Bosses

## New Bosses

### Nox Nightmaiden

A new boss fight in the Night's Sacred Grounds area. The Nox Nightmaiden boss guards the Fingerslayer Blade and drops the Nightmaiden's Edge. *Images + Full Page Coming Eventually.*

### Crucible Knight Hirnan

A new Crucible Knight boss that can be fought from the Four Belfries. This Crucible Knight is now a special late game boss with an advanced moveset. Drops the Fortune of the Crucible. *Images + Full Page Coming Eventually.*

### Azash, Pride of the Redmanes

A completely new boss based on Elder Lions, found in Redmane Castle. Drops the Fury of Azash. *Images + Full Page Coming Eventually.*

### Hallowed Avatar

A completely new super-boss, which is fought on the Stone Platform after choosing an ending (without going into next NG) and collecting 200 Runic Traces. Drops the Fated Whetblade. *Images + Full Page Coming Eventually.*

### New Minibosses / Field Bosses

* A new Onyx Lord has been added to Caelid, at the Stone Astrolabe beyond the Church of the Plague. This Onyx Lord has a unique attack and is highly difficult, and may need to be returned to later. Drops a new Gravity Sorcery, Singularity.
* A new Tree Sentinel now guards the Dectus Lift in Liurnia. You are not required to defeat it to use the lift. Drops a new Fundamentalist Incantation, Javelin of gold.
* The Leyndell Knight sitting at the top of the steps beyond the Outer Wall Phantom Tree grace, past the Golden Parry scarab is now a special miniboss with heavy Lightning powers and resist. Drops a new Dragon Cult incantation based on a vanilla Ash of War, Bolt of Gransax.
* A new miniboss Giant Skeleton has been added to Liurnia, at the top of the graveyard past the Church of Irith. This skeleton is highly resistant to Magic and Slash. Drops a new Death Sorcery, Rancor.

## Bosses Changelog

### Ancestor Spirit (Regal)

* Improved locked-on camera.
* Improved hitbox size and duration.
* Adjusted AI.
* Added the cut “Big Antlers Mode” transformation to the Ancestor Spirits. This increases their attack power and hitbox size.

### Ancient Hero of Zamor

* Improved hitbox size and duration.
* Adjusted AI
* Restored a cut healing ability to the boss version of these enemies. This ability heals quite a bit, but can be countered by attacking during the long animation.
* Added difficulty based changes.

### Astel, Naturalborn of the Void

* Improved locked-on camera.
* Improved  hitbox size and duration.
* Adjusted AI.
* Restored two cut attacks with slow moving orbs, and one cut variant of the teleportation grab. The slow moving orb is best avoided by rolling through it or blocking it.
* Restored a cut grab attack where Astel teleports from above, like the hand grab, but instead he uses a gravity aoe.
* Added difficulty based changes.

### Bell-Bearing Hunter

* Improved hitbox size and duration.
* Added difficulty based changes.
* The shield explosion attack will be used more often on harder difficulties.

### Cemetery Shade

* Improved hitbox size and duration.
* Replaced Blood Loss buildup with Death.

### Commander Niall

* Improved locked-on camera.
* Improved hitbox size and duration.
* This is very noticeable on the lightning kick attacks, which were way larger than the visual before.

### Death (Rite) Bird

* Improved locked-on camera.
* Improved hitbox size and duration.
* The Death Rite Bird with the fire/frost visual effects now has a larger hitbox than the Death Bird. This is still smaller than the original hitbox.

### Draconic Tree Sentinel

* Improved locked-on camera.
* Improved hitbox size and duration.
* Added difficulty based changes.

### Dragonkin Soldier (of Nokstella)

* Improved locked-on camera.
* Improved hitbox size and duration.

### Dragonlord Placidusax

* Improved locked-on camera.
* Improved hitbox size and duration.
* Adjusted AI.
* Placidusax is less likely to sit there and let you hit its tail.
* Added difficulty based changes.
* Placidusax will now teleport much more aggressively on harder difficulties, though you can also counter attack it between teleports more easily now.

### Elden Beast

* Improved the boss camera.
* Zoomed out and adjusted the position of the extra camera parameters that are used when the Ring attack happens.
* Improved hitbox size and duration.
* Adjusted enemy bullets.
* Elden Stars emitted projectiles have a shorter duration, less tracking, and a smaller hitbox.
* Elden Stars main projectile has slightly less tracking and a smaller hitbox.
* Adjusted AI.
* Lowered the incredibly long cooldown on the Elden Ring and Elden Stars attacks. It’s still super long, just like three minutes instead of five.
* Added two cut attacks.
* Adjusted animation speed and tracking.
* Slightly decreased the distance Elden Beast moves during certain animations. It is now easier to catch up to if it moves away.

### Elder Dragon Greyoll

* Now highly resistant to all forms of damage and immune to status effects.
* Increased the attentiveness of Greyoll's children so that they aggro to the player from much further away when awakened.
* Added fire breath attacks to Greyoll's children on hard/co-op difficulties.
* Removed 1 of the 7 dragon children, making it 6 children total. Killing 5 children is still required to defeat Greyoll.

### Elemer of the Briar

* Changes from other Bell-Bearing Hunters
* Added a second phase/enraged state to the Elemer of the Briar boss, making it more advanced than all the various Bell-Bearing Hunters.
* Lighting updates.

### Erdtree Avatar

* Improved locked-on camera.
* Improved hitbox size and duration.
* Added a new Blighted Avatar enemy variant to the Deeproot Depths.
* Added Crystal Tear related effects to the following Avatars
	+ Weeping Peninsula Avatar: Has new effects related to the Opaline Bubbletear and Crimsonburst Tear.
	+ South Liurnia Avatar: Has new effects related to the Ruptured Tear.
	+ North Liurnia Avatar: Has new effects related to the Magic-shrouding, Lightning-shrouding, and Holy-shrouding Tears.
	+ East Caelid Avatar: Has new effects related to the Fire-Shrouding Cracked Tear.
	+ Consecrated Snowfield Avatar: Has new effects related to the Ruptured Tear and Thorny Cracked Tear.

### Erdtree Burial Watchdog

* Improved hitbox size and duration.
* Adjusted animation speed and tracking.
* Adjusted AI
* Added a slight phase 2 to Fire-Tailed Watchdogs.

### Fallingstar Beast (Full-Grown)

* Improved locked-on camera.
* Improved hitbox size and duration.

### Fell Twins

* Improved hitbox size and duration.
* Adjusted animation speed and tracking.

### Fire Giant

* Improved locked-on camera.
* Improved hitbox size and duration.
* Increased maximum HP, but will lose around 40% upon entering phase 2.

### Flying Dragons

* This includes Agheel, Smarag, Ekzykes, and Borealis.
* Adjusted AI
* Increased the cooldown of the flying/firebreathing attacks, but added a fourth cut variant of the flying fire attacks.
* Improved hitbox size and duration.
* Specifically improved the size of the fire breath hitboxes, they were pretty large.

### Gargoyles

* Improved hitbox size and duration.
* Adjusted attack damage.
* Removed the magic damage from the poison breath attacks. Added a slight sleep buildup instead.
	+ *The ability to stand in the poison fog and not get immediately melted from the high magic damage makes the Valiant Gargoyle fight a lot more bearable, but the sleep buildup still makes it punishing.*

### Grafted Scion

* Improved hitbox size and duration.
* The scaling level of the Grafted Scion will now change depending on when it is fought, in the tutorial or from the Four Belfries. It is overall a bit weaker in the tutorial and stronger if fought later.

### Grave Warden Duelist

* Improved locked-on camera.
* Improved hitbox size and duration.
* Fixed an issue where one of the attacks was mistakenly able to hit through I-frames.
* Adjusted AI
* Added a short intro animation to the fight.
* This animation was likely from the unused Colosseums, which featured these enemies.

### Glintstone Dragon Smarag

* Added a new encounter mechanic with the Glintstone Dragon Smarag. If Smarag is awakened, it will take the Glintstone Academy Key.
	+ It is possible to obtain the Glintstone Academy Key from Smarag's mouth when it's stance is broken.
* To obtain the Glintstone Academy Key without fighting Smarag, players must actually sneak around it.

### Godfrey, First Elden Lord

* Improved locked-on camera.
* Added a slightly dynamic camera that adjusts when the enemy does certain attacks.
* Improved hitbox size and duration.
* Adjusted AI.
* Restored some basic cut axe attacks.
* Added difficulty based changes.
* Godfrey is much more aggressive on harder difficulties. Hoarah Loux is unchanged.

### Godrick, the Grafted

* Improved locked-on camera.
* Improved hitbox size and duration.
* Adjusted AI
* Adjusted animation speed and tracking
* Certain attacks have had their animation speeds increased at the start of the animation. This doesn't make the attacks any harder to avoid, but makes it harder to just slow walk out of their range before they hit.
* The startup of the whirlwind aoe attack has been slowed down, though the overall animation is faster to reduce the time you have to wait for it to finish.
* Added difficulty based changes.

### Godskin Apostle

* Improved hitbox size and duration.
* Fixed the “yank” attack missing a hitbox for most of the pullback duration.
* Fixed the ground fire left by the stretchy double fire swipe attack not having a hitbox.
* Added difficulty based changes.
* The apostle will now punish players who bait the fireball attack if they go in to hit it.
* Restored the ability for the Godskin Apostle to heal when dealing damage with its spinning weapon attack.
* It’s not a large amount of health regeneration, but the feature was neat so I restored it anyway. It seems to be a reference to the Godskin Swaddling Cloth.

### Godskin Noble

* Improved hitbox size and duration.
* Added difficulty based changes.
* The noble will now punish players who bait the fireball attack if they go in to hit it.
* The Liurnia noble has special AI and attack properties to account for the limited space.

### Godskin Duo

* Increased the base HP of the individual Godskin enemies and separated their health bar. The Godskin Duo boss fight now requires that players kill both Godskin enemies at the same time, or they will revive each other.
* Adjusted the AI so the passive state that either Godskin can enter is more impactful to their decision making.
* Adjusted the AI check that tries to keep the Godskins separated to be more impactful.
* Fixed the ability for the Godskin Duo to wake each other up from the Sleep status.
	+ *The command for this action was in the AI but did not function most of the time due to what is presumably a bug.*

### Lansseax/Fortissax

* Greatly increased stat scaling of Lichdragon Fortissax.
* The boss now uses the same scaling as enemies around Farum Azula.
* Most players didn't encounter this boss at level due to how low it’s scaling level was.
* Improved  hitbox size and duration.
* Adjusted AI.
* Fortissax will use grounded glaive based attacks just like Lansseax. It already used the aerial glaive attack, but didn't use the grounded ones for some reason.
* Added difficulty based changes.
* Removed the hidden 5x poise multiplier on these enemies, taking them from around 600 poise to a more reasonable 120.

### Leonine Misbegotten

* Improved locked-on camera.
* Improved hitbox size and duration.
* Now wields the Grafted Blade and can use the Skill "Oath of Vengeance" when fought at Castle Morne.
	+ The skill grants the Leonine Misbegotten 5% more HP, attack, defense, negation, and status resistance.
* Now wields the Ruins Greatsword and has gravity attacks when fought at the War-Dead Catacombs.

### Magma Wyrm

* Improved locked-on camera.
* Improved hitbox size and duration.
* Adjusted AI.
* Magma Wyrms will now shift between standing and crawling over the course of the fight.
* Added difficulty based changes.

### Malenia, Blade of Miquella

* Improved locked-on camera.
* Added a slightly dynamic camera that adjusts when the enemy does certain attacks.
* Improved hitbox size and duration.
* Waterfowl Dance can now be dodged with I-frames and has a slightly shorter lunge at the beginning.
* Adjusted animation speed and tracking.
* Reduced health restoration on hit.
	+ *This change was to make blocking and deflecting her attacks more viable. It is overall about 1/4 to 1/2 as strong depending on the attack, though the grab attack is an exception that heals much more.*
* Added Hard Mode and Drowsy AI.

### Maliketh, the Black Blade

* Improved locked-on camera.
* The camera now changes between phase 1 and phase 2.
* Improved hitbox size and duration.

### Margit, the Fell Omen

* Improved locked-on camera.
* Improved hitbox size and duration.
* The thrust attack that stabs into the ground no longer has a hitbox that is roughly 4x the size of the visual.
* Adjusted AI.
* Restored a cut sword aoe attack. This is a simpler version of the attack Morgott uses.

### Mohg, Lord of Blood

* Improved locked-on camera.
* Improved hitbox size and duration.
* Adjusted AI.
* Added some new abilities that slightly alter the fight, including a new phase shift animation and holy miracle.
* Added difficulty based changes.
* Slightly decreased the hitbox size and duration of the large bloodflame puddle used in phase 2.

### Morgott, the Fell King

* Improved locked-on camera.
* Improved hitbox size and duration.
* Added difficulty based changes.

### Night’s Cavalry

* The Night's Cavalry in Dragonbarrow now drops a new Ash of War called 'Spinning Chain.'
* Improved hitbox size and duration.
* Other changes.
* Removed the hidden 5x poise multiplier on these enemies, taking them from 400 poise to a more reasonable 80.

### Radagon of the Golden Order

* Improved locked-on camera.
* Added a slightly dynamic camera that adjusts when the enemy does certain attacks.
* Improved hitbox size and duration.
* Adjusted AI.
* Fixed a glitch that prevented the boss from entering phase 1 if the player stopped its intro walk animation from completing.
* Added difficulty based changes.
* Radagon has a large AI overhaul that greatly increases his aggressiveness and mix-up potential on harder difficulties.

### Red Wolf of Radagon

* Improved locked-on camera.
* Improved hitbox size and duration.
* Reduced the distance the Red Wolf moves after certain animations.
* The lunge attack that happens after spawning multiple swords won't travel as far behind you, making it actually punishable.
* Adjusted AI.
* Added a short, swordless phase 1 to the beginning of the fight.
* Added difficulty based changes.

### Rennala, Queen of the Full Moon

* Adjusted damage negation.
* Greatly decreased Magic damage resistance. It's now 1/2 instead of 1/5.
* Improved hitbox size and duration.
* Adjusted AI.
* Increased the cooldown of Rennala’s summon animation.
* Added difficulty based changes.

### Royal Knight Loretta

* Improved locked-on camera.
* Improved hitbox size and duration.
* Added difficulty based changes.

### Rykard, Lord of Blasphemy

* Improved hitbox size and duration.
* The “ground pullup” attack of phase 1 should hopefully be more dodgeable.
* Fixed an issue where Rykard could be permanently stunlocked when the second L2 attack was not used.
* The 17 second stagger immunity after using the weapon skill now applies to both stagger animations, meaning Rykard can't be stunlocked by using the first L2 attack multiple times.

### Spiritcaller Snail (Road's End Catacombs)

* Updated the Spiritcaller Snail boss in the Road's End Catacombs to be more formidable.
	+ Defeating at least a few of the summoned Knights is now required.
	+ Rune drops greatly increased.

### Starscourge Radahn

* Increased scaling level.
* Improved locked-on camera significantly.
	+ *The ability to consistently see what Radahn is doing when you fight him makes the boss a lot easier. The scaling change was partially made to compensate for this.*
* Improved hitbox size and duration.
	+ *The hitbox now matches the visual size of the swords.*
* Added difficulty based changes.
	+ *Radahn will more fluidly weave gravity attacks into his combos on harder difficulties.*

### Tree Sentinel

* Improved locked-on camera.
* Improved hitbox size and duration.
* The shield ground-slam AoE is a lot smaller.
* The shield hitbox in general has been greatly modified and fixed.
* Adjusted AI
* Added a new Holy Ground buff ability to the second phase of standard Tree Sentinels.
* Added difficulty based changes.
* The Tree Sentinel will use its buff earlier.

### Ulcerated Tree Spirit

* Improved locked-on camera.
* Improved hitbox size and duration.

### Wormface

* Improved locked-on camera.
* Improved hitbox size and duration.