recursal/Fanatic-Fandom huggingface dataset:
Level 91

**39 moves to tear through 24 blue gift wraps**. However, all of our gift wraps are beneath the Iron Blockers in the middle. Unfortunately, there are all types of Blockers except the measly single ones.

Actively go for special gifts and perform matches only when in the vicinity of an obstacle. Try and focus on the lower rows where only double and triple layered blockers can be found. That will aid your game as you’ll unblock the spawning hooks and allow for more gifts to flow in the grid.

Gather up as many special gifts as you can and blast through the Blockers row by row. Depending on how many turns you have left, you might want to follow the same strategy in tearing through the gift wraps. Utilize boosters effectively and good luck.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • ****Level 91**** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 135

**33 moves to light up 3 pumpkins**. Straightaway, the game reminds us that we can use striped gifts to light up pumpkins. Yet because of the placement of the spawning hooks in relation with the pumpkins on the other side of the grid, it will be impossible to hit them from that angle. However, if we smash through a dozen of obstacles or so, we’ll be given access to the part of the grid that is directly below the pumpkins. From there, striped gifts will easily reach their target.

It is doable in 33 moves to smash through the obstacles and be close enough to the pumpkins to light them up with a nearby match.

In whatever strategy you follow, just in keep in mind that special gifts will be quite easy to unwrap given the length of the first three columns.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • ****Level 135**** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 115

For level 115 we have a new objective. **In 30 moves** or less, you have to **light up 4 pumpkins**. Now the pumpkins can be lit by a nearby match or when hit with an explosion from a special gift. Every time you light up a pumpkin you get 1000 points. However, if you match another 3 gifts near the same pumpkin, or an explosion accidentally hits it, then its light out once more, and those 1000 points are redacted. The same thing will apply to the objective.

The pumpkins are fixed in place so their position cannot be manipulated. Boosters won’t work on them, only a match or an explosion. Just avoid matches after you’ve lit up one, and be careful with those striped gifts.

30 moves are more than enough to complete the objective and experiment with the new obstacles, so take it easy and use up your time efficiently.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • ****Level 115**** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 199

**In 25 moves, hatch 21 eggs**. This time, the eggs are conveniently placed all around the grid. Still, with the move count at 25, we want to utilize the same strategy as in the previous level so we can hit multiple eggs at once.  If possible, try and work your way equally on all sides of the grid to make a lot of the eggs hatch at the same time. Keeping special gifts in all four corners can trigger useful chain reactions. However, the classic combo of a special gift and a gift bag will yield the most results.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • ****Level 199**** • **Level 200**
Level 9

The snails are in danger again, and this time we have a new obstacle placed there by Tin’s rival.

The objective of the mission is to save **10 snails in total, 6 green, 2 blue and 2 red, with 20 moves** to go. One little problem though: the Snail Magnet. This evil toy is positioned on the top and middle of the grid. It pulls at the closest snail from a wide range, and it forces it to move one spot towards the magnet, despite the gravity. Sometimes the magnet may even help the placing of the gifts. It may force a match-3 ever so often and cause chain reactions to your benefit. But if it does manage and capture a snail, then your objective won’t be able to be completed and you’ll have to begin the stage all over again.

Now don’t worry. If and that happens, you’ll be given an option to disable the magnet for 5 turns using your gems. If you decide to spend your gems, not only will the Snail Magnet be disabled, but you’ll also be given 5 extra turns to play with, plus an additional life if you don’t have 5 already. Because of the bonuses, this use of gems is ideal in tight spots. When the magnet is disabled, a helpful bar will indicate how many turns it will last, giving you ample time to get your almost captured snail back to freedom.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 23

Level 23 is filled with obstacles and only a couple of gifts available at first. Tricky, but nothing we can’t handle. We have **14** meager **turns** but only **4 snails to save, 1 green, 1 blue, 1 red and 1 orange**. As their name suggests, these Iron Moving Blockers act as obstacles that can be maneuvered when a possible match-3 is close by. They can be destroyed by any regular means such as a nearby match, the Minebug or the explosion from the gift bag and striped gift. These obstacles are also subject to gravity, which means they’ll tumble down the grid when space becomes available.

The more Iron Moving Blockers we manage to clear, the more gifts will start to flow and be at our disposal for further matches and combos. However, simple match-3 combinations might be more desirable as the turn counter can run down pretty quickly if you are not careful. Utilize those diagonal movements to get the Blockers out of the way. You can also send your trusting Minebug on a rescue mission and let it save a snail without bothering with any obstacles. The booster is quite useful in these tough situations where there aren’t enough turns and there are just too many Gift Blockers in the way.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • ****Level 23**** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 102

Now we have **30 moves to make 18 ghosts disappear**. Make your way towards the bottom of the grid, without giving the ghosts enough time to steal gifts and make more copies of themselves. It’s just our bad luck that they can’t consume an Iron Blocker, but when these two obstacles are put together, they make for a heck of a wall. In any case, ignore the blockers and focus on those ghosts.

Careful though not to neglect either side of the grid for too long, for the ghosts will begin haunting their way through uncomfortable corners, eating away at possible matches and slowing you down exponentially.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 45

**35 moves to save 16 snails of any color**. 14 of those snails can be found in the main grid where there will be ample opportunities for a match-3 or more. The last two snails on the other hand, might prove a bit trickier to get but not impossible. Since there are vertical striped gifts in both of those grids where the last two snails are, we can always try and unwrap those ones specifically with the help of a booster or another special gift.

Otherwise, we can make our own striped gift, a horizontal one, and guide its way to the bottom of the grid. There, we can match and explode it for an instant double snail save.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • ****Level 45**** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 50

Right, here we go, the last level of the Forcefield Tower and our first showdown with the Evil Bear Bandit.

Each snail that we save will get inside a cannon and launch itself towards the E.B.B. taking a chunk of his health away and leaving us with one step closer to the objective.

Our core strategy should be simple: take any opportunity you can to match those snails. But with only **35 turns to match 80 snails**, we’ll have to be a bit more resourceful than usual. Keep in mind that we can use all of our boosters except the Time Twister.

Using the boosters, we’ll have a few tricks at our disposal. Suppose there’s a solitary striped gift sitting in a row with a bunch of snails, but with no possible color matches nearby. We can use the Minebug to explode that gift, and in just one turn, a whole lot of snails will be gone from our grid.

Likewise, if there are snails in a row, one after the other, we can save some turns by using the Magic Scissors and slicing at 5 at a time. Vertical striped gifts can definitely help out as well as they can reach across the two grids, but they shouldn’t be a priority unless there’s a snail in that match as well.

Occasionally, the Evil Bear Bandit will send out a Gift Trap out the grids and a snail or gift will become all that harder to match. If he sees a color gift sparkling somewhere in the grid, he’ll waste no time in throwing a Gift Trap so be sure to use it early.

In the case that the turn count runs out, you can get an additional 5 turns by spending gems. Sometimes that’s all you’ll need.

Once E.B.B. has been taken care of, we return to the main screen and to the portal that will take us to the next world. The gate however, is locked but we have a number of ways to open it.

You can ask a Facebook friend for a key. Or you can simply spend 9 gems to open the gate, or if you have followed some of the tips of this guide, then you should have enough stars to move ahead. If you don’t have 100 stars, then you can always go back to those levels where only a star or two were achieved, and get the remaining star with a higher score.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • ****Level 50****
Level 14

Our objective in this level is the unwrapping of **20 blue gifts and 20 orange gifts in 20 movements**. Like the previous stage, the little hooks that bring out the gifts are plenty and placed on top of every column. Combos should be relatively easy to achieve and the turn count more than plenty. The size of the grid and abundance of fresh gifts may taunt you into a gift matching frenzy no matter the color. Keep in mind then that targeted gift combos in the objective’s colors produce a higher score.

Competing against your friends on Facebook will yield gems which you can then use to buy more boosters or lives when you don’t want to wait. At the end of every stage, check your score; 3 stars mean a higher ranking score in comparison with your friends’ scores. Try and beat them for more gems. Heck, try and beat your own personal score while you’re at it.

**Level 11** • **Level 12** • **Level 13** • ****Level 14**** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 182

**In**

**34 moves, make all the ghosts disappears**. Another showdown with armored ghosts, and all of them are inside Gift Traps and behind Golden Moving Blockers. Begin by clearing the way towards the ghosts, consciously making special gifts which you will use to free up the ghosts. Remember that when a match is not available with an object inside a Gift Trap you’ll need to use explosions or boosters.

In the bottom of the grid, there will always be two color gifts and two gift bags. An alternative strategy is to match your way with gifts *other than* the color of the gift bags. In that way you will fill the grid with gifts that could potentially become gift bags. When ready, swipe one of the color gifts with the gift bag of your choice, sit back and enjoy the fireworks.

Careful when making combos inside the grid as you don’t want to activate the color gifts accidentally.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • ****Level 182**** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 71

Now we have 35 turns to tear through 22 blue and 18 yellow gift wraps. All of the yellow gift wraps are trapped beneath double layered Iron Blockers and gift circulation at the start will be quite minimal. Patiently, let’s clear the obstacles while taking any chance we can to tear through the blue wraps.

Once the grid is sufficiently clear of obstacles and there’s a good circulation of gifts, we can use a booster such as the Color Spray to help us with our objective. Stack up as many single colored gifts in those gift wraps and re-paint them using the Color Spray. And don’t forget that the Magic Scissors can get rid of 5 obstacles that are in a row as long as they don’t have any layers of armor on them.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • ****Level 71**** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 158

**In 23 moves, match 16 snails**. It’s been a while since one of these Evil Magnets have showed up. Thankfully, there are four Snail Emitters spread around the grid so we don’t have to worry about losing a snail here and there. Keep in mind that you can move Iron Moving Blockers around no matter how many layers of armor they have on them. Forget about the obstacles and clear them only accidentally.

The snails spawning from the sides will be teleported to the bottom of your grid. Try to make room in those columns on the sides so more snails can join you. The objective cannot be completed without them. And as game suggested, use the Lucky Shuffler booster to rearrange objects in the grid.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • ****Level 158**** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 94

**In 33 moves we have to free 4 birds**. It may sound simple enough, but the shape of the grid and the placement of the teleporters might work against you. There are specific places that if the birds reach, they will literally become stuck, and you’ll end up hoping for a convenient match that will never seem to come. In those cases, it might be better to use a booster such as the Grappling Hook, rather than waiting for the gifts to fall. Or prevent it all together with the Time Twister.

On top of this, there’s an Evil Totem trapped in a Devouring Plant near the bottom of the grid. Because of its location, the Totem can become loose pretty early if you are not careful. And because it’s located so near the end, some mandatory matches to make room for the birds will force your turn count to deplete. Study the grid and the flow of the gifts and go through this level slowly.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • ****Level 94**** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 93

Another ‘Reach the Score’ objective with **45 moves to score 13 000 points**.  And as it turns out from the obstacles, we might need all 45 of those moves. At the beginning of the stage, there are only eight spaces where gifts can be found. The rest of the squares in this huge grid are lined up with Iron Blockers and Iron Moving Blockers, some with more than one layer of armor.

The first five to ten moves will be a simple match-3 here and there. Try and make as many mystery gifts as you can and keep swiping special gifts with other special gifts whenever the opportunity is presented. We’ll need at least half a dozen of special gift combos to reach the target objective.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • ****Level 93**** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 12

Time again for a new booster in a rather curious grid. Our objective here is to score a mere **3500 points in 20 moves**. There are two minor obstacles in the way of our main grid, and this time, we don’t have to match-3 nearby to get rid of them. We can of course, but hey, there’s a cool new booster down there, buzzing to be tried.

The Minebug booster can fly anywhere around the grid, and land on an Iron Gift Blocker. A few moments later, and the iron obstacle is no more. Which is a much more elegant and focused way of destroying your targets. Just select the Minebug from the booster menu in the bottom, and then click at the desired obstacle or gift. You get 2 free Minebugs to detonate at your disposal (+1 in the tutorial) and you can stack up your inventory with these little rascals with gems. Minebugs come in batches of 3 while the Lucky Shuffler in batches of 5.

For the time being, let’s hoard these Minebugs and get rid of the remaining Iron Gift Blocker with a match-3. You can utilize the grid’s shape, with its straight narrow lines and scattered colored gifts. A gift bag or striped gift match with a color gift will produce a very high score, especially if the regular gifts are strategically placed throughout the grid. But a high score isn’t necessary here. A well-executed double special gift combo should suffice to clear the stage.

**Level 11** • ****Level 12**** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 174

**In 30 moves match 9 vampire snails**. The four grids are connected via teleporters and the flow is straightforwardly anti-clockwise. After a couple of turns, Time Bombs will begin to spawn (with a timer between 11 turns and 15) and will not stop until you clear the stage. Try and use a similar strategy as in the other vampire snail levels: fill up every part of the grid with gifts of the same color as the snail, waiting for them to land and hopefully crush, in the same turn or the next.

Since with the teleporters we can tell which gifts will flow and in which rows and columns, we can manipulate matches and send gifts down the teleporters that will slide next to snails and match them up.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • ****Level 174**** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 162

**In 30 turns make all the ghosts disappear**. And if you are not lucky enough to get a match in the center of the grid, then you can forget about those gifts in there. The Tombstone in the center is blocked off by Golden Blockers and ghosts stuck in Sticky Cobwebs and Gift Traps. After five turns or so, Iron Moving Blockers will begin spawning from the top, but they can relatively help block off some of the ghosts. More Sticky Cobwebs will drop down as well, trapping random gifts.

Only the Gift Traps will prove to be somewhat of an issue, however the grid is big enough to allow for plenty of matches. Try and smash the Gift Traps when there are no more ghosts around, and try doing so with the help of multi-hitting combos or boosters.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • ****Level 162**** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 99

**35 moves to match 40 evil snails**, and since the moves are less than the snails, we’re going to have to match a lot of those snails with each other. The good thing is that snails will keep spawning from the left and right grid. The grids are small with minimal circulation of gifts, so we might as well start smashing obstacles below so as to make enough room and drop those snails in a much larger grid.

The trapped color gift in the middle might come in handy but it shouldn’t be actively reached for, unless it’s by some striped gift accident. Keep your eyes open for possible matches with the snails on every turn, as the little buggers move all the time. Sometimes they’ll even knock their own selves out, yet more often than not, they’ll jump away from gifts of the same color as their own.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • ****Level 99**** • **Level 100**
Level 66

Now we have **35 turns to free 5 birds**. There are two narrow grids on the sides, and a slightly, wider one in the middle. The two side grids are connected with each other by a single teleporter, exchanging gifts with each other, while the additional teleporters send the remaining gifts in the main grid. In the middle, there’s an Evil Totem fixed in its spot, dormant as the Devouring Plant shields its nasty effect. It would be ideal to keep this one obstacle blocking the other, but because of the constant circulation of gifts from the two teleporters, the Totem at one point will be released. Hopefully, by the time that happens, you’d have freed a couple of birds and the lost turns that will follow won’t affect the remaining stage at all.

Don’t forget that we also have the Grappling Hook booster which can switch any two friendly objects with each other, so a bird can be switched with any gift that is at the very bottom where the keys are waiting for a fast and easy win.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • ****Level 66**** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 59

**22 moves to unwrap 20 green and 20 blue gifts** in two funky looking grids. The right grid spawns all the gifts and the teleporter at its bottom sends them over to the snake-like grid.

While the objective is straightforward, the grids don’t have a lot of breathing room. It will definitely be useful if we used a couple of boosters to aid us. The Lucky Shuffler can help us into making special gifts here and then, while the Minebug and the Magic Scissors can unwrap gifts directly or cause special gifts to explode. We can also be cheeky and Color Spray some random gifts either blue or green and the objective will be over in a second.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 33

With all this unwrapping we’ve doing one has to wonder where all the gift wraps have gone. Here we are then, with a brand new objective. **Tear through 37 wraps in 25 moves or less**. The gift wraps get torn and count towards the objective only when there’s some wrap paper beneath a possible match. So if two gifts out of a match-3 are on the wrapped part of the grid, we’ll still get to unwrap our three gifts but only two of those gift wraps will count towards the objective.

The special gift combinations still work the same, so striped gifts with their double rockets will tear through entire rows and columns once unleashed. And seeing that the grid is one big board filled with gifts, this objective should be taken care of in no time, yielding a high enough score to boast to your friends about.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • ****Level 33**** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 58

Back to the basics, with **40 moves to unwrap 10 gifts of each of the following colors: green, blue, orange and yellow**. This level has two unconnected grids with a bit of a weed problem, as a good chunk of each grid is occupied by Gift Devouring Plants. Still, the objective is simple, so keep making matches and special gifts until all of the required gifts are gone. If you find yourself ahead of schedule with only a handful of gifts remaining but plenty of turns, then why not try to go for an even higher score?

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 141

Again, we have **35 moves,** but this time, to **make 13 ghosts disappear**. There are three narrow gaps around the main grid from which the ghosts will begin their….invasion. No better way to call it right now.

If you can manage to create a further gap between the ghosts themselves, without any gifts nearby, just an empty space between them and the gifts, then you will be able to control the situation even further. In any case, make matches that anticipate a ghost’s movement in the following turn. Have nearby gifts ready for the simplest match-3. If you’re overrun in one side, it will be tricky to reach the objective in the remaining turns.

There will always be striped gifts in the highest Gift Traps, but without a bit of luck from the main grid, you can only reach it via boosters. Helpful sure, but they shouldn’t be the focus.

The bottom row will be the easiest to clear if you wish to ignore it for later while focusing on either left or right.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • ****Level 141**** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 200

In the final level of the Haunted Tower, we have **40 moves to defeat the Evil Bear Bandit using 18 vampire snails.**

The E.B.B. returns to his usual tricky business by throwing a Gift Trap on a random object in the grid. He prefers special gifts and snails, so act accordingly. Beware though not to allow too many of these Gift Traps to pile up in the grid. At first it may not be apparent, but they will greatly delay you if they gather in numbers.

With a grid that is wide enough to unwrap plenty of special gifts, focus on doing just that with only the occasional snail here and there. Not all of the snails will leave those unreachable positions on the sides of the grid. In fact, they will alternate their landing patterns across the grid with those separated squares. Use that to your advantage, and gather as many special gifts as you can towards the bottom.

Keep an eye open for each vampire snail in the grid. They’ll move on every turn, and there will be opportunities to match them only if you are paying attention.

And if your score so far was pretty high, don’t worry about spending gems for the keys to the next world. Use them on boosters. Remember that you need 200 stars, 9 green gems or a Facebook friend who has reached the next world for you to do the same.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • ****Level 200****
Level 64

Another tear through the wraps objective, and this time, we have **35 turns to tear through 18 blue gift wraps and 16 yellow ones.**

There is an abundance of spawning points for gifts and even two convenient little grids that are linked to the main grid with teleporters. In that way, we can tell the color of 2 incoming gifts.

Both of the objective’s colored wraps are under Iron Blockers that occupy most of the squares. The blue gift wraps are at the very bottom and there’s no way around these obstacles other than match-smash-match.

Because of the way the gifts will gather themselves in the bottom once the obstacles are gone, the Color Spray booster will definitely come in handy as a flood of same colored gifts will create a bunch of chain reactions, tearing through the wraps without spending too many turns.

**Level 61** • **Level 62** • **Level 63** • ****Level 64**** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**