Sidequests

Side Quests in Guildlings are optional side content; they can, however, level up or give XP to a Guildling. They can also help get past a Main Quest in a different or easier way. Most require talking to an NPC or getting past certain parts of the game first.

## Clam Collecting

After you recruit Chaz, he will ask you for a favor, which is picking up the Starclams lying around Slugwood Shores. Each Starclam picked up gives Chaz one XP. The available Starclams before going to Port Chumpus are:

1. To the right of the Bargainer's table.
2. To the left at the first ladder up to the Goblin camp.
3. Past the Save Stone where the two Funk of Ancients are.
4. Past the two Funk of Ancients, there is a wall Chaz can Wall Dash up; there is a Starclam to the right.
5. If you continue further into the trash pile past where the key was, there is a Starclam at the end.

They are in clumps of 3, purple shells, with a black void-like inside with white sparkles that look like the titular stars. At first he asks for 4, but when you go to Port Chumpus, Nana and Meemaw will berate Chaz and remind him that he needs 8, which will trigger the sidequest Clam Master; however, finishing Clam Collecting gives Chaz a level.

## Aska Friend

If you talk more to the second available keykeeper, initially called the Wonderer, and ask her about herself, she mentions she wants to talk to someone who is equally curious about the mysteries of the world. The wording of the sidequest is that you need to "Find Aska a Good Listener." While Chaz initially mentions he is very curious, Aska responds that he isn't patient enough.

Palance is the person Aska is looking for, and they have a conversation pondering many mysteries in the game. Palance hints that he is both the answer (and if you didn't know this sidequest exists, that it exists) if you trigger the auto-survey Unfinished Business when he says "there might secretly be some folks out there in need of a good heart-to-heart." He apologizes for being cryptic but then responds "think of it as a mystery!".

Finishing Aska Friend results in Palance gaining a level.

## Rescue the Startups

After you return to Compass Island, Syb gets angsty and refuses to talk. Seeing Coffeemaker being messed around by a Crabbage starts the sidequest Rescue the Startups, where the first task is to Find the Coffeemaker. After talking to Coffeemaker, a list of the other Startups are added under the sidequest. Talking to the Startup gives more details about how to rescue them:

 Woodman
 Warty
 Fridge
 Living Pasta

After Rescuing all the Startups, Syb gets a level, and you get a photo of all the Startups smiling (or at least Fakey smiling) at the camera, while Fakey thanks Syb (and associated randos) for doing right by the Startups. Fridge also provides pancakes, which, as Syb mentions, are a reliable mood booster. Coffeemaker also starts selling Maple Drink for 50G.

### Main Quest Component

As part of progressing the plot, you have to Re-recruit Syb. She'll only be convinced by Fakey, and in order to trigger Fakey talking to Syb you need to help Coffeemaker and Fakey.

You also need to help the Fridge in order to get into the cave that leads into a Guildhall. The rest of the Startups are optional.

## Clam Master

When you talk to Nana and Meemaw after collecting 4 clams, they berate Chazazz and remind him he needs to get 8 for Starclam stew. After recruiting the rest of the guild, you can go back to Port Chumpus and collect the remaining ones, plus ones that were previously unavailable, here:

1. At the top of the wall where the last Starclam was, to the left is a cave; without Prisma, the Tome warns you away. You need Prisma on the team to light up the cave in order to get this Starclam; it's to the left, in the upper corner.
2. Behind a breakable stone wall, also where a Guildhall is; you need Gwynn or Palance to break the wall in order to get it.
3. The Bargainer sells the last Starclam for 100g.

Finishing the quest gives a level with Chazazz.

### Main Quest Component

Clam Master is related to the main quest because Prisma agrees to being pacifist in Lawnhenge with the HedgeSphinx. Part of the main quest, Navigate Lawnhenge, requires you to "find out what's in the Garden Bear Cave", which is being guarded by an extremely vigilant Garden Bear who doesn't go back into the hedge after a while, like the other enemies. Thus, in order to continue with the Pacifist Path (as the sidequest is called), then you have to do Clam Master.

If you dash up the wall to the left of the Garden Bear Cave, there is a treasure chest and a bit of graffiti you can inspect, which is Meemaw's tag. This causes Chaz to get embarrassed, but gives the Guild the idea that maybe Chaz's grandmas can tell them what's inside the Garden Bear Cave without fighting the Garden Bears.

If you go back to Nana and Meemaw, they'll tell you what's inside the Cave if you get them 8 Starclams, the last of which you have to buy from the Bargainer.

## Missing Mail

*aka: Missing Post*

The sidequest Missing Mail is ultimately started by talking to Mailman Willis; however, the sidequest is specifically mentioned in a dialogue tree to find out the twins' house if you ask about their address.

Mailman Willis mentions that many mailboxes have been going missing, and that there are 9 around the world to find. Mailman Willis gives 10G for each mailbox recovered; the mailboxes can be recovered in any order. The mailboxes can be found:

1. To the left of the Shop
2. Talking to Saima Crabner after taking the sidequest (she fishes one up)
3. Paying 10G to the Port Seals (possibly 20G if you use the Port Seals to skip talking to people around Port Chumpus)
4. Down-left in the sand in front of where the Twins' House used to be (fourth house down on the Red Dock)
5. To the left of where Chazazz's soda stash is, at the end of the Yellow Dock
6. Talking to Nana and Meemaw
7. Outside the hull of the Halcyon Tavern
8. Fighting and defeating King Crabbage in Halcyon Tavern
9. After the lighthouse gets taken away, Syb and Coda's dad sends a mailbox to try and get help with Glondberg in it. You can find it before the field where Gwynn/Palance were recruited; the mailbox is black and can be picked up after Glondberg flies out.

Returning all 9 mailboxes results in a full level for Chazazz and a special photo.

### Main Quest Component

The 5th mailbox, the one at the end of the Yellow Dock, is also the Twins' mailbox, and has a specific drawing. If you asked Mailman Willis for help and take this mailbox back to him, it will get loaded with the Twins' mail and fly over to the new location of their house, bypassing spending 10G on the Port Seals or worsening Chazazz's mood by talking with Sam.

## Pet the Dog

Going up the ladder to the left of the entrance to the Halcyon Tavern and then going further left results in meeting Humberine and Shep. Chazazz becomes fixated on petting Shep, which can result in quest if you agree. Humberine is mostly confused, but asks for you to take a picture of the Paintbeast in exchange for petting Shep.

In Lawnhenge, if you inspect the water in the fountain while Chazazz is in the party, he notes that the water is magical and that it'll rewind time to show something from an hour ago. Chaz takes a picture of it, which is what he shows Humberine.

Humberine is excited by it despite its blurriness in the name of artistic intent, and lets Chaz pet the dog. There is a glitch where you can talk to Humberine again and accept the sidequest again, but this crashes your game.

## Haas Reunion

When you leave Lawnhenge and go back to a previous area, the auto-survey Unfinished Business kicks in. If you have Syb on your party when it happens, she mentions wanting to meet back up with Haas.

Haas is on Slugwood Shores with the Goblin Firepit. Spegman mentions Haas went down to the Firepit if you see him at Makeout Temple again. Syb and Haas have a moment. Finishing this quest results in Syb gaining a level.

## Doombird Duel

If you go back to Makeout Temple, the Doombird (found near Spegman) demands to talk to Syb (if Syb is not in the party) and challenges Syb to a duel (if she is in the party). Syb takes her up on the challenge, but the Doombird demands that Syb turn off items because she was cheating before with items.

Syb accepts, and demands the Tome turn them off. If you agree, the duel starts. If you don't, Syb becomes 😴Tired😴 (meaning boredom). The duel is basically the same as the first Doombird fight, but without the use of items. Defeating the Doombird gives Syb a level.

## Silas' Unfinished Business

During the Unfinished Business, Prisma mentions that she left Silas in a hurry, and that she wants to talk to him again. When she does, Silas mentions that he needs to be released, which is very vague, but ultimately means that you have to go down and fight the Hardcore Sea Spider.

Because of the Sidequest The Lost Tablet, you also have to take Gwynn and Palance down with you. The bottom of the level is the same as the first time you passed through, only with a Hardcore Sea Spider. The Spider will drop Silas' pipe upon being defeated, and if you take the pipe back to Silas, it finishes the quest, giving Prisma a level and Prisma's backpay, which was 75G.

## Prisma and the Wisps

Prisma is very interested in Wisps, but was not there for meeting most of them. When Unfinished Business pops up, she asks to see more of them, many of whom have been scattered from their original positions. The four Prisma's quest ask for are:

* Spridessa: Spridessa has not moved from its position on the Bargainer's table in Slugwood Shores.
* Kaviolette: Kaviolette got knocked off its table from the top of Makeout Temple. In order to get to it, you have to open the Underpass ladder, which you have to talk to at least two other Talking Stones in order to get the password for the ladder. Where the lever/Jumbo Fizz stash is, Kaviolette is hovering, uncaged.
* Orace: Orace was swallowed by Warty on his fall down. If you find Warty at the leftmost part of the island, past the four Crabbages, and talk to him, Warty gets spat out.
* Glondberg: If you go back to the place just before where you first meet Gwynn/Palance, a black mailbox falls out of the sky with Glondberg in it. Investigating the mailbox releases Glondberg.

Finishing the quest gives Prisma a level.

## Pacifist Path

When you first enter into Lawnhenge, Prisma talks with the HedgeSphinx and agrees to play her game, which is to prove that you are different from the rest of the humans who go through Lawnhenge. That is, Prisma agrees to avoid harm and conflict in Lawnhenge.

This means that you should do the Clam Master quest and to pay the exorbitant BoardCorps ladder toll (or the slightly less exorbitant toll after finishing The Search for Sam). However, the game is unclear at what point the Pacifist Path is broken; sometimes you can fight one enemy and still get the Pacifist Path. There is also a possible glitch with the Grass Clippings in front of the first Garden Bear you encounter that triggers a HedgeSphinx reaction picture despite not having attacked or harmed a Garden Bear.

## The Search for Sam

When you return to a previous area after getting to Lawnhenge, one of the sidequests Prisma mentions is figuring out what happened to Sam. Even without Prisma mentioning it, you can still go into the dark tunnel if you noticed that the gate was up with Prisma, turn on the light, and fight 8 waves of BoardCorps.

BoardCorps are weak to Syb's Snark Strike, Gwynn/Palance's Arcane Shield, and Chaz's Fast Moves. Gwynn/Palance's Arcane Shield can only be used once, and then the BoardCorps Elite are replaced by BoardCorps Juniors (who are canonically not scared of the Shield yet) - they are still weak to Snark Strike and Fast Moves.

BoardCorps drop gold and sometimes Ferry Fizz after each wave. Finishing the quest gives a level with Prisma.

### Main Quest Component

In Lawnhenge, to find out the HedgeSphinx's name to continue Navigate Lawnhenge, you have to get past a wall. If you follow the Pacifist Path, you can't use Gwynn/Palance to Shield Bash the wall, and instead have to talk to BoardCorps who run off and stand at the top of a ladder to the right of the entrance of Lawnhenge. If you do, they demand you pay a toll of 100G to let down the ladder.

If you do The Search for Sam and go back, they'll mentioned that they heard BoardCorps got beaten and will reduce the toll down to 20G.

## Sportsknight(s) and Sam

If you talk to Sam in the Soda Ferry after saving her, she'll ask to speak to Palance and Gwynn instead. She'll interview each of them, asking them questions about why the other wasn't there, why they weren't there, or why neither of them showed up. Both Gwynn and Palance have utmost faith in your decisions, and say so.

The quest is split into two separate quests (Gwynn and Sam; Palance and Sam) but the actions are the same. Having each speak with Sam gives each a level.

## The Lost Tablet

When you first go down into the SS Halcyon, you can look at the tablet at the rightmost column, which Palance mentions he thinks Gwynn would be really interested to see. This time, when you go down, you have to take both twins. If you have only Palance, the Tome says that the joy of seeing Gwynn's discovery compels him to bring Gwynn. If you have only Gwynn, the Tome suggests Palance needs to get into the field and get practice. When Gwynn gets to see the tablet, she reveals that the true importance of them is the collectible cards. Specifically, she gets a Blanche Bilchum card.

Getting this card gives Gwynn one XP; getting out of the SS Halcyon finishes the quest, and gives Gwynn a level.

## Shield-Worthy

At the top of Lawnhenge, the party finds out that you need two Sportsknight, both equipped with an Arcane Shield, to make the elevator go. It is possible to simply Shield Bash the shield off of the Woodknight, but that would break the sidequest Pacifist Path.

If you Startup the other Woodknight, he tells you that in order to take the shield, the other Sportsknight (the one that didn't receive the Arcane Shield for Heroes/Makeout Temple) has to:

* Study the old words (look at the tablet in the bottom of the SS Halcyon/Halcyon Tavern, aka completely The Lost Tablet sidequest)
* Answer the pleas of the needy (have the Sportsknight that didn't take the Arcane Shield talk to Sam after saving her in the sidequest The Search for Sam)
* Look a king in the eyes (fight the King Crabbage with the Sportsknight that didn't carry the original Arcane Shield)

### Main Quest Component

In order to progress the Pacifist Path sidequest, you have to make the other Sportsknight (who doesn't carry an Arcane Shield yet) Shield-Worthy.

## References

1. ↑ While Prisma is marked as being effective against Woodman, she actually makes the fire worse.
2. ↑ It might be possible to fight the Garden Bear and still maintain the Pacifist Path. The HedgeSphinx has three reaction pictures she sends for each enemy killed (though the parameters for the number of enemies killed or whether this actually affects the outcome is not entirely clear).
3. ↑ Note that you don't have to save her with the Sportsknight that didn't carry the Arcane Shield, you just have to save her so you can talk to her.