Illumina

> "*Illumina returns once again to face the world.*"
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**Illumina** is the seventh challenge on *The Conduit* board. She appears alongside Intaym in Duty and Rebellion.

## Attacks

1. Illumina raises her shield, empowering herself.
	* *'The Light beckons to me!'*
	* Heals herself for 10% of her maximum HP.
	* Applies 'Shield of Light' for 4 turns.
		+ +(80 + 5X) Melee/Pierce/Magic.
			- X is equal to Illumina's **Berserk**.
	* Applies 'Fury of Light' for 4 turns.
		+ +(40 + 2.5X) Boost, rounded up.
			- X is equal to Illumina's Berserk.
2. Illumina fires rays of light at her target.
	* Attacks for 3 hits of 100% Light Magic damage (300% total).
	* If all 3 hits connect, inflicts 'Illumina's Radiance' for 2 turns.
		+ *Illumina's radiance blinds you!*
		+ -50 Bonus.
3. Illumina raises her shield, empowering herself.
	* Gains 1 stack of Berserk.
	* Heals herself for (2.5Y)% of her maximum HP.
		+ Y is equal to Illumina's **Charge**.
	* Applies 'Celeritas's Chosen' for 5 turns.
		+ +(10 + 10Y) All.
		+ -(10 + 10Y) Health.
		+ Y is equal to Illumina's Charge.
	* Resets Charge to 0.
4. Illumina blasts her target with a massive beam of light.
	* Gains 1 stack of Berserk.
	* Automatically inflicts 'Blazing Light' for 5 turns inclusive.
		+ -(10 + 10Y) Light.
		+ +(10 + 10Y) Health.
		+ Y is equal to Illumina's Charge.
	* Attacks for 11 hits of (100 + 5Y)% Light Magic damage with +10Y Bonus ((1100 + 55Y)% total).
		+ Y is equal to Illumina's Charge.
	* Resets Charge to 0.

## Rotation

Illumina's attack rotation is 1 -> 2 -> 2 -> 2 -> (3 or 4) -> repeat.

* Illumina normally alternates between Attack 3 and Attack 4.
	+ Illumina will use Attack 3 in her first rotation.
* If Illumina's shield becomes fully charged (see Mechanics), she will immediately use Attack 3 or Attack 4 (whichever one was not used previously) before restarting her rotation.

## Mechanics

### Shield of Light

* If Illumina receives 4 hits before she can act, she automatically applies 'Shield of Light' for the rest of the turn.
	+ +500 Melee/Pierce/Magic.

### Damage Reflection

* If Illumina's net resistance (Element + All) to an element is below 0, she will reflect 100% of all direct damage taken from that element
	+ *'You cannot escape the Light!'*
	+ If she has net -All, she will reflect **all** direct damage taken.

### Charge and Berserk

* Illumina has two stacking counters, **Charge** and **Berserk**.
* Illumina gains 1 stack of Charge for every hit against her that misses.
	+ *Illumina's shield charges up from your attack!*
	+ After gaining 5 stacks of Charge, Illumina skip to the end of her rotation and use either Attack 3 or 4 (whichever one was not used previously, defaulting to Attack 3 if it is the start of the battle), and restarts her rotation.
		- *Illumina's shield is fully charged!*
	+ Each stack of Charge increases the effectiveness of both Attacks 3 and 4.
		- After using either attack, Charge is reset to 0.
* Each time Attacks 3 or 4 is used, Illumina gains one stack of **Berserk**
	+ Each stack of Berserk increases the strength of her buffs applied by Attack 1.
	+ If Illumina is reduced below 50% HP, she immediately heals herself for 1000% of her maximum HP and gains an additional 20 stacks of Berserk.
		- *'Celeritas! Grant me power!'*
		- If Illumina is reduced below 50% HP from direct damage, she will activate this ability immediately after the hit. Otherwise, she will activate it at the start of her next turn.

## Resistances

* Darkness: 200
* Light: 200
* Immobility: 300