recursal/Fanatic-Fandom huggingface dataset:
Gyozas

*After I studied abroad in Japan, I was obsessed with Japanese food. One my favorites was Gyozas, the Japanese dumpling. She helped me master the recipe so I could share them with the Japanese Club I participated in.*

## Ingredients

* 2 lbs. ground beef
* 1½ cup bread crumbs
* 1 tbsp. soy sauce
* 3 eggs
* 1 onion, diced
* 1 tbsp. pepper
* 1 tbsp. garlic
* 1 8 oz. package dumpling wrappers
* 1 tbsp. sesame oil
* Cooking oil
* Water

## Directions

1. In a medium skillet over medium heat, cook ground beef, then drain of excess fat.
2. In a large bowl, combine beef, bread crumbs, soy sauce, eggs, onion, pepper, and garlic. Mix well.
3. Place gyoza filling in the center of the dumpling wrapper, then use a cup of water to dip your fingers and run along the wrapper edges.
4. Fold the wrapper diagonally and pinch the edges together. Repeat for the remaining wrappers.
5. In a medium skillet over medium high heat, heat cooking oil. When the pan is hot, place the gyoza in a single layer, flat side down (in two rows or in a circular shape).
6. When the bottom of the gyoza turns golden brown, add ¼ cup of water to the pan.
7. Immediately cover with a lid and steam the gyoza for about 2 minutes or until most of the water evaporates.
8. Remove the lid to evaporate any remaining water.
9. Transfer to a plate and serve with soy sauce.
The Factions

There are 5 main factions. Practically these are the biggest and baddest of them all. Usually if you're a character in the False Wonderverse, you typically be part of the biggest. I won't mention the lower factions because there might be an infinite amount of factions. So the 5 main factions will suffice until a later date.

The United Conglomerate-

Agrarian culture like society bent on expanding for further nutrition and farming for themselves. They're usually the lowest technologically advanced of the 5 factions, but have the most resources for themselves and hence are one of the most influential. They were formed by 10 council members known as the Great Tribunal. These 10 members eventually made a huge company which eventually lead to a political conglomerate with multiple galaxies within their control.

The Sapin Inquistion-

A splinter and stealth ops faction bent on simply being military advanced. Making them one of the deadliest and sharpest warriors within the entire Wonderverse. They were originally built from the United Conglomerate. However they've rebelled due to the Conglomerate failing to give them proper protection from the other big factions, and eventually the Sapin Inquisition is formed.

The Nation Of Antioch-

A rich and power faction, also one of the most stable factions within the Wonderverse. They've been solely focused on ensuring the safety of their people, and due to their neutral like culture, and passive stance within galaxial and universal affairs, they're commonly to themselves and not part of any type of conflict. This faction however, is the most strongest in terms of defense, as they themselves have the strongest armies and navies within the entire Wonderverse.

The Viridian Core-

The most obscure and most occultic out of all the factions. This factions bent on finding The Administrator and achieving immortal power to become "gods" in their own right. They use dark abilities which eventually lead to evil manipulation of the universe which makes them the most hated of all factions. However in terms of abilities, they're the strongest as they're the most ability used.

The Slaytorian Empire

Arguably the strongest and most versatile empire of all the factions. This faction is bent on conquest and purity. They focus on establishing morality and make sure the other factions don't go out of line and follow the main rules that The Administrator placed on them. They like the Viridian Core, are ability users, however they don't go occultic and instead they use computerized abilities.

### Trivia

The Sapin Inquistion is based on the game Ace Combat Zero: The Belkan War, with Sapin the country as their source.

The Original Source of the factions was in an **EXTREMELY** modified Minecraft game.
Organics

Organics are human beings that were placed within the False Wonderverse. They've been placed there to ensure human survival during the time that the Great War was going through. Within the lore, there is approximately 300 million human organics that were launched into space, away from the Great War. As of today however, there is a approximate population of at least 3 billion organics. Due to forced artificial insemination and incubation of the human embryos of adult female organics while they're existing within the False Wonderverse.
Centre de robotique

Le centre robotique est une structure d'intérieur qui permet aux ingénieurs de fabriquer des robots.

 Grand

## Atelier de robots

Permet de construire des robots.

En cliquant sur la machine, vous choisissez l'un des trois types de robots qu'elle construira par défaut.

+ 1
+ 1

Le robot porteur est accessible à la construction dès le départ.

Il vous faudra acheter des brevets aux marchands pour pouvoir fabriquer des robots constructeurs et des robots foreurs. Toutefois, ils peuvent vendre au moins un des 3 modèles.

## Réparateur de robots

Permet de réparer automatiquement un robot.

+ 2

## Conseils

*À proximité de la mine :* c'est le lieu de passage très fréquentés des 3 types de robots.

* Les robots foreurs travaillent dans les mines toutes proches.
* Les robots porteurs transportent le minerai extrait des mines ainsi que la production des ressources des autres bâtiments.
* Les robots constructeurs profitent du sas pour les constructions extérieures.

### Centre de robotique

*À proximité de la mine :* c'est l'endroit idéal pour y construire un petit centre de robotique automatisé avec quelques réparateurs de robots. Cela épargnera aux ingénieurs pas mal de déplacements et de temps pour réparer un robot. Ce dernier peut tomber définitivement en panne, prévoir donc une construction régulière de ces machines.

Les centres de robotiques sont assez gourmands en énergie (4  de base pour la taille moyenne, soit 20  avec 4 installations, et 31  pour la grande taille au maximum). Prévoyez de construire les installations énergétiques suffisantes pour ne pas être à cours d'énergie par surprise.
The Null Void

The Null Void is the part of the False Wonderverse that most of the trash and dead NPCs go to. There the laws of physics and mechanics, whether being regular classical to quantum and the Wonderverse's own ability mechanics are broken down to abstract theory and mind theorems based on The Administrator's own thoughts. The Null Void usually is made of two parts.

### The Heaven

The heaven of the Null Void is where all the useful and applicable NPCs are placed in order to be repaired and be used as bytes of processing information for The Administration in the real world. Also any dead avatars will be processed into data for the Organics that depart their bodies and used a a ceremonial memorial for the dead in the real world with the Administration.

### The Scion of Destruction

This part of the Null Void is where most of the chaos of the renown Wonderverse is. Here all useless or potentially harmful NPCs go and fight the countless waves of the Gamemaster's war. Here there is a constant war and people constantly die and come back, only to fight in wars then and then again. There are people who were able to make multiple factions to survive The Scion of Destruction. However they still constantly deal with war and eventually so many die that the factions disband. Also any dead and "evil" human beings will be placed here so that they can remove him/her and then deal with the person responsible in the real world. Possibly placing him in solitary confinement for the rest of their days.
The Administration

The Administration composes of two different groups. The Administration within the inside of the False Wonderverse, and the Administration within the outside of the False Wonderverse. Since most of the lore is inside of the False Wonderverse. We'll discuss the interior Administration.

The Administrator- Level O-5X- The Overseer of the Wonderverse

Ramona Razgriz- Level O-5X- The White Winged Angel

The Gamemaster- Level O-5X- The Scion of Destruction

The Player- Level O-5X- The Awakened One

Now these administrators have basic roles. Practically they create and oversee and make sure no faction becomes too strong, or that there must be peace within the universe in general. Of course that doesn't mean they abide by the rules. There is war in the universe in general, but they tend to do what they want.

To become an Adminsitrator. Specifically one other than the 4 mentioned above, which is of Level-O-5. They must be chosen by the Adminsitration above them, and must oversee their factions and make sure they do not monopolize their faction above all others. Otherwise they'd be punished.
The Rules of Engagement

The Rules of Engagement are practically rules that any member of such community must abide by, besides the standard rules of the page and etc. Practically these rules are implemented in order to ensure that no one messes up with the continuity of the universe, and that every can be understanding and not necessarily confusing.

Rule.1 Do not talk about fight club in the lore.

Rule.2 **Do not** talk about fight club in the lore. Period.

Rule.3 There are only the five major factions, now minor factions can be as many as it pleases you.

Rule.4 The main characters, The Administrator, The Council, and the Knights of Razgriz cannot be killed, destroyed, or erased from existence. Period. No discussion.

Rule.5 There is no real world conflict. Only conflict inside the Wonderverse. Specifically the 144th iteration.

Rule.6 This isn't the matrix. This isn't Neo that gains god-like powers. They all have their limits, **except** The Administrator.

Rule.7 No pics that might sexually disturbing, or practically generally disturbing in general. Not that I'm being over critical, but let's keep it user friendly.

Rule.8 Do not ever make The Council enter the Wonderverse.
Flint

*Home / Characters / **Flint***

 Gender
 Place of Birth
 Title

At the start of the story, Flint was 18 years old and a librarian's apprentice. He meets and befriends Amber while she is studying old scrolls about the time before the Blackout. After she leaves to save the World, he goes out to seek her and bring her and Torch City's power source back.

### Early Life

Flint grew up an orphan, found on the steps of the Library by the old master. By the time he was ten years old, Flint had learned his way around the huge book-filled dusty halls of the Library and could read just as well as the master. He has taken after his step father the joys of reading, and besides the classes with the other Apprentices, he spends most of his time reading every book he can get his hands on; from basic mechanic books to the few books of fiction which Arpegys holds particularly dear. Flint is fascinated about the World and its ways so much that he has tried to find a way to reverse The Blackout through his intensive studying -- to no avail, however.

He never thought he would grow up to be anything else than the old master's replacement and he was content with the thought of one day having the huge Library all to himself. His life takes a sudden turn when he meets Amber and she starts telling him about her own ideas regarding saving the World. Flint quickly took a liking in her witty, clever, ambitious nature. He found her to be a very down to earth individual, however he had a hard time believing her theories on how to turn the lights back on, for that reason he hasn't provided all that much aid in her research. Flint partly blamed himself when Amber suddenly disappears one day, wishing that he had listened to her better so that he could try and help; for that reason he took it upon himself to find her and bring her back.

### Personality

Flint is naive, brave and reckless. Curious by nature, **Flint** loves manuscripts about ancient technology, and hopes that one day he will have close access to the well kept relics, currently protected by the high echelons of Torch City society . He has no fear of the darkness awaiting him outside of the Torch City walls, his bravery and his desire to bring his friend back greater than any reluctance he might have. Flint is grateful for everything he has been given in his life and for that reason he has the desire to change the World and make it a better place.

Growing up an orphan, he was no stranger to being laughed and pointed at by other kids and he developed into a compassionate and kind soul with little regard for the opinion of others. Flint is also very humble despite his remarkable intellect, and can hardly ever receive a compliment. His experiences growing up has also created a desire to protect those in need even though he is well aware of his physical limitations.
The Knights Of Razgriz

The Knights of Razgriz are a small faction within the group of the Slaytorian Empire made up specifically of 20 Knights. These knights are arguably the most powerful beings that **are not** Level-O5 in the entire Wonderverse. The Knights of Razgriz follow a specific creed, beside their usual creed of the Slaytorian Empire and commonly are self-aware, as they are all Organics. They originated ever since the dawn of the 144th iteration and exist to create peace and spread their message about the real world, and how they're doing so many things wrong here, and instead should be aware of reality.

### Members

Knight of Zero- Hervin Gairech- H.G.S.- The Mystery-Level-4

The most versatile of all the knights of Razgriz.

Knight of One- Sirius Gairech Helix- S.G.H.- The Life Complexity- Level-4

The most compulsive and sinister of all the knights of Razgriz.

Knight of Two- Morgan Diocad- Aeternum- The Immortal- Level-5

The most understanding and the wisest of all the knights of Razgriz.

Knight of Three- Mordred Gairech- Mordred- The Red Hand of Destruction-Level-4

The darkest and the least favorable of all the knights of Razgriz.

Knight of Four- Ramona Razgriz- Razgriz- The red's wife-Level-4

The most beautiful female knight of Razgriz.

Knight of Five- Cecilia Calvin- C+- The Prediction path-Level-4

The most intelligent Knight of Razgriz.

Knight of Six- Evan Calvin- Aiprophic- The Seeker-Level-3

The least understood of the knights of Razgriz

Knight of Seven- Luther Calvin- Flaw- The Exhorter-Level-4

The most complex of all the Knights of Razgriz.

Knight of Eight- Arien Voniron- Atriach- The Knight- Level-4

The most apathetic of all the Knights of Razgriz

Knight of Nine- Orion Gracoa- Nameless- The Silence- Level-4

The quietest of all the Knights of Razgriz

Knight of Ten- Aaron Non Niciv- Slaytore- The Warrior- Level-4

The most aggressive and most skilled in swordsmanship.

Knight of Eleven- Grant Garnett- Nivreh- The Hero- Level-4

The most uplifting of all the Knights of Razgriz.

Knight of Twelve- Siorian Lavitat- Regent- The Scholar- Level-4

The genius.

Knight of Thirteen- Harold Garrison- Herv- The Traveler- Level-4

The second most naive of all the Knights of Razgriz

Knight of Fourteen- Allison Garrison- Brew- The Wonderess- Level-4

The most humble.

Knight of Fifteen- Esther Niciv- Esther- The Bard-Level-4

The greatest musician.

Knight of Sixteen- Morgana Iron- Illiad- The Dark Heroine- Level-4

The darkest and the most durable.

Knight of Seventeen- Hervion Prime- H.G.- The Little Question- Level-4

The naive one.

Knight of Eighteen- Authorius Prime- Authorious- The Author of all trouble- Level-4

The creator of all the Knights problems.

Knight of Nineteen- Slaytorious Prime- Slaytorious- The White Arch- Level-4

The second most versatile.

Knight of Twenty- Jayce Calvin- Ymir- The Female Titan- Level-4

The opposition.
The Lore

This is the False Wonderverse Lore. The lore of course can be manipulated into multiple iterations and stories, so the main canon is also arguably debatable. However this lore is considered the foundation, and should be used in order to make the rest of the universe practically **make sense.**

The False Wonderverse practically speaking is a universe, developed by a secret society known as Project VIRIDIAN. They after 3 years in Earth which was known as the "Great War" eventually decided that they must preserve human life, saving the remaining survivors of mankind in slumber, while the rest of mankind decide the fate in the real world. In the end however, only society of Project VIRIDIAN survived, and in the end, the society was forced to maintain the earth, due to the world now being unsuitable to live in, albeit certain areas within the world.

They selected from the 10 billion existing human beings from the time 300 million survivors or "Organics" as they call them, and sent them to space in "Console Pods." Where they exist in a cybernetic world called The False Wonderverse and reside there, existing until it is time for them to return.

Of course there were a small 1% of approximately 3 million "Administrators" which have been tasked to look over the "Organics" and make sure they survive throughout their iterations.

In the end of the year of 2130, there is currently 144 iterations, with the 144th iteration of the False Wonderverse commencing.
The Creation

“Alright
then… Let’s make this iteration ready.” Said a man from a distance.

“Well
then. Specify exactly what iteration is this?” Said a doctor with a white coat.
Looking at a blue computer screen in a dark, vast room.

“Iteration
144. Codename the False Wonderverse.” Said the man again.

“Alrighty
then. We’ll move on to the first stage of the creation of this iteration.” Said
the Doctor, “O-5 Council. The Viridian cortex is on.”

“Go
on. We’ll watch from here Doctor Euclid.” Said one of the silhouettes of the
Council members. Looking through a glass within the dark room.

“Activating
the Viridian Cortex.” Said Doctor Euclid.

The
room suddenly lights up, revealing the man wearing red armor along with his
white lab coat. His face obscured by a helmet which glows red, as the now
bright white room is filled with multiple rotating finger-like rods which glow
red. The rods start to  speed up and rotate
clockwise and glow bright red as it emits red beams upon the spherical room.

“Activating
Engine: Viridian.” The Councilman said.

The
room suddenly turns dark as the room now is filled with bright blue grid lines,
as it visually displays a universe. Space expansive with multiple galaxies and
multiple nebulas within the galaxy.

“It’s
beautiful.” Said Doctor Euclid, who’s armor is now blue not red.

“Well…
The universe is born. Insert the 5 stems of brotherhood. Hopefully this
iteration won’t fail.” Said the councilman.

“Hopefully.”
Doctor Euclid said, who is moving around the room, causing space to be bended.

“Well
then. This is cool.” Doctor Euclid said again. Moving around as space bends.

“Alright
Doctor, please enter your console and administrate the creation protocol.” Said
the councilman,

“Understood.”
Said Doctor Euclid, he then starts walking forward. Creating a tetrahedron
which formed a cube that constantly rotated around his hand.

“Alright.
The creation protocol is good. Now into your console and please administrate.
We’ll introduce the stems.” The Councilman said.

Doctor
Euclid then walked across the room into a door which he left the room from.
Suddenly 5 different colors of red, blue, green, orange, and purple entered the
room. They formed different symbols as they stood there, with the energy in the
room displaying the universe.

“Alright
then.” Spoke The Administrator, “Activating the Planetary creation protocol.”

“Do
it.” Said a voice in the outside of the barren space.

“Ability.
Level O5. Planetary Creation. Abilitis.” Said The Administrator, suddenly
planets started forming around him, his red aura giving the planets life as the
planets suddenly depart from his presence.

“So
I’ll become God in this timeframe.” Said The Administrator.

“Know
your place Admin. You’re just an overseer.” The voice of space said once again.

“Understood.”
The administrator said, before flying off into space.

“Let the Factions commence. The False Wonderverse has finally been born.” The Administrator said.
Stories

There are countless stories where the False Wonderverse's universe becomes expansive. From the creation of this iteration to what happens inside and its ending. Here are a couple of stories. If you wish to add one. Please inform the Administration of wanting to add a story, and we'll decide your case.

The Creation
The False Wonderverse Wikia

## Welcome to the The False Wonderverse Wikia

[ACTIVATING VIRIDIAN CONSOLE]

Welcome, User.

This is the False Wonderverse wiki. Home to the False Wonderverse and all its stories and lore, also you can find detailed information about the lore and the stories here.

Note: We do not intend to provoke any piracy or illegal usage of copyrighted equipment and solely prefer to give credit to our inspiration from foreign agents, if they're the source of such inspiration.

## The False Wonderverse Guidelines

The Lore

The Rules of Engagement

The Factions

Stories

The Administration

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
The Sewers

*Home / Places / **The Sewers***

 Population
 Status

The Sewers run under the whole city and are dimly lit, damp and wet. Due to the treacherous nature of the quicksands surrounding it, Torch City is built on huge pillars that go deep underground. The Sewers are a buffer between the first level of the city and the everflowing muddy waters that flow under it.

#### Dangers

The Sewers are huge and mostly unlit, with street-level entry points at every intersection. In theory, access is restricted to all but the Technomage engineers on maintenance duty, but the vast number of ... makes actually enforcing the rules quite impossible. As such, many citizens go underground, either as childhood dares, rites of passage or to look for elusive artefacts brought by the torrenting waters. Such intrepid adventurers are known as scavangers and illegally sell anything they find on The Black Market.

#### Scavangers

Some of the poor of Torch City, mired by the prospect of riches and glory, delve deep underground, looking for washed up artefacts or devices either floating or stuck in the metal gratings of The Sewers. This is a difficult and often suicidal attempt, with some scavangers ending up either drowned, shattered on the metal shores or torn apart by debris. The waters run fast and dangerous and the lack of lighting doesn't help.

Not all scavangers are voluntarily entering The Sewers, many of them doing so to escape money lenders or forced by The Black Market thugs.
Rules

The Amber world is governed by rules that the devs won't cross, no matter what. We'll add to these rules as more ideas pop into our head. I'll use "Amber" as a temporary name for the whole world.

1. There is **NO MAGIC**. No magic whatsoever. Everything happening in Amber can be explained by tech, and if it cannot, the assumption will always be that there is a technical explanation that we can't comprehend. No gods, no sorcerers, etc.
2. There are **NO OTHER RACES** but humans. Every race in Amber is either evolved/mutated from humans or man-made.
3. Due to the Blackout and mutation and hundreds of years of post-apocalyptic environment, any kind of **MONSTER** goes, as long as there is some animal that it could mutate from (e.g Fallout).
4. There is no universal **GOOD FACTION.** We're not taking sides. There are political and bussiness reasons for all characters presented in game. For each positive there has to be a negative.
5. Everything is **BREAKING DOWN**. Nothing is new, nothing is shiny. Everything is either scrounged, scavanged or crafted from spare parts.
6. Everything is a bit corny. **TOO BIG** and exagerated. Oversized cogs, oversized dials, etc. As if they were made to be used by someone larger.
7. **TIME TRAVEL** is possible, but noone knows how to work it yet. The Elixir works for 5 seconds. There is the possibility for more.
8. The world is **ELECTROPUNK**. There are few steam machines, almost everything works on electricity. But the old kind, the Tesla kind, low voltage, low amperage, visible arcs of lightning.
9. **TORCH CITY** is big. Very big. There is room left for extra factions, inns, factories, museums, whatever. Except for the Torch, the Library and the Royal Palace, nothing is unique.. there can be more of anything.
10. There are **NO WEAPONS.** No projectile weapons, no bazookas, no ray guns. Just electro tasers and slings. There can be bows and crossbows, but mainly just blunt weapons (cudgels) and electro stuff. The electro stuff is rare.
11. There can be **ANIMALS** in the city, but not pack animals. Everyone has to go on foot, but they can have livestock/pets.
12. **FLINT** is not a hero. He's not that brave and he only knows about stuff from books. He's shaky and his first reaction to stuff is to run away.
13. **AMBER** is very young, spoiled and impulsive. She'll do whatever she wants regardless of the consequences.
14. **THE POWER STRUGGLE** in Torch City needs to be shown as brewing and will never be resolved. This world doesn't get saved, just at most returned to its status quo.
Council of Elders

*Home / Factions / **Council of Elders***

The Council of Elders is the ruling body of Torch City and is formed by 8 council-members, elected for life by popular vote. Places on the Council are vacated by resignation or death, but it is customary for council-members to remove themselves voluntarily from the council when they reach the age of retirement. The Council is split between the Technomage and the Lit factions and is presided by rotation, with each member taking on the chairman responsabilities on a yearly basis.

### Alignment

At the time of Amber's coming of age, most of the council-members have already vowed their allegiance to one of the factions:

* Technomages - 4 chairs
* The Lit - 3 chairs
* Undecided - 1 chair

The current chairman of the Council is council-member Ryoto, one of The Lit and a firm preponent of
the movement to turn the city back to more pious ways and sterner laws.
History

*Home / **History***

**SPOILER WARNING: Plot details follow.**

#### The Old Days

World has been floating in space for about 2500 years and at its dawn, both the planet and its inhabitants prospered. When World was sent into space for the first time, Severo Artax was chosen as the commander of the citizens, and in the beginning everything was fine -- until the supplies sent to them were finished. Agriculture was a rough concept at that time, moreover, only a few people knew how to grow food so famine has quickly become a problem. About 30 years following this event have been pure chaos. Severo was quick to address the problem by installing a dictatorship. Severo's reign of terror lasted for generations to come, his children taking after him and passing down his ideology up until The Blackout, 2000 years later. In this two millennium time span, Severo's descendants have oppressed the citizens as much as they could, taking away their rights and forcing them to work the land against their will.

#### The Blackout

The lights went out. No explanation has survived as to how or what happened, but the world was plunged into total chaos. Widespread panic gripped the populace and people began to fight each other. The Blackout was also a good opportunity for people to change the system. A chosen leader has stepped up to overthrow the dictatorship in the name of the citizens and was met with a fair amount of resistance from the current commander. Riot and bloodshed filled the streets for the next few years and the few people that survived found refuge in the Torch Valley. Torch City was built as a sanctuary, using the last scraps of remaining technology to power the city's lights. Society could not properly function soon after this due to the lack of fields to grow food on, as well as a general state of distress among the citizens. [insert leader name] has been chosen King as a result to the situation on World and he, in turn, has chosen a Council to help him fulfill his duties.

####

#### Torch Valley

Humans have been living in Torch Valley since the Blackout. At first, they tried to conquer back their world from the black, sending out expeditions into the darkness and hoping to find a way to reverse the Blackout. Few survived and even fewer came back, so the people of Torch City sealed the gates and vowed to never venture outside the walls again.
World

*Home / Places / World*

 Surface
 Temperature(average)

Citizens of Torch City don't have a name for their planet. They just call it the world. The world is small, roughly the size of a regular moon and covered in quicksands. There are few rivers, few mountains and not that many significant landmarks except the remaining ruins.

### The Night Sky

There are no moons, and the sun darkened when The Blackout happened. The only specks of light in the perpetual night sky are tiny stars too far away to do anyone any good.

### Climate

The world never had anything similar to seasons. The weather is limited to constant temperatures and humidity, rare bouts of rain and the occasional thunderstorm. When the sun went out, everything, strangely, kept on going just like before. The temperatures never went down, the rain never stopped pouring. It was just the plants that began to die, except for a few resilient species, and the animals that started behaving strangely. And, of course, the disastrous, desperate, warmongering reaction of man.
Spider

*Home / Characters / **Spider***

 Legends have it that spiders used to be tiny enough to be squished by a human thumb. Since The Blackout, however, their species mutated into giant versions of their old selves. Mostly living in The Caverns, spiders are ravenous creatures. Their strength stands in number. Protected by the black and safe in their numbers, they make dangerous enemies in the dark of night.
The Quicksands

*Home / Places / **The Quicksands***

 Population
 Status

There is no solid land surrounding Torch City, just endless quicksands, treacherous and dark. The only way of crossing the sands are The Old Roads, built by the Ancients many generations before the Blackout. Falling into the sands means certain death. Few species of plants can survive in the rough terrain, and even fewer animals.
The Torch

*Home / Places / **The Torch***

 Population
 Status

The Torch is the main landmark in Torch City and its oldest standing building. It dates back to before The Blackout and its origin is surrounded in myth and lore.

### Purpose

The Torch is powered by a mysterious Cube and it, in turn, powers the whole city. There are tales that claim that, in the old days, its light burned bright and true and braved the darkness with its rays. At the time of Amber's coming of age, however, uts light barely reaches the outer wall and fills the city with a warm, dim light.

### Religion

The Lit revere The Torch as the one true source of salvation and purity of spirit. Their Lighters of the Way gained approval from the Council of Elders to claim The Torch as their headquarters and ritualic center of their beliefs. True believers litter the rails along the spire's top in order to gaze into the light and commune with The Torch's power.
The Black Market

*Home / Places / **The Black Market***

 Population
 Status

**The Black Market** is an illegal operation run inside Torch City by an unknown group of overseers. The market welcomes vendors and customers dealing in ill-gotten technology, devices and artefacts from the Old Days. Always on the run from the Technomage Inquisitors, the establishment never opens camp in the same spot twice.

### Location

Moving around the city, the market is a carefully guarded secret and its location and opening times are made known to the public only hours before the event. The Inquisitors are tirelessly pursuing anyone with knowledge regarding **The Black Market** and they have full support of the authorities in dealing with suspects in any way they see fit.

### Operation

Noone knows who finances and runs **The Black Market**. The overseers have never been seen and they conduct bussiness through sealed letters and written instructions. The establishment has been functioning for at least a generation, with many vendors being caught by the Technomage Inquisitors and punished for dealing in forbidden technology.

### Scavangers

Scavangers come to **The Black Market** with goods found in The Sewers. Some of the vendors have crude Technomage training and are able to either fix the devices or just dissasemble them and sell them for spare parts. Batteries are in highest demand, as they power most of the city's technology and can even function as untraceable currency.
The Old Roads

*Home / Places / **The Old Roads***

 Population
 Status

The Old Roads are an ancient transportation system built before the Blackout. The wide, tall tiles that make up The Old Roads are impregnable to the quicksands that surround Torch City. Noone remembers who or when built The Old Roads, but they have been the only safe way of traversing the treacherous terrain outside human cities for millenia. At the time of Amber's coming of age, most Old Roads were either crumbling or already crumbled.

#### Function

The Old Roads serve as the only remaining network of viable transportation routes outside of Torch City. Due to the high toxicity and instability of  quicksands outside the city, only the steadfast tiles of The Old Roads can guarantee a reasonable degree of safety to the wandering traveler.

#### Origin

There are no official records regarding the actual building of The Old Roads. Old tomes found in the Library occasionally mention maintenance work done to refurbish the transportation network, but even those tomes talk about The Old Roads with reverence, as an ancient work of art.

#### Technology

The tiles themselves are identical. 200m deep, 2x2 meters in size, made out of a strange stonelike alloy that seems to be impervious to pretty much anything but the passing of time. Quicksands can't even nudge tiles, neither can earthquakes or pickaxes. The Technomages of Torch City have long tried to unravel the mistery of The Old Roads, but none managed to lay a scratch one one of the stones, nevermind find out what they're made of.

#### Reach

Noone knows how widespread The Old Roads are. Legend has it that they run around the world in a maze of intricate roadwork, connecting ancient cities and kingdoms, landmarks and natural resources. The roads are rumored to go underground, spinning the infinite web towards the center of the world in a labyrinth of caves and caverns.
Goblins

*Home / Factions / **Goblins***

Goblins have been inhabiting The Old Ruins since the fall of civilization. Green-skinned and of a mean temper, goblins possess a subpar intelligence even among the unenlightened races. They huddle under rocks or stones and need little in terms of comfort or clothing.

#### Members

* Goblin
* Goblin Zapper
* Goblin King

#### Religion

Goblins follow a rudimentary religion, with goblin shamans organising their tribesmates in ritualistic dances and incantations.

#### Technology

Goblins have only enough tech to shape basic clubs and blunt weapons, crude pottery and clothing. The ruins are littered with small tents and shelters, as the changing weather and falling blocks of stone tend to force them to relocate quite often.
Ryoto

*Home / Characters / **Ryoto***

 Gender
 Place of Birth

Ryoto, Lighter of the Way, is a revered member of The Lit and a council-member in the Council of Elders. Ryoto is one of the main voices against leaving the compound and for a stern return to the old ways of piety and devotion. As such, he is seen as a spiritual leader of the Order.

### Early Life

Ryoto has been born into the order, his mother dying at his birth. Ever since, he has been raised by his father believing in the old ways as well as the power of The Torch. In his early years, his father would teach him how to meditate, gazing at the lightless Torch for 8 hours every day. In the rest of the time, Ryoto would engage in activities fit for his age such as playing with other children. Without his father's knowledge, Ryoto has become best friends with the son of the Grand Magus at the time. They shared the desire to bring the World to a better era and Ryoto had a lot to learn from his friend.

The two remained good friends until their early twenties, when Ryoto's father found out about this friendship and forbade it. Despite this, Ryoto sneaked out of his house in order to meet with his friend every now and then. They would spend most of their time reading books from The Library and as time went on, Ryoto has started believing in the teachings of the Technomage order. About half a year later, Ryoto's father finds that out. He now realizes that simply forbidding them to meet won't do, so he takes more drastic measures. On the day of his 28th birthday, Ryoto is once again supposed to go out and meet his friend at night. He is there in their usual meeting place, however he is met only with the silence of a dark street and a little scrap of paper on the ground. It was a letter from his friend. Ryoto is quite rudely informed that their friendship is over and that they should stop meeting for good. Hurt by the words of his friend, Ryoto decides to invest all his time and strength into the Order. They meet again 30 years later when Ryoto has become the spiritual leader of The Lit and his good friend, Arpegys, is the Grand Magus of the Technomage order. Their reunion is bitter and despite being forced to work in the Council together, they rarely speak with each other.

### Personality

Ryoto was a quiet, energetic, kind boy growing up. He started believing in the possibility of a successful collaboration between The Lit and the Technomages that could ultimately lead to the salvation of the World. Being friends with Arpegys has made him distrust his father's story about how awful those who don't believe in the power of The Torch are, however, after Arpegys seemingly betrayed him on his birthday, he started believing that the Technomages are truly rotten and among the biggest threats. For that reason, Ryoto often dismisses, in his speeches, the teachings of the rival order.
Tech

The Tech in Amber is based in Victorian age devices mixed with Tesla-like electronic machinery.

There is **NO OIL** in Amber, everything is either iron, steel, glass or leather. Textiles work too. The quicksand holds no oil, just basic minerals and even those minerals are hard to reach and buried deep under the city.

Examples of items that they can find from the old days:

* Lighting devices - torches, lanterns, lightbulbs, christmas lights. No neons, nothing fancy.
* Time-keeping devices - clocks, watches, etc.
* Electric musicboxes/pictureboxes - ipod-like devices with limited inventory.
* Heating devices -heaters, coffeemakers, toasters, ovens.
* Cooling devices - coolers, fridges, fans.
* Power tools - drills, motorized whatever, from pickhammers to circular saws.
* Automatons - small/large robot creatures with limited functionality. Toys, factory workers, whatever can be done easily with a decent number of movements/articulations.
* Electric weapons - from tazers to tesla rods.
* Electric engines - cars/toys/whatever.
* Propeller-driven devices - flying backpacks, toys, airplanes, helicopters.
* Balloons - anything gas powered.
* Landphones/telegraph - slow-working communication machines based on land wiring.

Exemples of items that were not invented and they'll never find:

* Computers - nothing that can store digital information outside of pictureboxes and musicboxes.
* TVs - nothing that can show movies, project anything, store anything.
* Holograms.
* Force fields.
* Projectile weapons.
* Combustion engines - nothing working on oil or petrol.
* Plastic - no oil, no plastic.
* Radios - no distance communication WHATSOEVER. They didn't know what radio waves were.
* Jet engines - no complex engines with turbines.
* Anything not on the list above.
Bat

*Home / Characters / **Bat***

Bats!! The Barrens and The Caverns are filled with their ilk. Vicious creatures that come flying out of the dark, they are fierce enemies that only seek to prey on the living and feast on their blood.

Capable of flying for long periods of time and using echolocation to track their targets down, bats attack with ruthlessness, hunger and determination.
The Old Inn

*Home / Places / **The Old Inn***

## Location

The Old Inn is located at the middle of the distance between Torch City and its neighbour town. Since the two are so far apart, travelers usually spend the night at the Old Inn to rest before going the other half of the way. It is relatively close to The Farms from where they get all their food. It is by far the most popular inn on the World.

## History

Two hundred years before the Blackout, a man by the name of Athanas took note of the fact that the distance between Torch City and the next town was too great to be traveled in one day, so he decided to build a small inn at the middle of the road. The inn's name was decided to be The Old Inn even though it is the last inn to ever be built on the World. It quickly gained popularity thanks to its welcoming atmosphere, for the most part.

The basic concept behind The Old Inn was travelers coming in, having a drink, telling a story and then going to bed all for quite a small price -- smaller in comparison to the other inns. You can often hear laughter coming from inside the bar of the inn and Arthanas takes pride in the book of tales he writes every time a new client comes in. The book consists of the stories people who came told him, which he then carefully wrote down in a blank notebook and read them to new people that would come at the Inn.

The Old Inn has become so popular, in fact, that the other inn keepers have grown quite jealous of Athanas and his life was often threatened, however everyone was always quick to come and help him when the need arose and clients rarely stood by and watched when someone would have a fight at the bar. The Inn was passed down to Athanas' children when he passed away, and then to their children and so on.

When The Blackout came, the inn keepers at that time fled the inn to Torch City and was later destroyed by goblins, leaving The Inn in ruins. The pages from Athanas' notebook can be found scattered about throughout the Inn ruins.
The Barrens

*Home / Places / **The Barrens***

 Population
 Status

The Barrens lay on the outskirts of the ruins of the old settlements surrounding Torch City. Once criss-crossed with roads and vast farms, The Barrens are an empty spread of land, with no notable signs of life, landmarks or much of anything to break the stark landscape.
The Mines

*Home / Places / **The Mines***

 Population
 Status

Deep underneath The Sewers and connected to Torch City by a long, rickety elevator, lie **The Mines**. Built before the city was even ready, **The Mines** provide iron and other metals to Torch City. Miners work closely under Technomage supervision, using whatever tech they can get to mine the precious minerals from the rich veins under the city.

#### Dangers

**The Mines** are well guarded and have only one point of entry: the deep elevator firmly attached to the lower layers of The Torch. Only specific people can use it and elevator permits expire on a weekly basis. The Mines are a deep, ever-expanding network of barely functional, dimly lit, claustrophobic tunnels and caves. The miners that venture into the deep often lose life or limb in the attempt.

### = Usage

**The Mines** have been in full operation since the beginnings of Torch City and although the miners dig ever deeper and deeper, the veins kept strong and true. There is no reason to believe that the veins would ever be exhausted.
Goblin Leader

Place of Birth
 Title

Fierce ruler of his kind, the Goblin King is ruthless and greedy. Eager to gather as many artefacts as he can, he is attracted by the ancient technology and plans to use it against Torch City. This is the reason for that all his minions are scattering the lands for lost technology. He plans to infiltrate one of his minions into the City, to steal the blueprints of the ancient technology, to kidnap the ruler of the Technomages and force him to create a weapon that can assure him a victory against Torch City.
Goblin

*Home / Characters / **Goblin***

Named after the legendary evil or mischievous grotesque dwarf-like daemons, the goblins are rumoured to roam the wilderness outside of Torch City. Scavanging The Ruins and The Barrens for food, they are attracted to light and anything shining in the dark.

Legends have it that they were human once, left outside the Torch City gates to die in hunger and desperation. Imprisoned in the dark, they gathered in the areas where they found the only food available - fluorescent mushrooms. As time went by and they kept on consuming the glowing sustenance, they became less and less human. With each passing generation, their skin started glowing, their eyes turned red, and their humanity dwindled until it dissapeared completely. They are ruled by the Goblin King and they scavange The Ruins for food and any shiny lost technology left by The Ancients.
Arpegys

*Home / Characters / **Arpegys***

 Gender
 Place of Birth

Arpegys, Grand Magus of the Technomage order, member of the Council of Elders is the most estemeed Technomage and one of the most intricate minds of his time. At the time of Amber's coming of age, Arpegys is about to convince the Council to finance a large expedition beyond the walls. Aside from his duties in the Council of Elders, he trains his apprentices in the Library.

### Early Life

He is born into the Technomage order and spends his childhood in and around the Library, learning anything and everything from every book he comes across. Arpegys proves to be very intelligent even in his early ages, so much that by his mid twenties, he has the basic art of craftsmanship covered, and with a little assistance from his father, he can successfully repair old relics, thus earning the title of Engineer by his thirties.

Growing up, Arpegys has become the best friend of Ryoto, sharing with him the knowledge he assimilates in his studies. Often, he would sneak books out of The Library in order to show to his best friend. Due to the fact that his father gives him a relatively large amount of independence, Arpegys' actions were rarely question and for that reason, his friendship with Ryoto bloomed over the years.

The friendship between Arpegys and Ryoto takes an abrupt ending when he receives a letter from Ryoto, stating that he can no longer listen to someone who doesn't believe in the power of The Torch. This angers Arpegys, so he promises himself that he will become Grand Magus at all costs. No one is surprised when a mere ten years later, the prodigy Engineer has already earned his title of Magus; his father is especially proud of his achievement and the honor it brings to their family. Only one year and a half later, Arpegys' father passes away, leaving his son behind to further invest in his studies until he is 50 and takes on the role of Grand Magus after the unanimous vote of the order. Following his rite of succession, he decides to take on the duties of Master Librarian.

Being Grand Magus automatically means he also has a place in the Council of Elders where he is reunited with his old friend, Ryoto. Still angry over what has happened years ago, he avoids Ryoto at all costs and fortunately, the feeling is entirely mutual.

Flint comes in his life on a normal day, when the Master Librarian finds a baby in a basked on the Library's doorstep. He decides to take the boy in and raise him as his own son, bringing him up into the creeds of the order. The Grand Magus sees a bit of himself in Flint as he watches the boy grow up just as interested in reading as he once was. He can sense a great potential in his step-son and for that reason he allows Flint to leave and seek Amber in order to save Torch City.

### Personality

Arpegys is a stoic and wise man. While he is not entirely amiable, he is just and only ever takes decisions based on logical thinking as opposed to relying on his emotions. He was not a loving father to Flint, choosing to let his apprentice grow up independently as opposed to teaching him about the World and its ways the easy way.