Enma's Arena

**Enma's Arena** (閻魔の闘技場) was previously a Hell-type event that ran from 25/06/2019 to 09/07/2019.

It was made permanent, together with **Hel's Playground** and **Osiris' Realm of Judgment**, on January 31, 2023.

## Overview

* **Unlocked upon clearing The One-Eyed Dragon ~Mutsu (Rikuzen)~ (Story Ch. 30).**
* Enma's Arena is **high-difficulty content** divided into three main difficulties:
Normal (普通), Hard (難しい) and Ultra (超難).
	+ Each difficulty features its own set of stages, referred to as **Floors** (層).
	+ Each Floor features customisable conditions, referred to as **Trials** (審議), which are similar to **Risks** in Arknights' Contigency Contract-type events.
* Upon completion of a Floor, a fixed number of **Hell Tegata** (地獄手形) will be deducted from your current total (1/2/3 for N/H/U difficulties respectively).
	+ Note that Tegata are not consumed even if you fail or withdraw while challenging a Floor.
	+ Tegata restore at a rate of +3 daily (at 4AM JST, or UTC+9 timezone).
	+ You will not be able to attempt a Floor if you have insufficient Tegata.
* Complete Floors and missions in order to obtain **Red Souls (赤の霊魂)**, and trade them in for various rewards in the **Trading Post** (交換所).

### About Trials

* **Trials** (審) are "bonus points" awarded by selecting various enemy-buffing conditions in each Floor.
* In order to obtain the full amount of points, you need to complete the Floor while **keeping all Warehouses intact** while the selected conditions are active.
	+ If **any** Warehouse is lost, you will not gain any points at the end of the Floor.
* Trials are cumulative and will be added to a **total** visible from the Floor selection screen.
* Every day (at 4AM JST), you will be awarded your current Trials total + 10 additional Red Souls as your "daily income" for the Enma Arena.
	+ Any income not claimed before the next daily reset will be forfeited.

### Miscellaneous

* If you are having difficulty clearing a Floor and do not care about fulfilling any Trials, you can opt to activate the **Blessings** (加護) option located to the top-left of the 3x3 conditions grid, which will **double your units' stats** for the duration of the Floor.
	+ Note that you will not be able to attempt any Trials (0 bonus points) if Blessings are activated.
* Similar to general stages, you will be given the option to **autocomplete** Hell stages if you successfully clear it without having any of your units incapacitated in-battle (*taiha*), and keeping all Warehouses intact.
	+ Note that autocompleting any Floor still costs 1 Autocomplete Ticket, and you will not earn any Trials (0 points) by autocompleting it.
* On certain days, some Floors may have a red **ボーナス** (bonus) text at the top-right. Clearing these Floors will net you 1.2x more Red Souls than usual.

## Floor Conditions

* Numbers in brackets [] represent the Trial gain if said condition is applied.
	+ The max Trial gain for N/H/U difficulties is 10/12/15, respectively.

* Normal
* Hard
* Ultra

 **Endurance Up (Small) [1]**All enemies' HP increased by 1.5x
 **Avici Hell (Small) [1]**Specific enemies and enemies spawned by specific enemies receive -10% less damage and deal +10% more damage
 **Halved Damage [2]**Allied units deal -50% less damage

 **Endurance Up (Small) [1]**All enemies' HP increased by 1.5x
 **Pincushion Hell (Small) [1]**Weapon-equipped enemies deal +25% more damage
 **Received Damage Reduction [2]**All enemies receive -25% less damage

 **Endurance Up (Small) [1]**All enemies' HP increased by 1.5x
 **Sanjiva Hell 1 (Small) [1]**All enemies regenerate by +10HP/s
 **Melee Physical Damage Reduction [2]**All enemies receive -50% less damage from physical melee attacks

 **Endurance Up (Small) [1]**All enemies' HP increased by 1.5x
 **Freezing Hell (Small) [1]**Ranged classes (excluding Throwing Blades and Whips) have -25% Range
 **Halved Damage [2]**Allied units deal -50% less damage

 **Endurance Up (Small) [1]**All enemies' HP increased by 1.5x
 **Burning Hell (Small) [1]**Allied units lose -2% of current HP every second
 **Non-Melee Attack Down [2]**Allied units that can only be placed on Ranged (blue) spots have -50% ATK

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Avici Hell (Small) [1]**Specific enemies and enemies spawned by specific enemies receive -10% less damage and deal +10% more damage
 **Damage Fluctuation (Allies) [2]**All allies deal +75% more defense-ignoring damage, but deal -75% less physical damage

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Avici Hell (Small) [1]**Specific enemies and enemies spawned by specific enemies receive -10% less damage and deal +10% more damage
 **Movement Speed Buff [2]**All enemies' movement speed increased by +75%

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Pincushion Hell (Small) [1]**Weapon-equipped enemies deal +25% more damage
 **Received Damage Fluctuation [2]**All enemies receive -50% less damage from Stratagems, but receive +50% more damage from normal attacks

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Pincushion Hell (Small) [1]**Weapon-equipped enemies deal +25% more damage
 **Specific Weapon Type Reflection [2]**All enemies reflect such attacks with 1.5x attack power(Only applies to attacks from classes with *non-fixed* weapons)

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Sanjiva Hell 3 (Small) [1]**All enemies regenerate by +30HP/s
 **Movement Inhibition Nullification [2]**All enemies become immune to slowing effects and knockback effects

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Sanjiva Hell 2 (Small) [1]**All enemies regenerate by +30HP/s
 **Enemy Defenses Buff [2]**All enemies receive -90% less damage from Ranged classes, and gain +250 DEF and +250 HP/s regeneration | **Kabuto General Buff (Sanjiva) [2]**Ishida Mitsunari gains +1000 ATK, movement speed increases, becomes unblockable, and receives -75% less damage

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Freezing Hell (Small) [1]**Ranged classes (excluding Throwing Blades and Whips) have -25% Range
 **Dealt Damage Buff [2]**All enemies deal +50% more damage

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Freezing Hell (Small) [1]**Ranged classes (excluding Throwing Blades and Whips) have -25% Range
 **All Enemies Buff (Freezing 2) [2]**All enemies deal +30% more damage and receive -30% less damage

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Burning Hell (Small) [1]**Allied units lose -2% of current HP every second
 **Ki Increase on Defeat Nullification [2]**Effects that grant additional Ki gain when defeating enemies are nullified

 **Endurance Up (Medium) [1]**All enemies' HP increased by 1.75x
 **Burning Hell (Small) [1]**Allied units lose -2% of current HP every second
 **Damage Reduction (Large) [2]**All enemies receive -50% less damage

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Avici Hell (Small) [1]**All enemies receive -10% less damage and deal +10% more damage
 **Magic Attack Detection [2]**Target deals -90% less magic damage and receives 300% magic damage reflection(Targets classes whose normal attacks do physical damage)

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Avici Hell (Small) [1]**Specific enemies and enemies spawned by specific enemies receive -10% less damage and deal +10% more damage
 **On-Defeat Ki Restriction [2]**Enemies will not give any Ki when defeated normally (excludes effects that grant additional Ki on enemy defeat)

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Avici Hell (Small) [1]**Specific enemies and enemies spawned by specific enemies receive -10% less damage and deal +10% more damage
 **Gigantification Inhibition (Hell) [2]**Non-Hell units' giga costs are increased by +50%, and auto-giga time is tripled

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Avici Hell (Small) [1]**Specific enemies and enemies spawned by specific enemies receive -10% less damage and deal +10% more damage
 **Damage Occurrence (Hell) [2]**Non-Hell units take damage equal to 100% of their maximum HP every 20 seconds (Damage reduction is effective)

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Pincushion Hell (Small) [1]**Weapon-equipped enemies deal +25% more damage
 **Dealt Damage Reduction [2]**Allied units' defense-ignoring damage is reduced by -90%, stratagem damage is also reduced by -90%

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Pincushion Hell (Small) [1]**Weapon-equipped enemies deal +25% more damage
 **Attack Targets Down [2]**All allied units have their number of attack targets reduced by 1 (Excluding units that attack all enemies in range)

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Pincushion Hell (Small) [1]**Weapon-equipped enemies deal +25% more damage
 **Specific Weapon Type Reduction [2]**All enemies receive -90% less damage from physical ranged classes | **Stratagem Restriction (Pincushion) [2]**Stratagems of ranged classes cannot be used (Excluding classes with normal attacks that ignore defense)

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Sanjiva Hell 6 (Small) [1]**All enemies regenerate by +50HP/s
 **Stratagem Cost Multiplier [2]**Stratagems cost 4 times as much Ki to use

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Sanjiva Hell 5 (Small) [1]**All enemies regenerate by +50HP/s
 **Weapon Type Restriction (Stratagem) [2]**Stratagems of weapon classes who cannot attack normally cannot be used

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Sanjiva Hell 4 (Small) [1]**All enemies regenerate by +50HP/s
 **Youkai Buff (Sanjiva 4) [2]**Youkai deal +50% more damage and receive -50% less damage

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Freezing Hell (Small) [1]**Ranged classes (excluding Throwing Blades and Whips) have -25% Range
 **Defense-Ignoring Down [2]**Allied units' defense-ignoring damage is reduced by -50%

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Freezing Hell (Small) [1]**Ranged classes (excluding Throwing Blades and Whips) have -25% Range
 **Attack/Range Buffs Nullification [2]**Effects that increase allied units' ATK/Range are nullified

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Freezing Hell (Small) [1]**Ranged classes (excluding Throwing Blades and Whips) have -25% Range
 **All Enemies Buff (Freezing 4) [2]**All enemies deal +50% more damage, receive -75% less defense-ignoring damage, and are immune to knockback

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Burning Hell (Small) [1]**Allied units lose -2% of current HP every second
 **On-Defeat Ki Restriction [2]**Enemies will not give any Ki when defeated normally (excludes effects that grant additional Ki on enemy defeat)

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Burning Hell (Small) [1]**Allied units lose -2% of current HP every second
 **Specific Weapon Type Attack Reduction [2]**All enemies receive -90% less damage from physical ranged classes | **Gigantification Cost Increase [2]**Gigantification cost increased by +30%

 **Endurance Up (Large) [1]**All enemies' HP increased by 2x
 **Burning Hell (Small) [1]**Allied units lose -2% of current HP every second
 **Received Damage Modification (Large) [2]**All enemies receive -50% less damage, while all allies receive +50% more damage

## Weekly Missions

* Resets weekly every Monday at 0500 JST (UTC+9).
* ○○ is a placeholder. Refer to the text in the list in-game to see which stages you need to clear.
	+ 焦熱 - Burning Hell
	+ 極寒 - Freezing Hell
	+ 等活 - Sanjiva Hell
	+ 針山 - Pincushion Hell
	+ 無間 - Avici Hell
* You can complete all missions at once by clearing Floor 3 with 8 Risk and Floor 5 with 6 Risk.

## External Links

* SCRE - Hell-type events
* SCRE - Enma Arena
* Kuromoji - Enemy stats