Classes

Classes are job paths that players can go into if they want to focus their character on CombatRP or just want to adventure and see differences and evolution on their characters regarding power or experience. The classes will work as following.

Three tiers of classes will be given out to normal players, each with a small quest line mini event attached to them and different stuff regarding all the others. There is also a fourth tier which is served to high staff or World Faction heads.

### **Tier 1 - Starter Classes**

These are classes that anyone can learn at any moment and are the base foundation of what you want to become in the future. This is an important step because it is the first step on your path to grandeur.

### **Tier 2 - Divergent Classes**

This is where classes become a little bit more specific and more locked down. There are two main branches of Divergent Class, Divergent - and Divergent + (Project names). Being - or + influences your outlook on NPCs on events but doesn't change your character alignment, with good character NPCs taking a liking to you if you are Divergent + and Villain characters or more devious characters taking a liking to you if you are Divergent -. This can only be achieved through being active on the server and having participated on a bunch of events (Probably 10, and if they are as large as Backrooms, 3).

### **Tier 3 - Purgatory Classes** (**WORK IN PROGRESS, NOT FULLY ADDED YET**)

These are the last tier of classes, also named Purgatory classes are obtained in a quite special way. These classes are obtained through external quest lines that a Staff member will host for you specifically, sort of a small event. You MUST be a Divergent class and have partaken, since then, in at least 5 event or 1 big event. **NOTE: This questlines for Purgatory class may includes the possibility for character death, so be warned.**

> **Starter**
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> **Monk**
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- Uses fists in combat

> **Warrior**
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- Uses a sword or clubs

> **Pit Fighter**
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- Uses spear or long range weapons

> **Scholar**
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- Pure magic caster

> **Rogue**
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- Uses as a main weapon dagger or rapier

> **Divergent**
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**ORDERLY**

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> **Elder**
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- Uses mana to enhance fist strength and speed, fights mostly with fists or boostaff

> **Sigil Knight**
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- An evolution of Warrior, this time can enchant their weapon fully with a specific element regardless of their school of magic and much stronger

> **Dragon Knight**
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- An evolution of Pit Fighter, with the ability to call upon a Draconic energy within them to help them in battle and much stronger

> **Illusionist**
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- A mage that specialized and went down the path of a mage of the mind, someone capable of casting pretty great illusions **(MUST HAVE ILLUSIONIST SCHOOL OF MAGIC)**

> **Spy**
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- This class evolution specializes in surprise attacks and singular target take downs, using their mana to coat themselves for protection as the first lesson of a Spy

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**NEUTRAL**

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> **Samurai**
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- A form that does not branch of anything at all, it was born from unknown sources... But it is only known they use the power of their breathing to take down targets. These breaths mimic nature forces but do not act like them

> **Mage Caster**
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- A mage caster of any element, not focused on any weapon and simply on casting spells

> **Bard**
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- A magic user that buffs their companions with tunes

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**Chaotic**

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> **Akuma**
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- A form of the Monk class that specializes in not infusing mana on their fists to fight, but instead in crippling the opponent and comboing them

> **Warlord**
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- An evolution of Warrior, wielding a greatsword and focusing mostly on being a tank for their team, Warlords are not quite the usual damage dealer

> **Church Knight**
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- An evolution of Pit Fighter, weilding a magic infused spear with the element of light, specialized in ranged combat or medium range

> **Necromancer**
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- A mage that has followed the path of Necromancy of Dark Magic, and can now fully channel it to it's full potential

> **Assassin**
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- An evolution of Rogue, that specializes in taking on multiple targets at once, but is quite squishy, with not much resistance

> **Purgatory WIP**
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**ORDERLY**

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> **Dragon Sage**
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- Travel far to the land where Dragons are born, beyond even the realm of Earth, and try to befriend their race and learn their methods and traditions.

> **Sigil Knight Commander**
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- Upon being able to remove the Accursed Sword from it's tomb deep in the Desert area, hidden from everyone, you attain the title of Sigil Knight Commander, and great power with said sword

> **Dragon Slayer**
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- By killing a Drake and embracing it's spirit once you've killed it, you can become a Dragon Slayer, a pole arm weilder, knowledgeable on the arts of the flying lizards

> **Master Illusionist**
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-To turn into a Master Illusionist, you will have to talk to a master of the mind, that will pass you throught all stages of Insanity so that you can comprehend and embrace the mind, and so, learn from it

> **Survivalist**
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- To become a Survivalist, one must first travel to a forest and survive there for about 3 days with attacks and with little to no resources. This means once has to embrace the power of nature itself

> **Duelist**
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- For a Duelist one must first find a worthy weapon, a Rapier and then one has to find their way to Hall of Mirrors, where they can duel the Old Master Duelist "The First Sword", and either beat him or hit him enough until he becomes impressed on you. He will then indicate you to The Shade, that shall train you

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**NEUTRAL**

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> **Ronin**
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- To become a Ronin, one must train under the Master Samurai Hoshiro, the Pillar. After their training is completed, they become a Ronin, master of the blade and recollected

> **Archmage**
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- To become an Archmage, one must first travel to another dimension (Idea can be scrapped and changed) to collect tomes of magic. There are a total of 7 tomes that one must learn to unlock the most potent magic type of all, Snap Magic, to allow something to occur with the snap of one's fingers and attain the title of Archmage

> **Ultra Bard**
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- To become an Ultra Bard, one must be one with their instrument. They will have to train deep within their mind and find out the truth about their instrument and discover their very own "hymn"

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CHAOTIC

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> **Oni**
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- To become an Oni, one must first prove themselves to the Oni Master, brother of the Master of the Vind whose identity remains concealed to this day by defeating an Abyssal Serpent in the depths of the Abyss and return alive, quite an endeavour. After that, the Oni Master will teach you his ways

> **Abyss Walker**
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- To become an Abyss Walker one first please the Abyssal Gods by carrying the Purple Flame of Solan from a far away location into Gaia to lit up the Abyssal Torch, only then may you jump in the Abyss to enter the All-Dark to talk to the Abyssal God, that will grant you the power of an Abyss Walker

> **Wraith Knight**
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- To become a Wraith Knight one must first find their way to the Sunken Passage, what once used to be Sewers and from there, find their way to the Hall of Mirrors. In the Hall of Mirrors one must enter the Mirror and meet the Wraith Knight at the very end of it, who will teach you his ways, for a price...

> **Deep Knight**
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- As a Church Knight, one must betray their kin and kill another Church Knight to please the Abyssal Gods, who will then allow you entrance in the Abyss to become a Deep Knight

> **Master Necromancer**
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- To become a Master Necromancer you have to travel to Hell itself to meet with the spirits of those who created the power of Necromancy. You will need to traverse Hell until it's deepest layer

> **Phantom Dagger**
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- To become a Phantom Dagger, a Master Assassin has two options, complete the Abyss Walker questline and then return to The Father, or make three sacrifices to The Father