Deadfellas

> Don Bartholomew believes there are no ghosts - prove him wrong... make him believe.
>
> -Objective

**Deadfellas** is a scenario occurring in Act II. It takes place onboard a motor yacht named Rosenkava. We haunt this ship due to one passenger's, Don Bartholemev, disrespect towards the dead.

## Restless Spirits

* Fingers
* Flash Jordan
* Knuckles
* Wavemaster

## Recommended Ghosts

* Quiver
* Weatherwitch > Hypnos
* Buck
* Lucky > Cogjammer
* Electrospasm > Static > Ghastly
* Raindancer > Aether

This team is focused on building belief in order to complete the haunting by filling Don's belief meter to it's fullest. Buck is a great choice in general due to his Inside/Outside fetter and Chase which is one of Don's phobias. Electric ghosts such as Lucky and Electrospasm are a good source of belief due to the abundance of electric fetters scattered around the ship. Additionally, Lucky can be used to free Knuckles by casting charm on a mortal. The rest of the recommended team is rather lacking. Raindancer can be used to free Wavemaster, while Quiver's Fool's Errand can be used to quickly free Fingers, both of which can be covered by Boo who knows Leak from the start and can learn Fool's Errand. Weatherwitch is rather pointless in this mission due to her lack of innate belief or fear powers. Swapping her for Moonscream or any other preferred haunter is strongly recommended.

## Layout

The ship consists of six floors and walkable decks. The top of the ship consists of captains quarter and two stairways on opposite sides of it leading down. The first floor consists of a spiral hallway with a grand staircase leading to the sole. The hallway leads to a small dining room and a small outside deck. The sole of the ship consists of a large hallway with two staircases leading down, a large lounge with a piano in which Fingers is bound to, a small casino with a roulette table to which Knuckles is bound to. Both the hallway and lounge lead to the deck of the ship with anchors on the back of the ship. The lower floor of the ship consists of guest cabins with a large private cabin occupied by Don with a large bathroom attached to it. The private room also houses Flash Jordan bound to Don's grandma's ashes. Two smaller bathrooms are available to other passengers at the opposite end of the floor. The next floor of the ship consists of crews quarter with attached bathrooms, a kitchen and a storage room connected by two hallways and stairs leading to the engine room. The engine room is a large open area with Wavemaster trapped within the engine itself. It connects to a room containing the bilge pump.

Floor 1Floor 2Floor 3Floor 4Floor 5Floor 6
## Cut Content

Originally the level was also going to feature an underwater area underneeth the ship, the exact purpose for what the area would have been used for is unknown however it would have originally been where Fingers or Flash Jordan (Which one depending on time) would have been bound to as a restless spirit next to their corpse as opposed to their locations in the final version. The reason for the cut is said to have been due to it being a "colossal nightmare" in practice as the ship and sea floor were quite a distance away from each other.

## Trivia

* The name and the poster of the scenario are a reference to 1990 movie Goodfellas.