エリザベート

**エリザベート**は *ダンジョンメーカー*で選べる魔王のうちの一人。初期選択魔王のうちの片割れである。
攻撃型の魔王であり、魔王レベル4になる事で、吸血の数値だけ権能1の噛みつきの威力が上昇する特性を持つ。
プレイの際はいかに吸血を貯めたまま戦闘を行える環境を作れるかが問われる魔王となる。

 防御力 | 12

## 覚醒魔王レベル

Hemokinesis
 12
Blood Armor
 13
Blood Circulation
 14
Vampire Bat
 15
Hemostasis
When Boss Skill: Hemokinesis is used, Vampire is not consumed at a 20% chance.

権能
--

Bite
Tap anywhere to deal 18 damage to the nearest hero, and give 3(+0.6 added per Dark Lord Lv.)
 吸血衝動
Vampiric Impulse
ダメージを与えた敵1体につき、魔王に吸血を2（+0.4レベル）付与します
Inflict 30 damage to all enemies that currently in engaged battle, and give 2(+0.4 added per Dark Lord Lv.)
 血の君主
Blood Lord
Consume 15% of the Dark Lord's maximum Life.
 血流
Hemokinesis
消費した数値の150％分、勇士全員にダメージを与えて魔物全員に同一数値分の吸血を付与します。
Consume all of Dark Lord's Vampire.
Inflict damage to all heroes as much as 150% of Vampire consumed, and give the same Vampire to all monsters.

## [ひらく/とじる] 効果的な運用方法

エリザベートの運用にあたっては、権能1、2、４を用いて大ダメージを与えるのが最も効率的な運用となる。したがって、魔王部屋に勇士を入れない、勇士が入ってきても行動できないようにするのが最も効率的な運用となる。

### ☆6装備の選択について**Weapon Exclusions / Weapons to Pick and why**

ショップ解放のものでは骨の槌が最も良い。特に序盤に置いて、噛みつきで敵を倒すたびに、魔物の生存時間が延びる。

(Shop unlock) Bonehammer . Good on Elizabeth, especially early game to make your monsters survive and a good way to survive Priest waves early on if you are unlucky and didn´t get/build a panic source, falls off late game. Probably the best early game weapon in the game.

挑戦モード解放のものではルーン斧がおススメ。スタンでの気絶を行う場合、勇士に付与される無効をいかに素早く取り除くかが大事になる。

(Challenge unlock) Runic Axe . Basically a MUST have weapon for late game, without Runic Axe, almost all Builds will fall apart, the longer your run goes, the better Runic Axe gets, especially after 2000+, you want to have at the very least a few Runics on AOE hitters (Listed in Monsters to get during your Run). Probably the worst early game weapon in the game

他の装備については、この場では特にお勧めしない。しいて言うなら攻撃力の補正値の大きい武器を持たせると序盤の立ち上がりに有利なくらい。All other Weapons. Are either on Attack aka. don´t work with Elizabeths abilities, or just get outclassed by the 2 weapons above, you can even argue about excluding Bonehammer aswell but for those that never played stall liz keep it open, if you are confident in getting to the late game without it exclude it. The other Weapons that are onkill or on damage just have a bad scaling OR are counterproductive (for example bow of light, you do more damage but you removes a bit of blind from the enemy= you might get attacked, and we don´t want that) OR just decrease your chances of getting those Runics, which is basically a nerf for your own build. So if anything play the 2 above, or only Runic.

### **継承について**

#### **魔物**

魔道学者 . 過速、砂嵐、地震、不思議な存在Overspeed,Sandstorm,Earthquake,Mystic One

\*\*Alternatives if you don´t have enough Mana Scientists\*\*

聖職者. 過速、砂嵐、地震、不思議な存在Overspeed,Sandstorm,Earthquake,Mystic One

メデューサ少女Medusa . 過速、砂嵐、地震、不思議な存在Overspeed,Sandstorm,Earthquake,Mystic One

シードレイクSea Drake . 過速、砂嵐、地震、不思議な存在Overspeed,Sandstorm,Earthquake,Mystic One

その他のおススメ: Elite Angel, Reverend Mother, Fairy,

#### **施設について**

Here is where we get a lot of variety in (this may be biased)

**とてもおススメ**

大乱闘Bigger Fight

**それなりにおススメ**

共同墓地

こんな選択肢もある

Bigger Room

Mirror

プリズムPrism…鏡をエリザベートに与えられるため優位。ただし勇士を撃破するための仕掛けが必要（e.g.いばらのやぶと隣接させるなど）

Ironwall/Ironcurtain/Healing Wind

Warhorn

Froststorm (for entrances and to get rid of some immune stats)

Haste (For Preemptivestrike builds on liz, its basically another version of the classic stall liz, also usable in the classic version)

### **ゲーム後半における戦略Late Game Goals**

High Level Elizabeth with: Overspeed, Deadly Blade, Sandstorm, Earthquake, Executioner, Electric Weapon,and Blind all of those skills are good on Eliz, you could argue about which are better for example Earthquake/Sandstorm are only usefull if stuff can enter your room, Executioner is only good if monsters already lost half of their HP, Electric/Deadly are good to remove immune but pretty bad if you get hit (compared to Earthquake,Sandstorm) etc. Eitherway those are the best skills, pick whichever you want.

Personal Recommendation. Electric Weapon, Mystic One, Deadly Blade, Overspeed, Earthquake (if you don´t have a stable source of Panic, kick either Deadly,Earthquake or Electric for Blindsense)

For 1.5.1 and 1.5.2 10-15 Hatcheries in front of the Dungeon Entrance (if you can afford to have more, get more)

As of 1.5.3/1.5.4 with the "buff" or rather fix of Elizabeths 4mana Ability, you should think about running less Hatcheries OR slowly removing Hatcheries later on, i personally run 8-10 Hatcheries rn for 1.5.4

As of 1.5.5/1.5.6 with the even more insane buff of Elizabeths 4 mana Ability you probably want to replace all hatcheries as soon as you leveled up Liz, all monsters that you will keep using in the run AND got a stock of a few monsters (the more the better, so that you can level up other monsters that you might want to use)

**Important Once your levels are only increasing slowly, you can remove hatcheries for other rooms, and if you can fusion another good stall room (or tailwind/frosty wind) if you replace a hatchery, you usually want to take that trade**

1 Prison Lab close to your DL room but it should buff 8 of your Battle Rooms OR Execution ground in front of DL room (you will need a reliable Source of Panic starting day 2000+, you can get that from orbs, or monsters, or the panic room, your choice really)

0 or 1 Lvl 4 Altar (if you definitely can not turn anything into a orb or get any more priests, you can replace the altar, usually won´t happen though)

Possibly 2 Tailwinds and 2 Frosty Winds (you can run more if you want to, but 2 of each are recommended)

Rest: Stall Rooms surrounding the Prisonlab (or nearby), preferably Bigger Fight or Necropolis >>> Bigger Room, other rooms are possible such as Mirror,Prism, and even stuff like Darkness and Temptation, anything that stalls is good

Keep in Mind that you should always have a few Necropolis for Shield/Immortality Spammers, the more Necropolis you have the less necessary they become, so a good mix is your goal IF possible.

Hatcheries, up to 15 but never more than that, the higher you go the less you should have

#### **魔物のスキル厳選Monster Builds**

* **Any Weapon works**
* Mana Scientist . Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* Priest. Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* Medusa . Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* Sea Drake . Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* Bard . Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* Elite Bard . Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* Fairy. Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* Siren . Overspeed, Sandstorm, Earthquake, Mystic One and/or Blindsense
* **Runic Axe Monsters**
* Bone Dragon .Overspeed, Mystic One, Blindsense/Electric/Deadly
* White Tiger.Overspeed, Mystic One, Blindsense/Electric/Deadly
* Suparna .Overspeed, Mystic One, Blindsense/Electric/Deadly
* Sephiroth.Overspeed, Mystic One, Blindsense/Electric/Deadly

##### **おススメ宝玉Recommended Orbs**:

* Fairy
* Shadowmere(if you don´t have another reliable source of panic),
* Anything that stalls (like Seadrake)

Other Potential skills that you can play: Mass Accel, Preemptive Strike (for monsters in Haste rooms, only works if you havn´t picked up poison+shock or thorns as trial picks, otherwise the rooms have to be in your backline, and the monsters might still die)

### **読書のススメBook Priorities**

How to be rich 1/2

3 base stat books

10% More Gold from Combat

3 manaregen books

how to be rich 3/4/5

Murder Weapon

Grudge and revenge and Guilt

Base stat books #2 and 3

The Immortal (if you play Priests, Mana Scientists or Necropolis)

(poison damage boost +20% (if you play deadly weapon) / shock damage boost +20% (if you play electric weapon) )

Other Books

### **どの権能を使うべきかWhich Abilities to use**

You will only use 3 of Elizabeths 4 Abilities, her 1 mana ability, her 4 mana ability, and her 20 mana ability

1 mana ability. You will use this one if there are not more than 3 Heroes in combat OR if your Elizabeth hasn´t reached lvl 14/15

4 mana ability.  You will use this one if there are 3 or more Heroes in combat AND if your Elizabeth has reached lvl 14 or 15

20 mana ability. You CAN use this ability for multiple purposes

1. Bursting

2. Healing/Buffing your Monsters

3. Combination of 1 and 2

Sometimes it might be smarter to use the 20mana ability over the 4 mana ability, you will have to decide yourself when its better to use the 20 mana ability one

もし、あなたが囚人実験室を魔王部屋に隣接させており、さらに鉄壁をおいているのならば、

ゲーム開始直後に3回、権能3を使用するのは悪くない選択だ。シールドと引き換えに、多量の鎧とHP依存の吸血が手に入るようになる。

### **細かい注意点**

Don´t pick up mana potions, (the one that increases total mana by 2, 3 and 5) if you are confident in your setup/successions

The reason is, if you get the relic with which you can increase your mana up to 40 by resting, you can first rest 30 times to get the 40mana, and afterwards you can pick up the mana potions to get to a total of 50mana, and with the relic that recovers your entire mana \*\*upon resting you can start difficult boss stages with 50 mana\*\* that is equal to 50 bites worth of vampire OR 12 4 mana abilities OR 16 4 mana abilities with the 1 decrease of mana for all mana abilities, which can make difficult boss stages easier OR 25 4 mana abilties with all relics

### **序盤について**

Usually the first \*500 days\* can take longer, can be done faster

#### **Early Game Goals**

0. Survive (obviously)

1. Get Materials for Altar and Prison upgrades

2. Get Materials for a few of your Stallrooms or/and Tailwinds/Frostywind if you play them

3. Get Hatcheries if you know you can afford to take them

4. Get All Relics

5. Expand Your Dungeon

6. Fill your Dungeon with rooms to survive

7. Read Books (such as Stat books, Gold books, Mana regen books)

8. Acquire Monsters with CC skills (Medusa, Sea Drake for example)

9. Get Rid of Altars

10. Leveling Elizabeth

11. Get Skills for Elizabeth/Monsters you plan to play

**Room Priorities:**

1. All Materials for Altar and Prisonlab (or execution ground)

2. Rooms required for Bigger Fight and Necropolis

3. Hatcheries

4. Good Rooms that don´t fall of too hard until Midgame for example: Darkness, Temptation, Sloth etc.

### **中盤について**

Usually lasts for \*a few hundred days\*, may take longer

#### **Midgame Goals**

1. Finishing your Fusionrooms

2. Getting Hatcheries

3. Leveling your Darklord

4. Optimizing Skillsets on Monsters

#### **Lategame Goals**

1. To not die

2. Level Elizabeth

3. Pick Trial Cards if you think you can handle it

### **主な死因**

(They are not ordered by which happens the most often)

1. No Source of Panic OR blocked by Immune, Panic is neccesary so that the heroes dont´randomly remove all of your Armor,Shield,Regen,Immortality, and yes they can remove all of those, aswell as to not get permablinded if you don´t play Blindsense i probably forgot a few other reasons for a Panic source

2. Picked wrong Trials, like immunities in general especially towards the things you play and need to pop immune/survive (for example if you pick immune to slow, white fang will not be one of your core monsters, unless you get a extra runic for it) other things that can cripple run are stun,haze,charm early on if you don´t have Mystic One everywhere, or thorns if your immortality stacking is slow, poison/shock can also kill runs fast if you can´t stack immortality fast enough (especially early on)

3. Didn´t finish setup

4. Too greedy with hatcheries/not enough battle rooms with good monsters

5. No runics or no other reliable source to destroy immune, goes hand in hand with reason 1, too much immune = no panic stacks = random one hits on any unit, it doesn´t matter if you have 10k immortality or 10, you are dead if you can´t remove all immune reliably

6. Not good enough skillsets on monsters (not enough CC) OR blocked by immune same as reason 1