MidnightEclipse

## Stats

Credits: ©34,920

HP: 4,500

Physical power: above normal/average

Defense: 85%

Speed: above average (when walking), fast (when running)

Stamina: 30,000

Intellect: high

Level: 100/ MAX

XP: 342/5,600

## Description

Powerful user sometime using their powers for the good of mankind and sometimes for the downfall of mankind and killing him is an incredible feat as it is somewhat Impossible.

Note that he will not attack unless attacked or the opponent suggested it.

## Perks

#### Genocide

If the target the user is attacking is the same species as the one the user have killed before they will then gain 7 extra damage to all attacks and a extra 5% defense. Resets when the battles over

#### Judgement eye

The user can see the targets HP and intent, if they have killed a user before all attacks from the user will deal a additional 10 damage, if not the user will gain 10% additional defense. Resets when the battles over

#### Professional Combatant

The user gains 1 additional damage every minute if they're in a battle. Resets when the battles over

## Items

### Weapons

#### Cosmic Necromancers Staff

Description: a staff of a necromancer 7 of these exist

Ability 1: undead summon: summon some of the following: Midnight eclipse minions

Passive 1: Cosmic Spell Enchantments: enhance the users cosmic spell damage by 5

##### Attacks:

Homing Skulls - the user fires 15 skulls that home in to the target each dealing 5 damage with 100% defense penetration, it aldo have a splash radius of 500 CM which will deal 7 damage. CD: 2 seconds

#### M4

Description: a decent gun

Damage: 7

Fire Rate: 0.1

Bullets per Mag: 30

Passive 1: Knife Mod: theres a knife under the guns barrel and can be used for close range combat, it deals 15 damage

Passive 2: incendiary rounds: theres a 10% chance to inflict "fire I"

Modifiers:

Silencer, green-laser pointer, big mag, crippling rounds, scope

#### Dual Scorpions

Description: decent gun

Damage: 2

Fire rate: 0.05

Bullets per mag: 20

Passive 1: powerful blast: there's a 5% chance to paralyze the target

Passive 2: posioned rounds: there's a 10% chance to Inflict "poison I"

Modifiers:

Silencers, crippling rounds, scopes, green-laser pointer

### Armour

#### MidnightEclipses Armour

Description: heavy armour with weight of almost a feather, it have a purple tint and it's mostly black

Defense: 60%

Passive 1: light weight: make the armour very light

Ability 1: Midnights barrier: blocks all attacks for the duration of 10 seconds. CD: 20 seconds

Passive 2: support: If any ally user looks up onto the sky and chants the wearers name, they will lend a boost of 5% to all stats to the wearer, maximum boost of 35%

#### Crown of TechnoBlade

Description: fly high king!

Defense: 20%

Passive 1: POTATOES: you gain 50 potatoes per second

Passive 2: knowledge of the art of war: increase attack by 15

Ability 3: King: doubles HP cap

#### Eclipse Mask

Description: inspired from the vanny mask from ruin DLC from security breach

Ability 1: Eclipse Phase: grant the ability to phase through any material for 120 seconds. CD: 45 seconds

Defense: 5%

## Special abilities

### **EnderMan**

The user can teleport anywhere in a 8 meter radius. CD: 5 second

### Reality Overwrite/shift

Redirect the targets attacks reflecting there attacks at them with 5X more damage and can't be stopped. CD: 600 seconds

### Reset/ReWrite

Decrease the opponents defense to 0%, all attack buffs to 0 and grants the user 150 shield health. CD: 5 seconds

### Time Immunity

Grants the user immunity to time stops and will heal 50 HP per 2 seconds for the duration of the time stop

### Dimension Gateway

Grants the ability to open a portal to the dimension HUB which can go through any dimension on user world (dimensions so far: UserMon)

## Undying Determination

Description: *midnights mask starts to glow red...*

*The users weapons will then be switched with a bloody knife activated when the user is at 30% HP or lower, they will then heal to 9,000 HP with 2,000 HP shield*

**STATS**

HP: 9,000

Physical power: extremely high

Defense: 90%

Speed: hypersonic (when walking), the speed of speed (when running)

Stamina: indefinite

Intellect: extremely high

**ITEMS**

**Bloody Knife**

Description: powerful knife

Ability 1: blood shed: each successful strike from this weapon will increase its damage by 5, maxed at 75 extra damage. Resets when the battle ends

Ability 2: blood creation: can create blood which heals the user 70% of their HP. CD: 20 seconds

Ability 3: life steal: heals the user by 50% of the knifes damage dealt

**Attacks:**

Single Slash - slashes the target and deal 100-175 damage. CD: 1

Triple slash combo - slashes the target thrice dealing 300-525 damage. CD: 15

Knife Barrage - shoot a barrage of knifes (8), each dealing 7 damage, altogether dealing 56 damage, it also inflicts "bleed V" and "wither V" . CD: 8 seconds

Bloody Slash - shoot a barrage of bloody red slashes (15), each dealing 10 damage altogether dealing 150 damage. CD: 20 seconds

Blood Zone - fills the ground with blood, bloody red hands will emerge from the ground and grip the target and squeeze them, dealing 15 damage per second and also Inflicts "Wither V", stopped upon penetration. CD: 20 seconds

Blood Blast - summon 5 knifes around the user, it then fires a bloody red beam and it deals 8 damage per 0.2 seconds and inflicts "wither V". CD: 10 seconds

Rapid decline - slashes at the target multiple times each dealing 100-175 damage altogether dealing 500-875 damage with 100% defense penetration. CD: 25 seconds

Random Attacks - slashes at the enemies in a pattern of colours which order is randomized: orange, blue, red. If the knife is orange you will take damage if you don't move, dodging it will also cause you to take damage, if the knifes blue you will take damage if you move, breathing does not count as movement, if the knife is red you will take damage if you don't dodge it. Deals 100-175 damage each successful attack. CD: 20 seconds

Judgement slash - stops time then slashes thrice which will remain mid air until the user resumes time, each slash deals 100-175 damage altogether dealing 300-525 damage it also inflicts "wither V". CD: 5

## Elemental Spells

### Elements: Shadow, Cosmic, Black Lightning, Spirit, Water, Ice

#### Shadow spells

##### Shadow blast! (OFFENSIVE)

Shoots a blast of darkness dealing 5 damage per tick altogether dealing 35. CD: 5 seconds

##### Shadow strike! (OFFENSIVE)

The user disappears then reappear behind the user using their shadow as a gateway/portal, the user then stabs the target multiple times with a knife, altogether dealing 45 damage. CD: 15 seconds

##### Shadow Cloak! (SUPPORT)

The user becomes invisible for as long as the user wants, this will end when the user attacks. CD: 120 Seconds

##### Shadow Hands! (SUPPORT)

The user changes the colour of the ground of the target to a black void which hands will emerge from it and squeeze the target, it deals 5 damage per 0.1 seconds and heals the user by 5 HP per 0.1 second

##### Withering Punch! (OFFENSIVE)

The user charges there hands with a dark aura, then they lunch the target multiple times each punch dealing 8 damage while inflicting "Wither V" altogether dealing 120 damage. CD: 60 seconds

#### Cosmic Spells

##### Spell incapacitation! (SUPPORT)

Incapacitate the targets spells for 5 seconds. CD: 10 seconds

##### Gravitational Inversion! (OFFENSIVE)

The user increase the gravity of a area making the user and others float. CD: 8 seconds

##### Stellar Bombardment! (OFFENSIVE)

The user uses the cosmic element to rain multiple stars which will explode on contact with anything which deal 25 damage each while releasing shrapnel stars each dealing 2 damage. CD: 60 seconds

##### Crush! (OFFENSIVE)

The user crush the target dealing 25 damage and inflicts "wither II". CD: 20 seconds

#### Black Lightning Spells

##### Tasing shock! (OFFENSIVE/SUPPORT)

The user uses their hand to shoot a bolt of lightning dealing 40 damage it also inflicts "paralyze I". CD: 20 seconds

##### Recharge! (SUPPORT)

The user shocks themselves with lightning, recharging all moves except for this. CD: 15 seconds

##### Thunder storm! (OFFENSIVE)

The user strikes an area with thunder dealing 250 damage. CD: 45 seconds

##### Rush! (MOBILITY)

The user uses lighting magic to boost himself in any direction for 5 meters. CD: 4 seconds

#### Spirit Spells

##### Spirit Charge! (SUPPORT/DEFENSIVE)

The user absorbs soul orbs that is dropped by dealing damage, and heal 5 HP each and increase their defense by 1%

##### Vex Summon! (SUPPORT/OFFENSIVE)

The user summons 15 Vex's. CD: 30 seconds

#### Water Spells

##### Aqua Sphere! (OFFENSIVE)

The user creates a ball of water on their palms and fires it onto the target dealing 65 damage. CD: 30 seconds

##### Aqua Generatus! (SUPPORT)

The user surrounds itself with a thin layer of water and heal itself by 8 HP per 0.1 second and decrease damage dealt by 20 for as long as the user want (auto deactivate when HP is maxed out). CD: 40 seconds

#### Ice Spells

##### Frost Cards! (OFFENSIVE)

The user summons 9 cards with 5 different types and one type of them will be chosen randomly: The first set is Shard which will summon 12 homing ice shard for each card which deal 3 damage per hit. The second set is Snowflake which freezes the target for 6 seconds for each card. The third set is Ice Cube which will launch 3 large ice cubes at the target for each card, each one dealing 15 damage. The fourth set is Snowball which will launch 6 large snowballs for each card, at the target which deal 8 damage on impact and explode for another 5 damage. The last set is called jester which will fire a cyan projectile for each card that will deal 100 damage on impact and explode for another 50 damage

### Ultimate spells

#### Shadow

##### Soul Capture! (SUPPORT/OFFENSIVE)

The user uses the shadow element to absorb the soul of the killed target increasing all attack by 5, they also heal 45 HP, get a 15 seconds damage immunity and invisibility.

#### Cosmic

##### BlackHole! (OFFENSIVE)

The user uses the cosmic element to summon a blackhole and suck the target into it dealing 5 damage every 0.001 seconds until the target dies, this also inflicts "wither V" this can only be activated when the opponent is at 40% HP or below. CD: 30 seconds

#### Black Lightning

##### Zeus judgement! (OFFENSIVE)

The user uses the lightning element to rain down a barrage of thunder bolts dealing 500 damage. This spell have 100% accuracy even if the target try's to dodge (includes TP's). CD: 600 seconds

#### Spirit

##### Spirit Blast! (OFFENSIVE)

The user uses the spirit element to shoot a ghostly blast dealing 50 damage every 0.1 second and Inflict "Wither V" and "Hex V" and also having 100% armour penetration. CD: 1,200 seconds

#### Water

##### Tsunami! (OFFENSIVE)

The user conjures a tsunami and unleashes it onto the target dealing 500 damage and drowning them. CD: 600 seconds

#### Ice

##### Absolute Zero! (OFFENSIVE)

The user freezes everything around it in a 25M radius and deal 1,200 damage with 100% armour penetration and inflict "FrostBite V". CD: 36,000 seconds