Scar

The **Scar H** is an assault rifle/battle rifle in *Zero Hour*. The gun comes with 6 magazines of 20 rounds each for a total of 120 rounds

## History

The **FN SCAR** (**S**pecial Operations Forces **C**ombat **A**ssault **R**ifle) is a gas-operated (short-stroke gas piston) self-loading assault/battle rifle with a rotating bolt. It is constructed with modularity in mind. The rifle was developed by Belgian manufacturer FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition. This family of rifles consist of two main types. The MK-16, SCAR-L, for "light", is chambered in 5.56×45mm NATO cartridge and the MK-17, SCAR-H, for "heavy", is chambered in 7.62×51mm NATO. Both are available in *Close Quarters Combat* (*CQC*), *Standard* (*STD*), and *Long Barrel* (*LB*) variants. The current variant in game is the SCAR H variant.

The SCAR series of rifles were designed to match requirements of the USSOCOM. In 2010, the USSOCOM approved full-rate production of the rifles and was first issued to the 75th Ranger Regiment. However, in 2013 the 5.56x45mm NATO variant, the MK-16 or SCAR-L was completely removed from the USSOCOM inventory as it was concluded that the rifle did not provide a huge upgrade over the standard issued M4A1 used by the regular US Army infantry. Conversion kits were bought however, to allow operators to convert their SCAR-H to SCAR-L if desired.

Other than the USSOCOM, the SCAR series today is widely adopted by multiple armed forces, Tier 1-2 special operations and counter terrorist units, such as the Malaysian PGK, Singaporean S.T.A.R, Portuguese Army, Indian Special Protection Group and many more.

## Damage Tables

### Damage per shot:

 Suppressor
 Compensator

### Number of shots per kill:

 Suppressor
 Compensator

## Usage and Tactics

The SR 7.62 (SCAR-H) is the only battle rifle of it's class and the only weapon in game to be chambered in full power cartridge. From the damage numbers observed, the SR 7.62 excels at almost all ranges. This is due to the fact that the shot per kill required is lower compared to all primary weapons in-game. Both compensator and suppressor provide consistent damage performances, which like the M4 provides users with more flexibility and options when it comes to the execution phase. The SR 7.62 has the ability to outgun all the assault rifles provided that every shot hits the target. The SR 7.62 is also the only weapon capable of equipping the 2x ACOG sight (Trijicon ACOG), providing excellent long range visibility and unparalleled engagement capability compared to other weapons.

Despite the SR 7.62's excellent damage performance, the recoil of the battle rifle is much higher and harder to control compared to intermediate cartridge rifles like the M4. Although this recoil can be compensated by a compensator, it is still quite noticeable especially when trying to full-auto targets at longer range. Another issue is the lower fire rate of the rifle. Despite having almost similar fire rates with the other assault rifles, it is more punishing to the user if shots are missed. Furthermore, the magazine size of 20 can discourage inexperienced users from using it on full auto. This magazine size will often get users killed if mag-dumping is an often used tactic as it gives opponents multiple opportunities to rush the user's position when reloading. Other than that, the standard combat loadout of most primary weapons is 6+1 magazines which typically amounts to 210 rounds, but with the SR 7.62 the standard combat loadout limits the number of bullets to 140. This means that SR 7.62 users will find themselves out of ammo without proper trigger discipline.

Despite the disadvantages of the SR 7.62 utility wise, the damage output of the rifle still makes it a popular choice among newer and veteran players. To utilize the weapon to its fullest, it is recommended that users treat the rifle more like a designated marksman rifle (DMR) rather than an assault rifle and use full auto only when it CQC situations or when multiple targets are present. Overall, a balanced rifle with excellent damage output and overall flexibility if used in the right hands.

## Attachments:

These are the Current (As of 7/14/21) Attachments for the SR 7.62

#### Rail:

* IR Sights
* Flash Lights
* IR Sight Black
* STEINER LASER

#### Sights:

* Acog 2X Sight
* Alphon MXPS2
* Rusco Red Dot
* Vertex Viper Gen II
* Alphon W/ Magnifier
* Holosun 406A

#### Muzzles:

* Suppressor
* Compensator

#### Pads:

* ADS Only
* Inverse ADS

## Experiences:

"The Gun is Great for Long Distance Shots, I can safely use it Bank Heist without Issue. Looking to Snipe a Spawnpeeker? Now is your Chance." - Zane

## **Trivia**

* The in-game model of the gun features several a qr code and barcode on the left side above the trigger assembly. Many gun manufacturers have started putting these on actual firearms to help with inventory tracking
* The MK-17 or SCAR-H is well known for damaging optics due to its heavy recoil, requiring users to either re-zero the sights or replace them completely.
* A few variants of the SCAR exist other than SCAR-L and H, such as the MK-20 SCAR-SSR, SCAR PDW, SCAR SC, SCAR HAMR.

## Gallery

SR 7.62 with Alphon W/ Magnifier, Laser and Supressor
1. ↑ https://en.wikipedia.org/wiki/FN\_SCAR
2. ↑ https://overhoppers.wordpress.com/2014/07/16/tm-scar-h-external-setup/#:~:text=Next%20are%20a,little%20details%2C%20right%3F