Faction Overview

Hero's Hour offers access to 12 unique factions. While all the factions work slightly differently and have unique mechanics, all of them share the same central tenets - 9 faction units and 9 upgrades, 6 heroes and 6 alternate heroes, 2 unique faction hero skills and at least 3 unique buildings.

This page gives a short description of each faction, and lists the unique buildings and faction hero skills.

## Factions

### Order

A medieval human faction with knights, crossbowmen, monks, and the fearsome Idol as their boss unit.

Hero skills: Blessing & Rallying.

Unique buildings: Conscription Centre, Hostler, Counting House, Tower of Idolatry

### Wild

A savage faction of elves, helped by the monsters of the forests, with Forest Spirits as the backbone of their army.

Hero skills: Wild Communion & Lifespark.

Unique buildings: Elemental Gate, Grizzly Den, Symbiotic Grove

### Decay

A faction of the dead who act with one goal - to spread even more death. Their ranks are composed of dead bodies and spirits.

Hero skills: Bane & Malediction

Unique buildings: Soul Beacon, Soul Siphon, Throne of the Dead, Tomb of Silence

### Arcane

A faction of mages and their constructs, skilled in all kinds of wizardry and led by Liongods and Thundergods

Hero skills: Alchemy & Aethermancy

Unique buildings: Arcane Spire, Aether Forge, Ziggurat

### Lament

A subterranean faction comprised of troglodytes, gorgons and beholders, led by Shadowmancers and Dragons

Hero skills: Shadowcloning & Shadowcasting
Unique buildings: Slave Pens, Idol of Shadows, Monolith, Dragon Temple

### Earthen

A faction comprised of dwarves, miners and hunters, a culture centered around carving, led by the White Yeti

Hero skills: Grudge & Soul of the Earth

Unique buildings: Rune Forge, Monument of War, Temple of War

### Horde

The nomadic goblins have banded together into the defensive alliance of the horde, using bloodwarping to create Cyclopses

Hero skills: Might & Arduour

Unique buildings: Banner of Champions, Nomad Hall, Sky Pillar

### Pyre

A faction of rebellious mages who have turned to demonology and pyromancy, armies comprised of demons

Hero skills: Firegating & Firetrapping

Unique buildings: Infernal Gate, Everburning Flame, Chamber of Rituals

### Tide

A faction of islanders that have settled a volcano, comprised of humanoid axolotls and sirens

Hero skills: Siren Song & Conflux

Unique buildings: Temple of Tides, Pearl Market, Pearl Shrine

### Enclave

A faction of lizardfolk and dinosaurs, practicing strange rituals and magic, led by the Rex

Hero skills: Hunting & Taming

Unique buildings: Slithering Temple, Incubation Chamber, Deep Tunnels

### Pillar

An eastern medieval faction, with soldiers and divine beasts fighting side by side, led by Tiger of War and Serpent of Gods

Hero skills: Balance & Union

Unique buildings: Tea House, Pillars of Essence, Pagoda of Heavens

### Delirium

A faction of cultist who believe the real world is a dream and commune with timeless gods, lead by the Prince

Unique buildings: Idol of the Three, Forbidden Tome, Crystal of Tainting, Lost Tavern

### Neutral

While there is no neutral faction as such, there are a lot of units belonging to this neutral faciton. There are also neutral heroes, known as Mercenaries and Spellblades.