Player Ideas

This page is meant to put ideas of what Anno 2205 could/should have been. This is purely for fans who have cool ideas that will never be implemented in the game now that it there is no more expansions.

Inspired by Anno 2070 wikia's Player Ideas page.

☀https://anno2070.fandom.com/wiki/Player\_Ideas

## Player Ideas

#### Verticality

Although it may be against the conventional notion that cities expand and take up more and more land on an island, this idea suggests that instead of building out, Anno 2205 can build up/down.

##### Cities

Although most people prefer to live on the surface, the underground section of the city could allow service buildings like the Infodome to be relocated to the underground, perhaps using some kind of server building/node. Cities could also be built on a second level on top of the main city, thus expanding the number of people living on the island, like Hengsha from the Deus Ex universe.

##### Production Facilities

I always found it strange that factories and certain farms still need to build out instead of up despite advancements in technologies. For some farms, one could build vertical greenhouses up/down

#### Sectors/Islands

Sectors should have been just multiple maps found in the previous Anno games all in one game world/session. Sectors should have multiple types of islands like in Anno 1404, but include tropical, desert, tundra, etc. Perhaps sectors should have more of one than the other depending on where they are located on the global map. All sectors would have some underwater plateaus that are colonizable, and some large enough to support underwater cities.

Buildable space cities/factories. An actual DLC for Mars, where the player would have the chance to explore the demise of Global Trust.

#### Ships

I found it really strange not to be building ships in an Anno game. Although the trade system helps simplify that, I found it too much. Perhaps if you could set up a trade route, and from there, depending on the amount of cargo being shipped, there would be a suggested ship that would optimize cargo capacity and speed. From there, you can order the construction of the ship from the same menu to one of your shipyards. Same would also function with spacecraft.

#### Combat

Combat in Anno 2205 functions more like a grindy mobile game than an actual aspect of the game itself. The Orbital Watch does not present itself more than an annoying obstacle to destroy periodically. Although the game could add islands/bases the Orbital Watch

#### Energy

Buildable battery facilities similar to that of Tesla in the early 21st Century. Excess power is stored and in case of an energy disruption. Facilities come with a small and large variants, including buildable underground extensions to store more power.

#### Resources

Anno 2205 was the first game to introduce unlimited resources for every raw material. Instead, why not return to the Anno 1404 system of resources mixed in with tech from Anno 2070? Instead of building mines wherever it is convenient, there would be specific spots to mine coal, iron, etc. This could be circumvented

Recycling Center

Recycles some of the materials (perhaps base is 25 or 50%). Tech upgrades would allow 90% of consumables (excluding food and drink) to be recovered in some way into their base components (silicon, flax, etc.), giving 50% of the materials used to make them back into the production chain.

#### NO ROADS

Despite having spaceships and lasers, roads are still used to transport cargo to and from production facilities in the base game. Anno 2205 takes it a step further that the trucks don't actually carry anything, and are instead more or less just background props. This idea uses a similar transport system in 1404, where factories can gather resources without the need of roads via cargo drones. Some farms or mines can directly connect to factories via conveyor belts/pipes, reducing maintenance cost since no drones are needed to gather raw materials. Air transports would take excess/finished goods back to the depot. This could allow for self contained agricultural/industrial complexes. Using air transports/drones will be more expensive than using trucks to ship goods around, but it will minimize land wasted to simply build roads. To keep roads relevant, a truck could carry 5 tons of materials while the air transports can carry only up to two or three.

#### Buildings

##### Megatowers

Although a staple of sci-fi cities, Anno 2205 both missed this cliche and opportunity to fundamentally change the game. With fusion power, it could power a new level of civilization, with new demands, buildings, and resources to use and fulfill. One of these would be a megatower, which can house thousands of residences.

The idea is primarily inspired by the SimCity Cities of Tomorrow's Megatowers.

##### Additional Monument Structures

Anno 2205 could see a number of monuments that were for the most part missed. Although the Sector Projects do mimic this aspect to an extent, it still isn't quite satisfying to see the completion of an expensive but extremely beneficial building. In real life, it would take a large amount of resources and engineering to build a space elevator. Instead of building a space elevator in the game's campaign/tutorial, one could build a spaceport, with the space elevator being the ultimate transporter between Earth and the Moon.

#### Corporate Headquarters

While pretty, the Corporate Headquarters is easily overshadowed by the executive and android residences. Instead, the Corporate Headquarters would be a towering megastructure like the monuments in Anno 1404 or 2070. However, the building itself would have upgrades that provide benefits like increases in productivity with increased maintenance costs and such. In addition to the modular system implemented with 2205, one could continuously add levels/stories to the headquarters until it reaches a maximum height.

#### Story

Although not the main focus of Anno games, the story elements were there to help with the worldbuilding and roleplaying experience. However, 2205 is rather absent of that and it could use a rework. It attempts to be a sequel in the lightest of terms with SAAT, the Eden Initiative, and Global Trust disappearing offscreen. Plus, although the game does not take a serious tone for the most part, it does make it hard to believe that people FROM THE MOON would have an endless armada of ships ON EARTH.

#### Features to Remove

Money limit - why is it in the game? Why deprive the joy of watching billions of credits with nothing to spend on?

Combat Sectors