Drone Types

FTL: Multiverse adds a wide range of new drone types into the game.

## New Drone Mechanics

### Toggle Drones

Certain drones are 'toggleable,' meaning they can act as one of two different drones. This function can be 'toggled' before a fight or anytime by clicking a button on the top left of the screen () at any moment. Keep in mind that if you toggle a drone that was already deployed (marked with a small  icon on the drone bar), it will disappear and cost one drone part again to redeploy in its new form.

### Amp Drones

Amp drones are a type of combat drone that increase in potency the more power is devoted to the drone. The amount of power devoted to the drone can be changed before a fight or with the same button as toggle drones.

### Controllable Drones

With the power of FTL Hyperspace, all interior and boarding drones can now be controlled by the player. Micromanaging repair drones is no more!

As an added bonus, interior drones on enemy ships who survive the fight (either through a crew kill or a surrender) will now be recovered similarly to how Drone Arm recovers exterior drones, but this mechanic is present from the start for every ship in MV at no extra cost.

### Custom Interior Drones

Furthermore, interior drones can now have unique mechanics and abilities beyond the ones featured in vanilla FTL, like passive crew healing and enemy stunning.

## Defense Drones

### Defense Drone Effectiveness

At first glance, it would seem like the reload speed of a defense drone determines how effective it is at defending your ship. But there are several other factors that determine how consistently a defense drone can shoot down incoming projectiles.

* Projectile Velocity: Defense drones don't have perfect aim, and the faster their projectiles travel, or the slower the enemy projectile, the better the odds that they hit their target.
* Ship Size: Defense drones only start targeting projectiles just before they appear onscreen. A larger ship leaves them with less time to intercept projectiles.
* Orbit Size and Position: Defense drones have a harder time hitting projectiles that are far away from them or are travelling perpendicular to their aim. So they tend to hit less when a projectile is far from them, or when they orbit farther from the ship.
* Shields: A enemy projectile will either hit the shields, or a room. But the shield is much larger, so projectiles take longer to hit rooms once the shield is down. So defense drones can struggle to intercept laser shots while shields are up, but once shields are down, they perform better.
* Turn Speed: Defense drones have to turn to aim at projectiles before firing, and they can only turn so fast. For very fast or close projectiles, they can struggle to lock on.

Because of all these factors, determining whether a defense drone will be effective can be difficult. The projectile speed of all defense drones is listed below, but the rest is situational. Additionally, not all drones can target every threat, these are the following targeting modes present for MV's drones:

* *Every* defense drone will shoot at hacking probes and launched boarding drones
	+ Anti-Missile: shoots at missiles and flak-like projectiles (including fake ones)
		- (Example: Guardian (M), Amphi-Defense)
	+ Anti-Drone: shoots at enemy combat drones attacking your ship
		- (Example: Guardian (D), Trinity Defense Drone (D))
	+ Anti-Projectile: shoots at all projectiles (Anti-Missile + lasers, ions, etc)
		- (Example: Defender II, Trinity Defense Drone (P))
	+ Anti-Everything: shoots at all of the above
		- (Example: OmniDrone)

### Defender Drones

Defender Drones are the simplest type of defense drone available in FTL: Multiverse. Unlike their Vanilla FTL counterparts, these drones can shoot down any type of projectile (not just missiles, asteroids & flak debris). (For balancing reasons, enemy versions of these drones use 1 more power than regular versions)

### Guardian Drones

Guardian Drones are a type of toggleable drone that can be changed to either anti-missile or anti-drone mode. The former will shoot down missiles, asteroids, flak debris, hacking and boarding drones, the latter combat, hacking and boarding drones.

## Combat Drones

These drones (as their name implies) are used in combating enemy ships, moving around them and periodically shooting at random rooms. The majority of combat drones are either toggleable or amp drones (see explanations above for more info). The 'speed' value is simply a value in the code which modifies how fast the drone moves and shoots. The higher the number, the faster the drone gets into position to fire. For toggleable/amp drones, the rows will be semi-merged with the top-most type/power being the default.

* Enemy versions of Amp Ion and Amp Energy drones use +1 power (except Amp 3 versions which always use 4 power).
* Enemy versions of Pestilence drones both have their speed set to 15 instead of the regular 25.

## Miscellaneous Drones

### Amphi-Drone

*"A special toggle drone that can switch between combat and defense modes before combat."* - Item Description

 Laser

### Hull Repair Drone

*"Automatically repairs 3-5 damage to your hull. Drone part is consumed once it finishes."* - Item Description

Like combat drones, speed affects how often the drone relocates to "fire", thus the speed of repair directly

### Shield Overcharger Drones

*"Creates single Supershield barrier periodically."*- Item Description

The shield overcharger will add one point of super-shield after every few seconds. Each additional layer has a longer generation time: 8s/10s/13s/16s/20s for 0/1/2/3/4 existing layers. Each timer resets should the drone become unpowered.

## Interior Drones

Some interior drones can be toggled between boarding and defend modes, switching whether the drone stays on the player ship or is sent at the enemy ship. All interior drones can also be controlled by the player. Unless otherwise specified, every interior drone has a 0.25x multiplier for damage taken from fires and stun duration, they also resist 50% of crew damage caused by ship weapons.

### Unique Interior Drones

These drones can only be found in Events or as starting equipment on some ships (A55H0L3's Crewser and Spoiler)

a cognitive trapped in a mismatched shell
who just wants to be free,
and maybe be an interdimensional hero too.
* Heals friendly crew for 2hp/s
* Can man systems at lv2 skill level
* 0.1x stun duration multiplier
* 0.6x movement speed
* Heals at twice the speed
Seems to be slightly malfunctioning and
constantly complaining about "systems",
which is probably why he was given to you.
* Immune to fire and stun
* Can man systems at lv2 skill level
 Boarding

## Obelisk Drones

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

As these drones can only spawn on Obelisk Wastelands and Obelisk Homeworlds, the rarity column on the tables will only reflect the value in those sectors.

### Obelisk Defense Drones

The enemy version of Overwatcher takes up 5 power instead of 4, but is otherwise identical to the player version.

### Obelisk Interior Drones

Unless otherwise specified, these all inherit a 0.25x stun multiplier like regular crew drones.
In addition, these drones reveal adjacent rooms much like a Slug crewmember would, and they also take 0.1x damage from fires unlike regular drones' who have a 0.25x multiplier