Wynn Altair

Wynnter Altair is a former student at Beacon Academy and is currently the leader of Team WYNG. His weapon of choice is a Sniper Rifle Dust Glaive (SRDG) named Holy Requiem and he alludes to Zechs Marquis from Mobile Suit: Gundam Wing. He, along with the rest of Team WYNG are allies to Team MLIT in "Moonlight Stars".

## Appearance

Wynn is a young man that has semi spiked, shoulder length, white hair, has a pale complexion, and black eyes. He possess a slim build with a small amount of muscle in his arms and legs and he frequently wears a pair of black goggles with light blue lenses on top of his head most of the time. As a Dove Faunus, he has white feathers that cover both of his arms which he conceals under his clothing. His eyes also turn green when he uses his Semblance.

***Original Outfit (Volumes 1-3)***

Wynn dons a light gray asymmetrical jacket with light blue zippers and buttons that also has a dark gray pocket on its upper right arm. He also wears a black non-sleeve muscle shirt underneath with gray jeans and a pair of black boots with light blue lining. His emblem can be found on the back of the jacket in black.
For his accessories, Wynn wears a pair of dark gray arm greaves with black fingerless gloves, a light brown belt with a light blue buckle, a white pouch on right side, and a metal piece on the back of his belt for his weapon. He also sports a mini dreamcatcher earpiece on his left ear with a yellow feather dangling from it.

***Uniform***

Like most males at Beacon Academy, Wynn wears the dress code outfit that includes the black two piece suit with gold lining accompanied by a blue vest, white dress shirt, and a red tie around the shirt collar underneath the suit jacket. He does also wear the brown shoes provided though he has added his own modifications.

With this outfit, Wynn usually ties his suit jacket around his waist, keeps his goggles on his head, and wears his black fingerless gloves. He also retains his earpiece and carries a backpack to store his books.

***Ballroom Attire***

During the Beacon Dance, he wears a light blue two piece suit with a white tuxedo top and white dress shoes. The suit also has gray lining and he has his hair tied in a ponytail.

For his accessories, he wears a gray tie and has a silver watch on his right wrist.

***Timeskip Outfit***

-Coming Soon-

## Personality

Wynn is known to be calm, extroverted, and easygoing though he can also be perceptive when it comes to others and secretive about his past. When meeting new people, Wynn can easily strike conversations with them regardless if he had met them previously. This is seen when Wynn meets his teammate, Gorria, for the first time before initiation. He is also one who does his best to empathize with other, even though he does not understand their point of view at first. This side especially shows when he, along with his teammates try to understand Yinying’s past the trauma she had endured as a result.

Similar to two of his teammates, he also keeps a couple secrets of his own. From what he tells his friends, they know that he was raised by his mother who is a reputable Huntress in both Mistral and Vale and that his father was not around. However, this is only half true. With being the son of a White Fang Lieutenant and a reputable Huntress, he has an internal struggle between the path that works towards more violent goals and the path of helping others and doing what is right. He hides both his White Fang connections and his Faunus heritage from others unless he deeply trusts someone. This is seen when Wynn finally reveals his Faunus trait to the rest of his team.

Despite being laidback, he can also be perceptive when it comes to people and noticing slight details. He is usually someone to notice if either something is wrong or someone is hiding something from others. An example of this would be when Wynn suspects Yinying’s aggression towards certain people judging by her actions and expressions towards them. Because of his White Fang connection, he can be a bit assertive towards others with certain beliefs such as how Faunus are similar to Humans but only have an extra animalistic trait and how the White Fang are a violent group of people that lead misguided Faunus.

With his calm persona, he rarely gets upset and can be scary if he does and someone witnesses it. When he does get upset or frustrated, he would his thoughts to himself and walk away from the situation. When he is alone, he either takes his frustration out on rigorous training or punching objects such as walls or trees. In fact, he rarely shows weakness until he trusts someone enough. Wynn is one that would bottle their emotions towards certain topics but easily let go of others. In the heat of combat, he is both serious and levelheaded especially when leading his team. This is noticed when he flawlessly leads his team to assist Team MLIT and AMZN.

After the Fall:

-Coming Soon-

## Biography/ History

Wynnter Altair was born in Vale though he did travel to many areas of Remnant including Mistral and Vacuo. This was because his father, Xanto, worked for the White Fang as one of their lieutenants in the Vacuo branch while his mother, Kamra, worked as an independent Huntress for Mistral and because of both of their professions, Wynn had to move around a lot. His mother was also part of the White Fang until Wynn was born which then she left their ranks. During his childhood, he learned a lot from his parents. They taught him the basics of how to read and write along with how to be resourceful in any environment, be able to improvise, and to defend himself. He heard several stories about his mother’s missions around Anima and his father’s exploits with the White Fang which inspired Wynn to become a Huntsman like his parents. His father wanted Wynn to follow in his footsteps and join the White Fang when he came of age.

However, his mother had other ideas for Wynn’s future days before Wynn’s 12th birthday. When his mother offered him a chance to travel with her to the city of Vale for his birthday. Wynn happily agreed since he had been wanting to see more of the other Kingdoms of Remnant without being with members of the White Fang. However, what Wynn did not realize back then was that his mother never notified his father that she would be leaving with Wynn permanently. Once he and his mother arrived in Vale, the latter enrolled him into Pharos Academy in order to take the first step to become a Huntsman. However, while he was there, Kamra gave him two rules: he cannot tell anyone about his father or about his father’s profession and he cannot show his Faunus trait unless he really trusted someone.

While he attended Pharos Academy, Wynn expanded on his close combat skills, created his weapon, Holy Requiem, and unlocked his Semblance. He wanted to be versatile in combat and combined mid-range and far-ranged capabilities to his weapon. To him, it was combining traits from both his mother and father to feel close to both of them. After creating his weapon, he shifted his studies to excel at far-range reconnaissance, gun shooting, and even worked to perfect the use of his Semblance.

After graduating from Pharos Academy, his mother broke the truth to him about his father and how she had divorced him in order to protect Wynn from the White Fang. She also explained that the White Fang had changed much since she had left and did not want Wynn to follow in his father’s footstep because of how dangerous they were becoming in society. Surprisingly, Wynn understood and decided to stay away from his father for his own good. He then received his acceptance letter for Beacon Academy a couple months later while he was training with his mother. Kamra congratulated him by presenting him with a pair of goggles that he can use as needed since it would beneficial for him in different environments.

Months later, he attended and became the leader of Team WYNG after initiation with Yinying Chibang, Neeja Calfuray, and Gorria Zaldun. While he was attending there, he started to receive letters from his father saying that he wanted to reunite and talk about the future to which Wynn has ignored during the next few years.

~Battle of Beacon/ Timeskip~

-Coming Soon-

## In Combat

***Weapon:***
Wynn's weapon is a Sniper Rifle Dust Glaive (SRDG) named Holy Requiem.

It is a sniper rifle that transforms into a Dust infused glaive and it can also release a grappling hook in its glaive form.

In its sniper rifle form, this is Holy Requiem's default form. It is a semi-automatic sniper rifle (M1 Garand, reloads on side like a Krag rifle) that uses cartridges that have eight rounds in them. The sniper rifle is capable of both regular and Dust bullets and when it is out of bullets, the left side opens to reload for the next stripper clip cartridge. The square button ejects out sideways and is used to pull back in order to reload. When loading, you push the bullets from stripper clip inside before closing it. There is also a scope on top that retracts when it transforms into its glaive form.

In its glaive form, he can use this to bludgeon his foes in close combat and can also use Dust in order to amplify his close to mid-range attacks. The Dust is activated by the button on the right side instead of the left as he loads the Dust cartridges from the top and is ejected when the glaive transforms into a sniper rifle.

While in its glaive form, he presses a button on the top next to the Dust compartment and is able to release a grappling hook in order to either save himself or rescue his teammates. He can use this sometimes for team attacks with his teammates.

***Abilities:***

During his time in both Pharos Academy and Beacon Academy, Wynn is a capable Huntsman who can fight in both melee and far-ranged combat and is adaptable in many different situations thanks to his training from both of his parents. He has above average endurance and speed with average Aura and strength.

Thanks to his training with his mother, he has become a skilled sniper that can hit enemies at a distance with his weapon in its sniper rifle mode and is able to locate enemies quicker by using his Semblance to track them. He usually takes the sniper position in his team to scope out enemies and uses that information to lead his teammates towards them. As the leader of Team WYNG, he can also fight mid-range to close range if needed thanks to his personal training with his father with his weapon in its glaive mode and utilizing hand to hand combat if he is somehow disarmed. With his natural charisma, he has no issue with leading his team and working alongside them as equals such as when Team WYNG goes to assist Team MLIT in Vacuo. He is a versatile combatant that will use his surroundings to his advantage along with any resource at his disposal such as Dust and utilizing the grappling hook function on his weapon in several ways such as reaching a better vantage point in a forest or city setting.

Wynn's insight is probably his biggest strengths as he uses this to analyze and gain an understanding of a situation which assists in his versatility of adapting to different situations such as a forest or city. However, he would be at a disadvantage in an arena setting since he may not be able to fully showcase his strength. He does have a resistance to desert settings since he possesses a pair of googles that would shield him from the sand.

One weakness that Wynn has is relying on his Semblance often to track his opponents movements and can wear down his Aura if he is not careful. He has drained his Aura quickly when it is in constant use, especially during combat. He also only has average defense and strength which would put him at risk if he takes a lot of damage from physically stronger foes if their hits land.

After the Fall of Beacon, he has improved his Semblance usage even further along with building more strength to be more durable in combat.

***Aura:***: Gray

***Semblance: Dove Sight***

Wynn can detect thermal energy signatures to see thermal variations in objects and environments through eyesight. With this, he can see heat presences from any organic target and can see both biological and artificial systems to detect infrared radiation. He can use this to read body temperatures and detect lingering body heat from a physical contact with objects. Wynn can use this to find vital clues and discern others’ emotions from their thermal signatures. This is limited to his vision as his eyes turn green when this is used.

After the Battle of Beacon, Wynn can also use this Semblance to read thermal signatures of people to discern if they are telling the truth.

## Trivia

* His full name translates to "White Eagle" since Wynn means 'White' in Welsh and Altair means 'Eagle' in Arabic. White is a color so it fits Monty's rules.
	+ Wynn alludes to Zechs Marquise from Gundam Wing.
		- Wynn’s leadership of Team WYNG mirrors how Zechs was often the commander of important missions for his organization.
		- Both have internal conflicts
			* Zechs’ with his former identity as his father’s son with his pacifist ideals and the uncompromising warrior that he felt he needed to become.
			* Wynn’s with being the son of a White Fang Lieutenant that has more violent goals and the Huntsman role he has worked hard for to help others.
		- How Wynn hides his White Fang connections along with his trait is similar to how Zechs hides his true name and origin by changing his name.
		- Wynn’s goggles can serve a similar purpose to Zechs’ mask whenever he is in combat.
	+ Wynn also alludes to the White Dove
		- His Faunus species and trait reflect this.
		- His color also reflects the dove's color which is usually white.
	+ The Tallgeese(02-00M Tallgeese) has a dober gun and a heat lance as a couple of its main armaments which served as a slight inspiration to Wynn’s weapon: Holy Requiem.
* He is the only one out of the team that has a Semblance that is:
	+ Intelligence Based
	+ That has a side effect when in use (Eye color change)
* His eyes turn green when his Semblance is active is because most rifle scopes use green reticles (green dot sight)

## Official Art

Wynn Concept (Thanks to Flora)Holy Requiem (Thanks to JollyJo)