Jack

## Mör'Aum'Kâv

Two 'Jacks' meeting for a drink

**Jack** is a demon of an unknown class unlike the other **Personification Demons**, **Jack** is more neutral than his brethren valuing fun and companionship over stealing souls, even befriending generations of people in a family line. It is unknown if Jack is a collective entity as he appears in many places all at the same time with each instance sharing memories.

## Relationships

### Friends

**Jack** has many friends and is welcome in any bar, tavern or brothel he makes an appearance in, he might even have the power to be in multiple places at once, when a new establishment opens he usually frequents it sometime in its first week.

## Personality and traits

One can usually be safe around **Jack** as long as you have the coin to pay for your own drink and can resist his offer to start you a tab, which may have him asking several strange tasks of the victim.

## Abilities

### Racial Abilities

* **Demon Physiology**:
	+ **Enhanced Strength**: **Jack** is inhumanly strong with superior physical strength much more superior to a humans; easily capable of physically overpowering them.
	+ **Charming Demeanor**: **Jack** is able to use his natural charm, and charisma to easily influence or persuade others to do anything he wishes within reason.
	+ **Human Disguise**: **Jack** is capable of Polymorphing into other human forms. He is capable of appearing as different people (mostly human) to multiple people.

### Magic Abilities

* **Magic**: **Jack** is capable of certain magic spells and rituals.
	+ **Alcohol Manipulation**: **Jack** can create, shape and manipulate alcohol and alcoholic beverages, including beers, wines, and spirits.
	+ **Alcohol Transmutation**: **Jack** can transform matter and objects, including living beings, into alcohol or alcoholic beverages, including beers, wines, spirits, etc.
	+ **Enslavement Branding**: **Jack** has the ability to enslave those who accept a debt to him and accept a token of his choosing. Making them lose their minds and wills, becoming what **Jack** calls his 'drinking buddies.'
		- **Mind Control**: Using his token **Jack** is able to control the minds of other beings who accept a debt to him and his token.
	+ **Human Disguise**: **Jack** is capable of Polymorphing into other human forms but rarely does so as he favors his regional form, especially his one for the Continent. He is capable of appearing as different people (mostly human) to multiple people.
	+ **Lucifuge (Marking)**- **Jack** is capable of marking those he deals with. With his Lucifuge, or Demon's mark, he can use this to track someone wherever they go on a plane but can lose sight of them if they leave the plane via a portal or interplanar teleportation.
	+ **Multipresence**: Jack can be in more than one location at once
	+ **Supernatural Charisma**: **Jack** has supernaturally high charisma, or charm, enabling him to gain the trust and loyalty of others and win them over to his cause.
	+ **Seductive Magnetism**: **Jack** radiates an aura of attractiveness, naturally inducing titillating pleasure and carnal desire while subtly lifting inhibitions. The affected targets remain fully themselves, but can't help but long for the **Jack's** favor and affection, and can't bring themselves to cause him harm except as a last resort, like an irreplaceable treasure too precious to be lost. It should be noted **Jack** does not need to do anything, his mere presence brings pleasure, attracts attention and admiration, and seduces others.
	+ **Supernatural Socialness**: **Jack** has supernaturally enhanced social skills that he is able to utilize in any situation, from the roughest to the easiest of times when interacting with others. His social skills make him one of the most likable people around, and others can easily get along with him.
	+ **Teleportation**: **Jack** is capable of teleporting himself around the world, via places of debauchery and/or pleasure (i.e taverns, brothels, etc).

### Learned or Trained Skill

* **Knowledge of Chaos**: **Jack** is capable of recognizing wards and abilities of the magically inclined, and he respects them, but he does not fear them.
* **Knowledge of the Dark Arts**: **Jack** knows of Necromancy and Goetia, capable of performing the former, he can create Hollow Men with a kind of demonic necromancy.

## Weaknesses

### Boundaries

Leylines, as well as running water such as streams and rivers are capable of barring **Jack's** path though he is capable of fording across streams and shallow rivers on the back of horses or other beasts of burden.

### Places of Power

Places of Power sicken **Jack** through the purified chaos that radiates off them and he usually goes out of his way to avoid them and those who guard them.

### True Name

Demons can be summoned via their True Name being chanted five times aloud during a Summoning Ritual. By Ritual of Naming one can discover **Jack's** True name is Mör'Aum'Kâv or as its pronounced in the tongue of man 'More-Ao-Um-Kaave'.

### Wards

Proper magic wards can keep him and those under his control out of warded areas. They cannot see if they manage to get inside a ward or an illusion is presented to them if they cross the threshold of a warded area. Witches and Wisewomen know this knowledge, Mages do not, and as for Witchers some do, and some don't as it is not in most school's teachings but something they can learn from others.

### Goetic Items

#### Bloodstone Dagger

A dagger used for Goetia rituals and for the making of a Goat Skin Mantle.

#### Goat Skin Mantle

A properly made goat skin mantle made via the Goat Skin Mantle ritual when used to summon **Jack** renders him unable to harm you or anyone associated with you when you summon him.

#### Unknown distraction object

Each demon type has an item that when presented to them at their summoning makes it easier to bind, distract or deal with them, **Jack** does have such an item fascination but it is unknown what it is at present time.

#### Wand of Banishment

Like other demons, **Jack** can be temporarily banished back to his own realm for 24 hours by use of a wand of this make, though if he's placed his Lucifuge on his target this is only a temporary measure of escape.

#### Mör'Aum'Kâv's True Staff of Binding

Though none have tried to bind him, theoretically one could use a True Staff of Binding to bind **Jack**. Though the dangers far outweigh the rewards, it is thought that he would offer his service as a drinking buddy and companion to his master's service.

## Trivia

* **Jack** is the Demonic Personification of Alcohol and pleasure as such he travels the Multiverse frequenting bars, taverns and brothels.
* **Jack** is based on the song Jack by HARDY as well as being based off the Daedric Lord of Debauchery, Sanguine.

## Notes

* **Jack** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
* You are free to include **Jack** in any stories you wish, I only ask that you honor his established lore.