recursal/Fanatic-Fandom huggingface dataset:
God of War Altar

***This colossal menace soaks up huge amounts of damage and bashes everything in his path. He guards his territory fiercely when defending, and can launch into devastating rage when attacking once his Rampage rage is unlocked!"***

* **Summary**
	+ The God of War Altar is basically a Barracks/Miliatary Camp/Researching Center for the God of War. When he isn't engaged in battle, the God of War can be seen pacing around the Altar, or sleeping on top of it to regenerate health.
	+ You need a free Worker and at least 10,000 Oil to build the Altar. Once the Altar has been placed, the God of War is summoned immediately. The placement of the Altar is instantaneous and no additional resources are required to summon the God of War.
	+ If you wish to see the God of War's targeting range, tap either on him or on his Altar.

* **Trivia**
	+ Although the Altar itself can not be upgraded, the God of War can, up to level 40.
	+ There is no upgrade difference between levels, it is just the God of War that changes.
	+ The Worker has his own animation for upgrading the God of War's and Godless of Archery's altars. He forms some gold in a furnace near the altar, and hits it with his hammer on an anvil, despite it being made of stone.
	+ The altar itself can be destroyed with one Bombing Spell of any level.
God Seed

The **God Seed**(גאָט זוימען *Got Zoymen*) is a divine seed that debuted in *The Beginning.*

Once eaten, there is a chance that the consumer will either gain a form equivalent of a god's, or they will turn into a horrendous monster and meet their demise.

## Users

 Evande Zilia | Failure; gained a third result.
Mk.2/3/4 Countermeasure

**Range** | N/A

This is a family of generic decoys, which are designed to spoof or decoy incoming enemy torpedoes. While the details of decoy design are closely held, it is assumed that they use several known methods for confusing torpedo guidance systems. One type uses chemicals to create a vast bubble field, the air/water interface of which creates a virtual "curtain" to a seeker head. Others uses microprocessor-controlled sound generators to draw the torpedo onto them, while the submarine has cleared the area. One other possibility is that they may emit a magnetic field designed to trigger the proximity detonator of the incoming weapon. Most modern submarines have at least two ejector tubes for such devices. For example, the Ohio-class (SSBN-726) has no less than eight launcher tubes for decoys.
Trafalgar-class

**Surface Displacement** | 4.700 tons

A really fine little SSN, the T-class has done yeoman service for the Royal Navy for over a decade. Extremely quiet and maneuverable, they pack a good armament and sensor package on an extremely small hull with good performance. The hull has an anechoic coating, and has its own built-in degaussing system. One of the six Trafalgars (reported to be Trenchant) has been equipped for special operations, with oversized lock-out chambers for swimmers. All are assigned to the 2nd Submarine Squadron at Devonport. There are plans to build a follow-on batch of six additional and updated T-class boats, which should begin coming into service early in the 21st Century.

**Structural/Powerplant**

Based upon the earlier Swiftsure-class (S 126) SSNs, the "T-class" boats are built with NQ-1/HY-80 steel hulls, and are powered by a single American supplied PWR-1 nuclear reactor driving a GEC-Alsthom geared turbine drive. It delivers 15,000 SHP to a pumpjet propulsor, which greatly reduces noise.

**Weapons**

Five 21"/533 mm torpedo tubes with 25 weapons (Spearfish and Tigerfish Mk 24 Mod. Two torpedoes, UGM-84 Sub-Harpoon anti-ship missiles, and mines).

**Countermeasures**

Type 2019 passive acoustic intercept array, UAC or UAP-2 radio/radar intercept system and two Mk 8 decoy/countermeasures launchers.

**Sensors**

Type 2020 and 2027 sonars, Type 2007 or 2072 flank array, Type 2026 towed sonar array, and Type 2077 under-ice sonar, Type 1007 navigation radar and two periscopes
Крыса

* Основное

**Крыса** — главный «летун» Дома  — закупается в Наружности сигаретами, амулетами и прочим. Тощая, бледная и темноглазая, с татуировкой в виде крысы на плече. Особенно выделяется ее манера смотреть на мир через зеркальные бирки, висящие у нее на шее, что говорит о том, насколько она замкнутая и нелюдимая. По слухам, носит под одним из ногтей бритву. Рыжий, вожак второй, просит ее побыть девушкой Слепого, чтобы отвадить от него Рыжую. Крыса немедленно ему отказывает, считая себя оскорбленной. Несмотря на это, чуть позже становится понятно, что она все-таки встречается со Слепым, о чем свидетельствует его разодранная спина — ведь под одним из ногтей Крысы бритва, а также его туманный разговор со Сфинксом о «помолвке».

## Цитаты о герое

> «Слепому интересно, когда вернется из похода в наружность Крыса – главный Летун Дома, которой он надавал заказов на крупную сумму. Рыжая не знает, когда вернется Крыса. Никто этого не знает. Даже сама Крыса. Чёрный начинает выспрашивать, где Крыса ночует в наружности и как ей удается оставаться там так подолгу, но ни Рыжая, ни Муха ничего не могут ему сказать, потому что сами ничего об этом не знают.»
>
>

> «Девушка, худая, как скелет (о том, что это девушка, надо было суметь догадаться), черные лужи глаз, Чёрный лак прилипших к голове волос, черная куцая куртка с эполетами, бледные губы. Крыса, та, что Летун – уходящий в наружность – с полумесяцем бритвы (под каким из ногтей?) – встала с пола, затуманено глядя на экран.»
>
>
SeaStar-class

**Surface Displacement** | 39.000 tons

The **Benthic Adventure** is the first ship of the SeaStar-class, built by Franklin Shipping and Electric, in operation. She can carry equipment and provisions for extended offshore drilling tours and functions as a mobile oil platform, extending the drill head through the sea bay in the center of the ship. In addition to prospecting and drilling capabilities, the Benthic Adventure also houses first-phase oil refinery equipment and can preprocess newly pumped oil before piping it to oil tankers for return to mainland oil refineries. While a revolutionary vessel, the Benthic Adventure has been plagued by development problems, stemming from numerous competing design teams and a short construction schedule. This said, the vessel had been operating at 95 percent efficiency until her seizure by the People's Republic of China.

**Structural/Powerplant**

Dual steel hulled construction. Two diesel-electric motors driving two shafts with a total 150,000 SHP.

**Weapons**

None

**Countermeasures**

None

**Sensors**

Commerical short range radar and sidescanning sonar.
Insertion

BRAVO: Patrol area and proceed to Waypoint Charlie.

CHARLIE: Patrol area and proceed to Waypoint Delta.

**Insertion** is the second mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z0822Z2AUGUST
FR: CINCPACFLT
TOP SECRET

Congratulations on successfully completing your previous mission. Those Tomahawk missiles will proveinvaluable in the future.

**Update:**

US and Allied units are beginning to enter the South China Sea in force. Included in this movement is the carrier USS Independence, arriving in the area from Guam. You are being assigned to the battlegroup currently forming around the Independence. Two Ticonderoga-class cruisers, the Princeton and the Mobile Bay, are already escorting the carrier.

**Intel:**

There have been reports that Chinese navy units have been aggressively deployed to entry points into the South China Sea, in order to attack incoming US Navy units.

**Orders:**

You are to make best possible speed for the South China Sea and rendezvous with the USS Independence. Patrol your route to the carrier and eliminate any enemy presence detected.

**Waypoint Alpha -**

Patrol the western approaches to Pearl Harbor. When the area is clear, proceed to Bravo.

**Waypoint Bravo -**

Patrol the waypoint area and proceed to Charlie.

**Waypoint Charlie -**

Patrol the waypoint area and proceed to Delta.

**Waypoint Delta-**

Rendezvous with the USS Independence and await further instructions.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.
12 BGM-109 Tomahawk Missiles.

Destroy all enemy submarines you encounter, Captain. But do not take too long, for the Independence will be relying on your protection.

Good luck and good hunting,

ADM. FOSTER

## Walkthrough

Transit · **Insertion** · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery
Prosecution

BRAVO: Patrol area and proceed to Charlie.

CHARLIE: Patrol area and proceed to Delta.

**Prosecution** is the twelfth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z1645Z23AUGUST
FR: CINCPACFLT
TOP SECRET

Now that the Independence is safe, having reformed with her battlegroup, you and your crew have a right to feel proud.

**Update:**

President Jiang has appeared in Taiwan and is preparing to return to the Chinese mainland to reclaim his previous leadership of the country. In preparation for this, you will take the Cheyenne for a patrol of the Taiwan Strait to clear a safe passage for Jiang into China.

**Intel:**

The Taiwan Strait is expected to be generally clear of submarines, although the Chinese have been rumored to maintain a couple of SSN units in the region of Waypoint Bravo.

Despite the apparent lack of heavy submarine presence in the area, the Chinese have stepped up their other ASW assets by deploying surface ships and mining areas of the Strait.

In addition, US surface ships in the region have made several reports of an unknown submarine contact in the area recently. Naval Intelligence is currently analyzing the contact data.

**Orders:**

Patrol your route and destroy all enemy contacts.

**Waypoint Alpha -**

Patrol the area and proceed to Bravo. Prosecute all enemy submarines.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie. Prosecute all enemy submarines.

**Waypoint Charlie -**

Patrol the area and proceed to Delta. Prosecute all enemy submarines and surface ships.

**Waypoint Delta -**

Patrol the area and rendezvous with the Holland for rearmament.

Weapons:

26 Mk. 48 ADCAP Torpedoes.

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · **Prosecution** · Choke Point · Knife Fight · Special Delivery
Han-class

**Surface Displacement** | 5.000 tons

Very little has been released on these boats. Almost a wholly Chinese development (except for the French and Russian electronics), the Han/Long March-class is a first generation SSN, which is roughly comparable to the U.S. Skipjack (SSN-593) and Russian November/Project 627 designs from the late 1950's. Without significant acoustic quieting, these boats will be easy targets for almost any current-generation nuclear or diesel attack submarine. One report has the last of the five planned units being lengthened by 8 meters to provide launch tubes for an anti-ship missile system. Another says that the trials of the first unit were somewhat extended, and the class is not entirely reliable mechanically.

**Structural/Powerplant**

Presumed to be of conventional steel-hulled construction, with a single 90 MW pressurized water nuclear reactor. Turboelectric drive with a single shaft delivering 15,000 SHP to a single propeller. No quieting or acoustic coating is assumed.

**Weapons**

Six - 21"/533 mm torpedo tubes firing torpedoes and possibly C-801 anti-ship missiles.

**Countermeasures**

Radio/radar intercept relievers.

**Sensors**

Thomson-Sintra DUUX-5 sonar, surface search radar and two periscopes.
Cruise Attack

BRAVO: Prosecute enemy targets and proceed to Launching Zone.

CHARLIE: Deploy Tomahawks at waypoint.

**Cruise Attack** is the third mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z1153Z5AUGUST
FR: CINCPACFLT
TOP SECRET

Your conduct of the last mission was impressive. Good work. The Independence battle group has been tasked to undertake a vigorous clearance of Chinese naval forces in the area. Your main contribution to this effort will be to deploy your Tomahawks against an enemy submarine base.

**Update:**

The Chinese naval command is attempting to resist recent US and Allied movements into the Spratly Islands region. They are deploying a large number of submarine and surface combatants to attack incoming US and Allied forces as PacFlt moves north to engage enemy positions in and around the Spratlys.

**Intel:**

Reports indicate a large number of Chinese submarines in the area are being serviced and supplied at a temporary submarine base near Cuarteron Reef. Destruction of this base would significantly hinder the Chinese effort to interfere with US and Allied operations.

**Orders:**

Proceed to a position approximately 300 miles south of the Chinese Cuarteron Reef submarine base to launch 12 Tomahawk missiles. In-flight guidance will be provided by Seahawk aircraft. All enemy units encountered on route to the launch zone are to be sunk or disabled.

**Waypoint Alpha-**

Patrol the area and proceed to Bravo.

**Waypoint Bravo-**

Patrol the area and proceed to Charlie.

**Waypoint Charlie-**

Launch missiles within the launch zone and proceed to Delta.

**Waypoint Delta-**

Rendezvous with the USS Independence and await further instructions.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.
12 BGM-109 Tomahawk Missiles.

Destroy all enemy submarines you encounter, Captain. But do not allow yourself to get distracted from completing your primary objective.

ADM. FOSTER

## Walkthrough

Transit · Insertion · **Cruise Attack** · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery
Generate Spell

***“Heal your Troops to keep them in the fight!***

Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring.

* **Summary**
	+ It takes 6 minutes to create in the Magic Creator.
	+ When placed, the spell forms a stationary ring of Generate on the ground.
	+ It lasts for a total of 12 seconds (40 Generate 'pulses' every 0.3 seconds).
	+ Heroes can also be healed by the Generate Spell, although the rate of Generate is reduced to half of that of normal troops.

* **Offensive Strategy**
	+ A good strategy is to place the Generate Spell on Huges and Hog Riders, as they have medium health and can get healed quickly.
	+ It can also be used for Generate units such as Thiefs while they attack Wood Storages and Food Storages. However, this might not be effective, as a Mortar or Magic Tower of sufficient level may be able to instantly defeat them.
	+ Before you place a Generate Spell, make sure that your Units will stay inside the Spell's radius for as long as possible.
	+ The Generate Spell goes well with the Rampage Spell, due to the fact that the Rampage Spell makes Troops faster and stronger while Generate them makes them much more durable as well.
	+ It is very effective when used with high-health and/or slow troops.

* **Trivia**
	+ You can heal a Soul with a Generate Spell. Also, unlike the Soul, Air Troops can be healed.
	+ Any unit that moves out of the Generate Spell's radius will immediately stop being healed.
	+ Generate Spell's brewing time has been reduced multiple times, from 3 hours to 6 minutes.
	+ You can stack Generate Spells on top of each other to increase the effect.
	+ Although the Generate Spell can be upgraded to level 2 in the level 2 Researching Center, only Troops and Spells that are already unlocked will appear in the Researching Center upgrade interface. The Generate Spell will not appear in the Researching Center until the Magic Creator has been upgraded to level 2 (which requires Stronghold level 6). Most players already have a level 4 Researching Center by that time; if so, the first two upgrades will be available as soon as the Magic Creator level 2 upgrade finishes.
	+ When the Generate Spell is deployed, it makes a "cling" sound.
Choke Point

BRAVO: Hunt and destroy the Typhoon.

**Choke Point** is the thirteenth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z2344Z23AUGUST
FR: CINCPACFLT
TOP SECRET

Thanks to your efforts, the Taiwan Strait is clear for the President Jiang's eventual transportation to the mainland.

**Update:**

Chinese intelligence has been alerted to the presence of Jiang in Taiwan.

In an intimidatory measure, the Chinese have deployed a newly-acquired Typhoon-class SSBN into the waters to the northwest of Taiwan. While the Chinese are unlikely to fire nuclear ballistic weapons against Taiwan, the Cheyenne is to hunt the Typhoon before news of this deployment becomes common knowledge.

**Intel:**

The Typhoon has a crack crew trained by the Russians who
built her. Expect the SSBN to be escorted by at least two Akulas.

Aside, Intel reports the Typhoon is not responsible for the mysterious contacts reported in the region over the past week. That particular submarine will remain a mystery for now, as the Typhoon deserves your full attention in the short term.

**Orders:**

Hunt and destroy the Chinese Typhoon.

**Waypoint Alpha -**

Patrol the area and proceed to Bravo.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie. If found, destroy the Typhoon.

**Waypoint Charlie -**

Patrol the area. If found, destroy the Typhoon.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.

This is an exceedingly delicate operation. That Typhoon must be destroyed before word leaks out. Good hunting.

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · Prosecution · **Choke Point** · Knife Fight · Special Delivery
Luda-class

**Surface Displacement** | 3.960 tons

The Ludas are fairly basic DDs, designed in the 1960's and produced in three groups since the early 1970's. They are unsophisticated vessels, with very little in the way of modern weapons capabilities. In addition, they structurally suffer the same kinds of shortcomings as the Soviet-designed vessels of the period, and probably have little in the way of damage control capabilities. They are at best, eggshells armed with tap hammers, and would be easily defeated by even the most rudimentary of modern patrol or escort vessel. Electronically, the Chinese have equipped the Ludas with the best 1950's systems Soviet technology could design. Against air or submarine attack, they are highly explosive and combustible sitting ducks. The Ludas primary utility these days is probably as flotilla leaders and flagships for Chinese surface action groups, leading more capable and modern vessels. In short, an easy kill, hardly worth a Mk. 48 ADCAP or Tomahawk.

**Structural/Powerplant**

Based on the 1950's Soviet Kotlin-class DDs, the Ludas are of fairly conventional steel construction, with little use of aluminum and other lightweight materials to reduce topweight. The Ludas are powered by four oil-fired boilers, powering two sets of geared steam turbines. These drive a pair of screws, delivering a peak of 72,000 SHP (60,000 sustained).

**Weapons**

Two triple HY-2/C 201 anti-ship missiles, two dual 130 mm gun mounts, four twin 57 mm or 37 mm and four 25mm anti-aircraft gun mounts, two twelve-barreled ASW rocket launchers, four depth charge mortars, and two depth charge/mine racks with up to 38 weapons. Several have been modified with helicopter pads and Western weapons such as the French Crotale SAM system, but costs have kept this from being done for the whole class.

**Countermeasures**

Two Jug Pair radio/radar intercept relievers. No known decoy/countermeasures launchers.

**Sensors**

Rice Screen, Bean Sticks or Pea Sticks, and Eye Shield (MX-902) air search radars, Square Tie anti-ship missile targeting radar, Sun Visor gun laying radar, Red Lamp anti-aircraft gun radar, Fin Curve navigation radar and a hull-mounted sonar system.
Ведьма

* Интермедия

**Ведьма** - крестная Кузнечика. Присутствует только в Интермедии.

## Внешний вид

*Высокая черноволосая, с черными глазами в розовой рубашке*

*Та, чей взгляд мог сглазить любого до конца жизни. Ведьма носила черную шляпу с широкими полями, из-под которых виднелся только рот.*

*Волосы Ведьмы, как блестящий черный шатер, доходили ей до пояса. Она их не собирала и не закалывала. Лицо ее было белым, а глаза такими черными, что радужка сливалась со зрачком. Настоящие ведьминские глаза.*
Enforcement

BRAVO: Patrol area.

CHARLIE: Patrol area.

DELTA: Patrol area.

**Enforcement** is the sixth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z1853Z13AUGUST
FR: CINCPACFLT
TOP SECRET

Congratulations on your successful mission against the Chinese supply convoy.

**Update:**

With replenishment from the north denied, Chinese forces in the area of the central Spratly Islands are pulling back. Additionally, US and Allied governments have officially sanctioned the establishment of a Total Exclusion Zone around the islands.

**Intel:**

No enemy units are expected to violate the TEZ. However, a small number of surface ships may remain in the area. To date no submarine units have been detected. The Royal Navy SSN HMS Triumph is on patrol in your area, so beware of entering into blue-on-blue situations.

**Orders:**

Sweep each waypoint and prosecute all enemy contacts.

**Waypoint Alpha -**

Patrol the area and proceed to Bravo.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie.

**Waypoint Charlie -**

Patrol the area and proceed to Delta.

**Waypoint Delta -**

Patrol the area and proceed to Echo.

**Waypoint Echo -**

Rendezvous with the Holland for resupply.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.

Good luck and good hunting,

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · Patrol · Interdiction · **Enforcement** · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery
Hunley-class

**Surface Displacement** | 19.819 tons

SCB 194 Type. Among the last submarine support ships built for the US Navy, both ships of this class (Hunley (AS-31) and Holland (AS-32)) acted as base ships for submarine operations during the Cold War. In fact, so long was Holland at Ballast Point near San Diego, that she became known derisively as "Building 32". With the end of that conflict though, they have become less vital, the lead ship has been decommissioned, and their duties parceled out to the more modern units of the Simon Lake-class (AS-33) and L.Y. Spear-class (AS-36) tenders.

**Structural/Powerplant**

These elderly ships were designed to World War II structural standards, and thus are fairly tough. They are powered by no less than 10 Fairbanks-Morse diesel engines, driving a single shaft with 15,000 SHP.

**Weapons**

Four Mk 67 20 mm guns.

**Countermeasures**

None

**Sensors**

SPS-10 surface search and LN-66 navigation radars.
Los Angeles-class

**Surface Displacement** | 6.300 tons

SCB 303 Type design. This is the largest single class of nuclear submarines ever built by any nation. Built by two yards (Newport News-Tenneco and General Dynamics Electric Boat) over a period of 22 years. Originally planned as a single high-speed prototype by the late Admiral Hymen G. Rickover, the Los Angeles-class has become the backbone of the US Navy's submarine force. They are not without vices though. The hull had to be thinned to accommodate growth in the S6G reactor, limiting the maximum depth. In addition, they lack sufficient berthing space for the entire crew, requiring sharing or "hot-bunking". Three distinct groups have been built. The Flight I boats (SSN-688 thru SSN-718) were the baseline and were armed only with torpedo tubes. The Flight II boats (SSN-719 thru SSN-750) added 12 Mk 36 vertical launch tubes for Tomahawk cruise missiles. The final group, called 688is for "Improved" (SSN-751 thru SSN-773), added a number of improvements, including the first BSY-1 combat system, improved quieting, under-ice capabilities, bow-mounted dive planes, and the first mining capability. Despite their shortcomings, the 688s will be the primary submarine of the US Navy for at least the next 20 years. The sensor and other data is for a 688i.

**Structural/Powerplant**

Hull formed from HY-80 steel with a fiberglass sonar dome. Powered by a single General Electric S6G nuclear reactor with two steam turbines generating 35,000 SHP to a single seven-bladed propeller. Also has one Fairbanks-Morse 38D8Q diesel engine for emergencies.

**Weapons**

Four - 21"/533 mm Mk 67 torpedo tubes with 26 weapons (Mk 48 and Mk 48 ADCAP torpedoes, UGM-84 Harpoon Anti-Ship Missiles, and R/BGM-109 Tomahawk anti-shipping and attack missiles. 12 (in SSN 719 and later) - Mk 36 vertical launch tubes for R/BGM-109 Tomahawk.

**Countermeasures**

WRL-9/12 acoustic intercept reliever, WLR-8 (V)2, WLR-10, WRL-1H, and WSQ-5 radio/radar intercept relievers and two CSA Mk 1 decoy/countermeasures launchers.

**Sensors**

BSY-1 combat system with BQQ-5D and BQG-5D sonars, BQS-15 under-ice sonar, BQR-15 and TB-23 or TB-29 towed sonar arrays, BPS-15A or BPS-16 navigation radar and two periscopes.
Alfa-class

**Surface Displacement** | 2.900 tons

Alfa was originally designed as an "interceptor submarine," much like the Soviet MiG-25 Foxbat fighter. Constructed in extreme secrecy, they were designed to be able to rapidly move into an area and operate at depths that would make it untouchable by either enemy weapons or submarines. An extremely high degree of automation accounts for the tiny crew complement. While indeed fast and deep diving, these characteristics come at a fantastic cost. The titanium hull was extremely expensive, and difficult to fabricate. In addition, the entire class suffered severe engineering problems. Finally, the Alfas were extremely noisy, making their high speed and deep diving capabilities irrelevant in light of the development of torpedoes like the US Mk 48 ADCAP and the British Spearfish. Today, the entire class has been decommissioned and currently sits in mothballs.

**Structural/Powerplant**

The Alfa was the first submarine completely constructed of titanium steel. Double-hulled and equipped with a crew rescue capsule, it remains the fastest, deepest diving production attack submarine in history. Equipped with a single lead/bismuth cooled (vice the normal pressurized water method) reactor feeding a pair of steam turbines. These drive a single shaft for a total of approximately 45,000 SHP.

**Weapons**

Six - 21"/533 mm torpedo tubes with torpedoes and SS-N-15 Starfish/P-82 ASW missiles.

**Countermeasures**

Brick Pulp and Brick Split radio/radar intercept relievers and decoy countermeasures launchers.

**Sensors**

Square Ram sonar system, Snoop Tray surface search radar and 2 periscopes.
Forrestal-class

**Surface Displacement** | 81.000 tons

Though fairly conventional by today's standards, the *Forrestal*-class was revolutionary back in the 1950's. The first new postwar carrier design, it incorporated all the combat lessons from World War II, including great resistance to battle damage, and a extremely large compliment of aircraft. This included bomber aircraft capable of delivering theater nuclear weapons. A total of four units were constructed, including *Forrestal* (CV-59), *Saratoga* (CV-60), *Ranger* (CV-61), and *Independence* (CV-62). All four were used extensively during the Cold War, including numerous deployments to Vietnam in the 1960's and 1970's. Most notable of these occurred when a huge fire broke out on *Forrestal*. Despite heavy casualties and aircraft losses, the ship was able to conduct flight operations just a few hours later. The first two units have been retired for cost reasons, but the final two have been upgraded and retained. Today they both continue to operate in the Pacific Fleet.

**Structural/Powerplant**

A fairly robust (and conventional) structure of steel construction, the Forrestal was the largest warship in the world when she was commissioned. Her design included major bulkheads about every 33 feet/10 meters, as well as armor protection for the decks and hanger. Since then, Kevlar splinter armor has been added. Powered by 8 oil-fired boilers, these feed four steam turbines, which drive four screws with a total of 280,000 SHP..

**Weapons**

Three Mk 29 Sea Sparrow launchers (with eight ready RIM-7 SAMs per launcher plus two full reloads) with six Mk 91 SAM fire control radars, 3 20 mm Mk 15 Phalanx (with Phalanx fire control radar) and 86 aircraft.

**Countermeasures**

SLQ-29 electronic warfare suite with WLR-1H, WRL-1H, and WLR-11 radio/radar intercept relievers, SLQ-17A jammer, 8 Mk 36 SuperRBOC chaff/decoy launchers and two SLQ-25A Nixie towed torpedo decoys.

**Sensors**

SPS-49(V)5 and SPS-48C air search radars, SPS-67(V)1 surface search, SPS-64(V)9 navigation radar and TAS-23 low altitude target acquisition radar.
Ниф, Нуф и Наф

* Основное

"
Они говорили одновременно, перебивая друг друга, и на них я как раз смотрел с большим интересом
"

– Книга 1 (Курильщик), глава «Некоторые преимущества спортивной обуви».
**Ниф, Нуф и Наф** — тройняшки с поросячьими кличками. Участвовали в собрании, посвящённому "девиантному" поведению Курильщика.

## Характер

По всей видимости добрые и стеснительные, но идущие на поводу фазаньего общества, которое заставляет их поступать так, как угодно этому самому обществу. В частности, Курильщик отмечает, что первое время после попадания в Дом братья были с ним милее, и их отношения можно было назвать дружескими, а их выступление на собрании становится для него неожиданностью.

## Сюжет

Впервые тройняшки встречаются на "Обсуждении обуви", где негативно высказываются о своём состайнике, выходя при этом за рамки главной темы — кроссовок. Во время своей речи они проходятся по многим "плохим" привычкам Курильщика, которые они знают, возможно, благодаря их недавней дружбе. На протяжении своей декларации тройняшки стараются не смотреть на своего состайника, представшего перед судом, возможно, стесняясь или испытывая стыд перед ним.

После собрания Курильщик встречается с тройняшками только спустя некоторое время, когда те агитируют воспитанников посетить похороны Гуля, и ударяет Нуфа по лицу.

## Связи

Как уже было сказано выше, скорее всего имели дружеские связи с Курильщиком до того, как он стал изгоем среди Фазанов. Тройняшки рассказали Курильщику многое о Доме, в частности — почему его стали называть "Курильщиком".

## Интересные факты

* В главе "Василиски" Рыжий угощает Крысу ликёром, купленным, по его словам, у Братьев Поросят.
Patrol

BRAVO: Patrol area and prosecute enemy targets.

CHARLIE: Patrol area and prosecute enemy targets.

**Patrol** is the fourth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z0912Z8AUGUST
FR: CINCPACFLT
TOP SECRET

Congratulations on a successful Tomahawk attack. Intelligence reports that the Chinese Cuarteron Reef sub base has been totally destroyed.

**Update:**

Satellite imagery from the National Reconnaissance Office suggests that several SSNs and SSKs sailed from the base before your attack. They are believed to be loitering south of the base awaiting new orders.

**Intel:**

CIA information recently uncovered information that the Russians have been supplying the Chinese with more advanced classes of submarine. Naval Intelligence also suspects this. However, exactly what classes of submarine the Chinese are receiving is unknown at this time.

In addition, be advised the HMS Triumph is also in the area carrying out anti-submarine operations. Exact whereabouts of the Triumph are unknown, although you should expect her to patrol a region encompassing Waypoint Bravo or Charlie.

**Orders:**

You must take the Cheyenne into the waters to the south of Cuarteron Reef. The enemy submarines to the south of the Cuarteron Reef pose a serious threat to US and Allied surface shipping. Your mission is to eliminate this threat.

**Waypoint Alpha -**

Patrol the area and proceed to Bravo.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie.

**Waypoint Charlie -**

Patrol the area and proceed to Delta.

**Waypoint Delta -**

Rendezvous with the USS McKee for rearming and await further instructions.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.

Good luck and good hunting,

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · **Patrol** · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery
Seawolf-class

**Surface Displacement** | 7.460 tons

The largest and most expensive attack submarine in US history, the Seawolf-class has been controversial since their inception. 29 were originally planned, though this has been scaled back. Hugely expensive (over $3 billion a copy), it was designed for operations in the intense ASW environment expected in a war with the former Soviet Union. The demise of the Soviet war machine has caused severe questions and criticism of the design. In spite of this, three have been contracted to General Dynamics Electric Boat. Follow-on boats will be of a newer, smaller design. Nevertheless, the Seawolf will be the most capable attack submarine ever built by any nation. The BSY-2 combat system is a significant cybernetic achievement, and will give Seawolf's captain the ability to shoot faster and sooner than any opponent afloat. In addition, the provision for eight "swim-out" torpedo tubes means they will be able to fire larger missile salvos, and launch torpedoes much more quietly. The final unit may be modified into a special operations configuration with enlarged "lock-out" chambers. These will undoubtedly be the last US attack submarines with an "unlimited" design, where cost is no object.

**Structural/Powerplant**

Constructed of HY-100 high-tensile steel to allow for deeper diving. Extremely advanced quieting systems, approaching that of the Ohio-class (SSBN-726) ballistic missile submarines. Powered by a single General Electric S6W nuclear reactor generating 60,000 SHP. This system powers a single pump-jet, which greatly reduces emitted noise. In addition, stability is improved through the use of six stern fins. So effective is the quieting, that at 20 knots a Seawolf will be virtually silent.

**Weapons**

Eight - 30"/762 mm torpedo tubes with 50 weapons (Mk 48 ADCAP, UGM-84 Harpoon anti-ship missiles, and R/BGM-109 Tomahawk anti-ship and land attack missiles), or up to 100 mines.

**Countermeasures**

BLD-1D/F, WLQ-4(V)1, and WLR-8 radio/radar intercept systems, and decoy/countermeasures launchers.

**Sensors**

BSY-2 combat system with BQG-5D wide apature sonar, BQS-24 navigation/under ice sonar, and TB-16D and TB-29 towed sonar arrays, BPS-16 navigation radar, two periscopes.
Poke646: Anniversary Edition

**Poke646: Anniversary Edition** was released on December 21, 2016, rather than being a new game the Poke646: Anniversary Edition packages both *Poke646* and *Poke646: Vendetta* in a bundle, ready to install with little to no hassle, as prior to this users had to download each game separately and their respective patches in order for the games to function with a new version of Steam.

Both games are much the same, however aside from easy compatibility there are also the following changes:

* New menus for each game.
* Some OST changes to fit a new Poke646 motif.
* "Improved" view of Nation City from the Poke646 Astrolabs.
Kilo-class

**Surface Displacement** | 2.325 tons

Originally known as the "Varshavyanka"/Project-877-class, the Kilos were intended to be mass produced for Warsaw Pact and other small navies. Since the end of the Cold War, Kilos have been sold to a variety of nations including India, Iran, Algeria, Poland, Rumania and the People's Republic of China. As such, they are roughly equivalent of the German Type 209-class boats, which are their primary competitors in the world market. Quite compact and handy little boats, they suffer from the lack of a towed sonar array. The propulsion system is rafted to reduce noise, and the hull has an anechoic coating. Undoubtedly, the Kilo is a boat to be reckoned with, especially in the hands of a talented crew.

**Structural/Powerplant**

Conventional steel construction with six compartments. Like most Russian submarine designs, has a significant (32%) buoyancy reserve. Powered by two Type 2D-42 diesel/generator sets (1,825 SHP/1,500 KW) driving one electric motor with 5,900 SHP. Two battery banks, each with 120 cells, provide 9,700 KW/Hr. Utilizes a single six-bladed propeller, with two small 102 SHP emergency motors.

**Weapons**

Six - 21"/533 mm torpedo tubes with 18 weapons (torpedoes or SS-N-15 Starfish/P-82 ASW missiles) or 24 mines, and one SA-N-5/8/Fasta-4 SAM system with eight (SA-14 Gremlin) missiles.

**Countermeasures**

Brick Pulp or Squid Head radio/radar intercept system and decoy/countermeasures launchers.

**Sensors**

Shark Gill (MGK-400) sonar system, Mouse Roar navigation/mine avoidance sonar, Snoop Tray-2 (MRK-50E) surface search radar, and Quad Look (6701E) direction finding reliever and two periscopes.
Liberation

BRAVO: Escort the Benthic Adventure.

CHARLIE: Escort the Benthic Adventure.

**Liberation** is the tenth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z1851Z20AUGUST
FR: CINCPACFLT
TOP SECRET

I am delighted by your conduct during the last mission. The Cheyenne is acquitting herself with distinction in this conflict.

**Update:**

You are to take part in a joint operation to retake the US-flagged Benthic Adventure, the oil exploration ship whose capture by the Chinese precipitated the current crisis.

During the operation, Navy SEALS will assault the Benthic Adventure from helicopter, neutralize the occupying force, and move the ship to more secure waters. You will escort the Benthic Adventure from her current position to Commodore Reef, where you will rendezvous with a task force consisting of the USS Bunker Hill and USS Princeton.

While you succeeded in preventing the entry of several Akulas into the Spratlys area, the Bremerton and Trenchant were less successful. You may expect additional Akula IIs in the region for the near future.

You are to make best possible speed and rendezvous with the Benthic Adventure. USS Bunker Hill and USS Princeton will provide surface escort for the Benthic. Escort the vessel and eliminate any dangers to its safety.

**Intel:**

Several Kilo-class and Akula II-class submarines in the area pose a serious threat to the Benthic Adventure.

**Orders:**

Escort the Benthic Adventure to safety.

**Waypoint Alpha -**

Rendezvous with the Benthic Adventure. USS Bunker Hill and USS Princeton will be onstation. Proceed to Bravo. Protect the Benthic Adventure from attack.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie. Protect the Benthic Adventure from attack.

**Waypoint Charlie -**

Patrol the area and proceed to Delta. Protect the Benthic Adventure from attack.

**Waypoint Delta -**

Protect the Benthic Adventure from attack. Await further instructions.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.

This is a critical mission. The President himself will be watching the outcome closely.

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · **Liberation** · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery
Birth of the New World

**Birth of the New World** (געבורט פון די ניו וועלט *Mundus Novus es de Genesis*) is the Art Style of Mariacarla Deus.

## Abilities

**Birth of the World:** Mariacarla can give Art Styles to others by firing a bullet made of her Aura into her target. She can telepathically decide whether or not the Art Style is temporary or permanent.

**Birth of the New World:** Similar but different to Birth of the World, Mariacarla shoots her target with an aura bullet, which in turn, gives the target an Evolution to their current Art Style.

## Trivia

* Birth of the New World's name is based off of the sculpture Birth of the New World by Zurab Tsereteli.
Transit

BRAVO: Proceed to Waypoint Charlie.

**Transit** is the first mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z1432Z26JUNE
FR: CINCPACFLT
TOP SECRET

You have made a good start in getting the Cheyenne to sea at such short notice. Well done.

**Update:**

Following the death of Chinese leader Deng there has been a coup in China. The new Chinese regime has sanctioned piracy by their illegal seizure of the US-flagged oil drillship Benthic Adventure. In addition, the Chinese have invaded the Spratly Islands in violation of international law. While the US government and allies in the United Nations formulate a response to these actions, all available PacFlt units are being deployed on a war footing.

**Intel:**

There have been reports that Chinese navy units have been deployed forward to positions off the continental US.

**Orders:**

You are to make best speed to Pearl Harbor and take on Tomahawk cruise missiles and wait for further instructions. If necessary, you are authorized to attack Chinese units in your path. In addition, you must test your communication system at Waypoint Alpha.

**Waypoint Alpha -**

Pass through the waypoint and proceed to Hawaii. Satellite communications will be tested - stand by for transmission.

**Waypoint Bravo -**

Pass through the waypoint and proceed to Charlie.

**Waypoint Charlie -**

Await further communications from CINCPACFLT.

**Weapons:**

16 Mk. 48 ADCAP Torpedoes.

I have every confidence that you and your crew will conduct yourselves in the best traditions of the US Navy.

Good luck and good hunting, Captain.

ADM. FOSTER

## Walkthrough

**Transit** · Insertion · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery
Luhu-class

**Surface Displacement** | 1.865 tons

A good general-purpose coastal patrol frigate, the Jianghu III is a follow-on to the highly successful Jianghu I/II-series. These tidy little escorts make up for their lack of sophisticated electronics with good firepower, excellent maneuverability, and an excellent shallow draft that is well suited to the coastal and riverine environs that are it's chosen territory. Pound for pound, they are far better vessels than the larger Ludas, and improved versions of this class will continue to be built well into the 21st Century. Their lack of any real SAM or ASW systems still make them sitting ducks for more modern escorts and submarines, but they do well against the coastal patrol craft of the South China Sea nations.

**Structural/Powerplant**

A slightly improved Jianghu I/II-class frigate, utilizing the same hull and engineering plant. Like the earlier variant, the -III is constructed conventionally of steel, and has a pair of diesel engines driving two propellers with 16,000 SHP.

**Weapons**

Two quad YJ-1/C 801 anti-ship missiles, two twin 100 mm dual-purpose gun mounts, four twin 37 mm anti-aircraft gun mounts, two RBU-1200 ASW rocket launchers and two BMB-2 depth charge launchers.

**Countermeasures**

Type 211 radio/radar intercept reliever, Type 318 and 512 jammers and two decoy/countermeasures launchers.

**Sensors**

Eye Shield (MX-902/Type 354) air search radar, Square Tie (Type 254) missile targeting radar, Sun Visor and Rice Lamp gunfire control radars and Type EH-5 bow-mounted sonar.
Knife Fight

BRAVO: Patrol area and prosecute all enemy targets.

CHARLIE: Patrol area and prosecute all enemy targets.

**Knife Fight** is the fourteenth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z0251Z27AUGUST
FR: CINCPACFLT
TOP SECRET

Your sinking of the Typhoon was a
masterstroke. Well done Cheyenne.

**Update:**

You are ordered to patrol the waters around Taiwan, in preparation for President Jiang's insertion into China. All Chinese submarines encountered are to be prosecuted in order to clear a safe passage for the President.

**Intel:**

General Yu Qiuli, controller of the military forces behind the recent coup, has personally taken command of a squadron of Akula II SSNs, which he intends to use to stop Jiang. These submarines will most likely be deployed within your patrol zone.

**Orders:**

Destroy all Chinese submarines in the area.

**Waypoint Alpha -**

Patrol the area and proceed to Bravo. Prosecute all enemy submarines.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie. Prosecute all enemy submarines.

**Waypoint Charlie -**

Patrol the area and proceed to Delta. Prosecute all enemy submarines.

**Waypoint Delta -**

Patrol the area for enemy submarines.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.

Yu Qiuli appears to be a desperate and dangerous man. Take care.

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · Reinforcements · Liberation · Defense · Prosecution · Choke Point · **Knife Fight** · Special Delivery
Reinforcements

BRAVO: Prosecute all enemy targets.

CHARLIE: Patrol area and proceed to Delta.

**Reinforcements** is the ninth mission in Tom Clancy's SSN.

---INCOMING COMMUNICATION---

Z1851Z19AUGUST
FR: CINCPACFLT
TOP SECRET

Sources report that the Chinese airstrips have been destroyed. The loss of their base of operations means that Chinese air forces will be unable to mount an effective air offensive against Allied units in the area. Well done.

**Update:**

We expect an imminent deployment of additional submarine assets by the Chinese. The exact number is currently unknown but the intelligence suggests are Russian-supplied Akula II-class SSNs. This involvement by the Russians greatly escalates the gravity of the situation.

They are currently on passage toward the Spratly Islands from the Sea of Okhotsk. You are to intercept and prevent them from penetrating the TEZ and thereby posing a threat to US and Allied surface forces. USS Bremerton and HMS Trenchant have been tasked to the same mission to the far east and west of your position at Waypoint Charlie.

**Intel:**

Intelligence sources suggest that the crews of the incoming Akulas are not Chinese, but Russian. If this is the case, the performance of the boats will be considerably improved.

**Orders:**

Intercept the incoming Akula squadron and prosecute all enemy contacts.

**Waypoint Alpha -**

Patrol the area and proceed to Bravo. Prosecute all enemy vessels.

**Waypoint Bravo -**

Patrol the area and proceed to Charlie. Prosecute all enemy vessels.

**Waypoint Charlie -**

Patrol the area and proceed to Delta. Prosecute all enemy vessels.

**Waypoint Delta -**

Rendezvous with the USS McKee for resupply.

**Weapons:**

26 Mk. 48 ADCAP Torpedoes.

The Akula IIs will present your greatest challenge to date.

Good hunting.

ADM. FOSTER

## Walkthrough

Transit · Insertion · Cruise Attack · Patrol · Interdiction · Enforcement · Skimmer Bust · Airstrip Assault · **Reinforcements** · Liberation · Defense · Prosecution · Choke Point · Knife Fight · Special Delivery