recursal/Fanatic-Fandom huggingface dataset:
Dishonored 2 missions

There are nine main **missions** in *Dishonored 2*, each of which can be accomplished using either lethal or non-lethal means. The missions include:

* Memories of Training (Tutorial)
* A Long Day in Dunwall
	+ A Strange Visit
* Edge of the World
* The Good Doctor
	+ Dreadful Wale
* The Clockwork Mansion
	+ Another Strange Visit
* The Royal Conservatory
	+ Dreadful Wale
* Dust District
* A Crack in the Slab
	+ Dreadful Wale
* The Grand Palace
	+ Dreadful Wale
* Death to the Empress

## Mission Stats

After each competed mission, the Mission Stats are shown onscreen for the player's information. These include:

* Hostiles Killed
* Civilians Killed
* Alarms Rung
* Dead or Unconscious Bodies Found
* Overall Chaos (Current Total)
* Didn't Kill Anyone
* Ghost (Never Detected)

###  Special Actions

Special actions are also listed. These include all primary and optional tasks which have been completed before the mission is finished.

###  Collectibles

This list shows the number of collectibles found during the mission, as well as the total available. These totals do not include extra runes which can be received from completing specific but optional tasks.

 Runes Found
 Bonecharms Found
 Outsider Shrines Found
 Blueprints Found
 Paintings Found
 Coins Found
Chain Hosts

**Chain Hosts** is one of Corvo's powers in "Dishonored 2". It allows you to transition between hosts and costs 3 runes.

## Strategic tips

Switch between hosts by pressing  while aiming at a new host, allowing you to cover a greater distance disguised. If all Possession upgrades are unlocked, you can effectively jump from human, animal and dead hosts.
Clearing Bloodfly Nests

These notes are found on the body of "Lento" which is hanging out the window of a bloodfly-infested apartment in Karnaca.

## Content

> “
> Lento,
>
> You're either brave or desperate to accept this job. We used to smoke-flash bloodflies with full crews, but the infestations are bad now and the Duke cancelled the funding. So we get rid of the nests by hand.
>
>
> Here's what you need to know to stay alive.
>
>
>
>
> 1) If you need to slip past a bloodfly swarm or nest, keep your distance and move slowly, or they'll attack.
>
> 2) When the bloodflies are calm, you're fine. If they take flight and start glowing, it's trouble.
>
> 3) If you get swarmed, you gotta run away or fight. Smash the bloodlflies or burn them. Same for the nests.
>
> 4) A bloodfly swarm'll keep coming back until you destroy the nest for that swarm.
>
>
> That's really all you need to know. You'll do fine.
>
>
>
>
>
>
>
> Oh, yeah, another thing. If you find any blood amber in a nest, just keep it as a bonus. But make sure the Grand Guard doesn't see it, or they'll ask for some "urban sanitation tax" or whatever. Good luck.
>
>
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Daud's Log

## Content

> “
> [The latest log entry]
>
>
> Eighteen years on this wretched rock, in this city of filth. I've felt the blood of scholars, of noble pedophiles, of guildsmen, of unfaithful lovers, of politicians who were far too just for their own good, and of law enforcers who came too close to bringing the wrong man to justice. Why should an empress be any different? Why should I feel the entire weight of this dying city crushing down on my back?
>
>
> Corvo, Lord Protector, is of Serkonos, just as I once was. I might have known that fact already, but it didn't matter until I recognized it in his face. It brought back distant memories of home, and the optimistic young man I once was.
>
>
> What would I find if I went back there? Would I find that it has rotted from the inside, just like Dunwall, or will it only appear that way because I'm the one who's rotted?
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Clockwork Soldier

**Clockwork Soldiers** were invented by the Grand Inventor to the Duke, Kirin Jindosh. He uses them to guard his mansion. There are nine Clockwork Soldiers guarding the mansion. There are also Clockwork Soldiers found prowling around The Grand Palace in the eponymous mission and Dunwall Tower in Death to the Empress. They are able to detect movement visually directly in front or behind them, but not to the sides. Shooting their heads off prevents them from searching by sight and enhances their hearing. Without a head they do not have a way to discern friend from foe, and will indiscriminately kill anyone near it that makes a noise.

Every Clockwork Soldier has a small numbered metal plate which can be collected after they have been destroyed.

## Tips

* They can be rewired to switch their perception of friend and foe. The panel for rewiring is on their right thigh.
* The wooden parts are the most vulnerable. Their heads are relatively easy to hit which at least leaves them with only sound as a clue to your location.
* They are quite vulnerable to Stun Mines; in particular, Stun Mines with the Stun Mine Charge +1 upgrade.

## See also

* The Astounding Clockwork Soldiers
* Clockwork Army Timetable
* Clockwork Soldier Basics
* Clockwork Soldiers Sold at Auction

## Achievements

* Clockwork Collector — Obtain 3 of the numbered plates for the Clockwork Soldiers
Daud and the Parabola of Lost Seasons

**Daud and the Parabola of Lost Seasons** is one of Anton Sokolov's paintings and a collectible in both *Dishonored* and *Dishonored 2*.

###  In *Dishonored 2*

During: The Grand Palace
This painting is found in one of the apartments on the north side of Ravina Boulevard.

###  In *Dishonored*

During: House of Pleasure
This one of three Sokolov paintings inside the Art Dealer's Apartment.
Dockyard Quarter

The **Dockyard Quarter** is the primary location for the second mission in *Dishonored 2*. It is reached by skiff with the help of Captain Meagan Foster. The map of the quarter can be found by the pier where Meagan docks the skiff, as you head into town, where the "1" marker is shown on the map.

## Points of interest

### Waterfront

* Black Market Shop
	+ Mr. Weatherby's Apartment (upstairs)
* Dockyard
* Fletcher & Daughter Offices
* Witch's Apartment

### Canal Square

* Amadeo's Apartment
* Doctor's Office
* Overseer Offices
* Wall of Light

### West side

* Addermire Station
* Winslow Safe Company shop
	+ Dr. Hypatia's Apartment

Other:

* Bloodfly-infested Apartment
* Dentist's Apartment
* Street café

## Gallery

* Witch's apartment
* Fletcher & Daughter
* Docks area
* Winslow Safe Company
* Dentist's office
Corvo's Crossbow

**Corvo's Crossbow** is a silent, exotic weapon crafted from the finest materials. It is used to launch bolts, sleep darts and incendiary missiles.

This weapon was designed and built by Piero Joplin. Corov first finds it in the Dunwall Sewers after his escape from Coldridge Prison, where it has been left along with his Folding Blade and Mask
Dentist's Apartment

The **Dentist's Apartment** is located on the north side of the canal in the Dockyard Quarter at the west end of the row of buildings, just across from the Carriage station. Inside, there are a number of dentistry mannequins and evidence of what appears to be witchcraft.

## Items of note

* To My Brother
* Pistol
* Bullets
Drop attacks

There are two types of **drop attack**, Drop Assassination and Drop Takedown. The former is a lethal attack and the latter is non-lethal.

## Lethal Drop Assassination

Drop Assassinate an enemy by falling toward them and attacking just before you land.

## Non-lethal Drop Takedown

Drop Takedown an enemy by falling toward them and choking them just before you land.
Corvo's Bounty Note

This note is found the Flooded District in the building where Corvo is first held.

## Content

> “
> Daud,
>
>
> Finding Corvo in possession of that mask could have been an elaborate frame job, but now the newly minted Lord Regent Havelock is announcing to all the city that he has proof linking Corvo to the Masked Felon.
>
>
> The bounty is 30,000 coins, but if Corvo truly is the Masked Felon and is responsible for all the things the wanted posters accuse him of, I expect the bounty to double. Bacause we have him alive, we should be able to barter for even more.
>
>
> Regarding Slackjaw, we watched him for a week, and when we were ready to make our move, he suddenly disappeared. Maybe he left the city.
>
>
> --Rulfio
>
>
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Delilah's paintings

In *Dishonored 2*, Anton Sokolov is not the only painter whose work is featured. Delilah Copperspoon who apprenticed with Sokolov also has her work featured.

## Works by Delilah

Her Heart, I Bathed in PoisonMy Fires Burn within Breanna's MarrowI look Upon the CraftsmanI Regard Her, Within and WithoutHer Face is My SmileMy Name on Their LipsLuca, His Eyes Upon Me* Her Heart, I Bathed in Poison
* My Fires Burn within Breanna's Marrow
* I look Upon the Craftsman
* I Regard Her, Within and Without
* Her Face is My Smile
* My Name on Their Lips
* Luca, His Eyes Upon Me

* Her Face is My Smile
* Her Heart, I Bathed in Poison
* I Regard Her, Within and Without
* I look Upon the Craftsman
* Luca, His Eyes Upon Me
* My Fires Burn within Breanna's Marrow
* My Name on Their Lips
Citizens Report Troubling Events

Copies of this issue of the Dunwall Courier are found all over The Isles.

## Content

> “
> Troubling signs of mischief have been reported recently in all corners of Dunwall! What was thought to be a series of pranks has proven much more widespread and unsettling. Despite the enlightened age in which we live, superstitious folk have begun to rumormonger of witchcraft!
>
>
> There are reports of dogs shaved to the skin; small owls pinned to doors; lines of salt ominously left below windows; dried rats hung from archways; cats walking backwards who fail to mew; and pots of strange smelling ointments left underneath beds and writing desks!
>
>
> That all these things might be occurring here in the capital, all at once, boggles this journalist’s mind. What desperate times! If half of these are true, each odd occurrence seems a bad omen, a warning for terrible things to come!
>
>
> And if as some say these antics are the work of Empress Delilah’s devout followers, then what hope is there?
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Duke Hosts Inauguration Celebration

## Content

> “
> An extravagant inauguration ceremony for Empress Delilah Kaldwin took place in the Grand Palace several nights ago, as a show of support from all Serkonans.
>
>
> Guests at the event say that the festivities were not dampened by the absence of the Empress, who remained in Dunwall, busy with her official duties. In her place, a larger than life silver statue made in her image graced the ceremony. Always lavish and full of surprises, it is no wonder Duke Abele wishes to be known as the Joyful Duke!
>
>
> The Grand Palace added that the absurd gossip regarding our ambassadors returning to Karnaca from Dunwall Tower with odd markings on their faces, uttering gibberish as if speaking a dead language, are preposterous rumors with no base in reality.
>
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Death in the Month of Songs

* Dishonored 2
* Dishonored

## Content

> “
> [Excerpt from a longer work, translated from old Serkonan - By Anisa Matea of Serkonos]
>
>
>
>
>
> ---
>
>
> She was shy in the Month of Hearths
>
> Hiding from my scented letters
>
> A sun-dappled cure for my loneliness
>
>
> She was smiling in the Month of Rain
>
> Eating figs straight from the tree
>
> A dream of sailing around the Isles
>
>
> She was wed in the Month of Clans
>
> To her sailor cousin from Cullero
>
> A shrill bird, drilling at my chest
>
>
> She was dying in the Month of Songs
>
> Struck by a disease from the East
>
> A terrible kiss on her distant lips
>
>
>
>
>
>
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>

## Content

> “
> [Excerpt from a longer work, translated from old Serkonan - By Anisa Matea of Serkonos]
>
>
> She was shy in the Month of Hearths
>
> Hiding from my scented letters
>
> A sun-dappled cure for my loneliness
>
>
> She was smiling in the Month of Rain
>
> Eating figs straight from the tree
>
> A dream of sailing around the Isles
>
>
> She was wed in the Month of Clans
>
> To her sailor cousin from Cullero
>
> A shrill bird, drilling at my chest
>
>
> She was dying in the Month of Songs
>
> Struck by a disease from the East
>
> A terrible kiss on her distant lips
>
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Dr. Alexandria Hypatia's Health

## Content

> “
> Valerio,
>
> It seems you were right to think Dr. Hypatia is sick. I just overheard Dr. Vasco muttering to himself, talking about a cure he’s working on. It must be very serious. Alexandria Hypatia has been so good to us all, and if she can’t continue her work on elixirs and other treatments, then a lot of people in Karnaca will suffer.
>
>
> Speaking of which, it’s true she doesn’t eat much these days. We should go to the market when we’re allowed, and buy some fresh vegetables. We can make her favorite soup, which should do her good.
>
>
> Anyway, Duke Luca Abele claims to have closed Addermire so that she could improve her formula, but working so much and being so lonely is never good for anyone.
>
>
> Tina
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Coin

## In *Dishonored 2*

**Coins** can be usually found in cash registers, safes, near people playing cards or dice, but also virtually anywhere. There are also many collectible items which, once acquired, translate directly into coin which can be used to buy upgrades for equipment.

There are several denominations of coin which can be found scattered about:

* single coins
* Coin of 2
* Coin of 5
* Coin of 10

## In *Dishonored*

Lord Regent Minted **Coins** are a resource and the currency used in the game. They can be used to purchase any number of items including gadgets, ammo, upgrades and other resources.
Delilah on Rune Harmony

These notes are found in the Overseer Chapel in Dunwall Tower.

## Content

> “
> Bending the energies of the Void was tricky, but I’ve managed to corrupt runes of bone for my great painting.
>
>
> I’ve got all the ingredients ready in the Chapel. Dried kelp and algae from the moats. Flowers from the greenhouse, ground to dust and made into pigment. Human bones infused with the fluids of terror and regret!
>
>
> Mustering patience, I will continue painting until the final rune is ready to affix to the throne. My throne.
>
>
> But harmony must be maintained between the corrupt runes and their pure counterparts! Two corrupt, aligned with two of the purest. If this harmony is not observed, the magic of the painting could get twisted around and fail, or even turn against me.
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Cleaning Instructions

This note is posted on the wall outside the lab on the third floor of Dr. Galvani's Offices.

## Content

> “
> Dear Ms. Benton,
>
>
> When cleaning my study, I ask that you constrain your efforts strictly to the floors. Please, at all costs refrain from attempting to clean or arrange my bookshelf. In fact, it would be best to keep away from it altogether. Otherwise, I'll have to reconsider the terms of your employment.
>
>
> Regards,
> Dr. Galvani
>
>
> P.S. Since I'll be out of the city for a few days, I've left next week's pay as well. The bank was closed, so I'm afraid it's short by half. You can count on me for the remainder next week of course.
>
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Dearie

This note is found in the Torturer's Chamber in the basement of Dunwall Tower.

## Content

> “
> Oh, dearie, dearie. Down in the cellar, so dreary. Why don't you come out to see me? When you were here, we made them scream, didn't we? Come back to visit and I'll give you another present, carved and shiny. You aren't much in the way of proper conversation, mind you, but I do love to watch you work. come back and I'll tell you stories, such stories.
>
>
> Your dear Granny
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Clockwork Soldiers Sold at Auction

Copies of this issue of the Dunwall Voice are found all over The Isles.

## Content

> “
>  At an auction held by Kirin Jindosh, the Grand Inventor offered for sale two of his latest contractions – marvelous Clockwork Soldiers the likes of which have never been seen! The mechanical wonders sold after fierce bidding for an astonishingly hight price! Never before has the wealthy class been able to protect themselves and their holdings with such vigor and style!
>
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> Prior to the auction, only the like of Duke Luca Abele and more recently our new Empress could enjoy such protection. Having seen a demonstration arranged by the genius natural philosopher himself, I was witness to what this Clockwork Soldiers can do! Woe to any trespasser or villain who crosses their path! I day say Kirin Jindosh has discovered a way to end crime altogether!
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Dishonored (mission)

**Dishonored** is the first mission in the game. Six months have passed since Corvo was accused by the Royal Spymaster of murdering the Empress and conspiring to abduct her daughter Emily, the royal heir. Now, locked away in Coldridge Prison, the time of his execution draws near.

## Objectives

Six months have passed since you were accused by the Royal Spymaster of murdering the Empress and conspiring to abduct her daughter Emily, the royal heir. Now, locked away in Coldridge Prison, the time of your execution draws near.

### Letter from A Friend

* Eat your last meal
* Read the message

### Find the Explosive

* Open your cell
* Take a weapon – The first available weapon is a City Watch Sword. Don't forget to grab the 25 coins next to it.
* Get the key from the guard's belt
* Proceed across the walkway to the Interrogation Room
* Enter the Interrogation Room
* Pick up the explosive
* Fight or sneak your way to the footbridge
* (Optional) Choke the guard unconscious

### Plant the Explosive

* Enter the hallway leading to the outer door
* Plant the explosive
* Cross the yard

### Escape Coldridge Prison

* Escape through the outer door
* Jump from the bridge
* Reach the sewer tunnels
* Escape into the sewers

### Make Contact

* Escape the sewers to meet a new ally
* Find the supplies hidden in the sewers
* Talk to Samuel the Boatman

## Meet the Loyalists

Hidden Allies: Hidden in an old bar on the river, your new allies have plans to share with you. Meet with the Loyalists' inner circle to learn what they've got in mind.

* Meet with the Loyalists in the bar
* Meet Piero in his workshop near the dock
* Go to bed and get some rest
* Place the whale oil tank in the receptacle

## Special Actions

### Discover the Hermit's Room

The Hermit's room is located behind a boarded up entrance in the sewers near the two guards. The area contains some coins, food and a note.

### Open Jelly's safe

The combination for Jelly's safe is described in a note by the safe. It can be found by removing the empty whiskey bottles from the shelf behind the safe. It is written on the wall at the back.

### Find the Sunken Treasure

The sunken treasure is located relatively deep underwater near the shore to the right of Samuel as Corvo exits the sewers. It is a black chest containing a Perth War Medal and some Powdered Crystal which are immediately converted to their coin equivalent. Beware of the hagfish as they will attack and attempt to kill Corvo.
Cracked Engine Plate

This note is found on the desk nearest the windows on the second floor of the Addermire Station.

## Content

> “
> Benny,
>
>
>
> I think the engine plate is cracking again in this carriage. Maybe the last weld didn't take. Riding back from Addermire, it was grinding something terrible. We'll be lucky if it makes the trip even once more. Need to get this one off the rails and into the shop for tear-down.
>
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Dishonored keys

All **Keys** in the game are described as "An old, rusty key". Below is a list of the available keys, sorted by mission:

## Dishonored

* Corvo's Cell Key, this key is given to Corvo in his cell along with a note
* Dunwall Sewer Gate Key
* Interrogation Room Key
* Yard Key
* Yard Walkway Key

## The Hound Pits Pub #1

* Havelock's Room Key
* Piero's Workshop Key
* Pub Master Room Key

## The Hound Pits Pub #2

* Old Port District Sewer Key, this key is given to Corvo by Admiral Havelock

## High Overseer Campbell

* Back Yard Gate Key
* Distillery Master Key
* Distillery Reserve Key
* Galvani Building Key
* Galvani Lab Key
* Galvani Pantry Key
* Granny's Front Door Key
* Interrogation Room Key
* Workshop Chest Key
* Workshop Key

## House of Pleasure

* Art Dealer's Apartment Key
* The Captain's Chair Hotel Key
* Golden Cat Master Key

## The Royal Physician

* Drawbridge Cell Key
* Drawbridge Key
* Pier Door Key
* Pratchett's Key
* Sokolov's House Key
* Warehouse Key

## The Hound Pits Pub #5

* Abandoned Apartment Key, under Cecelia's bed on the second floor of the Hound Pits Pub

## Lady Boyle's Last Party

* Basement Vault Key
* Dunwall Tower Skeleton Key
* Guard Quarters Key
* Waverly's Bedroom Key, on the dresser in her bedroom beside the Boyle Jewel Box
* Whale Oil Closet Key

## Return to the Tower

* Dunwall Tower Skeleton Key
* Lord Regent's Chamber Key
* Planning Room Key
* Security Room Key
* Waterlock Side Door Key

## The Flooded District

* Daud's Key
* Rail Line Station Key

## The Loyalists

* Abandoned Apartment Key
* Emily's Tower Key
* Old Port District Sewer Key

## The Light at the End

* Control Room Key
* Emily's Room Key
* Lighthouse Elevator Key
Crimson and Black

This note is found on the counter inside the Green House of Dunwall Tower.

## Content

> “
> Comella,
>
> I have a special job for you and a few others, coven sister. I’m at work on an important painting, my final masterpiece. And I require some rare pigments to see it to completion. Move in secret. Be quick!
>
>
> Gather what you need. Use the thighbone of a drowned sailor to crush and mix the colors. Gather twenty banded slugs. Seal them together in a jar until only one remains. It will be large and shiny. Yes, fat near to bursting! Crush it with your fingers, and capture the ooze in a vessel. Use this to give the pigments a finer consistency. My love for you only grows.
>
>
> Your Empress Forever, Delilah
>
>
>
>
>
>
>
>
Done Straightening Up

This note is found on Breanna Ashworth's desk in her office, on the third floor of the Conservatory.

## Content

> “
> Mistress Breanna,
>
>
> Like you asked, I stored your audiograph recordings in the Archive, down there in the basement. And I tidied up around the Oraculum, just as you asked.
>
>
> Some of the others were talking about the old lenses you took out of that Oraculum device after the accident. Saying they were going to “bury them lenses forever at the bottom of the ocean.” Well, that didn’t sound right to me, so I just stored them in the effigies workshop in case you find them some use.
>
>
> All my other chores are done, so I’ll go prepare your leche thistle tea.
>
>
> I’m grateful for the second chance you given me. I’m sure over time I’ll feel Delilah’s presence and learn the magic, like my Coven sisters. Please don’t cast me out. I’ll make you and Empress Delilah proud, I promise.
>
>
> Carina
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Cigarette Case

There are a number of **cigarette cases** to be found throughout the city of Dunwall. These are instantly converted to coin.

* Boyle Cigarette Case ( 150),
* Carmine Cigarette Case ( 100), in Pratchett's House
* Imperial Cigarette Case ( 150),
* Inchmouth Cigarette Case ( 100), outside the Meeting Room in the Office of the High Overseer
* Moray Cigarette Case ( 50), in the Flooded District
* Perth Cigarette Case ( 50), in the Smoking Room at the Golden Cat
Dead Hermit's Note

This note is found in hermit's room which is hidden behind a boarded up entrance past a trio of City Watch guards in the sewers during Corvo's escape from Coldridge Prison. By the note are some Medicinal Herbs and a Tin of Brined Hagfish. A bit farther away are some Kingsparrow Feathers.

## Content

> “
> It 's here by the Wrenhaven, I'll make my last home. It stinks to the Void, but my grand mum's hagfish stew'll drive the odor away.
>
>
> I remember sailing out on this river to the great Ocean, that vast blinding light and blue water. I was a tender fifteen and our nets were always full to bursting. The old days, before everything went to shit.
>
>
> Any way it goes, it's either the boots of the Watch against my skull, the teeth of the rats on my bones, or the trembles of the plague all over my skin. Don't matter none to me.
>
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Dishonored 2 keys

*Some locked doors require a key or a specific item to unlock. Keys can be found in the environment, or attached to an enemy’s belt.*

**Keys** are mission items in *Dishonored 2*. In most cases, there are two copies of any given key available at different locations, typically because locked rooms / areas can be entered by alternative means and are easier to exit by unlocking the door from the inside.

## A Long Day in Dunwall

* Royal Quarters Key
* Imperial Signet Ring

## Edge of the World

* Black Market Shop Key
* Dr. Hypatia's Apartment Key
* Interrogation Room Key
* Maintenance Key

## The Good Doctor

* Dr. Hypatia's Key
* Hamilton's Key
* Vasco's Lab Key

## The Clockwork Mansion

* Apartment Gate Key
* Black Market Shop Key
* Laboratory Bridge Key
* Maintenance Key
* Side Alley Key
* Ticket Booth Key
* Waiting Room Key

## The Royal Conservatory

* Archive Key
* Byrne’s Outpost Key
* Courtyard Gate Key
* Security Room Key

## Dust District

* Durante's Key
* Overseer Confiscation Room Key
* Silvergraph Studio Key

## A Crack in the Slab

* Kitchen Key
* Master Key

## The Grand Palace

* Black Market Shop Key
* Chest Key
* Delivery Boat Key
* Duke's Vault Room Key
* Petronilla's Apartment Key
* Shopkeeper's Apartment Key

## Death to the Empress

* Common Key
* Armory Key
* Galvani's Apartment Key
Ignea

**Ignea** (Royal: *Ignea*) is a playable character in Struggle for Gera. Formerly known as Rikera Chepa (Royal: *Rikera Cepa*), Ignea was a prodigious biologist who was later given superhuman abilities by Jasper Barnes Gilberstein, and was later given guardianship of the forest upon the death of Habuero. She currently acts as a rogue warlord of the Dark Canopy who commands of an army of beasts, as well as the Panthiors who gave her the moniker "Ignea".

## History

### Early Life

Rikera Chepa was born to a noble family in Kenji, the capital of Emanto. Her parents were both academics, and though they were not the most affluent of nobles, their connections ensured that Rikera had access to excellent tutelage. Rikera quickly became interested in studying the various lifeforms around her, and her tutors encouraged this interest. By the time she was 14, she had been placed in the pool of applicants to Yaspa University, one of the most prestigious universities in Ferilos. Despite being two years younger than the average applicant and an 'Aloai, she was accepted due to the way in which she had meticulously documented and studied the lifeforms around her village.

### Research

After earning her degree in biology at Yaspa within three years, she began to travel around her home island to research of its lifeforms. She published several papers on her discoveries, though her most revolutionary one was her study of the Kerito rats. They were a virulent rat species that exclusively inhabited the duchy of Kerito, where they were a frequent threat to livestock. They seemed to act as if they were a hivemind, stripping animals to the bone as one. Rikera found that they were anatomically no different from the common mainland rat, but instead she hypothesized that the roots of the Kerito aspen they chewed on gave them access to a natural magic which enabled their hivemind. Soon after publishing her findings, a colleague told her of a similar hivemind phenomenon that was rumored to occur in some animals around western Efsisi, and that she should go to Sand City to gain her bearings. She agreed that was a good idea, so she left Ferilos behind to head to the mainland.
Dreadful Wale (3)

**Dreadful Wale** is an interlude between the seventh and eighth missions in *Dishonored 2*. You've eliminated most of Duke Luca Abele's key accomplices. Talk to your allies about the Duke before departing for the Grand Palace.

## Objectives

### Dreadful Wale

* Confer with your Allies
* Board Meagan Foster's Skiff

## See also

* Dreadful Wale
* Dreadful Wale (2)
* Dreadful Wale (4)
Howler Leader Captured

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> Authorities have confirmed that the leader of the Howlers, Paolo, has been captured by the Abbey and is currently awaiting his trial for Heresy and Deviancy. The Overseers will, without a doubt, want to make an example of the notorious gang leader.
>
>
> In Batista and across Karnaca, the Howlers have already begun to show signs of disorder as they struggle to carry on in Paolo’s absence.
>
>
> Meanwhile, Vice Overseer Liam Byrne has gone ahead with his plans to build a new chapel and to increase Overseer presence throughout the district. Through Byrne, the Abbey has issued a new advisory, warning that all citizens should attend services regularly or face censure.
>
>
>
>
>
>
>
>
Decelerate

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Decelerate** is one of Emily's powers in "Dishonored 2". The power is an upgrade to Far Reach and costs 2 runes. If you are falling, time is briefly slowed as you aim Far Reach.

## Strategic Tips

If aiming Far Reach while falling, time slows, allowing you to move with more precision, and to change directions.
Decor Plate

There are a number of **decor plates** to be found throughout the city of Dunwall. These are instantly converted to coin.

* Boyle Decor Plate ( 150), on the bedside table in Waverly Boyle's bedroom on the second floor of the Boyle Estate
* Carmine Decor Plate ( 100),
* Imperial Decor Plate ( 150), in the Overseer's Secret Chamber
* Inchmouth Decor Plate ( 100), under Lord Pendleton's bed at the Hound Pits Pub
* Moray Decor Plate ( 50),
* Perth Decor Plate ( 50), in the Flooded District
Configurable Grooving

**Configurable Grooving** blueprints can be are received from the owner of the Black Market shop in Cyria Gardens as a reward for bringing him the Roseburrow Prototype, along with 2 Silver Ingots.

## Unlocked upgrades

These blueprints unlock the following special crossbow and ammunition upgrades. Only one of each pair can be chosen as they are mutually exclusive.

### Crossbows

* Corvo
* Emily

* The Dealer
* Coffin Nails

- Piercing Insult

- Long Distance Lover
Crafting

*This article is a stub. You can help Dishonored Wiki by expanding it.*

### Bonecharms

In order to craft new bonecharms, existing bonecharms must be sacrificed to gain Traits and Raw Whalebone which can then be used to craft new ones. There is a chance that crafted bonecharms can be corrupted.

* Bonecharm with 2 Traits – zero chance of corruption. Ingredients: 2 Traits, 3 Raw Whalebone
* Bonecharm with 3 Traits – medium chance of corruption. Ingredients: 3 Traits, 4 Raw Whalebone
* Bonecharm with 4 Traits – high chance of corruption. Ingredients: 4 Traits, 6 Raw Whalebone

### Runes

In order to craft new runes, existing runes must be sacrificed to gain Raw Whalebone which can then be used to craft new ones.

## In *Dishonored*

In *Dishonored*, **crafting** consists of applying upgrades to weapons and equipment.
Duke Abele Essential In Dunwall Coup

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> Karnaca’s own Duke Luca Abele reportedly played a key role in the recent coup that unseated the unpopular Emily Kaldwin. Our new Empress, Delilah Kaldwin, made quick work of dissenters and has already issued several proclamations, which are sure to be welcomed in Dunwall after the failed reign of Emily Kaldwin, known for shirking her duties in favor of more pleasurable pursuits, and now blamed for orchestrating multiple assassinations against her critics.
>
>
> The coup is sure to increase our fortunes here in Karnaca, as Delilah Kaldwin has strong ties with Duke Abele. Serkonos is now expected to rise in wealth and power within the Empire! There are ongoing reports of lingering unrest in Dunwall, as those who remain loyal to Empress Emily’s corrupt reign are dealt with.
>
>
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>
Dr. Hypatia's Notes

These notes are found in the Doctor's cabin aboard the Dreadful Wale.

## Content

> “
> On a boat. With friends, I believe. I slept. Thankfully without the usual nightmares. Perhaps the sea air does me good.
>
>
> The captain, Meagan Foster, brought some tea earlier. Such an interesting woman. She seemed to understand, about my strange disjointed memories, and the feelings of dread that accompany them.
>
>
> As soon as I am able, I must return to Addermire. So much of the last few months seems a blur. What was I accomplishing? What of my research into serums for the black spittle? My work was so easily derailed. I can only conclude I was suffering from a complete exhaustive breakdown. I will need time to recover.
>
>
>
>
>
>
>
>
Clockwork Soldier Basics

## Content

> “
> To All Personnel,
>
> After last week’s disaster, the Grand Inventor, Kirin Jindosh, circulated the following information related to his Clockwork Soldiers. All Grand Guard personnel should read this report.
>
>
>
> * The Clockwork Soldier is protected by armored wooden plates. If some miscreant destroys these, then there’s nothing protecting the vulnerable mechanisms underneath.
>
>
> * If something knocks off the Clockwork’s head, the thing will attack anyone it can, ally or not. That means you.
>
>
> * Given the expensive optics Mister Jindosh has provided each Clockwork with, they can see in the front and in the back. Remember that if another one of them goes haywire.
>
>
> * If some fool is able to get close enough, there’s a small panel on each Clockwork that can be rewired, which will invert their perception of friend and foe. Again, that means you get attacked.
>
>
> Keep these things in mind, and the Clockworks will be an asset and not a liability.
>
>
> Third Lieutenant Fiora Diaz
>
>
> Lower City Technical Office
>
> Grand Serkonan Guard
>
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>
Donovan's Journal

This note is found in the Flooded District

## Content

> “
> [Excerpt from a worn journal]
>
>
> Everyone was looking for someone to blame for what happened, as the waters rose day by day, and one by one the business owners had to give up their shops to ankle-high muck and river krusts started growing as far back as Thresh Street.
>
>
> Truth is it wasn't some plot to wipe the ever-prosperous Rudshore off Dunwall's maps: it was laziness and stupidity. The barriers keeping the rising river waters out hadn't been maintained in at least a decade, and once one leak started the whole thing gave out. City was so tied up fighting the plague no one lifted a finger to salvage the place.
>
>
> It's been a year now, and living in a place the Regent's forgotten about has its perks.
>
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Crossbow Bolt

**Crossbow Bolts** are crossbow ammunition. They are very quiet. They can sometimes be recovered from the bodies of fallen enemies or found either lying around or stuck in various targets.

## In *Dishonored 2*

Initially, Emily or Corvo can only carry 5 of these at any given time. They can be purchased for 20  each or looted from black market shops.

### Notes

* The Splintering Bolts corrupted bonecharm causes all bolts to inflict more damage, but they cannot be recovered because they break on impact.

### See also

* Howling Bolt
* Incendiary Bolt
* Sleep Dart
* Stinging Bolt

## In *Dishonored*

Corvo can only initially carry 10 of these at any given time.

### Upgrades

* Bolt Capacity Upgrade 1 increases that capacity to 20
* Bolt Capacity Upgrade 2 increases that capacity to 30

### Price

* 50 coins per bolt from Piero
* 50 coins per bolt from Griff
Corvo Attano, The Royal Protector In Our Times, Part 01

## Content

> “
>  His parents were older at the time of his birth, and his father died in a lumber accident outside the city when Corvo was still young. Around that time, his only sibling, a first-born sister, moved away to Morley and the family subsequently lost all contact with her.
>
>
> Only 16, Corvo dazzled the people of Karnaca when he entered and won the annual Blade Verbena. The spectators, from all over Serkonos, were thrilled to see someone so young and striking, from a working class family, advance through duel after duel, eventually taking the prize. This unexpected outcome secured Corvo a junior officer ranking in the Grand Serkonan Guard.
>
>
> As a soldier, he was involved in a number of conflicts against organized criminal gangs, rogue city states within Serkonos, and pirate bands along the chain of islands radiating east from Serkonos. Sent from his homeland at the age of 18 by the Duke of Serkonos, (then Theodanis Abele, father of Luca Abele), Corvo was assigned to serve the Emperor in Dunwall as a diplomatic gift. His Serkonan heritage made him a bit of an outsider in Dunwall, but the capital city myst have seemed exotic and full of old world mystery.
>
>
> A few months after he moved to Dunwall, it is recorded that Corvo received word that his mother had passed away several weeks after his departure from Karnaca.
>
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>

## See also

* Corvo Attano, The Royal Protector In Our Times, Part 02
Crank-wheel

Press and hold *[F]* to turn a crank-wheel. Some **crank-wheels** lock when released or when fully rotated, and cannot be turned again.

There are a few crank-wheels which you can use in different situations:

* 1 found on the workbench by the briefing room on the Dreadful Wale which can be used to shut off a valve in the Engine Room
* 1 found on the bridge of the Dreadful Wale which can be also used to shut off a valve in the Engine Room
* 1 found in the Black Market Shop in Cyria Gardens which can be used to break in to the same shop
* 1 in the cellar of Aramis Stilton's Manor which can be used to shut off the water in the small adjacent room
Dr. Hypatia's Farewell

This audiograph is found aboard the Dreadful Wale in the cabin formerly occupied by Alexandria Hypatia.

## Transcription

> “
> My mind is finally clearing. Now I can return to my work here, helping those who need it the most.
>
>
> What can I say about what you’ve done for me? Saved me from madness and — worse — from giving in to a life of sadistic brutality. How could I ever repay you for that?
>
>
> Given who you are, and what you’re in Karnaca to do, I can only say, good luck. The city… the country… the empire… everyone is counting on you.
>
>
> I’ll send something special for you, by way of courier. I hope it helps.
>
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Heretic's Brand

The **Heretic's Brand** is an instrument used for branding heretics. It can be found on the desk on the upper level of the Interrogation Chamber on the upper floor of the Office of the High Overseer. If Corvo chooses to neutralize High Overseer Campbell non-lethally, he can brand the man with this iron which leads to his excommunication from The Abbey of the Everyman.
Clockwork Army Timetable

## Content

> “
> Jindosh,
>
> I was pleased to hear that the Duke has you working on a much less costly version of your Clockwork Soldier. I saw first-hand what a handful of Clockwork Soldiers did in Dunwall. With many more units, we should be able to assert much more military power, following the coup.
>
>
> What truly concerns me is the timetable. When will you be able to give us a date? We have ambitious plans, my friend, and we cannot accomplish them without our Grand Inventor.
>
>
> Sincerely,
>
>
> Major Neko Fillados
>
> First Attachment to the Duke
>
> Grand Serkonan Guard
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>
Counter-serum Notes

These notes are found in the safe in Vasco's Office, along with some Addermire Solution, his journal and the key to his lab.

## Content

> “
> This time, it has to work. I’m certain the dosage is right. And I will only have one chance.
>
>
> - Grind all the solid ingredients together, including the aluminum salts.
>
> DONE
>
> - Add some egg whites (they should have some in the kitchen, but I’ll have to be discreet).
>
> DONE
>
> - Two weeks in my safe, away from daylight, should be enough for the serum base to activate.
>
> - Add half a syringe of tainted blood taken from an infested human corpse. If Dr. Hypatia was in her right mind, she would probably object to this step. But since the Grand Guard put Addermire under lockdown, several men have died, killed by bloodflies. They might as well serve the greater good. All the previous blood samples seemed promising. I’ll need to avoid being seen again by the janitor.
>
> - Heat the final mixture.
>
> - Inject as soon as possible.
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Imperial Signet Ring

The **Imperial Signet Ring** is one of two signet rings, made for the Empress and Royal Protector. These rings serve as keys to the Safe Room within Dunwall Tower. Both Emily and Corvo are wearing this ring at the beginning of *Dishonored 2*, but it is taken from them after the coup by Captain Mortimer Ramsey.

This ring persists in the list of Mission Items in the Journal.
Crowley's Last Message

*Take this audiograph back to Slackjaw*

This audiograph is found next to Crowley's remains on a table in the lab at Dr. Galvani's Offices. It is a record of the man's last words. It explains what happened to him and must be taken back to Slackjaw.

## Transcription

> “
> Slackjaw, it’s me, Crowley. I’m makin’ this in case I don’t make it back. You was right, there is someone wants you dead. Wants ta take over the distillery – the whole Bottle Street Gang. And you’ll never believe who it is neither. At first I didn’t – that’s why it’s taken me so long. I wanted to be sure and . . . what’s that-?! Ahh! No! Nooooooo – ahhhhh
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Doctor's Notes

These notes are found in the doctor's office off Canal Square in the Dockyard Quarter. Depending on the level of Chaos, there may or may not be a woman's body on the same table.

## Content

* High Chaos version
* Low Chaos version

> “
> 14th
>
> That fool! Bringing his wife in with such an advanced case of bloodfly fever! My anger boiled over. I demanded he explain why he waited so long to seek treatment. Alas, he was so slow-witted it’s a wonder he managed to find a doctor’s office at all. Of course there was nothing I could do for her.
>
>
> The waiting room was full before noon. As it has been every day since Addermire closed its doors. I do the best I can. I set out medicines ahead of time, and keep the office open two full hours past dark. But no matter how hard I toil, no matter what new efficiencies I try, I can’t keep ahead of them all! I admit, there are so many advanced cases lately, I now fear for my own health and safety.
>
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>

> “
> 14th
>
> Let the record show that I did try! When Addermire closed I tried my best to take on all their bloodfly cases. Void help me, I even took out an advertisement in the Karnaca Gazette! And come they did. Sometimes with cases so advanced, the larvae ready to burst through the skin. I had to turn them away lest they contaminate all the other patients, and myself!
>
>
> The whole dreadful business has become a danger to me. If I don’t protect my own health, how can I cure others? My things are packed. I have purchased passage to Wynnedown. What a relief it will be to treat scurvy and chilblains after all these hideous bloodfly infections.
>
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Holiday for Miners Granted

This newspaper is found inside Aramis Stilton's Manor.

## Content

> “
> A holiday for mine workers has been granted by mine owner Aramis Stilton, to be held annually on the anniversary of the late great Duke Theodanis Abele’s death. Complimentary beverages and other consumables will be available until midnight at the Batista Community Saloon.
>
>
> Entertainers have been retained for the delight of all assembled. Feats of skill will be held, challenging those who dare to games of stone tossing and rat catching. The mines will be closed on the holiday, with all associated operations halted, so that all may partake of the festivities.
>
>
> Mister Stilton hopes the holiday will be known henceforth as Theodanis Day, and will be marked by remembrances of the former Duke and his many fine accomplishments for the benefit of his beloved Karnaca.
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Dr. Hypatia's Notebook

This notebook is found inside Alexandria Hypatia's Office at the Addermire Institute.

## Content

> “
> - I must ask Captain Ramirez if the Grand Palace answered my letter. Improving the Addermire Solution formula is a priority, but I want to get back to my patients, who need me. Did I even give the Captain my letter? Maybe I’ll write another. It can’t hurt.
>
>
> - If I find time, I’ll prepare a dose of woodwort powder for Lieutenant Valiente, who came to me spouting some strange theory. I doubt he’s slept in a week. Severe anxiety and paranoia. Might be a danger to himself or to others.
>
>
> - I’ve had new complaints about poor old Hamilton. Apparently, he spends his nights wandering in the Institute, mumbling about horrible things only he can see. He must miss the days when we were actually helping people here, as I do. In any case, our loyal janitor wouldn’t hurt a fly.
>
>
> Everyone is on edge these days. I wish I could discuss all this with Vasco, but I haven’t seen him in weeks. Is he avoiding me? I hope I didn’t hurt his feelings when I told him I needed room to breathe.
>
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>
Griff the Scavenger

**Griff the Scavenger** is a backstreet merchant who operates near the Art Dealer's Apartment off Bloodox Way in Dunwall. He sells a number of useful items, though his prices are typically higher than Piero's. Corvo first meets him after rescuing him from two thugs who have him trapped in a boarded up building.

## Items for sale

* Sokolov's Elixir
* Guard Bullets
* Blueprints
	+ Lens Magnification
	+ Sokolov's Formula
* Sleep Darts
* Bolts
* Rewire Tools
Explosive Bullet

## In *Dishonored 2*

**Explosive Bullet** is an upgrade to Pistol Bullets which becomes available after finding the Small-scale Combustion Refinement blueprints. The upgrade costs 450 . Thereafter, explosive bullets can be purchased for 50  each.

### Effect

* Bullet that explodes upon impact, inflicting area of effect damage.

## In *Dishonored*

**Explosive Bullets** are pistol ammunition. They are only available after the purchase of the Pistol Explosive Shot upgrade.
Dispersed Incendiary Release

**Dispersed Incendiary Release** is a set of blueprints which can be found in a safe, along with a Blood Amber Whale Statue in the Fletcher & Daughter Offices by the Campo Seta Dockyards.

If they are not found during "Edge of the World", then they reappear on the counter in the Recuperation auditorium where Alexandria Hypatia is working at the Addermire Institute during the following mission.

## Missions

* Edge of the World
* The Good Doctor (second chance)
Fruit Thief

This note is found on the table by the tortured victims on one of the outside terraces.

## Content

> “
> Fourth Corporal Chen,
>
> I don’t really care what you do with this fool. Elias whatever his name is. He’s a thief, but all he’s done is steal some of the Duke’s fruit. Most of it rots anyway, since the Grand Palace gets about ten times more than it needs each week.
>
>
> Give our sticky-fingered friend a beating, humiliate him in some way, or just make up a fine that he’s got to pay. Makes no difference to me.
>
>
> Captain Sandoval
>
>
>
>
>
>
>
>
Emily's Tower

**Emily's Tower** is a semi-destroyed building on the waterfront behind the Hound Pits Pub. One room on the second story is still intact and serves as Emily's bedroom.

## Items of note

* Audiographs:
	+ Callista Talks about Emily
	+ Callista's Progress Report
	+ Emily Tells a Tale
* Call to the Spheres, Vol 1
* The Fugue Feast
* The Trials of Aptitude

## Missions

* The Royal Physician (before and after the mission)
* Lady Boyle's Last Party (before and after the mission)
* Return to the Tower (before and after the mission)
* The Loyalists