Technology

Lex Talionis add new technologies and also makes some significant changes. Firstly you can now hold upto 2000 MP and technologies have a base cost of 800.

### Tech Cost reductions

#### Everything

* Every Idea -1.7%
* French Ideas -5%

## Admin:

Ahead of time = Production efficiency +20%

#### Tech 0

year = 1350

Governments

* Tribal despotism
* Tribal federation

Buildings

* native earthwork
* native palisade
* native fortified house
* native three sisters field
* native irrigation
* native storehouse
* native longhouse
* native sweat lodge
* native great trail
* native ceremonial fire pit

#### Tech 1

year = 1390

Governments

* tribal democracy

#### Tech 2

Year = 1420

Governments

* despotic monarchy
* feudal monarchy

#### Tech 3

year = 1435

Governments

* noble\_republic
* plutarchy

production efficiency +10%

Allow support rebels

#### Tech 4

year = 1450

#National Ideas

allowed\_idea\_groups = 1

#### # Tech 5

year = 1460

#Town Hall

town\_hall = yes

#### # Tech 6

year = 1475

#Agricultural Improvements

Building

* farm estate
* mill

Production Efficiency +5%

#### # Tech 7

year = 1485

#Privy Council

allowed\_idea\_groups = 2

production\_efficiency +5%

#### # Tech 8

year = 1500

#Centralized Government

Governments

* administrative\_monarchy
* centralized\_monarchy
* administrative\_republic

#### Tech 9

year = 1510

#Cathedrals

Building

* cathedral = yes

production efficiency +5%

#### # Tech 10

year = 1525

#Universities

Building

* University

allowed\_idea\_groups = 3

#### # Tech 11

year = 1535

#Courthouse

Building

* courthouse

Governments

* parliamentary monarchy

technology = {

#### Tech 12

Manufactories and Plantations

year = 1550

Building

* textile = yes
* plantations = yes

Production efficiency +5%

#### Tech 13

year = 1560

#Theater

theater = yes

allowed\_idea\_groups = 4

####

#### Tech 14

year = 1575

#Workshops

workshop = yes

Production Efficiency +5%

#### # Tech 15

year = 1585

#Force March

may\_force\_march = yes

allowed\_idea\_groups = 5

#### Tech 16

year = 1600

#Absolute Monarchy

* absolute\_monarchy = yes

Production Efficiency +5%

#### Tech 17

year = 1610

#City Hall

* city\_hall = yes

Production Efficiency +5%

#### Tech 18

year = 1625

#Banking

Building

* bank = yes

allowed\_idea\_groups = 6

#### Tech 19

year = 1635

#Mining Companies

mining\_company = yes

Production Efficiency +5%

#### Tech 20

year = 1650

#Measures of Control

region\_capital = yes

Production Efficiency +5%

administrative\_efficiency +5%

#### Tech 21

year = 1660

#National Ideas II

allowed\_idea\_groups = 7

#### Tech 22

year = 1675

#The Constitution

constitutional\_monarchy = yes

administrative\_efficiency = 0.05

####

#### Tech 23

year = 1685

#Improved Provincial Development

Production Efficiency +5%

development\_efficiency = 0.1

####

#### Tech 24

year = 1700

#Enlightenment

enlightened\_despotism = yes

allowed\_idea\_groups = 8

administrative\_efficiency = 0.05

development\_efficiency = 0.05

####

#### Tech 25

year = 1710

#Government Regulated Copyrights

production\_efficiency +5%

development\_efficiency = 0.05

####

#### Tech 26

year = 1725

#Hospitals

administrative\_efficiency = 0.05

hospital = yes

####

#### Tech 27

year = 1735

#National Ideas III

allowed\_idea\_groups = 9

production\_efficiency +5%

####

#### Tech 28

year = 1750

#Advanced Republics

constitutional\_republic = yes

federal\_republic\_lt = yes

administrative\_efficiency +5%

development\_efficiency = 0.05

####

#### Tech 29

year = 1760

#Factories

factory = yes

production\_efficiency = 0.05

development\_efficiency = 0.05

####

#### Tech 30

year = 1775

#Public Schools

allowed\_idea\_groups = 10

public\_schools = yes

production\_efficiency = 0.05

development\_efficiency = 0.05

####

#### Tech 31

year = 1785

#Revolutionary Ideas

production\_efficiency = 0.05

administrative\_efficiency = 0.05

development\_efficiency = 0.1

####

#### Tech 32

year = 1800

#Four field rotation

production\_efficiency = 0.05

administrative\_efficiency = 0.1

development\_efficiency = 0.05

####

#### Tech 33

year = 1810

#Improved Production

production\_efficiency +5%

administrative\_efficiency = 0.1

####

#### Tech 34

year = 1825

production efficiency +5%

#### Tech 35

year = 1835

production efficiency +5%

### Diplomatic:

Ahead of time = trade efficiency +20%

Tech 0

year = 1350

#Early Ships

naval\_morale +2.0

Colonization Range +50

# Tech 1

year = 1390

#Merchants & Trade

merchants = yes

naval\_morale = 0.1

trade\_range = 100

global\_colonial\_growth = 10

}

technology = {

# Tech 2

year = 1420

#Medieval Ships

naval\_morale = 0.1

enable = cog

enable = galley

#### # Tech 3

year = 1435

#The Caravel

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_range = 100

Colonization Range +100

trade\_efficiency = 0.1

enable = caravel

#### # Tech 4

year = 1450

#Marketplace

naval\_morale = 0.1

trade\_range = 10

marketplace = yes

#### # Tech 5

year = 1460

#Basic Financial Instruments

naval\_morale = 0.1

trade\_efficiency = 0.05

trade\_range = 10

dock = yes

#### # Tech 6

year = 1475

#Carracks

naval\_morale = 0.1

naval\_maintenance = 0.1

global\_colonial\_growth = 10

enable = carrack

}

technology = {

# Tech 7

year = 1485

#Increased Naval Range

naval\_morale = 0.1

trade\_range = 10

Colonization Range +100

}

technology  = {

# Tech 8

year = 1500

#The Galleass and Canals

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_efficiency = 0.05

trade\_range = 10

canal = yes

enable = galleass

#### # Tech 9

year = 1510

#The Barque

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_range = 10

Colonization Range +50

enable = barque

#### # Tech 10

year = 1525

#Maritime Trade

naval\_morale = 0.1

trade\_efficiency = 0.05

trade\_range = 10

global\_colonial\_growth  = 10

trade company = yes

####

#### Tech 11

year = 1535

#Shipyard

naval\_morale +0.1

trade\_range = 10

range = 50

trade\_efficiency = 0.05
Building

* shipyard = yes

####

#### Tech 12

year = 1550

#Wharfs and the Galleon

naval\_morale = 0.2

trade\_efficiency = 0.05

trade\_range = 10

Colonization Range +50

global\_colonial\_growth = 10

wharf = yes

enable = galleon

#### # Tech 13

year = 1560

#Frigates

naval\_morale = 0.1

naval\_maintenance = 0.1

enable = frigate

#### # Tech 14

year = 1575

#The Galliot

naval\_morale = 0.1

naval\_maintenance = 0.1

enable = galiot

#### # Tech 15

year = 1585

#Fluyts

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_range = 10

Colonization Range +50

enable = fluyt

#### # Tech 16

year = 1600

#Trade Depot

naval\_morale = 0.1

trade\_efficiency = 0.05

trade\_range = 10

global\_colonial\_growth = 10

trade\_depot = yes

#### # Tech 17

year = 1610

#Line of Battle Tactics

naval\_morale = 0.2

naval\_maintenance = 0.1

Colonization Range +50

enable = seventy\_four

enable = heavy\_frigate

# Tech 18

year = 1625

#Naval Base

naval\_morale = 0.1

trade\_efficiency = 0.05

global\_colonial\_growth = 10

naval\_base = yes

#### Tech 19

year = 1635

#Improved Roads

naval\_morale = 0.1

trade\_efficiency = 0.05

* road\_network = yes

# Tech 20

year = 1650

#Sloops-of-War

naval\_morale = 0.1

naval\_maintenance = 0.1

range = 50

global\_colonial\_growth = 10

enable = sloop\_of\_war

#### # Tech 21

year = 1660

#Fifth Rates

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_efficiency = 0.05

trade\_range = 10

enable = fifth\_rate

# Tech 22

year = 1675

#Threedeckers and Schooners

naval\_morale = 0.2

naval\_maintenance = 0.1

trade\_range = 10

range = 50

global\_colonial\_growth  = 10

enable = second\_rate\_threedecker

enable = schooner

}

technology = {

# Tech 23

year = 1685

#Limes

naval\_morale = 0.1

trade\_range = 10

range = 100

reduced\_naval\_attrition = yes

#### # Tech 24

year = 1700

#Grand Shipyard and The Brig

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_efficiency = 0.05

trade\_range = 20

range = 50

global\_colonial\_growth = 10

allow\_client\_states = yes

grand\_shipyard = yes

enable = brig

}

technology = {

# Tech 25

year = 1710

#The Razee

naval\_morale = 0.1

naval\_maintenance = 0.1

enable = razee

}

technology = {

# Tech 26

year = 1725

#The Indiaman and Customs House

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_efficiency = 0.05

trade\_range = 10

range = 50

global\_colonial\_growth  = 15

customs\_house = yes

enable = indiaman

}

technology = {

# Tech 27

year = 1735

#The First Rate

naval\_morale = 0.15

naval\_maintenance = 0.1

range = 50

enable = first\_rate\_threedecker

}

technology = {

# Tech 28

year = 1750

#The Great Frigate and Xebec

naval\_morale = 0.15

naval\_maintenance = 0.1

trade\_efficiency = 0.05

range = 50

trade\_range = 10

global\_colonial\_growth = 15

enable = great\_frigate

enable = xebec

}

technology = {

# Tech 29

year = 1760

#Joint Stock Companies

naval\_morale = 0.1

trade\_efficiency = 0.05

global\_colonial\_growth = 15

}

technology = {

# Tech 30

year = 1775

#The Clipper

naval\_morale = 0.15

naval\_maintenance = 0.1

trade\_efficiency = 0.05

trade\_range = 10

enable = clipper

}

technology = {

# Tech 31

year = 1785

#The Carronade

naval\_morale = 0.1

naval\_maintenance = 0.1

trade\_efficiency = 0.05

}

technology = {

# Tech 32

year = 1800

#Midshipmen Cadets

naval\_morale = 0.15

naval\_maintenance = 0.1

trade\_efficiency = 0.05

trade\_range = 10

global\_colonial\_growth  = 15

}

technology = {

# Tech 33

year = 1810

#Insurance Companies

naval\_morale = 0.1

trade\_efficiency = 0.05

trade\_range = 10

}

technology = {

# Tech 34

year = 1825

#Superior Ship Design

naval\_morale = 0.1

trade\_efficiency = 0.025

}

technology = {

# Tech 35

year = 1835

#The Gold Standard

naval\_morale = 0.1

trade\_efficiency = 0.025

}

### Military:

Ahead of time = Yearly Army Tradition +0.5

#### Tech 0

year = 1350

Pre-Medieval Military

sprite\_level = 1

Land Morale +2.0

Infantry Fire +0.25, Infantry Shock +0.25

Cavalry Shock  +0.5

Artillery shock +0.05

#### Tech 1

Year = 1390

#Medieval Military

land\_morale = 0.1

Infantry Shock +0.2

Cavalry Shock  +0.5

enable = south\_american\_spearmen, native\_indian\_archer, native\_clubmen, african\_spearmen, african\_clubmen, indian\_archers, mesoamerican\_spearmen, halberd\_infantry, chevauchee, western\_medieval\_knights, bardiche\_infantry, muslim\_cavalry\_archers, western\_medieval\_infantry, eastern\_medieval\_infantry, ottoman\_yaya, chinese\_longspear, japanese\_archer, persian\_footsoldier, east\_asian\_spearmen, mongolian\_bow, indian\_footsoldier, rajput\_hill\_fighters, eastern\_bow,persian\_cavalry\_charge

enable = african\_mandelaku

enable = african\_abyssinian\_light\_cavalry

enable = mongol\_swarm

enable = mongol\_steppe

enable = mongol\_bow

enable = eastern\_knights

enable = druzhina\_cavalry

enable = ottoman\_musellem, mamluk\_archer, mamluk\_cavalry\_charge, south\_american\_warfare

#### # Tech 2

year = 1420

#Citadel

fort\_15th = yes

land\_morale = 0.1

#### # Tech 3

year = 1435

#The Simple Charge

land\_morale = 0.1

infantry\_shock = 0.2

cavalry\_shock = 0.5

combat\_width = 5

}

technology = {

# Tech 4

year = 1450

#Pike Square

land\_morale = 0.1

military\_tactics = 0.25

infantry\_shock = 0.2

supply\_limit = 0.1

enable = western\_men\_at\_arms

enable = western\_longbow

enable = gaelic\_galloglaigh

enable = aztec\_tribal\_warfare

enable = zapotec\_tribal\_warfare

enable = songhai\_tribal\_warfare

enable = niger\_kongolese\_tribal\_warfare

enable = bantu\_tribal\_warfare

enable = mali\_tribal\_warfare

enable = pueblo\_ambush

enable = native\_indian\_tribal\_warfare

enable = algonkin\_tomahawk\_charge

enable = indian\_arquebusier

enable = eastern\_militia

enable = mamluk\_duel

enable = ottoman\_azab

enable = inca\_mountain\_warfare

enable = south\_american\_forest\_warfare

enable = incan\_slingshots

enable = incan\_axemen

enable = maya\_tribal\_warfare

enable = chinese\_footsoldier

enable = japanese\_footsoldier

combat\_width = 2

}

technology = {

# Tech 5

year = 1460

#Arquebus

land\_morale = 0.1

military\_tactics = 0.25

infantry\_fire = 0.25

}

technology = {

# Tech 6

year = 1475

#The limber

arsenal = yes

land\_morale = 0.1

supply\_limit = 0.1

cavalry\_shock   = 0.25

artillery\_fire = 1

artillery\_shock = 0.05

enable = large\_cast\_bronze\_mortar

enable = houfnice

enable = african\_somali\_cavalry

enable = african\_tuareg\_cavalry

enable = slavic\_stradioti

enable = native\_indian\_horsemen

enable = central\_american\_horsemen

enable = south\_american\_horsemen

enable = mughal\_mansabdar

enable = ottoman\_timariot

enable = chinese\_steppe

enable = japanese\_samurai

enable = shaybani

}

technology = {

# Tech 7

year = 1485

#Pike and Shot

land\_morale = 0.15

military\_tactics = 0.25

infantry\_fire = 0.25

infantry\_shock = 0.2

enable = south\_indian\_musketeer

enable = mughal\_musketeer

enable = ottoman\_janissary

enable = persian\_shamshir

enable = italian\_condotta

enable = swiss\_landsknechten

enable = gaelic\_mercenary

enable = germanized\_pike

enable = asian\_arquebusier

combat\_width = 2

}

technology = {

# Tech 8

year = 1500

#Star Fort

fort\_16th = yes

land\_morale = 0.1

supply\_limit = 0.2

enable = demi\_lancers

}

technology = {

# Tech 9

year = 1510

#Matchlock Musket

land\_morale = 0.1

military\_tactics = 0.25

infantry\_fire = 0.25

enable = tofongchis\_musketeer

enable = ottoman\_sekban

enable = rajput\_musketeer

enable = spanish\_tercio

enable = gaelic\_free\_shooter

enable = han\_banner

enable = reformed\_mughal\_musketeer

enable = polish\_musketeer

enable = muscovite\_musketeer

enable = bantu\_plains\_warfare

enable = niger\_kongolese\_forest\_warfare

enable = african\_hill\_warfare

enable = ethiopian\_mountain\_warfare

combat\_width = 2

}

technology = {

# Tech 10

year = 1525

#Culverins and Pedreros

barracks = yes

land\_morale = 0.1

supply\_limit = 0.2

enable = culverin

enable = pedrero

}

technology = {

# Tech 11

year = 1535

#Reiter

sprite\_level = 2

land\_morale = 0.15

military\_tactics = 0.25

cavalry\_fire = 0.25

cavalry\_shock = 1.0

enable = hungarian\_hussar

enable = ottoman\_spahi

enable = schwarze\_reiter

enable = african\_mossi\_horsemen

enable = african\_abyssinian\_cavalry

enable = native\_indian\_mountain\_warfare

enable = aztec\_hill\_warfare

enable = maya\_forest\_warfare

enable = zapotec\_plains\_warfare

enable = south\_american\_gunpowder\_warfare

enable = south\_american\_arquebusier

enable = north\_american\_rifle\_cavalry

enable = central\_american\_rifle\_cavalry

enable = south\_american\_rifle\_cavalry

enable = qizilbash\_cavalry

enable = east\_mongolian\_steppe

enable = indian\_elephant

}

technology = {

# Tech 12

year = 1550

#Standardization of Calibre (artillery improvements)

weapons = yes

land\_morale = 0.1

supply\_limit = 0.2

artillery\_fire = 0.5

artillery\_shock = 0.05

}

technology = {

# Tech 13

year = 1560

#Trunnions

land\_morale = 0.1

artillery\_fire = 1

artillery\_shock = 0.05

enable = small\_cast\_iron\_bombard

enable = large\_cast\_iron\_bombard

}

technology = {

# Tech 14

year = 1575

#Redoubt and Ravelin

additional\_fortifications = yes

land\_morale = 0.1

cavalry\_shock   = 0.25

enable = african\_hussar

enable = french\_caracolle

enable = huron\_arquebusier

enable = creek\_arquebusier

enable = aztec\_gunpowder\_warfare

enable = maya\_gunpowder\_warfare

enable = zapotec\_gunpowder\_warfare

enable = south\_american\_reformed\_gunpowder\_warfare

enable = north\_american\_hussar

enable = central\_american\_hussar

enable = south\_american\_hussar

enable = polish\_hussar

enable = muscovite\_caracolle

enable = zaporoghian\_cossack

enable = topchis\_artillery

enable = asian\_charge\_cavalry

enable = reformed\_mughal\_mansabdar

}

technology = {

# Tech 15

year = 1585

#Improved Infantry Formations

regimental\_camp = yes

land\_morale = 0.2

military\_tactics = 0.25

maneuver\_value = 0.25

supply\_limit = 0.3

infantry\_fire = 0.25

infantry\_shock = 0.2

enable = irish\_charge

enable = dutch\_maurician

enable = afsharid\_reformed\_infantry

enable = muscovite\_soldaty

enable = polish\_tercio

enable = asian\_mass\_infantry

enable = bantu\_gunpowder\_warfare

enable = niger\_kongolese\_gunpowder\_warfare

enable = adal\_gunpowder\_warfare

enable = ethiopian\_gunpowder\_warfare

combat\_width = 2

}

technology = {

# Tech 16

year = 1600

#Plug Bayonet

land\_morale = 0.1

infantry\_shock = 0.2

enable = chambered\_demi\_cannon

}

technology = {

# Tech 17

year = 1610

#Wheellock

land\_morale = 0.1

infantry\_fire = 0.25

}

technology = {

# Tech 18

year = 1625

#Carbine

land\_morale = 0.1

supply\_limit = 0.2

cavalry\_fire = 0.25

enable = swedish\_gallop

enable = sikh\_hit\_and\_run

enable = bhonsle\_infantry

enable = african\_swarm

enable = ottoman\_reformed\_spahi

enable = mamluk\_musket\_charge

enable = afsharid\_reformed

enable = maharathan\_cavalry

enable = manchu\_banner

enable = leather\_cannon

# Tech 19

year = 1635

#Tenaille and Crownwork

fort\_17th = yes

land\_morale = 0.1

# Tech 20

year = 1650

#Line Tactics

sprite\_level = 3

conscription\_center = yes

land\_morale = 0.2

military\_tactics = 0.25

maneuver\_value = 0.25

supply\_limit = 0.2

infantry\_fire = 0.25

infantry\_shock = 0.2

cavalry\_shock   = 0.5

enable = austrian\_tercio

enable = swedish\_gustavian

enable = scottish\_highlander

enable = saxon\_infantry

enable = ottoman\_reformed\_janissary

enable = asian\_musketeer

enable = incan\_guerilla\_warfare

enable = iroquois\_rifle\_scout

enable = peruvian\_guerilla\_warfare

enable = mexican\_guerilla\_warfare

enable = maya\_guerilla\_warfare

enable = commanche\_swarm

enable = central\_american\_swarm

enable = south\_american\_swarm

combat\_width = 2

}

technology = {

# Tech 21

year = 1660

#Cast-iron guns

land\_morale = 0.1

artillery\_fire = 1.25

artillery\_shock = 0.05

enable = coehorn\_mortar

}

technology = {

# Tech 22

year = 1675

#Pre-Packaged Cartridge

land\_morale = 0.1

supply\_limit = 0.2

infantry\_fire = 0.25

cavalry\_fire = 0.25

artillery\_fire = 0.5

artillery\_shock = 0.05

enable = polish\_winged\_hussar

enable = muscovite\_cossack

}

#### Tech 23

year = 1685

#Light Cavalry

land\_morale = 0.1

military\_tactics = 0.25

maneuver\_value = 0.25

cavalry\_fire = 0.25

cavalry\_shock = 0.5

enable = swedish\_arme\_blanche

enable = french\_dragoon

enable = austrian\_hussar

enable = ottoman\_toprakli\_hit\_and\_run

enable = sioux\_dragoon

enable = central\_american\_dragoon

enable = south\_american\_dragoon

enable = african\_dragoon

enable = maharathan\_guerilla\_warfare

enable = austrian\_grenzer

enable = swedish\_caroline

enable = anglofrench\_line

enable = durrani\_rifled\_musketeer

enable = ottoman\_nizami\_cedid

enable = niger\_kongolese\_guerilla\_warfare

enable = adal\_guerilla\_warfare

enable = ethiopian\_guerilla\_warfare

enable = muslim\_dragoon

enable = ali\_bey\_reformed\_infantry

enable = indian\_shock\_cavalry

enable = chinese\_dragoon

enable = russian\_petrine

combat\_width = 2

}

technology = {

# Tech 24

year = 1700

#Flintlock

land\_morale = 0.1

military\_tactics = 0.25

supply\_limit = 0.2

infantry\_fire = 0.5

enable = swivel\_cannon

combat\_width = 2

}

technology = {

# Tech 25

year = 1710

#Socket Bayonet

land\_morale = 0.1

military\_tactics = 0.25

infantry\_shock = 0.2

}

technology = {

# Tech 26

year = 1725

#Screw Elevation

land\_morale = 0.1

supply\_limit = 0.2

artillery\_fire = 1

artillery\_shock = 0.05

enable = royal\_mortar

}

technology = {

# Tech 27

year = 1735

#Improved Infantry Tactics

sprite\_level = 4

land\_morale = 0.2

military\_tactics = 0.25

maneuver\_value = 0.25

infantry\_fire = 0.25

infantry\_shock = 0.2

enable = austrian\_white\_coat

enable = french\_bluecoat

enable = british\_redcoat

enable = prussian\_frederickian

enable = russian\_green\_coat

enable = muslim\_mass\_infantry

enable = eastern\_carabinier

enable = indian\_rifle

enable = reformed\_asian\_musketeer

enable = westernized\_bantu

enable = westernized\_niger\_kongolese

enable = westernized\_adal

enable = westernized\_ethiopian

enable = apache\_guerilla

enable = westernized\_south\_american

enable = westernized\_aztec

enable = westernized\_zapotec

enable = westernized\_incan

enable = russian\_lancer

enable = tartar\_cossack

enable = prussian\_uhlan

enable = british\_hussar

enable = french\_carabinier

enable = eastern\_uhlan

enable = eastern\_skirmisher

combat\_width = 2

}

technology = {

# Tech 28

year = 1750

#Supply Train

land\_morale = 0.1

maneuver\_value = 0.25

supply\_limit = 0.5

combat\_width = 2

}

technology = {

# Tech 29

year = 1760

#Defense in Depth

fort\_18th = yes

land\_morale = 0.1

artillery\_fire = 0.5

}

technology = {

# Tech 30

year = 1775

#Cuirassier

land\_morale = 0.1

military\_tactics = 0.25

cavalry\_shock = 0.5

supply\_limit = 0.2

enable = african\_cuirassier

enable = russian\_cuirassier

enable = russian\_cossack

enable = ottoman\_toprakli\_dragoon

enable = ottoman\_lancer

enable = reformed\_manchu\_rifle

enable = open\_order\_cavalry

enable = napoleonic\_lancers

enable = french\_cuirassier

enable = durrani\_dragoon

enable = durrani\_swivel

enable = sikh\_rifle

enable = bhonsle\_cavalry

enable = reformed\_asian\_cavalry

enable = french\_impulse

enable = british\_square

}

technology = {

# Tech 31

year = 1785

#Horse Artillery

land\_morale = 0.1

artillery\_fire = 1.25

artillery\_shock = 0.05

enable = flying\_battery

}

technology = {

# Tech 32

year = 1800

#Impulse Warfare

sprite\_level = 5

land\_morale = 0.2

military\_tactics = 0.25

maneuver\_value = 0.25

supply\_limit = 0.2

infantry\_fire = 0.5

infantry\_shock = 0.2

cavalry\_shock   = 0.5

enable = russian\_mass

enable = mixed\_order\_infantry

enable = prussian\_drill

enable = austrian\_jaeger

enable = napoleonic\_square

enable = persian\_rifle

enable = ottoman\_new\_model

enable = tipu\_sultan\_rocket

enable = american\_western\_franchise\_warfare

enable = african\_western\_franchise\_warfare

enable = westernized\_mayan

enable = reformed\_westernized\_incan

combat\_width = 2

}

technology = {

# Tech 33

year = 1810

#Field Howitzer

land\_morale = 0.1

military\_tactics = 0.25

artillery\_fire = 1

artillery\_shock = 0.05

}

technology = {

#### # Tech 34

year = 1825

#Interchangeable Parts

land\_morale = 0.1

artillery\_fire = 0.5

artillery\_shock = 0.05

}

technology = {

#### # Tech 35

year = 1835

#Rifle

land\_morale = 0.1

infantry\_fire = 0.25

}