recursal/Fanatic-Fandom huggingface dataset:
Oathbreaking

**Oathbreaking** is the direct violation of an oath, and a serious crime in Aqoris. Those who belong to monastic orders take explicitly religious vows. Even the bonds between secular lords and their vassals are typically backed by religious oaths. Oathbreaking is therefore considered not only a crime but a sacrilege, breaking holy vows.

Members of the Curators Guild, Bronze Cloaks and the religious orders of the Faith of the Four Divines all swear holy oaths promising a lifetime of obedience, chastity, and a rejection of any previous family ties or claims to inheritance.

The penalty for oathbreaking is often death, though this may depend on the severity of the oath broken. Secular lords who rise up in rebellion but who then surrender are often forgiven (to encourage them to surrender). At other times, high treason is punished with execution.

Men of House Daradon who guard the Southern Wall swear an oath of servitude and obedience due to the nature of their job in manning the wall. House Daradon is particularly firm on oathbreaking, and desertion, is punishable always by death.

Regicide is considered an extreme form of oathbreaking, particularly for a king to be killed by his own personal bodyguard. The Bronze Cloaks swear the holiest of vows to serve and defend the life of their king.

Officially, it is impossible to force anyone to take holy vows, and oaths made only under duress are not considered binding in the sight of the gods. As there are two major religions (the Prophecy of the Bear being discounted), followers of the religion will swear on the Gods they hold to, e.g. a Borderman may swear on the Old Gods of Alba.

## Notable cases of Oathbreaking

* Sir Harler Wyne and Sir Henri Alder both broke their oaths as Bronze Cloaks by defecting to Prince Kaegan at the outbreak of the War of The Bears. They are not considered as oathbreakers however, as they broke their oaths to a King who was tyrannical and they were upholding their oaths as knights to defend the weak and protect the innocent.
* Lord Hugar Pyke broke his oath of fealty to Lord Wyllam Rocke by siding against the rebellion of the Lords of The Lake at the start of The War of The Bears. However this is disputed as he did uphold his oath of fealty to the crown whereas the Lords of The Lake actively rebelled.
Warren I Boyce

King **Warren I Boyce** is the reigning 17th King of the Kingdom of The North and Head of House Boyce. He is the second son of the deceased King Byrron II and younger brother of the deceased King Harlow I. His brother nigh-destroyed the realm and while Warren has tried to stabilise it, it has brought much strain on his health, causing doubts among the High Lords with his successor, Ronan.

## Biography

### Background

Warren was a mighty warrior in his youth and wielded The Claw, House Boyce's ancestral war-axe, from an early age after his brother's preference of a sword. He became King after the Great Council of 390 AF due to his brother and his heir dying in the Borderlands during the Northern War.

He had also gained experience in ruling and bureaucracy through serving his brother as Adviser to The King. This allowed him to be both a formidable military leader as well as a capable peacetime ruler. He won many battles against Alba both before and during his reign with a notable victory being gained in 391 AF where Warren killed High Chieftain Maolruibh in hand-to-hand combat, using The Claw. Though, his military victories did not alleviate the realm of the vast amount of debt that it was in to House Ross, the wealthiest house in the realm. Much like his older brother, the war against The Alba worsened debts to House Ross and several of the Southlands Houses who produced grain in vast quantities.

Due to a three year and very harsh winter starting in 397 AF, Warren's health began to decline from the stresses of recovering the realm from the state his brother had left it in. He has gradually become more frail and sick from stress and is unable to perform his duties on some days. He is forced to miss High Council meetings and leave it to Lord Daltas while he recovers. Lord Daltas is a competent Adviser but the High Council members do not function together without the presence of the King. He is under medication from the High Curator to help his recovery process in the hopes his health will improve.
House Cherman

**House Cherman of Ice Guard** is a vassal house from the Borderlands, swearing fealty to House Slait.

## Relationships

### Members

* Lord Rechar Cherman, Lord of Ice Guard
	+ Lady Lexise, of House Slait
		- Sir Aden Cherman, their son and heir.
* Sir Ragnar Cherman, younger brother of Rechar and sworn to the Bronze Cloaks of King Warren I and formerly Harlow I Boyce.
Earthspark Wiki

**Welcome to the Earthspark Wiki!**
Welcome autobots and decepticons to the Transformers: Earthspark wiki

We're a collaborative community website about Earthspark that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Winter's Rock (island)

**Winter's Rock** is a rocky island in the Expanse that guards the entrance to Newcastle Bay and the sea approaches to Newcastle, off the east coast of Aqoris. It is the location of the eponymous castle of Winter's Rock, the seat of House Boyce of Winter's Rock,

## Geography

Winter's Rock island produces no significant crops (such as wheat or barley), nor can it sustain livestock farming (such as cattle and pigs). The surrounding waters of Newcastle Bay are plentiful enough with fish - the main food source that can be locally obtained by the island's inhabitants.

Its command of the sea lanes passing into or out of Newcastle Bay, to and from Newcastle Docks and Newcastle, give it an ideal strategic value. The Royal Fleet is stationed at Winter's Rock island, from which it can effectively defend (or in time of rebellion, blockade) any approaches to the capital city.
Winter's Rock

**Winter's Rock** is the castle that stands upon the eponymous island located in Newcastle Bay. It is the seat of House Boyce of Winter's Rock, who seized the island in 2 BF with the Siege of Winter's Rock led by Barden Boyce against House Maeson. It is within the Domainlands, the capital region of the Kingdom of The North.

The castle's features and its geographical position make it advantageous for its owners in wartime for defence, as it is extremely difficult to breach and can be held by a relatively small garrison against a vastly larger force. It is therefore used as the principal defence of the Newcastle Docks which are located to the west of the island.
Kingdom of the South

The **Kingdom of the South** was a brief independent Kingdom of Aqoris founded by Karlon Durham who declared himself as King of the South during the Durham Rebellion. He laid claim to all of the Southlands and the Kingdom was in a sense a successor to the Kingdom of the Fields which had existed before Barden's Foundation War, which House Durham joined in rebellion againt the Highhand Kings. Karlon had expected much more of the Southlands would join the rebellion but instead very few Houses did and the rebellion was crushed with House Durham being deposed as rulers of the Southlands, although due to Karlon's son Dexter having rebelled against his own father and siding with the Boyces the Durhams were allowed to remain as a major house, and the Kingdom was dissolved with the Southern Throne being melted down.
Winter Keep

The Winter Keep is the residence of the King of Aqoris, his family and his court, located within Newcastle, the capital of the Kingdom of Aqoris. It dominates the skyline of the city and serves as the city's primary fortress and garrison. It also houses the High Council.

It is located in the north-east of the city on a Hill overlooking Newcastle Bay and into the Eastern Expanse. It is the seat of the Boyce Kings who have reigned over the Kingdom of The North from the Keep for four centuries.

Barden Boyce began construction of the Winter Keep to overlook the smaller villages on the land which would unite together into Newcastle. He used the Keep as a stronghold to launch his Foundation Wars from. After he was crowned as King in 0 AF, he ordered the building of the Bear Throne from a felled ancient beartree to be placed in the newly built Great Hall.

## Specific locations

### The Great Hall

The Great Hall is the massive throne room of the Winter Keep and is where the Bear Throne is situated. The King (or his Adviser, in the event of the King's absence), holds court and receives petitioners within the Great Hall. It is also employed for official ceremonies.

### Joros's Tower

Joros's Tower is a strut tower in the centre of the Winter Keep. It was named after King Joros I Boyce, who oversaw the end of the construction of the Winter Keep. It serves as a redoubt when the city is attacked. The royal apartments are also located in Joros's Tower.

### The Blue Tower

The Blue Tower is the location of the quarters and offices of the Adviser to The King. The Adviser's family, household and guards also live and work in the Blue Tower.

### The Bronze Tower

The Bronze Tower houses the chambers of the Bronze Cloaks.

### The dungeons

The dungeons of the Red Keep are divided into four levels:

* On the upper level are cells with high narrow windows where common criminals are confined together.
* The second level has smaller, personal cells without windows for highborn captives and valuable hostages.
* The Ice Cells are at the third level. Prisoners accused of treason and other high crimes are kept within the Ice Cells.

### The Winter Keep Library

The Winter Keep Library is located in a room beside the Great Hall, accessible by a doorway in the Great Hall which travels down into a cellar. It is filled with rows of shelves with thousands of books on them and it is the principal working place of the High Curator.
Wyllam Rocke

Lord Wyllam Rocke was the Warden of The Lake, Lord of Ravenglass and Head of House Rocke. He was the first Great Lord to declare rebellion against King Dannis I Boyce, nicknamed "the Cruel". He was a leading general in the Rebel side under Prince Kaegan Boyce, winning many battles against the Royalists. After the war, he was named as Adviser to The King under King Kaegan III until Kaegan's death in 351 AF.

He would serve as Warden of the North, Lord of Ravenglass and Head of House Rocke until his death in 353 AF, being succeeded by his grandson Anron Rocke. After Kaegan's death, Lord Wyllam turned down the position of Adviser to the King and it was given to Curator Emerick instead.
King of Field and Grain

The **King of Field and Grain** was the ruler of the Southlands when it was a sovereign kingdom, the Kingdom of Field and Grain. They ruled from the Age of Steel until Barden's Foundation War of the Kingdom of The North.

House Daradon was the original founder of the Kingdom in c. 1000 BF and ruled until around 350 BF when they were overthrown by House Highhand. House Daradon, on several occasions, tried to regain the throne but never could.

During Barden's Foundation War, the last King of Field and Grain of the Highhand dynasty, Luthor the Red, was killed in battle by Lord Deron Durham, his former vassal, who had allied himself with King Barden I Boyce in order to bring an end to Luthor and House Highhand's tyranny over the Southlands. Most of the Southlands rose up against King Luthor and after his death, the Kingdom was incorporated into the new Kingdom of The North and fell under the rule of House Durham as Wardens of the South and vassals to House Boyce.

## Known Kings of Field and Grain

* Damen Daradon, c. 290 BF - c. 350 BF, last Daradon King of Field and Grain, overthrown by House Highhand.
* Luthor Highhand "the Red", ? - 1 AF, last King of Field and Grain killed during the Last Harvest.
Satreus A12

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Photograph taken by SAD Corporation

Satreus A12, commonly just Satreus is a desert planet located in the Middle region. While most of the planet is covered in a fine sand, suggesting possible aquatic past, various hills covered in patches of greenery can still be seen. A common sight on the planet is that of pink pollen floating in the air during spring and summer months.
Warp War Wiki

**Welcome to the Warp War Wiki!**
The Wiki is currently work in progress, and new pages will continue to be added.

### **What is Warp War?**

> Warp War is a Space Engineers server operated by Czar's Castle network, and ran by Tzar. It is the story of a galactic civilization lost, the final bastion slowly falling apart, and the ordinary people involved in it all.
>
>
Soverna U-95

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Photograph taken by anonymous explorer.

Soverna U-95, also called "The Pitstop" by voyagers on their way to Interstellar Space, is a large planet said to resemble ancient Teralis. The surface of the planet is uninhabited, with the only exceptions being small scientific outposts and mining towns in the mountains.
Overvent

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A photo of Overvent captured from a SAD Corporation UAV

Gas Giant Overvent, one of three in the system and by far the most recognizable. It is famous for its supermassive rings which make it visible to the naked eye in the right conditions to those even in the Inner Regions.
Soverna G-47

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Soverna G-47 is a planet located in the Middle Region, relatively close to Helghan. The surface of the planet is covered in an iron rich stone and sand mixture, giving it an orange hue, along with polar ice caps. Outposts on the planet are known for their Lead roofs to prevent cosmic radiation from killing inhabitants due to a weak atmosphere and magnetic field.
Teralis Authority

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The flag of the Teralis Authority

The Teralis Authority, also known by its older name the Teralian Planetary Authority is a political superpower in the local system. Due to its high population and modernization, the TA boasts the largest military out of all factions and makes wide use of its nanobot shipyards for the mass replacement and construction of vessels.

It is unknown how long the TA has been active, as historians in their jurisdiction have been historically hunted and executed for unknown reasons, making guesswork the defacto truth. What is known is that the TA once controlled every planet in the system before the Great Collapse, but slowly lost its holdings as refugees and revolts spread.
Helghan

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Photograph taken by a Teralian Prison Ship

Helghan, the hellhole of the system. The planet is the only one in the system to be considered a Prison World, primarily due to its high radioactivity and history. The surface of the planet is covered in polluted lakes, highly toxic dust, alongside the remaining mutated wildlife.

In recent history, Helghan was decimated by Teralian orbital nuclear bombardment for unknown reasons before being used by its government to hold undesirables and prisoners away from the main population. Some time in the past 5 years, the prisoners revolted and kicked the Teralian Navy out of the sector proclaiming their own government.
SAD Corporation

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This page has been fact checked by an administrator.

SAD Corporation is a mercenary work and mining conglomerate, founded by family Wolfus. They have an extensive line of allies, alongside enemies in the corporate sector, primarily the Galactic Banking Union. For a reason that remains unknown, almost every single important person in the local system's recent history has been part of SADC at some point.
Skills

Skills are characteristics that define a character's general abilities.

## Characteristics

Gods & Heralds has a total of 16 Skills, that have either no category or fall under the Magic Skills category. Each Skill starts at a standard rank of 0, and by no means can go higher than 6. Skills are used mainly to define success of failure of a Skill Test, and takes part on increasing the chances of success the higher a Skill's rank is.

When attempting a Skill Test, a character's or creature's Attribute will be summed with their Skill, defining their Target Number; If a character is trying to attack another creature with a handheld weapon, this sets up a **MGT + Melee Weapons** Skill Test, and if this character has a **MIGHT** ranking of 7 and a **Melee Weapons** ranking of 3, their Target Number (TN) will be of 10, meaning that they have to roll a number of 10 or lower in that Skill Test in order to achieve a single success.

If a Skill is marked as a Proficiency, any number rolled on a die that is below the Skill's current rank (e.g: if a die roll rolls 3 on a Skill Test in which the Skill used has a Rank of 5), that will automatically generate a Critical Success.

## Acquiring Skills

At Character Creation, one may choose 3 obligatory Proficiencies, that will have their rank increased to 2 automatically. At Level 1, a character's Skill's rank cannot be higher than 2. Then, this character may assign a number of Skill Points equal to their **INTELLECT** Attribute, plus 10. At each Level, a character will acquire 1 Skill Point to a Skill of their choice.
Spellcasting

**Spellcasting** refers to the various actions of casting spells, actions that require skill and prowess in certain areas of expertise to be used effectively.

## Functionality

Spells are powered by Spellcasting Skills. These skills function the same way as any other standard skill, and are only separated to represent their respective schools of magic and to define a spellcasting character or creature from a non-spellcasting one.

All spells have an stardadised format, that describes how they cast, how they work and what is needed for a successful casting. Those characteristics described by the spell's card are:

### **Spell Name**

The given name of that spell, used to differ it from other spells. Examples: Kinetic Pull, Sentinel Rush, Rageful Drainage.

### School of Magic

The spell's respective magic skill. This is mainly used to define the skill test required to cast the spell. Rarely, some spells will describe the Attribute used in order to cast it, otherwise it will use the standard Attribute for that magic skill. Examples: Elemental, Arcane, Soul.

### Requirement

Some spells have requirements in order to be cast. This requirement can range from even the character's origin to an external factor such as what terrain they are in or what realm.

### **Cost**

This defines the cost of the spell. This requires some Resource to be spent.

### **Difficulty**

This describes the Difficulty to cast the spell. This works the same way as any other skill test, and it is up for the GM's discretion if the spell could be assisted or not.

### **Target**

Defines the target of the spell and, in some cases, its type or some other specification. This target could be an object, self, a willing character, a creature, etc.

### **Duration**

Describes the duration of the spell. This could be a numerical value *(1 Hour, 30 Minutes, 1 Day, 1 Week)*, a conditional value *(until the effect has been deactivated, until the target drinks water)*, or a flat value *(until the end of the scene, for two scenes)*.

### **Description**

Finally, we have the spell's description of what it does. This contains the visual description of what happens when the spell is cast, and also any additional detail that is not contained in the sections above.

## Talent

Talents are special abilities unlocked through experience. They allow for further customization of one spellcaster's ability. Talent's are specific to spell skills, and in some cases are pre-requisites for learning or casting certain spells.
A01

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Icon used by the Teralian Navy to designate A01

A01 is a supercomputer hivemind that originally had the purpose of defending a group now lost to history, and went rogue after it was unable to follow its original directives. As of current, it seems to have the goal of erasing all biological life from the local system and replacing it with parts of itself to restore order.

Not much is known about the size of A01, other than the fact that every time it engages an enemy it has the ability to pull seemingly endless reinforcements out of thin air.
Luma

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Gas Giant Luma, nicknamed the Cabbage by explorers is a supermassive gas giant located in the Galactic Border Region. While the giant itself is relatively uninteresting, the orbit of its moons Kimi and Qun have created a ring of highly valuable mineral asteroids, making it a common spot for mining corporations.
Teralis

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This page has been fact checked by an administrator.

Picture taken by a Teralian Sattelite, unknown date.

Teralis is a planet in the Inner Region, covered by the surface spanning city of Urbis Teralis, and the primary population and military center of the local system. It was the first planet to be colonized back during ancient galactic human colonization.

The history of Teralis is widely unknown, as the Teralis Authority holds complete control over information on the planet and refuses to give information on its past, although two widely believed theories are that it is either an artificial planet or it was once a planet similar to the lost human home of Mother Terra, hence the name.

Urbis Teralis is home to practically every major corporation in the local system, and due to the sheer number of corporations the planet is divided into sectors. Each sector has a designated corporate leader with local security being handled by a mix of federal and private groups.

The Teralian Navy is known to patrol in low atmosphere using smaller vessels and dedicated police ships, although due to treaties some sectors have been turned over to corporate vessels for protection.
Greek Pantheon

## Deities

### Primordial Deities

The first ever deities to be described in the pantheon. They are essential to the creation of the world and the many realms within the pantheon's history.

#### Chaos

The one primordial god, born from itself. The other primordial gods sprung from his body once it conceived its creations.

#### Erebus

The one who is darkness itself. Erebus is the first conceiver of doom and thoughts of the end of things. Erebus, along with his sister and wife Nyx were tasked with the creation of the Underworld, the realm which would shelter the souls of the soon-to-come mortals.

### Nyx

The night itself. Nyx is considered to be personified night, which did become true eventually; Nyx was actually the first conceiver of stillness and calm, and also an aspect of reason and order. She was tasked to govern and maintain the realm of the dead along with her brother and husband Erebus, and to also mother many deities who would have different tasks once living.

### Gaea

Primordial Earth. Along with Tartarus, Gaea was tasked to be one of the first to bring earth and estability to a realm in which immortals and mortals could once live.
Spell

**Spells** are abilities acquired by characters, used in and out of combat for various purposes.

## Description

Spells is a type ability or action that can be cast by an individual, usually refered to as the caster. Most Spells require a resource to be cast, that usually being Mana. There is a large variety of Spells in Gods & Heralds, that have different uses in and out of combat. All Spells contain a series of different characteristics, values and a set structure that all Spells must display.

### Spell Schools

Spells have Schools, that are the Magical Skills in which category they fall under. They are:

* **ARCANE**
* **ELEMENTAL**
* **ENTROPY**
* **LIGHT**
* **NATURE**
* **SHADOW**
* **SOUL**

### Spell Structure

All Spells follow a series of characteristics and structures that contain their information and display their functionality.

* **NAME:** All Spells firstly contain a name, used to differ one from another. A Spell cannot have the exact same name as another.
* **SCHOOL:** A Spell must display the Magical Skill used to cast it.
* **REQUIREMENT:** Some Spells have a Requirement in order to be cast. This could be the caster's current location or the necessity of an item.
* **COST:** Some Spell require a number of Resources to be spent in order to be cast.
* **DIFFICULTY:** As all Skill Tests, Spell have a certain Difficulty to be cast.
	+ If the Skill Test to cast the Spell fail, the caster misses or does not complete the casting process successfully.
* **TARGET:** Most Spell have a target. This target may be a creature, character, ally, object or even a viscinity close to the caster.
* **DURATION:** Describes the amount of time the Spell's effect lasts.
	+ This could be a chronological value (30 Minutes, 1 Hour, 1 Day) or a flat period of time (until the end of the scene/combat).
	+ This might also be a conditional value, such as doing, eating or drinking something in order to deactivate the spell's effect.
* **DESCRIPTION:** Describes most of the Spell's characteristics. It's visual, what it does, damage, healing and any other additional effects.
Origin

**Origin** is an obligatory character creation mechanic. It can only be chosen once and it be one's character's one and only Origin throughout their sessions.

## Definition

Different from other games, there is a crucial difference between a character's Race and Origin in Gods And Heralds. An does not define a Character's physical appearance, and is not as much as relevant for their background. Gods and Heralds only feature three Origins: Mortal, Demigod and Lesser God.

### Mortal

Mortals refer to any knowledgeable, self-conscious and intelligent being in any realm. Mortals were at some point creation of deities or a consequence of their doing. As a mortal, one may be a traveller or a worshipper of some deity. At some point, mortals may have lived a life they called normal and something called them forth for greater things. Mortals are notable for not having something of a "path" set onto them, making them owners (or so they believe) of their own destiny.

### Demigod

The non-deified and powerful demi-gods are born from the union of a god or goddess with a mortal. Demigods are not easily identifiable, and hardly - if ever - inherit physical traits from their divine parents. However, all demigods inherit powerful abilities that derive from their parent’s own divine capabilities: Heracles inherited Zeus’ strength and physical prowess; Imhotep inherited Thoth’s smarts and specialized in engineering, architecture and physics; King Rígspula inherited, partly, Heimdallr’s vision, and became capable of knowing one’s true intentions.

### Lesser God

You are a god. You could be the son or daughter of a very affluent and major god, and turned out to express little meaning to the functioning of certain aspects. You may be one of the many 'roaming' deities, that walk among mortals and has little to no worshippers. A god's name is usually followed by a title, expressing their function. One could be a god of love or war, or a god of doors if they so desire! One may also note that deities have certain physical aspects: you size is notable in comparison to mortals, and you also seem to only suffer fatal damage by being killed, and do not feel sick, experience death at old age and is immune to many if not all toxins.
Gods And Heralds Wiki

**Welcome to the Gods And Heralds Wiki!**
A 2d20 powered, mythology-inspired tabletop roleplaying game.

We're a collaborative community website about Gods And Heralds that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kratos

Gods & Heralds Greek Gods

* General
* Statistics
* Abilites
* Actions
* Inventory

## Items

**Kratos** is the god of strength, might and severeign rule. He is closely related to his younger sister, Bia, who is oftenly seen with exacting their labors and tasks. Kratos, along with Bia and his other sibling is a loyal servant and enforcer of Zeus, and fought alongside him and his parents in the Titanomachy.

## History

### Background

Kratos is the god of strength and might. He is very oftenly related to athletics and feats of strength, as well as showmanship. Athletes, fighters and gladiators often ask Kratos for blessings and praise; Kratos is considered to related to physical strength, moreso than many other well-known deities such as Ares.
House Aerin

**House Aerin of Goldclaw** is a vassal house of the Southlands that swears fealty to House Ross, but are typically more aligned with House Durham. They are known for their historic and bloodied rivalry with the neighbouring House Masterton. House Aerin is seen as a noble and honourable house as well as a very wealthy one. Their seat is Goldclaw, one of the largest goldmines in Aqoris, and the head of the family is Lord Auster Aerin.

Their sigil is a rampant yellow/golden lion on a light blue field and their words are "Forever Standing". This is a contrast to their rival's sigil which is a rampant red lion on a dark grey field but facing the opposite direction. House Aerin are frequently called the **Gold Lions** and the Mastertons the **Red Lions** due to their rivalry.
My Singing Mutants Wiki

**Welcome to the My Singing Mutants Wiki!**
We're a collaborative community website about My Singing Mutants that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Attribute

Each character and creature in Gods & Heralds contain a series of characteristics named Attributes. Attributes define their general capabilities when realizing certain tasks, on a physical or mental level and their general approach.

These Attributes are **Might**, **Insight**, **Fortitude**, **Swiftness**, **Will**, **Charm**, **Intellect**. The higher an Attribute's rank, the more efficient one is while realizing tasks involving that Attribute. Attributes cannot have a rank below 4 or higher than 10, although certain creatures may have special abilities that increase their Attributes to numbers higher than 10.

Attributes are a main part of your Skill Tests.

## Attributes

### Might

Might defines your character's physical strength and prowess. It is used for most of melee attacks, melee damage and influences how much you can carry and/or lift. Characters with high Might ranks will most likely be able to achieve success with physical strength and realize tasks that involve force.

### Insight

Insight sums a character's personal and general knowledge, as well as their awareness of their surroundings, their Initiative and effectiveness when using magical weapons. Characters with high Insight tend to be socially aware and perceptive.
Sobek

**Sobek** is the god of crocodiles, savagery and the Nile River.

Gods & Heralds Egyptian Gods

* General
* Statistics
* Abilites
* Actions
* Inventory

## Damage Resistances

**PHYSICAL DR:** +2 (Arms), +3 (Head, Torso), +5 (Legs)

 **ELEMENTAL DR:** +2 (Arms), +3 (Head, Torso, Legs)

**NATURE DR:** +1 (Head, Torso), +6 (Legs)

## Skills

**Melee Weapons** 5 *(proficiency)*

**Block** 3

**Unarmed** 4

**Athletics** 5 *(proficiency)*

**Stealth** 4

**Perception** 4

**Soul** 3

**Nature** 5 *(proficiency)*

**Elemental** 5 *(proficiency)*

**Conjuration** 2

## Special Abilities

**DIVINE BESTIALITY:** Sobek, as many of the gods from the Egyptian Pantheon, can transform into a half-man, half-beast nature of himself. Once per scene, Sobek may turn into his crocodile self; his Divine Attribute in Insight switches to Fortitude. Additionally, while in his crocodile form, Sobek is Resilient against any ranged attacks.

**DIVINE NATURE:** Sobek, along with his bestial nature, can assume the form of a humanoid deity. While in his humanoid form, Sobek's second Divine Attribute is Insight, and anytime Sobek uses an Attack, Spell or Special Ability that heals himself, that healing is increased by Sobek's Insight Attribute's rank.

**DEADLY NOURISHMENT:** Sobek is the god of the Nile River, responsible for all the life the river provides. After successfuly casting a Spell. Sobek gains a single point of Humus. With 3 Humus, Sobek's next attack will heal him for 5 + 2 .

**WAS-AUR BREATH:** The Axe of Was-Aur is a living weapon. Any Spell that empowers The Axe of Was-Aur gains +2  to any Effect it gives.

**THE SHIELD OF SBK:** Sobek has the Shield of Sbk. Whenever damage is blocked by The Shield of Sbk, Sobek generates one point of Humus.

**CROCODILE SKIN:** While in his humanoid form, Sobek has +2 Physical and Elemental DR in his Arms and Legs. While in Crocodile form Sobek has +2 Physical and Elemental DR.

## Attacks

**UNARMED STRIKE: MGT + Unarmed** (TN 16), 5  Physical Damage

**THE AXE OF WAS-AUR: MGT + Unarmed** (TN 16), 8  Two-Handed, Stun, Piercing (3) Physical Damage

**THE SHIELD OF SBK: FRT + Block** (TN 13), 6 CD Shield, Stun 6  Physical Damage

## Spells

**SUPERIOR DRAINAGE**
Nature | Rank 1

**Cost:</b 15 Mana

Sobek empowers his weapon, granting it +2  Nature Damage and Lifesteal until its next strike.**

****WEIGHT OF AUR**
Nature | Rank 0

**Cost:</b 1 Humus

Sobek may spend up to 3 Humus to grand +1  Damage to his weapon until its next strike. If 3 Humus is spent on this Spell, the weapon also gains Debilitating.**

## **Divine Ruler's Nemes, Nun's Lineage Chestplate, Nile Dweller's Tattered Wrap, The Shield of Sbk, The Axe of Was-Aur,********Items

Divine Ruler's Nemes, Nun's Lineage Chestplate, Nile Dweller's Tattered Wrap, The Shield of Sbk, The Axe of Was-Aur,****
Bobby Hill

**Bobby Hill** was an NPC from New Nestor. He is Hank Hill's son, best known for being sacrificed to The Vagabonds by Sam.

## Personality

Bobby cared very much about everyone around him. A softie at heart, he loved his dad very much, even if they didn't quite get along. He was kind, gentle, and caring, with an interest in golfing, shooting, and *Dance Dance Revolution*.

## History

### Before the Apocalypse

Bobby lived with his family in Arlen, Texas until 2003, where Hank saw that propane sales boomed in New Nestor and decided to move in on business to sell his propane and propane accessories. When the outbreak broke out, Peggy Hill was killed rather early on by the Husks, and Hank and Bobby went into hiding, until they were forced out of their house by looters. They eventually ended up in Warren, where they remained until the campaign began.

### New Nestor Campaign

When The Vagabonds raided Warren, Sam sacrificed Bobby to them, getting him killed.

Bobby at some point was buried by Dexter in a park, retrofitted to be an improvised graveyard. His gravestone was labeled "Fat Kid," as him and Dexter had never met.

When the party found Dexter's graveyard, Sam spit on, pissed on, and did everything he could to defile Bobby's grave, alerting Dexter to their presence. Roger Lombardi used Dexter's shovel to dig up Bobby's corpse to see if he had his purse. He finds the purse, and gives the family photos found inside to Hank, which he cherishes. Sam then forced Hank to look at Bobby's decaying corpse, traumatizing him.

## Relationships

### Hank Hill

Hank and Bobby didn't get along well, with Bobby disappointing his father frequently. Hank often said "that boy ain't right," even though Bobby wasn't usually in the wrong. Hank had issues connecting with Bobby, but they had a mutual respect and love for each other, and they steadily bonded over time. They found mutual interests in Texas, meat, and propane.

## Notable Moments

* Sam sacrificing Bobby to the Vagabonds
* Getting his grave defiled

## Trivia

* Bobby is based on Bobby Hill from *King of the Hill*.
* Bobby is one of 8 New Nestor NPCs to have a canonical last name, with the others being Hank Hill, Walter White, Jesse Pinkman, Jimmy McGill, Dr. Noah Butcher, Dr. Miko Kinoko, and Mitch Sorenstein.
* Bobby was the first NPC to die in the New Nestor campaign, though he most certainly wasn't the last.
Bert Blythe

**Bert Blythe** is an NPC and shopkeeper from The Saviors of Sunset City. He runs Bert Blythe's Super-Tailor Shop, making and repairing suits for heroes and villains alike on alternating days.

## Personality

Bert is unbiased when it comes to who he sells his services to, just as long as they pay. He seems to be against conflict, especially in his store, as he made the alternating-day rule to prevent the potential of battles happening in his store.

## History

### The Saviors of Sunset City

Bert was first seen needing help from the Eight against Pillow Monger, who was causing a scene in his store due to him coming in on a hero day, despite him being a villain. Pillow Monger attempted to smother him with a levitated pillow before Spinflux pried it off of his face. Mayor Strongarm offered to buy Pillow Monger's suit, and this de-escalated the conflict due to a logical loophole. Pillow Monger got his new suit and soon left to do crime another day.

As thanks, Bert gave the Eight access to his services, even giving them a referral bonus if they found any Supes that needed suits and sent them his way. So far, the only one they benefitted from this referral program with was Scorch.

Bert was visited after the party fought The Aces, and upgraded Terraformer, Oracle and Big Red's suits to the maximum available, with 10 and Spinflux getting theirs upgraded to the mid-level upgrade.

## Notable Moments

* Nearly being smothered by a pillow while awake
* Giving the Eight his services

## Trivia

* Bert Blythe is inspired by Leo Zelinsky from Marvel Comics.
Bean

**Bean** is an NPC from Travescot, being Markus' pet fox. She is part of the Odd Fellows.

## Personality

Bean is a very sweet fox and overall good girl. She loves all of her friends dearly, especially Markus and Lorelei.

## History

### Meeting Markus and Lorelei

Bean was found by Markus and Lorelei in the forests Lorelei grew up in while the duo was on a stroll. She was found injured and malnourished, and Markus took her in and nursed her back to health.

### Travescot Campaign

Bean was with Markus when the Odd Fellows were contracted by King Goldric, and was with them when they investigated the commotion caused by Dr. V, with Bean audibly growling. Bishop dropped the note the Odd Fellows needed, so Goldric's mission was a moot point.

Bean was later seen with the Odd Fellows when they approached the party, attempting to help them enter Purity to search for Orelia.
Annihilator

*"Guards, send them home."*This article contains spoilers for important events or revelations of its respective storyline(s). Enter at your own risk.

## Personal Info

### Sessions Active

Session 4: "Snuffed" - Session 5: "Rise From the Ashes..."

## Relations

### Allies

Octus the Conqueror
Searcher
Ramiel Guntur
Puppetmaster
Siren

### Enemies

Moe Yai
086
Haze Russ
Dewey Labling
Gary Geckerson
Tommy
General Marcus Stone
Lieutenant Susan Moto
COSMO
Albus Scorone
014
Flec Dorbee
Titan

The **Annihilator** is a boss from Gravity Star, being a Martyrian mech piloted by an unknown individual. The Annihilator is best known for destroying Earth.

## Personality

Not much is known about who the pilot of the Annihilator is, but it seems that, judging off of his mech's appearance, that he has very high amounts of swagger.

## History

### Gravity Star Campaign

While the team was fighting through the competition on Varuna, Octus sent the Annihilator to Earth to obliterate Garrison Space Station, trying to "strike the weeds at their roots". Luckily, as the Annihilator arrived, Moto was able to send an S.O.S. signal to the team to get them to return. Even after comms went dark, the signal was still active, and 086 noted that that meant someone was still alive.

The team soon arrived at the remains of Garrison and reunited with their allies, before the Annihilator proverbially came knocking at their door. They sent Flec out to investigate, and he scrambled back in the building in a frenzy, eventually revealing his true nature as a Dorbee. The team armored up and started the fight with the Annihilator, with 086 and Dewey taking his WMDs offline before Moe ascended the Annihilator with his magnets. Moe stuck his chainsaw sword into the visor of the Annihilator, blending the pilot and rendering the mecha inoperable. The controls were broken, but could be repaired. Interested in letting Looki pilot the Annihilator, the team tried to bring the Annihilator to the base to have it repaired, with Gary carrying half of the deactivated mecha by himself with his Herculean strength, with 086 lifting the other half with G.R.I.M.. Soon, the mech started ticking, and the team realized it was going to detonate. Everyone scrambled into Stardust One and off the planet before the Annihilator exploded, fracturing the Earth and wiping out all of its remaining inhabitants.

## Notable Moments

* Destroying Garrison
* Fracturing the Earth after its self-destruct

## Trivia

* The Annihilator's sunglasses and color scheme were inspired by Gurren from *Tengen Toppa Gurren Lagann*.
* The Annihilator was planned to do the same amount of damage as Octus himself. This didn't really get to be expressed due to how quickly the fight ended.
Clara

*"Maybe it wasn't meant to be."*This article contains or refers to content that is cancelled, scrapped or left indefinitely unfinished.
**Clara** is a player character from Bitter Creek's trial run. She is a tiefling ranger from Snakewood, known for her struggles to survive on her own.

## Personality

Clara is very much a survivalist, just doing what she can to get by, legal or not.

## History

### Departure from Snakewood

Clara lived with her parents at a point in the past, before her house was burned down in the Great Fire of Snakewood, leaving her orphaned and without a home. After this, she wandered the world, stealing and cheating to survive.

### Bitter Creek Trial Run

Clara was just outside of the Barley House Saloon in Bitter Creek when Glenn Hartford stuck up the place, using the robbery as an opportunity to sneak behind the tender and steal the money from his register.

Later on, Clara was found again near the farmer's market while the party was trying to seek out Daisy "Widow" Hartford. She was trying to steal an apple. When the party was looking for Daisy, they realized the shopkeeper Clara stole the apple from fit Daisy's description almost perfectly. Knowing this, the party used Clara as a distraction to get information they needed and to drop her guard. This catalyzed the chase that ultimately went unfinished.

## Notable Moments

* Surviving the burning down of her home
* Robbing the Barley House
* Deceiving Daisy Hartford

## Trivia

* Clara is one of two characters to exist in a non-canon session and nowhere else, the other being Billy.
* Clara is the only blue tiefling in the Flafa D&D universe thus far to not be from Penumbros.
House Apperford

This page includes content relating to the *Stories of A Shattered Realm* series of novellas, and therefore contains *potential* spoilers for ***Summer - A Story of A Shattered Realm***. Anyone wishing to remain completely spoiler free should avoid any pages displaying this tag.

## Information

### Religion

Faith of The Four Divines

**House Apperford of Apperhill** is a vassal house from the Southlands that swears fealty to House Aerin. Their seat is Apperhill and their sigil is a red apple on a sea green field.

## History

### The Summer Rebellion

A knight of the House, Sir Mance Apperford, distinguished himself during the Norryn Rebellion and it was stated that Sir Mance was first through the breach at the Siege of Baerthrun, the last battle of the war. Lord Marlon says that he witnessed Sir Mance charge through the breach and cut down six Norryn men on his own and took down three with a single strike. Sir Mance is seen among Sir Warne Graen, Sir Jami Knigh and the other collaborators who wish to replace King Bradyn with his brother Prince Ronan. Sir Mance is an older man, at sixty three, but is still seen as a veteran knight and one of the few members of the collaborators to have fought in a war.
Charlie and Earl

*Not to be confused with the other character named Charles from the same campaign.*

**Charlie and Earl** are a pair of shopkeeper brothers from the Bitter Creek campaign. They run the gun stores of the town of Bitter Creek.

## Personalities

Charlie and Earl are kind men, both having a love of fine craft.

## History

### Bitter Creek Campaign

The party found Charlie just after they claimed the bounty on Daisy "Widow" Hartford, with him asking them for a favor after they finished their shopping. He asked if they could take a parcel to his brother Earl, and they agreed. After Earl received his package, it was revealed to be a new flannel shirt.

## Notable Moments

* Selling guns and having fun
* Charlie's parcel getting to Earl

## Trivia

* Charlie and Earl were the first shopkeepers made for the Bitter Creek campaign, as well as being a part of the first scripted sidequest for the campaign.