Derelict Skelecogs

**Preceded by:**

Cogs

Cogs

**Derelict Skelecogs** are a special type of Skelecog that can only be found in the Abandoned Train Tunnels in Cashbot Headquarters. Similar to regular Skelecogs, they are lacking their Cog Suit, and are also a product of hasty Cog production, where the finished Cog skeletons cannot be suited up in time to deploy on the streets.

Unlike regular Skelecogs however, Derelict Skelecogs come in five different varieties, and have the unique ability to merge with each other using their Reconstitute ability.

## Innate Abilities

### Salvage

Similar to Skelecogs, when any other Cog is destroyed, and a Derelict Skelecog is on the battlefield, it leaves behind Spare Parts, a tile full of junk metal. This tile can be walked over to destroy it, and does not affect Toons in any way.

If a Derelict Skelecog walks over the Spare Parts, it can use an action turn to restore up to 25% of its current HP or the MaxHP the Cog had, whichever is lower; 50% if a Version 2.0 Cog was destroyed instead.

### Reconstitute

Unique to all of the Derelict Skelecogs is the Reconstitute ability, which allows two weaker Derelict Skelecogs of the same type to merge with each other. For instance, two Crawlers can merge into a Walker, two Walkers can merge into a Heavy, and two Heavies can merge into a Titan. Theoretically, two Titans can merge into an Abomination, however this is not seen in normal gameplay, and the Abomination is only encountered in one cutscene for an Optional Toontask.

When a Derelict Skelecog merges, it gains the average level of the two merged Cogs plus an additional amount determined below. This determines the amount of HP the Derelict Skelecog has.

* **Crawler to Walker**: +1 Level
* **Walker to Heavy**: +2 Levels
* **Heavy to Titan**: +3 Levels.

## Types of Derelict Skelecogs

There are five different types of Derelict Skelecogs, which are listed below in increasing order of strength.

### Crawler

The weakest of the Derelict Skelecogs, Crawlers have a rusted appearance and have only their torso, arms and head remaining, with a missing pelvis and legs.

They only possess 35% of the usual HP of a Cog of their equivalent level, and can only move 2 Squares. They also can only use a swipe attack dealing their Level in damage at melee range.

While these Cogs are extremely weak, they tend to spawn in large amounts in the Abandoned Train Tunnels, and will quickly merge into higher-levelled and stronger Derelict Skelecog varieties. Toons should try to take them out before they merge into stronger Derelict Skelecogs.

### Walker

The second tier of Derelict Skelecogs, which occurs when two Crawlers merge using Reconstitute.

Walkers have 80% of the usual HP of a Cog of their equivalent level, and will randomly take on a Cog's archetype (except for Field Specialists). They can copy the Cog Attacks and movement range of that particular Cog, but deal 20% less damage.

### Heavy

The third tier of Derelict Skelecogs, which occurs when two Walkers merge using Reconstitute. Heavies have a stouter, more reinforced appearance and thicker plates of armor covering their skeletal frame, and occupy a single square of space.

Heavies have 2x the usual HP of a Cog of their equivalent level, and randomly gains the Cog Attacks of a Tier 8 Cog. They gain a few additional abilities as well:

### Titan

The fourth tier of Derelict Skelecogs and the strongest variety that can be encountered normally, outside of the Abomination, they occur when two Titans merge using Reconstitute. Titans are large, imposing Derelict Skelecogs with four legs, a heavy-set body and a scrap cannon in their right arm, occupying 2x2 Squares of space.