Units

**Units** are the individual troops that are either purchased during the Deployment phase, or Spawned during a battle through use of a **Base**.

Units come in many shapes and sizes in *Total Tank Simulator*, however, the primary types of Units are;

* Tanks
* Anti-Tanks & Tank Destroyers
* Special Tanks
* Artillery
* Mobile Artillery
* Support
* Infantry
* Air
* Anti-Air, and
* Classified

Immediately following the Deployment phase, the Player is given the ability to issue Commands to Units that are already spawned onto the Battlefield in the Issue Commands phase. Once the Commands have been issued, the Combat phase will begin. During the Combat phase, the Player can take control of any individual Unit on their team by first selecting the Unit, and then Right clicking on the Unit selected. (In Sandbox mode and the first round of Shadow mode, the Player can take control of any unit on the field.)

Every Unit in the game comes equipped with its own loadout of weapons, supplies, and defenses, which are determined by the Unit's Nation, Type, and Class.

## Common Units

The Units shared in Common between Nations all have their own distinct Loadouts based upon their Team's Nation, however, they generally have roughly the same statistics. They are the **Infantry** units (Save for the US Shotgun unit), and the **Base** units.

## Common Infantry Units

* **Rifleman**
* **SMG**
* **Sniper**
* **Assault**
* **Flamethrower**
* **ATR (Anti-Tank Rifle)**

## Base Units

**Bases** act as spawners for Units during any given battle. There are four Common Bases that are used by all Nations to cover each of the primary Unit types, and they are as follows;

* **Barracks** - Infantry
* **Airport** - Air
* **Factory** - Tanks
* **Garage** - Support

After purchasing and placing a Base, the Player can then click on them and queue up to 5 Units to be spawned. The Base will then spawn the units when the battle begins, looping through the queue throughout the battle until it either becomes destroyed, where it will cease spawning units, or captured, at which point any produced unit will be spawned for the capturing party. The speed of spawning depends on the price of the Units selected, with less expensive units taking less time to produce than more expensive ones. The time to spawn each unit is determined by the cost, to find the time simply move the decimal to the left once, then read the number as a count of seconds. (For example, a generic Rifleman costs $10, this would become 1.0 seconds to spawn.) {This needs confirmed but seems right upon testing.}

The USA has two Nation-Specific Classified Bases that do not require a Unit selection, but instead, will spawn a Nuclear B-29 (Trinity), or one of three Modern-era units (Pegasus) respectively.

## Unused units

Here the units are listed, which were present in the demos, or appeared in a video / picture of Noobz from Poland, but are not available in the full version.

### Germany

* **Sdkfz 7/1**- German AA- Halftrack, was available in Demo 3 and Demo 4, was possible replaced by Flakpanzer I
* **Messerschmidt ME 400** - Heavy Bomber, was seen in a video. (found in this video)
* **Flying Saucer** - was seen in a video, it would definitely be a miracle weapon (special fighter?)(found in this video)