recursal/Fanatic-Fandom huggingface dataset:
GalBank Stormrider

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Information

### Shield regeneration rate

5%

The **GalBank Stormrider** is a neutral class-C ship operated by GalBank in *Starfield*.

## Overview

GalBank Stormrider is a variant of Stormrider ship, operated by GalBank. It can be encountered randomly in most systems and is not hostile towards the player.

Being a large ship with high hull rating, strong shields and formidable selection of weapons, Stormrider is a strong opponent.

Attacking GalBank Stormrider results in bounty of 650 credits being put on player in United Colonies. Boarding it and killing the crew results in multiple 15000 credits bounties in quick succession. If player is traveling with Constellation or UC companions, attempting to capture GalBank Stormrider will result in extremely negative reaction. When traveling solo however, accumulated bounties with exception of original 650 credits one will be cleared once all crew is eliminated and no other negative consequences persist after taking over a ship.

Despite being GalBank ship, Stormrider does not transport exceedingly large amount of credits. Player can expect to loot roughly 20k credits between cargo hold, captain's stash and crew bodies loot. The ship can then be registered normally and then sold for over 40k credits.

Being a C-Class ship, Stormrider requires Level 4 Piloting skill.

## Acquisition

GalBank Stormrider can be acquired by capturing it during random encounter.
Alternatively, non-GalBank variant of Stormrider is avaialble to purchase in New Atlantis Spaceport.
Fully Automatic

**Fully Automatic** is a Receiver Weapons Modification in Starfield.

## Description

Available on a wide range of Weapons at Weapon Workbench, **Fully Automatic** mod makes a weapon fire continuously while the trigger is pulled.

## Requirements

**Receiver Mods 2** Research is required to craft **Fully Automatic**.

## Crafting Components

Following resources are required to craft **Fully Automatic**:

* Sealant - 1
* Lubricant - 1
* Titanium - 1
* Microsecond Regulator - 1
Feather

The **Feather** is a weapon in *Starfield*. It is a rare unique variant of the Tombstone.

## Characteristics

The Feather comes pre-equipped with five modifications and the Titanium Build weapon effect, which significantly reduces the weight of the weapon.

## Modifications

* Compensator
* Hair Trigger
* Large Magazine
* Laser Sight
* Long Barrel

## Locations

The Feather can be bought from Aludra, the Crimson Fleet weapon vendor, on The Key.
Generdyne Corporation

**Generdyne Corporation** is a corporation headquartered in Neon

## Background

Established in 2232 by Phylicia Corbin, the original designer of the Conduction Grid, the companies only major success. Owned by a Mr. Harada, a false name setup by Benjamin Bayu to reap profits off the books. The research and design department is ran by Breyson Bayu, Benjamin's brother.

## Characters

* Breyson Bayu - Chief Technician
* Ayumi Komiko - Chief Operating Officer
* Ji Nashida - Receptionist

## References

1. ↑ Ji Nashida, Generdyne Industries
2. ↑ Meeting With Bayu (Evidence), slate in Ayumi Komiko's company safe
Fred Blombart

**Fred Blombart** is the founder of the Chunks food franchise.

## Background

After founding Chunks, Fred wrote the *Chunks Employee Handbook*. In which on page two he stresses the importance that the customer is not always right.

## Trivia

* Fred has a 120-page autobiography entitled "My Life, Chunk by Chunk".
* Fred also wrote the Chunks Employee Handbook.

## References

1. ↑ "My Life, Chunk by Chunk" book item, loot
Glen Hurst

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Glen Hurst

**Glen Hurst** is the governor of Cydonia.

## Background

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Related quests

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Grandmother

**Grandmother** is the pilot of the independent ship *Grandma*. She can be randomly encountered when arriving in a planet's orbit, and will hail the Spacefarer with an invitation to board her ship and join her for a meal.

## Overview

Grandmother retired in 2329 and has been traveling the Settled Systems alone in the *Grandma*, much to the consternation of her grandchildren. Traveling was a lifelong dream that she regrets not being able to fulfill when she was younger. Her husband used to travel with her, but he has passed away. She prefers to eat with company, and so she invites anyone she encounters to join her for a meal, and enjoys meeting the variety of people who accept.

Grandmother's visitors are often eccentric. She will recount that one was a nudist who apparently spent his entire time in his own ship naked because no one else could see him in space, and he did not have the presence of mind to get dressed before he boarded her ship.

After Grandmother hails the Spacefarer, her ship can be approached and docked with. Grandmother can be found sitting at a table on the ship's second level. While conversing with her, she can be asked about herself and will provide a free food item. The Spacefarer can optionally give Grandmother 1000 credits to help her cover her traveling expenses, and in gratitude she will give a second food item. Eventually, she will bring up that she wants to take a nap and end the conversation, but she gives permission for her visitor to take anything they need from her ship before they leave.
Grunt Work

****Grunt Work**** is the second UC Vanguard faction mission in Starfield.

## Quick Walkthrough

1. Speak to Crew Chief Herath At the New Atlantis Spaceport.
2. Travel to Tau Ceti II
3. Speak to Hadrian Sanon
4. Restore power to the facility security system
5. Tune the livestock tracker to 183.5
6. Kill the Terrormorph and the tissue sample
	* *Restore power to the "Kill Lanes"*
7. Return to Hadrian
8. Return to Commander Tuala

## Walkthrough

First head to the Spaceport instead of approaching the landing pad the Spacefarer's ship usually lands at, head to the landing pad opposite. Here Crew Chief Kane Herath can be found, speak to them and they will load the Spacefarer's ship hold with the repair kit for Tau Ceti II and an equipment pack given to new vanguards.

After speaking to Herath, head to one's ship and proceed to the Tau Gourmet production center at Tau Ceti II. Upon landing head towards the buildings, passing the first one and heading down the cliffside. Upon reaching the lower level and proceeding towards the next building a scream can be heard. A voice will be heard once the Spacefar is closer to the building telling them to *"come and stay quiet"*.

Go to the voice and speak to Hadrian Sanon by entering the building, taking the stairs to the right and going through the door ahead. She'll state the complex was attacked by a terrormorph and she needs assistance to reset her admin terminal here as it requires reaching the security outpost further in to re-establish the connection. Leave the room and proceed to the rear of the complex and locate the reset switch. Once the reset has been thrown, Hadrain will be able to determine how to track the terrormorph using the livestock sensors by setting them to frequency 183.5 in the adjacent room to the Spacefarer.

Once the frequency is set, the terrormorph will appear, and must be killed; this can be done with brute force alone, or with the aid of the complex's remaining turrets, which will involve throwing six breakers across the complex (two for each "kill lane".)

Once the terrormorph has been killed, collect the tissue sample from it and return to Hadiran. She'll try to analyze the sample but doesn't' have the proper equipment to do so and will request the sample is delivered to a Percival Walker at the Sixth Circle on Mars and provides her genetag to prove to the United Colonies Vanguard of the importance of the job if the Spacefarer requires authorisation. Travel back to New Atlantis to and report to Commander Tuala.
Gaseous Font

**Gaseous Font** is a Planetary Trait in Starfield.

## Notes

"Cracked rock beds allow steaming, volatile vapors to rise to the surface" - Outgassing field

## Found On

* Hardpoint
* Agamon B
* Altair III
* Andromas V-a
* Andromas VI-b
* Copernicus VII-b
* Hyla III
* Mithras
* Piazzi VI-c
* Procyon VI-a
* Rutherford IV-d
* Serpentis I
* Rhea
* Van Maanen I
* Khayyam VI-e

## Gallery

Volcanic VentsGaseous Font on Serpentis I
Gem Jealousy

StubThis article is a stub, please help by expanding the article**Gem Jealousy** is a miscellaneous mission obtainable in New Atlantis. It can be started by visiting Guillaume Degarmo in New Atlantis where you help him getting his prized gem back.

## Quest Stages

* Make the exchange with George Saint-George
* Return to Guillaume
Gayle Dunnigan

**Gayle Dunnigan** was a reporter for SSNN who had interviewed Jasper Kryx, the founder of the Crimson Fleet. Gayle was brought to Jasper blindfolded to conduct the interview. Gayle recorded seven audio slates with Jasper, all of which are located in various places on the Key.

In each of the interviews, Gayle presses Jasper on his rise in the criminal hierarchy and his reasons for committing atrocities, which he claims are only a means to an end and that he is not a butcher.

## Audio slates

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Guniibuu VI-d

**Guniibuu VI-d** is the fourth moon orbiting Guniibuu VI.

## Overview

Most of Guniibuu VI-d's surface is covered with oceans. The land portion of the moon, outside of frozen mountains areas surrounding its poles, is entirely covered with swamps. Notable resources include Alkanes and Titanium.

## Resources

Guniibuu VI-d has mineable water, alkanes, titanium and lead.

## Gallery

Coralline LandmassPrimordial NetworkCrash site in the frozen mountains
Henry "Hank" Ferraro

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Physical description

### Species

Human

**Henry "Hank" Ferraro** is a character in *Starfield*.

## Background

**"Hank"** is a miner in Cydonia for Deimos Staryards Inc. He gets lost during Red Tape Reclamation.

## Related quests

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Grapes

StubThis article is a stub, please help by expanding the article

"Sweet red grapes. Enjoyed as a healthy snack, or fermented to make red wine."

**Grapes** are a food item in *Starfield*. They can be used as a crafting ingredient.

## Description

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Frank Renick

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Physical description

### Species

Human

**Frank Renick** is a character in *Starfield*.

## Background

Frank operates Neon Tactical, a gun shop in the Ikuchi Market area of Neon's main concourse. He's a prickly and therefore lonely veteran whose only companion is a robot named Styx. When speaking to the Spacefarer, Frank refers to Styx as his "complaint department."

He lost his eye fighting on the Freestar side of the Colony War but considers himself lucky since most of his fellow soldiers died when their troop transport crashed.

Styx came into his possession after the death of a customer who owed Frank thousands of credits, and the city of Neon awarded Frank the customer's storage container with the robot inside.

Though Frank frequently attempts to talk to Styx about the state of crime in Neon and his difficulties dealing with PTSD, the robot is not programmed to understand or respond to his statements.

Frank has a beef with Warlord since the gang leader tried to rob his shop and defaced Styx with graffiti.
Fortune's Glory

**Fortune's Glory** is a unique weapon in *Starfield*. It is a unique variant of the Osmium Dagger, although it is visually identical to its common counterpart.

## Characteristics

Fortune's Glory is identical to the regular Osmium Dagger but it has the Staggering effect, giving it a chance to stagger enemies.

## Crafting

This is a unique weapon, therefore it can not be crafted.

## Locations

Fortune's Glory is found on Hyla II at the Ancient Ruins behind the scorpion tailed statue. This landing location is unlocked via the Unity main mission.
Kreet Stalker

**Kreet stalker** are a crab-like creature native to Kreet.

## Overview

The Kreet Stalker is a large crab-like creature inhabiting the moon of Kreet. They are not commonly found on the planet, but can be seen waiting for prey to pass by, attacking Kreet Grazers, or burrowing into the ground.

## Anatomy & Physiology

The Kreet Stalker appears similar to a crustacean, similar to other life forms native to Kreet. Based on their appearance, it's possible they are closely related to the Trilobites also native to the planet. The entire body is covered by a dense shell and a number of spikes and horns. The Kreet Stalker walks on a set of eight legs ending in spikes, and has two arms with pincer-claws at the ends. Their main body is notably tall, and covered in a set of horns/spikes running along the backside up to the top of the body. Their shells are a range of browns, grays, and black colors. Based on the local atmosphere, they breathe Carbon Dioxide.

## Behavior

Kreet stalkers are aggressive and predatory by nature, and they will attack humans and other life forms when seen. In the wild, the Stalkers can be seen waiting in place in an attempt to ambush prey, using their rocky appearance as natural camouflage. They can be seen hunting Kreet Grazers in the wild, however it they do not seem to hunt the local Trilobite populations. When in combat the Kreet Stalker is capable of burrowing into the ground an appearing at another location to confuse it's prey and catch it off guard. Finding a Stalker seems to be more likely when it is darker, so it's possible they are nocturnal.

## Combat

The combat moves of the Stalkers are fairly obvious, rushing the target and attacking with it's pincers. Although not particularly bulletproof, they are capable of withstanding a high amount of damage due to their shell. As mentioned, they can burrow into the ground and appear somewhere else, so be on the lookout for where they are appearing including behind you. Due to usually spawning in packs, it is best to take them on from a slight distance as if too many close in, it can be overwhelming.
Head Ranger

The **Head Ranger** is a weapon in Starfield. It is an rare unique variant of the Lawgiver.

## Characteristics

The weapon comes pre-equipped with 5 modifications and the Rapid effect, which grants it +25% increase in attack speed (rate of fire).

## Modifications

* Hair Trigger
* Long Barrel
* Muzzle Brake
* Penetrator Rounds
* Recon Scope

## Locations

The Head Ranger can be purchased in Rowland Arms, a weapon shop in Akila City.
Freestar Militia

StubThis article is a stub, please help by expanding the article

The **Freestar Militia** is the main military force of the Freestar Collective.

## Overview

The Freestar Militia was created as the Freestar Collective's military, and combines the roles of a normal army and navy. Most recently, it was involved in the Colony War between 2308 and 2311, where it participated in the Battle of Niira and the pivotal Battle of Cheyenne. The latter battle marked a decisive victory for Freestar over the UC Navy that forced the UC to the negotiating table and ended the war with the Armistice, but this outcome was only achieved due to civilian volunteers coming to the outnumbered Militia's aid. The Freestar Militia's surprise triumph over a superior UC force shattered the long-standing paradigm that the Freestar Collective was anything less than the UC's military equal.

In 2330, relations between the Collective and the UC have warmed considerably since the Colony War's end in light of both sides' desire to avoid another destructive interstellar war. This has allowed the Freestar Militia to shift its focus from guarding against the potential threat posed by a major competing power to anti-piracy and frontier security missions.

## Members

### Current members

* Lieutenant Torres
* Sergeant Dasari
* Private Mahoney

### Former members

* First Cavalry
	+ Major Paxton Hull
First to Fight, First to Die

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Quest progression

### Next

Surgical Strike
The Hammer Falls

**First to Fight, First to Die** is a mission in *Starfield*.

## Summary

I found the First's base of operations at the abandoned mech factory on Arcturus II. I confronted Major Paxton Hull, who revealed that the First were hired by HopeTech president Ron Hope. Now it's time to confront Hope and find out why he used mercenaries to take land from farmers.

## Quick Walkthrough

* I'm investigating a mercenary group called the First that's seizing land from farmers. I've acquired encrypted slates from key members of the outfit and given them to Ranger Alex Shadid for decryption. I should check in with Marshal Blake.
* Go to the meeting room
* My investigation of the First mercenaries continues. Ranger Alex Shadid decrypted the slates I brought him and learned that the First have a base called the Factory. Marshal Blake thinks it might be the abandoned mech factory on Arcturus II.
* Travel to Arcturus II
* My investigation of the First continues. When I arrived at Arcturus II to check out an abandoned mech factory, I was attacked by mercenary patrol ships. This would seem to confirm Marshal Blake's guess that the factory is indeed the First's base of operations.
* Land at the Freestar mech factory
* Investigate the Freestar mech factory
* Upon landing at the abandoned mech factory on Arcturus II, I was challenged by Major Paxton Hull, disgraced former war hero and leader of the First mercenary company, to come and get him. It won't be an easy fight, but there's no other choice if I'm going to learn the First's plans.
* Confront Paxton Hull
* Defeat Paxton Hull
* Defeat the First mercenaries
* I've found the First's base of operations at the abandoned mech factory on Arcturus II. I've fought my way through mercenary soldiers and now I've come face to face with Major Paxton Hull, leader of the First. It's time to find out why the First are seizing land from farmers, and who they're working for.
* Talk to Paxton Hull
* Kill Paxton Hull

## Detailed Walkthrough

When your ship arrives in Arcturus II orbit, 2 of the First's patrol ships will soon appear and attack. These are a pair of small class A ships, whitch may be some variants of Thresher and Wendigo. Ships can simply be destroyed or boarded and captured. But after the destruction or capture of the first pair, the next 2 class B ships appear, there may be different versions of Zumwalt and Pterosaur. If you undocked on a captured ship, you will be attacked immediately after and will not be able to return to your original ship until the end of the battle. Likewise, ships can be destroyed or captured. The last third pair of patrol ships I had were a pair of improved versions Pterosaur II and Pterosaur III, but the type of the ships may depend on the character level.

All ships have prefix "The First" in their names and are painted in the colors of the 1st Cavalry Division, otherwise they do not differ from the regular versions.

StubThis article is a stub, please help by expanding the article
Groundpounder

The **Groundpounder** mission is received upon arrival in the Altair system. A Freestar Collective research outpost on Altair II is besieged by Spacers and requires aid.

## Objectives

* Land at Research Outpost U3-09 on Altair II
* Find Private Mahoney
* Clear the Spacers outside the infirmary and talk to Corporal Lezama.
* Find and rescue Lieutenant Torres
* Rescue Captain Myeong
* Take your ship to the Research Camp on Altair II
* Eliminate the Spacers at the research camp
* Speak with the survivors
* Talk to Lieutenant Torres
* Defeat Spacers in Altair I's orbit
* Defeat Spacers in Altair V's orbit
* Land on Research Outpost U3-09
* Defeat the Spacer invasion

## Walkthrough

Land on Altair II at the research outpost and start blasting Spacers. Once clear get inside the building and follow your navpoint to Private Mahoney, she will tell you to find a UC Marine named Lezama. Go towards the navpoint and you'll have plenty of Spacers to kill. Once they're all dead you can enter the infirmary and meet Lezama and Dr. Adamou Moussa. They explain they are xenobiologists studying the creatures of the planet. Lezama sends you to Lieutenant Torres in order to save him. As usual blast every spacer on your way. In a room on the top floor is Lieutenant Torres and Sergeant Dasari. The sergeant doesn't wanna help the Marines but Lieutenant Torres wants to save those that saved them. the Sergeant gives you a key and both follow you to reach Captain Myeong. She is with Private Tsai who is very enthusiastic about the Captain's Exploits your 4 companions formulate a plan and you are sent to the research Camp to help civilians. Take your ship there.

After a short hike you will have to eliminate all the Spacers at the research camp. Do so and you'll get to speak to the survivors then you are to get back to lieutenant Torres so back to your ship and to the research outpost. Or you can just fast travel there. Lieutenant Torres will be waiting on the landing pad with Captain Myeong. She will ask you to take down two groups of ships orbiting two nearby planets. Cutting the Spacers reinforcements. Once both groups are down Private Mahoney will ask you to come back on the double, Spacers are even angrier than before. Two more ships will land with troops as you get rid of the waves. Once all troops have been dealt with you are to report to Lieutenant Torres, A few words are exchanged then you're done.
Herding Crab Herbivore

The **Herding Crab Herbivore** is a type of fauna in Starfield. This fauna can be found on many planets in the Settled Systems.

## Overview

Herding Crab Herbivore are scaled creatures with toughened bodies. They have very common to find and often wander the planet with groups.

## Anatomy & Physiology

Herding Crab Herbivore are multi legged creatures, they have a hardened shell all over their bodies. They have 3 eyes and 4 massive teeth in their face that look very menacing. They have 2 large claws on the forth that are primary used for offensive purposes.

## Behavior

Herding Crab Herbivore are aggressive creatures, but they are pack based. If they are in packs they will attack any creatures on sight, but once separated they run away. They follow this behavior even when provoked which makes they very smart.

## Combat

Herding Crab Herbivore primarily uses only 2 attacks on their enemies. They use their massive claws to swipe at the enemies, with either one hand or both. Later being the most lethal as it can do fatal damage to enemies, including the player.

## Notes

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Gallery

Herding Crab Herbivore on Tidacha IHerding Crab Herbivore on Serpentis IVRed Herding Crab Herbivore
Focus Nozzle

**Focus Nozzle** is a Muzzle Weapons Modification in Starfield.

## Description

Available on Energy Weapons at Weapon Workbench, Focus Nozzle mod increases Damage, Headshot Damage and Range.

## Requirements

**Muzzle Mods 2** Research is required to craft Focus Nozzle.

## Crafting Components

Following resources are required to craft Focus Nozzle:

* Titanium - 1
* Polymer - 1
* Zero Wire - 1
* Tantalum - 1
Experiment A-7

**Experiment A-7** is a weapon in *Starfield*. It is a unique variant of the Breach shotgun.

Stats and price of shotgun depend on the character's level at the time of completing Entangled mission. At high levels the base damage is equal to Advanced Breach. Also at high levels the number of already installed modifications can be up to 8.

## Characteristics

Exterminator: +30% damage against aliens.

## Modifications

* Reflex Sight
* Tactical Stock
* Flechette Rounds

## Locations

This weapon can be obtained during the Mission 'Entangled' by passing a speech check with Ethan before heading down into the lab.

## References

1. ↑ Bethesda Softworks via YouTube, Starfield: Official Gameplay Reveal - 4:54, uploaded 11 June 2023
High Velocity

**High Velocity** is an Internal Weapons Modification in Starfield.

## Description

Available on a wide range of Weapons at Weapon Workbench, High Velocity mod increases Accuracy and Range.

## Requirements

**Internal Mods 2** Research is required to craft High Velocity.

## Crafting Components

Following resources are required to craft High Velocity:

* Platinum - 3
* Titanium - 2
* Adhesive - 3
* Monopropellant - 1
Flechette Rounds

**Flechette Rounds** is a Magazine and Battery Weapons Modification in Starfield.

## Description

Available for shotgun Weapons at Weapon Workbench, Flechette Rounds mod replaces shells with multiple razor-edged rounds that slice through unarmored targets and cause bleeding effect. Flechette Rounds also increase Physical Damage when compared to Standard Shells

## Requirements

**Magazine and Battery Mods 2** Research is required to craft Flechette Rounds.

## Crafting Components

Following resources are required to craft Flechette Rounds:

* Antimony - 1
* Lead - 1
* Adhesive - 1
Harper

**Harper** is a character who appears in the *Starfield* animated short "The Hand that Feeds".

## Biography

Harper and his companion Ada lived a life of petty crime in Neon, robbing and killing to survive. Ada dreamed of more, however, and one day seized her chance. Harper and Ada heard a gunfight and arrived to find the combatants dead, with a defenseless Ryujin Industries employee cowering in a corner. Harper attempted to kill the employee, but Ada stopped him, leading to an altercation that marked the end of their partnership. Ada gained the advantage and shot Harper in the shoulder, grazing him and forcing him to retreat.

## Gallery

### Videos

Starfield- The Settled Systems - The Hand that Feeds
## References

1. ↑ 1.0 1.1 Starfield: The Settled Systems – A Starfield Animated Anthology
Gagarin Landing

StubThis article is a stub, please help by expanding the article

Gagarin Landing

**Gagarin Landing** is an industrial settlement located on the planet Gagarin in the Alpha Centauri system. Its economy has fallen on hard times since the end of the Colony War.

## Overview

During the early years of the colonization of Alpha Centauri, Gagarin Landing was originally founded as a mining settlement in a canyon on the planet Gagarin. Over time, the mines were abandoned as the settlement grew into a bustling industrial center and dedicated itself to the manufacture of mechs for the United Colonies. When the Colony War ended in 2311 and mech production was banned by the Armistice, Gagarin Landing's mech planets were shuttered and the settlement's economy was gutted. A large number of residents left to find work elsewhere, and most local businesses were forced to close, causing Gagarin Landing to lapse into squalor and crime over the following decade. Around 2320, UC Security officer Dalitso Pretorius was assigned to the settlement's security force and oversaw successful policies to reduce crime levels.

By 2330, Gagarin Landing's fortunes finally began to turn. Heavy machinery manufacturer Arc Might purchased the settlement's largest mech plant and refurbished it to produce robotics. Arc Might also promoted Gagarin Landing to other corporations as an ideal location for investment and expansion due to the presence of established infrastructure that could be bought up at rock-bottom prices. Other major corporations operating in the settlement include Reliant Medical, which had set up shop decades earlier and weathered the economic downturn, and Centauri Mills, another recent arrival like Arc Might.

The off-world corporations have not been universally welcomed by Gagarin Landing residents. Arc Might is criticized for promising to bring jobs to the settlement, only to immediately automate half of its production facility to keep costs low. Rumors also swirl that the corporations plan significant changes for the settlement's layout, such as building "priority catwalks" above the settlement so that corporate employees and executives can avoid mingling with the citizenry. Disgruntled residents have occasionally been known to vandalize corporate structures and steal their property as a means of protest, but UC Security has been careful to prevent tensions from erupting into outright violence.

## Buildings

* Clint's Collectibles
* Lizzy's Bar
* Reliant Medical
* UC Security Office
* UC Vanguard Recruitment Office
* Yankton Law Offices

## Related Missions

* UC Wants You!
* Missed Connections
* Missed the Mark
* Breach of Contract
* Sure Bet
Herding Roundshell Scavenger

Image neededThis article requires and image. Please upload one and add it to the article.

## General Information

### Biomes

Wetlands
Tropical Forest

### Resistances

Blast damage
Physical damage

### Outpost viable

?

**Herding Roundshell Scavenger** is a creature in *Starfield*.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Variants

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Hellhound

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Information

### Shield regeneration rate

10%

The **Hellhound** is a ship in *Starfield*.

## Overview

Hellhound is a unique ship based on the Crimson Fleet Ghost (Watchdog) hull, but highly modified. The White Dwarf 3015 Engines installed on it have the highest base top speed in the game of 180 and require Starship Design skill lvl 4 to unlock.

## Acquisition

On sale from Jasmine Durand in The Key after completing the final faction mission, Legacy's End, for the Crimson Fleet.
Extended Barrel

**Extended Barrel** is a Barrel Weapons Modification in Starfield.

## Description

Available on some Weapons at Weapon Workbench, Extended Barrel mod increases Accuracy, Recoil Control and Range at the cost of Aim Down Sight speed, providing higher bonus than Long Barrel.

## Requirements

**Barrel Mods 2** Research is required in order to unlock Extended Barrel.

## Crafting Components

Following resources are required to craft Extended Barrel:

* Nickel - 1
* Iron - 1
* Lubricant - 1
Herding Canard Scavenger

The **Herding Canard Scavengers** is a type of fauna in Starfield. This fauna can be found on many planets in the Settled Systems.

## Description

Herding Canard Scavengers are underwater creatures and they are easy to scan but tough to kill. They can be found slighter further in the ocean from the coast.

## Anatomy & Physiology

Herding Canard Scavengers are Flat being, they have 3 arrows in increasing size for their body. Their head is a smallest arrow consisting of 14 eyes by the looks of it. They have a 3 tails in their rear and each tail has a top fin on it, They have a massive fin on their back as well.

## Behavior

They are scared creatures and often run away from the players. They come to surface once in a while but return back underwater to safety.

## Notes

These creatures are no combative but sadly the only way to see them is to kill them.
They are also close relative to Herding Canard Filterer and Canard Filterer (Andromas II)

## Gallery

Herding Canard Scavenger on Serpentis IIICanard Filterer on Andromas IIHerding Canard Filterer on Linnaeus II
Heavy Weapon Certification

**Heavy Weapon Certification** is an Advanced Combat Skill. It increases the damage dealt by the Spacefarer's heavy weapons.

## Ranks

 2
 3
 4

## Progression and Strategy

Heavy Weapons (and sometimes their ammo) can be rare and/or expensive, so leveling Heavy Weapon Certification can be difficult. Other than that, it's pretty straightforward.

Heavy Weapons Certification can be neat if the player prefers the big guns, but isn't very useful in the early game. Skills that are for run-of-the-mill weapons are usually better due to access. But if the player wants to go for Heavy Weapons, they are free to do so.

## References

1. ↑ Bethesda Softworks via YouTube, Starfield Direct – Gameplay Deep Dive - 39:02, uploaded 11 June 2023
2. ↑ Bethesda Gamestudios via YouTube, Starfield Official Gameplay Reveal, uploaded 12 June 2022
Gut Buster Rounds

**Gut Buster Rounds** is a Magazine and Battery Weapons Modification in Starfield.

## Description

Available on some Ballistic Weapons at Weapon Workbench, **Gut Buster Rounds** mod adds nasty rounds that upon firing into an enemy, explode out of the back into a burst of shrapnel.

## Requirements

**Magazine and Battery Mods 3** Research is required to craft **Gut Buster Rounds**.

## Crafting Components

Following resources are required to craft **Gut Buster Rounds**:

* Lead - 1
* Veryl - 1
* Adhesive - 1
Foreknowledge

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Quest progression

### Next

Further Into the Unknown
Unity

**Foreknowledge** is a mission in *Starfield*.

## Summary

Using your Starborn knowledge you prevent the attack on your friends in this universe.

## Quick Walkthrough

* Pick up the artifacts
* Build the Armillary on your ship
* OR Build the Armillary at an outpost
* Talk to The Hunter
* Talk to Matteo about Unity

## Detailed Walkthrough

Using your Starborn knowledge you can warn your friends they are gonna be attacked and pack the artifacts before you are assaulted. Build the armillary and the Hunter will show up on your ship to tell you how nice of a touch it was to save your friends, However in this timeline you won't visit The Scow or Petrov as a consequence since the Hunter will have dealt with him already. He mentions you should speak about Unity to Matteo since as he puts it "I won't be there to casually say the word this time". Leaving you with the task of informing Matteo. You'll find your crew in the Lodge discussing past mistakes and stories. At any point you can talk to Matteo about Unity and he will mention Keeper Aquilus preaches about it.

StubThis article is a stub, please help by expanding the article
Firecracker Vine

Image neededThis article requires and image. Please upload one and add it to the article.

## General Information

### Biomes

Wetlands
Tropical Forest

### Required Inputs

?

**Firecracker Vine** is a plant in *Starfield*.

## Description

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Variants

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Flocking Leafstrider Filterer

Image neededThis article requires and image. Please upload one and add it to the article.

## General Information

### Biomes

Wetlands
Tropical Forest

### Outpost viable

?

**Flocking Leafstrider Filterer** is a creature in *Starfield*.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Variants

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Galaxy Lo Mein

**Galaxy Lo Mein** is a craftable food item in *Starfield*.

## Description

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

Can be crafted at a Cooking Station with:

* Nutrient: 1
* Gastro Delight: 1
* Quark-D. Tissues: 1
* Beans: 1
* Noodles: 1
* Required Research: Exotic Recipes 4

StubThis article is a stub, please help by expanding the article
Guniibuu III

**Guniibuu III** is a planet within the Guniibuu Star System.

## Overview

It is a very cold and unforgiving world, notable for its various mining and fracking stations. It is orbited by 3 moons: Guniibuu III-a, Guniibuu III-b, and Guniibuu III-c.

## Resources

Guniibuu III has mineable water, carboxylic acids, uranium, argon, vanadium, iridium, benzene and lead.
Falcon

**Falcon** is a ship in *Starfield*

## Overview

The Falcon's layout resembles a smaller version of the Orca ship, with two Nova engines and a Class B reactor. Although the ship is equipped with two cargo modules, its cargo capacity is limited. This makes Falcon more combat and exploration oriented.

Falcon can be found quite often as part of Freestar Collective patrols. Also, a version of ship modified by pirates with Shielded Cargo Holds can be meet under the name Crimson Fleet Specter.

## Acquisition

Falcon and its versions may randomly appear for sale at ship merchants in Neon, Paradiso and New Atlantis. Pirate's version Crimson Fleet Specter can be boarded in combat.

## Parts

StubThis article is a stub, please help by expanding the article
Heavy Particle Fuse

StubThis article is a stub, please help by expanding the article

**Heavy Particle Fuse** (sometimes referred to just as Heavy Fuse) is an ammunition type in Starfield.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Modifications

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Variants

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Locations

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Related Weapons

* Big Bang (Particle beam shotgun)
* Novablast Disruptor (Electromagnetic rifle)
* Va'ruun Inflictor (Particle beam rifle)
Constellation Space Helmet

StubThis article is a stub, please help by expanding the article

The **Constellation Space Helmet** is a helmet in *Starfield*. It is automatically gained in the mission One Small Step.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Modifications

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Variants

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Locations

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Notes

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Fiber

**Fiber** is an item in *Starfield*.

## Description

It is a common organic resource used in crafting.

StubThis article is a stub, please help by expanding the article
## Required For

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Vendors

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Flocking Blistercrab Herbivore

The **Flocking Blistercrab Herbivore** is a type of fauna in Starfield. This fauna can be found on many planets in the Settled Systems.

## Overview

Flocking Blistercrab Herbivore are large beetle like creatures that are very common to find. They can be found either alone or in packs are are very menacing.

## Anatomy & Physiology

Flocking Blistercrab Herbivore they are large beetle like creatures with a hardened shell on their back. They seem to be soft skined underneath that shell and can only protect them from any attack from rear. They have thing slender necks with 2 antennas that have 2 fruit like pods on top of them. They are hexapods (6 legged) creatures with 2 arms that have razor sharp pincers.

## Behaviour

Flocking Blistercrab Herbivore are fast creatures are can be found alone or in packs. They often are sub aggressive and can attack without any reason. The whole pack will be alerted and combative if one of these creatures attacked.

## Combat

Flocking Blistercrab Herbivore are vicious creatures the use main one attack. They user their pincers to slash at the enemy which can deal some good damage. Their pack ability combined with their speed and pincers make them very dangerous creatures.

## Notes

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Gallery

Flocking Blistercrab Herbivour on Serpentis IV
Gagarin

**Gagarin** is the second planet in the Alpha Centauri system. It has no moons.

## Overview

Named after real world famed Soviet Cosmonaut and first person in space, Yuri Gagarin (9 March 1934 – 27 March 1968). Gagarin is a planet that since the Colony War has been on the decline.

## Resources

The planet has extractable chlorine, chlorosilanes, lead and water. In addition to this adhesive, fiber, antimicrobial, nutrient, toxin, cosmetic, metabolic agent, sealant, spice and structural material can be obtained from its flora and fauna.

## Flora

Adhesive, fiber, sealant and structural material can be extracted from its flora:

## Fauna

Antimicrobial, cosmetic, metabolic agent, nutrient, sealant and spice can be extracted from its fauna:

## References

1. ↑ Bethesda Game Studios via YouTube, Starfield Official Gameplay Reveal, uploaded 12 June 2022
H. H. Holmes

StubThis article is a stub, please help by expanding the article

> "*I'm not Wyatt Earp. I wish, god how I wish I was. I was cloned off a monster. America's first serial killer, H. H. Holmes.*"
> ― H. H. Holmes to the Spacefarer
>
>

**H. H. Holmes** is a clone of the infamous serial killer from Earth. Under the alias of "Wyatt Earp", he lives in a colony of clones of other historically renowned people.

## Background

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Related quests

* Operation Starseed
* Secret Lives
Freya IX-b

**Freya IX-b** is the second moon of Freya IX in the Freya system.Freya IX-b was first shown during the Starfield Direct – Gameplay Deep Dive on June 11th, 2023.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Locations

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## References

1. ↑ Bethesda Softworks via YouTube, Starfield Direct – Gameplay Deep Dive - 2:02, uploaded 11 June 2023
Glow Sights

**Glow Sights** is an Optic Weapons Modification in Starfield.

## Description

Available on Pistol Weapons at Weapon Workbench, **Glow Sights** mod improves on Iron Sights with specialized capsules that glow in both day and night for increased visibility.

## Requirements

No pre-requisite Skills or Research exist for **Glow Sights**.

## Crafting Components

Following resources are required to craft **Glow Sights**:

* Uranium - 1
* Aluminum- 1
Extractor - Liquid - Commercial

StubThis article is a stub, please help by expanding the article

The **Extractor - Liquid - Commercial** is an Outpost Building in Starfield. It is used to extract liquids from deposits in an Outpost Area, providing a passive resource income of a liquid resource.

## Resources Harvested

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
* Water
* Chlorosilanes

## Requirements

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Notes

Extractors are named after their respective resources, For example, a gas extractor placed on a chlorine deposit will be called a chlorine extractor. However, the extractor will usually produce the same amount of resources for each type (Gas, Metal, etc.). Thus, a Chlorine Extractor uses the same amount of resources as a Helium-3 Extractor.
Herding Crab Grazer

The **Herding Crab Grazer** is a type of fauna in Starfield. This fauna can be found on many planets in the Settled Systems.

## Description

Herding Crab Grazer are Crab creatures that are aggressive, they are pretty common to find!

## Anatomy & Physiology

The Herding Crab Grazer look like a Crab with 2 Pincers, They have a harden shell that acts as a armor on the back, 2 Red eyes.

## Behaviour

Herding Crab Grazer are very aggressive in nature and they attack the player on sight. Be careful picking a fight with them, they usually walk around in herds and numbers make them menacing.

## Combat

Herding Crab Grazer primarily use their 2 pincers as hand. They have no ability and walk pretty slow making them easy to fight when alone but thought to manage when in groups.

## Notes

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Flocking Boneshell Grazer

**Flocking Boneshell Grazer** is a type of fauna in Starfield.

## Description

**Flocking Boneshell Grazer** is a chitin plated green locust like creature, native to Kumasi III

## Notes

**Flocking Boneshell Grazer** has a resistance to energy and physical damage.

## Gallery

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Guniibuu

Guniibuu is a star system in the Settled Systems. It is home to seven planets.

Guniibuu

## Notes

* Guniibuu is named after the A star in the triple star system 36 Ophiuchi 19.5 light-years from Earth. It is in the constellation Ophiuchus.
* The name itself comes from the beliefs of the Kamilaroi and Euahlayi Aboriginal peoples in New South Wales, Australia. It represents the robin red-breast bird.
Foam Cup

**Foam Cup** is a Miscellaneous item.

## Summary

The **Foam Cup** is a Miscellaneous item that can be found and collected. The first known location of this item in the game is spread all over the galley and dining area of the front room of the Argos Extractors Mining Outpost on Vectera.

## Description

This item is a nondescript foam drinking cup. The first one found by the Spacefarer is white with a basic blue design on the front, but there are multiple variations.

## Effects

As a Miscellaneous item type, the Foam Cup has no known effects and cannot be used by the player. It is decorative only.

## Statistics

The Foam Cup is an extremely lightweight item at only 0.01 kg. It has a value of 5 Credits.

## Variations

A completely plain version of the cup, with no logo or decoration.This cup was found on the floor near a trash can, smashed presumably by a miner's foot.
## Version Info

This item was documented by Starfield Wiki user DKJF on 2 September 2023.
Hadrian Sanon

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Physical description

### Eye Color

Red

**Hadrian Sanon** is a researcher and former military scientist who worked with Dr. Percival Walker.

## Background

A clone of François "Vae Victis" Sanon, and former member of the Red Devils, her eyes were turned red by Martian dust as a rite of passage into the group.

## Related quests

* Grunt Work
* Delivering devils
* Eyewitness
* Friends Like These
* War Relics
* Hostile Intelligence
* A Legacy Forged

## Recruitment

Upon completing A Legacy Forged and speaking to Commander Tuala you can return to the TMD Headquarters on Mars and speak to Percival Walker who gives you the option to speak with Hadrian to persuade her to travel with you as a companion.

During the Hostile Intelligence mission, Hadrian Sanon wears the UC Wardog spacesuit set, but if you convince her to join the crew after completing the UC Vanguard questline, her defaults suit replased with the Navigator spacesuit.

## Skills

 Energy Weapon Dissipation | 1
 Xenosociology | 1
Guniibuu II

**Guniibuu II** is the second planet in Guniibuu Star System. It has no moons.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Resources

Guniibuu II has mineable aluminum, gold, copper, iron, beryllium, water, fluorine and chlorine.

## Flora

Although Guniibuu II has 8 flora when scanning the planet, crag root is classified as two of these with one variant found exclusively in the swamp biome.