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Alternative learning styles. Gone are the days when students have to rely only on text-based--or even video-based--tutorials. While those are still effective, new types of learning styles will continue to emerge in 2015, offering online learners more interactive experiences like writing code directly in the browser, or completing online challenges as part of the learning process. Pluralsight had this trend in sight with our latest acquisition of Code School.

Code School offers a unique approach that relies on an alternative learning style that we believe is more fun, engaging, and effective than just plain videos. With Code School, users watch a short video, then stop and practice what they've learned through a series of interactive coding challenges and assessments--all in the browser--before continuing. As learners progress through the challenges, they earn points and badges, which guide each individual's progress and learning. There's also a mobile app so that users can watch and review videos on-the-go to complement the code challenges and online learning. This is the type of new, interactive learning style that you can expect to see much more of in the education segment.

http://www.inc.com/aaron-skonnard/5-top-trends-in-education-technology-2015.html

Code school is one service in a range of services provided by different groups/organisations. You may use this and other related services as examples of 'x' pedagogy. Vincentvikram (talk) 14:12, September 2, 2015 (UTC)
**Work done by Daliya--- English Version**
**Alternative Learning Styles--- Code Schoo**l

The best way to learn
is by doing. Code School is an online learning platform that teaches a variety
of programming and Web design skills. Code School opens the door to a new way
of learning by combining high-quality video, in-browser coding, and
gamification to make learning fun.  It is
useful for existing and aspiring developers that teaches through entertaining
content.  Code School was originally the
brain child of Envy Labs. Courses range from beginner to advanced levels. Each
course is built around a creative theme and story line so that it feels like
you are playing a game, not sitting in a classroom. This makes learning
educational and memorable.

Technology
is moving quicker than ever and to stay current one has to approach to code
education. Coding skills have never been in higher demand, bud computer science
courses are often costly, time consuming and lack of flexibility. Code School
uses screencasts (a digital recording of computer screen output) and
interactive exercises to guide the individual with better code. Coding not only
teaches one to think in a new way, it’s also incredibly empowering. It’s a
skill that can give you the confidence to pursue something. There are different
types of courses like – Java Script, HTML/CSS, RUBY, Git and iOS. Code School
is now a Pluralsight company. All we need to for this Code School is the
up-to-date version of a browser.

Teaching
kids how to code will give them ‘a skill for life’. Technology has transformed
education but while students learn how to use it, they rarely learn how it
works. This realization among educators has made to fill this gap by prompting
a new revolution. Children are capable of making computer games on their own. At
a basic level, it improves problem-solving and thinking skills, and having
digital skills will improve their chances of being employed.

Sir, I have worked on the topic --Learning Cell, will you please look into it and feedback me, so that I can work on it.
**Learning Cell**
                A
learning cell is an effective way for a pair of students to study and learn
together. A learning cell is a process of learning where two students alternate
asking and answering questions on commonly read materials.

**History**

The Learning Cell was developed by
Marcel Goldschmid of the Swiss Federal Institute of Technology in Lausanne in
1971. Learning Cells were proposed to address certain demands of ubiquitous
learning for learning resources to be generative, evolving, intelligent and
adaptive.

**The Procedure**

                Firstly,
an assignment is chosen which needs to be prepared by the students, the
students will read the assignment and write down the questions that they have
about the reading. At the next meeting, the teacher will randomly put the
students in pairs. The process begins by designating one student from each
group to begin by asking one of their questions to the other. Once the two
students discuss the question, the teacher is going around the class from group
to group giving feedback and answering questions. This process consists of two
elements or parts, so it is also called dyad.

**Features of Learning**
Cell

·
Learning Cell integrates content, activities and
practices and builds up a larger knowledge network.

·
Learning cell is open structured and can
communicate with other applications and share information.

·
Elements of Learning cell includes current
version information, editing process description (e.g.: notes or revisions) and
past versions.

·
It includes not just content learning but also
learning cognitive wisdom.

**Learning Pattern**

§
Learning by reading/listening/watching

§
Learning by doing/acting

§
Learning by connecting

§
Learning by re-organizing

§
Learning by comparing

§
Learning by reflection

§
Learning by communicating

§
Learning by teaching

§
Learning by creating

**Advantages**

Learning Cell…….

ü
Learning can be done in space dimension

ü
Learning can be done in time dimension

ü
Accepts content from different learners and
integrates it

ü
Learning cell can be adapted informal learning
environments also

**Conclusion**

                Learning
Cell is a significant element in future seamless learning space supported by
ubiquitous computing technology and will probably be the cornerstone in
ubiquitous learning. Since Learning Cell is generative, open, connective,
evolving, intelligent, cohesive, and self-tracing learners can benefit from
shared knowledge in the learner community and the various tools of learning peers
use.

References

https://en.wikipedia.org/wiki/Active\_learning

http://en.cnki.com.cn/Article\_en/CJFDTOTAL-JFJJ200901006.htm

[[User:Vincentvikram]]