Geno

> *This article is about Geno's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Geno.*
>
>

## Character Statistics

### Has a Tether

No

**Geno** (ジェノ, *Jeno*), also known as **♡♪!?**, is a playable newcomer in Super Smash Bros. Switch, being a newcomer and the first rep of the Mario RPG series, a subset of the Super Mario series. Geno was one of the first characters to be announced, and one of the most wanted characters to be in the game, finally getting in due to the game having a huge development team.

Geno has an updated redesign based off of his appearance in Super Mario RPG: Legend of the Seven Stars. His moveset is based on that game as well.

## Attributes

Geno is a versatile character, bearing an overall creative moveset that allows him to respond efficiently in most situations. At first, he may bare a resemblance to Goku for sharing 2 similar projectiles. Although that may be true, Geno Beam employs a charging mechanism that makes far more practical to use while, on the other hand, Geno Whirl is lackluster when compared to Ki Blast and should be used against distand targets. Geno contains additonal abilities which cause him to be classified in a variety of categories regarding playstyle. The aforementioned projectiles, Geno Beam at most, can keep opponents at bay serving a stage control playstyle, but can also finish the opponent off if the occassion allows for such. Most moves however serve the first purpose, to deflect any approaching attempts. For instance, Geno Blast can deflect a good number of aerial approaches and cause good damage. Side tilt can serve a similar purpose, because of it's excellent range as well as providing ninimal punishment opportunities. Geno can also approach quite well, notably with his aerials which are relatively swift and have satisfying range while Side and Down Smash are respectable finishers. Geno, however, suffers from an unsafe recovery move, namely Geno Boost.

Geno is also the quickest zoner in the game, focusing on timing to get kills correctly. If the Geno player is experienced, he can kill the opponent at very low percents.

## Special Ability - Timed Hits

Many of Geno's moves has the ability for them to deal greater damage and knockback if the attack or special button is pressed (Or the button that started the attack) at a certain frame before the attack hits or until it ends. (It differs between moves)

## Moveset

### Ground Attacks

#### Normal Edit

* **Neutral Attack**: Swings his arms in a slapping motion twice, finishing with a rocket punch that travels a set distance before exploding. If the attack button is pressed right before the rocket punch hits, it will deal extra damage and knockback, otherwise it's a basic jab with a weak finisher. 6%, 6%, 4% (Missed, 10% if timed)
* **Forward Tilt**: Takes off one of his hands and swings it forwards. Has good range and is used for general spacing. 8%
* **Up Tilt**: Backflips and kicks upwards. A quick move that can be a good surpirse and anti air move. Can even kill at high percents, but it can't chain into itself as much. 12%
* **Down Tilt**: Kneels and sends a small burst of energy upwards. A good attack that can chain into itself or other attacks. 11%
* **Dash Attack**: Performs a shoulder bash as red arrows surround him. If the attack button is pressed right when Geno performs the "bash", the attack will deal more damage.

#### Smash Attacks Edit

* **Forward Smash**: Takes off his wooden fist and crashes it down with his other arm.
* **Up Smash**: Fires 4 blasts from his hand guns on both sides, sending his arms down as he fires.
* **Down Smash**: Spins around rapidly, knocking opponents away from him.

#### Other attacks Edit

* **Floor Attack (Front)**: Takes off one of his hands and swings it around while standing.
* **Floor Attack (Back)**: Kicks around him.
* **Floor Attack (Trip)**: Same as floor attack.
* **Ledge Attack**: Gets up and punches forwards.
* **Ledge Attack (100%)**: Same as ledge attack, but slower.

### Aerial Attacks Edit

* **Neutral aerial** - Curls up into his cape and performs a spiking attack, sticking parts of his cape out. If the attack button is pressed the moment when he spikes out, it deals intense knockback, but the attack is weak otherwise. It also has a lot of ending lag.
* **Forward aerial** – Fires a rocket fist forwards, exploding when the attack button is pressed.
* **Back aerial** - Performs a backwards kick.
* **Up aerial** – Performs a backflip kick, hitting twice.
* **Down aerial** - Fires a barrage of bullets below him.

### Grabs and Throws Edit

* **Grab**: Grabs forwards with his hand.
* **Pummel**: Headbutts the opponent, pretty quick. 2%
* **Forward Throw**: Pushes the opponent forwards. Leads the opponent into a flipping state at 67% for most characters, but can't link into anything without prediction. 7%
* **Back Throw**: Swings and throws the opponent behind him. 12%
* **Up Throw**: Uppercuts the opponent into the air. Sends the opponent in a juggle state for more combos. 13%
* **Down Throw**: Stomps down onto the opponent. Can link into many other attacks or into a chain grab. 6%

 **Final Smash** | Geno Burst