Timeline (Strategy Guide)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

A **timeline** is a chronological list of events that occur within a certain period of time or century.

## Official Description

"*The following events all took place between 1982 and the present time. These details can be found by reading the many emails found inside the game’s Archive Bins.*"
—Official Stategy Guide
## Timeline: 1982 through 2003

* The Master Control Program is destroyed.

* Flynn goes to the Encom board of directors with proof that Dillinger stole his games ideas and also tells them of Dillinger’s other illegal and immoral activities.

* Dillinger is fired and disappears.

* The authorities are summoned. Dillinger is a wanted man.

* Flynn is immediately hired back, but this time to take Dillinger’s place. Flynn is now the new CEO. Alan and Lora are part of Flynn’s inner circle.

* Flynn flies to Japan to make his first big business deal as Encom’s CEO.

* Alan proposes to Lora. They are married.

* Flynn shares his adventures with Alan, Lora, and Walter.

* Ever the paranoid, Alan sees how the digitization technology can be misused and starts the TRON Legacy Code , which would enable him to track and neutralize rogue Users (sort’ve of an anti-virus).

* It turns outs that when the MCP was destroyed, the ability to digitize was destroyed with it.

* Alan puts TRON Legacy aside and starts working with Walter and Lora on the digitization technology.

* Jet is born.

* Walter retires.

* Flynn grows disenchanted with his role as CEO. He leaves the company.

* In parting, Flynn tells Alan “maybe you need to build your own MCP” to be able to recreate the digitization technology.

* Alan and Lora start working on a prototype for Ma3a. Ma1a.

* Lora dies in a laser lab accident.

* Despondent, Alan throws himself into his work.

* Jet has a difficult time dealing with his mother’s death and starts getting into trouble, mainly with via his hacking exploits.

* Alan creates Ma2a.

* JD Thorne is hired by Encom as director of security. Alan is the only one on the board who votes against his hire. Thorne hold a grudge.

* Jet graduates from college.

* Alan gets Jet a job at Encom in the games division.

* Thorne is turned down for a promotion. The grudge builds.

* Alan creates Ma3a. Together, Ma3a reproducers the digitization technology and the correction algorithms required for safe transfer.

* JD Thorne spies on Alan and watches him digitize an orange. He sees the potential for the technology and approaches an executive from Future Control Industries (fCON), Mr. Crown.

* Crown alerts the CEO of fCON, a shadowy figure who directs his minions from a speakerphone.

* Thorne is put on the payroll.

* While Alan is on vacation, Thorne breaks into Alan’s lab and appropriates the programs used for the digitization technology.

* Thorne improperly digitizes himself during a demonstration to fCON, without the correction algorithms. The transfer corrupts Thorne, but fCON sees the potential. The CEO orders Ms. Popoff to recruit hackers for Operation: DataWraith.

* Meanwhile, the CEO of fCON engineers financial problems for Encom and lays the groundwork for a takeover.

* Alan objects to the “merger” of the companies, which is really a sale in his eyes. He urges the board not to sell, but they don’t agree.

* Alan mistrusts FCON and decides not to share the correction algorithms and feigns a lack of success in the digitization research.

* Jet finishes working on his first game for Encom, Space Paranoids 3D.

* Alan urges Jet to interview for a higher programming position. Jet reluctantly goes through with the interview and gets an offer. He turns it down, preferring to work in the gaming division.

* the game begins.

## References

1. ↑ *Tron 2.0 Official Strategy Guide: Introduction, pg. 004-005*