recursal/Fanatic-Fandom huggingface dataset:
Main Event Targets/A.X.I.S.

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Miner Rebellion's A.X.I.S. Project.

It also includes NPC Targets that appear in the side-events Alien Mobilization and Alien Decimation, which are related to the Aliens.

## The A.X.I.S. Project

### Returning Targets

These targets were released prior to the first event in the A.X.I.S. season - AXIS - but continue to appear during this season.

### AXIS

These targets started appearing during or shortly after AXIS.

### Conquest

These targets started appearing during or shortly after Conquest.

### Ascension

These targets started appearing during or shortly after Ascension.

### Dynasty

These targets started appearing during or shortly after Dynasty.

### Betrayal

These targets started appearing during or shortly after Betrayal.

### Reckoning

These targets started appearing during or shortly after Reckoning.

### Defiance

These targets started appearing during or shortly after Defiance.
Justice (Event)

## EVENT OVERVIEW

The Pharmakon AI has sent Omega fleets to eliminate the human species - prevent them from wiping out the entire sector! Attack event targets to score loot drops, yielding event points in the process.

## DESCRIPTION

Justice is the 59th event in VEGA Conflict. The Pharmakon deploy their Omegas in an attempt to sterilize the sector.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## Target Payouts

 95
 99

 95
 99

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event store

## Trivia

* This event introduces Deep Space, a network of sectors that are connected to the Residential Sector via various wormholes.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Mobilization/Tier 7 Pharmakon/Bounty

## Event Information

This is the Alien Bounty-like side event for Mobilization/Tier 7 Pharmakon. Officially, it is named "Bounty Hunt".

## Target Payouts

* 19th Mobilization
* 20th Mobilization
* 21st Mobilization
* 22nd Mobilization
* 23rd Mobilization

**BOUNTY PAYOUTS**

**BOUNTY PAYOUTS**

 70
 80
 90
 100
 110

**BOUNTY PAYOUTS**

 70
 80
 90
 100
 110

**BOUNTY PAYOUTS**

 70
 80
 90
 100
 110

**BOUNTY PAYOUTS**

 70
 80
 90
 100
 110

## Leaderboard Prizes

* 19th Mobilization
* 20th Mobilization
* 21st Mobilization
* 22nd Mobilization
* 23rd Mobilization

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Marauder Base Weapons

## General

Marauder base weapons are base-adapted versions of the ship weapons utilized by Marauder ships.

However, they do not use void damage at all but instead, their weapons have regular, heavy and elemental versions, with heavy weapons dealing more DPS, and Elemental Versions dealing the most Damage as well as Alien/Blight/Plasma DPS.

## Torpedo Weapons

NET Burst Torpedo Turret | An explosive weapon that fires out torpedoes that split into 3 smaller projectiles to slow down groups of enemies.
NET Burst Torpedo Turret

## General

The NET Burst Torpedo Turret is the base version of the (Void) NET Burst Torpedo. The secondary projectiles have an AoE of 450 m and Piercing Amount of 2, and travel for 3,200 m at 2,750 m/s.

## Strategy

### Advantages

This turret deals a lot of damage for a stasis weapon, on par with the Nova Missile Turret except at level IV. As a stasis weapon, it has the ability to slow down enemy ships, making them easier targets for your other defenses.

Its splitting projectiles, with AoE and piercing, can potentially cover a huge area, damaging and crippling entire enemy fleets at once. Compared to other weapons, the torpedo's secondary projectiles deal quite a bit of damage, further increasing its potential damage output.

### Disadvantages

The NET Burst Torpedo Turret has lower range and deals less stasis than both the Arrestor Beam Turret and NET Torpedo Turret, making it much less appealing against single targets and snipers. That being said, the sub-projectiles can travel pretty far and may hit distant enemies behind the main target.

Since the main projectile can travel all the way to the maximum range before splitting (unlike the ship version), it is unable to fully stop rush fleets.

It also does not synergize well with the Nova Missile Turret and Binary Torpedo Turret as they are unable to land hits on stationary (or in this case, slowed) targets.

## Trivia

* The Net Burst Torpedo Turret's primary and secondary projectiles deal a total of 96%/100%/100%/100% and 107% DPS respectively (by level).
* Explosive and RPS versions of the NET Burst Torpedo are only available for bases.

## Gallery

* A cluster of NET Burst Torpedo Turrets slowing down an enemy Operator
* Xeno NET Burst Torpedo Turrets slowing down a trio of Zeuses
* Plasma NET Burst Torpedo Turret attacking an Operator
* Two Zeuses being hit by a torpedo from the Blight NET Burst Torpedo Turret
Outpost

An **outpost** or **base** is a collection of modules.

All new players start out with the essential buildings - The Bridge, Arms Lab, Ship Lab, Tech Lab, Ship Factory, Fleet Bay and Workshop - all at level I. They also have a single
Helium-3 Miner I and Mineral Ore Miner I, as well as a Combat Module I.

Modules in player outposts (except for Terminus Mines) must be connected to a power source, i.e. The Bridge. Read more about that here.

You can scrap any non-essential module except for the Commerce Module via the Upgrade menu, which removes it and refunds a portion of the original resource cost.
Ionized Optics

## General

Ionized Optics are a combination of Ion Modulator and Focused Optics, providing your weapons with more shield damage and maximum range.

## Strategy and Setup

### Advantages

Ionized Optics are excellent at increasing the effectiveness of your Energy weapons. The extra shield damage is useful against cruisers that often have heavy shielding, while the increased range makes your ships much more difficult to kite.

It saves one special slot compared to using Ion Modulator and Focused Optics separately, leaving your ships room to equip a thruster, cargo hold or yet another weapon boost.

### Disadvantages

Ionized Optics take up a lot of mass. The extra shield damage is unhelpful against heavily-armored enemies such as modules and Xeno Division Hulls, making it a waste of mass.

Ionized Optics have slightly less range potential compared to Focused Optics, giving skilled opponents the opportunity to kite your ships, especially in battleship fights.

## Trivia

* As of April 2017, Ionized Optics no longer has a penalty to health damage.
Miner Rebellion Ship Weapons

## General

Miner Rebellion ship weapons were developed by the Miner Rebellion and are rather rudimentary. Nevertheless, rebels are strongly encouraged to research and use these weapons as they progress through the game.

Most Miner Rebellion ship weapons can be researched in the Arms Lab. Prefixed weapons can only be obtained from certain events in limited amounts.

## Energy Weapons

Repeating Polaron Ray | An improvement to the Polaron Ray, featuring the ability to bounce across multiple targets. Its primary damage has been secretly reduced to compensate for this.

## Explosive Weapons

Fusion Torpedo | Long-range Explosive weapon that deploys slow-moving torpedoes with a lengthy reload. They have high destructive potential but can be dodged easily.

## Kinetic Weapons

Mass Driver | Long-range Kinetic weapon with significant firepower. Fires large, slow-moving projectiles.
Nano Shield

## General

The Nano Shield is the Tier 10 Defense of the Spectre Division, granting resistance towards a damage type and absorbing the majority of damage dealt to the hull.

Like its predecessor the Barricade Shield, Nano Shields also enable the Prime Shift mechanic. Click the link for more details.

## Strategy and Setup

### Advantages

Nano Shields do what Barricade Shields do, but better. They possess much more shield energy, as compared to their predecessors, and they are able to offer a greater degree of protection and absorb more damage.

They retain the ability to grant the hull the ability to enter Prime Shift, which gives it combat bonuses improving its effectiveness in battle.

### Disadvantages

Just like Barricade Shields, the shield is unable to defend against Alien, Plasma, Void or Blight weaponry due to lack of RPS.

The Nano Shield is only able to defend against one type of damage type, meaning fleets with the wrong shield damage type can be overwhelmed with direct counters still as well.

## Trivia

* The Nano Shield is the Tier 10 shield defense.
* Currently, there is a bug where Nano Shields can be equipped at the same time as Barricade Shields of the same damage type.
Iridium

## General

Iridium is a direct upgrade over Tritanium, commonly used in medium-level fleets.

## Strategy and Setup

### Advantages

Iridium is fairly mass-efficient and offers good protection, suitable for Tier 2-3 ships such as Exodus Cruisers and Nighthawk Frigates.

### Disadvantages

Iridium is still inferior to Zynthium, the best researchable armor in the game.

XP also starts to become a major problem: if you wish to limit your fleet level, consider using lower-tier armor even though they may be less mass efficient.

## Trivia

* It used to be called Iridium Composite along with the base version, but was simplified to Iridium.
* The same material that make up this armor is used for Iridium Magnets and Iridium Arrays as a weapon booster.
* Iridium is a real metal, favored for its high density, corrosion resistance and melting point. It is one of the two elements of the alloy used for the International Prototype Metre Bars. It is also one of the rarest stable metals in the Earth's crust.
Overdrive/Marauder

## Tier 7 Marauder Overdrives

* Firestorm (Blackguard Cruiser)
* Barrage (Kingpin Battleship)
* Catalyst (Assassin Cutter)
* Ballista (Saboteur Destroyer)
* Enguard (Shirk Overdrive Generator)
* Culling (Lunatic Cruiser)
* Bloodlust (Savage Battleship)
* Blood Rush (Pariah Battlecruiser)
* Retaliation (Monolith Carrier)
* Surcease (Monolith Carrier)
* Basic Phase State
* Tier 7 Phase State
* Stargazer Phase State
* Grandmaster Phase State
* Stargazer Phase State
* Grandmaster Phase State
* Network Sync (Nerve Carrier)
* Laser Array (Nerve Carrier)

## Tier 12 Marauder Overdrives

### Smash and Grab

Smash and Grab is exclusive to the Brigand. When 2 enemies are in the Brigand's firing arc, it temporarily increases damage dealt and maneuverability.

 Damage Per Shot
 Strafe
 Acceleration

### Thick Skin

Thick Skin is exclusive to the Conflictor. When Conflictor's shields are down, it temporarily increases damage resistances and improves its shields.

 Shield Recharge
 Recharge Delay

### Unleashed

Unleashed is exclusive to the Marquis. After 10 firing cycles, Marquis temporarily(?) increases rate of fire and movement speed.

 Speed
 Turning
 Acceleration
Magnetic Collar

## General

The Magnetic Collar is an Umbra special that enhances the Ablative Recovery of ships with Ablation, allowing them to recover much more health from the damage dealt in battle.

## Strategy and Setup

### Advantages

The Magnetic Collar enhances the amount of ablative health that can be regained per damage taken, meaning ships with this special is able to regenerate ther ablative health much more quickly as compared to ships without it. It is also mass efficient, and does not require that much mass to be fitted on the ship.

### Disadvantages

The Magnetic Collar only works on ships with Ablative Health, and thus does not work on ships that have shields. The Special is Umbra only anyway, and Umbra Hulls are the only hulls at the moment that have ablation technology.

## Trivia

* The Magnetic Collar is the first special introduced with the Umbra, and the first to boost Ablative Recovery.
* This special originally had a bug that allowed it to be affected by Armor Mass modifiers. It was fixed in the August 2018 update.
* The first January 2019 update reintroduced the bug, and made it even worse since it is now affected by twice the Armor Mass modifier. This has been fixed in a subsequent patch.

## Gallery

* Magnetic Collar I Infobox
* Magnetic Collar I Ablation Details
* Magnetic Collar II Infobox
* Magnetic Collar II Ablation details
* Magnetic Collar III infobox
* Magnetic Collar III Ablation details
Omni Blade

## General

The Omni Blade, when activated, fires a 4,000 m long, 1,500 m wide weapon-disrupting beam multiple times. The firing pattern is as follows: charge for 0.4s, fire for 0.8s; charge for 0.4s, fire for 1.4s; charge for 0.4s, fire for 1.8s; charge for 0.4s, fire for 2.4s; charge for 0.4s, fire for 2.8s.

Note that the weapon's listed DPS is regarded as the "DPS while the beam is firing", meaning that the DPS is averaged over its firing duration of 9.2 seconds, instead of the total duration of 11.2 seconds. Moreover, the cooldown period only begins 0.4s from the end of the final beam.

## Strategy and Setup

### Advantages

The Omni Blade is useful for turning the tide against overwhelming forces, as the beam not only does overwhelming damage and pierces through all ships in its path like the Omega's Omega Beam, but also inflicts the Weapon Disrupted debuff on enemy hulls that are struck by it, preventing them from attacking and inhibiting their ability to retaliate, allowing your ships ample opportunity to even the odds.

The beam is very wide and has the ability to potentially damage multiple hulls that are side by side. It is especially useful on fighters and rangers as they automatically turn towards their current target when on autopilot, thus allowing the beam to also lock on to its foes without additional player input.

### Disadvantages

The Omni Blade has a rather short reach, so a skilled pilot can exploit this by retreating in order to avoid getting damaged by the trigger.

## Trivia

* 6x Omni Blade Is were given to active players who owned a Tier 8 hull shortly after the late April 2020 downtime to collect feedback about the item.
* The Omni Blade received a rework in the late May 2020 downtime. Instead of firing 4 times each in the forward and backward directions, it now fires 5 times in the forward direction, with more time spent firing the beam overall. The width of the beam has also been doubled.
* The mass requirement of all trigger items was removed in the late October 2020 update.

## Gallery

* A Leviathan Dreadnought utilising Omni Blade to desperately defend itself from being bombarded by multiple enemy hulls.
* A Zettabyte Dreadnought using Omni Blade to assault Enemy Altairian hulls.
* Original Omni Blade demonstration
* Updated Omni Blade demonstration
Inhibitor Battlecruiser

## General

The Inhibitor Battlecruiser is the Pharmakon Battlecruiser, designed to swiftly interdict and destroy fleeing targets.

## Strategy and Setup

### Advantages

The Inhibitor's characterestic high forward speed makes it suitable for chasing down ships that are attempting to run. Furthermore, with the advantages of Phasing, it is virtually impossible to kite this hull, unlike the other faction Battlecruisers.

Its Ablative Suppression in its Phase State also suppresses the effects of Ablation, making it harder for Umbra Hulls to regenerate their defenses, making them more vulnerable.

As a Pharmakon ship, it also deals additional damage to Umbra hulls.

### Disadvantages

The Inhibitor has less armor slots compared to the Manticore Battlecruiser, making it less durable.

Without Counter Chain or Pierce, the ship is vulnerable to the full effects of weapons like Epsilon ECHO Cannon, Sai Missile or Havoc Cannon.

## Trivia

* The Inhibitor Battlecruiser was originally thought to be the destroyer, however, KIXEYE has said there are no plans for a Pharmakon Destroyer.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Inhibitor Battlecruiser angled HD render
* Mk III/IV Inhibitor Battlecruiser angled HD render
* Mk V Inhibitor Battlecruiser angled HD render
* Mk VI Inhibitor Battlecruiser angled HD render
* Inhibitor Battlecruisers chasing down a Sovereign Carrier
* Inhibitor Battlecruisers engaging a Daemon Battleship Elite.
* Inhibitor Battlecruisers attacking Manticore Battlecruisers.
* Inhibitor Battlecruisers fighting Renascence Battlecruisers.
* Inhibitor Battlecrusiers in a mirror match.
* Inhibitor Battlecruiser Concept Art
Liberatus Hulls

## Overview

This page lists all the hulls of the Imperium Liberatus. They have shields, similar to other player hulls, but possess their own weaponry and abilities distinguishing them from player based hulls. Most of these hulls are currently NPC-exclusive and cannot be obtained, except for the Buckler, Broadsider, Optio and Slingshot (Spectre version of Plumbata), whose blueprint fragments can be obtained during events, whether through the Event Store or by destroying **Liberatus Aquilifer**, **Harpax**, **Prime** and **Pitch** fleets, respectively. The first two are now permanently available in the Liberatus sector.

## Gallery

* Comparison between Liberatus Hulls and Iron Star Company Hulls.
* Current size comparison of Liberatus
Longbow Destroyer

## General

The Longbow Destroyer is a Tier 1 hull with primitive Miner Rebellion technology.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

The Longbow Destroyer, like other destroyers, has a range bonus that allows this ship to outrange the vast majority of other ships as well as most Energy and Explosive base weapons. This enables you to destroy opponents without suffering any damage in return.

Rear Thrusters are commonly used to catch other ships, while Strafe Thrusters help the Longbow Destroyer to dodge incoming projectiles at maximum range. Rotation Thrusters may also be used to prevent enemies from exploiting the ship's narrow firing arc by staying in its blind spot.

When upgraded to Mk II, destroyers gain a huge bonus against cruisers, destroying even heavily-armored ones within seconds.

### Disadvantages

As a destroyer, Longbow Destroyers are very slow and thus unable to kite other ships despite the massive difference in range. They have even less health than Harrier Frigates and are easy pickings once the enemy gets in range to fire. Therefore, Longbow Destroyer pilots should always try to keep a safe distance from enemy targets.

Most weapons used at this level are not homing and thus relatively easy to dodge, allowing skilled Harrier Frigate pilots to evade every single shot and close the distance to take out this ship.

## Trivia

* You receive a free Longbow Destroyer on your 4th day since playing.
* Some players spam instant-repair Longbow Destroyers instead of Broadsword Destroyers during Civil War to earn free points. These ships hit hard and are worth next to nothing.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Longbow Destroyer during the Flash era of VEGA Conflict
* Longbow Destroyers laying a barrage of Scatter Missiles
* Mk2-5 Longbow Destroyers
Kinetic Myr

## General

The Kinetic Myr is a spawner that can be equipped onto the Aerico. On death, it releases a patch of Blight Nebula Field of 1,000 m radius that deals 250 damage per second and lasts for 10 seconds before dissipating. If it manages to get within 500 m of an enemy ship, module or squadron, it additionally explodes for Kinetic Damage, dealing extra damage based on its remaining health and destroying itself in the process.

## Strategy and Setup

### Advantages

Kinetic Myrs complement both of the Aerico's overdrives: Stalk by creating Blight Nebula Fields, and Rile by the mere act of spawning in.

Their Counter Ricochet prevents enemy Ricocheting shots from hitting additional targets, most importantly their parent ship.

### Disadvantages

Squadrons are a direct counter to Myrs since they can trigger their explosion from long range and respawn much quicker than the Myrs themselves.

The Blight Nebula Fields they create deal meager damage, even against Altairian ships. Moreover, enemy Aericos may exploit them to activate their Stalk overdrive.

## Trivia

* The Kinetic Myr is basically the same as Pyro Myr but its explosions deal Kinetic Damage instead.
* Myrs have a firing arc of 360 degrees.
* Although the damage is expressed in terms of DPS in-game, the calculation is set up such that the damage per shot of single-shot weapons is equal to its DPS value.

## Gallery

* A fleet's worth of Kinetic Myrs converging on a Trojan Cruiser.
* Aericos spawning Kinetic Myrs
* Kinetic Myrs attacking an Orator Dreadnought.
Iridium Arrays

## Genereal

Iridium Arrays are the base counterpart of Iridium Magnets.

## Strategy and Setup

### Advantages

Iridium Arrays are almost a must for your Kinetic weapons because they have an extremely hard time hitting targets from such long distances. Weapons with this special equipped stand a much higher chance of hitting sniper decoys which often try to dodge incoming projectiles.

### Disadvantages

Iridium Arrays do not have any disadvantages other than their mass requirement, which is honestly not that much compared to the other base weapon boosts.

Unlike the ship version, level I Iridium Arrays are actually the least mass efficient.

## Trivia

* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Module

**Module**s are the basic unit of an outpost. They differ from ships in that they are stationary objects, can shoot in any direction and cannot move. They are also immune to the effects of Nebula Fields.

When destroyed, they cause Collateral Damage which damages other nearby modules, but not ships.

## Size

Modules come in three grid sizes: 1x1km, 1x2km and 2x2km. Unless destroyed, ships cannot move through most modules - however, the collision boxes of most modules is considerably smaller than the grid size.

## Trivia

* Since the mid-January 2020 update, undestroyed modules have collision boxes which can interact with ships.
Ion Storm/Bounty

## Event Information

This is the Alien Bounty-like side event for Energy Surge. Officially, it is named "Bounty Hunt".

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Mobilization/Tier 13

## DESCRIPTION

This is the 9th version of Mobilization, and features Tier 13 ships.

## Event Details

Mobilization was held during the following dates, with a 4 day duration for each:

 71st

## EVENT PRIZES

* 70th
* 71st

 Sanguine Armor III RI (Max. 50)
 Veritable Mk V Pattern x28 (Max. 15)
 Veritable Mk III Pattern x10 (Max. 48)
 Veritable Mk II Pattern x5 (Max. 48)
 x100 (Max. 120)

 Sanguine Armor III RI (Max. 50)
 Veritable Mk V Pattern x28 (Max. 60)
 Veritable Mk III Pattern x10 (Max. 48)
 Veritable Mk II Pattern x5 (Max. 48)
 x100 (Max. 120)

* 70th-71st

* 70th
* 71st

* 70th-71st

 Sling Driver Turret II RI (Max. 12)
 Sling Driver Turret I RI (Max. 12)
 Spectre EN/EX/KI Base Coadjutant I RI (Max. 12/each)

* 70th-71st

 Spectre EN/EX/KI Base Sentry II I (Max. 12/each)
 Spectre EN/EX/KI Base Sentry I I (Max. 12/each)

* 70th-71st

 x100 (Max. 30)

## Target Payouts

* 70th
* 71st

 191

 186
 190
 191

 191
 195
 196

 186
 190
 191

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Nitro Munitions

## General

Nitro Munitions are designed for Tier 10 ships equipped with Explosive weapons, increasing their AoE and ship damage while also decreasing their spread.

## Strategy and Setup

### Advantages

This is essentially AM Warheads except that it is much more mass efficient and also applies other boosts.

Its ship damage boost is useful in any fleet combat, making this special quite versatile.

Moreover, the reduced spread improves weapon accuracy against single targets.

### Disadvantages

Against swarms of spawned ships, you would actually want to have a larger spread so that more ships could be hit at once. The special may thus become counterproductive.

Avoid using the level II version as it is less mass efficient than the other levels.

## Trivia

* This, along with Shielded Conductors and Compressed Rounds, are the first weapon specials for the Spectre faction.
* After September 2022 update, Ship Damage bonus was changed to Explosive Damage bonus.
Orbit Thruster

## Stats

 Speed
 Acceleration
 Turning
 Projectile Range
 Restricted to
 Hull XP
 Antimatter  | 3,480,000

## General

The Orbit Thruster is an advanced Tachyon Thruster that provides additional turning speed and projectile range.

## Strategy and Setup

### Advantages

Provides appropriate rewards for forward speed, acceleration and steering speed, and there is no penalty for strafe speed.

It also strengthens the weapon Projectile Range, enabling it to hit enemies at greater distances.

### Disadvantages

Acceleration is rarely an issue, and this thruster cannot even be used on the ships that benefit most from it - dreadnoughts.

## Trivia

* Its icon looks like an upgraded Haste Thruster.
Oni

## Stats

 Restricted to
 Antimatter  | 0

## General

The Oni skin, when applied, causes the ship to take on a blood red glow, and its surface to become a grey diagonal mesh.

## Trivia

* It is the adaptation of the Tier 7 Oni themed hulls, which included the Bastion Cruiser, Paragon Battleship, Sovereign Carrier, Wraith Cruiser, Ogre Battleship, Trojan Cruiser and Daemon Battleship.
* Oni as a skin was released close to the end of the Tier 8 season, in May 2020.

## Gallery

* Mk I/II Valrayvn angled HD render with the Oni skin
* Mk III/IV Valrayvn angled HD render with the Oni skin
* Mk V Valrayvn angled HD render with the Oni skin
* Mk VI Valrayvn angled HD render with the Oni skin
* Mk I/II Operator angled HD render with the Oni skin
* Mk III/IV Operator angled HD render with the Oni skin
* Mk V Operator angled HD render with the Oni skin
* Mk VI Operator angled HD render with the Oni skin
* Mk I/II Ajax angled HD render with the Oni skin
* Mk III/IV Ajax angled HD render with the Oni skin
* Mk V Ajax angled HD render with the Oni skin
* Mk VI Ajax angled HD render with the Oni skin
* Mk I/II Leviathan Dreadnought angled HD render with the Oni skin
* Mk III/IV Leviathan Dreadnought angled HD render with the Oni skin
* Mk V Leviathan Dreadnought angled HD render with the Oni skin
* Mk VI Leviathan Dreadnought angled HD render with the Oni skin
* Mk I/II Amarok angled HD render with the Oni skin
* Mk III/IV Amarok angled HD render with the Oni skin
* Mk V Amarok angled HD render with the Oni skin
* Mk VI Amarok angled HD render with the Oni skin
* Mk I/II Vector angled HD render with the Oni skin
* Mk III/IV Vector angled HD render with the Oni skin
* Mk V Vector angled HD render with the Oni skin
* Mk VI Vector angled HD render with the Oni skin
* Mk I/II Orion angled HD render with the Oni skin
* Mk III/IV Orion angled HD render with the Oni skin
* Mk V Orion angled HD render with the Oni skin
* Mk VI Orion angled HD render with the Oni skin
* Mk I/II Zettabyte Dreadnought angled HD render with the Oni skin
* Mk III/IV Zettabyte Dreadnought angled HD render with the Oni skin
* Mk V Zettabyte Dreadnought angled HD render with the Oni skin
* Mk VI Zettabyte Dreadnought angled HD render with the Oni skin
* Mk I/II Wendigo angled HD render with the Oni skin
* Mk III/IV Wendigo angled HD render with the Oni skin
* Mk V Wendigo angled HD render with the Oni skin
* Mk VI Wendigo angled HD render with the Oni skin
* Mk I/II Artemis angled HD render with the Oni skin
* Mk III/IV Artemis angled HD render with the Oni skin
* Mk V Artemis angled HD render with the Oni skin
* Mk VI Artemis angled HD render with the Oni skin
* Mk I/II Monitor angled HD render with the Oni skin
* Mk III/IV Monitor angled HD render with the Oni skin
* Mk V Monitor angled HD render with the Oni skin
* Mk VI Monitor angled HD render with the Oni skin
* Mk I/II Imperator Dreadnought angled HD render with the Oni skin
* Mk III/IV Imperator Dreadnought angled HD render with the Oni skin
* Mk V Imperator Dreadnought angled HD render with the Oni skin
* Mk VI Imperator Dreadnought angled HD render with the Oni skin
Monitor

## General

The Monitor is a titan modeled after the cruiser class. Like other ships with this role, it emphasizes on defense.

## Strategy and Setup

### Advantages

Defrag is most powerful when the Monitor is right in the middle of an enemy fleet. Its large AoE allows the overdrive to damage multiple ships at once, potentially exceeding the damage output of the Vector's Fracture. Like Fracture, it also does extra damage to health, which counters the Umbra faction because their Ablative Armor defenses are also considered as health.

Ancillary Routine further counters Umbra: while the drones do not deal much damage, they have immense health and apply a stronger Ablative Suppression, making it difficult for Umbra enemies to recover their Ablative Armor.

It has one extra armor slot than other titans, so it can survive longer in battle even when its defenses are down. This also helps it to receive less repair time when fighting NPC Targets.

Like the Operator and Vector, it has a passive Ablative Suppression effect which, on hit, reduces the ability of enemy Umbra ships to regenerate their Ablative Armor.

### Disadvantages

Defrag can be easily countered by spreading out ships (especially long range ones like those with the ranger role) so that not many of them get hit at once. Moreover, only the final shockwave really deals damage, but in order to actually hit the enemy with it, the Monitor has to stay close to the enemy for 4 seconds while not in Phase State, giving enemies even more time to mitigate it.

The drones from Ancillary Routine deal next to no damage.

It has one fewer screen slot than other titans, so it takes less effort to break through its defenses using sheer damage in a short period of time.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* The Monitor is the last regular Tier 8 hull to be released.

## Gallery

* Mk I/II Monitor angled HD render
* Mk III/IV Monitor angled HD render
* Mk V Monitor angled HD render
* Mk VI Monitor angled HD render
* Monitors' Ancillary Drones damaging enemy Amaroks
* A fleet of Monitors activating their Defrag overdrive
* A pair of Monitor defending themselves using the Cleave Missile
* A Monitor fleet taking out a lone Valrayvn
* A fleet of Monitors fighting an Orion
* Monitor Concept Art
Orion

## General

The Orion is a fighter modeled after the cutter class. Though it has very short range, it gains a massive boost to speed whenever it takes a small amount of shield damage, enabling it to get in range very quickly.

Like other Tier 8 Altairian ships, the Orion can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

Like other Tier 8 ships, the Orion has greatly increased movement speeds over Tier 7 ships and thus can better dodge incoming shots and rearrange fleet formation. It also has a fixed repair time of 2 hours, regardless of equipment, so it could return back to the fray in a relatively short amount of time.

Compared to its Pharmakon counterpart, the Operator, the Orion has slightly more usable mass, enabling it to field more equipment. Moreover, instead of being dependant on not taking damage for a speed boost (otherwise the Operator would get pulled out of Phase State), the Orion actually becomes faster when it takes damage, making it easier to close the distance, particularly against ships with the Ranger role.

Its Swift overdrive also grants 100% shield defense making it a very efficient NPC farming ship. As long as you keep your shields up, the damage taken is capped to 100-300 health damage every 4 seconds depending on resistances, assuming that the enemy does not have shield bypass.

Moreover, the 100% Plasma resistance granted by Swift is a hard counter to Pharmakon ships as both their Damage Over Time effects and Plasma weapons are unable to make so much as a scratch even when the Orion has been drained of shields.

The Orion applies a small amount of Phase Hacking and does extra damage to screens, thus improving its effectiveness against the Pharmakon faction.

The advent of the Empyreal Burst trigger gave a new use to the Orion as a base siege unit, as its speed and maneuverability can be used to detonate the trigger near a base's center and hit as much of it as possible.

### Disadvantages

The Orion lacks the burst capability of the Operator, with only a 50% DPS boost for 4 seconds at Mk V, compared to 550% for 2 seconds in the case of the Operator. Even after taking the +40% screen damage bonus into account, it is nowhere near enough to oneshot enemy ships.

As a fighter, the Orion only has a single armor slot, making it extremely vulnerable once its shields are down. Enemies with shield bypass can quickly take out the Orion regardless of shield energy as well.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* Two Orions were gifted to players on 22 Dec 2020 for Christmas.

## Gallery

* Mk I/II Orion angled HD render
* Mk III/IV Orion angled HD render
* Mk V Orion angled HD render
* Mk VI Orion angled HD render
* An Orion fleet facing off against a fleet of Operators
* Orions chasing down enemy Altairian ships
* Orions focus firing Amaroks.
* Orions with different skins in combat.
* Orion Concept Art
Mobilization/Tier 8/Bounty

## Event Information

This is the Alien Bounty-like side event for Mobilization/Tier 8. Officially, it is named "Bounty Hunt".

## Target Payouts

* 24th
* 25th
* 26th
* 27th
* 28th
* 29th
* 30th
* 31st
* 32nd
* 33rd

**BOUNTY PAYOUTS**

 96
 98
 103
 105
 107

**BOUNTY PAYOUTS**

**BOUNTY PAYOUTS**

**BOUNTY PAYOUTS**

**BOUNTY PAYOUTS**

 104
 105
 106
 107

**BOUNTY PAYOUTS**

 104
 105
 106
 107

**BOUNTY PAYOUTS**

 104
 105
 106
 107

**BOUNTY PAYOUTS**

 104
 105
 106
 107

**BOUNTY PAYOUTS**

 104
 105
 106
 107

**BOUNTY PAYOUTS**

 107
 109
 111

## Leaderboard Prizes

* 24th Mobilization
* 25th
* 26th
* 27th
* 28th
* 29th
* 30th
* 31st
* 32nd
* 33rd

## Trivia

* Interestingly, Blitz targets were counted towards the leaderboard from the 25th Mobilization onwards.
Iron Star Company Ship Weapons

## General

Iron Star Company ship weapons were developed by the Iron Star Company to bolster their combat power. They are one step up from VEGA Security Ship Weapons and can be obtained as blueprints.

## Energy Weapons

Impulse Beam | A long-range Energy weapon that discharges a powerful, sustained, unblockable beam. It is slow to charge and recharge, however.

## Explosive Weapons

Bayonet Missile | A peculiar Explosive weapon that fires 3 missiles in a set spread. These missiles travel rather far and can pierce targets, causing multiple explosions along the way. Unfortunately, the damage output is low. Only equippable on Iron Star Company Hulls.
Iron Star Company Base Weapons

## General

Miner Rebellion base weapons were developed by the Iron Star Company to bolster their combat power. They are slightly more powerful than VEGA Security Base Weapons.

## Energy Weapons

Impulse Beam Turret | A highly destructive Energy weapon that fires an unstoppable beam from short range.

## Explosive Weapons

Bayonet Missile Turret | A unique extreme-range Explosive weapon that launches 3 missiles in a set spread. These missiles are capable of penetrating multiple targets, causing an explosion with each hit.
Ocherous

## Stats

 Restricted to
 Antimatter  | 0

## General

The Ocherous skin, when applied, causes the ship to take on a orange wax-like coloration with hexagonal cells.

## Trivia

* It is likely that this skin is inspired by ocher, a class of natural earth pigments.

## Gallery

* Mk I/II Switch angled HD render with the Ocherous skin
* Mk III/IV Switch angled HD render with the Ocherous skin
* Mk V Switch angled HD render with the Ocherous skin
* Mk VI Switch angled HD render with the Ocherous skin
* Mk I/II Breaker angled HD render with the Ocherous skin
* Mk III/IV Breaker angled HD render with the Ocherous skin
* Mk V Breaker angled HD render with the Ocherous skin
* Mk VI Breaker angled HD render with the Ocherous skin
* Mk I/II Deadeye angled HD render with the Ocherous skin
* Mk III/IV Deadeye angled HD render with the Ocherous skin
* Mk V Deadeye angled HD render with the Ocherous skin
* Mk VI Deadeye angled HD render with the Ocherous skin
* Mk I/II Torus Dreadnought angled HD render with the Ocherous skin
* Mk III/IV Torus Dreadnought angled HD render with the Ocherous skin
* Mk V Torus Dreadnought angled HD render with the Ocherous skin
* Mk VI Torus Dreadnought angled HD render with the Ocherous skin
* Mk I/II Comandante Carrier angled HD render with the Ocherous skin
* Mk III/IV Comandante Carrier angled HD render with the Ocherous skin
* Mk V Comandante Carrier angled HD render with the Ocherous skin
* Mk VI Comandante Carrier angled HD render with the Ocherous skin
* Mk I/II Arc angled HD render with the Ocherous skin
* Mk III/IV Arc angled HD render with the Ocherous skin
* Mk V Arc angled HD render with the Ocherous skin
* Mk VI Arc angled HD render with the Ocherous skin
* Mk I/II Caustic angled HD render with the Ocherous skin
* Mk III/IV Caustic angled HD render with the Ocherous skin
* Mk V Caustic angled HD render with the Ocherous skin
* Mk VI Caustic angled HD render with the Ocherous skin
* Mk I/II Subverter angled HD render with the Ocherous skin
* Mk III/IV Subverter angled HD render with the Ocherous skin
* Mk V Subverter angled HD render with the Ocherous skin
* Mk VI Subverter angled HD render with the Ocherous skin
* Mk I/II Buckler angled HD render with the Ocherous skin
* Mk III/IV Buckler angled HD render with the Ocherous skin
* Mk V Buckler angled HD render with the Ocherous skin
* Mk VI Buckler angled HD render with the Ocherous skin
* Mk I/II Broadsider angled HD render with the Ocherous skin
* Mk III/IV Broadsider angled HD render with the Ocherous skin
* Mk V Broadsider angled HD render with the Ocherous skin
* Mk VI Broadsider angled HD render with the Ocherous skin
NET Missile

## General

The NET Missile fires a continuous stream of stasis-inducing projectiles at its enemies from medium-long range, which explode on impact.

## Strategy and Setup

### Advantages

Unlike all other stasis weapons before it, the NET Missile has a consistent firing pattern without a long cooldown period, enabling it to quickly switch targets and immobilize ships that are far apart from each other.

It also has a decent maximum range as a Tier 8 weapon and travels quickly enough that it rarely misses. Its minimum range is small enough to be negligible.

### Disadvantages

The main disadvantage of this weapon is its extremely low DPS in comparison to other Tier 8 weapons. Since the weapon has no spread, it is pointless to equip more than one NET Missile to the same ship.

It also has a stasis cooldown, meaning that enemies become immune to stasis for 5 seconds after the stasis from this weapon wears off (10 second cooldown minus 5 second duration). As a result, it is only possible to slow enemies for a maximum of half the time.

## Trivia

* The NET Missile is the first stasis weapon for ships released after the Void NET Burst Torpedo.
* It is the only Tier 8 weapon without RPS variants that deal Alien, Plasma and Blight damage.

## Gallery

* An Ancient Reaper using NET Missiles against a pair of Vectors
* Imperator Dreadnought shooting a single NET Missile
Optio

## General

The Optio is a specialist with a battlecruiser firing arc, designed to amplify the fleet's damage output via its Debilitate debuff.

Like other Tier 10 Spectre Hulls, even when its shields are exhausted, they can be recharged after a short delay.

The fifth weapon slot it got in the MkE upgrade has a 360° firing arc, but the overlapping firing arcs for that weapon slot are on the sides and back of the ship.

## Strategy and Setup

### Advantages

* It's very agile! Prime Shift further enhances its agility, even surpassing Infiltrator. Furthermore, the 360° firing arc of its fifth weapon slot allows it to kite all ships with a lower effective range than it.

* It's also more tanky than most hulls in its tier (four shield slots and armor slots!), and the "Armor Health" and "Shield Energy" modifiers strengthen its defenses even more.

* Like its predecessor Caustic, Optio can also apply Debilitate to enemies while in Prime Shift state to amplify the damage output of the entire fleet.

### Disadvantages

* Its damage output is far inferior to Infiltrator and Cannonade.

## Gallery

* Mk I/II Optio angled HD render
* Mk III/IV Optio angled HD render
* Mk V Optio angled HD render
* Mk VI Optio angled HD render
Mobilization/Tier 9/Bounty

## Event Information

This is the Alien Bounty-like side event for Mobilization/Tier 9. Officially, it is named "Bounty Hunt".

## Target Payouts

* 34th
* 35th
* 36th
* 37th
* 38th
* 39th
* 40th
* 41st
* 42nd

**BOUNTY PAYOUTS**

**BOUNTY PAYOUTS**

 115
 116
 117

**BOUNTY PAYOUTS**

 115
 116
 117

**BOUNTY PAYOUTS**

 117
 119
 121

**BOUNTY PAYOUTS**

 115
 116
 117

**BOUNTY PAYOUTS**

 115
 116
 117

**BOUNTY PAYOUTS**

 115
 116
 117

**BOUNTY PAYOUTS**

 115
 116
 117

**BOUNTY PAYOUTS**

 115
 117
 120

## Leaderboard Prizes

* 34th
* 35th
* 36th
* 37th
* 38th
* 39th
* 40th
* 41st
* 42nd