recursal/Fanatic-Fandom huggingface dataset:
Movement

Movement is any manner by which a unit traverses a map in Batalj. All units have a base movement range which tells the player how many tiles the unit can cross on its turn. All regular movement comes with a delay cost of 1, regardless of number of tiles traversed. Units are divided into ground units and flying units. Flying units can move across and occupy certain tiles on maps that ground units cannot.

## Move abilities

Many abilities in Batalj causes a unit to move itself or others across the map.

### Dashes

Dash abilities move the unit in a straight line through a number of tiles. Depending on the ability, units standing in the traversed tiles will be affected in some way. The dash will stop prematurely if the last tile is blocked as the unit cannot occupy the same tile as another unit or object. Current dash abilities:

 Slasher - Double Dash | 3+3

### Displacement

Displacement abilities moves the affected unit(s) in one way or another. The displacement can take many forms, like pulls, pushes, swaps, and more. Current displacement abilities:

### Leaps

Unit leaps to selected tile. Unlike dashes, leaps does not move through traversed tiles, but over them. Many leap abilities end with attacking a tile adjacent to the destination. Current leap abilities:

 Slasher - Leap Strike | 3-5

### Teleports

Teleports instantly moves the unit to the selected tile without moving across or over any other tiles. Current teleport abilities:

 Kage - Body Replacement | 1-6

## Move range manipulation

The move range of a unit can be affected in a number of ways. Status effects can both increase and decrease a unit's move range. Scheduled movement can also be blocked by units earlier in the timeline as the unit will stop if a tile that was supposed to be crossed is occupied by another unit or other obstacle. Status effects that change the move range of a unit:

 Stun | Unit cannot schedule any actions.
Blink

**Max. Energy** | 0

*Blink is the master of wormhole tech and uses it to control the flow of the battle. Blink can easily send both friends and foes around like puppets. Blink likes to trick its enemies by striking using its wormholes and Blink always has the last laugh even in death, strange things happen.*

## Abilities

### Active

Punch Through Reality

Deal 25 Damage to target unit ignoring Line of Sight. This ability does not trigger Counter attacks.

Stats

Damage: 25

Delay: 2

Cooldown: 0

Range: 1-5

Displacement

Pushes a unit by 2 hexes in a direction, dealing 20 Damage and additional 15 damage to the pushed unit and any unit it collides with.

Stats

Damage: 20

Collision Damage: 15(x2)

Delay: 2

Cooldown: 3

Range: 2-5

Wormhole

Teleports a target up to 5 hexes away from its current location.

Stats

Delay: 3

Cooldown: 3

Range: 1-2

### Passive

Last Wormhole

The unit that kills Blink will be teleported to the cell where Blink died.

## Media

Blink's reveal trailer can be found here.
Drill Sergeant

**Max. Energy** | 0

*Drill Sergeant hits hard and executes the weakened. The ability to leap allows him to shatter the earth, or anyone standing in the way. He excels at removing Armor and deals extra Damage to non-armored units.*

## Overview

Drill Sergeant is a unit in the Rusters faction that is all about hitting hard and make others hit harder. With his Drill he can shred armor off his enemies and deal significant damage if he has managed to remove it all due to his Lethality passive. Not blessed with long move range, the Sergeant rather relies on his Earth Shatter ability to leap a great distance and slam down on his enemies. If he manages to find someone already on low health, he can execute them, killing them instantly while ignoring any and all on-death effects.

## Abilities

### Active

Drill

Shreds 5 Armor and deals 10 Damage to enemy target.

Stats

Target: Unit

Affects: Enemy

Damage: 10

Shred: 5

Delay: 1

Cooldown: 0

Range: 1-1

Execution

Execute any target unit that has 25 percent or lower Health, instantly killing it, ignoring death effects.

Stats

Target: Unit

Affects: Enemy

Delay: 5

Cooldown: 0

Range: 1-1

Earth Shatter

Leaps to target hex and strikes the selected adjacent hex, shreds all Armor and deals 25 Damage to the unit hit. If target hex is empty, deals 10 damage on highlighted cells instead.

Stats

Target: Tile + Unit

Affects: Enemy

Area Damage: 10

Unit Damage: 25

Delay: 5

Cooldown: 3

Range: 1-6

Notes

* You cannot use this ability and move in the same turn.

### Passive

Lethality

Deals 20 more Damage to units with no Armor.

Stats

Damage: 20
Zero

**Max. Energy** | 0

*Zero is an extremely mobile character, who can both dash and leap around the battlefield with ease. Zero has an enormous will to live. Each time she dies, she will do everything to force herself back into existence. Full of rage, she is twice as strong after her death. When consuming other units she calms down and can survive death once again.*

## Overview

Zero is a hero unit in the Re-Linked faction that excels at taking out units without armor thanks to her Lethality passive. Her decent move range, coupled with mobile abilities like Dance of Death, makes Zero very hard to avoid. Good mobility isn't the only tool in her arsenal either. Thanks to a low delay on most of her abilities, it can be tricky to land attacks on her. Even if you do, Phasing allows her to avoid the first damage instance each round and if she is killed, once is not enough; Not Yet brings Zero back to life, twice as strong as before. All of these tools and more makes Zero a very versatile presence on the battlefield.

## Abilities

### Active

Dance of Death

Strikes an enemy 5 times dealing 7 Damage per hit and then leaps to target hex.

Stats

Target: Unit

Affects: Enemy

Damage: 7x5\*\*

Delay: 1

Cooldown: 0

Range: 1-4

Joy Rush

Leaps to a target hex, dealing 12 Damage around it. After this she dashes in a direction, dealing 17 damage to the traversed hexes as well as the adjacent hexes along the Dash.

Stats

Target: Tile

Affects: Enemy

Area Damage: 12\*\*

Dash Damage: 17\*\*

Delay: 2

Cooldown: 2

Range: 1-5+5

Notes

* You cannot use this ability and move in the same turn.

Affectionate Maelstrom

Becomes Hidden and Channels for 1 turn. During this Channel, Zero sends up her swords to aim at 8 different hexes. After channeling is finished, deals 18 to each hex aimed at. After this Zero Leaps to the 9th hex picked.

Stats

Target: Tile

Affects: Enemy

Damage: 18x8\*\*

Delay: 0

Cooldown: 0

Range: 1-3

Worthy Sacrifice

Can consume a unit if the requirements are met. An enemy unit can be consumed if it has 25% Health or less, 40% health or less if in rage mode. An ally can be consumed at any time. When a unit is consumed Zero is healed by the unit's current health. She also regains her passive ability Not Yet and exits Rage Mode.

Stats

Target: Unit

Affects: Any

Damage: 25%

Delay: 0

Cooldown: 0

Range: 1-1

### Passive

Not Yet

When killed, Zero explodes dealing 30 to any unit in adjacent hex and then is instantly revived with full life and in Rage Mode where all attacks do double Damage. If she is killed when in Rage Mode she dies permanently and explodes dealing 60 damage.

Stats

Damage: 30

Phasing

Zero phases out of existence and negates the first Damage she would take once per round.

Lethality

When dealing Damage, additional 5 damage dealt to units with no Armour.
Health

*This article is a stub. You can help BATALJ Wiki by expanding it.*

Health (HP, or Health Points) represents the life force of a unit. When a unit's health reaches 0, it dies. Some units have abilities which are activated upon death; these can be countered by any ability with Execution.

# Display

## Squad Builder

The first stat when right-clicking a unit in the Squad Builder menu is the display for Health.

[Toggle Example]

## In-game HUD

Health is displayed by the green bars in the Heads-Up Display (HUD) when you have a unit selected during a game. One full bar is the equivalent of 10 Health. The exact numerical value of the unit's Health is displayed overlapping the bars on the right-hand side.

[Toggle Example]

## Overhead Display

Health is displayed floating next to a unit on the battlefield when in a game. With the exception of the Sandbox game mode, a unit's Health bar is not displayed when an enemy unit is Hidden. The numerical value for a unit's Health is found under the Health Bar with the unit's Armor value next to it.

[Toggle Example]

# Healing

The following abilities are able to recover health on one or more units:
Damage

Damage in BATALJ is any method at which one unit reduces the current health of another unit. All units are capable of dealing damage and there are several different damage types.

# Normal damage

The most common damage type, normal damage is reduced by both armor and damage reduction abilities. Follow ability link for full description of ability.

# True damage

True damage ignores all armor and damage reducing abilities. It can still be avoided with counters such as invulnerability, damage reflect, and similar abilities. Normal damage can be applied as true damage if the target unit has been affected by Shattered Defense. Follow ability link for full description of ability.

# Health drain

Health drain is a special type of damage. It is dealt as true damage as it ignores all armor and damage reduction and it also does not proc retaliation and other counters. Follow ability link for full description of ability.

# Execution

These abilities instantly kill the target unit if the health percentage criteria is met. Follow ability link for full description of ability.
Re-Linked

*Re-Linked have replaced their bodies with machines. They use logic and reason to minimize risks and advance.*

The Re-Linked is a highly specialized faction relying on stealth, big damage bursts, and ability abundance. While some of their units are very fragile, the faction is more than capable of surviving the battlefield with good positioning and always being one step ahead.

## Current units

Re-Linked units do not have the best survivability but they make up for it with powerful abilities and overall good mobility.

## Notes

1. ↑ Zero’s passive Not Yet allows Zero to revive once at full health, making Zero’s effective health 80.
2. ↑ Sanctus gains 3 armor every turn.
3. ↑ Amor Slayer’s movement range is increased by 3 when using invisibility.
Umbra

**Max. Energy** | 0

*Umbra's speciality is to hurt units that try to get away from it. After having attacked an enemy, they will knowingly carry an explosive charge controlled by Umbra. Umbra is also a quick fighter who has the ability to attack several units at once while also moving to safety.*

## Abilities

### Active

Dual Wield

Performs two attacks, either on two enemies or twice on the same enemy. Each attack deals 15 Damage and adds one Charge.
With Overdrive active, adds 1 additional Charge and Shreds 5 Armor per attack.

Stats

Damage: 15

Delay: 1

Cooldown: 0

Range: 1-4

Blow Out

Fires at a hex in a direction dealing 20 Damage and adds 1 Charge then Leaps backwards in the opposite direction to a hex.
With Overdrive active, adds 2 Charges instead, increases range with 1 hex and removes direction restrictions.

Stats

Damage: 20

Delay: 1

Cooldown: 2

Range: 1-3

Implosion

Detonates all Charges using the Charge Link. Each Charge does 5 Damage. Every 2 Charges adds Stun for 1 Round up to 3 Rounds maximum.
With Overdrive active, deal double Damage per Charge and all units with 6 or more Charges will be Executed. If an Execute is successful Umbra's Health is fully restored.

Stats

Damage: 5

Delay: 0

Cooldown: 0

Range: 0-0

Consolidation

Gains Overdrive for 2 Rounds which improves abilities; Dual Wield, Implosion and Blow Out. Damage dealt by Umbra during Overdrive will Heal Umbra.
Gains Immunity until next turn.

Stats

Delay: 0

Cooldown: 2

Range: 0-0

### Passive

Self Combustion

Whenever a unit with Charges is 5 hexes or further away from Umbra it will cause the Charge Link to self combust and detonate the Charges. They deal 5 Damage per Charge. 3 Charges will add Stun for 1 Turn, 6 Charges or more will add Stun for 2 Turns.

Charge

When Umbra deals Damage, explosive Charges are added to the enemy unit.
Vex Vile

**Max. Energy** | 0

*Vex "The Violator" Vile was the greatest but also the most brutal Onslaught Ball player who got banned from competing in any sport. Vex joins any combat, anytime, anywhere, to sate her bloodlust.*

## Abilities

### Active

Play Ball

Sends the ball in a direction. The ball sticks to a unit if it hits them, dealing 20 Damage. If the ball hits Vex Vile she is healed 20 Health.

Stats

Health: 20

Damage: 20

Delay: 0

Cooldown: 0

Range: 1-4

Dive

Dashes forward dealing 20 Damage to each unit in its path. Traversed hexes become Blocked for 2 Rounds.

Stats

Damage: 20

Delay: 4

Cooldown: 3

Range: 1-5

Notes

* You cannot use this ability and move in the same turn.

Steal

Attacks a unit dealing 20 Damage.
If the unit attacked carries the ball, it takes 40 Damage instead, Vex Vile retrieves the ball and is healed 20.

Stats

Damage: 20

Delay: 1

Cooldown: 0

Range: 1-1

Trick Shot

Sends the ball to a unit, dealing 20 Damage and Stuns it until the end of the Round. The ball then flies to Vex Vile Healing her for 20 Health, then flies to the second unit dealing 40 Damage.

Stats

Health: 20

Damage: 20 +40

Delay: 3

Cooldown: 3

Range: 1-4

### Passive

Smell Weakness

Reveals any Hidden enemy unit who has 50% or less Health and deals 50% more Damage to them.

The Ball

This is placeholder description and needs updating.
Detector

**Max. Energy** | 0

*Detector is the master of stealth warfare. It has the ability to reveal hidden enemies as well as making its allies invisible.*

## Abilities

### Active

Laser Beam

Fires a concentrated laser beam at a single enemy unit dealing 15 Damage.

Stats

Damage: 15

Delay: 2

Cooldown: 0

Range: 1-5

Strengthening Cloak

Gives two friendly units 1 Energy and applies Hidden

Stats

Delay: 1

Cooldown: 1

Range: 1-5

Duration: 2

Notes

* You cannot use this ability and move in the same turn.

### Passive

Detection

Detect Hidden enemy units within 3 hexes range.

## Media

Detector's reveal trailer can be found here.
0.19

← 0.18 | **0.19** | 0.20 →

**0.19**可以指：

## Java版

### Classic

* Java版Classic 0.0.19a
	+ Java版Classic 0.0.19a\_03
	+ Java版Classic 0.0.19a\_04
	+ Java版Classic 0.0.19a\_05
	+ Java版Classic 0.0.19a\_06

## Minecraft Earth

* Minecraft Earth:0.19.0

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语言

* English
* español
* 日本語
* português
* русский
Rusters

The Rusters is one of the three factions currently available in Batalj. Rusters thrive in taking a defensive position and controlling areas. With powerful healing, retaliation, and a mix of ranged and melee attacks, Rusters can take control of a zone defend it from a variety of enemies.

## Current units

Ruster units tend to have high armor and powerful defensive abilities.

## Notes

1. ↑ Ashley Order has no armor but a passive that gives 10 damage reduction.
2. ↑ Dust Devils can revive once on 1 health giving them an effective health of 46.
3. ↑ Energy is gained each turn and energy gain is increased when losing health.
4. ↑ Energy is gained each turn.
Ignis Grando

**Max. Energy** | 1/8

*Ignis Grando is the heaviest and slowest Hero of the Re-Linked faction. He uses the heat he drains from his enemies and friends alike for his offensive abilities. As master of cold and heat he freezes enemies nearby and burns them to cinder when possible.*

## Abilities

### Active

Heat Drain

Units hit take 15 damage and are Slowed for 3 Rounds. For every unit hit Ignis Grando gains 1 Energy. If a unit is standing next to Ignis Grando when 3 or more units are hit it will take double damage and be Stunned for 2 Rounds.

Stats

Damage: 15

Delay: 2

Cooldown: 0

Range: 1-1

Duration: 3, 2

Vacuum

Pulls in the closest unit in target area. Unit hit is Slowed for 3 turns. Ignis Grando gains 2 Energy.

Stats

Delay: 1

Cooldown: 2

Range: 1-4

Duration: 3

Flame Cannon

Sends a burst of Fire in a straight line dealing 50 damage to all units in its path.

Stats

Damage: 50

Delay: 4

Energy: 4

Cooldown: 0

Range: 1-5

Incineration Wave

Deals 30 damage to all adjacent units and pushes them back 1 hex. Units which cannot be pushed back are dealt 30 additional collision damage.

Stats

Damage: 30

Collision Damage: 30

Delay: 5

Energy: 8

Cooldown: 0

Range: 0-0

### Passive

Deep Freeze

All enemy units next to Ignis Grando becomes Rooted.

Kinetic Absorption

When taking damage, gains 1 Energy for every 10 Armor Ignis Grando has.

## Media

Ignis Grando's reveal trailer can be found here.
Deadeye

**Max. Energy** | 0

*Deadeye is a quick ranger unit who can move far and shoot far, but fails to fight in close combat. He has great accuracy and always hits the weak spot of its enemies.*

## Overview

Deadeye is a unit in the Re-Linked faction with great move and attack range. Unable to attack within a 2 tile radius, Deadeye relies on good positioning and his team to keep enemies at a safe distance. His basic attack, Hip Shot, is a long range attack dealing moderate damage. By foregoing movement, Deadeye can perform a more powerful Chain Shot which can hit up to two enemies, the second of which taking double damage. All of his attacks also applies a potent bleed, making Deadeye very good at whittling away at enemies from afar.

## Abilities

### Active

Hip Shot

A shot dealing 15 Damage.

Stats

Target: Unit

Affects: Enemy

Damage: 15

Delay: 1

Cooldown: 0

Range: 3-6

Chain Shot

Fires at enemy unit dealing 15 Damage. The shot bounces to the nearest enemy with the lowest Health dealing 30 damage.

Stats

Target: Unit

Affects: Enemy

First Damage: 15

Second Damage: 30

Delay: 2

Cooldown: 3

Range: 3-5

Notes

* You cannot use this ability and move in the same turn.
* Chained shot has a range of 1-5

### Passive

Artery Shot

All attacks add Bleed for 3 Turns on target.

Stats

Damage: 5

Turns: 3
BATALJ Wiki

Welcome to *BATALJ* Wiki
the *BATALJ* guide for Factions, Heroes, Units and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About BATALJ

*BATALJ* is an online turn-based action strategy game where players face other players in one vs one battles with custom-built squads. With three factions, multiple heroes and units you can try out different combinations, discover synergies and explore strategies that fit your playstyle. Your custom-made squad consists of unique units with a wide range of versatile abilities that can change the tide of battle. [Read more...]

Factions

BATALJ Mechanics

Timeline

Damage

Status Effects

Movement

*BATALJ* Links

Official page

Publisher

Official Discord

Official Reddit

Patch Notes

Twitter

Tweets by @playBATALJwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*GAMEPEDIA* Help Links

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
MASER

**Max. Energy** | 20/20

*MASER is a bright star burning out his own life force. MASER has enormous physical strength and it's almost completely unkillable but each attack he performs makes his own body deteriorate. It's very important for MASER to end the battle quickly, to protect the lives of his allies.*

## Abilities

### Active

Tornado Punch

Punch a unit dealing 10 Damage, displacing it backwards until it hits an object or another unit. When stopping, displaced unit and everyone on a hex adjacent to it takes 20 splash damage.

Stats

Damage: 10

Splash Damage: 10

Delay: 4

Energy: 6

Cooldown: 0

Range: 1-1

Tsunami Smash

Punch a unit, dealing 20 Damage and adds Shattered Defense for 2 Rounds. All units standing in a line up to 4 hexes behind the target takes 10 damage and gets Burning for 2 Turns.

Stats

Damage: 20

Delay: 2

Energy: 2

Cooldown: 0

Range: 1-1

Delta Pain

Punches a unit twice, each attack dealing 15 Damage. Each attack also deals 15 damage to all units standing on each side of the target in a rhombus area.

Stats

Damage: 15x2

Area Damage: 15

Delay: 4

Energy: 4

Cooldown: 0

Range: 1-1

Volcano Slam

Punches a unit for 50 Damage.

Stats

Damage: 50

Delay: 1

Energy: 5

Cooldown: 0

Range: 1-1

### Passive

Supernova

Movements cost 0 Delay and MASER loses 10 Armor and 1 Energy each turn.

Molecular Collapse

When reaching 0 Energy MASER becomes permanently Rooted and all his abilities have their energy cost reduced to 0 and dealing double damage. After 2 Turns, MASER dies.

White Dwarf

When MASER dies his body becomes a neutral invulnerable object blocking the hex he dies on.

## Media

MASER's reveal trailer can be found here.
0.15

← 0.14 | **0.15** | 0.16 →

**0.15**可以指：

## Java版

### Classic

* Java版Classic\_0.0.15a\_01
* Java版Classic\_0.0.15a\_02
* Java版Classic 0.0.15a（多人测试1）
* Java版Classic 0.0.15a（多人测试2）
* Java版Classic 0.0.15a（多人测试3）
* Java版Classic 0.0.15a（多人测试4）

## 携带版

* 携带版0.15.0
	+ Realms
		- 携带版0.15.0.a2
		- 携带版0.15.0.a3
		- 携带版0.15.0.a4
	+ 携带版0.15.0.b1
	+ 携带版0.15.0.b2
	+ 携带版0.15.0.b3
* 携带版0.15.1
	+ 携带版0.15.1.b1
* 携带版0.15.2
* 携带版0.15.3
* 携带版0.15.4
* 携带版0.15.6
* 携带版0.15.7
* 携带版0.15.8
* 携带版0.15.9
* 携带版0.15.10

## Minecraft Earth

* Minecraft Earth:0.15.0
* Minecraft Earth:0.15.1

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语言

* English
* español
* 日本語
* português
* русский
Centaur

**Max. Energy** | 0/4

*Centaur is a proper tank for the army, it will permanently gain more and more armor. It can also remove armor from the other units and have the ability to hit back on anyone attacking it.*

## Abilities

### Active

Piercing Lance

A linear unit targeted attack that hits all units at 2 range and deals 25 Damage.

Stats

Damage: 25

Delay: 4

Cooldown: 0

Range: 1-2

Joust

Shreds both enemy target and Centaur for 10 Armor. Enemy unit takes 20 Damage and is Stunned for 2 Rounds.

Stats

Damage: 20

Shred: 10

Delay: 2

Cooldown: 2

Range: 1-2

Stalwart

Consumes all Energy, doubling it and converting it into Armor. Gains Counter for 2 Rounds.

Stats

Delay: 0

Cooldown: 0

Range: 0-0

Notes

* You cannot use this ability and move in the same turn.

### Passive

Steadfast

Can't be displaced.

Gain Energy

Gain 1 Energy per turn.
1.15

← 1.14 | **1.15** | 1.16 →

**1.15**可以指：

## Java版

* Java版1.15
	+ Java版1.15-pre1
	+ Java版1.15-pre2
	+ Java版1.15-pre3
	+ Java版1.15-pre4
	+ Java版1.15-pre5
	+ Java版1.15-pre6
	+ Java版1.15-pre7
* Java版1.15.1
	+ Java版1.15.1-pre1
* Java版1.15.2
	+ Java版1.15.2-pre1
	+ Java版1.15.2-pre2

### 试验版本

* Java版Combat Test 4
* Java版Combat Test 5

## 基岩版

* 并入基岩版1.16.0的测试版
	+ 基岩版1.15.0.51
	+ 基岩版1.15.0.53
	+ 基岩版1.15.0.54
	+ 基岩版1.15.0.55
	+ 基岩版1.15.0.56
* RTX Beta
	+ 基岩版1.15.0.8
	+ 基岩版1.15.0.9
	+ 基岩版1.15.0.11

## 原主机版

* PlayStation 3版1.15
* PlayStation 4版1.15
* PlayStation Vita版1.15

## Minecraft Dungeons

* 1.15.0.0
* 1.15.1.0

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语言

* English
* español
* 日本語
* 한국어
* português
Blue grama

*This article is a stub. You can help Happy Birthdays Wiki by evolving it.*

**Blue grama** is one of the organisms in Happy Birthdays.

## Trivia

* Though Blue grama occurs very early in the plant tree, grasses did not evolve until the latter part of the Mesozoic era and belong on the flowering plants branch. The genus Bouteloua itself appears to be very late occuring, probably very late Cenozoic.

## Sources:

https://en.wikipedia.org/wiki/Bouteloua\_gracilis
1.1

← 1.0 | **1.1** | 1.2 →

**1.1**可以指：

### Beta

* Java版Beta 1.1
	+ Java版Beta 1.1\_01
	+ Java版Beta 1.1\_02

### Alpha

* Java版Alpha v1.1.0
* Java版Alpha v1.1.1
* Java版Alpha v1.1.2
	+ Java版Alpha v1.1.2\_01

### 启动器

* 启动器1.1
	+ 启动器1.1.1
	+ 启动器1.1.2
	+ 启动器1.1.3
	+ 启动器1.1.4

## 携带版

* 携带版1.1.0
	+ 携带版1.1.0.0
	+ 携带版1.1.0.1
	+ 携带版1.1.0.3
	+ 携带版1.1.0.4
	+ 携带版1.1.0.5
	+ 携带版1.1.0.8
	+ 携带版1.1.0.9
* 携带版1.1.1
	+ 携带版1.1.1.0
	+ 携带版1.1.1.1
* 携带版1.1.2
* 携带版1.1.3
	+ 携带版1.1.3.0
	+ 携带版1.1.3.1
* 携带版1.1.4
* 携带版1.1.5
* 携带版1.1.7

## 原主机版

* PlayStation 3版1.01
* PlayStation Vita版1.01

## New Nintendo 3DS版

* New Nintendo 3DS版1.1.06

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* 日本語
* 한국어
* português
1.13

← 1.12 | **1.13** | 1.14 →

**1.13**可以指：

## Java版

* Java版1.13
	+ Java版1.13-pre1
	+ Java版1.13-pre2
	+ Java版1.13-pre3
	+ Java版1.13-pre4
	+ Java版1.13-pre5
	+ Java版1.13-pre6
	+ Java版1.13-pre7
	+ Java版1.13-pre8
	+ Java版1.13-pre9
	+ Java版1.13-pre10
* Java版1.13.1
	+ Java版1.13.1-pre1
	+ Java版1.13.1-pre2
* Java版1.13.2
	+ Java版1.13.2-pre1
	+ Java版1.13.2-pre2

## 基岩版

* 基岩版1.13.0
	+ 基岩版1.13.0.1
	+ 基岩版1.13.0.2
	+ 基岩版1.13.0.3
	+ 基岩版1.13.0.4
	+ 基岩版1.13.0.5
	+ 基岩版1.13.0.6
	+ 基岩版1.13.0.9
	+ 基岩版1.13.0.13
	+ 基岩版1.13.0.15
	+ 基岩版1.13.0.16
	+ 基岩版1.13.0.17
	+ 基岩版1.13.0.18
* 基岩版1.13.1
* 基岩版1.13.2
* 基岩版1.13.3

## 原主机版

* PlayStation 3版1.13
* PlayStation 4版1.13
* PlayStation Vita版1.13

## Minecraft Dungeons

* 1.13.1.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* 日本語
* 한국어
* português
* Türkçe
1.18

← 1.17 | **1.18** | 1.19 →

**1.18**可以指：

## Java版

* Java版1.18
	+ Java版1.18-exp1
	+ Java版1.18-exp2
	+ Java版1.18-exp3
	+ Java版1.18-exp4
	+ Java版1.18-exp5
	+ Java版1.18-exp6
	+ Java版1.18-exp7
	+ Java版1.18-pre1
	+ Java版1.18-pre2
	+ Java版1.18-pre3
	+ Java版1.18-pre4
	+ Java版1.18-pre5
	+ Java版1.18-pre6
	+ Java版1.18-pre7
	+ Java版1.18-pre8
	+ Java版1.18-rc1
	+ Java版1.18-rc2
	+ Java版1.18-rc3
	+ Java版1.18-rc4
* Java版1.18.1
	+ Java版1.18.1-pre1
	+ Java版1.18.1-rc1
	+ Java版1.18.1-rc2
	+ Java版1.18.1-rc3
* Java版1.18.2
	+ Java版1.18.2-pre1
	+ Java版1.18.2-pre2
	+ Java版1.18.2-pre3
	+ Java版1.18.2-rc1

## 基岩版

* 基岩版1.18.0
	+ 基岩版1.18.0.20
	+ 基岩版1.18.0.21
	+ 基岩版1.18.0.22
	+ 基岩版1.18.0.23
	+ 基岩版1.18.0.24
	+ 基岩版1.18.0.25
	+ 基岩版1.18.0.27
* 基岩版1.18.1
* 基岩版1.18.2
* 基岩版1.18.10
	+ 基岩版1.18.10.20
	+ 基岩版1.18.10.21
	+ 基岩版1.18.10.22
	+ 基岩版1.18.10.24
	+ 基岩版1.18.10.26
	+ 基岩版1.18.10.27
	+ 基岩版1.18.10.28
* 基岩版1.18.11
* 基岩版1.18.12
* 基岩版1.18.30
	+ 基岩版1.18.20.21
	+ 基岩版1.18.20.22
	+ 基岩版1.18.20.23
	+ 基岩版1.18.20.24
	+ 基岩版1.18.20.25
	+ 基岩版1.18.20.26
	+ 基岩版1.18.20.27
	+ 基岩版1.18.20.28
	+ 基岩版1.18.20.29
	+ 基岩版1.18.20.30
	+ 基岩版1.18.30.20
	+ 基岩版1.18.30.21
	+ 基岩版1.18.30.22
	+ 基岩版1.18.30.23
	+ 基岩版1.18.30.24
	+ 基岩版1.18.30.26
	+ 基岩版1.18.30.27
	+ 基岩版1.18.30.28
	+ 基岩版1.18.30.29
	+ 基岩版1.18.30.30
	+ 基岩版1.18.30.31
	+ 基岩版1.18.30.32
	+ 基岩版1.18.30.33
* 基岩版1.18.31
* 基岩版1.18.32
* 基岩版1.18.33

## 教育版

* 教育版1.18.32
	+ 教育版1.18.10.04
	+ 教育版1.18.30.0
	+ 教育版1.18.30.1
	+ 教育版1.18.31.0
* 教育版1.18.42
* 教育版1.18.45

## 原主机版

* PlayStation 3版1.18
* PlayStation 4版1.18
* PlayStation Vita版1.18

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* ไทย
Bridget

**Max. Energy** | 0

*Bridget is all about unorthodox killing methods. It's very hard to know what her current plan is and she does not reveal herself so easily. On top of that, she has different traps, which she uses to trick and disable her enemies.*

## Abilities

### Active

Fool Me Once

Displaces target unit 1 hex, dealing 10 Damage and additional 40 Collision Damage.

Stats

Damage: 10

Collision Damage: 40

Delay: 4

Cooldown: 0

Range: 1-1

Subterranean

Bridget turns Hidden for 4 Rounds.

Stats

Delay: 2

Cooldown: 3

Range: 0-0

Duration: 4

Sap Felix

Places a Trap that deals 20 Damage and removes upto 10 Energy from the unit when triggered. Each Energy removed will be converted to 10 Damage. Enemy unit is Stunned for 1 Round.

Stats

Damage: 20

Delay: 1

Cooldown: 2

Range: 1-1

Tunnel

Places a persistent Trap on a target hex and then on a second hex. When a unit walks onto either of the two tunnel hexes they are Teleported to the other hex. Tunnel is revealed when triggered.

Stats

Delay: 1

Cooldown: 1

Range: 1-1

### Passive

Trap Master

If placing a Trap or attacking while Hidden, Bridget goes Hidden again for remainder of current Hidden duration.
Asura

**Max. Energy** | 0/3

*Asura is a heavy support unit with the ability to drop a turret on a hex as well as boosting the movement speed of allies.*

## Abilities

### Active

Strong Left

Deals 20 Damage to an enemy target.

Stats

Damage: 20

Delay: 2

Cooldown: 0

Range: 1-3

Notes

* You cannot use this ability and move in the same turn.

Speed Boost

Gives a friendly unit Haste for 2 Rounds.

Stats

Delay: 1

Cooldown: 1

Range: 1-5

Notes

* You cannot use this ability and move in the same turn.

### Passive

Point-Blank Turret

Every time Asura moves 1 Energy is consumed. If Asura moves at full Energy, all energy is consumed and a turret is spawned at the abandoned hex.

Stats

Energy: 1, 3

Gain Energy

Gain 1 Energy per turn.
BATALJ Wiki/Flex section

BATALJ Mechanics

Timeline

Damage

Status Effects

Movement

*BATALJ* Links

Official page

Publisher

Official Discord

Official Reddit

Patch Notes

Twitter

Tweets by @playBATALJwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*GAMEPEDIA* Help Links

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links
0.22

← 0.21 | **0.22** | 0.23 →

**0.22**可以指：

## Java版

### Classic

* Java版Classic 0.0.22a\_01
	+ Java版Classic 0.0.22a\_02
	+ Java版Classic 0.0.22a\_03
	+ Java版Classic 0.0.22a\_04
	+ Java版Classic 0.0.22a\_05

## Minecraft Earth

* Minecraft Earth:0.22.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* русский
* ไทย
Arty

**Max. Energy** | 0

*Arty has great offensive capabilities, especially against air units which its weaponry deals extra devastating effects on. While slow it has a considerable range and can proactively set up its damage.*

## Abilities

### Active

Frontal Guns

Fires the frontal guns, dealing 20 Damage.

Stats

Damage: 20

Delay: 2

Cooldown: 0

Range: 1-4

Electric Field

Deploys an electrical field that lasts for 3 Turns. Electric Field deals additional 15 impact Damage and then 20 additional damage to units inside the field each turn.

Stats

Damage: 20

Impact Damage: 15

Delay: 5

Cooldown: 2

Range: 1-5

Turns: 3

Bombardment

Bombards target hex with rockets dealing 35 Damage and Stuns target for 2 Rounds

Stats

Damage: 35

Delay: 4

Cooldown: 2

Range: 4-8

Notes

* You cannot use this ability and move in the same turn.

Cluster Rocket

Fires a cluster of rockets that deals 25 Damage, damage is doubled if the unit is Flying.

Stats

Damage: 25

Delay: 3

Cooldown: 2

Range: 0-4
Timeline

The timeline in Batalj is the order at which units take their turns in the coming action phase. The start of each round is called the scheduling phase. During this phase, each player plans out all the actions of their deployed units. These actions will then play out in the order as represented by the timeline in the action phase. After the action phase of a round, the timeline is restructured based on the delay cost of each unit, and the next round begins.

## Display

At the top of your screen, you will see the timeline. Allied units will have a blue border and enemy units will have an orange border. Scheduled allied units will get a green border and different status icons if applicable. Below each scheduled unit there is a number. This number represents the delay the scheduled actions will cause. The currently selected unit will have a blue arrow underneath its avatar. This arrow can also be shown when clicking the end turn button before all units have been scheduled. Clicking a unit avatar in the timeline will move the camera to the unit on the battlefield. Hovering over a unit in the timeline will also show what actions have been selected for the unit along with the delay that specific action will cause.

## Delay

Most scheduled actions will have an associated delay. Delay is what causes your units to move further back in the timeline for the coming scheduling phase. Moving, regardless of moving one tile or five, will always incur 1 delay. Waiting and some abilities have a delay cost of 0. If two units total the same delay they will keep their respective position in the timeline, meaning the unit that went earlier in the timeline last turn will still be earlier in the timeline this turn. Example: your unit moves and uses an ability with 3 delay (totalling 4 delay points) and another unit only moves (totalling 1 delay); the unit which only moved will be placed ahead in the timeline for the next turn.

## Playing around the timeline

In Batalj, everything is planned around the timeline. As a lot of abilities rely on the fact that your target remains in place, or is in line of sight, proper timeline management is key in securing successful ability use. If for instance an attack is scheduled on a unit that is earlier in the timeline, there is always a chance that the attack will miss as the unit may move into cover, out of range, or out of line of sight. Anticipation of your opponents future move is also key to making the most out of the timeline. Good positioning can also make you disrupt your enemy’s actions by blocking movement or making abilities miss entirely.
BATALJ Wiki/Top section

Welcome to *BATALJ* Wiki
the *BATALJ* guide for Factions, Heroes, Units and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About BATALJ

*BATALJ* is an online turn-based action strategy game where players face other players in one vs one battles with custom-built squads. With three factions, multiple heroes and units you can try out different combinations, discover synergies and explore strategies that fit your playstyle. Your custom-made squad consists of unique units with a wide range of versatile abilities that can change the tide of battle. [Read more...]

Factions
1.14

← 1.13 | **1.14** | 1.15 →

**1.14**可以指：

## Java版

* Java版1.14
	+ Java版1.14-pre1
	+ Java版1.14-pre2
	+ Java版1.14-pre3
	+ Java版1.14-pre4
	+ Java版1.14-pre5
* Java版1.14.1
	+ Java版1.14.1-pre1
	+ Java版1.14.1-pre2
* Java版1.14.2
	+ Java版1.14.2-pre1
	+ Java版1.14.2-pre2
	+ Java版1.14.2-pre3
	+ Java版1.14.2-pre4
* Java版1.14.3
	+ Java版1.14.3-pre1
	+ Java版1.14.3-pre2
	+ Java版1.14.3-pre3
	+ Java版1.14.3-pre4
* Java版1.14.4
	+ Java版1.14.4-pre1
	+ Java版1.14.4-pre2
	+ Java版1.14.4-pre3
	+ Java版1.14.4-pre4
	+ Java版1.14.4-pre5
	+ Java版1.14.4-pre6
	+ Java版1.14.4-pre7

### 试验版本

* Java版1.14.3 - Combat Test
* Java版Combat Test 2
* Java版Combat Test 3

## 基岩版

* 基岩版1.14.0
	+ 基岩版1.14.0.1
	+ 基岩版1.14.0.2
	+ 基岩版1.14.0.3
	+ 基岩版1.14.0.4
	+ 基岩版1.14.0.5
	+ 基岩版1.14.0.6
* 基岩版1.14.0.12
* 基岩版1.14.1
	+ 基岩版1.14.0.50
	+ 基岩版1.14.0.51
	+ 基岩版1.14.1.2
	+ 基岩版1.14.1.3
* 基岩版1.14.20
	+ 基岩版1.14.2.50
	+ 基岩版1.14.2.51
	+ 基岩版1.14.25.1
* 基岩版1.14.21
* 基岩版1.14.30
	+ 基岩版1.14.30.51
* 基岩版1.14.41
* 基岩版1.14.60

## 教育版

* 教育版1.14.31
	+ 教育版1.14.30
* 教育版1.14.32
* 教育版1.14.50
	+ 教育版1.14.40
* 教育版1.14.70
	+ 教育版1.14.60

## 原主机版

* PlayStation 3版1.14
* PlayStation 4版1.14
* PlayStation Vita版1.14

## Minecraft Dungeons

* 1.14.1.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* 한국어
* português
* Türkçe
Nebula Swift

**Max. Energy** | 0

*Nebula Swift is an agile, disruptive, sly unit who can hide herself from combat as long as she pleases. Her abilities by themselves lack force, instead she sets up her friends to deal more devastating blows.*

## Overview

Nebula Swift is a unit in the Re-Linked faction. Nebula dominates enemies from afar with her superior range and ability abundance. Swift Sniping is a long range attack that ignores Line of Sight, allowing Nebula to threaten a large part of the map from relative safety. By standing still, she also goes invisible, making her harder to disrupt. She can also stun and apply shattered defense to enemies with Quarry and Unkindness. Good use of her other passive On The Hunt, which gives her double damage every other turn, is key to making the most out of Nebula's powerful set of abilities.

## Abilities

### Active

Swift Sniping

Fires at the targeted enemy dealing 16 Damage.

Stats

Target: Unit

Affects: Enemy

Damage: 16

Delay: 1

Cooldown: 0

Range: 4-8

Quarry

Deals 10 Damage and puts a mark on the unit. Next time anything deals damage to the marked unit an additional 10 True Damage and a Stun for 2 Rounds is applied.

Stats

Target: Unit

Affects: Enemy

First Damage: 10

Second Damage: 10\*

Delay: 3

Cooldown: 2

Range: 2-5

Notes

* \* Second instance of damage is True Damage.

Unkindness

Attacks an area, dealing 14 Damage and applies Shattered Defense on all units within the area for 2 Rounds.

Stats

Target: Area

Affects: Any

Damage: 14

Delay: 2

Cooldown: 3

Range: 3-6

Dual Resonance

Select two units standing at equal range from Nebula Swift. When applied, a quarter of total Health already lost by each target will be the Damage inflicted on the other unit. The units are connected through a Life Link for 2 Rounds. During a Life Link, health reduced on one unit will be damage inflicted on the other linked unit. If both units are hit by the same ability at the same time, both get attacked twice.

Stats

Target: Unit

Affects: Any

Delay: 0

Cooldown: 0

Range: 1-4

### Passive

Peak Height

Becomes Hidden when standing still for a turn. All attacks ignore Line of Sight when hidden. Hidden is removed when moving.

On The Hunt

Every second turn, any ability used deals double Damage.

Flying

Can move over flying hexes.
1.0

← 0.31 | **1.0** | 1.1 →

**1.0**可以指：

## Java版

* Java版1.0.0
* Java版1.0.1

### Beta

* Java版Beta 1.0
	+ Java版Beta 1.0\_01
	+ Java版Beta 1.0.2

### Alpha

* Java版Alpha v1.0.1
	+ Java版Alpha v1.0.1\_01
* Java版Alpha v1.0.2
	+ Java版Alpha v1.0.2\_01
	+ Java版Alpha v1.0.2\_02
* Java版Alpha v1.0.3
* Java版Alpha v1.0.4
* Java版Alpha v1.0.5
	+ Java版Alpha v1.0.5\_01
* Java版Alpha v1.0.6
	+ Java版Alpha v1.0.6\_01
	+ Java版Alpha v1.0.6\_02
* Java版Alpha v1.0.7
* Java版Alpha v1.0.8
	+ Java版Alpha v1.0.8\_01
* Java版Alpha v1.0.9
* Java版Alpha v1.0.10
* Java版Alpha v1.0.11
* Java版Alpha v1.0.12
* Java版Alpha v1.0.13
	+ Java版Alpha v1.0.13\_01
* Java版Alpha v1.0.14
* Java版Alpha v1.0.15
* Java版Alpha v1.0.16
	+ Java版Alpha v1.0.16\_01
	+ Java版Alpha v1.0.16\_02
* Java版Alpha v1.0.17
	+ Java版Alpha v1.0.17\_01
	+ Java版Alpha v1.0.17\_02
	+ Java版Alpha v1.0.17\_03
	+ Java版Alpha v1.0.17\_04

### 启动器

* 启动器1.0
	+ 启动器1.0.1
	+ 启动器1.0.2
	+ 启动器1.0.3
	+ 启动器1.0.4
	+ 启动器1.0.5
	+ 启动器1.0.6
	+ 启动器1.0.7
	+ 启动器1.0.8
	+ 启动器1.0.9
	+ 启动器1.0.10

## 携带版

* 携带版1.0.0
	+ 携带版1.0.0.0
	+ 携带版1.0.0.1
	+ 携带版1.0.0.2
	+ 携带版1.0.0.7
* 携带版1.0.1
* 携带版1.0.2
* 携带版1.0.3
	+ 携带版1.0.3.0
* 携带版1.0.4
	+ 携带版1.0.4.0
	+ 携带版1.0.4.1
* 携带版1.0.5
	+ 携带版1.0.5.0
	+ 携带版1.0.5.3
	+ 携带版1.0.5.11
* 携带版1.0.6
	+ 携带版1.0.6.0
* 携带版1.0.7
* 携带版1.0.8
* 携带版1.0.9

## 原主机版

* PlayStation 3版1.00
* PlayStation 4版1.00
* PlayStation Vita版1.00
* Nintendo Switch版1.0.1
* Nintendo Switch版1.0.2
* Nintendo Switch版1.0.3
* Nintendo Switch版1.0.4
* Nintendo Switch版1.0.5
* Nintendo Switch版1.0.6
* Nintendo Switch版1.0.7
* Nintendo Switch版1.0.8
* Nintendo Switch版1.0.9
* Nintendo Switch版1.0.11
* Nintendo Switch版1.0.12
* Nintendo Switch版1.0.13
* Nintendo Switch版1.0.14
* Nintendo Switch版1.0.15
* Nintendo Switch版1.0.17

## 教育版

* 教育版1.0
* 教育版1.0.1
* 教育版1.0.2
* 教育版1.0.21
* 教育版1.0.27
* 教育版1.0.28

## Minecraft Dungeons

* 1.0.0.6.0
* 1.0.5.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* 한국어
* português
* Türkçe
0.12

← 0.11 | **0.12** | 0.13 →

**0.12**可以指：

## Java版

### Classic

* Java版Classic 0.0.12a
	+ Java版Classic 0.0.12a\_01
	+ Java版Classic 0.0.12a\_02
	+ Java版Classic 0.0.12a\_03

## 携带版

* 携带版0.12.0
* 携带版0.12.0.1
* 携带版0.12.1
	+ 携带版0.12.1.b1
	+ 携带版0.12.1.b2
	+ 携带版0.12.1.b3
	+ 携带版0.12.1.b4
	+ 携带版0.12.1.b5
	+ 携带版0.12.1.b6
	+ 携带版0.12.1.b7
	+ 携带版0.12.1.b8
	+ 携带版0.12.1.b9
	+ 携带版0.12.1.b10
	+ 携带版0.12.1.b11
	+ 携带版0.12.1.b12
	+ 携带版0.12.1.b13
* 携带版0.12.2
* 携带版0.12.3

## Minecraft Earth

* Minecraft Earth:0.12.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* русский
Slasher

**Max. Energy** | 0

*Slasher is a quick agile fighter able to traverse long distances with ease. He has an enormous bloodlust for battle and loves to ravish in his enemies pain. With his long claws he does visceral damage leaving blood trails. The more blood there is, the stronger Slasher gets.*

## Overview

Slasher is a unit in the Splicers faction that thrives in pools of blood. All of his attacks applies bleed to his enemies and with his Bloodlust passive, he deals more damage the more bleed stacks an enemy is suffering from. Being a fairly fragile unit, he prefers attacking the already weakened. He can however leap into the fray and dash around at ease, wreaking havoc and leaving a trail of blood. Slashers enjoy hunting in a pack so that at least one can make the most of the bleeding caused by the other to finish enemies off.

## Abilities

### Active

Claw

A melee attack causing the target to Bleed.

Stats

Target: Unit

Affects: Enemy

Damage: 10

Delay: 0

Cooldown: 0

Range: 1-1

Notes

* Adds one stack of bleed for 2 turns.

Double Dash

Slasher first Dashes in one direction and then another, damaging and applying bleeds to all units passed through.

Stats

Target: Unit

Affects: Enemy

Damage: 10

Delay: 1

Cooldown: 3

Range: 1-3

Notes

* Can hit the same unit twice, dealing damage twice and applying two stacks of bleed for 2 turns.

Leap Strike

Slasher leaps to target hex and attacks unit in selected adjacent hex if any is present, damaging it and adding two stacks of Bleedfor 2 Turns.

Stats

Target: Unit

Affects: Any

Damage: 15

Delay: 2

Cooldown: 4

Range: 3-5

### Passive

Bloodlust

Deals 5 more Damage per bleeding stack on enemies. True for all attacks and abilities.
Scourge

**Max. Energy** | 0

*The living bio weapon, Scourge is primarily used to devestate large groups of enemies. A Scourge plague can last forever and has been rumored to decimate the population of whole planets. The Scourge itself is contagious and not something one wants to touch.*

## Overview

The Scourge is a unit in the Splicers faction. Scourge inflicts good damage from afar with his Spitting Mortar. For a less direct route, it can also spread a devastating plague that gets refreshed if it explodes close to other units. If you dare get close to the Scourge, both its basic attack and its skin itself can inflict a bleeding ailment. The Scourge is about issuing pain and suffering, and it does it well.

## Abilities

### Active

Blight

A ranged attack dealing Damage and causing the target to Bleed.

Stats

Target: Unit

Affects: Enemy

Damage: 20

Delay: 2

Cooldown: 0

Range: 1-4

Notes

* Adds one stack of bleed for 3 turns.

Spitting Mortar

A long ranged attack hitting 3 targets.

Stats

Target: Unit

Affects: Enemy

Damage: 20

Delay: 4

Cooldown: 2

Range: 1-7

Notes

* Cannot be Line of Sight.

Virulent Plague

Infects target unit with a plague. The infection will explode after 2 Turns, damaging both the carrier and units adjacent to it. Units hit by the explosion will then be infected.

Stats

Target: Unit

Affects: Any

Damage: 20(+5)

Delay: 5

Cooldown: 3

Range: 0-6

Notes

* Infected units take 20 true damage when infection explodes.
* Adjacent units take 5 true damage when infection explodes.

### Passive

Infectious

If attacked from an adjacent hex, Bleed is applied to the attacking unit for 2 Turns.
0.31

← 0.30 | **0.31** | 1.0 →

**0.31**可以指：

## Java版

### Indev

* Java版Indev 0.31 20091223-1
* Java版Indev 0.31 20091223-2
* Java版Indev 0.31 20091231-1
* Java版Indev 0.31 20091231-2
* Java版Indev 0.31 20100104
* Java版Indev 0.31 20100106
* Java版Indev 0.31 20100107
* Java版Indev 0.31 20100109
* Java版Indev 0.31 20100110
* Java版Indev 0.31 20100111
* Java版Indev 0.31 20100113
	+ Java版Indev 0.31 20100113（创造）
* Java版Indev 0.31 20100114
* Java版Indev 0.31 20100122
* Java版Indev 0.31 20100124-1
* Java版Indev 0.31 20100124-2
* Java版Indev 0.31 20100125
* Java版Indev 0.31 20100128
* Java版Indev 0.31 20100129
* Java版Indev 0.31 20100130
* Java版Indev 0.31 20100201-1
* Java版Indev 0.31 20100201-2
* Java版Indev 0.31 20100202
* Java版Indev 0.31 20100204-1
* Java版Indev 0.31 20100204-2
* Java版Indev 0.31 20100205

## Minecraft Earth

* 0.31.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* 日本語
* português
* русский
0.10

← 0.9 | **0.10** | 0.11 →

**0.10**可以指：

## 携带版

* 携带版0.10.0
	+ 携带版0.10.0.b1
	+ 携带版0.10.0.b2
	+ 携带版0.10.0.b3
	+ 携带版0.10.0.b4
	+ 携带版0.10.0.b5
	+ 携带版0.10.0.b6
	+ 携带版0.10.0.b7
	+ 携带版0.10.0.b8
	+ 携带版0.10.0.b9
* 携带版0.10.1
* 携带版0.10.2
* 携带版0.10.3
* 携带版0.10.4
* 携带版0.10.5

## Minecraft Earth

* Minecraft Earth:0.10.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* русский
1.10

← 1.9 | **1.10** | 1.11 →

**1.10**可以指：

## Java版

* Java版1.10
	+ Java版1.10-pre1
	+ Java版1.10-pre2
* Java版1.10.1
* Java版1.10.2

### Classic

* Java版Classic服务器1.10
* Java版Classic服务器1.10.1

## 基岩版

* 基岩版1.10.0
	+ 基岩版1.10.0.3
	+ 基岩版1.10.0.4
* 基岩版1.10.1

## 原主机版

* PlayStation 3版1.10
* PlayStation 4版1.10
* PlayStation Vita版1.10

## Minecraft Dungeons

* 1.10.2.0
* 1.10.3.0
* 1.10.4.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* 日本語
* 한국어
* português
0.1

**0.1** | 0.2 →

**0.1**可以指：

## Java版

### Alpha

* Java版Alpha服务器0.1.0
* Java版Alpha服务器0.1.1
* Java版Alpha服务器0.1.2
	+ Java版Alpha服务器0.1.2\_01
* Java版Alpha服务器0.1.3
* Java版Alpha服务器0.1.4

## 携带版

* 携带版0.1.0
* 携带版0.1.1
* 携带版0.1.2
* 携带版0.1.3

## Minecraft Earth

* Minecraft Earth:0.1.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* 한국어
* português
* русский
* ไทย
0.16

← 0.15 | **0.16** | 0.17 →

**0.16**可以指：

## Java版

### Classic

* Java版Classic 0.0.16a
	+ Java版Classic 0.0.16a\_01
	+ Java版Classic 0.0.16a\_02

## 携带版

* 携带版0.16.0
	+ 携带版0.16.0.b1
	+ 携带版0.16.0.b2
	+ 携带版0.16.0.b3
	+ 携带版0.16.0.b4
	+ 携带版0.16.0.b5
* 携带版0.16.1
* 携带版0.16.2

## Minecraft Earth

* Minecraft Earth:0.16.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* русский
1.12

← 1.11 | **1.12** | 1.13 →

**1.12**可以指：

## Java版

* Java版1.12
	+ Java版1.12-pre1
	+ Java版1.12-pre2
	+ Java版1.12-pre3
	+ Java版1.12-pre4
	+ Java版1.12-pre5
	+ Java版1.12-pre6
	+ Java版1.12-pre7
* Java版1.12.1
	+ Java版1.12.1-pre1
* Java版1.12.2
	+ Java版1.12.2-pre1
	+ Java版1.12.2-pre2

## 基岩版

* 基岩版1.12.0
	+ 基岩版1.12.0.2
	+ 基岩版1.12.0.3
	+ 基岩版1.12.0.4
	+ 基岩版1.12.0.6
	+ 基岩版1.12.0.9
	+ 基岩版1.12.0.10
	+ 基岩版1.12.0.11
	+ 基岩版1.12.0.12
	+ 基岩版1.12.0.13
	+ 基岩版1.12.0.14
* 基岩版1.12.1

## 教育版

* 教育版1.12.0
* 教育版1.12.1
* 教育版1.12.5
	+ 教育版1.12.3
* 教育版1.12.60

## 原主机版

* PlayStation 3版1.12
* PlayStation 4版1.12
* PlayStation Vita版1.12

## Minecraft Dungeons

* 1.12.0.0
* 1.12.1.0
* 1.12.2.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* 日本語
* 한국어
* português
* русский
* Türkçe
1.11

← 1.10 | **1.11** | 1.12 →

**1.11**可以指：

## Java版

* Java版1.11
	+ Java版1.11-pre1
* Java版1.11.1
* Java版1.11.2

## 基岩版

* 基岩版1.11.0
	+ 基岩版1.11.0.1
	+ 基岩版1.11.0.3
	+ 基岩版1.11.0.4
	+ 基岩版1.11.0.5
	+ 基岩版1.11.0.7
	+ 基岩版1.11.0.8
	+ 基岩版1.11.0.9
	+ 基岩版1.11.0.10
* 基岩版1.11.1
* 基岩版1.11.2
* 基岩版1.11.3
* 基岩版1.11.4

## 原主机版

* PlayStation 3版1.11
* PlayStation 4版1.11
* PlayStation Vita版1.11

## Minecraft Dungeons

* 1.11.1.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* 日本語
* 한국어
* português
* ไทย
0.2

← 0.1 | **0.2** | 0.3 →

**0.2**可以指：

## Java版

### Alpha

* Java版Alpha服务器0.2.0
	+ Java版Alpha服务器0.2.0\_01
* Java版Alpha服务器0.2.1
* Java版Alpha服务器0.2.2
	+ Java版Alpha服务器0.2.2\_01
* Java版Alpha服务器0.2.3
* Java版Alpha服务器0.2.4
* Java版Alpha服务器0.2.5
	+ Java版Alpha服务器0.2.5\_01
	+ Java版Alpha服务器0.2.5\_02
* Java版Alpha服务器0.2.6
	+ Java版Alpha服务器0.2.6\_01
	+ Java版Alpha服务器0.2.6\_02
* Java版Alpha服务器0.2.7
* Java版Alpha服务器0.2.8

## 携带版

* 携带版0.2.0
* 携带版0.2.1
	+ 携带版0.2.1 Rev2
* 携带版0.2.2

## Minecraft Earth

* Minecraft Earth:0.2.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* русский
* ไทย