Whack Job

## **Powers & Weaknesses**

### **Powers**

**Super Physiology:** After Ruaridh was injected with Compound V as baby, this altered his DNA and supercharged his cells, augmenting his physiology access his new abilities.

* **Bio-Electricity Manipulation:** Whack Job possessed the ability to bodily generate electrostatic energy which he could release or harness for a number of effects. He was powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature. His body could generate electricity at a rate of about 10,000 volts per minute, up to his maximum storage capacity of 10,000,000 volts. At that point, his body automatically stopped producing electricity. As he expended his electrostatic energy, his body automatically began to recharge the stores. Whack Job could mentally control the amount of electricity he discharges, anywhere from a single volt to his full 10,000,000 volt charge at once. At ten to thirty feet, his maximum charge was more than enough to kill a man. Whack Job could also use his body as a transformer, touching an outside power source (such as a generator) and channeling it through his body for use. The amount of electricity he could transform above his body's maximum storage capacity is unknown.
	+ **Electrical Attacks:** The simplest manifestation was the emission of a lightning-like electric arc from his fingertips, which could propagate through air or other conducting mediums. Ruaridh can create balls and bolts of electrical energy and project them at his opponents. He can control the size to be from as small as a basketball (an aspect normally used in combat as ammunition) to as large as a fully-grown adult. Besides the ability to cause injuries and even hold his opponents in the air with using his electricity. This discharge, whose total voltage can be regulated within certain limits, travelled at the speed of lightning, about 150,000 feet per second. The maximum effective range of his bolts was about 100 feet.
	+ **Electorkinetic Surfing:** Whack Job could propel himself along the accompanying magnetic lines of force in objects that have great electrical potential, such as high-tension electrical lines. He generated light, eddying electrical fields around his legs, which developed an intense, opposing magnetic field that could support him above the electric cable's magnetic field. By creating imbalances in his field, he could ride along on magnetic ripples at speeds of up to 140 miles per hour, the maximum speed at which he could still breathe unaided. He could sometimes create electrostatic bridges to traverse upon, although the expenditure of energy is enormous. To a limited degree, he could also mimic Kid Arachnid wall-crawling ability, using his electromagnetic field to become attracted to the fields of iron bars in buildings.
	+ **Technology Manipulation:** Whack Job's electrical powers also granted him certain sensory and manipulative abilities. By "feeling" the course of electricity through the circuitry of any electrically-powered device, Whack Job could override the system and make the device obey his mental commands. Whack Job could disconnect alarm systems, control computers in a limited way, or overload any electrically controlled system that was insufficiently shielded.
	+ **Thundercloud Manipulation:** He can create a localized electromagnetic storm. He can summon lightning bolts from the sky using them to pierce and/or severely burn his opponents even to the point of death. He can manipulate the shockwaves and rumbling crashing noises caused by lightning strikes due to the expansion of rapidly heated air during a storm, known as thunder, he can release this energy which could be strong enough to affect even greater beings of strength and durability.
	+ **Electricity Absorption:** By using an external electrical power source to recharge his body's energy reserves, he could expend electrical energy indefinitely without diminishing his personal reserves.
	+ **Electricity Immunity:** Whack Job body was immune to the effects of its electricity and that of other sources as well. Hence, Whack Job could not be electrocuted no matter how great the voltage.

	+ **Electromagnetism Manipulation:** On Blue, his electrical prowess was further enhanced, which he can manipulate electromagnetism: one of the four fundamental forces in the physical universe responsible for numerous phenomenon cases, notably those affiliated with electricity and magnetism. With this ability he was able to control the electromagnetic spectrum (from light manipulation to assorted variations of radiation manipulation (radio waves, ultraviolet light, microwaves, infrared, x-radiation, and gamma radiation)). He can use the electromagnetic spectrum and manipulate it similarly to using advanced machinery to conduct unrehearsed x-ray examinations, overload the radiological generation of nuclear reactors, and generate heat manipulation.
		- **Electrokinetic Constructs:** Whack Job was able to turn electricity into different forms and objects of varying detail and permanence, ranging from simple shapes and images to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities.
		- **Electrical Telepathy:** Whack Job was able to read, scan, manipulate and project thought waves as electromagnetic pulse signals. He was able to interface with natural electrical signals found in nature he was able sense the thoughts of other people, usually hearing them like ordinary speech.

### **Weaknesses**

**Conductivity:** When Whack Job projects his electrostatic bolt, like lightning, did not always follow a straight line since it could be influenced by conducting substances like metal or other electrical fields. If his target was not grounded, his electrostatic bolt would have had little effect.

## **Trivia**

* He is based off Kilowatt (DC Comics) & Berzerker (Marvel Comics)
* His best friend is Blarney Cock as they both were raised in Ireland
* He has dual citizenship Ireland and United States