Sealing Jutsu

Sealing jutsu: The vast majority of sealing jutsu create a “seal” a permanent mark or symbol that causes an effect, usually a long lasting one. Most sealing jutsu reduce the user’s maximum daily chakra and this reduction stays in place until they get a full night’s rest after the seal is released or destroyed. These “Seals” are indelible marks, usually in the form of black runes or kanji, that can be placed on any touched surface or creature, though many sealing jutsu have more specific requirements.  Damaging or defacing a seal does not undo it’s power, though the destruction of the sealed object or creature usually does. A Knowledge Ninjutsu check with a DC of 15+technique cost allows a ninja to recognize the jutsu used to create the seal and it’s effects. If a ninja beats this DC by 10 or more they become aware of the hand signs required to break the seal and may do so by spending twice the chakra cost of the jutsu, though they do not suffer any reduction to maximum chakra.

Name: **Seal reading** [Technique]

Technique cost: 1, Untyped, Sealing

Prerequisites:  Basic sealing jutsu

Effect: A ninja with this technique is capable of reading seals to learn information about their nature and contents. The ninja gains +10 on Knowledge Ninjutsu  to identify or learn about a placed seal. If they exceed the DC to identify the seal by 10 or more they also identify who, or at least what kind of ninja, placed the seal. Furthermore the ninja may automatically identify whether an explosive tag is a dud, and if not they learn it's power, range, and trigger just by looking at it. See the knowledge ninjutsu skill for more details about how sealing jutsu works.

Name: **Sealing sight** (Jutsu)

Technique cost:  1, Untyped, Sealing

Prerequisites:  None

Chakra cost: 1

Weaving: 1 hand, standard action

Range: Touch

Effect: This humble jutsu is technically a sealing jutsu but is so basic that even ninja with no real experience with sealing can use it to copy images. The Ninja performs this jutsu and looks at whatever sight they wish to “seal”, and effectively creates a 2-D replica of what they saw, similar to a camera. The image can be placed on any touched surface and can be as large as a postcard. This jutsu is most often used to copy important files, depict a landscape or movement of troops or to provide evidence of an event. Since the image can’t be altered and can only copy what is actually being seen it is generally a reliable way to deliver information, however a creature under a gen jutsu will copy whatever they are being forced to see rather than what is actually in front of them. The image is typically permanent but it can be washed or scraped away as if it were little more than paint, though it’s lack of any residue is telling of it’s chakra based nature.

Name: **Eye of the god of space** [Technique]

Technique cost:  2, Untyped, Sealing

Prerequisites:  Basic sealing jutsu

Effect: A Ninja with this technique may track the status of any seal they create. When the ninja utilizes a sealing jutsu that reduces their maximum daily chakra they may increase the loss by 1 chakra and in exchange the ninja immediately becomes aware of when and how their seal is broken.

Name: **Sealing sound** [Technique]

Technique cost:  2, Untyped, Sealing

Prerequisites:  Basic sealing

Effect: When using sealing jutsu the ninja may also choose to seal sounds, effectively letting them record their words onto the paper. This costs 1 chakra for every 5 words or each round the recording takes, and like most sealing it reduces the ninja’s maximum daily chakra by 1 for every 10 chakra spent on the seal, rounded up. This reduction in chakra is restored once the ninja gets a full night’s sleep after the sound has been unsealed. When the seal is released the recorded sound is played at the same volume and speed it was recorded at. This cannot be used to seal any sound based jutsu. If the ninja unsealing the sound knows this jutsu they may pay the chakra cost, and maximum chakra reduction, to immediately reseal the sound so it can be played again later.

Name: **Cursed tongue eradication seal** (Jutsu)

Technique cost:  3, Untyped, Sealing

Prerequisites:  Basic sealing jutsu

Chakra cost: 10

Weaving: 2 Hands, full round action

Range: Touch

Effect: This jutsu places a mark on the target’s tongue and prevents them from speaking on a topic. The target is entitled to a will save to resist, and if it fails it is marked and unable to speak on a specific subject. This can be a somewhat broad category such as “Your missions for Anbu” or “Any names”. If the creature attempts to utter even a single word on the subject they are immediately paralyzed and rendered helpless for 1 hour and the ninja who created the seal becomes immediately aware that the seal has been broken.

Name:  **Seal release** [Technique]

Technique cost: 3, Untyped, Sealing

Prerequisites:  Basic sealing Jutsu

Range: Touch

Effect: This technique allows the user to simply touch a seal and partially or fully open it. Unsealing is a free action when used on the ninja's own turn and can be done as an immediate action any other time. The unsealed object or creature appears in the same space as the seal or the nearest empty accommodating space. This works on any sealing Jutsu that the user created or identified the unsealing method for. This also allows the user to unseal only part of what was sealed provided the user understands the contents of the seal. Thus they could store 100 kunai but release only one if desired. This also can be used to end any hostile sealing jutsu the ninja is under, provided they can move and use their chakra and have identified the jutsu.

Name: **Basic sealing** (jutsu)

Technique cost: 4, Untyped, Sealing

Prerequisites:  None

Chakra cost: 1+

Weaving:  2 Hands, 1 Round

Range: Touch

Effect: Also known as enclosing technique, this jutsu forms the foundation of all sealing jutsu and it is known and feared for its versatility. In the simplest terms this jutsu takes something and stores it inside of a seal. The seal is a set of strange symbols that can be overlaid onto anything, usually a scroll. The application for this is immense however. This jutsu requires a whole round to weave meaning it finishes at the beginning of the user's next turn. During this round the jutsu user is flat footed unless they choose to abandon weaving in response to an attack, this does not waste the chakra that would have been used. If desired the user may continue weaving the jutsu, spending more turns until an appropriate object comes within arms reach to seal. Despite the difficulty and required setup this jutsu has many amazing uses. Firstly this jutsu can be used to store an object at a cost of 1 chakra per 10 pounds of the object or objects. Secondly it is capable of storing people inside. Storing a person inside of a seal requires the expenditure of 20 chakra if they are medium size. The chakra cost is doubled for each size larger and halved for each size smaller. Creating a seal also reduces the user's maximum daily chakra by 10% of the cost of sealing, Minimum 1 chakra. Thus sealing 100 lbs worth of equipment would reduces the ninja's maximum daily chakra by 1 while the seal persists. This chakra is regained once the ninja gets a full night's sleep after the seal is opened. While sealed, any creature or object is stored entirely in stasis, unaging and immune to biological needs or the passage of time. Given the time it takes to weave this jutsu the sealing aspect of it has little practical combat application. Primarily the seal is used for transportation of goods. If the seal is damaged or destroyed it immediately releases its contents into the nearest open space. Any ninja who knows this jutsu and has used seal reading to identify the contents can take a full round action and undo the seal, releasing whatever is held within. On sealing something the ninja may choose a specific series of handsigns that will undo the seal even if the opener does not know this jutsu, allowing any person who knows the sequence to open it. A creature released from a seal is unable to act on the round it is released as it takes in it’s surroundings and suffers profound disorientation. If desired this jutsu can also be used to add something else to an existing seal, this does not alter the cost in any meaningful way. It is also possible to seal a sealed object and doing so makes it more difficult to assess the contents of the seal, see seal reading for more details.  This jutsu grants the ninja access to sealing style, an entire discipline all it’s own.

Name: **Evasive eyes** [Technique]

Technique cost:  4, Untyped, Sealing

Prerequisites:  Seal reading, Basic sealing jutsu

Effect: A ninja with this technique does not automatically activate sealing jutsu that activate when looked at or analyzed. The ninja may choose to activate such seals normally if they so wish.

Name: **Bat seal** (Jutsu)

Technique cost:  5, Untyped, Sealing

Prerequisites:  Basic sealing jutsu

Chakra cost: 10

Weaving: 2 Hands, full round action

Range: Touch

Effect: This jutsu has a single purpose, to restrict the power of dojutsu, the special eyes that accompany certain kekei genkai. This seal is generally placed on an eyepatch, blindfold or other face-mask. A creature wearing the sealed item over their eye has any ocular kekei genkai immediately negated. This prevents them from using any ability of such an eye and prevents them from expending any chakra to use eye based abilities. Usually this is done to a captive prisoner, ensuring they cannot use their powers on their captors or gather information while imprisoned. Ordinarily the sealed article of clothing cannot be removed until the seal is undone and if the wearer is unable to see they will need the help of another creature to remove it. Occasionally the jutsu is worn willingly, such as when someone has a defective eye that they cannot de-activate, ensuring they don’t deplete all of their chakra. In cases like that the ninja creates the seal  without requiring any hand signs for removal.

Name: **Sealed Iron wall** (Jutsu)

Technique cost: 5, Untyped, Sealing

Prerequisites: Basic sealing jutsu

Chakra cost:  5 per hardness, see description

Weaving:  2 hands, 1 hour

Range:  touch

Effect: This jutsu forms a powerful seal on a doorway, drawer, tunnel, unattended bag or container, entrance, or passage by using two solid statues to lend their power to the sealed portal. This jutsu requires two statues, one placed on either side of the area to be sealed. They may vary aesthetically but must have the same hardness and hit points. Once they are placed the jutsu user spends 1 hour forming hand signs and chanting and expends chakra equal to five times the hardness of the statues. The user also reduces their maximum daily chakra by one tenth of this chakra cost. This reduction remains as long as the seal is in place. At this time the user may specify whom may pass through the seal unhindered. They can be as general or specific as desired, choosing to permit people of a specific gender, chakra nature, age, chakra level or more. This seal recognizes the chakra quality of those attempting to pass, and as such most disguises, including disguise jutsu and clones cannot fool the barrier. Any effect emulating the user's chakra or the appearance of that chakra will bypass the barrier however, and as such shadow clones or similar copies can pass through. Without meeting the requirements the user will have to settle for physically breaking the barrier, which requires the same amount of force or damage required to destroy one of the statues. Likewise anyone attempting to move either statues or the sealed container finds the barrier keeps it quite immobile and moving it requires a strength check identical to the check needed to burst the statue. This can even make something as simple as a folded piece of paper as impossible to burn, unfold, or lift as a great statue of iron. Once the barrier is created it remains until destroyed or the creator decides to dismiss it.

Name: **Seal sort** [Technique]

Technique cost:  6, Untyped, Sealing

Prerequisites:  Basic sealing jutsu, seal release

Effect: A ninja with this technique is able to extract and seal specific things from a group, allowing them to easily transport just what they want. When sealing an object or substance the ninja may choose to seal the parts they want and nothing else. They could for example perform sealing jutsu on a blueberry muffin and extract and seal only the berries. The chakra cost for this jutsu is based on the entire mass being sorted, thus extracting all of the fish form a lake would cost the same as sealing the lake itself, not just the weight of the fish.While powerful, this sorting cannot be used to separate things on an atomic level, thus it couldn’t be used for example to separate water into hydrogen and oxygen.

Name: **Sealing tag** (Jutsu)

Technique cost:  6, Untyped, Sealing

Prerequisites:  Basic sealing jutsu

Chakra cost: 10

Weaving: 2 Hands, standard

Range: Close

Effect: This jutsu bars the sealed creature or object from inter-dimensional travel. A creature may make a will save to resist this jutsu, if they fail they are marked with a specially prepared tag that prevents them from moving through dimensions, being summoned, teleporting, or becoming incorporeal or ethereal. This jutsu can also be placed on an object or up to a 10 ft square area, which prevents the object from being summoned or passed through incorporeally. The user of this jutsu reduces their maximum daily chakra by 1. This reduction is not regained until the ninja has a full night’s rest after the seal is removed or destroyed.

Name: **Placid Oak Seal** (Jutsu)

Technique cost:  7, Untyped, Sealing

Prerequisites:  Basic sealing jutsu

Chakra cost: 20

Weaving: 2 Hands, full round

Range: Touch

Effect: This seal prevents the bearer form committing unprovoked acts of violence. If the target of this jutsu fials a will save they are branded with the mark of the Oak seal, a visible symbol on their body that pacifies them. The afflicted creature is incapable of making an attack of any kind or taking any action that would cause hit point reduction or ability damage to any creature including themself. The ninja using this jutsu permanently reduces their maximum daily chakra by 2 until they rest for 8 hours after the seal is broken. If the bearer of the seal is attacked or targeted by a potentially damaging jutsu the seal immediately breaks. Like most sealing jutsu this seal can be removed by someone who successfully analyzes the seal and deciphers the needed hand signs.

Name: **Scar the Sigil** (Jutsu)

Technique cost:  7, Untyped, Sealing

Prerequisites:  Seal reading, basic sealing jutsu

Chakra cost: See description

Weaving: 2 Hands, full round action

Range: Touch

Effect: A ninja may use this jutsu to alter the appearance of an existing seal. This allows them to change the appearance of the seal, effectively disguising it. The ninja could for example make an explosive tag look like a normal piece of writing, or change the symbols of a sealed gallon of water to appear to indicate the seal contains weapons. Anyone attempting to use knowledge ninjutsu to decipher the contents and details of a seal modified with this jutsu takes a -5 penalty. Using this jutsu reduces the user’s maximum daily chakra by 1 point until they get a full night’s rest after the seal is released.

Name:  **Seal release shuriken** [Technique]

Technique cost: 8, Untyped, Sealing

Prerequisites:  Basic sealing jutsu, Seal release

Effect: This technique allows the user to release something from a  seal with great force and accuracy, using the collapse of the sealed space to propel it. This propulsion can either be used to make an attack, unleash a jutsu, to launch a sealed creature, or simply to move the unsealed object further away. If used to make an attack this takes an attack action, and the ninja may treat the unsealed item as a thrown weapons with a 10 ft range increment unless it already has a range. Objects are treated as improvised weapons and their damage is determined by the DM. Weapons deal their regular damage on hit, as do ammunition like arrows. If the seal contained an offensive jutsu it requires the same action to release as the jutsu contained within and has the same statistics and effects it did when sealed, though the unsealer makes any related attack rolls and may choose where to place the Area of effect as if they were using the jutsu. If the jutsu is used to launch a creature this takes a standard action the creature can be moved up to 50 ft away from the unsealer in any direction they choose, at the end of which they may make a melee attack as an immediate action, gaining the benefits of a charge. This is an exception to the rule that a creature cannot normally act when unsealed. If simply ejecting an object it can be placed anywhere within 50 ft of the unsealer as a move action provided there is a unobstructed path.

Name: **Scour the sigil** (Jutsu)

Technique cost: 8, Untyped, Sealing

Prerequisites:  Scar the sigil, Seal reading, Evasive eyes, Basic sealing jutsu

Chakra cost: See description

Weaving: 2 Hands, standard action

Range: Touch

Effect: A ninja may use this jutsu to erase, undo, or destroy an existing seal. The Ninja must  pay chakra equal to the chakra cost of the seal and erase it entirely. Without identifying the jutsu and it’s contents the ninja will have to guess how much chakra is required. The ninja may choose whether the seals contents are released immediately or lost forever. This can be used even if touching the seal would normally activate, trigger, or release it. The destruction of a seal is immediately known by the ninja that created the seal.

Name:  **Advanced sealing jutsu** [Technique]

Technique cost: 9, Untyped, Sealing

Prerequisites:  Basic sealing jutsu, Seal release, Seal reading jutsu

Effect:  This technique denotes a greater understanding of sealing jutsu. This technique allows the user to not only seal away objects and people, but also elements and jutsu. This jutsu can be used to seal away a burning flame, a body of water, lightning strikes, or even an enemy jutsu. When absorbing air or any cloud or other gas it requires 1 chakra per 5 ft square of the gas. When absorbing fire, each square that is on fire requires the expenditure of 4 chakra, and when released the user may choose how to distribute the same number of flaming squares as long as each space is adjacent to at least one other burning square, these flames are in all ways treated as normal fire. When sealing water each gallon of water requires the expenditure of 1 chakra, rather than being based on pounds, and when released it may come out at a rate and in a manner suitable for the user, such as a steady stream capable of filling many bottles, or a single wave whose effects are adjucated by the DM depending on size. A released bolt of lightning fires off at a random target within 120 ft as a ranged touch attack with a +20 bonus to hit and deals 4d10 electric damage on hit. This is not considered a lightning jutsu. A jutsu that is either directed at the seal as it's being woven or includes the juts weaver in its area of effect can potentially be sealed. To do so the sealer must usually opt to continue weaving the sealing jutsu as described under basic sealing. Then when the jutsu comes within 5 ft of them they pay as much chakra as was spent on the jutsu and seal the jutsu. Any effect that makes a jutsu cost more or less to counter also applies to sealing. This cannot seal justu with a personal or touch range or an effect that targets only a single creature without an attack roll, such as rock armor jutsu or most genjutsu. As with basic sealing the Ninja reduces their maximum daily chakra by 10% of the cost paid to seal whatever it is they seal. When a sealed area of effect jutsu is released it will center the area of effect on itself, distributing its area as evenly as possible centered on the scroll. Any other sealed jutsu that is released will target randomly and uncontrollably. In order to use a sealed jutsu or object to attack, the Ninja requires: Seal Release Shuriken Technique.

Name: **Seedling soul** [Technique]

Technique cost:  9, Untyped, Sealing

Prerequisites:  Sealing sound jutsu, Spirit sealing jutsu, Basic sealing jutsu

Chakra cost: 1

Effect: A Ninja creating a seal may choose to invest a portion of themself into their seal.  When using any sealing jutsu that creates a permanent seal the ninja may choose to leave a portion of their mind and thoughts inside the seal. By reducing their maximum daily chakra they are able to converse with the activating creature. Every 1 point of maximum chakra lost allows 1 round of conversation. This maximum chakra reduction is restored only when the ninja gets 8 hours of rest after the final round of communication is used. The seal contains all the knowledge and information the user did at the time they formed it, allowing the person triggering it to ask questions and receive answers, and even potentially allowing the seal maker to use their charisma based skills at the bonus they had when the seal was made. The ninja may choose a specific trigger that causes this technique to activate, usually choosing something like “Activates when the seal is broken” or “Activates when someone analyzes the seal” but they can also choose something such as touching the seal or the performance of specific handsigns adjacent to the seal. Regardless of the trigger chosen, once it activates the technique will continue until all rounds of conversation are used. Most ninja take care to set the conditions such that this time isn’t wasted. If a ninja possesses seal release and advanced sealing they may choose to stop the communication early and save future rounds for later, potentially letting them come back multiple times for advice or information before the duration ends.

Name: **Unsealing strike** [Technique]

Technique cost: 9, Untyped, Sealing

Prerequisites:  Seal release jutsu, Seal release shuriken, Advanced Basic sealing jutsu

Effect: A ninja with this technique is able to store and utilize touch range jutsu. When the ninja uses advanced sealing jutsu they may seal a touch range jutsu that touches the seal they create. They pay the same chakra cost as if it were a ranged jutsu. Additionally the ninja may use a standard action to open the seal and take the touch charge onto their own hand, allowing them to deliver it immediately as a free action or hold it as normal for a touch range jutsu. A Ninja without this technique that releases a scroll containing a touch range jutsu is instead immediately targeted by that jutsu.

Name: **Dark sealing method** (Jutsu)

Technique cost: 10, Untyped, Sealing

Prerequisites:  Advanced sealing jutsu, Basic sealing jutsu

Chakra cost: See description

Weaving: 2 Hands, Standard action

Range: Close

Effect: This abnormal jutsu traps an area of effect jutsu and contains it inside of a smaller closed off area, preventing it from spreading or expiring. To utilize this jutsu the ninja must have some sort of enclosed space, anything from as small as an envelope to as large as a room and given the weaving time of the jutsu they will usually have to ready an action to perform it. Next, some part of that object’s entryway must be included in the area of effect to be sealed. Finally the ninja performs this jutsu and pays chakra equal to the chakra of the jutsu being sealed. The ninja also reduces their maximum daily chakra by 10% of this amount. This reduction in maximum chakra lasts until the ninja rests after this seal is undone. The entire area of effect now conforms precisely to the contained space and persists there, acting it’s effect indefinitely while at the same time the space is closed off and sealed with paper talismans. Even an instantaneous area of effect, such as a fireball jutsu, can be contained. The effect repeats once each round with the same power and capability it had on the turn it was used and the sealed jutsu cannot escape on it’s own. This seal is powerful, but it is not especially difficult to break. Merely removing one of the paper talismans is enough to undo the jutsu immediately and this jutsu does not in any way keep the area contained. As soon as the enclosed area is opened in any way the seal breaks and the sealed jutsu ends. A creature that would be trapped inside the sealed space is always entitled to a reflex save to escape.

Name: **Sealing Cipher** [Technique]

Technique cost:  10, Untyped, Sealing

Prerequisites:  Advanced sealing, Basic sealing jutsu, Seal reading jutsu

Effect: A ninja with this technique is adept at disguising their seals and preventing anyone else from getting access. The ninja adds a +20 bonus to the DC of all checks to analyze or read the ninja’s created seals or decipher the signs needed to release them. If desired they may create the seal in such a way that someone with a specific piece of knowledge, usually a password or obscure fact, can ignore this increase. Since a Ninja must be able to decipher a seal to open it, this also ensures an enemy does not get a hold of the user’s valuable secrets. Additionally, when creating a seal the ninja may specify that if the seal is destroyed the contents are forever lost rather than being released, this ensures that confidential equipment and secrets don’t fall into the wrong hands. This technique can be applied to any selaing jutsu that creates a permenant seal.

Name: **Adamantine attacking chains** (Jutsu)

Technique cost:  11, Untyped, Sealing

Prerequisites:  Advanced sealing jutsu, Basic sealing jutsu

Chakra cost: 16

Weaving: 2 Hands, standard

Range: Close

Effect: This powerful jutsu causes one or more chains forged of pure chakra to sprout from the user’s body and lash out. The Ninja can use these chains to attack and at the same time seal away a foes chakra. The ninja makes a regular attack roll to hit and the chain deals 4d8 damage and reduces the targets chakra by the same amount. This reduction in chakra comes first form the targets melded chakra, and then from their daily chakra but it cannot cause a creature to take constitution burn to cover excess chakra damage. This attack is treated as adamantine for the purpose of penetrating hardness and damage reduction. For every 16 additional chakra the ninja adds another 2d8 damage to an existing target or may roll an attack against an additional target within reach. Alternatively this jutsu can be used as a move action to pull the jutsu user to any square within range of the jutsu, including through the air.

Name: **Chakra seal** (Jutsu)

Technique cost: 11, Untyped, Sealing

Prerequisites:  Advanced sealing jutsu, Basic sealing jutsu

Chakra cost: See description

Weaving: 2 Hands, 1 hour

Range: Touch

Effect: This incredibly jutsu allows the ninja to create a seal that can contain chakra itself in it’s purest form. This seal can be used as a portable source of extra chakra. The Jutsu user may perform the jutsu and reduce their maximum daily chakra by as much as desired and place that chakra inside a seal. This lost maximum chakra returns only once the ninja rests after all of the chakra is released from the seal. This seal is usually placed either on a paper talisman or directly onto a creature, but regardless of the method chosen a creature that identifies the seal’s contents may touch the seal and use a standard action to unseal the chakra, immediately gaining that much chakra. A ninja cannot go above their normal full melded chakra capacity, any excess is wasted. If the ninja possesses seal release they can draw on this chakra as a swift action and may extract only as much as desired.

Name: **Conditional seal** [Technique]

Technique cost:  12, Untyped, Sealing

Prerequisites:  Sealing cipher, Basic sealing jutsu, advanced sealing jutsu

Effect: A ninja with this technique can create seals of incredible complexity and depth. Upon choosing this technique the ninja may pick one of several special forms of encryption they can place on any sealing jutsu that creates a permanent seal. These cost no additional chakra and serve to add extra requirements to anyone opening the seal. The options are as follows:

\*Assembly seal: The seal takes the form of a single symbol spread across multiple seperatable pieces, like a puzzle. Only when all of these pieces are placed together can the seal be opened or read

\*State dependant seal: The seal only can be opened under a specific circumstance, such as being immersed in water, solving the puzzlebox attached to the seal, the sun casting a shadow on a specific part of the seal and so on. This conditional must be a physical phenomenon.

\*Nostalgia seal: The seal can only be opened by someone possessing a specific memory that the jutsu user shares. This could be something such as meeting a specific person, or witnessing a specific event, reading a specific book, having a series of specific thoughts or seeing a series of specific stimuli. Someone who has a memory of the chosen event can undo the seal with a simple handsign. Often time ninja will have to utilize powerful genjutsu to access a creatures memory in order to open a seal closed in this way.

\*Memetic seal: This unusual seal is in a sense contagious, rather than taking physical form it takes the form of a thought. This thought can be spoken to a person and in doing so the seal is transferred to their mind. A creature holding the seal is able to unseal it at will without a check, however once someone passes the seal to another person they completely forget it ever existed in the first place. Only the current seal holder remembers it’s existence. Regardless of who else may be listening or how the seal is only transfered to the person it is spoken to, it cannot be recorded or overheard in any way.

\*Smugglers seal: This seal is in fact two in one, the user forms two identical seals, overlaying them overtop of eachother. This creates an overt and a covert seal, each of which has it’s normal cost and may contain different items. The “overt”seal functions as if the ninja did not have sealing cipher, making it relatively easy to read and access. The covert seal meanwhile has a knowledge ninjutsu dc 25 higher than normal, rather than 20. This causes ninja to generally only read and access the overt seal, never realizing there’s a second one in place. No chakra sensing jutsu of any kind can see through this deception, the seal always registers as only one seal.

This technique may be taken multiple times, each time the ninja may select another type of seal. Each additional time this technique is taken the technique cost is reduced by 3, to a minimum of 0 for learning the 5th seal.

Name: **Spirit sealing** (Jutsu)

Technique cost:  12, Untyped, Sealing

Prerequisites:  Sealing soud, Advanced sealing jutsu, Basic sealing jutsu

Chakra cost: See description.

Weaving: 2 Hands, 1 minute

Range: Close

Effect:  This powerful jutsu has a single purpose, to trap the soul of a dead creature and seal it away. The reasons for this can be many, most commonly to aid in, or prevent, resurrection or re-animation. The Ninja must begin performing this jutsu within 1 minute of the targets death and requires the Ninja to reduce their maximum daily chakra by the targets HD. This reduction in maximum chakra is restored only after the ninja gains 8 hours of rest after the trapped seal is released. A Ninja possessing seedling soul jutsu and seal release may touch the seal and reduce their maximum daily chakra by 1 per round in order to communicate with the trapped creature as per that jutsu for 1 round, this lost chakra is likewise only regained once the soul is freed. Only a ninja that knows this specific jutsu and successfully identifies the contents can open the seal and release the soul.

Name: **Vampire seal** (Jutsu)

Technique cost:  12, Untyped, Sealing

Prerequisites:  Chakra reasling, advanced sealing, Basic sealing jutsu

Chakra cost: 28

Weaving: 2 Hands, full round action

Range: Touch

Effect: This insidious jutsu slowly feeds off of a ninja’s chakra, building it’s own power. The target of the jutsu may make a will save to resist the jutsu, if it fails it is marked with a seal resembling a pair of fangs. The target will lose 1 chakra per round that the seal remains in place. This reduction first comes form their melded chakra and then begins depleting their maximum chakra pool. The lost chakra cannot be recovered until the seal is removed. Once a creature reaches 0 melded chakra it does not experience further chakra loss. Any chakra consumed by the seal adds to the it’s “cost” for the purpose of calculating the chakra needed to remove it.

Name: **Black fog formation** (Jutsu)

Technique cost:  13, Untyped, Sealing

Prerequisites:  Advanced sealing jutsu, Basic sealing jutsu

Chakra cost: 100 chakra

Weaving: full round action

Range: Close

Effect: This remarkable jutsu creates a special cloud of dark black smoke that blocks and prevents nearly anything from occurring inside by creating an area of near total stasis. The cloud created is a 20 ft burst of total concealment, not even magical sight can view anything within. Even blindsight, darkvision, tremorsense and other extreme senses fail to penetrate the absolute blackness. Inside of this cloud even death itself is useless. No effect originating outside of the cloud can affect a creature inside. It blocks like of sight and line of effect equally well and attacks directed into the fog simply stop immediately and fail. Even death has no sway inside. Creatures that die in the fog remain conscious and even able to act, their hit points can still be reduced and they are still dead, but they will simply continue to be able to act, though once the jutsu ends or they leave the area of effect they will die normally. If multiple ninjas who know this jutsu act together they may all weave it and each pays a portion of the chakra cost. Once created this cloud remains for 1 minute.

Name: **Lion closing roar** (Jutsu)

Technique cost:  14, Untyped, Sealing

Prerequisites: Chakra seal, Advanced sealing, Basic sealing jutsu

Chakra cost: 30

Weaving: 2 Hands, standard action

Range: Touch

Effect: This jutsu creates a seal that closes off the tenketsu of an opponent, rendering them unable to use chakra. The jutsu creates a circle of symbols on a touched surface encompassing a 5 ft square. Any creature entering the square is unable to spend any chakra for any reason, this also prevents them from taking any form of chakra damage. This does not end any ongoing jutsu but may make them unable to extend their duration by paying chakra. As soon as the creature leaves the square they become able to spend chakra again. Each doubling of the chakra cost doubles the area of the jutsu. A creature that only partially occupies the area of effect is immune. On using this jutsu the ninja reduces their maximum daily chakra by 10% of the jutsu’s chakra cost until they rest for 8 hours after dismissing the jutsu or after the seal is destroyed or erased.

Name:  **Master sealing** [Technique]

Technique cost: 13, Untyped, Sealing

Prerequisites: Basic sealing jutsu, advanced sealing, seal reading, seal release

Effect: This technique represents the pinnacle of sealing jutsu. Anytime the ninja uses a jutsu to seal anything, they do not pay the chakra cost from their melded pool, instead they only experience the reduction of their maximum daily pool by 10% of what the chakra cost would be. If this lowers their melded chakra to below what it currently is then the excess is lost. Thus a Ninja with 10 currently melded chakra and a daily pool of 100, could seal a jutsu, using advanced sealing, costing 300 chakra by reducing their daily maximum pool by 30, rather than loosing any melded chakra.

Name: **Evil sealing method** (Jutsu)

Technique cost:  14, Untyped, Sealing

Prerequisites: Evasive eyes, Scar the sigil, Scour the sigil, Advanced sealing jutsu, Basic sealing jutsu

Chakra cost: See description

Weaving: 2 hands, 1 Hour

Range: Touch

Effect: This potent sealing jutsu allows the user to suppress other seals and keep them from activating. The Ninja conducts a long ritual, during which they must spill their own blood and draw intricate runes and symbols which will become chains of blood as the jutsu culminates, restricting and closing off another seal. At the end of the ritual the Ninja takes 4d4 damage and reduces their maximum daily chakra by an amount equal to the technique cost of the seal they are warding. In the case of sealing an explosive tag or other item that uses seals this reduces their maximum daily chakra by 1. Sealing the abilities of a ninja relic always costs 20 maximum chakra. This reduction to maximum daily chakra is only restored when the ninja rests for 8 hours after the evil sealing method jutsu is dismissed. As long as this jutsu persists the targeted seal cannot be opened, broken, erased, activated, or triggered by it’s normal conditions, if the seal is currently open or active it immediately closes. The great weakness of this jutsu is that it does not prevent a creature that knowingly and willingly chooses to open or break the seal using whatever method would normally work, it can only prevent accidental activation of a seal.

Name: **Flying like lightning** (Jutsu)

Technique cost: 15, Untyped, Sealing

Prerequisites: Advanced sealing jutsu, Basic sealing jutsu

Chakra cost:  100 or 10

Weaving:  2 hands, full round action, Or 2 hands standard action

Range: Touch

Effect: This incredibly powerful jutsu allows the user to place a seal on anything they can touch, and then at any point teleport to the placed seal. Placing a seal is exceedingly simple, the user simply pays 10 chakra as a standard action, uses their hands to form a seal and then touches any flat surface. In doing so they place a seal onto the touched object. This also reduces the jutsu user’s maximum daily chakra by 1 as long as the seal exists, this lost chakra is regained once they rest after the seal is removed. The seal is normally permanent and can be placed on anything from the ground, to a tree, piece of paper, or even a touched creature, though doing so requires a successful melee touch attack. Seals never vanish, even when the creator dies, and they can be removed only by the user touching the seal and dismissing it, or by a Ninja with Seal erasure jutsu who knows master sealing. The ninja may sense when their seal does not have enough space to teleport to it, preventing any accidental mishaps. Additionally instead of placing a seal on a touched creature the jutsu user may grant them access to their own network, provided the creature they touch also knows this jutsu. However this act is dangerous as access cannot be revoked. This risk is compounded by an unusual quirk of the jutsu, the user's body, and any clones they possess that have mass are always considered to have their seal placed on them. This allows those connected to the network to teleport adjacent to the user or their physical clones. Once a seal is placed the jutsu's true power becomes available. As a full round action the jutsu user may teleport them self or a touched creature or object to the location of any of their created seals by paying 100 chakra. If the user does not possess enough chakra they may have other ninja who know this technique join hands with them and contribute chakra. A creature teleported against its will is allowed a will save to resist the jutsu.

Name: **Phantom dragons nine consuming seals** (Jutsu)

Technique cost: 15, Untyped, Sealing

Prerequisites: Vampire seal, Chakra seal, Master sealing , Advanced sealing, Basic sealing jutsu

Chakra cost: 5

Weaving: 2 Hands, 1 hour+

Range: Close

Effect: This powerful jutsu allows the user, or users, to ritually extract the chakra from a victim. This jutsu takes a long and complex ritual to perform and if at any point the target moves or resists it fails. As such it usually requires the victim to be bound or helpless. After the first hour of the ritual the jutsu itself will hold the victim helpless and unable to act until the jutsu finishes. This jutsu allows the user or users to extract chakra from a creature permanently and seal it away. Each hour the user maintains concentration on this jutsu they may pay 5 chakra and reduce the targets maximum daily chakra by 5 and place that much chakra inside a special receptacle set aside for just such a purpose. Some ninja relics or containers may have special ways to utilize this chakra, otherwise it functions as chakra sealed by chakra sealing jutsu. If multiple ninja knowing this jutsu work together they can speed up the process as each ninja extracts 5 chakra per hour. As long as at least 1 ninja maintains the ritual it can continue uninterrupted even if other members switch in and out. A creature reduced to 0 maximum daily chakra by this jutsu dies. If the target possesses some other source of chakra, such as a chakra seal, a strength of 100 seal, or having another being with it’s own chakra sealed inside them this jutsu is also capable of drawing from those sources at the jutsu user’s discretion.

Name: **Adamantine sealing chains** (Jutsu)

Technique cost:  16, Untyped, Sealing

Prerequisites:  Attacking adamantine chains, Advanced sealing, Basic sealing jutsu

Chakra cost: 32

Weaving: 2 Hands, standard action

Range: Close

Effect: This jutsu calls upon the full power of the adamantine chains, the ability to create impregnable barriers or hopelessly ensnare creatures. When used to create a barrier the ninja chooses four points within the range of their jutsu and forms a powerful barrier between those points. Most commonly this is used to created a simple wall by defining the 4 corners of a rectangle. This barrier has 30 hardness and 100 hp and takes no damage from any jutsu. Because of it’s pliable nature this barrier is more difficult to break than a solid wall. Any attack that does not destroy the barrier in a single blow causes no damage to it. For every additional 16 chakra the ninja pays they may add another 2 points that connects to the others, allowing more complex barriers and increasing the hp of the barrier by 100. A creature that would be inside a space occupied by the formed barrier may make a reflex save to move into the nearest open space, usually to one side or the other of the barrier. Those that fail are entangled and cannot escape from their current square without a DC 30 security or escape artist check. If used to grab a creature instead the user makes a ranged touch against the target and on hit it is allowed a will save to resist. If the creature fails it is  rendered helpless and entangled and looses access to all of it’s abilities that rely on chakra. These bonds have the same hardness, hit points, resistances and cost as the barrier version of this jutsu. Regardless of which version is used the chains last until the ninja regains chakra or releases the jutsu, if desired the ninja may reduce their maximum daily chakra by the cost of this jutsu in order to cause the chains to remain indefinitely. This reduction in maximum chakra is only restored once the ninja rests 8 hours after the bound creature is freed.

Name: **Senjutsu curse mark** (Jutsu)

Technique cost:  16, Untyped, Sealing

Prerequisites: Seedling soul, Blossoming soul, Master sealing, Advanced sealing, Soul sealing, Basic sealing jutsu

Chakra cost: 40, plus see description

Weaving: 2 Hands, full round action

Range: Touch

Effect: This jutsu allows the user to implant a powerful curse mark in the body of a victim. The user of this jutsu need only touch their target, though the jutsu can also be delivered as part of a natural or unarmed striked. The curse mark provides the creature with the “Curse marked” template. The jutsu user permanently reduces their maximum daily chakra by 20 for as long as the creature retains the curse mark. This chakra is regained only when the jutsu user rests after the seal has been removed. At the same time as the curse empowers a creature, it also weakens their ability to resist the ninja who created the seal, and eventually can allow the jutsu user to assume direct control. The creature receiving the curse mark immediately moves one step more favourable towards the jutus user, and they take a -1 penalty on all saving throws to resist any abilities used by the ninja bestowing the curse. Each time the cursed creature draws on the power of their curse mark using their “cursed form” ability this effect occurs again, stacking normally. This does not prevent the creature's attitude from changing back based on the curse givers actions.

Name: **Eight Trigrams seal** (Jutsu)

Technique cost:  17, Untyped, Sealing

Prerequisites:  Sealing tag, Spirit sealing, Master sealing, advanced sealing, Basic sealing jutsu

Chakra cost: 50

Weaving: 2 Hands, full round

Range: Close

Effect: This potent sealing jutsu allows the user to trap a creature or entity inside of a seal. The target of the jutsu must make a will save or be drawn into the created seal, trapped inside an object, often a jar or urn, or inside of another creature’s body. This jutsu reduces the users maximum daily chakra by 1 per HD of the creature being sealed. This reduciton in chakra can only be restored by resting for 8 hours after the seal is broken or released. The trapped creature cannot escape by any means, including dimensional travel, but it is not entirely helpless, it is awake and conscious and it can communicate with anyone touching the sealed object or with the creature bearing it’s seal. This jutsu is most commonly used to create a Jinchuriki by sealing a beast inside of a person. This jutsu is sometimes known as the Evil Containment wave.

Name: **Reanimation jutsu** (Jutsu)

Technique cost: 17, Kinjutsu, Untyped, Sealing

Prerequisites:  Summoning jutsu, Master sealing, Advanced sealing, basic sealing jutsu,

Chakra cost:  see description

Weaving: 2 Hands, 1 hour or full round action

Range: touch

Effect: This incredibly powerful forbidden jutsu achieves a power that most only dream of, the ability to raise the dead. The requirements and cost for this jutsu are incredible, but when properly performed it’s power vastly outweighs the numerous requirements. Firstly, the jutsu user requires a sample of the deceased’s DNA, this can be a drop of blood, a few cells of skin, a tooth or bone, or even a single hair. Secondly the jutsu requires an extensive ritual that culminates in the sacrifice of a living sentient human being who possesses a soul.  Thirdly, the deceased must currently have their soul reside in the afterlife. A creature whose soul is trapped or destroyed cannot be called back using this jutsu. Finally the ninja pays 6 chakra per HD of the creature to be re-animated, and then reduces their maximum daily chakra by 1 per HD of the creature to be re-animated. This maximum chakra is regained once the ninja rests for 8 hours after the re-animation is dismissed. At the culmination of the ritual a cloud of ash and dust surrounds the sacrifice and consumes them entirely, reshaping their body into that of the deceased and summoning the dead creatures soul into the new body. The deceased rises as a weaker facsimile of itself. They function as they did in life but with 6 permenant negative levels. If the deceased had 6 or fewer HD in life it reanimates with 2 less constitution for every hd less than 7 it had. Thus a 6 hd reanimation has 2 less con, and thus less chakra and hp. The reanimation has it’s full hp and melded chakra, regardless of the condition of it’s body in death and it also appears with whatever body parts it had at the time of death, even those implanted from another creature. The re-animation may appear to have the equipment it did in life, but this is in fact only a cosmetic effect. Because they are already dead the jutsu that animated them continually rejuvenate their form, giving the reanimation regeneration 5. Only abilities that specifically ignore or negate regeneration can get around this recovery. Once the re-animation is created it is unable to take any meaningful action until the jutsu user places a specially prepared command seal inside of them. Knowledge of this jutsu includes information on the construction of one of these seals. The command seal determines the amount of awareness and freedom the re-animation possesses.The user can choose to give them total awareness, but no control of their body, full control of their body and total awareness, or full control of their body and no awareness, likewise they can choose to allow or disallow the re-animation to take actions on their own, and can choose whether they may speak or not. Regardless of other details, the range of control is unlimited and the user may give orders telepathically to their re-animations, though they do not have access to their senses. The details are inscribed on the seal and can’t be changed later. Placing this seal into the skull of a re-animation is a standard action that provokes an attack of opportunity. If the seal is somehow ever destroyed, the re-animation will become unable to act until a new one is inserted. Creating one of these command seals requires 1 hour and reduces the Ninja’s maximum daily chakra by 1 until they rest for 8 hours after the seal is destroyed, this cost is separate from the cost of maintaining a re-animation. Once called the re-animation remains active until the jutsu user dismisses them or dies. A ninja using summoning jutsu may choose to pay 1 chakra per HD of their re-animation in order to summon them to their location, summons called in this way are protected by a wooden coffin with 5 hardness and 25 hp until their next turn.

Name: **Blossoming soul** [Technique]

Technique cost:  18, Untyped, Sealing

Prerequisites:  Spirit sealing, Seedling soul, Master sealing jutsu, Advanced sealing jutsu, Basic sealing jutsu

Effect: A Ninja with this technique may choose not only to store a portion of their mind, but may even store their ability to unleash ninjutsu after their death. When the ninja uses a sealing jutsu they may choose to invest as much of their maximum daily chakra as they wish into the seal. This maximum daily chakra is only regained once the ninja rests for 8 hours after all the chakra contained in the seal is expended. This functions identically to seedling soul technique, however regardless of other conditions it can only be triggered if the ninja that created the seal is dead. Additionally during the rounds in which the ninja is able to converse they can use a full round action to utilize any jutsu they knew at the time of making this seal. This potentially allows the ninja to unleash powerful attacks, aid allies or perform jutsu even from beyond the grave. Though the ninja cannot take any physical action such as movement, they are able to make any rolls required by their jutsu, such as touch attacks, using the bonus they had when the seal was made. A Ninja with seal release is not able to end this technique short the way they can with seedling soul, once opened it remains until all chakra held inside is depleted, expending 1 per round in addition to the cost of any jutsu the ninja uses. Since it is merely chakra coming form a seal there is no form of physical or ninjutsu attack that can disrupt this power. Some ninja use this seal to extend their life, allowing them to act even after death, and occasionally to even find a way to return from the grave permanently.

Name:  **Worldly resurrection** [Technique]

Technique cost:  18, Untyped, Sealing

Prerequisites:  Reanimation jutsu, Summoning jutsu, Master sealing, Advanced sealing, basic sealing jutsu

Effect: The Ninja has significantly improved their ability to re-animate the dead, reducing many of the weaknesses of this jutsu. Firstly the re-animation reduces the creators maximum chakra by only 1 per 2 HD, rounded up, and the command seals do not reduce their maximum chakra at all. Secondly the re-animation has only 4 permenant negative levels instead of 6. Furthermore the re-animation regenerates hp equal to half their full hp rather than only 5. They also recover 4 points of ability damage and regain 1 chakra per HD each round they remain active. Finally as a full round action the ninja may spend a full round action to gain sensory information from one of their re-animations of their choice, or use a full round action to change the amount of control the reanimation possesses, such as removing it’s ability to speak, or suppressing it’s free will. There is no range limit for these options.

Name: **Death reaper seal** (Jutsu)

Technique cost:  19, Untyped, Sealing

Prerequisites:  Summoning jutsu, Spirit sealing, Master sealing, Advanced sealing, Basic sealing jutsu

Chakra cost: See description

Weaving: 2 Hands, full round action

Range: Touch

Effect: In the same way the summoning jutsu requires a dorp of blood, this jutsu, which summons death itself requires a sacrifice of the very life and soul of the jutsu user. Upon completion of the jutsu the summoner grabs hold of their target, requiring a success touch attack, and then the grim reaper plunges it’s hand through the body of the summoner, allowing them to reach out and grab the soul of their target. The target becomes paralyzed automatically with no save. At the beginning of the jutsu user’s next turn they tally their remaining hp and remaining daily maximum and melded chakra and this creates a pool of damage that they can use to reduce their targets hp or chakra on a 1 to 1 basis divided as they see fit. If the target dies from this it has it’s soul sealed inside the grim reaper’s belly along with the jutsu user. If this is not enough to outright kill the opponent the user has the ability to reduce the targets maximum chakra, or reduce their maximum hit points by the amount in the pool. If this reduces a creature's hp or chakra below half of it’s old maximum the user is also able to select one of the following options:

\*The creature loses the use of it’s arms, they can no longer hold items or weave jutsu

\*The creature loses access to one of it’s elemental natures

\*The creature is rendered blind

\*The creature loses the ability to speak

\*The creature loses use of it’s legs reducing it’s base land speed to 0 ft

\*The creature is permanently exhausted

\*The creature needs 16 hours of sleep a day to gain the benefits of a full night’s rest and needs 1 hour to meld chakra.

\*The creature always acts last in the initiative order

\*The player may determine an equally crippling weakness or deficiency if desired

The lost hp and chakra, the above drawbacks, and the imprisonment of a soul can all only be undone if the soul energy that is sealed inside the grim reaper is somehow released. The exact details of this may vary based on campaign, but traditionally it would require possession of a unique ninja relic. If the ninja using this jutsu possess any  clones capable of using this jutsu they may choose to use this jutsu on the same turn and the total health and chakra among all clones is tallied and then taken in full from each target.

Name: **Exposure seal** [Technique]

Technique cost:  19, Kinjutsu, Untyped

Prerequisites:  Master sealing, advanced sealing, basic sealing, seal reading, seal release

Effect: This incredibly powerful ability allows the ninja to seal something away while still accessing one of it’s qualities. The ninja may select one quality of something they are placing inside of a seal and have the seal retain that quality. They could for example seal 1,000 lbs of iron into a single paper talisman and make the talisman weigh as much as the metal inside, or make it as hard as iron. The effects of this are incredibly versatile and widespread and the GM is strongly encouraged to use their best judgement. In campaigns that feature magic items, this technique allows the ninja to craft and suitable magic item so long as they can explain it through sealing. This reduces their maximum daily chakra by the items caster level as long as it exists and will likely cost and equivalent amount of gold as a normal magic item of the type being created.

Name: **Perfect Impure world Reincarnation** [Technique]

Technique cost: 20, Kinjutsu, Untyped

Prerequisites:   Worldly resurrection, Reanimation jutsu, Summoning jutsu, Master sealing, Advanced sealing, basic sealing jutsu

Effect: The ninja has reached the peak of re-animation. Re-animation jutsu now reduces the ninja’s maximum daily chakra by only 1 per re-animation. Additionally their re-animations have only 2 permenant negative levels and recover all lost health and chakra at the start of each of their turns along with all ability damage. Re-animations they will persist and follow out their last given last command even if the ninja who created them is slain. Furthermore as a standard action the ninja may change the seal inside any or all of their re-animations to alter the amount of control they possess, each re-animations controls can be changed in different ways all using a single action. Lastly the ninja may use a standard action to receive sensory information from all of their re-animations, creating a vast network of information.

Name: **Flying Thunder god** [Technique]

Technique cost:  20, Untyped

Prerequisites: Flying like lightning jutsu, Master sealing jutsu , Advanced sealing jutsu, Basic sealing jutsu

Weaving: None

Range: Touch

Effect: This technique represents the perfected form of flying like thunder jutsu and improves it in nearly every way. Firstly, placing a tag requires no expenditure of melded chakra, only the 1 point reduction of maximum daily chakra. Secondly, teleporting costs only 10 chakra. Third, placing a seal is now a free action that can be done once per turn and can be done as part of an already successfully made unarmed melee attack or touch attack. Fourth, teleporting oneself to a placed seal is now a free action that can be taken multiple times in a round, even during another creatures turn, up to a maximum of once per point of the user's dexterity bonus. teleporting one or more touched creatures is an immediate action. If the creature is unwilling then teleporting them costs 20 chakra, requires a melee touch attack and allows a will save to resist. The user may choose to travel alongside the touched creature if they desire or if teleporting multiple creatures even choose to send them to different locations. Each creature transported costs 10 chakra, including the user. Lastly, instead of teleportation them self the user may teleport an incoming attack away as it connects to them. This costs chakra equal to the chakra spent on the jutsu, or 10 chakra per pound of a striking weapon, minimum 10. For teleporting other, non jutsu effects, this generally costs 10 chakra per 5 ft of the created effect. Teleporting a wielded weapon or an effect generated by another creature allows the foe to resist with a will save.

Name:  **Strength of 100 Seal** (Jutsu)

Technique cost:  20

Prerequisites: Improved Chakra control, Master sealing, Advanced sealing, Basic sealing Jutsu

Chakra cost: See description

Weaving: 2 hands, 24 hours

Range: Self

Effect: The user of this Jutsu created a specialized seal, usually on the forehead, into which they can condense and store their chakra at phenomenal personal cost. During the 24 hour ritual in which the user forms this seal they choose how much of their chakra they wish to expend, expressed in the form of a percentage. Each day they reduce their maximum daily and melded chakra by that percentage and add 10% of it to the seal as a pool of chakra.  For example, a Ninja choosing to store 50% of their chakra reduces their maximum daily chakra and thus maximum melded chakra by 50% and adds 5% of their maximum daily chakra to the pool inside their seal each day. This amount reduced by is always rounded up to at least 1, but the amount stored is rounded down. At any time the user may choose to close the seal. Once closed, no more chakra can be added to the seal. Once the seal is closed; Any time the bearer of the seal expends or looses chakra they may choose to use the seal's chakra pool in any amount desired. A person may only bear one strength of 100 seal at any given time. Because of the precise amounts of chakra moved and the assumption of nearly perfect control of chakra the chakra cost associated with this jutsu never receives a refund.