recursal/Fanatic-Fandom huggingface dataset:
Atio

**Atio** is the God of Death and the afterlife. Atio is the youngest of Tivaria's sons and daughters. Unlike his brothers, Atio is not married to any Goddess. Unlike other Gods, he is hardly ever represented in architectonic or artistic works. He is usually represented as an old man wearing a hood and carrying a lantern, guiding the souls of the dead. He is sometimes associated with vultures.

He is said to be the shyest of the Gods, and he doesn't interfere with living mortals as often as other Gods do.

Atio might be cruel, but he is not evil. He takes care of mortals' souls in the Underworld when they die. Death is not the opposite of Life, it is as part of it as birth is.

## Age of Creation

During the Age of Creation, Atio is said to have requested Arion to allow him take chage of Death. After a mortal died, he would guide his souls below the surface of Tivaria, so that it could rest in peace for the rest of eternity.

## Cult

Atio is the patron God of gravediggers. The priests dedicated to Atio usually carry out the funeral rites. They cast spells and prayers to call avoid the corpse of a mortal to be raised as an undead. They ask Atio to guide a soul to the Underworld, where he can meet his ancestors.

The absence of a proper funeral ritual can result in the haunting of the soul of the dead. The soul will haunt the land where he died, until someone defeats the ghost or recites the appropriate ritual.

1st Departure is a feast day in honour of Atio. The devotees burn dry branches in sacred pyres while they pray to Atio to look after the souls of their ancestors.

## Gallery

Atio, holding his characteristic lantern.Atio, the God of Death and the afterlife.
Emperor

An **Emperor** or an **Empress** is the sovereign ruler of an Empire. It is the title of greatest dignity a person can acquire. They are the most powerful person of the Empire.

## Power and duties

As the supreme governor of the Empire, the Emperor has a very busy life. The Emperor holds the executive power of the Empire, while the Senate holds the legislative power and the Supreme Court holds the judiciary power. However, the Emperor also has a sit in the Senate and he has veto right. He can also exercise judiciary power if he studies law.

The Emperor is also the General of the Armies of the Empire. As such, he is the chief commander of the imperial army.

Since the foundation of the Empire, the Emperors have also been the Pontifex Maximus candidates by excellence. Unless an Emperor has deliberately refused to become Pontifex Maximus, he has always been elected as the supreme religious authority by the pontiffs.

## Succession

The Imperial right is hereditary. Succession is ruled by strict primogeniture, where the oldest son or daughter has preference over the youngest ones, regardless of his gender. The offsprings of an older brother have preference over a younger brother. In case the actual Emperor has no offsprings, his oldest brother or if he is dead his oldest offspring will succeed him.

If the Emperor has neither offsprings nor brothers, the brothers of his father or mother (depending on which one of them is in the primary line of succeesion) will succeed him, and so on.

Illegitimate sons and their offsprings have no claim to the throne. If a member of the royal family renounces to his imperial right, his offsprings and him will loose any claim to the imperial throne. However, if an illegitimate son or a family member that has renounced to his right are married to another member of the royal family, their offsprings will have claim to the throne.

The Senate has a detailed list of all the imperial family since the times of the first Emperor. When the Emperor dies they appoint the legitimate Emperor according to the succession law.

## Land

The land ruled by an Emperor is called The Empire. The concept of fatherland is directly related to the Emperor, so the Emperor is granted the title *Pater Patriae*.

## Treatment and titles

The treatment received by Emperors is *Imperial Majesty*.
Pontiff

**Pontiffs** are the highest ranking members of the Church besides the Pontifex Maximus. Most Pontiffs decend from royal or duke houses.

Unlike bishops, Pontiffs are not in charge of a cathedral or temple. Instead, they reside in the Holy See.

## Duties

Pontiffs are responsible for giving the go-ahead to bishop candidates. In addition, they also appoint new Pontiffs, whenever they are needed.

They are in charge of the administration and bureaucracy of the Church. Their most important duty is to elect a new Pontifex Maximus, once the former one dies.

## Conclave

When the Pontifex Maximus dies, Pontiffs gather in the Temple of Arion in the Holy See. They hold a voting twice a day, at 8:00 a.m. and 8:00 p.m., until a candidate obtains at least half of the votes. The voting is secret, every Pontiff writes down the name of the candidate they are voting for in a paper, and they deposit it in a box.

Only Pontiffs are allowed to vote. However, the candidates do not need to be Pontiffs.

## Robes

Pontiffs have traditionally worn white and red robes. They wear a full-length red garment. Over it they wear a white garment which reaches below the knee. Finally, they wear a short elbow length red cape, and a square ridged red cap.
Medusa

A **Medusa** is a sentient creatrue that has human body and living venomous snakes for hair. Medusae are exclusively female, they use dark magic to give birth to their breeding.

## History

Medusae came into existence sometime during the Age of Creation. They usually live in small numbers. They like to fool mortals that enter their territory.

Despite being lonely beings, they have been recruited by savage creatures such as Ogres and Orcs to fight along them various times through history.

## Geographic location

Medusae live in the western shore of the Crystaline Bay. They are native to an small island located inside the lake. They seduce lost travelers before they show them their real nature and kill them.

## Characteristics

A Medusa might seem beatiful woman, but in fact, they she is terrible monster. She uses beauty spells to trick her prey. Once her pray is confidant, they will reveal their real appearance and hurt their enemy. Medusae have high magical aptitudes. They are infamous for their petrifying gaze. Looking directly at a Medusa will petrify a mortal.

Medusae handle with confidence in isles and swamps. Yet, they can easily be overmatched when fighting on a mountain or a desert.
Captain (Army)

**Captains** are senior warriors that lead a company. High bourgeois and nobles usually serve as captains, but soldiers that stand out in battle can also be promoted into this position.

## Duties

Captains lead a company of 100 men. When in battle, they follow the orders of the general, and in case the company is isolated from the rest of the army, the captain has full authority over the men.
Army

The **Army** of the Empire is commanded by the most clever tacticians.

## Army ranks

* General of the Armies
* General
* Captain
* Soldier

## Navy ranks

* Admiral
* Captain
* Marine

## Organisation

Soldiers are grouped into 10 men squads. Each squad sleeps in the same tent, where 2 soldiers stand watch at all times. 10 squads make up a company, and 20 companies form a legion or regiment. Captains are in command of a company, while a general is in charge of a regiment.

In the navy, all the marines in a ship follow the captain's orders. A fleet is led by the admiral.
Volcano

A **volcano** is an apperture on the surface of the earth that conects with the depths of Tivaria. If a volcano is active, ash and lava will be poured from its mouth when it erupts.

## Characteristics

The surroundings of volcanoes are arid places. However, the ash ejected by volcanoes makes the land very fertile. After an eruption, the crops are abundant.

The eruptions are usually preceded by an earthquake. Then, the volcano spits ejects lava and toxic gases. The surroundings of the volcano are totally devastated. Not all volvanoes are active.

The inner side of a volcano is very hot. Not many people have ventured into a volcano. According to myths, the Rodeim is the entrance to the underworld.

## Advantages and disadvantages

Volcanoes are a harsh field of battle. The hot weather fatigues the warriors rapidly. If one of the armies manages to take control of the volcano, it can take a defensive position.

Demons are skilled warriors fighting on volcanoes. Their natural disposition to lava and hot weather makes them almost invencibles.
Marrakov The Wiser

File:Placeholder
## context:

Marrakov The Wiser is a person of debatable origin, and is widely regarded through out Aldavian culture as a wise man who, in his prime age, recorded his experiences in different places in Tivaria. Many historians through out the lands have used his work as a pivotal point in writing out history. Some societies believe Marrakov was just a **crazy man** and disregarded anything he said. His age is also debatable, as it is evident through some of his journals that he has been around since the early days of the Age of Creation. Additionally, his rather unique look makes it hard to pin-point his exact race, although it is believed to be one of the Elven races, if he has lived as long as sources state he has.

## Appearance:

Marrakov is described as being quite tall, often slightly towering some elves. He has thin eyebrows, and cyan eyes. His hair style has been noted to vary quite often, making it hard for scholars to pin-point his identity properly. His hair colour varies as well. Marrakov dawns a thick Bandholz beard paired with a mustache to match. Marrakov's ears have only ever been noticed a few times, as many of the hairstyles he dawned have covered them up, however there is a popular remark that Marrakov has the ears of a Goat. Marrakov is always described wearing the same strange vest, with robe-like properties. It bears resemblance to a sleeveless middrift coloured tunic, with similar coloured brown and black forearm gaunts. From his middrift lay thick, animal-skin shawls which are strngly believed to be made out of Minotaur hide. The back of his vest-like middrift has a long, thin coat, closely resembling a cape, which extends down to his black, baggy pants, and at his waistline it falls down to his ankles in a graceful manner behind him, leaving his front open. He has his black, baggy pants tight at the waist and tightly tucked into his shin-high black boots.

## Trivia:

* Many people believe Marrakov often travelled to Nabelu-La to dye his hair to the many creative colours he has been described having, due to the expenses of dying hair, however some people believe he used Magic to change his hair colour. Changing things that are rooted biologically hints at a higher level of understanding Magic that can alter the world and different physical laws.
* Marrakov's vest from waist-down is similar to an open long-coat, with the back covered up and the front uncovered and open.
* It is widely believed that Marrakov keeps at least one copy of one of his journals with him at all times, perhaps even an empty tome to write down a new journal entry or write another poem.
* There is common-talk amongst scholars that suggest Marrakov used the same altering Magical abilities to change the nature of his ears. It has been relatively open knowledge that some people have claimed to see him, and that he had the ears of a Goat. In Diang, many easterners refer to him as the Goat-eared Sonneteer, as a remark against his strange nature and passion for poetry and writing. In Diang, only the most capital areas are fond of Marrakov. The countryside believes he's some sort of trickster devil.
Marquess

A **marquess** or a **marquise** is a high noble rank which is attributed an important amount of power. It is an hereditary title of honour. A noble might be granted the marquess rank if they have shown their martial skills in battle or if they are in good terms with the King.

## Power

A marquess governs the bordering lands of a kingdom in the name of a king. They are resposible for collecting tributes and defending the kingdom from foreign invasions. They can also be called to lead invasions on neighbouring lands.

## Land

The land over which the marquess exercises his jurisdiction is called marquisate. Marquisates are the bordering lands of a kingdom. They are sometimes coastal lands.

## Treatment

The treatment received by the holders of this noble rank is *Excellency*.
Harpy

*See also: Harpy (language)*
A **Harpy** is half-woman and half-bird creature. Harpies are horrible monsters, they have the lower body and wings of a bird and the upper body of a woman. Harpies are savage creatures, however, they are rational beings. They can speak their own language, as well as the languages of neighboring civilizations.

## History

Harpies were one of the beast races created by the Gods in the Age of Creation. They have troubled mountain passes for centuries. Powerful mages have made a deal with Harpies to fight for them occasionally.

## Geographic location

Harpies build their nests in mountains or cliffs. Crossing through a mountain path infested by Harpies might be a real challenge. They usually attack in groups of four to six. The Borderland Mountains are infested by this creatures.

## Characteristics

Harpies are agile creatures, they can pounce in group in a devastating charge. They tear their enemies with their claws. They are very useful for skirmishes and brief aerial combat.

Taking Harpies to battles in mountains or the sky is a good choice. They can not maneuver well in closed spaces, they usually avoid forests and jungles.
Time flows like the Sildir River

This is one of Marrakov's Poems, and is also one that is discussed quite heavily in historical populations, due to the few possible meanings of this poem.

## Content

Time flows like the Sildir River,

Never ending, boundless flow.

Swaying through with Blood and Silver,

Leading far away from home.

Witnessed War in perennial slither,

Lifted shards of glass and bone.

Raining notes in endless quiver,

Lifting souls or breaking thrones.

I met a Poet on the Roads,

Back in the Age of Heroes.

He wept and removed his old, black Brogues,

And sketched the number Zero.

I asked him: 'What troubles the ageing Minstrel?'

His eyes wondered past the River, Old,

And he gazed towards the other Side.

His eyes teared up as he grasped his Notes,

'This may be my last Life'.

The ageing Minstrel dipped his feet,

and let the River cry.

I sat beside him, our dipped feet meet,

And I watched him be taken by Time.

His eyes looked at me, Bittersweet,

As his soul lifted up to the Skies.

All that remained were his Brogues and Notes,

With one last poem he would ever write.

It said 'Time flows like the Sildir River',

'Cold, and fast, where Death is Pride'.

## Trivia

* It is believed that Marrakov wrote this Poem as a tribute to the wandering Minstrel he met on the roads during the Age of Heroes. According to him, the Minstrel was dying by the Sildir River, and after he passed Marrakov took his Poetic Notes and adapted his poem into something of his own, as a tribute to remember him.
* It is also believed that Marrakov and the Minstrel were the same person, and after the Minstrels death he was reincarnated into Marrakov, who (in spirit) visited his old life right before his death.
* Ideas sprung from this poem that the Sildir River carries the souls of the dead to their afterlives.
Giant

A **Giant** is a humanoid creature of prodigious size. They are the tallest sentient race, they are around four times the size of the average Human. There are very few Giants left in Tivaria, most of them recluded in the mountains.

Giants live around 150 years. They are master craftsmen, their weapons are coveted by the rest of the races.

## History

### Age of Creation

Giants are one of the many races that came into existence during the Age of Creation. The first Giants are part of the family of proto-races known as the Ancients. The first two Giants were created by Bion, who granted them the art of craftsmanship. The male was called Metagon and the female Lusa. They had three sons, Femnir, the eldest, Sonrik, and Monopht. Modern Giants descend from Femnir and Sonrik, while cyclopes decend from Monopht.

### Age of Heroes

Giants built a colossal city named Artosa during the Age of Heroes. The city flourished as the capital of the Giants. They exported weapons and jewelry crafted by them.

Giants earned a name for being unbeatable warriors. It is during this time that a general fear for Giants arose among the ordinary folks.

### Alliance Age and Age of the Sun

Giants joined the alliance to defeat the Four Devils and later joined the political entity known as the Alliance. Artosa was annexed by the Empire when it was founded in 1765 AA.

The actual King of Artosa is King Artedes. He seeks a prosperous life for his kin, and he has faith that the Empire will continue protecting his race.

## Geographic location

Most Giants live in small groups of four of five members. The only Giant city is Artosa, which is located in the Favian Plain, south of the Haunted Pass. It is home to eighty Giants. Artosa has huge buildings, it is protected by the its famous citywall, the Artosa Wall. It is one of the Seven Wonders.

## Characteristics

Giants are a very strong race, brute force is their strong point. However, they tire out very fast. They can give big strides if needed, but they are quite slow otherwise.

Giants are formidable warriors when fighting on plains or mountains, but they are more easy to beat on jungles and the underground.
Tesar

**Tesar** is the **God of Justice and Legitimate Government**. He is the eldest son of Arion and Iscela. He is the most involved God with the mortals' welfare. He is sometimes depicted as a wolf.

Tesar is one of the most venerated Gods. He is an honourable God, who seeks to impart justice in an unjust world. He has short dark hair and deep brown eyes. He wields a sword in his right hand to fight the evil of the world.

## Age of Creation

Life was not easy for the Ancients, the Four Devils soon sowed discord among the mortals. Tesar committed himself so that Justice would always prevail. He convinced mortals to fight for fair causes and he aided the Kings and leaders with their tasks.

## Cult

Tesar is the patron God of rulers, politicians and judges. The priests dedicated to Tesar counsel rulers about important matters. After a life of dedication to studying law and history. They are also in charge of preparing and executing trials.

Since the Empire was established, they are also in charge of keeping track of all the offsprings of the Imperial Family. In case the Emperor dies with no clear heir, they choose the rightful heir according to the succesion laws. Succession is ruled by strict primogeniture, regardless of the gender.

1st Long Night, the winter solstice, is a major feast day in honour to Tesar. The Kings and rulers perform sacred rituals that legitimize their power. They also provide bread and games to the people.
Unicorn

A **Unicorn** is a very rare magical creature. It has the shape of a horse with a single large pointed horn in its forehead. Their fur is immaculate white. Mortals rarely ride this legendary mount, but there are a few cultures known to tame Unicorns.

## History

Unicorns are said to have been created by Aria. Legend has it that she was bored that horses were only used for war. She decided to create such a beatiful horse that no mortal would dare to take such a beatiful mount to battle. She took the whitest and purest horse she found, and she grew a majestic horn in his forehead.

At first, mortals venerated Unicorns as a gift of the Gods, but with time, their greed increased and they started hunting them to use them for their own purposes.

## Geographic location

Unicorns can exclusively be found in the central plains of Aldava, south of Sildir river. They are wild animals, but they can be tamed and even used as a mount. Because of rarity, they are hardly seen by travellers.

## Characteristics

Unicorns are even faster and stronger that horses. In addition, their pointed horn makes them a lethal opponent. They are known to have very rare magical powers. Their horn has very powerful magical properties. It is used by alchemists to craft the finest potions. Furtive hunters kill the Unicorns and sell their horns in the black market for great ammounts of gold.

They receive a strong charge bonus. They are very effective to break the enemy formation. They are specially effective in plains. However, they receive speed penalties in forests, jungles and swamps.
Sumetar

*"And when Sumetar decides to conquer Tivaria for the third time, no God or mortal will be capable of stopping him."*
―Outlawed prophecy

## General information

### Affiliation

* Tyrants

**Sumetar** is the **God of Evil**. He is the head of the The Four Devils. He is Tivaria's second son.
Sumetar is associated with cats.

Sumetar is the opposite of Arion. He despises mortals and weakness. His aim is to conquer Tivaria and enslave the mortal races. His main goal is to overthrow his brother Arion from the Elysium and take his place as the God of Gods.

Sumetar is a wicked God. His hair is long and unkempt. He is tall and thin, and has pale skin. Nonetheless, he is strong and skilled in combat.

## Age of Creation

The only Gods who didn't join the creation were Sumetar, Osceon, Tisia and Creios. They found the idea of lending their divine power to lesser beings aberrant. Yet, when they saw what mortals were capable of, their craving for power increased. They decided to enslave mortals for their own purposes. Sumetar, seeded Evil in the world. The rest of the Four Devils and him tempted mortals into their cause, promising them inmense power if they sold their souls to them.

While the Gods created Angels to help them with creation, the Four Devils created Demons. They hid them where the other Gods could not find them: well below of the surface of the world, even lower than the underworld. Demons are bestial creatures that only seek to please their masters.

When the other Gods knew what their foul brothers had done, they declared war on them. The Gods did not only fight among themselves, but mortals were also involved in the fight. The fate of the world was decided on the Battle of Victory. Arion the Firstborn lead the mortals into the center of power of the Four Devils. The battle was fought for a full day, but Arion eventually reached Sumetar. They faced in single combat, and Arion defeated his brother. All the enemy front line fell, and the Gods emerged victorious. The Four Devils could not be killed, so the Gods decided to lock them up in the Rosoida, the deepest abyss of the underworld.

## Age of Heroes

In spite of being badly injured and imprisoned in Rosoida, The Four Devils began recovering their power. They began expanding their influence over mortals again. By the end of the Age of Heroes, Life in Tivaria was seriosly endangered when Sumetar rised his army of Demons and began his conquest of Tivaria. However, an unlikely alliance of many mortal races was forged, and they managed to defeat the Four Devils in the Battle of the Alliance.

Arion and the Gods imprisoned the Four Devils again, but they feared that the third time Sumetar tried to conquer Tivaria he would achieve his goal.

## Cult

The cult of the Four Devils is widely forbidden. However, there are always secret cults and sects that worship them. Sumetar is the patron God of tyrants. The priests that worship Sumetar promise their disciples that once Sumetar returns to claim Tivaria, they will be granted great ammounts of power. The priests tell their followers Sumetar's will, and they entrust them quests to sow discord between mortals.
Demigod

A **Demigod** or a **Demigoddess** is the son or daughter of a God and a mortal. Although they have superhuman abilities, they age and die like any other mortal.

## Divine status

Despite being an offspring of a God or a Goddess, they are mortals. Only the son of two Gods can be a God. When he dies, his soul goes to the Underworld.

The offsprings of a Demigod are not considered Demigods, unless their other parent is a God. They inherit the abilities of their parent, but every generation their divine blood is diluted.

## Cult

Demigods do not have an official cult, but they are venerated by different organizations. They are usually the patrons of universities, armies or monasteries.
Marrakov's Journals

*Marrakov's Journals* are a set of several *journals* written by **Marrakov The Wiser**, and sum up Marrakov's adventures around Tivaria during the Age of Heroes. There are, altogether, a sum of ? *journals*. The *journals* begin with Marrakov describing the provinces across **Aldava**, and then **Diang**, **Nabelu-la**, **Meridion** and **Rokhuta**. These *journals* were all written during the Battle of the Alliance, from when it started to when it began. That is the length of Marrakov's adventure.

## Journals

* Marrakov's Journal, Vol. 1
* Marrakov's Journal, Vol. 2
* Marrakov's Journal, Vol. 3
* Marrakov's Journal, Vol. 4
* Marrakov's Journal, Vol. 5
* Marrakov's Journal, Vol. 6
* Marrakov's Journal, Vol. 7
* Marrakov's Journal, Vol. 8
* Marrakov's Journal, Vol. 9
* Marrakov's Journal, Vol. 10
* Marrakov's Journal, Vol. 11
* Marrakov's Journal, Vol. 12
* Marrakov's Journal, Vol. 13
* Marrakov's Journal, Vol. 14
* Marrakov's Journal, Vol. 15
* Marrakov's Journal, Vol. 16
* Marrakov's Journal, Vol. 17
* Marrakov's Journal, Vol. 18
* Marrakov's Journal, Vol. 19
* Marrakov's Journal, Vol. 20

## Context

* *Journal* volumes 1 - 4 cover the continent **Aldava**.
* *Journal* volumes 5 - 7 cover the continent **Diang**.
* *Journal* volumes 8 - 12 cover the continent **Nabelu-la**.
* *Journal* volumes 13 - 15 cover the continent **Meridion**.
* *Journal* volumes 16 - 19 cover the continent **Rokhuta**.
* *Journal* volume 20 is the final journal, arguably, and covers the ending of the Battle of the Alliance
Marine

**Marines** form the major part of the navy. They are the lowest rank of the navy. Marines are usually coastal citizens and seamen. They follow the others of the senior captains.

Marines have a higher salary than soldiers, because it requires naval knowledge and the open sea is dangerous even for the most solid ship. Similar to soldiers, after serving for twenty-five years, a soldier is given lands and money to retire.

## Recruitment

Anyone can join the navy. Although the navy is usually formed by voluntaries, but citizens living in coastal areas might forcefully enroll the navy in war times. In the Empire, people who can afford to pay 50 Silvers are exempt of joining the navy.

## Organisation

Marines in a ship are all under the captain's command. Life at sea is quite dangerous, so obedience is crucial for a marine.

## Tasks

Marines might take care of various tasks. They must keep the board clean, hoist the sails and ration the supplies.

When in battle, marines board enemy ships and fight fierce battles in order to get control of the enemy ship. Maritim battles are chaotic, and if fire consumes a ship, the entire tripulation could die.

In peace times, the navy needs to deal with pirates.
Skeleton

A **Skeleton** is the reanimated bones of a dead mortal. They are undead creatures. If the tomb of a dead is cursed, he might return back to life as an undead. Skeletons can be summoned by necromancers, who use them as minions. If the necromancer who reanimated the Skeleton dies, the Skeleton will wander Tivaria terrorizing living mortals.

After some years, only the bones of a body remain. If the body has not been decomposed yet, the reanimated body will be a Zombie instead.

## Characteristics

Skeletons are faster than zombies. However, they are not as strong them, and they can not receive as much damage as zombies do before they are destroyed. Undead creatures remember the attributes they had in life. Therefore, Skeletons can wield weapons such as swords and bows, and even wear armor.

Skeletons are useful when fighting on swamps and the underground. They can easily be beaten on forests and jungles.
Sea

The **sea** is a large body of salt water. Seas have been sailed since the beggining of recorded history. Merchants, explorers and fishermen have sailed through all kind of seas to make a living.

## Characteristics

The sea is a dangerous place for an unprepared tripulation. All kind of dangers await the sailors: pirates, sea monsters, storms...

The sea is rich in fish, moluscs and turtles. While some seas tend to be calm, a strong wind blows in most of them. Different cultures have built all kind of ships in order to dominate the sea. Traveling by ship is the fastest way of transport, so controlling the sea is a key element to safely transport cargo, troops and supplies.

## Advantages and disadvantages

The open sea is the maritime counterpart of a plain. The symetry of the sea gives advantage to the biggest army. However, having the wind in favor can be decisive in a sea battle.

Setting fire to enemy ships can be a good tactic if you intend to destroy the enemy, but ships are very valuable, so boarding them and and fighting on the deck is more common.

Men, Elves, Dwarves and Mermaids have dominated the seas for centuries.
River

A **river** is a natural flowing of freshwater. The water of rivers flows from the peak of mountains and debouches in the sea. Most cities have been built near rivers.

## Characteristics

Rivers supply frest water to settlements. They can be used for fishing or traveling by boat. The motion of the water can be used as a source of energy, via watermills. The surroundings of rivers are very fertile lands, so they are a very valuable resource.

## Advantages and disadvantages

Bridges that cross wide or deep rivers are a very important strategic location. Taking a defensive position on a riverside is an easy way to obtain victiory. The projectiles can smash the enemy before it can approach you.

Naval battles are also possible on the river mouth. Although the defenders have their flanks covered, they have reduced movility.

The Elves have built their main settlements around rivers, and they outstand in river battles.
Tisia

*"And to her, it was granted to take peace from Tivaria, and that mortals would slay one another."*
―Legend about Tisia

## General information

### Affiliation

* Mercenaries
* Outlaws
* Werewolves

**Tisia** is the **Goddess of Destruction**. She is Tivaria's seventh daughter. She is associated with crows.

Tisia is the most cruel of the Gods. She only seeks destruction, to undo the heresy her brothers have created. She is thought to be Vinction's counterpart. While Vinction encourages mortals to fight for fair causes, Tisia gives power to the ambitious warrior. Tisia wears an armour over a dark costume. She has long dark hair, wrapped up in a braid. Her eyes are red like fire.

## Age of Creation

The only Gods who didn't join the creation were Sumetar, Osceon, Tisia and Creios. They found the idea of lending their divine power to lesser beings aberrant. Yet, when they saw what mortals were capable of, their craving for power increased. They decided to enslave mortals for their own purposes. Tisia engulfed the world in war and chaos. She promised her followers inmense power if they sold their souls to her and her cause.

Tisia created lycanthropy in order to reward her followers. If a mortal was infected with lycanthropy, he would be able to transform into a wolf-like beast. The strength and lethality of a werewolf is enhanced in their beast form.

When the other Gods knew what their foul brothers had done, they declared war on them. The Gods did not only fight among themselves, but mortals were also involved in the fight. The fate of the world was decided on the Battle of Victory. Tesar and Vinction lead their forces against Tisia, who resisted their combined attacks.

Arion, for its part, faced in Sumetar in single combat. Arion defeated his brother, and all the enemy front line fell, including Tisia. The Four Devils could not be killed, so the Gods decided to lock them up in the Rosoida, the deepest abyss of the underworld.

## Age of Heroes

In spite of being badly injured and imprisoned in Rosoida, The Four Devils began recovering their power. They began expanding their influence over mortals again. By the end of the Age of Heroes, Life in Tivaria was seriosly endangered when Sumetar rised his army of Demons and began his conquest of Tivaria. However, an unlikely alliance of many mortal races was forged, and they managed to defeat the Four Devils in the Battle of the Alliance.

Arion and the Gods imprisoned the Four Devils again, but they feared that the third time Sumetar tried to conquer Tivaria he would achieve his goal.

## Cult

The cult of the Four Devils is widely forbidden. However, there are always secret cults and sects that worship them. Tisia is the patron Goddess of mercenaries and outlaws. The priests dedicated to Tisia promise inmense power to their followers. They are usually skilled warriors who lead hordes of corrupted warriors or even Demons.
Races

There are several races that inhabit Tivaria, and all of them have a certain history to follow that. The sentient races tend to live mostly overground, the spiritual beings inhabit the Over and Underworld, The Undead stalk the night, caves and dark valleys, the cursed ones are to suffer their curse until their death day, and the many creatures that inhabit the lands shaped Tivaria to what it is today.

## Sentient

* Humans
* Elves
* Dwarves
* Gnomes
* Fairies
* Giants
* Cyclops
* Trolls
* Ogres
* Orcs
* Goblins
* Centaurs
* Fauns
* Minotaurs
* Mermaids
* Harpies
* Medusas
* Yetis
* Treemen

## Spiritual

* Angels
* Demons

## Undead

* Skeletons
* Zombies
* Mummies
* Ghosts
* Genies

## Cursed

* Vampires
* Werewolves

## Mounts and Warbeasts

* Horses
* Unicorns
* Pegasi
* Gryphons
* Sphinxes
* Mammoths
* Dinosaurs
* Phoenixes
* Hydras
* Dragons
Underground

The **underground** is one of the many grounds that compose Tivaria. As the name suggests, it is an underground location.

## Characteristics

Dwarves build some of their holds inside mountains. They start from natural caves and expand them until they build full cities. Much deeper, the Underworld exclusively consists on underground landscape.

The underground is rarely home to any plant or animal. It is a hot and humid place. It is home to innumerable minerals and gemstones, so they are a very valuable resource.

## Advantages and disadvantages

The underground is not a suitable place for aerial battles. Flanking is not usually an option, so brute force is your best bet. Holding a defensive position is recommended, since the narrow pasages can easily cover your flanks.

Dwarves, Gnomes, Cyclops and Demons are used to battling in the underground, and they receive important bonuses when they fight in it.
Soldier

**Soldiers** form the major part of the army. They are the lowest rank of the army. The army is mainly formed by peasants and low bourgeoisie. They follow the others of the senior captains.

Serving as a soldier is a profitable job in the Empire. After serving for twenty-five years, a soldier is given lands and money to retire.

## Recruitment

Anyone can join the army. Although the army is usually formed by voluntaries, in times of war nations sometimes forcefully enroll the peasants. In the Empire, people who can afford to pay 50 Silvers are exempt of joining the army.

## Organisation

Soldiers are grouped into 10 men squads. Each squad sleeps in the same tent, where 2 soldiers stand watch at all times. The members of each squad usually elect a leader of the squad, most of times being the most experienced warrior.

## Branches

Soldiers cover a wide variety of duties. They are usually divided into infantry, cavalry, missile and artillery, depending on their weapons and mount.
Prince

A **prince** or a **princess** is a direct descendant of the ruling King. The princes that are heirs to the throne are called crown prince or crown princess.

## Power and duties

Prices are the future rulers of a kingdom, so they must be educated to reign. Princesses are usually used as a bargaining chip to improve relations between nations. Therefore, they are taught as many languages as they can. Princes count with the King's trust, so they are tasked the most important military objectives.

## Land

Princes are usually granted some land to rule in the King's name. The land ruled by a prince is called principality. In some cases, principalities are sovereign states that have sweared loyalty to a kingdom.

## Treatment

The treatment received by princes is *Highness*.
Demon

A **Demon** is a spiritual creature created by the Four Devils. They are humaoid spawns of various shapes and sizes. Unlike mortals, they do not possess a soul. They are malevolent beings that despise any sort of mortal creatures. Demons usually have horns, claws or fangs.

Each Demon serves a certain Devil. Demons can be summoned to the surface of Tivaria by conjurers, who are usually servants of the Four Devils.

The most infamous Demon is Moedrire, he is Sumetar's right hand. He has faced Archangel Daniel various times through history, but he has always been defeated.

## History

### Age of Creation

The Four Devils found the idea of creating mortal life aberrant. They refused to spend their divine power in creating Tivaria. However, when they saw what mortal were capable of, their craving for power increased. They decided to enslave the mortals, and to overthrow Arion as the God of Gods. The Four Devils created Demons to aid them with the conquest of Tivaria. They were created to counteract the divine warriors, the Angels. The fights between angels and Demons are legendary.

The war ended up when Arion defeated Sumetar in single combat at the Battle of Victory. The Four Devils were imprisoned in Rosoida, and Demons were expelled to the depths of the underworld.

### Age of Heroes

Unlike the angels, who were forbidden to wander Tivaria unless they were tasked to do so, Demons have been summoned many times by conjurers. A single Demon can send a wave of panic across a kingdom. Demons were not a real threat until the end of the Age of Heroes, when Sumetar and the Four Devils recovered their power and began their new conquest of Tivaria. An unlikely alliance was formed by the different mortal races. The alliance managed to defeat the Four Devils in the Battle of the Alliance, and the Demons were sent back to the underworld.

### Common Age

An alarming increase of Demons is worrying the population of Tivaria. They fear that Sumetar will gather his army of Demons again soon and conquer Tivaria once and for all.

## Geographic location

Demons live in the depths of the underworld, well below from where the souls of deceased mortals rest in peace. They have created a series of tunnels that conect their infernal cities. Demon warchiefs that are thirsty of blood sometimes lead an army of Demons to the surface in order to expand their influence over Tivaria, but they have not managed to hold any relevant settlement for a long time. Demons are also summoned by conjurers in small numbers.

## Characteristics

Demons are bestial beings with incredible strength. Since they are spiritual beings, they have a lot of health. There are many subtypes of Demons, some of the are fast and bold, while others are big and impulsive. All of them are thirsty for blood and death.

Demons are magnificent warriors when fighting in the volcanoes and the underground, but they find themselves at a disadvantage when fighting in the sky or jungles.
Calendar

The Calendar is the metric used to describe events of Tivaria. The year of Tivaria has 365 days. They are divided into 12 different months. It begins the 1st Blossom, in the spring equinox.

## Months

**Spring**

* Blossom
* Rainfall
* Seeding

**Summer**

* Sunlight
* Harvest
* Festival

**Autum**

* Wither
* Breeze
* Pig Slaughter

**Winter**

* Long Night
* Snowfall
* Departure

Blossom, Seeding, Harvest, Wither, Pig Slaughter, Snowfall and Departure (if it isn't a leap year) have 30 days, while Rainfall, Sunlight, Festival, Breeze and Long Night (and Departure if it is a leap year) have 31 days.

In the Empire, the first day of the month is a major feast day in honour of a God. Aria is honoured 1st Blossom, Cincelion on Rainfall, Fivala on Seeding, Arion on Sunlight, Biona on Harvest, Iscela on Festival, Vinction on Wither, Sergo on Breeze, Bion on Pig Slaughter, Tesar on Long Night, Desiria on Snowfall and Atio 1st Departure.

## Days of the week

* Arion
* Sergo
* Desiria
* Iscela
* Vinction
* Atio
* Tesar

The days of the week are related to the celestial bodies. Each day is named after a planet, in order from the closest planet to the Sun, to the farthest.

## Equinoxes and solstices

Each season has three months. The season begins with either an equinox or a solstice. The Spring equinox is the 1st Blossom. It is the first day of the year, and the day lasts as much as the night. The Summer solstice is the 1st Sunlight, it is the longest day of the year. The Autumnal equinox is the 1st Wither, like in the Spring equinox, the day lasts as much as the night, but from this day on until the end of the year the days are shorter than the nights. The Winter solstice is the 1st Long Night, and it is the shortest day of the year.

## Year Zero

Year Zero or 0 AA is set immediately after the Battle of the Alliance. Years that came before Year Zero are named as year X BA, where X is the year and BA stands for Before Alliance.

## Common Ages

After the Age of Heroes came the Alliance Age. It was proclamated the next 1st Blossom of Year Zero. Years that came after Year Zero are named as year X AA, where X is the year and AA stands for After Alliance. Every Age since then is proclamated on 1st Blossom of a year. The years do not reset to zero in every Age.

## Leap years

A leap year is a year containing an additional day. These extra days occur in years which are multiples of four, with the exception of years divisible by 100 but not by 400. Year 0 is a leap year. This additional day is added at the end of the year, extending Departure to 31 days. This day has a very strong spiritual and religious meaning, and it is celebrated in many places over Tivaria.
Mummy

A **Mummy** is a reanimated body that has gone through the process of mummification. They are undead creatures. Some cultures in Nabelu-La used to mummify the bodies of rulers. They thought that they conserved their body in the afterlife, so they carefully preserved their remains. The tombs where the Mummies were buried were usually protected magically to avoid disturbing the eternal rest of the dead. However, powerful necromancers can overcome the protections and summon Mummies in order to use them as minions.

## Characteristics

Mummies are the ultimate undead. Their body is perfectly preserved, so they are stronger and faster than Skeletons and Zombies. In addition, they possess a degree of intelligence that allows them to outstand in combat compared to other undead. Mummies can wield weapons such as swords and bows, and even wear armor.

Skeletons are deadly when fighting on deserts and the underground, but they are not used to battling in forests and jungles.
Aria

**Aria** is the **Goddess of Love, Beauty and Family**. She is Arion and Iscela's youngest daughter. She is married to her cousin Vinction, the God of War. They have three son and daughters: the Twins Bion and Biona, and Heran. She is associated with swans.

Aria is the most beatiful Goddess. The mortals are blinded by her beauty. She has a perfect pink skin. Her hair is long and blonde, usually put up in braids. Her green eyes are captivating, more than a mortal has lost the head just watching them.

## Age of Creation

Without love, life has no sense. Aria was directly involved in the creation of the mortals. Aria taught them how to love, for it was their purpose to love them. However, she also taught them how to love one another. When Arion knew about this, he was annoyed with Aria, but he finally forgave her.

## Cult

Aria is the patron Goddess of family heads. Aria's priestess are exclusively female. Only the most beatiful women are allowed to serve Aria. They are selected in their adolescence to be formed as priestess. Being selected for such an exclusive position is a privilege for their family, so the parents encourage their daughters to go in for the position. Aria's priestess sing and perform sacred rituals to venerate the Goddess of Love. They also instruct the brides in the art of love.

1st Blossom, the spring equinox, is a major feast day in honour to Aria. Boys and youngsters gift a rose to their secret love. The girls can decide to kiss one of the various candidates who have gifted them a rose. Shrewd boys secretly gift roses to more than a girl. It is a day of joy, but it usually leads to many disappointments.
Estates of the Realm

The **Estates of the Realm** are the Estates that form the social hierarchy of the Empire.

## Estates

There are three Estates of the Realm:

* Clergy
* Nobility
* Ordinary folks

The both the higher and lower clergy form the clergy estate. They do not pay any taxes and they have many privileges. Their task is to please the Gods and guide the rest of the mortals.

The nobility also has many privileges. They own the administrative power of the Empire.

The ordinary folks form the wide majority of the population. Depending on where they live, they can be either urban or rural folks.
Disney Villains Frame Print Lining Cape Blazer

The Disney Villains Frame Print Lining Cape Blazer was part of the Disney Villains collection of October 2017. It is made with a lining that is similar or identical to the print used on the Disney Villains Grey Frame Print Lace Up Shirt Dress.

The original description:

> It's a cape, it's a blazer, it's both! And it's awesome! While the black buttoned woven front has 9-5 looks with welt pockets and a blazer silhouette, the cape overlay is totally perfect for taking over the world - especially since the lining features framed images of all the Disney Villains and their icons.
>
>

It was originally available in sizes 00-6, and retailed for $64.90. The fabric is polyester, rayon, and spandex. The garment was imported from outside the USA.
Vinction

*"War is the only constant."*
―Military proverb.

**Vinction** is the **God of War**. He is the eldest son of Sergo and Desiria, he is married to Aria, the Goddess of Love. Vinction is associated with horses.

Vinction is the strongest of the Gods. He has beatiful green eyes, and his straight hair hardly reaches his shoulders. He is a bold and fierce warrior, but he is not invincible. He is probably the God that interferes most with the mortal races. He is said to give strengh and courage to the warriors of a just cause. Some warriors even claim that he fights side by side with mortals on legendary battles.

## Age of Creation

Mortals have always had disputes with one another, and the Ancients were no exception. Vinction, who knew about the dark desires of the mortals, created War to solve their disputes. However, he did not seek senseless destruction. He promised to give courage to the fair and strength to the brave.

## Cult

Vinction is the patron god of soldiers, warriors and guards. The priests dedicated to Vinction do not own a chapel. Instead, they accompain the soldiers of an army. They carry out the rituals to honor the God of War. They sacrifice an ox an read their intestines. The priests dedicated to Desiria and them seek for omens before a battle. If an eagle flies from the right flank of an army to the left, it means that the Gods favour them.

1st Wither, the autumn equinox, is a major feast day. The different armies march through the streets of cities performing a parade. The people cheers their heroes throwing flowers to the marching soldiers.