Advanced guide : Refinery

## Characteristics

Refinery is currently the smallest map, and perhaps the best suited to reach high amount of kills.

This map offers a strong advantage to mid / close range classes, being mostly composed of mid-range rooms with angles that benefit shotgun, but its main area makes sniper worth picking. Overall, most weapons will do just fine here.

## Spawn points

Players will most commonly respawn at *1* and *2*, which are the main ones to be aware of.

Despite *2* and *3* being quite close to each other, a player at one of these doesn't have direct line of sight to the other, so it's always worth checking once spawning there. Big brawls most commonly happen in this area, reinforced by nearby *4*, and everyone who hear the gunshots.

Less attention can be paid to *4* and *5*, considering both are in a large area, with *5* being significantly more exposed.

## Strategies

The map can be divided into 5 zones (see picture).

### Controlling A

*A* is undeniably THE best place to control, being close to *C*, containing 2 major spawn points, and *B*, the most open area where others usually come. In TDM, controlling both *A* and *B* helps even more by allowing you to find enemies faster while staying together.

*A* being rather small helps to isolate fights, and features barrels next to both chokepoints, allowing to jump-peek for an extra surprise element.

Skilled players can earn many kills by alternating between *C/A* and *B/A* chokepoints, while prefiring at spawnpoint *2* and *B/D* chokepoint. It's however not recommendable to peek up to *B/E* chokepoint, since someone can show up at *C/A* or *D/B* in the meantime. (But if there's a free kill and the lobby is nearly empty, go for it!)

### Shotgun

Even shotgun can control *A* in full lobbies, simply waiting for others to push it. *C* being a close area makes it rather safe to jump in for a fight.

*1* is definitely the main issue, since shotguns spawning there will want to make their way to *C*, which forces them to go through mid/long range areas. Going through *E* is generally the most picked option, since it's a pretty unfrequented place, but tends to waste some time.

**Quick Tips!**

Run around the map's boxy outline

People tend to camp at area B's ramp

Run around a corner and wait for them to follow if being chased then shoot.

## Noticeable structures

*E* being narrow and free of spawn points, it's a quite unfrequented place, which is good for healing, and maybe get an isolated duel meanwhile.

Hiding behind the forklift on *D* is currently the safest *legitimate* place to be in the whole game, all maps included. Although it's a quite unfrequented camping spot, noobs love hiding behind it, so it's worth checking if no one came from *D* for a while.

Its hitbox matches its model, which means one can hold *E/D* chokepoint and shoot through the cabin.

Forklift can also be climbed on using the cone next to it. With a bit of precision, one can even use the wall to watch *B/D* chokepoint up there while staying hidden from *E/D*.

The aerial work platform on *C* has a model-tight hitbox as well, allowing to effectively hold *C/B* chokepoint. However, this is a very dangerous spot to stay on, so this is only worth mentioning.