Guide to chemistry

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, such as Tricordrazine, Kelotane, Antitoxin, and Bicaridine.
Mixing these special chemicals often requires a new tool called the File:Chemical Heater.png **Chemical Heater**. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has four new reagents. **Stable Plasma**, **Welding Fuel**, **Iodine**, and **Bromine**.

# Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

* Plasma
* Uranium

The NanoMed Plus is your main source of generic toxin when hacked.

## Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

* **Chlorine**: Causes minor physical damage to various body parts.
* **Ethanol**: The most potent alcoholic "beverage", with the fastest toxicity.
* **Fluorine**: Causes minor toxin damage.
* **Lithium**: Causes twitching, drooling, moaning and not being able to walk straight.
* **Mercury**: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
* **Radium**: Causes irradation.
* **Sugar**: Gives nutrition.
* **Sulphuric Acid**: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
* **Plasma**: Causes major toxin damage.
* **Uranium**: Causes slight irradiation.
* **Toxin**: Causes moderate toxin damage.

## Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

 Ash (Alternate Recipe) ▮ | Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.
 Carpet ▮ | 1 part Space Drugs1 part Blood
 Oil ▮ | 1 part Welding Fuel1 part Carbon1 part Hydrogen
 Oil (Alternate Recipe) ▮ | Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.
 Acetone ▮ | 1 part Oil1 part Welding Fuel1 part Oxygen
 Diethylamine
 Saltpetre▮ | 1 part Potassium1 part Nitrogen3 parts Oxygen
 Lye▮ | 1 part Sodium1 part Hydrogen1 part Oxygen

## Medicines

"*And that's how I lost my medical license!*" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

### Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

### Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

### Unique Healing Medicines

These healing drugs preform a unique function that is not commonly used or seen in game.

### Noncraftable Medicines

These healing drugs are used in sleepers and medibots, but are otherwise uncraftable.

## Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

## Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

## Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.

## Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.