Valentino Nathan Rossi

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Valentino Nathan Rossi**
* Jersey Number: **16**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **PF3** • **Emergency Power Forward** for the **Chicago Redbeans**
* Age in Chapter: **18 years old**
* Date of Birth: **October 3rd, 1920**
* Modern Country of Origin: **Italy 🇮🇹**
* Career Goal: **Professionalism**
* Struggle: **Finishing What He Started**
* Alignment: **Harmonious Good**
* Height: **6' 10" | 2.0828m**
* Weight: **222 lbs | 100.6975kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Valentino Rossi didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: None

Rossi didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Harmonious Good**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Valentino Nathan Rossi was born in Padua, Italy, into a family that prized harmony and compassion. He had an elder brother named Alessandro. Their mother, Isabella, was a well-known musician in the local orchestra. Their father, Antonio, was a sailor in the Italian Navy. Valentino's childhood was filled with the melodious tunes of violins and pianos. Inspired by the harmony of music, he sought to bring that same sense of unity and good-heartedness to the basketball court. Basketball, for him, was not just a game; it was a medium for fostering positivity and cooperation.

Motivated by his desire to embody professionalism, Valentino joined his neighborhood basketball team in Padua. His proudest moment, so far discovered, came when he organized a charity basketball event that raised money to support local orphans. This act of kindness earned him respect both on and off the court. Valentino was known for assisting his teammates with incredible passes and for his impeccable sportsmanship. He often paused to help fallen opponents back on their feet during games.

Valentino's relationship with the media was wholesome. He was a favorite among journalists for his heartwarming interviews and dedication to community service. The Chicago Redbeans discovered Valentino during one of his visits to his cousin Vincenzo in Chicago. Assistant Coach Deanna Koontz, was moved not only by Valentino's basketball skills but also by his commitment to making the world a better place through the sport. She offered Valentino an opportunity to try out for the team, where he greatly impressed the governors. He was signed as a Free Agent just a few weeks before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Risotto with Truffles
* Favorite Color: Sky Blue
* Favorite Animal: Kodiak Bear
* On-Court Habit: Valentino would chew on sprigs of rosemary while playing.
* Piece of Trivia: Valentino usually had a violin on him or around him at all times.
* Has a Fear Of: Tar Pits
* Diet Plan/Training Regimen: Valentino followed a diet plan that prioritized foods prepared by Italians in Chicago. His training regimen included training on the shores of Lake Michigan and frequent meditation to maintain inner peace.
* Pop Culture Interests: Italian Symphony, Italian Literature, and Italian Propaganda Films.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Becoming a Violinist

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Valentino Nathan Rossi*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access