Arsenal (Super Legends)

Below is a list of the weaponry, tools and gadgets used by the Super Legends team.

## Multi-Use Devices

### Ranger Keys

> *Main article:* Ranger Keys
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The **Ranger Keys** are artifacts created by the Genesis Rangers and Morphing Masters for the Legendary Rangers to use to transform into previous Ranger teams. The keys themselves are small figurines of the morphed forms of previous Rangers that can fold into keys to be inserted into the Rangers' respective Morphers to allow the transformation. When transforming, the Legendary Rangers typically remove their suit's coats and drop them to the floor, causing the ground to crack similar to the Green Wind Samurai Ranger activating his Super Samurai mode (a reference to weighted clothing reducing strength and agility, a cliché in Shonen media), and then performing that Ranger's specific morph.

### Legendary Powers

> *Main article:* Legendary Powers
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The **Legendary Powers** are representations of the powers of the previous Ranger teams and the Legendary Rangers' main objective. They appear in the form of bowling ball-sized energy spheres, identified by the team's respective logos. By unlocking the Legendary Power of a previous team, the Rangers can access special powers, new weapons and auxiliary Zords based off Zords belonging to previous teams. In order to acquire a Legendary Power, the Rangers must meet a member of a previous team and gain their approval, often by doing a task for them or proving themselves as heroes via some deed. When all the Legendary Powers are collected, this allows transportation to the Powerless Realm.

## Sidearms

### Legend Saber

The main melee sidearms of the Legendary Rangers, which keeping with the pirate motif of their default forms resembles a cutlass with a built-in grappling hook and a key cylinder that allows them to insert a Ranger Key. When the Legendary Ranger Keys are inserted into the Legend Sabers, it allows the Legendary Rangers to perform a finishing move known as the Final Strike, where the team perform energized slashes and then fire an energy wave by swinging the swords forward. When other Ranger Keys are inserted, the Legend Sabers are able to transform into the main weapon of the corresponding Ranger for a limited period of time. In battle, the Legendary Blue and Yellow Rangers usually trade their Legendary Blasters to the Legendary Green and Pink Rangers in exchange for dual wielding their Sabers.

### Legend Blaster

The main ranged sidearms of the Legendary Rangers, which keeping with the pirate motif of their default forms resembles a flintlock pistol with a key cylinder that can be raised from the lock and allows them to insert a Ranger Key. When the Legendary Ranger Keys are inserted into the Legend Blasters, it allows the Legendary Rangers to perform a finishing move known as the Final Blast, where the team fire a hypercharged concentrated energy wave together. When other Ranger Keys are inserted, the Legend Blaster are able to transform into the sidearm of the corresponding Ranger for a limited period of time. In battle, the Legendary Green and Yellow Rangers usually trade their Legendary Sabers to the Legendary Blue and Yellow Rangers in exchange for dual wielding their Blasters.

## Individual Weapons

### Legendary Spear of Destiny

The personal weapon of the Gold and Silver Legendary Ranger,

## Ranger Weapons

The Legendary Rangers possess access to the arsenals of all Ranger teams that preceded them, which can be acquired by using a Legendary Change.

### Legendary Red Ranger Weapons

* Hawk Hatchets
* Tyranno Sword
* Double Dragon Blades
* Red Flame Slicer
* Zeo V Power Sword
* Lightning Sword
* Spiral Saber
* Magna Talon
* Rescue Claw
* Assault Vector
* Red Lion Fang
* Hawk Blaster
* Tyranno Spear
* Delta Blasters
* Magi Sword
* Drive Lance
* Jungle Chucks
* Street Saber
* Fire Slaying Sword
* Dragon Sword
* Cyber Sword
* T-Rex Smasher
* Rail Slasher

### Legendary Blue Ranger Weapons

* Tricera Lance
* Pegasus Nunchucks
* Zeo III Power Axes
* Cosmic Cannons
* Astro Axe
* Cosmic Claw
* Rescue Laser
* Double Vector
* Blue Shark Tonfas
* Sonic Megaphone
* Tricera Shield
* Delta Sniper
* Magi Trident
* Drive Vortex
* Jungle Tonfas
* Turbo Cannon
* Water Arrow

### Legendary Yellow Ranger Weapons

* Double Vector
* Yellow Eagle Sword
* Lion Hammer
* Ptera Grips

### Legendary Green-Equivalent Ranger Weapons

* Spark Vector
* Black Bison Axe

### Legendary Pink-Equivalent Ranger Weapons

* Arrow Vector
* White Tiger Baton

### Legendary Sixth Ranger Weapons

* Dragon Dagger
* Saba

## Legendary Weapons

Whenever the Legendary Rangers acquire a Legendary Power, they also acquire at least two new **Legendary Weapons**, which often consist of one weapon based on a previous Ranger's weapon and one that is an original device with inspiration based upon the previous team's general motif. The Legendary Weapons are contained within special carrying cases that are transported to the Legendary Rangers when needed.

### Sky Pack

A jetpack based on the Sky Squad Rangers' wing suits and the Icarus Megazord's Jet Mode, acquired through the Legendary Power of the Sky Squad Rangers.

### Dino Shield

A belt buckle-like shield based on the Mighty Morphin' Rangers' Dino Buckle Morphers and the Dino Megazord's Mastodon Shield, acquired through the Legendary Power of the Mighty Morphin' Rangers. It can be changed from a small shield into a larger energy one, allowing it to destroy projectiles and damage enemies.

### Spirit Bomber

A hand-shaped heavy cannon based on the Spirit Rangers' hand positions for the Spirit Energy Shot and the Thunder Megazord's Thunder Blast, acquired through the Legendary Power of the Spirit Walkers Rangers. It can fire a heavy blast of spirit energy to damage enemies, and can also generate a shield in front of the user by rotating the barrel.

### Aquitar Knuckles

A pair of ape and wolf-themed gauntlets based on the Aquitar Rangers' Aquitar Knuckle weapons and the Spirit Ninja Megazord's fists and Aquitar Hammer Punch attacks. In addition to being used as knuckleguards, they can also be charged with elemental energy to increase the power and range of the user's punches.

### Hurricane Mace

A mace based on the Ninja Storm Rangers' Power Spheres and the Storm Power Megazord's Turtle Mace, acquired through the Legendary Power of the Ninja Storm Rangers.

### Patrol Claws

A pair of handcuffs based on the B-Squad Rangers' weapons and the Delta Squad Megazord's Shrink Cuffs, acquired through the Legendary Power of the S.P.D Rangers. In addition to being used to handcuff and restrain enemies, it can be separated into a pair of claws to be used for combat.

### Overdrive Drill

A shovel/drill hybrid based on the Overdrive Rangers' archaeology motif and the DriveMax Megazord's Drive Digger, acquired through the Legendary Power of the Operation Overdrive Rangers.