Version History

Below is the list of some past updates.

This list can also be accessed in-game through pressing *"L"* for Changelog, or through the Settings *("~")*.

This list can also be accessed in-game through pressing *"L"* for Changelog, or through the Settings *("~")*.

## v1.25

 Other
 Core
* 4 New backgrounds.
 Balance
 and  weapons switched enchantments.
 Bugfixes
Fixed an issue about investing 5 levels at a time for the Enchant Items trial requirement.

## v1.24

 Other
 Memories | * New Memory Upgrades added: Forlorn Purpose, Forlorn Greatness, Fundamental Distortions, Forlorn Majesty.
* Forlorn Nobility now has a max level of 100 (was uncapped).
* Rekindled Pride no longer has a max level (was 10).
 Balance
* : Increased Summoning efficiency from Character Level (^0.5 -> ^0.68) and Character Ability Power (^0.25 -> ^0.34).
* : Increased Pet Ability Power from Pet Time and Character Ability Power Growth Rate (^0.55 -> ^0.85) and Pet Level (^0.8 -> ^1).
* : Increased Idle bonus (2.5x).
* : Increased profit from Spells cast and Character Ability Power Growth Rate (~3.14x and ^0.8 -> ^1).
* : Increased profit (10x).
* : Increased profit from active Void Traps (3.33x and ^2 -> ^4).
* : Increased Click Profit from Excess Hallowed Clicks and Character Ability Power Growth Rate (~0.97x and ^0.8 -> ^0.9).
* : Increased Offline bonus from Liquid Shadow Spent and Character Ability Power Growth Rate (10x and ^0.89 -> ^0.97).
* : Increased power of Elixirs (10x Evocation; 10x Pet; 2x Summoning).
* : Increased Incantation efficiency (1.8x).
* : Increased profit from Spell Shards collected and Character Ability Power Growth Rate (^0.985 -> ^1).
* : Decreased Idle Bonus base (0.0275x) and from Character Level (^0.6 -> ^0.48) and Character Ability Power (^0.3 -> ^0.24).
* : Increased Click Profit from Excess Hallowed Clicks and Character Ability Power Growth Rate (~2.69x).
* : Increased Incantation efficiency (1.6x).
* : Increased profit from Spells cast (^0.85 -> ^1).
* : Increased profit (100x).
 Spells* : Decreased Hellhole profit from Incantation efficiency (^2 -> ^1.6).
* : Decreased Forbidden Tome profit from Idle bonus (^0.48-> ^0.43).
 UI
* Added precision to some Memory Upgrade tooltips.
 Bugfixes
* 's **Centurion** skin no longer reverts to **Draugr**.
* Endurance Upgrade no longer increases Hallowed Click Generation Time by 200%.

## v1.23

 Other
 New Features
 Balance
* Adjusted Mysteries power effect of . Base and Level scaling increased; scaling from Pet Ability Power and XP decreased.
 Memories* Adjusted time multiplier formula; max now reached at **120** days (was 180).
* Memories Within Memories effect decreased from 5% per level to 1% per level; max level increased from 5 to 25; base cost decreased from 5000 to 1000; cost scaling decreased from 5000 to 3000.
 Void Memetics* Reduced Echo Trap XP requirements from

1.4

Level

×
10

{\displaystyle 1.4^{\text{Level}} \times 10}

 to

1.35

Level

×
10

{\displaystyle 1.35^{\text{Level}} \times 10}

.
  /  Upgrades:
* Holy Texts XI decreased from 9% to 8%
* Holy Texts XII decreased from 9% to 7.5%
 Upgrades:
* Twisted Purpose III decreased from 27.5% to 26%
* Twisted Purpose IV decreased from 28% to 27%
* Twisted Purpose V decreased from 29% to 27.5%
* Twisted Purpose VI decreased from 30% to 27.5%
* Twisted Purpose VII decreased from 31% to 27.5%
* Primordial Soul X decreased from 31% to 28%
* Primordial Soul XI decreased from 25% to 20%
 UI
 Market | * Renown II: Increased maximum amount of chosen Gods by **1** (was 0).
* Renown III: Increased maximum amount of chosen Gods by **2** (was 1).
* Renown IV: Increased maximum amount of chosen Gods by **2** (was 1).
* Renown V: Increased maximum amount of chosen Gods by **3** (was 2).
 Bugfixes
* Fixed an issue with updating 's effect.
* Fixed an exploit.

## v1.22

 Balance
* : Increased effect of Incantation Efficiency on Void Mana earned.
* : Increased effect of Incantation Efficiency on Void Mana per Entity.
* : Increased effect of Incantation Efficiency.
* Expeditions: Monster level now affects catalyst drop amount instead of chance.
  / :
* Decreased Void Mana granted by pet ability.
* Decreased effect of All Void Mana this Exile on Void Mana Profit.
  / * Reduced max ability duration from 120 to 60 seconds.
* Removed effect of Pet Ability Power on ability duration.
 Interior | * New Rooms added: Deep Caverns; Above the Clouds; Starry Night; Void-Shifted Tower.
 UI
* Corrected typo in , , and  tooltips.
 Market
 Bugfixes
* Fixed an issue where Eternal Student bonus did not reset on Realm.
* Fixed an issue where Time Warps did not grant autoclicks from  and .

## v1.21

 Bugfixes
* Fixed an issue with Secret Recipe Challenge.

 Bugfixes
 Other
 Balance
 Market | * Weekly offer for  GMs now requires at least **1e100** Mysteries.
 UI
* Changed styling of Crafting dropdowns.
 Bugfixes
* Bat Buff now correctly increases bat spawnrate.
* Fixed issues with Gate to the Past Challenge.
* Fixed an issue with daily and weekly offers appearing.
* Fixed an issue with purchasing Market items.
* Fixed an exploit.
* Fixed an issue with Catalyst Memetics on load.
* Location Key Experiment seeding now correctly persist through save/load.
* Fixed issues with changing Orbs.
* Fixed an issue with Item Presets persisting through Class change

 Other
 New Features
 Interior* Interior#Background can now be changed.
* New Backgrounds added for  Alteration Sands.
* Orb style can now be selected regardless of Class.
 Balance
* Base Idle Bonus increased to **50%** (was **25%**).
* Catalyst Memory conversion formula adjusted.
* Memory time multiplier is now calculated per-second (was per-day).
* activation reworked into separate stacking and granting phases. [Bugged]
* Weapons can no longer be re-activated while still active.
* can no longer grant more than **2e9** Void Entities per cast (charges spent adjusted accordingly).
* Skipped Time capped at **2e9** seconds per instance.
* charging speed increased, based on Autoclicks this Exile.
 :
* cast speed increased (until cap).
 Expeditions | * Max level raised to 120
* Unstable Keys added, which can be converted to Location Keys.
* New Keyed Locations added: Cathedral (141 - 150), Secret Altar (151 - 160).
* New Monsters added: Hallowed Serpent, War Banner, Golden Sentry, Librarian, Animated Armor, Holy Construct, Hallowed Spirit, Forbidden Relic.
* New added: , , , .
* New Spells added: Spirit of Valor, Alter The Laws, Transmute, Battle Trance, Holy Fervor, True Sorcery, Furious Strike, Conjure Primal Elemental, Nullzone, Hellrage.
* *Silence* spell duration increased from **4** to  **6** seconds.
* New enemy actions added: Smite, Templar Brothers, Spirit of Valor.
* Enemy abilities now separated into Attacks and Actions.
	+ Summon effects are classed as Actions, including damage.
	+ Certain enemies can now have their own Summons.
		- Certain spells now deal damage to multiple targets.
 Market | * Daily and Weekly offers added.
* Now refreshes every **4h** (was **24h**).
* Alteration Sands from Trials, Experiments and bats are no longer increased by reward bonuses.
 UI
* Item Sets are now stored per class.
* tooltip omits  ability if unavailable.
* Character button no longer lights up when a new Class is available.
* Anniversary Cake removed.
* Holiday Tree added.
* Size of Memetic Splinter sprites in Expedition reduced.
* Size of enchanting dust and expedition key sprites from bats reduced.
* Crafting menu dropdowns restyled.
* Statistics menu *wording* changed to: "Enchanting dust **bonus**" and "Average **passive** income"
* Updated styling of dropdown menus.
 Bugfixes
* Fixed an issue where enchant bonuses were not correctly applied in some cases.
* Fixed an issue with Memory upgrade tooltips.
* Fixed an issue where switching item sets applied both sets for a short time.
* Fixed an issue where switching spell sets applied both sets for a short time.
* 's effects are now applied at the start of the cast rather than the end.
* Fixed an issue where Memetic Ingots were not refunded on Realm change.
* Fixed an issue where Gathering Boost was not applied to jars.
* Fixed an issue where 's tooltip did not show the correct bonus.
* Fixed an issue where Exiling with  equipped could reduce Evocation efficiency.
* Fixed an issue with skipping more than **2 147 483 647** seconds at once.
* Fixed an issue where  could grant negative Void Entities.
* Typo corrected in  description.
* Fixed an issue with casting  and  at 1 charge.
* Fixed an issue with the Void Entities tutorial tooltip reappearing.
* Fixed an issue with extra casts from evocations with duration under 1 second.

## v1.20

 1.20.0a hotfix 1
 Balance
* Fixed an issue with missing Pet Ability Charge Bar on  and
* Fixed an issue where , , and  received less XP than intended.
* Fixed an issue with  tooltip display.

 New Feature
 Triumphs | 3 new Triumphs added:
* Reach 1e700 Mysteries without using Evocations
* Reach 1e600 Mysteries without using Incantations
 Paragon | * Paragon 37 changed to Source Memetics
 Balance
 Memories* Memory conversion formulas adjusted; minimums removed.
* Memetic Attractor max level increased from 10 to 15.
 Market* Gathering Boost duration increased from 12 hours to 5 days.
 Void Echoes* Echo Trap bonuses to Void Profit and Void Mana per Entity increased from 16% per level to 25% per level
 Upgrades* 323 new Upgrades added
 UI
* Increased size of Import and Export textboxes.
* Added precision to some tooltips.
 Items* Can now be sorted by Enchant level.
 Memetics* Window refactored into tabs.
 Spellbook
* Now shows more Spells per row (now 7; was 6).
* Spell Sets can now be exported and imported.
* Spell Sets now maintain autocast status.
 Bugfixes
* Fixed an issue where  gained XP from Character Ability Power Growth Rate.
* Fixed an issue where  and  gave less Pet Ability Power than intended.
* Fixed an issue where Enchant bonuses were not correctly reapplied on Exile.
* Fixed an issue with rate of Crafting XP gain.
* Fixed a few visual bugs.
* Fixed an issue where purchased spell upgrades (e.g. Meditative Fury) would reappear on load.
* Fixed an issue where Triumph Achievements incorrectly showed a failed icon.
* Fixed an issue with switching between Realm and Pantheon windows.
* Fixed an issue with  lag.
* Fixed an issue with Bat Hunter not activating.
* Optimized Source tier calculations.

## Missing

Intermediate changes omitted.

* Bold Followers Cost Growth reduced.
* Cognitive Resonance base cost increased from 10000 to 20000. Effect is now exponential (multiplicative) rather than linear (additive).

## v0.8x "Age of Strife"

 UI
 Technical Issues
* Fixed an issue with  regarding updates of abilities.
* Bonus on Legendary Quality corrected to intended.
* Bonus on Epic Quality corrected to intended.
* Fixed and issue with loadouts swapping.
* Fixed an issue with stats after import.
* Minor bugfixes.

* Main ability now scales with Mastery 25 and 100 perks.
* Main abilites are reduced.
 UI
 Technical Issues
* Fixed bug with
* Fixed bugs on new items
* Fixed bugs on new challenges
* Fixed bug with Attribute buff.

* 7 new Achievements
* Rebalanced monsters in Trials of Valor
* Added 3 new monsters to Trials of Valor
* Attribute cap increased to 200, with new perks available at 200 points.
* New prestige portraits for , , and .
 Balance
* Enchanting dust from experiments now scales with Crafting skill bonus
* Paragon 40: New bonus, now increases enchanting dust earned by 0.8% for each mystery exponent past e400, multiplicatively.
* Trial milestone bonus "increase enchanting dust passive generation rate" changed to "increase enchanting dust earned from all sources".
* 2 additional spell sets, also additional spell sets added to VIP levels 2 and 3.
* Paragon 17 moved to Paragon 20
* If spell durations is less than 1 second by a factor of X, then on cast that spell receives X casts. Example: 0.5s duration results in 2 casts.
* Effect from  is now passive.
* Intelligence Attribute. Base bonus per point increased to 2% (was 1.6%).
* Defence stance is buffed by the multi-casting change at <0.5s spell durations.
* [75] ability now scales with pet ability power.
* is now unlocked by an upgrade, which removes . This is to prevent the previous  exploit from being too powerful.
* second effect now scales based on Liquid Shadow, instead of Void Mana.
* Pet & Shadow Elixirs have been buffed.
 UI
 Technical issues

Catalysts are small, stackable source of power which augment your Mana Sources. There are two types of catalysts, a lesser one, granting you cumulative bonus for each obtained, and a greater one, granting you multiplicative bonus for each one. Both are applied at the same time, and are carried over exiles.
 New Trial Mode
As various threats emerge throughout the world, you can use your Crystal Ball for divining and engaging them from the safety of your tower. You fight using three types of attacks, and each threat is constantly changing it's resistances to various types - make sure to try and use the one it's not protected from at the moment. Each attack type has limited charges which can be replenished instantaneously by spending a Trial Rune.
 New Items
 Core Mechanics
* Additional reward for completing trials
* 16 new trial milestones
* 14 new paragon levels
* 34 new achievements
* 66 new upgrades
 Balance
* "Time Shaper" upgrade, requirement changed (new e475 mysteries, was e500)
 UI
* Improved some menus
* Improved main UI
* Tooltips for Trial reward

## v0.7x "The Outcasts"

 Core Mechanics
* 4 new paragon levels.
* 4 new trial milestones.
* 8 new achievements.
 Balance
 UI
 Technical Issues
* Fixed issue with Spellstealer weapon.
* Fixed Shaman time requirements.

 New Attribute | Empathy

 Core Mechanics
* Shadow Clots equal to Void Entities for experience and INS perks.
* spell reworked.
 Balance
* Temporal Stabilizer. Effect has a better scaling from Time Distortion.
* Redeemer. Now each click gives an averaged critical profit (from having a crit calculated single time for the whole sum)
* Hungerer. Now requires Empathy.
 Market | * Increased amount of resources per pack.

 Season of undead and shadows has started! It will last until November 16, 2018.
Upon logging in during the even you'll receive:
* All buffs for 48h
* 10 free relics
* 10 free Trials runes

During all the event:
* Bats spawn rate incrased by 200%
 Version
 New Challenges | * Gate to the Past
* Army of Two
* Children of the Night I-II
 Skins
Skin drop list from Trials:
* Umbral Druid
* Diabolic Demonologist
* Possessed Necromancer
* Bloodmoon Arcanist
* Thirst for blood Prodigy
* Jack'O'Void Voidmancer
* Failed Exorcism Exorcist
* Zombies Timeline Chronomancer
* Faceless Umbramancer
* La Muerte Alchemist
* Servant Of The Old Gods Ironsoul
 Core mechanics:
* Crafting resources generation rate now increased by 1% per Paragon level (multiplicatively), applies on jars accumulation speed and craft resources reward from trials.
* Crafting resources gained from bats now based on generation rate (except for gathering skill).
* Earning of enchanting dust from experiment now based on generation rate.
* Reduction of time to next Attributes from Bats now based on current time to next.
 Balance:
* Mastery 75 perk now increases character experience from sources by 35%.
* Vision of the Future I-III. Conditions are easier now.
* Demonologist. Main ability growth rate reduced.
* Chronomancer. Requirements reduced.
* Chronomancer. Main ability bonus increased.
* spell. Compressed Time now depends on character level.
* Rebalance of upgrades unlocked by Mysteries in range e50~e220 for more smooth curve of progress.
* now give LS as intended.
* Fixed issue with bonus for "Spellstealer" weapon (general increase).
* Fixes of minor issues.

## v0.6x "Ars Magna"

 0.65
 New Challenges | * Pest Control III
* Golden Sword
* Stolen Pet I-III
* Handmade Copy
 Core mechanics:
* 10 new secret Achievements.
* Icons for spell types.
 Technical issues:
* Fixes of minor issues.

 0.64
 Core mechanics:
* 22 new upgrades unlocked by completing secret achievements.
* 7 new achievements.
* 3 new Paragon levels.
* Charge counting reworked.
 Balance:
* "" spell nerfed.
* "" spell, formula changed (buffed).
* "" spell, formula changed (buffed).
* "" spell, formula changed (buffed).
* Exorcist main ability changed.
* Hallowed Clicks profit formula changed.
* Patience 50 perk. Now 3 clicks (was 1).
* Patience 100 perk. Now 1 min (was 10 min).
 Skins:
	+ Agony (Druid)
	+ Abyssal Fury (demonologize)
	+ K3L-PH10R (Prodigy)
* Doomed (Ironsoul) improved.
* Girl Voidmancer updated.
 Sound:
* Bat sound effect
* Alchemist cauldron sound effects.
* Dusts packs now have 4 sizes: 5 relics, 20 relics, 75 relics, and 220 relics.

 Hotkeys:
* T - hotkey to open Trials page.
 Technical issues:
* Fixed a bug with trials.
* Fixed a bug with experiments rewards: Time Warp and Get Mysteries.
* Fixed Upgrades "They do too much!".
* Fixed bug with spell "".
* Fixed issue with amount of charges for Ironsoul.
* Fixed the frames of ring slots in character panel.

 0.63
* 1 new Achievement
* 3 new secret Achievements.
* Fixes sorting of Items.
 0.63.1
* spell. Bonus increased.
* spell. Bonus increased.
* spell. Bonus increased.
* rune's timer works until you get 10 runes, also timer now works while trials.
* Fixed issue with restart Trials of the Skill.
* Fixes of Minor bugs.

 0.62
 New feature: Trials.
* Rare drop from bats
* rare drop from experiments

 New Druid spell:
* 5 new Achievements
 Balance:
* Demonologist. Main ability stronger.
* Daemon and Pit Lord. Main ability stronger.
* Necromancer. Ability power now have small diminishing returns.
 Technical issues:
* Fixed issue with double bonus of pet on switch.
* Fixed bug with Archivist.
 ver 0.62.1
* Fixed align of tooltips in spellbook.
* Sorting made by quality now sorts by enchanting levels.
* Bugfixes.
 ver 0.62.2

* Fixes access to Market in Challenges.
* Ironsoul's stances now activates by hotkeys: 8 - meditation, 9 - defense, - beserk.
* Fixed bug in descriptions of spells.
* Now pet menu change size for show info about pet.

 0.61
* Excommunicated II-III
* Unholy Crusader/Unholy Traveler/Unholy Nomad/Unholy Scientist
* Pest Control I-II
 Core mechanics:
* 8 new secret achievements.
 Balance:
* Hungerer. Main ability bonus increased.
* Rebalance pet ability power upgrades.
* "Lean Mean Shard Machine" . Now bonus depends on casts in current Exile.
* "Exam" challenge. Objective harder.
* Paragon 27. Requirement now 700 Attribute points (was 650).
 UI:
* Changed description of enchanting.
 Technical issues:
* Fixed order of spell scrolls logic.
* Wizard Squad III. Alchemist removed from classes list.
* Fixed issue with random of cost investment in new item.
* Fixes minor bugs.

## v0.5x "Shadowpyre"

 New Feature: Weekly Bonus
* New stats number: Collectables (shows the amount of collected Bats).
* You can now use hotkeys to buy sources or invest Attribute points:
	+ Ctrl+Shift-click - buy/invest max
	+ Shift-click - buy/invest 25
	+ Ctrl-click - buy 10/invest 5
 Balance:
* Some of the later now allow usage of Items.
* Upgrades "Enhanced Enhancements IV", "Holy Texts", "Holy Texts III" buffed. New upgrade: "Liquid Arcana V".
* "Ley Overdrive". Bonus slightly increased.
* "Stabilize The Flow". Bonus scale from Distortion Time increased.
 Technical issues:
* Upgrades page optimised for performance.
* Achievements page optimised for performance.
* Fixed an issue with spells after loading in challenges.
* "Void Syphon" spell. Performance issue fixed.
 v0.53.1
 Technical issues:
* Bug with load of Items fixed.

 0.52
 Balance
* Crafting and Gathering skills now starts from level 0.
* Minimal progress of investment into Items increased.
* Several Items for Umbramancer, Chronomancer and Exorcist buffed.
* The new item resource investment cost's random spread was reduced.
* Craft resources trade rate is now 3:1 (was 5:1).
* Paragon level 8 now also awards 2k of each resource (player who've already unlocked it will also receive the reward)
* Hallowed Clicks, Compressed Time and Liquid Shadows is now saved.
* Daemon and Pit Lord pets buffed.
* Pet Geode. New ability - increase level reduction.
* Perks 150 Spellcraft and Wisdom buffed.
* Spell  buffed.
* Spell  buffed.
* Spell  changed (overall buff).
* Upgrades "Liquid Arcana III-IV" buffed.
* Upgrades "Unholy Alliance III-IV" buffed.
* Upgrades "Unholy Alliance V" cost is now lower.
 Technical issues
* Fixed a bug with spell sets.
* Fixed UI minor issues.
* Fixed tooltips.
* Fixed of item bugs.
* Optimizations of autoclicks and floating numbers.
* Global optimizations.

 Version
 0.51.2
 Balance
* Shadow Stalker. Charge all non-shards spells by 2% (was 1%).
 Technical issues
* Fix of  spell.
* Fix Shadow Stalker tooltip.
 0.51.1
 Technical issues
* Fix of bug with increased spawn rate of void entities, shadow clots.
 0.51
* Wizard Squad III
* Unstable Time
* Taming Hunger
* Shadows in Darkness
* Hellish Zoo I-III
* Balanced Darkness
* Exam III
 Core mechanics
 Balance
* Umbramancer. Power of main ability decreased.
* Spells  and . Drain more Liquid Shadows.
* Insight 150 perk buffed.
* Exorcist. Now requires 220 attribute points (was 250).
 Technical issues
* Fixed wrong reward Paragon 12.
* Fixed tooltips.
* Fixed issue with Gathering skill exp.
* Fixed issues in challenges.

## v0.3x "Crusade Of The Seventh Star"

 0.33
 Core Mechanics
	+ New Upgrades based on time played this Exile.
* 5 new secret achievements.
* New spell tag - Accumulated.
* All accumulated shards are now preserved (even for the Spells not currently selected).
	+ All Shards & Charges are saved, even when refreshing or Save/Loading
* Spell tip now displays the amount of Spell's uses in the current run (if it doesn't match the total amount).
 Visual
 Sounds
 Hotkeys | * **Enter** - hotkey to Save.
* **Escape** - hotkey to close menu windows.
* **Shift** + **A** - hotkey to open more achievements window.
* **Shift** + **S** - hotkey to open more statistics window.
* **X** + **1-6** (or click on spell slot) - clear slot.
* Spell slots can now be accessed and used with **Numpad keys**.
	+ (Shift Numpad may not work with base computer presets;
		- Example: Page Down will still work beyond the game)
* **Right click** on spell slot to open Spellbook.
* **Right click** on activated upgrade to remove.
 Balance
	+ Was 3.10% now 2.90%
* Druid. Main ability growth rate increased.
* Voidmancer. Main ability growth rate changed.
* Exorcist. Now requires unlocking 250 attributes (was 200).
* Exorcist. Main ability growth rate changed.
* Voidfiend. Both abilities are now stronger.
	+ *Creates Void Mana* *& Increases Void Mana Profit (depending on how much Void Mana is collected during that run)*
* Interrogator. Now requires unlocking 200 attributes (was 150).
* Interrogator. Second ability bonus now has a diminishing growth rate.
	+ *Incantation duration time*
* Spell  charging time now 10 min (was 15), can now have an unlimited amount of charges, charging only in Idle Mode.
* Spell  buffed.
* Spell  now requires level 111 (was 106).
* Spell  now requires level 112 (was 105).
* Spell  reworked.
* Spell  now increases crit chance by 20% (was 15%).
* Spell  increased duration and bonus increased.
	+ Now 12 seconds instead of 5.
* Spell  bonus increased.
* Spell  now requires level 59 (was 63).
* Spell  now requires level 63 (was 67).
* Spell  bonus increased.
* Challenge "Excommunicated", now objective "Buy upgrades 390" (was 375).
* Challenges "Places Of Power I-II", "Blessed by the Void", "For the Seventh Star" rewards changed.
	+ Now they increase Accumulative Spells starting casts *(Similar to how Places of Power used to give casts to Ritual Of Power, but now it goes for any spells that get stronger over time, excluding Persistent Spells)*
	+ *Challenge "No Rest for the Wicked", objective's now "Buy mana sources: 15,500" (was 16,250).*
* Challenge "Exam", objective's now "Earn Mana 1e120" (was 1e110).
* ~~Paragon~~ ~~8 reward is now "all profit increased by 250%" (was 300%).~~ *(Removed)*
* Balance changes for many upgrades.
	+ Many upgrades were changed to rebalance the game:
		- Mana Gems and Grimoires nerfed, Dimension Rifts buffed & nerfed, other balances.
	+ Other Sources were buffed & changed.
	+ Costs for Upgrades changed.
	+ Other tweaks, fixes, and changes.
 Market | * New visual.
* VIP1 now doesn't reduce level requirements, instead granting an additional spell set.
* "Timewarp" and "Get mysteries" is now consumable, meaning you can use it at any time you want instead of instantly after buying.
 Technical issues
* Save system improved.
* Fixed bug with achievements.
* Addressed some minor bugs.

 0.32a
* "Reap What You Sow" and "Goblet Of Fire" function changed.
* "Nightfall" spell. Changed charging of spell.
* "Reality Warping" spell. Rebalanced.
* "Blessed by the Void" and "For the Seventh Star" challenges. Requirements lower.
* "Primal Power" spell. Lower level requirement.
* Prodigy. Lower requirements to unlock.
 Visual
 Technical issues
* Music off before loading.
* Shards drop option is off by default.
* Fixed bugs in new challenges.
* Fixed rare bugs with reset attributes.
* Addressed some minor bugs.
 0.32
	+ Summon Deepwood Stalker
* Demonologist
	+ Hellstorm
* Necromancer
	+ Voracious Plague
	+ Plague Zombie
* Voidmancer
 New Challenges
* Unstable Curse III
* Blessed by the Void
* Insatiable Hunger II
* Transmutation Effect I-III
* Pet Cemetery I-III
* Exam
 Core mechanics
* 4 new achievements.
 Balance
* Dominance attribute. Bonus for each point increased.
* Golem. Now earns more experience.
* Voidfiend. Main ability bonus increased.
* Devourer. Earn less exp, main ability bonus increased.
* Interrogator. Higher requirements to unlock.
* Ent. Ability changed.
* Risen Giant. Third ability bonus now has a diminishing growth rate.
* Demonologist. "Reap What You Sow" and "Goblet Of Fire" function changed.
* Arcanist. "Radiant Pools" and "Karnaphen’s Spellshroud" function changed.
* Requirements for some challenges changed.
* "Wizard Squad II". Time until hero switch was reduced to 20 min (was 30 min), class change not random anymore.
 Visual
 Technical issues
* Homunculus. Fixed offline progress.
* Save system improved.
* Addressed some minor bugs.

 0.31
	+ Ley Overdrive
* Exorcist
 New Challenges
* Unstable Curse II
* Blind Wizard II
* Holy Wrath
* Wizard Squad I-II
* Insatiable Hunger
* Excommunicated
 Core mechanics
* 15 new secret achievements.
 Balance
* Pit Lord. Abilities slightly nerfed.
* Demonologist. Spells slightly nerfed.
* Interrogator gains more experience.
* Interrogator. Main ability bonus increased.
* Character ability bonuses from upgrades increased.
* Evocation efficiency bonuses from upgrades increased.
 Visual
 Technical issues
* Some Character tooltip bugs fixed.
* Fixed an exploit regarding loading/saving within challenges.
* Buying sources (Max) is now capped at 1000 per click.

## v0.2x "VoidStorm"

 0.25
 Core mechanics
 Balance
* "Unusual Abilities", "Nonagonal Conflux", "Archmage" upgrades altered. Midgame is now slower while endgame has higher bonuses.
* First upgrades for Pet and Character ability power had their costs increased.
* Prodigy's last upgrades for Evocation and Incantation bonus slightly decreased.
* "Void Transmutation" upgrade bonus increased to 200% (was 150%), "Void Stability" decreases degen speed by 35% (was 25%)
* Prodigy class bonus increased 2.5 times.
* Necromancer class bonus growth speed increased to empower long runs.
* Voidmancer class bonus power decreased by 30%.
* "Nightfall" - bonus and growth speed increased.
 UI
* Spellbook visuals changed. Info bookmark now shows Persistent spells uses depending on the Class chosen.
* New option: Close choice dialogue automatically, such as Spellbook, Class, Pet choice.
* Stats tab changed. New window can be opened from Statistics page.
 Technical issues
* Spells charged over time now gain charges offline.
* UI optimised, now requires less processing power.
* Most tips now fade out in 10 seconds.

 0.24
* Places Of Power II
* Rule of Nature I
* Unstable Curse
 Core mechanics
 Balance
* "Nightfall" spell. Slightly increased bonus' growth speed.
* Slightly increased shards from click 2-tier upgrades' bonus. Arcanist was tuned down to have roughly the same total as before.
* Demonologist top-tier spells' cost reduced.
* "Unclean Knowledge" spell. Slightly increased bonus.
* "Jas'Aham's Missile Storm" cost was increased to 4150 (was 3750)
* Devourer. Consume slightly less shards, get more experience.
* Like the first time I-III. Rule: Mana Gem's cost reduced 4 times (was 15 times).
* Spell-Sources. Rule: Buy 10K mana sources, each cast reduces this value by 3 (was 4).
* Voidmaniac. Rule: Have amount of Void Mana at any given time 1e6 (was 5e5).
* Voidmaniac. New rules: Profit bonus from mysteries is increased to the bonus that would result from having 1e35 mysteries. Mysteries don't increase profit.
* Voidmaniac. Requirements 1e40 mysteries.
* Void Milking. Requirements 1e30 mysteries.
* Lean Mean Shard Machine. Rule: Collect spell shards 1.25e7 (was 1.1e7).
* Infernal Crops I-II. Rule: You start with level 15 (was 20).
* Infernal Crops II. Rule: Use Reap What You Sow to consume Pet experience through single spellcast: 3e12 (was 2.5e12).
* Lean Mean Shard Machine. Objective: Collect spell shards 1.25e7 (was 1.1e7)
 UI
 Technical issues

 0.23a
* Homunculus now have minimal time for give source in 1 sec.
* Pet ability power upgrades now have lower bonus.
* Character ability power upgrades now have more bonus.
* Druid now have lower bonus from Autoclicks profit upgrades.
 UI
 Technical issues
 0.23
 Core mechanics
 Balance
* Experience gains rescaled in early game.
* Pixie.
	+ Now gains an extra click per second every 25 levels.
	+ Click profit now equals to hero click profit (was 50%), crit profit now equals to hero's crit profit (was 50%), crit chance now equals to 50% of hero's crit chance (was 25%)
* Zombie.
	+ Bonus function was changed. Low idle bonus now gives more powerful effect, while higher values' effect is roughly the same.
	+ Now clicks 1 time per second (was 2)
	+ Click now yields 50% hero's click profit (was 10%), has 20% crit chance (was 6%) with 900% crit profit (was 100%)
	+ Now gains additional experience while Idle mode is active.
* Golem. Bonus was increased.
* Voidfiend gains more experience per collected Entity.
* Devourer. Experience function was changed so that Pet experience bonuses now apply only 1 time per tick, was applied for each shard-drained scroll.
* Infernal Crops challenge now doesn't affect stats, achievements and Mysteries.
 UI
 Technical issues
* Fixed clamping errors in click profits.
* Fixed an error in Devourer bonus calculations.
* Fixed an error regarding Druid and Pixie bonuses.
* Fixed an error which resulted in total autoclicks being lost when loading a game.
* Fixed Shards drop option selection not being saved.
* Tooltips fixed

 0.22
 New Challenges
 New Tiers of old challenges
* Hand-made forest II
* Truest of Sorceries II and III
* Full-Power Alchemist II and III
 New Spells
 Balance
* Spell-Sources and Full-Power Alchemist Challenges now award increased Hero XP from xp-yielding actions.
* Nightfall now charges while Idle mode is active, 1 charge is earned every 10 minutes.
* Rules of Nature now increases Autoclick profits.
 UI
* Stats now has an average amount of Shards from clicks.
* Exile tooltip was modified to state the requirement of 1e12 Mana earned to unlock Exile feature.
* A tip to select a Pet for the first was added for new players' quality of life.
* Journal now has an option to hide already completed Challenges.
 Technical issues
* Casting Gem Resonance lead to missing profits re-calculation, fixed.
* Addressed some minor bugs.

 0.21a
* Gem Resonance. Buff for mid-game.
* Void Automaton. Required level now 51.
* Synthetic Entity. Required level now 88.
* Now you cant switch between spells when slot is active in challenges.
 Technical issues
* Floating numbers. Count of active objects at one time is limited.
* Fix errors in formulas of new spells.
* Fix tooltips.
 0.21
	+ Conjure Primal Elemental.
	+ Void Automaton.
	+ Synthetic Entity.
* Druid
	+ Force of Nature.
	+ Rules of Nature.
* Demonologist
	+ Goblet Of Fire.
	+ Hellrage.
	+ Reap What You Sow.
	+ Unclean Knowledge.
* Necromancer
	+ Dreaded Script Of Harvest.
	+ Nightfall.
* Arcanist
	+ Radiant Pools.
 New Challenges
* "Infernal Crops"
 Core mechanics and balance
* Experience gains were shifted towards gains from Autoclicks contrary to manual clicks. Automatic and manual clicks still have common experience pool.
* Challenges now display whether they are taken in account in terms of Total Stats, Achievements and Mysteries earned.
* Amount of XP Voidfiend gains from a single Entity was increased.
* Amount of XP Devourer gains per Shard consumed was decreased.
* Spells balance:
	+ Gem Resonance was reworked. It now grants you a temporary additional amount of Mana Gems, depending on amount of Gems already owned.
	+ Void Lure now costs 975 (up from 750).
	+ Conjure Lesser Elemental can no longer inflict Critical Clicks.
	+ Conjure Greater Elemental now has Critical Profit 750% (up from 300%), no longer accessible by Demonologist.
	+ Summon Winged Night now costs 7800 (down from 10000)
	+ Ritual Of Power now costs 5500 (down from 7500)
* Challenges balance:
	+ Like the first time. Mana Gems profits are no longer increased.
	+ Spell-Sources. Each spell now reduces Challenge Source requirement by 4 (down from 5).
	+ Bad Bargain. Conjure Elemental spells group is no longer available during the Challenge.
 UI
* Now acquiring Ability Power higher than 100% causes it to be displayed in the Pet/Character tooltip.
* Voidmana tooltip now shows amount of Void Mana earned per Entity collected.
 Visual
 Technical issues
* Fixed a rare issue concerning applying Mysteries bonus after exiting a Challenge.
* Fixed an issue concerning calculations when Exiling with active buffing Spells.
* Fixed an issue concerning hard reseting during a Challenge.
* Fixed an issue concerning Starting level not updating in time when awarded for a Challenge.
* Addressed some minor bugs.

 0.20
Abilities:
 New Pet: Voidfiend
 New Pet: Devourer
 New Pet: Homunculus
 New feature: Challenges
While in Exile tab, you can open the Journal window to see the Challenges list (hotkey J).
 Technical issues
* Level requirements reduction for spells now displays correctly.
* Drastically improved the floating numbers performance.
* Many game performance optimisations implemented.
* Game resources optimised.
 Core mechanics
* Timewarps now do not change the game timers, only granting Mana income for the corresponding time period.
 UI
* Shard pool meter added.
* You can now select an empty slot from a spellbook to remove a selected spell from the bar (first entry in the spellbook).
* Autocast modes now also available via red/blue buttons to the left of the spellscrolls bar.
* Right-clicking the multibuy button now brings up the buying mode window, it also contains the +10 and +1000 options.
* Multibuy mode is now saved.
* Spell duration left graphics reworked to be more informative.
 Balance
* New upgrades tiers added (more than 120 upgrades)
* Spellhound now earns experience depending on Spellshard cost of the spell.
* Prodigy's Class power buffed.
* Animate Skeletal Minions spell duration is increased 30%, shard cost reduced, now grants a 50% bonus to the profits for the duration of the spell.
* Summon Unholy Avatar spell duration is increased 30%, shard cost reduced, now grants idle bonus 50% multiplier.
* Summon Woodland Creatures spell now multiplies crit profit 1.5 times (was a static 50% increase)
* Summon Guardian Of The Canopies spell now grants 15% crit chance (was 5%)
* Lightning Bolt now grants shards only to the others spells, shards granted amount increased.
* Alter The Laws spell level requirement reduced to 63 (was 68)
* True Sorcery spell level requirement reduced to 70 (was 75)
 Market | * New item - profit buff, grants a 50% increase to Mana profits for 24 hours.
* New item - shards buff, grants a bonus of +2 and additional 10% multiplies to passive shard generation for 24 hours.
* New item - click buff, grants a 10% bonus to critical chance and doubles critical profits for 24 hours.

## v0.1x

 0.18c
 0.18b
* Fixed save not working properly while Exiling
 0.18
 Core mechanics
* All pets now fully perform while offline (both gain xp and produce mana, shards, etc.), unless stated otherwise in description.
 UI
* New settings option - toggle red/white text for "insufficient mana to buy"
* New settings option - toggle floating numbers for earned shards and mana
 Balance
* Zombie was completely reworked: now grants a bonus to sources' profits which is a power-function of your idle bonus. His autoclicks now collect your manual click shard pool for you.

 0.17
 Technical issues
* Autosave now saves every 10 min (up from 15 min). Remember that we can't afford to cloud save Playfab very often, so make sure you export and/or save manually to prevent 10 min fallbacks after refreshing or reloading.
* Game behaviour with tab/window not in focus fixed.
* Addressed some save/load bugs.
 Core mechanics
 Balance
* Shards upgrades yet again slightly tuned towards idle gains.

 0.16
If you encounter a technical problem please write a note to Kong user exsercrat, describing the nature of problem. Please address the issues with game balance to Kong user Tharifaz, preferably with a detailed explanation.
 Technical issues
 Balance changes
* now stacks 5% idle bonus per level (up from 2.5%)
* now stack 25% click bonus per level (up from 20%)
* now uses positive-power function of level instead of negative (the higher level - the more bonus shards per level). To compensate, multiplier has been reduced drastically - starting amounts will be much lower, but higher levels will be higher.
* power function of experience reduced, now scales much slower.
* prerequisite reduced to 2 hours idle, 275 grimoires and 175 circles, down from 3 hours, 400 and 200, respectively.
* class buff increased 2 times.
* description now correctly reflects it's ability to persist over Exile. Spell cost reduced to 8000, down from 11250.
* description now reflects it's ability to scale with character level.
* Passive shard gain upgrades boosted approximately by 50%, click shard gain upgrades reduced accordingly.
* Nexi unique upgrades' costs are now less clumped together.
* 's formula now uses 2 times hero level (up from x1).
* is now correctly scaling with lvl. His function of experience has been reduced to compensate.