recursal/Fanatic-Fandom huggingface dataset:
Explorers

***Explorers*** is the eleventh level of the Museum of Revisions. It is an early design of *Adventurers*.

Its width and height is 18.

## Solutions

The solutions below share this common setup:

* Push  across the  to form .
* Push the s into the upper two s, then re-form .
* Re-form , push the s into the s again, and re-form .

At this point, if you want, you can re-form , use the s to push the other  off the , and form  horizontally. This allows you to use the s to easily shove around the s to clear the center of the level.

### Solution 1

To solve the puzzle in a way similar to *Adventurers*,

* Do the common setup above.
* Form  and trace a path of s for the s to move on. Push the s to appropriate positions too.
* Form  and , then wait on the  to WIN.

### Solution 2

* Do the common setup above.
* Form  and , then push the s to form  and .
* Form , make a few s, then break it (by pushing  left).
* Stack the two  texts.
	+ Form  and push two s to face each other with an empty space in between. Place an  on each, then form .
* Form  and push a  to the spot above the  above the , facing down.
* Form , then step on the . It will double-SHIFT you over the  and onto the  to WIN.

### Solution 3

* Do the common setup above.
* Form , make a few s, then break it (by pushing  left).
* Form  and . Use a  to stack two (or three) of the s.
* Push the s to form  and .
* Form  and push the  stack to the column above the , then up to one space below the , then down once.
* Form  then quickly move to the spot above the  above the , then IDLE. The  stack will move down and double-SHIFT you over the  and onto the  to WIN.

## Trivia

* This level contains a  that reads: "Shift turned out to be surprisingly powerful in its own ways; I kept forgetting that I can't just place a barrier on its way without it getting Shifted away, too. This required a lot of revising."
Beyond the River

**Beyond the River** is level 07 of Museum of Unused Levels.

## Initial Rules

* Move up four or five times, all the way right, then all the way down so you have one stack of  right of the signs and one left of .
* Use the lower  to push  up to re-form .
* Push  and  up to re-form . Then push  up again to re-form . Repeat until the upper  is on a .
* Form  for one turn to teleport the  out of the way.
* Make something  and touch or be it to WIN.

## Trivia

* This level contains three s that read:
	+ "When making this, I started wondering: if you Tele an object that's Swap, shouldn't the Tele endpoint Swap with the teleported object?"
	+ "I tested that and to be honest it felt logical in a way at first! I'm pretty sure the testers pointed out how terrible that'd be and I scrapped the idea."
	+ "This level showcases the addition of extra obstacles out of fear of the solution seeming too obvious. Generally that turned out to be pointless, even harmful."
ANNI

is a humanoid, feminine character who is only seen in the Lonely Flag level, with the rule of . She has a specialized  animation.

ANNI does not appear in the editor object list, and the sprite is only found in the "baba" world.

## Trivia

Her name refers to Anni Leskelä, who was mentioned in the credits as having given "encouragement, feedback and support throughout the project".
Canceler Glitch

Note: the name of this article is temporarily made-up.

There is a glitch in the game that if you spell noun - not - noun - property - is before a rule, the rule fails. For example,  parses as nothing, even though BABA IS YOU is spelled correctly.

Also, if you spell noun - is - noun - and - noun - is - property, the noun- and - noun - is - property fails and only the last three words (noun- is - property) is parsed. (Not sure, needs more testing)

Newest discovery : noun - feeling - prop - is -word disables object - noun - is - prop.
Babarcade

Babarcade is a subworld in New Adventures levelpack. Babarcade features levels that are references to various video games. The rules in those levels are mostly hidden.

## Levels

Babarcade has 7 levels, 3 of which are needed to clear a subworld.

* A - Baba Hour
* B - Baba Invaders
* C - Gravity Chamber
* D - Snakeke
* E - Darkish Dungeon
* F - Teamwork Is A Must
* G - Jump Up, Babastar

## External links

* Babarcade in *Baba is Hint: A Spoiler-Free Guide*
Collectibles

There are three kinds of **collectible** used to track progress in Baba is You: spores, blossoms, and bonuses. By earning enough collectibles of a certain kind, the player may open the gates that block some areas of the overworlds.

The amount of spores obtained from each world is also tracked. Gates can be set to the amount of local spores, and some worlds are cleared when enough local spores are obtained.
The maximum number of bonuses possible is 3 (4 if you are playing on some older versions, as it was possible for one level to have 2 bonuses back then) in the main game, 0 in Museum and 1 in New Adventures.
FLOWER

is a Noun with no special or stereotypical properties. It is mostly used as a background object.

In Poem,  is instead used as .

## Appearance

A  tile consists of three non-equally sized flowers with the inherent colour blue.

## Appears in Levels:

### Map

* The world itself (object only)
* Off Limits (object only)

### Solitary Island

* Poem (violet)
* Prison (object only)
* Dungeon (object only)

### Temple Ruins

* The world itself (object only)
* A Present for You (object only)

### Deep Forest

* Renovating (object only)
* Baba Doesn't Respond (object only)
* Canyon
* Victory in the Open
* Lock the Door (object only)
* Insulation (object only)

### Flower Garden

* The world itself (object only)
* Condition (object only)
* Relaxing Spot (object only)
* Overgrowth (object only)
* Secret Garden (object only)

### Unused Levels

* Secure Cottage (object only)
* Secret Garden (object only)
Buried Treasure

***Buried Treasure*** is level Extra-4 of Depths.

This level is a harder variation of Hidden Relic.

## Accessing Level

This level is located in the rightside  in depths.

* Transform 01 into  and 03 into .
* Form  (though put the cursor on the skull first).

* Put the other  above  and put the other  up and to the left (or right) of the , so you can PUSH  right (or left) to form .
* Move one  directly left of  and the other is directly left (or right) of the  that is about to make .
* Make , then wait until  is formed.
* Walk on the  and WIN.

#### Solution 2

* Form .
* Position  to the right of the  in . Form  vertically to the right of that.
* PUSH  right two spaces.
* Use the extra  to push the  line left, getting an  on the leftmost column. PUSH it down one space.
* Arrange the s one directly above the other. PUSH  left with the lower , forming . Wait one turn for the s to push  and  left, forming  vertically again in the original spot and getting  into the leftmost column. PUSH  down one space.
* Push the  row left to get  into the left column, which now will say . Move it up so there is only one empty space above it.
* Put the free  one space to the right of the open top left corner.
* Position both s to simultaneously push  left and also , making .
* Touch the  to WIN.
Cemetery

**Cemetery** is level 16 of Museum of Unused Levels.

## Trivia

* This level contains a  that reads: "Early on there were way fewer ways to rein in All. As you can see, I needed to add quite a few specific restrictions to get this level to function even a bit."
* The original *Cemetery* level lacked the rules , , and .

## References

1. ↑ See unused level "Cemetery (24level)" in the *Baba Is You* levelpack.
Abduction!

**Abduction!** is level 15 of Land Of Oddities. It continues the exploration of IDLE

## Solution

* Move above the rightmost  and pull up until  is just left of .
* Move left, which pulls  left and causes  to fall onto the middle .
* Pull up until  on the row with the rightmost . Fall left.
* Pull up until  is on the row with .
* Move right and up.
* Move right and push down to break .
* Place  onto the  that is to the right and below the .
* Place  onto the  that is to the left and below the .
* Place  to the left of that  and place  to its left.
* Push right to form .
* Move above the  and wait once to FALL past the deadly  to WIN.
Catch the Thief!

**Catch the Thief!** is level 07 of Solitary Island.

Its height is 14, and its width is 24.

## Initial Rules

### Solution 2

* Wait for the  to be in the left area, and form  horizontally while maintaining  vertically.
* Use the  to PUSH  up, and the  to PUSH it right.
* Move in such a way that you don't destroy the .
* Form  (breaking ), and WIN.

## Trivia

* On initial release, there was only one layer of s, which allowed for the solution of making  and  at the same time; thus  could jump over the s by moving twice in a single turn.
* Hempuli had the idea for this level very early in the development of *Baba Is You*: a remarkably similar level was part of the jam version.
BEST

If an object has the property , it emits the particles which a  object emits, but  emits more particles than .

The  property is seen in Space-2 (Lonely Flag), in the rule .
The  property sometimes makes people confused due to the particles being the same as the  particles.

Despite  objects emitting the same particles as  objects do, the property does nothing except emit particles.
CART

**CART** is a Noun appearing in New Adventures. Cart has the appearance of a green train car with no top. It has no special properties. It is mostly used as a background object.

## Appears in levels

**New Adventures!**

* Colourful Cavern (object only)

**Babarcade**

* Baba Hour (is also a sprite replacement)

**Land Of Vehicles**

* The world itself (object only)
Baba Hour

* Text hidden
* Text shown

**Baba Hour** is level A of Babarcade.

To move a train, put the  on top of it and use the “wait” command (space). Move the way you want, then use the “wait” command again to let go of the train.

The goal is to activate  by having a train PUSH it.

## Solution

In this solution, columns are numbered 1–6 right to left. Rows are numbered 1–5 top to bottom.

* Move the locomotive in row 2 right.
* Move the wagons in row 1 right.
* Move the wagons and the locomotive in column 4 up.
* Move the wagons in column 3 up twice.
* Move the left wagons in row 5 right twice.
* Move the bottom wagons in the second column down.
* Move the locomotive in row 3 right twice.
* Move the bottom wagons in column 2 up.
* Move the left wagons in row 5 left.
* Move the locomotive in column 4 down.
* Move the wagons in row 4 left.
* Move the locomotive and the wagons in column 6 down.
* Move the wagons in row 1 right.
* Move the wagons in column 4 up.
* Move the locomotive in row 3 right twice.
* Move the wagons in column 4 down.
* Move the wagons in row 1 left.
* Move the wagons in column 6 up.
* Move the locomotive in row 3 right until it activates .
* Move the locomotive or the  to the  to WIN.

## Trivia

* This level was created when LOCKED was initially added.
* This level is inspired by the mechanical puzzle *Rush Hour.*
Raya Rees' Fanfics

Season 1
**Episode 1: Demi's Bad Breath:** Demi has not brushed his teeth for 1000 years. He now has horrible halitosis and Vee and the gang must do everything they can to help.
**Episode 2: Farewell, My Friend:** Edna gets a new job in Seattle, meaning the Peepleson family (including Poppy) has to move. Vee is heartbroken about her best friend moving away, and so she decides to throw Poppy a goodbye party.
**Episode 3: Gregoria Farts:** When Gregoria farts it stinks so badly, the whole world can smell it!
**Episode 4: Vampire Puppy Pals:** Bingo, Rolly, Keia, and Hissy meet Vampirina on the way to their house.
**Episode 5: Boris' Huge Predicament:** Boris has a really huge problem but is too afraid to admit.
**Episode 6: Oxana and Nosy's Day Out:** Oxana and Nosy plan a day out for themselves, but everything they do doesn't go as planned.
**Episode 7: Demi's Little Ghoul:** Demi asks Vee to babysit his younger sister for him but realize that she has more pep in her step.
**Episode 8: Edgar and Poppy's New Dance:** The Peeplesons wear old fashioned dance clothing and do a little dance routine.

Characters* Vampirina Hauntley
* Poppy Peepleson
* Bridget
* Edgar Peepleson
* Oxana Hauntley
* Gregoria
* Demi
* Wolfie
* Wanda
* Nosferatu
* Boris Hauntley
* Chef Remy
* Nanpire
* Grandpop
* Olga
* Edna Peepleson
* Jake
* Bessie Peepleson
* George Peepleson
* Earl Peepleson
* Helen and Gladys Peepleson
* Jack, Rose, Amy, Oliver, Eric, Lola, Tom, Maisie, Penny, Brittany, Moe, Wayne, Brandon, and Diana Peepleson
* Gladys
* Molly
* Bingo
* Rolly
* Keia
Broken Playground

* PC
* Mobile

**Broken Playground** is level B of Forest of Fall.

## Solutions

 is walled off, and  so you can't teleport it. To make , you need to teleport the object , and then make  to turn it to text.

### Solution 1

* Move  above .
* Form  by pushing  up from below.
* Reform  by pushing against the  from below. Make sure  is not against the top of the level and is not overlapping the water.
* Push text so that the  in  is below the . Push  in place of  so that  is just under the water.
* Push another piece of text onto the water, then push down to form  at the same time the  moves onto the water and teleports.
* Make  to turn the  into the word . Make .
* Make  and touch the  to win.

You can also use the BOX object/text in place of the FLAG at all points, finishing by making .

### Solution 2

* Make  to make two s.
* Push the  under the  and then push it up to make .
* Maneuver one of the two s through the teleportation  into the top right area.
* Focusing on the  in the top right area, push  to the bottom right corner and  above. Position the  above the .
* Move the other  to above the , ensuring that the top right  stays above the .
* Push the  down to make  while one  is in line with  in the top right area.
* Make , completing the  rule.
* Push the  below the  and then up to make . Note that no matter how you move the text, you cannot now inadvertently break  in the top right area.
* Keeping , make . The easiest way to do this is using the rightmost  to let you move your  while holding other tiles steady so they change relative position.
* In the same vein, now maneuver the text so one  is above or below the , and then push up (or down) against a flat surface to make . Since  is now both  and  (and there is a  on the board), you win.
Baba's Home

**Baba's Home** is level 0 of New Adventures! and the first level in the levelpack.

The level is set around Baba's home, with only a sign on the inside which you can read. The sign says: "Welcome! These adventures showcase entirely new words and surprises. Have fun!"

Another sign is outside the house, which says: "Note that these levels may assume you know how the game works, so be warned!"

Its width is 24, and its height is 18.

## Solution

* Wait for  to break .
* Push the  a minimum of 2 tiles down.
* Move into the .
Bunker

**Bunker** is level Extra 4 of Land Of Oddities. It is unlocked by winning Shelter. Its layout is very similar to that level, but this time there are only two s and the  cannot be MOVE but can be PUSH.

## Solution

### Solution 1

* Break  and form  and .
* PUSH the  and one  to the bottom of the  box, forming  vertically, and the other  to the top of the box, over the passage.
* Form , with  added last, so the s and  alternate.
* PULL down the  at the top, then walk through it when it's a .
* Bring  out to stop the toggling when there are two s and one , then form .
* PUSH the top  the rest of the way down, then toggle the objects one more time.
* Make  and PUSH  down to form  and . The  and s will eventually form .
* Move  to the .

### Solution 2

* Break  and form  and .
* PUSH  to the top of the  box with the leftmost  above the .
* Form , then re-form  and .
* PUSH the  to the space to the right of .
* Bring the s to the spaces below the s. Use an  to avoid PULLing a  back out.
* PUSH  down to form  and .
* Form , then break it when  is formed. If the s don't move upward, undo and swap their positions.
* Form , which will form .
* Move  to the .

## Trivia

* The level was changed in build 451. Before that, the following solution was valid.
	+ Form  and PUSH the  just below the .
	+ PUSH one  just below the  and the other one right of the .
	+ Push  to activate  and .
	+ Form .
	+ Wait for the HOT  to MELT and go to the  to WIN.
Debug Mode

Debug mode is a mode only accessible through modifying the files of the game.

2. If they aren't already visible, use Shift+Control+Period to make hidden files and folders visible.
3. Scroll down and go to the newly visible Library folder.
4. Go to Application Support and find a folder called `Baba_Is_You`.
5. Open SettingsC.txt.
6. Navigate to the section labelled `[settings]` and type in `debug=1`.

## Effects of Debug Mode

Debug Mode's currently known effects are almost completely exclusive to Editor mode. They are:

* Expanding the available space for level boundaries to 68 wide, 38 high (from the normal limit of 33 wide, 18 high)
* F1 opens the "Map Settings" menu.
* Ctrl+F2 restarts the entire game.
* F3 switches from editor mode to play mode and back, even if not playing the level through editor playtesting mode.
* F4 allows you to select an object by typing its name in. This also selects the object to place.
Catch

**Catch** is level 11 of Forest of Fall.

## Introductory Concepts

It introduces the ability to use  as a way to refer to all objects except the specified one (if not learned in Even Less There).

## Solution

### Solution 1

* SINK a  on the rightmost .
* Use  to PUSH the other  in that column down.
* Move available  up and out of your way.
* Make  again. SINK the  in the  to the left of the words .
* Move the  down next to  and push right to make , clearing the way to the FLAG.

### Solution 2

* PUSH  down into the rightmost , as such that  ends up underneath.
* Move  out of the way to the right and place  above .
* Form  from the inside.
* Move available  up and out of your way.
* Make  again. SINK the  in the  to the left of the words .
* Move the  down next to  and push right to make , clearing the way to the FLAG.

### Solution 3

* SINK a  in the  2 up and 2 left from .
* PUSH  down one of the rightmost 2 columns of , positioning the remaining  below it. PUSH the  down.
* SINK the  in the  to the left of the words .
* PUSH  down then right to form , clearing the way to the FLAG.
Chasm

***Chasm*** is the eighth sub-world of Map.

Chasm introduces .

Chasm is divided into three branches. The uppermost branch is focused around , the middle , and the bottom .

This world's level scheme is unique, with having no numbered levels and the extra levels making up an entire branch of the chasm. It is also the only sub-world on the Map that doesn't have its own soundtrack.

## Levels

*Chasm* has 16 levels, but only 9 are required to clear the area:

Upper Branch ('MORE' levels):

* B - Siege
* D - Treasury
* F - Lava Flood
* H - Floodgates
* I - Lonely Sight

Middle Branch ('WORD' levels):

* Extra-1 - Metacognition
* Extra-2 - Multitool
* Extra-3 - Broken
* Extra-4 - Alley
* Extra-5 - Keke and the Star
* Extra-6 - Visiting Baba
* Extra-7 - Automated Doors

Lower Branch ('ALL' levels):

* A - Rocky Prison
* C - Elusive Condition
* E - Looking for a Heart
* G - Entropy

## External links

* Chasm in *Baba is Hint: A Spoiler-Free Guide*
Error

Not to be confused with the Unused Property and Internal Object of the same name.

***Error*** is the second level of ???.

This level is the first level that requires the player to use letters. It is a harder variation of Glitch.

## Introductory Concepts

This level introduces the concept of using letters to spell words.

## Solution

### Solution 1

* Form .
* Form  and win.

### Solution 2

* Form .
* Form  and win.
CLOUD

Cloud is an object with no inherent properties. It is often paired up with STOP to make up the boundaries of the level.

## Appears in Levels:

### Rocket Trip

* The world itself (object only)
* Empty
* Lonely Flag (object only)
* Babas Are You (object only)
* Please Hold My Key
* Horror Story
* Aiming High
* Trio
* Bottleneck
* Platformer
* The Pit
* Guardians
* Existential Crisis
* Heavy Cloud

### Meta

* Adventure (object only)
* Hidden Path
Baba Fields

***Baba Fields*** is the 18th level of the Museum of Revisions. It was cut from the main game before release because it was too similar to *Further Fields*.

Its width is 28, and its height is 16.

## Solutions

Many solutions for Further Fields should also work here.

### Solution 1

* When all s are on the left side, form .
* Push  up to the top of the level.
* Place one  directly left of , one directly left of , and one directly below , all facing right.
* Place  right of .
* Push  up to form .
* IDLE until  is formed, then touch the  to win.

## Trivia

* This level contains a  that reads: "Further Fields, which is generally considered one of the tougher levels in the base game, started as a variant for Baba Fields. The level was cut due to not offering much of anything new."
Bridge Building

**Bridge Building** is level 03 of Solitary Island.

Its width is 24, and its height is 18. On mobile its width is 28 and its height is 16.

## Solution

### Solution 1

* Form , and make a bridge across the  using two of the three objects.
	+ Alternatively, just bring the second rock out of the corner and then break the rule and push it to make a bridge.

### Solution 2

* Form  or , then walk on the flag/rock.
	+ The push text can be excluded if a rock is sunk on that row.
47

47
--

**47** is level Extra 1 of More Unused Levels.

## Accessing Level

* Transform 01 into  and 02 into .
* Form .
* Push the level icons around until you can move the cursor onto the level.

After completing this level, a path is added, making it trivial to return.

## Solution

* Form  vertically.
* Push the  over the , then over the .

## Trivia

* This level contains a  that reads: "Hold was a word I tested very early on. The idea behind it seemed interesting, but it turned out I couldn't think of many good uses for it and it was cut."
Baba Has Keke

***Baba Has Keke*** is level Extra 4 of ???.

It is one of four levels design by other people. This level was by Nicklas Nygren.

## Solution

* Push  up, and remake it so  is above the upward-facing  and  is below the downward-facing .
* Make , then push two s above  so both are facing to the right, and the other two s below  so both are facing to the left.
* Push  up as far as it will go, then push  to the right twice.
* Push  up and onto one of the s, then remake . This will cause the  rule to automatically cycle between  and .
* Walk over the  while , walk into the  while , then walk over the second  while .
* Walk onto the  to win.
Baba Is You (level)

## Baba Is You

***Baba Is You*** is the zeroeth level of Map and the first level in the entire game. You are put into the level immediately upon starting a save file.

Its width is 33, and its height is 18. On mobile, its width is 28 and its height is 16.

## Introductory Concepts

This level, sharing its name with the game, establishes the basis of the game by presenting subjects and actions that can be performed. The level will then present you with , allowing you to gain control and interact with the world, explore different effects on different objects, and solve the puzzle in any way you please.

This level introduces  and the usage of . It also introduces properties , , , and . Other objects introduced are ,  and .  is also present here but does not have a corresponding text, making it just a decoration.

## Solutions

Due to the open-endedness of the level, this puzzle can be solved in a variety of ways, including:

* Moving directly right into the .
* Making any object to be **NOUN**  and moving into the object.
* Making **NOUN**  while the same **NOUN** .

## Crashing the game

You can crash the game here.

* First, make  and  at the same time.
* Next, make  and push the rocks over.
* After that, make  so you have a bunch of rocks.
* Then, make  and  at the same time.
* Now, make , and you have walls on walls.
* Finally, make  and push against the walls.
BACK

is a property appearing in New Adventures that causes objects affected by it to rewind to their previous positions.

When an object is  but it's done nothing prior to that, the object can be interacted with normally until it goes back to a turn when the  object has done something.

An object affected by  emits purple question mark particles.

 also reverses the creation of objects from , , and , but it does not remove the original object from . If an object is both  and ,  takes priority.

A BACK object that was transformed from something is also affected by transformations. This overrides **X IS X** rule.

When a  object has reversed all its turns, it stops being affected by that property until it is reformed.

 works recursively. When BACK is reformed, it also takes previous BACKs into account. However,  does not stack, meaning that no matter how many times  is applied at the same time, the object still rewinds its position by a single turn.

## Appears in Levels

* Time Travel
* Worm Study
* Firewall
* Returning Home
Center

***Center***

Center is the final world in the game. It is somewhat of a victory lap world, containing no difficult puzzles and only two levels, one of which is locked behind a gate requiring all 3 collectible bonuses to open.

Center introduces .

## Levels

*Center* has 2 levels, but only 1 is required to clear the area:

* Gallery
* The End
Apartment Building

**Apartment Building** is level 18 of Museum of Unused Levels.

## Solution

* Overlap  and :
	+ Push  on . Form .
	+ Push  on . Form .
* Turn  into :
	+ Push  on . Form .
* Form  and push the  off the .
* Form  and win.

## Trivia

* This level contains a  that reads: "I think I made 2-3 levels with the same basic idea; it took me a long time to notice how similar the levels were. I like the apartments, though!"
	+ *Fungal Trial* has a very similar solution.
* The original *Apartment Building* level lacked the wall that prevents you from simply pushing  past the .
Affection (Museum)

## Affection

***Affection*** is the second level of the Museum of Revisions. It was meant to introduce the concept of MOVE but was scrapped for being "too chaotic" in favor of the *Affection* level in the main game.

Its width and height is 18.

## Solutions

### Solution 1

* Replace  with .
* Position a  such that it can move towards , then replace  with .
* Form  and break it when a Keke is at .
* Form .

### Solution 2

* Form .
* Walk onto a .

### Solution 3

* Form  OR .
* Walk onto the .

### Solution 4

* Form .
* Touch the .

### Solution 5

* Form
* Walk onto the .

### Solution 6

* Replace  with .
* Form  horizontally.
* Use the  to push  around, with several options for the WIN:
	+ Position  directly above , then push  down to form .
	+ Form  to destroy all the , then go touch the .
	+ Form  and touch  with a .

## Trivia

* This puzzle appeared in the prototype of *Baba Is You* made for the Nordic Game Jam 2017. In the prototype, it could be solved by stacking the Kekes on top of each other and damage-tanking through the lava pool.
* This level contains a  that reads: "One of the very first levels. I think I ultimately felt that it was too chaotic."

## References

1. ↑ Baba Is You - The Original 2017 Game Jam Prototype of the Popular Puzzler! on YouTube
EYE

**EYE** is a Noun that makes an appearance in New Adventures. It has no special properties. It also has a special animation for .

## Appears in levels

**New Adventures!**

* Who Is It?

**Land Land Land**

* The world itself (object only)

## Trivia

* There is an odd set of sprites depicting  without the pupil in assets.dat.
* The sprite is similar to the many ghost-like eye antagonists from Environmental Station Alpha, another game made by Hempuli.
Clockwork Ghosts

## Clockwork Ghosts

**Clockwork Ghosts** is level 05 of Land of Vehicles.

This level introduces .

## Solution

* Push the leftmost  upwards so that it breaks .
* Push all the s in a row, facing right towards the northmost .
* Form ,  and  simultaneously.
* Walk through the bottom  and push each  to open the s one by one.
* Walk onto the .
AB

AB
--

***AB*** is level 03 of ABC.

This is the only level with the syllable .

## Initial Rules

	+ For more flexibility, you can free all five s by pushing all the s to the right, breaking , and pushing  down.
* PUSH the s to proper places such that:
	+ A  above the first  points right, and one above the first  points down.
	+ A  below the first  points right, and one below the second  points up.
* Break , then PUSH  below the first .
* PUSH  right, then push the first  up immediately and then idle one turn to let  to be formed.
* PUSH  right as soon as possible to avoid it being broken by the moving .
* Continue pushing  right a couple more tiles so that you can form  vertically.
* Use the HOT  to MELT the s, then touch the  to WIN.

Alternatively, in place of the last two steps you could do like Solution 4 Method B below.

### Solution 2

* Extract four or more s as above.
* Position the s as follows:
	+ Two s above the first  pointing down.
	+ One  above the block above the second  pointing left.
	+ One  to the right of the  pointing left.
* Push the  to be two squares above the second  (between a pair of s).
* Break , then push the  onto the rightmost .
* Step onto the top right . The s will move you one more square left and push  onto the top left .
* Step down twice while the  pushes the  down as well, creating . Step down again to clear the text and push the  clear.
* Re-form  and get the upper left s out of the way. Form vertically (you will need to push the bottom  into the other one to get one of them above).
* Use the HOT  to MELT the s, then touch the  to WIN.

### Solution 3

* Extract three or more s as above.
* Position one  vertically into the first , one facing into the  in , and one facing left into .
* Break , then place  on the  facing into  and any text on the one facing into .
* PUSH  onto the last .
* Use the HOT  to MELT the s, then touch the  to WIN.

### Solution 4

* Extract three or more s as above.
* PUSH two s to face down above the second , and the last facing up below it.
* Break , then PUSH a text onto the bottom , then  onto the top one.
* Go on the top , and PUSH the text you had at the bottom off.
* Re-form , then PUSH the s so that the bottom  is now facing right below the first  and the top one is now facing up below the first .
* Break  again, PUSH the first  down.

From here, there are two options:

#### Method A

* Stack  and  in the same way that  and  were.

#### Method B

* Form .
* PUSH  up, then form .
* PUSH  to the left.
* Push  right, then  up, then  right, then  up to form .
Antique Halls

**Antique Halls** is level 11 of Land Of Oddities. It continues the exploration of FEAR.

## Solution

### Solution 1

* Push 3  to the right of , so that there is one empty tile between the text and the pillars.
* Walk in between the s and  and push the text once to the left.
* Push 3  below  so that there is one empty tile between the text and the pillars.
* Walk in between the s and  and move upwards to break .
* Form .
* Sink 3  onto the water.
* Form .
* Break , carefully as to not let  and  overlap.
* (Optional) Break  and .
* Form .

### Solution 2

This is a variant of solution 1 with a different ending.

* Push 3  to the right of , so that there is one empty tile between the text and the pillars.
* Walk in between the s and  and push the text once to the left.
* Push 3  below  so that there is one empty tile between the text and the pillars.
* Walk in between the s and  and move upwards to break .
* Form  below .
* Sink 3  onto the water.
* Form .
* Go below  and move up twice.  fears  to form , then  is on TEXT and WINs.
Across

***Across*** is level Extra 1 of ???.

It is one of the four levels designed by other people. This level was by Corey Martin.

## Solution

* While the Kekes are outside, break .
* Make , then Push the Kekes into the same rows as the Belts, one in each row. The top  should be to the right of the , and the bottom  should be to the left of the .
* Move the Kekes into a position so that they are both the same number of spaces away from their respective Belts, so that if you were to make them both , they would walk onto their Belts at the same time.
* Push  down so  is in the same row as the upper .
* Push  to the direct left of .
* Push  to the direct right of  to create . If you push it in from above, move out of the upper 's way so it doesn't defeat you.
* Allow the Kekes to push  and  at the same time, causing  to reform itself horizontally.
* Push  as far to the right as it will go to create  at the same time as you walk onto the .
DRUM

**DRUM** is a Noun appearing in New Adventures.

**DRUM** makes a special sound when used with the operator PLAY. For example, if the rule  is formed and there is a **DRUM** in the level, the **DRUM** plays the sound of a real drum in the note C. This property is shared with GUITAR, HIHAT, PIANO, and SAX, which all PLAY the sound of their respective instruments.

Interestingly, ROCK PLAYs the same sound as **DRUM**.
Alpine Meadow

**Alpine Meadow** is level 02 of Land Of Vehicles. It introduces  if not already seen in Mountaintop.

## Solutions

### Solution 1

* Push the  onto the .
* Re-form  vertically under  and push up twice.
* Break  and re-form it out of the way to the right (but where you can still retrieve all words later).
* Push the two  and  past the rubble without pushing a  near a .
* Place one  near a wall and on top of either a  or , and another  on an empty tile.
* Sink the remaining  into the leftmost .
* Sink  into the rightmost .
* Form  on the bottom row of the chamber where  is.
* Push  above the remaining .
* Push  to the left of , then form .
* Walk onto the .

### Solution 2

* Push the  onto the .
* Re-form  vertically under  and push up twice.
* Break  and re-form it out of the way to the right (but where you can still retrieve all words later).
* Push the two  and  past the rubble without pushing a  near a .
* Place one  near a wall and on top of either a  or , and another  on an empty tile.
* Sink the remaining  and  into the left and center s.
* Move  above the remaining .
* Form .
* Touch the  to WIN.
FUNGI

See also: FUNGUS.

 is a Noun with no special properties. In the original game, it is only used as a background object, and the text  can only be seen by making  in Salvage. It first has a function in New Adventures, in the level Colourful Cavern.

## Appears in Levels:

### Forest of Fall

* Ghost Friend (object only)
* Fetching (object only)

### Deep Forest

* The world itself (object only)
* Salvage (object only)

### ???

* Scale (object only)
* Hazel Den (object only)

### Unused Levels

* Fortress (object only)
* Friendless (object only)
Clockwords

**Clockwords** is level 07 of Land of Vehicles.

## Solution

* Idle once and move left 5 times to make  move left instead of down so that it doesn't break.
* PUSH a  to the the bottommost accessible square in the leftmost column (one column left of where  now is).
* PUSH another  to the row below that, in the column with the corridor leading to .
* PUSH  down, then  next to it.
* PUSH  left.
* PUSH  down then left.
* PUSH  down then left.
* PUSH  down and wait until  is formed.
* PUSH  right.
* Use the clocks to form .
Alley

**Alley** is level Extra-4 in Chasm.

## Solution

* Form  vertically and push the rock to the bottom row to make .
* Form , then  vertically, then  horizontally. Be sure to leave an empty space to the right of .
* Enter the right side by pushing the  out of the way, then form .
* Break , then sink the first pair of  and  in the left-side passage.
* Form  back, then push the second  in the left upwards.
* Break , then push  left to sink the  in the .
* Touch the  to WIN.
Baba Twins

**Baba Twins** is level 07 of New Adventures!. It introduces the ability to switch what character you can control while **NOUN** IS 3D. This ability is explained through a , which says "Good to know: Move downwards to switch which character you're controlling!"

Its width is 28, and its height is 16.

## Solution

* Form .
* While avoiding the s on the ground, form .
* Press DOWN to switch character control.
* Move to the .
* Press DOWN to switch characters again.
* Break .
Babas Are You

Babas Are You is level 03 in Rocket Trip.

## Solution

* Carefully make  horizontally to remove the , *or*,  vertically, which destroys the  because it is .
* s will start spawning from the empty square where the  was.
* For ease of movement, optionally break  to stop an excess of s.
* Use the outer (s) to make  and touch the  to win.
FORT

**FORT** is a Noun exclusive to the Level Editor. It has no special properties.

**FORT** was planned for use on the main map but was never added.

Although **FORT** doesn't normally appear in the main game, making  in Fragile Existence will transform the level into **FORT**.

Also in the Museum Of Revisions fort is used as decoration
FEELING

is an infix condition which is true when an object has listed properties. Unlike the rest of the infix conditions, it is applied as **noun FEELING property verb thing**.

This applies if the object has the property in general, including from base rules or via .

## Use

* makes  WIN when  is PUSH.
* makes  WIN when  is a property other than PUSH.
	+ This pulls greedily in the same way as normal conditions. The order that properties are considered is based on the rule order.
* makes  WIN when  is PUSH at least twice.

## Additional properties

* FEELING is applied only once per FEELING rule. If  and there are two  rules, then  is still applied only once.
* FEELING can cause Infinite Loops. For instance,  causes a loop.
	+ Such loops are not recursive. For instance  and  does not cause an infinite loop.

## Appears in levels

* Feeling Dangerous
* Dangerous Feeling
* Seasick
* Once More With Feeling!
Clockworld

**Clockworld** is level 08 of Land of Vehicles. It demonstrates the special behavior of , which causes the objects to move on a timer without player input.

## Solution

Note that you have to be careful with the timing of your moves so as not to get hit by a . Also, note that if you need to undo, each automatic move needs to be undone and not just your commands, so if you wait to undo, you may need to undo a lot of times.

* Push the spare  which is on the row just above the  wall until it's in the column to the left of the two rightmost s. It may be easier to push to the right of all the s, then push it back left.
* Push  left while the two rightmost s are above it until the two  tiles are one above the other.
* Wait for the s to re-form  at the bottom.
* Push  left to form .
* Go back right and push the spare  left to form . Make sure the s don't push it down. If they push it up, that's ok.
Aiming High

**Aiming High** is level 06 in Rocket Trip.

## Solution

* Push the extra  near the top of the level down and to the right of the  in .
* Use the two s to move  /  one column to the right, which continues to make .
	+ (or do the mirror image and move  one column to the left.)
* Make  horizontally while also maintaining  and  vertically.
* Align the s such that you can use one  to push the  to the left and off the , so that it falls on the other  to support it.
* Move the  up to the top ceiling so one  is to the right of it, so you can move it left to land it on the .
* Make  and touch the  to win.
BADBAD

**BADBAD** is a blue creature who appears to be the same species as BABA, but more mischievous. It is exclusive to the editor.

## Origins and development

The Baba Is You Twitter introduced them in a tweet as follows:

*"To widen the target audience of the Baba franchise, our marketing team suggested adding a more mature character into the lore. Behold: Badbad Is You, Baba's rebellious sibling!"*

* *Roller skates*
* *Piercing*
* *Allowed to say "darn" three times a day*

1. ↑ https://twitter.com/babaisyou\_/status/1194056059691978755
A Way Out?

***A Way Out?*** is the first extra level of Map.

## Introductory Concepts

This is likely the first time the player will see . It is also the first and only level with .

## Initial Rules

### Solution 1

* PUSH  into the hole directly below the word .
* Break , pushing exactly  up, to leave the room.
* Enter the top right room containing  from the topmost entrance, push  all the way down then leave using the same entrance.
* PUSH  into the top right room through the very bottom  entrance, then using the rightmost  entrance, PUSH  and  so that  is one block apart from the left wall.
	+ A common variation places the  text below , then exiting through the bottom.
* Exit through the top, then PUSH  until it overlaps the topmost .
* PUSH  to form .  will move to reform . You allows you to push  downwards to form .
* Form  then exit using the last  entrance.

### Solution 2

* Set  moving horizontally in the row with two s.
* Form , and PUSH  through the  (), then move through the belt yourself () to push it all the way to the right.
* Break , then PUSH  to the bottom of the corridor.
* PUSH  up through the bottom .
* PUSH  two tiles left.
* Push  up and then down to form .

### Solution 3

* Push  horizontally into the left chamber, and form .
* Push  into the left chamber, and use the crevice at the bottom and the moving  to get the text off the bottom row. Repeat with .
	+ Use the  to push you back out of the chamber, or disable  and walk out.
* Form .

Or:

* In the lower left, form  with Keke facing right.
* Make , then wait in the crevice.
* Push  up when Keke pushes it above you.
* Do the same for  on the next pass, forming .

From this point on, there are several options on what to do to make . The two belts can be manipulated in various ways:

#### Option 1

* Set up the s so that  will push  downward.
* Disable . Before  pushes  to the bottom, get to the left of where it gets pushed to.
* Push  to the right, so there's space to make a rule below it.
* Form .

#### Option 2

* Set up the s so that  will push  downward.
* Set  in front of 's path to get them to end up above .
* After  has gotten  to the bottom, push  left, then .

#### Option 3

* Break  if not already broken.
* Push two s up through the bottommost , without crossing it yourself.
* Push  left so it is below .
* Restore .
* Push  then  into the upper , then down to form .

### Ending

The level has two endings depending on whether you form  or :

* Touching the  while  will prompt a normal CONGRATULATIONS screen.
* Touching the  while  will turn all the text in the level into flowers that can be collected. After collecting all of them, the ending sequence will play.

## Trivia

* Shortly after the game's release, in the March 18th patch, this level has been slightly modified.
* In versions 383 and 419.68, there was a missing wall next to the upper rock, allowing for easy access to  and . Hempuli removed the wall to test the credits but forgot to re-add it before the update. (todo: check 419.68)

## References

1. ↑ Patch – March 18th – Steam News
2. ↑ Discord messages from December 23, 2020
AND

**AND** is an Operator that generally defines two or more rules at the same time; this is mechanically equivalent to each rule being defined individually as can be observed in the pause screen. Its behaviour in Baba Is You grammar is similar to the distribution laws of algebra.

**AND** has the following uses:

* If a rule is invalid due to circumstances, it does not prevent other chaining of **AND** rules.
* Conditional operators can be chained so that in order for a rule to take effect, it must meet all the conditions in the sentence: (More info at Category:Conditions)

## Appears in Levels:

### Map

* Hostile Environment
* A Way Out?

### The Lake

* Icy Waters
* Turns
* Two Doors
* Crab Storage

### Solitary Island

* Warm River
* Boiling River
* Tiny Pond
* Tiny Isle
* Wireless Connection
* Dim Signal
* Evaporating River

### Temple Ruins

* But Where's the Key
* Love Is Out There
* Double Moat
* Walls of Gold
* Further Fields

### Forest of Fall

* Rocky Road
* Telephone
* Crate Square
* Ghost Friend
* Ghost Guard
* Leaf Chamber
* Catch
* Dead End
* Broken Playground
* Fetching
* Scenic Pond
* Deep Pool

### Deep Forest

* Baba Doesn't Respond
* Patrol
* Canyon
* Lovely House
* Skull House
* Supermarket
* Factory
* Salvage
* Insulation

### Rocket Trip

* Babas Are You
* Please Hold My Key
* Aiming High
* Trio
* Bottleneck
* Platformer
* The Pit
* Heavy Words
* Heavy Cloud
* Guardians
* Sky Hold

### Flower Garden

* Condition
* Thicket
* Sorting Facility
* Secret Garden
* Ruined Orchard
* Blockade
* Jaywalkers United
* Overgrowth
* Adventurers
* Out at Sea

### Chasm

* Siege
* Elusive Condition
* Treasury
* Lava Flood
* Entropy
* Floodgates
* Metacognition
* Multitool
* Alley
* Visiting Baba
* Automated Doors

### Volcanic Cavern

* Pillarwork
* Vital Ingredients
* The Heist
* Join the Crew
* Trick Door
* Tunnel
* Coronation

### Mountaintop

* Solitude
* Connector
* Floaty Platforms
* Seeking Acceptance

### ???

* The world itself
* Whoops
* Scale
* Turn the Corner
* VIP Area
* Tense Atmosphere
* Tag Team
* Security Check
* Ultimate Maze
* Hazel Den
* Getting Together

### ABC

* Lunar Gallery
* AB
* Wall
* Stardrop
* Meteor Strike

### Depths

* The world itself
* Cleaning Service
* Exercise Hall
* Priority Lane
* Fireplace

### Meta

* The world itself
* Hot Potato
* Adventure
* Booby Trap
* Canister
* Avalanche
* Bramblevine
* Delicate Stars
* Just No
* Acrobatics
* The Return of Scenic Pond
* Breaking And Entering
* Tangle
* Hidden Path
* Triplets
* Power Generator
* Another Way
* Queue

### Unused Levels

* Cranny
* Lift
* Quarters
* Baba Fields
* Fungal Trial
* Moss on my Doorstep
* Fortress
* Fortress
* Cannon
* Crossroads
* Dangerous Garden
* Fiery Pit
* Boilerworks
* X is Y 2
* Settlement
* Fragile Existence - Old
* Keychain
* Factory Worker
* Cemetery
* After Hours
* Back to Basics
* Train
* Harmony
* Secure Cottage
* Friendless
* Secret Garden
* Word - Broken ATM
BOG

Introduced in Wireless Connection, **BOG** has no special properties. **BOG** shares the same texture as LAVA and WATER, but recolored green. Those three nouns could potentially be classified as 'fluids'; however, the similarity is purely cosmetic, and they do not have shared stereotypical properties.

## Appears in Levels:

### Main game

**Solitary Island**

* Wireless Connection
* Dim Signal

**Deep Forest**

* Victory in the Open (object only)
* Supermarket (object only)

**???**

* Hazel Den (object only)

**Meta**

* Canister (object only)

### Museum

**Museum of Revisions**

* Dim Signal

### New Adventures

**New Adventures!**

* Lesson In Adjacency

**Familiar Land**

* Tropical Weather

**Babarcade**

* Darkish Dungeon
Darkish Dungeon

**Darkish Dungeon** is level E of Babarcade. In this level, 3D is always active from the beginning, and you must navigate to the end of the dungeon. You have three hearts, and you die if you run out. The level name is a reference to Darkest Dungeon.

## Minigame Rules

Touching a  or  will destroy it, but you will lose 1 . It is possible to go through a  by moving past it on the turn it would move into you. Ghosts have the simple paths that come from TURNing right when they are FACING a WALL.

Collecting a  by walking onto it will allow you to open a single . You can carry multiple s at once.

The  is like  until you have picked up the . Collecting the  will make two s (the two that have s on them in the picture) become CYAN and able to be walked through.

Collecting a  will give you one . The discolored  is fake and can be walked through.

## Solution

Refer to the level picture.

You can destroy at most one  with this route; if you have trouble dodging them, when approaching one's path wait for it to pass then follow it around. If you destroy two ghosts, you can collect the extra  after completing the hedge area.

* Fetch the  in the room up from the starting point.
* Return to the start and open the  to get the .
* Go into the  area. Destroy the  on the path to get the , and also collect the  and  on the other side.
* Get the  in the lower right.
* To pass the three s, push the two on the sides up, then the middle one to either side.
* Unlock the two s and destroy the  in between to reach the  and WIN.