recursal/Fanatic-Fandom huggingface dataset:
Bigger Bags II

Increases Supply Capacity

## Resource Requirements

---**Gem Harvesting II • Ration Run III

**Bigger Bags II** • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Anima Harvesting II

Increases Anima Production

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

**Anima Harvesting II** • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Cavalry Health II

**Cavalry Health II** is a Research branch located in the Gear Research Tree. It increases Cavalry Max HP.

## Trivia

* Total Might: 3,376,981

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • **Cavalry Health II**

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Storm Owl

**Storm Owl**, known as **Storm Fukuroul** (ストーム・フクロウル *Sutōmu Fukurouru*?) in Japan, is a horned owl-based Reploid who is a member of the Repliforce, an organization branded as Mavericks because of their yearning for independence. One of the Repliforce's most resourceful generals, Storm Owl is a well-regarded member by the entire staff. He is a very proud soldier, and was extremely resentful when he and his associates were branded as Mavericks by the Maverick Hunters. After the Repliforce coup began, he commanded the Air Force in a ploy to divert the attention of the Maverick Hunters.

Storm Owl is especially skilled at night-time operations, and is so proud that he will absolutely refuse to follow orders that do not come directly from his superiors. He was good friends with Storm Eagle, so he developed a grudge againstX when the Maverick Hunter defeated him. He also does not get along with Chill Penguin at all, due to somebody once confusing him for a penguin as a result of his appearance and short stature.
Aegis

**Aegis** is a Verge Officer card available from Chapter 4. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 200% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Aegis can not only deal significant damage to Verge Officers with his sharp blades, but also to 10 enemies within range with his daggers at the same time.

"All that armor... does he fear death?" Enemies may sneer at him, but Aegis simply dismisses them. He does not fear death, but failure, for he has already lost too much.

## Attributes

* ATK SPD: 1.5 seconds
* Range: Close-range attacker
* Movement Speed: Very Fast
* Cooldown time: 14 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Ranged DEF +1%
* Lv.10: Army Capacity +1%
* Lv.11: Infantry Max HP +1%
* Lv.12: Monster Hunt Travel Speed +1%
* Lv.13: Siege Engine DEF +1%
* Lv.14: Trap Max HP +1%
* Lv.15: Cavalry ATK +1%
Anima Storage II

Increases Max Anima Storage

### **Resource Requirements**

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

**Anima Storage II** • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Ronno Ditches Class

One day, when Ronno was in second grade at Elwood Elementary, he said that he needed to use the bathroom. His teacher said, "Here's your pass for the boys' room."

While holding the bathroom key, Ronno said, "Thank you, Mrs. Lopez."

But before he left, the teacher gave Ronno a warning, telling him, "If you don't return this key to my place, you'll be in so much trouble, Ronno."

So he took the pass. Then, when he reached the building, he exited the building.

He asked his girlfriend, Trixie Lulamoon, for a film. So Ronno and Trixie went to the AMC Theaters to see "Maleficent: Mistress of Evil."

After the film was finished, he frantically exited the auditorium. He saw the bathroom key. "I gotta return the bathroom key!"

So Ronno raced out of the theater and ran back to the classroom.

"Where have you been, Ronno?" the teacher asked.

Ronno was shocked when he was asked that question.

"I went…." Kovu mumbled, trying to tell her the truth.

"What's that, Ronno?" she asked.

Kovu truthfully said, "I went to the AMC Theaters with Kiara to see the animated version of 'The Lion King.' And then I brought back your bathroom key."

The teacher was furious. "That does it!! Ronno Anthony Deer Gibson, you are going to the principal's office because you are punished!"

Ronno was so angry that he stomped out of the classroom.

The principal said, "Ronno, sit on the bench. I'm calling your father for what you've done."

"Hi there." Aladdin said, "So, Principal Thorndyke, what's the big deal?"

The principal said, "Ronno ditched class by going to the AMC Theaters with his girlfriend, Trixie Lulamoon."

"RONNO, HOW DARE YOU DITCH CLASS BY GOING TO THE AMC THEATERS WITH TRIXIE?!?! Come on, Ronno! Let's go home!" Aladdin said.

When they got in the car. Aladdin said, "Ronno, I am very disappointed in you!"

When they arrived home, Aladdin clutched Ronno's hoof angrily.

Ronno's mother, Tiana, asked, "Aladdin, why are you so angry?"

Aladdin said, "Ronno ditched class by going to the AMC Theaters with Trixie."

Tiana said, "Now, Ronno, your father and I want you to know that you will be grounded, grounded, grounded, grounded, grounded, grounded, grounded, grounded, grounded, grounded for 2 full weeks!"

"That means no computer, no Chromebook, no movies, no video games, no TV, no books, no XBox, no pizza, no McDonald's, no fast food places of any other kind, and no karate tournament until you learn to obey my rules. And I forbid you to date Trixie!! Now go to your room!!" Aladdin yelled.

Ronno got very angry. He glared angrily at Aladdin and Tiana and told them, "You two are as evil as man!!"

And then, Ronno went upstairs to his room in tears, where his sister, Daisy Duck, was waiting for him.
Chapter 7: Way of Fire

Chapter 7: Way of Fire (Location: Lava Plateau)

**“**The rage of the inferno consumes all. No one has ever made it out of this fiery land alive.**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 7-1: Join or Die
* Chapter 7-2: Hide and Seek
* Chapter 7-3: The Hunt Begins ☆
* Chapter 7-4: R.I.P.
* Chapter 7-5: Sacrifice
* Chapter 7-6: An Angry Hunter ☆
* Chapter 7-7: Passionate Flames
* Chapter 7-8: Defend the Magma Seed
* Chapter 7-9: Fiery Passion ☆
* Chapter 7-10: Blaze of Life
* Chapter 7-11: Ignited Inspiration
* Chapter 7-12: Best Explosives Ever ☆
* Chapter 7-13: Unburnable
* Chapter 7-14: Lost Sword
* Chapter 7-15: Safe Haven ☆
* Chapter 7-16: Expulsion
* Chapter 7-17: Eternal Flames
* Chapter 7-18: Dancing Flames ☆
Army Offense I

Increases Army ATK.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • **Army Offense I** • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Army Leadership

## Research Tree

The **Army Leadership** research tree allows the player to unlock various Army Lineup technologies, boosts to Gathering and Supply troops, an Army Limit expansion, and Enemy Army Debuffs, among various other boosts.

Level 17 Academy is required.

## Available Research

* Total Might: 126,682,886
* Total time: 30,047d 13h 40m

## Trivia

The Army Leadership tree was added in the October 12, 2016 content update.

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • **Army Leadership** • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Avatar

The **Avatar** system allows players to select the Hero icon they will use to represent themselves in-game, and is separate from the Leader system. To view the list of Avatars, tap on your Profile, then the Hero icon on the upper left corner of the screen. Avatars are separated into Hero, Event, and Special categories, and provide the player with benefits, detailed below.

## How to obtain

Hero Avatars are obtained when Heroes are unlocked or purchased. Event Avatars and Special Avatars require completing special events or purchasing Event Shop items to unlock.

## Avatar Points

Avatars will provide a number of Avatar Points each. Avatar Points are used to unlock Turf boosts, which can be viewed by pressing the  Point Boosts button. Boosts will be applied automatically when the number of required Avatar Points is earned. Press the  Boost Total tab on the right side of the screen to view the current total of all unlocked boosts.

### Hero Avatars

The number of Hero Avatar Points depends on the grade of the Hero, as well as the type of Hero, listed below.

No. of Hero Avatar Points
  Legendary | 65 | 130 | 260

### Event Avatars

Event Avatars will grant 5 Event Avatar Points each, for the boosts listed below:

Event Avatar Point Boosts
 170 | Ranged ATK +2%

#### List of Event Avatars

 **Arctic Flipper** - obtained in the Gala Shop

 **Oath Keeper** - obtained in the Gala Shop

 **Pumpkinator** - obtained in the Ghoultastic Shop

 **Vampire Don** - obtained in the Ghoultastic Shop

 **Snow Beast** - obtained in the Winter Shop

 **Sage of Storms** - obtained in the Winter Shop

 **Child of Light** - obtained in the Winter Shop

 **Harpy** -

 **Bonehead** - obtained as a reward for completing Adventure Level 10.

 **Oakroot** - obtained as a reward for completing Adventure Level 20.

 **Snail Princess** - obtained in the Groove Shop

 **Troubledough** - obtained in the Groove Shop

### Special Avatars

Currently, Special Avatars are purely cosmetic, and do not grant any Avatar Points or boosts.

#### List of Special Avatars

 **Shiryu** - obtained in the Saint Shop

 **Hyoga** - obtained in the Saint Shop

 **Shun** - obtained in the Saint Shop

 **Ikki** - obtained in the Saint Shop

 **Saori** - obtained in the Saint Shop

 **Platinum Lord** - obtained through the Lords Membership program. Requires a Platinum membership.

 **Po** - obtained in the Kung Fu Panda Shop

 **Tigress** - obtained in the Kung Fu Panda Shop

 **Master Oogway** - obtained in the Kung Fu Panda Shop

 **Master Shifu** - obtained in the Kung Fu Panda Shop

 **Elementalist** - obtained in the Stellar Shop

 **The Eye** - obtained in the Stellar Shop
Arrow Rain

The **Arrow Rain** is a Verge Skill card available from Chapter 2. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 200% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Rains down arrows that deals damage to up to 30 enemies in a medium area around the target. Is super effective against Verge Soldiers.

## Attributes

* Skill Range: 7.5
* Cooldown time: 8 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Siege Engine Max HP +1%
* Lv.10: Monster Hunt Travel Speed +1%
* Lv.11: Infantry DEF +1%
* Lv.12: Army Capacity +1%
* Lv.13: Ranged Max HP +1%
* Lv.14: Cavalry DEF +1%
* Lv.15: Trap ATK +1%
Child of Light

**“**I can smell you!**”**
–**Sparky**

## Background

The Lapins are forest dwellers with enormous strength and an acute sense of smell. They are also worshippers of Apollo, God of the Sun. Hence, their descendants are called the Children of Light.

A powerful earthquake ravaged the Lapin homeland, triggering a landslide that threatened to bury the Lapins. It was that moment when, blessed by Apollo, a golden light burst forth from Sparky, disintegrating the falling boulders and debris. Thus, the Lapins were saved!

## How to Obtain

**Child of Light** medals can be obtained from Hero Stages. Players will obtain 10 Child of Light medals after they complete Stage 4-18 on Normal Mode.

* Elite 4-15
* Elite 6-9

After obtaining 10 medals, Child of Light is available for hire. In total 330 medals are required to upgrade Child of Light to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Apollo's Ward**
*First Active*
     **Holy Judgement**
*Second Active*
     **Wild Instincts**
*Passive*
The Child of Light's keen instincts are proof of a life tempered in constant danger. Increases STR.
Chapter 2-9: Bombin' Goblin

**“**Boom! I'll blow you all to smithereens!**”**

Enemy Level: 9

Enemy Level: 14

## Challenge

Enemy level: 14

* Trial 1: Can only use a maximum of 4 heroes+ Heroes can only be Dwarves+ Kill all enemies in Wave 3 within 20 seconds
* Trial 2: Can only use a maximum of 4 heroes+ Heroes can only be Male+ Kill all enemies in Wave 3 within 15 seconds
* Trial 3: Can only use a maximum of 4 heroes+ Heroes can only be Female+ Kill all enemies in Wave 3 within 10 seconds
Chapter 7-9: Fiery Passion

**“**No! Stay away! This is a gift for my love, no one else is getting their hands on it!**”**

###  Rewards

* Hunter Boots
* Cursed Boots Shard
* Firebolt Shard
* Bane's Eye Blueprint Shard
* Speed Up (10m)

###  Rewards

* Hunter Boots
* Cursed Boots Shard
* Firebolt Shard
* Bane's Eye Blueprint Shard
* Soul Forger Medal
* Speed Up (15m)

## Challenge

Enemy level: 62

* Trial 1: Kill all enemies in Wave 1 within 25 seconds
* Trial 2: Kill all Snappers in Wave 2 last
* Trial 3: Kill all enemies in Wave 3 at the same time
Assassin Tower

The **Assassin Tower** is a Verge Tower card available from Chapter 8. 8 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

An upgraded Tower that deals more damage. While it has a low attack speed, it can kill many Verge Soldiers with a single hit.

## Attributes

* ATK SPD: 3 seconds
* Range: 6
* Cooldown time: 7 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Siege Engine Max HP +1%
* Lv.10: Wall HP Boost +1%
* Lv.11: Cavalry Max HP +1%
* Lv.12: Supply Troops Travel Speed +1%
* Lv.13: Ranged DEF +1%
* Lv.14: Trap DEF +1%
* Lv.15: Infantry ATK +1%
Brilliant Talent Orb

**Brilliant Talent Orbs** are used to awaken and upgrade Army Talents for Familiars that are of Rarity 4-5.

They can be obtained in Hell Events, Special Events, and mall bundles. They can also be purchased with gems for 7500 gems each, in bundles of 10 for 71250 gems, and in bundles of 100 for 712500 gems.

 Speed Up
Armor Sigil

Unlocks the Sigil Slot for Armor Equipment.

## Upgrade Results/Requirements

Furious Defense (Infantry): Lv.10
Furious Defense (Siege): Lv.10

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

**Armor Sigil** • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Cavalry Offense (Wonder) II

Increases Cavalry ATK in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • **Cavalry Offense (Wonder) II**

**Wonder Rally II**
Chapter 5-18: Hidden Killer

**“**I'll eradicate any obstacles that lie in my path of conquest!**”**

Enemy Level: 44

Enemy Level: 50

## Challenge

Enemy level: 50

* Trial 1: All hero must survive+ Death Archer and Petite Devils must not use ability in Wave 1
* Trial 2: Total HP hero cannot fall below 30% at any time+ Ethereal Guide cannot use ability in Wave 2
* Trial 3: Total HP hero cannot fall below 30% at any time+ Boss cannot use ability
Chapter 5-15: Undead Honor

**“**Rise, fallen warriors! Stand tall and fight for your honor!**”**

Enemy Level: 42

Enemy Level: 49

## Challenge

Enemy level: 49

* Trial 1: Can only use a maximum of 4 heroes+ Must use Oath Keeper
* Trial 2: Can only use skill 3 times
* Trial 3: Kill all enemies in Wave 1 within 30 seconds+Kill all enemies in Wave 2 within 30 seconds+Kill all enemies in Wave 3 within 30 seconds
Bouldur

The **Bouldur** spawns during Special Events like Code 66, and is categorized as a One Hit Monster. Killing Boulders will not give Guild Gifts, but they do drop large amounts of Stone when hit.

The Bouldur can also be obtained as a Familiar, which gives the player boosts to resource production.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: Bouldurs are skilled masons that build forts wherever they go. They're also territorial and prone to throwing heavy stones at their enemies.

## Hero Lineups

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

## Rewards

500K
1.5M
Cavalry Offense III

Increases Cavalry ATK. Requires Infantry Offense III Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • **Cavalry Offense III** • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Calculator for T4

## A Guide by ImtheSenate

Hello Everyone,

I was kind of confused how boosts work, didn't know how much it will take to max out the P2P buildings, etc. I created a workbook-calculator for your needs.It includes some features that will make your life easier. It contains economy and military research management, construction management, rss calculator, P2P buildings time calculator, etc. Here are some screenshots:

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Barrack

* 1-8
* 9-16
* 17-24
* 25

The **Barracks** are buildings that allows the player to train soldiers. The player may have as many Barracks as they wish, as long as the total number of Manor, Barrack and Infirmary does not exceed 17. Either infantry, ranged, cavalry or siege engine troop types can be trained at once, of up to 5 different tiers (see below). Higher-tier troops must first be Researched in order to train them.

Upgrading the Barracks will increase the number of soldiers that can be trained at once. At Level 6, the turf will receive a bonus Army DEF increase of 1%, 2% at Level 12, 3% at Level 18, 4% at Level 24 and 10% at Level 25.

## Bonus

 12
 18
 24
 25

## Trainable Units

### Tier 4 Troops

Original training time per 1 unit = 2 minutes

### Tier 5 Troops

Original training time per 1 unit = None (see also Lunar Foundry)
Roo and Lumpy Spank Susan Test For Not Letting Them Play With Her

One day after school, Susan Test was charged with babysitting her younger brothers, Roo and Lumpy, while their father, Hugh Test, went to the store.

Things were going well for the first hour. Susan sat at the dining room table and did her homework while Roo and Lumpy played in the adjacent room. After the first hour, the boys wanted to play with Susan, but she was still working on her homework. The boys didn't like that answer and asked her a few more times until Susan snapped at them and told them no very sternly and called them "nothing but a couple of little brats."

Roo and Lumpy were not amused at what just happened and threatened to tell their father when he got back home. This terrified Susan because she knew that she would get belted for sure if Hugh found out that she called Roo and Lumpy names. She begged her brothers not to tell their father and said that she would do anything. Roo and Lumpy thought about it for a moment and then decided that if she was to be spanked by them, then they wouldn't tell their father.

Susan thought she was getting off pretty easily and agreed to their terms. Roo and Lumpy each grabbed one of Susan's wrists and led her to the living room. The boys sat on the couch side by side and patted their laps. Susan was about to hop up when he was stopped by the boys. They demanded that she pull her skirt down for a spanking. Susan refused, and Roo and Lumpy threatened to tell on her. Susan reluctantly agreed and obeyed her baby brothers. She pulled her skirt and underwear down, lifted up her lab coat, and laid over their laps.

Roo started spanking her first. Susan was shocked that the slaps actually hurt. About a minute went by, and it was starting to get uncomfortable. Just as it was getting bad, the spanking stopped. Susan sighed in relief as she started to get up. She was suddenly stopped and told that was only half of her punishment because Lumpy still had to go. Susan whimpered, but obeyed, as she re-positioned herself near Lumpy.

The spanking from Lumpy hurt much more since it was compounded from Roo's spanking. It got the the point where Susan was squirming and tearing up. Finally, the spanking ended, and Susan was relived. She was sniffling and rubbing her sore butt as she was told that she could get up. She pulled her skirt and underwear back up, lowered her lab coat, and hugged her brothers. They said that they forgave her and sent her on her way. Not before a short trip to her room in the attic, though!
Bigger Army III

Increases Army Limit.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

**Bigger Army III**

Sabotage • Plague

**Demoralize**
Aether

**Aether** is a resource used to summon Cards in the Vergeway. The Aether cost for a Card is displayed near its icon, and depends on the type and strength of the Card. For each stage, a set amount of Aether is given at the start. Aether will regenerate over time, and can also be earned by defeating enemies. There is no limit to the amount of Aether the player can have.
Crafting Speed I

**Crafting Speed I** is a Research branch located in the Gear Research Tree. It increases Crafting Speed.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

**Crafting Speed I** • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Archer Subsidy

Reduces the cost to train and heal Archers.

## **Resource Requirements**

---**Grunt Subsidy • Ballista Subsidy • **Archer Subsidy** • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Chapter 2: Dwarf Kingdom

Chapter 2: Dwarf Kingdom (Location: Perilious Ridge)

**“**With their unrivaled skill sets, Dwarves will be a great asset to us. Their city lies deep within Perilous Ridge.**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 2-1: Trials of Elements
* Chapter 2-2: Stability
* Chapter 2-3: Wesley's Test ☆
* Chapter 2-4: Jeering Arges
* Chapter 2-5: Dwarfed by Dwarves
* Chapter 2-6: Tattler the Trickster ☆
* Chapter 2-7: Treasure Hoarder
* Chapter 2-8: To Arms
* Chapter 2-9: Bombin' Goblin ☆
* Chapter 2-10: The Gnomes' Friend
* Chapter 2-11: Cornered Beast
* Chapter 2-12: The Pixie's Help ☆
* Chapter 2-13: Shaky Alliance
* Chapter 2-14: United We Stand
* Chapter 2-15: Angry Boom-Hilda ☆
* Chapter 2-16: Unwavering Spirit
* Chapter 2-17: Backup Plan
* Chapter 2-18: The Last Hurdle ☆
Chapter 2-12: The Pixie's Help

**“**Alright boys, eyes on me! Fall in! 1-2... hey, don't march off without me!**”**

###  Rewards

* Short Dagger
* Giant's Axe
* Hero Mantle
* Speed Up (3m)

###  Rewards

* Short Dagger
* Giant's Axe
* Hero Mantle
* Prima Donna Medal
* Speed Up (5m)

## Challenge

Enemy level: 15

* Trial 1: Can only use a maximum of 3 heroes+ Heroes can only be Female
* Trial 2: Can only use a maximum of 3 heroes+ Heroes can only be Male+ All hero must survive
* Trial 3: Kill all ememies in Wave 3 in 35 seconds+ Boss must use ability at least 3 times
Berserker

**“**I'll make your blood run cold!**”**
–**Ursula**

## Background

For millennia, a primitive tribe of warriors has jealously guarded the Frozen Peaks, suffering none to pass. In the blistering cold and sharp crags, there is no room for weakness and charity, and the sickly Ursula was not expected to survive past childhood. But Ursula stubbornly kept going, year after year putting all of her time and effort into strengthening her body and sharpening her skills.

At her coming of age ceremony, she proved herself by being the first in two centuries to claim a bear for her kill. The name of the Berserker is now feared in all the lands that fall under the shadow of the peaks.

## How to Obtain

**Berserker** medals can be purchased in a package for 4.99 USD. This package will grant 10 medals, which will automatically unlock Berserker at Common rank.

* [Buying packs in 1 shot]: Cost to max: $775 USD
* [Buying only $5 packs]: $165 USD

Hero Medals

## Skills

*Ultimate*
     **Grizzly Smash**
*First Active*
     **Ursine Wrath**
*Second Active*
     **Arctic Roar**
*Passive*
The Berserker lets out a battle cry, motivating all her allies. Increases STR of all allies.

## Trivia

* The Berserker was released on March 26, 2017.
Chapter 6-9: Call of the Wild

**“**I think I'm ready to get serious now!**”**

Enemy Level: 48

Enemy Level: 56

## Challenge

Enemy level: 56

* Trial 1: Kill all enemies in Wave 3 in 35 seconds+ Must use Child of Light
* Trial 2: Total HP hero can't fall below 50% at any time+ Must use Child of Light +Must use Rose Knight
* Trial 3: Can only use a maximum of 4 heroes+ Must use Child of Light+ Must use Rose Knight +Must use Prima Donna
Advanced Leadership

Advanced Leadership: For established guilds

All established guilds should, ideally have rank 4’s with specific roles. For example, a head of diplomacy. However, with certain roles, you can split them in 2 ways.

1. If you have a Head of Events, that person can either be in charge of alerting all guild members about and event
2. OR: Have the Head of Events oversee that the other R4’s are doing their event related roles: Eg. Each R4 has a specific event to oversee, the Head of Events must oversee that they are mailing members about this event.
Chapter 4-6: Lochfin Assault

**“**So we meet again! This time, the only place you're going is into my belly!**”**

###  Rewards

* Round Shield
* Ogre's Toe
* Fang Blade Shard
* Gladeguard Blueprint Shard
* Speed Up (5m)

###  Rewards

* Round Shield
* Ogre's Toe
* Fang Blade Shard
* Gladeguard Blueprint Shard
* Sea Squire Medal
* Speed Up (10m)

## Challenge

Enemy level: 32

* Trial 1: Heroes can only be Male+ Kill all reinforcements in Wave 1 first
* Trial 2: Heroes can only be Female+ Kill all reinforcements in Wave 2 first
* Trial 3: In all Waves, kill all reinforcements first
Cottageroar

The **Cottageroar** or **Cotroar** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: The Cottageroar will deal massive damage to its target and nearby Heroes. Bring healers and Heroes with high MDEF to help keep your party alive, then use physical attacks to demolish this monster!

## Hero Lineups

### Materials

Used to craft: Cottageroar Set

* Forbidden Tome
* Fright Fabric
* Soul Candle
* Cursed Slab
7-Day Familiar Bundle

Subscribe to the **7-Day Familiar Bundle** to get all the following items, divided into 7 days:

* EXP Elixir x14 (2 each day)
* EXP Potion x70 (10 each day)
* Speed Up Merging (60m) x21 (3 each day)
* Speed Up Merging (15m) x21 (3 each day)
* Anima (50K) x21 (3 each day)
* Anima (15K) X21 (3 each day)
* Fragments x21 (3 each day)

For $2.99 (or the currency equivalent for your region), subscribers will claim the above items across 7 days, after subscribing. Loyalty Rewards will be awarded for each consecutive subscription.

*Subscriptions will be renewed automatically. Please take note of the renewal date. Check your Subscription Info for details on how to cancel your subscription.*
Aggressive Hunter II

Increases Hunts in a Row limit. You can still hunt the same monster after exceeding this; however, the hunts in a row bonus damage will stop increasing.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

**Aggressive Hunter II** • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Chapter 3-12: A Thirsty Blade

**“**My blade thirsts for your blood!**”**

Enemy Level: 22

Enemy Level: 25

## Challenge

Enemy level: 25

* Trial 1: Kill all enemies in Wave 2 within 30 seconds
* Trial 2: Enemies must not knock back your heroes in Wave 3
* Trial 3: You cannot stun any Female Fatale in Wave 2+ Kill all enemies in Wave 3 within 25 seconds
Bargain Store

The **Bargain Store** is an occasional Event where players can purchase various items and Chests for Gems, which are usually only available for purchase through special bundles. Bargain Stores normally last for 3 days, and items are refreshed at the end of each day. These stores are similar to Event Shops.

## List of Items

Below is a list of items that have been available for purchase in the Bargain Store.

## Gallery

One example of the Bargain Store. Items will vary from event to event
Cavalry Defense (Wonder) II

Increases Cavalry DEF in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • **Cavalry Defense (Wonder) II**

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Chapter 8-15: Trial of Elements

**“**The Elementals form the foundation of every world, their balance must not be disrupted.**”**

###  Rewards

* Mage's Hat
* Dawn's Grace Shard
* Eerie Amulet Blueprint Shard
* Divine Tome Blueprint Shard
* Speed Up (10m)

###  Rewards

* Mage's Hat
* Dawn's Grace Shard
* Eerie Amulet Blueprint Shard
* Divine Tome Blueprint Shard
* Elementalist Medal
* Speed Up (15m)

## Challenge

Enemy level: 65

* Trial 1: Can only use a maximum of 4 heroes
* Trial 2: Kill all enemies in Wave 2 within 25 seconds
* Trial 3: Total HP hero cannot fall below 50% at any time
Chapter 7-18: Dancing Flames

**“**Fire is sacred, yet dangerous. Lose control of it and it shall consume you!**”**

###  Rewards

* Holy Emblem
* Stellatite Shard
* Canyon Cap Shard
* Hermes Boots Blueprint Shard
* Deflector Blueprint Shard
* Speed Up (10m)

###  Rewards

* Holy Emblem
* Stellatite Shard
* Canyon Cap Shard
* Hermes Boots Blueprint Shard
* Deflector Blueprint Shard
* Incinerator Medal
* Speed Up (15m)

## Challenge

Enemy level: 65

* Trial 1: Heroes can only be Female+ Must use Snow Queen+ Snow Queen must survive
* Trial 2: Can only use a maximum of 4 heroes+ Must use Death Knight+ Death Knight must survive
* Trial 3: Can only use a maximum of 4 heroes+ Kill all enemies in Wave 1 within 30 seconds+Kill all enemies in Wave 2 within 30 seconds+Kill all enemies in Wave 3 within 30 seconds
Chapter 5-6: The Avenger

**“**My strength is fueled by hatred and I fight for vengeance! Those who oppose Infinity are my enemies too!**”**

###  Rewards

* Guard Helm
* Hot Hands Shard
* Gladeguard Blueprint Shard
* Wicked Mask Blueprint Shard
* Lycan Belt Blueprint Shard
* Speed Up (5m)

###  Rewards

* Guard Helm
* Hot Hands Shard
* Gladeguard Blueprint Shard
* Wicked Mask Blueprint Shard
* Lycan Belt Blueprint Shard
* Black Crow Medal
* Speed Up (10m)

## Challenge

Enemy level: 43

* Trial 1: Kill the boss last
* Trial 2: Heroes can only be Male
* Trial 3: Can only use a maximum of 4 hero+ Femme Fatale must be killed while Stunned+ Boss must be killed while Stunned
Chapter 3: Ghostly Wind

Chapter 3: Ghostly Wind (Location: Encampment)

**“**Unable to find rest, the souls of the dead hover like a plague, haunting all who tread on this land.**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 3-1: Lifeless Encampment
* Chapter 3-2: Roaming Corpse
* Chapter 3-3: Dark Forces ☆
* Chapter 3-4: Hungry Foes
* Chapter 3-5: Painless
* Chapter 3-6: Wesley's Advice ☆
* Chapter 3-7: Resting In Peace
* Chapter 3-8: Deadly Game
* Chapter 3-9: Bad Blood ☆
* Chapter 3-10: Flesh and Blood
* Chapter 3-11: Eternal Life
* Chapter 3-12: A Thirsty Blade ☆
* Chapter 3-13: A Voice in My Head
* Chapter 3-14: Offering
* Chapter 3-15: Blood Debt ☆
* Chapter 3-16: Undying Loyalty
* Chapter 3-17: Life and Death
* Chapter 3-18: Lord of the Ghouls ☆
Chapter 4: Beastly Showdown

Chapter 4: Beastly Showdown (Location: Bountiful Plains)

**“**This place is bogged down with anger and pain. We must be on our guard for the Beastmen will show us no mercy!**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 4-1: You Shall Not Pass
* Chapter 4-2: Danger Lies Ahead
* Chapter 4-3: Proof of Strength ☆
* Chapter 4-4: Hooked
* Chapter 4-5: Rotgill Musings
* Chapter 4-6: Lochfin Assault ☆
* Chapter 4-7: A Beastman's Song
* Chapter 4-8: Elemental Powers
* Chapter 4-9: Pixie's Melody ☆
* Chapter 4-10: Flights of Fancy
* Chapter 4-11: A Misunderstanding
* Chapter 4-12: Aerial Advantage ☆
* Chapter 4-13: Challenge Accepted
* Chapter 4-14: Rematch
* Chapter 4-15: Final Round ☆
* Chapter 4-16: The Hunter's Name
* Chapter 4-17: Territorial Instinct
* Chapter 4-18: Engaging Hunt ☆
Axel

**Axel** is a Verge Officer card. 6 Aether are required to summon this card. It is available by default.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Swings his axe to the ground, causing a shockwave that deals damage to 10 enemies within range and inflicts Stun for 3 seconds.

"His axe is the first and last thing you'll see." Axel is always protecting his allies on the frontlines.

## Attributes

* ATK SPD: 2 seconds
* Range: Close-range attacker
* Movement Speed: Middle
* Cooldown time: 10 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Ranged DEF +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Trap DEF +1%
* Lv.11: Wall HP Boost +1%
* Lv.12: Siege Engine Max HP +1%
* Lv.13: Supply Troops Travel Speed +1%
* Lv.14: Cavalry Max HP +1%
* Lv.15: Infantry ATK +1%
Bran

**Bran** is a Verge Officer card available from Chapter 8. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 200% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Bran is an elite fighter, and can deal damage to 10 enemies within range and inflict Stun for 3 seconds.

"I've never heard of the noble family she claims to be from!" Many believe Bran is simply a self-proclaimed noble. When she was appointed as a Verge Officer, Bran was determined to bring honor to her family.

## Attributes

* ATK SPD: 2 seconds
* Range: Close-range attacker
* Movement Speed: Fast
* Cooldown time: 14 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Ranged Max HP +1%
* Lv.10: Wall DEF Boost +1%
* Lv.11: Cavalry DEF +1%
* Lv.12: Gathering Troops Travel Speed +1%
* Lv.13: Infantry Max HP +1%
* Lv.14: Siege Engine DEF +1%
* Lv.15: Trap ATK +1%
Mary Test and Johny Test go on a date

One evening, Mary Test and her brother Johnny were dressed for dinner at a French restaurant. The waiter placed foods and drinks for Mary and Johnny. Mary had some grilled cheese sandwiches and french fries, and Johnny had some cheeseburgers and hot dogs. Mary and Johnny ate and drank their drinks and food. They had a wonderful time. After dinner, Mary and Johnny danced underneath a moonlight and then, they went home and went to sleep. It was the best night they ever had.
Cavalry Squad

The **Cavalry Squad** is a Verge Soldier card available from Chapter 1. 4 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 8 soldiers. They can catch enemies off guard as they charge into battle. Each soldier's *first attack when they are summoned* will deal massive damage to enemies.

## Attributes

* ATK SPD: 2 seconds
* Range: Close-range attacker
* Movement Speed: Fast
* Cooldown time: 2 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Infantry DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Siege Engine Max HP +1%
* Lv.11: Gathering Troops Travel Speed +1%
* Lv.12: Ranged Max HP +1%
* Lv.13: Wall DEF Boost +1%
* Lv.14: Trap DEF +1%
* Lv.15: Cavalry ATK +1%
Chapter 6-6: Dreams and Lies

**“**Why bother believing in your dreams when you can just trust me!**”**

Enemy Level: 47

Enemy Level: 54

## Challenge

Enemy level: 54

Trial 1: Total HP hero cannot fall below 20%+ Must use Trickster+ Trickster must survive

Trial 2: Hero cannot be INT hero+ Must use Trickster+ Trickster must survive

Trial 3: Hero cannot be STR hero+Must use Trickster+ Trickster must survive
Chapter 5: Dark Curse

Chapter 5: Dark Curse (Location: Mount Gloria)

**“**An unfamiliar darkness hangs over Mount Gloria. Stay vigilant!**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 5-1: Possessed
* Chapter 5-2: Dark Powers
* Chapter 5-3: Lost Senses ☆
* Chapter 5-4: Temptation
* Chapter 5-5: Beguiling Temptress
* Chapter 5-6: The Avenger ☆
* Chapter 5-7: Gladiator
* Chapter 5-8: Prehistoric Creature
* Chapter 5-9: Crimson Flash ☆
* Chapter 5-10: Restless Dead
* Chapter 5-11: Wandering Dead
* Chapter 5-12: Mission Above All ☆
* Chapter 5-13: Light and Dark
* Chapter 5-14: Vengeance
* Chapter 5-15: Undead Honor ☆
* Chapter 5-16: Dark Oath
* Chapter 5-17: Dark Envoy
* Chapter 5-18: Hidden Killer ☆
Chapter 7-3: The Hunt Begins

**“**You again! How... exhilarating! Come! I will rip your flesh to pieces!**”**

###  Rewards

* Life Laurel
* Annihilator Shard
* Helm of Ares Shard
* Ancient Axe Blueprint Shard
* Speed Up (10m)

###  Rewards

* Life Laurel
* Annihilator Shard
* Helm of Ares Shard
* Ancient Axe Blueprint Shard
* Death Archer Medal
* Speed Up (15m)

## Challenge

Enemy level: 60

* Trial 1: Hero can only be STR hero
* Trial 2: Hero can't be Healer+ Can only use a maximum of 4 heroes
* Trial 3: Must use Demonslayer+ Demonslayer must survive
Chapter 8-12: Trial of Immortality

**“**Only through death can you learn the true value of living.**”**

###  Rewards

* Hero Mantle
* Eye Sore Shard
* Terror Belt Blueprint Shard
* Hades' Mark Blueprint Shard
* Aegis Armor Blueprint Shard
* Speed Up (10m)

###  Rewards

* Hero Mantle
* Eye Sore Shard
* Terror Belt Blueprint Shard
* Hades' Mark Blueprint Shard
* Aegis Armor Blueprint Shard
* Death Knight Medal
* Speed Up (15m)

## Challenge

Enemy level: 65

* Trial 1: Kill all enemies in Wave 2 within 20 seconds
* Trial 2: Can only use a maximum of 4 heroes
* Trial 3: Heroes cannot be INT hero
Bugsy

**Bugsy** is a Verge Officer card available from Chapter 3. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 200% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Blessed with a magical voice, Bugsy is able to destroy Verge Towers with a high trill.

"Have you heard about Bugsy?" "Shh! She hates it when people call her that!" While many are fond of this cute and friendly Verge Officer, they are always careful around her.

## Attributes

* ATK SPD: 2 seconds
* Range: 3
* Movement Speed: Fast
* Cooldown time: 12 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Cavalry Max HP +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Siege Engine Max HP +1%
* Lv.11: Wall DEF Boost +1%
* Lv.12: Ranged DEF +1%
* Lv.13: Gathering Troops Travel Speed +1%
* Lv.14: Trap DEF +1%
* Lv.15: Infantry ATK +1%
Barracks Expansion II

**Barracks Expansion II** is a Research branch located in the Gear Research Tree. It increases Barrack Capacity.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • **Barracks Expansion II**

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Crossbow Tower

The **Crossbow Tower** is a Verge Tower card available from Chapter 4. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 150% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

An upgraded Verge Tower. Good for attacking Verge Soldiers. Its speedy attacks will riddle enemies with arrows.

## Attributes

* ATK SPD: 1 seconds
* Range: 5
* Cooldown time: 5 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Trap DEF +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Siege Engine Max HP +1%
* Lv.11: Wall HP Boost +1%
* Lv.12: Cavalry DEF +1%
* Lv.13: Supply Troops Travel Speed +1%
* Lv.14: Infantry Max HP +1%
* Lv.15: Ranged ATK +1%
Chapter 6-15: Sweet Lullaby

**“**I'll sing you a lullaby. Close your eyes and sleep tight. You'll find eternal bliss in your dream!**”**

###  Rewards

* Hide Gloves
* Sorcerer Hat
* Liar's Lyre Shard
* Ignis Tome Blueprint Shard
* Speed Up (5m)

###  Rewards

* Hide Gloves
* Sorcerer Hat
* Liar's Lyre Shard
* Ignis Tome Blueprint Shard
* Prima Donna Medal
* Speed Up (10m)

## Challenge

Enemy level: 58

* Trial 1: Kill all enemies in Wave 1 within 40 seconds
* Trial 2: Can only use a maximum of 4 heroes+ Kill all enemies in Wave 2 within 30 seconds
* Trial 3: Kill the Boss within 15 seconds