Control Panel

A **control panel** that manages, commands, directs, detects, or regulates the reputations of other alliances or systems using its control loops. It could also range from a single controller using a thermostat controlling the domestic boiler to large Industrial control systems which are used for controlling processes or machines.

## Radar

A radar was a detection system that uses radio waves to determine the range, angle, or velocity of unidentified objects. It could be used to detect aircraft, ships, spacecrafts, homing missiles, motor vehicles, weather formations, and terrain. A radar system consists a transmitter that produces electromagnetic waves in the radio or microwaves domain, a transmitting antenna, a receiving antenna, a receiver, and a processor to determine properties of the unidentified objects. Radio waves from a transmitter could reflect off from the object and return to the receiver, giving information about the unidentified object's location and speed.

## Gaudie

Gaudie was an advanced artificial intelligence program of the Gradius Empire who provides support for the pilots of the Gradius ships. Initially named in *Nemesis 3*, Gaudie gives David Burton to his information throughout the course of the game's story. He also helps with David's ancestor, James Burton and his crew member, Kate Burton by providing him with information inside the Vic Viper in *Gradius ReBirth* and Nemesis in My First Movies Astro Battle.

## Reputation

The reputation mechanic in the universe measures how friendly or hostile to other alliances based on his/her actions towards them.

The Reputation meter determines your loyalty to alliances (ex; Terran/Vossk and Nivelian/Midorian). Reputation level starts from 0% (neutral) to 100% (friendly). Positive reputation level towards a faction implies negative level towards the opposing faction. You could tell the reputation level towards one faction from a standing bonus percentage offered in the Space Lounge freelance missions by people of the faction. The following actions that increases the reputation towards the alliance:

* +5% for completing freelance missions offered by people of the faction
* +1% for killing each of the opposite alliance's fighters or freighters
* +1% for killing each of pirate fighters invading the faction's stations
* Picking up loot left from opposite faction's ships killed by NPC; actual effect appears to be +1% for each loot

It wasn't known for the following actions directly increase the reputation towards the alliance:

* killing Void fighters invading the faction's stations
* killing ORN Empire stealth fighters invading the faction's stations
* Destroying pirate outposts in most Nivelian stations that can't be entered
* hunting down Most Wanted criminals for its faction; since some most wanted criminals have the same faction that hunts them, killing them might even harm the reputation towards their alliance.

When your repuation level towards one faction reaches 70 or above%, you're considered friendly towards the faction (allies) and hostile to the opposite faction (enemies). You'll pay bribes before you're allowed to dock at opposite alliance's stations, and those opposite faction fighters will appear as enemies in your radar. If one doesn't have enough credits to pay a bribe that has a bad reputation to opposite alliances, think that the opposite alliance stations is currently unmanned (much like the pirate outposts in most Nivelian stations that can't be entered). Due to recently of bad incidents around the whole universe (ex; COVID-19, too many enemy attacks like pirates and ORN fighters that nobody wants to take care of those guys, and having bad times and days). The info will tell you to come back when things have safe again.

You can also change your reputation by paying diplomats in the Space Lounge, or counter the effects of bad reputation with Signatures.