recursal/Fanatic-Fandom huggingface dataset:
Hammertime

File:Hammertime icon.gif
Hammertime is an oskill that sends out multiple hammers.

## Description

Bombards enemies with a storm of divine mallets

Spell Timer: xx seconds

Duration: xx seconds
xx% Weapon Damage

## Equipment

The Hammertime skill can be found on following items:

* **Tiered Uniques**
	+ The Flying Anvil (Great Maul, Oskill)
* **Sacred Uniques**
	+ Akarat's Trek (SSU Light Plated Boots, Proc)
* **Crafted / Magic / Rare Items**
	+ 8% Chance to cast level 5 Hammertime on Melee Attack on Melee Weapons except for Assassin Naginatas
Iron Giant

Iron Giant is an uber monster.

## Offense

* AR means Attack Rating.

75-166
186-372

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Knight of Famine

Knight of Famine is a regular undead.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Guided Chain

Guided Chain is an oskill which sends a piercing arrow that pierces and chases enemies.

## Description

Piercing arrow that chases down random enemies
Requires a bow or crossbow

Item Granted Skill

Hits Multiple Times
15% Weapon Damage
Target Seek Range: xx yards
Mana Cost: xx

## Equipment

The Guided Chain skill can be found on following items:

* **Runewords**
	+ Corsair (Amazon Bows, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(4 to 14) to Guided Chain on Bows

## Changelog

 1.57BETA
 1.53
 1.46
 0.04 beta
 0.4beta
Holy Trap

Holy Trap is an oskill which unleashes fiery waves when triggered. This skill is used most commonly by Daystar.

## Description

Spell - Holy landmine that unleashes fiery waves when triggered

Item Granted Skill

Duration: 5 seconds
Average Fire Damage: xx-xxx per second
20 yards
Mana Cost: xx

## Equipment

The Holy Trap skill can be found on following items:

* **Runewords**
	+ Savitr (Barbarian Weapons, Proc)
Nun of Vanity

**Nun of Vanity** is an uber monster located in the Chapel of Vanity. They come in three varieties: One-handed, bow, and spear. They are invulnerable to damage until the Crystal Ball is destroyed.

## Offense

* AR means Attack Rating.

**One-Handed Weapon + Shield:**

183-229 (8 s)
372-465 (8 s)

**Bow:**

183-229 (8 s)
372-465 (8 s)

**Spear:**

183-229 (8 s)
372-465 (8 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Obsidian Knight

Obsidian Knight is a regular demon.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Tactics

Write here any tips and tricks to kill that monster.

Template:Bestiary
Moonbender

**Moonbender** is a super unique Frost Raptor located in the second level of the Jail in Act 1. Like other Frost Raptors, he will attack the player using Lemures. He will always spawn with Extra Fast and Lightning Enchanted attributes.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Lightning Shield

Lightning Shield is an oskill that casts a shield which causes nearby enemies to take lightning damage when they attack the player or nearby enemies.

## Description

Cast a retaliatory shield of lightning on self and nearby allies

Enemies killed by reflected damage
do not trigger on-death effects

Item Granted Skill

Attacker Takes 1035 Lightning Damage
Duration: xxx seconds
Mana Cost: xxx

## Equipment

The Lightning Shield skill can be found on following items:

* **Tiered Uniques**
	+ Thunderdome (Assault Helmet, Oskill)
* **Sacred Uniques**
	+ Gryphon's Claw (SU Dirk, Oskill)
* **Runewords**
	+ Hadad (Staves, Proc)
* **Crafted / Magic / Rare Items**
	+ +(11 to 22) to Lightning Shield on Staves

## Changelog

 1.51
 1.45
 1.44
Horror Archer

Horror Archer is an undead.

## Offense

* AR means Attack Rating.

**Regular version:**

1-61
4-744

**Uber version:**

1-113
4-744

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Regular version:**

 **Terror** |  |  | 0%

**Uber version:**

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Maelstrom Mk. V

Maelstrom Mk. V is an Assassin Throw tree skill that throws a projectile that emits flechettes while moving then deals a fire damage explosion on impact.

## Description

Projectile - Emits flechettes while moving and explodes on impact
Requires a throwing knife

Flechette Novas: 30% Weapon Damage
Launches 32 Flechettes per Nova

Explosion Fire Damage: xx-xx
Flechette Magic Damage: xx% of Total Dexterity
Mana Cost: xx

## Equipment

The Maelstrom Mk. V skill can be found on following items:
Magineer

Magineer is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Island of the Sunless Sea

The **Island of the Sunless Sea** is a Nephalem Rift accessed by going through the red portal created by the super unique Grubber Gheed's Mentor when he dies. He's found in the Treasure Vault, the second level of the Stony Tomb in Act II.

This endgame area is guarded by six Sunless Angels who each drop an  Angel Bag. By transmuting all the bags, it creates the  Six Angel Bag charm.

There's a 10% chance that those bosses drop the statue  Sunless Crystal Bird. Its only purpose is to add a small bonus to the charm when transmuted with it.

## Lore

The place where angels watch, an underground cave miraculously illuminated by sunlight. Was once the staging ground of the heavenly hosts for their crusades into the abyss. When the holy legions were defeated and forced out of the dimension by the forces of Hell, a few human worshippers remained behind to stand vigil. However, heavenly magic is too powerful for mortals to tolerate for long. The mutated, wretched remains of the human defenders were found and embraced by the mighty Lucion, son of Mephisto.
Lycander, Priestess of Zerae

Lycander, Priestess of Zerae is an uber monster (Amazon Warrior). She is one of the three priestesses located in Tran Athulua. Like the others, she will attack using Phalanx but being the Lightning Priestess, she will use Magnetic Field as an additional spell. She is required to be killed for the Level Challenge completition.

## Offense

* AR means Attack Rating.

213-355
697-1162

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Lightning Wall

Lightning Wall is an oskill that creates a wall of lightning that damages enemies.

## Description

Creates a wall of static energy that explodes on trespassers

Item Granted Skill

Duration: 5 seconds
Lightning Damage: xxx-xxx
Mana Cost: xxx

## Equipment

The Lightning Wall skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like ingame:
Deathless

Deathless is an elite undead monster located in Act 5 that casts Holy Trap.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Holy Nephalem

**Holy Nephalem** is an uber monster.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Harbinger

Harbinger is a Druid Wolf tree warp strike skill that pounces on a target and deals physical and magic damage.

## Description

Warp Strike - Collide with prey in a surge of ravenous hunger
Requires a sword

Lycanthropy
Increases bonus magic damage to attack

50% Weapon Damage
Requires a monster as target
Cooldown: xx seconds

Converts xx% Physical Damage to Magic
+xx Bonus Magic Damage
Mana Cost: xx
Synergies
Cooldown Reduced by 0.2 Seconds per Base Level

## Equipment

The Harbinger skill can be found on following items:
Lilith (The Void)

**Lilith (The Void)** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Goatmen

Half man, half goat. The goatmen will typically attack the player in groups, mostly melee attackers with a caster leading them. All of the goatman casters possess an ability to manipulate the corpses of their fallen brethren, mostly the ability to explode them, but the Skull Clan have been known to summon even more goatmen from corpses. The only group of goatmen to not have a caster are the Khazra Clan which throw axes as opposed to the typical melee goatman.
Ni Va

Ni Va is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Impaler Archon

Impaler Archon is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Death's Mechanic

Death's Mechanic is an uber monster located in the Proving Grounds. They cannot be killed and will heal the Death Projector with Gift of Inner Fire when they kill the player or one of their summons. At least one must be nearby the Projector to break its immunity shield.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Hammer of Zerae

Hammer of Zerae is an Amazon Storm tree skill which sends out a mace which spirals around the player, similar to Blessed Hammer from CLoD.

## In-game Description of Skill

Spell - An electrically charged mace whirls around you
Requires a scepter
Minimum required level to learn skill: 12

150% Weapon Damage
Lightning Damage scales with Spell Damage

Lightning damage: xx-xx
Mana Cost: xx

Synergies
Energy: +xx% increased lightning damage

## Equipment

The Hammer of Zerae skill can be found on the following items :

* **Sacred Uniques**
	+ Cornerstone of the World (Jewel, Oskill)

## Changelog

 1.1
 1.0
 XVI
 XVc
 XV
Kabraxis, the Thief of Hope

**Kabraxis, the Thief of Hope** is an uber demon and can be challenged upon destroying the Pillar of Skulls.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Henchmen Trophies

**Henchmen Trophies** is an elemental non-class set.

## Description

This set have 5 pieces in it which are listed below:

Fangskin Scales

Stareye's Claws

Doomcloud Spine

Blackskull's Horns

Bilefroth Skin

## Set Bonus

+2 to All Skills
15% to All Attributes
Set Bonus with 3 or more set items:
-25% to Enemy Elemental Resistances
Elemental Resists +25%
Set Bonus with complete set:
50% Movement Speed
1% Base Block Chance
35% Spell Damage
+5 to Blink
1% Reanimate as: Juris Khan, King of Ureh
+150 Life after each Kill

## Set Items

**Bilefroth Skin**
Gothic Plate (Sacred)
Defense: (9861 to 11643)
Required Strength: 307
Required Level: 100
50% Combat Speeds
10% Movement Speed
5% Deadly Strike
+200% Enhanced Defense
Socketed (6)
**Blackskull's Horns**
Crown (Sacred)
Defense: (4437 to 4914)
Required Strength: 303
Required Level: 100
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
15% to Strength
+50 to Strength
Maximum Fire Resist +2%
Socketed (4)
**Stareye's Claws**
Gauntlets (Sacred)
Defense: (1674 to 1959)
Required Strength: 287
Required Level: 100
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%

**Fangskin Scales**
Greaves (Sacred)
Defense: (2481 to 2799)
Required Strength: 297
Required Level: 100
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
15% to Energy
+50 to Energy
Maximum Poison Resist +2%
Socketed (4)
**Doomcloud Spine**
Plated Belt (Sacred)
Defense: (4089 to 4479)
Required Strength: 303
Required Level: 100
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).

## Trivia

* Fangskin was the super unique monster guarding the Tainted Sun altar in the second level of the Claw Viper Temple in the unmodded Diablo 2.
* Stareye was a unique Succubus found on the 14th dungeon level in Diablo I.
* Doomcloud was a unique Lightning Demon found on the 13th dungeon level in Diablo I.
* Blackskull was a Balrog boss found on the 13th dungeon level in Diablo I.
* Bilefroth (the Pit Master) was a unique Overlord demon found on the 6th dungeon level in Diablo I. He also exists as a super unique monster in Median XL.
Lightning Arena

Lightning Arena is an oskill buff which creates a ring of lightning around the player that lasts for 4 seconds and activates every 5 seconds.

## Description

Welcome to the Thunderdome!

Item Granted Skill

Arena Duration: 4 seconds
Delay between Activations: 5 seconds
Stun Length: xx seconds
Lightning Damage: xx-xx
Duration: xxx seconds
Mana Cost: xx

## Equipment

The Lightning Arena skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Lex Talionis

Lex Talionis is an oskill buff which releases retaliate novas every 3 seconds when enemies are nearby.

## Description

Buff - Enemies near you trigger Retaliate novas

70% Weapon Damage
3 Second Delay between Novas
Duration: 600 seconds
Mana Cost: 1600

## Equipment

The Lex Talionis skill can be found on following items:

* **Sacred Uniques**
	+ The Last Crusader (SSU Heraldic Shield, Oskill)
Nightmare

Nightmare is an oskill curse which slows enemies and prevents them from healing.

## Description

Curse - Slows enemies and reduces their chance to hit you

Prevents monsters from healing on hit/kill

Item Granted Skill

Duration: 10 seconds
Velocity: -40%
Radius: xx yards
Mana Cost: xxx

## Equipment

The Nightmare skill can be found on following items:

* **Tiered Uniques**
	+ Dreamswayer (War Scepter, Proc)
* **Sacred Uniques**
	+ Deathforce (SU Crownshield, Oskill)
* **Set Items**
	+ Curse of the Zakarum (Wyand's Perfidy, Proc)

## Changelog

 1.57 Beta
 1.55
 1.53
 1.31
 1.24
 1.22 D
Nephalem Spirit

Nephalem Spirit is a Barbarian reward skill summon which grants tri-elemental damage to the party based on the player's base stats except energy.

On the first version of Median XL 2017, this skill replaced Nephalem Weapons and became an untargetable spirit with an aura, as well as receiving a bonus damage buff. Despite this, its immense power was not discovered until much later in the MXL 2017 1.2 season and usually was only used for the Summon Barbarian builds. But as it currently stands, it is extremely strong, beating tri-elemental damage skills like Kraken Stance and Dragonlore handsomely. Another reason for its strength is its scaling by soft points and it can be found on the Tundra Walker set, effectively allowing a Barbarian to possess 2 uberskills.

## Description

Summon - A spirit which enchants the party's weapons with elemental power
Fire, Cold, and Lightning Damage
x-x% of base strength
x-x% of base dexterity
x-x% of base vitality
(Current Bonus: xx-xx per element)
Mana Cost: xxx

## Equipment

The Nephalem Spirit skill can be found on following items:

* **Set Items**
	+ Tundra Walker (Full Set Bonus, Oskill)
Hollow Disciple

Hollow Disciple is an uber monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Median XL

The most popular Diablo II overhaul modification, Median XL is an action RPG with extensive endgame content, deep character customisation and challenging gameplay. It offers thousands of new items, new skills for all classes, and multiple improvements to the Diablo II engine.

Official site: MedianXL Home

Current Version: **1.3.1** *(18.10.2019)*
Malthael

Malthael is an uber monster located in the Pools of Wisdom, accessible through a red portal found in the Crystal Arch. He is accompanied by few immortal dark Edyrem, can cast a nuclear bomb that is similar to the one produced by Beacon, and uses Deathstrike.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Light Elemental

**Light Elemental** is an uber monster that will be summoned by the Spirit of Electrum.

## Offense

* AR means Attack Rating.

1374-1832
2790-3720

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Inky

**Inky** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Moonbeam

Moonbeam is an Amazon Javelin tree skill which when thrown increases the player's physical damage reduction and provides life regeneration for a period of time.

## In-game Description of Skill

Projectile - Throw a javelin while protected by a damage reducing shield
Requires a javelin

100% weapon damage
Converts 50% physical damage to magic
Regenerates 100% life in 20 seconds
Duration: 1 second

First Level
+X bonus magic damage
Physical damage reduction: +10%
Mana cost: 6

Synergies
More healing per base level (Diminishing returns)

## Skill Stats

TABLE MAY BE OUT OF DATE.

Duration: 1.2 second
 5 | Regenerates 100% life in 17.6 seconds
Duration: 2 second
 10 | Regenerates 100% life in 15.6 seconds
Duration: 3 second
 15 | Regenerates 100% life in 13.9 seconds
Duration: 4 second
 20 | Regenerates 100% life in 12.4 seconds
Duration: 5 second
Mana cost: 53

You reach Physical Damage Reduction: 50% at skill lvl 18, you can not go higher than 50% on this skill.

## Equipment

Moonbeam does not spawn on any items except Cornerstone of the World.

## Gallery

Below is a animated image of how the skill looks like in-game:

## Changelog

 v5
 v001
 v001
 1.D9
Onyx Knight

Onyx Knight is an elite demon located primarily in Act 3 which uses Shock Flower against the player. They are renown for being very dangerous for newer players in Terror difficulty, due to their high damage.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Regular version:**

 **Terror** |  |  | 0%

**Uber version:**

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Minion of Destruction

**Minion of Destruction** is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

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Iron Spiral

Iron Spiral is a Barbarian sword attack which releases a multiple flying swords in a spiral motion.

Although not the best at dealing single target damage like its cold counterpart (Deathgaze), it is very adept at killing multiple monsters at once. For leveling purposes, it remains inferior to Deathgaze mostly due to the skill's mechanics and the overall higher damage of axes.

Due to the skill only being around for a relatively short time, it has not undergone too many extraordinary changes in its lifetime. After its introduction it did not see any changes until Median XL 2017 1.0 where it required a sword, obtained lightning conversion and damage and attack rating buffs. In 1.1 a further increase to damage was made, elemental conversion was reduced, and the swords would always pierce. And finally in 1.3, like its other level 6 counterparts in the Barbarian's combat tree, a cooldown removable by putting hard points into the skill was added for balance reasons.

## Description

Attack - A vortex of blades shred the enemy
Requires a sword

Cooldown: xx seconds
50% Weapon Damage
Converts 30% Physical Damage to Lightning

Attack Rating: +xx%
Lightning Damage: xx-xx
Mana Cost: xx

Synergies
Cooldown Removed at Base Level 6

## Equipment

The Iron Spiral skill is not found on any items yet except possibly Cornerstone of the World.

## Changelog

 1.1
 1.0

 XV
Maghda

**Maghda** is a super unique Blood Marquis which is released from the northwestern seal in the Chaos Sanctuary and must be killed in order to make Diablo appear. On Hell difficulty, Maghda will drop the Key of Lies tha allows the the player to open a portal to the Realm of Lies. She will cast Hive, Flamefront and has a Stone form ability which makes her invulnerable to attacks for a period of time (similar to Gargoyle Warriors). She is notorious for being tanky against casters.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

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Minotaur

Minotaur is a regular demon located in the Crystalline Passage and Frozen River that casts Time Strike and has a Spectral Hit.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Tactics

Write here any tips and tricks to kill that monster.

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Last King of Scosglen

### Build

Treewarden Druid

**Last King of Scosglen** is a treewarden druid set.

## Description

This set have 4 pieces in it which are listed below:

Scosglen's Myths

Scosglen's Tales

Scosglen's History

Scosglen's Legends

## Set Bonus

Enhanced Weapon Damage +75%
+75to Strength
Set Bonus with 3 or more set items:
50% Attack Speed
Enhanced Weapon Damage +150%
Set Bonus with complete set:
10% Chance to cast level 12 Fortress on Melee Attack
Adds 100-150 damage
30% Chance of Crushing Blow
+1 to Curare
+1000 Defense
Elemental Resists +50%
15% Chance to Avoid Damage

## Set Items

**Scosglen's Myths**
Large Axe (Sacred)
Two-Hand Damage: (208-245) to (313-351)
Required Strength: 408
Required Level: 80
2% Chance to cast level 20 Bolt on Striking
50% Attack Speed
+(144 to 200)% Enhanced Damage
Adds 50-150 damage
(201 to 250)% Bonus to Attack Rating
(6 to 10)% Chance of Crushing Blow
+1000 Defense
Total Character Defense 50%
Socketed (6)

**Scosglen's Tales**
Falcon Mask (Sacred)
Defense: (1992-2490) to (2202-2752)
Required Strength: 454
Required Level: 80
(Druid Only)
8% Bonus Elemental Damage to Mark of the Wild
Adds 13-25 damage
+(11 to 13)% to Fire Spell Damage
+(100 to 150)% Enhanced Defense
(21 to 25)% to Strength
Poison Resist +(21 to 25)%
Socketed (4)
**Scosglen's History**
Sash (Sacred)
Defense: (2026-2532) to (2054-2567)
Required Strength: 452
Required Level: 80
+1 to Druid Skill Levels
(5 to 10)% Movement Speed
Adds 7-13 damage
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
+20 Life Regenerated per Second

**Scosglen's Legends**
Light Gauntlets (Sacred)
Defense: (1072-1340) to (1220-1525)
Required Strength: 544
Required Level: 80
+(11 to 13)% to Fire Spell Damage
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
+(31 to 50) to Energy
Elemental Resists +(11 to 15)%
Poison Length Reduced by 50%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).

## Trivia

* Scosglen, home of the Druids, is a location in the northeast of Sanctuary.
Knight of Pestilence

Knight of Pestilence is a regular undead.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Lone Wolf's Path

### Build

Elemental Druid

**Lone Wolf's Path** is an elemental druid set.

## Description

This set have 4 pieces in it which are listed below:

Lone Wolf's Maul

Lone Wolf's Fur

Lone Wolf's Claws

Lone Wolf's Track

## Set Bonus

+150 Strength Factor to Spell Damage
+14 to Firedance
Set Bonus with 3 or more set items:
+50% to Poison Spell Damage
Poison Resist +50%
Set Bonus with complete set:
+1 Hunting Banshee/Elemental Projectile
+6 to Druid Skill Levels
-30% to Enemy Fire Resistance
-30% to Enemy Cold Resistance
+19 to Nova Charge
+400 to Life

## Set Items

**Lone Wolf's Maul**
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
Required Strength: 240
Required Level: 100
(Druid Only)
+(101 to 150) Energy Factor to Spell Damage
+(8 to 10) to Druid Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Cold Spell Damage
+66 to Energy
Physical Damage Reduced by (51 to 60)
Socketed (4)
**Lone Wolf's Fur**
Studded Leather (Sacred)
Defense: (4784-5980) to (5186-6482)
Required Strength: 299
Required Level: 100
20% Hit Recovery
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
+(31 to 50) to Vitality
Attacker Takes Fire Damage of 150
Requirements -40%
Socketed (6)
**Lone Wolf's Claws**
Heavy Gloves (Sacred)
Defense: (984-1230) to (1044-1305)
Required Strength: 387
Required Level: 100
20% Hit Recovery
+(6 to 10)% to Fire Spell Damage
+(6 to 10)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -20%

**Lone Wolf's Track**
Chain Boots (Sacred)
Defense: (1568-1960) to (1736-2170)
Required Strength: 448
Required Level: 100
20% Cast Speed
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
+(21 to 40) to Vitality
Cold Resist +(31 to 50)%
Fire Resist +(31 to 50)%
Requirements -20%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Horazon's Familiar

**Horazon's Familiar** is an uber monster that guards the way to the Creature of Flame in the Dimensional Sanctum. Upon death, it will summon a NPC that warns the player of the Creature.

## Offense

* AR means Attack Rating.

1-7
4-23

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Leoric the Skeleton King

**Leoric the Skeleton King** is a super unique monster with a unique appearance, located in the Cathedral.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Mind Flay

Mind Flay is a Paladin Wicked skill tree spell which shoots out a beam of lightning which spreads out on impact.

## Description

Spell - Chaotic beam of lightning that melts the victim's face
Unholy Skill
Lazorbeams: xx

Lightning Damage: xx-xx
Mana Cost: xx
Synergies
Energy: +120% Increased Damage
Slayer: +1 Beam per 9 Base Levels

## Equipment

The Mind Flay skill can be found on following items:
Knight of Death

Knight of Death is an elite undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Idol of Scosglen

Idol of Scosglen is a Druid Tree skill tree buff which turns the player into stone for a short duration, boosting the player's physical damage reduction and defense. 4 shockwaves are also released for the duration of the skill.

## Description

Buff - Turn into stone for a short time, releasing devastating shockwaves

Shatter
60% Weapon Damage
4 Shockwaves

Stone Form
Duration: 4 seconds
Damage Reduction: 35%
Defense Bonus: xxx%
Cooldown: xx seconds

Velocity: +xx%
Mana Cost: xx
Synergies
+20% Bonus Defense per Base Level
Cooldown Reduced by 0.2 Seconds per Base Level

## Equipment

The Idol of Scosglen skill can be found on following items:
Immersion

THIS PAGE NEEDS UPDATING AS OF 18 JANUARY 2019.

Immersion is a Sorceress Mana skill tree skill that sends out an energy wave which damages based on mana lost.

## Description

Spell - An energy wave dealing damage based on lost mana

Feedback Damage: xx% of Lost Mana
Mana Cost: xx

## Equipment

The Immersion skill is not found on any items but possibly Cornerstone of the World.

## Changelog

 1.0

 XV
Living Flame

Living Flame is an elite undead.

## Offense

* AR means Attack Rating.

1-100
4-1395

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Jinn

Jinn is a Necromancer reward summon which reduces enemy's elemental resistances while raising the party's maximum fire resistance.

## Description

Summon - Fire demons with an aura of infernal power

Hellfire Aura
Enemy Elemental Resistances: -xx%
Party Maximum Fire Resistance: +xx%

Jinni: x
Life: xxxx Hit Points
Fire Damage: xx-xx
Mana Cost: 650

## Equipment

The Jinn skill can be found on following items:
Infernal Lord

Infernal Lord is a regular demon in Act 5 that attacks with an immolation hit.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Mountain Defender

Mountain Defender is a regular monster located in Act 5 which casts Stone Form. Stone Form gives them invulnerability to damage for a period of time as well as healing them.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Tactics

Write here any tips and tricks to kill that monster.

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Kaelan

**Kaelan** is a NPC.

## Dialogue

The dialogue below comes from this page.

Before gaining the Arcane Sanctuary quest:

* "*Halt!!!*" (aforementioned *greeting* when the player gets close to the Palace)
* "*You may not pass.*"

After speaking to Jerhyn about the Arcane Sanctuary:

* "*Stay out of trouble.*" (immediately after the quest is gained, until the player leaves the city in some way)
* "*Welcome to the Palace.*"
* "*You may enter the palace.*"

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Juris Khan, King of Ureh

**Juris Khan, King of Ureh** is a super unique undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Lizardman

**Lizardman** is an uber monster.

## Offense

* AR means Attack Rating.

75-166
186-372

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary