Archive:Bulldog

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The **Bulldog** is a Pistol, a secondary weapon in Archive:The Cycle.

## Summary

Simple and effective, compact firearms utilizing shotgun shells are popular on stations as close range problem solvers for their high damage as well as for mitigating the risk of over penetration that more conventional pistols carry. The Bulldog is the Archive:ICA's preferred design, easy to build and maintain and even easier to operate.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the secondary only compare tables.

## Update History

Release 13
* Increased direct damage from 30 to 35
* Mods
	+ Flare Gun
		- Radial Damage bonus to AI removed, was 50%
	+ Slug Rounds
		- Radial Damage bonus to AI removed, was 100%
* Audio/SFX Changes

Release 12
* Mods
	+ Shell Divider
		- Changed the rate of fire reduction from 100% to 20%

Release 10
* Refire from 0.55 to 0.468

Archive:Release 7.Xmas
* Holiday Bulldog
* Event specific bulldog was added and available only during the time of the event.
	+ Updated SFX and VFX so your weapon can celebrate as much as you do.

Archive:Release 7.1
* Damage fall-off range increased from 750 – 2000 to 1000-3000
* Slug rounds
	+ Range increased from 1.2 to 2
		- Spread decreases and increases slower

Archive:Release 7
* Audio/SFX Improvements
* Increased recoil
* Equip time reduced from 0.4s to 0.3s
* Base damage increased from 28 to 30
* Damage fall-off range reduced from 1500 – 3600 to 750 – 2000
* Damage fall-off multiplier reduced from 0.25 to 0.07

Release 4
* Balance
	+ Firing Interval from 0.6s to 0.55s
	+ Stability from 5.71 to 5.01

Archive:Release 3
* Audio/SFX improvements

Early Access Release
* Balance
	+ Stability from 1.51 to 5.47
	+ RPM from 150 to 100
	+ Firing Interval from 0.4s to 0.6s
	+ DPS From 560 to 373

Archive:Weekly Playtest 16
* Mod: “Slug Rounds” – Damage reduced from 165 to 130

Playtest #14
* Balance
	+ The following weapons have been tweaked to not take up as much screen space when in ADS, and have had their ADS zoom level reduced:
	+ Bulldog

Playtest #10
* Balance
	+ Damage from 35 to 28

Playtest #6
* Mods
	+ Body Slot
		- “Hardkick Hammers” – Slightly increases rate of fire at the cost of recoil
		- “Shell Divider” – Increases the shotguns ammo from 2 to 4, at the cost of damage and fire rate
	+ Magazine Slot
		- “Cluster Shells” – Creates a tighter, long range spread pattern, at the cost of damage output

Playtest #5
* Mods
	+ You can now craft and equip mods for the Scarab, Hammer, K-28 Mk II and the Bulldog

Alpha V
* Balance
	+ Reduced radial falloff penalty: 0.25 → 0.35
	+ Tightened spread pattern

Alpha I
* Added
	+ Added among 3 other unique secondary weapons.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.