Archetype - MRN Soldier

#### MRN Marine Soldier

You play as a young human from mars, whose parents are one of these war refugees. You know no other life than Mars' big city life.

As a young martian with refugee parents, who were a builder (father, deceased) and a nurse (mother), growing up in the large martian city "New Moscow" was pretty rough. Overpopulation, high unemployment, violence, corrupted institutions (police, officials etc.) and the depressing tightness of the red walls left you no choice but to seek fortune in leaving the planet by enlisting as a Marine, in hope of leaving the planet for good. You never were the soldier-type of a citizen - and joining the popular Tournament wasn't an option for you either, but all these negative factors on Mars and your curiosity lead you to the Mars military (Martian Republic Navy - MRN / Martian Marine Corps - MMC) after grammar-school.

As you try to find your place in a universe with most of humanity's cradle reduced to ashes, you decide to leave Mars as a young, promising Private 1st Class after your 1 1/2 years military training, asking for a permant change of station to the planet Na Pali. A planet you've heard so much about: vast open oceans, ancient cities and temples, tens of thousands of rivers and lakes, huge dense forests and mountain ranges as far as the eye can reach. This all alone sounds so promising, but there's one thing left: The Farewell to your mother. Tears burn in your beloved mom's eyes as she's merely letting you go. "Promise me to eat enough, will ya?" were her last words as she hugs you tightly one last time before you head to the naval base for transport to Na Pali.

So, here on this new planet, humanity's governments (NEG together with its republics Luna Republic, Mars Republic, Kyuper Belt Alliances and the United Aligned Worlds) team up with the native Nali - trying to build a new earth. You're stationed at the joint-Nali-Human military base of the city "Vandora's Harbour". After receiving your first assignments you make friends with other young soldiers and the local townsfolk on a strange, new world, that seems kind of similar to what earth must have been before, yet is so different and so mysterious, that you can't help, but feel the call of adventure burning in your heart...

The year is 2322 - Know thyself. Unreal: alter your reality, forever.

#### Background / Main Gameplay

You're an elite MRN Marine Soldier freely being stationed to the human military base at the city "Vandora's Harbour". After you've settled in on the base, the city and your squad you'll be ordered to the commanding officer of the branch you want to play. All military archetypes are imbedded in a compelling, complex, challenging hard sci-fi military drama campaign with the goal of humanity's survival against the everlasting thread of the Skaarj, inspired by Unreal itself, Battlestar Galactica, Starship Troopers and some military drama movies. Military personnel of the MRN is given free choice of the branch under which they want to serve, as long as there's peace (which explains why you can freely choose where to serve, even if you're "just" a soldier). You choose 1 commanding officer under which you want to serve directly:

* Lt Cmdr. Steve Agathon & Gunnery Sergeant August "Gunny" Sanchez (MRN, Commander Infantry Group / CIG)
	+ You'll receive classic combat/infiltration and security themed tasks
	+ Depending on the mission, you'll be out there alone or in a squad
	+ You're stationed at:
		- MRN Main Base, infantry crew quarters (your Base)
	+ Gunny (48) is a true, loyal, constitution-defending brave soldier and NCO, always having a sympathetic ear for the soldiers under his command; Sanchez is a highly skilled soldier and combat veteran and got it's own command group after infiltrating many skaarj mines and military outposts; he still mourns the loss of Hector's squad last year
	+ Staff Sergeant Camilla August is the base's amourer and security chief
	+ Lt Cmdr. Steve Agathon (34) is the base's commanding officer of the infantry group, but day-to-day business is mostly run by Sanchez
* Captain Malagorzata Kowalczyk (MRN, Commander Aerospace Group / CASG)
	+ You're mostly NOT out on the field like a standard infantrist, instead you're being stationed as space-faring marine on...
		- Vandora's Harbour Planetary Defense Station (your Base), and...
		- Vandora's Harbour Air Defense Grid (your 2nd Base), and...
		- abord the spaceship MRN Persephone (Cpt. Kowalczyk's Battleship), Pegasus Class Heavy dreadnought space carrier \*(9) or
		- abord the spaceship MRN Asklepios (Major Franklin Smith's support frigatte), Paracelsus Class Medium support frigatte \*(6) / hospital ship
	+ Cpt. Kowalczyk (38) is portrayed as young, extroverted, highly ambitious battle-proven officer and skilled tactician, but lacks empathy and often connection to lower ranks serving under her, she has a master's degree in Xeno-Geology and Advanced Tactics, Kowalczyk's often argues with Col. Miller...
	+ Your direct commanding NCO is the Sergeant-in-Command of each location / ship
* Captain Arthur Hammer (UMS, Commander Naval Group / CNG)
	+ You're on mixed missions: out in the field, on a (naval) ship, rescueing missions, recon missions etc.
	+ You're stationed at:
		- MRN Naval Base at Vandora's Habour (New Port), and...
		- MRN Svantovit, Goliath Class Heavy dreadnought naval carrier or
		- MRN Scylla, Paragon Class medium destroyer escort
	+ Cpt. Hammer is an old-age (79) naval captain with an almost legendary status, as he lead many highly acclaimed and bold guerilla maneuvers as young Lt. Cmdr. against many skaarj naval battle ships achiving sovereignty on the sea AND air on Na Pali 40 years ago; he has a master's degree in Advanced Tactics and Xeno-Nautics; similar to Gunny Sanchez he has a deep connection to many soldiers serving under his command, but will be retiring the next year - a fact that made him slightly depressed and on the brink of alcoholism and substance abuse
* Master Gunnery Sergeant Peter "Pete" O'Connel (MRN, Commander Artillery/Mobile Group / CMG)
	+ You're on mixed missions: out in the field, acting as support artillery squad, rescueing missions, recon missions etc.
	+ This gamestyle is highly focussed on vehicle gameplay
	+ You're stationed at:
		- MRN Main Base, Artillery/Mobile Group Division (your Base)
	+ You're driving, supporting, defending and using vehicles like: Military Escort Vehicles (MEVs), Combat Bikes (CBs), Amoured Troop Transporters (ATTs), Light / Scout Tanks (LTs/STs), Medium / Heavy Tanks (MTs/HTs), Military Refinery Trucks (MRTs), Mobile Rocket Launcher Units (MRUs)
	+ "Pete" O'Connel (56) is an introverted, but highly professional expert in everything that has at least 2 wheels or hovers above the ground, he often appears to be cold and distant but cares as much for his soldiers under his command as the other commanders; he lost his wife to a brute ambush 20 years ago and deeply hates everything Skaarj - has a mild drinking problem; he's a highly trained technician, metal worker and master craftsman
* Major Dr. rer. nat. Helena Winslow (LRN, Commander Science Group / CSG)
	+ You're on highly specialized scientific-military missions under her command: retrieving skaarj tech, infiltrating (lost/forgotten) skaarj bases, exploring and investigaten Na Pali's wild life and Nali ruins etc.
	+ This gamestyle is highly focussed on exploration, technology, science, history and biology
	+ Dr. Winslow (47) is charming, ambitious, highly curious, extremely intelligent, but a bit goofy and sometimes underestimates the dangers that she puts you in; she's divorced twice and has a doctor's degree in Xeno-Biology, Xeno-Archeology and Nano-Technology; she replaced Dr. Smith 6 years ago - after the revelation of the scandal of unauthorized and unethical experiments on Nali; she grew up on a small town on Luna (thus being the only LRN officer)
* Major Dr. eng. George Anatoli Roja (MRN, Commander Engineering/Weapons Research Group / CEG)
	+ You (help) test, develope and improve weaponry of all kinds - and use prototypes in special missions
	+ Dr. Roja (51) is often crafting machinery, weapons, guns, and vehicles - thus he's very close to Sergeant O'Connel; he has a master's degree in Advanced Mechnical Engineering and a doctor's degree in Nano Engineering and Xeno-Weaponry; was stationed on MRN Weapon Manufacturing & Research Center at New Berlin on Mars
* Commander Dr. med. Dana MacKendrick (UMS, Commander Medical Group / CMG, 2nd officer of the base)
	+ Dr. MacKendrick (43) is among the most popular officers and often officer of trust for many soldiers, highy empathic, intelligent, calm, curious and helpful she has the burden to see the most devastating outcomes of warfare, defence and tactics: injured, dead or even deformed men and women. She has a doctor's degree in general/trauma/neuro surgery and clinical psychology, grew up at whats left of the former USA
* Lt. Col. Samantha "Sam" Higgs (UMS, XO) \*(2), Colonel Johnathan "John" Miller (MRN, MCO) \*(3), Vice Admiral Tanya Duganova (UMS, CFO) \*(4)
	+ The commanding officers of the military base at Vandora's Harbour have the most daring and far reaching missions, be it as soldier, NCO or CO
	+ You'll be trained to become a special forces super soldier, you protect and escort high(er) ranking officers and politicians; you're on special covert ops tactical missions, infiltration, espionage, and quickly gain a "bigger picture" of planetary and interstellar affairs
	+ Lt. Col. Higgs (35) - Many love her, some hate her. But as she often admits "If the XO isn't a bit controversial and sometimes hated, the XO isn't doing the job right."; as the XO of Col. Miller she's his most trusted officer and they developed a deep friendship over the years, together they grew on the complex challenges that arouse from the melting pot Vandora's Harbour, Na Pali as a still mystious planet and interplanetary warface, tactics and politics
		- her personal battleship is the UMS Valkyrie, an Artemis Class medium destroyer/space carrier \*(8)
		- Higgs is a battle veteran of the Twin Colonies Attack 10 years ago, serving as young Lieutenant (Tactical Officer) aboard the UMS Artemis under Captain Pierce, she loves the smaller but more agile medium carriers and dreams of her own Artemis Class command since then
	+ Col. Miller (61) - Having been stationed on Na Pali as a young, promising Major 15 years ago (as then-CASG), he made a lot of experience in interplanetary combat, (aerospace) tactics and politics, as a well educated and curious officer he sadly discovered the tragedy of the gruesome Nali-experiments Dr. Smith during his time as XO 6 years ago. He also often served together with Captain Hammer helping him coordinate naval and air-based attacks and tactics on many critical Skaarj bases, naval ports and outposts. Col. Miller often seeks the old Captain's advice - being his closest friend
		- his personal battleship is the MRN Phoenix, an old Saturn Class heavy dreadnought space carrier, that is soon to be decommissioned
	+ Admiral Duganova (52) - a fierce, battle-hardened, extremely ambitious tactician and military gouvernour of Na Pali, she's directly under command of both the NEG Undersecretary of Defense & MR Secretary of Defense and commands ALL human military units on Na Pali and it's sun system; she led 3 successful main battleship commands (as Captain, then Commodore) before being stationed on Na Pali in the rank of Vice Admiral
		- her personal battleship, and flagship of the Na Pali fleet, is the MRN Echidna, an Echidna Class capitol space carrier \*(7), the prototype ship of this class and one of the successor classes of the old Saturn class heavy dreadnought space carrier

#### Start Conditions

* Start Location (Fixed):
	+ Planet: Mars
	+ City: New Moscow
	+ Location: MRN Aerospace Base

* Starting Weapons (Fixed):
	+ MRN Standard Combat Knife
	+ MRN Dispersion Pistol
	+ MRN Enforcer Pistol
* Starting Weapons (Free):
	+ MRN Assault Rifle
	+ MRN Shock Rifle
* Starting Armour (Fixed):
	+ MRN Standard Bulletproof Body Armour
* Starting Items (Fixed):
	+ MRN Standard Military Signal Lamp
	+ MRN Datapad
	+ MRN Standard Field Backpack (30 kg capacity)
	+ MRN 2 L Drinking System
	+ MRN VHF-radio
	+ MRN Radiation Dosimeter
	+ MRN Standard Military Gas mask
	+ Schwarta Power Supply Unit
	+ Schwarta Battery loading station
* Starting Items (Free):
	+ MRN Neural Link Chip (NLC) \*(1)
	+ Durabell AA Batteries (8 Pack)
	+ Durabell AAA Batteries (8 Pack)

#### Abbreviations/Footnotes

* 1 - Neural Link Chip (NLC) - a neural interface chip, which gets implanted into your brain, prerequisite for adding further biotechnological implants and augmentations
* 2 - Executive Officer (XO), the first officer of a main battle ship or base (or both)
* 3 - Main Commanding Officer (MCO), the highest ranking field officer of a main battle ship or base (or both) - an MCO is always the officer in command, even if he/she has the same rank of a similar officer (i.e. a Colonel who is MCO may command a Captain, even if Colonel (Marine/Infantry) and Captain (Navy) are considered equal)
* 4 - Commanding Flag Officer (CFO), the highest ranking flag officer of a group of main battle ships, bases or (inter)planetary fleet (or all together)
* 5 - Saturn Class heavy dreadnought space carrier, battle-proven mix of heavy dreadnought and attack fighter carrier, being into service for over 60 (!) years most of the Saturn Class ships are now being decommissioned
* 6 - Paracelsus Class Medium support frigatte & hospital ship, a medium-sized support frigatte often in a group with a Saturn Class Heavy dreadnought space carrier, while not as armoured as the Saturn class or even Echidna class, the Paracelsus class can pack quite a punch and go into battle, even as a hospital ship, this class is relatively new: the UMS and MRN learned from the flaw of a poorly amoured hospital or support ship
* 7 - Echidna class capitol dreadnought space carrier, the state-of-the-art main battleship of both UMS and MRN, most of the design flaws of the Phoenix class were eliminated: while bigger in size it's still relatively maneuverable, has nuke-proof advanced hull plating armour (APA), and is primarily designed as (mobile) main planetary capitol ship - only 8 huge sublight engines were able to move this monster of a battleship (rather than 4 when speaking of the Saturn Class); Echidna class battleships are designed to carry up to 3 Artemis class destroyers and a huge attack space fighter contingent with it
* 8 - Artemis class medium destroyer space carrier, a state-of-the-art destroyer; developed together by UMS, MRN and LRM; while continueing the concept of a battleship-carrier-mix, the Artemis class carriers are way faster and more agile than the old Saturn class carriers, have advanced hull plating armour (APA), and also have the best FTL drives of the fleet - which gladly helped counterattack the devastating tragedy at the Twin Brothers Colony 10 years ago - they're designed for one purpose: hunt down the Skaarj and beat them with advanced guerilla tactics where ever they appear - every modern and decent fleet should have at least 1-2 Artemis class destroyers
* 9 - Pegasus class heavy dreadnought space carrier, the direct successor to the old Saturn Class, continueing it's legacy while being much faster and modern, featuring nuke-proof advanced hull plating armour (APA), 6 sublight engines, and can carry 1 artemis class destroyer and a large attack space fighter contingent