recursal/Fanatic-Fandom huggingface dataset:
Dice Bag

**Dice Bag** is an unlockable trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Has a 50% chance to give Isaac a one-time use Dice item in a consumable slot when he enters a new room. The die disappears when he leaves the room, and cannot be dropped.
	+ This doesn't replace any consumables Isaac already has.

## Notes

* If Isaac leaves and re-enters a room, Dice Bag will not try to give another die when Isaac re-enters it.
* The dice given are determined by the amount of rooms cleared, and are not actually tied to specific rooms.
	+ This is the opposite of how  works.
* Any die can be given to Isaac, including ones that haven't been unlocked yet.
* Dice Bag cannot give , , , or .
* Dropping the trinket on the ground does not remove dice until Isaac leaves the room.
	+ This means that the D1 can always be used on the Dice Bag.
* If a D4 or D100 die is used, it won't reroll your active item. This is likely because the code for the dice consumable was directly copied from the items themselves, and because the D4 and D100 doesn't reroll your active item (themselves), neither can the dice consumables.

## Strategy

* Be cautious when carrying cards and/or pills. The die given by Dice Bag will always be first in the consumable queue, so one unaware press of the "use consumable" button can lead to Isaac's build getting fully rerolled.
* Useful Cards, pills, and runes/soul stones can be held until Dice Bag gives a D1 to get a chance at an extra copy of them.
* Cards/items that can spawn items when used (such as  or ) can be held until Dice Bag gives an (Eternal) D6 to reroll the items they give before the die goes away.

## Synergies

* : Creates wisps as if the equivalent active item was used.
* : The die given in the room Isaac used Glowing Hourglass in will be granted in the next new room Isaac visits, regardless of what it is. This can be strategically used to get a D6 or Eternal D6 at the optimal moment.
* /  Golden Trinket / : When Dice Bag's effect is doubled/Isaac has multiple copies of this trinket: the chance to get a die increases to 100%.
* : Can be used to hold undesirable items and pickups until Dice Bag grants a consumable that can reroll them.

## Interactions

* : No effect.
* Jacob and Esau: Regardless of who is holding the die, it is activated by pressing the consumable key. If Esau is holding an active item, it will be used at the same time as the die. Possibly unintended behavior.

## Trivia

* When Dice Bag gives Isaac a die, it can actually be seen in the list of items in the Pause menu, meaning that Dice Bag grants items, not consumables.
* This trinket resembles a bag from Crown Royal, a popular brand of liquor that comes in a purple sack. In real life, these bags are commonly used as dice bags due to their availability.
* This item is most likely based on the Dice Bag item from the mod Fiend Folio. It would give Isaac a Glass Dice every 8 rooms, a single-use consumable that gives Isaac the effects of a dice item.
Death's Touch

**Death's Touch** is an unlockable passive item.

## Effects

* +1.5 damage
* -0.3 tears
* Grants piercing tears.
* Tear size multiplier: 2x.
* Tears are replaced by Death's scythes.

## Interactions

* : Bombs travel through enemies. When combined with , bombs do not explode upon hitting enemies.
	+ Bombs also deal 2.5x Isaac's damage to enemies when passing through them.
* : Stat effects apply. Fired tears will retain piercing effect; however, burst tears will not. All other effects do not apply.
* : Tears explode at their center, not where they touch the enemy, which means the very large size from Death's Touch may be detrimental. Piercing effect does not apply.
* : Overrides Death's Touch. Only stat changes apply.
* Overrides the scythe visual including the ranged attack.
* : Overrides Death's Touch. Only stat changes apply.

## Trivia

* The sound effect of the scythes hitting the ground is the same that was used in Super Meat Boy.
	+ The sound effect was originally used when shooting sawblades were hitting the walls.
Empty Vessel

### Collection Grid

*(page 4, column 4, row 3)**(page 4, column 4, row 3)**(page 4, column 5, row 3)*

### Unlock Method

 Defeat Hush as  Lazarus

**Empty Vessel** is an unlockable passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* When Isaac has no Red Hearts:
	+ Grants flight.
	+ Every 40 seconds since activation or pickup, when the seconds on the timer hit 00, 20, or 40, while in a room with enemies, a shield triggers, nullifying all types of damage for 10 seconds.
* Grants 2 Black Hearts on pickup.

## Notes

* Does not affect  Keeper/ Tainted Keeper.
* This item is difficult to use for anyone with red health, as it is impossible to have no red hearts without removing all heart containers (such as through Devil deals). It is best used by characters that cannot gain red health at all, such as  ???.
* Characters can now deplete their red health fully through sources like Blood Donation Machines while having other hearts like Soul Hearts. As a result, this item is usable for a wider amount of characters, and has synergies with characters who prefer to have no red health (such as  Eve).

## Synergies

* : The empty Bone Hearts will trigger Empty Vessel.
* : If the player has no Red Hearts, they can stand still and wait for the shield to activate, allowing the player to deal damage without leaving invulnerability.

## Trivia

* The changed texture of the player's body is the same as  The Lost's, but recolored.
* "Empty vessel" is a religious term for having an open mind so God can fill it with His divine wisdom.
Finger Bone

**Finger Bone** is an unlockable trinket added in *The Binding of Isaac: Afterbirth † (Booster Pack #5)*.

## Effects

* Grants a 2% chance to gain a Bone Heart upon taking damage.
	+ Grants a 4% chance to gain a Bone Heart upon taking damage.

## Gallery

* Concept art for Finger Bone on the left side, along with other Booster Pack items and trinkets, by Edmund McMillen.

## References

1. ↑ A developer of the game says it's 2%.
D12

### Collection Grid

*(page 4, column 1, row 2)**(page 4, column 1, row 2)**(page 4, column 2, row 2)*

### Unlock Method

 Defeat Hush as  Cain

**D12** is an unlockable activated item added in *The Binding of Isaac: Afterbirth*.

## Effect

* Re-rolls Rocks and Metal Blocks in the current room into Poops, other Metal Blocks, other Rocks, and/or TNT.
	+ Poops of any type and TNT cannot be re-rolled, although other obstacles may be rerolled into them.
	+ Also re-rolls Poops, Spikes, Fire Places, both types of TNT, Cobwebs, and Pillars.

## Notes

* Can be used to net more of a certain desired obstacle for interactions, such as more poops making  more effective or more rocks to farm Coins with .
* Chapter-specific obstacles (Urns, Mushrooms, Skulls, and Polyps) can be re-rolled. Depending on the current Chapter, rocks can also be re-rolled into them.
* Rainbow Poop, Golden Poop, and Tinted Rocks are much less likely to be created by the D12 than all other obstacles.
* Destroyed obstacles will not be rerolled.
* While TNT can be created by the D12, Movable TNT cannot be.
* The D12 will not re-roll Key Blocks or Fire Places.
* It won't re-roll Stone Grimaces or other enemies.
* This item can rarely reroll obstacles into Reward Plates, Killswitches, and very rarely into Crawl Spaces or trapdoors to the next floor.
* It is possible to reroll the spikes in a Sacrifice Room and render the room unusable.
	+ Newly created spikes (but not retractable spikes) in Sacrifice Rooms use separate reward counters, allowing you to get more rewards in one room.
* The D12 will not re-roll Pressure Plates, Marked Skulls, Dirt Patches, Teleporters, or Bomb Rocks.
* These obstacles will only reroll into another one in this group: Poops, Retractable Spikes, Normal and Red Fire Places, both types of TNT, and Cobwebs.
	+ These obstacles can also reroll into Reward Plates and Killswitches, but will not reroll any further.

## Synergies

* : Re-rolls twice instantly, greatly increasing the chance of spawning Pressure Plates, Reward Plates, Killswitches and Crawlspaces.
* : Spawns blue die wisps on the middle ring. Wisps' tears have a 5% chance to reroll obstacles they hit. Poops and TNT barrels cannot be rerolled.
* / : Created obstacles can be rerolled into more useful objects such as fire and Red Poop to damage enemies, or Red Buttons to instantly clear rooms/bosses.

## Interactions

* : Re-rolls twice instantly without any benefits.

## Gallery

* Splash image which appears when D12 is activated.

## Trivia

* The D12 is the only way in the game to remove metal blocks.
	+ Metal blocks can also be destroyed with .
* The original *Antibirth* mod had its own D12 that functioned similarly to this item. For obvious reasons, that item wasn't added in *Repentance*, although the D12's effect was updated in V1.7.8 to be more similar to the *Antibirth* version.
Flight

**Flight** is an ability that can be gained by Isaac upon pick up of various items. When Isaac has flight, he can pass over rocks, poop, and pits, and won't be damaged by hazards such as creep or spikes (except Sacrifice Room spikes). He can still be damaged by Fire Places, Pokys, and Spiked Rocks.  He also cannot pass over Pillars.  Azazel,  The Lost,  The Soul,  Tainted Lost, and  Tainted Soul start with the ability to fly.

## Activated Collectibles that Grant Flight

**Note:** The Pony and White Pony passively grant flight while they are in Isaac's possession.

## Transformations that Grant Flight

 1
 3
 8

## Other Ways to Gain Flight

* Using , , or .
* In co-op, Noose Baby will occasionally briefly grant flight.
* Losing the ability to fly while overtop of an obstacle or pit will grant flight for the current room.
Dice (Disambiguation)

**Dice** may refer to the following:

## Collectibles

* , an activated collectible that duplicates 1 random pickup, trinket, or chest in the current room.
* , an activated collectible that re-rolls each of Isaac's items into a random item from the Treasure Room item pool. from the pool where the item it replaces was acquired.
* , an activated collectible that replaces every pedestal item in the current room (not pickups or trinkets) with other random items corresponding to the current room's item pool.
* , an activated collectible that has the same effect as the D6, but with a much shorter recharge and a chance to make the items disappear instead.
* , an activated collectible that restarts the room and respawns all monsters.
* , an activated collectible that re-rolls Isaac's speed, range, tears, and damage.
* , an activated collectible that turns all of the monsters in a room into different ones.
* , an activated collectible that re-rolls all rocks in the current room into other obstacles.
* , an activated collectible that randomizes all pickups and chests within a room.
* , an activated collectible that combines the effects of multiple dice items.
* , an activated collectible that  acts like a random die.  acts like any selected die item.
* , an activated collectible that transforms items in the current room into items with 1 lower internal ID number, skipping items that haven't been unlocked or are invalid.

## Trinkets

* , a trinket that, when Isaac takes damage, gives a chance that either, , , or  effect will activate.
* , a trinket that gives Isaac a chance to spawn a die consumable for the duration of each new room.

## Other

* , a consumable item that acts like  and the  combined.
* Dice Rooms, a room found behind a double-key door that randomizes some aspect of the game.
Boss (Item Pool)

The Boss Pool is the pool of items that are dropped by bosses in the Boss Room, barring those with specific set item drops, and can be found in the Boss Challenge Room. This item pool only has passive items. The only other room based item pool that has this property is the Planetarium pool.

## Trivia

* Most items in this pool will increase stats, increase health, grant pickups, grant trinkets, or some combination of the four. The ones that don't, , , and , are familiars that will always drop from the boss they are themed after, respectively Steven, C.H.A.D., and Gish. Said bosses are all references to previous games made by Edmund McMillen, and all of them need to be unlocked by beating the chapter they appear in a certain amount of times.
Dinner

**Dinner** is a passive item.

## Effects

* Grants one full Red Heart container.
* Heals 1 additional Red Heart.

## Synergies

* : When Isaac picks up Dinner it now grants: a permanent +0.5 Tears and +0.2 Shot Speed, a temporary +3.6 Damage (which diminishes to 0 in 30 seconds), heals 1 additional red heart, and takes a permanent -0.03 Speed reduction.
	+ Item pedestals can also cycle between the initial item and Dinner due to Binge Eater.

## Trivia

* Dinner’s sprites can be seen as part of .
Exorcist

**Exorcists** are enemies found exclusively in the fight against The Heretic, and can never be found naturally. They take the appearance of a Gaper with its head's skin rolled down, revealing its skull.

If spawned by itself, it will start to walk towards Isaac, occasionally spawning a single Lil' Haunt. It will try to follow the most recently spawned Lil' Haunt and use it to shield itself, and it will only spawn another Lil' Haunt once the previous one has been killed. It will also run away from Isaac once its designated Lil Haunt has been killed prior to spawning another.

After an enemy dies, it will leave behind a small red spirit, sometimes, an Exorcist will walk over to one of the red spirits and revive it as a Lil' Haunt, similar to Rag Man or a Cultist. These red spirits are the same ones created by  and can be blown up as such. All red spirits will disappear once an exorcist dies unless holding .

### Notes

* The only method to kill the shielded Exorcists in The Heretic's fight is with , , , or  as they go through shields.

## Variations

### Stage HP

 35
 0

### Found In

During the fight with The Heretic

The **Fanatic** is a variant of Exorcists, encountered only at the start of the fight with The Heretic.

At the beginning a group of 5 Exorcists are seen on the edges of a large purple pentagram on the floor, chanting and kneeling towards the center as The Heretic emerges. They are shielded until after The Heretic is fully summoned, after which they transform into Fanatics (which appear to be Exorcists with the skull replaced by a purple flame) and begin behave similarly to Faceless, chasing Isaac while occasionally shooting two purple, rotating tears as it does so, like a Ragling.

Upon death, they have a chance to turn into Pacers or Gushers.

## Trivia

* Exorcists are from the *Antibirth* mod where they were a common enemy in Mausoleum.
	+ They could also spawn Wizoobs and Candlers in conjunction with Lil' Haunts.
Fragmented Card

## Effects

* Adds an extra Secret Room to all floors generated while holding the trinket.

## Notes

* Only adds a Secret Room, not a Super Secret Room.
* Fragmented Card only needs to be held when entering the floor. The Secret Room will remain after dropping the trinket, even if it hasn't been explored yet.
* Has no effect in Greed Mode.
	+ Cannot appear in Greed Mode.

## Interactions

* : The effects stack, spawning two extra secret rooms on generated floors.
* Golden Trinket /  / multiple copies: No effect. Only one secret room is added.
Contagion

**Contagion** is a passive item added in *The Binding of Isaac: Afterbirth †*.

## Effects

* In each room, the first enemy killed will release a gas explosion and poison nearby enemies.
	+ Poisoned enemies will also release gas upon death, spreading the effect.
		- Poisoned enemies do not need to die while the poison is still active to spread the effect.
	+ The effect will also activate if a Shopkeeper is destroyed before killing any enemies.
		- Re-entering a room and destroying another Shopkeeper inside it will trigger the effect for a second time.

## Notes

* The initial gas explosion deals 5 damage, and the poison deals Isaac's tear damage per tick, for 6 ticks.
* The gas explosion and poison can damage friendly enemies.

## Synergies

* : Greatly increases the size of the gas explosions, making the poison spread much more effective.

## Interactions

* Ace Cards: Enemies that are turned into pickups can't create a gas explosion.
* /: Explosion damage does not apply to poison damage.
* /: Enemies that are turned into poop can't create a gas explosion.
* Freeze Effects: Enemies that are frozen are still "alive" and can create a gas explosion when they are the first ice statue broken before any other enemy in the room dies.
* : Ipecac only applies a 2x multiplier as opposed to +40 to poison damage.
* Poison tears: No effect. Gas explosions will only be triggered by poison caused by Contagion.
* : Poison duration is not affected.
Fly Bomb

This article is about the fly enemy. For other uses, see Fly (Disambiguation).

### Found In

**Fly Bombs** are enemies added in *The Binding of Isaac: Repentance*. They are characterized by their appearance of a small Bomb with wings.

They chase Isaac, attempting to circle around him as they do so. Upon death, they turn into a tiny Bomb that explodes shorty after. Running into a Fly Bomb causes it to explode instantly. The instant explosion deals a Half Red Heart of damage to Isaac and 40 damage to monsters unlike the tiny bomb's explosion which deals a Red Heart to Isaac and 100 damage to monsters.

## Variations

### Found In

Spawned exclusively by The Horny Boys.

**Eternal Fly Bombs** are enemies and variants to the original Fly Bombs added in *The Binding of Isaac: Repentance*.

They spawn in a group of 3 and orbit Boom Flies spawned by The Horny Boys. Similar to Eternal Flies, they are immune to all damage until their respective Boom Fly dies. Then, they turn into tiny Bombs that explode shortly after. While generally immune to damage they can still be ran into and will explode like regular Fly Bombs.

## Trivia

* The Fly Bomb first appeared in the *Antibirth* mod.
Eden's Soul

*For the soul stone with a similar name, see Soul of Eden.*
This article is about **Eden's Soul**, similar in appearance to Star of Bethlehem.
**Eden's Soul** is an unlockable activated item added in *The Binding of Isaac: Afterbirth †*.

## Effects

* Upon activation, this item is consumed and will vanish from Isaac's inventory.
* Spawns two random item pedestals using the item pool of the current room.

## Notes

* This item starts with no charges.
* Unlike , this item can be charged with a single Lil' Battery.
	+ Lil' Battery fills six charges.

## Synergies

* : Activates the item without consuming it, allowing for potential multiple uses.
* : Spawns a random wisp. For the rest of the run, a random wisp spawns after clearing a room if the one given by the item was destroyed, including the replacement wisps given by this effect.
* : Spawns two Eden's Souls that will both drop 2 items when used.
* : Gives the effect of Eden's Soul if it was the last item/card used.

## Interactions

* : Eden's Soul cannot be activated twice with a double charge.
* : Does not affect Eden's Soul. Only two items will spawn upon use.
* : If absorbed, Eden's Soul is stored, and allows for a single use in a desired location. Also effectively reduces charge time to 6 rooms.
	+ + : Eden's Soul is Voided and then immediately consumed, spawning 2 items from the current item pool. This is likely to be the Angel Room as that is where Eden’s Soul is usually found. Effectively removes the charge time of Eden’s Soul.

## Trivia

* Eden's Soul is one of the three activated items, alongside  and , that:
	+ Has no charges upon pickup rather than full.
	+ Needs to be charged AND disappears upon use.
Flat Penny

**Flat Penny** is a trinket.

## Effect

* Gives a chance of spawning a Key upon collecting any coin.
	+ 50% chance.
	+ The chance is based on the coin's worth:

 Dime | 94.37%

## Synergies

* : All Keys spawned by the trinket get a 50% chance to turn into Key Rings.
* Tainted Keeper: The trinket works with the temporary coins spawned from defeating enemies, effectively turning it into an infinite Keys generator.

## Notes

* Flat Penny can drop out of Special Shopkeepers.

## References

1. ↑ The chance is calculated as 1-0.75(coin\_worth)
Expansion Pack

**Expansion Pack** is an unlockable trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Upon use of an activated item, activates the effect of another random activated item.
	+ The random effect is any activated item with a charge time of 1 or 2 rooms (with the exception of  and ). View the page on activated items for a complete list.
	+ Timed recharge and infinite use items trigger the effect once per room. Re-entering the room will allow Expansion Pack to trigger again.

## Notes

* Effects from one time use, timed recharge, and infinite use item effects will not be produced by Expansion Pack.
* qualifies for Expansion Pack as its charge time is 2 rooms. This may result in activations of items not normally selectable by Expansion Pack.
* If an item like  or  is selected, firing it will be counted as another item use and activate Expansion Pack a second time.

## Trivia

* Expansion Pack can select , preventing Expansion Pack from triggering another active item effect as it reverses time setting the effect back to the Glowing Hourglass effect. This allows for infinite uses of Glowing Hourglass.
Burning Basement

*(chapter 1)*

The **Burning Basement** is one of the environments in chapter 1 added in *The Binding of Isaac: Afterbirth*. The theme of the Burning Basement is fire, and most enemies are replaced with burning versions. There are relatively few flying or shooting enemies; most of the enemies are ground-based and rely on contact damage. Rocks have a chance to be replaced with Fire Places.

The Burning Basement's alternate floors are the Basement and the Cellar.

 The Burning Basement is unlocked by defeating Mom's Heart 11 times.

 After  A Secret Exit is unlocked, a locked door similar to the one leading to a Treasure Room will appear in this floor's Boss Room upon defeating the boss leading to Downpour / Dross. Like a Treasure Room, this door requires a key to be unlocked. Unlike Angel Room and Devil Rooms, this door never disappears.

## Unlockable Achievements

* Monstro's Tooth - Beat Chapter 1.

* Sprinkler - Beat Chapter 1 without taking damage.

* Basement Boy - Beat Chapter 1 without taking damage.

## Trivia

* Despite being called the Burning Basement, the backdrop of the floor is actually based on the Cellar.

## Music

* The music that plays in the Burning Basement is titled *Fundamentum*.
	+ *Fundamentum* is Latin for "Foundation".
Distant Admiration

**Distant Admiration** is a passive item.

## Effects

* Spawns a red attack fly that circles around Isaac, and deals 5 damage per tick or 75 damage per second on contact.
	+ The fly circles farther out than regular orbitals, but closer than .
* This item belongs to the  set. Collecting three items from this set will transform Isaac into a giant humanoid fly.

## Trivia

* This item is used in Solar System (challenge #6).
Dangle

Double Trouble

(with Brownie)

(With Turdlings)
Degraded Boss

**Dangle** is a boss added in *The Binding of Isaac: Afterbirth* that can appear:

* Only in the Basement
* In the Basement and the Burning Basement.

## Behavior

* Fires three projectiles towards Isaac.
* Whistles before summoning 1-3 Brownie Corns and then fires 3 projectiles at Isaac.
* Quickly performs 2 long dashes towards Isaac while bouncing off obstacles and walls, after which he pauses to catch his breath. While dashing, he leaves slippery Brown Creep.
	+ Occasionally spawns a Corn Mine at the start of a dash, which immediately detonates, poisoning Dangle. If he is poisoned while dashing he leaves behind damaging Green Creep instead.
	+ Brownie Corns caught in his dashes are knocked back a distance.

## Gallery

* Dangle in-game.
* Dangle as one of Delirium's forms.

## Notes

* Dangle is much less common than his counterpart, Dingle, spawning only 1/4th as often.
* If a  Bomb goes off in the same room as Dangle, it will heal him.
	+ Butt Bomb effect on  or  does not heal Dangle.
* kills Dangle instantly and causes him to leave behind 6 Brownie Corns.

## Trivia

* He is a corny variant of Dingle.
* Upon death, Brownie will turn into a Dangle with lower HP.
* Dangle has the highest health of any boss fought in Chapter 1.
* Dangle looks slightly similar to Honey Buckets from *Gish*, one of Edmund McMillen's other games.
Dump

Dump is consistently in a puddle of Brown Creep and leaves a trail while chasing Isaac. When it takes enough damage, its head comes off and flies around the room while its body spews out brown shots like a geyser until it empties and disappears into the ground.

This enemy has 3 different facial expressions, all of which are purely cosmetic and don't affect how its head looks after it detaches.

## Dump Head

### Stage HP

 10
 1

### Found In

**Dump Head** refers to the head of Dump once its body takes enough damage, although it can also spawn naturally in rooms.

It slides towards Isaac and leaves a trail of slippery brown creep. If split as a result of depleting the Dump’s health, it bounces off walls then chases Isaac.

## Gallery

* Concept art for the Dump and the Poot Mine.
Emergency Contact

"Help from above"

**Emergency Contact** is a consumable item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Spawns up to two of Mom's Hands that fall down onto two random enemies in the room, dealing 40 damage.
	+ Enemies with more than 40 HP and bosses will be pinned to the ground for some time, unable to do anything until the hand releases them.

## Notes

* When used on Hush, damage resistance is briefly lowered. This can be used to deal additional damage to it.
* Grabs mom's parts when they're out of the doors when used on Mom. Does nothing if no part and monsters are visible.
* Isaac, ???, and first phase of Hush will not retaliate with tears while grabbed.
* The card will have no effect if used in a room without enemies.
* This card cannot be mimicked by , and  has no effect on it.
Depths

*(chapter 3)*

**The Depths** is one of the levels in Chapter 3. It features a dark environment, filled with skulls. The Depths' unlockable variants are Necropolis and the Dank Depths.

The boss of The Depths II is always Mom.

## Bosses

### Final Boss

Mom will always appear in the second floor of this chapter or in the last boss room if Curse of the Labyrinth is active.

## Unlockable Achievements

* Something Sticky - Beat Chapter 3 20 times.

* The Necropolis - Beat all **Depths** bosses ( except Reap Creep) (not restricted to beating bosses *in* The Depths).

* Leprosy - Beat Chapter 3 without taking damage.

* Dark Boy - Beat Chapter 3 without taking damage.

## Trivia

* The Depths may resemble a dungeon, sewers, or a torture chamber.
	+ The Dank Depths may be an extension of this sewer theme.

## Music

* The music for the Depths is titled *Abyss*.
	+ As the name implies, the Depths are located inside of one.
Finger!

**Finger!** is a passive item added in *The Binding of Isaac: Afterbirth †*.

## Effect

* Spawns a floating finger familiar that can be aimed with the fire buttons in all directions.
	+ The finger fires invisible spectral lasers, doing 10% of Isaac's Damage. The lasers fire 10 times per second and are not affected by Isaac's tear rate.
	+ The lasers have thickness based on Isaac's Damage, making it easier to inflict damage on higher Damage.
	+ While not being aimed with the fire buttons, the finger points in the direction of movement or downwards if standing still.
* The Finger!'s lasers can apply Isaac's Tear effects, which makes status effects trigger very often.

## Notes

* Finger! will fire in the exact direction it's pointed, meaning it can be fired diagonally, or at any angle, if using a controller - the same effect as .
* The beam can be used to destroy TNT (among other destructible obstacles).
* The Finger! does not do contact damage.

## Synergies

* : Doubles the finger's damage, but does not affect its lasers' thickness.
* : Adds another finger on top of the previous one, effectively doubling its damage.
* Finger!: Multiple fingers will stack on top of each other and move simultaneously, effectively boosting the damage of the original one.
	+ Having too many fingers can cause the game to lag.
* : Flies are generated from the damage the finger does.
* : The finger gains massive damage boost as expected.
	+ The finger can poison enemies.
* :
	+ Almost doubles the finger's damage as expected. Has no damage penalty with range.
	+ Triples the finger's damage, but does not affect its lasers' thickness. Has no penalty with range.
* / : The finger has a chance to destroy rocks when pointing at them.

## Interactions

* : Only increases damage.
* : Causes the finger to constantly destroy obstacles in its line of sight.
* Homing tears: The finger's lasers do not become homing.
* : No effect on the finger's damage.
* : While actively aiming, the finger behaves as normal and while fire keys are not pressed, it points towards the targeting crosshair.
* : When not firing, the finger will point towards the nearest cardinal direction as to where the shield is left. This favors the vertical directions when the shield is at a 45° angle.
* : No effect on the finger's damage.

## Trivia

* This item is a reference to Fingered!, one of Edmund's games.

## Gallery

* Item concept arts for AB+, including Finger!.
Fly Trap

Floats slowly towards Isaac, orbited by 3 Attack Flies that spawn with it. It will, along the way, either cough to spawn an additional Attack Fly to orbit it or release a cloud of gas that pushes the flies outwards before they group back together and continue to orbit the Fly Trap. The Fly Trap will only fart if it has at least 3 Attack Flies in orbit and will continuously spawn flies until it has the minimum amount. The maximum amount of flies orbiting the Fly Trap is 6 and it will use the spawning attack less often the closer it reaches this threshold.

Upon death any orbiting Attack Flies will chase Isaac as usual.
Flesh Maiden

### Found In

**Flesh Maidens** are monsters added in *The Binding of Isaac: Repentance* DLC and exclusively found in Ashpit.

They will fly vaguely towards Isaac in curved swooping motions, their eyeball eerily staring directly at him at all times. They take about half a second to get up before they start their pursuit.
False PHD

**False PHD** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Identifies all pills upon pickup.
* Grants one Black Heart on pickup.
* Converts all good pills into their bad counterparts, but gives them positive secondary effects.

* Stat down pills will also grant +0.6 damage. If it is a horse pill, it will grant +1.2 damage.
* Other bad pills will also drop a Black Heart upon use.

## Notes

* Bad Trip and Health Down pills will turn into I Found Pills when Isaac is at one heart.
* Neutral pills will not have a secondary effect.
* If any stat down pills were taken before picking up the item, a damage increase is given for each pill.
* Telepills will be converted to ??? even if the latter has not yet been unlocked.
* Gulp! and Vurp! will be converted to Horf! even if the latter has not yet been unlocked.
* Pills are only converted while held by a character with False PHD. For example: If playing as  Jacob and Esau and  Jacob has this item, pills that got converted into 'bad' pills like a Tears Down pill can be given to  Esau to convert them back into a Tears Up pill, or whatever the pill was originally.
* Losing the item by either dropping it as  Tainted Isaac or re-rolling it via , etc., causes the damage buffs given to be removed.
* With  and False PHD, the Marked Skull in Depths II will drop a ??? pill, making it much harder to open  A Strange Door that run.

## Synergies

* /: Effectively converts all Speed Down pills into Damage Up as long as one of the ponies are being held, since they will always give a minimum of 1.5 speed.
* : Counts as an 'evil item, granting a damage up.
* /  / : Pills can now be both good and bad again. The other effects of False PHD still apply when taking bad pills.
* : Using a Bad Trip pill will only deal half a heart of damage and spawn a full Black Heart, resulting in a net gain of health.
	+ The Wafer + : Allows for farming infinite health using Bad Trip pills.

## Interactions

* : The balancing of stats mostly leads to a net decrease between Stat Downs and +0.6 damage up, while Luck Down provides the balanced +0.6 damage and luck -1.0.
Duct Tape

**Duct Tape** is a trinket added in *The Binding of Isaac: Afterbirth †*.

## Effects

* Familiars that are bound to Isaac's movement will be stuck in place relative to his position.
	+ This includes orbital familiars, shooting familiars and  mimicking familiars.

## Notes

* Familiars are stopped in the exact position they are when Duct Tape is picked up. Position of familiars can be changed by dropping Duct Tape and picking it up again.
* Blue Flies orbiting Isaac move less relative to Isaac.
* Throwable familiars such as  will still charge forward and will also return to the same spot each time.

## Interactions

* / : No effect at level 3 and 4.
* /: If Dry Baby / Farting Baby is positioned correctly (pick up Duct Tape right as the familiar is on top of Isaac), it makes Isaac completely invulnerable to projectiles.
	+ This same technique can be used with  Lilith to shoot from her eyes.
* + : Familiars affected by Friendship Necklace are still considered orbitals regardless of positioning allowing Isaac to use their contact damage without getting close to enemies. Duct Tape also prevents familiars that weren't already orbitals from flashing when Spin to Win is used despite still being affected by the active item.
* : Will stay in place relative to Isaac, but the effect of chasing enemies still persists.
* : If properly positioned, Isaac's tears will always be doubled.
* : Will stick wherever taped, but will still deflect bullets whenever possible.
* : Will stay in place when orbiting Isaac, but will still pursue enemies.

## No Effect

* The following familiars will not change their behavior.
Dead Bird

**Dead Bird** is a passive item.

## Effects

* Taking damage summons a familiar that chases enemies for the remainder of the current room, dealing 2 damage per tick (~4.3 damage per second).

## Interactions

* +  Eve: Dead Bird will be active at all times, without necessitating damage.

* : Does not double Dead Bird, even if Isaac has taken damage before use.
* : Dead Bird will not be activated if the damage is taken while Holy Mantle is active.
* : The familiar can only be sacrificed when it is active.

## Trivia

* This item is used in Darkness Falls (challenge #4).
* This item is a reference to an old series of comics Edmund McMillen drew called Thicker Than Water, where the Dead Bird is said to represent his inner doubts and self-destructive nature.
Black Lotus

**Black Lotus** is a passive item.

## Effect

* Grants a full Red Heart Container, one Soul Heart, and one Black Heart.
* Heals 1 additional Red Heart.

## Trivia

* This is a reference to the iconic card of the same name from Magic: the Gathering, a collectible card game Edmund McMillen played since his childhood.
	+ Its powerful effect of producing three Mana of any color is reflected by the ingame item's effect of adding three hearts of different colors to the player's health.
	+ The fact that it's one of the rarest and most expensive commercially released cards in the game might also be referenced by the fact that it's a relatively hard item to come across, being only a rare find exclusively in Secret Rooms.
Forgotten Lullaby

**Forgotten Lullaby** is an unlockable trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Doubles the rate of fire of Isaac's familiars.
	+ Familiars with charged shots will have their charge time halved. The recovery time between shots is not affected.

## Interactions

* / : As the familiars depend on Isaac's fire rate, Incubus and Twisted Pair work normally up to moderately high fire rates around 10. Beyond that, however, Forgotten Lullaby starts to lose effect: at 27.5 fire rate e.g. achievable with  there no longer is any improvement and going even higher the trinket becomes detrimental, halving the familiars' damage output at the absolute maximum of 120 fire rate.
* Tainted Lilith: No effect on her special .

## Trivia

* This trinket was originally called Song of the Siren in *Antibirth*.
* "Forgotten Lullaby" is the title of the secret room theme in Mudeth's original soundtrack for the *Antibirth* mod.
Fate

**Fate** is an unlockable passive item.

## Notes

* Taking this item as  Keeper will grant Blue Flies instead of the Eternal Heart.

## Trivia

* Fate's name, sprite and presence in the Locked Chest pool are an implication to Isaac's ultimate fate: to lock himself in the chest and become  ???. This is likely why Fate was left in the Locked Chest pool even after head-themed items were removed from the pool.
* Isaac's winged form when he picks up Fate is similar in many respects to the winged forms of both his boss incarnation and that of ???.
* In *Wrath of the Lamb*, this item was unlocked by default.
Dim Bulb

**Dim Bulb** is a trinket added in *The Binding of Isaac: Afterbirth †*.

## Effects

* Increases all stats while Isaac's active item is completely uncharged:
	+ +0.50 speed.
	+ +1.50 range.
	+ +1.00 tear falling speed
	+ +0.40 tears.
	+ +0.50 tears.
	+ +0.30 shot speed.
	+ +1.5 damage.
	+ +2 luck.
* Items that charge automatically will get only a tiny moment of benefit from the Dim Bulb before they gain more charge again.
* If Isaac's active item has no charge bar and can be used anytime, like , Dim Bulb's effects will be permanent.

## Notes

* Dim Bulb is more than twice as powerful as ; however, its effects are active less frequently.
	+ However, 1 room charge items can be used at the start of each room to effectively get the Dim Bulb's effects constantly.
* Dim Bulb has no effect when no active item is held.
* If the player has 2 items (via ), only 1 of them needs to be empty to receive the benefits.
	+ This appears to have been patched out on PC.  However, if one of your two active items has no charge bar (e.g. ), you can swap to it after using the charged item to preserve the Bulb's effect.

## Synergies

* : Dim Bulb will be active for as long as the active item has less than one bar of charge.
* Bethany /  Tainted Bethany: The effect remains active with both soul and blood charges.
	+ If the active item is fully charged only with soul/blood charges and no regular charges,  can be active simultaneously with Dim Bulb.
* / : These can be used/depleted as soon as possible to have Dim Bulb active for the rest of the floor.

* : As long as the active item uses charges, Dim Bulb can be held active indefinitely.

## Interactions

* : Renders Dim Bulb useless, save for 1 charge items.
* Dim Bulb produces no effect with active items in consumable slots, such as  Tainted Apollyon's ,  Tainted Bethany's  or  Tainted Magdalene's .
Endless Nameless

**Endless Nameless** is a trinket added in *The Binding of Isaac: Afterbirth*.

## Effect

* When Isaac uses a consumable item like a pill or card, there is a 25% chance to spawn another copy of it.

## Notes

* Endless Nameless is especially useful when used with item multiplier playing cards.
* The new consumable will spawn before the effect goes through. This means teleportation will leave the new copy in the previous room,  and item conversion or destruction cards like  and  will consume the new copy.

## Synergies

* Vurp! + : Consuming two Vurp! pills consecutively spawns an infinite amount of Vurp! pills, which can then be transformed with the D20.
* Golden Pills: A new golden pill may be spawned with each use, allowing for very easy exploitation. Works best with //, to avoid potential stat downgrades.

## Gallery

* Endless Nameless' original appearance before Booster Pack #5.

## Trivia

* Endless Nameless is a reference to the hidden track of the same name on Nirvana's album, *Nevermind*.
* The Pickup Quote is a reference to *Time Fcuk*, a 2009 flash game by Edmund McMillen.
Envy

Degraded Mini-Boss

**Envy** is a mini-boss and one of the Seven Deadly Sins.

## Behavior

* Envy floats around the room diagonally, bouncing off the walls.
* He splits into 2 medium heads upon death which split into 2 small heads each when destroyed. These small heads split one last time into 2 even smaller heads when destroyed.
	+ The last head killed drops a Troll Bomb or .
* The heads increase in speed as they split into smaller versions.

## Unlockable Achievements

* The Book of Sin - Defeat all 7 Deadly Sins.

## Notes

* Occasionally, 2 regular Envies appear in a Mini-Boss Room and the boss message will display "Isaac vs. Super Envy".
* Both Envy and Super Envy are extremely vulnerable to  as their relatively low health generally ensures that the poison effect will persist all the way down to the smallest heads.

## Trivia

* Envy's expressions are a reference to "rage comic" memes, with the biggest and smallest heads showing a troll face and poker face, respectively.
* Envy and Super Envy have a lower chance of dropping their item than the other sins.
* The Seven Deadly Sins that these mini-bosses are based upon are, in Christian teachings, a classification of vices from which all others are derived.
* Envy is a personification of one of the Seven Deadly Sins. Envy is described as resentment or sorrow at the success or good fortune of others. It is believed to lead to hatred, slander, and gossip aimed at ruining the reputation of others.
Fanny Pack

**Fanny Pack** is a passive item.

## Effect

* Grants a 50% chance to drop a random Coin, Bomb, Key, or Heart whenever Isaac takes damage.
	+ The chances of the drops between each category are roughly equal.

## Synergies

* : Having multiples of Fanny Pack neither increases the amount of drops, nor the drop chance.
* : Each half-heart lost has a chance of spawning a pickup from the fanny pack.
* : Allows for infinite pickups once Isaac is at half a red heart (or full red heart in Chapter 4 onward) by moving between rooms to reset Scapular's effect.
* : Similar to Scapular, allows for unlimited pickups provided a disregard for time.
* : Each half a heart lost from the use of sharp plug has a chance of spawning a picking from the fanny pack.
* + Greed Mode: Turns into  when rerolled by Spindown Dice (which is not normally obtainable in Greed Mode) and this allows penny drops from each wave a chance of turning into double pennies.

## Trivia

* Fanny packs are purses that can be strapped to the stomach, usually carried by mailmen, couriers, tourists etc.
Error

**Error** is a trinket added in *The Binding of Isaac: Afterbirth*.

## Effects

* Gives a random trinket effect for each room.
	+ There is no indication as to which trinket effect Isaac gets.

## Notes

* Each room is locked to a single trinket effect, meaning that even if Isaac exits and re-enters a room, that room will always have the same trinket effect.
* In rooms where the  effect is given, Isaac is unable to swap Error with another trinket.
* If the  effect is given in a Shop, all items will be free and Error will not be consumed.
* If the  effect is given, Error will never be consumed and can continue to spawn Black Hearts indefinitely.
* If the , , or  effect is given, the trinket will not be consumed and will continue to spawn items upon taking damage.
	+ Touching a Stoney and Movable TNT counts as taking damage and will spawn a lot of items.
* If the  effect is given, all Devil Deals will be free and Error will not be consumed.
* Error can not give the effects of trinkets Isaac is currently holding (with  or ) or ones that were gulped.
	+ Therefore, somehow gulping all the trinkets in one run will make this trinket useless.

## Trivia

* Error 404 is a common network error when a user attempts to follow a broken or dead link.

## Gallery

* *Afterbirth* items and trinkets concepts, including Error.
Fred

**Fred** is a monster that can be encountered in Chapter 4.

Fred fires an explosive  shot at Isaac. Fred can also jump out of the ground and towards Isaac and then dive back in, shooting four blood shots in the cardinal directions when it does so. It usually does this after firing an Ipecac shot or if Isaac is far away.

## Trivia

* In the original game, the shots that Fred fired when he dived back into the ground traveled diagonally instead of in the cardinal directions.
* Freds appear to be babies with the medical condition harlequin ichthyosis.
Friendship Necklace

This article is about **Friendship Necklace**, similar in appearance to Mom's Locket.

### Entity ID

`5.350.148`

**Friendship Necklace** is a trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Familiars that normally follow Isaac orbit around him instead.
	+ Does not affect familiars' ability to block shots: if they don't already, they still won't.

## Notes

* This trinket affects the same familiars  effects.
* Familiars unaffected by Friendship Necklace include:

* Orbital familiars
* Temporary familiars

## Interactions

* : Familiars will orbit much closer to Isaac.
* : Familiars will orbit King Baby at all times instead of Isaac, even while not firing. King Baby itself is unaffected.
* : Familiars made into orbitals by Friendship Necklace can deal contact damage while Spin to Win is active.
	+ **Spin to Win** + /: Familiars affected by Friendship Necklace are still considered orbitals regardless of positioning allowing Isaac to use their contact damage without getting close to enemies. Duct Tape/RC Remote also prevents familiars that weren't already orbitals from flashing when Spin to Win is used despite still being affected by the active item.
* Lilith + : Lilith’s Birthright effect overrides Friendship Necklace.