recursal/Fanatic-Fandom huggingface dataset:
A trapdoor

A unique event that can only be found once per account[1]. When using a
metal detector to find and dig up metals under the ground, there
is a 1/1000 chance of finding a trapdoor instead[2].

a trapdoor

the shovel strikes the ground, but instead of sliding through the ash or dully clanking on metal, the ground rumbles, a resounding hum echoing briefly before fading out. you dig out the surrounding area and reveal a square trapdoor, with a metal handle sticking up.

- descend

## a ladder down

a ladder down

into the darkness the ladder descends, but it’s not long until you reach the bottom. suddenly, the lights go on, and you hear the metallic click of a weapon. a human male stands a couple meters away, terror in his eyes, pointing his shotgun straight at your chest. about him are dozens of shelves, stocked to the brim with canned goods and plastic gallons of water. there’s a bed on the floor behind him with a small television next to it. two doors are to the left. you put your hands up in a display of innocence, and the man whispers, his ragged gasp shaking with fear, “what are you?”
as you open your mouth to speak, the panic in his eyes grows, and he yells, “i won’t let them… they won’t do it to me too!” and without hesitation, he angles the barrel under his chin and pulls the trigger.

- the blast

## the doomsday bunker

the doomsday bunker

the percussive blast goes off, thundering through the bunker as the man’s blood paints the shelf and wall behind him. his body falls to the ground, the shotgun clattering away. after a moment to breathe, you step over the body and open the other two doors. the one closer to the bed is a closet filled with cans; most empty, but still plenty full of various foods. a dozen broken can openers litter the carpeted floor. in the other door is a tiny bathroom, with a shower and toilet. the television, when activated, starts playing an old movie. there’s a journal on a shelf next to the bed, now soaking with blood.

- the journal

## the blood-soaked journal

the blood-soaked journal

most of the pages talk simply about the media he experienced on his television that day, repeatedly emphasizing how writing it down helped keep him from going insane. but every few weeks, a note is written about witnessing people walking around outside his bunker. thin, muscular people with gaunt faces in tattered clothes who walk from horizon to horizon without stopping. he repeatedly wrote how he’s terrified of them, and if one ever finds him, he would kill it without hesitation. after only a hundred pages, the blood has soaked too far through to read earlier in the man’s life.

- loot area

## shelves of supplies

shelves of supplies

among the cans of food and gallons of water are scraps worth looking at.

**this loot table is incomplete**

* 100% chance of containing 1-13 cloth
* 100% chance of containing 1-3 shotgun shell
* 100% chance of containing 1 shotgun
* 95% chance of containing 1-14 scrap metal
* 50% chance of containing 1-9 plastic pieces
Items

## miscellaneous

 bullet

 circuit board

 cloth

 control panel

 copper coil

 copper ore

 energy cell

 maintenance key

 medicine pill

 plastic pieces

 rope

 scrap metal

 shotgun shell

 steel shard

 syringe

 uranium

 wire

 wood plank

## tools

 active camouflage

 axe

 bolt cutters

 crowbar

 high-range personal teleporter

 high-range rescue scanner

 life signature mask

 low-range personal teleporter

 low-range rescue scanner

 metal detector

 powered blowtorch

 radiowave transmitter

 shovel

 sledgehammer

 small boat

## building materials

 large storage unit

 ocean platform

 personal reality anchor

 reinforced steel fence

 scrap metal fence

 scrap metal gate

 small storage unit

 steel gate

 wooden fence

 wooden gate

 wooden sign

 airwave tower

## weapons

 baseball bat

 broken soda bottle

 fire extinguisher

 machete

 nuclear bomb

 pistol

 rusty knife

 shotgun

## rare items

 alien material phaser

 alien token

 charged core

 flash drive

 keycard type a

 keycard type b

 keycard type c

 keycard type d

 keycard type e

 maximum security pass

 unknown material fragment

 unknown material key

 unknown material shard

## blueprints

 bp: small boat

 bp: metal detector

 bp: personal reality anchor

 bp: low-range personal teleporter

 bp: high-range personal teleporter

# full data

a full list of all the item data can be found here
Keycard type b

A rare item

keycard type b

it describes itself as a security clearance card, with access limited to "group b".

• not craftable

• weighs 1 unit

## Data

```
{
 "name": "keycard\_b",
 "title": "keycard type b",
 "type": "rare",
 "weight": 1,
 "icon": "[b]",
 "desc": "it describes itself as a security clearance card, with access limited to \"group b\"."
}

```
Shotgun shell

A miscellaneous item

shotgun shell

a cylinder of plastic containing several tiny metal balls. capable of inflicting heavy damage over a short range.

• not craftable

• weighs 3 units

## Data

```
{
 "name": "shotgun\_shell",
 "title": "shotgun shell",
 "type": "misc",
 "weight": 3,
 "icon": "<b>-</b>",
 "desc": "a cylinder of plastic containing several tiny metal balls. capable of inflicting heavy damage over a short range."
}

```
Axe

A tool

axe

a sharp axe, capable of breaking down strong structures.

• recipe 25 cycles
* 2 wood plank
* 5 steel shard

• weighs 9 units

## Data

```
{
 "name": "axe",
 "title": "axe",
 "type": "tool",
 "weight": 9,
 "icon": "––A",
 "desc": "a sharp axe, capable of breaking down strong structures.",
 "craft": true,
 "craft\_time": 25,
 "craft\_data": {
 "wood\_stick": {
 "count": 2,
 "title": "wood plank"
 },
 "steel\_shard": {
 "count": 5,
 "title": "steel shard"
 }
 },
 "weapon": true,
 "weapon\_data": {
 "dmg": 17,
 "sp": 13
 },
 "breaker": true,
 "break\_ratio": 25
}

```
High-range rescue scanner

A tool

high-range rescue scanner

scans for intelligent life within a square radius of 100 kilometers, and will indicate the approximate direction.

• recipe 4000 cycles
* 1 low-range rescue scanner
* 1 charged core
* 10 wire
* 5 plastic pieces

• weighs 20 units

when equipped:

 scans for intelligent life within a square radius of 100 kilometers, and will indicate the approximate direction.

  scan

## Data

```
{
 "name": "player\_scanner\_highrange",
 "title": "high-range rescue scanner",
 "type": "tool",
 "weight": 20,
 "icon": "(S)",
 "desc": "scans for intelligent life within a square radius of 100 kilometers, and will indicate the approximate direction.",
 "craft": true,
 "craft\_time": 4000,
 "craft\_data": {
 "player\_scanner": {
 "count": 1,
 "title": "low-range rescue scanner"
 },
 "charged\_core": {
 "count": 1,
 "title": "charged core"
 },
 "wire": {
 "count": 10,
 "title": "wire"
 },
 "plastic": {
 "count": 5,
 "title": "plastic pieces"
 }
 },
 "func": true,
 "func\_desc": "scans for intelligent life within a square radius of 100 kilometers, and will indicate the approximate direction.",
 "func\_start": "ENGINE.log('the device shows a white light, a green light, and a red light, and an arrow that spins freely. you switch the scanner on and the white light activates.');",
 "func\_actions": {
 "scan": {
 "server": "scan",
 "client": "ENGINE.log('scanning for life...', false);",
 "btn\_text": "scan"
 }
 }
}

```
Counterpick Labs Wiki

**Welcome to the Counterpick Labs Wiki!**
A wiki for Counterpick Labs, a free online modular platform fighter.

Play Counterpick Labs Online

Official Counterpick Labs Discord

## Important articles

Primary WeaponsPrimary WeaponsSecondary WeaponsSecondary WeaponsGadgetsGadgetsSuitsSuits

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Broken soda bottle

A weapon

broken soda bottle

a broken glass soda bottle, the faded label of its blue and red logo still prominent.

• not craftable

• weighs 5 units

## Data

```
{
 "name": "soda\_bottle",
 "title": "broken soda bottle",
 "type": "weap",
 "weight": 5,
 "icon": "{,",
 "desc": "a broken glass soda bottle, the faded label of its blue and red logo still prominent.",
 "weapon": true,
 "weapon\_data": {
 "dmg": 8,
 "sp": 9
 }
}

```
A church

a tall but thin building is just ahead, a cross atop its steeple and double doors shut tight.

- investigate

## rows of pews

long seats are covered in sheetrock and glass from the collapsed ceiling above. a wooden altar stands above the room with a big and withered book on it. behind this is a fixture of a starved man with his arms outstretched, his wrists and feet driven through with nails to crossed wooden beams.

- the book

## a withered book

after ascending the stairs, a dead man in white and gold robes is revealed, laying on his back with his arms outstretched. the book's pages have begun to rot, but the first sentence it's open to is clearly visible.

"for god so loved the world, that he gave his only begotten son, that whosoever believed in him should not perish, but have everlasting life"

the words "should not perish" have been circled with a blue pen dozens of times, the page partially torn.

- the back halls

- the confession booth

## confessions

a small body rests in front of the curtain, bony hands clasped tightly together. in front of it is lined paper and a pen, with a final message written on it.

"may god have mercy on us. and may he forgive those who left us like this."

there's nothing else here.

- the back halls

## the back halls

the corridor is lined with strips of tape, their pictures having fallen to the floor long ago. the tiles are covered by colorful papers with depictions of ancient biblical events. the rooms have been cleared, only old plastic folding chairs and tables resting against the walls. there's a way to an electrical control room at the end of the hall, by the exit.

- the control room

## the control room

a few electrical parts are still laying around. some might be useful.

* 100% chance of containing 1-4 copper coil
* 85% chance of containing 1-6 scrap metal
* 45% chance of containing 1 circuit board
* 40% chance of containing 1-4 wire
* 20% chance of containing 1-2 energy cell
A humble residence

a humble residence

a short structure, weathered from time, is barely noticeable among the dead trees in the wasteland. the knob has been broken off the front door, leaving it to swing freely in the wind.

- enter

## the living room

the living room

cotton has been ripped from the furniture and spread across the floor, and nearby lays the rotting carcass of a small animal. there's a tiny kitchen to the side, stripped of its pottery and utensils, and in the back is a single door.

- the bedroom

## in a noose

in a noose

a human corpse hangs from the ceiling by a rope around its neck, ripped clothes hanging off its rotted skin. there's a bed in here as well, and next to it a nightstand with a dead clock and a small note. it reads:

to whoever finds me, i'm sorry. i was weak. they took everything. they took our children from us. who could want to go on in a world like this? i just want to see the sky again. i'm out of food, and i can't even feed my dog. i'd rather take my own life before i grow hungry enough to consider eating her. if there's a light at the end of the tunnel, forgive me for running out of strength before i could find it.

there's nothing else in here.
Unknown material key

A rare item

unknown material key

a hard, translucent, purple material, sculpted into an intricate key.

• not craftable

• weighs 9 units

## Data

```
{
 "name": "alien\_key",
 "title": "unknown material key",
 "type": "rare",
 "weight": 9,
 "icon": "V=K",
 "desc": "a hard, translucent, purple material, sculpted into an intricate key."
}

```
Wooden gate

A structure

wooden gate

a crude gate fashioned out of wood.

• recipe 150 cycles
* 1 wooden fence
* 3 scrap metal
* 2 rope

• weighs 25 units

## Data

```
{
 "name": "wood\_door",
 "title": "wooden gate",
 "type": "build",
 "weight": 25,
 "icon": "D",
 "desc": "a crude gate fashioned out of wood.",
 "craft": true,
 "craft\_time": 150,
 "craft\_data": {
 "wood\_block": {
 "count": 1,
 "title": "wooden fence"
 },
 "scrap\_metal": {
 "count": 3,
 "title": "scrap metal"
 },
 "rope": {
 "count": 2,
 "title": "rope"
 }
 },
 "break\_time": 10800,
 "build": true,
 "build\_desc": "a crude gate fashioned out of wood. secured by a passcode mechanism."
}

```
Machete

A weapon

machete

a long and sharp blade, its edge unevenly serrated, capable of heavy damage.

• recipe 65 cycles
* 2 wood plank
* 10 scrap metal
* 20 steel shard

• weighs 15 units

## Data

```
{
 "name": "machete",
 "title": "machete",
 "type": "weap",
 "weight": 15,
 "icon": "!",
 "desc": "a long and sharp blade, its edge unevenly serrated, capable of heavy damage.",
 "craft": true,
 "craft\_time": 65,
 "craft\_data": {
 "wood\_stick": {
 "count": 2,
 "title": "wood plank"
 },
 "scrap\_metal": {
 "count": 10,
 "title": "scrap metal"
 },
 "steel\_shard": {
 "count": 20,
 "title": "steel shard"
 }
 },
 "weapon": true,
 "weapon\_data": {
 "dmg": 29,
 "sp": 17
 }
}

```
Unknown material fragment

A rare item

unknown material fragment

a heavy, spherical material that mostly resembles stone, but it glows bright purple, its hue shifting slightly when viewed from different angles. its surface, where not cracked, is extremely smooth, and it has a unique scent.

• not craftable

• weighs 10 units

## Crafting

* life signature mask
* personal reality anchor
* high-range personal teleporter
* nuclear bomb
* alien material phaser

## Data

```
{
 "name": "alien\_fragment",
 "title": "unknown material fragment",
 "type": "rare",
 "weight": 10,
 "icon": "O",
 "desc": "a heavy, spherical material that mostly resembles stone, but it glows bright purple, its hue shifting slightly when viewed from different angles. its surface, where not cracked, is extremely smooth, and it has a unique scent."
}

```
ArtizanBending Wiki

**Welcome to the ArtizanBending Wiki!**
About a game some people play

We're a collaborative community website about ArtizanBending that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A hole in the ground

When digging you have a 20% chance of finding something. If you find something you are guaranteed one basic loot item and have a chance of getting one bonus loot item.

## a hole in the ground

a hole in the ground

dug with haste.

Basic Loot* 50% chance of containing 2-4 scrap metal
* 25% chance of containing 2-4 copper ore
* 25% chance of containing 2-4 steel shard
Bonus Loot* 25% chance of containing 1-3 cloth
* 7.5% chance of containing 1-2 plastic
* 0.1% chance of containing 1 bullet
Medicine pill

A miscellaneous item

medicine pill

a small pill taken from an unlabeled bottle. it's not clear what its effect is.

• not craftable

• weighs 1 unit

## Data

```
{
 "name": "medical\_pill",
 "title": "medicine pill",
 "type": "misc",
 "weight": 1,
 "icon": "⬬",
 "desc": "a small pill taken from an unlabeled bottle. it's not clear what its effect is."
}

```
Active camouflage

A tool

active camouflage

when laying to rest, the user becomes very difficult to see, only visible within a range of 5 kilometers.

• recipe 35 cycles
* 1 circuit board
* 5 wire
* 20 cloth

• weighs 5 units

when equipped:

 the areas concealed by the suit become invisible when worn. while your head and hands still stick out when standing, you are very difficult to see when asleep, only visible up to 5km away.

## Data

```
{
 "name": "camo",
 "title": "active camouflage",
 "type": "tool",
 "weight": 5,
 "icon": "%",
 "desc": "when laying to rest, the user becomes very difficult to see, only visible within a range of 5 kilometers.",
 "craft": true,
 "craft\_time": 35,
 "craft\_data": {
 "circuit\_board": {
 "count": 1,
 "title": "circuit board"
 },
 "wire": {
 "count": 5,
 "title": "wire"
 },
 "cloth": {
 "count": 20,
 "title": "cloth"
 }
 },
 "func": true,
 "func\_desc": "the areas concealed by the suit become invisible when worn. while your head and hands still stick out when standing, you are very difficult to see when asleep, only visible up to 5km away."
}

```
Steel shard

A miscellaneous item

steel shard

high quality steel that seems to have been ripped off some old machine.

• not craftable

• weighs 5 units

## Crafting

* small boat
* crowbar
* bolt cutters
* baseball bat
* scrap metal gate
* machete
* axe
* large storage unit
* reinforced steel fence
* sledgehammer
* ocean platform
* nuclear bomb
* alien material phaser

## Data

```
{
 "name": "steel\_shard",
 "title": "steel shard",
 "type": "misc",
 "weight": 5,
 "icon": "¤",
 "desc": "high quality steel that seems to have been ripped off some old machine."
}

```
Oleg

## Abilities

**Rage:** Deal 1.25x damage and increased knockback when hurt (when your percent is above 70%).

**Armored Hide:** Resists most knockback while charging strong attacks.

**Oleg** is a Suit in Counterpick Labs. He is a heavyweight with above-average shield but below average movement speed. When above 70% damage, he begins flashing red and deals significantly increased damage and knockback. He also has super armor while performing strong attacks which protects him from most knockback, but not from damage or secondaries.

## Version History

### Patch 0.13.0

  **[+]**  Increased air speed and air acceleration.

### Patch 0.11.0

  **[+]**  Increased rage damage multiplier from 1.2x to 1.25x.

### Patch 0.7.0

  **[+]**  Increased rage damage multiplier from 1.15x to 1.2x.

### Patch 0.2.0

  **[+]**  Now enters rage at 70%, down from 80%.

  **[+]**  Increased shield size.

*Oleg got even angrier when he saw how low his pick rate was.*

## Notes

1. ↑ The patch notes for version 0.2.0 use he/him pronouns for Oleg.
Fire extinguisher

A weapon

fire extinguisher

an empty metal can, once capable of saving lives, is now used to inflict pain.

• not craftable

• weighs 11 units

## Data

```
{
 "name": "fire\_extinguisher",
 "title": "fire extinguisher",
 "type": "weap",
 "weight": 11,
 "icon": "Û",
 "desc": "an empty metal can, once capable of saving lives, is now used to inflict pain.",
 "weapon": true,
 "weapon\_data": {
 "dmg": 11,
 "sp": 11
 }
}

```
Bolt cutters

A tool

bolt cutters

two long handles, bolted on an axle and tipped with steel. capable of snipping many materials.

• recipe 45 cycles
* 6 scrap metal
* 2 steel shard
* 2 rope

• weighs 7 units

## Data

```
{
 "name": "bolt\_cutters",
 "title": "bolt cutters",
 "type": "tool",
 "weight": 7,
 "icon": "X",
 "desc": "two long handles, bolted on an axle and tipped with steel. capable of snipping many materials.",
 "craft": true,
 "craft\_time": 45,
 "craft\_data": {
 "scrap\_metal": {
 "count": 6,
 "title": "scrap metal"
 },
 "steel\_shard": {
 "count": 2,
 "title": "steel shard"
 },
 "rope": {
 "count": 2,
 "title": "rope"
 }
 }
}

```
Low-range personal teleporter

A tool

low-range personal teleporter

capable of teleporting 10 kilometers in a cardinal direction. consumes 1 energy cell per teleport.

• recipe 5000 cycles
* 1 control panel
* 1 charged core
* 15 wire
* 25 scrap metal

• weighs 20 units

when equipped:

 a delicate device that can teleport you 10km in any direction, if the current location or destination do not have too much interference. requires 1 energy cell to engage a teleport.

  teleport north
 teleport east
 teleport south
 teleport west

## Crafting

* high-range personal teleporter
* alien material phaser

## Data

```
{
 "name": "low\_teleporter",
 "title": "low-range personal teleporter",
 "type": "tool",
 "weight": 20,
 "icon": "(t)",
 "desc": "capable of teleporting 10 kilometers in a cardinal direction. consumes 1 energy cell per teleport.",
 "craft": true,
 "craft\_time": 5000,
 "craft\_data": {
 "control\_panel": {
 "count": 1,
 "title": "control panel"
 },
 "charged\_core": {
 "count": 1,
 "title": "charged core"
 },
 "wire": {
 "count": 15,
 "title": "wire"
 },
 "scrap\_metal": {
 "count": 25,
 "title": "scrap metal"
 }
 },
 "func": true,
 "func\_desc": "a delicate device that can teleport you 10km in any direction, if the current location or destination do not have too much interference. requires 1 energy cell to engage a teleport.",
 "func\_start": "ENGINE.log('you hold the device carefully in your hands. it\\'s only capable of function if you have a energy cell available to power it.');",
 "func\_actions": {
 "north": {
 "server": "north",
 "client": "ENGINE.log('attempting to teleport north...', false);",
 "btn\_text": "teleport north"
 },
 "east": {
 "server": "east",
 "client": "ENGINE.log('attempting to teleport east...', false);",
 "btn\_text": "teleport east"
 },
 "south": {
 "server": "south",
 "client": "ENGINE.log('attempting to teleport south...', false);",
 "btn\_text": "teleport south"
 },
 "west": {
 "server": "west",
 "client": "ENGINE.log('attempting to teleport west...', false);",
 "btn\_text": "teleport west"
 }
 }
}

```
Trance Gate, Vol. 1

**Trance Gate, Vol. 1** is one of the compilations and is the first release in the Trance Gate series in Clone 2.1 Records.

## Tracks

1. Do What You Can (Club Mix) - DJ Substance
2. Never Say Goodbye (Club Mix) - DJ Sakin & DJ Bjoern X
3. Magical Dream of Santorini (Club Mix) - DJ X-Wing
4. Total Recall (Club Mix) - DJ Sakin & DJ Substance
5. Emotions (Club Mix) - DJ Bjoern X
6. Spectrum (Club Mix) - DJ Sakin
7. Infection (Club Mix) - DJ Sakin & DJ Substance
8. Yosemite (Club Mix) - DJ Sakin & Friends
9. Upgrade (Club Mix) - DJ Sakin
10. 16 Bit (Club Mix) - Metro Audio
11. Monster in the Club (Club Mix) - Sven Laakenstyk
12. Next (Extended Version) - Mike & Smith
13. Mersin (Club Mix) - DJ Sakin
14. Blue Energy (DJ Sakin Mix)
15. Changes (Club Mix) - DJ Sakin
Wooden fence

A structure

wooden fence

a kilometer's worth of wooden fencing.

• recipe 90 cycles
* 20 wood plank
* 1 rope

• weighs 20 units

## Data

```
{
 "name": "wood\_block",
 "title": "wooden fence",
 "type": "build",
 "weight": 20,
 "icon": "+",
 "desc": "a kilometer's worth of wooden fencing.",
 "craft": true,
 "craft\_time": 90,
 "craft\_data": {
 "wood\_stick": {
 "count": 20,
 "title": "wood plank"
 },
 "rope": {
 "count": 1,
 "title": "rope"
 }
 },
 "break\_time": 10800,
 "build": true,
 "build\_desc": "a kilometer of wooden fencing. it can't be walked over, but it's fairly easy to break through."
}

```
Metal detector

A tool

metal detector

detects materials hidden underground.

• recipe 80 cycles
* 20 scrap metal
* 1 circuit board
* 3 wire
* 1 energy cell

• weighs 15 units

when equipped:

 while walking, the metal detector will ping if it finds useful materials underground automatically. if you have a shovel, you can also dig in place without needing to equip it.

  dig

## Data

```
{
 "name": "metal\_detector",
 "title": "metal detector",
 "type": "tool",
 "weight": 15,
 "icon": "¯\\\_",
 "desc": "detects materials hidden underground.",
 "craft": true,
 "craft\_time": 80,
 "craft\_data": {
 "scrap\_metal": {
 "count": 20,
 "title": "scrap metal"
 },
 "circuit\_board": {
 "count": 1,
 "title": "circuit board"
 },
 "wire": {
 "count": 3,
 "title": "wire"
 },
 "battery": {
 "count": 1,
 "title": "energy cell"
 }
 },
 "func": true,
 "func\_desc": "while walking, the metal detector will ping if it finds useful materials underground automatically. if you have a shovel, you can also dig in place without needing to equip it.",
 "func\_actions": {
 "dig\_with\_shovel": {
 "server": "dig\_with\_shovel",
 "client": "if (SUPPLIES.current['shovel'] !== undefined) {ENGINE.log('digging...', false);} else {ENGINE.log('you don\\'t have a shovel.');}",
 "btn\_text": "dig"
 }
 }
}

```
Alien material phaser

A rare item

alien material phaser

a unique and heavy device, built in an entirely inhuman way, that can phase its user through certain solid materials.

• recipe 5000 cycles
* 5 unknown material fragment
* 1 low-range personal teleporter
* 20 steel shard

• weighs 35 units

## Data

```
{
 "name": "alien\_phaser",
 "title": "alien material phaser",
 "type": "rare",
 "weight": 35,
 "icon": "P",
 "desc": "a unique and heavy device, built in an entirely inhuman way, that can phase its user through certain solid materials.",
 "craft": true,
 "craft\_time": 5000,
 "craft\_data": {
 "alien\_fragment": {
 "count": 5,
 "title": "unknown material fragment"
 },
 "low\_teleporter": {
 "count": 1,
 "title": "low-range personal teleporter"
 },
 "steel\_shard": {
 "count": 20,
 "title": "steel shard"
 }
 }
}

```
Scrap metal gate

A structure

scrap metal gate

a metal gate fashioned from scrapped machinery.

• recipe 200 cycles
* 1 scrap metal fence
* 2 rope
* 3 steel shard
* 1 circuit board

• weighs 30 units

## Data

```
{
 "name": "scrap\_door",
 "title": "scrap metal gate",
 "type": "build",
 "weight": 30,
 "icon": "<b>D</b>",
 "desc": "a metal gate fashioned from scrapped machinery.",
 "craft": true,
 "craft\_time": 200,
 "craft\_data": {
 "scrap\_block": {
 "count": 1,
 "title": "scrap metal fence"
 },
 "rope": {
 "count": 2,
 "title": "rope"
 },
 "steel\_shard": {
 "count": 3,
 "title": "steel shard"
 },
 "circuit\_board": {
 "count": 1,
 "title": "circuit board"
 }
 },
 "break\_time": 21600,
 "build": true,
 "build\_desc": "a metal gate fashioned from scrapped machinery. secured by a passcode mechanism."
}

```
Radiowave transmitter

A tool

radiowave transmitter

a small screen and keypad capable of broadcasting messages globally through radiowaves. also capable of broadcasting on encrypted channels.

• recipe 50 cycles
* 1 control panel
* 10 plastic pieces

• weighs 5 units

when equipped:

 you can toggle the radio on or off, and set whether it should broadcast on an encrypted channel or not.

  toggle
 transmit a message
 set channel

## Data

```
{
 "name": "radio",
 "title": "radiowave transmitter",
 "type": "tool",
 "weight": 5,
 "icon": "[]‾",
 "desc": "a small screen and keypad capable of broadcasting messages globally through radiowaves. also capable of broadcasting on encrypted channels.",
 "craft": true,
 "craft\_time": 50,
 "craft\_data": {
 "control\_panel": {
 "count": 1,
 "title": "control panel"
 },
 "plastic": {
 "count": 10,
 "title": "plastic pieces"
 }
 },
 "func": true,
 "func\_desc": "you can toggle the radio on or off, and set whether it should broadcast on an encrypted channel or not.",
 "func\_actions": {
 "radio\_toggle": {
 "server": "radio\_toggle",
 "client": "ENGINE.log('radio activated, now listening.');",
 "btn\_text": "toggle"
 },
 "radio\_transmit": {
 "server": "radio\_transmit",
 "client": "MSG.open('enter a message to transmit globally. 100 character limit.', 'message', 100, 'transmit', 'cancel', 'radio\_transmit');",
 "btn\_text": "transmit a message"
 },
 "radio\_setchannel": {
 "server": "radio\_setchannel",
 "client": "MSG.open('enter any nine-character code to set an encryption channel. if you enter a blank code, it will be reset to transmit without encryption.', 'encryption code', 9, 'set channel', 'cancel', 'radio\_set\_channel');",
 "btn\_text": "set channel"
 }
 }
}

```
Locations

Locations are special tiles on the world map that will trigger an event, and are where the majority of the travelers' storytelling takes place.

## Houses

Houses are location events located on the map, represented by `H`. They often contain lore and sometimes loot. Visiting a house will grant +25 experience points.

Houses can be found by wandering around the world, or by looking on Mapexplorer.

### House Types

There are 12 unique house events. When you come across a house, there is an equal chance of it being any one of these listed houses. You can view them in detail below. *(in progress)*

`H` a barn

`H` a cabin

`H` a childcare center

`H` a church

`H` a garage

`H` a humble residence

`H` a low home

`H` an old home

`H` a pet store

`H` a ruined house

`H` a run-down shack

`H` a weathered house

## Cities

Cities are location events located on the map, represented by `C`. They contain lore and loot. Visiting a city will gain you +100 experience points. Cities "expire" and reset after 7 real days of not being entered.

Cities can be found by wandering around the world, or by looking on Mapexplorer.

### City Types

There are 5 unique city events. The cities below are listed are in the order of when they were added to the game. You can view them in detail below. *(in progress)*

`C` a desolate city

* keycard type a

`C` a walled city

* keycard type b

`C` a withered city

* keycard type c

* unknown material fragment

`C` a governing city

* keycard type d

`C` a blasted city

* keycard type e

## Unique Locations

Unique locations are hidden in certain places on the map or activated with specific events. View their wiki page for more information how to find them. These are **not** visible on mapexplorer.

`o` a hole in the ground

* Find Resources Underground

`_` a trapdoor

* shotgun

`@` dead body

* to-do

`B` a long chain fence

* uses keycards

`■` the dark walls

* transportation

## Puzzle Elements

Puzzle elements can be found by going to specific locations on the map. See the puzzle page for more information. These are **not** visible on mapexplorer.

`▋` the monument

1. ↑ https://discordapp.com/channels/638392610729361438/638392611173826567/731304804604706916
Small boat

A tool

small boat

capable of floating in water, and durable enough to resist acidic corrosion. it's barely large enough for one person.

• recipe 100 cycles
* 15 wood plank
* 25 plastic pieces
* 5 steel shard

• weighs 40 units

when equipped:

 will allow safe travel over acidic waters. do not unequip unless you are in a safe location.

## Data

```
{
 "name": "boat",
 "title": "small boat",
 "type": "tool",
 "weight": 40,
 "icon": "︺",
 "desc": "capable of floating in water, and durable enough to resist acidic corrosion. it's barely large enough for one person.",
 "craft": true,
 "craft\_time": 100,
 "craft\_data": {
 "wood\_stick": {
 "count": 15,
 "title": "wood plank"
 },
 "plastic": {
 "count": 25,
 "title": "plastic pieces"
 },
 "steel\_shard": {
 "count": 5,
 "title": "steel shard"
 }
 },
 "func": true,
 "func\_desc": "will allow safe travel over acidic waters. do not unequip unless you are in a safe location."
}

```
Small storage unit

A structure

small storage unit

a small structure capable of holding a lot of items.

• recipe 75 cycles
* 15 wood plank
* 10 scrap metal
* 10 plastic pieces
* 4 rope

• weighs 15 units

## Data

```
{
 "name": "small\_chest",
 "title": "small storage unit",
 "type": "build",
 "weight": 15,
 "icon": "◻",
 "desc": "a small structure capable of holding a lot of items.",
 "craft": true,
 "craft\_time": 75,
 "craft\_data": {
 "wood\_stick": {
 "count": 15,
 "title": "wood plank"
 },
 "scrap\_metal": {
 "count": 10,
 "title": "scrap metal"
 },
 "plastic": {
 "count": 10,
 "title": "plastic pieces"
 },
 "rope": {
 "count": 4,
 "title": "rope"
 }
 },
 "break\_time": 300,
 "build": true,
 "build\_desc": "a small structure capable of holding a lot of items."
}

```
Bp: metal detector

A blueprint

bp: metal detector

a blueprint for the creation of a device that can detect materials underground.

• not craftable

• weighs 1 unit

## Data

```
{
 "name": "bp\_metal\_detector",
 "title": "bp: metal detector",
 "type": "bp",
 "weight": 1,
 "icon": "[]",
 "desc": "a blueprint for the creation of a device that can detect materials underground.",
 "is\_bp": true,
 "bp\_for": "metal\_detector"
}

```
Energy cell

A miscellaneous item

energy cell

a charged battery, from a time when energy was unlimited.

• not craftable

• weighs 4 units

## Crafting

* powered blowtorch
* charged core
* low-range rescue scanner
* metal detector
* personal reality anchor

## Data

```
{
 "name": "battery",
 "title": "energy cell",
 "type": "misc",
 "weight": 4,
 "icon": "o",
 "desc": "a charged battery, from a time when energy was unlimited."
}

```
Circuit board

A miscellaneous item

circuit board

old and broken, but its electric components can still be used.

• not craftable

• weighs 2 units

## Crafting

* active camouflage
* scrap metal gate
* control panel
* charged core
* life signature mask
* metal detector

## Data

```
{
 "name": "circuit\_board",
 "title": "circuit board",
 "type": "misc",
 "weight": 2,
 "icon": "▓",
 "desc": "old and broken, but its electric components can still be used."
}

```
Meepcom

Meepcom is among the most notable Travelers, with an appropriately impressive heritage derived from his contributions to the Travelers.

## Joining the Travelers

Meepcom joined June 30, 2020, roughly two weeks after the official Travelers launch.

His initial exposure to the community included mundane gameplay suggestions, many of which were heeded by the game's developer, Torogadude. Meepcom quickly mingled with the other Travelers and became involved with the Puzzle. His contributions, however, were largely derived from theory throughout his initial tenure with the Travelers. Meepcom, instead, used the Travelers Client created by LightningWB to become one of the players most prominently featured on the Leaderboard.

## Leaderboard Status

Meepcom's constant involvement with the Travelers has birthed a reputable presence on the Leaderboard.

As of December 22, 2020, Meepcom's main account, *Meepcom*, holds the second place on the Travelers experience leaderboard. He personally credits the aforementioned Travelers Client for the achievement, admitting that he, despite several opposing allegations, never created a client to play the Travelers.

## Puzzle Contributions

Meepcom is the among the players most involved with solving the Puzzle, proving his ability through the solution of the seventh and eighth Puzzle steps.

Meepcom regularly collaborates with other Travelers during organized Puzzle solving sessions, where his theories have produced a myriad of respectable ideas to solve Puzzle steps. Most Travelers concede that Meepcom is a math prodigy, often remarking upon his excellent understanding of mathematical concepts and his trivial attitude when approaching the application of such concepts. It's considered due, therefore, that Meepcom is responsible for most Puzzle theories involving complex mathematical procedure, as he continues to impress fellow Travelers with his mathematical prowess.
Personal reality anchor

A structure

personal reality anchor

anchors the user's reality to a specific location. upon death, the user will reincarnate wherever their anchor was placed.

• recipe 250 cycles
* 1 control panel
* 1 energy cell
* 1 unknown material fragment

• weighs 13 units

## Data

```
{
 "name": "reality\_anchor",
 "title": "personal reality anchor",
 "type": "build",
 "weight": 13,
 "icon": "┬",
 "desc": "anchors the user's reality to a specific location. upon death, the user will reincarnate wherever their anchor was placed.",
 "craft": true,
 "craft\_time": 250,
 "craft\_data": {
 "control\_panel": {
 "count": 1,
 "title": "control panel"
 },
 "battery": {
 "count": 1,
 "title": "energy cell"
 },
 "alien\_fragment": {
 "count": 1,
 "title": "unknown material fragment"
 }
 },
 "break\_time": 7200,
 "build": true,
 "build\_desc": "place the anchor on the ground and it will activate automatically. if you craft a new anchor and place it somewhere else, you will reincarnate there and previously placed anchors will be forgotten. if your anchor ends up blocked off, such that there is no safe location to reincarnate next to it, the anchor will be forgotten. once the anchor is placed, it will permanently stay at that location until destroyed. it cannot be picked up and used again.",
 "build\_start": "ENGINE.log('the reality anchor glows as you hold it.');"
}

```
Reinforced steel fence

A structure

reinforced steel fence

a kilometer's worth of reinforced steel fencing.

• recipe 150 cycles
* 30 steel shard
* 5 scrap metal
* 2 rope

• weighs 50 units

## Data

```
{
 "name": "steel\_block",
 "title": "reinforced steel fence",
 "type": "build",
 "weight": 50,
 "icon": "<b>#</b>",
 "desc": "a kilometer's worth of reinforced steel fencing.",
 "craft": true,
 "craft\_time": 150,
 "craft\_data": {
 "steel\_shard": {
 "count": 30,
 "title": "steel shard"
 },
 "scrap\_metal": {
 "count": 5,
 "title": "scrap metal"
 },
 "rope": {
 "count": 2,
 "title": "rope"
 }
 },
 "break\_time": 57600,
 "build": true,
 "build\_desc": "a kilometer of reinforced steel fencing. it can't be walked over, and takes a lot of time to break through."
}

```
Wire

A miscellaneous item

wire

a line of copper wrapped in an insulator to carry electricity.

• recipe 8 cycles
* 1 copper coil
* 1 cloth

• weighs 1 unit

## Crafting

* active camouflage
* powered blowtorch
* control panel
* charged core
* low-range rescue scanner
* high-range rescue scanner
* life signature mask
* metal detector
* low-range personal teleporter
* high-range personal teleporter
* nuclear bomb

## Data

```
{
 "name": "wire",
 "title": "wire",
 "type": "misc",
 "weight": 1,
 "icon": "s",
 "desc": "a line of copper wrapped in an insulator to carry electricity.",
 "craft": true,
 "craft\_time": 8,
 "craft\_data": {
 "copper\_coil": {
 "count": 1,
 "title": "copper coil"
 },
 "cloth": {
 "count": 1,
 "title": "cloth"
 }
 }
}

```
A cabin

a small cabin stands weak against the withered wasteland. termites have eaten the wall away, rusted hinges the only thing that indicate a door was once here. the floor inside has crashed away, revealing a dull concrete basement.

- enter

- check the back

## inside

you climb down into the basement, and notice a wooden box in the corner. there's otherwise nothing else down here.

- investigate box

- get out

## a strange box

it appears to be painted like wood, but it's a far colder material when you touch it. a low-pitched hum emanates from it, and from the slight gap under the lid, a faint purple light throbs inside, accompanied by a unique scent. there's no visible lock, but you can't find a way to open it. you attempt to lift the whole thing, but it stays firmly in place.

- pry open

**requires:**

	* (1x) crowbar

**you will not lose this item.**

- get out

## pried open

the lid is wide open, leaning against the wall.

* 100% chance of containing 1 unknown material fragment

- continue

## the basement

the basement is shallow, and it's not hard to reach up and grab the rim of the concrete foundation. you heave yourself out.

## the backyard

you walk around the structure and find an air conditioner in the back, sucking in ash and blowing it into the cabin. its power source is unknown. to its side is a plastic container, its lid leaning against its side.

- a plastic container

## a plastic container

maybe something useful is inside.

* 50% chance of containing 1-4 rope
* 33% chance of containing 1-4 cloth
* 30% chance of containing 1-3 wire
* 25% chance of containing 1 rusty knife
* 25% chance of containing 1 bp: low-range personal teleporter
* 15% chance of containing 1 broken soda bottle
* 15% chance of containing 1 fire extinguisher
* 10% chance of containing 1 baseball bat

- continue
Cloth

A miscellaneous item

cloth

tattered and partially rotted fabric, but combined with others like it, could still be put to use.

• not craftable

• weighs 1 unit

## Crafting

* wire
* active camouflage

## Data

```
{
 "name": "cloth",
 "title": "cloth",
 "type": "misc",
 "weight": 1,
 "icon": "c",
 "desc": "tattered and partially rotted fabric, but combined with others like it, could still be put to use."
}

```
Wooden sign

A structure

wooden sign

a wooden sign, upon which a message can be written.

• recipe 30 cycles
* 8 wood plank
* 2 scrap metal

• weighs 10 units

## Data

```
{
 "name": "sign\_block",
 "title": "wooden sign",
 "type": "build",
 "weight": 10,
 "icon": "¶",
 "desc": "a wooden sign, upon which a message can be written.",
 "craft": true,
 "craft\_time": 30,
 "craft\_data": {
 "wood\_stick": {
 "count": 8,
 "title": "wood plank"
 },
 "scrap\_metal": {
 "count": 2,
 "title": "scrap metal"
 }
 },
 "break\_time": 180,
 "build": true,
 "build\_desc": "when placed, you will be able to write a short message on it, visible to any traveler who visits it."
}

```
Powered blowtorch

A tool

powered blowtorch

a powerful torch, capable of melting weaker metals.

• recipe 150 cycles
* 15 scrap metal
* 4 wire
* 7 plastic pieces
* 2 energy cell

• weighs 35 units

## Data

```
{
 "name": "blowtorch",
 "title": "powered blowtorch",
 "type": "tool",
 "weight": 35,
 "icon": "r=",
 "desc": "a powerful torch, capable of melting weaker metals.",
 "craft": true,
 "craft\_time": 150,
 "craft\_data": {
 "scrap\_metal": {
 "count": 15,
 "title": "scrap metal"
 },
 "wire": {
 "count": 4,
 "title": "wire"
 },
 "plastic": {
 "count": 7,
 "title": "plastic pieces"
 },
 "battery": {
 "count": 2,
 "title": "energy cell"
 }
 }
}

```
Keycard type e

A rare item

keycard type e

it describes itself as a security clearance card, with access limited to "group e".

• not craftable

• weighs 1 unit

## Data

```
{
 "name": "keycard\_e",
 "title": "keycard type e",
 "type": "rare",
 "weight": 1,
 "icon": "[e]",
 "desc": "it describes itself as a security clearance card, with access limited to \"group e\"."
}

```
Shovel

A tool

shovel

digs holes. could also be used as a weapon in a pinch.

• recipe 20 cycles
* 1 wood plank
* 3 scrap metal

• weighs 7 units

when equipped:

 a simple shovel, capable of digging a few feet into the ground, or filling in a hole.

  dig
 fill

## Data

```
{
 "name": "shovel",
 "title": "shovel",
 "type": "tool",
 "weight": 7,
 "icon": "––D",
 "desc": "digs holes. could also be used as a weapon in a pinch.",
 "craft": true,
 "craft\_time": 20,
 "craft\_data": {
 "wood\_stick": {
 "count": 1,
 "title": "wood plank"
 },
 "scrap\_metal": {
 "count": 3,
 "title": "scrap metal"
 }
 },
 "weapon": true,
 "weapon\_data": {
 "dmg": 21,
 "sp": 20
 },
 "func": true,
 "func\_desc": "a simple shovel, capable of digging a few feet into the ground, or filling in a hole.",
 "func\_actions": {
 "dig": {
 "server": "dig",
 "client": "ENGINE.log('digging...');",
 "btn\_text": "dig"
 },
 "fill": {
 "server": "fill",
 "client": "",
 "btn\_text": "fill"
 }
 }
}

```
Alien token

A rare item

alien token

a small black ring, with a purple sphere shining like a jewel. a token of an ascended mind, from those who gave humanity another chance.

• not craftable

• weighs 0 units

## Data

```
{
 "name": "alien\_token",
 "title": "alien token",
 "type": "rare",
 "weight": 0,
 "icon": "-o-",
 "desc": "a small black ring, with a purple sphere shining like a jewel. a token of an ascended mind, from those who gave humanity another chance."
}

```
House contest -LightningWB

**This is not in the travelers. This is LightningWB's submission to the house writing contest.**

# an elementary school

## an elementary school

an elementary school

what remains of a school stands out from the endless wasteland. ash and rubble covers most of what remains. a sign juts out from the ashen wasteland. "they were the future." nothing more can be read from the fragmented sign. a shattered window is the only way in or out.

- through the window

## the barren classroom

the barren classroom

you come to see the remains of an empty classroom. someone must've taken whatever was once in this room long ago. there are no sources of light in here other than shattered window. a doorframe, robbed of its door, stands alone in the corner of the room.

- the doorway

## the hallway

the hallway

a barren hall stretches into the unknown brought on by the darkness. all that remains is the familiar ash covering the floor. a few empty doorways are visible but the rooms are too dark to safely enter. footprints, faded by time, lead down the hall into the darkness. a faint sound comes from the right, almost inaudible.

- continue

- go right

## the door

the door

a doors stands at the end of the hall. a blue light shining from under the door illuminates the hall. the sound is still unrecognizable.

- open door

- go back

## the video

the video

the door swings open with no resistance and a projector plays a looped video on a wall, somehow receiving electricity. a turtle ducking into it's shell is repeated endlessly.

he ducked and covered, ducked and covered.

in the rest of the room, human skeletons lay under each desk. school supplies still sitting the desks.

- go back

## a pile of ash

a pile of ash

**if not dug** you follow the footsteps until they end at a pile of ash. the hill stretches into the abyss with no end in sight. climbing the mound would leave you buried for eternity. there is no point in risking your life here.
**if dug** you follow the footsteps until they end at a pile of ash. the hill stretches into the abyss with no end in sight. climbing the mound would leave you buried for eternity. you notice a heap of ash next to a small tunnel going through the pile; one can barely squeeze through.

- dig

**requires:**

	* (1x) shovel

**you will not lose this item.**

- go back

**Note: dig is hidden unless you have a shovel.**

## the kitchen

the kitchen

digging through the pile, you find a room. as you step through it is recognized to be a kitchen. the shelves are littered with empty cans. whatever food was once here is now gone. a small light is shining in the corner. as you near the source of the glow, you see a lumpy sleeping bag with a skull poking out, long since rotted.

- loot area

- go back

## the kitchen(looting)

the kitchen(looting)

something worthwhile may still be here, left behind.

* 100% chance of containing 1 energy cell
* 75% chance of containing 2-5 cloth
* 75% chance of containing 2-5 wood plank
* 50% chance of containing 1-3 scrap metal

- go back
A ruined house

a ruined house

a once comfortable home has fallen to now-dead insects. the door has fallen from its hinges and lays out in the open, covering the stairs. there is little ash settled on it compared to the rest of the structure; someone was here recently. after walking inside, you notice a light flickering in the kitchen.

- the kitchen

## the kitchen

the kitchen

a small generator, powered by a solar panel, remits what power it gains from the darkened world into the bulb above. knives were stolen and used for weapons long ago. otherwise empty, the cracked counter has a decaying paper resting on it.

- an old note

## an old note

an old note

what's visible on the note reads:

a pity to have been born so late. being forced to grow up at this point in history. humanity near its

maybe the upper floor has anything left.

- the top floor

## the top floor

the top floor

the stairs creak loudly, echoing through the gaping hole in the roof. the walls separating the rooms have fallen away to mere rubble. there's a trash bag in the back corner of all the mess, covered in the ash that coats the rest of this area. maybe there's something someone didn't need.

- search

## an old trash bag

an old trash bag

**IF LOOTED:**
the bag has been bent over and ripped. whoever was here has searched it already.
**IF NOT LOOTED:**
there's some unknown liquid oozing off the plastic, but it's worth a look inside.

* 66% chance of containing 1-3 wood plank
* 55% chance of containing 1-4 scrap metal
* 50% chance of containing 1-3 rope
* 45% chance of containing 1-2 medicine pill
* 33% chance of containing 1 shovel
* 25% chance of containing 1 rusty knife

- continue