recursal/Fanatic-Fandom huggingface dataset:
Elf

The **elves** are one of the original races of Iridia during the Days of Yore. They lived in and around the forest city of Silvara. When Man arrived, many elves fled to the forests. Those who refused to leave their home were forced to coexist with Man in the city.

Elves are at one with nature, and use Olde Magic in its natural form in which to heal themselves and others. Their auras are usually white, but during healing, their auras turn green. When they die, their auras turn brown, and they return to the ground, back to Mother Nature.

Elves are generally noble and honorable beings, living with a code of laws that place nature first, and the well-being of others over themselves. Despite the polarity between them and Man, they finally managed to achieve a semblance of harmony in Silvara, adapting and encompassing each other's differences.

Their weapon of choice is the bow which they wield with uncanny precision. They carry either long daggers or short swords for close fighting, and are very regimented and formal with their battle formations. During the events of the Great Purge, many elves, including the last of the elders were mercilessly slaughtered at the Battle of Silvara, despite putting up a brave fight against the Triad.

It is not known whether Lissandra is the last of the elves.
Mago sin lógica

* Común
* V.1
* V.2
 Archivo:Mago sin lógica.png

 Archivo:Mago sin lógica V.1.jpg

 Archivo:Mago sin lógica V.2.jpg

Mira la mano de tu adversario. Luego elige una de esas cartas y descártala.

Mago sin lógica ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta hechizo siendo la carta 92 de la base

[[Categoría:]]
Wizards of Light Wiki

## Welcome to the Wizards of Light Wiki

This is about a fantasy trilogy called "Wizards of Light" (click here for links on where to get it. Volume 1 is currently on special for $0.99).

Viridian, a young man affectionately known as Vee, is the final and seventh Wizard of Light who was born to Iridia - a world in pain. A primordial entity that hungers for Iridia's mystical energy, or "Flow", had entered the dreams of the once-united Wizards of Light. They split into factions of three; one on a path to serve their master and the other bent on opposing the Triad's tyranny and oppression.

A prophecy had once come to them via an indestructible scroll and spoke of the one who had the potential to bind the Light and shape the destiny of Iridia. These are the adventures of Vee who has to balance the responsibilities of being gifted with Flow manipulation, with the distractions of a certain delightfully naughty, green-eyed princess…

The books explain the mechanics of magic in detail and contain fantasy warfare and high adventure in exotic locations. There is a mysterious, cosmic twist on the obligatory battle between Light and Dark. A recurring theme is about Man's vices, his corruptible nature and the transformation of a once peaceful world inhabited by elves, mermen, dwarves, dragons and other magical creatures.

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D'lorna

**D'lorna**is a wizard of Man and a senior member of the Halibar Guild of wizards. She usually wears dark cloaks with an insignia of lightning over a fireball. She specializes in Air and Fire magic. After her brother D'lorn died at the Battle of Halibar, she was voted into guild seniority much to her surprise. The votes were deserved due to her bravery exhibited by volunteering to infiltrate the camp of Rubeus at the battle, and then being captured and forced to endure one harrowing ordeal after the other.
The Beast

**The Beast** was a particularly powerful troll that was probably enhanced by Limbar's use of the Dark Arts. It looked like a typical troll except that it had red eyes and was impervious to most forms of physical damage as well as all forms of known poison. It was used by Rubeus to capture and guard Lissandra and D'lorna as well as other prisoners in his dungeon.
Lyonara

**Lyonara** is the youngest princess of Halibar (about twenty years of age) and a member of the Sisterhood of Indigo. She is one of the three daughters of King Lyons and is a natural healer as well as novice magician. She rules over Dangobar. She is slim and beautiful, with long raven-black shiny hair and green eyes. She is the romantic interest of Viridian.
The South

**The South**, also called the **Kingdom of Boruvia** or the **Southern Kingdom**, is comprised of towns arranged in a circular fashion around a castle where its ruler or king resides.

The South attracts all manners of people, including artisans, labourers, merchants, traders and of course thieves. It is run like a business by a king who is 'elected' to the post by a dubious political agenda, and is unofficially regarded as a kleptocracy due to its nobility being linked to organized crime.

The hub of commercial activity is called the Trader's Market, where people from all around Iridia visit. It is said that anything can be purchased here for the right price.

The castle of the South was home to Xanthar during the events of the trilogy. The legendary thief Klem also made this his home.
Flow Travel

**Flow Travel** is the use of the complex conduits and passageways of the parallel dimension of Flow in order to achieve long distance teleportation. This is regarded as advanced magic and is only known by beings at one with the Flow, such as the wizards of Light and the dragons, but not Man.

A being initiating Flow Travel would usually create a rift or portal into the Flow, and then traverse patterns of Light in order to reach a preconceived destination, then emerge with an often rough landing into the physical world. To an initiate these patterns would seem chaotic but hallucinatory at the same time, creating an addiction that is sometimes so dangerous that it would leave the traveler stuck in the otherworldly realm for all eternity.

A calling stone works well to provide information for an 'exit point', as the traveler would recognize the resonance of the calling stone within the shimmering, rotating vortex that is usually found at such exit points.
Halibar Guild

The **Halibar Guild** is a guild of wizards in Halibar. It has usually about 30 to 50 members, and there are always 5 senior members who are its leaders, without any of them being given seniority over the other. Senior members are voted into power via the Orb of Truth.

The guild usually reports directly to the monarch of Halibar, although they had a special relationship with Mauve, who was not only their queen and Protector, but an esteemed wizard as well.
Unicorn

The **unicorns** are ancient magical creatures that existed peacefully during the Days of Yore. They originally lived around the forests of Silvara and had a special relationship with the elves. The elves mounted and rode them in the same way Man rode horses, but the elves treated them as friends and the unicorns were happy to serve loyally. They are able to understand some of the Olde Tongue and sense thoughts, and in some cases convey simple thoughts to other creatures and races. During the events of the Great Purge, the unicorns were relocated to Elixia.

Unicorns are predominantly white and have muscular and streamlined horse-like shapes. They have spiral shaped horns which have magical properties, and as a result they were hunted by Man who prized their horns for use in wand-making, medicines and other purposes. Once their horns are fully removed, it would kill the unicorn, so this was a cruel and controversial practice. Unicorns sometimes allow their friends to remove parts of their horns, but as the horns took years to grow back, it was not a common practice.

Viridian had a close relationship with a special unicorn called Shandar.
Aurora

**Aurora** was originally one of The Six and is at least 150 years old. Since the birth of Viridian, she was regarded as one of the seven Wizards of Light. As their appearances are moulded according to Man, it appears as if she is in her thirties.

Aurora is one of the antagonists of the trilogy. She is a member of the Triad.

Aurora is slim and petite, with an angular face, aquiline nose and pointy chin. She has blonde hair with orange streaks. She usually wears an orange cloak which appears as if it's on fire. Her alignment of the Light means that she is the embodiment of a living flame.

As one of the seven Wizards of Light, she is accomplished in the use of Flow. She is rather hedonistic and would prefer to be the queen of Mount Grande rather than help Rubeus with his nefarious plans.
Dark

The **Dark** can either refer to the darkness that existed before the birth of the cosmos and before the Light, or the **world of the Dark**.

The only beings that existed before the light were the primordial entities, and as such are made up of matter that does not contain any Light whatsoever, and are powerful enough to absorb and feed on both the Light and the Flow.

Black dragons are not to be confused with the Dark. They are born where there is an absence of "light" but where the Flow is strong, whereas the entity was born when there was an absence of Light.

The Dark World is a parallel dimension that is bound by the Flow. Wizards dabbling in the Dark Arts are able to manipulate objects and creatures from this dimension, and one of its foremost masters is Limbar the Black. Nefarious denizens of this world include the shades and blobs, and Klem the master-thief is able to enter this world at will and battle some of its most powerful inhabitants. Most creatures of the Dark are unable to make the breach into the physical dimension unless summoned by a powerful practitioner of the Dark Arts such as Limbar.
Swamp

The **swamp of the south** is a typical swampy area with soggy ground and the shorter, twisted trees. Reeds and rushes pepper the marshy moss-covered water, and mangrove and other swamp vegetation is prevalent.

It is said the tormented spirits of those who were killed did not leave the world in peace. Those who venture too near the swamp will hear morose and moribund songs from its spirits.
Shandar

**Shandar** is a unicorn that was first summoned by Albar while demonstrating the finer points of spellcasting to Viridian. When they tried to unsummon him, he turned into a beam of light and escaped from the White Tower, much to their confusion.

Shandar has the ability to phase between solid and light, and that gives him enough of an energy boost to be able to fly. He is also able to use Olde Magic to communicate with Vee in a gentle whisper, and as their friendship grew from strength to strength, so did his vocabulary and ability to reason. These abilities place him considerably a few notches above a typical unicorn, and it is unknown how he gained them.

There is also a suspicion that Shandar serves as a sort of catalyst for Vee to perform enhanced magic, but the truth would only be discovered at the end of the trilogy. Shandar was regarded as a hero after the Battle of Halibar, and as such was given his own room at the palace of Halibar.
Rubeus

**Rubeus** was originally one of The Six and is at least 200 years old. Since the birth of Viridian, he was regarded as one of the seven Wizards of Light. As their appearances are moulded according to Man, it appears as if he is in his forties.

Rubeus is one of the antagonists of the trilogy. He was primarily responsible for the Great Purge as well as the Battle of Halibar. He is a member of the Triad.

Rubeus is tall, with an angular face with short black hair and pointed beard. His eyes look like burning embers when calm, and can become fiery red when enraged. His is usually dressed in a maroon or red cloak, and his alignment of the Light means that he has the powers of an inferno.

As one of the seven Wizards of Light, he is accomplished in the use of Flow. His favourite spell is the fireball, which he uses rather wantonly against under-performing minions, and to usually deadly effect against adversaries.
Zirconium

Zirconium is an element in the game.

## How to Change Zirconium

Oscilloscope: Seens to enjoy it.

Centrifuge: Splatters all around it.

Bunsen Burner: Turns into Hafnium

Test Tubes: Splits into Minis

Freezer: Turns into Titanium

## Info

Type: Solid

Appearance: Brown, with leaves all around his body.

Number: 40

Voice sfx: “Zerr Zerr!”

Symbol: Zr

## Other

How to pronounce his name: ZER-cone-eeum

Year he was discovered: 1789

He’s also known as the Gem, “Zircon.”
Gwen

**Gwen** (short for Gwendolina) is a wizard of Man and a senior member of the Mount Grande Guild of wizards. She is an elderly female with white hair, usually dressed in robes and a shawl to "keep out the cold".  Her face has pleasant wrinkles that accentuates when she smiles.

She was one of the few wizards who had chosen not to take part in the Battle of Halibar.
Wizards of Light

This is the Wizards of Light trilogy written by Shanil Misra.

https://www.facebook.com/WizardsLight/

It is comprised of three books:

Volume 1:  The Coming of the Seventh

Volume 2:  The Rise of Evil

Volume 3:  Survival

### Where to get it:

https://www.amazon.com/dp/B075TKTK35

https://www.amazon.com/dp/B075TKZ2Y9

https://www.amazon.com/dp/B075TL1XBJ

https://www.smashwords.com/books/view/750048

https://www.smashwords.com/books/view/750050

https://www.smashwords.com/books/view/750149
Green dragon

**Green** dragons are born close to nature, perhaps near forests.  They are believed to be most at peace with themselves. The Green of Ylondir has had a trusting relationship with the elves, being the first dragon to reveal its true name to the leader. It also gave Viridian a calling stone, building up its trust of the boy wizard during the trilogy.
Dur'Grande

The Dur'Grande is a mountain range that spans across Iridia from west to east. Halfway up the mountain range is the ancient city of Mount Grande.

Inside the mountains is a vast and complex networks of caves and caverns that make up the homes of dragons, as well as Grandeans that abandoned Mount Grande when Man arrived, and who fled their home during the time of the Great Purge.

At the foot of the mountain near the forests of Silvara is the lake called Ylondir.

The great river Grot'mer runs through the Dur'Grande.
Silvara

**Silvara** is a city kingdom to the east of Iridia. It was originally the home of the elves, but when Man arrived the elves were forced to coexist with them. Through centuries of discontent among both races, cultural differences were forced upon each, and eventually Silvara grew to be a cross-cultural triumph and a haven of peace due to the elves' policies of zero tolerance of crimes and strict enforcement of laws.

During the events of the Great Purge, the elves were mercilessly slaughtered. The citizens of Silvara were left in pain and distress, and as a result have been in a constant state of rebellion against the tyranny of Rubeus.
Mount Grande Guild

The **Mount Grande Guild** or **Grandean Guild** is a guild of wizards in Mount Grande. It has usually about 30 to 50 members, and there are always 5 senior members who are its leaders, without any of them officially being given seniority over the other, even though Malakor was regarded as its leader. Senior members are voted into power via an Orb of Truth.

The guild usually reports directly to the monarch of Mount Grande, who was Aurora during the events of the trilogy.
Battle of Halibar

The **Battle of Halibar** happened a few years after the Great Purge, and took years for the Triad to plan an attack on Halibar. Rubeus gained the support of armies from Mount Grande, Silvara and The South. He was also helped by Limbar and his brother Albar, who controlled Shagh'rak, as well as three red dragons. Viridian had been imprisoned by Rubeus and so the initial attack was defended only by Mauve, Azurean, Halibar's armies as well as the mermen led by Andobar, who helped only with healing.

Initially the attack went very well for the Triad after breaching the Great Wall of Iron. Mauve was on the brink of surrender, having retreated to beyond the Stone Wall. Viridian then managed to escape his imprisonment with the help of Shandar, sped to the scene of the battle, and miraculously saved Halibar after encasing himself in a protective bubble and targeted his enemies using powers he had no idea he had in him. These powers were the subject of many a discussion leading up to the final battle against the entity.
Man

When **Man** arrived in Iridia, it signified the end of the Days of Yore. The original inhabitants, including the Elves, Mermen and Dwarfs, soon found that they could not coexist with Man and his many vices:

* greed
* the lust for power
* destruction of nature
* intolerance of other cultures
* hunting creatures for meat and magical body parts
* the love of money
* wanton and reckless experimentation with magic and magical beings
* cities of stone and iron.

The Elves fled to the forests, the Mermen the oceans and the Dwarfs the mountains.  The magical creatures of Iridia, such as the unicorns and griffins, were hunted mercilessly, and relocated in secret to Elixia with the help of the mermen.

Man defined the concept of monarchies and created the four kingdoms:

* Halibar, an opulent city, from the site of a simple village created by the mermen to interact with land dwellers
* Mount Grande, which they demolished and rebuilt, except for its palace
* Silvara, which they tried to rebuild but were forced to coexist with many elves who chose not to relocate to the forests
* The South, a mix of trade and farm towns inhabited by merchants, thieves, artisans, farmers and nobility

Man created and formalized New Magic, which manipulated the energies of the world for a ‘better quality of life’. Experimentation with magic introduced hybrid races like goblins and trolls and summoned vile creatures from other planes of existence such as demons.  Hybrid dragons were created during an infamous series of experiments which created great consternation around Iridia, following which the pure dragons returned to their Slumber beneath the Dur'Grande.
Klem

**Klem** was a legendary thief who lived in the South and was the leader of the clandestine Crow's Foot organization. He is always hooded and dressed in dark attire, and has a purple aura which betrays his affiliation for the Dark World. He is able to enter the Dark at will and battle with its denizens if necessary, unlike other thieves who have the mere ability to merge with shadows.

Klem owns a legendary dagger called *Klemsoo* that has the ability to absorb magical energy and fast-acting poison able to kill a pierced being in seconds.  He also carries typical thieving apparel such as pellets that when thrown emit a smoke screen, a magical vial that never ran short of water, rope and grappling hook.

Klem was enlisted by Mauve to free Lissandra and D'lorna from the clutches of Rubeus, but he failed and returned only with the female wizard. Later on he played a part in the siege against the Triad.
God

The **gods** are the champions of Light. Before the birth of the cosmos and before the Light, there was Darkness. The only beings that lived before the Light were the entities of the Dark. Directly after the birth of the cosmos, the first intelligent beings evolved from the Light and were later known as gods by the denizens of the countless worlds of the cosmos, including the inhabitants of Iridia.

SPOILER ALERT

SPOILER ALERT

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SPOILER ALERT

The god that appeared in this trilogy was disguised as a jester. He made a brief appearance, using the body of the jester as a channel in which to speak. He spoke of non-interference in the matters of world, stating that 'the fate of your world is intricately bound into the fabric of all existence.  Fate should not be manipulated and when it is threatened, then it is our duty to intervene.'
Wizard of Light

A **Wizard of Light** is a powerful wizard of Iridia, moulded with Man's looks, but with a special and powerful affinity for the Flow. Their origins are steeped in mystery, but they are certainly of the Light.

Each wizard has an alignment towards a colour of the spectrum of Light:

Rubeus of the Red

Aurora of the Orange

Xanthar of the Yellow

Viridian of the Green

Azurean of the Blue

Mauve of the Indigo

Tyrian of the Violet
Pododcinek "Łaziska"

Kolejny, umowny pododcinek umocnień mikołowskich miał się skupić na dwóch największych w okolicy wzgórzach - 350 i 347. Powstały tu zaledwie 4 niewielkie schrony mające raczej pełnić rolę wsparcia dla większych, niewybudowanych obiektów. Do naszych czasów zachowały się ponadto 2 fundamenty i jeden zidentyfikowany wykop pod kolejny. Obiekt oznaczony na mapie jako **"f1"**, według słów okolicznych mieszkańców, był największym z wylanych fundamentów. To, plus położenie na dominującym nad okolicą wzgórzu 350, może sugerować, że miał tu powstać centralny tradytor pododcinka. Z miejsca gdzie miał powstać jest doskonały widok i pole ostrzału po Mokre z jednej strony i Wyry z drugiej. Fundament został rozebrany podczas rozbudowy ul.Wodociągowej. Na zapolu "tradytora" znajduje się mały obiekt **(3)**, który mógł pełnić rolę osłonową. Kolejne fundamenty sprawiają wrażenie przygotowanych pod budowę tradycyjnych schronów bojowych. Wykop **(w na mapie)** znajdujący się na południowym krańcu pododcinka, na stoku kolejnego wzniesienia, mógł być przygotowywany pod budowę kolejnego, skrzydłowego tradytora.

Pododcinek "Łaziska Górne" Schron bojowy (1 na mapie)

Pododcinek "Łaziska Górne" Schron bojowy (2 na mapie)

Pododcinek "Łaziska Górne" Schron bojowy (3 na mapie)

Pododcinek "Łaziska Górne" Schron bojowy (4 na mapie)

Pododcinek "Łaziska Górne" Fundament (f2 na mapie)

Pododcinek "Łaziska Górne" Fundament (f3 na mapie)
Prophecy

The **Prophecy** is transcribed on an ancient and indestructible scroll which hovers magically over the heptagonal Table of Light in Rubeus’ Castle. It appeared before the arrival of the entity, when the six Wizards of Light were sitting around the Table in discussion.

It spoke of:

* the ancient Evil that was about to arrive from the Dark
* a great suffering that was to come
* the break-up of the Wizards of Light
* the extinction of entire races
* the seventh wizard of Light and his coming
* a key that could unleash the full potential of the Wizards of Light

Eventually it was discovered that the scroll was placed there by a god.

SPOILER ALERT

SPOILER ALERT

SPOILER ALERT

SPOILER ALERT

When Vee eventually sat together with the other Wizards of Light, he was instrumental in revealing the final words of the prophecy.
The Six

**The Six** were the Wizards of Light, except for Viridian. They had arrived on Iridia hundreds of years ago, each under mysterious circumstances. The elders, Azurean and Tyrian, formed a pact and tracked the arrival of the others over the years. Once they had become a group, they set up base at the castle of Rubeus near Mount Grande. They had always known there was going to be a seventh, and that was confirmed by the prophecy.

The Six were all at one with the Flow, and had quickly gained reputation as master wizards. They were advisers to royalty and nobility, and offered their services, sometimes for free, when kingdoms encountered grave dangers that could not be handled by the wizards or armies of Man. They also had close relationships with the Mount Grande Guild and the Halibar Guild of wizards, although most of the members of those guilds feared or did not trust any of The Six as fellow men. They *looked* like men, but were much too powerful...
Halibar

**Halibar** is the opulent port of Iridia, one of its two major cities.  It was originally the site of a village built by the mermen, but when Man arrived he transformed it into a city, and created Greater Halibar as an infrastructure to support the city.

In the old days it had been visited by travelers from far and wide, admired by all, yearned for by the up and coming and perpetuated in history books as a residence for the rich and famous of Iridia.  Buildings of commerce lined the roads, built of the finest materials that could be found in Iridia, such as polished stone and marble. The architecture was wildly varied, ranging from large rectangular pillared buildings of polished stone, to spiral towers of dizzying heights.  The city was markedly hillier towards its north end as it merged into the mountains, providing a picturesque scattering of houses sprawled along steep lush grassy land, even some built into the face of the mountain.

Some of the buildings in Halibar are the Palace of Halibar, the White Tower, a guild hall, a central library, as well as many other administrative and commercial buildings.

The eastern boundary of Halibar is the river Grot'mer which runs from the Dur'Grande to the ocean. Along the western bank of the river is an ancient stone wall, built centuries ago by Man to protect the city. The only access to the city was via a manned gatehouse and drawbridge over the river.
D'lorn

**D'lorn**is a wizard of Man and a senior member of the Halibar Guild of wizards. He has a brown complexion with dark hair (sometimes covered by a hood) and black beard. He usually wears a black cloak with dramatic red streaks with an insignia of lightning over a fireball. He specializes in Air and Fire magic. He died at the Battle of Halibar, and his vacant spot in the guild was filled by his sister D'lorna.
Blob

A **blob** is an abominable creature of the Dark World. It is generally shapeless, as it changes shape constantly, and can sprout appendages or tentacles to grab hold of prey which they swallow whole. They move by floating and hovering, and have the ability to absorb energy and Flow, while glowing with the purple energy of the Dark. Absorbing Flow causes them to grow, as they convert Flow into dark energy. As a result they are practically impervious to magic and can only be defeated by physical means, or a physical manifestation of magic. Limbar used summoned blobs to great effect during his battles. Much like the entity, they live for naught but to devour the Light.
Limbar

**Limbar the Black**is a wizard of Man and Iridia's foremost practitioner of the Dark Arts. He is middle-aged, and is always dressed in black robes usually with a hood concealing his face. Due to a perpetual light inhibition spell that lingers around him, it appears is if he is shrouded in darkness.

As a youth, Limbar practiced black magic in secret, as it was an outlawed form of magic. As an adult he summoned a demon which he lost control of and it went on the rampage. It was contained by Mauve, Cedraine and Albar (Limbar's brother). Because of this, Albar was later invited to the Halibar Guild, and Limbar was banished from Halibar by King Lyons.

After relocating to Mount Grande, he designed and built his home the Black Tower. During the events of the Great Purge, the entity recognized Limbar's abilities and asked Rubeus to partner with him. Allowed the freedom to practise the Dark Arts, his skills grew until he was able to summon, communicate with and control some of the denizens of the Dark World, such as the shades and blobs. He also became a master over the undead and a reanimator of dead or inanimate objects such as golems and elementals. He is able to travel in the physical world via the parallel world of the Dark, and use night-mares to travel in both realms. It is rumoured that he gave The Beast its powers.

Limbar was instrumental in:

* summoning the entity
* the Battle of Halibar
* the siege on Rubeus' Castle
Rubeus' Castle

**Rubeus' Castle** was originally called the **Castle of Light**, and was commissioned by The Six to be built by the Grandeans. It is located on the east end of Mount Grande, protected on the south-east by a sheer cliff face, the west by a precarious ledge that led back to the city, and the north by mountainous terrain in the middle of which is a path that leads to a volcano. It was originally a castle of white and light brown stone and marble, but Rubeus changed its appearance completely during the Great Purge, and proclaimed the castle as his own.

These are some of the descriptions of onlookers:

"It was made of dark ironstone with jagged iron spikes sticking out of the merlons of each crenellated embattlement.  Red flames spurted out from little holes in the walls at random times, creating an illusion of a massive fire-breathing beast."

"Diabolical flames spewed forth obediently from their stony demonic heads attached to the walls."

"It had two large doors made of solid oak, with large brass knobs arranged in rows from top to bottom.  The cast iron handles of the doors were fashioned into some grotesque head of some demonic creature. The once bright and cheerful reception area was now shrouded in poor light, as all the skylights in the towers were closed.  Torches burned along the walls and through the mouths of various demonic iron heads attached to the walls.  Grisly statues with oddly misshapen limbs adorned the reception, making it an unwelcome and foreboding place."

The castle was the location of the siege at the end of trilogy, after which the way had to be cleared for the Wizards of Light to make their way to battle the entity.
Dwarf

The **dwarfs,**or **Grandeans**,are one of the original races of Iridia during the Days of Yore. They are mountain dwellers and originally lived in caves deep within the Dur'Grande. They then spent centuries hacking away at the rock halfway up the Dur'Grande and eventually built the magnificent city of Mount Grande, which contained a palace which was home to their kings over the ages.

The dwarfs are generally short of stature, and therefore prefer to be called Grandeans instead of 'dwarfs' which was Man's term for a short person. They are fun-loving, rowdy and rough, and can be ferocious warriors on the battlefield. Their weapon of choice is the axe, and drink of choice is fire-wine. They value treasure such as jewels and gold, and hoard it within caves which are usually found directly beneath their homes, accessible via secret entrances. They have had a symbiotic relationship with the dragons over the ages, who share their love for treasure. In exchange for treasure, they have built magnificent halls for the dragons beneath the Dur'Grande, and the dragons just barely tolerate them as a result.

During the events of the Great Purge, many dwarfs were slaughtered, and those who remained were forced to abandon their beloved home and flee to the intricate system of caves within the Dur'Grande.
Tyrian

Tyrian was originally one of The Six and is at least 250 years old. Since the birth of Viridian, he was regarded as one of the seven Wizards of Light. As their appearances are moulded according to Man, it appears as if he is in his fifties.

Tyrian has grey hair with a weather-worn face and sad eyes. He is usually dressed in a violet cloak which sometimes turns into earthy colours depending on his mood. He has a special love for the elves and has chosen to live in a magically protected area of the Silvaran forest called The Seclusion.

As one of the seven Wizards of Light, he is accomplished in the use of Flow. His use of magic is enigmatic but he is an accomplished duelist and enchanter which he uses to effect against the Triad due his "right alignment" of the Light.
Triad

**The Triad** is a group of three wizards of Light, namely Rubeus, Aurora and Xanthar. It was formed after the entity appeared, entered their minds, and promised them rewards of power and riches. Spearheaded by Rubeus, they initiated the Great Purge which started an unprecedented era of terror and genocide.
Hybrid dragon

**Hybrid** dragons came about when Man first experimented with the dragons during and after the Days of Yore. Man had a fascination for gemstones and crystals, and the first wizards of Man found out that magical energy could be stored in the purest crystals.  This led to experimentation with crystals and the birth of dragons, which resulted in Crystal dragons. It is unknown how the Gold dragon was created, and why.
Days of Yore

Iridia was once cohabited by Elves, Mermen and Dwarfs who coexisted in harmony and peace, from the forests to the mountains to the oceans.  Nature was all important and the races had lived off the land and the natural resources of the world.  A time when riches had meant nothing and everyone had done his part for the community.  A time when magical creatures had roamed the world freely without interference.  This was the age of Olde Magic, in the **Days of Yore**.

Magical creatures that lived freely during this age included:

* dragons, who lived in large caves in the Dur'Grande
* unicorns, who lived in the forests and interacted with the elves
* griffins, who lived in the forests and later in and around Griffin Tower

When Man arrived, it soon signified the end of the Days of Yore and the Age of Man began. The timelines between these two ages overlap, and generally disagreed upon by historians.
Volume 2: The Rise of Evil

By Shanil Misra

Iridia was once a peaceful world, cohabited by Elves, Mermen and Dwarfs.  Then Man arrived.  The original inhabitants soon found that they could not coexist with Man and his many vices.  The Elves fled to the forests, the Mermen the oceans and the Dwarfs the mountains.  The magical creatures of Iridia, such as the unicorns and griffins, were hunted mercilessly.  Dragons, annoyed by Man’s interference in their affairs, retreated to their vast network of caves to slumber.  Man discovered magic, engaged in magical experimentation, and Arcane magic was formalized. Guilds of wizards were formed and were in high demand in all four kingdoms.  Experimentation resulted in hybrid races and black magic, and practitioners of the Dark Arts were banned from all formal guilds.  Senior wizards were highly sought after as protectors and advisers to royalty and nobility.  All ethical wizards aspired towards guild memberships of the opulent port of Halibar, or the ancient city of Mount Grande.

Two centuries ago, the first Wizard of Light was born, molded with Man’s attributes, but with a special affinity for the primal magical energy of Iridia.  He called this cosmic energy the “Flow”, and found he was as attuned to the Flow as much as his other senses were attuned to his surroundings.  Five other Wizards of Light were born since, each with primary powers aligned to his color of the Light.  “The Six” became elite advisors to the royalty of Iridia.  Then an ancient entity came to them in their dreams.  It hungered for the Flow.  It conveyed to them in their nightmares its primordial desire to devour the energies of the world itself.  It needed to feed, and it needed them to prepare the world for its coming.  The six split into factions of three.  Red, Orange and Yellow chose the dark path and became pawns of their Master.  Their leader, Rubeus of the Red, initiated the Great Purge. What followed were years of tyranny as the Elves, Dwarfs and other hybrid races were culled to the verge of extinction.  The other faction of Blue, Indigo and Violet simply called the entity the “Evil”.  This trio vowed to oppose the oppression of the Triad, before they split up.

Mauve of the Indigo was appointed Protector of Halibar, the last outpost of freedom in the world.  Azurean of the Blue raised Viridian of the Green in seclusion in the desert, then sent him for training in Halibar when he was nineteen.  He returned to Halibar to help Mauve withstand an attack against the Triad’s army, helped by Limbar the Black, three red dragons, the traitor Albar and his demon.  Tyrian of the Violet could not help Mauve as Rubeus had kidnapped Lissandra the elf.  The young Viridian, or Vee for short, could not help initially, due to a devious imprisonment by Rubeus.  Then he returned on the back of Shandar the magical unicorn, and used his heightened power over the Flow to save Halibar from certain destruction.

What follows are the further adventures of Vee as Halibar recovers from its terrible battle, and the Triad prepares for the coming of their Master: the rise of Evil.
Goblin

When Man arrived in Iridia, his experimentation with magic created hybrid races of creatures such as the **goblins** and trolls. Goblins were short, wiry creatures generally regarded as ugly and vile by Man. They had yellow teeth, slanted eyes and pointed ears. They lived in encampments around the Arrakash Desert or towards the South, and were used as slave labour by Man for working his fields or building his houses. They had a very basic command of the common language, and had basic desires and questionable morals, which led them to thievery or worse. Their crimes were often punishable by a grievous whipping or death, as their lives were regarded as cheap. During the events of the Great Purge, Rubeus made sure that all the goblins were culled.
Mount Grande

**Mount Grande** is a major city situated about half way up the Dur'Grande Mountains.  There is a perpetual mist that blankets the reaches above Mount Grande.  The city was built on a base that the original mountain dwellers, the Grandeans, had spent centuries hacking away around the mountain to build their kingdom’s capital.  Then Man came, and built Mount Grande anew.

At the foot of the north face is a glorious palace, the only original building that Man had retained.  It was the oldest building in Iridia, occupied by the Grandean royalty over the eons, and was occupied by Aurora during the events of the trilogy.

A path leading east snakes its way up the mountain towards an ominous foreboding structure carved into the mountain face – the castle of Rubeus. Above the castle, beyond the mist, is a dormant volcano.

Mount Grande is also home to the Black Tower, a central Library, a guild hall, and many other administrative buildings. The roads run mostly parallel and the homes are of similar architecture, designed to suit the needs of Man.
Arcane

The **Arcane** is a form of New Magic that was formalized by Man.

This was best explained by Azurean when he once gave a lecture to a young Viridian. "When a Man is ready he chooses a path, of either scientific or medical knowledge, or a pursuit of the arts and entertainment, or to be an artisan in a family skill, or to embark upon mystical or arcane studies - the study of magic.  If he chooses to study magic, he is limited to rare books that only a few possess, or is an apprentice to a master who has taught himself limited skills in a chosen area of the Arcane.  The Arcane, according to Man, is divided into disciplines, some of which have been lost in time.  Most mages or wizards would study mind alteration or illusion spells that usually work well on beasts and men with weaker minds.  Enchanters practise the art of leaving enchantments lingering for a period of time.  Healers or clerics are conjurers that study the magic of nature but most are limited to knowledge of herbs and their properties. Then you get the sorcerers who have a limited understanding of magical energy and use incantations or stored energy in wands to unleash or evoke destructive or matter-altering magical energy.  Sorcerers sometimes specialize in evocation magic, which is divided into the known elements of Earth, Air, Water and Fire."

There are many books written about the arcane which try to formalize its myriad levels of spells. Even though these spells require specific manipulation of resonances of Flow, beings at one with the Flow are able to replicate some of the spells described in these books.
Shade

A **shade** is a creature that lives in the Dark World, and like most denizens of the Dark can only breach the gap into the physical world by being summoned by a practitioner of the Dark Arts. Due to its nebulous form it is unable to physically interact with the living, preferring to hide among shadows or complete darkness. It is generally regarded as an evil spirit by the living, due to its ability to spread feelings of woe and desolation to anyone in close proximity. Shades were summoned by Limbar to act as spies for him, and he found a way to communicate with them. It speaks with a deep and icy whisper.
Ylondir

**Ylondir** is a lake at the foot of the Dur'Grande. This is a lush and picturesque part of the world where the mountain merges with the Silvaran forest.  This paradisiacal part of the world is home to a magnificent waterfall, which is sometimes referred to by the same name. Behind the waterfall is an entrance to the cave of the Green Dragon of Ylondir.
Xanthar

**Xanthar** was originally one of The Six and is at least 150 years old. Since the birth of Viridian, he was regarded as one of the seven Wizards of Light. As their appearances are moulded according to Man, it appears as if he is in his thirties.

Xanthar is one of the antagonists of the trilogy. He is a member of the Triad.

Xanthar has short, blonde hair with brooding eyes. He has a tough, militaristic look and is usually in a foul mood. His alignment of the Light means that he has the power of the sun.

As one of the seven Wizards of Light, he is accomplished in the use of Flow. He is prone to violent outbursts of temper which usually results in things and people around him being burnt to a crisp.
Red dragon

**Red** dragons are born near the mountains, near volcanic sources where the Flow is fiery and volatile.  The Flow is at its purest and most powerful deep beneath the mountains and flows up towards the surface and through volcanos.  As a result the Reds are very powerful and possess destructive fire-breath. They are partial to essence of volcano which they are unable to source themselves.
Troll

When Man arrived in Iridia, his experimentation with magic created hybrid races of creatures such as the goblins and **trolls**. They are larger and taller than men.  They have gaping nostrils, jutting ears and yellow misshapen teeth. They have thick deformed legs and arms and are hairy all over, usually wearing just a leather tunic to cover their groins. They wield stone or wooden clubs in battle, to great effect due to their enormous strength and even greater resilience to physical damage. During the events of the Great Purge, many were killed but Rubeus kept some for his army, and experimented on others, resulting in one they called "The Beast" due to its demonic attributes.
Punkt oporu "Godula" Schron bojowy nr 16a (4 na mapie)

Jednokondygnacyjny schron bojowy o pierwotnym numerze "16a" co, wraz z usytuowaniem, może sugerować jego pomocniczy charakter. Obiekt wybudowany jest w klasie odporności "D" wyposażony w 3 stanowiska ckm i podobną ilość rkm. W bocznej części znajduje się garaż armaty p.panc. Obiekt nie posiada kopuły pancernej, pozostaje w coraz słabszym stanie - jest systematycznie rozkuwany z nudów i dla pozyskania złomu.

## Przejdż do

Punkt oporu "Godula" Schron bojowy nr 19 (1 na mapie)
Punkt oporu "Godula" Schron bojowy nr 18 (2 na mapie)
Punkt oporu "Godula" Schron bojowy nr 16 (3 na mapie)
**Punkt oporu "Godula" Schron bojowy nr 16a (4 na mapie)**
Punkt oporu "Godula" Schron bierny (5 na mapie)
Punkt oporu "Godula" Koszary (6 na mapie)
Punkt oporu "Godula" Obiekt pozorno - bojowy (7 na mapie)
Punkt oporu "Godula" Schron bojowy nr 20 (8 na mapie)
Punkt oporu "Godula" Komora kabli telefonicznych (K na mapie)

## Linki zewnętrzne

odtur.pl

fortyfikacja.pl

schrony1939
Roshal

**Roshal** is an oasis town in the middle of the Arrakash Desert.  Towering palm trees and a wall of hardened clay surrounds the town comprised of clay buildings and tents.  The buildings are simple layered structures that seem to merge into one another.  They are block-shaped or have rudimentary dome shaped rooves, and square holes for windows covered by grass mesh or leather flaps.  The buildings are built around a great oasis that had provided water for centuries.

Roshal serves as a revitalizing stop for weary travellers between the four kingdoms of Iridia. Crossing the desert is at best tiring and at worst dangerous due to bands of thieves from The South that may choose to pick on unarmed journeymen.
Spirit

A **spirit** is a mere husk of a being that did not leave the world in peace at the moment of death. It is generally a Man, but other races and creatures have been known to have a "spiritual" side somewhere in parallel with their physical bodies. The priests and religious people of Iridia have many theories about spirits and souls and are only too glad to preach about spiritualism to cynics and atheists.

It is said that those who venture too near the swamp of the South will hear morose and moribund songs from its spirits. One such spirit was King Lyons. The Great Purge was the single event that was responsible for the majority of the spirits: elves, dwarfs and men who rebelled.
Flow

The **Flow** is a primordial (and mystical to many) energy that exists in a parallel dimension, binding the physical dimension of the cosmos. This energy is accessible by creatures attuned to both the Light and the Dark. There are areas of the cosmos, and indeed Iridia, in which the concentration of Flow is much higher than others, exuding more easily into the physical dimension.

The Wizards of Light have a sixth sense that attunes them to the Flow and are therefore able to directly manipulate it to perform magic, unlike the wizards of Man who have to use wands or artifacts that store the Flow, or recite incantations that invoke the Flow via manipulation of its resonance.

Magical creatures are able to sense and use the Flow to varying degrees. The dragons are the most powerful of these, being born of the Flow and able to use it naturally and at will. They call it the Void.

Beings attuned to the Flow are able to travel great distances using Flow Travel, or swap between the dimensions of Light and Dark. These beings have an aura which is detectable by others who are at one with the Flow.
Griffin Tower

**Griffin Tower** is the now derelict ruins of an ancient tower that was once home to the griffins. It is unknown who built the tower. The tower is surrounded by the ruined remains of smaller buildings.

The griffins had originally made their home in the forests of Silvara. When Man arrived, they were hunted for various reasons and had to be relocated to Griffin Tower by the elves, who subsequently outlawed griffin hunting. However, poachers persisted in hunting the magical creatures of Iridia and the griffins were eventually relocated to Elixia with the help of the merfolk.
Borran

**Borran**is a wizard of Man and a senior member of the Halibar Guild of wizards. He has dark hair with a black beard and is usually dressed in velvet robes. He was the founder of "Wizards for Hire", as Borran believed that wizards should be paid for their skills and be members of nobility and the upper echelons of society. Over the years he had managed to create a following for his cause, which led to a rift between the traditional and anti-establishmentarian wizards of Halibar. Mauve gave him and his followers an ultimatum, which led to their being kicked out of Halibar. Borran then led them to Mount Grande to find their fortunes.