Eir

## History

Eir spent her earliest years cooped up in a stable, occasionally being allowed out into the snow-y "pastures" in her home in the southern parts of the Barbarian Kingdoms. As her siblings all found owners, sold off by the breeder who cared for her prized parents, Eir was repeatedly overlooked as not of value due her lacking strength, speed, and fortitude of most of her brethren. Indeed, she was born frail, and even grown would never truly match the strength of a similarly well-bred frost avim.

Prospects of properly battle training her as a soldier's mount seemed slim, but to the breeder's laughter, a young foreigner from Catania took an interest in the runt. This kind-hearted follower of Desna -- not yet the hero she would later become -- took a liking to the small avim. Even the girl's parents, who had been with her at the time, had been hesitant to accept the girl's choice. But they eventually relented to the daughter, determined she saw something incredibly special in the avim.

It was this worshipper of Desna who would give Eir her name -- Inspired by a story of a valkyrie the Desnan once read -- and together the two would grow inseparable. In time, the Chosen girl who had taken her in decided on a pilgrimage, which the two would undertake together. Through the course of this journey, Eir's master, Cassiopeia, would rise to the status of 'paladin of Desna'. This wasn't something Eir paid much heed to -- nothing had changed, in her eyes. Cassiopeia had always been the same kind-hearted girl who stood up for the weak, and protected others, and spoke endlessly about Desna's beauty.

Over the course of their journey together, the two often crossed paths with the many kitsune caravans that roam the plains, and every time they had, the pair would make new friends, and hear new stories from the kitsune they passed by. At times, Cassiopeia would give gifts to these caravans, other times, they would give gifts to her. These were moments her master seemed to treasure.

But their journey -- though most of the young avim's memory -- would be cut tragically short. As one day the pair faced down a foe they had not been prepared for. Perhaps Cassiopeia had known they should have fled, but her fervent wish to protect the weak would not let her. It would be in this battle that Eir would lose her precious master -- her best friend. Though the pair would come out victorious, they would be left battered and bloodied, and Eir's master would pass away before her.

Cassiopeia would leave the material with one final wish -- That Eir continue their journey for the two of them. Under the stars, Cassiopeia's final wish would see Eir receive Desna's fleeting attention as one of her most unorthodox worshippers, as the avim was adorned with her former master's holy symbol.

In the following days, Eir would carry her master's body to a nearby village to receive a proper burial, before the avim -- barely over a year into her long journey as an 'adventurer' -- would set off on her own, to honour Cassiopeia's wish.

## Appearance

Eir is, in all ways, a Frost Avim, though she's a bit frailer than most. Still, she's worked hard to overcome her more runtier traits.

## Personality

Though Eir doesn't always show it, she knows exactly what's being said about her more often than not, and is particularly prideful. But as a general rule, she follows her late master's ideals of protecting the weak.

## Goals

* Protect the weak.
* Stop those who would harm the innocent.
* Bring freedom to the unfree.
* Travel the world.

## Accomplishments

### Dismounted an Enemy Commander

While defending a village in Jarn-burg from siege by a raiding party led by an antipaladin, Eir proved capable of landing a powerful blow on the commander, hurling him off his horse where he was promptly skewered by the bolt of a ballista.