recursal/Fanatic-Fandom huggingface dataset:
Michael Kovach

This article is currently a stub and needs additional information. Please add any relevant facts that pertain to the article only!

## Michael Kovach

### Born

June 17, 1995
Youngstown, Ohio, USA

### Portrays

* Rich
* Scientist
* The Prototype
* N (Murder Drones)
* SMG0/Fred/Niles (SMG4)
* Jax (The Amazing Digital Circus)
* Angel Dust (Hazbin Hotel)
* Niles (SMG4)
* SMG0 (SMG4)
* Rocky Rickaby (Lackadaisy)
* Kai (Hex)

Michael Kovach is a voice actor for *Poppy Playtime* and *Project: Playtime*.

## Voice Acting

* *Chapter 1: A Tight Squeeze*
	+ Rich
	+ Scientist
* *Chapter 2: Fly in a Web*
	+ Rich
	+ Scientist
* *Project: Playtime*
	+ The Prototype

## Trivia

* Michael is known for voicing characters from/in Hazbin Hotel, Hunicast, Lackadaisy, SMG4, Murder Drones, and The Amazing Digital Circus.
Cosmetics/Emotes

All **Emotes** that can be bought and equipped to both Monsters and Survivors in *Project: Playtime*.

* Survivor Emotes
* Monster Emotes

All cosmetics that can be bought and equipped to the Survivor's **Emotes** seen in *Project: Playtime*.

All cosmetics that can be bought and equipped to the Monster's **Emotes** seen in *Project: Playtime*.
Can you hear us? Can you see this?

This article is exclusive only to the game *Project: Playtime*. This is not affiliated with the base game itself, so please do not add it with the base game itself.

## Can you hear us? Can you see this?

* VHS
* Video

## General information

### Debut

*Project: Playtime*

**Can you hear us? Can you see this?**, otherwise known as **VHS Tape #1**, is an unlockable tape that can be found in *Project: Playtime*. It was first seen after *Project: Playtime*'s launch, where it could be found in the Screening Room alongside a VCR and a television.

## Appearance

The tape appears to be black. However, when playing the said tape on the TV nearby, Boxy Boo can be seen hiding in his box in the middle of the screen.

## Contents

Harley Sawyer, also known as the Doctor, talks about how Playtime Co. is failing due to declining profits, lack of safety, and the constant threat of a lawsuit. He pitches the idea of the Bigger Bodies Initiative, claiming that it will solve these problems all at once. He requests to be put in charge of the project. It's currently unknown who he was talking to.

The video cuts off at the 1:13 mark, being replaced with text being typed out on the screen. A group of entities have reached out to the Player, wondering if they are trustworthy. They decide to send the Player a "gift" to test them. The Player is told to keep everything they've been told a secret, and that the Bigger Bodies Initiative will fail.

## Audio

"My name is Harley Sawyer. I'm called "the Doctor." When I look at this company we've built, I do not feel proud."

"Declining profits, failed experiments, people are constantly seeing things they shouldn't."

"How is that anything less than complete failure on our part? It's pathetic."

"Now we're understaffed, safety protocols are being abandoned, workplace incidents are common. We can't avoid a lawsuit forever."

"We need to deal with all of these issues at once. I'm here now with a solution."

"The Bigger Bodies Initiative."

"Giant toys, we can increase our workforce and simultaneously decrease the number of lawsuits and people on our payroll if there people we have working aren't people."

"Put me in charge of it, and I will save this company."

...

**Unknown writer:**
Can you hear us?
...
Can you see this?
...
Give us a sign.

**Unknown writer:**
THERE YOU ARE.
...
WE HAVE BEEN TRYING TO CONTACT YOU.
...
IT IS UNCLEAR TO US IF WE CAN TRUST YOU.
...
ARE YOU TRUSTWORTHY?

**Unknown writer:**
YOU MUST PROVE YOURSELF.
...
WE WILL SEND YOU A GIFT.
...
THE PREPERATION WILL TAKE TIME.
...
THERE IS NOTHING MORE FOR YOU NOW.
...
THE BIGGER BODIES INITIATIVE WILL FAIL.
...
KEEP THIS A SECRET.
...
TELL NO ONE.
...
WE WILL BE IN TOUCH.
...
GOODBYE.

## Gallery

SAVE US SAVE US SAVEA PAWN AND A SACRIFICE.
## Trivia

* Reducing the playback speed to 0.25 and rapidly pausing the video reveals two secret messages at two marks. At 1:34, the hidden text reads: "SAVE US SAVE US SAVE." At 1:57, the hidden text reads: "A PAWN AND A SACRIFICE."
	+ It's speculated that the communicator is The Prototype, with the other voices being the monsters that were grafted onto his body.
Game On

"**Game On**" is the sixth track on the official soundtrack for Chapter 2 of *Poppy Playtime*, by MOB Entertainment. It was released on May 7, 2022, through MOB Records. It plays during the minigame tutorials.

## Trivia

* A more unsettling version of this track called Lights Off is played in Statues when the lights are off
Daisy

This article contains information that has been *discontinued* by Mob Entertainment. Please keep in mind what that you are about to see is content that is unused.
**Reason:** Model went unused in the final game.

## Daisy

* Display
* Artwork

## Appearances

### Debut

*Chapter 2: Fly in a Web*

**Daisy** was a toy produced by *Playtime Co.* who debuted in *Chapter 2: Fly in a Web*. Her name was confirmed on the plaque found in Elliot Ludwig's Office, and in the credits for Chapter 2.

## Appearance

Daisy was a large, white flower with happy yellow features. The daisy represents Daisy's namesake and she has closed eyes and a benevolent smile. Her body resembles a stick bug or praying mantis, possessing leaves as her hands. Her eye color appears to be realistic; similar to Poppy Playtime but grey instead of blue.

## Story

### Chapter 2: Fly in a Web

Daisy's marionette form is mentioned in one of the Rejected Room pages as being rejected because she was too creepy for children and would make them cry during her performances. But, like the Orange Robot Toy, her form is never seen in any of the Rejected Room pages and only ever left mentioned.

## Trivia

* In a post from Mob Entertainment's official X (formerly known as Twitter) account, Daisy's marionette form is shown as a skin in the Reject Toy Bundle Pack, referencing how she is rejected.
* In the Chapter 2 trailer and a post from Zachary Preciado's Twitter, Daisy was originally going to be the main antagonist of Musical Memory instead of Bunzo Bunny.
	+ Her rejection note could possibly be a reference to how she went unused in the final game.
	+ According to Micah: Daisy was replaced with Bunzo due to Bunzo's theming matching better with Musical Memory, and to alert the player when they were getting closer and closer to death.
* Unlike other rejected toys in Poppy Playtime, Daisy has her own cutout, voice lines, and collectible.
* In the files of the game, her voice-lines are labeled 1, 2, 3, and 5, implying the existence of a lost voice-line, or possibly a typo.
* In the trailer for Chapter 2, Daisy appears to have dotted black eyes (similar to Bunzo's); however, her official model has realistic grey eyeballs like Cassie Cutie-Pillar's.
* There was a theory that claims Daisy is going to be the antagonists of chapter 3. This theory has been disproven since the 2nd trailer for poppy playtime chapter 3 was released and CatNap was revealed.
Incinerating Room

The **Incinerating Room** is a location in Playtime Co. It debuted in *Chapter 2: Fly in a Web* of *Poppy Playtime*. The room serves as a puzzle room, having you create a Gear in order to open another room to continue Mommy's game of *Hide-and-Seek*.

## Appearance

The Incinerating Room is dark and eerie in general. Several vents are seen above, the entire area is made of steel, and a panel for the Green Hand is visible to the right of the furnace. Upon opening doors of said furnace, a crackling fire burns red-hot. The Player cannot go any further than the rim of the burning chamber. The fire also provides a dim crimson glow to the entire room.

## Gameplay

In order to open the door preventing you from continuing Mommy's game, you must create a gear with the Gear Mold found on the rusty shelf to the left of the room. After obtaining the item, go to the upstairs area of the furnace and place the Gear Mold within the confidently-shaped insert hole.

Continue to activate the furnace by using the Green Power Receiver. After a dramatic scene of the furnace burning the mold, an iron rod will be casted into the mold, allowing it to become a fully-functional gear that can be used to open the door.

## Trivia

* Fans initially theorized that The Player would use something similar to kill Mommy upon the release of the Mommy Long Legs Commercial, since it specifically warned to not "expose elastic-plastic to extreme heat or freezing temperatures". This, however, was never implemented into the game.
Marie Payne

**Marie Payne** was an orphan test subject that would be turned into Mommy Long Legs. Her name is mentioned on the Transfer Request item in *Chapter 2: Fly in a Web*.

## Story

Marie is the subject of an Incident report submitted by Playcare Counselor Claire Harper, on the 5th of February of an unknown year, possibly 1988 or 1989. The report states that Marie had a nervous breakdown from a nightmare after lights out in the Playcare. The cause of this was attributed to a group of boys that had kept picking on her. Harper tells the receiver of the report to ensure that "this" does not happen again.

Later, in 1991, Marie's consciousness was used to create Experiment 1222, Mommy Long Legs. The reason why Marie was turned into Mommy Long Legs might have been that her mental breakdowns were disturbing or interfering with activities in the Playcare.

## Appearance

Marie's appearance is unknown, though she might have the same green eyes as Mommy Long Legs.

## Trivia

* Marie Payne's last name sounds like the word "pain."
* In the report, Harper refers to Marie as "my little girl", possibly hinting that Harper had developed a motherly relationship with Marie.
Jaren

**Jaren** is an unknown Playtime Co. employee that most likely works in the Marketing Department and has the power to set up meetings with the rest of the Marketing Department.

## Personality

Jaren does not have much background info on him. He is only mentioned during the Playtime Co. Merch Tape, and Leith Pierre tells him to schedule a meeting with the Marketing Department because one of the shirts includes Huggy Wuggy eating a human arm, which would be bad for business.

## Trivia

* Jaren is the only **non-canon** Playtime Co. employee of the game.
* Due to his role in Marketing, it is likely his superior is Jimmy Roth, the Chief Marketing Officer.
Elsie Lovelock

**Elsie Lovelock** is a voice actress from the indie-hit horror game *Poppy Playtime*.

## Trivia

* She is known to be a musician.
* She provided the singing voice for Charlie from Hazbin Hotel, which Michael Kovach, the voice of Rich, also lent his voice to as Angel Dust.
* She is against artificial intelligence voice acting.
A Doll in Distress

"**A Doll in Distress**" is the third track on the official soundtrack for Chapter 2 of *Poppy Playtime*, by MOB Entertainment. It was released on May 7, 2022, through MOB Records. It plays during the Mommy Long Legs cutscene, just before the player enters the Game Station.

## Audio

Poppy Playtime Ch 2 OST (03) - A Doll in Distress
Leith Pierre/Audio

This page contains an audio gallery related to **Leith Pierre**.

## Audio

* Chapter 1: A Tight Squeeze
* Chapter 2: Fly in a Web
* Project: Playtime

**Marcas Brickley:** Oh, not at all sir.
**Leith Pierre:** That's what I like to hear. So, Marcas, what happened?
**Marcas Brickley:** You see, I was heading home for the day when my ape arse realized that I left me bloody wallet in the cafeteria. So, I'm running through the lobby... And that's when I see it. A mop handle lodged under the innovation wing gate."
**Leith Pierre:** So what'd you do, Marcas?"
**Marcas Brickley:** Well I just thought I'd nab the bloody yoke and be on me merry way."
**Leith Pierre:** And?
**Marcas Brickley:** Well, I'm reaching for the thing, and the mop handle jolts on its own. Had me scared stiff. I thought I was the only one there. S- So... I took a peek beneath the gate and some massive bloody thing was dodderin' about the bloody hallway!
**Leith Pierre:** Thing? You're sure it wasn't a person?
**Marcas Brickley:** Ain't no person that's 50 feet long with a thousand legs.
**Leith Pierre:** Marcas, you're losing me. Maybe you just saw a bunch of people walking by.
**Marcas Brickley:** Look, it wasn't people! Alright? I haven't a bloody notion what it was but it wasn't human.
**Leith Pierre:** Hmm... Who have you told about this? Besides me, obviously.
**Marcas Brickley:** Just you, sir. Obviously.
**Leith Pierre:** OK, I'll have security skim the cameras and take a look.
**Marcas Brickley:** What?! There's a massive bloody.. Monster! Skimming ain't going to get rid of it!"
**Leith Pierre:** You're out of line, Marcas. We make toys, not monsters. Now come on, get out of my sight. Actually uh, get me a coffee will you? Actually never mind, get out of my sight.
**(Marcas lifts himself off the chair and leaves the room, the tape then ends)**
Log 08502

* VHS
* Video

**Log 08502** is a VHS Tape recording found within Chapter 2: Fly in a Web of *Poppy Playtime*. The tape can be first obtained after climbing to the top floor of Bay 09. The tape itself plays a log regarding an incident relating to The Prototype using his intelligence to temporarily escape captivity before being caught.

## Plot

An unknown scientist lists the video with the log code of 08502 in relation to Experiment 1006, who also goes under the alias The Prototype. The scientist logs an incident regarding the Prototype escaping captivity. The scientist goes more in depth on how the Prototype escaped, explaining that it disassembled a digital alarm and utilized a battery to create a lazer-pointer, disabling the security cameras and giving the Prototype 28.3 seconds of unmonitered surveillance.

After regaining access to the cameras, the room seemed to appear empty. A female surveillance specialist goes to examine the room before catching the Prototype hiding in the camera's blind spots. The Prototype would later attempt to escape through the open door before yet another surveillance specialist remotely locks the door, leaving the previous specialist locked with the Prototype. Unfortunately, she died to the hands of The Prototype.

Studies of The Prototype shows that the Prototype possesses an unprecedented level of intelligence beyond that of all other test subjects along with a careless willingness to commit violence. The scientist suggests that any future experiment treatments will need to be enacted to ensure that no other experiments develop said qualities. The scientist concludes the tape by logging Experiment 1170, who continues to be the most successful experiment having maximum obedience and average intelligence.

## Transcript

"Log Code 08502. In relation: Experiment 1-0-0-6, 'The Prototype.'

A close call occurred this week, in which he nearly breached containment.

The Prototype seemingly disassembled the digital alarm clock within his room, and utilized the battery along with several other components to create a laser pointer, which he then fired into the security camera, disabling it.

These actions allowed him 28.3 seconds completely unmonitored.

Once function returned to the camera, the room appeared to be empty.

One surveillance specialist went in to confirm his absence.

However, upon opening the door, she realized that the Prototype had hidden in one of the camera's blind spots.

The Prototype attempted to escape through the open door; however, another surveillance specialist was able to remotely re-lock the door, despite the other specialist still being inside.

One casualty occurred.

The Prototype seems to possess an unprecedented level of intelligence beyond that of all other test subjects, as well as an alarming willingness to commit violence.

Further suppression treatments will need to be enacted to ensure that no other experiments develop these qualities.

Experiment 1-1-7-0, 'Huggy Wuggy,' remains the optimal outcome due to his sufficient intelligence paired with maximum obedience.

End of log."
Incident Report

This article is currently a stub and needs additional information. Please add any relevant facts that pertain to the article only!

## General information

### Location

Chapter 3 Interactable ARG (In "Harper\_021" folder)

### Type

Lore-related item

**Incident Report** was a document that was found in File Explore as a part of the Chapter 3 Interactable ARG. It serves no purpose besides being used as a way to tease *Chapter 3: Deep Sleep* while it is in development.

## Plot

The document tells us about an incident involving Marie Payne, the former identity of Mommy Long Legs. The document explains that Marie experienced an intense nightmare that she couldn't wake from on February 8. (The year is redacted.) During this nightmare, Marie suffered from poor circulation and a fever, thrashing around so much that 3 people had to restrain her on a stretcher.

Claire Harper, the girl's caretaker, states that she is at a loss to the cause of the incident. Her only two guesses are that it was caused by bullying or she missed something from the orphan's monthly checkup.

The document concludes with Claire saying that the recipient ensure this never occurs to Marie again, or she will do it herself.

## Contents

>
> ### **Incident Report**
>
>
> **The contents of this document are confidential and only intended for recipients specified on back.**
>
>
>
>
> #### **Incident Primary Information:**
>
>
> Incident Date: 2/8 ███
> Employee Name: Claire Harper
> Occupation: Counselor
>
>
>
> #### **Incident Details:**
>
>
> Marie Payne, a child within my care, began violently screaming just after lights out. She was experiencing an intense nightmare, only she wouldn't wake from it. Her eyes darted around the room, her skin was pale like a ghost, her lips were blue, her heart was racing, and her skin was hot to the touch. Three of us had to hold her down on the stretcher for safe transport.
>
>
>
> #### **Incident Causes:**
>
>
> I can only guess at this point, as infuriating as that is. I have noticed a group of boys who pick on her, teasing her around during their playtime. It could be them causing this. Maybe it was something that was missed during her monthly checkup from the previous period?
>
>
>
> #### **Notes:**
>
>
> Whatever its causes, ensure this never happens to my little girl again, or I will.
>
>
>
>
Dash Handles

This article is exclusive only to the game *Project: Playtime*. This is not affiliated with the base game itself, so please do not add it with the base game itself.

## Survivor information

### Usage

Survivors can use these to quickly get a short boost.

## Appearances

### Appearances

*Project: Playtime*

The **Dash Handles** are a feature in *Project: Playtime* that pull the Survivor towards it when it is grabbed by the Survivor's Grabpack. It can give the Survivor a quick boost to escape a Monster quickly.

## Usage

Dash Handles can be used to gain a quick, short boost to possibly escape Monsters, or just as a quick boost to get around the map easier.

## Reliability

There is a 4-second cooldown between using Dash Handles. You can tell by the glow: glowing means it's active, dim means it's unable to be used.

## Countering

If you activate the *No Escape* sabotage, it will disable all Dash Handles for a short period of time, depending on your sabotage level. The same applies to *No Pack*, which disables the GrabPack and prevents you from using the Dash Handles.
Arachnophobia

"**Arachnophobia**" is the fourteenth track on the official soundtrack for Chapter 2 of *Poppy Playtime*, by MOB Entertainment. It was released on May 7, 2022, through MOB Records. It plays when Mommy Long Legs is chased into the grinder.

## Trivia

* Arachnophobia is an acute fear of spiders.

## Audio

Poppy Playtime Ch 2 OST (14) - Arachnophobia
Leith Pierre Closing

* VHS
* Video

**Leith Pierre Closing** (stylized as **Laith Pierre Closing**) is a VHS Tape recording found within Chapter 1: "A Tight Squeeze" of *Poppy Playtime*. The tape can be first obtained when entering the Main Entrance. The tape itself plays a video of Leith Pierre describing the security system at *Playtime Co.* for anyone breaking into the factory.

## Plot

A tape initially meant to repeat overnight within the Playtime Co. Factory finally plays after The Player inserts the VHS Tape into the VCR. Leith Pierre's recorded voice makes a statement for any intruders that happen to break in during closing time. The tape serves as a purpose to encourage any intruders to leave the property by informing them of the security protocols.

Leith Pierre explains the many motion detectors, emergency alarms that instantly inform the police if set, and a final "tame" security measures if any intruder gets through the listed. Leith Pierre ends the VHS Tape giving any intruder his final warning.

## Theorizing

It is heavily implied with the introduction of the Bigger Bodies Initiative that the "tame" security measure Leith mentioned was Huggy Wuggy himself. Huggy Wuggy was presumably created to watch over the Main Lobby while guests tour the factory. Playtime Co. is heavily implied to keep this tame measure a secret, as after Rowan Stoll attempts to conclude the mystery behind why Huggy Wuggy makes consumers uncomfortable when on factory tour with the feeling of him "staring at them" perceived.

## Transcript

 **Transcript:** **Leith Pierre**:
"Hi, my name is Leith Pierre and I'm the head of innovation here at the *Playtime Co.* Toy Factory.

**Leith Pierre**:
If you're seeing this, then you're trespassing. Yeah, we play this little tape on loop whenever we close the factory for the day. So trespasser, just to make you aware. While we pride ourselves primarily on our high quality toys and excellent childcare, we also pride ourselves on our security.

**Leith Pierre**:
For example, this facility is full of hidden motion triggers which, once set off, will turn on the factory's emergency alarms and directly contact the authorities! And that's one of the more tame aspects of our security system. No spoilers...

**Leith Pierre**:
So, you've got my warning. It's not too late to turn around. I just hope you're certain whatever you're doing is worth it."

## Navigation

1. ↑ "And, if you've ever wanted to see how all of the nation's favourite toys were created, *Playtime Co.* is now offering factory tours at just $2.99 a person. An entire hour in the most magical toy factory on Earth. What are you waiting for? Come visit the factory!" | Heard in the Vintage Poppy Commercial.
Andy Gill

## Overview

**Andy Gill** was a story writer for the hit indie-horror game *Poppy Playtime* as well as a former post-production supervisor for EnchantedMOB. She left the company on December 7, 2023.

## Trivia

* Andy Gill is not a big fan of burgers.
	+ She would order chicken instead.
* Andy Gill is also a music creator.
* Andy Gill is a fan of **Turning Red**.
* Andy Gill is a fan of **Portal 2**.
	+ **The Portal 2 OST** is her favourite OST.
* Andy Gill is obsessed with **the DOOM soundtrack**.
Jimmy Roth/Audio

This page contains an audio gallery related to **Jimmy Roth**.

## Audio

* Chapter 2

***Jimmy claps his hands as he yells “BOOM”.*** You’re making bank. Huggy, Mommy, even Elliot was doing this way back with Poppy.
Unknown Interviewer: I guess I kinda see what-
Jimmy: BLUE. Blue is huge. What's your favorite color, I bet it’s blue. Right? It’s blue?
Unknown Interviewer: It's green.
Jimmy: Ok well, You’re a special case, most people would say blue. But seriously, marketing is not as easy as you think. I mean, I make it look easy. If there is anything Playtime Co. should be known for, it’s not toys. It’s marketing.
Empty Closet

## Appearance

### Accessed

Crossing over the collapsed hallway with the Grapple Handle and moving the barrels baracading the door.

### Debut

Chapter 2: "Fly in a Web"

The **Empty Closet** is a location seen in *Poppy Playtime*, making its debut in Chapter 2: "Fly in a Web". The area acts as a point of interest in order to progress through the chapter. After accessing said room, you must obtain the Poppy Key and open Elliot Ludwig's office.

## Assessing

The Empty Closet is simply a closet that can be seen at the end of the hallway featuring a Grapple Handle substituting for it's collapsed nature, The door specifically is seen being blocked by colorful barrels. The Player can use their GrabPack to move the barrels. Once successfully moving the barrels, the Player isable to open the door.

## General appearance

Inside the Empty Closets is a few shelves consisting on mostly janitor equipment, boxes, and junk. On the right side of the room, a large pipe surrounded in blood can be seen. The Poppy Key can also be seen hanging on the center of the wall, which the player can grab, and it is used to unlock Elliot Ludwig's Office.

## Trivia

* In old builds of Chapter 2: Fly in a Web, the Daisy trophy can be found on the left shelve and obtained.
Cy-Dog

This article contains information that has been *discontinued* by Mob Entertainment. Please keep in mind what that you are about to see is content that is unused.

## Appearances

### Appears In

10 LOST SECRETS in Poppy Playtime Chapter 2

**Cy-Dog** is an unused character initially created for *Chapter 2: Fly in a Web*, specifically as one of the three mascots for the Game Station before the finalized concept of Bunzo Bunny, the Mini Huggies, and PJ Pug-a-Pillar. This character alongside 6 more were revealed on Chapter 2's first anniversary in 10 LOST SECRETS in Poppy Playtime Chapter 2.

Cy-Dog may have previously been prototyped as the long-forgotten Love Dog toy featured only in the files of Chapter 2. However, it is not known for sure as there are a slew of similarities and differences.
Bunzo Bunny (item)

## Bunzo Bunny Toy

Damaged Toy

The **Bunzo Bunny** **toy** is a minor utility in *Chapter 2: Fly in a Web* of *Poppy Playtime*. It is used to exit the Water Treatment by using it as a 'key' on the toy scanner.

## Appearance

Bunzo Bunny appears the same as his character counterpart, albeit in a smaller size. He is an anthropomorphic yellow rabbit with black eyes, two long yellow ears, with a gaping mouth pulled in a smile, showing off two buck teeth. He also wears a green party hat and matching overalls with suspenders and buttons of the same color. He holds two large golden cymbals. His cheeks are the same orange as the insides of his ears. He has small tufts of fur seen on his chest and on the top of his head. Around his eyes, he has green triangular markings similar to a clown.

The key difference to his character counterpart and his item counterpart, other than their size, is the fact that the item is in a box. The box is colored a velvet red, akin to a theater curtain. Colorful balloons are printed on the box alongside text inscribed in explosion-shaped boxes. Finally, the Playtime Co. logo can be seen on the top left corner.

## Obtainability

To obtain the toy, you must first enter the Water Treatment. Then, go to the control panel, and adjust the bridge to match it with the C2 area. Go to C2, where the Bunzo Bunny toys are being produced on the conveyors. You must now access buttons on the wall by using the cage elevator, then press buttons to make the conveyor redirect the toys to your direction. Fire your GrabPack to grab a toy.

## Usage

After successfully obtaining the toy, you must now return to the control panel, then adjust the bridge to match with the C4 area. Put the item onto the toy scanner to unlock the door and exit Water Treatment.

## Gallery

The Bunzo Bunny toy seen sitting on the conveyor.The Bunzo Bunny toy seen being scanned to open the door leading to the start of Hide-and-Seek.
## Trivia

* The Bunzo Bunny toy models used to be basic models of a gift box moving around the conveyors that contained damaged Bunzos.
	+ This was changed to the Bunzo Bunny toys in the current version of the game.
Elliot Ludwig's Office

## Appearance

### Accessed

Obtaining the Poppy Key and unlocking the wooden, red door in between the two hallways.

### Debut

Chapter 2: Fly in a Web

**Elliot Ludwig's Office** is a location seen in *Poppy Playtime*, making its debut in Chapter 2: "Fly in a Web". The area acts as an obstacle to reach in order to progress through the chapter first being seen locked behind a red wooden door. After accessing said room, you must break open the ventilation system in order to enter the Backrooms.

## Assessing

Elliot Ludwig’s Office is located at the center of two hallways at the end of a bigger hallway behind the barricaded door in Poppy's Room, which is unlocked in the second chapter. The office may only be accessed if the player finds the Empty Closet at the end of the left hallway and collect the Poppy Key. After walking back to the wooden door, the key will unlock the door.

## General appearance

The office is a vintage wooden office with decorative patterns on the carpet, a wooden managers desk stands in front of the room along with some leader couches and some drawings of children scattered across the room's walls. The light source for the room are two long fluorescent bars right on top of the main table. The room includes a small open vent leading to a ventilation system, and two other larger vents one of them being open so the player may proceed through the dark tunnels ahead.

## Progressing

In order to progress to the next room, you must pop open the ventilation system behind Ludwig's desk. After this, you must climb into the vent and enter the Backrooms. You then return to this room with Poppy Playtime with the power activated to fall down Ludwig's Navigation Tunnel.
Bubba Bubbaphant

This article includes upcoming content, which may be changed, cancelled or updated. If information is needed, please add relevant facts that pertain to the article only.

## Bubba Bubbaphant

* Toy
* Artwork

### Affiliation

Toy produced by *Playtime Co.*Smiling Critters

## Appearances

### Debut

*Chapter 3: Deep Sleep*

**Bubba Bubbaphant** is a toy produced by Playtime Co. who will debut in *Chapter 3: Deep Sleep*. He presumably resides in Playcare with the rest of the Smiling Critters line-up.

## Appearance

Bubba Bubbaphant is an anthropomorphic sky-blue elephant with black eyes, a S-shaped trunk, a long tail with a bulb-shaped end, and large ears. His feet, hands, and tail end, as well as the inside of his trunk and ears, are a darker shade of blue. Similar to the other Smiling Critters, Bubba Bubbaphant is depicted with a wide toothless grin (the inner mouth shrouded in darkness), and he possesses a zipper line running down his centre, with the zipper sporting a yellow light bulb pendant with a blue Edison screw base. Bubba Bubbaphant also emits a lemongrass scent.

His cartoon appearance is roughly the same as his toy appearance, albeit with his zipper line removed, the addition of white pupils, and the zipper pendant attached to a black necklace.

## Personality

According to his Twitter description, Bubba Bubbaphant is the most intelligent Smiling Critter and acts as the brain of the gang. This behaviour is backed up by his light bulb pendant (often used in cartoons to convey brilliant ideas), and by his interactions with CraftyCorn in the cartoon's intro, when he removed her painting from her easel to reveal a complex math equation. Bubba is observant and level-headed, keeping his friends on the right track to make smart decisions, so they can create a bright future for themselves.

Like the other Smiling Critters, Bubba showcased an unnerving and maniacal personality when CatNap came to DogDay's house during their sleepover. His retained intelligence was the catalyst for the subsequent events, as he was the first critter to ask CatNap to use his abilities to overcome their fear-induced insomnia. When CatNap complied, Bubba showed signs of insanity, addiction, and mania when inhaling the sleeping Poppy Gas, laughing hysterically with the others until he passed out.

## Trivia

* Bubba Bubbaphant was the first Smiling Critter to have his description revealed on Twitter.
* According to folklore, Bubba's scent, lemongrass, was used to protect against evil and spiritually clean a house.
* Bubba's name is slang for brother.

## Navigation

1. ↑ https://twitter.com/mobgamesstudios/status/1723747977221562778/photo/1
2. ↑ https://en.wikipedia.org/wiki/Cymbopogon
Cosmetics/Boxy Boo

All cosmetics that can be bought and equipped to **Boxy Boo** seen in *Project: Playtime*.

## Gallery

### Banners

Robot Boxy shown in an official teaser image, amongst the other monstersLunch Boxy as shown in an official teaser imageCRT Boxy as shown in a teaser for Phase 2: IncinerationClown Boxy, along with the other monsters, shown in a teaser for Phase 2: IncinerationCRT Boxy as a 80s style Loading Screen
### Concept Art

Concept Art for Robot Boxy's designConcept Art for Clown Boxy's designConcept Art for CRT Boxy's design
### Thumbnail Photos

Orange Boxy's thumbnail PhotoYellow Boxy's thumbnail photoGreen Boxy's thumbnail photo.Blue Boxy's thumbnail photo.Purple Boxy's thumbnail photo.Pink Boxy's thumbnail photo.White Boxy's thumbnail photo.Silver Boxy's thumbnail photo.Golden Boxy's thumbnail photo.Ruby Boxy's thumbnail photo.Box-She-Boo's thumbnail photo.Cardboard Boxy's thumbnail photo.Lunch Boxy's thumbnail photo.Robot Boxy's thumbnail photo.Vault Metallic Boxy's thumbnail photo.
Hoppy Hopscotch

This article includes upcoming content, which may be changed, cancelled or updated. If information is needed, please add relevant facts that pertain to the article only.

## Hoppy Hopscotch

* Toy
* Artwork

### Affiliation

Toy produced by *Playtime Co.*Smiling Critters

## Appearances

### Debut

*Chapter 3: Deep Sleep*

**Hoppy Hopscotch** is a toy produced by *Playtime Co.* who will possibly debut in *Chapter 3: Deep Sleep*. She presumably resides in Playcare with the rest of the Smiling Critters line-up.

## Appearance

Hoppy Hopscotch is an anthropomorphic lime rabbit with black eyes, a black nose, and long ears. Her paws are a darker shade of green, similar to the rounded T-shape design in the inside of her ears. Similar to the other Smiling Critters, she is depicted with a wide toothless grin (the inner mouth shrouded in darkness), and she possesses a black zipper line running down her center, with the zipper sporting a gold lightning pendant.

Hoppy Hopscotch's cartoon appearance is roughly the same as her toy appearance, albeit with her zipper line removed, the addition of white pupils and four-digit hands, and the zipper pendant now attached to a black necklace.

## Personality

Hoppy Hopscotch is an energetic and enthusiastic rabbit, which is represented by her lightning bolt pendant. She is particularly fond of outdoor sports, specifically soccer as shown in the Intro to the Smiling Critters Cartoon.

Like the other Smiling Critters, Hoppy Hopscotch showcased an unnerving and maniacal personality when CatNap came to DogDay's house during her sleepover. Her retained excitability was shown when she chanted, "Sleep! Sleep! Sleep!" to CatNap, encouraging him to use his abilities to overcome her fear-induced insomnia. When CatNap complied, Hoppy Hopscotch showed signs of insanity, addiction, and mania when inhaling the sleeping Poppy Gas, laughing hysterically with the others until she passed out.

## Trivia

* Hoppy Hopscotch was the seventh Smiling Critter to have her description revealed on Twitter.
	+ She was also the last Smiling Critter to have her name revealed.
* PickyPiggy and Hoppy Hopscotch's reveals were originally meant to be swapped, as PickyPiggy's Twitter post asks if they're forgetting anyone, referring to CatNap.
* The scent of peppermint is used traditionally in aromatherapy.

## Navigation

1. ↑ https://twitter.com/mobgamesstudios/status/1725922367577219176
Joel Sinclair

**Joel Sinclair** is a Playtime Co. employee who made his debut in the Chapter 3 Interactable ARG. He is the Head Counselor at Playcare, the factory's underground orphanage. He first appeared in the Transcript Submission document with Thomas Clarke, where they discussed an incident involving the 7-year-old orphan Theodore Grambell.

## Appearance

Joel's appearance is not seen in-game or in the ARG.

## Personality

Joel Sinclair is a competent and qualified individual, given his career as a Licensed Professional Counselor (L.P.C.) and his position as Playcare's Head Counselor. He concerns himself with the well-being of the orphans at Playcare, most notably Theodore Grambell. It's currently unclear if he's fully aware about the company's intent for the orphans, as he knew about the device that burned Theodore (and that the boy didn't possess the mental capacity to understand it) during his escape from Home Sweet Home.

## Trivia

* It is likely Sinclair worked closely with both Claire Harper and Matthew Wayson, given both of their close working responsibilities of the children in Playcare.
* Sinclair was a co-worker of Thomas Clarke and seems to have been close friends with him, given how he refers to him by his first name only, talks rather casually (if worried) with him, and tells him he would meet him to eat lunch together.
Cassie Cutie-Pillar

This article contains information that has been *discontinued* by Mob Entertainment. Please keep in mind what that you are about to see is content that is unused.

## Cassie Cutie-Pillar

* Render
* Artwork

## Appearances

### Appears In

10 LOST SECRETS in Poppy Playtime Chapter 2

**Cassie Cutie-Pillar** is an early concept for the Statues minigame, before being replaced by PJ Pug-a-Pillar.

## Gallery

Cassie crawling through the Statues minigame, seen in the trailer for Chapter 2.An early concept for Cassie.Ditto.A front render of Cassie.A side render of Cassie.Artwork of Cassie in an early version of the Statues minigame.Untextured renders of Cassie's head and torso.Concept process of Cassie's face being adapted into PJ Pug-a-Pillar's design.Cassie on a poster with the text "Hungry to Learn".Cassie on a poster with the text "Always stick with a bud!”.
Bigger Bodies Initiative/Experiments

This article is currently a stub and needs additional information. Please add any relevant facts that pertain to the article only!

This page contains information on all known experiments that Playtime Co. created via the **Bigger Bodies Initiative**.

## Experiments

### Experiment 1006: The Prototype

Experiment 1006, a.k.a. "The Prototype", was the 1006th experiment that Playtime Co. had created. Experiment 1006 is a mysterious entity that has a violent personality. He is also known to have an unprecedented amount of intelligence. The Prototype technically wasn't created as a part of the Bigger Bodies Initiative, as he was created to prove that a human being could indeed be placed inside a toy body.

Experiment 1006
(The Prototype)
### Experiment 1160: Boxy Boo

"Boxy Boo", presumably Experiment 1160, was the first successful Bigger Bodies Initiative experiment that Playtime Co. had created. Boxy Boo is a box shaped figure with springs connecting to his body that has a joyful personality. He is also known to be very patient, as he waits for his prey to arrive when hungry.

Experiment 1160
(Boxy Boo)
### Experiment 1170: Huggy Wuggy

Experiment 1170, a.k.a. "Huggy Wuggy", was the 1170th experiment that Playtime Co. had created. Experiment 1170 is a tall, slender creature with blue fur that has an obedient personality. He is also known to react aggressively when faced with hostility.

Experiment 1170
(Huggy Wuggy)
### Experiment 1188: CatNap

Previously known as Theodore Grambell, Experiment 1188, a.k.a. "CatNap", was the 1188th experiment that Playtime Co. had created. Experiment 1188 is an anthropomorphic purple-furred cat with black eyes with a greatly influenceable personality. He is also known to release a red mist from the back of his esophagus that places individuals in a deep sleep.

Experiment 1188
(CatNap)
### Experiment 1199: Bron

Previously known as Thomas Clarke, Experiment 1199, a.k.a. "Bron", was the 1199th experiment that Playtime Co. had created. Experiment 1199 is an enlarged bright red dinosaur that has a hard-working personality. He is also known to be one of the few experiments that weren't orphans.

Experiment 1199
(Bron)
### Experiment 1222: Mommy Long Legs

Previously known as Marie Payne, Experiment 1222, a.k.a. "Mommy Long Legs", was the 1222nd experiment that Playtime Co. had created. Experiment 1222 is a large slender creature bearing an uncanny resemblance to a pink colored spider that has a motherly personality. She is also known to act aggressively towards anyone that fails her or doesn't see her as a motherly figure.

Experiment 1222
(Mommy Long Legs)
### Unknown Experiments

These experiments do not yet have an order of creation or a revealed experiment number.

Poppy PlaytimeKissy MissyBunzo BunnyPJ Pug-a-PillarMini HuggiesWuggiesBobby BearHugDogDay
Jolly Clown

This article contains information that has been *discontinued* by Mob Entertainment. Please keep in mind what that you are about to see is content that is unused.

## Appearances

### Appears In

10 LOST SECRETS in Poppy Playtime Chapter 2

**Jolly Clown** is an unused character initially created for *Chapter 2: Fly in a Web*, specifically as one of the three mascots for the Game Station before the finalized concept of Bunzo Bunny, the Mini Huggies, and PJ Pug-a-Pillar. This character alongside 6 more were revealed on Chapter 2's first anniversary in 10 LOST SECRETS in Poppy Playtime Chapter 2.

## Gallery

Additional concept art for Jolly Clown.Ditto.Ditto.
Love Bug

This article contains information that has been *discontinued* by Mob Entertainment. Please keep in mind what that you are about to see is content that is unused.

## Love Bug

* Coloured Concept
* Unused/Scrapped Concept

## Appearances

### Debut

*Chapter 2: Fly in a Web*

**Love Bug**, alternately called **Love Bugs**, is a rejected blueprint toy that appears in *Chapter 2: Fly in a Web*. She is a scrapped concept for an antagonist for one of the Chapter 2 minigames, similar to PJ Pug-a-Pillar, Bunzo Bunny, or the Mini Huggies.

## Appearance

Love Bug is a light green insect resembling a butterfly, but she has ears and only two legs, something that a butterfly doesn't exhibit. She has yellow wings with hearts on them, along with a crescent and heart on her stomach. She also has stubby legs and arms, along with small ears.

Her scrapped form retains the same appearance as her colored concept, but her body is now a pastel purple instead of a light green.

## Trivia

* Love Bug appears to be based on Care Bears, as evident with her stomach pattern bearing a striking resemblance to the belly badges that Care Bears have from the series.

## Gallery

The full concept sheet of Love Bug.Love Bug, as seen within a Statues concept created by Whitney Miller.
Green Hand Tutorial

This article may contain information that is disturbing or triggering for some audiences. Please proceed with caution!
**Reason:** Similar to Grab Pack Training, there is a disturbing scene of a figure getting crushed by a mechanical door alongside bloody spewing on the floor.

## Green Hand Tutorial

* VHS
* Video

## Location

### VHS Tape

Sitting on the control panel seen in the Molding Room

### VCR Player

Seen near the locked exit in the Molding Room. Green Hand required to exit.

## General information

### Appears In

Chapter 2: "Fly in a Web"

The **Green Hand Tutorial** is a VHS Tape recording found within Chapter 2: "Fly in a Web" of *Poppy Playtime*. The tape can be obtained when entering the Molding Room. The tape itself informs new employees on a unique feature seen on the GrabPack, the Green Hand. The tape highlights its special electrical ability.

## Plot

The continuation provided by Playtime Co. focuses on one of the additional attachable features to the GrabPack. This VHS Tape covers the Green GrabPack Hand and its special ability to carry and temporarily hold electricity.

The VHS Tape plays out like its predecessor, a simple slideshow with 3D examples in the style of individual pages for each step. The tape starts with introducing the Green Hand. The tape proceeds by teaching the viewer how to hold electricity, instructing employees to shoot green power outlets to temporarily hold electricity in the hand. The tape continues by explaining that the hand can only hold such energy for a mere 10 seconds before fading away.

The tape continues by showing employees about the Green Hand's usage and its influence around the factory. The tape tells the viewer to shoot the Green Hand while holding an electrical current onto the green hand receivers. These receivers temporarily open large doors, allowing for secure access around the factory. Before concluding, the tape informs the viewer to not linger under an open door or else injury will ensue, as the receivers are on the same time limit as the hand.

## Contents

Playtime Co's Green Hand"Shoot Green Power Outlet""To temporarily hold electricity""Electric charge lasts for 10 SECONDS""After 10 SECONDS, the charge runs out"When holding electricity, shoot green hand receivers""...to temporarily power other systems"They are on the same timer lack of caution may result in injury""Thank you, Use your GrabPack responsibly""What's the time? Playtime!"
## Trivia

* The Lime VHS Tape actually uses the same color as Leith Pierre Closing, the only difference being the writing on the VHS label.
* The sixth slide of the tape spells "receivers" incorrectly, swapping the i and the e.
* Another version of the video is shown to feature the yellow tutorial figure getting crushed to death by a more complex door in a more overdramatic and gruesome manner. It is most likely switched out because of it.
James "Trainguy" Pelter

## Overview

**James "Trainguy" Pelter** is a surface artist for the hit indie-horror game *Poppy Playtime* and a 3D generalist for EnchantedMOB.

## Timeline

James met Seth Belanger in 2016, and presumably, Seth introduced James to Zach Belanger in 2017. Together, they would animate Minecraft videos with teamwork, before EnchantedMOB was hardly a company. They would work together up to this point where *Poppy Playtime* exists.

## Development Role

### BETA Tester

James would work first for Poppy Playtime as a BETA Tester.

### Surface Artist

James would work on some surfaces/textures of the game like the Mommy Long Legs texture.

## Trivia

* James "Trainguy" Pelter's favorite animal is a snake.

## Gallery

James holding a cornsnake on his hand.Ditto.

1. ↑ https://discord.com/channels/916031007482851338/916031007482851341/961627928431575040
Feeding Pit

The **Feeding Pit** is a post-death captivity center debuting from the spin-off title *Project: Playtime*. The room is showcased to be a abandoned sewer system infested with the hungry, antagonistic Wuggies.

The Feeding Pit takes the appearance of a claustrophobic, artificially-lit area primarily used after obedient employees don't follow the demands set by higher-ups at Playtime Co.

It was removed upon the release of Phase 3.

## Appearance

The damp room has grey walls and is illuminated by several lights up on the ceiling; the one in the center of the room being white while the rest are red. The floor is a grate-like grid. While there are larger holes on the ceiling where Survivors drop down from, there are many small holes embedded in the walls that the monsters can come out of.

## Objectives

The Feeding Pit functions similarly to Wack-a-Wuggy. When a player is captured by the monster, they are sent down to the Feeding Pit. Inside, multiple Wuggies have a chance to pop out of any of the holes. The player can use their GrabPack to fend them off. Multiple players can be trapped inside the Feeding Pit and help each other fight the monsters, however it is likely for more Wuggies to spawn as more Players fall down the pit.

The only way out is for someone else to pull the imprisoned players out from the outside. In the Feeding Pit, Survivors are not affected by Sabotages. Any presently-occurring sabotages will not affect a survivor in the pit, and a survivor under a sabotage has that sabotage suspended while in the pit.