recursal/Fanatic-Fandom huggingface dataset:
Brown Noise Generator

**Brown Noise Generator** is a **Rare** Add-on for Eyes in the Sky.

* *Claw-Trapped Survivors* suffer from the ***Oblivious*** **Status Effect**.

## History

* 6.6.0
* 7.3.0

* Survivors inside the *Area of Effect* of a **Drone** suffer from the ***Oblivious*** **Status Effect**.
	+ This effect lingers for **15 seconds** after leaving the *Area of Effect*.

* *Claw-Trapped Survivors* suffer from the ***Oblivious*** **Status Effect**.
	+ This effect lasts until the **Claw Trap** is removed.

## Change Log

### Patch 7.3.0

* ***Rework:*** still carries the same effect, but now applies it whenever a Survivor has a **Claw Trap** instead of when being in the *Area of Effect* of a **Drone**.
CHAPTER 9: Shattered Bloodline

**CHAPTER 9: Shattered Bloodline** was the ninth Chapter DLC for *Dead by Daylight*, released on 18 September 2018.
It was retired on 8 January 2024 and its content incorporated into the Maddening Darkness Pack Chapter Pack DLC.

This DLC featured the following content:

* **1** Killer:
	+ The Spirit
* **1** Survivor:
	+ Adam Francis
* **1** formerly exclusive Cosmetic Piece:
	+ *Graduation Trench Coat* - **Common Adam Francis** Torso

## Content Availability

While the Chapter's content was incorporated into the Maddening Darkness Pack Chapter Pack DLC, its content can still be purchased separately in the In-Game Store, including the formerly exclusive Cosmetic Pieces for **Adam**.

With the retirement of the DLC, its content has been permanently halved in price, with **The Spirit** and **Adam** costing **250** Auric Cells or **4,500** Iridescent Shards each.
Behaviour Interactive

Location(s) | Montreal, Quebec, Canada

**Behaviour Interactive** is a Canada-based independent game development studio, specialising in the creation of 2D and 3D video games.

## History

**Behaviour Interactive** was founded in 1992 in Quebec City by Rémi Racine as Megatoon Entertainment Group. Two years later, Racine co-founded a Montreal-based Multimedia Interactive (MMI) to develop interactive entertainment software for CD-ROM. Both companies were sold to Malofilm Communications in 1996, and a year later, they were merged into Behaviour Interactive. In 1999, Racine and some investors bought the studio back, but they had to rename it, changing the name in 2000 to Artificial Mind & Movement Inc. (A2M). In November 2008, the company acquired Santiago-based Wanako Games from Activision Blizzard, which was the first and largest South American game studio. By 2010, the studio's name was reverted to Behaviour Interactive, partly due to increased production of original titles and thus stronger presence in the gaming community, partly due to the availability of the original name, and partly due to one particular obscene interpretation of the initialism "A2M"
Bloody Hair Brooch

**Bloody Hair Brooch** is a **Rare** Add-on for Yamaoka's Haunting.

* **Increases** the Charge speed of *Yamaoka's Haunting* by **+30 %**.

## History

* 2.3.0
* 3.4.0

* **Considerably increases** *Yamaoka's Haunting* Activation Charge speed (**50 %**).

* **Considerably increases** *Yamaoka's Haunting* Activation Charge speed (**30 %**).

## Change Log

### Patch 3.4.0

* ***Nerf:*** reduced the Activation Charge speed bonus to **30 %**.

### Patch 5.3.0

* \* ***Change:*** Add-on decommissioned with the Spirit Add-on Pass.

## Trivia

* **Bloody Hair Brooch** was decommissioned in Patch 5.3.0 and replaced with Mother's Glasses.
Camping Aid Kit

**Camping Aid Kit** is a **Common** Item.

* **Increased** Altruistic Healing speed of **+35 %**.

Unlocks the Self-Heal action:
* **Reduced** Personal Healing speed of **-33 %**.
* **Reduced** Item efficiency of **-33 %**.

The *Camping Aid Kit* has a Capacity of **24 Charges**.
*"Barely has enough material for a decent patch-up."*

## History

* 1.1.2
* 1.7.0
* 1.8.2
* 2.3.0
* 6.7.0

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+25 %**.

Unlocks the Self-Heal action.
The *Camping Aid Kit* has a Capacity of **8 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+15 %**.

Unlocks the Self-Heal action.
The *Camping Aid Kit* has a Capacity of **12 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+25 %**.

Unlocks the Self-Heal action.
The *Camping Aid Kit* has a Capacity of **12 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+25 %**.

Unlocks the Self-Heal action.
The *Camping Aid Kit* has a Capacity of **16 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+35 %**.

Unlocks the Self-Heal action:
* **Reduced** Personal Healing speed of **-33 %**.
* **Reduced** Item efficiency of **-33 %.**

The *Camping Aid Kit* has a Capacity of **24 Charges**.

	+ This was done to account for a change to Health States now requiring **12 Charges**.
* ***Nerf:*** reduced the Altruistic Healing speed from **+25 %** to **+15 %**.

### Patch 1.8.2

* ***Buff:*** reverted the Altruistic Healing speed from **+15 %** back to **+25 %**.

### Patch 2.3.0

* ***Change:*** increased the Capacity to **16 Charges**.
	+ This was done to account for a change to Health States now requiring **16 Charges**.

### Patch 6.7.0

* ***Rework:*** nerfed all Med-Kits' usability as Person Healing Items in exchange for (generally) improving their usability as Altruistic Healing Items:
	+ ***Buff:*** increased the Capacity from **16 Charges** to **24 Charges**.
	+ ***Buff:*** increased the Altruistic Healing speed from **+25 %** to **+35 %**.
	+ ***Nerf:*** now reduces the Personal Healing speed by **-33 %**, which also increases the Item Consumption rate by **-33 %**.

## Trivia

* Despite already having been implemented during *Dead by Daylight* BETA, the **Camping Aid Kit**, amongst several other Items, remained hidden and locked until its release in Patch 1.1.2.
"The Hound" - Soot

In other (unofficial) languages:

**"The Hound" - Soot** is a **Common** Add-on for Wailing Bell.

* When *Cloaked*, Pools of Blood appear to you in **bright red**.

## History

* 2.2.0

* Fresh Blood Marks are  discernible than normal.

## Trivia

* This Add-on was added with Patch 2.2.0 and replaced the since decommissioned "Blind Warrior" - Soot.
Catatonic Boy's Treasure

**Catatonic Boy's Treasure** is an **Uncommon** Add-on for Spencer's Last Breath.

* **Reduces** the additional *Fatigue* applied by *Chain Blinks* by **-65 %**.

## History

* 1.1.0
* 3.3.0
* 6.5.0

* the maximum Blink range.
* the Blink accuracy.

* additional *Blink* Fatigue duration from *Chain Blinks*.

* Reduces the additional *Blink* Fatigue duration from *Chain Blinks* by **-65 %**.

## Change Log

### Patch 3.3.0

* ***Rework:*** now reduces the extra Fatigue applied by *Chain Blinks* by **100 %** or **0.5 seconds**.

### Patch 6.5.0

* ***Nerf:*** now reduces the extra Fatigue by **65%**.
Black Incense

**Black Incense** is an **Ultra Rare** Add-on for Vile Purge.

* The Auras of vomitting *Infected Survivors* are revealed to you for **3 seconds**.

## History

* 2.6.0
* 5.3.0

* Survivors' Auras are revealed to you for **5 seconds** when they vomit.

* Survivors' Auras are revealed to you for **3 seconds** when they vomit.

## Change Log

### Patch 5.3.0

* ***Nerf:*** decreased Survivor Aura reveal duration to **3 seconds**.
Broken Key

**Broken Key** is a **Rare** Item.

* Press the *Use Item button* to trigger the *Mind Channel* ability for up to **10 seconds**.
	+ *Mind Channel* reveals various Auras, depending on the Add-ons the *Key* is equipped with.

## Trivia

* The **Broken Key** was added with Patch 1.1.2.
* The **Broken Key** is the only Item in the game without any inherent abilities.
It absolutely requires the use of Add-ons.
CHAPTER 19: All-Kill

**CHAPTER 19: All-Kill** is the nineteenth Chapter DLC for *Dead by Daylight*, released on 30 March 2021.
It was retired on 8 January 2024 and its content incorporated into the Macabre Tales Pack Chapter Pack DLC.

This DLC featured the following content:

* **1** Killer:
	+ The Trickster
* **1** Survivor:
	+ Yun-Jin Lee
* **1** formerly exclusive Cosmetic Piece:
	+ *Polka Dotted Blouse* - **Common Yun-Jin Lee** Torso

## Content Availability

While the Chapter's content was incorporated into the Macabre Tales Pack Chapter Pack DLC, its content can still be purchased separately in the In-Game Store, including the formerly exclusive Cosmetic Pieces for **Yun-Jin**.

With the retirement of the DLC, its content has been permanently halved in price, with **The Trickster** and **Yun-Jin** costing **250** Auric Cells or **4,500** Iridescent Shards each.

## Trivia

* The Chapter's theme music is a K-POP remix of the theme music from CHAPTER 11: Demise of the Faithful, which is associated with The Plague.
* An "All-Kill" is a term used in K-POP to describe a band's song or album winning the top spot in all of South Korea's music charts simultaneously.
* This is the fourth DLC Chapter without an accompanying Map due to the The Realm Beyond Updates reworking several older Maps at the time.
	+ However, the Developers have mentioned that they may revisit this Chapter and give it a Map in a future update.
* This is the fourth DLC Chapter or Paragraph to not receive a spotlight trailer.

### Charm QR Code

* The Ninth Rift, accompanying Tome IX - Crescendo, which featured Lore from both All-Kill Characters, featured a Charm on the Premium Track titled *"The Trickster Concert Ticket"*.
The Charm features a functioning QR code, which redirects to the YouTube video of the official All-Kill Chapter Trailer.

## Gallery

* The Trickster Concert Ticket Charm
* Extracted QR Texture for easier scanning.
Bloody Party Streamers

**Bloody Party Streamers** is a **Rare** Offeringbelonging to all Players.

*"A reminder of a bloody good time when people came together, but left screaming."*

## History

* 1.5.2b
* 1.8.2

## Change Log

### Patch 1.8.2

* ***Nerf:*** increased the Offering's Rarity from **Common** to **Rare** in exchange for adding it to the game permanently.

## Trivia

* Originally, the Developers had intended for the **Bloody Party Streamers**, as well as the other two Offerings added for the 1 Year Anniversary (Escape! Cake and Survivor Pudding), to only remain in the game for the duration of the Anniversary Event, with the prospect of remaining an additional month after the Event, should the community succeed at the Summer Blood Feast Community Challenge (which the community eventually did).
The additional month elapsed, but the Offerings remained in the game, with the Developers eventually confirming that they were here to stay due to their popularity.
However, in exchange, they raised the rarity of the **Bloody Party Streamers** to make their appearance in the Bloodweb a rarer occurrence.
Some Thoughts

Some Thoughts is an expression of how do the survivors feel about Our Shelter. It gives the player some opinions and suggestion to maintain/improve the morale of the survivors by fulfilling their needs, in a journal style of writing. It also shows the amount of Cigarettes and Coffee consumed per day. It also gives a hint of how secure the shelter is against attacks/raids. It is accessible from opening Our Things
Blood Lodge

**Blood Lodge** or *"Lodge"* is one of **5** Maps in the Autohaven Wreckers Realm.

## Landmarks

### The Lodge

The Lodge is the main Landmark on the **Blood Lodge** Map.

#### Contents

The Lodge contains two Lockers.

The Lodge potentially contains a staircase leading to the Basement.

The Lodge contains a Generator on the porch.

The Lodge contains a Chest on the second floor.

### Layout

The Lodge is a small two-story building with a ramp connecting the two floors.

The ground floor contains one Window and two entrances.

The ground floor contains a Breakable Wall.

The second floor contains one Exit and a drop-down.

## Change Log

### Patch 4.4.0

* ***Rework:***
	+ Updated the Map's visuals and assets as part of The Realm Beyond - Part Three.

### Patch 6.7.0

* ***Rework:***
	+ Updated the lay-out to reduce the concentration of low line-of-sight tiles.
	+ Updated the placement of the main building to be closer to the centre.
	+ Updated the Map's general lay-out.
	+ Added a variation of the school bus tile.
	+ Updated the maze tiles that featured unsafe loops.
	+ Updated empty fence tiles with blockers and gameplay.
* ***Rework:*** reduced the Map's size from **168 sqT** to **156 sqT**.

## Trivia

* In the Game files, **Blood Lodge** is referred to as *"Lodge"*.

## Gallery

* An official Map Outline image used in the Thai version of *Dead by Daylight*
* The old Outline from before Patch 6.7.0
* The original map icon for **Blood Lodge** before its graphical rework in Patch 4.4.0.
Bone Chill 2021

**Bone Chill** is a recurring Winter Event in *Dead by Daylight*, celebrating Christmas.

**Bone Chill 2021** was the first iteration of the Event and took place between 9 December 2021 and 23 December 2021.

## Overview

**Bone Chill** is a type of Winter-themed in-game Event, which temporarily adds interactable Snowmen to the Gameplay of Killers and Survivors.

The Event began during the Season of Giving 2021.

## In-Game Changes

* Re-enabled the Winter Party Starter Firecracker
* Enabled Event Lobby.
* Enabled Event Loading Screen.
* Enabled Christmas-themed Hook Model.
* Enabled Christmas-themed Generator Model.
* Enabled Christmas-themed Locker Model.
* Enabled Christmas-themed Fire Barrel Model.
* Added a new Prop: Snowmen.

The Event Item could be found in newly generated Bloodwebs and also in Chests located throughout the Trial Grounds.

The Snowmen could be entered by Survivors, which would slow them down, but also protect them from some attacks as well as grant them a random Event Cosmetic or Charm after the Trial.

## Event Cosmetics & Charms

In each Trial, a Player could unlock one random Cosmetic or Charm from the pool.
If they played as a Survivor, they had to be hit by the Killer while hiding inside a **Snowman**.
If they played as the Killer, they had to hit a **Snowman** that had a Survivor hiding inside it.

The Event featured several new earnable Cosmetics:

* Ugly Sweaters for Yun-Jin Lee, Mikaela Reid & Jonah Vasquez
* Two new Weapons for The Wraith and The Hag.
* Two new Head pieces for The Trickster and The Artist.

The Event featured three unique Charms:

 Expand to view content
CHAPTER 18: A Binding of Kin

**CHAPTER 18: A Binding of Kin** is the eighteenth Chapter DLC for *Dead by Daylight*, released on 1 December 2020.
It was retired on 8 January 2024 and its content incorporated into the Macabre Tales Pack Chapter Pack DLC.

This DLC featured the following content:

* **1** Killer:
	+ The Twins
* **1** Survivor:
	+ Élodie Rakoto
* **1** formerly exclusive Cosmetic Piece:
	+ *Sunset Crop* - **Common Élodie Rakoto** Torso

## Content Availability

While the Chapter's content was incorporated into the Macabre Tales Pack Chapter Pack DLC, its content can still be purchased separately in the In-Game Store, including the formerly exclusive Cosmetic Pieces for **Élodie**.

With the retirement of the DLC, its content has been permanently halved in price, with **The Twins** and **Élodie** costing **250** Auric Cells or **4,500** Iridescent Shards each.
Blight Serum

**Blight Serum** is an **Event** Add-on for . It is no longer available.

Playing as **The** Blight, you benefit from the following effect:
* Grants **1** additional Token towards his Power.

Playing as any other Killer, *Blighted Serum* temporarily replaces your Power with the *Blighted Rush* ability.
* Press the *Power button* to dash forwards at **200 %** of your default Movement speed for **2.5 seconds**.
* Start the Trial with **1 Token**.
* Receive **1 Token** each time a Survivor is hooked.

## Movement speeds

**Blight Serum** applies an **x2** multiplier to the Killer's default Movement speed:

 4.2 m/s (Shape)
 4.4 m/s
 4.6 m/s

## Trivia

* **Blight Serum** was originally added with Patch 4.3.0 for the 2020 The Eternal Blight Halloween Event and could only be obtained temporarily.
	+ It was re-enabled for the 2021 The Midnight Grove Halloween Event, and then again for the 2022 Haunted by Daylight Halloween event.
	+ It is always available in *Custom Game*.
* **Blight Serum** was the first and to date only Universal Killer Add-on.
* Using the **Blight Serum** with The Trapper allows him to *Rush* past armed **Bear Traps**, disarming them in the process.
Blond Hair

**Blond Hair** is a **Common** Add-on for Evil Within.

* **Increases** the duration of *Evil Within III* by **+10 seconds**.
* **Increases** the threshold to reach *Evil Within III* for the first time to **150 %**.

## History

* 1.2.1

* *Evil Within III* duration.
* **Evil** requirement to reach *Evil Within III* for the first time.

## Change Log

### Patch 4.0.0

* ***Quality of Life:*** updated the description to reflect the fact that **Blond Hair** only increases the amount of **Evil** required to reach *Evil Within III* for the first time it is reached, rather than with every subsequent Tier-up.

## Calculation

*By default, a Tier of **Evil Within** requires **The Shape** to drain **-5 Stalk Points** from Survivors.
All four Survivors start the Trial with **10.1 Stalk Points** each, allowing **The Shape** to drain a maximum of **40.4 Stalk Points**.
**Blond Hair** temporarily increases this by **-2.5 Stalk Points or 50 %** to **-7.5 Stalk Points or 150 %** for the first time **The Shape** reaches **Evil Within III**.*
Brandy Barr

**Brandy Barr** is an unseen Character in *Dead by Daylight* and a **Character** of the ***Ash vs. Evil Dead*** TV Series.

## Lore

Brandy Barr is the long lost daughter of Ash Williams. She first appeared in Ash vs Evil Dead Season Three. She is portrayed by Arielle Carver-O’Neill.

In this episode, Brandy is introduced cleaning a locker of graffiti (a punishment for creating it in the first place) along with her friend Rachel Manning. After being cockily greeted by an ongoing peer, they continue, until minutes later, that same peer stood staring, clothed in the school mascot suit, down the hall at the two girls. Brandy's mother receives a distress call from her daughter, bringing Ash and Pablo with her.
Cat Block

**Cat Block** is an **Uncommon** Add-on for Dream Demon.

* Survivors interacting with a **Dream Trap** suffer from the ***Haemorrhage*** **Status Effect** for **60 seconds**.

## History

* 1.8.0
* 3.1.0

* **Considerably reduces** *Dream Transition* time.Time to fall asleep is reduced by **1.5 seconds**.
* **Slightly increases** Skill Check chances in the **Dream World**.

* Survivors interacting with a Dream Trap suffer from the Haemorrhage Status Effect for 60 seconds.

## Change Log

### Patch 3.1.0

* ***Rework:*** now applies the ***Haemorrhage*** **Status Effect** when Survivors interact with **Dream Traps**.
CHAPTER 14: Cursed Legacy

**CHAPTER 14: Cursed Legacy** was the fourteenth Chapter DLC for *Dead by Daylight*, released on 3 December 2019.
It was retired on 8 January 2024 and its content incorporated into the Old Wounds Pack Chapter Pack DLC.

This DLC featured the following content:

* **1** Killer:
	+ The Oni
* **1** Survivor:
	+ Yui Kimura
* **1** formerly exclusive Cosmetic Piece:
	+ *Pink Striped Top* - **Common Yui Kimura** Torso

## Content Availability

While the Chapter's content was incorporated into the Old Wounds Pack Chapter Pack DLC, its content can still be purchased separately in the In-Game Store, including the formerly exclusive Cosmetic Piece for **Yui**.

With the retirement of the DLC, its content has been permanently halved in price, with **The Oni** and **Yui** costing **250** Auric Cells or **4,500** Iridescent Shards each.

## Trivia

* **CHAPTER 14: Cursed Legacy** had a very broken PTB on launch, featuring odd animation glitches and other various problems.
Cattle Tag 81

**Cattle Tag 81** is an **Uncommon** Offeringbelonging to all Players. It has been retired.

* **Considerably increases** the Odds of being sent to the Coldwind Farm Realm.
	+ The Offering modifies the Realm Selector Logic by a value of **5**.

*"A blood stained cattle tag identified with 'Coldwind Farm' and the number '81'."*

## Change Log

### Patch 1.8.0

* ***Deprecation***: deprecated the **Offering**, removing its ability to spawn in the Bloodweb.
	+ However, **Cattle Tag 81** could still be used for Trials by Players with a stockpile.

### Patch 6.1.0

* ***Retirement***: retired the **Offering**, removing the ability to use it in Trials.
Bloody Coil/ja

Template:Add-on

歴史
--

* 1.0.0
* 2.1.0
* 3.6.0
* 5.3.0

* **Tremendously increases** the Bear Trap's sabotage time **(25 %)**.
* **Slightly increases** the setting time of Bear Traps **(25 %)**.
* **Moderately decreases** the Bear Trap's sabotage Skill Check success zone **(30 %)**.

Affects every Bear Trap.

* When a Trap is sabotaged or disarmed by a **Healthy** Survivor, the bloody coils exact their price and that Survivor becomes **Injured**.
* **Slightly decreases** Bear Trap Disarm speed (**-20 %**).
* **Slightly decreases** Bear Trap Sabotage speed (**-15 %**).

* When a Trap is sabotaged or disarmed by a **Healthy** Survivor, the bloody coils exact their price and that Survivor becomes **Injured**.
* **Slightly decreases** Bear Trap Disarm speed (**-20 %**).

## 変更履歴

### Patch 2.1.0

* ***リワーク:*** トラバサミを破壊または解除したとき、**無傷の**生存者を負傷させるようになった。
* ***変更:*** レア度を**ベリーレア**から**ウルトラレア** に上げた。

### Patch 3.6.0

* ***変更:*** **トラバサミ**が破壊できなくなったので、破壊に関する修正値を削除した。
CHAPTER 30.5: Alan Wake®

This Article contains content that either is going to, is currently, or was recently featured in the **7.5.0** Public Test Build.
Any information featured in this and directly related Articles (such as the various Add-on Articles in case of a new Killer) may be subject to changes and should be taken with a grain of salt.

**CHAPTER 30.5: Alan Wake** will be the sixth Half-Chapter DLC for *Dead by Daylight*, scheduled to be released on 30 January 2024.

This DLC will feature the following content (additional content subject to change):

* **1** Survivor:
	+ Alan Wake

## Trivia

* During the Public Test Build, the Game had named the Half-Chapter as *"Revision"*, which would actually turn out to be the name of Tome 18 - Revision.
* The **Alan Wake** Chapter is the most modern licensed media currently in the game, with **Alan Wake 2** releasing less than three months prior to its inclusion in *Dead by Daylight*.
Blood Rush (Event)

The **Blood Rush** is a recurring Event in *Dead by Daylight*.

## Overview

**Blood Rush** is light-version of a Blood Hunt, but with a longer duration. During the Event, Bloodpoints gained during a Trial are multiplied by 1.5 after it has been completed.

## Stacking

The **Blood Rush** bonus multiplier stacks additively with any other bonus multiplier present in the Trial, be those Offerings or Perks.

## Trivia

* In light of the global COVID-19 pandemic lock-downs in a majority of countries around the globe keeping many people at home, the Developers initiated a special Quarantine Blood Rush that lasted for several weeks in March/April 2020.
Cabin Sign

**Cabin Sign** is a **Common** Add-on for Deluge of Fear.

* **Reduces** the time it takes for TVs to turn back on after *Projection* by **-4.5 seconds**.

## History

* 5.6.0
* 7.1.0

Carries the memory of those first curses.
* **Reduces** the time it takes for a **TV** to turn on after *Projection* by **-12 seconds**.

Carries the memory of those first curses.
* **Reduces** the time it takes for a **TV** to turn on after *Projection* by **-4.5 seconds**.

## Change Log

### Patch 7.1.0

* ***Nerf:*** reduced the Cool-down reduction after *Projection* from **-12 seconds** to **-4.5 seconds**.
Bound Envelope

**Bound Envelope** is a **Rare** Offeringbelonging to Survivors.

*"An opened envelope re-sealed and bound with four coloured ribbons."*

## Trivia

* Despite being a non-DLC Unlockable, **Bound Envelope** was not part of the original Game until it was implemented alongside several other Unlockables in the big September Patch of 2016 (Patch 1.1.2).
Cages of Atonement/ja

The **Cages of Atonement** are Props featured in *Dead by Daylight* that were added with Patch 4.0.0 alongside The Executioner.

概観
--

**Cages of Atonement** are the manifestation of The Executioner's special ability: downed Survivors suffering from *Torment* after coming into contact with a Torment Trail left by Rites of Judgement can be sent to a **Cage of Atonement** as an alternative to a regular Hook.

## 仕組み

**贖罪の檻**はフックと違う働きをする:贖罪の檻は処刑プロセスを進行***させ***、フックに関連したScore Eventsを発動***する***が、他のゲームの仕組みによりフックと見なされ***ず***、フックのインタラクトが必要なすべてのパークが**贖罪の檻**のインタラクトを無視する。

この例はBorrowed TimeやDeliverance、Barbecue & Chilliなどのパークである。

Memento Moriのオファリングは、殺害できるようになるためには、生存者の処刑プロセスが2段階のフックの段階に進んでいることを必要としているため、**贖罪の檻**とのインタラクトを認め***る***。

The Memento Mori Offerings ***do*** acknowledge the interaction with a **Cage of Atonement**, since those Offerings require a Survivor's Sacrifice progress to have progressed two Hook Stages in order to be able to kill them.

### スポーン

**贖罪の檻**は一般的にエクセキューショナーから離れたところにスポーンする。エクセキューショナーが**贖罪の檻**の付近に歩き、短時間居続けた場合、それと捕らわれた生存者はマップの違う位置に再移動する。

This behaviour was chosen to prevent The Executioner from excessively camping trapped Survivors, due to the already inherent advantage of **Cages of Atonement** not triggering Hook-interaction Perks that could counter-act that.

## 変更履歴

### Patch 4.0.2

* ***変更:*** Executionerは**贖罪の檻**のAuraを見れなくなった。
* ***変更:*** **贖罪の檻**に再設置の仕組みを追加し、それはエクセキューショナーが数秒間あまりにも近くに居続けた時に**贖罪の檻**は再設置される。

## トリビア

* Like Alarm Clocks and Pools of Devotion, interacting with **Cages of Atonement** is not affected by any Unlockables.
* **Cages of Atonement** have a set of **6** randomly chosen locations, but predetermined at the start of a Trial, they may spawn at once a Survivor is sent to one by The Executioner.
* **贖罪の檻**のオーラは***Blindness***の効果を受けない。

## ギャラリー

* A Survivor trapped inside a **Cage of Atonement**
Bloodlust/ja

***血の渇望***は、殺人鬼固有のステータス効果である。
それは、Patch 1.5.0で実施された。

概観
--

***血の渇望***は長いループに追いつき効果的に距離をもっと縮めやすくするために、延長されたチェイス中に殺人鬼の移動速度を増加させる。

## 血の渇望のレベル

***血の渇望***は、***狂気***と同じく、**ステータス効果**

***Bloodlust***, like ***Madness***, is a tiered **Status Effect**, with each Tier increasing the strength of the effect.

 II
 III

## 血の渇望の獲得

血の渇望は、殺人鬼がチェイスを中断することなく一定時間生存者を追跡するときに増進される。

***Bloodlust*** is being built-up whenever a Killer chases a Survivor for a certain amount of time without interrupting the Chase.
Losing Line-of-Sight of a Survivor or if they are gaining enough distance from the Killer will result in a swift decrease of ***Bloodlust***.

## 血の渇望の失い

以下のインタラクトをする時すべての血の渇望を失う

生存者を攻撃する。

パレットを破壊する。

血の渇望は以下の条件下では適用されず、完全にリセットされる。

殺人鬼が能力を使用している場合。

生存者が歩いたりしゃがんだりすることも血の渇望の増進を妨げる。

You lose all ***Bloodlust*** when performing the following interactions:

* 生存者を攻撃する。

* パレットを破壊する。

***Bloodlust*** does ***not*** apply under the following conditions or will reset completely:

* Killers using their Power.

* Survivors walking or crouching will also prevent Bloodlust building up.

## 変更履歴

### Patch 1.5.0

以下の変更は血の渇望のPTB版にされた変更である。

弱体化　血の渇望が5秒後に失われるように衰退の速度を10％から20％に二倍した。

弱体化　なーさでブリンクをチャージまたはハグで幻像の罠にテレポートした時、血の渇望の進行度はリセットされるようになった。

弱体化　レイスで透明化状態またはシェイプで凝視している時の血の渇望の蓄積を無効化した。

弱体化　血の渇望の速度上昇は突進攻撃に適用されないようになった。

* The following changes were made to the PTB-version of **Bloodlust**:

* + ***Nerf:*** doubled the Decay rate from **-10%毎秒** to **-20 %毎秒**, so that **Bloodlust** is lost after **5秒**.

* + ***Nerf:*** **Bloodlust** Progression resets when charging a *Blink* as The Nurse or teleporting to a *Phantasm Trap* as The Hag.

* + ***Nerf:*** disabled **Bloodlust** Accumulation when cloaked as The Wraith or stalking as The Shape.

* + ***Nerf:*** the **Bloodlust** Speed boost is no longer applied to a Lunge Attack.

### Patch 1.5.2

Quality of Life　血の渇望のステータス効果を追加した。

* ***Quality of Life:*** ***血の渇望***の**ステータス効果**を追加した。

### Patch 1.7.0

* ***弱体化:*** シェイプで*内なる邪悪I*にいない時の**血の渇望**の蓄積を無効化した。

### Patch 1.7.2

* ***弱体化:*** カニバルで*ババのチェーンソー*を回転させている時の**血の渇望**の蓄積を無効化した。

### Patch 1.8.0

弱体化　レベルの閾値を　から　に増加させた。

元々の閾値は意図的ではないと思われ、血の渇望は必ず15秒ごとに発動する意図を抱かれていた。

* ***弱体化:*** レベルの閾値を**12/24/36秒**から**15/30/45秒**に増加させた。

* + 元々の閾値は意図的ではないと思われ、**血の渇望**は必ず**15秒**ごとに発動する意図を抱かれていた。

### Patch 2.0.0

* ***弱体化:*** ヒルビリーでチェーンソーを回転させている時の血の渇望の蓄積を無効化した。

### Patch 2.2.0

弱体化　移動速度の上昇を　から　に減少させた。

* ***弱体化:*** 移動速度の上昇を'*+0.2/+0.6/+1.2 m/s**から*****+0.2/+0.4/+0.6 m/s**に減少させた。

### Patch 6.1.0

* ***強化:***レベルの閾値を**15/30/45秒**から**15/25/35秒**に減少させた。
Car Crusher

The **Car Crusher** is a Structure featured throughout the Autohaven Wreckers Realm.

## Nearby Props

The following Props may spawn around the **Car Crusher**.

* A Chest, often spawning to the side of it or inside its cargo space.
* A Totem, often spawning to the side of it or inside its cargo space.
* A Generator, often spawning to the side of the car.

## Layout

Characters can access the **Car Crusher** by walking up one of the attached staircases.

At its cargo space, there is a vault:

* Vaulting this window will result in you dropping down the Truck.

There is always a car beside the Truck:

* A Generator can spawn to the side of it.

## Trivia

* If the **Car Crusher** spawns, it will be the only landmark besides the Killer Shack on Wreckers' Yard.

## Gallery

* A render of the **Car Crusher**
* The **Car Crusher** before the Graphical Update
Blood Amber

**Blood Amber** is a **Very Rare** Add-on for Keys.

* The Aura of the Killer within **32 metres** is revealed to you while *Mind Channel* is active.
* **Increases** the Depletion rate by **+100 %**.

## Trivia

* **Blood Amber** previously did **not** work on The Nightmare unless the Survivors were inside the Dream World themselves. This is no longer the case since his rework in Patch 3.1.0.
* **Blood Amber** can be used in conjunction with the Add-on Scratched Pearl and the Perk Open-Handed, extending the Key's aura-reading range on the Killer to a maximum of **60 metres**.
Cecil Adams

**Cecil Adams** is an unseen Character in *Dead by Daylight*.

He is a Character from The *SAW™* franchise. Cecil was a drug addict, addicted to heroin. He was also Amanda's boyfriend. At one point, both he and Amanda were patients at Jill Tuck's *Homeward Bound Clinic* for drug addicts.

One night, Amanda, suffering from severe abstinence problems, had convinced him to rob the Clinic and steal methadone supplies. During this, he accidentally knocked a door into an approaching Jill Tuck. The doorknob hitting her stomach eventually led to the death of her unborn son, Gideon John Kramer, for which his father, John Kramer, eventually killed him.

## Trivia

*For additional and more detailed information about the Character of **Cecil Adams** from the SAW™ franchise, please refer to the SAW™ Wiki Article.*
Boon: Illumination

**Boon: Illumination** is a **Unique** Perkbelonging to Alan Wake.
Prestige Alan Wake to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Boon: Illumination** for all other Characters.

 This description is based on the changes featured in the upcoming Patch: 7.5.0Your keen insight is something best shared with others.
Press and hold the *Active Ability button* on a Dull or Hex Totem to bless it and create a ***Boon Totem***.
Soft chimes ring out in a radius of **24 metres**.
All Survivors benefit from the following effects when inside the *Boon Totem's* radius:

* The Auras of all Chests and Generators are revealed to you in **blue**.

**Increases** your Action speeds for Blessing and Cleansing by **6**/**8**/**10** **%** while you have a lit *Boon Totem*.
Survivors can only be affected by one instance of *Boon: Illumination* at a time.
*Only one Totem can be blessed by your **Boon Perks** at a time and all of their effects are active on the same **Boon Totem***.

 This description is based on the changes featured in the upcoming Patch: 7.5.0Your keen insight is something best shared with others.
Press and hold the *Active Ability button* on a Dull or Hex Totem to bless it and create a ***Boon Totem***.
Soft chimes ring out in a radius of **24 metres**.
All Survivors benefit from the following effects when inside the *Boon Totem's* radius:

* The Auras of all Chests and Generators are revealed to you in **blue**.

**Increases** your Action speeds for Blessing and Cleansing by **6**/**8**/**10** **%** while you have a lit *Boon Totem*.
Survivors can only be affected by one instance of *Boon: Illumination* at a time.
*Only one Totem can be blessed by your **Boon Perks** at a time and all of their effects are active on the same **Boon Totem***.
CHAPTER 17: Descend Beyond

**CHAPTER 17: Descend Beyond** was the seventeenth Chapter DLC for *Dead by Daylight*, released on 8 September 2020.
It was retired on 8 January 2024 and its content incorporated into the Macabre Tales Pack Chapter Pack DLC.

This DLC featured the following content:

* **1** Killer:
	+ The Blight
* **1** Survivor:
	+ Felix Richter
* **1** formerly exclusive Cosmetic Piece:
	+ *The World Class* - **Common Felix Richter** Torso

## Content Availability

While the Chapter's content was incorporated into the Macabre Tales Pack Chapter Pack DLC, its content can still be purchased separately in the In-Game Store, including the formerly exclusive Cosmetic Pieces for **Felix**.

With the retirement of the DLC, its content has been permanently halved in price, with **The Blight** and **Felix** costing **250** Auric Cells or **4,500** Iridescent Shards each.
Blighted Rat

**Blighted Rat** is an **Uncommon** Add-on for Blighted Corruption.

* **Increases** your Movement speed during a *Rush* by a stack-able **+2 %** for each consecutive *Lethal Rush*.

## History

* 4.2.0
* 7.5.0

* **Increases** your Movement speed during a *Rush* by a stack-able **+4 %** for each consecutive *Lethal Rush*.

* **Increases** your Movement speed during a *Rush* by a stack-able **+2 %** for each consecutive *Lethal Rush*.

## Change Log

### Patch 7.5.0

* ***Nerf:*** reduced the stack-able Movement Speed bonus from **+4 %** to **+2 %**.
Cages of Atonement

In other (unofficial) languages:

The **Cages of Atonement** are Props featured in *Dead by Daylight* that were added with Patch 4.0.0 alongside The Executioner.

## Overview

**Cages of Atonement** are the manifestation of The Executioner's special ability: downed Survivors suffering from *Torment* after coming into contact with a Torment Trail left by Rites of Judgement can be sent to a **Cage of Atonement** as an alternative to a regular Hook.

## Mechanic

**Cages of Atonement** work differently to Hooks: while they ***do*** progress the Sacrifice process and trigger the associated Hook Score Events, they are ***not*** considered Hooks by other Game Mechanics, causing any Perks requiring Hook-interaction to trigger their effects to ignore the interaction with a **Cage of Atonement**.

Examples of this are Perks such as Borrowed Time, Deliverance, Barbecue & Chilli, etc.

The Memento Mori Offerings ***do*** acknowledge the interaction with a **Cage of Atonement**, since those Offerings require a Survivor's Sacrifice progress to have progressed two Hook Stages in order to be able to kill them.

### Spawn

A **Cage of Atonement** will generally spawn far away from The Executioner. Should The Executioner walk into close proximity of the **Cage of Atonement** and remains there for a short amount of time, it and the trapped Survivor will relocate to a different location on the Map.

This behaviour was chosen to prevent The Executioner from excessively camping trapped Survivors, due to the already inherent advantage of **Cages of Atonement** not triggering Hook-interaction Perks that could counter-act that.

## Change Log

### Patch 4.0.2

* ***Change:*** the Executioner can no longer see the Aura of **Cages of Atonement**.
* ***Change:*** added a Relocation mechanic to **Cages of Atonement**, which relocates the **Cage of Atonement** when The Executioner remains too close to it for several seconds.

## Trivia

* Like Alarm Clocks and Pools of Devotion, interacting with **Cages of Atonement** is not affected by any Unlockables.
* **Cages of Atonement** have a set of **6** randomly chosen locations, but predetermined at the start of a Trial, they may spawn at once a Survivor is sent to one by The Executioner.
* The Auras of **Cages of Atonement** are not affected by the ***Blindness*** **Status Effect**.

## Gallery

* A Survivor trapped inside a **Cage of Atonement**
CHAPTER Template

THIS TEMPLATE IS TO BE USED WHEN A NEW CHAPTER IS RELEASED. DO NOT USE ANY OTHER TEMPLATE!

File:Logo chapterName.png
**DLC wasn't found in DLC table in Datatable Module**

**CHAPTER Template** is the umpteenth Chapter DLC for *Dead by Daylight*, released on Day Month Year.

This DLC features the following content:

* **1** Killer:
	+ The Killer
* **1** Survivor:
	+ Survivor
* **1** exclusive Charm:
	+ *Charm Name* - **Common Universal** Charm
* **1** exclusive Cosmetic Piece:
	+ *Cosmetic Name* - **Common Survivor Name** BodyPart
* **1** bundled Outfit:
	+ *Outfit Name* - **Common Survivor Name** Outfit

## Description

*In italics: Chapter description from the Steam Store page.*

### KillerName's Info

File:KXX charSelect portrait.png
*In italics: Killer description from the Steam Store page.*

### The KillerName's Perks

***Unable to retrieve the linked DLC, hence unable to display its associated Perks. Please contact Jouki***

### The KillerName's Cosmetic Piece/Bundled Outfit

* ***Cosmetic Name** - Cosmetic Description*

Template:KillerName's DLC Cosmetics

### SurvivorName's Info

File:SXX charSelect portrait.png
*In italics: Survivor description from the Steam Store page.*

### SurvivorName's Perks

***Unable to retrieve the linked DLC, hence unable to display its associated Perks. Please contact Jouki***

### SurvivorName's Cosmetic Piece/Bundled Outfit

* ***Outfit Name** - Outfit Description*

Template:SurvivorName's DLC Cosmetics
Bone Clapper/ja

aTemplate:Add-on

歴史
--

* 1.0.0
* 2.2.0

* the range at which Survivors hear The Wraith's successful cloak/uncloak audio.

* Survivors can no longer discern the *Wailing Bell's* **distance** or **direction**.

## 変更履歴

### Patch 2.2.0

* ***リワーク:*** 鐘の音の方向や距離が識別できないようになった。
* ***変更:*** レア度を**コモン** から**アンコモン** に上げた。

## トリビア

* **Bone Clapper/ja**はWailing Bellの風の音をマップ全体に鳴らし、近くにいるとき鳴る音を消す。
Carl

Voice Actor | Unknown

**Carl**, also known as **Carl the Cashier**, is an unfortunate Character in *Dead by Daylight*.

## Overview

**Carl** was originally the casher in The Ghost Face reveal trailer. Here he had short hair and worked as a cashier at a large unnamed warehouse-style home improvement store. He is killed by The Ghost Face while he is purchasing rope, duct tape and a hunting knife.

He later reappeared in the Soldiers of Mayhem Video. Here he had a long ponytail and worked at a small hardware store named Whalon in Ormond. He is killed by The Legion when they break into the store.

## Trivia

* Despite his minimal screen-time and relevancy, **Carl** has become a fan-favorite.

## Gallery

* Carl as depicted in the Legion Tome Video
* "Carl Doll" charm from Tome 13 - Malevolence
Carmina Mora/The Jabberwock

Voice Actor | Monstrous Screeching SFX

**The Jabberwock** is an **Ultra Rare Outfit** available to The Artist from CHAPTER 22: Portrait of a Murder.

**The Jabberwock** is a fearsome monster that originates from the poem *Jabberwocky* by *Lewis Caroll*.

## Overview

**The Jabberwock** is a strange dragon-like monster from the poem *Jabberwocky*, which originally appeared in the novel *Through the Looking Glass* by *Lewis Caroll*.

In the poem; a "beamish boy" hunts **The Jabberwock** with a vorpal sword, only to take a rest beneath tree. While he waits there, the hunted beast comes out of the woods. He then cuts off its head, slaying the beast and then goes home to joyous cheers.

In the novel; after Alice falls through a mirror she wakes up in a reflected version of her own home. There she finds the poem *Jabberwocky* but is unable to read it, due to its mirrored writing. After reading it by using a mirror, she finds it too hard to understand and later asks Humpty Dumpty for a translation, of which only the first verse is explained.

## Special Features

* Unique idle animation.
* Unique Voicelines
* Unique *The Alice In Wonderland Collection* Theme Music when selected in Lobby.
* Special visual effects.

## Trivia

* Seemingly, the Cosmetic descriptions are written by **The Mad Designer**
* Part of the Cosmetic descriptions are based off the original poem.
	+ "Beware the Jabberwock, my son!
	The jaws that bite, the claws that catch!
	Beware the Jubjub bird, and shun
	The frumious Bandersnatch!"
	+ "And, as in uffish thought he stood,
	The Jabberwock, with eyes of flame,
	Came whiffling through the tulgey wood,
	And burbled as it came"
* Their design is based off the original illustration by John Tenniel.
* In the original poem, **The Jabberwock** is described as being among Bandersnatchs and Jubjub birds, in-game their weapon is designed after the Bandersnatch and their power is to summon large birds; similiar to the Jubjub bird.

## Gallery

* The original illustration of The Jabberock, by John Tenniel
Cattle Tag 28

**Cattle Tag 28** is a **Common** Offeringbelonging to all Players. It has been retired.

* **Slightly increases** the Odds of being sent to the Coldwind Farm Realm.
	+ The Offering modifies the Realm Selector Logic by a value of **2**.

*"A blood stained cattle tag identified with the number '28'."*

## Change Log

### Patch 1.8.0

* ***Deprecation***: deprecated the **Offering**, removing its ability to spawn in the Bloodweb.
	+ However, **Cattle Tag 28** could still be used for Trials by Players with a stockpile.

### Patch 6.1.0

* ***Retirement***: retired the **Offering**, removing the ability to use it in Trials.
Bloodied Mud

**Bloodied Mud** is a **Rare** Add-on for Blackened Catalyst.

The bloody layers empower the mud.
* **Increases** the Trigger range of **Phantasm Traps** by **+30 %**.

## History

* 1.3.1
* 2.1.0

* the effective **Phantasm Trap** range.
* the tripped **Phantasm Trap** duration time.

* the effective **Phantasm Trap** range.

## Change Log

### Patch 2.1.0

* ***Buff:*** removed the tripped Phantasm Trap time penalty.
Brass Case Lighter

**Brass Case Lighter** is a **Rare** Add-on for Of the Abyss.

* Survivors suffer from the ***Blindness*** **Status Effect** while closing **Portals**.
	+ This effect lingers for **60 seconds**.

*"Emits a strong electromagnetic field: it must have come into contact with the Upside Down." — Hawkins National Laboratory*

## History

* 3.2.0
* 4.7.0

* Survivors under the effect of an **activated Portal** suffer from the ***Blindness*** **Status Effect**.
	+ This effect lingers for **45 seconds**.

* Survivors under the effect of an **activated Portal** suffer from the ***Blindness*** **Status Effect**.
	+ This effect lingers for **60 seconds**.

## Change Log

### Patch 4.7.0

* ***Buff:*** increased the **Status Effect's** duration from **45 seconds** to **60 seconds**.
CHAPTER 10: Darkness Among Us

**CHAPTER 10: Darkness Among Us** was the tenth Chapter DLC for *Dead by Daylight*, released on 11 December 2018.
It was retired on 8 January 2024 and its content incorporated into the Old Wounds Pack Chapter Pack DLC.

This DLC featured the following content:

* **1** Killer:
	+ The Legion
* **1** Survivor:
	+ Jeff Johansen
* **1** formerly exclusive Cosmetic Piece:
	+ *In the Shadow of Death Shirt* - **Common Jeff Johansen** Torso

## Content Availability

While the Chapter's content was incorporated into the Old Wounds Pack Chapter Pack DLC, its content can still be purchased separately in the In-Game Store, including the formerly exclusive Cosmetic Piece for **Jeff**.

With the retirement of the DLC, its content has been permanently halved in price, with **The Legion** and **Jeff** costing **250** Auric Cells or **4,500** Iridescent Shards each.

## Trivia

* The silhouettes of the four members of **The Legion** can be found in the Chapter Logo:
	+ **Frank** is the vertical line of the 'D'.
	+ **Julie** is the vertical line of the 'K'.
	+ **Joey** is the second vertical line of the 'M'.
	+ **Susie** is the vertical curve of the 'G'.
Blue Dress

**Blue Dress** is a **Rare** Add-on for Dream Demon.

Survivors inside the Dream World suffer from the following effects:
* The Auras of Survivors failing Repairing or Healing Skill Checks are revealed to you for **4 seconds**.
* **Increases** the Penalty for failing those *Skill Checks* by **-4 %**.

## History

* 1.8.0
* 3.1.0

* **Moderately decreases** Skill Check chances in the **Dream World**.

* The Auras of Survivors failing Repairing or Healing Skill Checks are revealed to you for 4 seconds.
* Increases the Penalty for failing those Skill Checks by -4 %.

## Change Log

### Patch 3.1.0

* ***Rework:*** now increases Regression penalties for Survivor actions as well as the duration Auras are revealed for when failing Skill Checks in those actions.
Katia

One of the possible Survivors in This War Of Mine.

## Description

*" I grew up in this city, but went abroad to study and started working as a reporter. I'd been away for years. When the troubles escalated into a war, I was picked to write reports on it. I'd have volunteered anyway. I was so anxious to check on my parents. But it was too late. I found my house in ruins, my family had disappeared. I've been looking for them ever since. "*

## Katia's Story

*"I've been around more than any of my friends and relatives. I've met famous people, readers found my interviews funny and incisive. But when I try to write down my experiences... I'm stuck. I want to find and hug my folks, not write about them. I wish I had been seeing them more often."*

*"This city used to welcome everybody with open arms. I love the old town cafes where I could meet new friends from all over the world. Will people ever become this easygoing again? If we make it through, I must do what I can to help them remember how it was. Because we can accomplish a lot if we just stand together."*

*"I was about to leave my parents' neighborhood empty-handed when an aquiantance halted me and said that there was a "situation" I could help with. The army had arrested a local beauty under some cooked up charges. I guess it doesn't need explaining what she was wanted for. The locals pooled the ransom money and needed someone to deliver it."*

## Characteristics

* Bargaining Skills
* Coffee Drinker
* Gets happier after trading medication with the people at the garage.
* Gets happier after helping people.
* Gets happier after killing the snipers at Construction Site.
* Gets happier after killing the soldier at Supermarket.
* Plays the Guitar well.

## End Game

The following text will appear when the game ends and Katia is alive.

*"Katia used her contacts to find her parents in a refugee camp abroad. She brought them back to the city and helped them rebuild their house. Soon after that she published her war diary, which became a bestseller and drew widespread attention to the fate of civilians during war."*

Alternate Ending

If Katia leaves the shelter.

*"Katia left the shelter one night, leaving behind her war diary. It was passed to her distraught parents, who published it after a few years."*

The following text will appear when the game ends and Katia is dead.

*"Katia never found her parents, but they did find her grave one day with her war diary buried alongside. They published it without any alterations. It became a bestseller."*