Alan Wake

Theme Filename | AlanWake\_Survivors\_Theme\_Music.ogg

**Alan Wake** is one of **40** Survivors currently featured in *Dead by Daylight*.

He was introduced as the Survivor of CHAPTER 30.5: Alan Wake®, a Half-Chapter DLC to be released on 30 January 2024.

He originates from the 2023 Survival Horror game ***Alan Wake 2***, the third installment of the ***Alan Wake*** franchise.

## Overview

**Alan Wake**, bestselling author, knows what it means to push back the darkness.

His personal Perks, Champion of Light, Boon: Illumination, and Deadline, make Flashlights more powerful, reveal chests and generators, and create more frequent Skill Checks.

## Lore

*13 years ago, bestselling author Alan Wake disappeared from the town of Bright Falls under mysterious circumstances. While the outside world moved on, Alan was trapped in the Dark Place, a strange dimension where Alan’s stories come to life.*

*Sitting before his typewriter, Alan wrote page after page as time seemed to stand still outside the window of his cabin. He conjured terrors and demons from the darkest recesses of his mind in the hope of writing the one story that could lead to his escape from the Dark Place. Only then would Alan be able to return to the real world and reunite with his wife, Alice.*

*But escape never came, and after an eternity of writing, Alan lost all hope of ever returning to the life he once knew.*

*And then he remembered something. One of the first scripts he wrote for the show Night Springs so many years ago. A tense supernatural thriller he called “Dead of Night” about a group trapped in a nightmare world. The episode ended with them all escaping by… by…*

*Alan struggled to remember. His time on Night Springs was ancient history, and The Dark Place was a thief of time and memories.*

*The only solution was to recreate the script from memory, as many drafts as needed, until Alan remembered how the episode ended.*

*With every iteration of the script, The Dark Place changed around Alan, placing him in the middle of the action. And every failed ending brought Alan back to the cabin and the typewriter. Undeterred, Alan tried again and again until the ending came to him like a voice whispering in his mind.*

*Alan wrote the final draft and found himself back with his characters, standing before a wall of black fog. Looking at the fog sent chills up and down Alan’s spine, but he knew this was how the episode ended. He watched his characters pass through the wall of fog, leaving the nightmare world behind.*

*Alan stared down the wall, struck by a realization. The episode had ended on an ambiguous note. Did the characters return home? Did they make it back to their loved ones? Alan couldn’t remember what he had intended.*

*He wanted to turn back, to start again and write just one more draft. No sooner had the thought crossed his mind than he saw it. A dim light flickering to life deep within the fog.*

*A sign. A way home. After all this time, there it was. Right in front of him.*

*Alan took a deep, trembling breath and entered the fog, never taking his eyes off the light in the distance.*

## Load-out

### Unique Perks

**Alan** comes with **3** Perks that are unique to him:

<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">The glow of the Flashlight looks a little different, feels a little warmer.
<p>Whenever you are holding Flashlights<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Champion of Light'' activates:
\*Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">+50 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' while you are shining your ''Flashlight''.
\*Successfully blinding the Killer with your ''Flashlight'' causes them to suffer from a '''<span class="luaClr clr clr6" style="color: #ff8800;">-20 %</span>''' '''''Hindered<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">6 seconds</span>'''.
\*\*This effect cannot stack.
''Champion of Light'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''' after blinding the Killer.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"I squeezed the Flashlight like my life depended on it, willing it to stop comoing any closer." — Departure</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0The glow of the Flashlight looks a little different, feels a little warmer.
Whenever you are holding Flashlights, *Champion of Light* activates:
* Grants a **+50 %** ***Haste*** **Status Effect** while you are shining your *Flashlight*.
* Successfully blinding the Killer with your *Flashlight* causes them to suffer from a **-20 %** ***Hindered*** **Status Effect** for **6 seconds**.
	+ This effect cannot stack.

*Champion of Light* has a cool-down of **80**/**70**/**60** **seconds** after blinding the Killer.
<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">Your keen insight is something best shared with others.
<p>Press and hold the ''Active Ability button'' on a Dull or Hex Totem to bless it and create a '''''Boon Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''''.
Soft chimes ring out in a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>All Survivors benefit from the following effects when inside the ''Boon Totem's'' radius:
<p>
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all Chest|Chests<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are revealed to you in '''<span class="luaClr clr clr10" style="color: #0e98ff;">blue</span>'''.
'''Increases''' your Action speeds for Blessing and Cleansing by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''&#37;''' while you have a lit ''Boon Totem''.
<p>Survivors can only be affected by one instance of ''Boon: Illumination'' at a time.
<p>''Only one Totem can be blessed by your '''Boon Perks''' at a time and all of their effects are active on the same '''Boon Totem'''''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"A shift in reality. Heavy with hidden meanings." — Return</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0Your keen insight is something best shared with others.
Press and hold the *Active Ability button* on a Dull or Hex Totem to bless it and create a ***Boon Totem***.
Soft chimes ring out in a radius of **24 metres**.
All Survivors benefit from the following effects when inside the *Boon Totem's* radius:

* The Auras of all Chests and Generators are revealed to you in **blue**.

**Increases** your Action speeds for Blessing and Cleansing by **6**/**8**/**10** **%** while you have a lit *Boon Totem*.
Survivors can only be affected by one instance of *Boon: Illumination* at a time.
*Only one Totem can be blessed by your **Boon Perks** at a time and all of their effects are active on the same **Boon Totem***.
<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">Desperation creeps in, and you push yourself to work harder.
<p>Whenever you are in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Deadline'' activates:
\*'''Increases''' the Odds of triggering Skill Check|Skill Checks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''&#37;''' while repairing or healing.
\*\*Causes Skill Checks to appear in random places.
\*'''Reduces''' the penalty for missed ''Skill Checks'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">-50 %</span>'''.

<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"The night had been one desperate situation after another." — Departure</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0Desperation creeps in, and you push yourself to work harder.
Whenever you are in the Injured State, *Deadline* activates:
* **Increases** the Odds of triggering Skill Checks by **6**/**8**/**10** **%** while repairing or healing.
	+ Causes Skill Checks to appear in random places.
* **Reduces** the penalty for missed *Skill Checks* by **-50 %**.

#### Prestige

Prestiging **Alan** will automatically add **Tier I** of his Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **Alan** twice more to automatically add **Tier II** and **Tier III** respectively into the other Survivors' inventories.

## Achievements

*Main article: Achievements*
There is **1** Achievement related to **Alan**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **Alan**:

## DLC

*Main Article: Downloadable Content*
**Alan** is part of **1** DLC:

* CHAPTER 30.5: Alan Wake®

## Trivia

### Voice-Lines

* **Alan** has the following unique voice-lines, making him the seventh Survivor since Ash Williams that had voice-lines at their release:
* He is the second Survivor to speak actively during a Trial, having voice-lines for various scenarios.

### Actors

* **Alan** is voiced by **Matthew Porretta**, who originally voiced him in the ***Alan Wake*** games.
* **Alan's** likeness is based on the physical actor **Ilkka Villi**, who also played him during cutscenes in the ***Alan Wake*** games.

## Gallery

### In-game assets

* Alan Wake (Portrait render)
* Alan Wake (Background image)