recursal/Fanatic-Fandom huggingface dataset:
Nitrogen Grenade

WASD

## WASD

A throwable available for the Metalfaces that costs 20 volts.
Emits cold damage over time which slows down anyone in range.
It also explodes powerfully using cold damage when it hits someone or expires. A direct hit will bypass any armor any damage nullification that the enemy has, eventually making it one of the few grenades in the game to one-'shot' an actiavted shiield auro and a heavy armored enemy.

## Cobalt

Like in WASD, a throwable. Found in Survival and Story Mode.
Mini Launcher

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Mini Launcher** is a shouldered weapon shooting multiple tiny missiles.

## Story Location

It can be found in the first part of the Deathshrooms chapter (Chapter 3).

## Upgrades

Homing Device

* Price: 375 Volts

Extended Mag

* Upgrade 1: 450 Volts

* Upgrade 2: 900 Volts
Matter Cannon

## WASD

The **Matter Cannon** is a 20 volt shotgun available for the Metalfaces team.
each trigger pull sends 5 matter projectiles, each dealing 13 damage.

## Cobalt

The **Matter Cannon** is a handgun that shoots a strong matter charge. Standard magazine (Matter) size is 5.

This weapon has a large amount of recoil and very high damage : only 4 shots are required to kill a Predator

It cost 325 volts to buy it, and the Support upgrade cost 125 volts.

The massive recoil of this gun can be used to reach greater heights if fired downwards.

### Upgrades

* Support
	+ Increases rate of fire.
	+ Level 1 costs 125 volts

### Locations

The matter cannon can be found on either side of the Cannon Arena deathmatch map. It can also be bought at Safest Gate in the shop inside the right building. It also appears in the shop in Research Lab and in shop on the far right, inside the door, in [[
Challenge

*This article is a stub. You can help Cobalt Wiki by expanding it.*

As of v123 Alpha **Challenge** is a group of 3 sub-gamemodes, each one with different objectives. Unlike in v122 Alpha, all maps are unlocked from the beggining and they are no longer organized in sets. The three challenge gamemodes that exist as of v123 are **Combat**, **Puzzle** and **Speed**.

## Combat Challenges

Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisoners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge.

### Combat Maps

###### *See also: Map*

* Felishroom Ransom
* Scientist of Destruction
* Clean up Job
* Theft Requisition
* Predator Lake
* Hostage Situation

## Puzzle Challenges

Puzzle challenges are challenges where you take your time to solve a problem. You can collect loot in them.

## Speed Challenges

On speed challenges, the timer is all that counts! Get to the end of the map using at least time as possible!

### Speed Challenge Maps

###### *See also: Map*

* Fort Furnace
* Molten Jump Canyon
* Hottest Run
* Matter of Trust
* Energy and Matter
* Elevator Dive
* Reluctant Runner
* Burning Matter
* Cerebral Obstacle
* Brain Cave
* Cortex Zigzag
* Cat Peak
* Andromeda Slopes
* A Message from Leaf
Jet Fuel Revamp

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Original Author | Oxeye

 ***"When equipped with jet-shoes it is important not to stand on things that do not appreciate having a stream of fire in their face."***

**Jet Fuel Revamp** (previously known as *Jet Fuel Dungeon*) is a Capture the Plug map introduced in v100 Alpha. Like most Capture the Plug maps, it's symmetrical.

## Starting Equipment

* Explorer Head
* Explorer Torso
* Explorer Hands
* Explorer Feet
* Reaction Enhancer
* Sloth Grip
* Jet Shoes

## Featured Pickups

* Rail Vanquisher (Spawns some time after the match has started, at the top of the map)
* Grenade
* Flashbang
Ammo box

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Template:Picture infobox
The **Ammo box** holds ammunition for most of the weapons in Cobalt. There are 6 different kinds of ammo boxes: Ammo Satchel, [[]], [[]], [[]], [[]], [[]].

## Obtainment

In Survival mode, the Ammo Box can be found on the following maps:

* Survival House: You can buy an ammo crate for 9 Volts in the starting room and in the secret shop on the roof above the Nano Shower.
* Safest Gate: You can buy an ammo crate for 9 Volts in the starting room and inside the base after the first room.
* Bird Temple: You can buy an ammo crate for 9 Volts in the starting room or pick it up after unlocking secrets.

## Usage

Simply reload your weapon after picking up or buying the ammo.
Spiked Mine

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Spiked Mine** is a throwable weapon that, on impact with the ground, will get stuck and start emiting a team-coloured blink as well as a 'beep' sound, which will be reproduced faster if an enemy moves close to the mine. As of v123 Alpha, **spiked mines** will no longer be detonated when an ally/the player walks over a mine thrown by the team. On thing to bear in mind is that it kills Shrooms and Birds on contact, making it possible to disable Shroom and Bird spawners.
Glorious Jade

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Green and glorious, glorious jades are the staple of really expensive green glowing signs." - **The description found in eng.translation***

A **Glorious Jade** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Klonk

*This article is a stub. You can help Cobalt Wiki by expanding it.*

[[Category:Ammunition: {{{ammo}}}]]

A ****Klonk**** is one of the many throwables that is included in Cobalt. Upon throwing, it detonates, leaving an invisible forcefield, which upon being entered, zaps players and debris. Klonks are introduced in the Alpha release of Cobalt. It's known locations are on the maps Space Zone and Tower in Deathmatch, but certain enemies can drop it on the map Survival House in Survival. It can kill players from heat damage, and will repel them from the area planted for a set duration of time, making them useful for Capture the Plug. The Klonk can be lethal when the player is pinned against a wall by the forcefield, or when the player is stuck between two klonks.
Matter

**Matter** is one of the projectile types that exist in Cobalt. It takes the appearance of red non-continuous laser-looking shots, or blu/purple if using a Silencer.

It is easy to deflect and deals almost no damage when deflected successfully, but can result in a lethal hit if it is not deflected.

Visit this page for a list of all the matter weapons.
Bounty

*This article is a stub. You can help Cobalt Wiki by expanding it.*

This article describes a gamemode that no longer exists.

**Bounty** was a game mode introduced in v103 Alpha. The goal was to get a specific amount of Volts with Loot laying around the map or by killing other players, which would drop their collected loot upon death. Loot would have to be brought to a Volt Converter in order to gain volts. The first player or team to collect the specified amount of volts was the winner. At the top of the screen there was a bar showing how many Volts you have already collected and how many more you would have if you converted everything you had collected.

## Maps

The Bounty gamemode is not included in the game as of v123 Alpha, and though it was speculated to return as Survival and/or Deathmatch, the feature did not return.
Hacking

Some parts of the game require the player to "hack" a computer to proceed. The hacking interface consists of a red glowing dot which the player can move around, a green arrow which the dot must be maneuvered into, purple blocks which are used to guide the red dot, and yellow-lined boundaries. If the red dot touches the yellow-lined area or goes off the screen, the hack is unsuccessful and an alarm is sounded, potentially alerting nearby enemies.

The game currently only has one hackable computer, located in the map Safest Gate in the new areas added in v102.
Fly Robot

**Fly Robots** are a small drone type enemy, appearing to have been an improvised scout due to its metallic frame, leaf propeller and ramshackle engine. Capable of flight, the **Fly Robot** moves through the air in short successive bursts by flapping it's leaf "tail." The front mounted engine is built with a gun, and will shoot at the player when in range. Relatively quiet, you can hear it fly through the air with soft hisses, though its gun is much louder.

The **Fly Robot** is much better at horizontal movement than it is at vertical movement, attaining impressive speeds if given ample time and space. However, upwards movement is slow, and is often used in tandem with horizontal adjustments. **Fly Robots** can not fly backwards or turn sharply, having to slow down to a near stop before switching orientation. Despite this, do not underestimate its agility.

**Fly Robots** can not aim upwards or downwards to any degree, but rather need to get a direct line of fire with the enemy in order to hit. Like most bots, they have a slight pause before actually shooting. **Fly Robots** have a very small amount of health, with a slightly higher damage tolerance than a Bird, if not the same. When killed, they make a sort of "power down" sound. When unarmed, a **Fly Robot** will attempt to flee, but its flight pattern somewhat trumps this.

## Location

Fly Robots can be found in Research Facility at the far right spawner, appearing early on in the game and continuing to do so until the later stages. Take care with the Bounce Pad, as a **Fly Robot** may touch it by chance and be shot up into attack range.
Bird Temple

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Teams | None

**Bird Temple** is a map introduced in v105 Alpha.

## Map Description

You start with a blastergun and 15 ammo for it. Your ship crashed into an ancient bird temple. Your ship has everything you need: An item shop, a dispenser for ammo crates, a volt converter for loot and a workbench for upgrading equipment. Your ship has 2 doors, on the left and right. Going left is a wall with a Nano Shower ontop. Infront of the wall is a spikebird nest. There are also 3 Columns with nests for birds. On the right side are more nests for birds aswell as another spikebird nest. Ontop of your ship are hanging platforms with another spikebird nest.

## Shop

The shop in your ship sells the following things:

* Beam Gun
* Flashbang
* Grenade Gun
* Jet Shoes
* Matter Assault
* Phaser
* Plasma Assault
* Plasma Gun
* Shield Belt
* Shielt Belt Battery
* Slugger Assault
* Slugger Breacher
* Slugger Revolution
* Spike Bow
* Stick Grenade
* Thermal Bomb

## Secrets

There are secrets hidden around the map (when going near specific points, items gonna appear):

* Going ontop of your ship will give you a Klonk.
* Going on the middle column at the 3 columns on the left of your ship will give you an Ornate Egg.
* Going on the right hanging platform ontop of your ship will show items on the left:
	+ A Fine Ruby
	+ A Dandy Gold
	+ An Ammo Satchel
	+ A Delicate Sapphire
* Going on the left hanging platform ontop of your ship will show items on the right:
	+ A Soothing Herb
	+ A Slimey Mushroom
	+ A Minute Jade
	+ An Elegant Opal
* On the right of the ship is a wall. Climbing it up and sliding the other side of it down will reveal a Striking Gold.
* Climbing to the top of the wall where the Nano Shower stands on will reveal a hanging platform. Jumping on it will teleport you to the right side of the map.
* Climbing up the wall on the far right side of the map will reveal a Boomerang and a Glorious Jade.
Tickled Mushroom

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"The tickled mushroom emits a strange giggling sound when gently tickled, but what this means is a subject of heated scholarly debate. About 97.3% of all existing species of bugs have been identified as ticklers of the tickled mushrooms." - **The description found in eng.translation***

A **Tickled Mushroom** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up. It is dropped by shrooms.
Patch Notes: v130 Gold

## v130 Gold

*Released February 20th, 2016*

**Game-play:**

* Added small loot fountains to ETAC relays.

**Bugs:**

* Fixed "Any Map" being sorted together with other map names
* Fixed crash related to trying to kick a local player in the lobby list.
* Fixed music volume not being in the same scale as the sfx volume. They are now both exponential.
* Fixed input glitch when hacking
* Fixed light cords glitch again...
Research Facility

## Map Description

A hard map featuring secret rooms powerful enemies and a working radio!

## Secrets

In the starter room, the left wall can be destroyed revealing three chemical vials followed by a better shop and equipment station and a nano shower.

At the guard and sentry spawner to the far right, stand on the upper path, jump, and shoot. Once a gap is open jump in for loot!

In the room with the radio turn left and destroy the wall Just fire like a mad man(if you so choose) Revealing a chemical vial dispenser that sells for 2 credits A small ammo case and 2 pieces of junk you can transfer into volts --Neos108 01:20, 12 December 2012 (UTC)Chris Hayward/Neos108
Guard Laser

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

This is secret gun as it doesn't have a pickup or sprite. It appears as a small rectangle when held and has the same icon as a blaster gun and appears to be called as 'not a localized string' when held.

The only way to obtain this is by putting it in a shop or to make yourself spawn with it using spawn options. When fired a little pixel explosion is animated around the gun before a red rectangle laser is fired, this rectangle will go through players and enemies and get stuck on objects in the collide layer. This gun is actually carried by guards from the game Star Guard where you are a pixelated man and have to shoot foes with a green laser by only facing right or left.

## Notes

* Oxeye games wanted to recreate this game in cobalt and made it possible to make your own level based on star guard.
Cobalt WASD

**Cobalt WASD** is a spin-off of *Cobalt*.
Cobalt WASD is a multiplayer bomb-defusal action platformer with grenades that stop time. Blast your way to the bomb site or repel the assault! Use teleporter guns, grappling hooks, sticky sentry turrets and quick tactical thinking to lead your team to victory! Play online or against AI!

## Maps

The following is a list of *Cobalt WASD* maps:

WASD Maps

v259 GoldAnthillWASD: Bomb Plant/Disarm
v259 GoldBoulevardWASD: Bomb Plant/Disarm
v259 GoldGovernmentWASD: Bomb Plant/Disarm
v259 GoldHotelWASD: Bomb Plant/Disarm

v259 GoldMansionWASD: Bomb Plant/Disarm
v259 GoldMastersWASD: Bomb Plant/Disarm
v259 GoldNightWASD: Bomb Plant/Disarm
v259 GoldOrbitWASD: Bomb Plant/Disarm

v259 GoldSandWASD: Bomb Plant/Disarm
v259 GoldMoonbaseWASD: Bomb Plant/Disarm
Patch Notes: v129 Gold

## v129 Gold

*Released February 19th, 2016*

**Game-play:**

* Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
* Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
* Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
* Added more checkpoints in the "motherboard" section.
* Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)

**Bugs:**

* Fixed bug where you could get stuck in "Brutus" map.
* Fixed glass tubes with actors in them flickering in story.
* Fixed stealth speed bug when clients try to stealth on host screen.
* Fixed cinematics not speeding up again after slow down.
* Fixed map names in online list not being sorted correctly at first
* Fixed double input when closing pause menu.
* Fixed getting stuck with a grenade that you cannot throw in online.
Logic Chip

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"'You can't argue with this." - **The description found in eng.translation***

A **Logic Chip** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Tequila

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 ***"Fly with the winds... Slide through the tequila plants!"***

**Tequilla** is a Deathmatch map which was first introduced in v123 Alpha.
This map features the brand-new airstream mechanics (as of v123 Alpha) and several new tiles, creating great desert/rocky ambientation.
Matter Prototype

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Matter Prototype** *(also known as Matter Pistol)* is a handgun that shoots a matter charge. Standard magazine (Matter) size is 10. The Matter Pistol is a common first weapon in survival mode (second to the Slugger Semi) due to its high damage and decent rate of fire. The Matter Pistol is rather inaccurate. The Matter Pistol is very similar to the Matter Gun.

The primary downside to the Matter Pistol is that it doesn't have many upgrades (it is a "prototype" after all).

It cost 100 volts to buy it.

## Galactipedia

Matter Prototype
Textech was never a company that stayed away from new unproven technologies originating from spooky alien radio transmissions.
 The Matter prototype was the first in the Matter series but unfortunately suffered from uncontrollable recoil.
 This coupled with the uninspiring name ensured that it would never become very popular.

 All Metalface agents are however required to carry one.
WASD Maps

Cobalt WASD has only one officially supported game mode at the moment, however, others were planned.

See WASD: Bomb Plant/Disarm for more on the game mode.

## WASD Maps

**WASD Maps**

v259 GoldAnthillWASD: Bomb Plant/Disarm
v259 GoldBoulevardWASD: Bomb Plant/Disarm
v259 GoldGovernmentWASD: Bomb Plant/Disarm
v259 GoldHotelWASD: Bomb Plant/Disarm

v259 GoldMansionWASD: Bomb Plant/Disarm
v259 GoldMastersWASD: Bomb Plant/Disarm
v259 GoldNightWASD: Bomb Plant/Disarm
v259 GoldOrbitWASD: Bomb Plant/Disarm

v259 GoldSandWASD: Bomb Plant/Disarm
v259 GoldMoonbaseWASD: Bomb Plant/Disarm
Grenade

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

**Grenades** are throwables that operate very similarly to stick grenades, exploding on contact with enemies or players, or beeping for several seconds (about 3) before exploding. The throwable grenades are not used as ammo for the grenade gun.
Amazing Opal

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Amazing opals (not to be confused with the story of the magical vehicle 'Amazing Opel') are very pretty gems. They can express every color in the visible spectrum and are therefore often used in lighting at clubs and discotheques." - **The description found in eng.translation***

An **Amazing Opal** is a pickup you can find in Cobalt Survival, Waves Survival, Story, and formerly, Bounty gamemodes. It also happens to be found in some Deathmatch maps. It could also be cashed in for 50 Volts at a Volt Converter, which could be used to
buy items from a Vending Machine, upgrade items at a Upgrade Bench, or to heal yourself at a Nano Shower.
Nano Shower

## Description

*This article is a stub. You can help Cobalt Wiki by expanding it.*

When a **Nano Shower** is activated, the shower head will spray nano particles for a short time. Any damaged actor standing in the shower will begin to recover HP.

A Brain Bot and a Sentry standing under a Nano Shower

Hearts that appear when more than one actor stands under the shower.

## Location

Survival House

Smooth Jazz

Safest Gate

## Usage

A **Nano Shower** is activated when a player with enough volts stands underneath and holds the "Interact" button (UP by default). The shower then emits Nano Particles that heal any actor touching them by small amounts until fully restored. This means that anyone, friend or foe, can be healed simultaneously by the shower.

## Trivia

* Nano shower effect clarified, and hud disappears when using as of v101 Alpha
Unknown Caller

Armor / Weapon

**Unknown Caller** is one of the Cards available to VII in Paladins.

**Description**

Increase your Reload Speed by {5|5}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unknown Caller

Increase your Reload Speed by 5%.
1

Unknown Caller

Increase your Reload Speed by 10%.
2

Unknown Caller

Increase your Reload Speed by 15%.
3

Unknown Caller

Increase your Reload Speed by 20%.
4

Unknown Caller

Increase your Reload Speed by 25%.
5
Explorer Hands

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 **Use noise** | -0.5

The **Explorer Hands** are an equipment item, and are one of the four parts that compose the Explorer Hull set. It was the first hands hull to ever be in the game.

To see the base stats from a metalface, go to Metalface.
Defender

### Cobalt

The full Defender set, composes itself of the Defender Head, Defender Torso, Defender Hands, and Defender Feet.

Each of the Defender parts give a large boost to Normal Damage defense.

They however, reduce Plasma Damage defense and Gamma Damage defense, and speed/acceleration.

If you have not bought or found any of the defender parts in any of the 6 main story mode levels, you may find one or more pieces in the 7th level ETAC, in the 'Making A Choice' section.

They can also be dropped by certain Metaldroids within the story as Unique Loot. (Can not drop the head, however.)

In all survival levels, the defender set and each of its parts are the most expensive out of all of the other hulls, with the head costing an impressive 800 volts, without sales.

In terms of absorbing damage, defenders are the strongest in surviving normal bullets. (Slugger, Rail, and Matter.)

### WASD

Also appearing in Cobalt WASD, a set of Defender/Heavy armor costs 60 volts for both teams.

Unlike the original however, there is no damage reduction, rather it increases your maximum health by 6 times, making it the tankiest class available. (50->300)

This loadout's max health can only be beaten by a Metalface Scouter that is alive, as long as its ability is active. (Scout's HP + Shieldbelt Activated > Defender Max HP)

This is one of the two armors not to have an ability. (The other being Light/Explorer)
Rocket City

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Spawned Equipment | Random

 ***"Seems an army shipment got intercepted in this run down area of Rocket City."***

**Rocket City** is a Deathmatch map introduced in v107 Alpha.

Rocket City is also the setting for Chapter 5 of Story Mode: *Party in Rocket City*

## Featured Pickups

* Matter Assault
* Missile Launcher (Broken)
* Grenade Gun (Broken)
* Slugger Revolver
* Klonk
* Stick Grenade
* Flashbang
* Thermal Bomb
* Shield Belt Battery
Slug

Slug is an (by design) improvised modern bullet that is relatively cheap and easy to get. Slug ammunition based weapons deal standard physical damage and usually don't pose much threat.

## Galactipedia

Slug
The slugger gun may not be the peak of weapon research, but its simple design comes with a few perks. One of these is that its magazine can almost endlessly be extended to hold even more slugs. The only limit is the strength of your arm.

## Slug Based Weapons

* Slugger Assault
* Slugger Breacher (aka "Slugger Shotgun")
* Slugger Cobra
* Slugger Pipegun
* Slugger Revolution
* Slugger Revolver
Night Temple

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 ***"By the old desert temple combatants have been fighting for the right to call themselves the grand master of fighting since ancient times."***

**Night Temple** is a Deathmatch map which was first introduced in v124 Alpha.
The map appears to be in daytime, but it's named "**Night** Temple because of the [Swedish Midsummer] tradition.

## Featured fixed Pickups

* Force Device
* Slugger Breacher
* Slugger Revolution
* Rail Slinger
* Boomerang
* Flashbang
* Stick Grenade

## Gameplay Video

Feel free to contribute with a video of decent quality!
Explorer

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Slot: Hull Set

The **Explorer hull** set is one of the three hull sets that exist in **Cobalt** as of v122c. The **Explorer hull** set is the most balanced one, slower than the **Scouter Hull** set but faster than the **Defender Hull** set, less resistant than the **Defender** but not as weak as the **Scouter**.

## Parts

As all the other sets, it is composed by 4 hull parts:

* Explorer Head
* Explorer Torso
* Explorer Hands
* Explorer Feet
Obelisk Inductor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

An **Obelisk Inductor** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Stick Grenade

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

## WASD

A throwable available for the Metalfaces. Costs 10 volts.

## Cobalt

A ****Stick Grenade**** is a Throwable the player can use. When thrown it will start to beep. If the Stick Grenade comes in contact with an enemy it will explode immediately. Otherwise it will continue beeping more and more rapidly until it explodes exactly one second (7 beeps) after being released. This item is found in all Game-Modes. A skilled player can punch or shoot a thrown stick grenade away, potentially killing the opponent.

Stick Grenades are often carried by enemies in Survival.
Slimey Mushroom

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"The Slimey Mushroom is a mushroom that is slimey. Any potential medicinal, culinary or otherwise useful abilities tend to be overlooked because of said slimeyness" - **The description found in eng.translation***

A **Slimey Mushroom** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Super Logic Chip

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"'Elementary, Dr Watson' aint got nothing on the super logic chip. Did you know that all huskies are dogs, but not all dogs are huskies? Makes the mind go dizzy, but it's true. Just ask the super logic chip." - **The description found in eng.translation***

A **Super Logic Chip** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Volts

**Volts** are the currency used in *Cobalt* Survival, Story Mode and Team Strike, as well as *Cobalt WASD.*

Volts are also in the Bounty game mode, however that is no longer in the game as of the latest release.

They are used to:

* Buy equipment and ammo from Vending Machines and other vendors
* Buy classes in Team Strike and hulls in *Cobalt WASD*
* Upgrade your weapons at the Upgrade Bench
* Heal yourself at a Nano Shower
* Win the game in Bounty game mode

## Obtainment

In Waves Survival, each player may receive a certain amount of **Volts** at the beginning of the round and when respawning. Volts also can be obtained by selling weapons to shops, or collecting pickups from slain enemies. Pickups are automatically converted to volts.

In Classic Survival, volts are obtained by collecting pickups and converting them at a Volt Converter.

In Story Mode, volts are obtained by collecting pickups that automatically convert to volts, much like Waves Survival.

In Team Strike, players can earn volts based on winning a round (+200 volts), losing a round (+125 volts) and drawing with the other team (+75 volts).

In the Bounty gamemode, in maps such as Safest Gate, **Volts** can be collected instantly (without having to venture back to the Volt Converter) by finding volt-pickups.

In *Cobalt WASD*, Volts are obtained much like Team Strike, as well as kills.

## Values

Different types of Loot have different values, which means that you will get more or less Volts for them when cashing in.
Here is a list of every pickup that you can find in *Cobalt's* gamemodes and their values:
Transistor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Transistors are small electronical thingies used to create more useful electronics. They are mainly famous for replacing vacuum tubes in radios." - **The description found in eng.translation***

A **transistor** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Volcano

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Author | Frall

**Volcano** is a Capture the Plug map introduced in v103 Alpha.

## Featured Pickups

* Missile Launcher
* Matter Assault
* Flashbang
* Klonk
* Stick Grenade
* Rock

## Advanced Tactics

* If someone else from your team is in the platform right under the plug stations, and you just picked the enemy's plugin, you may want to throw it by the hole next to the wall. This way, the other player will recieve the plugin and you'll be able to capture it faster.
* If you lost an eye or are slightly heated, better go to the nanoshower, which is situated at the bottom of the map, between two lava lakes. This is one of the few deathmatch maps to include a nanoshower!
Slugger Assault

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Slugger Assault** is a machine gun that shoots slug bullets. Standard magazine (Slug) size is 40.

This gun shoots very fast, great for simply overpowering enemies. Damage, however, is much less per shot than plasma or matter weapons of this class.

It cost 250 volts to buy it, and each level of Extended Magazine cost 80 volts.

## Galactipedia

Slugger Assault
This piece of trunkan technology has been cleverly named after its ability to shoot slugs.

## Upgrades

* Extended Magazine (Levels: 3)
	+ Adds 20 ammo capacity.
Voodoo

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Author | Frall

 ***"While browsing the goods in the voodoo district, a bunch of metalfaces decide it is a good time to settle some disputes."***

**Voodoo** is a Deathmatch map first introduced in v102 Alpha. The map was removed from the game as of v123 because of permission issues that are still being discussed.

## Featured Pickups

* Matter Army Issue
* Gyrojet Gun
* Slugger Revolution
* Slugger Breacher
* Chemical Vial
* Grenade
Slugger Breacher

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Slugger Breacher** *(also known as Slugger Shotgun)* is a shotgun that shoots slug bullets. Standard magazine (Slug) size is 20.

This gun has very short range due to the bullet spread, and shoots 4 bullets per shot as standard.

It cost 175 volts to buy it.

## Location

The Slugger Breacher can be found in the first zone of the Deathshrooms chapter. (CH3)

It doesn't always show up, and instead a Slugger Cobra can be found in it's place.

## Upgrades

* Auto Trigger (cost 100 volts)
	+ Increases the rate of fire
* Extra Barrel (cost 75 volts; levels: 2)
	+ Increases the amount of slugs fired per shot by 1
	+ Increases the magazine size by 5
	+ Each shot cost 1 more ammo

## Security Link

The Slugger Breacher is wielded by the Security Bots who are armed with orange shields
Weapons

Weapons are items used to fight of a variety of enemies in Cobalt.
They are divided into three categories:

1. Melee weapons
2. Ranged weapons
3. Throwables

## Obtainment

In some of the VS modes (specially Deathmatch) weapons spawn on the ground and can be picked up by any player.

In some other modes, like Team Strike and Challenge mode, players are given various hull sets that include weapons at the beggining of the map.

In Waves Survival, a shop will appear at beggining of each wave.
Tumble

Armor / Weapon

**Tumble** is one of the Cards available to Cassie in Paladins.

**Description**

Increase your maximum Health by {50|50}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Tumble

Increase your maximum Health by 50.
1

Tumble

Increase your maximum Health by 100.
2

Tumble

Increase your maximum Health by 150.
3

Tumble

Increase your maximum Health by 200.
4

Tumble

Increase your maximum Health by 250.
5
Equipment

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Equipment** is the item category that includes all items that can modify your metalface's stats and aesthetics. Hulls and enhancers, amongst others, are included in this category.

## List of equipment by slot

### Head

* Explorer Head
* Scouter Head
* Defender Head
* Stealth Head
* Chrono Head

### Torso

* Explorer Torso
* Scouter Torso
* Defender Torso
* Stealth Torso
* Chrono Torso

#### Torso gear

* Basic shieldbelt
* Hard shieldbelt
* Reflect shieldbelt
* Stun shieldbelt

### Hands

* Explorer Hands
* Scouter Hands
* Defender Hands
* Stealth Hands
* Chrono Hands

#### Off Hand

* Borealis shield
* Metal shield
* Barbed shield
* Scrap shield
* Wooden shield
* Riot shield

### Feet

* Explorer Feet
* Scouter Feet
* Defender Feet
* Stealth Feet
* Chrono Feet

## Hull Set

The hull is the protective armor that metalfaces can wear.

A hull set is a set of equipment items that are usually combined. So far, 3 Hull sets exist, each one with its advantages and disadvantages.

* Explorer Hull set: Balanced
* Scouter Hull set: Faster, weaker.
* Defender Hull set: Slower, resistant.
* Stealth Hull set: Can go invisible while sticking to walls or sneaking.
* Chrono Hull set: Can move faster during bullet time, while the rest of players and treats nearby still move at the normal bullet time speed.
Sloth Grip

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Slot: Hands gear

The **Sloth Grip** is a useful piece of equipment that lets you hang on walls by jumping on them.
It is one of the items that are usually obtained on spawn on most maps.

## Story Location

You can buy the **Sloth Grip** at Resupply Station 1, which is unlocked upon completing Chapter 1: First Contact.
Trunkan

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Trunkan** is a Non Player Character resembling a tree.
 It cannot directly harm the player, instead (if, in editor, you give it a Bird nest and a Bird egg) it will spawn a Bird. If the bird is killed, an egg will spawn on the head of the **Trunkan** and, after some seconds, another bird will spawn. He is very tough and will run away, its health is determined by the number of leaves on its head.

Another type of **Trunkan** (right image) can be placed in custom maps, but require a manipulation. It is less tough than the real Trunkan and doesn't apparently move, but it can use any gun and seem to have missing animations (almost don't move).

It can be found in custom maps and probably in Trunktopia (due to name).

## Occurrence

As of v104 Alpha, this NPC is only found around the outer edges of the bounty map Rumble in Trunkopolis. However, it can also be found in several custom maps.
Shroom

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 **Loot** | Slimey Mushroom
Tickled Mushroom

The **Shroom** is a common enemy found in survival mode.
They attack the player by either punching, shooting, or throwing spikes. They are able to climb walls and crawl on the ceiling. Oddly enough, they are able to open doors although they are not tall enough to reach the door knob. Before v102 Alpha, they could only carry spikes, but now they can hold any gun/throwable (verified in the Level Editor), and they can also spawn with guns and other weapons in official Survival maps (Such as "Villa").
On an unrelated note, in Safest Gate, make sure not to crush the **Shroom** with the elevator; They will clog up the elevator, and annoy the living crap out of you

## Spawn

As of v101 Alpha, they spawn from little, mushroom shaped houses often located on top of something (e.g. another building).
In Survival House, its spawn is on the top of the spawn building.
In Safest Gate, there is one spawn in the left of the spawn building, and another one in the top of the first building at the left of the spawn.
Slender Egg

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Slender eggs are eggs that are a bit more slender than your regular eggs. Popular newspaper The Leaf also claims that slender eggs actually makes you slender. Which is true. The slender egg makes you slender thanks to how the yolk makes most organic beings vomit continously for 4.5 hours." - **The description found in eng.translation***

A **Slender Egg** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Scimitar

### Cobalt:

The scimitar is a breakable melee weapon that can be dropped from enemies as rare loot, or bought from shops.

In Story Mode, this weapons can frequently be seen used by Deathshrooms in Chapter 3, and can be seen in shops spread around the game.

In all survival maps, you can buy the Scimitar from the 'Equipment' parlor with a price of 300, and 225 on sale, always after the first round.

This is the strongest melee weapon in the game in terms of damage, dealing 97 damage on hit, and almost double on backstab, being able to cripple even a Defender's health easily.

(Compared to a Matter Army Issue shot, which does 100 Damage, just a 3 damage loss.)

(The weapon's damage also ramps up based on speed when hit.)

### WASD:

In WASD, this is the only weapon that is shared by both teams.

Dealing 49-88 Damage on neutral hit, 100+ damage on head, 300+ damage on back, and 500+ damage on eye, it is the strongest melee weapon in the game in terms of damage, but has a relatively slow drawback time.

It costs 10 volts.
Tower

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Author | Oxeye

**Tower** is a Deathmatch map introduced in v107 Alpha.

## Featured Pickups

* Slugger Pipegun (Upgraded)
* Rail Defender (Broken)
* Matter Police Issue (Broken) (Spawns after the match has started, on the tower's top)
* Slugger Revolver (Upgraded) (Spawns after the match has started, at the bottom right room of the map)
* Klonk
* Stick Grenade
* Flashbang
Tomb

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Author | Jeb

 ***"Rival raiders are duking it out in this ancient tomb."***

**Tomb** is a Deathmatch map introduced in v101 Alpha.

## Featured Pickups

* Plasma Gun
* Matter Army Issue
* Stick Grenade
* Shield Belt Battery (Spawns after the match has started, in the top right platform)

## Trivia

* Tomb is the first map which was added to the game after the initial release of Cobalt.
Removed Cards

This page contains information about a past event or game feature that may or may not return in a future version.

This is a list with most of the **removed cards** of the game Paladins. Some cards are not on this list because they were changed into actual cards or they were turned into items (e.g. Master Riding, Kill to Heal or Life Rip).

* Legendary Cards
* Beta Cards 1
* Beta Cards 2
* Beta Cards 3
* Beta Cards 4
* Beta Cards 5
* Beta Cards 6
* Closed Beta Cards

 **Fought The Law** | Lex |  | In Pursuit now deals {?}% of the target's maximum health in damage over its duration.

The article has become too complex and we can't render the component in this place. Reduce the size of this article to display all components.
Slugger Pipegun

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Slugger Pipegun** *(also known as Slugger Pipe)* is a sniper handgun that shoots slug bullets. Standard magazine (Slug) size is 1.

It cost 15 volts to buy it, making it the cheapest gun, Scope cost 30 volts and each level of Reinforced Barrel cost 40 volts.

## Location

It can be bought from Palatable Patton in the chapter 1 shop, Resupply Station 1, for 45 Volts.

## Galactipedia

Slugger Pipegun
A crude pipe bolted together with a trigger. This is one of the earliest known improvised weapons to appear in the cultures of Trunkopia.

## Upgrades

* Scope
	+ Increases aim range and gives bullet time bonus
* Reinforced Barrel (levels: 2)
	+ increases range and damage

## Pros and Cons

Pros

* It uses slugs one at a time leading to conservation of ammo
* It has high accuracy when the scope is attached
* It is very cheap available for 15 Volts from the Shop

Cons

* It is very ineffective for dispatching enemies other the Birds and Mushrooms due to low damage
* It has only one slug per load making it have a very slow rate of fire
* Low damage
Tommo

Tommaso "Tommo" Checchi is a developer for *Cobalt* and *Minecraft*. His contributions to *Cobalt* included developing the Mac OS X and Linux ports before they were ultimately scrapped when the engine was changed to BitSquid instead of DaisyMoon. He also helped port *Harvest: Massive Encounter*.

1. ↑ https://twitter.com/\_tomcc/status/350225341337440257?s=20
2. ↑ https://twitter.com/\_tomcc/status/694458895696314368?s=20
3. ↑ https://www.reddit.com/r/IndieGaming/comments/spo1p/oxeyes\_harvest\_massive\_encounter\_has\_been\_updated/
Spikebird

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 **Loot** | Dandy Gold (0-1)
Massive Egg (0-1)
Cool Egg (0-1)
Resuscitating Herb (0-3)
Fine Ruby (0-1)
Delicate Sapphire (0-1)

## Appearance/Abilities

The **Spikebird** is a big bird creature that appears in Survival game mode.

They spawn as an egg, hatching shortly afterwards to attack the player.

Most projectiles will be reflected if hit from the front, much like rolling for the player.
The Spike on its back can be shot out as a projectile, hence the name **Spikebird**.
However, when the majority of the spikes are fired, the backside of the **Spikebird** is vulnerable until the spikes grow back.

Contrary to popular misconception, the spike bird is not invulnerable from the front. While it may appear that matter projectiles do no damage to the spikebird, this can be proven incorrect by using a Matter Cannon.

## Standard Drops

The spike bird can drop several different items.
These include things such as Massive Egg.

## Location

The Spikebird is located in the survival map Survival House. It is in an egg under a concrete ceiling with a hole in it near the main building. He can also be found in the map Safest Gate, where his egg is just under the spawn building.

As of v105 there are also several located in survival map Bird Temple.
Space Zone

*This article is a stub. You can help Cobalt Wiki by expanding it.*

  Gamemode | Deathmatch

 ***"This yet to lift off space ship suddently finds itself being the battleground for a conflict of epic proportions! The shield battery must be important because someone placed it in the center..."***

**Space Zone** is a Deathmatch map introduced in  v100 Alpha.

There are bounce pads on either side of the bottom floor. In the middle of the bottom floor, there is a lethal flare that can be activated by buttons on either side.

## Featured Pickups

* Gyrojet Gun (Spawns after the match has started, in the top of the map, next to a flashbang)
* Phaser (Spawns after the match has started, next to the box in the center of the map)
* Plasma Accelerator (Upgraded)
* Matter Army Issue (Spawns after the match has started, in the left side of the middle stage)
* Stick Grenade
* Klonk
* Flashbang
* Shield Belt Battery (Spawns after the match has started, on the box in the center of the map)
Thermal Bomb

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The Thermal Bomb is the weapon with the largest blast radius in the game.

As of v101 Alpha, it can only be obtained in the tutorial by buying it at a Vending Machine.
Bombs can be picked up and tossed by Birds. However, it is also possible to find one behind a wall panel that you can destroy in Safest Gate.
It is said that if you're close enough to see the bomb explode, you're probably going to die - It will completely wipe you and every other entity in range out, even if you have an active Shield belt on. The only way to survive it is to round a corner and be far away enough to escape the shock wave, or to hide behind a closed door.

As of v102 Alpha, the bomb has been renamed to "Thermal Bomb" and now does heat damage. However, if you are close enough, you will still be killed by the large amount of thermal power hitting you.

Thermal bomb is not the most powerful throwable in the game anymore, as of v102 Alpha.

## Trivia

* Getting killed by the bomb in the tutorial used to crash your game, it is still possible to throw it, but if you are caught in the blast the game will crash. Quickly pressing ctrl-r can reload the game before it crashes.However it can be obtained through the level editor and the game will not crash if the player is killed by the bomb. this is no longer an issue as of v102
Shield

*This article is a stub. You can help Cobalt Wiki by expanding it.*

A Shield can both be a Belt, which creates an energy sphere around you, or a Hand Shield, which is a classic type of shield that you can put in front of you to protect yourself.

## Shield Belts

Shieldbelts are passive equipment items that create a rechargeable sphere of energy around the user. Their upgrades consist of Durability and Effect Power.

There are 4 kinds of shieldbelts:

Basic: Blue, breaks easily, and has no special effects.

Stun: Yellow, stuns enemies upon being disabled.

Reflect: Pink, reflects incoming shots upon being disabled.

Hard: Green, creates a temporary shield upon being disabled.

## Hand Shields

Hand shields are manual shields that are raised by ducking (Default key: Down Arrow) or entering caution (Default Key: Shift).

There are 5 shields.

Wooden: Made of wood.

Scrap: Made of scrap.

Barbed: Has barbs on it.

Borealis: Looks police-esque

Energy: Made of energy; unbreakable.
Arctic Vault (Chapter)

*"When the humans discovered the giant artifact they later named 'The ETAC', they quickly realized it had to come from a society with far superior technology than anything indigenous to Trunkopia. To keep the discovery safe, they built a formidable defense around around it. If there are any robots left defending the ETAC, this will be their last stronghold. Hopefully, this is where the last cipher is located." - **Chapter Description***

**Arctic Vault** is the sixth chapter in Story Mode.