Breeding

As the Zoo Manager (and after Level 12), you will have to breed the various animals in the Zoo. There are many reasons you will want to have successful breedings, some of which might include:

* Completing various Quests
* Achieving higher level of animals
* Completing Collections
* Increase the number of animals
	+ *More animals, especially higher level animals, will get you more popularity and therefore more visitors*
* Competing in Club contests
* Obtaining Sparkling Animals

## **Overview**

To breed baby animals, you'll need:

* Two animals in the enclosure, a male and a female
	+ *Tip: If you have 2 animals of the same gender, you can change one of them by tapping on the gender symbol of the selected animal.*
* A shelter of the right level (or above)
* Coins for breeding cost
* An available slot in the Breeding Center

### Water (Oceanside Zoo)

 Oarfish | 12h
 Reef Manta Ray | 12h

## Breeding

1. To start a breeding, you can either *tap on the shelter in the animal enclosure* or tap an *available slot in the breeding center* and then select an available animal.

* + Available animals are in full color, greyed-out animals indicate something is missing in the enclosure (either a mate, shelter or shelter upgrade).

1. The duration of gestation depends on the animal, shortest of 2 hours up to 15 hours.

### Fertility Feed

Fertility Feed can be purchased after you start a breeding attempt, it provides a small chance increase for a successful breeding. There are two types of Fertility Feed:

* Standard Fertility Feed - costs coins (equal to breeding cost) and adds *the equivalent base percentage chance* boost to the breeding success chance.
	+ For example; if the base breeding chance is 3%, Standard Feed will add another 3% to the chance.
* Premium Fertility Feed - costs diamonds and adds 4x *the base percentage chance* to the breeding success chance.
	+ For example; if the base breeding chance is 3%, premium feed will give you a 12% boost.

**Note:** If you do choose to use either fertility feed boost, the bonus ONLY applies to the current breeding attempt, it does not stack even if the breeding is unsuccessful.

### Academy Bonuses:

When you have an active subscription for the Zoo Academy you can gain the following types of breeding bonuses:

* Faster Breeding Time
	+ This bonus slightly reduces the duration of the breeding attempt, they still need the same amount of resting time.
* Faster Cleaning Time
	+ This bonus slightly reduces the clean-out time of a used breeding slot.
* Increase in Base Percentage (*first attempt*)
	+ This bonus will increase the base percentage when breeding. With a bonus of 50% this means that when your animal has a base percentage of 6% and when you breed the animal, the first attempt will be 9% (6%+3%). Because 50% of 6% is 3%. If the attempt fails, the normal base percentage is added, so in this example your next attempt would start at 15% (6%+3%+6%).

* Increase chance at twins

* Increase chance at triplets

### Breeding Results

After the breeding duration has finished, a green check mark will appear on the shelter and on the breeding center. Tapping on it will show the result of the breeding:

#### Success:

If a breeding is successful you will see a screen showing the new baby animal. If the enclosure is clean and has room, the baby will be placed in the enclosure that its parents are in, otherwise the baby animal will be placed as a new item in your inventory.

##### Twins/Triplets:

In very rare instances a successful breeding will result in twins or triplets. During some events the chance of getting twins/triplets is increased significantly or is even raised to 100%. And if you have an active subscription for the Zoo Academy, there are bonuses which will increase your chance at getting twins or triplets.

##### Growing Up:

Baby animals will become adults seven days after they are placed in an enclosure. You will not be able to breed this particular animal until it matures. You can "pause" the growing up by putting the baby animal into your inventory.

#### Failure:

If the breeding isn't successful you will see a screen indicating this, which will also indicate the percentage chance that will be applied on the next breeding attempt of these animals. The percentage will get boosted every time a breeding fails, until the maximum percentage of 75% is reached. When a breeding fails at that percentage, the percentage will stay 75% (which you can boost with Fertility Feed).

For example; if the base breeding chance is 3%, after the first attempt fails, your next attempt with this animal species will start with chance of 6%. If that fails as well, the next attempt will start at 9%. This will continue to increase until you successfully breed this species, at which point it will drop back to the base percentage for this animal, or until the maximum of 75% is reached.

### Special Coats:

Some animals have a very rare chance of Special Coats being produced. You can display this information by pressing the Information button (blue i) next to the chance percentage. During some events, there is an added chance to get a special coat (Breeding event).

Below is an example for Horse;

## Animal Levels

All animals start at Level 1 (reward or purchased). Breeding animals increases the level and the visitor popularity points.

### Increasing

The baby animal level depends on the level of the parents, and follows a specific formula:

 *INT ((M-Gen + D-Gen) / 2) + 1* In plain English:

**Add the parents generations together, divide that result in half, round down to the nearest whole number, and then add 1**Here are some examples:

* If mom is a Gen 3 and dad is a Gen 3, then obviously the average is is 3. Add 1, and the baby will be a Gen 4.
* If mom is a Gen 2 and dad is a Gen 6, then the average will be 4. Add 1, and the baby will be a Gen 5.
* If mom is a Gen 9 and dad is a Gen 6, then the average will be 7.5. Round down to 7, then add 1 and the baby will be a Gen 8.
The maximum animal level so far is Level 20.

### Animal Popularity

Animals of a higher level will have a slightly higher popularity number, which benefits your Visitor Level. This modifier is not published, but appears to be about .05 per level. For example, an animal that has a popularity of 100 at Level 1, will have 105 at Level 2, 110 at level 3, and so on.

### Baby Bonus

Baby animals are a big hit with your guests. Everyone likes to see a cute baby. As such, baby animals get double the popularity points that an adult animal of the same level receives. After the baby grows up, the popularity points drops to the normal adult value