Event: Bronco makes his presence felt

## Bronco makes his presence felt

***Bronco makes his presence felt*** is Bronco's event.

## Overview

The player must have finished the mission *Buckin' Bronco* and met the real Bronco during *Pet Detective*.

The event is marked on the map with orange circles like main story missions are but is optional for progressing with the main story. The events give no rewards aside from some relationship points depending on the player's choices and two bonus stamina points during Cooper's event.

## Conduct

Over the course of several days, the player can watch Bronco interact with other townsfolk.

### Day 1

#### Civil Corps

Bronco is talking to Justice and Unsuur about interrogating the pets near the Civil Corps building.

#### Dan-bi and Rian

Bronco is interrogating Dan-bi and Rian near their home:

This ends the conversation. The player can leave or can stay and listen to the conversation in speech bubbles.

#### Grace

As the player enters the Blue Moon Saloon, they find Bronco sitting in a booth and Grace serving food to him.

Bronco eats the omelet.

Grace leaves.

#### Rocky

Bronco is talking to Rocky near Eufaula Salvage.

### Day 2

#### Burgess

The player finds Bronco talking to Burgess near the Water World.

The player has an option to intervene. If they choose to leave instead, the conversation ends.

* *No, Burgess. You're not a bandit.*
* *Looks like you found your spy, Bronco.*
* *Leave*

 ⁠⁠ | But how can you be so sure, *Player*... This man makes such a convincing case against me! Maybe I was projecting my ARCs status onto other people!⁠⁠Burgess (Relationship +7)

 ⁠⁠ | That's right!

* *Stop doing this to Burgess. He's not a bandit.*
* *Don't let him off easy, Bronco.*

 ⁠⁠ | Hmph. You're lucky, Bingo. Lucky you've got friends in high places. But without the Builder here, "jail time" would be your name-o, you hear me?⁠⁠Burgess (Relationship +7)

 ⁠⁠ | Oh, you can bet your Furnace, Builder. Bronco always gets his man!

If the player stands up for Burgess, Bronco leaves. Burgess then thanks the player:

If the player encourages Bronco instead, the conversation ends and the player is free to leave. They can stay and listen to Burgess and Bronco talking in speech bubbles.

#### Cooper

Bronco is talking to Cooper at Wandering Y Ranch.

The player has a choice to leave or stay and listen. If the player chooses to leave, the conversation ends. If the player listens to Cooper's entire rant, they will get a permanent bonus of 2 stamina bonus.

* *Stay*
* *Leave*

If the player stays, Cooper continues:

* *Sleep.*
* *Stay awake.*

If the player chooses to fall asleep, they skip the rest of the conversation. If they choose to stay awake, Cooper continues:

* *Sleep.*
* *Stay awake.*

Again, if the player falls asleep, they skip the rest of the conversation.

* *Sleep.*
* *Stay awake.*

This is the last choice the player has to make before the conversation ends. If they did not fall asleep, they will get a +2 bonus to their permanent stamina.

### Day 3

#### Ernest

Bronco is talking to Ernest near the entrance to the Apartments.

The conversation ends and the player is free to leave; however, they can stay and listen to Bronco and Ernest talking in speech bubbles.

#### Jasmine

The player once again finds Bronco harassing Jasmine on Martle's Square. The player can only see that conversation if they have seen Bronco talk to Cooper.

Jasmine leaves. Bronco addresses the player.

* *Fraid not. Gotta go.*
* *No? And what are you talking about?*
* *Yeah, it's a conspiracy...*

 ⁠⁠ | I see... stay on alert!

 ⁠⁠ | You're my agent now, whether you like it or not! And... you live over in the South, right...?

 ⁠⁠ | Ah hah! Good work, Agent! Tell me, what have you learned?

* *Bumble Ants are rising up.*
* *Ranch family are aliens.*
* *Owen and Logan are the same person.*

 ⁠⁠ | An interesting prospect... perhaps they're not actually the dumbest creature in the desert by far... but in fact, a hyper intelligent race of mutants. Breeding, multiplying, biding their honey and time as they wait for the perfect moment to strike...

 ⁠⁠ | Aliens...? So... they do exist! I knew it!

 ⁠⁠ | Indeed, no one has ever seen the two of them in the same room? In fact the same could be say about a lot of citizens! Almost anyone here could be Logan in disguise...

### Day 4

#### Fang

Jensen is harassing Fang near Fang and X Clinic.

Bronco notices the player:

* *Fang has trouble speaking.*
* *Careful, he's got needles.*

 ⁠⁠ | Is that a fact? Hm...⁠⁠Fang (Relationship +5)

 ⁠⁠ | So I was right to be alarmed! Good lookin' out, Builder! Whenever I tell people they have the right to remain silent, they never actually do. That's what tipped me off. Highly suspicious!

X finally loses it.

Bronco leaves.

#### Jensen

Bronco is talking to Jensen on the Sandrock Station.

The player has a choice to intervene or to leave. Leaving ends the conversation immediately.

* *Logan's harmed Jensen as much as anybody. Back off.*
* *You heard the man, Jensen. Confess!*
* *Leave*

 ⁠⁠ | It's true! I've worked at the train station my whole life and we've never had so few passengers...⁠⁠Jensen (Relationship +7)

 ⁠⁠ | Oh... oh no!