Newbie Dungeon

**Newbie Dungeon Summary**

[Entering Single Player Dungeon…] Ch1

[Background: War is descending upon the city. The people are not prepared for it. Most of them died in the crossfire, leaving behind civilians like you struggling to survive in the ruins of the city. Shootings scare you from time to time. The rebels and the thugs have no intention to cease fire. Their eyes are filled with rage and violence, and they want to destroy everything!]

[Main Mission: Survive for seven days, 0/7]

[Secondary Mission (Optional): Aid civilians until the war ends. Each civilian helped can provide you with a higher rating.]

(Hint: The Beginner’s Dungeon is a great opportunity for every player.)

Kieran spawned next to a dead body, on which he found a backpack containing food, water, and a diary. The body also had a [Dagger] and a lighter. As he was leaving the building, Colleen and a Thug came in. Kieran used the [Dagger] to kill the Thug; he learned [Sharp Weapon (Dagger) (Basic)]. He left, looking for an entrance to the sewers while avoiding patrols. He came across Colleen fighting a thug near the entrance to the sewer. The thug was shot by some of Vulture’s men. Colleen volunteered to be a diversion while Kieran killed the Vultures, after which they went to Colleens’ hideout. After talking, Colleen taught Kieran [Evade (Basic)].

Jackel Wurke and some men came to find Kieran and Colleen, but they had already set up an ambush for the Vultures. While hiding in the ruins, Kieran slowly picked off the men by stealthily slitting their necks; he learned [Undercover (Basic)]. When there was only one man and Wurke left, Kieran and Colleen started shooting at them. Kieran managed to shoot Wurkes head, killing him after learning [Firearm Weapon (Light Firearm) (Basic)]. Kieran and Colleen looted the battlefield; Kieran learned [Hand-to-Hand Combat (Basic)] after using the last man as a punching bag. They returned to their hideout with the last living man as a hostage. Kieran tortured the hostage for information about the Vultures.

They took all of their loot, and went to Colleen’s last hideout near the Vultures headquarters. Kieran sneaked into the headquarters, waiting for an opportunity to take out some guards without the sniper at the top of the building noticing. He then went to the top and killed the sniper. Kieran bluffed his way deeper into the headquarters, eventually reaching the Boss’s room. Kieran bluffed, causing Boss Vulture to open the door; Kieran then killed the Boss. After a phone call with Major Zarukhar, Kieran freed Maggie and went to kill more guards before leaving. He and Maggie left with a cart full of loot.

At Colleen's hideout, Kieran told her what happened; he then prepared to attack the Major. The Major tracked Kierans' location and sent Second Lieutenant Hank along with a small army to attack Kieran. Kieran quickly used the [M12] to snipe the sniper. He used the rifle to pick off soldiers one by one, constantly moving and hiding to avoid detection. When there were only a few men left, the machine gunner's aide turned the gun on Hank, killing the last few men. The aide then talked to Kieran, and gave him some painkillers for Kieran’s wounds. Kieran used the painkiller, then killed the traitor with a [U-11]. He looted a skill book that taught him [Tracking (Basic)].

Zarukhar learned of Hank’s death, and rallied his men against General Zennings, who he thought was responsible for killing Hank. Zarukhar mobilized his men, and they marched to Zenning’s base at Times Square. Kieran, knowing their destination, went [Undercover] and used shortcuts to beat them to Times Square. Once there, he saw the entire Square was filled with snipers. He slit the throat of a sniper, and took over that position. Zarukhar arrived, and Kieran sniped both Zennings and Zarukhar as soon as they began talking to each other; both armies started attacking each other, each thinking that the other side was responsible for their own leader's death.

Someone who was also [Undercover] snuck up on Kieran, but he noticed it in time, and killed the enemy. Kieran’s gunshot let the armies know he was there, though, so Kieran had to run to nearby ruins while being shot at by rifles, tanks, and a rocket launcher. He lost them after destroying the extra weight of his backpack, allowing him to be able to run at full speed. Kieran decided to abandon the battlefield, and returned to Zarukhar’s base to loot it. He used [Tracking] to cross a minefield, allowing him to enter the base. He snuck through the base, eventually finding a room guarded by the only soldier still at the base. Kieran slit the soldiers throat, and unlocked the room, finding a lot of supplies. Kieran used his new gun and rocket launcher to kill everyone in the base.

He returned to Colleen’s base so Maggie could bandage up a stab wound he got at Zarukhar’s base. Maggie taught him [Medical Treatment (Basic)] and [Medical and Medicinal Knowledge (Basic)]. Kieran told Colleen everything he did with Zarukhar and Zennings, then he got the notification that the dungeon was ending. Colleen helped Kieran gather all the loot he could carry despite still being injured, and he was teleported out of the dungeon.

[Newbie Dungeon: War-Ridden City] Ch 33

[Dungeon Type: Open World]

[Main Mission: Survive for 3 days]

[Mission Completed: 100% (Awarded Rating: F)]

[Secondary Mission (Optional): Aid civilians until the war ends. Each civilian helped can provide you with a higher rating.]

[Mission Completed: 200% (Saved Colleen and Maggie, Ratings: F -> E)]

[Battle Performance: Vigorously Active, (Rating: E-> D)]

[Exploration Performance: Average (No rating available)]

[Special Rating 1: Assassinated Rebellion Major Zarukhar (Rating: D -> C)]

[Special Rating 2: Assassinated Rebellion General Zennings (Rating: C-> A)]

[Newbie Dungeon Advantage: Ratings were boosted by 1 level]

[Final Player Rating: S]

[Calculating Player Newbie Dungeon Loot…]

[Final Newbie Dungeon Loot is as follows…]

[Points: 3000, Skill Points: 3: Gold Skill Points: 1]

[Player is not hurt, no medical treatment needed]

**All Skills Learned This Dungeon**

[Name: Sharp Weapon (Dagger) (Basic)] Ch3

[Attributes: Strength, Agility, Constitution]

[Skill Type: Offensive ]

[Effect: Dagger Mastery, Increase Damage inflicted by 10%]

[Consumes: Stamina]

[Learning Requirement: Strength F-, Agility F, Constitution F]

[Remark: This is only the beginning, don’t push yourself!]

[Skill Learned: Evade] Ch7

[Name: Evade (Basic)]

[Skill Type: Ancillary]

[Effect: Evasion Increased by 10%. You have learned battle evading techniques.]

[Consumes: Stamina]

[Prerequisite: F in Agility]

[Remarks: You can use the side roll or back roll to evade your opponent’s attack!]

[Name: Undercover (Basic)] Ch9

[Related Attribute: Agility]

[Skill Type: Ancillary]

[Effect: Makes use of the shadows, conceals you from sight, increases Hiding by 10%]

[Consumes: Stamina]

[Skill Prerequisite: F in Agility]

[Remarks: Just because you are good at hiding, it doesn’t mean you are invisible!]

[Successfully eliminated enemy with Undercover (Entry) skill…] Ch29

[Skill: Undercover (Basic) -> (Entry) level]

[Name: Undercover (Entry)]

[Related Attributes: Agility]

[Skill Type: Ancillary]

[Effects: Better use of shadows and hiding, harder for others to discover, increases hiding by 20%]

[Consumes: Stamina]

[Prerequisites: Agility F]

[Remarks: The fact that you’re good at hiding does not mean you’re invisible!]

[3 Effective Hits, Skill Acquired: Firearm Weapon (Light Firearm) (Basic)] Ch11

[Name: Firearm Weapon (Light Firearm)(Basic)]

[Related Attributes: Strength, Constitution, Spirit]

[Skill Type: Offensive]

[Effect: You have mastered the skill of handling handguns, submachine guns, rifles, assault rifles, and sniper rifles, 10% Increase in Damage]

[Consumes: Stamina]

[Prerequisite: F in Strength, F in Constitution, F in Spirit]

[Remarks: You might have acquired the firearm skill but you’re no sharpshooter yet!]

[Skill: Firearm (Light Firearm) (Basic -> Entry Level)] Ch25

[Name: Firearm (Light Firearm) (Entry Level)]

[Related Attributes: Strength, Constitution, Intuition]

[Skill Type: Offensive]

[Effects: You know how to use a handgun, rifle, revolver, assault rifle, submachine gun and sniper rifle, increases damage by 20%]

[Consumes: Stamina]

[Prerequisites: Strength F, Constitution F, Intuition F+]

[Remarks: You know how to use light firearms. You’re as good as an army veteran!]

[3 Effective Hits, Acquired Skill: Hand-to-Hand Combat (Basic)] Ch11

[Name: Hand-to-hand Combat (Basic)]

[Related Attributes: Strength, Agility, Constitution]

[Skill Type: Offensive]

[Effect: You have mastered the punching and kicking skill, 10% Increase in Damage]

[Consumes: Stamina]

[Prerequisite: F in Strength, F in Agility, F in Constitution]

[Remarks: Now you can find work as a part time street fighter!]

[New Skill: Tracking] Ch25

[Name: Tracking (Basic)]

[Related Attributes: Intuition]

[Skill Type: Ancillary]

[Effects: You can observe your surroundings for tracks and clues to track down your target!]

[Consumes: Stamina]

[Prerequisites: Intuition F+]

[Remarks: You’re still no better than a search dog.]

[Name: Medical Treatment (Basic)] Ch30

[Related Attributes: None]

[Skill Type: Ancillary]

[Effects: Better use of bandages and gauze, increases recovery rate by 10%]

[Consumes: Stamina]

[Prerequisites: None]

[Remarks: Bandage; your best friend when you’re bleeding!]

[Name: Medical and Medicinal Knowledge (Basic)] Ch30

[Related Attributes: None]

[Skill Type: Ancillary]

[Effects: Better understanding of how to differentiate, use and mix the medicine at hand, increases medicine effect by 10%]

[Consumes: Nothing]

[Prerequisites: None]

[Remarks: It’s either a healing potion or a killing poison!]

**All Items Received This Dungeon**

[Name: Dagger] Ch2

[Type: Sharp Weapon]

[Rarity: Damaged]

[Attack: Weak]

[Attributes: None]

[Effect: None]

[Able to bring outside of the dungeon: Yes]

[Remark: Lacks maintenance. If possible, you can try polishing and oiling it.]

[Name: Butcher Knife] Received Ch3, given to Colleen Ch4, returned Ch11

[Type: Sharp Weapon]

[Rarity: Damaged]

[Attack: Weak]

[Attributes: None]

[Effect: None]

[Able to bring out of the dungeon: Yes]

[Remark : A normal household butcher knife used for slicing vegetables… or someone else’s hand.]

[Name: M1905] Ch5

[Type: Gun]

[Rarity: Damaged]

[Attack: Normal]

[Magazine: 7 rounds]

[Attributes: None]

[Effect: None]

[Able to bring outside of the dungeon: Yes]

[Remark: This is a 11mm handgun that has not been maintained well. Beware of jamming bullets!]

[Name: T1 Bullet Proof Vest] Ch9, damaged Ch22

[Type: Body Armor]

[Rarity: Common]

[Defense: 1, Able to guard against regular gun bullets; 2, Weak protection against sharp weapons.]

[Attributes: None]

[Effect: None]

[Able to bring out of dungeon: Yes]

[Remarks: This is a standard issue bullet proof vest. Wearing it doesn’t make you invincible!]

[Name: M12] Ch14, destroyed Ch25

[Type: Firearm]

[Rarity: Common]

[Damage: Common]

[Ammunition: 20 Rounds]

[Attributes: None]

[Effect: None]

[Able to bring out of dungeon: Yes]

[Remarks: This is a well-maintained 7.62mm rifle. It should be reliable.]

[Name: M12] Ch 14, destroyed Ch25

[Type: Telescopic Sight]

[Rarity: Damaged]

[Attributes: Can zoom-in 4 to 8 times]

[Effect: None]

[Able to bring out of dungeon: Yes]

[Remarks: It should not be attached to this gun.]

[Name: U-II] Ch17

[Type: Explosive]

[Rarity: Common]

[Attack: Strong]

[Attributes: + 30% Damage against bare-handed targets]

[Effect: None]

[Able to bring out of dungeon: Yes]

[Remarks: This is a defensive grenade, so please take cover before you throw it.]

[Name: Priceless Jewelry] Ch17

[Type: Jewelry]

[Rarity: Mixed, unable to identify multiple items]

[Attributes: None]

[Effect: None]

[Able to bring out of dungeon: No]

[Remarks: You could give it to the Head of the Rebellion, or choose to do something else with it!]

[Name: Viper-M1] Ch26

[Type: Firearm]

[Rarity: Superb]

[Attack: Great]

[Magazine Rounds: 5]

[Attributes: 1. Armor Penetration Lvl. 1 ; 2. Long Range Shooting Lvl 2]

[Effects: None]

[Prerequisites: Firearm (Light Firearm)(Basic)]

[Able to bring out of dungeon: Yes]

[Remarks: A 12.7 mm allows immense firepower and range, but requires a certain skill level.]

[Armor Penetration Lvl 1: Able to penetrate light armor]

[Long Range Shooting Lvl 2: Effective shooting range of 1 km]

[Name: Tekken-II] Ch30

[Type: Rocket Launcher]

[Rarity: Common]

[Attack: Powerful]

[Rounds: 1]

[Attributes: None]

[Effects: None]

[Prerequisites: Firearm (Heavy Firearm (Basic)]

[Able to bring out of dungeon: Yes]

[Remarks: It can penetrate armor etc. Provided that you have the right kind of explosive, that is.]

[Name: HK-20] Ch30

[Type: Gun]

[Rarity: Common]

[Attack: Great]

[Rounds: 100]

[Attributes: None]

[Effects: None]

[Prerequisites: Firearm (Light Firearm (Basic)]

[Able to bring out of dungeon: Yes]

[Remarks: You will need a massive number of 5.56 mm bullets to use it.]