Falls Creek

Falls Creek is a map in World of Tanks Blitz. Falls Creek is also one of the 6 original maps in Blitz, the other 5 being Middleburg, Dead Rail, Rockfield, Copperfield, and Fort Despair. It features a bridge connecting the two spawns and is situated over a ditch while on the opposite flank there is a factory. Heavy tanks and assault TDs generally go bridge side while medium and light tanks usually take factory side.

## Notes

* On either side of the bridge there is an outside path. From north spawn this is an area with rocks on two sides while on south spawn this is to the back of the houses on the far left. The north spawn has the advantage here on the outside, as the bridge will block shots if enemies aren't angled up on the small ridge line.
* Factory side is largely symmetrical and mediums and lights will generally take the far side. Both sides have a small hill with bushes, and a larger hill with rocks that also has bushes. These can serve as effective spotting positions. There is a ditch along the center but there is no effective cover to hide your tank.
* The bridge is angled, serving as hull-down cover if required.
* The ditch should not be pushed early game. The hills on either side are almost too sharp for any tank to be able to effectively hull-down without turning their turret to use the ridge line to create artificial gun depression. In addition, the only obstacles saving you from crossfires are the rocks blocking factory side, but even then they don't cover you entirely.

## Strategy

### Bridge

Tank destroyers should push to one of the bushes that are on either side of the bridge, or take the outside path. Heavy tanks should try to either side-scrape or poke out from corners. Hull-down options exist in the form of two hills with rocks, however though your hull likely won't be entirely covered unless if you use a low-profile tank (or your tank has a big turret such as a 60TP Lewandowskiego). If you don't hull-down or side-scrape, then peek out of corners, shoot, reload, and repeat, something that the VK 72.01 (K) can do (note: the VK 72 can't side-scrape due to the hull bulges and has to poke corners instead). Once your team starts winning the flank, you can either:

1. Push into the ditch and use hull-down cover
2. Push into the ditch but turn right or left into an alternate path into the enemy spawn through the middle to hit the enemy from the rear
3. Push through the bridge and take the most direct way through

All 3 ways offer their own unique advantages and disadvantages. For example, Option 2 exposes you to the enemy's mediums and lights if your team loses the fight on the factory side but offers the opportunity to prevent the enemy from focusing every remaining tank onto your remaining allies, redirecting some of them to fight you instead of your allies. Regardless, all 3 options can lead to victory, but if the enemy manages to create a counter push or if your mediums lose control over factory side, then you have 2 choices:

1. Break the counter push and secure control over the enemy's side of the bridge
2. Redirect some of your allies or yourself to fight off the enemy's mediums

Either way works, but both of these options are very valid in a desperate situation. Option 1 uses brute force and wrecks your enemy's remaining heavies and/or TDs while Option 2 forces you to fight on two flanks.

### Factory

You are offered 4 main options:

1. Push to the little hill that offers some cover and spot enemies through a bush
2. Take the far side and climb up the hill and use a bush as extra camouflage rating
3. Cut through the factory and get some early shots on the enemy
4. Take the middle and be able to flank the enemy

Options 3 and 4 are non-traditional but unusual tactics can often win battles. Option 4 might be the riskiest as you have almost no cover against any tank sniping from the rocks or the back of enemy spawn.

Generally, battles will rage in the factory and the outside as tanks take shots and return them. Whoever clears out the flank first is able to clear through the enemy's spawn and clear through sniper positions. Taking control of factory often means that the middle is often No Man's Land as deadly crossfires from both spawns and flanks are present.

## Trivia

* Map loading music is part of Lakeville (Intro).