Bounty Hunter, Veteran

*Homebrew Reference Book: DMF's Big List of SWSE NPCs*

*Affiliations: The Bounty Hunters' Guild*

Hardened by battle and experience, these Veteran Bounty Hunters are far more knowledgeable about the art of hunt only give up in the most extreme circumstances, for the thrill of the chase gives their lives meaning. They tend to rely on several different techniques to track and capture their prey, adopting the approach based on their quarry's abilities and reputation.

Numbering amidst the most dangerous individuals in the galaxy, Veteran Bounty Hunters will only give up in the most extreme circumstances, as the thrill of the chase gives their very lives both meaning and purpose. Those who find themselves pursued by the veteran hunter soon learn to look over their shoulder at all times if they wish to remain free; even that isn't enough to escape these dedicated hunters.

### Use in Play

The Veteran Bounty Hunter can practically name their price when it comes to collecting on bounties, and many have ceased to care about the distinction between live bounties and dead ones. Having a hunter of this caliber set upon the heroes means that they have enraged a very wealthy individual; one who wants the heroes brought to heel and is willing to pay through the nose to do it.

### Build Options

* Swap **Improved Initiative** for **Keen Shot** to make Concealment a minimal issue for the Bounty Hunter.
* Add a Jet Pack to the veteran hunter's list of gear to provide them with increased mobility options during combat, with a preference for places out of easy reach from dangerous melee-based foes.
* Drop Double Attack (Rifles) and give the hunter Vehicular Combat as well as a personalized Space Transport to make the veteran hunter a viable threat in the cold depths of space as well as planetside.
* To make the Veteran Bounty Hunter more of a direct combat threat, replace **Expert Tracker** and **Notorious** with **Hunter's Target** and **Relentless**.
* Switch Collateral Damage and Rapid Shot for Careful Shot and Deadeye to make their **Hunter's Mark** something to really be afraid of.

## Bounty Hunter, Veteran Statistics (CL 12)

Medium Scout 3/Soldier 4/Bounty Hunter 5

**Force Points:** 5; **Dark Side Score:** 6

**Initiative:** +14; **Senses:** Low-Light Vision, Perception +15

**Languages:** Basic, Huttese

### Defenses

Reflex Defense: 29 (Flat-Footed: 26), Fortitude Defense: 29, Will Defense: 24

Hit Points: 105, Damage Threshold: 29; Shake It Off

**Immune:** Vacuum (10 Hours)

### Offense

**Speed:** 6 Squares; **Expert Tracker**

**Melee:** Knife +13 (1d4+10)

**Melee:** Combat Gloves +13 (1d4+9)

**Melee:** Stun Baton +13 (2d6+8 (Stun))

**Ranged:** Blaster Carbine +14 (3d8+8)

**Ranged:** Blaster Carbine +12 (4d8+8) with Rapid Shot

**Ranged:** Blaster Carbine +9 (3d8+8) and Blaster Carbine +9 (3d8+8) with Double Attack

**Ranged:** Snare Pistol +14 (1d4+6 (Stun)) and +14 (Grapple)

**Ranged:** Concussion Grenade (2) +9 (8d6+6, 2-Square Burst)

**Base Attack Bonus:** +11, **Grapple:** +14; Pin

**Attack Options:** Autofire (Blaster Carbine), Collateral Damage, Double Attack (Rifles), **Hunter's Mark**, Point-Blank Shot, Precise Shot, Prime Shot, Rapid Shot

**Special Actions:** **Indomitable**

### Base Stats

**Abilities:** Strength 14, Dexterity 16, Constitution 14, Intelligence 13, Wisdom 14, Charisma 11

**Talents:** **Acute Senses**, **Armored Defense**, **Expert Tracker**, **Hunter's Mark**, **Improved Initiative**, **Indomitable**, **Notorious**

**Feats:** Armor Proficiency (Light), Collateral Damage, Double Attack (Rifles), Informer, Pin, Point-Blank Shot, Precise Shot, Prime Shot, Rapid Shot, Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +13, Initiative +14 (may reroll, must take second result), Perception +15 (may substitute for Gather Information checks; may reroll, must take second result), Pilot +14, Stealth +14, Survival +13

**Possessions:** Light Battle Armor with Helmet Package (+5 Reflex, +3 Fortitude (Fortifying Armor); +2 Perception, Low-Light Vision; Vacuum Seals), Blaster Carbine with Rangefinder (Improved Damage), Combat Gloves, Knife (Improved Damage; Weapon Mount), Snare Pistol (Weapon Mount), Stun Baton (Weapon Mount), Concussion Grenade (2), Binder Cuffs (3), Comlink (Short-Range), Datapad (Bounty List), Utility Belt with Medpac