Joker

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

A second year student who was falsely charged with assault and sent to Yongen-Jaya for a year of probation under the care of Sojiro Sakura. During his first day at his new school, Shujin Academy, he found himself pulled into the Metaverse and encountered the talking (not a) cat, Morgana. After awakening to his Persona, Arsene, he took on the codename Joker and went on to found the Phantom Thieves of Hearts. As the leader of the Phantom Thieves, Joker would take on several corrupt adults and steal their treasures to cause them to have a change of heart.

## **General Information**

### **Entrance**

Joker will fall from a short height above the stage before adjusting one of his gloves and tightening it.

### **Kirby Hat**

Kirby will have Joker’s messy mop of hair atop his head as well as Joker’s domino mask over his face.

### **Taunts**

**Up Taunt:** Morgana will appear next to Joker and pump one of his paws up into the air as Joker adjusts one of his gloves. If Joker has summoned Arsene then Arsene will pose as well flapping his wings out as he holds out an arm.

**Down Taunt:** Joker will point his gun forward and hold his gun arm over his dagger arm. Morgana will also pose next to Joker with his paws on his hips and his eyes becoming shining stars. If Joker has summoned Arsene then Arsene will pose as well by unfurling his wings to their maximum size.

**Side Taunt:** Joker will turn his back towards the camera as Morgana pops up next to him and jumps in place saying, “He-hey!” If Joker has summoned Arsene then Arsene will pose as well by taking off his hat and bowing slightly.

### **Victory Poses**

1. Joker will walk off towards the left as Morgana bounces around him. Joker will then wave towards Morgana before breaking into a run off screen.
2. Joker will walk off towards the left and scratch his head. Morgana (in bus form) will drive on up to Joker and pick him up before continuing to drive off screen.
3. Joker will walk off towards the left as Morgana accidentally runs right into the screen and bonks their head. Joker will gesture towards Morgana to follow him as the two run off together.
4. If Joker wins a Stock or Stamina match by using his Final Smash, the match will end on the splash screen from his Final Smash without returning to gameplay. This will then transition to the results screen with this splash screen still up.
5. If Joker won a Team Battle, but a teammate is shown up front, Joker will perform an exclusive animation where he will adjust his glove before turning his back towards the screen and poses with his knife held ready.

## **Moveset**

### **Standard Special**

**Gun / Gun Special:** By tapping the Special button Joker will fire off his gun once. Joker can continue to press the special button to fire additional shots as well as flick the control stick to dodge while shooting. When on the ground you can also press the Jump button to have Joker make a diagonal jump while rapidly firing shots below him. If used in the air, Joker can fire around himself in a circle by tilting the control stick up or firing below himself by corkscrewing by tilting the control stick down. Perhaps strangely, Joker’s bullets do not count as projectiles so they can’t be reflected. Additionally, the damage and knockback decay the further away the bullet travels which can even negate the knockback entirely if they go too far. Joker’s bullets are also able to travel through opponents in order to hit multiple targets in one go.

When Arsene has been summoned, this move gets upgraded into Gun Special. With Gun Special, Joker will now fire three bullets for each shot instead of just one for the normal shots, and two bullets for each shot for the aerial downward version. Naturally, the damage and knockback dealt with Gun Special is also increased.

### **Side Special**

**Eiha / Eigaon:** Joker will wave his hand forward as an extremely small dark projectile flies downward diagonally. While Eiha deals minimal damage, it will inflict a Curse effect on other fighters which causes them to take damage over time.

When Arsene has been summoned, this move gets upgraded into Eigaon. Eigaon increases the capability of the move in several ways including increased range, speed, knockback, and damage over time. Eigaon also transforms the move into being an aoe on hit which hits multiple times.

### **Up Special**

**Grappling Hook / Wings of Rebellion:** Joker will toss out a grappling hook up into the air. If the grappling hook strikes a platform it will latch on like a tether and pull Joker up towards it. However if the grappling hook instead hits another player it will damage them and pull them down towards Joker. This can also be used to pull items towards Joker as well. Using the grappling hook on the ground and hitting an opponent with it will do more damage than if Joker hit them while he was in midair.

When Arsene has been summoned, this move gets upgraded into Wings of Rebellion. Now when Joker uses his upsecial he won’t use his grappling hook at all and will instead fly upwards with Arsene to his back as Arsene lifts the pair up high with his wings. The flight path can be adjusted by tilting the control stick however this move will deal no damage at all.

### **Down Special**

**Tetrakarn / Makarakarn:** Tetrakarn is a counter technique that only works on melee attacks. When this move is activated Joker will strike back at his opponent with his knife and deal 1.6x damage of the initial attack towards them. The minimum this can do is 12% damage.

When Arsene has been summoned, this move gets upgraded into Tetrakarn/Makarakarn. All the functionality of Tetrakarn is kept while Joker also now gains Makarakarn which can reflect projectiles. Both Tetrakarn and Makarakan activate at the same time with the animation becoming whatever is needed for the attack that Joker is countering. Like Tetrakarn, Makarakan will deal 1.6x damage of the initial attack, however there is no minimum damage.

### **Final Smash**

**All-Out Attack:** Joker’s Final Smash will start with a shout of “Ravish them!” as Joker rushes forward to strike an opponent. If Joker misses the initial dash forwards the player will have a second attempt if they can flick their control stick back fast enough to have him dash back in the other direction to try again. However if a fighter is hit by either attempted strikes Joker will pull them into a cinematic. Joker will be joined by three other Phantom Thieves at random (Mona, Skull, Panther, Fox, Queen, Oracle, Noir, Crow, Sophie, or Wolf) as the four of them strike out against the opponent mimicking the All-Out Attack animation from Persona 5. When the attack is over it will transition into a splash screen with Joker in the front gripping his glove and the text “The Show’s Over” on the left side of the screen. A silhouette of the opposing fighter will be shown in the background dazed as tiny stars flow out of them. This Final Smash will end in an instant KO if the fighter was at 64% damage before Joker hit them initially or if they were at 100% damage when the cinematic Final Smash ended.

### **Extra Skill**

**Rebel's Guard:** Joker’s Extra Skill is another meter-based mechanic which when full will upgrade his special moves. Gun becomes Gun Special, Eiha becomes Eigaon, Grappling Hook becomes Wings of Rebellion, and Tetrakarn becomes Tetrakarn & Makarakarn. This meter will fill up as Joker or his teammates take damage or get KO’d. Joker will even respawn in with some of his Rebellion Gauge filled up depending on how far behind the leader he is.

This gauge can also be filled in by pressing the Extra Skill input. Doing so will have Joker stand in a defensive position for up to 1.5 seconds. If Joker is hit by an attack during this time then the damage will be reduced by 0.4x and his Rebellion Gauge will increase. Joker will then follow up the attack with a very weak backhanded slap as he says either, “Endure!”, “Not yet!”, or “More…”.

When this meter is full, Joker will automatically summon his Persona, Arsene, to assist him on the battlefield. Arsene will always stand behind Joker and in addition to powering up his special moves he will also attack in tandem with Joker whenever Joker uses a move that is not a pummel, throw, floor attack, or edge attack. This enhanced the damage and range of Joker’s normal attacks as well. Once Arsene is summoned the Rebellion Gauge will begin to drain and once its been fully depleted Arsene will leave the battlefield taking all his boons with him.

Additionally, when Arsene has been summoned pressing the Extra Skill input will cause him to be dismissed early. If the player does this then whatever meter remains in the Rebellion Gauge will be cut in half and must be filled in again from that point.

## **Alternate Costumes**

1. **Phantom Thief [Default]** -
2. **Phantom Thief [Persona 3]** - Joker will wear a blue version of his Phantom Thief attire referencing the overall blue thematic color scheme of Persona 3.
3. **Phantom Thief [Persona 4]** - Joker will wear a yellow version of his Phantom Thief attire referencing the overall blue thematic color scheme of Persona 4.
4. **Phantom Thief [Persona 5]** - Joker will wear a red version of his Phantom Thief attire referencing the overall red thematic color scheme of Persona 5.
5. **Phantom Thief [Crow]** - Joker will wear a white and red version of his Phantom Thief attire referencing Crow. Joker’s hair will also become brunette.
6. **Shujin Student [Default]** - Joker will wear his Shujin Academy school uniform instead of his Phantom Thief attire.
7. **Shujin Student [Summer Uniform]** - Joker will wear a white version of his school uniform referencing what he wears at school during the summer.
8. **Shujin Student [Gym Uniform]** - Joker will wear a red version of his school uniform referencing Shujin Academy’s gym uniform.
9. **Shujin Student [Prisoner Outfit]** - Joker will wear a black and white striped version of his school uniform referencing the prisoner attire he wears when he’s summoned to the Velvet Room.
10. **Shujin Student [Goro Akechi]** - Joker will wear a tan version of his school uniform referencing Goro Akechi. Joker’s hair will also become brunette.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10