Magic

Magic in this world takes many forms, dependent on a couple main factors, including it's source, the user's passive self, & their aplications of it. Magic must be sourced from a controable peice of the Oblex. Safley doing so requires going through a higher power who themselves can control the primordial soup, who give gifts of magic by channeling through themselves first, but taking an arcane tax in return. Alternativly, magic can be cast through a raw peice of the primordial soup, which will create oblexic acid, & pull parts of reality along with it's use, creating a warp storm & likley deeply distoring the user. Spells cast this way will be extremly powerful but require a great amount of control to do so, killing most before the spell completes, let alone once they actually complete it. To cast this spells this way for a mortal requres gaining magical abalities through another source first to even stand a chance.

Humanoids can seek out magic themselves through a higher power, but animals, plants, & items can also hold magic although through the form of enchanments. Celstials & elementals can inherently cast magic through their connection to a higher power. How strong the magic is depends on either how much arcane tax the creature is willing/capable of paying, or how much primordial soup they can control, limited by how much they have access to. Oblexic pacts arn't a form of magic & don't intefere with drawing magic from other sources.

### Forms

The basic properties of how a caster can use magic depends on the style they wish to access the magic, weither it be through physical prowess, or through activly casted spells. This choice is made subconsiquesly, while how a person sources magic casn be changed, their form of such is not, unless that they gain the means to move on from being echanted, in which they remain enchanted & gain the form they fit into.

#### Spell Casters

These people emody magic through purley casting spells, these effects inable of targeting self. These people get a varity of effects acording to ther source in align with skills & personal practise that project into the world. Spells cast though this form are greater in scale then any other forming, letting these function as the glass cannons of this world. How a spell caster functions is entirly dependent on their magic source & how they persoanly manfiest it.

#### Physical Casters

These people emody magic through channeling magic through their bodies. This enhances their physical ablities first & fore most, that extra power capable of taking many forms. Physical casters don't change greatly between magic sources, since they pour most of their return into enhancements, but they also gain unique benifets from their source. They get some spells, although if they target a person in a helpful well, they can only target the user, & any spells that target others are signicantly less powerful.

### Source

Where a caster is drawing magic from decides the flavour, type, arcane tax, & limitations of the spells they can cast. Each source only allows certain spells to be cast, although exactly how it manifests is decided by the user, but it's always flavoured in a way that if person informed on the nature of magic sources witnesed the spell, they would understand where that caster drerw their magic from. A person can only sustain one source at a time, although changing ones source of magic is possible, but requires an extreme life changing event or core phylosphy change to make the switch.

#### Pact Magic

Pact magic requires a deal with a primordial, enacted either through a promosise with the stars, &/or restraing yourself to that promordials diet which they represent while not worying yourself with a specfic morale compass that would put you under the umbrella of a god. The arcane tax imparted by these primordials is feeding of your energy, taking your calories gained via restriciting yourself to their diet. The greater you exert yourself beyond what you've been capable of before with magic, then the new extents of hunger brought to you will allow you to intake more food then ever before, improving your relationship & subsiquent power with your chosen promordial. While they include spells in their offers, they also offer elemental affilation dependent on the primordial.

Entities capable of creating a pact with include an elemental genral, a celstial body, a mass gathering of an element, a magical item enchanted strongly with a primordial's essence, or the primodial themself. Once established, further pacts can be made under with those under the same umbrella of the primordial which you fall under. Energy gained through arcane tax always feeds back into the primordial, awakining only grantable by substantly feeding that entity. An awakaining through this manor allows the user to esstablish an anciet domain, where they control the landscape in line with their magical gifts & elemental affiliation.

#### Faith Magic

Faith magic draws upon the gods in return for the arcane tax of faith. Belief in the concepts that god represents feeds them power, & in return they feed a slight fraction of that power back in the form of magic. If somehow you've gained the intrest of the god you draw upon, then the percentage of magic returned to will increase, on how much attention is drawn to the user. This attention can be caused by either standning in complete allience with the god & their plans, by drawing their ire by rejecting their will & activly fighting angaist while still encapsulating the same beliefs that put them under that gods umbrella, or causing enough splash in the world to cuase attnetion to come naturaly. More direct forms of gathering attention aexist although attenting such methods are difficult. This attention will grant power weither it comes from the god themself or an archangel of theirs, with the god themself provoding more potent percents.

The entities capable of granting these powers listed from least to greatest gifting include an asimer, a celestial, a archangel, or a god. Once a persons source has been asigned, they can then draw extra attention gving power through any of the mentioned creatures under the umbrella of the god who the fiath magic sources falls under. Becoming awakaned grants a summonable miracle presented by either an archangel or a god, & to become awakned for fiath magic users, at least one party who can grant miracles must be aware of your existance in more then a simply passing manor.