Origins

# Origin

Where you come from, and what you have been through can be a huge factor in not only your mental state but physical as well. When you create a character, pick from the list of origins below which helps to determine your starting stats as well as having unique trait options.

## Mining world (Origin)

You came from a life of hard labor, gas masks, and heavy tools and machinery. Although a very rough and dangerous life, you managed to survive even if statistically speaking you likely shouldn't have... though you certainly learned plenty to make up for it during your long or short time there, as you'd have likely ended up a statistic if you hadn't.

* +1 ability (Strength)
* +1 ability (Dexterity or Constitution)

## Corporate world (Origin)

A Janitor, A manager, or possibly even some poor intern... whatever the case, you've been in the corporate life since the start. Your well acquainted with hard deadlines, crunching to get projects done, and how the office of the corporate world works. Though it was stressful, and possibly involved some less than legal deals and recreation you survived the stress which has been known to cause health problems, be they mental or physical... since it's not unknown for people to go insane during the work shift.

* +1 ability (Sanity or Dexterity)
* +1 ability (Perception or Intelligence)

## Factory world (Origin)

Heavy machinery was your best friend, though it might not have been the best for your ears listening to the metaphorical orchestra of machinery all around you every day even with hearing protection. Though it certainly helped you learn how to operate the equipment without loosing a finger, or your life, in the process. Along with secondary jobs such as welding or electrical work, since if something broke down it was your problem to try and figure out how to fix it.

* +1 ability (Dexterity)
* +1 ability (Intelligence or Dexterity)

## Farming world (Origin)

You lived on a layered farming world, be it in logistics to import the massive quantities of raw supplies onto the planet, or handling the crops... be they traditional or hydroponics on the lower levels. Farming machinery is like a second home to you, whatever the kind, though the gas masks were rather uncomfortable you got used to wearing them since the atmosphere on the planet was altered to favor the growth of the plants not safety when it came to inhaling it.

* +1 ability (Constitution)
* +1 ability (Dexterity or Strength)

## Spacer (Origin)

You've lived in space your entire life, whether it be on a cargo freighter, a colony ship, or even a sector security ship, space is all you've known. Although it wasn't the best for your physical strength due to only living in artificial gravity fields for your entire life, it wasn't as dire as it used to be in the old ages... though you might want to be a little more careful on planet than some others.

* +1 ability (Sanity)
* +2 ability (Intelligence or perception)
* -1 ability (Strength)

## Station hopper (Origin)

Where you started life is effectively impossible for anyone to guess, you've jumped from planet to planet, or planet to space station, or similar all throughout your life. Although transfers aren't unheard of, you've learned how to get all around the system both on and off of your own dime. Though you aren't seen quite so favorably by the more traditional, you've got tales that travelers and fringe worlders quite enjoy listening to.

* +1 ability (Perception)
* +1 ability (Sanity or Intelligence)

## Fringe world (Origin)

You live on the literal or effective frontier of the U.C.H. (United Coalition of Humanity), though the type of world varies one thing is true across almost all the fringe worlds... a large neglect not only by the U.C.H. but also of most corporations, meaning both friends and enemies are few and far between. Though surviving on the edge of the 'known world' does mean not having to deal with politics all that much it also makes most normal worlds feel completely alien by comparison.

* +1 ability (Strength or Dexterity)
* +1 ability (Constitution or Perception)

**Origin gear:**

## Research world (Origin)

You lived on a dedicated research world, studying all sorts of flora and fauna during your time on planet. Be it as an explorer, scientist, or perhaps a assistant, you have grown rather accustomed to a less structured and civilized life as most research worlds are left far less modernized to avoid encroaching on the wildlife and other things which researchers are interested in. While most fringe worlders would say they live life on the edge of the system, you literally do.

* +1 ability (Intelligence or Perception)
* +1 ability (Intelligence or Sanity)