Spells: Pyromancy

Fireball - 15 MP - Deals [ ( 1d20 ) + ( 10 ) + ( Spell Effect x 0.35 ) ] Damage to a target up to ( Spell Effect x 0.2 )m away. Can be interrupted while in the air. Overcast deals [ ( 2d20 ) + ( 20 ) + ( Spell Effect x 0.75 ) ]damage to target. ( Pyromancy ) ( SR: 0 )

Spitfire - 40 MP - Deals [ ( 3d6 ) + ( 4 ) + ( Spell Effect x 0.25 ) ] damage to all foes in a ( Spell Effect x 0.2 + 2 )m cone in front of you. Overcast deals ( Spell Effect x 1.5 Damage to those enemies instead ). ( Pyromancy ) ( SR: 1 )

Sunder - 15 MP- Target unit within ( Spell Effect x 0.2 + 2 )m loses [ ( 2d4 ) + ( 4 ) + ( Spell Effect x 0.25 ) ] Armor and Spell Resist until end of turn. If that unit drops below 0 of either stat, the negative stats are applied with half strength. Overcast lasts until the end of your next turn. Can stack. ( Pyromancy ) ( SR: 2 )

Cataclysm - 100 MP - Calls down ( 1d10 ) Meteors that strike enemies in a ( Spell Effect x 0.25 + 4 )m AoE at random. Each Meteor deals [ ( 1d20 ) + ( Spell Effect x 0.4 ) ] Damage. Overcast summons ( 1d20 ) Meteors instead. ( Pyromancy ) ( SR: 3 )

Immolate - 30 MP - Sets an enemy **ablaze**, causing it to take [ ( 2d6 ) + ( 4 ) + ( Spell Effect x 0.5 ) ] damage immediately, as well as having [ ( 1d6 ) + ( Spell Effect x 0.05 ) ]% of their HP immediately burned, up to 8%. Each turn afterwards, That unit takes ( Spell Effect x 0.1 ) damage and loses 1% of its max HP as well. Unless Overcast, only lasts this turn and the next two. ( Spell Effect x 0.4 )m range. ( Pyromancy ) ( SR: 1 )

Chance Bolt - 45 MP - Deals [ ( 1d20 x Spell Effect x 0.15 ) ] damage to target unit. Overcast deals [ ( 1d20 x Spell Effect x 0.35 ) ] damage to that unit instead. ( Spell Effect x 0.5 + 8 )m range. ( Pyromancy ) ( SR: 2 )

Mass Immolation - 100 MP - Summons a Mighty Inferno around the caster, dealing [ ( 2d20 ) + ( 10 ) + ( Spell Effect x 1.35 ) ] damage to each enemy within ( Spell Effect x 0.3 + 6 )m and causing those units to lose [ ( 1d8 ) + ( Spell Effect x 0.03 ) ]% of their Max HP ( Up to 15% ). If Overcast, deals [ ( 5d20 ) + ( 25 ) + ( Spell Effect x 3.05 ) ] damage instead, and Health Burnt can reach 20%. ( Pyromancy ) ( SR: 3 )

Empowered Arcane Blast - 15 MP - Upon cast, summons an Arcane Aura around the caster, which can be discharged at any time. While the Aura is around you, during the beginning of your turn, you can spend 5 Mana to roll 1d8. You gain Arcane Stacks equal to the number rolled + ( Spell Effect x 0.15 ). At any time, you can discharge your Arcane Aura to deal [ ( 1d6 ) + ( Spell Effect x 0.25 ) + ( Arcane Stacks ) ] damage to each enemy within ( Spell Effect x 0.3 + 6 )m. Overcast deals twice that much damage. When Discharged, all Arcane Stacks are removed from the caster. Must be discharged once you have at least ( Spell Effect x 2 ) stacks on you. ( Pyromancy ) ( SR: 1 )

Galvanize - 40 MP - Melts a target unit, reducing it to its basest elements. If used on an enemy, will reduce their Armor and Spell Resist to 0 until your next turn. If used on an ally, will purge them of all disables and debuffs. If Overcast, produces a blast of flame around your target, dealing [ ( 1d12 ) + ( Spell Effect x 0.65 ) ] damage to each enemy within ( Spell Effect x 0.3 + 2 )m of your target. ( Pyromancy ) ( SR: 1 )

Firebomb - 45 MP - Hurls a Fireball that explodes at a target within ( Spell Effect x 0.3 + 2 )m. That target takes [ ( 3d10 ) + ( Spell Effect x 0.65 ) ] damage, then that unit and all other enemies within ( Spell Effect x 0.1 + 1 )m of that unit have ( Spell Effect x 0.075 )% of their Max Hit Points depleted, up to 10% of their Max Hit Points. If Overcast, instead deals [ ( 3d20 ) + ( Spell Effect ) ] damage to the primary target and also deals [ ( 3d10 ) + ( Spell Effect x 0.65 ) ] damage to each enemy hit with the splash depletion. ( Pyromancy ) ( SR: 2 )

Thundercrack - 60 MP - The caster calls Delayed Lightning down on a target location within ( Spell Effect x 0.2 + 5 )m. The Lightning is Elemental, and goes through all terrain. The Lightning will wait a turn before striking. When it hits the location that it was targeting, enemies within ( Spell Effect x 0.05 + 3 )m of the Strike Area take [ ( Spell Effect x 1.75 ) + ( 2d20 ) ] Magical Damage. If Overcast, also completely sunders units hit's Spell Resist until your next turn as well, and slows the units by half for 1d4 turns. ( Pyromancy ) ( SR: 3 )

Flak Blast - 60 MP - Blasts units in a direction with a burst of magical shrapnel. [ ( Spell Effect x 0.4 ) + ( 1d10 ) ] Shards of Shrapnel are shot in a direction, affecting units within 10m. Each shard of Shrapnel has a [ ( 75 ) - ( Meters from Target x 5 ) ]% chance to hit targets, starting with the closest enemy. When a shard hits a unit, it cannot hit other units. Shards that do not hit will try to hit other units farther away that are within ( Spell Effect x 0.05 + 4 )m of the unit that the Shrapnel last tried to hit. Each Shrapnel Shard deals 5 Pure Damage. If five or more shards hit a unit, that unit takes [ ( Spell Effect x 0.5 ) + ( 1d20 ) ] Spell Damage. If twelve or more shards hit a unit, that unit takes [ ( Spell Effect x 1.2 ) + ( 3d20 ) ] Spell Damage. If Overcast, all units hit are completely sundered until your next turn. ( Pyromancy ) ( SR: 4 )

Dread Inferno - 180 MP - The caster Hard Channels for this turn and the next, then unleashes a mighty and unquenchable inferno around themselves that extends out ( Spell Effect x 0.3 + 5 )m from themselves in each direction. The Inferno lasts [ ( 1d4 ) + ( Spell Effect x 0.01 ) ] turns, and affects all allies and enemies in the blaze. While in the inferno, units take [ ( Spell Effect x 1.5 ) + ( 3d20 ) ] damage on each of their turns, then lose Hit Points equal to 10% of their Missing Hit Points. If Overcast, the Inferno does not damage allies. ( Pyromancy ) ( SR: 6 )

Invoker's Bolt - 60 MP - Soft channel for up to six turns. For each turn channeled, pay 5 MP, then gain a stack of Invocation. When you finish your channel, deal [ ( { Spell Effect x 0.8 } + { 2d20 } ) + ( Invocation Stacks Removed x { Spell Effect x 0.3 } ) ] Magical Damage to a target within ( Spell Effect x 0.4 + 8 )m. If Overcast, immediately grants you two Invocation Stacks. If cast with six Invocation stacks, damage dealt is Pure Damage. ( Pyromancy ) ( SR: 3 )

Arcane Spear - 10 MP - Deals [ ( Spell Effect x 0.2 ) + ( 1d20 ) ] Damage in a line, piercing through all units on the line. Goes out ( Spell Effect x 0.2 + 3 )m in the direction of choice. If Overcast, grants you +1 Spell Capacity and resets the Cooldown of this spell. For each unit the spear would hit as you are casting it, the spell has +5% Overcast Chance. ( Pyromancy ) ( SR: 2 )