Age

**Age** is a Mechanic that is essential to progress in MooMoo.io

## Technical

* A Player‘s age will increase whenever they/he/she does any of the following:
	+ Harvest Food
	+ Wear the Windmill Hat
	+ Cut Wood
	+ Mine Stone
	+ Mine Gold
	+ Place a or more Windmills
	+ Kill Mobs (includes other Players)
	+ Uses Miner’s Hat on a Resource.
* When the Player reaches Age 2, 3, 4, 5, 6 and 7, an new item will become available to them/him/her.
* Age 8's reward depends on what the Player chose previously
* Age 9 should always reward the Player with an upgrade option, but due to a glitch, this only happens if the Player selected an upgradable item at age 8.
* Age 9 is the last Age in which the Player receives a reward.
* When a Player dies or is otherwise disconnected from the game, their/his/her age is reset to Age and if respawns will be sent to a random point on the map unless the player uses spawn pad.
* The maximum Age is 100.

### Age to XP Chart

Note: Upon Aging Up, even if you had more XP than was needed, none is carried over. The values have been rounded to the nearest functional number as you can't earn a fraction of an XP, so if it technically has a decimal, you need to earn one more XP. Each Resource you mine earns you 4 XP.

 2
 3
 4
 5
 6
 7
 8
 9
 10

*Note: This table appears to follow roughly under this graph.*

*Note 2: This table follows EXP values that have been acquired from Windmills. (Special thanks to [HMMM] unknown for the help!)*

## Age Items

* Age 1: Tool Hammer, Apple, Wood Wall, Spikes, Windmill (all of these items from the start of the game)
* Age 2: Short Sword,Hand Axe , Polearm, Bat, Daggers, Stick
* Age 3: Cookie,Stone Wall
* Age 4: Pit Trap, Boost Pad
* Age 5: Greater Spikes ,Faster Windmill , Mine, Sapling
* Age 6: Hunting Bow ,Great Hammer , Wooden Shield, Mc Grabby
* Age 7: Castle Wall (3), Cheese(3) ,Turret, Platform, Healing Pad, Blocker, Teleporter
* Age 8: Katana(2) ,Great Axe(2) , Crossbow(6) , Power Mill(5)
* Age 9: Repeater Crossbow(8) ,Musket(8) , Poison Spikes(5) , Spinning Spikes(5) , Spawn Pad

## Comparison of items (weapons and tools)

Hammer:

* 1 Tool Hammer: 25 damage and 1 resource per hit, primary weapon.
* 6 Great Hammer: Does increased damage to Structures, Secondary Weapon. Deals 10 damage (70 to Structures).

Axe:

* 2 Hand Axe: 30 damage, 2 Resources per hit. You get 6 per hit rather than 5 (+1 Bonus), Primary Weapon.
* 8 Great Axe: 35 damage, 4 Resources per hit. Gold ore yields 8 rather than 5 (3 Bonus), Primary Weapon, **ONLY** appears if you have chosen Hand Axe previously at Age 2.

Sword:

* 2 Short Sword: 35 damage, 1 Resources per hit, reduces move speed, Primary Weapon.
* 8 Katana: Greater range and damage, Primary Weapon Deals 40 Damage, **ONLY** appears if you have chosen Short Sword previously at Age 2.

Ranged Weapons:

* 6 Hunting Bow: A ranged weapon that costs 4 upon use and deals 25 damage per arrow, Secondary Weapon.
* 8 Crossbow: A Ranged Weapon that costs 5 upon use and deals 35 damage per arrow, Secondary Weapon. **ONLY**  appears if you have chosen the Hunting Bow previously at Age 6.
* 9 Repeater Crossbow: A ranged weapon that costs 10 upon use and deals 30 damage per arrow, Secondary Weapon. **ONLY** appears if you have chosen Crossbow previously at Age 8.
* 9 Musket: A ranged weapon that costs 10 upon use and deals 50 damage per Musket Ball, Secodnary Weapon. **ONLY** appears if you have chosen Crossbow at Age 8.

Without upgrades:

* 2 Polearm: 45 damage, 1 resource per hit, heavily reduces movement speed (30% reduction), primary weapon.
* 2 Bat: 20 damage, 1 resource per hit, primary weapon. Long range, deals heavy knockback.
* 2 Daggers: 20 damage, 1 resource per hit, primary weapon. Increases movement speed to 113%. Attack speed is 3 times that of the tool hammer. The attack speed of the target hit is reduced for a short amount of time after hit.
* 2 Stick: 1 damage, 7 resources per hit, primary weapon.
* 6 Wooden Shield: A tool that blocks projectiles and reduces melee damage by 80%, secondary weapon.
* 6 Mc Grabby: Steals 250 from opponents when hit. Gathers 4 per hit, 0 per hit for anything else. Deals 0 damage, secondary weapon.

## Comparison of items (other)

Food:

* 1 Apple: Consumable, heals 20 Health and costs 10. This is obtained by leveling up.
* 3 Cookie: Consumable, heals 40 Health and costs 15.
* 7 Cheese: Consumable, takes 25 and heals 30 damage immediately and 50 damage over the next 5 seconds (10 per second).
	+ Pizza: Removed, Identical to Cheese, but costed 30.

Wall:

* 1 Wood Wall: Placeable, costs 10, only 30 can be placed.
* 3 Stone Wall: Placeable, costs 25, only 30 can be placed, provides better protection for your base.
* 7 Castle Wall: Placeable, costs 35, only 30 can be placed, **ONLY** appears if you have chosen Stone Wall previously at Age 3. Provides very good protection for your base.

Spikes:

* 1 Spikes: Placeable, costs 20 and 5, deals 20 damage when touched, only 15 can be placed.
* 5 Greater Spikes: Placeable, costs 30 and 10, only 15 can be placed, deals 35 damage.
* 9 Poison Spikes: Placeable, costs 35 and 15, only 15 can be placed, deals 30 damage, gives 5 second Poison for another 25 Total Damage, if not prevented. **ONLY** appears if you selected Greater Spikes previously at Age 5.
* 9 Spinning Spikes: Placeable, costs 30 and 20, only 15 can be placed, deals 45 damage. **ONLY** if you selected Greater Spikes previously.

Windmill:

* 1 Windmill: Placeable, generates 1 per second, costs 50 and 10, only 7 can be placed.
* 5 Faster Windmill: Placeable, generates 1.5 per second and costs 60 and 20, only 7 can be placed.
* 8 Power Mill: Placeable, costs 100 and 50, only 7 can be placed, generates 2 per second. **ONLY** appears if you selected the Faster Windmill previously at Age 5.

Without upgrades:

* 4 Pit Trap: Placeable, costs 30 and 30, only 6 can be placed at max. Holds enemies in place when touched until destroyed
* 4 Boost Pad: Placeable, costs 20 and 5, only 12 can be placed at max. Provides a speed boost in the direction of the arrow on the pad when touched.
* 5 Mine: Placeable, indestructible, Players can gather Stone from it, costs 20 and 100, only 1 can be placed.
* 5 Sapling: Placeable, indestructible, players can gather Wood from it, costs 150, 2 can be placed
* 7 Turret: Placeable, shoots cannonballs at hostile players in range, costs 200 and 150, only 2 can be placed.
* 7 Platform: Placeable, costs 20, only 12 can be placed, allows you to shoot over Walls and lets you cross over the River without getting moved by the current.
* 7 Healing Pad: Placeable, costs 30, 10, only 4 can be placed, heals you 15 Health per second when touched.
* 7 Blocker: Placeable, costs 30, 20, only 3 can be placed, blocks building within a certain radius.
* 7 Teleporter: Placeable, costs 60, 60, only 2 can be placed, teleports you to a random location on the map.
* 9 Spawn Pad: Placeable, costs 100 and 100, only 1 can be placed. When the player dies, they spawn where the spawn pad was placed. It is then destroyed. You do not keep your gold or resources when your respawn.

## Trivia

* When the age reaches 100, the text on the age bar displays "MAX AGE".
	+ This has been the case for every max age since the game was released. First, it was 15, then 60, and now 100.
* At first, there was no age cap in the game.
* There is currently a glitch where if the player does not receive any upgrades at age 8, no upgrades will be offered at age 9 even if all the requirements are met.
* In the past, users could earn the "Moo60" role in the official discord server. This was because the maximum age used to be 60.

## History

* Unknown - Maximum age increased to 100.
* Unknown - Maximum age increased to 60.
* 0.13 - Added a maximum age (15).
* 0.1 - Added age. *(Initial Release)*