recursal/Fanatic-Fandom huggingface dataset:
Locations

The following is a list of **locations** found on the Area Map in *Dead State*:

* Abandoned Camp
* Abandoned Farm
* Abilene Bullseye
* Alamo Way
* Alley
* Austin Outskirts
	+ Austin Mall
* Ballinger Hospital
* Bargain Owl Supermarket
* Bear Arms Gun Store
* Biker Bar
* Bison Street
* Boone Circle
* Brady Pharmacy
* Buchanan Lake
* Bullseye Store
* Burnet Strip Mall
* Cabin in the Woods
* Car Dealership
* Carmichael's Garage
* Chemical Plant
* Chunk Bros Factory
* Church Encampment
* Coleman
* Country Clinic
* Coyotes Club Headquarters
* Dayman Karate Studio
* Dead End
* Diamondback Garden Center
* Diamondback Hardware
* Downtown San Saba
* Downtown Splendid
* Dublin Bar
* Fairchild's Organics
* Foree Outlet Mall
* Fort Locks Storage
* Fort Stockton Emergency Shelter
* Freedom Lane Apartments
* Friendly Fred's
* Gas and Gulp Street
* Gated Community
* Giddyup Drugs
* Hartz Hideout
* Hamilton Airfield
* Happy Boots Motel
* Human Campsite
* I10 Rest Stop
* I20 Rest Stop
* Impound Lot
* Isolated Gas Station
* Junkyard
* KHCK Radio Station
* Lampasas Shelter
* Llano Commercial District
* Llano Residential
* Lucky Rabbit Motel
* Mansion
* Mason Supermarket
* Medieval Tines Restaurant
* Memorial Park
* Menard Graveyard
* Menard Strip Mall
* Military HQ
* Militia HQ
* Miller's Stables
* Mini-golf Castle
* Noisy Mausoleum
* O.H. Ivie Lake
* Oil Refinery
* Old Army Base
	+ Underground Bunker
* Old Church
* Old General Store
* Old Neighborhood
* Paradise Apartments
* Parking Lot Shootout
* Parklife Clinic
* Pleasant Oaks Summer Camp
* Pleasant Street Library
* Predator Town
* Proctor Lake
* Renovated Farmhouse
* Residential Block
* Retirement Village
* Runnin' Terroir Winery
* Safeheart Clinic
* San Angelo Bullseye
* Scrapyard
* Serpent Street
* Shelter
* Small Clinic
* Soaring Eagle Resort
* Soldier Encampment
* Strong Residence
* Supply Warehouse 67
* Supply Warehouse 183
* Supply Warehouse 281
* Texas State Fair
* The Equestrian Stables
* The RPG Codex
* The Shops at the Willows
* The Wicked Lily
* Trailer Park
* Truck Stop
* Upscale Shopping Plaza
* US83 Rest Stop
* Vegetable Farm
* Winters Emergency Shelter
* Zooniverse
Exoplanet

An Exoplanet is a type of Planetary Body object in Universe Sandbox, representing a large, non-stellar object orbiting a star that is not the Sun. Exoplanets are often broadly referred to as planets, although technically the latter term refers only to bodies that orbit the Sun.

## Database

There are several thousand known exoplanets included in the Universe Sandbox database, which is sourced from the Open Exoplanet Catalogue.
Ballinger Hospital

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Ballinger Hospital**...

## Introduction

Ballinger Hospital the largest medical location in the game, both in terms of enemies and the size. The map consists of a extensive parking lot in front of which are rows upon rows of abandoned cars. The hospital itself is a massive building with two levels, a basement and a parking next to it.

## Location

Ballinger Hospital is located on a crossroads of Route 67 and Route 83.

## Resources

Still under construction

Notable Loot

* Surgical Tools(several)
* Data Items(several)
* Antibiotics
* Asthma Medication
* Medical Textbook
* Sensitive Medical Equipment

## Enemies

* Zombies(40+)
* Rogue Soldiers

#### Zombies

As can be expected the hospital is crawling with the undead. Given the massive size of the building and the parking lot, clearing them out takes some time. It probably would be wise to return here later after acquiring gear that helps with it.

#### \*Spoilers\*

Rogue Soldiers will appear after clearing the Hospital(not sure what exactly causes this). They are divided in two groups:

They are divided in two groups:

Four near the parking garage

* Rogue Soldier(9 mm Pistol(6 bullets), Combat Machete, 3 Bullets, Weightlifting Gloves, Combat Boots, Candy, Data Item, Dogtag)
* Rogue Soldier(MK 5(15 bullets), Combat Knife, Tactical Vest, Combat Boots, Dogtag)
* Rogue Sergeant(MS4 (14 Bullets), Combat Helmet, Combat Knife, Grenade, Tactical Vest, Combat Boots, Dogtag )
* Rogue Commando(Combat Knife, Tear Gas, Gas Mask, Hard Knuckle Gloves, Tactical Vest, Combat Boots, Cigarette, Dogtag)

Five near Firefighter truck

* Rogue Captain(MS4 (14 Bullets), Combat Helmet, Combat Knife, Grenade(?), Marksman Gloves, Tactical Vest, Combat Boots, Cigar(of course), Dogtag )
* Rogue Combat Engineer(Combat Shotgun(6 Shells), 5 Shells, Claw Hammer, Combat Helment, Ballistic Vest, Combat Boots, 6 Parts, Dogtag)2
* Rogue Combat Medic(MK5(18 bullets), Combat Knife, Combat Helmet, Ballistic Vest, Medic Satchel, Dogtag)
* Rogue Soldier(9 mm Pistol(6 bullets), Combat Machete, 3 Bullets, Weightlifting Gloves, Combat Boots, Candy, Data Item, Dogtag)
* Rogue Soldier(MK 5(15 bullets), Combat Knife, Tactical Vest, Combat Boots, Dogtag)

## Remarks

Zombies spawn at a low rate with loud noises.
Jefferson Claude

Jefferson Claude is the leader of Texas Sons of Liberty, the militia in Stephenville (Militia HQ). His brother, Filmore Claude, is his second in command, and his dumb viciousness is a good pair to Jefferson's calm, calculating manner.

Jefferson is a man who cannot be bought easily, and who knows very well that he's in an advantageous position.

## Events

* If you talk to Ken Nash or bring Troy Cooper to Militia HQ, you will be able to set up a meeting with Jefferson. He will reveal that the guy Troy beat up (and the reason that he was kicked out of the militia) died. He will offer 100 food to turn Troy over to them.
* If you ask to trade, he'll tell you that you've got nothing he needs. Press him, and he'll ask for dog tags off of dead soldiers. If you have a Negotiation skill of 7 or more, you'll be able to ask for a better rate for them.
* If you're not hostile towards the militia, on day 76, Jefferson will show up at the gate saying that the military killed his brother, and asking for help in a retaliatory strike... but it has to be that day. If you turn him down, he'll curse at you and go off on his own. You can also shoot him and loot whatever he has.
* If Renee or Ford is in your party, Filmore will have a stomach problem and you learn he has appendicitis and needs treatment. With a Medical Skill of 7 or more you can offer to perform the surgery for a couple of hours in exchange for 1 unit of food and 4 gallons of fuel. If you offer the other doctors however they will refuse to hand the doctor back and offers you 100 food and 25 fuel for them.

## Combat

Jefferson is well equipped, and although he's less of an immediate threat than his brother Filmore, he's still capable of dealing a great amount of damage. He has the Disaster Axe and 357 Magnum equipped, and his stats make him just about equally intimidating in Ranged and Melee. As with Filmore, the further away you can engage him and the more disabling effects you can pour on him, the better.

## Trivia

* Jefferson's visual reference was actor Chris Cooper (especially in his role in the film *Adaptation*).
* Named after president Thomas Jefferson.
Hard Knuckle Gloves

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

Not really much of a weapon when people are using axes and guns, but the knuckles are reinforced, allowing the wearer to keep their hands from getting bruised.

* Defense 3
* Weight 1.00

Resistance :

* Ballistic : 5%
* Bite : 5%
* Bludgeoning : 5%
* Piercing : 5%
* Slashing : 5%
Map

The map allows you to travel between locations. In the top right corner, note the option to select method of travel: Foot, Horse, Car. The two latter options you have to acquire before using them and both increase your speed and therefore your options of where to scavenge. In the bottom right corner, you will see what time it is. Make sure the main character is back at your shelter before 11PM to avoid Fatigue (NPC party members get fatigued at 8PM).

## Accessing the map

You can access the map by moving a character to the Blue Grid of a location and pressing "M". When leaving your shelter, your character must be in the party to leave.

## Description

Characters with higher levels of the Survival skill will be able to spot wild sources of food on the area map. If you know where they are, you can travel to them, harvest the food (automatic, not pick everything up manually), and come back if they pop up again.

Random encounters may pop up and be marked as you travel, but won't stay on the map if you ignore them. All locations you have gotten added to the map will tell you how many times and when you have visited them before.

The group's foot and horse travel speed is based on the sum total survival skill of the scavenging party. Car travel speed is not affected by survival skill. (tested in game: On foot: Splendid to South Truck Stop-Total skill 8 in group of 3 or 4 was same at 3h39min. Average skill 3 was different: 3 people/9 total skill was 3h23min, 4 people/12 total skill was 2h48min. By Horse: 3 people/9 total skill was 1hr35min, 4 people/12 total skill was 1h19min. By Car: 4 people with 9 total skill or 33 total skill was the same travel time).

Horse travel with total group survival skill of 29 (excluding Priscilla) is equal to the car for travel speed. So total survival skill of 30+ on horse is faster than the car, making the car only useful for carrying an extra 200lbs of items at the cost of fuel later in the game.

## Locations and Loot

The loot found at locations to some degree match the type of location. Supermarkets have more food, hospitals more medicine, etc… Loot is finite. The only reason to go back to a location is if you didn't get everything the first time.

It’s possible that a location could have fewer resources over time or the small chance that something else could have happened to clean out the area entirely. There are always urgent reasons to do almost everything in the game - that's part of the decision making process.
Moral

Reason: "*Debido a información redundante con Ánimo y no tener mucho contenido, integrado en Aliados#Ánimo y moral e Influencias sobre la moral.*"

**This page is a candidate for deletion.**
Reason: "*Debido a información redundante con Ánimo y no tener mucho contenido, integrado en Aliados#Ánimo y moral e Influencias sobre la moral.*"
Boone Circle

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Boone Circle** is made up out of suburban area consisting of four houses each walled with a concrete wall. There is a roadblock made out of cars at the entrance. Seems people were setting it up to be defended.

## Location

The Boone Circle is located 30 miles south-west from Abilene on route 277.

## Resources

From what follows below you ought to be sitting on a mountain of arms and armor if you play your cards right. However, at some point in the game you will probably not be interested in those anymore as only a handful of your group needs them anyway. It is the ammunition you want and have to waste to get, which creates a humorous dilemma: how many bullets you need to use to get the bullets you need.

Next to combat gear this place offers almost everything in abundance, except for upgrade items and antibiotics, though there is some. See observations section for more information that can be considered spoilers.

#### Notable Loot

* Weapons
* Data Items
* Parts
* Some antibiotics.

* Chickens

## Doors, locks and alarms

All doors are unlocked and there are no alarms.

## Enemies

* Looters and survivalists
	+ Motorcycle Cop
	+ Looter Sentry
	+ Looter Marksman
	+ Survivalist Archer
	+ Survivalist Chemist
	+ Experienced Looter
	+ Survivalist Rifleman
	+ SMG Looter
* Rogue Soldiers
	+ Rogue Captain
	+ Rogue Soldier
	+ Rogue Combat Engineer
	+ Rogue Medic
	+ Rogue Commando
	+ Rogue Sergeant
	+ Starved Soldier
* Zombies(but not at the start)

You enter at a tense moment as two groups of your enemies, Looters and Rogue Soldiers face each other off. When you get near the confrontation will turn violent. To make it even more of a hilarious mess, zombies will be drawn in to add the ko-ed casualties to their number. This is particular nasty in the case of the soldiers as they are heavily armored and take quite some clubbing to take down.

## Observations

(This might be considered spoilers)

You can get your hands on some military grade weapons without fighting for them. At the top left of the map are two military SUVs. One has two MS4, a Combat Shotgun and an AKA7. They come without ammunition though but the other has some ammo. It is conceivable to go to this place early in the game and get these weapons without much ado.

It might be possible to trigger the fight and wait for the two groups to kill each other, however it is obvious the Rogue Soldiers are by far the stronger foes and probably win without too many losses, even though the Looters and Survivalist have the numbers,However, if the battle takes long enough zombies might get a chance to turn the fallen into new ones and this, with the fact that the military might run out of ammunition might at least make it difficult for them.

It is possible to loot most of the buildings without encountering hostiles. They are all at the square in the center.
Impound Lot

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Impound Lot** is a road leading through a forested area. The road is congested with abandoned cars and trucks. To the right of the entrance is a fenced off area with a building.

## Location

This place is located west of route 377 and about 30 miles south-west from Junction on the Interstate 10 and about 90 miles south-west from the shelter at Splendid.

## Resources

There is a little bit of everything here, mostly luxuries though. But there is some fuel to be had. Of course, the survivalists offer arms, armor and ammo).

Notable Loot

* Bag of Cement(next to the blue gastank)
* MS4 in the plastic crate next to the impound lot building
* fuel (6.5 gallons) in the bordeaux car. More fuel in the semi-truck on the road.
* Welding Torch in the toolbox at the rear of the green car.
* Hunting Rifle in the tent to the front of the impound lot office.

## Enemies

* Zombies
* Survivalists

The following survivalists have made the impound lot their base:.

In front of the gate near the river

* Survivalist Scout
* Survivalist Trackers
* Survivalist Trapper

Inside the fence

* Attack dog
* Survivalist Rifleman
* Survivalist Scout
* Survivalist Archer
* Survivalist
Car Dealership

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Car Dealership**...

A place with a large car dealer shop, a garage, a Mmm Bison Restaurant. Upon entry it is clear it is occupied by hostile looters.

## Location

Car Dealership located next to the part route 290 that runs from the Interstate Highway 10 to Route 87.

## Resources

Food, luxuries, lots of weapons, ammo and armor from the looters.

Notable Loot

* Antique Revolver
* Data items

## Enemies

Looters(well-armed)

Zombies(spawns mostly)

\*Spoilers\*

There are a lot of well armed looters in the car dealership, were the cars are parked and at the approaches towards the car dealership.

Remarks: no spawning of zombies1

## Notes

1 Spawning seems not only related to noise level, but also seems relevant towards location and progress in the game. In a previous version(and from you tube) it is noticeable how there was quite some zombies spawning in this area. During the encounters I wrote this there were none.
Healing

While it takes a while longer to heal in the Shelter than in the field, it can be absolutely necessary to prevent overuse of medical items, restore Max HP, and cure certain Status Effects.

Player characters who are resting in the Shelter heal 1 HP (and 1 lost Max HP) per hour in normal mode, and 1 HP per 2 hours in Hardcore mode, while allies heal more slowly, with 1 HP per 2 hours in normal mode and 1 HP per 4 hours in Hardcore mode. Building the Infirmary upgrade allows you to assign up to two characters with higher Medical skill there as either a Nurse (Medical skill 4-7) or a Doctor (8+). Each Nurse adds +2 HP healed per hour, while each Doctor adds +3 HP healed per hour. Once you have the Infirmary built, you can assign up to five allies to rest there and gain the benefit of the staff’s healing abilities – if the Infirmary is not staffed, you can still heal there for a 10% bonus to your daily healing speed.

(Please note that the Infirmary only heals people during the day – the support staff have to rest up as well – so your characters will be left with only their natural 1 HP per hour healing during the night.)

## Medic Satchel Items

To use these items, you must drag them into a Medic Satchel in the inventory in order to "charge" the satchel with uses. Items you can use for this purpose include the following:

### Bandages

* A roll of bandages. Just enough to cover a wound.
* Adds 1 Point to Satchel

### Codeine

* Container of powerful painkillers.
* Adds 3 points to Satchel

### Medical Kit

* Comprehensive kit containing small versions of valuable medical items such a suturing thread, sterilizing agents, painkillers, clotting powder, and bandages.
* Adds 5 points to Satchel

### EMT Kit

* A professional trauma bag containing medical-grade lifesaving equipment and supplies including medical sealants, compression bandages, mini-scalpel, bag valve masks, splints, and cold packs.
* Adds 10 points to Satchel

* The Medic Satchel
* Bandages
* Codeine
* Medical Kit
* EMT Kit

## Antibiotics

* Allies infected with the zombie virus die in three days unless given antibiotics.
* Antibiotics can be scavenged or created in the Lab base upgrade.
* In the standard mode of the game, the player cannot get infected. However, in the Player Infection mode, the player can get infected and will die if not given a daily dose of antibiotics.
Downtown Splendid

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Downtown Splendid**...

Downtown Splendid is an area not far to the south from the Shelter. It contains a street with five buildings, a parking lot and deep sink hole. The buildings are the City Hall, An All American Fine Diner and Bar, a Bounty of the Country Grocer, A police station and the E-Z Laundry. Te parking lot contains a row of police cars and there are a few cars on the street.

## Location

Downtown Splendid is a very short distance walking from the Shelter to the south. It is to the east of Route 87.

## Resources

This spot contains mostly luxury items, food, some weapons. There is hardly any fuel and parts.

The Diner has three lootable spots, two in the diner area and one in the kitchen. The Grocer contain has two shelves in the shop area and four in the storage area. Both have a mix of food and luxury items. The City Hall contains no less than eleven lootable spots mostly luxury items. The Police Station contains eleven lootable spots too, with two gun cabinets that can give some weaponry such as two loaded 9 MM pistols and further contains mostly mixture of luxury items and snacks. The E-Z Laundry contains some clothes that go as luxury items. The cars contain a mix of loot, but surprisingly not much fuel. There are four lootable cars, two on the street in front of the Police Station. One parked police car to the side on the parking lot and a car on the same parking.

## Enemies

* Zombies
* Looters

### \*Spoilers\*

There are about four zombies around and there are four looters in front of the Police Station, two of them are at the crossing where E-Z Laundry is located, the other two are closer to the parking lot near the abandoned pickup. The looters can be quite a challenge early in the game as one(near the pickup) has a double barreled shotgun, which does some hefty damage and has a chance to cause a knockdown, but also will draw in zombies. The City Hall is locked with a rating 30 door on the street side and a rating 10 on the back. It also has an alarm that can be disabled with a level 2 science skill. The Police Station has an indestructible door towards the street and a rating 100 locked door in the back. Banging on that door will lure in the two Looters at the crossing of E-Z laundry and possibly some zombies.
Bargain Owl Supermarket

## Bargain Owl Supermarket

This location contains a supermarket and a fast food joint.

## Location

The Bargain Owl Supermarket is found on the 377, north of the shelter

## Resources

The supermarket and restaurant has mostly food and a some luxuries.

Notable Loot

* Dumbbell in the Bargain Owl employee locker.
* Seed Packets in the Diamondback Hardware van.

## Enemies

* Zombies
* The Coyotes gang (In the supermarket)

There is a lot of zombies clustered in the entrance of the supermarket.

### \*Spoilers\*

There are four Coyotes inside the Bargain Owl Supermarket.

* Coyote Outlaw(Hunting Shotgun, Fire Axe)
* Coyote Enforce( Magnum 357, sledgehammer)
* 2 Coyote Scouts(9 MM, bat)

There are about seven zombies in front of the supermarket.

Remarks: firing guns seems to have a low chance of spawning zombies.
Bear Arms Gun Store

## Introduction

The Bear Arms Gun Store is small store west of Abilene along the Interstate 20. As the name suggest it is a gun store and therefore of interest for people looking for weapons or, later in the game, ammo.

## Layout

The location is small place consisting of the store and a area with two tents protected by a wall made up out of a wire fence and a row of firetrucks, a suv, a schoolbus and a semi-truck.

## Location

The store is located 20 miles to the west of Abilene along the Interstate 20.

## Resources

There is virtual nothing to loot here except for the Dumbbells, some ammo and the gear of the soldiers.

#### Notable Loot

* Dumbbells
* The gear from the rogue soldiers.

## Doors, locks and alarms

There are two doors. The front door of the store is rated 50 and locked. The rear door is unlocked.

## Enemies

* Zombies
* Rogue Soldiers

### Zombies

There are no zombies here, which spells trouble.

### Rogue Soldiers

A squad of soldiers headed by a sergeant are guarding the camp.

* Rogue Combat Engineer(Combat Shotgun(6 Shells), 5 Shells, Claw Hammer, Combat Helment, Ballistic Vest, Combat Boots, 6 Parts, Dogtag)
* Rogue Sergeant(MS4 (14 Bullets), Combat Helmet, Combat Knife, Grenade, Tactical Vest, Combat Boots, Dogtag )1
* Rogue Combat Medic(MK5(18 bullets), Combat Knife, Combat Helmet, Ballistic Vest, Medic Satchel, Dogtag)
* Rogue Soldier(9 mm Pistol(6 bullets), Combat Machete, 3 Bullets, Weightlifting Gloves, Combat Boots, Candy, Data Item, Dogtag)
* Rogue Soldier(MK 5(15 bullets), Combat Knife, Tactical Vest, Combat Boots, Dogtag)
* Survivalist Sharpshooter(Hunting Rifle(4 x 762 bullets), 4 x 762 bullets, Kukri, Camo Paint, Combat Boots, Potted Meat, Candles, Purification Tablets)

## Remarks

* Zombies spawn reasonably frequent with loud noises.
* Seems to me that this group is associated with the group looting the Shops at the Willows as that has a Captain and should have a base someplace. Stands to reason that this is that place.
Llano Residential

Llano Residential is a suburb of the town Llano and ingame place. The layout if fairly simple, the area is cut into three part by a T crossing, with each area holding one house, for a total of three houses. There is quite some space around each house. There are almost no zombies in the street and only a few near the house at then end.

## Location

Llano Residential is southeast of the Shelter beyond downtown Splendid of the T-crossing where route 377 meets route 87.

## Resources

There is little to loot outside the houses. Most loot here is luxury items and food.

The house at the top of the T-crossing contains a survivor who is aggressive towards you but will not attack.

The house to the right side upon entering, the one with all dead inside painted on the wall, contains five lootpoints, mostly luxury items and some food from the kitchen.

The house to the left side(the one with the dog-house in the yard) and Grill at the back contains eight loot points giving mostly luxury items and some food.

## Enemies

* Zombies
* Looters
* Survivor(neutral, but potential hostile)

There are almost no zombies about, except for three in front of the house at the top of the T-crossing.

\*Spoilers\*

In front of the house with the survivor the only three zombies outside are staring into the house. One is to the left of the door, the other two right. They are Smelling Corpse, Female Corpse and Dead Looter. The door is rated 30.

The house to right side upon entry contains three zombies, they are a Putrid Woman located in the bath room, a Dead Man located in the grand bedroom and a Rotting Female in the bedroom to the left of the corridor behind a closed door. The house has a front door with a rating of 20 and a door to the kitchen rated 15. However the former cannot be picked by level 2, the latter can.

The house on the left of the road upon entry has an open door to the back and a locked front door rated 10. It contains looters. One is near the open door and is a Cowardly Looter armed with a baseball bat. In the common room to the front is a Nervous Looter armed with a snubnose and a Male Looter armed with a kitchen knife.

Note: firing guns has a very low probability of spawning zombies. It can however attract zombies and looters from the open house on the left.

## Allies

When Renee Cass is your party she will warn you when you move towards a house:

"The codes on the house - I saw them in towns on the road."

"It means there's a body inside."

## Trivia

The house with the doghouse in the yard contains two dead bodies in the main room. As there are no codes on the house one can assume that they were not zombies when killed. In addition one can loot a knife from the dead body(a man), suggesting he was defending himself. There is strong suggestion that the three looters killed them, but there is no proof that they did, nor is there any hard evidence that the two had not turned. It is one of those little incidents.

Llano itself is a small town of 3200 that is the seat of Llano county.
Data items

**Data items** are generally found in pcs, laptops and cellphones. They might also be found as random loot on enemies.

Data items can be read in the library after Doug Schultz awakens and has set up his decryption system, which he will do one day after he is revived.
He will wake up the day after you tell Davis Cray that you brought back the medicine. You will receive a quest for this on day 3.

There are 150 data items to be unlocked, but there are way more that can be found.
Each 10 unlocked data items are worth experience as a repeatable goal.
Therefore they are a source for some Stat / Skill points and additionally all 150 are needed to unlock the achievement "H4ck3r".

Each of the data items is secured with an password.
The "software" provides you with the length of the password and some suggestions.

There are 3 stages of password strength.
The first will set you up with the missing letters, which you have to set to the right order like this:
The missing letters are "een" and the word has 5 letters.
The set letters are Qu\_ \_ \_.

This would naturally lead to the password "Queen".

The next stage is similar to the first but instead has l33t speak in it. That means that some letters are replaced by numbers.
0 = o
1 = i
3 = e
4 = A
5 = s
6 = G
7 = T
8 = B
Watch out, in the game the number 1 and the small L (l) look extremly similar.

The third stage is way more difficult.
It mixes l33t speak in BUT it won't tell you what the missing letters are. Just some set letters (often in l33t speak) and the right length.
This can be quite exhausting but, the missing letters will never be in l33t speak!

Message 146 to 150 contain an encrypted message. The exact message is at the end of this page.

## The secret message:

The encryption method is:
"Its a shift 1 with some substitutions. You shift everything back 1 letter. You sub the numbers for letters. It's just 733t substitution for the numbers.
Simple, but there is a twist.
The tricky part to throw you off: If when shifting back 1 letter you land on anything that is replaced by a number you shift back two. For example 3=E so when you shift back an F you have to go back 2 so its a D. "

The message reads:
"haRdCoRe!
ThedeVSloVeYoU!
MoniToR The CaReTakeR The CRoWS MiGhT Be neXT ThankS To kiCkSTaRTeR BaCkeRS BeaR allieS UnloCked!

The capitals are all the things that are just a single shift back. Anything lower case was a number or a double shift. It's just a system to keep track of things and I'm too lazy to clean it up."

This was solved by DrunkZombie, bigbadslog and hothmonster! It was posted on the Irontowerforum.
All credit to them, as i did not solve this part at all.

## Notes

* The order are randomized in the game.
* Note that the game forces everything to lowercase.
Gated Community

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Gated Community**...

## Introduction

If you didn't encounter this community on your own Sandy Doubleday will point it out to you. Upon entry you are confronted by open gate in a concrete wall. The gate gives a view on a street that divides the place in two and ends in a dead end. There four houses, two to each side of the street. There is one car parked in front on the first house on the left and a SUV further in to the second house on the right.

## Location

The community is located north-east of a place called Evant, which goes unmentioned in the game, but it is located where Route 84 and Route 281 cross.

## Resources

#### Notable Loot

* Dumbbells
* Data Items

## Doors, locks and alarms

The two first houses(left and right of the street) and the house on the far right are locked with doors rating 40 or 50. The second house on the far right has an open front door and a locked rear door. The second house on the left has an alarm.

## Enemies

* Zombies(15+)
* Coyotes

Somewhat in it becomes clear that this place is also overrun by zombies. They cluster in the middle.

* Spoilers\*

Upon entering the community a group of Coyotes headed by someone called Rash will come up and attack you. This might cause you to be in the middle between Coyotes and Zombies.

### Coyotes

* Rash (Hackjob, Reinforced Riding Leathers, Motorcycle Helmet, Combat Boots, Butcher Gloves, Bandages, Playing Cards)
* Coyote Brawler
* Coyote Brawler
* Coyote Brawler
* Lady Coyote
* Lady Coyote
* Coyote Outlaw
* Coyote Sergeant

Remarks: Zombies will spawn when making loud noises.
Friendly Fred's

## Introduction

Friendly Fred's is a small place that consist of a shop and a house joined together. A few cars seems to have been parked in random order.

## Location

Friendly Fred's is on the north side of the Interstate 20 where Route 183 crosses it.

## Resources

A bit of everything: luxuries, food, fuel, weapons, armor, parts and tools.

#### Notable Loot

* Data Items
* Fuel(8.5 gallons)

## Doors, locks and alarms

The front doors of the shop are flung wide open. The other doors are unlocked except for the locked door at the back. It has a rating of 30. There is no alarm.

## Allies & Neutrals

Fiona Parks is hiding out in the back of Fred's from the nasty looters.. go save her!

## Enemies

* Looters
* Survivors

Upon entry you will see two persons each named survivor standing in front of Friendly Fred's. Since they are not hostile when they see you, you can try and approach them.

#### \*Spoilers\*

The two survivors turn hostile no matter what you say and get joined by three looters.

* Angry Looter
* Crazed Looter
* Male Looter
* Survivor
* Survivor

## Trivia

If you have high enough skills(survival on level 6 works) you can question Fiona about what happened between her and the hostiles. Keep asking her question and a confused story gets revealed. But how much of it is really true? Well, there is nobody left alive to confirm or deny what Fiona is saying.

The two survivors are probably given that name to avoid you attacking them outright if they had been a type of looter(which they are, given the company they keep).
Diamondback Hardware

This is a place with a lot of buildings. Upon entering to the left is a row of three buildings. Across a parking lot is a Mmm, Bison! restaurant. To the right is an office building with an alarm. Behind that is the Diamondback Hardware store that gives this place the name.

## Resources

Another place that offers quite some loot. Food and luxuries mostly in the row of three shops and the Bison restaurant. Quite some fuel mostly from the cars, vans and trucks. Parts and other construction material can be found in the hardware store.Two named weapons on the two named hostiles. The office offers mostly luxuries.

#### Notable Loot

* Tattoo Gun
* Platepiercer
* Red on You
* Chainsaw(shopping cart)
* Bag of Cement( Diamondback store)
* Seed Packets( Diamondback store)
* Lockpick(Diamondback store, workplace)
* Fuel(9,5 gallons).
* Data items(5)

## Doors, locks and alarms

Most buildings have locked doors rated 50 or 70. The hardware store has an open back door entry. The Tattoo parlor and the Yoghurt bar have unlocked doors. The All American Diner and Bar has an unlocked backdoor, but a locked main entry. Alllocks can be picked by level 6. The office has an alarm that can be disabled with a level 3 skill.

## Enemies

* Zombies
* Named enemies Edwina and Shauna
* Looters

### \*Spoilers\*

The row of three shops is devoid of zombies, but middle store has two named hostiles.

#### All America Diner and Bar

* Edwina (The crossbow Platepiercer, ballistic vest, Data Item)
* Shauna(The cricket bat Red on you, ballistic vest, Data Item)

#### The Bison diner

* Male Looter
* Experienced Looter
* Nervous Looter
* Female Looter
* Looter Sentry

#### Diamondback Hardware store

Two zombies in the main shopping area, one in the back.

#### Office building with alarm.

No hostiles inside, two in the picnic place. One in front on the parking lot.

## Trivia

The characters Edwina and Shauna are the feminised versions of the characters Ed and Shaun from Shaun of the Dead.

There is a dead body inside the office with an empty hunting shotgun.
Llano Commercial District

**Llano Commercial District** is a small town that the player will visit early on in the game for supplies, as it is close to Splendid and has several valuable resources, such as a Diamondback Hardware and a Diner. The place is listed on the map as Llano Commercial.

## Location

Llano Commercial is located a short distance to the southeast of the shelter and is the first location you are asked to visit.

## Enemies

* Zombies.
* A crazed girl.

### \*Spoilers\*

The place contains seven zombies and one crazy girl called Cindy.

Firing guns seems to have no or limited chance of having zombies being drawn in.

### Distribution

- Inside Diamondback Hardware store:

* Zombie in the main area.
* Zombie in the back-room.
* There is a locked door rated 20 that gives access to a working area. If you force the door one or more zombies from the street might wander in.
* There is a locked door with rating 10 that gives access to the parkinglot.

- The parking lot to the side and the back of the Diamondback Hardware:

* Two zombies.

- In front of the Burger Bar Diner at the back of the police car around a dead body:

* Three zombies, including a dead cop.

- Inside the Diner

* Cindy, a crazed girl who attacks you on sight. Probably freaked out by the cluster of zombies in front of the Diner. She uses a knife, allowing to stab a lot for little damage. It is unknown if she can be reasoned with.
* There is a door to the back of the store rated 30 which gives access to the storage area from the outside, possible allow you to loot the place and avoid an attack by Cindy.

## Resources

The most obvious place to go is the Diamondback Hardware store which contains a lot of resources to help you get the shelter up and running. This includes a lot of parts for mending the fence. There is a van and a bag in the parkinglot. The diner offers food stuff. There is a dumpster near the other exit/entrance.

## Trivia

Llano is a small town that does exist(unlike Splendid) and is located roughly where the game puts the location. The Burger Bar Diner does exist but is called Burger Bar Cafe for real and looks almost like the one in the game(from the outside). There is no Diamondback Hardware store, but there is a Buttery Hardware Company in the south-west of Llano.
Firefighter Gear

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

Commonly referred to as "Turnout Gear", the firefighter coat and jacket are made of dense fireproof materials and insulation. Not designed for combat, they are adequate, with the bonus quality of keeping the wearer safe from fire.

* Defense 5
* Weight 20.00

Resistance :

* Bite : 20%
* Fire : 100%
Mansion

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Mansion** is a large sprawling Mansion with a pool. garden surrounded by a large wall.

## Location

It is a few miles north of San Angelo on the route 277.

## Resources

A lot of luxuries, food and fuel inside the mansion and in the garden shed.

#### Notable Loot

* Fuel(9.5 gallons)
* dumbbell
* Galaxy Wars special edition

## Doors,locks alarms.

There is a gate with a rating 100 in the wall at the back. The mansion itself has various locked doors rated 40 and 50. There are no alarms.

## Enemies

None.

Noises can still spawn zombies however.
Items

**Items** are generally acquired by:

* Looting them off dead Mobs
* Looting them from Containers

Some items may be given to you by NPCs or as product of recycling or upgrading other items. All items have a set weight that count towards your max carry weight while in your inventory. Items may be traded between allies by right-clicking the ally on any combat map, and left-clicking when you see the 'backpack icon'.

Items can also be moved within the shelter by clicking on the nametag in the upper left corner in the shelter inventory screen.

## Fighting Gear

* Weapons
* Armor
* Ammo
* Medical Items

## Special Items

* Mood items (Will boost the mood of the right ally if given)
* Unique items (Is required for certain upgrades or events)
* Building materials (Is required for certain upgrades and consumed when project starts)
* Data items (these can be unlocked and read in the library after Doug Schultz woke up and set up his decryption programm)

## Automatically stocked for consumption

These items will be automatically added to the shelter storage to cover the ongoing needs of the shelter residents and horses:

* Morale items (Adds to the collective morale of the shelter)
* Fresh Food (The best food)
* Preserved Food (Regular food)
* Bad Food (Can cause a hit to morale)
Old Army Base

## Introduction

Paul reveals this location after staying with you for a while. It is a former army base located in a desert and consists five buildings surrounded by a concrete wall. This would make for a good safe heaven against the zombies if only...

## Location

The army base is located 20 miles south-east from Abilene on Route 283.

## Resources

This is a place with a substantial amount of fuel and a reasonable amount of luxuries, food and parts. Unlike what you might expect the base itself has no special weapons or ammo to offer, it is an old army base, after all.

#### Notable Loot

* Dumbbells
* Data Items

## Doors, locks and alarms

With the exception of the workshop building all the buildings have closed and locked doors, most rated 60. The largest building in the back has an alarm. Some buildings have internal locked doors as well and those have a rating of 40.

## Enemies

* Zombies(20+)

Despite adequate defenses the base has been overrun by the living dead. It looks like a truck was used to breach the gate to get in, but this also failed to keep the zombies out. The dead all are outside and inside the workshop to the left of the entrance.

Remarks: Zombies will spawn when making loud noises.

## Notes

Possible spoiler: The base gives access to an underground bunker. If you are having trouble entering the bunker, one method is to separate your party members, then tab over each party member after clicking on the stairway. If done right, everyone will stack up on the same tile. The bunker has a separate page.
Alamo Way

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Alamo Way**...

Upon entering the place is clearly a makeshift base of sort whose defenses have been overcome by zombies. It consists of four houses surrounded by a stone wall. However the entrances on both side were open and blocked with cars. There are also watchtowers. Eerily it feels as a warning towards your own shelter.

## Location

Alamo Way is located to the north of Route 190 and east from Downtown San Saba and west from Carmichael's garage. It is about 4 hours walking at survival rate 4.

## Resources

This is another place that offers a lot of items suchs as food, luxuries, fuel(4.5 gall) and gifts and notably parts(almost 20).

Don't forget to search the car and treetrunk on the otherside of the area.

Notable loot

Parts!

Dumbbell upgrade.

DVD player

### General

There are zombies everywhere within the walls and the houses. Outside they seem to stick mostly to the central road.

### \*Spoilers\*

No zombies outside the walls.

About five zombies scattered outside between the walls and the houses.

About eight on the central street.

The houses to the left and right upon entering seem to have a one zombie each. The house on the far left two. Something like five are in the second house to the right. By the time you arrive here you probably have a party that can deal with several at the time, so it might be time to get lazy and fire a gun or bang on a door to draw the zombies out of the houses for easy killing, instead of doing it house by house, room by room.
Bad Cops

*This article is a stub. You can help Dead State Wiki by expanding it.*

**Bad Cops** can consist of several groups of cops who have betrayed the trust placed in them. They are sometimes named bad cops, or renegade cops or ex-cop(not to be mistaken with the zombie of the same name) and these will all be listed below. Most of them are are slightly better equipped than looters, having night sticks, 9 mm pistols and the occasional shotgun, but lacked protection. Some are more dangerous such as the cops at Coleman who have rifles, riot gear and the like.

## Details

Their ranks consists of:

* Bad Cop(9 mm Pistol(8 bullets), 1 Bullet, Nightstick, Pepper Spray, Marksman Gloves, Bandages, Coffee, Soda, Crackers)
* Bad Lieutenant (Police Shotgun(5 Shells), 3 Shells, Nightstick, Riot Helmet, Pepper Spray, Codeine, Whiskey, Cigarettes, Can of Chili, Sleeping Pills)1
* Motorcycle Cop(Snubnose(6 Bullets), Nightstick, Motorcycle Helmet, Weightlifting Gloves, Fuel(1.0 Gallon), 3 Bags of Chips)2

## Locations

They have been found at the following places.

* Foree Outlet Mall
* Coleman
* The Boone Circle
* With some groups of looters.

## Notes

1 This might probably be a reference to the movie of the same name as that was about a bad lieutenant who drank, smoked, used drugs and couldn't sleep.

2 The Motorcycle Cop is encountered at least once as part of a gang of Looters and could arguably be considered a Looter. However, given that this is a cop who abandoned his principles I have listed it under the Bad Cops. The Bags of Chips might be a reference to the movie Chips.
Combat Helmet

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

This is a standard combat helmet worn by soldiers in several countries. It isn't bulletproof, but uses synthetic fibers and composite materials to lessen the chance that a wound will be fatal.

* Defense 4
* Weight 3.00

Resistance :

* Ballistic : 10%
* Bludgeoning : 10%
* Piercing : 10%
Character Creation

You get to make your character only. Every other character must be found and convinced to join your group, though it will be practically impossible to find and join up with every ally character in the game in one playthrough.

You will be able to choose your gender, skin tone, and cosmetic details.

Currently, age does not make a difference in reactivity. Your character is presumed to be old enough to be taken seriously as a leader and young enough to be able to handle the physical demands asked of them. People will respond to your gender, skills, and previous decisions you may have made, but age just wasn't a priority.

If you don't want to go through character creation, there will be a few pre-generated characters to pick from.

If they have time, they'll have a personality test (like in Bloodlines) to help aid the player in picking skills.

All perks are earned through leveling up skills. There is a choice of perks at some points, levels 3,6,10, during the skill-leveling process.

If you want perks during character creation - load a skill with starter points until you get to choose a perk.

You will start with enough skill points to get basic proficiency in two or three skills and move around points in starting stats to enhance the skills you're tagging.

Stats represent a character’s physical ability/limitations, and are used in conjunction with skills to determine combat effectiveness.

Skills are applied knowledge and stats are physical capability. It is easier to raise skills than stats.

## Stats

Strength – Physical strength. Determines carry weight and contributes to melee damage.

Agility – How physically quick a character is. Determines amount of Action Points and combat evasion.

Vigor – Health of the player. Determines HP.

Perception – Mental alertness and keen sight. Used to determine initiative and chance to hit distant targets.

## Skills

Melee – Proficiency with melee weapons/close combat.

Ranged – Proficiency with firearms/ranged weapons.

Leadership - The ability to inspire and intimidate people. Used in dialogue and increases effectiveness of allies in combat.

Negotiation – The ability to manipulate and reason with people. Used in dialogue and helps reduce Morale penalties.

Medical – Knowledge of medicine/treatment of wounds. Skilled characters can heal more HP per character and use fewer healing items to do so.

Science – Knowledge and application of scientific principles. Allows the player to craft new items, equipment, and upgrades.

Survival – Training in wilderness/military survival. It allows players to travel quicker on the Area Map, avoid random encounters, survey greater distances, and harvest wild sources of food.

Mechanical – Mechanical aptitude. Governs ability to pick locks, upgrade the Shelter, modify weapons, and ability to strip more parts from objects.