Genasi

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For the purpose of associated damage types, consider the following chart:

#### Prerequisite: Level 3

Your connection to the Elemental plains grants you the aid of new forms of familiars. You gain the following benefits:

* You learn the find familiar spell and can cast it as a ritual.
* You can choose an additional form for your familiar depending on your origin, as shown in the table below. Also, your familiar counts as an elemental.

#### **Familiar Forms**

 Earth
 Fire
 Water

### Elemental Adaptation

Prerequisite: Level 6

Your elemental bloodline shields you from enemy attacks. You gain the following benefits, depending on your Element:

* **Water Genasi:**

You can use your reaction to reduce incoming acid damage by 1d10+ proficiency bonus and heal an ally within 30 ft. or yourself by amount of the damage reduced. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

* **Air Genasi:**

You can use your reaction to reduce incoming lighning damage by 1d10+ proficiency bonus and an ally of your chosing within 30 feet or yourself’s movement speed becomes increased by a number of Feet equal to amount of the damage reduced(Rounded down) until the end of it´s next turn. Until then the target won´t provoke attacks of opportunity. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

* **Fire Genasi:**

You can use your reaction to reduce incoming fire damage by 1d10+ proficiency bonus and deal force damage to a target creature within 30 ft. equal to the amount of the damage reduced. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest

* **Earth Genasi:**

You can use your reaction to reduce incoming bludgeoning damage by 1d10+ proficiency bonus and give an ally within 30 ft. or yourself temp HP equal to the amount of the damage reduced. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

### Spell Forming

#### Prerequisite: Level 9, the ability to cast at least one spell

* If you cast a Spell that deals acid, cold, fire, lightning, or thunder, you can change the damage type of this spell to your associated damage type. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

### **Forming the Elements (MotM)**

#### **Prerequisite: Level 12**

You are one with your Home-Element and gain control of it:

* When you attack, you can as a free action change the damage type of all spell-, melee- or ranged attacks done by you to your associated damage type. You can use this as part of a reaction. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

### Elemental Investiture(Legacy)

#### Prerequisite: Level 12, *Elemental Adaptation*

Your Elemental ancestors grant you the access to powerful elemental magic. You gain the following benefit:

* You can cast one investiture spell associated with your nature as shown in the table below. Constitution is your spell casting ability for this spell. You can use this feature once per long rest.

 Earth
 Fire
 Water