recursal/Fanatic-Fandom huggingface dataset:
Adventure Quests

Adventure Quests are one off missions that your characters can complete for special rewards.

They consist of several linked rooms that contain fight sequences and sometimes skill challenges.

#### Tips

* To advance to the next room click on the stub of corridor.
* If you haven't yet unlocked the treasure (so that the chest lids have opened) then quit and come back later when your characters are good enough to succeed. Do not click 'complete' or you will lose the rewards and the quest will disappear.
Official Islands of Nyne Wiki/fr

Bienvenue sur le Wiki Officiel d' Islands of Nyne Bienvenue sur le Wiki Officiel d' Islands of Nyne
Le wiki référence d' Islands of Nyne écrit et mis à jour par les joueurs.
N'hésitez pas à créer de nouveaux articles ou à mettre à jour ceux déjà existents.

Nous avons actuellement 408 pages et (118 articles).

*Islands of Nyne*
*Islands of Nyne: Battle Royale* est un jeu de tir multijoueur et compétitif à la première personne inspirés d'ouvrages tels que *Battle Royale* et *Hunger Games*. Choisis par une mystérieuse civilisation extra-terrestre puis emmenés sur une planète inconnue, cent joueurs doivent s’entre tuer dans une des trois arènes appelées Dôme. Atterrissez, trouvez une arme, et restez en vie... Il n'en restera qu'un ![Read more...]

Général

Date de sortie

Configuration requise

Guide de jeu

*Islands of Nyne*

Modes de jeux

Arènes

Armurie

Armes

Armures

Modifications

Accesoires

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We are currently maintaining 408 pages (118 articles)!

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Videos

Main page sections: 1FR · 2 · 3 · 4. Changes for the main page can be proposed here.
Settlements Wiki/editcopy/Section 3

Videos

*See more videos*

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Alexstrasza/Frases

La siguiente lista son las frases que se pueden escuchar de Alexstrasza en *Heroes of the Storm*.

## Al molestar

*Estas frases aparecen cuando se hace repetidamente clic en el héroe con el botón izquierdo del ratón.*

## Otras frases

### Inteligencia artificial (IA)

  **Tanques**\_\_ | Anub'arak • Arthas (Príncipe heredero) • Cho • Diablo (Demonio Mayor • Diablurky) • ETC • Garrosh • Johanna (Grito de Guerra) • Mal'Ganis • Mei • Muradin (Persecutor) • Puntos • Tyrael (Meca) • Vulcano
Official Islands of Nyne Wiki/pt

Bem-vindo à wiki de Islands of Nyne Welcome to the Official Islands of Nyne Wiki
A referência de Islands of Nyne escrita e mantida por jogadores.
Estas à vontade para contribuir com traduções

Temos de momento 408 pages (118 articles).

Spotlight: *Islands of Nyne*
*Islands of Nyne: Battle Royale* é um jogo online de tiro em primeira pessoa inspirado por trabalhos como *Battle Royale* e *The Hunger Games*.

Escolhidos por uma raça alienigena e levados para um planeta distante, 100 jogadores têm que lutar uns contra os outros numa das 3 arenas que encolhem infinitamente. Cai, apanha uma arma, e tenta sobreviver... pois só um sai vivo![Read more...]

Geral

Data de lançamento

Requisitos de sistema

Como Jogar

*Islands of Nyne*

Modos de jogo

Arenas

Armamento

Armas

Armaduras

Modificadores

Equipamento

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Comunidade da Wiki
Temos de momento 408 pages (118 articles)!

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Vê como podes ajudar a Wiki de Islands of Nyne! Lembra-te de manter uma pontuação e gramática adequada, por favor.
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Mimic

**Mimic** is one of the playable Shadows in Light Bearers.

## Lore

A cold wind whirled around the desolate stone halls. The castle was forsaken long ago and the only thing that remained was the unfriendly feeling of emptiness. Even the wind howled in desperation trying to escape the never ending labyrinth of stone.

Mimic had been wandering the lonely castle of The 4th Plane for decades. He barely remembered his old life as a grand wizard of the highest court. His life had been filled with laughter and wondrous things and he never wanted it to end. It was that greed for eternal life, and a spell gone awry, that cursed him. He was now an everlasting shadow forced to exist forever alone.

Ever so often, the loneliness would consume Mimic and he would reach out into the dark searching, "Where did everybody go?" He knew the only replies would be the echoes of his own voice, but that never stopped him from trying. After all this was his fate, or at least it was until the day of The Uprising. On that day he turned a corner and was faced with yet another long and daunting corridor. The feeling of endlessness struck a chord deep within him and he called out "I just want to play..."

Half expecting those words to echo and haunt him for the next few moments, he was noticeably shaken when the echoes that replied were not his own. Near the end of the hall a dim light spilled out into the corridor as did the faint sounds of laughter. Mimic could hardly contain his excitement as he bound forward toward the light, "Someone is here... a friend?" As he turned down the narrow hallway, he was met with no person or thing he recognized. It was only a crack along the far wall. He sensed a great power and anger surrounding the crack and it left an uneasy feeling in the pit of his chest.

Unsure and afraid of having to face the consequences of another botched spell, Mimic turned to leave. Just then a happy voice cried out in utter excitement, "HA HA Too slow!" It took only a moment for Mimic to consider his options before he hurled himself at the crack. The light grew, encompassing him entirely, and just as suddenly as it had appeared it was gone. The smell of rain and the sound of thunder filled his senses as he took in his surroundings. There were crates and weapons and a small blue creature scurried past. "Wait! what was that?!?!" Mimic's mind was racing with possibilities. He only knew one this for certain, he was no longer alone.

## Abilities

  • Default Keybinding: RMB

  • Default Keybinding: LMB

  • Default Keybinding: SHIFT

## Tips

* If you transform into a prop or a bear being infected, don't move
* The best time to pretend to be an infected bear is right after you tag another bear. You're more likely to trick players into trying to save you.
* The most effective Mimic players work hard to not get noticed. You must be patient and wait for the right moment.

## Trivia

* Mimic accidentally ate his favorite toy one day - Sir Bearington has never been seen again.
* When originally designed we intended Mimic to be very menacing and scary, but instantly fell in love with the goofy, lonely personality the voice actor created.
Doom Clock

The Doom Clock is a measure of how close the Blight entity is to being awake. Once it fully awakes then the game will end and the player will lose.
The only time this will change is in the various final victory missions.

The Doomclock has a minimum value that it will not drop below. This is equal to 5 \* the current era if it is greater than 1.

#### Doom points

You will increase in doom points if you:-

* Flee from combat
* Decline to help a family under attack
* Lose any fight (Settlement attacks give more points than a scout mission)
* Find a new settlement

You will reduce doom points if you:-

* Save villagers under attack
* Slay bosses

If you gain enough doom points the clock will advance.

The current doom level has no other impact on the game. It does not affect how often your settlements are attacked or by how many.
It is purely a measure of when the final boss is awake.

In the circumstances it is not something to worry about too much in the early game.
Settlements Wiki/editcopy/Section 4

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Armour

There are dozens of different armours in Settlements. These armours can be split into two categories: light armour and heavy armour. Light armour offers limited damage mitigation without overly sacrificing the character's ability to avoid an attack, while heavy armour will mitigate incoming damage more at the expense of the character getting hit more.

In the armour tables below, the number between brackets are for upgraded versions (Fine) of the armour.
Cthulu'ling

**Cthulu'ling** is one of the playable Shadows in Light Bearers.

## Lore

It had been weeks since Cthulu'ling's so called "father" had been down to the basement to play and the little hellion was getting restless. He fully understood that he was created out of Vir De Somnio's anger as a successor to all that his father was trying to create, but the youngling still believed Vir De Somnio could have made more of an effort to take an hour a day to come down. Especially since their characters in Champions & Castles were right in the middle of a fight against a horde of heavily armored and smelly human paladins.

Since the last time Cthulu'ling had see his father he had read every book in the room, played all the board games twice and watched *The Light Haunting* which gave him horrible nightmares of frolicking through a field of flowers. He was utterly and completely bored out of his devious mind. So bored that one day he got the nerve to creep up the stone spiral staircase and spy on Vir De Somnio. He went undetected by all the minions running around, but the true test came when he entered his father's lair.

The room was drowned in darkness with pulsating red lights. On the far side, standing in front of a large gate was Vir De Somnio, his father. He was staring into the portal watching and every so often he would wave his hand. Each time he did this the gate would blip and show another location within The Twilight. Cthulu'ling was curious what laid beyond the gate, but wasn't able to see into the portal from where he was. He closed his eyes tight and activated his stealth. Very quietly he crept along the edge of the room and approached the gate.

Peering into the portal he could see the vile Light Bears running around mocking the Shadows and Shadow Bears. Didn't they know who his father was? Vir De Somnio was no one to be trifled with. Cthulu'ling looked up at his father and was shocked to see a grimace of concern splattered across his face. Things were evidently not going as expected. He had the most amazing idea, "*Ill go into The Twilight and with all the power father has given me I can turn the tides in his favor. Then he can come and play Champions & Castles again.*"

Thinking about all the fun they'll have once this is over, Cthulu'ling let out a giggle. Luckily, he had already stepped through the portal and into The Twilight so all Vir De Somnio heard was a muffled squeak that he blamed on a passing minion. Excited to make his father proud, Cthulu'ling gave chase to the first Light Bear he saw. Except it wasn't as easy as he thought it would be, ***snuffle*** "Just you wait until my father gets here!"

## Tips

* Try and get pyramids all over the map for maximum map coverage.
* If you can't see any Light Bears through the walls, placing pyramids will help reveal them

## Trivia

* Cthulu'ling plays a level 13 Gorgon Archer in Champions & Castles
* H.P. Lovecraft was an inspiration for Cthulu'ling character
Diplomacy Points

**Diplomacy Points** allows can be spent on benefits to advance your game.

There are five different bonuses that **Diplomacy Points** can buy:

* Reduce doom by 5 (10 points)
* Increase global storage by 1 (3 points)
* Increase global supply by 10 (5 points)
* Summon a random merchant (1 point)
* Gain 10 old age coins (1 point)
Islands of Nyne/pt

*Islands of Nyne: Battle Royale* is an online, competitive first-person shooter inspired by works such as Battle Royale and The Hunger Games. Chosen by a mysterious alien race and taken to a distant planet, one hundred players must fight each other to the death in one of three ever-shrinking arenas. Drop in, find a weapon, and stay alive... for there can be only one!

## Features

* One hundred players per match in an arena that shrinks as the player numbers drop. Matches are intended to last 30 minutes tops.
* Multiple game modes: Classic deathmatch, Pairs, and Five Men, Twenty Teams.
* Three arenas: Every arena is designed to provide a unique battlefield to challenge your tactical thinking and decision making.
* Competitive matchmaking: Ensuring you fight against 99 other players of a similar rank.
* Ranks: Advancing through the ranks eventually grants you high tier armor, distinguishing you from other players.
* Skill-based rewards: The longer you outlast the competition, the more currency you receive and the better gear can you buy.
* Player betting system: You can use the in-game currency to bet on other players.
Islands of Nyne

*Islands of Nyne: Battle Royale* is an online, competitive first-person shooter inspired by works such as Battle Royale and The Hunger Games. Chosen by a mysterious alien race and taken to a distant planet, one hundred players must fight each other to the death in one of three ever-shrinking arenas. Drop in, find a weapon, and stay alive... for there can be only one!

## Features

* One hundred players per match in an arena that shrinks as the player numbers drop. Matches are intended to last 30 minutes tops.
* Multiple game modes: Classic deathmatch, Pairs, and Five Men, Twenty Teams.
* Three arenas: Every arena is designed to provide a unique battlefield to challenge your tactical thinking and decision making.
* Competitive matchmaking: Ensuring you fight against 99 other players of a similar rank.
* Ranks: Advancing through the ranks eventually grants you high tier armor, distinguishing you from other players.
* Skill-based rewards: The longer you outlast the competition, the more currency you receive and the better gear can you buy.
* Player betting system: You can use the in-game currency to bet on other players.

## Gallery

* Contestant with M9A1 Elite
* Team Shootout
* A lone Shack on a hill.
* Shields!
* Shootout in a field
* Castle Explosions!
* Jump Pads? Yes!
* One of many beautiful Islands
* A Hunter in the Swamp
* Two's Comapany is better than going alone
* Teamwork reaps rewards for the Co-ordinated
* One of many hilltops
* The Ancient Forest
* Perfect place for a campfire.
* I've got you in my sights!
Cosmetic Items

There are 245 **cosmetic items** in Light Bearers and we are still adding more. A large portion of the cosmetics in the game are available to all our free players. Purchasing the Light Bearers Full Game DLC gives you the ability to unlock the remaining cosmetics; you still have to level up in order to unlock them.

In addition to all the cosmetics listed below, there are 4 secret hats which are only unlocked through various hidden clues. They are hidden all over the place, both in and out of the game, and all we ask is that if you've solved the puzzle to get the hat - don't share the solution. It takes away the fun of figuring it out.

There are also 3 limited time hats. The Launch Hat was given to anyone who played Light Bearers the first few weeks after its initial release. The Community Night hat is given out to anyone currently in the FBS Hosted servers during community nights. The Party Hat was given out to anyone who played the two weeks after the release of our 1 year anniversary update.
One of a Kind

**One of a Kind** is one of the achievements in Settlements.

As of June 2018 19% of players had achieved it.

##### Strategy

To purchase a Feat you can right click on a character icon, then click on the 'book' icon in the lower left of the character screen.

Character Feats can then be purchased in several categories represented by icons in the lower right of the newly opened window.

Purchase three such Feats for one character to complete the achievement.
Weapons

There are dozens of different weapons in Settlements. These weapons can be split into two categories: melee weapons and ranged weapons. Melee weapons are weapons which can be used only against front rank enemies, but that without penalty. Ranged weapons can be used against all enemies, but with a -25 To-Hit penalty against front rank enemies.

In the weapon tables below, the number between brackets are for upgraded versions (Fine) of the weapon.

## Ranged weapons

1. ↑ Can also be wielded in the Ranged Weapon/Shield slot, but does not seem to do anything
Armourer

**Armourer** is one of the Character Skills in Settlements.

Skill Type: Advanced

Stat: Strength

Gain: This skill can be increased by crafting many items available in the Craftsman's and Armourer's structures.

Effect: Higher levels of skill increase the speed that items are created but more importantly, increase the chance of making a critical rare version of the item. It will also allow the unlocking of items as you progress into higher technological eras.
World skills

*This article is a stub. You can help Settlements Wiki by expanding it.*

The following is a list of world skills in the game Settlements. There are currently 10+ Skills.

## List of world skills

* Botany
* Cartography
* House Design
* Logistics
* Metal Lore
* Military Planning
* Militia Training
* Monster Lore
* Recruit Militia
* Town Planning
* Trade
Tools

There are dozens of different tools in the game Settlements. Tools directly affect the character's speed of producing or researching things, or the speed at which they collect materials for a production or research job (supply bonus). Characters can have one tool of each category.

In the tool tables below, the numbers between brackets are for upgraded (Fine) versions of the tool.

## Production speed tools

 Marble Tools
 Bronze Tools
 Scroll

## Supply speed tools

 Wood HandCart

1. ↑ This item does not have an upgraded version.
Shields

**Shields** is one of the Character Skills in Settlements, which influences how good a character is at using shields to protect themself.

## Shields

There are dozens of different shields in Settlements. Shields offer damage mitigation in two ways:

* Percentage of incoming damage;
* Chance to reduce incoming damage by a flat amount.

Shield do not overly sacrificing the character's ability to avoid an attack, and can also increase the character's visibility to the enemy (threat) thereby increasing his chances of being attacked.

In the shields table below, the number between brackets are for upgraded versions (Fine) of the shield.

1. ↑ This item does not have an upgraded version.
Leadership

**Leadership** is one of the Character Skills in Settlements.

Skill Type: Basic

Stat: Charisma

Gain: This skill can be increased by using the Leadership ability in combat.

Effect: Each level of the skill increases damage output and armour protection for all other characters in melee combat. It does not boost the character using this skill. This skill causes no threat output
Monsters

*This article is a stub. You can help Settlements Wiki by expanding it.*

The following is a list of monsters in the game Settlements. There are over 70+.

## List of monsters

(\*1) Although this creature will take extra damage from bio-weapons, it is not possible to have a bio-weapon in this Era.

The stable shows a start Era as the monster will not appear before this point. However there is no end era shown as it is possible for an early era monster to show up in later Eras. (If this happens the game will usually generate more of them in the coming combat).
Official Islands of Nyne Wiki/ru/section 1ru

Добро пожаловать на официальное Вики игры Islands of Nyne Добро пожаловать на официальное Вики игры Islands of Nyne
Справка игры Islands of Nyne написанная и поддерживаемая игроками.
Пожалуйста поучаствуйте в создании новых страниц или расширяйте уже существующие, во славу ваших инопланетных господ.

В данный момент поддерживается 408 страниц (118 статей).

Spotlight: *Islands of Nyne*
*Islands of Nyne: Battle Royale* это онлайновый, соревновательный шутер от первого лица, вдохновленный такими произведениями, как *Королевская битва* и *Голодные игры*. Избранные мистической инопланетной расой и перемещенные на удаленную планету, сотня игроков должны сражаться друг с другом в одной из трех постоянно сокращающихся арен. Заходите, находите оружие и останьтесь в живых... остаться может только один![Читать далее...]
Vine Bear

The Vine Bear shows the blight attempting to take over animals in order to use them against the player.

### *Special Tactics*

This is a very tough fight for Era 2.

If this is in a scout mission then it is suggested to flee as a solo fight vs a Vine Bear is likely to kill your character.

In a group fight, make sure that the character being targetted by the Vine Bear is using dodge and is in defencive stance.

The Vine Bear has a high melee damage output and should be killed as quickly as possible.
Settlements Wiki/Section 1

Welcome to the Official Settlements WikiWelcome to the Official Settlements Wiki
The Official Settlements reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 534 pages (179 articles).

Settlements
**Settlements** is a game created and developed by TREON Games. Settlements is a game of Managing resources in the ruins of our world. Recruit characters and level their skills and equipment from the stone age until the space age, while trying your best to avoid the very thing that lead to our destruction previously.

Mankind as we know it has been destroyed. We are little more than a few scattered people living in caves and under bushes, banging rocks together to keep warm and eat berries.

Your challenge is to bring humanity together. Lift us up out of the stone age and forge ahead, all the while worrying about what destroyed mankind last time and if it will return to finish the job.

Settlements is a game of managing resources and crafting output over a limited space. You control the pace of the game, relax for many days of playing as you customize each character and train their skills in the items of the era, or rush ahead researching technology as fast as you can. The choice is yours.

The goal of Settlements is to bring a deep crafting RPG game to as wide a range of PCs as possible. Just as enjoyable on a gaming desktop rig as on a low-end laptop used for browsing the web.[Read more...]
Settlements Wiki/Section 4

Wiki Community
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Allure of the Wendigo

This is an Act 5 side quest, offered by Matron Malostria in Coven's Refuge after completing Pruning The Weeds.

The witch Janaxia has become tainted by the wendigo spirit. She has become corrupted beyond redemption and must be stopped. Matron Malostria asks you to seek out Janaxia in Ugdenbog and eliminate her.

## Objectives

* Slay Janaxia the Betrayer
* Speak to Matron Malostria at the Coven's Refuge

## Guide

Janaxia, the Betrayer can be found in Janaxia's Den, located in Ugdenbog, northeast of Coven's Refuge. Defeat Janaxia then return to Matron Malostria for the reward.

Janaxia's Den Entrance Location (map)

## Rewards

 Coven of UgdenbogReputation
 Item

Matron Malostria will then offer the Power in the Circles side quest.

## Quest Log

Find her hut underneath one of the great trees of southeastern Ugdenbog and eliminate her.
*Objectives:*
 You have ended Janaxia's life, as Malostria requested.
Return to her at the Coven's Refuge with news of your success.
*Objectives:*
* Speak to Matron Malostria at the Coven's Refuge
Settlements Wiki/Section 3

Videos

*See more videos*

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Buildings

The following is a list of buildings in the game Settlements. Each settlement in the game has 6 plots that can potentially be used to construct these building. In addition, they also have a central plot which holds a number of buildings that give bonusses to the entire settlement.

## List of buildings

Note: at the start of the game you can build a Shack only. Once the first one is completed, the Woodcutter, Gatherer, SoneCutter, Crafter, and Hermit Hut buildings unlock.

* Coal Mine
Early Bronze Age

This is the second [era] in Settlements, it is preceded by the Stone Age and followed by the Late Bronze Age.

## Overview

The Early Bronze Age is the first "true" era of the game, Combat gets harder and enemies can now mount assaults on the players settlements.

In order to avoid being defeated in combat the player should look to craft more modern weapons or use purple gear found in treasure chests.

Space also becomes a problem in this era as despite the fact that the player now has access to housing that can support 3 population the amount of crafting buildings required for everything means that the player should look to expand to the Wolf Den and also the Vine Wall if possible.

## Craftable Items (Fine Quality in Brackets)

### Weapons

Ranged Weapons

Shields

### Apparel

Helms
 Wolf Helm (Bear Helm)

Tools
 Wood HandCart
 WorkBench
 Scroll

Rings
 Silver Ring

### Materials

Materials
 Wooden Crate
 Healing Herbs
 Smelt Copper
 Smelt Silver
 Bronze Alloy

1. ↑ 1.0 1.1 Polearms use both hands and add a defence bonus.
Emoji

Los **emojis** son objetos cosméticos de *Heroes of the Storm* que permiten a los jugadores hablar por el chat de una manera más expresiva, tanto dentro como fuera de una partida. Se obtienen comprándolos con 75 / 40 o abriendo cofres de botín, teniendo cada héroe varios packs para elegir.

Cada jugador comienza con los cinco packs básicos del "Nexo". También hay emojis que no son sobre héroes, como los packs de "celebración" y "comida". Los emojis concuerdan con el héroe que se elija, siempre que se tenga su pack.

Se puede elegir hasta 10 emojis como favoritos. Haz clic con el botón derecho para añadirlos o eliminarlos de la lista de favoritos.

# Atajos del chat

Hay una serie de atajos a la hora de escribir los emojis, evitando así tener que escribir el nombre completo.

* `:)`
* `:D`
* `:(`
* `:P`
* `:|`
* `:@`
* `B)`
* `^^;`
* `:*`
* `:O`

Si se está jugando a una partida, o se tiene seleccionado el héroe, y se tiene su pack de emojis, éstos se utilizarán automáticamente en vez de usar los del Nexo. Por ejemplo, escribir :) jugando como Abathur, hará que se utilice "".

# Packs

## Nexo

**Básico**

**Héroes**

**Aspectos**

**Vehículos**

**Miscelánea**

## Eventos

###  Invierno

**Aspectos**

**Miscelánea**

###  Festival Lunar

**Aspectos**

**Miscelánea**

###  Halloween

**Aspectos**

**Miscelánea**

## Overwatch

**Héroes**

**Miscelánea**

## Warcraft

**Héroes**

**Aspectos**
Cartography

**Cartography** is a world skill.

You can increase your Cartography skill by finding rare results during scouting.

Benefit per level:

1. Rare Scout Chance +2%
2. Scout Selected Priority +2%
3. All Scout Times -1 Hour
4. Scout Attack Chance -1%
5. Rare Scout Chance +4%
6. Scout Selected Priority +4%
7. All Scout Times -2 Hours
8. Scout Attack Chance -2%
9. Rare Scout Chance +6%
10. Rare Scout Chance +8%
Settlements Wiki

Welcome to the Official Settlements WikiWelcome to the Official Settlements Wiki
The Official Settlements reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 534 pages (179 articles).

Settlements
**Settlements** is a game created and developed by TREON Games. Settlements is a game of Managing resources in the ruins of our world. Recruit characters and level their skills and equipment from the stone age until the space age, while trying your best to avoid the very thing that lead to our destruction previously.

Mankind as we know it has been destroyed. We are little more than a few scattered people living in caves and under bushes, banging rocks together to keep warm and eat berries.

Your challenge is to bring humanity together. Lift us up out of the stone age and forge ahead, all the while worrying about what destroyed mankind last time and if it will return to finish the job.

Settlements is a game of managing resources and crafting output over a limited space. You control the pace of the game, relax for many days of playing as you customize each character and train their skills in the items of the era, or rush ahead researching technology as fast as you can. The choice is yours.

The goal of Settlements is to bring a deep crafting RPG game to as wide a range of PCs as possible. Just as enjoyable on a gaming desktop rig as on a low-end laptop used for browsing the web.[Read more...]

Gameplay

* Achievements
* Bosses
* Buildings
* Developers
* Gameplay
* Guides

* How to play guide
* Items
* Monsters
* Release date
* Skills
* System requirements

Featured images
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Videos

*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
A Future Foretold

**A Future Foretold** is an Act 7 main quest, offered by Draellus, Oracle of Dreeg in the Vanguard of the Three after completing In Service of Dreeg.

## Objectives

* Slay the the Mind Reaper
* Return to Draellus at the Vanguard of the Three

## Guide

Draellus will open a portal to the Edge of Reality. Ishtal, the Mind Reaper can be found at the end of the area.

## Rewards

 Cult of DreegReputation
 Item

Draellus will then offer the Tomb of the Eldritch Sun quest.

## Quest Log

Draellus believes these visions are no coincidence, nor do they prophesy an inevitable future. They may well be a weapon wielded by the servants of the Forgotten God, aimed at driving dissent among worshipers of the three.
Draellus has asked you to enter his vision of this dark future and seek out the creature at its root.
Perhaps eliminating this fiend will grant some relief to the afflicted.
Enter the rift opened by Draellus at the Vanguard of the Three and deal with whatever you find inside.
*Objectives:*
 The creature at the root of the dark visions has been eliminated, but the future you witnessed seemed all too real.
Is this to be the world under the reign of Korvaak? The possibility only makes victory in the battle ahead that much more critical.
Report back to Draellus at the Vanguard of the Three.
*Objectives:*
* Return to Draellus at the Vanguard of the Three
Angrim

**Angrim** is a blacksmith located in the Burrwitch Outskirts. He left the camp of his apprentice Duncan to seek out the Black Legion and become their armorer. During the quest Tale of Two Blacksmiths, the protagonist has to side either with him or with Duncan, after which the chosen blacksmith settles in Devil's Crossing and makes his services available.

## Background

Angrim and his apprentice Duncan were camping out in the Burrwitch Outskirts along with some survivors (Darian, Gertrude, and Marcus). The two blacksmiths had a disagreement about using their abilities: while Duncan wishes to help as many survivors of the Grim Dawn as he can, Angrim insists that the two blacksmiths should only help those willing to fight against humanity's enemies. Having heard solid rumors of the Black Legion surviving the chaos that erupted in the empire's capital, Angrim left Duncan's camp to lend his abilities to the Legion, taking the Malleum Menhir, his ancient forging hammer, with him. As a result, should Duncan meet the protagonist, the apprentice will ask to find Angrim and retrieve the hammer.

Both Angrim and Duncan are highly talented blacksmiths, though while Duncan is very capable of weaving magical properties into forged equipment, Angrim prefers to make weapons and armor excelling in raw strength. Yet neither blacksmith can make quality equipment without the Malleum Menhir, which means that the Taken must choose who of them to side with. If Angrim is the one the protagonist chooses, he is transported via riftgate to Devil's Crossing, where he makes his blacksmith services available to all the survivors, approving of their strength. Should, however, the player character side with Duncan, Angrim will part with the hammer voluntarily or be killed for it, depending on the dialogue path taken.

## Services

As a blacksmith, Angrim possesses the talent of *Practiced Skill*. Crafted weapons, armor and accessories are imbued with one of the following properties:

* 3-7% Pierce Resistance
* Increases Armor by 2-4%
* +2-4% Physique

Angrim also offers the following exclusive low-level Rare items for crafting:

* Honed Longsword
* Brutal Great Axe
* Rotating Rifle
* Battle Shield

## References

1. ↑ Dialogue with Duncan
2. ↑ Events of the quest Tale of Two Blacksmiths
Natural Born Leader

**Natural Born Leader** is one of the achievements in Settlements.

As of June 2018 29.2% of players had achieved this.

## Strategy

The Leadership Skill is linked to Charisma. When deciding which characters to make into leaders it is best to choose characters with 4 or 5\* in this trait.

You can gain it by:

* reading a 'Leadership' skill book;
* clickingon the 'shield' or 'fist' symbols next to a settler when in combat.

## See also

* Achievements
* Character Skills
Settlements Wiki/editcopy

Welcome to the Official Settlements WikiWelcome to the Official Settlements Wiki
The Official Settlements reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 534 pages (179 articles).

Settlements
**Settlements** is a game created and developed by TREON Games. Settlements is a game of Managing resources in the ruins of our world. Recruit characters and level their skills and equipment from the stone age until the space age, while trying your best to avoid the very thing that lead to our destruction previously.

Mankind as we know it has been destroyed. We are little more than a few scattered people living in caves and under bushes, banging rocks together to keep warm and eat berries.

Your challenge is to bring humanity together. Lift us up out of the stone age and forge ahead, all the while worrying about what destroyed mankind last time and if it will return to finish the job.

Settlements is a game of managing resources and crafting output over a limited space. You control the pace of the game, relax for many days of playing as you customize each character and train their skills in the items of the era, or rush ahead researching technology as fast as you can. The choice is yours.

The goal of Settlements is to bring a deep crafting RPG game to as wide a range of PCs as possible. Just as enjoyable on a gaming desktop rig as on a low-end laptop used for browsing the web.[Read more...]

Gameplay

* Achievements
* Bosses
* Buildings
* Developers
* Gameplay
* Guides

* How to play guide
* Items
* Monsters
* Release date
* Skills
* System requirements

Featured images
mw.loader.load('ext.slideboxlightshow');

Videos

*See more videos*

Twitter
Tweets by @TreonGameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 534 pages (179 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Settlements Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Aleksander's Chausses

Aleksander's Chausses is a Monster Infrequent Rare Leg Armor. It is dropped only by Archmage Aleksander, Nemesis for the Aetherial Vanguard.

## Base Stats

Aleksander's Chausses

Rare Shoulders

400 Armor

308 Health
20% Vitality Resistance
+3 to Rending Force
+3 to Steel Resolve
+3 to Temper

Required Player Level: 40

Required Physique: 448

Item Level: 40

Aleksander's Chausses

Rare Shoulders

752 Armor

384 Health
23% Vitality Resistance
+3 to Rending Force
+3 to Steel Resolve
+3 to Temper

Required Player Level: 55

Required Physique: 612

Item Level: 55

Aleksander's Chausses

Rare Shoulders

1132 Armor

436 Health
27% Vitality Resistance
+3 to Rending Force
+3 to Steel Resolve
+3 to Temper

Required Player Level: 70

Required Physique: 775

Item Level: 70

Aleksander's Chausses

Rare Shoulders

1532 Armor

520 Health
30% Vitality Resistance
+3 to Rending Force
+3 to Steel Resolve
+3 to Temper

Required Player Level: 84

Required Physique: 927

Item Level: 84

Aleksander's Chausses

Rare Shoulders

752 Armor

614 Health
32% Vitality Resistance
+3 to Rending Force
+3 to Steel Resolve
+3 to Temper

Required Player Level: 94

Required Physique: 1035

Item Level: 94

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Allostria's Orders

Allostria's Orders is a note that drops from Allostria, the Mindthief in The Infestation.

By our decree, you are to travel to Malmouth. Expend any resource you require to make the long journey in utmost haste. Once you've arrived, you are to ascertain the progress that has been made under the rule of the Shaper of Flesh. We have reason to believe that his recent actions have diverged from the consensus and now threaten our grand vision.

If what we suspect is true, then you are to proceed immediately in returning the Shaper to Erulan and taking his place as the heart of the operations in Malmouth. If however we have erred in our suspicions, then report on this miscalculation immediately and ensure that the consensus proceeds as ordained.

With Their eye falling upon us, we must be swift in our actions. No piece of the puzzle must be allowed to contort itself to its own whims. We will not be jeopardized when victory is so close at hand.

-Adjunct Orin Vostra, Fourth of the Circle of Five
Settlements Wiki/editcopy/Section 1

Welcome to the Official Settlements WikiWelcome to the Official Settlements Wiki
The Official Settlements reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 534 pages (179 articles).

Settlements
**Settlements** is a game created and developed by TREON Games. Settlements is a game of Managing resources in the ruins of our world. Recruit characters and level their skills and equipment from the stone age until the space age, while trying your best to avoid the very thing that lead to our destruction previously.

Mankind as we know it has been destroyed. We are little more than a few scattered people living in caves and under bushes, banging rocks together to keep warm and eat berries.

Your challenge is to bring humanity together. Lift us up out of the stone age and forge ahead, all the while worrying about what destroyed mankind last time and if it will return to finish the job.

Settlements is a game of managing resources and crafting output over a limited space. You control the pace of the game, relax for many days of playing as you customize each character and train their skills in the items of the era, or rush ahead researching technology as fast as you can. The choice is yours.

The goal of Settlements is to bring a deep crafting RPG game to as wide a range of PCs as possible. Just as enjoyable on a gaming desktop rig as on a low-end laptop used for browsing the web.[Read more...]
Ascended Attendant (1)

**Ascended Attendants** are a type of Aetherial creature, found throughout Act 6. On death they will spawn an Aetherial Wraith.

## Abilities

5% Chance of +35% Physical Damage
Elemental Damage
Increases Energy Regeneration by 50%
Elemental Damage
Elemental Damage

## Resistances

 Cold
 Lightning
 Aether
 Freeze
 Petrify

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Settlements (ingame)

This page describes the various settlements the players can develop. Follow this link if you want information on the game itself.

There are 10 settlements in total that the player can discover and develop during the course of game. At the start, the player has only two settlements at their disposal, and the other settlements must be discovered by sending characters on a scouting mission. If a character returns from a scouting mission with the "Scout for Land" outcome, a number of points are added to the "Progress to Next Settlement". Once the required number of points is reached, the new settlement is available for exploitation. The table below lists the number of discovery points required to unlock each settlement, along any special properties the settlement may have.

Spawns Razor boss fight when Sha-Ka is defeated
 4
 5
Settlement has 6 passages which must be closed first for 20 Cut Stone(?) each
Each closed passage unlocks corresponding building
 6

Each settlement has six construction sites for construction of buildings, in addition to a central plot which holds a variety of buildings that benefit the entire settlement.

## Settlement Centre

The settlement centre holds six building which benefit the entire settlement. These buildings belong to the following six categories:

* Storage: influences how much items of each type can be stored
* Guard Posts and Militia: permits combat training of characters, boosts combat initiative of front line characters during settlement defence, and adds/upgrades militia
* Walls: provides cover and a to hit bonus for reserve characters during settlement defence
* Transport:provides a settlement wide supply bonus (required resources get delivered faster, this does NOT directly affect production speed or resource gathering speed)
* Health: provides a bonus to hit points and hit point regeneration
* Protection and Repair: damages non-flying enemies during an assault and boosts repair speed of damaged buildings

Each of these buildings starts out at the basic level, that is, none, and must be upgraded step by step. Upgrades cannot be skipped.

### Storage

 Village Store
 Storehouse

### Guard Posts and Militia

 Slinger Support
 Wooden Watchtower

### Walls

 Palisade and Towers
 Stone Walls
Reserve Bonus To-Hit 12

### Transport

 Hand Carts
 Gravel Roads

### Protection and Repair

 Repair Teams

1. ↑ 1.0 1.1 Advances era to Early Bronze Age if built in Stone Age
A Change of Plans

This note is found in Port Valbury: Old Town.

I regret to report that our initial efforts in subduing the ruling vessel of Port Valbury have proven unsuccessful. Contrary to previous expectations, this mortal does not exhibit many of the usual vices and mental flaws that allow us to usurp the mind and assume control.

I believed his lighthearted and jovial demeanor to mean he didn't care about the city and was only interested in the lavish parties and extravagant lifestyle. This would have been an excellent weakness to exploit, but his outward persona is a mask that masterfully concealed a very sharp mind. Evidently, this is part of his political strategy and has led many an adversary to underestimate him.

Although my efforts have proven futile, they were not entirely without success for I have found my way into the mind of the mayor's trusted advisor who they call Van Aldritch. He is a petty and scheming man who already harbored desires for the vaunted position we sought in Port Valbury. With a few suggestions, I had entered his mind. He belongs to us now.

This vessel has many valuable connections within the city, which I had used to orchestrate assassination attempts upon the mayor. While those too proved unsuccessful, they have caused the mayor to become increasingly paranoid and fearful for his wellbeing. As a direct approach seems to be out of the question, I have begun stirring the locals in the interest of destabilizing the region. To facilitate matters, I've used my position to subtly push the mayor's decisions in the direction that suits us so that the growing dissent goes unnoticed until it is far too late.

While this is contrary to our usual methods, I am confident that Port Valbury will be ready for the imminent Glorious Dawn and no adjustments will be necessary to our established timeline.

-Van Aldritch, High Advisor of Port Valbury
Helmets

There are dozens of different helmets in Settlements. Helmets offer limited damage mitigation without overly sacrificing the character's ability to avoid an attack, and can also increase the character's visibility to the enemy (threat) thereby increasing his chances of being attacked.

In the helmet table below, the number between brackets are for upgraded versions (Fine) of the helmet.
A Stranger Beckons

This is a small Act 7 side quest that activates automatically for previously leveled characters after the Forgotten Gods Expansion has been installed, to lead them to the new content.

## Guide

The Emissary will appear in Devil's Crossing, Homestead, Fort Ikon, Coven's Refuge and/or Sewer Hideout. Speaking to him and accepting his summons will complete the quest and begin the nex quest, The Emissary.

## Quest Log

It seems no matter where you go, Devil's Crossing, Homestead, Fort Ikon or even Malmouth, the same vision haunts your waking thoughts.
Perhaps you should seek out this stranger and uncover why his visage infects your mind.
*Objectives:*
* Speak with the Emissary