Campaigns

**Campaigns** are story-driven single player missions that players can complete to make progress in the game and earn rewards. Below is a very brief description of each of the Campaigns in the principal Dawn of Titans story arc.

**To Arms**

Protect your Kingdom against a deadly foe.

**The Arisen**

Investigate a realm where magic causes the dead to rise.

**Magic Tide**

Fight the forces of the sorceress, Malia, as you investigate the Cabal.

**Unseen War**

Defend yourself against an unseen enemy.

**Wilderness**

Hawkin's attacks continue as your press deeper into enemy territory.

**Army's Fate**

Continue to investigate the Cabal, and fight a new and powerful foe.

**To The Walls**

Under siege in your own strongholds, you must defend yourself, or face destruction.

**Fury of War**

As the war with Falbard continues, an old adversary reappears.

**Old Enemy**

Kalin escaped previously, but this time you must defeat him for good.

**The Cabal**

With four members of the Cabal defeated, you must confront their mysterious leader.

**Faith's Blade**

As you fight the Acolyte, you must also find out more about his motives.

**The Herald**

The Cabal is all but vanquised. It is time to defeat the Acolyte once and for all.

**Exalted One**

Help the Pharaoh of the the Unak deal with a gathering insurrection.

**Clan War**

Assist your Ragnar allies with a conflict between Clans.

**Civil War**

Aid the Elithen Emperor against one who would see him deposed.

**Wildwood**

Protect the Mossmane lands from a deadly and destructive invasion.

**The Desert**

Navigate shifting allegiances in the war against the Unak rebels.

**Dark Deceit**

As Ulgan prepares for war, you must uncover the malicious force that guides his hand.

**Lost Legend**

As Thenia marches on the Elithen capital, the Emperor's life is in danger.

**The Uprising**

To free the Mossmane lands, you must break the invaders' hold over them.

**Liberation**

March with Dunasir upon the Unak capital, and a final battle with the Pharaoh.

**The Trial**

If war is to be averted, you must test your might against Ulgan.

**No Retreat**

The Emperor is safe, but until Thenia is defeated, the realm is still in peril.

**Savage Claw**

As Tyron continues to fight, you must drive him out of the Mossmane lands for good.

**Brothers**

Investigate the mysterious Brotherhood, who have made a home in your Kingdom.

**A Free Land**

Your Kingdom will not be safe until the Brotherhood have been driven out.

**The Search**

Search the Brotherhood's territory for a means to defeat Almarand.

**A Hidden Key**

The Sanctuary of Flame may hold the key to defeating Almarand, if you can find it.

**Sanctuary**

The Sanctuary Guardians are fearsome opponents, but you share a common enemy.

**Ancient Lore**

The Sanctuary may contain the knowledge you need, but Almarand's forces seek to stop you.

**The Shrine**

Seek out the Shrine of Souls, where a means of defeating Almarand can be found.

**Wild Realm**

Journey through a lawless and hostile land in search of the fabled Heart of Korthan.

**Remnants**

Fight your way to the Shrine of Souls, and encounter a new revelation.

**The Alliance**

The first of the Remnants of the Heart of Korthan lies in the lands of the Brightwater Alliance.

**Desperation**

The lords of the Brightwater Alliance rally their forces in an effort to defeat you.

**Unity in War**

Battle to the centre of the alliance lands, and lay claim to their Remnant.

**King's Right**

In the land of Valnir, King Dederic uses the second Remnant to keep himself in power.

**Riven Land**

Dederic's own people join your cause against their tyrannical ruler.

**Tyrant's End**

The capital of Valnir is in sight, but you must fight bravely if you are to recover the Remnant.

**The Pact**

Journey to the lands of the Darkblood Pact in search of the third Remnant.

**In Shadows**

As the war against the Darkblood Pact continues, a chance to claim the Remnant presents itself.

**The Escape**

With the Remnant in your possession, you must fight your way out of the Darkblood Pact's realm.

**Doom's Hand**

The Heart of Korthan has been restored, but the threat of Almarand grows ever greater.

**The Chosen**

As you go in pursuit of Almarand, the first of his allies blocks your path.

**Wasteland**

To follow Almarand, you must pass through a poisonous wasteland.

**The Journey**

As you venture into unknown lands, Almarand's armies rise up in defense of their lord.

**A Far Realm**

As you confront the forces of Almarand, they assail you with powerful magic.

**A Loyal Foe**

Almarand's second ally emerges to stop your pursuit of his master.

**Dread Legion**

As you draw closer to the Heart of the World, Almarand's elite forces move to stop you.

**Path Beyond**

Both Titan and mortal stand between you and Almarand, but you must prevail over them.

**Dark Destiny**

As you close in on Almarand, you venture onto deadly ground.

**The Nexus**

You are all that stands between Almarand and his rise to ultimate power.