recursal/Fanatic-Fandom huggingface dataset:
Survivor: Fiji

***Survivor: Fiji*** is the third season of fantasy *Survivor*.

## Twists/Changes

* **Meager Supplies:** For this season, tribes will only be supplied with a machete, pot, a fishing kit, and a supply of rice cut in half from the minimum the medical team allots for the castaways.
* **Exile Island:** After a Reward Challenge, players may banish a player from the rival tribe to Exile Island. This island, entirely separate from the existing camps, will force the banished player to fend for him/herself until the upcoming Immunity Challenge (unless stated otherwise). The player would not be left in despair, for he/she will be given clues to a Hidden Immunity Idol that is hidden somewhere on the island.
* **Tribe Switch:** On Day 12, the sixteen remaining castaways were spread across two tribes of eight.
* **Double Tribal Council:** Both tribes will go to Tribal Council and will vote somebody out, with one member of both tribes possessing individual Immunity.
* **Early Merge:** The merge occurred with twelve players remaining.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Day 39 Tribal Council was held with a Final Three facing a nine-person jury.
Stranded: Vanua Levu

***Stranded: Vanua Levu*** is the first season of *Stranded*.

## Format

* **Tribe Division:** The 18 castaways were divided into 3 tribes of 6. No unifying theme was used in dividing the tribes.
* **Hidden Immunity Idol & Advantages:** A Hidden Immunity Idol is hidden at each one of the tribe's camps, also at each camp there is a different type of advantage.
	+ **Legacy Advantage at Vesi:** A variant of the Hidden Immunity Idol, this power allows its holder to gain immunity at either the Final 12 or the Final 6 if played. In the event that the holder is eliminated, they must will it to another player still in the game.
	+ **Extra Vote at Coco:** This power enables the user to vote twice at a particular Tribal Council.
	+ **Safety Without Power at Baka:** The castaway was able to leave Tribal Council before the vote, effectively making them immune, at the cost of not voting. This advantage was usable until there were 8 active castaways left.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Early Merge:** This season merged with twelve castaways in the game.
* **Tied Destinies:** The final ten survivors were randomly divided into pairs. For the rest of the episode, the castaways' fate were linked to their partner: the challenges were competed in pairs and an entire pair was voted out.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an eight-person jury.
The Self Fulfilling Prophecy

## Subpages

**The Self Fulfilling Prophecy** is the thirteenth episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *Mud Pack*
Castaways are to maneuver past a hitching post to a mud pit and back, dumping the mud into a bucket. The three players with the heaviest buckets of mud after ten minutes all win.
**Reward:** A trip to a spa where they would have a massage, wash their clothes, go to a pool, spend the night on a bed, and have plenty of food and drinks.
**Winner:** Darrell Taylor, Kam Williams, and Veronica Portillo *(exiled Horacio Gutiérrez)*

**Challenge:** *Keep on Your Toes*
Castaways would each stand on a small wooden perch in a rectangular frame, adjusted to their height. They would brace a wooden block on their head and keep it in place using the wooden board above them. The structure would force the contestants to stand on their toes slightly, increasing the difficulty. If they fall off the frame, drop their block, or touch either the structure or their block, they would be out of the challenge. The last person left standing wins.
**Winner:** Kam Williams

## Trivia

### Other

* The title was said by Kam Williams about Jamie Banks' plan about being the decoy vote and if he says that he might go home.
* After this episode, Veronica has improved on her previous finish of 6th place.
Stranded: Island of Secrets

***Stranded: Island of Secrets*** is the third season of *Stranded*.

## Format

* **Tribe Division:** The 18 castaways were divided into 3 tribes of 6. No unifying theme was used in dividing the tribes.
* **Hidden Immunity Idol:** Each tribe has a locked birdcage containing a bag. Hidden somewhere at their camp is a key that unlocks the birdcage and thus the Hidden Immunity Idol inside the bag. The bag also contains a tribe-colored trinket which has no power and whose utility is left to whomever opens the cage to decide. The appearance of the Hidden Immunity Idols is different for each tribe—a bracelet for Taku, a medallion for Vati, and a coin for Ika—and each tribe's real idol matches the appearance of another tribe's powerless trinket—Taku's medallion, Vati's coin, and Ika's bracelet.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Island of Secrets:** Each week, selected castaways will be banished to the Island of Secrets, where game advantages may or may not be available.
	+ **Bank Your Vote:** The advantage holder is allowed to keep a blank parchment at any Tribal Council instead of casting a vote, allowing them to vote twice at a future Tribal Council.
* **Tribe Switch:** A tribe switch occurred on Day 10, shuffling the remaining fifteen castaways into three tribes of five.
* **Early Merge:** This season merged with twelve castaways in the game.
* **Post-merge Team Immunity Challenge:** In the first round as a merged tribe, the group split into two teams of six. The winning group would be immune from Tribal Council under the rules of tribal immunity, but would observe Tribal Council from the jury bench.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an eight-person jury.
Survivor Series

***Survivor Fantasy*** is a U.S. reality-based competition television show, based on the American version. It is revisionist/alternate history with some people who have been "blackballed" from the show, expect people who have harmed people.

## Seasons

List of *Survivor* seasons
 2

### Locations

The American version of *Survivor* has been shot in many locations around the world since the first season, usually favoring warm and tropical climates.

## Final Tribal Council

 2
 3
Not The Most Reliable Narrator

## Subpages

**Not The Most Reliable Narrator** is the eleventh episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *Survivor Auction*
Prior to the challenge, the castaways were instructed to search their camp for 40 bamboo tubes, each containing a different amount of cash. The castaways would use their collected cash to bid on food items during the auction. *(exiled Nehemiah Clark)*

 Darrell | $670
 Veronica | $420
 Tina | $100

**Challenge:** *Last Gasp*
The castaways must swim under a steel grate and keep their head above water. As the tide rises, they will run out of breathing room. If the fear of drowning becomes too much, they can bail out. The last person still under the grate wins the challenge.
**Winner:** Horacio Gutiérrez

## Trivia

### Other

* The title was said by Horacio Gutiérrez about Veronica Portillo not being the most reliable person in this game.
* After this episode, Jamie has improved on his previous finish of 8th place.
SCP 002

**Item #:** SCP-002

**Object Class:** Euclid

**Special Containment Procedures:** SCP-002 is to remain connected to a suitable power supply at all times, to keep it in what appears to be a recharging mode. In case of electrical outage, the emergency barrier between the object and the facility is to be closed and the immediate area evacuated. Once facility power is re-established, alternating bursts of X-ray and ultraviolet light must strobe the area until SCP-002 is re-affixed to the power supply and returned to recharging mode. Containment area is to be kept at negative air pressure at all times.

Teams including a minimum of two (2) members are required within 20 meters of SCP-002 or its containment area. Personnel should maintain physical contact with one another at all times to confirm there is another person present, as perception may be dulled, skewed, or influenced by proximity to the object.

No personnel below Level 3 are permitted within SCP-002. This requirement may be waived via written authorization from two (2) off-site Level 4 administrators. Command staff issued such a waiver must be escorted by at least five (5) Level 3 Security personnel for the duration of their contact and must temporarily surrender their rank and security clearance. Following contact, command staff will be escorted at least 5 km from SCP-002 to undergo a seventy-two (72)-hour quarantine and psychological evaluation. If deemed fit for return to duty by psych staff, rank and security clearance may be restored when quarantine expires.

**Description:** SCP-002 resembles a tumorous, fleshy growth with a volume of roughly 60 m³ (or 2000 ft³). An iron valve hatch on one side leads to its interior, which appears to be a standard low-rent apartment of modest size. One wall of the room possesses a single window, though no such opening is visible from the exterior. The room contains furniture which, upon close examination, appears to be sculpted bone, woven hair, and various other biological substances produced by the human body. All matter tested thus far show independent or fragmented DNA sequences for each object in the room.

Refer to the Mulhausen Report [cross-ref:document00.023.603] for details related to object's discovery.

**Reference:** To date, subject has been responsible for the disappearances of seven personnel. It has also in its time at the facility further furnished itself with two lamps, a throw rug, a television, a radio, a beanbag chair, three books in an unknown language, four children's toys, and a small potted plant. Tests with a variety of lab animals including higher primates have failed to provoke a response in SCP-002. Cadavers as well fail to produce any effect. Whatever process the subject uses to convert organic matter into furnishings is apparently only facilitated by the introduction of living humans.
The Challenge Survivor: Vietnam

***The Challenge Survivor: Vietnam*** is the second season of *Survivor*.

## Format

* **Tribe Division:** The eighteen castaways were divided into two tribes of nine.
* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each one of the tribe's camps.
* **Tribe Switch:** On Day 12, a tribe switch occurred, spreading the 14 remaining castaways across 2 tribes of 7.
* **Merge Composition:** There were twelve who were part of the merge.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an eight-person jury.
The Challenge Survivor: Worlds Collide

***The Challenge Survivor: Worlds Collide*** is the fifth season of *Survivor*.

## Format

* **Leaders vs. Underdogs vs. Rebels:** The 18 contestants were divided into three tribes based on how they are perceived by their immediate communities:
	+ The Belo tribe are the "Leaders", who leads or commands a group, or organization.
	+ The Lulu tribe are the "Underdogs", who a competitor thought to have little chance of winning a fight or contest.
	+ The Reba tribe are the "Rebels", who rises in opposition against something to achieving goals.
* **Hidden Immunity Idol & Advantages:** A Hidden Immunity Idol is hidden at each one of the tribe's camps, also at each camp there is a different type of advantage.
	+ **Legacy Advantage at Reba:** A variant of the Hidden Immunity Idol, this power allows its holder to gain immunity at either the Final 12 or the Final 6 if played. In the event that the holder is eliminated, they must will it to another player still in the game.
	+ **Extra Vote at Belo:** This power enables the user to vote twice at a particular Tribal Council.
	+ **Safety Without Power at Lulu:** The castaway was able to leave Tribal Council before the vote, effectively making them immune, at the cost of not voting. This advantage was usable until there were 8 active castaways left.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Merge Composition:** There were eleven who were part of the merge.
* **Block a Vote:** The final four castaways competed individual reward against the jury, who participated in the challenge as a group. The jury won, and they blocked Kiki Morris' vote.
* **Final Two and Nine-Person Jury:** This is also the first time since *Jordan* to have a Final Tribal Council with only two players.
Stranded: Proving Grounds

***Stranded: Proving Grounds*** is the second season of the Survivor spin-off *Stranded*.

## Twists/Changes

* **Returning Players**: The season comprised of 20 players who had played on previous season of *Survivor*, but had been voted off early and could've had more potential in the game if they'd stayed longer.
* **The Proving Ground:** Instead of reward challenges contestants from each tribe will select a person to compete one on one (later one on one on one) duels to prove themselves and win reward. Each duel will be gender specific where either only men compete or women compete.
* **Hidden Immunity Idols:** There was one hidden idol placed in each tribe camp, which could be found by correctly guessing the location in camp where it was hidden.
* **Tribe Expansion:** On Day 14, a third tribe, Asau was introduced, randomly spreading the fifteen remaining castaways into three tribes of five.
* **Double Tribal Council:** On Day 16, only the first place tribe would win immunity, sending both losing tribes to Tribal Council to vote out one person each.
* **Early Merge:** The merge occurred with tweleve players remaining.
* **Expanded Jury and Final Three:** The Final Tribal Council had a Final Three and a nine-person jury.
That Was Fully The Red Wedding

## Subpages

**That Was Fully The Red Wedding** is the tenth episode of *Final Verdict*.

## Challenges

**Reward/Immunity Challenge:** *Eve 5*
Before the challenge, the ten castaways randomly drew rocks to pair up with another castaway and their destinies are tied. One at a time, each team member would traverse through a twisted net crawl. They will then dig up a bundle of planks. The first four pairs to retrieve their planks and plant a flag at their mat would proceed to the next stage. At the next stage, each team will carry their planks and race up a cargo net to a platform. Once there, they will use their planks to cross a rope bridge. The first two pairs to cross the rope bridge with their planks will proceed to the final stage. In the final stage, the pairs will be sitting face-to-face, each pair will hold up a box between their feet. The last pair left standing wins immunity and reward.

**Reward:** An afternoon cruise and a feast.
**Winners:** Darrell Taylor and Veronica Portillo *(shared with Horacio Gutiérrez and Tina Barta)* and *(exiled *Jamie Banks* and *Nehemiah Clark*)*

## Trivia

### Other

* The title was said by Tina Barta after the end of the tribal of this episode.
* After this episode, Tina has improved on her previous finish of 9th place.
The Challenge Survivor: Island of Secrets

***The Challenge Survivor: Island of Secrets*** is the sixth season of *Survivor*.

## Format

* **Tribe Division:** The twenty castaways were divided into two tribes of ten.
* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each one of the tribe's camps.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Exile Island:** After a Reward Challenge, players may banish a player from the rival tribe to Exile Island. This island, entirely separate from the existing camps, will force the banished player to fend for themselves until the upcoming Immunity Challenge (unless stated otherwise). The player would not be left in despair, for he/she will be given clues to a Hidden Immunity Idol that is hidden somewhere on the island.
* **Bank Your Vote Advantage:** The advantage holder is allowed to keep a blank parchment at any Tribal Council instead of casting a vote, allowing them to vote twice at a future Tribal Council.
* **Tribe Switch:** On Day 12, a tribe switch occurred, spreading the 16 remaining castaways across 2 tribes of 8.
* **Idol Nullifier:** Introduced on Day 20 following the Tribe Expansion, the Idol Nullifier advantage can be used to void the use of a Hidden Immunity Idol.
* **Double Tribal Council:** On Day 16, both tribes competed for individual immunity for an elimination later that night.
* **Merge Composition:** There were twelve who were part of the merge.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an nine-person jury.
The Challenge Survivor: Final Verdict

***The Challenge Survivor: Final Verdict*** is the seventh and final season of *Survivor*.

## Format

* **Unfinished Business:** 20 returning contestants, selected who have unfinished business in the game of *Survivor*, will return to battle for the title of Sole Survivor.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Exile Island:** This season, both tribes will send one of their own to Exile Island to compete to find the Hidden Immunity Idol.
* **Legacy Advantage:** The Legacy Advantage allowed its holder to gain immunity at either the Final 12 or the Final 6. In the event that the holder is eliminated, they must will it to another player still in the game.
* **Bank Your Vote Advantage:** The advantage holder is allowed to keep a blank parchment at any Tribal Council instead of casting a vote, allowing them to vote twice at a future Tribal Council.
* **Tribe Switch:** On Day 7, the eighteen remaining castaways were spread across two tribes of nine.
* **Tribe Expansion:** On Day 14, a second tribe switch introduced a third tribe, Mau Yan, spreading the fifteen remaining players across three tribes of five.
* **Double Tribal Council:** On Day 19, only the first place tribe would win immunity, sending both losing tribes to Tribal Council to vote out one person each.
* **Merge Composition:** There were twelve who were part of the merge.
* **Post-merge Team Immunity Challenge:** In the first round as a merged tribe, the group split into two teams of six. The winning group would be immune from Tribal Council under the rules of tribal immunity, but would observe Tribal Council from the jury bench.
* **Tied Destinies:** The final ten survivors were randomly divided into pairs. For the rest of the episode, the castaways' fate were linked to their partner: the challenges were competed in pairs and an entire pair was voted out.
* **Final Two and Ten-Person Jury:** Two finalists would face a 10-person jury.
The Dead Can Still Talk

## Subpages

**The Dead Can Still Talk** is the fifth episode of *Final Verdict*.

## Challenges

**Reward/Immunity Challenge:** *Caught in the Web*
One at a time, four castaways from each tribe would race across a platform and a rope net and then climb up a rope web to retrieve six bags of sandbags. Once all six bags were retrieved, four other castaways from each tribe would will use these sandbags as ammunition for a slingshot to knock down five wooden targets. The first tribe knock down all the targets will win immunity and reward.
**Reward:** A spice kit
**Winners:** Dah'Yel *(exiled *Darrell Taylor* and* *Tula Fazakerley*)

## Trivia

### Other

* The title was said by Derek Chavez about the ramifications of voting someone out.
* After this episode, Jujuy has improved on her previous finish of 16th place.
The Challenge Survivor: Vanua Levu

***The Challenge Survivor: Vanua Levu*** is the third season of *Survivor*.

## Format

* **Tribe Division:** The eighteen castaways were divided into three tribes of six.
* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each one of the tribe's camps.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Advantage Amulet:** Each player who performed the second leg of the first Reward Challenge had the choice of taking an Advantage Amulet for each of them. If all three amulets were used, they could collectively cast an Extra Vote. If two amulet holders were left, using them together would give them a Vote Steal. If only one active amulet remained, it could be used as a regular Hidden Immunity Idol. The amulets remained in play until there were six players left.
* **Merge Composition:** There were twelve who were part of the merge.
* **Tied Destinies:** The final ten survivors were randomly divided into pairs. For the rest of the episode, the castaways' fate were linked to their partner: the challenges were competed in pairs and an entire pair was voted out.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an eight-person jury.
Mango Idol Deluxe Pudding Set

**Price** | $23.45

Oh how enlightening: a silent chat.

How strange this sensation is ... talking to silence.

It's actually a luxury ... to talk to myself without regarding anyone's feelings.

I may as well have fun with this then, it seems.

When torture lurks within a single thought, and grown too constant, beginning to haunt. The weary mind aches with it's presence. How fixed ideas give way to time. But what is joy, but pain refined, and what is life but a cheat on death. What is love when love abandons, and what is all this but all-consuming hatred.

I hope no one reads this. I must sound like a madwoman. :D
Survivor: Winners at War (My Way)

***Survivor: Winners at War (My Way)*** is the fortieth season of *Survivor*.

## Twists/Changes

* **Returning Winners:** Twenty former *Survivor* winners return for a chance to win a second Sole Survivor title.
* **Increased Prize Money:** For this season, the winner will receive $2,000,000, the biggest prize given in the series and reality television history.
* **Edge of Extinction:** The Edge of Extinction returns this season except the first eliminated contestants will compete, one will return and the rest are permanently eliminated then at the merge it starts again until final 6.
* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each camp. However, these idols have two halves, one of which must be given to another castaway before sundown on the same day that it is found. The two halves can later be combined into an idol with full power.
* **Tribe Expansion:** With 15 active castaways left, a tribe expansion occurred, introducing the Yara​ tribe.
* **Double Tribal Council:** On Day 16, only the first place tribe would win immunity, sending both losing tribes to Tribal Council to vote out one person each.
* **Early Merge:** This season merged with twelve castaways in the game; eleven in the main game and one from the Edge of Extinction.
* **Final Three and nine person Jury:** Three finalists faced a nine-person jury.
* **Reformatted Final Tribal Council:** Instead of having each jury member speak one by one, an open forum was held to ensure a more insightful rapport between the jury and finalists.
The Challenge Survivor: Deception Island

***The Challenge Survivor: Deception Island*** is the fourth season of *Survivor*.

## Format

* **Tribe Division:** The eighteen castaways were divided into three tribes of six.
* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each one of the tribe's camps.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Summit:** Castaways from different tribes were taken to another island.
	+ **Tribe Switch:** Day 11, the three castaways who went on the summit were instructed to drop their buffs and pick a new buff at random to switch tribes.
* **Merge Composition:** There were twelve who were part of the merge.
* **Post-merge Team Immunity Challenge:** In the first round as a merged tribe, the group split into two teams of six. The winning group would be immune from Tribal Council under the rules of tribal immunity, but would observe Tribal Council from the jury bench.
* **Double Elimination:** On Day 25, the Va Va tribe was subjected to a Double Elimination, where the tribe was divided into two groups of five and two castaways were eliminated through two separate Tribal Councils. Following the Immunity Challenge, one group remained at the Va Va camp, while the other was sequestered at the old Soka camp for the afternoon.
* **Safety Without Power:** The castaway was able to leave Tribal Council before the vote, effectively making them immune, at the cost of not voting. This advantage was usable until there were 8 active castaways left.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an nine-person jury.
Stranded: Final Verdict

***Stranded: Final Verdict*** is the third season of the Survivor spin-off *Stranded*.

## Twists/Changes

* **Unfinished Business:** 20 returning contestants, selected who have unfinished business in the game of *Survivor*, will return to battle for the title of Sole Survivor.
* **Exile Island:** This season, both tribes will send one of their own to Exile Island to compete to find the Hidden Immunity Idol.
* **Tribe Switch:** On Day 7, the eighteen remaining castaways were spread across two tribes of nine.
* **Tribe Expansion:** On Day 14, a second tribe switch introduced a third tribe, Jarakay, spreading the fifteen remaining players across three tribes of five.
* **Double Tribal Council:** On Day 19, only the first place tribe would win immunity, sending both losing tribes to Tribal Council to vote out one person each.
* **Early Merge:** The merge occurred with tweleve players remaining.
* **Tied Destinies:** The final ten survivors were randomly divided into pairs. For the rest of the episode, the castaways' fate were linked to their partner: the challenges were competed in pairs and an entire pair was voted out.
* **Final Two and Ten-Person Jury:** Two finalists would face a 10-person jury.
Survivor: Ragnarok

***Survivor: Ragnarok*** is the fifth and final season of fantasy *Survivor*.

## Twists/Changes

* **Unfinished Business:** 20 returning contestants, selected who have unfinished business in the game of *Survivor*, will return to battle for the title of Sole Survivor.
* **Exile Island:** This season, the winner of the reward challenge will send a member of the rival tribe(s) to Exile Island to find the Hidden Immunity Idol.
* **Legacy Advantage:** The Legacy Advantage was hidden on Exile Island, and allowed its holder to gain immunity at either the Final 13 or the Final 6. In the event that the holder is eliminated, he or she must will it to another player still in the game.
	+ **Current Holder:** Ashley Mitchell → Natalie Mariduena
* **Tribe Switch:** On Day 7, the eighteen remaining castaways were spread across two tribes of nine.
* **Tribe Expansion:** On Day 15, a second tribe switch introduced a third tribe, Jarakay​, spreading the fifteen remaining players across three tribes of five.
* **Early Merge:** The merge occurred with thirteen players remaining.
* **Double Elimination:** On Day 29, Manu Malo was subjected to a Double Elimination, where the tribe was divided into two groups of five and two castaways would be eliminated through two separate Tribal Councils on a single night.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Day 39 Tribal Council was held with a Final Three facing a ten-person jury.
The Cafe

Welcome to the Wiki-Chat Cafe! The Cafe is a place where you can rest your mind, relax and take a slow break with a sip of coffee and a bite of delicious treats.

The cafe got a different variety of treats ranging from the Special Mocha Latte to Meringue Macarons and an explosive amount of other things made to order.

## Menu

### Food

Rounded Meringue Macarons - $15.33

Clear 7-colored Dango Set - $16.14

The Scones - $10.99

Kazu Kakes - $6.99

The Shaved Ice - $9.50

The Rainbow Mochi Set - $9.99

Mango Idol Deluxe Pudding Set - $14.59

The Parfait - $42.00

The Ren Cracker Set - $19.99

Kimchi Things - $4.99 ~ $45.99

Blue Lobster - $56.50

Broken Dreams - $99.99

### Drinks

Melon Cola - $5.99R/$6.99L

Mystery Fruit Juice - Ask the waiter

Cafe Special Mocha Latte - $4.99

The Tea - $5.33

Insa Coffee-Grade Special Blend - $6.33

Milk of Raisons - $7.99

Ruppa Diablos Mocktail ~One Punch Mix~ - 1 soul

There are still an enormous amount of things yet to be added!
Stay tuned and look forward to the new additions in the future!
Survivor: Worlds Apart

***Survivor: Worlds Apart*** is the second season of fantasy *Survivor*.

## Twists/Changes

* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each one of the tribe's camps.
* **Tribe Leaders:** At the beginning of the season, two people from each tribe would be chosen as "leaders" and would have to decide together between either receiving a large bag of beans or receiving a smaller bag of beans and a clue to the Hidden Immunity Idol.
* **Tribe Switch:** On Day 12, a tribe switch occurred, simultaneously dissolving the Masaya tribe and mixing the castaways into two tribes of seven.
* **Early Merge:** This season merged with twelve castaways in the game.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an eight-person jury.
Survivor: Reality Showdown

***Survivor: Reality Showdown*** is the first season of fantasy *Survivor*.

## Twists/Changes

* **Meager Supplies:** Tribe were not given any sort of food rations or a source of water at their campsites and were only given a pot and machete.
* **Hidden Immunity Idol:** A Hidden Immunity Idol for each tribe is hidden at the tribes campsite. Also, for the first time, idols are hidden at Tribal Council.
* **Tribe Expansion:** With 15 active castaways left, a tribe expansion occurred, introducing the Yara​ tribe.
* **Double Tribal Council:** On Day 17, only the first place tribe would win immunity, sending both losing tribes to Tribal Council to vote out one person each.
* **Late Merge:** The merge occurred with ten players remaining.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Day 39 Tribal Council was held with a Final Three facing a nine-person jury.
Stranded: Champions v Challengers

***Stranded: Champions v Challengers*** is the first season of the Survivor spin-off *Stranded*.

## Twists/Changes

* **Champions v Challengers:** Twenty former *Survivor* castaways return for another chance at the Sole Survivor title.
	+ **Champions:** The castaways who won the title of Sole Survivor.
	+ **Challengers:** The castaways who have played before who feel it's their last chance to win.
* **Hidden Immunity Idol:** The idols will be inconsistently hidden at camp, in challenges, and even at Tribal Council.
* **Double Tribal Council:** On Day 13, both tribes competed for individual immunity for an elimination later that night.
* **Expanded Jury and Final Three:** The Final Tribal Council had a Final Three and a nine-person jury, including two jurors from the pre-merge portion of the game.
Stranded: Deception Island

***Stranded: Deception Island*** is the second season of *Stranded*.

## Format

* **Tribe Division:** The 18 castaways were divided into 3 tribes of 6. No unifying theme was used in dividing the tribes.
* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each one of the tribe's camps.
* **Shot in the Dark:** By sacrificing one's vote at Tribal Council, a player in trouble may invoke this advantage for a chance to be immune at any vote until there were seven players left. While the chance of a favorable outcome was slim, if successful, the play acted as if a Hidden Immunity Idol was played.
* **Advantage Amulet:** Each player who performed the second leg of the first Reward Challenge had the choice of taking an Advantage Amulet for each of them. If all three amulets were used, they could collectively cast an Extra Vote. If two amulet holders were left, using them together would give them a Vote Steal. If only one active amulet remained, it could be used as a regular Hidden Immunity Idol. The amulets remained in play until there were six players left.
* **Tribe Switch:** A tribe switch occurred on Day 9, shuffling the remaining fifteen castaways into three tribes of five.
* **Early Merge:** This season merged with twelve castaways in the game.
* **Post-merge Team Immunity Challenge:** In the first round as a merged tribe, the group split into two teams of six. The winning group would be immune from Tribal Council under the rules of tribal immunity, but would observe Tribal Council from the jury bench.
* **Double Elimination:** On Day 25, the Va Va tribe was subjected to a Double Elimination, where the tribe was divided into two groups of five and two castaways were eliminated through two separate Tribal Councils. Following the Immunity Challenge, one group remained at the Va Va camp, while the other was sequestered at the old Soka camp for the afternoon.
* **Safety Without Power:** The castaway was able to leave Tribal Council before the vote, effectively making them immune, at the cost of not voting. This advantage was usable until there were 8 active castaways left.
* **Juror Removal:** A castaway would get the power to eliminate a juror of their choice.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Final Tribal Council was held with a Final Three facing an eight-person jury.
Survivor: Unfinished Business

***Survivor: Unfinished Business*** is the second season of *Survivor Fantasy*.

## Twists/Changes

* **Unfinished Business:** 20 returning contestants, selected who have unfinished business in the game of *Survivor*, will return to battle for the title of Sole Survivor.
* **Exile Island:** This season, the winner of the reward challenge will send a member of the rival tribe(s) to Exile Island to find the Hidden Immunity Idol.
* **Exile Island advantages:** The following game advantages were available thru Exile Island and sold by its finder to a castaway before sundown on the same day that it was found:
	+ **Legacy Advantage:** The Legacy Advantage was hidden on Exile Island, and allowed its holder to gain immunity at either the Final 13 or the Final 6. In the event that the holder is eliminated, he or she must will it to another player still in the game.
		- **Current Holder:** Chelsea Walker
	+ **Safety Without Power:** The castaway would be able to leave Tribal Council before the vote, effectively making them immune, at the cost of not voting. This advantage is usable until there are ten active castaways left.
		- **Current Holder:** John Cody
	+ **50/50 Coin:** The castaway would be able to flip a coin once at any Tribal Council. If it lands on "Safe", the coin acts as a Hidden Immunity Idol. If it lands on "Not Safe", the user remains vulnerable. This advantage is usable until there are seven active castaways left.
		- **Current Holder:** Natalie Bolton
* **Tribe Switch:** On Day 7, the eighteen remaining castaways were spread across two tribes of nine.
* **Tribe Expansion:** On Day 14, a second tribe switch introduced a third tribe, Jarakay​, spreading the fifteen remaining players across three tribes of five.
* **Double Tribal Council:** On Day 16, only the first place tribe would win immunity, sending both losing tribes to Tribal Council to vote out one person each.
* **Late Merge:** The merge occurred with twelve players remaining.
* **No Fire Making:** Due to having a final two instead of a final three, there is no fire making challenge to determine the finale three.
* **Final Two and Ten-Person Jury:** For the first time in *Survivor* history, two finalists would face a 10-person jury. This is also the first time since *Survivor: Cagayan* to have a Final Tribal Council with only two players.
* **Reformatted Final Tribal Council:** Instead of having each jury member speak one by one, an open forum was held to ensure a more insightful rapport between the jury and finalists.
Quests

Quests are goals the player has to achieve in-game, whether with a team or solo, to gain rewards in the form of chests. Examples include "Eat 10 bubbles", "Eat 140 slugs", "Eat 16 jujas", or "Kill 10 snakes".

Every day, if the player completes three locations (Plains, Desert, Hills) they can get a gift containing +20 rubies, skins and coins. It is the hardest quest to achieve and requires decent dedication to achieve. Quests come back 5 minutes after the previous one is completed, and there will be no more quests after 3 are done (excluding three locations)

Three locations quests stop after 1 is completed, and starts again the next day.
Dungeon

There are some yellow portals which teleport you to dungeons. They randomly appear at some point in the map, mostly close to the center. Each dungeon will be 2 minutes and 15 seconds. When the dungeon is over, the players inside it will be automatically sent to the map to play again. There are 3 types of dungeons:

* Slug Dungeon (FFA Dungeon)
	+ Slugs will randomly spawn in the dungeon in groups and will eat nectar.
	+ Gorlums will spawn in the dungeon and will attach onto the nearest snake and begin sucking off nectar until you shake them off. You can do it by sprinting into brushwood located near every river.
* Bubble Dungeon (FFA Dungeon)
	+ Various types of Bubbles will randomly spawn in this dungeon.
	+ Red bubbles give more food and bonuses that last longer.
* Juja Dungeon (Friendly Dungeon) spawns in Hawaii
	+ Every snake is friendly in juja dungeon.
	+ The Juja Dungeon makes you automatically send emotes. They will usually send these emotes in the following image.
	+ They will automatically send emotes if:
	+ You meet another snake/player.
	+ Or if your friend joins.
VIP

**VIP** grants players exclusive benefits only available for VIP members.

## Benefits

1. Access to VIP-reserved skins.
2. Access and customize Regalias.
3. Unique Arena Skins.
4. Get daily Rubies from the Ruby Ticket.
5. Extra Life.
6. 2x more treasure.
7. Chatting with friends.
8. Play without ads.

## Buying VIP

VIP can be brought at the Shop inside of the Little Big Snake game. VIP can be brought for 30 days, 1 month, or 12 months. If you sign in to an existing account on mobile, you can get a free VIP account.

## Advantages

The advantage of having VIP in LittleBigSnake is that the VIP (Very Important Player) status lets the player double their chest prices without watching an ad. The player will also receive the power to use the regalia's without having to get the prince title. It also gives the player the power to chat with their friends in-game. VIP will let the player disable advertisements, and they can use their second life without having to watch an advertisement. The player will also be able to receive keys without having to watch an ad. It also helps the player with many things.
Friends

**Friends** are players who have been added to another players Friend List. Players can add up to 150 friends.

## Adding friends

In order to add a friend, a player needs there ID or their name. Once the player searches up their ID or Name, they can send them a friend request. Pending friend request will be put in the Looking for Friends section until the request is accepted or denied.

There are many benefits to having friends, such as being able to co-op with them.

## Friend List

On the Friend List, players can observer their friends, chat with them (if they have VIP), copy their ID, and delete them.
Strangle

**Strangling** is when a player surrounds another with their body and makes the center of the circle smaller and smaller till the one in the middle dies.

Note that strangling is canon. If you hover over the 'Strategist' achievement, it will say "Surround and strangle" a number of enemy snakes. For example, it may say "Surround and strangle 50 enemies".

## Usage

The most used tactic, it's used by snakes large enough to create a big enough loop and can be used against any player with a size close to / smaller than the strangler, as well as against bubbles.

## Effectiveness

You will be able to consume all mass and crowns without worry for other enemy players stealing it (unless they try to strangle *you* and you have to escape to avoid getting strangled, leaving the mass for them.

## Modifications

Strangling leaves a player open for other players to strangle *them*, so a modified version of the strangling tactic would be when someone does an "8" or a sideways one. The trapped player is in one side and the other increases the distance enemies will have to surround in order to trap them. It's also useful to extend the snake's body into a river so that the player gets a speed boost if the trapped player is inland.

## Tips

1. If an enemy player is heading towards you, it is very likely they are going to strangle you in kind. Should this happen, there are two primary ways to prevent becoming trapped depending on the battlefield.
2. Water involved - When your opponent is coming around to close the circle markedly fast. It takes a bit of practice, but timed right you can jut out just as they are about to encircle you and cut them off. This in itself is a tactic known as baiting, and newer players greedy for mass will fall for it often when its done intentionally.
3. On land - Your opponent moves much slower, but so do you. The wisest course of action is to move in a straight line directly towards their tail. This both makes it harder, if not impossible for them to circle you as well is prevents them from making your head crash into their body. You will more than likely have to ditch the prey you were circling. If they continue to pursue you, your best bet is to make it to water as soon as possible and go from there with your counter-attack of choice.
Bubbles

**Bubbles** are small, round, three-eyed organisms that are primarily found in the arena. The green bubbles are an important part of gameplay for the bonuses they drop.

## In-game

   • Bubbles bounce on land and float in the water.

• They collect mass by bouncing/floating over nectar and eating slugs.

• They are hazardous to jujas.

Bubbles are separated into four different types: brown, green, white, and red. The green type drop both bonuses and nectar, while the brown ones just drop nectar. The amount of nectar dropped depends on the size of the bubble. The white bubbles will drop nectar as well as a crown. The red bubbles are only found in the portal worlds, and they drop nectar. They are usually really big, and they jump much slower than the average bubble.

## Kill Reward

Green bubbles will drop temporary bonus items when killed. The effectiveness and length of these bonuses can be improved by Evolution.

* Devourer: 50% more growth from nectar.
* Watcher: 20% to view radius.
* Lightning: 20% to base speed (unlimited energy)
* Entomologist: 100% more growth from insects.
* Magnetism: 50% to consumption radius.
* Pumpkin Bubble: 1 crown and/or nectar.
* Snow Bubble: 1 crown and/or nectar.

Brown bubbles won't drop any bonuses. Instead, they will drop Nectar, and sometimes, nothing.

At the end of each game, players are awarded a bonus for the number of bubbles they kill. This bonuses are capped at 300 bubbles. Every bubble you pop adds 0.3% to your score at the end, so popping 300 bubbles adds 90% to your final score.

## Killing

Bubbles can be popped by a player ramming headfirst into them, or by coiling around them. The headfirst strategy requires there be a rock nearby you can force them into, or that they have already been bounced. Sometimes ramming headfirst can push the bubble foreword, making it pop, but other times this will not work. Coiling around a bubble will smush and smother them until they give up and burst. Bubbles are also known to take damage by crashing into mountains, other bubbles, and hijira Bushes.
Jujas Tips And Tricks

Picture this, you got a highscore in LittleBigSnake, so high that you want to increase your score even further, so you play the Juja game to get it, but then, suddenly, a snake eats you. It can be frustrating if you want big highscores, but don't worry! Here you have some tips & tricks that can help you get your nectar in the game and increase your highscore!

## Tip 1

If you see a lot of nectar from a snake who died, be VERY careful, since lots of snakes will try to hunt it too! Try looking for a name that is in the border of your game, it may be a snake coming to get the nectar and kill you! If that's the case, fly as soon as possible!

## Tip 2

Try flying away from the hungry snakes, then go to a place that doesn't have so many snakes, if you're lucky, you may find some nectar, if that's the case, go through it and eat it, however, if you see a name at the border of your game, then watch out for that snake and fly so you won't get killed!

## Tip 3

Never ever try to collect nectar from dead snakes on a river or area where an active rebel is! Snakes are extremely fast here, and before you will be able to fly away from danger, you will be immediately eaten!

## Tip 4

Knocking-out other Jujas is a great source of nectar, (it also gives your energy back in case you need it!) just make sure there aren't lots of snakes in your way, or else if you made a wrong move at knocking-out that juja, you may go to the ground and a snake may kill you! So be careful with that and fly again as soon as possible. Bonus Tip: Try getting close to the juja, but don't knock-it-out it yet, when you're finally close to the juja, then now try knocking-it-out! This improves your knocking-out jujas skills!

## FINAL Tip

Try going through slugs and eat them, they normally give about 50 nectar, but if the slug was feed a decent amount of mass, then the nectar may get up from 100 to 150! (although they are harder to hunt because they run fast) This may not seem like a lot (considering you need 2,000 nectar to finish the game), but if you keep hunting for them, it will add up a lot to your nectar!

Tip(Nighten.Marquis):Try flying through slugs, and double click when you're approaching it. If you squeezed the slug, you'll automatically get the nectar. Also, you'll still be flying after double clicks, so it may be the saftest and easiest strategy to collect nectar fast. Still, be aware for juja crashes, bubbles, or other snakes around.