Beat the Odds Rules

These are the rules for Beat the Odds.

## Main Rules

1. A Murder Games simulation will not fall under Beat the Odds until it contains a cast size of 200 characters or more.
2. Traditional Beat the Odds is the only Beat the Odds set-up where characters can bring weapons other than pets to the start of a simulation. (The exception is Item Beat the Odds, where characters are grouped based on their weapons, and is also the only Beat the Odds type where characters can bring ancient scepters and wish rings.)
3. In Traditional Beat the Odds, nobody is allowed to bring ancient scepters or wish rings. Ancient scepters can cause the magic wand users to go out too early, and the wish rings can cause many problems which are detailed by rules found further down the list.
4. All a character has to do to land on the list of winners is win.
5. If the winner's last kill is a frenzy kill, then the Frenzy Clause activates.
6. If the winner stayed a pacifist until the very end, and the last kill was a retaliation kill, then the Pacifist Clause activates and the winner can still be considered a pacifist.
7. If a character wishes for everyone to be peaceful, then the current simulation is ruined and it has to be restarted. Wishing for peace ruins the mayhem, and thus that wish is prohibited. BT Productions's custom Beat the Odds code contains an event that allows for the peace wish to be reversed by a character having sociopath, devious, and/or survivalist, so the simulation can continue if the peace wish is reversed later in the game.
8. In a similar vein to the "no one can wish for everyone to be peaceful" rule, there are no arena event causing items in BT Productions's custom Beat the Odds code, much like how arena events are disabled in BrantSteele.
9. Teammates can be revived, but the "revived" detail has to be removed in the same round the teammate is revived. If BT Productions catches a still present "revived" detail at the end of a round, the simulation has to be restarted. (This is mainly because you only have one chance to view the "revived" detail before it disappears, and BT Productions kinda wanted that detail to last forever.) BT Productions's custom Beat the Odds code removes the "revived" detail entirely, so the simulation can always continue forward if someone does get revived.
10. If the winner had to be revived by a teammate's wish ring, the win is forfeited and the victory instead goes to second place. To truly beat the odds, the winner must not die during the course of the simulation.
11. BT Productions's custom Beat the Odds has an extra rule in that the "surprised someone made it this far" event cannot occur immediately after the amount of necessary deaths have occurred.
12. To make the list of Murder Games killers, a character must do the following:

* + Score at least 10 kills in a single simulation.
	+ Don't place second. BT Productions will see this as a missed opportunity to both make the winners list and the killers list.

## Frenzy Clause

1. If the winner's last kill is a frenzy kill, then the winner has to calm down from the frenzy first.
2. If the winner dies and the frenzied detail remains, the win is invalid.
3. If the winner does manage to calm down from frenzy, then the win is allowed.