Karma System

Lostshard is governed by the **Karma System**. Every player has one of three roles:

1. **Worthy**
2. **Criminal**
3. **Murderer**

* Initially, all players begin as **Worthy** and spawn in **Order**.
* **Criminal** and **Murderer** players spawn in **Chaos**.
* However, when a **Worthy** player attacks another **Worthy** player, they no longer have the **Worthy** rank and attain the **Criminal** rank.
	+ If the player with the **Criminal** rank does not attack another **Worthy** player within 5 minutes, they re-gain their **Worthy** rank. Should the player with the **Criminal** rank attack another worthy player, the timer will reset.

* If a player with the **Criminal** rank kills five **Worthy** players, they lose their **Criminal** rank and obtain the **Murderer** rank and they will no longer be able to return to **Worthy** rank unless they go to **The** **Shrine of Atonement**.
	+ If the player with **Criminal** rank does not exceed killing five **Worthy** players, the player can become **Worthy**.

* If a **Worthy** player kills a **Criminal** or **Murderer**, it will not count towards their murder count.
* Murder count will automatically decrease once every 24 hours.
* In order to check players and their status, the player can use the command, **/whois [playername]**.

**Order:**

* **Order** is the default spawn for all **Worthy** players.
* There is a **Banker** which allows the player to access a private vault with the command **/bank**.
* There are **Guards** situated throughout **Order**.
	+ **Guards** are NPC's which protect **Worthy** players throughout **Order**.
	+ If a player with **Criminal** or **Murderer** status comes within 5 blocks of a guard, the guard will instantly kill them no matter their armor or HP.
	+ If a **Worthy** player notices a **Criminal** or **Murderer** within **Order**, the **Worthy** player can type "guards" or **/guards** to summon a guard to their location.
	+ The **Worthy** player must be within 10 blocks of **Criminal** or **Murderer** to use **/guards** or shout guards for the instant kill.
	+ Typing guards or **/guards** requires both the **Worthy** player and the **Criminal** or **Murderer** to be inside **Order**. Nothing will happen if this or the previous criteria are not met.

**Chaos:**

* **Chaos** is the default spawn for all **Criminal** and **Murderer** players.
* There is a **Banker** which allows the player to access a private vault with the command **/bank**.
* There is a portal in **Chaos** which leads to the **Shrine of Atonement**.

**The Shrine of Atonement**:

* **The** **Shrine of Atonement** allows for players with **Murderer** status to become **Worthy** again.
* Upon arriving at **The** **Shrine of Atonement**, the **Murderer** can type **/atone** to 'atone for their sins.'
* **The** **Shrine of Atonement** requires one gold per kill until the player is able to reach **Criminal** status again.
	+ For example, if the player with **Murderer** status has 20 kills, it will cost them 16 gold. (Gold is taken from the player's balance).
	+ Upon successfully using the shrine, the player that previously had **Murderer** status become a **Worthy** player with 4 kills in the murder count.