recursal/Fanatic-Fandom huggingface dataset:
My Baby

**"My Baby"** is the upcoming first segment of the 38th episode of Season 10/PJ Masks: Power Heroes episode of *PJ Masks*.

## Summary

*Night Ninja gets zapped by the Baby Beam and sets havoc everywhere!*

## Characters

* Catboy
* Owlette
* Gekko
* PJ Robot (character)
* Armadylan
* An Yu
* Newton Star
* Bastet (Cartoon Continuity)
* Lilyfay (character)
* Ice Cub
* Vivian
* Romeo
* Robot
* Fly Bots
* Night Ninja
* Ninjalinos
	+ Marvin
* Ruffles
* Mrs. Taylor
* Tommy

## Moral/Lesson

* *Be kind to babies.*
* *Don’t be impatient with little ones (be patient).*
* *Everyone can learn from someone if they just teach them a trick or two.*

## Trivia

* Night Ninja gets zapped by the Baby Beam for the first time.
* Gekko mentions the time he teached Catboy and Owlette, but they don’t remember that.
* Marvin is revealed to get very anxious over nothing sometimes.
* Romeo's Baby Beam makes a returning appearance in this episode since the Season 3 episode "Big Sister Motsuki."
* Romeo gets a new nickname: Scientist Boy.
Mano Magica

**Scuola** Trasmutazione **Livello** Bardo 0, Mago/Stregone 0

**Tempo di Lancio** azione standard

**Raggio** vicino (7.5 m + 1.5 m/2 livelli)

**Bersaglio** Un oggetto incustodito del peso massimo di 2.5 Kg

**Durata** Concentrazione

**Tiro Salvezza** nessuno **RI** No

Un oggetto si solleva a mezz'aria ed inizia a fluttuare. Puoi spendere un azione minore per muoverlo di 4.5 m in qualsiasi direzione. Se qualcuno afferra l'oggetto, l'incantesimo cessa, a meno che il suo peso unito a quello dell'oggetto non sia minore di 4.5 Kg. Due incantesimi Mano Magica in conflitto tra di loro risolvono le contese con prove di livello dell'incantatore.
Jace

**Jace** – były niewolnik i mieszkaniec Nieboportu – miejsca na samym Skraju. Uciekł stamtąd wraz z Mirą i Cole'm w pierwszej części cyklu.

## Wygląd

Jace jest trzynastolatkiem. Ma ciemną cerę, czarne włosy i jest odrobinę wyższy od Cole'a.

## Charakter:

Jace jest buntowniczym nastolatkiem. Potrafi być zarówno miły, jak i wredny. Jest odważny, a za Mirą poszedłby nawet w ogień. Potrafi jednak zachowywać się brawurowo i sprawia wrażenie, jakby nie zawsze umiał trafnie oceniać ryzyko.

## Ciekawostki

* Podczas swojej piątej misji Jace znalazł Złotą Linę, jedyny taki przedmiot w całym Nieboporcie.
* Przyjaźni się z Cole'm oraz Drgawą i czuje coś więcej do Miry.
Dunes

The **Dunes** are the third location seen in *Undertale Yellow,* after the Ruins and Snowdin. They are a large desert region Clover finds themselves in after exiting Snowdin, crashing there after their journey to Hotland goes awry.

The Dunes are located somewhere parallel to Hotland, at points perhaps slightly beyond Hotland. It can be assumed the Dunes lie on the periphery of the Underground, given that the quickest route from Snowdin to New Home is still stated to be through Waterfall and Hotland, much like in the original *Undertale*, and that Flowey considers the trek through the Dunes to be a detour. The Steamworks is a large structure built on the precipice between eastern Hotland and the northeastern Dunes, connecting both areas. In general, the Dunes seem to be located deeper than Hotland.

The Dunes, much like Hotland, are a scorched and arid region. Unlike Hotland, in which heat comes from an abundance of exposed magma in the area, the Dunes are arid due to a large amount of Swelterstones that can be found there, producing heat and light. A massive Swelterstone also functions as a sort of sun in the area, and can be clearly seen from the mountaintop before the battle with El Bailador.

The Dunes are rich in minerals and other important materials. As such, the East Mines is set up in the Dunes, operated by Mining Co. Besides all the mining activity, the Dunes have two known monster settlements: Oasis Valley located somewhat centrally, and the Wild East, located at the eastern end of the area, close to the Steamworks.

The Dunes were showcased in an animated teaser and the Undertale Yellow launch trailer.

## Features

* An area besieged by a sandstorm can be found further forward, reaching the end allows the player to turn off a fan that was causing it.
	+ South of the second area with the sandstorm you can find a monster who is a brother of a worker in the mines. They stole their brother's dynamite to open a hole in the wall. Returning here after finishing the mines reveals a hole in the wall where you can find the monster hanging out with some Micro Froggits. Further inside, the golden cactus can be found.
Corn Dog

In-game sprite of Corn Dog

**Corn Dog** is a consumable item in *Undertale Yellow* which restores 12 HP when used. It is found in what seems to be a corn storage room in Dark Ruins which can be accessed through the room in front of Dalv's house.

## Additional Uses

* When gifted to Sweet Corn during battle, she reacts with *\*bark\* \*bark\**.
Main Menu 5 (Steamworks)

## Media

**Main Menu 5 (Steamworks)** is the 76th soundtrack in the Undertale Yellow Soundtrack. The track plays on the main menu screen if your current save file is in the Steamworks. Strangely, it is one of the only tracks that isn't listed in the mus folder, the other two being AFTERLIFE and Retribution.

Unlike most songs, Main Menu 5 (Steamworks) is stored in data.win at half speed.
Patch

The **Patch** is Clover's default accessory, equipped at the beginning of the game. It gives clover 0 defense, but will make fleeing from an enemy guaranteed, similarily to the Bandage in *Undertale.* However, if the Patch is unequipped, it can never be equipped again, as Clover will be unable to sew it back onto their hat. It can be sold to Blackjack for 15G.
Golden Pear

In-game sprite of the Golden Pear.

### Use

You eat the Golden Pear. The immense flavor hugs your tastebuds. Overall... Not bad.

## Prices

### Sell

50G

**Golden Pear** is a consumable item in *Undertale Yellow* which makes Clover's SOUL invulnerable for 2 hits. It is obtained in secret room of Dark Ruins where the Micro Froggit battle takes place. While under the effects of the pear, the protagonist's SOUL glows.

## Additional Uses

* Along with Golden Coffee and Golden Cactus, it can be used to access the Macro Froggit battle and obtain the Golden Bandana.
Root Beer

**Root Beer** is a consumable item in *Undertale Yellow* which restores 18 HP when used. It can be purchased from Dina in the Wild East's saloon for 22G. On the Genocide Route, at most 1 Root Beer can be stolen.

## Trivia

* Because Dina sells Root Beer for 22G, and Blackjack purchases it for 25G, Clover can make a net profit of 3G per Root Beer sold. If the entire inventory is filled with Root Beers, this makes 24G per trip between the saloon and Blackjack's.
Main Menu 1 (Ruins)

## Media

***Main Menu 1 (Ruins)*** is the 2nd track in the *Undertale Yellow* Soundtrack and in the *Undertale Yellow* Demo OST. It plays on the main menu before starting the game and in Hotland.

The song is a remix of *Once Upon a Truthful Time* in a similar way to how *Start Menu* is a remix of *Once Upon a Time* in *Undertale*.

## Trivia

* In the demo soundtrack, this track was called *Main Menu 01*.
Just us

## Media

***just us*** is the 100th soundtrack in the *Undertale Yellow* Soundtrack. It plays when Flowey is trying to grab Clover's SOUL before the first phase of his battle.

## Trivia

* The name of the song is a pun on "Justice", which is Clover's SOUL trait and also the name of the game over theme which this song has elements of.
Pebble Ammo

Pebble Ammo's in-game sprite.

**Pebble Ammo** is an ammo in *Undertale Yellow*. It is obtained by pulling the lever at the end of the corn field in Dark Ruins which opens the path leading to them. They increase AT by 3 and change the attack ring to purple.

Attack ring's interface while the Toy Gun and Pebble Ammo are equippedAttack ring's interface while the Wild Revolver and Pebble Ammo are equipped
Żelazny Fort

Schronienie znajdujące się w Creonie.

Praktycznie nie da się tam dostać bez umawiania się. Zabezpieczenia nie pozwalają nikomu wejść portalem, więc trzeba udać się najpierw do namiotu, gdzie znajdują się kanały(małe trwałe portale łączące jedno miejsce z drugim) i strażnicy.

Schroniła się tam najstarsza królewna, Elegancja razem z jej mężem Broganem.
Snow

### Location(s) Played

The second part of the intermission during the Flowey battle on the Neutral Route

## Music Guide

### Next Track

crescendo

***snow*** is the 104th soundtrack in the *Undertale Yellow* Soundtrack. It plays during the second part of the intermission in the Flowey battle during a Neutral Route, in which Clover travels through a region of Snowdin and reunites with "Martlet". The theme is a distorted and slowed version of the first part of Snowfall.
G.B. Bear

**G.B. Bear** is a consumable item in *Undertale Yellow* which restores 20 HP when used. It can be purchased from the Honeydew Shopkeeper in the Honeydew Resort for 22G. On the Genocide Route, at most one G.B. Bear can be stolen.

## Trivia

* The item name is likely supposed to be short for "Gingerbread Bear," but this is not mentioned anywhere in the game.
* Its flavor text references Steak in the Shape of Mettaton's Face from *Undertale*.
Nails

Finding the Nails in Greenhouse.

## Flavor Text

### Check

Small, pointed pieces of steel. Could be quite effective if fired at a high velocity.

## Prices

### Sell

15G

**Nails** are an ammo in *Undertale Yellow*. They are obtained by checking the metal box in the first Greenhouse room in Steamworks. They change the attack ring to dark gray and increase AT by 10.
Guida

*Divinazione 0*

**Tempo di Lancio** azione standard

**Raggio** Contatto

**Bersaglio** creatura toccata

**Durata** 1 minuto o finché utilizzato

**Tiro Salvezza** nessuno **RI** No

*"Nel nome di Dio!"*

Una scintilla di ispirazione divina investe la creatura bersaglio, concedendole un bonus divino di +1 al prossimo Tiro per Colpire o alla prossima Prova di Abilità o di Caratteristca effettuato entro un minuto.

**Usando uno slot di livello 1.** Il bonus aumenta ad 1/3 del livello dell'incantatore.
Cactony

* Fatal
* Spareable

Lacks physical affection.

**Cactony** is a monster encountered in the Dunes.

### Attacks

* **Needle Top:** A sphere appears at the top of the Battle Box and shoots several projectiles towards the SOUL's location. After landing, it stays for a second before disappearing.
* **Needle Side:** Needles will be shot from either side of the Bullet Box and then arc downwards. After landing, it stays for a second before disappearing. When the Touch ACT is used, some needles get green areas between them which provide healing and make Cactony spareable.

### Strategy

Cactony can be spared by selecting the Touch ACT. This prompts a regular Needle Side attack with green areas between some needles, which need to be entered to make Cactony spareable.

### Flavor Text

* *Cactony comes to share his pain.* **[Encounter]**
* *Lacks physical affection.* **[Check]**
* *Cactony wandered in, Sir Slither closely following.* **[Encounter with Sir Slither]**
* *Cactony tried to gather some needles he dropped.* **[Neutral]**
* *Cactony gives you an empty look.* **[Neutral]**
* *Cactony is swaying back and forth.* **[Low HP]**
* *You keep a safe distance between you Cactony.* **[Ignore]**
* *You ignore Cactony.* **[Ignore, low HP]**
* *You give Cactony a careful pat in between two spines.* **[Touch]**
* *Cactony feels love for the first time.* **[Spare conditions met]**

### Quotes

* *No one loves me...* **[Neutral]**
* *I'm burning up.* **[Neutral]**
* *\*Sigh\** **[Neutral]**
* *These needles are such a curse.* **[Neutral]**
* *I'm just a burden to everyone...* **[Neutral]**
* *You... think so?* **[Neutral with Sir Slither]**
* *I'm not so sure about that...* **[Neutral with Sir Slither]**
* *Uhhhh...* **[Neutral with Sir Slither]**
* *Why does everyone do this to me?* **[Ignore]**
* *What else is new...* **[Ignore]**
* *At least have the decency to look at me!* **[Ignore, Low HP]**
* *It's so warm... Is this what love feels like?* **[Touch]**
* *Does this mean you... care about me?* **[Touch]**
* *That's what you get.* **[Touch, Low HP]**
* *Could this day get any worse?* **[Low HP]**
* *\*Sigh\** **[Low HP]**
Bits & Bites

Overworld

**Bits & Bites** is a shop found in UG Apartments.

## Shop

The shop sells the following items:

* Monster Candy+ for 26 G
* C-B Strudel for 34 G
* Floral Cupcake for 50 G
* Delta Rune Patch for 100 G

### Personality

Bits is extremely nice to Clover and welcoming, treating them like how a normal retail worker is expected to. They refer to King Asgore as "Mr. Fluffybuns." On the other hand, they don't know much about Toriel, despite reading "spicy gossip magazines" (as said by Buttons).

On the other hand, Buttons is extremely loud, vulgar, and has a temper problem. As when Clover refers to Buttons as "The Sock," it calls Clover an "expressionless infant who oughta take their mouth to the dump." It also tells Clover to not let the door hit them on the way out, has read Bits' magazines and says that science is poison.

## Main Story

### Genocide Route

Bits & Bites are not present in their shop at all, the usual shop options are replaced with "take" and "steal" like all shops in Genocide Route. The lights inside the shop are turned off, but the neon sign outside is still on. On the right side of the shops background stands a lanky humanoidal figure covered in shadow.

## Dialogue

**Before buying something**

* *Welcome to Bits & Bites* **[Upon entrance, Bits]**
* *< Buy something, will ya? >* **[Upon entrance, Buttons]**
* *Oh?* **[Upon exiting a menu, Bits]**

**Buy**

* *Take a look!* **[While purchasing, Bits]**
* *Appreciate it!* **[On purchase, Bits]**
* *< Money. We need it. >* **[If not enough G, Buttons]**
* *< You're carryin' way too much! >* **[If inventory is full, Buttons]**

**Sell**

* *Sell an item to us? Buttons, what do you think?* **[Bits]**
* *< No deal! No can do! Not in a hundred years! >* **[Buttons]**
* *Hmm, hundred and one?* **[Bits]**
* *< By that time you'll be dead and I'll be runnin' the shop by myself! >* **[Buttons]**
* *Hey that's pretty dark, Buttons!* **[Bits]**
* *< We live in a frickin' cave, it's always dark! >* **[Buttons]**
* *Hahahaha!* **[Bits]**
* *< Heheheheh! >* **[Buttons]**

**Talk**

* *What's on your mind?* **[Bits]**

**Talk (With Martlet)**

* *(Hey, Clover, I don't think these... two can help us. We need to be going.* **[Martlet]**
* *Help? Help with what?* **[Bits]**
* *< We can be handy. What'cha hiding? >* **[Buttons]**
* *Oh, it's nothing! My um... kiddo here wanted to look at your shop.* **[Martlet]**
* *< That's your kid? When uh... when do the they get their feathers? >* **[Buttons]**
* *Late bloomer. You know how it is.* **[Martlet]**
* *Oh do we ever!* **[Bits]**
* *< Bits didn't get his mouth until age nine. >* **[Buttons]**
* *It's true!* **[Bits]**
* *Well uh, it was nice to meet you but we have places to be. Isn't that right, child of mine?* **[Martlet]**
* *(Finish up your business, please.)* **[Martlet]**

**Exit**

* *Thanks for your time!* **[Upon exiting, Bits]**
* *< Don't let the door hit ya on the way out! >* **[Upon exiting, Buttons]**
Mo Money

## Media

***Mo Money*** is the 21st soundtrack in the *Undertale Yellow* Soundtrack. It plays when encountering Mo in Snowdin, Dunes, or Steamworks.

It seems to have been composed with SEGA Genesis instruments or soundfont, which is made all the more likely by the use of three vocal samples ("Whoo!", "Hey!" and "Come on!") used in the game *Sonic the Hedgehog 3*.

Its title may be a pun on "more money", Mo and "Mo's money".
Remedy

## Media

**Remedy** is the 132th track in the Undertale Yellow Soundtrack. This track plays in the Genocide Route during the first phase of the final battle with Martlet. It is a metal remix of Protocol, her Neutral battle theme.

The song was based on a demo created by metal guitarist and arranger Dee Leggett / DYLZAL.

## Trivia

* According to Leggett, the only thing she remembered about the creation of the song's demo was watching the movie *Megamind* while programming the drums.

1. ↑ 1.0 1.1 https://www.youtube.com/watch?v=h65b74Pn128&lc=Ugxx8oiNx65VQFaLfft4AaABAg
Micro Froggit

Often falls through the cracks.

**Micro Froggit** is a secret enemy that can be encountered behind the rocks in the room where the Feather can be found.

## Profile

### Appearance

Micro Froggit is, as the name suggests, a microscopically small version of a Froggit, hence the sprite in the game being just a small square made up of one pixel.

### Personality

Despite its extraordinarily small size, Micro Froggit is a cheerful monster in spite of its extraordinarily low stats and high risks of being stomped. However, it takes offense when a bigger being waves at it while looking at the wrong direction.

## Main Story

### Neutral Route

In the dark cavern room, there is a path blocked by large piles of dirt and rocks. Throughout the Dark Ruins, there are many cracks in the walls in the shape of numbers 1 through 5, starting from Dalv's house all the way to the beginning of the Dark Ruins in ascending order (1 to 5). A croak sound is heard when interacting with a crack in the correct order. Though no flavor text is displayed from them when interacting, if Clover interacts with all 5 in ascending order, the dirt-rock barrier in the aforementioned cave is removed, with the narration stating "an ominous presence fills the Ruins," and a small croak sound is heard, presumably Micro Froggit's.

When entering the new room, a Micro Froggit ambushes Clover. If it is spared, another Micro Froggit encounters the first and the two interact before bidding Clover goodbye. Within that room, there is a Golden Pear and a monster hiding from Dalv. In a Genocide route, the interaction does not happen and the monster is missing.

They can be also found in the secret spa behind the Honeydew Resort (with the Golden Coffee), in the secret cave in the Dunes sandstorm room (with the Golden Cactus), and in the saloon as NPCs. One also appears in a fake battle in the Steamworks immediately preceding the Macro Froggit battle.

Location of the first crack.Location of the second crack.Location of the third crack.Location of the fourth crack.Location of the fifth crack.
## In Battle

### Attacks

* A comically oversized fly appears in the middle of the Bullet Board and chases Clover's SOUL through the bullet board, similar to one of Sweet Corn's attacks.
* Several Micro Froggits jump at the SOUL from the bottom two corners of the Bullet Board.

### Strategy

* Micro Froggit can be spared by complimenting twice.
* Micro Froggit can be killed with a near perfect bulls-eye shot. It can also be killed by ACTing with Stomp.

## Trivia

* Micro-Froggit is a reference to the ant-sized Froggit found in the room with the three Froggits in Undertale's Ruins.
* Their attacks directly parody Froggit's attacks from Undertale. Instead of small flies, Micro Froggit uses one big fly and instead of one big frog they use multiple tiny frogs.
* Micro-Froggit uses a special spare animation where the battle box turns yellow that is usually only used for bosses and minibosses; however, this detail is used as an inside joke, and cannot change a genocide run to a neutral without sparing Dalv.
Steel Buckle

Finding the Steel Buckle in East Mines.

**Steel Buckle** is an accessory in *Undertale Yellow*. Upon equipping, it increases defense by 7. It can be found in a compartment at the entrance of the East Mines.

## Additional Uses

* It can be used as an alternative to Pickaxe or Matches for unblocking the East Mines elevator to the next floor. With Flint and the Steel Buckle in the inventory, selecting either of the items when prompted in front of the elevator burns the piece of wood (a reference to fire strikers).
Know Cone

Overworld

An eager mind filled with a burning passion.

**Know Cone** is a monster encountered in Snowdin.

### Personality

Know Cone want see hot fire Hotland, but Know Cone no know fire hot melt Know Cone.

## In Battle

### Appears With

* Frostermit
* Insomnitot

### Attacks

* **Cherry:** A single cherry descends from the top of the bullet box while swinging. It may descend slowly or quickly.
* **Blueberries/Oranges:** Several spheres rise up from the bottom or sides of the bullet box. A few of them may be blue or orange.

### Strategy

To spare Know Cone, you must inform that it will melt by doing Educate in the ACT Menu.

### Flavor Text

* *Know Cone comes to see if you are made of fire. You aren't.* **[Encounter]**
* *One ski short of a snowmobile.* **[Check]**
* *Know Cone is pointing excitedly at something in the distance. It looks to be a tree.* **[Neutral]**
* *Know Cone is yelling random noises that sound like they could be a made-up language.* **[Neutral]**
* *Know Cone wonders if fire would help him.* **[Neutral]**
* *You patiently explain the dangers of an open flame. Know Cone seems receptive.* **[Educate]**
* *You encourage Know Cone to follow his dreams.* **[Encourage]**
* *You berate Know Cone's ignorance and terrible grammar.* **[Berate]**
* *Know Cone has been enlightened.* **[Spare conditions met]**

### Quotes

* *YOU STRANGER BRING FIRE? KNOW CONE VERY MUCH WANT FIRE!* **[Neutral]**
* *KNOW CONE HEAR FIRE BRIGHT PRETTY! KNOW CONE LIKE BRIGHT PRETTY!* **[Neutral]**
* *KNOW CONE DREW ON WALL ONCE! KNOW CONE MOTHER GOT MAD!* **[Neutral]**
* *KNOW CONE HIT THING WITH CLUB! GOLF FUN FOR KNOW CONE!* **[Neutral]**
* *SNOWDIN TOO COLD! KNOW CONE WANT HOTLAND!* **[Neutral]**
* *KNOW CONE SING HIS FAMOUS LULLABY!* **[Neutral, with Insomnitot]**
* *KNOW CONE WILL LET TOT SLEEP AT ALL COSTS!* **[Neutral, with Insomnitot]**
* *KNOW CONE SHOW TOT FLAME! TOT WILL LIKE!* **[Neutral, with Insomnitot]**
* *KNOW CONE WANT SEE FIRE? KNOW CONE PURSUE FIRE DREAM?* **[Encourage]**
* *YOU WANT FLAME FOR SELF! KNOW CONE SEES THROUGH!* **[Encourage, Low HP]**
* *FIRE HOT MELT KNOW CONE? KNOW CONE NOT KNOW THIS! YOU GOOD FRIEND TO KNOW CONE!* **[Educate]**
* *FIRE BAD? YOU TRIED TO HELP KNOW CONE? KNOW CONE APPRECIATES THOUGHT!* **[Educate #2+]**
* *FIRE NICE! STRANGER MEAN!* **[Educate, Low HP]**
* *WHAT KNOW CONE NOT KNOW IS NOT KNOW CONE FAULT! THAT VERY RUDE!* **[Berate]**
* *YOU NOT SYMPATHETIC TO KNOW CONE! THAT MAKE KNOW CONE ANGRY!* **[Berate]**
* *THIS BULLYING! BULLYING VERY MEAN! KNOW CONE IS BEING BULLIED!* **[Berate]**
* *BUT YOU TEACHER? MY IGNORANCE YOUR FAULT NOW! JOKE ON YOU!* **[Berate after Educate]**
* *KNOW CONE SORRY! PLEASE LEAVE KNOW CONE ALONE!* **[Berate, Low HP]**
* *KNOW CONE HURT! OW OW OW! PAIN BAD!* **[Low HP]**
* *KNOW CONE NO LIKE SMALL STRANGER!* **[Low HP]**
* *WHERE TOT GO!? THEY FUN!!* **[After killing Insomnitot]**
* *TOT SLEEP. KNOW CONE WISHES GOOD DREAM.* **[After Insomnitot sleeps in battle with Insomnitot]**

## Trivia

* Know Cone's name is a pun on "snow cone."
Cinnamon-Butterscotch Strudel

**Cinnamon-Butterscotch Strudel** (often simply **C-B Strudel**) is a consumable item in *Undertale Yellow* which restores 30 HP when used. It can be bought in UG Apartments from Bits & Bites for 34G. In the Genocide Route, two C-B Strudels can be stolen from the shop.

## Trivia

* Its flavor text references the Butterscotch-Cinnamon Pie from *Undertale*.
Mew Mew Love Blaster!

**Mew Mew Love Blaster!** is a minigame that can be played for 3G in the *Cafe* of *Oasis Valley*. It can be accessed via an arcade machine in the corner of the building. The monster playing what appears to be a racing game nearby hints at the existence of the game's final boss, and a later monster in the *Wild East* will mention the game a few times.

## Gameplay

### Mechanics

*"Avoid sadness, spread the joy!"*

Within the minigame, you play as the titular 'Mew Mew', a character returning from *Undertale*. It's seemingly an early tutorial as to the mechanics of Clover's abilities toward the end of each run of the game. Moving through the stage with your arrow keys, Mew Mew has a few abilities at her arsenal. Pressing 'X' will allow you to dash, and holding 'Z' will fire "joy" at your enemies. Enemies fly in from the top of the stage and fire "sadness" at Mew Mew. Mew Mew can sustain three hits from "sadness" before perishing. Finally, there are upgrades that occasionally fall from the top of the stage. These upgrades can radically change the way Mew Mew's attacks operate.

### Progression

The game spawns witches and bats as normal until the player reaches 300, 700, or 1000 points. At both 300 and 700 points, a Samurai boss will spawn in the center of the screen, stopping all normal spawning until it is defeated. They are worth 80 points when defeated, and they occasionally summon three slow homing projectiles that seek the player. Once they are defeated, the game proceeds as normal until the next point threshold. At 1000 points, the final boss spawns, a large bat that takes up most of the horizontal area at the top of the screen that repeatedly fires at the player, occasionally summoning 2 bats to aid it and sometimes crying tears that explode into smaller projectiles in a circle. Once you defeat the boss, you earn 500 points and win the game.

## Tips

The bats also hold still for a second before firing, make sure to target them if they suddenly stopped.

Bats only fire once before leaving the screen.

Touching enemies also makes you lose life.

There is an upgrade that make your bullets spread.

Enemies fire inaccurate shots and usually at random except for bosses, so it's a good idea to hold still and not move for the most of the game.

Holding Z gives you an extra attack when releasing.

You can easily defeat the Samurai bosses by simply circling them, charging a piercing shot when moving around them and firing once in front of them. The piercing shot hits them multiple times, and you can move faster than the projectiles they fire, so you are practically guaranteed an easy victory.
Lukewarm Coffee

Obtaining the Lukewarm Coffee from Martha.

## Flavor Text

### Check

A once sizzling Honeydew Coffee. It's cooled down a lot. It was probably left sitting in the snow a while.

### Use

Better not drink it. You could get hotter coffee elsewhere.

The **Lukewarm Coffee** is a miscellaneous item given to Clover by Martha in Snowdin after trading them the Matches. It is the final item needed to complete the Silver Scarf sidequest, meant to be used to free Slurpy.

## See Also

* Slurpy, for an overview of the entire Silver Scarf sidequest
Architekci

Architekci - sześć pierwszych stworzycieli Obrzeży, oraz Pięciu Królestw ( w serii wspomniano trzech). Byli to również pierwsi wielcy formiści.

Dandalus - pierwszy najwyższy formista. Pierwszy raz pojawił się w "Strażnikach Kryształów" jako odcisk w Kamieniu Węgielnym. Był to starszy mężczyzna w kasztanowej szacie z siwymi włosami. Jest także nazywany Strażnikiem Światła.

*" Ci, którzy tu trafiają, nie mają wrócić. Nie my, architekci, to sprawiliśmy. To element tego miejsca od samego początku. Teoretycznie każdy aspekt tutejszego świata można przeformować. Nie wiem jednak, jak tego dokonać. Sądzę, że to niemożliwe bez użycia bezprawnego formowania, co z kolei zagroziłoby stabilności tego świata. Radziłbym przyzwyczaić się do życia tutaj."*

Dandalus o naturze Obrzeży.

Gwendolyna - pierwsza wielka formistka Necronum. Pierwszy raz wystąpiła w "Tkaczach Śmierci" , kiedy to Cole udał się do Najwyższej Góry w krainie echa. Cały czas spodziewa się zagrożenia, któremu musi stawić czołu, więc nigdy nie odwraca wzroku tłumacząc, że zagrożenie nadejdzie niespodziewanie. Nazywano ją również Tą Która Stoi Na Szczycie.

*" Spoglądam poza skraj, czekając na wielkie zło, które odeszło przed wiekami. Pewnego dnia powróci. Zniszczymy się wzajemnie i wreszcie zostawię krainę echa za sobą. Do tego czasu pomagam, kiedy mogę. [...] Zło, którego wyczekuję przybędzie nagle. Nie wolno mi tracić czujności. "*

Gwendolyna o Wielkim Złu

Kendo Rattan - pierwszy wielki formista Creonu. Wystąpił on w "Skoczkach w czasie". Spełnił on kluczową rolę w pokonaniu torivora Ramarra. Prowadził on rownież badania na temat Ścieżki Pielgrzyma, którą ostatecznie odszedł na Ziemię, gdzie zamieszkał w Miami i stracił pamięć.

*" Pozwólcie, że opowiem wam o planie. Zbadałem prawdopodobieństwo działania Ścieżki Pielgrzyma, czyli sposobu, żeby na stałe przenieść się z Obrzeży na Ziemię. Uważam, że jest to możliwe. Podejrzewam również, że gdyby udało nam się zwabić Ramarra na Ścieżkę Pielgrzyma, rozwiązalibyśmy nasz problem. [...] Istnieje szansa, że Ramarro byłby tam bezsilny. Ale... mógłby też zapanować nad twoim światem i rządzić nim po wsze czasy. "*

Kendo o Ścieżce Pielgrzyma
Morgassa

Została utworzona z mocy formistycznej Brady'ego, który przybył przypadkowo na Obrzeża podczas snu.

Pojawia się w tomie drugim "Błędny Rycerz".

Posiada wytwory, które wchodzą w ciało osób, które wkrótce stają po jej stronie i mówi z nią chórem. Może ich kontrolować. Chodzi zawsze z ludźmi, których odmieniła.

### Wygląd

"Miała tradycyjny strój, którego Cole znał ze swojego świata: białą bluzkę, długą szarą spódnicę, ciemne pończochy i płaskie czarne buty. Jej włosy były związane w niechlujny kok. Wyglądała jak nauczycielka w dniu wywiadówki. [...] Tylko że Morgassa miała dwa i pół metra. I unosiła się parę centymetrów nad ziemią." (Narrator o Morgassie)

## Ciekawostki:

* Na początku Mira i jej przyjaciele myśleli, że jest mocą Honoraty.
Steamworks

The Steamworks

### BGM

Tomorrow Means The Surface, Meltdown, Detainment 014, The Corner of a Circle, Greenhouse

The **Steamworks** are the fourth location seen in *Undertale Yellow*, after the Ruins, Snowdin, and the Dunes. Clover enters the Steamworks after defeating Starlo in the Pacifist and Neutral routes, or after killing Ceroba in the Genocide Route. On the Pacifist Route, Clover traverses the Steamworks with Ceroba, while on the other routes they are supported by Flowey.

## Geography

The Steamworks are a decommissioned factory that predates the CORE. When the Steamworks were operational, they fulfilled a very similar function to the CORE, being the primary source of power for the Underground. The Steamworks is a large complex located between the Dunes and Hotland, being connected to Sunnyside Farm in the northeastern Dunes on one end, as well as being just an elevator ride away from Hotland's UG Apartments on the other end.

The remaining inhabitants of the Steamworks are all old and usually defective robots. The miniboss of the Steamworks is the Guardener, who guards an area known as the Greenhouse, overflowing with pure white vegetation that the scientists of the Steamworks were experimenting with. The boss of the Steamworks is Axis, who chases Clover down throughout most of the Steamworks in the Pacifist Route. The tables turn in the No-Mercy route as Clover hunts down Axis. Furthermore, on the Pacifist and Neutral routes, if the protagonist has Golden Pear, Golden Coffee and Golden Cactus in their inventory, they can fight the optional Macro Froggit miniboss.

## Trivia

* A door in one of the rooms in the Steamworks is labelled with a number 427, referencing the Stanley's Office room number, from *The Stanley Parable*.
* On a list of award-winning Underground scientists in one of the rooms, one appears to be entirely obscured, recalling the numerous hidden references to W. D. Gaster in both *Undertale* and *Deltarune*.
* Steamworks being a industrial volcanic facility inhabited by robots is likely based on Hotland was originally be inhabited by various robotic enemies before it was scrapped.
Lukewarm Pop

### Use

You eat the Lukewarm Chocolate Pop. It has the distinct flavor of something that was once hot then left to sit for too long. It isn't great.

## Prices

### In Stock

1

**Lukewarm Pop** is a consumable item in *Undertale Yellow* which restores 8 HP when used. It can be bought from Mo at his Snowdin stand for 15G, alongside Hot Pop and Cold Pop.
Glass Ammo

Glass Ammo's shards when buying it from the Gift Shop.

**Glass Ammo** is an ammo in *Undertale Yellow*. It is obtained by entering the gift shop in the Dunes and asking to purchase the mug. It increases AT by 5 and changes the attack ring to light blue. When attacking with it using the Toy Gun as a weapon, 3 circles appear instead of 1.

The gift shop owner does not charge any GOLD for this item, as the mug breaks into glass shards when retrieving it from the shelf. Refusing to buy the mug makes this item permanently unreachable.
Asgore Dreemurr

**Asgore Dreemurr** is a returning character from *Undertale*.

He serves as an unbeatable final boss of the Flawed Pacifist Route.

## Profile

### Appearance

Asgore's appearance in Undertale Yellow is seemingly unchanged from that of Undertale.

### Personality

Asgore in Undertale Yellow, as compared to Undertale, is noticeably more grim about the situation of the monsters entrapment. Perhaps this is because, unlike Undertale, there is no certainty that another human will fall into the Underground. When learning Chujin's story, we see a side of Asgore that is colder. Instead of the benevolent ruler offering tea and conversation to anyone who enters his castle, we see a king who's reaching the end of his patience. Because of this attitude during the time, Ceroba quite vocally dislikes Asgore.

## Main Story

### Pacifist

During the pacifist route, Asgore plays quite a few roles in the story. He's the catalyst for Chujin's descent into his work, kickstarting the plot, and is a looming threat that Flowey is always eager to remind you of. However, Asgore will only actually appear on-screen during the epilogue scenes of the credits or, as described above, should you choose to kill Ceroba. If you choose to kill her, Clover and Martlet will continue to the castle. Martlet will try her best to convince Asgore to let you live, but Clover will be prompted with dialogue options that inevitably cause her to leave Clover and Asgore to their business. After this, Asgore will give Clover a monologue similar to that which was given to Frisk in Undertale. However, upon reaching the barrier and revealing the human SOULS to Clover, they aim their weapon at Asgore. Asgore will comment on how tense Clover appears and lament one final time how grim the situation is, before a fight that can't be won initiates. Upon Clover's defeat, we can see their SOUL being contained and the last words they hear from Asgore: "Rest well, young one." "I am sorry."

### Genocide

Clover confronts Asgore in the throne room. He attempts to kill Clover to rebuild the underground and take their soul but his trident is shattered by hitting Clover's soul, due to its power. Clover then takes the chance to vaporize him with their SOUL's laser beam ability.

They, seemingly, absorb Asgore's SOUL (a process described possible back in Undertale) to cross the Barrier and release the 5 human SOULS. They are seen walking through the barrier as the 5 human SOULS float around them, before the credits roll.

## In Battle

### Attacks

Asgore's attacks here are mostly repeats of that found in his Undertale counterpart, though they come endlessly rather than in turns.

### Strategy

Asgore's turn will continue until Clover is defeated.

## Trivia

* During the Flawed Pacifist Route, the theme that plays during his fight is different from that in Undertale - the track Final Encounter plays instead.
* Though unseen, starting Asgore's fight sets Clover's HP to 9999, though taking only 1 HP but still weakening from impossible to avoid attacks.
Oasis Valley

The **Oasis Valley** is a small secondary town located in the dunes and as its name indicates it is built in an oasis, with it having a small pool of water in the middle surrounded by palm trees. This is also the town in where you can find Red.

## Ceroba's House

**Ceroba's House** is located to the north of the **Oasis Valley.** Major plot points for the Pacifist Route occur in here.

### Appearance

Her house appears to be based on traditional Japanese buildings, with it having multiple Kistune-like decoration around the whole house, apart from these decorations, there are short tables with no chairs to sit on, instead, beneath the table, there is a rug to sit on,with this being a reference to the japanese tradition of Seiza, bamboo plants and paper murals are also to be found in her house.

The outsides of her house present dry trees and a japanese looking fence, with the entrance being directed by a rock brick path, there are two sand trails going to both right and left, however, the rightwards path is blocked of by a pile of sand. the house also presents small patches of either grass or moss. The house also posseses 6 pots with plants with pink flowers on them, one of them has fallen, there are also regular glass windows, with the furthest left one having some paper cutouts of ehat appear to be 5 people, and some farols. On the roof, a bird nest can also be seen, and to the left within the proximity of the house, there is a shovel with bags of dirt besides it, presumably used to bury Chujin's dust on his grave, which could either indicate that Chujin's death was very recent or that Ceroba has struggled so much with his death that she has been having trouble doing things.

#### Chujin's Grave

Behind the house and to the left, Chujin's grave can be found, located beneath a sakura tree, it is surrounded by bushes, trees, water, flowers and candles, with it having a view toward the horizon, where a pink-ish "sky" can be seen, with star-looking crystals atop, on a darker segment on the "sky".

## Café

Within this town, a café can be found. Although there is a shopkeeper, the shop is inaccesible, as the shoopkeeper says that since they own the place, they can give themselves as many vacation days as they want, asides from that, you can play Mew Mew Love Blaster!; During the genocide route, the inside of a building gets replaced by a now empty shop, from which you can steal, as with any other shop.

## Trivia

* The multiple Kitsune like decorations within Ceroba's House are the same ones that create a shield during her final battle in the Pacifist Route.
Hotland

**Hotland** is a returning area from *Undertale*.

It takes place before the changes made by Mettaton and Alphys, so the puzzles and Mettaton branding are noticeably absent throughout the area. Another important change from Undertale is the presence of a UGPS station. However, it is stated by one of the NPCs, that all the stations will be removed, as the UGPS is preparing to switch to delivering mail directly to the homes of the citizens.
Adult Soda

Adult Soda when found in a trash can in New Home.

**Adult Soda** is a consumable item in *Undertale Yellow* which restores 20 HP when used. It can be found as one of the items sold in the Wild East saloon. Because Clover is a kid, Dina does not let them buy it and the title is written in red text to indicate this. On a Pacifist Route, Adult Soda can be obtained from a trash can in New Home, with Martlet joking about Clover's culinary preferences. On a Genocide Route, it can be stolen from the saloon.
Gotcha ;)

### Location(s) Played

The fourth part of the intermission during the Flowey battle on the Neutral Route

## Music Guide

### Next Track

AFTERLIFE

***gotcha ;)*** is the 106th soundtrack in the *Undertale Yellow* Soundtrack. It plays during the fourth and final part of the intermission in the Flowey battle during a Neutral Route, taking place directly before the Meta Flowey phase of the fight.
Hydrochloric Acid

Hydrochloric Acid's in-game sprite.

**Hydrochloric Acid** (shortened to **H. Acid** or **ACID**) is a miscellaneous item in *Undertale Yellow* that is required for progression in the Steamworks during a Neutral or Genocide Route. Made in the chemistry lab by combining hydrogen and chlorine, it can be used to melt through a locked door in the same room. It can also be used from the inventory, which causes Clover to drink it and immediately die.

## Additional Uses

* Using the Hydrochloric Acid from the inventory results in unique death screen text from Flowey: "... ... Why?"

## Trivia

* The Hydrochloric Acid cannot be dropped or sold.
Honeydew Pancake

**Honeydew Pancake** is a consumable item in *Undertale Yellow* which restores 16 HP when used. It can be purchased from the Honeydew Shopkeeper in the Honeydew Resort for 18G, or found under the third bench on the platform before Martlet's fight. On the Genocide Route, at most one Honeydew Pancake can be stolen.
AFTERLIFE

## Media

**AFTERLIFE** is the 107th soundtrack in the *Undertale Yellow* Soundtrack. It plays during the second phase of the Flowey boss fought in the Neutral Route. It is one of the only tracks that isn't listed in the mus folder, the other two being Main Menu 5 (Steamworks) and Retribution.

Unlike most songs, AFTERLIFE is stored in data.win at close to 2x speed.
Destynea Pemberton

Elegancja Pemberton, Honorata Pemberton, Konstancja Pemberton, Miraclea Pemberton - siostry

Prescia Demorri - ciotka

Brogan Holt - szwagier

## Wystąpienia

### Ostatnie wystąpienie

Pięć Królestw: Skoczkowie w Czasie

**Destynea Pemberton (*eng. Destiny Pemberton)*** - najmłodsza córka Stafforda i Harmonii. W rodzinie często nazywana Tessą. Potrafi tkać. Uciekła do Necronum, gdzie schroniła się przed ojcem. Najlepiej czuje się w towarzystwie swojej siostry, Miry.

## Wygląd

Tessa była opisana jako ładna, dość niska dziewczynka. Ma proste brązowe włosy i ciemne smętne oczy. Ma drobną budowę, duże oczy i ładną buzię. Ma 9 lat; najmłodsza z sióstr.

## Charakter

Destynea jest ostrożna w stosunku do nieznajomych, ale rozgrzewa się do Cole'a w Jaskini Wspomnień. Nigdy nie pamięta, co mówi, kiedy otrzymuje wizje. Kocha swoje siostry i bardzo troszczy się o prawie wszystkich, bo płakała nawet wtedy, gdy jej ojciec zmarł w więzieniu. Jest rozważna i odważna, nie jest typem, który stroni od przygody.

## Ciekawostki

* Jej imię Destynea pochodzi od jej mocy, która pozwala jej spojrzeć w przyszłość, zgodnie z jej tkackimi mocami.
* W oryginale nazywała się "Destiny" co oznacza "Przeznaczenie"
Davis Lee

Davis Lee (Ian Anthony Dale) agent, który próbuje przeszkodzić Laurze w odkryciu tajemnicy nowego gatunku. Zabija dr. Cirko i genetyk, która stworzyła gatunek. Gdy nie udaje mu się zataić prawdy popełnia samobójstwo. Jego przodek razem z Cirko znaleźli w kraterze meteorytu kwiat z kosmosu. Dzięki DNA tej rośliny udoskonalono liopleurodony.
Kendo Rattan

Założyciel creonu, utworzył pustkę. Pomógł tworzyć Obrzeża. Był pierwszym wielkim formistą creonu. Doskonały skoczek w czasie.

#### "- Nie jesteś jakimś tam stróżem drogi - włączyła się Violet z entuzjazmem - Jesteś Kendo Rattan! Wielki formista Creonu. Założyciel Creonu! Pomogłeś stworzyć Obrzeża."

(fragment)

Przeszedł Ścieżką Pielgrzyma, aby sprawdzić co by się działo, gdyby Ramarro przeszedł na Ziemię. Zaczął wątpić, czy Obrzeża naprawdę istnieje. Na Ziemi żyje jako Andrew Starnes.
Feisty Slider

Finding Feisty Slider in a barrel in front of the Wild East saloon.

## Flavor Text

### Check

A small burger with big flavor! Just 30G at the Saloon! ...Says an ad printed on its wrapper.

### Use

You eat the Feisty Slider. Much like the team, its flavor is... ambitious.

## Prices

### In Stock

1 (Genocide Route)

**Feisty Slider** is a consumable item in *Undertale Yellow* that restores 30 HP when used. It can be bought from Dina in the Wild East saloon, or found in a barrel in front of the saloon. On the Genocide Route, at most one Feisty Slider can be stolen from the saloon.
Monster Candy+

### Use

You pop the Monster Candy+ in your mouth. The overwhelming sweetness is at war with your taste buds.

## Prices

### In Stock

2 (Genocide Route)

**Monster Candy+** is a consumable item in *Undertale Yellow* that restores 15 HP when used. It appears to be a sweeter version of Monster Candy. It can be bought in UG Apartments from Bits & Bites, where it costs 26G.
Medium

## Media

***Medium*** is the 95th track in the Undertale Yellow soundtrack. It plays when Clover is in Hotland.

It begins as a remix of Another Medium from Undertale before using motifs of its own to better reflect the circumstances of Clover's presence here.

## Trivia

* On a Genocide Route, this track does not play. This remains the case for all area themes for the rest of the game, as opposed to being slowed down as before.
Meltdown

## Media

**Meltdown** is the 77th soundtrack in the Undertale Yellow Soundtrack. The track plays in the overworld area of the Steamworks and acts as its main theme.

As with all of the other overworld themes, this slows by 50% on the Genocide Route.

## Trivia

* This track's style is similar to Another Medium from Undertale.
Olivier Dumont

**Olivier Dumont** is the current president of Entertainment One Family and licensing divisions in which he joined the company in 2010. He is the creator of *Les Pyjamasques*' TV adaptation: the *PJ Masks*, after he got TV rights from Romuald Racioppo for his co-producers in FrogBox in 2011.
Template:Crew Members
Goosic

* Battle
* Hurt
* Overworld

Music drives the mood.

**Goosic** is a monster encountered in the Steamworks.

## Profile

### Appearance

Goosic resembles a living gramophone, most notably haring the same base and horn. However, instead of being connected to the base directly, Goosic's head is instead attached to a chain. It also wears a crown on its head.

## In Battle

### Attacks

* A record begins spinning, before an arrow points to the direction it is about to head to.
* Two speakers on either side of the bullet box will highlight. Upon activating, a flurry of notes on that side will shoot upwards. The battle music will only play on the same side as the currently active speaker (if the player's sound system supports stereo).
* The bullet box will flash red before pillars resembling the likes of audio players rise quickly.

### Strategy

In order to spare Goosic, you must first use the ACTs "Needle" then "Vibe." Goosic will calm down and the two of you will vibe to music together :)

### Flavor Text

* *Goosic has come to share some sounds.* **[Encounter]**
* The robotic duo, Jandroid and Goosic, are here! **[Encounter with Jandroid]**
* *Music drives the mood.* **[Check]**
* Metallic mania fills the air! **[Neutral, with Jandroid]**
* Goosic's music is making Jandroid extra energetic. **[Neutral, with Jandroid]**
* *Goosic begins spinning in circles.* **[Neutral]**
* *Goosic slowly scratches a record with its needle. The sound is unbearable.* **[Neutral]**
* *Goosic blasts battle music from its beak.* **[Neutral]**
* Goosic struggles to keep dancing. **[Low HP]**
* Goosic's music bends in and out of tune. **[Low HP]**
* Goosic instantly forgets about Jandroid. **[After killing Jandroid]**
* Your eardrums do not appreciate the current situation. **[After sparing Jandroid]**
* *You plug your ears in hopes to block the noise. Goosic just turns it up.* **[Ignore]**
* *You try not to get wrapped up in the music.* **[Ignore twice]**
* You tune goosic out **[Ignore, Low HP]**
* You try to enjoy the music but you can't keep up. **[Vibe, before Needle]**
* *You close your eyes and tap your foot to the music. Goosic joins you.* **[Vibe, after Needle]**
* You calm yourself in the midst of battle. **[Vibe, Low HP]**
* *You move Goosic's needle to a new, calmer record.* **[Needle]**
* *Goosic seems to be calming down. You shouldn't move the record now.* **[Needle twice]**
* You try to move Goosic's needle but it shocks you .**[Needle, Low HP]**
* *Goosic is lost in the music.* **[Spare conditions met]**

### Quotes

* bzt- YOU'RE LISTENING TO DEATH RADIO-O-o ! **[Neutral]**
* This is n-nice :) **[Neutral, after moving needle]**
* TA-TA-TAKE A CHILL PILL BUDDY ! **[After killing Jandroid]**
* D-DOn'T HATE ON MY m/MusIC TASTES\_ **[Low HP]**
* BiT OF A H-H-HARSH nOISE COMPLAINT/ / **[Low HP]**
* D-D-DISRESPECTFUL ! **[Ignore]**
* WAIT ! I... Oh ? **[Needle]**
* HEY W-W-what is this ? **[Needle]**
Crescendo

### Location(s) Played

The third part of the intermission during the Flowey battle on the Neutral Route

## Music Guide

### Next Track

gotcha ;)

***crescendo*** is the 105th soundtrack in the *Undertale Yellow* Soundtrack. It plays during the third part of the intermission in the Flowey battle during a Neutral Route, in which Clover reaches their last stop and meets once more with Flowey.