Inheritance

### **Description**

Like One for All, Inheritance is passed on, but this quirk is passed from generation to generation (hence the name). Once the user of Inheritance dies it passes to the next ‘heir’. If there is no one in the family left directly descending from the last user the quirk goes to the next person related by blood (could be cousin, uncle, nephew, grand-uncle, 4th cousin and so on’).

If the descendant is in the womb when the past user dies, they get inheritance as their only quirk, but if they are born before that happens, the descendant could have a different quirk (inherited from parent, or just developed).

Inheritance also allows the current user to talk to past users/ have visions of past users.

Unlike One for all, the new user's body is naturally suited to the quirk, due to the fact they are related. So when the new user inherits the quirk the new user doesn’t have the risk of being blown apart, and doesn’t have to undergo intense or rigorous physical training to be ready for the quirk.

Another thing that is different is that with One for All, all users get the ability to use the past quirks and their own original quirk.

There have been 7 users of Inheritance, 3 of which were quirkless and didn’t add anything to the quirk apart from more power to the stockpile part.

### **Weaknesses**

It can only be passed on when the current user dies, and it only passes down the male line.

### **Quirks in Inheritance:**

1. **Stockpile** - This quirk allows the user to stockpile an enormous amount of raw power, allowing them to significantly enhance all of his physical abilities to a superhuman level. This results in unbelievable levels of strength, speed, stamina, agility, and durability.
2. **Resilience** - The Resilience quirk allows the user to be resilient to attacks, taking less damage and healing faster. Despite the user's injuries they can carry on fighting, and they’ll heal in the process. By crossing their arms the user can also stop incoming attacks doing as much damage.
3. **Smoke-Breath** - This is Lin Yoshio's original quirk. Smoke-Breath allows the user to generate a thick cloud of smoke from their mouth. The smoke can be spread to cover a very wide area. This serves as a way to obscure the vision of opponents and catch them by surprise. The quirk also causes those engulfed in it to cough (apart from the user).
4. **Single Omnividence** - This is Jin Cho's original quirk. The Single Omnividence quirk allows the user to have vast perception and immense brain processing power. Jin analyzes and calculates the positions of everything within view instantly. Looking at the eye makes the looker uneasy.

### **Quirk Moves:**

* **Stockpile - Full Cowl** This technique gives the user greater maneuverability, by activating the quirk throughout their body, rather than concentrating it on a certain location. Activating this technique gives the user enhanced strength, speed, mobility, and agility.
	+ **Stockpile - Full Cowl - Shoot Style** While using Stockpile - Full Cowl, the user uses a fighting style that focuses more on kicking. This allows the user to put out even more power due to the fact that the human leg muscles are naturally stronger than the human arm muscles, granting the user power and stability. This move is a copy of Izuku Midoriya One For All: Full Cowl - Shoot Style.

* **Smoke-Breath - Full Blast** The user activates Smoke-Breath at maximum force to unleash a large amount of smoke instantly. This is used to hide themselves and others, as well as distracting the enemy.
* **Resilience - Regeneration** By using all of Resilience power at once, the body's cell division is forcibly stimulated. Whenever the body's tissues are damaged or an organ is destroyed, the injury will instantly heal regardless of the severity. So long as Regeneration remains active, the user cannot die
* **Single Omnividence - Sight** Allows the user to see in a mile radius.
	+ **Single Omnividence - Sight+** Allows the user to see in a five mile radius.
	+ **Single Omnividence - Sight: Clairvoyance** Makes the user gain a lot of information from just a picture.Other than gaining information of an opponent, it also allows the user to know about an object, person, location, or physical event.
	+ **Single Omnividence - Sight: 360** By pushing Single Omnividence - Sight the user of this quirk can see at all angles around them.
		- **Single Omnividence - Sight: 360+** By pushing Single Omnividence - Sight: 360 to the limit the user of this quirk can see at all angles around them and see in a five miles radius.
* **Single Omnividence - Prediction** Allows the user to predict their opponents next move. It can be avoided if the target is good at faking moves once they become aware of the quirk.
* **Single Omnividence - Quirk** By making eye contact with another person, the user of this quirk can identify their quirk and what it does.