Crono (Turbotaxer)

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

A young lad from the year 1,000 A.D. Crono lived a simple life for the most part until that fateful day at the Millennial Fair when he ran into Marle. After a teleportation accident gone wrong, Crono witness his new friend Marle disappeared before his very eyes through a rip in time. Acting quickly he followed after her and arrived in the Middle Ages alongside another friend of his, Lucca. That was the moment that sealed Crono's fate as a time traveling hero as he would go on to visit several points in time such from the time of Prehistory all the way to the distance Future and even the very End of Time itself. All this is an effort to defeat Lavos and prevent the Apocalypse in the year 1999.

## **General Information**

### **Entrance**

A Time Gate will appear on the stage as Crono (as his original 16-bit sprite) time travels to the start of the match. As Crono steps out of the Time Gate, it will close behind him and he will morph into his 3D model.

### **Kirby Hat**

Crono’s spiky hair will sit atop Kirby’s head secured in place by Crono’s white bandana. Crono's distinct eyebrows will also be above Kirby's eyes.

### **Taunts**

**Up Taunt:** Crono will trip, stumble, and fall into a time portal at his feet which drops him right back to his previous position.

**Down Taunt:** A spark of light magic will dance across Crono's fingers before Crono hurls it down at the ground in front of him causing it to look like a mini lightning strike.

**Side Taunt:** One of Crono's allies (Marle, Lucca, Ayle, Frog, or Magus) will appear next to Crono and try to engage him in conversation. Unfortunately, all Crono can respond with is a small chat bubble above his head that reads, "...".

### **Victory Poses**

1. Crono will perform his victory animation from Chrono Trigger as he crouches down in place a couple times and pump his fist up into the air as a sign of victory!
2. The camera angle will be looking up from the ground as Crono drops down from the sky swinging his katana. When he lands he'll strike a pose that looks like it comes straight out of JoJo's Bizarre Adventure with his arms crossed over his chest and one hand pointing a finger gun to the side.
3. Crono will enter his home and run up to his head which he leaps towards and bellyflops on top of. Crono will instantly fall sleep.

## **Moveset**

### **Standard Special**

**Magic Release:** Crono will channel the element he currently has an affinity with (Light by default) and fire off a spell made of the elemental energy from his hands. This spell takes about a half second for Crono to charge before it gets fired and during that time the player can tilt the control stick to adjust what angle it gets fired in. Depending on what element Crono currently has an affinity with the appearance and properties of this attack will change.

* **Light** - A thin lightning bolt will fire out from Crono's hands which falls down in a slight arc similar to when Link fires his bow.
* **Fire** - A short range fireball will be fired which can ignite opponents dealing an extra small amount of damage over time.
* **Water** - A speedy jet of water will race out from Crono's hands in a straight line. This jet of water deals no damage, but hits for extra knockback as the water seeks to know Crono's opponent's away from him horizontally.
* **Shadow** - A very slow shadow orb will be fired from Crono. It's easy to avoid, but if you hit someone with it they'll be knocked back high into the air.

### **Side Special**

**Partner Assist:** Crono will call in for an assist as one of his party members will appear next to him so that the two of them can team up and attack together much like a Double Tech. The party member and attack that is performed is determined by what element Crono currently has an affinity with, Light by default.

* **Light** - Ayla will appear next to Crono as she grins and Crono begins to show fear. Ayla will grab onto Crono and ball him up in her hands as she uses her Boulder Toss tech with Crono subbing in for the boulder. Crono will fly in an arc that travels a decent distance upwards before arcing back down towards the ground.
* **Fire** - Robo will appear next to Crono who will suddenly use his Rocket Punch tech against his friend which propels Crono directly forward, tumbling through the air with a shocked expression, before he either slams into an opponents or eventually hits the ground painfully.
* **Water** - Frog will appear shortly above Crono as the two of them prepare to use X-Strike. Crono and Frog will each dash forwards horizontally with Crono traveling in a diagonal line going up and Frog going in a diagonal line going down. Both characters will dash about half the distance of Final Destination dealing a decent amount of damage. If an opponent is caught in the cross-section of the action, where Crono and Frog meet during their slashes, they'll take an increased amount of damage from the strike.
* **Shadow** - Crono will disappear into a black hole created by Magus as the black hole closes behind him. Crono will immediately reappear about 3 Crono-lengths away stepping out of a new black hole which deals damage to any opponents who were by the black hole where Crono reappeared.

### **Up Special**

**Elemental Geyser:** Crono will channel his elemental affinity to propel him up into the air. The form that this energy takes will be determined by what element Crono currently has an affinity with, Light by default.

* **Light** - A blast of lightning will launch Crono up into the air at an angle that can be adjusted with the control stick. Similar to Pikachu, Crono is capable of extending this move by tilting the control and pressing the Up Special a second time allowing him to continue his aerial trajectory in a different direction.
* **Fire** - flames will fire out from Crono's boots (almost like they were jet boots!) allowing Crono to have a bit of a controlled burn as he flies up in the air. This move lasts for about two seconds as the player can tilt the control stick to adjust Crono's flight path. Compared to other characters Crono will move through the air at roughly the same speed as when Bowser uses his Whirling Fortress special.
* **Water** - A geyser of water will appear below Crono and launch him straight up high into the air.
* **Shadow** - Crono will perform a damageless teleport as he disappears from the stage and reappears upwards in a direction influenced by tilting the control stick. If this move teleports Crono into the middle of the air, he will come out of it in a helpless state and unable to act until he lands on the stage.

### **Down Special**

**Elemental Strike:** For this move, Crono will leap forward a short distance and swing his katana in a downwards cleaving motion. Additionally, after a successful strike with this attack, Crono's normal attacks will be imbued with the element that he is currently channeling. Like Crono's other specials this move will have different properties that are determined by what element Crono currently has an affinity with, Light by default.

* **Light** - Opponent's hit by Crono's sword will be briefly stunned for a quick second or two leaving them open for a follow up attack.
* **Fire** - Two small flames will burst out from Crono's sword on impact which detonate causing a small aoe to either side of Crono.
* **Water** - A splash of water will burst out from Crono's sword on impact which pushes away nearby opponents.
* **Shadow** - Dark energy will erupt from Crono's sword on impact causing a heavily increased amount of knockback to affect Crono's opponent.

### **Final Smash**

**Delta Force:** Marle and Lucca will appear next to Crono and each will run off to form a triangle with the two of them plus Crono serving as the three corners. Crono, Marle, and Lucca will then begin to charge their respective elements (Light, Water, and Fire), as thin white beams of energy connect the three of them together in the shape of a triangle. Any opposing fighters who are caught in this triangle will become trapped in this triangle as they get sent into a cinematic revealing them to be trapped in the magical inbetween vortex zone of the End of Time where Spekkio first taught Crono how to use magic. Blasts of light, water, and fire will bombard the trapped fighters as Crono, Marle, and Lucca combine their strengths and merge their elements together. This final smash will end with one final blast as the triangle collapses and the trapped fighters are returned to the match with high knockback and roughly 40% damage.

### **Extra Skill**

**Element Changes:** While's Crono's elemental affinity is Lightning, in Smash he's able to use his Extra Skill to borrow the elements of his allies to switch the properties of his attacks! By tapping the Extra Skill input Crono will immediately shift into the next element with a smooth and snappy animation. The order that the elements switch between are Light - Fire - Water - Shadow - Light.

## **Alternate Costumes**

1. **Default**
2. **Marle** - Crono’s attire will change to be based off of Marle with his tunic and pants becoming white and his scarf becoming red.
3. **Lucca** - Crono’s attire will change to be based off of Lucca with his tunic becoming orange, his pants becoming blue, and his scarf becoming green.
4. **Frog** - Crono’s attire will change to be based off of Frog with his tunic becoming a brassy yellow-brown, his pants becoming white, and his scarf becoming dark green.
5. **Robo** - Crono’s attire will change to be based off of Robo with his tunic becoming beige, his pants becoming brown, and his scarf becoming gray.
6. **Ayla** - Crono’s attire will change to be based off of Ayla with his tunic and pants becoming light purple, and his scarf becoming brown.
7. **Magus** - Crono’s attire will change to be based off of Magus with his tunic becoming red, his pants becoming purple, and his scarf becoming white.
8. **Serge** - Crono’s attire will change to be based off of Serge with his tunic becoming silvery, his pants becoming blue, and his scarf becoming red.
9. **Kid** - Crono’s attire will change to be based off of Kid with his tunic becoming red, his pants becoming brown, and his scarf becoming pink.
10. **Lavos** - Crono’s attire will change to be based off of Lavos with his tunic and pants becoming shades of dark green, and his scarf becoming black. Crono’s skin will also take on a sickly looking grayish-green color and his eyes will become red. It’s almost as if Crono was corrupted by Lavos itself.

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## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Turbotaxer created this moveset!