Dawi/Dweorgs

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> Dwarves
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> Species
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> ### Lifespan
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> 190-250
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> ### Status
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> Rare
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> Grouping
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> ### Class
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> Mammal
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> ### Subspecies
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> Dawi
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> Ability
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> ### Sentience
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> Very High
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> ### Arcane Potential
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> Mediocre
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> “...send tears and hammers for the fallen, lest we allow them to just fall in the dirt, who only the surface will remember for hundreds of years, and who’s axes shall bare new names, glory be to the sons of Gundi, glory be to Emperor Aldwulf, and long may we live free to forge, mine, and drink to our hearts content! For that is the right of every of every Dawi here, you and me, vs them.”
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> -High Chief Gorgmandr Frostforge
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## The Dawimania restoration

The fierce and strong noble Dawi of Terra, known for their pride of their clans and love for their metals. These people of the mountains who's history spans over millenniums, the Dawi of Terra and of course the very relevant Invernia begs the question what happened to these clansmen, who once boasted of the pride and riches of their clans, the classic companion you'd have on a journey, someone who'd tell you endless stories of the decades of fighting battles. These loud barbaric, paranoid, and very loyal companions have seemingly dropped in numbers in the recent years leading to now, so what happened to them?

Long standing history of such a now unseen people due to the Drawg Invasion of previous decade, where all dwarves came to defend the fatherland, leaving whatever life they had behind in mass on long boats back to their people’s original fatherland. The Dawi call to war lead to a great decrease of dwarves in Invernia, for their fatherland was far away, and even after the Drawg Invasion had failed miserably, the Dawi did not return back to Invernia, only few, but not many, it’s because of the new age of revival for the classical scholarly and studies of the Dwarves of old that lead to the Dawi who survived the war that came from Invernia to mostly stay in the lands of their ancestors. You may see a few who decided to return back to their lands or voyage off to sell Dawi wares and other services, however the once great fighting forces of Dawimania has ceased, and the Neo-Classical Era has begun.

## Biology

   Dawi are known for being a smaller version of a human however this has a lot to do with the fact they’re completely genetically different from humans, who some may suffer from dwarfism but do not hold the physical attributes of dwarves. Genetically stronger than the majority of other species without much toning of muscles through physical activity, human biology contains a balance, elf biology attains flexibility, while dwarves typically obtain an amazing physique by age twelve. This is mainly due to diet, where dwarves specifically eat large amounts of meat for their diet. Another attribute is their extreme tolerance for alcohol, some cases alcohol is replacing basic fluids like water. Dawi are as well very hairy, and Dawi culture asks the men they maximise all hairy attributes such as beard, and hair, even when balding they tend to grow it into a skullet.

More importantly dwarf sexual maturity is considered to be around the age of eighteen, which may confuse a lot of none dwarves on their appearance, for all though to humans or Drawg they’ll simply look like a twenty year old manlet with defined muscles and a beard at age eighteen, this has to do with genetics of course to put it lightly. Dwarves typically live up to the age range, if they are healthy and well fed around the age of 190-250, Emperor Aldwulf having lived a long 290 years, highest ever recorded, during the calamity of the 9th AS and during the siege of Stormfast when the Drawg invaded. Now coming to facial appearance after mentioning their hairy attributes, dwarves typically have a very rough and defined face, if not a typically bloated one at least. Ridged nose are typically larger than even the Nords of Rugia. Age is very tough on a dwarf after the age of 160 as their joints begin to deteriorate from typically a lot of physical and mental activity, hence why the majority of elderly dwarves take up positions of farmers and shopkeepers and in some cases high priests, runic acolytes, or alchemists.