Innus

## Symbol

* MC1 Act 1
* TiOM
* MC1 Act 2

Mr Innus (Zéphyr Davau)

Innus Diable (Piègeville)

### Class

Eldritch Knight Fighter (Temple of Mor)Poltergeist Lingering Soul (Tinker's Hardlight Projection)

### Languages

CommonInfernal

Draconic

Elvish

### Place(s)

KephaestaTinker (Former Tied Object)

Temple of Mor (Linked Temple)

Collect INC.

### Connections

Duana (Hated/God)Tinker (Buddy/Former Vessel)

Edelmir Selenthi (Nemesis)

Selenthi Family (Hated)

Salvage † (Nemesis)

## Status

### Status

Presumably devoured by Duana (once resurrected?)

### Place of death

1. Somewhere on Duadees in the 1600s2. Tinker's Hard drive, Agnelifft Enterprise

## Campaign Info

### Apperances

Main Campaign ( Act 1 )Trapped In Ones Mind

Main Campaign ( Act 2, Tinker )

Journey to Gnollbithia

### Mentions

Ozzie's Bolkane AdventureThe Restructure

> You talk too much!
>
> **Innus**, *Temple of Mor*

## Description

### Apperance

#### *Post-Demigod Hood*

Innus has the visual apperance of a tiefling, though he's missing a tail. He has orange-red skin, a mix of hazel and blue eyes, greying black hair and straight horns. He wears a red cape with a black clasp with Duana symbolism covering it. Underneath he wears a golden breastplate, and the rest very Spartan styled. He weilds a black and red Maul, again with Duana symbolism covering it.

### Personality

Innus is an overall charismatic guy, at least that what he likes to think. He loves the sound of his own voice, often making him come across as more dumber than he actually is, unless its absolute necessary he doesn't really think before he speaks.

Generally he always outwardly happy, even when he's annoyed or angry he'll try to do a few quips. He tries to be buddy-buddy with most people, friends being something he values a lot, often saying he "*Had a guy for that*". Innus sees most things as a game, not really taking anything too seriously, though this is more a coping mechanism since Duana doesn't like him doing specific things.

## Background

Former revolutionist, turned Demigod, Innus lead his side of the war across Duadees to help the little guy. Though through his actions and/or inaction, Duadees was nuked and lead to the wasteland we know today.

### ***Main Campaign Act 1***

When the Kephaesta party traveled to the Kephaesta Mining Facility to find the Temple of Mor, Innus was forced into Tinker's body during the first trial. At first Innus was attempting to take control of Tinker's body, but he wasn't prepared to be placed in the body of a discount Warforged. Though Tinker and Innus eventually decided to work together to get rid of another being inhabiting Tinker, Salvage. Eventually Tinker fell to Salvage, and Salvage gained control of Tinker through brute force.

#### ***Trapped in One's Mind***

Innus and Tinker traveled through Tinker's mind to try break out and regain control of Tinker's body. Tinker and Innus learned more about each other and eventually broke out with the help of Edelmir, Xex, Ozzie and Todd. Later finishing off Salvage for good at Ronda Co.'s HQ.

## Relationships

### **Tinker**

Innus and Tinker have an overall one-sided relationship, Tinker being overall uninterested in Innus, but this doesn't stop Innus trying to make Tinker smile. At first Innus saw Tinker as an obstacle, but has since then grown to like Tinker, him reminding Innus of an old friend.

### **Edelmir Selenthi**

Innus for no clear reason has an immense hate for Edelmir, though Edelmir has since their first meeting given Innus reasons to hate him more than he already did.

### **Duana**

Innus appears to have a reluctant relationship with Duana, and in the events of Tinker's Act 2 their relationship appears to be deteriorating even more so, additionally Innus has been replaced with Edelmir.

## Character Information

### Abilities

Abilities that have been used by Innus during the campaigns:

* Can capture and use the souls of the dead to make him or his allies stronger as well as gain information.
* The ability to sense life forces with the area.
* Immune to mental Tech effects like *Charm Person*, etc.
* Able to forcibly end certain tech induced mental effects on others.

### Notable Items

* ~~Innus' Helmet of Leadership~~ (Obtained by Vozzie 'The Pilot')
* ~~Innus' Shield~~ (Obtained by Vozzie 'The Pilot')
* ~~Innus' Maul~~ (Obtained by Vozzie 'The Pilot')

#### Unconfirmed Items

* ~~Innus' Living Armour~~ (Inhabiting on Vozzie 'The Pilot')

### Careers/Jobs

#### *Pre-Demigod Hood*

* Kephaesta Military
* Revolutionary

## Quotations

### MC 1

* "You talk too much." (To Edelmir in the Temple of Mor)
* "I had a guy for that." (About literally any activity or job)
* "Rioght"
* "Hey Kiddo"
* "Am I a bad guy if I don't do anything to stop something bad? Something that I know is going to happen." (To Piègeville Zephyr during Tinker's Act 2)
* "Promise me one more thing, not that you owe me anything. Make sure that son of a bitch Edelmir doesn't turn into me." (To Tinker during Tinker's Act 2 finale)