recursal/Fanatic-Fandom huggingface dataset:
Haze/Mantel Global Industries Website Archive/Ecology

**Mantel Solar Energy** was founded with David Bloomfield's firm belief that we, the entire human race, could not go on forever using non-renewable and heavily polluting energies such as oil and gas. Twenty years later, we are about to complete this long, difficult transition. And it is not over yet.

Our activities and actions have an effect on the world around us. As **Mantel Global Industries is a worldwide corporation**, our impact is much greater than many. Even if we always take every necessary measures to prevent any harm to the environment, we don't consider this to be enough to discharge us of any further responsibility.

As a group, we are motivated by our belief that things can and must be changed. **This is why Mantel Care was created**. Because the most universal and precious values in the world must not be the object of compromise, Mantel Care acts on every battlefront to give back what the world has offered to us. Below are a few examples of the greatest achievements that Mantel Care helped its fellow volunteers to obtain.

What follows is mainly the result of these selfless men and women's involvement. We are proud that these battles were won with our help, but it is their victory that we celebrate here.

Mantel Care finances the following Global Community Projects:

* **The Garbage Exchange Program** is an initiative combining environmental preservation and economic development. Rather than letting our garbage pollute the rivers, forests and seas, the GEP volunteers gather these recyclable materials. Collected garbage is then sent to our partner countries (including Bangladesh, Peru, Mauritania and Somalia) for recycling. The recycled materials are then bought back at a special price by **Mantel Global Industries's** various divisions. This way, we not only help environmental preservation but also provide economic growth in the countries that need it most.
* **The Clean Water Program** is an initiative aiming at making sure that everyone has access to safe, clean, drinkable water. Water is the essence of life and we wasted it for too long. The Clean Water Program's volunteers work in the driest regions in the world to make sure water is safe and shared equally. When necessary, **Mantel Military** kindly provides assistance in the most troubled regions where serious protection is required.
* As there is so much we still ignore about the beauty of our Mother Nature, Mantel Care has also founded a lot of non-governmental organisations to help protect the fauna and flora of our lands and seas, financing several biological and ecological expeditions each year. **Thanks to Mantel Care's financing**, more than 200 new animal species and 542 new plants were discovered in 2046. And we still are a long way from solving all of Nature's mysteries.
Haze/Mantel Global Industries Website Archive/Television Live Network

A radical shift of orientation, Mantel Television Live Network is the brand new challenge David Bloomfield has undertaken to face with Mantel Global Industries. As the world becomes more and more complex, people need a reliable, influence-free source of information. **MTL Network is the Mantel Global Industries answer to this problem.**

Being a newcomer in the information industry does not mean being unprofessional. More than 850 veteran reporters have already joined us because they know that MTL Network will allow them to make a difference.

**With the finest professionals spread around the globe** - especially in places where the rest of the industry does not want to operate, assuming that people don't care about the remote countries where the world's biggest problems arise - MTL Network is your open window on the world as it really is, reporting with no filtering, no censorship and no publicity.

**See the world as you never have seen it, go where no other information channel has ever taken you.**
13OhFourG Films

13OhFourG Films is a Poeian film production company and independent film distribution label owned by The Hamida Mansouri Company. It is used as Garrett Simmers' label within Tyler Films to produce and release independent films and genre titles, specifically horror and science fiction films. The company started producing Bitch Show starting with episode 11 and produced the spinoff Fuckerino Neighborino. He then later worked on his own spinoff The Nigga House

## Primary distributors

* Mejor Vista Pictures Distribution (2018-present)
	+ Tyler Films (2018-present)
THQ's Homefront 2/Weapon Attachment Mechanic

**Document Status: Green**

## Goals

* In-game weapon customisation system was a key feature in the Crysis series and fits well with the homebrew Resistance nature of Homefront 2
* This document looks to investigate how in-game weapon customisation could be handled both mechanically and visually in Homefront 2

## Suggested Solution for HF2

***Single Player:* Full Fat Mechanic**

* Player has access to all the attachments he’s collected throughout the single-player campaign and can use them when he wants.

***Multiplayer:* Simplified Mechanic**

* Player can only carry a maximum of two attachments per slot and controls them with a toggle. He uses a separate equipment loadout screen to manage which attachments he is carrying.

## Visualisation Idea

**Not “Gun in Face”**

* The attachment screen could be more of an overlay rather than a dedicated action. This would keep the player in the action and feel less like he was about to be caught out.

## Executive Feedback Summary

* Would like to explore further visualisation passes
TimeSpliters 4/Themes, Maps and Characters

* Adventure on the High Seas!
* Americana
* Ancient History
* Crates vs. Barrels
* Duck and Cover!
* Fire in the Hovel!
* Hammer Horror
* One Million Years B.C.
* Planet of the Apes
* Retro Sci-Fi
* Saturday Night Special
* Space Trash
* Swingin' 70s
* The Hub
* Victorian Gothic
* Vive la Revolution!
* When Giant Monsters Go Bad!
* Miscellaneous and Unknown
Shotgun

* Galactic Republic
* C.I.S.
* Rebel Alliance
* Galactic Empire

## Overview

The Republic Shotgun has the highest killing potential (47.0016 kills if all 48 rounds are used), having the potential to instantly kill in one shot. It has the highest amount of ammunition (but the smallest magazine size), but Rate of Fire and Reload Time equal to that of the other shotguns.

## Overview

The C.I.S. Shotgun shares similar traits with other shotguns; however, it is the second most powerful one, having the potential to kill 8(.6112) enemies if a magazine is used efficiently. It also has the lowest total ammunition count, magazine size-wise and total ammunition-wise.

## Overview

The Rebel Shotgun has the highest amount of ammunition and has mediocre damage, with the rest of its stats being the same as those of the other shotguns.

Concept Art for the Rebel Shotgun. Notice how it functions like a Double-Barreled Shotgun.

## Overview

The Imperial Shotgun has the lowest Damage Per Shot but the highest magazine size, and an Ammunition count similar to the Republic Shotgun's. Rate of Fire and Reload Time are equal to those of other shotguns. It has the potential to do 10(.9344) damage per magazine, making it the most lethal shotgun if used correctly.

Concept Art for the Imperial Shotgun. Notice how it looks like a Franchi SPAS-12.
Haze/Mantel Global Industries Website Archive/Military

With more than 70 countries as clients, including some of the largest nations in the world, **Mantel Security is the most comprehensive and successful global security advisor.** We provide a wide variety of support, specially customised for our client's needs, ranging from police forces special training to full tactical and resource support to help pacify entire regions. Mantel Military is the result of the merger of Mantel Security - the best men - and Mantel Arms - the best gear.

**Mantel Military also assures the security of all Mantel Global Industries subsidiaries around the world.** Relying on these fine, ultra-trained professionals, both men and women, is the best guarantee of quality we can offer to our clients.
FRD Website Archive

**Welcome to the home of Free Radical Design** - an independent video games developer in Nottingham, England.

For your interest, Nottingham is the town that was founded after the success of Kevin Costner's 'Robin Hood: Prince of Thieves' in the early 90s. Its main exports are arrows and tourists.

Enjoy our site at your leisure.

* Recruitment
* Corporate
* Letters
* Articles
* Blogs
* Frequently & Infrequently Asked Questions
* Polls

* Haze Articles
* Press Releases

*All content taken from frd.co.uk on the Internet Archive.*
Super Battle Droid

The **Super Battle Droid** is the Heavy unit for the CIS in *Star Wars Battlefront III*.

## Overview

After the debacle at the Battle of Naboo, the Trade Federation ordered a stronger, more independent battle droid, officially designated the B2. Resembling hulking, reinforced battle droids, super battle droids are far superior to their skeletal-looking counterparts. Their broad, looming frames make them less susceptible to damages incurred in battle, and their built-in firepower makes them a formidable threat to opposing armies.

## LucasArts Feedback

### Milestone 4

* The SBD’s “eye” ridge is very lightly colored. In the films it is generally a lot darker (grimier) than the rest of the metal causing it to stand out more.
* There is a concave indentation on the rear of the SBD’s head that does not appear in the films.
* There is a ridge along the SBD’s back that does not appear in the films.
* The SBD’s “cod piece” differs from the film’s in shape and texture.
* The SBD’s “calf” is a single piece. In the films it is divided into two pieces.
* The droid’s texture does not have the same metallic quality as seen in the film version. It appears to be more “matte”.
* The elbow, knee, and shoulder joints do not quite match the film versions’.

## Trivia

* The unit loadout was changed in the Late 2008 Class Changes.
* How does a Super Battle Droid throw grenades and mines? We don't know either.

## Gallery

Darren Lewis' showreelSeen in 00:33Emil Drozdza's showreelSeen in 00:21Tony Jackson's showreelSeen in 00:22
Haze/Mantel Global Industries Website Archive/Activities

As its name implies, **Mantel Global Industries** is a group gathering several divisions under the guidance of its Geneva-based headquarters.

Our philosophy is to rationalise **Mantel Global Industries's** organisation so that any one of our divisions relies as little as possible on outside providers, especially for all critical material, equipment, information and licences.

A simple idea, though extremely expensive at first, this nevertheless explains **Mantel Global Industries**'s current success.

**And this is only the beginning.**

* Avionics
* Health
* Global Systems
* Arms
* Solar Energy
* Global Cargo
* Military
* Financial Solutions
* Television Live Network
TimeSplitters 4/Space Trash

## Concept Art

* Characters
* Maps
* Weapons

* 3-Eyes
* Banditoid
* 'Best Robot'
* Billy Bob
* 'Cow'
* Fly Cowboy
* Holo Gulch Hank
* Humanoid Robot
* Mopehead
* 'Multi-Leg Cowboy'
* Sheriff of the Martian Wild West
* The Well-Armed Bandit
* Tusk
* Unknown

* Brittney Speers Memorial Trailer Park
* Martian Wild West

## Assets

* Characters
* The Martian Wild West

* Holo Gulch Hank
* Sheriff of the Martian Wild West

* Cow Skull
* Cliff
* Ground Tile
* Windmill
* Space Cactus
* Space Junk

## Map Ideas

* Martian Wild West
* Brittney Speers Memorial Trailer Park

## Character Ideas

* Robo-hicks
* Space Cowboys
	+ Sheriff Tipper
	+ Whore (Kitten Celeste)
	+ Villain Cowboy (Khallos)
* Robot Cowboy / Grizzled Preacherman
* Alien Banditos
* Intergalactic White Trash
* Old West Robo-whores
Clone Commander

The **Clone Commander** is the Melee unit for the Galactic Republic in *Star Wars Battlefront III*.

## Overview

Clone Commanders are always found at the frontlines, charging at the enemy forces. Their unmatched heroism is a great boost for trooper morale.

## Trivia

* This unit was entirely changed in the Late 2008 Class Changes.
THQ's Homefront 2/Weapon Idea List

**Document Status: Green**

## Document Purpose

This document is intended to be a semi-comprehensive "wish-list" of weapons we would like to see in Homefront 2. We will use it to compare weapons per class and then choose the weapons we would like to include based on the number of weapons we are scheduled to produce.

***\*Note: Resistance Weapons have not been chosen yet***

## Pistols

USA

* Beretta M9
* Beretta 92R / 96R
* SIG Sauer P250
* M1911
* MK23

KPA

* Daewoo K5 *(Ks72 is main sidearm of Greater Korean Republic in HF1)*
* Rhino *(Featured in HF1)*
* Rhino 200DS

## Shotguns

USA

* M4 Super 90 Combat Shotgun
* Mossberg 500
* AA-12

## SMGs

USA

* MP5
* Vector
* P90

KPA

* STK CPW
* PM-9

EU

* Steyr TMP
* Skorpion Evo 3
* PP-2000

## LMGs

USA

* M249 SAW
* SCAR-H 7.62
* M4 Shrike LMG

KPA

* Ultimax 100 Mark 3
* PM-9

EU

* MG4
* L86A1 LSW *(Featured in HF1)*

## Carbines

USA

* M4 Carbine

KPA

* SAR21 Light Weight Carbine
* QBZ-95B Carbine

EU

* L22A1 Carbine

## Assault Rifles

USA

* M16
* SCAR-L
* SCAR-H
* ACR

KPA

* SAR21 *(SAR21 Light Weight Carbine variant. Featured in HF1 as T3ak)*
* QBZ-03
* QBZ-95
* Daewoo K11 *(Featured in HF1 as KACR. Can also fire 20mm airburst shells capable of killing targets in a 6m area.)*

EU

* FAL
* L85A1
* FAMAS G2
* G11

## Sniper Rifles

USA

* Barrett M82
* M1903 Springfield
* Barret XM109

No Faction - used by Resistance

* Combination / Drilling Rifle *(Break-action hunting firearm that comprises at least two barrels, a rifle barrel and a shotgun barrel.)*

## Launchers

USA

* XM25 CDTE

No Faction - used by Resistance

* RPG-7
Clone Engineer

The **Clone Engineer** is the Support unit for the Galactic Republic in *Star Wars Battlefront III*.

## Overview

While the bulk of the Republic clones were trained for infantry duty, a few were randomly selected and specially trained to be engineers. A clone engineer is attuned to vehicles and their idiosyncrasies, meaning he is the only Republic unit who can perform repairs on the move. All engineers carry an ARC cutter and supply dispenser allowing them to better support their comrades. Unlike the fusion cutter, the ARC cutter is also able to heal allies and attack opponents.
Haze/Mantel Global Industries Website Archive/Our values

For **Mantel Global Industries**, a corporate group is more than figures, more than an association of people.

Our values are at the very core of everything we do. They are what we are, and why and how we conduct our operations.

## Transparency

We consider that our investors and the public have a legitimate right to know what we do and how we do it.

**Mantel Global Industries** puts a strong, daily emphasis on the explanation of our choices and orientation through clear, honest, frank communication, aimed at the largest number of people.

**It is our duty and our pride.**

## Integrity

As a world leader in every field of activity in which it is involved, **Mantel Global Industries** has a duty to maintain exemplary behaviour in every domain.

It is our honour to scrupulously respect all applicable laws and regulations in the numerous countries in which **Mantel Global Industries has an activity.**

## Responsibility

The world does not belong to us, and we are not the world.

A corporation such as **Mantel Global Industries** has a de facto responsibility not only towards its fellow co-citizens but also - and even more importantly - to future generations.

This is why all **Mantel Global Industries activities are conducted with an eye on the future**. Each year, we dedicate $40 billion to research, mostly in clean energies, medicine, agronomy and education (amongst others).

## Profitability

**Mantel Global Industries** feels it not only has to earn investors' trust daily, but also has to keep it and honour it.

We feel accountable for the trust all our shareholders (mighty and modest alike) put in **Mantel Global Industries** by ensuring them exemplary profitability.

This is secured through very strict, all-level costs management and considered strategic choices, guaranteeing a minimum level of profitability each year.

**At Mantel Global Industries**, our energy is entirely devoted to the constant concern of honouring the moral contract we have with our investors.
Haze/Mantel Global Industries Website Archive/Our boys

*At Mantel and even more at Mantel Military, personal talent is the key. Each month, we like to put one of our collaborators under the spotlights as a testimony to this philosophy.*

**Rosario is a hero.**

You wouldn't suspect it when you first meet him. He is a thin, shy young man, who likes to read poetry and wrote three plays on his - quite limited- free time at Boa. And yet, as everything and everyone at Mantel, there is more to him than meet the eye. Even now, whenever asked, Rosario gives the same modest, understated answer: what he did, anyone else would have done the same.

Rosario was stationed at Mantel Military HQ, in the Boa Region, in Central America. There he served as a driver and security dispatcher for high ranking officers. On the 2nd of July 2048, he was the one driving Mantel Military COO Andrei Taparov during one of the numerous visits the General likes to pay to the Mantel Arms personnel on the field of operations. Gladly for the General, he had the right man, at the worst time.

During the General's visit in a very troubled region of Boa - Santa Clara Valley - the convoy was assaulted. As the General's escort bravely pursued the aggressors, a large platoon of terrorists from the so-called Promised Hand back by two assault helicopters cowardly attacked the General's vehicle. Without Rosario's extraordinary bravery, we would have the sad duty of announcing you the loss of a great man.

Not only did Rosario successfully evade the helicopters' attacks but in a very smart move, he drove right into a Promised Hand area. The General and Rosario spent 48 hours in hostile territory, during which they were tracked by an enemy much superior in number and firepower. Severely wounded during a hostile encounter in the jungle the first day, Rosario managed to safely conduct the General back to base. His first words were for our researchers at Mantel Health: "Without the amazing work those guys pulled with the invention of Nectar, I wouldn't be talking to you right now. I owe them my life."

After a well deserved 48 hours recovery time and his decoration by the General himself, Rosario will soon be back on the field, on the front line, along his comrades, just as this modern time hero specifically asked.

**Congratulations Rosario! We'll be impatiently waiting for you return among us!**
TimeSplitters 4/Ancient History

## Concept Art

* Characters
* Maps

* Achaean Defiler
* Achaean Drones
* Achaean Flaggelant
* Achaean Obliterator
* Achaean Sorcerer
* Agamemnon
* Antemusa
* Bandaccus
* Greek Officer
* Greek Infantry
* Hercules
* Marathon Mercenary
* Prometheus' Vengeance
* Talos
* Trojan
* Trojan Fusilier
* Trojan Grunt
* Trojan Headbanger
* Trojan Kolossus
* Trojan Minotaur
* Trojan Necromancer
* Trojan Spike
* Zeus

The Trojan...Monkey.
## Map Ideas

* Troy
* Mount Olympus

## Character Ideas

* Ancient Warriors
* Greek Gods and Goddesses (Zeus, Aphrodite)
* Men in Gold Pants (Gladiator Cortez)
* Mythological Monsters (Medusa, Minotaur)

## Weapon Ideas

* Lightning Staff
* Magical Arrows
	+ (Ancient Greek mythological weaponry in general)
Haze/Concept Art (2007)

Some concept art from Haze's redesign to a futuristic theme.

## Farside Creative

High nectar levels make the character oblivious to the destruction around them, low levels show the harsh reality! This key feature is showcased in the title style and this “truth behind the lie” was a key influence in the creation of the key art.
THQ's Homefront 2/The Player's Guerrilla Toolkit

**Document Status: Green [Latest design. Explores core play mechanics. Ready for implementation]**

## IED Explosive

### Details / Base Functionality

* Explosive device
* Sticky
* Triggered remotely via phone
* *NOTE: will put (remaining) nearby AI into an alert state*

### Potential Progress Options

* Gas variant
* Chemical variant
* Shrapnel variant
* Flash Bang variant
* Proximity trigger

### Guerrilla Gameplay

* Traps
* Sabotage
* Distraction

## Distraction Device

### Details / Base Functionality

* Audio emitter
* Thrown to the ground and activated via phone
* Will attract the attention of nearby guards and drones
* *NOTE: will preserve a stealth state and allow the player to pull around and silently dispatch AI*

## Chemical Molotov

### Details / Base Functionality

* Homebrew chemical variant of a Molotov Cocktail
* Explodes upon contact with an object spraying out its contents, resulting in an area of denial damage radius
* Default variant has a gas core causing enemies in the damage radius without a gas mask to choke

### Potential Progress Options

* White phosphorus (or similar) variant (for increased damage)

## Pipe Bombs

### Details / Base Functionality

* Homebrew Guerrilla variant of a grenade
* Default variant has an explosive gasoline core

### Potential Progress Options

* Shrapnel core
* Smoke core
* Reduced fuse timer

## Jammer

### Details / Base Functionality

* Disables the radio transmissions of guards within a close proximity, preventing the propagation of any alert states

### Potential Progress Options

* Increased range
* EMP jammer (temporarily disabling any electronics or drones it's attached to)
Tiny Dactyl

Tiny Dactyl is a baby pterodactyl who debuted in the episode of the same name. He is described as a cute, tiny, and lovable flying dinosaur.

## Physical Appearance

Tiny Dactyl's main body color is turquoise. He has a single fin-like extension on top of his head, has a large, but small beak filled with teeth, much like Archie Opteryx's, and has two big puppy-dog eyes, describing his cuteness. He has a short neck and a small body that's the same size as his head and has a light blue underbelly. Instead of arms he has two light blue wings with three blue claws on each. He has two stocky, small legs with feet that have three grasping toes on each. At his rear end, he has a long, mouse-lengthened tail with a spaded tip.

## Trivia

* He is one of the few characters who cannot speak; In addition, Tiny communicates in squeaks, squawks, chirps, and squeals.
* Tiny's status is classified as alive, although pterosaurs and other prehistoric flying reptiles became extinct around 66 million years ago.
Milestone 1 - PC

* Milestone Schedule
* Roadmap

## Milestone 1 - Monday, 21ˢᵗMay 2007

Focus Group: Internal focus group focusing on VBF experience.

Documentation:

* Full execution of the amendment
* 1st Draft Milestone Schedule
* 1st Draft Design Overview
* 1st Draft Technical Design Document

Running on PC:

* **All content and features integrated from MS3 to MS12 of X360 and PS3 products**

## Milestone 1 - Monday, 21ˢᵗ May 2007

Content Detail:

* All content from Milestones 3-12 of the 360/PS3 SKU running on PC

Game Design:

* 1st Draft Design Overview

Gameplay Features (Miscellaneous):

* All content and features integrated from MS3 to MS12 of X360 and PS3 products

Technical (General):

* 1st Draft Technical Design Document

Production:

* 1st Draft Milestone Schedule
* Deliver PC Build
Support (class)

The **Support** class is one of the five classes in *Star Wars Battlefront III.*

## Overview

Support troopers are part combat engineer, part field medic, and part resupply clerk, making them a valuable asset on any battlefield. Their ability to repair vehicles is impressive enough, but they can also heal and resupply teammates and themselves. Using their jetpack, they can leap over tall objects and quickly navigate the battlefront. The ARC Cutter has limited range, which means they need to get up close to use it effectively. At longer ranges however, they can cause devastation with their sonic charge launcher.

## Faction Units

* Galactic Republic - Clone Engineer
* CIS - Pilot Droid
* Rebel Alliance - Rebel Pilot
* Galactic Empire - Imperial Pilot
TimeSplitters 4/Retro Sci-Fi

## Concept Art

* Characters

* Big 1 and Duffield 600
* Calavera and Skurge
* Mrs Everytown
* Silly' B-Movie TimeSplitters

## Map Ideas

* Metropolis-style cityscape
* Titanic II
* Human Zoo on Alien Planet
* Retro Discotheque in Low Earth Orbit

## Character Ideas

* 50s clunky robots
* Sexy space ladies
* Fembots (see Hajime Sorayama)
* Silly B-movie alien TimeSplitters
* Men in Gold Pants

## Map Description(s)

**Promenade Deck, Titanic II, decaying orbit, Saturn, circa 2912**

HMS SS Titanic II has struck an asteroid from Saturn's belts and is tumbling slowly down to a fiery conclusion. Art Deco meets future-tech, complete with a robot orchestra dutifully playing gentle waltzes. As the bio-dome energy field surrounding the ship begins to crack and gravity drives slowly fail furniture spins into the air. Still the view couldn't be better, as long as you don't mind dodging the asteroids that are slamming into the deck.
Haze TV Spots

## Addiction

Storyboard (4 June 2007)HAZE Addiction TV Spot ConceptInitial StageHAZE Addiction 2008 versionReleased version (May 2008)
Released version is age-restricted and cannot be played from here. See it directly on YouTube.

## Lies

Storyboard (4 June 2007)HAZE Lies TV Spot ConceptInitial Stage
Both were made by Feref.
Haze/FPS Innovation

AKA: “But what's different about it?”

Free Radical and Ubisoft both have reputations for creating **great** and **innovative** shooting games. How does HAZE **continue** this trend?

## FPS Innovation: Gameplay

* Unique Nectar Gameplay
	+ **Enhances** the **core** FPS experience; anticipate, locate, destroy
	+ Real-time **adaptive** behaviour adjusts to a player's **individual style**
* Asymmetric Conflict
	+ Play from **both sides** of a bitter war and employ **completely distinct** play styles and combat techniques
* Use a range of cool new abilities:
	+ **Melee blast** – Strike at your foes with the force of an **explosion**
	+ **Weapon Steal** – In the **blink** of an eye, turn your opponent's gun **straight back** at him
	+ **Scavenge** – Improvise with whatever you can find to **fight back** against the opposition

## FPS Innovation: Narrative

* Next-gen Narrative:
	+ Experience a narrative with **real emotional impact**, asking **genuine ethical and moral questions** about the reality of war and the way video games present it
* Multiplayer integration:
	+ Experience a range of multiplayer maps that add **real depth** to the central narrative
* Live the war:
	+ A **continuous, immersive experience** unbroken by loading, 'mission select' screens, or cutscenes; **live** through Jake Carpenter's first few days in the war
Royal Guard

The **Royal Guard** is the Melee unit for the CIS in *Star Wars Battlefront III*.

## Overview

Royal Guards are soldiers who have proven their loyalty to the Emperor through rigorous training. Masters of many martial arts, they are resilient in combat and can move swiftly through the battlefront.

## Trivia

* This unit was entirely changed in the Late 2008 Class Changes.
THQ's Homefront 2/Russo

## Russo

**Document Status: Yellow [Work in progress]**

## Background

Russo was born and raised in South Philadelphia, a tough neighbourhood and he learned early to stand up for himself, learning to box and working out diligently. Intelligent and from a supportive family he avoided the pitfalls of gangs and drugs and stayed in school, going to University and gaining a bachelor's degree in electronic engineering. After working for Samsung's mobile phone operation he started his own technology company in Philadelphia.

Russo looks intimidating and is undoubtedly tough but he has a strong moral code and will always defend the weak from aggression. He inspires admiration and loyalty from those around him and in turn he cares for other people and tries to help them whenever possible. He's proud of his achievements but not egotistical. With the KPA invasion he is presented with an aggressor who must be resisted and he does this unflinchingly and with all the resources at his disposal.

Russo leads the tech group who provide equipment and resources to the resistance and work to counter the KPA's technological advantage. He will also fight directly whenever the situation requires it. He provided the mobile phones used by the resistance leaders.

## Story Presence

Story Arc: *a few sentences on the evolution of the character*

### Shipyard

* Russo is awaiting the return of Walker with the information from the EU
* Having seen the news of the chase he fears that Walker and the info are lost or captured
* Regardless he knows he will fight on whatever happens
* He's is already planning how to reestablish contact with the EU if Walker is lost
Milestone 12 - Wii

* Milestone Schedule
* Roadmap
* Milestone Feedback

## Milestone 12 - Monday, 21ˢᵗ January 2008

Running on Wii:

* Hoth - Converted to Wii
* Cato Neimoida - Converted to Wii
* Death Star 2 (End of Endor) - Converted to Wii
* Story Missions implemented, all story levels with Phase 2 setup
* Running at 20fps

## Milestone 12 - Monday, 21ˢᵗ January 2008

Summary:

* Improved Visual Effects

Art:

* Hoth - Converted to Wii
	+ Phase 2
* Cato Neimoidia - Converted to Wii
	+ Phase 2
* Death Star 2 (End of Endor) - Converted to Wii
	+ Phase 2
* Modification of environment mapping process to accurately portray character properties
	+ e.g. Jango Fett being shiny and Vader appearing matte
* Added environment mapping to backgrounds
* Pass at per-pixel parallax mapping
* Pass at per-vertex parallax mapping
* Removal of principle direction restriction from background specular

Technical (Rendering):

* Full screen filters to help visual appearance
	+ Bloom and vignette

Production:

* Deliver Wii Build

Because of Wikia limitations, we can not recreate this document. Click here to go to the Google Documents version.
THQ's Homefront 2/Resistance Weapon Customisation

**Document Status: Green**

## Overview

* A set of 5 Core resistance weapons can be customised
* Resistance weapons can be customised and upgraded with parts found in levels or from scavenging KPA weapons
* This is separated into two categories: **Attachments** and **Weapon Conversions**

## Attachments

Attachments are additional parts that offer increased functionality to the weapon in a given area

* E.g. Optics, tactical lights, foregrips, bipods, suppressors
* Performance changes: range, recoil, accuracy, damage, visibility, mobility
* On-the-fly customisation

Homebrew Saiga-12 CustomisationAttachment Customisation
## Weapon Conversions

* Weapon Conversion is the process of swapping the weapon’s mechanical parts to change its behaviour to that of a variant of the core weapon (e.g. Assault Rifle → SMG)
	+ Parts could include: barrel, stock, ammo calibre, firing bolt, etc
	+ Potential performance changes: range, recoil, accuracy, damage, ammo capacity, ammo type, mobility, fire mode and fire rate
	+ Conversions can be performed at resistance caches using parts found
* However, over reliance on a small set of weapons to provide core gunplay coverage has the risk of the weapons feeling homogeneous and losing their identity

## Core Weapon Conversions

* Pistol
	+ Semi-Automatic (core)
	+ Full Automatic
	+ High-calibre (.50 round)
* Assault Rifle
	+ Full Automatic (core)
	+ Burst Fire
	+ Carbine
	+ SMG (low-calibre)
	+ LMG
	+ High-calibre (7.62x51 mm)
* Sniper Rifle
	+ Bolt-action (core)
	+ Semi-automatic
	+ High-calibre (.50 cal)
	+ Battle Rifle / DMR
* Shotgun
	+ Pump-action (core)
	+ Semi-automatic
	+ Full automatic
	+ *Slug\**
	+ *Explosive (Frag-12)\**
* Launcher
	+ Rocket Launcher (core)
	+ Grenade Launcher
	+ Missile Launcher (lock-on)
	+ *Smoke rounds\**
	+ *Chemical rounds\**

*\*Ammunition types that could be changed on-the-fly*
Main Page

**Visit our Discord to keep up to date with the project - discover new findings, mods for the leaked build and more!**

## Welcome to the Free Radical Archive!

    An archive for the games that nowadays live in misinformation, the Free Radical Archive strives to collect information on Free Radical Design's cancelled next-generation titles. Learn about the design of *Battlefront III*, the alternative universe of *Battlefront IV*, the crazy concepts for *TimeSplitters 4* and much more! There is something for everyone here, whether that's a fan, a researcher or a developer.

This project began with the purpose of researching the cancelled Battlefront sequels. Many years later it is the main source for anyone researching Free Radical's final years. Everything has a source and no rumor is presented as fact. If you think there is a mistake somewhere or want to contribute send us a message on the Discord linked at the start of the page.

## Did you know...

* …that Free Radical tried getting TimeSplitters onto the PSP but Sony wanted exclusive features?
* …that Simon Pegg would have had creative input on the horror sections of TimeSplitters 4?
* …that Crytek didn't want to release a TimeSplitters 2 remaster?
* …that the leaked “r70217” build from 2016 was discovered on a Rebellion XDK (Xbox Development Kit)?
* …that the line “Stick to the plan, Kenobi” was made as a nod to Battlefront IV, with the line itself done by Rob Yescombe?
* …that after the game was signed, Free Radical Design bought all of its employees a high quality lightsaber replica?
* …that for LucasArts an 'alpha build' meant a content complete and almost bug free game?
* …that the Dark Lightsaber in The Force Unleashed was based on Battlefront IV concept art?
* …that the Battlefront III logo can be found in the files of Elite Squadron's PSP version?
* …that the PSP version was initially going to have a campaign revolving around X1, the idea for which was scrapped early on in the development?
* …that Col Serra appears in the PSP version because Rebellion wanted to give the character another appearance in the Star Wars universe?
* …that the Free Radical Design logo was originally meant for the Mantel faction in HAZE?
* …that Crytek UK once had the name Crytek Nottingham?
Rebel Soldier

* Default
* Snow Variant

The **Rebel Soldier** is the Soldier unit for the Rebel Alliance in *Star Wars Battlefront III*.

## Overview

Rebel soldiers come from all walks of life, without the benefit of years of Imperial combat training. But they are unmatched in them will, enthusiasm, and devotion to their cause. They do not wear armor or engage in standard warfare, preferring guerilla tactics and lightning strikes against the ponderous Imperial juggernaut. The Rebel soldier is effective against infantry, especially when they employ squad-based tactics.

## Gallery

This was one of the first images of Battlefront III ever seen, appearing in December 2008.The default soldier got a backpack late in development.BF3 Showreel v6Seen in 00:25BF3 alphaNovSeen in 00:24, 00:30, 00:36, 02:13, 04:55
TimeSplitters 4/Vive la Revolution!

## Concept Art

* Characters

* Peasant
* Ye Olde Wench

Doppelsplitter variant.

Doppelsplitter variant.
## Assets

* Characters

* Peasant
* Ye Olde Wench

Zombie variant.Particlesplitter variant.

## Map Ideas

* Palace of Versailles
* Storming of the Bastille

## Character Ideas

* Hot chicks in giant wigs (with clocks and boats in 'em!)
* Angry Peasants
* Alien Banditos
* Napoleonic Soldier-Bots
* Marie Antoinette

## Weapon Ideas

* Cake Launcher
* Guillotine
TimeSplitters 4/Duck and Cover!

## Concept Art

* Characters
* Maps

* Nun
* Sister Mag-Nun
* Sister-Matic
* Waitress

Doppelsplitter'd variant.

* Nuclear Test Town

## Map Ideas

* Suburban Nuclear Test Town
* Suburbs vs. Saucermen

## Character Ideas

* 50s mannequin family
* Nuns: Jo-Beth, Mother Teresa, Mother Inferior (fat, ugly)
* Radioactive zombies
* 50s world fair robots
* Scientists in radiation suits

## Map Description(s)

**Ground Zero, Mercury, Nevada, circa 1952**

Small town America, white picket fences and all, lovingly re-created in the middle of the desert for the purposes of being atomised in the name of getting one over on the other guy. Complete with quaint wooden housing, reinforced bunkers, balsa wood silhouettes of townsfolk and glowing craters. 50's “Populuxe” architecture mixed with utilitarian military structures in the middle of a desert.
Haze/Mantel Global Industries Website Archive/Our history

## 2031

* **David Bloomfield founds Mantel Solar Energy.**
* **2031-2035: Mantel Solar Energy** very quickly grows, contracting more and more deals with an increasing number of companies to deliver their solar energy. Following his instinct, David Bloomfield secures the purchase of several small companies specialised in "clean energies" research.
* **Mantel Fundamental Research is born in 2033.**

## 2033

* **Mantel Fundamental Research** unveils the first solar-fuelled engine for heavy cargo planes. The system is disregarded by many in the aviation business.

## 2036

* **Mantel Solar Energy** signs an exclusive deal with the Pan African Nation (PAN), securing the production and distribution of solar energy for the states forming the Nation.
* **Mantel Solar Energy** also successfully enters the newly formed World Stock Exchange.
* **Mantel stock gains 800% over the second half of the year.**

## 2037

* The now infamous "Reset Incident" - a simultaneous nuclear bombing of the largest oilfields of the Middle East by a radical ecologist group- causes incredible turmoil in the air transport industry.
* **The Carrington Executive Order deregulates energy distribution in the USA.**

## 2039

* **Mantel Solar Energy** now owns most of the biggest air transporters and constructors after several audacious buyouts.
* These companies merge under a single banner and **Mantel Global Cargo** is born.

## 2041

* **Mantel Solar Energy** makes a decisive move by acquiring all existing nuclear plants on US soil.
* **Mantel Solar Energy** signs contracts worth $45 billion with China and India.

## 2043

* As the international community remains deaf and impotent in the India-Pakistan conflict, Mantel Security agrees to help India stop the Pakistani aggression.
* **300 Mantel Security Special Forces** are parachuted into Islamabad on 15th June 2043.
* The Pakistani capital is considered secured on the 18th of June and **a ceasefire is signed on the 19th June.**

## 2047

* March: **Mantel Arms and Mantel Security merge to form Mantel Military.**
* July: **David Bloomfield presents the so-called Bloomfield Doctrine** in a historical speech before the United Nations General Assembly.
* September: Mantel Solar Energy announces the birth of Mantel Global Industries, one of the largest industrial corporate groups in the world.
Scout Trooper

The **Scout Trooper** is the Sniper unit for the Galactic Empire in *Star Wars Battlefront III*.

## Overview

Scout troopers use concealment, auto turrets and patience to target faraway enemies and eliminate them with their high-powered sniper rifles. The lightly armored scout is trained to advance well ahead of infantry divisions or provide rear-guard cover for troops. Ever vigilant, the scout takes pride in his role, acting as the “long-arm” of the Imperial law.
Assassin

The Assassin is a rogue that focusing on stealth attacks and utilizing poisons to disable their targets.

## Skill Paths

Assassins can focus on the skill paths Stealth, Alchemy, and Shadow.

### Stealth

Assassins focusing on Stealth increase their ability to Sneak, as well as the attacks they use while Sneaking.

### Alchemy

Assassins focusing on Alchemy specialize in various poisons and potions that damage or disable opponents.

### Shadow

Assassins focusing Shadow make better use of Shadow magic.
Milestone 8 - Wii

* Milestone Schedule
* Roadmap
* Milestone Feedback

## Milestone 8 - Monday, 24ᵗʰ September 2007 - Prototype

Running on Wii:

* Prototype Demo – Tatooine, VBF, Conquest, 32 AI
* Squad Behaviour (1st pass – using cover and moving as a group, with group decision making)

## Milestone 8 - Monday, 24ᵗʰ September 2007

Summary:

* Prototype Demo
	+ Tatooine, VBF, Conquest, 32 AI
* First Level at visual representative quality of final game
	+ Art Phase 2
* Squad Behaviour - 1st pass
	+ using cover and moving as a group, with group decision making

Technical (General):

* First Level at visual representative quality of final game
* Squad Behaviour - 1st pass

Production:

* Deliver Wii Build

Written version coming soon - Google Docs version.
Rebel Marksman

The **Rebel Marksman** is the Sniper unit for the Rebel Alliance in *Star Wars Battlefront III*.

## Overview

Rebel marksmen know what it means to “lead” a target. A highly motivated team of marksmen can turn a marching company of Imperial stormtroopers into one or two fleeing Imperial stormtroopers before they even get close to the Rebel base. The marksmen have the specialized task of finding and eliminating targets from a safe location. They are deadly accurate and can even the odds on the battlefield.
Imperial Pilot

* Imperial Pilot
* With Jetpack

The **Imperial Pilot** is the Support unit for the Galactic Empire in *Star Wars Battlefront III*.

## Overview

Imperial pilots are trained across a variety of vehicles and that is where they will most often be found. When outside a vehicle, they assume a defensive role by setting up detpacks and providing supplies to their fellow troops.
Haze/Mantel Global Industries Website Archive

Mantel Soldier Revealed
## The Company

Mantel at a glance:

One of the largest corporations in the world, **Mantel Global Industries** is a newly-formed conglomerate, the result of the unification of various companies previously owned by Mantel Global Energy, a key actor in energy production, the heavy industry and a leader in the pharmaceutical field since 2031.

Under the guidance of its founder and current CEO, David Bloomfield, **Mantel Global Industries** has decided to step in and deal with the major problems our world is facing.

The company has undergone a major restructuring and is proud to introduce to the world its new organisation, and a vision for the future.

* News
* Products and Activities
	+ Products
	+ Activities
* About Us
	+ Our presence
	+ Our values
	+ R&D
	+ Our history
* Investor Relations
* Public Relations
	+ Press Releases
	+ Corporate Identity
	+ Executive Bios
	+ Sponsorship
* Careers
	+ Working at Mantel
	+ 'Our boys'
	+ Job Applications
* Citizenship
	+ Ecology (Development)
	+ Human Rights (Community)

*All content taken from mantelglobalindustries.com on the Internet Archive.*
TimeSplitters 4/Publisher Demo Content

## Aim of Demo

* Next-generation graphics
* Physical interaction with the environment
* Varied set of challenges
* Character mix’n’match limb removal/retrieval
* 60 FPS
* Co-op

## Next-generation Graphics

*How will Timesplitters look with next-generation graphics?*

Frankenstein’s Castle

* Location suitable for zombie characters.

* Controllable indoor location.

* Moody moonlit shadows featuring fake dynamic lighting from candles.

* Rain and lightning effects with rain running down window panes.

* Stonework walls that feature parallax mapping and specular surfaces.

* Arcing electricity – Tesla coils – mad scientist apparatus.

* Rain dripping from roof – interaction with electricity.

## Physical Interaction with the Environment

A simple set of props that are highly interactive. Once you see that an object has a property, expect that property to exist throughout the game. If you can pick up a flask in any level, then you will be able to do so in all levels and all game modes!

Props:

* Conical flasks – bubbling liquids that are throwable. They come in various colour code varieties.
	+ Red – Fire
	+ Blue – Ice
	+ Orange – Explosive
	+ Green - Acid

* Brains/Heads in jars. Zombies eat brains. The jars can be shot and destroyed, leaving soft body brains that can be used to distract the zombies.

* Metal chains. Pulley systems. Swinging physics. Hooks for zombies.

* Interesting spawning
	+ Copper pipes/chutes.
	+ Morgue lockers.

## Varied Set of Challenges

* Jo-Beth as the main character
* Within the same location we can demo the following game modes, in order of increasing difficulty to implement.

### **Smashing Challenge:**

The player has a set time in the building site to try and destroy as many destructible objects (background and props) as possible. Different objects, not all obvious, would require many hits to destroy, but yield high points, etc. Part of the skill would be finding out what you can destroy and how efficient it is to destroy for the points gained. Plumes of smoke. Shattered glass. Scorched marks.

### **Behead the Undead:**

Classic claustrophobic zombie action. Imaginative spawning. Using detached zombie limbs to kill zombies. Loads of ambling zombies on screen. Steam Chainsaw action. Use the brains in jars to distract the zombies to buy time. Zombie blood bath. Quivering flesh lumps.

### **It's Alive:**

In this multiplayer mode, teams must shoot off specific body parts of their enemies and carry them back to their lab to create a Frankenstein-style monster. While carrying a body part the player cannot use their weapon and if they are killed the body part is dropped and disappears. Once all of the required limbs and guts have been gathered, a switch is thrown and the monster is born. An A.I. then takes control of the monster, which is invulnerable, but slow-moving, and can be temporarily halted if shot in the head. The monster’s goal is to destroy the opposing team’s lab (only the monster can do this).
TimeSplitters 4/Publisher Strategy (2007)

## Stage 1 - Teaser

July/August Magazines

UK lead times 4/5 weeks – exclusive with OPM

American lead times 8 weeks

Announcing TimeSplitters 4 will in itself guarantee magazine space. The aim is to maximize this initial stage of publicity by piggybacking the publicity of a high-profile advertising campaign. It is important not to release any information about the actual game.

## Stage 2 - Second Teaser

The following month from Stage 1

Having announced the game, we really want to fuel speculation about the game content/format. Ideally, an image that really hints at diverse gameplay, or points towards controversial content. Something like Zombie Wheelchair racing. Just a picture and, again, no explanation.

## Stage 3 - FMV Trailer

Monkey of Troy FMV (hauling the monkey into the arena) + a series of concept pictures and articles about the game content.

By this stage we would hope to have acquired a publisher!

## References

* ts4\_publisher\_strategy.doc (02/04/2007)
Classes

A **class** consists of a unit's loadout and defines its role in the battlefront. *Star Wars Battlefront III* is split into the following classes:

* Soldier
* Heavy\*
* Sniper
* Support
* Melee\*

All classes are immediately available and do not require star points to unlock. The medals system from the previous game is replaced with a level system. The more star points a player acquires in one life, the more upgrades they receive for the class they are using. These upgrades last for the duration of the match. There are five level rewards:

* Secondary Weapon
* Secondary Throwable
* Weapon Upgrade
* Weapon Upgrade
* Proximity Power-up

*\*These classes were changed in late 2008, however details are limited.*
Heavy (class)

"*Heavy soldiers carry powerful missile launchers. Their rockets and heavy armor make them ideal for taking down enemy vehicles.* "
— In-game tooltip
The **Heavy** class is one of the five classes in *Star Wars Battlefront III.*

## Overview

Heavy weapons units are specialized in creating large amounts of destruction very quickly. When faced against vehicles, their rocket launcher can lock-on and cause severe damage. In close range encounters, the minigun's rapid fire will quickly clear out the area. Equipped with mines, they can create deadly traps for unaware troopers. Outstanding performance on the battlefront will provide them with Their increased health makes them perfect for both offensive and defensive operations, however their slower speed makes them dependent on fellow soldiers for support.

## Faction Units

* Galactic Republic - Clone Heavy Trooper
* CIS - Super Battle Droid
* Rebel Alliance - Rebel Vanguard
* Galactic Empire - Shock Trooper

## Trivia

* The original level 3 reward was 'an increase in splash damage radius'.
* This class was affected by the Late 2008 Class Changes.