Changelogs (pre-140)

Transcript of changelogs from before Patch 1.40

(Changelogs 1.20 and earlier could not be found.)

## 1.39

GENERAL MECHANICS

* Oil no longer adds weakness to elements. IMPORTANT NOTE: Units with Absorb Element that is inflicted with Oil will become weak to said element. This was an oversight and will likely be patched next version.
* There are a lot of backend changes in this version, namely my own version of the item attribute extend hack. This means that the ISO can no longer be opened in FFTPatcher. Instead, I have included the .fftpatch and my own table for the extra attributes. The included table can be used for other patches, however I highly suggest nobody do so. The new item attributes will override job data, so if you are brave/stupid enough like me, you can be careful.
* Due to the above noted changes, some features of the memcardgen will not work, such as being able to calculate proper resistances/immunities. Also, when making Mimes, you will get constant red error messages.

EQUIPMENT

Knives

* Dual Cutters WP increased to 8
* Mage Masher proc rate reduced to 25%
* Air Knife WP decreased to 12, now properly adds sleep
* Orichalcum, Katar and Air Knife all lose 2H

Ninja Swords

* Hidden Knife WP increased to 10, W-EV reduced to 0 and loses 1 speed
* Short Edge Oil proc chance increased to 100%
* Ninja Edge WP reduced to 10, W-EV increased to 10, proc chance increased to 50%
* Spell Edge loses 1 MA, proc changed to 100% Add: Faith

Swords, not words!

* Phoenix Blade remade: 16 WP, 25 W-EV, -1 Speed, Fire Element, Initial: Reraise, No 2S/2H
* Tactician's Blade W-EV increased to 20
* Parry Edge replaced with Mystic Blade: 9 WP, 10 W-EV, 1 PA, 1 MA, 2H
* Coral Sword WP increased to 11, loses proc, no longer 2H/2S
* Shieldrender WP reduced to 7
* Lionheart W-EV increased to 10

K"night" Swords

* Defender WP increased to 16
* Save the Queen WP reduced to 15, W-EV reduced to 10, Initial: Protect changed to Always: Protect
* Excalibur WP increased to 14
* Ragnarok WP reduced to 15, W-EV reduced to 10, Initial: Shell changed to Always: Shell

Katanas

* Muramasa gains 1 MA, proc changed to 50% Cast: Spell Absorb
* Masamune now has -2 Speed, Initial:Haste changed to Always: Haste, loses proc
* Chirijiraden gains 1 Speed, Initial: Berserk and loses Strengthen: Earth, Wind, Water

Axes

* Slasher is now 2-swordable, W-EV reduced to 20

Rods

* Thunder Rod WP increased to 6
* Ice Rod WP increased to 7

Staves

* White Staff WP increased to 8, gains Holy Element
* Healing Staff gains 1 Speed
* Rainbow Staff WP increased to 12, gains Immune: Oil
* Wizard Staff WP increased to 9
* Gold Staff W-EV increased to 20

Guns

* Stone Gun, Blaze Gun, Blast Gun and Glacier Gun are now 4 range, forced 2H

Crossbows

* Silencer WP increased to 12

Bows

* Long Bow gains 1 Move, range increased to 7, WP reduced to 12
* Silver Bow gains 1 MA, range increased to 6
* Ice Bow gains 1 Speed, range increased to 6, WP reduced to 12
* Lightning Bow gains 1 Speed, range increased to 6, WP reduced to 12
* Windslash Bow gains 1 Speed, range increased to 6, WP reduced to 12
* Mythril Bow replaced with Athiest Bow: 15 WP, 4 range, 100% Add: Innocent
* Ultimus Bow WP reduced to 14

Harps

* Ramia Harp gains 2 MA, loses proc

Sticks

* Sticks formula changed to Max[PA/MA]\*WP

Shields

* Diamond Shield now has Absorb: Dark, Weak: Holy
* Platina Shield now has Absorb: Holy, Weak: Dark
* Crystal Shield gains Immune: Oil, P-EV increased to 30, M-EV reduced to 5
* Kaiser Plate now has Strengthen: Wind, Ice, Dark

Helmets

* Mythril Helm loses Immune: Stop, gains Immune: Faith, Innocent
* Cross Helm HP increased to 120, MP increased to 50
* Platina Helm loses Immune: Slow, gains Immune: Stop
* Grand Helm HP increased to 150

Hats

* Twist Headband HP increased to 70
* Holy Miter HP increased to 70
* Black Hood MP increased to 30
* Golden Hairpin loses 1 MA
* Flash Hat loses Immune: Innocent, gains Half: Earth, Wind, Water
* Thief Hat loses Half: Earth, Wind, Water

Headbands

* Choice Band remade: 60 HP, Initial: Haste, Immune: Dead, Death Sentence

Armor

* Genji Armor remade: 80 HP, 1 Speed
* Maximillian HP increased to 160

Clothes

* Brigandine HP increased to 130
* Santa Outfit MP increased to 10
* Earth Clothes MP increased to 20
* Secret Clothes HP increased to 70
* Black Costume MP increased to 10
* Rubber Costume MP increased to 10

Robes

* Silk Robe MP increased to 40

Accessories

* Sprint Shoes gains Immune: Slow
* Power Wrist P-EV increased to 30
* Genji Gauntlet M-EV increased to 30
* Defense Ring is now Immune: Silence, Berserk, Sleep, Absorb: Wind, Lightning
* Magic Ring loses Absorb: Wind, gains Absorb: Earth
* Cursed Ring now only revives 50% of the time. If the unit does not revive, nothing happens.
* Jade Armlet is now Absorb: Ice, Water, Immune: Stop, Petrify, Frog
* 108 Gems loses all immunities
* Defense Armlet is now 1 PA, Absorb: Fire, Immune: Don't Move, Don't Act
* Salty Rage changed to Always: Berserk

CLASSES

Squire

* Alacrity receives an animation
* Heal now removes Oil
* Yell CT reduced to 0
* Wish range increased to 3

Chemist

* X Potion HP heal increased to 130
* Auto Potion HP heal reduced to 70

Paladin

* Reraise range reduced to 3, CT increased to 1, MP reduced to 12
* Equip Armor JP reduced to 350
* Equip Heavy Blade JP reduced to 250
* Paladin loses Move-1

Archer

* Leg Aim JP reduced to 100
* Arm Aim JP reduced to 150
* Hawk's Eye MP increased to 12, CT reduced to 1
* Cover Fire formula changed to Random(2...4)\*(PA+30)
* Execute JP reduced to 100

Monk

* Wave Fist is now Wind Elemental
* Stigma Magic JP increased to 150
* Revive JP decreased to 250

Priest

* Cure JP increased to 100, CT reduced to 0, MP increased to 10
* Cure 3 Y increased to 15
* Cure 4 Y reduced to 16, CT reduced to 3, MP reduced to 16
* Regen Y increased to 100
* Protect vert increased to 1
* Shell vert increased to 1
* Wall CT reduced to 0

Wizard

* Fire proc chance increased to 50%
* Death range increased to 6, CT reduced to 6
* Flare MP reduced to 40

Time Mage

* Haste X increased to 70
* Haste 2 JP reduced to 250
* Slow X increased to 70
* Slow 2 JP reduced to 250
* Stop CT reduced to 4, MP increased to 20, X increased to 70, JP reduced to 200
* Comet JP reduced to 100, CT reduced to 1, MP increased to 10
* Sinkhole JP reduced to 150
* Demi AoE increased to 2, X reduced to 80
* Critical Quick JP reduced to 200

Summoner

* Moogle AoE increased to 3
* Salamander proc chance increased to 50%
* Bahamut CT reduced to 6

Thief

* Bad Luck changed to 100% Random Add: Oil, Stop, Blind, Silence
* Quickening JP increased to 300
* Speed Ruin X increased to 100

Mediator

* Persuade replaced with Stall: MA+45% chance to add Stop, 300 JP
* Preach X increased to 75
* Solution X increased to 60
* Refute no longer cancels Charging and Performing
* Mediator gains Move-1

Oracle

* Dispel Magic AoE increased to 1
* Paralyze JP increased to 150

Geomancer

* Counter Flood JP reduced to 200

Lancer

* Ignore Height JP reduced to 150

Samurai

* Asura damage changed to PA\*7
* Bizen Boat now affected by M-EV

Ninja

* Tsumazuku is now 100% Cancel: Reraise
* Houkouton damage changed to ((SP+PA)/2)\*(WP+2), MP increased to 15

Scholar

Bard

* Last Song X increased to 40
* Brave Up JP reduced to 100
* Faith Up JP reduced to 100

Dancer

* Last Dance X increased to 40
* Brave Up JP reduced to 100
* Faith Up JP reduced to 100

Mime

* Mimes have been remade. They can equip everything except shields and weapons, lose all innate resistances and RSM. They can now equip a secondary skillset and RSM. Shields and weapons can still be equipped if the Mime uses the correct Support.

Male stats
113 HP, 53 MP, 8 Speed, 9 PA, 7 MA, 4 Move, 4 Jump, 30 C-EV
Female stats
106 HP, 56 MP, 8 Speed, 7 PA, 9 MA, 4 Move, 4 Jump, 30 C-EV

### 1.39b

* Fixed negative attribute overflow
* Fixed Platina Shield
* Fixed Defender
* Fixed Atheist Bow proc chance, also fixed typo
* Fixed Spell Edge proc chance
* Fixed Genji Helmet
* Fixed Masamune
* All known tables with wrong info has been updated

### 1.39c

* Fixed Mimes not swapping back to original weapons after a Mimic
* Fix PA/MA multipliers for Geomancer and Mime to grant correct stats

## 1.38

Changelog
Bug fixes and other random noted changes

* Swapped Thief and Scholar back around... again. Added Xif's Calculator slowdown fix(this will make the ppf smaller overall)
* Added fdc's checksum hack

Items
Knives

* Throwing Knife gains 33% Add: Death Sentence
* Dual Cutters WP increased to 7
* Blind Knife replaced with Repel Knife \* 9 WP, 15 W-EV, Yes Two Swords, No Two Hands, +1 Move, 50% All or Nothing Add: Don't Act and Haste
* Mage Masher \* WP increased to 9, proc changed to 50% Cast Bizen Boat
* Main Gauche is now 2 Handable
* Orichalcum is now 2 Handable
* Assassin Dagger replaced with Katar \* 12 WP, 15 W-EV, No Two Swords, Yes Two Hands, +1 Move, +1 PA
* Air Knife is now 2 Handable

Ninjato

* Spell Edge gains 50% Cast: Spell Absorb

Swords - New

* Phoenix Blade \* 16 WP, 25 W-EV, 1 hand only, Always: Reraise, Slow, Immune: Dead, Undead, Haste, Death Sentence
* Tactician Blade \* 14 WP, 10 W-EV, 1 hand only, +1 Move, +1 Jump
* Parry Edge \* 9 WP, 20 W-EV, Yes Two Swords, Yes Two Hands
* Moonlight \* 9 WP, 0 W-EV, No Two Swords, Yes Two Hands, 50% Cast: Blade Beam
* Shieldrender \* 8 WP, 5 W-EV, No Two Swords, Yes Two Hands, 50% Cast: Shield Break
* Lionheart \* 10 WP, 0 W-EV, No Two Swords, Yes 2 Hands, +2 PA
* Ultima Weapon \* 10 WP, 10 W-EV, No Two Swords, Yes Two Hands, 33% Cast: Ultima

Swords - Old

* Blood Sword W-EV reduced to 0, becomes 2 handable
* Coral Sword gains 33% Cast: Water Ball
* Ancient Sword WP lowered to 9, gains 2 swords/2 hands, proc chance reduced to 20%
* Sleep Sword WP increased to 9
* Platinum sword WP decreased to 12, gains 2 swords/2 hands
* Diamond Sword removed to become Shieldrender
* Ice Brand WP increased to 14, proc chance reduced to 20%
* Rune Blade is now 2 handable

Knight Swords

* Save the Queen WP increased to 16
* Excalibur WP increased to 13
* Ragnarok WP increased to 16
* Chaos Blade WP increased to 17, gains 100% Cancel: Regen in addition to all other cancels

Katana

* All Katana are now 2 handable/2 swordable(even the ones not listed)
* Asura WP increased to 10
* Kotetsu WP decreased to 9, gains Strengthen: Dark
* Heaven's Cloud loses 1 PA, gains 50% Add: Slow
* Kiyomori WP decreased to 10, gains 2 MA
* Muramasa WP decreased to 9
* Kikuichimoji WP decreased to 10, gains 33% Cast: Quake
* Masamune WP decreased to 8, gains 50% Cast: Dispel Magic
* Chirijiraden gains Strengthen: Earth, Wind, Water

Staves

* Rainbow staff loses all elements(still retains neutral: all)

Guns

* Blaze Gun WP reduced to 13, always casts Fire 2
* Glacier Gun WP reduced to 12, always casts Ice 2
* Blast Gun WP reduced to 11, always casts Bolt 2

Crossbows

* Bow Gun proc changed to 50% Cast: Armor Break
* Crossbow replaced with Silencer \* 10 WP, 0 W-EV, No 2 swords, No 2 Hands, 4 Range, 50% Add: Silence
* Poison Bow WP increased to 12

Bows

* All bows gain 1 WP
* Silver Bow gain 20% Cast: Holy
* Ice Bow proc changed to 25% Add: Stop
* Lightning Bow proc changed to 25% Add: Don't Act
* Windslash Bow gains 20% Cast: Hurricane (33% Max HP damage)
* Ultimus Bow gains 1 PA

Books

* Battle Dict renamed to Necronomicon, WP increased to 14
* Monster Dict proc changed to 33% Cast: Magic Ruin (50% MP damage at PA+60% chance to hit)
* Papyrus Plate WP increased to 12
* Madlemgen WP increased to 13

Bags

* All bags are now 2 handable/2 swordable
* C Bag gains 1 MA
* FS Bag gains 1 PA
* P Bag loses Weak: Dark

Shields

* Ice Shield P-EV increased to 20, M-EV decreased to 15
* Flame Shield P-EV decreased to 15, M-EV increased to 20
* Diamond Shield P-EV decreased to 5, M-EV increased to 25
* Platina Shield P-EV increased to 25, M-EV decreased to 5
* Crystal Shield P-EV increased to 20, M-EV increased to 20, gains Neutral: All Elements
* Genji Shield P-EV decreased to 10
* Venetian Shield replaced with Zephyr Shield \* 5 P-EV, 5 M-EV, +1 speed

Helmets

* Gold Helm loses Immune: Chicken, gains Immune: Don't Move
* Genji Helm loses Immune: Don't Move, gains Initial: Berserk

Headbands

* Cachusha renamed to Focus Band
* Barette renamed to Choice Band
* Ribbon renamed to Chakra Band

Armor

* Genji Armor remade: 40 HP, 40 HP, Always: Don't Move / Protect / Shell

Robes

* Light Robe loses Weak: Dark

Accessories

* Reflect Ring loses Immune: Silence, gains Immune: Berserk
* Defense Ring gains Immune: Dead, Silence, gains Absorb: Water
* Cursed Ring gains Immune: Crystal (Immune: Death Sentence was there but not documented)
* Diamond Armlet gains Null: Earth, gains Immune: Oil
* Jade Armlet loses Immune: Chicken, gains Null: Ice
* 108 Gems loses Immune: Blood Suck, gains Immune: Oil
* N-kai Armlet loses Immune: Confusion, gains Immune: Undead
* Small Mantle P-EV increased to 10, M-EV decreased to 20
* Leather Mantle P-Ev increased to 20, M-EV increased to 30
* Wizard Mantle P-EV increased to 15, M-EV increased to 25
* Elf Mantle P-EV increased to 25, M-EV increased to 25
* Dracula Mantle P-EV increased to 25, M-EV increased to 15
* Feather Mantle P-EV increased to 30, M-EV increased to 20
* Vanish Mantle P-EV decreased to 20, M-EV increased to 10

Jobs
Squire

* Bullrush proc changed to 100% Cancel: Haste
* Cheer Up remade to Alacrity: 10 MP, +1MA, self only, 200 JP
* Squire gains Concentrate(400JP)

Chemist

* Antidote gains Cancel: Darkness, JP increased to 100
* Eye Drop changed to Chronos Tear: Cancel: Stop, 100 JP
* Echo Grass gains Cancel: Berserk, JP increased to 100

Paladin

* Nurse gains Add: Regen
* Transfusion MP cost removed
* Iron Will gains Add: Shell, loses Add: Regen
* Magic Ward replaced with Reraise: 3 range, 3 Vert, 16 MP, 200 JP, 0 CT, Add: Reraise
* Grand Cross gains Target Self
* New Skill Southern Cross: Same as Grand Cross except cannot target or hit self, no status, 250 JP
* New Movement: Move-1, 0 JP

Archer

* Greased Bolt removed
* Hawk's Eye gains 100% Add: Poison, Oil
* Execute Y increased to 40
* Cover Fire formula fixed to Random[1...3]\*(PA+70)
* Speed Save increased to 25 CT on proc

Priest

* Dia added to White Magic
* Raise 2 JP increased to 300
* Regen/Protect/Shell JP reduced to 50
* Esuna JP reduced to 200
* Holy is now M-Evadable

Wizard

* Wizard base job gains 1 MA
* Black Magic Fire/Bolt/Ice tiers remade to Fire/Bolt/Ice/Water(check the tables)
* Tiers are now Level 1 Magic(old level 2 magic), Nether Magic, and Level 2 Magic(old level 3 magic)
* Poison Y decreased to 90, AoE increased to 2, vert increased to 3

Time Mage

* Haste/Slow Vert increased to 1, JP increased to 100
* Don't Move AoE increased to 2, Vert increased to 3, JP increased to 100
* Balance MP cost reduced to 15
* Demi MP cost reduced to 12, Y increased to 90
* Demi 2 MP cost reduced to 24, Y increased to 75, X decreased to 50, CT decreased to 4
* Critical Quick JP reduced to 300
* New reaction: Chrono Trigger \* Adds Haste on damage, 300 JP
* Time Mage loses Short Charge

Summoner

* All summons with CT >= 5 are now M-Evadable
* Leviathan Y increased to 8, gains 20% Cancel: All positive statii, MP increased to 20
* Salamander Y increased to 8, gains 20% Add: Oil, MP increased to 20
* Titan Y increased to 10, MP increased to 25
* Odin remade \* Dmg\_F(MA \* 9), Darkness elemental, 20% +Dead, 35 MP, 6 CT
* Lich loses darkness elemental, Y increased to 65
* Cyclops CT reduced to 5
* Summoner gains Short Charge

Thief

* Spellbreaker formula changed to Dmg\_(Weapon) with 50% proc

Oracle

* Blind JP increased to 100

Geomancer

* Geomancer base job gains 20 MP, 1 PA, 1 MA, 1 Jump
* Geomancy statii reshuffled

Samurai

* Asura Y increased to 7
* Kotetsu range increased to 1, AoE decreased to 2
* Masamune Range increased to 1, AoE decreased to 0, hits self+target

Ninja

* Meiton, Fuuton and Suiton are now M-Evadable
* Doku no Kyoukai removed
* Kagesougi proc changed to 100% random add: Blind, Silence, Poison, Don't Move, Don't Act
* Ninja loses Sunken State

Scholar

* Natural Selection replaced with Maelstrom( same as other all target Lore except water element)
* Bio 2 JP increased to 200
* New Movement: Move=0, 50 JP

Bard

* Life Song gains 15% Add: Regen
* Nameless Song loses Add: Regen, Haste, gains Add: Reflect

Dancer

* Wiznaibus gains 15% Add: Poison
* Nameless Dance loses Add: Poison, gains Add: Oil

Status

* Poison is now 96 CT, does not get removed on Dead
* Regen does not get removed on Dead
* Dead now cancels Oil and Frog
* Oil now causes the unit to be weak to all elements except Holy/Dark, overrides Absorb/Null/Half, dispels on all elemental attacks except Holy/Dark

### 1.38b

Changelog
Bugs

* Tactician's Blade is fixed
* Reraise fixed
* Chrono's Tear name fixed
* Chakra Band name fixed
* Masamune targetting fixed
* Sleep Sword status fixed
* Projectile Guard dodge rate fixed
* Hawk's Eye formula now accepts status
* Ninjutsu's -ton skills M-EV fixed
* Don't Move JP cost fixed
* Reraise now properly removed from White Magic
* Thief/Summoner sprite types fixed
* Kotetsu vertical tolerance fixed

Balance

* Defense Armlet gains Null: Fire
* Weather effects now do nothing(visuals are still there)

Tables

* Chivalry, White Magic, Time Magic, Summon Magic Draw Out, Ninjitsu, Knives, Knight Swords, Katana tables fixed

### 1.38c

Changelog

* Fixed a major bug with Hawk's Eye(only reason for such a quick version release)
* Changed animation for Southern Cross to be a weapon strike
* Updated and added Xif's spreadsheet to the download

### 1.38d

Bugs

* BILLIONS OF BUGS FIXED
* Tables updated

Balance

* Ultima MP cost reduced to 20
* Dia is now stopped by Silence
* Spellbreaker formula changed to MA\*WP damage
* Cover Fire formula changed to (1...6)\*(PA+25)
* Poison JP increased to 100
* All Geomancy becomes Enemy only
* Meiton/Fuuton/Suiton Y reduced to 9
* Berserked units can now use reactions
* Added Movement: Warpath \* Adds 2 Brave on Move action, Monk base, 250 JP
* Added Movement: Pilgrimage \* Adds 2 Faith on Move action, Priest base, 250 JP

### 1.38d Hotfix 2

* Fixed a bug with Move HP/MP Up
* Fixed a bug with Projectile Guard

## 1.37

General

* Fixed a few flags
* Fixed a minor error with Weapon/Ability proc hack

Classes

* Chemist MA down to 8
* Priest MA down to 10
* Wizard MA down to 11
* Time Mage MA down to 9
* Summoner MA down to 11
* Mediator MA down to 9
* Oracle MA down to 10
* Scholar MA down to 12

Skillsets

* Cheer Up becomes 100% Hit
* Caution moved to Squire
* Earth Slash JP down to 350
* Regen AoE increased to 2, Vert increased to 3
* Regenerator JP down to 200
* Steal Heart Y increased to 50
* Meiton/Fuuton/Suiton Y down to 10, MP increased to 10

Items

* Ninja Knife WP increased to 11
* All Axes lose 1 WP
* Ivory Rod gains Two Hands
* Whale Whisker gains Two Hands WP, down to 10

Statii

* Regen now lasts 96 ticks

Maps

* Changed Map 16(Inside Limberry) Player 1 start locations
* Changed Map 17(Underground Limberry) Player 2 start locations
* Changed Map 19(Gate of Limberry Castle 2) Player 1/2 start locations and rearranged map heights slightly
* Changed Map 22(Gariland) Player 1/2 start locations
* Changed Map 31(Dorter Trade City) Player 1/2 start locations and remade map to be flat
* Changed Map 32(Dorter Slums) Player 1/2 start locations and removed chokepoint building
* Changed Map 69(Murond Death City) Player 1/2 start locations

### 1.37b

* A few flag fixes.
* X/Y values for spells fixed

-Shuriken animation changed

## 1.36

Bugs

* Flags for some abilities fixed
* Formula 07 now only reads Zodiac compat once
* Frog and Death now correct JP
* Refute fixed to not remove Jump/Critical

General

* Night penalties removed for ranged weapons

Abilities

* Anything MA\*2+X is now MA+X
* Cheer Up X increased to 75
* Secret Fist X increased to 50
* Holy CT increased to 5
* Odin X increased to 25
* All Talk Skills X increased by 10
* Preach now MA+45% to add Faith
* Solution now MA+45% to add Innocent
* Pray Faith removed from Oracle Skillset
* Doubt Faith removed from Oracle Skillset
* Insult comes back
* Katon renamed to Koiton, Darkness element
* Raiton renamed to Futon, wind element

Equipment

* Sticks are no longer 2 handable
* All Book procs now 33% chance
* All Longbows gain 1 WP
* All Ninjato except Hidden Knife, Iga Knife, Koga Knife gains 1 WP
* Iga/Koga Knife gains 2 WP
* Short Edge proc chance increased to 50%
* Flail renamed to Sadist's Whip, Dark elemental, Strengthen: Dark
* Flame Whip renamed to Spiked Futon, Wind elemental, Strengthen: Wind
* Morning Star renamed to Aspergillum, Water elmental, Strengthen: Water
* All Harps down 1 WP
* Romanda Gun now 8 range

### 1.36b

* A bunch of cosmetic fixes
* Koiton renamed to Meiton
* Futon renamed to Fuuton
* The above two changes are in accordance to the law that all Ninjas are Narutards

## 1.35

Misc

* Many tables fixed up

Bugs

* Fixed flags for Comet

Balance
Basic Skill

* Throw Stone now also cancels Charging

Punch Art

* Secret Fist JP down to 200, X down to 40, no longer evadable

White Magic

* Raise X down to 100
* Raise 2/Regen/Protect/Shell X down to 70
* Protect 2/Shell 2/Esuna X down to 95

Black Magic

* Death Y up to 75

Time Magic

* Haste/Slow X down to 60
* Haste 2/Slow 2 X down to 100
* Stop X down to 55
* Don't Move X down to 75
* Demi X down to 85
* Demi 2 X down to 65
* Sinkhole now also cancels Performing

Summon Magic

* Odin X down to 15
* Lich X down to 55

Yin Yang Magic

* Blind X down to 95
* Spell Absorb X down to 100
* Life Drain X down to 70
* Pray Faith/Doubt Faith/Petrify X down to 50
* Silence Song/Paralyze X down to 60
* Beguile X down to 45
* Dispel Magic X down to 80
* Move-MP Up increased to 10%

Lore

* Mad Science X down to 90, JP up to 150

### 1.35b

* Previous errors fixed
* Death Y down to 50
* Decapitate no longer dark elemental

## 1.34

MECHANICS

* Haste becomes 48 CT
* Reflect(status) CT now 0 (lasts until dispelled or death)
* Faith Constant added (all spells that originally used Faith now uses (CasF+35)\*(TarF+35)/100000
* Reaction rate is now (Br+Fa)/2%

CLASSES

* Squire loses 1 Move, gains Shields
* Chemist loses 1 MA
* Mediator loses 2 MA, gains Robes
* Geomancer move increased to 4
* Lancer loses 1 speed

ABILITIES

* Any ability with Faith has had their X/Y changed. Too many to list.

Basic Skill

* Accumulate now 0 CT
* Dash becomes Bullrush: Deals PA\*12 damage, PA\*3 damage recoil, 100% Cancel: Protect
* Throw Stone now PA\*3 Damage, 100% Cancel: Performing
* Heal now Cancels: Charm, loses Cancel: Berserk
* Ultima JP reduced to 350, Range increased to 5, CT decreased to 5, MP decreased to 30

Item

* X Potion JP reduced to 150

Chivalry

* All Chivalry abilities MP reduced by 4
* Transfusion JP reduced to 200
* Iron Will JP reduced to 100
* Magicward JP reduced to 100
* Counter JP reduced to 250
* Equip Armor JP reduced to 450
* Equip Heavy Blade JP reduced to 300

Snipe

* Greased Bolt now PA\*5 Damage, 100% Add: Poison, Oil

Punch Art

* Chakra range reduced to 1, AoE increased to 1
* Stigma Magic range reduced to 1, AoE increased to 1, loses Cancel: Berserk

White Magic

* Cure 2/3/4 JP reduced to 100/150/200 respectively
* Raise 1/2 JP reduced to 100/200 respectively
* Reraise JP reduced to 100
* Regen JP reduced to 70
* Protect 2/Shell 2/Wall JP reduced to 200
* Holy JP reduced to 400

Black Magic

* Fire and Bolt 1/2/3/4 JP reduced to 50/100/150/200 respectively
* Ice 1/2/3/4 JP reduced to 60/120/180/240 respectively
* Poison JP reduced to 50
* Frog JP reduced to 150
* Death JP reduced to 200
* Teleport JP reduced to 300

Time Magic

* Float remade to Comet: Deals 100 damage, AoE decreased to 0, Vert decreased to 0
* Reflect renamed to Sinkhole
* Short Charge JP reduced to 400
* Float(movement) JP reduced to 200

Summon Magic

* All summons get a flat 10 MP decrease except for Moogle, which gets a 3 MP decrease
* Moogle JP reduced to 50
* Shiva/Ifrit/Ramuh JP reduced to 100
* Titan/Leviathan/Salamaner JP reduced to 150
* Carbunkle remade to heal MA\*6 MP, 5 MP cost
* Silf now deals F(MA\*8) Wind damage, 20% Add: Don't Move or Don't Act
* Cyclops now Holy element
* MP Restore JP reduced to 450
* Half of MP JP reduced to 200

Steal

* Quickening now 0 CT
* Steal Accessory JP reduced to 150
* Equip Light Blade JP cost decreased to 150

Talk Skill

* Persuade X increased to 35, AoE increased to 1
* Death Sentence JP reduced to 200
* Insult changed to Refute: MA\*2+45% chance to remove all statii besides Dead, Crystal, Treasure

Yin Yang Magic

* Absorb Used MP now heals 30 Mana constant

Geomancy

* Geomancy X increased to 2

Jump

* Jump JP costs redone across the board. Added Level Jump 6.

Draw Out

* Kotetsu loses Add: Darkness
* Kiyomori AoE down to 1, gains Add: Darkness
* Masamune AoE down to 1, gains Add: Haste

Ninjitsu

* Tsumazuku now Dmg\_(Weapon), 100% Cancel: Haste
* Unfaith constant now (145-Faith)
* Kagesougi now now 100% Add: Blind

Lore

* Bio and Bio 2 no longer Dark Elemental
* Tornado/Quake CT decreased to 2, MP decreased to 25
* Damage split now shifts 33% of damage

Sing/Dance

* All Songs/Dances JP increased to 200
* Cheer Song X increased to 33
* Battle Song X increased to 66
* Magic Song X increased to 66
* Polka Polka X decreased to 40
* Disillusion X decreased to 40
* PA/MA Save JP decreased to 400
* Brave/Faith UP JP decreased to 200

ITEMS

Weapons

* Chaos Blade gains 20 W-EV, gains Cancel: Reraise, Reflect
* Bizen Boat WP decreased to 9
* Murasame WP increased to 11
* Battle Axe WP increased to 10
* Giant Axe WP increased to 11
* Slasher WP increased to 13
* Fire/Ice/Thunder Rods proc down to 50%
* Poison Rod WP increased to 10
* White Staff proc chance decreased to 50%
* Healing Staff WP increased to 12
* Rainbow Staff becomes Neutral: All Elements
* Wizard Staff WP increased to 8
* Mace of Zeus WP increased to 6
* Scorpion Tail WP down to 11
* Range of magic guns increased to 6
* Blaze Gun WP up to 17
* Glacier Gun WP up to 15
* Blast Gun WP up to 14
* Battle Dict WP increased to 13
* Monster Dict WP increased to 15, 25% Cast: Sinkhole
* Papyrus Plate WP decreased to 9
* Madlemgen changed to 25% Add: Stop
* All spears except Obelisk and Dragon Whisker gain 1 speed
* H Bag loses Initial: Slow
* Ryozan Silk becomes Initial: Reflect

Armor

* All hats except Black Hood and Green Beret gain 10 HP
* Flash Hat changed: 80 HP, 20 MP, Initial: Innocent
* Reflect Mail becomes Initial: Reflect
* Cachusha changed to HP: 80, MP: 80

Accessories

* Germinas Boots changed to +2 Move
* Rubber Shoes loses Cancel: Don't Move, gains Cancel: Don't Act
* Feather Boots gains Cancel: Don't Move
* Heretic's Ring remade to Reflect Ring \* 1 MA, Initial: Reflect, Cancel: Silence
* Cherche now Always: Protect
* Setiemson now Always: Shell

## 1.33

BUGS

* Haku Korosu properly renamed to Tsuzumazuku
* Magic Ward and a few other skills mimic bug fixed. Tell me if other skills aren't mimicing.
* Holy Spear now correctly has 50% proc
* Hidden Knife now correctly has +1 speed
* Green Beret fixed
* Echo Grass now correctly appears on Item skillset
* Mad Science now correctly appears on Lore skillset
* Dragon Spirit now correctly 300 JP
* Status proc for Geomancy and a few other skills fixed
* Blind fixed
* Auto Potion fixed

GENERAL

* Protect and Shell duration increased to 96 ticks
* Innocent and Faith duration increased to 64 ticks

JOBS

* Chemist loses Move Find Item(worthless anyway)
* Paladin HP Multiplier increased to 90
* All jobs can properly equip bags

SKILLSETS

* Frog X reduced to 135
* Draw Outs CT removed
* Bio 1/2/3 are now Dark elemental
* Angel Song now heals MA+5 MP
* Life Song now heals MA+20 HP
* Witch Hunt now deals PA+5 MP Damage
* Wiznaibus now deals PA+15 HP Damage
* Nameless Dance loses Add: Stop

ITEMS

* Thunder Rod now 5 WP
* Ice Rod now 6 WP
* Flails are now evadable
* Flail, Flame Whip and Morning Star now 10 WP
* Scorpion Tail now 12 WP
* H Bag changed to +1 Speed, Initial: Slow
* Diamond Helm loses Initial: Transparent, Reflect and gains Initial: Reraise
* Genji Armor loses Initial: Reraise
* Robe of Lords gains Cancel: Silence
* Cursed Ring loses Weak: Holy, gains Cancel: Holy

## 1.32

GENERAL

* Proc bug fix
* Flail/Gun accuracy bug fix
* Throwing Knife bug fix
* Untruth bug fix
* Kagesougi bug fix

JOBS

* Squire can no longer equip Shields
* Male Lancer gains 1 MA
* Female Lancer gains 2 MA

Abilities

* Squire loses Equip: Shield
* Geomancer gains Equip: Shield
* Haku Korosu changed to Tsumazuku \* Deals 50% damage and removes Haste
* Damage Split now only shifts back 25% of damage, 300 JP

Items

* Ice/Fire/Thunder Bracelet procs now deal MA\*8 damage
* Holy Bracelet proc now deals PA\*4 damage, 1-2 hits
* P Bag now Always: Regen, Weak: Dark

MAPS

* All map MFI's and traps removed
* Outside Lionel(Map 12, Gaffy) gate removed for more fighting area
* Map numbers with 2 depth water changed to 1 depth water:

```
 15, 64, 78, 83, 87, 88, 91 and 101 (if i missed any tiles/maps, please notify me, and i know map 43 has deep water)

```

## 1.31

GENERAL

* Fury now correctly damages at (Brave+35)%. Before, it was still at 40.
* Darkness hack changed to halve accuracy(basically the same thing with less bugs)
* Dead status(when units are killed just in case I wasn't being obvious) now cancels Silence and Darkness
* Units will always turn into crystals or reanimate when their time comes
* Protect and Shell now last 64 CT
* All units except Monk can no longer equip Ribbons

JOBS

* Squire MAM down to 105
* Chemist SPM up to 120
* Paladin HPM down to 75, PAM down to 125
* Monk loses Equip: Poles, loses Innate: Martial Arts
* Mediator HPM up to 80, MAM increased to 145, Move increased to 4
* Samurai HPM up to 75, PAM down to 110, gains Innate: Two Hands
* Mime HPM increased to 200, PAM and MAM increased to 190
* Mime loses Innate: Martial Arts, Unyielding and gains Innate: Move-HP Up and loses all statii immunities except for Dead, Undead, Petrify and Berserk

ABILITIES

Basic Skill

* Accumulate now 3 CT, 10 MP and 200 JP
* Throw Stone damage reduced to PA\*6
* Wish healing increased to 5%
* Equip Clothes JP reduced to 150
* Defend JP reduced to 0

Item

* Auto Potion increased to 80 healing on trigger

Chivalry

* Dia range reduced to 5
* Magicward loses Add: Reflect, gains Add: Regen

Snipe

* Hawk's Eye CT reduced to 3
* Projectile Guard JP reduced to 300
* Speed Save now increases CT by 20, 400 JP
* Equip Ranged JP reduced to 300

Punch Art

* HP Restore JP increased to 500
* Martial Arts JP reduced to 100

White Magic

* Holy is now 4 CT, 30 MP and reflectable

Black Magic

* All Fire spells gain 1 AoE and Fire 1/2/3/4 lose 2/4/6/12 Y respectively
* All Bolt spells except Bolt 4 gain 3 Y and cost 5 MP more
* Bolt 4 loses 5 Y
* All Ice spells cost half MP and cost 100 JP more
* Ice 4 loses 8 Y
* Frog hit rate increased to F(MA\*2+145)%
* Death hit rate increased to F(MA\*2+100)%
* Flare MP cost increased to 50 and Y reduced to 40, now reflectable
* Counter Magic JP reduced to 300

Time Mage

* Don't Move hit rate increased to F(MA\*2+200)%
* Balance CT reduced to 2, hit rate increased to F(MA\*2+200)%

Summon Magic

* Titan vertical increased to 3, damage decreased to F(MA\*20)
* Carbunkle AoE increased to 3
* Silf hit rate increased to F(MA\*2+140)%
* Odin hit rate increased to F(MA\*2+60)%
* Zodiac AoE increased to 3, damage decreased to F(MA\*20)
* MP Restore JP increased to 550

Steal

* Quickening CT increased to 4, MP increased to 15
* Steal Heart hit rate increased to MA\*2+40%, JP increased to 150, requires opposite gender
* Steal Accessory hit rate increased to Sp+70%, no longer triggers Counter Flood, not evadable

Talk Skill

* All Talk skills hit rate increased by 10%

Yin Yang Magic

* Silence Song CT reduced to 1, JP cost reduced to 100
* Blind Rage JP reduced to 200
* Petrify hit rate increased to F(MA\*2+200)%, JP reduced to 200
* Beguile JP reduced to 100
* Dispel Magic JP reduced to 200
* Sleep CT reduced to 4, hit rate increased to F(MA\*2+165)%, JP reduced to 150
* Move MP Up gain reduced by 1/2

Elemental

* All Elementals reduced to (PA+1)/2\*MA damage

Jump

* Vertical Jump X now increases in increments of 50, starting with Vertical Jump 2 at 100 JP
* Dragon Spirit JP cost reduced to 300
* Equip Polearm JP Cost reduced to 250

Draw Out

* All Draw Outs now have a CT of 3
* Asura damage reduced to MA\*6, how hits enemies only
* Kotetsu AoE now 3
* Bizen Boat MP damage increased to MA\*9
* Muramasa damage increased to MA\*9, AoE decreased to 1, loses Add: Confusion
* Two Hands JP cost reduced to 500

Ninjitsu

* Haku Korosu damage increased to 100%, and now also activates on Darkness, no longer activates on Sleep
* Katon, Raiton and Suiton Y increased to 28, MP reduced to 7
* Sunken State JP reduced to 200
* Abandon JP reduced to 250
* Two Swords JP cost reduced to 500

Lore

* Tornado/Quake JP reduced to 250
* Equip Magegear JP reduced to 150

Sing

* All Songs now cost 5 MP
* Life Song now 6 CT
* Cheer Song now 10 CT
* Battle Song now 8 CT
* Magic Song now 8 CT

Dance

* All Dances now cost 5 MP
* Wiznaibus now 6 CT
* Slow Dance now 10 CT
* Polka Polka now 8 CT
* Disillusion now 8 CT

ITEMS

* Fists now deal PA\*9 damage
* Axes now deal [PA/2....PA+PA/2]\*WP damage
* Rods deal MA\*WP damage
* Bags deal [PA/2....PA+PA/2]\*WP damage
* Harps deal MA\*WP damage
* Cloths deal PA\*WP damage

Daggers

* Platina Dagger gains 50% Cast: Climhazzard[Dmg\_(TarMaxHP-TarCurHP)]
* Main Gauche WP increased to 10, W-EV increased to 40
* Orichalcum WP increased to 12
* Assassin Dagger now 33% Add: Death Sentence
* Air Knife WP increased to 13
* New Knife: Throwing Knife \* 10 WP, 3 Range, 1 Move
* New Knife: Dual Cutters \* 6 WP, 50% Extra Hit, 2 Swordable, 1 Move
* New Knife: Blind Knife \* 8 WP, 50% Add: Darkness, 2 Swordable, 1 Move
* New Knife: Mage Masher \* 8 WP, 50% Add: Silence, 2 Swordable, 1 Move

Ninjato

* Hidden Knife WP increased to 8, gains Always: Transparent

Knight Swords

* Defender W-EV increased to 40
* Excalibur loses Absorb: Holy

Katana

* All current Katanas no longer 2 Swordable
* Kotetsu is now 2 Handable
* New Katana: Masamune \* 10 WP, Initial: Haste, 2 Handable
* New Katana: Chirijiraden \* 11 WP, 2 Swordable

Axes

* All axes are no longer forced 2 hands, can be 2 handed

Rods

* All Rod WP increased to 8
* All Rod procs increased to 100%, Dragon Rod proc 50%
* New Rod: Prismatic Rod \* 8 WP, Strengthen: Wind,Earth,Water,Holy,Dark, 2 Swordable, 2 Handable
* New Rod: Faith Rod \* 8 WP, Initial: Faith, 2 Swordable, 2 Handable

Staves

* White Staff changed to 7 WP, 100% Cast: Dia
* Healing Staff WP increased to 10

Flails

* Flail, Flame Whip and Morning Star WP increased to 9
* Scorpion Tail WP increased to 11 and gains 50% Add: Poison

Guns

* Romanda Gun WP increased to 10

Crossbows

* Bow Gun WP decreased to 8, Extra attack now 50%
* Night Killer, Poison Bow and Hunting Bow proc chance decreased to 50%
* Gastrafitis WP increased to 16

Longbows

* All longbows WP increased by 2

Harps

* Ramia Harp and Fairy Harp proc chance increased to 33%

Spears

* Spear WP increased to 12, proc changed to 50% Cast: Ice Bracelet, no longer 2 Handable
* Mythril Spear losed 2 MA, proc changed to 50% Cast: Fire Bracelet
* Partisan Spear proc changed to 50% Cast: Thunder Bracelet

(The above bracelets deals PA\*8 damage of their respective elements, not evadable)

* Holy Lance proc changed to 50% cast: Holy Bracelet

(Holy Bracelet deals PA\*8 holy damage, hits 1-2 times, not evadable)

Sticks

* Gokuu Rod now 100% Add: Innocent

Carpets

* Persia changed to Initial: Protect
* Cashmere changed to Initial: Shell
* Ryozan Silk changed to Always: Reflect

Helmets

* Diamond Helmet loses Absorb: Holy, Strengthen: Holy, gains Initial: Float, Transparent, Reflect
* Platina Helmet loses Absorb: Wind, Strengthen: Wind, gains Cancel: Oil, Poison, Slow

Hats

* Green Beret loses Cancel: Don't Move, Don't Act, gains 1 Move and 1 Jump
* Golden Hairpin loses Cancel: Silence, gains Strengthen: Holy, Dark
* Thief Hat loses Cancel: Charm, gains Half: Earth, Wind, Water

Ribbons

* All Ribbons gain 40 HP

Armor

* Gold Armor gains Cancel: Silence
* Diamdond Armor gains Cancel:Don't Move
* Platina Armor loses 10 HP
* Carabini Mail loses 10 HP
* Crystal Mail loses 25 HP, loses Cancel: Sleep, gains Cancel: Charm, Innocent, Faith
* Genji Armor loses 25 HP, gains Initial: Reraise, Regen
* Maximillian loses 10 HP

Clothes

* Wizard Outfit HP increased by 20
* Santa Outfit loses Cancel: Sleep, gains Absorb: Wind
* Power Sleeve HP increased by 20
* Black Costume loses Cancel: Stop, gains Absorb: Dark
* Rubber Costume loses Cancel: Don't Move, gains Absorb: Water

Robes

* Linen Robe gains 15 HP
* Silk Robe gains 20 HP
* Wizard Robe gains 20 HP
* Chameleon Robe gains 10 HP, 15 MP
* Light Robe gains 20 HP
* Robe of Lords gains 20 HP, 30 MP

Accessories

* Reflect Ring changed to Heretic's Ring(Initial: Haste, Innocent)
* N-Kai Armlet now absorbs Dark
* Leather Mantle gains 6 P-EV, loses Absorb: Water
* Feather Mantle gains 6 M-EV, loses Absorb: Wind
* Cherche loses 1 PA
* Setiemson loses 1 MA
* Salty Rage loses Always: Slow

## 1.30

GENERAL

* New terrible logo. Do you like my Paint skills? I would have made it rainbow if it wasn't for the fact that I wanted something semi serious.
* Good/Bad compat now increases/decreases effectiveness by 12.5%
* Best/Worst compat now increases/decreases effectiveness by 25%

JOBS

* Monks can now equip Poles
* Thief loses innate Awareness
* Thief gains innate Flee
* Mime gains innate Unyielding

ABILITIES

* New movement ability for Thief(Flee: Add 3 move when in critical, 100 JP)
* All Priest, Wizard, Time Mage, Summoner, Oracle and Scholar spell ranges increased by 1
* Auto Potion JP cost reduced to 300
* Stigma Magic is now 2 Range, 0 Vert, Single Target
* Chakra is now 2 Range, 0 Vert, Single Target, 200 JP
* Revive JP cost reduced to 300
* Flare is not reflectable
* Holy is not reflectable
* Demi now deals 33% Max HP damage and now has F(MA\*2+210)% chance to hit
* Demi 2 now deals 66% Max HP damage, has F(MA\*2+180)% chance to hit, and costs 300 JP
* Lich now deals 33% Max HP damage, has F(MA\*2+160)% and is 5 CT
* Shuriken range down to 5
* Katon range down to 5
* Raiton range down to 5
* Suiton range down to 5
* Tornado is now 5 CT
* Quake is now 5 CT

ITEMS

* Crystal Shield gains Cancel: Slow, loses 15 P-EV, loses 10 M-EV
* Diamond Helmet gains Strengthen: Holy, loses 10 HP
* Platina Helmet gains Strengthen Wind, loses 10 HP
* Leather Mantle now correctly absorbs Water

## 1.29

GENERAL

* Fixed Yin Yang Magic bug in the memcard generator and a bunch of other text
* Carpets fixed
* Genji Shield fixed
* Added Reflect bar to the abilities
* Haste status now increases speed by 25%, 32CT

JOBS

* Paladin gains 1 Jump
* Paladin HP Multiplier now 85
* Paladin MP Multiplier now 25
* Monk HP Multiplier now 90
* Thief gains innate Awareness

SKILLS

* Throw Stone now deals PA\*8 damage, M-EV
* Grand Cross will now stay Weapon element, 12 MP, loses Add: Darkness
* Charge renamed to Snipe
* Greased Bolt now Add: Oil, Poison
* Hawk's Eye and equipment breaks added Archer skillset
* Concentrate removed from Archer skillset(only innate on Mime now)
* Thief loses all steals except for Steal Heart Steal Accessory
* Thief gains 4 new abilities
* Steal Accessory down to 300 JP
* All Elementals now cost 50 JP (if you buy all of them, its 600JP, removes 1 rule)
* Elemental Y increased back to 4
* Shuriken remade(PA\*2 damage, 4 hits, 6.25% Poison each hit)
* Nightslayer renamed to Haku Korosu
* Shadowstrike renamed to Kagesougi
* Shinobi's Seal renamed to Doku no Kyoukai
* Abandon only increases evasion by 50%
* Cheer Song up to 25% hit
* Slow Dance up to 25% hit

ITEMS

* Main Gauche W-EV down to 30%
* Defender now 15 WP
* Ragnarok and Save the Queen now 14 WP
* All Katanas deal PA\*WP damage
* Bizen Boat changed(100% Silence)
* Muramasa changed(100% Faith)
* Ice Bow and Lightning Bow gain 2 MA
* Javelin gains 1 PA and 1 Speed, loses 25% Add: Frog
* Spear gains 25% Add: Frog
* Oberisk renamed to Obelisk
* All Sticks except Ivory Rod up 2 WP
* Carpets now have 12 WP
* Carpet evasion down to 10%

## 1.28

GENERAL

* Previous bugs fixed
* Units now move in the 1/2/2/1/1/2/2/1 formation if all units have the same speed.

JOBS

* Paladin loses 1 Jump
* Paladin C-EV now 0
* Paladin MP Multiplier now 20

SKILLS

* Maintainence is now 100 JP
* Holy Water now also cancels Oil
* Maiden's Kiss now also cancels Sleep, 150 JP
* Dia can now hit caster
* Grand Cross is now Holy Elemental
* Katon, Raiton and Suiton can now hit caster
* Katon, Raiton and Suiton now (100-Faith)\*(100-Faith)\*PA\*25 damage
* Shinobi's Seal is now Sp+70% chance to hit, seperate and inflitcs Blind, Silence, Poison, Don't Move, Don't Act(around about 20% chance for each status in tests)
* New skill for Ninja: Houkouton
* Lore loses persevere and damage has been doubled
* Float is now 400 JP

ITEMS

* Stone Gun loses 1 WP
* C Bag loses 1 MA
* FS Bag loses 1 PA
* All spears up 2 WP
* All bows up 1 WP
* Ice Bow now casts Ice 3
* Lightning Bow now casts Bolt 3
* Rainbow Staff is now all Elements and 11 WP. Loses whatever it had before.
* All non-status crossbows up 2 WP
* All status crossbows up 1 WP, gains 100% status
* All harps gain 2 WP
* Ramia Harp now adds Stop instead of Confusion
* Cloths status changed to permanent

## 1.27

GENERAL

* Previous bugs fixed
* Some animation changes to Lore
* Text changes to items updated

JOBS

* Paladin loses 1 PA
* Monk gains 1 PA
* Bard and Dancer base stats buffed. Both can now equip Swords

SKILLS

* Consecration is now 10 MP and is now Sp+70% chance to hit
* Transfusion is now 10 MP
* Greased Bolt becomes PA+55% chance to hit
* Cover Fire is now evadable and costs 12 MP
* Fire/Ice/Bolt 4 are no longer evadable
* Frog now 200 JP
* Death now 250 JP
* Flare now 300 JP
* Shiva/Ifrit/Ramuh now Faith\*MA\*19 damage
* Leviathan/Salamander now Faith\*MA\*16 damage
* Titan/Cyclops/Zodiac now Faith\*MA\*23 damage
* Bahamut now Faith\*MA\*27 damage
* JP costs for expensive summons reduced
* MP Restore no longer requires critical but now costs 400 JP

ITEMS

* All axes lose 2 WP
* Judo Outfit changed to Santa Outfit(100 HP, Absorb: Ice, Immune: Sleep)
* Band of Elements is now Iron Boots: Always: Don't Move, Protect, Shell
* Salty Rage gains Always: Slow

## 1.26

GENERAL

* Previous bugs fixed
* Oil hack implemented(2x Weak vs Fire)

JOBS

* Thief gains a new buyabe reaction: Awareness \* 200 JP(front evasion% for all sides)

SKILLS

* Secret Fist is now evadable and is now Hit\_(MA\*2+50)%
* Stigma Magic now cancels Charm
* Steal Heart is now Hit\_(Speed+35)%
* Esuna now cancels Charm
* Blackmail, Insult and Mimic Daravon X reduced by 10
* Confusion Song replaced with Beguile
* Shuriken is now 6 range
* Katon, Raiton and Suiton are now 6 range and are not evadable
* Elemental status effects rearranged

ITEMS

* Short Edge now has 25% Add: Oil
* All bags lose 4 WP
* Gold Helm gains Cancel: Sleep
* Cross Helm gains 10 MP
* Twist Headband loses 10 HP
* Holy Miter loses 10 HP
* Wizard Outfit loses 10 HP
* Power Sleeve loses 10 HP
* Wizard Robe loses 5 HP

ELEMENTAL CHANGES

* Pitfall - Darkness
* Water Ball - Frog
* Hell Ivy - Slow
* Carve Model - Petrify
* Local Quake - Don't Move
* Kamaitachi - Silence
* Demon Fire - Oil
* Quicksand - Death Sentence
* Sand Storm - Stop
* Blizzard - Sleep
* Gusty Wind - Don't Act
* Lava Ball - Dead

## 1.25

* All bags lose 1 WP
* Cheer Song/Slow Dance now 20% chance to hit
* Previous bugs fixed(Steal Heart, Sprites)

## 1.24

GENERAL

* All equipment done with text editting

JOBS

* Paladins can now equip Axes and Katanas
* Archers can now equip Guns
* Thieves can now equip Swords
* Lancers can now equip Poles
* Ninja gains 1 PA
* Mime reaction changed to Counter Flood

SKILLS

* Chemist Skill JP costs changed
* Cure 3 now 250 JP
* Cure 4 now 350 JP
* Raise 2 now 300 JP
* Holy now 500 JP
* Level 2 black magic now 120 JP
* Level 3 black magic now 190 JP
* Level 4 Black magic now 260 JP
* Death now 400 JP
* Flare now 550 JP
* All Cure spells, Raise 1/2 and Fairy lose Holy Element
* Meatbone Slash moves to Samurai(from Monk)
* Steal Heart no longer requires opposite gender
* Equip X reworked

• Equip Sword -> Equip Sword/Knife/Ninja Sword (Equip Light Blade \* Thief, 350JP)
• Equip Axe -> Equip Axe/Knightsword/Katana (Equip Heavy Blade \* Paladin, 400JP)
• Equip Spear -> Equip Spear/Pole (Equip Polearm \* Lancer, 350JP)
• Equip Bow -> Equip Bow/Crossbow/Gun (Equip Ranged \* Archer, 400JP)
• Equip Gun -> Equip Rod/Staff/Book (Equip Magegear \* Scholar, 250JP)
• Equip Knife -> Equip Clothes/Hats/Robes (Equip Clothes \* Squire, 250JP)
• Equip Armor -> Unchanged
[li]Equip Shield -> Unchanged[/li][/list]

* Draw Outs which deal damage are now Magic evadable
* Chirijiraden is now 400 JP
* Bard gains Cheer Song
* Dancer gains Slow Dance

ITEMS

* All equipment with Absorb: X is always neutral

## 1.23

GENERAL

* Growths now changed(5HPC, 5MPC)
* Multipliers adjusted for HP/MP to remain fairly similar(Most classes gain/lose about 10HP/MP)
* Anything with Absorb: Element also has Half: Element (this includes monsters)
* Sprites implemented!!! Big thanks to mav for all his hard work!
* New monster: Archaic Demon \* this is just a test. If you plan to use it, it can't equip any RSM.

SKILLS

* Move+1 down to 400JP
* Demi now 2 CT
* All geomancy down to (PA+2)/2\*MA damage
* Katon, Raiton and Suiton are now (100-Faith)\*(100-Faith)\*PA\*20 damage

## 1.22

GENERAL

* Berserked units lose all evasion(like Charging status)

// I really don't think that this is enough. All that will happen is that they will swap to Chaos Blade.

* Previous bugs fixed
* Steal skillset rearranged slightly(forgot this one)
* Item skillset rearranged slightly(this one too)
* Lots of items finished in text editting

SKILLS

* Sing, Dance, and Lore are now Mimicable(I am going to regret this)
* Mimes gain innate Counter
* Yell MP increased to 8
* Greased Bolt now Adds: Chicken and Poison
* Cover Fire formula is now Dmg\_(Rdm(1-3)\*(PA\*3+60))
* Cure 4 CT reduced to 5
* Raise MP increased to 15
* Raise 2 MP increased to 25
* Meteor removed from Time Mage
* MP Restore now 200 JP
* Half of MP now 400 JP
* Many mediator changes(see below)
* Blind down to 1 AoE
* Geomancy range decreased to 4

ITEMS

* Diamond Shield loses Initial: Faith and gains Immune: Earth, Holy
* Diamond Shield loses Initial: Innocent and gains Immune: Wind, Water
* Gold Armor gains Cancel: Dead
* Platina Armor gains Cancel: Poison, Darkness
* All helmets except for Grand Helmet gain 10 HP
* Mythril Helmet gains Cancel: Slow
* Gold Helmet gains Cancel: Chicken, Confusion
* Cachusha HP increased to 40
* Barette HP increased to 40
* Ribbon HP increased to 30
* Linen Robe added(80 HP, 40 MP, 1 MA)
* Wizard Robe now 40 MP
* Light Robe loses 20 HP
* Robe of Lords gains 10 MP
* Small Mantle loses Initial: Faith and gains Immune: Earth, Holy
* Vanish Mantle loses Initial: Innocent and gains Immune: Wind, Water

Mediator changes

* New Skill - Blackmail: Add - Don't Act(exactly the same as 1.3's Threaten)
* Threaten and Solution now remove 25 Brave/Faith. Targets enemies, random flagged.
* Praise and Preach now add 15 Brave/Faith. Targets allies
* Finger Guard is back for 100JP
* Monster Talk is back for 100JP(preparing for monsters)

## 1.21

GENERAL

* Darkness now reduces accuracy by 50%
* Skillsets have been rearranged slightly to clean things up(this is to prepare for finishing with humans!)

SKILLS

* Yell gains a 5 MP cost
* Nurse now heals 33%(from 25%)
* Cure Y buffed to 16(from 14)
* Cure 2 Y buffed to 22(from 20)
* Level 1 Black Magic Y buffed to 16(from 14)
* Level 2 Black Magic Y buffed to 20(from 18)
* Level 4 Black Magic JP cost decreased to 400(from 550)
* Level 4 Black Magic MP cost decreased to 45(from 48)
* Flare JP cost decreased to 450(from 650)
* Flare MP cost decreased to 45(from 60)
* Haste/Slow MP cost increased to 12(from 8)
* Haste 2/Slow 2 MP cost decreased to 22(from 30)
* Reflect reworked to cancel charging and deal damage
* Time Mage gains Meteor
* Critical Quick JP cost decreased to 350(from 700)
* Short Charge JP cost decreased to 600(from 800)
* Summon Magic MP costs reworked
* Summoner gains Cyclops (damage + blind)
* Summoner gains Zodiac(99 vert attack)
* Carbunkle now adds Transparent
* Thief gains Move +1(600JP)
* Threaten Y nerfed to 35(from 40)
* Mimic Daravon Y nerfed to 30(from 35)
* Mediator gains Unyielding(-20% damage taken support)
* Paralyze MP cost increased to 20(from 10)
* Paralyze X nerfed to 160(from 175)
* Sleep X nerfed to 145(from 160)
* Move-MP Up JP cost increased to 500(from 270)
* Ninja gains Overwhelm(+20% damage support)
* Lore reverted back to old form (halved damage, halved MP cost, Persevere)
* Mad Science now adds Float, Reraise and Regen(All or nothing)
* Bio Y buffed to 16(from 13)
* Bio 2 Y buffed to 20(from 16)
* Bio 3 Y buffed to 24(from 21)
* Tornado/Quake Y nerfed to 20(from 23)
* Tornado/Quake now Magic evadable

ITEMS

* Murasame loses Water element(didn't work)
* Excaliber and Chaos Blade added
* Ribbons added and can be equipped by any unit
* Mantles reworked
* All Robes gained 20 HP