Odin Allfather

### Proficiencies

Lore, Leadership, Discipline, Vigilance. Medium Armor, Calligrapher's Supplies, Spears, Quarterstaves, Pikes, Allspeak

### Notes

Has Allfather Mantle, Resistance to Radiant and Necrotic damage

## Skills

### Charisma

22 (6)

Odin, son of Bor, is the current King of Asgard as of 2008. He is the father to Hela Odinsdottir, Thor Odinson, and Balder Odinson, and the adoptive father of Loki Laufeyson. He is the spouse of Freyja Freyrsdottir, the Queen of Asgard.

## Personality

Odin was a patient, just, and wise king. He strives to maintain the peace between the Nine Realms
 and is thoughtful of the lives of the innocent.

In his youth, Odin was a ruthless war king who had no qualms
violently conquering the Nine Realms with his daughter, Hela. After
conquering the Nine Realms, Odin underwent a change upon realizing that
only through peace can the Nine Realms truly be united and desisted with
 further conquest. He was also criticized on how he dealt with his problems and past mistakes, most often through
 secrecy, lies or by covering them up.

Despite his enemies
warring against him and his willingness to cause mass destruction when
needed, he is compassionate enough to not seek the obliteration of the
innocents of the opposing force. He even adopted Loki, the abandoned son of his old foe,
 and raised and loved him as his own son. Nevertheless, Odin is firm in
his rule and does not hesitate to mete out justice on those who threaten
 the peace, even if it is his own sons.

Odin is capable of comforting those he was close
to. It could be that Odin knows Thor's potential and
 believes that he will one day surpass him.

## Additional Information (Widely Known)

This information is *Widely Known*, meaning a majority of people who know this NPC know this information as well, and is likely to be shared freely.

* Odin Borson is the same person as **Odin Allfather** from pagan Earth legend.
	+ He is the father of Thor, Balder, and Loki, as he is in myth.
* Odin gathered the Nine Realms under Asgard long before the war with Jotunheim. Few survive from this time.
* Odin lost his eye during the War Against Jotunheim, and now wears his eyepatch over the bare socket.
* Odin keeps a pair of ravens as pets, Huginn and Munnin.

## Additional Information (Secret)

This information is Secret, meaning that only or indeed perhaps only the NPC knows the information. **If a DM does not give this information to you and your character suddenly knows this information, this will be considered metagaming.**

* He is the adoptive father of Loki, who he recovered from Jotunheim.
* Odin knows the eventual fate of Asgard, and that Ragnarok cannot be avoided.
* He is also the father of Hela Odinsdottir, whom he imprisoned in Hel after the Conquest of the Nine Realms.
	+ He knows Mjolnir was forged originally for Hela.
* During the Conquest of the Nine Realms, Odin also sought to unite the Infinity Gauntlet. He grew close to it, but failed in gathering the Soul Stone, as it required the death of his daughter.
	+ Odin knows the location of the Soul, Power, Reality Stones and knew the former location of the Space, Mind, and Time Stones.

## Abilities

### Fighting Style

**Dueling:** When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

### Extra Attack

Beginning at 5th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn. The number of attacks
increases to three when you reach 11th level in this class and to four
when you reach 20th level in this class.

## Odinforce

These spells are added to your spell list.

 1st
 2nd
 3rd
 4th
 5th
 6th
 7th
 8th
 9th

### Sentinel Raven

Starting at 1st level, you gain a spirit that assumes the form and
game statistics of a raven. It always obeys your commands, which you can
 give telepathically while it is within 100 feet of you. While the raven
 is perched on your shoulder, you gain darkvision with a range of 30
feet and a bonus to your passive Wisdom (Perception) score and to Wisdom
 (Perception) checks. The bonus equals your Charisma modifier.

While perched on your shoulder, the raven can't be targeted by
any attack or other harmful effect; only you can cast spells on it; it
can't take damage; and it is incapacitated. You can see through the
raven's eyes and hear what it hears while it is within 100 feet of you.
In combat, you roll initiative for the raven and control how it acts.

If it is slain by a creature, you gain advantage on all attack
rolls against the killer for the next 24 hours. The raven doesn't
require sleep. While it is within 100 feet of you, it can awaken you
from sleep as a bonus action. The raven vanishes when it dies, if you
die, or if the two of you are separated by more than 5 miles. At the end
 of a short or long rest, you can call the raven back to you—no matter
where it is or whether it died—and it reappears within 5 feet of you.

### Allfather's Aura

Starting at 1st level, as a bonus action, you create a whirling
aurora of brilliant energy that swirls around you. Until the end of your
 next turn, you gain resistance to all damage, and if a hostile creature
 ends its turn within 10 feet of you, it takes radiant damage equal to
your Asgardian level + your Charisma modifier. Once you use this
feature, you can't use it again until you finish a short or long rest.

### Soul of the Raven

At 7th level, as a bonus action when your raven is perched on your
shoulder, your body merges with your raven's form. While merged, you
become Tiny, you replace your speed with the raven's, and you can use
your action only to Dash, Disengage, Dodge, Help, Hide, or Search.
During this time, you gain the benefits of your raven being perched on
your shoulder. As an action, you and the raven return to normal.

### Odin's Resilience

At 10th level, you gain advantage on death saving throws, immunity to
 the frightened condition, and resistance to necrotic damage. You gain
temporary hit points whenever you finish a short or long rest. These
temporary hit points equal your Asgardian level + your Charisma
modifier. Additionally, choose up to five creatures you can see at the
end of the rest. Those creatures each gain temporary hit points equal to
 half your Asgardian level + your Charisma modifier.

### Odin's Vitality

Starting at 15th level, when you have to make a death saving throw at
 the start of your turn, you can instead spring back to your feet. You
regain hit points equal to half your hit point maximum, and then you
stand up if you so choose. Each creature of your choice that is within
30 feet of you takes radiant damage equal to 2d8 + your Charisma
modifier, and it is blinded until the end of the current turn. Once you
use this feature, you can't use it again until you finish a long rest.

### Overchannel

Starting at 18th level, when you cast a Asgardian spell of 5th level
or lower (excluding cantrips) that deals damage, you can deal maximum
damage with that spell. The first time you do so, you suffer no adverse
effect. If you use this feature again before you finish a long rest, you
 take 2d12 necrotic damage for each level of the spell, immediately
after you cast it. Each time you use this feature again before finishing
 a long rest, the necrotic damage per spell level increases by 1d12.
This damage ignores resistance aRetaliation.

## Equipment

* Eyepatch of the Allfather
* Gungnir
* Asgardian Armor (Medium)
* Clothes