recursal/Fanatic-Fandom huggingface dataset:
Soul Glaive

For the Tier 1 version, see Valen.
For the Tier 3 version, see Recantor.

The **Soul Glaive** is a Tier 2 Halberd that specializes in Damage.

## Overview

The Soul Glaive is a midgame weapon that improves on the Valen. It starts with the same 5 base Damage and lack of First Strike Auto, but now comes with a +1 Crit Damage bonus. When upgraded, the base Damage increases to 6 total, the Crit Damage goes to +2, and it gets the same +10% Crit modifier as its predecessor.

The addition of a Crit Damage bonus now allows the Soul Glaive to benefit from its Crit modifier. If it Crits, it has the highest damage potential of any Tier 2 Halberd. With only a +10% modifier though, this is hard to achieve reliably without other bonuses.
Rabin Tood

The poor of Hobbleshire tell tales of Rabbin Tood, an infamous poacher who takes food from the rich to give to the poor. Many a destitute family have had their pots filled with the finest game due to Rabbin’s exploits, much to the chagrin of the miserly Barons who control most of the lands of the Halflings.

In times of trouble Rabbin has been known to come to the aide of those who need him or are willing to pay enough gold to give away. His aim with a bow is truer than ever despite his advancing age, and after the fight is over Rabbin delights in showing the survivors exactly how best to roast a Troll.
Mountain Troll

Mountain Trolls are a highly aggressive solitary species of troll that can be found in the higher reaches of the Drakensfaal Mountain range. The crystals that form on their backs are due to the minerals they absorb when swallowing rocks to help digest their food, as they are highly omnivorous and will eat just about anything or anyone they can find.
Storm Bolter

The **Storm Bolter** is the default ranged weapon for most classes.

## Overview

The Storm Bolter is available to all classes by default, and for most classes, is their only ranged option. It acts as a middle ground, with average Damage and Range stats. The only specialization this weapon has is on certain variants, which can have a higher Ammo count than other Ranged options.

## Abilities

### Psybolt

Psybolt is an ability which can be activated during standard attacks to apply bonus Damage, or other buffs. For most Storm Bolters, this is a +1 Damage boost, and costs +1 Willpower for each use.

It is comparable to the Force Strike ability found on most Melee weapons. It's usually used to finish off targets that standard shots otherwise wouldn't be able to manage, though this depends on the bonuses provided by the weapon.

### Overwatch

Overwatch is an ability that establishes a cone area in front of the Knight, where they will shoot any enemy that moves through the zone. This will typically end the Knight's turn, with the number of shots taken depending on how many Action Points they still had remaining.

This is mostly used to set up ambushes on arriving enemy reinforcements, or if the Knight has no other better options. It's important to make sure that the Knight has enough Ammo for the number of shots, otherwise the effect can end early. This ability can also be found on Psycannons.
Valen

For the Tier 2 version, see Soul Glaive.
For the Tier 3 version, see Recantor.

The **Valen** is a Tier 1 Halberd that specializes in Damage.

## Overview

The Valen is a weapon that can be found early and has some notable stat differences. It has 5 base Damage, but does not come with the First Strike Auto common to most Halberds. When upgraded, it also gains a +10% Crit chance.

On average, it will do more damage than most Tier 1 Daemon Hammers due to its higher base value. It can be argued that losing the First Strike Auto is not as much of a handicap due to how low its chance to trigger is.
Titan's Defender

For the Tier 3 version, see Mirror of Judgement.

The **Titan's Defender** is a Tier 1 Storm Shield that specializes in Parry.

## Overview

The Titan's Defender is a basic shield that gives the Knight +2 Armour and a 50% chance to Parry the first Melee Attack each turn. This can be upgraded to extend this to 2 uses per turn.

This can potentially be combined with a Force Sword, allowing you to have two chances to trigger the Parry effect. It also has the most unupgraded Armour of any Tier 1 Storm Shield, making it a strong option even when dealing with ranged enemies.
Voidhelm

For the Tier 3 version, see Helm of Iota.

**Voidhelm** is a Tier 1 Animus Speculum that specializes in Stun.

## Overview

Voidhelm is a weapon added in the Execution Force DLC for the Culexus Assassin class. It is identical to the default version, but its **Warp Charge** ability now adds Stun instead of Damage. Upgrading it also adds a small chance for attacks to Afflict Hobbled, reducing the target's Move Speed.

It is one of only two Animus Speculum that have increased Stun values, with the other being its successor, the Tier 3 Helm of Iota. It has one of the highest single-target Stun values in the game, as the amount is based on the unit's current Willpower. It is also the only Animus Speculum that can Afflict Hobbled.
Thorn of Deimos

For the Tier 1 version, see Elrin's Blade.

The **Thorn of Deimos** is a set of Tier 2 Falchions that specialize in Armour Pierce.

## Overview

The Thorn of Deimos is an improved version of the Elrin's Blade. It now starts with an increased base Damage of 6, and a Crit chance of +15%, in addition to the Armour Pierce bonus for Force Strike. When upgraded, Force Strike gets the same +2 Damage bonus as its predecessor, but the Crit chance now also increases to +30% total.

This makes for a very well-rounded weapon, as it has one of the highest damage values for a set of Tier 2 Falchions, as well as a moderately high Crit chance. The Armour Pierce effect can also be a useful tool in some circumstances.

## Trivia

* They have a unique appearance when compared to most other Falchions, having a distinctive pale yellow color scheme.
Jungle Troll

Dwelling amongst the huge trees of the Chaq-Itza rainforests, the Jungle Trolls are a species that have adapted perfectly to their arboreal habitat. Their arms are longer than their northern cousins’, ending in curved claws which they use to clamber amongst the treetops. Although they are herbivorous, eating the leaves and fruit of the trees they live in they are highly aggressive when provoked, especially if they are protecting their young. The claws they use to climb are just as effective at tearing apart flesh, and as such a maddened Jungle Troll is yet another peril of the Chaq-Itza that one must try to avoid at all costs. Young trolls are often captured by the Jungle Gremlins and raised as beasts of war — their huge bulk smashing apart enemy lines. Their herbivorous nature also means that their victims are left uneaten, much to the glee of the hungry Gremlins!
The Crimson Blade

For the Tier 1 version, see Bloodseeker.

**The Crimson Blade** is a Tier 2 Power Sword that specializes in Afflicting Bleed.

## Overview

The Crimson Blade is a weapon added in the Execution Force DLC for the Eversor Assassin class. It has a slightly increased Bleed value, grants a moderate Crit chance bonus, and has the unique property **Augmented Hematosis**, which increases the amount of Bleed dealt when the Eversor Assassin gets a Crit. Upgrading it increases both the base Bleed Affliction, and the Bleed gained from **Augmented Hematosis**.

It applies the most Bleed out of any Power Sword, able to deal upwards of 10 Bleed for a Crit Melee Attack, depending on the Eversor's rank. This allows for either a large Damage bonus with **Eviscerate**, or a substantial amount of damage over time for tougher targets.
Victory's Testament

For the Tier 1 version, see Knight's Candle.

The **Victory's Testament** is a Tier 3 Psilencer that specializes in Range.

## Overview

The Victory's Testament is an improved version of the Knight's Candle. It has the same base Range of 17, but this can now be further upgraded to increase it to 20. This is one of the longest weapon ranges in the game, and often allows the Knight to attack targets that aren't even visible to the squad.

Its Scattershot can still be upgraded, but its Range starts at 9 now, bringing the total to 12 with upgrades. This is nearly double the standard Psilencer Range for this ability, and since the cone widens the further it goes, it covers significantly more area.

Finally, its base Damage has been increased to 5, and it now has a base +15% Crit chance that can also be improved, bringing the total to +25%.

## Trivia

* There is no Tier 2 variant of this weapon, it jumps straight from Tier 1 to 3.
Venerable

For the Tier 1 version, see Steadfast.
For the Tier 2 version, see Vigilence.

**Venerable** is a set of Tier 3 Terminator Armour that specializes in Resistance.

## Overview

Venerable is the top-tier version of the Vigilence and Steadfast Armour sets. It now provides +4 Max HP, and starts with the same +2 Armour as before, but the Resistance has increased further to +30%. When upgraded, these values increase to +6 Max HP, +4 Armour, and +50% Resistance.

Its Resistance bonus is significantly less than the equivalent Power Armour, Purity, losing 15% total Resistance. It makes for a more rounded alternative though, providing more general defense, and still able to combine with other Resistance bonuses for good protection against Afflictions.
The Stoic's Blade

For the Tier 1 version, see Drystan's Talon.
For the Tier 2 version, see Sword of Drasus.

**The Stoic's Blade** is a Tier 3 Force Sword that specializes in Parry.

## Overview

The Stoic's Blade is the final version of the Sword of Drasus and Drystan's Talon. It starts with the same base 5 Damage, but now has a 100% guaranteed Parry chance, and has a base Crit modifier of +10%. For upgrades, it now has a Damage upgrade, bringing the total to 6, along with the additional use per turn for Parry, and an increase to +25% total Crit chance.

This makes for a strong defensive tool, as there's no longer any chance for a Melee Attack to not be Parried, along with the same 2 uses per turn that all versions of this Sword have. In addition, the Damage and Crit chance are still respectable, making for a well-rounded weapon.
The Explorer and Enchanted Journal

The individual known as The Explorer is an enigmatic traveller, traversing the countless realms of ArcWorlde in search of knowledge. Accompanied by a sentient Enchanted Journal he found (or met?) on his adventures, his tales and stories are enough to fill countless books. Maybe someday, they will.

Although he is not a man who seeks out conflict, his escapades often put him in danger. Many Warbands from across all the Factions have stories of how they saved him from a scrape, or perhaps captured him, though only the Explorer can say for certain if these tales are true.
Gremlins

Gremlins are small, wiry creatures who are thought to be related to the Boglins of Cayjon, but much, much meaner. Living in vast tribes controlled by the strongest of their kind, Gremlin hunting parties can lay waste to vast tracks of land in just one raid.

Although they can be found causing mischief throughout ArcWorlde, people were perplexed at how they managed to migrate from their native lands in the jungles of Chaq-Itza. In recent years, the answer has been found – a vast network of natural tunnels and caves that permeate the depths of ArcWorlde known as the Netherreach. Filled with light from seams of Arcanite and teeming with vegetation, the Netherreach has allowed the Gremlins to infest Upper ArcWorlde and the Mildaark.

## Famous Gremlins

### Kin'Eeta

Many moons ago, the Gremlin now known as Kin’Eeta was but a scrawny Shaman under the thrall of the Big Chief Olumbu. For years did the puny Gremlin dream of usurping his throne, yet Olumbu was wise to his dangerous ambition and eventually cast him out to die alone in the wilderness.

However, the scrawny Shaman did not die, and some proclaim it was through the intervention of the Spirit of Mantombo (a myth that Kin’Eeta is more than ready to endorse) that he survived.

Sneaking into Olumbu’s hut in the night, the Shaman slew and devoured the Big Chief, eating his flesh as to absorb his great power. It was this act that earned him the name Kin’Eeta, and a legend was born throughout the Gremlin tribes of the North.

Wearing a mask carved to show his terrible deed, Kin’Eeta draws great power from devouring his enemies and uses it to smite any who stand in his path. However, he is constantly taunted by the lingering spirit of Olumbu. Furious at being usurped, the dead Chief attempts to thwart Kin’Eeta’s plans at every turn...
Vanquisher

For the Tier 1 version, see True-Eye.
For the Tier 2 version, see Golden Mandate.

The **Vanquisher** is a Tier 3 Storm Bolter that specialzes in Crits.

## Overview

The Vanquisher is the top-tier variant of both the Golden Mandate and True-Eye. The improvements over the former are even less noticeable than before. The base Crit chance has been increased to +20%, and now the weapon's Crit Damage can be doubled to +4 when upgraded. The only other change is an increase to 4 Ammo total.

The jump to this weapon is much less pronounced when compared to the improvements made with the Golden Mandate, so it may only be worth it if you're leaning heavily into Crit builds. And just like the other variants, this weapon still has a below-average Range of 8, making it harder to use at longer distances.
Vard's Law

**Vard's Law** is a Tier 3 Exitus Pistol that excels against Organic targets.

## Overview

Vard's Law is a weapon added in the Execution Force DLC for the Vindicare Assassin class. It has increased Damage, Crit Damage, and an extra Damage boost against Organic targets, but it also has a noticeably shorter Range. Upgrading it further improves the Damage bonus against Organic targets, and also adds a small base Crit modifier.

It has the highest base Damage out of any Exitus Pistol, but also has the lowest Range. It is mainly intended for use against Organic targets, where its Damage is almost doubled. Regardless of the target type, this can be further boosted with its above-average Crit Damage bonus, which is made easier because of the Crit chance modifier.
Soulflare

For the Tier 2 version, see Soulhammer.

The **Soulflare** is a Tier 1 Storm Bolter that specializes in Stun power.

## Overview

The Soulflare is a low-level ranged weapon, and is likely one of the first stun weapons a player may come across. Its main feature is a +1 Stun modifier for Psybolts, which can be increased to +2 with upgrades. This makes it a useful weapon for Stun builds, but is generally weaker than other options.

It's not uncommon to get this weapon before the player has access to equipment upgrades or the necessary seeds, and in its base form it can be hard to justify the Willpower cost. Aside from its Stun potential, it has below-average damage, which can make it difficult to trigger the Stun effect if the target is at long range and/or behind cover.

## Trivia

* The melee equivalent of this weapon is the Mercy Daemon Hammer.
Tarrasque

Ancient creatures from a forgotten age, Tarrasques are truly gargantuan beasts that are rarely seen in ArcWorlde. Many sleep for hundreds of years, appearing as hills or rocky outcrops as nayure grows over them. The innate magical aura of a Tarrasque has lead many mages over the centuries to unknowingly build their towers upon thier backs, with no idea at all that the power they glean is from the living being they dwell upon.

On rare occasions a Tarrasque awakes from their slumber and wanders the wildernesses of ArcWorlde. There is a rumour of one currently crasing its way throughj the Mildarrk Forest, and many are clamouring to claim its power for themselves.
Starslayer

For the Tier 1 version, see Deathspike.

The **Starslayer** is a Tier 2 Halberd that specializes in Force Strike.

## Overview

The Starslayer is an improved version of the Deathspike. It now starts with 5 base Damage, and the same +2 Damage for Force Strikes and Iron Will Auto as the previous version. When upgraded though, the Force Strike bonus increases to +4 Damage, and the Iron Will Auto to 30% chance to trigger.

This makes for a strong weapon, as it is not reliant on Crits to deal its max damage, like some other Halberd variants. In addition, the 30% chance to refund +1 Willpower means Knights are able to more liberally make use of this. Even more so if they have class abilities that grant Focus, or items like the Sanctic Shard.
Steelsinger

The **Steelsinger** is a Tier 1 Boltgun that can **Afflict Enraged**.

## Overview

The Steelsinger is a low-tier weapon for Techmarines. It has identical base stats to the default Boltgun, but also has a **35%** chance to **Afflict Enraged**, causing the target to attempt to **Melee Attack** the shooter on their turn. When upgraded, this chance increases to **60%**, and it also increases to **5 Ammo** total.

This weapon is somewhat useful as the **Enraged Affliction** will encourage targets to move towards the Techmarine, bringing them in range of their more deadly Omnissian Axe, and other close-range abilities. For some enemies, this can be beneficial, as their melee attacks are much weaker than their ranged weapons.

## Trivia

* This weapon uses the same icon as the Illumination.
Starbrand

For the Tier 2 version, see Starstrike.

**Starbrand** is a Tier 1 Phase Sword that specializes in Crits.

## Overview

Starbrand is a weapon added in the Execution Force DLC for the Callidus Assassin class. It comes with a small Crit modifier and Crit Damage bonus. Upgrading it further improves the Crit chance.

For a Tier 1 Phase Sword, it has the highest Crit chance and Crit Damage bonus, though they are relatively minor. In addition, they are also negated when using **Death Strike**, which cannot Crit. Interestingly, it is the only Phase Sword that provides a Crit Damage bonus, with later versions providing different bonuses.
Swamp Wyvern

Wyverns are a sub-species of Dragon that have large, membranous wings in place of their front legs. Although most Wyverns are much smaller than their larger kin, the Swamp Wyvern is a great exception to the rule. Huge and bloated, they are mainly found half submerged in bogs and other waterlogged areas where they prey upon anything that is unlucky enough to find themselves there.

One of the more remarkable features of Swamp Wyverns are the colonies of large, Arcanite-enriched mushrooms that sprout from their hides. Their intoxicating spores subdue potential prey, and in return the Wyvern provides nutrients to the fungi and protects them from damage. It isn’t sure how long this symbiotic relationship has occurred, or who benefits the most, but the spores and flesh of these magical mushrooms are highly prized by the Dreameaters of the Ourks for concocting their magical brews.
Bloodoak

Hailing from the murky and mysterious depths of the Mildaark Forest, the Bloodoak is a creature which has steadily made its way into the lands of the frozen North.

Starting out life as a parasitic organism, the infant Bloodoak infects a living host and steadily consumes it, leaving but a hollow husk on which it uses to move around and seek out more victims. Although on smaller creatures they are dangerous, the oldest and most powerful Bloodoaks use the carcasses of gigantic ancient monsters to lumber across the landscape, devouring their prey in a mass of tendrils and absorbing their essences. These primeval terrors, thousands of years old, tower above the ground entangled within the remains of long extinct creatures, emanating an evil aura as they drain the souls of animals and warriors alike.

With bark like iron, and the near fossilised bones of their hosts impervious to swords and spears, Bloodoaks are extremely difficult to vanquish. Entire settlements have been destroyed by the crushing weight and toxic spores of a marauding Bloodoak, and those who travel the Mildaark and beyond have learned to fear a red glow emanating from the depths of the forest.
Troggle

Troggles are a small subspecies of Troll that can be found throughout Upper ArcWorlde. They are notorious pests - their keen sense of smell and nimble fingers often leading them to ransack food stores and refuse heaps. They are also excellent diggers, and many an ArcWorlde resident has awoken in the night to find a host of Troggles escaping down a burrow dug into their (now empty) larders.

Troggles are opportunistic and follow larger Creatures on raids and hunting excursions. Adventurers in the Mildaark forest must be wary, lest the smell of their cooking fires attract unwanted attention. They may wake one morning to find their provisions, or their party, considerably more depleted than when they went to sleep...
Skullcleaver

**Skullcleaver** is a Tier 2 Power Sword that specializes in Executions.

## Overview

Skullcleaver is a weapon added in the Execution Force DLC for the Eversor Assassin class. It has slightly increased Damage, and also has the **Executioner** Auto, granting an additional Action Point for the first Execution. Upgrading it also adds a bonus to the **Eviscerate** ability, granting bonus Stun depending on the amount of Bleed the target has.

It is the only Power Sword that is suited for Stun builds, providing a bonus Action Point for Executions, and also allowing the unit to apply above-average Stun to targets. It benefits from other items or abilities with large amounts of Bleed, as it can then convert those stacks into large amounts of Stun.
Will of the Aegis

For the Tier 1 version, see Ward of the Aegis.
For the Tier 3 version, see Covenant of the Aegis.

**Will of the Aegis** is a set of Tier 2 Terminator Armour that specializes in Armour.

## Overview

Will of the Aegis is an improvemed version of the Ward of the Aegis Armour set. It now provides +2 Max HP, in addition to the same +3 Armour as its predecessor. When upgraded, the Armour doubles to +6, and it gains a +10% Resistance bonus.

This Armour series is the only one capable of granting more than +4 Armour. At +6, the Will of the Aegis provides strong defensive value for most attacks, even without the use of the Aegis Shield ability. The +10% Resistance is relatively minor though, and will likely have minimal effect on resisting Afflictions.

## Trivia

* The Armour upgrade is one of the most expensive in the base game, at 5 Necrosus Seeds. Only the later Covenant of the Aegis and Morningplate sets have similarly expensive upgrades.
The Heinous Undead

In the realms of ArcWorlde, the dead walk. However, it’s not the walking that is the problem, it’s everything else they get up to. Due to the strange tendency for corpses to return to the land of  the living it is common practice in civilised lands to safely cremate your loved ones. However, in the wilder places of ArcWorlde it is common to see roaming bands of Undead, carrying on in death very much as they did in life.

The machinations of  the living dead are a part of  life in the already dangerous lands of  Upper ArcWorlde. Scholars have yet to discover by what mysterious force folk are brought back from beyond the grave, but the maliciousness of  the Undead is a constant threat to those who live outside the protection of  larger towns and cities. Freed from such novel notions as food or sleep the Undead revel in greed and wickedness, and raids by marauding warbands of  them are commonplace.

There are many types of  Undead, though most are pretty wary of  each other and choose to stick with their own kind. However, it isn’t uncommon for Undead to join forces to take down a particularly tempting prize. Fighting a warband of  Undead is a daunting prospect, as killing them only makes them more determined the next time they try.
Bruno Foccacia

Hailing from the lands of Escandaluca, the rogue known as Bruno Focaccia has a powerful reputation amongst the taverns of ArcWorlde. They say he’s able to carve up a whole roast Bullox with his rapier and steal away with half of it in a blink of an eye. They even say he has had more lovers than hot dinners, and as Bruno is a Halfling that is a staggeringly bold claim.

Fighting in a whirl of scarlet cloaks and flashing blades, few have duelled Bruno and lived to tell the tale. If you can find him, you may hire him for your cause, but don’t expect to have any wine left in your cellar afterwards.
Fjord Dragon

Amongst the largest of the draconid species, Fjord Dragons mainly hunt for fish and other creatures in the depths of the frigid oceans surrounding Njorsvald. However, when not feeding they return to the shore, lounging upon great boulders as they digest their prey.

Many sailors claim to have seen Fjord Dragons battling with great Leviathans in the open oceans, and some tell frightening tales of glimpses of dragons far larger than any seen on land. Of course these may be only stories, but one cannot help but shudder at what monstrous beasts lie in the greatest depths of our world's oceans...
Arctic Dragon

The apex predator of the wilds of Njorsvald is the Arctic Dragon. A terrifying beast, it stalks the mountains and forests of the North and is able to chase, kill and consume almost any creature it comes across.

Unlike its cousin the Fire Dragon, who lives a lethargic life dwelling in caverns and underground lairs, the Arctic Dragon is an active and agile hunter. Powerful legs and splayed claws propel it across the snowy tundra, and give it purchase on crags and cliffs. They are solitary and extremely territorial creatures, however a number of female Arctic Dragons have been spotted with their young following behind them.

Arctic Dragons primarily attack their prey with their razor sharp teeth and powerful foreclaws, tearing them to pieces that can be easily swallowed. However, when threatened they are capable of spewing a remarkable liquid that instantly freezes on contact with air, making them extremely dangerous foes to encounter on the battlefield.
Peagryph

Peagryphs are a flightless species of Gryphon that are often trained and kept as luxurious but deadly pets. Without the need to fly, male Peagryphs have evolved large, flamboyant tails with which they impress mates and deter rivals.

Although beautiful, the feathers on these tails are razor sharp and can be whipped around at lightning speed to lacerate foes. Male Peagryphs are incredibly territorial and can make fantastic guard dogs and beasts of war if trained correctly.
Synskin Bodyglove (Culexus)

## Synskin Bodyglove

This article is about the Culexus Assassin Armour. For other uses, see Synskin Bodyglove (disambiguation).

The **Synskin Bodyglove** is a default set of Armour for Culexus Assassins.

## Overview

Synskin Bodyglove is an Armour type added in the Execution Force DLC. It is a light Armour set that functions similarly to the Power Armour sets found on other classes. They generally enhance the wearer's mobility and Hit Points, but provide no Armour Points of their own.

It comes with two properties - **Lightning Reflexes**, which allows the unit to avoid triggering Autos, and **Enhanced Mobility**, which lets them navigate the environment more easily.

## Abilities

### Lightning Reflexes

Lightning Reflexes is a passive ability that prevents the unit from being targeted by Autos. It includes both Melee and Ranged Autos, such as **First Strike**, and even **Overwatch**.

This lets the unit both move into and escape from combat, and is particularly useful for Melee-oriented classes. They can strike at foes without retaliation, or move out of otherwise dangerous situations.

### Enhanced Mobility

Enhanced Mobility is a passive that grants the user the ability to navigate obstacles and the terrain more easily. Users with this ability can leap across gaps, and scale vertical walls, to cover ground more quickly than their counterparts.

This enables them to reach areas that would otherwise require long detours, making it useful on missions that involve a time limit, such as Bloomspawn Spreader missions, or to reach targets that would otherwise be out of reach.
Bestiary

Warbands aren’t the only ones who roam the wilds of ArcWorlde, as many dangerous beasts also call this most dangerous of realms home. From the depths of the Mildaark Forest, to the Drakensfaal Mountains, or even terrorising the lands of civilised folk, “here be monsters” can be applied pretty much everywhere on the map.

Creatures are a core part of the ArcWorlde game. They can be played on their own, as wild hunting packs or lone monsters, or ‘tamed’ as part of a Faction-based Warband. There are many Creatures in ArcWorlde, with the most common listed below:

* Grifling - a lesser member of the Gryphon family
* Troggle - a small subspecies of Troll
* Arcanid - Large spider like creatures festooned with Glittering Arcanite
* Death Kiwis - large flighless predatory birds
* Peagryph - a flightless species of gryphon
* Faery Dragon - a small dragon native to the deeper regions of the Mildaark Forest
* Cocklegriff - a breed of gryphon favoured by halflings
* Saber-Tooth Varmint - a breed of Swamp Critter that is favoured by the Bayourks
* Manticore - creatures thought to have originated from the dark and twisted lands of Gaulag
* Wild Unicorn - a magical creature native to the Mildaark
* Bull Sea Troll - a species of semi-aquatic troll that live upon the beaches and frozen sea ice of the North
* Forest Troll - a common monster that has adapted to hiding in the Mildaark Forest
* Jungle Troll - trolls native to the rainforests of Chaq-Itza
* Mountain Troll - a solitary species of troll that can be found in the Drakensfaal Mountains
* River Troll - River Trolls dwell within large rivers, lakes and other such large bodies of water
* Skibdrage - a golem of rotten wood and barnacles, created from a unken vessels figurehead
* Arcane Dragon - not much is known about these dragons
* Arctic Dragon - a dragon from the wilds of Njorsvald
* Fire Dragon - the most aggresive of all dragon species
* Fjord Dragon - Spend thier time between the frigid Oceans and beaches of Njorsvald
* Forest Dragon - a titanic ambush predator
* Arcanid Queen - a giant arcanid, grown massive on the prey brought by her brood
* Swamp Wyvern - a sub-species of dragon that have wings in the place of front legs
* Bloodoak - a mysterious parasitic creature from the depths of the Mildaark
* Tarrasque - an ancient creature from a forgotten age
Njorsvald

The vast and ancient lands of Njorsvald that crown the north of the continent of Upper ArcWorlde have been populated by humans for thousands of years. The final bastion of civilisation before the immense frozen polar wastes of Norwhere, the peoples of Njorsvald have always held firm against the perils of the wild places.

Since the ruinous events of the Troubles in the North, the men and women of Njorsvald have been regaining their strength, and for good reason. Although the sorcerous winter that ravaged the nation has passed, there still lies danger in the fringes of the Mildaark forest. Axes and spears sharpened, the warriors of Njorsvald valiantly protect their homeland from all who dare trespass into their frozen realm.

## Famous Njorsvald

### Krunk the Barbarian

Njorsvald is a land of heroes, and a hero that is famous throughout ArcWorlde is the madman known as Krunk the Barbarian.

A marvellous marauder who has journeyed across the globe, he is unmatched in fighting, downing pints and the creativity with which he tells his tales. With a thirst for adventure matched only by his thirst for strong drink, Krunk can be found on many a battlefield, and many a tavern, throughout ArcWorlde.

### Hollodt

Accompanied by their loyal Mjowl, Hollodt makes up one of the adventuring parties associated with helping the individual known as the Explorer. They are armed with a Spear and a Shield, and is not fond of the Empire.
Arcanite

Arcanite is a substance found throughout ArcWorlde and is thought to be gems of pure solidified magical energy. Arcanite is a valuable resource in ArcWorlde and is represented in the game by Arcanite Tokens. Arcanite can be used by the inhabitants of ArcWorlde to achieve special effects and can be used to power special equipment such as Arcloque rifles used by the imperial army. Some creatures are magically attuned and naturally generate Arcanite, one such creature is the Arcanid.
Warrant of Flame

For the Tier 2 version, see Mantle of Flame.
For the Tier 3 version, see Keeper of the Faith.

**Warrant of Flame** is a set of Tier 1 Terminator Armour that specializes in Grenades.

## Overview

Warrant of Flame is an early-game set of Armour that offers potent bonuses. It provides +2 Armour, and grants a +1 Area bonus to all Grenades. When upgraded, the Armour increases to +3 total, and it also gains a +1 Ammo bonus for Grenades.

The Grenade Area bonus is identical to those found on the Purgator and Purifier ability trees, allowing other classes to have similarly effective Grenades. It can contribute to several Grenade-based builds, and because the Ammo upgrade only requires Poxus seeds, it can be unlocked relatively early.
Saber-Tooth Varmint

The Saber-Tooth Varmint is a breed of Swamp Critter that is particularly favoured amongst Bayourks who venture into the Northern lands. With powerful jaws and sharp fangs they make fantastic hunting animals for chasing down prey, or for hunting foes.

It is common to see a pack of these creatures running alongside Bayourk warbands as they charge into battle, and they are usually seen eating up the remains of whatever is left afterwards.
Kage "Patreus" Damascus

Malgré que ce soit l'une des personnes les plus importante de l'histoire de Gaïa, on ne sait pas vraiment grand chose sur lui. Il est né quelque part à un certain moment, et certaines personnes l'ont rencontré soit pour l'aider soit s'y opposer.

Connu principalement par son surnom, *Le Patreus*, qu'il a acquis en rassemblant les populations autour de l'actuelle Orvius, ce roi fondateur est encore célébré tout les ans, tout comme ses actions pour la paix.

## Biographie officielle

Concernant sa naissance et son enfance, il ne persiste aucune information en dehors de la mémoire de certains personnages, si ce n'est qu'il est né dans un vieux marais des plaines au centre de Gaïa. Durant ses jeunes années adultes, il a appris auprès d'un groupe de géant divers arts martiaux.

Il s'est fait remarqué durant l'année 425 ALT en formant un groupe de combattant avec l'aide Drel Caraz pour disperser un clan de deathmen. Ceux-ci occupaient les actuels terres d'Orvius. Il y a ensuite fondé avec sa troupe la ville qui porte ce nom aujourd'hui.

Durant l'année 426, sur recommandation de Gunther, il a écrit une première version de l'actuelle constitution de Gaïa et a nommé ce pays en référence à une vieille légende. L'objectif était alors pour les deux hommes d'offrir un pays aux habitants et que ceux-ci puissent regarder leurs chefs en ayant confiance en eux et en l'avenir qu'ils leur offriraient. Dans la foulée, il demanda à Gunther qui était alors une forme de premier ministre pour l'homme-lézard déjà reconnu comme roi du nouveau pays, de prendre la tête des forces de sécurité qui existaient déjà.

Il a passé les années suivantes à agrandir le village et le rendre fonctionnel, jusqu'à en faire une véritable petite ville. C'est lui qui a ainsi posé les fondation d'un grand et majestueux pays ainsi que de sa capitale.

Enfin, en 429, il a disparu soudainement afin de laisser chacun prendre en main son avenir sans compter sur lui. Il considérait alors avoir offert à la jeune nation les cartes de sa survie. C'est alors Drel Caraz, l'un de ses plus proches soutien qui a pris la suite.

## Capacités

Vous pourrez les découvrir en rp, mais aucune de ses capacités n'est officiellement restée dans les archives de Gaïa.
Faery Dragon

Although for many years it was believed impossible for a Dragon to fly, a newly discovered species has shed new light on the matter. The Faery Dragon is a small Dragon native to the deeper regions of the Mildaark forest. It achieves the miracle of flight by beating wing-like scales on its back, allowing it to take to the air with surprising grace and agility.

It’s mirror-like scales glitter with an intense light, and it can focus that light to dazzle and blind attackers. Although rarely seen, it’s sweet song can be heard for miles as it basks in the light of the rising sun.

It's singing is said to have magical properties that can rejuvenate those nearby.
Arcanid

Arcanids are terrifying creatures that resemble large spiders the size of ponies, with glittering Arcanite growing out of their backs. Often living in family groups ruled over by a Queen, they are lightening quick and hunt in packs for fresh meat.

An Arcanid nest is an extremely dangerous place, and many adventurers have lost their lives trying to clear them out. However, the lure of Arcanite harvested from a slain Arcanid can be enough of prize to try.
The Civilised Nations

Despite the constant threat of wild monsters, raging magical dangers and the machinations of roaming warbands, there are many civilised parts of Upper ArcWorlde. These nations battle tirelessly against the forces of the wild as well as each other for power and political control.

Many of these nations are human, such as Albionnica, Galanaux, Esandaluca, Alphos, Njorsvald and the Vauhaemian States. However, the mighty Halfling nation of Hobbleshire grows in influence , and countries such as Riverrijk and Herzogenlande have large and thriving Halfling populations.

Although the nations of Upper ArcWorlde have been bickering amongst themselves since the dawn of time, unlikely alliances can be made in the no man’s land of the Mildaark Forest. In the face of the forces of nature, and the danger of savage foes, years of rivalry between countries and peoples can be forgotten in an instant. Those in the Mildaark must band together to tackle whatever the wild places of ArcWorlde can throw at them.
Fire Dragon

Fire Dragons, also known as Cave Drakes or Mountain Wyrms are the most aggressive of all Dragons, made famous by Albionnican and Gallanaux folklore. They reside in caves high up in the mountainous areas of the world, in the deep, dark places that never see sunlight.

One attribute that makes them more dangerous than most other large predators is an ability to spit forth highly flammable bile when provoked, which ignites into great grouts of intense flame. Due to the huge amounts of energy required for such deadly attacks the Cave Drakes spend much of their lives hibernating, conserving their energy for the hunt, a terrifying spectacle to behold. They dwell within dank caves and darkness, belching smoke and flame, and many a valiant soldier, and an innocent life, has been sent to the afterlife by such an infernal creature.

Because of their monstrous size, dragons of all species can live to a great age, with some being hundreds of years old. These mighty creatures, known as Ancients, are even bigger than their younger kin, growing throughout their lifetime. Although they are slowed by their massive bulk, their age hardened scales are nigh impenetrable by shot or sword, and many a town has seen it's doom due an attack from these beasts.
Shawn

这是一段关于现存人物的条目，请真实客观描述，禁止恶意添加不当内容

是一位共创世界的创作者。也是共创世界&西瓜创客的创始人。

"喜欢理性的沟通，也喜欢多聊的是创作，一般这样的留言我会回复得比较认真积极。 引战、情绪和观点是我尊重但不太积极参与的。"

> 释放每一个孩子的创造力
>
> ——Shawn

名言
--

> 这句话就不是事实。很多是多少？数量？占比？你可以说，你不认可是事实，但是很多人不认可是你的观点。（别聊这个了，去做做功课学习一下
>
> ——Shawn（肖恩）

* 我相信历史可能不是独一无二的：

> 很多是多少？许多是多少？有实际数据支持你的结论吗？数量？占比？你可以说你不认可观点是事实，但是你愿意为自由付出什么代价？
>
> ——守护煮

## 你知道吗？

* 肖恩老师的QQ昵称是**豆芽**。
* 肖恩老师在共创世界目前有两个账号。
	+ 肖恩老师
	+ 肖恩老师的马甲（目前使用）
		- 可以通过“ https://go.ccw.site/shawn ”来访问肖恩的共创用户页面
* 肖恩老师的马甲的共创ID是少数含有字母的共创ID。

## 参考资料

1. ↑ 肖恩老师的马甲的主页 - 共创世界(ccw.site) | https://www.ccw.site/student/59fff36eefd0bf7679686631
Giantess

Giants are a relatively commonplace sight in Upper ArcWorlde, especially in the wilder reaches of the continent. Many Giants hail from the heather-strewn heaths of Scotstaine and the Gaelish Isles, and there are rumours of Giants dwelling in the frozen wastes of Norwhere past the Drakensfaal mountains to the north.

Far from the evil creatures in fairy tales used to frighten children, Giants are oftentimes just misunderstood. It’s a difficult being in a world not built for your size, and many Giants live isolated lives away from the ‘littler folk’, so they aren’t chased away with torches and pitchforks. However, some of the more adventurous Giants roam the countryside in search of adventure, and oftentimes sell their services as Swords for Hire in order to pay for the vast quantities of food and drink they require.
Makarov

Vladimir Makarov

### Likes

Killing and torturing his victims.Committing crimes and causing havoc.Antagonizing John Price.

### Dislikes

* Ppop Groups
* Task Force 141

### Rank

Leader of the Inner CircleDe-facto Chairman of the Ultranationalist Party (temporarily)Captain (VDV, formerly)

### Appearance

Call of Duty 4: Modern Warfare (as The First Horseman)Call of Duty: Modern Warfare 2Find Makarov: Operation Kingfish (picture only)Call of Duty: Modern Warfare 3Soap's JournalCall of Duty: Ghosts (DLC)Call of Duty: Infinite Warfare (pictured only)Call of Duty: Modern Warfare RemasteredCall of Duty: Modern Warfare 2 Campaign RemasteredCall of Duty: Mobile

**Vladimir Makarov** (Russian: **Владимир Макаров**) (Also referenced as Vladimir R. Makarov in *Call of Duty: Modern Warfare 2* and Vladimir A. Makarov in *Modern Warfare 3*) was the main antagonist of the *Modern Warfare* franchise and was the leader of an Ultranationalist terrorist cell and Imran Zakhaev's protégé. Makarov was the unseen overarching antagonist in *Call of Duty 4: Modern Warfare,* the central antagonist of *Call of Duty: Modern Warfare 2*, and the main antagonist of *Call of Duty: Modern Warfare 3*. As well, he appeared as a customization option in *Call of Duty: Ghosts*. He was the grand mastermind behind World War 3 and the cause of the entire series' events, always pulling the strings from behind the lines as the puppet master.

Makarov, a ruthless yet cunning strategist, often outmaneuvered his enemies and made them play by his rules. Taking the zero-sum game to heart, he did whatever was necessary to gain the upper hand without any regard to the loss of human life in the process, even shooting Yuri (his only known friend) to reach his objective. Makarov truly believed the end justified the means and until his death at the hands of John Price, Makarov's tactics would dictate the course of history.

According to the newspaper clippings in his safehouse, Vladimir Makarov held the photos up of Bravo Six (Gaz, Griggs, Price and John "Soap" MacTavish) and declared they were responsible for the death of Imran Zakhaev. Most likely, it was for this reason why he held a grudge against Price and Soap. The news articles showed that Makarov was responsible for the terrorist attacks in London and Moscow, threatening the removal of the Ultranationalist Party that was controlling Russia.
The Nomads of the Wild

Although the Mildaark forest is hostile to many who venture within its borders, it is in no way uninhabited. There are many beings who call it home, and live their whole lives within its embrace. These creatures often live a nomadic existence, taking what they can from the landscape and moving on whenever they need to. Although a number of humans live this way, away from the draconian laws of the civilised lands, the majority of those who dwell within the forests are non-human beings that are frequently shunned by the peoples of ArcWorlde.

These nomadic tribes often come into contact with those who have settled along the fringes of the Mildaark, and skirmishes between them and humans are common. Many a farmstead or frontier village has seen its livestock decimated, or its granaries and breweries ransacked by marauding warbands who think nothing of taking whatever they need from those too weak to defend themselves.

These factions are almost universally seen as dangerous by the peoples of ArcWorlde, and are hunted by those who wish to see them return to the forest whence they came. It is not uncommon for disparate tribes to band together to take a particularly enticing prize, sharing any spoils of the raid amongst themselves.
Skibdrage

For thousands of years it has been customary for ships built in Njorsvald to have ornate creatures carved into their prow. Trolls, leviathans or even dragons can be seen decorating the front of Njorse vessels even to this day, in an attempt to scare off evil spirits at sea.

When calamity strikes and those vessels sink to the bottom of the ocean, the evil spirits often infest the wreckage out of spite, creating the Skibdrage. A lumbering golem of rotten wood and barnacles, they are often seen crawling back on to land to cause havoc and chaos.
成就&排行榜

成就&排行榜是 Gandi IDE 中的一个扩展。用于制作成就与排行榜。

简介
--

* 排行榜系统有什么用？

使用Gandi 排行榜组件，能够非常方便的创建和管理排行榜。

* 成就系统有什么用？

顾名思义，就是通过 Gandi IDE 提供的基础功能，你可以在你的作品中快速的添加一套成就系统，当玩家满足了你编写的条件后，就会获得这个作品的成就（其实就和你平时玩的steam、PS等等游戏的成就系统相同）

模块
--

 🏅成就积木
* 获得成就
* 检测成就获得状态
 🏆排行榜积木
* 更新排行榜

教程
--

### 官方教程

* Arkos - Gandi 排行榜系统已上线！
* 产品汪 - 成就系统上线

## 参考资料

1. ↑ Gandi 排行榜系统已上线！ - 共创世界(ccw.site) - Scratch、游戏、动画、漫画、小说、编程创作社区
2. ↑ 成就系统上线@Gandi - 共创世界(ccw.site) - Scratch、游戏、动画、漫画、小说、编程创作社区
3. ↑ Gandi IDE 界面
Klasy

```
Poprzedni artykuł: 5e

```

Lista Klas i ich tłumaczenia:

* Artificer (Zaklinacz)
* Barbarian (Barbarzyńca)
* Bard (Bard)
* Cleric (Kleryk)
* Druid (Druid)
* Fighter (Wojownik)
* Monk (Mnich)
* Paladin (Paladyn)
* Ranger (Obieżyświat)
* Rogue (Łotr)
* Sorcerer (Czarownik)
* Warlock (Czarnoksiężnik)
* Wizard (Czarodziej)
2023 Summer Game Jam

由共创世界举办的限时编程赛事。2022 Summer Game Jam为该Game Jam赛事的第二届比赛。

### 主题

AI，也就是人工智能（Artificial Intelligence），已经成为当下最火热的词条，在游戏领域的应用，也有巨大的想象空间！也会在你创作游戏的各个环节，施展魔法！

你可以尝试让 AI 助力你的创作，用 AI 帮你生成素材、或者帮你编写一段更加有趣的故事情节，让更多创意变为现实；

你也可以制作拥有 AI 的游戏，例如在游戏中内置 AI NPC，和玩家互动，连接想象世界和现实世界。

### 奖励

由官方评委团，根据 AI 在作品中的应用、以及作品综合维度， **选出 top 5 的作品，获奖作品奖励 20000 金币！**

## 评委团队

**主理人**

**用户评委**

**官方评委**

## 参考资料

1. ↑ 探索 AI 世界 【作品 教程 攻略 素材 讨论】- 共创世界(ccw.site) - Scratch、游戏、动画、漫画、小说、编程创作社区
The Fae Menace

There are those in ArcWorlde who are more attuned to magical energy than the average person. The ebb and flow of  the arcane forces are part of  their very existence, and they draw sustenance and power from the winds of magic. Although it is rare for a person to be born with the ability to practice magic, there are some races that have magic coursing through their very veins.

These beings, often removed from the mundanity of  the civilised world, see humanity either as an obstacle to their eldritch goals or an opportunity to be exploited. The Fae crave arcane knowledge and magical power above all else, and will go to any lengths to obtain either of  them. Their hunger for Arcanite has led to conflict with many of the nations of  Upper ArcWorlde, and many wars against them have been fought over access to it.

Although the Fae often find themselves in competition with each other during their hunts, in rare instances they may temporarily join forces to further their own ends. Their alliance is fleeting, however, as the promise of  greater magical power for themselves or their kin is a prize worth more than anything.
Bull Sea Troll

Sea Trolls are a species of semi-aquatic troll that live upon the beaches and frozen sea ice of the North. Covered in a thick blubber to protect against the cold, they dive to great depths to feed upon clams, mussels, and other easily caught prey.

Highly sociable creatures, they live in great colonies boasting potentially dozens of animals. At the head of these are the Bulls, gigantic and highly aggressive brutes who fight amongst themselves for territory and mates. They are armed with gigantic tusks with which they clash and scrabble, and it is common to see a particularly ancient Bull with one or more of his teeth broken.

The Cows on the other hand are much smaller and less aggressive than the male Trolls. However, they are still many times larger and heavier than a man, and an enraged mother is a dangerous foe indeed when protecting their young.