The Dark Hollow

*For centuries, the lands east of the Bamorian sea have been the home of Sundaria's Lizardmen. An unknown corruption has fallen over this cavernous domain, twisting its denizens into monstrous creatures. As you approach the entrance, you remember the many tales of artifacts and magics unique to the lizard people while trying to forget that no one has returned to verify them. This is the very reason it has become known simply as the Dark Hollow.*

## Bosses

- Clutch Lord Ssisx (optional, but will chase the player)

- Blylock the Horrid (optional)

- Furn

- Turgamax

- Ssorix the Wicked (optional)

- Lair Guardian Melu

- Zortan the Defiler (optional)

- Zartule the Blighted (optional)

- P'tulun

- Xerion the Grim

- Xax the Brutal

- Grand Warlock Cilliax

- Treasure of the Hollow (optional)

- Snarltooth (optional)

- Crombul the Mad (optional)

- Guardian Raekar (optional)

- Guardian Cymora (optional)

- Guardian Morose (optional)

- Guardian Aeric (optional)

- Vorgrum

- Fleshrender

- Portal Master Xygogo

- Chancellor Iothir

## NPCs

- Reluctant Blacksmith (downward path)

- Reluctant Blacksmith (lava area)

- Cric the Thief (in the 5 towers area, look for a small pond with a shining light close to it and dive)

## Optional events

### The Tower Guardians fight

In the open area with 5 towers it's possible to fight 4 optional bosses, referred together as "The Tower Guardians".

In order to do so, two (also optional) other specific bosses in the same area need to be defeated (Crombul the Mad and Snarltooth). Once the hero defeats each of these, a portal will appear nearby that will teleport him/her inside the connected towers when used. Each set of two connected towers contains two bosses and, once all four are defeated, a portal to the 5th tower will appear. There 3 chests will be found: two of them will contain materials and one will contain gear and a specific item.

The specific item included in the chest depends on which of the 4 optional tower bosses the hero fought last.

- Guardian Raekar:

Blood Jewel (trinket): *Although it appears to be cut with the most exquisite craftmanship, the origin of this jewel is unknown.*

Note: while this item is equipped the player's health will be slowly drained.

- Guardian Cymora:

Cymoria's Magnetic Broach (trinket): *A magical brooch allowing you to automatically loot fallen enemies*

Magic cap of brilliance (head gear): *Illuminates the wearer with brilliant light. Probably not the best choice if you are trying to be sneaky.*

- Guardian Aeric:

Sword of Divine Justice (two-handed sword): *At the discretion of the Gods, Justice is served to your enemies.*

- Guardian Morose:

Cold Heart Dagger (dagger): *When a powerful enchantress was betrayed by her lover, she plunged this dagger deep into his heart. It is said his soul still resides within.*

### Shrine of Seven

In the last room of the dungeon it's possible to offer seven emblems at a shrine in order to get an item that allows the hero to open a special locked chest in the second-to-last room containing materials and gear. Here are the locations for the emblems:

- Cursed Emblem: locked chest in the second-to-last room opened with the Cursed Key (dropped by Blylock the Horrid)

- Moss-Covered Emblem: locked chest in the second-to-last room opened with the Moss Covered Key (dropped by Xerion the Grim)

- Cracked Stone Emblem: locked chest in the second-to-last room opened with the Cracked Stone Key (dropped by Xax the Brutal)

- Bone Emblem: locked chest in the second-to-last room opened with the Bone Stone Key (dropped by Crombul the Mad in the 5 towers area)

- Obsidian Emblem: locked chest in the second-to-last room opened with the Obsidian Key (dropped by Ssorix the Wicked)

- Vine-encrusted Emblem: locked chest in the second-to-last room opened with the Vine-encrusted key (dropped by Snarltooth in the 5 towers area)

- Tentacled Skull emblem: dropped by Chancellor Iothir (last boss)