recursal/Fanatic-Fandom huggingface dataset:
The Witch is Dead

The Witch is Dead is a one page RPG with a base 10 system. That was streamed on Twitch as a thank you for hitting $3,000 a month on the Patreon, and later uploaded to Youtube.

## Characters

**DM** - Haley

**Dr. Pepper** (He/Him) (played by Sam - She/They) a Irish Wolf Hound with the ability to "Lock/Unlock, Open/Close".

**Manti** (He/Him) (played by Pax - He/Him) a wood rat with the ability to "Tidy, Clean and Mend".

**Pools** (He/Him) (played by John - He/Him) a barn owl with the ability to "Make Flame".

**Rolf** (He/Him) (played by Kyle - He/Him) a Bernese mountain dog with the ability to "Make Flame".

**Spinky** (He/Him) (played by Gus - He/Him) a magpie with the magical ability to "Make Books Read Itself Aloud". Spinky is twins with Splendy.

**Splendy** (She/Her) (played by Jenny - She/Her) a magpie with the magical ability to "Tidy, Clean and Mend". Splendy is twins with Splinky.

## Plot

Waking up on Manti's birthday, everyone is doing their chores. Splendy is cleaning the windows when she notices that the familiar's "mother"(the witch) is just laying on the ground, not moving. Spinky and Splendy work together to get the attention of Rolf who then gets Dr. Pepper so they may be let outside to check out what's goin on with mother.

Once the group is together outside, Pools is the first to figure out that mother is dead and Splinky has a moment of pure rage where he vows to kill the hunter that killed his mother. They also sing Manti happy birthday.

With the help of Rolf remembering he saw a strange man that morning, the group heads off to the near by town that is "incredibly superstitious and controlled by a cult". They make their way to town and enter int he middle of a funeral(for the witch hunter).

After many narrow escapes, the party managed to get the witch hunter's eyes and bring them back to mother. She now has beautiful eyes and is alive again.
Shar

Shar is a deity of the night, the moon, and thieves.

## Description

Both Shar and Selûne, their sister, are deities of the moon. Shar is generally associated with more negative connotations of the night, though, including thieves, while Selûne has more positive connotations.

## Appearances

### Sharon

Under the name of Sharon, Shar appears as a party guest and member of the necromancer's guild in Arc 10. In this form, she has very pale skin, a large mane of curling black hair, thick eyeliner, black lips, and long black nails. She wears a black catoblepas leather jacket, pants, and stiletto boots that look like they could stab someone.

She claims to be contractually obligated to appear to this party. Later, it is revealed that she is there to make sure the universe does not get destroyed. She fulfills this contract, and according to Selûne thus makes "the matron" happy.

## Followers

* **Bishop Batters-Westberry** - after Arc 10 owes her a favour and becomes a Warlock for Shar
* **Marigold Westberry** - not necessarily a follower, but after Arc 10 owes her a favour
* **Riot Hallowheart** - Trickery Domain Cleric, refers to Shar with she/they pronouns

## Associated Items

* **The Tome of an Unpreparation Caster** - a book she finds in Tiffany's library. It includes stories from the past, present, and future of the world, specifically all the stories from the podcast. She reads through them to "read ahead".

## Trivia

* In Arc 9 Episode 0, James describes them as "god of the moon (derogatory) to Selûne's god of the moon (affectionate)".
Wagonwheel

Wagonwheel is a Player Character introduced in the Curious Case of Coldwater Crater played by Madison

## Description

Wagonwheel is a Skeleton College of Swords Bard. They do not remember being alive, just waking up in a dungeon, and named themselves.

They are clothed in fine robes, a lot of scarfs, and a wizard's hat to hide the fact that they are only a skeleton. Sometimes, though, they use their skeletal nature to impress or scare people, although they cannot really tell the difference. Additionally, they carry a rapier named Toothpick.

Because of their undead nature, they do not really have a sense of mortality.

Their patreon submitted item for the oneshot is the Whispers on the Wind: "This is a magic coin. You can speak a message, up to 25 words, into it and tell it how far you want the coin to go, up to 1000 feet away. Once you've given it all the information, it will blink, teleport away to where you told it to go, and yell your message. However, it is extremely bad at hearing you, so the message it shouts is as if it went through three rounds of telephone. Example: The message is 'I'm over here, so suck it!'. The coin might yell: 'Your mom's over here, we're fucking!' Once the message has been yelled, it will blink, teleport right back to you where you sent the message." (Submitted by Jesse Dubin, they/them)

## Backstory

When Wagonwheel wakes up in a dark dungeon hallway, they do not remember their original name, nor that they were just a skeleton. To the side of them, they see the wheel of a wagon, so they decide to name themselves Wagonwheel. In the dungeon, they also find the rapier Toothpick. They then start traveling around, learn how to wield their rapier, become a College of Swords Bard, and take on odd jobs.

Some time before The Curious Case of Coldwater Crater, Wagonwheel runs across Southbound Train while they are in a sleeping state. They turn them on accidentally, and the two of them become friends and start to travel together. During their journeys, Southbound Train has to put Wagonwheel's bones together regularly. At some point, they come across the flyer asking for help in Coldwater, and follow it.

## Trivia

* Madison came up with the character idea some time before the oneshot and wanted to play them for a while.
Attack on Princess Sybilla

The attack on Princess Sybilla happens during Arc 3, but it is not shown on Podcast. It is an important part of the plans of the lieutenants of Kalazar, who need royal blood to open a portal to hell.

## Lead-up

Sybilla had been arguing with her mother, Queen Lilliana, about her parents plans for marrying her to a prince from the country of Malum. Finally, Sybilla left her room in anger and went to a secluded spot just north of the royal palace. This secluded spot was frequently visited by her when she needed time for herself, but unknown to most other people.

## The Event

At her place, the Horned Devil Lars fell from the sky directly onto her shoulders. He fixed her to the ground with his foot on her chest, cut off her arm with his sword made of molten metal, Infernum, and left again, heading north. He was accompanied by an Imp, with whom he talked about their plans and whom he instructed to bring the arm to Tybyrone.

Sybilla was found unconscious by her younger sister, Princess Isadora, who dragged her back to the palace.

## Effects and follow-up

The princess lost her arm, some hair of her was burnt, and parts of her face blistered. Immediately, the best healers available were called to the palace, including Count Michael von Rainier. At the time he was called there, the Arc 3 party was at his estate, too, and accompanied him there. Diarmad managed to not only heal the wound, but actually regrow the arm with the Regenerate spell.

Annie investigated the site of the attack and found out that the attacker was headed north. Because of the burning wounds Sybilla had suffered, the party, who had seen the effects of Infernum before, quickly deduced that Lars had to be the attacker, and that now the lieutenants of Kalazar had royal blood, which was needed to open a portal to hell.

Since Sybilla could not remember much from the attack herself, she allowed Annie the next day to get into her head and look at her memories. There, Annie found clues that the portal opening was supposed to happen in Glaceria, that it had something to do with the Lovejoys, and that Jim, Bombyx's fertilizer guy, might be in danger.

Sybillas arm was indeed later used for the attempts of the devils to open the portal to hell.
Location Page Set Up

## Description

A description about the looks and surroundings of this location, as well as how to get there, if given the information.

## Notable Places

Only include for location with a type that is more than a single building or site. For cities, this could include special buildings, for countries or regions, this could include special cities or natural sites, etc.

## Notable [members / inhabitants / ...]

A list of all notable habitants of this location, Please only include this if it makes sense to include it, e.g. not for a country as big as Hyranor, where up to this point nearly all known people come from.

## Notable visitors

A list of the notable visitors of this location, especially the partys and PCs that visit it.
Old Orbula

Old orbula is the term that is now used to refer to a ritual to wake hibernating beasts. At the time when it was done regularly, it was not called orbula.

## Description

Old orbula is a ritual that is related to necromancy. The orb that is now used like a ball in modern orbula was used as an arcane focus or conduit to strengthen the magic of the ritual.

The ritual is accompanied by a strong stink and a very noticeable negative energy, and functions as a sort of smelling salt to snap the beasts awake.

## History

Before people settled down in the place that is now known as Hyranor, it was a place where beasts could roam. When humanoids started to populate the area, they were scared that the beasts would kill them if they went uncontrolled, so they used the ritual to wake them from their hibernation on a regular schedule and let them get their energy out by fighting with each other instead of killing people. After that, the beasts would go back to sleep.

This went on for hundreds of years, until Orbula Cruyff put a stop to it. He invented a new way to use the orb, invented rules, and gave the game his name: the sport of modern orbula was created.

As the ritual stopped, the beasts just stayed asleep, as it turned out that they didn't have to be waken up at all.

At the time the podcast takes place, old orbula has not happened for at least a thousand years.

## On Podcast Development

During the events of Arc 4, Damir Mortyss wants to conduct the ritual again to wake up the beasts, ride them to the capital, and overthrow the king. For this, he assembled a modern orbula team to travel to Winster, the town where modern orbula was invented, and made the orb fly out of the stadium into the Trembling Timbers and the old orbula playing pit. When the Arc 4 party brings the orb back into the stadium, the ritual is already prepared and ready to be completed.

The orb that can Mortyss tries to use to complete the ritual is also the orb that was meant to be part of the modern orbula game. It spills out stinking black smoke. By using specific runes on it, not one, but two rituals are programmed into it: the modern orbula game, and the old orbula ritual. Completing either of it (by winning the game or completing the ritual) would overwrite the other and decide what would happen.

## Trivia

* According to the ghost of Orbula Cruyff, "bad things" come from old orbula, but it is unsure whether he only refers to the fact that the beasts would be a danger when waken up, or if there is more to it.
Bixlebong Borple

Bixlebong Borple is an NPC introduced in Arc 4, and the best friend of Aster.

## Description

Bix is a wiry, tall human teenager, although not as tall as Aster, with big glasses and a mischievous wide smile. Despite his thin figure, he loves to eat, and actually wants to beef up a bit. He is the son of an artificer, and also very smart and inventive himself. He loves to use magic and artificer tools to do chaos and pranks, and that is how Aster and he got friends. When they meet, they often brainstorm about new ideas for inventions and pranks, and Aster is a source of inspiration for Bix.

At the same time, Bix does sometimes hold Aster back from being too reckless, and seems to care about Aster not getting hurt too much or even killed.

He is a very energetic person, and likes to fix everything that is out of order. Whatever he is doing, he usually focuses on it, including tasks like eating.

Bix is a bit anxious at times, which includes his standing with his friends.

## Character Arc

At the start of Arc 4, Bix has managed to get hands on and reprogram an orb, which he now can remote control. It can flash different colours, spray out and afterwards clean up black oil or other substances put into it, emit different odours, follow the keeper around, or go away up to 30 feet and still be responsive. The remote breaks, though.

During the game of the White Claws against the Thymore Flameskulls, Aster provokes some Flameskulls fans to run after him, and pushes Bix in their way to get a head start.

He was invited to Ace's First Birthday, and is exited for it, but assumes he is only invited because Aster wants to make up for pushing him in front of an angry mob. Still, he treasures the invitation, made a present for Ace, and even framed the invitation card.

As of 163 AE, Bixlebong has grown into a stunningly attractive man with a chiseled jaw, a 5 o'clock shadow, and tinted glasses. He has a nice puff of blond hair, and always carries his little vials around with him. He is working as an assistant to the Prime Lord Wizard in the Ember Keep in Tyle, but does not know about his true identity. Additionally, he is in an unofficial romantic relationship with Second Princess Isadora Eirik.

## Trivia

* He hasn't seen his uncle Bingelbug Borple in about 10 years, as of Arc 4.
* Bix is a morning person.
* While his grandma has a personal lab, he doesn't go there often.
Arc 9 Stats

Stats are sorted by episode and displayed in sortable tables, which by default are sorted by Player in order of introduction of their character in Episode 0, with the DM first.

For average rolls, only d20 rolls are noted. In brackets behind the average is the amount of rolls used to calculate the average.

Find the full stats sheet, including time stamps, descriptions, and calculations, here.

## Episode 0

 Josh (Art)
 James (Riot)
 Grace (Juniper)
 Gus (Julian)
Charles

Charles is Annie Wintersummer's familiar. He is a PC for the Annie and Charles' Day of Fun Oneshot.

## Description

Charles is a little happy-go-lucky owl familiar to Annie Wintersummer. As Annie's familiar, he is a manifestation of her magic, but she does not get along with him too well most of the time. As a very anxious and efficiently working person, his joy and excitement, as well as the little dances and songs he does at all times, often annoy her.

When Charles is not summoned, he lives in the Feywild. He is well-known there, and even has some friends. For example, one of his friends is the raven Greg, who is a familiar of a wizard Annie went to university with named Peter.

## Backstory

He has been a familiar for Annie since before Lathe died. After that, he realized that she was a lot sadder than before, and tried his best to be a bit of an emotional support to her, often without much success.

## Character Arc

During Arc 3, Annie regularly gets told by her party-members that she should be nicer to Charles, instead of only using him for tasks, reacting annoyed at his tries to spread happiness, and dispelling him without a word. She tries to be nicer, and when Bombyx introduces the concept of an emotional support familiar to her, she decides to try something like that with Charles, and they do some magic together to help Annie calm down before she goes to sleep.

For one task during Arc 3, Bombyx makes Annie promise to Charles that they will spend a whole day together, during which Annie is not allowed to dispel him, and they will all have a fun day together. This day happens in the Annie and Charles' Day of Fun oneshot, during which they go on a scavenger hunt together.

As Annie decides to retire from adventuring and become a professor instead, she promises Charles to teach him how to read (and count to more than just four) so that he can become her assistant. It's later revealed in the Wintersummerschool oneshot that Charles acts as the TA for Professor Wintersummer and grades the students' papers.

## Trivia

* Bombyx made Charles promise to never fight them, as they were concerned about the health and security of their worms.
* As a PC, Charles has proficiency in "anything owl-related".
* Sometimes, Charles can eat things, sometimes he can't; it's kind of a gamble every time he puts something into his mouth.
Arc 4 Quotes

## Episode 3

[00:39:17]

Quinn: "You guys should be better at being an angry mob."

[01:08:54]

Ace: "This is lovely, I'm on an adventure with the best of my friends!"

[01:14:32]

Gus (offended): "Sometimes you gotta roll some dice!"

[01:16:07]

Bri: "Who needs god when we have teamwork?"

## Episode 4

[00:15:05]

Aster: "Come on, cheerleader, do a flip!"

[00:31:16]

Haley: "Two whole d4, can you imagine the luxury?"

[01:08:34]

Russ: "Aster? Man, you are a great friend, but a terrible cheerleader."

[01:16:07]

Quinn: "Can we please not kill another person? Just for like, ten minutes? Ten minutes."

[01:20:47]

Quinn: "What's the worst that could happen, after what just happened?"

Aster: "We get killed in the woods by a stranger."

Quinn: "...right, I wasn't gonna say it out loud, thank you."

Aster: "You asked!"

## Episode 5

[00:15:55]

Ialius: "You all drink a lot? Is that like something that's, that's cool?"

Quinn: "No, but I don't kill people a lot either, so... We're all trying new things today."

[00:34:22]

Aster: "One time I threw a snake at Russ, when we were like, eleven, and I don't think he's ever really gotten over it."

Russ: "No. M-hm. It is just... They're too long. There's not enough body, there's too... they're too long."

Diarmad: "That's not a complaint I've heard before, but... alright.".

[00:50:46]

Ace: "Everyone knows *I'm* amazing, but today is *your* big debut!"

[00:52:15]

Russ: "Hey, you've never played orbula? Like, you never...?"

Ialius: "No, I - No, I grew up in hell, so... They don't - they don't really have it there."

Russ: "I don't know where... Is that like...?"

Ialius: "You don't know where hell is?"

Russ: "North of here? South of here?"

[00:53:49]

Aster: "We all grow up in hell, don't we?"

[01:07:58]

Russ: "I'm gonna put his skull head through a hoop."

Ialius: "I think our goals are pretty similar."

Ace: "This will be the most legendary niner of all time!"
Deb's Orange Cranberry Scones

Recipe by Shklerp from the Unprepared Casters discord server.

*Featured in episode one these scones are a classic orange cranberry with an added kick of cardamom and cinnamon. Based off this recipe from Sally’s Baking Addiction.*

### Ingredients

2 cups all-purpose flour

1/2 cup granulated sugar

2 and 1/2 teaspoons baking powder

1/2 teaspoon salt

10-15 pods of cardamom, ground

1 tablespoon orange zest

¾ cups cranberries (frozen is preferable but fresh or dried works)

1/2 cup heavy/whipping cream

1/2 cup unsalted butter, frozen

1/2 cup heavy cream

1 large egg

1 teaspoon pure vanilla extract

#### Orange Glaze

1 cup powdered sugar

3 tablespoons fresh orange juice

1 teaspoon orange blossom syrup (optional)

### Instructions

preheat oven to 400°F (204°C)

Whisk together flour, sugar, baking powder, cardamom, salt, and orange zest together in a bowl.

Grate the frozen butter using a box grater.

Add it to the flour mixture and combine with forks, your fingers, or a pastry cutter until the ingredients come together in pea-sized crumbs then put in the refrigerator while mixing the wet ingredients.

Whisk heavy cream, egg, and vanilla together in a small bowl.

Pour on the flour mixture, add the cranberries, then mix until moistened.

Pour onto a floured counter and form dough into a ball. Dough will be sticky. If it’s too wet, add flour. If it’s too dry, add more cream.

Press into an 8-inch disc and, with a knife or bench scraper, cut into ~8 wedges.

Place scones on a baking sheet and refrigerate for 15 minutes.

Line a large baking sheet with parchment paper.

After refrigerating, place scones a few inches apart on the prepared baking sheet.

Bake for 22-24 minutes Remove from the oven and allow to cool as you make the glaze.

Make the glaze: Whisk the powdered sugar, orange juice and optionally orange blossom syrup together. Add more powdered sugar to thicken or more juice to thin. Pour and spread over scones.
Albion Rail

Albion Rail is a company that governs the country of Visteria.

## Description

Albion Rail is a company found by the Albion Family. It functionally governs the nation of Visteria and is the only bigger company there, and the only one that pays its employees in nationally accepted currency instead of station town specific currency.

The company is implied to function a bit as a mafia company, with murder potentially not being out of the picture for them to assure and increase their power. Most of their employees fear their power.

Their colours are dark red and blue.

## History and Development

As of Arc 11, the company is at least 200 years old. The development of trains as the primary mode of transport eliminates the need for dinosaurs as beasts of burden, and thus leads to their domestication as pets only.

Working for Albion Rail is one of the few ways people in Visteria can actually earn nationally accepted currency. Many people in Visteria work for the company.

## Known Members of Staff

* **Bartholomew Albion** - Head of Transportation for the nation of Visteria during Arc 11
* **Atelut** - Player Character of Arc 11, middle manager on the Ascendant Engine
* **Chet Sapphire** - Player Character of Arc 11, ticket collector on the Ascendant Engine
* **Elanthielrian "Rian" Wright** - Player Character of Arc 11, bartender on the Ascendant Engine
* **Elyna Albion**, Sovereign - Chief Executive Officer and Head of State during Arc 11
* **Emory Rosewood\*** - customer service on the Ascendant Engine during Arc 11
* **Herklefunk Braxelberry\*** - direct manager on the Ascendant Engine during Arc 11
* **Jacob "Suds" Aaron** - Player Character of Arc 11, works as a dishwasher on the Ascendant Engine before being fired by Atelut for sneaking around
* **Turnbuckle\*** - robot servant on the Ascendant Engine during Arc 11
* **Piper Boomstick**\* - one of the lead engineers of the Ascendant Engine during Arc 11

\*Patreon submitted NPCs

## Known Inventions

* **The Ascendant Engine** - a train that lays its own tracks
Random Tidbits

## Outside of Arcs

* Jenny was the first guest DM (Catpaign and Richard and the Boys)
* Kyle was the second guest DM (Arc 3 Flashback)
* The Unprepared Casters jingle was inspired by the little song Haley and Gus sang on TikTok together, through which they got to know each other (Bardic Babble Podcast Episode with Haley and Gus as guests, released April 25, 2022)
* The fonts used are Pretoria (which can be found here) and BlackBeard (which can be found here)

## Arc 1

* (Episode 1) -- There are very few robots (Warforged) in the world -John
* (Episode 2) -- Thavius implies there is no stealing in the shadowfell -Kyle
* (Episode 3) -- Affecting a dead body does not affect where their soul is -Kyle
* (Episode 6) -- There are no doors in the shadowfell -Kyle

## Arc 3

* (Episode 1) -- There is a rental service called "U-Trot" that rents carriages and spans over multiple cities -Sedona
* (Episode 3) -- Lathe and Annie went into a dungeon alone together at some point, but that is not when Lathe died
* (Episode 4) -- Candlenights is the fantasy equivalent of Christmas -Amelia

## Arc 5

* (Episode 1) -- Omen says that there are not a lot of graphic designers in the forest, implying that there are graphic designers elsewhere
* (Episode 1) -- There is a novel called Unprepared Casters in the world -Chris
* (Episode 2) -- There is one moon, and that moon has two lunar satellites itself -Haley
* (Episode 4) -- In the Feywild, you do not pick your job -Haley
* (Episode 5) -- Edward claims that it is not hard to escape murder charges

## Arc 7

* (Episode 4) -- SK-73 claims that Elvish is a dying language

## Sidequests

* (Annie and Charles' Day of Fun) -- Peter is not a very common name
* (Snowdrop Livestream) -- there are Sending books called The Yellow Parchments (telephone books but for the Sending spell)
* (The Curious Case of Coldwater Crater) -- There is an old saying that goes: "What happens at a dragon party often destroys a village" -Travis
* (The Curious Case of Coldwater Crater) -- DJs exist, and the "DJ" stands for "Dragon Jouster" -Travis
* (The Curious Case of Coldwater Crater) -- Murder tourism is becoming more and more of a thing -Travis
* (The Curious Case of Coldwater Crater) -- Kansas exists, and Southbound Train once travelled through an old mining town there -Amelia
Vastya

Vastya is an old friend of Aura, and the end boss of Arc 7.

## Description

Vastya is an impossibly old looking elven woman with long silver hair and wrinkles. Hope Lovejoy estimates her to be probably over 1000 years old, which is unusually old, even for an Elf. One of her hands is black at the fingertips, and the colour bleeds up her arm.

She is ambitious to the point of being powerhungry, and does not care about collateral damage to get what she wants.

## Backstory

Aura and Vastya were friends, and at one point adventured together. Since Vastya did not want to settle or slow down, Aura also did not do so for a long time, longer than she would have wanted to, until they finally separated. After that, and maybe because of that, Vastya got even more powerhungry and ambitious.

## Character Arc

As of Arc 7, Vastya's goal is to kill the Pirate King of Blue Haven and take his title.

Her notes spread out in the Arc 7 Underwater Dungeon not only include little bits of information about Blue Haven, but also very detailed anatomical drawings of and notes about dragons, as well as blueprints for SK Warforged. At least some of the blueprints seem to be originals. It is unknown when she collected this information or what exactly for.

Shortly before Arc 7, she receives an invitation to Arthur Ashcreek's first birthday, even though she didn't even know Aura got married or had a child. At first, she can't believe it, but then she sets up a plan. She sends out a dragon turtle and a few Sahuagin to abduct some of the children from Summerview, including Arthur, who she hopes to be able to use for her ideals. As the Arc 7 party including SK-73 follow the Sahuagin to free the children, she demands that SK-73 follows her, including his own free will.

As she is defeated, she turns into mist and vanishes instead of dying. As the Arc 7 party shows Aura the notes Vastya has made and tells her about what she did, Aura theoretises that she must have set up some fail saves as to not die, and likely isn't defeated yet. Because of this, Aura sets up the Arc 7 party to please track Vastya to Blue Haven and stop her.
Bob

Bob was first mentioned during Arc 2, and was portrayed by Julia for the "Richard and the Boys" one shot.

## Description

Bob is a human fighter and member of "The Boys"; a group of 5 best friends, consisting of himself, Richard, Jorid, Florid and Grass.

He is described as being very handsome: 6ft 2, tanned, brunette hair (that looks really good wet) and with a great smile.

Due to his handsome looks, Bob often charms his way into things, which "The Boys" refer to as "Plan B", since no one ever tells Bob no (*"When in doubt, go to Bob"*-Richard). Bob believes this has had no impact on him mentally, and he is very well adjusted.

## Trivia

* Penny Lovejoy was the first person who told Bob no to something. This is also the first time Bob felt bad.
* The last time someone tried to say no to Bob was a bouncer at a bar (trying to stop him from entering), and instead Bob took his job. In fact, Bob is meant to be at the bar working when he sneaks into the Lovejoy party with "The Boys".
* When "The Boys" sleep in a pile, Bob lies beside Jorid, so he can lie his head on Jorid's chest. He also uses his "Cloak of Fashions" to make the blanket that covers "The Boys".
Booshville

Booshville is a base on Season 1 of the Eminent SMP. Although it is the capital of Baboosh's kingdom, most of its structures were built by his Chief Architect, Mollo, who is a very respected builder. Not much happened here in terms of conflict or major events. It was not raided during the Eminent War, and unlike Empt, Baboosh was not on hostile terms with the Chaos Insurgency.

## Landmarks and Events

Baboosh primarily focused on economic growth rather than military might like Empt or social 'bread and circus' type events like Snowseek. For example, Booshville was the home of Howard's infamous melon stand before he moved his business elsewhere. There was also an autosorter that Baboosh himself painstakingly created, although he barely used it. Thus, the land was rarely griefed. Mollo's houses were the subject of much admiration and he was an expert at creating comfy villas that had were both hospitable and awe-inspiring. However, due to the excess overbuilding of houses (which were meant to be sold for ~$2000/piece) and lack of prospective buyers, most of the homes were uninhabited by the time the season ended.

Taken April 2, 2021, along with screenshots of the other housesBaboosh swimming through concrete (April 2021)
Arc 4 Characters

The Arc 4 Party consists of:

* Ace (they/he) (played by Bri - She/Her)
* Aster (He/Him) (played by Haley - She/Her)
* Russ Tauron (He/Him) (played by Sean - He/Him)
* Quinn (She/Her) (played by Grace - She/Her)

At the beginning of the arc, they already know each other: Aster and Quinn are siblings, Russ is their neighbour, and Ace has lived with the Taurons for the last few months.
Tissa Ouai

Tissa Ouai is a Player Character from Wintersummerschool, played by Haley.

## Description

Tissa is a cute little Aarakocra that looks like a barn swallow with her blue feathers and reddish face. She has a light academia style and aesthetic to her, which combined with her generally sweet appearance can be deceptive about the fact that she is a Wizard from the school of Necromancy. She is studying at the Arcane Academy in Tyle, and is very diligent, as well as a bit of a teacher's pet.

She is very studious, and sometimes takes classes a semester earlier than she technically has to. Additionally, she is also the head of all the study groups.

Tissa is friends with Ellia, with whom she prepared for the final exam of the Basics of Adventuring class that is the hook for the Wintersummerschool Oneshot.

## Character Arc

Tissa isn't nervous about the exam, because she studied well, meaning she can calm down Ellia a bit shortly before it. When Professor Annie Wintersummer repeats the general rules of the exam again, she asks to be graded with a letter instead of a "pass" or "fail", so that her report looks more symmetrical.

As soon as the exam starts, the two of them, Chuck, and Marius try their best to work together and help the people in the simulation. Together with Chuck, she helps Fjarg pick out the books that he can show Ruthen and talk to him about.

Later, during and after the fight, Tissa and Ellia struggle a bit to find out the mechanics of the padlock until Chuck and Marius solve it, and they help them finish the puzzle. Thus, the group passes the exam, and all of them get their adventuring license.

Tissa does not plan to become an adventurer, though, but knows that her report will look better when she applies for grad school with an adventuring license mentioned. Her goal is to spend a life dedicated to academia instead of adventure.
Arc 5 Characters

The Arc 5 Party consists of:

* Booker Sailship (He/Him) (played by Owen - He/Him)
* Omen Haxolpenny (He/Him) (played by Chris - He/Him)
* Onyx Mayfell (He/Him) (played by Pax - He/Him)
* Sougle Wackamole (He/Him) (played by Gus - He/Him)
* Wren Forrester (She/They) (played by James - She/They)

Booker and Onyx already knew each other before the arc, and Omen and Wren knew each other, too, but the whole group only finds together during the events of the arc.
Halvor Egner Granerud

Halvor Egner Granerud (ur. 29 maja 1996 w Oslo) - Norweski skoczek narciarski, Złoty medalista mistrzostw świata w lotach w vikersund Indywidualnie oraz drużynowo. Zwycięzca 1. Turnieju Czterech Skoczni, Zdobywca pucharu świata 2020/2021. Zajął też 7 miejsce w Klasyfikacji Generalnej pucharu świata w Lotach

Jego rekord życiowy wynosi 254 metry z Vikersund 2021 roku (trzeci wynik rekordów odległości)

## Letnie Grand Prix

### Miejsca w poszczególnych konkursach LGP

*stan na 13 grudnia 2021*

 20
 q  – zawodnik nie zakwalifikował się
 -  – zawodnik nie wystartował
 dq  – dyskwalifikacja
 q  – dyskwalifikacja w kwalifikacjach

1. ↑ Skład drużyny: Robert Johansson, Daniel Andre Tande, Rune Velta, Halvor E. Granerud.
Creatures the Size of Cities Theories

This page is for theories made about the creatures referenced in the Arc 1 Episode 0 opening description. For actual development in podcast, see the linked page.

“Creatures the size of cities sleep beneath the soil unseen by the eyes of mortals”

Diving Deeper:

1. Unseen by mortal eyes Mortal is defined by beings that have the potential to die. **Conclusion**: Either this creature kills everyone that’s ever seen it without fail, or it is only seen by the divine and the mortal eye is unable to see it. Could also be casting continuous “darkness”
2. What could these creatures be?
	1. Tarrasque Maybe. They fit the size and the fact that unless battling the Tarrasques typically stay underground. The problem is that there supposedly is only one of this creature and it is specified that there are “creatureS". Multiple creatures. This creature has also been seen by mortal eyes.
	2. Purple Worm Maybe. This creature doesn’t quite fit the size, but there are multiple and it spends its time underground for the most part however it has been seen by mortal eyes.
	3. Witchlight Marauder Meets size requirements, made on another planet so not seen by mortal eyes??? However, do they “sleep underground”
	4. Prismatic Dragon These dragons fit the size requirement however they have been seen by mortals and don’t sleep underground so probably not

**Conclusion**: Based on research these creatures are likely a home-brew creature that can cast continuous darkness in wider radium to have more room to live and move in.

It is also likely to be a BBEG at some point.
Timeline but just events

Here is a timeline of events. The earliest event we have is 129 AE where AE stands for Age of Eirik the family name of the royals. After a new royal family takes over the years reset.

## Age of Pinn

The Age of PInn was the year system before the Age of Eirik.

#### 71 AP

Sky Pirate Beach Day happens

Arc 6 happens

#### 91 AP

The last year of the age of Pinn

Pinn Drop happens

## Age of Eirik

#### 129 AE

Arc 3 Flashback is when the Arc 3 party first got together

#### 131 AE

Arc 3's party went off and saved the day in hell.

Arc 1 happens a few days later.

Arc 2 happens a bit after Arc 1, Hope is still off visiting family and that.

* Lovejoy Family Decennial Family Celebration of Love and Joy

Richard and the Boys happens.

#### 133 AE

Arc 3 happens.

* Attack on Princess Sybilla
* Break-in at the "Bits and Pieces"
* Break-in at the "Gilded Quill"

Sasha and Mischka's wedding is the same day as/day after the big battle in Arc 3.

Arc 7 happens.

Soul Coinclusion happens.

Wrangler's carriage accident

### 163 AE

Arc 8 happens.

* The magical euthanization of King Alaric Eirik

#### Unknown in the Timeline

Catpaign\* The catpaign must've happened before the events of Arc 4

The Witch is Dead

The Curious Case of Coldwater Crater
Jorid

Jorid Joridson was first mentioned during Arc 2, and was portrayed by Madison for the "Richard and the Boys" one shot.

## Description

Jorid is a muscular 7ft blue skinned barbarian tiefling, who can dunk. He plays orbular for a local team, and is a personal trainer for Richard Lovejoy. He is a member of "The Boys"; a group of 5 best friends, consisting of himself, Richard, Florid, Bob and Grass. He is described as the positive coach friend of the group and as Richard's "main man". He can also beat box.

Jorid consistently has his great axe on him, as he believes this makes him look cool.

## Trivia

* While "The Boys" often have alcohol in their Never Ending Flasks, Jorid will often have a protein shake instead.
* Jorid can jump 28ft, due to his height and his magical boots. This definitely helps him dunk.
* Despite their similar names, Jorid is of no relation to Florid.
* "The Boys" often sleep in a pile. As Jorid is the largest, he lies in the middle and hugs all the boys.
* Florid and Jorid often practice throwing food into each others mouth.
Arc 7 Characters

The Arc 7 party consists of:

* Deb (They/Them) (played by Pax - He/Him)
* Hope Lovejoy (She/Her) (played by Jenny - She/Her)
* Sir Mister Person (He/Him) (played by Gus - He/Him)
* SK-73 (He/Him) (played by John - He/Him)
* Thavius (He/Him) (played by Kyle - He/Him)

The party meets back up after having been apart for two years between Arc 1, where they went on a first adventure together, and Arc 7.
Shadowfell

The Shadowfell is the plane of shadows and madness, and one of the realms of death. The Raven Queen is connected to this plane.

## Description

The Shadowfell is devoid of colour and live, and all in greyscale. The constant and ubiquitous fog makes it nearly impossible to see the ground, and there is also no actually comprehensible sky. It tugs at the soul of its inhabitants, the Shadar-Kai, and devoids them of life and emotion aswell.

There's no sound in the Shadowfell, everything is experienced telepathically.

Many of the Shadar-Kai have the task to act as ferrymen for souls. The souls they ferry usually manifest as nothing more than whisps, but they are much stronger in the Shadowfell than on other planes. The Shadar-Kai can communicate with them, and for many of them, the souls are actually the only contact to anyone they have for long spans of time.

When the Shadar-Kai leave the Shadowfell into the Material Plane, they need to physically bind their own souls to their bodies, or else their souls will escape to the realm of shadows again. It is, however, possible to find a way to only temporarily unbind their souls, and even use them as weapons.

Portals between the Material Plane and the Shadowfell are of an obsidian colour.

## Notable Inhabitants

* **Thavius** - Player character from Arc 1, a Shadar-Kai that left the Shadowfell to bring a lost soul to the place it belongs to.

## Notable Visitors

* **Lathe Nightrym** - A righteous soul that ended up in the wrong place, and was thus transferred to a soul coin to be taken to the correct afterlife.
Plane of Air

The elemental plane of air is a vast sky with very little land.

## Description

The plane is a vast and bright blue sky that seems to push on forever. There are clouds of all kinds of colours in the sky, some of them looking like the clouds of a sunset, even though the sky is bright blue.

## Notable Visitors

* **Rin** - Shi'elle's Eirden flies through a portal into the elemental plane of air to have a worthy final rest.
Grass

Grass was first mentioned during Arc 2, and was portrayed by Gus for the "Richard and the Boys" one shot.

## Description

Grass is a Druid and a member of "The Boys"; a group of 5 best friends, consisting of himself, Richard, Jorid, Florid, and Bob. Grass is a nickname, but his real name is not known. The nickname Grass is from a number of possible elements; Grass is a half-orc green-skinned druid with hair that looks like grass, he likes to smoke pot, and he once ate grass on a dare. Grass also has no concept of time, often declaring it's been "12 years" since he last did something.

Grass is determined to be Richard's favorite boy of "The Boys", so much he has a "Philter of Love" that he may potentially use on him. He is especially jealous of Jorid since he is Richard's main man. Despite this, he does not hesitate to help any of the boys if needed.

## Trivia

* Grass was so excited for the "Lovejoy Family Decennial Family Celebration Of Love And Joy" that he was the only one who memorized the whole name.
* When "The Boys" sleep in a pile, Grass always sleeps next to Richard.
* Grass is especially scared of Gem Lovejoy.
* Gus rolled Grass's stats at an airport on DnD Beyond. After modifiers, this resulted in Grass have four +0, a -2, and a -3 to his ability scores.
Blessie Bones

Blessie Bones is a Player Character of the Pinn Drop Oneshot and played by Gus. She was first mentioned in Arc 1 as a name in the Mausoleum in Thymore.

## Description

Blessie is a Tiefling with bright electric blue skin and two massive horns made out of white bone, which she has intentionally snapped off for convenience sake. She has brilliant purple eyes with dark eye makeup, and is really strong.

She is a Grave Cleric, and always surrounded by an aura of magical death, although not in a nefarious way. She has a strong control over death and usually is responsible for making sure that nobody accidentally passes over to the afterlife.

Blessie is resistant to fire damage. She does not handle pressure or responsibility especially well and tries to not think about it too much.

## Backstory

At some point in her life, she joined the Slutty Six, the adventuring group of the Pinn Drop oneshot, and they became her best friends and polycule. She is especially close with Kolanay, and the two of them are constantly flirting, even on missions.

## Character Arc

Together with her friends, Blessie infiltrates the Ember Keep in 91 AP. There, they assassinate King Pinn and his two henchmen, Grevonium Malfeasance and Emma Potts. Blessie getts the killing blow on Emma.

There is a grave with Blessie's name in the mausoleum in Thymore, as for all members of her adventuring group. When the Arc 1 party finds it, it gives off a necromancy aura, and the body inside is reduced to a skeleton that is missing a few vital bones and joints. The skeleton is twitching, but can neither leave the grave nor attack. As Sir Mister Person hits the body with his greatsword, which originally belonged to Blessie's friend Blaise Stoker, the skeleton bursts into flame.

## Trivia

* Blessie's free expertise is in Athletics.

## Fan Additions

* Mood board of Blessie by Reed: https://www.pinterest.com/lumcsandnox/the-slutty-six/blessie/
Aezrelle

Aezrelle "Azri" is a Backup Character for Arc 6 and played by Abbey.

## Description

Azri is a Succubus Paladin carrying a Halberd.

She is on a mission that her deity Hoar sent her on, where she repays violence with violence, and shows people the pain they instill in others. If they decide to change for the better she is willing to help them, if not, she smites them.

Azri went to the Upnorth to find Kix, her friend, because her family is going through some difficulties.

## Backstory

Aezrelle used to work for the Lovejoy family as a cook. She got pregnant from a one night stand with one of them, and then left together with Kix to get to the country of Malum. There, she had her daughter, which she named Diamond, because she liked the irony, and met Chip, and estranged Lovejoy. Chip decided to co-parent with her, first to prove that he was better than his family, then because he genuinely wanted to.

When Diamond was grown up, Aezrelle decided she wanted to do something new and got sent on her mission by her deity, Hoar.

## Trivia

* The succubus race was built off of a Tiefling, but with added wings.
* Aezrelle is ace.
Ellia Forrester

Ellia Forrester is a Player Character from Wintersummerschool, and played by James.

## Description

Ellia is a Satyr that aesthetically looks more like a deer than a goat, with her horns, little white freckle-like spots, and golden curls, and more like a Druid than a Wizard, with twigs, flowers, and leafs in her hair and earth-tone clothes. Still, they are studying at the Arcane Academy, and a Wizard from the school of Enchantment, mostly because she accidentally applied for Enchantment instead of Evocation and was too anxious to change her major.

Usually, they are accompanied by their lizard familiar Basil.

She is ambitious to be a good student, and a good friend of Tissa, with whom they prepared for the final exam in the course Basics of Adventuring.

Ellia has a staff of twisted wood that they are carrying with them.

## Backstory

They are the adopted child of Wren Forrester.

## Character Arc

Before the exam, Ellia is a bit nervous about what might be asked of her, but Tissa manages to calm her down.

During the exam, they work in a group with Tissa, Marius, and Chuck, and together they manage to solve all the problems of the people of Rune Circle. Ellia especially helps Fjarg and Ruthen to go on a date together.

In the fight against the Champions of It later, she and Tissa struggle to find out alone what they have to do with the padlocks, but get help from Marius and Chuck as soon as they are awake again, and then manage to finish the puzzle together. Thus, the group passes the exam, and they all get their adventuring license.

Ellia then spends the rest of the summer with her family in Dryad's Crossing, and finally manages to change her major to Evocation.

## Trivia

* James made a moodboard (https://pin.it/7tm7l9i) and a playlist (https://open.spotify.com/playlist/4t5RNHcphnw26jOAvpcanJ?si=77Kce0qJTceoX6qNvVB0Cw) for Ellia
Elisabeth Haxolpenny

Elisabeth Haxolpenny is the mother of Omen Haxolpenny. She is an NPC introduced in Arc 5.

## Description

Elisabeth is a wood elf woman with big frizzy hair and skin that is a bit darker than olive coloured.

Normally, she wears big skirts, and a nice hat. She also often carries garden utensils with her. Chris describes her as looking like a "home depot mom".

Together with her nine adoptive children, Elisabeth lives in a house in the Whispering Woodlands. There, the family lives a pretty secluded live.

She is a witch, a garden witch, specifically, and can often be found in her garden.

Elisabeth is not very strict or law-abiding. According to her, taxes are "for people who don't know how not to pay them", and as long as they don't get caught, she usually allows her children to do whatever they want and lets them run free.

For Elisabeth, it is important that her children learn to be altruistic, and she tries her best to teach them. Additionally, she teaches at least some of them magic, and has become Omen's Warlock Patron (her Fey ancestry allows her to be that).

## Background

Elisabeth is not Omen's biological mother. His biological parents wanted to sell him to her in exchange for power, and she decided that people who are willing to sell their children don't make very good parents, and adopted him. After him, she adopted eight more children, and raised them in the cottage in the woods by herself.

She was once in a relationship with Velda Hammerthumb, a very strong woman who in 21 AP works as a referee for the Snowdrop competition at the Festival of the Dawnfather's Rest.

## Character Arc

During Arc 5, Omen calls his mother to ask her for advice, as he gets caught in a time loop. She is a bit disappointed that he left without telling her about it, but packs her things to come to Solaris and help

## Children

Known children of Elisabeth Haxolpenny:

* Omen Haxolpenny
* Samuel Haxolpenny
* Patricia Haxolpenny
* Other 6 unnamed Haxolpenny children