Level 4

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unsecure
»⠀Moderate Entity Count

**Level 4** is the 5th level of the Megarooms.

## Description

**Level 4** is a huge and large Euclidean forest that spans across almost 9,000 miles from length and width. The forest is filled with trees with anomalous properties, but they are usually normal. The trees have appearances that vary from big trunks, large groups of green-colored leaves to small trunks and maybe yellow-greenish leaves and maybe almost no leaves. The height of the trees vary from about 5m to nearly 50m. It is also impossible to cut down any trees with human strength or light mechanical equipment. The trees are reported to also have regenerative properties, meaning any damage you deal to the tree will be healed in a matter of hours, the level also has random brown pathways.

The soil has some normalized properties, but it can be more sturdy somehow, along with fallen leaves that cover almost one third of the level's foresty soil. Some roots of the trees can also pop up slightly from the soil, sometimes, supplies can be found under the soil, including water, food, weaponry, clothing and a light source, they are all stored in small/large boxes, this levels can also fool the wanderer as huge boxes that span 2 meters with width and height only have as much supplies that can last up to 8 hours or very small boxes that have supplies that can last up to 5 days, all supplies are also randomized. Very rarely, supply boxes can appear directly on the soil, and they will all be big boxes with a lot of supplies, with boxes from 1.5m-3m in width and 1.7m-3.2m in height and have supplies that last from 28-35 days but these are VERY RARE, it is estimated that the chance of one appearing is 1/156,000. All of the supplies, including the ground supplies will have their chance of appearing drop during the night in this level. There can also be tools next to the trees on the ground like shovels, pickaxes or hammers.

The full day and night cycle of this level is 26 hours. With 13 hours of daylight and night each, the daylight period is the normal state of the level, trees with normal properties, along with the leaves and the soil and average supply chance of spawning. But on the period of night is where the madness of the levels starts. With the trees here actually producing harmful toxins, with only a few trees that are safe to stay near. The soil directly attacks you in this period as sometimes, small pieces of dirt at speeds that can hurt very little are thrown at you, which can land on your face or any important body part. Entities here double their spawning chance, and are way more violent and way more stronger, they have enhanced night vision and tracking. Supplies have a lesser chance of appearing in this level and pickaxes and hammers cannot spawn too, only shovels can spawn with a decreased rate. The forest will be almost completely black so it's best you bring a light source. All communication items and electronic devices will completely shut down and go off and will be shut until 5 hours after the end of the period.

In the entire level there are only 4 small cabins inside the vast woods from each direction of the level (north, south, west and east.), all the cabins have a lot of supplies and are the only safe places against entities in the daylight/night periods. These cabins are labelled by their direction and are fully furnitured, even one of them has a full functioning TV. They are made from wood and are un-movable, the wood is also insanely strong, estimated to be four times the strength of reinforced steel but when you punch the wood, it won't hurt, this strange phenonoem only works for humans, machinery and anything else will break with enough pressure.

## Bases and Outposts

There are no bases nor outposts in this level.

## Entities

There are diverse kinds of entities here, here is the list of them:

* Facelings
* Skin-stealers
* Scratchers
* Wretches
* Smilers
* Deathmoths
* Clumps
* Hounds

The level's soil can also be called an "entity" as it also "wakes up" in the night period and directly attacks the wanderer.

## Entrances and Exits

### Entrances

* In the daylight period of Level 3, use the trees and build a doorframe that's is 6 meters in height and 4 meters wide using the rare "safe" trees there, and then light it up, which would create a portal, enter through it and you will be here.
* If you encounter a tree with leaves that have a greenish color in Level 3.2 and then noclip through it, you will be sent here.

### Exits

* If you extinguish the fireplace in the cabin, you will be sent to Level 3.
* If you clean up all the furniture in the cabin you will be sent to Level 3.2.
* if you sit next to a tree for 3 straight hours you can be sent to Level 45.
* If you noclip through a fire here you will be sent to Level 5.
* If you noclip through a very rare burning tree you will be teleported to Level 4.96811878507.
* If you see a Vietnamese flag hanging on a branch and get the flag off and then raise and wave it around you will be sent to Level 92.