Version 0.0.6

The pre-alpha update was released on the 14th February 2015.

* Fixes and improvements to slow down the game's pace and to make the management of an inn more comfortable

### Changes

* ADDED animal husbandry with pigeons: breeding, feeding, eating, exploring tours, sleeping boxes and feeding boxes, experience points and skills—check out this pigeon guide for more details and how it works (the tutorial will be reworked soon, including animal husbandry related stuff)
* ADDED a new quest and item relating Valentine's Day (the hawker has more information for you!)
* ADDED some major performance improvements
* ADDED winter care packages which are sold by the hawker only during winter (every package includes random crops and resources but at a high money cost)
* ADDED mysterious seed bags which can be opened to get some random seeds (obtained through treasure chests and exploration tours of pigeons)
* ADDED notification removement by clicking on them (the icons in the bottom left corner of the screen)
* ADDED a short note if a visitor sign is switched (referring to the new permissions which have to be granted until a clan can visit you)
* ADDED a "stopped production" notification for the compost box
* CHANGED new clan visiting behavior: you have to (respectively can) decide for every clan individually if they are allowed to visit your inn
* CHANGED treasure chest content: they drop either money or some random items
* CHANGED "increase/decrease in social rank" notifications, stating the name of the clan and the count of visiting members
* CHANGED fishing catching condition (now you catch a fish if it's near, previously there was only a chance to get the fish)
* CHANGED quest introducing the shaman Agatha (now you don't have to get the quest from the hawker first)
* BALANCED (increased) amount of stone and iron generated per stone smashing
* BALANCED (increased/adjusted) iron costs of some of the objects (pipes, wort boiler and brewing kettle)
* BALANCED (decreased) satiation and stamina cost of smashing stones and chopping wood
* BALANCED (decreased) satiation and stamina cost of using shovel and hammer
* BALANCED reputation rewards of quests (main quests give more reputation, other quests less)
* BALANCED (decreased, very slightly) the reputation generated over time (through satisfying clans)
* BALANCED (increased) fish count
* BALANCED fishing reward and quality calculation (easier to get better loot and the upgrade has a higher impact)
* BALANCED (decreased, very slightly) the amount of stamina restored during fishing
* BALANCED (improved) beer buffs (bonuses of satiation respectively stamina restoring beers)
* FIXED automatic placement of products in chests where items of the same type already are (now not only considering if there is an equal item, but of the same type too, like malt with a different tint darkness)
* FIXED faucets refilling (if they get empty now, they get automatically refilled by connected beer barrels)
* FIXED accidentally resetting a production's configuration by replacing required material (example: if 3 hop were missing and you placed a hop in it, it reset the whole configuration by mistake)
* FIXED a bug where visitors got zombified (sitting around and doing nothing)
* FIXED a crash triggered by the GUI
* FIXED wrong link to .NET 4.5 (was .NET 4.0) in the install.txt file
* FIXED pre-built objects don't giving any resources on destruction
* FIXED (removed) drawing a tile's optimality (given the currently selected seed) in irrelevant cases
* FIXED visuals of a beer brewing kettle if standing behind while selected
* FIXED centering health bar on rotten trees