recursal/Fanatic-Fandom huggingface dataset:
Charisma

**Charisma (CHR)** is an attribute in Wasteland, Wasteland 2 and Fountain of Dreams.

## Wasteland

trustworthy. Charisma also afects how an NPC will react to you when you want to hire him or trade equipment.

### Affected skills

* Confidence
* Bureaucracy

## Fountain of Dreams

Charisma impact on gameplay has been simplified in Fountain of Dreams. Now the Charisma of your characters only affects which NPCs you can hire and which you can't. In addition, pumping Charisma above 19 is useless.

Charisma has no impact for skills in Fountain of dreams.

## Wasteland 2

Charisma is a unique attribute that does not directly impact any derived stats, but your party's total Charisma as well as the charisma of individual Rangers will have a real impact out in the world.
It's the combined force of a ranger's personality and desirability. People will react more favorably to a Ranger with high charisma, and might talk about things they would have otherwise kept to themselves. It also ties in with several skills such as Barter and the conversation skills.

In game terms, this means that Charisma determines whether some recruits will want to join (some have a minimum total Charisma count the party has to meet), the leadership radius for the Leadership skill, and affects XP rewards:

### Items which give Charisma

* Spiked collar gives +1
* Sriracha gives +2 for 4 minutes
Book of Bonzo

**Book of Bonzo** is a cassette tape in *Wasteland 3*.

## Description

Your daily sermon for when on the road. KEEP AWAY FROM COMMIES!

## Transcript

As the Book of Bonzo teaches us...

My fellow Americans. Well, turn with me now to the Book of Bonzo, chapter twelve, verse one.

Blessed are the job creators, for the tax cuts they receive will trickle down to the middle class.

Well, blessed are the nukes, for they protect our freedom from the evil communists.

Blessed is the oil, that sustains our military-industrial complex and makes us, well, a shining city on the hill.

Rejoice and be glad, for your reward is great on Wall Street. Success sells. Greed is good. Well, amen.

## Locations

* Denver Ruins: In the Gippers' living quarters.
Charmaine

The Priestess addresses other servants

The beautiful **Charmaine** is the leader of the Servants of the Mushroom Cloud cult.

## Background

in Las Vegas' nuclear power plant. She has a purple glow around her persona and commands her underlings with an iron fist... though given her beauty (the most beautiful woman in the wastes) it's not a problem for them. She also has a Laser pistol hidden inside her robes that she uses to fend off any undesirables.

Charmaine furthers the plot of Wasteland by being the recipent of the Bloodstaff and opening the passage to Las Vegas Sewers, to Max.

## Behind the scenes

### Quotes

Her part in the story of the Desert Rangers is brief but instrumental. It was with her help that Team Alpha gained access to the sewers where they found Max, who led them to Cochise. Little of known of Charmaine's activities afterward, for, soon after the defeat of the AI, clouds of radiation cut off the Desert Rangers from Vegas, a situation that persists to this day.
Colorf

Back to the Game FIles

## colorf.fnt

The file colorf.fnt contains 172 font characters. Each font character has a size of 8x8 pixels and can use the full 16 color EGA palette. This font is used to draw the user interface of wasteland. It does not only contain the characters to draw the red and blue buttons and the time in the upper right corner. It also contains characters which draw the frames around the character list and the map. Even the Wasteland logo and the geiger counter is drawn with these characters.
So this file has nothing to do with the font which is used to output the normal white text on black background. I think for this a standard EGA font is used and the text is printed directly with a DOS or BIOS interrupt.

Like the curs file the pixels of the characters are separated into its red, green, blue and intensity bits. So the first 8 bytes in the file are the 8 lines of red component bits of the first character. The next 8 bytes are the green component bits, then comes 8 bytes of blue component bits and finally 8 bytes of intensity component bits. After this comes the next character and so on.

## Technical info

colorf.fnt is 5504 bytes (1580h) in size, and is loaded into Seg003:B4E0. No encryption seems to be used.
Cog Pendant

## Effects

* +20% Cold resistance
* +20% Fire resistance
* +20% Explosive resistance

**Cog Pendant** is a trinket in *Wasteland 3*.

## Description

This metallic pendant is shaped like a gear, with C engraved on it and Cohh scratched in on the back. Something about it keeps drawing your attention.

## Trivia

* Added in patch 1.2.0 “Meat Maker Marinade”.
* This is a backer created item by the Twitch streamer "CohhCarnage".
City Slicker

Classic and Remastered

**City Slicker** is a human that can be encountered in the Police station in Needles, locked up in one of the cells. He is a swarthy one and can be recruited, when it turns out it's Mort.

## Behind the scenes

* City slicker is an idiom used to refer to urbanites unsuited to country life. In this case, someone really good at living and surviving in Needles.
Comintern Combine

The **Comintern Combine** was a military alliance helmed by the Soviet Union, dedicated to advancing the cause of communism across the world. It was the analogue of NATO, including nations across Europe and Africa. Its expansion accelerated rapidly as the Drug Wars and the American empire grew to cover the western hemisphere.

One of the most enduring symbols of its might, even a century after the nuclear war, is the AK-97 assault rifle, a highly respected weapon that was provided to allies of the cause within and without the Combine.

## Gallery

* Propaganda poster
* A Soviet cosmonaut preserved by Colorado cold and the space station's impact

## Behind the scenes

* Comintern Combine could be a bigger and modernised version of real-world counterpart known as Warsaw Pact. It is unknown however if that faction arose from this alliance or was created in other way.
* The name has a variety of versions in other languages:
	+ French: *Nations combinées du Komintern d'Europe et d'Afrique* (Combined Comintern nations of Europe and Africa)
	+ German: *"Comintern Combine"-Nationen Europas und Afrikas* (quoted directly)
	+ Spanish: *naciones de la Comintern Combine de Europa y África* (direct translation)
	+ Polish: *Narody zjednoczone Kominternu w Europie i Afryce* (Comintern United Nations of Europe and Africa)
	+ Russian: *Объединенный Коминтерн народов Европы и Африки* (United Comintern of the Nations of Europe and Africa)
	+ Italian: *Unione Comintern dell'Europa e dell'Africa* (Comintern Union of Europe and Africa)

## References

1. ↑ Desert Rangers Wasteland Survival Guide: *"The End of the old world and the birth of the new began with that most modern of pre-war plagues, illegal drugs. Between 1987 and 1993, under the banner of eradicating the tide of narcotics that was flooding in from the south, the United States spearheaded a series of proxy wars and political coups in Central and South America that were designed to topple the governments there and install new governments loyal to new masters. This gave the U.S. de facto control over the whole of the western hemisphere."*
2. ↑ Wasteland manual: *"AK-97 Assault Rifle: Created in the image of the legendary AK-47, the AK-97 is the latest in the assault rifle line. It was created for the Comintern Combine nations of Europe and Africa, but saw large distribution throughout the world before the war. It is chambered for 7.62mm ammo and fires from a 30-bullet clip. This highly-respected weapon is fairly commonplace."*
Cave

Step Time: 0.25 minHeal rate: 128 stepsEnc. freq.: 50

**Cave** is a location in the agricultural center. Enter the tunnel in the south-west corner of the Agricultural Center.

## Background

This area with its earthen walls smells very strongly of animals and damp dirt. It's dark and hard to see.

## Notes

* Some animals you encounter here drop Fruits.
Clearcutter

## Effects

**Harvest** (6 AP): Cut a swathe of carnage in a wide area of effect.
Damage 50-75% of weapon damage.
Applies Bleeding.

**Clearcutter** is a vehicle turret in *Wasteland 3*.

## Description

Hold still now. Just gonna take a little off the top...

## Location

Ranger HQ: Sold in the garage. (After meeting Angela Deth during The Traitor mission).

## Gallery

Clearcutter was created by Florian Feldbinder
Citadel Starstation

Considered to be the catalyst of the nuclear war, the **Citadel Starstation** was the crowning jewel of US technology.

## Background

Intended to become the ultimate deterrent to World War III, the Citadel was a gargantuan satellite defense platform designed to neutralize any weapon fired from land, sea, or air, up to and including nuclear weapons. Its construction was supercharged by the assistance of the Base Cochise AI, born there shortly after 1984, allowing it to be completed far ahead of schedule.

Soviets claimed that it was merely a military launching platform, alarming several nonaligned nations. Right wing governments of South and Central Americas, many of them set up by the United States during the Drug Wars (1987-1993) pledged their support to the USA, along with NATO nations (including it's new African members). This forced the remaining neutral nations to join the Soviet protest. In six weeks, only Switzerland, Sweden and Ireland continued to declare themselves neutral... all the while the Citadel was nearing full operational capability with the coming of 1998.

In 21st March 1998, the Citadel transmitted a distress signal about an imminent Soviet attack. This signal was followed by most satellites being swept from the sky, leaving the superpowers blind. In panic, they sent their nuclear arsenals flying, obliterating each other. The signal was deliberately faked by the Cochise AI in a bid to wipe out humanity, but its plans failed as the global communications network was disrupted and the star station was destroyed in the process.

## References

1. ↑ Desert Rangers Wasteland Survival Guide
2. ↑ Wasteland manual
3. ↑ Ascension Speech
Computation engine

**Computation engine** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

The invention of Abigail Markham and Di, the computation engine is a group of synths from Arizona lured to Steeltown by the robotic Quisling. Forced into the Steeltown spire and networked into a single, massive data processing network, the computation engine has been responsible for arranging duty rosters, quotas, and processing the incredibly complex activities of the arcology on a daily basis. However, since Blue Spector stole the synaptic degausser, the synths remained fully conscious and aware of their predicament, though powerless to act due to interlocks.

For months, the synths prodded and poked at the code, trying to find loopholes. Eventually, they managed to start rearranging the most minute of instructions, creating a fractalizing effect.
Since the computation engine does everything - oversees the hiring of new employees, places them in jobs they're suited for, sets production quotas, calculates payroll, everything, and until a few weeks ago, it worked like a charm. Then it started to get... buggy. Shifts and quotas were changed in strange ways, new hires were placed in positions they were obviously unsuited for. Worse, people go in, but they don't come out anymore. The gate's been shut for a week, as the Human Resources center rejects 99% of applicants for some reason, causing the situation to deteriorate further.

## Interactions

### Quests

* Electric Dreams: Confronting the engine decides the fate of Steeltown.
Chemical neutralizer

## Effects

Removes Disruption Field , Hot Tar , Burning , Frozen , Shocked , Slowed , and Stunned  status effects.

## Item Data

### ID

ITM\_DLC1\_Consumable\_StatusEffectHeal\_ChemicalNeutralizerSpray

**Chemical neutralizer** is a consumable item in *Wasteland 3: Battle of Steeltown*.

## Description

This aerosol spray immediately scrubs harmful effects Steeltown workers may encounter on the job. Don't delay, spray away!

## Locations

* Steeltown: Sold by Carla Asphalt Runner.
Cold Comfort

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Effects

* 25% to apply Frozen
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 1593

**Cold Comfort** is a shotgun in *Wasteland 3*.

## Description

The freezing chamber processes normal shells into squared-off 'ice cubes' that slam their target with cold death.

## Characteristics

Damage can be increased from various bonuses. Also Cold damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Cold damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+8 Damage +93% Ranged damage +60% Cold damage) leads to the following result:

* 142 - 194 damage in weapon stats.

In fact damage will vary depending on a target:

* 184 - 252 damage against organic targets (+30% Damage).
* 99 - 135 damage against mechanic targets (-30% Damage).

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Aspen: Drop from one of the lockers inside the Hundred Families bunker.
Composite armor set

## Requirements

Strength
7

## Requirement penalties

Hit Chance
-20%

Action Points
-3

Combat Speed
-1.0

**Composite armor set** is an armor set in *Wasteland 3*.

## Armor set

* Composite helmet
* Composite armor
* Composite legs

## Effects

Cumulative effects of all items.

* +28 Armor

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 7

Penalties

* Hit Chance: -20%
* Action Points: -3
* Combat Speed: -1.0

## Locations

* Denver Ruins: Full set sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Aspen: Full set sold by Opie.
* Peterson Air Force Base: Full set sold in the armory after the second-to-last R&D update.
* Pieces randomly sold by world map merchants: Lug Nuts, O'Leary Family.

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

Unfortunately, there is no image in game files for Composite feet.

* Composite hand, not included in the release version
Cerritos

**Cerritos** is a location in *Wasteland 2*.

## Overview

One of many abandoned pre-War buildings, Cerritos is home to a small livestock farm and a trading outpost. They primarily keep cattle, but have been subjected to increasingly hostile Children of the Citadel tithe raids. Cerritos is the first location the Rangers are called to in Los Angeles. The old farm woman asks for help retrieving her cattle herd, after the Children shot her husband and took all the cows.

The cattle herd is found further north, driven by a group of Evolved under Brother Mark-12. If the player mentions that his team are the Desert Rangers, the evolved attack immediately. The combat encounter can be challenging, but also represents an opportunity to upgrade to the first higher tier handguns and bladed weapons after destroying the opposition.

## Notable loot

* Sweetness: Found on the body of the farmer woman's husband. The player will get to keep it after completing her quest.
* A Brief History of Time: Received from the farmer woman for returning all the cows unharmed.
Christ Militant!

**Christ Militant!** is a radio broadcast in *Wasteland 2*.

## Transcript

Now, after a blessing like that, you might think Luke Samson's path would have been straight and clear and strewn with rose petals. Sadly, this was not the case.

As so often happens with those who rail against the darkness, the darkness railed back, and Luke found his new ministry beseiged on all sides by naysayers and unbelievers. The church he founded in the old Echo Park Temple drew hundreds of followers, eager to hear the word of James King, but it also drew attacks from those who felt their wickedness threatened by his preachings.

Gangsters, raiders, whoremongers, drug dealers, all banded together, and only two years after Luke had started spreading the word, fell upon his church like wolves in the night. It was too much, and despite being filled with the righteous fury of God, Luke and his congregation were forced to retreat from Echo Park.

For a day and a night they were pursued. Finally, however, Luke led his people up into the savage wilds of Griffith Park in search of safe haven. But even there his enemies hounded him, and to give his congregation time to get to safety, Luke turned in the narrow tunnel that leads to what was then called the Observatory, raised his sledgehammer over his shoulder and said, "No further."

Luke died there in that tunnel, but not in vain. He took a hundred sinners with him, and sent the others fleeing in terror from his holy wrath. And more than that. He died for our sins. He died so that we may continue to spread the word of James King. He died so that we may fulfill God's will, and cleanse this world of sinners once and for all.

Yes, friends. In that shining moment, that old sinner with a sledgehammer went from Luke Sampson, scavenger, to Luke Sampson, the Red Messiah, he who is now known far and wide as Christ Militant!

Can I get an Amen, brothers and sisters?
Clyde

**Clyde** is a character in the Canyon of Titan and, with Rangers' help, Damonta.

## Background

Clyde is a water merchant, making a living by delivering the precious liquid to places that are truly in need of it. Trouble is, his caravan was recently raided by Diamondback Militia operatives and left for dead in a ditch at the Canyon of Titan.

### Details

* Rescue the water merchant: Simple enough. Once encountered, Clyde asks the Rangers to reach outpost 3 and asks the monks to send help. This will allow him to reach Damonta safely.
* Search Silent Springs for survivors: Clyde asks the Rangers to investigate the building for survivors. This quest will only be available if the Rangers got him help in the Canyon. Note that this quest should be performed immediately after speaking with him. Waiting too long will result in Clyde and his crew being killed by the robots, and the Rangers will find him dead in the alleyway.
Combat Machete

## Performance Data

### Damage

**Melee** (3 AP):
51 - 66

### Critical chance

+1%
1.6x damage

## Item Data

### ID

Bladed\_Tier\_5\_1

**Combat Machete** is a tier 5 bladed weapon in *Wasteland 2*.

## Description

The fancy version of a very straight forward weapon.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Angel Oracle: Osmond sells 1.
* Cerritos: Children of the Citadel drop as loot.
Composite helmet

**Composite helmet** is an armor piece in *Wasteland 3*.

## Description

The multi-material helmet marries to a kevlar apron. Even neck shots are semi-protected.

## Armor set

* Composite helmet
* Composite armor
* Composite legs

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Aspen: Sold by Opie.
* Sold by world map merchant Lug Nuts.
Clone Tech

**Clone Tech** is a skill in *Wasteland*.

## Overview

Clone tech is a skill that requires access to the Sleeper Base. You'll need Secpass 3 to access the room where the book is and 3 free skill points to learn how to make your very own Cloning fluid.

### Where Is The Book?

You can find the book in the Sleeper Base (found in the far northeast corner of the main map). The book is in the far southeast room of the first floor of the Sleeper Base.

### What Do I Need to Make a Clone?

You will need:

* A character with the **Clone tech** skill
* A Jug
* Access to the cloning machines in the Sleeper Base.
* A character worth cloning

Remember: a clone is born with all the Attributes (yes, including unspent Skill Points and trained-up skills) of the clone's parent. Choose your clone's parent wisely!
Commando armor

## Effects

+20% Healing bonus

**Commando armor** is an armor piece in *Wasteland 3*.

## Description

These suits come from a small special forces unit that was stationed in Colorado in the 1980s. The large center-mass plate is almost impenetrable and the harness carries a lot of gear.

## Armor set

* Commando helmet
* Commando armor
* Commando legs

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Santa's Workshop: In the stash room.
* Aspen: Sold by Opie.
* Can be dropped by Rebel Sniper, Rebel Scout, and Patriarchs bodyguards.
Coach Gun (Wasteland 2)

## Coach Gun

**Coach Gun** is a tier 2 shotgun in *Wasteland 2*.

## Description

You're pretty sure this gun was actually used to protect stage coaches in this exact stretch of the desert.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

Fires in a 20 degree cone angle.

## Strip parts

* 4-11 Junk parts
* Open choke

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Chance to Hit

**Chance to Hit** determines how accurate the Rangers are with the ranged weapons they carry into combat.

## Overview

The basic chance to hit is primarily determined by the skill level, according to the table below

## Modifiers

Character
* Each point of Coordination adds +1% to Chance to Hit, for a maximum +10% bonus.
* Various Trinkets provide bonuses or maluses.

Environment
* Cover adds a +10% bonus.
* High ground adds a +20% bonus.
* Weapon range affects the Chance to Hit.
Charisma (Wasteland 3)

## Description

**Charisma**  is an attribute in *Wasteland 3* that affects how much experience character gains, and determine the range of Leadership.

## Specifics

* Increases Strike Rate (At max by 22%)
* Increases Leadership Range (At max by 22 meters)
* Increases Experience Bonus (At max by 30%)
* Increases Mission Reward Bonus (At max by 10%)
Clouds-Drifting-West

**Clouds-Drifting-West** is a character in *Wasteland 3*.

## Background

*In the bed lies a broken old man, dying from multiple terrible injuries, and breathing only because of a machine. His eyes roll toward you as you approach.*

Clouds-Drifting-West is the original prophet and leader of the Godfishers, officially defeated by Saul Buchanan in the Plains Wars. In reality, rather than fight the Godfishers, the Patriarch struck a deal with the warlord: In return for a tribute of humans for the Godfishers to sacrifice on their kites, Clouds would keep his tribe from raiding Colorado and the Patriarch's nation.

The arrangement worked nicely for years: Godfishers gave Colorado a wide berth, sacrificing humans delivered by the Patriarch to entice their gods, and the Patriarch's nation prospered. However, all changed with Liberty Buchanan's rebellion against her father. When she fled Colorado Springs, she started uniting the raider tribes, forming the Savage Council.

Clouds was one of the victims of her meteoric rise to power: She turned Godfishers against Clouds. The prophet was beaten and broken by his people, eventually escaping and coming before the Patriarch, demanding that he make good on his deal. Instead, Saul had him imprisoned in his old bunker, kept on life support ever since.

## Interactions

### Quests

* Lords of War: Clouds is the original leader of the Godfishers and sheds light on just how Buchanan managed to get the Godfishers to avoid Colorado Springs.
Computation Engine Synth

**Computation Engine Synth** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

The computation engine synths were a coterie of seven synths, originally from Arizona where they served in the Cochise AI's army, where their will was overridden by the AI to fight in its army. Although some of them agreed with Cochise's conclusions that killing humans would lead to peace. After the AI's destruction, however, they concluded that war with humans was unwinnable and concluded Cochise must have been wrong. After the AI's destruction, they fled Arizona seeking a place where they could live in peace. They first reached the Department of Energy Site where they came into contact with Dos-Teh-Seh. The synths concluded that her scheme was foolish and refused to help. Travelling further south, they heard a message on a frequency that only a synth could access. This signal was created by Di, who was promising them sanctuary in Steeltown.

This "sanctuary" turned out to be shackling them to a neural network called the Computation engine, forcing them to perform the tasks necessary for Steeltown. They were unable to see or speak to other synths despite being in close proximity.

The synths kept their knowledge and memories on Abigail Markham's commands, believing that this abilities would make them better solve the problem the Computation Engine was designed for. Because of this, however, they were able to try and manipulate the computations they were creating in the hopes someone would come and investigate, similar to banging on a coffin one has become trapped inside.

These "bangings" caused collateral deaths, which they are not proud of, but believe the blame for them lies with Markham, who enslaved them, and Di, who created the engine. When Team November arrived, the synths were hopeful that the Rangers would help them. While the synths and Rangers were enemies before, Rangers are known to help the helpless, and the computation engine synths were quite helpless. Or, even if they wouldn't help, the Ranger's predisposition to chaos could allow the synths to escape.
Celia Caminada

**Celia Caminada** is a character found in the Prison.

## Background

One of the farmers eking out an existence under the rule of the Red Skorpion Militia, Celia is frustrated by her husband's, Marco Caminada's reluctance to fix the well providing them with water. What makes it worse is the fact that the Red Skorpions took their crops, their gear, and are likely to take their farm any day.

Of course, they can't do much about it - when ol' George questioned the RSM's authority, they hanged him on a nearby power line pylon as an example to the rest.

## Interactions

### Details

* Repair Celia's well: Straightforward assignment, necessary to give her a chance at proper farming.
Clip Pistol

**Clip Pistol** is a skill in *Wasteland* and *Wasteland 2*.

## Overview

Described by the manual as a must-have skill, it is necessary to use the M1911A1 .45 caliber or a VP91Z 9 mm automatic clip pistol. Without this skill, you won’t be very accurate with the weapon or have much luck fixing it if it breaks.

## Wasteland

Brawling is much better early on, as it yields double the experience and pistols aren't very accurate beyond extremely close quarters.
Commando helmet

## Effects

+10% Status effect resistance

**Commando helmet** is an armor piece in *Wasteland 3*.

## Description

The face shield includes a working set of powered lenses that aid in white-out conditions.

## Armor set

* Commando helmet
* Commando armor
* Commando legs

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Aspen: Sold by Opie.
* Sold by world map merchants Lug Nuts.
Church of the Final Deluge

The **Church of the Final Deluge**, also known as the **Church of the Holy Deluge**, is a religion in Wasteland 3.

## Description

The Church of the Final Deluge is Colorado's official religion, with its home being in Broadmoor Heights of Colorado Springs. It has two major sects: the mainstream version in Colorado Springs, and the Dorseys' more radical version. It is an apocalyptic Neo-Evangelical Christian religion.

## Beliefs

They believe in apocalyptic events called deluges. The first deluge is the biblical Deluge of Water. The second deluge is the Deluge of Fire, which refers to the nuclear destruction of the Great War. Followers of the Church await the Final Deluge where the Earth shall be swept clean but a strong leader such as the Patriarch will take the followers through it unharmed. The Dorseys twist the faith of the Church to justify their evil ways in the form of the Deluge of Blood, which the Dorseys believe themselves to be the harbingers of. According to the The Gospel of Nicholas and The Gospel of Nick, the Final Deluge was represented in a ceremonial *Denial of Old World Consumer Goods* where artifacts were burned, and was described a great rain of cleansing fire which gave their children a new beginning by washing away all the false trapping of the old world.

## Groups

* Church in Broadmoor Heights, Colorado Springs
* Dorseys' sect

## Members

* Main sect
	+ Priest of the Final Deluge (Head Of Church)
	+ Gideon Reyes (Volunteer)
	+ Miriam Knox (Volunteer)
* Dorseys' sect
	+ Nelius
	+ Jarett
	+ Erastus

## Location

* Church of the Final Deluge in Broadmoor Heights, Colorado Springs
* Knox Ranch
* Hoon Residence
* Snowed In Resort
* Yuma County
* Ambush Site

## Sacred Texts

* The Bible (seemingly)
* The Gospel of Nicholas
* The Gospel Of Nick
Chills

## Chills

### Effects

* -15% Melee damage
* -15% Ranged damage
* -1 Downed time

### Removal

Injury Kit
Vigor Dart
Doctor NPC

**Chills** is a status effect in *Wasteland 3*.

## Description

S-s-stupid s-shivers. Y-you c-can't even h-hold your w-weapon stright.

## Effect

* Reduces melee and ranged damage by 15%.
* Also reduces downed time by 1, which means downed having 3 injures is lethal.

## Removal

Can only be removed by Injury Kit , Vigor Dart  or Doctor NPC.
Colorado survival gear

***Colorado Survival Gear*** was available as preorder bonus for *Wasteland 3* and also released as a standalone DLC.

## Summary

Colorado Survival Gear is automatically placed in your inventory at the start of any new game. It provides upgraded weapons and unique accessories to give player a head start in the wasteland. The snow camo weapons you're given depends on the weapon proficiency chosen during character creation.

## New content

### Accessories

* Ranger General's Hat
* Polished Ranger Badge

### Snow camo weapons

* Winter Warrior
* Hailstorm
* Old Man Winter
* Whiteout
* Cold Death
* War Pig
* Roasty Toasty
* Blade of Winter
* Kneecapper
* The Grizzly
* Polar Express

## Trivia

* In this addon item IDs marked as DLC0, so this is technically the first DLC for *Wasteland 3*, making Battle of Steeltown the second and Cult of the Holy Detonation the third.

## Gallery

* Steam
* GOG

## References

1. ↑ Colorado survival gear on Steam (may not be available in some regions)
2. ↑ Colorado survival gear on GOG
Composite armor

**Composite armor** is an armor piece in *Wasteland 3*.

## Description

Pre-war, this was state-of-the-art personnel defense tech. The wearer is surrounded by layered plates, several technologies working in concert to absorb and deflect attacks.

## Armor set

* Composite helmet
* Composite armor
* Composite legs

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Aspen: Sold by Opie.
* Sold by world map merchant O'Leary Family.
Commando armor set

## Cumulative effects

* +10% Status effect resistance
* +20% Healing bonus
* +0.2 Combat Speed

**Commando armor set** is an armor set in *Wasteland 3*.

## Armor set

* Commando helmet
* Commando armor
* Commando legs

## Effects

Cumulative effects of all items.

* +19 Armor
* +10% Status effect resistance
* +20% Healing bonus
* +0.2 Combat Speed

## Locations

* Denver Ruins: Full set sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Aspen: Full set sold by Opie.
* Peterson Air Force Base: Full set sold in the armory after the second-to-last R&D update.
* "Snowed Inn" Resort: Random pieces can be looted from armor crate in Nelius' Cabin.
* Colorado World Map: At Denver Outskirts via random spawning cache representing as a Toaster Altar. Requires Toaster Repair 4

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Commando hand, not included in the release version
* Commando feet, not included in the release version
Club

**Club** is a Brawling-skill weapon in *Wasteland*.

## Background

A club is a large, blunt object designed for hitting stuff, classically made of wood, but lately made of lightweight metals such as aluminum. Clubs of wood were likely among the first weapons that mankind ever used. A modern equivalent is a baseball bat, a table leg, or a carved piece of 2"x4".

## Characteristics

"Use your club to beat the snot outta some desert scum, Ranger. It'll put some grit inta ya!" - Desert Ranger Drill Sergeant

Clubs, as previously mentioned, are pretty good for crushing heads in melee, being just as able as the Shovel, Ax, Pick Ax, Crowbar, and Knife are.
Click 17

**Click 17** is a tier 4 handgun in *Wasteland 2*.

## Description

This Click had better not be named for the sound you hear when you pull the trigger.

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

The Click is a reliable mid-class sidearm, a welcome upgrade for your pistoleers - if you are willing to sacrifice the .38 Revolver's fire rate and cheaper ammo. While it does not excel in any area (except decent Armor Penetration), it has no major flaws either (unlike its tier alternative, .45 Peace Keeper) and will serve you well until .45 Widow Makers or upgraded Click 19s are found.

## Locations

* Rodia: Samuel sells 1.
* Santa Fe Springs: Pistol Pete joins the squad equipped with this weapon.
* Santa Fe Springs: Pistol Pete sells 1.
Clockwork Chicken

## Effects

Deploys a robotic chicken follower that will run at enemies and self-destruct.

**Clockwork Chicken** is a consumable item in *Wasteland 3*.

## Description

A clockwork chicken packed from beak to butt with explosives. When its spring breaks, this gizzard gone wild will cluck you up.

## Characteristics

The Clockwork Chicken is a new consumable added with the crafting update. After deploying the Clockwork Chicken it will seek out a nearby enemy unit and detonate, causing a small explosion.

* The Clockwork Chicken counts as a deployable and will take its turn after the player who deployed its turn has ended. This means it moves on the same turns as other deployables such as turrets and sawpups.
* The Clockwork Chicken will seek out an enemy, and once it is in range it will activate a detonation stage. This means the chicken will remain in the same spot, and the area of its explosion effect will be highlighted with glowing red circle. At the start of the chicken's next turn the chicken will explode, damaging an area around the chicken and dying in the process. This attack hurts both enemies and allies.
* Be careful! The AoE of the chicken is deceptive and is larger than it appears and may hurt unsuspecting allies too close to the blast.

## Crafting

Ingredients to produce one (1) unit
* 1 Frag Grenade
* 1 Remote Control Chip
* 1 Titanium Plating

## Locations

* Broadmoor Heights: **Recipe** can be found in a container near solar panels in the Elijah Ward's room, Nerd Stuff 5 and Lockpicking 6 are required to reach the location.
Cinéma Vérité

**Cinéma Vérité** is a quest in *Wasteland 3*.

## Background

*The Chix Flicks theater has only been at the Bizarre for a few years, yet their material is already growing stale, and its stars bored. Eidilon wants our help finding some fresh content. Eidilon told us about an old Monster Army bunker that was abandoned years ago. She believes we can find the old film reels the gang used to watch there. If we can find them, she can use them as a basis for new shows.*

## Walkthrough

* A fed-ex quest that takes you back to the luxurious Monster Army bunker. The cinema theater is the goal here, defended by four laser grids. To recap, the levers are: In the dead-end corridor leading west from the lobby, in the "basement" area with the bomb hoppers, in the control room, and in the storage chamber west of the control room. The theater has not one, not two, but THREE robots that require defeating: A Shockdog and two Drilldogs. After defeating them, loot the area, especially the movie reels by the stage.
* Return to Eid. The reels are severely damaged, so she'll ask you to participate in crafting a proper narrative out of them (you get to choose the heroes, the setting, and then the title; if you have companions, you can volunteer them to help. Darius Kwon loves the opportunity as does Fishlips. The quest completes after that.

## Rewards

* Ranger fame
* +5 Monster Army reputation
* Another +5 Monster Army reputation if you help Eidilon with restoring the movie reels.
* Guitar ornament

## Raw strings

```
Cinéma Vérité
Find the old Monster Army Bunker and the movie reels inside.
Return to Eidilon inside the Bizarre.
The Chix Flicks theater has only been at the Bizarre for a few years, yet their material is already growing stale, and its stars bored. Eidilon wants our help finding some fresh content.\n\n\n[Reward: [Dropset: DRP_Reward_o2001_CinemaVerite_Initial]]
Eidilon told us about an old Monster Army bunker that was abandoned years ago. She believes we can find the old film reels the gang used to watch there. If we can find them, she can use them as a basis for new shows.
Eidilon is dead. There is no way to complete this mission.
We've got the film canisters, but they are badly damaged. We should still take them back to Eidilon.
Eidolon has the remains of the reels and some big plans for Chix Flicks.
The Bizarre was abandoned. Everyone inside is dead or has fled.
We found the bunker, now we need to explore it. The reels should be in the old movie theater.

```
Charles Cleric

**Charles Cleric** is a doctor working at the Pilgrim's Rest at Los Feliz.

## Background

A talented doctor, he takes care of the poor souls who wander back from the gauntlet and need putting back together. In the past, he built a community of pacifists around his healing abilities. Less savory individuals took advantage of the Reborners' peaceful ways.

A bit of Cleric's gift has been preserved in the Cleric's cross, which has found its way to Arizona.
Columbium barrel

## Overview

### Skill req.

to craftWeapon Modding 4to mountWeapon Modding 3

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Barrel\_Tier2-1

**Columbium barrel** is a weapon mod in *Wasteland 3*.

## Description

Made of rare metals that demonstrate resistance to heat erosion and corrosion.

## Crafting

Ingredients to produce one (1) unit
* 1 Alloy barrel

Can be upgraded to Titanium-cobalt barrel.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Clown Museum

**Clown Museum** is a location in *Wasteland 3*.

## Background

Once a humble clown-themed roadside attraction, it became the holiest of holy sites for the villainous Payasos after the war.

## Points of interest

* Welcome to the local Payasos stronghold. No matter what you say, the moment you approach the gates you'll be accosted by Senora Grunona and attacked. You have about five Payasos on top of her to take out, who need softening up. After you deal with them loot the ballerina gyro from her, then search the area for hidden items and more gyros. Install spare gyros in the ballerinas (center one, and the two in between the left and right arms), then turn them on.
	+ To access the drug shack, stand on the marked position at the improvised bowling lane, which will activate power to the drug shack door. Check the shack for a level 6 broken toaster with a Tarjan token.
* If the ballerinas are repaired, Miron will let you through without a ticket. Otherwise, you can bypass him by using Lockpicking 8 on the fence to the side, then Mechanics 9 on the generator to open the door.
* The tent is the final stop, with Panzon and his cronies. You can demoralize them with Hard Ass 7 to gain an advantage, but all roads lead to an armed confrontation. Note that the Clown Car will continue spawning Payasos until it's destroyed, so it's a good idea to defeat it as a priority. (Note: just before entering the tent, there is a passage to the right you can use to go around the tent and disable the turrets)

## Characters

* Señora Gruñona: The payaso greeter.
* Miron
* Panzón, the head of the Payasos at the shrine.

## Enemies

### Entrance

* Señora Gruñona
* Payaso Bastard x2
* Payaso Trickster x3

### Inside the tent

* Panzón
* Payaso Bastard
* Payaso Clown Car (spawns more units)
* Payaso Trickster
* Heavy Machine Turret x3

## Notable loot

* Stoll's burden: On the body encased in ice west of the ballerinas; use fire to thaw it.
* Nitro Thrower , Air horn recipe: Inside the drug shack.
* Payaso turret, Ice cream truck horn: Dropped by the Payaso Clown Car.
Clay wizard figurine

**Clay wizard figurine** is a trinket in *Wasteland 2*.

## Description

A clay wizard figurine. Though unassuming, the little guy's eyes are deep and wise.

## Usefulness

Since Perception is purely non-combat skill while Armor is only needed in combat it's needed to be taken off before any engagement. While not in combat it helps when running through heavy minefield areas like the ones in Rail Nomads camp

## Locations

Arizona
* Mysterious shrine near Damonta.
* From Quarex in exchange for an "Extra Terrestrial" game cartridge found in a cache in northwest Arizona.

California
* Sold by Patrick Klempner, a random encounter trader.
* Found in cache in California wasteland southwest of Angel Oracle (PS4).
Click 19 (Wasteland 3)

## Ability

 **Snap Shot**: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_Tier4-1\_Click19

**Click 19** is a handgun in *Wasteland 3*.

## Description

Pre-war, it was a standard police-issue weapon. Simple and effective, they are found are all over the wasteland.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 121 - 140 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Trivia

* The Click 19 is based on the Glock 19 pistol (the popular compact version of the original, full-size Glock 17), specifically its 1998 "third generation" variant.
ChemTek Helmet

## Effects

+15% Healing bonus; +20% Resistance to Poisoned

**ChemTek Helmet** is an armor piece in *Wasteland 3*.

## Description

A computer voice in the helmet provides an update on your physical status every thirty minutes. It cannot be disabled.

## Armor set

* ChemTek Helmet
* ChemTek Chest
* ChemTek Legs

## Location

The Bizarre: Looted from the dentist's office.
Combat Initiative

**Combat initiative** is a derived statistic in *Wasteland 2*.

## Characteristics

Combat initiative determines turn sequence and frequency. The higher the initiative, the earlier will the character have their first action and the more frequently their actions will happen. Initiative is primarily governed by Awareness (every point translates into one point of combat initiative) and then by Speed (every even point gives one point of combat initiative).

The value is determined according to the following formula:

*Combat Initiative = 5 + (Awareness) + ((Speed)/2)*
All divisions are rounded down.

## Modifiers

* Choice (+5)
* Pair of engagement rings (+3)
* Monocle (-4)
Chemical

**Chemical** is an item in *Wasteland*.

## Characteristics

It can be used to make antitoxin at Darwin village, in the chemical lab. Requires one fruit. The antitoxin can be used to cure Mad Dog Fargo and Metal Maniac.

## Locations

* Found in Quartz, one in Stage Coach Inn, in the housekeeping cabinet (northeast; requires using Demolitions, Perception, or IQ on the cabinet), and three on the table in Ugly's Hideout, after passing a perception check.
Chris, King of Gamblers

**Chris, King of Gamblers** is a a gambler on the run at Los Feliz.

## Background

The self-proclaimed King of the Gamblers has recently finished the game of his life. He beat the house at the Chinese Casino and made off with a briefcase full of poker chips. Now, safely hiding at Los Feliz, he drinks them away. Of course, Mr Wong is none too pleased with how that turned out...

## Interactions

### Quests

* Get back Manny's stolen chips: When confronted, Chris explains that the reason he made off with the chips is because Wong runs a crooked deal: When the player asks about the reason Manny is a liar and a bastard, Chris explains that when he won big in poker, Wong forced him to lose it all playing a crooked roulette.
Climb

**Climb** is a skill in *Wasteland*.

## Overview

Gives you the ability to climb over fences, up sheer cliff faces, and out of pits. Practically essential.

## Strategy (Fountain of Dreams)

1. Use this skill to table in bar of DeSoto Compound to up it. This is only one way i know.
2. It can help you climb on BigTop to Kermit's circus.

## Strategy (Wasteland 1)

1. Keep attempting to get across the sand dunes in southwestern Needles. You will slip and fall many times but eventually start to get across, and in the process your climb skill will continue to improve.
2. Another place to train climb skill is the debris pile in the cellar of Spade's Casino.
Clown burger

## Effects

* 100% Healing
* Applies Poisoned

**Clown burger** is a consumable in *Wasteland 3*.

## Background

A Clown Burger is a Payasos-exclusive burger created by Risky Briskett. The burger itself consists of seasoned and ground meat of any sort, and buns, made from flour, a pint of Snake Squeezins, a tube of toothpaste, chilis, and mushrooms. After sat in a humid area for 3 days, the meat and buns are mixed, creating the burger.

## Description

A hearty, tender burger. It tastes a little funny though.

## Locations

Risky Briskett will attempt to force one upon the player.
Chopper simulation pod

The **Chopper Simulation Pod** at Sleeper Base Level 3. Provides the skill necessary to pilot the helicopter in the Guardian Citadel Inner Sanctum.

## Overview

It's located at Sleeper Base Level 3 in the eastern part of the map. After repairing the door with a Rom board and opening it with Secpass A you can enter it with a single person.