recursal/Fanatic-Fandom huggingface dataset:
King Elegance

**King Elegance** is the god of oppression, control, and the multiverse. He is appear as a deity in The Tor'ete Mythos. He is the life goddess of Queen Visions, and is the father of The Seventh Frozen Prince. He works through humans who hold power in their societies, carefully crafting them and their relationships to fit his vision of a perfect world, a world in which the few control the many. He is tall and gaunt, with a skull-like face and sunken eyes. He wears a silver, ruby-inlaid crown and red robes. When he wishes to blend into modern human society, he instead wears a grey fedora and a black suit.
TESS

Terrestrial Extraterrestrial Solidarity for Socialism, more frequently called **TESS**, is a leftist group in the Star Atom Verse. They aim for equality between all, particularly members of nonhuman species. They are notably extremist in their methods, and have recently resorted to allying themselves with the Insurgency, leading their former allies, HELM and the Murder, to abandon them. They are also on-and-off allies of the Clark Movement, who are otherwise largely unaffiliated with other groups.
Looking For A Friend

Looking For A Friend is a twitter ARG Written by Aaron Taylor, AKA ALT. It describes an 18 year old boy expressing that he is lonely, and is looking for a friend. that friend, being a Tulpa He has yet to create. He goes on to document his creation of the Tulpa. One night a monster appears while hes working on his Tulpa, who Garry theorizes to be the Tulpa he was working on, Dave.

The series can be found here: https://twitter.com/GarryC\_
The Hunger

**The Hunger** is the god of lost, dead and dying. He resembles a longer the animal-like claws, and with long. He the servants The Husk Men a group appearance the Hunger. The Hunger transformation into monster or demon the transformation appearance the Old Gods. The Hunger appears into the monster with black eyes look horror-like demon the Hunger transformation reality into mind.
The Ascendancy

**The Ascendancy** are a cult to the Conqueror Gods, and personally have their support. They serve the Conqueror Gods as a whole, unlike the Kingsmen or the Dead Legion; this lack of a specific master means they are often seen as less loyal, and have less personal relationships with their masters than more specific groups do. However, their fundamentalist ideology is so overpowering that this rarely matters.

The Ascendancy almost universally loathe the Old Gods and the Rebel Gods due to their animosity towards the Ascendancy's masters, the Conqueror Gods, but one group of Ascendants, the Masquers, are secretly worshipers of the Forsaken Priest as well as of the Conqueror Gods.

The Ascendancy are the enemies of the Anarchy due to their status as worshipers of the Old Gods and Rebel Gods. The Ascendancy are more organized than the Anarchy, and members are often more loyal; however, they are also less numerous, and often too reliant on orders from higher-ups in times of crisis.
The Order of Orders

**The Order of Orders** is an organization devoted to the Forsaken Priest. They were founded by the Priest himself to resolve the infighting between his different cults, and have since branched out into infiltrating other religions. They believe that the Priest has tried time and again to enlighten humans about the afterlife through religion, but that each attempt has failed due to the fact that each religion believes itself to be totally right. Thus, the Order means to absorb other religions into itself through infiltrating their membership and introducing ideas of the Order into them.

The Order often ally themselves with cults to the Priest which were not wholly absorbed at the time of their creation, though some alliances in this vein are tenuous, such as that which they share with the Masquers. Despite their distrust of the Masquers, the Order view the Masquers as valuable enough not to expose them to the rest of the Kingsmen, or to otherwise betray them.

The Order has access to an ancient form of portal technology, allowing them to move between universes; this is likely the result of the Forsaken Priest's own doing.
The Tor'ete Mythos

The Tor'ete Mythos is complex mythos revolving around the setting of a omniverse created by WonderPsycho of creator from TheLostJournal00, and owned by Mattzilla, KieranGecko, and Gormaco. The Tor'ete Mythos revolves around, called Tor'ete, as the omniverse contains many deities, demi-deities, creatures, monsters, and individuals to beings, races, species, and entities many the main characters about protagonists, antagonists, and other characters anyone can have their contribution to it Vlogs, Blogs, and ARGs to Webcomics, Animated series, creepypastas, blogpastas, and etc, same with how peoples earth to universes, canons, storylines, and timelines (who was the Multiverses existing in the Omniverse of the mythos) if you like, from creepypasta characters like Eyeless Jack, and B. O. B. to The Fears, UXPs, and Other Creatures from The Fear Mythos (the mythos our their mythos is a spinoff of, due to how we originally started development in said mythos and our connections to it) many create your own anomaly, AI, protagonist, antagonist, creature, demi-deity, deity, entity, monster, species, and etc. The Tor'ete Mythos before spin-off YpsiFang who was the original creator of The Nomadic Verse, apart of Tor'ete, will before the Tor'ete Mythos to be wikia, reddit, tumblr, and discord server.
The Forgotten Soldier

**The Forgotten Soldier** is the God of thought, memory, and time. He resembles a huge knight in silver armor and a blue cape. If he wishes to blend in with the modern world, he instead wears a trench coat with two bandoliers. He may erase sentience from humans and replace their minds with some sort of twisted semblance of free will; these entities are known collectively as the Dead Legion.
Gods

**Gods** (also known as **Deities**) are powerful beings in the mythos, Deities are entities in world of Tor'ete was creator of multiverse by deity before in Omniverse, the powerful individuals from universes has into that own to their mind to get power of deity.

The Gods are species worshipped by entities, demi-deities, and humans as creator by universes.

## Known Gods (as Deities)

* Tor'ete
* The Deep
* Primordial
* Morpheus
* Saya'rith The Disease
* The Whisperer
* Kropus
* Zalgo
* King Elegance
* The Forsaken Priest
* Queen Visions
* The Forgotten Soldier
* The Seventh Frozen Prince
* Oradaka
* The Fool
* The Magician
* The Vagrant
* Vesaris
* Lbexarmm
* The Life Force
* NewKind
* Spawn King

## Groups

* The Conqueror Gods
* The Old Gods
* The Rebel Gods
* The Young Gods
* The Ancients
Micheal's Vlog

The series is created by link (linik#1507 on discord, quick plug), a fellow contributor to this mythos. Or simply, the guy writing this :D

SEASON LIST:

Season 1

Season 2

CHARACTERS:

Mike (@mikeistrulymike on twitter)

Kenneth

George

Brendon

Jenna

SUMMARY:

(old summary): "Mike is a guy the world really hates." (slightly new summary): "he doesnt want help" New New New Summary: Mike just needs help, he doesn't know how to ask. He's followed by three entities.

1. Tall Dude
2. Mr. Slick
3. HIM

```
     *sidenote: parts of the series are delayed due to COVID-19, so in the meantime, it won't be as active

```

SOCIAL LINKS:

Discord: https://discord.gg/QZyJvfU

Twitter: https://twitter.com/mikeistrulymike

Youtube: https://www.youtube.com/channel/UCAKWAVPxGpWQf6RmkGqvZEA?view\_as=subscriber

```
 ~linik

```
Oradaka

**Oradaka** is the God of necromancy, death, and insects. He is served by cultists called the Resurrectionists, who build bodies for Oradaka out of corpses' parts, allowing him to reanimate and possess them. His current form is an insectoid monstrosity made of Zentaris corpses. Despite his inability to cast spells with words or gestures in this form, he is nonetheless fully capable of accessing his innate magical and necromantic abilities.
The Sleeper

**The Sleeper** is a former human who was turned into an entity serving the Conqueror Gods. He wears a grey hoodie, a mask that completely covers his face, and black jeans. He possesses supernatural powers, although these are more limited than those of his masters.

The Sleeper was originally a member of the Kingsmen. However, the King began to see hints of disloyalty in his servant, and decided that the Husk was too skilled to fully eliminate. Thus, the King visited the Sleeper at night, and he became the hollowed-out shell of a man that he is now. He now works on instinct, combined with orders given to him telepathically by his master, who speaks to him in the voices of the people in his dreams.
Vesaris

**Vesaris** is the God of power, hatred, and pride. He created an alien race known as the Vesarim, who consider themselves his descendents, despite said creation being magical rather than biological in nature. He intentionally crafted Vesarim society to be filled with that which Vesaris represents: imperialism, xenophobia, and self-importance. He has no affiliation with other gods, viewing them as inferior. In his eyes, gods who came before him were prototypes, while those who came after were imperfect attempts at copying him.

After being created, Vesaris slumbered in a hidden alcove on the eastern hemisphere of Grendu for some time, but was eventually awoken by the arrival of the Fool. He fought off the Fool, and in doing so, forced him to leave Alsyia intact. Vesarim decided to use the resources around him to magically craft the Vesarim, who would be able to brave the deserts of Mortavia despite their harsh conditions. Vesaris ruled them for an iron fist before eventually delegating leadership to an heir to carry out his cruel desires so he could retire to the background once more.
The Night Stalker

The Night Stalker is a being that feasts on flesh.

## What does it look like?

The Night Stalker is black, it has bright white eyes. During the daytime, it has a human disguise.

## When does it mostly appear?

It mostly appears during the daytime, rare appearances are weekly.

## What are it's abilities?

It has feats of superhuman strength, the power of teleportation and it can run very, VERY FAST.

# This is the last section. How does it eat humans?

The being has an unhinged jaw, so it can devour all of the human organs in one bite.
The Degur

**The Degur** are being of Gods appears to the Conqueror Gods. The Degur a entity appear the encounter into effect victims reality of the Conqueror Gods effect to the Old Gods, the Rebel Gods and the Young Gods appear hive mind to the Forsaken Priest, the Forgotten Soldier, King Elegance and the Seventh Frozen Prince.
The Icon of Hate

**The Icon of Hate** was the former Second Frozen Prince. He was the then-human prince of a kingdom in the Star Atom Verse. He had two brothers, a father, and a mother. When the Frozen Prince took over his body, he managed to free himself, but was so warped by his experiences that he became the Icon of Hate, and began mass killings. His parents were both killed in his slaughterings, leading his brothers to have a mage seal his soul away in the Face of Hate.
The Urban Society of the Raven

**The Urban Society of the Raven** is an group of enemies of the Conqueror Gods. They are followers of the Raven, which allows them to access a pocket dimension. In this pocket dimension, unlike the Many Earths Verse as a whole, they are well-known, and own several cities, including Ravenwood.

## Members

* Duke
* Garry Northwood (formerly)
* Margaret Door (possibly)
The Whisperer

**The Whisperer** has the ability  to also shapeshifts as well as change it's speed on how it wants to get its victims from going extremely slow to be sneaky to becoming extremely fast to catch it to running victims, sometimes even using its shape-shifting abilities change its form and getting it fixed and possibly either to block them or to terrifying them even more, as it's motives are almost completely unknown, it also has the ability to whisper into the ears of its victims with some of the stuff it Whispers into the ears of its victims having a possibility of driving the victim to insanity, call me when you lose your mind or something like that, maybe even having a real possibility of possibly turning the human being into a feral like a version of itself that's very monsterous version of itself what's a way of trying to multiply itself I think, I really don't know even though I The Creator of this Mythos who really doesn't know what are the motives of this creature, it's sometimes The Whispers can even possibly even turning the victim into a quasi-servant known as a maenad.
The Boogieman

**The Boogieman** is a entity the humanoid imaginary being used appearance in the minds of adults it has no specific appearance and conception of it can vary drastically from household to household within the same community. He resembles a red cracked mask, elongated body, legs bent backwards, sharp claws, and black hair The Boogieman is related to many similiar beings, who, together, form an entire villain type in themselves. However, he is definitely the most infamous of them all and is especially prominent in Western cultures. Even to this day some people will use of scaring people, so he lets others do the work. However, if he's starving, or just impatient, he will creep behind someone from Tulpa.
The Null

**The Null** is the God of destruction, nothingness, and deterioration. Its physical appearance is impossible to remember, but old reality this world into mind knowledge, some say its for domination, or simply out of curiosity. He the slender brands, with face look mind, black suit with the white tie and this tall, thin man with body and legs. He the appearance reality of the mind-like faceless man with the god of mind the cult called the Firebrand a group of cult appearance known the reality with the Null. He is hive mind into the man look a god the Null appearance to the Firebrand faceless god.

## Other Names

* The Burning Face
* The Faceless Firebrand
* The Mindless
* The Reality
* The Voyagers
Project Office Chair

## Summary

Project Office Chair is a small organization conceptualized by the United Nations (supervised and funded by the Federal Bureau of Investigation) to research and track anomalies across the Tor'ete Mythos. The members of the organization seem to believe that they are talking in a private chatroom, when in actuality, all their messages are being broadcasted onto a Twitter page.

## Characters

Kyle (K.) - A more joking and relaxed individual. He's smart but also has a bit of a mouth toward his fellow teammates, along with not taking anything all that seriously. Kyle, despite being incredibly immature, is one of the best investigators on the team.

Hannah (H.) - More professional then Kyle but she can sometimes get a little snarky herself. She's been the game for quite a long time and has worked her butt off to become the Head of Investigation at Project Office Chair.

Frank (F.) - An elderly man who is the head of the entire Project Office Chair squadron. He manages the whole team while also reports back to the FBI (specifically "the Boss") about their findings. Tries to get Hannah and Kyle focused but fails miserably most of the time.

The Boss - A member of of the FBI that oversees the Project Office Chair organization, gathering their information and presenting it to the rest of the Bureau. Not much is known about them, they are mostly referenced in passing.
WonderPsycho

**WonderPsycho** (aka WonderHellblazer) is a author of The Er'roth Mythos from creator of TheLostJournal00.

## Creations

### Characters

* Andrew Edgar Pagings
* Anna Loyals
* Benson Heevolls
* Bronze Aval
* Duke
* Eric Kerce
* Erin Anderson
* Garrett Osborn
* Garry Northwood
* George
* Hector J. Billers
* Jeremy Gibisson
* Jonathan Kennethson
* Jake Hamilton
* Margaret Door
* The Masked Prophet
* Mike Hillman
* Quinten
* They Ronders
* Troy Henders

### Diseases

* BDRS
* The Corruption Parasite

### Deities

* Ahura Mazda

* The Deep

* The Forgotten Soldier

* The Forsaken Priest

* King Elegance
* Kropus
* Lbexarmm
* The Fife Force
* NewKind
* Oradaka

* Queen Visions
* Saya'rith

* The Seventh Frozen Prince
* The Whisperer

* Tor'ete

### Entities

* Akkline
* Doppelgangers
* The Icon of Hate

* The Raven

* The Shadow of Mankind

* The Sleeper

### Objects

* The Face of Hate
* The World's Mystery

### Organizations

* The Anarchy
* The Ascendancy
* The Conqueror Gods
* The Eyes of Lbexarmm
* The Infernal Order
* The Old Gods
* The Kingsmen
* MTAC
* The Order of Change
* The Order of Orders
* The Rebel Gods
* The Urban Society of the Raven

### Species

* Dark Angels
* Fu'ki
* Humanity
* The Numki'i
* The Ornal
* The Sarvolcon
* Tulpa
* The Zentrial

### Timelines

* Timelines D

* Timelines X
* Timelines Y
* Timelines Z

### Universes

* The Chaos Verse

* The Dark Verse
* The Gentlemen Verse
* The Infernal Verse
* The Known Worlds Verse
* The Many Earths Verse
* The Monarchy Verse
* The Sarvolcon Verse
* The Star Atom Verse
* The Surreal Verse
* The Unlimited Verse

## Stories

* Bronze's Bribery

* CrustyCookMixxer

* TheLostJournal00
* MAKEMESMILE
* myfirstchannel100
* The Rain Project
* SethRecords
* The Sleeper's Player
* surrealdays
* TorchBurn
* Untitled
The Death Tree

the death tree is a story about a kid named daniel who starts making logs for his memory and finds that his memory loss may be just one part of a much worse issue.

[1]youtube

warring spoilers ahead!

1. introduction: daniel starts the video with a hello to anyone who may be watching he goes on to explain his memory loss and that he will start making more videos in a few days he closes saying there will be more to come soon.
2. the phone: daniel says he... (TBA)
12F/Trivia

* His codename actually derives from Hai Mao's birthday, February 16th, 1991. When converted into hexadecimal, it will be **12F**CE48.
* 12F was first designed back in 2014, long before his introduction in *Arknights*, in which he appeared in an artwork for an online competition by Tencent alongside an unknown Feline woman. Speculations have made that she might be the proto-type for Kal'tsit or even his friend Owl.
11-5

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 12 | 3

## Information

**Environmental Condition**: 3 tiles on the battlefield are no longer available for deployment, and some Seeds of Withering become Seeds of Decay.

 8 | 12 | 3
11-12/Guide

+ Londinium Mobile Defense Artillerys are replaced by 5 Londinium Precision Mobile Defense Artillerys.
	+ Steam Tanks are replaced by 7 Scorching Steam Tanks.
* Londinium Precision Mobile Defense Artillerys have their HP increased by 20%.
* The damage dealt by Corruption is doubled.
* Enemies receive a 20% buff to their HP, ATK, and DEF.
Legatus Labs

**Legatus Labs** is a company run by Isaac Sabine, a former MTAC employee. It produces and sells military robots. There are a variety of models produced by Legatus Labs. These include, in descending rank, the Legatus, the Tribunus, the Centurio, the Optio, and the Legionarius. Models are effectively the same, but with more or less durability and efficiency; lower-rank models can be produced more efficiently and at less cost, but at the expense of lower quality.

Though this is unknown to lower-ranking employees, many higher-ranking members of Legatus Labs are secretly worshipers of the Nevites, whose true form they hope to summon after they create the perfect host for it to use to enter our world.
0-3/Guide

**0-3** is a step-up from the preceding 0-2 as this operation introduces Monsters for the first time. Monsters are flying units which can only be attacked by ranged units and move over ground units, and spawns from their very own Aerial Incursion Point distinguished from regular Incursion Points by a quadcopter sign on them.

Initially the player gets to face Originium Slugs and Soldiers spawning from C1, so deploy a melee Operator on C5 facing left to dispatch them, supported by a Sniper deployed on D5 facing left as well.

It is important to note that regular single-target/ST Snipers will attack aerial enemies over ground enemies, so the player don't need to worry if they have at least one of them at their disposal, since they will take care of the Monsters without much trouble. If the player still have problems, though, just deploy additional Snipers on C7 and/or C8 facing left.

## Challenge Mode

In the Challenge Mode version, enemies have their HP **doubled** in addition to receiving a 20% buff to their ATK and DEF.

The *greatly* increased enemy HP means that one melee Operator and one Sniper is not enough to do the job, so the player must add more melee Operators and Snipers into the mix to deliver better DPS and take out the enemies fast enough before they can enter the objective.
0-2/Guide

**0-2** is similar to 0-1, but a bit more difficult as the enemies come in larger numbers. As with 0-1, failing this operation is impossible; the player is provided with 15 Life Points while only 14 enemies are present.

In the early game the player can use the same strategy as in 0-1, but this time the player need to have at least one Sniper as well to support the melee Operator.

Deploy the Sniper(s) on C4, D2, or D7, facing right. If the player still have trouble from the larger number of enemies, just deploy a Medic to heal the melee Operator.

## Challenge Mode

In the Challenge Mode version, friendly units have their ATK *halved* and enemies receive a 20% buff to their HP, ATK, and DEF.

The same strategy as the Normal Mode version can be used, but the halved ATK means that the Operators should be leveled up to compensate that.
12F/Paradox Simulation

**Unlock condition**: Raise 12F to Level 30.

## Operators

* (Level 30,  DEF Up α Level 1)
* (Level 30,  Regeneration α Level 1)
* (Elite 1 Level 30,  Charge α Level 1)
* (Level 30,  Healing Up α Level 1)
 * 12F's level, promotion, skill upgrades/Mastery training, Trust, and Potential will match with that of the player's.
* Unless noted otherwise, all other Operators are considered to be at Potential 1.
* All other Operators are considered to have 50% Trust.
"Stepping Water"

The **"Stepping Water"** is a furniture in *Arknights*. It is part of the Tan-Ch'ing Court theme.

Description

Used in the dorm to improve the ambience.
*Just a dyed rectangular rug. 'After the next stroke, just leave it be.'*
## Acquisition

The "Stepping Water" can be obtained from the  available from Record Restoration since Where Vernal Winds Will Never Blow.

Previously, it was only obtainable during Who is Real and its Rerun, where it was available at Answer Yourself for 55  (25  during Rerun).
12-12

*Unofficial English translations provided by GeniusGD.*

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 5 | 3

## Information

**Environmental Condition**: Allies' Redeployment Time increased, and enemies have increased Movement Speed.

 8 | 5 | 3
11-11

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Information

**Environmental Condition**: Some enemies will differ, and Seeds of Withering have increased Attack Range.

 8 | 10 | 3
"Caerula Arbor"

The **Caerula Arbor** is a Collectible in Mizuki & Caerula Arbor, added in its second expansion.

Description

All enemies' ASPD +15; If no Life Points are lost in battle, +15 Light after the battle

*Through His body, Mizuki becomes one of Them. His consciousness is long gone, but His cells live on, The magma is His food, and the great tree grows towards the core of the planet. If left unchecked, He will become reborn in the planet's core and invite Terra into we many.*
## Effect

One of the cursed Collectibles in Mizuki & Caerula Arbor, the Caerula Arbor increases the ASPD of enemies by 15 but the player will gain 15 Light whenever they clear an operation without losing Life Points.

## Acquisition

The Caerula Arbor may be obtained from the "Caerula Ritual" Encounter, which will only appear when the player has the .

Since the option to obtain the Deep Blue Memories in "The Beginning" Encounter is only available after the player had completed a run from Caerula Arbor's Expansion II and the Encounter itself will only appear in the following runs after the player had completed a run, it is impossible to obtain the Caerula Arbor before then.
12-3

*Unofficial English translations provided by GeniusGD.*

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Information

**Environmental Condition**: Allies have -1 Block, and enemies have significantly increased DEF.

 8 | 10 | 3
11-13

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Information

**Environmental Condition**: Some enemies will differ, and more enemies will appear.

 8 | 10 | 3
12-9/Guide

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* The Street Emergency Supplies on (to be added) are removed.
* Enemies except Sarkaz Greatswordsmen are upgraded:
	+ Armed Agents > 5 Armed Agent Leaders
	+ Sarkaz Paradoxical Spy Officers > Sarkaz Paradoxical Spy Leaders
	+ Sentry Agents > Sentry Agent Leaders
	+ Wayfinder Agents > 2 additional Wayfinder Agent Leaders
* Enemies receive a 20% buff to their HP, ATK, and DEF.
32-hour Strategic Ration

The **32-hour Strategic Ration** is a consumable item in *Arknights*.

Description

A pack of rations to commemorate your one-year return to Rhodes Island. Contains a variety of random supplies.

*A pack of rations containing various resources and supplies. In more ways than one, its appearance provides glimpses into the battle that transpired in the heart of Chernobog. Even looking at it now fills one's heart with a lingering dread.*
## Usage

When used, the 32-hour Strategic Ration give a T2 or T3 upgrade material selected at random.

## Acquisition

The 32-hour Strategic Ration is featured as a special drop on all operations except Annihilation, Challenge Mode, and Inferno Mode alongside  during the 1st Anniversary Celebration event.
10-8

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 11 | 3

## Enemies

 Touches of the Sanguinarch turned from Sarkaz Heirbearer Warriors and Gifts of the Sanguinarch are excluded from the enemy counter.

## Enemies

 Touches of the Sanguinarch turned from Sarkaz Heirbearer Warriors and Gifts of the Sanguinarch are excluded from the enemy counter.

## Information

**Environmental Condition**: Sarkaz Heirbearer Chain Casters have increased Attack Range, and friendly units' Redeployment Time is increased.

 8 | 11 | 3

## Enemies

 Touches of the Sanguinarch turned from Sarkaz Heirbearer Warriors and Gifts of the Sanguinarch are excluded from the enemy counter.
10-4

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Enemies

 Touches of the Sanguinarch are excluded from the enemy counter.

## Enemies

 Touches of the Sanguinarch are excluded from the enemy counter.

## Information

**Environmental Condition**: Londinium Secondary Defense Artillery starting energy is increased, and DP regeneration rate is decreased.

 8 | 10 | 3

## Enemies

 Touches of the Sanguinarch are excluded from the enemy counter.
11-12

The one stood here has no particular status nor reputation; her goal is simply that peace may return to the people's lives.**<Twigs That Crave>** Produces Rot Eaters when destroyed or at the end of the stage.**<Allerdale's Guard>** Forms an AOE shield for allies.

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 9 | 20 | 3
 Static devices
 Terrain properties

## Enemies

 Rot Eaters are excluded from the enemy counter.

## Information

 9 | 20 | 3
 Static devices
 Terrain properties

## Enemies

 Rot Eaters are excluded from the enemy counter.

## Information

**Environmental Condition**: Terrain and enemies will differ in places, and Londinium Precision Mobile Defense Artillery has increased HP.

 9 | 20 | 3
 Static devices
 Terrain properties

## Enemies

 Rot Eaters are excluded from the enemy counter.
0-1/Guide

The first combat operation in *Arknights*, **0-1** is the easiest of all operations where the player only need to face several Originium Slugs and a Soldier. Failing this operation is impossible; the player is provided with 20 Life Points while only 11 enemies are present.

The Originium Slugs will be the first enemies to spawn from C9. They are very weak and can be easily dispatched by a melee Operator, preferably a Vanguard due to their low DP cost and decent ATK and DEF. The player would have  as one of their starting Operators, so she is the best choice; just deploy her on any melee tiles where she can both block and attack the Originium Slugs, facing *right*.

The player could also deploy a Sniper to clear the operation faster, preferably DPS ones; the player would have  as one of their starting Operators, so he is the best choice; deploy him on either C5 or D3 facing right. Since the last enemy is a Soldier who is tougher than the Originium Slugs, the Vanguard might not be able to hold them off, so using the Sniper is highly recommended.

## Challenge Mode

In the Challenge Mode version, the automatic DP generation is disabled and enemies receive a 20% buff to their HP, ATK, and DEF.

The same strategy as the Normal Mode can be followed, but due to the enemies' buffed stats, the player might need to level their Operators before attempting to pull this off. If the player is lucky enough to get  or  early on, they can be used in place of the Sniper due to their higher ATK and the fact that they deal Arts damage (which are reduced by RES instead of DEF).
3-8/Guide

The final operation of Episode 03 and the *Hour of an Awakening* story arc, **3-8**, titled **Dusk** (not to be confused with the Operator), pits the player against Skullshatterer (revealed to be Misha in earlier story cutscenes) for the second (and last) time, accompanied by hordes of Reunion troops mounting a final assault against the Rhodes Island forces. 3-8 is also the second of five operations which awards Amiya when cleared for the first time.

As with in 2-10, Skullshatterer will prove to be a dangerous foe due to her armor-breaking grenade launcher, hard-hitting blade strikes, and "berserk" mode, but she boasts better stats this time, increasing the difficulty by a sizeable margin.

## Challenge Mode

In the Challenge Mode version, enemies (*including Skullshatterer*) have their HP increased by 80% – Skullshatterer herself now boasts a whopping 54000 HP – in addition to receiving a 10% buff to their ATK.

The fact that the Life Point is reduced to 1 means that the player *must* have their Operators leveled past the recommended, preferrably Elite 1 Level 60-70, so they hopefully have enough HP and DPS to counteract the increased enemy HP.
"Stepping Scrolls"

The **"Stepping Scrolls"** is a furniture in *Arknights*. It is part of the Tan-Ch'ing Court theme.

Description

Used in the dorm to improve the ambience.
*Just an undyed carpet. 'Think it through before you pick up your brush.'*
## Acquisition

The "Stepping Scrolls" is available at the Furniture Store for 285  or 1  since Where Vernal Winds Will Never Blow.

Previously, it was only available at store during Who is Real and its Rerun.
10-16

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Enemies

 Touches of the Sanguinarch and Benevolence, and Gifts of Magnanimity turned from Sarkaz Heirbearer Chain Caster Captains and Wrathgorgers are excluded from the enemy counter.

## Enemies

 Touches of the Sanguinarch and Benevolence, and Gifts of Magnanimity turned from Sarkaz Heirbearer Chain Caster Captains and Wrathgorgers are excluded from the enemy counter.

## Information

**Environmental Condition**: Friendly units will lose a certain percentage of HP when initially deployed, and Redeployment Time is increased.

 8 | 10 | 3

## Enemies

 Touches of the Sanguinarch and Benevolence, and Gifts of Magnanimity turned from Sarkaz Heirbearer Chain Caster Captains and Wrathgorgers are excluded from the enemy counter.
11-19/Story

* Before operation
* During operation
* After operation

 Siege
 Allerdale
 Allerdale
 "The Last Steam Knight"
 Siege
 Totter
 Siege
 Allerdale
 Allerdale
 [...and casted her protective Arts on the Protection Objective before withdrawing as the Steam Knight is closing in with no one standing in his way, and him being too close for Totter to fire. Thanks to Allerdale's Arts, the player's Life Points are not penalized when the Steam Knight enters the Objective.]
12-20

*Unofficial English translations provided by GeniusGD.*

 A talk that crossed the time, but the one receiving the invitation isn't you.**Our DP limit has been greatly reduced in this stage****<Street Emergency Supplies>** Obtains a certain amount of DP and DP limit upon destruction

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Enemies

 Distorted Deconstructions are spawned when the Damazti Cluster uses the Lifeline Burst attack and excluded from the enemy counter.

## Enemies

 Distorted Deconstructions are spawned when the Damazti Cluster uses the Lifeline Burst attack and excluded from the enemy counter.

## Information

**Environmental Condition**: Terrain and enemies will differ in places.

 8 | 10 | 3

## Enemies

 Distorted Deconstructions are spawned when the Damazti Cluster uses the Lifeline Burst attack and excluded from the enemy counter.
11-1

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 15 | 3

## Information

**Environmental Condition**: Sarkaz Royal Court Casters have increased ATK.

 8 | 15 | 3
"Stage"

The **"Stage"** is a furniture in *Arknights*. It is part of the Rhodes Island Modern Music Rehearsal Room theme.

Description

Used in the dorm to improve the ambience.
*Exclusive guitar for Operator Leto. Strum the string like a storm as blood and sweat drip onto the floor.*
## Acquisition

The "Stage" can be obtained from the  available from Record Restoration since Contingency Contract Wild Scales.

Previously, it was only obtainable during Heart of Surging Flame Part 2 and its Rerun, where it was a rare reward for Capsule Machine #1.
10-3

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 7 | 5 | 3

## Information

**Environmental Condition**: Touches of the Sanguinarch have increased Movement Speed and are invisible.

 7 | 5 | 3
4-6/Story

* Before operation
* During operation
* After operation

 Ch'en
 Hoshiguma
 Ch'en
 Hoshiguma
 Amiya
 Hoshiguma
 Amiya
 Hoshiguma
 Talulah
 Hoshiguma
 Ch'en
 Hoshiguma
 Ch'en
 Hoshiguma
 Amiya
 Reunion Member
 Hoshiguma
 Amiya

 Hoshiguma
 Amiya
 Hoshiguma
 Amiya
 Hoshiguma
 Amiya
 Hoshiguma
 Amiya
 Hoshiguma
 Amiya
 Hoshiguma
 Amiya
 Amiya
 Medic
 Kal'tsit
 Wounded Operator
 Kal'tsit
12-17/Guide

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* The DP generation rate is reduced to 1 DP every 3 seconds.
* There will be an Apostle of Decay (including the Seeds of Decay it spawns).
* Enemies receive a 20% buff to their HP, ATK, and DEF.
12-7

*Unofficial English translations provided by GeniusGD.*

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Information

**Environmental Condition**: Terrain and enemies will differ in places.

 8 | 10 | 3
10-2

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Information

**Environmental Condition**: Sarkaz Royal Court Soldiers have increased HP, and the DP Cost of Guard and Sniper Operators is tripled.

 8 | 10 | 3
10-12/Guide

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* Touches and Gifts of the Sanguinarch's ATK increased by 50%.
* Defenders' DP cost doubled (but will never exceed 99).
* Enemies except the Touches and Gifts receive a 10% buff to their ATK and DEF.
1-11

## Information

 Unit Limit
 8 | 0 | 8

## Operators

*All Operators in the squad composition below cannot be changed and the Support Unit cannot be used.*

* (Level 20,  DEF Up α Level 1)
* (Level 20,  Charge α Level 1)
* (Level 20,  Healing Up α Level 1)
* (Level 20,  Power Strike β Level 1)
* (Level 20,  Tactical Chant α Level 1)
* (Level 20,  ATK Up α Level 1)
* (Level 20)
* (Level 20,  Swift Strike α Level 1)
* (Level 20)
* (Level 20,  Power Strike α Level 1)
1-2

## Information

 Unit Limit
 8 | 10 | 10

## Operators

*All Operators in the squad composition below cannot be changed and the Support Unit cannot be used.*

* (Level 10,  DEF Up α Level 1)
* (Level 10,  Charge α Level 1)
* (Level 10,  Healing Up α Level 1)
* (Level 10,  Power Strike β Level 1)
* (Level 10,  Tactical Chant α Level 1)
* (Level 10,  Swift Strike α Level 1)
10-6

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 10 | 3

## Enemies

 Touches of the Sanguinarch are excluded from the enemy counter.

## Enemies

 Touches of the Sanguinarch are excluded from the enemy counter.

## Information

**Environmental Condition**: Sarkaz Heirbearer Artificers charge the Londinium Secondary Defense Artillery at increased speed, and Touches of the Sanguinarch have increased HP.

 8 | 10 | 3

## Enemies

 Touches of the Sanguinarch are excluded from the enemy counter.
11-18

* Story Environment
* Standard Environment
* Adverse Environment
## Information

**Environmental Condition**: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.

 Unit Limit
 8 | 15 | 3
 Terrain properties

## Information

 8 | 15 | 3
 Terrain properties

## Information

**Environmental Condition**: Medic and Specialist Operators cannot be deployed.

 8 | 15 | 3
 Terrain properties
"Vigil"

*Unofficial English translations provided by TirlNanakins.*

**"Vigil"** is a Collectible in Mizuki & Caerula Arbor, added in its Expansion II.

Description

Operators' Block +1, and leads the exploration to a different ending

*Mizuki's perceivance of himself does not lean to neither Seaborn nor human, he is only doing what he perceives as right.*
## Effect

Increases the block count of Operators by 1.

SPOILER

When the player have "Vigil", clearing the 5th floor will cause the player to enter the 6th floor instead of completing the run with The Splendor of Humanity as the Dreadful Foe, which will complete the run with the Stella Caerula ending when cleared.

## Acquisition

"Vigil" is obtained from the "Ascension" Encounter with the option that awards it only appears when the player has 50 to 89 Light.

Since the aforementioned Encounter will only appear when the player has the  which is obtained from an option in "The Beginning" Encounter that only appears after the player had completed a run from Caerula Arbor's Expansion II with the Encounter itself only appears in the following runs after completing a run, it is impossible to obtain "Vigil" before then.

## See also

* "Determination"
* "Hesitation"
* Act 1 – Phantom & Crimson Solitaire analogue
11-14/Guide

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* Friendly units have their redeployment time increased by 30 seconds.
* There will be 1 additional Sarkaz Wither Devourer.
* The damage dealt by Corruption is doubled.
* Enemies receive a 20% buff to their HP, ATK, and DEF.
12-20/Guide

The final combat operation of Episode 12, **12-20**, titled **Sincere Invitation**, pits the player against the enraged Damazti Cluster, who must be compromised first to be able to be damaged (which is easy to do so as they are surrounded by a golden aura despite disguising as a Norport Civilian). When successfully compromised, the Cluster will join the fray with their towering HP and significant defenses, and while their ATK is somewhat lower, the Cluster attacks deals Corrosion Damage which allows them to brute force any blocking Operators! In addition to their enormous defensive stats, the Cluster can occasionally use a global-ranged attack through **Secondary Iteration** to the latest deployed friendly unit, can summon one additional identical clone of themself when their HP falls below a certain percentage, which can identically attacks and use Secondary Iteration, and *gain 20% Physical and Arts damage reduction for each clone present,* though the clones (including the Cluster themself) shares the same HP meter, meaning damaging any of them will result in damaging *all* of them. When the Clusrer enters the second phase, they will summon Distorted Deconstructions through **Lifeline Burst** above all *friendly units present* to deal continuously wide-ranged Corrosive damage! Also, once the Cluster's HP is halved, the Cluster will summon another clone by spawning into the latest deployed operator to render them *unable to be deployed for the rest of the operation!* All of this proves the Damazti Cluster to be one of the most difficult bosses in Main Story operations.

Most enemies appearing alongside the Damazti Cluster are also no pushovers, with the following proves to be the most notable threats:

* Sarkaz Paradoxical Spy Officers **-** These saboteurs officers have good stats for a normal ranged enemy in addition to cutting the player's DP by 2 each time they use a ranged attack.
* Sentry Agents **-** These spies who disguise themselves as a Norport Civilian boast high ATK and are invisible once compromised.
* Trilby Asher (Trainees) **-** Personal Duke of Caster's elite guards who show their prowess with significant HP and *sheer* ATK that allow them to easily defeat any unprepared friendly unit on their path, and will dash past those who are strong enough to withstand their mighty attacks every 3rd attack.

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* The operation uses a different map.
* The enemies, with the exception of the Damazti Cluster, are different:
	+ There is one Norport Spy.
	+ There are 4 Armed Agent Leaders.
	+ There will be 5 additional Sarkaz Blademasters and 2 additional Trilby Asher Trainees.
	+ Sentry Agents are replaced by 9 Sentry Agent Leaders.
	+ Sarkaz Paradoxical Spy Officers are replaced by 12 Sarkaz Paradoxical Spy Leaders.
* Enemies (including the Damazti Cluster) receive a 20% buff to their HP, ATK, and DEF.
11-16/Guide

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* Enemies have their speed increased by 20%.
* Sarkaz Wither Devourers are replaced by Sarkaz Wither Maws.
* The damage dealt by Corruption is doubled.
* Enemies receive a 20% buff to their HP, ATK, and DEF.
11-5/Guide

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* 15 of the Seeds of Withering are replaced by Seeds of Decay.
* Friendly units cannot be deployed on the following 3 tiles: (to be added).
* The damage dealt by Corruption is doubled.
* Enemies receive a 20% buff to their HP, ATK, and DEF.
12-10/Guide

## Environment changes

### Story

* Friendly units' maximum HP and ATK doubled.
* The initial DP increased by 20.
* Friendly units' redeployment time halved.

### Adverse

* The Street Emergency Supplies on (to be added) are removed.
* Friendly units cannot be deployed on the following 5 tiles: (to be added).
* Enemies receive a 20% buff to their HP, ATK, and DEF.
"Love and Sunflowers"

The **"Love and Sunflowers"** is a furniture in *Arknights*. It is part of the Leithanian Nights theme.

Description

Used in the dorm to improve the ambience.
*A famous painting of Leithanien, though this particular one is a reproduction. True beauty lies in the imagination.*
## Acquisition

The "Love and Sunflowers" can be obtained from the  available from Record Restoration since Contingency Contract Ashring.

Previously, it was only obtainable during Twilight of Wolumonde and its Rerun, where it was awarded for completing the Burnt Offerings mission requiring the player to clear TW-3 with 3 stars.
0-0

**NOTE**: This operation is automatically played when the player enters *Arknights* for the first time and *cannot be replayed* once cleared.
* Part 1
* Part 2
## Information

 Unit Limit
 10 | 6 | 10

## Enemies

 * The first Soldier has 1350 HP, 100 ATK, and 0 DEF.
* The second and third Soldiers have 1370 HP, 100 ATK, and 0 DEF.

## Operators

*All Operators in the squad composition below cannot be changed and the Support Unit cannot be used.*

## Information

 Unit Limit
 10 | 10 | 30

## Enemies

 * Heavy Defenders have 2800 HP and 200 ATK.
* Loggers have 6000 HP and 500 ATK.
* Soldiers have 930 HP.

## Operators

*All Operators in the squad composition below cannot be changed and the Support Unit cannot be used.*

* (Elite 1 Level 30)
* (Elite 1 Level 30,  Shooting Mode Level 7)
* Dobermann's skill is disabled.