Fine Tuning Update

JULY 22nd - r

# Balance Changes

## General Gameplay

* Reduced the amount of kick when receiving damage, to compensate for the recent update to view-kick functionality
* Players will now only spawn in game after choosing a Merc, once a map is loaded
* Deployables are now easier to place in tighter spaces

## Fletcher

* Reclaiming a Sticky Bomb now only returns 50% of the cooldown

## Fragger

Fixed bug where pressing '4' could cause a Frag Grenade to be thrown

## Phantom

* Phantom's health has been lowered to 110hp (from 120hp)
* Refractive Armor maximum recharge time increased to 10s (from 6s)
* Taking damage that exceeds remaining Refractive Armor energy will now also eat into health
* Heartbeat Sensor detection no longer disables Refractive Armor, but will still spot Phantom
* Refractive Armor no longer prevents gas damage from eating into health
* Refractive Armor is now slightly more visible when Phantom is moving
* Cloaking/de-cloaking audio is now more audible to other players

## Sparks

* REVIVR now deals the correct amount of damage to objectives
* REVIVR battery now begins draining immediately, rather than when minimum charge is reached
* Increased the rate at which the REVIVR battery is depleted while charging shots by 10%
* Enemy REVIVR shots are now seen as orange in-game

## Ranged Weapons

* File:A MachineGun 02.png K-121 Machine Gun - Reduced spread and recoil by ~5%
* File:A SniperRifle 02.png PDP-70 Automatic Sniper Rifle - This will no longer insta-gib players if it kills with a headshot
* File:A SubMachineGun 03.png KEK-10 - Bullet spread now increases ~7% faster than before while firing
* File:A SubMachineGun 04.png Crotzni - Bullet spread now increases ~10% faster than before while firing

## Melee Weapons

* Added a turn-speed-limit for melee attacks to prevent exploits and to reward initial aim. This will be fine-tuned based on player feedback and metrics
* File:Knife03.png Cricket Bat : Reduced run speed when equipped by 2.5%
* Katana :
	+ Reduced run speed when equipped by 2.5%
	+ Secondary attacks now deal damage for a shorter period of time

## Augments

* Chopper Augment melee damage bonus reduced to +15% (down from +20%)
* Lock-On Augment now correctly reduces Turret lock-on times
* Steady Augment now correctly adds health to all deployables
* Flying Pig Augment now correctly negates all fall damage

# Game Improvements

## General

* Reworked the in-game Mission system
	+ XP Mission values updated so Game Mode and Support are now quicker to complete
	+ Removed 'Win X Matches' missions as they were incentivizing unbalanced matches
	+ Added new missions for Competitive Matches, the Execution Game Mode and Secondary Objectives
	+ Updated Merc missions to be based around earning the appropriate XP type instead of playing 'X' matches

* Clamped a number of video settings to address exploits, such as completely disabling particle effects
* Updated the auto-detect settings when the game is first run to apply more appropriate graphics presets (High, Med, Low)
* Updated the Competitive Matchmaking algorithm so it spends more time searching for players of closer skill-ratings

## User Interface

* Added Steam related options to the right click drop down panel on the scoreboard
* Updates to the Spectator HUD:
	+ Minimap now increases in size and shows all players with the correct team colors
	+ Chat has been moved to the top left and players names are also correctly colored
	+ Objective HUD is now positioned in the centre

## Visual Effects

* Improved the visual effects when Phantom is shot while his Refractive Armor is active
* Updated the effects when a player is revived with defibs/REVIVR
* Updated the REVIVR firing and impact effects
* Improved the Katana trail effects
* Made the Orbital Strike effects a little more impressive
* Updated Skyhammer's Airstrike explosion effects

## Audio

* Added new firing audio for the Blishlok SMG
* Tweaked footstep audio volume and falloff to make them more audible
* Improved the mix for all weapon audio, including slightly quieter surface impacts
* Frag Grenade bounces are now slightly louder when in range
* Added exertion audio for Sparks when she is incapacitated or killed
* Added glass sounds for large and medium windows

## Notable Bug Fixes

* Fixed bug where players could be stuck after being revived
* Fix for players sometimes not seeing the MM ranking in the game overview screen
* Optimized UI code to aid Minimap performance
* Removed the silencer from the Selbstadt .40 Pistol icon
* Fixed several issues with Mounted Gun audio