recursal/Fanatic-Fandom huggingface dataset:
The Ironfangs

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The Ironfangs are a large range of mountains found on the continent of Ahlus.

As defined by the Shifting Dunes, it is roughly split into a northern and southern stretches, often referred to by scholars as the North and South Jaws.

## Description

The largest mountain range in Ahlus, the Ironfangs define most of the geography of the continent, splitting the lands into northern, eastern, southern and western portions, as well as the deserts immediately south that are considered central Ahlus. Due to their extent, stretching for hundreds of miles, the climate and surroundings vary widely between the extremes of its location. While many of the Realms of Ahlus found a border defined by the peaks, few truly laid claim to the mountains themselves, finding such a task near impossible. Three however rose to the challenge, though one amongst these instead did so by expanding beneath the peaks, the Kingdom of Mol Boramm, which found its entrance near the peak of Jolberry Bluff, to which the city of Aviacrest was once tethered by means of the original Great Conduit. Both Ra-Larara and Nidaynia came into existence after the collapse of the Empire of Raq, claiming northern and eastern stretches of the range as their territories and adapting to a life elevated high above sea level.

For much of the existence of the Ahlusian continent, the Ironfangs were the only major mountain range, but the appearance of the Bristlebacks in the last one hundred years has since stripped the Ironfangs of this title. As the Galerider Rail winds through the valleys of the Ironfangs it reaches its tallest average heights on the Great Conduit, bypassing much of the danger faced by following old trails recovered from tattered maps once used by foolhardy travellers in attempts to cross the mountains.
Starhithe Rest

## The Velenthir Manor

Grace

Hassk

Ignatius Saurwind

Ronan

Siebern Kuiper

Starhithe Rest was a manor house in southwestern Ahlus, since repurposed as the home of Aenarion Quelenneth Velenthir and the headquarters of the Fairy Club.

Now sitting at the heart of the Velenthir Estate, a budding settlement populated mainly by members of the Fairy Club, the manor house holds a commanding position on the only road that runs between Weald's Wake and the Candlegrove Forests.

## Description

Surrounded by thick walls, Starhithe Rest is a fortified estate once abandoned but since restored to something reportedly beyond its former glory. It is a lavish manor house, furnished for a prince - if the prince was a lover of all things floral and fae.

Within the walls, but behind the manor proper, is a shrine dedicated to the Archfey Lyomri that resides within an open-roofed outhouse. Also within the grounds of the house is a specially constructed sauna that serves both the club members and one particularly challenging client.

To unwelcome guests, Starhithe Rest is covered in an impenetrable wall of fog within which towering shadows move ominously. The sounds of whistling winds and broken branches are all that can be heard.

## History

Following thorough investigation, it was established that the previous occupants had died shortly after the Carrast-Highreign in 1098AG, falling foe of an affliction previously seen in the individual Eldur. All present evidence seems to suggest that Tatiana le Tonnelier carried the condition home with her upon her hasty return from her place amongst the mages of the High College, unknowingly or otherwise. Subsequently, her father Ralvol, mother Iras and betrothed Jaremie, along with the household staff and guards fell victim.

At a later date, hobgoblins of the Legion of the Black Hand had scouted out the location as a potential fortification, although several of their number were slain by the spirits and foul aberrant entity residing within the settlement.

After being cleared, it was claimed by Aenarion for usage as both a caravansary and headquarters for the Fairy Club.
Storm Paraelemental

Storm Paraelementals, also sometimes known as Elekrons, are a type of elemental creature.

## Description

Most commonly described in relation to their closest kin, that of Fire Elementals, Storm Elementals are instead an embodiment of the elemental forces of thunder and lightning, and thus strongly associated with the Archomentals Ohmenis and Tumulanche. Rapidly moving, they are capable of arcing across the sky at impressive pace, leaving trails of their latent energy form in their wake.

In combat, they are capable of consuming the energy of oncoming strikes, channelling it into their form to further empower themselves. With an increasing scale of instability, as the Elekron grows, it starts to glow increasingly brightly, and once this illumination reaches its peak, it releases the collected energy in a series of wild arcs of lightning, striking all those around it, and shrinking back to its diminutive form once more.

Arcanists have developed methods to entrap an Elekron in gemstone form, specifically that of a *Paraelemental Moonstone*.

## History

When empowered with a fragment of the might of the Archomental Ohmenis, the breath weapon of the Ancient Blue Dragon Irsecrinth created Storm Paraelementals wherever it passed.
Saurotaur

Saurotaurs are large monstrous creatures most often referred to as "draconic centaurs".

They are considered extinct in Ahlus.

## Description

Typically standing somewhere between six feet and eight feet tall, Saurotaurs combine the upper torso, arms and head of a reptilian humanoid - similar to that of a dragonborn, kobold or lizardfolk - and the lower body of a drake or some other form of wingless dragon. Each dracotaur usually possesses a long dorsal crest that runs from brow to the tip of its tail, most commonly orange-yellow in hue, but rarely still a purple-red. Such a colouration is seen as an auspicious sign of greatness, although just as likely to inspire rivalry as reverence.

Heralded as near peerless warriors, Saurotaurs found frequent cause to clash in violent skirmishes, raids and wars with their neighbours, including other tribes of saurotaurs, wielding masterful strategies and raw brute strength alike to subdue their foes. As well as usage of spellcasters, with a particular proclivity towards acts of sorcery, most saurotaurs are capable of spitting globs of flaming and/or acrid saliva at the foes, often accompanying this assault with a charge, spears, glaives and other bladed weapons in hand to crush those they consider lesser. To this effect, many saurotaurs compete with goblinoids for the affections of the Black Hand and the Battle Chief, while others instead worship Ophidian, seeing them as a creator god, having warped them from the centaurs fashioned from clay as a gift for the God Caihrnn by Aita, the Dawn Matron.

Many saurotaur came to align themselves with dragons and nagas, serving as mercenaries, foot soldiers and outriders, and thus were often found in the lands in which these creatures reside, though most so temperate and tropical climates filled with hills and mountains.

## History

Saurotaurs proved to be particularly voracious and troublesome for the early Realms of Ahlus, sweeping across the Plains of Halholm, the great grasslands of the southern Realms from Gawylthlan to Lachlen, as well as smaller pockets throughout the The Ironfangs and Convert Hills. A number of great alliances would eventually unite the Principal Races against them, culminating in a final battle in which the Gawylthlian King Byron II Tawnbert cut down the Saurotaur Champion Ashcis, known also as the *Executioner in the Stirring Dust*.
Rowan

Rowan is a type of small deciduous tree found in elevated forests amongst hills and mountains.

## Description

Rowan trees usually are slender in form, with smooth bark and capable of growing in thin soils before being superseded by larger forest trees over time.

Harvested from the shrubs and trees of the rowan family, many of which are superficially similar to the ash family, rowan blooms and berries are popular amongst birds, and so are in high demand as food for people and pets alike. The fruits can be eaten directly, although with caution to large quantities, but are more commonly enjoyed as jams, jellies, liqueurs or teas.

## Usage

Outside of culinary and ornamental purposes, Rowan trees are prized by alchemists for their berries, which can be used to stave off toxins as an Antitoxin, or used alongside Blistering Mayweed to create a Potion of Acid Resistance.
Shukt-Thra's Emporium For Merry-Makers

## Skukt-thra's Emporium for Merry-Makers

Shukt-thra's Emporium for Merry-Makers was the first Trading Post to be officially created on the continent of Ahlus. It is found within the settlement of Whittengrove.

## History

Named for the Thri-kreen hunter Shukt-thra that they had encountered during an expedition from the Echo Waymark, Shukt-thra's Emporium for Merry-Makers was financed by Otto von Hammerstark, Siebern Kuiper, Umbrek and Wren.

As part of the recolonisation process of Whittengrove, the Trading Post was constructed and has served expedition members and the pioneers attempting to colonise the continent ever since.

## Description

Shukt-thra's Emporium for Merry-Makers was built from a converted house in Whittengrove abandoned by its previous occupants. After initial repair works, the ground floor was modified into a storefront, with the cellar serving as a storage location, the upper floor the abode of the shop owners, Janzin and Yone Morningdew. Outside is a small pen that holds their beast of burden, an oxen called Apple.

Hanging by the door is a painted sign depicting a Thri-kreen holding a variety of items in his many hands, and beneath that a small bronze plaque with the names of those that funded its open enscribed upon it.

## Inventory

The Morningdews sell a wide range of items, although their primary focus is that of adventuring gear, equipment packs, tools, gaming sets and musical instruments.
The Cornucopia

The Cornucopia is a guildhall within the settlement of Whittengrove that serves as the meeting chambers for the Lotus Council.

## History

While many constructions in Whittengrove had been collaborative experiences, none save perhaps the walls have involved such a collective as the Cornucopia. Regardless of creed, personal beliefs or cultural origin, the Cornucopia is the meeting hall for the Lotus Council, upon which many high-profile residents of Whittengrove sit.

Current members of the Lotus Council are:

* Aubrey Dumon (since 7WD, Glede-Amberlight)
* Dharxire Warmwind (since 7WD, Tarra-Whiterose)
* Malhorn Emberbrand (since 7WD, Glede-Amberlight)
* Pidgel Halhornel (since 7WD, Tarra-Whiterose)
* Vinster Grandcobble (since 7WD, Tarra-Whiterose)

Historical members of the Lotus Council include:

* Fonteyne Howell (since 4 WD, Tarra-Whiterose)
* Morennel Uthreloth (since 4 WD, Tarra-Whiterose)
* Ronan (since 4 WD, Tarra-Whiterose)
* Siebern Kuiper (since 4 WD, Tarra-Whiterose)
* Zareyl Arkenviir (since 4 WD, Tarra-Whiterose)

## Description

Built near the centre of town within space yet unutilised for construction, the Cornucopia is similar in scale to the other existing Guildhall within the settlement, the Arken Den. There are, however, a series of fundamental differences - first and foremost the existance of windows, although these have been installed with shutters for those council members more sensitive to sunlight. Visitors and councillers alike arrive through a small entry atrium that serves as a waiting room for those seeking an audience, and from there the building leads into the main chamber.

At the centre of the meeting chamber is a large circular table with a chair for each of the Councillers. Paintings created by the portrait business owned by Fonteyne Howell make clear the intended user of each chair, providing a level space for all to seek as equals.

The Guildhall also has ample storage space, and a small sideroom for private meetings or general consultations with the administrator that acts as steward of the chambers in the councillers' absence.
The Consolid

The Consolid is a Great Old One Patron in Ahlus known to be seeking would-be warlocks to which pact of power are offered.

## Description

Only the speculations of abject horror can explain the nature of The Consolid. The Consolid is not one entity, but many, and so cries out to all that it nears in body and mind with a hundred pained voices at once, and many other since added to its number since. Sprawling between the stars, it desperately seeks the means to end their ongoing state of existence, though none within its number can agree on how this is best achieved, and so it prowls, seeking out others to assimilate, hoping that in time one may be added to its biomass with the will and competence to free them all.

## Commandments

Nothing is currently known of The Consolid's commandments.

## Appearance

Roughly shaped like a spelljammer vessel of ancient design, evidence from brief observations and encounters suggests that The Consolid was likely created when the ship and their crew of hundreds found themselves combined in a vast consolidated mass, although the process by which this occurred is beyond knowledge - perhaps exposure to some terrible arcane flare, some hideous weapon wielded by a foe, or maybe an encounter with another Old One. The most twisted of these speculations suggests that the Consolid came to be when the individuals that now make it up willingly engaged in a ritual to fuse themselves to save what remained of their dying civilisation. Now, despite the ship-like appearance, the form of the Consolid is completely living and organic, the flesh, skin and bone of its constituent parts.
Splendid

Splendid, birthname Eniston Glitteraden, is a gnomish tavern keep based in Oxresh.

## Description

Located in the Riverbreak Constituency near the Advent Ingress, Eniston's tavern, the Golden Bull is outfitted especially to complement his diminutive stature, being short even for a gnome. The centre stretch of the bar is set lower than the sides, aiding Eniston to see over the edge, and the doors to the kitchen area - a room of little organisational merit - have a smaller swing door set into their base for his personal ease.

When the Golden Bull was visited by an adventuring party shortly before the Feast of the Brightnoon in 131WD, Ódóvir incorrectly assumed Eniston's name as Splendid - a remark instead made to the extent of their order, running up an immediate tab of several dozen gold pieces. Inspired by this, and looking to invest the significant profits generated by the influx of visitors to Oxresh for the festival, Eniston rebranded the Golden Bull into Splendid's Splendiferous Splendactory.
Skuld Blackiron

Skuld Blackiron was a Duergar Fighter hired by Nelenet to explore the continent of Ahlus. Sworn for life to Zareyl Arkenviir, he was one of the few members of The Arken Den to travel from the old world alongside his Lady and has contributed much to the Den's growth since then.

Following the incident at Castle Jalzazhuss, at Zareyl's command, he accompanied the wizard Morennel Uthreloth to Fort Arkenviir to oversee his recovery whilst the Arken Den took a step back from active adventuring.

In the wake of the destruction of Viridell and the Den's return from the shadows, Skuld and Morennel relocated back to Whittengrove to resume their former activities.

A devout follower of Bane, later known as The Black Hand, he held a deep hatred for the Legion of the Black Hand - who he always viewed as weak - and revelled in their destruction above all else. He wields the weapon of Bane's former Exarch, Fading Vision.

## Personality

Skuld was brash and arrogant, confident in his own abilities beyond any other and happy to boast of his exploits. He was never one to shy away from a challenge, and would face any threat to himself or his Mistress without much a pause for thought. As such he was loathe to tolerate cowardice, and weakness even more so. Willing to push his allies to show dominance as long as the odds remain favourable.

Despite his rather frightening appearance, Skuld was generally considered one of the more agreeable members of the Arken Den. He was loyal to Zareyl without fault, and would tolerate no slight to her name, but understood well the dynamic that she has created between her and the other adventurers.

He counted both Fonteyne Howell and Ronan among his trusted companions, despite their differences in views and ideologies.

## Backstory

For as long as Skuld's ancestors could remember, the Blackiron Clan had toiled as underlings to various Drow families and slaver networks. Skuld himself had served several families before working for the Arkenviir den, and he took his duties as a warrior and defender very seriously. When the family was treacherously usurped by the other families, he fought against even his own kin to protect the den.

Now he is the last of his clan, having ended the line of his brothers with his own hands, and travelled to this new land with his sole ward - the last heiress of the Arkenviir den.
The Cult of Anorcor

The Cult of Anorcor were an organisation aligned to the interests of the previous rulers of Anorcor, the Dustlords.

## History

The history of the Cult is currently unknown, although it no doubt intrinsically tied to the Realm of Anorcor, a nation of central Ahlus.

## Goals

The full intentions of the Cult were also currently unknown, although an expedition party in Jarrast-Highreign 3 WD interrupted a ritual within the Tomb of Nakhelos before it could be fully carried out. The ritual seemingly involved weighing the heart of various creatures against a the mass of a single cream-white feather.

## Appearance

There was great variation in the general appearance of members of the Cult, although they are unified by two features - a purple cloak and a mask to obscure their face.
The Kenarnvar Den

The Kenarnvar Den was a noble drow house that held territory within the Underdark of Ahlus before supposedly falling to the growing Illithid presence spreading from the Lowerdark.

## Description

The Kenarnvar Den was known to worship the Mother of Lusts, with their Matron Mother Ilmra Kenarnvar considered to be the Paragon of the deity through her rule of the drow-city of Imlegroth. Fearsome in her own right, the terror that followed Matron Mother Ilmra's name was only bolstered by her triplet daughters, Alvdra, Erelsyne and Yasala - all three of them 'Favoured One' draegloths.
Temper Straits

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The Temper Straits are a strait that connects Petal Bay to the Cobalt Sea.

## Description

Bounded by the peninsula of Diamond Dance to the north, the broken Tyndian headland to the west and the Corrogo Archipelago to east, the Temper Straits are amongst the most commonly frequented waterways in Ahlus, with trade ships travelling between Viridell, Oxresh, Storm's Break and Whittengrove, carrying provisions and people alike.

Despite the name, the waters and winds of the Temper Straits are often calm, but come Amberlight are ravaged by cyclones and other storms more akin to their nomenclature, and with it become truly treacherous indeed for any travelling across open water in place of trailing along the shoreline.
Tavgyruun

Tavgyruun is a Storm Giant, a member of the Hadean Tide and the ruler of the Kingdom of the Deepest Storm.

## Description

Little is currently known of Tavygruun, only that seen by Arnica from afar using her *Eerie Token*, and that mentioned by the Yicirrina residing in the flooded tunnels on the isle of South Pakulo. Tavygruun was noted to be clad in a thick set of rusted and corroded plate armour choked with seaweed, kelp and barnacles, with a voice like thunder.

Tavygruun rules the Kingdom of the Deepest Storm, located beneath the waves of the Temper Straits and bound on the surface by the Corrogo Archipelago to the east and the Tyndian Headlands to the west. Stretching from the Ridges of Torlynd and the Sundered Shallows to the southwestern tip of the Rousing Peaks, the Kingdom claims dominion over much of the Ugivard Trench, one of the deepest in the region, wherein lies the city of Orkaluth. Also within its borders are the Arches of the Burned, where submarine volcanoes continue to stir restlessly, and the still-inhabited ruins of Irkkarm Kel.
The Evzos

The Evzos are an order of soldiers and guards dedicated to the protection of the islands that make up the city of Rydoon.

They are aided in this role by the Aoratosi, whose portfolio focuses more on matters of espionage and reconnoitre.

The Evzos are commanded by Midarch Maro qu Regas, a member of the Conclave of Rydoon.

## Appearance and Armament

The majority of Evzos are equipped with studded leather or half-plate, often protected from the elements by a tabard of green, blue and yellow. Covered helms with chain coifs are another common feature, as well as weaponry such as spears, axes and curved dirk-like daggers. Captains possess more ornately adorned helms, often decorated with a trail of fanciful fabric, the colour of which denotes their rank.

They carry out patrols through much of the city, although much of their attention is focused on the wards of Cyrillai and Tike, with the exception of Estaemarl ward in eastern Cyrillai.
Giant Isopod

Giant Isopods are a type of rarely-encountered beast that dwells in deep water.

## Description

Resembling a giant woodlouse some five feet long, Giant Isopods reside along the bottom of deep seas and oceans, feeding on scraps that fall from above them in the water column. With a thick outer carapace and seven pairs of legs, they are voracious scavengers of everything from marine snow to whale falls, and can deliver a painful bite when agitated - although by nature of their bathymetric habitation are rarely encountered by terrestrial creatures. There are, however, reports that some aquatic races, particularly those residing within the deepest parts of the ocean, utilising the creatures as beasts of burden much as one might a draft horse, or equison.

Near blind, they rely on tremors and an acute sense of smell to map their surroundings, and are skittish and easily startled.

## History

The wreckage and salvage aboard the Eidocarcinus was infested by Giant Isopods, their presence tolerated by the kobold residents as another deterrent for would-be invaders.
The Knightly House of Besculus

The Knightly House of Besculus is a book recovered from the libraries of the Guild of the Crimson Blossom.

## Description

Few Atral houses have a famed and storied history as the noble Goldlors, or the steward house of Sanridges, but amongst those numerous remaining, the name of Besculus is unfamiliar to only a few. The Knightly House of Besculus discusses the house's origins, as well as notable members.
Ring of the Fae

The Ring of the Fae is a powerful artifact created by Srar.

## History

Said to be carved from the first tree to sprout in the Feywild after its creation by Srar, the Ring of the Fae was created by Deity of the Seasons, with each of their forms taking turns to add to the enchantments contained within the Remnant Artifact. When the Maw of Undoing invaded the Feywild, the Ring was shattered into four constituent parts and in time came to reside within the hoards of the ancient dragons Acrimos, Balzanok, Irsecrinth and Vitrizkraan.

The Ring of the Fae is considered to be an artifact alongside the Remnant Weapons, despite taking the form of a piece of jewellery instead of an actual weapon.

## Description

Forming from the immaterial when an individual possesses all four signet rings of the fey courts, the Ring of the Fae is a band of alabaster wood that grows to engulf the finger upon which it is placed, causing the skin and flesh of that hand to appear as if covered in that of bark, leaves and petals. Set within the sprigs are a series of gemstones that take the hue of the seasonal powers currently empowered within.

With deepening attunement and focus, Srar's magic flows through the Ring of the Fae, giving its wielder a vast range of primal magic tied to the seasons, changing back and forth on a whim and will, while offering up means to resist a number of differing forms of damage, from radiant and fire, to thunder and cold.
Skavo

Skavo is a Shadar-Kai mage affiliated with the Order of the Ostiaries.

## Description

Little is known of Skavo, save that he presumably - by nature of his racial heritage - heralds from the Shadowfell, to which his expertise has been recognised by the Order of the Ostiaries, a secretive faction operating throughout Ahlus to gather and sequester powerful artifacts away from mortal hands. In the case of Skavo, he has instead seemingly resided beneath the town of Ualune since around 20WD, working to capture souls and destroy undead that spill from latent connections in the area to the Shadowfell, on account of the former presence of the Pillar of Ualune.

According to Skavo, his robes used to be the same light-cream and cream used by the faction, but the long term exposure to the Shadowfell leeched the brightness from them, and so he now finds himself clad in black robes, adorned simply with a trio of crystalline pendants. His dull grey skin is richly adorned with arcane tattoos that thrum with magical potential.

## History

Skavo was encountered by an adventuring party following a map found faded onto the back of a piece of arcane paper, subsequently identified as being part of the settlement of Ualune. After being stalked through seemingly haunted tunnels, they came across an outpost maintained by the Order, led by Skavo - his companions (Eliva, Imni and Trannos) having since perished and been transformed into Frostskulls, his company that of a simulacrum of himself, and another individual known as Vuluss. Using the power of a Syphonic Void, that Skavo claims was found within the rubble of where the tower once was, the Order maintained a protection over the area, catching the malicious souls that attempted to flee the Shadowfell into the Material Plane. Despite acknowledging that the Void would claim the souls of others that lingered too close to its vicinity too, he objected to Anivia's wants and desires to inform the nobility of her findings, remarking that they would most likely deem it unfit for purpose, and thus endanger the operation - acknowledging that reliance on the power of the Keeper of Whispers to facilitate the ongoing protection of the village, the souls claimed by the relic undoubtedly added to their library within the Echoing Athenaeum.
The Plum Blossom

The Plum Blossom is a business within the settlement of Whittengrove that specialises in tea.

It shares its name with an organisation also set up by the monk Ume.

## History

The Otterfolk Ume had not long resided in the city of Whittengrove before deciding she wishes to share her passion and skill for brewing tea with its residents. Early in 6WD, she ordered the construction of the Plum Blossom Tea House, it quickly proving a place frequented by much of the populace.

## Description

Near the centre of town, the Plum Blossom Tea House is a striking contrast to many constructions surrounding it, owing to the large windows, wistful decorations and a large but well-tended pond out front. Inside multiple tables are set up for those wishing to sit in and enjoy the delights of the variety of teas available. Alternatively, take away options are available.

Upstairs is a small apartment in which the owner and operator Ume resided.
Steel Scalp

Steel Scalp is a type of tooth fungus that grows in the Underdark.

## Description

This peculiar mushroom grows upon cave walls, producing wire-like threads that collect in clumps from its fleshy-hued dome. These threads are typically between one and four inches long, but in long-standing individuals have been known to grow ten times this, cascading down cavern walls like vast nodular waterfalls of glimmering metal. The flesh of the mushroom is acrid and foul, and considered inedible by most races.

The fibres are known for their strength, and used by the denizens of the Underdark to produce resilient nets and similar items when combined with resins and other substances.

## Usage

Outside of crafting purposes, Steel Scalp threads are a key component in producing Potions of Invulnerability, which serve to bolster the resilience and resistance of their imbibers.
Sira Yewcrest

Sira Yewcrest was a Centaur that resided within the city of Rydoon.

She was the owner of The Acolyte, a shop specialising in magical items and services within the settlement.

## The Acolyte

The Acolyte is a magic store located next to Peacock Square in Drakestower Ward. A squat round building clearly signposted by the wooden plaque outfront depicting Sira in a red cloak, her business is joined to The New Branch, an alchemical and herbalist shop operated by Alnu Yewcrest, her brother.
Sapwood Giant

Sapwood Giants are a type of reclusive giant found in deep forests, such as those in the Plane of Arborea.

## Description

Speculated to have possibly started as a subtype of stone giant that has since evolved to specialise in craftsmanship with wood in place of stone. Much as a capable hunter treats all their kill with respect, endeavouring to utilise every part of the beast for some purpose, Sapwood Giants consider trees in the same manner, using leaf and root as freely and easily as the primary lumber.

Contrasted by Bloodwood Giants, to whom they are considered closely related, with a common ancestor placed between the two races and stone giants, Sapwood Giants are generally kind-hearted and patient to those that share their outlook of respect for wild and natural places, and their presence is often only known to a few druids residing near their domains.
Silk's Den

Silk's Den is a business operating in Whittengrove, specialising in high-end fabrics and tailoring-related services.

## History

With the turn of the year into 4WD, Siebern Kuiper was looking to once again expand the services under his charge with the settlement he called home, and seeing a growing demand for higher-quality items with the increasingly wealth and population settled upon a shop dedicated to fabrics.

## Description

Decorated lavishly within with the very same fabrics on sale within, the Silk's Den offers a comfortable location for patrons to sit and relax while their orders are designed, measured up and created. Silk-lined chairs, the gentle warmth of a dozen lanterns and a complementary cup of wine with every purchase over ten gold pieces surely mean that even the most stubborn and impatient customers cannot help but soften their ire a little.
Shimmershark

Shimmersharks are a fish-like monstrosities found throughout tropical coastal and oceanic waters.

## Description

Covered in a sheen of glimmering lustrous fine scales, Shimmersharks prowl close to the surface within their hunting grounds in Tvia Bay, Petal Bay and beyond, having been seen hunting as far east as Razorclaw Reef, and past the Tyndian Peninsula to the south.

When giving chase to their prey, they use their scales to stun their quarry by dazzling them with the light reflected from their form for the few moments necessary to secure the catch, though are certain times throughout the year are known to shoal en masse, filling the waters with sparking lights day and night as they engage in complex mating rituals.

## History

During a visit to the city of Viridell, an adventuring party was hired by the otterfolk adventurer Gills, who, as part of a series of pranks - owing to their actual identity as a Copper Dragon - encouraged many amongst their number to dress up in suits made of Shimmershark scales to try and attract the attention of a brooding Shimmer Beast.
The Dance of Magpie and the Steeldrake: A First-Hand Account

The Dance of Magpie and the Steeldrake: A First-Hand Account is a song uncovered through Study-related Inquiries.

## History

A capable and skilled warrior himself, the well-travelled Lyonel Sunbraid sought out tomes pertaining to noteworthy soldiers, relating to their lives and deaths alike. One particular individual that garnered the mercenary's interest was that of Vonoroth, an awe-inspired knight of the Sapphire Queen Lysiphoia known for his imposingly silent demeanour and fearsome dragon crest set of steel plate. During his efforts to reclaim the land of his father, Eldarion faced off with Vonoroth, their duel immortalised in song by the bard Belxial, the founder of the House of Boldsinger, albeit it nearly nearly thirty years after the duel occurred.

## Reading

### Completed by Lyonel Sunbraid

> *"Spite the dirt, the sweat, the grime, naught blood,*
>
>
> *For plate still shines, gold splendour speaks,*
>
>
> *'Neath a heart of blue pulses, steady and sure,*
>
>
> *Bereft of all rest for days, nay weeks,*
>
>
> *For queen, for crown, for throne, beat strong,*
>
>
> *Rhythm of dance set, pulse's song,*
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>
> *Scimitar flash, blade haft blade cry,*
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> *He to be King, command you die."*
>
>
>
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> *"No bellow from the fires of the drake,*
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> *Tower of steel, silent peak, fierce,*
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> *In the Steeldrake's grasp, men death's kiss face,*
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> *But brave Magpie, foe's helm strive pierce.*
>
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> *The brute, in time of rhythm lurch,*
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> *Crush and break, long shadow o'er throne perch,*
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> *Thrice they clashed, Bird betwixt fangs, claws,*
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> *Thrice they danced, Bird ne'er giving pause."*
>
>
>
>
> *Black flames surged through Steeldrake's pointed helm,*
>
>
> *Rage, anger, fiend's fury belittle,*
>
>
> *'Enough!', a word single, sought to whelm,*
>
>
> *But of drake's forked tongue, Bird thought little,*
>
>
> *At side of lantern, circlet, quill,*
>
>
> *Magpie's dance crescendo, Slash! Spill!*
>
>
> *Nape, breast, craw, thigh, ash not blood pour,*
>
>
>
> *'At least,' japed King Bird, 'in death, you ruin not my floor!'"*
>
>
Suhngal

## Ruler of the Marid

Artwork

Suhngal, also known as the Sapphire Sultan, the Prismarine Prince and the Shimmering Padishah, is the powerful ruler of the Marid.

## History

From the Citadel of Ten Thousand Pearls - so named for the number of the eponymous precious stone decorating the throne at its centre - Suhngal the Sapphire Sultan claims dominion over the Elemental Plane of Water. Nestled within the radiant and warm waters of the Sea of Light, the Citadel of Ten Thousand Pearls is but one of dozens majestic marid castles, keeps and palaces that look to the Shimmering Padishah as liege, but in truth Suhngal maintains a loose grasp over each at best, granting each a fluidity and flexibility to largely govern themselves as they see fit.

Exultant and proud, the Prismarine Prince has repeatedly made boasts of the might of the empires of the marid, should they ever choose to mobilise in tandem with each other. Such an occurrence seems increasingly unlikely however, for nearly all marids consider themselves some form of nobility, utilising titles real and fabricated readily to reinforce these claims and make clear their will for a comfortable life of their own choosing. While Suhngal surely recognises this truth, they make frequent shows of touring their "dominion", their appetite for feasting and luxuries a trial of endurance for all that are expected to host them. Although technically ruled by the diverse and independent Cerulean Council, the Shimmering Padishah is also known to make frequent trips to the City of Glass, expecting the same hospitality and welcome as would be received elsewhere within the Plane.

## Commandments

* Look to your surroundings to bring contentment and comfort. Whether moving and living, or static and material, enjoy that which you are enveloped in - or work to change and improve all that you need to reach deserved satisfaction.
* Skills are meant to be used, knowledge meant to wielded. Do so wide and far, so all that know the scope and scale of what you are capable of.
* The strongest of currents are those that move in unison, guiding towards a singular aim. When forces collide, they threaten to send all floating adrift without direction.
The Jalzazhuss Den

The Jalzazhuss Den is a noble drow house that reside within Castle Jalzazhuss, having fled the Underdark many years prior.

## History

Previously occupying swathes of the Underdark beneath central Ahlus, the Jalzazhuss Den and their bannermen fled the Underdark during a series of assaults by Mind Flayers from the Lower Dark with simultaneous strikes from the surface by an entity known both as the Hunter and the All-Reaching Appetency. They came across the ruins of Khonoldhur and turned into a new fortified home - Castle Jalzazhuss.

Believing the Mother of Lusts had abandoned them, they instead turned to a new faith, that of Emes, the Ahlusian God of the Moon. Following his guidance, they seek retribution in the support of the lost, confused or otherwise astray. They watch over the Cicatrices, guarding against monstrosities and other foulness that sometimes bubble to the surface.
Tarumo Sunmantle

Tarumo Sunmantle is a halfling priest of Yaldin based in Rydoon.

## Description

Serving as the primary recruiter for the chapel of Yaldin within the Chantry of the Ferverous on the isle of Golgyra in Rydoon, Tarumo oversees the selection of acolytes to enter into active service, whether as attendees within the city, or as missionaries across the continent. Over time however, Tarumo has developed a certain arrogance, wielding his ability to judge others with too great a contentment, garnering him the ire of some. This was only further worsened by Tarumo's predilection to spend much of his time pursuing other interests - particularly that of painting - in place of his priestly responsibilities.

Amongst these was the tabaxi Uneven Scales, whom prayed that Yaldin would enact justice unto Tarumo in exchange for refusing Scales' wishes to formally join the faith in the city. While aware that harm would likely come to Tarumo, as it had to those previously named - Adrestis Zashan, Yarzu Proudivory, Dolon and Malustra Tanor'Thaen - this justice was not being enacted by Yaldin, but rather the devil Witherwrit, who would subsequently claim the souls of the slain for their own purpose. Rushing to the Gardens of Kalloni, an adventuring party faced off against the devil, saving Tarumo's life and breaking the contract that Scales had inadvertently entered into.

In thanks, Tarumo offered up a divine blessing onto the party.
Stalker Skate

Stalker Skates are large aquatic beasts found in the waters of the Cobalt Sea.

## Description

With territories ranging from 60 ft. to over 1000 ft. beneath the surface, Stalker Skates can be encountered from the Bay of Astaz to the Razorclaw Reefs off the Penance Peninsula. An ambush predator, Stalker Skates bury themselves within the sand, striking suddenly with the stingers upon their tail to stun their prey before rising up quickly with wide pectoral fins to snatch them up.

Stalker Skates are surprisingly strong, and have from time to time been witnessed enveloping larger prey, or deliberately tangling themselves around fins and legs alike to prevent their escape.
The Malign

The Malign represent the almighty beings that exist as the antagonistic force of divinity upon the continent of Ahlus, often finding themselves in direct conflict with the The Principal Sixteen and their faithful.

Generally speaking, less is known of the Malign due to restrictions and/or bans on their open worship.

## Description

While new arrivals to Ahlus have noted that many of the Malign seem to be echoes or aspects of deities found elsewhere in the multiverse, their presence in Ahlus has resulted in variations in their behaviour, power and appearance. Most notable amongst these is the fact that they often choose to materialise or otherwise take shape in humanoid form in spite of their traditional form.

It is through these features that most of the Malign are defined by scholars, albeit most with lack of understanding of realms other than Ahlus itself. While the Principal Sixteen were said to be created, summoned or otherwise coaxed into existence by Aita during Aita's First Gift, after being created herself by the deity Caihrnn, the Malign have no such lineage, having either appeared by their own volition to further spread their ideals and intentions. Akin to the old Halhomite riddle of the Clawfoot and the egg, great variation and uncertainty exists with regard to whether the Malign arrived in presence in Ahlus, stimulating worship in their name, or whether those amongst the Principal Races that turned away from the Principal Sixteen willed their arrival through ritual and praise.

Anthropologists based in Halima, the Capital of the Realm of Sunstone had long stood by the former, citing the creation of the monstrous races from the Principal Races. The Black Hand shaped the goblinoids, He Who Watches the orcs, Ophidian Lizardfolk and Yuan-Ti alike. While minor sects amongst the Principal Races exist, researchers suggest that the collective worship necessary to evoke the attention of a deity would require a dedicated and populace race - something that simply did not exist before their arrival and subsequent manipulations. These seems to follow trend with further observations, as while the majority of the Principal Sixteen of the Ahlusian Pantheon enjoy worship and zealotry from all manner of races, most of the Principal Races holding all amongst them in esteemed splendour, fealty to the members of The Malign is typically much more singular, with devotion offered only to one of their number.

## Known Members

* The Battle Chief
* The Black Hand
* Carcharodon
* Dur
* The Elder Elemental Eye
* He Who Watches
* The Lord of Nessus
* The Mother of Lusts
* Ophidian
* The Undying Queen
Scions of the Foul Labyrinth

Scions of the Foul Labyrinth is a series of religious texts recovered from the body of the Kuo-Toan Archpriest Sloqloqpop killed by Naldri during the First Battle of Viridell.

## Description

Scrawled in dark ink on parchment shaped from pulped fungal blooms, Scions of the Foul Labyrinth required translation from Undercommon by the wizard Exander Havenshade during his research process. Waxing poetic about life in service to an entity referred to both as the Foul Labyrinth and the Grand Corruptor, large patches of the texts are unintelligable and nonsensical.

## Research

### Completed by Exander Havenshade

*Brothers, Sisters, Fathers, Mothers. All must look upon the Grand Corruptor and weep, for his reach is without parallel and inescapable by all. Feel the movement of his will in your mind, watch as your flesh dances to the tune of his thoughts. Cast yourself into the deepest depths of his embrace and find yourself reborn without worry, wish or will, for now your body serves as an extension of his own. Into the labyrinth you will walk for all eternity, finding yourself never at the start or end, for there is no start or end - just as is the scale of his majesty and power. Accept the touch of his blade upon your brow, shudder in esctasy as it rends flesh and bone asunder so that he may feast on what lies within. Prove yourself through thought and deed and find life remade and reborn as his chosen.*

*Blessed are those that make this pledge, and to them we who are yet to be granted such a gift look in awe and reverence. We hear the whispers of their will in our thoughts, knowing that they speak with the tongue of the Labyrinth. We must not submit to the pangs of jealousy, all will find their place in the path ahead. Blasphemies should be placed only before the aberrant and warped ones that pledge instead their fealty to the Cold Devourer, the Master of the Repudiate, Precipitant of Desquamation. Akmod seeks not to replace and rework, only to enslave, a far cry from the elation in which we reside. Gift your mind and body willingly, and reap the joys of subjection to the volition of another.*

*Even now, the Master's Mind seeks his Flesh with unyielding vigour. From Imlegroth his vision sweeps, seeing through each and all of those that he has liberated of pervasive thoughts. Hundreds of his chosen, thousands more of those that await their chance to be as such. Wherever the Flesh may linger, it will be found. Wherever it has been hidden will be torn asunder, stone by stone, lifted free by the powers of the mind from afar. Woe be unto those that stand before the festerous might of those that give themselves as living grafts. Woe be unto those that stand before the Scions of the Foul Labyrinth.*
Lobster Eel

Lobster Eels are a family of aquatic beasts found within coastal waters and reefs.

## Description

Possessing a pair of outgrowths on either side of its mandible that give the eel's head the appearance of two claws, the lobster eel is an ambush hunter found in the coral reef shallows on the region. Zoologists have proposed that by hiding the majority of its length amongst the porous stone base of the reef, the eel may attempt to imitate a hapless lobster caught astray, lulling patrolling shoals into a sense of false safety.

Several sub varieties exist, including ones with similar colourations to Sovereign Lobsters, which have consistently proven a dangerous hazard for free divers venturing into the Razorclaw Reef seeking such a quarry that might instead face the sharp beak-like augmentation to the tip of its jaw. Also possessing of rows of needle like teeth, this beak is used to help expand and hollow out holes between rocks to allow the beast to further conceal itself. Further still, Lobster Eels have been witnessed hunting alongside Ulua, each fish serving to flush prey creatures into the other's preferred hunting grounds.
The Life and Inventions of Kevmorn Milltall

The Life and Inventions of Kevmorn Milltall is a book that was gifted by Ronan by Lysiphoia upon their visit to Chalimar Palace.

## Description

Bound in blue-tinted leather, The Life and Inventions of Kevmorn Milltall appears to be an account of the creations of a gnomish tinkerer well-famed through Ahlus at some point in the past.

## Research

### Completed by Ronan

*Preface: The following accounts, texts and detailings were aggregated and arranged by myself, Orulin Gummen, his apprentice.*

*With expanding interests and increasing fundings being poured into research on the nature of the Outer Planes, Kevmorn Milltall found himself revisiting musings and samples obtained from otherwise futile expeditions into the Ever-Changing Chaos of Limbo. Utilising his position as an esteemed member of the Inner Sanctum of the High College of Claxinns a series of further expeditions were organised and managed to yield notable results through the discovery a means of firing mundane projectiles through use of alchemical agents. After a number of costly mishaps and further extensive testing within the jungles of Tviatin, the first iteration of his creation was presented to the Council of the Moon - and put into full production.*

*While theories of the wider multiverse had long-existed in Ahlus, few had managed to spend any extensive time within any of the Outer Planes on a solitary basis - save for the Gnomish Tinkerer himself. Already well-famed for his alchemical weaponry, Kevmorn was involved extensively in research into containment fields and constructs for the Wayfinder Stones, and in doing so found himself exposed to their latent magics. One such mishap found him transported to Mechanus, home of the Modrons. Upon his return, he did not find himself shaken or perturbed - but instead inspired.*

*Following his time in Mechanus, Kevmorn Milltall disappeared into a state of isolated existance for the best part of a year before emerging triumphantly to share his newest creation for the approval of the Council of the Moon. To them he paraded constructions of metal, stone and timber, powered by clockwork pieces warded from tampering by magical wards and glyphs woven into the materials utilised within the fabrication process. With the acquisition of resources being of little consequence, the Council orders the constructs to be put into full production - although whilst Kevmorn intended for them to be utilised in more mundane processes such as mining, farming and construction, they are quickly adapted into weapons of war. It would be the modifications to Kevmorn's Coghearts by the Dwarven Artificier Germyr Grithammer that would garner them their common name - the Warforged.*