recursal/Fanatic-Fandom huggingface dataset:
Marquisate Geography

The Stonehearth sovereign Marquisate consists of a march, four counties and nine baronies. The polity refers to themselves as a "Marquisate" rather than a Kingdom, and the executive metonym is "The Coronet" rather than "The Crown."

Pictured above are key regional landmarks, including:

* North Point, as the main labeled reference.
* Hearth's Reach Keep, on the north side of the Winding Water River (marked but unlabeled).
* The Fallen City of Orbedal (colloquially known as "Warlock's Crypt"), 25 mlles northeast of North Point and noted by the red ruins icon.
* The frontier town of **Kheldrivver** on the southeast edge of the Troll Hills, marked by the yellow icon.
* The bridge and ruined town of Trollclaw Ford, noted by the yellow bridge icon on the Coast Way as it passes through the Trollclaw Hills.

## **The Political Landscape, c. 1489**

### The march

* The March of Stonehearth, pop.: 38,000
	+ Seat: North Point, pop.: 15,500

### The counties

* The County of Willishire, pop.: 40,000
	+ County seat: *The* **City** *of* **Manchester**, pop.: 18,000
* The County of Hugheshire, pop.: 67,000
	+ County seat:*The* **Metropolis** *of* **Adlington**, pop.: 32,000
* The County of Meadowshire, pop.: 48,000
	+ County seat:*The* **City** *of* **Rivergard**, pop.: 21,000
* The County of Blufshire, pop.: 94,000
	+ County seat: *The* **Metropolis** *of* **Durham**,  pop.: 45,000

### The baronies

* The Barony of Mageweave, pop.: 7,000
	+ Baronial seat: *The* **Town** *of* **Volkerburg**, pop.: 3,000
* The Barony of Iseree, pop.: 12,000
	+ Baronial seat: *The* **Town** *of* **Sarcalles**, pop.: 5,500
* The Barony of Suvkuruud, pop.: 14,500
	+ Baronial seat: *The* **Town** *of* **Grimfest**, pop.: 6,000
* The Barony of Vistpaaz, pop.: 11,000
	+ Baronial seat: *The* **Town** *of* **Wavoren**, pop.: 4,600
* The Barony of Caranthoran, pop.: 11,500
	+ Baronial seat: *The* **Town** *of* **Breganz**, pop.: 4,700
* The Barony of Adstrecht, pop.: 10,500
	+ Baronial seat: *The* **Town** *of* **Dunvoort**, pop.: 4,500
* The Barony of Abrotzo, pop.: 13,000
	+ Baronial seat: *The* **Town** *of* **Firento**, pop.: 5,600
* The Barony of Garpackie, pop.: 12,500
	+ Baronial seat: *The* **Town** *of* **Suwalki**, pop.: 5,300
* The Barony of Dasdraun, pop.: 14,000
	+ Baronial seat: *The* **Town** *of* **Ravanger**, pop.: 5,800
Zero Hour

## **Zero Hour: *The Maelstrom***

You need to stay in the moment. Nobody knows that more than you, right now, but your mind is drifting. They say your life flashes before your eyes just before you die, and right now, you're seeing all the moments that brought you to North Point.

All the moments that brought you to *now*.

The last few weeks have been tense. Nobody from the Stonehearth Arms would talk about the build-up, but there they were: staging all around the lowlands, from the College of Arms a few miles south, right past North Point and up the river a mile or two.

When the sealift started, it was a scale unlike anything North Point had seen – all headed across the wide mouth of the Winding Water river, destined for Hearth's Reach on the north shore. It was finally time. So peaceful lately, but it was coming back again: war was upon us.

When the Marines raced through, just this morning, calling on the Guard to spread the word for a skywatch, that was unexpected. They hadn't called for one of those in more than a decade. Nor did they say *what* people were supposed to be looking for. Something about avoiding a panic. The rumor is it might be Hoondarrh, the ancient red dragon that’s been terrorizing the Sword Coast for centuries.

As everybody's eyes turn to the skies, and the sun drops behind the sea, the ground erupts beneath your feet. *At least you're not Fredson*.

Ghouls and ghasts have overrun the streets, and there are sightings of shadow demons.

The Guard is overwhelmed.

*It's time for the brave to step up*.
1450

## **Marquisate Mythals power quasi-magical items**

### Taking a page right out of the Book of Netheril

The marquisate had already mastered the art of the mythal/mythallar – and had proven that when they created blanket coverage over the extended marquisate.

The power, though, was vastly underutilized – and was opened to quasi-magical items. These devices allowed all-day device-based casting, usually in the form of wands, but also staves, trinkets and basically anything with a mythal-receiver.

### Echoes of Netheril: Damned if you do...

The Netherese comparisons were now coming more widespread as word-of-mouth spread rumors and half-truths about quasimagical items.

For many, the items themselves were wonders, but for those that didn't hold it in their hand, the Netherese connection had a pejorative taint of hubris.

## **Elsewhere in Faerûn**

### Calimshan's Skyfire War ends

In Calimshan, not far south of the Stonehearth-allied Kingdom of Tethyr (and Stonehearth's Barony of Impresk), the second Era of Skyfire came to an end. This battle had been raging for some 65 years between the efreeti Memnon and the djinni Calim (restarting circa 1385, sparked by containment failure caused by the Spellplague).

The war was closely tracked by Stonehearth for decades, especially given the surge of southern refugees who had fled the warzone. Many headed north toward Tethyr – and particularly to the refuge of high-magic Impresk. As the titanic forces were finally banished, some former Calishites migrated back to ancestral homelands. Many others had adopted the Stonehearth barony as their new homeland...
Giant's Run (trade road)

## The Giant's Run

A trade highway named after the mountains on the northwestern side of the stretch, this 400-mile road connected the Dragon Coast in the north with the Shining Plains in the south.

The north end sprouted **a town** (named after the road, naturally) to anchor the north side, while the south side was anchored by small city of **Lheshayl**.
Primal Magic Wiki

## **The Primal Magic Campaign**

The Time of Troubles has passed, but the troubles themselves have not. The Spellplague has left its scars on the people, even if the lands have mostly returned. The Era of Upheaval is over... but its turbulence has only just begun.

These terrible cataclysms, overlapping one after another, have cracked Mystra's Weave wide open. It is said that in Western Faerûn, one aspiring kingdom has learned to tap the Primal Magic that feeds the weave. It is said that House Stonehearth will soon rival the mighty Empire of Netheril – and likely pass it by.

You know it's true... and you know it's going to throw the world out of the balance it has always known. There's no going back now.

How will the next generation of heroes respond to a world that's deadlier than it's ever been? That is the challenge of Primal Magic.

## Playtesting

Primal Magic is a campaign source that offers an alternate take on the world of Faerûn. The deep background is intended to be a guide for facilitators (DM/GMs) to create their own adventures, but on the way, we're playtesting our fantastically overpowered concepts in three one-off mini-campaigns.

To get a feel for how the rules have changed, and gradually adapt to the faster pace of the Alt-Realms, we recommend the table start slow with the *Outsiders' Path* mini-campaign. Those ready for the next step will find themselves *Walking the Edge* in a mini-campaign that focuses on the allies of Stonehearth. When players have a feel for the people of the Commonwealth, it's time to bring them to the Primal Magic source. The *Tip of the Spear* is an insider's view of the Primal-powered cutting edge.

### **An Outsider's Path**

* Standard character generation (with two notes).
* The "OP" is isolated.
* PCs begin their journey **here**. DM/GMs begin their preparation **here**.

### **Walking the edge**

* Modified character generation.
* The "OP" is prevalent.
* PCs begin their journey **here**. DM/GMs begin their preparation **here**.

### **Tip of the Spear**

* Campaign classes and generation.
* "OP" is the lifeblood of the adventure.
* PCs begin their journey **here**. DM/GMs begin their preparation **here**.

Escutcheon of the Stonehearth Coat of Arms

    **CAMPAIGN NOTES**
**Campaign Concept****:** the big picture.

**Metagaming:** the FR labor of love.

**Copyright:** credits and disclaimer.

**Canon:** the fine line between reverent and relevant treatment of the source material.

**Latest Activity:** see recent additions, edits and updates here.
Welcome to North Point

## **The Background**

This assumes a character with nearly any combat role. While variations on Fighter and Ranger are the obvious statistical majority, clerics and rogues would be welcome as well. More specialized casters could take an angle on this but would be more likely to get a support role for the ArCorps.

The thrust of the scenario is that the characters would ultimately like to work with the Stonehearth Arms, and perhaps even enlist, but the right now, the ranks are full. Private Military Contractors (PMCs), however, have immediate work and it will earn points toward entry.

This especially helps non-natives who are otherwise close enough to be in the Stonehearth halo (where having foreign experience doesn't count for much). This might include Tethyr, Amn, Cormyr, north toward Daggerford and so on.

## **The Commission**

The character might have traveled on their own, though there's a good chance that Stonehearth gave them free passage after their declaration to enlist... only to find out there was no room this rotation. Or, assuming that the characters don't want in, per se, but they do want to be part of the cause, they would still be granted passage in one fashion or another.

Characters would take a qualifications test of their basic martial skills. If they failed, that's okay: there are schools in town where they can brush up. Once they pass, they go through a magical background check to ensure they're not attempting hostile infiltration. Once those two are passed, they are certified and registered as PMCs in the Marquisate. This begins opening the door for certain limited access items.

Once they're "official," they're placed on a waitlist (which can stretch from mere minutes to a few days). When they're called off the waitlist, they are offered a mission. This is sometimes in a support or auxiliary role in direct contact with troops, most often on large operations where there are complicated logistics and they want extra security, especially if there are refugees. These are "Auxiliary Commissions."

Often, the missions are low-intensity patrols or even direct action. This may range from low-grade threats to upper-mid-grade threats that are technically outside Stonehearth jurisdiction, but will affect Stonehearth if not addressed. If the PMC accepts the mission, they are granted an "Irregular Commission."

Either way, they are known as 2nd-Party Commissions (or "Two-Coms").

## **The Mission**

There are several missions for Two-Coms, and a dependable Two-Com can not only make a living, but become wealthy (assuming they survive).

* Harassment Operations (Trollclaw Hills).
* Search & Destroy Operations (Trollbark Forest).
* Search & Rescue (low-grade)
Alex Grey

## General

Alex Grey is Kathryn's father. She does not know this, however, until the events of Crossover. As Raven says, "Alex wears a long light brown duster jacket and has dark, piercing brown eyes and messy [brown] hair." He is extremely smart.

## Powers

Alex can create illusions, much like his daughter, and has the power to read minds. He has enhanced reflexes. His most lethal power is to turn things to dust at will.
Weave Casting in a Primal World

## **Still Here, Still Kicking**

Any class valid in D&D or d20 is going to be valid in the Primal Campaign – and they'll be plenty powerful. Normal Weave casting dynamics still work in this campaign, so any class can be created without modification, including any prestige classes that could be narratively engineered into the world.

In fact, there are a couple of primal points that help out traditional weave-based casters with no special training.

### **SMC Mana Potions**

* Available in different sizes, and strengths, these refill the magical energies originally primed into a caster's mind during the memorization of the spell. This process is called "Replenishment." The first time a caster tries this, it takes an additional round for the magic to find the void in the caster once filled by magic – and refill it. With practice, after 3-5 attempts, a caster can imbibe a mana potion for their action and have the spell available for the attack on the same turn.
* The SMC is the *only* vendor to make Mana potions. Given primal recharge rates, once that feat is known, the SMC considers that primal casters are a target market, but *the primary market is Weave casters*.

### **SMC Spell Scrolls**

* The SMC mass-produces nearly every major spell in scroll form and sells it on the open Marquisatemarket. This has been a major market for Stonehearth. Upper level spells are naturally rarer and more expensive. There are also scrolls encoded with portions boosted – metamagic, if you will – and like upper level scrolls, these are more expensive. Around the Marquisate, Baldur's Gate, and the Commonwealth these scrolls are common and easy to access.
* This business existed before the SMC, but the SMC's economies of scale have grown the market bigger for everybody. For instance, the SMC paper and ink business now feeds a dozen other shops that now also mass-produce spell scrolls. These other shops tend to average well below SMC quality, but they're still pretty reliable. A few shops are extraordinary artisans and some may even offer certain spells that the SMC can't – or won't – produce.

### **1m Wandism**

* First-mode (1m) wandism, which is an Arcana-trained individual using a Wand of Casting (WoC), after the attenuation curve, can make any caster a bottomless well of destruction (or healing), as long as they have crystals to power the spells. Even with a bargain-basement WoC, this can easily turn the tide of a campaign (especially in a Weave-only area).
* It is quite possible that an ally might be offered a low-level WoC to conduct a mission, or likewise, be rewarded with such a wand after a successful quest.
	+ Note: once that Arcana-trained caster gets a taste of using a WoC, that has been found to be a gateway of interest in Primal casting and general interest in the affairs of the House of Stonehearth.
A Story

A Story

A Story is WingedWhovian and Ichumpitaz's first story. It stars four girls, Skye, Harper , Vanessa, and Lucy, though it is mainly focused on Skye and Harper.

Plotline

The story starts off as Harper and Skye escape from a place called the Lab. It is where inhumans and mutants are experimented on. Skye and Harper meet and then escape to New York City. Harper is captured there while Skye is out meeting Night and Vanessa. Harper is brainwashed and Skye is forced to fight her but is wounded badly.

Harper gets brainwashed many times and everytime flashbacks come back about her past. Skye figures out that Harper is her adoptive sister and Harper does too when they find their old house. The two
Frey

## General

Frey is a boy from Crossover who is Kathryn's boyfriend. They met after Kathryn and Raven raided Dominic's house. He has a younger sister named Nova. Frey has grey-blond hair and blue eyes, and grey wings.

## Powers

Frey can create forcefields and also has destructive abilities (a contrast to Nova's healing powers). He can fly with his wings.
Windwright's Inspiration

Originally created for a fan of the sea, and a bit of a Sea Witch herself (a compliment of the highest caliber), this class was created as a nod to the House Lyrandar refuge for wayward maritime half-elves.

The Raincallers’ Guild, those who use the Mark of Storms to control the weather for clients, originally came from Eberron. It didn't have much of an analogue in Faerûn, but within the context of the world, the need for such a capacity would be huge, especially as sailing ships now faced Stonehearth-inspired arcano-mechanical competition.

For the context of the Primal Magic campaign, the scope of the characters was narrowed and adapted, with crossover skills that are intended for professional life between adventuring... but happen to work really well in dire circumstances.

Could the windwrights forestall the downfall of the Age of Sail?
Harper

## General

Harper is a girl who has been experimented on by the Lab. She has wings because they put bird DNA but also because she is part angel . Her adoptive sister is Skye. Harper can be a bit careless at times and thinks Skye should loosen up a bit. However, Skye's caution has proved to be invaluable multiple times.

## Powers

Has wings. Mind reading/control and weather manipulation. Harper is able to get into Skye's mind only when Skye's guard is down, though Skye can almost effortlessly block her. This is believed to be because Skye is a Time Lord. Harper's weather power allows her to create storms and tornadoes which is her favorite attack.
Kathryn

## **General**

Kathryn Grey is the protagonist of Gifted. Additionally, she narrates SGC, along with Raven. She has black hair, dyed blue during the events of Gifted, and has bright blue eyes. She normally wears her black jacket that was given to her by Matthew, a boy that she met in Gifted, along with a black shirt and pants. She wears high-tech boots from when she was in the military. Her father is Alex Gray, who she once hated but then realized that everything he did was for her sake. We'll talk about that more in the background section.

## **Powers**

Kathryn is able to manipulate photons. She also has telepathy, comprised of mind reading/control and telekinesis. It is unknown whether she has more powers. Additionally, because she is from a parallel universe than Raven's, Raven is not able to mimic or consume her powers.
Angelica (Angie)

## General

Angelica, or Angie for short, is a girl who is the daughter of Queen Avery. She is from the NEWEST NEWEST ONE universe. Her home is Eladon but Chloe (a villain) killed her mother and burned Eladon, changing it to Chalor.

## Sneak Peek

Prologue

“Leave us alone, you bastards!” I yell. My hands are tied behind my back and my legs are tied to a chair, preventing me from getting up and punch them.  A lady with a dark purple, pixie hair ties my mom’s hands and arms. “ Avery, what are her powers?” she asks.

“I don’t know, Chloe.  She doesn’t have any, they would have appeared on her birthday.” the Queen responds. Chloe raises a hand and slaps the Queen’s face. “Stop lying! What are her powers?” she asks again, angrily.

“Leave us alone! I don’t know what the he\*\* you’re talking about but leave us alone!” I yell.

“I told you to shut up!” Chloe yells at me, walking towards me, her dark yellow eyes flashing “If you don’t you’ll get a slap like her.”

“Well I won’t. Leave us alo-” I get cut off when she slaps me. I bite my lip as my eyes sting. Chloe faces the Queen, “I’ll ask you one more time. What. Are. Her. Powers?”

The Queen denies it again. “Kill the Queen! She’s no use. The girl too, she doesn’t have powers after all.” Chloe says. She starts walking to the big doors as her heels go tapping.

A man walks to the Queen, a knife in his hand. “Die.” he says. He slits her neck and the Queen falls to the ground, a puddle of blood forming around her head.  “No!” I scream.

“Get away from me!”

He puts his hand on my mouth. “You’re turn.” he laughs. He hold the knife to my neck about to slit it when he falls to the ground. I see someone jump through the window with two daggers in his hand.

“Da\*\* it!” Chloe yells. “I’ll be back, I swear!” She disappears in thin air. She kills the Queen and now she leaves like a coward. She should’ve fought back.

“I feel dizzy.” I say and feel my throat. Something warm touches my fingers and I realize it’s blood. I’ve lost a lot of blood now that I realize it. I guess I will die then.

“No, no, no! You won’t die Angie.” the boy says.

“Too late for that.” I say with a smile and everything goes black.
Raven

## **General**

Raven is the main character from the story Spy 1. She is the main protagonist in the story Crossover, along with Kathryn. Raven has dark brown hair with blue tips. She loves hoodies, she wears them everyday. Raven is careless and is always up to danger. Will is always telling her she's going to die like that but she can't stay away from dangerous things.

## **Powers**

Telekinesis, mind reading, the four elements, and nature and consume other peeps powers also weather powers, teleportation (only to places she’s actually been)

## **Background**

Raven works at HQ. She is a spy and kills people who experiment on mutants and/or sells them. They killed her family and she was recruited for the amount of power she had. Though she originally did not want to be a spy she soon rose through the ranks to be the best assassin HQ had.

The image was created at:

www.rinmarugames.com’
Mystories Wiki

## WELCOME TO OUR PAGE!

This Wiki is run by WingedWhovian and Ichumpitaz. We like writing stories and have numerous ones. This is the wiki where you can share ideas and get more information about the characters and stories. Additionally, you can post fanart and your own stories here. Just ask us if you have any questions!

## STUFF (Because why not)

A useful page is our characters page. There, you can find all the characters in the wiki so far. Other than that, here are some ground rules:

1. Try to add a edit reason if you can
2. Please be nice
3. Do not spam
4. Have fun!

## About Us

Winged and Ichumpitaz, or Isa, created this wiki to be a companion to our numerous books. We both go to the same school and are in band together: Winged plays the flute and Isa plays the bari sax. We started writing after we became friends at a robotics class, and Isa made a document titled "A Story". Winged came up with the idea for Skye, Isa added Harper, and their friend added Vanessa.

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Gifted

## General

A story written by Winged with a main character called Kathryn. It is set in a world called Elessia.

## Characters

Kathryn

Matthew

Alex Grey

Lucie

## Synopsis

Kathryn and her sister get powers at age 16, like superpowered people in Elessia. Kathryn’s first power, telepathy, is revealed. She has to run away, because non-elemental powers are marked as a gift from the aliens, called Illuskans. Tensions have always been uneasy between aliens and humans, but after a disaster happens and the aliens are blamed, Earth and the aliens are thrown into the first interplanetary war. By this point Kathryn has somehow run into a boy named Matthew, who just happens to be the heir of the Elessian throne. It becomes kind of like a brother-sister relationship until Matthew is drafted into the Army. Kathryn, who thinks the rest of her family is dead (they are except for her sister), follows him and joins the army. She goes through harsh training before accidentally showing her powers. This time, no one tries to kill her, and she is drafted into the 42nd Regiment, where people with elemental, and now other, powers go. She meets Matthew there. But then an alien plague is released. It’s ravaging the world. It turns a normal human into an alien soldier. The alien ((the) Illuski as a species name, Illuskan as an adjective) spaceships (completely surrounding the world) suddenly reveal themselves. The world is thrown into chaos, and Earth is clearly losing. At some point Kathryn makes friends with Matthew’s sister, Essa, and meets Alex Gray, a scientist working to find a cure. Kathryn finds her sister in the 42nd Regiment, now that the draft has been increased to noble families to make up for the new alien soldiers. Lucie and Kathryn are together for a day before it is discovered that Lucie has the plague. Kathryn refuses to believe it, and in the middle of a battle Lucie metamorphosizes into an alien soldier, and Kathryn can’t kill her. Matthew ends up having to and Kathryn's powers go into overdrive, revealing that she has photon manipulation. Kathryn goes unconscious after releasing the light/telekinetic blast. She wakes up in a hospital, seemingly alone, but then goes on to discover that Alex created the plague. And she doesn't learn that he's her father until Crossover Between Spy and Gifted. Confusing, right?
Ichumpitaz

Ichumpitaz is a girl who is crazy and timid. If you disagree that means you have seen her wild side. ichumpitaz likes reading and creating stories. She likes goofing off and at school stuffing two cookies in her pocket for the bus. A power she wished she had is the ability to mimic, create, consume powers. Wouldn't that be cool? LIKE HAHAHAHAHAHAHA. Ichumpitaz is quiet when she is with groups of other people other than her friends she is quiet. REALLY quiet. She doesn't talk unless is forced or if one of her friends are there. BUT, when she's with her friends she's loud and always laughing. WingedWhovian is her best friend (BFF!) (LOL) They see each other everyday and meow (yes, meow), They have band together, WingedWhovian play the Flute while **Ichumpitaz** plays the Bari Sax

How did the stories start for **Ichumpitaz**? it was in Robotics and WingedWhovian was there too. They started writing A Story and that's how they have so many stories. **Ichumpitaz** ideas come from... she doesn't know.
Why 1489?

The evolution of the Forgotten Realms has taken it over a timeline of semi-recorded history more than 36,000 years long. Likewise, each version of the game has often brought an update to the campaign as they seek to retcon the featured NPCs with the system. These updates pushed along the "current" year of campaign canon.

The 4e update brought the world through the Era of Upheaval , finally settling in the late 1400s DR. As yet, there has been no 5e Campaign or Player's Guide, but there have been other 5e FR supplements, including Murder in Baldur's Gate (2013), Scourge of the Sword Coast (2014) and others. The Murder in Baldur's Gate adventure is set specifically in 1482 DR .

The year 1489, then, is reasonably "safe" as a 5e-era campaign.
Lynne Guini

Lynne in 'Meet the Arseholes'.

**Lynne Guini** is a contestant on Novympia's Arsehole Race Season 3.

"Thin, blonde and glutenous. Lynne's a saucy gal, ready to serve the Arsehole Race. She's a long-life product with a short temper, who isn't afraid to throw a bitch at the wall. Lynne has honed her drag for years, working along side performers like Mari Nara and Al Dente. She's a title holder with such accolades as; Miss World (food aisle) and is hoping to ad the title of Grandmaster Arsehole to her spice rack. If Lynne gets onto the competition she will bring the hoe, the show and the pasta dough. As for winning the whole thing I would put it PASTA! "

## Lynne Guini's Journey

**Episode 1** Lynne was voted 3rd highest (14%) in a popularity poll after the first episode was aired.

**Episode 2** SAFE - Lynne's Red Carpet look was inspired by Lil' Kim's 1999 MTV VMA's purple jumpsuit.

**Episode 3** ELIMINATED - Lynne's Halloween look was inspired by the 1976 movie 'Carrie'. Traffic Zeta-Cones also did a 'Carrie' inspired look, which was a big reason Lynne ended up in the bottom.
Vanessa

## General

Vanessa is one of the four protagonists of A Story. She is fashion-obsessed, and very rich. Originally, she was a prank: her first powers were to turn into an invisible donkey or a tank that shoots balloons. She used to be named Agatha.

## Powers

Vanessa has razor-sharp nails and an even sharper fashion sense. She can fly.

## Background

Vanessa can act a bit spoiled at times, though she is good at heart.
Spelljammer modification

## Fly the Unfriendly Skies

Flight is a minor component of Stonehearth missions, at least in the early campaign, but as the House pushes toward larger and more distant objectives, flight eventually becomes critical.

There are two ways to do this: standard levitation/flight and spelljamming . The levitation was a staple of Netherese arcane technology, not the least of which kept the floating city of Thultanthar (Shade) aloft for thousands of years. Likewise, the Netherese descendents of Halruaa utilize skyships based on similar magic.

The flight itself isn't difficult once the proper resources are assembled. The missions that are flight critical will include attacks on illithid slaver planets and stabilization of the rest of the solar system before the eventual, long-term goals of destroying the Far Realm elder evils that are currently parked in Toril's sphere.

### **Cosmic evolution**

What *does* change is how the celestial mechanics are handled, especially when flying between the "crystal spheres."

This will (or may) become an issue if exploring other realms – and/or utilizing a spelljammer-enabled fleet to take the fight to the insanity of the Far Realm.
Finalé Evolution

Patreon Exclusive

**Finalé Evolution** is the ninth episode of season 3 of Novympia's Arsehole Race.

"SHALL WE TAKE A LOOK AT THE FINAL EPISODE BEFORE THE REUNION?!

IT'S THE TOP 3 SHOWDOWN!"

## Challenge

* Create 3 looks showing evolution or growth.Tina's Religious inspired Evolution.Maddie's Video Game inspired Evolution.Cam's World Domination inspired Evolution.
Chloe

## **General**

Chloe was Queen Avery's best friends when she was younger but it broke when Chloe got jealous of the Queen. She tried to kill the Queen four times which got her kicked out of the kingdom. But she didn't stop there, wanting to get revenge. And finally, she took over the kingdom. This is where the story starts.
1421

## **Stonehearth evolves past steam: *magic motors***

### **The Steam Explosion was half magical for nearly a century…**

While the properties of steam had been heating the boilers and driving the pistons, the vast majority of fuel heating that water had been the enchanted *Burning Stone*, invented 1329.

Some 92 years later, **1421** **DR**, the steam dissipated in Stonehearth, only to be replaced by something more powerful.

### **The literal power of collaboration**

The UNP Colleges of Engineering and the Arcane collaborated to produce *Magic Motors*

The first several models have the work and the energy combined. This had been in the works for 60 itself, starting in Baldur’s Gate – and the Stonehearth College got some credit for this as well. The key was creating an arcane device that was a permanent spell emitter: in this case for a strong *Push* spell, with the permanence on par with the movement possible on magical constructs.

The initial models were underpowered in comparison to steam driven, starting at about 10 HP, but there was no boiler necessary, saving a huge amount of space and weight.

This was more than enough power to install on the axles of the Stonehearth Wagons…

### **Developments came rapidly…**

If only by isolating how the magic push did the work, the mechanical harvesting of magic improved tenfold by the end of the year.

By 1422, they’d separated the work from the power, allowing the motor to be powered by any source, including steam – but with a permanent enchant on the motor itself (until the parts simply wear out).

### **By 1425, North Point was known as a land with “invisible horse trains”**

The magic motors were quickly adapted. While horses were still used locally for single travel, and overland visitors still employed horses (and everything else), the locals were adapting to horseless carriages.
Wilhelmina Scream Cheese

Wilhelmina in 'Meet the Arseholes'.

**Wilhelmina Scream Cheese** is a contestant on Novympia's Arsehole Race Season 3.

"You’ve been vaguely irritated by the hype so I’m sure you are dying to be formally introduced to Wilhelmina Scream Cheese. Naturally everyone clamours to be but quite frankly she doesn’t need you or your Race because she’s already out there being a Dickhead everyday and she’s doing it better than all the rest. She’s here to turn the party and your stomach. Whether cleaving the palates of her haters or mopping the entire display floor of an H&M using her well placed plot devices, Negg MacGuffin, Rhett Herring, and Luna Dough Ex Machinina Fryington O’Tsuki van Taart, this Pasteurized American is bringing lactose intolerance to a high art form sure to make all of these ordinary Arseholes scream for Pepto-Bismol coloured mercy."

## Wilhelmina Scream Cheese's Journey

**Episode 1** Wilhelmina was voted joint 8th highest (2%) in a popularity poll after the first episode was aired, joint with Madeleine and Kandy Kane.

**Episode 2** SAFE - Wilhelmina's Red Carpet look was inspired by the 2021 S.N.A.C.C Gala - Benefit for unwaxed Babybels, featuring escorts and a fondue set.

**Episode 3** HIGH - Wilhelmina's Halloween look was inspired by the 2011 movie 'Cabin in the Woods'. Wilhelmina was praised for their detail but concerned that they couldn't see their Arsehole.

**Episode 4** SAFE - Wilhelmina's 80's Glamour shot was inspired by a 1880's Memento Mori shot, a keepsake photograph taken of dead loved ones.

**Episode 5** BOTTOM - Wilhelmina's Real Housewife look was very cheesy . Their catchprase was "People say my personality is toxic and jarring but I'm totally [shelf] stable"". Their video featured Charmaine Diamond White. Although Wilhelmina and Madeleine were bottom this episode, Traffic Zeta-Cones was eliminated due to breaking the rules.

**Episode** **6** PUSHED! - A message from Wilhelmina Scream Cheese’s PR Team
Charmaine Diamond White

Charmaine Diamond Shite

## Biographical information

### Marital status

Married to many married men (formerly)In a relationship with Glenn aka Glennda/Roxy

## Physical description

### Eye color

Blue (?)

**Charmaine Diamond White** is the drag persona of Greg King. She is most notable for her large breasts, indelicate humour and pungent stench. Char is the most frequently featured guest on Novympia's YouTube channel, and is considered the third member of the duo. Char seems to be the antithesis to both Nova and Olympia, however her charm, referential humour and thick skin is perfect for the channel. Her aesthetic is characteristically cheap and sloppy, but can often surprise with some creative flair. She also has her own YouTube channel.

## Memorable Quotes

* "Girl on Girl!"
* "I can't believe you've done this!"
* "They can make it into the buffett."
* "It's no skin off my twat!"
* "I'm gonna punish that porcelain"
* "Testes, Testes, One, Two."
* \*Smoker's cough\*
* "Oh yeah, ya alright?"
* "Get a grip!"
* "She's got a big face though...She's got a big fat round head."
* "Oh, It's bloomed again."
* "Nobodies updating my wiki page, can someone do it thankyou please?"
* "I promise I won't spend it all on fags and booze."
* "What's the big one called."
* "Stop saying Yeppoon!"
* "I've done a criminology degree."
* "You've got so many frown line, you know what you should try cheering up a bit."
* "Jesus loves ya...sure does."
* "I like Curly-Wurlys because they're very very very very very nice."
* "If he asks to retake his mugshot, tell him no."
* "Like I did that time in the Hard Rock café."

## Trivia

* She has never used a sex toy on herself.
* She likes to drink wine straight from the bottle.
* Her specialist subject is *"The Vicar of Dibley."*
* At Novympia Heights, Char lived in the upstairs landing closet.
* Once received a Macbook Tutorial by Olympia.
	+ Proceeded to break said Macbook on an Instagram Live
Madeleine

Maddie in 'Meet the Arseholes'.

**Madeleine** is a contestant on Novympia's Arsehole Race Season 3.

"My name is Madeleine, I’m from Lark Hill in Derry, my date of birth is 15/6/85 making me a Gemini. By day I work in retail as a TIN leader. By night I'm a naughty naughty CAN girl, ready to spill my beans all over my teeeets. I have a few tricks up my can hole; I dabble in a bit of stop motion, I can't sew, but I can cut shit out. I'm not the best dancer, but I can roll around a bit. I don't speak French, but I let the funky music do the talking, talking yeh. Enchanté."

## Madeleine's Journey

**Episode 1** Madeleine was voted joint 8th highest (2%) in a popularity poll after the first episode was aired. Joint with Wilhelmina Scream Cheese and Kandy Kane

**Episode 2** SAFE - Madeleine's Red Carpet look was inspired by presenter Claudia Winkleman's 2013 GQ Awards, featuring Head n Shoulders shampoo, a spleen and a dildo in her hair.

**Episode 3** HIGH - Madeleine's Halloween look was inspired by the Clover Monster from 2008 movie 'Cloverfield'.

**Episode 4** SAFE - Madeleine's 80's Glamour shot look inspired by the 1986 movie 'Labyrinth', featuring Jareth the Goblin King, Sarah and Hoggle in the moon.

**Episode 5** BOTTOM - Madeleine's Real Housewife was a character from 'The Real Housewives of Lisboa'. Their catchprase was "Have you seen this girl? Peek-a-boo! You found her. The only thing getting snatched tonight is my pussay!!!". Madeleine's video made reference to missing child Madeleine McCann. There were concerns that a mysogynistic 'fishy' joke was made, however Madeleine has confirmed on Instagram that it wasn't intentional as Lisbon is known for it's Sardines. Although Madeleine and Wilhelmina Scream Cheese were in the bottom, Traffic Zeta-Cones was eliminated due to breaking the rules.
Friends

As with any game, friends are an important part, but as it just so happens friends help to give you an edge in this game. While doing story missions you have the option to bring one of your friend's along with you. The Ranger that they have set as their avatar is the one that will accompany you. So be sure to change your avatar off the default Ranger! Additionally, you are able to send and receive 5 friend points every 20 hours that allow you to buy stamina. These friend points can be exchanged at a rate of 100 points per 20 stamina.
Présentation de la Tribu

## Caractère des membres :

Les membres du Clan sont courageux, solitaire, rusé , intelligent , farouchement loyal, solidaire entre eux, ils donneraient sans hésitation leur vie pour la Tribu.

## Habitude alimentaire :

La tribu se nourrie principalement de faucon,d'aigle , de souris et autre rongeurs et de lapin.

## Atout de la Tribu

Les membres de la Tribu sont des coureurs formidables, ils sautent extrêmement haut et sont d'une discrétions à toute épreuve .

## Territoire du Clan

Le territoire du Clan est grand , il est séparer en 6 lieux ( sorte de territoire différent ):

-Une bonne partie des montagne

-Une grande pinède

-Une petite lande

-Un grand terrain boisé aux arbre espacés

-Deux grand torrent

-Et une petite forêt

Dans la partie montagne , il y a :

A compléter par Lune du Lac
Shallisa the Shopping Trolly

Shallisa in 'Meet the Arseholes'.

**Shallisa the Shopping Trolly** is a contestant on Novympia's Arsehole Race Season 3.

"Pick Me Bitchez! Hey Slagz, my name is Shallisa the Shopping Trolly and I'm a sassy metallic diva with big wheels and an even bigger attitude. After an encounter with a handsome shopping basket in aisle seven, I feel pregnant at age fifteen. I had to temporarily quit the pageant business to take care of the baby, but I got bored of that and now I'm back with a vengeance. My interests include hanging around the supermarket carpark, bumping into the back of people's ankles and being full of shit! I am this seasons Grandmaster Arsehole because I'm an ambitious young woman with the drive to elevate the creativity fashion and humour in this season of the race. HAHA just kidding, I actually just want the prize money and I'll do whatever it takes to get it. Shallisa xx"

## Shallisa the Shopping Trolly's Journey

**Episode 1** Shallisa was voted 6th highest (8%) in a popularity poll after the first episode was aired.

**Episode 2** HIGH - Shallisa's Red Carpet look was inspired by the 21st Tesco Choice Awards, featuring a gown made up of famous supermarket brands.

**Episode 3** BOTTOM - Shallisa's Halloween look was inspired by the 1975 movie 'Jaws'. Tina Tureena also did a 'Jaws' inspired look, which was a big reason Shallisa ended up in the bottom.

**Episode 4** BOTTOM - Shallisa's 80's Glamour shot look was very pink and cute.

**Episode 5** SAFE - Shallisa's Housewife featured stopmotion and videos of Bournemouth. Her Housewife catchphrase was "Unlike your groceries, my style never expires".
Tina Tureena

Tina in 'Meet the Arseholes'.

**Tina Tureena** is a contestant on Novympia's Arsehole Race Season 3.

"Howdy Y'all, My name in Tina Tureena - the soup tureen from the great town of Louisville, Kentucky. After being passed down from generation to generation, I'm sure my conservitive deep south ancestors would be just tickled to see me all souped up in this geish. I am Novympia's next Grandmaster Arsehole, because when I was but a wee country 'bisque-it', I stole the family's fried chicken recipe and sold it some Sanders fella for a plane ticket to Hollywood, where I've been working the street corner ever since, while I wait for my big break. #sexworkisrealwork. Also would like to say, it's time for a big girl to win the season #biggirlshavearseholestoo."

## Tina Tureena's Journey

**Episode 1** Tina was voted highest (26%) in a popularity poll after the first episode was aired.

**Episode 2** WINNER - Tina's Red Carpet look was inspired by the Tony Awards, featuring a soup covered dress and cameo from Cameron Corder .

**Episode 3** SAFE - Tina's Halloween look was inspired by the 1975 movie 'Jaws'. Shallisa Shopping Trolly also did a 'Jaws' inspired look, which was a big reason Shallisa ended up in the bottom.

**Episode 4** JOINT WINNER - Tina's 80's Glamour shot look was inspired by the 1988 movie 'Heathers'. Tina shared this episode win with Lüump.

**Episode 5** SAFE - Tina's Real Housewife was a inmate from 'Kentucky Corectional Institution for Women'. Their catchprase was "The only people that can judge me are God, my husband and the district board of Kentucky". Traffic Zeta-Cones also did a prison themed video this episode.
Christmas Postcards

Patreon Exclusive

**Christmas Postcards** is the seventh episode of season 3 of Novympia's Arsehole Race.

"This week, the prize turkeys have been tasked with sending in their very best holiday postcards in our 2nd seasonal challenge of this cycle. Cam, Madeleine, Meronica, Lüump and Tina face off to determine our TOP FOUR!"

Breakdown of Episode:

## Challenge

* Create a Christmas PostcardMadeleine's Christmas PostcardCam Corder's Christmas Postcard
Potions:Creation

***Potions*** are the other half of magical consumables that make the world go 'round. Along with spell scrolls (and more recently glyph scrolls), potions have done more to turn the tide of battle, and change the outcome of wars, than possibly any other single force.

There are an enormous variety of potions, though there are some that are more popular than the rest due to their famous effects and comparative ease of creation. "Easy" being a relative term, of course.

The Weave method of brewing potions can be fairly intensive (not unlike scribing upper-level spell scrolls). The Stonehearth Merchant Company changed this with economies of scale and principles of mass production, altering cost, price and availability for ever. They took it to the next level with Primal Potion Production Methods, and we'll look at that below.

In the meantime, let's look at how characters with proficiency with an herbalism kit can brew *Potions of Healing*, the shining leader among all magical potions.

### **Brewing Potions of Healing**

Potions of healing fall into a special category for item crafting, separate from other magic items. A character proficient with the herbalism kit can create them. The time and money needed to create such a potion is summarized on the Potion of Healing Creation table.

#### **Potion of Healing; standard creation**

 Greater healing
 Superior healing
 Supreme healing
Lüump

Lüump in 'Meet the Arseholes'.

**Lüump** is a contestant on Novympia's Arsehole Race Season 3.

"My name is Lüump and made to win this competition. Seriously, I was made by a global team of scientists, specifically to be the next Grandmaster Arsehole. They said I wasn't ready, but I disagreed. I escaped from the secret lab I was born in and I've signed with some of the world's biggest agencies, the CDC, the NHS, I'm so beautiful - they all wanted a pick of this arsehole. So, open wide, grab the Anusol and prepare for Lüump!"

## Lüump's Journey

**Episode 1** Lüump was voted highest 4th (12%) in a popularity poll after the first episode was aired.

**Episode 2** Lüump's Red Carpet look was inspired by the MET gala, wearing a fast food outfit.

**Episode 3** Lüump's Halloween look was inspired by the 1979 movie 'Alien'. It was praised for its simplicity and composition.
NPC Helmed Horrors

**Helmed Horror**

* Medium construct, Neutral
* **Armor Class** 20 (plate, shield), **Hit Points** 60 (8d8 + 24), **Speed** 30 ft., fly 30 ft.

* **Skills** Perception +4
* **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
* **Damage Immunities** force, necrotic, poison
* **Condition Immunities** blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
* **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 14
* **Languages** understands the languages of its creator but can't speak
* **Challenge** 4 (1100 XP)

DEFENSES

* ***Magic Resistance***. The helmed horror has advantage on saving throws against spells and other magical effects.
* ***Spell Immunity***. The helmed horror is immune to three spells chosen by its creator. Typical immunities include *fireball, heat metal*, and *lightning bolt*.

### ACTIONS

* ***Multiattack***. The helmed horror makes two longsword attacks.
* ***Longsword***. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. *Hit*: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

### HISTORY

A **helmed horror** was an animated construct formed from a suit of armor and often found as a guardian.

The most powerful type of helmed horror was the **battle horror**, also known as a **shadowguard**.

#### Description

A helmed horror was an empty suit of armor, with purple magical light flickering between the joints. They often carried a greatsword and a heavy crossbow.

#### Combat

Helmed horrors fought intelligently. They went after soft foes first and used their magic to outmaneuver foes.

#### Abilities

*A helmed horror imbuing its weapon with fire.*

Helmed horrors could move through the air, as with the spell *air walk*. They could see unseen creatures and objects, as the spell *see invisibility*. They were immune to several spells. They could imbue a melee weapon that they held with a magical attack power.

#### History

Helmed horrors were over 5,000 years old. Both Netheril and Imaskar were known to have used helmed horrors.

#### Notable Uses

The Seat of Might in Myrinjar was guarded by several helmed horrors.

Battle horror shadowguards were employed to defend the "silent vaults" of Hlintar in the Vast in the mid–14th century DR.

In addition, the deities Deep Duerra, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, Helm, and Laduguer made use of these constructs.

#### Creation

The process of creating helmed horrors was something of a badly kept secret for many years. While unknown to the magical community at large, a great number of clerics of Bane, liches, and evil wizards knew well how to create these constructs. In later times, it was uncommon knowledge. A powerful spellcaster, with knowledge of both construct creation and arms and armor creation was needed, and a special workroom, along with the spells needed for the ritual.