recursal/Fanatic-Fandom huggingface dataset:
Alternative map locations (Generation I)

Plantilla:Unused maps
Plantilla:Summary page

In the first generation of handheld Pokémon games, a total of three complete, but unused maps exist within the game, which are slightly different versions of other map locations such as the PokéMart within Cinnibar Island.

The alternative map locations are almost identical to the respective and final map location in the sense that they are visually the same, share the same Town Map name, and have NPCs whom share the same map events.

For unknown reasons the default music between these maps are different. For example, the default music for the burgled house in Cerulean City is Cerulean City's theme in the final version, although the alternative and unused version is the same apart from the fact that it plays Mt Moon's theme instead.

## Method

The dokokashira door glitch can be used in Plantilla:RGB to travel to maps 0x45 (dec:69), 0x4B (dec:75) or 0xAD (dec:173). Below is a table comparing the details of the unused alternative maps when compared to their corresponding final map.

One means of accessing the map is through the GameShark code 01xxE4D2 (01xx65D3 in Plantilla:RB, 01xx64D3 in Plantilla:Y) where xx is the map identifier in hexadecimal — enter a building such as your house in Pallet Town (certain maps won't work for this or will have you land you in a Glitch City instead) and then step out to warp. xx can be changed back to 00 to be able to leave the house.

Additionally, players may enter the Gameshark code 01xxDDD2 (01xx5ED3 in Plantilla:RB) and activate it when entering through a door, or immediately after using the move Fly.

In the expanded items pack in English Plantilla:RBY, the address changed in the first GameShark code (D365/4) can be adjusted by modifying the quantity of item 36; where the item is usually a "j." (Red/Blue) or "×" (Yellow), or a Master Ball (an Ultra Ball x0 [256] is normally four slots above it and can be swapped into item 36 to access every map location).
AttackDex/RB:189

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Plantilla:MoveInfoGenI

**(Variable name)** is a h (PLAYER NAME)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move without any significant Super Glitch effect (possible by having a 0x50 sub-tile early in the saved screen data) will result in damage with Double-Edge's animation and no additional effect.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xBD)

* Unknown/none

Plantilla:Clr
AttackDex/RB:168

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Plantilla:MoveInfoGenI

**(Variable name)** is a (Variable name) (0x21)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move without significant Super Glitch corruption may result in damage with Peck's animation. If the move does not knock out the opponent, it may result in an unknown opcode at 0x07E7.

This move may function differently on Virtual Console releases, due to the Nintendo 3DS emulator ignoring unknown opcodes.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xA8)

* Unknown/none

Plantilla:Clr
AttackDex/RB:206

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Plantilla:MoveInfoGenI

**TM06** is a Poison-type glitch move in Plantilla:RB. It is not capable of causing Super Glitch.

Successfully using this glitch move will result in damage with Tail Whip's animation. If this move does not knock out the opponent, it may also cause the game to freeze.

Plantilla:Clr

## Glitch Pokémon which learn TM06 (0xCE)

* Unknown/none

Plantilla:Clr
----- (Generation V)

Archivo:BW GP 0000.png
**-----** is a glitch Pokémon in Generation V with an index number of hex:0000. The only known way to see this glitch Pokémon is with a cheating device.

In Plantilla:BW, this glitch Pokémon has Bulbasaur's footprint and can be seen in the Pokédex as a Normal-type Pokémon who is No. ???, the "?????" Pokémon and has an unknown height and weight.
Plantilla:Stub
????? party overloading roaming Pokémon manipulation

Archivo:Machamp 251 Attack.png
 Archivo:Wild Egg Gold.png
**????? party overloading roaming Pokémon manipulation** is a glitch in Plantilla:GSC and a subglitch of ????? party overloading.

By withdrawing a 16th party Pokémon at the bottom of the party via ????? party overloading, we can change the ID of the second roaming Pokémon based on the Attack stat of the 16th Pokémon.

This will allow for the creation of a roaming Celebi (251 Attack) and glitch Pokémon ????? (00, FC, FE, FF), Egg (FD) (256, 252, 253, 254, 255 Attack) in the wild, although the ????? glitch Pokémon in Gold/Silver will result in a forced link battle.

If the Egg is caught and you haven't registered its Pokédex entry (the stats of the Pokémon you withdraw may affect this), its Pokédex entry may force the game into a Glitch Dimension.

At first the roamer may be found in a glitch location until you Fly or Teleport away.

In Crystal,  ????? FC, FE and FF can be caught, but ????? 00 is able to escape from a Master Ball. ????? FC's Pokédex entry may also freeze the game.

Furthermore all roamers use the Legendary Beast music in Crystal even if their species is wrong.

If possible, it's wise to catch or hatch an Egg of the roamer you want to find so you can view its area in the Pokédex.

## Credits

* ChickasaurusGL (article text with permission, video, documentation)

## Related links

* IceFlame's roaming Pokémon guide for finding roamers
Lioka

Lioka is a small country, debatably an island nation, bordering Muyemo and situated in the central Jeedee Sea.

Lioka has the second largest military of every country on Hopat, being that it gets into wars with several countries.

Lioka is also the number 3 oil capital of the world due to bordering Muyemo, the oil capital of the world, and therefore receiving a lot of its oil.
AttackDex/RB:185

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Plantilla:MoveInfoGenI

**(Variable name)** is a (variable name) (0x41)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move with no significant Super Glitch effect may result in a move that causes no damage with Peck's animation which lowers the foe's Attack down by two stages.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xB9)

* Unknown/none

Plantilla:Clr
AreaDex/RB:253

Plantilla:MapInfoGenI

**Map 0xFD** is a glitch map in Plantilla:RB. It has a glitched Town Map name, and is located on the Town Map in the sea east of Lavender Town.

Attempting to enter this glitch map may only freeze the game.

The player can make the game attempt to load it with GameShark code 01FD65D3 and entering an applicable exit (such as a Pokémon Center's exit).

Alternatively the player can access it this way by changing the quantity of item 36 in the expanded items pack to 253.
Plantilla:Clr
????? map corruption

Plantilla:Major glitches
**????? map corruption**, also known as "**Missingning**" is a glitch technique in Plantilla:GSC documented by Paco81, the discoverer of the bad clone glitch.

Viewing the summary of specific ????? in specific versions allows the player to cause map corruption, due to the Pokémon having a type with a name that is very long.

????? are obtainable through the bad clone glitch or Coin Case arbitrary code execution. If the bad clone glitch is used the player should initially receive a hex:00 ?????.

It can be converted into a hex:FF ????? after being taken into the Day Care and out again if moved to the top of the party with a party of six Pokémon and the "move PkMn w/o Mail" option is used to move a seventh Pokémon to the top of the party, which moves the hex:00/hex:FF ????? hybrid to the second slot of the party.

## Applicable ?????

* ????? (FF) - Pokémon Crystal JP.
* ????? (00) - Pokémon Crystal EN (type hex:50).
* ????? (00) - Pokémon Crystal ES — freezes believed to be less frequent than on the English version.

Plantilla:Youtube

## Hex:FF ????? items and TM/HM pocket corruption in Japanese Crystal

 Archivo:Missingning JP FF spot.png
If the player views the summary of an hex:FF ????? at the specific spot in a Japanese version of Crystal, they may receive an announcement that the Bug-Catching Contest has ended (even if it was never started) and be warped to the results room.

Many items in the player's bag may become corrupted and the player may receive an expanded items pocket every TM/HM in the TM/HM pocket. From the corrupted pockets, an expanded Balls pocket can be obtained in which stored PC items can be used.

Hence having a TM/HM deposited is a gateway to arbitrary code execution, since TM/HM moves have invalid execution pointers when used outside of the items pack.

In particular, TM15 executes arbitrary code from FA10 (Echo RAM for DA10), which is somewhere in the expanded Balls pocket. If "(item) x195", "Star Piece x 252" (represents C3 84 FB - a jump to FB84, box 4 name character 2) are stored at DA0F, then this will serve as a bootstrap code to stored box Pokémon names.

(Youtube video of a Japanese Crystal TAS by ChickasaurusGL using hex:FF ????? to beat the game).

## Applications

* Boarding the Magnet Train early with ????? (00)'s map corruption (Spanish Crystal)

Plantilla:Stub
AttackDex/RB:172

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Plantilla:MoveInfoGenI

**(Variable name)** is a (variable name) (0x2B)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move while avoiding a significant Super Glitch corruption (possible with an early 0x50 sub-tile in the saved screen data) may result in damage with Growl's animation. This may be followed by the message "Nothing happened!" if the move does not knock out the opponent.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xAC)

* Unknown/none

Plantilla:Clr
A-Save

Archivo:A-Save.png
**A-Save** is a save editor for Plantilla:RSE as well as Plantilla:FRLG. It was released by KazoWAR. It supports both Japanese and English versions.

## Features

* Editing party Pokémon.
* Editing stored Pokémon
* Editing the Pokédex
* Editing items
* Editing "Trainer information": name, ID/SID, gender, money, Game Corner coins, playing time and RTC data.

## See also

* Pokésav
* PikaSav
AttackDex/GS:000

Archivo:Type 0xD0 summary.png
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**- (0x00)** is a glitch move in Plantilla:GS.

This glitch move may show a very long string of text in a Pokémon's move summary often with 9 in it. This glitch known as the Type 0xD0 move glitch, can be used in a specific way for arbitrary code execution and is named after the internal type identifier of move 0x00.

This glitch move may freeze the game when the fight menu is opened containing this move as the first move.

## Accessing the glitch move

"-" as the first move can be obtained by trading a Pokémon with - (Generation I move) as the first move over from Plantilla:RBY to Gold/Silver. This can be done with the swapping Transform moves glitch, which is most easy to pull off by getting a Ditto.

Plantilla:Clr
Animal Crossing: New Horizons

Plantilla:Nonpoke
Plantilla:Game

Animal Crossing: New Horizons is the first (and currently only) fifth-generation Animal Crossing game.

## Item duplication

In version 1.1 (current up to 2020-3-26) and earlier, items can be duplicated by:

1. Placing outdoors an item, preferably of 1x1 size, which can have others stacked above (such as a cardboard box)
2. Placing the desired item above said one
3. Entering single-system multiplayer (which requires two controllers, two local users playing the game, and the Nook Phone "call citizen" feature
4. One player shall then keep rotating the box in-place, while the other attempts to pick up the desired item (see video)

This trick has been reported to occasionally cause visual (and possibly functional) corruption, resulting in the item continuing to float even after the box is removed.
Plantilla:Clr

## Villager moving glitches

Unlike in previous games of the series, the mayor can manage how many NPC residents their town will have and where they will reside, by pre-paying and marking the land for their home, then asking the desired character (from the camping lot, a ticket island, another town's leaving islander, or an Amiibo who has been summoned 3 times) to join, causing the land to be marked as sold and the house being built overnight. Villagers leave of their own will or by being evicted by the mayor when inviting an Amiibo in a full town.

In version 1.1.1 and earlier, asking another town's character to move in would result in the land being marked as sold but the character never actually moving in.

However related issues are still in the game as of version 1.1.4, as can be deduced from the following report:

>
> I had [Raymond] on my 2nd switch, evicted him, and invited him on my 1st one, and he did indeed move. As soon as I went online, he disappeared! If I go to his house it says he moved away; I can't find him around the island (museum included); if I choose to move his home or send him a letter he responds, but only in these cases. I can't evict him, because it says the 10th house is occupied, so I'm forced to keep it that way.
>
>
>
>

Archivo:ACNH villagers glitch report.png
Plantilla:Clr

These issues are not guaranteed to happen: they may be random or linked to internal factors.

Version 1.2, released on 2020-4-22, fixes the bug retroactively by scanning and fixing the save when first run.

## Double payment glitch

The player, while on a ticket island, can purchase items for miles; however, in version 1.1.1 and earlier, their value in Bells would also be deducted.
AttackDex/C:000

Archivo:CMove00 use.png
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**- (0x00)**, also known as **ど ◄öSど◄：E 30** is a glitch move in Plantilla:C.

In battle it may appear as a Normal-type move. Using it may result in the text "(POKéMON) used ど ◄öSど◄：E 30!" however the move seems to have low accuracy. If the move is successful it may result in an animation and the enemy Pokémon becoming badly poisoned.

On the moves list, this glitch move will take the type 0xD1. This type's name is sourced from $8091 (specifically, the pointer is sourced from the RA in D**RA**GON), which is VRAM for the second icon of the party screen. Using specific party icons with terminator bytes in the data (i.e. ICON\_FOX, ICON\_MONSTER, and ICON\_POLIWAG), the type name can be safely terminated, albeit with a chance to not terminate due to VRAM inaccessibility. If the name does not terminate, it will result in a crash, sometimes resetting to the "This Game Pak is designed only for use on the Game Boy Color." message. Note that type 0xD1 may have a different type name pointer on non-English versions, due to glitch types taking their pointers from type name data.

## Accessing the glitch move

"-" as the first move can be obtained by trading a Pokémon with - (Generation I move) as the first move over from Plantilla:RBY to Crystal. This can be done with the swapping Transform moves glitch, which is most easy to pull off by getting a Ditto.

This move may also be obtained by simply obtaining a Bad Clone via save corruption. It may also be obtained by shifting data up 1 byte for a Pokemon with 1 move, using the same principles as the Shiny Celebi trick.

 Archivo:CMove00.png
Plantilla:Clr
AttackDex/RB:196

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Plantilla:MoveInfoGenI

**HM01** is a (Variable name) (0x21)-type glitch move in Plantilla:RB. It is not capable of causing Super Glitch.

Successfully using this glitch move will result in damage with Confusion's animation. If the move does not knock out the opponent, it may also give the message "Nothing happened!" after dealing damage.

Plantilla:Clr

## Glitch Pokémon which learn HM01 (0xC4)

* ゥL ゥ || M 4 (0xC6): Level 242
* ゥ (0xF2): Level 24

Plantilla:Clr
Aether Paradise crate outline glitch

Archivo:Aether Paradise outline glitch.png
The **Aether Paradise crate outline glitch** is a glitch which occurs in Plantilla:SM. Standing between two crates on B1F of Aether Paradise allows for the temporary removal of the player's outlines.

The effect goes away if the player moves again.

## Attribution

* Bulbapedia: Documentation
* ChickasaurusGL: Article text, image (captured by ChickasaurusGL, previously uploaded on Bulbapedia)

Plantilla:Clr
Plantilla:Stub
8F Helper

**8F Helper**, also known as **gbz80aid** is a command prompt tool created by Cryo.

The tool is able to convert assembly instructions into items for 8F (or other executions methods, such as via ws m and custom map scripts) and after an update has special support for generating the correct button presses for Cryo's real-time RAM writing and execution method.
AreaDex

Plantilla:Bulbapedia2
Plantilla:Incomplete

The **AreaDex** is a database of glitch locations or unused locations in the
Pokémon games.

### Notes

* The Safari Zone entrance has a hidden Nugget outside the bounds of the map, hinting that it was possibly a different map at an earlier point in development. (credits to Raven Freak, Pokémon Red disassembly team)
* Similarly, glitch map 0x6F has a hidden Max Elixer even though the map is not valid, again hinting that it was possibly an intended map at an earlier point in development. (credits to Stag019)
* There are invisible PCs in the Safari Zone rest houses with the same coordinates (credits to Stag019)
* Celadon City has an unused building warp. This is covered in the article unused Celadon City house (credits to Torchickens/IIMarckus).

### Other international cases

* AreaDexDE/Y:011 (Map 0x0B, German)
* AreaDexES/RB:105 (Map 0x69, Spanish)
* AreaDexES/Y:011 (Map 0x0B, Spanish)
* AreaDexES/Y:255 (Map 0xFF, Spanish)
* AreaDexFR/RB:105 (Map 0x69, French)
* AreaDexFR/Y:011 (Map 0x0B, French)
* AreaDexIT/Y:011 (Map 0x0B, Italian)
* AreaDexJP/Y:231 (Map 0xE7, Japanese)
* AreaDexJP/Y:254 (Map 0xFE, Japanese)
???????? (glitch item)

Plantilla:Imagesneeded
**????????** (**Octomark**) are invalid/glitch items in Generation III. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite.

These items are available through a double corruption with the Pomeg corruption glitch to force a Pokémon holding one. It is also possible to obtain a ???????? with the Mail and Trick glitches in Japanese Plantilla:RS.

One way of obtaining them with the Pomeg corruption glitch is through corrupting the in-game trade Pokémon DOTS the Seedot with Defense and Speed EVs spelling out the index number of the desired items with at least 1 HP EV (so it isn't corrupted into an empty space).
AreaDexDE/Y:011

Plantilla:Unused maps
Plantilla:DE only
Plantilla:MapInfoGenI

Map 0x0B in German Yellow is a descent glitch map with an index number of 0x0B (dec:11). Its name on the Town Map is "ALABASTIA"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau.

Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may be teleported to a world with a glitchy tileset with the Bicycle theme playing, the screen will change to have a green tint, and will walk down one step slowly.

The map script for this map is taken from address $FFFF.

 Archivo:Map 0B German Yellow.png
Plantilla:Clr

## See also

* Map 0x0B (French Yellow)
* Map 0x0B (Spanish Yellow)
* Map 0x0B (Italian Yellow)
AreaDexJP/Y:231

Plantilla:Japan only
Plantilla:MapInfoGenI
**Map E7 Glitch Hell**, also known as **Map E7 Fiery Glitch Hell** is a descent glitch map only found in the Japanese version of Plantilla:Y.

Accessing map E7 through the modification of D2E4 (item 34 in the expanded items pack) places Red into a red glitch map with a black and white Red which forces the player to scroll down, similar to the cycling based glitch maps in English Yellow.

In v1.0, the player scrolls through the map on a red screen as a 'burned' Red. In v1.1+, the player scrolls through the map with a black background and for a moment Red may turn into a gentleman and disappear.

Map E7 Yellow JP v1.0.pngThe glitch map in version 1.0, notably red with the default palette.Map E7 Yellow JP v1.1 plus.pngThe glitch map in versions 1.1 and above, notably black.
Plantilla:Clr
255 hours glitch

**255 hours glitch** is a glitch effect in Plantilla:Yellow which causes the player's in-game time to max out to 255:59. For unknown reasons, this effect may occur while using the Pikachu off-screen glitch in a Glitch City (e.g. Seafoam Islands Safari Zone exit glitch Glitch City). It may also be enabled after entering map 0xFE.

## YouTube video

Plantilla:YouTube

Plantilla:Stub
255 Pokémon glitch

Plantilla:PRAMA
The **255 Pokémon glitch** is a glitch that occurs in Plantilla:RBY. It consists of setting the number of Pokémon in the player's party to 255, which allows them to swap chunks of memory (67 or (1+44+11+11) bytes at a time).

Performing the glitch is possible with either the SRAM glitch or arbitrary code execution.

## Sub-glitches

* Glitch character glitch
* Expanded party Safari Zone warp

Plantilla:Stub
????? (disambiguation)

Plantilla:Disambig
Plantilla:Error traps
Plantilla:Bulbapedia2

 Archivo:GSCGlitch000 f.png
**?????** may refer to:

1. Glitch Pokémon which have the name '?????' in Plantilla:GSC.

1i) GlitchDex/GS:000.
1ii) GlitchDex/C:000.
1iii) GlitchDex/GS:252.
1iv) GlitchDex/C:252.
1v) GlitchDex/GS:254.
1vi) GlitchDex/C:254.
1vii) GlitchDex/GS:255.
1viii) GlitchDex/C:255.
2. The glitch item ????? (hex:07), also known as the "surfboard".

3. The unusable glitch item ????? (hex:2C).

## General information

????? are available with derived tricks of the bad clone glitch/????? party overloading and arbitrary code execution exploits, such as Coin Case arbritrary code execution.

These glitch Pokémon have varying front sprites. Outside of battle, an opposing ????? will use the tiles in the top-right picture. Inside of a cave, an opposing ????? will use cave tiles. ????? have glitchy Pokédex entries, but some may freeze or reset the game. All ????? have a footprint with their number written in it.

The back-sprites for all ????? are the last Pokémon sent out or if no Pokémon was sent out in the session; it is the player character's "back sprite". A difference is that the 'Pokémon' or 'Trainer' sprite will use the ?????'s palette.

The palettes are as follows:

* 00: Brown
* FC: Yellow
* FE: Yellow
* FF: Silver

If the player opens the bag and closes it, the game will attempt to use the bag as a source for its sprite.

In Pokémon Gold and Silver, but not in Crystal, encountering a ????? in the wild will cause corruption to memory addresses D03B-D03F (excluding D03E), by writing FF to them. The cause of this is undocumented. This corruption means that the battle will be turned into a link battle (where items are not allowed), and the game will lockup on the "Waiting...!" message upon trying to fight, switch to another Pokémon, or run.
AreaDex/Y:251

Plantilla:MapInfoGenI

**Map 0xFB** is a freeze glitch map in Plantilla:Yellow.

Attempting to enter this glitch map may only freeze the game with a white screen.

Its Town Map name varies, and its Town Map location may be found somewhere in the ocean near Lavender Town.

The player can attempt to load this glitch map with the GameShark code 01FB64D3 if the player activates it in a specific location such as a Pokémon Center and then uses the exit. Alternatively changing item 36's quantity to 251 will also allow the player to change the exit location to map 0xFB.
Plantilla:Clr
----- (Generation IV)

Archivo:DP GP 0000.png
Plantilla:Bulbapedia2
**-----** is a glitch Pokémon in the core series Generation IV games.

The index number of this glitch Pokémon is 0. In the party ----- may not register as a selectable entry. This glitch Pokémon may have a different nickname in battle, such as a name with many blank spaces.

## How to see it

There are two known ways to see this glitch Pokémon without cheating.

These methods include the Double Battle ----- glitch in Japanese Plantilla:DP and through the Pomeg glitch if the player fights an Elite Four member, a Battleground trainer or Seven Stars Restaurant trainer with no conscious Pokémon.

In the Double Battle ----- glitch, the player attempts to enter a Double Battle with a fainted Pokémon and a non-fainted Pokémon or two fainted Pokémon followed by an Egg and a non-fainted Pokémon.

Plantilla:Stub
AttackDex

The **AttackDex** is a database of glitch moves in the Pokémon games.

Effect bytes in this table are marked with special tags. The meanings are as such:

* **D**: damaging move
* **S**: status move
* **NE**: no effect
* **ACE**: capable of arbitrary code execution
* **F**: always freezes the game (if move does not knock out the opponent)
* **PE**: partial escape glitch move
* **CS:XX**: changes a glitch stat, XX represents the hex ID of the glitch stat.
* **RS**: requires a sleeping foe to hit
* **CT**: has a charge turn
* **RRC**: requires recharge
* **SD**: halves foe's Defense and causes user to faint
* **SFE**: halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
* **PDE**: deals damage and gives user's level\*2\*number of PDE (Pay Day effect) move uses money after battle

Please note: This project was started before the site transitioned into a wiki but is not complete.

While all articles for Plantilla:RBY are complete, the table is yet to be completed. The older (now obsolete) listing can be found here (link).
0x15 sub-tile

The **0x15 sub-tile** is a map tile in Plantilla:RBY that varies based on the tileset.

When it appears on the screen, it allows for the player to obtain Mew (whose index number is hex:15 or dec:21) using screen data related exploits like CoolTrainer♀ corruption and LOL glitch. Specifically for those glitches, the 0x15 sub-tile must be at BGB coordinates y=06 x=01 for obtaining Mew.

## List of 0x15 tiles

0x15 tile 1.pngTowns, Route 10x15 tile 2.pngViridian Forest/
Safari Zone0x15 tile 3.pngPokémon Center/
Poké Mart0x15 tile 4.pngCeladon Gym0x15 tile 5.pngWarden's house0x15 tile 6.pngHouses, S.S. Anne0x15 tile 7.pngPewter Museum0x15 tile 8.pngCeladon Game Corner0x15 tile 9.pngCeladon Mansion0x15 tile 10.pngBill's House0x15 tile 11.pngVermilion Harbor0x15 tile 13.pngPokémon Mansion
(Cinnabar)0x15 tile 14.pngCerulean Bike Shop0x15 tile 15.pngCaves0x15 tile 16.pngIndigo Plateau0x15 tile GRHQ.pngGlitch Rocket HQ maps (Yellow)0x15 tile battle1 2.pngBattle (no Pokémon sent out)0x15 tile battle1 2.pngBattle (Pokémon sent out)
## See also

* 0x50 sub-tile

Plantilla:Stub
AttackDex/RB:187

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Plantilla:MoveInfoGenI

**(Variable name)** is a (variable name) (0x34)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move without significant Super Glitch corruption will result in a move with Meditate's animation which raises the user's Attack by one stage.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xBB)

* ◣ゥ 8 (0xC9): Level 140
* 7PkMn 'v (0xDD): Level 153, 159
* ゥ (0xF2): Level 240
* 'Ng ゥ₽ (0xF8): Level 153, 159

Plantilla:Clr
AttackDex/RB:184

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Plantilla:MoveInfoGenI

**(Variable name)** is a Normal-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

When the effects of Super Glitch are minimal (possible with a 0x50 sub-tile early in the saved screen data), this glitch move will function like Dream Eater in that it will always miss unless the foe is asleep. When asleep, this glitch move's animation may create a Tile Chaos effect, and then deal damage if possible, restoring half the amount of damage inflicted as HP. The battle tiles may remain corrupted afterwards.

Archivo:Post RBMoveB8.png

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xB8)

* a (0xC0): Level 207, 224
* ゥ .4 (0xC2): Level 240
* M p'u ゥ (0xD3): Level 224
* -PkMn (0xDE): Level 224
* Pゥ 4₽ (0xE7): Level 224, 240
* 94 (0xF1): Level 7, 240
* Glitch Pokémon (0xFA): Level 213

Plantilla:Clr
Plamka Juniorka

Plamka Juniorka (en. Lily Spot) - siostra Minka. Córka Plamki i Mensza. Kiedyś mieszkała u sąsiadów obecnej właścicielki, przeniosła się jednak.

## Wygląd

Plamka Juniorka to mała, młodziutka koteczka. Ma czarny nos, tak jak całe jej rodzeństwo. Charakteryzują ją śliczne, szylkretowe plamki i czarny nos.

## Historia

Plamkę Juniorkę pierwszy raz widziano z młodym, czarnym kotkiem. Istnieją podejrzenia, że był to jej brat. Czarny kociak był bardzo nieśmiały, a Junior - skakał i szalał. Parę dni później, okazało się, że Juniorka została potrącona przez samochód. Jej właściciele nie leczyli jej łapki. Biedactwo musiało być samo. Najgorsze było to, że jej właściciele woleli drugiego kota, Kropka. Kropek nie był miły dla Juniorki. Bił ją i wyjadał jej jedzenie. Gdy siadał, aż rozlewał się na boki, a Junior? Chudy jak patyk.

Biedactwo całymi dniami się włóczyło. Aż w końcu, rok później, zachorowała. Miała kalcywirus. Biedactwo wykończyłoby się, gdyby nie trafiło do obecnych właścicieli. Została wyleczona. Obecnie, jest zdrowym kociakiem.

## Charakter

Juniorka jest żywa, zabawna i przyjemna. Wręcz ubóstwia zabawę i często wariuje, jednak przypłaca tym zdrowie. Kiedyś, z całej siły uderzyła się w głowę. Jest nieodpowiedzialna i czasem lekko denerwująca. Kłamie, oszukuje i kantuje, by osiągnąć swój cel, przez co jest nazywana Małą Złodziejką. Gdy złości się, lepiej szybko się wycofać, gdyż może się nawet rzucić.

## Inne nazwy

* Junior
* Juniorka
* Juniorek
* Plamek Juniorek
* Nosacz Pospolity
* Mała Złodziejka
* Kluska
* Klucha
* Jugor
* Jugorka
* Elizabeth
* Plamka Jugorka

## Ciekawostki

* Możliwe, że cierpiała na depresję w starym domu.

## Galeria

Zdjęcie z infoboxu.Juniorka, jeszcze jako bezdomna. Widać, jaka jest smutna.
1. ↑ Właściciele Juniorki nie dali jej imienia; tylko tak na nią mówią. Ponieważ kotka była zwana przez nich Plamka Juniorka, takie imię dostała w nowym domu.
AttackDex/RB:181

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Plantilla:MoveInfoGenI

**(Variable name)** is a (variable name) (0x41)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move while avoiding significant Super Glitch corruption (e.g. by having a 0x50 sub-tile early in the saved screen data) may result in a non-damage dealing move with Bind's animation which lowers the foe's Speed by one stage.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xB5)

* h POKé (0xC3): Level 205
* PkMn ◣ n (0xCC): Level 33
* ゥ₽ (F4): Level 205

Plantilla:Clr
AreaDexJP/GS:61729 (0xF121)

Plantilla:Japan only

 Archivo:JGS Map F1 21.png
**Map F121** is a glitch map in the Japanese versions of Plantilla:GS. In Japanese Crystal, there is also a non-freezing equivalent glitch map.

It can be accessed by activating the GameShark codes 01F13ED0, 01213FD0 and entering through a door, but it should also be possible to access the map with arbitrary code execution.

## Properties

It is a location which (according to the Pokégear) is in Cherrygrove City, with the Violet City/Olivine City theme playing.

Via walk through walls, after making one step north or west may reset the game in a Glitch Dimension.

If the player steps down enough via walk through walls, it may take them to an unknown other map in Pewter Gym with the Pokémon Gym theme playing (which may actually be Brock's gym).

If the player steps right enough via walk though walls, the game may freeze.

It is not possible to Fly from this location, Escape Rope, Teleport or Dig away; trapping the player if they save the game there.
AreaDex/RBY:111

Plantilla:Unused maps
*"Unobtainable Max Elixer" redirects here.*

**Map 0x6F** is an unused map in Plantilla:RBY.

Plantilla:Map 0x6F

It is also a glitch map. For further information, please see:

* Glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Red/Blue)
* Glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Yellow)
????? party overloading

Plantilla:PRAMA
**????? party overloading** is a glitch in Plantilla:GSC.

After the player obtains a ????? (00) or (FF) from the bad clone glitch or Coin Case arbitrary code execution, they may use "move PkMn w/o mail" in the PC to withdraw a seventh Pokémon into the party, after which more can be added to the party using the normal withdraw Pokémon option.

The glitch allows the player to perform multiple glitches, including:

* Celebi trick, Celebi Egg trick, Shiny Celebi trick and similar
* Glitch move map corruption (Generation II)
* Overloaded party map corruption
* Obtaining Glitch Unown
* Duplicate key items glitch
AttackDex/RB:177 (Nintendo 3DS Virtual Console)

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Plantilla:MoveInfoGenI

**(Variable name)** is a false Electric (0x97)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move without causing significant Super Glitch corruption (possible with a 0x50 sub-tile early in the saved screen data) may result in damage with Pound's animation.

If this move does not knock out the opponent, a freeze different to this glitch move's behavior on other hardware (such as the Game Boy) may occur. This is due to the Nintendo 3DS emulator ignoring unknown opcodes.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xB1)

* a (0xC0): Level 195
* -PkMn (0xDE): Level 195

## See also

* AttackDex/RB:177 (outside of Nintendo 3DS Virtual Console)

Plantilla:Clr
AttackDex/GS:252

Archivo:GSMoveFC.png
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**Glitch move 0xFC** is a seemingly nameless glitch move in Plantilla:GS.

This glitch move has a variable type name in a Pokémon's move summary often with 9 in it, and may be shown to have 208 base Attack. Attempting to open the Fight menu with this move on it may reset the game in a Glitch Dimension.
Plantilla:Clr
Plantilla:Stub
AttackDex/GS:254

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 Archivo:GSMoveFE.png
**Glitch move 0xFE** is a randomly named glitch move in Plantilla:GS.

It has a variable type name in the summary often with 9 in it and may be shown not to have a base Attack, and may have ? in its move description. Attempting to open the Fight menu with this move on it may reset the game in a Glitch Dimension.
Plantilla:Clr
Plantilla:Stub
AreaDex/Y:253

Plantilla:MapInfoGenI

**Map 0xFD** is a freeze glitch map in Plantilla:Yellow.

Attempting to enter this glitch map may only freeze the game with a white screen.

Its Town Map name varies, and its Town Map location may be found somewhere in the ocean near Lavender Town.

The player can attempt to load this glitch map with the GameShark code 01FD64D3 if the player activates it in a specific location such as a Pokémon Center and then uses the exit. Alternatively changing item 36's quantity to 253 will also allow the player to change the exit location to map 0xFD.
Plantilla:Clr
AttackDex/RB:167

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Plantilla:MoveInfoGenI

**(Variable name)** is a (variable name) (0x40)-type glitch move in Plantilla:Yellow. It is capable of causing Super Glitch.

If Super Glitch is avoided or the saved screen data contains an early enough 0x50 sub-tile, this glitch move functions as a damaging move with Vine Whip's animation, that will restore half the amount of damage dealt to the opponent to the user as HP.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xA7)

* Unknown/none

Plantilla:Clr
Scarlett

**Scarlett** to kotka Midnight. Jej ojcem jest Tygrys, matką Tygrysia a jej rodzeństwo to : Dzięciołek, Szronka i Myszek.

## Wygląd

Scarlett to bura kotka o oliwkowych oczach. Jest pręgowana, ma białą, przednią łapkę ponad kostkę, a reszta białych łapek sięga do kostki. Ma także tęczową obrożę.

## Charakter

Jest otwartą i ciekawską kotką, lecz gdy ktoś ją wkurzy, dostaje furii i wszystko drapie.

## Historia

**Ta sekcja nie jest jeszcze gotowa do opublikowania.**
## Ciekawostki

* Gdy zauważy jedzenie i jem je na łóżku, wskakuje na nie i żebra
	+ Jej ulubione jedzenie to parówki, ale w sumie zje wszystko
* Lubi się wspinać
* Ma jedną zabawkę - patyk z piórkami
	+ Czasem bawi się także dzwoneczkiem, który wcześniej należał do czekoladowego króliczka

## Inne nazwy

* Ciomcioromciom
* Cicia
* Ciuchcia
* Niniś
* Ciciu
* Niumciś
* Śkarliet
* Ciuchcia
* Ciciś
* Sritititi
* Niunia
* Kot pospolity
* Gryzacz
* Pasztet
* Gryzak
Jak poprawnie dodać kategorię?

## Ogólne zasady dodawania kategorii

* Nie dodajemy kategorii w stylu: "Czarne koty"
* Nazwa kategorii musi zaczynać się z dużej litery

## Jakie można dodać kategorię?

* Gatunek zwierzęcia np. Psy, Koty
* Zwierzęta użytkownika Twoja nazwa użytkownika. Będzie to wyglądało tak:

```
Zwierzęta użytkownika PółnocnaWiatr
```

* Ze względu na płeć:

-Dodajemy kategorię: samiec, samica i żadnych innych

* Inne kategorie:

-Zwierzęta o nieznanej płci
-Zwierzęta o nieznanym właścicielu
AreaDex/GS:48384 (0xBD00)

Archivo:Map 0xBD00 GS.png
**Map 0xBD00** is a glitch map in English Plantilla:GS.

Going to this glitch map by modifying addresses 0xDA00 to 0xBD and 0xDA01 to 0x00 may result in a special red Glitch Dimension with flipped sprites, nicknamed the **flipped sprites mode**.

The specifics as to which sprites are flipped vary based on unknown factors, and the flipped sprites can go away at some point later in the game.

 Archivo:Flipped sprites mode.png
Plantilla:Clr
AreaDexES/Y:255

Plantilla:ES only
Plantilla:MapInfoGenI
**Map 0xFF** is a special map handler and glitch map.

Map 0xFF seemingly cannot be accessed by editing D369 (exit destination) to 0xFF or D362 (map number) to 0xFF while walking through a door, as both seem to always result in a white freeze.

For unknown reasons, it can be forced as a glitch map that does not freeze the game through a warp in map 0x0B, if the data for the map's script pointer (initially $CC5B in WRAM) is safe.

This glitch map appears with a glitchy tileset made up of people tiles with map block data sourced from $02D1.

In this glitch map, glitch music plays with the low HP beeping noise, and Pikachu can be seen gradually moving down the screen.

The map script for this glitch location is pointer $1A04. If the map script location is left at this address, later the palette becomes tinted white, Pikachu disappears and Red's sprite will show but there will be a glitch message box that plays some sounds for a while before possibly freezing the game with an invalid opcode or a white screen otherwise.

If the map script is forced to a harmless pointer with only ret (0xC9), the map may instead warp the player to Team Rocket Hideout (0xC7) valid source map Glitch City.

Map 0xFF Spanish Yellow 1.pngPikachu moving down the screen.Map 0xFF Spanish Yellow 2.pngRed's sprite showing.Map 0xFF Spanish Yellow 3.pngThe Team Rocket Hideout Glitch City.
AreaDexES/RB:105

Plantilla:MapInfoGenI
Plantilla:ES only
**Map 0x69** in Spanish Plantilla:RB is a glitch map in Plantilla:RB with an index number of 0x69 (dec:105).

It is different to map 0x69 in English versions and map 0x69 in French versions (a descent glitch map) which load but don't immediately freeze the game, and map 0x69 in German and Italian versions which may only freeze the game with a white freeze.

It can be accessed through modification of exit destination address $D36A to 0x69, by changing the quantity item 36 in the expanded items pack or GameShark code 01696AD3.

## Properties

Map 0x69 appears as a glitchy mess of tiles. It has a map script that may execute address 0x0039 in the ROM, and by default the game may freeze.

However, if the map script is disabled the (via codes 019973D3, 010174D3) before entering the map it can be explored and will play the cave music. There is considerable lag after the menu is closed before any input can be made, and the game will redraw various sprites on the screen.

The map can be explored using walk through walls. While walking up or down, Red's sprite will mysterious move from the top to the bottom of the screen.

It has a y-boundary at y=06 which links to map AD (unused alternative Cinnabar Island Poké Mart) but results in a freeze. It also has a y-boundary at y=FF which links to Lavender Town, and walking down further can take the player to map 0x97 (a house in Lavender Town) but with the player invisible.

According to the Town Map, map 0x69 is located on Victory Road.

 Archivo:ES RB Map 105.png
Plantilla:Clr
AreaDexFR/Y:011

Plantilla:Unused maps
Plantilla:FR only
Plantilla:MapInfoGenI
Map 0x0B in French Yellow is a descent glitch map with an index number of 0x0B (dec:11). Its name on the Town Map is "BOURG PALETTE"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau.

Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may continuously walk down in a glitch world with a glitchy tileset and resemblance to Route 1 with the Viridian City music playing.

The map script for this map is taken from pointer $CA50 in WRAM. Later, the game may lock-up after Red walks down for a while, or a different effect may occur if the data here is unsafe.

 Archivo:Map 0B French Yellow.png
Plantilla:Clr

## See also

* Map 0x0B (German Yellow)
* Map 0x0B (Italian Yellow)
* Map 0x0B (Spanish Yellow)
AttackDex/RB:168 (Nintendo 3DS Virtual Console)

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Plantilla:MoveInfoGenI

**(Variable name)** is a (Variable name) (0x21)-type glitch move in Plantilla:RB (Nintendo 3DS Virtual Console release). It is capable of causing Super Glitch.

## Effect

Successfully using this glitch move without significant Super Glitch corruption may result in damage with Peck's animation.

If the move does not knock out the opponent, it may allow for the player to partially escape from battle.

It will send the player to a Glitch City but the Glitch City is based on the previous location the player was at, allowing the player to Fly, Teleport, Dig or Escape Rope away.

If this glitch move is used in a Trainer battle and the move hits but doesn't faint the opponent, the battle will restart; complete with the VS box. If it is used in a Link Battle and both sides have safe screen data, the battle will be restarted and the other player will have their name blanked according to both players. The blank name is not actually saved; so doing this will not affect the name on your save file. After the battle ends, the game will freeze and the HOME button will be disabled. If one of the Nintendo 3DS systems is powered off, the communication error message will appear and the other game can be restarted normally.

This move may function differently AttackDex/RB:168 outside of the Nintendo 3DS emulator, where it may freeze the game due to an unknown opcode 0xD3 at address 0x07E7.

Plantilla:YouTube

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xA8)

* Unknown/none

Plantilla:Clr
Wzór artykułu

## Infoboks

Artykuł musi mieć przynajmniej infoboks. Jeżeli twój zwierzak nie ma np. braci po prostu pomiń tą sekcję.

## Wygląd

Postaraj się jak najdokładniej opisać wygląd twojego zwierzaka. Podaj kolor futra, kolor oczu, znaki szczególne jeżeli ma.

## Historia

Opisz historię zwierzaka:

* Możesz napisać jak do ciebie trafił
* Opisz najciekawsze/ najśmieszniejsze wydarzenie z jego udziałem

Po prostu postaraj się, żeby czytelnik poznał twojego zwierzaka!

## Charakter

Ta sekcja nie jest obowiązkowa, ale możesz napisać tu co np. twój pies lubi.

## Inne nazwy

Ta kategoria jest dodatkowa. Możesz ją wypełnić jeżeli chcesz, ale nie musisz.

## Ciekawostki

Napisz tu ciekawostki o swoim zwierzaku.
Np. Mój kot uwielbia wodę

## Galeria

### Zdjęcia

Dobrze by było, żeby znalazło się tu chociaż jedno zdjęcie.

### Rysunki

Możesz tu dodać rysunki swojego zwierzaka. Nie tylko te narysowane przez ciebie, ale wtedy musisz napisać kto jest autorem.

Zdjęcie z internetu
AreaDexFR/RB:105

Plantilla:MapInfoGenI
Plantilla:FR only
**Map 0x69** in French Plantilla:RB is a descent glitch map in Plantilla:RB with an index number of 0x69 (dec:105).

It is different to map 0x69 in English versions and map 0x69 in Spanish versions, which load but don't immediately freeze the game, and map 0x69 in German and Italian versions which may only freeze the game with a white freeze.

It can be accessed through modification of exit destination address $D36A to 0x69, by changing the quantity item 36 in the expanded items pack or GameShark code 01696AD3.

## Nature

Map 0x69 appears as a glitchy mess of tiles with glitchy sprites of Professor Oak, a lady, a Pokémon and Red. The player will be forced to move down (or possibly in another direction) while the Victory Road music plays, but soon the game freezes.

It has a map script that executes address 0x7F7F in the ROM. If the map script is disabled then the game may instead freeze.

According to the Town Map, map 0x69 is located on Victory Road.

 Archivo:FR RB Map 105.png
Plantilla:Clr
Cinhan

**Cinhan** is a major port city located on the eastern estuary of the Great Interran River and on the opening of the Bay of the World. Being one of the few cities on Interra that boasts a population of over a million, Cinhan is the largest city in Tayboa Province and the second largest in the Empire of Gorukai. Cinhan is southern Interra's premier center for transportation and shipping.
AreaDex/RB:254

Plantilla:MapInfoGenI

**Map 0xFE** is a glitch map in Plantilla:RB. It has a glitched Town Map name, and is located on the Town Map in the sea east of Lavender Town.

Attempting to enter this glitch map may only freeze the game, but with initially a 'screech' sound effect.

The player can make the game attempt to load it with GameShark code 01FE65D3 and entering an applicable exit (such as a Pokémon Center's exit).

Alternatively the player can access it this way by changing the quantity of item 36 in the expanded items pack to 254.
Plantilla:Clr
Jambleblocks/The Jamble

The Jamble is a character from Jambleblocks. Although made by Spacetime, he used to have some appearences on Sphinx's projects.

## History

The Jamble is mostly seen from projects ranging from Spacetime87 to Multiversalis. He is mostly seen as a Pulverizer sidekick and has also gained a female version of himself named 'Springley'. He has also appeared on the 'OOMPA LOOMPA 64' projects as Bowser.
AttackDex/C:252

Archivo:CMoveFC.png
(↑ Back to the AttackDex index.)

**w?zzRä Z. (0xFC)** is a glitch move in Plantilla:Crystal.

This glitch move may show a very long string of text in a Pokémon's move summary often with 9 in it, and may be shown to have 209 base Attack.

This glitch move may be used by the player in battle and will appear as a "Normal"-type move. Using it may result in the text "(POKéMON) braced itself!", followed by a game freeze.

 Archivo:CMoveFC move list.png
Plantilla:Clr
Plantilla:Stub
Council of Presbyters

The **Council of Presbyters**, informally known as the **Dragonfly Cult,** was an imperial cult that ruled the United Kingdom of Taiga, the predecessor of the modern day Archduchy of Taiga, from 179 3A to 481 3A. The Council consisted of eight Taigan mages who had used a forgotten spell to achieve immortality. The spell was created by Thorir Hopmenn, the Court Wizard of Riverhald and its incantation was a tightly guarded secret held by Thorir and the other Court Wizards of the Taigan cities.

**RE-EDIT THIS.**For over 1,500 years, the Council of Presbyters ruled the Taigan cities with an iron fist and turned the region into a hermit kingdom that was economically and politically isolated from the rest of Interra. Their rule came to an abrupt end following a spontaneous slave revolt that last nine days.

## Background

### Origins

Aki Hirdmenn, the court mage of the city of Riverhald, claimed to create a spell that was able to significantly increase the lifespan of the target, almost to the point of immortality. The other court mages of the various city-states confirmed this after Aki demonstrated on dragonflies -- unaffected ones died naturally after a week whereas the dragonflies under the spell were able to live for 5 months after their brethren had passed.

The public became enthralled with the "immortality" spell thanks to sensationalist bards who bent the truth for coin. Aki was harassed by both his Hirdmenn kin and commoners alike, disillusioning him from sharing the spell with the public.