Kamar-Taj

## Overview

*The wizards of Kamar-Taj leap in and out of the Mirror Dimension to catch their foes unawares and hatch their plans in a secure location. Manipulate the flow of time to suit your needs and strike when the moment is right!*

### Details

#### General

* Name: Kamar-Taj
* Author: Berryl
* Complexity: 3/5
* Version: 1.4
* Last updated: June 16, 2023

#### Mechanics

* Storing
* Stasis

#### Special details

This faction assumes that, when a minion enters stasis from play, its attachments such as actions and power counters remain on it. This has been backed up anecdotally by reliable sources but is not 100% confirmed by the rules of stasis.

### Breakdown

This faction has the standard 10 minions and 10 actions and the standard 30 total minion power, or an average minion power of 3. Among their actions, they have:

* 3 play-on-minion actions: 2x Sling Ring, Cloak of Levitation
* 1 play-on-base actions: Mirror Dimension
* 4 self-stasising actions: 2x Fortify Your Mind, Eye of Agamotto, Multiverse of Madness
* 2 standard actions, 1 of which directly affect one or minions (in **bold**): **I've Come to Bargain,** Third Eye

### Minions (10)

* **1x Doctor Strange (5):** Talent: Look at the top three cards of any deck and return them in the same order. Ongoing: Once per turn, after you play a card from stasis, either shuffle a card from your discard pile into your deck OR draw a card.
* **2x Ancient One (4):** Talent: Place two stasis counters on one of your other minions here. Ongoing: After you play a minion from stasis, place a +1 power counter on it.
* **3x Wong (3):** For each base, you may place a +1 power counter on one of your minions there.
* **4x Mystic Student (2):** Look at the top card of your deck. Store it under this card or return it to the top or bottom of your deck. Special: When this card enters stasis, draw a card OR place a number of stasis counters equal to the number on this minion on a stored card under this minion.

### Actions (10)

* **2x Sling Ring:** Play on one of your minions. Place a stasis counter on it. Special: After this minion is played from stasis, you may move one of your minions from another base to here.
* **2x Fortify your Mind:** Place three stasis counters on this card. Special: When you play this card from stasis, draw three cards.
* **1x Eye of Agamotto:** If you have a minion of printed power 5 or more, at the end of your Play Cards phase immediately skip to the end of your turn and take another turn. Place four stasis counters on this card. Special: After you play this card from stasis, place it back in the box.
* **1x Multiverse of Madness:** Place eight stasis counters on this card. Special: After you play a card from stasis, you may remove a stasis counter from this card. When you play this from stasis, each of your minions gains +2 power until the end of the turn.
* **1x Cloak of Levitation:** Play on one of your minions. Ongoing: At the end of your turn, you may place two stasis counters on this minion.
* **1x Mirror Dimension:** Play on a base. Special: After this base scores, place two stasis counters on one of your minions here.
* **1x Third Eye:** Special: Before a base scores, remove two stasis counters total from your cards. Until the end of the turn, if your cards in stasis have no stasis counters you may immediately play them as extra cards.
* **1x I’ve Come to Bargain:** Place two +1 power counters on a minion. Special: After one of your minions goes to the discard pile from play, you may place a stasis counter on this card from your hand or discard pile.

### Bases

* **(20) Dark Dimension (4 2 1):** When you would play a minion here from your hand, place a stasis counter on it instead. Minions in stasis cannot be played on other bases if they can be played here.
* **(17) Sanctum Sanctorum (3 2 1):** On your turn, you may place two stasis counters on one of your minions that was here at the start of your turn. If you do so, place two +1 power counters on it.

## Clarifications

* **Eye of Agamotto:** This card's full on-play ability is activated when played from stasis.
* **Sling Ring, Cloak of Levitation:** These stay attached to their minions in stasis. When the attached minion is played from stasis, these cards are not played again and continue to remain attached to the original minion.
* **Dark Dimension:** If there were hypothetically another base with a similar restriction, minions could be played on either of the two bases.

## Author Notes

Doctor Strange is my favorite Marvel superhero. As soon as I saw the stasis mechanic, I knew that Kamar-Taj would be a perfect thematic fit to approach it in a different way than Backtimers do. Although there are (technically) unanswered rules questions that might cause me to have to rewrite portions of the faction, in the end I still love the way they turned out.