Sections

## 𝘿𝙀𝙎𝘾𝙍𝙄𝙋𝙏𝙄𝙊𝙉

Sections in the game are various locations that can be accessed by progressing from Section A to other sections. To unlock new sections, players need to progress through the rooms starting from A-0. For example, players can unlock Section P or Section O by progressing through the rooms.

The distance between Section A and Section P is 600 rooms, while the distance between Section P and Section O is also 600 rooms. This means that the total number of rooms from A-0 to O-0 is 1,200 rooms.

Currently, the existing sections in the game are Section A, and Section P. Additionally, there are upcoming sections that have not been released yet, such as Section O, which was Leaked by Retteren in the stream where he spawned O-7

## ***The Variants***:

In contrast to certain games like Interminable Rooms where entities start with the letter "X" the majority of variants in this game are denoted by names starting with the letter "W" For instance, you may encounter variants such as W-7. However, it's important to note that not every entity with the letter "W" is necessarily a variant, nor does it imply that it is a buffed version.

## ***The Monsters:***

**The Monsters:** In this game, the monsters follow a similar pattern to many Rooms fangames, typically taking the form of faces that pose a threat to players. Most of these monsters are dangerous to players who are not hiding, as they can instantly kill them when players get hit. However, there are also unique monsters that have different mechanics. Some monsters are lethal because they move around the rooms, making it challenging for players to avoid them. Additionally, certain monsters employ projectiles that can harm players even when they are hiding in hiding spots.

Speaking of hiding spots, each section of the game (A, P, O) offers a variety of hiding spots where players can hide and evade the monsters. These hiding spots are strategically placed throughout the sections and are specifically designed to help players stay out of harm's way. However, it's worth noting that some monsters are clever enough to check these hiding spots, while others have the ability to check the hiding spots where players are hiding and instantly kill the players.

For more detailed information about the monsters and other entities in the game, I recommend checking the Entities page. It provides additional insights and specifics about each monster.

## ***The Hiding spots:***

Hiding spots, as the name suggests, are utilized to evade various entities within the game. Every section of the game consists of hiding spots, which not only serve as hiding place to avoid certain entities. it's important to note that players are not always required to hide in order to avoid certain entities, or that some entities check some hiding spots.

* ***Section A:*** Currently there are 3 hiding spots in the A section, these hiding spots are: Gray Lockers (Mainly used to avoid entities), Blue lockers (A Stronger version of the normal locker), and Tables
* ***Section P:*** The Hiding spots are: Gray lockers, tables.
* ***Section O:*** The hiding spots are: Gray Lockers, tables.

More information in the Hiding Spots page.

## Sҽƈƚισɳʂ

### Section A (The Apartment)

Section A is basic, an apartment-based section, which to progress to P section is 600 rooms, to O section 1200 rooms, This section is the first and main section of the game. There are common hiding spots, the list of hiding spots; Lockers and Tables, some of them can be glitched, but patched.

Inhabitants:

A-7

A-20

A-39

A-60

A-100

A-137

A-159

A-191

A-200

A-245

A-270

(i will add later ok?)

### Section P (Platinium)

Section P is a unique area resembling a gaming place or something like futuristic.

Inhabitants:

P-7

P-12

### Section O (Real. Will be added in the future.)

Inhabitants:

O-2

O-7

O-28

## 𝒢𝒜𝐿𝐿𝐸𝑅𝒴

Please add images of the game sections here