recursal/Fanatic-Fandom huggingface dataset:
Ichor Primer

Here's a run down of everything and anything Ichor.

# Common Ichor Knowledge

Below is a list of things that Ichor characters *know:*

* **Ford.** Most characters have 0 understanding of why they say "Ford." It's just second nature to them.
* **Ichoring**. All characters, as if by instinct, know what ichoring is. However, not all characters understand what their task is.
* **Coterie.** Coterie was an organization acting as the government for the Ichor world for many years. Though, they were taken down in 2017. Ever since then, the world of Ichor adapted a monarchy.
* **King Diadem**. The current ruler is King Diadem and he's married to himself.

# How to Act like an Ichor Character

Here are some key characteristics to Ichor Characters:

1. **No Swearing**. Very rarely do Ichor Character swear beyond an *extremely* occasional: hell, shit, and crap. Here are some examples of Ichor swearing:
	1. Steeknard = "B\*tch"
	2. M-Hole = "A\*\*hole"
	3. Kitty-locker = "dumba\*\*"
2. **Ford.** In replacement to most cuss words, a character will often use the word "Ford." This word is also a great replacement for "God," which is a very common phase. (However, the use of "God" is not uncommon). The use of the word "Ford" is typically either associated with divine greatness or nastiness; this is dependent on the situation. Examples include, but not limited to: "Oh, my Ford," "What the Ford," "Fordly," and "Fordspeed."
3. **Repetition.** Randomly and without control, a character will be possessed by the urge to do strange repetitions of actions. Think of the gasping from the Penguino Scene.
Kale

Kale is an earthbender and player character from Cabbage Island. She originally was a farmer before Ja Long and the Flameo Brigade raided her home and forced her to leave.

Following the events of the Season One Finale, Kale has returned to her role as the de facto leader of Cabbage Island with her siblings handling day-to-day affairs.

## Early Life

Kale was very close to her grandfather Fi and he served as a positive role model in her life and still carries a small trinket in his honor. Specifically, she cites Fi's leadership during the Great Cabbage Famine as a major motivator in her life. She spent a considerable amount of her early life at her home located on Cabbage Island with her large family and extended family.

## Campaign

At the start of Campaign One, Kale's pet moo-sow Dumpling had sprained its ankle and required medical treatment. Kale urgently sought out assistance from the only choice she had, a traveling nurse named Akna. Shortly after being healed, Dumpling was kidnapped by Ja Long and prompted Kale to seek assistance from both Akna and Mayu, a Sun Warrior who had stowed away on the Flameo Brigade's ship.

Kale, Akna, and Mayu quickly rescued Dumpling and fled Cabbage Island on a stolen boat. Having no sailing experience between the three of them, the trio (and pig) ran the boat aground and fled to the Abbey for safety. Kale assisted the others in protecting the Abbey from the Flameo Brigade and its lieutenant Ja Ni.

Kale briefly stayed with Ho Be before attempting to leave. However, this journey was short-lived as they were interrupted by another group of firebenders utilizing Sozin's Comet (then called the "Great Comet") to cause a massive wildfire. Kale and her newfound companions were then forced to return to the Abbey and assist in protecting it from the fires.

Kale finally left the Abbey when she traveled with Akna and Dumpling to Zigan Village. After arriving, Kale was introduced to Ronak and assisted in finding a stamp stolen from Long Falun. Kale also participated in an underground fight club while pretending to be the professional fighter Granite.

## Personality

Kale is known to have a gruff and to-the-point. She rarely speaks more than is required and can sometimes sound rude to those unfamiliar with her personality. However, she is known for showing far more affection toward her pet moo-sow Dumpling

## Appearance

Kale is described as muscular and very tall. She has brown hair and tanned skin.

## Gameplay

Stats
 Focus
 Harmony
 Passion

Techniques
 Ground Shift

Playbook Moves
 Punch where it matters
 Stand and fight
 Best friend

1. ↑ Mayu had briefly left the group to attend to personal matters.
Ja Long

Ja Long is an elderly firebender and leader of the Flameo Brigade who currently serves as the campaign's primary antagonist. He is the twin brother of Ja Ni.

## History

Before the start of Campaign One, Ja Long became the leader of the Flameo Brigade.

After the raid on Cabbage Island, Ja Long quickly began refitting existing barns into elaborate enclosures for the various animals found on the island. He was interrupted by the Player Party when they recaptured Dumpling after she had been kidnapped, prompting an extended chase.

## Appearance

Ja Long is described as having a rather slim frame and a comically large moustache.

Out of character, he best resembles Waluigi from the Super Mario Bros. Franchise

## Personality

Ja Long's primary motivation is to accumulate a massive collection of cute animals. However, with his definition for "cute" being notably broad, this practically includes any and all animal he encounters. Most notably, he finds Dumpling to be cute.
Fish Town

Fish Town is a small fishing village on the western coast of the Northwest Earth Kingdom. Visiting while on a journey to Zigan Village, Akna confronted Bin's xenophobic comments regarding firebenders and, by extent, Mayu. Following this confrontation, it is assumed that Bin spread rumors about the Player Party, further stoking their xenophobia.

Fish Town has a functioning police presence including a jail.

## Notable Figures

### Current Residents

* Bin
* Taying
* Nosok
BB23 Longterm Interactive

## Houseguests

 **Winner**

**Claire**

 **Runner-Up**

**Derek F**

 **Jury: Claire**

**Alyssa**

 **Jury: Derek F**

**Xavier**

 **Jury: Claire**

**Hannah**

 **Jury: Derek F**

**Azah**

 **Jury: Claire**

**Christian**

 **Jury: Derek F**

**Kyland**

 **Jury: Derek F**

**Whitney**

 **Jury: Claire**

**Derek X**

 **Jury: Claire**

**Tiffany**

 **Evicted**

**Britini**

 **Evicted**

**Sarah Beth**

 **Evicted**

**Brent**

 **Evicted**

**Frenchie**

 **Evicted**

**Travis**
Akna's Father

Akna's Father is an earthbender NPC and Akna's biological father. His identity and location are currently unknown.

## Personal information

### Relatives

* Nani(former lover)
* Akna(daughter)

## Early Life

At some point roughly twenty years ago, Akna's Father and Nani fell in love and gave birth to Akna. For reasons unknown, he left his family and has not returned.

## Campaign

Akna originally left Agna Qel'a with a secondary goal of potentially finding her father.
My Avatar Legends Campaign Wiki

**Welcome to My Avatar Legends Campaign Wiki!**
A fancier way to organize my notes

This is not really a normal Wiki. This place was made to hold my notes for my active Avatar Legends RPG campaigns.

## Important articles

KaleMayuAknaDumplingCabbage IslandPlaceholderCactus Juice Moonshine

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mok Shu

Mok Shu was Mok Wai's grandfather. He served as a high ranking daofei before losing his position and livelihood

## History

Mok Shu was a cunning businessman who got into repeated land disputes over Cabbage Island with Fi, the grandfather of Kale. Even with the assistance of the wealthy Nosok, Mok Shu was never able to seize full control of Cabbage Island in his lifetime.
Emma Foley

Emma Foley is a multi-talented individual known for her work as a vocalist and airline flight attendant. She has gained recognition for her contributions to the music industry as a singer and her impeccable service as a flight attendant at SkyWest Airlines.

## Early Life and Education

Emma Foley was born on October 25, 1999, in Green Bay, Wisconsin. She grew up in Green Bay and attended Parkview Middle School, graduating in the class of 2014. She continued her education at the University of Wisconsin-Parkside, where she pursued a Bachelor of Arts degree in Communication and Theatre Arts. She graduated in 2022 with minors in Public Relations and Organizational Communication, as well as a concentration in Direction and Management.

## Career

Flight Attendant at SkyWest Airlines

Since October 2022, Emma Foley has been working as a full-time flight attendant at SkyWest Airlines. In this role, she ensures the safety and comfort of passengers during flights while delivering exceptional customer service. Her dedication and professionalism have made her a valued member of the SkyWest Airlines team.

## Vocalist

Emma Foley is also known for her captivating performances as a vocalist. With her remarkable singing abilities, she has impressed audiences and gained recognition within the music industry. Her expressive voice and passion for music have allowed her to connect with listeners and create memorable experiences through her performances.

## Past Experience

Before joining SkyWest Airlines, Emma Foley held various positions that helped shape her professional journey. She worked as a runner at Cheesecake Heaven from December 2016 to January 2020, where she gained valuable experience in a fast-paced environment. Additionally, she served as a breakfast cook at Hotel J from October 2016 to March 2017, showcasing her culinary skills and attention to detail. Emma also worked as a cashier at Frāluz Frozen Treats in De Pere, Wisconsin, from May 2016 to October 2016, and as a breakfast server at AmericInn Green Bay West from 2015 to 2016 during her college years.

## Personal Life and Interests

Emma Foley resides in her hometown of Green Bay, Wisconsin. She is the daughter of Troy Foley and Chanda Renee. Known for her vibrant personality, Emma describes herself as a music enthusiast, singer, and actress. She enjoys indulging in her love for reading, watching Netflix, and considers herself a proud fangirl.

In addition to her professional pursuits, Emma has actively engaged in the theater community. She has acted in over 20 shows and has directed or assisted in directing nine theatrical productions. Her passion for collaborative art and dedication to the theater community drive her to continue learning and growing as a theater artist.

## Filmography

Emma Foley has also made appearances in several Ichor films, showcasing her versatility as an artist.
Cabbage Island

Hastily Hand drawn map of Cabbage Island following the Raid

Cabbage Island is the predominant seller of cabbage in the Northwest Earth Kingdom. Its name refers to both the physical island as well as the farming business in which nearly all its inhabitants work. The industry of the island itself is almost entirely controlled by Kale's family. Its signature logo, an illustration of a moo-sow eating a head of cabbage, is found on all of its crates.

Cabbage Island was temporarily shut down due to the invasion of the Flameo Brigade before being reclaimed by the Player Party and their allies.

## General information

### Notable members

* Kale (farmer)
* Bim (head of sales)

### Affiliation

AbbeyTreehouse Shantytown Shamo (sponsored fighter)

## Notable Figures

* Fi
* Kale
* Bim
* Dumpling

## Notable Locations

* Kale's House
* Mok Wai's Unfinished Manor
* Harbor
Mayu

Mayu is a firebender and player character from the Sun Warrior City. She originally became involved with the Player Party when she stowed away on the Flameo Brigade's ship heading for Cabbage Island.

## Early life

Mayu was raised in the secluded Sun Warrior City with her brother Shon.

## Personality

Mayu is known to be very chipper and perky even in harrowing situations. She has a tendency to make rash and impulsive decisions, much to the Player Party's dismay.

## Gameplay

 Fire Blade
 Jet Stepping
The Campaign

The Campaign (also referred to as "the (Avatar) game," "RPG," etc.) is a catchall term for the currently active game of Avatar Legends. Campaigns are typically divided into seasons which are divided into sessions (also called "episodes"). Several campaigns may be strung together within the same iteration of our non-canon world of Avatar. Some campaigns, seasons, and sessions are given out-of-character names.

Only one campaign begun. It is currently active and has yet to be completed.

## Naming

Campaigns and Sessions are listed here with the campaign number first, followed by the season and then session (or "episode") similar to a traditional TV. For example, the third session of the first season in campaign one would be listed as "c01s01e03."

## All Campaigns

### Campaign One

Campaign One largely centers around reclaiming Cabbage Island from Ja Long and the Flameo Brigade.

#### Sessions

* E01: Raid on Cabbage Island Pt. 1
* E02: Raid on Cabbage Island Pt. 2
* E03: Ho Be Gets a Date
* E04: Akna Speaks Out
* E05: The First Rule of Fight Club
* E06: It's Me, Your Uncle
* E07: Season One Finale
Cactus Juice Moonshine

Cactus Juice Moonshine, or simply Cactus Juice, is a lightly hallucinogenic beverage distilled by Ho Be's fledgling business Hobie's Hopping Holy Water. It is characteristically green in color commonly found in novelty cups made from coconuts.

## History

Ho Be was originally introduced to the hallucinogenic effects of raw, unfiltered cactus juice when trading with merchants from the Si Wong Desert. According to him, he agreed to take rare (for the area) cacti instead of traditional payment for a shipping-related job. The juice from these cacti had later seeped into Ho Be's water causing him to begin hallucinating heavily. He later discovered a method to minimize the hallucinogenic effects of the juice in a complex distilling process perfected in his basement at the Abbey.

Cactus Juice Moonshine was later popularized in the Northwestern Earth Kingdom after Akna had introduced it to Cedar and Oak who began distributing it heavily. Following a brief period of direct sales, Ho Be started a fledgling business named Hobie's Hopping Holy Water on Cabbage Island.

## Description

Cactus Juice Moonshine is described to be highly unappetizing in appearance and sometimes described to have unidentifiable substances floating in it. It is commonly served in an ornate cup made from coconuts and garnished with flowers, martini umbrellas, and a straw. However, in spite of its unappetizing appearance, Cactus Juice is widely enjoyed by most in the Northwestern Earth Kingdom.
Ho Be

Ho Be is an earthbender NPC who lives in a shack affixed to the side of The Abbey. He is best known for his homemade, cactus juice moonshine and his eccentric personality.

He is the owner and founder of Hobie's Hopping Holy Water

## Political information

### Profession

* Mail carrier instructor (retired)
* Cactus Juice Moonshine Distiller

## Early Life

Ho Be originally worked in Omashu where he trained mail carriers in their specialized type of earthbending. Following his retirement, he moved to the Abbey.

## Campaign

Akna originally left Agna Qel'a with a secondary goal of potentially finding her father.
Infinity

**Infinity** is a *non-number* that refers to an non-finite number.

### Fun Fact

There are 2 types of symbols for infinity, the basic ∞ and then א0, which is called Aleph-null.

## Types of infinities

For a full list, go to Types of infinities.

* ∞ - Standard Non-finite number
* -∞ - Negative Non-finite number
* 1/∞ - Infinitely small number
Campaigns

A Campaign (also referred to as "the (Avatar) game," "RPG," etc.) is a catchall term for the currently active game of Avatar Legends. Campaigns are typically divided into seasons which are divided into sessions (also called "episodes"). Several campaigns may be strung together within the same iteration of our non-canon world of Avatar. Some campaigns, seasons, and sessions are given out-of-character names.

In breaks between seasons, we may choose to play non-canon sessions with other, unrelated roleplaying games as "interludes." However, these interlude games may be connected to other interludes.

Only one campaign has begun. It is currently active and has yet to be completed.

## Naming

Campaigns and Sessions are listed here with the campaign number first, followed by the season and then session (or "episode") similar to a traditional TV. For example, the third session of the first season in campaign one would be listed as "c01s01e03."

Interludes are considered fully separate from the greater plot of our actual campaigns and are therefore labeled slightly differently. Interlude sessions are indicated by the letter "I" instead of the typical "E" given to traditional episodes. Furthermore, interludes reset their numbering and only increment with each subsequent interlude. For example, the second interlude following the completion of the second season but before beginning the third would be written as "c01s02i02."

## All Campaigns

### Campaign One

Campaign One largely centers around reclaiming Cabbage Island from Ja Long and the Flameo Brigade.

#### Season 1

* E01: Raid on Cabbage Island Pt. 1
* E02: Raid on Cabbage Island Pt. 2
* E03: Ho Be Gets a Date
* E04: Akna Speaks Out
* E05: Special Delivery
* E06: The First Rule of Fight Club
* E07: Explosive Karaoke
* E08: Return to Cabbage Island - Season Finale

##### Interludes

* I01: Mausritter - Toybox Cave
* I02: Mausritter - The Captain of Crunch

#### Season 2

* E01: The Okay Exit Pt. 1
* E02: The Okay Exit Pt. 2
Chapter 7

**Arlo** is the seventh overall chapter of the *Grando* series.

## Summary

Several decades ago, Uncle Uncle had a friend named Arlo. Arlo was Uncle Uncle's childhood friend and they both grew up practicing damupawa. Uncle was a laid-back and magnet for girls, while Arlo was a much more anxious and tense boy. Arlo was envious of Uncle Uncle because of natural talent for damupawa, however it never stopped him from being Uncle Uncle's best friend. Growing up, Uncle Uncle was considered handsome and Arlo wasn't as good looking as Uncle. Because Uncle attracted many girls at their school, Arlo's crush one day fell in love with Uncle. Angered, Arlo asked their instructor of he could spar with Uncle.

On the day of Uncle and Arlo's duel, Arlo stays low for the beginning, then he goes all out on Uncle. Confused, Uncle asks why Arlo is using so much force on a spar. Ignoring his question, Arlo goes for Uncle's vital points to which Uncle takes on purpose, realizing his fault. It's visible that Arlo was crying while in battle because he didn't want to hurt his best friend. Arlo then notices that it didn't do much damage to Uncle. Frustrated that even using his full power, it only made a speck on Uncle's face. Stopping, Arlo apologizes to Uncle. Uncle forgives to his long-time best friend.

When Uncle and Arlo become juniors in high school, they break their instructor's restriction and attempt to save a girl nearby from attacks. The attacker turns out to be one of the strongest damupawa users in their era, Jude. Knowing that they couldn't beat Jude, Arlo pleads that they leave the scene and take the loss. However, Uncle becomes impulsive and refuses to leave the girl to her death. Because of Uncle and Arlo's quarrel, the girl was already dead. Uncle was filled with rage that Jude would do this, and blames Arlo for her death. Uncle takes full charge of this fight (Uncle vs. Jude). Uncle starts to throw out technique moves without timing his movements or using them to their fullest. While Uncle is pulling out his techniques and tries to get closer with Jude, Jude kills Arlo. Noticing that Jude killed Arlo extremely quickly, Uncle flees with Arlo's body in his arms. Tears filled in his eyes, Uncle regrets dragging Arlo to the battle and wonders if he can ever rewind events in his life. The chapter flips back to the present and Uncle would state that he sees Arlo in Shinjiro, as a timid and shy boy.
The Okay Exit

## The Okay Exit Pt. 1 and 2

The Okay Exit was a two part series of episodes that made up the pilot and second episodes of the second season of Campaign One.

## Synopsis

Following a month of rebuilding, the Player Party set off towards the Fire Nation in order to reach the Sun Warrior City before Mok Wai. In the process, Mayu disguises herself as a Fire Nation Guard and the others as her prisoners, Dumpling included.

After a lengthy boat ride, the group arrived at Wild Leaf Prison, a comically low-security POW camp that is also holding a strange group of individuals that hold close parallels to the players.
Nosok

Nosok is an elderly man living in Fish Town. It is assumed (but never confirmed) that he is the uncle of Mayu.

When Fi was alive, he and Nosok were overt enemies due to disagreements over the management of Cabbage Island and its related farms. During these conflicts, Nosok was assisted by an unknown ally.
Season Two

Season Two is the second season of Campaign One and sequel to Season One. In it, the Player Party attempts to thwart an invasion led by Mok Wai on the hidden Sun Warrior City as he seeks what he believes to be dragon eggs. Unbeknownst to him however, the eggs he seeks are in fact fully grown dragons.
Akna Speaks Out

Akna Speaks Out is the fourth episode of Season One of Campaign One.

## Synopsis

With Mayu off to learn more about the world at large and her people's place in it, Akna, Kale, and Dumpling set off towards Zigan Village. On the way, they meet Cedar and Oak hanging precariously from a log dangling over a large cliff. The two girls rescue the lumberjacks before informing them that Ho Be may have a less dangerous work opportunity for them.

Akna and Kale journeyed to the city of Fish Town where Akna once stayed. The two chose to pay a visit to a local couple -- Bin and Taying -- that acted as Akna's host family for a year at one point. While there, Bin began revealing his xenophobic leanings toward firebenders and, learning that Akna had become close friends with Mayu, began berating her for it. Akna argued with him until losing her balance, having an emotional outburst and storming out of his house.

The following day, the girls arrived in Zigan Village where a local street urchin stole Dumpling's signature crown. Akna and Kale later tracked the culprit to a derelict house where many local children were known to hang out inside. The angry Dumpling was then sent inside the structure via a hole in its ceiling and attacked the thieves before eventually finding the crown and Akna gave a stern lecture to the boy who stole it.

## Trivia

* This episode contains the first time any player had lost their balance.
* In between this episode and its sequel Special Delivery, we learned that Akna and Kale snore incredibly loudly in their sleep.

1. ↑ #fireside-roleplay on the group Discord server.
Akna

Akna is a waterbender and player character from Agna Qel'a. She works as a traveling nurse through the Earth Kingdom.

## Physical description

### Hair color

Brown (typically braided in a traditional style)

## Personal information

### Relatives

* Makwa(grandmother)
* Akna's Father(identity unknown)

### Allies

Player Party, Kale, Mayu, Dumpling Ho Be, Mother Superior,

## Early Life

Akna grew up in Agna Qel'a for the majority of her life where she was trained in healing by her grandmother Makwa according to the traditional gender norms of the time.

Akna never knew her biological father. The only information she was given by her mother was that he was an earthbender presumably living in the Earth Kingdom.

She lived in Fish Town for around a year where Bin and Taying acted as her host family. Sometime around then, Akna worked predominantly in Zigan Village where she befriended the local street urchins.

## Campaign

Akna originally met Kale, Mayu, and Dumpling when she was asked to heal Dumpling's sprained ankle. She witnessed Ja Long personally kidnap Dumpling when the Flameo Brigade raided Cabbage Island in the Campaign Opening.

After stealing a ship and freeing Dumpling, Akna with the Player Party fled to The Abbey where they defeated a small group of soldiers led by Ja Ni. The players were then offered a place to spend the night in Ho Be's shack, an plan that Akna was initially distrustful of. Akna assisted Ho Be secure a date with Mother Superior the next day and, in response, learned of a waterbending master named Ronak living in Zigan Village.

Akna led Kale and Dumpling through the mountains where they rescued Cedar and Oak.

On a stop along the way, Akna returned to Fish Town where she had an emotionally charged feud with Bin.

In Zigan City, Akna met with Ronak and began learning the Creeping Ice technique before being interrupted by Long Falun after the Spirit Stamp was found stolen.

## Appearance

Akna is known to commonly wear her hair in a unique braid pattern traditionally associated with Northern Water Tribe women

## Gameplay

Technniques
 Refresh
 Creeping Ice
Captain Nash

Captain Nash is a pirate who assisted the Player Party cross the ocean on his ferry. He is the father of Lu Mee

## Description

Captain Nash looks like a stereotypical pirate, complete with eye patch and peg leg. He is known to speak in a comical pirate accent which includes the constant use of words like "arg" and "savvy."

He is known to be a profoundly supportive father to his young daughter Lu Mee, encouraging her love of fish and oceanic life in spite of her difficulties speaking.

## History

Prior to meeting the Player Party, Captain Nash was the head of a group of pirates. Sometime before the players met the captain, his crew was all mysteriously missing. No information was given to their absence.

On the voyage to the island where the Sun Warrior City was located, a mysterious storm caused by an angry spirit nearly capsized the boat and began creating strange watery apparitions in the shape of pirates. Kale and Mayu worked together to dispatch the ghostly pirates while Akna assisted in sailing alongside the Captain.
Timeline

*This page is for campaign-specific events. View the official wiki for canon information regarding its historiography.*

The following is a loose recollection of events related to the campaign. Note that our timeline diverges from the canon timeline at certain points.

## Canonicity

Since the campaign technically takes place in a separate world adjacent to the official one, establishing which events are considered factual can be a challenge. In this wiki, the word "canon" is referring to the events within the official timeline of the original shows, comics, and books.

Simply put, any canon event that isn't specifically altered in the course of our game is considered factual. Occasionally, certain events authenticity may come into question. In such cases, these stories are to be seen as unproven legends or otherwise apocryphal.

## Dates

We use the calendar created by the official wiki as a basis for our own timeline.

## Timeline

### ca. 20 BG

* Akna is born.
* Akna's Father abandons his family.

### After the Great Cabbage Famine.

* Akna leaves Agna Qel'a to work as a traveling nurse.
* Mayu stows away on a ship helmed by the Flameo Brigade.

### ca. 2 BG

* Akna begins living with Bin and Taying in Fish Town.

### Campaign Opening and beyond (0 BG)

* Cabbage Island is raided by the Flameo Brigade, led by Ja Long, forcing Kale and Dumpling to flee their home
* The Player Party meets Ho Be who utilizes them to popularize his homemade Cactus Juice Moonshine.
* The Player Party assist Long Falun in reclaiming his prized Spirit Stamp from Mira.
* Zigan Village begins evacuations following the initial invasion by the Fire Nation.
Trevor Heim-Prechter

**Trevor Heim-Prechter** is a writer and an artist. Xe are deeply passionate about exploring various artistic avenues, including writing, filmmaking, and directing. Trevor is known for xir creative contributions and accomplishments at Ball State University and the University of Wisconsin-River Falls.

## Personal Life and Career

Trevor Heim-Prechter is a dedicated writer with a diverse range of artistic interests. Xe are the creator, writer, and director of Ichor Eight Films. Through Ichor Eight Films, Trevor has demonstrated xir talent in bringing compelling narratives to life on the screen, captivating audiences with xir distinct artistic vision.

Trevor were born May 12th, 1999 to Candi Prechter and Gerald Heim. Xe also grew up living with xir stepfather, Jim Prechter

## Education

Having completed xir studies at Ball State University, Trevor Heim-Prechter has graduated from the institution with a Masters in English. Xe previously earned a B.Sc. in English - Creative Writing and Stage and Screen Arts from the University of Wisconsin-River Falls, where xe actively participated in the vibrant creative community.

## Writing Career

As a writer, Trevor has showcased xir talent through the creation of self-published poetry books. Xe has authored *Nine Days Ago* and *Time Interloper*.

## Filmmaking and Directing

Trevor's artistic expression extends to photography, filming, directing, and reading. Xe are known for xir involvement in various creative projects, including the production of short films and videos that showcase xir diverse skill set. It is through xir work as a filmmaker and director that xe has gained recognition for xir ability to convey emotions and tell captivating stories through visual storytelling.

## Academic Involvement

Throughout xir academic journey, Trevor actively engaged in the creative community at the University of Wisconsin-River Falls. Xe held the esteemed position of Editor in Chief for *Prologue,* the university's renowned literary magazine, where xe oversaw the selection and publication of exceptional literary works. Xe also served as the head writer for *Focus On U,* an on-campus TV show, and made significant contributions to the web show *Dark Circle,* showcasing xir aptitude for scriptwriting and storytelling.

## Teaching and Tutoring

Beyond xir creative pursuits, Trevor Heim-Prechter is a dedicated teacher and tutor. Xe had the privilege of assisting freshman students at Ball State University in enhancing their writing skills and developing their creative toolboxes. Xe even designed and taught a class focused on rhetoric and writing, contributing to xir personal growth and fostering a supportive learning environment.
Granite

Granite is a pit fighter who was originally supposed to fight in Zigan Village's underground fight club before Kale took his place. The Player Party later met him at Wild Leaf Prison along with Ova, Polo, and Ripper.

## History

### Early Life

Prior to the events of Campaign One, Granite was a professional fighter attending events in the Earth Kingdom. At some point, he assisted Ova in removing a large platypus bear from her laboratory. He later decided to keep the animal, naming it Ripper and giving it an ornate, gold collar.

### Campaign One

The Player Party first heard of Granite when Kale impersonated him during a fight at Zigan Village's underground fight club in order to recruit Shamo for their retaking of Cabbage Island. Finding themselves intentionally imprisoned at Wild Leaf Prison, the players later met him in person alongside Ova, Polo, and eventually Ripper following an elaborate escape attempt.
Campaign One

Campaign One was the first full campaign of our games of Avatar Legends: The Roleplaying Game.

Campaign One introduced the Cabbageverse, the unofficial name of the canon-adjacent world in which our games take place.

It also introduced the Combat Modification.

## Overview

Season One begins at the start of the Hundred Year War. During the initial invasions, a farmer named Kale has her home raided and pet moo-sow Dumpling stolen by the Flameo Brigade. Following this, Kale, aided by a traveling nurse named Akna and a mysterious Sun Warrior named Mayu, escape the island and vow to reclaim it once again.

Season Two begins following the rapid rebuilding of Cabbage Island led by Kale and assisted by Akna, Mayu, and the former inhabitants of the Treehouse Shantytown while Mok Wai poses a looming threat on the safety of the Sun Warrior City.

## Notable Characters

* Akna portrayed by Jordan
* Dumpling
* Ho Be
* Kale portrayed by Spero
* Mayu portrayed by Bridgette
* Mok Wai

## Episode Information

#### Season 1

* E01: Raid on Cabbage Island Pt. 1
* E02: Raid on Cabbage Island Pt. 2
* E03: Ho Be Gets a Date
* E04: Akna Speaks Out
* E05: Special Delivery
* E06: The First Rule of Fight Club
* E07: Explosive Karaoke
* E08: Return to Cabbage Island - Season Finale

#### Interludes

* I01: Mausritter - Toybox Cave
* I02: Mausritter - The Captain of Crunch

#### Season 2

* E01: The Okay Exit Pt. 1
* E02: The Okay Exit Pt. 2
* E03: Ripper Gonna Wreck It
* E04: The Ferry

## Trivia

* This was Ezekiel's first time acting as the GM for a full campaign. Prior to this, they had only ever run one-shots.
* This was Jordan's first time ever playing any sort of roleplaying game.
* While planning for the campaign, Ezekiel briefly considered incorporating Father Glowworm into the narrative before a player shared that they were uncomfortable around eyeballs.
* Though Dumpling was a part of the core group since the first session, Spero/Kale didn't have access to the move needed to fully utilize her, Best Friend, until Episode 8.
* Fish Town and many of its residents were created by Jordan during gameplay and were not planned at all.
Pregnant Scene

> Don’t you say another word. Oh, my Ford——Fordie Ford Ford! I just can’t stand being around her.
>
> Ramona

**Pregnant Scene** is the seventh episode of Season One of the Original Ichor Saga.

## Plot

Franz and Els are sitting on a porch. Franz shakes for a moment before turning to Els and expressing his cravings. Els initially doesn't understand, but then realizes he's talking to her. Franz explains that he's having cravings and asks if she knows why. Els suggests he might be hungry, but Franz clarifies that he already knows the answer and just wants to include her in the conversation. Els asks why he has cravings, and Franz drops a surprising revelation – he's pregnant.

Els initially laughs, thinking he's joking, but realizes he's serious. Franz then tells her he's craving blood and urges her to feel his baby by placing her hand on his stomach. Els finds the situation increasingly strange and uncomfortable. Ramona joins them on the bench, and Els asks for her help. Ramona responds as if she's involved in the situation, claiming they are having their sixth child together named Timothy.

Els questions the role reversal, wondering why Ramona isn't the pregnant one. Ramona attributes it to the influence of a political party called Dem Wig Partiers. Franz defends Els, and Ramona becomes agitated, accusing Els of discrimination and threatening to report her. Els is confused by the situation and eventually leaves the scene, still perplexed.

## Cast

Emily Erdmann as **Ramona**
Dedriana Perry as **Els**
Trevor Heim-Prechter as **Franz**
## Trivia

* This is Dedriana Perry's first and only film in the Ichorverse.
He's Watching Scene

> Do you think he’s looking?
>
> Allen

**He's Watching Scene** is the fifth episode of Season One of the Original Ichor Saga.

## Plot

In a basement Allen and Cristen stand facing each other, holding a stick together. They appear serious. There is a red wall, and the sound of a horse's whine can be heard. As Allen starts to glance to the side, Cristen tells him not to look. They continue to stare at each other.

A montage follows, showing a man walking down the stairs, Cristen's frowning face, the stick they are holding, Allen's face, and the man getting closer. As the man reaches them, it is revealed that he has a horse head. He looks at Allen and Cristen, who turn towards him and start yelling at him to go back upstairs, claiming that someone is watching. The Horseman looks in the direction they indicate and sees President PB, a small horse doll sitting on a couch.

Allen and Cristen continue to insist that the Horseman is being watched. The Horseman starts walking toward them while they repeat their warnings. Eventually, the Horseman begins to limbo under the stick, and Allen and Cristen exclaim in protest. However, the Horseman hits the wall and falls to the ground. President PB watches the commotion unfold.

## Cast

Hannah Biller as **Cristen**
Trevor Heim-Prechter as **Allen**
## Trivia

* This is Meghan Bain's first time filming for ichor.
Ichor Eight Films Wiki

**Welcome to the Ichor Eight Films Wiki!**
Ichor Eight is a community that celebrates absurdity. Ichor comes in many forms, but mainly centers on a Youtube channel created back in 2015. In this Youtube channel, a young group of friends have been constantly exploring and expanding a whole world where banshees roam the woods and penguins eat people. Embracing the aesthetic of amateur filmmaking, Ichor Eight strives to captivate, confuse, and cringe.

On this page, you can explore individual characters, story arcs, video summaries, Froth information, Ichlope, and more!
Maxwell and Marissa Mathtrue

Maxwell and Marissa Mathtrue were fictional characters portrayed by Trevor Heim-Prechter and Larissa Kesti-Ronsman. They were depicted as twin siblings in the story, sharing a strong bond and facing a tragic fate related to a mysterious ball.

## Background

Maxwell and Marissa Mathtrue were twin brother and sister]. They shared the same last name, Mathtrue, and had a close relationship throughout their lives.

## The Ball Incident

Maxwell and Marissa ordered a ball specifically from May Rossum, unaware of its deadly nature. The ball possessed the ability to target and harm women. Unfortunately, during their playful game, Marissa attempted to take the ball from Maxwell, resulting in a fatal shock. Despite Maxwell's biological gender being male, the ball's power affected him as well, leading to their untimely demise.

## Aftermath

Following the tragic event, their lifeless bodies were discovered by Frances Origer, who opportunistically seized the mysterious ball.

## Legacy

Marissa Mathtrue's ichor was believed to be part of the ninth Rada, known as Pisja Rada, to enter the newest form of the ichorverse. Maxwell Mathtrue's ichor, on the other hand, was associated with the second rada, referred to as Ku rada.

Marissa's ichor, Pisja Rada, eventually faded from the ichorverse, leaving her essence trapped in the Coralence, an enigmatic realm between the mortal world and the physical world. Her face, along with other disappeared ichors, was mysteriously depicted in a notebook discovered in the Penguino Juices Scene.
Ichlope

Ichlope is a TRPG based around the rules of Dungeons and Dragons, but set within the Ichorverse. The rules listed on this site will be similar to the rules listed on official D&D game books unless adjusted for Ichlope house rules. Most things here are created for ease of access.

# Ichlope Guide

## General Rules

### Overall

> Group Rules
>
>
> Ability Scores
>
>
> Combat
>
>
> Ichoring
>
>
> Homebrew Rules
>
>
>
> Ichor Primer
>
>

### Character Creation

> Character Creation Steps
>
>
> Personality and Background
>
>
> Equipment
>
>
> Feats
>
>
>
> Tasks
>
>

## Froth

> Froth
>
>
> Rules of Froth
>
>
>
> Froth Spells
>
>

## Classes

### Class Rules and Charts

> Class Breakdown Chart
> Class XP Chart
>
>

### Individual Classes

> Fighter
>
>
> Rogue
>
>
> Superhero
>
>
>
> Witch
>
>

## Races

> Elf
>
>
> Fairy
>
>
> Half-Elf
>
>
> Human
>
>
>
> Stuffed Animal
>
>

## World

> General Game Info
>
>
> Ichor Primer
>
>
> Locations
>
>
>
> Pantheon
>
>
Cor

Cor, also referred to as the Ultimate Being, is a strong and mysterious deity. Cor is revered as the personification of utmost knowledge and potential and is a representation of the boundless potential and interconnectivity of all things.

## Symbolism and Etymology

The word "Cor" is a translation of the ancient Ichorian word "Korith," which means "the cosmic union." It illustrates Cor's function as a deity who integrates and encompasses all facets of reality. Cor's emblem is a deck of cards, which stands for the fact that reality is always altering and that there are an unlimited number of possible decisions and outcomes.

## Deity Knowledge

Domains: Fate, Balance, and Transformation
Alignment: Neutral
Epithets: The Ultimate Being, Weaver of Possibilities
Symbols: Card deck

## Mythology

Cor existed before the mortal worlds were made. The fundamental laws that govern the universe are thought to have been established by Cor, who is also credited with creating order out of chaos. Cor is described in legends as a master weaver who painstakingly creates the tapestry of existence, where each thread stands for a life, a decision, or a potential.

### Cor's Position and Power

Cor, the deity of fate, directs the complicated interplay of decisions and outcomes in the tangled web of destiny. Both mortals and gods are affected by Cor's influence, which directs them toward their intended pathways while giving them the power to direct their own lives. It is stated that Cor's cards contain the blueprint for every potential result, providing a window into the web of fate and the future's paths.

## Rituals and worship

Devotion to Cor is characterized by a deep reverence for the interconnectedness of all things. Contemplative techniques are used by those who worship Cor in an effort to comprehend the complex patterns and opportunities that Cor creates. During rituals, card decks are frequently used, and participants choose cards to gain insight and seek direction for their personal journeys.

### Clergy and Cor's Adherents

The Weavers, Cor's followers, represent balance and transformation and come from a variety of backgrounds. They seek to achieve harmony in all spheres of life by balancing what appear to be opposing forces. The clergy of Cor, known as Cardinals, are adept at card reading and divination, serving as mentors for those looking for clues about their futures.

## Pop culture

The Cor tale and its symbolism have been incorporated into many other media, inspiring writers, artists, and filmmakers. Cor is frequently portrayed in literature as an enigmatic character who holds the threads of fate in their hands. The idea of Cor's card deck has been reinterpreted in films and television as a potent artifact with the capacity to alter reality or reveal secrets.

With its profound insights into the essence of existence, the influence of free will, and the interdependence of all beings, the myth of Cor continues to hold people's attention. Cor continues to be a steadfast and essential deity within the Ichorverse mythos, whether as a representation of endless potential or the controlling hand of destiny.
Tinem

Tinem, venerated as the Deity of Spoken Word in the Ichorverse, is a divine entity associated with the profound influence of language and expression. Tinem, symbolized by a mouth, embodies the transformative force of spoken language in shaping realities and communicating emotions.

## Origins and Characteristics

Tinem is an extraordinary being who was born as the offspring of Cor, the reigning god of the Ichorverse. As the result of divine creation, Tinem possess exceptional qualities and abilities that enable them to facilitate communication, storytelling, and the preservation of knowledge within this mysterious domain.

The mouth-shaped symbol of the deity exemplifies Tinem's control over the spoken word and its ability to shape and mold the fabric of reality. Through their influence, Tinem bestows the gift of articulate expression upon individuals, fostering creativity and connection among the inhabitants of the Ichorverse.

## Function and Importance

Tinem is essential to the Ichorverse, serving as a catalyst for effective communication and nurturing the art of storytelling. The presence of the divinity imparts an aura of enchantment to every spoken word, allowing individuals to captivate their audience, convey emotions, and transmit knowledge in a profound and effective manner.

In addition, Tinem's influence extends beyond the realm of verbal communication to incorporate oratory, poetry, and rhetoric. The deity's affinity for language enables them to imbue spoken words with multiple layers of meaning, eliciting vivid imagery and emotional resonance in the hearts and minds of listeners.

## Forbidden Romance and Offspring

Tinem's story is intertwined with an illicit romance, as the god had an affair with Farn, an important figure in the Ichorverse. This forbidden union produced Nulatis and Quol, who inherited their parents' profound connection to the spoken word.

Tinem and Farn's relationship defied social conventions and challenged the established order of the Ichorverse. In spite of the turmoil and conflicts that plagued their domain, their secret rendezvous and exchange of heartfelt poetry served as evidence of the enduring power of love.

## Tradition and Worship

Tinem is venerated as a revered deity throughout the Ichorverse by those who seek to leverage the power of language and the spoken word. As a means of connecting with the divine essence of spoken expression, devotees of Tinem engage in rituals and ceremonies that honor the deity, offering petitions and reciting poetry.

Beyond religious practices, Tinem's teachings have permeated various aspects of art, literature, and performance throughout the Ichorverse. Poets, orators, and storytellers continue to invoke Tinem's name and draw inspiration from the deity's eternal connection to the spoken word, thereby perpetuating the deity's legacy.
Table of Tasks

# Tasks

Within the Ichorverse, every character -- whether conscious or not of the matter -- is given a **task** for their duration on the plane of existence. When they have completed their life task, they ichor (or in other words, reincarnate into another reincarnation). This task can be simple (like bring a glass of water over to a counter) or complex (like rule the entire land of fairies). Most character are unaware of what their given task is, but most come to find out eventually. Either way, if the character is not killed or self-ichored (forced reincarnation), then their ultimate end will be completing the task.

If you are unsure, it's okay to decide later, but it's important that your character has (known or unknown) purpose.

It is also up to you to determine whether your character knows about their task -- and if they actually want to accomplish the task.

Depending on your referee/GM, you must let them know when your task is complete. For upon, completion, your character will ichor -- and you will move onto your next reincarnation.

Keep in mind, this task should be a big part of their life. Even if they know that they will ichor, they should have a great passion for this task. They should want to complete it. Have fun with the conflict of completing the task and having to deal with the death.

## Knowledge of Task

In the Ichorverse, some characters are aware of their task, some are not. Knowledge of the task means they will be aware of the fact they will die (ichor). Despite this fact, your task is your purpose in the ichorverse. So, a character is going to want to complete their task -- but at what cost? Will they put it off? Will they face it head on?

Roll a d20. If it's above 10, your character is aware of what their task is. If it is below, then your character isn't aware. Instead, it is a part of their story. They have no idea that once they complete it they will die.

# Inspiration

Below is a table for inspiration for your ichor's task. These are not set tasks, but rather something you can adapt and play with.

Most of these are going to be rather generic tasks. We recommend creating your own specific task with strange and unique details. Unusual circumstances and random notes are the bread and butter of ichor. So, the odder, the better. Allow yourself to have humor -- or even horror. Either way, be specific -- like go there; really dive into your task and make it fantastic and strange.