TURBO

**TURBO** is a power-up in Does Not Commute. Sold at Crazy Bob's , the turbocharger is attached to the engine, providing it with extra speed, but with less traction control.

## When to use?

On the tenth car of the Suburb, you unlock the first out of three power-ups called **TURBO**, which increases speed, enabling you to reach your destination quicker but gives you less traction (handling), which leaves you unable to take [extremely] sharp turns (while in motion) and slide into tight spaces (without drifting).

### **When to use **TURBO**:**

You should use TURBO if:

* The car you are driving is SLOW and takes up a lot of time to drive.
* You are LOW on time and you can't reach any extra time before the timer runs out.
* You want to outrun a faster car which crashes into you.
* You want to get to get extra time faster.
* You are planning on going into open space, where there is lot of room to drift, which helps you enter tight spaces.
* You know you can handle **TURBO** on any kind of car.
* You can resist the temptation to crash into things at high speeds. (such as buildings.)
* You want to preserve as much time as you can.
* You want to reach point B quicker of the next checkpoint quicker.

1. Examples: Clark Jensen's Citicar, Mr. Ruiz's forklift, and the golf carts.

## Gallery/Examples

1. (some possible situations:)
2. Usually, it could be a sports car.

Stewart-Donnahue accident.jpgBrown-Donnahue accident.jpgStewart-Julia accident.jpgBrown-Julia accident.jpgNi-Ko Bim-Zawang-Julia accident.jpgCharles Schneider going through Ni-Ko Bim-Zawang.jpgMs. Donnahue pushing Mrs. Stewart.jpgMs. Donnahue pushing Dr. Brown.jpgJulia pushing Mrs. Stewart.jpgJulia pushing Dr. Brown.jpgMrs. Stewart pushing Ni-Ko Bim-Zawang.jpgMrs. Stewart pushing Charles Schneider.jpgMs. Donnahue smashes into lightpost.jpgMrs. Stewart smashes into lightpost.jpgDr. Brown smashes into lightpost.jpgNi-Ko Bim-Zawang smashes into lightpost.jpgCharles Schneider smashes into lightpost.jpg
Donnahue-Beck accident.jpgDonnahue-Dalton accident.jpgDonnahue-Duncan accident.jpgDonnahue-Ward accident.jpgDonnahue-Ferssel accident.jpgDonnahue-Fitzpatrick accident.jpgJulia-Duncan accident.jpgJulia-Fitzpatrick accident.jpgJulia-Ashley accident.jpgStewart-Fitzpatrick accident.jpgStewart-Ashley accident.jpgBrown-Fitzpatrick accident.jpgBrown-Ashley accident.jpg
1. (especially between Circular Buildings and vintage buildings.
2. As seen below.]

You are driving one of the first couple of cars, but you CAN use it on other cars too.

1. (It's quite difficult to use it on police officer Johnson, Ms. Stewart or Dr. Brown's sports cars, as they go quite fast.)
3. (Examples:)

These cars are all going to the next checkpoint, following the same roads.

??

??

??

Ms. Donnahue is leading the cars of the harbor into the Metropolis/Future, on the other side of the laser road and checkpoint sign.

Charles Schneider's big future crash! (And getting stuck with Julia)I (Charles Schneider) can't pass Ni-Ko Bim-Zawang!

### **When NOT to use **TURBO**:**

You should NOT use **TURBO** if:

* The car you are driving is already FAST enough and you are already having a hard time controlling it.
* You have LOTS of time and crashing at the extent of **TURBO** is just wasting it. (excepting possible time bonuses.)
* You are planning to go through tight spaces which won't give you any space to drift out of it.
* You are driving one of the LAST couple of cars which leaves you to dodge a lot of cars.
* You can't handle **TURBO** all that well just yet.
* You know that your route is very crammed with cars and you would drift all over the place and crash into them.
* You are low on time, BUT you can reach an extra time VERY quickly but it's in a tight space, otherwise, use **TURBO** or don't.
* You just can't stop crashing or resist the temptation to crash at high speeds.
* If you rage easily (No offense intended) because you just keep crashing, then **TURBO** is NOT for you. Definitely.
* If you want to have a better chance of beating the game because **TURBO** doesn't technically "increase" your chances of beating the game. (Besides faster speed, with more time, but more chance of crashing and losing seconds.)

## Problems

6. [[File:/30px]]30px]]
8. Ms. Donnahue smashes into lightpost.jpgMrs. Stewart smashes into lightpost.jpgDr. Brown smashes into lightpost.jpgNi-Ko Bim-Zawang smashes into lightpost.jpgCharles Schneider smashes into lightpost.jpg

### Radio commercial

***Ladies and gentlemen, here at "Crazy Bob's", we understand what you're going through.
Sometimes you just can't go as fast as you like.
Perhaps a bit of speed is exactly what you need.
(Vroom vroom vroom)
So come and yourself a turbo.
(Vroom vroom vroom)
That's the sound of my turbo.
Make your car go faster, then you'll be the master...
Come and get yourself some "Crazy Bob's" turbo.
Vroom, vroom, vroom! That's right get a turbo!
Vroom, vroom, vroom!
I want you to have a turbo!
Just step on the gas and you go feel fast!
So come to "Crazy Bob's" and get yourself a turbo! (CRASH!) Turbo technology may light you on fire.***