recursal/Fanatic-Fandom huggingface dataset:
Broomgun

**Broomgun**

This high-quality metalic broom is in fact also a sniper rifle. Used mainly by highly trained houseservants who also serve as bodyguards, with a correct turn of the shaft, this seemingly normal broom unlocks a hidden trigger mechanism and turns into deadly ranged weapon. Thanks to the heavy metalic material it's constructed from, the broom can also be used as a melee weapon with greater effectiveness than a normal broom (the fact that average person wouldn't consider a broom a weapon at all usually escapes those highly trained servants who use it just this way), in order to fit the mechanisms of a sniper rifle in a broom however, the rifle is smaller than standard sniper rifle. Broomgun can be easily disguised as a normal broom, granting +10 circumstance bonus on the Disguise check to do so. This weapon is a combination of a broom and a sniper rifle, requiring a move action to reload. Just like normal broom, this weapon can be used in melee as both one-handed and two-handed weapon, and just like normal sniper rifle, it requires two hands to shoot.

Broom Gun (Broom)
 1d8

Broom Gun (sniper rifle)
 2d8
13th Republic of Krameria

The Thirteenth Republic of Krameria: June 10, 2022 11:28 PM - June 11, 2022 12:53 AM
Owner: Mcl5

• The 13th Republic was the shortest one yet, not even surviving two hours.
• The 13th Republic is the only in Kramerian history to only be made up of "appointed President(s)". Because of this, many would see this republic as Krameria's first "governmental dictatorship" as opposed to a democracy.
• Created after the slow decay of the Empire marking it's end with Hersey declaring the "Rebirth of the Republic!".
• The reaction to its creation was generally negative with most preferring the Imperial system maintained.
• Its creation was an enigma as both Mcl5 and Hersey agreed that the Empire was still "technically" a legal entity and that the new Republic was not replacing it, only acting as a transition government until a legitimate successor could be established.
• The creation of this 13th Republic saw Hersey ignore the deal previously made however and he dissolved the Empire anyways.
• Just an hour after the Thirteenth Republic's creation, Fu! returned to use his holder account with ownership to destroy the Republic.
Dark Cloud Dragon ( Creature, dragon )

A dark cloud dragon lives its life in the air. They are hatched usually at the tops of mountains or tall towers and can fly within moments of birth. Unlike most dragons they can fly with utmost ease, even keeping it up when sleeping. Light sleepers they only half sleep more like fish (or dolphins) than men.

Physically they are of a lighter build than other dragons of their general size with thinner bodies and larger wings. Their legs, and claws, are short and stunted with ill-used muscles, but they make up for this with a un-dragon-like agility and speed. Their scales are a dull grey at birth with soft pale blue eyes but both darken as they age until they have angry storm cloud black scales and dark night blue eyes. Their heads are sharply pointed with few horns or ridges but long whisker-like hairs come from the front of their faces giving them a somewhat catfish-esque appearance. Their tales are long and narrow as they go along, and their chests are actually quite well developed in contrast with all their other muscles. They eat more than is normal for dragons of their size, spending so much time in flight putting extra drains on their metabolism, and get most of their water from clouds. They can fly faster and higher than almost any other race of dragons.

**Type**: Dragon (Air)

**Environment**: The sky (mountains)

**Organization**: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

**Challenge Rating**: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24

**Treasure**: Standard

**Alignment**: Always Chaotic evil

**Advancement**: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD.

**Dark Cloud Dragons by Age**

**Dark Cloud Dragon Abilities by Age**

#### Special Abilities

**Breath Weapon (Su)**: A dark cloud dragon’s breath weapon is a cone of electricity, dealing the listed damage with a Reflex save for half.

**Weaker Claws**: A dark cloud dragon’s claws are stunted and weak compared to those of other dragons and they deal damage as if they were one size category smaller.

**Spell-like Abilities**: 3/day: Gust of Wind; 1/day: Control Winds, Control Weather.

**Summon Storm Elemental (Sp)**: 1/day an ancient or older dark cloud dragon can summon 1 Greater Storm Elemental, 1d3 Huge Storm Elementals, or 1d4+1 Storm Elementals of a smaller size. This ability otherwise functions as Summon Monster IX.

**Spellcasting**: Dark Cloud Dragons cast as sorcerer and use the sorcerer/wizard spell list. In addition, they cast any weather spell with a +2 to their DC's. May also select spells from the Storm domain and it's subdomains as Arcane Spells.

**Skills**: Bluff, Move Silently, and Spot are class skills for dark cloud dragons.
Druid, Epic (Epic Class)

The epic druid is a mighty symbol of the power of the natural world, able to focus the primal forces of the elements to do her bidding and adopt the form of any being alive.

**Spells:** A druid's epic levels are included when determining her caster level. She continues to gain more spells per day as she increases in level. See here for the number of spell levels per day they get per level.

**Nature Bond (Ex):** A druid's nature bond ability—either the granted power from her chosen domain or her animal companion—continues to improve. For domain powers include the druid's epic levels when calculating their effects.

For animal companions, see the following table Animal Companions and Mounts at Epic Levels.

**Wild Empathy (Ex):** A druid's epic levels count towards her total class level for wild empathy.
**Damage Bonus (Ex):** An epic druid gains a +1 bonus to all physical damage rolls at 21st level and every three levels.

**Wild Feat (Ex):** Beginning at 21st level, a druid's wild shape form begins to take on a life of its own, with new powers and talents that come to the druid as instinct. The druid selects one non-epic Combat or Monster feat for which she can meet all the prerequisites in at least one wild shape form. Any time she wild shapes into a form that meets the prerequisites, the druid automatically gains the benefits of the chosen feat. At 24th level and every three levels, the druid may select an additional non-epic Combat or Monster feat for their wild shape form to know. Feats selected with this ability can serve as prerequisites for other feats also taken with this ability.

**Bonus Class Feat:** The epic druid gains a bonus class feat as described in the Universal Class Features section of this chapter at 22nd level and an additional bonus class feat every three levels (25th, 28th, 31st, etc.). These class feats can be selected from Magic, Metamagic, and Wild feats.

**Epic Ally (Su):** At 23rd level, when an epic druid casts summon nature's ally, all summoned creatures gain 2 bonus HD (as well as any hit points and improvements to base attack bonus, saving throw, skill points, etc.). The bonus HD also grant the creatures an extra feat of the druid's choice, provided they qualify for it. At 26th level and every three levels, they gain an additional +2 HD and all the additional bonuses and feats that go along with it.
Fergus

Fergus is a little wack tracky engine who has an obession with cement to the point where its a problem. He is also being hunted down by diesel for stealing his taco. he also has PTSD for being told he was gonna die. Also he is hiding 20 pounds of crackcocaine for the cops. nontheless hes rad.

Hey, this is Fergus, how the fuck did you know about Diesel's taco.

Also, tell Hank that the FUCKIN VULTURES STOLE HIS OTHER BUN when you get the chance.

## Physical description

### Eye color

the fuck do you think? they're periwinkle ofc

Account run by TrainBoy227
Agriculture (Plant Subdomain)

**Associated Domain**: Plant

**Replacement Power**: The following granted power replaces the wooden fist power of the Plant domain.

**Touch of Nourishment (Su)**: As a standard action, you can touch an ally to nourish it with divine energy, granting it fast healing 1 for 1 minute. In addition, this healing provides nourishment to the ally as if it had eaten a normal meal for a Medium creature. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

**Replacement Domain Spells**: 1st–goodberry, 3rd–create food and water, 6th–heroes’ feast
Burial Blade

**Cost**  483 gp **Weight** 14 lbs.

**Damage** 1d4[1d6] (small), 1d6[2d4] (medium); **Critical** 18-20/x2[20/x4]; **Range** -; **Type** S [P or S]; **Special** trick[trick, trip]; **Category** One-Handed[Two-Handed]; **Proficiency** Martial[Martial]; **Weapon** **Groups** heavy blades; hunter; Treated As scimitar[scythe];

DESCRIPTION

One of the simplest, but one of the most deadly of the hunter’s weapons is the first.  In its base form, this blade takes the form of a double edged scimitar, while the haft is folded and worn on the back.  By attaching the pommel to the haft and unfolding it, the blade takes the form of a fearsome scythe.
Density Manipulation (Homebrew Spell)

**School** Transmutation; **Level** Gravitonic Marauder 2

**Components:** V, S

**Casting Time:** 1 standard action

**Range:** Long (400 ft. + 40 ft./level)

**Target:** One flying creature

**Duration:** 1 min./level

**Saving Throw:** Fort negates

**Spell Resistance:** Yes

You can magically alter the weight of one object or creature you can see within 30 feet of you. The object or creature must be Large or smaller. The target's weight is halved or doubled for up to 1 minute per caster level.

While the weight of a creature is halved by this effect, the creature's speed increases by 10 feet, it can jump twice as far as normal, but the benefits it gains from a high strength modifier are halved (rounded down). While the weight of a creature is doubled by this effect, the creature's speed is reduced by 10 feet, and it gains a temporary enhancement bonus to it's strength score equal to half of the unmodified duration of the spell (in minutes). For example, if you cast the spell and it lasts for 20 minutes, then the target gains a +10 enhancement bonus to their strength score.
Discipline of Abjuration (Psychic Discipline)

Just as traditional practitioners of magic find the best course of action is always a good defense, you have chosen to hone your psychic defenses through meditation and focus.

**Phrenic Pool Ability** Wisdom

**Bonus Spells** Alarm (1st), Mental Barrier I (4th), Thought Shield II (6th), Intellect Fortress I (8th), Tower of Iron Will I (10th), Intellect Fortress III (12th), Mind Blank (14th), Fool’s Forbiddance (16th), Tower of Iron Will V (18th).

**Discipline Powers** Your powers flow from your ability to defend yourself physically and psychically.

*Phrenic Field (Su)* You may spend 1 point from your phrenic pool as a swift action to gain a +1 deflection bonus to your AC for a number of minutes equal to your Intelligence modifier. Spending another point from your phrenic pool while this power is active does not add to this bonus, but extends the effect from the last time you activated it. You may spend an additional point at 5th level and every 5 levels thereafter to increase the deflection bonus by +1.

*Glancing Blow (Ex)* At 5th level, you may spend 1 point from your phrenic pool as an immediate action to negate the additional damage caused by either a critical strike or sneak attack (or other precision based damage). At 10th level, you may expend the remainder of your phrenic pool (minimum of 1 point) as an immediate action when your hit points would be reduced to 0 or below by a physical attack. You ignore any damage that would reduce you below 1 hit point.

*Repulsion (Sp)* At 13th level, you may generate a field that repels creatures as the Repulsion spell as a swift action. The range 2 of the field is 10 ft, though you can extend it by spending points from your phrenic pool, gaining 10 ft. per point spent. Once activated, the field may be maintained as a free action each round you choose to use it. The saving throw DC is equal to 10 + ½ your class level + your Intelligence modifier. You may use this power a total number of rounds per day equal to your class level, though they do not need to be consecutive
Full Immersion (General)

*Your alternate identities seemingly take on lives of their own, creating truth within falsehoods.*

**Prerequisites**: Ability to take on another form (either through magic or a change shape ability), Disguise 5 ranks.

**Benefit**: You can use a Disguise check (including the +10 bonus for magic alteration) in place of a Bluff check to tell a falsehood or conceal information pertaining to your true form’s identity while in a form other than your own. In addition, whenever you would be magically forced to tell the truth, or magic would detect lies, you can make a Disguise check opposed by the effect’s originator’s Sense Motive check to give false information without being noticed (even if you failed your save against the effect). This works even against effects that read surface thoughts or memories, allowing you to completely conceal your identity if you succeed.
Alter Stench (Racial Feat)

*You can alter your horrific stench to instead smell quite  nice.*

**Prerequisites:** Stench ability.

**Benefit:** You can alter your stench to a significantly  more pleasant pheromone that puts others at ease.  While your stench is altered, you gain a +4 bonus  on Bluff, Diplomacy, and Intimidate checks against  creatures within the range of your stench ability instead  of its normal effects. Changing your stench’s effect  is a standard action that does not provoke attacks of  opportunity.
Beast Roar

**Aura** moderate evocation; **CL** 9th

**Slot** none; **Price** 2,250 gp; **Weight** - lbs.

### Description

This severed claw of a darkbeast serves as the focus of powerful talismanic magic to harness the strength of such beasts.  By crushing it the user lets out a furious roar that deals 9d6 force damage to creatures within 20 ft of the user and knocks them prone.  A successful Fortitude save (DC 17) halves this damage and prevents the knock down.

It’s a funny thing: the beast roar is meant to call forth the power of a darkbeast, but it’s the hunter’s vocal chords that let loose this awful roar.

### Construction

Requirements Craft Wondrous Item, burst of force; **Cost** 1,125 gp
Empty Phantasm Shell

**Aura** faint transmutation; **CL** 1st

**Slot** none; **Price** 100 gp; **Weight** 1 lbs.

### Description

The empty shell of a phantasm, still coated in slime.  Phantasms are the invertebrate familiars of Great Ones and contain a sliver of the terrible arcane power Great Ones are known for.  By rubbing this shell on a melee weapon or ammunition, the weapon is treated as magic for 1 minute.

### Construction

Requirements Craft Wondrous Item, magic weapon; **Cost** 50 gp
Rebecca

Rebecca is pretty much your average engine with a twitter account. she might be only one with her sanity still in tact. she has dated like 3 engines in the past and is a possible hoe. put ben in a depression that lasted like 19 hours. anyways beside that she is the only one that has sanity in this community.

## Rebecca

### Aliases

Bill/Ben, Mavis, Emily, Cerebella, and Lady.
Gravitonic Marauder 0-Level Spell List (Homebrew spell list)

Return to Gravitonic Marauder

0-Level Gravitonic Marauder spells

#### Conjuration

Acid Toss

Make it Rain, Minor

#### Divination

Detect Magic (As sorcerer/wizard)

Detect Gravitational Anomaly

Read Magic (As sorcerer/wizard)

#### Illusion

Ghost Sound (As sorcerer/wizard)

Haunted Fey Aspect (As sorcerer/wizard)

#### Transmutation

Mage Hand (As sorcerer/wizard)

Open/Close (As sorcerer/wizard)

Gravitic Anchor, Minor
Fenar Wiki

**Welcome to the Fenar Wiki!**
This is a wiki for the online play group with extra steps called Fenar. We are a Pathfinder play group based in a Discord sever. We play on roll20 , the wiki is mainly used for our players to easily access lore and other important documentation of the sever as well as other key rules they need to know. One other use for this site is for players to document their own character to add to the lore of Fenar themselves.

A good place to start for those interest in joining us would be to join the discord, as well as look at the Character Creation Guide and other pages like the 3pp content and changed 1st party content

To join the discord contact Name is: I.K Discord ID number is:#1799 to be interviewed. This is formatted this way to stop bots. Although we are not taking new players if you wanna come in sure, contact me.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Firebomb here firebomb there FIREBOMB everywhere~

#### Orc maddness

As the party traveled by foot towards the question location tracking the barghest said to be kidnaping people they were ambushed! But of course the party made quick work of the orc slavers! Speaking of slavers! thank to the help of Sir Rutherford Von Bulsweick IIIrd the 16th, the 69th and the 420th the slaves were un shacked and with an expert cut from his machete he un secured their mouths from the binding that they were placed upon. Slave number 2 handed him a key and told him where their stash of loot was. all the while E.E chan went to sleep after combat.

**Note:** for the rest of the session slave number 1 and 2 decided to tag along holding the best and a dead body.

#### Entering the mine

After a 8 hour rest to recover some wounds and refresh on supplies the party moved onwards E.E chan being very careless moved up leading to combat being started prematurly! the foes were 2 goblin troops and 4 barghest. in the end Sir Rutherford Von Bulsweick the 69th got a **SURPREME SHOT** and murdered 12 goblin in a single bullet. Masterful stroke~ as one would say. But that wasn't the only trial left before them. The entrance of the mine was hot wired with traps left and right, at this moment the old man had a senior moment and fell asleep at the enterance.

#### Part 3 Two versus the world

Elyromo Burntfirre & E.E-Chan two lone soldier battling pass a trap infested dungeon
Benrey

Benrey is a demonic character from Half Life VR: But the AI is Self-Aware on YouTube, which can be found here: https://www.youtube.com/watch?v=vDUYLDtC5Qw&list=PLglTodSj6fQGbLTtPF\_YXVJ6TKSaC3O02. According to local officials hes not human or something idk. he has 39 pounds of cheese in his apartments bathroom and is trying to become the god of cheese.
Elaine, Winter's Foremost Attendant (deity)

## Details

**Alignment:** LN

**Pantheon:** Fenar Deities

**Areas of Concern:** Ice, servitude, cleanness, loyalty

**Domains:** Law, Water, Weather, Community

**Subdomains:** Ice, Loyalty, Education (Community), Home

**Favored Weapon**: Broomgun

**Symbol:** maid's headpiece under falling snow

**Sacred Animal:** tauhoti

**Sacred Colors:** blue, white, black

## Obedience

Spend an hour cleaning, cooking, and serving in any other way required your Master/Mistress/Lord before (s)he wakes up. If you don't serve anyone or are currently separated from them, do this for your family/friends/party members/someone close to you instead. Then go wake them up, making sure your outfit is spotless before you do so. If there are no other sentient beings near you, instead spend 1 hour cleaning up the nature around you. Once done, mutter a prayer to Elaine. Gain +4 sacred or profane bonus on your Profession skills and +1 sacred or profane bonus on saves versus fatigue and compulsion effects.

## Boons

### Evangelist

**1: Hard Worker (Sp):** Endure Elements 3/day, Status 2/day, or Conjure Carriage 1/day

**2: Chill in the air (Su):** Charisma bonus times per day, you can as free action add a bit of chill to your spell. The spell's elemental damage, if any, is changed to cold, the spell gains cold descriptor if it doesn't already have it, deals (additional if the spell already deals damage) 1d6 cold damage to any target it affects (the damage is tripled against creatures with fire subtype), and targets affected by the spell have to make a Fortitude check (DC 10 + Evangelist level or half HF + Cha mod) or become fatigued for 1 turn.

**3: Name (Su):** effect
Sodor after hours Wiki

**Welcome to the Sodor after hours Wiki!**
We're a cracking crew as some people would say i guess... and we do random none funny things on a twitter dm group chat. For example: “Life was good on hotdog stand”, or “You’re a nasty little sewage boy, aren’t you, (insert name here)?” Doesn't make sense, good it doesn't have to. vote senator armstrong 2020.

To make a page or something, Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## People In The GC:

PlaceholderBill And BenPlaceholderSonnyPlaceholderGeorgePlaceholderOliverPlaceholderPercyPlaceholderGordon

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Cosmical

`State: Delmont` • Cosmical beat Conservative Vice President Freland by two votes to win the Presidency. • Before becoming President, Cosmical was Speaker of Congress. • Cosmical is the first Liberal President. • Ran for President six times straight before finally winning. • Cosmical has about a steady 50% approval rating. • Cosmical lost the midterms of April 19th, 2019, where the Conservatives swept to a majority of 6/9 seats in Congress. • Cosmical resigned on April 19th, 2019 to avoid impeachment despite the fact that he had was likely to have been acquitted. • Cosmical's was the shortest lived Kramerian Presidency to date. • Cosmical was banished shortly after his resignation/impeachment.
Andrea (Character) (Retired)

**Andrea Highwind**

Physical Description

Andrea is a Hellfire Dragon from the far off world of Gaia. She spends most of her time in the form of a short statured female hume. In her human form she has silver hair and eyes and a compact muscular form. In her dragon form, she is slightly larger than a great dane, she has large bone spikes jutting from her head and shoulders, while her scales continually emit smoke, seeming to flow like molten lava across her tiny dragon body. Her eyes burn bright yellow, and they reek of brimstone.

History

XXX

Training

While very young still, she has more experience than most dragons of a similar age because of her travels through the planes.

Freelancer Supplement

Personality

She is an exercise fanatic.

**Ultimecia**

Physical Description

Ultimecia wears a skin-tight red gown with a plunging neckline that exposes her neck, chest, stomach and abdomen, and only partially obscures her breasts. A black collar extends down the neckline to her waist; the collar rests over her shoulders and covers the junction of her black feathered wings. The dress has a short train, which drags along the floor, trimmed either similarly to the collar, or torn and frayed and made dirty. Long red sleeves with prominent shoulder pads join with her purple taloned hands.

Ultimecia's skin is tattooed or body-painted with lined patterns. She wears a gold necklace, earrings and hair jewelry among a headdress designed to pull her hair up to resemble horns; silver bangs are left to frame her face. Ultimecia has yellow eyes surrounded by purple eyeshadow and she wears deep red lipstick. She has no eyebrows, instead having tattoos. She doesn't wear shoes, walking (or perhaps flying) barefoot, and although Ultimecia has a human appearance, her toenails resemble a dragon's claws, showing that her shape change magic might not be perfect.

History

XXX

Training

XXX

Personality

Ultimecia is a time dragon that has spent her entire existence homing her powers. A powerful sorceress, her ultimate goal is to compress all time and space, in essence making herself one with existence as a whole to become "a living god". She knows some of the most powerful magic witnessed, able to manipulate time and the physical form of herself and others.

**A.R.E.S.**

Physical Description

XXX

History

XXX

Training

XXX

Personality

XXX
Donovan

• Was a Congressman from Dovania, before being ousted by Alexandria-Plotonia.

• Was a Supreme Court Justice, appointed by President Charles de Gaulle.

• Is a member of the Conservative Party.

• Donovan killed the State Government Amendment and condemned all state officials.

• Donovan won his first midterm, as the Conservatives regained majority control of Congress.

• Donovan allowed many Discordians back into Krameria after the war.

• After killing the State Government Amendment, Donovan revived it.

• Donovan was re-elected on March 30th, 2019, beating runner-up Cosmical (LT) by one vote! Sir Jack came in third.

• Donovan lost his second midterms, when the Liberals regained the majority.

• Donovan was the first President to serve two full terms.
Energy crossbow

Finn uses a energy crossbow to attack from long range. The weapon has been modified extensively, including a telescoping sight and an auto-reloader. The tip has a vaguely Wallop-shaped design on it, which Junko added. Finn's ammunition consists of crystal-tipped arrows. In The Ultra Dudes, he managed to perform the Finnito, a move he says no-one has ever done, to defeat Captain Scabulous in a draw, but this is the only time he has been seen to have performed the move.
People's Revolution

*A seminal event in Kramerian politics, the People's Revolution was the first major revolution in Krameria's history.*

## Background

After increasing inactivity in the Romulus-dominated administration, Kramerian politics was at its most volatile point to that date. With the Ross Riots occuring on May 2, 2019 and Sir Jack vetoing the Bill or Rights, politics was in bad shape.
Ross

`State: Dovania` • Ross was the first independent President. • Ross was elected with just 38% of the vote, in a 4-way race. • At the time of April 2th, 2019, Ross had a record low approval rating of 10%. • Soon after being elected Ross left the Reform Party and became an Independent. • On April 26th, 2019, Ross turned his presidency around and got up to a 50% approval. • Ross had 3/5 of the Supreme Court Justices impeached, claiming they were inactive. • Ross resigned on May 2nd, 2019 during the Second Kramerian-Discordian War due to failing poll numbers and widespread protests. • Upon Aussie's emigration Ross attempted to appoint Wilson, a staunch Conservative, as his Vice President. • Wilson refused to accept the nomination for Vice President, likely due to Ross's unpopularity. • Ross is best known for being the only Reform party President and for interning all Discordians during the war. • Today, from May 2nd, to May 3rd, Kramerians celebrate the "Ross Riots Anniversary" a holiday that honors the actions of those who rioted to see Ross removed. • In 2021, on the 3rd anniversary of the riots, President Bakastantsky condemned the rioters.
Peter Sam

Peter gri- i mean sam (who is also know has [insert b symbol emoji] eter sam) is a small green engine who lives on a small green engine railway. he used to live with three other engines and had the lamest name out of all of them (seriously it ranged from duke falcon and then stuart wtf). he also hates henrys guts and will do anything to kill him. he also goes choo choo, what a train he is.

## peter peter pumpkin eater sam

### Relatives

Sir Handel - brother maybe idkDuke - father figure
Kramer

`State: Dovania`

• Kramer was elected with 41% of the national vote.

• Kramer originally owned Krameria before Romulus took over.

• Kramer was/is a registered Conservative.

• Kramer was the leader of the Conservative Party.

• When he took office, Congress was tied between Conservatives and Liberals.

• In his first Midterm, he won a majority and won a supermajority when reelected.

• Kramer defeated Libertarian Cosmical for reelection with 57% of the vote.

• Kramer was President during the Kramerian-Discordian War. • Kramer pardoned six individuals involved in "The Free Republic of Krameria" on the last day of his Presidency and tried to start a government shutdown.

• Kramer was impeached by the Congress and by a Referendum, ending his Presidency.

• Kramer was banished on March 3rd, 2019.

• After banishment, Kramer would later be pardoned by President Donovan and President Bakstantsky.
Johnny Boi

### First Presidency (March 3, 2019- March 10, 2019)

• Johnny Boi ascended to the Presidency after Kramer's impeachment, being the Vice President at the time.

• Johnny Boi put Ricky on the Supreme Court.

• Johnny Boi put Friday on the Supreme Court.

• Johnny Boi was a Conservative.

• He lost the Midterm Elections of March 9th, 2019, in which the Liberals won their first majority.

• He was impeached on March 10th, 2019, ending his Presidency.

• Johnny emigrated on March 10th 2019.
The People's Uprising

The People's Uprising is generally as a turning point in Kramerian history. During this time period from May 13, 2019, to May 15, 2019, many ideals that would be considered key to Krameria, such as freedom (Hence, why Kramerians were throwing off an Owner that had exerted political control over the nation multiple times) and bipartisanship/diversity of thought (Hence, why Kramerians were throwing off government officials who were determined to keep Krameria in a gridlocked state and implementing the voting system of Alternative Vote/Ranked Choice Voting) would become mainstream.

For months, Krameria had been becoming increasingly divided between Conservatives and Liberals, as there were hardly any issues either could agree on.
Calvin

From Kramerwikia, the Republic of Krameria Wiki

**Calvin** (created May 20, 2022) also known as **Calvin\_** was a Kramerian politician who illegally served as the 149th President of Krameria during the twilight hours of June 9th and the first hour of June 10th as well as briefly Speaker of the House on June 9th. He also served as Deputy Speaker of Congress and Representative from Latome.
Charles de Gaulle

`State: Delmont` • Charles was Johnny Boi's Vice President. • Charles ascended to the Presidency after Johnny Boi's impeachment. • Charles served as a Congressman from Delmont, serving two terms. • Charles was a Conservative. • Charles had the highest approval rating in Presidential history. • Charles created the military. • Charles chose not to run for a second term. • Charles was the first President to not be impeached.
Legion

Legion (aka legion05, legion06), was one of the most notable people within Kramerian history, serving as President, Chief Justice, and a Congressman on many occasions, as well as an admin and owner.

### First Presidency (March 14, 2020 - April 3, 2020)

• Legion was a Supreme Court Justice appointed by Yankees under Martial Law before he became President.

• Legion had been chosen expressly as Yankees’s successor prior to his resignation.

• Legion is a member of the Liberal Party.

• Seeing the abuses of power from his predecessor, Legion introduced a basic amendment to reform Martial Law, which would later be expanded upon by the 45th Congress in the Executive Branch Amendment.

• Legion was President during the schism between the Fourth Republic and the Second People’s Krameria, acting as President of both servers.

• Legion tied with Conservative nominee Jason Miner in the March 20 General Election, yet because Krameria’s Chief Election Commissioner, Roltech, was banned from the Fourth Republic before polls closed, and because Miner never joined the People’s Krameria, he won by default.

• Although Legion kept Krameria out of foreign conflicts, he fired Secretary of State Federated for nuking a foreign server over the result of an internal poll they conducted.

• Despite holding high approval ratings, Legion lost to Conservative Defense Secretary Freland in the April 3, 2020 General Election by one vote.
Mavis

Mavis is a BR Class 04 0-6-0 diesel locomotive

## bio

mavis used to work on british railways,until she was meant to be scrapped but later daisy would save her and take her to the nwr where she met duck despite years later duck died and for years mavis would not try to get in a relatoin ship,sometime tho she became lesbian and in 2020 she met celebella and now there married
Finn's Air Skimmer III

For flight, Finn uses a standard Air Skimmer III. Unlike the Ultra, Finn's standard skimmer sacrifices armor for speed and maneuverability. Finn has a retractable crossbow built into the bow of the vehicle, which operates in basically the same manner as his portable one. In addition to its speed, Finn's skimmer has a pair of Nimbus 7 engines, which are designed to make as little noise as possible when holding off on the throttle.
Storm Hawks' Adventures of Rock-a-Doodle

**Storm Hawks' Adventures of Rock-a-Doodle**

## Plot

The Storm Hawks have traveled to a farm in the Country side and met Patou the Dog, Peepers the Mouse, Snipes the Bird, and a boy named Edmond who was turned into a cat by an evil bird named The Grand Duke of Owls. Together they go to the city to find a rooster and his old friend named Chanticleer and bring him back to the farm so he can bring back the sun and get rid of the Duke.

## Transcript

Storm Hawks' Adventures of Rock-a-Doodle/Transcript
Storm Hawks' Adventures of Arthur and the Invisibles

**Storm Hawks' Adventures of Arthur and the Invisibles**

## Plot

In the year 1960, protagonist Arthur lives with his grandmother Daisy in a quiet farm house on a dirt road, in a small rural community in Northeastern Connecticut (based on Sterling). His grandfather Archibald has recently gone missing and he sees little of his parents (who are away looking for work). Daisy entertains Arthur with stories of his grandfather's adventures in Africa, featuring the tall Bogo Matassalai and the minuscule Minimoys, of whom the latter now live in Archibald's garden, protecting a collection of rubies. Arthur becomes enamoured of a picture of Selenia, the princess of the Minimoys. When Daisy receives a two-day deadline to pay a large sum of money to a building developer named Ernest Davido, who plans to evict the two, Arthur looks for the rubies to pay off the debt, and discovers various clues left by his grandfather. He is met in the garden by the Bogo Matassala, who reduce Arthur to Minimoy size. From the Minimoys, Arthur learns that they are in danger from Maltazard, a Minimoy war hero who now rules the nearby 'Necropolis', after corruption by a weevil, by whom he has a son named Darkos.

Arthur, reflecting his legendary British namesake, draws a sacred sword from its recess and uses it to protect the Minimoys from Maltazard's soldiers; whereupon Sifrat, the ruler of the Minimoys, sends Arthur to Necropolis, with the princess Selenia and her brother Betameche. En route, they are attacked on two occasions by Maltazard's soldiers. In Necropolis, Selenia kisses Arthur, marking him as her husband and potential successor, and confronts Maltazard alone. When Maltazard learns that she has already kissed Arthur and thus can no longer give him her powers and cure his corruption, he imprisons all three, who discover a Minimoy form of Archibald. Thereafter Arthur and his grandfather escape and return to human form, with little time to spare before Maltazard's flood reaches the Minimoys. With the help of Mino, a royal advisor's long-lost son, Arthur redirects the flood to Necropolis; whereupon Maltazard abandons Necropolis and his son, and the water ejects the rubies above ground. Archibald pays Davido with one ruby; and when he tries to take them all, the Bogo Matassalai capture him and give him to the authorities (scene deleted in the U.S. edition). The film ends with Arthur asking Selenia to wait for his return, and her agreement to do so.

## Transcript

Storm Hawks' Adventures of Arthur and the Invisibles/Transcript
Buster Sword (Homebrew Weapon)

**Cost:** 200 gp **Weight** 60 lbs.

**Damage:** 1d12 (small), 3d6 (medium) **Critical:** 19-20/x2 **Type:** slashing

**Category:** two-handed **Proficiency:** exotic

**Weapon Group:** heavy blades

A buster sword is classified as an enormous broadsword (though it has more in common with a backsword). From tip to handle, it is approximately five to six feet long, with an enormous blade approximately one foot wide.

If your Strength is less than 19 (or 17 for a Small or smaller buster sword), you take a –2 penalty on attacks with it, as you’re unable to maneuver its daunting size and weight.
Energy staff

Piper uses a crystal powered staff in combat but sometimes reverts to her mastered techniques of 'Sky Fu'. As she demonstrates in Episode 4 - The Code, Piper can move fluently through the notions of Sky Fu with ease and grace. Much to the amusement of Aerrow and disbelief of Finn who states, "Where'd she learn that?"

Another prominent skill she has learned is "The Binding", which allows her to endow the power of crystals she holds into Aerrow, and after developing perfect attunement, herself as well. This is the most powerful and dark skill a crystal mage can learn.
Carapace of Natural Armor

**Aura** faint transmutation; **CL** 5th

**Slot** chest; **Price** 2,000 gp ( +1), 8,000 gp ( +2), 18,000 gp ( +3), 32,000 gp ( +4), 50,000 gp ( +5); **Weight** 4 lbs.

**Description**

This thick vest is usually made from the exoskeleton of insectoid creatures. The magic it contains hardens the wearer’s skin, adding another layer of protection giving him an enhancement bonus to his natural armor from +1 to +5, depending on the carapace.

**Construction**

**Requirements** Craft Wondrous Item, *barkskin*, creator's caster level must be at least three times the carapace's bonus; **Cost** 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)
Storm Hawks meets the Angry Birds

**Storm Hawks meets the Angry Birds**

## Plot

At Bird Island, an island inhabited by flightless birds, reclusive, grumpy clown Red is sentenced to anger management class after his temper costs him a customer. One day, a boat docks at Bird Island, carrying pigs from Piggy Island led by Leonard. Claiming to be a peaceful explorer and bringing offerings of friendship, the pigs are accepted on the island. More pigs begin to flock to Bird Island without hesitation from the birds.

Eventually, the pigs adjust to society, but Red becomes suspicious of their motives. He recruits his classmates Chuck and Bomb to help him find Mighty Eagle, a giant eagle said to be the protector of the island, and the only bird that can fly. They find him on top of Bird Mountain, but the lazy Mighty Eagle is revealed to be retired and hasn't flown in years. Later, Red's group sees the pigs planting explosives around the island and realizes they are stealing the birds' eggs. Red and Bomb attempt to retrieve the eggs, but the pigs escape and their explosives destroy the village. When the birds realize what happened, Red rallies them to let their anger loose.

The birds construct a boat and sail to Piggy Island, where they find the pigs living in a walled city. Deducing the eggs are most likely in the central castle of the city, the birds attack the pigs by slinging birds at them using a giant slingshot. Red, Chuck, and Bomb make it to the castle and find the eggs in a boiler room to be cooked and eaten by the pigs. Mighty Eagle arrives, having had a change of heart, and carries the eggs out. As the birds escape, an egg falls out and makes its way back into the castle. Red returns the castle, retrieves the egg, and survives Piggy Island's destruction, caused by the pigs' reserve of explosives.

After the explosion, Red is hailed as a hero. He, Chuck, and Bomb are approached by Mighty Eagle, who claims that he wasn't really lazy and made them lose faith in him to teach them to find faith in themselves. In a mid-credits sequence, it is revealed that all of the pigs have survived Piggy Island's destruction, while Leonard is hatching a new plan to steal the eggs.

## Transcript

Storm Hawks meets the Angry Birds/Transcript
Junko's Air Skimmer III EL

For flight, Junko uses a Air Skimmer III EL. This model sacrifices speed and maneuverability for more combat-oriented items, namely missiles and armor. The vehicle comes equipped with eight crystal "little birdie" missiles and eight crystal "turkey burps" launched via catapult or trap door. Like Finn's Skimmer, it also sports Nimbus 7 engines for stealth.
Republic of Krameria

**Krameria**, officially the **Republic of Krameria**, is an archipelago Nation in Southeast Asia. It is situated in the western Pacific Ocean and consists of about seven islands, that are broadly categorized under three main geographical divisions from north to south: Arcadia, Latome and Dovania.

Krameria was founded by Kramer, and owned at various points throughout its history by Romulus, Alexandria-Plotonia, Astral Trinity, Daou James Xarcia as de facto leader and James Hersey most prominently. Its is now in its 12th Republic Stage and is now Owned by Robert Rockstar, who succeeded James Hersey as Owner on March 15th, 2022.
Storm Hawks' Adventures of Kamen Rider Dragon Knight

**Storm Hawks' Adventures of Kamen Rider Dragon Knight**

## Episode

1. Search for the Dragon
2. Contract with the Dragon
3. Kamen Rider Incisor
4. A Rider's Challenge
5. The Power of Two
6. Kamen Rider Torque
7. Friend or Foe
8. Kamen Rider Camo
9. Kamen Rider Thrust
10. Battle Club
11. Vent or Be Vented
12. Kamen Rider Sting
13. Thrill of the Hunt
14. Xaviax's Promise
15. The Many Faces of Xaviax
16. The Hero of Gramercy Heights
17. The Power of Three
18. The Brothers Cho
19. Semper Fi
20. Letter from the Front Line
21. Strike's Ultimatum
22. A Rider's Resolve
23. Kamen Rider Siren
24. Dark Temptation
25. Dropping the Axe
26. Kamen Rider Wrath
27. Attack of the No-Men
28. A Dragon Caged
29. Calm Before the Storm
30. Swan Song
31. Xaviax's Wrath
32. Advent Master Returns
33. Out Of The Void
34. Back In Black
35. A Hero's Fall
36. Dark Deception
37. The Enemy Within
38. For Ventara and Earth Part 1
39. For Ventara and Earth Part 2
40. A Dragon's Tale (Kamen Rider Dragon Knight)

## Episode Transcript

1. Search for the Dragon
2. Contract with the Dragon
3. Kamen Rider Incisor
4. A Rider's Challenge
5. The Power of Two
6. Kamen Rider Torque
7. Friend or Foe
8. Kamen Rider Camo
9. Kamen Rider Thrust
10. Battle Club
11. Vent or Be Vented
12. Kamen Rider Sting
13. Thrill of the Hunt
14. Xaviax's Promise
15. The Many Faces of Xaviax
16. The Hero of Gramercy Heights
17. The Power of Three
18. The Brothers Cho
19. Semper Fi
20. Letter from the Front Line
21. Strike's Ultimatum
22. A Rider's Resolve
23. Kamen Rider Siren
24. Dark Temptation
25. Dropping the Axe
26. Kamen Rider Wrath
27. Attack of the No-Men
28. A Dragon Caged
29. Calm Before the Storm
30. Swan Song
31. Xaviax's Wrath
32. Advent Master Returns
33. Out Of The Void
34. Back In Black
35. A Hero's Fall
36. Dark Deception
37. The Enemy Within
38. For Ventara and Earth Part 1
39. For Ventara and Earth Part 2
40. A Dragon's Tale (Kamen Rider Dragon Knight)
ASS Student (Regional)

ASS Student (Regional)

**Requirement -** Fenar

Whether you are just starting your education, or you are already a graduate, joining Academy Of Satisfactory Service shows your great dedication to the art of serving your master, whoever they might be. The training given to you in the Academy will remain with you for the rest of your life, making you the pearless example of proper servant. Choose one Profession skill connected to the Academy, such as Profession (Maid), Profession (Butler), Profession (Secretary), Profession (Stewardess) or Profession (Waiter). This skill becomes a class skill for you, and you gain +2 trait bonus on checks made with chosen skill.

**Special:** If you spend a total of 200 days as a member of Academy Of Satisfactory Service, you gain this trait for free, even if you already have another regional trait. If you already have this trait, you can instead gain another trait that you qualify for.
Radarr

Radarr is Aerrow's copilot. He resembles a cross between a lemur and a rabbit. He also shares characteristics with the Blizzarians of Terra Blizzaris. He has been Aerrow's companion since he was young, and although cannot speak, he can still make the other members of the team understand him through a complex variety of chirps, growls, and occasionally a form of Charades. He is very perceptive, picking up the intentions of those with bad thoughts much earlier than the other team members.
Storm Hawks' Adventures of Teenage Mutant Ninja Turtles (1990)

**Storm Hawks' Adventures of Teenage Mutant Ninja Turtles (1990)**

## Plot

The Storm Hawks have traveled to the sewers of New York City to meet a group of ninja fighting Turtles and their master Splinter and face their new enemy, The Shredder

## Transcript

Storm Hawks' Adventures of Teenage Mutant Ninja Turtles (1990)/Transcript
Cleo

Cleo is a R O A D V E C H I L E on twitter. She is a trained explosives expert trying to make bombs and properly use bombs. she goes to the sodor community bomb college to learn about bombs and all kinds of explosives. She has an obsession with cream pies and with do anything to get one. like anything. Cleo lost her virginity to Fergus.
Evil Reptilian

Much Is not Known About Evil Reptilian . He regularly appears on The Weird Entertainment Network Show. Often he is seen trying to take control of the streams and also the Guests. His Eyes change shapes and he is known to be a Shapeshifter. He has been documented on a live show changing his facial structure and also his eyes.
Piper

File:Piper (Full appearance).webp
Piper (voiced by Chiara Zanni) is the 14-year-old navigation and tactics specialist of the Storm Hawks. She's also a crystal specialist, capable of refining raw crystals into usable ones, an art considered difficult at best; "Crystal Mage" is the official term. Piper often devises elaborate plans for the team to follow, though more often than not they only manage to complete part of the plan before simply improvising, annoying her, but consistently puts up with it because of their friendships with her. She is very opinionated, often to the displeasure of her teammates, and will freely speak her mind.

Despite her more intelligence-oriented station, Piper is a capable fighter. She is a master of a unique style of martial arts called "Sky Fu" (the Storm Hawks' equivalent of Kung Fu) and her knowledge of crystals make her attacks in battle unpredictable, since her crystal-powered staff could potentially have one of any number of effects. She was able to maintain a steady battle against Master Cyclonis by herself, eventually forcing Cyclonis to retreat by breaking the crystal on her staff. She also fought Cyclonis in "The Masked Masher", successfully fending off her attack and remarking that Cyclonis "fights like a girl." Piper later discovers that she has a strange ability to imbue the power of crystal within Aerrow, later to be called "The Binding". The untrained power weakens her considerably at first, but she is restored to health when she and Aerrow come into "perfect attunement", something even Cyclonis herself is not capable of.