Ranks

(Work in Progress)

## Assistant

***TRPP Req: 20***

**Perk Req: *Newbie Scientist***

**Perks Given: N/A**

**Commands Given: *Give Class***

An Assistant is a ranking figure within the *League Project*, mostly responsible for helping the Professors and others at the top. Though their actions are not limited to it, they are responsible for handling the distribution of *Official Licenses* to Newbie Trainers and others who would like one. Helping out those around them and getting them set up with their licenses and Pokemon is one of the things most important to the League for an Assistant.

## Professor

***TRPP Req: 200***

**Perk Req: *Newbie Scientist, Farmer***

**Perks Given: *Genius***

**Commands Given: *Give Class, Hire Assistant, Event***

A Professor is one of the leading figures in the *League Project*, thereby ranking very highly in the chain of command in said *Project*. They're said to be head researchers in their fields, often leading to the actualization of many new *inventions and discoveries*. Its also part of their responsibilities to handle the distribution of *Official Licenses* to Newbie Trainers and others who would like one, as well as passing on their extensive knowledge to the next generation.

## Factory Executive

***TRPP Req: 200***

**Perk Req: *Newbie Criminal, Newbie Scientist***

**Perks Given: *Genius***

**Commands Given: *Give Class, Event***

A Factory Executive is responsible for keeping the 'Economy' moving. Able to hire and train those who wish to join the life of crime, as well as create *Forged Licenses* for Breeders and Scientists, the Factory Executive is a very high ranking Criminal. With their influence, they're able to control both the manufacturing and shipment of goods to Pokemarts across the region, as well as accessing the more secretive *Criminal Market* from *PC*s around *Kanto*.

## Zilph Co. Executive

***TRPP Req: 200***

**Perk Req: *Newbie Scientist***

**Perks Given: *Genius***

**Commands Given: *Event***

A Zilph Executive is responsible for hiring brilliant minds to work at the esteemed Zilph Offices located in Saffron. Able to hire and train those who wish to join the the eternal pursuit of knowledge, as well as fund projects headed by the minds at Zilph, the Zilph Executive is a very high ranking member of the Scientific World. With their influence, they're able to both actively hire new workers and begin projects at Zilph. They are one of the most important figures in the development of new technology.

## Gym Leader

***TRPP Req: 200***

**Perk Req: *Type Specialist***

***League Rank Req: Gold***

**Commands Given: Check Badge, Event, Change Rules**

Gym Leaders are the main source of strength behind the Pokémon League. The pillars that support it’s massive weight. Their main job is to teach and train the people who need assistance within their primary town. They’re also the first line of defense against any form of threat or danger that may push against the League. They’re trainers who are known for reaching the peak of expertise within their specific typing.

As Gym Leader, you’re also expected to accept challenges. The Leader can make their own set of rules that are followed for their Gym Defense Match. Being a Gym Leader isn’t about remaining undefeated or being the best. You shouldn’t avoid challenges unless you have a major IC or OOC reasoning(like sickness, work, etc). Your badge will be rewarded to trainers as a symbol of their capability when it comes to battling.

## Music Master

***TRPP Req: 400***

**Perk Req: *Newbie Breeder***

***Perks Given: Musician***

**Commands Given: *Give Class***

A Music Master really only has one job, which is to promote the growth of breeding Pokemon through music in the region. They should be actively searching for breeders to teach. They aren't forced into a particular alignment and have a lot of freedom.

## Behavior Specialist

***TRPP Req: 300***

**Perk Req: *Farmer***

**Commands Given: *Change Behavior, Event***

Behavior Specialists are some of the most sought after people. Having spent their life dedicated to studying the behavior of Pokémon, they are a person of interest for any serious trainer that wishes to battle. With their vast knowledge, Behavior Specialists aren't forced to help someone just because they ask(for reasoning's like IC dislike), but you are expected to actively be holding classes to help the general population. You can decide to only help Good aligned people, or do the opposite and help the criminals throughout the region. It's up to you!

## Flash Master

***TRPP Req: 2000***

**Perk Req: *Ace Trainer***

As a Flash Master, your goal is to spread your ability around to those you deem worthy. As one of the big name ranks, you will be expected to hold classes to teach others your skill. You are the light that guides their way.

## Ride Master

***TRPP Req: 2000***

**Perk Req: *Ace Trainer***

As a Ride Master, your goal is to spread your ability around to those you deem worthy. As one of the big name ranks, you will be expected to hold classes to teach others your skill. You are the vehicle that transports the common-folk.

## Fast Ride Master

***TRPP Req: 3000***

**Perk Req: *Ace Trainer***

As a Fast Ride Master, your goal is to spread your ability around to those you deem worthy. As one of the big name ranks, you will be expected to hold classes to teach others your skill. You are the sport-class vehicle that transports the important-folk.

## Surf Master

***TRPP Req: 3000***

**Perk Req: *Ace Trainer, Type Specialist***

As a Surf Master, your goal is to spread your ability around to those you deem worthy. As one of the big name ranks, you will be expected to hold classes to teach others your skill. With the ability to surf, you should be eager to discover unexplored territory and resources across the ocean.

## Fly Master

***TRPP Req: 4000***

**Perk Req: *Ace Trainer, Type Specialist***

As a Fly Master, your goal is to spread your ability around to those you deem worthy. As the biggest named rank, you will be expected to hold extensive classes to teach others your skill. When everything else seems lost, you are the Sun that we look up to.

## Dojo Master

***TRRP Req: 200***

***Perk Req: Newbie Trainer OR Newbie Scientist***

***Perks Given: Genius, Soldier***

***Commands Given: Give Class, Event, Samurai***

Dojo Masters are one of the more essential Ranks within and exclusive to the Johto Region. You are expected to do everything in your power to protect the citizens within the region. Highly skilled in physical combat and adamant in their traditional ways, you are centered at the Ecruteak Dojo. Dojo Masters should be actively recruiting Disciples for the Dojo.

## Museum Curator

***TRRP REQ: 200***

***Perk Reqs: Miner, Archaeologist***

***Perks Given: Genius***

***Commands Given: Event, Give Class***

The Curator is another major rank that is exclusive to the Johto Region. As a Curator, your biggest goal is to unlock the secrets hidden within the region. You should actively be seeking and following leads on Ancient Artifacts. The Museum Curator works alongside the Dojo Master within Ecruteak City. The Museum is subordinate to the Dojo, yet they have a very positive relationship. The Museum is the Brain to the Dojo's muscles.