Patch Notes 0.50

##### Hello Dragon Raiders!

Patch 0.50 is dedicated to bringing to life some of your Discord suggestions! The main features of this patch are the result of your ideas and votes. Friendly PVP in chat, displaying your Heroes' builds in chat, the option to unlock all rifts simultaneously, and multi-battle settings with a selling-by-rarity option, are just a few of them!

### Sparring

One suggestion that surfaced repeatedly was the idea of testing guildmates' teams or challenging other players in PvP battles without the risk of losing Arena Ranking Points.

Every player will have the opportunity to establish a defensive team and extend invitations for battles through in-game chat, as well as on external communication platforms such as Discord.

The feature allows you to send a link to your friends, even if they are not online. They will be directed to the fight without the need to scroll through chats.

You can **share the link with anyone, anywhere, through any available communication method,** and they will be directed to your battle! You can even use the link yourself to **test your own team.** Do you want to **challenge** **someone** in the chat? Go ahead! Let them prove how strong they are in battle, not just in writing!

The link remains active for 30 days, and players can set up one defense team every 3 minutes. Once you field a defense team, it's saved. This means your friend can fight against the team, you can adjust it, set up another team, and both fights will be accessible for another 30 days. This way, your allies can compare various strategies and determine which works best for your heroes and artifacts.

You can also share the results, making it easy to track your victories and defeats. This feature provides an excellent opportunity to engage with your guild members, create an internal guild tournament, or practice for Guild Wars without the need for Arena Tokens or the risk of losing ranking points!

Players will be able to share the fight results in chat.

### Sharing Heroes’ builds via chat.

Who hasn't heard the question, "Which Artifacts should I use on **\*name of the hero here\***?" **Screenshots are no longer necessary!**

Players can now **share their heroes' builds in the in-game chats.** The Gemstone Legends Artifacts system has an **incredible impact on gameplay.** One **hero can be equipped in multiple ways,** resulting in different experiences and outcomes.

You may need to equip your hero differently for farming, PvP, and Raid Bosses. That's why it's **essential to see how other players equip their heroes.** This allows you to evaluate what might work with your current Artifacts or make adjustments that better suit your team composition and available items.

### Raid Boss Rewards List

**A new tab** has been introduced in the Raid Boss Rewards menu, allowing players **to better understand how their rewards will enhance** as they engage in battles against stronger Raid Bosses.

The left amount represents the Recruit Chest rewards level, while the right amount signifies the General Chest rewards level.

### Wishlist Pity Counter:

Starting now, the **Pity System for the Wishlist will be consistently** **displayed, allowing players to track** how many summons of a certain rarity are required to guarantee a Wishlist Hero. This feature will assist you in **managing your Scroll usage more effectively** and planning your openings with greater precision.

### Straw Dragon:

In response to **suggestions requesting a dragon that doesn't deal damage,** we've introduced the Straw Dragon. This dragon **can be chosen for battles in place of any other dragon.** The Straw Dragon doesn't possess any additional skills but **can be a valuable option for teams that rely on the Sleep status** as part of their strategy. Its name is Bob.

### Unlocking Dust Rifts with Gems:

Several suggestions highlighted the desire for greater flexibility in choosing a specific color of the Dust Rift for farming at any given time. Now, you have the option to open the Rift using Gems, and it remains unlocked for 24 hours.

Dust Rifts will continue to open for free, as they have until now, with one Rift following another every 24 hours. However, if you wish to acquire a particular color of dust immediately, you now have the choice to unlock the Rift at your preferred time.

### Selling by Rarity:

Another feature suggested by players! Multibattle settings allow auto-selling Artifacts based on their Rarity!

Simply choose the Artifacts you'd like to sell and click 'Save'! We believe this feature will save you time when selling unwanted Artifacts and help you manage your Artifact inventory more effectively.

By clicking a square in the row labeled 'ALL,' you can highlight all the fields below. From there, you can easily deselect the ones you don't wish to sell within a specific quality category. For example, you may want to keep 6\* Artifacts above Rare rarity and 5\* Epic and Legendary Artifacts, as shown in the screenshot above.

### Hidden Matchmaking:

To War or Not to War— that is the question.

Some guilds were signing up for Guild Wars battles and, after being matched with a stronger opponent, surrendered their defense or forfeited the match without a fight, while their opponents were investing resources.

Now, guilds will need to make more thoughtful decisions about whether they want to participate or not. The opponent will be revealed at the start of the War phase, and being unprepared may lead to defeat against a weaker opponent who has chosen to prepare for war.

### Other Changes and bug fixes:

* Tapping the "City" icon will shift the focus in the lobby between active notification markers with each tap.
* The level badge of opponents in PvE battles has been removed.
* We've reduced the requirements for some of the 1\* missions in the Tavern, making it more accessible for new players with fewer heroes.
* The HP bar of bosses and semi-bosses has been visually scaled to distinguish them from regular opponents.
* Marking the opponent during their turn did not display the mark on the queue bar.
* A visual bug with the Assassin's Mark status, which displayed an additional icon when used by Octavia.
* Clicking a language-specific chat after being in an Announcement chat will take you back to the previous chat room. Clicking again will show the option to select a different room or language.
* The POD button for mission 366 didn't work correctly.
* Clicking POD didn't change the bottom menu bar.
* There was an old edition panel in the Guild Requests tab.
* Entering the Altar for the first time could display a visual bug.
* DMG based on the Current Opponent's HP will now be correctly reduced on the Raid Boss.
* The Green Dragon Boss was missing animation in some Campaign battles.
* The Theater displayed a message about rewards twice.
* In the Tavern, "Select Automatically" didn't always choose the optimal team, even when a player had heroes meeting all requirements.
* An unnecessary message displayed briefly after completing the tutorial was removed.
* Dragon's Cave: Corrected a window with missing resource information.
* Market: Purchasing an item after the market refreshed during purchasing provided a new item.
* Guild Wars: Tapping "Fight" and continuously clicking the Back button caused the Guild Wars Battle to never start.
* Guild Wars: The game was not responding after receiving the "Invalid Heroes count" message.
* Guild Wars: Defense teams had a first level of their active and passive abilities.
* A missing Hand Icon in the tutorial.
* A bug causing players to be able to mark a few heroes in the Equipment Menu.
* A bug with incorrectly counted Potions during a Duplicate Fight on Raid Bosses.

NOTE: Please, keep in mind that some of the features will be visible immediately and some will be unlocked after most players download the update.