recursal/Fanatic-Fandom huggingface dataset:
Forest Airlines & Railway

**Forest Airlines & Railway** (short-form **FAR**) is a monopoly empire company that existed on OpenTTD for a day on an online server. Its CEO is S. Amogus (or Sussy Amogus).

## Info

Forest Airlines & Railway currently has a total value of over $280 million US dollars. As the company didn't made any share, this makes S. Amogus a millionaire. But he is still far behind the world's richest man Jeff Bezos, the CEO and founder of both Amazon, the world's largest retailer, and Blue Origin, with an estimated net worth of $177 billion US dollars.

## History

On 1970, Forest Airlines & Railway was founded as a wood chopping and wood products delivery service provider by S. Amogus when he was 24 (Yes, S. Amogus is now 75). They had to borrow a lot of cash from the bank to explore any possible business opportunities. On 1972, The company's total debt from the bank was a whopping total of 3 million US dollars and it faced several bankruptcy crisis. Still, the company didn't profit until 1976, when it founded the historical Sluningville-Henfield railway. This railway line introduced collecting woods from multiple forests, mainly forests near Henfield; delivering them to a sawmill at Tendinghatten; and delivering the products made from them to Sluningville.

11 years after that, the Brenbridge-Flutown railway. This time, the railway line carries passengers and mails, and the company chose these two locations, because they were next to the existing railway lines. The HQ of the company was built at 2012, 6 years before the company start flying aircraft and 5 years before the company changed its name from "Impossible Amogus Corp. Ltd.".

Okay you know what I am not finishing this anymore

## Trivia

Trees absorb and store carbon dioxide. If forests are cleared, or even disturbed, they release carbon dioxide and other greenhouse gases. Forest loss and damage is the cause of around 10% of global warming. There's simply no way we can fight the climate crisis if we don't stop deforestation. So guys, don't chop trees and simulate anything mentioned in this article.
SCP-517

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## SCP-517

### Location

Containment I

SCP Description

SCP-517 is a fortune-telling machine. Item stands approximately 2 meters tall, containing a mechanical puppet and an electric candle within a glass and wooden case. Examination has shown an internal layout consistent with similar machines. On the top panels the words "Grandmother Predictions" are painted on built-in signage. The puppet within is in the shape of an elderly woman, with a white blouse and a blue shawl. Item's power cord has been severed approximately 15 centimeters from its base; it appears to have been inexpertly separated from its original power source. No reaction occurs if a coin is inserted into the slot.

Recontainment Procedures

SCP-517 itself will not move without manual labor from Foudation Personnel, thus posing no risk of breaching. However, tests on SCP-517 will cause a low-level containment breach of SCP-517-1. If SCP-517-1 is triggered, the test subject will be terminated and does not pose a risk to those around it.

Anomalous Effects

As individuals approach SCP-517, a haunting melody resonates, accompanied by the dispensation of a ticket. A profound sense of foreboding engulfs the affected person, gradually intensifying. Ultimately, this ominous feeling culminates in SCP-517-1, a malevolent entity, affixing itself to the victim's limbs and forcibly tearing them apart.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
Imaginarium

*This article has been ported from w:c:alldimensions:Imaginarium, I (08dravennew) own that page so I can port it.*

Imaginarium (sometimes called

C

{\displaystyle \mathbb{C}}

) is a dimension, containing strange verses, like the Imaginary-verse. It can also be described as the "Omniverse" of Imaginary-verses.

As seen in the name, Imaginarium has many imaginary properties, especially quantities/size/dimensions and properties derived from those three.

## Why is there no Archverse chain here?

This is because due to Imaginarium's properties, many verses have imaginary dimensionality, as well as imaginary diameter. In order for Verses to properly form, values must be very specific, else either total size will have an inconsistent angle (leads to strange things like negatives containing positives), or absolute value will be static/approach 0 (even worse).

Even if size and dimensionality are habitable, the area around can still wreck havoc with strange properties. This means that outsides of verses may need to be "walled" off.

Due to this requirement, only one type of verse is present, known as the Imaginary-verse.
Some Philanthropy

### Original Synopsis

Lex, Arvid, Perseus and Margaret gather much needed information from Uzumaki which leads them to a difficult decision in tracking down Tholonius Primsbane. The decision is so difficult it leads them to do some good in town.

Lex wants to spread some goodwill. Arvid wants to get freaky. Perseus goes waka waka. Margaret reminisces about her embroideries.
Miitopia Song Contest 03

## 03, Arid Frontier

.#MakeSomeNoise!

The Third Edition of the Miitopia Song Contest is set to take place in Arid Frontier, following the country's win in the Miitopia Song Contest 02 in Riverdeep Cavern.

## Semi-Finals

### Grand Final

The Top 3 of the previous edition ( Arid Frontier,  Ghontu Waste and  Tschilly Peak) are automatically qualified for the Grand Final.

  Ghontu Waste | "между нами любовь"
  Tschilly Peak | "Gold"

## Other Countries

Eligibility for potential participation in the Miitopia Song Contest requires a national broadcaster with active MBU membership that would be able to broadcast the contest via the MSC network. The MBU has issued invitations to all active members.

* Greenhorne: The Greenhorne Broadcaster, GBS (Greenhorne Broadcasting System) confirmed they would withdraw due to rising issues within the broadcaster, and that the broadcaster didn't have enough money to compete in the MSC in the foreseeable future.
* Karkaton: KTC (Karkaton Televised Corporation) spokesperson [PT] Luso stated that "The Contest is seen as a lost cause by the High Ranks of the Broadcaster, although I myself would like to return in a future edition". The country finished last in the semi-final the previous edition.
SCP-860

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## SCP-860

### Location

Containment I

SCP Description
 SCP-860 is a small blue key contained within a small wooden box. The key can be used to open any door lock, which will then lead the user to a pocket dimension. The pocket dimension is a forest, and has a thick blue fog covering it.

Recontainment Procedures
 Due to the nature of SCP-860 being an inanimate object, it cannot breach nor be recontained.

Anomalous Effects
 The key can be used to open any door which has a lock, which will then transport the user to a pocket dimension instead of the desired location. Inside SCP-860-1, is a large long winding pathway in a forest, with a door on the other end. The door on the other side of the forest will open up to the other end of the doorway. There are reports of a large panther-like beast within 860-1, which stalks people unlucky enough to stray from the path.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
Owen Camon-Smith

#### In-Game Biography

When the Hoglit landed on the shores of Graeldan in '42, and the government surrendered shortly after. Many thought that would be the end of Graelda's long and turbulent story. That Graelda would be reduced to one of Hoglit's many satelite states. But the flame of patriotism in Graelda would not be put out so easily, and no man embodies that more other than Owen Camon-Smith.

Born in a small town on the The Yulf River in 1882 during the era of Queen Mossel. Camon-Smith, the son of a farmer and a nurse would enlist in the national military in 1903, serving in both World Wars, he would be awarded many medals for his bravery. Yet after a near fatal accident during the first world war, he would be discharged. But in 1942 as the Pig army swept trough his beloved homeland, he would once again join the military, but this time as a commander. commanding troops in Bruesland, Goldhampton, and even in the city blocks of the Capitol. Yet his and many other's efforts would be in vain. As the government surrendered, Camon-Smith went into hiding. For 8 years, he went underground, until in 1950 when the RROG contacted him. Camon-Smith and the rest of the RROG would bide their time, and when the time was right, they took action.

For one last time, Camon-Smith would lead and command an army, the army of RROG. During the civil war, he led his forces to victory. And afterwards, he rose the ranks of the RROG. quickly becoming a prominent member of the organization, and now, Prime Minister of Graelda. A wise man of honour, Camon-Smith is known for his fierce patriotism. And he will fight for the crown, the country, and the people.
Chuzou National Republic

The Chuzou National Republic is a Kaisar satelite state in East Kholmasia and a member of the Mutual Cooperation League.

### History

In 1935, Kaisar declared a "Sacred War" on the Republic of Chuzou. As soon as Kaisar's army landed alongside the coast, the republic was overwhelmed due to their lack of organization and equipment, and the fierce tactics employed by the Kaisar. The emperor's army swept trough the countryside, proclaiming victory after victory, as for the Republic, they only experienced loss and humiliation.

in 1938 The Republic capitulated and in its place, the Chuzou National Republic was formed, Headed by former general and Kaisarit collaborator, Dzhingwei Zhouchuk.

### Paths for Chuzou

Chuzou Heavenly Imperial Domain
 Ideology
 Party Name

The Heavenly Imperial Domain is an extremely ultranationalist feudal state that has been descirbed as worse than 1930's Hoglit. It despises everything that stands in the way of Chuzou, minorities are treated as sub-humans, especially former Kaiserit settlers who have reportedly been tortured, enslaved, and publicly executed. Any resistance from locals is repressed with violence, and the emperor seeks to implement a "Total Endless War" policy to enact revenge on those who have wronged Chuzou.

The Heavenly Imperial Domain is truly a horrible place to live, as war looms over the horizon and the emperor's grip tightens on the nation, the future is bleak for Chuzou

Chuzou National Republic (NP-HL)
 Ideology
 Party Name

The National Republic's politics are swayed by the Hardliner members of the National Party, under the guidance of Zhugao Maibanki. The country becomes increasingly hostile against it's Kaisarit overlords, with Maibanki openly denouncing the evils done by the Kaisar. Fascist aspects like that in Wolvali are implemented, yet the foundations of a democracy remain, ready to be built upon if Maibanki so desires.

The National Republic under the NP - HL is one filled with hope, hope for a free and democratic future, but this future is fragile, and Maibanki must perform the delicate balancing act needed to run Chuzou.

Chuzou National Republic (NP-MD)
 Ideology
 Party Name

The National Republic's politics are swayed by the Moderate members of the National Party, under the leadership of Puzho Chitayama. The nation embraces it's Kaisarit overlords, and Chitayama dreams of a world where the Chuzous and the Kaisarits could live together as equals. But Chitayama will also appeal to liberalizing the nation, enacting political reforms and loosening laws on free speech and minority rights.

Under the Moderates, Chuzou will awaken once more, as a democracy. It will appeal to the world for recognition as a member of the global stage. yet also maintain positive ties with their overlords, because any mistake could lead to another invasion, and that would lead to an even more brutal occupation, which is simply intolerable for Chitamaya.
Miitopia Song Contest 01

## 01, Greenhorne

Art of Sound

The Miitopia Song Contest 01 is the first edition of the contest. It will be held in Greenhorne. A Total of 17 Cities around Miitopia confirmed their participation in the contest. The winner was Riverdeep Cavern, with the song "Milka" by Jozels. Easin Hills came in second with Eva Simons and "Guaya" while Lotus Lake finished 3rd with "GGB" by Bling Bling.
Red Bellator

#### In Game Biography

Red Bellator is a name utterly feared by some, but is cherised and respected by some others. A battle hardened general that constantly ambushed invading Hoglit forces. He fought for his nation like no other, in every battle across his country he was present, from the white beaches of Golmaey, to the city blocks of Nestopolis. He was an incredibly skilled commander who would lead his men with bravery.

After the surrender of the government, Red dissapeared in the chaos that ensued, most thought he died, some thought he fled the country, but in reality, Red webt underground, and he would bide his time, waiting for the time to rise up and bring back Graeldean pride. And he would soon find that opportunity when he joined the RROG. A man devoted to king and country. Red will part seas to see Graelda return to prominence. Yet he knows he must tread lightly, as any drastic move may result in another dark decade for Graelda.
Kingdom of Graelda

The **Kingdom of Graelda** is a Hoglit client state in Cortmanthau. It borders the Inner Sea and the Republic of Malcolm to the north, the Independent State of Greenwalden and the Gunbard Ocean, to the east, And the Obwehenn Garrison and the Graelda Channel to the west.

The country operates under a Hoglit collaborationist government led by the Crown's Party, with King Chroner II as head of state, and Blake Auderbey as it's prime minister. Hoglit is provided with military access and political influence over the collaborationist regime, with Obwehenn being an occupied territory from which the Hoglits project their influence over the region.

The nation, while formally independent, is *de facto* a puppet of Hoglit, following its overlord in all aspect related to economy and foreign policy.

### Political Situation

The Kingdom of Graelda is in a peculiar situation. Unlike many other nations that were defeated by the Hoglit. Graelda holds a high degree of autonomy, this is beacuse of it's status as a former major power, and the fierce resistance that would appear if a true National Socialist regime was installed. Instead, the facade of democracy remains, with the system performing similar to the pre-war system. The only diffrence being the firmer grasp the king has on parliament.

And Graelda's parliament is not a crowd of lackeys for the king. No, there is a wide array of differing views and ideologies in the nation's representatives. There are members of the pre-war military and post-war resistance, some even openly oppose the hoglit collaborationist regime, and unlike in so many other countries within the ICO, they aren't persecuted or forced into retirement.

All of this is done to ensure that the citizens of Graelda remain content. And to reduce local resistance movements as Hoglit are more occupied with more pressing issues, such as maintaining order over the northern territories. Besides, if problem were to break out in Graelda, Sir Kultz Mannt and his garrison in Obwehenn can swiftly weed out any resistance. Yet despite all of this, the Graeldan civilian resistance still is strong, and the largest one is an organization known as the Royal Resistance of Graelda.

And the man who "controls" it all, King Chroner II; is not only a hated figure among the populace, he is also ailing and is predicted to die by 1959. He is seen by his populace as a spineless traitor to the nation. And his children have distanced themselves from him. And rumour state Princess Waltzia, one of Chroner's children, is a member of the RROG. The Crown has been disgraced and reduced to another tool that the Hoglit use to keep Graelda in check.

Trouble is brewing under the surface, as
Aden Malcolm

### In Game Biography

"Aden Stonewart Malcolm is a man of many layers, some have called him a coward, a spineless traitor to the nation. But if you look closer, you would see a man who truly loves his people and country, and a man who would see his country return to prominence. During Operation Crosswave, he saw the death and destruction that the Hoglit caused to his nation and he vowed to stop them. And on that faithful day under the night sky, he was one of the men who signed Graelda's surrender. It was rumoured that Malcolm would be one of the men that would be a headache Hoglit garrison. But these rumours were deemed false when he joined the Crown Party in 1941

Soon after he was thrown into the political scene, he rose the ranks quickly and became the de-facto leader of the 'Democratic' wing of the Crown Party. Using his influence to slowly chip away at the government's authoritarian tendencies and bring back the interwar status quo of a democratic Graelda. Yet now with the resignation of Wilson Cambrade, Malcolm finds himself the leader of a divided nation. He must sail the ship of state slowly and carefully, balancing the demmands of the conservatives while implementing his own vision of what Graelda should become.

Regardless, Aden Malcolm is determined and prepared for the worst. Yet only time will tell if the worst will overwhelm him and his ideals"
Allen Dewceo

Allen Moresby Dewceo is a bold and cunning figure. Despite his modest upbringings, having been born into a large family in a seaside rural locality. Joining During the invasion, however. Dewcoe was tasked

With parliament subjugated and elections suspended. Dewceo has become a tyrant in all but name. But he promises to lead Graelda to an era of prosperity not seen since before the war
Miitopia Song Contest 02

## 02, Riverdeep Cavern

Conquer Your Fears!

The Miitopia Song Contest 02 will be the second edition of the contest. It was held in Riverdeep Cavern following the country's win in Greenhorne. The edition was won by Arid Frontier, with Anda and her song "What You Waiting For". Ghontu Waste came 2nd with Jinka and her song "Ghost 2 U" while Tschilly Peak came 3rd with Cyan Kicks and their entry "Tidal Wave". New Lumos and Lotus Lake rounded out the Top 5.

## Semi-Final

This is the running order for the semi-final. The Top 10 qualify. The 11th and 12th go to Second Chance.

## Other Countries

Eligibility for potential participation in the Miitopia Song Contest requires a national broadcaster with active MBU membership that would be able to broadcast the contest via the MSC network. The MBU has issued invitations to all active members.

* Citrus Cave - The day after the finale of the Miitopia Song Contest, the Citrus Cave broadcaster CCS (Citrus Cave System) confirmed they will not be participating due to "televised shaming" after they finished last in the first edition with 13 Points (11 from Jury, 2 from Televote).
* Realm of the Fey - On the 10th of June, 2021, Realm of the Fey broadcaster RFTS (Realm of the Fey Television Service) went bankrupt. Relatively new broadcaster FTN (Fey Television Network) is not yet a member of the MBU, meaning Realm of the Fey won't be able to participate in the second edition.
Events: Graelda

The following are all the events of the Kingdom of Graelda. This includes events from before, during, and after the civil war, events from both Collab Graelda and RROG Graelda, events from the various failstates, and sucsessful unification events.

## The Graeldan Disaster

#### A Dream lies Broken

It was a quiet morning Millcester, people were wandering about in the town, commuting to work, eating breakfast, socializing. It felt like any other normal day

Until suddenly, everything happened at once
The Green Order: Last Days of Rovio Wiki

**Welcome to the The Green Order: Last Days of Rovio Wiki!**
Based on The Rovio Tale

In this alternate history modification for the game Medals of Honour 4 released by Anomaly Productions. The Pig Kingdom managed to consolidate power over the world and begin an era of tranny and cruelty. WIll you help end the world or save it from evil?

## Content

List of important nations

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Glock-17

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## Obtained from

### Obtainable by SCP-914

Yes

Weapon Description

The Glock 17 is a powerful pistol. Holding 18 rounds, it can pack a serious punch per magazine. Manufactured by the Austrian company Glock, it is a popular choice from civilian shooting to police, security, and even military forces in 48 countries. The Glock 17 is the cheapest permanent gamepass weapon in the game, and the cheapest weapon purchasable in the in-game shop. Although it may be 5 robux per life, or 99 Robux to be permanent, it is great to take out somebody quickly, and is favorable in the hands of a Chaos Insurgent or a Class-D. The Glock 17 can also come in handy as a self defense weapon for a Scientist. This weapon can be acquired via gamepass, one-life purchase, or the ScD team as an Overseer.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
SCP-999

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## SCP-999

* (Close-Up)
* (Containment Cell)

### Location

Containment I

SCP Description

SCP-999 appears to be a large, amorphous, gelatinous mass of translucent orange slime, weighing about 54 kg (120 lbs) with a consistency similar to that of peanut butter. Simply touching SCP-999’s surface causes an immediate mild euphoria, which intensifies the longer one is exposed to SCP-999, and lasts long after separation from the creature. Subject’s favorite activity is "tickle-wrestling", often by completely enveloping a person from the neck down and tickling them until asked to stop (though it does not always immediately comply with this request).

Recontainment Procedures

Though SCP-999 is considered safe and allowed to roam the facility freely, simply gathering its attention and leading it to its cell will ultimately lead to its willingly being contained. SCP-999 can be fed pizza, coffee or soda, all of which have a unique interaction with him. When fed pizza, 999 will emit love hearts and allow himself to be pet. When given coffee or soda, 999 will spin and jump respectively.

Anomalous Effects

SCP-999 provides the user with a sense of relief and joy when it interacts with a Class-D or Foundation personnel. It is also thought SCP-999 could heal wounded users once this interaction occurred.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
HK416

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## Obtained from

### Obtainable by SCP-914

Yes

Weapon Description

The Heckler & Koch HK416 is a gas-operated assault rifle designed and manufactured by the German company Heckler & Koch. It has many variants and designs. First used by the US' 1st Special Forces Operational Detachment–Delta (Delta Force) in 2004, it has proved to be a formidable weapon and is now used by many militaries worldwide.
Equipped by the MTF unit classified as Alpha-1, the HK416 is an assault rifle holding 30 rounds each dealing 9 damage and a fast rate of fire. If used properly, the HK can easily suppress riots and CI raids. There is currently no known way to acquire the HK416 other than joining Alpha-1. In-game, the weapon sounds fairly quiet; thus, giving Alpha-1 operatives an advantage over Class-D's when it comes to stealth.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
AK74

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## Obtained from

### Obtainable by SCP-914

N/A

Weapon Description

The AK-74 is a modernized and updated version of the AK-47. It's predecessor is known in movies and video games as a loud, strong, fully automatic and Russian rifle, and all of these are true. The AK-47 is a famous Russian rifle that was used back in 1949, when it was brought into the Soviet Army. This weapon, known for being the "bad guys weapon", is still being used today by many forces. The AK-74 shares this same trait, though it is often confused for the AK-47. The AK-74 is the weapon used by the Chaos Insurgency. This weapon, although known for being strong and loud, is actually quiet. On-top of being quiet, it blends in well with darker environments, making it easy to sneak around as a CI and kill enemies stealthily. It is a very good weapon, and it suits the Chaos Insurgency role like it should.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
Empire of Kaisar

de poopenfarten

The conservative wing of the Imperial Association remains triumphant, the status quo remains with little to no liberal redorms. With Imo Asagawa at the helm, the future of Kaisar is solidified, and the rooster will continue walking down the path of isolationism and fascism. He will also ensure that the rooster's grip over its underlings remain tight.

While the future isnt exactly bright, its not dark either. The future will be a stable yet authoritarian one, the Rooster remains determined to walk down it's path.
M249

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## Obtained from

### Obtainable by SCP-914

Yes

Weapon Description

The M249 is a behemoth of a gun. This 100 round box magazine holding weapon, adopted by the U.S. Army in 1984, is a force not to be reckoned with, especially in-game. It delivers a heavy amount of damage in a short time, and can continue doing so for a long time.
The M249 is currently one of the best weapons in the game, sustaining a fast rate of fire for 100 rounds, doing 9 damage each. It deals a large amount of damage quickly, and is hard to defeat. It does have one weakness, which is the time it takes to reload. The weapon turns the player into a loud and strong enemy, whether it is wielded by The Foundation, the Chaos Insurgency, or even a Class-D.
The M249 can only be obtained by either buying it from the one-life item shop in-game, or permanently buying it via the game's shop located in its page.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
SCP-173

SCP Description

SCP-173 is a sculpture constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight, and as such at least 3 personnel assigned to enter the containment area are instructed to alert one another before blinking during testing or cleaning. SCP-173 attacks by snapping the neck at the base of the skull.

Recontainment Procedures

SCP-173 is contained in a rectangular chamber secured with two gates in Containment II to prevent accidental breaches. In case of a containment breach, foundation personnel dispatched to contain SCP-173 need to pick up the SCP-173 Cage located within the combative armory. Once SCP-173 is found, foundation personnel are required to maintain a constant line-of-sight with SCP-173. Failure to do so will result in immediate death. It will take 30 seconds for SCP-173 to be sent back to its containment once the cage is placed around SCP-173. If the site is experiencing a Blackout, foundation personnel sent to contain SCP-173 must be equipped with Night Vision Goggles.

Anomalous Effects

When a player starts looking at SCP-173 they begin to feel an urge to blink. A timer will appear in the top left of your screen, counting down from 6 seconds. At the end of the timer you will blink and the timer will restart. You are also able to blink manually by pressing "B" on your keyboard. If at any point nobody has a direct line of sight with SCP-173 or the line of sight is interrupted by blinking, SCP-173 will move towards the nearest person in sight and kill them if it gets close enough. During a Blackout, SCP-173 will kill you instantly unless you are equipped with Night Vision Goggles.

Historical Imagery
Bandage

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## Bandage

Item Description

The Bandage is a medical item in SCP: Site Roleplay. The Bandage is given to the Security Department, Mobile Task Force, Rapid Response Team, and also given to Class-D and the Chaos Insurgency.

Extra Information

The Bandage can be found in various medical items, such as the First Aid Kit which holds 4 Bandages, and the Medical Kit which holds 6 Bandages.
The Bandage heals players with 100 HP to a maximum of 75 HP. For players with a maximum of 150 HP or over, the Bandage can only heal to 100 HP.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
SCP-610

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## SCP-610

### Location

Containment X (LOWER)

SCP Description

SCP-610 is a contagious skin disease with the first symptoms including rash, itching, and increased skin sensitivity. SCP-610 was first observed in the Northern Sibera region of Russia near Lake Baikal. SCP-610 is currently not in SCP: Site Roleplay and is pending being added into the game until the Customization Update is released. The SCP will be located within Containment X (LOWER) and will feature the ability to be a catastrophic site-wide event.

Recontainment Procedures

Coming soon!

Anomalous Effects

Coming soon!

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
Chef

## About

Chef is the Cohost of Total Drama Murder Mystery.

## Total Drama Murder Mystery

Chef is the Cohost of Total Drama Murder Mystery. He pushed the contestants a bit. He then died, but was brought back to life by Leonard. When Chris died, he became sad. He took over the show as the main protago

## Chef

### Played by

SloppyComic2523 (most of series)Humantale Sans Alt (Episode 2)

### Death

TBD

nist.
SCP-714

This page is under construction!Please check back regularly to see if any recent updates have been made.
We apologize for any missing content and will ensure it is added soon.

## SCP-714

### Location

Containment I

SCP Description

Seemingly nothing more than a green jade ring, SCP-714 has been shown to be able to expand and contract to perfectly fit the finger of anyone who touches it, though this is the least important of its properties. SCP-714 only changes size when touched by a 'new' subject.

Recontainment Procedures

Simply placing the ring back in its holding box will result in it being contained. It is an inanimate object and, therefore, will not leave its containment unless a user equips it.

Anomalous Effects

It removes the wearer's ability to sprint, though once placed back inside the box, the ability to sprint is gained back.

SCP-714 has several major effects, detailed as follows;

• Exhaustion / Compulsion to Rest or Sleep

• Slowed Reactions / Sluggish Movement

• Reduced Mental Capacity

• Mental 'Shield

• Chemical Tolerance.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
SCP-1139

This page is under construction!Please check back regularly to see if any recent updates have been made.
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## SCP-1139

### Location

Containment I

SCP Description

SCP-1139 consists of a metallic grey rectangular block, roughly twenty (20) centimeters high and five (5) centimeters square at its base. The overall density of the object is roughly double that of iron, and the object is denser near the top. Any person within the radius of effect begins speaking and writing a new language, though they apparently believe they are speaking their native tongue. Subjects lose the ability to speak or comprehend any prior known language(s). Linguistic analysis indicates that the new languages are fully formed languages, but all attempts at translation have been met with complete failure. Attempts at translation continue.

Recontainment Procedures

SCP-1139 is an inanimate object that affects users once it has interacted with them. Unless directly interacted with, no harm to the subject occurs. When fully touched and interacted with, SCP-1139 may cause non-physical changes in the person who approaches it.

Anomalous Effects

The Class-D or Foundation personnel that interacted with the rectangular block will experience a loss of their ability to speak their native language and will start to recite unknown phrases or words from the SCPs' specific language.

Historical Imagery

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SCP-902

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## SCP-902

### Location

Containment I

SCP Description

SCP-902 is a box roughly the size of an adult human head. It measures 30 cm x 15 cm x 19 cm. It appears to be an ammunition box of a type used roughly thirty years ago, despite this item having been in Foundation custody for roughly sixty years. SCP-902 is made of lead. The composition of the item inside SCP-902 is unknown. SCP-902 emits what has been described as a 'ticking' sound, and anyone who hears this sound becomes convinced that the item is counting down. Staff exposed to SCP-902 will typically continue to attempt to open and then close the box, trying to find the object inside.

Recontainment Procedures

SCP-902 is an inanimate object, therefore it is unable to leave its cell. It is highly recommended that anyone who comes into contact with this be terminated once they finish testing.

Anomalous Effects

Once interacted with, the user will become extremely obsessed with the box, hearing a clicking sound within the box. However, once opened, it appears to be empty. The user who interacted with the SCP will start repeating the same few phrases for an unknown amount of time.
"There is no object. There is an object. It has to be destroyed, when the countdown stops. We are doing great work. We have to be stopped."

Historical Imagery

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SCP-148

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## SCP-148

### Location

Containment I

SCP Description

SCP-148 is a metallic substance, composed of a variety of known and unknown elements. The total mass of SCP-148 on hand is approximately 1.1 1.2 tonnes. SCP-148 is composed primarily of platinum and iridium, the two composing 62% and 20% of its mass respectively. SCP-148 blocks or otherwise hinders extrasensory mind-affecting properties of living organisms in proximity to it. This effect, while difficult to quantify, appears inversely proportional to the square of the distance from the subject to SCP-148’s surface and directly proportional to the quantity of SCP-148 in consideration. The range for which this effect is detectable is roughly 0.8 meters per kilogram of SCP-148.

Recontainment Procedures

SCP-148 is an inanimate object that is unable to leave its cell. This allows containment procedures to occur only when a user has interacted with the object. Despite the fact that no known physical harm is caused to the user who has previously interacted with the specimen.

Anomalous Effects

Once you interact with SCP-148, the object starts to impair your vision. People who have interacted with this SCP have reported early stages of bindless if exposure lasts long enough.

Historical Imagery

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SCP-939

SCP Description

SCP-939s are pack-based predators, weighing an average of 250 kg and measuring around 2.2 m in height, with red translucent skin. Each of their four limbs contains three fingers and a fourth opposable digit. SCP-939s have elongated heads without eyes or eye sockets, featuring large fangs up to 6 cm in length and spines running down their backs up to 16 cm long. These spines are highly sensitive to changes in pressure. SCP-939s possess the ability to mimic the voices of victims they have previously killed, they use this ability to lure unsuspecting prey before attacking. In-game, SCP-939 is located in Containment X and can be found by taking a left, then a right from the checkpoint. The chamber includes an observation deck and the main chamber with two entrances. Inside the main chamber are three smaller chambers, each containing a live instance of SCP-939. When shot at, SCP-939 will charge towards the location the gunshot was fired from. If you are in its path while it's charging, it will kill you. If you are too close to an SCP-939 instance, they will lock onto you and chase you down until you die.

Recontainment Procedures

To recontain SCP-939 it must be terminated or led back to it's containment. When recontaining it is important to keep your distance at all times, if SCP-939 is able to get close to you it will kill you. The easiest way to recontain an instance of SCP-939 is with overwhelming firepower from all directions, leading to termination.

Anomalous Effects

SCP-939 instances have the ability to perfectly mimic the speech of victims they have killed, whether they understand what they are saying or if they are just repeating previously heard phrases is unknown. They use this ability to lure prey before biting them in half with a bite force measured in excess of 5000 psi. SCP-939 instances are also extremely resilient, being able to take many hits before they die.

Historical Imagery

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SCP-224

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## SCP-224

### Location

Containment I

SCP Description

SCP-224 is a wooden grandfather clock, accented with a black lacquer and gold leaf. Markings, remotely observed, date its origin at the end of the 19th century. Though internal examination of its components has been done, the density and construction of its gears make method of function impossible to interpret.

Recontainment Procedures

Item SCP-224 is to be stored in a soundproof enclosure with acoustic destructive interference nodes. Nodes must be replaced on a weekly basis by remote means due to the erratic nature of SCP-224’s effect; non Class-D personnel are not to enter the enclosure. Additionally, SCP-224’s enclosure must be kept free from moisture to avoid rapid oxidation.

Anomalous Effects

When someone enters the vicinity of SCP-224, a resounding chime emanates, triggering an accelerated aging process in the individual within its range. Concurrently, the person's hair experiences a rapid loss of coloration.

Historical Imagery

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SCP-017

SCP Description

SCP-017 appears to be a shadowy humanoid figure which resembles the size of a small child, lacking any visible features. Due to SCP-017 regularly breaching out of its containment chamber, the Foundation has retrofitted the chamber with 12 bright lights along the walls to limit its power. An additional 8 lights were installed, aimed at the center of the containment chamber, preventing SCP-017 from freely moving while the lights are enabled.

Recontainment Procedures

The containment chamber which houses SCP-017 is secured with double doors to prevent it from easily breaching, alongside an observation chamber used for researching purposes. SCP-017 is contained in a large room with high powered lighting on all sides, restricting its movement significantly when on. If the lights in the center of the chamber are turned off via disabling their power source with the lever, SCP-017 will roam within its chamber and attack anyone nearby. To contain SCP-017, the UV Flashlight will be needed to slowly push SCP-017 back towards its containment chamber. Once inside, the power must be restored to the light system and SCP-017 pushed within the red square.

Anomalous Effects

This SCP can be breached by Chaos Insurgency and Class-D by disabling the power source to the lights that keep SCP-017 contained. After the power source is disabled, SCP-017 will phase through the viewing window and appear inside the observation area.

If SCP-017 does not have a current target, it will roam around until one is found. When a target is found, SCP-017 will charge towards the target at a different speed depending on its distance from the target. Once SCP-017 catches its target, it will do a small amount of damage and then consume the target by completely disintegrating it. SCP-017 can be repelled by aiming the UV Flashlight directly at it.

Historical Imagery

This is an older image of SCP-017 in SSRP.
SCP-2006

SCP Description

SCP-2006 is an anomalous entity that displays the ability to shapeshift into the forms of various entities and villains from horror and science-fiction movies. In-game SCP-2006 displays the character "Ro-Man" from the 1953 movie Robot Monster when in its passive state. In-Game SCP-2006 can be found towards the left-hand side of Containment X near the Nuke Room. Upon entering SCP-2006's chamber, you will be met with a lobby intersection with two doors, The door to your right leads to a small media storage room with six open file cabinets, four of which contain videotapes. Entering the door to your left leads to a large, well-lit chamber with a curved metal gate extending from wall to wall separating the inner containment of SCP-2006's chamber. This gate can be operated via the exterior or interior control room. SCP-2006 is contained behind the gate within a reinforced glass box.

Recontainment Procedures

SCP-2006 can be recontained by being stunned with consistent gunfire. SCP-2006 will then return to its docile state, at which point a Mobile Task Force or Rapid Response Team member can use a leash to lead it back into its containment.

Anomalous Effects

SCP-2006 has the ability to transform into eight forms, four of which are from videotapes found in the media storage, and the other four are replicated forms from other SCPs. The Clown, Killer, Frankenstein, and Ghost forms can be observed on their respective tapes from the media storage by placing them in the media player located within the inner control room of SCP-2006's containment. The SCP forms become visible when SCP-2006 is within the range of SCP-457, SCP-017, SCP-035, or SCP-008, and it starts to mimic the observed SCP. SCP-2006 can replicate stronger versions of these SCPs.

Historical Imagery

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SCP-035

SCP Description

SCP-035 takes the shape of a porcelain mask with an either comedic or tragic appearance based off of its mood. During both states SCP-035 will leak a black corrosive substance from its eyes and mouth capable of decaying anything that it comes into contact with. When SCP-035 is encountered it will display a tragic frown and will make the recipient viewing it feel an empowering urge to put it on their face. Once SCP-035 has been successfully planted on someone, the effected individual will be controlled by SCP-035's consciousness and will display SCP-035's personality. They will usually become charming and manipulative and will begin to comply with SCP-035's sadistic desires.

Recontainment Procedures

SCP-035 is held within its containment chamber located in Containment II and is contained within a glass box atop a metal pedestal. The containment chamber has an observation window to the right of SCP-035's pedestal allowing for tests to be viewed through a layer of thick fire-proof glass. A panel of glass to the left of the observation chamber has been cracked and is able to be broken by SCP-035. The observation room comes equipped with a lever labelled "TERMINATE" capable of setting off fire sprinklers in SCP-035's chamber which will begin to burn and damage the current wearer of the mask and effectively terminate them. If SCP-035 manages to escape their containment chamber then its active host may also be terminated via weapons or tesla gates. Once SCP-035's host is terminated then the possessive mask may be returned to its pedestal at its containment chamber.

Anomalous Effects

Upon wearing SCP-035 as a Class-D you will proceed to flail up and down wildly and scream intensely as SCP-035 takes over your body. After this, you are classed as an SCP and listed on the leaderboard as such, in turn giving you the disadvantage of not being able to use tools. While playing as SCP-035 you will gain roughly 1000-1500 health and superhuman speed. Your character's skin tone will change to a black hue and you will also be given a new running and swinging animation. Swinging at and punching someone will instantly kill them and touching them will cause a very fast death within a matter of seconds due to your corrosive powers. Due to being on the SCP team, you can damage any team, including other Class-D and Chaos Insurgency personnel.

Historical Imagery

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SCAR-L

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## Obtained from

### Obtainable by SCP-914

No

Weapon Description

The SCAR-L, a rifle in the FN SCAR family, is a Belgian manufactured assault rifle. It was designed by FN Herstal in 2004. The gun is chambered in 5.56×45mm NATO, and has up to 30 rounds in the magazine.
The SCAR-L is used by the Rapid Response Team (RRT), Epsilon-11, and Beta-7 as their main weapon. It is not that exceptional at combat, due to its slow rate of fire, only 30 rounds per magazine and 12 damage per hit. Even though it serves as the RRT's main weapon, operators usually prefer the FAMAS over their SCAR-L. Overall, it is a well balanced gun, suited for medium to long range.

Historical Imagery

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