Home-Biome Schism (event)

The Home-Biome Schism event is a series of events and decisions that led to three main things:

* **Biome-specific crops:** Some crops can only grow on some biomes. Example: Sugar Cane can only grow on Jungles and Swamps.
* **No teleportation:** /home commands were removed, making so you only teleport when you die (to spawn or your bed).
* **Akrinou and Cukur in Limbo:** Because of the new changes, many players from Akrinou and Cukur have either left the server or are taking a break.

The main reason the event took place was due to two things:

* The staff team decided to remove /home commands.
* A suggestion on biome-specific crops passed, with 14 supporters and 6 opposers (difference of +8 was achieved).

## Reasons for the Changes

#### Teleportation

For VanillaPlusCivs and the staff team, **teleportation was one of the most unrealistic aspects on the server.** By giving long-term players the ability to set points to teleport to at any time and any cost, things like roads, canals, railways and transportation infrastructure was unecessary. Giving them in the first place was an oversight, as the staff didn't think much of it nor expected it to be used so frequently the way it was.

**The server owner said, in a later announcement:**
"In a no mods, single player, survival world, you're not able to teleport. We're doing this here as well, as that will improve the realism aspect despite the advantages of TPs."

"You should be encouraged to interact with nearby towns and nations more often than far away towns and nations. You should be encouraged to build roads, canals, railways, etc, to reduce the time taken going from one place to the other. This will also impact the roleplay aspect, as you wouldn't want a super large empire or claims you shouldn't be able to protect or enforce. Distance is now an important factor in all aspects, like it should be."

This was recieved with some backlash, although not that much. It was a change players could adapt to easily, as many had just one /home set or didn't use it as much. However the same cannot be said about the next change.

#### Biome-specific Crops

Biome-specific crops are considered to be a stable of the civilisation genre in minecraft servers. Being able to produce all crops (Beetroot, Carrot, Potato, Wheat, Sugar Cane, etc) in a single biome makes so trade only ever happens when a town is starting to settle, and not at all after some time. Having a limited amount of goods you can produce and needs you can't meet with these goods is how the earliest forms of trade first began in the real world.

This was absent for the server, until it was suggested by KarlosGeek in the suggestions channel on the discord. It lead to a lot of discussion, proper balancing and fine-tuning, but it eventually passed, with 14 supporters and 6 opposers. To pass a suggestion, it requires only two things: to not be a banned suggestion (there is a channel mentioning which ones are) and have a surplus of 8 supporters.

The opposers, however, were active long-term players that strongly disliked the idea. When it was implemented, they left. Their respective towns and nations are currently in a limbo state: if their citizens don't take control of them, they will fall into the shadows of history.

## Aftermath

After both changes were implemented, many active long-term players left the server. Although they might return someday, their absence has been felt, as the server entered a small stagnation phase. Hopefully, continuous advertisement will bring new active players for the server, and it will recover. How long that lasts is still up for debate: the future is yet to be wrirten.