Tau Empire

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> The Tau Fleet, known as Kor'Vattra in the Tau language, is responsible for the defence of the Tau Empire and their stellar expansion plans. An experimental project, called the Kor'Or'Vesh, was engaged by the Etheral ruling caste in order to raise the Kor'Vattra into a large scale military fleet, capable of opposing the best fleets in the galaxy.
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The Tau's Kor Vattra serve as the Tau's backbone of their navy. Composing of a mix between experimental railgun technology and the adaptive strategies available to a Tau Commander. They specialise in extreme long range, allowing their weapons to pick off their foes well before their own guns can be brought to bear.

Because their technology is less spiritual and new, than that of the other navies, Tau fleets cannot instigate Lightning Strikes; Instead relying on traditional boarding parties to cause critical damage to targets.

### Strategy

The Tau has several distinguishable features, compared to their counterparts. They can employ two battle strategies, reliance on Escort Ships and most notable are Auxiliaries.

Tau Commanders should expect to sit from the backlines, using the battle area's environment to conceal or protect their valued vessels from short ranged attacks but they can take a bit more punishment than the Eldar; Whom solely rely on hit and run tactics.

Due to their staunt belief in the Tau'va, or the Greater Good, the Tau are more conservationist than some and may abandon the mission if losses begin to climb; Further emphasising the need to maintain fleet integrity throughout the battle.

#### Kauyon

This strategy involves staying at range and exercises the Tau's reliance on distance. When Kauyon is selected, all Tau ships will begin to increase their accuracy by 5%, starting at 6k units and then on per 3k. Good usage of this tactic involves using a weaker Escort Ship to attract enemy attention and then falling back upon being Identified. It is imperative that this strategy is used without the need of boarding. This is useful for defensive battles where an objective is to be protected.

#### Mont'Ka

Otherwise known as the 'Killing Blow', is a more aggressive close ranged option involve heavy use of boarding tactics. Ships with thicker armor should be used to weather the approach before unleashing their boarding parties. Due to the nature of this tactic, enemy ships suffer from a -5 troop capacity penalty and the chance of disabling a ship component is 4x instead of 2x.

Mont'ka is more ideally suited for more offensive strategies and gamemodes, such as Cruiser Class, where there is lesser weight on defense and more on brute force.

### Auxilaries

The Tau Empire is ever growing and slowly new planets turn to allegiance of the Etherals and it comes to no surprise that other species join the cause, from the promise of protection and support from the Tau.

Auxilaries serve more of mercernaries, and temporary enforcement, but their firepower and tactical usage far exceeds than that of standard Tau Ships. Two species are available as Auxilary: The Kroot and the Demiurg.

#### Kroot

Employed as the frontline close ranged combatants, in service to the Tau, the Kroot Warriors are a crude but effective means of dealing with those in melee range, a tactic scourned by most Tau Commanders. The Kroot's Auxilaries come in the form of 'Warspheres'; Slow, powerful Battleships, they do not have much in terms of manuverability and act as a 'creeping guard' by slowing edging towards one side of the map, utilising their thick armor to endure the thick of enemy fire.

Employed correctly, the Kroot can be used as a rolling blockade; Pushing a frontal assault into more vulnerable directions, allowing long ranged fire to pick of stragglers.

#### Demiurg

Strong, defensive auxilaries, of hardened mercernaries who have a proud history of mining. Their ships are equipped with powerful cutting lasers; Normally suited for breaking up asteroids but just as effective at piercing the armor of most ships. Unlike the Kroot, the Demiurg do not have a fixed movement pattern but may stay on the battlefield as temporary support and warping out, once their contract ends.

They are excellent at taking on Battleships, and other heavily armored targets, utilising their powerful weapons to cut up defensives for their allies to clean up.