Levels

\*Note: "For normal players, their level represented their grade. LV 1 – LV 20 was Grade F; LV 21 – LV 40 was Grade E; LV 41 – LV 60 was Grade D; LV 60 – LV 90 was Grade C; LV 91 – LV 100 was Grade C+; over LV 100 was Grade B and above. Of course, this was just a rough range. Due to the difference in abilities, attributes, talents, and equipment, there would be slight differences. For example, the pro players would usually reach Grade C at LV 60." (Ch.469) Furthermore, for ever 20 levels after lvl 60, one would experience a promotion mission.

\*\*Note : To attain Grade S (Beyond Grade A), they need to attain 33,000 Ona so the next race evolution will allow the creation of their unique race and become a True Grade S. (the previous table was wrong from being referenced through the MC level, who doesn't have a player template but an NPC template with molding talent unavalaible for player.) (MC attain Grade A with ~20 lv early to the player and common to elite NPC Grade A threshold through his molding talent)

## Energy Level\*\*/Ona\*

\*The Ona is a value for a Supers power level, they need to attain a certain power level (or ona) to attain the corresponding grade. The Ona and the Energy Level are two different attribut, you can have more Energy Level than Ona. Energy Level give corresponding boost related to their level and Ona doesn't give anything but is a mesuring unit of power.

\*\*The Energy Level correspond to the level the energy attained through the different exercise/technique used. It work like the MP(Mana point) in video games and is consummed when they use their skill. It also affect the power level (Ona), the higher the Energy Level, the higher the power level (Ona).

Grade F : > 0

Lv. 1 (10) – [STR +1, DEX + 1, END + 1, MAX STAMINA + 20]

Lv. 2 (50) – [STR +3, DEX + 2, END + 3, MAX STAMINA + 50]

Grade E: > 100

Lv. 3 (100) – [STR +3, DEX + 3, END + 5, MAX STAMINA + 100]  - Grade E

Lv. 4 (200) – [STR +3, DEX + 4, END + 5, INT +4, MAX STAMINA + 150]

Lv. 5 (400)

Grade D : > 800

Lv. 6 (1,000) – [STR +6, DEX + 8, END + 6, INT +10, MAX STAMINA + 400]\*

Grafe D+ : > 1,600

GRADE C : > 2000

Lv. 7 (2,000) - Grade C

Lv. 8 (3,000)

Lv. 9 (?) – [STR +53, DEX + 72, END + 80, INT +90, MYST + 55, MAX STAMINA + 7,520]

Grade B : > 5,000

Lv. 10 (9,000) – [STR +71, DEX + 97, END + 108, INT +122, MYST + 77, MAX STAMINA + 10,920]

Grade A : > 10,000

Lv. 11 (15,000) – [STR +111, DEX + 158, END + 174, INT +204, MYST + 129, MAX STAMINA + 21,220]

Lv. 12 (24,000) – [STR +169, DEX + 239, END + 269, INT +336, MYST + 206, MAX STAMINA + 32,520]

Lv. 13 (30,000) – [STR +279, DEX + 374, END + 466, INT +544, MYST + 308, MAX STAMINA + 50,520]

Grade S : > 33,000

Lv. 14 (40,000)

Lv. 15 (50,000) – [STR +671, DEX + 848, END + 1,080, INT +1,305, MYST + 653, MAX STAMINA + 141,520]

Grade S+ : > 52,000

Lv. 16 (?)

Lv. 17 (?) – [STR +1,206, DEX + 1,488, END + 1,890, INT +2,345, MYST + 1,123, MAX STAMINA + 311,520]

Grade SS : > 70,000

Lv. 18 (100,000)

Lv. 19 (120,000) – [STR +2,026, DEX + 2,488, END + 3,120, INT +3,425, MYST + 1,923, MAX STAMINA + 681,520]

Lv. 20 (?)

Lv. 21 (?) – [STR +3206, DEX + 3928, END + 4,870, INT +6,505, MYST + 3,123, MAX STAMINA + 1381520]

Lv. 22 (?)

Lv. 23 (?)

Lv. 24 (?)

Lv. 25 (?) – [STR +6620, DEX + 7745, END + 10308, INT +14187, MYST + 6060, MAX STAMINA + 4382600]

## Stats

Growth potential was an innate stat that affected the growth rate of the affected stat. Different races had differing starting potentials in each stat, and in the entire world of Galaxy, humans generally had a mediocre growth rate. They did, however, boast the highest Intelligence potential. As they also possessed the lowest Health, this single point in Endurance growth potential was nice to have.

* **Strength** improved melee damage, the ability to bear weight, and was also a requirement for some heavy equipment.
* **Dexterity** improved movement speed, attack speed, and evasion. It also gave a bonus to ranged attacks.
* **Endurance** increased Health and Stamina. 1 Endurance gave 10 HP and 12 Stamina. Certain skills could influence these numbers. Endurance also affected some abilities and skills and increased HP and Stamina recovery rates.

All actions depleted Stamina, be it attacking, blocking, walking, running, swimming, crafting, etc.

Endurance also affected physical defense. There were many formulas contributing to the calculation of defense. For example, even if two characters' defense stats were equal, one of them might not be wearing metal armor, so they would take more damage from a bullet than the other character.

Other factors that affected damage taken included attack type (melee, range, bullet type, energy), might, personal attributes, and equipment material. All of these factors were taken into consideration when calculated by the quantum computer that the servers were run on. It was impossible for players to accurately optimize defense, but this wasn't that big of a deal, as having more defense could only be a good thing.

* **Intelligence** affected Perceptivity and Willpower. A character with higher Intelligence could master their skills faster and gain more experience. It also increased mastery and crafting speeds, and it could affect the quality of any machinery crafted by a Mechanic, making it the most important stat for the class.

* **Mystery** affected a character's talent for supernatural powers, and it affected psychic powers and magic abilities, like how Strength or Dexterity affected physical abilities.

* **Charm** was useful when improving relationships with different NPCs and Factions. It even enabled characters to enjoy discounts with certain sellers.
* **Luck** affected judgment and item drop rates.

These were the seven main attributes that Attribute points could be added to.

Then, there was also **Energy**, a core component of the game that functions as 'Mana' for superpowers. It could only be increased through leveling or by acquiring certain skills, and it was described as 'a manifestation of the dormant power that lies in living cells'. Energy was a requirement to unlocking superpowers, as well as latent awakening.

A character would also receive bonus stats based on their Energy level. Lv. 1 Energy was reached at 10 points, Lv. 2 at 50 points, and Lv. 3 at 100 points. Each Energy level would give random stats according to the character's class, and a character with a higher level class would benefit more from this. This bonus worked retroactively.

**Energy** was also the **mana** for superpowers, and the additional stats received from Energy were lost when the amount of Energy remaining dropped below its tier.

For example, Lv. 1 stat bonuses would be lost when Energy dropped below 10 points; the character would become fatigued after exhausting power, and this affected their combat ability. This mechanic made micromanagement in combat important.

Energy recovered automatically but at a slow rate. However, Stamina could be used to recover Energy faster. Also, when using Superpowers without sufficient Energy, Stamina could be used as a substitute, and when there was both insufficient Energy and Stamina, Health could be used. Many players ended up dying carelessly by sucking themselves dry this way.

A character's grade reflected their combat strength. Characters were ranked according to their grade. The standard unit of measurement for Power Level was the Ona.

**Superhumans** were graded A, B, C, D, or E, based on their Ona levels.

## Relationships with Characters and Reputation with Factions

There were 8 levels of reputation: Hated, Hostile, Opposed, Unfriendly, Neutral, Friendly, Honored, and Revered.

Most factions required a ‘Friendly’ reputation to access contribution benefits.

## Equipment Grades

### Grade:

* Grey (inferior)
* White (ordinary)
* Green (good/uncommon)
* Blue (High/good quality)
* Dark Blue(Excellent/admirable quality)
* Purple (outstanding)
* Pink (rare)
* Orange (legendary)

### Special quality

Silver equipment

* Legacy treasure (extra inheritance attribute)
* Collated with other grades (i.e. orange-silver item)

Gold equipment

* Universal Treasure

The Universal Treasure are separated in three sub-ranks :

* Ordinary : the most common type of Universal Treasure. They don't have a high value on an overall level but are powerful personal equipment (ex: Key of Destruction, The King?).
* Strategic : refers to powerful Universal Treasures that can be the basis of a race, faction or civilization (ex: Evolutionary Cube, Ten Thousand Deity Scepter, Multi-Dimensional Sky Opening Transportation Device).
* Space Wonder : Only for Universal Treasure with an unsolved power (ex: Spacetime Amber).

1. ↑ Chapter 469