What is Enarthia?

Enarthia is a Geopolitical Role-Play Series, But it is Different compared to other "Geopols", most major being that it has spanned 4 roleplays:

* ⁽ᶜ⁾Enarthia I (Taking place on a deformed Earth from 800 BCE to 1943 CE)
* ⁽ᶜ⁾Enarthia II (Taking Place from 1943 CE to 2019 CE, On the same world as EI)
* ⁽ᶜ⁾Enarthia III (Taking Place on A habitable Mars from 600 BCE to 1949 CE)
* ⁽ᶜ⁾Enarthia IV (Taking Place From 1949 CE on Mars, from 2019 CE on Earth, and from 1981 CE on Mazdhul to the 23rd Century, tech wise.)

Enarthia also had a few spinoffs, which were in the same galaxy, but on different planets.

* ⁽ᶜ⁾Gaia (Taking place from the 5th Century BCE to the 10th Century CE on habitable moon called Gaia, some 100 Lightyears from Sol)

(c) Notes an RP which is completed, (a) notes an RP which is ongoing.

## Enarthia I

Enarthia One lasted from November 30, 2018 - February 13, 2019 [76 Days], covering a time period of 800 BCE to 1943 CE, the RP was the first in the series, but established many of the RP's core features, including the basis for the E2 and E3 war systems, the "didn't write it, didn't happen" policy in regards to major technology, and so forth, as well as the Region System, where RPers were allowed to choose from several different regions to create their nation in, and were unable to see other regions until they had explored and mapped them IRP, aswell as the ability to play multiple species. In this case, Earth was home to Humans, Dwarves, a race known as Dojini (Essentially Anime People, with big eyes and such), and Beastmen, a diverse group of animal people, who would largely be killed off over the course of the RP. The planet was also home to a regional semi-stable hermaphroditic gender, the mutation most prevalent in the nations of Nahermos and Nihon.

## Enarthia II

Enarthia Two lasted from July 2, 2019 - August 7, 2019 [36 Days], picking up immediately where the first left off, and covered the Second Great War, The Cold War, and through to the modern day, ending both in real life and in the RP on August 7, 2019, with the discovery of life on Mars below the planet's thick atmosphere. While it started out quite strong, nearing the end of the cold war, activity began to wain, as the RP began to experience the "Modern Effect", where many members unfamiliar with modern politics and war became disinterested.

## Enarthia III

Enarthia Three lasted from October 13, 2019 - January 9, 2020 [88 Days], taking place on the inhabited Mars. The planet's atmosphere being sustained by several massive obelisks reaching into the sky, constructed by an unknown force long before the RP started in the technological equivalent of 600 BCE. As the RP continued on, Mars started to pick up radio signals from Earth, though were largely unable to send their own due to being some 70 years behind technologically. The RP ended in April 1949 tech wise, with the same event that ended Enarthia Two. It featured a new cast of species, Martians (Also Called Humans or Martian Humans) ancestors of colonists from Earth who had genetically diverged to be taller and leaner, Elves, who had grown to be even taller, and Halflings/Hobbits, who had taken the opposite route and become shorter.

## Enarthia IV

Enarthia Four lasted from March 14th to May 29th, 2020 [76 Days], and saw the expansion of the Region System of Enarthia One and Three into the Planets System, granting three planets for people to play on. Earth and Mars picked up where both left off from Enarthia Two and Three, whereas Mazdhul was voted (by a slim majority) to be an isolated system 30 Lightyears Away from Sol, intended to provide a space for new players or those who sought a fresh start to create new nations, as many countries were left in poor states following the lull of activity at the end of E2, or their defeat in World War Two at the end of E3. Enarthia 4 Concluded with the "Interstellar War", where a massive multi-national coalition of Sol and Mazdhul nations fought and defeated the rogue AI "DAVE", which had taken over several moons and asteroids in the Mazdhul system.

### Earth & Mars

Earth and Mars both picked up right at the endings of Enarthia Two and Three Respectfully, Mars scrambled to work out the origin of the Farghal-TTP Probe, and prepared for a coming alien invasion before their first rocket could even touch the stars, while Earth attempted to determine the relative technological level of this new world, and to assess their possible hostilities. Quickly, however, this was all worked out, and after a tense couple decades (escalating to a peak when the nation of 'Eyosia' almost ended all life on Mars in a mass nuclear strike), the nations of the two planets would start to see each other as semi-equals, especially as rapid martian technical development spurred on by fear of and later trade with Earth quickly closed the technological gap between the two worlds.

Starting Maps:

### Mazdhul

Mazdhul is Fairely Unique Compared to Mars and Earth, its in a system 30LY From sol, and has no humans, nations instead being populated by either Avians, Lizardmen And/Or Orcs, It Started Receiving Signals from the Sol System and that surged a period of technological growth, essentially making all 3 planets the same in technology, this culminated in zurikgr sending a stellaser to that system In hopes of meeting it. Soon however, a rogue AI "DAVE" would emerge on the planet and escape to space, dominating the solar system and forcing thousands of refugees to flee (mostly from zurikgr). Most these refugees would end up in a system known as "Qui'Qik" and would later meet up with the Sol nations toward the end of the RP, joining the coalition to defeat DAVE.

Starting Map:

## Gaia World Roleplay

Gaia, or GWR as it is occasionally called, took place from June 7th to July 19th, 2020. In theory, it was a return to the form of Enarthias 1 and 3, bringing back the region system and early starting date. It featured 3 regions in an attempt to avoid the inactive regions which appeared in the aforementioned RPs, however, also let back in a number of the players which had received bans in Enarthia 1-4, many of which had joined an adjacent community in a series known as "Xomni World Roleplay." While initially intended to go until the 17th century or beyond, Gaia would die in the 10th century from a number of factors, including the prolonged dominance of several large empires on the relatively small world, the lack of contact between regions, and some drama stemming from the mixing of the Enarthia and Xomni communities.