recursal/Fanatic-Fandom huggingface dataset:
Kelpies

No one is quite sure who originally made these creatures.

Kelpies are said to be water spirits that inhabit almost every large body of water within Soleil. They are said to be respondsible luring sailors and other sea-faring folk to their death. All that is known to be about Kelples are merely rumors and hearsay, as there is no record of anyone actually surviving coming in contact with one.

## Overview

Kelpies are believed to be a creature created solely for the purpose of punishing those that thought they could take and take from provided to them. Created for the purpose of getting the point across that one can not continue to take all they want without any type of punishment.

What has been recorded of this creature is far and few in between. These creatures are capable of altering their form to appear in the likeness of a woman or a hippocampus. Regardless of what form they choose to take, their appearance holds the tell tale mark of water weeds, the substance growing intertwined with their hair. Because of this, they are somewhat easy to spot among clearer bodies of water. Though with their chosen habitat being that of swamps, lakes and ponds, it's almost virtually impossible to spot one before its far too late.

Though their preferred form is that of a hippocampus, an equine figure that lurks beneath the surface of the waves. They tend to lurk just beneath the surface, the water weeds that grow from their hair floating just right on top, blending in with the rest of the surroundings.

## Mythology

Much like Unicorns, Kelpies seem to be "friends" of women in some regards, coming across as virtually uninterested in interacting with them in any shape or form. Their preferred targets are that of men, often assuming the form of maidens in attempts to bring them down to their watery death.

There are many people out there who believe that Kelpies were simply created in attempts to make the lives of mortals miserable. That they are a type of punishment for taking and taking, without giving anything in return, especially along the coastal kingdom of Soleil. Kelpies are often believed to lurk around ships and boats, waiting for just the right moment to emerge and drag their next victim down to a watery grave.

There are several reported cases of ships returning with no sailors aboard, void of all life with no signs of what ever happened to them. The ship will often appear frozen in time, things remaining where they had last been left, as if everyone aboard suddenly decided to get up and leave. The only signs of something sinister happening are the markings of scratched along the hull, as if they were desperately trying to get back aboard.
Alensir

The capital of Ardeur, Alensir, out of all other cities and towns, thrives the most within the desert.

The Empress resides here, as well as a vast majority of nobles and other high ranking officials. Though an equally vast amount of average citizens can be found here as well, ranging from priests to knights to even thieves. As it is the largest livable piece of land it would make sense for a vast majority of mortal life to find their home here.

The capital of Alensir aligns themselves with the Ardeurian Empire, being one of the most populated cities within the desert.

## Overview

The capital city, Alensir, is a bustling patch of land within Arduer, constantly growing and full of all types of life.

## Economy

The Alensir economy is quite booming, considering the fact the town is nestled within a desert. Alensir, simply for the fact it housses so many different people with different pasts and various walks of life, has a rather unique type of economy. The majority of commoners make their wealth with that of the trades and skills they know, ranging from that of selling homemade wares to raising livestock.

On the other hand, nobles tend to get their wealth from owning land and leasing it. As well as other business ventures like owning casions, taverns, minin companies and other things of the sort. If it's something a noble could dip their hand in then you can bet they have given it a shot.

#### The Wavasha Markets

Located within the very center of Alensir, the Wavasha Markets are a bustling community full of various wares and other items for sell.

One can find all types of goods and services within the stalls lining the market, ranging from jewelry to clothing to food to the occasional sword for hire. There are many merchants and other people of the sort who got their start within the Wavasha markets, building their businesses from the ground up within these very stalls. Some have even managed to catch the attention of nobles and other high ranking officials, making their work more valuable. There is surely plenty of opportunities to be found here.

Though, it doesn't come without its flaws. Seeing as it is a place that so many people flock to, there are many reports of thieves and other scoundrels roaming the streets. It's best to keep an eye on your coins when walking the stalls.
JediJack Wiki

**Welcome to the JediJack Wiki!**
This is jedi jack Wiki.we have info on jack lesoine,Trevor Pope,and hunter Kalbach Star Wars.

this info is completely Canon.

## CImportant articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Gryphons

One of the very few creations of the god of war, Dyrene Gryphons are said to be a symbol of ferocity, as well as loyalty. Gryphon can only be found within the northern mountains of Adrastea, venturing no farther. Those who live in the souther parts of Alemdas most likely will never lay eyes on one, unless they were to travel.

## Overview

Gryphons are a creature made up of the mixing of two others. They bare the body of a lion, as well as the head and wings of an eagle. Their forelegs are similar to that of an eagle as well, ending with a set of sharp curved talons.

They are known to be aggressors in some regards, quick to pick fights and will go down to the bitter end if they have to. Gryphons don't seem to be intimidated by much, willing to pick fights with whatever crosses their paths if they're bored enough. Though, according to some records, older Gryphons seem to have little to no interest in sticking their head where it doesn't quite belong.

That being said, they are known to be a bit territorial and protective over the land they call their own; both young and old. It makes no difference to them if its a mortal or another mythical beast wandering onto their territory, a Gryphon will go to great lengths to make sure their lands are closely guarded. Because of this, many maps of Adrastea will have known Gryphon territory marked down wherever it is known. Though if you wander onto Gryphon land, you are on your own, considering it was your decision not to listen to the warnings.

## Mythology

Gryphons are viewed to be a symbol of unwavering determination and undying loyalty. Because of this, as well as their connection to the god of war, they are often viewed as a symbol of war; in Adrastea anyway. Their likeness can often be found depicted on various tapestries, armor and other things of the like.

There are even some knights who go to the length to unhold the ideals that Gryphons seem to have, modeling themselves after the way they act. Those who do hold theirselves to these ideals go to great lengths to match the same undying loyalty the Gryphons seem to have for their own kind, swearing their life to the kingdom as well as their Queen and King.

Stories of Gryphons fighting alongside the people of Adrastea have trickled out from the times of old. That, while at times they are quite annoyed by the interaction of mortals on a daily basis, they were willing to forget that in attempts to fend of those who invaded their lands. Though these are just tales of old, and no one is truly sure if these things really happened. Regardless it hasn't stopped the stories being told.
Beast Master

Beast Masters are a specialized rank of hunter and gather.

They have adapted to hunting alongside a beast, instead of against it. This partnership leaves both parties capable of capturing twice the food, thus more to eat for themselves and the Kingdom as a whole. They are highly respected members of society.

## Overview

Being a beast master is not a line of work just anyone can get into.

It requires years of hard work, honing your skills. Only the strongest can make their mark on the world in this line of work. To be quite blunt, many have been harmed just from trying, while plenty more have been left for dead. It's not the easiest of tasks, working alongside a creature that sports both fangs and claws, but some make do with it.

Due to the harsh conditions of the north, most beast masters find that creatures like wolves and bears tend to make the best companions. It's fairly easy to succumb to the harsh winter environment. Only the biggest and the toughest can survive out here. Plus, when there's a competition for food in the freezing parts of the north, having some as large and intimidating as a bear tends to go much farther than a smaller carnivore.

The boen between beast master and beast is something to be marveled at and celebrated.

It takes years upon years to even begin to form such a bond, even even longer to find a suitable companion. Most are far too stubborn, others just don't care for mortal kind as a whole. It's a long, hard road, coated with the blood of those who tried and failed.
Piekvus

Piekvus is perhaps the farthest north town.

They tend to experience winter all year round, at least for a longer period of time. Even during spring and summer, snow still tends to stick to the ground, despite the air being warmer. It's still a good idea to continue layering up even during the middle of summer.

## Overview

Piekvus, first and foremost, is a mining town. Located at the base the northern mountains, it has proven to be quite the profitable gain/

A northern town, its most often covered in snow. The temperature here can get a little unbearable at times so its best to wear layer upon layer when venturing this far north. Piekvus is known mostly as a mining town, as well as one that houses a few herding families. Diamonds are the main product that comes from the minds, a tough job that has quite the reward at the end. For herding, it tends to be animals that produce an overabundance of wool; sheep and llamas being the top producer. Though the occasional reindeer and muskox can be found as well. There's even a family who's mastered the art of herding moose as well.
Cartoon Network

A **Cartoon Network** az amerikai WarnerMedia egyik gyerekcsatornája, a másik a *Boomerang*. 1992. október 1.-n indult el az adása és azóta nem csak országos, hanem világméretű szempontból is az egyik legismertebb gyerekcsatorna.

Eleinte csak a klasszikus rajzfilmeket vetítették, amelyeket a *Warner Bros.* és a *Hanna-Barbera* gyártott, majd a 90-es évek végétől kezdődött el a saját gyártású rajzfilmek vetítése, amely a mai napig tart. Ilyen rajzfilm volt a *Dexter laboratóriuma*, a *Johnny Bravo*, a *Pindúr pandúrok*, a *Szamuráj Jack*, a *Kalandra fel!*, vagy a *Parkműsor*.

**Nemzeti TV Csatornák (Warner Bros.):**
The Cult of Koulla

A cult founded in the name of Koulla, they have been around since the very beginning. Founded late Year 20, they have always been lurking around in the darker corners of the kingdoms.

Though they have only just begun to become known to the public.

## History

In the aftermath of the beginning, there were those who didn't feel one way or another about the gods that ruled over them.

Dyrene was thought to be a bloodthirsty general, wanting nothing more than to watch the bodies pile up. Koesis was just the undertaker, only appearing when he was needed, just to wisk away the dead and to not be seen again till the next. Lamb, while the center of all life in some regards, was said to be a pushover. Why hadn't she done more to stop the rampage of Time's Children?

While many out there blamed Koulla for the destruction that was brought down upon the world, there were those who viewed this as a necessity. To them they understood that life was no a linear path. Things weren't always going to be rainbows and sunshine, no matter how many others tried to drive this point home. To live was to flourish and to adapt, and if that meant having a few curveballs thrown their way then so be it.

Koulla could take the blame. But the others were just as guilty.

The Cult has just recently grown into a more powerful state, having a true leader to follow.

## Beliefs

The Cult of Koulla believes that the goddess has left them. That somehow, someway, something has happened to the all-powerful being.
Adventure Cards

Adventurer cards serve as the primary identification for adventurers across Feldranix. Whether it be Terrasia, Lanexi or Ortoria, the Adventurer Guild and card system is the same, retained from the days of the Elven Empire.

## Identification

Every living being has a unique flow of mana within their body that can be used to identify them from others. This is known as a 'mana current' and operates like a 'circuit' of mana flow in the body, unique for each individual, even of different species. The high elves were able to invent a machine that could read said circuit and print it on a 'card': a device that was linked to the person's current. Even if lost, the card cannot be used by any other unless by its user's consent, and if a new card is made, the old one becomes useless.

## Levels, skills and stats

As a person takes, then completes quests, they gain experience based on their contributions to said quest. Experience allows them to gain levels, which further give them 'skill points'. Using these skill points, an adventurer can instantly learn skills for their corresponding class that would otherwise need to be learned manually, and then use them as if they had known them all along. Some skills, of course, can be levelled as well.

Those are general skills, and unlock sub-skills. For example, the skill Advanced Archery (level 1) automatically unlocks multi-shot and horse-archery.

Skills can be learned outside of classes, manually. These skills, once learnt, show up on the card. This also applies to unique techniques and skills an adventurer may have themselves discovered.

Stats change over time as the adventurer becomes stronger (or weaker), but every person has a cap on how strong they can become. This is determined by the strength of their mana current and cannot be changed. Likewise, some stats grow more for certain individuals that they do for others. The base stats at time of registry and predicted growth determines what class(es) a person is eligible for. Intelligence and luck, however, can never be changed, and stats that exceed the measurements are marked 'X'.

Average stats are thus:

* Strength: 4 base, 6 cap
* Endurance: 4 base, 6 cap
* Agility: 4 base, 6 cap
* Mana: 4 base, 6 cap
* Luck: 6
* Intelligence: 6

## Alignments and ranks

The machine made to read a person's mana current can also read their personality traits, and thus assign them an alignment. Alignments do not change automatically, but only change during Guild evaluations where the machine re-reads a person to determine change. The Guild takes special care to monitor those with Chaotic alignments.

At the same time, depending on an adventurer's achievements at time of evaluation, they are assigned a rank ranging from one to seven starrs, with every individual starting at one, but most not making it past three, and sometimes four.

Approximate rarity of ranks is generally as follows:

* 1-star - 30% of all adventurers
* 2-star - 50-60% of all adventurers
* 3-star - top 10%
* 4-star - top 2-3%
* 5-star - top 1%
* 6-star - currently 3 active, 424 in history
* 7-star - none active, 12 in history
Azure Stars

The Azure Stars is the guild of the main characters, the characters who's perspective the story is written from. They were known as "Sub-Guild#12871" for before they picked the name of Azure Stars in the **Prologue of Arc 5.**

## Information

* ID: 12871
* Parent Guild: Liburn, Terrasia
* Members: 10

## Level

High. Some novice adventurers, but mostly high-ranking, experienced members. Notably, most of the members are quite young.

## Current Members

* Finrod: Commander
* Vector Von Maximus: Vice-commander
* Lediga Lorrencard: Member
* Luuk: Member
* Kuri: Member
* Zyun Zakku: Member
* Sean Deckard: Member
* Nathaniel Fordias: Member
* Andrea Kneesone: Member
* Kotori Aballet: Member

## Notes

Two members from major noble families. Very strange name. Three foreigners. Four members with a chaotic alignment. One member, also commander, with an evil alignment. One high-elf of unknown age and origin.
King

The king of Adrastea, much like the Emperor, is nothing more than a figure head. Where there is no chosen queen, the king does in fact hold power, but once they marry, said power is transfered over to their spouse. The king is *always* to be referred to as "Your Majesty."

## Overview

In the grand scheme of things, the king holds no real power when it comes to making decisions- that is if he is married. When a queen is thrown into the mix, he is nothing more than a figure head to the kingdom. His opinion is still valued, and he does have somewhat of a say when it comes to more pressing matter. Though, the reigning queen has the power to veto or deny any type of decisions or plans be brings into light.

Although the king holds no real power once there is a queen, they can be entrusted with certain duties. Kings who are close with their wives might find themselves as a representative of her. If she can not make it to a meeting or something of the sort, the king might be sent in her place, along with a chosen advisor. They are expected to act in the best interest of both the queen and the kingdom as a whole.

Most marriages are often formed out of strengthening the kingdom. Throughout history there have been a few cases where the royal couple did truly love each other, but most do not.

* **Marriage of a queen to a king.**
	+ In these cases, the child of the current reigning queen was born a male, thus meaning they will eventually need a wife. These marriages tend to be more political, as they are bringing someone from outside the family into the castle walls. Thus making the decision a bit more tedious than normal. Daughters from the highest ranking noble families are brought before the current royal family.
	+ Suitors are heavily interviewed. Background checks on done on both the suitor and their family. It's a long process, and there is often a chance that the crowned prince with go a few years before he and his suitor are officially wedded to one another. On the other hand, there have been causes of the crowned prince being tossed into a marriage without ever meeting her before hand.
* **Marriage of a king to a queen.**
	+ These marriages tend to hold more love, as it's the crowned princess that gets to pick her suitor. There's less interviewing and background checks aren't as extensive. The up and coming queen has more of a say in the matter, and- more often than not -is responsible for hand picking her future husband. As there is no exchange of power, or loss of it, these marriages tend to be far easier.

## Kings throughout History

Reiko - Year ??? to Present. The current king of Adrastea.

???? - Year ??? to Year ???
Chimeras

The simplest way of explaining Chimeras is that they are yet another of Koulla's creations, said to be incredibly close to the goddess herself.

## Overview

A mismatch of various different animals, it's almost as if the goddess couldn't quite decide on which beast she liked the best, so she chose them all. At its very basics, it has the body of a lion; from the fluff of a mane down to the tall. Though, despite the mane, it should be noted that all Chimeras are female. Though that isn't exactly what makes a Chimera a Chimera. From between their shoulder blades sprouts the head of a goat. Then to top it all off, in place of a typical lion tail, is that of a snake, fangs and all.

Chimeras, for the most part, have no real interest in humans. Those who have encountered one had reported that the monster does seem rather...Uninterested of any type of human interaction. Whether that's because humans aren't their first choice of food or not is up for debate. But that isn't to say that Chimeras are a peaceful creature. They are quite the foe indeed; with all the strength of a lion, the cunning of a goat, and the venom of a snake.

## Mythology

These mismatched creatures are said to be the messengers of Koulla, herself. That to see one in the flesh, and live to tell the tale, means that you have earned to goddess' favor somehow, someway.

But then again, there are others who say the creature is, all in all, a bad omen. There have been many tales of wherever the creature goes that disaster will soon follow after; ranging from earthquakes to erupting volcanoes.
White Stags

Larger than life, elk like creatures. They stand seven feet tall on average, with a rack, that from one antler tip to the other, stretches across a grand total of twelve feet.

## Overview

White Stags are quite the sight to see. Not only because of their sheer size, but due to their coloration as well. Their coat is that of striking bright white, similar to that of fresh snow. And their antlers? They appear to be made up of gold, doing a good job of mimicking the coloring. That isn't to say that they are in fact pure gold, but those are the rumors at least. No one has gotten an up close look at these creatures to confirm so. But in the sunlight? They certainly do a good job of blinding on lookers.

These creatures are pretty elusive, very few sightings of them existing in the first place. Over the years, there have only been a handful of them. Not to mention at the sight of a human, they do tend to turn tail and run. Which is fine. There's not telling how many would begin to get picked off just due to their looks.

## Mythology

While perhaps not as spectacular looking, or magical, as their other mythical counterparts that roam the earth, White Stags are quite special indeed. The legend that revolves around them is that they are said to be a gift from Judal to their wife, Koulla. Because of this, these creatures are viewed by many to be a symbol for love and admiration. Perhaps even the epitome of it. After all, it's not very often a creature is made with the sole purpose to woo a goddess.

Because of this belief, many suitors will often gift some type of depiction of a White Stag to their loved one; ranging from paintings to carvings to glass figurines of the creature. It's also a common practice to place one such depiction on any shrine dedicated to the goddess, Koulla.
Mon Ardgas

**This article is a disambiguation page for Mon Ardgas**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Mon Ardgas** is the royal capaital of Terrasia and also the name of Arc 6 which takes place there.

* Location
* Arc
Defender

The Defender is responsible for the protection of the Empress. They are to follow her throughout her day and are expected to do whatever necessary to keep her safe, even at the cost of their own life. They hold no political power, seeing as they are just a bodyguard for the Empress.

## Overview

The Defender's one and only job is to defend; if their title doesn't give that away. They are the one who is solely responsible for making sure no harm befalls the Empress. While there have been no recorded attempts against the life of any Empress, they continue to keep this rank filled just in case. Many believe the fact they do have this rank is the reason why no one has yet tried anything, as there is always an armed guard following closely within her wake.

They are expected to be the very best of the best. After all, they are held to na incredibly high standard and often continue to go through rigorous training long after they have been selected, simply for the fact that any slack on their part would make it easy for someone to get to the Empress. If there is any weakness to be found on their part, it is considered a deadly flaw, and things are done to correct it.

There isn't a moment where one can't find the Defender lurking within the shadow of the Empress, keeping as close to her as they realistically can throughout the day. They tend to keep one hand on their sword, being mindful of everything going on around them. The Defender is expected to know the terrain and the people of the Empire like the back of their hand, knowing each and every nook and cranny. To sneak up on the Defender would be a feat within itself. Those who have tried might the sharp end of a blade.

## Defenders Throughout History

**Juro -** The current Defender to the Empress. While the vast majority of Defenders throughout history have came from noble birth and have had some type of formal training, the current Defender lacks that. Nothing more than a common thief when he was first found. Hand picked back the Empress herself, Juro was plucked right off the streets after having a run in with the Empire knights. Instead of punishment, he found himself standing in a honorable position, the new Defender of the Empress.

???? - First Defender.
Mythical Fauna

Among the normal animals roaming around Alemdas, there are those who came from a more mythical variety. These creatures have all been specially created by the gods themselves. Some are said to be direct links to the gods, others are viewed as messengers, and there are those who were simply put on this Earth to do as they so please.

Click the links to learn more about each one and their mythology!

## Chimeras

Made by the Koulla, Chimeras are said to be closely connected to the goddess. A mismatch of various different animals, it's almost as if she couldn't quite decide which beast she liked the best, so she chose them all. These creatures are said to be the messengers of Koulla. Some view them as a sign of the goddess' favor while others see them as a bad omen.

## Dragons

Another creation of Koulla, Dragons are highly revered creatures by most. They are a rare creature, rarely ever coming into contact with humans. Dargons all come in one standard form; four legs, long necks, horns jutting out from their skull, a scaled tail that could do serious damage. Some winged, and some not. Though their basic shape is the same, they all look different in their own rights.

## Dryads

Protectors of the Northern forests of Adrastea, Dryads are a wonder. Feminine creatures made up of wood, they tend to keep to themselves. There are those who believe they don't even exist! Merely a ghost story to scare children away from the deeper parts of the forests.

## Gryphons

A symbol of war and power, Gryphons are often depicted on armor and tapestries around the northerns parts of Alemdas. There are old legends of Adrastea's knights fighting alongside the winged creatures of old. Most are just old wives tales. Truth be told, Gryphons are aggressive creatures. None are too keen on fighting alongside any other than their own.

## Kelpies

No one quite knows where Kelpies came from as no god has laid any claim upon them. They lurk beneath the lakes, ponds, and rivers that thread through Soleil, as well as their sea. What is known about Kelpies are said to be just rum-ours as no one has survived an encounter with them.

## Unicorns

A equine with a horn spiraling out of their forehead. Their coats are a stark white shade, a pure type of coloring that's hard to miss. They are adorned with a lion like tail and a breaded chin. Created by Reis, they are said to be a good omen.

## White Stags

Large elk like creatures. They stand about seven feet tall on average, with a rack -- that from one tip to the other -- stretches across a grand total of twelve feet. These creatures are said to be a creation of the god Judal as a gift to their spouse, Koulla. Because of this, White Stags are said to be a symbol of love and adoration.
Cláudia Victória

**Cláudia Victória** ist eine Synchronsprecherin. In Little Princess School sprcht sie die Rolle der Bianca.

## Filmografie

* 2004: Pinocchio
* 2006: The Little Cars - Das große Rennen
* 2007-2013: Little Princess School
* 2007: The Little Cars 2 - Abenteuer in Raceopolis
* 2007: Ratatoing
* 2007: Os Carrinhos 3: Velozes e Curiosos
* 2008: Ursinho da Pesada
Burning Embers Wiki

**Welcome to the Burning Embers Wiki!**

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Burning Embers** is a novel written by users Wyrden and Seanpower2 centered around the fantasy world of **Burning Embers** besieged by **Wrath.**

*Need help building out this community?*

* Getting Started
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Linotaur

Linotaurs are large creatures with the lower body of a horse, upper body of a human and the head of a lion. An extremely high level monster that none but the most experienced adventurers belonging to the strongest of classes could challenge, and a creature with very high intelligence. Most linotaurs are also highly resistant to any sort of magic attacks. The one that the Azure Stars encounters in **Chapter 5 of Arc 1** held a giant axe in one hand, and a round metal shield in the other.
Ezekle Bramdit

Ezekle is a feared Assassin who has many times carried out assassinations on high ranked targets in hope to destabilise the country. Now, he once again wields his blades in the service of Wrath, and he claims to be best friends with Shatos. During his appearance in **Arc 3,** he served as a subordinate of Clement.

## Appearance

**Ezekle** has a very androgynous appearance, with a slim, petite frame. He is clad in black and grey tights with a scarf around his neck but with his face fully shown. His skin exceptionally pale and his hair is white. His voice has feminine tone but it is undeniably male.

## Personality

Ezekle is like a playful cat. He toys with his prey before giving the finishing strike.

## Plot

### Arc 3

**Ezekle** appears in chapter 6, where he battle the Azure Stars guild, while Shatos keeps Finrod busy he attack the rest of them quickly defeating Cookie and Kotori.

## Equipment

**Ezekle** possesses two daggers that the reader knows of, as well as many throwing knives.

## Abilities

**Ezekle** is a master assassin, feared and renown throughout the country as the **Black Assassin.** He is a dangerous fighter who uses underhanded techniques and deceit to place his opponents in precarious positions before landing the finishing blow.

**Advanced Assassination** **Weaponry Control:** Level 8

**Advanced Poison Techniques:** Level 7

**Shadow Walk**

**Soundless Step**

**Blinding Fog**
Clippy

**Clippy** es el asistente virtual mas molesto que puedes tener en tu ordenador, junto a Bonzi Buddy.

## Historia

### Origen

En 582 d.C la mitología griega decidió crear a Clippy para que la gente con problemas mentales aprenda a usar Microsoft Word correctamente, pero luego Bill Gates llego y contrató a Clippy. Unos años después de que Bill Gates se diera cuenta de lo tan pesado que era Clippy, este lo meto en su Windows 95 para que todos comprasen el siguiente ordenador, solo para desacerse de Clippy.

### La conquista del siglo XXI

En febrero de 2013, Clippy fundó un grupo que se llamaba **La venganza del abandono,** donde Bonzi Buddy, es uno de los miembros. Él y los miembros comenzaron a hackear todo el Internet, siendo una razón de porque no se puede instalar en **Windows 10.**
Story

The **Burning Embers** story is divided up in **Parts**, each part has a certain number of **Arcs** and each arc has a certain number of **Chapters** which are told from one of the characters' perspective, the reader is therefore privy to the thoughts of that character but can only guess those of others. Each of these subdivision address a various level of plot, where **Chapters** could be seen as individual scenes in a movie, **Arcs** are obstacles that must be overcome to advance and **Parts** represent the general passage of time. **Arcs** can have prologues, epilogues and interludes. **Parts** can also include non-story interludes which offer a glimpse into the world of **Burning Embers**.

## Part I

Sean Deckard, a shut-in NEET, never envisioned himself as an adventurer. However, he winds up becoming one alongside his friend, as they find a mysterious group of people to party with. Life as an adventurer was never meant to be easy, especially not when the embers of war start burning again... Read here.

### Arc 1 - Origin of Worthlessness

Arc 1 recounts the tale of the creation of the guild Azure Stars and introduces the reader to the main characters Sean, Nat, Finrod, Vector, Cookie, Lediga and Luuk as well as minor characters such as Fudge and Raethis. This Arc is told entirely from Sean's perspective.

## Part II

Things are changing. Nobility rebelling, assassinations and unrest on the borders are just a few of the things the Azure Stars find themselves caught up in as a conspiracy takes hold of the country of Terrasia. Who could possibly be responsible? Could be a conspiracy by the nobility, or is it the work of a foreign power... Read here.

## Shorts

A series of short spin-off stories with our beloved set of characters (or minor characters). Every chapter is a story in itself, and highlight events that take place between the Arcs or 'off-screen'. Read here.
Soldier

*"¡Si es seguro que la vida dará la victoria, debes **obtener un trabajo!***"

-**Presentación del Soldier**

El **Soldier** (Mejor conocido como **Jane Doe**) es un mercenario de Mann Co, y también entre los mercenarios mas queridos, junto al Heavy.

## Biografia

El **Soldier** es un enloquecido patriota con una gran obsesión con América y la guerra, tambien es un buen amigo del Demoman. Armado y duro de pelar, el Soldier es una clase altamente versátil para roles de defensa y ataque. Una de las habilidades más famosas del **Soldier** es su espectacular **Rocket Jump**. En contra del sentido común, el Soldier puede apuntar su **lanzacohetes** hacia el suelo, saltar y una vez en el aire, disparar, catapultándose hacia arriba a costa de un poco de su salud. Esta habilidad permite al Soldier llegar a lugares inesperados y áreas inalcanzables incluso para el doble salto del Scout.

## Causa de Muerte

El **Soldier** des-afortunadamente murió por unos ataques al corazón, un cáncer de garganta y finalmente por el mismisimo COVID-20.
Elen

Elen is a dark elf warrior who serves as the Second Demonic General of Wrath during Arc 7. This puts her higher in rank than Clement, and lower only than Wrath and Elevos. She makes her first appearance during **Chapter 1** of **Arc 7.**

## Appearance

Elen is described as exceptionally beautiful, with long, dark hair that she wears down with bangs over her forehead. She has blue eyes and pale skin, common among dark elves. Her build is slender, and she usually wears flowing combat robes, carrying twin whip-swords at her hips.

## Personality

Elen's personality is generally described as "kind but strict". She expects loyalty from her own subordinates, and is herself fiercely loyal to Wrath, rarely ever questioning orders despite her own misgivings. She is also very kind, shown when she took in Kotori and raised her in a motherly fashion, even questioning Wrath's orders when she was told to give Kotori over to Alseiv, not wanting to be parted. Her motherly nature is show again when she rescues Kotori from Ezekle, and then comforts and cradles her the whole night as she cries from the traumatic experience.

However, in the end, like her peers, she will make the rational decision when need-be, and has a strong conviction and belief in Wrath's cause. Unlike many dark elves, she does seem to look down on humans as a lower-race, but does believe them to be overly violent and greedy, showing no tolerance for people such as bandits as she slaughters a whole group without mercy, not letting a single one escape.
Редд

## Влад (Редд) и его дети

* Редд (Влад)- Глава семьи. Ему сейчас 59 лет. У него много детей - например, Петя, Златко, Алиса. У него так же есть невеста - Альбина, жена Пети.

## Характер

Редд - веселый, добрый и умный. Иногда немножко жадный из-за денег.

## Друзья Влада (Редда)

* Семья и Друзей у Редда много, но у него есть жена Настя, а так же множество детей и друзей.

## Враг(и) Влада (Редда)

* Враг у Редда - Веном331, не особо умный человек. Но Влад (Редд) всего побеждает его.
* Так же Редд (Влад) ненавидит слизней. Это сверхкосмические существа, которые на вид очень милые, но в душе жаждят разрушения.
Shatos

**Shatos** is a demi-human Werewolf who serves Wrath. Similarly to Clement he is technically still rank 1🟊 even though he has long since outgrown it but has not answered the Guilds' calls. In his only appearance, Shatos seems to be a subordinate of Clement.

## Appearance

**Shatos** is described as way taller than Lediga and Vector, over seven feet (~210cm) with broad shoulders. His hair midnight blue with bangs covering his left eye. The right eye is of an eerie yellow colour. He has a wolf tail, wolf ears and fur covered hands with claws. His voice is deep and smooth.

In wolf form, Shatos is a hulking figure with a shaggy black fur and red eyes. even on all fours he is still taller than Sean.

## Personality

**Shatos** is a calm individual, always focused on the task at hand. His presence is intimidating and he only speaks when he must in a deep and smooth calming voice.

## Plot

### Arc 3

**Shatos** only appears in Chapter 6, where he fights against the Azure Stars guild, completely overpowering them with brute strength while the guild was locked off from their magic due to the properties of the dungeon. **Shatos** then appears again by Clement when he strikes a deal with Finrod.

## Equipment

**Shatos** specialises in hand to hand combat with no weapons and destroys any armor and clothes when he transforms. As such he only wears the minimal and doesn't wield any weapons.

## Abilities

**Shatos** excels in hand to hand combat with no weapons, using his clawed hands and fangs in battle. His skin is strong enough to deflect weak arrows and most likely weak blade strikes.

**Transform:** This ability can be used once a day.

**Meta-Human Strength**

**Meta-Human Speed**

**Meta-Human Endurance**

**Meta-Human Recovery**
Настя

Настя-жена Редда. Добрая и весёлая любит шутить. Любит поддерживать друзей а так же своих детей. является замом Влада в семье и идёт после него. на 2 месте

Знакомство с Владом в сентябре 2018 они увидели друг друга в больнице но скрывали что нравились потом пошла череда испытаний и недоброжилателей и в итоге 15 февраля 2019 они поженились и до сих пор являются мужем и женой
Златан

Модрич, Златан Владиславович (22.07.1980) - старший сын в семье Владислава Модрича, на данный момент ему 42 года.

## Характер

Златан весёлый, добрый, хитрый, довольно вспыльчив, немного жадный (из-за денег).

## Прошлое

У Златана довольно криминальное прошлое (на данный момент он председатель, верховный главнокомандующий) он был лидером банды "Ночные волки", благодаря которым он получил себе бизнес в 2000-х. После ужесточения полиции, а так же после суда, его отправили как наказание в армию, а остальных членов банд казнили (осталось только двое). В армии он был любимчиком генерала, после чего получил должность от президента: Великий Гетман Шарарамский (В действительности - генералиссимус), которым владеет до сих пор.

## Семья

В 1998 году у Златана и его жены Софии родился старший сын Иван, через год в 1999 родился сын Мехмед, который во время вторжения НАТО 2022 года, когда он воевал, отбросил людей от бомбы, но сам он не успел, и в итоге бомба взорвалась и Мехмед скончался на месте. В 2001 родилась дочь Елена, в 2002 родился сын Роман, в 2003 родился сын Баязет, а в 2004 году родился младший сын Джихангир (несовершеннолетний военный), которому попала пуля в сердце во время боевых действий 2019 года, а от полученных ран - ушел из жизни.
В 1999 году у Златана родился младший брат - Петрон (13.12.1999), который решил построить карьеру актера в детском возрасте, поэтому в 2006 году снялся в сериале о своей семье, и снимался в продолжениях этого сериала до 2019 года. В 2019 году решил стать военным, его распределили в мотострелковую пехоту, где в 2020 дослужился до звания прапорщика. В 2022 году, когда он был ротмистром (капитан) принимал участие во вторжении НАТО, так же помог выиграть Шарараму и договориться со странами НАТО. После вторжения, он как и София, получил звание "Великий гетман шарарамский".
Races

As of now, there are four playable races within Alemdas!

## Humans

In the eyes of all the other races, humans are viewed to be weak and rather easy to kill; comparable to mere babies in the grand scheme of things. Especially compared to some of the other races, and even animals, that live within Alemdas. Because of this they are quite the adaptable people; easily shifting from scenario to scenario without much hassle.

## Elves

They are described to be an otherworldly type of people, as if they don't quite fit on Earth at all. With their lifespans stretching out for centuries on end, they have seen much more of what the world has to offer compared to other races. They look upon the world with curiosity. But their aloof nature often makes them come across as an overly proud race.

## Orcs

These people are a hardy race! They are said to be bred for war, and for war alone.Simply put they are a people that don't leave much room for softness or weakness among them. They are often mistake as brutes, and while some of them are, they are quite the family driven race; determined to survive in a world that is not too fond of them

## Dwarves

Much like Orcs, Dwarves are quite the hardy race. The majority of them can all be traced back to minors, metal workers and warriors. They are a race that, for what they lack in height, make up for it in their strength and tenacity. On top of it all, they are a very loyal and determined race; though some might be quick to call it stubbornness.
Кафе «В гостях у Редда»

Кафе в гостях у Редда - это самое популярное кафе в мире . Находится в Смешбурге на улице им. Златко.

Кафе маленькое но уютное там вкусная еда и быстрое обслуживание. Многие звёзды там были и им это Кафе понравилось. Так же там очень добрые сотрудники.

Там есть 4 столика. Мостик для готовки заказов и Кабинет Редда где он подсчитывает деньги и занят важными делами в жизни кафе.
СмешБург

СмешБург - это город в Шарараме. Он очень большой и красивый тут есть много Высоких зданий домов магазинов и кафе.

На каждой улице ночью включается Освещение. По городу активно ездят трамваи троллейбусы и автобусы. Каждое утро по телевизору идут новости и они говорят о том что будет в ближайщие дни и погоду на сегодня

Известные здания

Новостная телебашня

Кафе у Редда

Клуб зажигай

Кинотеатр

Валюта СмешБурга

Смешинки
Baldi

*"That's me!"*

   -**Baldi**

**Baldi** es un profesor pesado de matemáticas, y esta entre los seres mas poderosos del Desuniverso.

## Biografia

Baldi tiene celos de Pi, siendo el único que puede resolver su pregunta bugeada, pero tiene buenas relaciones con Duolingo, Bob, y Cabeza de Mario. Aparte de no tener orejas, puede oír muy bien
Datos Sobre Tomates

**Datos Sobre Tomates** es el episodio 4 de Datos Sobre X creado por el hombre de la camara

## Datos Sobre Tomates

1. Los tomates vienen en 2 variedades: real y falso.
2. Los tomates fueron inventados hace 2 segundos despues de la Dibuguerra parte 2
3. Los tomates se utilizan a menudo para hornear elementos como: Queso, Mas queso y ██████.
4. Existe un idioma único en los que hablan los tomates.

El resto de datos no fue traducido en Tomatés.

*El narrador afirma que los próximos datos serán sobre AAAAAAAAAAAAAAA.*
Dugg Juu'di

Dugg Juu'di is a human sailor, and is captain of the ferry ship "Gertie." He is in his sixties, and heavy set. He looks and sounds like an older Craig Robinson, and has a similar comedic personality. He is sarcastic and likes to dance and sing along to music that it isn't expected that he would enjoy.
BBC Two

A **BBC Two** a brit BBC második számú televíziós csatornája, amely nem mellesleg Európa első olyan televíziója, amely színesben kezdett adásokat közvetíteni a nézők számára. 1964. április 21.-én jött létre a csatorna **BBC2** néven és ebben a formában volt a neve egészen 1997-ig, amikor a mai napig is használt formáját vette át.

Érdekesség, hogy a csatorna eredetileg nem április 21.-én, hanem egy nappal előtte április 21.-n indult volna helyi idő szerint 19:20-kor, azonban 45 perccel adáskezdés előtt az egyik, London közelében lévő erőműben tűz ütött ki, aminek köszönhetően főleg London nyugati részében áramkimaradás volt és így nem tudták elkezdeni az adást. Végül a következő napon helyi idő szerint 11:00-kor elindult az adás a *Play School* című gyerekműsorral.
Shag McCracken, The Duke of Uke

Shag is a halfling bard male from eastern Midfall. Shag is a Player Character played by Dean

Despite news of the Ebonyborn invasion spreading across the northern kingdoms, Shag was confident it would be quelled and took a gig in the Free Lands just under the recently conquered Lyria. When the invasion wasn't stopped, he decided to stay anyway due to the new influx of refugees who could now hear his music.

After a particularly strange group of characters entered the tavern one night, he picked up the hint that divine forces were suggesting he try his hand at a larger job with more pay. Following Aoth and Nul to Shadowdale Keep, he then discovered Halrek attempting to sneak behind him. After an awkward exchange between them, he decided to go in and speak to Dave about a job, and joined Aoth, Nul, and Yief-Grier on their quest, quickly followed by Halrek.

After speaking to Chariz, the group set out to find and rescue Fared, playing his ukulele incessantly and blantantly giving away their position in a dark tunnel. After freeing Fared from his Lizardfolk captors, Shag set out to find the second lair the Lizardfolk retreated to.