recursal/Fanatic-Fandom huggingface dataset:
Statik

* 2-5: Safe... or?
* 4-4: The Smell of Lightning
* 14-2: Cliffside Falls

## Skills

Releases a lightning pulse, dealing Magic AOE damage to enemies.
*At level 90, damage increased by 1782(+19.8 per level).*

Statik summons a stormcloud, repeatedly dealing Magic damage a single target.
*At level 90, damage of each lightning strike increased by 396(+4.4 per level).*

Steals the Physical Attack of the target the Statik chains. The spell's effect lasts to the end of the battle.
*At level 70, steals 360(+4 per level) Physical Attack.*

The electric current surrounding Statik neutralizes Magic, increasing his Magic Armor.
*At level 50, Passive: increases Magic Armor by 180(+2 per level).*

When Statik dies, he is able to use his last bit of life to shock the enemy and strip them of their remaining Power.
*At level 30, power loss increased by 540(+6 per level).*

## Awakening Quest

A Moonlit Battefield
Valley of the Broken Halberd - 10 times
Finish alone.
* Magic Armor+20
* Magic Critical Hit+40
* (100)Max Health: +1000
* (200)Physical Armor: +40

## Sources

1. http://db.youba.com/dtcq/yingxiong/5

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/statik.html
Raff

## Skills

Raff creates an illusion that attracts enemy attention, followed by a series of attacks that inflict physical piercing damage on the enemies in front.
*At level 90, increases physical attack by 1801.8(+18.2 per level).*
*Illusion level becomes level 90.*

Create 2 illusions of Raff that join the battle.
*At level 90, illusion level becomes level 90.*

Hurl an icy, soul-infused spear at the enemy, dealing physical damage and slowing movement speed, while simultaneously creating an illusion.
*At level 70, damage increased by 900(+10 per level).*
*Illusion level becomes level 90.*

Increases Raff and his illusions' total HP.
*At level 50, Aura: increases Raff and his illusions' HP by 4950(+55 per level)*

Heroes having  Spear hero class symbol can have their ATK increased
*At level 30, skill stats*

## Awakening Quest

The Final Stretch
Isle of Debris
All members must survive the stage.
* Max HP+1000
* Physical Crit+80
* Magic Resist+20

## Alternate Skin

**OR**
5000

## Sources

1. http://db.youba.com/dtcq/yingxiong/49

2. http://dotarena.com/docs/hero/id/54

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/raff.html
Atlas

## Skills

Summon a surge of falling stars, continuously damaging nearby enemies.

Summon a lightning storm to attack nearby enemies, causing damage to enemies with lightning jumping between them.

Use magic to rip open the earth around you, causing explosions underneath random enemies.

Rip the earth from under the enemy, stunning them and causing damage.

Atlas can now lifesteal when dealing magic damage to enmies during Star Surge.
*At level 30, skill stats*

## Awakening Quest

14-3 :
Halfway to the Summit
Edge of Marsh
* Increase Magic Attack+85
* Increase Physical Armor+10
* Magic Critical Hit+65
* Magic Critical Hit+30
* Magic Piercing+20

## Sources

1. http://db.youba.com/dtcq/yingxiong/57

2. http://www.dotarena.com/docs/hero/id/57

3. http://dotarenastuff.blogspot.sg/p/atlas.html
Roots

Epic Arena Store 500  for 5
Heroic Campaign:
* 17-3: Miracle Oasis

## Skills

Roots disappears from the battlefield, and grows into a large tree away from the fight. When Roots becomes a tree, he can summon 3 types of plants to come and fight for him.
Sunflower: recovers power for Roots.
Kapok: sprays pollen, dealing Physical damage to enemies in front.
Onion Bulb: explodes and deals Magic damage to nearby enemies (consumes 200 points of power).

Activate energy armor for a friendly unit whose defense is increased and health replenished within a period of time.

Vines come out from underground and deal damage over time.

The overall HP of the plants summoned by Roots is enchanced.

Heroes with a Elder class symbol  can receive increased Maximum Heath.
*At level 30, skill stats*

## Awakening Quest

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

## Sources

1. http://db.youba.com/dtcq/yingxiong/59/

2. http://www.dotarena.com/docs/hero/id/60

3. http://dotarenastuff.blogspot.sg/p/roots.html
Abyss

## Skills

Summons a swarm of ghosts that attack the enemy, dealing Magic damage and stealing their Health.
Once the ghosts have dispersed, the Health they stole is added to Abyss' Health.
*At level 90, damage increased by 613.8 with each attack(+6.82 per level).*

Summons a wave of bats that fly into any enemies in front of Abyss, dealing Magic damage.
*At level 90, damage increased by 1287 with each attack(+14.3 per level).*

Abyss uses her powers to silence several enemies, allowing them to only use physical attacks.
*Silence accuracy increases with level.*
*At level 70, enemies below level 90 will always be silenced.*

Abyss is always strengthening her 'abyssmal' magic skills, increasing her Magic Attack.
*At level 50, Passive: increases Magic Attack by 1080(+12 per level).*

Heroes with a Female Mage Class symbol  can receive increased magical piercing.
*At level 30, Aura: increase all allied Sorceress' magic piercing by 90(+1 per level).*

## Awakening Quest

Edge of Marsh
By the Riverbank
Finish alone.
* Max Health+800
* Magic Attack+180
* Magic Critical Hit+20
* (100)Power Recovery: +200
* (200)Magic Attack: +240

## Sources

1. http://db.youba.com/dtcq/yingxiong/40

2. http://www.dotarena.com/docs/hero/id/40

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/abyss.html
Grey Dwarfs

The Gray Dwarves are a big time nuisance, first and above all. These guys are not exactly the heroic type, although they consider themselves “warriors”. They prefer to strike from the shadows and in great numbers. And don’t allow their looks to fool you – they sure are quite intelligent.

What’s really troublesome about the Grey Dwarves is their consistency. They are not easily discouraged and they will try again, and again, and again… Till they get what they want. Most of the times that’s highly annoying rather than scary and dangerous.

Until one day the Grey Dwarves decide they don’t just want some of your belongings – they want all of them! And then they’ll come banging on your Village’s walls. This time they’ll bring their tamed beasts with them. Actually, “tame” may not be the exact word for “capture an animal, beat and torture it almost to death, then drug it with herbs and mushrooms till it finally and totally submits to your will”. But – hey – it works for the Gray Dwarves.

The Grey Dwarves use their “war beasts” (wolves, wolverines and even bears!) as both shields and weapons. And – boy oh boy – aren’t these animals angry! The “grey ones” hound them on you to kill and maim, using the havoc they create to sneak up inside your walls, in your house and generally speaking – behind your back…
Winter Wyvern

## Skills

Set the highest HP enemy frozen; disables and deals DPS to the target. The enemies will change the target towards the Tomb; keeping attack(Normal attack only) it until the tomb effect is over or the hero was killed by the effect of Frozen Tomb.
*At level 90,*

Burst out the Arctic Crystal towards the highest HP enemy; and will splits the shard to the surrounding enemies. AGI heroes whom being hit by those shards will be slowed for while.
*At level 90,*

Set the weakest ally into Ice Shell; which continuously healing it while nullify the physical damage from others but render the ally disabled. He won't target any ally whom has Magic Immune or casting Hero.
*At level 70,*

Spray the breath towards the strongest HP hero, and reduce some of their remaining % of HP. It deals more damage if the target was STR hero
*At level 50,*

Cast an advanced Ice Shell on an injured ally, rapidly recovering HP for the target while nullifying incoming damage. It can also be cast on self when near death (Can be used once per battle).
*At level 30, skill stats*

## Awakening Quest

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

## Sources

1. http://d.longtugame.com/daotadata/hero?id=??
Lucas

* 1-4: Last Words
* 3-4: Test of Faith
* 5-7: Charge!
* 8-3: Enemy Grounds

## Skills

Summons holy powers for protection, granting all allies immunity to Physical attacks.

Uses holy light to heal the most damaged ally.

Casts a sphere of holy protection, granting a single ally immunity to Magic attacks.

Gives blessings to all allies, granting them resistance to Physical damage.

Teammates that have been healed by Lesser Healing will receive increased armor for 20 seconds.
*At level 30, skill stats*

## Awakening Quest

Remain of Titans
All heroes need to survive.
* INT+40
* Physical Armor+40
* (100)Increase Healing Effect: +15%
* (200)Magic Armor: +40

## Lucas's Appearance in Heroes Don't BiBi(英雄别闹)

Lucas acted as Badwel Smoldling, new Headmaster of Magic Institution after the murder case happened which killed the former Headmaster and the Librian.

He also helping Oreand the Crispy Chicken on the murder investigation by leading them to the Bone House; after realised the former Headmaster was an Undead.

In the Final Battle, he forced to activate the Radiant Seal which almost broke the barrier; but ended up over-nosebleed because of the side-effects of Radiant Seal...

#### Trivia

* Badwel was gentleman behavior in front of visitors but internally; like Peter, was a perv.
* The Holy Tome Badwel was holding wasn't Holy after all... Watch Heroes Don't Bi-Bi to find out more!

## Sources

1. http://db.youba.com/dtcq/yingxiong/8/

2. http://www.dotarena.com/docs/hero/id/8

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/lucas.html
Ezio

## Hero Information

**This hero was a cross-over hero from Ubisoft's Assassin's Creed: Brotherhood and Assassin's Creed: Revelations.**

## Skills

Using his speed of light to make massive slashing against weakest enemy; and finish it with his signature Air Assassination. If the enemy was being assassinated by this skill, Ezio will release smoke bomb, which decrease accuracy to surronding enemies.
*At level 90,*

Blink towards target and makes 5 slash to them. Each slash will make mini stun to the target.
*At level 90,*

His experience on the art of stealth when he was against the Templar makes him has a chance to dodge physical attack and shoots out the poison dart to the enemy in front of him; damages it and deals DOT to the target.
*At level 70,*

Increase his Avoidbility. Every dodge made will quickly using normal attack or Shadow Slash and will recover 50 power.
*At level 50, Passive:*

Increase Physical Critical damage to Assassin Hero
*At Lv. 40,*

## Awakening Quest

N/A
N/A
 N/A
* N/A
* N/A
* N/A

* (100)N/A
* (200)N/A
Gyzmo

## Skills

Gyzmo's plane may be little, but the warheads are big. Launches guided missiles at a target enemy, dealing AOE Physical damage.

Launch a missile at a target in the back ranks of the enemy, causing Physical damage and a Stun.

Gyzmo flies over the enemy position, strafing them with his machine guns and damaging all enemy units.

Gyzmo's missiles are refit with the latest bunker busting, armor piercing technology. Physical Piercing is increased.

Heroes with a Mechanic Class symbol  can receive an increased attack speed and skills release.
*At level 30, skill stats*

## Awakening Quest

Dragon's Lair
Gyzmo must deal the final blow to the Blake boss.
* Physical Crit+30
* Max HP+500
* Physical Piercing+10
* (100)Physical Piercing+10
* (200)Physical Crit+60

## Sources

1. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea
Voo

* 2-7: Life is Fragile
* 6-8: Voo's Roots
* 15-4: Deserted Gates

## Skills

Voo emits a shadow wave healing all allied units.
*At level 90, healing increased by 1800(+20 per level).*

Heavy poisons a target, causing their Health to decrease over time.
*At level 90, damage increased by 990(+11 per level).*
*Deal 2160(+24 per level) extra damage-over-time.*

Using ancient voodoo techniques, Voo casts Undying Will on the weakest allied unit, allowing it to continue living even when its Health hits 0.
*At level 70, target can ignore a maximum of 13,450(+150 per level) damage.*

Sealing the gaps in time, Voo is able to reduce the Physical Armor of all enemies.
*At level 50, Aura: reduces Physical Armor of all enemies by 70(+0.8 per level).*

Voo explores deeper into witchcraft, applying a powerful shield that absorbs damage for the weakest ally while converting the damage into energy.
Maximum converted energy is up to 200.
*At level 30, maximum damage absorbed increased to 6750(+75 per level).*

## Awakening Quest

Remains of Titans
Dragon's Lair
All members must survive the stage.
* INT+60
* Physical Armor+40

## Sources

1. http://db.youba.com/dtcq/yingxiong/22

2. http://www.dotarena.com/docs/hero/id/22

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/voo.html
Drakaina

## Skills

Drakaina can create a dream space. In this realm, everyone's magical crit will drop significantly. at the same time upgrading her own magical crit. She also gains new powers in this realm: she is invulnerable to all controlling skills; Phantom Orb, Tele-Shift and Crescent Mark's power will all be increased. This dream effect will last until the end of the battle. (Both sides containing Drakaina's dream space can be stacked).
*At level 90, All other units magic crit decrease 184(+2 per level)*
Increase own magic crit 184(+2 per level)

Drakaina can use Tele-Shift to dodge attacks from enemies. She shifts temporarily to the dream world where she is immune to all attacks. When she comes back into the real world, the magical effects of the dream world continue for a short while.
*At level 90, Every 10% of the energy can be converted to 276(+3 per level) magic attack*
Dodge-able damage less then 36800(+400 per level)

Faerie dust is scattered at the front, damaging and silencing enemies. In the Dream space, Drakaina herself will be the center of the source of this dust, spreading it to all four corners and this increases damage.
*At level 70, Damage increased by 1104(+10 per level)*
Silence accuracy increase with level. Enemies below level 90(+1 per level) will always be silenced)

Releasing the Phantom Orb will attack enemies on the front line. In the dream space, the Phantom Orb's damage will increase.
*At level 50, Damage increased by 1380(+20 per level)*

Heroes with a Jungle Partner Class symbol  can receive an increased HP limit.
*At level 30, Aura: All allied Jungle Partner members has increased 4600(+50 per level).*

## Awakening Quest

Remain of Titans
Jungle Warrior
Finish alone.
* Max Health+800
* Magic Attack+180
* Magic Critical Hit+20
* (100)Magic Armor: +20
* (200)Magic Critical Hit: +240

## Sources

1. http://db.youba.com/dtcq/yingxiong/70

2. http://www.dotarena.com/docs/hero/id/69

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/drakaina.html
Natalya

Eternal Shop 500 for 5

## Skills

Unleashes venom, attacking one nearby enemy dealing magical damage and also damage over time. Should the target die, the venom will then spread to next target upon which the venom time will be reset.

Natalya releases Poison Fang causing magic damage and damage over time.

A cobweb is used to trap enemies. Trapped enemies will suffer magic damage and cannot move, evade or deal physical attacks.

When Natalya receives physical attack, the attacker will be poisoned.

Not Awakened yet
 *N/A*

## Sources

1. http://db.youba.com/dtcq/yingxiong/75

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea
Lokz

Epic Arena Store 500 for 5

## Skills

Summons a meteorite falling from the sky, dealing Magic damage and stunning any enemies it hits. Upon landing, the meteorite melts into a burning blaze that damages enemy units.
*At level 90, summon level 90 Hellfire.*
*Chance of stun increased with ability level.*
*Enemies under level 90 will be stunned every time.*

Lokz uses Shadow Chant, causing sustained magic to the weakest of heroes within range. If it's an enemy, they will receive damage; if it's an ally, they will be healed. Enemies hit by Shadow Chant's damage will have decreased effects of their HP and healing received
*At level 90, total heal amount is 3720(+40 per level)*
*Deal a total of 5224(+56 per level) damage-over-time*
Those hit with Shadow Chant have their HP recovery ability reduced by 45%(+0.5 per level)

Uses his flaming fists to strike the enemies before him, leaving them Stunned.
*At level 70, increases damage by 1281.6(+4.4 per level).*
*Chance of stun increased with ability level.*
*Enemies under level 90 will be stunned every time.*

Flames summoned from below burn around his body, igniting any enemies that stay too close.
*At level 50, deals a total of 178 damage-over-time to nearby enemies(+2 per level).*

Lokz' presence on the battlefield greatly increases the max HP of allied summoned creatures and illusions.
*At level 30, max HP of all ally summoned creatures increase by 3600(+40 per level).*

## Awakening Quest

Remains of Titans
Lurking in the Darkness
Finish alone.
* Max Health+400
* Magic Attack+200
* Physical Armor+15
* (100)Max Health+1000
* (200)Physical Armor+40

## Sources

1. http://db.youba.com/dtcq/yingxiong/43/

2. http://www.dotarena.com/docs/hero/id/43

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/lokz.html
Raid

* Every member has 2 tries per raid dungeon everyday.
* Each member can contribute up to a maximum of 800 food a day.(Use energy to contribute food to guild).
* Food is required to open dungeons.
* Last hitting the last boss of every raid chapter gets extra 30 raid coins.
* Last hitting the last boss of raid chapter 13 onwards will get an extra avatar.
* Breaking the record of individual map (not stage) grant you 100 diamond and 200 guild coin
Talonfang

Heroic Campaign:
* 17-4: Iron Forest

## Skills

When Talonfang growls at the weakest of the enemies, along with a stun, the space between Talonfang and the target enemy will also be stunned. As long as Talonfang's Owl is on the battlefield, his growl cannot be evaded.
*At level 90, damage increased by 2160(+24 per level).*
*Stun accuracy increases with the ability level.*
*Enemies under level 90 will be stunned every time.*

Summon two beasts: Rat-tail wolf and Owl. Rat-tail Wolf will spit poison that will have a slowing effect. Owl will fly over the weakest of the enemies, weakening their evasion.
*At level 90, summoned creature - Rat-tail Wolf and Owl 90 level.*
*Owl weakening its target 36(+0.4 per level) evasion.*
*Common Rat-tail attacks total to 810(+9 per level) continuous damage.*

When the Gyro Axe is thrown at the weakest of enemies, enemies in the line of the axe's flight will receive damage twice.
*At level 70, damage increased by 1620(+18 per level).*

Talonfang will use all his effort to inspire his teammates, increasing attack speed.
*At level 50, 9%(+0.1 per level) increase attack speed.*

Heroes with a Wild Beast Class symbol  can receive increased strength.
*At level 30, Aura: Talonfang and all allied beast class heroes receive 225(+2.5 per level) increased strength.*

## Awakening Quest

Halfway to the Summit
All must survive.
* Max HP+800
* Physical Piercing+15
* (100)Physical Piercing+10
* (200)Magic Armor+40

## Sources

1. http://db.youba.com/dtcq/yingxiong/71

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/talonfang.html
Hunger

Hunger is one of the three secondary statistics of The Character.

This value ranges from 0 to 800, and it can result in several Conditions which result in Sanity boost or penalty during the Night Phase, as well as chance to get or lose 1 level of "Fat" or "Skinny" Conditions.

No matter what you do, you cannot lose "Fat" or "Skinny" Conditions during the day, so you can be starving for a while and still fat, for example.

## Hunger starting value

You start the game with **450** hunger and "Hungry" Condition.

## Hunger increased

* 1 per 15 minutes (faster for characters with "Fat" Condition and slower for those with "Skinny")
* 1 per each Stamina point used
* 50 per each Night Phase, after all other resolutions of Hunger
* 200 upon drinking Boar's potion (Item)

## Hunger decreased

* Eating food; depending on the food type, up to 100 hunger is reduced.

## Stamina from food

Food items provide different amount of Hunger reduction, as well as different amount of Stamina restored. Usually, 20-25% of hunger reduced is converted to Stamina.

* Nuts and berries have very good Stamina / Hunger ratio (30%)
* Fish and meat have good Stamina / Hunger ratio if cooked (25%)
* Apples have decent Stamina / Hunger ratio (23%)
* Baked potatoes, roots, and mushrooms have bad Stamina / Hunger ratio (20%)
* Grapes (25%) and roasted mushrooms (20%) also restore Sanity

## Tips

* Never eat, if you don't have Stamina points to restore - that is a waste.
* Try not getting Overfed Condition either; if you do, this means food was wasted without restoring Stamina.
* Try not to get to 800 Hunger, since Hunger stops increasing and this reduces the possibility to gain Stamina reducing it.
* Getting fed up with food with bad Stamina / Hunger ratio means you will have less Stamina so spend.
* Hunger-related Conditions have negative effects only during the Night Phase, so it is not urgent to reduce it earlier.
* Try not being hungry during the Night Phase - it affects your Stamina. Note that Overfed Condition does not provide bigger boost than Well fed.
* Eating some foods like roots and anything with "raw" in the name might result in "Stomach problems" Condition.
* "Fat" and "Skinny" Conditions might not be that bad, depending on your plans. Still, being skinny reduces your maximum Health and this can even be deadly, so be careful with it.
* Some foods, like wild cabbage and roots are barely worth carrying back to the village.
* Some foods have minor effect on your Sanity.
Билды

Из положительных: Сконцентрированный, Ловкий, Энергичный.
Из отрицательных: любые, кроме Рассеянный, Неуклюжий, Нездоровый, Слабый.

**Ремесленник:** аналогично предыдущим, только Ловкость предпочтительнее (т.к. он занимается, в основном, побочным крафтом).

**Воины:**

Довольно обширная категория, т.к. войном может быть любой, но я беру в эту категорию именно узкоспециализированных бойцов, чья цель - уничтожать монстров и ломать логова.

Лучшими бойцами являются Аристократы (бонус к огнестрелу и мечам). В довесок лучше выловить Здоровье быка, Ловкость, Зоркий. Хуже, но тоже пойдет Сильный, Энергичный.
Из отрицательных нельзя брать то, что режет ловкость, точность, силу, здоровье и стамину.

Также неплохие бойцы Охотники (особенно с Зоркостью) и Лесорубы (Ловкость или Сила), а также любой персонаж с комбинацией Ловкость, Здоровье, Сила, Зоркость.

**Добытчики:**

**Охотники**: Однозначно Зоркость, позволит им с максимальной эффективностью ловить зверье и помогать войнам в походах. Не брать то, что понижает шанс охоты, урон, мобильность, ХП и СП.

**Рыбаки**: Концентрация, больше ничего рыбалку не бустит. Не брать то, что режет мобильность,СП, ХП и концентрацию.

**Лесорубы**: Сила, Ловкость, Энергичность. Не брать то, что режет данные силу, ловкость, мобильность, ХП, СП.

**Травники**: Зоркий, Энергичный, Мусорщик, Сконцентрированный, Ловкий. Не брать то, что режет концентрацию, восприятие, ловкость, силу, мобильность, ХП, СП, шанс лута.

**Сборщики**: Зоркий, Энергичный, Мусорщик, Сконцентрированный, можно взять профессию Разнорабочего или Путешественника. Не брать то, что режет концентрацию, силу, восприятие, ловкость, мобильность, ХП, СП, шанс лута.

**Курьеры:**

Им нужно таскать максимум веса на максимальную дистанцию, т.ч. профессия Разнорабочего будет идеальна. И статов важны сила, мобильность, стамина. Не брать то, что режет силу, ловкость, мобильность, ХП, СП.
Kane

* 1-3: Proof of Devotion
* 12-4: Defense of the Shrine
* 15-6: Ocean Reef

## Skills

Summons lightning from above, causing Magic damage to all enemies.

Throws a lightning bolt towards the enemy, causing Magic damage to any target it bounces to.

Strikes an enemy with lightning, dealing heavy Magic damage and interrupting any actions.

Kane gathers static energy from the atmosphere, greatly increasing his Magic abilities.

Kane's spell can cause damage to enemies, proportional to their current health.
 *N/A*

## Awakening Quest

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

## Sources

1. http://db.youba.com/dtcq/yingxiong/4/

2. http://www.dotarena.com/docs/hero/id/4

3. http://dotarenastuff.blogspot.sg/p/kane.html
Vincent

## Skills

Vincent surrounds himself with a magical shield, absorbing attacks and turning the damage into restored Health for himself.
*At level 90, Leech a maximum of 9000 damage(+100 per level).*

Binds the weakest unit on the battelfield. If the unit is an ally, it restores Health, if it is an enemy, the spell deals Magic damage.
*At level 90, increase base healing to Party member by 1080(+12 per level).*
*Deal 3240 damage to an enemy(+36 per level).*

Uses darkness to summon a shield, protecting the weakest ally.
When the shield disperses, the dark energy surges forth, dealing Magic damage to nearby enemies.
*At level 70, absorb a maximum of 4700 damage(+50 per level).*
*Increase explosive damage by 1080(+12 per level).*

Vincent solidifies the surrounding darkness to create a shield that guards his allies, increasing their Magic Armor.
*At level 50, Aura: reduce the Magic damage received by the entire Party by 9%(+0.1 per level).*

Heroes with a Ghost Class symbol  can recover their HP during battles.
*At level 30, Aura: all allied Ghost class heroes' HP recovery per second increased by 270(+3 per level).*

## Awakening Quest

Moonlit Battlefield
All heroes need to survive.
* Max Health+1200
* Physical Attack +90
* (100)Max HP+1000
* (200)Evasion+20

## Sources

1. http://db.youba.com/dtcq/yingxiong/42

2. http://www.dotarena.com/docs/hero/id/42

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/vincent.html
Vega

Eternal Shop 600 for 3

## Skills

Vega dashes at the enemy with 6 quick slashes, attacking targets randomly. Due to his great speed, Vega cannot be damaged during this attack.
*At level 90, damage of every attack increased by 2250(+25 per level).*

Vega grips his sword and spins into the enemy ranks, dealing Physical damage to all nearby enemies. Vega is immune to Magic damage during when using this ability.
*At level 90, damage increases by 1080(+22 per level) with each attack.*

Places a healing totem, giving allies slow Health regeneration.
*At level 70, every friendly hero receives a total of 4320(+48 per level) life.*

Vega's mastery in swordsmanship allows him to easily strike his enemies, greatly increasing his Agility.
*At level 50, increases Agility by 270(+3 per level).*

Heroes with Blademaster Symbol  can get increased critical hit.
*At level 30, all allied blademaster class heroes' physical crit level increased by 227(+2 per level).*

## Awakening Quest

Complete alone.
* Physical Attack+100
* Physical Crit+35
* (100)Evasion+20
* (200)Max HP+2000

## Sources

1. http://db.youba.com/dtcq/yingxiong/27

2. http://www.dotarena.com/docs/hero/id/27

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/vega.html
Release date

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

This page contains the **release information** for *Grimmwood*.

Grimmwood was released Aug 2, 2018.

## Release information

Grimmwood is available for Windows PC on Steam. Support for Linux and other platforms is expected to be introduced later on.

## See also

* How to play guide for Grimmwood
* System requirements
Bow

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

This the second tier ranged weapon, better than the sling. All ranged weapons have roughly the same chance to hit.

## Crafting

Stamina Cost - 20 SP

Difficulty Average

**Materials Required:**

2 x Whitewood

1 x Rope

**Tools Required:**

1 x Knife

1 x Pliers

## Tips

* The bow does not require arrows to use.
* It is better to repair a weapon before it breaks aka. before its durability reaches 0. This will cost fewer materials and stamina.
Bomb Bros

* 18-3 Star Gazer

Eternal Shop 500 for 5

## Skills

Summon a flying Bomb Bro to enter the battlefield and attack the enemy with lasers. Releasing this ability again will cause the flying Bomb Bro to deliver fatal blows to the enemy. The longer he is flying, the more damage they deal.

Call a Bomb Bro to go running into the battlefield, placing landmines along the way. The mines will explode if an enemy comes near, or if a certain amount of time passes, dealing magic damage.

The Bomb Bros toss a mysterious box into the air, and when it lands it will release either damage dealing mines or stun traps. The range of the trap being triggered is greater than the mine.

Bomb Bros desprately charges towards the enemy, vowing to take everyone with them. In an AOE explosion, deals a massive amount of magic damage. This ability will be automatically released when Bomb Bros has less than 20% HP remaining.

Bomb Bros . sets 3 mines in the ground , which randomly causes either dread, slow, or stun to nearby enemies upon detonation.
 *N/A*

## Notes

It was introduced in June 2015 as the calendar hero.

## Sources

1. http://db.youba.com/dtcq/yingxiong/65/
System requirements

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Grimmwood*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

OS: Windows 10

Processor: 3.0 Ghz

Memory: 4 GB RAM

Graphics: NVIDIA GeForce GTX 650

DirectX: Version 10

Network: Broadband Internet connection

Storage: 800 MB available space

## Minimum requirements

OS: Windows 7

Processor: 2.0 Ghz

Memory: 2 GB RAM

Graphics: Intel HD Graphics 4000

DirectX: Version 10

Storage: 800 MB available space

## See also

* How to play guide for Grimmwood
* Release date
Ember

* 2-4: Flare
* 5-1: Towering Gates
* 12-2: Skies of Fire and Ice

## Skills

Ember hurls a searing lightning bolt at the target, dealing heavy Magic damage.
*At level 90, damage increased by 3564(+39.6 per level).*

Ember launches fire at the enemy, dealing heavy AOE Magic damage.
*At level 90, damage increased by 950.4(+10.56 per level).*

Summons a ring of fire from below a random enemy, causing Stun and Magic damage in a small AOE.
*At level 70, damage increased by 990(+11 per level). Chance of stun increased with ability level. Enemies under level 90 will be stunned everytime.*

Ember uses the essence of fire to boost her Power, allowing her to gain Extra Power with each normal attack.
*At level 50, normal attacks increase Power by 45(+0.5 per level).*

Ember's fireball burns the enemy, allowing her normal attack to deal burning damage to the enemy.
*At level 30, burn damage increased by 2160(+24 per level)*

## Awakening Quest

Edge of the Marsh
 - 10 times
Ember needs to deal the finishing blow on Noire boss.
* Magic Attack+90
* Magic Critical Hit+80.
* (100)Magical Critical+30
* (200)Magical Piercing+20

## Sources

1. http://db.youba.com/dtcq/yingxiong/3/

2. http://dotarena.com/docs/hero/id/3

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/ember.html
Architect

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

**Architect**  is one of the village roles available to player characters in *Grimmwood*. The Architect may limit the ability of starting constructions to himself and the Master Builders , as well as elect or remove Master Builders.
Repairing

You can repair items in Workshop which is located in The Village. The items for repair and the required tools have to be in your personal Inventory.

When you try to repair an item, you spend Stamina. There is chance of failure that depends on repair difficulty (indicated for the selected recipe and taking in consideration all bonuses and penalties of the villager). The more damage the item has sustained, the harder and more expensive (in Stamina) is the repairing action. There is an additional penalty if the item is completely broken (its Durability is 0).

Some Perks and Conditions affect difficulty of repairing, especially Craftsman. Also Concentration and Dexterity influence all kinds of craft.

### Result

**Always**:

* used tools might lose 1 Durability (chance based);
* required Stamina is lost;
* the Maximum Durability of the repaired item might decreased with 1 (skill based);

Upon **successful** repairing, the item current Durability becomes equal to the maximum one.

Upon **unsuccessful** repairing, nothing more is lost.
Flintlock pistol

This weapon is stronger than a bow. All ranged weapons have roughly the same chance to hit.

## Tips

* Does not count for as a range weapon when guarding.
* The gun does not require ammo to fire currently.
* It is better to repair a weapon before it breaks aka. before its durability reaches 0. This will require fewer resources and stamina.
The name of The Village

The Village name is generated using one random word from each of the 3 lists below. There is always an "of" before the final word.

Example: Dismal Town of Agony

* Eerie
* Uncanny
* Strange
* Mysterious
* Peculiar
* Bewildering
* Obscure
* Enigmatic
* Hidden
* Unseen
* Bizarre
* Secluded
* Dark
* Gloomy
* Dismal
* Somber
* Grim
* Distant
* Dreary
* Wretched
* Melancholy
* Desolate
* Forlorn
* Crestfallen
* Woeful
* Despairing
* Despondent
* Doleful
* Disconsolate
* Haven
* Shelter
* Settlement
* Bastion
* Fort
* Townlet
* Dwelling
* Hamlet
* Refuge
* Borough
* Town
* Township
* Doom
* Dreams
* Emptiness
* Forgiveness
* Freedom
* Misery
* Promises
* Reckoning
* Redemption
* Salvation
* Sorrow
* Suffering
* the Banished
* the Cursed
* the Damned
* the Moon
* the Nameless
* the Survivors
* the Void
* the Wild
The Plan

## NO GUARDS. NO TOWERS. NO WALL WALKS. DO NOT GUARD. THIS IS THE EMPHASIS HERE.

### No Guards

The life of every village is the villagers. And the life of the villagers is health. The goal of running a village with no guards is to preserve as many villager lives, and as much health as possible for as long as possible.

The town's completed defenses provide 480 points of Defense. Once the walls and gate break in an attack (and they will at some point) this is reduced by 25% to 360. Additionally, every house of every living villager can provide an additional 8 points of defense.

So, a village with no one guarding the walls or gates or towers, can provide a Defense value of 360 + (8 x villagers). For a village of 40, this is 680 Defense. As long as the Attack is below this, no villagers should be harmed. Villagers should be able to survive beyond this threshold by another 80 points as well. (760 attack, all villagers would be wounded, but should survive)

Beyond this point, guards will need to be assigned to add enough defense that villagers hiding in their homes will not perish. **All of these guards are expected to die.** But it will buy another day for the town.

### Construction

Because we will not be using guards to boost the towns defense, it will be important to make certain that both the gate and wall are well balanced (this includes the moat). Additionally, we will need to make sure that each night we have constructed enough defenses that the Defense value is above the Attack value. This should not be difficult since resources normally directed at constructing Towers will be available to upgrade the walls and gate.

### Map Clearing

It is fully possible to clear all monsters from the map. Though it requires a significant investment, it may in fact be better than allowing them to control the forest.

Once an area of the forest has been cleared of monsters, there is still the possibility of new dwarves spawning in it somewhere, and these groups will spread like normal. So, the town will need several dedicated villagers intent on exploring as many tiles as possible each day to locate these groups of dwarves before they become large enough to be an issue. And supporting them we will need 2 to 3 small teams of players who can respond to dwarf clusters and eliminate them efficiently.
Jugo

## Skills

Jugo uses his warcry to encourage his army, increasing all allies' Movement and Attack Speed by 25% and increasing their Physical and Magic Attack.
*At level 90, increases Physical damage of all friendly Heroes by 450(+5 per level).*
*Increases Magic Attack of all friendly Heroes by 450(+5 per level).*

Jugo throws 3 spinning hatchets, dealing AOE Physical damage.
*At level 90, increases damage by 945(+10.5 per level).*

Jugo not only throws hatchets, but can also wield a large axe, striking nearby enemies.
*At level 70, increases damage by 1080(+12 per level).*

Jugo's attacks grow faster and precise, increasing his overall Attack Speed.
*At level 50, Passive: Increase attack speed by 45%(+0.5 per level).*

Heroes with a Troll Clan Hero  will have an increased attack and ability release speed.
*At level 30, Aura: all all trolls receive 27% increased attack and ability release speed(+0.3 per level).*

## Awakening Quest

- Complete alone.
* Physical Attack+80
* Max HP+1000
* Magic Armor+20
* (100)maximum life +1000
* (200)Physical Crit +60

## Sources

1. http://db.youba.com/dtcq/yingxiong/41/

2. http://dotarena.com/docs/hero/id/41

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/jugo.html
Trait

**Traits** are characteristics of player characters in *Grimmwood*.

In this term and game mechanics are combined all character traits, that are permanent throughout the game - unlike Conditions, traits can never be gained, nor lost, after character's creation.

Traits can be divided and three groups - professions, negative traits and positive traits.

Some combinations of traits are set as impossible, in case their are contradictory either in logical or gameplay terms.

**Traits** are listed in the third tab of the Character screen, which can be opened from the Avatar hub in the top right corner.

## Professions

The professions differ from the other two groups in their exclusivity - a character can never have two professions. Also, professions usually combine several game-effects, some of which might be negative.

## Positive Traits

Positive traits are one-sided and usually affect a very specific characteristic or action of The Character. They usually contradict with specific negative traits and cannot be in combination with them.

## Negative traits

Negative traits are one-sided and usually affect a very specific characteristic or action of The Character. They usually contradict with several positive traits and professions and cannot be in combination with them.

[[1]]
Village role

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

**Village roles** are the public roles player characters can take on within the village community in *Grimmwood*.

This feature is not implemented, yet.

## List of village roles

Primary roles (first to be implemented):

* Mayor
* Storage master
* Architect

Secondary roles (planned for implementation later on):

* Captain of the Guards
* Master of the Scavengers
* Master Builder
Whitewood grove

Type | PoI

This is a point of interest that always appears in Forest tiles

You may collect firewood from these areas, and chop trees provided you have a tool to do so from them.

Like most points of interest, they replenish a bit after each day.

# Modifiers

## Gather Firewood

Is mainly effected by Perception

* Woodsman: 25% more efficient in chopping wood and gathering firewood.
* Alert : (Drinking Eagle's potion) +20 Perception, -10 Concentration.
* Sharp-eyed: Perception increased by 10.
* Invigorated : +3 Strength, Dexterity, Concentration, Perception per level.

Negative effect

* Unobservant: Perception decreased by 10.
* Deep focus : (Drinking Owl's potion) +20 Concentration, -10 Perception.
* Stressed : -3 Strength, Dexterity, Concentration, Perception per level.

## Chopping Wood

Is mainly effected by the tool you use and Strength + Dexterity.

* Woodsman: 25% more efficient in chopping wood and gathering firewood.
* Empowered: (Drinking Bear's potion) +20 Strength boost Average Mobility penalty
* Dexterous: Dexterity increased by 10.
* Strong: Strength increased by 10.
* Invigorated: +3 Strength, Dexterity, Concentration, Perception per level.
* Fat: Small Strength boost per level

Negative effect

* Terrified: The character cannot fight or defend and has -20 Dexterity
* Clumsy: Dexterity decreased by 10.
* Weak: Strength decreased by 10.
* Stressed : -3 Strength, Dexterity, Concentration, Perception per level.
* Skinny: Average Strength penalty per level
Drekkon

## Skills

Drekkon transforms into a dragon, giving him long range burning attacks with 100% splash damage. In this form, all abilities will deal AOE damage with a longer range and shorter casting time.

Blast enemies in front with flames, dealing AOE damage. The AOE is larger when in dragon form.

Drekkon attacks nearby enemies, dealing little damage with prolonged stun. In dragon form, the attack has greater range with further knock-back.

The ancestral blood of dragons flowing in Drekkon's veins grants him higher magic armor and increased HP regneration.

Heroes with a Dragon Class symbol  can receive an increased HP limit.
*At level 30, skill stats*

## Awakening Quest

Edge of the Marsh
Clear with Drekkon while dealing the last hit on Raven boss.
* Physical Crit+10
* Physical Piercing+20
* (100)Dodge+20
* (200)Magic Armor+40

## Drekkon's Appearance in Heroes Don't BiBi (英雄别闹)

Drekkon acts as Gilog in *Heroes Don't Bi-Bi* but as a minor character with only a few episodes of screen time. He's the Leader of the Sentinel and brought Jay, Captain Lupin and Naomi to his fortress after rescuing them from the skeleton army. In truth, he does not like outsiders (humans) like Jay, and planned to kill him.

With one of Captain's soulstone in his possession, he makes a deal with Captain Lupin: in exchange for the soulstone, he will burn Jay to death. The plan was foiled by two skeletons trying their best to save Jay, thinking that by saving Jay they would prevent the Captain from getting his hands on the soulstone. Chaos erupts as the fight for Jay's fate begins.

With no options left, Gilog changed into dragon form, but thanks to Naomi delaying him by throwing chicken bones at him, his ulti duration ran out and he lost the soulstone to Captain Lupin. As the Captain regains his strength, he was forced to admit defeat, knowing that he will not be able to defeat Captain now and gives them information about the first Summoner and points them on to where Jay can find help to get back to the Real World.

#### Trivia

* He does not wear his helmet in the series.
* He has a little secret though. Watch *Heroes Don't Bi-Bi* to find out more!

## Sources

1. http://db.youba.com/dtcq/yingxiong/66

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/drekkon.html
Mint tea

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

**Mint tea**

Mint tea is always a pleasant drink and especially helpful if your stomach is aching.

Mint Tea cures the Stomach Problems Condition, reducing it in severity to Nausea. It also removes the Hyperactive Condition caused by drinking a Squirrel's Potion.

Additionally, it reduces Thirst by 150 points.
Potions

**Potions**
are crafted from herbs found outside The Village. Upon drinking a potion The Character gains some effects, which will last until the end of the day (during the Night Phase).

# Strong Potions

## Tips

* Combine Sharp-eyed perk with **Eagle's potion** for greater Perception boost, useful for searching / gathering.
* Combine Focused perk with **Owl's potion** for greater Concentration boost, useful for crafting / hunting / fishing.
* If you don't need any special stats boost in the day, it is always good to drink as much Boar's potion as you can, and eat for extra stamina.

1. ↑ It restores to the maximum the hero's current stamina
Loot

## easy opponents

Gray dwarf:  nuts,  berries,  roots,  raw meat,  raw fish,  golden thyme,  cloth,  mushrooms (2),  firewood,  iron junk, gourdwater,  raw potatoes,  rope,  quarterstaff,  stake,  sling,  quarterstaff,  stake,  bow,  knife,  hatchet

Brigand:  nuts (3),  apples (2),  bedroll,  bandage,  healing tea, flint, waterskin, gourdwater,  knife,  bow,  hatchet,  axe,  spear,  flintlock pistol,  leather armor, leather arm armor, leather leg armor, leather helmet

Wolf 1-3  raw meat, 1  Animal skin

## Strong opponents

Bear: 6-9  raw meat, 2-3  Animal skin

Knocker:  masterful bow,  breast plate,  leather armor,  Flintlock rifle,  Flintlock pistol,  sword,  leather armor,  Flintlock rifle,  Flintlock pistol,  sword, boar hide armor, amulet wolf, amulet bear

Unicorn: dust of disappearance (2), dust of disappearance (2), rejuvenation elixir, rejuvenation elixir, boots of speed, water of life,  druid stones, amulet wolf, amulet bear

## Epic opponents

Witch - dust of disappearance (3), dust of disappearance (3), rejuvenation elixir (2), rejuvenation elixir (2), boots of speed, amulet giant

Giant:  Masterful bow,  looking glass, water of life,  breast plate, bottomless flask, crystal ball, Magic flute, boar hide armor, amulet knocker, amulet unicorn
The Village

The Village is where all characters start off in Grimmwood. The name of The Village is randomly generated each game.

##### Terrain Generation

* The Village is always spawned around the middle of the map
* The Village is always surrounded by Meadows
* Forest is the predominant terrain throughout most of the map
* The rest of the terrain is generated in zones - Deep Forest, Meadow, Swamp and Hills
* There is always at least one Deep Forest zone at least two distance or closer to The Village

## Buildings

##### Town Hall

This shows a record of all villagers within a town, both alive and dead. From here, votes to banish villagers can be started if a vote is not already taking place, or to vote on an existing one.

##### My house

This is where a villager's personal storage is, as well as setting on how one will act during the Night Attack

##### Storage

This is the storage for the village. Everything is this facility is shared amongst other villagers. Using, placing or removing items from storage is recorded.

##### Workshop

This is where items can be Crafted, such as potions or tools. Tools and weapons can also be repaired here or broken down for parts.

##### Tower

This is where the details of the next Night Attack can be found and is used to scout for monster lairs.

##### Well

This is where you can drink water and quench thirst. Also you can refill your flasks here.

##### Defenses

This is complex of structures, you can build for village protection.