recursal/Fanatic-Fandom huggingface dataset:
Absorption Bomb

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Absorption Bomb** is a Dreadnaught offensive ability unlocked at level 24. It causes the Dreadnaught to become immobile and Resiliant for a short duration, greatly reducing the damage it takes. Afterwards, the Dreadnaught deals damage to all nearby enemies based on how much damage was absorbed.

## Description

***"The Dreadnaught braces for impact, briefly gaining extreme damage resistance. The Dreadnaught then explodes outwards, dealing the absorbed damage to nearby enemies."***

## Prefixes & Modules

Absorption Bomb can come with the Bane, Barrage, Blitz, Charged, Cooled, Disruption, Distant, Enduring, Lasting, Potent, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, Potency, AoE, and Duration can be used.

## Affected By Perks

* Epicenter

Not affected by:

* Shields Up
* Augmented Shield Generators
* Resonating Shields

## ARES Suppliers

Absorption Bomb can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L30 - The Nest, Supply Officer "Raptor" - 90 vouchers
* Green L38 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
Afterburner

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Afterburner** is an Accord Assault skill, but can be equipped on any Assault battleframe. It boosts the player in a straight line towards where they are aiming. This can be used to quickly enter the battlefield, retreat, or add to the damage caused by Crater by boosting the player higher into the air before deploying. When used, it will also give a bonus to all movement speed for a short time.

## Description

***"Engage Afterburners, granting a brief burst of speed"***

It can also negate fall damage if activated before impact.

Afterburner can store multiple charges. Max Deployment modules increase the maximum number of charges.

## Prefixes & Modules

Afterburner can come with the Cooled, Energized, and Swift prefix as well as the Custom prefix.

Modules that modify Max Deployment, Cooldown, Duration, and Force can be used.

## Gameplay Notes

* Players can use Afterburner while gliding to increase their speed or boost upwards for a short period of time.
	+ When combined with Inferno Dash, players can glide for long periods of time.
* Players can use Afterburner to stay airborne for a short time without using Jumpjets.

## Ares Suppliers

Afterburner can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads, Supply Officer Smith - 110 vouchers

## Variant

Cannonball Afterburner is a variant of Afterburner.
Aranha Stormer

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Aranha Stormers are similar to their larger Aranha Sieger cousins, possessing the same ability to spit acidic projectiles at targets. These projectiles form pools upon hitting terrain, creating additional hazards for their foes. Their shells are light blue and red instead of the Sieger's bright yellow and green.

Like the Aranha Sieger, Aranha Stormers regularly spawn in ARES Missions and for other World Events. They also spawn to attack Thumpers, but are not particularly common.
Ancestors Legacy Wiki/editcopy/Section 1

Welcome to the Official Ancestors Legacy WikiWelcome to the Official Ancestors Legacy Wiki
The Ancestors Legacy guide for civilizations, units, maps and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Ancestors Legacy*
*Ancestors Legacy* is a historically accurate real-time strategy game set in the Middle Ages. The game combines resource management and base building with large-scale, squad-based battles across vast battlefields, presented by way of Unreal Engine 4. Experience medieval bloodshed, the struggle for domination, and the brutal reality of a world shrouded in darkness of human folly - and light it up with the burning villages you leave in your wake.[Read more...]
Bornheim No. 3

### Description

This early German semi-automatic pistol can release a hail of accurate fire by virtue of its low recoil. Reloads via a five-round magazine, or by topping up rounds individually.

This weapon can be dual wielded.

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads (applies to Specter, Lebel, Mosin-Nagant and Dolch 96 variants).
* Without Bulletgrubber trait reloading the weapon without emptying the magazine first (partial reload) will cause one round to pop out (and become lost). The trait causes hunter to catch the round and put it back into the magazine.
* Performing partial reload is slower than full reload. In partial reload hunter puts each round separately into the magazine, where in full reload hunter uses a Mannlicher clip to reload all 5 rounds at once.
* Its real life counterpart is the Bergmann 1896.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Single shots using iron sights
* Fast firing using iron sights
* Hipfire
* Partial reload
* Full reload
* Heavy melee
* Light melee
* Light melee with no stamina

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Bornheim No. 3 Match

### Description

This early German semi-automatic pistol can reliably put down targets at a distance, making use of its low recoil and fast reload.

### Informations

* Bulletgrubber - Recover unfired round when performing partial reloads (applies to Specter, Mosin-Nagant and Dolch 96 variants).
* Without Bulletgrubber trait reloading the weapon without emptying the magazine first (partial reload) will cause one round to pop out (and become lost). The trait causes hunter to catch the round and put it back into the magazine.
* Performing partial reload is slower than full reload. In partial reload hunter puts each round separately into the magazine, where in full reload hunter uses a Mannlicher clip to reload all 5 rounds at once.

### Book of Weapons

* Landing
* Mastery 1

## Bornheim No. 3 Silencer

### Description

This early German semi-automatic pistol can release a hail of accurate fire by virtue of its low recoil. An attached silencer masks the rapid gunfire. Can be used for dual wielding.

## Bornheim No. 3 Extended

### Description

This early German semi-automatic pistol can release a hail of accurate fire by virtue of its low recoil. Modified to increase capacity by removing the option to reload via magazine.

This weapon can be dual wielded.

### Informations

* Bulletgrubber - Recover unfired round when performing partial reloads (applies to Specter, Mosin-Nagant and Dolch 96 variants).
* Without Bulletgrubber trait reloading the weapon without emptying the magazine first will cause one round to pop out (and become lost). The trait causes hunter to catch the round and put it back into the magazine.
* Due to modified magazine this weapon cannot be reloaded using Mannlicher clip. Instead, each cartridge has to be pushed into the magazine separately, like in partial reload

### Book of Weapons

* Landing
* Mastery 1
Bounty Terminal

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
**This event is not available since Patch v0.6.1597!**

The Bounty Terminal with available bounty

## Description

The Bounty Terminal is an on-demand World Event found in Thump Dump giving the player the chance to go on a bounty hunt. After activation, either Aero or SGT. Javon White will inform you whether a new bounty target is available or not.

Sgt. Javon White: *Next time you're near Thump Dump, come find me. I've got a bounty that i need some help with.*
If a target is available, the player gets a "Bounty Target" waypoint, at which the target lingers around. The player will be informed if someone else got the bounty.

There are various possible targets:

* a Wargrim named "Hungry Hellion"
* an Aranha Worker named "Silent Biter"
* a Melded Hisser named "Mocon"
* a Brontodon named "Crokdra"
* a Terror Claw named "Rolly the Polly"
* a Siegebreaker named "Bastion the Pale"
* an Pirate Assault named "Drillbit o Ladrào"
* a Pirate Dreadnaught named "Jones Desleixado"

## Rewards

* 250 Objective Exp

**Note: The event is only completed when the player/squad deals the killing blow or deals more than 50% damage (i.e. a Kill or Critical Assist). The target itself can be killed by anyone.**
Cat Ears

*This page was last updated during patch* v1.1.1829*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

In-game appearance (fixed color)

## Description

The **Cat Ears** is a cosmetic head item that is gained from the Halloween seasonal sale through red beans.

It is located in the Body Visuals section of Unlocks in the Marketplace categories.

After purchasing the cosmetic head the **Cat Ears** can be found in the New You Station "head gear" listing.

New You Unlock: Cat Ears

Item description: *Unlocks a new aesthetic item for use!*
The Head Gear itself does not share the color scheme of the Battleframe currently in use.
Ammo Pack

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Ammo Packs** are consumable calldowns providing means of ammo supply. They are listed in skill slot 5, alongside other Calldowns and can be found in the "Supplies" tab.

They have to be deployed in a place with enough vertical clearance and sufficiently level ground.

## Ammo Pack Variants

 **Source:** | * always available (10 minute cooldown)

 **Source:** | * Crafting: 10 seconds + 15 Crystite
* single ones randomly from Supply Crates
Ceramics

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Ceramics** is part of the Mineral-Composite family of resources and can have **High Thermal Resistance** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Accord Monocle

*This page was last updated during patch* v1.1.1829*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Red Bean Store appearance

## Description

The **Accord Monocle** is a cosmetic head item that can be purchased from the Red Bean Store for 40 Red Beans. It can also be obtained as a packaged calldown from the Vending Machine.

It can be found in the **Miscellaneous** tab in the calldown menu.

It is located in the Body Visuals section of Unlocks in the Marketplace categories.

After using the calldown, the Accord Monocle can be found in the New You Station "Eye Gear" listing.
Agile

*This page was last updated during patch* v1.1.1813r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces your grenade item and ability cooldowns by one second as well as improving your weapon reload speed by 10%.*"**

## Effects stack with or compliment those of the following perks:

* Grenadier
* Fast Hands
* Combat Veteran's reload.

## Notes

currently limited to participation in Chosen Crossfire Event from 2014-Sep-12 to 2014-Oct-05 by finishing Mission Accomplished Achievement.
Aggressive Medicine

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Copacabana Job Board

## Description

Doctor Abrams and Ratchet are joining forces to come up with a plan for the Aranhas that are endangering the local population. They still need someone to do the dirty work.

## Objectives

* Speak to Rachtet
* Travel to the Trash Heaps
	+ Activate 4 Targets
	+ Eliminate 15 hostiles (Aranha)
* Locate the Aranha Nest
	+ Activate 3 Aranha Pods
	+ Eliminate 17 hostiles (Aranha/Skiver)
* Meet with Rachtet

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2268 Copacabana Reputation
* +227 Accord Reputation
* Crystite
An Arm and a Bootleg

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Nutretic Processing Job Board

## Description

ARES support is needed getting a food shipment to Copacabana.

## Objectives

* Meet with Grizli
* Get Hooch
* Delivery Location
	+ Deliver Hooch to Copacabana
* Talk to Ratchet
* Meet with Grizli

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Nutretic Processing Voucher
* Crystite
Centauri Tick

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Centauri Ticks fill a similar role to Aranha Workers, as they are small, deal little damage, and only a threat when encountered in large numbers.
Birds, Bugs, and Brontodons

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Cerrado Plains Job Board

## Description

Claudia, the Cerrado Ranger and caretaker, could use a hand keeping the local fauna monitored with some tags she has fashioned. Be careful, not all of these creatures are friendly.

## Objectives

* Meet with the Ranger
* Storm Kestrel Nesting Area
	+ Tag 3 Kestrel Nests
* Hisser Hives
	+ Tag 4 Hisser Hives
	+ Eliminate 20 Hissers
* Brontodon Location
	+ Tag 1 Brontodon
	+ Eliminate 1 Culex

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Thump Dump Voucher
* Crystite
Catalytic Poisons

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Targets hit with poison abilities have additional damage dealt as a delayed poison burst (250 hp damage at level 1) several seconds after being infected*"**

## This perk affects:

* Bio Crossbow
* Bio Needler
* Plague Blaster
* Bio Injector -Primary Fire
* Bio Rifle -Secondary Fire
* Creeping Death
* Evacuate
* Necrosis
* Accord Chemical Sprayer Arcfold
* Healing Ball
* Healing Pillar
* Healing Wave
* Poison Ball
* Poison Trail
* Blinding Poison Trail
* Weapons with the Bioactive or Virulent Bioactive prefix

## Effects stack with or compliment those of the following perks:

* Virus
* Necrotic Poison
* Potent Toxins

## Additional Effects

* Damage from Catalytic Poisons is dealt exactly 3 seconds after the initial damage
* Multiple applications of poison damage will not stack Catalytic Poison. The damage from Catalytic Poison can only occur once every three seconds.
Alexei Typhon

**Location** | Unknown

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## Description

Alexei Typhon was first introduced through the cinematic video created for Red5 Studios by Blur Studio with his callsign later being revealed in the June Developer Diary.

From the character card revealed during PAX Prime 2011

Nationality:

> Russian
>
>

Callsign:

> Typhon
>
>

Preferred Battleframe:

> Omnidyne Assaultmaxx Frame
>
>

Specs:

> MEK 4.1 Firmware
>
>

> Twin Crystite reaction cores
>
>

> Quantum damping reactive armor
>
>

> 480 Kilowatt Plasma Cannon named "Inga"
>
>

Battlecry:

> "Right on schedule!"
>
>

Bio:

> Alexei Typhon, leader of the Hellhounds Special Forces team, is a noted war hero and unrelenting badass. When not pulping melding creatures, hunting the Chosen, or thumping Crystite, Typhon is a devoted father to his teenage daughter, Natalia. Together, they brave the Melding crisis without the benefit of Natalia's mother, Ivana, lost long ago.
>
>

## References

1. ↑ http://www.youtube.com/watch?v=8wKw9AGX3bs
2. ↑ http://www.youtube.com/watch?v=9\_0y8yC\_dJ8
3. ↑ http://i.imgur.com/IA61z.jpg
Arming The Locals

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Local provocateur, Zellic, is whipping up political unrest due to a feeling of abandonment by the Accord. ARES must help arm the locals.

## Objectives

* Meet with the Locals
	+ Speak with 3 Angry Citizens
* Find Zellick
* Meet with Lt. Sharpe
* Loot Weapon Crates at the Battlefield
	+ Activate 5 Targets
	+ Eliminate 5 Hostiles
* Kill Hissers for their Carapace
	+ Eliminate 10Hissers
	+ Activate 10 Objectives
* Return to Zellick

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Shanty Town Voucher
* Crystite
Blood King Assault

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Blood King Assaults are one of the standard units of the Blood King ARES outfit. They pilot Accord Assault Battleframes which are painted to match the Blood King's grey-blue and red color scheme. Male assaults appear to wield a Plasma Cannon similar to the one used by Chosen Juggernauts, while female assaults appear to wield an Assault Rifle or Sub-Machine Gun used by Chosen Shock Troopers and Chosen Snipers. Despite any aesthetic differences, these weapons all function most closely to a Chosen Plasma Cannon, with identical sounds and a red plasma projectile.

A female Blood King Assault.
Augmented Shield Generators

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces the cooldown of shield abilities by 2.5 seconds*"**

## This perk affects:

* Deployable Shield
* Shield Wall
* Thunderdome
* Boomerang Shot

Does not affect:

* Heavy Armor
* Reflective Armor
* Triage
* Turret Mode
* Personal Shield

## Effects stack with or compliment those of the following perks:

* Shields Up
* Resonating Shields
Accord Artillery Strike

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Accord Artillery Strike is the Accord Recon's HKM ability, although it can be equipped on any Recon battleframe. The ability places a marker in the world. After a short delay, five artillery shells impact at the marked area in rapid succession, each one doing the damage listed below. Despite being an artillery strike, the ability can be used normally indoors. The marker travels like a bullet and will activate on the first thing it hits, even if that object is in mid-air. The skill can be used while scoped, allowing for perfect long-range placement. It is good for heavy, long range fire-and-forget burst damage output on a wide area.

## Description

***"The Recon paints a target for an Accord Artillery Strike, dealing massive damage over a large area"***

## Prefixes & Modules

Accord Artillery Strike can come with the Barrage, Charged, Cooled, Distant, Lasting and Widened prefix as well as the Custom modifier (not with Distant or Lasting).

Modules that modify Recharge, Duration, and AoE should be used for best effect.
Bite for the Hand that Feeds You

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

A group called the Shepherds needs your help getting food for Shanty Town.

## Objectives

* Meet Coruja
* Meet up with Grizli
* Shipment Location
* Return to Coruja
* Traitor's Location
	+ Eliminate 10 Rebels
	+ Eliminate the Traitor

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Shanty Town Voucher
* Crystite
API Functions

**NOTE:-** Due to the way the wiki handles links, it is not possible to have a page with a '.' in the name, hence this page's use of wiki links of the form [[Object\_Function|Object.Function]], where the part preceding the '|' is the name/location of the page, while that following is the name of the function to be displayed as the link. Please bear this issue/solution in mind when adding additional functions.

## API Functions

A list(v1708) of UI functions and commands for Firefall. Please use it to update this page and to help maintain other pages. Thanks. Refer this(v1623) for function parameters. Here is a script to generate all valid functions.

## Libraries

Official libraries could be found in "Red 5 Studios\Firefall\system\gui\lib\".
Battleframe Progression

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*
## Description

**Battleframe Progression** is made by gaining experience(XP) through ARES Missions, doing ARES jobs or other open world activities.

The current cap of each Battleframe is Level 40 and requires 12,964,000 XP to reach.

Leveling up a Battleframe will give incremental increase:

* in base Power Rating in +5 units per levelup.
* additional base Health.
* in Perk Points starting at level 10 in +1 unit with the only exception of +2 at level 40. (see table below)
* in Perks of active Battleframe.
* Visual Progression of active Battleframe.

The first Battleframe a player will level through to level cap, will also unlock various Core Missions at certain levels.

Maxing the first frame will unlock the recipe for the Cobra XLR LGV.

Upon reaching level the cap, the Battleframe will start earning Elite Ranks every further 3,350,000 XP gathered.
Amplifier Crystite Core

**Keep in mind that Firefall is still in beta, and that all information is subject to change. Please check the Patch Notes to see what has changed!**

*This article was last updated during patch*
v0.7.1666*. The current patch is* v1.6.1946*.*

**Amplifier Crystite Cores** are used to power up a Repulsor Amplifier for 5:45 minutes. They can be found in the **My Inventory** tab of the inventory.

One core is used up each time a player activates a Repulsor Amplifier .

Item description: *A crystite core used to power melding repulsor amplifier.*

## Flare Variants

 **Crafing Costs:** | * Time: 30:00 minutes
* 10.000 Crystite
* 2.500 Nitrine
* 1 Metal Casing
* 1 Polymorphous Fiber
Abilities

*This page was last updated during patch* v1.1.1813r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Along with the use of Primary Weapons and Secondary Weapons, each Battleframe has access to four class-specific abilities that will enhance their offensive, defensive and movement capabilities.

The first three of these Abilities will be active immediately upon being equipped on a frame, while the fourth referred to as the Hyper-Kenesis Module (or HKM) can only be activated after charging up while in combat.

The first three ability slots are unlocked at levels 2, 4 and 6, while the HKM slot is unlocked at level 8.

Standard Accord frames have abilities that help highlight their class combat and support roles. The advanced frames in addition to being able to use all the abilities from the Accord Frames of the same class also have their own unique and exclusive abilities, specific to those frames only.

Abilities, like weapons, come in Common, Uncommon, Rare, and Epic quality. They too can be modded to improve upon certain stats using Ability Module.

Abilities are mostly acquired from either Loot Drops, bought from ARES vendors, or crafted in the Molecular Printer.

## Standard Abilities

These abilities will be immediately available upon being slotted, and have cooldowns. Where one of these abilities has a number of charges, the cooldown will apply to each individual charge, with the time to regain all charges upon their being exhausted equaling number of charges X cooldown.

Where an ability is toggled on and off (such as Turret Mode), the cooldown will commence when the ability is toggled off.

## Hyper-Kinesis Module

**Hyper-Kinesis Module**s, often abbreviated **HKM**, are a special kind of ability that requires being in combat for an extended period of time before being available for use. They are always found in the fourth ability slot on the player's HUD while on the Battleframe Garage screen, and only one can be equipped at a time.

Use of an HKM relies on the player's charge bar being full. The charge bar can be found at the bottom of the ability bar, and has three different states. Orange means that the player is no longer in combat, and the bar is slowly decaying. Yellow means that the player is in combat and the bar is currently being filled. Green means that the bar is filled and the HKM can be used. A player is counted as being in combat if they have dealt or received damage in the past few seconds. As long as the player remains in combat, their charge bar will fill. The speed at which the bar fills and decays is fully dependent on the equipped HKM, so dealing or taking more or less damage is irrelevant as long as the player is in combat.

Upon use of an HKM, the entire charge bar is depleted.

Just like the standard abilities, HKM comes in Common, Uncommon, Rare, and Epic quality. They also can be modded to improve on certain stats using the same Ability Module.
Blood King Commander

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

The Blood King Commander is the final enemy in the Research Station instance. He pilots an Arsenal Battleframe that is painted in a red, black, and green color scheme instead of the standard grey-blue and red used by the Blood Kings. He also wears a Tech Skull helmet in order to give himself a more intimidating appearance. Despite piloting an Arsenal, he wields the Rhino's Heavy Laser MG. He also has the ability to use Turret Mode, and can call in mortar strikes similar to Accord Artillery Strikes. He is also seen using an EMP blast to disable nearby battleframes, although this ability is never used during actual combat.
Aranha Sieger

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Aranha siegers are similar to their smaller Aranha Stormer cousins, sharing their ability to launch toxic projectiles. These projectiles explode on impact, creating a purple cloud of toxic gas at the impact site. They are a medium size for aranhas, larger than the Aranha Worker but much smaller than the Giant Aranha. They are easily recognizable by their bright yellow legs and blue-green shell.

Aranha siegers are commonly found all throughout New Eden. They are commonly found in ARES Missions and during other World Events. They also commonly spawn in order to attack Thumpers, and can be found inside large Aranha Nests.
API Functions/UserKeybinds

Details could be found in "Red 5 Studios\Firefall\system\gui\lib\lib\_UserKeybinds.lua".

Examples

```
-- bind a F12 key press and trigger HelloWorld()
require "lib/lib_UserKeybinds";

function HelloWorld()
end

function OnComponentLoad()
    local ResourceKey = UserKeybinds.Create()
    ResourceKey:RegisterAction("HelloWorld", HelloWorld, "press")
    ResourceKey:BindKey("HelloWorld", "F12")
end

```
Addon/HelloWorld

This is a simplest addon that print "Hello World Loaded" when component load and use a slash command "/hello" to print "Hello World!".

## helloworld.xml

```
<?xml version="1.0" encoding="utf-8"?>
<Component xmlns="http://www.red5studios.com/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.red5studios.com/ ../../../../schemas/component.xsd">
	<Info
		title="HelloWorld"
		author="Red5"
		description="Hello World."
		url=""
		uiVersion="1000"
	/>

	<Events>
		<Event name="ON_COMPONENT_LOAD" bind="OnComponentLoad" />
	</Events>

	<Frames>
		<HUDFrame name="Main" dimensions="left:0; width:0; top:0; height:0" visible="false">
			<OnMessage bind="OnMessage"/>
		</HUDFrame>
	</Frames>
</Component>

```

## helloworld.lua

```
require "string"
require "table"
require "math"
require "lib/lib_Slash"
require "lib/lib_Util"

function printSystemMessage(message)
	Component.GenerateEvent("MY_SYSTEM_MESSAGE", {text=message})
end

function OnComponentLoad() -- ON_COMPONENT_LOAD
	LIB_SLASH.BindCallback({slash_list = "hello", description = "Hello World.", func = helloworld})
	printSystemMessage("Hello World Loaded");
end

function helloworld()
	printSystemMessage("Hello World!");
end

```
API Functions/Slash

Details could be found in "Red 5 Studios\Firefall\system\gui\lib\lib\_Slash.lua".

Examples

```
function OnComponentLoad() -- ON_COMPONENT_LOAD
    LIB_SLASH.BindCallback({slash_list = "hello", description = "Hello World.", func = helloworld})
end

function helloworld(args)
end
--[[
ingame:
/hello hello world

args:
{
1 = "hello",
2 = "world",
"text" = "hello world"
}
--]]

```

Related
* MY\_SLASH\_HANDLER
API Functions/MapMarker

Details could be found in "Red 5 Studios\Firefall\system\gui\lib\lib\_MapMarker.lua".

This is a Lib to make MapMarker on map view.

Examples

```
require "lib/lib_MapMarker";

local markerList = {}

local function CreateMarker(args)
    local pos = Player.GetPosition()
    local color = "#808080"
    local Marker = MapMarker.Create("storeageName")
    Marker:SetTitle("bodyText")
    Marker:SetBodyText("bodyText")
    Marker:BindToPosition(pos)
    Marker:GetIcon():SetTexture("icons", "crystite"); -- see lib_MultiArt
    Marker:GetIcon():SetParam("tint", color)
    Marker:SetThemeColor(color)
    Marker:ShowOnWorldMap(true)
    --Marker:ShowOnRadar(true)
    --Marker:ShowOnHud(true);
    markerList[args.id] = Marker
end

local function ClearMarkers()
    for num, item in pairs(markerList) do
        item:ShowOnWorldMap(false)
        --item:ShowOnRadar(false)
        --item:ShowOnHud(false);
        item:Destroy()
    end
    markerList = {}
end

```
Battleframe Garage

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Battleframe Garages** are the companion installation to the Battleframe Station and
allow players to:

* Repair equipment for a small Crystite cost
* Manage their Perks
* Access the Paint Shop
* Access the New You Station

At least one can be found at every Watchtower and Hub, and most Outposts have one as well. In hubs that have Job Boards, you can always find a garage near the Job Board.

Garages are the only place where you can repair your battelframe. It is easy to wear down your gear fairly fast with heavy and frequent battles with no garage nearby, so it is wise to always repair your frame whenever you are near one. Skipping a repair opportunity may result in your gear breaking down mid battle.

**Mobile version - Reusable and single use**

There are mobile versions, both reusable and single use, of the garage and the battleframe station. These can be won in the Vending Machine (correction requested) and then sold on the market.

The reusable versions have a duration and cooldown of appx. 5 minutes. Once deployed, they are accessible by any player, and can be destroyed by enemies. Their functionality is identical to non-mobile stations.

Mobile stations can come in very handy in the field, eliminating much of the need (not all) to return to a hub periodically. It is also a great support tool for teammates in the field.

## Gallery

* Early in-game model known as the "Forge"
Arc Thrower

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Energy
 **Rate of Fire** | 50 ms/burst
 **Range** | 25m

## Description

The Arc Thrower is the Accord Engineer's signature weapon. Its primary fire is a short range, accurate beam, which deals damage on impact to enemies and repairs allied deployables. The longer a target is focused by the beam, the greater the damage done per tick and the more the charge bar fills. The charge bar drains while the player is not firing, and drains faster if the player fires but does not hit a target.

Its secondary fire is aiming down sights for improved accuracy.

## Trivia

* The Arc Thrower is similar to the Lightning Gun from the Quake series.
Aluminum

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Aluminum** is part of the Mineral-Metal family of resources and can have **High Malleability** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Affinity

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

The cover for Affinity

## Description

Affinity is the official manga for Firefall written by Orson Scott Card and Emily Janice Card. It follows a woman named Pilgrim through the events leading up to and following the Arclight crash and the arrival of The Melding, revealing much about the mysterious events leading up to the game. It can be found on the official Firefall website.
Bandit

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Bandits are commonly found all over the world, no matter how hostile the climate is. They can be found anywhere from Diamondhead to Antarctica, although their largest presence is in New Eden. Bandits possess a wide variety of equipment, ranging from standard issue Assault Rifles to Plasma Cannons. A number of bandits also seem to have access to modified versions of the Bio Rifle and Heavy Laser MG, although these weapons are reserved for the more elite units. Several groups of bandits also possess a strange teleportation technology, allowing them to warp to and from anywhere at will, although it is assumed that this requires an enormous amount of energy to execute.

Bandits frequently target Accord installations in order to steal supplies and data, often times attempting to access the Arclight's mainframes. They can also be found making camp in caves or makeshift shelters, often along with their stolen goods.

Bandits often resort to trickery and ambushes in order to accomplish their goals. They frequently set up LGV ambushes along roads, lure passersby with calls for help, and impersonate Accord personnel. They are also not above scavenging, frequently found digging through Crashed LGVs.

Bandit Gunman

Bandit Pointman

Bandit Grenadier

Bandit Dreadnaught

Bandit Chief

Bandit Overclocked

Elite Tanken Assault

Elite Bandit Gunner

Bandit Assault

Bandit Watchman

Tanken Marauder

Tanken Baron

Big Brother
Caldera Wet Work

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

Special Operations Command has a need for an able battleframe pilot to eliminate multiple tactical target across the Caldera.

## Objectives

* Locate the Chosen
	+ Eliminate 10 Chosen
	+ Eliminate Elite Chosen
* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Locate Local Wildlife
	+ Eliminate 10 Volcano Wildlife
	+ Eliminate Ash Dragon
* Debrief with Volkov

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Harpoon Voucher
* Crystite
* Dark Crystite

## Similar Jobs

* Ophanim Round-Up
* Ophanim Scouts
* Rumble in the Jungle
Biosphere Research Facility

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

The Biosphere Research Facility

## Description

Outpost located South-East of Broken Shores.

The Nautilus Science Facility can be found south of this POI, where also the associated Dropship landing point can be found.

## Facilities

* SIN Tower
* Battleframe Garage (at the nearby Nautilus Science Facility to the north)
* Battleframe Station
* New You Station (at the nearby Nautilus Science Facility to the north)
* Chosen SIN Detector Tech Point
* Multi-Schema Outpost Auto-Turrets

## Gallery

* Weird creature at Nautilus Science Facility
* Caged Terror Claw in the Botanical Gardens
* Unknown creature #1 in the Botanical Gardens
* A Varant in the Botanical Gardens
Camp Jasper

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 39 - 40 area, North-West of Forest Watch.

Currently there are no jobs that send the player to another location, but Kanaloa Research Station (same level) can be considered a good next spot.

## Facilities

* Battleframe Garage
* Battleframe Station
* Job Board (-191, 296)
* SIN Tower
* Vending Machine

## Vendors

* Supply Officer Mandel - Ares Supplies (-185, 298)

## Other NPCs

* Camp Jasper Quartermaster
* Master Sgt. Rask

## Job Board

* Delta Down, Pt 1
* Delta Down, Pt 2
* Jungle Strife
* Jungle Warden
* Research Robbers
* Rumble in the Jungle

## Comparable areas

* Chosen Artillery
* Chosen Omnidex
* Chosen Prison Watch
* Chosen Station
* Kanaloa Research Station

## Lore

An Accord outpost in the heart of the Lost Forest, Jasper Station is home to some of the Accord's most hardened killers. Living and fighting in a jungle is not for the faint of heart.
API Functions/Widget

WIDGET:ParamTo(name, value, time, [delay, smooth\_type ("smooth", "linear", "ease-in", or "ease-out"), finish?])
delay is the delay time before the change starts, smooth\_type is the type of smoothing (i.e. smooth has acceleration in and acceleration out), no idea for finish
edge\_in starts smooth, ends linear; edge\_out starts linear, ends smooth
WIDGET:CycleParam((name, value, cycle\_time, [delay, smooth\_type ("smooth", "linear", "edge\_in", or "edge\_out"), finish?]))

same as paramTo, but keeps cycling to and from the new and old values.
Bloodhound

*This page was last updated during patch* v1.2.1851*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Bloodhound is a Prototype Sub Machine Gun acquired from the Risky Business campaign mission. It is similar to a standard sub machine gun, but deals increased damage on critical hits.

### Flavor Text and Bonuses

* 10% increased critical damage

*This SMG has seen a lot of action. Its make is unclear, various components having been repaired, replaced, or restored through the years. The stock has a small inset gold plate, engraved with the title 'Bloodhound'.*
Accord Mortar Launcher

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Accord Mortar Launcher is the Accord Dreadnaught's HKM ability, although it can be equipped on any Dreadnaught battleframe. Using the skill replaces the dreadnaught's weapon with a mortar launcher for several seconds. Mortars deal heavy splash damage, but arc somewhat.

## Description

***"The Accord Arcfolds a Mortar Launcher into the Dreadnaught's hands, briefly replacing the equipped weapon. While active, this weapon deals extreme AOE damage and has unlimited ammo."***

Potency modules increase the rate of fire of the arcfolded mortar.

## Prefixes & Modules

Accord Mortar Launcher can come with the Barrage, Blitz, Charged, Cooled, Disruption, Distant, Enduring, Lasting, Potent, and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, Potency, Duration, and AoE should be used for best effect.
Bridge Burner

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Crossroads Station Job Board

## Description

Captain Wallach wants you to destroy a pair of Ophanim Arcfolding Gates

## Objectives

* Meet Captain Wallach
* Destroy Ophanim Arcfold Gate
	+ Activate 1 Target
	+ Eliminate 8 Hostiles
* Destroy Ophanim Arcfold Gate
	+ Activate 1 Target
	+ Eliminate 5 Hostiles
* Return to Captain Wallach

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Crossroads Station Voucher
* Crystite
* Infused Dark Crystite

## Similar Jobs

* Breaking Their Toys
* Jungle Strife
* Ordnance Breaker
* Strife Breaker
Bio Needler (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Bio Needlers are a class of Biotech Battleframe weapons. Bio needlers rapidly fire arcing needles that damage enemies on contact. The bio needler weapon type also encompasses the bio injector, which can heal allies. All bio needlers are only usable by a biotech archetype battleframe. Bio needlers deal poison damage by default, and can possess the basic and elemental Weapon Prefixes.

## Variants

* Bio Needler
* Smart Blaster
Blood King Recon

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Blood King Recons are one of the standard units of the Blood King ARES outfit. They pilot Accord Recon Battleframes which are painted to match the Blood King's grey-blue and red color scheme. Blood King Recons wield what appears to be a Sub-Machine Gun, although it functions idnetically to an Assault Rifle wielded by a Bandit Gunner.
Bastion

*This page was last updated during patch* v1.0.1796*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

OD-E12 "Bastion" is equipped with the most versatile set of deployables, and is adaptable to almost any situation.
It utilizes defensive technologies to keep its pilot and allies safe in combat. Multiple upgradeable turrets can be placed at once, while special pods can be deployed to siphon energy and repair nearby energy. The frame's Sticky Grenade Launcher lobs explosives across the battlefield.

* **Title**: Mobile Fortress

## Usable Modules

### Skills

**Armor Station** - The Armor Supply Station adds an additional Armor powerup, but resupplies its powerups slower than a normal Supply Station.

**Charged Pulse Generator** - The Engineer shoots out a deployable that begins charging up ambient energy. When fully charged, deals heavy damage and knocks back nearby enemies.

**Claymore** - Places a directional explosive. Enemies who trigger the claymore take heavy damage. Several Claymores can be stored at one time.

**Deployable Shield** - Deploy a protective forcefield.

**Energy Wall** - Fires a projectile that creates a wall when it is reactivated or hits an enemy.

**Heavy Turret** -

**Multi Turret** - Deploys a small turret. Multiple small turrets may be up at any given time. Multiple charges stored on separate cooldowns.

**Rocket Turret** -

**Sentinel Pod** - Deploys a deployable that heals other deployables or damages enemies depending on targets detected.

**Supply Station** - Quickly deploys a powerful supply station.

### Hyper-Kinesis Modules

**Anti-Personnel Turret** - Deploys a powerful mannable turret that can be used by friendlies.

**Fortify** - Fortify heals all deployables and they do double damage for a duration.
Cannonball

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This article was last updated during patch*
v0.5.1524*. The current patch is* v1.6.1946*.*

***"missing info"***

The Assault compacts into a ball and is launched into the direction he or she is facing for a duration.

## Variations

* Accord Module: basic stock design
* Astrek Module: increased velocity
* Omnidyne Module: faster recharge
* Kisuton Module: *no info*

## Additional Uses

* Cannonball can be used while gliding to extend the distance flown before landing
	+ When combined with Afterburner and Rocket Jump, players can glide significantly longer distances than usual
* Cannonball can be used to briefly stay airborne while not using Jumpjets
	+ When combined with Afterburner, Rocket Jump, and a good pair of Jumpjets, players can stay airborne indefinitely
Battleframe Station

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Battleframe Stations** are the companion installation to the Battleframe Garage which allows players to switch their equipped Battleframes. Interacting with a battleframe station will fully fill a player's ammo, even if they do not switch frames. It will also heal players standing near it in PvP.

They come in two variations :

* **Stationary Battleframe Stations** are permanent and can be found at various locations, such as Watchtowers, Outposts and Hubs.
* **Battleframe Station Calldowns** are the consumable calldown providing a battleframe-switch on the field. They have to be deployed in a place with enough vertical clearance and sufficiently level ground.

Item description: *Summons a Battleframe Station to this location.*
## Battleframe Station Variants

 **Source:** | * Crafting: 10 seconds + 200 Crystite + 1 Azurite Terminal Core

 **Source:** | * Vending Machine
Blinding Poison Trail

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Blinding Poison Trail** is a variant of Poison Trail and is only made by crafting using recipes bought from ARES Suppliers. The ability emits a toxic cloud trail which lingers for a duration, dealing damage and snaring any enemies that pass through it. Damage caused by the poison stacks over time, starting low and growing considerably over time. Blinding Poison Trail also reduces a poisoned enemy's accuracy. Blinding Poison Trail has a shorter duration than Poison Trail. Inc Sacs are used during crafting of Blinding Poison Trail.

## Description

***"Leaves a poisonous trail of gas where the Biotech moves. The gas damages and snares enemies that touch it."***

## Prefixes & Modules

Blinding Poison Trail can come with the Charged, Cooled, and Lasting Prefix as well as the Custom prefix.

Modules that modify Recharge and Duration can be used.

## Affected By Perks

* Necrotic Poison
* Catalytic Poisons
* Virus
* Potent Toxins

## Ares Suppliers

The blueprint for Blinding Poison Trail can be bought at various levels from the following ARES Vendors using local vouchers.

* L15 - Trans-Hub, Supply Officer McFinn - 20 vouchers
* L25 - Dredge, Supply Officer Jones - 35 vouchers
* L35 - Tecumseh Airbase, Supply Officer Owens - 45 vouchers
* L40 - Camp Jasper, Supply Officer Mendel - 75 vouchers