Stats

Stats in FLERP:

## Armor

Used to lowers the damage taken. The reduced damage is calculated by the formula: [damage taken]\*100/(100 + armor).

For Units, armor is affected by:

* The Unit itself: Most Units have 0 armor, while  Warrior units have 40, Gargoyle has 75/105/135, Paladin and Warden have 75, Wizard has 5, Wyvern has 12, Yeti has 10.
* The upgrade Guard gives all Units +25/+50 armor
* Some items:
	+ Armor Plate gives +50 armor for all Units
	+ Bodyguarding gives all Units +10 armor for each friendly warrior or guardian
	+ Fortify gives Guardian units +100 armor for 5 seconds after taking damage
	+ Iron Will gives +100 armor for Guardian units

For enemies, their armor increases as time passes. The  Sabotage item lowers their armor by 20%.

## Armor pen

Armor penetration. When the Unit with armor pen attacks an enemy, the enemy's armor will be reduced by -[armor pen] for that Unit. The armor value cannot go lower than -50.

All Units have 0 armor pen. The amount can be increased by:

* The Spike upgrade increases all Units' armor pen by +25/+50
* The synergy of  Duelist increases all Units' armor pen by +25/+50
* Items:
	+ Dueling increases all units's armor pen by +10 for each friendly Duelist
	+ Piercing increases all Duelist units' armor pen by +30

## Attack size

Indicates the size of Units' attacks.

Attack size is affected by:

* The Size upgrade increases all Units' attack size by +15%/+30%
* The synergy from  Controller class increases all Units' attack size by +20%/+40%
* Items:
	+ Area Denial: All Controllers gain +25% attack size
	+ Blazing Glory: All units gain +5% attack size for each friendly Blaze unit

## Attack speed

The Unit's attack cooldown. The cooldown is calculated by the formula: [Base cooldown]/(100% + Attack speed bonus).

Units' attack speed is affected by:

* The Haste upgrade increases all Units' attack speed by +20%/+40%
* The synergy from  Wind class increases all Units' attack speed by +20%/+40%/+60%
* Items:
	+ Crossbones: All Pirates gain +1% bonus attack speed per gold (max 50%)
	+ Dexterity: All units gain +20% attack speed
	+ Haze: All units gain +5% attack speed for each friendly Wind unit
	+ Tailwind: All Wind units gain +30% attack speed

## Damage

For Units, damage can be affected by:

* Unit's level: Higher level Units deal more damage.
* The Might upgrade increases all Units' damage by +20%/40%
* The synergy from  Warrior class increases all Units' damage by +20%/+40%/+60%
* Items:
	+ Amplifier: All chaining attacks gain 20% more damage with each chain
	+ Chain Division: All Chainer units deal 50% reduced damage, but fire an additional chaining shot
	+ Extermination: All Controller units deal 1% bonus damage for each enemy hit
	+ First Strike: The first attack against an enemy deal +30% bonus damage
	+ Frostbite: Chilled enemies take 20% increased damage
	+ Inspire: All units gain +12% damage for each friendly Support unit
	+ Pirate Code: All Pirates gain +12% damage for each other friendly Pirate
	+ Power: All units gain +20% damage
	+ Runebook: All Arcane units deal +30% damage
	+ Shady Council: Shadow units gain +10% damage for each other friendly Shadow unit
	+ Sharpening: All Warrior unit deal +30% damage
	+ Threat Zone: Attacks deal up to 40% bonus damage against enemies close to the core
	+ Training: All minions deal 100% more damage
	+ Uniqueness: All Mythical units gain +10% damage for each other friendly class type

For enemies, their damage increases as time passes. The  Weakening Flames item reduces their damage by 25% when they are burned.

HP
--

Or Health. Indicates how much hit points the unit/enemy has. If HP reaches 0 the unit/enemy dies.

For Units, HP is affected by:

* Unit's tier: Each unit has a base amount of HP equals to 25 + [unit's tier]×25, except for Gargoyle which has 125 base HP despite being tier 2.
* Unit's level: each time a Unit levels up, its HP is increased by +50
* The Life upgrade increases all Units' HP by +25/+50
* The item  Liferoot increases all Unit's HP by +75

For enemies, their HP increases as time passes.

## HP regen

HP regeneration. Unit will heal an amount of HP per second.

Each Unit has 0.75 HP regen/sec. Each Mend upgrade increases the HP regenerated by +0.5/sec.

Enemies do not have HP regen.

## Range

The attack range of a Unit.

Units' range is affected by:

* The Sight upgrade increases all Units' range by +15%/+30%
* The synergy from  Shadow class increases all Units' range by +15%/+30%/+45%
* Items:
	+ Cursed Eye: All Shadow units gain +20% range
	+ Giant Blade: All Warriors gain +30% range