Test Page

## Introduction

This is Grace's test page for a new format for a wider boss guide. Other boss guide additions are welcome, but they must be sorted in alphabetical order, and must have the formatting used in other boss tabs. That format is:
Title / Boss Name (no the's at the front)
Notable Mechanics:
bullets or paragraph
Strategy:
bullets or paragraph
Rewards:
bullets or paragraph
Copy and paste the Alpha Weredragon

## Bosses

### Template

This is the Template, copy and paste. Delete the = sign before the div class = card portion, right at the top

* **Notable Mechanics**: Insert Mechanics Here
* **Strategy**: Insert Strategy Here
* **Rewards**:
	+ Reward 1
	+ Reward 2
	+ Reward 3
	+ Reward 4
	+ Reward 5
	+ Extra Notes
	+ Extra Notes 2

Location: Location goes here

Info-Subs: subs go here

### Alpha Weredragon

Alpha Weredragon is a void boss. Difficulty: 2/10

* **Notable Mechanics**: Alpha Weredragon is a flying, dragon, werewolf, earth monster that has roughly 9500 health, a +40 Boss boost, and no other statuses. He regenerates a small amount of health each turn, has an SP damage nuke, and a relatively low chance to paralyze you each turn.
* **Strategy**: The boss can be very easily brute forced with the attack button, as shown in my video. Use of an earth defensive misc, or even a healing pet and guest completely negates the damage the boss does. As well, since he doesn’t have a damage cap, you can nuke him with celerity very effectively. This is a very easy void boss.
* **Rewards**:
	+ Weredragon breath: Comes in SP STR scaling and MP INT scaling versions, is an earth damage spell that pays 35% damage to attempt to turn the foe into a werewolf, at a -10 save if your subrace is werewolf. Not very good, but has some super niche applications.
	+ Weredragon Painting: This is an extremely potent gold farming method for people who have Doomlight, specifically the ice version. That’s the only reason I listed this boss as orange and not red.
	+ Reward 3
	+ Reward 4
	+ Reward 5

* + Extra Notes
	+ Extra Notes 2

Location: Void

Info-Subs: None

### Archmimic

Archmimic is the boss of the Delivery Quest of 2023 Frostval. Difficulty 2/10

* **Notable Mechanics**: The Archmimic is a mimic water monster with roughly 10k HP, balanaced resistances with its lowest being water at 80, and Energy at 120. It has an SP attack which inflicts water poison and burn, and takes four turns to regain SP to use it again. It has a soft damage cap of approximately 450 with .75 clawback, and 20 Boss boost. After being lowered to half HP, it gains 346% fire backlash.
* **Strategy**: You are locked to Drakath form for this battle. You may have to drink some potions during the backlash phase, but using Cutpurse Lunge's healing effect may also be enough to take down the boss.
* **Rewards**:
	+ Trickster's Hide: FO Wind armor designed for rangers with several skills. The first pays 15% melee in SP to autoinflict 9 Blind, and attempt to inflict 15 berserk for up to four turns. The second skill is a attack (to be updated) that does basic attack damage, but spends some of its power to heal instead, and the heal is affected by armor lean. The third is a wind elelock locked to ranged that does 1.83x damage, and has four hits. This is viewed as an extremely powerful dodge armor (for any build), and FO wind armor for rangers.
	+ Twisted Fang Buckler: Wind shield that pays 22.5% melee in SP on toggle (88) to heal for 261 damage for each hit dodged, capped at 4. This healing is affected by Endurance's boost and healing resistance.

Location: Frostval Delivery 2023

Info-Subs: None

### Alpha Weredragon

Alpha Weredragon is a void boss. Difficulty: 2/10

* **Notable Mechanics**: Alpha Weredragon is a flying, dragon, werewolf, earth monster that has roughly 9500 health, a +40 Boss boost, and no other statuses. He regenerates a small amount of health each turn, has an SP damage nuke, and a relatively low chance to paralyze you each turn.
* **Strategy**: The boss can be very easily brute forced with the attack button, as shown in my video. Use of an earth defensive misc, or even a healing pet and guest completely negates the damage the boss does. As well, since he doesn’t have a damage cap, you can nuke him with celerity very effectively. This is a very easy void boss.
* **Rewards**:
	+ Weredragon breath: Comes in SP STR scaling and MP INT scaling versions, is an earth damage spell that pays 35% damage to attempt to turn the foe into a werewolf, at a -10 save if your subrace is werewolf. Not very good, but has some super niche applications.
	+ Weredragon Painting: This is an extremely potent gold farming method for people who have Doomlight, specifically the ice version. That’s the only reason I listed this boss as orange and not red.
	+ Reward 3
	+ Reward 4
	+ Reward 5

* + Extra Notes
	+ Extra Notes 2

Location: Void

Info-Subs:

### Baorus The Deathwright

Baorus is a void boss. Difficulty 7/10

* **Notable Mechanics**: Baorus The Deathwright is a human necromancer light monster with roughly 5k HP, and roughly a 125 damage .25 clawback damage cap. He has several mechanics, including inflicting a poison on basic attacks that heals him for damage dealt, and its power is based off of light resistance. He can stack the power of the poison. Once he successfully poisons the player, he will also attempt to control the player twice, with the stun chance also based off light resistance. Both of these statuses are inflicted even if he deals zero damage to the player, via a barrier or other mechanism. He also has 50 Harm and Void resistance.
	+ Extra details: The poison and control power are both affected by light resistance, and the control is affected by armor lean (FO will be stunned more than FD). His attack cycle is that he attempts to poison the player until he succeeds, then he does his control attack for two turns, regardless of whether or not the player cleanses the poison. Both the Poison and control are Baorus STR LUK vs player END LUK, at a +0 save. Baorus has 275 STR and 225 LUK. As well, Baorus has several triggers against the player if they have an undead subrace, or are in an undead tagged armor. First off, the poison deals double damage (an invisible modifer). As well, the control is 1.5x more likely to stun the player. This is a visible modifier, and it has the same multiplier if the player is poisoned (they don’t stack, either fulfills the criteria).

* **Strategy**: Almost all of these methods are significantly easier if you don’t have an undead subrace. Dodge and -10 Light misc strategies will work almost as well for undead players. Status resistance stacking will completely remove his anti undead triggers, if successful.
	+ Baorus is most dangerous because of is light resistance based poison and control effect. As well, his low damage cap makes it difficult to burst him down. To manage this, the player can either resist the poison continuously so that he cannot inflict either status, they can regularly cleanse the poison so it doesn’t do damage, but they may still be controlled. Cleansing with something like Protcea (the level 10 gold cost version works, and is quickcast), Healing Branch, Cure Fatal Poisons (has the benefit of being quickcast), Amethyst Guard Package Shield (quickcast), Purifying Pollen, or Necro’s built in cleanse spell with celerity. Amethyst Guard and Protcea will be the most effective, since they’re quickcast, and have a cap on the amount of SP it costs. Cure fatal poisons and Healing branch are only viable with a -10 resistance misc, otherwise the poison is too powerful to reasonably cure. Cure Fatal Poisons does give poison immunity if you are not currently poisoned. Casting this each turn is a viable strategy, although it’s expensive, at 392 SP.
	+ Status resistance is an extremely viable strategy. If the player has 250 END and LUK, they will be at a flat -2.5 advantage at base. Therefore, a player will need 52.5 resistance / stat boosts to guarantee winning the \*\*\*roll against the poison. Options listed below, if you combine your setup, if you reach +50, you’ll be immune to poison, and he won’t be able to control you either:
		- END Roll: 250 = -5, 0 = -20, 300 (fenris pup / rare END drive light shield) = +5
		- LUK Roll: 250 = +2.5, 0=-10, 300 (Neko / Leprechaun) = +7.5
		- 250 END Bonus: +5
		- Lucretia’s Potion: +20
		- Paladin + Zorbak Ally Assist: 10 with 0 END, 20 with 250 END
		- Frankentwilly: 20.4 with 250 END CHA, 15.3 with 250 END, 10.2 with 0 of both
		- Enchanted Emerald Misc (perm rare LTS painting): +20
		- Communicant’s Wisdom: +10
		- Status Ward (probably perm rare weapon): +15
		- Defensive GPS status resistance skill: +20
		- Protcea Status Resistance ability: +10
	+ Dodge is a viable strategy. If you dodge all of his attacks, you will never be poisoned or controlled. Once you have guaranteed dodge, you can use whatever damage source you prefer to kill him.
	+ Simply turtling with a -10 light resistance misc such as Evil Eyeglasses (Deren > Bottom Right Clock Tower > Shop > Item Upgrader) in an FD armor will help you to succeed. Simply attack him down with any weapon you prefer.
	+ Barriers: Barriers, mana shields, or Chi shields will prevent his poison from healing him. An easy way to do this is to use the Mana Crystal Defender against Baorus, as it will give you a barrier immediately before taking poison damage.

* **Rewards**:
	+ Deathwright Whipblade: A melee 100 Proc light sword that has a potent control effect and poison effect on toggle against undead foes. Haters will say it’s terrible because it’s melee 100 Proc. 46% control based off light res per turn is a potent ability however.
	+ Extra Notes
	+ Extra Notes 2

Location: Void

Info-Subs: subs go here

### Mimic Brawler

Mimic Brawler is an unnotable earth boss found in Frostvale 2023: Unexpected Help, and the following quests, Boxed In and Gift Delivery. Difficulty 0/10.

* **Notable Mechanics**: The mimic is an earth boss with roughly 3k HP, has 20 Boss Boost, gives itself celerity with SP, and has 200% earth backlash. It attacks with melee, randomly either two hits, or one hit.
* **Strategy**: Since you are locked to Drakath's Bandit Prince Form while battling this foe, the battle is all but decided. Click attack, or spam the cutpurse lunge skill to swiftly kill the foe. The only way to die is to chug mana potions. If you are instead warring, any optimized warring setup should easily one shot this monster.
* **Rewards**:
	+ Trickster's Pack: A low SP cost Wind defensive misc with +50 DEX, which can toggle to instead apply a dodgelash effect and +50 DEX. A notable F2P alternative to GGB and token dodgelash options.

### Mimic Wizard

Mimic Brawler is an energy boss found in Frostvale 2023: Boxed In, and the following delivery quest. Difficulty 1/10.

* **Notable Mechanics**: The mimic is an energy boss with roughly 7k HP, and has 2 attacks. It has a 3 hit standard attack, and a 2 hit attack that attempts to inflict fragile. It has a mana pool and SP pool it doesn't seem to use. Its attack rotation is simple, a fragile attack, two normal attacks, then repeat.
* **Strategy**: Since you are locked to Drakath's Bandit Prince Form while battling this foe, the battle is all but decided. Click attack, or spam the cutpurse lunge skill to swiftly kill the foe. The only way to die is to chug mana potions, or stall long enough for the fragile to instakill you (at -200). If you are instead warring, any optimized warring setup should easily one shot or two shot the boss. It is not resistant to energy.
* **Rewards**:
	+ Toothy Mauler: Wind Spell/Skill that inflicts (28 x Windres) blind at a -20 save for four turns, Mainstat vs END save. Notable for blind builds, and dodge builds.
	+ Footlocker: Wind pet that deals +20% damage if the foe is blinded or is affected by berserk. It has a 5% chance to grant itself celerity.