Options Panel

The **Options Panel** is a menu that gives you more in-depth settings than the Wrist Menu. You can access the Options panel from the H3VR main lobby, or from the wrist menu.

## Overview

The Options Panel lets you select and fine-tune your locomotion options, as well as other settings such as Quickbelt options, graphical settings, gravity settings, etc. Take some time to explore this menu to optimize your gameplay experience. The button on the bottom-right of the menu lets you lock the menu into place, so that you don't have to hold it while selecting menu options.

## Movement Mode Options

You can select all seven movement modes, but can also fine-tune each one to your liking. Click the link for more info.

## Input & Control Options

Additional feedback options for your gameplay experience, like haptic buzz or HL:A style Grabbity-Grab physics

* **Use Easy Mag Loading** - if your controllers bump into each other or you have poor controller tracking, enabling this option will help make inserting magazines easier by automatically inserting mags when they're "close enough" to the magwell.
* **Use Alternate Magazine Poses** - also useful if your controllers bump into each other, you can hold magazines from a different angle.
* **Use Virtual Stock** - If the firearm you are holding has a stock (or a Pistol Stock attached), pressing the stock against your "body" will help stabilize the gun while aiming and firing. Not recommended if you're using a physical gunrig for your controllers.
* **Use Gunrig Mode** - If you're using a physical device called a gunrig to hold your controllers, enabling this mode will make using said gunrig easier.
* **Haptic Buzz for Interactions** - your controllers will buzz whenever you perform any interaction with a firearm.
* **Wrist Menu Mode** - select if you want the wrist menu to only appear on your left hand, right hand, or both.
* **Grip Button Drop Mode** - select if you want to drop held firearms instantly when you press the grip button, have a one second delay, or double-click to confirm dropping. This only applies to Vive style grabbing.
* **Grab Style** - how you grab objects depends on the platform. You can have the game detect your platform, or force it to use Vive or Rift style grabbing.
* **Grabbity Physics Grab** - Enabling this lets you grab objects in the style of the Gravity Gloves from Half-Life: Alyx.
* **Grabbity Physics Grip Button** - Grabbity Grab is toggled by using either the trigger, or the grip button.
* **Enable Super Advanced Tracked Meat Technology** - Available only on Index. Gives you "hands" made of sausages.

## Graphic Options

Graphical settings that can affect your performance such as bloom, graphical quality etc

* **Quality Level** - select the level of rendering quality. Settings like Ultra or High may not make a difference depending on your HMD resolution, but may be useful for recording video footage.
* **HDR Color Correction** - color correction for use with High Dynamic Range illumination.
* **Bloom** - affects fire simulations and other glowing effects. Turning bloom on makes fire particles glow more realistically.
* **SSAO** - Super Sampling Ambient Occlusion, used to add shadow to corners. Very performance expensive.

If the player selects the "Custom" button at the bottom of the Quality Level list, several new options become available. All options are set to Potato quality by default.

* **Realtime Shadows** - Adds non-static shadows.
* **Anti Aliasing (MSAA)** - Adjust level of anti-aliasing.
* **Texture Filtering**
* **Realtime Shadow Resolution** - resolution for realtime shadows
* **Realtime Shadow Distance** - distance at which realtime shadows will appear
* **Soft Particles**
* **Particle FX Collision Quality**
* **Max Pixel Lights** - Affects shading. Pixel Light sources include the sun, muzzle flashes, etc.

## Firearm & Object Options

Adjust whether you can see your controllers' silhouettes while holding objects, show bullet trails, etc

* **Hide Controller Geo when holding objects** - normally your controller silhouettes turn invisible when holding an object. You can disable this feature if you want.
* **Bolt Action Firing Hand Cycling Mode** - when using Bolt-action rifles, clicking right on the touchpad will activate either Quickbolting, or Slide-bolting style of rapid cycling. This option is only available on Classic Controls.
* **Draw Bullet Trails** - bullet trails become visible and last for several seconds. This is performance expensive and should be used sparingly.
* **Bullet Trail Decay Time** - how long bullet trails last before they disappear.
* **Object-to-Hand Connection Mode** - determines how objects behave when held. In direct mode, the object will always follow exactly where your hand is; this is performance expensive but the most accurate. In floating mode, the object will be more affected by collisions with the environment but will also drift more in smooth locomotion.

## Simulation Options

Change the gravity settings & spent casing despawning

* **Gravity for Physical Objects** - increase or decrease the effect of gravity on physics objects.
* **Gravity for Player** - increase or decrease the effect of gravity on the player.
* **Gravity for Ballistics** - increase or decrease the effect of gravity on firearm projectiles.
* **Spent Casing Despawn Time** - amount of time it takes for spent casings to disappear.
* **Sosig Clowns** - Sosigs will have bright red noses and "bleed" confetti.
* **Player Hit Effect** - When taking a hit, the hit indicator is either a bright flash, a moderate flash, or sound only.
* **Hit Decals** - enable or disable hit decals for bullet impacts on the environment.
* **Bullet Hit Sounds** - enable or disable sounds for bullet impacts on the environment.
* **Max Hit Decals** - set the maximum number of hit decals.

## Quickbelt Options

Select which quickbelt configuration you prefer, whether you want maximal or minimal slots, whether you favor your right or your left, etc. Click the link for more info.

## Hand Filtering & Smoothing

Smooth out your controllers' movement for improved accuracy. All platforms have some inherent handle wobble, but some have more noticeable wobble, especially platforms with less accurate tracking.

* **Hand Filtering** - smooths out your hand position; recommended for headsets with more jittery hand movement, such as Quest. You can have this affect firearms only, or all held objects, when enabled.
* **Long Gun Stabilization** - slows down hand movement when taking precise, aimed shots when using long guns. If you choose the option "When Trigger Held," this will activate the stabilization only when the trigger on the forward hand is held down.
* **Pistol Grip Stabilization** - slows down hand movement when taking precise, aimed shots when using pistols.

## WIP/Feature Preview Options

* **Core Control Mode** - set the control scheme to either Classic Controls or Streamlined Controls.
* **Explosion Shock Visual Warp** - enables or disables visual warping effect when the player is caught in an explosion.
* **Explosion Shock Vignetter** - enables or disables visual vignetting effect when the player is caught in an explosion.
* **Sonic Overload** - enables or disables auditory overload effect (muting and distortion) when the player is caught in an explosion.
* **Sonic Overload Ringing** - enables or disables tinnitus-like ringing sound when the player is caught in an explosion.