recursal/Fanatic-Fandom huggingface dataset:
Arcane Funjii

## Starting Cards

* Altered State
* Soulless Warrior
* Magical Charge
* Strange Potion
* Soothing Touch

## Evolution

Evolves From: N/A

Next Evolution: Arcane Spore Keeper

## Passive

Lvl 1: When this creature is attacked, 10% chance ot inflict Confuse on enemy.

Lvl 26 (MAX): When this creature is attacked, 35% chance ot inflict Confuse on enemy.

## Card Creation

Altered State

Back to Mystic creatures.
Ancient Succubus

## Starting Cards

* Mending of Whutekh
* Righteous Hammer
* Tome of Divinity
* Spirit of the Phoenix
* Blood Saturation

## Evolution

Evolves From: N/A

Next Evolution: Isabella the Redeemed

## Passive

Lvl 1: If you have more cards in your hand than your opponent at the start of your turn, grant Area 25% Vampiric.

Lvl 26 (Max): If you have more cards in your hand than your opponent at the start of your turn, grant Area 75% Vampiric.

## Card Creation

Mending of Whutekh

Back to Recovery creatures.
Franklin the Paladin

## Starting Cards

* Enlargement
* The Rush of Power
* The General's Aggression
* Tiger's Meal
* Fresh for Combat

## Evolution

Evolves From: N/A

Next Evolution: Sir Franklin Letanque

## Passive

Lvl 1: When another friendly creature is attacked, grant this creature Counterattack, Bravery for 1 turn and 15% Attack Spike.

Lvl 11 (Max): When another friendly creature is attacked, grant this creature Counterattack, Bravery for 1 turn and 25% Attack Spike.

## Card Creation

Enlargement

Back to Guard creatures.
Divine Invoker

## Starting Cards

* Guardian Shell
* Corporeal Smite
* Tome of Divinity
* Mending of Whutekh
* Kraken's Surge

## Evolution

Evolves From: N/A

Next Evolution: Dugrei, Channeler of Light

## Passive

Lvl 1: When any friendly creature goes below 15% HP, grant Shield x2.

Lvl 26 (Max): When any friendly creature goes below 40% HP, grant Shield x2.

## Card Creation

Guardian Shell

Back to Recovery creatures.
Gravedigger Brom

## Starting Cards

* Blinding Hex
* Ranger's Glare
* Dragon's Fury
* Creeping Demise
* Intimidating Glance

## Evolution

Evolves From: Maniac Skeleton

Next Evolution: N/A

## Passive

Lvl 1: When this creature is inflicted with a Negative Status, grant 5% Attack Spike.

Lvl 21 (Max): When this creature is inflicted with a Negative Status, grant 25% Attack Spike.

## Card Creation

Blinding Hex

Back to Utility creatures.
Currencies

There are multiple currencies in Card King: Dragon Wars, and each currency can be used to purchase different benefits to yourself

## Dragon Stones

Purchased from Store, can be used for deep-dig for creatures 3-5 stars.

## Dragon Fangs

Obtained by help ally or use ally/explorer. 10/each ally use or used, 5/each explorer use. Used for shallow dig for 1-3 stars creatures.

## Gold

Used for Power-up Creature, Card Evolution or Card extraction.

## PvP Tickets

Auto recovered at 1 ticket/1 hour.

Full recovered at Rank up.
Aura, Sunlight Emissary

## Starting Cards

* Taboo Prey
* Saint's Resolve
* Restorative Embrace
* Chancellor's Halo
* Dangerous Stinger

## Evolution

Evolves From: Sunbeam Wisp

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 5% chance to grant 5 Energy.

Lvl 21 (Max): When this creature attacks, 25% chance to grant 5 Energy.

## Card Creation

Taboo Prey

Back to Recovery creatures.
Hausen, Titan of the Sea

## Starting Cards

* Arcane Battle Prowess
* Arcane Mastery
* Debilitation
* Preparation
* Transition

## Evolution

Evolves From: Hausen, the Kraken

Next Evolution: N/A

## Passive

Lvl 1: When this creature is deployed, Erase Attack Spike and Magic Spike on enemies and grant this creature Area Attack Boost and Magic Boost for 3 turns.

Lvl 8 (Max): When this creature is deployed, Erase Attack Spike and Magic Spike on enemies and grant this creature Area Attack Boost and Magic Boost for 10 turns.

## Card Creation

Arcane Battle Prowess

Back to Mystic creatures.
Fierce Mimic

## Starting Cards

* Patience and Focus
* Inspirational Symbolism
* Bash
* Barbaric Smite
* Clear Sunrise

## Evolution

Evolves From: N/A

Next Evolution: Finger-Biter

## Passive

Lvl 1: When this creature is destroyed, grant 50 energy.

Lvl 11 (Max): When this creature receives Magic Damage, grant 100 energy.

## Card Creation

Patience and Focus

Back to Fighter creatures.
Hero Cards

***"Snatch victory from the jaws of defeat"***

-- *Helena th*e Shadow (tutorial)

## General

Hero cards are special cards drawn automatically in battle when a battling Hero maxes out their respective Hero Bar. The card drawn is randomly selected from the *character's* five possible Hero Card Draws*.* These cards offer incredible benefits at no energy cost.

## Hero Bar

The Hero Bar, located underneath a battler's head camera, starts off black (empty) and slowly fills with shiny orange. When it completely fills up, the text "**Hero Card"** appears, followed by a drawing animation and the granting of a Hero Card.

To fill up the Hero Bar, a battler must simply play *action* cards. The amount of Hero Bar gained by each card is largely dependent cost it's energy cost. Note that summoning and drag attacks do *not* fill up the Hero Bar.

## Hero's Role

Each hero has five different Hero Cards they can draw. Similarly to how creatures' cards fit their archetype (ex. Fighter), the Hero's Hero Cards conform to a certain general strategy and benefit the battler differently. For example, Brootus of the Wasteland's Hero Cards offer either powerful attacks or attack spikes, and Druantia Treemother's offer healing and other Recovery-like buffs.

## Hero Card Prediction

There is no way control Hero Card selection once the Hero Bar maxes out.

However, once the game has decided which card it will draw, a battler can predict which card will be drawn by watching the Hero Card draw animation. Each Hero has two different animations associated with two or three of their hero cards, and this can be used to tell which card is about to be drawn. For example, if Helena the Shadow tosses up her blade and it comes down with a card impaled on it, then she has drawn either "Shadow's Embrace" or "Concussive Assault."

This provides no benefit when watching your character, as the card will be revealed to you in seconds, but watching the opponent's draw offers a way to predict which Hero Card they are hiding in their hand.
Amai, The Shrouded

## Starting Cards

* Bereft Intimidation
* Seed of the Night
* Ranger's Glare
* Fatal Claw
* Deal with the Devil

## Evolution

Evolves From: Stealthy Archer

Next Evolution: N/A

## Passive

Lvl 1: When this creature does a Critical Hit, heal this creature 10% HP.

Lvl 16 (Max): When this creature does a Critical Hit, heal this creature 25% HP.

## Card Creation

Bereft Intimidation

Back to Utility creatures.
Gloom Bat Hobgoblin

## Starting Cards

* Armor of Darkness
* Blinding Hex
* Judge's Expertise
* Bereft Intimidation
* Unexpected Treachery

## Evolution

Evolves From: N/A

Next Evolution: Murg Gloom-Rider

## Passive

Lvl 1: When this creature attacks, 5% chance to inflict Weaken Strength for 1 turn on the enemy.

Lvl 16 (Max): When this creature attacks, 20% chance to inflict Weaken Strength for 1 turn on the enemy.

## Card Creation

Armor of Darkness

Back to Utility creatures.
Borug the Man-eater

## Starting Cards

* Encouraging Comrades
* Patience and Focus
* Giant in the Distance
* Marked for Assault
* Flame

## Evolution

Evolves From: Orc Cleaver

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 10% chance to inflict Cripple for 1 turn on enemy.

Lvl 11 (Max): When this creature attacks, 20% chance to inflict Cripple for 1 turn on enemy.

## Card Creation

Encouraging Comrades

Back to Fighter creatures.
Egg Drop

In Battle, droppable creature eggs are only unevolved 1,2 and 3 star creatures. Evolved 1,2 or 3 star creatures will also drop their unevolved version. Unevolved 4 and 5 star creature eggs do not drop in Battle, but only in specific timmed events.

For example:

Solar Djinn (**3** star) will only drop a Solar Djinn egg (**3** star). His evolution Solar Marid Javeed (**4** star) will also only drop a Solar Djinn egg (**3** star).

Nu'man the Swift (**4** star), nor his evolution Nu'man, Hells Herald (**5** star) will drop a Nu'man the Swift (**4** star) egg.

List of Droppable Creature Eggs in Battle
King Mamushi

## Starting Cards

* Patience and Focus
* Bash
* Blitz
* Inspirational Symbolism
* Creeping Demise

## Evolution

Evolves From: Mountain Adder

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 5% chance to inflict Poison for 2 turns on the enemy.

Lvl 21 (Max): When this creature attacks, 25% chance to inflict Poison for 2 turns on the enemy.

## Card Creation

Patience and Focus

Back to Fighter creatures.
Arcane Spore Keeper

## Starting Cards

* Altered State
* Soulless Warrior
* Magical Charge
* Strange Potion
* Soothing Touch

## Evolution

Evolves From: Arcane Funjii

Next Evolution: N/A

## Passive

Lvl 1: When this creature is attacked, 10% chance ot inflict Confuse on enemy.

Lvl 26 (MAX): When this creature is attacked, 35% chance ot inflict Confuse on enemy.

## Card Creation

Altered State

Back to Mystic creatures.
Card King: Dragon Wars Wikia

**WELCOME TO THE**  **WIKI**

This wiki is about iOS/Android mobile game Card King: Dragon Wars developed and created by Kung Fu Factory and published by Crooz and Kung Fu Factory.

**Card King: Dragon Wars** is a Creature Collection RPG with the strategic elements of a card game. Players will collect and level a myriad of creatures and pit them against their opponents in a new type of battle that will test their strategy and skill.  It's a one stop shop place to discover new strategies and information regarding your favorite creatures.

HeroesLaboratoryTownStatus EffectsMissionsEgg Mining

**'Card King: Dragon Wars' Review – A Mobile Card Game… of Thrones – TouchArcade - Touch Arcade - - 2015/07/31 07:00**

'Card King: Dragon Wars' Review – A Mobile Card Game… of Thrones – TouchArcade  Touch Arcade...

**'Card King: Dragon Wars' First Impressions – What If 'Hearthstone' Was a Social RPG? – TouchArcade - Touch Arcade - - 2015/07/22 07:00**

'Card King: Dragon Wars' First Impressions – What If 'Hearthstone' Was a Social RPG? – TouchArcade  Touch Arcade...

Twitter
Arcane Tome

## Starting Cards

* Bag of Tricks
* Dangerous Stinger
* Chaotic Smite
* Magical Destruction
* Terrified

## Evolution

Evolves From: N/A

Next Evolution: Morgan's Spellbook

## Passive

Lvl 1: When this creature triggers a Magic Attack, 20% chance to inflict Card Block on enemy.

Lvl 6 (Max): When this creature triggers a Magic Attack, 50% chance to inflict Card Block on enemy.

## Card Creation

Bag of Tricks

Back to Mystic creatures.
Berserk Skeleton

## Starting Cards

* Hold the Line
* Bash
* Patience and Focus
* Blitz
* Intimidating Glance

## Evolution

Evolves From: N/A

Next Evolution: Shatterskull the Berserk

## Passive

Lvl 1: When this creature is inflicted with a Negative Status, grant 5% Attack Spike.

Lvl 21 (Max): When this creature is inflicted with a Negative Status, grant 25% Attack Spike.

## Card Creation

Hold the Line

Back to Fighter creatures.
Edmond, The Cocky

## Starting Cards

* Inspirational Symbolism
* Blitz
* Death Beckons
* Wrath
* Fearless

## Evolution

Evolves From: Brave Squire

Next Evolution: N/A

## Passive

Lvl 1: When this creature destroys an enemy, grant Defense Boost for 1 turn neighboring creatures.

Lvl 5 (Max): When this creature destroys an enemy, grant Defense Boost for 5 turn neighboring creatures.

## Card Creation

Inspirational Symbolism

Back to Fighter creatures.
Azaul, The Death Bringer

## Starting Cards

* Hellfire
* Poison the Earth
* Dark Incantation
* Tiger's Meal
* Mind Controler

## Evolution

Evolves From: Azaul the Manticore

Next Evolution: N/A

## Passive

Lvl 1: When this creature does a Critical Hit, inflict Poison and Energy Bleed for 1 turn and 5% Burn.

Lvl 11 (Max): When this creature does a Critical Hit, inflict Poison and Energy Bleed for 1 turn and 15% Burn.

## Card Creation

Hellfire

Back to Utility creatures.
Breaktooth Hobgoblin

## Starting Cards

* Bash
* Gigantic Guards
* Wrath
* Patience and Focus
* Unexpected Treachery

## Evolution

Evolves From: N/A

Next Evolution: Chief Breaktooth

## Passive

Lvl 1: When this creature attacks, 5% chance to inflict Weaken Strength for 1 turn on the enemy.

Lvl 16 (Max): When this creature attacks, 20% chance to inflict Weaken Strength for 1 turn on the enemy.

## Card Creation

Bash

Back to Fighter creatures.
Boog, the One Eyed

## Starting Cards

* Squad of Guardians
* Duty and Honor
* Call of the Dragon
* Shatter
* Ranger's Glare

## Evolution

Evolves From: Boog, the Cyclops

Next Evolution: N/A

## Passive

Lvl 1: If you have less cards in your hand than your opponent at the start of your turn, grant Area Radiant Armor for 1 turn and 15% Attack Spike.

Lvl 16 (Max): If you have less cards in your hand than your opponent at the start of your turn, grant Area Radiant Armor for 1 turn and 30% Attack Spike.

## Card Creation

Squad of Guardians

Back to Guard creatures.
Edmond, The Brave

## Starting Cards

* Duty and Honor
* Call of the Dragon
* The General's Aggression
* Trample
* Tiger's Meal

## Evolution

Evolves From: Valorous Squire

Next Evolution: N/A

## Passive

Lvl 1: When this creature destroys an enemy, grant Defense Boost for 1 turn neighboring creatures.

Lvl 5 (Max): When this creature destroys an enemy, grant Defense Boost for 5 turn neighboring creatures.

## Card Creation

Duty and Honor

Back to Guard creatures.
Guard

Guard is one of the major creature in Card Kings: Dragon Wars. Guard creatures can be designated from other creatures by their distinctive green coloration. Their cards cost 30 energy to drag, and their cards focus on increasing dragg attack damage, soaking damage for your other creatures and on triggering attacks.

## *2 Stars*

* Green Dieclops
* Guardian Funjii
* Immovable Object
* Savage Skeleton
* Valorous Squire
* Venom Fang Hobgoblin
* Verdant Mire Shaman

## *3 Stars*

* Ambush Mimic
* Durable Scarecrow
* Edmond, The Brave
* Emerald Dieclops
* Emerald Golem
* Guardian Spore Keeper
* Harvest Djinn
* Jade Wyrmling
* King Snakebite
* Life Elemental
* Orc Smasher
* Rattlejaw the Savage
* Savage Phantom
* Tenacious Shambler
* Troll Guardian
* Verdant Mire Chieftan

## *4 Stars*

* Bercilak, the Adversary
* Boog, the Cyclops
* Emerald Megalith Jozon
* Face-Eater
* Fluffy, the Cerberus
* Halko the Sasquatch
* Harvest Marid Shaheen
* Hokima the Unbroken
* Immortal Bjorn
* Jack Ravensbane
* Life Archon Vitus
* Raith, the Headless
* Root, The Living Tree
* Warchief Korgoth
* Willow, the Jade Drake

## *5 Stars*

* Boog, the One Eyed
* Fluffy, Guardian of the Abyss
* Franklin the Paladin
* Halko, the Big Footed
* Jorm and Jan, The Jade Dragon
* Nammu the Sea Queen
* Raith, the Undying
* Root, Master of the Grove

## *6 Stars*

* Nammu, Defender of the Depths
* Sir Franklin Letanque
* Jormago and Jandara Jade Flames
Gorrath and Rathala the Twilight Flames

## Starting Cards

* A Target for Angels
* Den of the Drakes
* Mask of the Grave
* Maddening Illusions
* The Devil's Whip

## Evolution

Evolves From: Gore and Rath, Twinlit Dragons

Next Evolution: N/A

## Passive

Lvl 1: If an enemy creature Drag Attacks more than once in a turn, grant this creature Area Pinpoint, Area Dealer, and 30% Area Vampiric.

Lvl 11 (Max): If an enemy creature Drag Attacks more than once in a turn, grant this creature Area Pinpoint, Area Dealer, and 50% Area Vampiric.

## Card Creation

A Target for Angels

Back to Utility creatures.
Harvest Djinn

## Starting Cards

* Invigorated Champion
* Squad of Guardians
* Call of the Dragon
* Commander of War
* Benevolent Pact

## Evolution

Evolves From: N/A

Next Evolution: Harvest Marid Shaheen

## Passive

Lvl 1: When any friendly creature attacks, 5% chance to draw an extra card.

Lvl 6 (Max): When any friendly creature attacks, 10% chance to draw an extra card.

## Card Creation

Invigorated Champion

Back to Guard creatures.
Bercilak, the Adversary

## Starting Cards

* Arrow for a Knee
* The General's Aggression
* Shatter
* Archaic Aphid
* The Unknown

## Evolution

Evolves From: Savage Phantom

Next Evolution: N/A

## Passive

Lvl 1: At the start of your turn, grant Void Armor and Resistance Boost for 1 turn to any creature below 50% HP.

Lvl 26 (Max): At the start of your turn, grant Void Armor and Resistance Boost for 1 turn to any creature below 75% HP.

## Card Creation

Arrow for a Knee

Back to Guard creatures.
Jormago and Jandara Jade Flames

## Starting Cards

* The Glory of War
* The Rush of Power
* Debilitation
* Commander of War
* The Devil's Whip

## Evolution

Evolves From: Jorm and Jan, The Jade Dragon

Next Evolution: N/A

## Passive

Lvl 1: When another friendly creature goes below 30% HP, grant this creature Bravery, Defense Boost, Resistance Boost and Regeneration for 2 turns.

Lvl 11 (Max): When another friendly creature goes below 50% HP, grant this creature Bravery, Defense Boost, Resistance Boost and Regeneration for 2 turns.

## Card Creation

The Glory of War

Back to Guard creatures.
Brunor the Hand of Vengeance

## Starting Cards

* Ignition
* Battle Sisters
* Encouraging Comrades
* Flame Disciple
* The Unknown

## Evolution

Evolves From: Vengeful Phantom

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 5% chance to grant Void Armor for 1 turn.

Lvl 6 (Max): When this creature attacks, 10% chance to grant Void Armor for 1 turn.

## Card Creation

Ignition

Back to Fighter creatures.
Life Elemental

## Starting Cards

* Fresh for Combat
* The Brigade of Valor
* Call of the Dragon
* Contaminated Marsh
* Arcane Smite

## Evolution

Evolves From: N/A

Next Evolution: Life Archon Vitus

## Passive

Lvl 1: When a friendly creature recieves Magic Damage, grant 1 Area Siphon if it doesn't already have it.

Lvl 15 (Max): When a friendly creature recieves Magic Damage, grant 15 Area Siphon if it doesn't already have it.

## Card Creation

Fresh for Combat

Back to Guard creatures.
Glowing Ooze

## Starting Cards

* Fearless
* Saint's Resolve
* Whutekh's Vigor
* Soothing Touch
* Chancellor's Halo

## Evolution

Evolves From: N/A

Next Evolution: The Catalyst Blade

## Passive

Lvl 1: When this creature is attacked, 10% chance to inflict Erase on enemy.

Lvl 41 (Max): When this creature is attacked, 50% chance to inflict Erase on enemy.

## Card Creation

Fearless

Back to Recovery creatures.
Heavy Tarak

## Starting Cards

* Commander of War
* The General's Aggression
* Fresh for Combat
* Venomous Bath
* Guardian Shell

## Evolution

Evolves From: N/A

Next Evolution: Immovable Object

## Passive

Lvl 1: When this creature's HP goes below 20%, grant Defense Boost for 3 turns to neighboring creatures.

Lvl 16 (Max): When this creature's HP goes below 50%, grant Defense Boost for 3 turns to neighboring creatures.

## Card Creation

Commander of War

Back to Guard creatures.
Immovable Object

## Starting Cards

* Commander of War
* The General's Aggression
* Fresh for Combat
* Venomous Bath
* Guardian Shell

## Evolution

Evolves From: Heavy Tarak

Next Evolution: N/A

## Passive

Lvl 1: When this creature's HP goes below 20%, grant Defense Boost for 3 turns to neighboring creatures.

Lvl 16 (Max): When this creature's HP goes below 50%, grant Defense Boost for 3 turns to neighboring creatures.

## Card Creation

Commander of War

Back to Guard creatures.
Chief Breaktooth

## Starting Cards

* Bash
* Gigantic Guards
* Wrath
* Patience and Focus
* Unexpected Treachery

## Evolution

Evolves From: Breaktooth Hobgoblin

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 5% chance to inflict Weaken Strength for 1 turn on the enemy.

Lvl 16 (Max): When this creature attacks, 20% chance to inflict Weaken Strength for 1 turn on the enemy.

## Card Creation

Bash

Back to Fighter creatures.
Arcane Focus

## Starting Cards

* Tainted Rations
* Arcane Battle Prowess
* Preparation
* Transposition
* Magical Assault

## Evolution

Evolves From: N/A

Next Evolution: Morgan's Focusing Iris

## Passive

Lvl 1: When a Magic Attack card is played on a friendly creature, grant 1 Shield and 5% Magic Spike, if it doesn't already have either.

Lvl 26 (Max): When a Magic Attack card is played on a friendly creature, grant 1 Shield and 30% Magic Spike, if it doesn't already have either.

## Card Creation

Tainted Rations

Back to Mystic creatures.
Berylagos, The Azure Flame

## Starting Cards

* The Navigator's Stare
* No Surrender
* Freeze Over
* Terrified
* The Devil's Whip

## Evolution

Evolves From: Beryl, The Azure Dragon

Next Evolution: N/A

## Passive

Lvl 1: When you Energy hits 0, grant this creature 50% Magic Spike.

Lvl 11 (Max): When you Energy hits 0, grant this creature 100% Magic Spike.

## Card Creation

The Navigator's Stare

Back to Mystic creatures.
Enchanted Imp

## Starting Cards

* Ice Storm
* Bag of Tricks
* Survey the Battlefield
* Arcane Battle Prowess
* Magical Charge

## Evolution

Evolves From: N/A

Next Evolution: Morgan's Familiar

## Passive

Lvl 1: When this creature attacks, 10% chance to inflict Weaken Magic for 1 turn on enemy.

Lvl 26 (Max): When this creature attacks, 35% chance to inflict Weaken Magic for 1 turn on enemy.

## Card Creation

Ice Storm

Back to Mystic creatures.
Harkus's Familiar

## Starting Cards

* Arcane Vengeance
* Soothing Touch
* Chancellor's Halo
* Clear Sunrise
* Magical Charge

## Evolution

Evolves From: Faithful Imp

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 10% chance to inflict Weaken Magic for 1 turn on enemy.

Lvl 26 (Max): When this creature attacks, 35% chance to inflict Weaken Magic for 1 turn on enemy.

## Card Creation

Arcane Vengeance

Back to Recovery  creatures.
Halko, the Big Footed

## Starting Cards

* Double Dragon's Dance
* Pact of Heroes
* Contaminated Marsh
* Malignant Bog
* Tiger's Meal

## Evolution

Evolves From: Halko the Sasquatch

Next Evolution: N/A

## Passive

Lvl 1: If you have less cards in your hand than your opponent at the start of the turn, grant Area Parasitic Armor for 1 turn and 1% Heal.

Lvl 16 (Max): If you have less cards in your hand than your opponent at the start of the turn, grant Area Parasitic Armor for 1 turn and 15% Heal.

## Card Creation

Double Dragon's Dance

Back to Guard creatures.
Divine Focus

## Starting Cards

* Benevolent Pact
* Chief Justice's Wisdom
* Restorative Embrace
* Guardian Shell
* Magical Assault

## Evolution

Evolves From: N/A

Next Evolution: Harkus's Prayer Focus

## Passive

Lvl 1: When a Magic Attack card is played on a friendly creature, grant 1 Shield and 5% Magic Spike, if it doesn't already have either.

Lvl 26 (Max): When a Magic Attack card is played on a friendly creature, grant 1 Shield and 30% Magic Spike, if it doesn't already have either.

## Card Creation

Benevolent Pact

Back to Recovery creatures.
Halko the Sasquatch

## Starting Cards

* Double Dragon's Dance
* Pact of Heroes
* Contaminated Marsh
* Malignant Bog
* Tiger's Meal

## Evolution

Evolves From: N/A

Next Evolution: Halko, the Big Footed

## Passive

Lvl 1: If you have less cards in your hand than your opponent at the start of the turn, grant Area Parasitic Armor for 1 turn and 1% Heal.

Lvl 16 (Max): If you have less cards in your hand than your opponent at the start of the turn, grant Area Parasitic Armor for 1 turn and 15% Heal.

## Card Creation

Double Dragon's Dance

Back to Guard creatures.
Daniela the Mysterious

## Starting Cards

* Glowing Meteor Shower
* Compromised Troops
* Animal Tendencies
* Soulless Warrior
* Blood Saturation

## Evolution

Evolves From: Arcane Succubus

Next Evolution: N/A

## Passive

Lvl 1: If you have more cards in your hand than your opponent at the start of your turn, grant Area 25% Vampiric.

Lvl 26 (Max): If you have more cards in your hand than your opponent at the start of your turn, grant Area 75% Vampiric.

## Card Creation

Glowing Meteor Shower

Back to Mystic creatures.
Flame Djinn

## Starting Cards

* Battle Sisters
* Blitz
* Giant in the Distance
* Flame Disciple
* Benevolent Pact

## Evolution

Evolves From: N/A

Next Evolution: Flame Marid Firouz

## Passive

Lvl 1: When any friendly creature attacks, 5% chance to draw an extra card.

Lvl 6 (Max): When any friendly creature attacks, 10% chance to draw an extra card.

## Card Creation

Battle Sisters

Back to Fighter creatures.
Jorm and Jan, The Jade Dragon

## Starting Cards

* The Glory of War
* The Rush of Power
* Debilitation
* Commander of War
* The Devil's Whip

## Evolution

Evolves From: N/A

Next Evolution: Jormago and Jandara Jade Flames

## Passive

Lvl 1: When another friendly creature goes below 30% HP, grant this creature Bravery, Defense Boost, Resistance Boost and Regeneration for 2 turns.

Lvl 11 (Max): When another friendly creature goes below 50% HP, grant this creature Bravery, Defense Boost, Resistance Boost and Regeneration for 2 turns.

## Card Creation

The Glory of War

Back to Guard creatures.
Chinatown, Monkeytown

## Chinatown

**Chinatown** was a large ethnic neighborhood in Monkeytown mostly populated by Chinese people and other Asians, and was famous for its ethnic cuisine, shops, and extravagant ethnic celebrations. Ping Ching Ling Ming owns Year of the Monkey, a Chinese restaurant and egg roll thrift shop on the corner of Ching Street and Chong Street. Chinatown was also home to the second-largest Buddhist temple in Furria: Yong Wong Buddhist Temple. The neighborhood was bounded by Avenue of the Ethnics to the west, Monkeytown Creek to the east, and Yonkers Road to the south.

## Notable locations

* Year of the Monkey
* Yong Wong Buddhist Temple
* Chyong Bao Park

## Known residents

*Main article: List of Monkeytown residents*
Frost Elemental

## Starting Cards

* Chilling Army
* Magical Charge
* Arcane Battle Prowess
* Manic
* Arcane Smite

## Evolution

Evolves From: N/A

Next Evolution: Frost Archon Jurai

## Passive

Lvl 1: When a friendly creature recieves Magic Damage, grant 1 Area Siphon if it doesn't already have it.

Lvl 15 (Max): When a friendly creature recieves Magic Damage, grant 15 Area Siphon if it doesn't already have it.

## Card Creation

Chilling Army

Back to Mystic creatures.
Haezis, the Necromancer

## Starting Cards

* Scepter of the Nix
* Inhalation of Essence
* Armor of Darkness
* Sweeping Darkness
* Incessant Grudge

## Evolution

Evolves From: N/A

Next Evolution: Haezis, Hand of Death

## Passive

Lvl 1: When an enemy creature is destroyed, grant 45% Attack Spike and Magic Spike to your whole team.

Lvl 11 (Max): When an enemy creature is destroyed, grant 75% Attack Spike and Magic Spike to your whole team.

## Card Creation

Scepter of the Nix

Back to Utility creatures.
Fighter

Fighter is one of the major creature in Card Kings: Dragon Wars. Fighter creatures can be designated from other creatures by their distinctive red coloration. Their cards cost 35 energy to drag, and their cards focus on increasing attack damage, offensive deffense, and triggering attacks.

## *1 Star*

* Vicious Archer

* Ruby Diebat

* Ruby Worm

## *2 Stars*

* Berserk Skeleton

* Blood Moon Foxwing

* Brave Pegasus Foal

* Brave Squire

* Breaktooth Hobgoblin

* Mountain Adder

* Orlando, The Dangerous

* Red Dieclops

* Ruby Dredgeworm

* Ruby Wrack

## *3 Stars*

* Chief Breaktooth

* Edmond, The Cocky

* Fierce Mimic

* Firemane

* Flame Djinn

* King Mamushi

* Magma Elemental

* Orc Cleaver
* Patchwork Scarecrow
* Ravenous Arachnid

* Ruby Dieclops

* Ruby Golem

* Ruby Wyrmling

* Sanguine Succubus

* Shatterskull the Berserk

* The Night Hunter

* Troll Soldier

* Vengeful Phantom
* Vicious Shambler

## *4 Stars*

* Borug the Man-eater

* Brunor the Hand of Vengeance

* Crispin, the Ruby Drake

* Finger-Biter

* Flame Marid Firouz
* Fleshrender Sweyn
* Ichabod the Relentless

* Izel the Silent

* Jalai the Unscarred
* Kago, the Centaur

* Lillith the Ember Sprite

* Magma Archon Volcanus
* Nahr the Demon
* Olaris the Phoenix

* Ruby Megalith Moloch
* Syril the Basilisk
* The Bulbous Terror

* Tiger Warrior Vahalis
* Verona the Bloodthirsty

## *5 Stars*

* Izel Shadowstalker
* Kago, Swift Herald of Death

* Lillith, Duchess of Flame
* Lord Nahr, the Darkfiend
* Olaris, Blazing Fury

* Slith The Naga Queen
* Syril, The Lethal Gaze

* Vahalis the Bladedancer
* Villith, the Ruby Dragon
* Yomi the Rogue

## *6 Stars*

* Slith, Serpent Queen of the Blade
* Villagos, The Ruby Flame
* Yomi the Silent Blade
Bright Eye

## Starting Cards

* Preparation
* Animal Tendencies
* Transition
* Magical Charge
* Tiger's Meal

## Evolution

Evolves From: Clever Pegasus Foal

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 5% chance to grant Adrenaline for 1 turn.

Lvl 21 (Max): When this creature attacks, 25% chance to grant Adrenaline for 1 turn.

## Card Creation

Preparation

Back to Mystic creatures.
Arcane-Gorged Spider

## Starting Cards

* Mass Confusion
* Enchanter
* Compromised Troops
* Transposition
* Paralyzing Petals

## Evolution

Evolves From: Mysterious Arachnid

Next Evolution: N/A

## Passive

Lvl 1: When this creature is attacks an enemy with Paralyze, inflict 1% Plague on enemy and grant this creature 25% Vampiric.

Lvl 26 (Max): When this creature is attacks an enemy with Paralyze, inflict 3% Plague on enemy and grant this creature 50% Vampiric.

## Card Creation

Mass Confusion

Back to Mystic creatures.
Adina, Songstress of the Sea

## Starting Cards

* Lost in the Darkness
* Treasure
* Blood Brothers
* Canticle of the Nix
* Chief's Blessing

## Evolution

Evolves From: Adina, the Siren

Next Evolution: N/A

## Passive

Lvl 1: When a friendly creature below 50% HP is attacked, inflict Confuse and Mindless on enemy for 2 turns.

Lvl 11 (Max): When a friendly creature below 70% HP is attacked, inflict Confuse and Mindless on enemy for 2 turns.

## Card Creation

Lost in the Darkness

Back to Utility creatures.
Ilianna, the Butterfly Queen

## Starting Cards

* The Bastard's Spear
* Comrades in Struggle
* Treasure
* Hide
* Whutekh's Vigor

## Evolution

Evolves From: N/A

Next Evolution: Monarch Ilianna, the Morphic Beauty

## Passive

Lvl 1: If adjacent creatures are at 100% HP at the start of your turn, draw a card and grant 10% Magic Spike.

Lvl 11 (Max): If adjacent creatures are at 100% HP at the start of your turn, draw a card and grant 30% Magic Spike.

## Card Creation

The Bastard's Spear

Back to Utility creatures.
Jade Wyrmling

## Starting Cards

* Call of the Dragon
* Trample
* Double Dragon's Dance
* Duty and Honor
* Encouraging Comrades

## Evolution

Evolves From: N/A

Next Evolution: Willow, the Jade Drake

## Passive

Lvl 1: If you have more cards than your opponent at the start of your turn, grant Area Adrenaline for 1 turn and 5% Attack Spike.

Lvl 26 (Max): If you have more cards than your opponent at the start of your turn, grant Area Adrenaline for 1 turn and 30% Attack Spike.

## Card Creation

Call of the Dragon

Back to Guard creatures.
Emerald Megalith Jozon

## Starting Cards

* Venomous Bath
* Commander of War
* The General's Aggression
* Call of the Dragon
* The Serpent's Warmth

## Evolution

Evolves From: Emerald Golem

Next Evolution: N/A

## Passive

Lvl 1: At the start of your turn, grant Defense Boost and Resistance Boost for 1 turn to any creature below 50% HP.

Lvl 26 (Max): At the start of your turn, grant Defense Boost and Resistance Boost for 1 turn to any creature below 75% HP.

## Card Creation

Venomous Bath

Back to Guard creatures.
Divine Tome

## Starting Cards

* Soothing Touch
* Mending of Whutekh
* Benevolent Pact
* Arcane Vengeance
* Terrified

## Evolution

Evolves From: N/A

Next Evolution: Harkus's Holy Tome

## Passive

Lvl 1: When this creature triggers a Magic Attack, 20% chance to inflict Card Block on enemy.

Lvl 6 (Max): When this creature triggers a Magic Attack, 50% chance to inflict Card Block on enemy.

## Card Creation

Soothing Touch

Back to Recovery creatures.
Flame Marid Firouz

## Starting Cards

* Battle Sisters
* Blitz
* Giant in the Distance
* Flame Disciple
* Benevolent Pact

## Evolution

Evolves From: Flame Djinn

Next Evolution: N/A

## Passive

Lvl 1: When any friendly creature attacks, 5% chance to draw an extra card.

Lvl 6 (Max): When any friendly creature attacks, 10% chance to draw an extra card.

## Card Creation

Battle Sisters

Back to Fighter creatures.
Beryl, the Azure Dragon

## Starting Cards

* The Navigator's Stare
* No Surrender
* Freeze Over
* Terrified
* The Devil's Whip

## Evolution

Evolves From: N/A

Next Evolution: Berylagos, The Azure Flame

## Passive

Lvl 1: When you Energy hits 0, grant this creature 50% Magic Spike.

Lvl 11 (Max): When you Energy hits 0, grant this creature 100% Magic Spike.

## Card Creation

The Navigator's Stare

Back to Mystic creatures.
Face-Eater

## Starting Cards

* The General's Aggression
* T'Chari Man Trap
* Call of the Dragon
* Corporeal Smite
* Clear Sunrise

## Evolution

Evolves From: Ambush Mimic

Next Evolution: N/A

## Passive

Lvl 1: When this creature is destroyed, grant 50 energy.

Lvl 11 (Max): When this creature receives Magic Damage, grant 100 energy.

## Card Creation

The General's Aggression

Back to Guard creatures.
Crystalline Ooze

## Starting Cards

* Soulless Warrior
* Magical Charge
* Frost Guard
* Transposition
* Dangerous Stinger

## Evolution

Evolves From: N/A

Next Evolution: The Aqueous Blade

## Passive

Lvl 1: When this creature is attacked, 10% chance to inflict Erase on enemy.

Lvl 41 (Max): When this creature is attacked, 50% chance to inflict Erase on enemy.

## Card Creation

Soulless Warrior

Back to Mystic creatures.
Kelpie, Caller of Tides

## Starting Cards

* Walking Dead Man
* Magical Assault
* Arctic Embrace
* Exhilarating Hero
* Healing Hand

## Evolution

Evolves From: Kelpie the Hippocampus

Next Evolution: N/A

## Passive

Lvl 1: When an enemy creature is destroyed, grant 40 energy.

Lvl 16 (Max): When an enemy creature is destroyed, grant 70 energy.

## Card Creation

Walking Dead Man

Back to Mystic creatures.
Arachne, The Brood Mother

## Starting Cards

* Magical Destruction
* Dangerous Stinger
* Transposition
* Hypnotize
* Incessant Grudge

## Evolution

Evolves From: Arachne, The Spider Queen

Next Evolution: N/A

## Passive

Lvl 1: When this creature is deployed, grant 150% Magic Spike.

Lvl 11 (Max): When this creature is deployed, grant 300% Magic Spike.

## Card Creation

Magical Destruction

Back to Mystic creatures.
Harkus's Holy Tome

## Starting Cards

* Soothing Touch
* Mending of Whutekh
* Benevolent Pact
* Arcane Vengeance
* Terrified

## Evolution

Evolves From: Divine Tome

Next Evolution: N/A

## Passive

Lvl 1: When this creature triggers a Magic Attack, 20% chance to inflict Card Block on enemy.

Lvl 6 (Max): When this creature triggers a Magic Attack, 50% chance to inflict Card Block on enemy.

## Card Creation

Soothing Touch

Back to Recovery creatures.
Holy Spore Keeper

## Starting Cards

* Delicious Fruits
* Guardian Shell
* Chancellor's Halo
* Saint's Resolve
* Soothing Touch

## Evolution

Evolves From: N/A

Next Evolution: Holy Funjii

## Passive

Lvl 1: When this creature is attacked, 10% chance ot inflict Confuse on enemy.

Lvl 26 (MAX): When this creature is attacked, 35% chance ot inflict Confuse on enemy.

## Card Creation

Delicious Fruits

Back to Recovery creatures.
Kago, Swift Herald of Death

## Starting Cards

* Flame
* Serpent Within
* Wrath
* Patience and Focus
* Unexpected Treachery

## Evolution

Evolves From: Kago, the Centaur

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks an enemy above 80% HP inflict Weaken Strength and Weaken Magic for 3 turns.

Lvl 11 (Max): When this creature attacks an enemy above 50% HP inflict Weaken Strength and Weaken Magic for 3 turns..

## Card Creation

Flame

Back to Fighter creatures.
Guardian Funjii

## Starting Cards

* Delicious Fruits
* Guardian Shell
* Chancellor's Halo
* Saint's Resolve
* Soothing Touch

## Evolution

Evolves From: N/A

Next Evolution: Holy Spore Keeper

## Passive

Lvl 1: When this creature is attacked, 10% chance ot inflict Confuse on enemy.

Lvl 26 (MAX): When this creature is attacked, 35% chance ot inflict Confuse on enemy.

## Card Creation

Delicious Fruits

Back to Recovery creatures.
Clever Pegasus Foal

## Starting Cards

* Preparation
* Animal Tendencies
* Transition
* Magical Charge
* Tiger's Meal

## Evolution

Evolves From: N/A

Next Evolution: Bright Eye

## Passive

Lvl 1: When this creature attacks, 5% chance to grant Adrenaline for 1 turn.

Lvl 21 (Max): When this creature attacks, 25% chance to grant Adrenaline for 1 turn.

## Card Creation

Preparation

Back to Mystic creatures.
Arachne, The Spider Queen

## Starting Cards

* Magical Destruction
* Dangerous Stinger
* Transposition
* Hypnotize
* Incessant Grudge

## Evolution

Evolves From: N/A

Next Evolution: Arachne, The Brood Mother

## Passive

Lvl 1: When this creature is deployed, grant 150% Magic Spike.

Lvl 11 (Max): When this creature is deployed, grant 300% Magic Spike.

## Card Creation

Magical Destruction

Back to Mystic creatures.
Kelpie the Hippocampus

## Starting Cards

* Walking Dead Man
* Magical Assault
* Arctic Embrace
* Exhilarating Hero
* Healing Hand

## Evolution

Evolves From: N/A

Next Evolution: Kelpie, Caller of Tides

## Passive

Lvl 1: When an enemy creature is destroyed, grant 40 energy.

Lvl 16 (Max): When an enemy creature is destroyed, grant 70 energy.

## Card Creation

Walking Dead Man

Back to Mystic creatures.
Frost Archon Jurai

## Starting Cards

* Chilling Army
* Magical Charge
* Arcane Battle Prowess
* Manic
* Arcane Smite

## Evolution

Evolves From: Frost Elemental

Next Evolution: N/A

## Passive

Lvl 1: When a friendly creature recieves Magic Damage, grant 1 Area Siphon if it doesn't already have it.

Lvl 15 (Max): When a friendly creature recieves Magic Damage, grant 15 Area Siphon if it doesn't already have it.

## Card Creation

Chilling Army

Back to Mysticcreatures.
Isabella the Redeemed

## Starting Cards

* Mending of Whutekh
* Righteous Hammer
* Tome of Divinity
* Spirit of the Phoenix
* Blood Saturation

## Evolution

Evolves From: Ancient Succubus

Next Evolution: N/A

## Passive

Lvl 1: If you have more cards in your hand than your opponent at the start of your turn, grant Area 25% Vampiric.

Lvl 26 (Max): If you have more cards in your hand than your opponent at the start of your turn, grant Area 75% Vampiric.

## Card Creation

Mending of Whutekh

Back to Recovery creatures.
Fleshrender Sweyn

## Starting Cards

* Melting Spikes
* Bash
* Wrath
* Death Beckons
* Whutekh's Vigor

## Evolution

Evolves From: Vicious Shambler

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks an enemy with Cripple, inflict 1% Plague on enemy and grant this creature 25% Vampiric.

Lvl 26 (Max): When this creature attacks an enemy with Cripple, inflict 3% Plague on enemy and grant this creature 50% Vampiric.

## Card Creation

Melting Spikes

Back to Fighter creatures.
Azreal, Angel of Vengeance

## Starting Cards

* Intoxicating Breath
* Saint's Resolve
* Prohibited Game
* Soothing Touch
* Treasure

## Evolution

Evolves From: Azreal the Fallen

Next Evolution: N/A

## Passive

Lvl 1: When this creature is deployed, Erase Shield and Immunity on enemies and grant this creatre Area Regeneration and Immunity for 3 turns.

Lvl 8 (Max):  When this creature is deployed, Erase Shield and Immunity on enemies and grant this creatre Area Regeneration and Immunity for 10 turns.

## Card Creation

Intoxicating Breath

Back to Recovery creatures.
Danai, the Gorgon

## Starting Cards

* Fiendish Flogging
* Poison the Earth
* Inhalation of Essence
* Scythe of Death
* The Unknown

## Evolution

Evolves From: N/A

Next Evolution: Danai, Sister of Night

## Passive

Lvl 1: When this creature is deployed, inflict Paralyze for 3 turn on all enemies.

Lvl 8 (Max): When this creature is deployed, inflict Paralyze for 10 turns on all enemies.

## Card Creation

Fiendish Flogging

Back to Utility creatures.
Landerig the Chaotic

## Starting Cards

* Deal with the Devil
* Scepter of the Nix
* Sweeping Darkness
* Dragon's Threat
* The Unknown

## Evolution

Evolves From: Treacherous Phantom

Next Evolution: N/A

## Passive

Lvl 1: At the start of the turn, grant Void Armor and Boost Resistance for 1 turn to any creature below 50% HP.

Lvl 26 (Max): At the start of the turn, grant Void Armor and Boost Resistance for 1 turn to any creature below 75% HP.

## Card Creation

Deal with the Devil

Back to Utility creatures.
Harkus's Prayer Focus

## Starting Cards

* Benevolent Pact
* Chief Justice's Wisdom
* Restorative Embrace
* Guardian Shell
* Magical Assault

## Evolution

Evolves From: Divine Focus

Next Evolution: N/A

## Passive

Lvl 1: When a Magic Attack card is played on a friendly creature, grant 1 Shield and 5% Magic Spike, if it doesn't already have either.

Lvl 26 (Max): When a Magic Attack card is played on a friendly creature, grant 1 Shield and 30% Magic Spike, if it doesn't already have either.

## Card Creation

Benevolent Pact

Back to Recovery creatures.
Finger-Biter

## Starting Cards

* Patience and Focus
* Inspirational Symbolism
* Bash
* Barbaric Smite
* Clear Sunrise

## Evolution

Evolves From: Fierce Mimic

Next Evolution: N/A

## Passive

Lvl 1: When this creature is destroyed, grant 50 energy.

Lvl 11 (Max): When this creature receives Magic Damage, grant 100 energy.

## Card Creation

Patience and Focus

Back to Fighter creatures.
Birchfall

## Descriptions

Birchfall is a glossy furred, light brown tabby tom with a large body, muscular shoulders, and a broad head.

## Family

Mother: Ferncloud (Dead)

Father: Dustpelt (Dead)

Mate: Whitewing (Living)

Daughters: Dovewing (Living), Ivypool (Living)

Sisters: Hollykit (Dead), Larchkit (Dead), Icecloud (Dead)

Brothers: Foxleap (Dead), Shrewpaw (Dead), Spiderleg (Living)

Grandmothers: Brindleface (Dead), Robinwing (Dead)

Grandfather: Fuzzypelt (Dead)

Uncles: Ashfur (Dead), Ravenpaw (Dead)

Great Aunt: Frostfur (Dead)

Half-Aunt: Sandstorm (Living)

Niece: Rosepetal (Living)

Nephew: Toadstep (Dead)

Cousins: Leafpool (Living), Squirrelflight (Living), Lionblaze (Living), Jayfeather (Living), Hollyleaf (Dead), Cinderpelt (Dead), Brackenfur (Living), Brightheart (Living), Thornclaw (Living), Ambermoon (Living), Dewnose (Living), Snowbush (Living), Cinderheart (Living), Poppyfrost (Living), Honeyfern (Dead), Molepaw (Dead), Seedpaw (Dead), Lilyheart (Living), Molewhisker (Living), Cherryfall (Living), Fernsong (Living), Hollytuft (Living), Sorrelstripe (Living), Alderpaw (Living), Sparkpaw (Living), Leafkit (Unknown if Living), Honeykit (Unknown if Living), Larkkit (Unknown if Living)
Haezis, Hand of Death

## Starting Cards

* Scepter of the Nix
* Inhalation of Essence
* Armor of Darkness
* Sweeping Darkness
* Incessant Grudge

## Evolution

Evolves From: Haezis, the Necromancer

Next Evolution: N/A

## Passive

Lvl 1: When an enemy creature is destroyed, grant 45% Attack Spike and Magic Spike to your whole team.

Lvl 11 (Max): When an enemy creature is destroyed, grant 75% Attack Spike and Magic Spike to your whole team.

## Card Creation

Scepter of the Nix

Back to Utility creatures.
Eldritch Jester

## Starting Cards

* Strange Potion
* Barbaric Smite
* Tainted Rations
* Enchanter
* Pound of Flesh

## Evolution

Evolves From: N/A

Next Evolution: Mana-Addled Jester

## Passive

Lvl 1: When any friendly creature attacks, inflict Erase on the enemy but this creature takes 35% of its Max HP as damage.

Lvl 26 (Max): When any friendly creature attacks, inflict Erase on the enemy but this creature takes 10% of its Max HP as damage.

## Card Creation

Strange Potion

Back to Mystic creatures.
Eldritch Invoker

## Starting Cards

* Enchanter
* Chaotic Smite
* Strange Potion
* Transition
* Kraken's Surge

## lEvolution

Evolves From: N/A

Next Evolution: Magrick of the Shrouded Path

## Passive

Lvl 1: At the start of your turn, any creature below 15% HP draws a card and gets 1 Magic Counterattack.

Lvl 26 (Max): At the start of your turn, any creature below 40% HP draws a card and gets 1 Magic Counterattack.

## Card Creation

Enchanter

Back to Mystic creatures.
Harvest Marid Shaheen

## Starting Cards

* Invigorated Champion
* Squad of Guardians
* Call of the Dragon
* Commander of War
* Benevolent Pact

## Evolution

Evolves From: Harvest Djinn

Next Evolution: N/A

## Passive

Lvl 1: When any friendly creature attacks, 5% chance to draw an extra card.

Lvl 6 (Max): When any friendly creature attacks, 10% chance to draw an extra card.

## Card Creation

Invigorated Champion

Back to Guard creatures.
Brave Pegasus Foal

## Starting Cards

* Exhilarating Hero
* Wrath
* Melting Spikes
* Gigantic Guards
* Tiger's Meal

## Evolution

Evolves From: N/A

Next Evolution: Firemane

## Passive

Lvl 1: When this creature attacks, 5% chance to grant Adrenaline for 1 turn.

Lvl 21 (Max): When this creature attacks, 25% chance to grant Adrenaline for 1 turn.

## Card Creation

Wrath

Back to Fighter creatures.
Guardian Spore Keeper

## Starting Cards

* Archaic Aphid
* Duty and Honor
* Guardian's Push
* Venomous Bath
* Soothing Touch

## Evolution

Evolves From: Guardian Funjii

Next Evolution: N/A

## Passive

Lvl 1: When this creature is attacked, 10% chance ot inflict Confuse on enemy.

Lvl 26 (MAX): When this creature is attacked, 35% chance ot inflict Confuse on enemy.

## Card Creation

Archaic Aphid

Back to Guard creatures.
Hokima the Unbroken

## Starting Cards

* The Brigade of Valor
* Duty and Honor
* Malignant Bog
* Target the Legs
* Blitz

## Evolution

Evolves From: Troll Guardian

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, grant 1% Attack Spike for every Negative Status on the enemy.

Lvl 25 (Max): When this creature attacks, grant 25% Attack Spike for every Negative Status on the enemy.

## Card Creation

The Brigade of Valor

Back to Guard creatures.
Heroes

Players can choose a hero to help them in battle and provide them with powerful Hero Cards to assist them in battle. There are a total of 7 heroes to choose from at launch, each with their own set of Hero Cards. Additional Leaders can be unlocked with Dragon Gems.

### Brootus of the Wasteland

   Brootus is a beefy Barbarian with unending strength and questionable wits. His Hero Cards can grant your creatures massive Attack Spike or Attack Boosts or give you very powerful attack cards.

### Helena the Shadow

   Helena is an an elusive Thief with a mysterious past. Her Hero Cards can grant your team Evasion or Pinpoint, and inflict Marked and Blind on opponents.

### Grokk One-Eye

   Grokk is an Ork who has been in countless battles and has some scars to show for it. His Hero Cards can Blind and Burn opponents, or grant your creatures Attack Boost.

### Durantia Tree-Mother

    Durantia Tree-Mother is a druid on an eternal mission to protect the wilds from harm. Her Hero Cards will give you strong magic attack cards, provide significant healing and cleanses for your creatures, or grant them immunity and regen

### Euryale Far-Treader

    The hideous Gorgon Euryale endlessly seeks a cure for the horrific curse that she bears. Her Hero Cards can provide you with the ability to paralyze enemy creatures, Siphon your opponent's energy, or play devastating Hybrid Attack cards

### Rokon

    Rokon is an ill-tempered dwarf who loves gold almost as much as he loves a good brawl. His Hero Cards bestow Defense Boost, Resistance boost, or Adrenaline to your creatures, as well as inflicting Weaken Strength on enemies.

### Minotaur: Brontes Thundercloud

    Brontes Thundercloud grew up in the fighting pits of a distant civilization, and hes still a little upset about it. His Hero Cards will Cripple enemy monsters, or give your creatures buffs like Adrenaline, Pinpoint, Attack Spike, and Counterattack.

### Wizard: Magoozle the Wizard

    Magoozle is a wizard with enough power to alter the very fabric of reality...if he can stay awake long enough to try. His Hero Cards can erase your opponents buffs, assail them with a variety of magic attacks, or give your creatures Magic Spikes and Magic Counterattacks.
Jalai the Unscarred

## Starting Cards

* The Devil's Whip
* Intimidating Glance
* Wrath
* Inspirational Symbolism
* Blitz

## Evolution

Evolves From: Troll Soldier

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, grant 1% Attack Spike for every Negative Status on the enemy.

Lvl 25 (Max): When this creature attacks, grant 25% Attack Spike for every Negative Status on the enemy.

## Card Creation

The Devil's Whip

Back to Fighter creatures.