Aldmeer

Aldmeer (pronounced: *OLD-meyr or ALD-mir*) is a world in the vast multiverse of the Prime Material Plane. It is an Earth-sized planet that consists of various continents and islands. It is occupied by a plethora of races in all of its continents which thrive on its surface, but also on the deep underground of the planet. These races include but are not limited to humans, elves, half-elves, half-orcs, gnomes, halflings, dragonborn, tieflings, dwarves and lenavi among others.

It is located in the so-called Aldspace and its Crystal Sphere is not often visited by Spelljammers as it is far away from main destinations. However, contacts with Spelljamming crews have been made in various points of its existence, sometimes accidentally. There was also a small Spelljamming Port in the continent of Aseldis, but it has been destroyed years ago.

The name Aldmeer is in the Luari language and it means ''Primordial Sea'' or ''Sea of the Primordials''. It originated in the ancient Lenavi Civilization millennia ago and it has been used since. The fact that the name was given millennia ago and still it means ''Primordial Sea'' shows how long the world's history is and how many of it is unknown during this age.

## Continents

### Aseldis

One of the two largest continents of Aldmeer, it spans from the southeast to the northeast. Its climate is the most arid (not the most hot) compared to other continents. Its location, size and shape has caused it to have three main climates zones, besides its dryness. The middle zone, which contains the largest desert in the world, is very hot, the most dry and in its edges the most humid. In the north and south, the climate is more temperate; but the more north or south one goes, the more cold it becomes. The northernmost and southernmost parts of Aseldis are the only parts that see a proper winter. Aseldis is the homeland of an empire of Dragonborn, which is located on its most southeastern part, and is also the homeland of the Tabaxi who live on the desert and its jungles. Aseldis got its name from its ancient, hated and also dead ruler; the Red Dragon Aseldisveralxasin.

### Edevair

The smallest continent of Aldmeer, Edevair is divided into five realms founded during an ancient war that ravaged the continent and its people. It has a tepid climate and the most stable weather compared to the other continents. Its five kingdoms all have a stern policy against extraplanar creatures and their summoning; only allowing clerics of certain gods in hours of need to summon celestial aid. There are many fines and penalties if someone would break this common law, but the penalty for summoning fiends is always death. This is due to the actions of Esmerla, the so-called Demon Queen, who, 200 years ago, lead an army of demons, conquered all of Edevair, and ruled in chaos and fear. In another note, the western parts of Edevair were greatly affected by the tidal wave that the sinking of its then-neighboring continent Ule caused some 800 years ago, and remnants of this destruction still remain in the shorelines of the present day; a reminder that not every threat can be countered, especially if nature has a say. Also, it is a reminder that various treasures lie in wait in the ruins of those old and half submerged cities, ripe for the taking.

### Kertov'atola

Located just northwest of Aseldis, Kertov'atola is the coldest continent in Aldmeer, barring north Rythalion. It has a subarctic climate. Out of all the races that inhabit this continent, the Goliaths are the most numerous and they call it home since ancient times; as Goliaths are the most fit to live in that cold. Of course, Frost Giants are also numerous but mostly inhabit the northern parts of the continent where the permafrost is located. Below the permafrost, tundra and the cold steppe cover most parts of the landscape. Here, two deities are revered most out of all others; Tiali the Goddess of Winter and Stillness, and Gideus the God of Loyalty and Camaraderie. One sends blessings of a stable winter, brings birth through the cleansing cold and solace in one's home once the snow has fallen. The other brings the people of Kertov'atola closer in order to survive the challenges of the north be it a snowstorm or a bloodthirsty Yeti.

### Rythalion

A continent that lies close to the center of Aldmeer. It was formed some 800 years ago when the smaller continents of Ryth and Alion were connected by unconventional and unusual means. It is notably divided into two parts: the north and the south. Northern Rythalion is called the Wide North by the south and is one of the coldest and most inhospitable places in the world for most races. Beyond the Mountains of the Frozen Jarls lies the Stygia's Sister Glacier and west of these places lie numerous frozen mountains, forests where danger dwells and the plains are always covered in snow and ice. City-states of humanoids do exist in the west parts of the Wide North and they interact with Southern Rythalion through trade, however many do not make the trip south. Southern Rythalion contains many different cultures and people, each one different than the others. It is the land where many have set as a destination for living, and the proof lies in the variety of people that live there; moreso than in other continents. The reason for this could be its diverse landscape that contains lush meadows, beautiful islands, fertile fields, rich mountains, great forests, swamps, deserts and jungles. Various kingdoms, empires and countries have spawned over the centuries in this assorted landscape and the continent has also seen its fair share of conflict. Some of these realms have complicated relationships with one another while some prosper together as allies and neighbors in good faith.

### Ule Archipelago

Although technically not a continent per se, cartographers categorize these islands as such. This group of islands is all that remains of the continent called Ule. Ule sunk into the sea during the Scarring, spreading catastrophe and destruction. Only some small parts of the north of Ule were spared and were left unsunk. Having lost almost the entirety of its people and cultures, it has transitioned wildly throughout history. The present day remnant archipelago is a place of chaos. It's in constant war and skirmishes between the pirate lords that vie for control of all the islands. Some islands are under the control of a united navy, fighting to drive the pirate lords, whereas other islands do not belong to pirates or the united navy, and instead are ruled by the theocracy of the Great Creator; a religion that believes that all gods and deities are pretenders and not true gods, but powerful creatures and entities that pose as gods. The Church of the Great Creator believes that there is only one true god that made the world, and that god is omnipotent. They view all other faiths as cults. The Church has some outposts in other continents as well, although they are few.

### Yetaza

The westernmost continent, Yetaza has a humid subtropical climate where great jungles span for many thousands of miles. It is one of the two largest continents. Tropical savannas also cover much of its landscape except where they meet with the great mountains that dot the landscape. Besides these biomes, Yetaza also houses deserts, and in its most southern parts one can find glaciers spanning for miles. Like all other continents, many different races live in Yetaza. However, the most notable ones that were there since ancient times besides humans are the Merfolk that live in the vast jungles and wetlands inside the jungles but also in the glaciers, and the Aarakocra who live in the mountaintops and in the cliffs of the great mesas in the deserts.