Cult of Geoff

## Locations

### Jeff's Tavern

**The Inn has long since fallen into disrepair. Chairs lie overturned, tables have collapsed on their own weight, a thick layer of dust and grime covers every surface. Broken glasses and shattered plates decorate the bar, and even the daylight outside fails to penetrate the thick dirty windows, giving the whole place a dark, grim atmosphere. The stairs that would have lead to the rooms upstairs have been, apparently, blocked off by what appears to have been an avalanche of barrels and crates. The prominent cellar doors in the corner appear to have been locked, once, but now the padlock and chain have been ripped off the large brass door handles, and one of the doors has been flung open.**

**Down the stairs into the cellar, you find a space that you would not have expected in an inn of this type- the basement is a chamber of smoothstone, with lit chandeliers, and strange arcane circle carved into the floor. The air is dry and musty, and heavy.**

**Near the ritual circle are two massive, identical beasts. They look like large gorillas, with orange hair, blue skin, and large tusks. They snore heavily, as they are fast asleep, and every now and again one rolls over and murmurs.**

**Quick child! Spill your blood in the summoning circle! DO IT NOW!**

**The blood hits the floor, and seems to flow with a mind of its own, into the cracks and crevices of the runes and channels. Despite being a miniscule amount of blood, there seems to be enough to cover every rune and symbol in Ege’s bright red blood.**

**When the last rivulet completes the outer circumference of the circle, the blood suddenly erupts into bright purple flame. The candles in the room, too, burn purple. Swirling higher, the flame forms into a face, a terrifying skull-like, animalistic demeanor. It begins to laugh maniacally.**

**“Yes! Yesssss! Hmmm. You have done well, my child. Orcus’ influence has been cleansed from this place. And now your work has begun.**

**In exchange for your work here, I will grant you and your companions three questions, to be answered to the best of my ability.**

(Once Asked)

**Now, go from this place, and spread my name. Find those who would worship me, and send them here. I command and ask this of you, my daughter. As every demon knows, it is the greatest of us that comes from humble beginnings.**

**The flames go out, and the room returns to its normal color.**

**Wen-tet, who has been kowtowing at the foot of the stairs for Geoff-knows how long, speaks.**

**“Oh how blessed am I, to have witnessed the visage of Geoff, the Merciful, The Bountiful the fiend! Oh, bless you, Ege, Daughter of Geoff, for your work on this day.”**

(I imagine some dialogue)

**Wen brushes himself off, collects himself and adjusts his glasses.**

**“Right, to work! We have been tasked with gathering followers. My first suggestion would be to find someone more...charismatic, and perhaps combat suited, than myself, to be your warden whilst your away. That’s just a suggestion, if you find any less talented recruits on the way, feel free to send them here. It can be anyone, of any intelligent race, of course, but you know what they say- hard times make for the best cult followers.”**

## Members

### Wen-Tot

*Standing in front of the guild-house is a nervous looking, small, skinny man. Or boy? His age is indeterminate, but he couldn’t be older than 20. He has dark hair, tan skin, and is wearing what may pass for white robes, but on closer inspection appear to be bed sheets hastily wrapped around his body. He carries a heavy book and is nervously adjusting his glasses.*

This is Wen-tot, a scribe’s apprentice. Last night he was visited by an apparition of Geoff in his sleep, who instructed him to find Ege, and lead her to an abandoned inn near the docks, and to be her disciple in the worship of Geoff. All of this information he shares willingly.

What he does not share willingly:

Charisma-Skill Check DC18: Wen-tot’s parents actually owned the inn years ago, but it has been abandoned for a decade or so, with rumors of haunting.

Charisma-Skill Check DC22: The building was once the sight of an ancient demonic cult that Wen-tot’s parents were part of. (perhaps why Geoff has selected it) and there are rumors of demons guarding the inside.

Wen-tot will guide the party to the house whenever they like. Until then, he will stay outside, loudly praising Geoff in a nasally, annoying voice.

## Recruitment Mechanics

Ege must now recruit followers if she wishes to maintain her power. She will need to obtain a Cult Ward, someone strong and charismatic to oversee cult operations while she is out adventuring/recruiting.

### **Leadership Score**

A character’s base Leadership score equals his level plus any Charisma modifier.

Outside factors can affect a character’s Leadership score, as detailed above.

 Fairness and generosity
 Special Power
 Failure
 Aloofness
 Cruelty

 Recruits a cohort of a different alignment
 Caused the death of a cohort

\*Cumulative per cohort killed.

 Moves around a lot.
 Caused the death of other followers.

Ege’s Charisma Modifier: +3 (4)
Ege’s Current Level: 6 (15)

Special Modifiers:

* Reputation: +2
* Familiar: -2
* Guildhouse: +2

**Total Score: 11 (21)**

**Recruiting DC:**

**(with their current life)**
 Unhappy
 Satisfied
 Happy

Further Modifiers:

* The character has been saved by Ege: -10
* The character has been defeated by Ege: -5
* The character owes Ege money: -2
* The character has an Evil Alignment: -1
* The character has a good Alignment: +1
* The character is owed money by Ege: +2
* The character has a bad relationship with Ege: +2
* The character has a good relationship with Ege: -2
* The character has been in a cult before: -3
* The character was a follower of a deity, but no longer: -3
* The character is a follower of another deity: +5