recursal/Fanatic-Fandom huggingface dataset:
Into the Core

**Into the Core** is the second subchapter of Chapter 8: Core in Celeste. The subchapter is the first proper subchapter and introduces Core's main mechanics. The objects introduced in this subchapter are: conveyor walls, fire balls, and launching blocks (and their ice counterparts: ice walls, ice balls, and shattering blocks), ice/magma barriers, hot/cold switches, and hot bumpers. There are no story moments found in this subchapter.

## **Gameplay**

A big focus of this subchapter is going through rooms in their hot form and eventually going backward through them in their cold form after hitting the hot/cold switch found in the ninth room of the subchapter. This is in order to make it to the fifth room of the subchapter while it's set to cold so the player can bounce on ice balls at the top and continue upward. A skip can be performed to make it to the top of this room while it's hot, but this is very difficult and precise. Going right of the fifth room of the subchapter will task the player with some rooms mostly involving getting through without touching the many fire balls until eventually reaching the ninth room, where a hot/cold switch is found in the middle. Going right from there, the player then goes up and back left in a room above that one before landing back at the left side. Then, the player has to go back through all the rooms until the fifth room of the subchapter from right to left and in cold form.

### **Strawberries**

There is 1 Strawberry found in this subchapter (not including the Golden Strawberry which spawns in the first room).

Berry 1

To the left of the fifth room of the subchapter is a room with this Strawberry seen floating far to the left nearby some fire balls. This Strawberry is completely out of reach while the room is hot (though it can technically be obtained with a precise skip) so you'll need to turn the Core to cold and then go back here. The hot bumper above the starting area will have turned into a bumper which can be dashed into diagonally up-right to bounce you over to the ice balls over to the left. Bounce on these carefully to collect the Strawberry, then make your way back right and use your other dash to make it back.
Hot and Cold

**Hot and Cold** is the third subchapter of Chapter 8: Core in Celeste. The subchapter is mostly just a continuation of the last one with no new mechanics introduced. There are no story moments found in this subchapter.

## **Gameplay**

This subchapter is quite short, consisting of just five required rooms. Most of these rooms will task the player with flipping hot/cold switches midway through the room to change all of the objects to their opposite counterparts and continue the platforming like that. The fourth room of the subchapter is actually quite tricky; it consists of many columns of ice balls, with bumpers and dash crystals found inbetween some. The player should already know about holding down the jump button to get a larger bounce on ice balls, but aside from that the most critical advice is to just play safely and patiently. Waiting atop bumpers for when the time is right is very helpful to make it by.

### **Strawberries**

There are 3 Strawberries found in this subchapter.

Berry 1

At the end of the first room of the subchapter, a transition at the top of the right side can be seen, blocked by a magma barrier. To get past this, continue onward into the next room until you reach the hot/cold switch, then hit it and bounce back to the left on the created ice balls. Make it back to the first room of the subchapter, then dash up to the vertical transition. In the following room, many bumpers are seen above a spike floor and corridors above them are surrounded by ice walls. This Strawberry is in the farthest right of these ice wall corridors. There is a plethora of ways to approach this berry, but the most reliable way is to wall jump off of the floating platform's ice walls to get over to the bumper area without using a dash, then use both of your dashes to reach the Strawberry. You can also barely reach this area by bouncing on the rightmost bumper and wall jumping. From there, bounce on the top-left side of the right bumper and move over to the left safely, returning to the start with either the wall jumping from earlier or a risky bounce on the left side of the leftmost bumper.

Berry 2

Found in the third room of the subchapter, you can find this berry at the end of the room floating at the top. After being bounced by the last bumper in the room, you should be in range to dash straight up into the Strawberry and collect it.

Berry 3

This Strawberry is located above the fourth room of the subchapter, which can be accessed in a small hole not far to the left of the hot/cold switch. It's easily enterable when the room is cold, but this will block off the Strawberry with an ice barrier, forcing you to go left and restart the prior room. The actual way to get this berry won't be so simple, as you need to enter the room while it's hot. Bounce on some ice balls near the hot/cold switch while still having both dashes available to get up to it and change the room the hot. Then, start moving to the left with dashes and stalling properly until there's an opening to get up around any potential fire balls. After that, the berry is there to be collected and you can head to the right to fall to the end of the lower room.
Old Woman

**The hotel is in pretty rough shape...Is it really open for business?**
This article is in desperate need of cleanup. If you can, please take a moment to help fix it. Thanks in advance for your efforts!

## Old Woman

* Information
* Relationship

### Aliases

* Granny (Chapter 9)
* Celia (Chapter 9, possibly)

### Friends

* Madeline
* Theo
* Mr. Oshiro
* Part of Madeline
* Bird
* Carlos (Theo's Grandfather)

**Old Woman** is a character in Celeste and one of the few known people who inhabit the mountain. She demonstrates great knowledge about the mountain, constantly warning Madeline about its powers. Her attitude tends to be carefree, serving mainly as a medium for Madeline to vent her feelings and reveal more about her character. Madeline refers to her as "Granny" in Chapter 9, showing how close Madeline grew to her over the course of the game. It was revealed that, with Theo's grandfather, she traveled up the mountain as Madeline did when she was younger. She was revealed to have died in Chapter 9.

## Appearance

Old Woman is short, has white hair, and has wrinkles around her face. She wears a green jacket, brown pants and shoes (dark bluish-green in promotional art), and supports herself on a staff.

## Gallery

Sitting in a gamer chair near a photo of her younger self.Granny as seen in-gamePhoto of Celia & Carlos
## Trivia

* At the end of Chapter 9, Theo sends Madeline a picture of his grandfather with Granny, with the names "Celia & Carlos" at the bottom right. This indicates that her real name may actually be Celia.

## Quotes

* *"If my 'driveway' almost did you in, the Mountain might be a bit much for you." -Prologue*
* *"Oshiro is a lost soul, dear. That place is much more than just a hotel to him." -Chapter 4*
* *"The Mountain doesn't pull any punches." -Chapter 6*
* *"It's hard to believe that it's over, isn't it? Funny how we get attached to the struggle." -Chapter 7C*
* *"Funerals are for all you suckers stuck living without me." -Chapter 9*
Hollows

**Hollows** is the third subchapter of Chapter 6: Reflection in Celeste. The subchapter introduces bumpers, and the middle section of the subchapter will have multiple split path sections allowing the player to pick one of two rooms to advance forward. The Crystal Heart of Chapter 6 and the Cassette to unlock Chapter 6's B-Side can both be obtained in this subchapter. There are no story moments found in this subchapter, but in a dead-end room to the right of the first room of the subchapter, Madeline will vent her frustration about being brought down by Badeline.

## **Gameplay**

Starting the subchapter in a large room, the player must get up the right wall by getting a feather to the left of the starting area by breaking a semi-smashable wall with the angry platform. Take the feather up-right and continue right for a few more rooms. Eventually a room with two exits on the right is encountered, leading to different rooms which each lead back into the same exit room. This will happen six times in a row in the subchapter. In general, the upper path for all six splits will be easier than the lower one.

The Crystal Heart of this chapter will be reached by going to the top-left of the first room of the subchapter. At the end of this room before exiting from the top-right, a feather can be seen inside the floor behind a smashable wall. Take this feather even further up to reach an upper area, and then take another feather to the left. A shrine room at the far left can be seen with some colored gems and symbols in the background which you can get closer to by breaking the smashable wall. This section will be a reference to Chapter 1's Crystal Heart and utilizes that same pattern with the bird telegraph. The background symbols represent you needing to do this pattern normally, flipped horizontally, flipped vertically, and flipped both horizontally and vertically.

The dash input patterns you must do to summon the Crystal Heart are as follows:
Up, left, down-right, up-right, left, and up-left
Up, right, down-left, up-left, right, and up-right
Down, left, up-right, down-right, left, and down-left
Down, right, up-left, down-left, right, and down-right

The Cassette room is located to the left of the first room of the subchapter, requiring you to break the semi-smashable wall with the angry platform to gain access.

### **Strawberries**

There are no Strawberries found in this subchapter.
Start (Reflection)

**Start** is the first subchapter of Chapter 6: Reflection in Celeste. The subchapter introduces a recurring mechanic for the rest of the game, being feathers (as well as their trapped feathers counterpart). Aside from that, the beginning and ending of the one and only room in the subchapter will have Madeline talk to Theo and Badeline respectively. At the end of her conversation with Badeline, Madeline is dragged down by Badeline's vines and flung to the bottom of the mountain and shattering crystals of other rooms along the way before arriving in the next subchapter.

## **Gameplay**

Madeline carries Theo's body over to a campfire and they sit around it until nighttime when Theo wakes up. In the following cutscene, there are many sets of dialogue options for the player to choose between for both Madeline and Theo. They talk about both of their travels and life experiences and the player can decide which they talk about first or at all. Eventually, Madeline will choose to go to sleep and Theo will take a selfie of them both.

After this cutscene is a single large vertical room for gameplay where the player can test out the new golden feathers to fly up with. There's nothing in this subchapter which can cause Madeline to die. At the top of the room, Badeline will split from Madeline's body and Madeline will tell her how she doesn't need her anymore, causing Badeline to go into a fit of rage. Madeline tries to calm down by thinking of a feather and a minigame will play out like the one at the end of Chapter 4: Golden Ridge, however this time it doesn't work as Badeline slashes the feather in two. Badeline then drags Madeline to the bottom of the room and she's flung all the way down to the base of the mountain, which is the end of the subchapter.

### **Strawberries**

There are no Strawberries found in this subchapter.
Eric Manheimer

Dr. **Eric Manheimer**, M.D. is a producer on *New Amsterdam*.

## Biography

### Career

In 2018, it was announced that Eric, the former medical director of New York City’s Bellevue Hospital would serve as the series' producer, giving inside knowledge and accuracy to the series which other medical professionals would not be able to provide.

## References

1. ↑ NBC Nabs 'Bellevue' Medical Drama From David Schulner & Peter Horton As Put Pilot - Deadline
Intro car

The intro car is an inanimate object which can be found alone in a room most commonly associated with the game's Cheat Mode by going left in the Prologue chapter of the game.

The car appears to be a hatchback/station wagon from the mid 1980's-early 1990's, and in fact, its appearance closely resembles that of a 1993 Honda Accord Wagon, but with a shorter, steeper rear end as well as an antenna on its left fender.
Start (Core B-Side)

**Start** is the first subchapter of Chapter 8: Core B-Side in Celeste. The subchapter is just an entrance into the real chapter which prevents the player from entering without having obtained 15 Crystal Hearts.

## **Gameplay**

There are just two rooms in this subchapter which are empty hallways with nothing to kill the player. The second room has a gate which will open if the player has the Crystal Hearts from every A-Side and every preceding B-Side.

### **Strategies**

Room 1

This room has no obstacles, so just go to the right and say hi to the Bird above as you go.

Room 2

There are also no obstacles in this room, so if you have all the needed Crystal Hearts then walk up to the gate and wait for it to open, then go into the real beginning of the B-Side. If not, leave this subchapter and go get them.
File Stamps

In Celeste, your file has Stamps that appear for achieving certain levels of completion. These stamps vary from beating the game to collecting Strawberries or other Collectibles. A list of Stamps can be seen below.

## **Completion Stamps**

These Stamps can be collected by passing certain thresholds in Celeste.

### **The Summit**

This is the main stamp in the game, and most likely the first one most players get on their save file. It looks like the flag that you see on The Summit. It is achieved by completing Chapter 7: The Summit.

### **Farewell**

After beating Chapter 9: Farewell, you get a little bird stamp on your save file, signifying that you beat all 9 Chapters in the game.

### **Cassette Tapes**

If you collect all 8 Cassette Tapes in every chapter, you unlock this stamp. Cassette Tapes unlock B-Sides.

### **Pink Crystal Heart**

To get this stamp, you need to collect every Blue Crystal Heart (found in each A-Side Chapter) and every Red Crystal Heart. (found in each B-Side chapter)

### **Yellow Crystal Heart**

After collecting all 24 Crystal Hearts (including the C-Side Yellow Hearts), you earn this stamp.

### **Strawberry**

After collecting 175 Strawberries, this stamp will appear on your file.

### **Golden Strawberry**

After collecting 25 of the 26 Golden Strawberries you will earn this stamp. The flying one in Chapter 1, counts toward this number.

### **Golden File**

Although not a stamp, after 100%ing the game, your file will turn golden.

## **Editable Stamps**

These Stamps appear as bookmarks on the side of your file, instead of actual stamps on the file itself.

### **Assist Mode**

This Stamp will appear when the selected save file has Assist Mode enabled. The stamp itself is a blue circle with wings, signifying that it helps the player when used.

### **Variant Mode**

This Stamp appears when the save file has Variant Mode enabled. The stamp itself is a purple circle with a pencil, indicating that the game has been modified.

### **Cheat Mode**

This Stamp appears when the selected file is in Cheat Mode. Unlike the Assist Mode and Variant Mode Stamps, this Stamp is permanently attached to your save file, with no way to deactivate it unless you manually edit your save file with a text editor.
Presidential Suite

**Presidential Suite** is the fourth and final subchapter of Chapter 3: Celestial Resort in Celeste. The subchapter starts with Mr. Oshiro showing off the resort's presidential suite for Madeline to stay in, but Badeline shows up to mock Mr. Oshiro and cause him to go into a fit of rage, chasing down Madeline as she progresses across the rooftop.

## **Gameplay**

After Madeline goes to the rooftop and has a fight with Badeline, Mr. Oshiro comes up to talk again with Madeline only for Badeline to call him pathetic, which enrages him. The player is then tasked with getting to the end of the rooftop while Mr. Oshiro is constantly attacking by charging across the screen every couple of seconds relative to where Madeline currently is. Mr. Oshiro will be waiting on the left side of the camera constantly except for when he charges. His head can be bounced on if Madeline lands on him right as he passes. A strategy for much of this section is to wait in place until Mr. Oshiro does his charge and dash right above him, then continue as far right as possible without needing to worry about his interference. This is much harder is the player if bouncing on a spring as the timing to dash above him will be less consistent. By constantly dashing straight downward over the spring you can keep your position low, making Mr. Oshiro always charge low down, giving an easy window to dash above him.

### **Strawberries**

There are 3 Strawberries found in this subchapter.

Berry 1

Found in the fifth room of the subchapter, this Strawberry will require you to bounce on Mr. Oshiro's head to reach it. It's located around a tunnel of dust bunnies and is out of reach without the extra boost. Stand on the right edge of the platform to the left of it and wait until Mr. Oshiro's white laser shoots out to do a jump, then after bouncing up dash diagonally up-right and fall through the tunnel to get the berry safely.

Berry 2

Found in the ninth room of the subchapter, a Strawberry is found near the start in a tight corridor between dust bunnies. You could dash up from the floor and find a general area where you can jump across and grab the berry while not touching the dust bunnies. Another method is to bounce on Mr. Oshiro's head to get on the wall with a dash still available. From there, dash through where the berry is to get it.

Berry 3

Found in the ninth room of the subchapter, this berry is comparatively very simple to get. At around the middle of the room is a Strawberry floating at the bottom. Walk off the left edge, dash to the right and climb up the wall to get it. Be sure that Mr. Oshiro won't attack you during this time by letting him pass before you walk off.
Start (Mirror Temple B-Side)

**Start** is the first subchapter of Chapter 5: Mirror Temple B-Side in Celeste. The subchapter is short and contains a few small challenges mostly using red bubbles as well as a secret nod to Chapter 4 in the first room.

## **Gameplay**

With only three rooms of challenges, this is one of the shortest subchapters in the entire game. The player enters the temple from the first room and then has a couple rooms involving red bubble timing and then one room using swap block momentum to complete it. Not many objects are present in this subchapter.

### **Strategies**

Room 1

This first room you spawn in just has a ledge hanging to the left and a straight path to the right to enter the next room. In this room, far to the left side, is a small island somewhat resembling the ground of chapter 4 with a few birds on it which fly away shortly after you arrive at it. To get to it, you just need to enter the second room and take the first red bubble to the left, then you can come back with a red bubble found over there. One thing to note is that if the Golden Strawberry appears in this level, you'll have no way to reach this secret area without collecting it on the way.

Room 2

A small screen with pillars of spikes and red bubbles in many directions. Simply enter the first red bubble and take it straight right, then dash straight up into the dash switch. After this, you'll fall down into the red bubble below, which should be aimed straight up. After hitting the ceiling, you'll fall a bit before being able to dash straight right into the last red bubble and take it up-right to complete the room.

Room 3

This room is very long and will mostly compose of riding red bubbles while narrowly dodging spikes. Take the first red bubble right and dash either straight up or straight down before hitting the spiked pillar and land in the red bubble below, which will then be taken right. Once you are directly below the next red bubble, dash straight up into it and take it to the right. Do a diagonally up-right dash out of this red bubble before crashing into the spiked platform and keep moving right to land in another red bubble. Aim this red bubble up-right, then dash down-right when possible into another red bubble. This red bubble should go right for a bit before you'll need to do one more dash straight up into the last red bubble, also needing to be taken straight right. You can dash down-right out of this red bubble to land on the ledge at the end before hitting the spikes on the right.

Room 4

In this room, you'll need good knowledge of swap block momentum. Stand on the first swap block and dash down onto it and do a jump to get a big boost up over the pillar. Keep moving right, then dash straight left into the swap block below and hit the jump button to get a huge boost to the right, and with that you can climb the swap block on the right and jump over it to reach the end.
Dánuti

**Dánuti** foi um espadachim lendário que apareceu na Terceira Grande Feira de St. Bent. Foi City que lhe ensinou a arte da espada através de Dilf na altura, e foi com ele que também aprendeu a forjar espadas. Com os ensinamentos de Dilf, Dánuti forjou a sua primeira e única espada, que seria a sua arma de eleição até ao fim da sua vida, a Zánuti. Uma espada cuja lâmina consistia numa forma tubular de cor branca que poderia cortar em qualquer direção.
Walmart

Walmart is a well-known hypermarket brand, and the largest company in the world, valued at $500 billion.

## Why It Sucks Now

1. They are best known for many incidents of poor customer service.
2. One of the most infamous instances is that they sometimes **place back the returned items back to the shelves, instead of back to the companies.**
3. They often times underhire cashiers to work, wasting customers' time.
DeSoto

DeSoto is an American marque of automobiles manufactured and marketed by the DeSoto division of the Chrysler Corporation. The brand was named after the Spanish explorer Hernando de Soto.

The brand was founded by Walter Percy Chrysler in 1928 to compete against Oldsmobile, Buick, Studebaker, Mercury etc. in the mid-price automobile market. But soon Chrysler purchased the Dodge Brothers Company to manufacture mid-price cars along with DeSoto. The brand was discontinued in 1961 to be merged into Chrysler Newport brand while Dodge continued to live on today.

## Why It Flopped

1. During the late 1950s, the market is already saturated with mid-price car marques such as Ford and Buick, adding further competition to the DeSoto marque.
2. **Poor market management**: rather than managing the market relationship to specific price points for particular consumers like GM, Chrysler allowed its own divisions to develop products targeting markets covered by its sister divisions. This caused Chrysler's five marques (Plymouth, Dodge, DeSoto, Imperial and Chrysler itself) to compete against each other. putting further stress on the already slow selling DeSoto brand. And the success of the Dodge Dart only made the prospect look even dimmer.
	* In fact, Chrysler themselves moved from the luxury automobile market to the mid-priced range in the early 1950s with the introduction of their Imperial brand.
3. Another terminating factor is Chrysler's dealer network. Post-WWII Chrysler had a large number of dealers that were duelled with two or more Chrysler makes, (Plymouth–DeSoto and Chrysler–Plymouth relationships are the most common). However, Chrysler attempted to spin Plymouth off into stand-alone dealerships, causing existing dealers to chose the higher-volume Plymouth brand over DeSoto, leaving the marque with a weakened dealer network and fewer outlets to sell its cars.
4. Many consumers showed more interest in low-range Chryslers than in DeSoto, which is why the latter ended up merging into Chrysler Newport.
5. The 1957-58 economy recession in the US, which caused a drastic drop in mid-price car sales, further contributed to DeSotos demise. By an average between 1955 and 1960, Desoto sales had fallen off 83%.

## Gallery

1961 DeSoto: the last model year of the marque.1958 DeSoto Firesweep Convertible1941 DeSoto CustomDeSoto's successor: 1961 Chrysler Newport
McDLT

McDLT was a burger sold by McDonalds to compete against the Whopper and other big competitors on the burger market.

## Why it Flopped

1. Gimmicky choice; the cool side and the hotside are supposed to be combined seperately.
2. The styrofoam box was too expensive to manufacture, and thus was the only way to hold the burger seperately.
3. They had to hire celebrities to promote the burger via musical-style.

## Redeeming Qualities

1. This burger was replaced with Big N' Tasty.
Kmart

**Kmart Corporation** (simply known as **Kmart** and stylized as **kmart**) is an American big box department store chain headquartered in Hoffman Estates, Illinois, United States. The company was incorporated in 1888 as S. S. Kresge Corporation and renamed to Kmart Corporation in 1977. The first store with the Kmart name opened in 1962. At its peak in 2000, Kmart operated 2,171 stores including 105 Super Kmart Center locations. The chain’s management purchased Sears for $11 billion in 2004, forming a new corporation under the name Sears Holdings Corporation; Kmart was transferred to the new Sears Holdings Corporation. For the 2005 fiscal year under the new company, the Kmart store count was at 1,416 with only 55 Super Kmart Center locations.

## Why It's Failing

1. Kmart never bothered to upgrade its stores.
2. Its management.
3. Most of the furnitures, floors, and ceiling are dirty and moldy.
4. Most of the soda are misplaced at the dairy-products cooler.
5. Most of the clothes, foods, etc. are thrown everywhere.
6. They have many lawsuits.
McPizza

McPizza (Also known as McDonald's Pizza) is a food product of McDonalds that they started the attempts of pizza, back in 1980s, but it is rare that people were finding McPizza on location while McPizza was intentionally still selling it from Orlando.

## Why It Flopped

1. McDonald's was trying to be a Pizza product, but they focuses on food product, rather than making pizza.
2. The other logo was intentionally bad, it looks like "PiMMa".
3. This Time-To-Cook pizza is somewhat time consuming. It takes 11 mins to cook it.

## Redeeming Qualities

1. The taste of McPizza was good.
2. It is rare to find these in Orlando.
New Coke

***"May I offer you a drink? Tab or New Coke?"***

***New Coke*** was an attempt by the Coca-Cola Company to modernize the formula to try and take down Pepsi. It was introduced on April 23, 1985, then renamed *Coke II* in 1992. *Coke II* was eventually discontinued in July of 2002, but was reintroduced in 2019 to promote the third season of Stranger Things (which takes place in 1985).

## Why It Flopped

1. The main problem was how Coke messed with a familiar 99-year old formula.
2. Coca-Cola made several mistakes when performing their market research. The biggest of all is to test the subjects based on taste alone, neither did they ask what the test subjects like best about the new flavor.
3. Another major mistake Coca-Cola made is to pull the old Cokes from the shelves, this is an exceptionally bad move during the war between Pepsi and Coca-Cola since many consumers considered the brand of cola they choose a part of their identity. Changing the drink fundamentally confused consumers’ identification and relation to the brand.
	* Other customers that value tradition over novelty were also unhappy with that choice.
4. Weird aftertaste.
5. Even Fidel Castro hated it.
6. Some customers boycotted, leading to Coke rapidly reintroducing the old formula, and by 1987, New Coke no longer sold mainstream in America.

## Redeeming Qualities

1. At least Coca-Coca brought back their original formula (rebranded as Coca-Cola classic) in 1985.
2. The Max Headroom commercials!!
Sears

**Sears, Roebuck and Company**, colloquially known as **Sears**, is an American chain of department stores founded by Richard Warren Sears and Alvah Curtis Roebuck in 1892, reincorporated (a formality for a history-making consumer sector initial public offering) by Richard Sears and new partner Julius Rosenwald in 1906. Formerly based at the Sears Tower in Chicago and currently headquartered in Hoffman Estates, Illinois, the operation began as a mail ordering catalog company and began opening retail locations in 1925. The first location was in Evansville, Indiana. The company was bought by the management of the American big box chain Kmart in 2005, the Kmart management formed Sears Holdings upon completion of the merger. In terms of domestic revenue, Sears was the largest retailer in the United States until October 1989, when Walmart surpassed the record. As of 2017, Sears is the 23rd largest retailer in the United States. Sears had divisions in Canada (which folded in January 2018), Mexico and Puerto Rico, but were sold as well as several other subsidiaries within its brand.

## Why it's Failing

1. They never bothered to remodel their stores, this is because they do not have any money to remodel all their stores.
2. They have struggled with employee relations. One notable example was the shift in 1992 from an hourly wage based on longevity to a base wage (usually between US$3.50 and US$6 per hour) and commissions ranging from 0.5% to 11%. Sears claimed the new base wage, often constituting a substantial (up to 40%) cut in pay, was done "to be successful in this highly competitive environment". In early October 2007, they cut commission rates for employees in select departments to anywhere from 0.5% to 4% but equalized the base wage across all Home Improvement and Electronics departments. In 2011, commission rates on non-base items were cut by 2% in the electronics department. In late 2009, the commission on sales of "base items" from the electronic department was cut to 1%. As of 2017, appliances is the only remaining department where compensation is based entirely on commission. Other departments give a base pay plus commission. In many stores, jewelry department associates receive a low base salary with 1% commission on their sales.
3. The products they sell are in horrible condition, so bad, even goodwill has better products.
4. There is barely anything in the electronics section, if you can call it that.
5. Nowadays, almost all of their exclusive products can be found at other stores, which means there is no reason to go there anymore.
City

City.

**City** é um dos criadores primordiais de LIBUNIC juntamente com Village através da criação do Libus.

## **Perfil**

### Identidade

O nome de City foi-lhe atribuído depois, após os habitantes de Libunic compreenderem mais a sua identidade através das suas encarnações em St. Bent. O seu verdadeiro nome é Duarte - o "protetor feliz". No entanto a humanidade não compreende esse nome então foi-lhe dando vários nomes para o conseguirem identificar melhor. Entre esse nomes estão: Ten, DF e Dilf. Todos estes nomes derivam das pessoas em que City encarnou pois é o nome delas. O nome de City veio após Dilf se ter auto-intitulado de City logo a seguir a ter revelado a sua verdadeira natureza aos cidadãos de St. Bent, uma natureza como as cidades, caótico, destruidor e onde a maldade passava despercebida.

### Personalidade

Antes de ser conhecido, City revelava-se calmo e sério. Mas as suas ações permaneciam em mistério. Quando começou a agir de forma mais direta sobre Libunic mostrou que o "protetor feliz" protegia o universo de uma forma não tão convencional. A sua maneira preferida de proteger o mundo é destruir qualquer ameaça, muitas vezes em tom de gozo, é o que lhe dá mais prazer, proteger através da destruição. Muitas vezes este método causou grandes danos colaterais o que levou a humanidade a temê-lo pois quando City estava envolvido em qualquer ocorrência, desgraça haveria de cair sobre eles, mesmo que estivessem ambos a trabalhar para o mesmo objectivo.

## Papel

City serve de catalisador para a presonalidade e intenções de todas as personagens que o encarnam totalmente ou parte dele. Sendo que o personagem que mais se aproxima de City é o City-Árô.

## Habilidades

### Impulso Principal

City possui o Impulsos Principais da Destruição.
Green Knights

The Sacred Order of the Lost River, or simply just the Green Knights are a military order.

## Influence

While there are minor outposts, enclaves and sub-chapters across numerous lands, the majority of the power is held in the >>>> Princedom, where they are a member of the Princely Diet.

## Organization

The Green Knights are led by a singular Grandmaster who is elected by the chorus. The Grandmaster is the primary judicator in all matters, but will often delegate responsibility to appointed officials such as Treasurers, Marshals and so on. Each enclave will have an elected or appointed Master, which for the most part run the business of their enclave.

The Chorus meet annual during the festival of flowers, where members of the Order engage in numerous martial feats with feasting, music and poetry in the evenings. The celebrations last for 7 days, and the Chorus meets on the third, fifth and sixth days. In times of war the Chorus will meet more regularly.
Haegmer

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## Life

> "*The City of Haegmer is on the Sapphires along the Northern Coast. Its people have had their share of destitution, its location at the mouth of the Pasteur has led to issues of flooding, with much of the surrounding area turning to marsh at times. In its prime, the city was the seat of local governance, with the old Agora being used as meeting grounds for the city council. Now however, the city stands in relative isolation with much of the incomers and residents being local farms, and this shows in the way the city presents itself. It is perhaps this more grounded base that seems to have stopped Haegmer from succumbing to much of the same corruption and intrigue as the other Sapphires.*"
>
>

- Excerpt from *A Travelers Handbook to Imperial Lintukoto* by *Sebas Tuvenyon*
History

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## The First Empire

After the deaths of the Kings, the couple ruled jointly, before finally passing both Kingdoms down to their first born son. The Son had been educated well, and was very quickly crowned as the Emperor of the Island, and began setting a series of decrees and laws that were the genesis for most modern political systems. He announced that all non-slaves would be considered ‘members’ of the Empire, rather than subjects of its Sovereign. This concept would be later expanded on repeatedly.
Pasturelands

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## Geography

> *"Little more can be said about the Pasturelands outside of their name. They are the heart of the Riverdowns and a perfect sample of life in the Horgaeran country. The lands themselves are divided into east and west, with the River Pasteur running North to South, with the western lands being the larger. As with most of the region, the banks of rivers calm waters are the many Pastures that give the region its name. However, small villages and crop farms can be found dotted up and down the Pasteur. As one puts more distance between themselves and the river the terrain becomes more hilly and rough, as the animals turn from cattle to sheep and goats*."
>
>

- Excerpt from *A Travelers Handbook to Imperial Lintukoto* by *Sebas Tuvenyon*

## Populous

> "*The locals see themselves as a unified group, with many families spread out across both the east and western Pasturelands. Through most of living memory the lands have remained in one realm, oft split between two lords. From what I can gather from local hearsay and what records there are, the Pasturelands used to be a singular title, having descended from the local governance which included the northern coastal region and the City of Haegmer. Now, the distant connection between the lands and the city are long forgotten*."
>
>

- Excerpt from *A Travelers Handbook to Imperial Lintukoto* by *Sebas Tuvenyon*

## Travel

> "*Travel through the Pasturelands is simple; the roads are erratic, transitioning between well-kept paved roads to dirt tracks at the moment’s notice. That being said, the roads are safe as is rest of the Pasturelands. The odd other traveller you meet along the way is likely a farm taking his herd for a walk or to market. While they oft give the appearance of being a stand offish lot, they are in fact very welcoming. The relative stability of the region seems to have built in them a trustworthiness not seen in other parts of the Riverdowns, although a cynical one may see this as naivety.*
> While the journey was certainly uneventful, I was treated with lush open grasslands brimming with healthy animals and a honest and diligent populace*."*
>
>

- Excerpt from *A Travelers Handbook to Imperial Lintukoto* by *Sebas Tuvenyon*
The Wondrous Cities

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## Skyre

Skyre is the Imperial Seat of power and home to the Rainbow Palace. The city is ruled directly by the Emperors council, and stays independent of the various politics of the rest of the continent. As an Imperial City, the Lawful decrees apply, meaning that all residence of the city are Citizens.

## Borsippa

Borsippa is known as the Cave city of the South. Built into the mountains along the Eubora, the network of natural and artificial tunnels spreads deep into the mountainside and makes up the 'streets' of the city.

## Osireion

Osireion is the city of waterfalls. Build across a series of Islands and Islets by the Osir waterfall, Osireion is a technological marvel.

## Tushhan

Tushhan is the City Hidden in the Mists. Situated in a dense forest, the constant misty weather renders the city often hard to find.
Princess Jellyfish

Many carefree small jellyfishes live in the sea behind the Pigeon Forest, guarding their princess.

## Információ

### Megszerzés

Fejlesztés

Ez a suit egyike a Pigeon Kingdom-ból származó suit-oknak. A részek összegyűjtéséhez adott szinteket kell elvégeznünk a történetben, majd a megszerzett ruhadarabokat tovább kell fejleszteni. Miután az összes részt összegyűjtöttük, 35 Stamina lesz a jutalmunk.
Lilith Kingdom

## Eddig megjelent ruhák

* Rabbit and Camellias
* Satiroths Sheep
* Heart of Miracles
* Candy Doll
* Fluffy Lop
* Star Seer
* Dreamland Teatime
* Cutie Strawberry
* Flower Field
* Glossing Rose
* Alice in Wonderland
* Cake Manor
* Miss Puff
* Night Lolita
* Locco's Tea Party
* Gothic Lolita
* Red Hood's Adventure
* Prime Secretary
* Divine Kite Elf
* Tabby Cat
* Mid-Summer Stars
* Marshmallow Teddy
Kjalargat

Write the first paragraph of your page here.

## Georgraphy

> *"Kjalargat is a stretch of land colonised by the Saari people from a collection of recently sunken islands. Saari families moved into the area roughly 3 generations ago according to local legend, and absorbed the locals. Kjalargat encompasses two valleys and the surrounding hills on the edge of the Pasturelands, but also importantly, a series of caves. The settlements that have been built up over the last generations exist almost entirely within those caves, with the valleys and hills being used from crop and animal farming."*
>
>

- Excerpt from *A Travelers Handbook to Imperial Lintukoto* by *Sebas Tuvenyon*

## History

> *"Having being considered mostly just a rougher part of surrounding regions for some time, Kjalargat is now part of the Princedom of Siftgard, with a local Saari ruler named Jarl Inari Ora. After the Saari had settled in the area, the Princess of Siftgard (then Princess Hjirra) offered to build a road network through Khalargat in exchange for fealty. The Saari accepted and have since been a part of the Princedom"*.
>
>

- Excerpt from *A Travelers Handbook to Imperial Lintukoto* by *Sebas Tuvenyon*
Pigeon Kingdom

A Pigeon Kingdom egyike a 7 országnak a játékban. Jelenlegi királynője Queen Elle.

## Jelkép

A Pigeon Kingdom jelképe egy galamb, mely a címeren is megjelenik.

A madár, mely középen helyezkedik el, egy ovális alakú díszben van megrajzolva. Az ovális, tükörhöz hasonlító dísz alatt egy fejjel lefelé lógatott kristály lóg. A tetején egy legyező-szerű dísz található, míg a két oldalán szárnyak vannak. Ezeknek a szárnyaknak a tollai hegyesek, és inkább hasonlítanak pengékre, mintsem tollakra. Habár a szárnyak ki vannak nyitva, mintha azzal repülne a címer, a galamb, mely ennek az országnak a szimbóluma, behúzott szárnyakkal lett megrajzolva. A tükör oldala, alja és a legyező belseje is ki van díszítve, apró, csigaház formájú ágakkal. A legyező tetején, egy gömb formában egy P betű van írva.

## Általános ruhastílus

Habos-babos, hercegnős ruhák. Két véglete van az itt megtalálható ruháknak; vannak a menő stílusú, sexy ruhák, valamint a lányos, elegáns ruhák.

## Eddig megjelent ruhák

* Princess Jellyfish
* Nikki Mechanical
* Rose Maiden
* Age of steam
* Light Fairy
* Stygian Death
* Sanctity Angel
* Olivia's Dance
* Royal Elegance
* Casablanca
* Ice Blue Rose
* Dream Travel
* Deicide Kalpa
* Snow Stone Tusk
* Demon Huntress
* Madam Butterfly
* Duke's Daughter
* The Gentle Madam
* Lily Fairy
* Miss Anna
* Queen on Deer Elf
* Sapphires the Phantom Thief
* Socialite
* Voice of Prayer
* Assassin's Faith
* Nightly Spirit
* Crystal Rose
* Pastoral Pearl
* Master Magician
* Snow Lotus
* Steam Punk
* Mask Feast
* Yanila Pirate
* Crane Berry
* Lightly Dancing Butterfly
* Snow Queen
* Vernal Maid
* Crown of Love
* Anna's Party
* Crystal Lady
* Magnificent Flower
* Wings of Steam
* Steel Lily
* Black Rose
* White Masquerade
* Butterfly Shade
* Witch Hecate
* Clover's Ceremony
Corridor of Clock

## Megszerezhető ruhák

### Extra Ritka

* Dream Envoy
* Sweet Dream
* Fantasy Sleep

### Stygian Death Szuper Ritka

* Dark Tomb
* Stygian Death (Ruha)
* Inferno Attic
* Midnight Corridor
* Nether Chain
* Soul Necklace
* Death Scythe
* Sepulchral Eyes

### Sanctity Angel Szuper Ritka

* Guardian Angel
* Sanctity Angel (Ruha)
* Heaven Ladder
* Holy Necklace
* Holy Crown
* Angel's Wings
* Holy Gloves
* Innocent Angel

### Pastoral Pearl Kincs

* Countryside Girl - Brown
* Pastoral Pearl (Ruha) - Red
* Time Rivulet
* Pastoral - Brown
* Rose Necklace - Brown
* Garden Headband - Brown

### 5♥ Szuper Ritka

* Rose Dream
* Messy Cute
* Sweet Choker
* Bow Ribbon
* Sweet Garter

### 4♥ Kincs

* Dynamic Summer - Silver
* Fragrant Cocoa
* Firm Belief
* Disciple of Night
* Praying Gloves
* Ruby Sandals
* Light Feather - Gray
* Lace Coat - White
* Flower of Sin - White

### 3♥ Kincs

* Silk Coat - White
* Elegant Dress - Beige
* Autumn - Gold
* Elegance Wallet
* Scorching Sun
* Golder Age
* Traditional Bride - Brown
* Golden Scarf
* Countess's Garden
Odath the Lawgiver

* Sphere - Order, Judgement, Rulership
* Realm - Plane of Law
* Alignment - Lawful Neutral
* Symbol - Winged Skull
* Color(s) - Gray
* Animal - Eagle
* Followers - Nobles, Judges, Lawmen, Morticians

Odath was the first Incarnate and the only god to have been a part of both Covenants. His origin as the Incarnate of Death has given his sphere a grim aspect. Odath is also the creator of the Spurned, cursed souls denied the peace of death for crimes too numerous or heinous to punish by death.
Austrik

The Austrik, or Salt Dwarves, are the stonefolk of the eastern nation of Val-Austri, which was partially collapsed and submerged by the Sea of Sorrow. These dwarves have adapted to life on the seas, becoming shipwrights, navigators, sailors and more. Austrik weave shells into their beards and are thought of disparagingly by their Stonefolk brethren as Saltbeards, having abandoned the time-honored traditions of their forebears and becoming aquatic.

Male Names: Flotsam, Jetsam

Female Names: Keel, Spar

### **D&D 5E Statistics**

* **Ability Score Increase**: +2 Con, +1 Dex
* **Size**: Medium
* **Speed**: 25 feet. Your speed is not slowed down by wearing heavy armor.
* **Darkvision**: 60 feet
* **Dwarven Resilience**: Austrik gain advantage on saving throws against poison, and have resistance against poison damage.
* **Dwarven Combat Training**: Proficiency with the battleaxe, handaxe, throwing hammer and warhammer.
* **Tool Proficiency**: Austrik gain proficiency with one set of tools (choose one) - carpenter's tools, brewer's supplies, or navigator's tools.
* **Hold Breath**: Austrik can hold their breath for 1+ double their Constitution modifier rounds before risking suffocation and drowning.
* **Water Child**: Austrik do not have to pay an additional foot of movement per foot moved in the water.
* **Languages**: Dwarven, Genari

### **Pathfinder Statistics**

* Type: Humanoid (Dwarf)
* Size: Medium
* Base Speed: 20 ft.
* Ability Score Modifiers: +2 Dex, +2 Wis, -2 Cha
* Languages: Automatic - Dwarven; Bonus - Faltheran, Genari, Draconic, Giant, Aquan

Racial Traits:

* **Darkvision 60 Feet** - Austrik can see in the dark up to 60 feet.
* **Hold Breath** - An Austrik can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
* **Slow and Steady** - Austrik are never encumbered or slowed down by their armor.
* **Stability** - Austrik gain a +4 racial bonus to their CMD when resisting bull rush and trip attempts while standing their ground.
* **Stubborn** - Austrik gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first.
* **Water Child** - Austrik gain a +4 racial bonus on Swim checks and can always take 10 while swimming.
Emoji Music Quiz

**Emoji Music Quiz** é o jogo jogado por City e Village, apenas quando distantes um do outro, para se divertirem. O jogo consiste numa frase ou título de uma música em que cada palavra é representada por um *emoji* e possui regras bem definidas para certas palavras.

## Regras

* O *emoji* da pessoa com a mão no ar representa "eu".
April 7, 2007

1. **Kenny Chesney - Beer In Mexico (0)**
2. **Tim McGraw - Last Dollar (Fly Away) (0)**
3. **Carrie Underwood - Wasted (0)**
4. **Rascal Flatts - Stand (+2)**
5. **Martina McBride - Anyway (0)**
6. **Sugarland - Settlin' (+2)**
7. **Joe Nichols - I'll Wait For You (+3)**
8. **Trace Adkins - Ladies Love Country Boys (-1)**
9. **Toby Keith - High Maintenance Woman (+2)**
10. **Keith Urban - Stupid Boy (-6)\***
11. **Dierks Bentley - Long Trip Alone (+1)**
12. **Billy Currington - Good Directions (+1)**
13. **Gary Allan - A Feelin' Like That (+1)**
14. **Alan Jackson - A Woman's Love (+1)**
15. **Emerson Drive - Moments (+3)**
16. **Jack Ingram - Lips Of An Angel (+1)**
17. **Brad Paisley - Ticks (+5)**
18. **Josh Turner - Me And God (+1)**
19. **Blake Shelton - Don't Make Me (+1)**
20. **Tracy Lawrence - Find Out Who Your Friends Are (+1)**
21. **Montgomery Gentry - Lucky Man (+2)**
22. **Jake Owen - Startin' With Me (+2)**
23. **George Strait - Wrapped (+6)\***
24. **Big & Rich - Lost In This Moment (+1)**
25. **Jason Aldean - Johnny Cash (+2)**
26. **Pat Green - Dixie Lullaby (0)**
27. **Taylor Swift - Teardrops On My Guitar (+4)**
28. **Bucky Covington - A Different World (+4)**
29. **Eric Church - Guys Like Me (+5)**
30. **Kellie Pickler - I Wonder (+3)**
31. **Carolina Rain - Isn't She (+4)**
32. **Cole Deggs & The Lonesome - I Got More (+5)**
33. **Sarah Buxton - That Kind Of Day (+5)**
34. **Luke Bryan - All My Friends Say (+6)\***
35. **Little Big Town - A Little More You (+4)**
36. **Rodney Atkins - These Are My People (NEW!)**
37. **Craig Morgan - Tough (NEW!)**
38. **Alison Krauss ft. John Waite - Missing You (re-entry)**
39. **Bon Jovi - (You Want To) Make A Memory (NEW!)**
40. **Gretchen Wilson - Come To Bed (-4)**

**Songs falling off:**

**Rodney Atkins - Watching You (9)**

**Brooks & Dunn - Hillbilly Deluxe (16)**

**Josh Gracin - I Keep Coming Back (28)**

**Danielle Peck - Isn't That Everything (30)**