Confidants

## **Overview**

Confidants are your loyal wives and an added source power as they boost retainers.

There are two main stats to look for in a condifant: Intimacy and Charm.

**Intimacy:** Affects the Attributes of your offspring. Higher intimacy grants more attributes. Intimacy is also used during the Intimacy events.

**Charm:** Affects the amount of EXP obtained by confidants when summoning or cherishing. The EXP is used to level the confidants skill, in which will boost the attributes of the retainer.

## **How to Obtain**

Condifants are obtained by a variety of methods, the following are the most common ways

* Login reward
* Reward from events, in-game, or from Social Media (Discord/Facebook/Instagram)
* Redeemed by using tokens acquired from events
* Increasing "Power"
* VIP Levels

## **Confidants**

There are a few things that can be done within the Confidant area. Random Summon, 1-Tap Summon (Required VIP2), Viewing "Not Aquired", as well as Confidant Titles. When you select a confidant, you can choose between Cherish, Presents, Skill, Confidant Book and Skin.

* **Random Summon:** Randomly summons an available confidant and gives EXP. It has a reduced chance to provide offspring.
* **1-Tap Summon:** Randomly summons all available confidant(s) according to how much vigour you have and gives EXP. It has a reduced chance to provide offspring.
* **Not Aquired:** Provides the complete list of confidants you have not obtained and provides the ways to obtain them.
* **Confidant Titles:** See Confering a Confidant. These titles boost the attributes of offspring of offspring given by those confidants.
* **Cherish:** Adds 1 intimacy and confidants receive EXP. This has a guaranteed chance of producing offspring. This costs 1,000 gold per cherish.
* **Presents:** Provide the selected confidant with either Agate Heart (+1 Intimacy), Jadeite Heart (+2 Intimacy), Wooden Hairpin (+1 Charm), or Golden Hairpin (+2 Charm)
* **Confidant Skill:** Boosts the specific retainers attribute. This can be upgraded multiple times.
* **Confidant Book:** Only available once the confidants intimacy is ≥1000.
	+ Each 250 intimacy will increase 1 level of the confidants book for the retainer. This will give the retainer +1 aptitude of the specific book mentioned under "Next Level".

## **Visiting**

Visiting is one of the few ways you can obtain confidants.

* You have a chance to encounter confidants randomly and increase their favorability. The higher favorability of a confidant, the higher probability she is willing to marry you and become one of your confidants. If you encounter a confident you already married, she will increase the intimacy by 1. Other random events may bring you resources like coin, food, merit and troops.

There are a few things to pay attention to within the Visiting area.

* **Luck:** Influences the event types you might encounter. You will gain more returns from events with higher luck. Each time you visit cost 3 points of luck. The lower Luck causes lower probability of confidants willingness to marry you, and occasionally you find nothing in the visit or even loss your resources. The limit of luck is 100, 1 point of Luck will be restored every 15 minutes after being used.
* **Send Relief:** You can restore your luck manually by using either coin (+2 luck), food (+2 luck), or gold (+10 luck). Using coin or food will restore luck at the rate of +2, to a maximum of 90, while using gold will restore luck at the rate of +10 and will cap at 100.
* **Stamina:** This is the maximum amount of times you can visit. Increasing your VIP levels will increase the amount of times you can visit before you run out of stamina. You can restore stamina manually by using the item **Elixir of Stamina**.
	+ One-Tap Visit will use all current stamina and is unlocked at "VIP 2"

## **Offspring**

To access the Offspring area, you can click “Offspring” in the Mansion to enter Offspring area.

As mentioned in the Confidant section, Cherish will have a guaranteed offspring, while Random Summon will have a chance to provide an offspring.

* **Train:** Increases the child's exp. One energy equates to 10 Exp. This will also increase the childs attributes and level if obtains the cap. Each child recovers 1 energy every 3 hours.

* **One-Tap Train:** This is unlocked by unlocking 5 child slots. It will use energy between all children to train.
* **One-Tap Recover:** This is unlocked by unlocking 5 child slots. Refills all energy for all current children.
* **Recover:** By using an Elixir of Energy, it refreshes the child's energy and can be trained again.
* **Offspring Attribute:** Affected by the mother's intimacy.
* **Childhood Indentity:** Determines the max level of the child. This will depend on the degree of their mothers' intimacy.

 Average
 Clever
 Smart
 Prodigy

* **Adult Identity:** This is determined by the child's attributes at the child's max level. This identity is used to determine who you can marry the child to. You can only marry offspring with the corresponding identity.

 1,000 - 2,999
 3,000 - 4,999
 5,000 - 9,999
 10,000 - 14,999
 15,000 - 19,999
 20,000+

## **Marriage**

To unlock the Marriage area, you must first acquire an adult offspring. Check the Offspring section for more information on that. Within this area, you can see all of your unmarried as well as married offspring.
Adult offspring can marry other player's adult offspring and gain their mate's attributes. You can only marry offsprings with the same adults identity.

 1,000 - 2,999
 3,000 - 4,999
 5,000 - 9,999
 10,000 - 14,999
 15,000 - 19,999
 20,000+

There are two main marriage proposals within the game.

* **All Server Proposal:** This will post your child to the entire server for marriage. Anyone who matches the offspring's attributes, is the opposite gender, and has enough gold can fulfill the proposal. All Gold will be returned if no players accept the proposal within 72 hours. It costs 20% of the proposal gold to terminate the proposal yourself.
* **Designated Proposal:** This sends the proposal request to a specific person on the server. All Gold will be returned if the player refuses the proposal. It costs 20% of the proposal gold to terminate the proposal yourself.

You can check if there are any All Server Proposals waiting to be accepted that your offspring meets the requirement for by selecting "**Check matchmaking list**". You can initiate any of the above yourself by selecting your offspring, clicking "**Marriage**" and then "**Post a matchmaking request**".

To see if you have any designated proposals waiting, you can click "Proposal" on the bottom left corner. This will show a list of direct requests from other players waiting to be accepted.

There are 3 items that can be used in lieu of gold to marry your offspring off:

 Lovers' Birds
 Lovers' Jade

## **In-Law System**

Arranging Marriage count with the same player ≧5 times, you can be In-Law of the player. You can send letters to your in-law or send your offspring to make a Study Tour. It’s the tradition to visit relatives in important festivals~ Please tap the new system In-Laws of Mansion Info, enter its Management page.

* Letter

1. You can send a letter by consuming Pigeon×1.
2. Replying letter will not consume pigeon, the letter you received can only be replied once.
3. Sending a letter can add 1 Friend Value with the In-law.

* Friendship value

1. Arranging Marriage, sending letters and making Study tour will increase Friend Value, which will effect the relationship of In-law.
2. Arranging marriage between higher level of offspring can get more Friend Value.

#### **Friendship value Table**

 100-499
 500-

Unlock In-lawIn-LawPigeonLetterCarriageStudy TourReception
## **Laundry**

Unlock Requirement: Confidant amount > 15

You can dipatch confidant to Laundry for peace.

The dispatch time for each confidant is 100 days and recalling a confidant in advanced should cost (cool down days x 100) Gold. You can recall the confidant for free when the dispatch time is due.

What should we pay attention to if we dispatch a confidant?

1. Dispatched confidants cannot be summoned;
2. Random items are not applied to dispatched confidants;
3. Specified Intamacy or Charm items cannot be applied to dispatched confidants;
4. Dispatched confidants will not appear in Visiting;
5. Dispatched confidants will not appear in Challenge random bonus;
6. The Intimacy, Charm, Confidant EXP and Skill of dispatched confidants are still valid;
7. Dispatched confidants cannot appear in in-laws system

DispatchInterfaceRecall
## **Confer confidants**

1. After the conditions are met, the player can confer/promote the confidants.
2. When the Title limitations is reached, player can tap one confidant's avatar to lower her Title to make room for conferring other confidants.
3. The ups and downs of Title has a real-time effect on the attribute addition for cultivating the offspring.