Patch 0.6.0

* Added the functionality to Keybind ‘Select All Catapults’ and ‘Select All Pikeman’ under the Units Count Menu.
* The 'Hotkey Overrides' Ability subsection now dynamically updates for each Hero.
* Updated the Charge Skill description to more accurately reflect the Skill.
* Updated the Hold Command description to more accurately reflect the Command.
* Updated VFX for Points of Interest.
* Added Vizargo Voice actor and 1518 Studios to Credits.

### Crashes

* Fixed a crash that would occur when inputs were pressed during the loading screen.

### Fixes & Changes

* Fixed an issue where the Player could not sell Buildings when Shift Selecting multiple Buildings of different types.
* Fixed an issue where Buildings could be repaired using the Repair All Hotkey with Rusty Tools applied.
* Fixed an issue where the Ballista Tower would fire projectiles while upgrading to the Grand Ballista Tower.
* Fixed an issue where Enemies were not being stunned by Sentinels on the first hit.
* Fixed an issue where Catapults would overshoot their target.
* Fixed an issue where Impalers would do the incorrect amount of Damage to Spitters when Horrified.
* Fixed an issue where Nightmares are not being aggroed when shot by Towers.
* Fixed an issue where Dark Essence does not drop from Elite enemies if a Ballista Tower lands the final shot.
* Fixed an issue where the Hero Select button would overlap with the Hero Description text box if the Ui Scaling is Set to 125%.
* Fixed an issue where Buildings only show construction progress when filled with Villagers.
* Fixed an issue where Units do not have flavour text after selecting a Training Hall that is training Unit.
* Fixed an issue where the Skill Tree notifier would display the incorrect number of Upgrades available.
* Fixed an issue where the Cursor is not always changing to a Sword when hovering over Enemies close to the edge Vision.
* Fixed an issue where the resources panel would appear above Houses while building.
* Fixed an issue where Crawlers could stack on top of each other.
* Fixed an issue where the Units mesh would overlap.
* Fixed an issue with the Archers animation when switching between Idle State and Running.
* Fixed an issue with Edwin’s Animation when switching between Idle State and Attack.
* Fixed an issue where Crushers could get stuck in between two Animation loops when chasing a Flamer.
* Fixed an issue where no Death Night music would play when loading into a Save from the previous Version.
* Fixed an issue where no music would play on Death Night 1.
* Fixed an issue where the Gatherers text in the Resource Hoverbox was not localised for non-English languages.
* Fixed an issue where the Tax Earnings text in the Gold Income Hoverbox is cut-off in Russian
* Fixed an issue where the Dangerously Familiar Hardship description was not localised in non-English languages.
* Fixed an issue where Autosaves text in the Load Save menu overlaps in French.
* Fixed an issue where the Return to Menu button from Credits was not localised in non-English languages.
* Fixed an issue where the Credits title was not localised in multiple non-English languages.
* Fixed an issue where the Navigate Back button is not localised in multiple non-English languages.
* Fixed an issue where the Revive button and description are not localised in non-English languages.

### Known Issues

A fix for these issues will come in the following Patch Update.

* Some Save Files from the previous version may not be compatible. When loading in a Save from the previous version, Units you have not researched in the Training Hall may disappear and cannot be Researched or Trained.