recursal/Fanatic-Fandom huggingface dataset:
Cap'n Pester

## Location

Cap'n Pester can be found flying around the galaxy.

## Outfits

Cap'n Pester uses a modified Quarg Wardragon with a green hue. It is not much different from the stock Wardragon other than its paint job, having the same weapon loadout, but it also has standard scanners for outfits and cargo, a Wanderer Ramscoop, and a Scram Drive instead of a Jump Drive.

 Intrusion Countermeasures (160)

## Information

Cap'n Pester is a person ship and a parody of Cap'n Hector from *Escape Velocity*, which is the game that *Endless Sky* is based on.

In *Escape Velocity*, Cap'n Hector would appear every so often if the player had not registered the game, and after 30 days without registering, Hector would steal credits from the player and eventually attack them with her invincible ship.

Since *Endless Sky* is freeware, Cap'n Pester is much less hostile than Hector, at worst randomly scanning the player's ship, issuing steep fines for illegal fittings (even within Pirate systems) and asking them to contribute to the game's development.

## Trivia

* Cap'n Pester belongs to (and is currently the only member of) the "Parrot" faction rather than the "Author" faction like most other Person Ships. Theoretically this means it is possible to attack and defeat Pester without angering the other authors, though as Pester has Tier 3 technology, this is still harder than it sounds.
Alniyat

Alniyat is a binary frontier system that is located in the South. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Alniyat has the following landing locations:

* Twinstar

## Links

Alniyat links to the following systems:

* Aldhibain
* Antares
* Dschubba
* Graffias
* Han
* Pherkad

## Amenities

Twinstar possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Alniyat:

* Aluminum

## Fleets

The following fleets spawn in Alniyat before September 17, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Alniyat on and after September 17, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Crucible-Class Thruster

## Description

These small but powerful engines are driven by ionized gas propelled at a sizable fraction of the speed of light.

## Location

These thrusters can be purchased at the following locations.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus
* Ssil Vida, Postverta (Becomes available during the Remnant storyline)

## Information

* Purchasing this requires a Remnant License.
* Remnant engine outfits have reverse thrust capability and slowing resistance.
Crucible-Class Steering

## Description

This steering system is tiny enough to fit in even an interceptor, but the Remnant mostly use them to provide an extra bit of maneuverability for their larger ships.

## Location

This can be purchased at the following ports.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus
* Ssil Vida, Postverta (Becomes available during the Remnant storyline)

## Information

* Purchasing this requires a Remnant License.
* Remnant steering systems have slowing resistance.
Foundry

Foundry is a planet in the Achernar system and the home planet of Syndicated Shipyards. It is controlled by the Syndicate.

## Background

### Outfitter

Yes

Foundry is home to Syndicated Shipyards, where more than half of the commercial freighters in human space are manufactured. Although much of the planet is blanketed in smog from the factories, there are also regions of pristine forests and majestic mountains.

The Syndicate has a generous vacation policy on Foundry that allows workers to take as much as a month of vacation time every year, and many choose to take that time to escape from the cities and explore the wilderness. The shipyards claim that this vacation time is partly responsible for the high reliability of the ships built here, because a well-rested and relaxed worker is less likely to make the sort of mistakes that can quickly become disastrous in outer space.

## Spaceport

The spaceport is surrounded by kilometers of hangars and factories where new ships are being assembled.

The port itself is a trio of towering buildings, with a skywalk on the top floors to provide a view of the surrounding area. Larger ships land on pads around the base of the towers, while smaller ships can fly into hangars built into the sides of the towers themselves.

Everything is made of gleaming metal, and each tower is slightly tapered and adorned with painted fins that make it resemble an enormous starship.

## Shipyard

* Basic Ships
* Megaparsec Basics
* Megaparsec Advanced
* Syndicate Basics (shipyard)
* Syndicate Advanced (shipyard)

## Outfitter

* Ammo North
* Common Outfits
* Syndicate Advanced (outfitter)

## Information

* Foundry has a tribute value of 2900 and is defended by large Syndicate fleets.
Diligent Hand

Diligent Hand is an uninhabited planet in the Steep Roof system. It is controlled by the Coalition.

## Background

### Outfitter

No

On this factory world, robotic workers operate the factories, repair themselves, and keep the solar power stations free of sand with very little direction or assistance from their Saryd creators. Each factory complex has its own landing pads for the freighters that drop off raw materials and receive the processed goods.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Diligent Hand requires a reputation of 15; this cannot be bypassed through bribery.
Farseer

Farseer is a planet in the Kursa system. It is controlled by the Republic.

## Image

With enough money, you can buy a sunny day. Farseer is an ocean resort world, where much of the local tax revenue is spent on the terraforming equipment that moderates the weather. Real estate prices fluctuate wildly in times of political anxiety, because the idyllic climate exists only by government fiat.

Industry here mostly takes the form of executive offices for interplanetary banks, law firms, and software companies. Strict zoning laws limit construction of skyscrapers or factories to the continents that are in the less pleasant polar regions.

## Spaceport

The spaceport is in one of the industrial regions near the pole; presumably the sight and sound of starships landing and taking off is too distasteful and plebeian for this world's richer inhabitants.

Most of the people here are terraforming technicians or mechanics; they hurry through the streets without giving you a second glance. Next to the tin-roofed marketplace, children are playing in a concrete-paved lot; across the street are a few run-down pubs and a restaurant.

## Information

* Farseer has a tribute value of 3500 and is defended by Large Republic Fleets.
* Landing here has no required reputation.
Enn Bue

Enn Bue is a planet in the Iliniza system that is controlled by the Gegno Scin.

## Image

Lengthy oval-like shipyards speckle the surface of this otherwise inhospitable desert planet, home to most of the Gegno Scin's ship production. A majority of material wealth comes from the neighboring gas giant's moons; however, the strong gravitational pull occasionally generates natural disasters that ravage the surface. Despite all of this, the Scin remain vigilant and efficient in their craftworks.

## Spaceport

Enveloped in a large black dome, this spaceport is a lot quieter inside than the loud winds and storms often found outside. It has definitely seen a severe duststorm or two, but still holds tight together. The Gegno Scin here give you lengthy stares, and oddly enough you notice that they take turns to observe you. One will look up then look back down to themselves, which is soon followed by another's attention.

## Shipyard

* Scin Cargo
* Scin Warships

## Outfitter

* Scin Basic
* Scin Intermediate

## Information

* Landing on Enn Bue requires a reputation of 1.
Bombardment Cannon

## Description

The Bombardment Cannon was designed during the original war with the Quarg, in order to give Heliarch civilian ships a way to strike Quarg warships from a safe distance. But now, as with all their weapons, its use is limited to Heliarch warships.

## Location

The Bombardment Cannon is found equipped on Heliarch ships.

## Information

* Purchasing the Bombardment Cannon would require a Heliarch License.
* The only way to obtain the Bombardment Cannon currently is by looting it from the Heliarch. The player will probably be able to purchase these once the Coalition/Heliarch storyline is added.
* The Bombardment Cannon is believed to be the weapon that the Remnant Thrasher Cannon is based on, although it does more damage, not less, contradicting the description of the Thrasher Cannon.
* Although it boasts an impressive range of 900, the high inaccuracy limits its ability to deliver its damage at that range. In practice against most ships it would have an effective range of about 500 before it delivers most of its rated damage. Against large warships, this effective range is increased to about 750.
Far Garden

Far Garden is a planet in the Companion system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

Saryd culture places high value on connection to the natural world and to settings suitable for silent reflection. This is one of their most populous worlds, but even in the cities more land is set aside for parks and wild spaces than for buildings.

Farther out from the city, the Saryds live in communal buildings that each house up to a dozen families, surrounded by gardens and cultivated forests. Unlike on many human worlds, here the most remote real estate locations are often the most valuable.

## Spaceport

This spaceport is, in some ways, quite similar to the ports on human agricultural worlds, with large warehouses and open-air markets and heavy trucks bringing in piles of produce from the farms to be shipped off-world. The fact that it is inhabited by utterly alien creatures, each with six or eight limbs, makes the sight somewhat surreal.

## Information

* Coalition planets and stations cannot be dominated.
Faes'mar

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Mar were the last and most successful ships of the Builders in their attempts at creating automatic drones. Today only the Het stations are still aware of their blueprints, and keep producing the Faes'mar to transport the resources mined to the station's cargo bay.

Drones do not come equipped with a hyperdrive. You cannot carry a drone unless you have a ship in your fleet with a drone bay.

## Location

The Faes'mar cannot be purchased but can be found in the Graveyard.

## Outfits

These are the standard outfits equipped on the Faes'mar.

## Information

* The only way to obtain these is by capturing them.
* This is one of two drones with a positive cargo space, the other being the Remnant Tern. A close counterpart is the Human fighter Boxwing. It also has the highest cargo space of any stock drone or fighter.
Cluster Mine Rack

## Description

The Cluster Mine Rack is used to store extra ammunition for Cluster Mine Layers.

## Location

These are the ports where the Korath Mine Rack can be purchased.

* Setar Fort, Sevrelect
* Laki Nemparu, Kashikt

They can also be looted from Kor Mereti ships.

## Information

* These store Cluster Mines, which are ammunition for Cluster Mine Layers.
Drak Draining Field

## Description

This device is the Archon's primary defensive tool: Not only does it disrupt the shields and energy supplies of all hostile ships within it, it also exerts a powerful repelling force that keeps ships from closing in with the Archon.

## Location

These cannot be obtained, but are found equipped on Archons.

## Information

* These cannot be legitimately obtained.
* The repelling effect helps weaker ships to keep their distance instead of picking a hopeless fight. This effect can be useful during the void sprite missions at Nenia.
* This outfit recovers the ship's energy when firing.
* This outfit has the "safe" attribute, meaning that it cannot damage allied ships by accident.
* A stronger version of this outfit is used when the Archon takes enough damage.
Digger Mining Turret

## Description

When the Korath Exiles needed a cheap mining laser for their large vessels, they re-engineered this ancient, robust design and added a turret base. The mild shield disruption effect makes it somewhat useful in combat if required.

## Location

This outfit can be found equipped on the following Korath Exiles ships:

* Korsmanath A'awoj (Special variant only)
* Lor'kas Ik 577 (Digger and Jump variants)
* Palavret (Blaze and Ember Blaze variants)
* Ra'at Ik 621 (Digger variant only)
* Rano'erek (Standard, Civilian and Crippled variants)

## Information

* Diggers deal minable damage, which makes this weapon more effective for mining. Diggers also deal disruption damage, which lowers shield effectiveness and lets a percentage of all incoming damage bleed through them.
* Diggers have built-in asteroid scanning, highlighting minables so you can target them.
* Compared to a Shield Disruptor Turret, this turret inflicts approximately 20% less disruption damage per ton, while consuming 10% less energy but producing over four times as much waste heat. It also deals 90% less shield damage, but once the shield is disrupted or defeated, over six times as much hull damage.
Desi Seledrak

Desi Seledrak is an uninhabited planet in the Solifar system.

## Image

Plumes of soot and ash rise from a cluster of several dozen volcanoes on this planet's main continent, shrouding the planet in a thick layer of clouds and choking out the sunlight. The ruins of several Korath cities and the geometric grids of cleared land surrounding them show that this was once a farming world, but now few plants are able to survive and kilometer-high glaciers have begun creeping down from the poles. It may be centuries before the skies clear and this world begins to thaw.

## Information

* Desi Seledrak is an uninhabited planet and cannot be dominated.
Freedom

Freedom is a planet in the Almaaz system. It is controlled by Pirates.

## Image

Freedom is home to the oldest and largest anarchist colonies in human history. The original settlers arrived in the first century after the invention of the hyperdrive, coming with the goal of simply getting as far away from civilization as possible. The colony has reinvented itself countless times since then as different leaders have taken control, and in fact at present it is split into two separate towns, East Mesa and West Mesa.

The environment is a mix of deserts and brackish oceans, with a fair amount of native wildlife and good potential for farming. Anywhere else in human space, this planet would have become densely settled, but out here it has remained mostly empty.

## Spaceport

Apparently anarchists are not opposed to commerce as long as no one is regulating it. Half of the landing pads in the spaceport are available for ships; the other half have been taken over by farmers busy selling their produce, or merchants buying from incoming ships and piling crates into large trucks.

A sign above the entrance to the spaceport bar reads, "Fine home-brewed whiskey! Get smashed without getting taxed!" Further down the street, a sign over what appears to be a real estate office reads, "Why not settle where The Man can't reach you?"

Inexplicably, the only advertising on the seafood restaurant across the street is an enormous banner proclaiming, "We have brown rice."

## Shipyard

* Basic Ships
* Betelgeuse Basics
* Northern Pirates

## Outfitter

* Ammo North
* Ammo South
* Basic Outfits

## Information

* Freedom has a tribute value of 500 and is defended by small Northern Pirate fleets.
* Landing here requires the player to have -10 reputation.
Deep Sky Basics

This page shows the outfits that will be added to planets with "Deep Sky Basics" in their outfitters. These outfits are produced by Deep Sky.

## Outfits

### Guns

* Beam Laser
* Electron Beam (Becomes available during the Free Worlds campaign)
* Heavy Laser

### Ammunition

* Torpedo
* Typhoon Torpedo (Becomes available during the Free Worlds campaign)

### Systems

* Catalytic Ramscoop (Becomes available during the Free Worlds campaign)
* D23-QP Shield Generator
* D41-HY Shield Generator
* Ramscoop

### Engines

* A120 Atomic Thruster
* A125 Atomic Steering
* A250 Atomic Thruster
* A255 Atomic Steering
* A370 Atomic Thruster
* A375 Atomic Steering
* AR120 Reverse Thruster
Atria

Atria is a frontier system that is located in the South. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Atria has the following landing locations:

* Lichen

## Links

Atria links to the following systems:

* Dschubba
* Han
* Lesath

## Amenities

Lichen possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Atria:

* Aluminum
* Iron
* Silicon

## Fleets

The following fleets spawn in Atria before September 17, 3014:

* Human Miners
* Small Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Atria on and after September 17, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Dune

Dune is a planet in the Zeta Centauri system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

Yes

Dune is a mostly desert world, which was uninhabited until very recently when geologists discovered that the bedrock under the desert is home to many rare mineral deposits and gemstones.

Most of the inhabitants live deep underground to avoid the hot sunlight and frequent sandstorms. It is a dangerous life; cave-ins are common in the mines, and the sand on the surface can shift so suddenly that it is not uncommon for one of the underground villages to find its surface entrance buried, and to need to call for help from another village. But the mines operate with a joint ownership model where all the workers profit equally, so working here pays well. Many of the miners stay here only for five or ten years, while sending money back to their families off-world.

## Spaceport

The spaceport is an enormous concrete tower rising a hundred meters above the sand, with the intention that it should be high enough to avoid being buried in even the largest of sandstorms. Each pad has landing clamps to secure your ship in case of high winds. Even so, you are a bit nervous as you leave your ship behind and board one of the cargo elevators to the complex below.

There are no windows inside the port, but the tall ceilings and bright strips of sun-lamps keep it from feeling too claustrophobic.

## Outfitter

* Ammo South
* Kraz Basics

## Information

* Dune has a tribute value of 300 and is defended by small Militia fleets.
Eskar Kortuka

Eskar Kortuka is an uninhabited planet in the Chornifath system.

## Image

This is a barely habitable frozen world. The Korath built nothing here except for a few small mining facilities, now abandoned. There is no sign that the occupants were forced to leave by violence. Rather, it seems that they simply packed up their things one day and moved out. The buildings they left behind are now half-covered by snowdrifts.

## Information

* Eskar Kortuka is an uninhabited planet and cannot be dominated.
Due Yoot

## Commodity Prices

### Luxury Goods

1135

Due Yoot is a system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Due Yoot has the following landing locations:

* Greenbloom
* Greenview

## Links

Due Yoot links to the following systems:

* Heia Due
* Io Mann
* Lom Tahr
* Rati Cal
* Wah Oh

## Amenities

Due Yoot does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Due Yoot:

* Titanium

## Fleets

The following fleets spawn in Due Yoot:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
* Quarg (Hai)
Flycatcher

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Flycatcher drones are used by the Wanderers to keep their star systems safe. Rather than carrying weapons of its own, a stock Flycatcher just carries an anti-missile turret for defending other ships.

## Location

The Flycatcher can be purchased at the following ports:

* Var' Kayi, Pik'ro'iyak
* Vara K'chrai, Ka'ch'chrai
* Vara Rakak, Es'sprak'ai

## Outfits

These are the standard outfits initially equipped on each Flycatcher.

## Information

* Purchasing the Flycatcher requires a Wanderer License.
* The Flycatcher only becomes available during the first part of Wanderer campaign.
Faronektu

## Commodity Prices

### Luxury Goods

1337

Faronektu is a system in Korath space. It is controlled by the Kor Mereti.

## Landing Locations

Faronektu has the following landing locations:

* Fara Skaeruti

## Links

Faronektu links to the following systems:

* Salipastart
* Similisti

## Mining

The following mineable asteroids spawn in Faronektu:

* Iron
* Silicon

## Fleets

The following fleets spawn in Faronektu:

* Kor Mereti Miners
* Small Kor Mereti
* Large Kor Mereti
* Large Kor Sestor
Disara

Disara is a planet in the Piadenli system. It is controlled by the Bunrodea.

## Image

Disara is a highly developed world, with multiple large cities on each of the planet's continents. Each of the cities spread out into more suburban-like regions, which extend further into rural and wilderness zones. Unlikely many other worlds, Disara has no one primary industry that it dominates in. Instead, the planet does a bit of everything, having a rather strong internal economy.

## Spaceport

Part of the outskirts of the planet's main spaceport has been converted into a military installation, which a large base garrisoned with a considerable number of royal guards and their many ships. Apart from that, the spaceport feels rather normal, at least by Bunrodean standards. You spot the occasional Bunrodean with an excessive number of cybernetic or genetic modifications, but most appear to have few, if any, alterations done to them.

## Shipyard

* Bunrodea Basic (shipyard)
* Bunrodea Advanced (shipyard)

## Outfitter

* Bunrodea Basic (outfitter)
* Bunrodea Advanced (outfitter)
Buccaneer Bay

Buccaneer Bay is a planet in the Algenib system. It is controlled by Pirates.

## Image

Pirates who have struck it rich dream of retiring on Buccaneer Bay. It is a warm ocean planet, with many places reminiscent of the islands in the ancient Caribbean where humanity's greatest pirate fleets sailed.

Many of the inhabitants are in fact not pirates, but their descendants, and these children and grand-children of anarchist outlaws have built a system of regional government that oversees hospitals, schools, and other public services, all created without funding from the Republic or taxes paid to it. The planet even sports its own shipyard, although many of the ships built here are, not surprisingly, based on designs pirated from the Syndicate and Republic shipyards.

## Spaceport

This is the sort of spaceport you picture in your head when you think of pirates. Half the storefronts are bars, and rum seems to be on the menu everywhere. It is almost like the stories of ancient Earth, except that the eye patches are cybernetic implants and the peg legs are motorized prostheses. Swarthy, dangerous-looking women glance at you as you pass by, and scantily clad men crowd around the bars, which is what you seem to remember the stories said it was like on Earth, too, although there it may have been the other way around.

## Shipyard

* Advanced Core Pirates
* Core Pirates
* Northern Pirates
* Southern Pirates

## Outfitter

* Ammo North
* Ammo South
* Common Outfits
* Pirate Outfits
* Syndicate Basics (outfitter)

## Information

* Buccaneer Bay has a tribute value of 800 and is defended by large Core Pirate fleets.
Drekag Firask

Drekag Firask is a planet in the Makferuti system. It is controlled by the Kor Sestor.

## Background

### Outfitter

No

Much of the surface of this world is covered in water. Ships the size of small cities float in the oceans, carried by the tides. The ships are designed to incubate algae and other microorganisms that once provided the Korath both with food and with a source of mixed hydrocarbons similar to petroleum. With the Korath gone and the food no longer needed, many of the ships have fallen into disrepair, or have drifted into the polar regions and been crushed against icebergs.

## Spaceport

This is one of the few city-ships still in operation, probably because it was designed to produce oils and petroleum rather than raw food stuff. But even this ship is in poor repair, drifting low enough in the water that when storms arise, the waves break over the outer walls of the city and flood the streets where the Korath inhabitants once lived.

## Information

* Korath planets and stations cannot be dominated.
Endless Sky Wikia

## Welcome to the Endless Sky Wiki!

Endless Sky is a 2d top-down sandbox style space exploration game inspired by Escape Velocity.

Start out as the captain of a tiny space ship and choose what to do to work your way up from there. Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Take sides in a civil war or leave human space behind and hope to find some friendly aliens. There are several different storylines, both major and minor, covering human and alien space and more missions are added in every update.

The game was created by Michael Zahniser and development is being continued by the community. The game is free and open source and is available on Steam, GOG, Github, or Flathub. An unofficial Android port is also available on F-Droid. It is very easy to mod or contribute to the game.

If you're a new player, you can check out the guides.

There is also a Discord server for Endless Sky where you can find advice or chat with the community.

You can also check out the ES Wikia Discord if you want to talk about the wiki.

## Latest activity

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

**List of abbreviations:**
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(*±123*)
The page size changed by this number of bytes
Ember Waste Node

## Description

This unusual creature, first spotted in Postverta, seems to have an affinity for void sprites and is usually found close to them. This 'Ember Waste Node,' as it is being called, bears a superficial resemblance to void sprites but is clearly a different species. The Node demonstrates an ability to manipulate energy fields to create shield-like structures around itself. Most remarkably, it has been seen appearing and disappearing with an energy signature reminiscent of jump drives.

Although the Node's cloaking power is believed to be connected to its other energy manipulation abilities, the exact method is unknown.

## Location

This ship cannot be obtained, but appears during some Remnant missions.

## Information

* This has built in outfit, tactical, and asteroid scanning.
* This ship has a built in quantum keystone and gaslining, meaning that it can naturally land on gas giants and unstable wormholes.
* This ship has a built in cloak.
Delta Velorum

Delta Velorum is a system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Delta Velorum has the following landing locations:

* Bounty

## Links

Delta Velorum links to the following systems:

* Fala
* Mora
* Turais

## Amenities

Bounty does not possess an outfitter or a shipyard.

## Mining

The following minerals can be mined in Delta Velorum:

* Lead
* Neodymium
* Silver

## Fleets

The following fleets spawn in Delta Velorum before August 14, 3014:

* Human Miners
* Small Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Delta Velorum on and after August 14, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Deep Sky Advanced

This page shows the outfits that will be added to planets with "Deep Sky Advanced" in their outfitters. These outfits are produced by Deep Sky.

## Outfits

### Guns

* Beam Laser
* Electron Beam (Becomes available during the Free Worlds campaign)
* Heavy Laser

### Turrets

* Electron Turret (Becomes available during the Free Worlds campaign)
* Heavy Laser Turret
* Laser Turret

### Secondary Weapons

* Torpedo Launcher
* Torpedo Pod
* Typhoon Launcher (Becomes available during the Free Worlds campaign)
* Typhoon Pod (Becomes available during the Free Worlds campaign)

### Ammunition

* Torpedo
* Torpedo Storage Rack
* Typhoon Storage Tube (Becomes available during the Free Worlds campaign)
* Typhoon Torpedo (Becomes available during the Free Worlds campaign)

### Systems

* Catalytic Ramscoop (Becomes available during the Free Worlds campaign)
* D23-QP Shield Generator
* D41-HY Shield Generator
* D67-TM Shield Generator
* D94-YV Shield Generator
* Luxury Accommodations
* Ramscoop

### Power

* Dwarf Core
* LP144a Battery Pack
* LP288a Battery Pack
* LP576a Battery Pack
* nGVF-CC Fuel Cell
* nGVF-DD Fuel Cell
* NT-200 Nucleovoltaic

### Engines

* A120 Atomic Thruster
* A125 Atomic Steering
* A250 Atomic Thruster
* A255 Atomic Steering
* A370 Atomic Thruster
* A375 Atomic Steering
* A520 Atomic Thruster
* A525 Atomic Steering
* A860 Atomic Thruster
* A865 Atomic Steering
* AR120 Reverse Thruster
Empaths

Empaths are a mysterious group of people who supposedly have a heightened ability to sense the emotional state of people around them. With this natural ability combined with extensive training, they are able to serve as extremely effective lie detectors. It's unknown how their power works.

There is only one confirmed empath in the game, known as Raven. She is met during the Reconciliation branch of the Free Worlds campaign when she questions Sawyer, the Syndicate defector. She is a Questioner who works for Navy Intelligence.
Double Haze

Double Haze is a planet in the 4 Summer Rising system. It is controlled by the Coalition.

## Background

### Outfitter

No

The haze that perpetually blankets this world is actually an organic soup rich in nutrients and airborne bacteria, and the rain that falls here forms a sort of natural fertilizer. The entire planet's surface, including every quiet nook or alleyway in the cities, is covered in moss, grass, shrubs, or other green and growing things.

Billions of Kimek live here, working either in the farms or in the mines and factories that operate in the hill country where harvesting crops would be more difficult.

## Spaceport

This is a bustling commercial spaceport, with trucks carrying cargo crates to and from the landing pads and merchants haggling over prices. Everyone is moving around with purpose; not many people come to this particular planet for sightseeing.

The air here smells sour and salty, and seems to leave a thin, slimy residue on your tongue. Presumably if you lived here you would get used to it after a while, but it is a bit unnerving.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Double Haze requires a reputation of 15; this cannot be bypassed through bribery.
"Bufaer" Atomic Thruster

## Description

These thrusters are the largest of the Hai atomic thrusters, and one of the most powerful thrusters in known space. Beat out by only the largest human atomic thrusters, these massive engines provide enough thrust to push around even the largest of ships as if they were fighters.

## Location

"Bufaer" Atomic Thrusters are sold at the following locations:

* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon

In addition, they can be found on the Hai Engines variant of the Bactrian.

## Information

* Bufaer thrusters are comparable to the human A860 Atomic Thruster. They have less raw power but greater mass, energy, and heat efficiency, making them one of the best balanced engine options in the game.
* This is the largest Hai thruster.
Elnath

Elnath is a far north system east of the paradise planets controlled by the Republic.

## Landing Locations

Elnath has two landing locations, Pilot and Carbuncle Station.

## Links

Elnath links to the following systems.

* Acamar
* Aldebaran
* Nihal
* Kursa

## Mining

These are the mineable asteroids that spawn in Elnath.

* Iron

## Fleets

These are the fleets that naturally spawn in Elnath.

* Small Northern Merchants
* Large Northern Merchants
* Paradise Merchants
* Small Republic
* Large Republic
* Small Northern Pirates
* Large Northern Prates
Core (disambiguation)

The **Core** may refer to:

* The Core, a region in human space governed by the Syndicate
* Systems Cores, a family of Korath outfits
* The Galactic core, an area containing the systems of the Korath Exiles and the supermassive black hole Sagittarius A\*

*This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same or a similar title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.*
Dagger

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Lionheart Dagger** is a blindingly fast fighter.

## Description

The Dagger is a fighter designed by Lionheart Industries, intended to be carried by their Aerie warship, although other ships have been known to carry them, as well. As with many Lionheart ships, its chassis is largely composed of lightweight composite materials, making it considerably faster than other fighters.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

## Location

The Dagger can be purchased at the following ports:

* Asgard, Naos
* Buccaneer Bay, Algenib
* Follower, Alphard
* Freedom, Almaaz
* Geminus, Castor
* Greenrock, Shaula
* Haven, Arneb
* Haze, Dubhe
* Midgard, Aludra
* New Tortuga, Misam
* Norn, Adhara
* Valhalla, Epsilon Leonis

## Outfits

These are the standard outfits initially equipped on each Dagger.

## Performance Information

Light and speedy, the Dagger performs well as a civilian fighter, but it is best used with support. Pirates use these often, and they are an annoyance due to their Javelins.

## Notes

* Like all fighters, the Dagger is unable to jump and requires a ship with fighter bays to carry it.
Forpelog

Forpelog is a moon in the Sadalsuud system. It is controlled by the Quarg.

## Image

Forpelog is a Quarg mining world, barely habitable by their standards and, because of its low gravity, unsuitable for long-term human habitation. The Quarg city is a marvel of advanced technology, entirely enclosed within glass and steel, with gardens and terraces where alien trees and plants grow. Outside the city, the landscape is rugged and beautiful, but the atmosphere is too thin to breathe and contains almost no oxygen.

## Spaceport

Your ship is docked on a metal pad immediately outside the dome of the city, which towers over you. Immediately after you landed, a smaller canopy unfolded around your ship, sealing it in and providing enough air for you to breathe as you make your way inside. The stark, lifeless badlands outside give way to bustling streets and lush blue foliage within. No other human beings are in sight.
Floating Crystal

## Description

The real core of the Shooting Star, this floating crystal uses the effects of space-time to reduce the distance between a ship and its target. Legend has it that this is no different from a thruster, but conventional engines don't bring your enemy closer.

It also takes up a spinal mount slot to be installed, although you aren't sure why.

## Outfitters

The Floating Crystal cannot be purchased at any outfitters.

## Information

* There is only one Floating Crystal per game, aboard the Shooting Star.
* This acts as the engine for the Shooting Star.
* This is only obtainable as of version 0.9.13.
Darkrest

Darkrest is an uninhabited station in the Da Ent system. It is controlled by the Hai.

## Background

### Outfitter

No

This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.

## Information

Hai planets and stations cannot be dominated.
Dabih

Dabih is a binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Dabih has the following landing locations:

* New Britain

## Links

Dabih links to the following systems:

* Eltanin
* Kaus Australis
* Lurata
* Tarazed

## Amenities

New Britain possesses both an outfitter and a shipyard.

## Fleets

The following fleets spawn in Dabih:

* Quarg
* Small Militia
* Small Southern Merchants
* Large Southern Merchants
* Large Southern Pirates
Dancer

Dancer is a planet in the Rastaban system. It is controlled by the Republic.

## Image

Dancer is a resource-rich world, but with unusually violent weather and strong atmospheric convection, which leads to lightning storms stronger than on any other settled human world. Straying outside on foot is unthinkable, and it is not uncommon to find a small crater blasted out by a particularly energetic strike.

A fair number of scientists have settled here to study the planet's weather systems, as well as others who do not mind, or who even enjoy, the wild weather. It might be possible for terraforming to moderate Dancer's atmospheric activity enough to make it a less dangerous place to live, but the cost would be prohibitive.

## Spaceport

The spaceport town is a rather normal collection of wood and stone buildings, with large sheds for trade goods and a handful of pubs and restaurants. The only unusual thing is the fact that every single building has lightning rods mounted on its roof. The sky is perpetually cloudy here, with only occasional beams of sunlight glancing through. The clouds are moving awfully fast.

## Information

* Dancer has a tribute value of 300 and is defended by small Militia fleets.
Fenrir Station

Fenrir Station is a station in the Avior system. It is controlled by the Republic.

## Background

### Outfitter

No

Fenrir Station is a bustling refinery, and from the way the foremen looked at you when you stepped off your ship, they seem to be eager for new recruits. In addition to harvesting deuterium, this is one of the few refinery stations in human space which also collects helium-3, an isotope with some exotic uses in medical imaging and in energy research.

The diversity of isotopes found here is partly due to the station being a relatively new construction and benefiting from modern technology. But the gas giant which the station harvests from also has a composition unlike any other known planet. One theory is that it is on the cusp of becoming a brown dwarf star, in which case the isotopes now being stirred into the upper atmosphere by convection will eventually be depleted by fusion.

## Spaceport

This station is composed of two rings, one containing the refinery and the other, the living quarters and cafeteria for the workers, in addition to a docking bay for visiting freighters. The workers all seem to be very busy, and few of them pay any attention to you.

## Information

* Fenrir Station has a tribute value of 600 and is defended by small Deep Security fleets.
Dark Storm Shielding

## Description

This Wanderer shield generator can restore a ship's shield strength more quickly than any human shielding technology, but while recharging shields it also draws a much larger amount of power.

## Location

This can be purchased from Wanderer space.

## Information

* Purchasing this requires a Wanderer Outfits License.
* This is one of two Wanderer shields. The other is the Bright Cloud Shielding.
* Unlike most Tier 2 outfits, this shield generator is actually slightly more space-efficient than the Quarg equivalent, the Quantum Shield Generator. This is offset by the Dark Storm draining twice as much energy per shield unit restored as the QSG, making it one half as energy-efficient.
E-9182

## E-9182

### Outfitter

No

E-9182 is an uninhabited system in The Umbral Reach.

## Landing Locations

E-9182 does not have any landing locations.

## Links

E-9182 links to the following systems:

* O-3184

## Mining

The following mineable asteroids spawn in this system.

* Copper
* Iron
* Aluminum

## Fleets

The following fleets spawn in this system:

* Iije (Uninterested)
* Iije (Swarming)
* Iije (Surveillance)
Energy Blaster

## Description

Although not the most accurate or damaging of weapons, the Energy Blaster is popular because it is small enough to be installed on even the tiniest of ships. One blaster is not enough to do appreciable damage to anything larger than a fighter, but a ship equipped with several of them becomes a force to be reckoned with.

## Outfitters

The Energy Blaster can be purchased at the following ports:

* Basic Outfits
* Common Outfits
* Basic Weapons
* Kraz Basics
* Kraz Advanced

## Information

The Energy Blaster is a basic projectile cannon with low damage per second and limited range compared to other projectile weapons. Its main advantages are its low weight, firing energy, and firing heat, leading to its use for limited self-defense by non-combat craft. It is easily outclassed in damage and range by more advanced weapons, and it is recommended to trade up as soon as you are able if you are pursuing a combat-oriented career.
Drak Turret (Augmented)

## Description

This is a turret based cannon with significant range and accuracy.

Against most threats, Archons respond with their weapons set to very low levels. They are, however, more than capable of dealing much more damage when the situation requires it.

## Location

The Drak Turret (Augmented) is equipped on Archons.

## Information

* Drak Turrets are unobtainable, as they cannot be purchased or looted.
* This outfit is a stronger version of the Drak Turret and is used when the Archon takes enough damage.
Fuel Processor

## Description

The Fuel Processor was developed during the latter half of the Korath Civil War, when Korath factions attempted to provide for their war effort by raiding the Hai for supplies. Their ships would often end up stranded after they had run out of fuel and were unable to escape from the Hai military fleets, prompting the creation of this hybrid fuel storage and ramscoop device. These outfits are now the main source of fuel for the remaining Korath in the galaxy.

## Location

Fuel Processors can be found equipped on the following Kor Efreti and Korath Exiles ships:

* Arch-Carrack
* Charm-Shallop
* Echo-Galleon
* Kas'lor Ik 582
* Kasichara A'awoj
* Korsmanath A'awoj
* Lor'kas Ik 577
* Lor'nag Ik 590
* Palavret (Standard, Blaze, Ember, Ember Blaze, Ember Shunt and Hyperdrive variants)
* Ra'at Ik 621
* Ra'gru Ik 618
* Rai'alorej
* Rano'erek
* Tubfalet

Fuel Processors can also be purchased from the following locations:

* Laki Nemparu, Kashikt
* Setar Fort, Sevrelect
* Aventine, Pantica (Unlocked through the Remnant storyline)
* Caelian, Cinxia (Unlocked through the Remnant storyline)
* Viminal, Arculus (Unlocked through the Remnant storyline)

## General Information

This is a hybrid outfit, combining both ramscoop and fuel capacity. They can be obtained from looting Korath ships or purchased from the Kor Efreti. As a ramscoop, it is more space efficient than the standard Ramscoop and Remnant Emergency Ramscoop, but significantly less than the Catalytic or Wanderer Ramscoops. However, it stores the same amount of fuel in less space than two human Fuel Pods, making it an alternative to those for ships in need of extended fuel capacity, with the ramscoop capability a mere bonus that can be supplemented with more powerful dedicated ramscoops.
Companion

## Commodity Prices

### Luxury Goods

1002

Companion is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Companion has the following landing locations:

* Far Garden

## Links

Companion links to the following systems:

* Far Horizon
* Sol Saryd

## Amenities

Far Garden possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Companion:

* Aluminum
* Silicon

## Fleets

The following fleets spawn in Companion:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Edusa

## Edusa

### Outfitter

No

Edusa is an uninhabited system in the Ember Waste.

## Links

Eduse links to the following systems.

* Arculus

It also has a wormhole connecting to Peragenor.

## Mining

These are the mineable asteroids that spawn in Edusa.

* Silicon

## Fleets

These are the fleets that naturally spawn in Edusa.

* Small Remnant
* Large Remnant
* Remnant Transport
* Korath Ember Waste Raid
* Korath Rescue
Gacrux

Gacrux is an uninhabited binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Gacrux does not contain any landable locations.

## Links

Gacrux links to the following systems:

* Cor Caroli
* Muhlifain
* Turais

## Mining

The following mineable asteroids spawn in Gacrux:

* Silicon

## Fleets

The following fleets spawn in Gacrux before August 14, 3014:

* Small Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Gacrux on and after August 14, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Coesite

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Coesites are smaller warships that the Scin use as screening vessels during battles with the Vi. They are speedy and carry two turret mounts which allow them to always be orbiting and firing on the move. Being a smaller design, these ships are relatively easy to manufacture, and are often fielded in groups so they may overtake vessels much larger than them.

## Location

This cannot be purchased but can be found being used by the Gegno Scin.

## Outfits

These are the standard outfits initially equipped on each Coesite.

 Plasmasickle (6)Plasma Grenades (2)

## Information

* Purchasing this would require a Scin Adjutant License.
Dwarf Core

## Description

A Dwarf Core is a miniaturized nuclear reactor, small enough to be installed in any ship larger than a fighter. It was designed by Deep Sky to be paired with their power-hungry atomic engines.

## Location

Dwarf Cores can be purchased at the following ports:

* Asgard, Naos
* Midgard, Aludra
* Valhalla, Epsilon Leonis

## Information

* The Dwarf Core renders the RT-I Radiothermal obsolete, as it is 9 mass units lighter, generates roughly 9% more energy, and generates roughly 22% less heat.
* The Generator (Furnace Class) *almost* renders the Dwarf Core obsolete, as it is only 3 mass units heavier, generates roughly 15% more energy, and generates roughly 8% less heat.