recursal/Fanatic-Fandom huggingface dataset:
Roadmap (10.5.2019)

The road map as of 10th of May 2019 .

## Information from developers

Here you’ll find our Roadmap Update for Hunt’s full release! We’ve also included some of the things that will come to Hunt post-1.0.

We will be adding more features to the Roadmap, both for 1.0 and beyond, as we investigate their viability. For example, there are still some community requests we would like to get in the game, but we won’t add them to the Roadmap until we are 100% certain that we can deliver.

We have had to remove some items from the Roadmap as well. This is because they either were shifted to a later release date, or because we are currently re-evaluating their viability and/or timing.

While we continue to work toward Hunt’s full release, we will host live streams detailing what you can expect from 1.0.

We’d love to hear what you think, and see you in the game!

## Update 1.0

### Features

* **Prestige extended from 50 to 100**
* **Prestige Rewards** *(Community Request)*

* **FOV Slider**

### Frontend

* **UI Improvements** *(Community Request)*
* **Spectator mode improvements** *(Community Request)*
* **New Leaderboards**

### Arsenal

* **New Weapons**
* **New Tools**
* **New Traits**
* **Legendary Weapons** *(Community Request)*

### Cast

* **Legendary Hunters** *(Community Request)*
* **Female Hunters** *(Community Request)*
* **Additional Grunt Variations**
* **Spider Boss Improvements** *(Community Request)*
* **AI Improvements**

### World

* **Map Improvements**
* **Spawn Improvements**

### Progression

* **Book of Weapons** *(Community Request)*
* **Achievements**
* **Reworked Weapon Unlock System**

### Performance

* **Memory Improvements**
* **MainThread Improvements**

### Audio

* **General Volume Mixing & Consistency Pass**
* **Consistency Pass on AI Footsteps and Voices**
* **CrySpatial HRTF for 3D audio positioning**

### Service

* **Controller Support** *(Community Request)*

* **Localization Improvements**

## Post 1.0

### Features

* **Character Customization** *(Community Request)*

* **Dual Wielding** *(Community Request)*

* **Customizable Ammunition**

* **Hardcore Mode** *(Community Request)*

### Game Mode

* **Shooting Range** *(Community Request)*

### Frontend

* **UI Improvements** *(Community Request)*

### Arsenal

* **New Weapons**
* **New Tools**
* **New Traits**
* **More Legendary Weapons** *(Community Request)*
* **Crafting**

### Cast

* **More Legendary Hunters** *(Community Request)*
* **Additional Grunt Variations**
* **AI Improvements**
* **More Hunter Variants**

### Progression

* **More Books**
* **Additional Challenges**

### Audio

* **Enhanced Occlusion System**
* **Book of Songs** *(Community Request)*

### Service

* **Custom Lobby** *(Community Request)*
* **Japanese Localization**
Poison

## Poison Bomb

### Description

On detonation emits a persistant, deadly cloud. Anything caught in or that passes through the cloud will be poisoned.

### Information

* Can be used to deny a revive without burning the body.
* Can be destroyed with a Choke Bomb.
* The Spider is impervious to its effects, though it is a strong damage source against the other three bosses.
* Useful for zoning enemy hunters.
* When thrown into water, the Poison Bomb will lie dormant and can't be picked up again.
* Pitcher - Increased throwing range for all items using the aim helper.
* Can be used to quietly kill flocks of crows without them startling.

## Antidote Shot (Weak)

### Description

Instantly cures and prevents all poison effects. Physical damage associated with poison attacks still applies.

### Information

The Weak Antidote Shot is useful when dealing with enemies who deal poison damage, like Hive, Spider, Leeches or against Poison Bombs or Hive Bombs.

## Antidote Shot

### Description

Instantly cures and prevents all poison effects. Physical damage associated with poison attacks still applies.

### Informations

The Antidote Shot is useful when dealing with enemies who deal poison damage, like Hive, Spider, Leeches or against Poison Bombs or Hive Bombs.

### Gallery

* Holding the syringe
* Administering the shot to yourself

## Hive Bomb

### Description

Poisonous wasps emerge from this bomb to terrorize anyone unfortunate enough to be in the area. However it has no effect on monsters.

### Informations

* Pitcher - Increased throwing range for all items using the aim helper.

### Gallery

* Hive from thrown bomb attacking a Hunter

## Poison Trip Mine

### Description

This portable tripwire mine releases a cloud of poison when triggered, disorienting enemies. Comes in a pack of two.

### Informations

* With the Trait Frontiersman the player starts with 3 Poison Trip Mines.
System Requirements

The following are the minimum and recommended **system requirements** for the **PC version** of *Hunt: Showdown*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

*Hunt: Showdown* will also be available on Xbox One and PS4, see Release Date for more information.

## Recommended requirements

* Windows 10 64 bit
* Intel i5-6600 @ 3.3Ghz (6th Generation) or AMD Ryzen 5 1400
* 12GB RAM
* NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
* DirectX: Version 11

## Minimum requirements

* Windows 7 64bit
* Intel i5-4590 @ 3.3GHz (4th Generation) or AMD Ryzen 3 1200
* 8GB RAM
* NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370
* DirectX: Version 11

## See also

* How to Play Guide for Hunt: Showdown
* Release Date
Louisiana Event

The Louisiana Event is a scrapbook available to each Hunter in their library. The book is 20 pages long and includes newspaper clippings, letters, diary entries, newspaper tickets, and an old advertisement for a vaporizing inhaler.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

* *Pages 1-2*
* *Pages 3-4*
* *Pages 5-6*
* *Pages 7-8*
* *Pages 9-10*
* *Pages 11-12*
* *Pages 13-14*
* *Pages 15-16*
* *Pages 17-18*
* *Pages 19-20*
Roadmap (14.12.2018)

The road map as of 14th of December 2018 (changed 08.02.2019).

### Frontend

* **Full onboarding for new players (incl. Tutorial hints)** *(Community Request)*
* **Further improvements to Inventory system**
* **Outfit selector** *(Community Request)*
* **Achievements** *(Community Request)*
* **Rework of the loadouts to allow stacking of multiple consumable items** *(Community Request)*

### Arsenal

* **Legendary content** *(Community Request)*
* **New unique world items**
* **Unique arsenal items**
* **New traits**

### Cast

* **Female character set** *(Community Request)*
* **New Grunt variants**
* **Ai improvements**

### World

* **New sandbox features**
* **Lootable crafting materials can be found in world**

### Progression

* **Crafting unlock mechanics in library**
* **Rework equipment unlocks to fit new crafting system**
* **Book of Weapons**
* **Book of Monsters**
* **Book of Tales**

### Performance

* **Continue optimizing CPU**
* **Investigate and fix frame stutters** *(Community Request)*
* **Reduce graphical issues (popping, flickering etc)**
* **Improvements to Multithreading**
* **Optimize memory usage**

### Audio

* **Improve player status effect feedback (burning, poisoned, stunned and bleeding)**
* **Improve audio options (in- and output, speaker settings)**

### Service

* **In-game announcement system** *(Community Request)*
* **Events** *(Community Request)*

## Long-term (over 3 months)

### Game Mode

* **Shooting range** *(Community Request)*

### Frontend

* **Full telegraph debriefing**
* **Mission replay summary**
* **Waypoints, markers, tagging** *(Community Request)*

### Arsenal

* **More Legendary content** *(Community Request)*
* **More Unique world items**
* **More Unique arsenal items**
* **New traits**
* **Tarot cards**

### Cast

* **More diverse cast of Hunters and AI**
* **New boss target (#4)** *(Community Request)*
* **More visual and behavior variations of the existing AI cast**
* **Additional Female characters** *(Community Request)*
* **New special AI** *(Community Request)*
* **More AI variants**

### World

* **New map (#3)** *(Community Request)*
* **New times of day with weather effects** *(Community Request)*

### Progression

* **Book of Trophies**
* **Book of Traits**
* **Book of Cards**

### Performance

* **GPU and CPU optimization**
* **DX12 and Vulkan support**
* **Very high spec**

### Audio

* **Improve occlusion system**
* **Improve VOIP in-game usage**
* **Improvement on player effort feedback (breathing)**

### Service

* **Additional regions to accommodate as many Hunters as possible** *(Community Request)*
* **Additional localization to accommodate as many Hunters as possible** *(Community Request)*
* **Events** *(Community Request)*
Governor Foster Assures Citizens (Pages 1-2)

Page from Louisiana Event scrapbook.

**Governor Foster Assures Citizens (Pages 1-2)**
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

## Transcript

GOVERNOR FOSTER ASSURES CITIZENS: NO EPIDEMIC

Baton Rouge - Governor Murphy J. Foster made a rare statement in regard to recent speculation of an epidemic affecting a minority of undesirable populace deep in the bayou. We remark that it is rare for him to comment on such tattle, however, as he acknowledged in the statement printed forthcoming, there has been an unusual hysteria clinging to this topic, no doubt stirred up by anarchists or populists out to seed fear into the populace in the run up to the election next year.

*There are reports of an epidemic, a plague if you will, concerning populace deep in the bayou. I refer to this as flagrant speculation. The people affected by this are no doubt of a low creed. It is not uncommon for their sort to be afflicted by maladies which we superior men do not need to fear. Claiming such a thing as an 'epidemic' is therefore naught but a misinterpretation of their natural state. This being the case, calls to close the port of New Orleans will go unheard. Good, God-fearing folk have my assurance that there is nothing to fear.*

Governor Foster has gained a reputation of holding dearly the best interest of the people, indeed his work today chiefly concerns protecting the best interest of the Louisiana people, against threats to democracy posed by carpet baggers, freedmen and populists. Business interests were rightly assured by the statement, citing how closing the port of regulating their constitutional rights to free trade could threaten their ability to provide employment. Henrik Graf, one such businessman, had this to say:

*Some of those in my employ have cited malady as cause for idleness, allowing this hysteria to spread amongst the torpid. I will be the first in saying lethargy is the real epidemic, one entertained by the work shy, fundamentally no more than indolence.*

Further to this, we traced the sources of some of these rumors, finding them to be based on the ramblings of the criminally insane, practitioners of voodoo, women afflicted by mania and the idle poor. We would advise the dear reader to take such stories with a pinch of salt, and to rely on the word of those who know better.
Knife

### Description

An all-purpose tool and melee weapon that has saved many lives - and taken just as many.

### Gallery

* Holding a knife
* Preparing a heavy attack with a knife
* Light melee
* Light attack (no stamina)
* Heavy attack

## Throwing Knives

### Description

Silent, but short-ranged projectile weapon. Thrown knives can be retrieved and re-used.

### Information

* Blade Seer - Bolts and throwing knives are highlighted for better visibility.
* After throwing your knives, you can pick it up from the ground and corpses. They have light highlight when being close enough. Having Blade Seer trait improves the highlight. Since throwing knives are tools, they are replenished for free after successful extraction.
* With the Trait Frontiersman the player has 7 Throwing Knives.

### Gallery

* Throwing
* Light melee
* Heavy melee
* Picking up knives from corpse

### Description

The heavy knife is honed for close quarters combat, its iconic silhouette carves out its home in the American pantheon of armaments.

### Gallery

* Light attack
* Heavy attack

## Throwing Axes

### Description

Silent and deadly short-ranged projectile weapon. Can be retrieved and reused.
Accounts Received the Adventures of Timothy Stone Part 2

Gather around the hearth, Hunters, and warm your hands on the fire, while we tell you a tale about Timothy Stone…

Trevors' large, scarred hands were wrapped so tightly around my throat that I had no time to protest before I found myself on my knees on the floor of his shop. I reached for my knife, calculating what part of his body I would sink the blade into first, when I heard someone at the back of the room clear their throat.

“That's enough Mr. Trevors. Let him stand up at least." A cold, delicate, voice said the words.

Trevors did as he was told, and I turned as I jumped to my feet, eager to discover what new threat was waiting. Then I saw the face. Her face.

“Miss Nora?" I hadn't even recognized her voice.

“Yes, Mr. Stone. I don't wonder at your surprise. Seeing as the circumstances of our last meeting were particularly...unpleasant."

“I thought you were dead."

“You're not that good a shot."

She said it as if I hadn't sat beside her and watched her die.

I could think of nothing to say.

“Don't look so glum, Mr. Stone. You're not the only one in this town with a business of this nature. But you're a tough nut to crack." She laughed at that and nodded to Trevors, who moved quickly behind me, securing my hands with a length of coarse rope.

He hardly needed to bother. I was still, frozen as I was with surprise and confusion. I – the man who had single-handedly bested so many others. How was this woman standing before me when I had shot her myself?

“Nora, I--"

She cut me off. “Mr. Stone, you're a scoundrel, a murderer, a thief, and even more unfortunately, my Father's friend. Or were. Now that my Father is dead, I intend to take over his business. Things have calmed down in New York - at least for the time being. My partner there has established herself and doesn't need strict guidance. It's time I settled the family accounts, and I'm fairly certain that you had something to do with my Father's untimely death."

I ignored the accusation. “Your Father? Your name isn't Nora Evans."

"Don't be stupid, Mr. Stone. Of course it's not. I haven't been Nora Evans since before my first marriage."

My face grew hot, glad that she had turned away. I had, it appeared, overlooked a few rather important details when I'd selected Nora as a target.

“But your papers had said that you..."

She smiled and interrupted me again, “And how long did it take the poor fool who bought them from you to figure out they were forgeries?"

I grimaced, and Trevors barked a cruel laugh. “Your buyer doesn't know does she?" He shook his head. “Well no hard feelings about me tying you up then, I'm sure." He smiled, mouth parting like a gutted corpse before moving to release my hands. “Because if your buyer doesn't know, then we're the least of your worries."
Light

## Electric Lamp

### Description

A battery-powered light worn on the shoulder. Increases visibility and can be used to blind nearby enemies during night.

### Informations

Electric lamp can be used to blind other hunters, which makes you way harder target to hit, especially with weapons other than shotguns and melee.

### Gallery

* Lamp illuminating the area
* Being blinded by electric lamp

## Fusees

### Description

Handheld railroad flares used for illuminating dark areas and for signalling. Can ignite flammable materials. Comes in a pack of three.

### Informations

* Can also be used to set enemies, dead bodies and flammable materials on fire.
* Can be destroyed by shooting at them.
* With the Trait Frontiersman the player starts with 4 Fusees.

## Flare Pistol

### Description

A small pistol for firing flares into the air, illuminating the area. Can ignite flammable materials.

### Informations

* Can also be used to set enemies, dead bodies and flammable materials on fire.
* With the Trait Frontiersman the player has 1/3 charges at the beginning of the match.
* Lasts 30 seconds.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Reloading
Patch 1.3.1

* Improved and added text transition to the Death Screen for an overall smoother transition.
* The Detail button is now a toggle, similarly to the Damage history button.

## Bug Fixes

### General

* Fixed some client crashes.
* Fixed cases when player could get nothing from item boxes.
* Fixed edge case where the Packmule trait would not work as expected.
* Fixed a number of cases where weapons on the ground could not be looted.
* Fixed a number of cases where weapon would not be equipped after switching it (no arms/hands and weapon rendered).
* Fixed the too quick disconnection at the end of the quickplay round so that Quickplay end of rounds animations are played before returning to the menu.
* Fixed the missing explosive icon for the Bomb Lance in the store and equipment screens.
* Fixed a number of minor animation issues.
* Fixed a number of minor localization issues.

### Gunplay

* Fixed a bug where the crosshair on LeMat shotgun would changes with changing stance.

### UI

* Death screen: Fixed a bug where selected hunter for Bounty Hunt got displayed instead of selected hunter for Quickplay.
* Death screen: Extracted players will no longer break the death screen.
* Death screen: In Damage History the health bars should be representative like in the game.
* Death screen: Fixed a bug where kills / Death value on death screen player profile would show too many decimal digits.
* Death screen: Fixed a bug where being killed while having the options menu open, resulted in no death screen shown.
* Fixed a bug where users couldn't switch contracts twice in a row on the contract screen because the button doesn't update to ACCEPT.
* General: Fixed a bug where players banned for cheating did not receive a proper error message when being kicked from loading into a game.
* Kill View: Fixed a bug where leaving mission while being in the kill view would break the screen for the next times the player dies.
* Spectator: Fixed a bug where the 'You're being revived' message when being revived while spectating was missing.
* Weapon Preview: Fixed a bug where pressing 'esc' in the 3D view exited the view but displayed the weapon still in the background.
Traits/Adrenaline

**Rank** | 1

## Description

Instantly start regenerating Stamina while your Health is critically low. Useful after just being revived.

## Notes

* This means you don't need to wait for 3 seconds cooldown for Stamina to start regenerating.
* Stamina will regenerate even when sprinting or doing melee attacks.
* Start regenerating Stamina when Hunter has less than 50 Health.
* Adrenaline regenerating both Melee and Sprint Staminas.
* Stamina regenerating at default speed.
Caldwell Pax

### Description

This iconic single-action six round revolver needs no further introduction. Robust, powerful and accurate, this brought peace to the once lawless West.

This weapon can be dual wielded.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols (300rpm).
* Fires at 33.3rpm while aiming down sights.

### Gallery

* Weapon lowered
* Weapon prepared
* Weapon prepared with fanning
* Using iron sights
* Firing using iron sights
* Hipfire
* Hipfire with Fanning
* Reload
* Light melee
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Caldwell Pax Claw

### Description

Iconic single-action six round revolver. Robust, powerful, and accurate, a blade affixed to the grip gives this an edge up close.

This weapon can be dual wielded.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols (300rpm).
* Fires at 33.3rpm while aiming down sights.

### Gallery

* Firing using iron sights
* Hipfire
* Light melee
* Light melee with no stamina
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
Ammunition

Ammunition for weapons can be found scattered around the map both in ammunition boxes and ammunition containers. You can also find ammunition on defeated hunters.

## Custom Ammunition Types

Custom ammo can be resupplied at Special Ammo Boxes
Custom ammo can be equipped on every variant of the weapon listed here.

## Ammunition statistics

Different ammunition have different damage falloff and penetration falloff. Also each ammunition have different bullet speed and maximum range.

 Medium
 Long
 Shotgun
 Special

With 1.0 every weapon has their own bullet speed. So when before for example ever long ammo weapon had a speed of 800 m/s. Now it is depending on the weapon itself.

You can see each weapons bullet speed in the store in-game

## Ammunition boxes and packages

Throughout the map boxes with ammunition can be found. Read more about them here.

## Damage Drop Information

* Damage drop off over distance per ammunition type

* Body part multipliers per ammunition type

The formula to calculate the damage on a specific limb at a specific range is:

( [Weapon-Store Damage value] / [Upper Torso Multiplier] ) \* [Limb Multiplier] \* [Distance Multiplier]

* The Weapon-Store Damage value is the damage value displayed in the store (f.e. 149 for the Sparks LRR)
* Upper torso multiplier needs to be divided since the store value shows the upper torso damage at 10m.
* Limb multiplier depends on the ammo type and the limb that got hit. The value can be take out of the Body part multipliers image (lower image)
* Distance multiplier needs to be taken out of the Projectile drop image (upper image)

## Trivia

* Update 6.0 introduced the possibility to loot crossbow bolts from special ammo packets
* The special ammo box Voynich translates to AHA, Most likely a reference to the American Hunters Association
Traits/Ghoul

**Rank** | 20

## Description

Killing monsters restores a small amount of health.

## Notes

* Works at any range, and restores 5 health, which can overfill into a lost bar.

## Information

* Added in Update 6.0.
* Had a Conditional effect on Event Tide of Corruption if Hunter chose Demented Pact:
	+ *Damaging Boss Targets or Wild Targets restores a small amount of health. (Hunter must be Pledged to Demented Pact)*
Caldwell Conversion Pistol

### Description

The Caldwell Conversion Pistol is a single-action six-shot revolver. Slow to reload but sturdy and reliable.

This weapon can be dual wielded.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols (360rpm).

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Caldwell Conversion Chain Pistol

### Description

Modified single-action revolver that chambers 17 rounds in a revolving chain for sustained fire.

This weapon can be dual wielded.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols (313rpm).
* 2nd worst fanning accuracy, tied with the Nagant M1895 Silencer.

### Gallery

* Weapon lowered
* Weapon prepared
* Weapon prepared (with fanning)
* Using iron sights
* Firing using iron sights
* Hipfire
* Hipfire with fanning
* Reloading the weapon

### Book of Weapons

* Landing
* Mastery

### Description

These modified bullets expand and shatter on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity. However, this additional stopping power has little effect on monsters and infected.

### Description

A hardened casing increases this bullet's penetration power, though additional weight reduces muzzle speed. Retains damage over distance better.

## Caldwell Conversion Uppercut

### Description

Modified single-action revolver that fires more powerful rifle cartridges, but kicks like a mule.

This weapon can be dual wielded.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols (225rpm).

### Gallery

* Weapon lowered
* Weapon prepared
* Weapon prepared (with fanning)
* Using iron sights
* Firing weapon
* Hipfire
* Fanning
* Reloading weapon

### Book of Weapons

* Landing
* Mastery 1

## Caldwell Conversion Uppercut Precision

### Description

Modified single action revolver, with a stock to stabilize its powerful rifle cartridges.

## Caldwell Conversion Uppercut Precision Deadeye

### Description

Modified single action revolver, with a stock to stabilize its powerful rifle cartridges and a Deadeye scope to compliment its performance at midrange.
Winfield 1893 Slate

### **Description**

An exposed hammer shotgun that replaces lever-action with pump-action, this Winfield 93 holds several 12-gauge rounds to cause devastating damage to opponents.

### **Information**

* Features newer technology that does not require the chamber to be emptied in order to load. Therefore, Bulletgrubber has no effect on this weapon.
* Iron Devastator - Remain in iron sights between shots using shotguns.

### Trivia

* The Winfield 1893 Slate is one of the two unique weapons introduced in the Traitor's Moon event, with the other being the Caldwell 92 New Army.

## Winfield 1893 Slate Riposte

### Description

Exposed hammer, pump-action Winfield Model 93 shotgun with bayonet affixed for mastery of close quarter combat.
Update 1.4 Patch 2 Test Server

### Audio

* Fixed an issue where a hunters "out of breath" sound continued to play for too long after sprinting.

### Gunplay

* Fixed an issue where crossbows, hand crossbows and wood axes did not cause bleeding to Hunters.
* Fixed an issue where players could survive their own frag bomb explosions.

### UI

* Fixed an issue where the progress for a challenge would not be visually tracked from the in-game map counter.
* Fixed an issue where in Japanese, scrolling in the Book of Monsters would cause random letters to change and flicker.
* Fixed an issue where kill assists would not get counted in the KDA tool tip in the statistics.
* Fixed an issue where a placeholder image would get displayed on death screen instead of 'You're downed' and 'You're dead' in case of suicide.
* Fixed an issue where the Felis legendary Hunter did not have a banner unlock image.
* Fixed an issue when queuing in a team the Training and Contract tab could still be selected.
* Fixed an issue where in a team of three the second person to leave would also get a leaver penalty.

## Known Issues

* Weapons can be client side on the wrong position and therefore not be looted.
* Player unable to loot weapons, 'Ammo Full' displayed on pressing F.
* Poison trip mine is not affected by Vigilant
* Not everything of an extracted player gets removed on extract (floating equipment)
* Dying or getting revived while being poisoned can lead to poison effects staying active indefinitely.
* Wellspring bounty is not displayed correctly in the statistics screen.
The Slaughterhouse

**The Slaughterhouse** is an area in Stillwater Bayou.

## The History of The Slaughterhouse

The Slaughterhouse was once a livestock farm, owned by a man of the name William Roche. Famed for his plump and docile pigs often found snuffling amongst the hedgerows, he trusted the land, fearless of the alligators and bandits which threatened his stock. In 1850, Roche died peacefully in bed, and the delightful pastoral came to an end. His stepson took over the farm. Little is known of William Roche’s wife, but she had died some years before, leaving him the guardianship of her son.

Peter Roche, known as “Young Roche,” was a reformer. Before moving to the farm, Young Roche had apprenticed as a butcher in New Orleans, there exposed to all the latest innovations in the industry. He was of the belief that public slaughterhouses were preferable to private. Traditionally, sheds, outbuildings, and backyards were employed for the slaughter of livestock. Young Roche considered this old-fashioned, having seen for himself the hygienic benefit of moving the messy business of animal slaughter out of the public eye.

Many locals were unconvinced; they were rural folk after all, not averse to the grim realities of slaughter. Undeterred, Young Roche pressed forward, converting the farm to an abattoir. An old friend of his stepfathers accused him of lacking his predecessor’s essential qualities: compassion and a gentle hand. He defamed Young Roche, declaring that he was only interested in the killing, rather the nurturing, of animals.

The Young Roche put his skill as a butcher to use and grew successful, though unpopular, in the community. Through the Civil War, he alienated himself further by supplying the Union occupation. He suffered for it, and in 1866 his home was burnt down, alleged to be arson. It would not be the last time he awoke to flames. Following the war, he became a recluse. It was said that in his isolation he took to gorging himself on prime cuts of meat, growing immensely fat.

The final blow to Young Roche was legislative and occurred during the Slaughter-House Cases of 1873. In 1869, the Louisiana State Legislature granted a monopoly of the New Orleans slaughter business to a single corporation. The city had been in the midst of a public hygiene crisis, the river was clogged by “intestines and portions of putrefied animal matter.” The effect on Young Roche’s small business was irrevocable.

The legal status of the “Slaughterhouse,” as it was now chiefly referred to, was dubious. The conglomerate itself was a behemoth, stealing business away from Young Roche. A significant deal made with Henrik Graf, a good customer of Young Roche, was a devastating betrayal.

It is unknown how the Young Roche lived out the final days of his life. For the next twenty years he got by as best he could. He was regarded as a dangerous recluse, absorbed in his own gluttony and paranoia, eager to carve up whatever he could get his hands on…

## References

1. ↑ https://www.huntshowdown.com/news/the-history-of-the-slaughterhouse
Traits

**Traits** grant passive bonuses (with exceptions) to Hunters who possess them. They can be purchased as upgrades for hunters who advance in levels though earning XP in-game and may already be present on ones who are available for recruitment. Legendary hunters receive three random traits, of which are determined based on your Bloodline Rank. Also, they can be gained through Trait Charms, which are either found throughout the map, or can be dropped from Meatheads after killing them, with a 50% chance. They can be acquired by interacting with them, provided your hunter does not already have the associated trait, and has an available trait slot. Traits can also be removed from your hunters at the cost of 1 trait point. So for example, if a trait is worth 5 upgrade points, removing that trait will refund 4 upgrade points. A player's Bloodline Rank determines which ones are accessible when upgrading a hunter, while the hunter's tier determines which ones might be rolled during recruitment. There is 48 Traits in game, 3 of which are Burn Traits.

## Burn Traits

Burn Traits can be obtained only in game through Trait Charms, or can be dropped from Meatheads after killing them. Burns when Hunter with them is downed. Same traits can be stacked up to 3 times, but occupy separate slots.

 Shadow |  | Monsters can't see you, but they can still hear you. Burns when your Hunter is downed.

## Information

* In Update 1.15 similar traits were merged.
* Update 1.14 added new type of Traits - Burn Traits. First Burn Trait that was added in game - Shadow.
* Update 1.13 allowed Traits to be removed for cost of 1 Upgrade Point instead of 25 Blood Bonds.
* Update 1.12 added additional solo-only conditional effects to some existing Traits. First Traits that were given those effect - Necromancer, Magpie and Serpent.
Cei Rigotti

Not much is known about it. It was confirmed to be a work-in-progress in a development diary on the 24th of August 2017, and an in-menu screenshot suggests that it was at least partially completed by the time it was cut.

Notably in this image, placeholder stats are listed, the weapon image itself doesn't have any of the standard image effects applied and appears to be mid-reload, with a stripper clip inserted at an incorrect location, likley due to an unfinished reload animationon.

It is not known why the weapon was cancelled. No images of the model, in-game footage or artwork have surfaced since.

### Source(s)

1. ↑ https://www.huntshowdown.com/news/tools-of-the-trade-developer-s-diary
Cleaning an Item

Cleaning your weapons is free and automatically done after extraction. It is only a visual change and changes nothing on the weapon stats or makes them in anyway better or worse.

## How does it work

* When you Buy a weapon from the Store it has the dirt level 0
* Every time you are downed, your weapon gets one dirt level higher
* Maximum dirt level is 3
* Contraband weapons have a cracked scope, which is not influenced by cleaning it. So when you clean a contraband scoped weapon the cracks will still be there

## Gallery

* Dirt Level Zero/Clean
* Dirt Level One
* Dirt Level Two
* Dirt Level Three
Vaporizing Inhaler Ad (Pages 19-20)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

## Transcript

Rawling's

Vaporizing inhaler.

For coughs, asthma,

Deafness, headache, colds, and all throat bronchial and lung troubles. The only advertised remedy endorsed by the medical profession. Price, $2, with four months supply (enough to cure the most chronic case). Send C.O.D. if desired. Established 1882. Consultation and tests free at office. Ladies waited on by Mrs. Rawlings.

J.R.A. Rawlings, 42 Rue Dauphine S.
Update 4.1 - Patch 2

**Update 4.1 - Patch 2** was released 15th of January 2019.

***Version:*** v0.0518

***SteambuildID:*** 3455280

***Client patch size:*** ~60MB

## General Updates

* We added some matchmaking-specific logs to our back end to investigate matchmaking issues we cannot reproduce internally.

## Bug Fixes

* Removed the brightness and contrast sliders that were added by mistake and were not functional yet.

## Known Issues

* Sometimes using your medkit or vitality shot doesn't actually heal you even though the animation plays.
* Users playing on the South American server region may receive an error message with the following text: "The connection to the game server failed. Error Code 0x20005"
* We are currently investigating this issue.
* Users may get stuck on the 'match found' screen, this error should trigger a matchmaking failure message after 1 minute.
* Inviting a partner while they are in a game, queuing for matchmaking or on the contract screen will result in a 0x107d2 error message
* The cursor may get stuck in previous client window dimensions after changing the resolution.
* Mouse cursor may become invisible when using Alt-Tab while loading into the game
* Closing doors right next to AI can cause them to get stuck.
* Some assets might appear as low resolution / low poly , even on high settings.
* Kills on grunts, armoreds and hives achieved through indirect damage, do not count towards challenge progress.
* Hunter's coat sometimes clips through Hunter's front after revival.
* Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.
* Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.
* Quickplay : Players might start empty handed in Quickplay, pressing 1 or 2 on the keyboard resolves the issue
* With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play
* Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)
* Memory consumption may increase after each mission played
* Some text is without localization for other languages than English
Accolade

Accolade cards, which are displayed on the mission summary screen, represent your team's achievements during your last mission (in either bounty hunt or soul survivor). They indicate the bounty that various actions reward. The Mission Summary screen will highlight your 5 best accolades from the match, while the rest can be found by clicking 'Show Mission Details.'

## Bounty Conversion and the Summary Screen

Upon completing a match, whether by extraction/soul survival or more gruesome means, all the bounty you earn within that match is converted to experience and hunt dollars.
The conversion ratio is 1 bounty = 4 xp and 1:1 hunt dollar. Experience is halved on death.
To illustrate, say you are killed after finding the first clue in Bounty Hunt. That clue awards 50 bounty, which is converted to 200 hunter xp and 50 hunt dollars. Because you were not able to extract, your experience is halved and thus, you only receive 100 hunter xp for that clue.

The corresponding bounty reward is displayed on the bottom right corner of an accolade card. You can also find the total bounty, xp, and hunt dollars awarded. The "Top 5" row adds up the rewards that you receive from your 5 best accolade cards, while "Other" details the rewards from any other accolade cards that you earned, which can be viewed by clicking 'Show More Details.' Several accolade cards previously awarded Blood Bonds upon reaching certain thresholds (eg, 1 blood bond for 25 monsters killed, 2 for 50, and 3 for 100), however this removed in update 1.13.

Note that, in Bounty Hunt, the bounty amount that appears on the Accolade card for extracting with a bounty token is a summation of the base bounty and any other bonuses (i.e. 'Random Contract' and 'Underdog Bonuses'), which apply to each bounty token. In other words, a solo in trios that extracts with a boss bounty from the "big" and "small" boss will receive an Accolade Card displaying 1,450 bounty, which can be broken down as 125 for the big boss bounty token, 75 for the small boss bounty token, 25 Random Contract Bonus for each bounty, and a 600 Underdog Bonus for each bounty.
Roadmap (09.02.2019)

The road map as of 09th of February 2019 (changed 21.03.2019).

## Information from developers

We have just updated the roadmap to reflect only the short-term items to come for update 5.0, for now. We want all hunters to have the best possible experience, this is why we have shifted our short-term focus on optimizing the game and upping the performance. Users will notice that some of the content that we originally showcased on our roadmap has been put on hold for a little longer.

At the moment we are still busy working on finalizing our roadmap all the way to our 1.0 release, but as we’re definitely not stopping there we will also show some of the new features we have planned for post-launch. Many of you have given us ideas and suggestions that you’d like to see added to Hunt, and part of our planning certainly includes making sure some of these ideas fit in our game.

## Short term

### Frontend

* **Improvements to new player experience**
* **Global in-game leaderboards** *(Community Request)*

### Arsenal

* **1 Unique Weapon + 2 Variants** *(Community Request)*
* **Consistency pass on Shotgun spread calculation** *(Community Request)*

### Cast

* **Consistency pass for animal activation rules**
* **New Special AI** *(Community Request)*
* **Spider locomotion improvements**
* **Body dismemberment for Meathead**

### World

* **Lawson Delta: Foggy Time of Day**
* **Lawson Delta: Golden Time of Day**
* **Lawson Delta: Additional set dressing**
* **Lawson Delta: AI propagation consistency pass**
* **Anti-camping layout and location changes on both maps** *(Community Request)*
* **Additional exit points and supply stations on both maps**
* **Stillwater Bayou: Neutral Time of Day**

### Progression

* **XP earned from Quick Play victory flows directly into the new Hunter**
* **Adjustments to Hunter recruit availability**

### Performance

* **Continue optimizing CPU**
* **Investigate and fix frame stutters** *(Community Request)*
* **Reduce graphical issues (popping, flickering etc.)**
* **Asset optimizations**
* **Optimize memory usage**

### Audio

* **Additional footstep consistency pass** *(Community Request)*
* **Additional occlusion pass**

## Previous Roadmaps

* Roadmap (14.12.2018)
* Roadmap (10.10.2018)
Roadmap

The road map has since been removed from the official Hunt: Showdown website. Featured roadmap is from 26th of August 2020.

## Update 1.4.2 / 1.4.3

### Features

* **Focuses on bugfixing and stability** Community Request

### Game Mode

* **New Trials challenges on Lawson Delta**

### Arsenal

* **New Exclusive Trials rewards**
* **New Weapon Variants**
* **New Legendary Equipment (for Blood Bonds and as part of DLC)**
* **Major rework and rebalance of lesser used traits** Community Request
* **Balance adjustments for Dusters, Heavy Knife and Knuckle Knife**

### World

* **Additional rare objects to loot in the world**

## Post Update 1.4.2 / 1.4.3

### Features

* **Customizable Ammunition**
* **Outfit Customization** Community Request

### Frontend

* **Further UI usability & QoL improvements**
* **Dynamic Leaderboards**
* **Hardcore opt-in**
* **2D mission replay**

### Arsenal

* **New Legendary Weapons**
* **New Unique Weapons and Variants** Community Request
* **New Sandbox Features**
* **New Traits**
* **New Trials Rewards**

### Cast

* **Boss Target #4** Community Request
* **New Legendary Hunters**
* **Further improvements to existing AI**

### World

* **Map #3** Community Request
* **New Time of Day** Community Request

### Performance

* **Further CPU performance optimization**

### Audio

* **Book of songs** Community Request
* **Hunt Songs for Gramophones**

### Service

* **Live-Events** Community Request
* **Mentoring System**
* **Custom lobbies** Community Request
* **Session to session time improvements**
* **Additional localization to accomodate as many players as possible** Community Request

## Previous Roadmaps

* Roadmap (11.06.2020)
* Roadmap (25.02.2020)
* Roadmap (25.9.2019)
* Roadmap (10.5.2019)
* Roadmap (21.03.2019)
* Roadmap (09.02.2019)
* Roadmap (14.12.2018)
* Roadmap (10.10.2018)
Martini-Henry IC1

### Description

The workhorse rifle of the British Empire, the Martini-Henry Carbine is a single-shot breech-loading rifle that values simplicity and power.

### Information

* The Martini is similar to the Sparks LRR. It trades 25% slower muzzle velocity and -6 base damage for a 1.5 second faster reload.

### Gallery

* Holding the Martini-Henry
* Hipfire aim with the Martini-Henry
* Aim down sight with the Martini-Henry
* Preparing the heavy melee with the Martini-Henry
* Heavy melee attack
* Light melee attack

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Martini-Henry IC1 Deadeye

### Description

This single-shot breech-loading rifle is furnished with a Deadeye scope that complements its competent range and power.

### Information

* Steady Aim - Weapon sway gradually lessens when you're looking through the scope of a rifle.

### Book of Weapons

* Landing
* Mastery

## Martini-Henry IC1 Riposte

### Description

This single-shot breech-loading rifle is equipped with a long-bladed saber bayonet that is deadly in close quarters.

### Information

* The Riposte converts the weak blunt attacks of the Martini into a slashing/piercing attack.

### Book of Weapons

* Landing
* Mastery

## Martini-Henry IC1 Marksman

### Description

This single-shot breech-loading rifle is furnished with a Marksman's scope that complements its competent range and power.

### Information

* Steady Aim - Weapon sway gradually lessens when you're looking through the scope of a rifle.

### Gallery

* Lowered
* Prepared
* Aim down sight

### Book of Weapons

* Landing
* Mastery

## Martini-Henry IC1 Ironside

### Description

This Martini-Henry IC1 features a mechanism carrying five extra cartridges in addition to the one in the rifle's chamber which allows the wielder to replace the spent cartridge in quick succession, transforming the weapon into a makeshift repeating rifle.

### Information

* The Ironside stays in iron sights while cycling the next round, much like Iron Sharpshooter or Iron Repeater, except it does not need a trait.
* The Ironside fires at 32.5rpm while aiming down the sights, which is the same firerate as hipfiring.
* With 5 rounds already loaded, it takes 6.4s to load the last bullet.
Something stirs in the shadows

**Something stirs in the shadows** is an entry on official Hunt: Showdown blog.

Committed, you head onwards, deeper into the hunting grounds. Sound is lost in the dull mist which hangs heavily as it surrounds you. Each step brings you toward the crooked forms of gnarled trees, almost human in their silhouette. Beyond them lurk behemoths—barns, and houses—ready to take you whole. Another step, and what you took for a twisted stump lurches and chokes. It belches flies through a cavity in its throat. As it stumbles back into the mist, they buzz in the air. You promise yourself: when it's gone, you'll move again. The silence is punctured by a distant bark. A gun shot. A splash. The realization sets in: there's no way to be sure that it has gone. You move on.

A gate creaks ahead; furtive whispering reaches you. You dash, the behemoth become house. You crouch down at the fence, watching it. A wash of light crosses a window. You wait for it to recede, then vault the fence, crossing the yard in one, two, three strides. You come to a crouch under the window.

Foot steps. You turn. The belching grunt is beyond the fence, sniffing at the air, trailing an unsteady stream of flies. One remaining lidless eye finds you. A shot deafens. Glass rains. The grunt staggers back, and then buckles as a second shot ruptures its jaw. Shards from the shattered window fall at your feet. You hear someone take a step back from the window and spit. There's a click. A chamber is opened. You rise and turn and open fire into the black depths of the charnel house.

You pass through the house, once built for comfort. You're wary of the doors, now vicious chokepoints. Furniture crowds dark corners, a silhouette in the corner of your eye. The front door is barricaded from the inside, you take it apart piece by piece. It swings open, revealing more lurking, cavernous dwellings. Towards the road, a beast with many limbs churns. It's a pack of grunts, feasting on a horse. You turn away from them, dropping lightly from the porch.

You pass the barn, once built for labor. You watch the upper windows for movement; now they could conceal snipers nests. Something stirs within the building, causing it as if to shudder. You shy away, joining the shadows under a great oak. This place was built for work; now it harbors terror. Its original purpose lost, it might as well built to witness violence and proliferate death.

Above you, something swings. You step back, and look amongst the branches. Dangling is a foot, one among many, many pale appendages on bodies strung from the branches. Once comfortable, once laboring, the builders swing.

## References

1. ↑ https://www.huntshowdown.com/news/something-stirs-in-the-shadows