Shardopedia

**Welcome to the D3Reflection Shardopedia. This is your information hub to our socketable shard system**

### **What are shards?**

Shards are a type of item that can drop from Nephalem Rift guardian when a player kills it. These items are used to compliment and assist the player in building their characters and strengthen them up with defensive, utility and offensive tools.

There are two main types of shards, and each type has 3 rarities. There is **Shard** and **Greater** **Shard**. The **Shard** is used mostly to infuse the player with added defense and damage reduction bonuses, as well as a variety of resource and non-combat related stats. **Greater Shards** are all about offensive bonuses to elements and skills.

Killing a Rift Guardian does not guarantee any type of Shard will drop, but when it does and depending on the completed Rift Level, you have a chance to get some powerful bonuses on them. All Shard types are intended to use with all sockets found on armor. Among those items are Pants, Chests, Belts, Helmets and Weapons.

### **These are the 6 main types of Shards**

There are 4 main pools of possible Affix rolls. Using the 6 available types of Shards, we have built a hierarchy of powers for them depending on general type and rarity. As you can see above, the better the shard, the more powerful Affixes it can contain.

**Types of Shard:**

* **Magic Shard - 1X Defensive Affix**
* **Rare Shard - 1X Utility Affix**
* **Legendary Shard - 1X Defensive + 1X Utility Affix**

**Types of Greater Shard:**

* **Magic Greater Shard - 1X Offensive Affix**
* **Rare Greater Shard - 1X Skills Affix**
* **Legendary Greater Shard - 1X Skills Affix + 1X Defensive Affix**

### **Drop Chances of Shards**

* Rift levels 1-5: Magic grade Shards and Greater Shards **only**
* Rift levels 6-10: Magic grade, Rare grade
* Rift levels 11-15: Magic, Rare, Legendary grade
* Rift level 16+: Magic, Rare, Improved Legendary grade

**Note** - A chance for any Shard to drop off a Rift Guardian is **25**% on none-seasonal mode, and **50**% on seasonal mode. Chance deviation listed above is only after that general chance is taken into account.

Here are lists for the different Affix pools that exist for Shards:

## **Defensive Affix Pool**

 Reduces Damage From Elites by 6-7%

**Note - All damage reduction types for elements, elites, melee and ranged Affix effects is limited to a maximum of 30% (each) either from shards of items**. For example, Stacking Lightning damage reduction beyond a total of 30% on profile will result in no further reduction in incoming Lightning damage, so a player should focus on damage reduction of other types like Fire or Cold.

## **Utility Affix Pool**

 Gain 43-121 Life per Wrath Spent (Crusader Only)

Note - Crowd Control Reduction mechanic currently not implemented. When it will, will be limited up to 75% on profile.

## **Offensive Affix Pool**

 Arcane Skills deal 5-10% more damage

## **Skills Affix Pool**

Over 140 different rolls that include damage bonus to most of the game's offensive skills. This has been in use so far in the first iteration of Shards we have introduced in Season 6.

These include damage increases of up to 15% for primary (free cast \ generator), all resource spenders and many more skill categories in the game.

**Notes:**

Every skill that traditionally could be increased by an affix on gear individually can be found in the Skills Affix Pool.

Long-cooldown skill damage increases do not exist in code or in option so they will not get direct damage increase (like Archon, Berserker, Vengeance). Those can still enjoy damage increase from Affixes found in the **Offensive Affix Pool** if a player is interested in making them stronger.