recursal/Fanatic-Fandom huggingface dataset:
Castle Totenkopf

Title screen

### Awards

Castle Totenkopf is a mod for registered Wolfenstein, made by Wolf Skevos-Jones (also known as *WSJ*). It was released on September 1, 2002.

## Description

This mod introduced the community to Wolf Skevos-Jones and his flair for especially graphics, though numerous new coding changes were also featured in the many new guards, different weaponry, ambient sounds and numerous new objects added. The mod features 21 levels; 18 regular and 3 secret.

## Versions

The mod was updated through the end of 2002, with the most well-known version being *v1.2* which was released in December. This version lowered the difficulty on level 10 which was otherwise quite difficult to beat. For this purpose, a walk-through of the level was featured on the Dome news.

A lesser known version was *v1.3* which featured an even less difficult level 10 and some minor coding fixes. Furthermore, the MLI code was removed. This version dates to February 2003 but did not feature in any listing.

## Legacy

In 2010 WSJ released Castle Totenkopf SDL which was essentially a remake of this mod, but featured many more changes to the code, sound setup and choice of graphics. It is virtually a completely different mod.

## External links

* Download Castle Totenkopf v1.2 at The Wolfenstein 3D Dome (archived)
* Download Castle Totenkopf v1.3 at The Wolfenstein 3D Dome (archived)
* Level 10 guidance at The Wolfenstein 3D Dome
* Download Castle Totenkopf v1.2 at The Wolfenstein 3D Vault
* Download at MediaFire: 1.2 | 1.3
* News at the Dome: NOV/DEC 2002 SEP/OCT 2002
* Youtube videos: Lingyan203 DOS SDL LightningBoltForever Diehardwolferrr armymen12002003 GarrettChan Octavian661 Penguindog55
Death Maps for Wolf 3-D

Level 1

Death Maps for Wolf 3-D is a map set for shareware Wolfenstein, made by Chris Gregg. It was released on July 11, 1992.

## Description

A total of seven maps are featured, advertised in the Read Me as being very difficult; some of them are rather obviously based on the original maps, especially level 1.

A very early set, it initially used shareware Wolfenstein *v1.0*. On June 9, 2000 it was released in *v1.4*, and this version would be the dominant one from here onward. The set was bundled together with another v1.0 set entitled Run & Gun 3, utilizing the *PatchSwapper* program compiled by Andy Nonymous.

## External links

* Download Death Maps for Wolf 3-D at the Wolfenstein 3D Dome (archived)
* Download Death Maps for Wolf 3-D at the Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUN/AUG 2000
DOOM: Death Doesn't Wait

Title screen

DOOM: Death Doesn't Wait is a mod for registered Wolfenstein, made by Z. Franz. It was released on October 19, 2007.

## Description

An 8-level demo had been released on September 21, 2007. This demo had only Episode 1 available. The full version features 23 levels spread across three episodes. The mod is based entirely on DOOM, with all enemies and graphics originating in that game. Sounds and music from Wolfenstein 3D remained in certain places. Coding changes include different enemy behavior, different weapon behavior and changed episode names.

Many of the maps are based on original DOOM counterparts.

## External links

* Download DOOM: Death Doesn't Wait (Demo) at The Wolfenstein 3D Dome
* Download DOOM: Death Doesn't Wait at The Wolfenstein 3D Dome
* Download DOOM: Death Doesn't Wait at The Wolfenstein 3D Vault
* Download at MediaFire: full | demo
* News at the Dome: SEP/OCT 2007
Coffee Break Episode 2: The Village Volk

Coffee Break Episode 2: The Village Volk was released by Executor on May 28, 2016 with ten new levels, three new enemies (+2 secret ones), otherwise it's more of the same from the first episode.

## Story (From ZDF)

After "B.J. BLAZKOWICZ" escape CASTLE HASSELHOFF with WAR PLAN, give to ALLIES to reveal NAZIS' next move.

HIGH
COMMAND has find out location of SUPER SECRET meeting of NAZI GENERALS. GENERALS are gather in village of DEPPENDORF to discussed unknown NAZI PROJECT.

"B.J. BLAZKOWICZ" you are infiltrate DEPPENDORF village to assassinate GENERALS and discover detail of NAZI PROJECT before it succeed, for GREAT JUSTICE.

## Levels

1. Return to Groverhaus
2. An Adept Arranging for Mother
3. A Yoke of Boxen
4. Inherited Bowel Levitation
5. Grosse Indecency
6. Tormented by Butterflies
7. The Girl of My Sigh
8. Acid Trip in Legoland
9. Grains in Her Face
10. Dead Reckoning (Secret Level)

## Links

* Download with ECWolf
* Download (.pk3 only)
* ZDoom Forums Page
Deep Freeze

Title screen

Deep Freeze is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on February 16, 2004.

## Description

The mod features 30 levels, played in an episodic flow. Rudimentary coding changes are also featured. Some graphics have been lifted from the Lost Episodes, some from Blake Stone and some from DOOM. Others are re-colored originals, some of which were bundled and made available to download from the Image World. The mod takes place aboard a sunken ship.

## Storyline

*February 1942.The ally warship GE372 was out on patrol in stormy and freezing weather.The captain of the ship looked out and it was windy and the sea was angry."We'll have to be careful around this area but BJ will inform us of what he discovers"he said to his men.They moved further and further.A long distance away an unidentified warship could be seen."That looks like a nazi warship"said an officer.It was a nazi warship.Onboard was several nazi men.They saw GE372."Alarm" yelled one of the men.The nazi commander sounded the alarm."Battle Stations"cried one of the allies.They sounded their foghorn and tried to get help.The nazi warship began launching missiles as GE372."They're firing missiles at us"cried Allied soldier Chavez."We're trapped"cried the Captain."Try firing back or try to destroy the missiles"said an allied troop.The missiles got closer to GE372 and hit it in the hull.The warship tilted from side to side and tried to escape. It began to sink into the sea.It sank to the bottom hitting exploding.BJ had heard about it and tried to find out who was onboard the sank warship.He was standing near the sea.He was stranded. There was no way he could get home.How could he?.He had no radio and all near-by was a nazi stronghold.The nazis would easily kill him.He found a gun.It has eight bullets in it.He hoped it would help him fight his way out.A knife was in his pocket.He starting walking to the stronghold and entered it quietly.*

## Map reuse

Some levels are re-touched originals or maps from other mods. These include:

* Level 1 = Project Omega (2003 version), E3M4
* Level 3 = E1M3
* Level 5 = Beyond Wolfenstein 2 SE, E1M10
* Level 6 = Project Omega (2003 version), E1M6
* Level 7 = E1M7
* Level 8 = E5M6
* Level 9 = E1M9
* Level 10 = E5M10
* Level 21 = E3M1
* Level 22 = E4M6
* Level 24 = E6M10
* Level 25 = E3M5
* Level 26 = E3M6
* Level 27 = E4M3
* Level 28 = E3M8

Virtually all other maps than those listed have also been taken from different mods or map sets; many of these indicate that they come from the same mod/map set/author.

## External links

* Download Deep Freeze at The Wolfenstein 3D Dome (archived)
* Download Deep Freeze at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2004
* YouTube videos: Korean guy
Castle Hasselhoff

Title screen

**Castle Hasselhoff** is a mod for registered Wolfenstein, made by Michael Collin. It was released on February 21, 2007.

## Description

The mod features 20 seamless levels and numerous new graphics; some of these came from the Image World and some were original, made specifically for the David Hasselhoff-themed mod. Coding changes were numerous; these included textured floors and ceilings, shading, animated objects, 3D directional objects and many more. Many new music chunks and sounds are also featured.

## Genesis

The project was underway for more than a year. The first sign of life was on October 4, 2005 when a number of screenshots were posted. These screenshots did not feature textured floors and ceilings. In January 2006, a different set of shots were produced, here showcasing the motorbike that had recently been coded into the EXE, along with textured floors and ceilings.

## Trivia

Castle Hasselhoff was one of the titles originally considered for Wolfenstein 3D by id Software.

While they were collaborating on Nazi Operation, Collin also sent some early drafts to Thomas, who was very impressed. These early drafts featured a handful of features and graphics not present in the final 2007 release.

The first five levels of The Final Solution was also set in a Castle Hasselhoff.

## External links

* Download Castle Hasselhoff at The Wolfenstein 3D Dome
* Download Castle Hasselhoff at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
* "Not dead" thread at DieHard Wolfers
* News at the Dome: JAN/FEB 2007 JAN/FEB 2006 SEP/OCT 2005
* Youtube videos: Lingyan203
Escape Castle Hollehammer... Again

Title screen

Escape Castle Hollehammer... Again is a mod for shareware Wolfenstein, made by Lars Asplund. It was released on December 26, 2002.

## Description

No new levels are featured, but some graphics have been changed, mainly the Hitler portraits. New sounds were also edited for the project, according to the Read Me with the purpose of making the guards *sound more German*. Being a shareware set, it actually takes place in Castle Wolfenstein rather than Castle Hollehammer.

## External links

* Download Escape Castle Hollehammer... Again at The Wolfenstein 3D Dome
* Download Escape Castle Hollehammer... Again at The Wolfenstein 3D Vault
* Download at MediaFire
Dungeon Cephalis

Title screen

Dungeon Cephalis is a mod for registered Wolfenstein, made by Amirtes. It was released on May 16, 2001.

## Description

The mod carries a macabre and slightly satanic theme, with a number of sprites and sounds borrowed from DOOM. Guards are dressed in red, wearing angel wings. The mixture of the macabre and the absurd made for quite a unique gameplay, and for a time it was unofficially deemed one of the weirdest mods ever made. Many levels are rife with guards, including Hitler ghost replacements, making for a tough and extensive play, and the ever present risk of the EXE crashing due to the *No free spots in objlist!* error.

## Versions

Initially released with only new maps and a changed VSWAP, a revised version was released on June 25, 2003 (deemed *v0.51*) featuring a handful of changed graphics and new music; for this version, all files were included. The EXE included in the download is the seldom-seen dual id sign-on screen version of registered Wolfenstein *v1.4*, dated September 1993.

8 new levels are featured on Episode 1 (E1M5 and E1M10 have not been changed). From 2003 onward, *v0.51* replaced the original version in the mod listing.

## External links

* Download Dungeon Cephalis (Original Version) at The Wolfenstein 3D Dome (archived)
* Download Dungeon Cephalis v0.51 at The Wolfenstein 3D Dome
* Download Dungeon Cephalis v0.51 at The Wolfenstein 3D Vault
* Download at MediaFire: original | 0.51
* News at the Dome: MAY/JUNE 2003 MAY/JUN 2001
* Youtube Videos: Death Knight Adrian
Floor 18: Mechanical Nightmare!

**Floor 18: Mechanical Nightmare!** is the eighteenth map in Spear of Destiny Mission 2: Return to Danger and the fourth boss level. The boss of this level is the Robot.

Upon obtaining the Spear of Destiny the player moves on to Floor 18 Part 2: Devil's Advocate.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Return to Danger Instruction Booklet:
Floor 13: Edge of Insanity!

**Floor 13: Edge of Insanity!** is the thirteenth map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 14: Block and Tackle!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Erlangen

Level 7

Erlangen is a mod for Spear of Destiny, made by Ken O'Brien. It was released on August 3, 1998.

## Description

The set features 21 levels and numerous changed graphics, with a handful of sprites from the Spear Mission Packs. Other changed graphics include new wall textures which O'Brien would also include in a publicly available graphics pack. Most of these consists of new combinations of decorations, e.g. the red brick eagle shield on the gray brick texture, and so on.

Though all 21 levels have been somewhat changed, secret levels 19 and 20 are identical. Furthermore, both the Death Knight level as well as the Angel of Death level are heavily based on the original Spear level 21, barely edited.

## External links

* Download Erlangen at The Wolfenstein 3D Dome
* Download Erlangen at The Wolfenstein 3D Vault
* Download at MediaFire
ECWolf Tech Demo

Title screen

The ECWolf Tech Demo, released as a customary set to test out the benefits of the ECWolf engine, was put together by Executor. Originally released in late 2012, the tech demo was updated occasionally. The latest (*v1.2*) came out in June 2013.

Featuring a vast array of graphics borrowed from numerous sources, all credited in a massive text file, the tech demo showcases with high-end sounds and dynamic gameplay the benefits of the ECWolf engine.

## External links

* Download ECWolf Tech Demo (v1.2) at ECWolf
* Download 1.2 at MediaFire
E3M9

E3M9 is the twenty-ninth map in Wolfenstein 3D and the ninth and final map in Episode 3: Die, Führer, Die! This is the level where you kill Hitler.

This is the boss level for Adolf Hitler, and the only level in any of games to feature the Fake Hitler enemy.

Completing this map clears Episode 3.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Escape to Surface

The Allies are already fighting on the outskirts of Berlin and you're sent on a solo mission to kill Hitler so he doesn't get away on the basis of diplomatic immunity. Unfortunately, you're captured and have to fight your way out of a dungeon. With the build time of 3 hours the maps range from very small to somewhat robust and they provide some decent variety: there's even a kennel sort of level where you kill a truckload of dogs. The scenario was meant to be larger than what we have here, but it never happened.
Episode 1 Map Set

Level 2

Episode 1 Map Set is a map set for registered Wolfenstein, made by Jacob Rodgers. It was released on April 7, 2007.

## Description

As the title suggests, all 10 levels on Episode 1 are brand new. The maps were originally constructed for usage in Operation: God Hand, which got cancelled. Though they were edited to fit for release, the maps had been made between 2004 and 2006.

## External links

* Download Episode 1 Map Set at The Wolfenstein 3D Dome
* Download Episode 1 Map Set at The Wolfenstein 3D Vault
* News at the Dome: MAR/APR 2007
* Download at MediaFire
E1M7

E1M7 is the seventh map in Wolfenstein 3D, the seventh map in Shareware Wolfenstein 3D, and the seventh map in Episode 1: Escape from Castle Wolfenstein.

Following this map is E1M8.

**"P. O. W"** (abbreviation for "Prisoner Of War") plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
El Rastro de Stteinger

Level 3

El Rastro de Stteinger is a map set for registered Wolfenstein, made by JDooM. It was released on December 24, 2000 but was only made available on the Dome on December 28, 2004.

## Description

The map set features 6 new levels on episode 1, with the boss being Dr. Schabbs.

## Storyline

Available only in Spanish, the English translation is as follows:

*"D-Day" was a complete success. The Allied forces have managed to expel the Germans from France and now they are preparing to deliver the biggest blow: Take Berlin. However, not all things turn out so well. Spy reports have revealed that the Nazis are preparing a terrible strategy. One of Germany's top scientists, Uther Stteinger, is developing a serum that turns soldiers into killing machines who don't care about bullets or pain, emotionless puppet automatons manipulated by the Nazis. The allied forces realize the danger that Stteinger represents so they have hatched a plan: Assassinate him before he develops his plans. The right man for this mission is B.J. Blazkowicz, the best spy the Allies have ever had in their ranks.*

## Release history

The set had been available on JDooM's page since December 2000, but it was only four years later that it was uploaded on the Dome. JDooM also hosted his maps that he had made for other classic games such as DOOM, Hexen and Half-Life.

## External links

* Download El Rastro de Stteinger at The Wolfenstein 3D Dome
* Download El Rastro de Stteinger at The Wolfenstein 3D Vault
* Download at MediaFire
* La Web de JDooM (archived)
* News at the Dome: NOV/DEC 2004
Floor 4: The Secret Path

**Floor 4: The Secret Path** is the fourth map in Spear of Destiny Mission 2: Return to Danger.

Following this map is Floor 5: Willy - Do It!. If the player finds the secret exit the next map will be Floor 19: Secret Floor 1 - Eagle's Gift.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Return to Danger Instruction Booklet:
Episode 1 original with Alpha Intercourse

Level 5

Episode 1 original with Alpha Intercourse is a mod for registered Wolfenstein, made by AryanWolf3D. It was released on February 28, 2017.

## Description

More an experiment than a proper mod, the set was meant as a downgrade of Episode 1, looking to the original alpha version for inspiration and layout. Some maps had rather substantial changes from the alpha to the shareware version. Other than maps for Episode 1, the mod is also bundled with an optional EXE, which features "improved" enemy AI and behavior, as well as ceiling and floor textures. This EXE is not immensely vital in order to play the maps, however.

Despite focusing on Episode 1, the set uses *WL6* definition and requires registered Wolfenstein.

## External links

* Download link
* DHW thread
Executor

Executor arrived on the scene in early 2001 as a Totengraeber aficionado, and later returned with a main focus on improving the original game; often via neatly selected or custom-made graphics and sounds. Later became an early proponent of ECWolf, releasing a number of mods in the mid-2010's that proved quite popular.

Went with the alias Viper for a brief period early on.

## Wolfenstein 3D mods

* ECWolf Tech Demo
* Coffee Break Episode 1: Castle Hasslehoff
* Coffee Break Episode 2: The Village Volk
* Discipline - with Thomas Weiling
* Episode One Revisited
* The Final Assault (beta)
* Operation: Serpent
* Return to Totenhaus Enhanced Edition
* The Road to Despair
* Second Encounter: Deluxe Edition
* Spear of Destiny Cosmetic Upgrade
* Spear Revisited
* Wolfenstein Cosmetic Upgrade
* Wolfenstein Sextilogy Parts 1 and 2
* Wolfenstein Sextilogy 3
* Wolfenstein Missions
* Zugzwang

## ECWolf Classics Collection (Ports)

* Second Encounter (Mapinfo fix here)
* Assassinate Hitler
* Project Totengräber
* Countdown to Disaster
* Wolf Overdrive
* Passage to Höllenteufel
* Treasure Hunt

## Upcoming Mods

* Eisenfaust Unleashed
* Wolfenstein Missions

## Contributions

* Die Hard Wolfers Lost Episodes Mapset (1 map)
* Operation Eisenfaust: Origins Remastered (4 maps)
Floor 18 Part 2: Devil's Advocate

**Floor 18 Part 2: Devil's Advocate** is the twenty-first map in Spear of Destiny Mission 2: Return to Danger and the final boss level. In many categorizations it is considered the second half of Floor 18: Mechanical Nightmare! The boss of this level is Devil Incarnate.

By finishing this map you complete the game Spear of Destiny Mission 2: Return to Danger.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Return to Danger Instruction Booklet:
E2M10

E2M10 is the twentieth map in Wolfenstein 3D and the tenth map in Episode 2: Operation: Eisenfaust. It is the second secret level in Wolfenstein 3D.

Following this map is E2M2.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Escape From Castle Holle

Title screen

Escape From Castle Holle is a mod made by Dean Horton. It was released on December 3, 2007.

## Description

The mod features 31 levels; Levels 1-27 are regular levels with 28-31 being secret. The mod fuses influences from Spear Resurrection with classic Wolfenstein, while also having a fair share of unique graphics. Some graphics were borrowed from Totengraeber; others came from WSJ. The final boss is Adolf Hitler. There was however also room for spoofs and humor; AReyeP's *Australian rules* football helicopters from CIGWolf make an appearance, and Hans Grosse spoofs a mohawk haircut.

## Contributions

Tricob contributed level 20, while Thomas Weiling contributed levels 13 and 29.

## Versions

A 10-level demo had originally been released on April 16, 2006. The full version was originally released on December 3, 2007, a revised version was released almost three weeks later. This corrected a handful of floor code bugs, had some changes made to its intermission art as well as removal of *holowalls*, a feature that went more out of fashion throughout the 2000's. This version replaced the December 3 version.

On June 19, 2011 a revised version was released which squashed a bug on level 2 that affected certain machines. This version replaced the former version. An SDL port was supposedly in the works during the early 2010's, but an actual release never came into fruition.

## External links

* Download Escape From Castle Holle at The Wolfenstein 3D Dome
* Download Escape From Castle Holle (Demo) at The Wolfenstein 3D Dome
* Download Escape From Castle Holle at The Wolfenstein 3D Vault
* Download at MediaFire: final | demo | 3 December version | 20 December version
* Thread at DieHard Wolfers
* Poll at Haven
* News at the Dome: MAY/JUN 2011 NOV/DEC 2007 MAR/APR 2006 JAN/FEB 2006
* YouTube videos: LightningBoltForever
EGO 3D

Title screen

EGO 3D is a mod for registered Wolfenstein, made by K1n9\_Duk3. It was released in either late 2007 or early 2008.

## Description

The mod features impressive coding changes for an otherwise unadvertised mod, including 3D directional sprites, textured floors and ceilings, and a virtually changed menu and new sign-on screen. All game files have also been renamed. Many new graphics appear, some unique to the mod, and a wholly new status bar features as well. Some graphics were also borrowed from, or originated in the Spear Mission Packs and Spear Resurrection.

The entire mod is in the German language, including the Read Me. Possibly due to legal problems in Germany, no swastikas or Hitler pictures were featured. Though the classic mecha Hitler is featured, his signature mustache has been removed.

## Availability

The mod was never posted on the Wolfenstein 3D Dome and only found its way to the general Wolfenstein 3D modding community via a DHW thread on the topic of obscure mods, sometime after it had been initially released.
Dosgamert

**Dosgamert** is a YouTube channel that feautres playthroughs of various MS DOS and related games, including a number of *Wolfenstein 3D* mods.

## Playlists

* DOSGAMERT'S SHAREWARE - SEASON ONE: WOLFENSTEIN 3D!
* The Final Solution v4.0 - Playlist
* Crash Bandicoot - Playlist
* Rise of the Triad: Wolfenstein 3D Part II - Playlist
* Kristmas Antiks in Kastle Wolfenstein - Playlist
* Prince of Persia TC - Playlist
* Wolfenstein 3D VR - Playlist
* Lego Wolfenstein 3D - Playlist
* Wolfenstein: The New Order Nightmare! - Playlist
* Wolfenstein 3D: 30th Anniversary Edition - Playlist
* C-Dogs SDL - Playlist
* Wolfenstein 3D through ECWolf - Playlist
* Brutal Wolfenstein 3D - Playlist
* Macenstein - Playlist
* Macenstein Second Encounter - Playlist
* Wolfenstein 3D Second Encounter DOS - Playlist
* Wolfenstein 3D Ports - The Original Encounter / The Second Encounter / The Thrid Encounter!
* Wolfenstein 3D 3D0 Episodes - Playlist
* Wolfenstein 3D 3D0 Original Ecounter - Playlist
* Wolfenstein 3D 3D0 - Playlist
* Wolfenstein 3D GBA - Playlist
* Wolfenstein 3D DOS - Playlist
* Wolfenstein 3D Jaguar - Playlist
* Wolfenstein 3D SNES - Playlist
* The Best Wolfenstein 3D Mods!
* Oldfartenstein - Playlist
* St. Bart's Cathedral - Playlist
* Xmas Wolf - Playlist
* Wolfenstein 3D DOS 100% - Playlist
* Spear of Destiny - Playlist
* Brutal Spear of Destiny - Playlist
End of Eternity

Title screen

End of Eternity is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on March 3, 2006.

## Description

The mod features 16 levels. Some graphics have been changed, and most of these come from the Spear Mission Packs. Numerous sounds were also lifted from there. Some music has been added from Spear of Destiny.

Coding changes include seamless level flow, level names shown on *Get Psyched!* screen, new difficulty names and Read This. The mod is the sequel to Scourge of Lammy.

## Map reuse

Some levels are re-touched originals or maps from other mods. These include:

* Level 2 = E6M4
* Level 3 = E6M5
* Level 4 = E6M1
* Level 6 = Kyle Albert?
* Level 8 = E1M8
* Level 10 = Kyle Albert?
* Level 11 = Creator
* Level 12 = Creator
* Level 13 = E2M3
* Level 14 = Creator
* Level 15 = E2M5

## External links

* Download End of Eternity at The Wolfenstein 3D Dome
* Download End of Eternity at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAR/APR 2006 JAN/FEB 2006
* YouTube videos: Korean guy
E4M9

E4M9 is the thirty-ninth map in Wolfenstein 3D and the ninth and final map in Episode 4: A Dark Secret.

This is the boss level for Otto Giftmacher.

Completing this map clears Episode 4.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Extreme Wolfenstein

Title screen

Extreme Wolfenstein is a mod for ECWolf, made by Sigma64. It was released on May 7, 2017 and continued to be updated with the most recent version coming out in May 2018 via ModDB.

Description is as follows:

*Extreme Wolfenstein is a gameplay enhancement mod for modern gamers. Now you can play classic levels as they felt the first time; tense, and precarious. Enemies are stronger, smarter, and better equipped. Variety has been added to the enemies, so that you never know what may lurk around the corner. Some boss levels are automatically tweaked, to include mini-bosses or different items. The arsenal has increased dramatically; you now have at your disposal a rifle, chain-gun, flamethrower, and rocket-launcher in addition to the original weapons. Duke-Nukem style kicking is possible with the alt-fire key, and you can throw stick-grenades with the reload key.*

No new levels are featured as such; the player will need to supply files from Wolfenstein 3D, Spear of Destiny and the Lost Episodes.

## External links

* ModDB page
* Download at MediaFire: v1 | v4
DieHard Wolfers series

The DieHard Wolfers series is a collection of map sets created by the DieHard Wolfers community. Spawned from an idea of forum member Aryan\_Experiment and initiated by Ringman, the first effort was started in 2003, involving a large number of community members over the years and enjoying a period of bustling activity before considerably slowing down until initial completion in 2011. Further releases have been compiled more promptly, with the latest set released in 2015. Each explores a different aspect of the Wolf universe, with the first release a vanilla Wolfenstein 3D mod, the next an original total conversion, then a set for Spear of Destiny and finally one for the so-called Lost Episodes. The DHW Totengräber Map Set from 2019 could also be included, based on the popular Project Totengräber mod.

## Series

* DieHard Wolfers SDL Mapset (2011)
* DieHard Wolfers TC (2011)
* DieHard Wolfers Spear Mapset (2012)
* DieHard Wolfers Lost Episodes Mapset (2015)
* DHW Totengräber Map Set (2019)
Federal Cases: Tara Carmichael

Title screen

Federal Cases: Tara Carmichael is a mod for registered Wolfenstein, made by Joshua Waight. It was released on April 15, 2013.

## Background

In late June 2009, a 4-level demo had been released using the titular character. Used as a springboard for this mod, the two releases are virtually different.

## Description

The mod features copious amounts of coding and makes for an extensive, urban atmosphere. 30 levels are featured, as are 8 weapons, textured floors and ceilings and a vast amount of new graphics. The mod is set in (and under) New York City. Many new graphics appear, all in high resolution, with some being X-rated, leading two versions to be releases; MA-13 and MA-17.

The mod's music is in high resolution OGG Vorbis file format. Some hip hop songs are used as well, with those using uncensored profanity being available only in the MA-17 version.

## External links

* Download Federal Cases: Tara Carmichael (MA-13) at The Wolfenstein 3D Vault
* Download Federal Cases: Tara Carmichael (MA-17) at The Wolfenstein 3D Vault
* Download at MediaFire: MA-13 | MA-17
* Thread at DieHard Wolfers
* Another thread at DieHard Wolfers
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome
* YouTube videos: trailers playlist
CMapset1

Level 1

**CMapset1** is a map set for shareware Wolfenstein, made by CapM. It was released on October 22, 1998.

## Versions

Originally posted on a website outside of the Dome and other known Wolfenstein 3D websites, the set was uploaded by Brian Lowe on November 7, 1999. This version featured only new maps. A VSWAP file was attached, though it was merely that of shareware Wolfenstein 3D *v1.4*.

A different version, with the VSWAP dated to 2009, appeared some years later, both on the Dome as well as The Wolfenstein 3D Vault. When and how this VSWAP came to be is unknown. To add to the confusion, the 1999 Dome upload listed the file as *CMapset2*, whereas the 2009 VSWAP version was listed as *CMapset3*. This particular VSWAP may have been made at an earlier time; in August and September 2009, Brian Lowe re-uploaded or updated numerous older sets.

## External links

* Download CMapset1 at The Wolfenstein 3D Dome (Original map set version)
* Download CMapset1 at The Wolfenstein 3D Dome (2009 version w/unique VSWAP)
* Download CMapset1 at The Wolfenstein 3D Vault (2009 version w/unique VSWAP)
* Download at MediaFire
* News at the Dome
* YouTube videos: Korean guy
DieHard Wolfers Lost Episodes Mapset

Planned since late 2014 and completed mid-2015, the DieHard Wolfers Lost Episodes Mapset is the third and so far final entry in a series of community mapsets made by the DieHard Wolfers. Includes minor coding changes and 21 levels from eleven mappers. It takes its visual style from the Lost Episodes mission packs.

## External links

* DieHard Wolfers discussion thread
* DieHard Wolfers release thread
* Download on Mediafire
* Poll at DieHard Wolfers
* Review at Dean's Wolfenstein 3D blog
* YouTube videos: tankermottind Lingyan203 MrWolfForever
Escape from SOD

Level 1

Escape from SOD is a mod for the Spear of Destiny demo, made by Adam Z. It was released on August 24, 2000.

## Description

The set features two levels and mainly consists of material from the Spear Mission Packs.

## External links

* Download Escape from SOD at The Wolfenstein 3D Dome (archived)
* Download at MediaFire
* News at the Dome: JUN/AUG 2000
End of Destiny - Christmas Levels 2009

The opening level

End of Destiny - Christmas Levels 2009 was released on December 23, 2009 as a holiday treat to fans of AReyeP & MCS' *End of Destiny*.

## Description

Initially only available on AReyeP's website, the set features four new levels. Two of these were made by ack. Level 5 is a small *Christmas card* of sorts.

## Trivia

All files use WL6 file definition rather than *EOD*.

## External links

* Download End of Destiny - Christmas Levels 2009 at DropBox
* Download at MediaFire
Escape from SS Prison

Episode 1, Level 7

Escape from SS Prison is a mod for registered Wolfenstein, made by Brian Lowe in collaboration with Ronny Zeitz. It was released on July 15, 2000. An Acorn/Archimedes version followed soon after.

## Description

60 levels are featured all in all; Brian made the 10 new levels, which appear in Episode 1. The remaining maps all come from Wolfbel 1. Zeitz changed the graphics, all of which were borrowed from other mods. The SS guard from the Spear Mission Packs replaces the mutant, and the officer has been replaced by the chain gun-wielding blue guard from Ultimate Wolfenstein. Some sounds were also replaced; as such, the original version only featured new maps and a different VSWAP.

The new VSWAP was included in the PC version, but not in the Acorn/Archimedes version which was released on its own right as a straight map set. This map set was available for PC users as well.

## Versions

On November 2, 2005 an updated PC version was released with a different EXE in which Brian had made rudimentary coding changes for the mod, including ceiling colors and increased health and ammo. Some levels were slightly updated as well. This new version was labeled *v1.1* and overwrote the original July 2000 version.

## External links

* Download Escape from SS Prison at DropBox
* Download Escape from SS Prison *(v1.1)* at The Wolfenstein 3D Dome (archived)
* Download Escape from SS Prison *(v1.1)* at The Wolfenstein 3D Vault
* Download at MediaFire: full | Acorn
* News at the Dome: NOV/DEC 2005 SEP/OCT 2005 JUN/AUG 2000
Dungeons of Dogs

Dogs are sprinkled all over this map, but there's plenty of other enemies to keep things fresh. The level is highly decorated and designed in a very chaotic way, giving the impression of a place created by natural processes rather than by human hand.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Floor 5: Willy - Do It!

**Floor 5: Willy - Do It!** is the fifth map in Spear of Destiny Mission 2: Return to Danger and the first boss level. The boss of this level is Submarine Willy.

Following this map is Floor 6: Surprise Pack!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Return to Danger Instruction Booklet:
Digbenstein 3D

Set of screenshots

Digbenstein 3D was a mod for Wolfenstein 3D, made by Kev Reid. Announced in August 2004, a handful of screenshots were posted, but work halted on the project due to Reid's urgent needs of a coding overhaul, in order to implement textured floors and ceilings.

## External links

* The Wolfenstein 3D Dome News: July/August 2004
Evil in Iron

Title screen

Evil in Iron is a mod for registered Wolfenstein, made by John Bucksnort. It was released on June 17, 2000.

## Description

The mod is the third installment in the Tragedy at Istanbul series. 10 new levels are featured on Episode 1. Level 5 was made by Paul Gibson. Some graphics were also changed; some of these came from Spear of Destiny or the Spear Mission Packs. No coding changes were featured, however.

## Evil in Iron (Doom graphics)

On November 13, 2000, a graphics patch for the mod featuring DOOM graphics was released. This patch came with the EXE for 2nd.zip, originally compiled by BJ Rowan. Furthermore, The New Evil, released in July 2001, is essentially a revamp of this set.

## Ports

An SDL port was released on June 9, 2012. This port also featured a newly compiled DOS EXE, courtesy of Andy Nonymous. Some bugs were fixed for the purpose. Later, an SDL port containing the DOOM graphics patch was released on August 18, 2012; also ported by Andy Nonymous. Though this release did not feature a new DOS EXE, the newly compiled SDL EXE (essentially that of *2nd.zip*) increased the number of static objects and actors more as to prevent any bugs or crashes.

## External links

* Download Evil in Iron (DOS) at The Wolfenstein 3D Dome
* Download Evil in Iron (SDL) at The Wolfenstein 3D Dome
* Download Evil in Iron (SDL) at The Wolfenstein 3D Vault
* Download Evil in Iron (DOS - with DOOM graphics) at The Wolfenstein 3D Dome
* Download Evil in Iron (SDL - with DOOM graphics) at The Wolfenstein 3D Dome
* Download Evil in Iron (SDL - with DOOM graphics) at The Wolfenstein 3D Vault
* Download at MediaFire: base | Doom | base SDL | Doom SDL
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: JUL/AUG 2012 MAY/JUN 2012 JUN/AUG 2000 SEP/DEC 2000 MAR/APR 2001
Eins, Zwei, Drei!

Title screen

Eins, Zwei, Drei! is a mod for registered Wolfenstein, made by Justy Zam. It was released on February 11, 2023.

## Description

One of Justy Zam's *sapling mods*, only two full levels are featured with more to come at a future uncertain date. A DOS mod, some coding changes are featured; a newly added enemy, a different music order and a copyright warning at the Sign-On screen.

Some new graphics are featured, and some graphics based on material by WSJ and WLHack is also present. Many new sounds are also included, with musical sources coming from as far and wide as Nitemare 3D and Beethoven.

## External links

* Download Eins, Zwei, Drei! at The Wolfenstein 3D Vault
* Download Eins, Zwei, Drei!
* DHW thread
Encounter

Episode 1, Level 1

Encounter is a map set for registered Wolfenstein, made by Patrick Grey. It was released on July 7, 2002.

## Description

All 60 maps were made using the Creator tool, and slightly edited to fit. For some reason, the Read Me to the Pablo Dictter set 5th is included in the download.

## External links

* Download Encounter at The Wolfenstein 3D Dome
* Download Encounter at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/AUG 2002
A Long Walk Back

Title screen

A Long Walk Back is the fourteenth mod made by Harry Mass Sr. It was released on January 3, 2005 and was his first mod in more than two years.

## Description

The mod features 6 levels played in a custom EXE based on registered Wolfenstein. This EXE contains a bug in getting the gold key to show on the status bar even though it has been collected.

The selection of ceiling colors and wall textures make for a rather dark atmosphere, with most levels having black floors and ceilings. Secret messages can be found if the map files are viewed via an editor.

## Legacy

The mod came out more than two years after Mass Sr's previous mod. After this, it would be more than four years before Mass Sr would release his next mod, Step One.

## External links

* Download A Long Walk Back at The Wolfenstein 3D Dome
* Download A Long Walk Back at The Wolfenstein 3D Vault
* Download at MediaFire
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: JAN/FEB 2005
* YouTube videos: serpens (annotations removed by YouTube)
End of Destiny - Christmas Level 2010

Some Christmas!

End of Destiny - Christmas Level 2010 was released on December 24, 2010 as a holiday treat to fans of AReyeP & MCS' *End of Destiny*.

## Description

Initially only available on AReyeP's website, it featured only one new level. This would prove to be the final Christmas level set.

## Trivia

All files use WL6 file definition rather than *EOD*.

## External links

* Download End of Destiny - Christmas Level 2010 at The Wolfenstein 3D Dome
* Download End of Destiny - Christmas Level 2010 at DropBox
* Download at MediaFire
Double Trouble

Title screen

Double Trouble is a mod for registered Wolfenstein, made by Ryan de Haast. It was released on May 30, 2005.

## Genesis

The mod was announced in March 2002. During 2002 numerous updates on the project were posted, particularly in regards to the coding changes that would be featured, such as extra weapons, collapsible columns and numerous new graphics. On November 12 that year, the title screen was revealed and overall progress on the set was mentioned as being 55 % finished.

Silence then befell the project for more than a year before an update was posted in April 2004, this time with screenshots. These screenshots depicted the changed graphics and the brand new rearranged status bar that would eventually end up in the final version. No updates were posted until its release more than one year after this update.

The mod was released on May 30, 2005 as *v0.5*. After complaints about issues with shading, particularly in darker areas of maps (a host of which took place outside) *v0.6* was released the following day, which also cleared up a handful of other small issues.

## Description

The mod features 35 levels and is intended as a sequel to Rising Evil. Many new features include animated walls, many new doors, new enemies, animated objects, outside atmosphere, textured floors and ceilings and loads of others. A lot of the new graphics are either taken from or adapted from those of Spear Resurrection. The storyline deals with Doctor Schabbs' brother who has somewhat initiated his own version of Operation: Eisenfaust.

## External links

* Download Double Trouble v0.6 at The Wolfenstein 3D Dome
* Download Double Trouble v0.6 at The Wolfenstein 3D Vault
* Download at MediaFire: 0.6 | 0.5
* Thread at DieHard Wolfers
* News at the Dome: MAY/JUN 2005 MAR/APR 2004 NOV/DEC 2002 JUL/AUG 2002 MAY/JUN 2002 MAR/APR 2002
* YouTube videos: Lingyan203
E2M2

E2M2 is the twelfth map in Wolfenstein 3D and the second map in Episode 2: Operation: Eisenfaust.

Following this map is E2M3.

**"Lurking..."** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
E1M5

E1M5 is the fifth map in Wolfenstein 3D, the fifth map in Shareware Wolfenstein 3D, and the fifth map in Episode 1: Escape from Castle Wolfenstein.

Following this map is E1M6.

**"Get Them Before They Get You"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Duke Nukem

Artwork of 1996's Duke Nukem 3D

Duke Nukem (also *Duke Nukum*) is a franchise of games that started with a 1991 sidescroller, continued through 1996's Duke Nukem 3D and 2011's Duke Nukem Forever.

The common thread with Wolfenstein 3D stems from development by Apogee Software.

The very definition of a badass, sprinkled with lots of violence, sex and guns, Nukem's accessories have been used in Wolfenstein 3D modding, though not excessively. A popular example is 1998's Duke Does Deutschland, a graphics patch only.
Doomsday

Level 1

Doomsday is a map set for shareware Wolfenstein, made by Brian Larsen. It was released on October 31, 2002.

## Description

10 new levels are featured. The map set may have been made even earlier. In the Read Me, dated April 2002, it was listed as being a newly renovated set. Some tweaks were made to levels by Bernt Hansen, who also submitted the mod and wrote the Read Me.

## External links

* Download Doomsday at The Wolfenstein 3D Dome
* Download Doomsday at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: SEP/OCT 2002
Escape from Wolfenstein 2

Level 1

Escape from Wolfenstein 2 is a map set for registered Wolfenstein, made by Cyber Grunger. It was uploaded on the Wolfenstein 3D Dome on September 1, 2009.

## Description

As posted on the Dome news, the maps are wrongfully dated to 1997 and were located on a CD-ROM in the possession of Andy Nonymous. 7 new levels are featured, played on Episode 1.

## Original version

The original version of the set was located in 2023, where the maps date to December 4, 1995. Also included here is a batch file where Cyber Grunger (who also states the name *Jesse* in addition to the December 1995 date) refers to several other add-on levels that were not yet uploaded at the time:

* *The UAC Missions*
* *Spear of Destiny 2*
* *Beer of Destiny*
* *Hitler's Revenge*

Cyber Grunger alludes to the fact that the plan was to upload these at a later date but they have not yet surfaced. Additionally, a storyline is displayed in the batch file. Being a map set, no coding changes or graphical/sound edits are featured.

## Bugs

Level 6 crashes the game, as more than 399 static objects are featured. This was fixed some days after the initial 2009 Dome upload. A number of objects were removed, most likely by Andy Nonymous, and the set was then re-uploaded on September 6, 2009. Also removed were the original opening maps for every other episode; the 1995 set featured only E1M8 and E1M9 blanked out with the remaining original Wolfenstein 3D maps still in place.

The 2023 unearthing was located in the contents of a CD-ROM dubbed *Night Owl: The Best of Shareware Vol. 20*, which might be the CD-ROM that Andy Nonymous located this on in 2009.

## External links

* Download Escape from Wolfenstein 2 at DiscMaster (original 1995 version)
* Download Escape from Wolfenstein 2 at The Wolfenstein 3D Dome (revised 2009 version)
* Download at MediaFire
* News at the Dome: SEP/OCT 2009
Eliminate Fancock

Kurt Fankhauser as boss

Eliminate Fancock is a mod for shareware Wolfenstein, made by Spifferaneous.

## Description

The mod was a joke mod spoofing Kurt Fankhauser, a fixture on the late 1990's Wolfenstein 3D modding scene. The mod was only featured on Spifferaneous' own site and never made its way to the Wolfenstein 3D Dome, probably due to the content.

For many years, the mod has been unavailable.

## External links

* Spifferaneous' Wolfenstein 3D Add-ons page
Find the Secret Passage

Trick map in which you have to figure out and solve the puzzle accordingly.

It's making heavy use of custom graphics and certain "special effect" features of WolfEdit to create a puzzle in deceptive surroundings.
The old version should be treated as a tech demo, as it was unfinished and barely tested at the time. Find the Secret Passage Redux is the proper release, a recent revision bringing more features, better map design and more careful thought to the mod.

## External links

* Scenario for MacenWolf at ModDB
* Redux for MacenWolf at ModDB
* MacenWolf thread at DHW
Episode Four

Level 4

September 13, 2013 (SDL)

Episode Four is a map set for registered Wolfenstein, made by Gary Ragland. It was released on November 19, 2001.

## Description

As the title suggests, it replaces all the levels in original Wolfenstein 3D's Episode 4. Being released more than two years after Schabbs 2000, it also presented a shift in Gary's design style; larger spaces and more symmetry is featured rather than the dense, compact design of Assassinate Hitler and Schabbs 2000.

## Ports

Laz Rojas ported it at the end of 2002 to the Mac version of Wolf3D.

Initially a map set, it received its own SDL release, courtesy of Andy Nonymous. This port featured secret doors always moving three spaces, removal of the episode selection (and starting straight off the bat in Episode 4) among other small fixes. The beta testing was done by Patrick Grey.

## External links

* Download Episode Four (DOS) at The Wolfenstein 3D Dome
* Download Episode Four (SDL) at The Wolfenstein 3D Dome
* Download Episode Four (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL
* Poll at DieHard Wolfers
* Poll at Haven
* Review at Dean's Wolfenstein 3D Blog
* Laz Rojas Page of the Mac version
* News at the Dome: OCT/DEC 2001 SEP/DEC 2013