Builds - General

This page displays a list of General builds that exist in Hornex.pro.

NOTE: Do not put joke builds in here, post joke builds, right here.

## Light builds

Light builds involve use Fasters to make your Petal Rotation speed equal to the Reload speed of the Light petal. In most cases, using fasters that total an extra Petal Rotation speed of 4.5 rad/s allows the Light petal to respawn right before it is broken again, maximizing DPS (damage per-second). A Third Eye will be extraordinarily helpful for this build, as it will allow you to attack from farther away, making sure that you don't get too close and die. However, a Super and Hyper rarity Third Eye will make your Lights fly around the mob instead of hitting it, making your build close to useless.

## Lightning builds

This build involves Fasters, a Third eye (mythic-ultra rarity). (Not Super Third eye because it has too much range) This build works better with 1 S+ gas. This build is good for centipedes, or afking spawners (Ant holes,Fire ant holes, Spider caves, Dragon nests).

## Sand-stinger builds

These build are often used by new players. While pretty good in the early-game, It starts to become obsolete compared to other builds such as the Rice, Salt, and Snail/Pea builds.

## Salt builds

Are builds that allow you to ram damage mobs of lower rarity, though they get pretty useless late-game. They consist of a health booster petal, like soil or cactus, and a bunch of mythic or higher rarity salt. Back away from the mob before dying, and switch to a healing build before continuing to make this affective. The image below is an example of a salt build.

## Snail/Peas builds

Often used by late-game players, and considered overpowered by many. Others find Light/Pollen builds to be better if you have rarities below Mythic, but if you have Ultra+ Snails, they are known for having best DPS in the game. Use 2 Ultra Fasters for maximum DPS. If you do not have snails, peas have the same base DPS of 18k for ultra rarity, but have less health and shoot out when angry, so it's most good if you're fighting a stationary mob and you move very close to it. Be careful with the peas, as it might shoot to the neutral or a hostile mob and aggro it

## Ear builds

Used with ears, rice, and or light, if your light is at higher rarities. It's pretty overpowered if used on a moving mob, and even better if it's a stationary mob being pushed or slow mob. Not really good on mobs like baby ants, since they move in different directions and doesn't chase you. It does basically no DPS if used with third eye instead of ears. It's still pretty good if you use both, since then you can aggro a mob while it's chasing someone else, or if the mob is slow and it's not going in your rice loop Also use pincers to slow down moving mobs. The two images below show examples of ear builds, one with a bit of healing, a light, and a third eye, and the other with only rice and ears (Ideal if you want most dps and less support).

## Egg builds

Multiple super eggs are best. Use halo to heal your eggs. Effective against spawners (when shrunk, and used plenty when against hyper spawners that have been shrunk) and mobs below the super rarity. It's also good for AFKing

## Wave builds (Gas, fire, lightsaber)

Wave builds usually include gas, fire, and lightsaber. With this kind of build, you can use it in Waveroom/waves with this. Especially ultra, super and hyper wave. (For waveroom, you will have to go to a corner of every rarity area to find the portal to the waveroom) Since mob’s health in waves are nerfed, it is much easier to kill than just normal ultra, super, and hyper mobs. And gas, fire, and lightsaber have insanely large range and can reach mobs easily.

### **Gas**

Have 1-3 of these in a build, no more, as poison doesn't stack.

### **Fire vs Lightsaber**

Fire does 14580 damage at Ultra rarity, and about ~80000 health.

Lightsaber does 7290 damage at Ultra rarity, and 218700 (correct me if I'm wrong) health.

Fire has more damage, about Lightsaber has better DPS; it comes down to preference. At ultra rarity, Fire is usually better against waveroom waves 1-60, Ultra waves, and waves 1-25 of Super waves. Ultra Lightsaber is usually better against general mobs, Super waves 26-50, and Hyper waves.