2401

## Episodes

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## **ROAD TO HELL-IF-I-KNOW**

* **ROAD TRIP CHECKLIST**
	+ The next morning, GORIN meets with DWOZZOC to show him the BLACKMOUNTAIN PENDANT
	+ DWOZZOC is impressed to see he has crafted such an infusable object, and speaks of the HORN OF THE CITADEL
		- It belonged to the LIEGE LORD’s father and was to be gifted to his heir
		- But his 3 sons were jealous, so he destroyed it to humble the next to lead their kingdom
		- The pieces were left in his care and were to never be in the hands of the NIRDUN CLAN again
	+ GORING spends the rest of the day repairing the horn infused with the PENDANT creating the HORN OF BLACKMOUNTAIN
		- This functions as a SILVER HORN OF VALHALLA
	+ Meanwhile, the others are acquiring their own useful treasures
		- CLAYMONT finds that FOGAH had crafted HORSESHOES OF SPEED for ROCKY
		- SKITTER comes across a RING OF SPELL STORING among the knicknacks around the FORGE
		- BEHLEN is visited again by FOTHIDA who gifts him a BELT OF DWARVENKIND
	+ The team then decides on their loadout for their journey to BRYN SHANDER
		- BEHLEN, GORIN, and CLAYMONT remain armed with REVENANT LASHES
		- CREEPY CREELS are set to kept by:
			* GORIN - YUNA HEJU
			* CLAYMONT - ZEX
			* SKITTER - RAVING RUIN
		- BEHLEN gathers 6 COOPS to keep in MR. STONES while SKITTER keeps 1 on himself
		- SKITTER gives up one of his two SPELL STONES to GROVER
		- They decide on taking 3 WRAITHWAINS loaded with 6 GHOSTS in each
* **THE SURLY BIRDS FRET THE WYRM**
	+ The next day the team is ready to head out
	+ They are escorted to the CITADELS great door by DWOZZOC and RODRICK
		- DWOZZOC wishes them well and to go with the power of his blessings
		- RODRICK lets them know he plans to swing by TERMALAINE to check in on the town
		- Since it does not have a SPECTER SPIRE, he’ll be out of range with his SPELL STONE
	+ As the group rides out of the VALLEY, they head south through the wilderness with plans to veer west to the road eventually
	+ Soon they are aware that 2 OWLS are following them more than a normal animal would
		- SKITTER creates the illusion of a DRAGON, which scares the owls to the east
		- They take that opportunity to take a hard right west towards the road
* **TERMALAINIANS, TAUNTING TABBYS, & TROLLS**
	+ Within the a few hours they are on the road and heading south towards TARGOS
	+ It's not long before they come upon a caravan of refugees coming from TERMALAINE
	+ CLAYMONT takes the lead and engages the group
		- The leader seems to be a cross-eyed man named FINNIK
		- He shares that their group left because they don’t trust TERMALAINE is safe
		- The townsfolk also mention that the woods to the north are plagued with FEY like creatures
	+ The party accompanies the caravan for a bit and settles in with them as they make camp for the night
		- The group warns them of the LIVING INQUESTORS and urges them to avoid them
		- CLAYMONT and SKITTER lap the camp showing them how to establish a proper defendable perimeter
	+ During watch that night, SKITTER sees CRAG CATS cresting a hill to the west, but scares them off with another illusion
	+ They next day, due to the previous nights sighting, they decided to remain with the caravan to BRYN SHANDER
	+ Only an hour or so after they break camp, an ICE TROLL makes for the wagons
		- They make quicker work of it than they have with past TROLLS and burn its remains

## LETTERS OF AUTUMN GROVER

Dearest Sunset Sky

My quest to bring your spirit to rest continues as I recover from a drastic temporal setback, but I now move forward with a new hope! My earlier traveling notes were maliciously burned for warmth by a fairly incompetent aaracokran guide. I had prayed for his death so many times, I started to assume I was with him already in Hades. Regardless, I feel this next chapter of my journey will be much more worth my note.

I’ve found hope and protection within a company that luckily enough is endeavoring to understand the power of those caught in between. They have resources I have only heard rumors of within the Host Tower of Luskan and allies that number the whole of a dwarven kingdom. Though I have conversed with the stonefolk before, I have never been able to steal away to explore one of their domains before. Their crafted halls are vast beyond description with a single public chamber outmatching the majesty of a royal estate.

We leave to head south to Bryn Shander, the town that introduced me to the Dale, but is now rumored to be a crowded city of refugees. I realize I will have to again chronicle my narrow escape from a black dragon!. With my longing to join you.

AUTUMN GROVE