recursal/Fanatic-Fandom huggingface dataset:
Experiment with Anomaly IV

Longer Challenge - Online Overnight: 9 ~ 13 Hours

Can be cut down to 4~6 hours with attribute cap 175 + gear

## Strategy

#### Prodigy\* / Spellhound -> Anima Construct or Archivist

Use all expensive and instant spells to level up the Spellhound to level 134, this will improve the collection timer for  to 1s per collection.

Strategy 1: After spellhound reaches level 134 switch to Golem -> Anima Construct to increase the effectiveness of .

Strategy 2: After spellhound reaches level 134 switch to Interrogator -> Archivist to increase the effectiveness of . Archivist both directly boosts synthetic entity, and also massively increases the duration of primal power so it will always coincide with synthetic entity.

### Spell Set:

All on Reckless\*

* (boosts Synthetic Entity if they fire together, which is always with the archivist build)
* (charges Primal Power faster, also gives char XP, char level then makes golem gain XP faster)
* Anima Build:  (only for anima build. charges primal power faster)

### Attributes:

* 100 Insight (faster spawn rate for void entities)
* Max Spellcraft (min 75 for archivist, boosts synthetic entity for both builds)
* ~25 Wisdom (min 10 for anima, accelerate buildup, faster primal power charge)
* 40 Intelligence (min 40 for anima)
* 75 Empathy (faster pet leveling and stronger pet)
* 100 Patience? (why, it doesn't seem to do anything for this challenge)

### Items

* Legacy
* Grasp Of The Grave *(for )*
* Incantation and evocation efficiency boosting gear (e.g. the Power Armor set)
* Pet experience boosting gear (not pet *ability* boosting gear; Anima's incantation boost benefits only from raising its level, not from ability boosts)
Hallowed Writings

## Hallowed Writings

### Description

Increases profits, based on amount of Librams.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

B
×
I
×
0.15
1

{\displaystyle B \times I \times 0.15 + 1}

Increases profits by:

B
×
I
×
15
%

{\displaystyle B \times I \times 15\%}

where:

# * B
Current Amount of Librams

{\displaystyle B = \text{Current Amount of Librams}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Idle Wizard Wiki

# Welcome to the Idle Wizard Wiki

Welcome to the wikia page dedicated to the incremental game Idle Wizard. Please feel free to contribute to the wiki, you can also join our Idle Wizard Wiki Discord.

What is Idle Wizard?

First published on the 16th of November 2016, the game has seen major content updates since, including the v1.00 Release on the 3 of February 2020.

Idle Wizard is an incremental/idle game that lets you play as a wizard utilizing a magic orb, changing into different classes, building and creating mana sources, summoning magical pets and casting powerful spells in order to amass mana and become the strongest wizard in the world.

As an incremental game, the gameplay of Idle Wizard consists of exploiting the aforementioned abilities, their synergies, as well as the mechanics of soft resetting and Challenges to reach an ever-higher amount of mana. Progress even continues while offline, and the varied classes, pets, and spells enable different strategies to experiment with.
Daren the Lion (COB)

## Abilities

### Spatial Flight

Daren doesn't actually *fly*. He stays still while space moves around him. Daren simply change his location in space. This makes for movement at high speeds to be easily possible for him, and he can ignore most things that would slow others down, such as high winds or 'slow spell' cast.

### Spatial Telekinesis

Being trained in this tactic, Daren can use spatial manipulation on other objects, allowing for a limited physics based 'telekinesis'.

Since this works in a similar style to how spatial flight works, resisting telekinesis will not help with avoiding this ability. This is because rather than moving its target, Daren moves everything *but* his target, and as a result it would only seem like telekinesis.

### Spatial Strength

The average Normadien hits bends space to for their strikes to generate energy equivalent to about 10 tons of TNT. Daren, being a well-trained athletic Normadien, is moreso around 30 tons. With space collapsed, he is able to hit as hard as he can without any collateral damage if he so pleases.

### Temporal Speed

Like how he bends space, Daren can also bend time around him, making him able to react and move in situations about 200 times faster than the average human.

### Normadien Senses

With space and time collapsed towards him, Things such as sight, hearing, touch, and smell are enhanced to about 1000 times in comparison to humans.

It is potent enough to even use as a form of echolocation.
Condensing Shadows

## Condensing Shadows

### Description

Shadow Entities spawn more often, remain longer, and grant more Liquid Shadow.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Shadow Clot Spawnrate by:

log

10

⁡
(
I
)
1.25

{\displaystyle \log\_{10}(I) + 1.25}

Increases Shadow Clot Spawnrate by:

log

10

⁡
(
I
)
×
100
%
25
%

{\displaystyle \log\_{10}(I) \times 100\% + 25\%}

Multiplies Shadow Clot Lifetime by:

log

10

⁡
(
I
)
×
0.15
1.5

{\displaystyle \log\_{10}(I) \times 0.15 + 1.5}

Increases Shadow Clot Lifetime by:

log

10

⁡
(
I
)
×
15
%
50
%

{\displaystyle \log\_{10}(I) \times 15\% + 50\%}

Multiplies Liquid Shadow per Entity by:

log

10

⁡
(
I
)
2

{\displaystyle \log\_{10}(I) + 2}

Increases Liquid Shadow per Entity by:

log

10

⁡
(
I
)
×
100
%
100
%

{\displaystyle \log\_{10}(I) \times 100\% + 100\%}

Charges every:

T

{\displaystyle T}

seconds, by:

S
×
R
×

1
30

%

{\displaystyle S \times R \times \frac{1}{30}\%}

*See also: Liquid Shadow*

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * T
Shadow Spell Charge Delay

{\displaystyle T = \text{Shadow Spell Charge Delay}}
# * S
Liquid Shadow

{\displaystyle S = \text{Liquid Shadow}}
# * R
Liquid Shadow Conversion Rate

{\displaystyle R = \text{Liquid Shadow Conversion Rate}}
Living Sin

*Even the mighty Pit Lords are just servants of higher powers, and can be bound to do a summoner's bidding. These beings, called Living Sins by the demonology scholars, answer to no one. Ruling class of Hell, they command lesser demons and plot endlessly against both mankind and each other. As the Oni have re-emerged and grown powerful, intelligent and resourceful, the Sins have agreed to sign pacts of collaboration with the strongest among them. One should not mistake their sleek, lithe for a sign of physical weakness - when willing, these beings slice stone buildings and chop off tips of the mountains with a single gesture, or melt it into bubbling lava with nothing more than a stare.*

## Description

Increases profits based on pet's experience. Increases Evocation spells efficiency.

Doesn't receive experience passively. Depends on Demonologist spells to learn.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

log

10

5

⁡
(
X
1
)
×
P
×

L

4

×
2
1

{\displaystyle \log\_{10}^{5}(X + 1) \times P \times L^{4} \times 2 + 1}

Increases profits by:

log

10

5

⁡
(
X
1
)
×
P
×

L

4

×
200
%

{\displaystyle \log\_{10}^{5}(X + 1) \times P \times L^{4} \times 200\%}

Multiplies evocation efficiency by:

P

0.25

×

L

2

×
0.001
1

{\displaystyle P^{0.25} \times L^{2} \times 0.001 + 1}

Increases evocation efficiency by:

P

0.25

×

L

2

×
0.1
%

{\displaystyle P^{0.25} \times L^{2} \times 0.1\%}

where:

# * X
Total Pet Experience

{\displaystyle X = \text{Total Pet Experience}}
# * P
Pet Abilty Power

{\displaystyle P = \text{Pet Abilty Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
Children of the Night II

15 minutes (5 minutes if a bat spawns the instant you start the challenge)

### Rules

Nightfall spell is available with reduced level requirement and without passive bonus effect.Each cast of an evocation or an incantation spell while Nightfall is active increases character ability power, the bonus is active only when Nightfall is active.

Collecting bats charges Nightfall.

### Reward

Increase character experience gained from sources by 50%.

## Strategy

Same as Children of the Night 1.

Put nightfall on the spell bar. Cast Spell Focus, Kelphior's, Magic Missile to charge Nightfall. Catch a bat.

Once Nightfall is charged, switch to Interrogator. Put everything on reckless. Buy all upgrades. Repeat. Done.
Divine Ally

### Description

Autoclicks 5 times per second, with character Crit stats. Gives all autoclicks a 4% chance to grant 1 Hallowed Click.

## Details

On any autoclick, has a **4%** chance to grant 1 Hallowed Click.

Autoclicks

5
×
N

{\displaystyle 5 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Breakthrough

When you have all Research items at Legendary, Innovation trial will instead reward you with Breakthroughs that increase the bonus of a Research item for the rest of the Realm. The reward is distributed at random, but the chance for the specific Research to receive the Breakthrough is directly tied to the item's current enchant level - with enchant level 0 guaranteeing it does not receive them.
Eclipse

### Description

Increases Offline Bonus, based on times cast this Exile. Drains 250 Liquid Shadow per second.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Offline Production by:

(
C
1

)

0.9

×
I
×
2.5
1

{\displaystyle (C + 1)^{0.9} \times I \times 2.5 + 1}

Increases Offline Production by:

(
C
1

)

0.9

×
I
×
250
%

{\displaystyle (C + 1)^{0.9} \times I \times 250\%}

Consumes **250** Liquid Shadow each second. Stops casting if cost cannot be paid.

where:

# * C
Eclipse Casts This Exile

{\displaystyle C = \text{Eclipse Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Materialize Cosmic Conduit

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Passive Spell Shards generation rate by:

S

0.5

×

C
5

{\displaystyle S^{0.5} \times \frac{C}{5}}

Increases Passive Spell Shards generation rate by:

S

0.5

×
C
×
20
%

{\displaystyle S^{0.5} \times C \times 20\%}

where:

# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
# * C
Materialize Cosmic Conduit Casts this Exile

{\displaystyle C = \text{Materialize Cosmic Conduit Casts this Exile}}

### Notes

This spell is unlocked with the Tempest ascension form, and shared amongst Archon, Oni and Desolator
Manifest Twisted Reality

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Idle Bonus and Character Ability Power by:

(

1

log

10

⁡
(
E
)
×
0.1

)

×
C
×
0.5
1

{\displaystyle \left(1 + \log\_{10}(E) \times 0.1 \right) \times C \times 0.5 + 1}

Increases Idle Bonus and Character Ability Power by:

(

1

log

10

⁡
(
E
)
×
0.1

)

×
C
×
50
%

{\displaystyle \left(1 + \log\_{10}(E) \times 0.1 \right) \times C \times 50\%}

where:

# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * C
Manifest Twisted Reality Casts

{\displaystyle C = \text{Manifest Twisted Reality Casts}}

### Notes

This spell is unlocked with the Dread ascension form, and shared amongst Heretic, Temporalist and Desolator
Exo Guide Tentative

## ***Why play Exorcist?***

 is a competitive, fast scaling, micro intensive tier one class that heavily out performs other classes in the e180-e300 myst range. You can start running Exorcist as soon as you can unlock his final skill; , wherein he's immediately an extremely powerful class to play. Being a very fast profiting class Exorcist is popular for rapid progression through this stage of the game.

Exorcist runs follow a very simple progression at their core consisting of stacking excess hallowed clicks followed by cycle through your burst spells a number of times before exiling. Rinse and repeat, if you play Exorcist you'll be doing that a lot.

### **SPC** and **DOM**

By far Heretic's best 2 attributes, you should always invest in both with as many points as possible.

### **PAT**

Highest base attribute bonus makes it's a valuable dump stat and has good nodes at 150 and 200.

### **INT**

Weaker base attribute but has valuable nodes and is important for some key items including  and . The nodes at 25, 100 and 125 out perform patience at equal levels.

### **EMP**

Situationally viable, sub-optimal stat for bursting but has some nice nodes for accelerating pet leveling and is required to use the Falconer's Trust set items (eg: ) or .

### **MAS**

Points should only be invested in mastery for items but even then should be kept to a minimum. Mastery is very weak compared to the top attributes so every point spent in mastery should be seen as a loss of bursting potential. Invest in it frugally or even better not at all.

### **WIS**

Mana regeneration from Wisdom is not worth it at all and borders on entirely useless. 10 wisdom is required for swapping to , but that is ideally gotten by equipping an  or a . If you don't have access to either item putting 10 points into Wisdom is fine, but that's the only time you should ever invest in this attribute.

## ***Pets***

Exorcist uses 4 different pets.

###

Our primary pet. Archivist is the pet we use for the vast majority of our run and we often burst with him as well. He levels quickly and gives great bonuses to Evocation efficiency and profits which for good burst on fast runs. His boost to Evocation spells also works with ,  and    as our primary method of generating excess Hallowed Clicks.

###

A useful pet for medium and long length runs. Stronger at higher mystery levels thanks to his strong scaling with hero XP however it can take a substantial amount of time to level  to unlock Anima Construct. It's up to you to decide when to invest time leveling a Golem and Anima Construct for an extra burst of profit versus when to do higher frequency, shorter runs with Archivist.

###

Only used in the longest and slowest Exorcist runs. Maximizes your mana sources but like Anima Construct can be slow to unlock without pet gear and an investment in empathy.

###

Useful only at the very start of a run to charge your spell sets. Shouldn't be used for more than 3-4 activations.
Generate Paradox

### Description

Autoclicks 10 times per second with character Crit stats. Increases Shard Pool efficiency.

## Details

[Toggle Notation]
Percentage
Multiplier

Autoclicks

10
×
N

{\displaystyle 10 \times N}

 times per second. Each autoclick claims the manual click shard pool, and grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

Increases Shards Pool efficiency by:

S
×
5

{\displaystyle S \times 5}

Increases Shards Pool efficiency by:

S
×
500
%
−
100
%

{\displaystyle S \times 500\% - 100\%}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Daemon

*A wicked fiend, summoned directly from Hell.*

## Description

Massively increases sources' profits based on pet level. Yields mana every 10 seconds based on mana/sec.

Can only gain experience from Demonologist spells.

While limited to only one class, the Daemon is the sole reason Demonologist works well in early on. Its massive source income bonus easily outclasses that of the Golem.

A brand new, level 1 Daemon freshly summoned onto a level 18 Demonologist has a mana generation rate equal to your Mana Per Second, just in 10-second batches. It only skyrockets from there, since the boost it gets from the Demonologist affects both the passive source bonus AND the mana generation rate, effectively multiplying with itself.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

log

10

1.15

⁡

(

X
1

)

×
P
×

L
4

1

{\displaystyle \log\_{10}^{1.15}\left(X + 1\right) \times P \times \frac{L}{4} + 1}

Increases profits by:

log

10

1.15

⁡

(

X
1

)

×
P
×
L
×
25
%

{\displaystyle \log\_{10}^{1.15}\left(X + 1\right) \times P \times L \times 25\%}

Generates mana every 10 seconds equal to:

(
3
×
M

)

0.98

×
P
×
10

{\displaystyle (3 \times M)^{0.98} \times P \times 10}

where:

# * X
Total Pet Experience

{\displaystyle X = \text{Total Pet Experience}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Abilty Power

{\displaystyle P = \text{Pet Abilty Power}}
# * M
Mana per Sec

{\displaystyle M = \text{Mana per Sec}}
Like the first time III

Medium length Challenge - Active - 1 ~ 6 Hours

## Strategy

There are 2 Main Strategies for this Challenge:

### Homunculus: *(slower, afk)*

Right when you start, equip the Homunculus and ONLY BUY Mana Gems. You can go afk, or do other things, as Homunc buys a bunch of Mana Gems. Once you get around e16 ~ e18 Mana, make sure that all of your Spells are filled up, and switch to the Golem. Let him level up for a bit, and once he is a high enough level, do some combos with Void Entities to finish the Challenge.

Attributes:

* +25 Insight
* ~Patience

### Zombie: *(faster)*

Play a normal game with Apprentice / Zombie, while throwing out a bunch of Combos after you collect Void Entities. Keep doing this until you complete the Challenge.

Attributes:

* 100 Spellcraft
* +25 Insight
* ~Patience
Like the first time

### Rules

Dimensional Rift and The Nexus mana sources are unavailable.Mana Gem's cost reduced 4 times.

You can't change hero class.

### Reward

Add 3 free attribute points

Shorter to Medium length Challenge - Active - 1 ~ 5 Hours

## Strategy

There are 2 Main Strategies for this Challenge:

### Homunculus: *(slower, afk)*

Right when you start, equip the Homunculus and ONLY BUY Mana Gems. You can go afk, or do other things, as Homunc buys a bunch of Mana Gems. Once you get around e7 ~ e10 Mana, make sure that all of your Spells are filled up, and switch to the Golem. Let him level up for a bit, and once he is a high enough level, do some combos with Void Entities to finish the Challenge.

Attributes:

* +25 Insight
* ~Patience

### Zombie: *(faster)*

Play a normal game with Apprentice / Zombie, while throwing out a bunch of Combos after you collect Void Entities. Keep doing this until you complete the Challenge.

Attributes:

* +25 Insight
* ~Patience
	+ ~100 Spellcraft
Blind Wizard II

### Rules

After 2 minutes of play you stop seeing anything.Void Entities spawn 5 times more often.

Passive Shards generation increased 5 times.

Reduces Spells cost by 60%.

Profit bonus from mysteries is increased to the bonus that would result from having 1e60 mysteries.

 is unavailable.

### Reward

Add 10 free attribute points

Timed Challenge - 10 Minutes

## Strategy

Follow the same strategy as in Blind Wizard.
Archon Realm Rush: e300-e550 Mysts

NOTE: Do not use this!!! it's outdated

This is an  variant of the Dirich Realm Rush: e300-e550 Mysts made by yours truly, the updater of the TA Archon guide (and thus the Early Archon guide) and creator of the Archon for Dummies guide, a pleasure to meet you.

You'll want to use Dirich Realm Rush: e0-e300 Mysts but do the forging according to this guide.

## Forging

So, there's a very important distinction between the realm rush of Dirich and this one. I won't separate stuff in a whole lot of different places! And thus... we have forging here. Luxury means that the profit gain is 2x or lower compared to other choices. The reason I show both the Exorcist and Archon items is to make it easier for people to go into this guide and see what items are needed overall instead of going to two guides. So, sorry about the mess.

Total of: 42 items (non-luxury included)

Total of: 58 items (luxury included)

### Head

*Luxury:*

*Archon only:* , ,  (luxury)

### Chest

*Archon only:*  (luxury)

### Feet

*Luxury:* ,

*Archon only:*  ,

### Research

*Luxury:*

*Archon only:* ​​​

### Trophy

*Luxury:*

*Archon only:* ​​​​​​

### Waist

*Luxury:*

*Archon only:*  (luxury)

### Shoulder

*Luxury:*

*Archon only:* ,  (luxury)

### Finger

*Luxury:* ,

*Archon only:* ​​​​​  ,

### Neck

*Luxury:*

*Archon only:* ​​​​​,  (luxury)

### Weapon

*Archon only:* ​​,  (luxury),

### Offhand

*(Both are archon only)*

## Memory Distribution

Okay, so, some knowledge to share before we go into the whole memory distribution here. The best overall perk in the tree for Archon is without a doubt Forefather. Now, the one problem with using Forefather is that you'll be a bit slower until later mysts on earlier achievements unless you compensate somewhere else... In which our realm rush guide here can compensate against Dirich's realm rush by using... idle power! The one thing his guide can't take advantage of. That'll speed up the things quite nicely! Though, we do lose out on an equivalent perk so, it doesn't equate to much.

### 4e3 Memes Distribution

2 points in Recalling Power

2 points in Deja Vu

2 points in Planned Progress

1 point in Adapt Quickly

2 point in Unseen Efficiency

1 point in Restored Rituals

Dump the rest into forefather (up to 4) and if any leftover put it into Recalling Power and Planned Progress equally.

After this just experiment how you think it'll be! I encourage it. (I recommend getting forge stuff up though!)

## Attributes and Spellsets

This'll be short... Just follow the Archon for Dummies attribute guide... oh, and don't forget to get the spellsets for the stages.
Critical Rush

Each second crit rating decreases by 2000.

Shorter Length Challenge - 30 Minutes ~ 2 Hours - Depends on Mysteries & Activeness

## Strategy

Use Chronomancer with Pixie, Spellhound, and Voidfiend to increase the Character Experience in getting to level 116. You may need to use Pixie or Ent to get Clicking Mana.

Homunculus and/or Simulacrum may also be useful as a setup to increase experience and mana given by Sources.

Spell Combos:
Wormhole Loop

Time Distortion Loop

Attributes:

* 100 Spellcraft
* ~Dominance
* ~100 Wisdom
* 100 Intelligence
* 25+ Insight
Gate to the Past

~~1.5-2h~~  sub 15 minutes

### Rules

Each cast of Generate Paradox increases efficiency of Wormhole spell.Profit bonus from mysteries is increased to the bonus that would result from having 1e200 mysteries.

### Objectives

Cast Time Helix when you have 1980 years played time.

### Reward

Unlock Neon Horizon skin for Chronomancer

## Strategy

You can't go past 1980 years. You need to cast Time Helix with between 1980 years, 0 days and 1980 years, 364 days.

Set Singularity Beam, Generate Paradox and Wormhole on reckless. Wait until around 1950 years (about 90 minutes), take everything off of reckless, and then do the last few Wormhole casts manually.

**Updated tactic:**

13-16 minutes to reach 1970ish depending on length of build up phase. You need to stop around this time because otherwise you risk going over 1980 years which results in the inability to complete the challenge successfully.

Max Spellcraft, Wisdom, Empathy. The rest I put in master (11 points).

Start with Spellhound and reckless cast on Spell Focus, Singularity Beam, Wormhole, this will give you "speed", then use Ritual of Power, Converging Timelines and Superposition to generate more mana.

For the very first seconds you need Temporal Distortion instead of Singularity Beam.

After lvl 120 in Spellhound I am always at saturaiton in mana generation, so I switch to Interrogator and keep the same spells for additional income generation. Within seconds I can swap to Archivist and do so immediately. At this point switch to the final spell configuration (all reckless):

Spell Focus, Mana Beast, Singularity Beam, Generate Paradox, Wormhole (last slot empty).

The more mana you have, the more casts of Beam, which means more casts of Paradox and Wormhole.

The buildup phase (up to when you switch to Archivist), if done properly, lasts just under 2 minutes.
Greater Chimaera

*As advanced knowledge and technology fell into wrong hands, more and more obscure experiments are being performed. This atrocity, dubbed Chimaera, is a wild mix of mutated creatures of the Realm, Ley energies and artificial humanoids. They do not live long, nor are they stable, but during their short span of life they can be of tremendous use.*

## Description

Increases profits. Grants a Mana Source and Spell Shards periodically with period based on number of sources owned. Passively increases your attributes.

Gains experience each second, depending on Character's level.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

P
×
L
×
5
1

{\displaystyle P \times L \times 5 + 1}

Increases profits by:

P
×
L
×
500
%

{\displaystyle P \times L \times 500\%}

increases all attributes (except Versatility) by:

⌊

2
×

L
3

⌉

1

{\displaystyle \left\lfloor 2 \times \frac{L}{3} \right\rceil + 1}

If over 150, instead increases by:

⌊

(

⌊

2
×

L
3

⌉

−
149

)

0.5

⌉

150

{\displaystyle \left\lfloor \left( \left\lfloor 2 \times \frac{L}{3} \right\rceil - 149 \right)^{0.5} \right\rceil + 150}

Ability activates every:

⌊

S

0.45

P

⌉

{\displaystyle \left\lfloor \frac{S^{0.45}}{P} \right\rceil}

seconds (minimum 1).

On ability activation, grants 1 source whose cost does not exceed:

M
×
1

000

{\displaystyle M \times 1\,000}

*Note: Chooses from sources with at least one manual purchase.*

On ability activation, grants spell shards equal to:

P
×

L

1.35

×
2

{\displaystyle P \times L^{1.35} \times 2}

If it would grant more than

10
7

{\displaystyle 10^7}

 shards, it instead grants:

(

P
×

L

1.35

×
2
−

10
7

)

0.25

10
7

{\displaystyle \left( P \times L^{1.35} \times 2 - 10^7 \right)^{0.25} + 10^7}

where:

# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * S
Bought Mana Sources

{\displaystyle S = \text{Bought Mana Sources}}
# * M
All Mana this Realm

{\displaystyle M = \text{All Mana this Realm}}

## Experience Gain

Accrues experience each second, equal to:

(

C
100

F
1

)

×
M

{\displaystyle \left( \frac{C}{100} + F + 1 \right) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * C
Character Level

{\displaystyle C = \text{Character Level}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Fire with Fire

## Fire with Fire

### Description

Increases profits, based on passive Spell Shard generation.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(
S
1

)

1.4

×
I
1

{\displaystyle (S + 1)^{1.4} \times I + 1}

Increases profits by:

(
S
1

)

1.4

×
I
×
100
%

{\displaystyle (S + 1)^{1.4} \times I \times 100\%}

where:

# * S
Passive Spell Shards Generation

{\displaystyle S = \text{Passive Spell Shards Generation}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Ebonsand Behemoth

*A powerful vassal of the Umbramancers, these towering monstrosities are used by them for a sole purpose - casting a pitch-black, engulfing shadow across entire cities, amplifying their already potent skills to new heights.*

## Description

The Tier 2 version of . Increases offline production. Charges non-shard spells. While Idle Mode is off, increases profits with time spent in Idle Mode.

Gains experience each second, more if Idle Mode is off. Doesn't gain experience offline.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Charges all non-shard spells by 2% every 5 seconds.

Multiplies Offline production by:

L

1.35

×
P
×
1.5
1

{\displaystyle L^{1.35} \times P \times 1.5 + 1}

Increases Offline production by:

L

1.35

×
P
×
150
%

{\displaystyle L^{1.35} \times P \times 150\%}

While Idle mode is Off, multiplies profits by:

(

log

10

⁡
(
T
×
0.5
1
)
1

)

2.5

×

P

0.5

1

{\displaystyle \left( \log\_{10}(T \times 0.5 + 1) + 1 \right)^{2.5} \times P^{0.5} + 1}

While Idle mode is Off, increases profits by:

(

log

10

⁡
(
T
×
0.5
1
)
1

)

2.5

×

P

0.5

×
100
%

{\displaystyle \left( \log\_{10}(T \times 0.5 + 1) + 1 \right)^{2.5} \times P^{0.5} \times 100\%}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * T
Idle Time this Exile, in Hours

{\displaystyle T = \text{Idle Time this Exile, in Hours}}

## Experience Gain

Gains experience each second, equal to:

(
2
F
)
×
M
×
I

{\displaystyle (2 + F) \times M \times I}

where:

# * I
5

⟺

Idle Mode Off

∧

# I
1

⟺

Idle Mode On

{\displaystyle I = 5 \iff \text{Idle Mode Off}\ \and\ I = 1 \iff \text{Idle Mode On}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Employ Celestial Countermeasures

### Description

Increases Evocation and summoning efficiency until Exile. Isn't affected by Incantation Efficiency.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation Efficiency by:

C
×

1
5

{\displaystyle C \times\frac{1}{5}}

Increases Evocation Efficiency by:

C
×
20
%

{\displaystyle C \times 20\%}

Multiplies Summon Efficiency by:

(

C
1

1000

)

.44

1

{\displaystyle \left( \frac{C + 1}{1000} \right)^{.44} + 1}

Increases Summon Efficiency by:

(

C
1

1000

)

.44

×
100
%

{\displaystyle \left( \frac{C + 1}{1000} \right)^{.44} \times 100\%}

where:

# * C
Employ Celestial Countermeasures Casts

{\displaystyle C = \text{Employ Celestial Countermeasures Casts}}

### Notes

This spell is unlocked with the Defiance ascension form, and shared amongst Archon, Oni and Shaman
Arcanaworg

*Since the Void has become accessible for exploration and study, many wizards have been traveling between the dimensions for extended periods alongside their loyal pets. The Spellhounds proved to be susceptible to Void's perverse influence and many of them have become victims to various mutations. The Arcanaworg is one of the stable examples, which has adapted to the harsh environment and grown stronger, smarter, and more powerful in the process.*

## Description

The Tier 2 version of . Increases profits with pet level and passive shards accumulation rate. Yields spell shards each second, after charging the ability, depending on level.

Gains experience with each spell cast.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

S
×
P
×

L

1.2

×
0.025
1

{\displaystyle S \times P \times L^{1.2} \times 0.025 + 1}

Increases profits by:

S
×
P
×

L

1.2

×
2.5
%

{\displaystyle S \times P \times L^{1.2} \times 2.5\%}

Charges its ability over:

10
−

L
20

{\displaystyle 10 - \frac{L}{20}}

seconds (minimum 0).

On ability activation, grants spell shards each second, for 10 seconds, equal to:

P
×

L

1.25

×
3.8

{\displaystyle P \times L^{1.25} \times 3.8}

If it would give more than

10
7

{\displaystyle 10^7}

 shards, it instead gives

(
P
×

L

1.25

×
3.8
−

10
7

)

0.25

10
7

{\displaystyle (P \times L^{1.25} \times 3.8 - 10^7)^{0.25} + 10^7}

where:

# * S
Spell Shards per Second

{\displaystyle S = \text{Spell Shards per Second}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}

## Experience Gain

Accrues experience for each shard-based spell cast, equal to:

(
S
F
)
×
M

{\displaystyle (S + F) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * S
Spell Shard Cost

{\displaystyle S = \text{Spell Shard Cost}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Dietyworld

The Dietyworld is a place where the Secondary Dieties reside, and it is a place that coexists with the multiverse.

The Dietyworld is made out of Primaterra atoms, matter that was made in the beginning of the multiverse, and the sheer durability of Primaterra allows the Dietyworld to be a place where no secondary diety will risk the destruction of the planet.

Destroying a mountain on Dietyworld would be the equivalent of destroying the observable universe, ultimately making the durability of Primaterra matter about 400 vigintillion times more durable than its nongodly equivalent. As a result of this extreme density of all matter, the weakest of beings are still able to almost completely destroy galaxies on their own accords.

Destroying a wall in one blow would be equivalent to being able to destroy at least 2 galaxies (including the space between the galaxies).
Dancing Flame

### Description

Autoclicks 5 times per second with character click stats. Each autoclick grants Liquid Shadow.

## Details

Autoclicks

5
×
N

{\displaystyle 5 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

And Liquid Shadows equal to:

I
×
15

{\displaystyle I \times 15}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
# * I
Liquid Shadow Income Bonus
100
%

{\displaystyle I = \text{Liquid Shadow Income Bonus} + 100\%}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Conjure Primal Elemental

## Conjure Primal Elemental

### Description

Autoclicks 15 times per second, with 10% Crit Chance and 1200% Crit Profit.

## Details

Autoclicks

15
×
N

{\displaystyle 15 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

10
%

{\displaystyle 10\%}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×
13

{\displaystyle P\_{C} \times S \times P\_{A} \times 13}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
For the Seventh Star

Highest Necromancer level 80

Highest Arcanist level 80

Highest Prodigy level 80

Highest Exorcist level 100

Medium Length Challenge - 2 ~ 8 Hours - Depends on Mysteries & Activeness (This can take only a couple of minutes if you have enough mysts, catalysts, and mastery)

## Strategy

Play a typical Exorcist run *(Builds)* and get to level 115.

* 100 Intelligence
* 100 Spellcraft
* 25 Wisdom
* 100 Dominance
* ~Patience
	+ ~Insight
Archivist

*While Interrogator is a cruel being, designed to accompany Exorcists on the battlefield and in hunt for the target, the Archivist is hardly a malevolent construct. It's purpose is to provide insight into any and every topic the Exorcist might require, by accessing the great libraries of the Seventh Star's church, located far away.*

## Description

The Tier 2 version of . Increases Incantation spells duration and efficiency of Evocation spells and profits with amount of unlocked achievements.

Gains experience each second depending on the amount of currently active spells.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation efficiency by:

P
×

L

1.125

×
25
1

{\displaystyle P \times L^{1.125} \times 25 + 1}

Increases Evocation efficiency by:

P
×

L

1.125

×
2

500

%

{\displaystyle P \times L^{1.125} \times 2\,500\,\%}

Multiplies Incantation duration by:

l
o

g

10

(

L

2

×
P
)
×
(
1

L
500

)
×
0.025
1

{\displaystyle log\_{10}(L^{2} \times P) \times (1 + \frac{L}{500}) \times 0.025 + 1}

Increases Incantation duration by:

l
o

g

10

(

L

2

×
P
)
×
(
1

L
500

)
×
2.5
%

{\displaystyle log\_{10}(L^{2} \times P) \times (1 + \frac{L}{500}) \times 2.5\%}

Multiplies profits by:

A

0.65

×

(

P

0.15

×

L
50

1

)

×
0.25
1

{\displaystyle A^{0.65} \times \left( P^{0.15} \times \frac{L}{50} + 1 \right) \times 0.25 + 1}

Increases profits by:

A

0.65

×

(

P

0.15

×

L
50

1

)

×
25
%

{\displaystyle A^{0.65} \times \left( P^{0.15} \times \frac{L}{50} + 1 \right) \times 25\%}

where:

# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * A
Achievements Unlocked

{\displaystyle A = \text{Achievements Unlocked} }

## Experience Gain

Gains experience each second, equal to:

(

S
3

×
10
F

)

×
M

{\displaystyle \left( S^3 \times 10 + F \right) \times M }

where:

# * S
Active Spells

{\displaystyle S = \text{Active Spells}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Golem

*Powerful servant, brought to life by magic.*

## Description

Increases sources' profits based on character experience and pet level.

Gains experience passively based on the number of upgrades bought, even when offline.

A true jack-of-all-trades, the Golem is suitable for almost any class. Before the VoidStorm update, it was mostly associated with the Arcanist and the Prodigy.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

X

0.32

×
L
×
P
×
0.0065
1

{\displaystyle X^{0.32} \times L \times P \times 0.0065 + 1}

Increases profits by:

X

0.32

×
L
×
P
×
0.65
%

{\displaystyle X^{0.32} \times L \times P \times 0.65\%}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * X
Total Character Experience

{\displaystyle X = \text{Total Character Experience}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}

## Experience Gain

Golem gains experience each second, equal to:

(

U

0.45

2

F

)

×
M

{\displaystyle \left(\frac{U^{0.45}}{2} + F\right) \times M}

where:

# * U
Bought Upgrades

{\displaystyle U = \text{Bought Upgrades}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Excommunicated

Short Length Challenge - 5-15 minutes - Depends on mysteries

Near-instant completion at high levels

## Strategy

You are an Exorcist with the capability of Voidmancer and Void Mana.

Recklessly cast Spell Focus, Smite, Void Prison, Void Syphon.

Attributes:

* 25 Intelligence
* 100 Spellcraft (or more, evocation is key here)
* 25 Insight (75 if you can afford it)
* 100 Dominance (probably not necessary)
* 25 Wisdom
* ~Patience
Ebon Truncheon

## Ebon Truncheon

### Description

Increases Void Mana per Entity, based on total amount of autoclicks this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Void Mana per Entity by:

(
A
1

)

0.45

×
I
×
0.23
1

{\displaystyle (A + 1)^{0.45} \times I \times 0.23 + 1}

Increases Void Mana per Entity by:

(
A
1

)

0.45

×
I
×
23
%

{\displaystyle (A + 1)^{0.45} \times I \times 23\%}

where:

# * A
Autoclicks This Exile

{\displaystyle A = \text{Autoclicks This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Black Blade

### Max Effect

Grants an ability charged by spending Liquid Shadow in any way. When active, it grants all Liquid Shadow the ability to increase profits akin to Void Mana.

## Description

Grants an ability charged by spending Liquid Shadow in any way. When active, it grants all Liquid Shadow the ability to increase profits akin to Void Mana.

## Details

[Toggle Notation]
Percentage
Multiplier

On activation, multiplies profit for 60 seconds by:

(

S

C

0.5

×
B

)

R

×
0.001
1

{\displaystyle \left( {S\_{C}}^{0.5} \times B \right)^R \times 0.001 + 1}

On activation, increases profit for 60 seconds by:

(

S

C

0.5

×
B

)

R

×
0.1
%

{\displaystyle \left( {S\_{C}}^{0.5} \times B \right)^R \times 0.1\%}

Charges on expenditure of Liquid Shadow by:

R

0.5

×

S

S

×
0.05
%

{\displaystyle R^{0.5} \times S\_{S} \times 0.05\%}

where:

* S

C

=
Current Amount of Liquid Shadow

{\displaystyle S\_{C} = \text{Current Amount of Liquid Shadow}}
# * B
Current Amount of Shadow Coals

{\displaystyle B = \text{Current Amount of Shadow Coals}}
* S

S

=
Liquid Shadow Spent

{\displaystyle S\_{S} = \text{Liquid Shadow Spent}}
# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Unholy Nomad

Medium to longer: 1:30 hours Active / Longer if AFK

31.08.23 takes around 45 minutes 25/175/0/175/0/0/63/75 (75 empathy for pet xp)

### Rules

Each cast of a Shadow Spell earns pet experience based on amount of bought upgrades.If Idle Mode activates, pet loses all experience.

Profit bonus from mysteries is increased to the bonus that would result from having 1e150 mysteries.

## Strategy

Pet exp gear and Empathy's Pet exp perk do nothing for you here. So look for gear and attributes that help you earn mana or level your Umbramancer faster. Flash Fire is the fastest charging Umbra spell, and pet exp here is based on spell casts and upgrades purchased, not amount of charging the spell needed.

Aside from above another "Same but different" Guide:

Attribute priority: 50/150/150/70/75/0/50 (may ignore Mastery and put points elsewhere) whatever boost production.

~670 upgrades purchased or more

At first ignore idle mode, do some combos, gain mana and buy sources/upgrades.

Condensing Shadows/ Dancing Flames / Critical Mass / Onyx Hound  - all on reckless

That way 1 Shadow Trap grants 0,1e5 ~ 0,15e5 Liquid Shadows

Click every few seconds not to activate idle mode for the next few hours.

After stacking some LS depends on Active / Idle play, preferably up to 4e6 put Flash Fire on reckless too. Keep clicking and wait for Homecoming.

Active play style can finish it in 1h 30 minutes.

For Idle / AFK play style - get an autoclicker clicking on orb while game window is on top. Put Condensing Shadows/ Dancing Flames / Critical Mass / Onyx Hound all on reckless. Go see a movie or something.. in 2h you should have 4e6 Liquid Shadow, put Flash Fire on reckless while still autoclicking and wait for Homecoming.
Like the first time II

You can't change hero class.

Medium Length Challenge - Active - 1 ~ 5 Hours

## Strategy

There are 2 Main Strategies for this Challenge:

### Homunculus: *(slower, afk)*

Right when you start, equip the Homunculus and ONLY BUY Mana Gems. You can go afk, or do other things, as Homunc buys a bunch of Mana Gems. Once you get around e11 ~ e14 Mana, make sure that all of your Spells are filled up, and switch to the Golem. Let him level up for a bit, and once he is a high enough level, do some combos with Void Entities to finish the Challenge.

Attributes:

* +25 Insight
* ~Patience

### Zombie: *(faster)*

Play a normal game with Apprentice / Zombie, while throwing out a bunch of Combos after you collect Void Entities. Keep doing this until you complete the Challenge.

Attributes:

* +25 Insight
* ~Patience
	+ ~100 Spellcraft
Ley Keeper

*The Ley Keepers are the ancient guardian spirits of the Nexi, existing between planes and watching over the world's balance of Ley energies. A skilled wizard can utilize their abilities to attain power unavailable to him otherwise.*

## Description

The Tier 2 version of . After charging the ability, temporarily increases Attributes. Increases level reduction. Increases profits with amount of sources with smallest production.

Gains experience with each activation of the ability, depending on total amount of attribute points.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Reduces level requirements by:

L
M

×
0.45

{\displaystyle L\_M \times 0.45}

Multiplies profits by:

B

0.5

×

P

0.25

1

{\displaystyle B^{0.5} \times P^{0.25} + 1}

Increases profits by:

B

0.5

×

P

0.25

×
100
%

{\displaystyle B^{0.5} \times P^{0.25} \times 100\%}

Ability charges over:

30

P

0.15

L

0.5

1

1

{\displaystyle \frac{30}{P^{0.15} + L^{0.5} + 1}+1}

seconds.

On ability activation, increases all attributes (except Versatility) by:

# X

⌊

10
×
L

11

⌉

1

{\displaystyle X = \Bigg \lfloor \frac{10 \times L}{11} \Bigg \rceil + 1}

If over 150, instead increases by:

# X

⌊

(

⌊

10
×
L

11

⌉

−
150

)

0.5

⌉

150

{\displaystyle X = \left\lfloor \left( \left \lfloor \frac{10 \times L}{11} \right\rceil - 150\right)^{0.5}\right\rceil + 150}

The chosen attribute additionally receives:

⌊

X
×
0.75

⌋

{\displaystyle \big\lfloor X \times 0.75\big\rfloor}

The ability stays active for:

L
12

4

{\displaystyle \frac{L}{12} + 4}

seconds (max 30).

where:

* L
M

=
Max Ley Keeper Level

{\displaystyle L\_M = \text{Max Ley Keeper Level}}

	+ *N.B. This is reset on changing Pet, Exile, or Realm*
# * B
Amount of Least Profitable Source

{\displaystyle B = \text{Amount of Least Profitable Source}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}

## Experience Gain

Accrues experience on ability activation, equal to:

(

D
2

×

A
100

F
)
×
M

{\displaystyle (D^2 \times \frac{A}{100} + F) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * D
Ability Duration

{\displaystyle D = \text{Ability Duration}}
# * A
Total Attribute Points

{\displaystyle A = \text{Total Attribute Points}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Experiment with Anomaly III

Medium to Long challenge - 1.5-6 Hours - Depends on Spell Casting / Afk

Use Sprite to get started, switch to Spellhound, then Arcanaworg.

This is all about casting a lot of spells, period. Use the spells that cast the fastest. Don't worry about the shards needed, the Hound or Worg can more than cover these.

Magic Missle, Klephior's Black Beam, and Spell Focus, then three more. I used True Sorcery, Primal Power, and Gem Resonance.

For Extra Help!

* Troubleshooting Guide