Java Edition 1.14.3 - 전투 테스트

마인크래프트 1.14.3 - 전투 테스트

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**1.14.3 - 전투 테스트**는 나중에 올 전투 업데이트의 첫번째 실험 버전이다. Although it is a version for a future major release, this combat experiment is a fork of the game at version 1.14.3-pre4, which means it does not contain any changes to the game past 1.14.3-pre4. This version was released only on Reddit, so it does not appear in the 런처 or in any Minecraft.net blog post.

## 추가됨

### 게임 플레이

전투
* 새 속성: `generic.attackReach`.
	+ Represents the attack reach of a player.
	+ Only used by player.
	+ Default base: `3.0`; minimum: `0.0`; maximum: `6.0`.
		- Value is the number of blocks away the player can attack from.
	+ Weapon modifier now modifies `generic.attackReach` with Operation `0` and UUID `26cb07a3-209d-4110-8e10-1010243614c8`.
* Added a "Combat Reach" parameter (using attribute `generic.combatReach`) to 검, 괭이 and 삼지창.

## Changes

### Gameplay

Combat
* Players can now only attack when the weapon is fully charged.
* Different weapons and items have different attack ranges, all separate from the block breaking reach.
	+ 3.5 blocks for all 검.
	+ 4 blocks for 삼지창 and 괭이.
	+ 3 for all other items.
* The attack timer can be charged to 200%.
	+ The attack timer reaches 200% after the recharging animation of the 검 is fully complete.
	+ A 200% charge is required for critical hits and the sweeping attack.
	+ A 200% charge will also deal higher knockback while sprinting.
* Weapons with shorter cooldowns give victims shorter attack invulnerability time (invincibility frames).
* The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
* It is now possible to hit mobs through non-full-sized blocks such as grass.

HUD
* Changed how the attack indicator works.
	+ When on crosshair mode:
		- The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
		- The "+" now only appears below the attack indicator when at 200% charge.
	+ When on hotbar mode:
		- The meter only appears while charging the initial 100%.

Sweep Attack
* Performing a sweep attack now requires the Sweeping Edge enchantment.
* Now requires the attack timer to be at 200%.
* Is now performed regardless of whether an entity is hit.

### 아이템

* 도끼
	+ 모든 도끼의 공격 속도를 2로 증가시켰다.
	+ 모든 도끼는 같은 종류의 검보다 데미지를 1 ()만큼 더 입힌다.
	+ Attack reach remains at 3 blocks.

* 괭이
	+ 대부분의 괭이의 공격속도를 변경하였다.
		- 나무: 2
		- 돌: 2.5
		- 다이아몬드와 금: 3.5
	+ 모든 괭이의 데미지를 변경하였다.
		- 나무와 돌, 금: 2 ()
		- 철과 다이아몬드: 3 ()
	+ Increased attack reach to 4 blocks.

* 곡괭이
	+ 모든 곡괭이의 공격 속도를 2.5로 증가시켰다.
	+ 모든 곡괭이의 데미지를 1 ()만큼 증가시켰다.
	+ Attack reach remains at 3 blocks.

* 방패
	+ Critical hits bypass 방패.
	+ Removed warm-up delay from 방패 (0.25s activation cool down).
	+ When in the off-hand, 방패 will activate when sneaking.
	+ 방패 no longer knockback attackers when they block.

* 삽
	+ 모든 삽의 공격 속도를 2로 증가시켰다.
	+ 모든 삽의 데미지를 1 ()만큼 감소시켰다.
	+ Attack reach remains at 3 blocks.

* 검
	+ 모든 검의 공격 속도를 3으로 증가시켰다.
	+ 모든 검의 데미지를 1 ()만큼 증가시켰다.
	+ Increased attack reach to 3.5 blocks.

* 삼지창
	+ 공격 속도를 2로 증가시켰다.
	+ 기본 데미지를 9 ()에서 7 ()로 감소시켰다.
	+ Increased attack reach to 4 blocks.

## 동영상

slicedlime 동영상:

이슈
--

이슈 트래거에서 버그를 제보 할 수 없는 버전이다.

참고
--

1. ↑ `.minecraft/versions` 폴더에 압축을 풀면 된다.
2. ↑ 1.14.3 - Combat Test was compiled the day after 1.14.3-pre4 was released and four days before 1.14.3 was fully released.

## References

1. ↑ http://www.reddit.com/r/Minecraft/comments/{{{1}}}/