Primal Sunflower

*Primal Sunflowers pop out large suns instead of regular ones.*

**Primal Sunflower is new to all this sun-giving business, so be patient with her. She's an early adopter of the all-you-can-stuff-yourself buffet style of sun production.**

**Primal Sunflower** is a plant in *Plants vs. Zombies 2: Reflourished* and the fourth plant obtained in Jurassic Marsh. She is unlocked at Jurassic Marsh - Day 17.

Primal Sunflower is the primal version of Sunflower. She produces 75 sun every 32-36s cycle instead of 50 sun, and has 3x the health of her modern counterpart. As a tradeoff, she costs 50 more sun to plant.

## Almanac entry

**Primal Sunflower**

Primal Sunflowers pop out large suns instead of regular ones.

Sun Production: large suns

Primal Sunflower is new to all this sun-giving business, so be patient with her. She's an early adopter of the all-you-can-stuff-yourself buffet style of sun production.

## Plant Food effect

When fed with Plant Food, Primal Sunflower generates three large suns, worth 225 sun in total.

## Strategies

Primal Sunflower is one of this game's primary sun producers, which is nigh-essential for sufficient decks. Compared to other sun producers, Primal Sunflower has a higher sun cost, but a higher sun production and triple the health of an average plant. Though harder to set up in the early game, she can produce high amounts of sun in the long run.

Since Primal Sunflower has elevated health for a sun producer, she can be planted further forward and even be used along the front line. Any zombies that breach the main defense will be kept at bay for as long as Primal Sunflower can survive, protecting and buying time for offensive plants to deal with intruders - especially helping to save high cost plants that would otherwise take some time to rebuild. This also comes in handy when dealing with zombie ambushes; when facing situations such as sewers, Pterodactyls, Gargantuar's Imp and portals, the elevated health lets Primal Sunflower (temporarily) contain these threats.

Sun-shroom comes to mind as one of Primal Sunflower's largest competitors. Both are capable of generating large suns - in fact, they both produce about the same profits over an extended period of time - but each has its own differences and advantages. Sun-shroom's low cost makes it easy to build up a large sun field, but takes time to grow to size. Due to his fragility, sun fields can also be easily dismantled if zombies manage to reach it; a trio of traits that lead to Sun-shrooms being best planted along the back line and, consequentially, pushing room for offensive plants toward the front line. On the other hand, Primal Sunflower's higher cost leads to taking longer to set up a sun field, but with the above-mentioned upsides of an elevated health pool. With these differences, which of the two plants to use will depend on your needs: Either Sun-shroom, as a back-liner that provides quick and easy planting; or Primal Sunflower, being a front-liner that can protect your plants when in dire need.

Keep in mind that Primal Sunflower is not a pure substitute for a regular wall plant (unless boosted via Zen Garden), and can be eaten fairly fast if left alone. Utilise plants like Sap-fling, Shrinking Violet and Snow Pea to help reduce incoming damage and keep endangered Primal Sunflowers around for longer.

## Balance changes

### Initial launch

* ▲ +600 health
* ▼ +25 sun

## Trivia

* Primal Sunflower's "Violet and Violent" costume is based on Riley, *Reflourished'*s main QA.
* Primal Sunflower's "Evolutionary Jump" costume is Amario's developer costume, one of the balance designers for the mod.