Version 4.15

**Most all structures with inventories now properly support the ForceAllStructuresLocking INI. They will now remember their locked or unlocked state on server restarts.**
**Completely reworked Imprint Treat:** I changed how it works on both the imprinting and speed grow (if enabled) should now work properly and speed grow should survive server restarts. (For speed grow the Dino must be left in the world as it will not reapply the buff if it is put in a cryopod, soul ball, jar etc.)
Fixed pickup on Greenhouse sticks so no more accidentally picking them up.
**Chocolate Chip Ice Cream Sandwich:** Ensured that this will no longer heal any tame and is basically a veggie cake with **NO** dino healing property's but can be used to tame creatures that take veggie cake.
Reworked many INI options to make them more reliable.
Reworked base tree to allow for new option. **(Trees may be required to be picked up and put back down.)**
**Reworked Admin Chest:** Now will only allow server admins to access it. It can now be placed anywhere including structure prevention zones. It has the no pull, destroy and pickup tags for S+.

### New Stuff:

* Trees can now have their item production turned off via the radial wheel. This will allow them to be used as decoration without having any stuff running inside them making them mor lag friendly.
* The following weapons and tools can now have there base damage set via an INI setting: Durable Pike, Sword, Hatchet, Pick, Sickle and the Royal Sword. It will also apply to skins placed on them as well. Just an FYI the default damage on these are double vanilla as they have always been.
* Added INI setting for crop plots and a separate INI for the Latex tree so it can be set independent of the fruit trees.

### New items:

* **Eddy's Medical Brew:** This brew is exactly like the vanilla med brew except it gives some hydration as well and uses azul berry's instead of tinto. It is made in the stove.

### New Structures:

**Merchant Carts:**

* There are 3 different variants. (regular, personal and admin)
* These structures are for in game commerce. Items can be placed inside and a price set for purchase (this also includes dinos in Jars, Soul Balls, Cryopods etc,). These items will no longer be able to be removed from the inventory by normal means, they must be purchased by selecting the desired item and it will give the option to purchase said item and at what price under the inventory description in the center. Once purchased the item will be placed in your personal inventory and the coin amount will be removed from your inventory. If you do not price an item anyone can remove it so please make sure you price all the items.
* Items can be removed or repriced by the allowed persons, depending on type, by using the pull item button.
* They can be placed on or around other tribes structures so you can have a large market and not have to have the owning tribe place it for you.
* They will also have a separate coin box where all the coins from purchases go. (Small chest on the barrel on the cart)
* The sign text can be set by renaming the cart and using the radial wheel to set the box name as the sign text. It has 36 character max and has 2 lines of 18 characters, at the 19th character of the cart name it will automatically start a new line or if you put a double space in the cart name it will start the new line there.
* They will use by default the gold coin from this mod unless the AlternateCoin INI is used then it will use that item instead. This is the item it will check for in the purchasers inventory when purchase are made. If they do not have enough it will not complete the purchase.
* All perishable items will have their spoil timers reset when purchased. They also have 10,000 X multiplier.
* The Merchant Cart and Personal Merchant Cart have engrams at level 500 so if the server owner wants them to be player craftable they can change the level of the engram to whatever they wish. The Admin Merchant Cart will be only admin spawnable.
* They are metal tier for damage.

**Variants:**

* Merchant Cart: This Merchant Cart is for tribe based sales. All tribe members can set prices, purchase items, remove items and have access to the coin box.
* Personal Merchant Cart: This Merchant Cart is for a single person based sales. Once placed you use the set seller option on the radial wheel. This will store the sellers Stem ID and Character ID and will only allow that person to set prices, remove items, pickup, destroy, rename and have access to the coin box. (must be a member of the tribe who placed it) If they create a new character they will no longer have access and the cart will need to be removed by an admin. It has a built in override for admins to be able to pickup or destroy the cart.
* Admin Merchant Cart: This cart is for server sales. It does not have a coin box and all funds from purchases are removed from the game.

The Items placed and priced in this cart are not removed from the cart when purchased and can be purchased over and over again indefinitely. (Jars, Cryopods, Soul Balls etc. will not go in this carts inventory to prevent duped dinos.)

### New INI Settings:

```
**Weapons and tools** Min=1 Max=1000
PikeBaseDamage=100
RoyalSwordBaseDamage=200
SwordBaseDamage=180
HatchetBaseDamage=80
PickBaseDamage=64
SickleBaseDamage=100

```

```
**Merchant Carts** Min=5 Max=300

```

```
PersonalMerchantCartSlotCount=20
MerchantCartSlotCount=40
AdminMerchantCartSlotCount=100
CoinChestSlotCount=50

```

```
**Crop Plots** Min=5 Max=300

```

```
LargeCropPlotSlotCount=30
MediumCropPlotSlotCount=20
SmallCropPlotSlotCount=15

```

```
**Latex Tree**
LatexTreeProduceIntervalInSeconds=180

```