Cities

**Cities** refer to either the starting city or player created cities on the server. Cities have unlockable functionality based on the builds you make in them, and are designed to be big projects you can work towards after your conventional time on the server.

## City Progression and Buildings

To start a city, you must have contributed to other community projects on the server. Find an exsiting project to help out, or start one if you have a good idea! Remember, builds at this stage need to be approved by a moderator or city owner, so you must build properly and not rush.

### Size and Expansion

#### Village

When you first make your city, it will be a Village. This is a small 120 radius city - and as you expand the radius expands.

## Community Tree

#### Community Centre

The community centre is used to complete and submit item collection bundles that allow you to unlock other buildings and projects, It Needs 5 Rooms for each set of 5 bundles: Themed as Adventure Room, Cave Room, Farming Room, Nether Room and Building Room.

The community tree can be unlocked by completing the bundles in each room of the community centre

#### Adventure Room Sub-Tree

##### Monster Hunter's Guild

The monster hunter's guild is a simple building for housing the cities monster hunter guild member. This is a villager who you can interact with once you have completed the adventure room - right clicking will open the mission screen, which will allow you to retrieve up to 4 missions every 12 hours. A mission can be a bounty - where you must kill a certain number of a certain mob, or a defence - where you must locate a village in need of defending, and stop them dying for a short time. Missions must be in your inventory to be completed. Once they have been, right-clicking on the villager will hand it in, and award you some guild XP which was displayed on the mission. How much xp a mission awards is based on how tricky the mission is, which in turn is based upon your current guild Level. You level up at the guild at certain XP thresholds automatically when handing in missions.

If you shift + right click on the guild villager, it will instead open a shop. You can use your current level XP to buy various items - which items are available is dependant on your level. All the items from previous levels are still available as you level up.

##### Apocalypse Arena

This is the arena where people can play the Apocalypse Minigame. It needs a shop area, and an open space with 3 monster spawning doorways. It's also good to have an arena with varied height and protected areas so the players can survive!

Completing more levels of the Monster Hunter's Guild will allow you to attempt more waves of the challenge, 6 more waves per level. It's also possible to use mob heads to design custom waves, with their own equipment and potions. Don't make it too hard!

##### PvP Arena

PvP is only consensual on the server, so it's great to have a place where you can test out your fighting skill against others. Always good to have a locker room of ender chests to put important items before the fighting begins.

This also unlocks Hardcore, which is a truly fresh environment to test your adaptability to new rules and new skills.

#### Cave Room Sub-Tree

##### Museum

The museum is a place to celebrate the server's achievements and progression, any exciting moments, like eggs of the dragons for example. Generally individuals have been recorded, as well as glitched items, valuable items and more.

It also unlocks the Invisible Item Frame Merchant, who will swap an item frame for one with the invisible item frame tag enabled, so you can display items without the frame visible. It also has the first tier of corrupted enchants available. Each corruption costs 10 levels, with a threshold of 40.

##### Library

The library is where the knowledge of the server can be pooled, where you can often learn about the parts of the server, as well as the lore or History of the world.

It also has an enchanted table that is corrupted, where several netherite items will find new powers at a cost.

## Village Tree

These builds are exclusive to player owned cities which have villages. Villages are made by residents.

#### Central Monument

Set the tone of a village with a fountain or sculpture. This is a small build to start on the village tree.

#### Mob Farm

Make an official mob farm in a village for the city. Unlocks the mob combo drop bonus specialty for the village.

**Using the Mob Combo**

* To build a mob combo, you can kill up to 9 different types of monsters in the city. This will provide a combo% chance that a kill will re-roll for another chance of loot.
* You can maintain the combo by killing anything, otherwise it will lose +1% every 60 seconds on average.

#### Vineyard/Crop Farm

Make an official crop farm in a village for the city. Unlocks the winemaking specialty for the village.
It needs a berry press which at least needs 3x3 Hoppers on the floor, with one chest underneath the middle.

**Making Wine**

* Using the berry press you can produce Wine that is marked with the 12 hour period it is made in.

1. Make sure the city specialty is the vineyard.
2. Find the berry press, and bring with you at least 1 glass bottle and 9 berries (sweet berries for red, glow berries for white)
3. Place the bottle in the chest under the press, and the berries on top of the hoppers
4. Jump on all the berries until only the hoppers are left
5. Take out the wine bottle!

* Wine has multiple portions. It can be served into a wine glass of another player by them holding out a glass bottle, and right clicking on them. You can also pour it into your offhand if you hold a glass bottle there.

* You can also give it to a village, and the amount of portions you give will determine how many of his next trades will provide a 10% emerald refund - i.e. if you spend 50 emeralds on a book, you will receive 5 emeralds back after the trade. You can only trade single items at a time (not shift clicking)

#### Orchard

Make an official orchard in a village for the city. Unlocks the orchard tree drop boosting specialty for the village.

**Using the Orchard**

* Leaves harvested in the orchard have a passive boost to apple drops (4%) and jungle saplings (10%).
* Additionally, "fishing" leaves that drop apples with a fishing rod will allow you to break the leaves with a 10% chance to receive an apple

#### Clock Tower

Make a clock tower in a village. Unlocks the furnace speed specialty for the village.

**Using the Clock Tower**

* The clock tower provides a passive boost to all types of furnaces used in the village, a 10% starting boost to each item.
* You can also actively boost a furnace for 30 seconds to double speed by giving it a clock with right click.

#### Windmill

Make a Windmill in a village. Unlocks the grain producing animal specialty for the village.

**Using the Windmill**

* The windmill must have a grinding mill in it, and placing 2 x wheat through it will turn it into 1 x Grain
* Grain can be fed to most animals to grow them faster, and when used for breeding will give a chance for twins and even triplets if both parents are fed.
* 2 x Grain can be fed back through the windmill to produce 1 x flour which can be used for cooking