Dark Energy (move)

**Dark Energy** (Japanese: **ダーコエネジ** *Dark Energy*) is a Celestial-type one-hit knockout move introduced in Generation AN-I.

## Effect

If Dark Energy hits, it will faint the user, and then inflict damage to all other Pokémon on both sides of the field equal to their current HP. It has an accuracy of 30% listed, however, if a Pokémon that isn't Celestial-type uses the move, its accuracy is only 15%.

Unlike other OHKO moves, Dark Energy's accuracy is not dependent on the difference in level between the user and target; however, it still misses targets that are a higher level, are protecting themselves, are immune to the move, or that have Sturdy (if the user does not have Mold Breaker). Additionally, Dark Energy cannot normally hit a semi-invulnerable Pokémon.

This chance of hitting is not the same as a normal accuracy check: it is not affected by accuracy and evasion stats, nor is it affected by other accuracy modifiers such as Gravity, Wide Lens, and Compound Eyes. However, effects that guarantee moves to hit (such as No Guard and Lock-On) still affect Dark Energy (though Lock-On and similar will only affect the Pokémon originally targeted by it).

Like Final Gambit, the user does not faint if the move misses all targets.

When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Dark Energy will only deplete two bars of the barrier's strength - the user and the user's allies will not faint. Otherwise, Dark Energy will always fail against Dynamax Pokémon.

## Description

 **ARS****TA****UVIR****LH****LC****BsQs** | A vicious, tearing attack with pincers. The target will faint instantly if this attack hits.

## Learnset

### By leveling up

 L019
 L105
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Guillotine has 12PP and 35% accuracy. The user attacks enemy in front and makes them faint through "calamitous damage" (internally treated as 9999 damage), regardless of the level. Although most damaging moves can damage a Pokémon immune to the move in this series, Guillotine will always fail if the target has the type immunity.

In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 20%.

In Light in the Shadows, the move is no longer immunized by any type, due to the type change.

## Trivia

* The Axew and Pawniard evolutionary lines, as well as Kartana and Matareon, can learn this move despite all of them lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and Bisharp are seen using this move by slashing at the opponent with their blades. Additionally, although Matareon lacks pincers, it has twin tails it is shown to use the move with in Pokémon Mystery Dungeon: Light in the Shadows. The move description from Topaz and Amethyst onward reflects this change.
* With the exception of Smeargle, no Pokémon that learns Guillotine can learn any of the other one-hit knockout moves.