recursal/Fanatic-Fandom huggingface dataset:
Empire Of The Sun

**Empire Of The Sun** is a Tactical Order in *Kards - The WWII CCG*.

## Background

The Empire of Japan existed from the Meiji Restoration in 1868 to the enactment of the 1947 constitution of modern Japan. Due to how the name is written with Japanese characters and its flag, it was also given the exonym Empire of the Sun.
Shop

The in-game **shop** allows for purchasing new card packs and various doodads for customizing the playing table.

## Redeeming codes

Additionally, the shop allows for redeeming codes, which can unlock items in the shop. Codes are available from a variety of sources, including affiliates, streamers, and of course, 1939 Games themselves.

## Purchasing card packs

Card packs can be purchased in a variety of combinations. As usual, bulk is better (all values are rounded up to the nearest cent).

## Non-playable items

### Board items

* M2 Fragmentation Grenade
* Type 98 Gunto Sword
* Luger P08
* TT-33 Pistol
* Sten gun
* M24 Stick Grenade

### Card backs

Special
Alpha VeteranBeta Veteran2019 Qualifier2019 Finals
Britain
Britain BasicBritain VeteranBritish 6th Armored Division3rd Armored
German
German BasicGerman VeteranLuftwaffe Jagdgeschwader 531st Infantry
Japan
Japan BasicJapan VeteranJapanese Army AirforceJapanese Air Group 2
Soviet
Soviet BasicSoviet VeteranSoviet GuardsSoviet Guards 2
USA
USA BasicUSA VeteranUS 12th Airforce3rd Infantry Division
General
KARDS BlackKards AllegianceMedic Corps (COVID Relief Bundle)
Junkers Ju 188 E

**Junkers Ju 188 E** is a Bomber in *Kards - The WWII CCG*.

## Background

The Junkers Ju 188 was German medium bomber used by the Luftwaffe in WWII. A few versions were made and it was a perfect example of the "bullet nose" design that most German bombers had from Heinkel He 111P and onwards. The Ju 188 was a high performance aircraft but it appeared too late to make any significant impact on the war. Only 1,234 of the Ju 188 were built, and this was both due to tactical and logistical reasons, the Luftwaffe focusing more on building fighters and the effect the heavy Allied bombing had on German industries.
P-40 N-5

Units deployed by the enemy have +2 operation cost.

**P-40 N-5** is a Fighter Aircraft in *Kards - The WWII CCG*.

## Background

The P-40 N was introduced in 1943 and became the most produced variant of the Curtiss P-40 Warhawk, with 5220 aircraft built. This variant was made lighter than its predecessor, the undercarriage wheels were made smaller, two guns were removed and aluminum radiators and oil coolers were installed. This made the P-40 N the fastest Warhawk, reaching a speed of 378 mph below 12,000 feet. Many of the P-40 Ns were shipped to Allied air forces under Lend-Lease and many were sent to the USSR. Most of the P-40 Ns operational flying took place in the Pacific Theater in fighter-bomber or escort roles, both by the Americans and other Allied air forces.
Patriotic Firestorm

**Patriotic Firestorm** is a Strategic Order in *Kards - The WWII CCG*.

## Background

This slogan derives from the term "The Great Patriotic War", a term used in Russia and many other former republics of the Soviet Union to describe the conflict between the Soviet Union and Nazi Germany and its Allies during WWII.
Sky Barons

**Sky Barons** is a Air Order in *Kards - The WWII CCG*.

## Background

The majority of flying aces during WWII were pilots of the Luftwaffe, with 105 of them having more than 100 aerial victories. The top scoring ace was Erich Hartmann who had 352 aerial victories. The first Allied pilot to hit the list, number 231, was Ivan Kozhedub of the Soviet Air Force with 66 aerial victories.
P-61 Black Widow

When BLACK WIDOW attacks, your air units operate for free this turn.

**P-61 Black Widow** is a Fighter Aircraft in *Kards - The WWII CCG*.

## Background

The Northrop P-61 Black Widow was an American night fighter introduced in 1944 and used for the remainder of the war. The P-61 was the first aircraft designed to carry a radar and although it was sufficiently armed it lacked the speed to engage some of the German fighters and medium bombers. 706 P-61 aircraft were built and were used in front line service in all theaters of the war and remained in service until 1954.
Great Patriotic War

**Great Patriotic War** is a Tactical Order in *Kards - The WWII CCG*.

## Background

The Great Patriotic War is a term used in Russia and other former republics of the Soviet Union (except for the Baltic states and Ukraine) to describe the conflict on the Eastern Front between the Soviet Union and Germany and its Allies, from June 22, 1941 to May 9, 1945. The Great Patriotic War is commemorated on May 9th each year.
Irish Guards

**Irish Guards** is a Infantry in *​Kards - The WWII CCG​*.

## Background

The **Irish Guards** were formed in 1900 and are a regiment of the Guards Division of the British Army, one of two Irish regiments in the army. In WWII the regiment grew from 1 battalion to 3 in size and the battalions fought separately in many of the major Allied military operations; the Norwegian Campaign, in France prior to the evacuation at Dunkirk, the Tunisian Campaign, the Italian Campaign, the Normandy Campaign, Operation Market Garden and the Rhineland Campaign.

## Strategy

### Pincer

The **Irish Guards** is a 3K cost infantry card in the Britain faction of KARDS. It has an operational cost of 1K, an attack of 2 and a defense of 4. Its Pincer effect is to give it +1 attack. One possible strategy could be to use it in combination with other cards that have pincer effects to take advantage of its effect and increase their attack. Along with using some other Pincer effects from other cards on this and others.

### Naval Support

Another deck it can fit is a Naval Support deck. Where it can buff the attack of some other guards before you find your Naval Support. However the low defense and lame Pincer effect make it less desirable in this kind of deck.
T-34-85

When the opponent targets T-34-85 with an order, draw a card.

**T-34-85** is a Medium Tank in *Kards - The WWII CCG*.

## Background

The T-34-85 was a Soviet medium tank used in WWII by the Red Army. It was an upgraded T-34 tank, with an enlarged turret ring which allowed it to be fitted with an 85 mm gun. For secondary armament it had two DT 7.62 mm (0.3 in) machine-guns, one coaxial and one in the hull. The T-34-85 was introduced in 1943 and it was instantly liked by its crew. To begin with they were delivered to Elite and Guard units, but at the start of Operation Bagration the T-34-85's formed the bulk of Soviet tank units. By the end of the war 23,213 units had been manufactured.
Spoils Of War

**Spoils Of War** is a Supply Order in *Kards - The WWII CCG*.

## Background

During WWII the Nazi party and military units known as the Kunstschutz (e. art protection) conducted systematic plundering of valuables from minorities they suppressed and every territory they occupied. Everything of value was taken, from gold, silver and currency, to art or cultural and religious objects. Even today, Nazi plunder is identified and returned to the rightful owners, but there is still much unaccounted for.
Mito Regiment

**Mito Regiment** is a Infantry in *Kards - The WWII CCG*.

## Background

The 2nd Infantry Regiment (Mito) was attached to the 14th Division of the Imperial Japanese Army. After serving in the front in the Second Sino-Japanese War they were assigned to Garrison duty. In 1944 when the the 2nd Infantry Regiment (Mito) was assigned to the Island of Peleliu, where one of the fiercest battles of the Pacific War took place.

## Strategy

### Jaggro

The **Mito Regiment** is a 3K cost infantry card in the Japan faction of KARDS. It has an operational cost of 1K, an attack of 2 and a defense of 3 with the Blitz keyword. Its destruction effect is to deal 2 damage to the enemy HQ. One strategy for using the **Mito Regiment** card is to include it in a deck that focuses on overwhelming the enemy with Japanese units that have powerful destruction effects that deal direct damage to the enemy HQ and bypass unit vs unit combat as much as possible, this strategy is called "Jaggro".
Italy

**Italy** is one of the three minor factions in *Kards - The WWII CCG*.

## Strategy

Italy makes heavy use of the Alpine ability, making your units enter the battlefield bigger for every other friendly Alpine unit. Alpine units can also currently be found in Germany, Japan, and in the Soviet Union, giving these nations some synergy with Italy. Another theme of Italian cards are units and orders that are powerful when you have the lead, but weaken or even become outright unplayable as you takes losses. Finally, Italy has access to a fantastic all-round suite of control tools, making them an extremely popular ally for these decks (particularly with main nations like Germany, which lack heal and guards).
Juggernaut

### Effect

Give a friendly tank or infantry +2+1. It must attack each turn or it is destroyed.

**Juggernaut** is a Supply Order in *Kards - The WWII CCG*.

## Background

During WWII the Soviet Union had the largest army in the world, which at its peak had 12,500,000 enlisted men and women. The next in line was the US army with 12,364,000 enlisted personnel.
The Alliance

**The Alliance** is a Supply Order in *Kards - The WWII CCG*.

## Background

During WWII the major Allied powers were USA, United Kingdom, Soviet Union and France. Other Allied countries included, in alphabetic order, Australia, Belgium, Bolivia, Brazil, Canada, China, Denmark, Greece, Mexico, Netherlands, New Zealand, Norway, Poland, South Africa, Yugoslavia.
Strafing

**Strafing** is a Tactical Order in *Kards - The WWII CCG*.

## Background

Strafing is a military tactic which involves attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Strafing was frequently practiced in WWI, but developments of the tactics continued through WWII with dedicated aircraft on both sides. For the US, the Republic P-47 Thunderbolt (armed with 8 .50 calibre machine guns) and the North American B-25 Mitchell were the two best strafing aircraft.
To The Last Man

**To The Last Man** is a Tactical Order in *Kards - The WWII CCG*.

## Background

From October 1944 and until the Japanese surrendered in August 1945, approximately 2,800 kamikaze pilots managed to sink 47 Allied ships and damaged 368 others. The last kamikaze attack was carried out some hours after the Japanese had announced their surrender and one of the pilots was Vice Admiral Matome Ugaki, the commander of the 5th Navy Air Fleet.
Rush Production

**Rush Production** is a Supply Order in *Kards - The WWII CCG*.

## Background

As the situation worsened for Germany in WWII, new weapon designs were often rushed into production which often led to poor and disappointing results on the battlefield. There were a few examples of successful new weapons that were rushed to production, such as the V-2 rocket, the StG 44 assault rifle and the jet aircraft, but they came too late to have a decisive impact. An example of a failed new “superweapon” that was rushed to production was the Panzer VIII Maus, a 188 tonne steel monster with a top speed of 3 km/h. It was considered to be a useless mountain of steel that drained material and resources that could be used to produce many working tanks.
Wirbelwind

While in frontline, enemy air units enter the battlefield pinned.

**Wirbelwind** is a Self-Propelled Anti-Aircraft Gun in *Kards - The WWII CCG*.

## Background

The Flakpanzer IV "Wirbelwind" (e. Whirlwind) was a German self-propelled anti-aircraft gun mounted on Panzer IV tank chassis. It was developed in 1944 and had a main armament of 4 × 2 cm Flak 38 guns and 1 × 7.92 mm MG 34 Panzerlauf as a secondary armament. The Wirbelwind had a crew of 5 (commander/gunner, two loaders, driver, radio operator).
Type 93

Friendly units have +1 attack.

**Type 93** is a Armored Car in *Kards - The WWII CCG*.

## Background

Type 93 was an armored car used by the Imperial Japanese Army and naval landing forces in WWII. It had a crew of 4-6 a main armament of 1x 7.7mm Vickers Mk I Medium Machine Gun and a secondary armament of 4x 6.5mm Type 91 Machine Guns or Nambu Type 11 machine guns.
TBF-1 Avenger

Deployment: Destroy a random enemy unit with 5 or more defense.

**TBF-1 Avenger** is a Bomber in *Kards - The WWII CCG*.

## Background

The Grumman TBF Avenger was an American torpedo bomber developed for the Marine Corps and United States Navy and used by the Allied forces in WWII. It first saw combat in 1942 in the Battle of Midway, and although 5 out of 6 TBF-1s were lost in its combat debut it became later known as one the best torpedo bombers of WWII. In total 9,839 Avengers were built, and numerous variants were designed for various purposes, and it remained in use by various naval aviation services around the world until the 1960s.
Panther A

When this unit moves into the frontline, the enemy does not draw a card next turn.

**Panther A** is a Medium Tank in *Kards - The WWII CCG*.

## Background

The Panzerkampfwagen V Panther was a German medium tank that was used by the Wehrmacht during WWII. The tank came into service in 1943 and the Panther A variant was the second in line with 2,200 tanks produced between September 1943 and August 1944. This variant included an improved turret, with increased turret traverse speed, and a new commander cupola. Like its predecessors the Panther A had a crew of 5 (driver, radio-operator/hull machine gunner, commander, gunner, loader), a main armament of a 7.5 cm KwK 42 L/70 and a secondary armament of 2 x 7.92 mm MG 34 machine guns.
Panzerzug 61 BP42

**Panzerzug 61 BP42** is a Armored Train in *Kards - The WWII CCG*.

## Background

The BP42 and BP44 were the standardized armored trains of the German Wehrmacht during WWII. The trains had a symmetrical layout and the rail cars had the same setup in front and rear, with an armored locomotive in the middle. The following setup was common: 2x control flatcars (front and rear), 2x flatcars for tanks, 2x AA Cars with Flak vierling and 7.62cm gun, 2x Armoured Command/infantry Cars, 2x Tender and the armored locomotive in the middle.
War Bonds

### Effect

Gain 2 extra kredit slots. Draw an additional card at the beginning of next turn.

**War Bonds** is a Economic Order in *Kards - The WWII CCG*.

## Background

In order to support the war effort the US government sold war bonds for $18.75 a piece, which would be bought back for $50 ten years later. Larger denominations were also available in $1000 and 85 cent saving stamps were also sold to those who wanted to save up for a bond. 185 million Americans bought war bonds for a total amount of $185 billion.
Obice Da 75/13

Your other Alpine units can move and attack in the same turn.

**Obice Da 75/13** is a Mountain Artillery in *Kards - The WWII CCG*.

## Background

The Da 75/13 Modello 15 was a mountain gun from Austria-Hungary, originally known as the Skoda 75mm Model 15, but designated as the Obice da 75/13 in Italy. The Italians captured large numbers of these guns in WWI and they were distributed among the Italian Alpini divisions who found them very useful in mountain terrain. It was therefore decided to reproduce the Obice da 75/13 in 1933 and many of them were still in service when WWII started and they were still in use when the war ended.
Type 94 Tk

Deployment: Add a SURPRISE ATTACK to your hand.

**Type 94 Tk** is a Tankette in *Kards - The WWII CCG*.

## Background

The Type 94 TK was a Japanese tankette used by the Imperial Japanese Army during WWII and earlier conflicts. The Type 94 TK was produced from 1935-1937 and 823 units were produced. It was rarely used in combat since it had a very thin armor and was armed only with a single machine gun. Some Type 94 TK’s were used as ammunition tractors, but most were used for general infantry support. Many were attached to infantry divisions in Tankette Companies and used for reconnaissance. Tankette’s were considered obsolete by most Western armies when WWII started, but even so the Type 94 TK was used in front line service by the Japanese until 1945.
KV-2

Cannot be pinned. Cannot be attacked by artillery or air units.

**KV-2** is a Heavy Tank in *Kards - The WWII CCG*.

## Background

The Kliment Voroshilov was a Soviet heavy tank, named after the Soviet defense commissar and politician Kliment Voroshilov, and used by the Red Army during WWII. The KV-2 was a heavy assault tank with a main armament of a M-10 152 mm howitzer, and due to the size of the turret it had a much higher profile than the KV-1 and much heavier as well. The KV-2 was produced at the same time as the KV-1, but due to its heavy weight and slow speed it was considered ineffective in combat and only 334 tanks were produced. The KV-2 had a crew of 6 and a secondary armament of 2× DT machine guns.

## Strategy

KV-2 is a strong late game Heavy Tank unit with it decent skill. KV-2 is almost immune to all Artillery units, Air units and British pin orders It also has very strong survive ability with 5 health and Heavy Armor 2. KV-2 has 7 deploy cost and 3 op. cost making it quite expensive to play and operate. If your KV-2 made it to the frontline it would be a hard task for your opponent to retake the front and also keep the presure on your opponent. Lastly KV-2 can be combined with Bolster the Ranks making it 10/8 Heavy Armor 2 tank which is stronger than unbuff to tank units of every major nation and keep in mind that it does not immune to removal orders.
Savoia Cavalleria

**Savoia Cavalleria** is a Infantry in *Kards - The WWII CCG*.

## Background

The Savoia Cavalleria Regiment (3rd) is one of the oldest cavalry regiments of the Italian Army, dating back to the 17th century. During WWII the Savoia Cavalleria Regiment was attached to the 3rd Fast Division "Principe Amedeo Duca d'Aosta" of the Italian Expeditionary Corps in Russia. The regiment earned its fame in what’s now called the Izbushensky Charge, which was a clash between the regiment and Soviet infantry. Col. Bettoni Cazzago, commander of the regiment ordered a cavalry charge with sabers drawn and hand grenades against two entrenched battalions of the 812th Siberian Infantry Regiment. The clash ended with an Italian victory, but there were heavy losses on both sides, and the outcome didn’t have much bearing on the Eastern Front. This event is however remembered as the last cavalry charges in history and it had great propaganda resonance in Italy at the time.
Ju 87 B2

Deployment: Add a DIVE BOMBING to your hand.

**Ju 87 B2** is a Bomber in *Kards - The WWII CCG*.

## Background

The Junkers Ju 87 B2, most commonly known as Stuka, was a German dive bomber used by the Luftwaffe during WWII. The B series became the first mass produced variant, and after testing in Spain some 336 aircraft were ready for operations at the start of WWII. The variant came with general improvements, a redesigned fuselage and landing gear and the later B1 version was the first version with the "Jericho trumpets" installed, named for its signature sound. Other changes from B1 to B2 were not significant, except that the B2 had various ski equipped versions produced and others with a tropical operation kit called the Ju 87 B-2 trop.
Junkers Ju 88 A

**Junkers Ju 88 A** is a Bomber in *Kards - The WWII CCG*.

## Background

The Junkers Ju 88 was a German twin-engine multi-role combat aircraft used in WWII by the Luftwaffe and the Axis powers. Many variants of the aircraft were produced and it served as a bomber, dive bomber, night fighter, torpedo bomber, reconnaissance aircraft, heavy fighter, and as a flying bomb by the end of the war. Due to its multiple roles, the Ju 88 became one of the most important aircraft for the Luftwaffe and it was produced nonstop from 1936 to 1945.
Matsue Regiment

**Matsue Regiment** is a Infantry in *Kards - The WWII CCG*.

## Background

The 63rd Infantry Regiment (Matsue) was a unit of the 10th Division (codenamed Iron Division) of the Imperial Japanese Army. The division fought in the Russo-Japanese War (1904-1905), the Second Sino-Japanese war (1937-1945) and finally in the Pacific War (1941-1945). The division saw extensive combat in China from 1937 to 1944, before being transferred to Luzon in the Philippines in order to defend against the US advance in the Pacific. The division was annihilated in the Battle of Luzon in 1945 where it fought under the command of Japanese Fourteenth Area Army.

## Strategy

### Self Discard

The **Matsue Regiment** is a 3K cost Infantry card in the Japan faction of KARDS. It has an operation cost of 1K, an attack of 1 and defense of 5 with the Guard keyword. Its deployment effect is to choose and discard a card in hand and then give this unit attack equal to the cost of the discarded card. In KARDS, a self-discard deck is a type of deck that uses self-discard mechanics to draw many cards and deploy units for free. This type of deck typically includes cards that allow you to discard your own cards in order to gain an advantage, such as drawing more cards or deploying units for free. Some of these cards include Experimental Flight and G4M1 Betty.
Shelling

**Shelling** is a Tactical Order in *Kards - The WWII CCG*.

## Background

A shell is usually a projectile that contains explosives, and shelling in war is heavy fire, usually from artillery, tanks or ships, on an area rather than a specific target. Shelling of enemy positions is common practice in warfare and was frequently utilized in WWII.
Panzer IV F2

Deployment: Target unit must retreat.

**Panzer IV F2** is a Medium Tank in *Kards - The WWII CCG*.

## Background

The PANZER IV F2 was a German Panzer IV (Panzerkampfwagen IV) variant, a medium tank used by the Axis powers throughout WWII. The tank had a crew of 5 (commander, gunner, loader, driver, radio operator/bow machine-gunner), a main armament of 7.5 cm (2.95 in) KwK 40 L/48 and secondary armament of 2 × 7.92 mm MG 34 machine guns.
Imperial Order

**Imperial Order** is a Strategic Order in *Kards - The WWII CCG*.

## Background

Although the Japanese fought the war in Emperor Hiroshitos name, the extent of his power and impact on military decisions and orders is still being questioned by historians. It can however be said that Hiroshito took his nation to war, to surrender, and finally to peace.
The Empire Strikes

**The Empire Strikes** is a Tactical Order in *Kards - The WWII CCG*.

## Background

In 1939 the United Kingdom controlled numerous crown colonies, protectorates and the Indian Empire. It also maintained close ties to four nations; Australia, Canada, South Africa, and New Zealand that all were part of the Commonwealth. The British Commonwealth had direct or political and economic control of 25% of the world's population, and 30% of its land mass, and was considered global super power at the outbreak of WWII.
Panzer III-H

**Panzer III-H** is a Medium Tank in *Kards - The WWII CCG*.

## Background

The Panzer III-H was a German medium tank in service during WWII and one of many variants in the Panzerkampfwagen III series, a German light tank that was used by the Axis from 1939 to 1945. The Panzer III-H came into service in 1941, it was manned by a crew of 5 (commander, gunner, loader, driver, radio operator/machine gunner), a main armament of a 5 cm KwK 38 L/42 and a secondary armament of 2-3 x 7.92 mm machine guns. A total of 5,774 Panzer III tanks were built from 1939 to 1943, with approximately 286 of them being of the H variant.
Iron From The North

**Iron From The North** is a Economic Order in *Kards - The WWII CCG*.

## Background

During WWII Germany was in much need of iron-ore for its military production and a large portion of it was imported from Sweden. The iron-ore came from the Swedish northern mining districts surrounding the towns of Gallivare and Kiruna, and were shipped from the Baltic sea ports of Lulea and Oxelosund. However, when the Baltic sea froze over in the winter the Germans began shipping the Swedish iron ore from the Norwegian port of Narvik. The Allies put much effort into stopping this trade, and finally through diplomatic pressure, Sweden decided to end its trade with Germany by November 1944.

## Strategy

Using Iron from the North with cheap Blitz units such as 41st Bicycle Regiment and the 15th Cavalry Regiment can allow for quick ramp on turn 2. Using Iron From the North with Rising Sun can allow for card draw and Kredits to spend on the drawn cards.
Spitfire Mk IA

**Spitfire Mk IA** is a Fighter Aircraft in *Kards - The WWII CCG*.

## Background

The famous Supermarine Spitfire was a British fighter aircraft used by the RAF and the Allies, during and after WWII. The aircraft was very agile, but traded its range with speed and maneuverability. This meant that it did not do well as an offensive aircraft, but it served its purpose exceptionally well as a defensive aircraft, especially during the Battle of Britain. Many variants of the Spitfire were built and it was produced in greater numbers than any other British aircraft.
LIGHT INFANTRY

**LIGHT INFANTRY** is a Soviet Infantry in *Kards - The WWII CCG*.

## Background

The Imperial Russian Army, which was heavily influenced by the Prussian and Austrian military systems, included fifty Jäger or *yegerskii* [егерский] regiments in its organisation by 1812, including the Egersky Guards Regiment. They were mostly united with line infantry regiments in 1833, when almost all Russian infantry began to receive the same training; including skirmishing. At the same time *strelkovyi* [стрелковый] battalions were introduced. These undertook light infantry functions when the skirmishing skills of line infantry were insufficient.

## Overview

This Infantry unit is spawned by the units BP-43 Armored Train, 321st Rifle Regiment and 25th Infantry Regiment, and the order No Surrender. It is unobtainable outside of battles, and is considered a "Token" unit. Currently there is only two Token units in the game - LEGIONS, and **LIGHT INFANTRY**. A "Token" unit is a unit that is technically not in the game and does not count as part of an expansion or even as a Standard card, but can be spawned by other Units and Orders. Currently, there is 8 cards that give **LIGHT INFANTRY** units, and there is a deck revolving around these units called a "Tokens deck".

## Strategy

### Tokens

While not overly intimidating on their own, **LIGHT INFANTRY** can quickly become a large threat when used in combination with cards that buff them such as Frontal Assault and Unity Is Strength. Due to not being able to add them to your deck in the deck building screen, decks built around spamming out large amounts of light infantry rely on "token generators" to quickly produce a large amount of tokens (e.g. Reserves, No Surrender and Conscripts).
Partisans

**Partisans** is a Russian Order in *Kards - The WWII CCG*.

## Background

A **partisan** is a member of an irregular military force formed to oppose control of an area by a foreign power or by an army of occupation by some kind of insurgent activity. The term can apply to the field element of resistance movements. The most common use in present parlance in several languages refers to occupation resistance fighters during World War II, especially under Yugoslav partisan leader Josip Broz Tito.

## Artwork

The artwork was created by Robert Downey Junior, and was created as russian propaganda during World War II.
Type 95 Ha-Go

When an order is given, deal 1 damage to the HQ of the player giving the order.

**Type 95 Ha-Go** is a Light Tank in *Kards - The WWII CCG*.

## Background

Type 95 Ha-Go was a light tank used by the Imperial Japanese Army in WWII. This was the most produced armored vehicle, with 2300 units manufactured. It was considered useful against infantry, but it was not designed to fight other tanks. The Type 95 Ha-Go had a crew of 3, a main armament of Type 94 (1934) 37 mm tank gun and a secondary armament of 2x 7.7 mm Type 97 machine guns.
Type 97 Chi-Ha

Friendly infantry has +1 attack.

**Type 97 Chi-Ha** is a Medium Tank in *Kards - The WWII CCG*.

## Background

The Type 97 Chi-Ha was a medium tank used by the Imperial Japanese Army in WWII. The tank was widely produced, but after 1941 it was considered less effective than most Allied tank designs. The Type 97 Chi-Ha had a crew of 4, a main armament of Type 97 57 mm tank gun and a secondary armament of 2x 7.7 mm Type 97 machine guns.
Mud

**Mud** is a Tactical Order in *Kards - The WWII CCG*.

## Background

Rasputitsa season happens twice a year in parts of Eastern Europe and cause very muddy conditions, either due to autumn rain or melting ice and snow during spring time. During WWII the Rasputitsa provided a great defensive advantage for the Red Army. Common nicknames for the Rasputitsa seasons are “Marshal Mud” or “General Mud”.
Lurking Danger

**Lurking Danger** is a Supply Order in *Kards - The WWII CCG*.

## Background

Early in the war commanders of the Kriegsmarine believed that an effective submarine warfare strategy could bring Britain to its knees. A tactic called Rudeltaktik was implemented (also known as “wolfpack”) where submarines would spread across a projected course of a convoy and attack them “en masse” when sighted. This tactic changed how submarines were used in warfare, but prior to WWII they had been seen as lone ambushers, or as fleet attachments and to be used as destroyers. Most navy commander also thought that submarine warfare was dishonorable compared to other types of fleet engagements. Nevertheless, the Rudeltaktik proved successful early in the war and German U-boat commanders were seen as heroes in Germany, but nevertheless they failed to stop supplies from reaching the Allies and to knock Britain out of the war. Some historians believe that the German U-boat arm was close to win the Battle of the Atlantic, while others believe that they were far from it.
Swordfish Mk I

**Swordfish Mk I** is a Bomber in *Kards - The WWII CCG*.

## Background

The Fairey Swordfish was a British biplane torpedo bomber used by the Royal Air Force, the Royal Navy and the Allied forces during WWII. Despite being outdated by the start of the war it was used in the front line until 1945, and caused more destruction of Axis shipping than any other Allied aircraft. The Swordfish was also involved in the bombing and sinking of the Bismarck.
Kikka

**Kikka** is a Fighter in *​Kards - The WWII CCG​*.

## Background

The **Nakajima *Kikka*** (中島 橘花, *"Orange Blossom"*) was Japan's first jet aircraft. It was developed late in World War II and the first prototype had only flown once before the end of the conflict. It was also called **Kōkoku Nigō Heiki** (皇国二号兵器, *"Imperial Weapon No. 2"*).

## Details

**Kikka**

* **Nation:** Japan
* **Rarity:** Elite
* **Type:** Plane
* **Kredits:** 7
* **Operation Cost:** 3
* **Set:** Legions
* **Effect: \*Destruction:** Shuffle 4 KAMIKAZE cards into your deck.

 **\*Destruction:** an effect that activates once the unit dies.

## Artwork

The artwork is created by Yoshiyuki Takani; however is only obtainable in his book, which is here. It is decently rare to find; and cant seem to be found online. On top of this; Yoshiyuki Takani is very unknown in both real life and online, so much so I personally cannot even find a picture of the man.
Semovente Da 75/18

Deals double damage against tanks.

**Semovente Da 75/18** is a Self Propelled Gun in *Kards - The WWII CCG*.

## Background

The Semovente da 75/18 was an Italian self-propelled gun manufactured by Fiat-Ansaldo and used in WWII from 1942 to 1944. The idea was to build a self-propelled gun similar to the German StuG III and initially an M13 chassis was used, but later models used an M14 chassis. The gun had a crew of 3 (commander/gunner, driver, loader/radio operator), a main armament of a 75 mm obice da 75/18 model 34 gun and for secondary armament it used an 8 mm Breda model 38 or a 6.5 mm Breda model 30 machine gun. 262 units were built during the war, including a few variants.
Soviet Union

**Soviet Union** is one of the five primary factions in *Kards - The WWII CCG*.

## Background

At the outbreak of the war, although large on paper, the forces of the Soviet Union were badly equipped, trained and organized. This would change fast. Forged through fire and blood during the Great Patriotic War, the Red Army would soon become an unstoppable war machine. Fueled by their seemingly endless manpower and natural resources, the Soviets slowly but surely drove their enemies out of Mother Russia… and into enemy territory.

## Strategy

Soviet decks are a mixture of tenacity and offensive power. They tend to grow stronger as the game progresses into its later stages. The Soviets are capable of harming their own HQ in order to gain field advantage, but also have methods of restoring HQ defense.

## Gallery

Hammer and sickleBasic editionLevel 250 rewardSet 1: Total warSet 2: Infantry assault
M26 Pershing

While in the frontline, your HQ cannot be reduced below 1 defense.

**M26 Pershing** is a Heavy Tank in *Kards - The WWII CCG*.

## Background

The M26 Pershing was an American heavy tank which came into service during the final months of WWII during the invasion of Germany, but was used extensively after that in the Korean War. The M26, and later variants, had a crew of 5 (Commander, Gunner, loader, driver, co-driver), a mounted 90 mm gun as main armament and a secondary armament of 2x Browning .30-06 machine guns.
No Surrender

### Effect

Add 1/1 Light Infantry units to the support line until it is full. Give them blitz.

**No Surrender** is a Strategic Order in *Kards - The WWII CCG*.

## Background

In 1942 Joseph Stalin issued "Order 227", which stated that no commander had the right to retreat without an order. This was a symbolic drawing of a line, a decision that no further retreat was possible and that it was time for the Red Army to turn and face the enemy and make a stand. The order is most famous for its line "Not a step back!", which became a slogan of the Soviet resistance against the Nazi invasion.
Petlyakov Pe-2

**Petlyakov Pe-2** is a Bomber in *Kards - The WWII CCG*.

## Background

The Petlyakov Pe-2 was a Soviet light bomber used in WWII. Although it was mainly used as a ground attack aircraft, it was also successful in its roles as a heavy fighter, reconnaissance and night fighter. The Pe-2 was fast, maneuverable and proved itself as a very capable frontline bomber and was used in all major Soviet fronts, both against the Axis in Europe and against Japanese forces in Manchuria. In total 11,427 Pe-2 aircraft were built in WWII.
Me Bf 110

At the end of your turn, give ME BF 110 +1+1 if you control the frontline.

**Me Bf 110** is a Heavy Fighter in *Kards - The WWII CCG*.

## Background

The Messerschmitt Bf 110 was a twin-engine heavy fighter and fighter-bomber developed by the Germans in the 1930s and used by the Luftwaffe during WWII.  It was armed with two MG FF 20 mm cannons, four 7.92 mm (.312 in) MG 17 machine guns, and one 7.92 mm (.312 in) MG 15 machine gun or twin-barrel MG 81Z for defense. The aircraft served successfully in the early campaigns, however it lacked agility in the air which was a vulnerability that was exploited by the Allies during the Battle of Britain. After the Battle of Britain the Bf 110 served successfully as an air superiority fighter and strike aircraft, but by 1944 it was no match against American air supremacy.
The Commonwealth

### Effect

Deal 20 damage to the enemy HQ, if your HQ has 30 or more defense. Draw 4 cards.

**The Commonwealth** is a Supply Order in *Kards - The WWII CCG*.

## Background

Forces from the countries of the British Commonwealth were involved in all major theaters of the war. There were self-governing Dominions of Australia, Canada, New Zealand and South Africa. Then there were those Dominions that were wholly or partly governed from London, including India as well as the West Indies and British colonies in Africa and the Far East. At the outbreak of war in 1939, India and the other colonial Dominions of the Empire had no choice and automatically joined in the war on the side of Britain. The Dominions made their own decision to enter the war on the British side. The Irish Free State decided on neutrality.

## Strategy

Click here to add a strategy!

wait and gain health for your base and then surprise attack the enemy base.
M18 Hellcat

Deals double damage against tanks.

**M18 Hellcat** is a Tank Destroyer in *Kards - The WWII CCG*.

## Background

The M18 Hellcat (official named 76 mm Gun Motor Carriage M18 or M18 GMC) was an American tank destroyer of World War II. The Hellcat had a higher kill to loss ratio than any tank or tank destroyer in the US forces in WWII. It had a crew of 5 (Commander, gunner, loader, driver, assistant driver), a main armament of a 76 mm gun and a secondary armament of a .50 caliber Browning machine gun.
T-70

**T-70** is a Light Tank in *Kards - The WWII CCG*.

## Background

The T-70 was a Soviet light tank used by the Red Army during WWII. It was used for reconnaissance and infantry support, but it was known for taking out enemy German tanks in combat. The T-70 had a 2 man crew, a main armament of a 45 mm Model 1932/38 20-K gun and a secondary armament of 7.62 mm DT coaxial machine gun. It was produced from 1942 to 1943 and 8,226 units were built.
Seaborne Invasion

### Effect

All enemy units in frontline retreat. Add two random 3 cost US infantry units there.

**Seaborne Invasion** is a Tactical Order in *Kards - The WWII CCG*.

## Background

Many seaborne invasions were carried out by the Allied forces during WWII, but perhaps the most famous and largest seaborne invasion in history was the Allied landings in Normandy on June 6, 1944 (D-Day). The target was a 80 kilometer stretch of the Normandy coast which was defended by the German forces. In total the Allies deployed around 156,000 troops in Normandy on D-Day, 73,000 American, 61,715 British, 21,400 Canadian, the rest came from Australia, Belgium, Czechoslovakia, Denmark, France, Greece, the Netherlands, New Zealand, Norway and Poland. The invasion ended with Allied victory and by June 11th 54,186 troops, 104,428 vehicles and 547,428 tonnes of supplies had been landed on the beaches.
KARDS - The WWII Card Game

***KARDS*** is a World War II themed card game now available as free to play.

## Overview

Card Game meets WWII
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.

KARDS is completely free to play with all features available from the start. You can earn all cards through regular gameplay, daily missions and an extensive XP ladder for each of the 5 main nations.

Why should you play KARDS?

KARDS blends familiar trading card gameplay that make it easy to learn and are combined with innovative mechanics that provide strategic depth and tactical diversity.

The innovative frontline mechanics allows you to better protect your support assets and take the battle to your enemy. Rush your enemies with Blitzkrieg tactics, gain air superiority or dig in for bitter defensive warfare until you outproduce and outgun your enemies.

Managing your forces is an important part of any military campaign. In KARDS, you need to carefully manage your resources (Kredits) between deploying new units, operating units already deployed on the battlefield and disseminating orders to support your battle plans.

Strategy

Your deck is constructed around one of the five major powers of WW2 and competes head to head with other players. Each deck is allowed one ally nation, where you can draw support from to create an edge against the opposition.
Depending on what you believe to be a winning strategy, players craft their deck on a combination of units and supporting orders.

* Infantry: Try to overrun your opponent with lighter and often less costly units
* Tanks: Blitz your opponent with heavily armored units
* Artillery: Blast your opponent from the safety of your support line
* Aircraft: Achieve air superiority and wreak havoc from the sky

Move up through the ranks via gameplay from Private to Field Marshall and earn your place in the officer's club while reaping monthly rewards for your rank.

## Links

* Home page
* Steam
Zhukov

**Zhukov** is a Supply Order in *Kards - The WWII CCG*.

## Background

Georgy Konstantinovich Zhukov (1896 –1974) was a Soviet Red Army General who became Chief of General Staff, Deputy Commander-in-Chief, Minister of Defense and a member of the Politburo (Political Bureau of the Central Committee of the Communist Party of the Soviet Union). He participated in multiple battles and ended up being commander at the 1st Belorussian Front in the Battle of Berlin, which resulted in the defeat of Germany. Zhukov received multiple decorations and was awarded the Hero of the Soviet Union four times. There is controversy about his legacy as a military commander, but in the end he was a winning general and it is claimed that he never lost a battle.

## Strategy

Click here to add a strategy!

Due to the selected random infantry returning to original cost when one's turn is over, Zhukov is best used at the start of one's turn with 3 or 4 Kredits to spare, therefore maximizing the chance the randomized card is affordable and can be used to highest effect within the turn.
Mediterranean Raid

### Effect

Can only be played if you control more units than the enemy. Deal 4 damage to a unit.

**Mediterranean Raid** is a Tactical Order in *Kards - The WWII CCG*.

## Background

The Italian Royal Navy could not match the strength of the British Royal Navy in the Mediterranean Sea and due to this they avoided large scale confrontations at sea. Instead they found other ways to attack the British ships, the most successful involved the use of submarines, frogmen and manned torpedoes (human torpedoes) to raid ships in the harbor. These attacks were primarily carried out by the Italian 10th Light Flotilla. From 1940 to 1942 they managed to sink and damage 28 Allied ships, including the battleships Valiant and HMS Queen Elizabeth, along with 113,317 tons of merchant shipping.
Siberian Transfer

**Siberian Transfer** is a Tactical Order in *Kards - The WWII CCG*.

## Background

At the start of the war there were a large numbers of veteran Siberian divisions defending the eastern Soviet borders against a possible attack from the Japanese . After Stalin realized that the Japanese had no intention of attacking he ordered these divisions to be transferred to the front near Moscow in the winter of 1941 and were encountered all along the front protecting the city.
SU-85

Deals double damage against tanks.

**SU-85** is a Self-Propelled Artillery in *Kards - The WWII CCG*.

## Background

The SU-85 was a Soviet self-propelled gun used by the Red Army during WWII. The full name of the gun was Samohodnaya ustanovka 85, it had a crew of 4 (commander, driver, gunner, loader) and a main armament of an 85 mm D-5T gun that was based on the chassis of a T-34 tank. The gun was produced in 1943 and supplied to the Red Army that was desperately in need of an anti-tank weapon that could counter the new German Tiger tank, and later the Panther tank. 2,050 SU-85s were manufactured from 1943 to 1944.
No. 1 Commando

**No. 1 Commando** is a Infantry in *Kards - The WWII CCG*.

## Background

The No. 1 Commando was a battalion sized unit of the British Army during WWII. The unit was formed in 1940 by men that were cherry picked from every army regiment to participate in special assignments, often behind the enemy lines where they risked being shot if captured. During the war the No. 1 Commando participated in operations in France from 1941 to 1942, but was then assigned to Operation Torch in November 1942 where it participated in the Allied landings in North Africa. The unit continued to operate in North Africa and fought in the first battle of Sedjenane in the Tunisia Campaign in 1943. In 1944 it fought as a part of a Commando brigade in Burma and the Arkan, but was later withdrawn and prepared to participate in the invasion of Malaysia in 1945. However the war ended before that and the unit participated in the liberation of the Hong Kong instead.
Interception

Counter an enemy order that targets a friendly target.

**Interception** is a Countermeasure in *Kards - The WWII CCG*.

## Background

An interceptor aircraft, or simply interceptor, is a type of fighter aircraft designed to attack enemy aircraft, particularly bombers and reconnaissance aircraft, as they approach. During WWII, British fighters such as the Supermarine Spitfire and Hawker Hurricane developed an impressive reputation as interceptors, especially during the Battle of Britain.
Missing

Destroy unit when moved into the frontline.

**Missing** is a Countermeasure in *Kards - The WWII CCG*.

## Background

Missing in action is a classification of those combatants that are reported missing during wartime or ceasefire. They may have been killed, wounded, captured, or deserted. The combat environment itself could increase the likelihood of missing combatants such as in submarine warfare, jungle warfare or air-crashes in remote locations, or at sea.
OT-34

Deal double damage to infantry and HQ.

**OT-34** is a Medium Tank in *Kards - The WWII CCG*.

## Background

The T-34 flame-thrower tank, also known as OT-34, was fitted with an internally mounted flamethrower replacing the hull machine-gun. Usually it was a modified Model 1941 with the ATO-41 flamethrower or Model 1942 with ATO-42. During WWII 1172 OT-34 tanks were produced.
TKS

**TKS** is a Tank unit in *Kards - The WWII CCG*.

## Background

The **TK (TK-3)** and **TKS** were Polish tankettes developed during the 1930s and used in the Second World War. The TK (also known as the TK-3) tankette was a Polish design produced from 1931 based on the chassis of the British Carden Loyd tankette, with an improved hull and more powerful engine, and armour up to 8 mm (0.31 in) thick (10 mm or 0.39 in on the TKS). In 1939, up-arming of the tankettes with Nkm wz.38 FK 20 mm (0.79 in) machine guns began, but only 24 of these were completed before the outbreak of World War II.

## Details

**TKS**

* **Nation:** Poland
* **Rarity:** Standard
* **Type:** Tank
* **Kredits:** 1
* **Operation Cost:** 1
* **Set:** Legions
* **Effect:** Ambush\*, Intel 3\*\*

\*Ambush: This unit will not take damage if the enemy unit cannot survive attacking this unit.

\*\*Intel: Reveal X cards in the opponent hand; where X = number of Intel listed.

## Artwork

Currently the artwork is only available on this magazine and in a book; by Jaroslaw Wrobel.
Utsunomiya Regiment

**Utsunomiya Regiment** is a Infantry in *Kards - The WWII CCG*.

## Background

The 14th Division (Dai Jūyon Shidan) was an infantry division in the Imperial Japanese Army. Its tsūshōgō code name was the Shining Division ( Shō Heidan), and its military symbol was 14D. The 14th Division was one of four new infantry divisions raised by the Imperial Japanese Army (IJA) in the closing stages of the Russo-Japanese War, after it turned out that the entire IJA was committed to combat in Manchuria, leaving not a single division to guard the Japanese home islands from attack.
The 14th Division was initially established in Kokura (present-day Kitakyushu, Fukuoka) under the command of Lieutenant General Tsuchiya Mitsuharu, with men recruited from Osaka, Zentsūji, Kagawa, Hiroshima and Kumamoto.

## Strategy

### Resistance

The **Utsunomiya Regiment** is a 5K cost Infantry card in the Japan faction of KARDS. It has an operation cost of 1K, an attack of 4 and defense of 6. Its trigger effect is dealing 2 damage to the enemy HQ when he gives an order. This card can be used in the Resistance deck but in most meta it is not. Resistance decks are a type of control decks that have France as an ally nation and uses French cards that create resistance cards in the enemy hand, cluttering it and denying the enemy resources.
Western Allies

**Western Allies** is a Supply Order in *Kards - The WWII CCG*.

## Background

The Free French were the government in exile, led by Charles De Gaulle, who continued to fight against the Axis as one of the Allies after the fall of France. The Free French fought Axis and Vichy regime troops and served on battlefronts everywhere from the Middle East to Indochina and North Africa during WWII.