Harpocrates

The god of secrets, silence, and confidentiality.

His emoji is 🌹

His kids live in Deme 6 in the Harpocrates Cabin

* Children of Harpocrates can manipulate the lack of sound and use it however they see fit. This ability is often used in combination with silence inducement, but using both of these powers at the same time is very taxing and it’s usually more worth it to use natural silence.
* 1-3 At this level, users can manipulate silence for up to 3 turns before a break is needed and use it to knock back someone about 2 feet and slightly injure anyone it is used on. Blasts of silence at this level can cause bruises, nosebleeds, minor cuts, and headaches depending on the severity and power behind it.
* 4-6 At this level, users can manipulate silence for up to 7 turns before a break is needed and can knock someone back about 6 feet and cause more serious bruising, worse headaches, and can kill weaker monsters with a concentrated enough blast.
* 7-8 At this level, users can manipulate silence up to 12 turns before a break is needed and is powerful enough to knock someone back up to twelve feet, cause nausea, vomiting, cuts or scrapes, temporary deafness, and can kill some slightly more powerful monsters.

*Silence Inducement* (Major/Minor)

* As the soundless god, Harpocrates is able to induce silence around him, those that get too close to him are unable to speak or hear. His children inherit this ability, though it is much weaker than their father. Demigods can silence everything in a radius around them, making everyone in range unable to speak or hear. It can also be focused on one person or monster for a much longer lasting effect, but using it in either way for too long is very draining. This ability prevents the afflicted entity from speaking, hearing, or making sound for a limited time. (Using these powers to their maximum can cause extreme exhaustion, and while doing it to this extent is possible, it is not recommended as the user will almost always be exceptionally fatigued. Only to be used to their maximum in extreme situations.)
* 1-3 At this level, this ability can be used for a maximum of 2 turns on a group of up to 7 people, or for 3 turns when focused on a single person or monster. Can create a small bubble of silence around themselves that 50% of sounds cannot penetrate. It’s like noise canceling headphones, where only incredibly low or incredibly high loud sounds can penetrate it, lasting 3 turns.
* 4-6 At this level, this ability can be used for a maximum of 5 turns on a group of up to 12 people, or for 7 turns when focused on a single person or monster. The noise canceling headphones block out 75% of sound now, lasting 5 turns.
* 7-8 At this level, this ability can be used for a maximum of 12 turns on a group of up to 22 people, or for 15 turns when focused on a single person or monster. Noise canceling headphones block out 100% of noise unless godly, lasts 8 turns.

### Minor

*Memory Projection* (Minor)

* With extreme focus and effort, children of Harpocrates can share their memories. While holding hands with another person, they can replay their memories for others with near perfect clarity.
* Level 1: They can share memories with 1 person for 30 seconds
* Level 2: They can share memories with 2 people for 30 seconds or 1 person for 45 seconds
* Level 3: They can share their memories with 3 people for 30 seconds, 2 people for 45 seconds, or 1 person for 1 minute.

*Share those memories!* (Minor)

* Children of Harpocrates can reach into the minds of others and try to find a memory to answer a specific question they have in mind. They must be able to see the person to reach into their mind, and they get advantage on the roll if they are making physical contact with the person.
* Level 1: can attempt to look at one person's memories twice a day
* Level 2: can attempt to look at two peoples memories with four chances in total
* Level 3: can attempt to look at three people's memories with six chances in total
* Rolling
	+ 1-5: fail nothing happen
	+ 6-10: you get a random memory completely unrelated to your question
	+ 11-16: the memory is vaguely related but leaves out a ton of information
	+ 17 and above: bingo! You know everything you wanted to know

*Curse of Secrets* (minor)

* This ability allows Harpocrates children to force someone into telling a secret they are hiding. It’s not always the most reliable, as sometimes it will just be a random secret and not the one you’re aiming for. (Roll a die to determine the effectiveness)
	+ 1-5 it doesn’t work at all
	+ 6-10 they tell a secret, but not the one you were aiming to reveal
	+ 11-15 they tell you the secret, but vague and without many details
	+ 16-20 it works perfectly and they tell you the secret with all the details it involves
* Level 1: Children of Harpocrates can use this power once per day.
* Level 2: They can use it twice
* Level 3: They can use it three times.

*Telepathy* (Minor)

* Children of Harpocrates can transmit their voice similarly to an Iris Message. So long as they can picture the person in their mind, they can speak to them telepathically.
* Level 1: They can communicate with the person up to a quarter of a mile away.
* Level 2: They can communicate up to half a mile away.
* Level 3: They can communicate up to a full mile away. At this level, they also have the ability to transmit their voice through electronic speakers.

*Under the Rose* (Minor)

* Children of Harpocrates can create a binding secret promise with another person. The promise dissolves when it is completed or broken. If one of the participants in the promise breaks their promise their hands turn red for 24 hours, as in “caught red handed.”
* Level 1: Can make minor promises with one person. Only regain the ability to make promises once the initial promise is either completed or broken.
* Level 2: Can make minor promises with up to 3 people, either alone or all together. Only regain the ability to make promises once the initial promise is either completed or broken.
* Level 3: Can make minor promises with up to 5 people, either alone or all together. Only regain the ability to make promises once the initial promise is either completed or broken.

### Given

*Oath of Confidentiality* (given)

* Since their father is the god of confidentiality, children of Harpocrates find it impossible to share secrets they have not been given permission to share. They can’t seem to say it, their writing utensil refuses to write, anything to prevent them from sharing the information. They can draw out what may happen, but they can’t restate what they have heard in any way.

*Sun Resistance* (Given)

* Due to Harpocrates’ status as a minor god of the sun, his children have a slight resistance to light-based abilities and are less easily sunburnt. (-2 from any light-based ability attack rolls)

*Silence is Golden* (Given)

* Children of Harpocrates have no physical voice, instead having their voices radiate from them without them speaking. Other than that, it's exactly the same as their normal voice, and can only be heard from the range their voice could normally be heard from. It's muffled by walls and other interference, and it echoes.

*Blind Eye* (Given)

* Children of Harpocrates are extremely hard to reach via Iris Message, only able to be called by Gods, Children of Iris herself, or other beings of immense Power. This is both a blessing and a curse, as while they can't be found by monsters while on a call with someone, they also have very few forms of communication under their belt.

*Silent Mind* (Given)

* Children of Harpocrates have incredibly silent minds. They tend to fixate on one thing at a time and, if having their thoughts read, it’s incredibly hard to hear them.