recursal/Fanatic-Fandom huggingface dataset:
ArrowLeafy's Serperior

**ArrowLeafy's Serperior** is a Serperior created by Arrow Leafy. The mon greatly resembles an unfinished mon, having no nature, no item, and no moveshop moves even though the mon's natural movepool is awful. Serperior does not really have a single thing going for it. Its speed stat is rather mediocre without a nature, its power level is laughably low before Leaf Storm (even after using Leaf Storm twice, it is weaker than most Specs mons) and its decent bulk is held back by a lack of ways to take advantage of it, as well as a complete lack of recovery and a shortage of useful resistances. Sweeping with Leaf Storm is nigh impossible because it hits like a peashooter both before and after using it, and it gets outsped by way too many things. Grass is also an awful offensive typing and its other STAB moves are so weak you might as well just switch to something like STAKATAKATAKA and get Sand chip damage. The most utility this mon can really give is Defogging away hazards and perhaps Glaring something.

While it is very obviously unfinished, its creator has since made an actually finished mon (with moveshop moves even), which begs the question of whether it's ever going to be finished at all.

## Moves

-Leaf Storm

-Giga Drain

-Glare

-Defog

-Dragon Pulse

-Hyper Beam

-Protect

-Grass Pledge
1 Nite Stand

**1 Nite Stand** is a Dragonite created by Astral Observatory. A good attack stat with Sheer Force and Life Orb gives most of its moveset a large power boost without any recoil damage. Its bulk is also good for an offensive mon of its caliber, and its typing gives it some nice resistances like Fire and Bug and an immunity to Ground. Its speed is bad though, as even after a Dragon Dance it is unable to outspeed Saint Ntilwell and SaintRevent's Barraskewda, which compounds its exploitable weaknesses to Ice and Rock since finding opportunities to click Roost can be hard. On top of that, while most of its moves are Sheer Force boosted, its STAB Outrage and arguably best coverage move Earthquake are not, which makes these moves not terribly strong and wear it down with Life Orb recoil.

## Moves

-Thunder Punch

-Dragon Dance

-Fire Punch

-Rock Slide

-Outrage

-Ice Punch

-Roost

-Earthquake
Ost Kerrista

Ost Kerrista lag im Nord-Osten von Jusan. Ebenso wie West Kerrista, stiegen Temperaturen selten in positive Grade. In Ost Kerrista lebten zahlreiche Adelshäuser und andere mächtige Familien welche zum Beginn der Eroberung von Yucoria in den Osten zogen. Obwohl offiziell der/die König/Königin von Kerrista das alleinige Entscheidungsrecht besaß, hielten die verschiedenen Familien so starken Einfluss, dass sie fast eine Art Rat waren.
Crasher Flinch

**Crasher Flinch** is a Floatzel created by Renfur. True to its name, Crasher Flinch is a very annoying flincher that is tough for slower opponents to check, as a well-timed flinch can completely screw them over. It sits at a good speed tier of 282 that lets it revenge kill things like Kudamon's Noivern and non-Sucker Punch Saint Ntilwell and gives a wide range of things that it can flinch. It also has quite the expansive movepool, being pretty much guaranteed to get at least one good flinching move every time. However, with the exception of Waterfall, a lack of STAB makes many of its flinching moves a bit weak, which is especially true for Needle Arm and Heart Stamp which boast exceptionally low base power; when not super effective, they don't pack much of a punch. Because Floatzel is so frail, it usually has to bank on the flinches to reliably take a foe out or it risks getting killed in return, which is a huge blow to its reliability. This pairs poorly with the aforementioned issue of Floatzel being rather weak, as it sometimes needs multiple flinches to take bulky things like Bolts & Tingz out.

## Moves

-Waterfall

-Ice Punch

-Crunch

-Low Kick

-Heart Stamp

-Icicle Crash

-Iron Head

-Needle Arm
BUG TITAN

**BUG TITAN** is a Buzzwole created by triggerhappy948. it patches up its low speed with +3 Priority Drain Punches and Leech Lifes, which outprioritize even memomiguel's Extreme Speeds, to revenge kill and possibly clean in the lategame. Its high attack stat aids in making these moves as strong as possible, and it can boost even further with Bulk Up and Power-Up Punch. Furthermore, Metronome gradually makes its moves strong when used in succession, meaning threats that only barely avoid the 2HKO or don't do enough damage back can eventually be overwhelmed, like Nevermore without Beak Blast. Sadly, its movepool is very linear, leaving it walled by just about every good Fairy-, Poison- or Flying-type, as well as Ghosts if it lacks Knock Off. The relatively high combined concentration of these types creates an unfavourable environment where BUG TITAN can seldom sweep in practice.

## Moves

-Roost

-Drain Punch

-Bulk Up

-Leech Life

-Power-Up Punch

-Hammer Arm

-Protect

-Knock Off

## Checks and Counters

* **Flying-types**: BUG TITAN can do little to most Flying-types without a lot of boosts, while it is easily OHKOed back by their Flying STAB. Examples of good checks are Kudamon's Noivern, Toilet Birb and Beak Blast Nevermore.
* **Fairy-types**: Once again, BUG TITAN has no real way to hit bulky Fairies for a lot of damage, so the likes of Pixxx Harder Daddy and treesarecool's Ribombee handle it easily.
* **Poison-types**: Eliteandninja's Toxapex walls BUG TITAN to hell and back, while Gently Weeping dislikes Knock Off but can even itemlessly OHKO it back with its powerful special moves.
* **Psychic Terrain**: Foetus Fatale and RSReina's Abra can set Psychic Terrain, not only making them immune to Leech Life, but preventing BUG TITAN from really doing anything notable altogether until the terrain is gone. Do note that all of them take massive damage or outright die to Knock Off.
* **Ghost-types**: Ghost-types are immune to Drain Punch and tank quite some Leech Lifes, making the likes of MENMA, Cursed Shield and Photosystem II decent switch-ins. However, note that they take very heavy damage from Knock Off, though faster specially offensive Ghosts can often still check it by KOing it first.
Aqua

**Aqua** is a Wobbuffet created by Triggerhappy948. Aqua has access to every single entry hazard, which allows it to be a good support mon. Interesting is its combination of Shadow Tag and said entry hazards, which let it trap a passive mon or something locked into a resisted attack and use the free turns as hazard fodder. Its high HP stat combined with access to Mirror Coat and Counter also let it trap and kill some choiced attackers with some matchup and moveset luck. However, the Counter/Mirror Coat gimmick rarely fully works out, meaning that in most matches Aqua is relegated to hazard setting only. It can also be hard to find and trap actual hazard fodder because of the very offensive nature of the metagame.

## Moves

-Counter

-Encore

-Mirror Coat

-Sticky Web

-Toxic Spikes

-Spikes

-Ally Switch

-Stealth Rock
Donkey Kong

**Donkey Kong** is a Rillaboom created by Marnie. Donkey Kong has a good Attack stat, usable bulk and mediocre but not awful speed that all constitute a decent tank. What sets it apart from other tanks is its Grassy Surge that provides it with passive recovery, also giving its Drum Beating and Wood Hammer a notable power boost and giving Grassy Glide priority. Grassy Glide is thus capable of revenge killing big names like SaintRevent's Barraskewda and Ginger. It also has some fun utility like Knock Off and Diamond Storm to physically tank slower threats' moves, and Bulk Up and Swords Dance can set up a lategame sweep in conjunction with Grassy Glide. Its low speed and mediocre defensive typing are huge drawbacks though, making it not too difficult for most teams to revenge kill. While it has colorful coverage, its STAB is commonly resisted by the plethora of Steels available. Donkey Kong is also still waiting for the release of Grassy Seed, but considering the item only gives a one-time boost and physical bulk isn't really Donkey Kong's main concern, it is unlikely to give a huge boost to its viability.

## Moves

-High Horsepower

-Bulk Up

-Grassy Glide

-Wood Hammer

-Knock Off

-Diamond Storm

-Acrobatics

-Swords Dance

-Horn Leech

-Body Press
Hatsune Miku

**Hatsune Miku** is a Glaceon created by EsCa(SO4)2. Choice Specs, 292 SpA and BoltBeam coverage make Hatsune Miku a great wallbreaker that's ridiculously hard to safely switch into. While its movepool may appear linear at first, Ice Beam, Freeze-Dry and Galvanize Hyper Voice hit just about everything in the meta hard, with Searing Shot being a nice bonus to OHKO the likes of Crusader Escaval and tank trouble 1. Hatsune also has enough speed to outspeed most relevant defensive mons, sitting one point ahead of Nevermore; however, it is still slower than most offensive mons. This, combined with its mediocre bulk and awful defensive typing make it so that Hatsune Miku has almost no defensive contribution to a team and makes it hard to get in without giving it precious free switches. After getting a kill, or upon a bad prediction, it is also easily scared out by many things like Beelzebug, Saint Ntilwell and SGs Ridley that easily outspeed and OHKO. Hatsune Miku can certainly give great rewards when played well, but requires a decent amount of support and smart plays from the user.

## Moves

-Ice Beam

-Freeze-Dry

-Blizzard

-Frost Breath

-Boomburst

-Hyper Beam

-Shadow Ball

-Searing Shot
AlphaNinja's Seviper

**AlphaNinja's Seviper** is a Seviper created by MrDin69. Protean and 257 SpA give Seviper pretty good offensive potential for a Scarfer, getting STAB on every move it uses. However, it is also very slow for a Scarfer, barely missing out on the important 270 where RSReina's Abra and memomiguel reside; only golden luxray is slower when it comes to Scarfers. This leaves it in the awkward position where without a boosting item, its offensive potential is not as good as that of dedicated breakers and cleaners, but its speed is nowhere near what a Scarfer's speed tier should be. This leaves Seviper struggling to find a niche and reach consistent results.

## Moves

-Flamethrower

-Sludge Bomb

-Final Gambit

-Dark Pulse

-Giga Drain

-Venoshock

-Glare

-Switcheroo
I'm a Bun (The Amazing World of Gumball)

**I'm a Bun** is a song featured in the episode "The Night".

## Lyrics

**Chorus**

I'm a bun, I'm a bun

I'm a tasty, tasty bun

too be baked and kneaded, oh, how fun

**Verse 1**

You can have me with breakfast, have me with brunch

you can have me with your dinner,

you can have me with your lunch

**Chorus**

I'm a bun, I'm a bun

I'm a tasty, tasty bun

too be baked and kneaded, oh, how fun.
Clone turkey

**Clone turkey** is a Ditto created by Shade Cashew. It does what Ditto does in every format, with Azuremons being no exception--copying offensive mons and turning the tables that way. With how offensive of a format Azuremons is, this can be a very effective strategy, especially since level balance gives Ditto a high HP stat that not uncommonly actually surpasses that of the mon it copies. Clone turkey is an excellent revenge killer for this reason, but since many breakers rely on their items to actually give them the power to break, it seldom gets to actually wipe out entire teams after copying a breaker. Still, since panic button options are never unappreciated in a format where 2HKOing everything is balanced since it doesn't OHKO everything, clone turkey is a good addition to any team.

## Moves

-Transform

-Rain Dance

-Electric Terrain

-Gastro Acid

-Rage Powder

-Spikes

-Ally Switch

-Sandstorm

## Replays

https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-481306
Bolts & Tingz

**Bolts & Tingz** is a Melmetal created by Renfur. In terms of wallbreaking power, Bolts is among the best the tier has to offer--an obscenely high Attack stat, Choice Band, Tough Claws and a lot of high-BP moves. It also has great worth on the defensive side, sporting extreme physical bulk that almost nothing can break in one hit, save for things like Crusader Escaval's Stakeout Close Combat or a +2 PAIN TRAIN Earthquake. While its Special Defense is bad, its high HP still allows it to survive a lot of neutral special hits and it can switch into resisted ones with little risk. Very few things hold Bolts & Tingz back, but its horrid Speed and weakness to Fire attacks are still notable downsides. But between its immense power, great coverage and defensive utility, it is among the best mons you could ever have on your team.

## Moves

-High Horsepower

-Darkest Lariat

-Double Iron Bash

-Thunder Punch

-Superpower

-Ice Punch

-Wood Hammer

-Dragon Ascent
Bisgit's Pichu

**Bisgit's Pichu** is a Pichu created by Bisgit. Scrappy Endeavor coupled with Ice Shard lets it semi-reliably pull off a FEAR strat if it gets both of these moves. Sash Nuzzle lets is leave an emergency paralysis on rampant sweepers, and Fake Out and Follow Me are good enough in Doubles. However, very poor stats hold Pichu back from accomplishing much else, and even its FEAR strat is extremely moveset reliant and fails against slower foes like Carl and Crusader Escaval, though leaving them on 1HP is fun nonetheless. Its Sash is also made useless in many games by the recent influx of hazard setters. Overall, Bisgit's Pichu is a really bad mon, but it's doing its best and at least it's better than the other Pichu!

## Moves

-Fake Out

-Nuzzle

-Endeavor

-Follow Me

-Reflect

-Light Screen

-Ice Shard

-Electroweb
Hot turkey

**Hot turkey** is a Moltres created by Shade Cashew. Magic Guard gives it a recoilless LO boost, with the added bonus of an immunity to Stealth Rock, Toxic and Leech Seed damage. Fire/Flying is generally good STAB, and it has some decent versatility with U-Turn, Defog and Will-O-Wisp as support options. Its typing is even decent defensively, being able to soft check things like Beelzebug and Crusader Escaval even when it lacks the moves to hit them super effectively. Hot turkey's achilles heel is its very disappointing 215 speed, which leaves it at the mercy of many faster threats like cold turkey, Suicide Birb V2.0 and memomiguel, who can all easily KO it because of its lacking bulk.

## Moves

-Flamethrower

-Fire Blast

-Air Slash

-Hurricane

-Roost

-Will-O-Wisp

-Defog

-U-Turn
Athena

**Athena** is an Azelf created by Astral Observatory. Athena uses Psychic Terrain-boosted attacks, most notably Expanding Force, to rip apart everything that doesn't resist Psychic--and even some of the things that do. Access to U-Turn to pivot out and coverage to hit Steels in Flamethrower and Thunderbolt make it not entirely helpless against said resists either. A lack of ways to immediately threaten Fairy-neutral Dark-types hurts though. Compared to RSReina's Abra, Athena has a slight bit more power thanks to Expanding Force as well as better ways to deal with Steels, but fares worse against Dark-types due to a lack of Signal Beam making it more moveset-reliant. Athena also sits at a much worse speed tier and its bulk, while higher than Abra's, is also nothing to write home about.

## Moves

-Expanding Force

-Psyshock

-Dazzling Gleam

-Energy Ball

-Thunderbolt

-Flamethrower

-Psychic

-U-Turn
Diegoblu

**Diegoblu** is a Landorus-Therian created by EsCa(SO4)2. With a good Scarf-bolstered speed tier and powerful Aerilate Returns, Head Charges and Earthquakes, diegoblu is a capable revenge killer. On top of its main STAB moves, it also has Knock Off to cripple cancer, a common switch-in, and U-Turn for general pivoting. It also has the strongest Explosion around, capable of OHKOing just about everything that doesn't resist it and isn't named cancer, including things like Back To School and Crusader Escaval. It should be noted that while it is still strong, the lack of a boosting item makes it miss out on a lot of neutral non-Explosion OHKOs, meaning it's mostly relegated to revenge killing targets that have already taken a bit of damage beforehand. Combined with its mediocre bulk, this makes diegoblu generally a bad mon in 1v1 scenarios unless the target is weak to Ground or Flying. It is also rather slow by Scarfer standards, cannot outspeed treesarecool's Ninjask or Kachow and despite its Ground typing cannot reliably revenge kill memomiguel because of its Refrigerate Extreme Speed.

## Moves

-Return

-Explosion

-Earthquake

-U-Turn

-Superpower

-Knock Off

-Stone Edge

-Head Charge
Golden luxray

**Golden luxray** is a Luxray created by RS GoldenJM. Sheer Force combined with its wide movepool gives Luxray respectable power and coverage, while a Scarf gives it a decent speed tier. However, it is no more than decent, as it is terribly slow for a Scarfed mon; it doesn't even reach the 270 benchmark, leaving it outsped by memomiguel and RSReina's Abra. It's kind of the worst of both worlds--the fact it has Scarf makes it weaker than dedicated breakers or attackers, but it's ultimately too slow to fulfill the roles other Scarfers like SaintRevent's Darmanitan-Galar and diegoblu have no problem fulfilling.

## Moves

-Thunder Fang

-Wild Charge

-Fire Fang

-Superpower

-Ice Fang

-Iron Tail

-Play Rough

-Psychic Fangs
Evermore

**Evermore** is a Skarmory created by EsCa(SO4)2. Great physical bulk and a good defensive typing make Evermore a physically defensive behemoth that generally only super effective attackers can reliably surmount. Volt Absorb deletes one of its two weaknesses and lets it switch into memomiguel and handle Volt Tackle variants of Ginger. On the flipside, its special bulk is quite poor, so it has trouble dealing with mixed attackers and should not be sent out to combat pure special attackers. Evermore is also quite passive because of a low Attack stat, meaning Iron Head and Beak Blast (and especially Sky Drop) are rather weak, so it is reliant on Toxic, a non-STAB Body Press and Counter to damage the opposition back. While Beak Blast burns and Spikes give Evermore some utility, it does not have many ways to really punish switches to its counters, which means it doesn't really make progress in a match other than halting the opposing momentum. Finally, Fire moves are still pretty common, even among physical attackers, which limits the pool of mons Evermore can efficiently counter, and it can get worn down if it does not pack Roost.

## Moves

-Body Press

-Roost

-Spikes

-Iron Head

-Toxic

-Sky Drop

-Counter

-Beak Blast

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-478383
Fluffy

**Fluffy** is a Whimsicott created by Takiyama. Fluffy is back, and somehow worse than before. Utilizing a Gen 5 stat spread that is obviously completely nonfunctional in the Azuremons format, Fluffy sits at a way too low speed tier for a supportive mon while having neither the defensive nor the offensive capabilities to really make up for it. It may be weird to assume a Prankster mon really needs speed to function, but Fluffy can't reliably fire off the occasional attack to check things it would otherwise outspeed like cold turkey and GuzzlesOwO's Inteleon, as relying completely on SubSeed in such a fast-paced offensive format is frankly unviable. Most notably, Fluffy does not have access to U-Turn this time, which was its most powerful tool as it allowed it to switch out to an actually good teammate. Occasionally, when the stars align once in a blue moon, Fluffy has all the tools it needs to pull off a SubSeed set--which will probably fail still, as it has no real way to threaten opposing Grasses, Magic Guard users (Ginger just outspeeds and OHKOs) and will probably die before getting to use Substitute. To top it all off, for a Fairy-type, it has an embarrassingly bad matchup against the format's Dark-types, which its low speed is at least partially to blame for. To sum it all up, Fluffy had better stay on Gen 5 troll teams, and preferably out of your Azuremons team.

Not to be confused with the ability Fluffy, which is usually put on viable Azuremons.

## Moves

-Defog

-Leech Seed

-Toxic

-Memento

-Taunt

-Giga Drain

-Moonblast

-Substitute
Orros

Orros war eine Stadt im Norden von Alash. Ursprünglich war Orros bekannt für ihre Fortschritte in Arkaner Forschung. Diese Forschung führte die Magier zum Dämonen Taz'garad. Taz'garad arbeitete mit den Magiern zusammen und bot ihnen Antworten auf viele ihrer Fragen. Zu dieser Zeit waren Dämonen kaum bekannt und niemandem war klar welche Gefahren eine solche Zusammenarbeit mit sich brachte. Ein großer Teil der bekannten Dämonologie stammte selbst hunderte Jahre später aus der Zeit von Orros.

Im Jahr 432 n.J. zeigte Taz'garad seine wahren Intentionen und führte seine Dämonen durch ein Portal ins innere von Orros. Durch die lange Zusammenarbeit gelang es ihm sogar selbst die Materielle Ebene zu betreten. Innerhalb von wenigen Stunden war die Stadt zusammen mit über 100km im Umkreis von den Dämonen verschlungen.

## Orros vor dem Fall

Bevor Orros von Dämonen zerstört wurde war es ein zentraler Punk für Magier aus ganz Jusan. Magier trafen sich in Orros und teilten ihre neuesten Funde wie Artefakte, Erfahrungen, Forschung und Zauber. Der kurz nach dem Fall von Orros gegründete Innesea Verbund war auf der Magier Gemeinschaft von Orros basiert.
Earl Grey

**Earl Grey** is a Polteageist created by Aroma Swirl. Polteageist is a good Sash attacker, using the free turn provided by Sash to set up Shell Smash and fire a devastatingly strong attack afterwards. Queenly Majesty aids it a lot in this strategy, ensuring priority will not kill it after having used Shell Smash. It is also able to Baton Pass said Shell Smash to another mon, though this strategy is very risky since the recipient will get lowered defenses. Polteageist is extremely reliant on Shell Smash to function though, since it is not very strong without it, especially since it only has one STAB move and Stored Power is useless without boosts. It has some other utility moves like Will-O-Wisp and Strength Sap to avoid being complete deadweight without Shell Smash though, and Nasty Plot can put in work against slower things, but a mediocre speed tier makes sweeping with it very hard. All of this is also assuming that Polteageist gets a good moveset in general, but sadly, Earl Grey's kit is riddled with status moves and low-BP attacks so that it often ends up with nearly useless draws.

## Moves

-Shell Smash

-Nasty Plot

-Baton Pass

-Shadow Ball

-Giga Drain

-Stored Power

-Strength Sap

-Psyshock

-Will-O-Wisp

-Substitute

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-465885
Sơn Hà

**Sơn Hà** là một trong các Trưởng Đội truy tìm ước mơ, xuất hiện lần đầu vào chương III, phần 1 với hình thái của một con nhím. Sau này, trong chương III, phần 13, Thủ Lĩnh Lực Lượng Đối Kháng Dị Nhân PPS (Protection, Preservation, Storage) hay còn gọi là Đông Hồ đã tình cờ tìm thấy tuyển vào PPS và trở lại nhân dạng của một cậu nhóc, trở thành nhân vật trẻ tuổi tham gia PPS. Là cậu nhóc nhí nhảnh nhưng lại chiếm được lượng lớn người mến mộ, cuộc sống mới của Sơn Hà liệu sẽ ra sao?

## Ngoại hình.

Sơn có ngoại hình giống như một con nhím trước khi Đông Hồ hoán hình cậu thành một shota. Ít ra, chúng ta không nên quá bất ngờ khi Sơn mặc đồ thư kí của người lớn không vừa. Cậu khá là dễ thương (khi ở dạng người), nên cũng đã làm dậy sóng cộng đồng fan tìm kiếm sự dễ thương.

## Tính cách

Sở hữu trong tay năng lực bá đạo, song cậu lại là người có vẻ khá nhút nhát và rất đụt, luôn lẽn bẽn sau lưng người khác.

Có lẽ cậu là một trong những nhân vật được yêu thích nhất trong sớ vì Sơn khá hài hước, trong những phân cảnh phụ, sự xuất hiện có phần tấu hài của một cậu bé rụt rè là yếu tố để mọi người luôn cảm thấy cậu bé thật đáng để yêu mến.

## Mạch truyện chính

Là đội trưởng dẫn đường cho cường giả chạm đến mơ ước, tuy nhiên cậu lại bị thất lạc cả đoàn sau sự cố nguy hiểm đe dọa đến tính mạng của cả nhóm.

Giờ đây, cậu đã tỉnh dậy ở một nơi hoang vắng trên sa mạc. Có lẽ anh vẫn sẽ tiếp tục truy tìm đồng đội đã thất bát nếu không có sự xuất hiện của Đông Hồ, nhưng không. Giờ đây, anh tạm gác lại hành trình tìm kiếm cường giả để trở thành thư ký dưới trướng của "Lóc".

Mặc dù là thư ký, cậu vẫn có vẻ khá tự do về nhiều mặt. Không những cậu được ký khống lai lịch để trở thành thư ký mà không gặp trở ngại, cậu chỉ có nhiệm vụ duy nhất là xem anime cùng Đông và... xem manga.

Ban đầu, cậu bé 12 tuổi này còn hoài nghi về tổ chức độc tài PPS, nhưng khi chứng kiến tận mắt Tiểu Hiển và chính Đông xả thân ngăn chặn Park, cậu đã xiêu lòng và ngưng kế hoạch tái hợp với nhóm của Lãm để góp sức với tổ chức.

Vừa hay, cậu bé 12 tuổi có thể vừa sức đi cùng với nhóm của Yuuki và Thư để lập kế hoạch đối phó với Hổ Cáp trong thảm án khóa mới nhất.

## Phân tích năng lực hiện hữu của Sơn Hà.

***Silent Festival (Lễ Hội Thầm Lặng)***

Đây là một trong các năng lực khiến Sơn nghiễm nhiên trở thành Thủ Lĩnh của nhóm truy tìm ước mơ.

Đầu tiên, anh cần phải chọn một trong bất kì thứ gì anh nghĩ đến, chỉ cần chúng không phải sinh vật sống. Chúng có thể là khái niệm, vật chất, quy luật hoặc hiện tượng tự nhiên hoặc phi logic. Sau đó, Sơn cần chọn một không gian khác để đánh dấu. Sơn có thể tùy ý "Cố định" thứ Sơn nghĩ đến vào một điểm không - thời gian tùy ý.

*Năng lực này đã từng là thứ khiến cho cả Trái Đất trở thành một vùng sa mạc bình địa và gây ra tổn thất nặng nề khi Sơn cố định cả Trái Đất vào cột mốc là tâm của Trái Đất.*
Deinocheirus

**Deinocheirus** is a Dracozolt created by EsCa(SO4)2. It is able to set Electric Terrain automatically, which is invaluable support for some of the most devastating attackers of the meta like memomiguel and Gently Weeping, as well as making Superconductivity actually useful. It itself is not a bad user of the terrain either, as Terrain-boosted Bolt Beak deals a ton of damage to slower or switching targets. It also has access to Taunt, which allows it to partially shut down bulky mons; the combination of Taunt+Bolt Beak is enough to bring even cancer and treesarecool's Lombre to their knees. On top of all this, the very presence of Electric Terrain completely shuts down treesarecool's Meowth-Alola and makes Dankrai a lot less terrifying. Deinocheirus' non-Electric moves don't have that kind of power though, and even its Electric ones aren't terribly strong save for a doubled Bolt Beak. Its typing and mediocre bulk are also very exploitable, meaning that one must carefully pick its matchups as to not lose its powerful terrain setting abilities too early on in a match. Bolt Beak is also very hard to abuse nowadays as 203 speed doesn't really cut it anymore.

## Moves

-Bolt Beak

-Outrage

-Earthquake

-Fire Fang

-Dragon Tail

-Wild Charge

-Taunt

-Thunder Punch
Aadhikesh's Mawile

**Aadhikesh's Mawile** is a Mawile created by Aadhikesh. A usable attack stat paired with a colorful movepool and great ability gives Mawile decent damage output. The lack of a boosting item stings a bit, but Focus Sash lets it act as a passable one-time revenge killer in 6v6 and a decent Sash attacker in 1v1. However, once Sash is broken, it is held back by unimpressive bulk, mediocre speed and Sucker Punch failing to pick up kills without prior damage. Its amazing defensive typing is unable to overcome these shortcomings on its own, making Mawile a rather mediocre addition to a team, especially if hazards are present to mess up its Sash.

## Moves

-Play Rough

-Psychic Fangs

-Sucker Punch

-Thunder Punch

-Iron Head

-Ice Punch

-Swords Dance

-Giga Impact
Anserimimus

**Anserimimus** is an Archeops created by EsCa(SO4)2. Head Smash and Brave Bird are both very powerful moves, and Anserimimus takes advantage of them by not getting recoil due to Magic Guard--an ability that also gives it a fun immunity to Stealth Rock and Leech Seed. Its good Attack stat coupled with these high-BP moves let it 2HKO almost everything in the format, and a Choice Scarf puts it ahead of many non-Scarfed things. Head Smash and Brave Bird are by far its best moves for revenge killing though, as Rock Slide and Dual Wingbeat are rather weak. Like many other Scarfers, it fares well against offensive things, but can't really touch most defensive stuff, but Knock Off and Switcheroo still lets it greatly inconvenience Eviolite users for its teammates. Head Smash also has a nasty miss chance that can screw it over at the worst possible moments, since an awful defensive typing and even more awful bulk make Anserimimus extremely vulnerable to anything that doesn't instantly die to it.

## Moves

-Brave Bird

-Head Smash

-Rock Slide

-U-Turn

-Earthquake

-Knock Off

-Dual Wingbeat

-Switcheroo
AlphaNinja's Floette-Eternal

**AlphaNinja's Floette-Eternal** is an Eternal Flower Floette created by Shade Bones. Choice Specs-boosted Mind Blown and Light of Ruin reach devastating power levels with no immediate drawback thanks to Magic Guard. This allows Floette to wreak havoc on anything slower than it or things that can't hit it super effectively, while making safely switching in almost impossible for anything not named Nevermore. While its physical bulk is rather bad, its special bulk is surprisingly decent, letting it tank hits from things like treesarecool's Ribombee and Beelzebug in a clutch and KO back with Mind Blown. The rest of its moveset isn't too shabby either, with Specs-boosted Moonblast and Petal Dance still reaching respectable power if it doesn't get Light of Ruin. It is rather slow for a wallbreaker though, and once again its low physical bulk makes it rather easy to revenge kill for the likes of Suicide Birb V2.0 and SaintRevent's Darmanitan-Galar, but the flower girl is a dominating presence on the battlefield if played correctly.

## Moves

-Moonblast

-Dazzling Gleam

-Energy Ball

-Giga Drain

-Psychic

-Petal Dance

-Mind Blown

-Light of Ruin
Foetus Fatale

**Foetus Fatale** is a Reuniclus created by EsCa(SO4)2. Its Psychic Surge gives its Psychic moves, in particular Expanding Force, great power that makes it pose a huge offensive threat to neutral targets. Foetus can also set Trick Room for lategame sweeps, where it is protected against priority. Psychic Surge notably makes it a great counter to BUG TITAN despite its Bug weakness, as well as other priority spammers like Succubus, but also helps in shutting the mons down for its teammates too. Other than that, it has a colorful movepool to hit the things that can tank an Expanding Force: Nevermore gets smacked by Thunder, STAKATAKATAKA cannot take a Focus Blast and opposing Psychics don't appreciate Shadow Ball. Low speed and a lack of relevant resistances hold it back greatly outside of Trick Room though, where it is easily revenge killed. Despite having Focus Blast, it is usually shut down pretty well by Dark-types too.

## Moves

-Trick Room

-Calm Mind

-Recover

-Psyshock

-Thunder

-Focus Blast

-Expanding Force

-Psychic

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandomdoublesbattle-474572
Dreadnoughtus

**Dreadnoughtus** is an Aurorus created by EsCa(SO4)2. Dreadnoughtus is the best (not unimportantly also the only) Prankster Dual Screens setter of the format. With many setup sweepers but just as many things that just KO the setup sweepers running around, Screens can be a huge help if well-timed. Dreadnoughtus also has Prankster Thunder Wave to shut down rampant threats and a Stealth Rock that's almost guaranteed to get up. Its bulk is not the best for a supportive mon and it has very exploitable weaknesses, but if anything, dying quickly can actually be good for it as the abusers of its screens won't have to switch in. Dreadnoughtus is very passive though, as its Special Attack is low, meaning it cannot offensively threaten the opposition if it does not hit them super effectively. Low speed and an exploitable typing also mean that it can only get its Screens up once or twice a match, and due to the way movesets work, it very rarely gets both of them on the same set.

## Moves

-Reflect

-Light Screen

-Stealth Rock

-Thunder Wave

-Freeze-Dry

-Ice Beam

-Thunderbolt

-Parting Shot
GuzzlesOwO's Inteleon

**GuzzlesOwO's Inteleon** is an Inteleon created by GuzzlesOwO. Decent speed and great power allows it to be a usable wallbreaker in a meta severely lacking in bulky Water resists. It isn't completely useless when Water resists are around either, as Air Slash and Ice Beam allows it to still deal respectable damage to them, and U-Turn allows it to pass momentum on predicted switches. Furthermore, Torrent can boost its offensive capabilities even further, as Torrent Hydro Pump is hard to switch into even for resists. However, its speed is counterintuitively rather average, leaving it below the 270 mark and thus outsped by things like memomiguel and Saint Ntilwell. Its bulk is also very, very bad; while this means that a lot of attacks will knock it into Torrent range, it also means that a lot more will outright KO it and that it's always one hit away from dying in its Torrent phase.

## Moves

-Hydro Pump

-Air Slash

-Surf

-Scald

-Ice Beam

-Dark Pulse

-Shadow Ball

-U-Turn
Hierophant Green

**Hierophant Green** is a Cradily created by EsCa(SO4)2. With superb special bulk, multiple utility moves and Regenerator, Hierophant Green acts as a usable special sponge. Its ability to passively regain health by switching makes it one of the more reliable Stealth Rock setters, since it can actually get away with losing some HP setting the hazard. After doing that, it can spread Toxic around to chip down the opposing team even more or spread annoyance with Leech Seed. What mainly holds it back is its typing, which doesn't really resist any particularly prevalent specially offensive types and leaves it at the mercy of repeated nuke hits despite its great special bulk. It's also rather passive, and without Diamond Storm it can't really do anything back to many of the things it should be able to check, like Kudamon's Noivern. Then there are special attackers like cold turkey that hit it super effectively and beat it reliably, no matter how many Amnesia boosts you try to get up.

## Moves

-Stealth Rock

-Power Whip

-Diamond Storm

-Earthquake

-Leech Seed

-Toxic

-Recover

-Amnesia
FrostieNana's Electivire

**FrostieNana's Electivire** is an Electivire created by Aadhikesh. Electivire's most notable trait is its access to powerful physical Electric moves thanks to Galvanize, including a Galvanized Quick Attack that can revenge kill fast Water mons like SaintRevent's Barraskewda. Coverage in Ice Punch, Fire Punch and Cross Chop mean that things like PaperBoy, tank trouble 1 and tank trouble-complete can't really wall it either, although Electivire's mediocre speed and low bulk do give it serious trouble against faster Grounds and faster offensive mons in general. Physical Electric moves are also not exactly unheard-of in the Azuremons format, and Electivire is in many cases an inferior team addition compared to something like memomiguel or Superconductivity; it's still powerful in its own right, but requires careful positioning and will not last long if used to take on faster threats.

## Moves

-Earthquake

-Fire Punch

-Ice Punch

-Brick Break

-Darkest Lariat

-Cross Chop

-Double-Edge

-Quick Attack
Beelzebug

**Beelzebug** is a Volcarona created by EsCa(SO4)2. One of the highest Special Attack stats in the game is accompanied by a high-BP STAB Fire Blast that's boosted by automatically set sun. I don't think we have to include calcs to show that this thing is a nuclear bomb if you don't resist its moves--and sometimes even if you do. Quiver Dance Beelzebug is extremely scary, because teams without a mon fast enough to revenge kill or a hardcounter usually just die to a couple Flamethrowers or Fire Blasts. Furthermore, its special bulk is quite decent too, and under its own Sun it can eat some Water hits, or even multiple in the case of things like cancer's Scald. The sun doesn't always shine bright on this mon, however; its physical bulk is pretty bad, leading to it getting oneshot by things like memomiguel's Volt Tackle. It also struggles quite a bit with EchoTorterra's Pawniard and has no way to break past Toilet Birb and Nevermore without Thunderbolt. Its biggest downfall, however, is its mediocre 244 speed, which leaves it outran by many offensive threats without a Quiver Dance boost.

## Moves

-Quiver Dance

-Fire Blast

-Flamethrower

-Solar Beam

-Bug Buzz

-Fiery Dance

-Thunderbolt

-Morning Sun
Erdmoney's Dhelmise

**Erdmoney's Dhelmise** is a Dhelmise created by Erdmoney. Dhelmise is a capable Grass attacker thanks to Grassy Surge boosting its nuclear Power Whip and giving Grassy Glide priority. Unlike other Grassy Surge users treesarecool's Carnivine and Bananas!, Dhelmise does not struggle with Steels nearly as much, as the combination of Poltergeist and Swords Dance breaks past most of them and Body Press helps with ones like Der Bauer and can even beat Bolts & Tingz if paired with Iron Defense. Dhelmise also has a decent defensive typing with immunities to Normal and Fighting and resistances to Water, Electric and Ground. Outside of priority Grassy Glides, though, Dhelmise is very slow and vulnerable to Knock Off, especially coming from things like Skull that don't mind Grassy Glide very much. It also has unspectacular special bulk and is weak to other common offensive types like Ice and Flying.

## Moves

-Body Press

-Grassy Glide

-Steel Roller

-Power Whip

-Poltergeist

-Synthesis

-Iron Defense

-Swords Dance

-Rapid Spin
Deadmau5

**Deadmau5** is a Raichu created by SoFtBOILeDYT. Deadmau5 is a snowball sweeper, relying on a good speed tier and SpA boosts from its ability to pick up kill after kill. This is not always an easy task, as its unboosted SpA is low. Its moves aren't very strong either, with its STAB Overdrive only having 80BP (its non-STAB Boomburst is stronger actually) and despite the myriad of sound moves it does not have Punk Rock to boost them; it does, however, have Throat Spray to increase its SpA after using one of them. Deadmau5 is also very frail and not fast enough to outrun Scarfers, and usually can't afford to get an Agility up. Because of this, it is very rare for Deadmau5 to sweep in practice.

## Moves

-Agility

-Photon Geyser

-Overdrive

-Fake Out

-Sparkling Aria

-Moongeist Beam

-Freeze-Dry

-Boomburst
Plataforma para armas medianas

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Estadísticas

## **Summary**

The Medium Weapons Platform (MWP) is a 3x2 room unlocked at level eight. When built, the MWP unlocks the Laser Blaster, Railgun, and Photon Disruptor. The player can then select one of the three weapons to be equipped on the MWP. The weapon chosen will then replace the MWP. In addition, any upgrade done on one weapon will also bring the other two weapons up in level.

## **Switch Cost**

Switching the weapon mounted on the Medium Weapons Platform costs the same as building that weapon. For example, if the player wishes to switch to a level 2 Railgun, it'll cost the same as building it (700K Mins, 3d).

## **Gallery**

MWPExterior.pngExterior of the MWP.
Plantilla:Powered Rooms
Fresh Never Frozen

**Fresh Never Frozen** is a Mamoswine created by Marnie. FNF has a great STAB combination and a good Attack stat that make it deceptively powerful for a Choice Scarf user. Very few things can take both Ground and Ice moves, so the best defensive answers are often extremely physically bulky mons like Evermore and THICCCLOPS rather than resists--and the former struggles with Thousand Arrows and the latter does not at all appreciate a Knock Off. Because of Choice Scarf, it also sits at a good speed tier ahead of many other offensive mons, and treesarecool's Ninjask cannot OHKO it while dying to the multihit properties of Icicle Spear and Triple Axel. It should be noted that while FNF is very hard to switch into, once locked into a move it is not very hard to punish, as both Ground and Ice are resisted by common Azuremons. While it is not extremely glassy, its bulk is not that great either, especially on the special side, and many weaknesses of its own give it trouble to safely switch in or handle even faster revenge killers.

## Moves

-Thousand Arrows

-Earthquake

-Icicle Crash

-Rock Slide

-Knock Off

-Triple Axel

-U-Turn

-Glacial Lance
Count Chocula

**Count Chocula** is a Crobat created by Bisgit. Chocula fulfills the role of a fast attacker, with a blazing 292 speed backed up by good power due to its Choice Band. Technician boosts Dual Wingbeat to the same power as its Brave Bird, giving it a slightly less accurate but recoilless version of the move with the neat benefit of beating Sashes; Poison Fang also gets about the same power as Poison Jab but with the neat 50% Toxic chance, and Dragon Darts is fine neutral coverage. Chocula is also a passable Pursuit trapper, as its high speed allows it to scare out things like RSReina's Abra. Poison/Flying is surprisingly also a very decent defensive typing, boasting a x4 resistance to Fighting and Grass and an immunity to non-Thousand Arrows Ground attacks. All things considered, Chocula is pretty weak compared to other Band users due to only having 207 Attack, which means it often needs just a bit of chip before it can actually clean. With not-so-stellar bulk, sending Chocula in against healthy, non-glassy targets that it cannot hit super effectively is usually a bad idea. Chocula also tends to get walled by Steels and Rock-types and struggles with faster revenge killers.

## Moves

-Dragon Darts

-Dual Wingbeat

-Poison Fang

-Bite

-U-Turn

-Brave Bird

-Pursuit

-Quick Attack
Beekay1976's Charizard

**Beekay1976's Charizard** is a Charizard created by beekay1976. Decent speed and power coupled with a good offensive typing let it fulfill the role of a Scarfer. It is not a particularly good Scarfer, but not a bad one either. Despite the influx of Flash Fire, Fire is still a decent offensive type overall that can revenge kill many offensive mons like BonK and Donkey Kong, and Scorching Sands and Focus Blast give it a way to hit resists quite hard. Charizard more than other Scarfers struggles with defensive mons or resists to its STAB moves though, as its damage output is not particularly noteworthy. It is also harshly weak to Stealth Rock, limiting its revenge killing capabilities when the hazard is on the field.

## Moves

-Flamethrower

-Blast Burn

-Solar Beam

-Air Slash

-Fire Blast

-Hurricane

-Scorching Sands

-Focus Blast

-Ancient Power
Demon Ant

**Demon Ant** is a Durant created by Aroma Swirl. It utilizes the devilishly cheesy paraflinch strat, first paralyzing the opponent with either Thunder Wave or Secret Power and then spamming Bite, Iron Head or Rock Slide. As if that wasn't annoying enough, it can even go for ParaFlinchFusion with Swagger, and even revert those Atk boosts with Topsy-Turvy. Most of the time it can even afford to just spam Iron Head without even bothering with paralysis thanks to its good 272 speed tier, which puts it ahead of things like memomiguel and AlphaNinja's Seviper. Demon Ant can surprisingly also take on a more defensive role with Diamond Storm giving it a guaranteed +2 Defense, allowing it to serve as a check to things like Donkey Kong and FrostieNana's Electivire. Revenge killing it often doesn't go for free either--even if it didn't get any Defense boosts from Diamond Storm, Focus Sash guarantees that it will always live at least one hit if it manages to remain fully healthy, allowing it to paralyze whatever attacked it and then flinch that to death too. Sash+Topsy-Turvy is also a great combination to stop sweepers getting out of hand. Ultimately though, the mon is mostly RNG-reliant, which means that if the user is unlucky they will more likely than not still lose to neutral mons, although the odds are definitely in its favour. It is also fried easily by Fire moves, or any special moves really, which means that revenge killing it is a whole lot easier if its Sash is broken.

## Moves

-Iron Head

-Bite

-Thunder Wave

-Swagger

-Topsy-Turvy

-Secret Power

-Diamond Storm

-Rock Slide

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-460268
FWEMD

**FWEMD** is a Shellos created by Rossling Slug. FMEWD can use its Eviolite-bolstered bulk and good defensive typing to avoid the 2HKO from most physical attackers, letting it threaten them back with a Scald burn or stall them out with Toxic+Recover. The little friend also makes for a good setup answer, as even boosted hits will usually struggle to kill it in one hit and it can Clear Smog back. Its Water typing, good physical bulk and Volt Absorb makes it an amazing answer to physical BoltBeam abusers, most notably memomiguel and Superconductivity. FWEMD's low Special Attack leaves it pretty passive though, so opponents not directly weak to its moves are only really threatened by status or Whirlpool residual damage. Because it lacks Leftovers, FWEMD is very prone to getting worn down when it doesn't get Recover, and a big vulnerability to Knock Off and opposing status can halt its defensive capabilities.

## Moves

-Scald

-Toxic

-Whirlpool

-Recover

-Earth Power

-Stockpile

-Ice Beam

-Clear Smog
Crusader92

**Crusader92** is a Golisopod created by Marnie. Good physical bulk and a powerful Band-boosted Attack stat give crusader92 great wallbreaking power, especially once its ability Tinted Lens is taken into account. It has a decent defensive typing for the meta, resisting Fighting and Ground moves while only two of its weaknesses (Flying and Electric) are very common. Its speed is sadly very low, but it can nevertheless fulfill a revenge killing role with a devastatingly strong First Impression that can OHKO many offensive mons, and Sucker Punch is not too shabby either. Despite Leech Life, crusader92 is pretty easy to wear down with its mediocre special bulk, awful speed and hazard weakness. Getting locked into First Impression drains massive amounts of momentum despite the high initial reward of the move.

## Moves

-First Impression

-Crabhammer

-Leech Life

-Aqua Jet

-Knock Off

-Close Combat

-Sucker Punch

-Surging Strikes
Salas de armas/Desintegrador láser

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Estadísticas

## **Summary**

The Laser Blaster is a 3x2 Weapon room that can be built on the Medium Weapons Platform. The Laser Blaster is quite powerful, with 50% more damage compared to the Mineral Mining Laser. The tradeoff for the extra damage is higher power consumption and a slightly longer reload. It also consumes ammo that recharges over time.

## **Usage**

### **In Combat**

The Laser Blaster is the most general use weapon out of the three Medium Weapon Rooms. It doesn't specialize in a specific type of damage nor does it have a long reload time. This gives the Laser Blaster the highest DPS (Excluding Shield damage) out of all the Medium Weapon Rooms.

### **When To Use**

The Laser Blaster is a great addition to starships if the player wishes to add to overall damage output. The Laser Blaster offers a steady damage output and the highest hull damage out of all the Medium Weapon Rooms.

### **AI**

AI for rooms like the Laser Blaster is relatively straightforward. As long as the Laser Blaster's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Laser Blaster is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the Laser Blaster is buffed can be found here.

## **Trivia**

* The Laser Blaster originally has the abbreviation of "CL" which stood for Combat Laser. This was changed to LB as it didn't fit the name of the Laser Blaster.
* The Laser Blaster's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.

## **Gallery**

LaserBlasterExterior1.pngExterior of the LB on Federation, Qtarian, and Pirate Ships.LaserBlasterExterior2.pngExterior of the LB on Visiri, Gray, and Ardent Ships.LaserBlasterExteriorDestroyed.pngExterior of the LB when destroyed.LaserBlasterDestroyed.pngThe LB's destroyed sprite.
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es:Salas de armas/Desintegrador láser