Habitability/Stats Page

The **Stats Page** is the place where the player can check a world's progress in terms of planetary stats, population growth and revenue stream. It is accessible through the blue button with the rectangles at the top left of the screen.

## Summary Page

* Mars: a new beginning
* Mars: something's changing
* Progressing...
* Finish line - paradise stats
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The Summary page shows the overall situation of a world.

The page is divided in two main columns: plants/microbes and humans/animals. Each column indicates the necessary stats for that lifeform to be able to survive on your world.

The left column has four bars corresponding to the four main planetary stats of Heat, Pressure, Oxygen and Water. The color of the icons next to the bars indicates whether that stat requirement has been met or not. Red means it has not been met, blue means it has, and green means the stat is within 5% of the goal, which is ideal for humans to survive in (paradise habitability.)

For plants and microbes to be able to survive on your world, all icons for the left column need to be blue or green. For humans and animals to be able to survive on your world, all icons for the right column also need to be blue or green. To reach paradise habitability, all icons need to be green.

Above each bar, a downwards arrow represents that stat's current position. If the stat is currently growing or decreasing, arrows pointing left or right will indicate that. More sideways arrows means the stat is changing faster. The easiest way to stabilize all stats after reaching paradise habitability is to counteract the effects of your facilities and species. Do not disable Habitation facilities, or else your world will have 0 pop..

The numbers below each bar represent the minimum and maximum value necessary for each column's lifeform to survive on your world. If a stat value falls above or below that value, that lifeform will no longer be able to survive. These values are broader for plants and microbes than they are for animals and humans.

The right column, for humans and animals, has one extra stat requirement that needs to be met. Depending on whether the player chose to enable Biospheres on the world, this stat represents either Biomass or Terrestrial Plant Support. In both cases, it represents how many plants grow on your world. As this stat grows, your planet will look greener. As you can see, this stat can never be too high. It is never necessary to decrease it. Biomass has a cap value, which cannot be passed, while Terrestrial Plant Support second can potentially grow infinitely.

At the bottom left of the page, you see the a descriptor of your world's current habitability.

In the middle, you see your world's Independence percentage. You gain every 5% independence every time you spend a Culture Point in the Culture section towards independence. 100% Independence is necessary for victory. It is advisable to save 20 culture points, and spend them on independence all in one go, because having an independence score that is not 0% or 100% can cause the Terrorist Attack event to pop up. This cannot be possible on Expert mode, because you need to spend a culture point to Victory every 120 minutes. At the bottom right, you see your world's current population number.

At the very bottom, there are eight small icons, which are for navigating though all of the single pages of the Stats page. Swiping left or right/tapping the icons will also take you to the next or previous page.

## Single Stat Pages

* Zero-sum growth is key...
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Each next page shows the conditions of a single planetary stat in more detail.

### Temperature, Pressure, Oxygen, Water and Biomass/Terrestrial Plant Support

Each of these pages starts with a description of the stat.

Below that, there is a column on the left showing all the facilities and effects that decrease the stat, and a column on the right showing all facilities and effects that increase the stat, organized by city. Most facilities in the game produce more than one effect, and each effect is shown in its respective stat page. You can tap/click on a facility to go to the city it is in.

At the bottom left of each page you see the current value of the stat.

In the centre, you see its growth rate. By default growth rate is calculated per minute, but you can tap/click on it to make the game recalculate it per hour or per day. This is especially useful when you are playing in Biosphere mode, so you can see Oxygen changes that are smaller than 1/min.

At the bottom right, you see the goal you are trying to reach. For all factions except Sons of Hephaestus, the goal is the ideal value for humans to live on the world. For the Sons of Hephaestus, the goal is equal to the value the stat had before you arrived on the world.

The page for water is only available if your pressure is above 600. Oxygen has a minimum pressure requirement too. The page on Biomass is only available if all four requirements for plant life to survive on the world have been met/you reach PLANTLIFE habitability. If the player chose to enable Biospheres, this page will not be available at all, and will instead redirect the player to the Biospheres tab.

Notes: If your pressure is below 600 Pa, the water interface is blocked, saying *"surface water requires at least 600 pascals of pressure"*. If the pressure goes down further to 0 Pa, the oxygen page will be blocked, saying *"insufficient pressure"*. If you are in Barren Habitability, the biomass interface is blocked, saying *"plantlife requires at least [no [more/less] than [200,000/374,000] mK of heat/[10,000/190,000] pascals of pressure/[320,000/100,000] ppm of oxygen/a sea level of ------------- cm]"*.

All boosts granted by governors and transmissions are calculated into the stats shown.

### Population

The left column, instead of showing population decrease, shows how many habitations are available, still organized per city. The right column shows both population increase and population decrease, as well as the transmission-granted birthrate boost when active, and its duration.

If your world is not yet habitable, your population cannot grow beyond the number of habitations you have available. If it is habitable, people will start living on your world's surface, and population can grow infinitely. Population growth can be earned through facilities like the Spaceport, through birthrate, through Events and through the Space Elevator. The speed at which population grows can be influenced by your world's culture, as well as by some governors.

### Money

The left column showing costs your world is making is the only place where you can see the costs of Facility Maintenance. The right column shows your cultural revenue and mining revenue increase, as well as any transmission-granted revenue boosts you have active and their duration.