Camp

The **Camp** (also referred as the village or the base) is the central area of the starting island within each biome of The Hollow. Drakes that you rescue and raise live here, Improvements are built here, your Depot is here, and several characters can also be found here throughout the game. The Camp and its contents are the only part of The Hollow that travels with you whenever you move on to a new biome.

## Drakes

*Main Article:* *Drake*

The Drakes take on the role of villagers in your camp. They are required for the construction of improvements and for obtaining charms, and can heal and provide buffs to players when interacted with. The resources provided by many of the improvements are used to ensure their survival.

## Improvements

*Main Article: Improvement*

Improvements are built by the Drakes, and provide a variety of resources and other uses, mainly to ensure the survival of the Drakes. The improvements you can make are limited by a budget, based on your level, and most of them must be unlocked by spending schematics on them after attaining the appropriate level.

## The Depot

The Depot is the grouping of mailboxes that appear to be grown into a small tree, and acts as a storage for items. It contains 200 slots, each of which can either hold a weapon, or up to 99 of any other type of item, and there are hotkeys to automatically deposit all crafting materials and crystals, which do not need to be in the player's inventory to be used. If you store more than 99 of an item, a new stack will be created, using an additional slot to hold up to 99 more of the item. In addition to players, the Drakes will pick up and store items here that they find, though they won't explore further than the area of the camp.

On top of the Depot is a large glowstone that you can connect a waypoint to. By making a chain of connections between the Depot and supply trucks found on other islands, you can gain any materials within the supply trucks as they flow over your rails and into your Depot.

## Characters

There are several characters other than the Drakes that make their home in the camp, although they don't consume any of your resources and won't help with building or repairing improvements.

### Caretakers

*Main Articles: Wise Crow, Madame Cat, Billy Whiskers, Shrinking Fox*

The caretakers only appear in campaign mode, and act as guide and quest giver for the player, and occasionally drop lore in some of their conversations that can appear while you have an active quest from them. The Wise Crow is present in Spring, Madame Cat in Summer, Billy Whiskers in Fall, and Shrinking Fox in Winter.

### Magpie

*Main Article: Magpie*

Magpie runs a shop, which allows players to trade their shiny things for items, or sell items for shiny things. The shop is located on a side island from the camp, and has lights strung up around it.

## Progression

As you gain XP in your world, your camp will eventually increase in level, allowing you to build more powerful and complex improvements, find higher quality weapons, and use more buffs at the same time, but also increasing the health and damage of the Feral in the world, as well as the difficulty of raids on the camp. In campaign mode, the camp is capped at level 12, while in sandbox mode the cap is increased to 25.

XP is gained exclusively by waking, aging up, and retiring Drakes.

### Story Mode (Levels 1-12)

**Level 1**

**Level 2**

**Level 3**

**Level 4**

**Level 5**

**Level 6**

**Level 7**

**Level 8**

**Level 9**

**Level 10**

**Level 11**

**Level 12**

### Sandbox Mode (Levels 13-25)

**Level 13**

Bronze Outfit

**Level 14**

Silver Outfit

**Level 15**

Gold Outfit

**Level 16**

Glowstone Outfit

**Level 17**

Electric Lemon Outfit

**Level 18**

Electric Lime Outfit

**Level 19**

Electric Teal Outfit

**Level 20**

Electric Pink Outfit

**Level 21**

Hollow Outfit

**Level 22**

Shadow Glyph Outfit

**Level 23**

Cosmic Red Outfit

**Level 24**

Cosmic Sand Outfit

**Level 25**

Nebula Outfit