recursal/Fanatic-Fandom huggingface dataset:
Ace Panzer Jerman

## Background

Lahir di Vogelthal, Dietfurt an der Altmühl, Jerman pada tanggal 22 April 1914 dari pasangan Johann Wittmann dan Ursula Lachermayer

Orang tuanya bekerja sebagai petani. Wittmann suka membantu orang tuanya bertani. Wittmann masuk angkatan darat Jerman pada usia 20 tahun. Sesudah dinasnya selesai, Wittmann bergabung dengan satuan SS di satuan Leibstandarte SS Adolf Hitler pada tahun 1939.

Ketika perang pecah, Wittmann memimpin unit pasukan penghancur tank Sturmgeschützen. Karena kehebatannya dalam pertempuran, Wittmann kemudian dididik sebagai perwira dan lulus berpangkat SS-Untersturmfuhrer. Wittmann berpindah ke Schwere SS-Panzerabteilung 101, batalyon panzer kelas berat SS dengan tank kelas berat terbaru yaitu Tiger 1

Pada pertempuran Kursk, Rusia (1942), Wittmann berhasil menghancurkan 8 tank dan 7 meriam Soviet dalam satu hari. Wittmann tercatat melumpuhkan 38 tank dan 28 pucuk meriam. Dalam beberapa minggu selanjutnya, Wittmann menghancurkan tak kurang dari 88 tank Rusia

Pangkat Wittmann dinaikkan menjadi SS-Obersturmfuhrer. Dalam pertempuran Normandia, Wittmann mencegat iringan Divisi Tank ke-7 di dekat desa Villers-Bocage (13 Juni 1944). Tank Tiger Wittmann memiliki perlindungan yang lebih unggul dibandingkan musuhnya, tercatat 25 tank dan kendaraan lapis baja Inggris menjadi korban. Setelah terkena senjata anti-tank, Wittmann terpaksa mundur karena mengalami kerusakan yang cukup parah

Karena prestasinya sebagai komandan tank, pangkatnya kembali naik menjadi SS-Haupsturmfuhrer dan melanjutkan tugasnya di front barat bersama anak buahnya. Wittmann ditugaskan melindungi sayap SS Hitlerjugend Panzer Division di dekat Cintheaux (8 Agustus 1944). Pasukan tank Wittmann yang tersisa 7 unit harus bertahan menahan gempuran pasukan lapis baja Inggris dan Kanada di kawasan Saint Aignan de Cramesnil, Perancis. Pertempuran berlangsung sengit hingga tersisa Tiger milik Wittmann. Akhirnya Wittmann tewas karena Tank tiger 007 miliknya ditembak Tank Firefly

Wittmann dan para awak Tank Tiger sempat dimakamkan tanpa nama di dekat Saint-Aignan-de-Cramesnil , Normandia , Perancis. Setelah pencarian dan penggalian, pada tahun 1983 Wittmann dan para awak Tank Tiger dipindahkan ke pemakaman perang Jerman La Cambe.

## Tank Tiger 007

Ini adalah seri akhir Befehlswagen Tiger Sd.Kfz.268 Ausf. E dari SS-Obersturmbannführer (Letkol) Heinz von Westerhagen, Komandan schwere SS Panzer Abteilung 101, di Normandy, Juli 1944. Awal Agustus, SS-Hauptsturmführer (Kapten) yang baru dipromosikan, Michael Wittmann mewarisi gelarnya. Bersama dengan Tiger ini, di sinilah Wittmann tewas dalam tugas pada 8 Agustus, di Gorcelles-by par tie masih belum pasti. Nomor taktis Stabs-Kompanie dari schwere SS Panzer Abteilung 101, dicat dengan angka putih di tiga tempat di sekeliling turret. 0 pertama menunjukkan Stabs-Kompanie, sisanya adalah nomor individu tank (07) dalam daftar Kompanie. Ada braket pemasangan tiang ekstensi udara radio di sisi lambung, di bawah kubah turret
Flags

Flags are the main item that you buy in Flag Finders. Flags are obtainable through the Shop. The prices vary by rarities, the average prices are:

## Flags

Saturn, the creator of Flag Finders, holding the flag of Isle of Man.

## Rarity

Varies

Common: 100-500

Uncommon: 1000

Rare: 2000

Epic: 6000

Legendary: 7200-12500

Impossible: 19000

Uninhabited: 50000

Special: 60000-100000

## Summary

Flags can be obtained in the in-game shop, around four flags appear in the shop, but sometimes the shop can glitch and 7 items can appear, most duplicated.
Grade Up

Grade UP is one of the growth methods.

It consists of two distinct components: 'grading' and traditional leveling.

You can grade up your character's grade by spending Grade Up Stones within the traditional leveling section. Advancing grades will empower you to enhance your Striking Power and Max HP.

The second component is centered around traditional leveling.
Fate Manipulation

# Summary

Fate/Takdir Manipulation

Manipulasi Takdir adalah kemampuan untuk memanipulasi takdir itu sendiri untuk mencapai hasil yang diinginkan. Bentuk kemampuan yang lebih halus dapat dengan mudah mendorong peristiwa yang disukai pengguna sementara variasi yang lebih kuat dapat memungkinkan untuk menahbiskan kemenangan seseorang melawan lawan mereka.

## Tipe

• Probability Manipulation

• Causality Manipulation

## Keterbatasan

• Dalam realitas deterministik, peristiwa tertentu mungkin tidak mungkin diubah.

• Kemampuan ini sama sekali tidak berguna melawan mereka yang memiliki Acausality .

• Mengubah takdir untuk menahbiskan satu hasil dapat menyebabkan hasil yang tidak dapat diprediksi karena hasil tambahan mungkin berada di luar jangkauan pengguna.
University of Windhill System

University of Windhill System is a public university system in Windhill comprising of four independent institutions. With over 75,000 students system wide its the largest university system in Windhill. It's flagship institution University of Windhill a prestigious public research university with around 50,000 students.

## System Instituitions

* University of Windhill
* University of Windhill at Downtown
* University of Windhill at Lunar City
* University of Windhill at
Weapon

Weapons encompass a wide variety of swords, ranging in rarity from C to UR3+. Damage output varies based on rarity.

Each weapon have a 'Striking Power' stat, which can be elevated by enhancing the weapon. This process incurs a specific cost in terms of Equipment Enhancing Stone. The rarer the weapon, the greater its potential for increased Striking Power through enhancement. Moreover, as the weapon's level rises, the cost of enhancing it also escalates.

Weapons also possess an 'Increase Striking Power by %' stat, that could be level up through reforging. Reforging requires a predetermined amount of Equipment Reforging Stone (for further details, consult the ERS page).

Every rarity features a distinct sword, except for UR3+, which includes three swords, each corresponding to a different type. Consequently, a promotion from UR2+ will grant all three UR3+ swords simultaneously.

Below is a comprehensive overview of each sword:

SP = Striking Power, ISP = Increase Striking Power by %
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.

## Notable Users

* SCP-106 (SCP Foundation)
* Tomura Shigaraki (My Hero Academia)
* Crystallized Homura Akemi and the Satori Wraith (Puella Magi Madoka Magica: Wraith Arc)
* Poison Kirby Kirby)
* Illness Magic User (The Zashiki Warashi of Intellectual Village)
* Bog (Rock Hard Gladiators)
Rules

* Rolling with Emphasis - DM may introduce a special roll when a player attempts a significant action. In this case, the player must roll two dice of the same type (e.g., two d20 or two d12). The outcome is determined by the roll that is farthest from the middle point (e.g., 10 in d20 or 6 in d12). If the result is above 10, the attempt automatically succeeds, as if it were a Natural 20. Conversely, if the result is below 10, the attempt automatically fails, as if it were Natural 1.

#### Meta-knowledge

* Any knowledge outside the common knowledge scope should be based on the character's backstory, approved by the DM and/or all the party members involved, or it should have a reasonable explanation as to how the character has obtained the knowledge or the ways they have concluded a necessary investigation or research on the topic. Wiki pages contain either "common knowledge" or "meta-knowledge" tags that indicate the type of knowledge presented within their contents.

* All the secret messages among the party members or between a party member and the DM should be either in the form of whispers, or notes, or a message sent via a messenger to preserve the secrecy of the message.

#### Character management

* Character ability scores assignment:
	+ Upon creating a character, the player must assign points either via Points Buy or Standard Array.
	+ When leveling up, all party members roll dice to determine their Health Points increase values.
* New characters introduction:
	+ Players may have any number of characters within the campaign, regardless of their characters' current statuses (e.g. deseased, alive or missing in action).
	+ When introducing a new character to the party, it gains the same level as the lowest level among all the characters within the current party.

### Homebrew rule changes

#### Combat movement:

* Г-shape movement:
	+ In general, moving diagonally to flank an enemy while within its melee range costs only 5ft of movement instead of 10ft and does not require the character to perform a Г-shape tile advancement. This rule change does not apply to larger enemies that physically occupy more space than usual;
	+ Traversing terrain diagonally requires performing the usual Г-shape tile advancement;
	+ Cutting corners with physical objects that occupy a tile and make it impossible to walk over freely, and/or walls is illegal.

#### Throwing objects:

* Throwing object damage is calculated using Pip's Yeetables house rules sheet.
Armor

There exists a broad range of armors, spanning from C to UR3+. The degree of protection varies according to rarity.

Each armor have a 'Max HP' stat, which can be elevated by enhancing the armor. This process incurs a specific cost in terms of Equipment Enhancing Stone. The rarer the armor, the greater its potential for increased Max HP through enhancement. Moreover, as the armor's level rises, the cost of enhancing it also escalates.

Armors also possess an 'Max HP%' stat, that could be level up through reforging. Reforging requires a predetermined amount of Equipment Reforging Stone (for further details, consult the ERS page).

Below is a comprehensive overview of each armor:

HP = Max HP, HP% = Max HP%
Runic Altar

The Runic Altar is used to transmute various Relics into different forms here is the crafting recipe:

To craft a Runic Altar you will need two blackstone slabs, a pedestal, four polished basalt a crafting table and a block of gold

To Create a pedestal you will need two redstone one gold and three basalt

Four pedestals are attached to the runic altar as shown below:
Age Manipulation

## Summary

**Age Manipulation** is the ability to control the age of one's self, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.

## Users

* Voporak (Bionicle)
* Baraggan Louisenbairn (Bleach)
* Grandfather (Codename: KND)
* The Shrike (Hyperion Cantos)
* Alessi and Prosciutto (JoJo's Bizarre Adventure)
* Nasus (League of Legends)
* Sakuya Izayoi (Touhou Project)
Characters/Urifaen Quoreak

# Urifaen Quoreak, the Bard

## Urifaen Quoreak

**Urifaen Quoreak**, also known as Fiddler, — is a 40-year-old half-elf bard who was born in 1249 A.C. in a small village in the Holy State of Akkalat close to its border with Easter Raeran to the West. He is currently traveling with the party in Fayers Cove.

As a player character, Fiddler is a *Lv. 3 Bard*. He first joined the story of the campaign in Session 1, making him a member of the original party.

## External links

* DNDBeyond character sheet: https://www.dndbeyond.com/characters/107021208.
Reality Warping

## Summary / Ringkasan

**Reality Warping** atau **Pembelok Realitas** (kadang disebut Reality Alteration atau Reality Manipulation) adalah istilah yang digunakan untuk menggambarkan kemampuan memanipulasi realitas itu sendiri.

Kemampuan untuk mengubah realitas menjadi apa yang dianggap sesuai oleh orang yang bersangkutan, sambil mengabaikan aturan sains. Pengguna dapat mengubah item apapun yang sudah dianggap nyata. Setiap keputusan yang dibuat di masa lalu, setiap benda yang pernah dibuat, setiap pergerakan, pilihan, warna, atom, atau molekul yang ada dapat diubah. Semua keberadaan tunduk pada imajinasi seorang pembuat realitas. Pengguna dapat menulis ulang hukum fisika dan kemudian mengubahnya kembali dalam sekejap, alam semesta dapat tunduk pada kehendak seorang pembuat realitas. Contohnya termasuk menghapus sesuatu dari keberadaan , mengabulkan keinginan, menciptakan alam semesta, menciptakan/mengubah materi , manipulasi waktu , manipulasi ruang , dll.

## Kemungkinan Pengguna

* Mengubah Waktu
* Mengubah Elemen
* Mengubah Probabilitas/Probability
* Ucapkan item, keputusan, atau peristiwa menjadi kenyataan
* Buat item baru atau item yang dibayangkan
* Beri diri mereka atau orang lain kekuatan baru
* Berharap cukup keras yang mengubah keputusan target
* Mengubah peta menulis ulang lanskap
* Pengguna dapat secara otomatis mengembalikan perubahan kekuatan lain seperti ilusi atau manipulasi spasial ke aslinya
* Menyebabkan paradoks
* Acak Alam Semesta
* Tulis Ulang Fisika
* Pengguna mengubah tempat alam semesta di sekitar mereka menempatkan mereka di mana saja secara instan, mirip dengan teleportasi
* Membalikkan konstanta, seperti jatuh sama dengan naik atau dokter berarti prajurit
* Sepenuhnya atau sebagian menghapus keberadaan
* Dan lain lain
Mind Manipulation

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others.

It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Mind Manipulation, and the resistance against it, there is a variety of factors to be potentially considered. Such as the mechanisms involved, how many people the Mind Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc. For more information visit the Hax page.

**Note:** Manipulating minds by Hacking inorganic beings does not count for this ability, as it would otherwise imply that this ability is a subset of altering mundane data.

## Users

* Teridax and other Makuta, among others (Bionicle)
* Martian Manhunter (DC Comics)
* Charles Xavier (Marvel Comics)
* Itachi Uchiha and other Sharingan users (Naruto)
* Mewtwo and other Psychic Pokémon (Pokémon)
* Force Users (Star Wars)
* Shokuhou Misaki (To Aru Majutsu No Index)
* Reisen Udongein Inaba (Touhou Project)
* Psykers (Warhammer 40,000)
Lifting Strength

## Pendahuluan

Kekuatan Angkat didefinisikan sebagai massa yang dapat diangkat oleh seseorang di Bumi. Dengan kata lain, ini mengukur jumlah kekuatan ke atas yang dapat dihasilkan oleh seorang karakter. Dengan demikian, prestasi mendorong dan menarik juga dianggap sebagai bagian dari statistik ini, asalkan dihitung dengan benar untuk memperhitungkan perbedaannya dengan mengangkat. Kasus yang umum terjadi adalah berat sesuatu yang ditarik melintasi permukaan horizontal perlu dikalikan dengan koefisien gesekan yang sesuai setelah menemukan massa objek. Telekinesis atau kemampuan serupa lainnya harus secara khusus disebut sebagai hal yang terpisah dari kekuatan fisik, ketika digunakan dalam suatu prestasi pengangkatan. Merobek juga termasuk dalam kategori ini, tetapi ini adalah metode yang tidak dapat diandalkan untuk menghitung kemampuan mengangkat secara keseluruhan dalam sebagian besar waktu. Hal ini karena kekuatan yang digunakan dalam gerakan merobek jauh lebih rendah daripada mengangkat, karena gerakan merobek menggunakan lebih sedikit kelompok otot dan merupakan penerapan kekuatan yang canggung dibandingkan dengan gerakan lainnya. Demikian juga melempar benda dengan ketinggian tertentu ke atas dapat digunakan sebagai gerakan mengangkat, karena hal ini membutuhkan kekuatan yang lebih besar daripada hanya mengangkat benda.

Sementara Striking Strength mengukur energi serangan fisik karakter, Lifting Strength mengukur jumlah massa yang dapat mereka angkat, yang ditentukan oleh jumlah kekuatan yang dapat dihasilkan oleh karakter. Ini berarti mereka mengukur dua besaran fisik yang berbeda. Selain itu, tidak dapat diasumsikan bahwa karakter yang secara fisik dapat menghasilkan jumlah energi yang digunakan untuk mengangkat sebuah objek dengan ketinggian tertentu juga dapat mengangkatnya, jika karakter tersebut tidak menunjukkan kemampuan untuk menghasilkan tingkat Lifting Strength tersebut. Ini adalah fitur umum dalam fiksi untuk menampilkan karakter yang mampu menghasilkan output energi kekuatan pukulan fisik yang jauh lebih besar daripada yang diperlukan untuk mengangkat beban yang berulang kali ditunjukkan untuk berjuang.

Oleh karena itu, Kekuatan Mengangkat dan Kekuatan Menyerang pada umumnya tidak sebanding dan harus dievaluasi secara terpisah.

## Lifting Strength Levels

**Note:** It is recognized that the latter two levels are hypothetical & literally impossible in real life, so their purpose is their value in-universe and how their portrayal in one verse would translate into another different verse.
Accessory

There exists a broad range of accessories, spanning from C to UR3+. The degree of fatal blow damages varies according to rarity.

Each accessory have a 'Increase Damage of Fatal Blow' stat, which can be elevated by enhancing the armor. This process incurs a specific cost in terms of Equipment Enhancing Stone. The rarer the accessory, the greater its potential for increased Damage of Fatal Blow through enhancement. Moreover, as the accessory's level rises, the cost of enhancing it also escalates.

Accessories also possess an 'Increase Likelihood of Fatal Blow' stat, that could be level up through reforging. Reforging requires a predetermined amount of Equipment Reforging Stone (for further details, consult the ERS page).

Below is a comprehensive overview of each accessory:

DFB = Increase Damage of Fatal Blow, LFB = Increase Likelihood of Fatal Blow
Глава 10

## Глава 10. Победа.

Уже наступает вечер. Грызуны собираются домой. Но Пончита решила осмотреться. Она пошла в соседнюю комнату и увидела там панель управления оживином. С её помощью Пончита смогла убрать агрессивность у оживлённых предметов. Потом она пошла к окну и увидела, как Зося улетает на космическом корабле обратно, к себе на планету котов. После этого Пончита пришла к друзьям и рассказала, что смогла отключить агрессивность у оживлённых предметов. Потом она сложила свои вещи в рюкзак и друзья пошли в поселение.

До поселения они дошли уже ночью. Было очень темно, но вдруг включилась фонари и загремели фейерверки. Всё поселение встречало друзей из долгого путешествия. Оказывается, что Король грызунов по громкоговоритель сообщил жителям поселения об окончании войны, и они восстановили норки, приготовили салюты и встретили друзей. Через неделю поселение восстановили и грызуны продолжили жить в мире и гармонии.
Self-Sustenance

## Summary

**Self-Sustenance** is the ability to maintain oneself infinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are incorporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Probability Manipulation

## Summary

Kemampuan untuk mengubah probabilitas , memungkinkan seseorang membuat yang tidak mungkin menjadi lebih mungkin terjadi, dan sebaliknya

Ini dapat berpengaruh dalam berbagai cara yang berbeda; itu mungkin tampak hanya sebagai keberuntungan supernatural , atau dapat lebih aktif digunakan untuk pertahanan untuk membuat serangan meleset secara misterius - dan dengan cara yang sama, ini dapat digunakan untuk memastikan serangan selalu mengenai. Pada tingkat tinggi, ini dapat digunakan untuk membuat hal-hal yang sama sekali tidak mungkin jika tidak ada kepastian. Karena banyak aplikasi potensial dari kemampuan seperti itu, itu sangat serbaguna dan kemampuannya harus dinilai berdasarkan kasus per kasus. Pada skala yang lebih besar, ini dapat digunakan untuk memanipulasi probabilitas kuantum dan dapat mencapai tingkat Reality Warping yang kuat .
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

* **Examples:** The Doctor (Doctor Who), Goku Black with Time Ring (Dragon Ball), Sol Badguy (Guilty Gear)

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

* **Examples:** Zagreus (Doctor Who)

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

* **Examples:** Lavos (Chrono), The Shrike (Hyperion Cantos), Solaris (Sonic the Hedgehog)

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

* **Examples:** Riven of a Thousand Voices (Destiny), Lord Drakkon (Power Rangers)

**Type 5: Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.

Though the character is completely independent of causality to the point of being unaffected by any outside change, this only extends to as far as evidence shows and not to things beyond its feats. While true acausality such that one is completely unbounded by and independent from cause and effect in the philosophical sense is impossible to prove, lesser forms of the idea appear often in fiction.

Note: Being completely independent of space, time, laws, or similar forces does not make you completely independent of causality without the relationship between these forces and causality being clarified, with it only being considered as evidence for an irregular relationship with causality otherwise.

* **Examples:** Outer Gods (Cthulhu Mythos), Daedric Princes (The Elder Scrolls)
Feats

**Feats** are actions performed by various characters/entities that are used to show their power. Feats are one of the most important ways to gauge a character's power, and therefore, they are also the main points of argument on almost any thread. There are different types of feats, such as strength feats, speed feats, durability feats, destructive power feats, intelligence/prep feats, etc. Some feats are more useful than others since they are more easily quantified.

For example, a character dodging a bullet from what looks like a Glock 17 can be analysed since we all know the muzzle velocity. A character dodging a Ray Gun beam from an unknown type of weapon cannot be analysed, since we don't know how fast it moves.

Feats are often collected and explained in respect threads. Characters/Universes with a lot of hyperbole claims and few feats to back them up are generally looked upon with skepticism.

However, even feats can be discredited if they are unsupported by context of the story, whether being far outliers, or retconned out of canonization.
Beyond-Dimensional Existence

## Introduction

**Beyond-Dimensional Existence** on this wiki refers to the state of being of characters who exist outside, and are independent of, space and its dimensions. This is different from Zero-Dimensionality in that a zero dimensional thing is still spatial in nature, but simply lacks more than zero extension in any dimension.

## Types

**Type 1:** Characters whose nature is defined by lacking spatiotemporal features without necessarily being superior to any of them. As a result they aren't limited to existing within spatiotemporal realms and are often unaffected by Spatial Manipulation and Time Manipulation or can at least defend against it by leaving spacetime at will. They are usually Acausal (Type 1) as a result of being outside of regular time.

**Type 2:** Characters whose nature is defined by lacking spatiotemporal features and being superior to them in nature. These characters aren't necessarily superior to spacetime on every level, but just within the scope which they are shown. Due to transcending this spacetime they are immune to Spatial Manipulation and Time Manipulation of it. They furthermore inherit any benefits of Type 1.
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina that significantly exceed those of a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weightlifters, world-class professional powerlifters and strongmen)
* **Striking Strength:** At least **Street level** (Attacks carry the force of over thousands of joules)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still be killed by things such as knives, bullets, etc.)
Indonesia Vs Battle Wiki

**Welcome Indonesia Vs Battle Wiki**
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Savage Worlds Adventure Edition

Savage Worlds Adventure Edition (SWADE) est la dernière mise à jour du système de règles de base de Savage Worlds, publiée en 2018. Elle est communément appelée SWADE dans les forums en ligne et les réseaux sociaux.

## Livre de règles de base

Le livre de règles de base officiel est disponible au format PDF de 208 pages et 58 Mo sur Drive-Thru RPG. Le livre de règles unique est tout ce qui est nécessaire pour commencer à jouer à des jeux sur le système Savage Worlds dans n'importe quel contexte (fantastique, science-fiction, horreur, etc.).

## Paramètres officiels

* Terres mortes
* Failles sauvages
* Université de l'Est du Texas (ETU)
* 50 brasses
* Le dernier Parsec
* Le sixième pistolet
* Ripeurs
Omniscience

## Introduction

**Omniscience** is the state of having all knowledge, or in other words, knowing everything. A character that is omniscient knows everything that their opponent is going to do before they do it, and exactly what to do to win any fight. An omniscient character is still capable of being overpowered and losing, however. Also, knowledge of other fictions is not a requirement for omniscience, so a character that knows everything about their own fictional franchise is considered to be omniscient.

There is also "Nigh Omniscience", for which a character or entity knows almost everything about their fictional continuity, with the exception of a small amount of information (usually what an even more powerful character wishes to conceal from them).
Hannah Diamond

**Hannah Amond** (born 20 June 1991), known professionally as Hannah Diamond, is an English singer, songwriter, photographer, and visual artist. She has recorded on A.G. Cook's PC Music label since 2013, beginning with her debut single "Pink and Blue". Diamond also produces visual artwork and promotional materials for both herself as well as other artists and publications. Her music and visual art employs an aesthetic of hyperreality and heavily produced cuteness in tension with sincerity. Her debut studio album, Reflections, was released in November 2019. Her upcoming second studio album, Perfect Picture, is set to be released on 6 October 2023.
Ressources

Une liste de ressources externes utiles pour créer des mondes, des personnages, des quêtes ou simplement raconter des histoires. Comprend également des ressources artistiques et graphiques, des outils de cartographie et des sources d'aventures prédéfinies. Et toutes les communautés pour ces différents outils et sources.

Ce n'est pas très spécifique à Savage Worlds, y compris certains liens directement vers les communautés Donjons et Dragons, mais ceux-ci peuvent souvent également être utiles.

## Général

### Ressources générales

* World Building Magazine
* Roll

### Communautés générales

* r/worldbuilding
* r/dnd
* r/savageworlds
* r/unearthedarcana
* Pinnacle Entertainment
* Savagepedia

## Conte

### Articles de blog

* Ne préparez pas d'intrigues - The Alexandrian
* Chronologie de l'histoire - L'Alexandrien
* Règle des trois indices - L'Alexandrien

### Organisation et documentation

* Anvil
* Homebrewery de NaturalCrit
* GM Binder
* Miraheze Wiki
* [1]
* Kanka

## Art

### Programmes artistiques

* Affinity Suite
* Adobe Creative Suite
* [2]
* Filter Forge

### Comment Art

* Curriculum d'artiste solo de RadioRunner et Reddit Post

### Communautés artistiques

* r/imaginarycharacters
* r/imaginarylandscapes
* ArtStation
* DeviantArt

## Cartographie

### Programmes de cartographie

* Wonderdraft
* Dungeondraft
* Générateur de cartes fantastiques d'Azgaar
* Générateur de ville fantastique de Watabou & City Painter
* Générateur de village de Watabou
* Le donjon d'une page de Watabou
* Générateur d'îles Perilous Shores de Watabou
* Générateur de donjon de Donjon
* GenBrush
* de DungeonChannel
* Cartes des rues OSM d'Anvaka
* [3]
* Map Sketcher

### Cartographie des blogs

* Collection de cartes historiques David Rumsey

### Cartographie des communautés

* r/dndmaps
* r/battlemaps
* r/wonderdraft
* r/dungeondraft
* r/mapmaking
* r/papertowns
* r/handdrawnmaps

## Tableaux virtuels

### Programmes VTT

* Roll20
	+ Macros Roll20
* Fonderie
* Astral
* Simulateur de table virtuel
* [4]
* Terrains fantastiques
* Tarrasque
* [5]

### Communautés VTT

* Guide de Cyanomys sur les VTT
* [6]

### Musique et FX

* Musique "western
* Musique de science-fiction
* Musique fantastique

## Divers

### Générateurs

* Porte Secrète
* Objets magiques faibles pour 5e
* Générateur d'épée magique de Primevil Press
* Générateur de village holistique d'Eigengrau
Compagnon

Dans la terminologie de Savage Worlds, un **compagnon** est un type spécial de livre, qui approfondit un genre spécifique. Il se distingue d'un livre de paramètres dans la mesure où, au lieu de fournir un environnement de jeu complet, il répertorie des règles facultatives, des modèles et des sources d'inspiration permettant au maître du jeu de créer son propre paramètre.

Plusieurs compagnons ont été publiés par Pinnacle pour Savage Worlds, sur plusieurs versions du jeu. Ceux-ci sont répertoriés et liés ci-dessous.

## SWADE

* Compagnon des super pouvoirs
* Compagnon d'horreur
* Compagnon fantastique

## SWD

* Compagnon des super pouvoirs
* Science Fiction Companion
* Compagnon d'horreur
* Compagnon fantastique
Void Manipulation

## Summary

**Void Manipulation**, also known as **Nothingness Manipulation** is the ability to control and manipulate a void: nothingness or non-existence.

Empty space and black holes are not examples of a void as they possess energy and exist in the conventional sense. Manipulating either is Spatial Manipulation and Black Hole Creation respectively.

It should be noted that the ability to interact with nonexistent beings or objects directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate nothingness in other contexts.

## Possible Uses

* **Manipulation of Nothingness:** The primary use of this ability, one's control over a 'nonexistent substance'. Naturally this may allow them to be resistant to the effects of existence erasure, as often interacting with a Void also causes one to be converted into a Void, although this may not always be the case.
* **Conversion to Nonexistence:** The user of this ability might be capable of turning targets to nothing. This can range from only turning the matter of the target to nothing to also turning things like its energy, mind, soul, space, time and/or concept to nothing. Note that most users of this ability have not the full range of the ability. Further note that one shouldn't list a character to have resistance against this ability in total, as that requires a character to have shown resistance against every imaginable ability which can erase a target.
* **Conversion to Existence:** The inverse of Existence Erasure. The user may be able to move something from a state of nonexistence to existence, such as reversing the effects of the aforementioned power through their innate control over nothingness. Note that this alone is not justification for Void Manipulation as much as it can be a side-effect of having it. Like conversion to nonexistence, this may be limited in scope, such as only being able to conjure physical objects as opposed to minds, souls, or concepts.

## Limitations

* The scope of what exists and does not can vary greatly depending on the verse in question, so some uses of this ability can be far more potent than others.
Savage Worlds

***Savage Worlds*** est un jeu de rôle écrit par Shane Lacy Hensley et édité par Pinnacle Entertainment Group. Le jeu met l'accent sur la vitesse de jeu et la réduction de la préparation plutôt que sur le réalisme ou les détails. Le jeu a reçu le prix Origin Gamers 'Choice 2003 du meilleur jeu de rôle.
Soňa Peková

**MUDr. Soňa Peková, PhD.** je česká molekulární genetička. Je známá svými výroky o covidu-19. Vyjadřuje se též k ukrajinské válce.

Soňa Peková taktéž poskytla rozhovory pro Tvořivou společnost, která je součástí nového náboženského hnutí AllatRa. Ta hlásá existenci mesiášské společnosti jménem Nomo, která se až moc podobá ruskému prezidentu Vladmiru Putinovi. Je také známá svým překrucováním kvantové mechaniky, když se snaží o její laickou interpretaci.
Liste des ressources génériques/non officielles

Ceci est la liste des ressources génériques ou non officielles publiées pour Savage Worlds et Paramètres de Savage Worlds.

Certaines de ces ressources peuvent être basées sur ou créées pour des paramètres déjà existants, mais elles sont créées par des tiers et ne rentrent donc pas dans la propre page du paramètre.

Le contenu de la liste est séparé par types :

• **Générateur** : générateurs de butin aléatoire, d'intrigue, de PNJ, de mission, etc., également appelés "oracles".

• **Supplément** : modules complémentaires, certains pour des paramètres spécifiques, avec des règles et des mécanismes supplémentaires pour permettre encore plus de personnalisation.

• **Aventure** : Oneshots, campagnes et variations de décors.

• **Aide de table** : Feuilles de personnages, aide-mémoire, aides physiques et autres éléments pour vous aider à faire tourner le jeu.

(Il peut y avoir plus de types à mesure que la liste s'allonge)
Wiki Savage Worlds

**Bienvenue au...**
**Wiki Savage Worlds**
**15 pages • 3 fichiers • 205 modifications**

**À propos du jeu**

***Savage Worlds*** est un jeu de rôle écrit par Shane Lacy Hensley et édité par Pinnacle Entertainment Group. Le jeu met l'accent sur la vitesse de jeu et la réduction de la préparation plutôt que sur le réalisme ou les détails. (En savoir plus...)

**Editions**

**Savage Worlds Adventure Edition • Savage Worlds Deluxe: Explorer's Edition • Savage Worlds Deluxe • Savage Worlds: Explorer's Edition • Savage Worlds Revised • Savage Worlds Original Edition**

**À propos du wiki**

Ceci est le wiki Fandom français du jeu vidéo *Savage Worlds*. Le but de ce wiki est de documenter en profondeur ce jeu en langue française.
Madness Manipulation

# MaMadness Manipulation

## Summary

Manipulasi Kegilaan adalah kemampuan untuk mempengaruhi kewarasan makhluk lain, biasanya dengan cara yang menyebabkan mereka menjadi gila. Meskipun sering dikaitkan dengan Manipulasi Pikiran , metode yang digunakan untuk mencapai efek ini cenderung bervariasi dari satu karakter ke karakter lainnya, dengan sejumlah cara ini tumpang tindih dengan kemampuan lain yang terpisah.

## Jenis

**1 : Biologi**: Karakter tertentu dapat mengubah kewarasan seseorang melalui penggunaan metode biologis, banyak di antaranya melibatkan perusakan bagian otak tertentu. Sarana kimia (seperti obat-obatan, racun dan toksin) juga termasuk dalam kategori ini.

* Keterbatasan: Perlawanan yang cukup terhadap Manipulasi Biologis dapat membuat pendekatan ini tidak berguna. Karakter dengan bentuk robotik, unsur, atau Inkorporealitas secara alami kebal terhadap hal ini karena kurangnya biologi konvensional.

**2 : Manipulasi Pikiran/Mind Manipulation** : Pengguna jenis ini mengandalkan interaksi langsung dengan pikiran korbannya, memanfaatkan berbagai bentuk serangan mental untuk membuat mereka gila.

* Keterbatasan: Perlawanan yang cukup terhadap Manipulasi Pikiran membuat pendekatan ini tidak berguna, seperti halnya hal lain yang akan mengganggu kemampuan pengguna untuk memengaruhi pikiran korban.

**3: Kognisi** : Mereka yang memiliki tipe ini membuat orang lain gila sebagai efek samping dari sifat keberadaan mereka, dengan tindakan melihat atau mencoba untuk melihat mereka sudah cukup untuk membuat korban menjadi gila atau teror. Bentuk yang lebih ekstrim mampu langsung membunuh mereka yang menderita efeknya.

* Keterbatasan: Mereka yang mampu memahami, memahami dan/atau mengalami apa yang secara alami ekstrim atau tidak dapat dipahami harus dapat mengabaikan hal ini. Demikian pula, kecuali ada bukti yang menunjukkan perbedaan, makhluk yang bentuk fisiknya sama kompleks atau sifatnya ekstrim cenderung tidak terpengaruh oleh paparan makhluk semacam itu.
Legendary Master Idle Wiki

**Welcome to the Legendary Master Idle Wiki!**

This a wiki about the mobile game Legendary Master Idle.

Menu

*Need help building out this community?*

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* Getting Started
* How to Contribute
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* All Help articles

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Runes

Runes are crafting materials that are obtained from dungeon chests and are used in combination with the Runic Altar there are currently 13 runes added by the mod with some not having any use they are:

1. Blank Rune(unused)
2. Rune of Air
3. Rune of Earth
4. Rune of Water
5. Rune of Fire
6. Rune of Lightning(unused)
7. Rune of Love
8. Rune of Sun(unused)
9. Rune of Moon
10. Rune of Explosion(unused)
11. Rune of Redstone(unused)
12. Rune of Luck(unused)
13. Rune of Cold

Runes are used to craft various upgrades to relics using a Runic Altar and Bloody Lectern.
Causality Manipulation

## Summary

Pengguna dapat mengalihkan penyebab apa pun ke efek apa pun, membatalkan apa pun dengan membalikkan hubungan sebab/akibat, atau bahkan memisahkannya seluruhnya, membuat efek tertentu tidak mungkin disebabkan atau penyebab tertentu tidak menghasilkan efek apa pun.

Hal ini memungkinkan seseorang untuk mencapai hampir semua hal dengan mengarahkan penyebab yang dipilih ke efek yang diinginkan. Jentikan jari yang biasanya menimbulkan suara dan gaya kinetik malah dapat menyebabkan ledakan matahari atau kebangkitan besar-besaran. Pengguna juga dapat langsung menghapus apa pun dari keberadaan, dengan menjadikan keberadaannya sebagai penyebab ketidakberadaannya sendiri. Kemungkinan lain adalah penulisan ulang seluruh realitas secara instan, dengan menjadikan Realitas X (realitas saat ini) sebagai penyebab Realitas Y (yang dibuat khusus).

Pada level tinggi, pengguna akan dapat menulis ulang hukum kausalitas secara keseluruhan, pada dasarnya mempermainkan Tuhan.
Reclics Mod Wiki

**Welcome to the Reclics Mod Wiki!**
A general guide to SSKirillSS Relic Mod this is for the 1.16.5 version and not the latest. I am not the creator of this mod if you have additional questions on how this mod works or something that isn't documented please add a page or ask for help on the Relics discord. The Discord is the best place to reach the mod author and ask questions about the mod.

Currently I will not be maintaining a current version of this wiki for the latest release of Relics but if you would like to add it feel free.

We're a collaborative community website about Reclics Mod that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemRunic Altar
## Getting Started

* Runes

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Death Manipulation

## Summary

**Death Manipulation** is the ability to directly induce death in beings, objects or even concepts via supernatural means. This can manifest as the inexplicable death of an individual, the direct cessation of biological functions, dispersal of life force and more, being able to affect anything from plant and animal life to possibly even abstract forces and concepts.

It is important to note that just causing death via other abilities or indirect means (such as soul destruction, physical damage, deconstruction etc.) in itself does not qualify for Death Manipulation unless it is specified or portrayed to be a direct inducement of death in its targets with these being aftereffects of that.

## Users

* The Lich and GOLB (Adventure Time)
* The Death Note (Death Note)
* Zeref Dragneel (Fairy Tail)
* King Hassan (Fate/Grand Order)
* Voldemort and others with the Killing Curse (Wizarding World)
* Yuyuko Saigyouji (Touhou Project)
* Shiki Tohno (Tsukihime)
Ocean

Ocean is a water element in Poseidon!.

## How to get?

When the game starts, the entire world is filled with Ocean. As the game advances, it disappears replaced by earth.
Destruction of earth by Tsunami or normal Waves brings the Ocean back.

## Properties

Ocean is generally passive and can be easily overriden any earth.

Poseidon! elements

**Ocean**
Wave
Reef
Sand
Stone
Lagoon
Lava
Tsunami
Obsidian
Palm
Seaweed
Glass
Pearl
Omnipresence

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.
Obsidian

Obisidian is an earth element in Poseidon!.

## How to get?

Obisidian is formed from Lava that has been cooled by Tsunami.

## Properties

Obisidian is a much stronger variant of Stone.
They both share several properties: cannot be moved, reject plants.
However, Obsidian is so hard it blocks Tsunami and stands unruffled to it.

Poseidon! elements

Ocean
Wave
Reef
Sand
Stone
Lagoon
Lava
Tsunami
**Obsidian**
Palm
Seaweed
Glass
Pearl
Firey's Candy Bar Adventure

**Firey's Candy Bar Adventure** was the first ever BFDI game, made before BFDI itself. It is available here. It is a point and click game that is incomplete, and is not

## Firey's Candy Bar Adventure

### Release date

2009

currently being worked on. A BFDI asset version can be found here, but the only option that works after selecting "Find Match" is "Mountains", and the game goes back to the start screen 16 seconds after the mountain stops moving. A fanmade extension of the game can be played here.

\*More info in the BFDI Unofficial Wiki\*