Mother's Shadow

### Found In

Mother's Shadow is a mini-boss found in a sub-area of the second floor of Chapter 2.5 (Mines and Ashpit). She spawns on the way back after obtaining the . She's completely invincible and only serves as an obstacle in a chase sequence.

## Behavior

After entering the sub-area, all of Isaac's items, pickups, and trinkets are stripped away, leaving him similar to his state during the start of the game. He only has his current hearts. He must walk through a couple of empty rooms before reaching the end room containing . Picking it up causes the room to shake and summons Mother's Shadow.

**Mother's Shadow**, after appearing, begins slowly floating after Isaac. When close enough to him, she stops and then quickly dashes at Isaac, dealing a whole heart of contact damage. Isaac can 'push' Mother's shadow before her charge by walking into her and will not take contact damage. Mother's Shadow can go off-screen with her dash attack or when a door is crossed into a different room. She then resumes following Isaac.

* Mother's Shadow's position at all times is determined by her position relative to the general layout of the floor, meaning she persists in the same location even when Isaac moves through rooms. However, she cannot be left behind and is carried along as the screen moves.
* After encountering Mother's Shadow, the previously empty path back to the main floor map becomes filled with a variety of obstacles, such as poops that must be destroyed, timed spikes, rocks that must be broken by Throwable Bombs from Bomb Grimaces, buttons, and sometimes keys and certain cards that spawn in each room.

As soon as Isaac passes the door leading out of the sub-area, Mother's Shadow screams Isaac's name in defeat and disappears as the sub-area's entrance is blocked by falling rocks. It is no longer possible to access this area again past this point.

## Notes

* Upon acquiring the Knife Piece 2, all Fire Places are extinguished and then re-ignited as red fires as Mother's Shadow appears.
	+ Fire places can drop their pickups during this scene.
* Unlike non-story items, which disappear during the sequence, Isaac's health stays the same, and friendly enemies still follow him here.
	+ Blue Flies, Blue Spiders, Locusts,  spawned from a Pretty Fly Horse Pill,  spawned from a , and Wisps spawned from  persist into this sequence, but have no effect on Mother's Shadow. Blood clots spawned by  will also persist and are immune to Mother's Shadow.
* Extra lives granted by items such as  or  do not work, as they are removed from Isaac.
	+ Lazarus, however, still retains his extra life.
* Items that grant flight are taken away, forcing most characters to traverse the obstacles normally.
	+ allows any character to fly, despite not having the visual effects of the card's  visible. (But this might not work because cards disappear upon entrance to the sub-area.)
	+ works similarly. If Isaac enters the zone with Esau Jr., he is still able to fly without his appearance.
* The active piece of  will still spawn Mom's feet in this area.

## Strategies

* The key to avoiding damage during the chase sequence is to be patient. Trying to rush to the exit door will often result in unavoidable hits.
* Mother's Shadow will not attack Isaac directly between dashes, only float in his general direction. She will scream right before attacking, and will lock her direction; stay in place until she starts to dash and then swiftly move out of the way to dodge.
* Going back into the previous room doesn't cancel her attacks, but provides more space for avoiding them, as well as invincibility frames.
* Do not stand on one tile-wide paths for too long, because they limit Isaac's ability to move out of the way of her dashes.
* Since Isaac keeps any health he enters the area with, it is wise to stock up on hearts beforehand to minimize chances of death.
	+ Tainted Eve's Sumptorium should be used before entering to maximize health.
* Azazel,  The Lost,  Tainted Lost,  Tainted Jacob in his Lost form, and  Tainted Forgotten can escape with minimal risk, as they can use their inherent flight to fly directly to the exit door.

## Trivia

* If a Crawl Space or Black Market spawns, the player can regain access to their items and cards/pills/runes in that space; however, Mother's Shadow will continue to give chase. If the player progresses to the next floor while in this space, Mother's Shadow dies, letting out the Isaac scream and temporarily locking the doors at the beginning of the next floor.
* Mother's Shadow resembles the face of Mom as she is depicted on the cover art for *Repentance*.
* Sometimes when charging, Mother's Shadow can yell Isaac's name in a deeper voice.
* The only items that are not taken away from Isaac in this sequence are , , , and , although the latter can only be obtained through special means.
* Although Mother's Shadow has 250 health, it can not be damaged or killed, even with .
* Using `debug 10` while entering the room containing  will kill Mother's Shadow before the chase activates. Picking up  will not start the chase if Mother's Shadow has been killed this way.
* Due to how the escape sequence is spawned (one version spawned when you enter for the first time, and one edited version spawned when Mother's Shadow appears after  is collected), items relevant to the escape sequence, such as cards used in puzzles like , will spawn both when the area is entered and when the escape sequence itself begins. Ergo, despite normally being blocked off, if you have some way to collect these items on the way to collect  (such as methods either as simple as using a character like  Azazel or  The Lost and their innate ability to fly, or complex ones such as using the explosive tears made by Wisps spawned from  combined with  to break rocks that prevent items like these from being obtained on the first run through), you can obtain an extra copy of these items, allowing you to 'skip' rooms that may not account for you possessing these items before the escape begins - for example, using the aforementioned  within the room you got it from before Mother's Shadow spawned to simply fly through the room, grab another copy of the same card spawned by Mother's Shadow's appearance before exiting, and then use that copy in another room.
* If  is used prior to entering the sequence, it will destroy all obstacles in every new room entered. However, due to how Mama Mega! works, it will not re-destroy obstacles on the way out, and thus does not aid the player during the chase.
	+ It will also have no effect on Mother's Shadow, as she spawns only when  is taken, and thus cannot be spawned before the blast.
	+ When Isaac enters the final room that contains , Mama Mega will activate, breaking open the exit door. If Isaac takes  and leaves before Mother's Shadow activates and charges at Isaac, the exit path of the sub-area will not have completely reset, and the doors will all be locked while Mother's Shadow still continues her activation sequence. This forces the player to re-enter the  room, which will start *another* activation process for Mother's Shadow, but this time, the exit door will lock as normal, preventing the player from leaving early. This results in the player being pursued by 2 Mother's Shadows during the escape sequence.
* The effect of the player's items being disabled whilst in the Mother's Shadow area is known as **Curse of the Mist**, as seen in the Lua Documentation.