Arlo

* Leisure Breeze⁠
* Dapper Voyageur⁠

## Best Gifts

⁠⁠Nova Sword (+20)
⁠⁠Soldier with Lance (+20)
⁠⁠Iron Sword (+15)
⁠⁠Arm Stretcher (+12)
⁠⁠Bronze Sword (+12)
⁠⁠Multi-function Knife (+12)
⁠⁠Rocket Model (+12)
⁠⁠Sailboat Model (+12)
⁠⁠Seafood Noodles (+12)
⁠⁠Waist Pack (+12)
⁠⁠Power Lamp (+10)
⁠⁠Roses (+10)
⁠⁠Spicy Fish Soup (+10)
⁠⁠Supremely Spicy Spaghetti (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 Spar
 Play
 Date
 Dine
 Interact
 Ride
 Photo
 Relic trade
 Confess
 Propose

 **Mission Index**

 — In-game biography

**Arlo** is a resident of Portia that the player can befriend and eventually marry.

## Profile

### Personal summary

Arlo is a loyal citizen of Portia and one of its proud defenders. At some point in his adult life, Arlo joined the Portia branch of the Civil Corps. Clearly being a cut above the rest, his skills were recognized and despite only being a young adult, he rose to don the mantle of leadership.

As the leader of the Civil Corps, Arlo is a force to be reckoned with. He is arguably the strongest fighter in Portia. Despite his skill, he refuses to rest on his laurels, training not just with his team, but independently as well.

Arlo isn't just physically strong, either. He has a profound sense of right and wrong, and will never take shortcuts when protecting his fellow citizens. Arlo also understands that leadership is about responsibility and not about 'being in charge', noting that the job and training are the same.

Perhaps the greatest ambition of the Civil Corps' noble leader is to one day join the 'The Flying Pigs'; an elite group of fighters based in Lucien, sworn to protect the free cities.

Arlo's horse is named Spacer in the PC version.

### Physical appearance

Arlo is very tall with red hair, bushy eyebrows, and an anchor-styled beard with no mustache. He exhibits an unimpressed look and generally does not smile. He wears a blue bandanna with "The Flying Pigs" written on it around his neck. His outfit consists of a white and yellow jacket with gray details, lightly distressed gray jeans, black finger-less gloves, and various tanned leather straps and holsters. His boots are the reverse of this with brown being the dominant color with grey straps as detail. He also has a pair of yellow-lensed goggles clipped to his hip that he never seems to wear. These, along with the bandanna, display his passion for The Flying Pigs and his determination to one day serve in their ranks.

#### DLC outfit

The **Leisure Breeze** outfit is an alternate outfit that Arlo can wear, obtained from the Steam-exclusive NPC Attire Package DLC. The outfit and its hat can be toggled on or off from his character profile, and any changes to his outfit settings will go into effect the next calendar day after the player wakes up.

The player can obtain a matching outfit from the Steam-exclusive Player Attire Package DLC, consisting of the Leisure Breeze Top, Leisure Breeze Bottom, and Leisure Breeze Flatcap.

Both outfits are popular clothing from the city of Atara.

### Related characters

Arlo doesn't have any family in Portia, but Sam and Remington, his fellow soldiers at the Civil Corps, are his Friends and roommates. Ack, whom he helped rescue when his space station crashed into the Collapsed Wasteland, is his Buddy.

When befriending Arlo, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

## Schedule

 This article does not meet our standards. You can help **improve** it.
Arlo's typical schedule consists of practicing sparring in the Civil Corps building and walking around town or near the Abandoned Ruins.

At the end of the day, he returns home to his room in the Civil Corps building. His home is open all day.

*All times are in 24-hour format. Certain events may alter his schedule.*

Arlo’s schedule is influenced by his relationship with Nora, which the player decides. If the player tells Arlo and/or Nora to reject one another, they will not officially be dating, but will still see each other in secret. If the player supports their relationship, they will start seeing each other more often and can been found near the Duck Pond and the Round Table.

* Monday
* Tuesday
* Wednesday
* Thursday
* Friday
* Saturday
* Sunday

 0:15 | Leaves The Round Table and walks home.

 19:00 | Goes to sleep

If South Block is not unlocked, Arlo will be found patrolling between Central Plaza and Peach Plaza instead of South Block from 10:00.

 0:15 | Leaves The Round Table and walks home

If South Block is not unlocked, Arlo will be found patrolling between Central Plaza and Peach Plaza instead of South Block from 10:00.

 00:00 | Arlo watches Nora walk down the hill towards Central Plaza, till she is very much out of sight. He stands there until ...

 19:00 | Goes to sleep

## Relationship

Arlo is one of the potential bachelors that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to him with a Heart Knot. If the confession is successful, his relationship status changes to Boyfriend. After Arlo has become the player's boyfriend, upon reaching Lover status at eight full hearts, the player can then propose to him with a Wedding Ring. If the proposal is successful, his relationship status changes to Husband. Once certain other conditions have been met, Arlo and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

### Perks

Buddy ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Add an extra 5 Attack Points
Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Add an extra 10 Attack Points
Good Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Add an extra 10% Critical Chance
Husband ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ +⁠⁠
Brings back more loot when commissioned at the Civil Corps. The perk grants 50% bonus on all materials commissioned by the player regardless of the character who accepted the commission.
## Social interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Arlo once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Arlo's dialogue may change every day and every season. Arlo may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Arlo's dialogue.

###  Gift

Giving gifts to Arlo affects the player's relationship with Arlo. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Arlo.
* Gifts given on festival days and on Arlo's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.

####  Desires

The following items are **desires**, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Arlo for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Arlo progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Arlo has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

 Associate
 Buddy
 Friend

###  Spar

Arlo can spar with the player up to three times per day.

Note that the level in the table below is Arlo's base level at the start of the game. Arlo's actual level can be higher because Arlo will level up over time.

 Player Win
 Player Lose

###  Photo

Arlo can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* Romance poses are unlocked by becoming partners.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Arlo's Gallery page.

### Dates

####  Invitation

Occasionally, first thing in the morning, the player may leave their house to find Arlo outside, hoping to invite the player out for a date or play date.

####  Play

Once the player has become **buddies** with Arlo, they can schedule a play date together.

####  Date

After the player has successfully confessed how they feel to Arlo, the player can schedule a romantic date with Arlo.

####  Dine

If the player chooses to dine at The Round Table with Arlo during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Arlo will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Arlo does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Arlo's food preferences are listed below. **The player is advised to use these preferences only when Arlo does not tell the player what to order.** If Arlo tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

* Likes Spaghetti and Spicy Food
* Dislikes Sweet Food

###  Interact

As the player develops their relationship with Arlo, special interactions are unlocked, including **Hug** and **Kiss**.

###  Relic Trade

Arlo occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Arlo likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Arlo may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

## Missions

**Spoiler Alert**: This section may contain spoilers. Proceed with caution!
**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

### Main missions

⁠⁠  *Bridge to Amber Island*
The Civil Corps has commissioned a Bridge to connect to Amber Island. Use the Assembly Station to assemble it and then place the parts at the designated bridge spot.
⁠⁠  *The Cave on Amber Island*
Build the power generator and repair the machine inside the cave on Amber Island.
⁠⁠ *Hazardous Ruins*
The Hazardous Ruins are dangerous, and the Civil Corps regulates who can enter. You must last at least one minute against one of the three current Civil Corps members (Sam, Arlo, Remington) to show that you've got what it takes to enter the ruins.
⁠⁠  *A New Friend*
Polly wants you to help her look for Scraps, a stray dog that has gone missing.
⁠⁠  *The Debt Collectors*
The Debt Collector's Agency from Atara sent a couple of agents to inform you that your father owed them some debt.
⁠⁠  *The Bassanio Lift*
We Civil Corps need the Bassanio Lift to be working as soon as possible. The original lift is in very bad shape, so please repair it.
⁠⁠  *The Crashed Station*
The space relic knocked over a tower and created a giant hole on the tower ruins, some monsters came out as a result. The hole needs to be patched as soon as possible!
⁠⁠  *Rescue in Ingall's Mine*
Remington's waiting at the entrance to Ingall's Mine. Enter the mine when you're ready.
⁠⁠  *The Perfect Trap*
The Mayor wants you to construct an AI Source model to lure the Locator Computer thief into a trap.
⁠⁠  *The Second Key*
Captain Ursula has readied two expedition teams to activate the second key.
⁠⁠  *The Third Key*
Captain Ursula has informed you that the gases have mostly been dispersed. She has asked you to meet up at the entrance to the Third Key when you're ready.
⁠⁠  *The All Source AI*
The operation to find All Source is initiating, when you're ready, meet up with the rest of the Civil Corps at the entrance to the All Source location.
⁠⁠  *Towards All Source*
Ursula and her soldiers turned out to be from the Sky Shark Pirates in league with the Rogue Knight! When you're ready, enter the All Source location with the Civil Corps to stop the pirates!
⁠⁠  *The Sharks in the Sky*
The operation to find All Source is initiating, when you're ready, meet up with the rest of the Civil Corps at the entrance to the All Source location.
⁠⁠  *The Final Battle*
The Rogue Knight and All Source are in Central Plaza, when you're ready, head there and face them!
⁠⁠  *The Jet Engine*
The airplane requires a Jet Engine. Learn about where to get it from Arlo.
### Secondary missions

⁠⁠ *A New Training Dummy*
Due to Arlo's over-usage, he broke the Training Dummy in the Civil Corps HQ. He hopes you can make him a sturdier one. The diagram for the Training Dummy can be acquired at the Research Center.
⁠⁠ *A Strong Man's Adventure*
*(Before you start dating Arlo, finish the Portia Bridge, otherwise, you might bug or fail this mission)*Join Arlo for a mysterious adventure. Once you can start dating this mission will be available. Arlo will ask you if you want to join him on an adventure in the Eufaula Desert.
⁠⁠ *Exploring with Arlo*
Triggers after marriage to Arlo and unlocking Starlight Island.
⁠⁠  *Grand Theft Pickaxe*
Higgins said you stole his Bronze Pickaxe. What are you going to do?
⁠⁠  *Grave Oddity*
Lately there've been reports of strange sounds coming from the Graveyard at night. Arlo wants to trap whoever is behind this.
⁠⁠ *Invitation*
Nora recently confessed to Arlo. Arlo wants some advice from you. (If you approve their relationship, a glitch may occur after marrying Arlo/Nora with the two of them still pining for each other).
⁠⁠  *My Eviction from Portia*
Someone broke your mail box and left a threatening letter. Report it to the Civil Corps.
⁠⁠  *My Eviction from Portia 2*
Someone broke your Resource Box and left another threatening letter.
⁠⁠ *Signs of Trouble*
Some people heard some loud crashing sounds. Due to the other Civil Corps members being busy, Arlo invites you to investigate with him. Join him at the wall outside the Western Gate.
⁠⁠  *Stories of Togetherness*
Petra left some hints with other people for a message to you. You'll need to talk to a them to figure out what the message is.
This is Petra's romance mission.
⁠⁠ *Supporting The Civil Corp*
Most of the inventory in the storage room of the Civil Corps headquarters have expired. Arlo needs your help to make two Arm Stretchers, one Cooking Set, and some Gunpowder.
⁠⁠ *Training for the Flying Pigs*
Join in on a morning run with Arlo. Go!
### Commerce commissions

Arlo may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

* Data is extracted from the database.
* Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
* Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
* Arlo will sometimes give the player a gratitude gift for completing a commission.

## Trivia

* **Arlo** has both normal and foil Steam Trading Cards.

## Gallery

ArloLeisure Breeze outfitArlo Dapper Voyageur outfit