Martyr

**Martyrs** are static Lesser Husks that show up as the first custom enemy of Fanatic Rerun. They serve as an introduction and main source of red projectiles.

## Appearance

Martyrs are the small red deteriorated skeletal husks that reside within the metal cages. They usually remain asleep, locked tightly within the cages, limbs against the walls. Every so often, the Martyr inside will awaken and fill with rage, its eyes glowing orange and its mouth screaming incessantly.

The cages are bruised, battered, bloodied, and rusted. Blood stains on the cage give it a sinister and torturing aura.

## Combat

Martyrs remain static and sit in one place, usually on a wall, but sometimes on the ceiling or floor. Martyrs have no weakpoints, but a high melee vulnerability. Using the Whiplash is recommended to get close and beat them up.

Unlike other Lesser Husks, the Martyrs aren't considered fodder, and deservedly so, as they have the highest health of any non-boss husk, despite being considered 'lesser'.

### Attacks

Martyrs only have one feeble attack.

They will release two (one on Accessible difficulties) homing red hell energy projectiles that cannot be parried but can be shot with hitscan. Like the Virtues, Martyrs will take turns firing these projectiles, though on difficulties lower than Violence, they will wait significant time before doing such. This attack can bring a lot of chaos and distraction to battle, and chasing the Martyrs can put the player in an even worse position.

## Terminal Data

> **TYPE: LESSER HUSK**
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> **DATA:**
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> Martyrs are the husks of people whom were members of cults or discriminatory organizations.
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> As part of their suffering, they are locked in impenetrable metal cages, which aren't a part of them, but are a part of their torture.
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> Locked away within the cages, all the Martyrs can do is watch living Hell, and fill with envy and rage at the true world.
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> They constantly fade in and out of consciousness, and whenever they are awake, they scream and fill with pure rage.
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> The rage of the Martyrs materializes as Hell Energy, which is launched at whatever seems the most threatening in the room.
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> The metal cages have never had a single recorded instance of being broken or even dented, yet they're rusted and bloody.
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> **STRATEGY:**
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> - Unlike other Hell Energy projectiles, the Martyrs' cannot be parried, but can be shot. This makes them impossible to take your eyes off of, but one shouldn't always go to kill the Martyrs quickly as you may be put in a bad spot.
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> - Using walls and other barriers to eliminate the Martyrs' projectiles is an easy but very situational option.
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> - Martyrs can be hooked onto, and they're weak to your melee and shotgun. Use these as a convenient source of health, but don't go out of your way to kill them.
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> - Using the Sharpshooter Revolver on the Martyrs' projectiles practically parries them, causing the projectile to target the original Martyr, killing it instantly.
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## Rending Apart

Their projectiles have high friction and high speed, meaning their projectiles are very hard to dodge without ridding of them. Luckily, Martyrs rarely appear in large groups. The Martyr's projectile sound is a very obvious audio cue, and should be reacted to quickly. Using a default Revolver is the best method, wasting nothing.

Martyrs are simple enemies that do not require much strategizing, though the Whiplash plus Knuckblaster combination can quickly deal high damage to Martyrs, which can easily be incorporated into simple damage dealing.

As noted in the Strategy section, the Sharpshooter can be used to deal with Martyrs efficiently. When projectiles aren't too cluttered and the Martyr is visible, this is a good option to easily and efficiently deal with Martyrs.

Like the Virtues, Martyrs are very weak to the Electric Railcannon, though because of how little Martyrs disrupt battle, it is not advised to use an entire railcannon shot on a single Martyr.