Tentacle Acres

* Loading Screen
* Map View

### Goals

**Botanical Shenanigans*** Reach the entrance to Tentacle Acres and find a way inside.

**Survey the Seastar**

* Locate the surveillance room.
* Guide Patrick through Tentacle Acres to an exposed pipe while remaining undetected.
* Leave the surveillance room.

**Bark Up the Wrong Mermutt**

* Return to the boatmobile and escape.
* Defeat the Iron Dogfish clone!

### Music

HUSHED GARDENS CALM THEME
Search for Berry
Hide from BerryIron Dogfish

## Navigation

### Previous Level

SpongeBob's Pineapple
Squidward's Monument
Patrick's Rock
3451 Anchor Way

### Next Level

11PM:
The Barg’N-Mart
12AM:
Mrs. Puff's Boating School

**Tentacle Acres** is the sixth or seventh stage of the game, depending on which order you play them in, unlocked after completing the 10PM levels. In this level, you play as Squidward, with Patrick as a side character. The loading screen shows 2 Jellien Worms barking at Squidward and Patrick, both screaming.

## Story

*While SpongeBob and Mr. Krabs are out shopping for a surplus of mayo, Squidward takes it upon himself to use what's left at the Krusty Krab and bring it to Tentacle Acres. Despite disliking the dullness of the community, he can't sit and watch his own kind becomes mindless zombies. However, the mindless dolt he dragged along to help didn't make the situation much better.*

## Opening Cutscene

After regrouping at the Krusty Krab, Mr. Krabs and SpongeBob head to Barg'N-Mart to pick up mayo, while Squidward and Patrick head to Tentacle Acres. While there, Patrick asks why they need to head to Tentacle Acres, mentioning that Squidward has said that he never liked the community. Squidward, however, vehemently denies this, saying that he came here on the logic that the community would have the highest amount of clones and that he plans to pour mayo into their plumbing and leave. While he initially trusts Patrick to lead the way, he takes over after Patrick mistakes a clone security guard for a food vendor and Squidward decides to lead the way.

## Gameplay

Squidward and Patrick make their way through the maze, avoiding a lone Nestler and Jellien Squid Guards as they do so. Eventually, they reach the entrance to Tentacle Acres, with Squidward guiding Patrick through the community to dump the mayonnaise through the community's surveillance system. However, while making his way back to the front gates, Patrick steps on a squeaky toy and continuously squeezes it, alerting the guards and sounding the alarm. Their cover is blown, and the pair races out of the guard's quarters, clones chasing them all the while. In the final stretch, however, they are pursued by the Iron Dogfish Clone. Finding the gate locked, Patrick manages to scale the gate while Squidward fights and defeats the Iron Dogfish by throwing tubs of mayonnaise at it. Once it is defeated, Patrick rams the gates open with Squidward's boatmobile, urging Squidward to hop in, and the pair race away from the community and return to the Krusty Krab.

## Enemies

### The Nestler

The first enemy the pair encounters. As Squidward and Patrick make their way through the first area, the Nestler follows them underground, his movement signaled by mounds of dirt as well as an audible burrowing sound. If it makes contact with the player, the Nestler will shock him, leading to a Game Over.

### **Warhead**

At the start of the level, there will be a nest with a warhead inside. If the player walks too close to the nest, the warhead will launch out and hit the player, briefly slowing them down and blinding them.

### Jellien Squid Guards

These enemies make up the second part of the level. A few are found patrolling the hedge pathways, while four more are found in a clearing. All Squid Guards carry a flashlight, with some keeping a Jellien Worm on a leash, and will chase the player should they or Patrick walk into the beam of light or get too close. These guards are attracted to loud noises, which the player can use to their advantage by breaking vases scattered around the property to distract them. Upon reaching the source of the noise, should they find no one there, they will look around for a moment before resuming their normal behavior, though the guards in the clearing will keep looking around. The guard's running speed is faster than the player's, so being spotted is, essentially, a Game Over.

The guards exhibit the exact same behavior when guiding Patrick through the community. A few can be found sleeping around, with an area of the hedges holding a Golden Spatula surrounded by multiple sleeping guards. These guards will wake up and attack you should you get too close.

### Iron Dogfish

This enemy serves as the boss of the level. In the fight with it, the Iron Dogfish will constantly throw boulders at the player, either in a straight line (signified by green bars) or at certain spots (signified by green circles). The player must successfully hit three cans of mayonnaise at the monster to defeat it, though its attacks will get faster each time. Getting too close to the Iron Dogfish will make it charge at the player, killing them once they make very close contact.

## Acing Tentacle Acres

To ace Tentacle Acres you need to collect the golden spatula, the goofy goober token, and complete the level without dying once

* Golden Spatula: After you reach the other side of the hedge maze before you head into the next area look behind you and you'll notice another area opposite to where you came from, you'll find an area with multiple sleeping squid clones (they won't attack unless you touch them) the golden spatula is in the corner of the area.
* Goofy Goober Token: After you start, before you head into Tentacle Acres' hedge maze, look near the boatmobile for a mailbox, after talking to Berry he will challenge you to hide and seek, win the game and he will give you the token
* Hide n' Seek: To play you must go through the level looking for Berry. (He'll be in some kelp.) Talk to him and he will then tell you to hide, find some kelp to hide in, and wait until his 2:30 is up and he will give up

* No Death Win: There are many ways to go about doing this but it's best to stay focused and take your time, run through, and practice any parts you're struggling with, as for the Patrick mini-game it's all about timing, and the Iron Dogfish Clone, his attacks are pretty telegraphed, I would recommend staying against the gate behind you so you will only have to move left and right to dodge, along with that the mayo will automatically be grabbed.

## Glitches/Bugs

* Dying to the first Squid Guard seen and then clicking to "Restart from checkpoint" will place the player much farther in the level. This requires you to have already made it to the farther checkpoint legitimately beforehand.
* Due to the game's code, it anticipates Berry seeing you while seeking to always result in death, so Berry beginning to chase freezes the time. If the player crouch jumps onto the hedge, Berry will instantly see them and run, but cannot get them. Time doesn't go down, and you can't move in the seeking portion, meaning this essentially softlocks the level.
* If you push the container bin and then talk to Berry the Bear and deny the challenge it will cause Patrick to be duplicated.

## Trivia

* Way out of bounds in the camera section is a solid white anchor, only visible via hacking. Approaching it causes some sounds to be heard, resembling heavy breathing and microphone interference. Going under the map reveals that underneath the ground, right under the anchor, is a solid black Berry with a solid red face. This could have been a way to get the Goofy Goober Token during the part where you control Patrick by making him go down the path leading to the anchor, having him lift it, and making Berry give Patrick the Token.
* This is the only Intense level that has a boss fight.
* The part where Patrick steps on the rubber ducky is a reference to the episode “The Lost Mattress”.
* When Patrick tells Squidward that SpongeBob said that Squidward didn't like their community, even though Squid denies it, this refers to the episode Squidville, where Squidward goes there, due to SpongeBob and Patrick's annoyance. However, he gets too bored of the people's lifestyle and leaves.
* Prior to Version 1.1.0, the player could cheese the hedge maze area by crouch-jumping onto the maze and getting by that way. However, as of 1.1.0, Dave has increased the height of the maze a bit, meaning it is no longer possible to get through the maze easily.
* If glitches or hacks are used to get past the hedge maze and reach the door without Patrick, he has unique dialogue in which he snaps at Squidward and breaks the fourth wall, calling him a "bastard c\*\*t" and saying he couldn't believe Squidward used the Tentacle Acres skip to leave him behind.