recursal/Fanatic-Fandom huggingface dataset:
Artustin Aishaan

## Summary

Artustin Aishaan was born to the Aishaan family who are descendants of the astral dragon whom helped the rise of Astral Elf's civilization. He is an astral dragonborn and stands at 6'3". He grew up in the city of Astra and spent his mass time there perfecting the way of the sword. He used to spend days in the library learning as much technique as he could from the pages and putting them into practice. He was regarded as one of the best sword wielders in his family and would often be at the front lines of any confrontation with the void elves. Besides combat he also loved the art of woodworking he made many unique pieces in his time in Astra. Unfortunately with war on the horizon The Astral Dragon requested a presence with Artustin and asked him to go to the Material Plane and investigate a dark wizard threatening the world of Mushu. Artustin didn't want to abandoned his home in the admits of conflict but a direct order from The Astral Dragon must not be disobeyed. So with the help of the dragon he was transported to the Material plane. He looked around for about a year and found no sign of an evil wizard and never got word from The Astral Dragon like promised. Not knowing what to do Artustin settled down in Arkala where he set up a small church for Academia where he spent another years time trying to spread his religion to no avail.

## Appearances

Artustin first appeared in Arkala after The Plane Drifters infiltrated Casvir Netherige's stronghold in the city. Amastacia hearing rumors of a small church on the outskirts of the city prasing his god decided to check it out. When he arrived he found a small run down church that resembled an old house. Amastacia entered the church and found Artustin head down working on a small birdhouse. After seeing each other the two were shocked and overjoyed to finally reconnect with someone from home. After catching up Amastacia informed Artustin about the state of Astra and his mission. Artustin joined Amastacia in their search for Casvir and headed to Nuxvar with him,
Syla

## General Summary

Black haired human woman in employ of the king as an advisor on the Council of Wildemount. Most notably her position is as the councils magic representative, she keeps track of the mages under the Empire's rule and regulates how magic can be used as well as how magical artifacts and items are regulated. This also means she runs Soltryce She is rigid in structure although, she is very open to suggestions and is often rather generous to her subjects. She wears a black set of fitted leather armor with metal plating on her chest, stomach, legs, and forearms. Most interestingly, her right hand is made entirely of a dark gray metal and from its center is a small opening which holds a blue diamond which has three rings of metal spinning around it.

## History

Syla has been serving the Council of Wildemount for the past 13 years and has become one of the strongest advisors to the king.

## Appearances

She has only ever appeared in the council chambers during their meetings. It is unknown where she can be found outside of the council chambers.

The Nomadic Flame contacted her when they were assaulted by Allura Blue-Mage on Featherheart Isle. She appeared after the fight was concluded and offered aid if they so chose to return to the Dwendalian Empire.
Al Alsahra

The Alsahara are a race of scarab-like individuals native to the deserts of the first segment. They comprise diverse groups of bugs. During their life cycle they go through two forms, larva and adult. In the hive there is always only one female, the queen. All other members of the hive are male. They communicate by secreting chemicals, they adopted human hand sign language in order to communicate with them.

The Alsahara hives are compact, with the capacity to house millions of individuals within each hive. Despite their dense population, their hives do not occupy expansive territories. Each hive is distinct and operates autonomously from other hives. Each Alsahara hive is led by a queen, yet their society is highly liberal, allowing all members to retain their individual autonomy.

The most powerful and dominant hives among the Alsahara are [[Markjari]], [[Kabeer]], [[Jeech]], [[Deen, [[Saif]], [[Mashal]], and [[Thalsahira]]. Their society is organized into various castes, including warriors, workers, traders, constructors, feeders, and coordinators. Caste assignment is determined during the larval stage, where the young Alsahara are fed a specialized diet that activates specific genes, shaping their transformation into the form best suited for their future role.

## Religion and Magic

They believe in the sun god called Dhahabshams. Magic is closely linked to religion. Each tenth midnight all Alsahara meet on top of their hive and then travel to a designated space where they create giant runes, several kilometers in diameter. After this ritual ten Alsahara are selected to fight and the winner mates with the queen. Once the davey rises the runes begin to glow and start to affect the hive. The effect is stronger the bigger the rune is.

## Al Alsahra

Scarab drawn by MuskScarab drawn by AnarchyScarab drawn by Serubii
Felmin

## Summary

Felmin grew up in a happy gnome family outside of Stormfell he would often nag the guards of city telling them one day he would be a big name and they would bow to him. When Felmin was about 12 his family took in an orphan goliath named Vorpip. Although not biologically related he would grow to care for Vorpip more than he would care to admit. He started bringing him out to his little expedetions to the city as "muscle" he claimed but he really just wanted to spend time with him.

## Appearances

Appearing in Campaign 3 Felmin is a member of The Gallant Gnomes past winners of Elysium and the leader aka the "brains" of the group. He faced off against The Plane Drifters in an early round of Elysium which they would soon lose. Although him and the Gnomes were completive and a bit rude to the Drifters they would soon drink together at The Squirrel and Dragon Tavern and have a good time.

Shortly after the attack on Stormfell by The Jade Company a local guard reported Felmin as dead but that was later revealed to be false as he was well and alive just days later.
Dwendalian Empire

## Geography

**The Dwendalian Empire** takes up the majority of western wynandir and is mostly forested plains, mountains, and swamp lands. The Empire is one of the most secure areas of Wildemount. However, the Western woods and mountains of Western Wynandir are known to be a dangerous and troubled land containing creatures of old.
Gentleman

## Character Summary

A tiefling male, roughly is 5'10, dark aqua skin, dark blue eyes, and slicked back black hair. Not much is known about him but he is a criminal known for smuggling people out of Zadash and locating those who would rather stay undiscovered.

## Appearances

The Gentleman has only appeared once when the players went to Zadash. He helped them locate *Rak'vin* for a large sum of gold and the promise that they would do something in return for him.

The Gentleman also appeard being stupid and creepy
GRT Music

GRT Music is a Music channel in Grundiania owned by GRT it launched on Febuary 24th 2007 at 8am Holguin Time.

Programmes

* Think What time was made
* best of 2007
* Guess the song made by nations
* The 2009 vibes
* da 80s
* Old songs and hits
* MORE BANGER!
* lets 2 dance
* the breakfast hits

Other shows outside GRT:

* Inaminate Insanity (Season 2 only)
* The Simpsons
* The Big Bang Theory
* The Office

The channel Also airs on: Freeview: Ch.7

Mint TV: Ch.5

4Box: Ch.12

Blystar (Pacyfika) : Ch.111

Info+ (Menies Kingdom): Ch.96
Gala'diel Thornheart

## General Summary

The royal crownsguard captain in Rexxentrum. He is a green dragon which takes the form of a high elf with long flowing blond hair which is parted in the middle, his eyes resemble an emerald green coloration and his elven features are refined. He wears pale red and white robes with gold accents and he wields a war scythe. He has been generally informal but kind, even joking with members of the Nomadic Flame on occasion. Gala'diel also runs the crownsguard in Rexxentrum, responsible for the safety of the citizens and royalty.

## History

We do not know anything about how he was instilled in power, but it is believed it was recently as he was not present at the first assembly of the Council of Wildemount regarding the Nomadic Flame but was present later.

## Appearances

His first appearance was after the assault on Russendar Keep. Gala'diel appeared at the door with guards and requested the one surviving assassin of the assault, a fifteen year-old boy in commoner rags. Gala'diel introduced himself to Euron and agreed to let him come to the interrogation. Euron witnessed as Gala'diel at first was gentle with his words but after the first sign of retaliation he became accusatory and threatening. After learning briefly about the organization he worked for, Gala'diel offered that Euron and him leave the room although Gala'diel killed the boy by strangling him to death from behind.

His second appearance was in the council chambers as he watched the meeting from behind Astrius. During this meeting he was announced to be the escort of the Nomadic Flame during a march through Rexxentrum to celebrate their victory against Kevrerth. During the march he was present and stayed close to the party the entire time and dealt with possibility of a spy which ended up being (at the time) a student of the Solstyrce Academy sneaking off academy grounds.

He had appeared in the council chambers again on multiple occasions.

Gala'diel appeared again in Felderwin after it was assaulted by Gelidan. When Gala'diel appeared he offered the Euron a dagger gifted from Trent Ikathon and informed them of several people asking for them in Rexxentrum as well as the council asking for them to continue investigations.

His most recent and last appearance was in Rexxentrum in Russendar Keep where he appeared late at night, asking to speak privately with Euron. Upon being led into a backroom he explained that they needed to talk before revealing himself to be a green dragon.
The Ur-Planet

The Annulus didn’t simply appear from nothing. It was engineered from the debris of a past world. This previous home, itself terraformed from the beginning to be a gentle paradise, was the old center of life and civilization, as the Annulus is in the Present. Along with the Founding of the Mage-Companions, the destruction of the only Planet was among the most significant events to ever occur on this Plane of reality.
Lucien Stormwind

## General Summary

A blue tiefling male in his early thirties, known infamously as a pirate outlaw. Wielded a unique scimitar with a glowing yellow eye on its hilt. He often wore a maroon coat with a white symbol of an eye on its back and two pauldrons over studded leather. He was also a devote follower of Uka'toa and was granted magical abilities due to his affiliation.

## History

Not much is known about his history other than he was a pirate who worked for Darktow and his deeds in the sea gained him infamy in Nicodranas, where he was a wanted man.
Azehith, The Winged Hatred

Azehith seen from his creation in The Calamity.

Azehith during the Slaughter of Aardenhall

## Character Summary

Azehith was a gargantuan monstrosity that closely resembled a Shadow Dragon in its complex appearance. It had a large scaled black body that at full length was 138ft long, two horns which extended from the side of his face and fanned out, an extra set of horns on the beginning of its neck, two eyes of burning lavender flames, large paws which came to ends with large talons, its back was lined with spikes and split spines, its wings were a bright fiery purple, and its tail was dragon which came to an end in that resembled a manticore's tail. He was known for having an extremely aggressive personality, completely fixated on his struggle for dominion of the realms. He was the "Nightbringer, the unbound chaos".

## History

The origins of Azehith are ancient and lost to most time keepers, but those who know the story tell of times of The Calamity. In the year 188 EL (Eldermelnain Era), nearly 200 years prior to the beginning of The Calamity there was a skirmish between The Wild Mother and her sibling Niixphoralis. This war was short-lived and was the first predecessor to the war that would come, it ended in three days from its beginning and ended with a catastrophe. Niixphoralis and The Wild Mother met each other with such anger that the land was morphed with their anger and Azehith came into being. The battle that ended it gained the name *Nature's Last Act of Wrath* or as it was commonly referred to during its time *Zuniikhaspaan*, a name which was spread by followers of the Wild Mother. The word roughly translates to:

"I am not wrathful. I am wise and just."

-Acolytes of the Wild Mother

After 188 EL, Azehith is said to have terrorized every city he came across for an undetermined period of time. Killing thousands upon thousands in an endless campaign to destroy for no other reason but to destroy.

In the year 179 EL Azehith was contained in a tomb, cursed to be forgotten by the Gods.

0 CE (beginning of the calamity), Azehith was summoned from his tomb and was sided briefly with the Betrayer Gods.

35 CE, Azehith was sealed once more during the *Conquest of Arcanium.*

In 500 BD, he was summoned to the material plane by the *Dungeon Crawlers* and was promptly defeated and destroyed later that year after a long and aggressive campaign to remove magic entirely from the material plane.
Refraction

Refraction (distinct from the physical phenomenon of light being deflected when passing through a medium) is an arcane reactive force that affects the Universe, mostly by causing the laws of nature to shift from one location to another. This chaotic property results in different areas and Shards experiencing variation in certain laws and properties of nature, resulting in phenomena that can appear supernatural.

This may be rightly considered to only technically be a magic system. For that reason, it is usually referred to as the 0th magic system, rather than the 4th. More accurately, it is a nuanced expression of the existing natural laws of the Universe itself, which have the tendency to fluctuate under certain conditions. While it is one of the strongest forces by a sheer metric of power, it is only noticeable in the area around Dah-Veh and Annulus, becoming almost completely nullified once one is nearer to any of the Moons (with the exception of some regions on the 3rd Moon).

This system was not well understood or even widely known to those living before the Alignment. The appearance of Dah-Veh as a potent cosmic influence has seemingly magnified this force to the point that it now affects the daily lives of everyone on the Ring.
SGM-06: Desert's Eye

I decided my segment should be a diamond shape. It's strange plantlife is a blue or purple color depending upon which side of the world your on. The water is a warped redish brown due to the red atmosphere absorbing the blue and green light. The rampant pollution also dramatically darkens the skies, making it feel like a perpetual dusk.

*-Anarchy, on Desert's Eye*
Casvir Netherige

## Summary

Casvir Netherige is a red tiefling male who stands at about 5'9". As a youth he spent his time in Port Belatrix where he learned the way of the rouge from his mentor Kilros Ashes. At some point in his late teens he was aproached by Tirkar a higher up in The Jade Company and offered a officer position in the organization which he accepted being moved down south to the Zaurian Empire where he would carry out his bosses orders without flaw gaining him favor with the leader of The Jade Company.

## Appearances

Casvir's first appearance was during the attack on Stormfell after Elysium where he came face to face with The Plane Drifters as he stole merchant route plans. He was chased down by Amastacia and grappled. He managed to get out and incapacitate his pursuer and make a get away.

The Plane Drifters tracked Casvir down to Arkala on a job from The Silverrock Trading Company. The group infiltrated him stronghold in an attempt to surprise him and steal the plan back. This didn't go well and Casvir got away once again and fled to Nuxvar on Tirkar's request.
Distain Hexiros

## Summary

Distain Hexiros is a Golden dragonborn hailing from the Morthan Dunes. Not much is known about his background. He has an ongoing feud with a subleader of The Jade Company Casvir Netherige. He is also know to be skilled in archery carrying around a intricate gold bow that he uses as his main weapon.

## Apearances

Distain was first found by The Plane Drifters locked up in a cell in a Jade Company stronghold underneath Arkala half beaten to death. He was freed by the party and offered them information on where to find Casvir as long as he could come. After he rested a bit he left with the group to Nuxvar.
The Void

The Void, an enigmatic expanse that defies conventional comprehension, stands as a vast cosmic abyss shrouded in mysteries. This encyclopedia entry delves into the ethereal nature of the Void, its peculiar characteristics, the questions it raises, and the discrepancies that continue to baffle scholars and explorers alike.

## Characteristics

The Void is characterized by its profound emptiness and absence of tangible properties. It exists as an immense cosmic expanse devoid of matter, energy, or any known physical laws. Within its boundless depths, there is an eerie silence that contrasts starkly with the vibrancy of the Four Worlds.

### Geographical Boundaries

Geographically, the Void is an endless, sterile expanse. It stretches infinitely in all directions, and despite millennia of searching during the Golden Age, explorers found no evidence of anything beyond the Void's confines. Its sole contents comprise the Ur-Planet (later the Annulus and the Crystal) and the Triune Moons.

## The Cosmic Medium and Aapzquuraa

A pervasive philosophical and metaphysical understanding suggests that the Void serves as the source of the mystical force known as Aapzquuraa. This belief parallels the concepts of the Crystal as the source of Refraction, the Moons as the source of Filamency, and the Stars as the source of Aitherography. However, there is a divide among scholars and the wise regarding this assertion. Some propose that Aapzquuraa may be a form of magic channeled from another Realm through Aitherographic principles. Despite this logical possibility, there is limited concrete evidence, and various entities from other Realms assert the contrary. What is certain is that the Void serves as the medium in which the Physical Realm exists, although whether this medium is a passive entity devoid of intrinsic power remains a matter of intense debate.

### Harnessing the Distortions

The distortions experienced within the Void are closely associated with Void magic, which raises questions about the enigmatic force of Aapzquuraa. Void magic is a taboo subject across all cultures due to the dangers it poses. Cultures that delved into its study seemingly vanished from existence, as if they had never existed to contemplate the Void. Persistent rumors link Aapzquuraa to the Greater and Lesser Fractures, as well as the mysterious disappearance of the Mage-Companions and Blade-Scribes.

### Entities and Apparitions

Encounters with entities or apparitions within the Void blur the line between hallucination and psychic manifestation. The deep desire to find something in the abyss can shape the darkness itself to meet one's expectations, albeit with the inescapable eventuality of dissolution within the Void.

The Void remains an inscrutable cosmic abyss, beckoning the curious and daring to venture into its depths in pursuit of answers to profound questions that continue to defy understanding.
Silver-Branded Vigils

A Silver-Branded medic face-to-face with a lycanthrope.

## General Summary

An organization of bandits and cutthroats who hunt lycanthropes and vampires. This organization seems to have a good objective at heart, however, the organization is infamous for raiding and robbing travelers. However, they are one of the most knowledgeable organizations when it comes to lycanthropes.
E.C.P.S.

## Summary

The Emperial Civilian Protection System is a system put in place by The Zaurian Empire to encourage average adventurers to do jobs for the government. Jobs can range from simply guarding a caravan to slaying might beasts. They also have a militia on stand by incase a threat is to large for a party and they work as a type of military police.
Kaesar

## Summary

Kaesar was born in the Zaurian Empire in-the small quaint hilltop town of Grimsby Peak. He had a fairly safe upbringing besides the occasional Hobgoblin attack from the forest to the north. His best friend since his childhood has been Bam Kirgug who's dad was the captain of the guard.

As Kaesar reached his teenage years the Hobgoblins attacked had been becoming more prominent until one day Bam's dad died in service of protecting the town and the Hobgoblins ran wild soon after. Kaesar and Bam took it upon themselves to defend the village and pushed the Hobgoblins back into the forrest and were praised as local heros afterwords. Bam took his dad's old position as the guard and Kaesar wandered the empire becoming an adventurer of sorts.

Eventually he would find himself in a dreary tavern in Stormfel, during the celebration of Elysium. He would come face to face with an odd group of strangers who all wanted to participate in the festival. This group would come to name themselves The Plane Drifters.
Notable Characters

## Izarius

###### A

Allura Blue-Mage

Asthos

Azehith The Destroyer

###### B

Batrovinely

Bertrand Dwendal

###### C

Calvarnus Lorelli

Castill Lorelli

Cusani The Loud

###### D

Darwin

Dairen

###### E

Euron Nowhere

Emilia Tornstar

###### G

Gilmore

Gentleman

Gelidan, Nightmare in Ivory

###### K

Kevrerth, Lord of Ice

Kayne

Kismut

Kyr

###### P

Percy Stonejaw

Pyormie

###### S

SH3P4RD

Snips Hiddenheart

Stumpy The Trustful

Syla

###### T

Thisya

Tharu'mei

###### Z

Zydeinth

Zoth

## Mushu

###### A

Amastacia Lylith

Artustin Aishaan

Atlas

###### C

Casvir Netherige

Crolo the Lord of Embers

###### K

Keloki Tekdinor

Kaesar

###### T

The First Oracle

Tirkar
GRT

GRT is a media group in Grundiania, it begun in 1924 on radio & in 1957 on TV, today, it hold 35.7% of Grundianian TV viewed chain.

History:

GRT is founded on October 24th 1924, as Puerto Patre Radio. During WW2 Puerto Patre Radio decreased to 5 Hours. and after WW2, they increased to 10 Hours. on October 1957, They launched Television public as Puerto Patre TV, mostly foucused on News & Films. on 1971. GRT Made first color tv in Grundiania. and since 2017, they launched 16:9 Service

Channels:

GRT General

GRT Culture

GRT Teen

GRT Music

GRT Suomi

GRT Grtijanija

GRT Info

GRT Intermational

GRT Pacyfica

GR Radio 1

GR Radio 2

GR Radio 2 Old Hits

GR Radio 3

GR Radio 3 Xtra

GR Radio 4

GR Radio 5

Productions:

Think What time was made - A music show airs on GRT Music basicly, you need just guess the year before the song ends

Guesstion- a gameshow made by GRT Studios, for a prize, youll get 500,000 G£

Mr. Travel - The traveling show made by GRT Studios. Every season, they go to other countries .

The life of Mecca - a show for non-muslims to experiece Mecca.

Grundianian Morning- a show for GRT General it airs 5:00 AM everyday

Appotumento al Cinema - Its a cinema promo on every cinema in Grundiania, all credits begonged to Rai.

Whos against? - a propoganda show airing most channels on GRT

23 ways to cook - a cooking show made by GRT

Grundianian borders - a show taling about average in countey next to countrys life.

Brown Friends - a show made by GRT
Tharu'mei

## General Summary

Tharu'mei is a unique dragon type which has never been seen elsewhere. He is depicted as having dark gray scales with gilded gold accented in interesting swirling patterns throughout their scales. This is the only dragon which has been depicted to be related to music in some way as when they were first discovered they were humming a gentle tune which sounded as beautiful as a lyre and as low as a harp. Tharu'mei mocked Euron Nowhere's fear during their brief encounter and even mockingly told him to leave due to his fear. They were also discovered in the company of a Moonstone dragon, Kismut.
Amastacia Lylith

## Summary

Amastacia was born into a tribe of high elves. These elves worshiped Academia and sought to get closer to her divinity via the astral plane. Upon being successful in their travel to the astral plane they established a city with the help of an ever-watching Astral Dragon. Around this miracle of a noble Astral Dragon, the elves built a society and political structure. At the top of the chain is this Astral Dragon who is considered the closest to Academia, next to him is Melicient The Noble Keeper. Melicient is Amastacia’s father. Amastacia has been around since the beginning of the Astral Empire, he has seen much and has followed Academia strictly. To Amastacia, all he really knows is the teachings of Academia and the life of the Astral Plane. He was frozen at 37, as they transitioned into their new realm. He has lived a luxurious life but also a very dark one, long after they ventured into the Astral Plane they had met another civilization of Astral denizens, however, they were dark elves who worshiped a dark deity. This sprung what is known as, Slaughter of the Void Elves. Amastacia, who was previously “Amastacia, The Second Dragon Prince '', was now “Amastacia, The Noble Dragon '' as Melicient, and Amastacia’s sister was killed by the dark elves. Despite this, Amastacia had no sadness or grief when this occurred instead he sought to find out what happened. Amastacia searched for Academia’s Keeper—the Astral Dragon—at the center of the city. When Amastacia found the dragon, the dragon revealed to the new king of a dead realm that there was a problem, the material plane was suffering due to a wizard who’d gone mad with power. The dragon explained how he was going to die soon and likely so would every astral being nearby, but it was Amastacia's duty as Noble Dragon to save the people we abandoned long ago. Amastacia was plane shifted into the material plane with help of the dragon. Amastacia is firm in his belief that the world is in jeopardy and he needs to figure out why and how to stop it. Amastacia thinks often about his home and wonders if it was truly destroyed or not.
Dairen

## General Summary

Dairen is characterized by his mysterious nature. Although he fights in tandem with the Bright Queen and her Luxon warriors, he has been referenced as a spy for the Dwendalian Empire. He is coarse in conversation, extremely knowledgeable (demonstrated by his knowledge on Aeor), and a decorated warrior. However, he is also conniving as he offered information on Shepard to gain the trust of the party in exchange for information. He has dirty white hair which is split down its middle and is nicely, if not obsessively, trimmed. He has dark violet eyes and his skin is a deep purple which characterizes the Dark Elf population in the Kyrn Dynasty. He wears a formal, armored, diplomatic uniform which consists of dark blues and purples, it holds two silver clasps with the symbol of the Kyrn Dynasty that hold up a royal purple cloak. He typically is not seen with his cloak in formal settings.

Dairen is intriguing mainly because of his current position and his involvement in major plot points throughout the story. He has self-proclaimed that he is a spy for the Dwendalian Empire and he holds a high position in the Kyrn Dynasty the likes of which are unknown.

## Appearances

Dairen first appeared in a hidden Cult of Azehith hideout, seemingly studying a statue of Azehith which stood in the center of the entry chamber. When approached he addressed the party members claiming to already know them. He then alerted them to the significance of the statue and its dark origins. After very little back and forth he left and warned them again that it was a dark place.

Dairen was seen again in Bazzoxan after Euron Nowhere was imprisoned by the Kyrn Dynasty. He spoke to Euron privately while he was sitting in the prison chamber. Dairen questioned him on why he was here and how he got there, however, before the conversation went further he was interrupted by an assault on the guard station. After a large fight, during which Dairen used a Luxon Beacon of stunning, he was nearly defeated. In a last ditch effort to save his own life he told the party he was a spy for the Dwendalian Empire, to which the party withdrew.

Dairen appeared once again in Rexxentrum during a political dinner the Council of Wildemount was holding. During this appearance he offered information on Shepard's origins and asked for information on the Luxon Beacon which he knew the party had obtained. Upon being told of the giving away of the Luxon Beacon, he was furious and even stormed out of the room. He has not been seen since.
Mina Hudemuera

Mina Hudemuera was a renowned Blade-Scribe. She is most well known for her efforts during the Greater Fracture, aiding injured souls on every side of the conflict. Despite the potential of her abilities, she never volunteered to assist in the Alignment. She is known for her neutrality, as well as her unwillingness to treat hereditary The last known mention of her comes from shortly before the Lesser Fracture, when allies sent out a plea for information, reporting that they could not find her.

## ***Etymology***

Mina is her birth name, meaning either shining love or loving light, depending on the dialect.

*Hudemuera* is a poetic title meaning "lifter of fate." This refers to her unparalleled skill as a healer, literally removing the burden of death. Its first use is attributed a Blade-Scribe whom she resuscitated hours after he was declared dead, along with 317 other fallen warriors following the 2nd Battle of Vorshyeuh. This event was known as the Miracle at Vorshyeuh, and brought Mina to fame across the Four Worlds. However, she is known to have despised the name Hudemuera, and deeply resented her association with it.

## ***Backstory***

Mina was born during the early years of the Greater Fracture to a clan of Runeweavers, in the Silk City of Ha. Despite not being Filamencers, these clans were talented at working fabric and threads entwined with natural Filament deposits. These works of art were revered across the Four Worlds throughout the Golden Age.

The city was itself a masterpiece of color and cloth, with long ribbons of prismatic silk connected between buildings, causing the sky itself to seem filled with cloth. Tragically, it burned down during the Greater Fracture. Mina, only twelve, suffered terrible injuries, losing both her eyes, and three limbs save for her left arm. Using her natural resonance with Filaments (developed over countless generations of exposure), she drew burnt cloth to bandage herself unconsciously. She was discovered and healed by a Mage-Companion, who would afterward induct her as a Blade-Scribe.

## ***Accomplishments***

#### The Miracle at Vorshyeuh

This was her first mission onto a battlefield, albeit only in the aftermath.
Elysium

## Summary

Elysium is a notable day throughout the majority of Northen Mushu. Often claimed to be the day the First Holy War ended and peace was celebrated but the true origins aren't clear. In some parts of the world such as Stormfell Elysium is celebrated more vocally with huge festivals and events taking place.
Wandering Wix

## General Summary

A large legion roams the fields of Wildemount, known by most as fictitious cautionary tales for children. This legion is considered to consist of numerous undead blackguard knights who hold the banner of the now ancient order, Order of the Wix, and they are said to appear randomly at edges of the forest. The story tells that they are committed to their last duty while in life.

## History

The Order of the Wix was a group of special forces founded under the name of Cara the Dreambringer in the year 2678 PD originally by the Zhentarim, but later in that year they were placed under direct control of the King of the Imperial Crown which ruled almost all of northern Ebbereth. The Order of the Wix was not only considered special forces but they were all also paladins of The Raven Queen. The order was dismantled in 12 MD following the Assault of Gveldaforth where the Order of Wix was nearly entirely destroyed.

The order was renowned for their service to the people as they would act as guarded missionaries, going from village to village with food and supplies. However, that was not their greatest task as they were also devote followers of The Raven Queen and famously they hunted demonic and undead presences in the Empire's territory. Many speculate their current fate is result of a cruel ironic curse that the Raven Queen placed upon them for failing her.
Deus Calendar

## Calendar of Deus

The Calendar of Deus is a system which categorized Mushu's revolution around the sun in 7 day weeks with 11 months. It was first established in Fradia made by the Elves of The Great Forest to keep track of the time without seeing the sun which they often went days without in the deep woods. The summer lasts trough month 1-3, Fall lasts months 4-6, Winter lasts months 7-9, and spring lasts months 10-11.

### Month Of Endings(11)

1. ↑ The celebration of the new year.
2. ↑ On Lumous all the celestial bodys in the solar system align. Causing the 4 moons of Mushu to completely block out the sun causing a day of darkness.
3. ↑ A celebration of Moshu and nature. Celebrated almost evreywhere.
4. ↑ The first war forged was built this day.
5. ↑ Day of harvest.
6. ↑ A day of forgiveness. The perfect day to forgive those who have wronged you.
7. ↑ A day of justice. Most popular day for executions.
8. ↑ All 4 moons are in their new moon phase causing the stars in the sky to shine the brightest.
9. ↑ The day of blessing. Often babies born on this day become great Hero's or Legneds.
10. ↑ The day people of dragon born descent make the pilgrimage to Tarako's eye.
11. ↑ A day of celebration to the god of animals Cerunnos.
12. ↑ Day of meals and husbandry, farmers often treat their animals to a good snack or slaughter them to be a good snack.
13. ↑ The Orcish celebration of the day they pushed the gnomes out from their land.
14. ↑ Elven day remembrance for those lost in the Holy Wars.
15. ↑ A dwarven celebration of Galums legacy, the first democratic ruler of Othar (the dwarven homeland). It is set on the same day he died.
16. ↑ The day of the dead. Celebrated all across the world. Often people will but up paintings and shrine to recently passed loved ones.
17. ↑ Day of celebration for the defeat of The Order of the Lycan.
18. ↑ Drow day of Lolth, also a day of sacrifice.
19. ↑ Celebration of the day the First Holy War ended.
20. ↑ Day the Second Holy War ended.
21. ↑ A celebration of the day The Great War ended.
22. ↑ Day of relaxation and preparation for the celebration of the new year.
Demidians

The Demidians (Oryogh: *Demidiyekşi* (singular: *Demidiyek*)) are the only sentients of the Demidi segment (excluding the Yurghushites of the other half of the segment, who are often considered semi-sentient and which the true nature of their being is not very known).

## Biology

The Demidians are notable for their long upright horns, maxillary rostra (or their "beak"), and dense zygomatic patches (or their "plates"). Their horns, beaks, and plates are made of the same tissue, about 70% of which is composed of inorganic material. These external organs are particularly weak and are vestigial organs most likely inherited from a Pre-Expansion ancestor.

Horn and beak mutilation tend to be present across a variety of Demidian cultures, being significant practices of one's religion, societal roles, or adolescence. For example, among the Aqtaqai, the breaking of a horn marks a defining event in becoming a hunter. Among many peoples of the eastern tropical forests, the chipping of the beak's sides is an important marriage practice.

## Culture

Demidians are also notable for the variety of cultures they each practice.

### Migration and Contact

Demidians tend to comprise of nomadic groups, each of which tend to make seasonal migrations within the same climate zones. Thus, there is little (but not zero) cultural and linguistic contact between groups across biomes in the segment.

### Religion, Worldview, and Magic

Demidian groups primarily follow animistic beliefs, asserting that every single biotic and abiotic element in their environment as well as natural phenomena, are embodied by some sort of spirit. Most Demidian groups place everything in nature at the same level of animacy as them. The interconnectedness of all natural things and phenomena are explained through the phasing of spirits from one body to another.

As Demidian notions on what the spirits constitute are also akin to filaments, Demidian religions are a crux to their system of magic.

### Marriage Practices

Exogamous marriage practices are prevalent in Demidi. Marriage often occurs between two people of different clans, tribes, or native languages. In the Western Steppe, many of the Oryogh marry other Oryogh that do not share the same clan as them. Rarely do the Oryogh marry non-Oryogh Demidians, but such cases have happened with the guidance of Oryogh shamans.

Many of the western tropical forests practice linguistic exogamy—specifically, individuals marry others who do not share the same mother tongue as their parents or their community's main linguistic medium.

Demidian marriages often takes place between an inside spouse or a *host,* one who remains with their community, and an outside spouse, one who moves into their host's community. Different cultures have different ways of determining if an individual gets to be a host; typically, a host is the eldest child, but factors related to societal disputes, astrological readings, or physical or magical prowess may alter such criteria.

### Society

No massive state-level societies exist in Demidi as Demidians often form tribe- or chiefdom-level groups.
Vudaxahrio Lord of the Merkirsk

Vudaxhiro in his human form.

## Character Summary

Vudaxhiro known for his rule over the Merkirsk Mountains is often regarded as a intimidating presence that always looms over the people of the region. He is very often seen and is rumored to live on Mount Walcola, which also happens to be a volcano. He is mostly a mystery rarely being spotted, and only coming out for occasional fly overs of his territory. He if often credited for the lack of dragons in the southern east part of the continent, as he allows none to pass through his territory.
Always Arcane Wiki

**Welcome to the Always Arcane Wiki!**
A collection of dnd lore and homebrew items/monsters, made by a group of dnd fanatics.

*Community Founders*: Dom and Sam are known for creating dnd in the 40's. The two had a-lot of gay relationships through out the years. 20 years after the first dungeon was explored in their game they had their first kid together Sean. Shortly followed by the twins Kris and Shaun.

wake up

## The Twin Worlds

Mushu

Izarius

## Notable Characters

Izarius

Mushu

## Notable Kingdoms/Organizations

Izarius

Mushu
C.ADA-59b

>    *“The first function of war is to bring its own end. It is a most beautiful arc, cutting through the Void itself, through both life and death, until it curves back and rediscovers its very source: the peace from which it began. Such is the grand motif which permeates of all suffering and creation: a circle. And I was beautifully fated to be the executor of that function. Now I am forced to find a place for you in the coming order; you, who took all that I am away from me. I have hope you'll find the very peace you stole from those in my charge.”* **-** **C.ADA-59b, addressing an unknown Blade-Scribe shortly before the latter's death.**
>
>

## C.ADA-59b

### Aliases

Archon-Regent of Shard Eta-Zero-Zero-Zero-Zero-Zero-Zero
Councillor-General of the Guild of Scribe-Architects

Master of the Alignment

Chief Architect of the Trans-Lunnarrian Rune Network

## Physical description

### Gender

Neutral

C.ADA-59b exists among the highest pantheon of legendary Blade-Scribes as one of the chief architects of the Annulus itself. While designed first as a logistical coordinator, their unusual, almost aberrant, intelligence allowed them to adapt to new roles with frightening acumen.

## Etymology

Their designation was first given by their creators, and one which they never thought to change in their long service life.

The 'C' indicates that they manufactured by members of the Coeber Cynobium.

'ADA' is in reference to the people of Ada, a nomadic nation who developed the 'star' that contains C.ADA-59b's consciousness.

'59b' simply refers to that they are the replacement for Model 59a, another AI that suffered a catastrophic thought splice.

## Appearance

Three concentrically mounted Mesader-class Coordinative Intelligence Shells, held in place around and containing an ADA-Type Trans-Convex Multiplanar Singularity Housing Apparatus.

C.ADA-59b presents a visual spectacle unlike any other, as a floating spheroid entity adorned with a mesmerizing display of cosmic artistry. At its core, a fledgling, hollowed star burns with a gentle and ethereal radiance. This is encircled by three intricately designed rings, which spin and rotate freely on separate axes, casting intricate patterns of light and energy.
Silver Age

The Silver Age began in the instant that the Ur-Planet Broke and the Mage-Companions vanished. All that remained was in pieces, and without guidance. The Blade-Scribes, while they were powerful, lacked even an appreciable fraction of the Companions’ wisdom and capability.

The Moons were in agony, now without the power of the Ur-Planet to provide strength. Life took the 1st Moon, overtaking its surface until only jungle and swamp remained. Industry took the 2nd Moon, the inhabitants desperately gutting its heart and hollowing out its bones to keep themselves alive. Desolation took the 3rd Moon, leaving one half as Void and the other as a pocked, white desert.

The Shards of the Ur-Planet left the only true remnants of the Golden Civilization. Over half the population was killed during the Breaking itself, and many of the survivors would die in the aftermath regardless.

During the Silver Age, the Blade-Scribes worked together, using their magic in order to create a new environment for the people to live. Their original design created twelve Segments, which were arranged clockwise around the newly discovered Dah-Veh, and had many smaller Fragments and Shrapnel floating more freely around them.

This Age did not last very long, however, ending in what is now known as the Lesser Fracture. During this time, the seventh Segment was partially blown up by a magical incident that resulted in the disappearance of the remaining Blade-Scribes. In addition, three large pieces of SGM-07 were blown away, eventually settling into a counter-clockwise orbit around Dah-Veh. Later, these would become known as the Wild Segments.

From the Silver Age and onward, it became impossible to invent and discover new types of Filamency. With the disappearance of the Mage-Companions, and later the Blade-Scribes, an incredible wealth of knowledge was lost, never to be found again.
Doraiz

This type of Filamency is mainly practiced by the Kèru. It allows its users to heal or repair materials while simultaneously damaging them. This makes it possible for magical effects to be "damaged into" the material. It can be compared to getting a tattoo; it hurts while getting the ink injected into your skin, but after it heals, you'll have a permanent picture on your skin. To the Kèru, damage can be manipulated using magic, and simultaneously damaging and repairing a material can enhance its properties.

## Forms

Doraiz takes different forms depending on the specific material, but all of its forms rely on damage and repair.

Stone, metal and gemstones, among similar materials, are usually manipulated in a way that one might expect metal to be manipulated: simply hitting it with a hammer. Similarly to regular smithing, the magic user uses brute force to shape the material. The only difference is that, with real-life smithing, heat is used to soften the material, while Doraiz simply converts the force exerted on the material into magic, and uses that energy to shape it. The more force is applied, the more prominent the effect.

The end result will not only depend on the force exerted, but also the hardness and toughness of the material. For example, gold is softer than steel, and will thus be affected more with the same applied force. Precious gemstones are often much more brittle than other materials, meaning they, too, are easier to manipulate than other, tougher materials. Sometimes, using the fantasy equivalent of sanding paper is already enough to get the desired result.

For skin, the process is more similar to getting an actual tattoo: small cuts are made in the area that needs to be healed, and the magic converts the pain and sharpness of the blade into a healing power. This can be used to heal wounds, as one might expect, but the Kèru are also fond of ritual scarring. Whenever an individual goes through a major event, or reaches some sort of milestone in life, tattoo-like scars are carved into them by a magic user. This is rarely done by the individual themselves; instead, a family member, a lover, or a close friend does. If the individual is not close with any Doraiz users, it is sometimes done by a magical expert instead. This is, however, relatively rare; it is common for Kèru to at least be initiated into the Filamentic Circle, although it's less common to become an expert at it.
Greater Cycle

The Greater Cycle is a persistent cosmic pattern which defines and governs the rise and fall of magic systems. This rhythm of arcane procession is the ultimate power in reality, with no force or entity (even those of Aitheria) being capable of subverting it. It is theorized to have never begun, instead having always existed in some form. As time progresses in either direction, however, it becomes impossible to observe with any clarity, meaning that no one will ever understand its true nature.

In this model of the Universe, linear time is divided into Epochs. These periods of time are each defined by a different magic system being most prominent in power and influence. As a consequence of different magic systems having such diverse properties, not every Epoch will be identical in the progression of events. The Greater Cycle itself does not determine the minutiae, such as when and how the systems themselves lose and gain influence, it only determines that such events will occur sooner or later.

## Three-Age Model

Each Epoch is divided into three ages, each associating with the stage of progression of a magic system's lifespan. Further, each Age will be associated with a certain type of magic-user being most prominent. As with the Epochs themselves, they have no pace at which they must occur.

**The** **First Age** of an Epoch is defined by the new magic system coming to full prominence over the previous one. It is always a time of bountiful possibility and potency, akin to a period of vibrant youth.

**The Second Age** of an Epoch is a time of stagnancy, after the incumbent system has reached a point of being unable to further develop.

**The Third Age** of an Epoch is an exchange period. It is a time of terminal decline for the existing magic system, and of the first stirrings of a new system on the rise.