RACES

There are two major categories of races in the world of Caligos. The common races and the uncommon races.

For a wider list see category Category:RACE.

All rules as written races of D&D 5e otherwise are available at character creation.  As a note assume that trait:  **Darkvision** has been removed from all other racial types except those listed below.  If you choose to use one of the uncommon or rare races please see your GM for special considerations of background.  Further, please assume prejudice and difficulty with all other racial choices.

Note that each race based on the original D&D IP leads to the coordinated wiki with further information.

**Common Races**

One of the most significant changes from many campaigns in D&D is the actual rarity of the uncommon races.  Dwarves, elves, gnomes, halflings and humans are the most common races.   Half-elves rarely occur but are not unseen, due to elven wars and strife they simply will not fit in well in either society.  Half-orcs are generally frowned on to outright hated among humans; and are forbidden from many orcish tribes, to deadly effect.  However, they do occur, and face tremendous persecution.  Half-blood characters are unchanged from the PHB.

**Dwarf** - Based on the classic D&D race Dwarf. These short and stout beings consider themselves the oldest living sentient creatures on Caligos.  A powerful people, generally ingenious and gifted at crafting.  Though they initially fought with humans, in the distant past, over the centuries, they have largely given way to a spirit of allying with their taller brethren.  Culturally dwarves think ill of orcs (though they will ally with them), are disgusted by half-orcs, and despise elves.  Trait:  **Darkvision** has been reduced from 60 to 30 feet.  The following is available to all persons of this race at character creation:

* You are proficient with improvised weapons and unarmed strikes.

**Elf** - Based on the classic D&D race Elf. Effectively invaders from the Feywild, the elves of Caligos are recent transplants some 1200 years ago.  Due to a belief in their preeminence over all other sentient creatures, these tall, fair folk struggle to find their place, often being at odds with most of the other sentient races.  They are widely seen as condescending and arrogant.  Elves have brought their compatriots, the gnomes, endless strife by sheer guilt of association.

As a people, many of their kind have enslaved goblinoids, which they brought with them as laborers from the Feywild, first introducing hobgoblins, bugbears and goblins to Caligos.  Many of these goblinoids have since escaped or purchased freedom, and have grown vastly in numbers since.  Elf stats remain unchanged.

**Gnome** - Based on the classic D&D race Gnome. Transplants to Caligos along with the elves, these former creatures of the Feywild still maintain their secret, quiet lives of magic, happy trickery and dedication in the wild places.  Unfortunately, their initial efforts to ingratiate themselves to the halflings, and their tendency to overlap in resources and territory with them created a dismal failure.

This, along with the strife of the elves toward the native races brought a significant struggle which has created bitter feelings that have never faded.  Not hated, but largely seen with distrust.  The stereotype exists that gnomes are in conspiracy with elves and accomplices to many of their historical misdeeds.  Trait:  **Darkvision** has been reduced from 60 to 15 feet.  The following is available to all persons of this race at character creation:

* Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw.   Once you use this ability, you can’t do so again until you finish a short or long rest.

**Hobbits** - Based on the classic D&D race Halflings. Hobbits have been on Caligos as far back as anyone can remember.  Hidden away in simple lives, and agreeable to a fault, they were seen as the most peaceable of all the races.  The last millennia have seen the halflings brought to struggle with the elves and gnomes to regain their former peace and pastoral lives.  The following is available to all persons of this race at character creation:

* When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll.  Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short rest.

**Human** - Based on the classic D&D race Humans. Humans specifically are the most bounteous people, they will be seen in most places, wanted or unwanted.  Perhaps it is because of their comparatively short lives, perhaps their unquenchable domineering spirit, regardless something spurs humans in a way other races cannot comprehend.  The following is available to all persons of this race at character creation:

* You gain one feat of your choice.

**Uncommon Races**

The following races are uncommon, some more so than others. For example, substantial settlements of orcs and goblinoids live in multiple locations across Caligos but their numbers are dwarved by the those of even the least common of common races above. Whereas kobold and lizardmen are not unknown to the wider populous but far more infrequently seen. Finally, there are races such as goliath, kenku, tabaxi and tiefling that whole continents may never have laid eyes on.

**Aarakocra -** Based on the classic D&D race Aarakocra.

**Bovaur -** Based on the classic D&D races of Bariaur, Centaur and Minotaur.

**Dragonborn -** Based on the classic D&D race Dragonborn.

**Fear Dearg -**

**Genasi -** Based on the classic D&D race Genasi.

**Goblinoids -** Based on the classic D&D races of Bugbear, Goblin, and Hobgoblin.

**Goliath -** Based on the classic D&D race Goliath.

**Half-Orc -** Based on the classic D&D race Half-Orc.

**Half-Elf -** Based on the classic D&D race Half-Elf.

**Kenku -** Based on the classic D&D race Kenku.

**Kobold -** Based on the classic D&D race Kobold.

**Lizardmen -** Based on the classic D&D race Lizardfolk.

**Orc -** Based on the classic D&D race Orc.

**Tabaxi -** Based on the classic D&D race Tabaxi.

**Tiefling -** Based on the classic D&D race Tiefling.