recursal/Fanatic-Fandom huggingface dataset:
Puck

**Puck, the Trickster Fairy,** is a fey creature living in the Feywild. For fun, he likes to come into the Material Realm to cause harmless—what he believes is harmless, anyway—fun. When things don't go his way, though, he'll do what he can to weasel himself out of a situation, even if that means disposing of opposing forces. His go-to method is with enchantment magics.

One night, he came upon the party partaking in a drinking contest while he disguised as a blond halfling (**Quest: fuck avrae**). As they got progressively drunker, he drank alongside them quietly till they all either passed out or just got way too drunk. While drunk himself, Puck insisted that he was the most sober in the room, was there with his friends, and should hold onto the prize money that Ramsey had won for "safe keeping." The barkeeper just wanted the party out of the bar after they all but ruined his counter with Shamash and Ramsey playing the knife game, so he allowed it.

Puck decided to have a little fun and took the drunk party on a night of debauchery. They sold some goats to a storm giant, Mac married a young green dragon, and somebody led the charge in a Kobold revolution in a village's church. The party didn't really remember much of anything the next day, but Puck has it in his memory as one of the best nights he ever had. He awaited them in the Feywild so that they could have more fun together, and, luckily, he didn't have to wait too long to see them again.

Unfortunately, the party was pissed by his antics, and Ramsey almost drowned him in the river. They fought, but Sylvester convinced the rest of his party not to kill Puck after they'd killed some innocent satyrs and the madcaps Puck summoned to defend himself. An enlarged Shamash threatened him, and Puck handed over the money he'd taken from the contest and let the party leave.
The Aureum

The Aureum was a loose organisation of Celestials operating throughout the world against an organisation of fiends known as the Malum Animus. Whilst they are Celestials they are not inherently good, their ranks include worshippers of Shar and other evil gods, as seen in the evil Paladin Rafael, who was banished by Arete Rex. Their numbers are unknown however they appear to have the means to produce vast amounts of magic items and have the ability to purify magic items that are corrupted such as seen in the Sword of Caustic Lies, wielded by Akro Dimiryan, now owned by Chains.

Known members include Kara, a Deva, and Diana, an unknown Celestial.

### Trivia

The Aureum, and its counterpart the Malum Animus are a part of the DMsGuild product 'A Requiem of Wings' Although they have been adapted for a higher level, the quests remain mostly intact.

1. ↑ https://www.dmsguild.com/product/237562/The-Starlight-Relic
2. ↑ https://www.dmsguild.com/product/237562/The-Starlight-Relic
Sangmi

"Resolved Vol. III: The Badlands" Concept Photo

Sangmi was a female idol. She debuted as a member of MRR on January 27th, 2021 but left on August 14th, 2021.

## Information

Sangmi (real name Choi Sangmi) was born on November 16th, 2003. She was the main vocalist and sub rapper. Her faceclaim was Yeri of Red Velvet. She was a former member of MRR. In the server, she was known as Alex.

## History

Sangmi debuted as a member of co-ed group MRR on January 27th, 2021.

On February 15th, 2021, Sangmi participated in the HS Station project as part of HS Station 4.

On August 14th, 2021, Sangmi left the group due to breach of contract.

## Gallery

"Resolved Vol. I" Concept Photo"No Bad Intentions" Concept Photo"Resolved Vol. II" Concept Photo"Resolved Vol. I" Photocard"No Bad Intentions" Photocard"Resolved Vol. II" Photocard"Resolved Vol. III: The Badlands" Photocard
Maps

## Other Basic World Info

Within Faerun, the country of Slocester is far to the south roughly south-east of Calimshan, beyond The Shar Desolation. Waypoint has a population of approximately 1200 with a majority being human and other common races; some extended families of exotic races are also present. It exports extra famed goods such as wheat, cows and fruits as well as having a few well maintained wineries. Waypoint also has a small logging company. Being on the southern edge of the Temperate Forest zone with wetlands to the south and arid zones to the east, Waypoint enjoys a regular snowy winter.

## Town Map

https://cdn.discordapp.com/attachments/807156021713043479/870944500397244446/Waypoint\_Map\_Final\_crop.png

## Regional Map

https://cdn.discordapp.com/attachments/807171315399131166/876081201801232425/Waypoint\_Region\_map.jpg

## Country Map

https://cdn.discordapp.com/attachments/807171315399131166/876036478906564628/Country\_Map.png

## Sword Coast in relation to Waypoint

https://cdn.discordapp.com/attachments/807171315399131166/876053522116931624/Full\_Map\_Crop\_and\_highlight.png
Brandy

Brandy, named as such by his beverage of choice is a regally dressed human man, acting as a middle man for an unknown entity that recovers forbidden lore and texts. Thus far they have attempted to recovery of two books. These two Books are The Book of Darkness, and On The Fundamentals of Death, the prior being successfully recovered from an acquaintance of his, Aleksandyr Eja and the latter being reclaimed by a group of Thayan wizards. Known to have little to no tolerance for failure or off-topic conversation, as soon as Brandy no longer needs someone distracting him, they are removed from his presence.

### Appearance

His skin is pale, betraying a life of comfort. Often seen sipping from a glass of brandy which subtly darkens his black chevron moustache, Brandy is a man of luxury and excess. He's seen wearing expensive burgundy robes and is often in the company of servants and a lavish stage coach, which is here he holds his meetings before abruptly kicking people out.

### Contracts

The Book of Darkness - Originally in possession of a lonely eccentric noble, Aleksandyr Eja, Brandy organised a team of adventurers to recover it from his mansion. He proved himself resourceful, providing a cover story as well as disguises for the mission. Once the team completed the mission and recovered the book, he made good on his promise and provided them their reward. He never revealed the identity of his benefactors, however. He did however explain that the book would be stored away, for good.

On The Fundamentals of Death - Owned by a group of Thayan Wizards in an outpost a number of days from Waypoint, the book's possessors had been killed, opening up a chance to race for the book. Brandy quickly assembled a team and sent them on their way. When the team failed to return with the book, he knew that the Thayans would once again be in control of an evil relic they will no doubt abuse.
Lady Lenora of Lioncourt

Appearing in the quest *Out of Our Depth.* The kobold mines had stopped producing and when going to investigate the party ended up getting attacked by kobolds. In a hard battle against kobolds a women appeared out of fog and talked to the party. The party retreated after learning that she was delaying the mines.
Alexander Price

A vampire who hails from the same region as Melita Vella. Little is known of him, aside from their shared history. Alexander in the past used her in order to destroy her creator, to whom she was still loyal as a vampire spawn. His age is unknown.

He has since developed a large enteurage of vampire spawn, living humanoids, and various constructs that travel with him. Alexander admits to having been drawn to the region around Waypoint as unclaimed territory that he could gain to increase his sphere of influence.

His travels brought him to a fort not far from Waypoint that was built by the werecoyotes, Cinnamon and Theo. A group of adventurers in "You will play Vampire LARP" travelled to the fort on Melita's request to strike a deal that would convince him to relocate away from the town. Alexander agreed to move in exchange for the party's word that Waypoint would come to his aid if he called upon it, which they gave.
Cedrilan Fletcher-Seralta

**Also known by:** Ced

**Biography**

**Age:** 60

**Race:** Half High Elf

**Profession:** Leuthilspar Guard (Arcane Archer)

**General Appearance:** A 5' 6" Half Elf, with a light golden tan, bright golden eyes and dark blue black hair. His overall physique is quite developed, particularly across the shoulders and back. Typically seen wearing hardy cotton shirts and breeches in neutral blue tones, completed with dark brown boots.

Ced can be described with a few key characteristics. Clueless, loyal, and curious. His relationship with his sister is among his highest priorities at all times, as she has been the main parental figure in his life since the age of 8. Initially he was clueless of her overall combat and magical ability, believing she was barely capable of using a sword, bow or cast magic but that she excelled at teaching him those tools. The magic never stuck but he gained a life long love of reading and learning, taking every opportunity to read new books on different subjects or reread other books because well... that's almost as good as reading a book for the first time.

**Background:**

The younger half brother of Eardieaulle flas'Seralta (PC) Ced was born to Ehrindel Seralta and Madrigan Fletcher (deceased) in the city of Waterdeep. Living with his mother until the age of 8 until she passed away, he was taken in by his sister and distant father to live in Leuthilspar, capital of Evermeet in the Feywild. Eardriaulle taking on the core caring duties and after 3 years noticing the discrimination that he received at the hands of the other citizens chose to return to Waterdeep, growing up under Eardrie and Garland's tutelage in books and weapons. Despite never realising that his sister was a skilled duelist and experienced archer he took to the bow, trying at great lengths to light arrows on fire as he fired them. Eardrie hiding that she lit them for him to prevent him giving up on his goal.

At the age of 16 Ced chose to return to Leuthilspar and was accepted into joing the Ordo Arcum of the Leuthilspar Blades, one of the main defense forces of the city. Developing his craft under the Battlemaster Gherelain he reached second class officer within 15 years of signing up. Keeping in close contact with his sister in Waterdeep the entire time until a falling out 10 years ago ended their contact.

He recently accompanied their father to a symposium in Lark's Drift where Eardrieaulle was due to present her preliminary findings on the long term of exposure of Multi-Planar energies on living organisms. Secretly sneaking to Waypoint to surprise his sister, only to find out she had left suddenly for the Feywild the day before. Chatting to several of the adventurers Ced was awestruck to discover his sister was not only a full adventurer but among the most senior wizards in the region, a fact she had kept hidden for 52 years in order to avoid him seeing her differently.

Now the Seralta siblings have reunited and communicated their feelings to each other they are now currently living together while their father lectures in Lark's Drift.
Chasper the Kobold "Merchant"

Chasper is a Kobold Assassin and student of Winheim. First encountered as a guard in the short lived Kobold Kingdom, this plucky young fella has since joined a band of fellow Kobold adventurers and acquired Warlock powers. He usually presents himself as a humble merchant with a wagon full of trinkets. Though the wagon is a bomb and the trinkets are mostly poison. What can he say, old habits die hard.

**Kobold Kingdom**

*(Quest: My ~~cabbages~~ Kobolds!)*

Hired as a guard in the sewers of the Kobold Kingdom, Chasper encountered a group of Waypoint adventurers (Asmir, Bel, Mucktooth, Shards, and Shia) who he proceeded to poison and blow up with an explosive wagon. In retribution they tied him up over a treasure hoard corrupting shadow creature in a cursed pot. It would later be learned that he hung there for 3 days until he made a bargain with the shadow creature, becoming a Warlock in return. The shadow creature lives in his sleeves now which is probably fine. Guard your coins.

**Decrepit Laboratory**

*(Quest: No I haven't seen Bloodborne. League of Legends, Indiana Jones and the Kingdom of the Crystal Skull, or Five Nights at Freddy's. Why do you ask? | or how Adam got Sued by Everyone)*

Hired and this time apart of a band of Kobolds adventurers, Chasper one again encountered Waypointers (Aethel, Arete, Bel, Dancer, and Shia). This time it was on much better terms although he did still try to poison Aethel and Arete. Old habits. With their help and Bel's fiery sacrifice they detonated his wagon to open the gates of the laboratory bunker. Chasper's mission was to steal a Crystal Skull locked away in the depths of the lab which didn't quite work out with the Waypointers hired to destroy it. But he got to pillage the ruins for trinkets so he's happy.
The Mansion

A few hours from town stood a broken down, derelict mansion. Now nothing more than a pile of rubble, long ago it was a rich antisocial man and his estranged daughter. The names of the family are now lost to time, but the tragedy of their lives held together their home for centuries after their deaths remained, living on in a timeloop within the walls for all eternity.

The Man was rarely engaged with society outside of the time that he would spend with the young men who would visit him. His daughter, the Girl, lived her own life. Though she lived in his home, the two were completely separate. She was young, beautiful, and independent, supporting herself through her work as an expensive escort. Despite her father's disinterest in her life, he openly disapproved of her relationship with a man (the Boy) she met from across the country.

Others, too, disapproved of their relationship. They judged the Girl for her career choices, they judged her father for his antisocial behaviour and they judged her fiancee for choosing to marry into such a family. The Man tried everything to stop his daughter from going ahead with this wedding, but she refused to let this relationship go. Eventually, he appeared to give in and agreed to allow her to host their wedding in their ballroom and invited the Boy's family and friends to attend, too.

The day of the wedding comes. A joyous day, filled with champagne, flowers, and wonderful food prepared by the Man's amazing staff. Everything is perfect, exactly as the Girl dreamt it. Then, the Man's plan comes to fruition.

Screams echo from the ballroom. There isn't a place in the mansion where they go unheard as the Man slaughters everyone in the ballroom.

Time passes and a visitor comes to the elderly, childless man, who calls the mansion a tomb. A Warlock, looking to fill a contract he made a long time ago. The Warlock and the Man share dinner together, conversations about the past. Quickly, the Man grows ill. His dinner turns on his stomach as the poison spreads through his bloodstream. The Warlock watches calmly as the soul of the evil man is sent to his own devil.

The Man dies, sent away to never see eternity as his soul is devoured by the devil. The Warlock moves on to collect his next quarry so that he may attain what he was promised. The Tomb, however, remains, held together by the eternal suffering of the many, many souls who died there so violently, so long ago.

When the last piece of the Girl was destroyed by adventurers, the eternal loop within the Tomb finally ended and the place collapsed, as it should have centuries and centuries ago.
Nasrhym Dir'Vendan

## Biography

**Age:** unknown (potentially 400+)

Drow cleric of Mystra who maintains Waypoint’s temple and gardens. A devout cleric who always has a biscuit tin hidden somewhere on her person and enjoys helping people with knowledge and information. A soft spoken and compassionate person she does her best to always assist in the best way she can.

Consistently seen wearing small glasses made from volcanic glass to mitigate her inherited weakness to sunlight, she is mostly found in the gardens or her laboratory.

Her closest passions are gardening and magical research, the fruits of which have recently bloomed from her hidden garden within the Temple’s crypt, containing several species native to the region of the Underdark she hails from.

There are hints about her history prior to Waypoint not being as soft or kind as she is, and that the person she is today has taken a great deal of personal growth to achieve. Despite her support role within the town and her reluctance to leave the temple, she remains a skilled martial combatant and mage, utilising twin sword breakers with impassioned skill.

In her own words “I have always been a cleric.”

## Direct Quest Involvement

Her major involvement within the story has been requesting the assistance of Players during *Take Note, Spiders!* where after being attacked by a trio of Drow Assassin's that attacked her. Being able to scry their general location but with limited accuracy due to the large amount of Faerzress present underground in the area. The party was able to successfully defeat the Drow Cleric they found in the cave, having set a trap for the party or Nasrhym whoever arrived. Defeating the Cleric and her honour guard they found 2 magical pendants that possessed the names Azrhym Dir'Vendan and N-z--ym Dir Vendan, Heir to the House of Dir'Vendan and second to the Matron Mother. Revealing Nasrhym's surname and previous position prior to fleeing to the surface. Returning the pendants to herself Nasrhym was visibly saddened by realising she'd organised the death of her younger sister, regretting that it just like herself to fall back into old habits. Thanking the party for their time, she later on mourned in private.

After Shard's chose to perform a magical ritual of unknown origin and nearly exsanguinate herself Nasrhym refused to provide further treatment beyond keeping her alive for acknowledging she had done it to herself, did not say why and did not rule out repeating it. With this in mind, Nasrhym refused to reward and reinforce self destructive behaviour, attempting to keep Shards at the temple but Shards' will was strong enought to resist. At this point Shards may still enter the temple and make use of the magical artifacts for healing and services but would not be welcome to further from the Head Cleric herself until further information and a change in mindset was demonstrated.

Nasrhym has been quiet for a period of time while she mourns but is not gone from the town, and continues to work on their research in the meantime.
MacGuffin

A priest who was summoned out of the pokepriest ball on the opening of the temple. Not much is known about MacGuffin, and there is a feeling that maybe MacGuffin doesn't know much about himself, as if he simply materialised to help with the temple.

MacGuffin is the default priest, but is often overshadowed by his fellow priests. It is not known how he feels about that, but sometimes he is seen staring blankly as if wondering what could have been.

If you were summoned into existence purely for the sake to run a temple and others seem to be doing the job better, what is the point?
The Bonsai of Toril

The Bonsai of Toril is an ancient religious item from the faith of Eldath. The bonsai is said to be the origin of plant life on Toril and as such is of extreme importance to not only the Clerics of Eldath but many people of many faiths. The Bonsai's form has changed over time, but is always the form of an extinct tree. It is constantly moving, as if in a gentle breeze, It cannot be disturbed without great magical force, as it is constantly under a mandate to remain calm. The Bonsai is currently in the possession of Rolig Snowmane in their temple at the Order Household. It was rescued from The Fist of Tempus, who were corrupting it into an abomination capable of changing the natural world of Toril, forever.
Braincell Wiki

**Welcome to the Braincell Wiki!**
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We're a collaborative community website about the Braincell Cinematic Universe (BCU) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wiquenborough

Wiquenborough was a quiet hamlet in the desert East of Waypoint. Based around an oasis they mostly did trade with travellers in order to thrive as they had very little to farm beyond agave and other arid thriving plants. The town was the site of constant Orc, Gnoll, and Drow raids, a Dragon once made its lair in the baron's keep, a Beholder took over the library, ad infinitum. Unlike Waypoint and some other towns however, Wiquenborough had no adventurers for it had no gold and no opportunity. The town suffered and eventually was almost entirely abandoned. Most of the town's population are made up of drifters likely to up and leave at the next sign of danger. But for Wiquenborough, nobody would ever leave again. A Mind Flayer ship, known as The Astral Ironclad had warped into the area and taken over the town. They went searching for an old Mind Flayer colony so that they could destroy the Neothelids that had been rumoured to have arisen there.

### History

Wiquenborough was settled by humans several centuries ago as a trading hub that they believe would flourish into the jewel of the desert. In some regards they were right, Wiquenborough was a leading township in the desert - the only issue was they were one of the only townships in the desert and every town outside Wiquenborough was better. For reasons scholars have still not yet worked out, Wiquenborough has been the site of numerous battles and conflicts throughout its history. Some believe it to be due to not offering donations of Avandra, others believe it is due to Tempus being angered by the attempt to tame the desert. Either way, the town suffers under the might of others constantly.

### The Poem of Wiquenborough

Oh great jewel of the sands.

Your friends are many and foes aplenty

May they never stop your plans.

Settled by humans, numbered only twenty

You've risen above them all!

May Wiquenborough ever stand tall!
Eleanor

**Eleanor** is the daughter of a merchant who passed away shortly after remarrying. His late wife (and Eleanor's stepmother) moved into their home with her two daughters. The three of them made it their mission to rise above their status for reasons that weren't discerned till after their passing. In the meanwhile, Eleanor was required to do all of the chores around the house—the cooking, the cleaning, feeding the liondrake, everything.

One day, the family received word that a local noble was throwing a masquerade party with the intention of finding their son and heir a bride. The stepmother and the two stepsisters prepped to go and kept Eleanor busy by giving her even more chores than usual. Eleanor eventually caught wind and asked to go, and she was told "only if you finish cleaning the fireplace."

   She finished her duties in time only to discover that her stepfamily not only left her behind, but they also hired an entire group of strong and powerful adventurers to keep her from leaving the house to attend the party (**Quest: Cindereleanor**). Luckily, the adventurers immediately took her side, collectively became something akin to her fairy godparents, and escorted her to the party after scaring off the household's liondrake.

Eleanor and the young noble heir hit it off immediately and danced for most of the evening. After the adventurers defeated the powerful succubi the stepmother and stepsisters truly were, the young couple declared that they would soon be wed and invited the adventurers to the wedding. Eleanor now lives in the noble's house with him as they prepare for the wedding, and she's excited to live out the rest of her days with her beloved.
Church of Eldath

A large structure seemingly made from tree trunks and the stems of thousands of overlapping vines. It sits next to the Order house, attached by a small side door. The entire structure blooms with small, multicolored flowers even in the dead of winter. There are large stained glass windows all over the building, filling the interior with a wash of warm natural light. The windows are seemingly grown into the building, sitting in organic looking positions with variations to their structure. The entire building exudes a sense of peace, like a clarity to the air localized around its grounds.

Beyond the set of double doors the interior opens into a plain looking affair. The interior (like the outside) seems to have been grown of thousands of different plants. Two rows of leafy pews that grow out of the ground face a large altar on the far wall. A large bowl sits in the arms of a kneeling woman with a cloth over her face, from the recesses of the ceiling a waterfall cascades into the bowl. Though the water level never changes in the bowl. Within the crystal clear of the water a large crystal sits, its surface smooth and black, constantly filling the water with ribbons of forest green energy. The crystal emerges slightly from th3e water and sends ripples of green energy out into the air whenever touched.

Beyond the altar there are two doors, one leads to Rolig's personal chambers, the other to the rooms of the 4 aarakocra they have taken in and Luigi Rigatoni.

Attached to the back of the church is a medical wing that bridges the Order house and the church. This is the space that Rolig uses to minister their healing of the townsfolk who come to them with injuries and ailments.

Home to the Bonsai of Toril
Vel

Vel is a dark skinned female half-elf working in an organisation seeking to collect forbidden evil lore so that it may be contained. She is extremely intelligent and prideful, with exceptional magical talent far beyond an ordinary wizard. She possess a book of great power capable of performing great feats... at a price. She has doomed her soul to be destroyed when she dies, in exchange she can change the location of objects and creatures at will and create objects that an illusion spell would normally be able to conjure, and make them reality, provided she can see the item or creature she is trying to modify. Despite these abilities she is already known to be a proficient Illusion wizard (Having thus far not cast a single spell capable of inflicting damage) and to have the blessing of a Metallic Dragon.

### Contracts

Vel has offered two contracts on the recovery of two powerful books, as seen below.

Zariel's Great Mercy: A fiendish tome capable of summoning legions from Hell. The book was recovered successfully the Pandemonium, a library constructed by Devil worshippers. Vel took the book and paid upon the quest's completion. Seen in the quest Pandemonium.

A Thesis on Life & Unlife: A book written by the ruler of Thay prior to their Lichdom. The book contains information on all necromancy spells and countless necromancy rituals, though only a discerning mind can break through and understand the supreme codes used to conceal the book's information. The party in charge of recovering the book double crossed Vel, almost leading to blows though their deception was successful... barely. Seen in the quest Plausible Deniability.
Melita Vella

A foreign vampire, approximately 200 years old, who moved to Waypoint apparently just out of pure curiosity. She currently resides at the Order House, as per a deal that she made with the leader of the Order, Arete Rex.

Before she became a full vampire, Melita lived as a spawn for a long time in her own country. She was controlled by another vampire--Alexander Price--and forced to kill her creator, which then granted her freedom from his control. She began to travel aimlessly, until eventually her journey brought her to Waypoing. Initially, she had a great deal of conflict with a few members of the town, especially after her identity was revealed to the adventurers, but the contract she made with the Order ensured her safety.

She has posed as a quest giver on three occasions. First, sending a party to a cave to uncover a gem she referred to as a "Vampire's Eye", then, sending a second party to another cave to recover a vial of holy water, and finally requesting a group of powerful adventurers travel to a nearby fort and head off Alexander, who had taken up temporary residence there.

Melita has openly admitted her extreme dislike for other vampires and has shown no qualms with killing other vampires that cross her path.
Arsen54800

If Arsen's channel gets deleted again, I'm just going to upload the MP4s.

Chronological order

## WNR

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* WNR Pilot
* WNR 1 (Half Year Anniversary, 1 Year Anniversary)
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### WNR 100-199

* WNR 102
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* WNR 132 (Part 1, 2, 3)

### WNR Special

* WNR Special 1
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### WNR Bonus

* WNR Bonus 1
* WNR Bonus 10
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Knight-Dictator Alofrit Doulact

Knight-Dictator Alofrit Doulact was a Solar that lead the disciplinarians of The Dragon Knights. Known to be extremely disrespectful to the local law enforcement of Waypoint, Alofrit immediately made enemies with many around Waypoint as he attempted to exert influence upon the town and take things into his own hands. He failed in his efforts to make Waypoint a vassal of the Dragon Knights and was expelled from the area. He then returned to Wings Keep, where he continued his previous work as an organiser of the Dragon Knights whilst he was a Martinet. His superior, Knight-Dictator Quollen Fallen-Hammer retired in his old age, allowing Alofrit to take his position. From this Alofrit continued to exert his influence and attempted and succeeding in organising a kidnapping of Retribution from Waypoint. In order to ensure there was no legal repercussions he sent a deal to the mayor to ensure that he was pardoned.

Despite this, Retribution was saved after a group of adventurers broke into Wings Keep and stole a number of items and retrieved Retribution from a vault. After this Alofrit had begun to wage war with a local Hobgoblin group and whilst summoning a figure known as Anahita, he was killed by a group of adventurers from Waypoint who were sent to remove him at the behest of Talin.

### Ancestry

Alofrit was a Solar, son of a divine line of Celestials that were a part of The Dragon Knights. He was however corrupted by the Evil within his heart, becoming a fallen angel that knew nothing but cruelty and war.
Aurelia Everleigh

Revamping this beauty

Aurelia Everleigh is one of the main protagonists from The Mystery Breakers and the oldest child in the Everleigh family.

## Appearance

Aurelia has long strawberry blonde hair reaching up to her waist and pink eyes. She has black horns which curves to the back of her head. She also has fluffy white wings. She really loves wearing hoodies and overalls (normal overalls and overall skirts included).

When she debuts in Book One, she was wearing a white baggy sweater and a pale olive green overall skirt reaching to a little above her knees. Her school badge was pinned on her overall skirt. Her school badge shone a tiny ‘Limewood Middle school’ and a ‘Everyone has Talent’. Her hair was tied up in a half-up half-down braid.

## Personality

Aurelia's really ferocious most of the time and always on her guard ever since she met Luke. She's also kind and soft whenever she can be around the others in The Five. She loves knitting and sewing and is really good at it, she's also well-trained in fighting. She loves her friends dearly and she has a fear of losing one of them or her younger sister, Elizabeth. She gets angry easily, and when she is, no-one wants to mess with her, not even Axel.

## Trivia

* She was originally named Althea
* Her name means the golden one
* Her friends call her Aura
* She's older than her twin brother, Axel, by 24 minutes.
* She has a younger sister called Elizabeth Everleigh.
The Town Under the Swamp

A small town buried far beneath the swamp on the edge of town, uncovered by a series of earthquakes that shook the area. The town is accessed through a large sinkhole that has appeared in the middle of the swamp, but the only way in is to just fall and hope you find something to land on. The name of the town is as of yet undiscovered, as are the events that took place to wipe out the population.

At some point in the past, the town was encased in a dome made from stone and sealed off from the world and the swamp was built over the top of it. Before the town was sealed, all of the townspeople were gathered in Lathander's temple (point 1 on the map) in the town centre (point 3), which was then set alight from the inside, destroying the entire population. When living creatures venture too close to the centre of town, the surviving consciousness of those who died begins to react. They will attempt to impart their own fear and suffering onto those who dare to live where they couldn't. Creatures that wander the streets will hear the citizens banging on doors, weeping, screaming as they are barred inside the town and left to burn, or to simply perish as the town is buried and forgotten.

The buildings in town that weren't destroyed by the earthquakes remain perfectly intact as the town stays frozen in time. No food in the town has rotted, no drink has aged. No dust has settled, aside from the cremated ashes inside the temple. Any defining information about the town, such as the names of places or people has been destroyed.

The town first appeared in the quest "Deltora Qwest", after a party accidentally discovered it while searching for missing cows in the swamp. A number of powerful undead creatures appeared to have made the town their home, along with an insane draconic beast that had hidden within the temple.
Order House

Originally the private residence of Arete Rex, the Order House began to grow after Arete invited Willard to move in in an effort to protect him from the other residents of Waypoint, who at that point were constantly threatening his wellbeing in response to the stories that he was writing. Soon after Willard, a second Arete (R2) who returned to Waypoint from the future through Willard's book moved into the home. Following the establishment of The Order, many of its active (PC) members moved into the house fulltime. The home gradually became known as the "Order House" as its members trickled in as the party grew in size.

The house was destroyed by Pax in the final battle to defeat the gold dragon.

## Appearance

Anyone who needed access to the members of The Order was instructed to seek out "the largest house in Waypoint". The house contained near countless rooms and magically expanded to fill the needs of its residents thanks to a celestial influence on the building. This influence was the reason why the ceilings were *unusually* tall when compared to the standard house.

The home had three stories, a ground floor, a second floor, and a basement. The roof was flat to allow for defense mechanisms that were applied by Arete himself (a ballista), as well as the lycanthropes Cinnamon and Theo (temporary residents), who had built a cannon atop the roof.

There were two large trees planted outside, which were the homes of Huatt and Flynn. Huatt's tree was a large, hollow greatwood tree, while Flynn's was a golden treehouse that a few of the strongest household members reloacted from the edge of town.

### Rooms

#### First Floor

* Living/dining
* Kitchen
	+ Mucktooth's hammock
* Drake's bedroom (music room)
* Theo & Cinnamon's bedroom
* Sakhal's "room"
* Vrolres' bedroom
* Begnar's bedroom

###### Third Floor

* Arete & Æthelflæd's bedroom
* Arete's study
* Willard & Lecturn's bedroom
* Melita's bedroom

#### Basement

* R2's empty room
* Safe room (formerly Willard's room)
* The Troll Cave

## Residents

### Player Characters

* Arete
* Æthelflæd
* Mucktooth
* Huatt
* Vrolres
* Chains†
* Flynn
* Begnar

### Non-Player Characters

* Willard (Jay)
* R2† (Jay)
* Melita Vella (Ethan)
* Drake (Jay)
* Jest (Ethan)
* Cinnamon (K)
* Theo (K)
* Lecturn (Jay)
* Sakhal (Kaleb)
* Versai (Jay)
* Samaiel "Sam" Belorosa (K)
* The One Who Vibes (K)

### Pets and Familiars

* Fides (Arete)

* Wildroot (Huatt)
* Shen, Rin, Yiboros (Huatt)
* Enchilada (Mucktooth)
* Bees (Vrolres)
* Oswin (Æthel)
Trianglecell

Triangle cell is a friend of Braincell. The two were roommates in college and have been friends ever since. Trianglecell has since advanced his career in the culinary arts. He works at his family's restaurant, taking over as head chef from his father so that his father can spend his time running the business while Trianglecell runs the kitchen.

## Anatomy:

Trianglecell's body takes the form of a perfectly equilateral triangle, with the top corner serving as his head.
N

**N** is a snow white wolf with black lines along his coat like a zebra. He has orange eyes and golden flecks in his fur at random.

Originally encounter on quest "Night of The Living John" as a not-Willard-created enemy the party encountered. He introduced himself as a leader and fighter (and a bit of a braggard) and challenged the party to a fight against him and his crew, before proceeding to get his ass kicked.

In an RP Event after returning from the golden wood plantation (Quest "Golden Eyes Don't Tell Lies"), he was found near the tied-up Willard recieving a punishment from Alarktos after Shards' writings in the book. In this event, he challenged Tamaska to a one-to-one combat, nearly winning until Dancer (and a few others) called to Romona for assistance, who proceeded to whisk N away for a...*conversation* that involved some choice words.

He returned a few hours later, stating that Romona had 'asked' them to apologise, and that they would be back later.

He rejoined the party headed to Kent (Quest "Doom and Gloom"), informing them of his spirit quest to find Lichan, God of the Wolves (encountered in "Golden Eyes Don't Tell Lies") from Romona. He challenged the party to a third combat in good spirits, only to go down in 3 rounds, and informing the party of the shadow wolf threat around Kent. The party invited him back to Waypoint to help locate Lichan with them, and N accepted.

He returned to Waypoint in another mini rp event, challenging Shards to a one-on-one match match only to be defeated for a 4th time, and subsquently healed by Aid. They searched around town for Arete and Huatt, who he was informed may know where Lichan is.

During the quest "The Trials of Lichan", N and Lichan finally met, and them (along with the party) took part in 5 trials, which they collectively passed, including N saving Dancer from a pit trap in the Wisdom Trials. N was thus taken in as an acolyte of Lichan, and left town.

N returned to the Temple Gardens some days later, informing Shards that Lichan told him to watch the town. He now rests in the Temple Gardens, watching going ons there. He has minor magical properties as a result of his connections with Lichan.

#### Epilogue:

N remains under Lichan's care, working as an informant and rising the ranks. He will eventually become second-in-command to Lichan.
The Snail

*It opens its mouth, after some quick gargling sounds it finds its old gravely voice.* “Mortal. The Dust. Do you have it?”

The Snail is a mysterious little creature of unknown origin. As the name implies it takes the form of a tiny green garden snail with the notable addition of small boneless arms and pronounced eyes on its stalks. These eyes are glossy black with bright yellow rings for pupils.

The Snail was first encountered by a group of adventurers in an ancient hedge maze. The creature was imprisoned in a fountain of alchemic fire, surrounded by an anti-magic field. The adventurers grabbed the snail and brought it back to Waypoint where it has spent a couple months exploring the town and observing its inhabitants.

**The Snails Mission**

The Snail claims that it needs to construct a new body for itself. Giving the only justification that "A darkness comes."

To construct this body it has stated that a conduit is required. Currently The Snail sees a prime conduit in the mind sand adventurers scavenged from fellow adventurer Flynn's mind. Currently the majority of this sand is held by the adventurer Shia who has so far rejected The Snail's bargains.

**Questline Progression**

The Snail had put out a quest requesting a team of adventurers dismantle the operations of a "Mad Kobold Tyrant" and return a specific item to it, as well as confirming the presence of a Red Dragonborn.

"The Mad Kobold Tyrant has outlived their usefulness. Bring me the Blackened Skull and topple their little Empire." - Your Friendly Neighbourhood Snail

The adventurers recovered a Blackened Skull from the deposed tyrant and returned it to the Snail who later conferred with an assassin of Winhime in the short lived Kobold Kingdom.
Vanathar

Vanathar

High god of Warriors, Light, Courage Justice and honesty.

Elris Goddess of lies , chaos, violence and excess.

Legend says the the god Vanathar and Elris courted and were both betrayed by the gods high and low for their crimes and banished to the Celestial sea. To stay eternal is the endless mind of the cradle of the universe.
Grix

**Grix** is a young bullywug from the swamp where he resided with a bunch of other bullywugs in a village. It was a peaceful place, for the most part. They worshipped their froghemoth and lived a prosperous life. Grix was happy to live there with all of his family and friends.

Then, one day, everything changed.

A bunch of adventurers came to the bullywugs' village looking for people who had gone missing in the swamp itself. A human village nearby sent the party to investigate the bullywugs on the assumption they had something to do with it (**Quest: The Bullywug Massacre**). Grix didn't know much about the situation himself, nor did he ever really find out why the adventurers came in the first place. All he saw was the carnage. The adventurers slaughtered almost all of the bullywugs in the village and pillaged their houses for items. When Grix was the only bullywug left, he made a run for it, but he was rendered unconscious by the party. All he could do was send pleading looks to the village's statue of their froghemoth when he was awakened by a half-orc's mighty roar. When interrogated, he said that the missing people probably died in the swamp from whence the party came. Where the froghemoth lived.

Bereft of family, friends, and home, Grix ran off after the party dismissed him. He ventured deeper into the swamps in search of a new place to call home all by himself.
Horsemen of Shar

The Black Death

During the quest ***I'm not even sha-ked at this point***, the party came upon a temple of Shar, which seemed to be built around a grove of Selune. Upon entry to the temple, there was a mostly collapsed room, which was guarded by a man atop a horse, wearing all black armour. The Knight of the black death seems to be the weakest of the horsemen, and it wasn't allowed to enter the grove. It was clearly there to stop those that came to see the grove, and when the adventurers attempted to talk to it, It seemed to ignore them.

Upon its death, the body completely collapsed, except the helm. A dark sliver, Likely its soul, was whisked away into the night.
Lady Regina White

**Lady Regina White** was the Lady of the House of White, and she resided there with her daughter, Sarah. Due to strange circumstances, Sarah went and got herself turned into a vampire. Regina, unwilling to let the word of her daughter's vampirism spread, claimed she was cursed.

Sarah grew restless as she was kept in the house all day, and she fled. Her mother pursued her in the woods, but Sarah was found by seven dwarves that deemed her "too dangerous" to remain near civilization. They took the newborn vampire away, and Doc (the dwarven leader) used a modified version of a Feign Death scroll he'd written up to keep her in a deep, death-like slumber. In an attempt to bring her daughter home, Regina hired a group of adventurers to go find her and said the dwarves had cursed her. (**Quest: Vampire Fangs and Dragonborn Teeth**)

The party was successful in liberating Sarah from the dwarves, but Sarah returned home to her mother with a burning vengeance. She blamed Regina for her kidnapping, since she wouldn't have had to resort to such measures if she'd been allowed the freedom to come and go from the house as she pleased. Sarah murdered Regina and buried her in the back yard with the intentions to turn her and make her suffer alongside her for all of eternity.

Unfortunately, the adventurers returned to the house and killed Sarah (and the rest of the vampires in the house) before she could even see her plan come to fruition.

   Lady White woke up underground as a newborn vampire herself, and she dug herself out to find the corpse of her daughter—or whatever was left of it, anyway. Despite being killed, Regina still cared for Sarah and swore revenge on the party. She invited them to her home for a dinner party weeks later, saying that it was a "thank you" gift for helping find her daughter and killing the monster she'd become. (**Quest: champion fighter finally fucking crits (alternate title: my poor fucking boss)**) She invited a bunch of other vampires to this party as well, promising them a delicious, fresh main course.

The party mingled for a while and eventually discovered the vampires' plans to eat them and drain them of their blood around midnight. They headed for the tower to retrieve their weapons and armor from a goblin named Chibs, who offered to smuggle them in upon the party's arrival to the party. The adventurers curb-stomped the vampires in the tower on their way up while Sir Delraiya convinced the ones in the house there was a dangerous wraith in there. Amazingly, most of them believed him, especially a dhampir by the name of Christine.

When the party finally reunited, midnight had come. They faced off against three of the vampires before going upstairs and facing Lady White herself. She was ultimately decapitated on the balcony, and Shamash ate her head. The house remains empty after the adventurers killed the remaining vampires and brought Chibs and Christine back to Waypoint.