recursal/Fanatic-Fandom huggingface dataset:
Chomp

***Chomp***
Chomp.jpg

Used By
Chomper

Weapon Type
N/A

Capacity
N/A

Effects
None

The **Chomp** is the primary weapon for Chomper. Rather than an actual weapon, Chomp just utilizes Chomper's impressive teeth.

The Chomp is an exclusively melee weapon that deals an impressive 30 damage to all enemies it hits, allowing Chomper to quickly take down Shockbots with lower health. As a bonus, the Chomp allows Chomper to actually instantly defeat a Shockbot in two different way.

One way is to sneak up on an enemy. When Chomper is positioned correctly behind an unsuspecting enemy, an image of a pair of jaws will appear on the Shockbot's back. By using the Chomp here, Chomper will grab the opponent with his tongue and swallow them whole. The other way is to use the Chomp attack while burrowing beneath an enemy. Burrowing beneath a Shockbot will cause an image of a pair of jaws to appear on the ground beneath the enemy's feet. Chomping here will cause Chomper to erupt from the ground and devour the opponent.

Unfortunately, after swallowing a Shockbot either from behind or from below, Chomper must take some time to digest the prey. Chomper takes a full 3 seconds to fully digest an enemy, during which time he can't attack and his movement speed is reduced by 2/3.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Dental Danger

Increases the damage output of Chomp from the front
Dematerialize

***Dematerialize***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
30

Ability Slot
Primary

**Dematerialize** is Krackle's primary special ability in *Minion Warfare*. Krackle transforms into a cyan orb of pulsing energy, allowing him to pass through his enemies and zoom right past them. In this state, Krackle is completely invincible in this state and can't be harmed by any attacks; however, he also can't jump, attack, or interact with anything while in this state, making it useful for mobility only. The ability lasts for about 8 seconds before having to recharge for 30 seconds.

## Armory Description

*"Transform into an orb of pure energy and zoom right through your foes unharmed!"*
Mixmonster

***Mixmonster***
Mixmonster.jpg

Used By
Doctor DNA

Weapon Type
N/A

Capacity
80

Effects
Toxic effects

The **Mixmonster** is the primary weapon of the Doctor DNA variant, added in the *Spice of Life Update*. It is a portable nuclear reactor with a large DNA double-helix suspended in a glass compartment atop the gun.

The Mixmonster deals Toxic-based status effects like all other Toxic status effects. To balance this, the Mixmonster only holds 80 ammunition rather than 100 and deals only 6 damage points per second rather than the normal 8.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

**COMING SOON**
Flaming Tackle

***Flaming Tackle***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
45

Ability Slot
Primary

**Flaming Tackle** is an unlockable primary ability for Clod, added in the *Full Metal Cardigan Update*. Clod charges forward a short distance equal to that of the basic Rock Charge, wreathed in flames. The initial impact damage is a mere 50 (compared to the original's 75) and enemies are not thrown back as far. However, any enemy that touches Clod during the charge is set on fire for five seconds.

## Armory Description

*"Ever starting a spark for a fire by rubbing two rocks together? It's the same basic principle with this flaming charge!"*
Repair Blast

***Repair Blast***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
10

Ability Slot
Secondary

**Repair Blast** is Doc's secondary special ability in *Minion Warfare*. Doc fires a blast of energy that can infect a teammate. Any teammate infected with the Repair Blast will slowly regain health for 10 seconds at a rate of 3 health points per second. This requires no extra input from Doc, allowing him to perform other actions.

As a secondary feature, any infected teammate will have a healing aura around them for the duration of the effect. This allows them to inadvertently heal other teammates that stand near them. They will be healed at the same rate as the infected teammate as long as they stand near them.

## Armory Description

*"Infect teammates with a nanobot serum that heals them over time. Not only that, they can heal other friends by proximity!"*
Lovekrackler

***Lovekrackler***
Lovekrackler.jpg

Used By
Ancient Krackle

Weapon Type
Rapid-Fire

Capacity
50

Effects
Rapid-Fire

The **Lovekrackler** is the primary weapon for the Ancient Krackle variant, added in the *Monster Warfare Update*. It is a rapidly-firing weapon that deals less damage per shot.

The Lovekrackler is unique among Krackle's weaponry in that it gives him the ability to fire at incredibly-high speeds.

## Damage Table

 Midrange
 Long Range

## Trivia

* The Lovekrackler's name is a reference to science-fiction writer H. P. Lovecraft.
UFLS

***UFLS***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
30

Ability Slot
Secondary

The **UFLS**, also known as the **Unidentified Flying Laser Shooter** is Krackle's secondary special ability in *Minion Warfare*. Krackle launches a remote-controlled flying saucer that he can freely pilot around the map. While the UFLS is active, Krackle is immobile and the camera follows the drone around.

The UFLS, as its name suggests, is capable of firing powerful lasers at enemies. Each laser shot deals 10 damage. The UFLS has limited fuel, however; it can fly for a maximum of 3 minutes (although it can be cancelled early). The UFLS has 10 health points; the drone will be cancelled if the drone is destroyed or if Krackle takes any damage whatsoever. Because of this, it is crucial to launch it from a safe spot.

## Armory Description

*"Take to the skies with this controllable flying saucer! Soar above the chaos and rain down laser-y death from above!"*
Brittle Spikes

***Brittle Spikes***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
25

Ability Slot
Secondary

**Brittle Spikes** is an unlockable secondary ability for Clod, added in the *Black Shock Down Update*. Clod summons a very unstable stone spike from the ground to act as a temporary shield. This brittle spikes can only absorb 65 damage (as opposed to the original's 100), so they break apart more easily. However to compensate for this, Clod can now have 5 spikes active rather than 3. These spikes are more useful as temporary shields when advancing towards the enemy.

## Armory Description

*"Clod decided to save time and money by purchasing these rickety IKEO brand spikes from Deifendoogen. Unfortunately, they fall apart easily and can't absorb as much damage as the leading brand."*
Shockbot Mortar

***Shockbot Mortar***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
45

Ability Slot
Secondary

**Shockbot Mortar** is Sarge's secondary special ability in *Minion Warfare*. Sarge opens a hatch in his chest, revealing a large cannon. He then fires a small explosive-strapped Shockbot a short distance forward, dealing a massive 125 damage to any enemy caught in the blast. The robot bounces across the ground once before exploding. This ability is a medium-distance attack that comes out rather quickly and deals impressive damage.

## Armory Description

*"This impressive ability can take down hordes of enemies and destroy Machines! Kaboom!"*
Power Doc

***Power Doc***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Doc

Primary Weapon
Power-Acid

Effect(s)
Chargeable

**Power Doc** is one of the three base-game variants for Doc in *Minion Warfare*. Power Doc adds charging capabilities to Doc's arsenal, trading out his Acid Sprayer with the shocking Power-Acid. This grants Doc the ability to charge his weapon into an **Acid Bomb**, a blob of acid that explodes on a timer.

## Upgrades

### Toxic Timer

The Acid Gun takes a shorter amount of time to fully charge.

### New Ultrachloric Acid

New Ultrachloric (TM) brand Acid is twice as strong as the leading brand, increasing damage output.

### Compressed Acidic Packs

Compressing the Acidic Packs into smaller sizes allows for greater ammo capacity.
Cymbal Crash

***Cymbal Crash***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Secondary

**Cymbal Crash** is Chomper's secondary special ability in *Minion Warfare*. Chomper clashes two cymbals together, creating a sonic sound wave that travels forward in a straight line, towards wherever the targeting reticule is pointing. Any opponent hit by this sound wave will be stunned for a period of five seconds, during which time they can't move, jump, or use any attacks or abilities.

## Armory Description

*"Use the Power of Rock to stun Chomper's foes from afar! Rock and roll!"*
Armory

The **Armory** is an in-game store in *Minion Warfare*. In it, players can use Power Orbs (won by winning games and completing special objectives in-game) to purchase Variants, accessories, short films, character bios, and upgrades.

Players can access the Armory from the main menu and from the lobby in between matches. However, when a new match is about to start (10 seconds are left before the next round), the player cannot access the Armory.

## Costs for Each Item

 Accessories
 Upgrades
 Bonus Videos
Sniper (Role)

***Chucky***

Primary Function
Sniper

Secondary Function
Defensive Sniper

***Zoom***

Primary Function
Sniper

Secondary Function
Stealth Sniper

The **Sniper** archetype is one of the three Supportive class archetypes in *Minion Warfare* and one of six available in the base game. The two Sniper classes are:

* Chucky (for Team Minion)
* Zoom (for Team Shockbot)

## Main Role

Sniper classes are designed not for mass-killings of multiple opponents, but for precision elimination of specific targets over a long distance. They are useful for providing cover fire for advancing teammates, but they lack any combat options at close range.
Chomp-O-Lantern

***Chomp-O-Lantern***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Chomper

Primary Weapon
Pumpkin Breath

Effect(s)
Slime effects

The **Chomp-O-Lantern** is an unlockable variant for Chomper, added in the *Monster Warfare Update*. Chomp-O-Lantern adds Slime effects to Chomper's arsenal, trading out his Chomp attack with the slimy **Chomp-O-Lantern**. Chomp-O-Lantern vomits up pumpkin guts at his opponents, covering them in an orange slime that slows movement, making them prime candidate for being swallowed from behind.

## Upgrades

**COMING SOON**
UFPS

***UFPS***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
30

Ability Slot
Secondary

The **UFPS**, also known as the **Unidentified Flying Plasma Shooter** is an unlockable secondary ability for Krackle, added in the *Black Shock Down Update*. Krackle launches a lightweight, remote-controlled flying saucer that he can freely pilot around the map. While the UFPS is active, Krackle is immobile and the camera follows the drone around.

The UFPS, as its name suggests, is capable of firing lasers at enemies. However, the drone is now capable of charging its shots, although not to the extent of certain class variants. Each basic laser shot deals 7 damage, while each charged shot deals 12 damage. The UFPS has limited fuel, however; it can fly for a maximum of 3 and a half minutes (although it can be cancelled early). The UFPS has 8 health points; the drone will be cancelled if the drone is destroyed or if Krackle takes any damage whatsoever. Because of this, it is crucial to launch it from a safe spot.

Due to its extremely low health, fast movement with the drone is crucial. Fortunately, the drone is not slowed down while charging, so it can maintain fast speed while charging a shot.

## Armory Description

*"After directing extra power away from the drone's armor, Krackle has given the UFLS the ability to charge shots!"*
Repair Station

***Repair Station***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
30

Ability Slot
Secondary

**Repair Station** is an unlockable secondary ability for Doc, added in the *Full Metal Cardigan Update*. Doc erects a stationary machine that resembles a miniature Health Dispenser. For the duration of its lifespan, the Repair Station will replenish health of anyone who stands near it at a rate of 6 health points per second.

The Repair Station has a lifespan of 12 seconds, upon which time it will self-destruct. This self-destruction does not damage nearby enemies, despite the explosion present. The Repair Station can also be destroyed by enemies; the station has 30 health points.

## Armory Description

*"Need a quick fix for teammates or a way to repair yourself? Set down a Repair Station! It's raining happiness!"*
Ambush (Role)

***Skelldon***
MWSkelldon.jpg

Primary Function
Ambush

Secondary Function
Stealth Ambush

***Mr. Stinky***
MWStinky.jpg

Primary Function
Ambush

Secondary Function
Trapmaster

The **Ambush** archetype is one of the three Defensive class archetypes in *Minion Warfare* and will be added in the *Weapons of Mass Distraction Update*. The two Ambush classes are:

* Skelldon (for Team Minion)
* Mr. Stinky (for Team Shockbot)

## Main Role

Ambush classes are useful for holding down specific points on the map or blocking passageways. Ambushes are experts at taking down opponents by catching them by surprise and setting traps.
Annabelle Kethrin

**Annabelle Jade Kethrin**, often referred to as **Annie** by her friends, is one of the main protagonists of **Tom and Annabelle**. She is a Human/Torran hybrid, and often associated with the color purple.

## Biography

### Birth and Arrival at Earth

In late 2000, a woman named Maria Kethrin was driving down a road outside of Appaloosa Plains, Colorado, when her car broke down unexpectedly. It was a few moments after this in which Maria encountered an alien woman who took her blood and seemingly implanted a strange organic device into her arm. The alien, a Torran named Verena Tozal, took the blood back to her home planet, extracted the DNA from it, and injected it into her own stomach while she was pregnant with twins. The alien twins absorbed the DNA while still in the womb and quickly became hybrid alien/human beings.

Annabelle and her twin sister Isobelle, then called **A'jhanie** and **Izora** respectively, were born on the planet Torra Sev roughly six months later, the first in a hopeful Torran/human peacekeeping initiative called called **Project Hybrid**. Through a special act known as the Custom of Sentimentality, A'jhanie and Izora where cloned, and the originals were sent to Earth while the clones stayed with Verena and her husband Nalrik.

On October 1st, 2001, both A'jhanie and Izora's respective ships were launched into space with the intent of landing at Maria Kethrin's home in Sunset Valley, California, with the strange organic device actually being a tracker the ship could home in on. Just when Maria was putting her son John to bed, A'jhanie's craft crashed into Earth, shattering her home's windows and creating a massive crater in her backyard. Maria found the little green toddler and quickly realized that she was alone on Earth and noticed how she interacted with John. Calling her "Annabelle", Maria took the girl into her care and moved out of the house into the home of her friends, Elliot and Mei Coen.

### Eleven Years Later

Annabelle grew up in Sunset Valley, knowing that she was different than others but not knowing exactly why.

## Attributes

While appearing as a Caucasian girl with blonde hair and blue eyes to most people, to people she can trust and cares about, she has green skin, black hair with purple highlights and purple eyes. Due to being an extra-terrestrial, Annabelle has improved intellect and physical abilities such as long-distance sight and agility.

The improved sight has worked against her in the past, however, as she could see a wave of meteorites headed for the town of Sunset Valley before anyone else. Annabelle blamed herself, for years, that she was unable to warn the rest of the town of the impending doom. However, sometimes the clashing of alien and human attributes results in Annabelle being unable to focus her vision, resulting in her having to wear prescription eye-glasses on occasion.
Healer (Role)

***Snerlin***

Primary Function
Healer

Secondary Function
Support Medic

***Doc***

Primary Function
Healer

Secondary Function
Combat Medic

The **Healer** archetype is one of the three Supportive class archetypes in *Minion Warfare* and one of six available in the base game. The two Healer classes are:

* Snerlin (for Team Minion)
* Doc (for Team Shockbot)

## Main Role

Healer classes are designed to prolong the lives of their teammates through heals and buffs. They are generally not suited to combat and can't generally hold a battle on their own. They are useful when accompanying Suppression classes.
Golf

**Golf** is one of the 12 activities available in *Wii Sports Resort*. It takes place on Wedge Island. The available holes are nine new ones and the nine original courses from *Wii Sports*. It has the same rules as normal Golf. You swing the club and try to get the golf ball into the hole. There are different clubs you can use such as a driver, a wedge and a putter. Each club can send the ball at different distances. The putter is the only club that doesn't send the ball into the air.
Toxic Burrow

***Toxic Burrow***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Primary

**Toxic Burrow** is an unlockable primary ability for Chomper, added in the *Full Metal Cardigan Update*. Chomper dives beneath the ground, but unlike the basic Burrow, Chomper can only burrow for 4 seconds rather than 6.

While burrowing, Chomper will possess a temporary Toxic aura, similar to those of Toxic-based variants like Doctor DNA and Cauldron Cannot. This aura will sap away the health of anyone nearby while Chomper is burrowing. Once Chomper emerges naturally or swallows an enemy from below, his Toxic aura will disappear.

## Armory Description

*"Chomper accidentally bit through a sewer pipe while digging and now the horrid stench of rotten eggs will never go away."*
Power-Acid

***Power-Acid***
PowerAcid.jpg

Used By
Power Doc

Weapon Type
N/A

Capacity
100 (120 once upgraded)

Effects
Chargeable

The **Power-Acid** is the primary weapon of the Power Doc variant. It is bulkier version of the Acid Sprayer with a slightly more futuristic design, complete with more button and flashing *Tron*-esque lines.

The Power-Acid, for the most part, functions exactly the same as the basic Acid Sprayer, spraying a close-range spray of liquid acid onto enemies. However, it has a new feature over the original and loses one as well. Unlike the basic weapon, the Power-Acid's acid spray does not drench enemies, meaning they will not take continuous damage from it.

The Power-Acid's new feature is that of the **Acid Bomb**. Charging the Power-Acid for a full 5 seconds will allow Doc to fire an Acid Bomb (3 seconds once upgraded). This blob of acid consumes 30 ammunition and flies through the air in a medium arc. The blob does not adhere to surfaces and will instead bounce and roll across the ground. After 3 seconds of first touching the ground, the Power-Acid will explode dealing 30 damage points.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Toxic Timer

The Power-Acid takes a shorter amount of time to fully charge.

### New Ultrachloric Acid

New Ultrachloric (TM) brand Acid is twice as strong as the leading brand, increasing damage output.

### Compressed Acidic Packs

Compressing the Acidic Packs into smaller sizes allows for greater ammo capacity.
Engineer (Role)

***Krackle***

Primary Function
Engineer

Secondary Function
Stealth Engineer

***Pappy***

Primary Function
Engineer

Secondary Function
Force Engineer

The **Engineer** archetype is one of the three Defensive class archetypes in *Minion Warfare* and one of six available in the base game. The two Engineer classes are:

* Krackle (for Team Minion)
* Pappy (for Team Shockbot)

## Main Role

Engineer classes are able to perform a variety of roles, including healer, defender, and attacker. They are capable of building Sentry Turrets, Health Dispensers, Energy Towers, and Teleporters to assist their teammates and hold down specific positions.
Pumpkin Breath

***Pumpkin Breath***
PumpkinBreath.jpg

Used By
Chompscavator

Weapon Type
N/A

Capacity
N/A

Effects
Slime effects

The **Pumpkin Breath** is the primary weapon for the Chomp-O-Lantern variant, added in the *Spice of Life Update*. Rather than an actual weapon, Pumpkin Breath just utilizes Chomp-O-Lantern's ability to regurgitate pumpkin goop.
The Pumpkin Breath is a close-range attack that causes Chomp-O-Lantern to emit a steady stream of pumpkin slime from his mouth. This slime slows down any opponents caught in it. The attack itself deals 15 damage per second that the enemy is caught in it and the weapon can be fired for up to four seconds (making a maximum 60 damage).

Fortunately, Pumpkin Breath still allows Chomp-O-Lantern to swallow Shockbots from behind or from below.

## Damage Table

 Midrange
 Long Range
List of Achievements

This is a list of achievements that can be earned in *Minion Warfare*. They do not affect gameplay, but can be fun challenges to complete.

## Team Shockbot Achievements

 **To Heck with Henchman** | Defeat 500 Minion Summons

## Class-specific Achievements

### Cannot

 **Turbo Takedown** | Defeat 25 Shockbots while in Turbo Charge mode

### Chomper

 **Smoked Shockbot** | Swallow a Footbot while he is standing in his own Smoke Bomb

### Chucky

 **Spontaneous Explosions** | Explode a cloaked Zoom with Chucky's Grendmine

### Clod

 **Yippie Ki-Yay!!** | Get 20 kills on enemies you are dominating

### Doc

 **Teleport Spam** | Wormhole towards an enemy and immediately kill them 20 times
Atomic Warp

***Atomic Warp***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
45

Ability Slot
Primary

**Atomic Warp** is an unlockable primary ability for Krackle, added in the *Full Metal Cardigan Update*. This ability has a much shorter duration time; it only lasts for 5 seconds rather than 8. Fortunately, Krackle travels at the same speed and retains his invincibility.

During the duration of this ability, Krackle possesses a weak toxic aura, similar to that of Toxic variants. While Krackle is moving unharmed, he will deal toxic damage to any opponents nearby, making it useful for sapping health from low-health enemies.

## Armory Description

*"Radiation is weird. You could sprout wings, gain eye lasers, or grow a third arm out of your eye socket. You could also just deal toxic damage to anyone in your path."*
Baseball

**Baseball**
**is one of the 5**
available games to play in Wii Sports. One game consists of 3 innings,
each team taking a turn at bat and a turn on the field when 3 outs are
acquired. The main gameplay of the sport is either holding the Wii Remote like a bat and swinging at thrown
baseballs or throwing the baseball using different types of throws.

## Gameplay

### Top Inning

At the top of the inning, the player takes control of the player at bat.
The player must swing their Wii Remote when the ball comes across the
plate. The force of the bat and the time it was swung effects where the ball
goes.

### Bottom Inning

At the bottom inning, the player takes control of the pitcher and
chooses how to throw the ball in an attempt to strike out the batter. If the
batter hits the ball, the computer then controls the fielders as they try to
catch the ball. If the computer catches the ball then the runner is out. If the
computer does not catch the ball, then the amount of time that the ball stays
on the ground effects how far the runner runs.

### Hints

* Experiment with different types of pitches

 and see what works best when.

* Pressing the 2 button will change it to an

 underhanded pitch.

* Press C To Reveal The CPR Code Menu\*
* Hint\* It Tells You The Skill Level Of

 Other CPU's\*

== Characters
in Order ==

Non pros: Elisa, Emma, Luca, Akira, Matt, Kentaro, Abby, Jessie, Silke, Misaki, Fumiko, Martin, Chris, Oscar, Mike, Jake, James, Marco, Anna, Yoshi, Ren, Lucía, Rachel, Ashley, Naomi, Haru, Daisuke, Alex, Ai, Yoko, Tyrone, Andy, Tatsuaki, Steph, Ryan, Hayley, Julie, Kathrin, Keiko, Michael, Jackie, and Eva (Sometimes)

Pros: Eva, Víctor, Shouta, Theo, Saburo, Sarah, Emily, and Rin, Hiroshi, Shinnosuke,
Takumi, Pierre, Steve, Helen, Maria, David, Miyu, Nick, Sakura (Champion)
Firefox I

video File:Placeholder
Alexander "Alex" Masters is a retired vigilante and founding member of the FA7 who was known as **Firefox**. Most of his weapons are fire based. Following his retirement, he passed on the mantle of Firefox to his eldest son, Matthew.

## Life Before Firefox

Born in Jackam City in July 1973. When he was four, he became fascinated with fire when he sat for an hour and watched the flame on a candle slowly melt the candlewax. This fascination carried on throughout his childhood. At the age of 16, he left school, and got a job at a local theatre, where he worked the pyrotechnics. One day, during a performance of "Romeo and Juliet", the cast was massacred by a gunman, who tried to escape by the sides of the stage, only to be incapacitated by one of Alex's fire displays which accidentally went off. Shocked by what he'd seen, but inspired by the way the fire stopped the man, Alex took his displays and turned them into weapons.

## Time As Firefox

Write the second section of your page here.
Jake

## Wii Sports

In Wii Sports his skill level in Tennis is 210 if the former and 220 if the latter, and doubles with Fumiko or Julie. In Baseball his team is around 400-450 in skill and consists of Mike, Oscar, Chris, Martin, Fumiko, Misaki, Silke and Jessie. In Boxing his is a Pro at a skill level of 1350+.

 **Level** | [(sport)|Tennis]: 210
[(sport)|Baseball]: 400-450
[(sport)|Boxing]: 1350+ (Pro)
Repair Smoke Bomb

***Repair Smoke Bomb***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
30

Ability Slot
Secondary

**Repair Smoke Bomb** is an unlockable secondary ability for Doc, added in the *Black Shock Down Update*. Doc throws a smoke bomb similar to that of Footbot, blue in color.

However, unlike Footbot's Smoke Bomb, Doc's does not deal damage to enemies. Rather, it heals teammates within the smoke. The smoke cloud lingers on the map for 12 seconds, replenishing 5 health points for every second that a teammate stands in it. To balance this out, it takes a full 30 seconds to recharge, during which time Doc can't heal teammates.

## Armory Description

*"After many nights of nonstop tinkering, Doc has managed to create a smoke cloud of healing nanobots!"*
Undead Sarge

***Undead Sarge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Sarge

Primary Weapon
Braingun

Effect(s)
Splash damage

**Undead Sarge** is an unlockable variant for Sarge, added in the *Monster Warfare Pack*. Undead Sarge adds splash damage to Sarge's arsenal, trading out his Chaingun attack with the powerful Braingun. Unfortunately, Undead Sarge's weapon has a lower rate of fire comparable to that of Crystal Clod to balance him out.

## Upgrades

**TBA**
Ghost Blasters (Video)

***Ghost Blasters*** is an unlockable short film that can be purchased from the Armory for 10,000 Power Orbs.

## Store Description

*In this video, Doc discovers that the Shockbot base is haunted! With the ghost picking off the team members one-by-one, can the Shockbots uncover the ghost's identity?*

## Cast of Characters

* Footbot
* Mac
* Zoom
* Sarge
* Doc
* Pappy
* Ghostie
Keiko

## Wii Sports

 **Level** | Baseball]

She has a high Baseball skill at 800+ and leads her team with Kathrin, Julie, Hayley, Ryan, Steph, Tatsuaki, Andy, and Tyrone. At Tennis, she is a Pro with a skill at 1200, playing with Yoko but sometimes Andy. She plays on the Baseball teams of Michael, Jackie, Eva, Víctor, Shouta, Theo, Saburo, and Sarah. In Boxing she is unknown.
Tennis

**Tennis** is one of the 5 games featured on Wii Sports and Wii Sports Club. The objective of the game is to
hit the ball over the net and make it bounce twice on the opposing team's side.
The main gameplay involves using the Wii Remote like a racket and swinging it as
the ball comes toward the player. The player(s) can choose to play a single
game, 2-out-of-three, or a three-out-of-five match.

## Elisa

*Main article: Elisa*

Elisa is the champion of **Tennis** and has a
level of 2000. Her teammate is Sarah, with a Skill level of 1900. Both have special
features to move extremely fast and almost always has perfect swings.

== Characters
in order by skill level ==

The Miis that are able to appear on your team are never
opponents unless you lose the first match are: Hiroshi, Shouta, Chris, Ren, and Abby.

Non Pro Opponents include: Matt, Miyu, Oscar, Shinnosuke, Lucía, Martin, Alex, Fumiko, Jake, Julie, Emma, Rin, Nick, Yoshi, Haru, Marco, Naomi, Emily, Akira, Luca, Ryan, James, Misaki, Steve, Kentaro, Silke, Jessie, Jackie, Pierre, David, Rachel, Sakura, and Ashley (sometimes Pro).

Pro Level opponents include: Anna, Ai, Mike, Yoko, Keiko, Andy, Steph, Helen, Michael, Kathrin, Víctor, Takumi, Hayley, Daisuke, Theo, Saburo, Tyrone, Eva, Maria, Tatsuaki, Sarah, and Elisa.

Skill Level

###

## Starters

Hiroshi: 0-2

Shouta: 4-8

Chris: 12-22

Ren: 23-32

Abby: 35-42

Matt: 49-55

Miyu: 63-78

Oscar: 82-85

Shinnosuke: 98-110

Lucía:
120-130

Martin: 140-160

Alex: 160-170

Fumiko: 180-190

Jake: 210-220

Julie: 230-240

Emma: 260-270

Rin: 280-290

Nick: 300-310

Yoshi: 340-350

Haru: 370-380

Marco: 390-410

Naomi: 430-440

Emily: 460-470

Akira: 490-500

Luca: 520-540

Ryan: 550-560

James:
590-600

Misaki:
620-630

Steve:
650-670

Kentaro:
690-700

Silke:
720-730

Jessie: 760-770

Jackie: 790-810

Pierre: 830-850

David: 860-880

Rachel: 900-920

Sakura: 930-960

Ashley: 990 (non Pro)-1000 (PRO)

## Pros

Yoko: 1100/1200 (PRO)

Keiko: 1200 (PRO)

Andy: 1200/1300 (PRO)

Steph: 1300 (PRO)

Helen: 1300 (PRO)

Michael: 1300/1400 (PRO)

Kathrin: 1400 (PRO)

Víctor: 1400/1500 (PRO)

Takumi: 1500 (PRO)

Hayley: 1500/1600 (PRO)

Daisuke: 1600 (PRO)

Theo: 1600/1700 (PRO)

Saburo: 1700 (PRO)

Tyrone: 1700/1800 (PRO)

Eva: 1800 (PRO)

Maria: 1800 (PRO)

Tatsuaki: 1900 (PRO)

Sarah: 1900 (PRO)

Elisa: 2000
(PRO)
Toothpaste Sprayer

***Toothpaste Sprayer***
ToothpasteSprayer.jpg

Used By
Dental Doc

Weapon Type
N/A

Capacity
80

Effects
Slime effects

The **Toothpaste Sprayer** is the primary weapon of the Dental Doc variant, added in the *Monster Warfare Update*. It is a large mechanized tube of toothpaste with a large hammer-like device used to squeeze the toothpaste out.

The Toothpaste Sprayer is almost completely useless for solo combat, only dealing 3 damage points per second. However, like all other Slime-based weapons, the Toothpaste Sprayer slows down opponents, making them more vulnerable to other attacks. This makes the Toothpaste Sprayer more useful for setting up attacks by teammates than dealing damage on its own.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

**COMING SOON**
Close Blast

***Close Blast***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge
Searing Sarge
Toxic Sarge
Shadow Sarge
Seventh Sarge
Undead Sarge

Recharge Time
20 seconds

Uses
3 (5 when upgraded)

**Close Blast** is an attack that serves as Sarge's secondary attack. It is also used by all of Sarge's variants. It is a very powerful, shotgun-like attack that deals a whopping 25 damage to all characters, but it can only be performed 3 times before recharging (5 when upgraded).

## Related Upgrades

### Extended Barrel

Increases the ammunition capacity of Close Blast from three to five

### Repeating Dreams (Shadow Sarge)

The reload time for the Close Blast is shortened.
Takumi

## Wii Sports

In Tennis his skill level is 1500 and he doubles with Víctor or Hayley. In Baseball his skill level is around 1100 and his team consists of him, Shinnosuke, Hiroshi, Rin, Emily, Sarah, Saburo, Theo and Shouta. He plays on the teams of Pierre, Steve, Helen, Maria, David, Miyu, Nick, and Sakura. In Boxing, his skill is very low at around 90.
Ancient Krackle

***Ancient Krackle***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Krackle

Primary Weapon
Lovekrackler

Effect(s)
Rapid-Fire

**Ancient Krackle** is an unlockable variant for Krackle, added in the *Monster Warfare Update*. Ancient Krackle adds rapid-fire capabilities to Krackle's arsenal, trading out his Krackler with the lightning-fast Lovekrackler. Ancient Krackle is capable of firing at incredibly high speeds. However, the damage drops off incredibly at long distances, making Ancient Krackle a close-to-mid range variant.

## Trivia

* Ancient Krackle's design is a reference to Cthulhu, a cosmic entity created by horror-fiction writer H. P. Lovecraft (whom the Lovekrackler is named after).
Abby

## Wii Sports

 **Level** | [(sport)|Tennis]: 35

In Tennis, she is one of the 5 players before the starter team of Matt and Miyu, with a skill level of 35. If you lose the first match, she will play against you with Matt or Ren.
In Baseball, she is one of the first 9 players, and her team consists of her, Kentaro, Matt, Akira, Luca, Emma, Elisa, Jessie and Silke.
Target Strike

***Target Strike***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
45

Ability Slot
Primary

**Target Strike** is an unlockable primary ability for Sarge, added in the *Full Metal Cardigan Update*. Upon activating this ability, Sarge radios in to call in an small airstrike. This call-in action takes 2 seconds, during which Sarge is completely immobile and unable to do anything. During this 2-second period, a circular area is selected surrounding Sarge; this area will follow Sarge wherever he goes following the initial animation. This reticule is invisible to enemies but teammates can see it.

After a period of 2 seconds, a large missile will come screaming down from the sky and strike the reticule (i. e. strike Sarge), dealing 150 damage to all opponents within the circle. This is a powerful ability, but that power is offset by the fact that Sarge must be standing near his enemies. It requires enemies to stay within the same general area for a period of 4-5 seconds.

This ability is identical to the basic Airstrike, only the missile will strike wherever Sarge is currently standing. This requires Sarge to get near his enemies. A good strategy is to locate some enemies that don't notice your presence and activate the ability. Sarge can then run towards them from behind and wait until the missile strikes.

## Armory Description

*"As a practical joke, Doc changed the Airstrike's coordinates to hit Sarge. Sarge keeps calling in missiles but doesn't seem to notice a change."*
Kathrin

Kathrin is seen in wii sports only.

## Wii Sports

In Tennis, she has a skill level of 1400 (PRO) and plays with Michael or Víctor. In Baseball her team is good and consists of her, Julie, Hayley, Ryan, Steph, Tatsuaki, Andy, Tyrone and Yoko. She also appears as a strong player in Boxing. Her skill is 668. She plays on the Baseball teams of Keiko, Michael, Jackie, Eva, Víctor, Shouta, Theo and Saburo.

 **Level** | [[1]]: 1400
[[2]]: 668
The FA7

The FA7 are a group of vigilantes who strive to protect Jackam City. They were founded by the original seven vigilantes in Jackam City: Thatguy I Jackman I, Firefox I, The Kaptain, Snake Girl, and Maelstorm.

Over the Years, the Roster has changed drastically, with Thatguy I the only member who has been a permanent member, leading to the numbers of the team fluctuating both above and below 7, however, the name FA7 has stuck as a gesture to the original 7.

Current members of the FA7 are : Jackman II, Thatguy I, Firefox II, Night Master and Lightning Strike.
Chris

**Level** | Tennis 12
Baseball 400+
Boxing 300

**Chris**is a Mii from Wii Sports.

## Wii Sports

**Chris** has a low skill in Boxing and Baseball. His skill in Tennis is 12. His Baseball team is him, Martin, Fumiko, Misaki, Silke, Jessie, Abby, Kentaro, and Matt. He plays on the Baseball teams of Oscar, Mike, Jake, James, Marco, Anna, Yoshi, and Ren.
Miyu

## Wii Sports

 **Level** | Baseball 1200

**Miyu** is one of the worst Miis in Tennis. She appears in the first match and usually plays with Oscar, but will play with Matt in the first match as the former. Her skill is at 63 to 78.

However, in Baseball she is a Top Pro, the third best player overall, and she plays on the champions team with a skill level at 1200+. Her team contains herself and she is assisted by David, Maria, Helen, Steve, Pierre, Takumi, Shinnosuke (who also has a low rank in Tennis and a high rank in Boxing) and Hiroshi. She also plays on the teams of Nick and Sakura (the champion of Wii Sports Baseball), the two CPUs with higher skill level than her. She will often play on your team when you face CPU opponents between Luca and David. **Miyu** does not appear in Boxing.
New Wii Sports Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Retreat Wormhole

***Retreat Wormhole***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
30 (for each warp)

Ability Slot
Primary

**Retreat Wormhole** is an unlockable primary ability for Doc, added in the *Full Metal Cardigan Update*. Doc pulls out a small pocket watch-like device and presses a button on it. After about one second after activating the ability, Doc will instantly be teleported a medium distance away in the direction directly opposite of the one he is currently facing. The distance Doc is moved is the same every time. Doc is able to Retreat Wormhole twice in a row before having to recharge.

When recharging, each Retreat Wormhole recharges separately, meaning that Doc will recharge one Retreat Wormhole at a time, steadily increasing the number of Retreat Wormhole he has in reserve. Each Retreat Wormhole takes 30 seconds to recharge.

Retreat Wormhole is really only useful for escaping unwanted combat situations, as its offensive capabilities are almost nothing.

## Armory Description

*"What's weak, pathetic, and capable of easily escaping combat? You, when you use this ability, you little crybaby."*
Shouta

## Wii Sports

In Tennis, he is one of the 5 players before the starter team of Matt and Miyu with a skill level of 4. If you lose the first match, he will play against you with Hiroshi or Chris. He is much better at Baseball and is at around 890 in skill and has a team of Víctor, Eva, Jackie, Michael, Keiko, Kathrin, Julie, and Hayley. His skill in Boxing is 700+.
Dragonbreath Hotsauce

When applied to food, gives it that certain get up and go.

If eaten, a creature makes a constitution save against a DC of (10 - the times ingested before.) On a successful save takes -1 to Charisma and Intelligence, but gains +2 to Dexterity.

On a failed save, a creature takes -2 to Charisma and Intelligence, but gains +1 to Dexterity.

The bottle appears to have 100 or so shakes.
Tongues of Other Races

This book contains basic exercises for the languages of:

Draconic, Elemental, Abyssal, Infernal, Undercommon, Giant, Sylvan, Goblin and Elven.

There are also rumors that there are coded Druidic exercises in it as well.

When studying this book, you will learn any of these languages at twice the normal rate.
Build Clockwork

* Describe the device you wish to construct to the DM.
* The DM will tell you how many *vital components* this device will have.
* To build a clockwork device or creature use the skill *Repair Clockwork* once for each vital component the device contains.
* You do not have to complete this in one sitting, and you are not required to have *all* the required clockwork components when you start.
* While the clockwork is being built it *does* become a target for *Remove Vital Component.*
* For the purposes of all clockwork skills until a clockwork creature is operational for the first time it is considered a clockwork object.
* If a vital component is removed during construction you must *Repair Clockwork* an extra time for each vital component removed *before* the device is operational.
* While a clockwork object is being built it *cannot* be the target of Physically Upgrade Clockwork or Magically Upgrade Clockwork
Taxom's Dictionary of Wonders

This dictionary has a great list of items of power including

* Alexandros' Dagger
* Blood Beads
* Book of the Thin Veil
* The Four Gems of Balance
* Glaive of the Sky
* The Nighthand's Gloves
* Halberd of the Sea
* Lance of the Nine Hells
* Olivar's Mirror
* Scabbard of the Dragon's Tongue
	+ Spear of Boulders
	+ Staff of Chaotic Wonder (Remoir's Staff)
Olivar's Mirror

A Mirror of great legend. When its command word is spoken it will trap the soul and body (if alive) of any creature forced to look at it.

A Melee spell attack will be required to aim the mirror.

The DC of trapping the creature will be calculated as follows (5+Current HP) The creature will then be trapped in its current state in a pocket dimension. The holder can look into the mirror and interact with the creature as normal. The creature will require no food or drink during its planar existence and will heal 1d4 per day during its imprisonment.

A creature may break out of the mirror through magical means. It is said that The Mage of 27 Lives broke out of this very mirror.
Boxing

**Boxing** is one of the five games featured in Wii Sports.

The objective of Boxing is to reduce your
opponents health meter and get a K.O. to win the match. In order to get a K.O.
the player must weaken the opponent and then knock him/her on the ground. The
opponent must stay on the ground for 10 seconds to win the round. The player
has three rounds to accomplish this.

## Gameplay

Gameplay involves holding the Wii Remote and Nunchuk like **Boxing** gloves and
thrusting the controllers as if punching an opponent.

== How
to get Silver gloves ==

You can unlock the silver gloves when you defeat Matt with the normal gloves. Before **Boxing** you press the **1 Button**.
And when the **Boxing** starts you have silver gloves.

## Starters

1. Takumi, starting level Ryan (will not come again)
2. Kentaro
3. Marco
4. Shinnosuke
5. Martin
6. Akira
7. Steve
8. Chris
9. Oscar
10. Hiroshi
11. David
12. Daisuke
13. James
14. Andy
15. Emma
16. Víctor
17. Shouta
18. Kathrin
19. Luca
20. Nick
21. Tatsuaki
22. Mike
23. Hayley (sometimes PRO)
24. Alex (sometimes PRO)

## Pro

1. Anna
2. Michael
3. Ren
4. Tyrone
5. Pierre
6. Rachel
7. Theo
8. Saburo
9. Sarah
10. Eva
11. Yoko
12. Jake
13. Elisa
Remove Vital Component

Remove Vital Component is a skill that can be used by anyone that is taught the skill. This skill implies high knowledge of inner workings of clockwork and the pieces required that make them move.

# Description

Having the knowledge of clockwork you know where vital components are and can slyly pull them out of devices while they are still running. You hope the device is not strong enough to push you away or have enough agility to get out of the way.

## If target is creature

Make a Clockwork (DEX) check against the target’s STR Save or DEX Save. (target's choice)

## If target is object

Make a Clockwork (DEX) check or what you roll against is determined by if the object is being protected, watched, or not.

* If the object is being protected/watched: against the protector’s STR Save or DEX Save (chosen by protector of target)
* If the object is not being protected/watched: against a DC decided by the DM

# Effects

## Failure

No damage happens to the device. You gain no Clockwork Components. However, the target does gain the effect *Vital Component Immunity*

## Success

One vital component is lost from the device. You gain 1d4 Clockwork Components and the target does gain the effect *Vital Component Immunity.*
Magically Upgrade Clockwork

To magically upgrade a clockwork device or creature the object must already have all of its vital components.

Use the procedure below

# Procedure

Before using Repair Clockwork decide what the upgrade will be.

* The upgrade can be any *magical* change to the device that the DM approves, Examples include:
	+ Ability to cast a new spell (It cannot be of a higher level than you would be able to cast)
		- Choose if the spell can be cast once per day or once per encounter.
			* Clockwork devices *cannot* cast spells at will.
	+ Magical Resistance (resistant to a type of magical damage)
	+ Magical Weapons (all damage this device does is considered magical)
	+ Increment a *mental* (INT, WIS) or social (CHA) stat by one (1)
	+ Any other effect that is logically *magical* that you and your DM agree on.

Complete a Repair Clockwork.

You, must pass an Arcana (INT) check, to understand what effects the upgrade will have, where the DC is 15 minus the level of highest *available* spell slot of the creature attempting this check.

# Results

If all of the above suceed you complete the Magical Upgrade to the device.

If you fail *any* of the above the object suffers the loss of one *vital component.*

*NOTE:* The spell slot is **not** expended, on either result.
Halberd of the Sea

Found roasting some poor Kuo-Toa in the ruins of the Fire Opal Sancutary

Halberd+1

Properties: Heavy, Reach, Two-Handed

Damage: 1d10+1

Abilities:

* Can cast destroy water to fill the Sapphire with 20 Gallons of Water. Can then dump this water on creatures requiring all creatures caught unaware to make a strength saving throw against a DC of 10+Strength Modifier+Proficiency or be knocked prone.
* Can expend 10 Gallons of water to cast a cold based Chromatic Orb that does 4d8 damage on a sucessful ranged attack. The wielder may add Strength Modifier + Proficiency to the attack.
NPCs

* Sydmond Threbis - Former Threnody Governor (Deceased)
* Lesym Aenwulf - Former Threnody Governor (Missing)
* Blubb - Prince of the Kuo-toa
* Osivig Üren - Prominent "Wizard" (Owner of Enigma's Baubles)
* Remoir Chaostaff - Rogue Archmage of Threnody (Presumably imprisoned by the Dao on the plane of earth)
* Elgon Withae - Owner of The Obsidian Hammer (Kinda racist)
* Roderick Bridges - Member of the Talon Guige Corps (Skilled Ranger)
* Vondige Fingali - Threnody's Well Owner (Deceased)
* Lynne Fingale - Owner of Fingali's Honor (Kind of a ditz)
* James Cormir - Commander of Threnody / Interim Governor
* Lt. Branden Noke - Master Archer of Threnody
* Sgt. Walter Gamin - Military (Threnody)
* Pvt. Connor Burnidi - Military (Threnody)
* Arhod Nocri - Governor of Sunden (Lives in the estate: Sunden's Pines)
* ?Niall Naïlo - Brother of Lia (Missing; best lead is Sunden)
* Kunvar Magath - Owner of Kunvar's Blacksmith Wares (Not so racist)
* Eleanor Wyna - High Priestess
* Gregory Prosa - Master Gunsmith
* Thamart Aethbeoth - Disgruntled Customer
* Shadai'hulan - The Limping Barbarian
* Stewart Pebblebottom - Halfling Assassin (Traveled with Lia and the great bag of sand adventure)
* Cale - Halfing (Former Slave)
* ?Gyles - Former Owner of 4 Dragon Ante (Underground)
* ?Thrazur - Owner of 4 Dragon Ante (Underground)
* ?Aridild - Alchemic Master (Underground / Part of the MPC: Material Plane Contingency)
* ?Gralphye - Leader of the MPC: Material Plane Contingency
* Nefere - Arch Dao of the City of Jewels
* Mysterious Evil Dragon Archmage
* Mysterious Old Man from session 1
* Kyna Arelen - Friend? of Steta's, Prominent Bard of Threnody's Undergound (Deceased?)
* Bits - Steamwork Panther (Deceased?)
* Pieces - Steamwork Panther (Missing)
* Therivol Darkhand - Leader of House Finisteris: Prominent Drow House (Rumored to be working from the surface)
* Shiva Alexandros - Judas' Mother (Deceased)
* Waslow Windspinner - Adventurer Extradonaire
Book of the Thin Veil

This book has the inscription in abyssal "A Reader Lives a Thousand Lives Before He Dies."

It was blank when found by Kaeth but now has this written in it: Rhogar, Norix, Ignix, Geoff, Roger, Henry, Jud, Verca, Bessagoa, Sydmond, Marey, Berga, Ellet, Elwilming, Findalye, Elen, Finduilye, Serielye, Nerduilye, Erdatiel, Laserie, Thamart, Therivol, Dario, Orazio. Aeben, Redar, Giles, Muga, Sabi, Nisab, Dusuna