Tsubaki Kawasemi

### Class

Sage (votary) 17/stalker (soul hunter) 8/telflammar shadowlord 5//warpriest (cult leader warpath follower) 12/maho-tsukai 1/rajah (sphere batal) 7/bokor 10

## Physical description

### Eye color

Hazel (currently, since Hoojiro's funeral)
Grey (between Hoojiro's death and her funeral)
Amber (from birth 'til Hoojiro's death)

## Basic Information

### Power Level

Quasi-deity (can grant spells, incredibly powerful mortal)

## Influence

### Portfolio

The heavens at night, Farauei’s wellbeing, beautiful gardens, tea ceremonies, unrequited loyalty, hermaphrodites

### Domains

Death (Undead), Law (Loyalty), Darkness (Moon), Community (Family)

### Worshiper Alignments

> No alarms, and no surprises, please.
>
> No Surprises by Radiohead

**Tsubaki Kawasemi** is a half-phantom from Farauei. Along with their spouse Nanasuji Shitodo and childhood friend Choko, they are part of the main trio. They are a moody and quiet individual who works as a shrine maiden for a shrine dedicated to a god of the moon, which they also live in and are the sole maintainer of. They are almost mute and communicate generally through body language, so they are fairly mysterious except to Choko and Suji, who can read them fairly well. They sometimes look and act like a young or effeminate boy.

## Personality

At a first glance, Tsubaki can seem very cold and enigmatic. They are fairly shy around strangers, and they never really like talking to others. However, they also act with an air of professionalism and formality, sometimes being a little too formal for whatever the social situation they're in demands of them. They are exceedingly polite. Most of their opinions are unknown, as they never really express themselves. They do their best to impress others.

Tsubaki enjoys the concept of a simple life. They are fine with being a gardener, miko and scribe, with a partner and a loving "family". They don't seek much more from their existence. They try to uphold traditions, particularly those of their bloodline and heritage. To their closest friends, who know much more about Tsubaki than anyone else, Tsub is a fairly devoted individual who cherishes their bonds. They act primarily out of this desire rather than out of malice or some dedication to the cause of good. To that extent, they are commonly seen helping their friends or at least keeping them company. This causes them to get involved in a lot of strange dealings, particularly when they're around Suji, which is almost all the time. Suji describes Tsubaki as a good listener, and a chill person who's good to relax with, but they aren't good at making interesting conversation.

They are especially fond of tea, drinking lots of it and knowing many ways to prepare it. Though their specialty is in traditional Japanese-style green teas, they recognize many different kinds of tea and enjoy opportunities to try new kinds of tea. Since many of their hobbies are eccentric or not particularly stimulating, they frequently invite others for food as their main way to bond.

Secretly, they possess a lot of fear and doubt, both concerning themselves and the universe at large. It is possible that this fear has caused them to grow reserved and distrustful of others, or perhaps they spend so much effort keeping it in check that they rarely have the energy to focus on anything else, causing their distant state of mind.

## Relationships

### Nanasuji Shitodo

Tsubaki and Suji are married, which should speak for itself as to what kind of relationship they have. Suji utterly *adores* Tsubaki, finding their quiet nature to be super cute and teasable, and their dedication to their crafts admirable, along with their appearance. The kind of love Tsubaki feels for Suji is adoring and worshipful, and partially sexual in nature too. They have a fairly stable romantic relationship. Suji tends to be the most active, and Tsubaki just kind of follows her around. Suji smothers Tsubaki with affection wherever possible, and they spend almost all of their time together. Suji was the one to propose to Tsubaki, rather than it being the other way around.

### Choko

Tsubaki and Choko have been friends since they met in school. They consider each other to be best friends, and used to be very very close in school, but as they matured into adults, they grew apart slightly. Choko would often vent to Tsubaki, and they would listen and sometimes offer their advice in return. Choko has what may be called a pale crush on Tsubaki, she wants to be there for them and support them in their time of need, and pay them back for all of their help during their childhood. She frequently gives favors to Tsubaki, generally in the form of manifesting powers that Tsubaki can't replicate. She also likes to spend her free time playing and conversing with Tsubaki, going out and buying food together, sightseeing on Earth, and so on.

#### Perseus

Tsubaki and Perseus have a similar relationship to Tsubaki and Choko, and Tsubaki is happy to listen to Perseus, but they mostly want to spend time with Choko, since they feel a disconnect between Perseus and the person they spent 460 years of their life with. The two have a mostly business relationship.

### Zoey Uroboros

Tsubaki met Zoey in 2009 as part of Suji's idea to infiltrate society and learn of the culture and knowledge of modern day by disguising as schoolchildren. Zoey synergises with Tsubaki in the "quiet, low-energy" department and affinity for what can seem to be excessively boring hobbies, but they don't actually connect very well when they talk. They share more negatives overall. While Tsubaki doesn't necessarily dislike Zoey, they do fear her for her unstable and malicious power, particularly since that's the most notable thing they know her for.

## Abilities, Quirks, Weaknesses & Skills

* Raw Attributes
* Skills
* Abilities & Quirks
* Equipment

* **Strength** (14/+2): Tsubaki is a bit stronger than an average person; they could, without much difficulty, overpower someone who does not exercise and lives primarily a sedentary life. They have never been particularly strong, but all of their raw attributes were enhanced as they gained more power, so now they have a middling level of strength. They do not count their physical strength as one of their strong points, mainly because they never rely on it.
* **Dexterity** (30/+10): They are among the fastest of the known characters, both in terms of physical speed (for technically unrelated reasons) and in terms of reaction time and reflexes, capable of effortlessly flowing one act into another and multitasking. It is said that they cannot be surprised or flanked in combat, and this is technically true (again, for technically unrelated reasons) due to their uncanny sense of danger. They are hard to restrain, and their fine motor skill is incredibly high as well.
* **Constitution** (26/+8): Due to their healthy diet, years of fighting all manner of diseases and illnesses both mundane and supernatural, and honing their body with exercise as part of their martial lifestyle, Tsubaki is a tank, although not as beefy as Suji. They can shrug off light blows with little effort, and it takes a lot to exhaust them naturally.
* **Intelligence** (20/+5): They were deemed one of the smart kids in school, and were always fairly intelligent. Due to their power increasing, their raw attributes also increased, so they have what would be considered a genius-level intellect in society, although they aren't a JoJo-style tactician who can formulate absurd plans on the fly and outwit their opponents while 7 steps ahead. Rather, their specialty is in learning and retaining information, and an aptitude for deduction and inferences. As well, Intelligence represents their raw mental strength (separate from their willpower), and their high score in this field accurately reflects this hidden power of theirs.
* **Wisdom** (33/+11): Common sense, willpower and intuition are almost more or less *defining traits* for Tsubaki. This attribute represents their understanding and awareness of the world around them, and it powers an almost supernatural 6th sense which is, in turn, a major part of how they perceive the world.
* **Charisma** (18/+4): Force of personality, presence and ability to lead are all things Tsubaki struggle with. Although they do possess a very strong sense of self and a hidden power, they very rarely exercise it, so it is in essence "rusty". This force of personality has been augmented by their experience (as with their other attributes), so they can call upon it in times of need, but it's not a trait they rely on.
* **Bloodline** (44/+7, Great): Tsubaki has a Great bloodline of Anduira. Despite their blood being so potent, their actual familial history is mostly completely unknown, so it seems that rather than being a scion of nobility, they are a scion of the direct blood of the gods. The land itself calls to them to rule a domain, although they themselves are not fit for the job (although their ancestors and descendants might be). Instead, they *tend* to the land, protecting it and caring for it. Their shrine, and the land around it, is essentially their domain, and it fulfills their inherent desire to rule something.

Tsubaki, being incredibly old, has a lot of general life experience-type skills, as well as a few skills they specialize in.

* **Stealth**: Though not as much as Suji due to her connection to shadow, Tsubaki is known for being light on their feet (it helps that they only wear light clothes). They have a near-supernatural ability to hide their presence, and by default, although they wear clothes usually foreign to the locales they visit, they are usually more of a background character.
* **Perception**: Both in the physical world and in picking up on the body language (or rather, what said language is trying to convey), Tsubaki can eye out malice, personal turmoil and despair, faith or disbelief, and other feelings which would normally be either subtle or purposefully hidden. Though skilled in reading facial expressions, they rely more on their ability pick up on the emotional auras of the people around them through their ki sense. Their sight is rather poor, but training specifically to enhance their senses for centuries has sharpened their hearing, sense of smell, touch and even ability to pick up vibrations significantly. They could make a rough texture map of something in their head by feeling it.
* **Knowledge**: On top of being generally wise and intellectual, Tsubaki has a detailed understanding of a few topics of interest. Through their travels, they've gained a strong understanding of all the ways faith can manifest, the traditions of their religion and the traditions of many others, where they lie similar, as well as how they contrast and conflict. Their warrior priest training gives them a solid grasp of martial techniques, and they can identify the difference between ad-hoc or 'barbaric' fighting styles and a discrete martial style with its form, structure and weaknesses. They have a slick understanding of how ancestries and blood powers are intimately related, enough to trace connections between bloodlines based on the manifestations of their blood abilities. They've spent a fair amount of time in high society on expeditions to far off countries, talking to nobles and exercising all of the social customs and dress of being nobility. Naturally, their long life has lead them to either hear about or directly recall memories of events from the historical past. They can identify herbs and animals from their local ecosystem. Finally, their studies of shadow magic, spending time with Suji, and the fact that their house lies on the border of shadow means they have an intimdate understanding of shadow magic, and to a lesser extent, the Plane of Shadow.
	+ **Lore**: Naturally, they know the most about their own faith, devoted to the god of the moon. They are also an expert in tea ceremonies and brewing tea. They often try and look into half-phantoms, but there exists few resources on the subject, so at the very least, they know as much about half-phantoms as they can tell about themselves (such as their only *half-*undead nature).
	+ *Herbalism*: Tsubaki knows minor lore about some kinds of medicinal herbs, and can forage for those plants and use them to create restorative mixes. They often brew teas with these herbs, specializing in ones that restore injuries to both the body and the mind.
	+ *Survivalism*: Being in tune with nature, they are proficient at foraging and extracting useful resources from the earth and natural resources, including the carcasses of slain beasts. They can maximize their profits regarding food collected from animals, identify poisonous materials, and even produce a meal from oozes and fleshy undead beings.
* **Cooking**: Tsubaki has never been a professional chef, but their cooking, baking and other culinary arts are renowned among their friends and guests as being possibly some of the best food in the country. They specialize in traditional, healthy meals, usually employing dishes of rice and vegetables in their main courses, as opposed to Nikuiko, the other skilled cook, who is known for being able to prepare western meals with bread and meats like chicken and beef.
* **Gardening**: Their herbal and botanical knowledge mostly ties into their skill at maintaining their backyard garden. They can take care of almost any plant in their care.
* **Performance**: Tsubaki can convey themselves with dance and song, as well as perform in plays and other forms of drama. As well, they can play the traditional wind instruments of their home and pantomime.
* **Shrine Maiden techniques**: Tsubaki knows the necessary incantations and rituals to perform their duties as a priest, allowing them to bind spirits and officiate rites. They can serve as a guide to the spirit realm. Within their home, which is also their shrine, they feel backed by a powerful font of divine energy that they channel through their faith; essentially, they are the religious authority on their shrine's hallowed grounds. Suji points out that their magic circles have a lot of moon-based imagery, typically with rounded shapes, half-circles and crescents, and very few straight lines except as accents and connectors.
	+ *Reading feng shui*: As part of their shrine maiden techniques, Tsubaki knows and exercises the practices of feng shui, reading the "flow" of the world around them. This allows them essentially a mild form of divination, and lets them get a vague understanding of what their fortunes are. They can also use these techniques to cultivate ki, allowing them to provide the benefits of rest in a reduced amount of time for a group of people they're part of, bolster their next ki technique or detect the presence of unseen enemies within a broad range.
* *Iaijutsu techniques*: Tsubaki knows the art of iaijutsu and generally invokes it when beginning a fight, defending against an oncoming enemy by counterattacking with their qi gong ability.

These are Tsubaki's class features and special abilities, generally supernatural in nature, but sometimes just very specialized techniques.

#### General

* *Divine Spellcasting*: Tsubaki's primary supernatural ability is the power to manipulate their faith and the power granted to them by their patron deity to cast divine spells. These spells use verbal and somatic components, and are typically focused on empowering themselves and their allies, diminishing their enemies, tending to the wounded, inflicting curses, and other general abilities. Their divine spellcasting capacity has few illusions and evocations, but plenty of divinations, enchantments and conjurations. It has a middling number of transmutations and necromancy spells. They can cast spells from the full clerical tradition.
* *Spherecasting*: As an extension of their divine magic, Tsubaki has abilities that allow them to weave and bind veils from the Lunar tradition, manipulate light, darkness and shadow, and manipulate nature and the weather. They can focus their light powers into a raw destructive blast or use it to illuminate or burn things, as well as an invoke a *prismatic* effect similar to Suji's signature spells. Their ability to create darkness is primarily used to misdirect, but they can also animate the shadows of people, including a powerful form of self-"duplication" that lets them double their combat power. Their weather and nature abilities are primarily utilitarian, allowing them to make the most of a natural environment or control it for aesthetic purposes. Its most offensive usage is to create deadly storms to hinder opponents, set things ablaze, or restrict movement with plants.
* *Martial Maneuvers*: Tsubaki can initiate martial maneuvers, which are essentially discrete techniques that have a defined middle point, but a variable start or end, allowing them to flow seamlessly from one technique to another. A master of many disciplines, they specialize in techniques from the Veiled Moon, Radiant Dawn and Sagitta Stellaris discipline, drawing upon the movements of celestial bodies to inspire their methods. They can also initiate maneuvers from the Golden Lion, Riven Hourglass, Black Seraph, Sleeping Goddess, Silver Crane and Fool's Errand disciplines, as they form a repository of knowledge and backbone that reinforces their fighting style, one that primarily relies on confusion and misdirection. They manipulate planar energies and step through the Astral Sea to strike from strange angles, channel moonlight and akasha to steal life and fortune, heal allies and free them of hindrances, and burn foes with purifying light, and draw upon the constellations to read and determine fate and make their ranged strikes fly with the will of the divine.
* *Ki powers*: As an experienced martial artist, Tsubaki cultivates their ki into a wide variety of offensive, defensive and utilitarian techniques.

#### Specific

* *Qi gong*: Their most basic ki technique is the qi gong attack, which transforms their body into a weapon by focusing their ki into a needle, thrusting it into an enemy through physical contact and disrupting their physiology. Qi gong deals high amounts of precision damage as it strikes vital points and disrupts the flow of energy through the target's body. Unlike Zoey's Aura Slide ability, Tsubaki generally doesn't manifest a weapon or visible attack form with their ki when using this ability to attack, but it often manifests as flashes, sparkles and soft glows of moonlight. It can also be used to seal wounds at an instant by using the ki as a needle, but this healing is patchwork and can only be effective up to a certain threshold, at which point natural rest or proper healing magic are required. The qi gong attack can be applied to an unarmed strike, including a weapon through the use of their Ascetic Style, but they lose the benefit of only needing to touch the target to deal damage, so things like armor begin to get in the way.
* *Esoterica*: Tsubaki knows three esoteric trainings, schools of common techniques that they can use.
	+ *Chakra Disruptor*: They can use their qi gong extremely precisely, stabbing it into the enemy's chakras to disable them. An enemy who cannot resist the attack successfully is thrown off-balance and becomes an easier target of certain combat maneuvers, such as trips, grapples and disarms. As well, Tsubaki can make a free attempt to trip, bull rush or reposition the target as a follow-up, due to the movements and motions of the technique.
	+ *Ki Blaster*: Tsubaki can fire ki blasts, rays of their own energy which deal a mixture of piercing and concussive damage by default, and deal about as much damage as their qi gong attack, but which can be magically enhanced to use any of their Destruction sphere blast types. They can charge their blasts with ki to make them more powerful for a little while, and they can fire as many ki blasts as they could use unarmed attacks in a flurry of blows.
	+ *Infuser*: Tsubaki can infuse strange properties into their ki to create a powerful and unpredictable tool. They can force their enemies to evade an attack or be subject to a disarm, grapple or trip maneuver. This is also the basis of a number of other interesting techniques, and in general it seems to be a kind of ability to manipulate their personal energy and body.
* *Esotery*: As part of their esoteric training, they have some other techniques they know.
	+ *Attune with Darkness*: Tsubaki knows the Dark sphere and the Hungry Darkness talent as a result of this technique. This is essentially the skill to turn their ki into clouds of darkness that feed on their enemy.
	+ *Attune with Light*: This technique grants them access to the Light sphere and Encompassing Light talent. They can turn their ki into a cloak of brilliant energy to empower themselves or their allies.
	+ *Soul Stitching*: Tsubaki can empower their qi gong healing technique with their own energy to heal wounds more properly, and reverse damage to the target's physical or mental integrity. They can even stitch severed limbs back onto the body, but not regenerate new ones from this power alone.
	+ *Restore Life*: Tsubaki can, through touch or through a ki blast, infuse a target with enough vital energy that they are raised from the dead. This only works on people who have been dead for no longer than 17 hours, and only on a body that is relatively whole, though it does close mortal injuries and neutralizes non-magical poison and disease. It requires quite a bit of their personal energy to use.
	+ *Ki Weapon*: This is a technique that allows Tsubaki to channel their qi gong ability, as well as their ki blasts, through a weapon they hold. They can even add the weapon's magical enhancements to their blasts, and any special abilities such as those that might add elemental damage.
	+ *Ki Wall*: Tsubaki can form their ki into a protective barrier, which aids them when targeted by an attack that they need to avoid, using the strength of their qi gong ability to determine the strength of the barrier.
	+ *Meteor Shower*: This technique grants them the Barrage sphere, letting them fling more ki blasts and ranged attacks in general at the cost of accuracy.
	+ *Flight*: Tsubaki can project their ki invisibly away from their body, lifting themselves up into the air and allowing them to fly in essentially whatever direction they wanted. A single "point" of ki energy can power this ability for 17 hours, which is essentially a full day since they'll just sleep for the rest of it. They hustle at a speed of 11.6 feet per second with perfect maneuverability, and can run at about 4 times that speed at best.
* *Meditation*: Tsubaki can draw an immense concentration power from meditation, gathering their energies for the task ahead. They can apply this energy for defensive purposes, fighting against combat maneuvers more advanced than a direct attack, or most primarily for any non-combative task that involves an amount of skill, knowledge or technique.

* *Scout Sphere*: Tsubaki's martial techniques are based around seeing and otherwise sensing more than their opponent can, taking the advantage by being obscured by the dark. They honed this into an ability that allows them to identify the weaknesses of those they study while unseen. While it's helpful to have knowledge about the kind of creature the target is, they can actually identify such weaknesses through their own senses alone, using the most subtle processes to divine things like damage reduction, resistance, immunity or vulnerability to any kind of energy, and what may bypass their regeneration if they possess any.
	+ *Lurker*: Tsubaki cannot be automatically detected by forms of detection such as blindsight which would normally pinpoint creatures within its range. While they are not entirely invisible to such senses, they are capable of hiding from them. It foils magically-enhanced senses such as Divination (sense) abilities.
	+ *Discern Surface Thoughts*: Tsubaki's intuition is so powerful it's near-supernatural, and they can try and discern the very thoughts of those they've scouted. They can concentrate to gleam the presence or absence of thoughts, their scouted targets' intellect and mental strength, and finally their surface thoughts. Excessively powerful intellects can actually overwhelm them and stun them for a few seconds while the ability fizzles out, and as they need to detect the target's intellect to read their surface thoughts, they cannot use this power against such targets.
	+ *Discern Tells*: A prelude to their ability to detect surface thoughts, Tsubaki has a much more basic power of being able to discern the intent and meaning of those they've scouted more easily.
	+ *Magehunter's Vision*: Using their heightened awareness, Tsubaki can focus to determine the number of magical auras within their range of detection, and identify which one is the strongest. If they focus further, they can determine the strength and location of each aura, and if they are within line of sight, they can identify the aura with their existing arcane knowledge to determine its school.
	+ *Heightened Awareness*: Tsubaki can actively search for ongoing magical auras, using mundane perceptive skills to become aware of such things. As well, while they hold martial focus, they don't need to actively look for traps or ongoing magical auras to become aware of them, as long as they pass within 10 feet or so of those kinds of things.
	+ *Sense and Resist Scrying*: Tsubaki can detect scrying sensors with their mundane senses, and while they're martially focused, they're always aware of attempts to scry on them specifically, as well as their locations if the spells originate from within 30 feet of them. When they are aware of the sensors, they can use their stealth against the caster's skill, creating an information dead-zone around themselves which obscures everything.
	+ *Somnambulance*: Tsubaki's senses are honed enough to the point that catching them off guard is near-impossible even when they're asleep. They don't lose martial focus while unconscious, respond to new sensations as though they were awake (which is to say, they generally wake up far easier when confronted with something that sounds or feels threatening,) and even when snuck up on, their unconscious mind defends itself with its strong instincts, making it impossible to simply sneak attack them with a coup de grace attack.
	+ *Spell Scent*: When Tsubaki studies a magic aura to determine its strength, location and school, they can concentrate even further to examine the influence it has on the flow of the world, in effect allowing them to track the source of the phenomenon, which lasts for about 15 miles, although they can only seek the scent of one magical aura at a time.
	+ *Track the Scene*: When Tsubaki successfully follows tracks as much as 30 hours old, they gain a lot of general information other than just the direction the subjects went in. They can learn, quite broadly, what they did while they were in the location.

* *Open Hand Sphere*: Tsubaki is a martial artist and primarily unarmed combatant. Rather than focus on simple punches, they tend to go for open hand maneuvers.
	+ *Mystic Fists*: Their unarmed strikes are infused with their personal energy, and as a result are not only magical, but can overcome the resistances of certain creatures as though they possessed certain special properties. For instance, they count as silver, cold iron, adamantine and lawful weapons, and can therefore cleave through the normally impenetrable flesh of some chaotic outsiders, fey creatures and many forms of undead.
	+ *Palm Block*: They have a defensive technique that redirects force into their hands, which reduces damage but doesn't entirely prevent powerful attacks. They can do this roughly 3 times in a row.
	+ *Featherlight Positioning*: They can enter a stance that allows them to move in small, easily defendable dashes whenever they attack.
	+ *Focusing Breath*: Tsubaki can take a deep breath and center themselves to recover their martial focus. If they're suffering from being battered and exposed to further attacks, they can steel themselves and end that vulnerability in the same breath.

* *Dual Wielding Sphere*: Tsubaki has access to the Dual Wielding sphere, which essentially allows them to use a form of two-weapon fighting without giving up their movement-equivalent options, by giving up attacks they make instead.

* *Barrage Sphere*: Tsubaki has access to the Barrage sphere, which focuses on rapid ranged attacks, similar to Dual Wielding. They can fire off two ki blasts in a single action, and by expending martial focus, shoot five projectiles instead.
	+ *Blitz Focus*: If they hit with two attacks in a barrage, they recover their martial focus.
	+ *Cone of Death*: Rather than several semi-accurate attacks, Tsubaki can expend all their energy into creating a scattershot of projectiles. Instead of targeting creatures directly, it just hits everything in its cone-shaped area.

* *Veilweaving Sphere*: Tsubaki has access to the Veilweaving sphere, which allows them to weave temporary constructs of magic known as veils out of akasha. Their tradition is very mystical, and has veils that allow them to create astral constructs of their body to throw unarmed attacks, use telepathy, create a servant of holy energy, or draw others into their dreams.

* *Dark Sphere*: Tsubaki has access to the Dark sphere. At its core, it means they can create small globes of darkness by concentrating, or maintain them with magical energy. These globes of darkness are supernaturally dark, but can be seen through with darkvision. Bright light doesn't penetrate the sphere for more than around five feet, while dimmer sources of light are completely suppressed and the ambient light is reduced to darkness. Many of the techniques Tsubaki has that falls under this sphere manipulate shadows rather than pure darkness.
* *Hungry Darkness*: Tsubaki can alter their darkness to sap the vitality of beings inside it. More fortitudinous creatures are rather resistant, while less robust ones perish easily.
* *Shadow Stash*: Tsubaki can store items in their shadow. They can store about 120 lbs. of stuff in their shadow, which is about their weight plus an extra 20%. The items appear in their shadow as though they're using them.
* *Animated Shadow*: Tsubaki can lend animation to their shadow, allowing it to manipulate objects with dexterity, use weapons and deliver touch attacks. It has an extended reach compared to their physical body, and it acts as a separate pair of hands.
* *Shadow Lurk*: Tsubaki can cause a target's shadow to separate from them and appear as a shaded, obviously spurious version of their source. Shadow lurks are loyal to their creators (not the targets they are shadows of, so they serve Tsubaki), have very weak physical strength and cannot really attack or do anything, although they can use finesse. They have to stay within a decent distance of their source. When killed, or if they get out of range, are manually retracted or run out of time, they return to the source with a surge of energy that leaves the source reeling, and also grants the source knowledge of all of the shadow's experiences.
* *Shadow Double*: Using the same techniques to create shadow lurks and animate their own shadow, Tsubaki can split off their shadow and create a double of themselves. This is essentially a far superior version of a shadow lurk, but it can only duplicate Tsubaki. Unlike shadow lurks, the shadow double possesses all of the same capabilities as Tsubaki, except for physical durability, of which it is only roughly half as capable of withstanding physical punishment before returning to Tsubaki, causing the same stunning recollection. It can cast spells the same way Tsubaki does, drawing from a shared pool of energy. It also has non-magical duplicates of their equipment, which melt into shadow if they are separated from the double for more than a few seconds. The shadow double lasts forever until destroyed or retracted, and it isn't subject to a range limitation except for staying in the same dimension that Tsubaki resides in.
* *Night Sky*: Rather than using their darkness to diminish light, Tsubaki can fill it with light energy that takes the form of flowing, whirling stars. This is a bit painful on the eyes, but also strangely beautiful. Moreover, Tsubaki can add their light powers to the darkness, such as making starlight darkness that burns or reveals, or that causes strange, random, prismatic effects.

* *Light Sphere*: Tsubaki has access to the Light sphere. The basic effect is that they can cause things to glow by infusing them with magical light. The use of this ability is primarily to light the way, but it can also be used to prevent enemies from using stealth or invisibility tricks. If they actively concentrate or expend more magical energy, they can create brighter light. They can also augment the light in various ways.
* *Encompassing Light*: Tsubaki can create a light that outlines the form of whatever it manifests on, creating a much larger shadow. By using shadow magic principles of reflection, they allow the target to do things as though they were gigantic in comparison to their original form, including their reach and the force of their weapon attacks.
* *Style*: Tsubaki can modify their light to shed multiple colors, allowing them to highlight different parts of an object and create art. They can project patterns and can also stain objects with the pattern, creating a mundane dye.
* *Revealing Light*: Tsubaki can infuse magical energy into their bright light to cause it to reveal invisible creatures and objects that it shines upon.
* *Repelling Light*: Tsubaki can create a light that repels a particular kind of being, such as a particular race, kind of outsider, or broad kind of being such as undead. If they cannot overcome the light, they are unable to move closer, but can freely move away or around it.
* *Searing Light*: Tsubaki can create bright light that burns beings it shines upon. This is a sort of magical heat, and it reacts more intensely against undead, oozes and other things repelled or harmed by the light, although it isn't exactly daylight and doesn't destroy vampires as effectively. It also doesn't affect whatever is the source of the light in the first place.
* *Prismatic Radiance*: By infusing lots of energy into their bright light, Tsubaki can create a glow that sheds a dazzling array of beautiful and deadly colors. The effect it has on beings within is randomized but invariably dangerous, such as elemental damage, rapid-acting poison, mental confusion and complete stunning.
* *Beam*: Rather than an indiscriminate emanation, Tsubaki can focus their glows into wide cones or tight beams.

* *Destruction Sphere*: Tsubaki has access to the Destruction sphere, enabling them to create blasts of energy of varying types. They usually don't use a purely magical destructive blast as they can throw down ki blasts at much greater speed, but the magical destructive blast has a slightly higher possible damage output. As well, their energy tether requires a purely magical destructive blast.
	+ *Radiant Blast*: They can fire beams of gathered moonlight, which deal damage from a pulse of akasha, but tend to have a lower output compared to other forms of energy. This can temporarily blind those it hits, and has much more effective results against undead and creatures vulnerable to light.
	+ *Akashic Blast*: They can draw raw akashic power into their blast. This deals a form of pure and largely unresisted magical damage, but has no special effects.
	+ *Frost Blast*: For a more typical elemental option, they can employ winter magic into their blast, making it deal damage from extreme supercooling. This deals cold damage, which can be resisted by some creatures such as white dragons and yuki-onnas, while it is particularly effective on creatures like fire elementals which rely on an ever-burning fire as their lifeforce. It also tends to slow things down temporarily, freezing joints.
	+ *Tainted Blast*: By pouring their negative lifeforce into their blast, they can corrupt the essence of their targets. This blast deals negative energy damage, but only deals as much damage as the baseline radiant blast, and has no improvement against any particular kind of creature. However, beings without the necessary fortitude to shrug off its effects accumulate tainted essence, which weakens their physical capabilities and softens any natural armor they might possess. It also deals steady damage-over-time, as the essence corrupts, rots and otherwise poisons the being from the soul to the body, though the effect only lasts a little over a minute or so. Because the poison is a form of power surge, wielders of akasha can actually utilize the poison to power their essence receptacles, so it isn't always the best option.
	+ *Energy Tether*: A blast shape that transforms their destructive blast from a ray or touch to a sort of whip-like tendril. They like to use it for utilitarian options, but it can possess any of the properties of their destructive blast, and while connected to a target, it deals damage over time as though the target was struck by the blast consecutively, if they are unable to resist the continual flow of energy.

* *Weather Sphere*: Tsubaki can manipulate the weather. Even without any specialization, this ability is fairly broad. With extended channeling, they can invoke a push in the weather in the categories of wind, temperature and precipitation. They cannot change the direction of the wind, but can create stronger winds to overpower it. If they combine heavy winds with heavy rain, they create storms that can produce lightning. They usually use this ability for convenience. They can bless crops with rain or dispel heavy storms to see sunlight. They usually like to keep it windy and even-temperatured with no rain. With the power of their cloak, they hold lordship over all forms of weather, and can even create areas of nuclear fallout, vog and ash. They can direct lightning from the storms they create, create hail instead of snowfall, make rain boil, create localized regions where changes in the temperature are not felt, and other strange abilities.

* *Nature Sphere*: Tsubaki can manipulate nature. This effectively boils down to manipulation of some six elements, as a sort of mix between Chinese wuxing and Greek classical elements: fire, earth, water, air, metal, and plants.
	+ *Plant geomancing*: Tsubaki can, with an application of their magic, cause plants to mature and sprout flowers and fruits instantly, producing ripe products that can be harvested. They can also cause grasses, vines, weeds or underbrush to grow instantly and entangle things within, though it only lasts for as long as they concentrate. They can manipulate trees to attack enemies they designate with branches that gain strength from their magic. This also requires concentration.
	+ *Air geomancing*: Tsubaki can create a breeze with concentration. They can have it swirl around someone to protect them from heat and toxic gases. Alternatively, they can make a very powerful gust of wind in a big line. They can convert polluted air or non-breathable or toxic gases to create a zone of breathable air, but not create air in a vacuum.
	+ *Earth geomancing*: Tsubaki can bury things in shifting sands, causing them to sink until eventually being swallowed up. They can make a duststorm with sand or loose dirt, obscuring things and disrupting combat. Finally, they can cause a very small but powerful quake, powerful enough to knock people over.
	+ *Fire geomancing*: Tsubaki can manipulate fire, empowering it to grow far bigger or diminishing it, possibly to the point of extinguishing if it is small enough. They can also create magical fire that burns without fuel, which can then spread and create nonmagical fire if it has fuel to burn. They can manipulate lava to create spinning vortexes within, or freeze it into obsidian.
	+ *Water geomancing*: Tsubaki can also use the vortex and freeze abilities on water. They can convert a body of water or existing rainfall or mist into fog that heavily obscures vision, though they can't overcome strong winds.
	+ *Metal geomancing*: Tsubaki can direct metal to 'magnetically' attract towards other objects or beings. They can also create raw metal ore from its content in dirt or sand, pulling and combining particles of metal from the ground. The metal is of poor quality, but it can be refined and reforged into something decently strong. Tsubaki can also reshape metal or mostly-metal objects to take on different forms, though the forms they take cannot have complex moving parts.
	+ *Purify Nature*: Tsubaki can easily purify nature, instantly wiping away harmful gases or particulates, turning brackish or dirty water into pure water, enriching soil to become fertile and usable for growing plants, refining raw metals more easily and restoring metal objects from rust and damage, turning spoiled, rotten or poisoned food edible, and even going so far as to use extreme heat to purify toxins from a target's bloodstream, neutralizing active poisons.
	+ *Create Nature*: Tsubaki can create their own elements instead of having to manipulate existing elements. While this can be used to power any of their existing geomancy effects as part of that effect, it can also be used on its own. They can create clouds of breathable air which displace existing liquids or gases right after they're created, create sand (both magically and by breaking down existing earth and stone). They can combine their abilities to create and affect fire to create more powerful flames, and draw metal out of nothingness, or from the essence (commonly found in blood) of living, corporeal beings, draining their life energy and creating metal at the same time. They can spontaneously grow trees or small fields of little plants, with the only requirements that the plants are normal (ie. not rare herbs), as well as create large pools of clean water, which they can use to make vortexes that travel on land, or walls of ice.
	+ *Reforge Mastery*: Tsubaki can reforge even attended objects, which allows them to do things like tactically dullen enemy blades. However, they also gain more powerful reforge qualities, such as being able to use their metal powers to lengthen blades significantly, increase the sharpness of said blades, and thanks to their fire and water powers, they can drastically cool and heat metal, to the point where it deals thermal damage on contact and even preventing things made of complex joints from functioning due to freezing the water in the air around it into a layer of ice or slightly welding together.
	+ *Air Mastery*: They can create cone-shaped gusts of wind, and grant their lungs superhuman strength and capacity, allowing them to absorb a gas, smoke, fog, mist or otherwise cloud-based effect. They can harmlessly store the effect for as long as they can hold their breath, which is quite a while (due to their death gasp ability). If the gaseous effect is a creature under the *gaseous form* spell and the spell ends while they are inside Tsubaki, they are immediately and harmlessly expelled. If they want, they can release the effect as a breath weapon, unleashing its effects on anyone caught in the cone. They can also concentrate to fall slowly and gracefully at a speed of 10 feet per second, which works on manipulating the air around them and as a result requires air. They have to concentrate to use this ability, and normally it takes a couple of seconds to activate, but they can do it on reflex by forcing spell energy through their mind.
	+ *Living Steel*: Tsubaki can use their metal and plant powers in conjunction to bless an object of metal or even a metal creature with the properties of living steel, a metal that can break or dull any metal less hard than adamantine that attempts to strike it, and which slowly repairs over time, demonstrating some organic-esque properties. The size limit to this is the same as the size limit for the largest chunk of metal they can recover from the earth, which is about 32 feet on one dimension at most.

* *Batal's mandate*: As the wear and tear of combat drains their energy, Tsubaki can take the spent energy and project it as akashic flame. They can fire these flames, which deal a proportional amount of damage to the amount of techniques they've used in battle: since the focus required to use these martial abilities has to be recovered through specific forms of meditation, they form a pool of burnt out, dead energy. As the fire drains life, it returns it to Tsubaki or one of their physically present allies.
* *Sword of the Sun King*: When Tsubaki uses a martial strike that focuses on a single enemy, excess energy flows out from where they strike, in the form of a spray or blast of akashic power that "penetrates" through the target, dealing damage to anything behind it.
* *House of Servants*: Tsubaki can create a number of wispy, shadowy servants to attend to mundane matters. They have the appearance of fine courtesans in traditional garb, with done up hair and lots of accessories. They wear masks that cannot be separated from their faces, very similar to the ones used in Noh. Tsubaki can make 15 of them, and they are each unique, with slightly different hair, slightly different patterns on their kimonos, and subtly different builds; as well, the mask is completely different. They can speak, and all have different voices, but their voice has an underlaid whisper of Tsubaki's, and they are mindless constructs that only fulfill Tsubaki's wishes, so they don't speak other than exactly what has been directed of them by Tsubaki.
* *Heraldries*: Tsubaki can enchant others with their good looks. They have an easier time influencing others who are attracted to them. They can attempt to grip the hearts of people with their words, enthralling whole groups of people within a moderate range to regard their words, which can be used to easily distract, but it is mostly ineffective against those with good awareness and intuition. They essentially never use this ability due to their oath of silence. Their shadowy servants can create new clothes of their design out of magic, repair them and alter them to be more fitting for a specific kind of presentation; this is generally where all of their wardrobe comes from. They are constantly warded by a magical effect that makes them difficult to detect or view with divination spells, and any items in their possession have their magic auras suppressed, except for artifacts which are too powerful for that business.
* *Forbidden magic*: Tsubaki's warpriest spellcasting is incredibly powerful, but to get it to such extremes without sacrificing their martial studies, they had to rely on the power of the Hate in their heart. This turned their spellcasting essentially "evil" in nature, and meant that as long as Hate was empowering their spellcasting, casting a warpriest spell ran the risk of increasing their corruption, and in turn, allowed their Hate to control them more. Additionally, instead of using a divine focus to eschew their spells' material components, this forbidden magic demanded their blood to be spilled to power it, which could exacerbate serious injuries in battle. On the upside, they gained access to a new tradition of spellcasting that they could use with their warpriest spellcasting, one which was more destructive and could be applied to destroy their foes.
* *Soul claiming*: Tsubaki can attune themselves to an opponents vital energies, making it difficult for their quarry to elude or escape them. This allows them to track their opponent's location constantly. It requires them to deal even a little bit of damage to expose the matrix of energy in their target to lock onto, but once the target is Claimed, it lasts until they withdraw it or the target dies.
* *Soulburning*: When Tsubaki deals damage to a Claimed target, they can disharmonize the target's ki and erupt it into life-destroying energy. This, in effect, deals extra damage that appears in the form of sparks of blue flame. It is a quite painful form of attack, as it is more or less setting the very essence of the target aflame.
* *Enhanced senses*: To avert against misdirection and possibly to overcome their own powers, Tsubaki has several enhanced senses, such as a dog-like sense of smell and the ability to pick up vibrations, feel the airflow, map sounds to space, and "see" the very energy of living beings around them, resulting in a sort of blindsight that allows them to fight, or even just sense beings, without having to see. In close range, their blindsight is accurate enough to make out crisp silhouettes. They can also see in the dark, even through magical darkness, out to a medium range.
* *Fervor*: Tsubaki can channel negative energy through their touch to harm the living, or heal undead, themselves and Suji. They may also, instead, use the power of this energy to fuel their spellcasting, enabling them to cast a swift, stilled spell upon themselves, generally useful for buffing in combat.
* *Hiding in plain sight*: Tsubaki can blend into dim light with rather scary ease, seeming to just disappear into the shadows if observers can't keep a careful eye on them.
* *Shadow powers*: Not technically a part of their sphere abilities, but likely stemming from the same source, Tsubaki has a lot of mobility tools regarding darkness and shadow.
	+ *Shadow jump*: Tsubaki can jump between any area of shadow or darkness using an instant teleportation effect. The two areas do not have to be connected, but both the start and end point has to be at least kind of dark. They can travel *about* 100 feet in this way per day, but they can split it up into jumps as small as 10 feet.
	+ *Shadow blur*: In anything other than bright light, Tsubaki gains a unique defense: their body is blurred, shifting and waving in the dark. This gives them a measure of concealment as attacks that might've hit them could instead swing against their distorted outline.
	+ *Shadow walk*: Tsubaki can step into the border between the Shadow Plane and the material world, allowing them to travel great distances by abusing the unreal properties of the Shadow Plane. They can travel for five hours, moving 50 miles an hour. When they exit, they come out in only a general area rather than a precise spot, because of how imprecise this sort of travel is. They can do this once per day.
	+ *Shadow pounce*: Tsubaki can dish out insane flurries when they attack from the shadows. Specifically, when they teleport, they can make a flurry of blows. They need to be able to see the target from their starting point when they teleport, as it requires an amount of coordination.
	+ *Shadow discorporation*: As a unique last resort, Tsubaki can attempt to cheat death. If they aren't within bright light and they take damage that would kill them, they potentially break apart into flitting shadows and disintegrate into nothing. At the next sunset, they reappear in a spot thats anywhere within 1 mile of where they were destroyed.
* *Spellfire*: Tsubaki's ability to use Spellfire is close but not as advanced as Suji's form. Nevertheless, it's still considered trueflame, and they both self-generate silver energy, as well as draw it out of magic that they absorb. This does a lot of the same thing as with Suji, namely energy blasts, healing and the silver fire abilities such as not needing to breathe air or having undetectable thoughts.
* *Tashalatora techniques*: Their training with the kalashtar monks from Choko's home at a young age, and later the refining of those techniques with Nikuiko, gave Tsubaki powerful warrior-monk abilities. They have the ability to fight unarmed just as well as they use their kusarigama, know how to perform a snap kick and take advantage of tripping opponents, and use their senses as their armor. They are very hard to catch off-guard, and subsequently harder to hit.
* *Sneak attack*: Befitting their fighting style, Tsubaki learned how to identify and strike at vital points on an opponent's body to deal extra damage. They frequently look for shots like this with their local dimension-warping capabilities.
* *Minor veil-shaping*: Tsubaki can shape the most basic veils known to early students of the craft. These weak constructs of magic can produce varied wondrous effects, but none of them are particularly noteworthy or can exert significant strength.
* *Minor essence manipulation*: They can shift around the flow of their *essence*, an incarnum-based representation of their life energy. Their primary use for this is to empower their veils, but they can also invest it into their dodging ability, which is a discrete technique (feat; Midnight Dodge), as well as invest it into their Radiant Dawn maneuvers to make those stronger.
* *Minor psionic manifestations*: After having their mental powers unlocked by Choko at 11th level, Tsubaki gained a power point reserve, the ability to hold psionic focus, and a single minor power to manifest. Their power allows them to use a brief prescience to arrange a series of coincidences. They can set up counterattacks and react beyond their usual ability.
* *Imbuing psionic power into their weapon attacks*: A literal ability. They charge up their weapon with their psionic focus, and it deals more damage. Investments in unlocking the limits of this ability specifically have paid off, and they can deliver devastating flurries by charging up beforehand.
* *Ability to meditate, focus, and calm down*: Also literal. This ties into their regaining of psionic focus, but it's also a method to clear their mind of stray thoughts, rid themselves of self-destructive emotions, etc.
* *Blood abilities*: Tsubaki is a Great scion of Anduira's derivation. Their blood powers let them march through harsh conditions, shrug off charms more easily, live a very long time (which stacks with their half-phantom longevity to expand their lifespan into the thousands of years), tap into their blood power to transform into an ershegh (never used, latent), and unleash a furious divine wrath that they can only employ when truly pushed to anger (almost never used, entirely involuntary).
* *Mythic powers*: Tsubaki derives their power from the strength of their convictions and bonds and the energy that flows through the lands they protect. Though it is more or less an inherent power, they erroneously believe it derives from their faith, so they have to return to their shrine to recharge their mythic power. Like all beings invested with this power, they can use their power to exert their will on the world, actively forcing good fortune upon themselves or misfortune on those who oppose them (and haven't been granted the gift). They can overcome debilitating conditions with sheer force of will, and are exceptionally tough to kill.
	+ *Lich powers*: Tsubaki has an affinity with negative energy due to their undead heritage. Their mythic abilities amplify this affinity, allowing them to manipulate the power of death with ease and integrate it with their other techniques and fighting style.
		- *Danse macabre*: Tsubaki can channel negative energy as a wave to damage the living or heal the undead, including themselves. This is far more effective than their *fervor* power, both in damage and in area of effect. It draws from a separate pool of uses.
		- *Ruler of death*: Tsubaki can actually be prayed to to gain spells. They have a sort of portfolio they preside over, but no divine abilities other than granting spells. They usually will grant spells to others, but being so unknown, its hard to say if even a single person casts spells with their power.
		- *Negative energy insight*: Their connection to death energy gives them greater insight on how to oppose those who use it. As a result, their abilities are vastly more effective against those who use negative energy, such as undead or Suji, and they are capable of resisting negative energy attacks with little effort. They are immune to having their life drained in any way.
		- *Mythic spellbook*: Tsubaki has an internal reserve of spells that they can call upon by manipulating negative energy. These spells are mostly befitting of a necromancer, though with some general mage spells, some cold spells, and some illusions and enchantments. Despite the name, there is not a physical spellbook that they reference.
		- *Lord Beyond the Grave*: Tsubaki can command undead at will, taking control of mindless undead with ease and dominating intelligent ones with a contest of will. The undead under their command are bolstered while physically near them, gaining increased physical capabilities and being able to strike through most forms of physical hardness that would ignore weak attacks.
		- *Deadly magic*: Three times per day, Tsubaki can make the spells they cast ignore resistance or immunity to spells, and casters hit by their spells can't cast spells themselves for anywhere from 12 to 24 seconds.
		- *Decaying touch*: Tsubaki's hands, when used in an offensive fashion, deal additional unholy damage from a wreath of dark power and drain strength on a touch.
		- *Fear control*: After centuries of being afraid, they have the experience they need to turn that fear around. They exhude an aura of fear that they can toggle on or off (usually it activates when they're angry, scared, feeling threatened or directly in combat). As well, for them things that are afraid or under the effect of mind-affecting magics are easier to strike and deal significant damage to.
		- *Tainted sneak attack*: Tsubaki's sneak attack is a little more effective, and when they strike against vital spots, their sneak attack can "taint" the enemy, drastically softening them up and making every injury and source of pain really *hurt*, as well as disrupting their own attacks.
		- *Withering life*: When Tsubaki deals damage to a living being with one of their spells, that being is slightly drained of either all of the physical aspects of their body, or all of the powers of their mind.
		- *Indestructible bones*: Tsubaki is exceptionally tough and can ignore many lesser injuries. Creatures that strike them are cursed with 'decaying muscles', and find it harder to land significant hits on Tsubaki.
		- *Death of elements*: Tsubaki can convert any of the harmful elemental energy that comes from one of their attacks or abilities into negative energy. Twice per day, for 30 seconds each, Tsubaki can consume elements, turning all of the elemental damage inflicted on their body into negative energy, which heals them instead.
	+ *Eldritch wish*: Tsubaki can make a request to the powers that be, wishing upon the power in themselves to change the situation. The resulting effect duplicates a spell which may be powerful or weak, and with little limitations on tradition. They can only do a given spell once per day though, and have to use different ones if they invoke this ability multiple times.
	+ *Inspired spell*: Tsubaki can cast a spell from their tradition without having to have it prepared. It is slightly more powerful than their normal spells.

- *Handwraps*: Other than their underwear, the only physical article of clothing Tsubaki owns is a few strips of cloth, which they keep wrapped around their hands, both as a fashion statement and to protect their knuckles from injury.

- *Ring of regeneration*: Their engagement ring, that Suji gave to them in her proposal. As an engagement ring, it lets them slowly heal from injuries and regenerate lost limbs, granting a power similar to what Suji has innately through her connection to shadow, and ensuring that even the aches of battle could not separate the two of them.

- *Ring of friend finding*: Attuned to Suji's ring of friend finding, it is their wedding ring. By concentrating on it, they can detect the direction, distance and status of Suji.

- *Earthquake boots*: These armor boots have a last-resort repelling stomp ability, but most useful to them is the ability to detect and pinpoint the source of vibrations through the ground, enabling them another method of tracking their foes.

- *Headband of greater disguise*: The second of two options Tsubaki has that allows them to change the appearance of their clothes. This is their headband with the crescent moon on it. It is also a creation of Suji. When they activate its magic, it allows them and their clothes to change shape. They can disguise themselves as any humanoid from a range between 2 and 8 feet tall, but they can't disguise as specific individuals, only a generic member of a given race.

## Trivia

* Tsubaki and Believed are essentially to Suji what Nikuiko and The Red King are to Choko. Their intended roles are as loyal knights and enforcers, although they act with different attitudes and themes: Nikuiko is an abrasive bruiser who intimidates and bullies others into line, creating a reputation that leads others to be afraid of her for just showing up. Tsubaki, on the other hand, seems as though they are timid and nervous at first, and lacking of personal power, but when compelled to act, they strike with unwavering efficiency. Their small stature deceives others of their true mastery, and without the (hyperbole) earth-shattering power of Suji's magics, they can seem overshadowed at times. Their fighting styles are the complete opposite as well: Nikuiko channels her rage and fury into her attacks, striking with true strength and getting lost in the heat and flow of combat. Tsubaki clears their head of stray thoughts, cutting down their opposition with no emotion, other than that tiny spark that motivates them in the first place.
	+ Interestingly, both of them can cook very well as a minor skill.
* Tsubaki started as a Paladin/Warlock, then became a Paladin//Dread, then a Paladin//Mesmerist, then a Paladin//Monk, then an Inquisitor//Warpriest, then a Dread//Warpriest, then a Doomsayer//Warpriest, then a Monk/Medium//Warpriest, then a Shadowcaster/Shaman/Monk//Warpriest/Medium, then a Shaman/Stalker/Monk//Warpriest/Rajah sort of thing, and now finally a Sage/Shaman//Warpriest/Rajah. This means they've switched from psionics to psychic magic, back to psionics, and then psychic magic again, although they have never changed out of using divine magic as being a user of divine magic is part of their character. Additionally, they have went from being a kalashtar to a half-phantom, but never the opposite direction.
* Tsubaki is mostly of Ainu heritage. Additionally, they may be albino, or their coloration is a trait from being a half-phantom.
* Tsubaki was my second D&D character. Not much to say about them, I think?
* Tsubaki's canon voice sounds a little like v4 flower or Oliver.