recursal/Fanatic-Fandom huggingface dataset:
Inside Information

Inside Information was the 25th session of Arc 1. The session entails the parties hunt for information regarding the whereabouts of Arkus, with some help from an old friend.

## Synopsis

After reuniting with Vlad at the airdock, the party regroups in their new royal corridors in the castle of Yodunheim, graciously given to them by Benedir. As they rest, they have a terrible vision of Orcus and Tiamat mustering their armies for an invasion of Nocturia across the Crystal Bridge, now that the Shimmering Tempest was destroyed by the party. They begin investigating Dwelnar, the young disgraced monk who ran away from the temple to Yodun, and discover he lived in a cabin out in the Yodunmarch. They find it deserted, and the party comes to the conclusion they likely fled to the city airdock, where they check next. There, in a propped open back door, they find the bodies of Dwelnar's family killed by pickaxes, along with a severed foot in a beartrap, still wearing a heavy mining boot.

The party travels to the mines in the Yodunmarch, and discover an operations supervisor with a missing foot. After a brutal interrogation, he reveals that Dwelnar is being kept in the minecart depot. Upon their arrival, they are faced with two aggressive burly goons, and find the dead body of Dwelnar within one of the minecarts. However, Stionis's ability to see the spirits of the dead proves helpful, and the soul of Dwelnar informs him that the entrance to Arkus is in the cathedral of the ruined town at the foot of Excelsior. With that information, the party heads to the airdock and rents a small aircraft to take them to Sûrtur where they can complete the riddle on the Sword of Arkus.

As they fly, they are suddenly confronted with the infernal presence of Zariel, who questions their passing into her territory. The party manage to barter safe passage through the skies, though Zariel leaves seeming to know something about Fred. Before they arrive at the mountain, their airship is suddenly struck in half by a great fireball, and they crash land in the sulphureous regions surrounding the volcano.
Yakaza Kibutzu

Yakaza Kibutzu was a Shaggiteer and the first mate of The Black Seas Barracuda.

Yakaza during Part III of Arc 1

## Quotes

* "All of you have tormented me and hurt me, and before I didn't want to kill any of you. I just wanted you to feel the pain and misery you have caused me. But you didn’t care about me, so now I don’t care what happens to any of you! This will be raw, unfiltered calamity!" *(Raw, Unfiltered Calamity)*
* "Any of you could be imaginary. It could be Vex, or Fred, or maybe Jim..." *(Bridge over Betrayal)*
Uregad

## Official Description

The City of Uregad would appear as 3 circles inside of one another, each one smaller than the last. These circles make up the clearly defined boundaries that separate the class systems of Uregad, being 3 towering walls made of shimmering white bricks, each layer taller than the last. These layers are each protected by a guarded checkpoint. Down the northwest side of the city, a large oval splits all 3 sections from the castle down to the outermost wall, filled with lush wildlife and gardens that make up the Uregad public grounds.

On the outer reaches of the largest ring exists the dwelling of the townspeople that fate was not kind to. The buildings are tall and slender, made of rickety wooden frames filled in with mud, loose rocks, and whatever else the people could find to repair frequently appearing holes in their homes. Though they live at the bottom of society, their section of the town is bustling with colour, with tattered banners and clotheslines hung across the winding streets and alleyways, while various colourful market stalls, horse drawn carriages and piles of hay line the streets. While it is by no means a wealthy district, the impoverished lifestyle gives the first ring a unique and unexpected charm.

The second ring is a stark contrast to the first, with its houses a clean white brick in a light wooden frame, with roofs made of bright blue tiles. The streets are very clean, aside from the brown leaves scattered across the ground, recently fallen from the autumn birch trees that line every street with some banners hung from the branches. The smell of the fall season is unavoidable to the few unfortunate guards given the duty of attempting to sweep the leaves into a pile, only to be scattered across the streets once again by the breeze.

Within the confines of the deepest ring is a very large and very tall citadel, a vast structure made of polished white bricks that shine in the sunlight. Ginormous flags of Uregad fall down the walls of the castle. This luxurious keep is home to the family of Prince Rorhund VI, who dwells in the highest of the rooms, as he is preparing for the Festival of the Crown where he will be crowned as the latest ruler of the city following his fathers unfortunate passing at the hands of old age.

Outside the southern side of the city, is a large and bustling waterfront, where many more homes lay. The docks are cluttered with tall palm trees, cargo, carriages, and the unfortunate commoners caught up in the mayhem. Ships of all shapes, sizes and professions come and go frequently, including a large passenger galleon with bright green sails that has just began its departure, having dumped its many passengers into a very long line where newly arriving travelers have been forced to wait in the migration customs office inside a repurposed and renovated chapel on the docks before they are able to gain access to the rest of the huge city. Our adventure begins near the front of this line, where one impatient goblin awaits with his arms crossed.
Monkeying Around

Monkeying Around was the 17th session of Arc 1. The session entails the journey through the northern forests towards Blandle, with many mysteries being slowly uncovered along the way.

## Synopsis

The party venture into the northwestern forests of Sudai, with their new monkey friend Orangefingers in tow. They are attacked by an energized centipede on their path, which Orangefingers swiftly kills. They next come across a large pile of rubble and rock, which they climb into to explore, to find a crystal ball, which Stionis touches. Upon touching the crystal ball, he finds himself in a vision back in the Cyre Village during the Horned Devil attack, from the point of view of a mysterious figure as they run up the village, before killing Stionis's mother and stealing a medallion from them. The vision ends with the figure being confronted by an eldritch monster. The party decides to toy with the crystal ball further, and accidentally notify Koraboros of their whereabouts.

After leaving the rubble, the party encounter a marching army of Efreeti. The general tells them they are fighting on behalf of their elemental plane, before gifting Ailynn with a magical lantern. As the party travel further, they reach rural farmlands where they are stopped by a paladin with 2 soldiers, who read off their crimes before attempting to arrest them. While Orangefingers brutally massacres the soldiers, Yak and the paladin have a hectic duel ending in her escape. The party finally reach Blandle, where they get shitfaced in the tavern. In the middle of the night, Vlad informs Yak that he will be leaving in the morning, before giving him his map.
Benedir Stormbraid

Benedir Stormbraid was the Royal Advisor of Yodunheim under King Stormbraid. He was the uncle of Brock Lee, who he raised and taught about the world before Brock's kidnapping at the hands of Vex and the Shadar-Kai in 1288.

## Personal Info

### Died

November 15th 1310 (Aged 551) (The Price of Power)

### Cause of Death

Struck by Bezelor's fireball and crushed under the collapsing castle of Yodunheim

## Statistics

### Appears in

Stronghold in the Snow, Inside Information, The Price of Power, The Christmas Special (Voice), Raw, Unfiltered Calamity (Body)
Blizzards Pass

Blizzards Pass was the 18th session of Arc 1. The session entails the parties attempts to protect the village of Blandle from a sinister threat brought on by themselves.

## Synopsis

While Ailynn sleeps in the tavern in Blandle, she has a premonition in her sleep of a meeting between Orcus, Tiamat and Dr. Love in the hall of Avernus. In the dream, she learns that they plan on sending an army of 4000 Abishai led by Bael towards the village of Blandle. In the end, Dr. Love somehow magically steals Hyralt's Amulet from her. She awakens to the sound of celebrations outside, which they soon discover to be an execution for the undead Elvish Presley. The party attempt to intervene, and end up being arrested by Admiral Aegis. Not long after, a scout rushes into town, informing them of the Abishai army on their way. The party are forced to aid in the defense of the town as the townspeople seek refuge in the fortress of Blizzards Pass, north of the city.

On the travel, they catch up with the rescued Elvish, as well as are scolded by an old lady. They eventually reach the fortress, and begin to barricade the keep preparing it for the invasion. Craggle devises a plan to set charges on the two bridges connecting the keep to the rest of the forest, and blow them up once the Abishai cross them. After a motivational speech from Fred, night falls and the Abishai arrive. While many of the party fight against the goons at first, they are quickly faced with Bael, a gigantic minotaur leading the army. After an intense battle, Bael falls and the armies are pushed back, leaving Blandle victorious. From Baels corpse, Vex loots a strange crystal ball that warps the world around him as he touches it.

After the battle, Fred heals many of the soldiers, leaving his hands wounded. On the walk back, Brock volunteers to discover the contents of the crystal ball, and encounters Kazadoth for the first time, who speaks cryptically before Brock is pulled out. Ailynn teases Fred for his injured hands, and the party arrive back at the town.
A Festival of Kings

A Festival of Kings was the first session of Arc 1. The session entailed the forming of The Shaggiteers and their misadventures in and around Uregad while attempting to obtain the first limb of The Material Guardian.

## Synopsis

Craggle and Stionis are next to eachother in a customs line to enter Uregad, and after some tomfoolery from Craggle, they enter the city together, before running into Yak investigating a body covered in bite marks in the alleyway. The three of them head towards the Festival of Kings together. Meanwhile, Ailynn and Brock arrive at the gate after fleeing from the destruction of Greyrock Keep together. They find the Rusted Rodent tavern ran by Ms. Tibsy, where they meet Vex being all edgy. After some drinks, they also head towards the festival.

During the festival, while King Rorhund VI is giving his speech accepting his coronation, he is assassinated by a Vampire and pushed off the balcony, before vampires begin attacking the crowds, pushing the 6 characters together. The group are saved from an opponent by a dildo in the head thrown by Vlad Ironcock, who helps them escape the festival and takes them into a barn to form a plan. They then head towards a ruined church of the Raven Queen situated in the 2nd level of the city, meeting a grieving mother on the streets who says her son was taken along the way. They reach the church, and are attacked by undead warriors, before they discover a painting on the wall that gives them a magical vision of Hyralt and the Material Guardian as they banished Orcus back to Brudgard using the Amulet in the year 1644 BI. They also discover the child of the grieving mother, who was kidnapped by the vampires.

After returning the child to the mother, the party leaves the city and heads towards a ruined keep in the swamps where the tomb of King Rorhund I is located, seeking the Right Arm of the Material Guardian, which they must retrieve from an animated statue wielding it. After obtaining the first of 6 limbs, the party heads back to the Rusted Rodent tavern for a quick drink, before they are interrupted by the young King Rorhund VII leading a battalion of guards, who attempts to arrest them for robbing the kings tomb.

## Characters

* Vex Amanthal
* Yakaza Kibutzu
* Brock Lee
* Ailynn Daedra
* Stionis Ero
* Zachary Cragglecock
* Vlad Ironcock
* Ms. Tibsy
* Orcus (Vision)
* Hyralt (Vision)
Brody Ironcock

Brody Ironcock was a lifeguard employed at the oasis in Dirt. He was sent to the Astral Sea by Yak, where he was eaten by an Astral Dreadnought, his soul being sent to The Black Seas Barracuda where he would serve until its sinking during The Battle of the Red Dawn.

## Brody Ironcock

### Relatives

Vlad Ironcock (Brother), Old Man (Father?)
Algar

*“I lived by your villainy once before, pig, and I am willing to pay my blood to right my wrongs!”*

Algar, or Dr. Love, is a Celestial Wizard and one of the three children of Darmishir. He served as Orcus's henchman, before joining the Shaggiteers.

## Algar

### Relatives

Darmishir (Father), Hyralt (Brother), Cateline (Sister)

### Affiliation

Mount Celestia (Formerly), Orcus (Formerly). The Shaggiteers

## Biographical information

### Date of birth

Unknown Date, some time during the Second Age

## Appearances

### Appears in

Riddles in the Sand (Vision), Dance with the Devil (Vision), Lost in the Jungle (Vision), Lurking in the Shadows, Eye Spy, Blizzards Pass (Vision), The Ballad of Dr. Love, Into the North (Voice), Fate Intervenes (Mini Session), The Lost City (Illusion), The Christmas Special (Voice), Misplaced Trust, A Journey Beyond, Raw, Unfiltered Calamity

### Debut

Riddles in the Sand

Algar was born in Mount Celestia during the Second Age as the youngest of the three children of Darmishir. He was trained in the Arcane Arts as an apprentice of his eldest brother, Hyralt, and was planned to eventually take his fathers place as the leading Solar. Upon Orcus’s first incursion of the Material Plane, Algar would be dispatched alongside his siblings to fend off the demonic forces of Brudgard.
Darmishir

*"The only shame in my life is the burdening thought that I was the one who raised a vile creature such as you! To know that I was the father of Algar the infamous!"*

## Darmishir

### Aliases

Estophan, Estophan DeVellorum Michealangelo XIV Esq.

### Relatives

Hyralt (son), Algar (son), Cateline (daughter)

### Affiliation

General of Angels (former), The Dreamweaver (former), The Shaggiteers (briefly)

## Appearances

### Debut

The Kick Heard Round the World (As Estophan), Eye Spy

Darmishir, also known as Estophan the parrot, was the ex-general of the angels after the fall of Zariel. He was known to be a cruel individual even towards his children - particularly Algar. After he violently intervened in Algar's personal life in an attempt to force his son to pursue the path of a deity, he was transformed into a bird by the Dreamweaver. In this form he was set to watch the illegitimate child of the arch-priest of Denair and Zariel, Camiel Chavine, who eventually became his closest friend up until his death.
Ailynn Daedra

Ailynn Daedra is a former Shaggiteer. She is the Minister of Love in Wimbledon.

**Introduction and early campaign**

Ailynn was introduced in the prologue session, as a young apprentice to a cult in Greyrock keep. After accidentally spilling a cauldron full of boiling wax onto her mentor, the city was attacked by a Balor and the ceiling caved in. She narrowly escaped, not before stealing Hyralts Amulet from the mentor. While escaping the city, she met Brock and they travelled together. The two of them went to Uregad and met the rest of the party at The Rusted Rodent.

## Physical description

### Weight

150 lbs

The Wimbledon v Pirate era

Ailynn was Vex's right hand man during the Pirate v Wimbledon war. They were
Favyn Elkfein

*“Your line of blood has thinned to but a single drop, Vex Amanthal.”*

Favyn Elkfein was a mercenary and bounty hunter working for Kazadoth to eliminate the Shadar-Kai. He was raised by Paul Elkfein, who would later become the emperor of Wimbledon, and helped him operate his weaponsmith in The Shadowfell, eventually become an advisor to the Raven Queen. Seeking power and a purpose, Favyn would eventually leave the Veil and create a pact with Kazadoth, who he would serve religiously in hunting down Elvish Presley after he shunned Kazadoth, and acting as the main perpetrator of the Genocide of the Shadar-Kai. After learning of Vex Amanthal, Favyn would await in Dirt to ambush The Shaggiteers while inside of the arms dealer owned by Clint Cragglecock, and would successfully capture them, though would be banished into the Astral Plane during their prison break. After escaping from the Astral Plane, Favyn would hunt the party down in Nocturia, setting a trap for Vex in the lair of the Ice Dragon Balagos. In the lair, Favyn would have his final duel with Vex that would claim his life.

## Appearances

### Appears in

Lost in the Jungle, Showtime!, High Noon, Into the North, Bridge over Betrayal, The Ravens Final Flight (Mini Session) (Ghost), A Journey Beyond (Flashback), Raw, Unfiltered Calamity (Ghost)
Requisition (Mini Session)

Requisition was the 4th Mini Session of Arc 1 occurring between The Christmas Special and A Red Sun Rises. The session entailed the ultimatum faced by Ailynn Daedra following her death at the hands of the Kraken.

## Synopsis

After being eaten by the Kraken, Ailynn awakens in a ruined city atop a meteor floating through the Astral Sea. She ventures through it until she confronts Vecna, a powerful archlich who offers her an Ultimatum: become a lich and live forever as Vecnas servant, or die. Ailynn blasts him with a fireball, and a duel ensues, ending in Ailynn seemingly killing Vecna, and claiming a magical cauldron. She escapes through a portal in the ground.

## Characters

* Ailynn Daedra
* Vecna
Unlikely Alliances

Unlikely Alliances was the 30th session of Arc 1. The session entails The Shaggiteers struggle to unite against Orcus as they are forced to pick a side in the conflict between Wimbledon and the pirates.

## Synopsis

After crash landing on Isla Pasadora, Fred is teleported back to Denair with Diandre, who plans to sacrifice his son to redeem his honor to the gods. Fred is saved last minute by divine intervention, and his seemingly dead body is cast into the see in a white coffin. Back aboard the the Ibis, Ailynn reunites with Vex after getting her makeover in Wimbledon, with the help of Minister Passio. As they trail the rest of the party on the Rusted Cannon, they come across Brock floating in the ocean, and pull him on board to recruit to the cause.

Meanwhile, Yak, Bianca, and the crew of the Black Seas Barracuda meet with the crew of the Wicked Wench, and its captain, Triggerfish. They agree to form an alliance, and their fleet sails towards Denair. In the ships cabin, Yak and Stionis discover a crystal ball, with its message distorted and incomplete, though seeming to reference Vecna.

(incomplete lol)
The Price of Power

The Price of Power was the 27th session of Arc 1. The session entails the parties futile attempts to save Yodunheim from the vast forces of Brudgard.

## Synopsis

The party recovers from the brutal combat with Charon in the halls of Arkus. After his betrayal of them, the party ties up Yak, now deformed by the dragons gift, who lies by claiming he didn't know what came over him, and that he was mind controlled. Along with the Axe of Arkus, the party recovers a Blackrazor Dagger, a Beardo Tapestry, and a Dragon Egg from the vast treasures. They quickly find the daggers curse to be far too dangerous and the Tapestry to be far too annoying, and destroy them both. Before they depart, Stionis steals Yak's cursed rapier, casting it down into the darkness of Arkus.

As they leave the city, they find The Unsummitables to be far more tame, with nature beginning to regrow in the area following the dragons defeat. They reunite with Vex, now the new Raven Monarch, and begin their travel back towards Yodunheim. On their journey, they encounter an abandoned and isolated town of gingerbread where they stay the night, before discovering it all to be a mimic.

As they sleep, Stionis has a dream about the final moments of Greyrock Keep as it was destroyed by Bezelor. He sees the queen rushing to recover her treasures, only to find the limb of the Material Guardian having been stolen by Captain Liago, who kills her and takes the treasure back to the Sabering Seas.

The next morning, the party returns to Yodunheim to find it under siege by a legion of Fel Orcs. They burst into action, with Vex and Ailynn using the magicycle to race across the city with hopes to rescue Ms. Tibsy and Fenrimir, though ultimately fail. The rest of the party aid Benedir in evacuating the city through the airdock, with Brock being suddenly confronted by his deranged father, who he is forced to kill. As they all prepare to leave the city on an airship, they are confronted by the demonic Bezelor, whom fatally wounds Brock. They duel atop Yodunheim's airdock, and the demon finally falls defeated back down to the city, before his body erupts into a great explosion which destroys the tower. As the party begin to fall from the crumbling airdock, Vlad and Ms. Tibsy arrive with a stolen airship to rescue the party, though they don't manage to save the unconscious Benedir, who plummets to his death.

They flee from Yodunheim as the city is taken, and fly south towards the Sabering Seas. While Stionis witnesses the passing spirits of the many lives lost in the battle, Fred attempts to revive the fatally wounded Brock, and after a quick scare, his life returns to him. As the airship passes into a region of floating islands, it runs out of fuel, and they bring it down for a rocky landing right into the Sabering Seas. The party salvages parts from the crashed ship to make a raft, and heads off into the unknown.
Orcus

*“So many years spent assembling the ultimate weapon! Only for the crux of your journey to be but a plaything in the shadow of me! I am the master of my own fate, not some trinket!”*

Orcus was an Archdemon that ruled over Brudgard from 196,764 BI when he usurped the throne from Zariel, until February 25th 1311, when he was defeated by The Shaggiteers. He served as the main villain of Arc 1. Orcus was allied with Tiamat, Rakdos, and The Black Lord to destroy the Material Plane and bring The Imagineerium to the Black Lord, so he could revert the multiverse back to an age of free magic. Orcus had 5 powerful minions: Bezelor, Koraboros, Bael, Hutijin, and Moloch, who each served him during his 3 incursions of the Material Plane. Orcus was also served by Dr. Love, though was betrayed when Algar learnt that Orcus was responsible for the death of Beatrice.

## Biographical information

### Date of death

February 25th 1311 (Raw, Unfiltered Calamity)
The Sabering Seas

The Sabering Seas are vast oceans on the south-east coasts of Sudai.

### Notable NPCs

Bianca Kibutzu, Paul Elkfein, Passio, The Swordsman, Diandre Chavine, Cragglecannon, Castello, Grapple, Pablo Powderkegs

## Appearances

### Appearances

The Price of Power, Alone on a Desert Island, A Family Affair (Mini Session), Adventure on the High Seas, Unlikely Alliances, The Christmas Special, A Red Sun Rises, Misplaced Trust, A Journey Beyond
The Ravens Final Flight (Mini Session)

The Ravens Final Flight was the 2nd Mini Session of Arc 1 occurring between The Lost City and The Price of Power. The session entails the final confrontation between Vex Amanthal and Kazadoth, and the unforeseen consequences of their battle.

## Synopsis

While The Shaggiteers bicker over treasure in Arkus, Vex leaves the city and travels to a gateway to The Shadowfell to confront Kazadoth one final time. He enters the realm to find it in ruins with bodies suspended in the air, and climbs up a tower to find the Raven Queen being used as a battery for Kazadoths power. Kazadoth takes the form of a ghost of Favyn, and the two duel atop the tower. Vex finally defeats Kazadoth, and speaks to the Raven Queen, who in her dying breaths grants Vex the title of the Raven Queen. As she dies, the Shadowfell begins to collapse around them, and Vex sprouts a pair of raven wings to fly up to the portal and escape the realms collapse.

In the destruction of the Veil of Shadows, Vecna is released from his prison in the realms core.

## Characters

* Vex Amanthal
* The Raven Queen
* Kazadoth
The Ballad of Dr. Love

The Ballad of Dr. Love was the 20th session of Arc 1. The session entailed the parties attempts to defeat a cataclysmic threat upon their arrival in Thericho. The session was the debut of Darvim Metalcutter, the second Guest Character.

## Synopsis

The party leaves Moonfall and head further east towards the town of Thericho. On the travel before crossing a frozen river, Yak attempts to speak to Baphomet to recreate his pact, but finds himself speaking to the Demogorgon instead. The next day, the party enter a snowy forest, and find a cave smelling of dead bodies on the side of the road. Stionis hears Oberon warning him against going in. As the party enters, they find 2 Eladrin corpses with a journal that leads the party to believe they are Faerie's parents who abandoned them as a baby. Faerie recovers a key to a passageway in the mountains from one of their stomachs, and the next day the party arrive at Thericho.

The party are welcomed into Thericho graciously, heading to the tavern where they watch a shitty Elvish impersonator named Orcish Presley. They are informed by the bartender that the mayor wants to speak to them in the back room. In the meeting, they meet able bodied warriors Phykio and Felix, as well as an Artificer Darvim and his construct sidekick S.A.M..

The team plan to leave towards the mountains the next morning and head to sleep. That night, they are awoken by commotion outside, and find the guards of the city massacred, and Dr. Love floating in the air. He scolds them, and as Phykio and Felix attempt to attack him, he swiftly takes them out. The party discover some sort of feud between Dr. Love and Fenrimir, though their interaction is interrupted as Darmishir drops from the sky, battling with his son. Algar eventually bests his father and kills him with his own sword, before summoning a Tarrasque through a giant portal in the city.

The party all struggle to survive against the monster, before Faerie crawls into its nostril and places dynamite on its brain, killing it internally. As the monster falls, Yakaza launches up towards Dr. Love in the sky, managing to steal back the Amulet and fasten a pair of magic-disabling shackles on him that he stole from Favyn earlier. Dr. Love falls to the ground, and before he can be taken out by the party, he is kidnapped by a Marut and taken to Sigil for prosecution. The party rescues Fred from the stomach of the beast, reveling in the townsfolks gratitude for saving the town from the monster.
Ms. Tibsy

Ms. Tibsy was a bartender and ally to The Shaggiteers. She was imprisoned in Netheril and cloned by Cateline, though was freed by the Shaggiteers during their raid of Netheril during Journey in the Dark. She went on to open the Shieldmaiden tavern in Yodunheim, escaping the city during the Fall of Yodunheim on the airship captained by Vlad Ironcock. The monsoon would separate her from the rest of the party, and she would not be seen until Raw, Unfiltered Calamity when she led the Armies of Light against Moloch's armies of Brudgard. She would die during the collapse of Brudgard following Orcus's defeat.

## Appearances

### Appears in

A Festival of Kings (Robot), The Kick Heard Round the World (Robot), The Great Pursuit (Robot), Riddles in the Sand (Robot), The Boulder Roller (Robot), Raving Rapscallions (Robot), Dance with the Devil (Robot), Showtime! (Robot), The Gloomwild (Robot), Lurking in the Shadows (Robot), Journey in the Dark, Stronghold in the Snow, The Price of Power, Raw, Unfiltered Calamity
The Railway

The Railway was the 15th session of Arc 1. The session entailed the parties adventure aboard the Dirt locomotive train towards the Baerune mines to recover The Wand of Orcus.

## Synopsis

After a late night gambling in the casino, as Yak and Stionis walk out of the tavern with Brock, the two of them are sucked into a rift on the ground opened by Oberon. Brock regroups with the others at the tavern, where they discover that Craggle had woken up 2 weeks before they had. They all head towards an abandoned trainyard beneath the central oasis mesa, and after figuring out how to get it up and running, depart the city aboard the railway towards the Baerune mines.

On the way, the train is attacked by the Forsaken Gunsmen, ghostly sand elementals wielding firearms that knock some of the party off of the train and into the valley below. After defeating them all and resting for the night, the party reach the Baerune mines, only to discover the mineshaft blocked by debris.

They meticulously move a minecart full of dynamite down to the bottom, only for Ailynn to detonate the explosives early while Fred and Craggle are right next to it, badly wounding them and earning her a good amount of hate from both Fred and Vlad. Inside the mines, while searching for the wand, they awaken the Beast of Baerune, and are mauled in combat by it, only coming out victorious after Craggle detonates a minecart full of dynamite next to the creature. After recovering, the party obtain the Wand of Orcus, as well as an interesting book on Sudai's history, before making their way back up to the railway to head back to dirt.

## Characters

* Vex Amanthal
* Camiel Chavine
* Ailynn Daedra
* Brock Lee
* Faerie Longstaff
* Zachary Cragglecock
* Vlad Ironcock
* Old Man
Dirt

As you pull yourself out of the sand you have awoken half-submerged in, you find yourself in a mesa. The rocky cliffs around you are all a weathered orange in colour, topped with a thick layer of sand and dirt atop each layer almost spilling over the edge, spotted with shrubs and dying grass. For those who have never visited the Frontier of Northwest Sudai, the shaping of the rocks and terrain around you is completely bizarre. The small valley you have found yourself in quickly opens up just up ahead on the road to give a miraculous view of a huge canyon, with towering mesas huddled closely together with skyscrapers. At the very bottom of the canyon is a winding river snaking around the huge pillars of brown stone, the sunlight hardly reaching the ground past the mesas. Atop each mesa, you see wooden buildings sprawled across the small flat expanses, connected with a tangled web of hundreds of flimsy wooden bridges at various elevations connecting the separated chunks of the town. Much lower down, you see a railway elevated from the bottom of the canyon by a towering wooden frame snaking around the mesas, seemingly following the path of the river. At the centre of this bizarre town of mountains is a very large mesa, atop which lays only a few buildings along the edges, with a gigantic oasis taking up most of the surface.

The wooden buildings making up the town are very stereotypical western town structures, all of them very boxy with thin porches lining the front of every building. The standard planked sidings of the buildings are very blandly colourful, as if the town was once vibrant and lively though had faded from the assault of constant sandstorms. Many random belongings seem to have been fashioned into the house, such as what you can tell are ponchos hanging from windows as makeshift drapes, old weathered saddles atop chunks of driftwood on porches as seats, horseshoes bolted onto doors as knockers, and even carriage wheels built onto the sides of foyers to act as railings.

The people of this town are sickly and worn down. All of them seem to be on the older side, with races of all types among them, though dominantly a lot of humans, dragonborn, lizardfolk, orcs and goblins. Many of them bear terrible battle scars or disfigurements, with many missing limbs and eyes, broken chunks of rusted weapons lodged into random parts of bodies, disgusting growths and warts growing out of strange places, and many other terrible things. Welcome to the Town of Dirt.
Density Control

File:Eel 003.jpg
Sometimes confused with "Gravity Control", "Intangibility" and/or "Density Manipulation", Density Control is the ability to control the molecular density of solid, liquid or gaseous matter to either increase or decrease mass. Characters who use this ability on themselves can become completely intangible or as as hard as diamond.

***See Also:***

* Gravity Manipulation
* Intangibility
* Superhuman Durability
Alone on a Desert Island

Alone on a Desert Island was the 28th session of Arc 1. The session entails the adventures of Vex, Yak, Ailynn, and a bizarre new ally after being separated from the Shaggiteers by the monsoon. The session is the Debut of Captain Barebeard, the third Guest Character.

## Synopsis

Vex, Yak, and Ailynn drearily awaken on the shores of a deserted tropical island in the Sabering Seas, with a great monsoon having separated the party and destroyed the raft. They discover that with them is only the left arm of the Material Guardian. The trio begins to take in their surroundings, and as night falls, they spot a firelight in the jungle thicket.

They stumble across Captain Barebeard, a lonely and confused pirate who is similarly trapped on the island. The next morning, they stumble across an old hatch on the island, leading into a rum runners den underground, containing the skeletal remains of Captain Liago, who died on the island in hiding from the rest of the world who wanted the limb he stole. They complete a puzzle that leads them to a buried chest on the beach containing a map to a treasure located on Barracuda Bay, among other mild valuables.

The next day, they venture further inland, and discover a strange cave containing an embalming table and diagrams for dissecting monkeys. While they fool around, Vex receives a letter from a raven, inviting him to Wimbledon, a land of his final remaining kin. He abandons the party and teleports there, while the others prepare to leave the island on Barebeard's ship, The Rusted Cannon.

In Wimbledon, Vex meets Emperor Elkfein and Minister Passio. They worship Vex as the successor to the Raven Queen, and tell them of their plan to rid the seas of piracy with their mighty flagship, the Scarlet Ibis. Vex joins with Wimbledon, and becomes the captain of the Ibis. Meanwhile, as Barebeard, Yak, and Ailynn travel through the seas, their ship is suddenly attacked by the Black Seas Barracuda, a mighty ghost ship of undead pirates. The pirates kidnap Yak and leave the Rusted Cannon mangled, though Barebeard and Ailynn manage to sail it the rest of the distance to Denair, where they get their ship repaired and restock on provisions. In Denair's tavern, Barebeard is reunited with his pet sunfish Gooby.
The Swordsman

The Swordsman is a mysterious armored warrior that has protected Wimbledon for many generations.

## Social Traits

### Allegiance

Wimbledon, Vex Amanthal, The Shaggiteers (Formerly)

### Weapons

Mighty Katana, Shurikens, LEGO Cars, Murasama (Arc 2)

## Personal Info

### Cause of Death (Initial)

Impaled by a flaming column after sustaining injuries inflicted by Bianca Kibutzu during the Battle for the Sabering Seas

### Cause of Rebirth

Resurrected by Camiel Chavine to serve in the final battle against Orcus

## Statistics

### Appears in

Adventure on the High Seas, Inside Information, The Christmas Special, Requisition (Mini Session) (Briefly), A Red Sun Rises, Raw, Unfiltered Calamity
Aerokinesis

File:Red Tornado 003.jpg
Sometimes called "Air Manipulation", this ability represents an individual's ability to manipulate currents of air. This can be done through psionic processes but can also be achieved through mechanical means as well. Some characters may be able to control localized air currents, while others may be able to generate strong winds from their very body.

Examples of this ability are gust storms, cyclones, tornadoes, hurricanes, high and low pressure winds as well as stealing the air from a character's lungs or blowing out their ears.

***See Also***:

* Atmokinesis
Kaven Octavius

Kaven Octavius is an ex-Sigil knight with a penchant for magic. He's known to be a reasonable (if blunt) individual as well as a rather mysterious and intimidating one because of his time in Limbo. His skin is covered in shifting white patterns that spew a slightly ashy gray smoke at all times, and when paired with his pure white eyes, he is quite frightening. Kaven claims to have spent over two thousand years in Limbo, though he has not yet stated why, and he carries a pocket-watch stuck at 12:17 that he associates with an even more mysterious man named Tiberius, whom he claims is his friend.

## Kaven Octavius

### Affiliation

Sigil Knights (former), The Bee Brotherhood (current)

## Physical description

### Species

Astral Elf (former), Corrupted Astral Elf (current)

## Official Description

"Stumbling into the tavern is a strongly-built elf of about average height, his body wreathed in gray mist, as though his form is smoldering, steaming, like the dampened coals of a fire. His skin is a deep purple, the color of dusk, starkly contrasted by the swirling white designs that dance over every inch of his exposed skin, their elegant, flowing motions reminiscent of the northern lights. More of this gray mist pours from each design, seeping through the shifting cracks in his flesh with a barely audible hiss.

A long, tattered black cape hangs from his shoulders, failing to cover the chipped and rusted chainmail chest plate that rests over his torso, clinking with each step he takes in his heavy, armored silver boots. The emblem of sigil is emblazoned on the shield that dangles uselessly from his arm.

Under his other he cradles a dented helm decorated with two golden wings that jostles against the hilt of his sheathed blade with a loud, metallic ring.

He runs into a table, eliciting a few growls from the patrons of the tavern, but ignores them entirely and makes his way to the counter, where he keels over on a bar stool, panting and barely staying on his feet.

The scent of alcohol and ash follow the stranger as he approaches you all, unbeknownst to your presence.

Now that he’s close, you notice the patches of charred skin that speckle his form, and the red lightning that sparks against his metal chest-plate when his cape grazes its sides. You notice the slight limp he walks with, and the animalistic scratches that cover the sheath of his silver blade. You notice the blackened flesh surrounding a missing chunk of cartilage torn from the top of his ear, and the tooth embedded in the collar of his armor just below.

Finally (and with a fair amount of effort) he lifts his head, revealing beneath the mess of short, greasy white hair a pair of smoky gray eyes, lacking any pupils or iris at all.

Through his labored breaths, he manages one sentence, his voice hoarse and gruff.

'Where the hell am I?' "
Meduseld

Meduseld is the capital city of Heavensteppe and the largest city in Crescentguard. It is famous for being built entirely of polished marble, an example of the cities lavish wealth and spending. Meduseld is inhabited by almost entirely High Elves, and it’s people are notoriously boastful and discriminatory towards outside races, especially the peoples of the neighbouring country of Atronec.
Energy Projection

File:Firestorm17.jpg
Sometimes called "Energy Manipulation", Energy Projection is the ability to generate and project varying waves of energy from a metahuman's body. Such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams. These beams can come from anywhere and be used or directed in a large numbers of ways depending on the character whether it's defensive or offensive.

***See Also:***

* Energy Construct Creation
* Energy Resistance
* Energy Transference
The Beach Episode

The Beach Episode was the 14th session of Arc 1. The session entailed the Shaggiteers questionable hijinks in and around Dirt.

## Synopsis

The Shaggiteers reappear outside of dirt 3 years after the battle in Netheril and drunkenly stumble into town. They immediately go to the Rose-Deaf Mephit Saloon, where Stionis accidentally slaughters 35 bar patrons with a fireball cast from the Wand of Wonder, before accidentally turning himself into an Owlbear.

(to be finished)
Cragglecannon

*"Teno Heika Banzai!"*

Cragglecannon was a pirate and crewmate aboard The Rusted Cannon and The Burning Fog. She was the aunt of Zachary Cragglecock, and taught him many of the skills of artificing.

## Cragglecannon

### Relatives

Zachary Cragglecock (Nephew), Clint Cragglecock (Brother)

## Appearances

### Appears in

Adventure on the High Seas, Unlikely Alliances, The Christmas Special, A Red Sun Rises
Over V-Climax: Tower Defense Wiki

**Welcome to the Over V-Climax: Tower Defense Wiki!**
Over V-Climax: Tower Defense Simulator is a Game made By Humanity's Studios and was created on 24th of October 2022 and Officially Released on 19th of February 2023. This game Makes player To Defend againt's All Around Varies of Enemy's, And Triumph againt's Such Foes To Succed. Rewarding The players With Golds to Buy Other "towers" as Such. Currently The Game hasn't Fixed The Exp Reward and is Trying to do so. And Also The Game is in Its Very Early Stage So Expects Bugs, If You Do Find Such Bugs in the Game Please Report To the Staff On Our Discord

Thank You.

## Important articles

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Lurking in the Shadows

Lurking in the Shadows was the 11th session of Arc 1. The session entails the attempts to liberate the Gloomwild from the curse of Dullahan.

## Synopsis

Yak awakens that night to discover a dagger held at his throat by Gamling Stonefinger, a dwarf who suspects him of being a vampire. They eventually make amends, and Gamling reunites with Vlad, as the two are long time friends and had worked together. Vlad tells the party of what he learnt about Dullahan, a ghoul that cursed the Gloomwild, and the team set out east to hunt him down, though not before starving Hingestead by piling up raw meat in the town square and vomiting on it.

In the woods, the party encounters an Oni that attempts to take The Amulet from Ailynn. The party reaches a graveyard, and dig into Dullahan's grave to find an endless corridor, eventually being attacked by the ghoul. The party barely survive, with Ailynn delivering the final blow, and emerge from the grave to find the forest completely healed. They head back to Hingestead, finding it overgrown and ruined. While there, the party confronts Fred about Estophan's true nature, and learn of his celestial lineage. The group agrees to backtrack and recover The Shaggin Wagon, repairing it with odds and ends found around the ruined town. They travel further north, and are stopped on the road by Dr. Love.
Mirador

Mirador is a major city in Sudai located in the southern rainforests.

As the treeline breaks, you see a vast lake. Surrounded entirely by tropical hills and mountains. The first thing that strikes you is the water, the vibrant reflective blue so unnaturally beautiful, yet so natural at the same time. As you walk a little closer to the water, you notice two things. The first is the Koi fish of many different colours wading through the shallow water majestically, all spiralling into rotating circles of schools of fish beneath the blossoming lily pads that dot the peaceful lake. The second thing you notice as you look to the right is the vast city sprawling far along the western banks of the river, its buildings steadily climbing up the slope of a small mountain. The buildings of this city don’t look like standard construction you had seen in Uregad, it looks like every district, market and alleyway of this city was all meticulously pre-planned to lock into place. The buildings are made up of what hundreds of what look like mini palaces, made of smooth white sandstones and concrete forming pillars and archways along the walls, topped with domes of varying sizes, made of many different reflective shades of steel. The city looks almost intentionally overgrown, with foliage and gardens crammed into almost every available space, and chunks of the city split by lines of tropical trees. A scent similar to early morning rain wafts through the city from the lake it sits upon, with the streets becoming more and more crowded with the decently wealthy common folk the further away from the lake you travel, all building up to the crowning jewel of the city, an absolutely colossal open roof round stadium at the peak of the mountain the building covers the side of. Even from such a distance, you can make out towering red banners falling from the sides of the stadium. One unusual thing you notice with this city is that there is no royal castle or palace in sight, and the crowning jewel of the city seems to be the arena, unlike any of the other cities you have visited. As you ride on the Shaggin Wagon the short distance to the front gates along the waterfront, welcome to Mirador.
A Journey Beyond

A Journey Beyond was the 34th session of Arc 1. The session entails the grueling voyage through the dark and corrupted land of France, a final test for The Shaggiteers before their ultimate battle against Orcus.

## Characters

* Vex Amanthal
* Ailynn Daedra
* Brock Lee
* Faerie Longstaff
* Zachary Cragglecock
* Stionis Ero
* Camiel Chavine
* Algar
* Elvish Presley (Vision)
* Raven Queen (Vision)
* Favyn Elkfein (Vision)
* Vlad Ironcock (Vision)
* Oberon (Vision)
* Yakaza Kibutzu (Vision)
* Hutijin †
QuoteWithCat

## Usage instructions

```
{{QuoteWithCat|Quotation|Speaker|Source}}
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### Notes

* If the optional field, 'NoCat' is filled in as true, (NoCat=true), the page will not be auto-categorized
* If any text is assigned to the *source* field, it will be rendered as a browser tooltip.
* This page is to be used for quotations in comics.
* This template will auto-magically propagate in the Comic template.

Also see: Template:Quote, which does not create categories.
Forumheader/doc

Description
This template is used at the top of certain forum pages. It is used in conjunction with template subpages such as Template:Forumheader/Watercooler, which are involved in preloads and cannot therefore include the standard link to their own documentation. See Help:Wiki-style forums for more information.
Syntax
`{{Forumheader|*<Name of forum>*}}`.
Villains

* Orcus
* Tiamat
* Elias Towerfall
* Bianca Kibutzu
* Algar (Formerly)
* Elvish Presley
* Favyn Elkfein
* Cateline
* Kazadoth
* Vecna
* Calamitas
* Lester Scarwhisker
* Johnny Thunder
* Captain Barebeard
* Charon
* Diandre Chavine
* The Purifier
* The Bone Doctor
* The Python
* Chase Cogsworth
* Mercer
* Heinz Marrow
* Lucial Magda
* Red Ruin
Decelerated Aging

File:Seven deadly brothers.jpg
Sometimes confused with "Immortality", "Resurrection" or even "Accelerated Healing", Decelerated Aging is the ability of an individual to decelerate their body's normal rate of decay, so as to live a longer lifespan. It is a passive power, and one that does not require direct action in order to take effect. In some cases, the affected character ages to a static chronological state and then ceases to age altogether.

***See Also:***

* Immortality
* Resurrection
* Accelerated Healing
CnstNL

### Comic Name Standardization Template (Cnst)

This template is for the automatic link making of Comic names to ease the user in inputting first and last appearances. If Batman #1 is put into the template, 'Batman Vol 1 1|Batman #1' would be returned, and if 'Superman Vol 3 #1' was input, 'Superman Vol 3 1|Superman Vol 3 #1' would be returned. Otherwise, the original text is returned.

```
{{Cnst| Comic Title }}
```