Inferno

*Infernos swirl up devastating fire tornados that sweep zombies back, burning and damaging them.*

## Almanac statistics

### Special

The closer a zombie is, the further it is pushed back

### Unlocked by beating

DAX-VI

**Is immune to frost**

**Warms nearby plants**

**Inferno doesn't feel like he gets enough credit. "Of course I burn zombies," he fumes. "That's a given. But what about how I sweep them down the lane through the sheer force of hot air? Where's my prize for that?"**

**Inferno** is the third plant available in Dark Ages Extra in *Alternate UniverZ*. He swirls up fire tornadoes periodically, sweeping zombies up and moving them back and damaging them.

Inferno is unlocked after beating DAX-VI.

## Almanac entry

**Inferno**

SUN COST: 275

RECHARGE: 30

DAMAGE: 10

SPLASH DAMAGE: 5

FIRING RATE: 7.4

SWEEP DURATION (s): 1.25

Infernos swirl up devastating fire tornados that sweep zombies back, burning and damaging them.
Special: immune to frost, warms nearby plants
Special: the closer a zombie is, the further it is pushed back
Damage Details: tornado sweeps back one zombie at a time while splash damaging others on the way

Inferno doesn't feel like he gets enough credit. "Of course I burn zombies," he fumes. "That's a given. But what about how I sweep them down the lane through the sheer force of hot air? Where's my prize for that?"

## Plant Food effect

When given Plant Food, Inferno creates a stronger fire tornado which can also attract up to 6 zombies in the adjacent lanes, being able to deal up to 1200 damage at max.

## Strategies

At first, Inferno is a seemingly powerful plant. He is able to sweep up a zombie and send them back every 7.4 seconds, dealing fire damage in the process. However, there is an important downside when using Inferno, being that the tornado will fail to sweep up a zombie that is stunned or buttered. This means using any sort of stunning plant alongside Inferno will come with the heavy risk of it failing to function properly from time to time.

With this in mind, on its own, Inferno can still be a great source of stalling that effectively counters the threats of Dark Ages. For one, his tornadoes can ignore tombstones, which means that his attacks will not be blocked, focusing on the zombies instead, and that Wizard Zombies are more unlikely to hide. Jester Zombies are also unable to deflect these tornadoes, nullifying their abilities effectively. And Reanimator Zombies are susceptible to fire damage, as they will not drop their Summoning Tombs when ashed.

Inferno is also able to work well in Frostbite Caves, as he can heat up plants around him, as well as ignore frozen blocks of any kind, allowing him to sweep away tough threats like Blockhead Zombies, Dodo Rider Zombies and Troglobites. Although he does not fare as well against Sasquatch Imps due to their immunity against fire-based attacks, he can still stall them effectively.

In Pirate Seas, Inferno can sweep away Swashbuckler Zombies and Imp Pirate Zombies fired from Imp Cannons on plankless lanes into the watery depths, defeating them instantly. He can also be used to sweep back Barrel Roller Zombies that try to crush your defenses.

In Neon Mixtape Tour, Inferno can be used to sweep away Glitter Zombies to avoid them from protecting other zombies, or any Punk Zombies and MC Zom-Bs that are dangerously close to your defenses. He can also sweep away Arcade Zombies and prevent them from pushing their arcade cabinets.

## Balance Changes

### Version 1.6.1

* Inferno's projectiles can no longer move all types of Prospector Zombies
	+ Dev Note: This was otherwise causing an issue where Prospectors could become invincible, forcing you to restart the level. Not fun, right?