Venywn 'Ven' Starr

Venywn Starr, was an Aasimar adventurer, and member of the Otha's Rest Adventurer's Guild. His father, Father Starr, is a powerful Solar, and worshiped as a deity by many ancient cultures. Venwyn remained in the Guild until he was summoned back to to Celstia by his father, who was very cross with him.

## Background

### Early Years

Venwyn spent his childhood living in his father's golden palace in Celestia. As a teenager, he was banished from his home for accidentally starting a fire with a divine toaster. His father cast him to the Material Plane, and entrusted Sir Reginald Beefington to employ Venwyn to teach him some responsibility,

### Joining the Adventurer's Guild

As a favor to his close, personal friend, Sir Beefington gave Ven a position in the Guild, and began assigning him high profile jobs, in the hopes of teaching him responsibility.

### Adventuring Life

Ven embarked on a number of missions for the Guild, though his unusual worldview often caused conflict with the other members of the Guild. Ven's brash and reckless approach to fighting monsters often caused collateral damage (including the death of a small child). Ven never saw the issue with this, as he could always revive them.

During a visit to Leo's hometown, Ven jumped into The Pit, despite warnings not to. He emerged several days later, seemingly unaffected, but began referring to person he met inside the Pit, who we would call Ben (but also sometimes Nev). Overtime, sightings of the alleged Ben began to circulate, and it was revealed that Ben had climbed out of The Pit with Ven, and had convinced Ven to feed his blood to Ben to help restore his strength.

Overtime, Ben became too powerful for Ven to control, and Ven was kinapped by the dark creature, in the hopes of stealing his identity and powers. Ben was ultimately defeated by Leo and the Guild, and Ven was permitted to return home, where he has remained ever since.

## Ven's Spells

### Wand

Venwyn was in possession of his family's magic Wand, an heirloom given to him by his father for his 13th birthday. Ven uses the wand as his primary focus for casting spells and other such magics.

### Spells

**1st Level Spell**

* Sparkle Blast (Guiding Bolt)

**2nd Level Spells**

* TIny Chauncey Attack (Spiritual Weapon)

**3rd Level Spells**

* Fireball

**4th Level Spells**

* Summon Chauncey (Summon Celestial)

**5th Level Spells**

* Rainbow Fist (Arcane Hand)

**6th Level Spells**

* Disintegrate

* Sunbeam

## Venwyn Starr’s Guide to the Material Plane

### Chapter 1: A Hard Encounter

The Material plane is a bizarre and strange world, filled with all manor of unusual people and creatures. Very far removed from world I've known before.
The lands of the Material Plane seemed filled with humans, elves, and dwarves from all walks of life. The bunch together in small communities, where they build their shelters out of brick and wood. Why they don't build palaces of shimmering gold, like we do in Celestia, I'll never know!
The center of this community seems to be a group that call themselves the “Adventurers Guild”. They are an organisation consisting of powerful fighters and spellcasters who protect the local lands, for a price. If you intend to stay safe in the material plane, then getting yourself close to this group is the way to go (and avoid getting on their bad side helps!).

I recently explored the “guild hall” that they call their home. They were friendly enough, and gave me a room and a place to stay, in exchange for some work.
The people of this world live rather messy existences. The room the guild put me in was a complete mess! The interior was terribly decorated, and belongings of the previous occupier were left lying about without a care! Far from what you'd expect from the “Royal Suite”, if the barbaric carvings on the room's door were to be believed!
The people of this guild are a caring bunch. A cheerful man, who seemed to made entirely of metal, ask me to accompany him to a desert to escort some soldiers back home. He seemed willing to do this solely for the act of doing a good deed, which suggests they are more altruistic than I was led to believe.

The trip was dangerous. We traveled over the sea, where the waters were treacherous, and over desert, where the heat of the All-Father's sun bore down on us.

Upon returning the troops, we traveled back home. During our travels we were attacked by some vile demons who sought to claim dominion of these lands. It seems there are other creatures that have traverse the planar borders. Perhaps if I can discover a reliable means of doing so, I will be able to find my way home.

### Chapter 2: The Horror Within

In the material plane, its important to indulge in activities of leisure, to distract oneself from bear attacks, rampant poverty and giant fire breathing monkey invasion. However, care must be taken to stay safe, even in these fun-time activities, as danger exists around every corner.

One such activity often enjoyed by the common-folk is visiting the theater. A night at the theater often involves sitting in a large crowd of people to enjoy a performative art piece provided by a group of actors, followed by drinks, dinner, and unending madness as a result of otherworldly possession.

I recently traveled to Leodis with members of the guild to visit a theater there, following its critically acclaimed performance of “The Horror Within”. It certainly lived up to it's name, as the playwright who penned the dramatic piece was driven mad by his own writings, and many of those in attendance spent the following week underground praising the eldritch horror which, I can only assume, was the star of the show.
We explored the underground tunnels below the theater to meet this abomination, but he was far too violent and attacked us immediately. We were able to put down the monster, and its entourage of adoring fans, and restore some order to the town.

It seems every activity is rife with peril in these parts of the multi-verse. If you're ever to visit I'd recommend having a night-in, instead.

## Trivia

* Despite his abrasive attitude, Ven has a fondness for making friends, including Chauncey, his unicorn companion, and Cloudy, a steam mephit he found inside a pipe.
* Ven's favourite food is East Ridings Monkey Bread

## Appendix

### Appearances

Adventures
Insert session name here • Insert session name here •

### Mentions

Adventures
Insert session name here • Wizard Tower 5: The End Is Nigh •