Zerav

Human

A mysterious demon claiming himself as the Soul Collector. He wanders around the world to find a pure soul and finally found it inside Edna. Zerav is a reaper and a dark spell user, who takes the enemy's soul to empower his abilities. His awakened form allows him to unleash even more powerful attacks.

Zerav is unlocked by clearing **stage 3-10** or through **In-App Purchase**.

## Story

Zerav is the main demon of the party. As his joining occured when he performed a contract with Edna where he will reap her soul if he fulfilled her wish to save her brother Aiden. As a demon Zerav is strong and knowledgeable. Although initially joining for his own interest, Zerav seemed to grow fond for the party and would later saved them when in peril.

## Trivia

* he seems to be weak against Luoisa
* he can actually fly
* he is not very friendly with Alester because always peeking Edna.

## ***Hero Perk***

### Soul Manipulation

Allows Zerav to collect souls using certain attacks, and use the soul gauge to enhance certain attacks.

### Life Leech

Grants 2% chance to life steal for every soul stored in the soul gauge.

### Awakening

On fury, Zerav will enter the awakened state where any soul usage does not deplete the soul gauge.

## ***Zerav's Skills***

### **Soul Snatch (S1)**

[Learned at Lv1]

Snatch the enemy's soul to fill the Soul Gauge. If there are more than 5 souls stored, this skill deals double damage. Can snatch up to 3 souls at a time.

This skill has invincibility frames.

[Cost: 30 MP]

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### **Violent Reap (S2)**

[Learned at Lv5]

Reaps enemies in front multiple times. When charged, Zerav consumes more soul and MP to increase skill damage by 10% for each level. At charge Lv5 the damage changed to soul damage. On awakening, an infinite charge is possible.

This skill does not have invincibility frames.

[Cost: 35 MP]

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### **Dread Chasm (S3)**

[Learned at Lv10]

Creates a great chasm to release hundreds of cursed souls into the surface, cursing all enemies trapped inside. Zerav requires soul gauge to maintain the chasm. Press the skill button again to deactivate. On awakening, the damage interval is halved.

This skill has invincibility frames.

[Cost: 130 MP]

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### **Soul Oblivion (S4)**

[Learned at Lv20]

Zerav creates a dark hole in front of him, absorbing all wandering souls in a wide area. The souls will also drag everything into oblivion while damaging over time.

This skill has invincibility frames.

[Cost: 180 MP]

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## ***Zerav's Masteries***

### Scythe Mastery

[Learned at Lv15]

Although Zerav has tremendous magical power, he prefers to use a weapon that doesn't drain it. And by empowering the scythe with the souls, Zerav has a chance to deal **soul damage** with his scythe swing.

### Soul Mastery

[Learned at Lv15]

Zerav has the captured souls under control with his magical power. He can now unleash greater soul attacks as his INT raises. **(Converts a portion of his INT as bonus damage modifier in soul attacks.)**

### Curse Craft

[Learned at Lv15]

Zerav puts more dark power into his Cursed Soul realm. When he release the souls through the chasm, the Curse inflicted become much stronger.

### Soul Keeper

[Learned at Lv15]

Zerav learns a new way to manage the souls he captured. When using a skill that requires soul, he can now extract the power without consuming it.

## ***Strategy***

* Zerav is the only hero that has 3 hero perk, as opposed to the usual 2 hero perk on the other heroes.
* Zerav will simply disappear and appear at the destination when dodging instead of rolling, unlike other heroes. It also seems to have longer distance.
	+ This sometimes will cause a visual bug where Zerav fails to reappear after disappearing, making it looks like his scythe is flying.
* Zerav's basic attack can destroy landmines planted by the Bogu Landmine mobs.
* Zerav's Mastery Scythe Mastery will enable his basic attacks to reap enemy soul and deals soul damage.
	+ Zerav's finishing basic attack (the one where he uses his astral hand) has a 100% chance to reap enemy soul, even without the mastery.
		- It also seems to deal soul damage without the mastery.
* Zerav's skill 1 Soul Snatch deals alot of damage, try to use this often.
	+ This skill will pull enemies slightly to his hand.
	+ This skill will deal double damage when Zerav has 5 or more souls stored.
	+ This skill will only reap soul on the second strike (where he clenches his astral hand), so make sure to not let enemy die on the first strike if one meant to collect souls using this skill.
	+ This skill can destroy landmines planted by the Bogu Landmine mobs.
* Zerav's skill 2 Violent Reap will pull enemies to the center of the flying scythe's AoE, if they can be pulled.
	+ When charging skill 2 Violent Reap, Zerav will stay in place and will not be able to move.
		- He can be attacked during this state, so caution is advised when charging the skill.
		- On charging the skill, it will consume mp and soul in a very fast pace every stage. When mp or soul is not enough, it will instantly perform the skill.
			* When performing the skill after it has been charged more than 5 stages, it will change the damage property to soul damage and will gain increased AoE size.
				+ On awakening, you can charge the skill indefinitely, at least until the Fury state runs out, in which it will switch to consume soul if one decide to keep charging. When mp or souls is not enough, it will also instantly perform the skill.
			* Zerav cannot change direction when charging the skill so plan ahead.
* Zerav's skill 3 Dread Chasm will create a large-continuously damaging area, in which another use of skill will deactivate the area instead of creating more and enters skill cooldown state.
	+ This skill will deal damage three times in a set interval.
	+ This skill will continuously consume souls when activated. When there is no souls left, it will automatically deactivate and the skill will enter cooldown state.
		- The mastery Soul Keeper **will not** prevent the skill from automatically deactivating when there is no souls left.
	+ The mastery Curse Craft will make the area gives debuff that increase soul damage taken to enemies, up to 6 stack per enemies.
		- If one activates the area where a Boss mob is spawning right on top of it, the Boss will not be damaged, but it will still receive the debuff.
	+ On awakening, the damage interval will be halved which means it will deals damage and gives debuff twice as fast.
* Zerav's skill 4 Soul Oblivion is a very useful skill that can pull enemies to the center of black hole he create.
	+ The pulling effect only applies to a few damage instance of the skill when it is created, in which after those attacks up until the black hole explode will not pull enemies.
	+ This skill is very useful for pulling enemies...
		- so that skill 1 Soul Snatch can hit more enemies, and possibly collect more souls.
		- so that more enemies can be hit with skill 2 Violent Reap.
		- to the center of the Dread Chasm AoE area, if the enemy is outside of the area.
	+ It seems that the explosion of the black hole have wider AoE than the initial pull AoE, in which it can damage enemies that didn't get pulled.

## See Also

* Zerav's Skills
* Zerav's Masteries