Unit Placement Tips

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### General Tips

**First, make sure you understand the basic rock-paper-scissors of unit types.**

Many new players fail to realize their archers are wasted against armored enemies like Skeleton Tanks and Death Knights, or send melee units helplessly against flying enemies they can't even attack.

**Basic placement revolves around front-line, second-rank, and back-line.**

**Ignore direction and obstacles when thinking about how units will move.**

It's natural to think that you're "lining up" your units to attack enemies in a straight line in front of them, even if they're far away. But that's not how units in Stream Raiders are programmed to move -- they don't have a sense of direction. Your units and enemy units will detect and go after the nearest enemy to them, regardless of distance, direction, or what's in between them. The only exception to this is that some units, like rogues, will prioritize going after certain types of units (ranged in this case).

### Unit-specific Tips

#### Monk

**Monks should never be placed on the front-line.**

They have an extended reach and can attack enemies from the second rank. By putting them behind front-line units, your warrior monk can still attack enemies but will have more allies around them they can heal, and do more healing as they stay alive longer.

#### Archers

**On maps where placement is happening fairly close to enemies, place archers just within range of the nearest enemy unit.**

Even if this puts your archer farther back than most units in the army

### Map-specific Tips

**Several desert maps feature large patches of cacti - avoid these!**

Besides the several types of obstacles, some terrain can have negative effects on your units, like cacti, which cause your units to take 50% more damage while standing on top of them. Avoid placing units where they'll walk into or on top of them.

**Giant Battle Maps**

* Use terrain obstacles to your advantage.
* Try to place rogues where they'll be able to go after ranged enemies from an angle, avoiding getting hit by the melee enemies as they approach.
* Place archers so that the nearest Giant Troll is just within the outer edge of their range.

### Things to Avoid

**Don't block in fast-moving units with a regular-pace unit.**

**Don't place melee units behind a line of archers.**

### Cooldowns & Timing

**When placement begins, start by determining which of your common units will be most valuable against the type of enemies.**

Your common units have a 10-minute cooldown. So whichever common unit you'll want to use the most in a battle should be the one you place first.

**You can sometimes get two epic units on the battlefield if you time your other battles well.**

**Save your rare units for higher-difficulty maps.**

### Captain Tips

**Most of the time non-ranged units should be placed as close to the enemy army as the placement area will allow.**

The further away you place your units, the more time enemy ranged units have to freely attack them as they approach.