Kouryakupc2.html

**Kouryakupc2.html** is a page that contains a part of the official guide for the desktop version of Lomando.com.

## Information

Tthe page contains 15 steps that help beat the PC version without skipping any codes. The guide goes from Box.html to Tsrheiansguarlelery.html. Below is an unofficial translation of the guide in English and the original Japanese text along with the hidden codes revealed.

## English and Japanese Guide

* English
* Japanese
* Codes

Once you have memorized the numbers in the note at [18], go back to [4] and aim for [36].

In [20], follow the video and type in the sentence created by rearranging 10 hiragana characters.

If the input is successful, a door will appear, and the moment you click on the door, Dorodoro [21] will appear.
Soon after, a door will appear, so be careful.

In [22], crush all the barnacle-like things around you to reveal the true door.

In [23], a door will appear if you quickly annihilate all the Puchipuchi (which regenerate in a certain amount of time).

[25] will randomly send you to one of the four pages [26-29], so click on the door until you get to [26].

You may want to go straight to [36], but the contents of the memo in [33] will be needed at the end of the game, so let's collect it here.

In [30], you will need to enter the arrow password that you collected in Chapter 1 [16].

[31] is handled in the same way as [23], and when you click on the door that appears, you will start a rock-paper-scissors battle with Mother Puchipuchi.
If you win successfully, you will find a piece of the answer to the eyeball puzzle.

Go back to [26], press the switch on the right to turn off the lights in the Japanese-style room, and proceed through the sliding door on the right to [34]. Set the panel to the number on the memo you found at [18] and continue on.

When you hover the cursor over the door in [35], it will run down three times and then stop, so click it to go to [36] and remember the color placement on the memo that looks like a stamp card. (Note that the Abyss will appear when you finish scrolling in [35] and at the memo in [36].)

【18】のメモの数字を覚えたら【4】まで戻り、【36】を目指します。

【20】では動画を参考にしてひらがな10文字を並び換えてできた文章を入力します。

入力に成功すると扉が現れ、扉をクリックした瞬間どろどろ【21】
が現れるので注意して下さい。

【22】は周りのフジツボのようなものを全部潰すと真の扉が現れます。

【23】はぷちぷち(一定時間で再生)を素早く全滅させると扉が現れます。

【25】はランダムで【26～29】の4つのページのうちのどれかに飛ばされるので【26】に行けるまで扉をクリックします。

そのまま【36】まで行きたい所ですが、【33】のメモの内容が終盤で必要になるのでここで回収しておきましょう。

【26】は明るい状態で掛け軸を調べると【30】に行けます。

【30】ではCHAPTER1の【16】で回収した矢印パスワードの入力が必要になります。

【31】は【23】と同じ要領で処理して、現れる扉をクリックすると
マザーぷちぷちとのジャンケンバトルがスタートします。
見事勝利すると目玉パズルの答えの切れ端を見つけることができます。

【26】まで戻り、右のスイッチを押して和室の電気を消して右の襖から【34】へ進みます。 【18】で見つけたメモの数字の通りダイヤルを合わせて先へ進みます。

【35】の扉はカーソルを合わせると3回下に逃げた後止まるのでクリックして【36】へ進み、 スタンプカードのようなメモに書かれた色の配置を覚えておきます。 (【35】の最後のスクロールと【36】のメモを閉じたタイミングでアビスが出てくるので注意。)

1st code revealed: 4 5 2 7 (revealed when you click the pink box in the 2nd row). Used in Gate.html.

2nd code revealed: あなたのうしろにいる (revealed when you click the pink box in the 4th row). Used in Iamonnenuohs.html

3rd code revealed: → ← ↓ ↓ ↑ (revealed when you click the pink box in the 12th row). Used in Totptbpuiouiss.html and Oiaaeptoiympe.html.

4th code revealed ↓ Found below ↓ (shown on the page when you click the pink box found in the 14th row). Part of a code used in Hokora1.html.

5th code revealed ↓ Found below ↓ (shown on the page when you click the pink box found in the 17th row). Used in Puzzledoor.html.

## Trivia

* The page title translates to "PC Guide 2".