Rules of the Shape Game Board Game

## Rules

This page states the rules of the Shape Game Board Game

### Objective

The objective of the game is to be the first one to reach or exceed 1000 points, in the case that 2 or more players reach this goal at the same time the player with the highest number of points is the winner.

### How to begin

Playing a game is all fine and dandy but have you ever wondered how to start?

1. Begin by removing all item cards from the deck so that only monster cards remain and then shuffling the deck.
2. Decide which player goes first, either by the flip of a coin, roll of a dice, rock paper scissors, or whatever other method that's desired.
3. The player who goes first draws a card, and then the other player(s) in the order that was decided.
4. Reintroduce item cards into the deck and then reshuffle the deck.
5. You can begin!

### Playing

1. In the decided order each player rolls a six-sided dice and moves their piece that many spaces. They can decide which way to turn if they come across an intersection however they cannot reverse their direction of movement directly unless they use a combination of turning to do so.

#### Spaces

1. The empty space has no symbols on it and has no effect on gameplay.
2. The Start space has the word "Start" written on it in big letters, this is where you place your pieces at the beginning of the game.
3. Whenever you land on the Monster space, signified by a smile, you must draw a card from the deck. If you have the maximum of 4 cards in your hand and land on this space you must replace one of your cards with the drawn card and return the replaced card to the bottom of the deck.
	1. If you land on the Double Monster space, you must draw 2 cards instead of 1.
	2. Also, if you have no more monster cards left in your hand you must draw cards until you get a monster card. Again, if you have the maximum of 4 cards in your hand you must choose one of your cards to replace.
4. Whenever you land on a Battle Space, signified by a VS symbol, you enter a battle with one of the other players.
5. Door spaces are spaces that you cannot pass through unless you have a key.
6. You will also likely land on a building while playing.
	1. In the town, the shop allows players to buy specific cards in exchange for points.
	2. In the desert, the bank allows players to leave a specific amount of points at the bank and let them accumulate until they're ready to collect them but there's a catch, any player can collect the points of any other player in a risky robbery.
	3. In the snowy area, Santa's Workshop allows players to instantly teleport to 3 landing pads on the board but not the other way around.
	4. In each region there is a dojo that can be opened by the corresponding master and allows one of your cards to learn the powerful corresponding technique.

### Battling

Battling is probably the most important mechanic of the game, you will definitely need to know this...

1. At the beginning of each battle both players set up a small playing space.
2. Contrary to regular turn structure battling follows a different one. Each turn both players pick any of their cards unless stated otherwise and play them at the same time.
	1. Both players must do the ability of their card.
	2. Then both players apply the main damage of their card if possible. They can look like this: "Deal X damage", "Deals X damage", "Deal X damage to opponent", etc...
		1. Note that if you play a monster card and your opponent plays an item card your monster will deal damage to one of your opponent's monster cards in their hand of their choosing.
	3. At least one monster card will be damaged, to calculate damage take away the damage dealt from the energy of your card. Damage will be retained throughout the battle, keep track of damage using paper or markers if using the Supreme Ultra Deluxe Classic Edition of the Shape Game Board Game.
3. Both players take their card back into their hand to prepare for the next turn.
4. Begin again at step 2 until one player's card is killed.
5. The player who killed that card wins and adds points to their score equal to the energy of the card killed, then the battle ends.
6. Resume regular play.