Ronin

Prime Requisite: *STR, CON*

Requirements: *9 STR, 9 CON*

Hit Die: *d6*

Maximum Level: *14*

Great warriors who were once sworn into the service of their Liegelords, they have since been condemned to wander the land due to the breaking of their oath or the death of their Lord without them. Far from home, wayward and restless and wielding terrifying weapons, the Ronin roam the roads of the world in search of a cause to fight for, either those of others or their own. They are vicious warriors trained to strike fear into the heart of the enemy and relentlessly charge into battle.

Weapons And Armor: The Ronin may wear any type of armor and use any type of melee weapon, but may not use ranged weapons of any kind as they are trained exclusively in melee combat.

**Class Features:**

**1st Level: Cleave** - 1 attempt per level, per round.

**1st Level: Combat Reflexes** - as the proficiency.

**1st Level: Unyielding** - Fearless and indomitable, the Ronin are immune to normal and magical fear effects.

**1st Level: Intimidation** - as the proficiency.

**2nd Level: Frenetic Charge** - Experts in rapidly closing the distance between them and the enemy, the Ronin can charge with 10’ of clearance instead of the normal 20’, and may choose between +2 to hit and -2 AC and +4 to hit and -4AC.

**3rd Level: Inspire Dread** - As the Ronin grows in strength, so does his ability to terrorize his foes. He spends a few moments violently shouting and roaring at his enemies, and all enemies within 50’ suffer -1 penalties to attack throws, damage rolls, morale rolls, and saving throws against normal fear.

**4th Level: Combat Trickery** **- Sweeping Attacks** - Once embroiled in combat and wielding a medium to large melee weapon, the Ronin may use sweeping attacks (See HFH for details) if not normally allowed, and if normally in play, he may do so at a -2 penalty instead of -4 to attack each adjacent target.

**5th Level: Grey Lore** - He gains the ability to turn undead as a cleric of one half his class level. When the Ronin uses abilities that inflict fear or dread, (such as inspire dread), the effects are calculated as if he were two class levels higher than his current level.

**7th Level: Fear Mask** - The Ronin constructs an ancestral Fear Mask from his homeland that he wears in battle, scaring and intimidating his enemies. They suffer a -1 to morale rolls and a -2 to saves versus fear effects.

**9th Level: Fierce Leader** - Relentless and uncompromising leaders, the Ronin’s henchmen have base morale scores of +4 and no longer make morale rolls upon suffering calamities.

**9th Level: Castle Town** - The Ronin settles down and begins building a Castle Town in the style of his lost Home. When he does, up to 1d4+1x10 0th level mercenaries and 1d6 fighters of 1st-3rd level will come to study the art of warfare under him and swear allegiance.

**Ronin Class Proficiencies List (Select one at 1st, 3rd, 6th, 9th, and 12th levels)**

**Acrobatics, Alertness, Ambushing, Berserkergang, Blind Fighting, Bribery, Combat Trickery: Disarm, Combat Trickery: Force Back, Combat Trickery: Incapacitate, Combat Trickery: Knock Down, Combat Trickery: Overrun, Combat Trickery: Sunder, Combat Trickery: Wrestle, Command, Dungeon Bashing, Fighting Style, Goblin-Slaying, Loremastery, Martial Training, Mountaineering, Running, Skirmishing, Survival, Swashbuckling, Wakefulness, Weapon Finesse, Weapon Focus, Vermin-Slaying**