Leader Hyso (Boss)

**Leader Hyso Boss Fight** is a boss fight against Hyso which is one of the most difficult in the entire map.

## Appearances

The battle with Hyso takes place in he Wormhole Engines section of Chapter 4. This boss fight only happens if you are on the Celron side.

## Boss Fight

Hyso can use every Varkem-tier weapon, and each weapon has an associated special ability with it. His attacks get faster and faster when he falls below 70%, 40% and 15% health.

* Varkem Energy Blade - He charges forward, leaving behind sets of green particles that then shoot away perpendicular to the charging direction.
* Varkem Switchblade - Hyso will teleport around really swiftly.
* Varkem Greatsword - He holds out an enormous Varkem Greatsword and charges forward, the sword swiping. Players hit by the greatsword take enormous damage.
* Shockwave Gauntlet - Unlocked when below 55% health. He will jump upwards, teleport above a random player, then slam down. The slam emits 16 green particles that shoot out in all directions and deal a damage.
* Extreme Beam - Unlocked when below 80% health. He places a Force Field and does a bunch of quick 360-degree spins, emitting a green beam in front. The beam goes much longer than normal. This attack can quickly kill you if you are too close.
	+ The Extreme Beam will be coloured red and deal no damage during his first spin, as a warning.

Ranged weapons:

* Plasma Rapid Blaster - He places some Antimatter Orbs above him and spins around, shooting spreads of three purple shots in whatever direction he is facing. The orbs will shoot phasers at the player similar to Phaser Turrets.
* Varkem Commando Phaser - He shoots several homing shots that then split into a spread of five non-homing shots upon getting close-ish to the player.
* Fusion Energy Launcher - Shoots a lot of rockets into the air, which then come down in a spread across the arena. At lower health more rockets spawn and they also fly up and down faster.
* Lightning Bolt - Unlocked when below 80% health. He hovers up in mid-air, and lightning strikes around the arena when he reaches the apex, then he hovers back down.
* Fusion Grenades - Unlocked when below 55% health - He constantly throws exploding grenades at the player. Some black holes also begin forming in random spots across the arena.

## Strategy

When fighting Hyso, he will use a variety of different abilities in quick succession, and his attacks only get faster and faster as his health goes down. In general it is a good idea to stay at least a short distance away from him, as some of his abilities are very deadly at close range and can quickly kill you with little time to react if he starts using one while you are close.

It is also a good idea to have a Nebula Orb set up, or if you have it, the Sweeping Laser Turret. The Big Brain won’t target him, though it will target any Antimatter Orbs he summons.

Each ability can be dealt with in the following way:

* Varkem Energy Blade - A Magnetic Repulsor can be used to jump over him and the sparks he leaves behind.
* Varkem Switchblade - He is difficult to hit with most weapons when using this attack. The Absolute Zero or Frost Thrower may be able to deal a little bit of damage however.
* Varkem Greatsword - His sword always spawns on his left side, and it swings in a semicircle in front of him while he also moves forward. If you stand on the right side of him when he starts his attack, his sword will miss you entirely. The Magnetic Repulsor can also be used to jump over his sword.
* Shockwave Gauntlet - When you hear the sound of him using it, you should immediately run in any direction, as he will teleport above you and slam on you. Don’t worry too much about trying to dodge the smaller phasers that shoot out, they don’t deal too much damage.
* Extreme Beam - When he uses this it is basically not possible to hit him in his force field, and trying to do so at close range will result in you dying quickly from his beam. Your best strategy is to just move backwards and out of range of his beam.
	+ The force field will remain even after this ability finishes. It will despawn if he uses this ability again, to be replaced by a new force field.
	+ It is possible for him to use other abilities where he stands still straight after this one such as the Plasma Rapid Blaster or Varkem Commando Phaser ability, and he’ll still be protected by the force field during those abilities.
* Plasma Rapid Blaster - The Antimatter Orbs he spawn can actually be a bigger threat than his actual attack, as they will stay where they are and constantly shoot directly at you, forcing you to keep moving.
	+ Using the Sky Laser Beacon can quickly decimate the orbs and deal some damage to Hyso. The Big Brain can be summoned from far away and it will target and destroy the Antimatter Orbs. You can also try placing a Nebula Orb and (if you have it) a Sweeping Laser Turret in the centre of the Antimatter Orbs, where they can passively destroy all of the orbs and deal some damage to Hyso.
	+ Similar to the force field from the Extreme Beam ability, Antimatter Orbs despawn to be replaced with new ones if he uses this ability again.
* Varkem Commando Phaser - With practise you can quickly become good at dodging in-between the spread of shots. He will also aim directly at you, so jumping up and down may cause his shots to shoot up at you and hence go over your head.
* Fusion Energy Launcher - After he shoots the rockets, you can look up to see where they’ll land so you can avoid them. They don’t deal a huge amount of damage unless they directly hit you.
* Lightning Bolt - This ability looks intimidating, but it is unlikely for any of the lightning strikes to hit you, and his thrown Lightning Bolts are just as unlikely to hit you as well. It can be difficult to hit Hyso in return during this attack however.
* Grenades - While Hyso’s grenades can deal some damage and knock you about, the bigger cause of concern is the black holes. Make sure to do a quick scan of the arena so you can make sure you’re not about to run into one.

## Quotes

The following quotes play before the boss fight:

* "Welcome, Jamie"

* "I know why you are here. You think you can shut down the *Singularity's* engines the way I got you to shut down the *Celestial's* fusion engines."

* "I suppose you are right. Captain Kelrig and I... we've both given you two different stories, both contradicting each other."

* "I suppose it will give you solace to know that he is indeed telling the thruth."

* "At the same time though, there is more behind the Varkem Forces, behind the Naim Saeng, that would put us in a different light."

* "Anyhoo, welcome to the Wormhole Engine chamber."

* "There is a lot of difference."

* "The wormhole engines are practically that - the engines can create a wormhole to take the *Singularity* anywhere I need to go, transcending the universal limit of light (of) speed"

* "Know this, Jamie. The *Celestial* is doomed. Even if the *Celestial* does make it to the Gole Wormhole, the *Singularity* can just create its own wormhole and meet it on the other side."

* "There's no escape for Captain Kelrig, or for your buddies Lucas and Narelle, or for all the rest of the humans the *Celestial* abducted, and still have stored on board in the Cryo Wards."

* "And now, my friend, you are going to die."

After the boss fight:

* "You fight well. You always have."

* "But, this is where your streak ends."

When the first two hands appear in the Mech Horizon Boss Fight:

* "My mech suit has Matter Manipulators installed behind all its armor plating, They'll keep regenerating its armor. I'm impossible to kill!"

When the second two hands appear in the Mech Horizon Boss Fight:

* "Give it up, Jamie. You cannot win this fight."

Before all hands appear:

* "You used to be my friend, Jamie. We have gotten to know each other as enemies. But in this conflict, only one of us will emerge victorious!"

* "If you knew why we're doing this... well, if you survive and make it to the Marky System... maybe you'll find out."

## Notes

* Future Revelations by TeknoAXE plays during Hyso's boss fight.