recursal/Fanatic-Fandom huggingface dataset:
Daelayen Loom

A small aquamarine blue orb suspended in a barley perceptible gold-flecked white mist, all contained within an octagonal case of arcanium and crystals from the Maelstrom.

Magical Device (Slotless Magic Item)

**KEY TO ANYWHERE**: As a minute long ritual, the user may cut open their hand and place it upon the loom activating it. It opens a portal to anywhere the user has been. The portal remains active for 30 seconds per 5 points of health spent. The portal extends from the loom, 10ft from either side, above and below the loom if possible. The lantern appears on the ground at the destination after closing when the user steps through.

**STOLEN POWER**: Because of where the Daelayen powered the Loom from, it carries a spark of its’ sources chaos. Every time the loom is used, there is a 5% chance that the user causes a maelstrom eruption, causing a burst of wild magic that affects all within 100ft. (This is a magical fumble but any single target or limited group target affects target all within 100ft)

***THE LOOM CAN BE DESTROYED IF USED TO OPEN A PORTAL WITHIN AXIS DIRECTLY INTO THE MAELSTROM, CAUSING THE PLANES TO ATTEMPT TO MERGE.***
"The Complete" Record Series

## Records

1. "The Complete Louis Jordan" (1932-1974)
2. Wynonie Harris (
3. "The Complete Jimmy Preston" (1945-1952)
4. "The Complete Bill Haley" (1946-1980)
5. "The Complete Little Richard" (1947-2020)
6. "The Complete Bill Haley and The Comets" (1949-1980)
7. "The Complete Jackie Brenston" (1950-1960s)
8. "The Complete Ike Turner" (1951-2007)
9. "The Complete Buddy Holly" (1952-1959)
10. "The Complete Chuck Berry" (1953-2017)
11. "The Complete Elvis Presley" (1953-1977)
12. "The Complete Johnny Cash" (1954-2003)
13. "The Complete Coasters" (1955-present)
14. "The Complete Beatles" (1957-1969)
15. "The Complete Beach Boys" (1961-2012)
16. "The Complete Jackson 5" (1964-1989)
17. "The Complete Michael Jackson" (1964-2009)
18. "The Complete John Lennon" (1968-1980)
19. "The Complete George Harrison" (1968-2001)
20. "The Complete Paul McCartney" (1970-present)
21. "The Complete Ringo Starr" (1970-present)
The Lazy Bug

The Lazy Bug is a creature that doesn't know how to do any physical. He was the featured antagonist in Bo and the Lazy Bug, but Dezzy gave him some good running shoes in the end.

## Personality

According to Wizard, this creature makes you move as slow as a sluggish sloth. This creature really doesn't want to do much, but relax all day and all night and is the reason why The Lazy Bug is making everyone in the world from healthy people into super-sized lazy people.

## Appearance

The Lazy Bug is a blue bug with pink slippers.
Bo and the Sproing

Eighth episode of Bo On The Go!.

## Description

Dezzy's favorite ball has gone missing. Bo and Dezzy have to find out where the ball was. The Wizard told them that the Sproing took Dezzy's ball away. They had to stop the Sproing from stealing all the balls in the world. They had to run to get to the Chamber of Doors. In their journey, they jumped up high like kangaroos on a giant jelly elephant belly to reach their next door on top of a mobile. Then, they had to climb up like monkeys to go over a giant ping pong net. Soon, they found a way to stop the Sproing by giving it an always-bouncing ping pong ball.

## Door Colors and Pictures

1. Pink with purple surrounding it (Jelly-phant)
2. White (Ping-pong)
3. Multi-colored with rounded blue surrounding it (The Sproing)

## Locations

* The Giant Jelly-phant Belly
* The Penguin Ping Pong Party
* The Springs Ball Room

## Characters

* Bo
* Dezzy
* Wizard
* The Sproing

* Previous Episode: Bo and the Neat Freak
* Next Episode: Bo and the Nothing Fits Him
The Drinking Flink

The Drinking Flink is a creature that loves to drink. He was the featured antagonist in Bo and the Drinking Flink, and Dezzy gave him a Never-Empty Water Bottle.

## Personality

According to Wizard, this creature loves to drink. He can drink from cans and bottles, and even a sink. One sip won't stop this creature and he won't stop until there are none left, and that is the reason why the Drinking Flink drank up all the drinks in Bo and Dezzy's castle. This meant no more water, juice, smoothies, or any other drink in the world.

## Appearance

The Drinking Flink is a bean-shaped creature that sunglasses, a little sun hat, a pair of red shorts, and human legs and feet. He is partially into lying down than standing up.
The Snoozter

The Snoozter is a male creature who snores very loudly. He was the featured antagonist in Bo and the Snoozter, but was awaken when Dezzy woke it up with a little bell.

## Personality

According to Wizard, The Snoozter can snore very loud. The reason why is just that he is a loud snorer. When Bo and Dezzy visited his room, he woke up with help from Dezzy's little bell.

## Appearance

The Snoozter is a little blue bean-shaped creature that has a little antenna on top and little blue feet.
Bo and the Whirlywart

Third episode of Bo On The Go!.

## Description

Bubble and Boo's boogaloo ball got stolen for some reason. Bo and Dezzy had to figure out who took the boogaloo ball away and made Bubble and Boo go berserk. Luckily, Wizard came in and told them who took it. He told them that the creature called The Whirlywart took it. They would have to find the Chamber of Doors if they want to stop the Whirlywart. In their journey, they would have to pass some big bubbles and clap them away like seals. Then, they would wiggle around some hoops like a worm to get past some hippy hoops. Dezzy even found a special hula hoop for any kind of size. When they got to the Whirlywart's room, they stopped him with the special hula-hoop and he would enjoy it forever.

## Door Colors and Pictures

1. Teal with bathroom white surrounding it (Bubbles)
2. Light Blue with dark blue surrounding it (Hoops)
3. Rainbow-striped with white surrounding it (The Whirlywart)

## Locations

* Bubble Blizzard
* Hoopy Highway
* The Whirlywart's Room

## Characters

* Bo
* Dezzy
* Wizard
* Bubble and Boo
* The Whirlywart

* Previous Episode: Bo and the Doodlebug
* Next Episode: Bo and the Fuzzyflump
Wizard

**Wizard** is a wizard who tells Bo and Dezadore Dragon information they need to resolve every episode's problem. Each episode, when Bo and Dezadore notice that their surroundings have been altered, or that they have been stolen from, they summon Wizard by each spinning a finger. He then identifies a culprit with his crystal ball and tells the two that they need to unlock the Chamber of Doors to find them.

## Personality

Wizard is always happy to help Bo and Dezzy solve mysteries by identifying culprits and providing instructions along the way.

He is goofy but wise, benevolent and helpful.

## Appearance

Wizard is a short man with green eyes, a long white beard and a white moustache. He wears a blue turban, red glasses, a sparkly yellow sports jacket with red stripes down the sides and sleeves, sparkly yellow pants, and blue shoes with curled ends. His turban has a green, yellow and red stalk. Like Bo's, his shoes have tongues and rims in a lighter shade of blue to the rest, purple laces, purple soles, purple facing around the space for the tongue, and red, yellow and green circles on each side.
The Sproing

The Sproing is a male creature that is very bouncy. He was the main antagonist in Bo and the Sproing, but reformed when Dezzy gave it an always-bouncing ping pong ball.

## Personality

According to Wizard, the Sproing is a very springy creature that loves things that bounce. He tends to steal all the balls in the world which is the reason why he also stole Dezzy's favorite ball. When Bo and Dezzy visited his ballroom, Dezzy gave it a ping pong that can keep bouncing forever and ever.

## Appearance

The Sproing had a little green head, a flat bill like a platypus, a spring for a body, and two feet for jumping.
The Fuzzyflump

The Fuzzyflump is a male creature who is very shy. He was the featured antagonist in Bo and the Fuzzyflump, but was reformed when Dezzy gave it a very friendly poofy poodle.

## Personality

According to Wizard, The Fuzzyflump had special fuzz that Bo's sweater was made of. He tends to be a bit shy because that's why he didn't bring fuzz. When Bo and Dezadore Dragon visited his place, they helped him not feel so shy by giving it a friendly poodle to play with.

## Appearance

The Fuzzyflump is a little purple round creature with really long spiked up hair on top when he not's shy. He even has a little cone-shaped home to keep his fuzz in.
Bo and the Dragon Queen

Eleventh episode of Bo on the Go.

Dezzy really wanted to fly, but he's not sure when. So, they asked the Wizard, but he is not sure about dragons, but he knows who does. Wizard told them that the Dragon Queen can help Dezzy know if his the power to fly yet. So, Bo and Dezzy decided to find the Dragon Queen and let her help them find out about how Dezzy is able enough to fly by going through the Chamber of Doors. In their journey, they all crept quietly down some very shy butterflies. Second, they all flapped like a bat to go pass some prancing peacocks with some magical peacock feathers. And lastly, Dezzy used a magic dragon key to help unlock a book to help see the secret of the Dragon Queen.

## Door Colors and Pictures

1. Blue surrounding a green field with purple on the sides (Butterfly)
2. Teal (Peacock)
3. Stoney gray (Dragon Queen)

## Locations

* Shy Butterfly Field
* Prancing Peacock Party
* The Dragon Queen's Cave

## Characters

* Bo
* Dezzy
* Wizard
* The Dragon Queen

* Previous Episode: Bo and the Lazy Bug
* Next Episode: Bo and the Drinking Flink
Bo and the Doodlebug

Second episode of Bo On The Go!.

Someone was doodling all of Bo and Dezzy's books, but they don't know who took them. Soon, the Wizard told them that the creature that was doodling all of their books was the Doodlebug. This meant that this creature might doodle every other book in the whole world and that would be bad for everyone. So, they would have to enter The Chamber of Doors in order to find the Doodlebug. With help from the Bo-buddies, they had to run to get to the chamber. When they got to the Chamber of Doors, they had to go into the Pop-Up Forest, because the first door had a picture of a pop-up book in it. They would have to hop up and down like a bunny so they won't make any mistakes when going inside. Second, they would have to make a gigantic smoothie for a big baby in Big Baby's Kitchen to make it sleep. Before they would make the smoothie, they found a Never-Ending Roll of Paper Towels, which grows a new piece. When they were ready to make the smoothie, they would jiggle a lot like a jellyfish to make the berries all creamy. Lastly, they would enter the Doodlebug's Library, where they found the Doodlebug and was still doodling books. In the end, they kept the Doodlebug doodling on the roll of paper towels.

## Door Colors and Pictures

1. Book Cover Brown with white surrounding it (Pop-Up Book)
2. Yellow (Recipe Book)
3. White with doodles all over it (The Doodlebug)

## Locations

* Pop-Up Forest
* Big Baby's Kitchen
* The Doodlebug's Library

## Characters

* Bo
* Dezzy
* Wizard
* The Doodlebug (debut)

* Previous Episode: Bo's Bluebird
* Next Episode: Bo and the Whirlywart
The Doodlebug

The Doodlebug who loves to doodle a lot. He was the featured antagonist in Bo and the Doodlebug, but was reformed after Dezzy gave him a never-ending roll of paper towels.

## Personality

According to Wizard, The Doodlebug doodles on books that belong to anyone who would read them. The reason why is that is what he would do if you were one. When Bo and Dezadore Dragon spotted him, they made him stop doodling books by using a never ending roll of paper towels because it felt like actual paper.

## Appearance

The Doodlebug is a round green bug creature with four little arms and hands and two little legs.
Bo and the Stinky Snork

Fifth episode of Bo On The Go!.

## Description

There's a bad smell taking over the castle and maybe the whole world. Wizard told them that a creature called the Snork is making the castle stink by making some stinky feasts in a pot. In order to stop the Snork from making the world stink, Bo and Dezzy had to go to the Chamber of Doors. In their journey, they ran to the doors. They went past a friendly flower garden and jiggle like jellyfishes to avoid the hugging flowers. Then, they went to a penguin pizza parlor where the head chef tells them to squash tomatoes like elephants. Lastly, they would let the Snork make a yummy feast with the chef's cookbook.

## Door Colors and Pictures

1. Plant Green (Flower)
2. Yellow (Tomato)
3. Light Green (The Stinky Snork)

## Locations

* The Garden of the Friendly Flowers
* The Penguin Pizza Parlor
* The Snork's Scary Kitchen

## Characters

* Bo
* Dezzy
* Wizard
* The Stinky Snork

* Previous Episode: Bo and the Fuzzyflump
* Next Episode: Bo and the Snoozter
Bo and the Fuzzyflump

Fourth episode of Bo On The Go!.

## Description

Bo's new sweater had no more fuzz on it. What was even worse was that the Wizard can't make another sweater because the one he made now was made from the Fuzzyflump. In order find the Fuzzyflump, Bo and Dezzy had to go through the Chamber of Doors. On their journey, with help from the Bo-buddies, they ran to the get to the doors. First, they went through a door with big kitties and their tails and they would jump over them like kangaroos. Second, they had to climb up a pyramid of poodles like a monkey to be part of a circus act. Soon, they would make the Fuzzyflump come out with a poofy poodle that's extra friendly.

## Door Colors and Pictures

1. White and pink with yellow surrounding it (Kitty Cat)
2. Pink with yellow stars on it surrounding by red (Poofy Poodle)
3. Green (The Fuzzyflump)

## Locations

* Kitty Cat Alley
* Poofy Poodle Pyramid
* The Fuzzyflump's Tree Home

## Characters

* Bo
* Dezzy
* Wizard
* The Fuzzyflump

* Previous Episode: Bo and the Whirlywart
* Next Episode: Bo and the Stinky Snork
Yoshi

**T. Yoshisaur "Yoshi" Munchikoopas Jr.**, otherwise known as simply **Yoshi**. is a main character in SuperMarioNic.

## Personality

Yoshi is the goofy comic relief of SuperMarioNic.

## Likes

* Eating
* Swallowing things whole
* Peanuts

## Appearances

### 2021

1. The Gang Play Super Mario Party (voice only, also appears in game)
2. I Got 100 Subscribers!
3. oofsy doodfsu

### 2022

1. Disco Chuck
2. YOSHI GOES ON AN ADVENTURE
3. my plush collection (as a plush)
4. Mario Reviews Switch Games
5. Yoshi Dances To The AVGN Theme.
6. Mario Reviews Wii Games
7. Mario and Yoshi's Treasures and Absurd Adventure.
The Nothing Fits Him

The Nothing Fits Him is a male creature that loves clothes to wear. He was the male antagonist in Bo and the Nothing Fits Him, but was reformed when Dezzy gave it a very special fits anyone size hat.

## Personality

According to Wizard, the Nothing Fits Him is a really weird creature that loves clothes. He is tending to steal all the clothes in the world and it was why some of Bo and Deb's clothes were missing. When Bo and Dezzy visited his closet, they gave him a special hat for him to wear.

## Appearance

The Nothing Fits Him has a pumpkin body, corn cob head, green flippers, macaroni arms, and regular white hands.
The Creaky Crink

**The Creaky Crink** is a male robot who looks like a vintage. He was the featured antagonist in Bo and the Creaky Crink, but was reformed after Dezzy gives him some Super-Slippery Goop that stops him from making creaking noises.

## Personality

According to Wizard, since the Creaky Crink could not find anything to fix the creaking noises he made, the he decided it was only fair for the rest of the world to creak like him. When Bo and Dezzy find him, he is depressed, but lightens up and reforms upon using the aforementioned Goop given to him by Dezzy to mend his creaking.

## Appearance

The Creaky Crink is a white-faced robot with gold rings round his eyes, dark blue pupils and light blue irises. He has a red hat, a white shirt, red overalls, red gloves, a blue bow tie, gold joints and light blue socks with dark blue toes and heels. His hat has a dark red band and a black brim.
The Dragon Queen

The Dragon Queen is a female dragon who can fly very high. He was the featured protagonist in Bo and the Dragon Queen, and was introduced right after Bo and Dezzy used a magic dragon key to unlock her book.

## Personality

According to Wizard, this dragon is very old and wise and can rule the skies with mighty wings. She can even watch from up high or below. Just like a queen, she is very friendly too and answer any question to little dragons.

## Appearance

Just like Dezzy, she was once little, but is now a very big pink dragon with an aquamarine bowtie and a gold crown.
Bo's Bluebird

First episode of Bo On The Go!.

Bo and Dezzy's bird has been stolen and they don't know who it is. Wizard told them that the creature called The Snick stole the bluebird of their own. In order to find the Sticky Snick, they have to entered the Chamber of Doors. They have to find three doors and when they do, they will find their Bluebird of Happiness and the Sticky Snick. With help from the Bo-buddies, they ran on the spot to get to the place. When they got to the chamber, they found the first door which had a flamingo on it. They had to crawl underneath the Flamingo Fence without being seen like a critter. Second, they went to the door with a penguin on it, and they had to climb like a monkey in the Penguin Ice Palace. Once then, they found a Forever Frozen-Nonstop Snowball, which is impossible to catch. The third door showed them not a bird, but the Snick. When they got into the home of the Snick, they distracted the Snick with the snowball.

## Door Colors and Pictures

1. Green (Flamingo)
2. White (Penguin)
3. Orange with blue surrounding it (The Snick)

## Locations

* Flamingo Fence
* Penguin Ice Palace
* The Snick's Contraption Room

## Characters

* Bo (debut)
* Dezzy (debut)
* Wizard (debut)
* Bluebird of Happiness (debut)
* The Snick (debut)

* Previous Episode: N/A
* Next Episode: Bo and the Doodlebug
The Whirlywart

The Whirlywart is a male creature who likes spinning very whirly. He was the featured antagonist in Bo and the Whirlywart, but was reformed when Dezzy gave him a very special hula hoop.

## Personality

According to Wizard, The Whirlywart likes to whirl around a lot when having fun. The reason why is that he just loves to spin really fast like a top. When Bo and Dezadore Dragon manage to find him, they stopped him with a special hula hoop that spin whenever it wants to.

## Appearance

The Whirlywart is a rainbow-striped balloon creature that can spin around like crazy.
Bo

Bo
--

**Bo** is a girl who lives in a castle with Dezadore Dragon, who she usually calls 'Dezzy'. She invites the show's audience to send her Bo-Power by copying her Animoves, a set of animal-inspired body movements, to help her overcome obstacles.

## Personality

Bo is annoying but positive, energetic, inquisitive, active, enthusiastic and adventurous. When featured antagonists steal or corrupt her belongings or environment, she summons Wizard who helps her to unlock the Chamber of Doors. While travelling through the environments between every series of doors that lead to her destinations, she approaches challenges

## Appearances

Bo is a light-skinned, seemingly elementary school-aged girl with blue eyes and blue hair. Her Power Band is an orange tube with a green band, a yellow band and a red band, all of which glow to signify her gain of Bo-Power. She wears pigtails, each held in place by a series of three bands in the same colour arrangement as her Power Band. She also wears a purple tank top with a striped pink section on each side, white socks and blue sports shoes. Her shoes have tongues and rims in a lighter shade of blue to the rest, purple laces, purple soles, purple facing around the space for the tongue, and red, yellow and green circles on each side.
Bo on the Go

**Bo on the Go!** is a Canadian children's television show created by Jeff Rosen produced by Halifax Film in association with CBC Television. The show emphasizes the importance of movement for children through a plot element called "Animoves," animations demonstrating specific body movements young viewers must learn in order to solve adventures highlighted in each program's storyline. The word is a portmanteau of ‘animal’ and ‘move’, because these movements are represented by animals, such as a galloping horse.

## Plotline

Bo is a positive, super-energetic and inquisitive young heroine who, along with her young friend Dezadore the dragon, encourages children at home to actively join her in a variety of movements that assist her on amazing adventures.

## Overview

Bo lives in a castle with Dezadore the dragon. He is younger than Bo, and is really curious and often gets into trouble as he is not as physically adept as Bo. Bo's mentor on the show is Wizard. When she encounters challenges, he gives her advice and knowledge of how to achieve the quest at hand.

## Characters

1. Bo (voiced by Catherine O'Connor) is a positive, energetic, and inquisitive young girl at 5 years old who encourages children at home to move along with her throughout every episode.
2. Dezzy (voiced by Andrew Sabiston) is Bo's green and pink pet dragon. Although he is younger at 4 years old, he is curious and often gets in trouble, but not physically adept as Bo is.
3. Wizard (voiced by Jim Folwer) is Bo's wizard mentor. He is goofy, causes lots of mishaps, and he is a good instructor.
Bo on the Go! episode list

The following is a list of episodes of Bo on the Go!.

## Episodes

Number of episodes: 55

1. Bo's Bluebird
2. Bo and the Doodlebug
3. Bo and the Whirlywart
4. Bo and the Fuzzyflump
5. Bo and the Stinky Snork
6. Bo and the Snoozter
7. Bo and the Neat Freak
8. Bo and the Sproing
9. Bo and the Nothing Fits Him
10. Bo and the Lazy Bug
11. Bo and the Dragon Queen
12. Bo and the Drinking Flink
13. Bo and the Hug a Bug
14. Bo and the Twinkle-Toed Twirler
15. Bo and the Silly Stomper
16. Bo and the Fruity Patooty
17. Bo and the String Snatcher
18. Bo and the Hokum Jokum
19. Bo and the Switcheroo
20. Bo and the Coolster
21. Bo and the Litterbug
22. Bo and the Super Stacker
23. Bo and the Blowhard
24. Bo and the Scribbler
25. Bo and the Red Rosy
26. Bo and the Knotty Noodler
Bo and the Nothing Fits Him

Ninth episode of Bo On The Go!.

## Description

Bo and Dezzy's clothes have gone missing. At first, there were in the closet, and now they weren't. Wizard told them that The Nothing Fits Him was the creature that stole all their clothing. In order to bring back all the clothes from The Nothing Fits Him, they went through the Chamber of Doors. In their journey, they had to dig like gophers to help get all the kittens's mittens out of a pile of mittens. Second, they had to clap like seals to applaud the poodle fashion show. And third off, Dezzy gave a very special fits anyone's head hat for the Nothing Fits Him to try.

## Door Colors and Pictures

1. Blue (Mitten)
2. Green (Poodle Wearing a Dress)
3. Red with hangers on it (The Nothing Fits Him)

## Locations

* The Mitten Mountain
* The Poofy Poodle Fashion Show
* The Nothing Fits Him's Closet

## Characters

* Bo
* Dezzy
* Wizard
* The Nothing Fits Him

* Previous Episode: Bo and the Sproing
* Next Episode: Bo and the Lazy Bug
Nic

**Nic** is the guy who made the highly popular SuperMarioNic2011 channel before it was deleted. He lives in Funston, Georgia, and goes to Willie J. Williams Middle School.

## Likes

* Mario games
* Classic AVGN
* Cassic SML
* The Beatles
* Chuck E. Cheese's
* Burgers
* SpongeBob
* That '70s Show
* Nintendo
* Roblox
* WWE

## Friends

* Eraldo (since 4th grade)
* Erick (since 2nd grade)
* Aiden (since kindergarden)
* Rayley (since 1st grade)
* Christlyn (since 1st grade)
* Ryan (since 1st grade)
* Elias (since 6th grade)
* Malachi (since 6th grade)
* Lee (since 6th grade)
* Travis (since 6th grade)
* Cooper (since 6th grade)
* Stewart (since 6th grade)

## Enemies

* Kye (since 5th grade) (they were friends at the beginning of that year though)
* Ronald (since 6th grade)
* Sus Boy (since 6th grade)
* Connner (since 6th grade)
* The Super Plush Bros (since 2022) (Nic said that The Super Plush Bros was the laziest plush tuber)

## Old videos

1. "Nicolas's President Song" (July 28th, 2018)
2. "Ugly Video" (July 28th, 2018)
3. "Ugly Video Part 2" (July 28th, 2018)
4. "Random Dancing" (November 23rd, 2018)
5. "November 23, 2018" (November 23rd, 2018)
6. "2002" (November 23rd, 2018)
7. "History of CEC Voices" (December 8th, 2018)
8. "The King Is Back And Better Than Ever!" (July 21st, 2019)
9. "My Plush Family" (November 9th, 2019)
10. "Nicolas Brantley Channel Trailer"

## Characters voiced

* Mario
* Luigi
* Chuck E. Cheese
* Mickey Mouse
* Officer
* The Strange Man
* Toad
* Baldi
* Bowser
* Yoshi
The disney/other Wiki

**Welcome to the The disney/other Wiki!**
We're a collaborative community website about The disney/other that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Elaina Delmount

A gorgeous woman with supple features, her pale skin contrasts with her dark features and her raven hair is pulled into an intricate knot at the back. Her indigo eyes shine softly as if lit by distant star light. She is clad in a set of perfectly forged arcanium platemail, with a tabard bearing the symbol of Mishai. A blue gem bladed scimitar hangs in its' diamond scabbard at her side.

## Information

### Aliases

The Crowned Princess of the Western Kingdoms, High Commander of the Royal Army, Captain of the 1st Legion, Archmagi of the Imperium and the Royal Academy, Admiral of the Western Navy, Marshal of the Order of the Blade, Priestess of Mishai, Duchess of the Court of Tides

### Relatives

Amelia Delmount {Adoptive Mother}, Viggo Mortenia (Adoptive Father), T.J. Mortenia (Adoptive Sister), Nicholous Mortenia (Adoptive Brother), Theresa Schnee (Adoptive Aunt), Reginald Acordess† (Brother)

## Occupation

### Position

Crown Princess, High Commander, Captain, Archmagi, Marshal, Priestess, Duchess

## History

Not much is known before her adoption by the then on the run Princess of the Western Kingdoms, she followed her adoptive parents through their journey to reclaim the throne of the Western Kingdoms. Growing up in the palace grounds, she learned to harness her power and joined both the Royal Academy for mages and the Royal Army, quickly rising up the ranks of both.

## Powers

From a young age Elania displayed frightening displays of magik drawn from the stars and moons. She soon mastered these, arcane magic, magik the Plane of Water as well as wielding the Arcane Edge.

## Relationship

She is the older sister of the renown General of the 2nd Legion and Nicholous Mortenia, and her adopted parents of the Queen and King of the Western Kingdoms.

## Organizations

She is the leader of many of the Western Kingdoms organizations including the following:

She is the Crowned Princess of the Western Kingdoms

High Commander of the Royal Army of the Western Kingdoms

Captain of the 1st Legion of Eternis

Archmagi of the Imperium

Archmagi of the Royal Academy

Admiral of the Western Navy

Marshal of the Order of the Blade

Priestess of Mishai

Duchess of the Court of Tides
Recallstone

A stone created by priests of the Zivi’Law that allows the user to return to a single point once a week. The cost depends on the distance that the user wants to be able to use it from. The stone costs 1g per mile of effectiveness, and 5,000g for planar travel to the nearest Material Plane temple. This stones only return an individual to the temple of Zivi'Law that it was created at. Either uses of the stone, planar or not renders it inert for the week. Inert stones have dull runes while active stones have glowing runes. These stones are some of the few known teleportation methods besides Elder and Neoteric Magiks that can pierce waver zones and other *magic* teleportation blocking effects.
Bo on the Go Wiki

**Welcome to the Bo on the Go Wiki!**
A database of info dedicated to the 2007 Canadian animated series made to get kids up and moving.

We're a collaborative community website about Bo on the Go that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderBo on the GoBoPlaceholderBo and BluebirdBo's castle

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The Stinky Snork

**The Stinky Snork** is an orange creature with a trunk, who likes cooking soup. He was the source of the conflict in Bo and the Stinky Snork. Originally, he cooked so soup with such a strong odor that Bo and Dezadore Dragon could smell it from their castle, but Dezzy replaced the Snork's cookbook with one given to them by a penguin pizza chef.

## Personality

Originally, the Stinky Snork cooked a foul-smelling soup made from ingredients such as dirty socks and fishbones. He did not notice when Dezzy replaced his cookbook with the other, but liked his soup more after the he had added the ingredients from the second book.

## Appearance

The Stinky Snork is an orange, bean-shaped creature with two legs, an elephant-like trunk, as well as two strands of hair and some lighter orange spots on his head.
Diffindo

## Description

The Severing Charm is a charm used to precisely and accurately cut objects.

Mana Cost: 400

- Only known to work on spider webs

## Spell Location

*(You need the Utility Spell "Alohomora" in order to acquire this spell.)*

- Locate the door to the 3rd Floor Corridor inside the Grand Staircase

- Use Alohomora to unlock the door

- You should see the spell book as you continue down the hall
Expelliarmus

The Disarming Charm forces whatever your opponent is holding to fly out of their hand. Mana Cost: 72

Expelliarmus is a defensive spell.

## Location

Firstly, to find the spell, go to the Central Courtyard. Then, look for a pair of doors.

After opening the doors, use the stairs. After doing so, turn left and walk straight forward.

Turn left a second time, and you will find a wall.

Cast Depulso on the wall, and it should turn to open.

Finally, walk inside the room, and you can learn Expelliarmus. To leave the room, cast Depulso again, and the wall opens.
Reducio

## Description

The Reducio Charm is a charm used to reduce the size of the caster. It is the counter-charm to the Engorgement Charm.

## Spell Location

*(You need Utility spells Alohomora and Bombarda in order to aquire this spell.)*

-Located the locked door that is next to the dueling club in the Grand Staircase

-Cast Alohomora to unlock it and walk down the corridor behind the door

-Cast Bombarda to break down the gate the spell book is behind
Ardenti Caligo

## Description

The Ardenti Caligo Charm is a charm that summons a hail of burning orbs that will eviscreate and burn anything that gets to close.

Mana Cost: 330

## Spell Location

*(You need the Utility Spells "Bombarda", "Skurge", and "Vocare" in order to aquire this spell)*

-Locate a gate at the end of a corridor in the Dungons

-Cast Bombarda to break down the gate

-Cast Vocare to fly over the gap

-Cast Skurge to cut the ectoplasm that is in front of the spell book
Reparo

## Description

The Mending Charm, also known as the Repairing Charm, is a charm that is used to seamlessly repair broken objects.

Mana Cost: 1200

- only known to work on gates destroyed by "Bombarda"

## Spell Location

*(You need the Utility Spell "Skurge" in order to acquire this spell.)*

- Go to the top floor of the Clocktower

- Cast Skurge on the Slime blocking your path

- Open the doors, inside should be the spell book
Plushie

**Plushie** is a female contestant with custom limbs.

Plushie says to her team: " I know what we should put in the soup." Angle corrects her wording to "stew" instead of "soup". Plushie replies "whatever." She approaches the stew and puts in a mushroom. Then Plushie walks away with the stew.

Later, Plushie is still holding the stew and waiting for YCH to try the stews. She places down the stew and YCH eats it whole, causing Plushie to frown slightly.

When YCH eats the poisoned stew, Plushie has a exclamation mark form above her head, and it disappears when YCH says he is immune to poison.

Plushie is shown as an asset in the judgment screen.

## Deaths

* As of the first episode, Plushie has never died.
Locations

This is a Map of World of Sorcery!

For an easier view, feel free to save this image or use the wiki's **Interactive Map** feature.

## The Chamber of Reception

It is where the unsorted first years spawn to begin their journey.

## The Great Hall

It is where Hogwarts Students eat their meals each day. The Great Hall is also where first-year students get sorted.

## The Grand Staircase

Beautiful moving staircases that can lead you to many places around Hogwarts.

### The Dueling Club

Is found to the left of The Grand Staircase from the Entrance Hall and is an appropriate place where witches and wizards can arrange a duel.

## The Castle Dungeons

### Lower Dungeons

Is where the Ancient Runes Classroom and the Serpent Common Room is located.

## First Floor Corridor

### Stone Bridge

Connects the Viaduct Entrance to the First Floor Corridor.

## Viaduct Entrance

### The Lounge/ Staff's Lounge

It is where a witch or a wizard that is above level 85 can apply to become a staff at Hogwarts.

### Viaduct Bridge

It connects the Chamber of Reception to the Viaduct Entrance

## Herbology Classroom

It is where Herbology Classes take place in.

## Transfiguration Courtyard

### Transfiguration Classroom

It is the classroom used for Transfiguration Classes.

### Arithmancy Classroom

It is where Arithmancy Classes take place in.

### Defense Against the Dark Arts Classroom

It is where the D.A.D.A. classes take place in.

### The Astronomy Tower

It is where students study stars and planets.

## Charms Classroom

It is the classroom used for Charms Classes.

## Suspension Bridge

It connects the central courtyard to the tower the Charms Classroom is in.
World of Sorcery Wiki

**Welcome to the World of Sorcery Wiki!**
Community for the game "World of Sorcery" on ROBLOX made by Constantin

We're a collaborative community website about World of Sorcery that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Locations
* Spells
	+ Offense
	+ Defense
	+ Dark Arts
	+ Support
	+ Charms
	+ Utility

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lumos/Nox

## Description

The Wand-Lighting Charm is a charm that illuminates the tip of the caster's wand. The counter-charm for the spell is the Wand-Extinguishing Charm, Nox.

Mana Cost: 20

## Spell Location

*(You need the Utility Spell "Alohomora" in order to acquire this spell.)*

- Locked door at the end of the Suspension Bridge going towards Transfiguration

- Use Alohomora on the door, Lumos/Nox is inside
Incendio

## Description

The Fire-Making Charm is used to conjure flames over an area, setting things alight and potentially burning those nearby.

## Spell Location

(Depulso and Skurge are needed to learn this spell. )

Down the staircase by the entrance of the hospital wing

From the door, take the right.

When the barrels have been reached, cast Depulso at the highlighted wall seen in the image then clean the green ectoplasm with the use of Skurge.
Stupefy

## Description

The Stupefying Spell (Engl. Stunning Spell) is a spell that can put someone to sleep, put them into a daze, similar to a coma, or send a projectile back. We then say that he is stupefied. The spell to revive him is Enervatum.

Several Stunning Spells cast on the same sensitive part of the body or on a physically weak or elderly person can cause the death of the victim.

Mana Cost: 80

## Spell Location

-Stupefy peut être trouver dans la salle des duel
Characters

Here is a full list of all characters.

## List

### Contestants

* Angle
* Arty
* Battery
* Cardboard \*
* Charcoal
* Circle
* Clay
* Coffee \*
* Concrete
* Crayon
* Dark Matter
* Doodle
* Essence \*
* Glass
* Magnet \*
* Marble
* Note
* Outlet \*
* Papercraft
* Pixel
* Plushie
* Puzzley \*
* Quartz
* Rolling Cube \*
* Sketchbook
* Yellow

### Other

* Soda Can\*
* YCH

\*Did not appear in Episode 1
Pixel

Pixel is a female contestant with no arms.

Pixel is seen standing on the left side of the screen. She kicks her leg up once and then walks offscreen. Papercraft watches and is shocked at something that happened, but the viewers can't see what happened.

Pixel is not seen for the rest of the episode.

## Deaths

It is unknown if Pixel died offscreen. If so, please add it here!
Konami

**Konami Holdings Corporation**, commonly referred to as **Konami**, is a Japanese entertainment company. It operates as a product distributor (which produces and distributes trading cards, anime, tokusatsu, slot machines and arcade cabinets), video game developer and publisher company. It also operates health and physical fitness clubs across Japan.

Konami is famous for popular video game series such as, *Castlevania*, *Suikoden*, *Contra*, *Frogger*, *Gradius*, *Goemon*, *Metal Gear*, *TwinBee*, *Pro Evolution Soccer*, *Rocket Knight*, *Pop'n Music*, *Silent Hill* and *Yu-Gi-Oh!* among others.

Konami developed and published *Firefighter F.D.18*.
Na'vi Slang

Original question text:

> My wife and I were discussing Na’vi slang on the way to Sacramento this morning and it reminded me of a question I’ve been meaning to ask you!
>
>
> The phrase **ke omum** is common enough in spoken Na’vi that I wondered if the Na’vi would ever slang that as **komum**?
>
>
>
> Curious about your thoughts.
>
>

Original correspondence text:

> I'd say that's entirely possible, and even likely. It's the kind of thing that happens in language all the time. (The stress would remain on the second syllable: **ko.MUM**)
>
>
> We have plenty of parallels in English, of course: don't know > dunno; come on > c'mon, going to > gonna.
>
>
> That last one is particularly interesting, I think, given the various stages of "relaxation" it's likely to have gone through:
>
>
> 1. going to
>
>
> 2. going ta
>
>
> 3. goin' ta  ("Dropping g's" is a well-known dialectal phenomenon.)
>
>
> 4. goin' na ( Part of a more general process, where -nt- under certain circumstances becomes simply n. No one in So. Cal. says "Santa Monica." It's always "Sanna Monica."
>
>
> 5. gonna (The two adjacent vowels simplify to one.)
>
>
> In some non-standard varieties, there's a 6th step: "gonna" simplifies all the way down to "a"! So you have things like "I'm a whup you upside da head!" where "a" is all that's left of "going to."
>
>
> I haven't done too much with Na'vi slang, but it'll be interesting to see what kinds of things develop naturally within the community!
>
>
> Stay safe in Sacto.
>
>
>
> P.
>
>

*Originally received on May 26th, 2020*
Firefighter FD18 Wiki

**Welcome to the Firefighter FD18 Wiki!**
We're a collaborative community website about Firefighter FD18 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
6.1

## 6.1.1 - Transitivity

Na’vi marks the subject of transitive and intransitive verbs differently. To speak any Na’vi sentence with a verb requires one to understand transitivity. This means a deeper and earlier understanding of transitivity is required for Na’vi than is usually required to learn a Human language.

**6.1.1.1** Many compound verbs are created by pairing an uninflected noun or adjective, or occasionally an interjection, with the verb stem **si** to do, to make, which is only used in these compounds, **irayo si** *to thank*, **kavuk si** *to betray*. These verbs are always intransitive and use the dative for any object (6.4.4.1).

**6.1.1.2** Reflexive verbs with the **‹äp›** infix are always intransitive, and causative verbs with the **‹eyk›** infix are always transitive.

**6.1.1.3** Verbs that are a reflexive of a causative, taking, **‹äp›‹eyk›**, are more complex, depending on the transitivity of the original expression:

* If the original construction is intransitive, **‹äp›** dominates, and the doer is in the subjective case.
* If the original construction is transitive, **‹eyk›** dominates, and the doer is in the agentive case.

For example,

* **Oe täpeykaron**. *I cause myself to hunt*.
* **Oel täpeykaron yerikit**. *I cause myself to hunt yerik*.

This pattern parallels the verb without any transitivity changes at all, **oe taron** is to **oel taron yerikit** as **oe täpeykaron** is to **oel täpeykaron yerikit**.

## 6.1.2 - Tripartite

Na’vi marks nouns and pronouns differently if they are the subject of an intransitive verb, the subject of a transitive verb or the direct object of a transitive verb (6.4).

**6.1.2.1** Though the English concept of the “subject” of a verb in Na’vi is divided in two depending on the transitivity of the verb phrases, this division does not apply to participles. There is a verbal object adjective (the passive participle) and a verbal subject adjective (the active participle) which is used for both subjective and agentive subjects (3.6.2).

**6.1.2.2** Na’vi is also pragmatically split-ergative. In connected discourse one may drop the subject pronoun if it doesn’t change. The subject may be either subjective or agentive.
Skurge

## Description

The Skurge Charm is a charm used to clean up the sticky, green ectoplasm created by passing ghosts.

Mana Cost: 1200

## Spell Location

*(You need the Utility Spell "Revelio" and the Charm "Reducio" in order to acquire this spell.)*

-Locate a blue corridor between the Viaduct Entrance and the Library

-Look for a gap in the wall beneath the curtains

- Cast Revelio on the curtain, then Reducio to fit inside the small hole, leading to the spell book
On Omitting San

Original question text:

> It is known that if a quote ends a statement, the ending **sìk** is not required- reported speech is assumed to have ended when the speaker finished talking. I.e. **poltxe sa'nok san kehe**
>
>
> A question that came up in practice concerns the opposite: is it ever acceptable for the **san** to be omitted if the quote begins the speaker's statement, so long as it is closed with **sìk**?
>
>
> Example:
>
>
> A: **kaltxì, ke tsun pivlltxe oe nìwok**
>
>
> B: **rutxe liveyn?**
>
>
> C: **ke tsun pivlltxe oe nìwok sìk [poltxe po]**
>
>
>
> Obviously in the middle of speaking this would not make sense, as it might be ambiguous as to how far back the quote extends. A closing **sìk** in this way would work similar to the journalistic "end quote".
>
>

Original correspondence text:

> That's a good question, and you're right: There are situations in which **san**, like **sìk**, can be omitted. Here's a little illustrative dialog that occurred to me:
>
>
> A.   **Ngeyä sa'nokìl poltxe paylì'ut?**
>
>
> B1. **Poltxe san frawzo sìk, slä oel poet ke spaw.**
>
>
> That would be the standard way of answering, but in conversational contexts, B2 and B3 would both be allowable:
>
>
> B2. **San frawzo sìk, slä oel poet ke spaw.**
>
>
> B3. **Frawzo sìk, slä oel poet ke spaw.**
>
>
> B3 is acceptable as long as it's clear from the context that B begins by stating what the mother said and not commenting on his own. It also helps if the quote isn't too long, so that the **sìk** comes along relatively quickly to further clarify that it's a quote.
>
>
> In thinking about what happens in English, I realize the same kind of situation can occur:
>
>
> C: What did your mother say?
>
>
> D1: She said everything's OK, but I don't believe her.
>
>
> That, like B1, would be the standard response. But what if D answered like this:
>
>
> D3: "Everything's OK," but I don't believe her.
>
>
> If D simply responded this way, would it be clear to C that D was quoting the mother rather than stating his/her own conclusion? Perhaps, but I'm not sure! In this case, Na'vi is less ambiguous than English, since the **sìk** is obligatory, given that B's response continues beyond the quote with a personal comment.
>
>
>
> Hope that helps!
>
>

*Originally received on August 4th, 2020*
Range of "Kxuke"

Original correspondence text:

> SAFE basically means "free from harm," which is what the Na'vi word makes explicit: **kxuke** = 'without harm.'
>
>
> As you noted, that can mean different things. I think SAFE has three basic interpretations: (1) NOT A SOURCE OF HARM, (2) NOT THE RECIPIENT OF HARM, (3) A PROTECTOR FROM HARM.
>
>
> Examples:
>
>
>
> 1. This dog is safe. = He won't harm you (by biting, say). So he's not a source of harm. OR  This medicine is safe. = You can take it without its causing you harm. Again, it's not a source of harm.
> 2. The deer is safe from predators. = It won't be the recipient of harm. OR You'll be safe here. = You won't be hurt. I.e., You won't be the recipient of harm.
> 3. This place is safe. = It will protect you from harm.
>
>
> I don't see why **kxuke** shouldn't have the same range as the English word. So to answer your question, it can mean both "not in danger" and "not dangerous." 😊
>
>

*Originally received on September 20th, 2021*