recursal/Fanatic-Fandom huggingface dataset:
Sniper Monkey

## Overview

With the highest single-target popping power in the game, Sniper Monkeys start with powerful infinite ranged shots that pop 3 layers. However, its low pierce makes it surprisingly weak against groups of bloons. Costs $420.

This tower automatically targets the strongest bloon on the map.

## **Upgrades**

Full Metal Jacket
Pops five layers and lead

$500

Total cost: $920

Enhanced Eye Sight
Shoots faster, pops 7 layers, and pops camo

$1,600

Total cost: $2,520

Tactical Shotgun
Pops surrounding bloons

$1,700

Total cost: $4,220

Deadly Precision
Pops +11 layers; enough to pop a ceramic

$3,000

Total cost: $5,520

Semi Automatic Rifle
Shoots 3x as fast

$3,300

Total cost: $5,820

Flack Gun
Lots of shrapnel from sniper shots

$2,100

Total cost: $4,620

Rank 19 x4

Bloonzooka
Does 4 layers to a large area

$3,300

Total cost: $7,520

Rank 19 x5

Brick Layer
Pops +30 layers; Enough to pop a brick

$6,350

Total cost: $11,870

Rank 19 x4

Machine Gun
Shoots really really fast

$5,700

Total cost: $11,520

Rank 19 x15

Bloonzooka +
Explosions + shrapnel

$5,900

Total cost: $10,520

Rank 43 x7

RPG Strike
Does 400 layers to a large crowd

$5,500

Total cost: $13,020

Rank 43 x11

Moab Crippler
Immobilises Moab class bloons for a time

$12,500

Total cost: $24,370

Rank 43 x11

Supply Drones
Sends in money and poppage

$13,250

Total cost: $24,770

Rank 43 x25

Railgun Tank x50
Shoots bazooka missiles and has a powerful railgun

$27,000

Total cost: $37,520

Total  to fully unlock: 82

### **Tips**

* Can pop lead from tier 1 and up, and camo lead from tier 2 and up.
* Can damage HTAs with 4L, 5L, 4S, 5S, and any middle path.
* Shielded MOABs (except the LPZ) are immune to the stun from 5M.
	+ In addition to the stun, 5M deals massively increased damage (approximately 75).
* 5S has two separate attacks, an explosive attack and a railgun. The railgun penetrates infinitely, even through shields, and will pop at least a brick in one shot. Unfortunately, the explosive attack only pops 5 layers, meaning that against swarms of high-tier bloons and/or MOABs it will cause them to split and spread out, drastically reducing the effectiveness of the railgun.

## Advantages/Disadvantages

### Advantages

* Highest single-bloon popping power in the game
* Cheap early-game lead popping power
* 5S sniper can solo a ZOMG with ease

### Disadvantages

* No grouped popping power unless going for the left and stack upgrades
* Upgrades are expensive
Boomerang Thrower

## Overview

Decent grouped popping power tower that can be used to great effect mid-late-game. Costs $380.

## **Upgrades**

Multi-pop
Pops 8 bloons at once

$200

Total cost: $580

Glaive Thrower
Faster, and pops 13 bloons plus lead

$330

Total cost: $910

Plasmarangs
Moves even faster and pops 25 bloons

$890

Total cost: $1,800

Glaive Ricochet
Glaives bounce off of walls

$1,200

Total cost: $2,110

Bionic Boomer
Shoots 4x as fast

$1,450

Total cost: $2,360

Plasmasaber
Comes back at the bloons and cuts through all

$1,900

Total cost: $2,810

Rank 18 x3

Plasmarang Juggler
Juggles the plasmarang

$2,000

Total cost: $3,800

Rank 18 x3

Glaive Knight
Glaives travel faster and last longer

$2,700

Total cost: $4,810

Rank 18 x3

Double Ranga
Shoots twice the rangs

$2,300

Total cost: $4,660

Rank 18 x15

Plasmasaber Knight
Adept projectile control

$5,550

Total cost: $8,360

Rank 42 x7

Megarang Toss
Throws a giant plasmarang that damages so many bloons

$3,000

Total cost: $6,800

Rank 42 x7

Glaive Lord
Each glaive has two more rotating glaives

$7,500

Total cost: $12,310

Rank 42 x7

Turbo Charge
Activate hypersonic ranga throwing

$3,500

Total cost: $8,160

Rank 42 x25

Projectile Master
Master of projectiles

$17,000

Total cost: $25,360

Total  to fully unlock: 70

### **Tips**

* This tower's boomerang projectiles all move different to other projectiles, with special movement properties that allow them to hit bloons that the tower might otherwise miss or be unable to hit.
	+ Regular boomerangs and glaives move in an arc, allowing the projectile to hit bloons it otherwise would have missed.
	+ Left path boomerangs move in a straight line like most projectiles, but can travel back and forth several times to hit much more bloons.
	+ Middle path boomerangs also move normally, but bounce off walls multiple times, hitting bloons all throughout the map.
* Can pop camo with 5L, 4M, 5M and all alt upgrades.
* Can pop lead with any upgrade from tier 2 and up.
* Can damage HTAs with any upgrade from tier 2 and up.

## Advantages and Disadvantages

### Advantages

* Early game lead popping power.
* Early game group popping power.
* Cheap.
* a 4S/5S under a Fission village can solo a Party Bloon.
* Can have near full map popping power with middle and stack paths.

### Disadvantages

* Not high MOAB-class popping power, excluding the alt.
* Special attack angle.
* Ineffective in late game.
Monkey Ace

## **Overview**

The **Monkey Ace** is one of only two flying towers in the game, and is usually a mid/late-game tower as its earlier upgrades are rather weak. It moves in a figure infinite pattern. Costs $810.

## **Upgrades**

Faster Firing
Shoots more often

$440

Total cost: $1,250

Penetrating Shot
Each dart pops 8 bloons

$550

Total cost: $1,800

Gatling Gun
Fires darts forward very quickly

$900

Total cost: $2,700

Neva Miss Darts
Darts aim at the bloons

$2,800

Total cost: $4,600

Operation Dart Storm
Darts that blot out the sun

$2,700

Total cost: $4,500

OD5+
The sky is darts

$3,600

Total cost: $5,400

Rank 28 x3

Dog-Fighter
Does sick manoeuevres and pops bloons

$2,700

Total cost: $5,400

Rank 28 x5

Splodey Darts
Darts explode when hitting bloons

$6,500

Total cost: $11,100

Rank 28 x4

Bloon Duster
Darts that can control the crowd

$5,000

Total cost: $9,500

Rank 28 x15

Bloon Duster+
Dart waves upon waves

$6,500

Total cost: $11,900

Rank 52 x9

Side-Winder Ace
Ally joins in for more popping power

$8,100

Total cost: $13,500

Rank 52 x11

Spectre
Shoots mini-nukes very fast

$17,500

Total cost: $28,600

Rank 52 x11

Ground Zero
Does 500 damage to everything on-screen

$15,500

Total cost: $25,000

Rank 52 x25

Bloonraker
Ultra crowd pleaser

$21,000

Total cost: $32,900

Total  to fully unlock: 83

### **Tips**

* Can detect camo by default.
* Can pop lead with the pineapples dropped by all Monkey Aces, as well as the darts from 4R, 5R, 4M, 5M, 4S, and 5S, and the beams from 5S.
* Can damage HTAs with the pineapples dropped by all Monkey Aces, as well as the darts from 4R and 5R.
* 4L changes the Ace's flight pattern from an ∞ to a ⌘.
* The beams from 5S don't damage shields.

## **Stuff to Add/Change**

* In the recent 1.5.0.5 Finale Update, Ground Zero now does 666 Damage!
* In the recent 1.5.0.5 Finale Update, Ground Zero cost decreased to $13,500 (-$2,000)
* In the recent 1.5.0.5 Finale Update, Side-Winder Ace cost decreased to $6,600 (-$1,500)
* In the recent 1.5.0.5 Finale Update, Dog-Fighters cost increased to $3,300 (+$600)
* In the recent 1.5.0.5 Finale Update, Dog-Fighters description changed to "Does sick manoeuervres and drops dart bombs".
* In the recent 1.5.0.5 Finale Update, The Dog-Fighter's Dart Bombs are darts flying into the pineapples.
* In the recent 1.5.0.5 Finale Update, Bloon Duster cost decreased to $4,500 (-$500)
* In the recent 1.5.0.5 Finale Update, Operation: Dart Storm cost decreased to $2,500 (-$200)
* In the recent 1.5.0.5 Finale Update, Splody Darts cost decreased to $4,500 (-$2,000)
* In the recent 1.5.0.5 Finale Update, Bloonraker got renamed to "Type Rubber Ripper"
* In the recent 1.5.0.5 Finale Update, OD5+ got renamed to "Operation: Dart Skies"
* In the recent 1.5.0.5 Finale Update, Bloon Duster+ got renamed to “Bloon Sweeper”
* More coming soon (Can Someone please UPDATE THIS WIKI IT IS OUT OF DATE!!!!)

## **Advantages and Disadvantages**

### **Advantages**

* Powerful 5th-tier upgrades
* Strong abilities

### **Disadvantages**

* Weak if not fully upgraded
* Somewhat expensive
Critical Rocket Wiki

## Welcome to the Critical Rocket Wiki

Critical Rocket hosts a YouTube channel featuring BattleTech lore and a weekly livestream of MechWarrior Online as well as sporadic streams of other video games.

## Description

This Wiki is for viewers of Critical Rocket. To help understand the personalities and characters as well as some of the inside jokes that have persisted for years.

If you feel you have information to add that is helpful, by all means, please do so. If you add info and can reference it with a timestamped link to the video where it happened, so much the better.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Comstar

Comstar is an interstellar communications organization. For more info see the Sarna.net wiki page at Comstar.

Critical Rocket, The Bro, Precentor Wood, Demi-Precentor Holliday and Acolyte Aldern all work for Comstar at various facilities across the Inner Sphere.

It is rumored that Goober and Fruneker also work for Comstar though there is no paper trail to prove this.
Dart Monkey

## **Overview**

The Dart Monkey is the first tower to be unlocked in Bloons TDX and is a great early-game tower. With significant upgrades, Dart Monkeys can even last in the mid-late-game, providing much-needed bloon popping power. It costs $200 to place, unless placed in the range of a Dart Ranger (R4 Dart), then it only costs $100 to place.

## **Upgrades**

Sharp Darts
Each dart can pop 2 bloons

$160

Total cost: $360

Sharp Senses
Darts pop 4 bloons and pop camo

$180

Total cost: $540

Bloontonium Darts
Darts pop lead and travel further

$210

Total cost: $750

Spike o Pult
Pops 20 bloons at a time

$710

Total cost: $1,250

Triple Darts
Tosses 3 darts at a time

$440

Total cost: $980

Spike o Pult+
Can pierce through shields

$950

Total cost: $1,490

Rank 16 x2

Dart Gunner
Dart gun shoots faster and pops 2 layers

$750

Total cost: $1,500

Rank 16 x3

Triple Pult
Hurls 3 spiked balls at a time

$1,600

Total cost: $2,850

Rank 16 x2

Dart Ranger
Two handed; Dart Monkeys cost less in range

$850

Total cost: $1,830

Rank 16 x15

Spike Assault Rifle
Shoots multiple balls at once

$3,300

Total cost: $4,790

Rank 40 x5

Dart Tank
Send a barrage of darts towards an area

$1,800

Total cost: $3,300

Rank 40 x7

Juggernaut
Pops 3 layers off of a crowd of bloons

$3,200

Total cost: $6,050

Rank 40 x7

Super Mon. Fan Club
Up to 8 adjacent Dart Monkeys become transformed

$7,500

Total cost: $9,330

Rank 40 x25

Spike Ball Minigun
Temporarily Hypersonic speed

$9,500

Total cost: $14,290

Total  to fully unlock: 66

### **Abilities**

* 5L's ability has a 21 second cooldown, and fires 5 high-powered darts (5 LP and 15 PP) in a 30 degree cone at the targeted point.
* 5R's ability has a 40 second cooldown, and causes itself and any tier 1, 2, 3R, and 4R dart monkeys in the 8 adjacent squares fire 6x as fast for 8 seconds. Tier 0 and 3L dart monkeys, as well as other 5Rs, instead get 10 seconds of 6x firing speed. All other towers (including the other dart monkey upgrades) are unaffected.
* 5S's ability has a 42 second cooldown, and gives it a 7x increase in firing speed for 10 seconds.

### **Tips**

* Can pop camo with any upgrade tier 2 or better.
* Can pop lead with any left upgrade, 5M, 4S and 3L.
* Can damage HTAs with any middle or stacked upgrade, L4, or L5.
* M5 and all stacked upgrades penetrate shields.
* M5's projectile has very high range and 75 PP, enough that it usually makes it clear off the screen.

## **Advantages/Disadvantages**

### **Advantages**

* Very cheap upgrades.
* Power in numbers.

### **Disadvantages**

* Ineffective late game.
* Low popping power.
* Weak against leads in most sitiuations.
* Low damage.

## Known Bugs

Sometimes, a 3S dart monkey with a hat goodie would appear as a T0 dart monkey with a hat goodie after attacking.

## "Secret" variation

During the secret path battle for the Monkey Village,there is a Monkey that looks like T1 dart monkey but with a red right eye,it also has one upgrade being "more darts" with the description "yeah more darts" which increases its dart thrown per shot to 4.
Ninja Monkey

## **Overview**

The **Ninja Monkey** is a very strong mid-game tower. With decent grouped popping power and some MOAB popping power, the Ninja is a solid choice. Costs $590.

## **Upgrades**

Sharp Shurikens
Each one pops 4 bloons

$370

Total cost: $960

Ninja Training
Shoots faster and pops 5 bloons

$480

Total cost: $1,440

Distraction
Bloons struck move backwards

$550

Total cost: $1,990

Dual Shot
Throws two shurikens

$1,050

Total cost: $2,490

Sai
Pops bloons in a close radius

$1,050

Total cost: $2,490

Sai +
Melee + Deadly Ninja Stars

$1,600

Total cost: $3,040

Rank 20 x3

Flash Bombs
Distracts a wide area

$2,100

Total cost: $4,090

Rank 20 x4

Bloonjitzu
Throws five shurikens

$3,000

Total cost: $5,490

Rank 20 x3

Katana
Pops 2 layers and has a longer arc

$1,900

Total cost: $4,390

Rank 20 x15

Katana +
Powerful Blade + Fierce Shurikens

$2,900

Total cost: $5,940

Rank 44 x7

Mass Distraction
Distract the entire track

$3,800

Total cost: $7,890

Rank 44 x9

Ninja God
Divine Ninja Stars get thrown at hypersonic speed

$9,500

Total cost: $14,990

Rank 44 x7

Crouching Monkey
Flies around, taking out bloons

$5,600

Total cost: $9,990

Rank 44 x25

Cursed Blade Demon
Sword that eats the helium off of bloons

$19,600

Total cost: $25,540

Total  to fully unlock: 73

### **Tips**

* Can pop camo by default.
* Can pop lead with all left upgrades, 5M, 5R, and the sword from 5S.
* Can damage HTAs with the flash bombs from 4L and 5L, 5M, and the swords from any right or stacked path.

## **Advantages/Disadvantages**

### **Advantages**

* Brilliant all-around tower
* Versatility

### **Disadvantages**

* Not the best at late-game
* Somewhat expensive

## **Trivia**

* The 5R upgrade of ninja monkeys is a reference to the movie Crouching Tiger, Hidden Dragon.
* The 5S upgrades suggests that the bloons are filled with helium.
	+ However, in the original Bloons series, it is stated that the bloons are filled by bloontonium.
Siege of Fraetell

Mid Fight

The Siege of Fraetell was a castle defense battle between the Big Dick Johnson's Crew and the Kingdom of Fraetell during the Fraetell-Hudson War. The Siege of Fraetell lasted for 2 days, and the outcome eventually ended the war between the Kingdom of Fraetell and the Kingdom of Hudson.

The battle was an all out assault by BDJ on the walls of the capital of Fraetell, Evergrowth.

### **Early Hours**

Upon seeing the mercenary army approaching, Spear Sergeant Johnathon Locke ordered all soldiers of the guardsmen regiment to fall to the north wall, as to defend against the oncoming BDJ mercenary forces.

While the troops filed into formation along the northern fall, climbers of BDJ ascended the western wall, moving up quickly near the water bed.

The troops hopped the walls, running along them to fight the troops, as a distraction.

My Dick is Big John Oof ordered all his troops for a frontal assault while 1/3 of the elven forces where distracted.

They climbed the wall using ladders and siege towers which were bought from the Sinjai Imperial Trading Company

### **Later Hours**

After the first wall had been lost, most elvish troops fell back to the second wall, but some have bodies have been found strewn in small trenches along the farmland.

The second walls were taken easily by the company, and the king was later executed.
Terramancy

Terramancer in effect

Terramancy, or the study of the earth, is the manipulation of the earth, the wind and the leaves that grow around it. Its requires 20 or more years to fully learn, or can be taught by a master in 15.

The craft can be used to speed up the process of growing crops, or to move trees by forcing them to grow in a certain direction. These types of manipulations can usually be done by meditating while near the object you wish to change or move.

### **Origin**

#### *Human Origin*

The origin of Terramancy is unknown but most religious sources point to the large oak tree located outside of the Kingdom of Pesar. The legend goes that one man had walked up the tree to pray, alone in the middle of the night. He bent over to pray, and once he stood up he was met by a women spirit, a maiden he described it as. The next day he found that he could force saplings to grow at rapid paces and could force trees to move when he waved his hand.

The man was exalted among men and all the villagers began walking him about, showing his powers to different people.

#### *Elven Origin*

Terramancy has been an essential part of Elf culture for over 45 years, as it has been used to create houses atop trees unreachable by Humans or Dwarves. Though Terramancy is mainly associated with Humans, elves have worshipped it as the creator's gift. The creator being an elf who laid the foundation of Fraetell.

The creator had come form the east, on a boat completely made out of rusted metals and trees with the branches still attached to the tree logs. Deere pranced off the boat and butterflies swarmed above it. When the boat finally reached land, where the tribes of Elves had gathered ; he laid a stone foundation, with trees that had bent to his will. Learning from the creator, elves began to use this skill to build large structures.

### **Skills, Abilities and Other Info**

*Killing Vines -*

Terramancers have been known to frequently use what's been named *Killing Vines* . The effect is where large roots from nearby trees spring up in a circular pattern, with thorns emitting from it. The thorns, when imprinted into Human, Drowish or Dwarven skin is proven to have effects in which bones begin to ache, and skins begins to peel off from the corpse.

Cures have been made to help slow or stop the effects of killing vines.

*Letched Poison* *-*

Letched Poison is a form of liquid which when consumed will slowly eat away at the insides of the victim. The poison is actually small microorganisms that eat flesh to sustain life ; then afterwards reproduce to continue spreading the disease.
Leaderboards

## **Intro**

This will be the base page where all the records will be kept for the highest level ever reached in BTDX.

## General Rules

* You cannot directly edit the General Leaderboards page. You have to go to the page of the category you wish to enter.
* You must read the rules from the category you wish to enter.
* Categories cannot have limits/max amounts (ex: number of different towers placed).
* A new Leaderboard must be made for each version.
* Leaderboards must contain the top 10 ranking.
* If an unforeseen max or limit has been hit the first person to have reached the limit will remain in first and the category's title will be changed to have ( \*MAXED\* ) at the end of it
* Within the categories Appropriate proof must be provided.
* NO CHEATING! Cheating includes the following:
	+ Changing the games code in anyway.
	+ Using a 3rd party hacking device, like Cheat Engine.
	+ Abusing glitches.
* A Proof must be a video starting with the browser open on the user's profile, then going to BTDX in one take.
* All categories on the general leaderboards must be linked to their page.
Battle for King's Pass

> *"Here we go!" - William Pesar III*
>
>

Mid Fight

The Battle for King's Pass was a skirmish conflict between the Kingdom of Pesar and the Duchy of Velterfold. It's outcome, being a decisive Pesarian victory, would start the Pesarian-Velterfold War. It occurred in 6AD, for a total of 8 hours before concluding as the Velterfold army retreated.

The Battle is the first conflict which initiated the war between Pesar and Velterfold.

### **Early Hours**

The first 2 hours of the battle were fought from trench lines issued along each side of the forest, nearing the town of Navarra. The Velterfold troops initiated an attack by launching crossbow bolts and arrows into the opposing trench, then beginning a full frontal assault.

The first assault was a major success for the Velterfolds, as they clashed into the Pesarian trench, slaughtering most of the defending troops along the first line. Most of the 49 Pesarian casualties were lost here.

After the first skirmish, the Velterfold troops were ordered to climb a 8 foot ridge, which lead to the second line of defenses, being a 7 foot wooden barricade.

The troops launched multiple attempts, but all were met with failure.

### **Later Hours**

After the failed attempts at the front, commander Edwin Lively of the Velterfold army, ordered an all out assault, in which they climbed the ridge to meet the Pesarians on the walls.

The troops were met with fierce resistance by Pesarian troops, who had begun dropping down from the walls, to allow archers to have more time to shoot the oncoming army.

The Velterfold troops were killed, and eventually were ordered to retreat to Iso's Hill, where the Battle of Iso's Hill would take place.
Duchy of Velterfold

Velterfold Insignia

The Duchy of Velterfold was a Human duchy located near Iso`s Hill. It has since gone extinct after it`s annexation by the Kingdom of Pesar. It`s demise is due to it`s defeat in the Pesarian-Velterfold War, in which it surrendered all lands completely to avoid royal assassination and citizen massacre.

It`s army consisted of 560 troops post Battle of Ray's Straight, but dropped to 0, as all troops became Pesarian citizens.

Velterfold was the largest distributor of magical genocide. Having been a major party in the mass slaying of the Pyromancer population. It's strict no magic rule states that if you have magic abilities, or tendencies to display magical prowess, that you have 2 years to leave the Velterfold occupied areas or be prosecuted to enslavement, or in worse cases death.
Tim's birthday party

## **SPOILERS ON THIS PAGE. DON'T READ IF YOU WANT TO FIND OUT YOURSELF WHAT THIS IS.**

Tim is the final boss. He says that he needs 200 balloons (not bloons), but if you leak 200 you lose. Just play like you would anything else. You fight him as soon as you beat moon temple 3. He is a face wearing a gold crown that has a Bloon spray like the Flower Bounty boss, and attacks, all sprayed out like the Flower Bloon does. However, instead of only flowers, he can also use darts and mighty Moab stunning attacks. Also, he spawns super shield ceramics.

After Tim is killed, Dark Tim will emerge. He is like Tim but stronger and harder. He has stronger and larger attacks, and can summon super shield ceramics.

Both Tim variants give you money when attacked, similar to the lit Moab from the goodie store.

The player battles Tim on an upside down version of Monkey Meadows, with a reversed arrangement of BTD5's main theme. Eventually, the music will transition to the music from Bloon Oasis, once again in a reversed arrangement.
Red Bloon Equivalent (RBE)

*This page is for the game mechanic. If you want to know the RBE for a particular bloon, use the Bloons page.*

## Overview

Red Bloon Equivalent, or RBE for short, is how many hits you would need to do to pop a bloon with 1 PP. It is also how many lives a bloon will take if you let it get through.

The RBE of a round is the total of the RBEs for all the bloons sent in the round.

## List of Round RBE totals

* First appearance of any bloon sub-type is in **bold**.
* First appearance of a bloon type is a **link**.

<tabber> Normal =

!Round!!RBE!!Bloons

## Freeplay Scaling

As stated previously in the tables, in freeplay mode, the bloons get more powerful over time. The speeds of the bloons increase to up to 1.4X and more bloons spawn. Furthermore, bloon HP increases with the following recursive formula:

x\_0 = 1

x\_(n) = 0.2 + 1.2 \* x\_(n-1)

n increases once every 10 rounds.

This formula increases without a hard cap, meaning that tough blimps such as the Z.O.M.G. can have millions of hit points in late freeplay.
Long John's Blade

Long John's Blade is a Rare Stone Sword wielded by legendary pirate captain Long John during the time of Southern-Slavery in the Kingdom of Fraetell. It's Stone edge has kept its sharpness for so long many believe it was crafted by a master smith in a forge that will never dull.

The sword can be found after completing Long John's Quest near the Kingdom of Glockshire and the Drowish town of Seep.
Battle of Lockgrass

> *”Run Cowards, Run!”*
>
>

Mid Fight

The Battle of Lockgrass was the fourth and final battle taken place between the Kingdom of Pesar and the Duchy of Velterfold during the Pesarian-Velterfold War. It’s outcome was a decisive Velterfold victory, as Pesarian forces retreated from the battlefield after 4 hours of fighting. The battle took place in 7AD, and concluded near 5 o’clock.

### **Early Hours**

The Battle of Ray's Straight had broken the morale of the Velterfold army, sending each commander into a slump. The army needed a new strategy to attack the ever growing Pesarian war-machine. During the early hours of the battle, The peace treaty between Pesar and Velterfold had already been signed, causing this battle to fall under skirmishes.

Huskarl Sergeant Gerald Vytiq had ordered his men to assault troops returning home from the Battle of Iso's Hill, whom had been defeated by the Velterfold forces there.

The Velterfold forces rushed up the sides of the small ridge near the path, they had been hiding previously in the tall grass.

The early clash between the two forces had been a disaster for Pesarian forces, as both sides had been trapped. The troops began funneling out of the access points on either side.

As the troops ran north and south, Velterfold cavalry charged through the middle, slaughtering countless waves of Pesarian troops.

Many of the troops fled into he fields, where more Velterfold troops were hidden.

### **Later Hours**

Later in the evening, during the final stages of the battle in which Velterfold forces clashed with Pesarian troops in the long grass.

The Pesarian troops ran past most of the Velterfold troops, running towards the nearby town of Slaver’s Bay.

### **Aftermath**

After hearing about the battle near Lockgrass, William Pesar III had agreed with Edwin Lively that the battle meant nothing to the two nations.

The resentment over the decision is still heard today, as most citizens think that the battle was not worthless, and should be remembered for the slaughter of Pesarian troops.
Fraetell-Hudson War

### Outcome

Collapse of the Fraetell Kingdom, Slaver's Bay influence transferring to Big Dick Johnson's Crew.

### Side 2

The Kingdom of Hudson / Big Dick Johnson’s Crew

## Battles

### Air

1

The Fraetell-Hudson War was an armed conflict between the Kingdom of Hudson , Big Dick Johnsons Crew and the now extinct Kingdom of Fraetell. The war lasted 12 years between 12BD to 0BD. As a result, the Kingdom of Hudson humiliated The Kingdom of Fraetell, shortly after the Kingdom of Fraetell collapsing under economic stress, and political strife.

Battle and Political Timeline
**Fraetell declares war on Hudson, both armies mobilize.**
Invasion of Vasos
 11BD
Militia (Pesarian Rank)

Pipettes for the Pesarian Militia

Militia is the first rank of the Pesarian Ground Forces, it's achievable by joining. You may use this rank to branch off into different forms of the Pesarian armed forces.

It's Code of Arms is PG 1, meaning Pesarian Ground First, corresponding to it being the first rank of the ground forces.

The next rank achievable after this in the Pesarian Armed Forces is Levy.
The Bro

The Bro is CR's older brother. He is a facilities custodian and master soup dispenser technician working for Comstar.

He has earned the moniker The Toilet Bro for his superb custodial skills.

He is responsible for CR's love of BattleTech. It is possible that The Bro voices the character of Aldern, though this is unproven.
Armos Sanebright

Armos in Roman Battle Armor

Display case ; full list of medals located in "Military Career Section"

## Armos 'of Rome' Sanebright

Armos Sanebright was a celebrated Roman military commander and head Army Group Leader -- his rank was officially Commandant of the Plebeian Division. He took on the titular title Of Rome at a younge age, so sometimes he is referred to as Armos 'of Rome'
Tutorial 2 - Playing and Continuing

Wow!, you just started a new character, you got your lore, your age and your race all figured out, great! But now what. This is a common feeling when starting the RP, as the world is quite extensive with activities to do, which might not be visible or known to the player yet. This is completely fine, since we know that your gonna want to do things not yet available to the player.

So how do you start?

Well, jobs usually are a good place to begin your adventure. Getting a job is very easy, since all you have to do is either :

1. **Go to another player and ask to work for some pay**
2. **Go to an town and look around for side-jobs, main-jobs, side-quests or main-quests**

We have state jobs because sometimes players don't have jobs available for others. State jobs are ; Farming, Mining, Forestry, Fishing and Land working. The main difference between player jobs and state jobs is pay. Pay from player jobs is whatever the player sees fit, but it must be something. State jobs have a specific amount of money that you'll earn based on what job you do.

Now your working, and you have some money, well more than you started with. What are you going to do with it? Well you could :

* Go to the casino
* Invest in Property
* Sail to a treasure sight
* Buy a house

These are just a small amounts of things you can do immediately at the start of the game. But a good place to start is to go relic hunting for the Adventure Guild. They are a small house located in Saint-Quinton that collects treasures or named items from small quests you can do.

Don't want to go hunting for treasure? That's fine. Maybe you could test your might in the arena, fighting off players and monsters alike! This is a good way to earn money, or get killed. Don't like fighting? Thats' fine as well, invest your money into property or the War Exchange. Whats the War Exchange you ask? Well when people go to war with each other, they need investors to help them buy equipment. If the side you invest in wins, you'll receive a payout from their kingdom as a reward for the victory and investment.

If you don't like any of the suggestions above, this is always alright. Admins are always ready to help when you want to do something for fun or money. A good one is boat racing, glider racing, or cooking comps. All these earn you money outside of jobs, and are quite an experience.

So get out there adventurer, your adventure calls!
Tetarian

Tetarian Insignia

Tetarian, deriving from real life highlander / Gaelic ; is a form of culture in which most people will stay independent or fall towards one large kingdom. This kingdom is currently known as the Kingdom of Glockshire, or the Duchy of Reinwald.

A lot of Tetarians are farmers, miners or foresters. Most of the people who align with this form of culture are low class men and women to use their labour and handwork to help themselves, their community, or their kingdom.

The people of Tetarian culture usually confront every encounter will multiculturalism, and diversity among people, even though ironically most Tetarians are Dwarves and Humans.

Common practice of Tetarian cultural members is to use face paint during battle or large scale celebration. This form of display is reminisce over fallen comrades or widows of said fallen comrades during battle.

Most Tetarian men and women will settle disputes by fighting in one on one combat.

Disputes between lords and common men are settled this way as well, since most Tetarians find that honour is something that no man can lose unless taken from him, not dependent on your social status.

### **Xenophobia**

Tetarians aren't very accepting of outside culture, considering Islanders to be the weakest of the others. Tetarians don't shy away from showing their displeasure towards other cultures, the Tetarian Crusades are a good example of Tetarians attempting to expel other cultures from their homeland of Terr.

### **Psycology**

Most Tetarians find that men and women are complete equals, seeing as though man was created by Assad Ude in the lights of equality. Tetarians often tell of great combatants of both sexes, valiantly defending Tetarian life from foreign influences.

Many songs have been derived from Tetarian culture to show great strength among warriors who distinguish themselves on the field of battle or the silver-tongued courts of Tetarian council which usually plot the kingdoms with a majority of Tetarian culture. A good example being the Kingdom of Glockshire.
Ääängh

Ääängh (Oikealta nimeltään *Hilberto "Hio" Von A'letial (s.310*) oli legendaarinen taistelija Tykenian suuressa sodassa 330-337. Hänen kerrotaan tappaneen yli 5000 vihollista omin käsin. Vaikka hänet on usein kuvattu miekan kanssa, hän käytti erityisesti tylppiä aseita. Hän sai lempinimensä omalaatuisesta sotahuutelustaan, joka alkoi ajastaan herättää suurta pelkoa ja hämmennystä vastustajissa.

Ääänghin on kerrottu todistettavasti osallistuneen joukkotappeluihin vielä ainakin 370-luvun lopulla. Legendan mukaan hän lähti 390-luvun alussa hyvin vanhana (mutta tarinan mukaan yhä nuorekkaana) miehenä itään etsimään kovempia vastustajia. Varmuudella hänestä ei ole sen koomin kuultu.

## Ääänghin perintö

Hänen legendansa elää yhä ainakin kansan keskuudessa: Yhä 400-luvullakin Ääänghin tai hänen haamunsa kerrotaan ilmestyneen ihmisille kapakassa, torilla tai jopa omaan kotiin. Yhä moni vannoo ottaneensa turpaansa Ääänghiltä. Usein näihin tapauksiin liittyy myös humalatila. Ääängh itsekin tunnettiin ajoittaisista ryyppyputkistaan. Ääänghiin liittyy huhuja siitä, että hän olisi ollut myös *varas.*

Suurin osa oppineista pitää tarinaa Von A'letialin legendaarisesta taistelumenestyksestä pitkälti hänen perillistensä ja ihailijoidensa jälkikäteen keksiminä. Historiallisten merkintöjen perusteella on totta, että hän selvisi (ilmeisesti ainoana) suuresta taistelusta Shennou Hakatissa ja tämän jälkeen *Hilberto A'Letial* mainitaan sotasankarina, joka on saanut monia kunniamainitoja. Tel Narathilainen Historioitsija *Scamar Rabbas* epäilee Ääänghin tappamien vihollisten todellisen määrän olleen lähempänä kolmeakymmentä.

Ääänghin maine tunnetaan myös Anduinin tasankojen barbaarien ja etelän mustien villien keskuudessa.
Elikkre

Elikkre sketch made by a human scout

Naturally, the Elikkre are necromancer elves that had been driven to madness from frequent Blood Oaths and other forms of deep and mystic blood magic. Their ability to turn into a cloud of dust or smoke at will stems from them being advanced necromancers.

Socially, they are hated by most races, and feel the same towards them. Humans have a special hatred for the Elikkre because of the constant soul raids made on small villages such as Crytenwalda or Boar Town.

Humans who have had their soul stolen from them by the Elikkre become Depraved, a husk of a person who follows around the clouds that the Elikkre make up.

## Conflict and Society

Elikkre will rarely work with Humans or Elves, but can sometimes be found to cooperate in the same interest -- with Dwarves and Drows. Their allegiance to these races in reason is unknown, but their mutual respect for eachother is evident in their cooperation.

Wars fought with the Elikkre are usually one sided because of their supernatural abilities. Some mercenary companies have been known to hire Elikkre warriors to help with their contracts.
Bomb Shooter

## **Overview**

The **Bomb Shooter** is a powerful grouped popping power tower that can easily last into late-game. Costs $650.

## **Upgrades**

Bigger Bombs
Explosions are bigger and shoot out fragments

$500

Total cost: $1,150

Missile Launcher
Shoots faster and further

$450

Total cost: $1,600

Bloon Buster
Missiles that hit harder

$1,200

Total cost: $2,800

Cluster Bombs
Bombs that make more bombs

$900

Total cost: $2,500

Pineapple Launcher
Stores and launches pineapples

$700

Total cost: $2,300

Pop Cannon
Shoots pure explosion projectiles

$1,500

Total cost: $3,100

Rank 21 x2

Moab Mauler
Does x5 damage to Moab class bloons

$1,600

Total cost: $4,400

Rank 21 x4

Bloon Impact
Explosions stun bloons for a short time

$3,600

Total cost: $6,100

Rank 21 x4

Mega Pineapples
Pineapples pop multiple layers and have larger explosions

$2,700

Total cost: $5,000

Rank 21 x15

Explosion Machine
Shoots bigger Explosion Energy

$6,300

Total cost: $9,400

Rank 45 x7

Moab Assassin
Does 1000 damage to the Moab class bloon

$4,200

Total cost: $8,600

Rank 45 x7

Explosion King
Explosions that never give up

$7,200

Total cost: $13,300

Rank 45 x9

The MOAP
Does massive damage to all bloons

$9,000

Total cost: $14,000

Rank 45 x25

Big Bang Machine
Creates tiny explosion universes

$31,000

Total cost: $40,400

Total  to fully unlock: 73

### **Tips**

* Can pop camo with 5L and all right upgrades. 4M and 5M will stun camo bloons, but won't aim at them or harm them.
* Can pop lead by default.
* Can damage HTAs by default.
* 3S is almost completely incapable of damaging shielded/static bloons, and 4S does greatly reduced damage to them.
* While 4S and 5S won't target camo bloons, their projectiles *will* pop camo bloons (if a wave also contains some non-camo bloons for them to shoot at).

## **Advantages/Disadvantages**

### **Advantages**

* Some of the best grouped popping power in the game
* Early Tiers are Cheap.
* Always pops lead, 4S and 5S Can (Emphasis on **Can**) pop camo leads.
* Has some MOAB-class popping power
* 5S is one of the few towers that does AoE damage to shielded bloons.
* 5S is also stupidly broken with 5S villages (Why is like every alt broken with 5S villages)

### **Disadvantages**

* Weak to camo bloons
* Not all too effective against multiple layers of single bloons.
* Shield layers are (mostly) immune to explosion damage. This is especially bad for 3S and 4S.

## **Trivia**

* Explosions from the Bomb Shooter do have a Popping Power limit (amount of bloons it can pop per shot), but it is very, *very* rare for the PP limit to be reached in normal gameplay.
* For some reason the Moab Assassin ability can hurt the super bloon
Soldat (Pesarian Rank)

Rank insignia for Soldat

Soldat is the third achievable rank within the Pesarian Ground Forces. Soldat is a semi-NCO rank, meaning it commands a group of Levy's who themselves command groups of Militia.

It's Code of Arms is PG 3, directly meaning Pesarian Ground Third, corresponding to it being the third rank in the Pesarian Armed Forces.

The next rank is the Geralded Soldier (Pesarian Rank).
Adventure Guild

Sigil of the Adventures Guild

## *The Adventure Guild*

The Adventure Guild is a state owned company based around treasure finding and selling. It's sigil features a yellow background, with 3 horizontal black lines, with a stamp-ant gauntlet put centerfold.

The Adventure Guild will take and buy different types of treasures found on Treasure Hunts that the player can participate in. The ranges of buying price $1000-$12000.

### *Location and Trade Routes*

The Adventure Guild is located on the main street of Saint-Quinton, along the corner bend that leads to the docks. On occasion the adventure guild will have you deliver new types of treasures or gold to different locations around the map. These are known as trade routes and can be easily trekked by looking at your in game map or by asking directions by the Pier Officer.

Becoming an employee of the adventure guild is not impossible. You can value things in the adventure guilds library by asking the owner for re-visionary measures of items you have found, stolen or uncovered through out your adventures.
Battle of Ray's Straight

> *"Ayoooo! Let them hear you lads!" - Reeves Osprey*
>
>

Mid Fight

The Battle of Rays straight was a naval conflict between the Kingdom of Pesar and the Duchy of Velterfold. It was the third battle and first naval battle of the Pesarian-Velterfold War. The battle was fought in 6AD and lasted for 2 hours before the Velterfold navy surrendered.

The Battle would be the crushing blow to the Velterfold Navy that eventually crumbled the defense of Velterfold, leading to the end of the war.

### **Early Hours**

Right after word of the defeat of the Pesarian army at the Battle of Iso's Hill, Admiral Sassinine Husk moved his forces quickly down the straight of Saint-John's river, moving it into Ray's Straight, where a known force of Velterfold ships could be found. The forces were quickly meet, as each boarding army latched onto the other's ships, causing small fights to ensure between decks.

The first frigates to fall were from the Pesarian navy, but the favor would be returned, as 4 frigates of the Velterfold navy fell.

### **Later Hours**

After seeing a main bulk of their forces gone, Commandant Reeves Osprey ordered all ships to surrender, him not wanting to risk any more lives for the already lost battle.
Derek Von Zepur

Derek, virallisesti *Derek Von Zepur* on Mertel Von Zepurin seitsenvuotias ottolapsi. Hänen todellisesta isästään ja äidistään ei ole varmaa tietoa. Mertelin saatua surmansa Peräsoitossa, hänen viralliseksi huoltajakseen on Bagan papiston toimesta merkitty Gaybriel Von Zepur.

Derek tunnetaan vilkkaana lapsena. Hänen paras ystävänsä on Devon, Renki Ricksonin poika. Hän asuu nykyään Haldbarissa, Peräsoiton tilalla.
Duchy of Reinwald

Sigil of The Duchy of Reinwald

## The Duchy of Reinwald

The Duchy of Reinwald is a small estate holding near the Kingdom of Glockshire. It is currently a vassal state of the Kingdom of Glockshire, being a smaller pact of the two governments pact of alliance.

The Duchy comprises of mostly Humans and Drows as it's population. It's current leader ; Fredrye Oskarglyde is a drow himself.

The duchy frequently prides themselves as being inclusive for all races and cultures, though being primarily human and drow. The troops of the duchy are used mainly for protecting trade routes as well as taking out raiding parties.

### **Military**

The military of the Duchy are primarily used for protecting trade routes or caravans.

The ranks for the military are listed below

 2
 3
 4
 5
 6
BTC Militia

## BTC Militia (BTCM)

Militia Heraldry

BTC Militia, short for the Bison Trading Company Militia is the paramilitary wing of the corporate trading company. Founded in 28 BD by Bison Trading Company founder Gregory Tull.

Known for their brutality of those who cannot pay their taxes or those who cheat out deals with the trading company.
Treyton I

*"A good warrior, and a better man" - Armos Sanebright*

Treyton's Face

Left (Roman Conquest Campaign Medal), Right (Loyalty II Medal)

## Treyton the First "Of Saint-Quinton"

Treyton the First of Saint-Quinton was a Roman Captain of the Army, Plebeian Captain of the Plebeian Division. Born in 201 BD, Treyton made his call to fame by serving during the Roman Conquest of Saint-Quinton

### **Origin and Early Life**

Born to a peasant mother and a warrior father, Treyton the First spent most of his early life helping his mother on the farm. When Rome was called to conflict by the arrival of Saint-John troops during the scuffle between the kingdoms, Treyton's father was called to service. He never returned.

Treyton took on the titular surname "Of Saint-Quinton" in replacement for his unknown last-name. He joined the Plebeian Military of Rome at age 16 and thereafter served during the Roman conquest of Saint-Quinton. He was awarded the Roman Conquest Medal.

### **Later Years**

Later in life, after 7 more years of military service, he was awarded the Roman Loyalty Medal Class II. He was knighted by King PastPluto and given a small plot of land. He maintained this plot of land for 9 years before his death in 169 BD.

### **Marital**

Treyton the First did marry, but his partner is unknown. He fathered one son in 188 BD who become known as Treyton-the-Second.
The Undead

Undead Human Male

The Undead are a necromancer spawned species, used as tools of war or a darker way to continue life of a loved one or one's self. The colors of The Undead are usually the color of their previous race's skin but paled.

The Undead suffer from brain deficiency and weak arms, but are normally quicker than their previous race.
Killing Vines

Beast entangled in Killing vines

Killing Vines is a Terromanic spell which is castable by moderate level Terramancers. The spell is a Conjuration spell which forces nearby roots of trees to spring into swirls and capture enemies. After entanglement, large spikes will inject into the body of the enemy, spraying poisonous liquids into the entangled creature.

The effects of the liquid will cause creatures to hallucinate and feel a warm sensation near their knee joints and arm joints. Killing Vines effectively paralyze the affected creature while poison slowly eats away at the brain.

Aside from paralyzing and eating away at the brain, some vines will begin to slowly move back and forth, effectively scraping skin off of the affected creature until they die from blood loss.

### **Cures and Avoidances**

Cures for the poison caused by Killing Vines is not uncommon, as most people have had the unfortunate fate of being locked within the grasp of the vines.

Oakworth Tree Sap is a major healing liquid if directly applied to the wound. The liquid will cause excruciating pain for around 12 seconds before closing the wound and removing the poison, afterwards the pain goes away as a fading effect.

To know whether or not you're going to be entangled in Killing Vines, you must always be listening. You cannot be harmed by the vines unless someone calls upon them using the spell. Always listen for the beginning of the spell, the vines move slowly so If you have a head start you may be able to escape.
Sauva

Sauva on keppi, jota voi käyttää mm. taisteluun.

Puu on erinomainen materiaali velhosauvalle. Puun laatu rajoittaa sauvan mahdollisuuksia sisältää ja säilyttää niihin loihdittuja taikuuksia. Velhoperinteen mukaan parhaat maagiset sauvat syntyvät tuhansia vuosia vanhoista noidantammipuista.

## Erilaisia sauvoja

Tönkötyskeppi - käytännöllisesti katsoen pelin huonoin ase, mutta mestarin käsissä tappava.
Humans

Human Boy

Humans are the most common race found within the universe. They are the usually found being pale white, brown, black, beige and sand. Females make up 56% of the population, due to the constant wars happening within the human community. They are great warriors and are flexible when it comes to managing. They find most of their friends within the Drows community. Humans tend to be heavier and slower than Drows, but live less at an 80 year median.

### **Origin**

Humans are not known to have any specific origin within the continent of Terr. Most of the humans find themselves thinking that they originated from either a fellow species known as the Kinlyst, a sub-faction of the human species branch.

### **Allegiance**

Many humans take to kingdoms, duchies or counties to pledge allegiance to Kings, Queens, Lords or Ladies. Wars are a constant happening within the Human community.

They fight regularly, in all wars by species. Drow Chieftains and Khans have regularly employed human warriors or mercenaries, while Elves and Dwarves refuse to take in humans as soldiers, commanders or leaders.

Humans have been known to study magic, but it's very rare. Humans tend to drift towards Terramancy, where they can control how the grass grows or how the wind blows.

### **Appearance**

Humans stand at roughly 5'10 in height. Their meak body strength is weak compared to other species such as Dwarves or Callwyres. They are quite numerous, and hold bony hand structure as well as a slim face structure.

### **Culture**

Frequently discussed among players and in game characters, is what culture humans would fall under. But it has been canonized that Islander and Tetarian are the correct cultures. Humans will find themselves forming into colonies, or kingdoms for that matter. Notably the Kingdom of Glockshire and the Kingdom of Pesar.

Human men love to marry into Drow families, because of the Drowish societies Matriarchal system. Human women like to stay in the system of Humans, because of the Human's Patriarchal system.

Human society and culture is mainly dominated by men, being the front-hold for the classic medieval setting. The case of having a women in power is not uncommon though, as many kingdoms have seen the rise of a queen rather than a king.