recursal/Fanatic-Fandom huggingface dataset:
Wanderer

Wanderer has never been interested in offensives. But in matters of defense, he is an unsurpassed master.

Increases Stone Shield's & Silence's time of action by 10–30.14%.

**Role:** magic charm

## Biography

Wanderers. Pilgrims. Pathfinders.

These gruff rangers can often be found haunting taverns in the small settlements that dot the periphery of the Prime Zone. Solitary and taciturn, they know the many paths that wend their way through that dangerous territory, but seldom are they willing to share their knowledge with others. Thanks to the innumerable treasures it holds, the Prime Zone has no love for uninvited guests.

Only one story is gladly told there: the tale of the first Wanderer. He was serving as the first falconer of a minor lord when a grave disaster struck the village. One night a horde of the monsters emerged from a neighboring forest. Hideous satyrs and ravenous sirens attacked the peasants, and the small contingent of local guards was powerless to stop them. At the head of the horde stood terrible Amanita, a giant covered in moss and mold, wielding a tree ripped up by the roots as a club.

The falconer fought alongside the guardsmen, but he knew that the battle was hopeless. That was when destiny brought him face to face with the horde's leader. The falconer dodged a blow from the great club and plunged his sword into the monster's breast. The brave warrior was covered from head to toe in blood steeped in prime, and it awoke the power of the Hero within him. Amanita fell, and the attacking monsters flew in terror without their leader.

Many of the peasants were so desperate that they forgot the danger before them and, inspired by the Wanderer's example, threw themselves upon monsters' battlemasters. A few of them survived, and so the ranks of the Wanderers grew.

They left their catalysts with their lords and swore an oath to come to their aid in times of great danger. And so they disappeared into the ruins of the Prime Zone, hoping to make their way further into the depths of the cursed forest and prevent future attacks on local villages. For the Hero's true duty lies not in satisfying the whims of lords, but in serving the people—both Dokhts and Adornians.

But when war broke out, the Wanderers began to return to their lords to keep their vows and aid them in their quest for victory.
Офис (FNiA)

## Офис

Офис — это помещение, где все ночи будет находится игрок в игре Five Nights in Anime.

## Описание

Кабинет представляет собой небольшую комнату с двумя дверями и двумя окнами. Возле каждой двери две специальные кнопки, одна для света, а другая для закрытия и открытия двери. На потолке, возле потолочной лампы изображены серебристые звезды.

На конце комнаты стоит стол с тремя мониторами. На каждом мониторе изображены эротические персонажи аниме. Под столом находится квадратная светящаяся кнопка, предназначенная для закрытия вентиляционных дверей. Над столом висит плакат "Fun time" (рус. Время веселья), на нём изображены позирующие Фредди, Бонни и Чика. Слева от плаката висит список шоу, а справа висит вывеска с правилами Конвенции аниме Фредди.

Когда отключается электричество, в офисе становится темно, а двери и вентиляционная шахта открываются. Мониторы на столе выключаются. В конце концов, в левой двери появляется сияющее лицо Фредди, которая после убивает игрока.

## Интересные факты

* Раннее квадратная кнопка закрывала двери, но когда игра обновилась до V. 2, кнопка стала бесполезной. В V. 5 кнопка стала закрывать вентиляционную дверь
* Плакат должен быть в восточном углу зала, но нет никакой галлюцинации в игре, это было бы причиной, почему Mairusu поставил плакат в офисе.
* Если щелкнуть на нос Фредди на плакате, то прозвучит звук-гудок. Эта пасхалка присутствует и в оригинальной игре Five Nights at Freddy's.
* Список шоу содержит: Fazbear Fever, Cupcake Challenge, Foxy Foxy, Ladies Night and, Night of Misfits. В Five Nights at Freddy's 2 так назывались режимы для своей ночи.
* С вентиляционной дверью офис идентичен отдельной комнате из другого места, однако, вентиляционная дверь не видна.
Фокси

**Фокси** (англ. *Foxy*) - антагонист первой части игры.

Внешность Фокси- аиматроник из Five Nights In Anime.Это девушка красного цвета с рыжими ушами ,мордочкой и животом , на правой руке крюк , глаза жёлтого цвета , повязка на втором глазу отсутствует , Фокси одета в коричневые трусики , также она имеет рыжий лисий хвост .

## Фазы

Перед нападением, у Фокси есть фазы, которые помогают охраннику.

1. Задвинуты шторы, Фокси не видно.
2. Шторы чуть-чуть раздвинуты, Фокси выглядывает из штор.
3. Шторы раздвинуты полностью, Фокси стоит перед ними, повёрнута к шторам спиной.
4. Фокси нету, шторы полностью раздвинуты, значит нужно немедленно закрывать левую дверь.

## Активность

Активна с второй ночи до пятой. Находится в Пиратской бухте и каждые 20-40 секунд меняет фазы. С каждой ночью становится агрессивнее и опаснее. После четвёртой фазы бежит в офис.

## Тактика против аниматроника

Очень часто следить за ней, при 3 фазе, нужно начитать закрывать дверь. Если не закрыть дверь, то получите скример. Когда она уйдёт в свою бухту, то можно открывать дверь.

## Скример

Фокси показывает свою попку и вертит её по всему экрану.

## Интересные факты

* Когда Фокси в 4 фазе, на табличке снизу бухты написано "*It's her" ("Это она").*
* Фокси неактивна в 1-ую ночь, хотя в оригинальной игре, активна если за ней не наблюдать.
* Скример, локация и фазы, очень идентичны с Манглинновыми.
* Крюк, во время 2 фазы у Фокси слева, во время атаки справа, у оригинала, в игре Five Nights at Freddy's также справа.
* Её скример схож со скримером Мангл, но у Мангл попка не близка к лицу, чем у Фокси.
* Оригинальный Фокси имел повреждения на некоторых участках тела, но Фокси из этой игры не имеет никаких повреждений.
* Фокси первая из двух антагонистов, которая является лисой (вторая Мангл).
Спринг-Бонни

Спринг-Бонни (также известная как СпрингТрап) — антагонист в Five Nights in Anime. Она очень агрессивна и быстро появится в офисе, если игрок будет недостаточно быстр.

## **Локация**

Она начинает в шкафу, затем движется на кухню, а затем движется по вентиляционному отверстию в офис

## **Тактика**

### Fnia1

Она появиться в вентиляционном проходе на камере, игрок должен будет закрыть дверцу вентиляции.

### Fnia2

Когда она появится в вентиляции, используйте звуковую приманку в чулане.

## **Скример**

Спринг-Бонни обнимает игрока и стонет. Грудь, прижимается к экрану при каждом объятии.

## **Прочее**

* Отсутствие фиолетового человека в игре делает неизвестными "останки" в Спрингбонни
* Она находится в лучшем состоянии, чем ее коллега из Five Nights at Freddy.
* В пятую ночь Спринги почти мгновенно телепортируется в офис игрока.
* Первоначально она могла пойти к левой двери, но позже от этой идеи отказались.
* Спрингбонни — самый агрессивный и один из самых сексуальных персонажей в игре.
* В визуальном романе Тернера Дж. Фроста, вы проигрываете пари против нее, и остаётесь в её комнате на ночь. Подробности того, что она делает с главным героем после, подвергнуты цензуре.
Golden Freddy

## Золотая Фредди

Золотая Фредди в офисе перед скримером.

**Золотая Фредди** (англ. *Golden Freddy) —* антагонист первой части, прототип Фредди.

## История

По словам Телефонного парня, Золотая Фредди и Спринг Бонни являются золотыми аниматронными костюмами, которые были аниматрониками и костюмами для сотрудниц, но после пожара, ими больше не пользовались.

## Внешность

Золотая Фредди является антропоморфным аниматроником — медведем золотистого окраса. Её внешность схожа с внешностью Фредди, правда с некоторыми изменениями: Правое ухо оторвано, и из него виднеются красные и синие провода. На некоторых местах тела есть незначительные повреждения. Глаза отсутствуют, вместо них чёрные пустые глазницы, из которых виднеются белые блики. Носит панцу жёлтого цвета.

## Активность

В отличии от оригинального Золотого Фредди, который с маленьким шансом появляется в пятую ночь. Золотая Фредди появляется в четвёртую ночь. Она начинает свой путь со шкафа, и сразу появляется в офисе. Чтобы от неё спастись, нужно быстро поднять планшет, если не успеете, то получите скример, и закончите игру.

## Скример

Оригинальный Золотой Фредди имел скример без анимации (который приводит к вылету игры). Но в отличие от своего аналога Золотая имеет скример с анимацией (который не приводил к вылету игры). Скример простой. Золотая Фредди целует игрока, оставляя помаду на экране. Это единственный аниматроник в 1-ой части, который просто целует охранника. Остальные женщины имеют более эротические скримеры. Например : удушье грудью.

## Интересные факты

* В 4-ую и 5-ую ночь, у неё открыты глаза, а в остальные закрытые.
* По поведению она похожа на Золотого Фредди из Five Nights at Freddy's 1, а по внешности она похожа на поломанного Золотого Фредди из Five Nights at Freddy's 2.
* Оригинальный Золотой Фредди не имел своего местоположения, но Золотая Фредди имеет своё местоположение — шкаф.
* Золотая Фредди является вторым аниматроником – медведем в игре (первая Фредди).

## Галерея

Тизер с Золотой Фредди.Шкаф. Золотая Фредди вместе с Спринг-Бонни.Золотая Фредди с открытыми глазами.Офис. Золотая Фредди перед скримером.Скример Золотой Фредди.
Главный зал (FNiA)

## Главный зал

Бонни в зале

Главный зал — помещение в игре Five Nights in Anime.

## Внешний вид

Выглядит как зал заполненный столами. Прямо перед ним находится сцена на которой выступают Фредди, Бонни и Чика. В левой части стоит пиратская бухта с Фокси.

## Аниматроники

Фредди и Бонни появляются здесь после того как покинут сцену, соблазнительно сидя или лёжа на одном из столов.

## Интересные факты

* Данная локация является аналогом обеденного зала из оригинальной игры.
* В оригинальной игре через неё проходил ещё и Фредди.
Sammie MacWinters

### Other names or aliases

"Ice Queen" - used by the Amarr militia during her time fighting for the Minmatar

### Current residences

J214739 ("Deepwater Horizon") - Astrahus residential area

## Known Family

### Parents

Father: Grégoire MacWintersMother: Quyen Nghiêm

## Education

### Institutions

University of Caille, Republic Military School

## Employment

### Past

Sanxing, CVA, PFR, Gradient

> ***"Remember Bluebird, wherever you go. There's always a way back."*** - Grégoire MacWinters
>
>
League Ice Tower

Can’t be frozen. Deals 100% extra damage to targets that spread auras.

League Bonus: damage increased by 20%.

This tower's shards can be received from Bronze III league till Silver I league.

## Characteristics

**Damage per second:** 163–4331

**Rate of fire:** 1.6

**Range:** 3

**Cost:** 30 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–9
Tabloid Headlines

> ***“This place is for Sanxing members to add sweet juicy gossip about their characters dredged straight from the cesspits of tabloid hell.”** - Khiel's player*
>
>

> Headlines from respectable publications are on a different page.
>
>

(Most recent at the top.)

## YC 119

* (25/01/119) Effigies of Federal born Imperial loyal capsuleer burnt in Xuchang: following insulting behaviour to a member of the Xun family

## YC 118

* (20/12/118) Mother of two dead after assassination attempt on Xun Yu: Capsuleers unmoved by human life again!
* (118.12.10) Hulang hotel endorsed by Sanxing gave food poisoning to child of Shizu Station employee!
* Unfriendly shoelace coalition gets Sanxing in a tangle
* Is Sammie MacWinters a crazy cat lady? We have the purrfect details!
* In a tasteless yet tasty turn of events, Kolodi Ramal has been seen eating tiny candy Viators!
* Sang Do Ramal is anti-tradition! [1]
* Merchant Rova: Actually Sammie MacWinter's father? Incredible story inside.
* Xun Yu, Kolodi Ramal, and the Supernatural: New, Bestselling Romance! [2]
* Sammie MacWinters: Not Naturally Blonde? More Inside!
* Xun Yu: Was the Sang Do a dancer for the Xuchang Ballet? The answer may shock you!
League Shiny Crest

Taunts creeps to attack it. Has a 58–90.2% chance to make the creeps flee. Creeps get 10% bonus resistance to the next fears.

This tower's shards can be received from Gold III league till Mythic league.

## Characteristics

**Damage per second:** 94–830

**Rate of fire:** 1

**Range:** 2.7

**Cost:** 35 Prime

**Toughness:** 350

**Maximum number of towers per battle:** 1–6
Flying Cannon

Shoots cannonballs beneath floats in the air and to deal splash damage. Does not block creeps.

You can get this tower during special events.

## Characteristics

**Damage per second:** 386–9432 (league tower deals 464–11319 DPS)

**Rate of fire:** 1

**Range:** 0.7

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–6
Jin-Mei Wikia

This Wikia is dedicated to containing the knowledge collected on Jin-Mei lore, as there have been released close to no official Jin-Mei lore from CCP, most will be fan-made lore, considered canon for Sanxing Jin-Mei RP. Please refer to each page for information on whether that particular piece of lore is CCP-canon or not.

## Welcome to the Jin-Mei Wikia

This Wikia is dedicated to containing the knowledge collected on Jin-Mei lore, as there have been released close to no official Jin-Mei Lore from CCP, most will be fan-made lore, considered canon for Sanxing Jin-Mei RP.
Please refer to each page for information on whether that particular piece of lore is CCP generated or contributed by Sanxing.

## Important & useful pages

Whether you are an experienced lore-fiend, or a new player looking to get involved with role-play, these pages will be invaluable to you:

* Jin-Mei History

* Lirsautton

* Headlines & Tabloid Headlines
Flaming Cannon

Grounds the flying creeps and has a 40–61% chance (league tower has a 48–73.2% chance) to stun several enemies for 1 second. Creeps get 2% bonus resistance to the next stuns.

## Characteristics

**Damage per second:** 286–1377

**Rate of fire:** 0.3

**Range:** 3.3

**Cost:** 65 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–6
League Detector

Reveals invisible enemies so all towers can attack them.

League Bonus: damage increased by 20% and range increased by 10%.

This tower's shards can be received from Stone III league till Bronze III league.

## Characteristics

**Damage per second:** 121–2726

**Rate of fire:** 2

**Range:** 2.8–3.4

**Cost:** 25 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–9
Highlander

Highlander devoted his life to the military craft. It is hard to count how many times he cheated death.

Increases all towers' rate of fire (except mythic ones) by 10–24.63%.

**Role:** rate of fire

## Biography

In the ancient chronicles, one can read the beautiful tale of the Seeing Swords, weapons only the most powerful and courageous warriors could wield. Their blades were indestructible and enchanted with unique personalities selected by their owners. The weapons’ strength matched the skill of their bearers. These great Heroes of the past were reportedly invincible.

But time erases the memory of even the greatest feats. For many years, no one has spoken of the “living” swords, and the secret of their origin has remained a mystery.

And yet the unusual weapons returned to the people: just before the start of the war, a mighty warrior descended from the mountains, armed with one of the Seeing Swords. The broad-shouldered, fire-haired giant would not give his name but claimed that he was born of an ancient mountain clan.

Highlander gave his catalyst to the lord: a whetstone, with which he lovingly smoothes his sword during the rare times of respite between battles, discussing his slain enemies with his beloved weapon. The warrior speaks more with his sword than with other people, and only by piecing together some scattered hints can his story be determined. The bearer of another Seeing Sword entered Highlander’s home at night and summoned to battle the head of the family, keeper of the ancient weapon. By the time the guards arrived, the battle was over and the intruder had fled.

Highlander’s father lay mortally wounded. He died in his son’s arms, and the boy took up his father’s sword and swore to track down the killer. Now vengeance will ever be on the edge of his sword, until it is sated with the blood of that vile murderer.
Arcane Wyrm

No one knows where Arcane Wyrm has come from, but the whole Praya already knows about its magic talents.

Increases Chain Lightning's stun duration and damage dealt by Prime Explosion & Thunderbolt by 10–30.74%.

**Role:** heaven's fury

## Biography

Arcane Wyrms are not very sociable, but not many people are willing to converse with flying snakes anyway, so no one knows their many secrets. Where did they come from? Where did they grow up? How did they become Heroes?

Some lovers of mysteries and riddles tell stories of an ancient tribe of these wonderful creatures. Others say that the Arcane Wyrms are a result of mutations, a consequence of uncontrolled resurrections of the first Heroes. Still others speak of the deliberate transformation of a brilliant scientist who yearned for special powers. And still others suggest a senseless accident in the use of new, developing technology. Of course, some just argue that these creatures are specimens of the Odd.

This particular scaled giant appeared among the Dokhts during the bloody War for the Foggy Woods, and he offered his services to the most powerful lord. His superhuman abilities are helpful for any force, and the Imperium warmly welcomed the strange visitor, even though the technocrats have long distrusted magic. But it was impossible to deny the magical essence of the Arcane Wyrm; even the high-browed wise men from the capital's Academy came to marvel at the Hero's abilities.

The interest was shared by the horned snake, who was not adverse to studying his allies. And the explosive developments in the new society seemed good food for thought. The Arcane Wyrm argues that human potential is greatest in the art of warfare. Perhaps he participates in war only to learn more about these soft-bodied, two-legged creatures who are at once so aggressive, uncompromising, and yet...human.

The Arcane Wyrm's catalyst is a piece of his own shell, chipped by the Prime bullet that marked the creature's first encounter with humans. Fortunately, the Arcane Wyrm had enough sense not to show aggression, and the archers, who had the sense to conquer their fears, responded appropriately to the unusual creature's greeting.
Snowball

Floats in the air without blocking creeps. Drops a snowball that rolls to the nearest creep spawn point and reduces speed of the affected creatures by 90 points for 1.5 seconds.

## Characteristics

**Damage per second:** 219–5126

**Rate of fire:** 0.25

**Range:** 0.3

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–8
League Fog Tower

Detects and marks creeps in fog which allows other towers attacking them. Forces flyers to the ground. The tower range isn’t reduced in haze.

League Bonus: damage increased by 20% and lands flying.

This tower's shards can be received from Silver III league till Legend I league.

## Characteristics

**Damage per second:** 132–3375

**Rate of fire:** 2

**Range:** 4.7

**Cost:** 25 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–9
League Meteor

Deals damage, grounds flying creeps and has a 130% chance to stun creeps for 1–3.77 seconds. Creeps get 5% resistance to the next stuns.

League Bonus: damage increased by 20%.

This spell's shards can be received from Gold I league till Mythic league.

## Characteristics

**Damage:** 1368–29483

**Radius:** 3

**Cooldown:** 45 sec

**Maximum number of spells per battle:** 1–13
Snake Tower

Poisons enemies in front of it, dealing 42–1172 (league tower deals 46–1289) damage every second for 6 seconds.

## Characteristics

**DPS + DOT:** 44+252–1.2k+7k (league tower deals 53+277–1.5k+7.7k DPS + DOT)

**Rate of fire:** 0.7

**Range:** 2.5

**Cost:** 35 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–8
Tower of the Sun

Increases damage by 10% for each consecutive shot at the same target. Attacks bosses first.

Damage dealt by any shot is calculated according to this formula:

**Di = BD + BD\*0,1\*(i – 1)**, where

Di - damage dealt by the i shot

BD — basic damage

i — the serial number of the shot that hit the target

For example, if BD = 300, then

1st shot: D1 = 300 + 300\*0,1\*0 = 300

2nd shot: D2 = 300 + 300\*0,1\*1 = 330

…

31st shot: D31 = 300 + 300\*0,1\*30 = 1200

**Note:**

* The maximum number that i can be is 31.
* All bonuses runes provide are already counted in basic damage parameter.
* Bonuses from anomalies are not taken into consideration when it comes to basic damage.
* If the tower is placed on Strength Anomaly, then the damage dealt by any shot is calculated according to this formula: **Diа = Di + 0,3\*Di**.

## Characteristics

**Damage per second:** 252–6152 (league tower deals 302–7382 DPS)

**Rate of fire:** 2.8

**Range:** 3.3

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–6
Warlord

Warlord's personal charisma and combat experience help him make even the worse competitors work together.

+33–64.61% experience from fusing Hero cards.

Granted as a reward for reaching 49th level.

**Role:** tutorial

## Biography

It’s said that there is a Field Marshal’s baton in every soldier’s knapsack. Well, the Warlord is a perfect example of this. He started off as an ordinary soldier, but soon began forging his own path, showing himself to be the very incarnation of courage and perseverance. He was always the last man left on the battlefield—retreat was never an option.

During the First War, the Warlord earned a reputation as a deadly swordsman. After the armistice was signed, as a mere field officer, he successfully led daring raids against monsters. It was he who brought an entire company through the treacherous Cloud Pass, leading a successful surprise attack against the monsters and freeing the settlers’ camp from their grasp. For this heroic deed, the Emperor awarded the Warlord with a personal banner of his own. He takes it with him wherever he goes, to remind himself of the true bravery that lives inside him.

The Warlord does not put much faith in tactical games and relies more on fierce attacks, his two-handed mace, and his comrades in arms. His years of combat have taken their toll: he’s not as quick as he used to be, but his powerful blows and unshakable spirit remain. In the heat of battle, when the enemy is pressing in from all sides and all seems lost, this great warrior rises and leads his warriors into the fray.

After each battle, the Warlord’s orderly weaves a braid into the Warlord’s beard for each dozen of his enemies that was slain, tying the braids with ribbons from captured enemy banners. The military code of honor requires that the enemy, before he dies, must know who defeated him.
Colony of bats

Floats in the air. Shoots a colony of bats at the target. Bats block invisibility and deal all creeps around it 120–2812 damage per second for 3 seconds. Does not block the creeps' way. But the special feature of this tower is that… it can move!

## Characteristics

**DPS + DOT:** 120+360–2.8k+8.4k

**Rate of fire:** 2

**Range:** 4.7

**Cost:** 40 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–8
League Slowing Tower

## League Slowing Tower

### Role:

support

Reduces speed of creeps by 17–41.7 points for 2 seconds.

League Bonus: damage increased by 20%.

This tower's shards can be received in Stone III and Stone II leagues.

## Characteristics

**Damage per second:** 69–973

**Rate of fire:** 0.8

**Range:** 2.5

**Cost:** 20 Prime

**Toughness:** 25

**Maximum number of towers per battle:** 2–10
Locations

## Guideline

Settlements will be designed using the following resources

* http://www.d20pfsrd.com/gamemastering/other-rules/settlements
* http://www.paizo.com/pathfinderRPG/prd/gameMasteryGuide/settlements.html

## Other Settlements

Asla AloraBellfrostDeerchillFlatfallFleuGreencrossHarbor of ExilesOdeshShoris
## Landmarks

**Dread Waters**

**Hollow Peak**

**Solice tower**

**Specter Isle**

**The Gnem Isles**

**The Silent Wasteland**

**Tryfilp Basin**

**The Hungry Bog**

###
Sesha

A fascinating creature with a human torso and a tail of a snake. He appeared in Praya after the catastrophe took its place.

Increases damage dealt by Toxic Tower and Prime Cannon, along with the Slowing Tower's slowdown power by 10–30.07%.

**Role:** destructive control

## Biography

They say there are no better masters of fencing in Praia than the four-armed magicians of the sword, the nagas. But it's not only their physical features and talents that earn them victory: tenacity is their greatest virtue. It can cause even the most powerful opponent to capitulate.

In his youth, this future Hero saw how aggressively a naga can fight, like a pack of wolves: one of the Dokht gamekeepers wanted to hunt down a snake-man, but failed miserably. The naga’s fantastic mastery of his swords amazed the boy, and he swore he would become a disciple of the blades. He trained extensively, and by his twentieth birthday he had become a skillful warrior. Desiring to prove himself, the young fighter headed for the woods of the nagas and challenged their best swordsman to a duel.

He lost. With great solemnity, the snake-men buried the brave man's slashed body, but he stubbornly returned, as a Hero. Handing his Catalyst over to a lord, he negotiated rather unusual conditions of service. Then he returned to the nagas, desiring to cross swords with their champion. He fell in battle once again, but, being restored to life, he swore he would never stop trying until he was victorious.

The lord, who had to bring the fallen Hero back from the dead time and again, once mentioned him at a highbrow dinner party. Lady Iness, who owned the Hall of Peace at the time, was at the reception. Considered the best in the kingdom at the art of resuscitation, she was stunned when she heard of swordsman's tenacity. She composed a special Song of Return for her fellow lord. The next time the Hero died, he was reborn in the form of a naga, allowing him to gain his long-awaited victory.

This technique of transforming human Heroes into nagas later became known to other skillful lords. A multitude of famous swordsmen resolved to change their form to become like Sesha so that they too could fight in the new war against the Imperium with four blades at once.
League True Vision

Allows towers attack creeps in stealth, fog, and haze and to ignore curses, freezing and damaging attacks for 4–12.9 seconds.

League Bonus: range increased by 20%.

This spell's shards can be received from Gold III league till Mythic league.

## Characteristics

**Damage:** 228–1746

**Radius:** 3,6–4,7

**Cooldown:** 20 sec

**Maximum number of spells per battle:** 1–14
Мангл

**Мангл** (анг. Mangle - «поломанная») — прототип Фокси. Изначально должна называться Той Фокси.

## Внешний вид

Мангл - аниматроник песец бело - розового цвета , на шее есть розовый бантик , у неё есть лисий хвост , глаза жёлтого цвета , также она одета в розовые трусики .

## Скример

Мангл, как и Фокси, вертит своей попой по всему экрану.

## Фазы.

Перед нападением, у Мангл есть фазы, которые помогают охраннику.

1. Задвинуты шторы, Мангл не видно.
2. Шторы чуть-чуть раздвинуты, Мангл выглядывает из штор.
3. Шторы раздвинуты полностью, Мангл стоит перед ними, повёрнута к шторам грудью.
4. Мангл нету, шторы полностью раздвинуты, значит нужно немедленно закрывать левую дверь.
5. Дальше она подходит к правой двери, и начинает скример.

## Активность.

Активна с 3-ей ночи до 5-той ночи. Она начинает путь от своей бухты до офиса.

## Тактика против аниматроника.

Часто проверять её в бухте. После 3 фазы, лучше закрыть дверь.Когда вы закрыли дверь светите в неё, если в окне будет видна тень Мангл, то держите дверь закрытой.Когда не будет видна тень Мангл, то можете открывать дверь.

## Интересные факты.

* Почти всё схоже с Фокси.
* При скримере, Мангл, исполняет, что-то вроде тверка. Во второй части, Мангл имеет более прорисованный скример, отчётливо видно, что она танцует тверк.
* Мангл подходит к двери, что не делает Фокси.
* В 1-ой части игры, по которой, в основном, и сделали эту игру, Мангл вообще нету!
* Мангл является первой из двух антагонистов которых не было в оригинальной игре(вторая Спринг-Бонни).
* В отличии от Фокси у которой четыре фазы перед нападением на игрока, у Мангл их пять фаз.
* В отличии от Мангл из Five Nights at Freddy's 2 которая была покалеченной и разобранной детьми, эта Мангл из этой игры выглядит как новенькая.
* Как и Фокси, она имеет свою бухту.
* В отличии от Фокси которая стукнувшись об дверь уходит в свою бухту, Мангл не уходит сразу, а через некоторое время.
* Весьма странно что она носит имя Мангл, ведь в отличии от оригинальной Мангл, она не покалечена, а выглядит в нормальном состоянии.
* В отличии от других аниматрониц, она стеснительна ( что видно когда она выходит из бухты).
* Редко, во время третьей фазы, Мангл смотрит на камеру, показывая своё тело (обычно Мангл смотрит на камеру и повёрнута спиной к камере).

## Галерея

Бухта Мангл, 2 фаза.Бухта Мангл. 3 фаза.Очень редко, Мангл во-время 3 фазы стоит так.4 фаза, Мангл в правом коридоре.5 фаза, Мангл возле двери.Скример Мангл
League Flying Cannon

Shoots cannonballs beneath floats in the air and to deal splash damage. Does not block creeps.

League Bonus: damage increased by 20%.

You can get this tower during special events.

## Characteristics

**Damage per second:** 464–11319

**Rate of fire:** 1

**Range:** 0.7

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–6
Dendromoster

Merged with the remains of a Dokht tower, Dendromonster used to be an ordinary tree before.

Reduces underground creeps' speed by 10–30.34 points.

**Role:** slowing underground creeps down

## Biography

He remembered how those strange people were coming to him. They came to take shelter from the heat in the shadow of a sprawling crown, to play ball, or just train, or meet their lovers - oh, how many people were attracted by a powerful tree. In spite of all laws of nature, it grew through the pavement, next to the battle tower. He liked to watch them, of course, as much as the term "like" is applicable to the feelings of a tree.

Then something happened. He could not explain what exactly. In his perception of the world there was nothing to compare the incident with. Maybe with a spring downpour? But the drops were too strange – burning and shining. They were unpleasant: they were hauling off the leaves, destroying hollows and scared fluffy squirrels.

However, it did not really bother it – it was a grownup tree. It was difficult to damage it.

But unfortunately people have left the habitable areas after this ... Cataclysm? And the water that it drank with his roots became different - a bit burning and awakening previously unknown desires.

The time passed by.

People returned to the abandoned lands. Instead of a peaceful and serene life, they brought war and destruction. The fellows of the mighty tree suffered in the fire of battles. One day a battle erupted right under the tree. The air was saturated with the fury and spoken spells. The Heroes were fighting for the tower near the tree.

The battle lasted until one of the spells struck the tower, caused the rain of splinters from the hit and buried a mighty tree. The last thing the tree remembered before the end of his past life were the streams of shining turquoise light, connecting Him with the wreckage of the Doctors Tower.
Runes

With the help of runes, you can upgrade towers and spells, increasing their characteristics and providing them with unique properties. The more stars the card has, the more powerful is the effect it provides.

* 1 star (**common**) — white
* 2 stars (**special**) — green
* 3 stars (**rare**) — blue
* 4 stars (**epic**) — purple
* 5 stars (**legendary**) — orange
* 6 stars (**mythic**) — red
* 7 stars — cyan

To insert a rune, open the tower or spell card and tap on the «Runes» tab. You will see 7 slots. Part of them will be locked if the card’s evolution stage is lower than 7. Each rune can be put only in one certain slot (the number of the slot is written in brackets next to the name of the rune). There can be only one rune put into one slot.

If you want to change a rune in a slot, you can either simply put a new one atop of the old one (in this case, the old rune will disappear), or withdraw the old rune first for silver and insert a new one afterwards (in this case you will keep the old rune safe and sound).

***If you sell a card with inserted runes, the runes that are put in it will disappear!***

Runes can be upgraded. If you own 4 identical runes, you can merge them into a new, rarer one. Unlike cards, merging runes is free, it does not require any resources!

## Runes for towers

### Initial rarity: common

Slots: 1, 2, 3, 4, 6, 7
Slots: 1, 3, 4, 6, 7

### Initial rarity: special

Slots: 1, 4
Slots: 2, 3, 5
Slots: 5, 7

### Initial rarity: rare

Slots: 1, 2, 4, 6, 7
Slots: 2, 3, 7
Slot: 5

## Runes for spells

### Initial rarity: common

Slots: 1, 2, 3, 6, 7
Slots: 1, 4, 7

### Initial rarity: special

Slots: 1, 3, 5, 6
Slots: 1, 4, 7

### Initial rarity: rare

Slots: 1, 3, 4, 6
Slots: 5, 7
Stun Tower

Has a 15–36.5% (league version has 18.1–44.2%) chance to stun a creep for 1 second. Creeps get 3% bonus resistance to the next stuns.

## Characteristics

**Damage per second:** 113–1446 (league tower deals 136–1736 DPS)

**Rate of fire:** 0.8

**Range:** 3

**Cost:** 30 Prime

**Toughness:** 350

**Maximum number of towers per battle:** 1–9
League Tower of the Sun

Increases damage by 10% for each consecutive shot at the same target. Attacks bosses first.

League Bonus: damage increased by 20%.

Damage dealt by any shot is calculated according to this formula:

**Di = BD + BD\*0,1\*(i – 1)**, where

Di - damage dealt by the i shot

BD — basic damage

i — the serial number of the shot that hit the target

For example, if BD = 300, then

1st shot: D1 = 300 + 300\*0,1\*0 = 300

2nd shot: D2 = 300 + 300\*0,1\*1 = 330

…

31st shot: D31 = 300 + 300\*0,1\*30 = 1200

**Note:**

* The maximum number that i can be is 31.
* All bonuses runes provide are already counted in basic damage parameter.
* Bonuses from anomalies are not taken into consideration when it comes to basic damage.
* If the tower is placed on Strength Anomaly, then the damage dealt by any shot is calculated according to this formula: **Diа = Di + 0,3\*Di**.

This tower's shards can be received from Gold II league till Mythic league.

## Characteristics

**Damage per second:** 302–7382

**Rate of fire:** 2.8

**Range:** 3.3

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–6
Soul Catcher

A gifted magician, who understood the essence of life and the destruction of death.

Increases the efficiency of Accursed Tower's and Accursed Bastion's curse and damage dealt by Spirit Tower by 15–40.41%. Can’t be hired alongside with Faceless.

**Role:** the curse of the ghost

## Biography

No ordinary mortal, not even the greatest magician, can know what lies beyond this earthly life. Only Heroes know what it is to die and be reborn. But whenever something falls outside of the power of man, there are always some who feel the urge to try and control it.

This powerful wizard, an expert in the magic of the Prime, dreamed of finding inspiration in death. He dreamed of knowing and experiencing his own existence both in life and in the afterlife. Evil men claim that he sometimes used the souls of living people in his rituals, and for that, he is called the Soul Catcher. Perhaps the chilling rumors had some truth to them. He was like a man obsessed, treating others like an artist treats his paints. But he did not wish to act cruelly, and once he found the right path, he took it immediately.

He managed to accomplish the impossible, opening a passage into the other world. The Soul Catcher stepped in, without hesitation, and disappeared from our world. When he returned, after many long years, his eyes sparkled with an unknown light, and on his shoulder, he carried a scythe of death. The great mage understood the essence of life and the destruction of death, and was able to master them both. His abilities of subduing the spirits of the dead and handling life energy itself are awe-inspiring, and even the lord he serves is too afraid to touch his Catalyst, a burning, glowing, ghastly sphere from the other world.

Perhaps the Soul Catcher had to give much of himself to visit the other world, but he also gained much. After learning what lies at the end of the road of Death, he turned back, returning to the road of Life. Realizing his new talents could be used in battle, he spends most of his time helping his allies, not destroying his enemies.
Flying Smasher

Floats in the air. Drops stones that roll to the nearest creeps appearance and stun creatures for 0.5 second. Does not block creeps.

You can get this tower during special events.

## Characteristics

**Damage per second:** 26–622 (league tower deals 31–747 DPS)

**Rate of fire:** 0.25

**Range:** 0.3

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–4

**Stone speed:** 4 cells per second
Purifier

Dispels healing effects, speed & armor boosts, immunities to magic and slowdown. Makes the target unable to spread auras for 3-3.6 seconds (League Purifier — 3.6–4.32 seconds).

## Characteristics

**Damage per second:** 105–2358

**Rate of fire:** 0.8

**Range:** 3.7

**Cost:** 25 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–8
League Sky Burner

Floats in the air and burns everything beneath at 3 seconds. Does not block creeps.

League Bonus: damage increased by 20%.

You can get this tower during special events.

## Characteristics

**DPS + DOT:** 199+72–5.1k+1.6k

**Rate of fire:** 3

**Range:** 0.7

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–9
League Seismic Slammer

Shakes the ground to deal area damage to all nearby underground enemies. Burns a creep, dealing 16-410 damage every 4 seconds.

League Bonus: damage increased by 20% and sets fire to underground.

This tower's shards can be received from Silver II league till Legend I league.

## Characteristics

**DPS + DOT:** 265+64–6.7k+1.6k

**Rate of fire:** 1.6

**Range:** 3

**Cost:** 35 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–7
Headlines

A counterpart to the Tabloid Headlines page, this page is for news headlines from respectable publications. Dates of publication are probably of greater interest here.

(Most recent at the top.)

## YC 119

* Is the debate over Intaki a Minmatar issue? (119.3.24) [1]
* Experts say Sanxing reorganizations herald corporate split (119.3.20)
* Sanxing operations ongoing: "I can't divulge details of ongoing operations." (119.2.28)

## YC 118

* Two dead after an assassination attempt on Xun Yu in the Mo Li Hua Teahouse! (20/12/118)
* Xun Yu breaking his silence and giving a one-on-one interview, to be published in YC119.
* Mei-Ha interstellar economy improving, 'Made in Lirsautton' and Sanxing's control of key orbital infrastructure credited.
* Serpentis group "Manus Colubra" kill five and kidnap forty more from a Poteque freighter.
* Shizu Station opens, promising employment and skills training to hundreds of thousands of refugees.
* Peace process on Tei-Su continues with all sides hopeful for a positive outcome.
* Sanxing employee responsible for the insults which destabilised the peace process on Tei-Su resigns.
* Marriage of Xun Yu to Kolodi Ramal heralded as a watershed moment in Jin-Mei culture.
* Peace process on Tei-Su looking unstable after the actions of a Sanxing employee.
League Cleansing Tower

Dispels healing, speed boost and armor boost effects from a creep, and makes it immune to those effects for 5 seconds. Does not affect basic armor.

League Bonus: damage increased by 20%.

This tower's shards can be received from Stone III league till Bronze I league.

## Characteristics

**Damage per second:** 124–3459

**Rate of fire:** 0.8

**Range:** 4.3

**Cost:** 30 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–9
Story arc overview: "Hand of the Serpent"

* **- November 1th - YC 118 -**
* Avio Yaken mentions reports of a Serpentis shadow group calling themselves "Manus Colubra" or "Hand of the Serpent", raiding Poteque Pharmaceutical assets in the Augnais system.
* Avio Yaken takes on a assignment given by a Poteque station administrator to deal with a raiding group
* Weeks later, Avio Yaken alerts Sanxing pilots over Corporate comms of a Hauler's crew being held Hostage over Blamston III. Xun Yu's presence was demanded, if he failed to appear the hostages would be executed
* Xun Yu, accompanied by Kolodi Ramel, depart from Shizu Station and make best speed to the planet of Blamston III
* Arriving in orbit of Blamston III, the Hauler hails all three vessels, requesting a video connection.
* The three meet a Aviator wearing Gallentean who respectfully greets Xun yu and thanks him for arriving. After formalities, the Gallentean cuts to the chance and makes the demand of twenty million ISK to be wired to the accounts of "Manus Colubra" in exchange for the hostages.
* Xun Yu refuses
* The Gallentean mastermind executes a hostage at the rejection and ups the price to twenty-five million ISK.
* Xun Yu refuses
* Another hostage is executed at the refusal. the Gallentean goes of spouting some words to persuade Xun Yu to pay the ransom and end this.
* Avio Yaken gives Kolodi the order to send in a team to board the vessel.
* Attaching themselves to the hull of the Bridge, Kolodi's team begins to prepare a breach. The mastermind learns of this attack from the ship's sensors and informs Xun Yu that he is "disappointed" before giving the order to execute the hostages.
* Delayed by a additional bulkhead. Kolodidi's team fails to breach the hull in time.
* Several escape pods lunch from the ship and warp off in a star burst formation.
* Kolodi's team board the hauler to find no bodies beside the ones in the bridge, entire ship is empty. Taking over the hauler, Xun Yu orders to have it returned to Shizu Station for investigation.
* Xun Yu requests FIO contacts for information on Manus Colubra
* Xun Yu sends in a expert investigation team to search the hualer named "The Stork"
* Xun Yu requests Lo Kuei-Sen to look into his contacts about Manus Colubra
* **Xun Yu receives clues from FIO**
* **Xun yu receives clues from Investigation team**
* **Lo Kuei-sen receives clues from street contacts**
* **- December 6th - YC 118-**
* Reports of another Hauler undergoing strange behavior has been detected in orbit of Tei-su. Avio Yaken puts out the call for a member of Sanxing to step up and lead a armed investigation on the questioned hauler.
* Senti Madullier takes up the mission to investigate the hauler
* **Senti Madullier succeeds in securing valuable data from the Hauler, data has been handed over to Avio Yaken**
* ????
Fire Tower

Damages all enemies in a cone ahead. Also burns them, dealing 28–703 (league tower deals 30–773) damage every second for 4 seconds.

## Characteristics

**DPS + DOT:** 129+110–3.3k+2.8k (league tower deals 116+121–3k+3.1k DPS + DOT)

**Rate of fire:** 1.4

**Range:** 2.5

**Cost:** 25 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–8
Sky Burner

Floats in the air and burns everything beneath at 3 seconds. Does not block creeps.

You can get this tower during special events.

## Characteristics

**DPS + DOT:** 166+72–4.2k+1.6k (league tower deals 199+72–5.1k+1.6k DPS + DOT)

**Rate of fire:** 3

**Range:** 0.7

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–9
League Whizzer

## League Whizzer

### Role:

damage

A very cheap tower. Refunds you 80% of its cost when sold on the battlefield.

League Bonus: damage increased by 20% and the count of towers per battle.

This tower's shards can be received in Stone III and Stone II leagues.

## Characteristics

**Damage per second:** 60–1772

**Rate of fire:** 2.8

**Range:** 3

**Cost:** 15 Prime

**Toughness:** 25

**Maximum number of towers per battle:** 10–24
Quarrier

Quarrier's skin has a few wondrous properties: it protects from attacks and makes his blows extra powerful!

Increases towers' health pool (except mythic ones) by 15–29.67%.

Granted as a reward for reaching 38th level.

**Role:** tower durability

## Biography

He is, of course, a slowpoke, which is not surprising for a man of such size. When your every step shakes the earth, and a brush of your shoulder scatters men like bowling pins, it’s best to consider each movement you make slowly and carefully.

No one knows the limits of the Quarrier’s strength. Even before the Call, the people were astonished at his incredible power. The behemoth thought nothing of war and heroism. He worked alone in an iron mine as a stone crusher, swinging a hammer which even powerful machines failed to lift. But one day, a landslide shook the tunnels. The mine’s roof supports cracked and splintered, and the ceiling threatened to cave in and crush the miners. The brave man held the rocks up with his back until the last miner had escaped unharmed. The miners had just enough time to see the depths of the mountain flash bright blue as the tunnel collapsed, burying the Hero under its multi-ton rocks.

But his death became his first rebirth. From Prime he emerged, a giant saturated with the power of rock. As if overcome with guilt, the mountains gave the Hero not only strength and stamina, but also the invincibility of their granite boulders. His Catalyst was the crushed handle of his giant hammer, which he had gripped tightly even in death. The best blacksmiths competed for the right to forge gargantuan armor for the Quarrier, as well as deadly flails, used both to destroy hordes of enemies and to smash fortress walls to dust.
League Volcano

Tosses lava balls that stay on the ground, dealing 132–3222 damage every seconds for 12 seconds and burning creeps’ remains.

League Bonus: damage increased by 20%.

This tower's shards can be received from Legend II league till Mythic league.

## Characteristics

**DPS + DOT:** 24+1.9k–580+46.4k

**Rate of fire:** 0.3

**Range:** 6

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–7
Марионетка

## Внешний Вид

Она-девушка с бледно-белой кожей, белыми волосами, собранными в конский хвост, и розовым и фиолетовым макияжем. Она носит черную как смоль одежду с белыми полосками и черными заколками.

## Поведение

Она начнет в углу со второй ночи, прежде чем телепортироваться в офис, и если игрок не потянет монитор вовремя или не включит его, когда она появится, она напрыгнет на игрока.

### ПОЦЕЛУЙ СМЕРТИ FNIA 2

Марионетка душит игрока своим бюстом и дарит ему долгий поцелуй.

## Факты

* В отличие от оригинальной куклы, ее губы и щеки розовые, а не красные.
* Она может контролировать свои веки и рот, это видно, когда она убивает игрока.
* Она появляется в первой игре как пасхалка в ночь 5 в ее первой форме проекта.
* В отличие от оригинальной игры, у нее нет механики музыкальной шкатулки.
* Ее поведение похоже на Золотого Фредди из первой игры FNIA, с силой телепортации Золотого Фредди.
* В визуальном романе Тернера Дж. Фроста. она не любит, когда ее видят голой, в отличие от других аниматроников (в основном BB, который предпочитает и на самом деле любит видеть голым). Она говорит, что это потому, что у нее никогда не было причин для этого.
League Flying Smasher

Floats in the air. Drops stones that roll to the nearest creeps appearance and stun creatures for 0.5 second. Does not block creeps.

League Bonus: damage increased by 20%.

You can get this tower during special events.

## Characteristics

**Damage per second:** 31–747

**Rate of fire:** 0.25

**Range:** 0.3

**Cost:** 50 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–4

**Stone speed:** 4 cells per second
Tower of Order

Removes healing, speed-boosting effects, and bonus armor from creeps, makes them irresponsive to these effects for 5 seconds, and reduces their speed by 25 points. Doesn't affect basic armor.

## Characteristics

**Damage per second:** 253–5929

**Rate of fire:** 0.8

**Range:** 3.3

**Cost:** 40 Prime

**Toughness:** 115

**Maximum number of towers per battle:** 1–8