Weapons (Enderal)

This page is a summary of **all weapons, unique or mundane, available in Enderal** and provides global information about them. This will also include bows and all arrows. For specific information about a weapon, select the page of the weapon. You can also browse the category for information.

The first section is the introduction, followed by weapon properties, with the third section one about armor sets boosting weapons. The fourth section is about ranged weapons, followed by one-handed and two-handed weapons. A legend for the explanation of all abbreviations used in this article, is located at the bottom of the article.

## Introducion

There are four different classes of weapons. The ranged weapons, the first type, are only available as handbows, with the ranged damage being determined by Marksman and the Trickster branche of the rogue tree. Melee weapons are available as classes types: one-handed or two-handed weapons. The types of one-handed weapons are daggers, swords, axes and maces. For two-handed weapons, there are greatswords, warhammers and battleaxes as weapon types. The damage for these weapons is being determined by the One-handed and Two-handed skills. Both skills are part of the Warrior tree. They have two different branches, but with many similair memories. All melee weapons inflict damage, but there's no distiction between piercing, slashing and bludgeoning attacks.

For staves, the fourth weapon type, the way they work is quite different from the other three. There are enchanted weapons with a certain amount of magical energy and they can be used until the magical energy stored in it is depleted. They can't be used to inflict physical damage. There is also no memory tree which can change the effects or simply make them stronger.

## Weapon properties

* **Damage**: base damage. Every weapon has a base damage, as the amount of damage displayed in the items menu in the menu depends on skill, other items equipped and perks used. Increasing the skill a few levels can increase the amount of powerful weapons by one or two points.
* **Speed**: The speed of the weapon is mostly determined by the type of weapon, with daggers being the fastest, followed by swords, then axes and at last maces. The two-handed weapons are slower and follow the same order, but they have some memories increasing the attack speed.

### Stamina and weight

The **weight** of the weapon does not determine speed when they get heavier, but it has adverse effect on Stamina consumption with Power attacks, as heavier weapons deplete more of it with each attack.

For example, a player character with 161 points of stamina (no perks in Warrior tree, except Tempest) can perform four power attacks in a row (nearly no rest) with an Iron Mace (weight 6 units) consecutively, before the stamina bar is drained, with less than a quarter left at the fourth attack. With an Aeterna Sword, with a weight of 13, the stamina bar is depleted with three power attacks. The heaviest one-handed weapon, Voice of the Forgotten with a wieght of 25, depletes the stamina bar completely with just two attacks.

By comparing stamina consumption with power attacks from the Old Sword, Iron Mace and Iron War Axe, there is no difference in stamina consumption between one-handed weapon types, as the weight of these weapon is 6 units for them all. Further information is needed whether this also applies to two-handed weapons and if they have different stamina consumption with the same weight.

### Enchantments

The **enchantments** are the magical properties of the weapon, which usually inflict damage or a status effects, at the expense of magical energy, which can regained with filled Soul Gems. There are only a few weapons with a static effect and thus not require magical energy with every hit. An enchanter can apply the following effects to unenchanted weapons:

* Absorb health
* Absorb stamina
* Damage mana
* Damage stamina
* Fire damage, which inflicts some damage over time.
* Frost damage, which applies the same amount in stamina damage and slows down the opponent for 3 seconds.
* Moonwind (combined frost and shock damage effect with shock damage set at 9 points).
* Paralyse
* Shock damage, which applies half of the damage in mana damage.
* Turn undead, which makes the undead run away.

Some weapons have an unique effect which can't be learned. For more information about Enchanting, see the page about it.

## Melee damage armor set boosts

The following armor sets increase melee damage for both One-handed and Two-handed weapons.

* Skin of the Rat Catcher boost melee damage by 5 points.
* The Fallen set increases damage by 5 points.
* Selna's set increases melee damage by 6 points.
* The Skaragg set increases melee damage by 7 points.
* Inodan's Judging Hands boost melee damage by 8 points.
* The Skybreaker increases melee damage by 12 points (through two items, gauntlets and boots).

## Ranged weapons (bows)

Bows are the only ranged weapons available in the game.

### Arrows

In the table below, you can find all arrows. Unlike weapons, arrows cannot be crafted. Nor can they be improved by sharpening, better materials or enchantments. Thus, in terms of damage, the fire arrow is the most powerful arrow, as long as the target isn't completely immune to fire damage.

## One-handed melee weapons

In this section of the article, you can find all information about the one-handed weapons. This includes daggers, axes, maces and swords.

### Axes

In the table below, you can find a list of all axes in Enderal. This will also include tools which can also be used for fighting.

### Daggers

In the table below, you can find a list of all daggers in Enderal.

### Maces

In the table below, you can find a list of all maces in Enderal.

### Swords

In the table below, you can find a list of all swords in Enderal.

## Two-handed melee weapons

In this section of the article, you can find three tables with information about the three types of two-handed weapons.

### Battleaxes

The battleaxes are all two-handed weapons.

### Warhammers

The warhammers are all two-handed weapons.

## Legend

For all tables on this page, there is the following legend for abbreviations and general information.

General:

* Dmg: base damage of the weapon. The actual damage is influenced by skill, upgrade status and items boosting damage. In case two values are mentioned, the higher number is for the crafted weapon.
* Wgt: Weight of the weapon.
* Up: Upgrade material, with the following combinations for the materials:
	+ AG: Silver Ingot
	+ FE: Iron Ingot
	+ FF: Steel Ingot
	+ FN: Metal Ingot of a Forgotten Nation
	+ MA: Malachite Ingot
	+ MO: Moonstone Ingot
	+ MU: Two materials.
	+ NA: Not applicable, weapon can't be upgraded.
	+ QK: Quicksilver Ingot
	+ SH: Shadow Steel Ingot
	+ TH: Glowing Thorium Ingot
	+ WO: Wood
* Obtaining: obtaining items, buying means from shops, crafting requires a Blueprint and certain skill level, finding means either through dungeons or quest. Console should only be mentioned when there are no other methods, as all items can be acquired through Console commands.
* Notes: anything special about the weapon.
* Item ID: The ID of the object in the game files, needed for adding the item to objects, containers and characters. The second value if for the crafted version, if craftable.