Zefiren

**Zefiren** is a cosmopolitan city known for its Trispire and Penta Market

The outer walls of Zefiren are 15 feet high and form a somewhat triangular perimeter outline around the city. They are made of thick basic stonework and masonry. The southern gate has a 15-foot-wide portcullis that is being held aloft by large chains. Two pairs of guards flank each side of the entry gate, keeping a silent watch.

Outside the southern walls are fields where crop workers harvest various vegetables and crops. Closer to the walls the fields give way to ramshackle communities of tent cities and hovel towns.

Beyond the walls, the city has a number of perimeter walls that have arches between them. The gaps formed by these arches are 15-20 feet in length and 40 foot wide, creating small tunnels through them.

The architecture and buildings are designed to rise and seems to curve towards the streets. The buildings flanking the street nearest to the gate are quite destitute, though the buildings began to graduate into a standard village feel further along the street.

### **Outersteads**

The **East and West Outersteads** are found on the outer cusps of the city, and extend through the city's slums and beyond to border the outside of the main wall.

* **The Leaky Tap:** Moderately-sized tavern in Zefiren. It is owned by Claudia Geltunz.
* **Larivière Bestioles en tout genre :** Located in an alleyway in the Outerstreads part of the Green Hand, this brother-owned shady business is selling creatures and what can be harvested from them. It is held by Geralt Larivière and supplied by Gérard Larivière.

### **Pentamarket**

 File:Pentamarket by Linda Lithen.jpeg  The **Pentamarket** is located in the central western portion of Zadash, with a number of streets bisecting it. These streets naturally carve a pentagonal shape and the interior between them has since become the center of most merchant business. There is kind of a bazaar set up in the center of the district, where carts, tents, and buildings are set up all day, every day, as an open market where barkers peddles their wares to passersby.

The Pentamarket contains a variety of shops that don’t have high value goods. Some of the businesses that can be found in the market include small dumpling establishments, simple glassware shops, and a blacksmith shop that makes simple repairs. Coming into fall, carts filled with mulled wine and confections could be found in the market.

* **Hearth of the Allhammer:** Located on the northern side of the Pentamarket, this shrine to the Allhammer is a domed iron structure that is slightly rusty due to lack of upkeep. Its interior has a large central forge and a beautiful heavy anvil with the symbol of the Allhammer on each of its sides. This anvil is used for both ceremonial worship and the crafting of religious artifacts. Three individuals man the temple at any one time, two of which are keepers who watch outside of the entry arches leading into the temple. The third is the appointed herald of this temple, a female dwarf with dark brown hair that trails off in three long braids past her midsection.
* **Invulnerable Vagrant:** A magical shop in that is run by Pumat Sol and his simulacra.
* **Lodge of the Eclipse:** A tavern and inn where nighttime shows are performed on stage.
* **Sparkhammer Smithing :** Operated by Yannick Dumel and Jan this smithy forges intricate items and has rows and racks of various pieces of armor and weapons on display on the inside.
* **Victory Pit:** This Colosseum-like structure served as the staging ground for a fighting tournament during the Harvest Close Festival.
* **Candy Shop**
* **Grace of the Wilds:** Manned by Jesna Bree, a female human in her 50s with wild big black curly hair. It has a small tent attached to the rest of the shop. She sells materials for making two health potions for 50 gp, and she gives training in herbalism for 200 gp.
* **Suvo's Secrets :** Sells items in an ominous large, very drab gray shop tent

### **Innerstead Sprawl**

The **Innerstead Sprawl** forms a central connecting ring around and through all the other areas of the city. It is where the more middle-class individuals reside and generally helps to hold the city together.

* **Apple Tree Tutor Village:** Owned and provided by the Soltryce Academy, these three long buildings are where, for a moderate price, children and adults of a less affluent lifestyle could come and learn basic teachings.
* **The Guided Hand Infirmary :** A medical practice located in the Innerstead Sprawl of Zefiren.
* **The Valley Archive of the Cobalt Soul:** Built off of the western edge of the Pentamarket, it is both an archive, and a temple to the Knowing Mistress. This library is known to contain the rarer tomes and elaborate writing within the city. It is maintained by the Cobalt Soul. Although it is open to the public, it is heavily watched, and has areas that are off limits to the general public, requiring special approval for access. After signing in, a monk is assigned as a watchful escort for visitors in the public areas where they can read and take notes of the materials within, though removing items from the library is strictly forbidden. The archive has a tall, tapering tower that curves off at the top into a dome-like pinnacle. Flanking the sides of this tower are three smaller spires. The stonework of the main tower has a smooth, concrete-looking texture. In the morning sunlight, the tower shines brightly and reveals intricate carvings on the various tiers that spiral down the tower. The interior of this library consisted of :
	+ Several curved staircases that are carved through the bookshelves. Rising to different heights these staircases connect the library to its higher levels in various points.
	+ Rooms that can be used for meetings, or for quiet research and study of the materials found within.
	+ Subterranean training areas that include sand pits for sparring, as well as urban and wilderness obstacle courses.
* **[./https://criticalrole.fandom.com/wiki/Evening\_Nip Evening Nip]:**Template:Ep ref A bar, and the secret headquarters of the criminal empire controlled by [./https://criticalrole.fandom.com/wiki/The\_Gentleman The Gentleman].
* **[./https://criticalrole.fandom.com/wiki/King's\_Hall King's Hall]:** Acts as the central courthouse of [./https://criticalrole.fandom.com/wiki/Zadash Zadash]. Located in the southeastern quadrant of the city, which is devoted to the [./https://criticalrole.fandom.com/wiki/Crownsguard Crownsguard] Garrison.Template:Ep ref
* **[./https://criticalrole.fandom.com/wiki/Platinum\_House Platinum House]:** The shrine to [./https://criticalrole.fandom.com/wiki/The\_Platinum\_Dragon the Platinum Dragon].
* **[./https://criticalrole.fandom.com/wiki/Song\_and\_Supper\_Inn Song and Supper Inn]:** Located on the west side of the Innerstead Sprawl, this inn is used as an alternate meeting place for [./https://criticalrole.fandom.com/wiki/The\_Knights\_of\_Requital The Knights of Requital] ahead of their mission against [./https://criticalrole.fandom.com/wiki/Diedric\_Sutan Lord Sutan] and High Richter [./https://criticalrole.fandom.com/wiki/Dayana\_Prucine Dayana Prucine] .Template:Ep ref The interior of this inn is very lively, filled with loud conversation, singing, and music. Three different bands cycle through on the main raised performance dais. A poor tavern, compared to the Leaky Tap, this inn has chipped and crinkled paint, and a bit of a smell to it. Basic food and drink is found here.Template:Ep ref Clay Owens is the balding, portly, middle aged barkeep.Template:Ep ref
* **[./https://criticalrole.fandom.com/wiki/Steam's\_Respite Steam's Respite]:**Template:Ep ref A reasonably priced bathhouse.

### **Tri-Spire**

The **Tri-Spire** is the wealthiest district in Zadash. It is located on the north side of the city.Template:Ep ref The area gets its name from the three massive towers that loom high over the rest of the city: the **Triumph Chime**, the **Zauberspire**, and **The Constellation Bridge**.Template:Ep ref All different in design, these towers can be seen from some distance.

A round wall encases the interior of this elite portion of the city. These walls are made of solid marble and are more decorative than functional. Two portcullis entrances allow access to this district, one of which opens in the direction of the Pentamarket.Template:Ep ref These entryways seems to be magically enchanted, dispelling illusions within a certain distance.Template:Ep ref Two Crownsguard with spears and shields stand guarding each of these entrances.

Ahead of the [./https://criticalrole.fandom.com/wiki/Harvest\_Close\_Festival Harvest Close Festival], the area was decorated to reflect the autumn and coming festivities of the Pre-Harvest Close Gala. Bunches of flowers were affixed to the tops of lampposts, and additional streamers of bright reds, browns, and yellow-goldsTemplate:Ep ref were placed around a central courtyardTemplate:Ep ref to replace the usual white silk banners.Template:Ep ref

* **Meal Hearth:** A large bakery located directly to the right of Chastity's Nook. A spry, smiling young man, in his late teens with a prickly chinstrap beard, and very short, tattered brown hair waits on customers.Template:Ep ref. The bakery sells:
	+ Bear Claws
	+ Fresh Baked Bread
* **[./https://criticalrole.fandom.com/wiki/Chastity's\_Nook Chastity's Nook]:** A book store containing an extensive collection of pulp fiction and trashy smut.Template:Ep ref It is located in the southern quarter of the Silken Terrace, and is run by Iva Deshin.
* **[./https://criticalrole.fandom.com/wiki/Pillow\_Trove Pillow Trove]:** The biggest inn in Zadash. It serves an expensive clientele, along with diplomats and ambassadors that come to the city.
* **[./https://criticalrole.fandom.com/wiki/Hall\_of\_Erudition Hall of Erudition]:** An archive and school of magic headed by [./https://criticalrole.fandom.com/wiki/Oremid\_Hass Oremid Hass]. Its centerpiece is the Zauberspire, a towering structure with a glass cylindrical top floor that overlooks the entirety of the city.Template:Ep ref
* **Triumph Chime:** One of the towers that give the Tri-Spire its name. The Triumph Chime is a building that at one point was an old seven-story temple and belfry that has been completely hollowed out.Template:Ep ref It is repurposed and now looks like a glitzy casino filled with all sorts of bars, gambling halls, inn rooms, a brothel, and other similar forms of entertainment. Simultaneously historically awe-inspiring and gaudy, each floor of this structure seems to be of slightly altered stone of different colors, which are covered on the outside in braided brightly-colored banners of silk.

#### **Silken Terrace**

The **Silken Terrace** is a district within the Tri-Spire where the elite of Zadash live and work. As a result, most of the city's money ends up in there. Only those of a very specific visual presentation and purpose are allowed entry into this area. Seemingly magically engineered to be picture perfect, beautiful courtyard parks of grasses, trees and butterfly-filled bushes grace the interior of this district. Statuesque structures decorate a beautifully laid cobblestone road that is broken up by small patches of small fenced-in shrubbery and flower bushes. On the corners of the roads stand tall lanterns containing very faint ever-burning flames, between which are long, white, silken banners. The homesteads are of different styles of construction from all across this continent and beyond.

#### **Gilded Willows**

The tree-dappled residential area of the city, it is broken up into several parts. It has a very natural, almost picturesque beauty to it.Template:Ep ref

* **The Constellation Bridge**
* **[./https://criticalrole.fandom.com/wiki/Dayana\_Prucine High-Richter Dayana Prucine's Estate]**Template:Ep ref
* **[./https://criticalrole.fandom.com/wiki/Sutan\_Residence Sutan Residence]**Template:Ep ref

### **Signet Wall**

The **Signet Wall** encloses the eastern end of Zadash.Template:Guide ref Those seeking good pay and adventurous living as soldiers of the [./https://criticalrole.fandom.com/wiki/Righteous\_Brand Righteous Brand] can join up at the Marrow Keep, after speaking with [./https://criticalrole.fandom.com/wiki/Leopold\_Wanstiker Leopold Wanstiker].Template:Ep ref

* **Marrow Keep:** The primary base of the Righteous Brand.Template:Ep ref
* **The Shrine of the Dawn:** A shrine to [./https://criticalrole.fandom.com/wiki/The\_Dawnfather the Dawnfather].Template:Ep ref

### **Sewers**

→ *Main article: [./https://criticalrole.fandom.com/wiki/Sewers\_of\_Zadash Sewers of Zadash].*
The Sewers are a system of tunnels beneath [./https://criticalrole.fandom.com/wiki/Zadash Zadash], frequently used by criminal elements of the city to avoid suspicion while moving around. One of the entrances to the sewer is at the corner of Ruen Road and Dewmist. Another entrance (Money Pot) is in the Tri-Spires district in a dark alleyway 25 feet off a cobblestone road with fine buildings across the way.