recursal/Fanatic-Fandom huggingface dataset:
Sensei

In the sequel, you will occasionally meet a few high level, neutral monsters in a dungeon huddled around a campfire and near a large tent. When this happens, usually one of the monsters is marked as a sensei and will offer to teach your friends new skills. The skills cost training points that your friends gain from leveling and having their level reset by Melt. A given type of monster can only learn certain skills. This system only exists in the sequel and not in the original game.

A given monster can only learn up to eight skills. You can take an Amnesia Fruit to Al-Choo in the Mountain Village rest area and have her remove an unwanted skill from one of your friends to make room for more.

For now, I'm not yet documenting which types of monsters can learn which skills, though that is a column of the table. That's likely to be a lot of work, and the sensei system doesn't yet seem to be fully fleshed out.
Scare Drop

This skill basically strengthens the Smash Attack skill such that when a monster uses it on you, you'll drop some items in your inventory. Dropping items can be prevented by wearing a Hold Bracelet. While the skill only nominally exists in the sequel, Melusine effectively had it in the original game, where it merely wasn't officially listed as a monster skill.

In the sequel, the skill is divided into 3 levels. Lamia and Medusa have the basic version, Echidna has the Lv2 version, and Melusine has the Ex version. Each level will drop more items than the previous level.
Rushing

This monster skill allows a monster to spend one turn charging the skill. On her next turn, she can charge a long distance in any of the eight cardinal directions, damaging any enemies in her path. She can choose which direction to move on the second turn after the first turn of charging the skill is over.
Spikes

Spikes are much like a trap in that they do something when the player steps on them, but they don't follow the normal trap rules. Spikes are visible from the start, rather than only appearing when stepped on. Spikes always give their effect of dealing 10 fixed damage, and never fail or break.

## Sequel

In the sequel, spikes now come in four sizes that increase as the player progresses through the dungeon. This damage may be reduced using an Armed Shield or its mark.

* Small: Deals 5 damage, brown colored.
* Medium: Deals 10 damage, green colored.
* Big: Deals 20 damage, red colored.
* Huge: Deals 50 damage, yellow colored.
Spirit

The spirit prefix is available on swords and shields, but only in the sequel. On a sword, it increases your damage by about 25%, but costs 1 SP each time you hit an enemy. On a shield it reduces damaged based on the number of people in a room, but similarly increases SP loss based on that same criteria.
Removes Trap

A removes trap will unequip all gear that you currently have equipped. It does not prevent you from immediately re-equipping the same gear as before. The problem is that it takes a turn to equip each piece of gear. Often, that does not matter, but in combat, it does.

In the sequel, this is called Removing Trap.
Scorpion

Scorpion demon tribe living in the desert. They like to collect knives and dance. The stinger on the tip of their tail contains various toxins.

Scorpion is only present in the sequel and not in the original game.

### Skills

* Twice Attack
* Slow Needle
* Like Night
* Poison Guard
* Dancing Guard

### Pro skills

* Energizing Dance
* Dance Tips R

### Terms of friendship

After a floor has fog on it, give items to her until you maximize her like level. She'll then ask to join you. This can be done simply by waiting 800 turns. The first fog level doesn't make monsters any stronger, which gives you 100 turns to safely find her, recruit her, and head for the exit. After 900 turns, the second fog level makes monsters much stronger than before. After 1000 turns, the third fog level makes monsters extremely strong, which is very dangerous. Alternatively, if you find a scorpion near the exit, you could use a Jealousy Grimoire to instantly bring the third fog level, recruit her, and head for the exit.

### Drops

* Soft Shell
* Soft Shell
* Rienel Cloth

### Recruitment locations

* Route Phoenix Place, floors 17-20
Thorns Tips

This skill increases the range of Delphine's Thorny Attack skill by one square. In the original game, this was handled by calling the skill Thorn Attack Lv2. The sequel implements the same thing by splitting it into two separate skills: Thorny Attack and this one.

In the sequel, there are 3 tiers of the same ability. They all increase the range of Thorny Attack. While each tier costs more TP to teach to fellow Alraune friends, it does not affect how much SP it costs to use.

Thorn Tips (Sequel)
 Thorn Tips 2
 Thorn Tips 3 (EX)
Shinigami

A genie who works as a temp in the Monster City Hall. She is excellent work performance.

## Skills

* 5 way Attack
* Floating

## Terms of friendship

Max her like level and have a [GENTLE] reputation. Details of how to improve your reputation are in the reputation article.

## Shinigami

### Experience

999

Interim employee at the Demon City Hall. Due to continuous understaffing, she is being sent out to the field along with temporary staff. She is sad because the position holders are not paid overtime.

### Skills

* 5 way Attack
* Float
* Skillful

### Pro skills

* Assault Attack
* Low HP Attack

### Terms of friendship

Max her like level and have a [Very Good] reputation. This is similar to the original game, but harder because in the sequel, you have to persuade four monsters to leave without fighting you in order to increase your reputation by one step rather than only one. As your reputation starts at [Normal], then goes to [Good], then to [Very Good], you must persuade eight monsters to leave without fighting before you can recruit her. Or rather, that's if you persuade them all on a single floor; it will take more if scattered across multiple floors, as your reputation gradually decays back to normal.

### Drops

* Mana Piece
* Golden Magic Water
* Faily Brecelet

### Recruitment locations

* Mysterious Adventure (Sequel) 500+F
Splash

Undine's signature skill takes a turn to charge, but then deals damage to all enemies in an area. It can also make books wet and unreadable. Unfortunately, it is also graphically bugged, so that it will leave white boxes on your screen. You can remove them by choosing the "Save & Title" option at the end of a level to return to the title screen, then reloading your game.
Protecter

Demon tribe with a shell that specializes in defense because they don't want to be hurt. Their beautiful and delicate shells block the effects of magic very well.

Protecter is only present in the sequel and not in the original game.

### Skills

* Breaking Attack
* Water Blessing
* Aquatic
* Magic Guard
* Breaking Up
* Plump

### Drops

* Sturdy Shell
* Sturdy Shell
* Water Piece

### Recruitment locations

* Route Fog Origin, floors 38-40
Pumpkin Soup

The Pumpkin Soup meal protects you against being charmed by Pink Slime, Succubus Slime, Succubus, or Empusa. It is not enough on its own to protect you on its own from being charmed by Hekate or Lilyth. To protect against Hekate, you need a friend with the skill Spirits Blessing. To protect against Lilyth, you need both Spirits Blessing and also Pumpkin Soup.
Rich

One of the vampire nobility. Lately, she has been a bit rough with her familiar.

### Skills

* Familiar Summon
* Evil Eye
* Hp Absorption

### Terms of friendship

When you ask her to join you, she'll suck your blood and bring you down to 1 health. She'll join your party if she took at least 150 health away from you. You may wish to stock up on Life Fruit to use several in a single run in order to get your max health up to at least 151.

### Recruitment locations

* Demon Kingdom, floors 47-50
* Mysterious Adventure

## Rich

### Experience

516

A vampire nobleman with vast wheat fields. She is assisted in her personal care and field work by a tribe of bats with whom she has signed a labor contract.

### Skills

* Demon Eye
* Familiar Summon
* Hp Absorption
* Blind Guard
* Common Summon

### Pro skills

* Absorption Tips Lv2
* Encouragement

### Terms of friendship

When you ask her to join you, she'll suck your blood until you tell her to stop. She'll join your party if she took at least 200 health away from you.

### Drops

* Rienel Cloth
* Golden Magic Water
* Mold Bread

### Recruitment locations

* Route Fog Origin floor 34~37
* Mysterious Adventure (Sequel)
Queen Slime

The appearance of slime gathered together. The crown was made by other slimes who were not gathered.

### Terms of friendship

Max her like level and have Slime with you. Slime must be strong enough to be ready to be enhanced by Melt. That is, she must be at 100 love and at least 80% of her maximum level.

### Recruitment locations

* Demon Kingdom, floors 7-12
* Mysterious Adventure

## Queen Slime

### Cap Agi

17

A slime with a leader's personality that has grown large by taking over surplus slime components from other slimes. Her personality changed as her line of sight grows higher.

### Pro skills

* State Infection
* Grip Increase

### Terms of friendship

Let her take at least 30 MP from you. She drains your MP in a manner similar to how Vampire drains your HP, and if you let her take at least 30, she'll join you. This is very easy, since you have a cap of 50 MP and running low doesn't risk imminent death.

### Drops

* Extra Slime
* Slime Solution
* Slime Solution

### Recruitment locations

* Route Maxwell Ruins, floors 8-9, 11-12, 28-29
* Route Fog Origin, floors 4-6
Tamamo

Tamamo is a 9tails Fox who gives you access to The Beast Road dungeon. She is the last NPC to join arrive in First Village. All others come relatively early on, but she won't come until you are well into the endgame. You certainly need to go deep into the Mysterious Adventure dungeon for her to arrive, and likely need to befriend a 9tails Fox there.
Fire Guard

Fire guard is a shield mark that comes on a Fire Shield. It protects you from the Breath of Fire skill used by Dragon, Blue Dragon, and Dark Dragon. It reduces but does not eliminate the damage that you take from the skill. It also prevents the skill from burning and possibly destroying ("erasing") other items in your inventory. It is a green mark, so you can stack multiple copies of it for further damage reduction. The effect of preventing it from destroying inventory items does not stack, however, as one mark is enough to make your inventory completely immune to being burned.

In the sequel, this skill is called Fire Resist.
Statue of Gravity

A Statue of Gravity causes traps to trigger when monsters step on them, rather than only when the player steps on them. It also prevents knock-back effects in the room.

This statue doesn't look like a monster, but rather, like a weight. It is labeled 5 kg, though that is very little mass for such a large object. Presumably without the statue, the player is heavy enough to trigger the traps and monsters are not, even though Dragon and Ogre look a lot heavier than a human.
Sylph

She's cooperated with the hero many times, but she hasn't been rewarded or appreciated at all, so she's been unfaithful.

### Skills

* Get Tired Easily
* Act Twice
* Floating
* Wind Blessing

### Terms of friendship

Max her like level. That is, give her gifts until the game gives you a message saying that her like level has reached the maximum possible.

### Recruitment locations

* Village Exit, floors 27-33
* Elven Hidden Village, floors 9-14
* Mysterious Adventure

## Sylph

### Cap Agi

70

Aerial senior spirit. She rarely appears in human villages, but she seems to have no good memories of Human, as she is often put in the line of fire or used as a windbreak.

### Skills

* Attack Fatigue
* Twice Action
* Float
* Wind Blessing
* Ground Blessing

### Skills

* Small Cyclone
* Winged Attack

### Terms of friendship

Max her like level. That is, give her gifts until the game gives you a message saying that her like level has reached the maximum possible.

### Drops

* Mana Piece
* Wind Piece
* Wind Piece

### Recruitment locations

* Route Phoenix Place, floors 11-12, 17-20
* Route Great Fairy Place, floors 17-20
* Route Fog Origin, floors 17-19
Statue of Suction

A Statue of Suction periodically steals an item from the player's inventory if they're within a certain range from it. If the statue is destroyed, the stolen item will fall on the floor. This statue looks like a Were Cat in reference to her Theft skill.

This statue can also steal from Alpha Monsters. If a defeated Alpha Monster doesn't drop anything, the player may need to check the floor for a statue of suction. Destroy the statue and get the sword or shield that the alpha monster initially had.
Fenrir

A wolf who lives mainly in the snow fields. When she finds a person who is frozen, she wants to cover them with fur.

### Skills

* Frozen Breath
* Charging
* Turning Kick

### Terms of friendship

Fight her and get both her health and your own health low simultaneously.

### Recruitment locations

* Village Exit, floors 11-16
* Demon Kingdom, floors 14-18
* Elven Hidden Village, floors 5-9
* Mysterious Adventure

## Fenrir

### Cap Agi

24

A wolf that can breathe ice with magical power. She likes a series of combos in which she builds up her power and then blows off the frozen opponent.

### Skills

* Blow Off
* Psyche Up
* Freezing Breath
* Ice Resist

### Terms of friendship

Fight her and get both her health and your own health low simultaneously.

### Drops

* Stiff Hair
* Water Piece
* Water Piece

### Recruitment locations

* Route Old Castle, floors 23-25
* Route Fog Origin, floors 31-33
Power Bracelet

The power bracelet increases your power by 3. This increases your damage with arrows, and makes it easier to win the power contest to defeat Coco if you happen to get one almost immediately upon starting the game. Increased power also makes it easier to win the power contest necessary to recruit Ogre, Ogre Head, Kijin, Dragon, Blue Dragon, or Dark Dragon. Tanukichi will occasionally sell it for 2000 in her dungeon shop, or you can occasionally find it laying on the ground.
Seal Attack (mark)

This is a sword mark that gives your attacks a small chance (around 5%) to inflict the sealed condition on monsters that you hit. It is obtained by having Compounder Barbara perform special synthesis using a Seal Fruit. It is a green mark, so multiple copies of the mark on the same sword will stack and give you a higher chance to inflict the condition.
Tanukichi sis

Tanukichi's older sister. she is a conservative character, so she doesn't often leave the East.

## Skills

Debuffs Invalid

Spirits Blessing

## Role

Tanukichi sis plays the same role of running a dungeon shop in The Beast Road dungeon that Tanukichi does in several other dungeons. Tanukichi sis is much stronger than her sister, and not really intended for you to be able to rob her.
Stone Wall

This is a shield mark that can only be obtained randomly from shields dropped by Alpha Monsters. In the original game, it takes 150 turns to charge the mark. Once it is charged, the next time a hostile monster attacks you in melee, her attack will miss. It is a purple mark, so it cannot be transferred to any other shield. In the sequel, this skill can be activated for 20 MP.
Takegami Bracelet

The Takegami bracelet makes the wearer immune to all negative status conditions by granting the All Guard mark. In that sense, it grants the effects of several other bracelets at once, effectively making them obsolete. That can allow the player to use a shield that doesn't use mark slots to provide any such immunity, thus freeing those mark slots for other use. The Takegami bracelet is not sold and is not available as a random drop. Rather, it is acquired only by using a Magical Key on floor 400 of the Mysterious Adventure dungeon.

The word "takegami" seems to be a failed translation. Google translate as applied to the Japanese wiki suggests that it is the "blessing bracelet of the god of war".

In the sequel, its called BUJIN Bracelet and acquired only by using a Magic Key on floor 500 of the Mysterious Adventure (Sequel) dungeon.

The BUJIN Bracelet contains a red mark and CANNOT be fused to an ornament. Pot fairy and synthesis pouch will fail. It can be fused to a bracelet, however (such as a Valkyrie Bracelet).
Statue of Trap

A Statue of Trap places a random trap somewhere in the room once every several turns. It will not place a trap on its own square, nor on the square adjacent to a hallway. If given enough time, it will cover the entire rest of the room in traps. As usual, traps can be revealed by swinging a sword at the square they occupy. If this statue has been undisturbed for a while, it may be preferable to simply avoid the room. It looks like a Dolls in reference to her Making Traps skill.
Recover Melody

This skill allows the monster to remove all negative status conditions from herself and all adjacent allies.

In the sequel, this skill is called Healing Melody. For some mysterious reason, the two skills essentially swapped names between the two games, and in each game, is opposite the naming convention of fruits.
Sake Muraichiban

Sake muraichiban is available as random drops, and is sometimes sold by Tanukichi in town. Goblin, Hob Goblin, Goblin Hero, Goblin Lord, and Loreley all want a sake muraichiban before they will be your friend. The word "muraichiban" is a translation failure, and as best as I can tell, the item should have been called something like "village's best sake".

In the sequel, it is just called Sake. It is again sold by Tanukichi in Hope Village.
Staffs

Swinging a staff shoots a magic bullet out in front of you that can hit a target. The target that is hit is affected by the staff, not you. A staff only hits one target, which in a sense, makes them less powerful than books that affect everyone in a room all at once.

Staffs are Unidentified Items in some dungeons. If you pick up a staff without identifying, you can still use it, but without knowing what its effect will be. Unlike books and fruit, using a staff does not identify it.

All staffs have multiple charges, however, in contrast to most books and all fruit that have only one. Thus, you can use a staff for its effect several times before it is out of charges. Using an unidentified staff does not tell you how many charges the staff has, though the game will track how many it has used. If a staff is out of charges, you can try to use it anyway, but it will just waste your turn. Throwing an empty staff at a target often results in the staff's effect being applied to the target, if applicable. Throwing a poison staff will poison the target, but throwing a jump staff will have no effect.

When you buy or sell a staff, the price is per charge, as with books that have multiple charges. However, for a staff, the price of the staff is (price per charge) \* (number of charges + 1). Thus, you can still sell a staff that has no remaining charges. Asterisks are for prices that differ between the two games.
Grimoire of Long Vacation

A grimoire of long vacation will make the monsters immediately in front of the player disappear and not spawn again in the current dungeon run. This is mainly useful for deep expeditions into the Mysterious Adventure dungeon, as very high level versions of the strongest monsters in the game can be encountered there, and making the very strongest ones not spawn at all can make things easier. The effect lasts for the rest of the dungeon run, but ends upon exiting the dungeon.

This is called **Vacation Grimoire** in the sequel. Reading this grimoire while facing an adjacent monster will remove that family of monsters from spawning in the dungeon until the player leaves. However only one family of monsters can be disabled at a time, so using another Vacation Grimoire on a second family of monsters will cause the first family to be returned to the dungeon spawn pool. Also monsters on vacation may still appear in themed Monster Houses.
Theft and Sell

This skill allows Cait Sith to steal an item from you and immediately teleport away. If she can find Tanukichi's shop, she'll sell the stolen item, and you'll have to buy it back if you want it back. Much as Were Cat's Snatch skill from the original game is split into Theft and Thief Move in the sequel, Cait Sith's Scalpmya skill from the original game is split into this and Thief Move.
Route Grasslands

Route Grasslands is the second dungeon in the sequel, and is effectively a tutorial. It only has two real floors, so it is very short and easy. There are only three types of monsters present, all of which appear within the first two floors of Route Old Castle, so once you complete the dungeon, there is no need to return. Rather, you just have to clear it once to unlock Route Old Castle, which is the first major dungeon.

##### Monster found

Slime

Yellow Slime

Fairy

##### Items found in this dungeon

Golds : 10 to 200 golds

Materials : Soft Stone, Oak Wood

Fruits : Dried Fruit, Small Heal Fruit

Breads : Bread, Big Bread

Swords : Club, Bronze Sword

Shields : Wooden Shield, Bronze Shield

Staffs : Heal Staff

Bracelets : Strenght Bracelet

Arrows : Wooden Arrow
Selfless

The selfless prefix is available only on shields.

While you have such a shield equipped, it will disable your natural health regeneration, but make you immune to negative status conditions.

If you are going to use it, then you probably also need a sword with a Bloodsucking prefix, as that will give you a way to heal yourself. Furthermore, having two prefixes both disable your natural health regeneration is no worse than if only one of them did.
Spear Attack

This skill allows the monster to have a range of two squares rather than one with her melee attacks. The spear will hit both of the squares in front of her, not just one of them. It can damage both friendly and hostile monsters, and she has no qualms about hitting one of each.

In the sequel, this is called Piercing Attack. Skillful passive will make this skill not damage allies.

Due to the reduced damage this skill does, you may find it beneficial to temporarily disable this skill in certain situations.
Slow Attack

This is a sword mark that gives your attacks a small chance (around 5%) to inflict the slow condition on monsters that you hit. It is obtained by having Compounder Barbara perform special synthesis using a Slow Fruit. It is a green mark, so multiple copies of the mark on the same sword will stack and give you a higher chance to inflict the condition.

In the sequel, this mark is called Slowness Attack. The name modification seems to be trying to avoid the original name's making it sound like it causes you to attack slowly. It is still created by using synthesis on a Slow Fruit.
Quetzalcoatl

The eagle spirit that controls thunder, they are always charged with electricity.

### Skills

* Grab
* Electrification
* Paraly Protection

### Recruitment locations

* Demon Kingdom, floors 47-50
* Mysterious Adventure

## Quetzalcoatl

### Experience

912

A demon of the family that wears lightning. Many children adore the sight of her having tea with a gleam of lightning.

### Skills

* Grab
* Paralysis Counter
* Paralysis Guard
* Electric Charge

### Pro skills

* Rushing
* High Energy

### Drops

* Thunder Piece
* Large Feather
* Paralyze Fruit

### Recruitment locations

* Route Fog Origin, floors 47-49
* Mysterious Adventure (Sequel) floor 250+
Skill Enhancement

This mark is both a sword mark and a shield mark. Either version can be obtained by having Compounder Barbara apply special synthesis using a Mana Fruit. The mark will increase the skill level of the purple mark on the equipment. If the sword or shield with this mark has no purple mark, then it will do nothing. As it is a yellow mark, you can stack multiple copies of it on a sword or shield, and each copy of the skill enhancement mark will increase the skill level of the purple mark by 1, up to a cap that depends on the type of purple mark that is present. The precise effects depend on which particular purple mark the equipment has.
Route Old Castle

Route Old Castle is the first major dungeon of the sequel and serves basically the same purpose as Beginner Dungeon does in the original game. The dungeon has 30 floors, and introduces a number of major concepts on the way. It has 31 types of monsters that you can recruit as your friends, including all of the ones from the Northern Forest and Route Grasslands tutorial dungeons.

Floors 9 and 19 will always have an alpha monster, while floors 1-8 and 10-18 will never have one. Floors 20-29 each have a small chance of having an alpha monster, as is typical later in the game. The alpha monster on floor 9 will be pretty weak as a way to introduce you to the concepts, but one on floor 19 or later will be strong enough to be a real threat to kill you.

There are safe areas between floors 9 and 10 (Cave Rest Area) and between floors 19 and 20 (Mountain Village). These safe areas allow you to freely return to Hope Village, as well as to sell unwanted inventory or buy certain things. After you reach one of the safe areas for the first time, Puree can fly you back directly to that safe area rather than making you restart the dungeon from the beginning.

Floor 29 will always have a monster house. The floor has two large rooms, one of which is a monster house, and the other of which is mostly empty. Which room you start in is random, as is which room contains the exit. Thus, you could effectively skip the monster house by random chance about 1/4 of the time. You may wish to reset the game until you start outside of the monster house, as it can be very dangerous to start out surrounded by monsters.

Floor 30 consists only of the boss battle against Greedy Voltaire. Win that battle to clear the dungeon and move on. As with other boss battles, once you've won the battle once, the floor will subsequently be clear.
Stone Crusher

The stone crusher has decent base stats and is the source of the Magic Attack mark, which increases damage against "magical" creatures, which were called "inorganic" in the original game. So far, that means slimes and gargoyles.

The stone crusher only exists in the sequel and not in the original game.
Seiren

Not only her song, but the voice she makes seems to have the property of making everyone sleepy.

### Skills

* Lullaby
* Floating

### Terms of friendship

Give her a bracelet that costs at least 10000.

## Seiren

### Experience

918

A bird nobleman who loves to sing lullabies. She used to sing screaming songs, but switched to soothing songs after a lullaby she sang at the behest of a friend's child become a hit.

### Skills

* Lullaby
* Float
* Jump and Close

### Pro skills

* Sleep Attack
* Phoneme Effect
* Bare Claws

### Terms of friendship

Give her a bracelet that costs at least 10000.

### Drops

* Feather
* Wind Piece
* Ordinary Bracelet

### Recruitment locations

* Village Mayor's Trial Floor 88~95
* Mysterious Adventure (Sequel) 350+F
Summoned Trap

The summoned trap will cause several hostile monsters to spawn on squares adjacent to you. These will be new monster spawns, and not move monsters who had already spawned elsewhere on the floor. The monsters are chosen randomly from among those who could otherwise spawn on the current floor, so this cannot make monsters spawn that you would not otherwise have access to.

In the sequel, this is called Summons Trap.
Sleeping Fog

Nemophila's signature skill creates a fog in a 3x3 grid centered at her that will cause hostile monsters in it to fall asleep. That is, if you are adjacent to her after she uses this, it can put you to sleep. The fog is not 100% effective, but only has a chance that you will fall asleep on a given turn. If you don't have any sleep immunity, this will allow you to intermittently attack or retreat rather than being stun-locked until you die.

In the sequel this skill is called **Sleeping Powder**.
Scout Bracelet

The Scout Bracelet will make both the locations of both monsters and items on the floor appear on the map. In that way, it is equivalent to wearing both a Monster Detector and an Item Detector in a single bracelet, making those bracelets obselete. Tanukichi will occasionally sell it for 15000 in her dungeon shop in the Mysterious Adventure dungeon.

In the sequel, this is called *Clairvoyant Bracelet* and can only be acquired by using a Magic Key on floor 900 of the Mysterious Adventure (Sequel) dungeon. Its effect is granted by the red bracelet mark Clairvoyance.
Route Monster's Arena

Route Monster's Arena is a short dungeon in the sequel that unlocks after completing Route Phoenix Place and Route Great Fairy Place. The particular mechanic of this dungeon is that all 5 floors are Monster Houses, excluding the 6th floor where the player obtains the story quest item. However unlike traditional monster houses, these ones do not have a treasure chest or any items scattered on the floor; only Monsters and traps are present. The dungeon also has a large entrance area containing various NPCs, including a Baker Dragon selling burnt, cold, and hot breads.
Revival Fruit

Having a revival fruit in your inventory when you die will cause you to be revived with full health. You can also eat it directly to restore 999 health, but it is usually best to let it automatically activate when you die. The revival effect only works if the fruit is in your main inventory and not inside of a Magic Pouch. It cannot be used by Compounder Barbara for special synthesis.

I recommend always keeping at least one in your main inventory, just in case things go wrong. You never know when you'll step on a Large Explosion Trap with an enemy waiting to deal the final hitpoint. Even if you're unable to finish a floor, when it revives you, it will effectively pause the game and give you a chance to close the game to restart the floor if so desired.

Additionally, getting revived will completely refill your SP.
Rustproof

The rustproof mark prevents the a sword or shield from having its enhancement value lowered by a Rust Trap or the Corrosion or Corrosion Lv2 skills of a Forest Slug or Moutain Slug, respectively. It is a blue mark, as one mark makes you completely immune to rust, so having multiple copies of the mark on the same item is a waste. Without it, you will probably have your enhancement level lowered so often as to be a nuisance, so it is recommended to put one on every sword or shield that you use. It is one of the few marks where exactly the same mark can be applied to both a sword and shield. It comes from a Club or Wood Shield, depending on whether you need the sword or shield version of the mark.

In the sequel, this is called Rust Guard.
Spirit Attack

Insect Attack is a sword mark that exists only in the sequel. It is a green mark, so multiple copies of it can be stacked on the same weapon for an increased effect. It increases your damage against spirit type monsters, which were called fairies in the original game: Fairy, Periwinkle, Flame Lily, Titania, Aery, Sylph, Tempest, Jinn, Shi no Tsukai, Shinigami, Kiki Mora, and Yukinoko.
Scylla

She used to spit ink out of her mouth, but then Mermaid pointed out how dirty her mouth area was afterwards.

### Skills

* Blindfold Magic
* Water Blessing
* Water Healing
* Aquatic

### Terms of friendship

Max her like level while you don't have any friends with you. This is normally done by finding one that you wish to recruit, then sending your friends back to town, and then giving your target gifts repeatedly until the game informs you that her like level has reached the maximum. After that, she will offer to join you.

### Recruitment locations

* Village Exit, floors 13-18
* Elven Hidden Village, floors 11-17
* Mysterious Adventure

## Scylla

### Cap Agi

16

An aquatic demon tribe with eight legs. They specialize in manipulating ink magic to take away their vision and then beat them to a pulp.

### Skills

* Blind Magic
* Water Blessing
* Aquatic

### Pro Skills

* Peeling Attack
* Insect Attack

### Terms of friendship

Max her like level while you don't have any friends with you. This is normally done by reaching the floor where they spawn, then sending your friends back to town, and then giving your target gifts repeatedly until the game informs you that her like level has reached the maximum. If you ask her to join after that, she will accept. If she sees friends with you, she may decline even after you send your friends home.

### Drops

* Golden Magic Water
* Water Piece
* Magic Solt

### Recruitment locations

* Route Maxwell Ruins, floors 13-15
Shields

Your shield is effectively your armor, and it is there to defend you. A shield serves three major purposes. First, it increases your defense rating, which decreases the damage you take. Second, shield marks defend you from a variety of things, including making you immune to certain conditions or preventing particular monster skills from working on you. Third, if your shield has a purple mark, then once it charges, it will grant you some special effect.

Every shield has an initial cap on how much it can be enhanced. Once you finish the first six dungeons, this initial cap can be increased to 99 for every sword. Every shield also has a default number of mark slots available. Many but not all shields can be purchased at a vendor, but for those that cannot, an implicit sale price can be inferred from the price at which vendors will buy it. A shield's modifiers can modify the base attack value, maximum enhancement level, or number of mark slots, but this page only lists the base values.

Many but not all shields come with a designated mark on them, and for those that do, that shield is the game's only source of that particular mark. Shields dropped by Alpha Monsters that would not ordinarily come with a purple mark will have a randomly chosen purple mark added.
Route Great Fairy Place

Route Great Fairy Place is a dungeon in the sequel that can be unlocked after completing Route Maxwell Ruins. To unlock it, talk to Elco in Beginning Village. It has 31 floors, of which 30 have monsters for you to fight. The final floor has the fruit that you came to collect, at least the first time you complete the dungeon.

In addition to items being unidentified, this dungeon has the additional complication that you cannot bring in any items at all. Furthermore, there are no swords or shields to obtain in the dungeon, so you'll be unable to equip your main types of gear at any point in the dungeon. You can still acquire and equip bracelets, however.

Because you'll be rather weak yourself, the way to beat this dungeon is to bring in very powerful friends. This dungeon can be done either before or after Route Phoenix Place, but I recommend doing it after, as you can get powerful friends in Route Phoenix Place, then use them here. You can also pick a few friends and have Melt reset their levels in order to allow you to readily level them up into the 30s, which is high enough to readily handle enemy monsters.

One strategy to handle this dungeon is to bring in three very powerful friends. Set at least one to free mode, allowing her to wander the dungeon freely. Set another to attack mode, so that she'll mostly follow you. Mostly follow the friend in free mode, allowing her to go in front of you and clear monsters before you get there. If monsters do catch you, then get out of the way and allow your friend in attack mode to handle the enemy monsters for you.

After floor 9 comes the Elven Village Rest Area, which has a vendor who will buy unwanted items and sell you certain crafting materials. You can't buy anything other than crafting materials here, though. This also allows you to skip the first nine floors on later runs if you so choose.

This dungeon does not have any Alpha Monsters. It does occasionally have Monster Houses on the later floors, however. A sufficiently strong friend may be able to completely clear a monster house on her own, though you'll probably want to rush over to help out (and bring your other friends) if she triggers one.

One notable danger is that floors 21-24 have Empusa, who can charm your friends, which can lead them to attack you. As your friends will be very strong and you will not, this is a huge problem. It can be countered by gathering together your party at the start of a floor and reading an Immunity Grimoire to make the immune to being charmed for the duration of the floor.
Silkie

Fairy Tribe who devote themselves to cleaning houses. She is a kind girl who likes to keep things tidy and takes the liberty of cleaning not only get own house but also other's houses. You need to carry things you don't want to be thrown away by her.

### Skills

* Breaking Traps
* Searching Traps
* Small Discomfort
* Broom Technology

### Terms of friendship

Use a Trap Remove Grimoire when next to her.

### Drops

* Rienel Cloth
* Mana Piece
* Maid's Weapon

### Recruitment locations

* Mysterious Adventure (Sequel) 600+F
The Beast Road

The Beast Road has 16 floors, including a final floor without any monsters. You cannot take any friends or items to the dungeon. You can't even take yourself. Instead, you pick one of your friends and play as a monster.

Stamina works differently in The Beast Road than in other dungeons. Instead of slowly draining as you move around, it quickly fills up, at a rate of about one stamina per two turns. You use it to use your skill. That is, it works about like mana does in a lot of other games.

The Beast Road dungeon starts at Tamamo, who doesn't appear until you recruit a 9tails Fox as your friend in the Mysterious Adventure dungeon. Tamamo asks you to find her daughter, Blue Fox, there, but her daughter isn't interested in seeing her mother. Blue Fox will finally join you as your friend if you clear the dungeon as six different types of monsters.
Summons Pouch

A summons pouch comes full of mana. You can use it to summon a random monster who could spawn on that floor, which consumes one of the mana in the pouch. It is effectively a trap, to try to make you think you're going to heal yourself, and then instead, you summon a monster and get attacked precisely when you needed a heal. You cannot put anything into a summons pouch. It exists only in the sequel and not in the original game.

The 600 per slot price for a summons pouch breaks down as 500 for the slot and 100 for the mana. An empty summons pouch is worth 500 per slot.
Sahagin

A warrior who protects water. She will never allow anyone to pollute the water, but she is very kind to those who care for the environment.

Sahagin is only present in the sequel and not in the original game.

### Skills

* 3way Attack
* Water Blessing
* Like Rain
* Aquatic

### Pro skills

* Walk of Water
* Begging for Rain

### Terms of friendship

Beat her in a quick draw duel. You have to wait for exclamation marks to appear on the screen, then react quickly to attack as soon as they do. So long as you attack quickly enough after the exclamation marks appear but not before they appear, you'll win.

### Drops

* Golden Magic Water
* Copper Iron Ore
* Water Piece

### Recruitment locations

* Route Maxwell Ruins, floors 8-9, 11-12
* Route Fog Origin, floors 4-6
Swift Wind

This is a purple shield mark that exists only in the sequel. At a cost of 40 MP, it will cause you and all allies to become swift. The difference between this and Swift Mist is that the latter costs only 25 MP rather than 40, but will affect only adjacent allies and not also those that are far away.
Red Fang

A wolf living on a volcano. Her favorite thing is to visit hot springs and sniff "sulfur".

### Skills

* Burning Breath
* Charging
* Turning Kick
* Flame Protection

### Terms of friendship

Fight her and get both her health and your own health low simultaneously.

### Recruitment locations

* Demon Kingdom, floors 30-35
* Mysterious Adventure

## Red Fang

### Cap Agi

29

A wolf that breathes fire and lives mainly in hot regions. She enjoys visiting hot springs and smelling sulfur.

### Skills

* Blow Off
* Psyche Up
* Scorching Breath
* Fire Resist

### Terms of friendship

Fight her and get both her health and your own health low simultaneously.

### Drops

* Stiff Hair
* Fire Piece
* Fire Piece

### Recruitment locations

* Route Phoenix Place, floors 28-30
* Route Fog Origin, floors 44-46
Sleep Attacks (mark)

This is a sword mark that gives your attacks a small chance (around 5%) to inflict the asleep condition on monsters that you hit. It is obtained by having Compounder Barbara perform special synthesis using a Sleepy Fruit. It is a green mark, so multiple copies of the mark on the same sword will stack and give you a higher chance to inflict the condition.

In the sequel, this mark is called Sleep Attack. It is still created by using synthesis on a Sleep Fruit.
Silver Vine

Silver vine is available as random drops, and is sometimes sold by Tanukichi in town. Were Cat, Nekomata, Cait Sith, Bastet all want a silver vine before they will be your friend. Silver vine is a colloquial name for actinidia polygama, a plant with leaves that appear partially silver in color. Some cats respond to it in a manner similar to catnip, which is why the various catgirls want it.

In the sequel, it is called Natural Silver Vine. It is again sold by Tanukichi in Hope Village. Throwing it will charm the target.
Rage Attack

This is a sword mark that gives your attacks a small chance (around 5%) to inflict the angry condition on monsters that you hit. It is obtained by having Compounder Barbara perform special synthesis using an Angry Fruit. It is a green mark, so multiple copies of the mark on the same sword will stack and give you a higher chance to inflict the condition.
Sword Marks

All swords have mark slots available as a way to improve the effects of the sword. Purple marks come on a sword (if dropped by Alpha Monsters) or else cannot be added at all, and do not fill normal mark slots. You can transfer marks from one sword to another by talking to Smith Oyakata in the original game or Lina in the sequel. You can transform some pieces of fruit into a sword mark by talking to Compounder Barbara in the original game or using a Synthesis Pouch in the sequel. See the Synthesis page for more details.

## Purple marks

In the original game, Fire Sword always comes with a Fire Attack mark. All other swords will have a randomly chosen purple mark if dropped by Alpha Monsters, and no purple mark if obtained by any other means. Purple mark takes some number of turns to charge, and then can be manually used whenever you choose to if it is fully charged. Using the skill clears the charge, but it will immediately start charging again.

The sequel does away with the mark charging system and instead makes skills consume magic points.

## Red marks

A sword can have at most one red mark. You cannot have two copies of the same red mark, nor can you have two different red marks.

## Yellow marks (1)

Yellow marks improve the skill from the purple mark. Multiple yellow marks of the same type will commonly have their effects stack. The details vary greatly by the type of purple mark that the sword has. Yellow marks do nothing for a sword that does not have a purple mark.

 Skill Enhancement | Mana Fruit | Increases purple mark skill level

## Yellow/Green marks

Marks that modify your base stats are green in the original game and yellow in the sequel. They work the same way in both games. My best guess as to the reason for this is that without it, there would be no yellow marks in the sequel, which would make Red Lizard unhappy.

## Green marks

A sword can have multiple green marks, or multiple copies of the same green mark, and the effects stack. Most green marks give you a small chance of something happening, and multiple copies of the same mark increase the chance.

## Blue marks

A sword can have multiple blue marks, or multiple copies of the same blue mark, but the effects of multiple copies of the same mark do not stack. Blue marks generally make you immune to something bad happening, and once you're completely immune, more copies of the mark can't make you more immune.
Shi no Tsukai

A spirit who works part-time in the Monster City Hall. She is in charge of quelling the war between different species.

### Skills

* 5 way Attack
* Floating

### Terms of friendship

Max her like level and have a [GOOD] reputation. Details of how to improve your reputation are in the reputation article.

### Recruitment locations

* Demon Kingdom, floors 42-48
* Mysterious Adventure

## Shi no Tsukai

### Cap Agi

43

She is a temporary employee of the Demon City Hall. She works in the department that resolves disputes between demons.

### Skills

* 5 way Attack
* Float
* Skillful

### Pro Skills

* Assault Attack
* Low HP Attack

### Terms of friendship

Max her like level and have a [Very Good] reputation. This is similar to the original game, but harder because in the sequel, you have to persuade four monsters to leave without fighting you in order to increase your reputation by one step rather than only one. As your reputation starts at [Normal], then goes to [Good], then to [Very Good], you must persuade eight monsters to leave without fighting before you can recruit her. Or rather, that's if you persuade them all on a single floor; it will take more if scattered across multiple floors, as your reputation gradually decays back to normal.

### Drops

* Mana Piece
* Golden Magic Water
* Faily Brecelet

### Recruitment locations

* Route Great Fairy Place, floors 28-30
Summon by Item Trap

The summon by item trap will summon monsters to replace any items on the ground in your current room. Often, that means it does nothing. The trap is always destroyed after a single use, unlike most other traps that are only sometimes destroyed when they trigger. This trap exists only in the sequel and not in the original game.