Kinetic arts

* Overview
* Origin
* Zombification

Overview

**Kinetic Arts** are supernatural powers that utilize **Elements, Strength, Feelings and Fighting Spirits.** In the world of DoC, they are widely regarded as a **Martial Art** because of it's abundance in humans. This is widely used by **The Mercenary Corps** and **The Socialist People's Army** and recognized as a sacred talent and is therefore preserved, respected and taught to students. **The techniques and moves HEAVILY rely on the user's preference, therefore, a fighting style cannot be generalized based on the Kinetic Arts.**
All forms of Kinetic Arts come from successors or Descendants of WWI servicemen, thus, ***Descendants of Calamity*** *(calamity referring to the times of war).* However in some cases, like *LinYun's and Vigor's ,* Their kinetic arts came from **Adolf Hitler.** Majority of Kinetic arts used, or the notable ones mimic Elemental features like Pyro, Hydro, Geo and Aero, thus being the namesakes of the main four Kinetic Arts. There are some WWI servicemen who've completely manifested the ability to use Kinetic Arts, notably **Novak Betelguese and Adolf Hitler.** It isn't completely understandable as to how these happens and how Kinetic Arts fully works, making it a more mysterious phenomenon.
Because of Germany's present and genuine fascination for the phenomenon, they decide to cultivate it and continue it's development, compared to other nations which abandoned it. This resulted in nationwide research and popularization, eventually recognizing and calling it as **superpowers** and dividing society into two, **Superhumans and Humans.** After families and different communities practiced Kinetic Arts, this eventually became known as a sport or a martial art, growing it's popularity and recognition. Marks, also called as **Elemental Marks** start appearing on superhumans' bodies, this indicates their mastery of the Kinetic Art, initially starting on the back of their hand, working their way up to the cheek, which indicates full mastery.
Kinetic Arts can have different techniques, depending on the person's mastery of their fitness. These are divided into **classes: Brawler, Durable, Agile.**
**Brawler -** If the Kinetic Fighter masters fitness types **Endurance and Agility**, they are classed as Brawler. A Brawler Fighter must deliver balanced blows or attacks, balanced endurance and persistence while fighting quick. For example, if a Kinetic Fighter is able to throw a flurry of kicks or punches, they can be classed as a Brawler. They also must have good precision and quick reactions, like parrying and perfect deflecting/blocking.
**Durable -** If the Kinetic Fighter masters fitness types **Endurance and Strength**, they are classed as durable, in other words, **Tank.** A Durable Fighter must be able to withstand powerful attacks and provide protection and control crowds. Durable Fighters commonly focus on Area of Effect burst attacks and Crowd Control burst attacks and require recharging and immense amount of physical endurance and strength to be able to withstand attacks.

**Agile -** If the Kinetic Fighter masters fitness types **Agility and Strength**, they are classed as agile fighters, in other words, **Assassin.** An Agile Fighter must be able to perform quick and continuous attacks that require precision and speed. Their attacks specializes and utilizes fast movements and their attacks are ONLY powerful if they are continuously and quickly performed. They are also not very durable, and, are weak, but their speed should prevent their loss.
Origin

During the First World War, extensive use of **mustard gas** was seen in battles after **The second Battle of Ypres.** Some mustard gas formulations were extraordinary and resulted in phenomena and weird events, notably **Zombifications and the creation of the Kinetic Arts.** The mustard gas would firstly need to take effect on a victim's wounds and enter the body. Secondly, the pierced skin must interact with any of the 4 basic element's forms like **Pure fire for Pyrokinesis, Dirty Water for Hydrokinesis, Repetitive inhalation and palpitation/CO2 for Aerokinesis, Gunpowder for Fragokinesis, Rocks, Wood or Plants for Geokinesis.** Afterwards, if the body is still receiving mustard gas, the process will continue, if not, the victim will **die.** The body will then absorb the element, alongside mustard gas, as the elemental particles and mustard gas travel through the body and eventually reach the lungs, the particles combine and bond there. Eventually, those particles turn into a mixture and turn into a foreign body. They will then travel with deoxygenated blood and reach the circulatory system through the heart, where it would replicate itself and take over the circulatory system as it pumps throughout the body, before invading the brain, eventually becoming part of the body. The victim lives if the process is successful.

This Kinetic Art will remain in the genes of the victim, and their descendants or children will inherit these and will be used in their children's life. However, in some cases the victim is able to use the Kinetic Art and utilize it.
Zombification

* Pyrokinesis
* Geokinesis
* Aerokinesis
* Hydrokinesis
* Fragokinesis
* Biokinesis
* Chronokinesis

Pyrokinesis
**Known Users:**

* Erwin Hollenfeuer
* Frieda Muller
* Theodor Dahlbernais
* Otto Hollenfeuer

Pyrokinesis is a Kinetic art involving the manipulation of fire. Usually sourced from irritation, stress and anger. The user can channel it through their body and produce fire from it, to utilize it in fights or in everyday life. In the series, the Protagonist possesses Pyrokinesis and utilizes it to shoot incendiary bullets, fireballs and fire beams. However, there is another Supporting Character which utilizes it to breathe fire. **Pyrokinesis is the 2nd to rarest Kinetic Art.**

**BASIC PYROKINESIS**
Basic Pyrokinesis means that the fighter's possession of Pyrokinesis is used in a simple matter. Unlike advanced, **they only use it to channel through their arms, sometimes reaching a weapon.** Basic Pyrokinesis includes **shooting fireballs, summoning flames, using fire to enhance basic attacks.** Ideally, nothing too damaging and nothing too effective against large areas. Considered **the basic Kinetic Art,** being the **least destructive depending on how it is used.** These fires mainly source from stress and anger, which the body combines them into enraging gulfs of flames, reflecting upon their anger and wrath.

**ADVANCED PYROKINESIS**
Advanced Pyrokinesis means the fighter's methods of using Pyrokinesis is used in a more complex, destructive and advanced matter. **The channeling methods are beyond the arms, in Frieda Muller's case, through her breath and her mouth.** Usually, if the Pyrokinesis is mastered beyond expected levels, this is the level the fighter will achieve and will have the ability to channel their anger through bigger parts of their body, it can even reach **urine, breath or even reproductive fluid.** These are known to be more Destructive and observed to commonly appear in Area of Effect attacks, given how much area and burst a fighter can produce upon using this Kinetic Art.
**Geokinesis**
**Known Users:**

* Ezekiel Hollenfeuer
* Otto Hollenfeuer
* Aina Hanabira

Geokinesis is a Kinetic art involving the manipulation of Earthly Objects such as **rocks, plants or wood.** Mainly, because of the Deuteragonist's use, it is considered to be the manipulation of rocks and earthly elements such as Iron, Copper and other metals. These usually sourced from the ego of the fighter, their will to win and their will to defend themselves. These are only utilized exclusively in fights. Unlike the Deuteragonist, a Villain uses it to manipulate multiple plants and forms of wood in order to eliminate their target. Geokinesis is **the second most common** but also the **most diversely used and ungeneralized.** It is observed that most users are considered durable fighters.

**GEOKINESIS - EARTH**
"Geokinesis - Earth" is the manipulation of earthly elements or objects using **Telekinesis** or just by summoning it upon your body to utilize it as armor or a heavy melee weapon. The way it is mainly showcased is that the user, in this case, Ezekiel uses it to make a destructive heavy Melee weapon capable of unleashing Area of Effect burst attacks that deliver heavy damage but require a long time to recharge. Alongside the way he utilizes it to create armor to protect him from external damage such as bullets or basic attacks, where he also uses it to return the damage if their attack and endurance is weak enough. The extended use of raw iron, basalt and a few volcanic rocks is observed which makes Geokinesis a deadly art for both victim and predator.

**BOTANIKINESIS**
"Botany" is the manipulation of plants. Usually used as long ranged attacks and passive-non violent attacks. Usually, Botany users are Agile Fighters but some are also Brawler Fighters. Shown in a villain, they are Agile Fighters and utilizes speeds and combined attacks. Generally, they use plants harmful to humans such as **cacti, poison ivy** and **advanced thorns.** Botany fighters usually have volatile chemicals or features within their plants, meaning, like Geokinetic Earth, they can return damage if the damage dealt unto them is not enough to hurt them.
**Aerokinesis**
Known users:

* Nikolas Klinge
* Grimm Klinge
* Hiehetzen Klinge
* Hermann Rauchmann
* Heinrich Bavaria
* Adolf Hitler (Micro Airforce)

Aerokinesis is a Kinetic Art involving the manipulation of air pressure, wind direction, wind strength and small storms. It is a highly powerful but hard-to-master Kinetic Art. Due to the tranquility of the Kinetic Art, it can easily be manipulated and create new Kinetic Art types that root from Aerokinesis. There are currently many types of fighting styles that utilize Aerokinesis, notably the **Glider Fighting Style, Smog-o-kinesis and Aerokinesis itself.** Aerokinesis **is the most common kinetic art,** but least practiced.

**AEROKINESIS**
Aerokinesis itself utilizes the total manipulation of wind and air. Including air pressure, wind force, current manipulation and direction manipulation. Nikolas' method of using it is through **bursting and blowing powerful winds toward his enemies, increasing air pressure and using his body to flow or fly alongside the wind.** He has another method of also **using wind force and blowing daggers onto his target to harden the impact.** Although, Aerokinesis is very universal and the way it can be used is dependent on the Fighter's Fighting Style or preference.

**SMOG-O-KINESIS**
Smog-o-kinesis utilizes the production of mist and fog from the fighter's sweat combined with the moisture in the air. This fog is capable of confusing enemies, hiding the fighter and useful for deception, escape and area advantage. This affects anyone and anybody other than the fighter, therefore it is only viable when the fighter is alone and is pursuing a group of people. Only being recorded in **Hermann Rauchmann,** it is a feared kinetic art because of it's unpredictability and the lethality and severity of the Kinetic Art. Usually, the attacks happen from an hour to 2 hours depending on the number of targets and because the fog takes time to confuse targets.

**GLIDER FIGHTING STYLE**
This is not really a diversion of Aerokinesis, but a fighting style that utilizes it. Created and taught by Heinrich Bavaria, this fighting style features the use of gliding in the air, thus the name and requires a user to be airborne and master breathing and withstand G-Force. In this fighting style, a fighter must be capable of launching attacks while airborne and sometimes crashing into their opponents or brawling in the air. The fighter must also have an advanced knowledge of physics and be able to sufficiently shoot a pistol airborne.
**Hydrokinesis**
Known Users:

* "Wassersaule"
* "Wasserspulung"
* "Wassermelone"
* "Wassersirius"
* "Wassermensch"

Hydrokinesis is a kinetic art involving the manipulation of Water. It is not that powerful but **incredibly destructive**. It can be used to create floods, storms, tsunamis, high pressure water shots and etcetera, the possibilities are endless. Most users of Hydrokinesis are either Brawler Fighters or Durable Fighters, all recognize their destructive power and utilize it to support their team, or, to devastate an entire area and help reach the objective. Hydrokinesis is popularized and taught by the **Wasser clan**, a clan which worships water and Hydrokinetic powers, alongside gods of water, specifically Poseidon. Hydrokinesis usually needs a weapon to be used, such as spears, swords and the best one being a trident. In the clan, a trident called **Unshackling Harpoon** is widely popularized and recognized as the symbol of the clan, it is owned by Wassersaule and previously owned by Wassermensch, a WWI veteran who managed to control Hydrokinesis and teach it to others and carry the will. Hydrokinesis is by far the most diverse and widely popularized kinetic art, however being **the rarest.** It is used in different fighting styles, including swordsmanship and physical capabilities.

**"WASSERSAULE (WASSERMESCH'S)"**
Wassersaule's fighting style utilizes the Unshackling Harpoon trident, and is capable of releasing blasts of high pressure water, summoning geysers and summoning thunderstorms by imitating Poseidon. By far the strongest and most durable fighting style, but also destructive and damaging.

**"WASSERSPULUNG"**
Wasserspulung's fighting style utilizes agility and crowd control using his spear. This spear is capable of summoning whirlpools and imitating slashes of water. Considered to be the second best as it focuses on crowd control and is capable of taking down strong targets.

**"WASSERMELONE"**
Wassermelone's fighting style utilizes agility and strength, making it the first agile, quick and "blink of an eye" fighting style of the Wasser clan. It utilizes slashes of water, thunder lunges and water blasts, known to be the successor of Wasserspulung's fighting style and seeks to surpass Wassersaule's

**"WASSERSIRIUS"**
Wassersirius's or Sirius' fighting style utilizes Strength and Agility.
**Fragokinesis**
Known Users:

* Novak Betelguese
* Adolf Hitler (Micro Army)
* Lieutenant Germany (False possession)
* Dellion Howitzer

Fragokinesis is the Kinetic Art involving the manipulation of explosions through circulating gunpowder in the body. This is as destructive as Hydrokinesis. From the word *explosions,* it is a very severe and lethal Kinetic Art, thus it's fighters are Brawlers and are ineffective against Highly Durable fighters. Users of Fragokinesis are recognized to be very volatile, and all are given the stereotypical nickname of **Sodium.** Similarly to Pyrokinesis, the might of the explosion relies on the rage of the user, pure rage or will to win. Fragokinetic movesets or techniques are heavily similar. They are focused on mass destruction and area of effect rather than single target.
**Biokinesis**
Known Users:

* Adolf Hitler
* Gomer Rosenberg
* Theodor Dahlbernais
* Omphious Erronzein
* Stuttgart Saxon
* Vigor Tatraft

Biokinesis is the Kinetic Art involving the manipulation of different type of life forms depending on specialization. This includes, but not limited to **Plants, Small Animals, Form Manipulation, Regeneration and Resizing.** This is considered to be the most powerful Kinetic Art, being able to manipulate or imitate life forms on demand given the right circumstance as long as they have sampled a Kinetic Art source. Certain origins of subvariants of Biokinesis are artificial. However, the receptive methods for Biokinesis are generally unknown, however widely theorized if another person's blood reaches another one's injury during the process of receiving kinetic arts, from there they will get Biokinesis.

**ANNELIDAKINESIS**
Annelidakinesis is the manipulation of worms and other wormy forms, including snakes despite being reptiles. This is shown in the primary antagonist of Frighter Train , Vigor Tatkraft. This kinetic art is present in Vigor's arms, them taking form of venomous snakes. Users of Annelidakinesis are a hybrid between Durable fighters and Agile fighters, the annelid parts of their body are flexible and durable, being able to withstand burst damage, meanwhile they can also use these parts to swing around and traverse in their fields. They usually rely on poison and venom to kill or incapacitate their victims.

**PATHOGENEKINESIS**
Pathogenekinesis is the ability to impose Pathogens onto enemies, from viruses to biological weapons, a user can easily infect a host through a simple touch. However, for a successful infection, the user needs to be in the right conditions or have the correct injuries. For example, a person must have been pierced by metal for them to get tetanus. Another example, especially upon Gomer Rosenberg is where a person's ancestry must have traces of cancer for a victim to get infected with cancer. Pathogenekinesis is a highly dangerous and potent Kinetic Art, being the most lethal and sever of all Kinetic Arts. Thankfully, it is a non-common kinetic art, only believed to be possessed by 4 total people within europe.

**TOTAL BIOKINESIS**
Total Biokinesis is the most powerful Kinetic Art, the fighter can regenerate and resize themselves to their advantage. They are also able to create undead zombies, manipulate their genes and other powerful factors. Total Biokinesis is only possessed by Omphious, Adolf and Theodor. However, they are not capable of mimicking Pathogenekinesis because the kinetic art was discovered late. They also had no volunteers to gain the samples of kinetic arts from.
**Chronokinesis**
Known users:

* Sivart Nachtnel
* Sivart's Father