recursal/Fanatic-Fandom huggingface dataset:
Gems

**Gems** are a group of items found within *Barony*, providing a potentially substantial quantity of Gold, though requiring a high level of appraisal skill and Perception to siphon through real gemstones and fakes.

## Description

Gems are unlike most other objects found in the dungeon, in that they have little to no utility, combat or aiding benefits when using them, serving primarily as a resource that can be sold to Shopkeepers for a large sum of Gold when identified.

Their role had been greatly expanded in the Legends and Pariahs DLC, serving as a food source for the Automaton monster race, as well as expanding its usage as a ranged item alongside other thrown items.

### Appraisal

Like most other items found inside the dungeon, Gems will begin unidentified, making their gem type and value unknown until they are properly appraised. To further complicate the process of gemstones, there are also worthless pieces of glass that can be found instead of an actual gemstone, making holding onto a single gem possibly worthless when properly appraised.

Due to their large Gold values, appraisal is often slow and restricted by the gold limit that a player can appraise to. Furthermore, Appraisal skill has the restriction of characters being unable to appraise an average gemstone apart from a worthless piece of glass, requiring an Expert rank or higher in that skill to process gems effectively. Certain gemstones, especially those that are naturally lower in value, can be appraised earlier than most other gemstones, even being appraised before the player would officially be able to distinguish the average gemstone from worthless glass.

Certain Shops purchase identified gemstones, such as jewelers and general shops.
Special Monsters
Certain instances will yield gemstones which are already identified however. Most Special Monsters which don’t drop an Artifact will often drop a gemstone already appraised and ready for sale. The Minotaur also drops a gem in this case, an identified flawless diamond or ruby if it is defeated.

### Combat

While limited, gemstones parallel most early-game throwable items when wielded by the player, able to be thrown over a short distance to damage enemies as an impromptu ranged weapon. Furthermore, the Legends and Pariahs DLC update expanded on this concept of throwable items, allowing the player to charge up the shot in order to inflict greater damage and a longer throw distance.

### Luckstone

Luckstone is the gemstone equivalent to normal rocks, serving as a utility by decreasing the overall weight of the player’s inventory by twenty points. It has similar functionality to other gemstones in terms of throwing and combat, but also lacks the selling price, making it much more suited for non-shop activities.
Bram Kindly

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

This is the special, boss vampire that is located in Bram's Castle. Bram Kindly wears the usual vampire equipment, but with the added bonus of a staff of bloodletting, as well as the Wraith's Gown, the final piece of the artifact set. Bram is essentially a stronger vampire with better equipment, while using the same spells and A.I..

# Strategy

Bram has the ability to cast stoneblood which, given the small size of the duel area, is very difficult to dodge within melee range. It is recommended to keep Bram at bay by staying out of his stoneblood distance and using spells or ranged weapons. He is susceptible to fire and will burn from staffs of fire, fireballs, and fire arrows.

# Loot

* Wraith's Gown
* Vampire Doublet
* Magicstaff of Bloodletting(Only if you defeat Bram before it breaks)

## Trivia

* His name is possibly a reference to Bram Stoker, the man who wrote the gothic horror novel "Dracula"
Traps (Tinkering)

*Not to be confused with the group of dungeon hazards of the same name, Traps.*
**Traps**, also referred to as **Bombs** or **Charges**, are a group of explosive items in *Barony* created through tinkering, used by the player by tossing them onto the ground or onto objects where they will arm and detonate when an enemy comes close.

## Description

In a similar fashion to Robots, Traps can be tossed by the player and begin to arm themselves once they land on a surface. They also have the added bonus of latching onto walls or destructible objects such as furniture, doors or chests, making trap set-ups very flexible. Traps ignore other traps, so a player can stack many traps onto a single area for concentrated bursts of damage to whatever triggers the payload. It should be noted, however, that sometimes - cause unknown - not all the traps may trigger properly when all stacked in one place, leading to wasted traps. Players should take care as to their trap placement and if possible spread their traps out slightly to prevent this issue.

Once an enemy is in close proximity, the trap will detonate, releasing its payload in a small area around itself. The effect of traps when detonating depends on the type of trap being activated, with some dealing damage directly to the target, while others inflict status effects which can subdue or deter enemies which set them off. Detonation preference can also be changed by using a Lockpick.

## Trap Types

Currently there are four different types of traps that the player can craft in *Barony*, each with a different role as a trap. Some traps serve only to deal damage, while others simply disorient or impair enough for a player to safely dispatch the threat.

Traps which damage entities that are caught in their blast have a base damage, as well as having their damage scale in proportion with the player’s Perception stat.

## Trivia

* The naming for Traps is inconsistent, being referred to as simply *Bombs* in both Achievement entries, as well as having their related inventory images refer to them as *Charges*.
Scrap Metal

**Scrap Metal** refers to two kinds of materials in *Barony*, both used for crafting, repairing, and upgrading various items within the Tinkering Kit’s crafting interface. They are collected by salvaging items from the dungeon to their most basic components, and allow for said scrap to be incorporated into certain equipment, robots, or traps.

## Description

There are two types of Scrap to consider, Metal Scrap and Magic Scrap. Metal Scrap is commonly generated from non-magical items such as normal weapons, armor  and so forth. Magic Scrap comes from magical items and is often the rarer of the two, found from salvaging spellbooks, staffs, scrolls, as well as any cursed or blessed item.

Each item has a designated scrap “value” which determines how much of each type of scrap they will give once they are salvaged. This value can be doubled if the player’s Tinkering skill  is high enough, with increasing chance of each salvage doubling alongside development of the skill until it garuntees double yield for each item.

The level of blessing or curse is also considered for items separate from base scrap values, as each level of blessing or curse will increase the amount of magic scrap gained by one, able to be doubled by the above Tinkering bonuses.

### Automatons

Automatons  found inside the dungeon have a chance of dropping a slew of metal and magical scrap if the player can successfully backstab them with a lockpick. This interaction requires some chance, with the chance of succeeding increasing along with Tinkering skill. Failing either comes in the form of no scrap being rewarded upon destruction, or having the Automaton become provoked and begin attacking the player.

### Automaton Players

Automaton players are able to use Scrap Metal they find to feed their boilers, working as a makeshift food source that only serves to keep the boiler warm. Metal scrap will fail to generate heat past filling the player’s visible gauge, with magic scrap being able to satisfy for a little while longer but also unable to achieve overheating on its own.

Automaton players also have an innate advantage at collecting scrap, where they begin with a spell  of salvage, converting nearby items off the ground into scrap to use either in Tinkering or to feed into their boilers.
Chat

## Mine Town Chat!

Hello and welcome to the Barony wiki **Mine Town Chat Room!** This room is setup for fans of Barony to meet up and discuss tactics on the game, as well as meet up for port forwarding and co-op planning.

Or join the community Discord server https://discord.gg/62Nn8gC

## Rules

We have a few set rules and regulations here, failure to follow the rules and behave will result in a ban. Read the rules carefully and remember them.

* No vulgarity: Keep it PG, no swearing, sexual content, or gore.
	+ The swears damn and hell are allowed.

* No bullying: Be nice, be kind, do not try to be deliberately mean or hurtful.

* No spoilers: Respect new players, don't spoil any good secrets for them.

* No giving away personal information: Keep your name and exact location to yourself, also remember to keep your IP and ports to yourself or in a PM.

* No spamming: Do not spam all caps, emoticons, links, or just letters in general.

* No drama: Do not cause unnecessary drama on chat.

## Emoticons

The list of chat emoticons can be found here.
Do not misuse or spam them, if you have a good idea for an emote that relates to the game you may send a message to The Wizard!
Jeklea Bay

Jeklea Bay is a large bay around which much of the Nor Ishkhanay colonization of the Ruined Continent was centered. Largely isolated from the rest of the Azure Sea and Precipic Ocean by the Hellfurnaces on one side and the Hook Peninsula on the other, Jeklea Bay spent many years as a colony of Nor Ishkhanay before public unrest and assassinations arranged by the Scarlet Brotherhood saw it fall into anarchy. Though the now autonomous city of Susukan has begun to emerge as the main power in the region, Brotherhood ships still frequently ply the waters along this coast to maintain their holdings in the rich and fertile Amedio Jungle, and the Brotherhood has claimed control over the majority of what was once Jeklea Province.

Due to the bay's shape, a steady current swirls the waters counterclockwise along the shore, speeding the passage of frequent merchant, smuggler, and slaver ships as they spur on the sudden resurgence of colonization in the Amedio Jungle.
Saviour Knight of the North

Page 1 of "Olkenheim, Saviour knight of the north."

The mountains of Svolkjen were quiet. Stars glistened and twinkled in the black-blue sky, a purplish-green aurora was painted across the sky, and the glistening white snow sat quaintly on the mountain range. Olkenheim could not rest. Tomorrow, he was to duel in the honourable tradition, "Slaget vid beslutsfattandet" (Literally translated to "Battle of decision-making"). Olkenheim was to duel the strongest, toughest warrior to the south, Verinzeno, as a representation of northern superiority over the south. Olkenheim was scared. Although he had won several times without fail, Verinzeno was an honourable opponent, and if Olkenheim falls in battle, the treaty of Olksteinagen will be broken, and civil war will be inevitable. Olkenheim exhaled the smoke from his pipe, reflecting on his past victories, and pondering his potential downfall, watching the smoke twirl, spin, and dance in the wind as it slowly vanished. He found a sort of Relaxation to watching smoke. Content with his night, and anxious for his morning, he sought to rest, and prepare for the big day.

Olkenheim awoke to the pleasant scent of morning. It wasn't really a specific scent, but the feeling of the air in his nostrils was so crisp, and almost felt sweet somehow. He couldn't put his finger on it, but he loved inhaling morning mountain air. As he cooked up some salted pork for breakfast, the dread he felt last night came back. He sat down to eat his meal, and his hands were shaky. He was extremely nervous. More nevous than he had ever been. He finished his meal, and put his plate away. "Olkenheim!" A voice boomed, "On behalf of the Northern ruler Altzvoldir the 3rd, Blessed be his kingship, we are here to take you to the arena." Olkenheim sighed with anxiety. He grabbed his famed weapon, trudged to the carriage, and looked at the beautiful mountains, perhaps for the last time.
Punisher

## 30 HP /  30 MP

* Attributes
* Skills

Punisher is a character class option in *Barony*, introduced in the Legends and Pariahs DLC alongside three other classes each associated with a monster race. Punisher is associated with the Incubus (Race).

* **Description**: The Punisher picks unfair fights, toying with foes using dark magic and a whip before making the execution, or releasing one's inner demons to do the job.
* **Difficulty**: Very Hard
* **Role**: Low defence Allrounder with longer melee range.
Furniture

Furniture are a large group of objects that can be found throughout Barony, typically serving little purpose on their own and used to make areas seem more lived-in. They can all be attacked and destroyed, though there is no benefit to doing so other than removing them if they were blocking the player.

## Description

While not particularly impactful to gameplay, Furniture provides a good sense of what once happened in certain areas of the dungeons. Either by having random chairs and tables in the open for a deserted Mines, or having them used to show where the common folk of Minetown sleep when they need rest.

Furniture can be split up into four major categories, chairs, tables, beds and podiums. Chairs and Beds have two different variants, with more basic versions found early on into the game and more regal “Arcane” versions, with purple fabric and golden frames in later areas such as the Citadel or the Magician Guild outpost in Hamlet. Tables are commonly found wherever basic chairs can also be found, before becoming obscure in later levels when the podium is more commonly used.

Each piece of furniture also has unique flavor text when interacting with them using the Use key on them (default to Mouse 2, or the Right-Click).

### List of Flavor Texts

 Bed
Dibs on the top bunk.
 Table
 Podium

## Trivia

* The Bed has three unique flavor texts, more than any other type of furniture
Sightings of the Lich

Sightings of the Lich

 Recorded by Lung E. Ro

    Deep down in the mines is the Lich, formerly the ruler of Hamlet, Baron Herx, who ruled Hamlet tyrannically, and was punished to an eternity in the mines. However, whilst locked down here, he evolved to a Lich. No one quite knows how, but it is confirmed that he is real. Upon my arrival to Hamlet, a talk with the locals suggest everyone senses the presence of the Lich. "I was there the day we locked him way down there. No thing could survive down there, so it must be Herx. It must be." I got to meet the one person who claims to have seen the Lich and lived to tell the tale. "He was tall, and pale, very, very pale. He had yellowish teeth, and eyes that'll haunt me to this day. He was floating around, and I could tell it was Herx by his face. He started casting all sorts of magic, and demons flew out of nowhere. Thats when I started to run. All those explorers who come here in hopes of killing him are foolish. He gets in your head. I have nightmares every night, and I see him all the time. He'll never leave me alone. Never."

    Whether or not these claims are true, it is quite interesting to have an inside source on the matter, and to see if the rest of the country, or even the world, will finally have a say in the Hamlet matter.
Cave Beasts

[When you first open this book, it appears to say variations of the phrase "jib jub" scrawled repeatedly all over the pages. It takes a moment for your eyes to adjust, and the text makes itself more legible for you.]

We have to leave this place because there are too many beasts here! We are excited to mine, there is so much to mine in the walls! So many shiny minerals, so much magic in the rocks. We mine and mine and mine but then we die. We keep dying and we don't want to die more. We have to mine more to make more and then we die, so we will have to go somewhere else to mine.

One type of beast we think we can kill. Small like us. We shoot it with lightning but it does not hurt it like it hurts others! It has orange scales and is short, but they have swords and bows, and they come to us and kill us even while we cast lightning at them. We try to kill them and we kill some with mining picks, now they will not let us mine anymore. They kill us so we must find somewhere else to mine. Even a bug, it does not die when hit with powerful lightning. It pinches and kills us!

When we try to escape, we mine and we mine and we mine. We find another scaly beast. It flies and squacks and is green, and it doesn't mine. It kills us. We all attack and we shoot with lightning, and it is hurt, but is too tough! It chases us and shoots lightning at us and we are paralyzed! We cannot mine or fight or shoot lightning, so instead we die! It kills us, so we must find somewhere else to mine.

We wanted to mine in the caves covered in crystal, but then we went there and mined, and we died, and so we left. If you find this place and you want to mine and mine and mine, we think instead you should leave and find somewhere else, and then mine there instead. We write this so that perhaps if you find a place with crystals in the walls, you will instead not mine there.

-Jib
Worker's Journal, Entry 2

Day 5

Things are getting a bit bleak. We can't leave the mines for some reason, and have government officials watching us at all times. Work conditions are much worse than they once were, and I can't say I believe in Baron Herx anymore. I'm starting to think he's a tyrant. I came here to make more money and contribute to my city, but I am no longer able to see my family. They say my paychecks go directly to my family, but I don't even know if that's true anymore. I live in complete paranoia, darkness, and bitterness. I don't believe I will ever eat a proper meal with my family in a long while, if ever. If you've found this in the mines, please kill Baron Herx. Please.
Springfight

Springfight is a game made by YololgamingXD and is the first installment in the Fnafight Series.

Game

In the game there are 2 characters: Springtrap from Five Nights At Freddy's tm Scott Cawthon and Springbonnie; a fan made cleaner-looking version of Springtrap. The goal is to lower your opponent's HP to below 0.

Controls

Springbonnie: H to bite J to kick K to punch L to use BonnieBeam

Springtrap: A to Bite S to kick D to punch F to use SpringBeam.

???: G to summon Freddy

Attacks:

Kick: the target is kicked by a metallic foot. Does 30 Damage.

Bite: The target is bit by a pair of robotic teeth. Does 40 Damage.

Punch: A punch is thrown to the target by a strong metallic arm. Does 30 Damage.

BonnieBeam: SpringBonnie fires a beam of light energy. Does 100 Damage And SpringBonnie Gains +50 HP.

SpringBeam: Springtrap fires a beam of dark energy. Does 100 Damage And Springtrap Gains +50 HP
Magic Staffs

**Magic Staffs** are a set of magical tools that can be found through the dungeon of *Barony*, allowing its user to cast spells of varying types depending on the staff itself without any mana cost or prior magic skills.

## Description

A staff functions similarly to any normal weapon or held item, able to be wielded by the player and placed in the hotbar for quick access. When held, the staff will fire its magic when pressing the attack button (Default Mouse 0). Attacking does not consume mana, as well as bypassing any magic or casting skills prior to use, allowing a staff to rapidly fire high-damage spells that would otherwise be impossible without high casting skills.

Using a staff will award both Casting and Magic skill points, allowing for a novice spellcaster to both use a spell they could otherwise not learn, as well as gaining basic experience to further development of magic skills. However, staffs have one critical weakness compared to direct magic: repeated use will degrade the staff until it can no longer be used.

### Usage

When deciding what items to take and which to leave behind for new items, the proper staff can serve any player well in a pinch, allowing for superior magical output when combating high-threat enemies, or serving as a utility such as unlocking doors or digging through walls. Even when a user has already mastered magic and casting, having a damaging staff can help to conserve mana, rather than casting those same bolts directly.

Even staffs with little to no utility, such as Staff of Light or Locking can have benefits, where casting them repeatedly until they are drained can help bolster a player's skills instead of being wasted.
Scrolls

**Scrolls** are valuable items in *Barony*, found throughout the entire dungeon and having a very wide range of effects depending on their contents.

## Description

Scrolls are lightweight and easy to appraise, being found as early as the Mines and up until the end of the game inside the Citadel. There are several notable locations for Scrolls, such as in chests where multiple scrolls can be stored at a time, Shopkeepers vending as a bookstore often sell several scrolls, and the Mystic Library is one of the largest and most consistent source of scrolls in the game.

Each scroll has a corresponding type, functioning differently from other types in order to perform differing actions. Some scrolls are exceptionally powerful, being able to bolster artifact weapons and armor past their base stats, while other scrolls can be dangerous to read, or completely useless outside of reading off a mailed message. Blessed versions of scrolls will have extra benefits, while cursed scrolls may reverse the intended effects.

### Naming System

At the beginning of each game, Scrolls are labeled in some unknown language, requiring the player to first identify the scroll to see its intended effects. This naming system is consistent within the player’s designated game seed, meaning one scroll of a certain name will always correspond to that scroll type. Once the player begins a new seed however, these names are once again randomized.

This is especially helpful for use of the Enchanted Feather item, where the player inscribes this unknown language onto blank scrolls for that name’s intended effect.

## Mail Messages

Each piece of mail selects one message for it to contain when read. Regardless of curse, blessing or the actual type of message, there is no effect on the player for doing so. Often these messages serve as Easter Eggs for the player to find, though a few are generic messages.

## Trivia

* With a scroll of destroy armor or a cursed scroll of charging, an equipped Spellbook can become "shredded" without degrading to ash like normal. This is one of the only ways to create shredded books in *Barony*.
* The scroll of "Enchant Armor" may possible bless off-hand items like torches.
Brewer

## 40 HP /  20 MP

* Attributes
* Skills

* **Description**: "A talented alchemist who is also comfortable with relationships and bar-room brawls that a good brew will bring."
* **Gear**: Excellent Iron Axe, Worn Iron Boots, Serviceable Backpack, Excellent Alembic, 3 Serviceable Empty Bottles, 2 Potions of Acid, 2 Bottles of Booze, 2 Bottles of Fruit Juice, 2 Potions of Blindness, Potion of Speed, Potion of Polymorph, Torn Copy of "Bottle Book", Slightly Aged Bread.
* **Difficulty**: Normal.
* **Role**: Alchemist, Scout with leadership and magic potential.
Dragon's Mail

* Servicable
* Excellent

The Dragon's Mail is a legendary artifact found in the Cockatrice Lair, located in a room shortly before the Cockatrice Boss. It can be an easy to miss artifact because of the levels layout, make sure to explore every nook and cranny so you don't miss it, as it's not dropped by or near the boss itself. They are serviceable when found and give  +5 AC but if they are repaired, they give  +6 AC.

## Properties

Attributes:

* Unbreakable

When blessed the Dragon's Mail will have its AC increased by 1 point. Like all Artifacts the Dragon's Mail is unbreakable and will additionally gain one point of AC when in Excellent quality.
Oracle's Treads

* Servicable
* Excellent

The **Oracle's Treads** are a legendary artifact found in Haunted Castle, they're found inside the castle in the backroom to the right of the main hall. The Oracle treads have a bonus effect of granting lesser warning, reveals moving entities on the map within a certain range, similar to a ring of warning. They are serviceable when found and give +3 armor class but if they are repaired, they give +4 armor class.

## Properties

Attributes:

* Reveals location of moving enemies on the map from lesser warning
* +20 tile radius
* Unbreakable

When blessed the Oracle's Treads its AC increased by 1 point. Like all Artifacts the Oracle's Treads is unbreakable and will additionally gain one point of AC when in Excellent quality
Bottle Book

Bottle Book

My name Screambleat Dunghoof, and I write book for tribe record so tribe keep the Screambleat thinkwater.

Screambleat write book for brew make: Filling bottle, and make different bottle.

Satyr be good people, strong people. Satyr knows power, use power, get power. You use book to think power for using bottle. Worship Screambleat later.

Okay, you have instructions now. Screambleat smart, use brain to write.

1. Get not full bottle.

2. Take bottle to bird bath.

3. Fill bottle up so it full.

You very surprise, bottle have potion. More use after bottle have. Even more power for great Satyr hero you are if you listen Screambleat.

Look hard to fulled bottles and choose to begin brew. Sometimes if start with the same brew can think what to have after the brew over.

Un-able Brew - Brew from good very good beer and have potion to make un-able enemy.

Have Two Brew - You maybe mix water in and make more, but maybe you ruin it and just have water instead.

Fix Body Brew - Good juice can turn to fixing your body (Not to fixing tails).

Confuse Brew - This brew confuse the brews, make even the potion go backwards.

Disappear Brew - Magic surprise come from use this brew, sometimes strange and good!

Acid Brew - This one many good, can do very big and loud and kill. No brew kill yourself and Screambleat lose tail forever.

You and Screambleat ruin brews sometimes, and make sick feel bad brew.

You keep to try and then make more, use thinkwater for remembering and make gooder brews next time.

Keep brew and more and more!

Bottle Book over.
Dethroning Herx

To the Magician's Guild, with urgency,

Attention to archmagisters Orpheus and Erudyce:

While you have insisted that we not involve ourselves in domestic or government matters, I must rebuke you for your complacency and miopia. The so-called Baron Herx, formerly a wealthy but otherwise simple merchant lord, has now achieved repulsive supernatural powers, thanks to your negligence. As I warned, this is not a political squabble, it is a supernatural and existential threat to the realm.

Against your moronic commands I have embedded myself with the people of Hamlet here in these cursed mines. I find them enslaved and destitute, fighting for their survival against beasts and undead. The great underground city he had built here now falls into the hands of trolls and gnomes. Traps laid for these monsters kill as many citizens as they do their intended targets. It will be a ruin within the year.

For fear that the wisdom and legacy of these people will be lost forever, I have rallied as many heroes and humble folk alike as I can, to work together in solidarity against their corrupt master in sercret. We have founded a library, a town, and an order of merchants whom I have personally trained in magic. A brigade of amateur magicians. So far, this infrastructure remains a secret from the Baron, but for how long, I can't say. The economy and military I've helped construct here should hopefully give rise to a revolution against the corrupt ruler here, no thanks to you. In all this I still speak not against you publicly, as tales of the Magician's Guild still inspires a deviant trickster to use his cleverness in heroism.

But I fear it won't be enough. As I sleep, I have nightmares of a fiery, nightmarish force, seeping through the cracks and tunnels of this place. In my mind's eye, I see it warming Herx's mattress. Its embers glisten in his cape. In his eyes. On his imposter crown. I urge you to earn the reputation these people hold of you and use your power for the good of the common folk.

With help from adventurers and miners here, I am constructing magical artifacts that may help detach Herx from the devilish power he has sought here in these mines. Orbs which can collect and seal away extra-dimensional essences which have been wrongfully drawn into our mortal realm.

Despite your consistent indifference and lack of wisdom, I implore you to take action. Help me dethrone Herx. Send agents, artifacts and knowledge that will help destroy him. I am grateful that I am not relying on you solely. I cannot overstate the threat we are facing, not only in Herx, but in what empowers him.

My only fear is that the fruits of my labor will be somehow reversed and used against us. Do not allow that to happen. We must end this quickly. You mustn't allow this power to invade our realm.

-Merlin
Artemisia

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

Artemisia is a powerful Shadow found only in the Underworld, specifically the Underworld found in the Mines' exit on floor 5.
She always wields Khryselakatos, the magic bow, and drops it along with 2 random quivers upon death. WARNING! She can drop it into pits, and the Underworld is full of them, so be careful with where you kill her.

She's weak to magic and can be paralyzed, so keep offensive magic staffs, unstable potions, and anything that can paralyze her, on hand. The Arrows from Khryselakatos will also randomize within her hands too, so piercing, fire, hunting, and silver ammo could or will be bad.

They also gave her a special design in the Quality of Death Update, along with Baratheon too.
Scorpion

## 70 / 10

* Info
* Stats
* Allies

## Skills

Scorpions are small like rats, but much closer to the spider in tactics. They have very high AC, can paralyze on hit (20%), and deals moderate damage. In groups, they should be avoided at all costs.

Scorpions drop nothing except green Blood if a Vampire is in the Party.

There is also a special Scorpion called Skrabblag which drops a red Gem.
Funny Bones

Funny Bones is the name of a special rare skeleton that has a low chance of spawning. He carries a decrepit Parashu a unique magic axe, he also wears a cloak of protection, and often a helmet and a shield as well. Info: The cloak is never cursed or blessed and axe is always +1 but the helm and shield can be cursed.

Because Funny Bones can spawn in the early stages of the game, it's sometimes difficult to kill him. The best way to deal with him is to use either a slingshot or a bow, and luring him into a loop.

He can be killed rather easily with magic, a spell of cold works best, as it slows him as well, along with beartraps or anything that paralyze him.

On very rare occasions, two or more Funny Bones can be found on the same floor.

He also can be charmed by spells and staffs and then recruited making a strong early game follower.

Funny Bones got a new model as of the Quality of Death update! so now he looks 20% more funnier and cooler!!!!

* Funny Bones #1 (Notice this one doesn't have a helmet)
* After defeating the first Funny Bones and taking his Parishu, a second one is spotted.
* As you can see, the player now has two Parishus and two Cloaks of Protection.
1/3
Namirash

**Namirash** — is a crystal in the form of a black scorpion, the absolute opposite of Shariman. Namirash, unlike Shariman, patronizes the Darkness. Appears in 2nd season. As it turns out, complete harmony can be achieved only when Shariman and Namirash are connected and are on the same altar. Namirash, after breaking with Shariman, was carried away to another dimension, Namirash and black holes are connected with each other.
Troll

## 100 / 30

* Info
* Stats
* Allies

## Skills

 Usually passive until you get too close for comfort... Hits hard and has large HP pool. A good way to wipe groups of enemies with a spell or potion of confusion. They're very blind, even in well lit areas, so they're good for stealth characters. High EXP gain for a kill, just make sure you have the room to fight them. Friendly to no NPC other than gnomes, who are the only NPC that doesn't make them angry. Trolls can be kited very early on with little speed due to their slow movement and small attention span.

They are found in The Mines often within set pieces, The Sand Labyrinth and as a common enemy in The Ruins as well in the Gnomish Mines and the Jungle Temple.

The stronger variant of the troll is know as "Thumpus the Troll". In addition to a larger hp pool and damage output, he usually spawns with a small group of gnomes by his side.

*Drops: Trolls have been seen to drop assorted loot from books to rings when killed by players*
How to be Strong

How to be Strong

    Mann Lee Mann

    Salutations miner! I'm Mann Lee Mann, Minister of health and strength for Herx's mining! If you're reading this, you're probably wondering, "Why do my tiny, fragile baby muscles ache when I hit the stones?" Well, probably because you're being a sissy. Wanna not be sissy? Good! That's why I'm here! First off:

    Stay repleted! Thats right! A full tummy keeps you energized, which can be used to get stronger! A diet of medium-rare steak, eggs, and beer will do the trick.

    Always be working! Never sleep. You know what sleeps? The creepy things at the bottom of the mine. And you don't wanna be those, because they're weak! Also, Herx'll raise your taxes if he finds you sleeping on the job.

    Got time off? Screw family! Work out! Yes that's right! Go hit the weights, chum! Get big, work those biceps, triceps, abdomens, fabdoglims, whatever you wanna call them, work it! Not only will your lady be impressed, you'll also be able to provide more efficient work for Baron Herx!

    Well, there you have it! A quick guide to be efficient, strong, and a good and loyal worker! Remember, don't slack off!
Imp

## 80 / 80

* Info
* Stats
* Allies

## Skills

Imps are found in the deepest reaches of the game. They are commonly in the Underworld and Hell, they're rarely found in the Crystal Caves.

They cast fire and can levitate, they are weak to swords, and magic, so one or two backstabs from your blade or a couple casts of lightning or magic missile will help you deal with these flying pests with ease.

They can drop spellbooks on their death spot, but most of the time they'll just fall into the voids of the Underworld or the molten lava of Hell.

This enemy has no named variant currently.
Automaton

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 115 / 20

* Info
* Stats
* Allies

## Skills

Automaton are steampunk-like robots that can be found in the Ruins, Hell, the Caves, and the Citadel. They are friendly to Humans and other Automaton and will not attack the player if they are playing any monster race unless provoked. They do not spawn with items nor do they drop any, although they can pick up items from the ground and equip them (Any item they have will be dropped upon death). They can be recruited by any race as followers. Automaton can be lockpicked on their back, making them explode and drop a huge amount of scraps or turn hostile if the lockpick fails.

Automatons also have a unique death sequence, where upon their death they will explode and deal alot of damage to anyone nearby.

## ***Recycling***

Automatons will randomly do a process known as "Recycling", where they will take two items in their inventory (that they do not have equipped) and "recycle" them, creating a new item which has a gold value of 33-66% of the items that have been recycled, this also gives you an achievement but its kind of buggy.

## **Malfunction**

When an Automaton is low on health, it "breaks"

When an Automaton breaks, it will become confused and attack everything it sees, including the player even if it has been recruited by them.

This can be stopped by using "Cure Ailment" on the affected Automaton or just having friendly fire disabled.

This makes them a little dangerous to have around you, so its best to recruit them then kill them or lockpick their backs for XP or Scrap.
Hunter

## 20 HP /  20 MP

* Attributes
* Skills

Hunter is a character class option in *Barony*, introduced in the Legends and Pariahs DLC alongside three other classes each associated with a monster race. Hunter is associated with the Insectoid (Race).

* **Description**: Equipped to track and bring down foes from afar, the Hunter uses special arrows and a magic boomerang to ensure they never have to fight toe-to-toe.
* **Difficulty**: Hard
* **Role**: Ranger with a potential in Stealth
Cockatrice

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 500 / 100

* Info
* Stats
* Allies

## Skills

They are first found in the crystal caves after defeating Baron Herx, these enemies are somewhat common and have a large amount of health. They cannot be charmed.

Cockatrices can deal damage in excess of 60 and will cast stoneblood every 2-3 attacks.

The cockathrice is able to do an "charge attack" which hits with two consecutive normal attacks but in a fast manner.

"We find another scaly beast. It flies and squawks and is green, and it
doesn't mine. It kills us. We all attack and we shoot with lightning,
and it is hurt, but is too tough! It chases us and shoots lightning at
us and we are paralyzed! We cannot mine or fight or shoot lightning, so instead we die!" - "Cave Beasts" book
Food

**Food** are a large group of consumable items found throughout *Barony*, serving to combat the player’s insatiable hunger and provides a ticking clock for players who spend too much time over-examining the floors of the dungeon.

## Description

Food allows the average hero to travel through the dungeon without starving to death in the first few floors, satisfying their hunger and preventing malnutrition for players who can manage their hunger well. Food can be found scattered across the dungeon or as loot from defeated enemies. Meat is an extremely powerful food item early on into the game, as it has the third-largest satisfaction of any food and comes from killing common Rat enemies in the Mines.

## Mechanics

### Consuming Food

Like most items, right-clicking on food inside the inventory will show the option to eat that item. When in the hotbar, the item will be automatically selected and eaten by the player.

The Tin Can is the exception to all of this, requiring a Tin Opener in order to access its contents, and a possible penalty for players in the form of grease that will cause them to fumble their weapons. Tins also have a random chance to provide supplemental health and mana regeneration. If the player has the tin opener, and maybe a Towel to wipe themselves with after, then they can consume the tin can. Alternatively, the Goatman allows players to eat the tin outright.

*See the equipment page for info about the tin opener & towel items.*

It should be noted that consuming too much food can be dangerous, as it will force the player to vomit and reset their hunger to a normal value, effectively wasting food items in the process. Drinking cursed Bottles of Booze, or an excess of booze at one time will also result in vomiting, causing hunger to decrease and the player to become hungry. For more information, see Hunger.

## Food Qualities

Like most other items in *Barony*, each food item will have an item quality associated with it when it is picked up, changing how the item acts in regards to edibility and how “safe” it is to be consumed. Stats such as constitution also play a role in how the player tolerates food quality.

 *Rotten* | 100%

## Disabling Hunger

Within the Options menu, the player can opt out of Hunger in favor of disabling natural health regeneration. Doing so, food sources will begin to heal for five health each, making them smaller scale Potions of Healing to an extent. Players can still vomit if hunger is off.

This allows players to explore the dungeon more thoroughly, and get a better feel of how the game works before delving into the more difficult parts of the dungeon, where taking high damage is more common and food sources generally becoming rarer to come across.

### Trivia

* Players can equip cream pies in their main hand and then throw them at enemies (or friends) and blind them.
* There are some rotten inedible foods hidden in the game.
Easter Eggs

# Minecraft Pickaxe

Easter eggs in Barony come in the form of Minecraft Pickaxes that float and rotate in midair, accompanied with flavorful text. They don't appear to do anything other than to occupy hidden places in the game.

You can find a Minecraft Pickaxe on the floor 3, in Minetown. It's placed in a room that is hidden in the left corner of a water pool, that stands behind a bunch of closed gates. You'll have to use telepotation or a pickaxe to enter that pool. There is also a lever behind gates, it opens a one of these gates.

You can also find the Minecraft Pickaxe hidden in a corner of the Gnomish Mines

# Filly Rainbow Dash

An image of filly Rainbow Dash from My Little Pony Friendship is Magic, can be found
on the map named "boss"

(floor 20) It's a small wall decoration that's hidden, off to the side of the level over a pit and behind some walls. It can only be found via ring of levitation or through the game editor. The magic talking mace Sharur will also sometimes say "Rainbow Dash is best pony, it's true!"

* Baphomet boss
1/4

# Brave Sir Robin

Wandering through the various levels you find tombstones here and there, sometimes they spawn
ghouls when you right click on them, but sometimes they just read out a funny or clever "RIP message" (rest in peace). Once in a while a tombstone might say "here lies brave Sir Robin, he bravely ran away", this is clearly a reference to Monty Python and the Holy Grail.

# Ocarina of Time Letter

Occasionally a scroll will turn out to be a piece of mail, one possible outcome of what is written on the piece of mail is "Help me, I am waiting for you inside (781) Lord Jabu Jabu's belly. --Ruto, PS: Don't tell my father!" Which is a reference to Legend of Zelda's Ocarina of Time, the part where you have to rescue Princess Ruto. As to the "781" it would seem to be some sort of glitch.

# Brocks' Best Line

Upon reading a piece of mail, you might find a quote from lovable old Brock from Pokemon!
Brock's supposed best line of, "I know! I'll use my trusty frying pan, as a drying pan!", is a possible outcome message of a piece of mail.

## Dev Random Names

When you click, "Random Name" in the name menu of the character creation, there is a possibility of the names, Sheridan the Glorious, and Josiah of Lords. This is referring to the Sheridan Kane Rathburn, the Team Leader, Programmer, and Designer of Barony, and Josiah Colborn, the Community Manager and Art.
Loderan

**Overview**

The Kingdom of Loderan is centered on the second largest continent in all of known Helios and has over four million square miles and is the most wealthy known kingdom. The Monarchy has had many kings and queens though is currently being ruled by twenty-four year old Queen Isla Lydia Bronika III.
The Caves

**The Caves** is the area found after defeating Baron Herx and leaving Hamlet to confront Erudyce and Orpheus, being a large cave system with watery pools and large pits intermixed with small passageways. It is located after The Ruins and Hamlet, leading to The Citadel.

## Description

The Caves is the first dungeon layer found after defeating Baron Herx, where now the player is introduced to the new set of antagonists: Eurdyce and Orpheous. The Caves themselves are quite varied, being more enclosed than The Mines with very tight pathways and seldom any large rooms to have good sightlines in.

Inhabitants of the Caves include many old and new faces, with the common Kobold being the most common type to be found here. Automotons, Incubi, Scarabs and Insectoids also come up as common enemy types, often stronger than their “lesser” or “damaged” states found in earlier floors.

Crystal Golems are uncommon enemies to find, but pack a lot of melee damage if caught in a tight location. The most threatening enemy however is the Cockatrice, who has high stats and a large variety of attacks to inconvenience and take down the player.

## Secret Locations

Unlike the dungeon layers prior, the Caves holds a single secret location rather than the typical two, presenting its portal in one of the most elaborate puzzles of the normal dungeon, utilizing several gates, levers, floating crystals and even a few traps to keep the subarea quite lively.

### Cockatrice Lair

*Main Article: Cockatrice Lair*

The Cockatrice Lair is home to many Kobold Cultists, with many gates, timed levers and floating crystal puzzles that force the player to think about their spatial awareness in regards to which set of gates will be opened, and if that will allow them to pass through. Inside one of the rooms near the middle of the map is an artifact, the Dragon’s Mail. In order to exit, the player must kill the enhanced Cockatrice at the end. The Cockatrice Lair portal is found on the twenty-eighth floor.

## Traps

*Main Article: Traps*

In a similar vein to Magic Traps, Ceiling Magic Traps will release bursts of magic downwards onto a set location whenever an object or character steps on top of it. Most spells like this are offensive in nature, either offensive or status inflicting.
Elves

**Introduction**

The most ancient living race in Helios, having defeated the last of the demons and rode the dragons of old. The magic within their veins prevent death by age, the creatures able to live far past a millenia. Due to their advanced age most suffer from dementia after around 250 years, not able to remember twenty years back.
Amulets

Amulets are wearable items that give status effects to the player, unless it is cursed, then it will do nothing, this doesn't apply to Sex Change and Strangulation.

# Below is a list of amulets

"Dungeon Journal : Entry 16
I discovered a chest with, among other treasures, a beautiful amulet inside. I can't seem to figure it out, but I could swear its shape resembles a holy symbol of life. My caution has served me well where my team has failed so far, but sometimes success demands risk. I'll think on this."
- The last journal entry of Aranna the Warrior

Don't let this be you! Don't ever equip unappraised items!
Lore

This is the main lore page. It will lead to different lore pages and you can read up on them. Have fun :)

**Races**

* Human
* Elf
* Dwarf
* Orc
* Mai - animal people
* Fae'iel
* Dri'va
* Arvatas

**Curses**

* Vampire
* Werewolf

**Worlds**

* Helios

**Continents**

* Darien
* Loderan
* Del’iaie
* Artark
* Morvain
* Kecnqua

**People**

**Religions**

**Magic**

* Magic

**Other**

* Demons