (Jigsaw's Baptism)
	+ Venomous Concoction (Hunting Hatchets)
	+ Victim's Detailed Routine (Night Shroud)
* Perks:
	+ Balanced Landing
	+ Blood Echo
	+ Dead Hard
	+ Fearmonger
	+ Head On
	+ Lithe
	+ Overcome
	+ Septic Touch
	+ Smash Hit
	+ Sprint Burst

The following Unlockable inflicts the ***Exhausted*** **Status Effect**, but ignores its prior existence if applicable:

* Perks:
	+ Adrenaline

The following Unlockable does not inflict the ***Exhausted*** **Status Effect**, but is unusable when suffering from the effect:

* Perks:
	+ Iron Will

### Exposed

* Survivors suffering from ***Exposed*** can be downed with a single *Basic Attack*, instead of the usual two.
* ***Exposed*** that targets all Survivors, a global sound cue is played to warn Survivors of that fact.***Exposed*** that only targets a single Survivor does not do so.
* There is a popular misconception amongst newer Players that due to its name, ***Exposed*** reveals their Aura.This is not the case.

The following Unlockables inflict the ***Exposed*** **Status Effect**:

* Add-ons:
	+ Garden of Rot (Birds of Torment)
	+ Iridescent Coin (The Redeemer)
	+ Iridescent Pendant (Blood Bond)
	+ Iridescent Photocard (Showstopper)
	+ Iridescent Umbrella Badge (T-Virus)
	+ Iridescent Wooden Plank (Reign of Darkness)
	+ Redhead's Pinkie Finger (The Afterpiece Tonic)
* Perks:
	+ Dragon's Grip
	+ Make Your Choice
	+ Hex: Devour Hope
	+ Hex: Haunted Ground
	+ Hex: No One Escapes Death
	+ Iron Maiden
	+ Rancor
	+ Starstruck
* Powers:
	+ Evil Within III
	+ Night Shroud

### Glyph

* It indicates to Players that they are currently suffering from a debuff that was applied when interacting with a Glyph .

The following **Glyph Interactions** trigger the ***Glyph*** **Status Effect**:

* To be added.

### Haemorrhage

*For more details on **Haemorrhage** and the Bleeding mechanic, please refer to its Article.*

* Survivors suffering from ***Haemorrhage*** produce more Pools of Blood, making them easier to track by the Killer.
* Survivors suffering from ***Haemorrhage*** lose any partial Healing progress at a rate of **-7 % per second** if not healed up fully.

The following Unlockables inflict the ***Haemorrhage*** **Status Effect**:

* Add-ons:
	+ Begrimed Head (Hunting Hatchets)
	+ "Blind Warrior" - White (Wailing Bell)
	+ Cat Block (Dream Demon)
	+ Crimson Ceremony Book (Rites of Judgement)
	+ Joey's Mix Tape (Feral Frenzy)
	+ Rusted Needle (Blood Bond)
	+ Serrated Jaws (Trampa para Osos)
	+ Thorny Nest (Birds of Torment)
	+ Tilling Blade (Reign of Darkness)
	+ Utility Blades (Jigsaw's Baptism)
	+ "Z" Block (Dream Demon)
* Perks:
	+ Blood Echo
	+ Scourge Hook: Gift of Pain
	+ Sloppy Butcher

### Haste

* Players benefitting from ***Haste*** have their Movement speed increased.The strength of the effect depends on the specific Unlockable that inflicts it.

The following Unlockables or Props inflict the ***Haste*** **Status Effect**:

* Add-ons:
	+ BFFs (**+4 %**)
	+ Blight Serum (**x2**)
	+ Coffee Grounds (**+5 %**)
	+ Drop-Leg Knife Sheath (**+10 %**)
	+ Refined Serum (**+5 %**)
* Powers:
	+ The Afterpiece Antidote (**+10 %**)
* Perks:
	+ Adrenaline (**+50 %**)
	+ Balanced Landing (**+50 %**)
	+ Blood Pact (**+5/+6/+7%**)
	+ Boon: Dark Theory (**+2 %**)
	+ Breakout (**+5/+6/+7 %**)
	+ Guardian (**+7 %**)
	+ Hex: Devour Hope (**+3/+4/+5 %**)
	+ Hex: No One Escapes Death (**+2/+3/+4 %**)
	+ Hope (**+5/+6/+7 %**)
	+ Lithe (**+50 %**)
	+ Play with Your Food (**+3/+4/+5 % per Token**)
	+ Smash Hit (**+50 %**)
	+ Sprint Burst (**+50 %**)
* Props:
	+ Hooks (**+7 %**)
	+ Treat Pumpkin (**+25 %)**

### Hearing

* Players suffering from ***Hearing*** have their audio muffled and hear a tinnitus-like whistling sound.

The following Unlockables inflict the ***Hearing*** **Status Effect**:

* None, currently unused **Status Effect**.

### Hindered

* Players suffering from ***Hindered*** have their their Movement speed decreased.The strength of the effect depends on the specific Unlockable that inflicts it.

The following Unlockables or Props inflict the ***Hindered*** **Status Effect**:

* Add-ons:
	+ Compound Thirty-Three (Blighted Corruption) (**-3 %**)
	+ Flask of Bleach (The Afterpiece Tonic) (**-19 % (combined)**)
	+ Telephone (Deluge of Fear) (**-3 %**)
	+ Untitled Agony (Birds of Torment) (**-15 %**)
	+ Waterlogged Shoe (Blackened Catalyst) (**-9 %**)
* Powers:
	+ The Afterpiece Tonic (**-15 %**)
	+ Dream Snares (**-15 %**)
	+ T-Virus (**-20 %**)
* Props:
	+ Trick Pumpkin (**-10 %)**

### Incapacitated

* Survivors suffering from ***Incapacitated*** are unable to interact with certain Props.

The following (inter-)actions are ***inhibited*** by the ***Incapacitated*** **Status Effect**:

* Repairing Generators
* Sabotaging Hooks
* Using Items
* Interacting with other Survivors
* Cleansing Totems

The following (inter-)actions are ***still allowed*** by the ***Incapacitated*** **Status Effect**:

* Entering/exiting Lockers
* Opening an Exit Gate
* Leaving through the Exit Gates
* Leaving through the Hatch
* Dropping a Pallet
* Vaulting Pallets or Windows

The following Unlockables inflict the ***Incapacitated*** **Status Effect**:

* Add-ons:
	+ Weighted Head (Hunting Hatchets)
* Perks:
	+ Eruption
* Powers:
	+ Blood Bond
	+ Summons of Pain

### Madness

*For more details on **Madness**, please refer to its Article.*

* Survivors suffering from ***Madness*** suffer from various hallucinations and other debilitating impairments.
* ***Madness*** is a tiered **Status Effect**.

The ***Madness*** **Status Effect**, used exclusively by The Doctor, impairs the Survivor's sanity, increasingly affecting them with various Afflictions, depending on the Add-on(s) **The Doctor** is using.

The following Unlockables inflict the ***Madness*** **Status Effect**:

* Powers:
	+ Carter's Spark

### Mangled

* Survivors suffering from ***Mangled*** take ***25 %*** longer to be healed for **1 Health State**.
	+ This is achieved by reducing the Healing speed on that Survivor by ***-20 %***.

The following Unlockables inflict the ***Mangled*** **Status Effect**:

* Add-ons:
	+ Begrimed Head (Hunting Hatchets)
	+ "Blind Warrior" - White (Wailing Bell)
	+ Defaced Smiley Pin (Feral Frenzy)
	+ Grisly Chains (Bubba's Chainsaw)
	+ Honey Locust Thorn (The Redeemer)
	+ Rusted Jaws (Trampa para Osos)
	+ Rusted Spike (The Redeemer)
	+ Rusty Attachments (Jigsaw's Baptism)
	+ Rusty Head (Hunting Hatchets)
	+ Sulphuric Acid Vial (The Afterpiece Tonic)
	+ Thorny Nest (Birds of Torment)
	+ Tilling Blade (Reign of Darkness)
* Perks:
	+ Scourge Hook: Gift of Pain
	+ Sloppy Butcher

### Oblivious

* Survivors suffering from ***Oblivious*** are unable to perceive the Killer's Terror Radius and also do ***not*** hear the Heartbeat warning of the Killer's proximity.
* Survivors suffering from ***Oblivious*** in turn do ***not*** suffer from any effects that rely on Survivors being inside the **Terror Radius** to be applied.
* During a *Chase*, Survivors are ***still*** to hear the Chase Music.

The following Unlockables inflict the ***Oblivious*** **Status Effect**:

* Add-ons:
	+ Drop of Perfume (Blood Bond)
	+ Etched Ruler (Feral Frenzy)
	+ Lost Memories Book (Rites of Judgement)
	+ NE-a Parasite (T-Virus)
	+ Olsen's Journal (Night Shroud)
	+ Rickety Pinwheel (Deluge of Fear)
	+ Silver Bell (Birds of Torment)
	+ Telephoto Lens (Night Shroud)
* Perks:
	+ Deathbound
	+ Hex: Plaything
	+ Hex: Retribution
	+ Hysteria
	+ Nemesis
* Powers:
	+ Blood Bond
	+ Dream Demon
	+ Of the Abyss
	+ Summons of Pain

### Sleep Penalty

* Survivors suffering from ***Sleep Penalty*** take longer to be woken up from the Dream World by other, awake Survivors.

The following Unlockable inflicts the ***Sleep Penalty*** **Status Effect**:

* Powers:
	+ Dream Demon

### Undetectable

* Killers benefitting from ***Undetectable*** are granted several Stealth mechanics:
	+ Suppresses the Terror Radius
	+ Suppresses the Red Stain
	+ Blocks their Aura from being revealed to Survivors
	+ Suppresses the jump-scare sound cue when starting to move from standing still
	+ Enables the smoky-screen visual effect, indicating stealth to the Killer

The following Unlockables inflict the ***Undetectable*** **Status Effect**:

* Add-ons:
	+ "Bad Man's" Last Breath (Spencer's Last Breath)
	+ Chatterer's Tooth (Summons of Pain)
	+ Iridescent Brick (Chainsaw)
	+ Iridescent Feather (Birds of Torment)
	+ Leafy Mash (Chainsaw)
	+ Obsidian Goblet (Rites of Judgement)
	+ Serotonin Injector (T-Virus)
	+ Silencing Cloth (Blood Bond)
	+ Vermilion Webcap (Of the Abyss)
	+ Vigo's Journal (Blighted Corruption)
	+ Violet Waxcap (Of the Abyss)
	+ Well Water (Deluge of Fear)
	+ Wooden Fox (Hunting Hatchets)
* Perks:
	+ Beast of Prey
	+ Dark Devotion
	+ Insidious
	+ Tinkerer
	+ Trail of Torment
* Powers:
	+ Deluge of Fear
	+ Evil Within I
	+ Jigsaw's Baptism
	+ Night Shroud
	+ Of the Abyss
	+ Reign of Darkness
	+ Wailing Bell

## Proficiency Indicators

**Proficiency Indicators** indicate to both Killers and Survivors how various effects from either their own Add-ons, Perks, Offerings, etc., or those of other Players, affect their performance at the interaction they are currently performing.
They do this by displaying the effect's associated icon above the Progression Bar and by colouring said bar accordingly.

Unlike **Status Effects**, **Proficiency Indicators** are not inherently a **buff (yellow)** or a **debuff (red)** in effect, but can be either, indicated by the colour of the icon and the colour of the Progression bar.

### Progression Bar

The **Progression Bar** is displayed whenever an interaction requires a certain amount of Charges to be completed.
The Bar has **3 possible states/colours**:

 Debuff State: **red** |  | The Player's Action speed is **less than 1 Charge per second**.

It should be duly noted that the colour of the **Progression** is individual to each Player.
Even if the overall interaction (i.e. Generator Repair with multiple Survivors) is faster than the default Action speed of **1 Charge per second**, if your individual speed/contribution to this is below that (i.e. due to Efficiency penalty), or above that (i.e. Toolbox Repair), the **Progression Bar** will be coloured accordingly.

### Chance

* Only applies to self-unhooking from a Hook.

The following displays the ***Chance*** **Proficiency Indicator**:

* Offering:
	+ Chalk Pouch
	+ Cream Chalk Pouch
	+ Salt Pouch
	+ Ivory Chalk Pouch
	+ Black Salt Statuette
	+ Vigo's Jar of Salty Lips
* Perks:
	+ Deliverance
	+ Slippery Meat
	+ Up the Ante

### Efficiency

* This **Proficiency Indicator** was originally known as ***"Expertise"***.

The following displays the ***Efficiency*** **Proficiency Indicator**:

* Add-ons:
	+ Low Amp Filament
	+ Odd Bulb
	+ Retardant Jelly
* Perks:
	+ Botany Knowledge
	+ Overwhelming Presence
	+ Self-Care
	+ Streetwise

### Healing

The following displays the ***Healing*** **Proficiency Indicator**:

* Items:
	+ Med-Kits
* Add-ons:
	+ Butterfly Tape (Med-Kits)
	+ Self Adherent Wrap (Med-Kits)
	+ Needle & Thread (Med-Kits)
	+ Medical Scissors (Med-Kits)
	+ Surgical Suture (Med-Kits)
	+ Abdominal Dressing (Med-Kits)
* Perks:
	+ Boon: Circle of Healing
	+ Botany Knowledge
	+ Coulrophobia
	+ Desperate Measures
	+ Dying Light
	+ Hex: Pentimento
	+ Leader
	+ No One Left Behind
	+ Object of Obsession
	+ Resilience
	+ Self-Care
	+ Spine Chill
	+ We'll Make It
	+ We're Gonna Live Forever

### Progression speed

The following displays the ***Progession Speed*** **Proficiency Indicator**:

* Perks:
	+ Botany Knowledge
	+ Brutal Strength
	+ Breakout
	+ Desperate Measures
	+ Dying Light
	+ Fire Up
	+ Hex: Pentimento
	+ Hex: Thrill of the Hunt
	+ Leader
	+ No One Left Behind
	+ Object of Obsession
	+ Pharmacy
	+ Remember Me
	+ Resilience
	+ Saboteur
	+ Sloppy Butcher
	+ Spine Chill
	+ Thanatophobia
	+ Unbreakable
	+ Wake Up!
	+ We'll Make It
	+ We're Gonna Live Forever

### Repairing

The following displays the ***Repairing*** **Proficiency Indicator**:

* Add-ons
	+ Clean Rag
	+ Socket Swivels

* Items
	+ Toolboxes

* Perks
	+ Dying Light
	+ Hex: Pentimento
	+ Object of Obsession
	+ Prove Thyself
	+ Resilience
	+ Spine Chill
	+ Thanatophobia

### Sabotaging

The following displays the ***Sabotaging*** **Proficiency Indicator**:

* Add-ons:
	+ Cutting Wire
	+ Hacksaw

* Items:
	+ Alex's Toolbox
	+ Toolbox

* Perks:
	+ Dying Light
	+ Leader
	+ Object of Obsession
	+ Resilience
	+ Spine Chill
	+ Thanatophobia

### Skill Check Difficulty

The following displays the ***Skill Check Difficulty*** **Proficiency Indicator**:

* Add-ons
	+ Razor Wires
* Items:
	+ Ranger Med-Kit
	+ Worn-Out Tools
* Perks:
	+ Hyperfocus
	+ Spine Chill
	+ This Is Not Happening
	+ Unnerving Presence

### Skill Check Probability

The following displays the ***Skill Check Probability*** **Proficiency Indicator**:

* Add-ons
	+ Needle & Thread
	+ Surgical Suture
* Items
	+ Toolboxes
* Perks:
	+ Unnerving Presence

## Perk Effects System

The **Perk Effects System** is used to display when foreign Perks (those equipped by other Players) are affecting the Player.

Up to the implementation of **Status Effects** and **Proficiency Indicators**, it was the only system available to display when any kind of Unlockable would affect Players other than the one having them equipped.

If a Perk affects another Player other than yourself, its icon will be displayed on their HUD, next to the *Perk Diamond*, with either a **turquoise (buff)** or **red (debuff)** background.

The fact that the system uses **turquoise** instead of **yellow** to display a buff hints at its age as one of the oldest Game Mechanics in *Dead by Daylight*.

### Original Iteration

The original iteration of the **Perk Effects System** was in use until Patch 1.5.0.

It was used to inform a Survivor when Perks equipped by other Survivors were affecting them, as well as Add-ons the Killer would have equipped.

Since the Developers deemed the latter use too user-unfriendly, for the average likely did not memorise various Killer Add-ons and their effects, they ultimately implemented the **Status Effect** and **Proficiency Indicator** system.

This new system since replaced the latter uses and some of the former as well.

### Current Iteration

The current iteration of the **Perk Effects System** retains the original functionality of informing Players when Perks equipped by other Players are affecting them.

* This also extended to some Killer Add-ons that affected a Survivor's default abilities, rather than any Item they might or might not have been carrying.
	+ Namely, this were the pre-4.7.0 iterations of Jump RopeArchivo:FulliconAddon jumpRope.png and Swing Chains (Dream Demon).
* Uniquely, The Doctor's Power Carter's Spark displays its icon for the duration of the Interaction Cool-down Survivors experience when getting hit with a *Shock Therapy* attack.

### Unlockables

The following Unlockables will display their icon as a **Perk Effect** when their conditions are met:

* Add-ons:
	+ Anti-Haemorrhagic Syringe
	+ Jigsaw's Annotated Plan
	+ Red Paint Brush
* Powers:
	+ Carter's Spark
* Perks:
	+ Aftercare
	+ Better than New
	+ Blood Pact
	+ Blood Echo
	+ Boil Over
	+ Boon: Circle of Healing
	+ Boon: Dark Theory
	+ Boon: Exponential
	+ Boon: Shadow Step
	+ Coulrophobia
	+ Dark Devotion
	+ Dead Man's Switch
	+ Decisive Strike
	+ Dissolution
	+ Dying Light
	+ Fearmonger
	+ Franklin's Demise
	+ Guardian
	+ Kindred
	+ Knock Out
	+ Leader
	+ Head On
	+ Hex: The Third Seal
	+ Open-Handed
	+ Overwhelming Presence
	+ Prove Thyself
	+ Reassurance
	+ Remember Me
	+ Scourge Hook: Gift of Pain
	+ Sloppy Butcher
	+ Streetwise
	+ Thanatophobia
	+ Unnerving Presence
	+ Up the Ante
	+ Vigil
	+ We'll Make It

## Survivor HUD Icons

Up to the Status HUD Rework in Patch 4.5.2, Survivors, when healthy, were represented by a common generic icon in the Status HUD.
With the Rework, each Survivor is now represented by their own icon, using the default Cosmetic options.
As of Patch 5.0.0, this system has been expanded to include **Legendary Outfits**, which now use a separate icon.

## Change Log

### Patch 2.5.0

* ***Change:*** timers no longer stack or automatically reset; the longest timer will prevail and shorter ones are ignored.
	+ If the new Timer is the higher one, the previous timer is discarded and the **Status Effect** icon will visually reset to **100 %**.
	+ If the new Timer is the lower one, the new timer is discarded and the **Status Effect** icon will remain at its current progression.

### Patch 3.4.0

* ***Killer Quality of Life:*** the red de-buff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.

### Patch 4.5.0

* ***Change:*** the ***Deep Wound*** timer is now **20 seconds** across the board.

### Patch 5.7.0

* ***Killer Buff:*** added a new effect to ***Haemorrhage***, which now causes partial Healing progression to regress over time.

### Patch 6.1.0

* ***Survivor Nerf:*** ***Endurance*** is no longer able to shield a Survivor from going down while suffering from ***Deep Wound*** at the same time.
	+ This change was motivated by wishing to prevent Survivors from being able to avoid more than just one hit from the Killer through stacking ***Endurance***.

## References

1. ↑ https://www.reddit.com/r/deadbydaylight/comments/sgiddw/as\_per\_my\_last\_post\_and\_uheyguysthisisotz\_s/ Screenshot from Reddit Post by u/Potassium\_40. Reddit. Retrieved 31 January 2022.

Plantilla:Levelling Ranking & HUD
es: Barra de Estado