6.29.17

# Full Update Notes

## New Content and Features

* **Electromancer:** Added a new class! The Electromancer taps into the city’s power grid to energize arcane constructs.
* **Drifter:** Primal and Gesture spells are now more potent in the duel.
* **Council Tribune:** A cryptic newspaper reports the latest events and news for The Unspoken.
* **Hand Skins:** Added two new hand skins: one each for mechanical and all-natural Casters.

## Tuning and Fixes

### Anarchist

* **Arcane Shield:** Increased the radius of the perfect reflect area.
	+ This makes attacks that hit the edge of the center count as reflects instead of deflections.
* **Chaos Skull:** Increased targeting effectiveness during the initial speed boost.
	+ Fast skulls are more reliable for close range direct damage.
* **Chaos Skull:** Reduced the time the skull wanders if it has no target.
	+ This improves the effectiveness of Chaos Skulls cast under duress.
* **Chaos Skull:** Added latency compensation to the Chaos Skull.
	+ Chaos Skulls will now persist if an opponent teleports in the instant before a skull strikes. (This fix didn't actually work Skulls are still broken and considered useless.)
* **Chaos Skull:** Minimum charged Chaos Skulls can now be split twice.
	+ The Anarchist now has the final word on a minimum charge skull, reducing the risk of this spell to a mindful Anarchist.
* **Pyrotechnics:** Removed the safe pillar functionality.
	+ Now a single rocket will always travel to your opponent’s location. Other rockets strike a random pillar.

### Drifter

* **Shatter Mine:** Moved the mine summon position to the front of the caster.
	+ Choosing a new target pillar is more responsive and no longer resets the mine’s summon time.
* **Shatter Mine:** Decreased the duration of the fuse.
	+ Mines are less likely to be destroyed after the victim teleports to their position, and it’s more difficult to escape a detonating mine.
* **Slingshot:** Added a third charge tier.
	+ Heavy shots allow the Drifter to prepare a strong direct attack.
* **Evil Eye:** Raised the position of the shield relative to casting hand and increased the radius of the perfect reflect area.
	+ Foresight ability is easier to use, with no obstruction from the casting hand. The shield aligns with the primal attack center to make it easier to block while attacking.
* **Vermin:** Decreased flight speed and increased dive speed.
	+ It’s now more effective to counter Crows with an attack spell, less effective to counter with a teleport.
* **Celestial Dome:** Removed damage spillover.
	+ This should allow a Drifter to play more defensively if they so choose.

### Kineticist

* **Debris Scatter:** Added an aiming reticle.
	+ This improves targeting clarity.
* **Telekinesis:** Improved tracking for telekinetic objects.
	+ Telekinetic objects will now hit unintended pillars less often.

### Midway Pier Arena

* **Midway Spider:** Decreased the Spider’s damage per second and search speed.
	+ It’s now possible to anticipate the Spider beam, and its damage is more in line with other Summons.

### Burnham Station Arena

* **Station Beast:** Increased attack damage.
	+ The Beast’s attack can now break hand shields.
* **Station Beast:** Increased max health. Decreased generator count, health, and heal rate.
	+ Increased health helps the summon persist long enough to be effective. Generators are easier to destroy, and provide only partial healing to the Beast.

### Artifacts

* **Cthulhu’s Grasp:** Added alternate glyphs and increased depth tolerance.
	+ Casting the spell requires more awareness, less rote movement.
* **Aerogramme:** Removed Primal shield deflect, reduced wandering distance.
	+ This makes the Artifact a more effective choice for the loadout.
* **Aerogramme:** Added latency compensation to the Aerogramme.
	+ Aerogramme will now persist if an opponent teleports in the instant before an airplane strikes. (This fix didn't actually work Aerogramme is still broken and considered useless.)

### General

* **Round start:** Increased the visibility of the pre-match barrier and synchronized the pillars with the round start.