Aven

The group collectively known as the Aviar exhibits a greater degree of biological diversity than most. It is comprised of three distinctly different species that coexist harmoniously: the hawk-like Aquilen, the mysterious Corven, and the renegade Aven. Little is known about how or why these three peoples evolved so differently only to come together later on, but they now share habitats in many flatlands and rivers.

## Society and Culture

The solitary Aven lives mostly away from the densely populated clans of Corven and Aquilen, who typically regard them with tolerant affection.

Small but proud, these loners choose to live apart from society, instead either being recluse from society or acting as travelling nomads or bounty hunters.Though incapable of true flight, Aven are able to glide short distances.

Aven possess complex vocal chords, enabling them to perfectly mimic the calls of local predators and prey.

The least religious of the three Aviar races, it's not uncommon for the aven to be atheists, believing in luck and circumstance rather than any higher guidance. Aquilen generally have no problem with this world view, though some of the most devote corven may be aghast at a more vocal aven's impiety.

## Names

Aven names have little to no root in the Aviar religion. As with much of their speech, aven names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. When interacting with other races, aven may use nicknames gained from people they meet or shortened forms of their full names. An aven of either gender may have one of these short names: Aera, Aial, Aur, Deekek, Errk, Heehk, Ikki, Kleeck, Oorr, Ouss, Quaf, Quierk, Salleek, Urreek, or Zeed.

## Racial Traits

* **Ability Score Increase.** Your Dexterity score increases by 2. **+8**
* **Age.** An Aven reaches adulthood around 3 years old and live to be about 50.
* **Alignment.** Most Aven are chaotic, and value their freedom and independence.
* **Size.** 2.5'-3' Your size is Small.
* **Speed.** Your base walking speed is 25 feet. **-2**

* **Glide.** You can apply Feather Fall on yourself at will. You may double the distance of your long jump and high jump, and you can make these jumps from a standing position without first moving 10 feet and without the half distance penalty. **+3**
* **Mimicry.** You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. **+2**
* **Final Stand.** If you were to drop below 1 hp, you may roll a Constitution save equal to 5 + the amount of damage beyond 1 (e.g. damage roll of 13 while at 10 health makes the DC 8). If you pass, you survive with 1 hp, and you keep fighting. If you fail, you go unconscious as normal. This may be used once before a short or long rest is needed. **+3**
* **Hawkeye.** You have proficiency in the Perception skill. In addition, attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. **+4**
* **Nimble.** You can move through the space of any creature that is of a size larger than yours. **+2**
* **Languages**. You can speak, read, and write Common and Auran.
* **Subrace.**Choose one of Renegade or Bluemoon.

### Renegade Aven

The typical Aven one might picture. Small, scappy, yet fiercely proud of their individuality and independent lifestyle.

* **Ability Score Increase.** Your Constitution score increases by 1. **+4**
* **Ferocity.** Whenever you roll a 1 on a weapon damage dice, you may re-roll it once. **+3**
* ***Score Total: 27***

### Bluemoon Aven

For whatever reason these aven have decided to abandon their life in the wilds and join the Aviar society. They are so called because the corven jokingly claim they must have been converted to the civilised path by Modroben's rare blue moon.

* **Ability Score Increase.** Your Wisdom score increases by 1. **+4**
* **Aviar Learning.** You can cast Thunderwave with this trait. Once you cast it, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. **+3**
* ***Score Total: 27***