Biochine

A **Biochine**, (slang: **Benck**) is a type of complex mechanoid with the purpose of assisting Industrials in their daily lives. They are crafted in mass public or private factories. Their normal height and form (shown in the image) is only about 3' tall. However, they can extend their arms, legs, and waist to reach greater lengths.

The purpose of Biochines are to launder clothes, clean, and cook. They are not wired to do much more complicated tasks. Despite these lowly, servant purposes, Biochines are seen highly in the Kingdom of Metallum. They are respected, worshipped, and seen as lesser forms of Armis. Biochines are sometimes even treated with their own portion of a household or building, known as the Benck Chamber. On the other hand, Natures find Biochines frightening, and speak lowly of them.

One free Biochine is, by law, allowed in every Industrial household and business. But for an Industrial household or business to require an additional Biochine(s), there is a fee. The price of a Biochine depends on how far they can stretch their arms, legs, and waist. The further the length, the greater the price. Biochines cannot actually speak, they communicate in a variety of beeps. Typically, these beeps have to with the status of their tasks. Biochines cannot move their legs in a back-and-forth walking manner. Instead, they operate on wheels located on the soles of their feet.

Bronzes typically have 1-3 Biochines.

Silvers typically have 3-5 Biochines.

Golds typically have 7-10 Biochines.

Diamonds typically have 10-15 Biochines due to the amount needed to upkeep a Diamond palace.

There are even laws protecting Biochines. Such as one purposefully damaging, or causing violent harm to a Biochine can face incarnation. Biochines can even be seen as witnesses of crimes.

Biochines are apart of every aspect in Industrial society. Five Biochines live with the Metalscales in the Floating Palace, and have been operative since 1813. These five Biochines are named Vise, Huma, Voxe, Bern, and Tini. It is fairly common for Industrials to name their Biochines and see them as family members. Biochines typically do not leave their residence, since they can be extremely sensitive to rain or other weather conditions. Biochine repair and motor business operate as standard businesses. Shows and auctions surrounding Biochines take place as well.

Biochines do not rust, just like every single metal structure in Metallum. Overtime, however, their transmitters, code, and wires can become faulty. It is up to the Biochine keeper(s) to take the mechanoids to an autorepair shop about once a year to check their bodily status.

Furthermore, Biochines can recognize and return abuse if its keeper(s) is doing so. Biochines are noted for being gentle mechanoids, but with an ability to defend themselves if not being treated with respect. They are wired to never attack their keeper(s) unless abused. If patrolmen find a Biochine keeper to be hurt, as a result of the mechanoid, then the keeper is the one that faces punishment.

If a Biochine shows signs of withering and being past the point of fixing, they will give out what is known as a 'white token' meaning their eyes turn from a normal, dull orange-red, to a pale white. This signal of the Biochine is an approval to be scrapped. After a Biochine is scrapped, their parts are recycled and used for more construction projects, or even constructing future Biochines.