recursal/Fanatic-Fandom huggingface dataset:
Ver 1.2.0

## Patchlog : Ver 1.2.0 (DLC-1 patch)

\***The patchlog here only cover changes made on Online PvP mode**

* **Paid DLC-1 batch**
	+ 3 new Character added to Hero mode Roster
		- Yamikaze
		- Dyne
		- Musketeer X
	+ *These characters are only available for player who brought DLC-1 or Season pass*

* **Free 1.2.0 patch**
	+ Added a new reward [Accessory Ticket] for playing PvP
		- Winning team get 2 [Ticket] , while losing team get 1 [Ticket]
		- [Accessory Ticket] can be exchanged for accessories at the main lobby
		- All accessories exchanged this way will always have atleast 3 memory chips.
	+ A new Online PvP mode, 4v4 Team-Deathmatch.
		- (Revealed info so far)
		- Team deathmatch will have a different set of rules compare to the previous PvP mode
		- Each team consist of 15 lives
		- Match duration is 7 minute
		- Deplete your opponent team's live or have more lives than your opponent when times up to win
		- Map layout is revamped using the previous 2 PvP map as a base for this mode, adding lots of different path and obstacles
	+ Added a time-limit adjustment at [Player Match] lobby

* *Balance Change*
	+ Adjustment of Weapon Rank for some Characters.
		- [ Klein ]
	+ Adjustment of Weapon Rank for certain [character roles] except Swords and Gun&Sword weapon
		- [Assault]
		- [Destroyer]
		- [Sniper]
	+ Added a function for [Sniper] Roles where they are harder to be detected while crouching
	+ Reduce the length effect for [Handgun weapon art] to lessen the amount of skills able to activate quickly after one another
	+ Increase the damage of [SMG weapon art] (PvP only)
	+ Increase the damage of [Combat Knife] Gadget
	+ Decrease the damage of [Nemesis Shot] & [Graviton shot]

\**Character level, equipment, and skills balance for Hero mode may be changed to based on level 175 and rank 8 weapons (need confirmation from PS/Xbox players)*

*\*Will Includes full detailed info of hero balance change on later date after the PC version released (Since I only own the PC version), or someone send the the info so I can update them.*
The Ungenial General

### Part 2

Venture to Iunian Archives. Searching the records, choose G-M and open the file for Kleinberg, I. Head back to the General's army.

### Part 3

Return to General Igorsy.

* Don't start. Here, a proof you're dead.
* No, but I think you should read this.
* I've learned that you were a pathetic excuse for a commander. Prepare to perish for good! (Attack)

Give him the document

* I'm sorry
* What will you do?
* A farce indeed.

If you ask what he will do, General Igorsy will promote YOU to General.

## Rewards

* No, but I think you should read this.
	+ What will you do
		- 100XP; Fancy General's Hat
Aliss

A Kindling.

## Schedule

* **Monksday:** Day Off, Town Square
* **Trollsday:** Personal Bond, Castle Loren
* **Whetsday:** Day Off, Away
* **Thronesday:** Personal Bond, Castle Loren/Alchemist's Lab
* **Fairday:** Personal Bond, The Placeholder Inn
* **Satyrday:** Day Off, Away
* **Songday:** Personal Bond, The Placeholder Inn

## Personal Bond

### Bonuses

Increases Firefly's maximum chain length by 1. Additionally, the projective no longer suffers from reduced damage on jumping.
 Buddy
Blazing Barrier now lasts for an additional turn.
 Friend
Inferno can now be used regardless of the line of sight to the target.
 Confidante
Fire Shiels gains a 25% chance to apply Stunned for 2 turns upon being hit.
 Admirer
When summoned, Gerra receives Empowered for 3 turns and 20% of maximum Shield Points.
+15% Fire Penetration.

To maximize RP gain, choose the following answers when talking with her:

### Acquaintance

1st answer:

* I never pegged you for an art enthusiast (↑↑↑)

2nd answer:

* Of course it angers me. (↑↑↑)

### Buddy

1st answer:

* That bad, huh? (↑↑↑)

2nd answer:

* Nice. Any more enemies I should know about? (↑↑↑)

### Friend

1st answer:

* I prefer the pitch black night (↑↑↑)

2nd answer:

* I am glad to hear that (↑↑↑)

### Confidante

1st answer:

* Don’t do anything rash. (↑↑↑)

2nd answer:

* Let him come - as many times as it takes (↑↑↑)

## Skins

* Default: Available from the start of the game
* Red Rioting Hood: Available from the start of the game
* Acolyte: Costs 140 \_\_\_ to unlock
* Charred Shades: Costs 140 \_\_\_ to unlock
* St. Elmo's Fire: Costs 140 \_\_\_ to unlock
Mystic's Tower

Bassanius the Mystic lives here.

## Construction

Level 1

Unlocks Bassanius the Mystic. Bassanius gives access to randomly generated Grimoire battles.

Materials required:

* 28x Components
* 11x Gemstones
* 800 Dilac

Days to build: 1

Level 2

Allows you to reach Buddy and Friend levels of Bassanius's Personal Bond.

Materials required:

* 63x Components
* 24x Gemstones
* 7x Glimmer
* 1400 Dilac

Days to build: 1

Level 3

Allows you to reach Confidante and Admirer levels of Bassanius's Personal Bond.

Materials required:

* 98x Components
* 39x Gemstones
* 11x Glimmer
* 2200 Dilac

Days to build: 1
Croni Sesans

**Croni Sesans** is an ice fairy living with her sister, a needle and knife fairy, in icy waters. Croni has three sets of wings: a pair of wings on her back, and one on her head. She is the first person to take the Betajam Quiz.

## Story

Upon appearing on Betajam Island, Croni was the one that got everyone together to find shelter.

## Relations

* Croni and her sister get along well, with her sister helping her take the Betajam Quiz and also bursting into tears when Croni vanishes.
* Croni was shipped with Arin Hibuso in page 31.
* Trebor, Sam, Zenalina, Norway, and Goth are all friends with Croni on Indigoce.

## Trivia

* Croni Sesans's name is likely an anagram for Cirno Sanses.
	+ The number of spikes on Croni's wings, as well as the number of spikes on each side of her dress (named the 9-spiked dress), is 9. This is a number commonly associated with Cirno.
* Croni is the only major character of the 8 whose appearance hasn't been entirely shown until Joining Betajam.
Alchemist's Lab

Alchemist's Lab run by Riehl the Alchemist.

## Construction

Level 1

Unlocks Riehl the Alchemist. Riehl can craft potions, concoctions and fishing baits in his Lab.

Materials required:

* 28x Components
* 11x Gemstones
* 800 Dilac

Days to build: 1

Level 2

Allows you to reach Buddy and Friend levels of Riehl's Personal Bond.

Materials required:

* 63x Components
* 24x Gemstones
* 7x Glimmer
* 1400 Dilac

Days to build: 1

Level 3

Allows you to reach Confidante and Admirer levels of Riehl's Personal Bond.

Materials required:

* 98x Components
* 39x Gemstones
* 11x Glimmer
* 2200 Dilac

Days to build: 1
Griffith

## Abilities

    **Pinpoint Strike** (CD: 0)Deals 80% of base damage as Physical to a target enemy. Applies Sundered for 2 turns.

   **Boisterous Challenge** (CD: 3)Applies Taunted for 2 turns and Blinded for 2 turns to the target enemy.

*"Your mother was a hamster."*

   **Crescent Strike** (CD: 3)Deals 80% of base damage as Ice to targets in range. User generates 10% Shields for each target hit.

*"Offense versus defense? Why not both?"*

    **Dynamic Entry** (CD: 3)Moves to the target. If it is an enemy, deals 70% of base damage as Physical +10% per each tile moved through. If it is an ally, applies Fleet for 2 turns and removes all negative ongoing effects.

*"When life closes a door, breach the wall."*

    **Finishing Touch** (AP: 2, CD: 4)Deals 190% of base damage as Pure to a target enemy. Deals additional 100% base damage as Physical if the target is below 40% Health. Applies Weakened for 2 turns.

*"The masterstroke, the finale, the finisher."*

The Loren family's loyal bodyguard.

## Schedule

* **Monksday:** Personal Bond, Castle Loren
* **Trollsday:** Personal Bond, Town Square/Smithy/Alchemist's Lab
* **Whetsday:** Day Off, Castle Loren
* **Thronesday:** Personal Bond, Armory (in Castle Loren)/Smithy/Alchemist's Lab
* **Fairday:** Day Off, Pier
* **Satyrday:** Personal Bond, Castle Loren
* **Songday:** Personal Bond, Castle Loren

## Personal Bond

### Bonuses

Pinpoint Strike now cannot miss or be dodged. However, it no longer applies Sundered.
 Buddy
Opponents defeated under the effects of Boisterous Challenge refresh Griffith's cooldowns.
 Friend
Crescent Strike now pushes all targets back 1 tile and spawns an impassable Blade Barrier in the area of effect. The Blade Barrier lasts for 1 turn.
 Confidante
Dynamic Entry now has its maximum range increased by 2 tiles.
 Admirer
Finishing Touch now has its cooldown period reduced by 1.
+6% Dodge.

To maximize RP gain, choose the following answers when talking with him:

### Acquaintance

1st answer:

* Ready for another go?

2nd answer:

* (I'll charge straight at him!)

### Buddy

1st answer

* Prepare for an overhead strike.

2nd answer

* Prepare for a horizontal strike.

### Friend

1st Answer

* You know you can tell me everything right?

2nd Answer

* I'll just have to trust you on this.

### Confidante

1st answer:

* Big shoes to fill, huh? (↑↑↑)

2nd answer:

* I see. Go, then. (↑↑↑)

## Skins

* Default: Available from the start of the game
* Gwen's Laundry: Costs 80 \_\_\_ to unlock
* The Lion Cadwallan: Costs 80 \_\_\_ to unlock
* White Knight: Costs 80 \_\_\_ to unlock
Ban Machair

**This article or section is incomplete.**
**Reason:** *Missing combat nodes info, adventure node info, images*
Please consider helping out by editing this page, or discussing the issue in the comments section.

## Location on map

*A fertile plain famed for its venerable bird trees. Today, quiet farmlands cover much of this idyllic landscape.*

## Adventure Node:

Description.
Info needed.
Esther

* **Monksday:** Personal Bond, Castle Loren
* **Trollsday:** Day Off, Town Square
* **Whetsday:** Personal Bond, Armory
* **Thronesday:**Personal Bond, Castle Loren
* **Fairday:** Personal Bond, Armory
* **Satyrday:** Day Off, Alchemist
* **Songday:** Personal Bond, Town Square

## Personal Bonds

### Bonuses

Tinker can no longer spawn
mines. The remaining effects
now affect every eligible
target in a 2-tile diamond
around Esther.
 Buddy
Penetrating Round no longer
pierces through enemies,
dealing 250% of base damage
as Physical to one target instead.
+6% Damage,
 Friend
Increases Concussive Charge's
range, Area of Effect, and
pushback distance by 1 tile.
 Confidante
The Contraption now deploys
with 100% of maximum Shields.
 Admirer
Aeon Stop now costs 1 Authority
Point to use.
+9% Damage,
+9% Accuracy

To maximize RP gain, choose the following answers when talking with her:

### Acquaintance

1st answer:

* Go on. (↑↑↑)

2nd answer:

* What exactly happened to the Aeon Clock? (↑↑↑)

### Buddy

1st answer:

* Will it hamper your work? (↑↑↑)

2nd answer:

* What for? (↑↑↑)

### Friend

1st answer:

* Averagely mediocrely. (↑↑↑)

No 2nd question.
SAR-57

Questo articolo è attualmente in fase aplha/beta/quello che è/soggetto a revisione.
Aspetta che il grande Uvuvwevwevwe Onyetenyevwe Ugwemubwem Ossas dia il suo consen**SoS**!

Il SAR-57 è un fucile semiautomatico di precisione di fattura ossassese.

### Caratteristiche

Il fucile fa parte del segmento B2 ed è destinato ad alcune unità di fanteria.

Utilizza proiettili .57 SEJ. Nonostante il mirino sia intercambiabile, la versione standard presenta un'ottica ACOG.
Archive Panic

## Walkthrough

Go to The Grand Chancery and "make some inquiries." After a brief scene, you'll be attacked by a pack of zombies. In the next room, you'll meet a Pretentious Guy. You can use only Aliss to blast him with Inferno to meet the challenge requirements, in a single hit. Afterwords Theo introduces himself, helps find the documents and joins the party.

Return to Ascalia and head to the Castle. Gwen will look through the files and debrief you on what she found, which includes information on a Vault.

## Enemies

Zombies

Pretentious Guy

## Battles

**Dark Room**

- 9 Zombies

Defeat the enemies

Defeat 3 enemies with a single ability

Defeat an enemy with 3 negative affects

**"Archive"**

- Pretentious Guy

Defeat the enemies

Win without missing of having your opponent dodge once

Win with 1 combatant deployed
Haksun

A gnome merchant.

Appears on Fairday the 5th of New Bloom during Chapter 1.

## Schedule

* **Monksday:** Day Off, Town Square
* **Trollsday:** Personal Bond, Town Square/Merchant House
* **Whetsday:** Personal Bond, Town Square/Merchant House
* **Thronesday:** Personal Bond, Town Square/Merchant House
* **Fairday:** Personal Bond, Town Square/Merchant House
* **Satyrday:** Personal Bond, Town Square/Merchant House
* **Songday:** Personal Bond, Town Square/Merchant House

To maximize RP gain, choose the following answers when talking with him:

* I may buy something afterwards.

2nd answer:

* Nay.

* You should've picked your associates better. (↑↑↑)

* Collimation. (↑↑↑)

2nd answer:

* Knock, Knock. (↑↑↑)

## History

He enters Ascalia to make money and finds Elaine. After learning her brother just took over, he decides to stay and make money off of them.
Winter

Prospector

## Schedule

* **Monksday:**Personal Bond, Prospector's Safehouse
* **Trollsday:**Day Off, The Placeholder Inn
* **Whetsday:**Personal Bond, Prospector's Safehouse
* **Thronesday:**Day Off, Merchant House
* **Fairday:**Day Off, Prospector's Safehouse
* **Satyrday:**Personal Bond, Prospector's Safehouse
* **Songday:**Personal Bond, Prospector's Safehouse

## Personal Bond

### Bonuses

 Buddy
 Friend
 Confidante
 Admirer

To maximize RP gain, choose the following answers when talking with her:

### Acquaintance

1st answer:

* Hey. (↑↑↑)

2nd answer:

* It's your house. (↑)

3rd answer:

* Let's paint them togheter. (↑↑↑)

### Buddy

1st answer:

* Personally, I think it's nice. (↑↑↑)

2st answer:

* Sounds horrible. (↑↑↑)

### Friend

1st answer: It's cute. (↑↑↑)

2nd answer: Sure. Why not? (↑)

### Confidante

Personal Bond Quest "A Friend for a Friend".
Ascalia

The once beautiful city-state of Ascalia, ruled by House Loren, was once the heart of the Rashytil Expanse. It was known as the Gem in the Realms.

By unknown circumstances, it attracted the ire of its neighbours and was laid to waste by crusades.

Now Kay and his companions work on restoring Ascalia to its former glory.
Bales Island

La **Bales Island** è un distretto insulare della D.F.O. orientale, connesso alla terraferma grazie al Nose Bridge. Si tratta della prima isola artificiale, terra formata e completamente autosufficiente. L'isola, creata con i rifiuti del Great Pacific Garbage Patch, è il più recente distretto della D.F.O.

## Storia

Uvuvwevwevwe Onyetenyevwe Ugwemubwem Ossas era determinato a mettere in buona luce la D.F.O. alla comunità internazionale, quindi il glorioso Ossas commissionò con i suoi soldi un'invenzione del giovane inventore Boyan Slat, che è efficace a raccogliere i rifiuti di plastica che inquinano gli oceani, a condizione di avere tutta la plastica raccolta. Nello stesso periodo, serviva territorio nella D.F.O. per garantire ai cittadini uno spazio maggiore in cui vivere. Quindi Ossas ordinò di sperimentare la plastica ricavata dall'oceano come materiale terraformante.

Il Dott. Spracoponzius, con l'aiuto del SeS, isotopo del SaS, riuscì a creare un materiale simile alla terra, che chiamò Meta - PlastiSeS. I lavori per costruire un'isola interamente con tale materiale iniziarono il 2 gennaio 2018 e durarono 2 settimane, grazie alla superiore tecnologia ossassese e alla facilità di impiego del Meta-PlastiSeS. Il risultato fu un'isola di 100 km2, indistinguibile da una naturale. Iniziarono subito lavori per costruire città, in forma prefabbricata, tra cui il capoluogo Big Eyes. A capo del distretto vi è un governo tecnico.

## Geografia

L'isola, grande 100km2, ha rilievi massimi di 20m. Non ha corsi d'acqua interni.

## Economia

L'isola, ancora praticamente in costruzione, è basata sul settore edilizio e industriale. Dopo l'ultimazione avverrà un cambiamento economico radicale, ordinato dal distretto Ossas.

## Infrastrutture

La Bales Island può vantare il Nose Bridge, ponte lungo 50km costruito in sole 3 settimane per collegare la D.F.O. alla neonata isola artificiale. La rapidità con cui è avvenuta la costruzione dell'intera isola ha avuto ripercussioni sul territorio, che non è perfetto, e sulle costruzioni stesse. Non di rado appaiono doline che causano il crollo di edifici prefabbricati, altrettanto instabili e di prevista sostituzione.
Merchant House

Run by Haksun the Merchant.

## Construction

Level 1

Unlocks Haksun the Merchant. Haksun sells crafting resources and buys any unneeded items you might have.

Materials required:

* 11x Components
* 6x Gemstones
* 400 Dilac

Days to build: 1

Level 2

Allows you to reach Buddy and Friend levels of Haksun's Personal Bond.

Materials required:

* 28x Components
* 10x Gemstones
* 3x Glimmer
* 700 Dilac

Days to build: 1

Level 3

Allows you to reach Confidante and Admirer levels of Haksun's Personal Bond.

Materials required:

* 49x Components
* 17x Gemstones
* 5x Glimmer
* 1100 Dilac

Days to build: 1
Smithy

Run by Gunther the Blacksmith.

## Construction

Level 1

Unlocks Gunther the Blacksmith. Gunther can craft weapons in his smithy.

Materials required:

* 28x Components
* 11x Gemstones
* 800 Dilac

Days to build: 1

Level 2

Allows you to reach Buddy and Friend levels of Gunther's Personal Bond.

Materials required:

* 63x Components
* 24x Gemstones
* 7x Glimmer
* 1400 Dilac

Days to build: 1

Level 3

Allows you to reach Confidante and Admirer levels of Gunther's Personal Bond.

Materials required:

* 98x Components
* 39x Gemstones
* 11x Glimmer
* 2200 Dilac

Days to build: 1
Grenn

## Abilities

[[File:|thumb]] ' ***(CD: 0)***Deals

[[File:|thumb]]' ***(CD: 3)***Applies

*"Your mother was a hamster."*

thumb' ***(CD: 3)***Deals

*"Offense versus defense? Why not both?"*

[[File:|thumb]]' ***(CD: 3)***Moves

*"When life closes a door, breach the wall."*

[[File:|thumb]]' ***(AP: 2, CD: 4)***Deals

*"The masterstroke, the finale, the finisher."*

## Schedule

* **Monksday:**Personal Bond, Town Square
* **Trollsday:**
* **Whetsday:** Personal Bond, Town Square
* **Thronesday:** Alchemist's Lab
* **Fairday:**
* **Satyrday:**
* **Songday:**

Vanish now also removes all negative ongoing effects. However, ability cooldown is increased by 1.
 Friend
Diversion now no longer costs an activation..
 Confidante
Extends the range of Incapacitate by 2 tiles.
 Admirer
Plan B now applies Silenced instead of Blinded to effected enemy targets.
+12 Initiative

To maximize RP gain, choose the following answers when talking with him:

### Acquaintance

1st answer:

* You can do better than that.

2nd answer:

* Yes

### Buddy

1st answer:

* --hilarious! (↑) or --I don't care! (↑)
	+ no (↑↑↑) option available

### Friend

1st answer:

* He seems to be on the brink of a meltdown.

2nd answer:

* Smelling is caring.

## Skins

[[File:|right|400px]]

* Default: Available from the start of the game
* Smokescreen: Costs 80 \_\_\_ to unlock
* The Other Hitman: Costs 80 \_\_\_ to unlock
* In the Vines: Costs 80 \_\_\_ to unlock
Language Barrier

## Walkthrough

### Venture to The Bilgewash

Upon entering the zone, a battle will start. After collecting the stones, you'll need to wait until Miri is in town to finish the quest.

### Combat

Defeat all enemies

Win the battle without using Signature Skills

Land all of the finishing strikes with the same character.

### Enemies

* Mirkman Warrior x3
* Mirkman Shaman
* Mirkfrog
Turtle Rock

## Location on map

*Named so for thousands of caravans passing through every year. A popular meeting area for merchants and robbers alike.*

## Enemies

* Dust Wyrm
* Mau Menfet
* Mau Nu
* Minwese Faris
* Minwese Nomad
* Sandspike

## Adventures

His Whorl Life

* Take the blade (achievement) - +35 RP with Theo; Hero's Blade

A Cat Above Others

* Side with King Khahahletek - Fight the Queen
* Side with Queen Thalakhylkha - Fight the King - 25XP; Dunestalker Bow

## Camp

The Tranquil Funnel

* Theo & Diego - Theo using two scythes.
	+ Sounds like a terrible accident waiting to happen. - nothing happens?
	+ Everything's better with dual wielding. - ?
	+ That's just excessive, isn't it? - ?

The Canopy

* Theo & Signy - Discussing Signy's "name" for Theo
	+ She's saying that you need to stick to one image of yourself - ?
	+ She's saying that you haven't found your lot in life yet - Signy agrees; Theo understands
	+ Hey, don't look at me. - ?

## Combat

Kitten Knoll

* Defeat all enemies within 7 turns!
* Defeat 3 enemies with a single ability
* All of the deployed player combatants must survive.

The Carapace

* Defeat the Dust Wyrm
* Defeat an enemy inflicted with at least 3 negative effects.
* Land all of the finishing strikes with the same character.

The Sinkhole

* Defeat 2 waves of enemies!
* Win without missing of having your opponent dodge once.
* Win the battle in 8 turns.

Mraaj's Thoroughfare

* Defeat 2 waves of enemies!
* Land all of the finishing strikes with the same character.
* All of the deployed player combatants must survive.

Cat Valley (Combat from A Cat Above Others)

* Vanquish the opposing army
* All of the deployed player combatants must survive.
* Defeat 3 enemies with a single ability
Warasha Sandsea

**This article or section is incomplete.**
**Reason:** *Missing pre-requisite, difficulty, enemies, adventures and challenges*
Please consider helping out by editing this page, or discussing the issue in the comments section.

## Location on map

*True to its name, the scorching Sandsea offers little more than shifting dunes and barren rock.*

## Adventures

Storyline outcomes:

**Our Velocity**

- go into tomb> look around the room> look at the curtain rod> pull the rod down> look at the spear rack> put the curtain "rod" onto the spear rack> loot the chamber>

* +100 XP
* +1800 DLC
* -35 RP with Aliss (if she is with you on your adventure)
* -35 RP with Theo (if he is with you on your adventure)
* +35RP with Diego (if he is with you on your adventure)

- don't go into tomb, leave the tomb>

* +25 XP

- step into the corridor>

* +25 XP
* -35 RP with Aliss (if she is with you on your adventure)
* -35 RP with Theo (if he is with you on your adventure)

**Staying Frosty**

- buy the "delicious" treat>

* -100 DLC
* +35 RP with all companions on your adventure

- decline>

* +35 RP with all companions on your adventure
Sentinel

> "*Once I bring Sentinel online, the very concepts of dissent and rebellion will cease to exist. Your control over the Empire will be total.*"
> ― Darth Nostrem, to Darth Vowrawn
>
>

**Sentinel** is an artificial intelligence designed by Darth Nostrem to act as a mass surveillance system for the Imperial government to monitor and maintain control over its holdings across the galaxy.

## Origins

Sentinel is derived from a security control program that would coordinate defenses within the Imperial Citadel. It was designed by an apprentice of Darth Acina, however, the program was never brought online. Sometime after Acina died on Iokath, Darth Nostrem stumbled upon the defunct project and was able to obtain the program's core code.
Bassanius

[[File:|300px|right]]
Mystic/Fraud

Introduced and unlocked during The Sign in Chapter 3.

## Schedule

* **Monksday:**
* **Trollsday:**
* **Whetsday:**
* **Thronesday:**
* **Fairday:**
* **Satyrday:**
* **Songday:**

## Personal Bond

### Bonuses

 Buddy
 Friend
 Confidante
 Admirer

To maximize RP gain, choose the following answers when talking with him:

### Acquaintance

1st answer:

* Quite a non-answer.

### Buddy

1st answer:

* That's what you get for reneging.

### Friend

1st answer:

* What are you saying? That you're "punishing" them this way?

2nd answer:

* Care to part with it? I'll pay a good price.
Levant

A spectral Lordemar Knight.

## Schedule

* **Monksday:** Day off, Armory (in Castle Loren)
* **Trollsday:** Personal Bond, Armory
* **Whetsday:** Personal Bond, Armory
* **Thronesday:** Personal Bond, Armory
* **Fairday:** Personal Bond, Town Square
* **Satyrday:** Personal Bond, Armory
* **Songday:** Day off, Pier

To maximize RP gain, choose the following answers when talking with him:

* ... (↑↑↑)

* He provides valuable services. (↑↑↑)

2nd answer:

* What would you do, then? (↑↑↑)

* It’s just that I’ve never seen you speak so kindly before. (↑↑↑)

2nd answer:

* Then go. I don’t need this. (↑↑↑)

* You do what you have to do. (↑↑↑)

2nd answer:

* Ehm. Shall we go? (↑↑↑)

## History

He first appears in the Armory as a golden suit of armor. He eventually leaves the Armory and is shocked to learn he is dead.
Ranger's Brace

**This article or section is incomplete.**
**Reason:** *Missing sell price*
Please consider helping out by editing this page, or discussing the issue in the comments section.

## Description

*When you have three seconds to take aim at the charging bear, you learn to score headshots pretty quickly.*

## Effects

* +4% Accuracy.
* +4% Physical Penetration.
* +10% Damage.
Diego

**This article or section is incomplete.**
**Reason:** *Missing image, personal bond info and other info*
Please consider helping out by editing this page, or discussing the issue in the comments section.

## Diego

### How to unlock

Introduced at the beginning of Ch. 3

A bow wielding rogue.

## Schedule

* **Monksday**:
* **Trollsday**:
* **Whetsday**:
* **Thronesday**:
* **Fairday**:
* **Satyrday**:
* **Songday**:

## Personal Bond

### Bonuses

 Buddy
 Confidante
 Admirer

To maximize RP gain, choose the following answers when talking with him:

### Acquaintance

1st answer:

* Women. (↑↑↑)

2nd answer:

* That sounds ridiculously dumb. (↑↑↑)

### Buddy

1st answer:

* Cheer up - she was in a good mood. (↑↑↑)

2nd answer:

* Yikes. Hang in there. (↑↑↑)

### Friend

1st answer:

* Don't you ever feel bad about it? (↑↑↑)

2nd answer:

* ... (↑↑↑)

### Confidante

1st answer:

* Men are tired, women are curious. (↑↑↑)

2nd answer:

* You're afraid of being close with people. (↑↑↑)

### Admirer

Personal Bond Quest "The Last Dance Goodnight".
Shortsword and Pistol Sets

Shortsword and pistol sets are the weapons Kay uses.

Below is a list of the shortsword and pistol sets that can be obtained.

## Obtained automatically

* Shortsword & Pistol: Kay's starting weapon.

## Adventuring

* Swashbuckler's Set: Unassuming Glade, last battle, with both challenges complete.
* Ranger's Brace: Ban Machair, first battle, with both challenges complete.
The Festerlands

**This article or section is incomplete.**
**Reason:** *Missing enemies, adventures and challenges*
Please consider helping out by editing this page, or discussing the issue in the comments section.

## Location on map

*Home to the repulsive mirkmen. Sparsely traversed and maligned by all, these marshes are a health hazard made manifest.*
A Rude Awakening

You have inherited the land of Ascalia. Or rather, what little remains of it. Things aren't quite what you were expecting.

## Walkthrough

### Go to Castle Loren.

While empirical evidence seems to suggest that your new inheritance will be both pointless and terrible, there may yet be a chance to recoup your losses. See what you can find in the castle.

### Battle: Hallway Beneath the Castle.

*Main Objective:* Defeat all enemies!

*Enemies:* 1x Brood Mother, 3x Ratick
Unassuming Glade

## Location on map

*Nothing exciting ever happens here. Really.*

Clearly, nothing can go wrong.

## Adventure Node: In Search of the Beast

You may have found Signy... but so have they.

All routes lead to the *Midnight Clearing* battle, and the rewards are the same.

#### Enemies

* 4 Bandit Ambushers
* 1 Rogue Mage

#### Rewards

* 600 Dilac
* 9 Gemstones
* 17 Components
* 50 XP
* 2x 35 RP with Signy

#### Challenges

* Win the battle in 7 turns
	+ +15 XP, +15% Treasure Chance
* Defeat 2 enemies with a single ability
	+ +15 XP, +15% Treasure Chance
The Placeholder Inn

Run by Baz and Lilka.

## Construction

Level 1 of The Placeholder Inn is already there when you start the game.

Level 2

Allows you to reach Buddy and Friend levels of Baz and Lilka's Personal Bond.

Materials required:

* 28x Components
* 10x Gemstones
* 3x Glimmer
* 700 Dilac

Days to build: 1

Level 3

Allows you to reach Confidante and Admirer levels of Baz and Lilka's Personal Bond.

Materials required:

* 49x Components
* 17x Gemstones
* 5x Glimmer
* 1100 Dilac

Days to build: 1
Pathfinder's Study

Miri the Pathfinder lives here.

## Construction

Level 1

Unlocks Miri the Pathfinder. Miri increases your odds of finding rare treasure after battle.

Materials required:

* 11x Components
* 6x Gemstones
* 400 Dilac

Days to build: 1

Level 2

Allows you to reach Buddy and Friend levels of Miri's Personal Bond.

Materials required:

* 28x Components
* 10x Gemstones
* 3x Glimmer
* 700 Dilac

Days to build: 1

Level 3

Allows you to reach Confidante and Admirer levels of Miri's Personal Bond.

Materials required:

* 49x Components
* 17x Gemstones
* 5x Glimmer
* 1100 Dilac

Days to build: 1
Kay

**This article or section is incomplete.**
Please consider helping out by editing this page, or discussing the issue in the comments section.

## Kay

### Weapon type used

Shortsword and Pistol Sets

The protagonist, a boy that found out about his family's royal legacy on his father's deathbed, and rose to the role of king.

## Skins

* Default: Available from the start of the game
* Casual Friday: Costs 140 \_\_\_ to unlock
* Hero of Dime: Costs 80 \_\_\_ to unlock
* Adventurer's Hues: Costs 80 \_\_\_ to unlock
* Oddball: Costs 80 \_\_\_ to unlock
First Steps

Time to get cracking...slowly. It is true that Ascalia needs you, but first things first.

## Walkthrough

### Go to the inn

Apparently, you're not entirely alone in this deserted hellhole. Visit the inn.

### Find the Beast

Some kind of monster is terrorizing the area. Go to the Unassuming Glade.

### Report back to Castle Loren

Everything went better than expected! Return to Castle Loren with the news.

## Rewards

* 100 XP
* *Perk: Brawler*
+3% Damage.
* *Morph: Loud and Clear*
Command can now be used regardless of the line of sight to the target.
* *Perk: Vitality*
+100 Health.
* *Perk: Quick Thinking*
+4 Initiative.
In Search of the Beast

You may have found Signy... but so have they.

## Possible routes

All routes lead to the *Midnight Clearing* battle, and the rewards are the same.

#### Enemies

* 4 Bandit Ambushers
* 1 Rogue Mage

#### Rewards

* 600 Dilac
* 9 Gemstones
* 17 Components
* 50 XP
* 2x 35 RP with Signy

#### Challenges

* Win the battle in 7 turns
	+ +15 XP, +15% Treasure Chance
* Defeat 2 enemies with a single ability
	+ +15 XP, +15% Treasure Chance
Henrietta

## Schedule

* **Monksday**:
* **Trollsday**:
* **Whetsday**:
* **Thronesday**:
* **Fairday**:
* **Satyrday**:
* **Songday**:

## Personal Bond

### Bonuses

 Buddy
 Confidante
 Admirer

To maximize RP gain, choose the following when talking with her:

### Acquaintance

1st answer:

* I just hate paperwork. (↑↑↑)

2nd answer:

* Glad that’s dealt with (↑↑↑)

### Buddy

1st answer:

* As long as it helps achieve peace (↑↑↑)

2nd answer:

* I like to play to win. (↑↑↑)

### Friend

1st answer:

* What a mess. (↑↑↑)

2nd answer:

* You make it sound like your country's a time bomb. (↑↑↑)
Shichiroji

Patron at The Placeholder Inn. Good friend of Baz, who he served with in war.

Appears at the start of First Steps when visiting The Placeholder Inn for the first time.

## Schedule

* **Monksday:** Personal Bond, The Placeholder Inn
* **Trollsday:** Personal Bond, The Placeholder Inn
* **Whetsday:** Personal Bond, The Placeholder Inn
* **Thronesday:** Day Off, Town Square
* **Fairday:** Personal Bond, The Placeholder Inn
* **Satyrday:** Personal Bond, The Placeholder Inn
* **Songday:** Personal Bond, The Placeholder Inn

## Personal Bond

### Bonuses

 Buddy
 Friend
 Confidante
 Admirer

To maximize RP gain, choose the following answers when talking with him:

### Acquaintance

1st answer:

* I'm not here for your money. (↑)
* Whatever (↑↑↑)

2nd answer:

* You're enjoying this, aren't you? (↑)
* I seriously don’t follow this conversation. (↑↑↑)

### Buddy

Answer:

* With a face like yours, it's no wonder

### Friend

1st answer:

* A shovel would be insufficient, I think. (↑↑↑)

2nd answer:

* You’re drunk. (↑↑↑)

### Confidante

1st answer:

* I don't know. (↑↑↑)

2nd answer:

* A worthless alcoholic whit a case of bad breath. (↑↑↑)
Den of Many Truths

**This article or section is incomplete.**
**Reason:** *Missing images and maps*
Please consider helping out by editing this page, or discussing the issue in the comments section.

## Location on map

*The headquarters of the mystic/fraud behind the 6-step enlightenment program.*

## Enemies

Bassanius (Non Combat)

Bolefolk

Bone Colossus

Familiar

Lordamarian Knight

Mau Nu

Shedurian Magus

## Combat

Within the Grimoire

* Defeat all enemies!

## Rewards

* 15XP
* Iridescent Ink x30
* Mysterious Grimoire (?)
Tarko Saxon

**Tarko Saxon** is a captain in the Dar'manda, a group of former Mandalorians who deal in smuggling. He once led the well-known Clan Saxon, but was cast out by Mandalore the Vindicated and the other clan chieftains who judged his rapacity as dishonorable.

## Biography

Tarko Saxon was born on Concordia, one of Mandalore's two moons.

## Powers, abilities, and equipment

Tarko owns a suit of beskar armor, painted with striking black and yellow markings.
Personal Bonds

## Introduction

Personal bonds can be found as a tab in the management menu. The bonds define the relationship between Kay and his companions, both teamates and city inhabitants.

## How bonds work

Bonds have both progress bars and levels. Once a progress bar is filled with relationship points (RP - measured as a percentage) an interaction with a character in the city will allow the bond to level up. These interactions also provide progress for the next level and with successful interactions it is possible to level up a bond and provide some of the experience needed for the next level. This can be a massive time saver in game as in some cases it is possible to earn sufficient RP in the levelling conversation to fill the next level requirements (see 'How to maximize RP gains' below)  therefore allowing a character to reach level 5 using only 5 in game days, saving you significant time for other activities.

Each level of a bond provides bonuses. In the case of teamates this is typically reflected in unlocked perks. Many of these modify the way in game skills work allowing you to tweak the performance of a character. In the case of city inhabitants they can provide both passive bonuses to your interactions such as increase dilac gains, or unlock perks for your teamates to utilise or other passive bonuses.

Although not clearly explained, in order to increase the bond with a character you must interact with them on a 'personal bond day'. Each character will have a schedule which can be viewed (Y button on Xbox) when in the city. Interacting with characters on these days will allow you to spend the day with them, improving the bond at the cost of 1 in game day. Interactions outside this day will not result in bond gain and typically also do not consume an in game day.

At some levels some characters will have quests that need to be completed to move forward with their bond.

## How to maximize RP gains

Other than successful conversation options, in order to maximize RP gain it is vital to focus on bond increases with Baz & Lilika (treated by the game as a single character). At 'Buddy' and 'Confidante' levels (2 & 4) you will unlock passive bonuses that improve reputation gains from ALL personal bond conversations. This bonus is significant enough that it can result in completion of an entire bond level in a single conversation, thus maximizing your gains for your time in later conversations. In order to gain access to 'Buddy' level you will need to upgrade the Placeholder Inn to level 2 (Components - 28, Gemstones - 10, Glimmer - 3, Dilac - 700). To access 'Confidante' level it will need to be upgraded to level 3 (Components - 49, Gemstones - 17, Glimmer - 5, Dilac - 1100). You should gain sufficient materials in your first few dungeons to achieve this prior to the end of chapter 1.
Gunther

The Blacksmith

Appears in the Inn Chapter 1.

## Schedule

* **Monksday:** Smithy
* **Trollsday:** Smithy
* **Whetsday:** Merchant House
* **Thronesday:** Personal Bond, Smithy
* **Fairday:** Personal Bond, Smithy
* **Satyrday:** Smithy
* **Songday:** Day off, The Placeholder Inn

## Personal Bond

### Bonuses

 Buddy
 Friend
 Confidante
 Admirer

To maximize RP gain, choose the following answers when talking with him:

### Acquaintance

1st answer:

* Spectacular indeed.

2nd answer:

* Make sure to give it your best!

### Buddy

1st answer:

* Bring it on.

2nd answer:

* Hoaaaah!

### Friend

1st answer:

* He doesn't look very happy in those.

No 2nd question.

### Confidante

1st answer:

* (Any of them. Makes no difference.)

2nd answer:

* What's done is done. I need you to focus. (↑↑↑)

3rd answer:

* (Any of them. Makes no difference.)

Personal Bond Quest "Dog-Gone-It".
Theo

## Theo

A hairdressing vampire who aspires to be evil.

## Schedule

* **Monksday**: Personal Bond, Armory
* **Trollsday**: Day off, Armory
* **Whetsday**: Personal Bond, Castle Loren/Merchant House
* **Thronesday**: Personal Bond, Town Square
* **Fairday**: Day off, Armory
* **Satyrday**: Personal Bond, Town Square
* **Songday**: Personal Bond, Armory

## Personal Bond

### Bonuses

 Buddy
 Confidante
 Admirer

To maximize RP gain, choose the following answers when talking with him:

### Acquaintance

1st answer:

* Petrified (↑↑↑)

2nd answer:

* What’s wrong with being a hairdresser? (↑↑↑)

### Buddy

1st answer:

* You won't always have the element of surprise. (↑↑↑)

2nd answer:

* Terrible. (↑↑↑)

### Friend

1st answer:

* You're trying too hard. (↑↑↑)

2nd answer:

* Change your clientele. (↑↑↑)

### Confidante

Personal Bond Quest "Style from Substance".
Diplomacy

The diplomacy window is accessed either in the game menu or via the diplomacy table in the main hall of Castle Loren.

At a certain point during Chapter 1, you will receive a diplomatic missive which introduces you to the diplomatic possibilities.

Every few weeks you'll get a diplomatic missive regarding one of two ongoing conflicts (Shedu vs. Lordemar, Alfheimr vs. The Empire). You need to choose between one or the other, which will award you with a reputation level with the faction you choose. When you reach level 3 with any of them, a new character will be recruited into your party.

**Note** that you'll only get 4 missives for each conflict, so it is not possible to gain all reputation levels with every faction.

Diplomatic missives are not time critical. This means that you can delay your choice as long as you wish.

## Factions

 Every level
 Level 1
Ignore 5% of target's Resistances.
Unlocks *Perk: Shedurian Focus*
+3% Damage, +3% Accuracy.
+30 Shields per turn.
Unlocks *Perk: Inner Light*
 Level 2
 Level 3

 Every level
 Level 1
+2% Dodge.
Unlocks *Perk: Anam-Touched*
+2% Dodge, +4 Initiative.
+5% chance to resist negative ongoing effects.
Unlocks *Perk: Issuden's Legacy*
 Level 2
 Level 3
Asuna

Pros:

* Heavy support with decent mid range dps
* 2 (healing 3) spells with (revive) shot
* Dangerous when HP is full.
* Able to self heal with first-aid kit or Healing Field 3.

Cons:

* Lack of firepower on long-mid range fights
* No of offensive spells (except weapon arts)
* Lack dmg compare to most other chars especially when not in full hp.
Premiere

\*Note\*

Premiere dual-wields both of her weapons for weapon 1 and weapon 2.

Pros:

* Decent close range dps due to dual wield pistols.
* Access to lv3 debuffs skills
* Access to single target healing skill
* Decent DoT damage poison shot
* Tons of gadgets CCs
* Enable to reset cooldown and enhance gadgets
* Access to Anti-AR-shield

Cons:

* Weak face off fights
* No self heals
* Need to get into enemy lines to plant mines
Yuuki

Pros:

* Strong close range fighter with either handgun or sword
* Very strong against ground bosses with star splash 3.
* Having atk/crit buff with single target heals
* 3 gap closer sword skill
* Access to mines as crowd controls
* Gets stronger when near death with swords

Cons:

* Don't have sword barrier
* Weak on mid-long range fights
* Very low hp and defense for a close range fighter.
* Very weak on flyer bosses.
Prospector's Safehouse

Run by Winter the Prospector.

## Construction

Level 1

Unlocks Winter the Prospector. Winter can craft trinkets in her Safehouse.

Materials required:

* 28x Components
* 11x Gemstones
* 800 Dilac

Days to build: 1

Level 2

Allows you to reach Buddy and Friend levels of Winter's Personal Bond.

Materials required:

* 63x Components
* 24x Gemstones
* 7x Glimmer
* 1400 Dilac

Days to build: 1

Level 3

Allows you to reach Confidante and Admirer levels of Winter's Personal Bond.

Materials required:

* 98x Components
* 39x Gemstones
* 11x Glimmer
* 2200 Dilac

Days to build: 1
Kirito

Pros:

* Very strong close range fighter.
* 4 gap closer skills.
* High critical rates.
* Sword Barrier and Hyper Awareness to block/evade sniper shots.
* Get even stronger when low hp.
* Decent Close-Mid range pistol damage with high crit chance.

Cons:

* Very weak to long range fights
* No self-heals
* Deals considerable low damage on bosses, especially flyer boss.
* Most skills can be easily avoidable with tumble.
* Most skills goes in straight lines.
* Really weak to explosives
Patchlog : Ver 1.1.2

\***The patchlog here only cover changes made on Online PvP mode**

* *Game mode changes*
	+ Match time-limit duration reduced from 10 minute to 7 minute
	+ Medal Gauge no longer decreases through out the match
	+ Re-spawn time decreased from 20 seconds to 16 seconds
	+ Invulnerability frame after re-spawned (from base) increased to 10 seconds
* *Hero balancing*
	+ ***Rain***
		- Main weapon damage reduced from 233 > 167 (rank 6>4)
		- Hero ability changes
			* Main weapon skill Healing Field Shot 3 changed to Power Form Shot 3.
			* Sub weapon skill Power Form shot 3 changed to Healing Field Shot 3.
	+ ***Strea***
		- Hero ability changes
			* Main weapon skill Nemesis Burst 3 changed to Dash Attack 3
	+ ***Klein***
		- Hero ability changes
			* Sub weapon skill Nemesis Burst 3 changed to Dash Attack 2
	+ ***Agil***
		- Hero ability changes
			* Sub weapon skill Nemesis Burst 3 changed to Plasma Blast 3
	+ ***Fukaziroh***
		- Main weapon damage reduced from 1434 > 1195 (rank 5>4)
		- Hero ability changes
			* Main weapon skill Nemesis burst 3 changed to Dash Attack 3
			* Sub weapon skill Replenish Gadget 2 changed to Blazing Blast 2
			* Sub weapon skill Dash Attack 3 changed to Replenish Gadget 2

***Changes thoughts :***

 The devs decided Nemesis burst 3 is too powerful and replaced all of them to Dash attacks....lul....

also, Rain nerf is expected since she's one crazy powerhorse on close range fight and with the ability to self-heal. And Fuka's nerf is reasonable enough, dual grenade launcher.......lul.......
Silica

Pros:

* Decent mid range dps with SMG, especially full hp
* Access to trigger happy, fast reload speed
* Able to self heal with Healing Field 3
* Access to Revive shot
* Access to single target Armour/Crit 3 buff

Cons:

* Only 1 Healing skill despite being a support
* Weak to long range fights
* Lack of offensive SMG skills (Except weapon art)
Darth Arcturus

**Darth Arcturus** is a Sith Lord assigned to the Sphere of Military Command who oversees operations in Wild Space.

## Biography

Arcturus is from the planet Serenno and was once the protégé of Darth Jadus. He was trained by the enigmatic Dark Councilor in secret, who sought to craft his apprentice into the perfect weapon to wield against all those who stood in the way of his grand plan to reshape the Empire into his image. Jadus kept his apprentice below the radar, so much so that even his own daughter Zhorrid was not aware of Arcturus.

### Sphere of Military Command

Arcturus was placed in control of military operations in Wild Space by Darth Krovos as a commendation for his service on Corellia.

As he harbored a great disdain for Zakuul, Arcturus allowed the Imperial Navy to pass through their territory without respect to their borders. When Consul Axion of the Zakuulan government objected to the incursions, Arcturus reminded him of his failure to establish diplomatic relations with the Sith. He threatened to begin firing on Zakuulan ships indiscriminately should they attempt to impede Imperial operations in the sector. As they had little to no martial forces, Zakuul was left with no choice but to submit to Arcturus and allow his forces to travel freely.
Sinon

Pros:

* Extremely strong long range fights. (Able to 1 hit kill anyone with headshot)
* Access to single target healing and Revive shot
* Able to detect hidden units via Hawk eye
* Able to make enemy harder to aim at her with conceal (reduce chance of being target with aim assist)
* Easily applies suppressed debuff.

Cons:

* Weak to rush type close range fighters, especially swords with sword barrier
* Considerable low hp and defense
* Considerable slow movement speed
* No mines to fend off flank attacks
* Need very good at aiming to be good
* Not ideal to fight certain boss stage
Nostrem's Militia

The **militia** is a private army comprised of former soldiers and spies under the control of Darth Nostrem.

## Overview

In true Sith fashion, Darth Nostrem boasts a sphere of influence that extends far beyond the Ministry of Intelligence. He commands a well-trained militia of loyal soldiers and spies, backed up by an extensive force of drones ranging from hover tanks to sky fighters.

## Organization

### Militia subgroups

#### Captains

All former Imperial Intelligence operatives, the captains make up the militia's senior command. They are easily distinguishable by their uniform colors and peaked visor caps.

#### Combat specialists

A small special forces unit of the militia, the combat specialists are personally trained by Darth Nostrem in close-quarters fighting and stealth tactics. This unit has allegedly eliminated Jedi Knights as well as a number of Nostrem's Sith rivals.
Klein

Pros:

* Decent mid-long range fights
* Very strong AoE rocket burst
* Very high defense and hp
* Access to Taunting skills
* Access to AoE buffs
* Access to Shield Matrix
* Access to some CC skills and gadgets

Cons:

* Considerable slow dps
* Lack of offensive AR skills and CC as a tank
* No Self heals
* Rockets are easily avoided with tumble
* Slow movement speed due to having 2 heavy weapons
Молния, Разжигающая Огонь В Сердце

**Молния** - чёрный кот с жёлтыми глазами и длинной красивой шерстью.

## Семья

**Мать:**

* Ураган, Что Сносит Всё с Пути: *жива (на период "Обещание Урагана").*

**Отец:**

* Ворон, Летящий Высоко Над Горами: *жива (на период "Обещание Урагана").*

**Сестра:**

* Звезда, Что Светит Ярче Всех: *жив (на период "Обещание Урагана").*

**Тётя:**

* Сребробока: *жива (на период "Ветер и тишь").*

**Двоюродные сёстры:**

* Диана: *жива (на период "Ветер и тишь");*
* Алиса: *жива (на период "Ветер и тишь").*

**Двоюродный брат:**

* Камнешкур: *жив (на период "Ветер и тишь").*

**Бабушка:**

* Лиственноглазая: *мертва, обитает в Клане Тёмной Ночи.*

**Дедушка:**

* Дымчатый Коготь: *жив (на период "Ветер и тишь").*

#### Тёмный час

Ураган во сне говорит Сребробоке, что у неё и Ворона родились котята, и Сребробока радуется за сестру.

### Новелла

#### Обещание Урагана

Молния котёнок Ураган и брат Звёздочки.

Ураган играет с котятами, а потом к ним присоединяется Ворон.

Вскоре их посвящают в учеников. Наставником Молнии становится Тишина. Молния делает успехи, однако раньше положенного срока охотником не становится и учиться ещё луну. Видно, что он завидует сестре, но Звезда подбадривает его говоря, что он ещё догонит её, и они станут лучшими охотниками Клана.

Через луну Молния становится охотником по имени Молния, Разжигающая Огонь в Сердце.
Special Projects Logs

The following are transcripts of various audio logs that were leaked alongside documents related to the Imperial Special Projects Division.

> "The Felucians communicate on a specific ultrasonic frequency. I have found that we can manipulate 87.7 percent of their species through this method. The exceptions being the half dozen alpha subjects we have in quarantine aboard SPS-007. Those anomalies appear to be further evolved, and require more finesse in their manipulation."
>
>

> "The Cloudburst is far superior the rudimentary design of the machine my apprentice used during beta test. Chemical dispersal time has been reduced by 66.67 percent. In addition, the Cloudburst itself is a far more compact device ― therefore simpler to deploy and defend."
>
>