recursal/Fanatic-Fandom huggingface dataset:
Dead Matter

*This article is a stub. You can help Dead Matter Wiki by expanding it.*

**Dead Matter** is a zombie survival rogue-lite developed by Quantum Integrity Software that takes place in Alberta, CA.

## Kickstarter Campaign

Dead Matter was funded through Kickstarter, with the campaign starting on July 17, 2017 and ending on August 16, 2017. The campaign asked for CA$60,000, and reached full funding on July 20, 2017, just 3 days after the campaign started.

By the end of the Kickstarter campaign, it had raised over CA$285,784, meaning it had met the threshold for seven of its stretch goals from Kickstarter funding. The reached stretch goals are as follows:

* **CA$70,000** - "Map Expansion"
	+ Reached on July 21, 2017.
* **CA$85,000** - "Planes & Trains"
	+ Reached on July 21, 2017.
* **CA$120,000** - "Way Back West"
	+ Reached on July 24, 2017.
* **CA$175,000** - "Interactive AI Settlements & Factions"
	+ Reached on August 2, 2017.
* **CA$200,000** - "Radio & Radio Stations"
	+ Reached on August 9, 2017.
* **CA$225,000** - "Modular Gear, New Weapons, and Enhanced Twitch Support"
	+ Reached on August 14, 2017.
* **CA$275,000** - "Player-made Structures"
	+ Reached on August 16, 2017.

## Game support

Dead Matter Wiki is focused on creating the definitive guide to *Dead Matter*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

The official game support channels can be found here:

* Dead Matter forums

## References

1. ↑ 1.0 1.1 "THE FINAL HOUR.." Update by Dead Matter on Kickstarter
2. ↑ "FUNDED" Update by Dead Matter on Kickstarter
3. ↑ "STRETCH GOAL #2 - REACHED!" Update by Dead Matter on Kickstarter
4. ↑ "WAY BACK WEST - 200% Funded!" Update by Dead Matter on Kickstarter
5. ↑ "INTERACTIVE AI SETTLEMENTS & FACTIONS!" Update by Dead Matter on Kickstarter
6. ↑ "RADIO & RADIO STATIONS! " Update by Dead Matter on Kickstarter
7. ↑ Post by Quantum Integrity Software Inc. on Facebook

## See also

* Release date
* System requirements
* How to play guide for Dead Matter
Agent Asagiri

Nickname: | With a License to Kill

**Agent Asagiri** is one of the fighters at the Bed of Styx in Yakuza 0.

## Biography

Asagiri claims to have been issued a license to kill. He freely admits to being involved in several high profile murders, but does not consider it a crime. As for the secret government agencies, they deny that any such license has been granted to him, or that they even exist. It's easy to see why he ended up here.
Dead Matter Wiki/Section 4

Trailer

Official Tweets

Tweets by @deadmattergamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Patch Notes

Patches are changes to the game that introduce new content and fix known issues. They are denoted by the version of the game in which they were introduced (except for early versions, which go by the date).

A comprehensive list of patches is documented here. Each patch has an associated article detailing the full notes of that patch.
An Onomichi Illness

**An Onomichi Illness** is one of the trouble missions in Yakuza 6.

## Troublr text

I saw someone keeled over in pain on East National Route 2, nearthe pedestrian bridge! I can't stop, so I'm hoping someone here on Troublr can!

### Completion text

My friend just told me that the sick person was saved by some good Samaritan who gave them somemedicine. There's hope for you yet, Onomichi!

## Tasks

* Help the sick person

* Bring them a Toughness ZZ.
Arcade games

The following is a list of arcade games available in the Yakuza (series).

## List of arcade games

* Fantasy Zone
* Out Run
* Photo Booth
* Puyo Puyo
* Space Harrier
* Super Hang-On
* UFO Catcher
* Virtua Fighter 2
* Virtua Fighter 2.1
* Virtua Fighter 5 Final Showdown
* Virtual-On

* Fantasy Zone
* Out Run
* Photo Booth
* Puyo Puyo
* Space Harrier
* Super Hang-On
* UFO Catcher
* Virtua Fighter 2
* Virtua Fighter 2.1
* Virtua Fighter 5 Final Showdown
* Virtual-On
Ai

**Ai** is one of the characters in Yakuza 0. She was the top hostess at Club Mars, before she decides to come and work at Club Sunshine.

## Hostess training

### Customer Service Training 1

The following are the correct answers to achieve a perfect lesson:

### Customer Service Training 2

The following are the correct answers to achieve a perfect lesson:

### Customer Service Training 3

The following are the correct answers to achieve a perfect lesson:

### Customer Service Training 4

The following are the correct answers to achieve a perfect lesson:

### Customer Service Training 5

The following are the correct answers to achieve a perfect lesson:
A Shady Investigation, Part 2: Hard

Win condition: | Wipe out the enemy!

**A Shady Investigation, Part 2: Hard** is one of the bouncer missions in Yakuza Kiwami 2.

## Description

Your next task is investigating inside Shangri-La. Sneak inside from the third floor, and report what you find back to us. You can handle anyone you find in there yourself, right?
A Danger to Dating

**A Danger to Dating** is one of the trouble missions in Yakuza 6.

## Troublr text

There's a group of thugs that hangs out in Nakamichi Alley to harass passing couples. Apparently they take some kind of sick pleasure in making people in love suffer. How screwed up is that?

### Completion text

I watched you fight those guys. You beat them to a blood pulp without breaking a sweat! That was awesome!
Absolutely Tasty!! Takoyaki

**Absolutely Tasty!! Takoyaki** is one of the types of food in the Yakuza (series).

## Trivia

* This item is a reference to the "Absolutely Tasty!!" segment of Downtown no Gaki no Tsukai ya Arahende!!, a Japanese variety show hosted by popular Japanese owarai duo, Downtown, with comedian Hōsei Tsukitei and owarai duo Cocorico co-hosting.
Adventurer

**Adventurer** is one of the characters in Yakuza 0. They can be hired as an agent at The Dragon & Tiger Sotenbori.

## Biography

A famous adventurer who knows any country in the world like the back of his hand. With great negotiation skills, travel expertise,and an enormous suitcase, he's the guy to send out when you need equipment.
Rook/Responses

## Character Select

* ▶️ Battle bring a best in me!
* ▶️ I am your choice? Good taste!
* ▶️ Where enemy be, I will go!
* ▶️ I am the mightiest!
* ▶️ A bacon tournament? Sign me up!
* ▶️ Sweet meat for me!

## Greeting

* ▶️ Greeting!
* ▶️ Hello!
* ▶️ Hi!..tiny one..
* ▶️ Oooo... Hi!
* ▶️ Hello, small one!
* ▶️ Huh,huh, how cute...

## Intro

* ▶️ Smash,crush and destroy!
* ▶️ Smash everything!
* ▶️ I will smash everything!
* ▶️ It's clobbering time!
* ▶️ I will pummel them into the ground!
* ▶️ Yummy yummy yummy I want food in my tummy!
* ▶️ Yummy yummy yummy I want food in my tummy!

## Kill

* ▶️ Ahahahaha!
* ▶️ Puny one!
* ▶️ Crashed!
* ▶️ Rook, smash!
* ▶️ Smashed!
* ▶️ I smash!
* ▶️ Witness me!

## Shoutout

* ▶️ Good!
* ▶️ Great!
* ▶️ Nice!
* ▶️ Oow, this I like!
* ▶️ Looking good!
* ▶️ Ah, looking good!
* ▶️ Very fine!
* ▶️ Yes!

## Taunt

* ▶️ Tiny one?!?
* ▶️ I demolish you!
* ▶️ I crush you!
* ▶️ Meet Fish'n Tooth!
* ▶️ Left is death, right is coma!
* ▶️ I'm winning!

## Death

* ▶️ Death\_1
* ▶️ Death\_2
* ▶️ Death\_3
* ▶️ Death\_4
* ▶️ Death\_5
* ▶️ Death\_6

## Ultimate Ready

* ▶️ Ultimate Ready!
* ▶️ Ultimate Ready!
* ▶️ Ultimate Ready!

## Ultimate

* ▶️ Smash! Smash! Smaaaaash!
* ▶️ Rook smash!
* ▶️ Here! I! Go!
* ▶️ Better! Watch! Out!
* ▶️ I'm! The! Best!

## Round Won

* ▶️ Bang-bang! Smash-smash!Arena so loud!
* ▶️ Now lets do that again!
* ▶️ Haha! No pain, no gain!
* ▶️ Lets keep smashing!
* ▶️ What's keeping us up now?!?

## Game Won

* ▶️ They so tiny.. no chance of winning!
* ▶️ I win! Haha haha!
* ▶️ Tonight, a feast awaits!
* ▶️ Brute force wins!

## Basic Attack

* ▶️ BasicAttack\_1
* ▶️ BasicAttack\_2
* ▶️ BasicAttack\_3
* ▶️ BasicAttack\_4
* ▶️ BasicAttack\_5
* ▶️ BasicAttack\_6
* ▶️ BasicAttack\_7

## Heavy Attack

* ▶️ HeavyAttack\_1
* ▶️ HeavyAttack\_2
* ▶️ HeavyAttack\_3
* ▶️ HeavyAttack\_4
* ▶️ HeavyAttack\_5
* ▶️ HeavyAttack\_6

## Wound

* ▶️ Wound\_1
* ▶️ Wound\_2
* ▶️ Wound\_3
* ▶️ Wound\_4
* ▶️ Wound\_5
* ▶️ Wound\_6

## Heavy Wound

* ▶️ HeavyWound\_1
* ▶️ HeavyWound\_2
* ▶️ HeavyWound\_3
* ▶️ HeavyWound\_4
* ▶️ HeavyWound\_5
Be My Baby

**Be My Baby** is the 1st substory in Yakuza Kiwami 2.

## Plot

A group of thugs from the Gondawara Family tells you that the street is closed and that you won't be able to pass. After defeating them, the patriarch of the family appears and tells you that he owes you and that you should come to his club. At his club, you are introduced to a female named Machiko who appears to treat you like a baby. When she attempts to put Kiryu into a diaper, he bumps into the wall which knocks it down revealing a whole room of adult babies. The family takes offense to Kiryu rejecting their hospitality and challenges him to a battle. When you leave the rest of the members of the Gondawara Family thank you and tell you that their boss actually forced them into following his diaper fetish.
A Shady Investigation: Hard

Win condition: | Wipe out the enemy before time runs out!

**A Shady Investigation: Hard** is one of the bouncer missions in Yakuza Kiwami 2.

## Description

Sneak into the Amano Building and stick your nose into every nook and cranny that place has to offer. There might be some goons around, but you can handle them however you see fit.
A Shady Investigation: Legend

Win condition: | Wipe out the enemy before time runs out!

**A Shady Investigation: Legend** is one of the bouncer missions in Yakuza Kiwami 2.

## Description

Sneak into the Amano Building and stick your nose into every nook and cranny that place has to offer. There might be some goons around, but you can handle them however you see fit.
An Eccentric Errand

**An Eccentric Errand** is the 9th substory in Yakuza Kiwami 2.

## Plot

A man approaches Kiryu near the Smile Burger (NW Theater Square). He wants Kiryu to do an errand for him. He however doesn't want to discuss the details in public, so you exchange e-mail addresses and he says that he will e-mail you the details. Head to Public Park 3 to retrieve the key from under the bench for the locker. After unlocking the locker, you will receive an e-mail wanting you to bring the item to the guy behind Shine. The man behind Shine takes the package and tells you that he will deposit the money right after. Masa sends you another e-mail telling you to head to the Kamuro Theater and look for the guy with hair. The man thinks you want to fight him and challenges you to a fight. They both realize that they have been tricked by Masa to go against each other. Kiryu realizes that he must be nearby and sees a person begin to take off running. When you catch up to Masa, defeat him.
An Eye for Work

**An Eye for Work** is the 25th substory in Yakuza Kiwami 2.

## Plot

On the fourth floor of the Dragon Palace, a burly man approaches Kiryu and lets you know that he thinks you are a legend. Oba lets you know that he is a Coliseum fighter who has been injured and ended up at the Dragon Palace. He wants to spar with Kiryu. After defeating him, he gives you the Flattening Throw Primer.
Against All Odds

**Against All Odds** is the 21st substory in Yakuza Kiwami 2.

## Plot

On Tenkaichi Street, outside Serena, a group of thugs approach a Timid Man who insists he has a replacement and wasn't trying to get away. As Kiryu walks past them, he says that Kiryu is his replacement. Mitsui accepts Takasago's word as a truth. Takasago wants you to play mahjong for him. Win the game and clear his debts for you and he will give you 100,00 yen.
An Eye for Power

**An Eye for Power** is the 27th substory in Yakuza Kiwami 2.

## Plot

On the fourth floor of the Dragon Palace, Cyclops Oba requests some fuel to help this training. This time he would like a Staminan XX. After giving him the Staminan Xx, he challenges you to a third and final battle. After defeating him, he tells you that he is going to return to the Coliseum.
Akira Nishikiyama

*This article is a stub. You can help Yakuza Wiki by expanding it.*

**Akira Nishikiyama** is one of the characters in the Yakuza (series).

## Notebook

### Yakuza 0

A member of the Dojima Family, together with Kiryu. Friends and sworn brothers, the two grew up together at the Sunflower Orphanage and joined the Dojima Family together. Blessed with cunning, wit, and the ambition to make use of them in order to climb the family ranks, he shows frustration at Kiryu's lack of drive to do the same. Behind his desire for success is his concern for the well-being of his sickly younger sister.

### Yakuza Kiwami

Kiryu's closest friend, who grew up alongside him in Sunflower Orphanage. After Kiryu takes the blame for the murder of Sohei Dojima, Nishikiyama becomes a patriarch of his own family and secures the backing of the Omi Alliance to rise to power. At an officer's meeting, he exposes the Tojo Clan's missing ten billion yen. He secures Haruka's pendant from Lau Ka Long and orders the deaths of Reina and Shinji, who he realizes have betrayed him.

### Yakuza Kiwami 2

Deceased. Former patriarch of the Nishikiyama Family, a Tojo Clan subsidiary. Best friends with Kiryu since their days growing up in the Sunflower Orphanage. With Kazama's blessing, he joined the Dojima Family alongside Kiryu but killed hiw own patriarch after finding out he abducted the woman both he and Kiryu loved. After betraying Kiryu, who had covered for his crimes, he climbed the Tojo Clan ladder and started the war of succession. After fighting Kiryu, who stood in the way of his plans, he died to protect his former rival, as well as Haruka and Yumi, from Kyohei Jingu's assault.
Varesh

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Hand of Corruption(LMB)0.5s9%Cast Time: 0.35ssProjectileFire a projectile that deals 14 / 15.1 / 16.2 / 17.4 damage and inflicts Corruption. Corruption: Reduces damage and healing done by 10% for 5s.**Legendary Bonus**: While both Corruption and Judgement are active on an enemy, their factors are increased by 5% and both effects are reapplied by Hand of Corruption / Hand of Judgement when hitting that enemy.

Hand of Judgement(RMB)1.5s12%Cast Time: 0.9ssProjectileFire a projectile that deals 24 / 26.9 / 29.8 / 32.6 damage and inflicts Judgement. Judgement: Increased damage taken by 10% for 5s.**Legendary Bonus**: Hand of Judgement explodes, dealing 10 damage and inflicting Judgement to nearby enemies.

Kinetic Energy(SPACE)12s / 10.8s / 9.6s / 8.4sCast Time: 0.1ssMobilityTurn immaterial and dash towards target location. Spawns a Shatter shard under each enemy you pass through. Air Time: 0.9s**Legendary Bonus**: Kinetic Energy causes your next Hand of Corruption to also inflict Judgement.

Wuju(Q)10s5%Cast Time: 0.1ssCounterCounter the next melee or projectile attack. When you counter an attack, teleport to target location and knocks nearby enemies away. Consumes Corruption to heal you for 8 / 8.6 / 9.3 / 9.9 health and inflict Fading Snare. Consumes Judgement to deal 8 / 8.6 / 9.3 / 9.9 bonus damage and inflict Silence. Counter Duration: 1.2s Air Time: 1s**Legendary Bonus**: Wuju inflicts Judgement on your attacker.

Shatter(E)6s / 5.7s / 5.4s / 5.1s7%Cast Time: 0.3ssAoESpawn an exploding shard at target location, dealing 10 / 10.8 / 11.6 / 12.4 damage to enemies in the area. Consumes Corruption to heal you for 8 / 8.6 / 9.3 / 9.9 health and inflict Fading Snare. Consumes Judgement to deal 8 / 8.6 / 9.3 / 9.9 bonus damage and inflict Silence. Fading Snare: Reduces target's movement speed to 0% and gradually restores over 1s / 1.1s / 1.2s / 1.3s. Silence: Target is unable to use abilities for 0.5s / 0.5s / 0.6s / 0.6s. Impact Delay: 0.7s**Legendary Bonus**: Shatter can be cast while moving at 60% speed.

Inhibitor's Guard(R)15s / 14.3s / 13.5s / 12.8sCast Time: 0.1ssShieldGrant a Shield to target ally. It absorbs up to 24 / 25.9 / 27.8 / 29.8 damage for 2s.**Legendary Bonus**: Inhibitor's Guard increases movement speed by 25% and damage output by 15%.

Powers Combined(F)1sCast Time: 0.8ssAoE, MobilityTurn immaterial and dash forward in target direction, dealing 20 damage and inflicting both Judgement and Corruption. This effect repeats itself up to 3 times as long as an enemy is hit.
An Eye for Meat

**An Eye for Meat** is the 26th substory in Yakuza Kiwami 2.

## Plot

On the fourth floor of the Dragon Palace, Cyclops Oba complains that it's difficult to get food when you are stuck training. He really desires a meaty yakiniku bento. Get this bento and bring it to him. After bringing him the bento, he challenges you to another fight.
A Shady Investigation: Normal

Win condition: | Wipe out the enemy before time runs out!

**A Shady Investigation: Normal** is one of the bouncer missions in Yakuza Kiwami 2.

## Description

Sneak into the Amano Building and stick your nose into every nook and cranny that place has to offer. There might be some goons around, but you can handle them however you see fit.
Bed of Styx

The **Bed of Styx** is one of the locations in Yakuza 0. It is located in Sotenbori. The Bed of Styx hosts a coliseum which Majima can participate in and fight.

## Fighters

* Agent Asagiri
* Bad Fortune Tamura
* Count de Sade
* Cyclist Wajima
* Dead Puncher
* Demon Bear
* Doctor Kirihito
* Dogen Yanai
* Doyle Ogasawara
* El Abbas
* Fabio Garcia
* Fist of God
* G.J.
* Ginger Chapman
* Hayato Tatsuarashi
* Hoten Moribe
* Invisible Hanzo
* Iwao Tobiyama
* Kazuya Chidori
* Manhunter Gondo
* Masamune Tsuji
* Masher Juzo
* Mr. Phantom
* Nobukuni Katsuragi
* Old Man Jing
* Oro Valeno
* Peeping Shibata
* Shiro Tsuchibori
* Red Lip Yamamoto
* Tenkensai Nijo
* Vengeful Otake
* Wang Baoli

* Agent Asagiri
* Bad Fortune Tamura
* Count de Sade
* Cyclist Wajima
* Dead Puncher
* Demon Bear
* Doctor Kirihito
* Dogen Yanai
* Doyle Ogasawara
* El Abbas
* Fabio Garcia
* Fist of God
* G.J.
* Ginger Chapman
* Hayato Tatsuarashi
* Hoten Moribe
* Invisible Hanzo
* Iwao Tobiyama
* Kazuya Chidori
* Manhunter Gondo
* Masamune Tsuji
* Masher Juzo
* Mr. Phantom
* Nobukuni Katsuragi
* Old Man Jing
* Oro Valeno
* Peeping Shibata
* Shiro Tsuchibori
* Red Lip Yamamoto
* Tenkensai Nijo
* Vengeful Otake
* Wang Baoli

## Tournaments

### Standard tournaments

The following are the list of rules for standard tournaments:

1.) Defeat opponent in three fights to win the tournament.

2.) 30% of max HP is restored in between fights.

3.) Prize money is won for each defeated opponent.
A Soupy Sidekick

**A Soupy Sidekick** is the 34th substory in Yakuza Kiwami 2.

## Plot

At Kyushu No. 1 Star, the owner approaches Kiryu after he has a meal there to let him know that he has a passion for every meal that he makes. Kiryu must attemp to become a regular at this dining establishment. Upon completing their menu, they become your ally.
A Mother's Love

**A Mother's Love** is the 66th substory in Yakuza Kiwami 2.

## Plot

On East Shofukucho Street, a troubled woman asks for Kiryu's help. She has an ulcer that is acting up and is suffering from extreme pain. When you agree to help her, she stops acting in pain and explains that she really just wants you to find her lost amulet near the river. When you bring the amulet back to Yoriko, she reveals that it was from her son who moved to France in order to become a pastry chef. She also details how she will share all her motherly affection with Kiryu as a result.
A Sauced-up Sod

**A Sauced-up Sod** is one of the trouble missions in Yakuza 6.

## Troublr text

There's this drunk in Public Park Three, and he's being a nuisance. He's making me and some other people pretty uncomfortable... I wish someone would put a stop to him...

### Completion text

Not how I would have solved the problem, but I guess giving a drunk more alcohol works, as long as it makes him stop bothering people!
A Danger to Dating 3

**A Danger to Dating 3** is one of the trouble missions in Yakuza 6.

## Troublr text

Those couple hunters have resurfaced. This time, they're dragging couples into an empty room in the Senryo Building. Someone has to help them!

### Completion text

Those guys got so busted up, they could barely stumble out of the building. I bet those punks couldn't harass another couple if they tried! Whoever did all this... Love has won, thanks to you!
Azure Coast

The **Azure Coast** is one of the spearfishing stages in the game Yakuza 6.

## Marine life

* Devil Scorpionfish
* Emperor Squid
* Flounder
* Goby
* Great White Shark
* Japanese Sea Bream
* Jellyfish
* Salmon
* Squid
* Thread-sail Filefish

* Devil Scorpionfish
* Emperor Squid
* Flounder
* Goby
* Great White Shark
* Japanese Sea Bream
* Jellyfish
* Salmon
* Squid
* Thread-sail Filefish
A Whirlwind Dirt Tour

**A Whirlwind Dirt Tour** is the 14th substory in Yakuza Kiwami 2.

## Plot

At Komian, II Yu-Jin approaches and lets you know that it is his first time in Japan. He wants you to act as his tour guide and show you around Kamurocho. The first place that he wants to visit is a place where he can watch a sexy video.
A Grave Incident

**A Grave Incident** is one of the trouble missions in Yakuza 6.

## Troublr text

I've heard a creepy rumor that some grave robbers have been sighted in the cemetery. Geez, talk about feudal-era crimes, right? I'd check, but..l hell no, man. Hell no.

### Completion text

I guess some dude rolled p into the cemetery and took out the whole gang of grave robbers. You, sir, have bigger balls that I do.

### Failure text

Sounds like a whole bunch of graves got dug up and a ton of valuables went missing. It's disgusting, in so many ways.
Battle Bug Beauties: MesuKing

**Battle Bug Beauties: MesuKing** is a card/arcade game that is commonly referred to as simply **MesuKing.** In this game, players collect MesuKing cards and battle them against each other. These battles generally take place while at an arcade like Club SEGA. There are a wide variety of substories in Yakuza Kiwami that require you to play this game.

## Insect proverbs

Upon completing a MesuKing battle and winning, an insect proverb will be displayed:
Bad Boy in Blue

**Bad Boy in Blue** is the 44th substory in Yakuza Kiwami.

## Plot

A cop stops you near . He starts to give Kiryu a difficult time, before trying to strike a bargain with him. An unknown man shows up to intervene - telling the copy that he has done enough. The cop is apparently a fake cop. Follow them to Nakamichi Street to find out what will happen next. The yakuza man reveals that the phony cop has gotten away and seeks Kiryu's help in finding him. After defeating him, he gives you 70,000 yen.
A Shady Investigation, Part 2: Legend

Win condition: | Wipe out the enemy!

**A Shady Investigation, Part 2: Legend** is one of the bouncer missions in Yakuza Kiwami 2.

## Description

Your next task is investigating inside Shangri-La. Sneak inside from the third floor, and report what you find back to us. You can handle anyone you find in there yourself, right?
A Freaky Situation

**A Freaky Situation** is the 33rd substory in Yakuza 6.

## Plot

While exploring Onomichi, at the Ryunan Shrine Stairway, Kiryu stumbles upon an accident that takes place with Kazumi and Kazuo. It appears that after they have fallen down a flight of stairs, they have switched bodies. Muranaka wants Kazumi to head to the hospital immediately. He wants to bring Kazuo and stick together, but Muranaka refuses. Talk to "Kazumi." It is revealed that this entire thing is just a charade. Kazuo reveals that Kazumi is from a rich family known as the Iwami Family and that they don't approve of the relationship between the two. Kazuo reveals that the body switching is part of a plan to allow them to remain together. Muranaka and a whole group of members begin to beat on Kazuo to try to force the truth from him. Kiryu coms to the aid of Kazuo and battles with Murunaka.

After the battle, Kazumi appears and reveals that she can keep the act up for forever it that's what it takes. Muranaka reveals that the whole thing had just been a test and that he will be testing the two even more in the future.
An Ancient Rivalry

**An Ancient Rivalry** is the 61st substory in Yakuza Kiwami 2.

## Plot

A burly man approaches Kiryu on near Beyond. He lets you know that him and his been have been requested by Motoe Kawauchi to throw down with Kiryu. Kiryu is dismissive of these fools until they mention that this is part of Kawauchi's plan to get revenge on the Komaki school. After the fight Motoe approaches you and lets you know that you are definitely the heir to the Komaki style. He wants you to get in a battle and defeat his brother Gensho Kawauchi. He mentions that his brother can be found in the Underground Coliseum in Kamurocho. After defeating him in the Coliseum, he wants you to return to his brother. Motoe lets you know that his brother has returned to his former self and rewards you with Kawauchi's Primer.
Chapter 9

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Chapter 9: Ensnared - *Yakuza 0*
* Chapter 9: The Rescue - *Yakuza Kiwami*
* Chapter 9: The Omi Invasion - *Yakuza Kiwami 2*
* Chapter 9: Disappearance - *Yakuza 6*
A Danger to Dating 2

**A Danger to Dating 2** is one of the trouble missions in Yakuza 6.

## Troublr text

I heard those jerks are still messing with couples. I saw them leering at people around the Millennium Tower. I kinda wish they'd just drop dead.

### Completion text

HAHAHA! Those guys got absolutely LIT UP. That'll teach 'em!Hahaha, I'm dying here! LOLOL
Beam's Backroom Cache

**Beam's Backroom Cache** is the 17th substory in Yakuza Kiwami 2.

## Plot

In Theater Square, Morita lets you know that the password to Beam has been changed. He lets you know that you can obtain the new password from a guy named Nitta who hangs out in the corner of Debolah. He charges you 50,000 yen to get the password. The password consists of multiple steps - first, Kiryu needs to ask the guy if he has a copy of *Take-chan's High School Heaven.* He then follows that up by asking you a question. He lets you know that the answer if always the total price of all the drinks at Cafe Alps. The answer to the question is **2,600.** This grants you access to the weapons dealer.
A Shady Investigation, Part 2: Normal

Win condition: | Wipe out the enemy!

**A Shady Investigation, Part 2: Normal** is one of the bouncer missions in Yakuza Kiwami 2.

## Description

Your next task is investigating inside Shangri-La. Sneak inside from the third floor, and report what you find back to us. You can handle anyone you find in there yourself, right?
Aika, the Party Queen

**Aika, the Party Queen** is the 71st substory in Yakuza Kiwami 2.

## Plot

Aika asks Kiryu to go on a date with her. While on the date, she explains that she is worried about her friend Hitomi who wants to continuing being a hostess, but doesn't want to disappoint her mother. Aika is worried about what might happened when her friend goes and talks to her mother and wants to bring Kiryu along for support. Hitomi's Mother remains steadfast in her daughter leaving the business. As she begins to walk away, she runs into a host who threatens her. Kiryu intervenes and steps in to defeat the threats. Kiryu brings them back to the the club where Aika convinces them to have a good time. It turns out that Hitomi's Mother was a former hostess who was mistreated in the past by a former club manager. Aika then wants Kiryu to come to the bar and get a few drinks with her in order to celebrate.
Bad Fortune Tamura

Nickname: | Misfortune Teller

**Bad Fortune Tamura** is one of the fighters at the Bed of Styx in Yakuza 0.

## Biography

A former martial artist who made a career as a fortune-teller renowned for accuracy. He did more than just fortune-telling though, effectively brainwashing his customers, ordering them to kill the people they held a grudge against. He used to revel in the power he had over others'lives, till someone saw through his tricks and sent him here.
Akira Kondo

Nickname: | The Last Apprentice

**Akira Kondo** is one of the fighters in the Underground Coliseum in Yakuza Kiwami.

## Biography

The self-titled "last apprentice" of Sometaro Komeki, a karate mster known as an urban legend.

Some doubt that he really is an apprentice, and others say his so-called "master" hasn't been seen for almost 20 years, but his simple-yet-powerful attacks bear a striking resemblance to another martial arts style. Coliseum fans look forward to following his progress.
Bump and Scam

**Bump and Scam** is the 17th substory in Yakuza Kiwami.

## Plot

Near Shichifuku St.., you are confronted by a group of thugs who want retribution for you hurting their brother. They ask you to pay 10,000 yen. However, it is up to you if you decided to pay this fee or not. They will want to fight you. After the fight, they claim that you popped their shoulder back into place and decide to walk off claiming themselves to be pacifists.
Chapter 2: The Real Estate Broker in the Shadows

*This article is a stub. You can help Yakuza Wiki by expanding it.*

**Chapter 2: The Real Estate Broker in the Shadows** is the second chapter of Yakuza 0.

## Plot

This chapter begins with Kiryu speaking with Tachibana in his offices. He reveals that he also wants the Empty Lot. He wants you to join him and he promises that he will help find the culprit and prove your innocence. Kiryu rejects the offer, but he hopes that in due time you will reconsider.

Kiryu must first begin his new life by heading to the Kazama Family Office and letting Nishiki know that he is still alive. Upon letting Nishiki know that you are alive, yo should head back to your apartment. Nishiki joins you at your apartment and the two catch up on what transpired at the Dojima Family HQ. Nishiki also reveals that the president of Tko Credit also turned up dead. Kiryu decides that the following day he will begin gathering information about the Tachibana Real Estate company.

As Kiryu explores the city, he encounters a yakuza member who is hassling a cafe owner near Mach Bowl. Fight off the yakuza member and then talk to the cafe owner about Tachibana Real Estate. He tells you that they are in the Hakua Buildilng on Shichifuku Street. He also reveals that the building has one tenant still there who is a hold out. The last remaining hold out is a bar named Namase.

Kiryu begins to speak with the owner of Namase who mentions something about the Jinsei Family and how they were run out by the Tachibana Real Estate. He also reveals that his family is currently living at the bar with him. Members of Tachibana Real Esate show up and Kiryu decides to "speak" with them. Oda and the rest of the members make the owner of the bar agree to move after offering him 6,000,000 yen. As Kiryu leaves, a homeless man warns him to be wary of Tachibana and Kiryu decides to seek out more information on the group by asking the other homeless men what they know. Kiryu learns that he needs to go to Public Park 3.

The homeless men in the park agree to speak up if you buy them booze of their liking. After fulfilling their requests, they tell you that you are likely to find Tachibana Real Estate men hanging out in The Champion District. Head there. As you get to the building, you find out that Jun Oda has set you up. After you defeat Oda, Tachibana appears. He reveals that he wanted Oda's approval before officially welcoming you. Tachibana reveals that Kazama wants the two to work together and that he is the owner of the Empty Lot. Kiryu decides to join Tachibana as an ally.

## Objectives

* Go To The Kazama Family Office
* Gather info on Tachibana Real Estate
* Find the homeless men

## Rewards

* There is a completion of 3,000,000 yen for completing this chapter.

## Gallery

* The Real Estate Broker in the Shadows 1.jpg
* The Real Estate Broker in the Shadows 2.jpg
* The Real Estate Broker in the Shadows 3.jpg
* The Real Estate Broker in the Shadows 4.jpg
* The Real Estate Broker in the Shadows 5.jpg
* The Real Estate Broker in the Shadows 6.jpg
Chapter 2

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Chapter 2: The Real Estate Broker in the Shadows - *Yakuza 0*
* Chapter 2: December 5, 2005 10 Years Gone - *Yakuza Kiwami*
* Chapter 2: The Dragon of Kansai - *Yakuza Kiwami 2*
* Chapter 2: Life Blooms Anew - *Yakuza 6*
Chapter 4: An Encounter

**Chapter 4: An Encounter** is the fourth chapter in Yakuza Kiwami.

## Plot

Chapter 4 begins with a scene that is a flashback to 1996. In this scene, Nikishi is being challenged by his men who don't seem to be liking the fact that he is in charge.

Kiryu is making his escape from the Tojo Clan Headquarters after defeating Shimano. He appears to be cornered by the yakuza, but a car driven by Makoto Date who shows up and allows him to get away. There is a news report that shows footage from the funeral, which shows Kiryu attacking the other yakuza members. The two head to Bacchus where they catch up. Date reveals that he is looking into the murder of Chairman Sera and wants help from Kiryu. The two decide to form an alliance.

Kiryu decides that in order to begin his investigation into the whereabouts of Yumi, he should start by heading to Serena. While at Serena, Kiryu tries to see what Reina knows about Yumi. She mentions a woman named Mizuki who claims to be Yumi's sister. It is revealed that Mizkui wanted to follow in the footsteps of her sister and eventually opened a bar of her own called Ares. Reina mentions that near the Millennium Tower is a bar named Bacchus where more information can be found out. Upon arriving there, you realize that everyone there has been killed except a young girl who is looking for her mom.

After leaving Bacchus, you will notice a group of street thugs who are torturing a dog. Interrupt them and they will attack you. Defeat them. After being the street thugs, the girl will reveal to you that she snuck out of the orphanage earlier in the day. Haruka wants your help in saving the dog. Saving the dog requires you to purchase some Dog Food. Upon returning to the dog and the girl, it is implied that the dog also need some Water. Haruka reveals that her aunt is Yumi. Haruka begins to fall asleep. Bring Haruka to Serena where Reina helps you care for her. When talking to Haruka, she reveals that she knows where Ares is. She wants to come along with Kiryu.

As you travel with Haruka, you are stopped by a policeman who wants to know the nature of your relationship. You must pretend to be her father. Haruka reveals that Ares is located within the Millennium Tower. Proceed into the Millennium Tower. Continue following Haruka until you get to the elevators where she enters and reveals the security code for the bar. Upon reaching Ares, you are confronted by Hayashi of the Omi Alliance. The Omi Alliance reveals that they want to take Haruka, in retaliation for the 10 billion yet that Yumi and Mizuki are rumored to have taken.

## Objectives

* Go to Serena
* Go to Bacchus
* Save the Dog
* Get Haruka to Safety
* Go to Ares
Chapter 4

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Chapter 4: Proof of Resolve - *Yakuza 0*
* Chapter 4: An Encounter - *Yakuza Kiwami*
* Chapter 4: The Four Kings of Omi - *Yakuza Kiwami 2*
* Chapter 4: Deception - *Yakuza 6*
Chapter 3: A Gilded Cage

*This article is a stub. You can help Yakuza Wiki by expanding it.*

**A Gilded Cage** is the third chapter of Yakuza 0.

## Plot

This chapter begins in Sotenbori, Osaka at the Cabaret Grand. A chief from a top Tokyo firm is trying to have a big night out and is worried about the club's reputation, but tries to make the most of it. Downstairs, one of the clubs' patrons is making a scene and getting overly handsy with the hostesses and the staff. This is when Goro Majima makes his first appearance in the game. He reveals that he is the manager of this cabaret club and he tells the problematic customer that he needs to leave. The yakuza member still won't leave and this is when Majima decides that he will have to "dance with him." Majima managers to deal with the angry customer without resorting to hitting him. Instead of having the police deal with the yakuza member, Majima convinces him to pay for the entire club's bill for the evening.

After the impressive display in the showroom, Majima heads to the roof top to take a break. The floor manager mentions that he has been having problems with one of the hostesses and Majima agrees to meet with her. Majima corrects the problems with the hostess and then has to deal with the spaced out waiter. Finally, Majima is forced to deal with an unruly costume Sagawa. As the owner of this club, he reveals to Majima that he shouldn't be in such a rush to get back to the yakuza life and that he will have to earn an additional five hundred million yen until he will have the talk with his brother. He also announces that he will be taking their top hostess.

Majima is then forced to poach the most talented hostess in the city. He heads to Odyssey to attempt to get Nozomi.

Upon returning home, Majima once again gets mugged by the people from Odyssey. After defeating them and entering your apartment, the chapter is completed.

## Rewards

* There is a completion of 2,000,000 yen for completing this chapter.
Chapter 7

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Chapter 7: A Dark Escape - *Yakuza 0*
* Chapter 7: The Dragon And The Koi - *Yakuza Kiwami*
* Chapter 7: The Foreign Threat - *Yakuza Kiwami 2*
* Chapter 7: Heihaizi - *Yakuza 6*
Chapter 1: Tojo Clan Reform

*This article is a stub. You can help Yakuza Wiki by expanding it.*

 Date: | February 17, 2006

**Chapter 1: Tojo Clan Reforms** is the first chapter of the Majima Saga in Yakuza Kiwami 2.

## Plot

This chapter begins on February 17, 2006 with a meeting of the top Tojo Clan officials. They are discussing and questioning the Tojo Clan Reformation project. Akinobu Uematsu is very frustrated with what he is hearing from the other clan members. Kei Ibuchi is also very spirited in the debate. Ibuchi explains that the power is structured by who is producing the most, regardless of blood lines. Terada mentions that their goal for today is to decide who will fill the vacant captain's chair. He outlines that this will be the person who brings the most profits to the Tojo Clan. According to the numbers the top two families are the Ibuchi Family and the Uematsu Family. Goro Majima enters right when they are about to appoint Uematsu the clan captain. He immediately takes the clan captain's chair and brings in a gigantic sum of cash with him. Terada decides to delay the decision to the next meeting. Majima decides to go to Kamurocho. Kashiwagi wants to know what you will be doing next and Majima tells him that he has nothing specific in mind.

On the ride back to Kamurocho, Kawamura asks Majima what he thinks about the future of the Tojo Clan. He responds that he will follow Terada and that he will trust in his vision. Majima decides he should return to his office. On the way to the office, goons attempt to surround you and stop you. They imply that Majima should be worrying about his own family. At the Majima Family Office, you see all your mean laying out in the street after being attacked by the Uematsu Family. Majima must then head to their office to see what is going on and start the war if that is what they want. When he gets there he is surprised to find that somebody had already made their way to Uematsu and killed him.

## Objectives

* Go to Kamurocho.
* Return to the Majima Office.
* Go to the Family Office.
* Go to the Uematsu Family Office.
Chapter 8

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Chapter 8: Tug of War - *Yakuza 0*
* Chapter 8: The Scheme - *Yakuza Kiwami*
* Chapter 8: Suspect - *Yakuza Kiwami 2*
* Chapter 8: Conspiracy - *Yakuza 6*
Chapter 6: The Yakuza Way

*This article is a stub. You can help Yakuza Wiki by expanding it.*

**The Yakuza Way** is the sixth chapter of Yakuza 0.

## Plot

At Serena, Oda's wounds and injuries are being tended to by Reina when Kiryu returns. Oda alerts the boss and tells him to go into hiding for his own safety and protection. Kiryu decides to go after Kuze in order to clear his name. He must start off by returning to the Empty Lot. While at the Empty Lot, Kiryu is confronted by Tachibana, who reveals that somebody besides Kuze has to be behind framing Kiryu. He also reveals that he knows the owner of the Empty Lot. He tells you to wait until tomorrow where he will reveal this information to you.

The next morning at dawn, there is a meeting of the Dojima Family who are discussing the fact that Kiryu is unwilling to give up Tachibana. Awano gets permission from the chief that they must kill Kiryu. Kiryu decides he needs to look for more details on Tachibana. Make your way through the city and the waves of yakuza who will attack you. Eventually, you will be stopped by a stripper who offers you safety by hiding in her establishment.

However, it turns out to be a set up and as Kiryu makes he way through the secret passage, Kuze comes charging after him on a motorcycle. Defeating Kuze in battle once more, gives you an opportunity to finish him for good. However, Kiryu decides to simply walk away. He does vow though to stand up to Kuze - whenever Kuze decides to get in his way.

The end of the secret passage way enters into an elaborate club where Kiryu finds Awano dancing with a woman. Awanao reveals that he had little faith in Kuze's ability to thwart Kiryu. He tries to make a deal with Kiryu - saying that Kiryu has been helping him out getting rid of his enemies. He wants Kiryu to give up Tachibana. Kiryu valiantlly refuses. While walking away, Awano shoots the young woman that he was partying with and threatens to shoot Kiryu. Kiryu still decides to not give into Awano's extortion. As he makes his exit, Nishiki picks him up in his vehicle and helps Kiryu make a getaway. However, Nishiki ends up pulling a gun on Kiryu. Kiryu ends up apologizing o Nishiki who doesn't have the heart to go through with shooting Kiryu. Kiryu vows to go back to Kamurocho no matter what happens.

## Objectives

* Go to the Empty Lot.
* Defeat your pursuer.

## Rewards

* There is a completion of 30,000,000 yen for completing this chapter.
Chapter 9: Ensnared

**Ensnared** is the ninth chapter of Yakuza 0.

## Plot

This chapter begins with the city of Kamurocho full of yakuza members searching for Kiryu. Kiryu needs to find a place to stay while he waits to hear from Tachibana. Eventually, Reina will encounter you and she offers you serenity at Serena. While resting, Reina reveals to you that the police are also looking for Kiryu. The Dojima Family and some goons show up looking for Kiryu. Before Kiryu leaves Serena, he gives a watch to Reina to give to Nishiki.

There are a ton of yakuza outside the club and they appear to have Kiryu cornered. After defeating Kuze, he seems to have you dead in his locks when a speeding car driven by Tachibana appears and wipes him out. As Tachibana and Kiryu are in a parking lot, a van pulls up with Oda who decides to bring them to a hiding spot.

## Objectives

* Find a place to hide.
* Go to Serena.

## Rewards

* There is a completion of 50,000,000 yen for completing this chapter.
Cabaret Club Czar

**Cabaret Club Czar** is a Yakuza 0 mini-game in which you control Majima as he runs Club Sunshine.

## Hostesses

The following is a list of hostesses that can be unlocked through this mode:

## Makeover

The makeover menu in Cabaret Club Czar allows you to purchase and upgrade your platinum hostesses.

### Makeup

* Eyebrows
* Eyelashes
* Eyeliner
* Eye Shadow
* Color Contacts
* Cheeks
* Lips

* Type 1
* Type 2
* Type 3
* Type 4

* None
* 1
* 2

### Accessories

* Hair
* Eyeglasses
* Earrings
* Necklace
* Nails
* Ring
* Watch
* Bracelet
* Perfume

 Tiara | Exudes elegance worthy of a princess. | 1,500,000

 Red Nails | The passionate color scheme screams sexy. | 30,000

 Heart Ring | It might be a standard, but it works to accentuate feminine qualities. | 600,000

 Simple Watch | A simple, cute watch. It might make you seem down-to-earth. | 80,000

 Pearl Bracelet | A bracelet that exudes an aura of maturity. | 1,200,000

## Special training

Majima will have the ability to give platinum hostesses special training sessions. These training sessions encourage the hostesses to work on their conversational skills and also other social skills. Majima will also have the ability to occasional take the hostesses on dates and play minigames such as pool, dancing, karaoke, and more.
Chapter 3: Foreign Influence

*This article is a stub. You can help Yakuza Wiki by expanding it.*

**Chapter 3: Foreign Influence** is the third chapter of Yakuza 6: The Song of Life.

## Plot

This chapter begins with Kiryu and Haruto arriving in Onomichi. Kiryu must begin his search by gathering information from the locals. You will come across a lady in a purple dress who is watering her flowers. Speak to her. The lady opens her bar and inside there is a man who is already inside drinking. He immediately is skeptical and questions Kiyo. Nagumo wants to know where Kiryu is from and is extremely skeptical about him. Kiryu takes him outside where he challenges him to a fight. After defeating him, he warns you that he will return and that you should head back to Tokyo as soon as possible.

Kiryu decides that he should return to Kiyomi's Bar immediately. When pressed for additional information, Kiyomi reveals that she has never seen Haruka and she unfortunately can't help Kiryu. Kiyomi does reveal to Kiryu that she knows somebody who might be willing to give him a place to stay at. Kiyomi reveals that Kiryu can stay at The Navy Apartments. Ino shows up outside the bar and shows you the way to the apartments.

After you arrive at the Navy Apartments, Haruto begins to cry because he is hungry. Kiryu is out of milk so he must go and find some in the city. A man talking on a cellphone to his girlfriend Chi-chan tells you that you should be able to find some at the pharmacy. When Kiryu gets to the pharmacy, it is closed. The pharmacy owner answers, but tells Kiryu that they are all out of milk. She does mention that Ino should be able to get some. Kiryu decides to head to Kiyomi's bar to see if she can get ahold of Ino. Ino reveals that a nearby barber will share some milk with you. At the barber shop, you will encounter a drunk yakuza member who is peeing in the streets. Defeat him and you will get the milk promised to you at the barber shop. Head back to the Navy Apartments and feed Haruto. A knock is heard at the door and it is Kiyomi who has come to visit. She comes and helps with Haruto.

## Tasks

* Gather info.
* Go to Kiyomi's Bar.
* Go to The Navy Apartments.
* Get some Milk.
* Go to the pharmacy.
* Go to Kiyomi's Bar.
* Go to the Barber shop.
* Go to the Navy Apartments.

## Rewards

* There is a completion of ???? yen for completing this chapter.