D&D Koropoku

## Koropoku

### Physical Description

The koropoku are a race of tiny creatures. They are so tiny, that most people can't even see them. The average koropoku is no more than two or three inches tall. Koropoku have long, pointy noses and ears, much like anthropomorphic mice. They dress using material from the real world, such as leaves for the more forest-natured koropoku, or strips of cloth for the more town-natured koropoku. Despite being so tiny, however, a koropoku has the innate ability to grow in size when needed, though they rarely use it. When larger in size, they usually stand about four feet tall so they look more like short people.

### History

Koropoku were an unknown race for many years. It is recorded that the koropoku appeared one day when the people of the world needed them most. They granted an adventurer a powerful, magical sword as well as granting him powerful magic. It is said that this adventurer would become known as the God of Magic, Thaumar. The koropoku became a legend afterwards. It is said that they only appear for good young children, as very few adults have ever seen the koropoku in their later age.

Legends state that the koropoku are the source of many strange objects in the world, including unique stones that are broken into pieces and can be fused together. These stones are said to bring good luck to anyone who fuses them together.

### Society

Koropoku are child-like and friendly creatures. They enjoy simple pranks, as well as helping others out. One legend of the koropoku states that a group of koropoku helped a man make excellent shoes whenever he fell asleep at work. It's also said that they like to hide things in the grass, under rocks, or under objects to prank people.

Koropoku tend to live in varying places. Those who live in forests tend to make their homes inside of mushrooms, while those who live inside of towns tend to build their homes in the walls and ceilings of many buildings. They're homes are so small, they tend to be nearly invisible to the naked eye. Many just tend to believe the holes are mouse holes.

### Koropoku Names

Koropoku have names consisting of 3 syllables and always start with a consonant and end in "ari" for male and "are" for female.

**Male:** Dimrari, Jodtari, Luftari, Motrari, Natari, Pottari

**Female:** Benare, Hikare, Ligrare, Liktare, Pidtare, Yotare

### Race Name Traits

As a Koropuku, you gain the following traits:
***Ability Score Increase.*** Your Dexterity or Intelligence score increase by 2 (your choice).
***Age.*** Koropoku are said to live very long lives. They mature about as quickly as humans, reaching maturity at age 16, but can live for centuries. The oldest koropoku recorded was almost a thousand years old.
***Alignment.*** Koropoku are fairly chaotic in nature, but are good spirited.
***Size.*** Your true size is only a few inches tall. Your size is Tiny, but you can use an action to grow or shrink at will, becoming Small or Medium or back to Tiny when you do. All of your equipment and anything you wear grows in size with you. In your true size, you are so tiny that you can fit in the pocket of a Small or Medium creature. You can occupy and move through the space of any other creature (except a creature that fills the entirety of its space, such as certain kinds of oozes). You can survive on what other creatures would consider crumbs, and a mere drop of water can quench your thirst for hours.
***Speed.*** Your base speed (walking, climbing, and swimming) is 5 feet when you are Tiny, but scales as you grow. When you are Small, your speed becomes 20 feet, and when you are Medium, your speed becomes 30 feet.
***Naturally Magical.*** Due to your naturally magical nature, you can cast a series of spells innately. You use your Intelligence modifier as your spellcasting modifier for these spells. At 1st Level, you can innately cast either the dancing lights or light cantrip (your choice) with only verbal components. At 4th Level, you gain the ability to cast the identify spell without spending a spell slot. You can only cast this spell once per long rest. At 8th Level, you can cast this spell twice per long rest. At 12th Level, you can cast this spell three times per long rest.
***Change Size.*** As an action, you can choose to grow or shrink in size. You can become as tall as Medium (about 5 feet tall maximum) and as small as Tiny (about 2-3 inches minimum). While Tiny, your attack damage deals a consistent 1 point of damage, regardless of modifiers, if the weapon would deal 1d8 or less damage, and 2 points of damage if the weapon would deal 1d10 or more damage. While Tiny, your reach also becomes 0 feet, even with a reach weapon.
***Agile.*** While Tiny in size, you have disadvantage on Strength checks or saving throws involving creatures of Medium or higher size, but you have advantage on Dexterity checks or saving throws involving creatures of Medium or higher size. You also gain proficiency in the Acrobatics skill.
***Ridiculously Tiny.*** While Tiny in size, enemies that are more than 10 feet away have disadvantage on attack rolls against you. They also have disadvantage on attack rolls against you if you share the same space as them.
***Languages.*** You know how to read, write, and speak in Common and Sylvan.