Munkas

**Munkas** (Hungarian for *Worker*), or zombies, are aggressive zombie-like humanoid NPCs. Munkas often try to attack the player, punching you with their arms, dealing a low amount of damage. They will first aimlessly wander around, but upon seeing you, they will say "so this is where you were hiding," and proceed to chase the player. In peaceful mode, they still spawn, but are not aggressive to the player. They just stand still. They have basic pathfinding, being able to navigate around obstacles and walls, even being able to open doors.

Munkas spawn inside buildings, with the amount that spawn per building varying, increasing with the size of the building. Although they can appear in most buildings in the game, they most commonly spawn inside haunted mansions, as they are the biggest structures in the game currently. They can spawn in all biomes, with the only requirement for them to spawn is buildings. They rarely despawn after first spawning in.

Munkas can be killed after 5-6 air rifles body shots. They can be killed instantly from shotguns and headshots from revolvers. It takes at most 2 shots to kill them for revolvers, and 3 headshots for BB guns. They can be killed from katanas and other melee weapons, and can be run over. If you throw enough props at their face, it could kill them, as the game does not count for mass, only velocity.

Munkas, despite their skin decaying, possess vocal communication, mostly reminicing about the world, their past life, and other things. While chasing however, their voicelines become much more aggressive, threatening to brutally kill the player. In steel pants radio, they are referred to as 'mutants', and are apparently victims of a sexually transmitted virus that emerged during the apocalypse. Several other theories were also created surrounding Munkas.

## Behavior/AI

### Behaviour

Munkas are very aggressive towards the player. When a Munkas see the player, they say "Oh, I see where you were hiding!". After the Munkas spots the player, they will chase after the player, walking or running towards you depending on how far away you are. After getting close enough to the player, the Munkas will begin to punch the player, dealing damage to the player. These Munkas do not do much damage to the player, only about 10% of their total health, but can still be a threat to the player nevertheless. The player is killed after a few punches from the Zombies.

Damage seems to be inflicted only when the player is in physical contact with the Munkas arms; as such, an easy way to prevent harm being inflicted by a Munkas to simply crouch all the way down by using the scroll wheel. Even if the player is still colliding with the Munkas, they will not take damage due to the lack of contact with the arms. However, Munkas can still physically push you.

If peaceful mode is on, then all zombies become passive and unresponsive to the saftey, although they still spawn as usual. When peaceful mode is on, zombies will remain still, not moving from their spot, but they will still talk. Even if you get near to them, they will will not attack the player. They will also not say the voiceline that normal Munkas will say when they spot the player. They can be killed like normal, however.

While the Munkas are not chasing the player, they will aimlessly wander around the environment. They do not have good awareness, and often do not spot the player even if they are right next to them while wandering. Notably, zombies possess the ability to open doors, so they are usually not an obstacle for them. However, the zombies has to be able to access the door knob, and sometimes gets stuck in the door.

Zombies will attack you even if you are in a vehicle, although zombies will not be able to damage you if you are inside a vehicle. They will still attempt to chase the player, although will not be able to damage the player and most of the time be killed. Zombies also cannot attack you if you are in sitting or in a chair, since they lack the ability to sit. Munkas can also jump and climb up props in order to get to the player above ground, but cannot do it without objects

### Pathfinding

Zombies do not have good pathfinding, although it is better than rabbits. They are able to avoid obstacles and props in the way, and also navigate around walls. Zombies are able to open doors as mentioned previously, but sometimes get stuck while opening the doors, and need the door knob to open the door. Once zombies get stuck on doors, they rarely get out as a result of a door blocking their way.

If you at a ground above them which they cannot reach, Munkas will attempt to find obstacles and props in which they can climb on and get to you from there. Additionally, if the height is short enough, such as crates, Munkas may also jump to get to you, although this may take a few times. If neither option can be performed, then the Munkas will just simply stand there at the heigh, waiting for you to come down so they can attack you.

If you are sitting or inside a vehicle, zombies cannot reach you. Zombies will climb on your roof if you are in a vehicle, although they will just stay up there until you exit the vehicle and not do anything else. If you are sitting, zombies will have a hard time attacking you, as they often just jump on you without actually attacking you. They cannot attack you while you are sitting.

## Spawning

### Spawning

Munkas spawn in buildings, with the amount that spawns per buildings varying heavily. Smaller buildings such as gas stations or bunkers will spawn much fewer most of the time compared to larger buildings such as bridge buildings or haunted mansions. Munkas tend to spawn the most in haunted mansions, as they are the largest. On average, 2-3 munkas will spawn per building.

It does not matter the biome for Munkas to spawn in; only buildings are required for Munkas to spawn. They can spawn in all sub and transitional biomes. However, Munkas cannot spawn out in the open, as there has to be a building for them to spawn.

### Despawning

Upon spawning in Munkas, do not despawn. Instead, Munkas will simply stay in the area they were in, never despawning, even if they come out the player's chunk rendering distance. However, they may despawn after a while if they are out of the player's chunk view for long enough. Deceased Munkas never despawn.

## Weaknesses

### Weapons

Munkas may be killed with the usage of weapons. They have more health than rabbits, and can withstand 5-6 pellet gun body shots. Shotguns can instantly kill Munkas regardless if they are headshot or not, and revolvers can kill Munkas assuming that it's a headshot. Otherwise, it takes 2 revolver shots. It takes 3 pellets that were headshots to kill a Munkas. Although headshots do increased damage over body shots, body shots may still be viable sometimes.

For melee weapons, 1 swing from a katana, shovel, or crowbar should be enough to kill a zombie. Of course, it does not matter if it is a headshot or body shot. Melee weapons have to be in very close range to the zombies in order to kill them, which is more dangerous than ranged weapons. However, they do not require ammo, so are more reliable a lot of time, although it is more risky since you are get closer to the zombies.

### Other Methods

Munkas can be run over via a vehicle at high speeds. This should be a pretty effective method, as Munkas will chase the player even when they are in a vehicle going at high speeds, making them much easier to hit. However, this method can sometimes cause severe damage to your vehicle, and may even get stuck inside the engine at rare occasions, which could cause the engine to malfunction.

Alternatively, ff you do not have any weapons, you can throw small objects at their head, which will usually kill them instantly due to the game not taking mass into account, only velocity. As a result, it does not matter the size of the objects, as they deal equal damage to the Munkas. Objects recommened for killing them are clay pots, and other small objects which there are a lot of.

Munkas can also be lured of at high places. If you manage to lure them off an area high off the ground, the luring them off the area could be an effective method as it could kill them easily. However, this method can be ineffective.

## Sounds

Munkas also retain the ability to verbally communicate with the player, although their manner of talking to the player generally revolves around their intentions of eating the player. They will at random say a random voiceline while wandering around. While chasing the player, their voicelines will become much more violent and aggressive, as well fundamentally change. Upon spotting the player, they will yell "So this was where you were hiding.

The voicelines can expose the location of the Munkas to the player, so it is strongly recommended to listen to their voicelines while exploring haunted mansions or other buildings, as they are very common there. You should also listen for the voiceline for when they spot you, as it could warn you when they are chasing you, and gives you more times to escape the Munkas.

When a Munkas dies, they have a chance to say "I wanted to die anyway." or "The others will kill you."

Voice lines for the Munkas are listed below. Please update this list as new voice lines are discovered:

Upon noticing the player, they also say, "oh, *I see where you were hiding!"*

Their body also makes weird swallowing-like sounds at night.

## Lore

### Theories

Munkas also retain the ability to verbally communicate with the player— their manner of talking to the player generally revolves around their intentions of eating the player. However, while they are unaware of the player's presence, they express themselves with sorrowful/depressing sentences, which relate to the end of the world, past events/memories, or hunger.

This could imply that they are not actually zombies but instead are survivors that have lost their mind, possibly due to lack of food or water but it could also be the UFOs that can be seen patrolling the skies. Another possibility is that they were survivors who have now been infected with some kind of virus. Maybe from the bacon as a radio broadcast mentions how it could be hazardous.

### Steel Pants Radio

In Steel Pants Radio, they were mentioned in the radio segment "Zombies." According to the commentator, the Munkas caught an infectious disease that emerged during the apocalypse. Their skin began to decay, and they lost most of their memory, virtually becoming husks of a human.

The commentator also said that the disease was sexually-transmitted, although that does not explain why there are only presumably male Munkas, and no females one present in the world.

## Facts

* Munkas were the first AI to be added to the long drive that have pathfinding
* They are currently the only NPC to talk in the game
* There has been much debate within the game's community as to what these creatures actually are. With them being referred to as Zombies, Mutants, Survivors, Cannibals, or Vampires, depending on who you ask.

Munkas stuck inside of a fridge