The Inner Haven

Time and Space are separated constructs, but time also has extreme limitations in how it can be manipulated. Timelines are separate from dimensions that can also encapsulate different points of time. Diverging timelines are also fundamentally different from these alternate dimensions.

The lowest forms of magic involves "emulation" in which one is shaping their mana into a particular element, only carrying minimal traits, but never truly embodying the element. And stronger real variations of the magic either involve unrealistically high levels of mana and/or involve incantation spells (using some form of catalyst to bear the force of the spell). Aoe (Area of Effect) skills also will have significant damage fall off and is balanced in a pseudo "game-logic" form but the concept is not digital, regardless of its game like tendencies in rationalizing power scaling and imaginary force rules.

Because of the limitations of the Inner Haven, there is more emphasis on emulation and power scaling rules and making sure things are overall structured forced to human limitations of 3D. But that doesn't remove any of the creative factors involved. The Inner Haven and its stories is the gateway for those interested in the HavenVerse, wanting stories driven with creativity, but not entirely too complex.

## Inner Haven Universes

Inner Haven Universes are named primarily by the first series to be established for said universe. As of right now there are at least 9 universal concepts but only about half have been established in some form.

## Chains

In the Inner Haven, all universes are separated from each other, only loosely connected through the Constellation System, in which some universes are indirectly chained together via an invisible line to display their connection to one another. These connections are usually based on their themes. The Inner Haven only has a few Chains, primarily being the **Heaven's Domain** and **Science-Magic** chain.

### Heaven’s Domain

The Heaven's Domain chain focuses on universes that specifically revolve around or loosely connected with there existing this concept known as Heaven's Domain, an emulation of Heaven's divine properties.

Anemia

Heaven’s Domain

Golden Stone

### Science-Magic Chain

The Science-Magic chain is self explanatory. It is focused on universes in which science and magic are used in tandem with another another instead of being separates constructs, generally being established that science has become so powerful it can function as magic itself.

Electric Trigger

Angelic Killer

Soul Crux

## Inner Haven Concepts

### Dream Dimensions

Dream Dimension appears as a result of individuals straying from the pasts of destiny, the way the timeline was destined to be. Dream Dimensions can form a number of ways and if one is gifted to manipulate dimensions, the individual can form and destroy these dimensions as they please, being alternate reality scenarios to the truth. Dream Dimensions have the potential to mutate and form very distorted realities that in a way reflects true reality and those that inhabit it. In various dream dimensions, individuals may come into existence that were never present before. In some cases, individuals may face personality distortion, a rare occurrence in which the individual’s core being is overwritten, given a new personality. This is primarily an Inner Haven concept only, used in select universes.

### Power Scaling \*\*\* WIP

Power level is an intuitive concept in the HavenVerse. Power levels are constructed in a similar manner found in video games. This is the means of classifying all statistical data on individual characters. There are several stats that characters have points allocated to, however, their bodies can only be pushed so far. Characters have stats distributed across Stamina, Defense, Strength, Mana Power, Ki Power, Aura Power, Magical Defense, Spiritual Defense, and Speed. Each character also has a grade for Aura Resist and Growth. Each stat, except for those that follow the grade system, follow a point system where the max points any stat can have is 999. Anything that has not reached a Spiritual Ascension is limited to 600 as their max.

There are things to note about these stats. Strength and Mana Power are similar in that they both act on physical energy, but they are significantly different. Strength references one’s natural ability to apply force. Mana Power refers to the damage one is capable of dealing through physical magical abilities. Because mana is also composed differently, individuals are affected by it differently, having its own defensive stat. Natural Energy (Chi/Ki) and have different strength stats, but scale the same defensively.

Special abilities can augment the power of others and bypass the rules of the system. One example being instant kill attacks. Instant kill moves usually follow prerequisites to acquire them. Some are born with some of these skills and can use them no matter the skill level, many having to become strong to acquire them. These attacks can kill even Gods depending on their nature. Attacks tend to act on their own stats that are borrowed from the user plus additional factors from the amount of energy put into it, how much power was manifested in that time, and the power ceiling the skill can reach. Because of this, fights cannot be simply determined by stats alone, but analysts have to consider the tools of the characters. In cases where characters are weak stat wise, through cunning strategy and utilizing their tools optimally, they can still turn the tide.

Growth and Aura Resist are placed on a grading system that is ranked by D to A, and then later followed by S. D is the lowest while S is the highest. Each species on average tends to fall under a certain grade with many individuals that stray from the norm. Growth grade determines how much stronger a person becomes upon reaching points during training or natural aging. Growth is not consistent. It acts as a bell curve on average. Individuals, once they’re close to reaching their peak, tend to grow slowly. Potential is also another factor in determining the grade. Many are not fated for high stats. It is usually genetics based and based on the person’s body how far they can push themselves .Aura Resist resistance refers to one’s ability to withstand the natural disruptive effects of aura and avoid spirit breaking. On average, most species never reach S and this is mostly on an individual basis where they are capable of reaching this point.

Genetics and lifestyle generally plays a part in how stats are distributed. Certain attributes are naturally min maxed, or prioritized and reach a higher level of growth than others. It is rare for a particular individual to naturally have the genes and lifestyle that results in evenly distributed high stats.

### Power Retention \*WIP

In the HavenVerse there is a system in place in regards to an individual's growth that helps the growth process go along more smoothly. In the cases of characters that limit their potential by the means of utilizing lesser forms which in turn lowering their power scaling, there is a mechanism in place called Power Retention that makes it so if the individual has essentially maxed out their “base” or  “first” form/state, that growth is then distributed into ascended forms/states. This means individuals can continue to grow without having to activate higher forms first but the base can no longer get stronger unless there are outside factors such as magical tools that can enhance one’s power further through an indirect enhancement.