Предметы

**Items** — objects you may pick-up that are seen in game.

Players can pick up items to receive a special effect depending on the type of item. Each item's icon also has a colored border to indicate its rarity.:

* **(30) White** (Ordinary)
* **(31) Green** (Unusual)
* **(28) Red** (Legendary)
* **(16) Yellow** (Boss/Planet)
* **(18) Blue** (Lunar item)
* **(14) Purple** (Void)
* **(37) Orange** (Equipment)
Some items must be unlocked by completing Challenges. Pick up an item to unlock its journal entry.

There are currently 148 passive items and 38 equipment items in the game. You can find a list of all these items below. However, not included in the list Non-Level items which are also discussed below.

## Passive items

A '*Passive* item appears on the top bar in the game and gives the player a certain positive (or in some cases, negative) effect while it is in the player's inventory. If it disappears from the inventory (for example, using *3D Printer*), its effect will no longer affect the player.

There is no limit to the number of different types of passive items, or passive items themselves, that a player can have at once. When receiving several identical items, their effects stack depending on the type of item stacking (see: *item stacking).*

### Normal

**Normal** items will probably be the first items the player encounters in the game. They can be extremely powerful in large quantities and therefore should not be underestimated. There are 30 common items.

### Unusual

**Uncommon** items, as the name suggests, are rarer and provide more powerful effects. There are 31 Uncommon Items.

### Legendary

**Legendary** are very rare, with a roughly 1% drop rate from small chest. However, there are more effective ways to obtain legendary items. There are 28 legendary items.

### Boss

**Boss** items (also known as planet items or battlefield items) are rare items that can be dropped as rewards for defeating teleport boss (but not late-game wandering bosses), each representing a signature attack or trait of the respective boss. They cannot be obtained from chests. There are 16 boss item items.

* Each green item rewarded for completing the Teleport event has an independent 15% chance of dropping as a yellow item.
* Each yellow rarity item is collectively damaged by , not just items dropped by bosses

### Lunar

**Lunar** items are characterized by their powerful abilities at the cost of having significant disadvantages. Lunar items do not drop from chests and other sources of regular items; the only ways to obtain them are from lunar capsules rarely found in the environment, or from Bazaar Between Time. Both methods require spending not gold, but lunar Coins. There are 18 lunar items.

### Void

**Void** items are a new item type introduced with the Survivors of the Void expansion. They are unique in that in addition to their normal effects they also "corrupt" other items. When picking up an empty item, all stacks of the item's "uncorrupted" counterparts are converted into an equal amount of the empty item (for example, when picking up  while having 3  will result in 4 Needlers and 0 Daggers). Additionally, while holding a given void item, picking up its counterpart will also instantly corrupt that item (for example, picking up a Triangular Dagger while already holding a Needle will instantly transform the Dagger into a Needle). This makes it impossible for a void item to coexist with its original counterpart in the same inventory.

There are technically 4 different levels of empty items corresponding to their intact counterparts: **Normal**, **Uncommon**,  **Legendary** and **Boss**. This is appropriate when using an Artifact of Control (for example,  will appear with items such as Encrusted Key and Old Seer's Lenses, but not Benthic Flower), recycling an item using Recycling devices or using Shrine of Order.

Chests and other sources of normal items will not drop void items; the only way to get them is from Cradles of the Void, which are rarely found in the environment. Void items do not have an equivalent recycled item and cannot be used in Recycler. There are 14 void items.

Non-level

Non-level items are miscellaneous items that the player cannot interact with. These are items that are either used for internal mechanics or unreleased concepts that still exist in the game's code and files. See unreleased items.

Such items cannot be recycled, stacked or used in 3D printers and Cleansing Pools. There are only a few of these items that a player can legally obtain, but they generally serve as a sign that something has happened to them:

* (used to let the game know how much to regenerate in the next step)
* (an item is used for this because stacks must be saved at different stages)

## Equipment

equipment items (active items) in most cases do not provide effects until they are used (as one of the character's skills). Using a piece of equipment provides a powerful effect, but requires a relatively long cooldown, during which it (or other active items) cannot be activated. A player can usually only have one active item. There are 27 pieces of equipment.

### Lunar equipment

Similar to passive lunar items, lunar equipment can only be obtained from lunar capsules or from the Intertemporal Bazaar in exchange for lunar coins. There are 4 pieces of lunar equipment.

 Glowing Meteorite | Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
 Helfire Tincture | Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
 Spinel Tonic | Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).

### Elite equipment

Elite equipment are unique items that grant the player the abilities of elite enemies. Even though elite equipment is in the same slots as active items, it only has a passive effect. As such, players cannot activate Elite Equipment, and attempting to activate it does not incur a cooldown or special effect. However, elite equipment is still limited to the active item slot. Elite equipment can only be obtained as an extremely rare (1/4000 or 0.025%) drop from the corresponding Elite monster, although this chance is *affected* by luck.

While Artifact of Command is enabled, elite equipment is among other active items. Although they take up an active item slot, Elite equipment items are not affected by Artifact of Enigma and cannot trigger the artifact effect.

There are 7 pieces of elite equipment corresponding to variations of elite enemies.

## Change log

Anniversary Update
* Bug Fixes
	+ Fixed boss items appearing more frequently than intended, especially when most items were dropped from multiplayer or Sanctuary of the Mountain.

Early Access Hidden Realms Content Update
* Quality of Life
	+ Updated a bunch of item displays that were too big or too small
	+ Added pickup particles for boss items
	+ Increased the selection threshold to increase the clarity of the outlines of objects near walls
	+ Fixed some elements with incorrect outlines

Early Access 'Skills 2.0' Content Update
* Bug Fixes
	+ 🌧︎Fixed follower type elements remaining before and after entering the stage