recursal/Fanatic-Fandom huggingface dataset:
Welas God of Giants

> "Every giant either fears or eveys him, I do both which most Giants do" -words from a Fire Giant king named King Jarvas Firecleaver.
>
>

Welas is the God of Giants, his foot steps echo the world as every creature is in his Shadow. Welas is responisble for creating the Fire, Frost, Hill, Storm, Cloud and later Fog giants. Welas has little care for his creations and watches them like humans watch ants. Welas is said to be over 3 miles tall and about as heavy as a mountain. Welas has left the mortal realm and has no known Avatar.

### Welas and the Primordial times

Welas walked the anciant roads that later the Elves, Dwarves, Humans, and Orcs would walk. Welas was the first being to set foot on the new world of Lanadia. Welas also praticipated in the Eldritch Concord which would decide the fate of Ilithus the god of eldritch. Welas would become allies with Gunder the God of Misfortune in their pleasure of misfortune.

### Fog Giants

After the Eldritch Concord and the Aboleth Empire fell. Welas created his giants and then dissapeared. It is unsure why but most sages suggest he discovered the far realm the native land of Ilithus the god of eldritch. He never returned, some cloud giants longed to be with their creator the learned about the far realm and became Fog Giants. The discovery of the far realm ripped their minds apeart but left thier soul intaked causeing them to emit a foggy essance.

### Clerics

Welas has the Divine Domain of Trickery and the Alingment of Lawful evil.
Immaterial Planes

The **Immaterial Planes** are planes of transcendence with highly irregular and unusual properties.

## Ethereal Plane

The Ethereal Plane allows bodily travel through the universe through the weave of magic rather than the realm of spacetime.

## Astral Plane

The Astral Plane allows the travel of souls from the inner planes to the outer planes.

## The Beyond

The Firmament and the Abyss are not two planes per se, but theoretical constructs as to what may befall certain souls that are either destroyed (The Abyss) or who willingly choose to escape the cycle of rebirth and go instead to that which lies after life (the Firmament). No known being has ever traveled to the Firmanent or the Abyss and returned to tell the characteristics of these theorized planes.

The **Immaterial Planes**
The Ethereal Plane (Dr: Umsel) • The Astral Plane • The Firmament (The Great Beyond) • The Abyss (Oblivion)
Fisathar god of water

"The water king, Bow to him and you will be blessed with a good fish Harvest." -copying of a sermon giving during a water cult meating.

Fisathar is the god of water. He created the water to fill the earth with life. Fisathar has an arch enemy of Cinder goddess of fire. Both believe their creations to be superior. They have engaged in war and combat since the Primordial times. When seen his Avatar is a Leviathan.

### Plane of Water

Fisathar has created the plane of Water, A place where is creations can live. His artifacts are found there such as

Bow of the Sea

Sheild of Salt

Amulet of Water Breathing

Clerics

Fisathar has the Alignment of Choatic Good and has the Divine Domain of Tempest.
Amidar god of peace

> "Now we must put aside our diffrences and talk this out, mabye we can come to an agrement" - The Direct words of Amidar during a war between Elvish clans.
>
>

Amidar god of peace is the main god of Clerics and Druids who devote themselves to peace. Amidar has ended mutiple wars between the gods. One between the God of Summer and Winter and another Between the God of Law and Choas. Amidar is a very secrative god and has no real Avatar. Except for a time where he settled a dispute between warring Elvish Kingdoms before the Imperial Calender was established. It was shown to be a Unicorn who setteled the Dispute. Acording to Tortles who worship it Amidar is a giant butterfly who will resolve peace.

Dragons revear this god for Amidar has resolved many battles between them. They picture him as a great Golden Dragon, with Blue wings. Amidar is the most popular god being inculded in Elvish, Human, and even Dwarvish pantheons. Amidar has many artifacts which he gives his patreons and servents. Some of these inculde, The Parchment of Peace and Sword of none suffiering.

### Amidar's role in the Daggerfell Clan wars

Amidar played a very crucial role in uniting the many kingdoms of Hinderwood (Now called Daggerfall). He orginaized a peace confrance between the clans and helped form the Daggerfall republic. Amidar gave the Sword of None suffing to the new King of Daggerfall saying that his sword will stay in his family as long as he is in the throne.
Brimstone

> "What sits under the shadow of death, what sits under the great fire, Its people, ignorate of their impending danger." -Unkown
>
>

## Brimstone

### Current Leader

Emperor Arian

Brimstone is a small town that sits under the fires of Red Mountain. Brimstone is named after the Volcanic rock thats common there. Brimstone is north of Rustwood and Rakk. Brimstone is known for its Volcanic Stone, which is used all throught the empire to clean water, potion material, and even for anceint ritiuals.

Brimstone has been destroyed before but a common saying is "Eska Mall" Dwarvish for We Return. Meaning that if Brimstone is destroyed they will return they will rebuild. This saying has made the people of Brimstone live a almost care free life.

## Notable Places in Brimstone

### Volcanic Mines

Brimstone has many mines that tunnel deep into the volcanic heart of the mountain. These mines are dangeous at the lower levels. Fire Elementals live in the lower places

### Mudspots

Mudspots dot the area surronding the Volcano they are full of Earth and Fire Elementals who battle for control of the Material plane.

### Volcanic Forge

Useing Powerful magic and alloys Volcanic Matter is able to be used in a forge and made into a new alloy. Orchish Steel is commonly made this way. The Forge is powerful and is guarded day and night. Only the most powerful of craftsmen can even get a glimpse at the forge.
Orcish Weapons

> "Welcome to my store, travelers, we have weapons made by me and sold by me" -an encounter in Sandfall from a group of adventurers.
>
>

Orchish Weapons are a unique type of weapons used by Orcs and headhunters in some towns in Austania and some parts of Quarian. Orchish weapons are made by smelting down Iron and forging it with sand. The weapons becomes rough and sharper this way. Weapons are crafted deep in the deserts of Quarian. Mastercrafts work on these weapons days in. When weilding these weapons they gain a +1 to damage and if a succsesful attack roll lands on a 20 the attacker is blinded. The Orchish Weapons also grant magic damage.
Andrewithar god of man

"When there is no hope for the race of Man one musk look to Anderwithar, If you get no answer there is no hope" -Priest writings found in old ruins near Neverwinter.

Andrewithar is the God of Man. According to legend when the was no land for the Human race Andrewithar popped the Zits of the stars and caused them to fall into the sea creating an island for the Humans to live on. Andrewithar supposedly got his idea for many after seeing the god of Elves create his elves. Andrewithar's Avatar is what most people find of as a powerful beast; a Giant Elk. His avatar is the most mighty of beasts and when one is killed during the coordination of a new Human Emperor that Emperor is the rightful ruler of the entire Empire. this causes any suspicion of the new Emperor to end.

  Andrewithar is an ally of the God of Lore and the Hunt. According to writings from time long ago, Andrewithar had the humans aid the God of the Hunt in completing the ritualistic Hunt. He also was assisted by the God of Lore is writing his humans into Nature with the Help of the God of Lore. Andrewithar always has had a soft spot for humans even the ones who have fallen away and fell into other cults or worshiped other gods. Also According to Legend Andrewithar Smote the god of Trolls and forced him into hiding.

### Artifacts of Andrewithar

Andrewithar has many artifacts witch he gives to powerful humans who respect and worship him.

Table of Artifacts
 Blood Gem

These artifacts have been seen few times. The Armor of Emperors was worn by early Human Emperors.

Clerics

Andrewithar is Neutral and of the Knowledge Domain.
Crunzer god of Happiness

> "Insane? what's insanity got to do with this I am completely normal, What some cheese from my cheese house?" -Crunzer's Avatar speaking to a Sage from the Screenplay named the Insanity of Happiness
>
>

Crunzer is the god of "happiness." Some would call him the god of Insanity but more or less he is the god of Happiness. Crunzer inhabits The Yellow Realm. The realm mostly consisting of Cheese. Crunzer is commonly worshipped by sad people looking for happiness. The yellow realm is a land of Cheese and happiness. The Yellow realm is a land of limbo. Crunzer is commonly referred to insane because of his association with Limbo. His avatar is also as insane it is a buff Cheese man. He gives his Artifact to people who support him.

Amulet of Cheese

Clerics

Crunzer is chaotic good and has the divine domain of Life
Badndar God of the Trogolodytes

> "My master piece, A full page essay about the supposed god of the Trogolodytes. You know those cursed lizards that haunt the Labyrinths that twist and turn underground. Can't talk gotten research." -Words of a young female Mage who went to study the God of the Trogolodytes.
>
>

Badndar is the supposed god of the Trogolodytes. Little is known about him except a couple of books. Most of them obscure and written in old languages. Attempted peace with the Trogolodytes has failed as the savages now little about language and speak in a garbeld speak of Screeches and Clicks. Most Parleys and attempted peaces have resulted in the Badndar being little like a god and more like a King.

The Trogolos speak of a great fire which destroyed their lands forcing them underground. Sages think this is the acts of the god of Summer Aiathar. Trogolodytes revear this king and nicknamed him the Fat one. Every Trogolodyte wishes to be as fat as them. Badndar has no Avatar and no Artifacts except his crown which was carved from a black stone able to absorb magic.

## Fat-one

Badndar is fat. Every Troglodyte suffers.

Clerics

Badndar is Neutral, he has the Divine Domain of War.
Faroner god of Time

Father Time, and Master of the Sands, are two names commonly given to Faroner the god of time. Faroner was created by the God of the Sun to keep track of every time she passed around the land. Faroner was used in inspiration in creating the Imperial Calendar. Faroner has artifacts that are given to his Champion.

### Faroner's Champion

Every 100 years Faroner selects a Champion. Rarely a worthy champion shows or the Champion is slain before he discovers his destiny. The goal of Faroner's Champion is too enforce his will. Some would call Faroner the most involved in the life of Mortals. There are requirments to be Faroner's Champion.

1. The Champion must be born in Sun's Frost
2. The Champion must be a Sorcerer
3. The Champion must slay a Hydra with no more that 5 heads
4. The Champion must be born in a year with two zeros

If all of these are met than Faroner will meet them inside their dream and call them to seek out a powerful magic item. After this Faroner will reward them with one of the fallowing Artifacts

Amulet of Time

Dagger of Hydra Slaying

Helm of future sight

### Hydra Avatar

Faroner's Avatar is a Hydra. This poses multiple questions to Sages who have studied the gods.

Why the Hydra?

What does this mean to Faroner?

Some theories believe that the Hydra represents the change of one action. One example would be if some one died or lived. Two timelines would be made. Called the heads. The Hydra represents the timelines that are made when an action is done.

Clerics

Faroner is Neutral and has the Divine Domain of Knowledge.
Talus God of Stone

Talus also known as Stonan, Golem, and Taskar. Talus is the god of Stone. Most quarrys in Jolrin Stone are given a Shine of Talus out of respect and hope for blessings of little accidents and difficultly extracting the stone. Talus is worshipped in the Dwarvish Pantheon as the brother to Cimitar the god of steel. What most Dwarves don't know is that Talus was acctually created by Luna the goddes of the moon to protect the mortals of Lanadia from powerful meteors and other deadly stone related difficulties. Talus has done that, under him most Meteors fall into the oceans but few get by him.

## The Great Death

In the middle of the Fourth Generation a great metaor fell into Jolrinstone and unleashed a Tarrasque. Talus did not prevent this powerful metetor from falling into Jolrinstone as punnishment he lost his meteor ability and most of his power. Talus was only mostly worshiped by Dwarves in Jolrinstone. His Avatar was seen when he lost his power which was a Umberhulk.

## Clerics

Talus has the Divine Domain of Forge and the Alingment of Lawful Neutral
Black Marr

> "Black Marr is the weak underbelly of the Self Governing States, It talkes like its the best, Self Governing wise its terrible." -Emporer Arian in a war confrace addressing the problem of the States.
>
>

Black Marr is a large city located in the far southarn regions of Austania. But it rather calls itself part of Quarian.

## Black Marr

### Primary Guilds

Mage's guild, Fighters, Smugglers, Red Family.

### Exports

Gravel, Hyenas, Arrows, Orchish Weapons, Orchish Steel, Hide, Wheat,

### Imports

Stone, Wood, Cobalt, Mythril, Adamantine, Meat, Fish

### Current Leader

Emporer Arian

Black Marr is one of the many self Governing States, So is Ironwood and Rustwood. Blackmarr is the most populated of them all. Some would consider Ironwood, Rustwood and Black Marr as one whole empire. Black Marr is probably considerd the Capital of that "Empire." Black Marr has a long history of looking like a good city

Black Marr is more right sidded on the political spectrum. Black Marr values personal freedom and the ability to choose what you want to do. Due to this Black Marr has a very large econamy tradeing Gravel, Hyenas, Arrows, Orchise Steel and weapons, Hide and Wheat. Black Marr has a very exotic eonomy and one of the most diverse in all of Austania. They do import Stone and wood form Timberstone.

## Notable Places in Black Marr

Black Marr has many unique places to explore

### Ebony Palace

The Ebony Palace is the central castle of the greater Black Marr area. The Palace is ruled by Faloni Stevenson a Human who originally lived in the Fallen Isles. The Ebony Palace is carved from a black Stone made when mixing normal stone and Gravel. The Ebony Palace is massive and even has a Gravel Mine in the south towers.

### Orch Steel and Wheel

Orch Steel and Wheel is a shop where players can buy Orchish Weapons and Steel. The Shop is run by a long line of Orcs all who have crafted the finest Steel. The Orchish Weapons are magical and have the ability to slay magical creatures. The weapons and Steel are all imported from Quarian. A Province only 10 miles from Black Marr.

### Gravel Harbor

The Gravel Harbor is a Harbor in Black Marr. The Harbor shipps out Gravel and many other exports. The Gravel harbor is renowned for its size. Its the size of around 2 square miles of coastline. Ships leave Black Marr heading to Timberstone, Neverwinter, and even other provinces. Gravel Harbor was named for its silty ground that lie in the waters
The Bow of Many Souls

The Bow of Many Souls is a very bow that was created by Rexburg, god of the hunt. The bow, when fired, can kill most things on contact with the arrow it shot. It is called the Bow of Many Souls because if you are killed while in possession of it, your soul is added the the many souls that help it function. The killed target's soul is taken into the bow but their essence go to Limbo where the will live for eternity

The Bow of Many Souls is a weapon that grants a +3 to all ranged attacks. The Bow pulls the wielder closer to the Neutral Alignment. The Bow also grants Dark vision up to 15 feet. The bow can be seen in all forms like a short bow and even a long bow.
Malabar

> "Well make sure your remains are returned to Malabar Austanian," -Words of an Execution given to a guilty criminal from Malabar
>
>

## Malabar

### Current Leader

Emporer Arian

Malabar, The City of Stone, Ascadia are all names given to Malabar. Malabar is a city located in the northarn regoins of Austania. Malabar is located in the north so it collects lots of stone and ships it to the other cities to sell to the other provinces. Malabar is larger than Neverwinter. Its population is around 50,000.

Malabar is closer to Quarian and it is able to obtain Orchish weapons. Malabar is mostly populated by Humans and Hill Dwarves. Some of the population also consits of Orcs. Malabar is located north of Rustwood. Malabar is self governing.

## Notable locations in Malabar

### Ascadian Falls

The Ascadian falls are a long collection of thin waterfalls that feed into small brooks. The Falls also lead to the Savanar Lake near Icy Mountain and Rustwood.

### Stone Keep

The Stone Keep is a fortress where the Headhunters keep their weapons and supplies. The Stone Keep is carved into the mountains for extra defense against any invaders.

### Abandon Quarries

Malabar is a very old city. Most of its original quarries are abandon and infested with magic items and monsters. Some of them incude kobalds, Goblins, and other not so very nice creatures.
Neverwinter Wood

> "Neverwinter wood is our gold mine, Wood and Hide are common here." - Adventure's guide to Austania, Esanaium, and Feyrune.
>
>

Neverwinter wood is a forest located just west of Neverwinter. Neverwinter provides food and resources to the nearby towns. The Wood is also intercepted by the Neverwinter River that feeds into the southern Delta.

## Neverwinter wood

### Inhabitants

River Rhinos, Salt Crabs, Lesser Fey Deer, Greater Fey Elk, Mountain Elk, Timber Wolves, Neverwinter Bear, Austanian Eagle, Islander Hawk, Grassland Ox, Red Fin Salmon, Austanain Cat Fish, River Fox, Greater Crag Fox.

The Neverwinter wood has a unique ecosystem that has supports the towns.

Some of the wildlife inculde,

### River Rhinos

Powerful beasts that tend to live near the river. Although they are herbivores they are solitary and only come to find another Rhinos when they need to breed during the spring. River Rhinos live around 12 years and are commonly hunted for their horns and meat. Sometimes the Rhinos can be found grazing on the grasslands of northarn Austania. River Rhinos tend to be 5 feet long and 4 feet tall.

### Salt Crabs

Salt Crabs are a sub species of Crabs that live near the Sothern Delta and the northern parts of the River. Salt Crabs live in Colonies under the river and have gills. Salt Crab's meat is said to be salty and thicc. Salt Crabs are about 2 feet long and 1 foot tall. Salt Crabs tend to live 2 years but most don't live that long.

### Lesser Fey Deer

Lesser Fey deer are a species of Deer that are native to Feyrune. During the Winter Months they travel east to Austania. The Lesser Fey Deer are smaller than Mountain Fey Deer.

### Greater Fey Elk

Greater Fey Elk are massive elk that live in the higher mountains. The Fey Elks are known for their massive horns and are around 7 and a half feet tall and 4 feet long.
Ironwood

> "Stop right there, your not going to take another step. Until I check your cargo!" -A guard from Ironwood stopping a farmer from passing into Ironwood in the Play the Two suns.
>
>

## Ironwood

### Exports

Gravel, Arrows, Timber, Orcish weapons, Orchish Steel,

### Current Leader

Emporer Arian

Ironwood is an Self governing State located south of Neverwinter. Ironwood is a coastal city and thus has a great accses to most other coastal cities and is able to expand is Self Governing ideas to the other provinces. Ironwood mostly fallows Quarian and doing so is able to trade for Orchish Weapons and Steel. Orchis Steel is like normal steel but forged with Glass. Most people think Glass would cause the weapon to shatter. The glass causes the weapon to become more sharper and increase their overall strength.

Ironwood prides itself in the self Governing System. Its laws dont need to go through massive regulations and long procceses. The city also impozes higher taxes to fund their expansions. Ironwood's Self Governing system is a double edged sword and with out a high goverment to fund them they have too impozes higher taxes. Ironwood does have more freedoms than most other provinces due to their Self Governing System.

Ironwood does use its freedom to create a powerful guard named the Headhunter. The Headhunters wear a unique form of Orc Armor and weild powerful magic Swords. Thier Armor represents their peace with Quarian. While their weapons represent Quarians trust with Ironwood. Their weapons have the unique ability to slay strong creatures such as Lycanthroptics, Powerful Undead and even Demonic creatures.

## Notable Locations in Ironwood

Ironwood has many locations to travel to... if you make it pace the city gates.

### Gravel Mines

Ironwood takes pride in their Gravel Miens. The Gravel Mines are used to collect the gravel and use it create Arrrows and Flint. Currently the Gravel mines are owned by Ironwood.

### Castle of Thrones

The Castle of Thrones is the capital of Ironwood and the surrounding area. The Castle is also where the high king of Ironwood meets with the Emporer of Austania. Ironwood is a self governing state, but it resides in Austanian Territory and is forced to pay a high fee to stay as a self governing state. The Castle of Thrones is currently ruled by the High Queen Elenwin.

### Iron Forest

The Iron Forest is a small forest located just slighty north of Ironwood. The forest supplies Ironwood with Austanian Timber and plant life. The animals that live their provide the lowerclass with some form of Food as there is no tax on hunting animals. Common Game in the Iron Forest Inculde, Deer, Lesser Iron Elk, Short Axe Beaks, Austanian Boar, and Red Fin Salmon.
Chanian god of Thunder

> "Its him is it that damn god hiding around in the skies waiting for a weak" -manifesto about trying to eliminate Chanian from the Austanian Pantheon.
>
>

Chanian is the god of Thunder and the chief master of the Storms. Chanian is created many creatures such as Rocs, Griffins and Hippogriffs. Chanian is included in all recorded pantheons for their fear or admiration of the Thunder. Chanian has many cults who believe he is the supreme god. Chanian has Artifacts he gives people who believe on him and worship him. People who have seen his Avatar describe him as a Silver Dragon.

Spear of Bolts

Amulet of Thunder.

Clerics

Chanian is Neutral and has the Divine Domain of Tempest
Rustwood

> "Rustwood sounds like a name given to a type of pine." - An orc warlord first impressions of seeing Rustwood on the horizons of the Crags.
>
>

## Rustwood

### Primary Guilds

Mage's, Fighter's, Smuggler's, Red Family

### Imports

Cobalt, Orchis Weapons, Adamantine, Timber

### Current Leader

Emporer Arian

Rustwood, Savanar, Savanwood, are all given names to Rustwood. Rustwood is a fishing town on the coast of the Savanar Lake. The town is known for its fishing and Wheat Farms. The town is built on Stilts that covers some of the water. Rustwood is close to Rakk and Icy Mountain. Rustwood provides most of Austania accses to Fishing and Sand.

## Notable Locations in Rustwood

### Rustwood Smugglers Den

Rustwood has many Smugglers Dens that live around the Lake. These Dens hold items of Questionable legalism.

### Savenwood Red Family Hideout

The Savenwood Red Family hideout is a place where the Red Family hide. The hideout can be made by your DM

### Savanar Lake

Savanar Lake is a large body of water located in the eastern parts of Austania. Savanar lake is used for fishing and trade.
Neverwinter River

> "the river feeds us through te river we have life, throught the river we have homes, through the river we have allies" - old Orc Proverb.
>
>

## Neverwinter River

### Inhabitants

River Rhino, Boar, Brown Bear, Fey Elk, Fey Deer, Hyeans

The Neverwinter river, Also known as the Austanian River, The Sand River, Sword Brook, and Resdain River. The Neverwinter river supports the Neverwinter Wood and Neverwinter. It also supports the nearby towns. That live near it. The River supports the migratting Elk and Deer to traveling to the Dry Delta. Most trade is used through the river. Austania controls the river and makes sure that there are not smugling of questionable goods up the river. The River acctually starts in Esaniaum and cuts its way down the province to the Esanaium Mountains. After that there is a massive waterfall that leads to the Neverwinter.
Father god of the Multiverse

The Unthinkable, The Omnipotent, The End, The Beginning. These are all names given to Father. Father is the true creator of the Multiverse. He set everything in motion. Father only really has four creations under his belt. The god of Sun, Moon, Stars, and Earth. His creations know not of their creator. Father created his daughters to build a world they will live in. After his creations gained sentience he disappeared. The few Sages who have mastered sentience believe he went to the Far Realm. His Avatar is said to be an Empyrean.

Clerics

Father is Neutral and has the Divine Domain of Knowledge.
Narthar god of Vampires

> "The first Vampire is an Elf, Ironic, they have the longest life and the lasting beuty and yet they crave more." -Note found in a Vampireic study.
>
>

Narthar is the god of Vampires and said to be the first recorded Vampire. He has no divinity but most other Vampires belive he is the strongest Vampire, some vampires say he had a kill count of 12,000. He was also an elf and is said to have made the cure for immortality.

## The Cure for Vampires

Narthar is said to created the cure for Vampirism. The cure was losts and only given to a few servents who became Vampires. The cure consisted of Reaper root, a plant located deep in the feilds of Audonian, Blood from an undead, gotten from a devouer, and a skull from a Demon/devil. There is a large chance that the spell will fail.

Clerics Narthar has few devotes such as Vampires, he has the Divine Domain of Knowledge and the Alignment of Lawful Evil.
Muddrugen God of Ice

> "Enter his castle, but walk carefully the frozen floor is fragile, Be weary of his treasure halls, though they contain everything you desire, take one and you will surely parish" -Words of Frost Giant lord Histhabeck Frostneck to a party of travers hearing of endless treasures in the Ice castle of Highrock.
>
>

Muddrugen is the God of Ice. Not to be confused with Godrick the god of winter. Godrick brings times of cold while Muddrugen brings Ice. Muddrugen has an icey heart of evil like his brother Godrick the god of winter. Muddrugen has an icy cold heart and delities in the suffing of Mortals from his ice. Muddrugen was created to bring about the natural order of the seasons. His creator, Luna the goddess of the moon wished him to be less evil but understands the natural order and the steps that must be taken to achive order.

### Muddrugen's defeat

In the primodal days Muddrugen was defeated by Cinder the goddess of fire. Muddrugen attempted to kill Cinder's Firenewts. In return Cinder trapped Muddrugen inside Fire Moutain in Highmoor for 20,000 years. When he returned he was angered but accepted his defeat. Muddrugen took this oppertunity to have his avatar be a Frost Salamander. His Salamanders would be the arch enemy of Fire Newts.

### Ice Palace

Muddrugen delites in the suffring of mortals and he created a castle in the farthest northa of Highrock on the highest mountains. The palace is diffrent for every creature. The treasure that lies there is that of legend. But be warned the treasure there is all fake and when taken the theif is frozen in permafrost and can only be freed via a wish spelll or be cast into the casmes of fire mountain. They must unfreeze there for 2 years. The frozen are left in a perma sleep and cannot be affected by age, hunger or thirst.

### Clerics

Muddrugen has the Divine Domain of Forge and has the Choatic Evil Alingment.
Icy Mountain

Icy Mountain is a fortress north of Black Marr and north of Rakk.

Icy mountain is a self Governing Fortress and allies itself with places such as Black Marr, Ironwood, and Rakk. Icy Mountain with out the Taxation funds has to import Orchish Weapons, Cobalt and other weapons from other places. Icy Mountain has a current army of 3,000 but in the Savanar Lake area it has over 10,000. Icy mountain is primarily a fortress used to keep the line between Austania and Quarian.
Bundian god of death

Bundian is a similar god to that of the god of murder. They are in fact brothers and were both created by the God of Stars. Bundian is not really evil but is portrayed as an evil figure. He has little time for the affairs of Mortals only to bring them to his realm called the Land of the Dead. Bundian's avatar is that of a Wight a powerful bringer of death. His magic items inculde

Deathbliss sword

Armor of Necro

Clerics

Bundian in Lawfull evil and has the divine domain of Death.
Jimmy Charmer

Jimmy Charmer is a mule owned by Balt Tolgrim. He is, overall, an ordinary mule with no special characteristics to speak of. Tolgrim has expressed an attachment to Jimmy, and was quick to ensure that he had not been eaten by kobolds after Jimmy was briefly in their custody at the edge of the Anauroch. This is despite the fact that Tolgrimonly purchased Jimmy shortly before the group started their long march across the Anauroch.
Dragons, Dragons, and Chaos

Howdy howdy, anybody who was in the DDaC game has permission to add missing info

## Dragons, Dragons, and Chaos

### Players

Lizard Nettle, Ben, Fexin, Delia(first few games), connor, owen(later on)

### Cannon Name

Destruction of Team Greenfield, Beginning of the Planar War

Dragons, Dragons, and Chaos was a Campaign run by Leif involving the beginning of the Planar war. It begun when Team Greenfield arrived in Greenest shortly before it was attacked by the Dragon Cult
Adventurers

*For more information, see Portal:Adventuring.*

**Adventurers** are individuals who heed the call to adventure. Adventurers usually do this in order to pursue incredibly diverse goals; such goals can include fame, power, wealth, divine service, protecting someone or something, or simply wanderlust.

Adventurers came from all races, although the vast majority were humanoids. They can be found nearly anywhere throughout Vosel. That said, there are places in which they are welcome, and places where they are not.

Adventurers typically travel in groups, as a lone adventurer can scarcely confront the dangers lurking where most good adventure is to be found. Adventurers act, typically, as foils to each other, complementing their peers' abilities and shoring up each other's weaknesses with their own strengths.

## History

During the first ages, adventuring was an incredibly dangerous activity, on account of the great and vile dangers lurking in the wilderness and in the ruins of the Primordial civilization. Those who traveled to the Elemental Planes in search of treasure and wealth seldom returned, and when they did, their hands were usually empty.

Adventuring became more prominent in the Second Age, when the Divines began to spread their control throughout the universe. Most adventurers in these days were following the will of the gods, although not all of them were clerics, as some would believe.

The Godfall of the Third Age saw the first use of adventurers as a political tool: in this case, powerful individuals of near-demigod power were used as mobile and flexible agents, used to infiltrate, sabotage, or wage guerilla warfare by both the Mortal Pact and the Divine Concord.

Adventuring became more developed as a profession in the Fourth Age, with the first real adventuring societies being established throughout the world. However, this activity was greatly curtailed and at times outright banned during the days of the Dragons.

The Sixth Age is known by many names, one of which is "The Golden Age of Adventuring." This is because adventuring and adventurers are able to heed their vocation to unprecedented extents.

## Adventuring societies

Many adventuring guilds, companies, and societies exist throughout Vosel. Typically, these were old adventuring groups which became very influential, and established a headquarters to which prospective adventurers flocked. Most adventuring societies act as elite mercenaries, completing contracts for various patrons. However, some adventuring societies are tied to a specific government or organization.

Some examples include:

* The Lion Knights of Aldia.

## Notable Adventurers

* Genevieve
* Godric
* Herbie
* Sofiel
Y Canis Majoris

Y Canis Majoris (Y CMa) is an extreme red ultragiant star located 19,200 light years away from our earth, inside the constellation Canis Major, It is one of the largest stars (sometimes described as the largest). Y CMa's solar radius is 34,098 times the sun. If a object with speed of light takes 88 hours to travel around the entire star.

Early direct measurements the radii of Y CMa to be up to 80,000 *R*☉.
Armor

**Homebrew Content**This page contains Homebrew Content unavailable in standard D&D.     Adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. This page lists all non-magical **armor** available in Vosel.

## Armor

### Light Armor

Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your dexterity modifier to the base number from your armor type to determine your Armor Class.

 Leather | 10 gp
 Studded leather | 45 gp

### Medium Armor

Medium armor offers a compromise between light armor and heavy armor. It offers both adequate mobility and protection. It is also significantly cheaper than heavy armor. As such, it is the most popular armor option both for adventurers and non-adventurers.

### Heavy Armor

Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Heavy armor doesn’t let you add your Dexterity modifier to your Armor Class, but it also doesn’t penalize you if your dexterity modifier is negative.

### Shield

A shield is made from wood or metal and is carried in one hand. You can benefit from only one shield at a time.

 Shield | 10 gp
 Heavy Shield | 50 gp

## Armor Properties

Many types of armor have special properties related to their use, as shown in the Armor table.

### Stealth

If the Armor table shows “Disadvantage” in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks.

### Strength Requirements

Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.
Solar Goddess of the sun

> "The eldest daughter of our creator's creator's creator. Solar is the firstborn of Father she embodies the energy life needs to sustain itself." -Profeser giving a leacture about Evocation Magic and its orgins.
>
>

Solar is the Eldest daughter of the Father. Some say she was the first thing Father created. Solar has three younger sisters, (in order from eldest to youngest) Starla, Luna, and Lanadia. Solar created the great star, Issmisska. Solar is the sun in the most literal and figurative sence. She lives in the bright lands. The bright lands are a place of eternal glow it is located in the center of the sun and is where Solar lives.

## Evocation

Evocation magic comes from Solar. Evocation is the force of positive energy and how it flows through the land. Most Evokers study the sun's patterns to find a way to maximize their Magical ablility in the sun. Most places of Evocation study have a shrine erected in Solar's name. Solar's artifacts use Evocation and only work in Sunlight

Mask of Sun

Prism of Eternal light

Heart of the sun

## Empty heart

Like Lucina, Solar is cursed. Gunder is the cause of this and has cursed Solar with a great blight. Assistance from Peste ruituri sunt was used to create the Sun's blight. A great desies that caused Solar to be weakened. Her heart was the target of the Sun's blight. Her heart was destroyed and she became a floating corpse in the sky. Her body was large and as her body decays in radiates the heat. Until recently where the Solar's body has slowly finished its decay. It has brought colder winters and the growing threat of the future. Some say Solar, Father, Welas, and Ilithus accended to another realm.

## No Temples

Solar has not been worshipped in a very long time. The supposed myth that Solar was still alive has been put down with her demise and the sun's dying heat. Solar has only even been worshipped by Druids, Goliath tribes, and Tabaxi. Even then she is seen as one of the more weaker gods. Her Artifacts are not given but more found and passed from one user to another. It is said that when the Prism of Eternal light is hit by the Sun's blight the sun will lose its light forever.

## Solar's reincarnation

A theory about Lucina is that Lucina is a reincarnation of Solar. The Sun's blight was planted shortly before the races of man walked the earth. Which was also shortly before Lucina appeared. The theory is that Solar lost some of her power in order to escape death. This would also explain the Curse Lucina got from Gunder.

## Clerics

Solar has the Divine Domain of Knowledge and the Alingment of Neutral.
Grenade of Ultimate Destruction

The Grenade of Ultimate Destruction (GUD) is an item thought of by Egram and Inizziv. So far the only instance of the item was created by Egram with assistance from Inizziv and Edgar Green. It was used to get rid of a dragon that was inside Skyreach Castle during The Taking of Skyreach Castle. Notably it did not kill this dragon and only transported it to the Astral Plane.

#### Creation & Use

The GUD is created by putting a bag of holding, and a portable hole in a custom carrying case. The idea is that if it hits a surface hard the portable hole will fall into the bag of holding causing a portal to the Astral Plane. to open and immediately suck everything within 10 feet of it inside.

This is the image that inspired the creation, as well as a rough aproximation of what the blueprints look like, minus the arrow shaft on the DDaC version
Lemon Shrub

#### Early Life

Lemon Shrub was likely born in the Anauroch, their early life is not known nor is it relevant. They were bought by Egram as a pet and traveling companion when they entered the Anauroch, at this time they were not sentient.

#### Travels Through the Anauroch Desert (DDaC - Aftermath)

Lemon Shrub traveled with Egram and the rest of Revaan's Mercenaries, taking part in much of the battles. They notably did not join the party when they entered the The Dragon of the east, Ersan, Champion of the Yellow's lair. Egram during this time did their best to take good care of the Scorpion. Secretly Egram wished to test an idea she had in the back of her head for awhile, and with the help of Azrel Tabris shortly after the taking of skyreach castle it was done. Specifically Azrel Trained Lemon to attune to a Headband of Intellect[1]. After a short while this process was successful, making Lemon the smartest member of Revaan's Mercenaries. Despite this they do not yet have the ability to talk or communicate normally with others.
Cragg Ironskull

Cragg Ironskull was a shield dwarf monk, and scion of Clan Ironskull in the 16th Century DR. At some point, Cragg, and his servants Thrombo and Grustak were killed while traveling somewhere in Faerûn. After his death, Cragg's soul was brought to the Soulforges in Mount Celestia by the dwarven god Moradin. Cragg joined a party of other fallen dwarves and went on a quest to help Moradin forge a weapon. Through this, Cragg brought honor to his entire clan.

### Early Life

Cragg was born into the wealthy and influential Clan Ironskull. From a young age, Cragg enjoyed the benefits of being part of a powerful dwarven clan. However he was also taught humility, and always respected those less fortunate than him. As a child, Cragg was instructed in brewing and other skills relevant to his clan. He was also taught Clan Ironskull's ways of harnessing ki through alcohol.

### Serving Clan Ironskull

Cragg spent most of his life traveling Faerûn on assignments from his clan, protecting Ironskull assets and fighting to establish new trade routes. During this time, Cragg met Thrombo and Grustak, two servants of Clan Ironskull, who would become his close friends.

At some point, while traveling in the northernmost regions of Faerûn, Cragg, as well and Thrombo and Grustak were ambushed by bandits. They fought valiantly, but in the end were killed by the brigands.

### Serving Moradin

After Cragg died, his soul was transported to the Soulforges. He spent some time there, in a celestial dwarven tavern. But before long, the god Moradin ordered Cragg to join a party of other dwarves and retrieve components to make a powerful weapon which would be used to fight against the evil powers that had claimed the Sword Coast.
Dragonchess

Dragonchess is a popular board game played throughout Faerûn. It is an extremely complex game of strategy, with a confusing and vaguely defined set of rules. Dragonchess has been known to be played by Quixotical Riddle, Fred, Inizziv and countless other individuals. Quixotical was known as a master of the game, and won numerous minor tournaments in Baldur's Gate.

### Rules

Out of the Forsaken Realms universe, the rules of dragonchess have never been defined. Quixotical however, has listed numerous rules and given tips which imply other rules, giving a few known facts about the game.

1. Dragonchess is *not* a turn based game, instead being based on the reflexes of the players.
2. One known way of winning is to achieve a "drakemate," getting the players own two "drakes" to "mate."
3. It is somehow possible for players to hide their pieces from their opponents, gaining a strategic advantage through stealth.
4. Dragonchess can be won in a single move. This is known as a "one move drakemate."
5. Pieces "starve" if they are not given some form of resource or food.
6. There is something known as a "basement" which a player can use to move pieces across the board without their opponent seeing them.
7. Players are able to steal each other's pieces. This may not be an official rule, and instead may be Quixotical alluding to cheating in the game.

Note that dragonchess in the Forsaken Realms is entirely different to the *actual* dragonchess game designed by Gary Gygax on which it is based.
Marble

Marble is a type of metamorphic stone, most commonly found as calcite or dolomite. It is usually white, and is most commonly used for decorative purposes. Marble is known specifically for not being used in traps. However, it has been theorized that marble may in be used as traps in very rare circumstances, to trick unsuspecting adventurers who assume it is not trapped.

### History

The Temple of Bahamut in Venya, the Layer of Pearls in Mount Celestia was built primarily of marble.
Fiona Wachter

Lady **Fiona Wachter** is the matriarch of the House of Wachter, one of the most influential families of Vallaki.

Under her influence, the Wachter family has regained much of its former influence, growing to challenge the dominant Vallakovich line. She organized an underground movement that eventually expanded to cover the power gap left behind by the death of Vargas Vallakovich.

Though Count Strahd von Zarovich seems to care little for her or her machinations, he has indirectly supported her by looting the bones of St. Andral and killing Baron Vargas Vallakovich, though he seems to have done this mostly for his own amusement.

Despite reaching an agreement with the party earlier, it seems both sides did so with the intention of reneging on the deal and are now enemies.
Enchantment

**Enchantment** is a school of magic encompassing psychological magic. Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.
Egram's mana battery

#### Overview

Egram's mana battery is a light blue glowing cylindrical object that can store large amounts of magical energy at once. it has a mostly unnoticeable button located on one the rounded cylindrical portion It's method of doing this, how it's created, and what it's made out of are all currently unknown. Egram found it shortly before the events of DDaC: Aftermath. They stole it from a halfdragon named draalmuk Yorkax. It is unknown where they obtained this item, or what their plans with it were.

#### Properties

can absorb magical energy from an unknown source by a strange ritual activated by the button on the side of the device. This ritual takes around 8 hours, afterwards the device is fully charged. Currently the properties of the battery are used to power Egram's arm, and the V2 Infiltrator Power armor.
Team Greenfield

### Notable Members

Muk the Stranglers, Quixotical, Fred, Epitosi, Finnhorn Roofdumo, Aryte(temporarily)

### Size

6 members at its peak

**anybody who was in the DDaC campaign can edit this**

#### Overview

Team Greenfield was a small mostly unknown group of adventurers who after being betrayed by Aryte, sought to defeat the Dragon Cult before the Planar War. They were ultimately unsuccessful, as they were caught in an ambush and presumably killed. The group contained a number of noteworthy figures the two most well known being Muk The Strangler and Quixotical Riddle, under the alias of Imno Tacat. But there were a number of other members, the others were Fred, Epitosi, Finnhorn Roofdump, and Aryte. Though Aryte was a member for a very short period of time before betraying the party.

#### Forming of Team Greenfield.

Team Greenfield was unofficially formed in the town of Greenest when a Dragon in combination with the Dragon Cult attacked the town. The group of adventurers teamed up to fight the dragon. Notably minus Quixotical, who slept through the siege. The dragon was initially harmed when Muk The Strangler, carrying two other of the adventurers leaped onto the back of the dragon when it flew by, the three then teamed together to cut off the dragons wing.
Draalmuk Yorkax

#### Overview

Draalmuk Yorkax is a Halfdragon that currently has a role at a prison somewhere in or around where baldurs gate used to be. Not much else is known about them besides that fact that in approximately 1537 DR they cut off the arm of Egram, who was attempting to steal an item from them. This item was Egram's mana battery. The details behind how this happened have not been made clear but somehow Egram obtained this item and escaped.

#### During the Events of DDaC - Aftermath

Egram had Tolgrim scry on Draalmuk Yorkax, discovering them to be at the same prison, interrogating some non-noteworthy prisoner.
Dalos

## Stats

**Dalos**, also known as **Mandalos** (Holy Dalos), is a powerful and influential Primordial Divine who presides over Elysium. He is a Lord within many domains, but primarily of the domain of Life.

The inheritor of Soros, Dalos was instrumental in the defeat of the Nameless One in the Last Battle that closed out the Godfall in the Third Age. Ever since then, he has been venerated and worshipped widely throughout the world, especially by those in need of great miracles, those suffering from untreatable illnesses, and those seeking the resurrection of loved ones.

## Description

### Appearance

Dalos is a large and powerful Golden Dragon, although he most often chooses to appear as a wizened humanoid with golden hair and beard.