Enemies and Bosses

In context to all passives, "allies" refer to other enemies, and "enemies" refer to the characters brought into battle.

Enemy stats = 50 (+3 per level/item each character has) hp, and 5 (+1 per level/item each character has) damage.

When an enemy is defeated characters receive 10 gold (5 for fallen characters) and all characters gain 10 XP (5 XP for fallen characters). Getting a killing blow gives an extra 5 gold.

#### Ranged:

(How to train your dragon) Skrill - **Lightning bounce**: Every attack does 10% of its damage to all (target still takes regular damage).

(Skylanders) Greeble - **Speed demon**: Gains speed for 1 turn every 3 turns.

(Incredibles) Drilling mech - **Burrowing**: Becomes untargetable for 1 turn after being damaged 3 times.

(Mario) Magikoopa - **Tricky tricks**: Magikoopa's attacks make his target unable to use their third attack for 1 turn.

(Playstation all stars battle royal) Fat princess wizard - **Adaptive**: If there are more utility/defense types then damage/mage/range types, Fat princess wizard will instead be a Knight-Wizard that is melee and deals 1 turn of fire on top of normal damage.

(Godzilla) Mothra larva - **Maturity**: After 5 turns, Mothra larva heals 25% max hp and gains 30% more damage (affected by hive mind).

(Star wars) Storm trooper - **Confidence**: Deals true damage while at full hp.

(Angry birds epic) Pirate piggy - **Scurvy**: Negative effects only last 1 turn when applied to Pirate piggy.

(Ratchet and clank) Blarg - **Cripple reinforcements**: Enemy minion durations are decreased by 1 turn.

(Flingsmash) Mask fly - **Strength of the mystic mask**: All allies gain 5% damage reduction (affected by hive mind).

(Sports champions) Dallas - **Resistance shred**: All enemies lose 5% damage reduction.

(Donkey kong) Snowmad spearman - **Thick coat**: Immune to freezes.

(Gang beasts) Blue beast - **Down but not out**: After losing all hp, Blue beast will revive with 10% max hp one turn later until no other enemies remain.

(Sumotori dreams) Gold guy - **Rarity**: Gives 10 bonus gold when last hit.

(Ben 10) Incursian - **Incursian weaponry**: Increases all ally damage by 15%.

(Shovel knight) Caster - **Piercing magic**: Attacks do 60% damage but hit 2 enemies.

(Punch out) Aran ryan - **Dirty cheater**: Disables the passive of whoever Aran ryan attacks for 1 turn.

(The friends escape) "Ranged" green enemy - **Useless**: Has 1 hp and deals no damage.

(Tak) Rokker - **Reform**: After being killed, Rokker will revive to full hp as a crystal, taking double damage and being pacified, if the crystal is not killed in 1 turn, the Rokker will reform with 50% max hp and reset its passive.

(God of war) Undead archer - **Undead army**: Spawns a clone with 10% of its max hp every 4 turns.

(Crazy frog) The annoying drone - **Obnoxious**: Attacks taunt the target for 1 turn.

(Scooby-doo) Skeleton ghost - **Red and green**: After being killed, Skeleton ghost will revive with 30% hp and will spawn a clone with the same hp.

(Teen titans) Doctor light - **Luminous**: Attacks blind the target for 1 turn.

(Zelda) Buried guardian - **Immobile**: Immune to pulls.

(Custom made/just because) Blank creation - **Erase**: Always targets the enemy with the lowest hp.

(The binding of isaac) Monstro - **Blood barrage**: Attacks do 30% damage but hit all.

(League of super evil) Skullossus drone - **Elite**: Deals 15% less damage, but deals true damage.

(Jurassic park) Pteranodon - **Evolution**: Gains 15% more hp and damage if Pteranodon is on wave 2, increased to 30% bonus hp and damage if on wave 3.

(Dragonvale) Plant dragon - **Nature triumphs**: Immune to executes.

(Mighty knight) Amphibian assassin - **Killer**: Executes enemies below 5% max hp when attacking them.

(Strife) Zaku - **Death's embrace**: Revives fallen allies with 10% hp after they have been dead for 4 turns (affected by hive mind).

(Gizmonauts) Nature bot - **Caring**: When allies drop below 10% hp, they are healed for 20% of Nature bots max hp (can only happen once per enemy).

(Super smash bros) Blaster primid - **Excess shadow**: Attackers are slowed for 1 turn.

(Castle crashers) Bear tribesman - **Rain dance**: Slows all enemies for 1 turn and heals all allies for 10% of their max hp every 3 turns.

(Bad ice cream) Ice spitter - **Re-consume**: Attacks once every 2 turns, but attacks freeze the target for 1 turn.

(Batman) The Penguin - **Pay off**: Penguin deals double damage to characters with less than 100 gold.

(Spongebob) Jellyfish - **Jam**: Heals the attacker for 5% max hp when last hit.

(Goosebumps) Mega mantis - **Wrong class**: Deals 30% more damage, but is vulnerable to both range-only damage and melee-only damage (affected by hive mind).

(Chowder) Arborian - **Syrup**: Heals all for 10% of its max hp every 2 turns.

(Dragonsoul) Void wyvern - **Void burst**: Attacks once every 3 turns, but hits all.

(Splatoon) Octarian - **Ink splash**: Attacks slow all for 1 turn.

(Sport-vengers) Loki dallas - **Tricky mimic**: At 50% hp, Loki dallas spawns a clone with 1 hp that deals 2 damage, and if killed will stun the attacker for 1 turn.

(League of legends) Gromp - **Reserved energy**: Has speed and 10% bonus damage for the first 3 turns.

(Boss battles) Hivebot - **Swarm**: Gains 15% more damage for every other Hivebot present (affected by hive mind).

(Undertale) Whimson - **Coward**: Will instantly die if no allies are alive (affected by hive mind).

(Overwatch) Omnic - **Self destruct**: Does 150% of its damage to all when killed.

(Battleborn) Oscar mike - **Tactical rounds**: Deals 50% more damage the first time Oscar mike attacks.

(Borderlands) Psycho - **Going psycho**: If Psycho survives an attack with 20% hp or less, his next attack does 30% more damage.

(Hungry shark world) Porbeagle - **Untouchable**: Permanently gains speed if Porbeagle gets a last hit.

(Luigis mansion) Poulterghost - **Well deserved break**: Becomes untargetable for 1 turn after attacking 3 times.

(Epic boss fighter) Serpentine - **Mini-boss**: If killed before all other allies are dead, he will not give any gold (will still give XP).

(Smite) Cupid - **Love shot**: Every 5 attacks, Cupid will charm his target for 1 turn.

(Streets of fury) Bob lennon - **A real charmer**: Immune to charms.

(Heroes of the storm) Bastion - **Repairs**: If Bastion survives an attack at 10% hp or less, they will heal back the damage taken.

(Cuphead) Psycarrot - **Third eye**: Immune to blinds.

(A hat in time) Dweller - **Cursed soul**: Immune to explosive abilities.

(Hungry dragon) Nibbler - **Ravenous**: Heals to full hp if Nibbler gets a killing blow.

(Awesomenauts) Siege minion - **Powerhouse**: Does triple damage but only attacks once every 2 turns.

(Shadow of the colossus) Kuromori - **Weak point**: Has 15% damage reduction, but takes 15% more damage while stunned/frozen.

(Transformers) Bumblebee - **Ending the fight**: Deals true damage to targets below 25% hp (affected by hive mind).

(Juice galaxy) Vampire - **Parasite**: 25% of healing on enemies is transferred to Vampire.

(Little nightmares) Viewer - **LED affiliation**: Heals 10 hp each turn while blinded.

(Bloons tower defense) Red bloon - **Fodder**: Has 1 hp and deals no damage, but when killed, will spawn a random enemy.

(Legends of runeterra) Riptide rex - **Bathed in iron**: After damaging all enemies, his attacks will hit all.

(Valheim) Drake - **Stay frosty**: Can only be slowed or frozen for 1 turn at a time.

(NTcreature) Shadow dragon - **The speed of dark**: Speed makes Shadow dragon attack 3 times instead of twice (if it activates).

(Subnautica) Warper - **Kharaa containment**: Deals 25% more damage to poisoned targets.

(Inscryption) Sentry - **Movement detection**: If any of its damage is countered, it will attack the target a second time.

(Fromsoftware) Witch of hemwick - **Double sight**: After being killed, a new witch of hemwick is summoned in their place (can only happen once per witch of hemwick).

(Brutal orchestra) Hickory - **Oil spill**: Allies that attack Hickory's target gain speed for 1 turn.

#### Melee:

(How to train your dragon) Speed stinger - **Split up**: If no other Speed stingers are present, he will do 15% more damage.

(Skylanders) Twirling cyclops - **Pain for pain**: Has 60% hp, but counters 20% of the damage taken.

(Incredibles) Underminer bot - **Steel is stronger**: Has 10% damage reduction.

(Mario) Goomba - **Squashed**: Attacks slow the target for 1 turn.

(Playstation all stars battle royal) Fat princess knight - **Adaptive**: If there are more damage/mage/range types then utility/defense types, Fat princess knight will instead be a Knight-Wizard that is ranged and deals 1 turn of fire on top of normal damage.

(Godzilla) Baragon - **Fiery**: Attacks apply fire for 1 turn.

(Star wars) Nexu - **Wounded**: Deals 30% of its damage as bonus damage over 2 turns.

(Angry birds epic) Pig - **Piggy tech**: All allies take 5% less damage and deal 5% more damage.

(Ratchet and clank) Grungarian brawler - **Grungarian tank**: If Grungarian brawler is last alive, he gains 50% damage reduction.

(Flingsmash) Master caster - **Steel sanctum**: Has 15% damage reduction, but is removed once below 50% hp.

(Sports champions) Tatupu - **Champions**: If a Dallas and/or Conner is present, Tatupu gains 50% more hp and damage.

(Donkey kong) Mangoruby - **Shock defense**: Does 15% of its damage to all when attacked (affected by hive mind).

(Gang beasts) Red beast - **Toughened up**: Lowers all enemy damage by 10%.

(Sumotori dreams) Brown guy - **Building strength**: Attacks stun for 1 turn every 3 turns.

(Ben 10) Magic rock monster - **Stone skin**: Immune to fire and poison.

(Shovel knight) Goldarmor - **Petty criminal**: Gains 20% damage reduction against attackers under a negative effect.

(Punch out) Disco kid - **Boxercise**: Every 3 attacks, he deals 30% more damage.

(The friends escape) Green enemy - **Useless**: Has 1 hp and deals no damage.

(Tak) Woodie - **Splinters**: Counters 5% damage taken.

(God of war) Undead soldier - **Undead army**: Spawns a clone with 10% of its max hp every 4 turns.

(Crazy frog) Sub drone - **Built to last**: Has 10% damage reduction.

(Scooby-doo) Zombie - **Infection**: Attacks inflict poison for 1 turn.

(Teen titans) Slade minion - **Weak spot**: Attacks ignore 10% damage reduction.

(Zelda) Talus - **Ore spot**: Has 50% more hp, but damaging Talus while it’s stunned grants 5 gold.

(Custom made/just because) Scribble swordsman - **Branch out**: If there are 2 enemies that are the same element and/or type, he will do 15% more damage.

(The binding of isaac) Dingle - **Nasty**: Attackers are poisoned for 1 turn.

(League of super evil) Justice gene - **Getting desperate**: Gains 10% more damage every 3 turns.

(Jurassic park) Tyrannosaurus rex - **Worthy fight**: Does double damage if the target is at max hp.

(Mighty knight) Pignion - **Armor**: Has 5% damage reduction.

(Dragonvale) Moss dragon - **Flourish**: Heals 20% max hp every 3 turns.

(Strife) Ace - **Cold cuts**: Attacks slow the target for 1 turn.

(Gizmonauts) Builder bot - **Repairs**: Heals 5% max hp every turn.

(Super smash bros) Sword primid - **Hit while weak**: Targets under negative effects are slowed for 1 turn when attacked.

(Castle crashers) Conehead - **Pointy**: Attackers take damage equal to 75% of his damage.

(Bad ice cream) Blue monster - **Cold front**: Deals 20% of his current damage to all enemies every turn (does not attack normally).

(Batman) Inmate - **Thief**: Will steal a potion from a target on last hits.

(Cuphead) Sardine - **School**: Every 6 turns, another Sardine spawns.

(Goosebumps) Gnome - **Gnomed**: For every 3 allies defeated, another Gnome spawns.

(Chowder) Grapples - **Pickpockets**: Disables an item on enemies they hit for 1 turn.

(Dragonsoul) Pole master - **Flash**: All enemies are stunned for 1 turn at the start of the wave.

(Splatoon) Octostamp - **Exposed**: Has 50% damage reduction, but after attacking, Octostamp becomes pacified and takes 50% more damage for 1 turn.

(Sport-vengers) Hulk Tatupu - **Gamma Growth**: Regenerates 10% max hp every 2 turns.

(League of legends) Krug - **Split**: Splits into 2 new Krugs with 25% hp and 20% damage when killed (affected by hive mind).

(Boss battles) Asteroid chain - **Jettison**: Gains speed while under 50% hp.

(Undertale) Lesser dog - **More neck**: If lesser dog is not damaged during a turn, he will heal 20% max hp.

(Overwatch) Crusader knight - **Vigor**: Disabling effects have 50% reduced durations when applied to him.

(Battleborn) Pendles - **Cloaked**: Dealing damage that puts an enemy below 50% makes Pendles untargetable for 1 turn.

(Borderlands) Crab worm - **Melee tank**: Immune to melee-only damage (affected by hive mind).

(Hungry shark world) Megamouth shark - **Big bite**: Does 25% damage, but hits all.

(Luigis mansion) Ghost - **Spooky**: Fears all enemies for 1 turn every 3 turns.

(Epic boss fighter) Stomping yeti - **Ice wall**: Negates the first attack each enemy tries to use on him.

(Smite) Harpy - **Open wound**: Attacks do 10% of its current damage as bonus damage for 3 turns.

(Streets of fury) Thug - **Back for more**: Will appear on every wave, and gains 10% more damage each wave.

(Heroes of the storm) Lost vikings - **More than one**: Will attack twice if only one enemy is alive.

(Cuphead) Moetato - **Faster spitting**: Gains speed for 1 turn every 2 turns.

(A hat in time) Mafia goon - **Adrenaline**: Heals 10% max hp when landing an attack.

(Hungry dragon) Mad snax - **Variety**: If there are no enemies that share the same element and/or type, he will do 15% more damage.

(Awesomenauts) Snork gunk - **Fame**: Dealing damage steals 2 gold from his target (affected by hive mind).

(Shadow of the colossus) Valus - **Meat shield**: After dying, all allies gain 10% damage reduction.

(Transformers) Sideswipe - **Clean cuts**: Deals true damage to targets under a negative effect.

(Juice galaxy) Klown - **Kreepy**: All enemies are feared the first turn of the wave.

(Little nightmares) Guest - **Ravenous**: Heals 5% max hp every time an enemy is healed or given a helpful effect.

(Bloons tower defense) Ceramic bloon - **Hardened case**: Does 25% less damage but has 50% more hp.

(Legends of runeterra) Assembly bot - **Augmentation**: Gains 5% more hp and damage each time he attacks.

(Valheim) Neck - **Aqua affinity**: Gains 5 max hp for each water element enemy present.

(NTcreature) Ultima - **Further beyond**: Scales 25% more.

(Subnautica) Crabsquid - **EMP**: Once Crabsquid is killed, all enemy passives are disabled for 2 turns.

(Inscryption) Moleman - **Body block**: Has double hp but deals no damage, instead permanently taunts all enemies.

(Fromsoftware) Brain sucker - **Leech head**: Damage is dealt over 2 turns, and heals for 50% damage dealt (affected by hive mind).

(Brutal orchestra) Revola - **Head in the clouds**: Takes 50% more damage, but becomes untargetable for 1 turn every 2 turns.

### Bosses:

These are the types of enemies that can be encountered during battles.

Boss stats = 200 (+12 per level/item each character has) hp and 20 (+4 per level/item each character has) damage.

When a boss is defeated, characters receive 25 gold (15 for fallen characters) and all characters gain 25 XP (15 XP for fallen characters). Getting a killing blow gives an extra 15 gold.

#### Ranged:

(Skylanders) Kaos - **Kaos storm**: Deals 10% of his current damage to all when attacking (original target still takes regular damage).

(Playstation all stars battle royal) Polygon man - **Shape shield**: All allies have 15% damage reduction.

(Godzilla) Space godzilla - **Space blast**: Attacks hit all, but do 30% damage.

(Angry birds epic) Wiz pig - **Wizard foot**: All allies have speed.

(Flingsmash) Omminus - **Born from darkness**: Has 50% damage reduction against dark elements.

(Donkey kong) Tiki Tong - **Tiki takeover**: Every 3 turns, he will charm an enemy for 1 turn.

(God of war) Zeus - **Jumping bolt**: Attacks do 50% of his damage to a second target.

(Zelda) Phantom ganon - **Parry parry**: Attacks ignore counters.

(Custom made/just because) The mind - **The creator**: Has 50% damage reduction against custom characters.

(League of super evil) Skullossus - **Inclusive**: Negates "ranged enemies only" damage and passives.

(Gizmonauts) Nuclear bot - **Radiated**: All allies apply poison for 1 turn.

(Super smash bros) Tabuu - **Unlimited power**: Has 50% damage reduction against electric elements.

(Spongebob) Plankton - **Missed**: Cannot be damaged by third attacks.

(Splatoon) Agent 3 - **Tech savvy**: Has 50% damage reduction against tech elements.

(League of legends) Baron nashor - **Corrosion**: Attacks apply poison for 3 turns.

(Battleborn) Rendain - **Planet killer**: Has 50% damage reduction against earth elements.

(Epic boss fighter) Space squid - **Massive**: Has 50% damage reduction against range types.

(Smite) Smite zeus - **Godly**: Immune to negative effects.

(Cuphead) The devil - **Final boss**: Will be the only enemy in the wave, but will have 200% hp, and 150% damage.

(A hat in time) Alpine poison plant - **Pollen probes**: Steals 5% max hp from all every 3 turns.

(Hungry dragon) Draconis - **King of the dragons**: Has 50% damage reduction against dragons.

(Shadow of the colossus) Dormin - **Colossi curse**: All enemies lose 5% max hp when an ally dies.

(Bloons tower defense) D.D.T - **Camo hull**: Has 50% hp and damage but is permanently untargetable until it is disabled by an ability or enemy cleansing potion.

(Valheim) Yagluth - **Necrotic**: All enemies have grievous wounds as long as he is alive.

(Inscryption) Mycologist - **Into one**: Combines all enemies into 1, combining their hp and damage as well as every passive, Mycologist himself has basic stats.

#### Melee:

(How to train your dragon) Red death - **Fiery**: Attacks apply fire for 3 turns.

(Incredibles) Syndromes robot - **Learning machine**: Syndromes robot gains 5% damage reduction every time it is damaged (up to 75%).

(Mario) Bowser - **Tough shell**: Has 30% damage reduction.

(Star wars) Gorog - **Tank crusher**: Has 50% damage reduction against defense types.

(Ratchet and clank) Grungarian tank - **Built for war**: Has 50% damage reduction against damage types.

(Sports champions) Conner - **Snuffed out**: Has 50% damage reduction against light elements.

(Gang beasts) Pink beast - **Intimidated**: Lowers enemies damage by 15%.

(Sumotori dreams) Green guy - **Go green**: Has 50% damage reduction against life elements.

(Ben 10) Vilgax - **Buff up**: Deals double damage every 3 attacks.

(Shovel knight) Polar knight - **Frigid**: All enemies are permanently slowed.

(Punch out) Mr. sandman - **Knockout**: Attacks stun for 1 turn.

(The friends escape) Big green enemy - **Nearly useless**: Has 2 hp and does 1 damage.

(Tak) Dream guardian - **Other worldly**: Has 50% damage reduction against space elements.

(Crazy frog) Crazy frog - **Going crazy**: Will attack twice if no other allies are alive.

(Scooby-doo) Tar monster - **Toxic**: Attacks slow targets for 2 turns and poison them for 1 turn.

(Teen titans) Plasmus - **Squishy**: Immune to minion damage.

(The binding of isaac) The beast - **Born of fire**: Has 50% damage reduction against fire elements.

(Jurassic park) Indomonus rex - **Harrowing roar**: After dropping below 50% hp all enemies are feared for 2 turns.

(Mighty knight) Lava golem - **Gift of flame**: All allies inflict fire for 1 turn.

(Dragonvale) Kronos - **Titanic**: Has 50% damage reduction against chaos elements.

(Strife) Krytos - **Cold heart**: Has 50% damage reduction against ice elements.

(Castle crashers) Cyclops - **Aerodynamic**: Has 50% damage reduction against air elements.

(Bad ice cream) Chocolate - **Delicious**: Heals 5% max hp every turn.

(Batman) Titan brute - **Roid rage**: Heals 10% max hp every 2 turns.

(Goosebumps) Werewolf - **Monstrous**: Has 50% damage reduction against undead elements.

(Chowder) Stilton - **Ugly**: Has 50% damage reduction against toxic elements.

(Dragonsoul) Umlaut - **Nullify**: Has 50% damage reduction against magic elements.

(Sport-vengers) Thanos conner - **Snap**: All enemies lose 50% of their current hp and damage and cannot heal above 50% of their max hp, but he will have no allies.

(Boss battles) Hivebot leader - **Leader of the swarm**: Gains 15% more damage for every Hivebot present (affected by hive mind).

(Undertale) Night knight - **Anti-mage mantle**: Has 50% damage reduction against mage types.

(Overwatch) Winston - **The best support**: Has 50% damage reduction against utility types.

(Borderlands) Undead ned - **No more rot**: Immune to damage over time.

(Hungry shark) Megalodon - **Apex aquatic**: Has 50% damage reduction against water elements.

(Luigis mansion) Haunted ice - **Chilly**: Attackers are slowed for 3 turns.

(Streets of fury) Big cheng - **Goons**: Summons a Thug every 4 turns.

(Heroes of the storm) Azmodan - **No second chances**: Enemies that die while he is present are executed.

(Awesomenauts) Soranian worm - **Lost solar**: If Soranian worm kills an enemy, they lose 50 gold (affected by hive mind).

(Transformers) Optimus prime - **Matrix key**: After losing all hp, he will revive with 25% max hp.

(Juice galaxy) Creator - **Above all else**: Has 30% less hp and damage, but cannot receive negative effects.

(Little nightmares) Thin man - **Static jump**: Appears on wave 2 instead of wave 3, but has 15% more hp and damage.

(Legend of runeterra) Rhasa the sunderer - **Sundered**: If all allies are killed before Rhasa the sunderer dies, he will kill the enemy with the highest hp.

(NTcreature) Romeo - **Ranked**: Gains 10% more hp and damage for each enemy alive when the wave begins.

(Subnautica) Reaper leviathan - **Clasped**: The first target attacked becomes permanently stuck.

(Fromsoftware) Dragon god - **Ur-demon**: Has 50% less hp, but can only be damaged by 3rd attacks.

(Brutal orchestra) Trigger fingers - **Misery**: Deals no damage, but makes all negative effects on enemies last 5 turns (3 turns for stuns/freezes).