recursal/Fanatic-Fandom huggingface dataset:
Annihilator

## Serpent Annihilator

Introduced late into the battle of Octavia in 378 DoS the Serpent Empires Annihilator class vessel was unveiled. A ship uniquely used for orbital bombardment and lack usefulness in combat. Aetherian's considered orbital bombardment as a last resort so no class of ship dedicated to the sol use of orbital bombardment so a new class typing was needed, they refereed to this class of ship as an Annihilator class; however Serpent internal naming appears to call them "purifiers".
Timber wolf-Class Destroyer Hunter

## Offensive and defensive specs

### Armament

2 80cm spinal mounted coil gun, 4 heavy torpedo tubes, 2 80mm light assualt cannon in 2 single turrets, 2 CF6 spear laser cannons in 2 single turrets, 8 25mm point-defense guns in 2 double turrets and 4 single turrets, 60 Solos missile pods

### Hull

Ceramic plating with Titanium supplementing

## Overview

Following the Grey fleet crisis many fleets decided to modernize their navy including the Republic of Judecen who in an attempt to keep up with the lean towards larger and larger capital ships pushed their construction and ship size to the extreme. The Judecen's pushed to innovating their navy by introducing the Galjerschmitt dreadnought class, their first dreadnought type in their fleet (excluding the Cougar class carriers), however they were much to large to manufacture in any effective amount with only 2 being built well the Mass Alliance had over 35 dreadnoughts (outnumbering all Judecen capital ships by 10). A shift in command staff lead to a shift in naval doctrine with the newly placed Admiral Cadol Junal. Following his appointment to admiral he decided to end the costly Cat Doctrine about large heavily armed and armored ships to compete with all other nations, and start the Wolf Doctrine. The Wolf Doctrine was about smaller ships that can be produced in larger quantities and work in a pack style tactic. The timber wolf class was the start and proof of concept for the new doctrine. Rather then doing a costly head to head battle against larger ships the timber wolf is more of an ambush attacker, that would hunt down fleeing target, laying in wait before launching a heavy hit before falling back and then jumping in to hit them well they're not prepared.

## Design

The timber wolf resembles and functions much like a submarine, even down to having a very hard to spot signature, able to mask its heat emissions to the extent it looks like debris floating through space. This aids the ships ability to ambush targets as it will lay low and deploy a number of torpedoes like mines and wait for a ship to come to it before launching all its ordinance from all angles to inflict a devastating strike on one or many ships.

## Stealth

It is important to note that the Timber Wolf is not a stealth ship like the Revenant or the Phoenix. The Republic of Judecen was not allowed to make stealth ships after they signed a joint navy funding deal with the Mass Alliance. True stealth, as it is known, is the ability to completely mask all emissions (up to 90% of all heat) making the ship undetectable to sensors; even at FTL. The Timber Wolf can only hide up to 61% of its heat emissions, making it harder to detect but still visible on sensors. Instead the Timber Wolf relies on disguising it's self like an asteroid or debris in space. This requires the ship to constantly be prepared to vacate if the enemy catches on to the fact that they are a ship.
Bunker-C armor

## Bunker-C variant

The Bunker-C variant of the Bunker armor was used in the Karadachia conflict by the Grand Duchy. The C variant of the Bunker armor stands for commando as the armor was meant to operate on solo missions for longer periods of times, but as situations would require a small team to maintain and transport them this was rarely the case. The C variants stand much taller then most bunker armors at nearly 3.8 meters tall so that they can attack through the dense rain forests. After the end of the Karadachia conflict they were attempted to be used in the normal navy but their size became a point of irritation. They would be decommissioned in the spring of 131 DoS and the remaining C variants would be mothballed. However at the outbreak of the Serpent war in 177 DoS they would be brought out of storage and re-armed in order to fight against the Serpents larger species and hold the line.

## Use and deployment in the Karadachi conflict

During the Karadachi conflict the C variants were intended to move and fight on their own, however due to their speed and need for repairs and re-armament this became impossible. So they had to be transported by truck in standby mode accompanied by a command vehicle, a radar car and if available a scout helicopter. These units travel a distance from the main units and wait for an ambush then deploy to get behind the attackers.

## Weapons

The Bunker-C variant can swap out it's weapons as needed for a mission, however it's most common equipment is:

### LG-88 Rail Light Machine gun

A long rifle that could almost be called a fast carbine, the rail gun has a slow fire rate but thanks to extended length has an incredible amount of penetration.

### C-44 Shield

A thick shield used to protect themselves or smaller units attacking along side. It uses re-enforced graphene to make penetration near impossible however the kinetic force is not absorbed.

### Adith-hawk anti-tank rocket launcher

A very large rocket launcher attached at the back of the armor it carries a clip of 4 all purpose unguided rockets that can destroy a tank or break open a bunker.

### 2 Coriline bombardment cannons

203.2mm long range projectile weapons. Can be loaded with high explosive or armor piercing rounds.
Sparrow fighter

### Builder(s)

Thorin Incorporated initially. Production was moved to Republic of Judecen engineering crops

## Offensive and defensive specs

### Armament

1 30mm shoulder mounted auto-cannon with 4 hard points located under the wings and two additional on the tips of the wings

### Hull

Ultra carbonate supplemented by titanium plating

## F-101C "Sparrow" (Aka Dagger sparrow)

The main line fighter jet of the Republic of Judecen the Sparrow was the Judecens variant on the Mass Alliance Grand Navy's F-101 Dagger; which is where it pulls its most famous nickname the "dagger sparrow" from.

### F-101 Dagger

The Dagger fighter was developed in the mindset of an interceptor to fly in protection of heavy bombers. However as bombers fell out of favor the dagger was upgraded to a full on fighter. However it had numerous short comings that made it less then functional for the MAGN's requirements. Its exo-atmospheric activity left much to be desired and well it gave it much needed maneuverability its long wing span caused a lot of drag when returning from atmosphere to carriers. It was quickly decided to go to the F-102 Cutlass, however Thorin Incorporated produced the dagger in large enough numbers that scrapping them was not an option. So it was decided to sell the surplus to the Republic of Judecen

### F-101C "Sparrow"

The Judecens were at first enthralled with their new fighters, vastly out preforming their atmospheric requirements, not using them in exo-atmospheric actions. There were numerous issues that an upgrade was required to fit with Judecen engineering and body types. This lead to the F-101B and later down the line the F-101C more commonly known as the Dagger Sparrow. This was seen as the best atmospheric fighter in the Mass Alliance aligned nations arsenal till the later construction of the F-103 Lancer and the F-104 Saber. When Thorin Incorporated was forced out of the Mass Alliance following the ICP's secession from them they sold production rights exclusively to the Republic of Judecen.

## Serpent war

In 177 DoS the Serpent war pushed the dagger sparrow to fight against the Serpent Empire's overwhelming number of dart fighters. Well the dagger sparrow was more then a match for them in atmosphere they couldn't take the fight to space and were often out numbered. The Republic of Judecen tried to produce more fighters but material and production lines were often co-opted by the navy for producing more ships.
Galactic Empire

Flag of the Galactic Empire

## Overview

The Galactic Empire is one of the main superpowers currently in the galaxy and is located within the Orion Belt. The Empire is a highly militaristic, constitutional monarchy that was founded from the failing governmental body known as the Galactic Republic. The Empire is famous for its very strong, cutting edge military, highly patriotic people, and refined as well as efficient internal structure with minimal corruption. The Galactic Empire is among the ten strongest factions in the galaxy and is one of the founders of the Great Alliance as well as the Galactic Allies.
Brigade class Cruiser

## Offensive and defensive specs

### Armament

2 100cm coil guns, 3 80mm B2-C cannons in one triple turret, 8 70mm point-defense guns in 4 double turrets, 240 helios missile pods, 4 large torpedo tubes

## Overview

Commissioned in 124 DoS the Brigade class was made to fill the need of a more heavy cruiser then the Valiant line. The line was made to deliver a devastating strike of missiles from a safe distance away well in the protection of Cobalt frigates and Everest dreadnoughts, it would easily buff out any fleet it was apart of.

## History

The Brigade class was commissioned in July of 128 DoS. During the Grey fleet crisis, it was considered to decommissioned the line after the event due to the overwhelming adoption of point-defense guns by other factions. However it was decided that with the total volume of fire would overwhelm even the strongest point-defense screen. During the Serpent war in 177 DoS the Brigade class was highly effective against the Serpent Empires larger ships with their lack of point defense guns, however found themselves highly susceptible to swift Dart attacks with its low point-defense and screening weapons.

## Cost

Construction price: 4,137,254,901 Shards

Armor cost: 5,376,280,000 Shards

Weapon cost: 45,500,000,000 Shards

Internal systems cost: 15,750,000,000 Shards

Total cost: 56,588,534,901 Shards
Bunker armor

B-A/D-105 power armor

## Bunker Power Armor

The Bunker power armor was built to neutralize the numerical advantage of the Cantium forces during the Grand Duchy/Cantium war. At the time the Julithar were at disadvantage to the sheer number of Cantium that could be deployed to a single battle. Refitting a lift suit for working with heavy equipment to be armored and carry heavy weapons they were able to balance out ground warfare. Over time the project adapted to a more common aspect of the army. With the brewing cold war with the Mass Alliance they needed a way to outdo the Marine type 04 armor used by the MAGN, they built the type B-A/D-105 power armor.

## B-A/D-105 power armor

The B-A/D-105 power armor utilizes a .50 cal belt fed LMG, a large 40mm anti tank rifle, three short range dumb fire missiles and a hold out 15mm hold out revolver stored in the right upper thigh. The B-A/D-105 power armor requires its pilots to be double amputee's so that they can fit inside the driving pod and properly use the legs, it was also found that (thanks to the neural link) having the mind switch between the Bunker and their natural legs became to hard on pilots minds. The main LMG is supplied by a large ammo canister on the back that uses belt fed ammunition. Some operators add an additional weapon mounted to the bottom of the left arm such as a mini gun or grenade launcher or in one case a flame thrower.

## Other Variants

* Bunker-C
* Bunker-P
* Bunker-R
* Bunker-S
* Holy Legate
* Nodachi

## Power supply

Power armor of course needs power and the B-A/D-105 power armor uses a micro fusion reactor that uses small fusion cells in order to keep the suit running. This also makes it easy to detonate the suit in the event it was going to be captured.

## Weapons

### LMG-

The main gun of the B-A/D-105 power armor uses a .50 cal fully automatic belt fed Light Machine Gun. Capable of firing 1.5 rounds a second.

### Anti-tank rifle-

The shoulder mounted anti-tank rifle uses a rail launch system that takes power from the micro fusion reactor. It uses an expensive round with a small timed explosive round in it that detonates shortly after penetrating a tanks armor.

### Short range missiles-

Three dumb fire missiles that can be switched between explosive, flame and shatter rounds.

### Hold out revolver-

The hold out revolver is stored in the right thigh of the armor and uses 15mm rounds
Zendalla-Space Superiority fighter

## Overview

The SS-184 "Zendalla" interceptor was the Grand Duchy of Julithar's answer the the UCC's G11 wasp. A light compact fighter for use in ex-atmospheric combat. Much like the G11 it acts largely as an interceptor, moving at high speeds to secure local airspace around the fleet or local orbital defenses. It wasn't until the Serpent war in 177 DoS that it saw it true potential realized.

## Design

The Zendalla features a stocky frame with a loose delta shape. Its back end splits into two ends each with a small liquid fuel engine on it and a large tailfin off the top and a smaller one off the bottom. Its main source of thrust is a ion engine located in the middle rear of the craft. It has numerous RCS ports located along its hull that allow for quick maneuvering in space. Lastly is its 12 radiators along the front edges of its wings to radiate out excess heat.
Ghosts

## Kaliminia (Ghost)

Kaliminia aka ghosts are Serpent's assassins and infiltrators, which resemble a more feminine looking Juggernaut which has lead to several theories about them. These theories range from them all being the female version of Juggernauts (unlikely) or a genetic split early on to create a more lean quick version of the Juggernaut that ended up looking more feminine. This has lead to the other nickname of Jugger-nets, though command disproves of this name.

The name Ghost relates to their ability to move without being seen, thanks to their psionics and invisibility they can retrieve information quickly and efficiently. For the first six months of the Serpent war the Office of Strategic Naval Intelligence was unaware of their existence; until an OSNI agent bumped into them exposing them in front of several fire teams who quickly dispatched them. After this encounter they quickly began scanning facilities for traces of Ghosts encountering a number who were attempting to infiltrate highly secure locations. It is unknown how much information had been captured by these Ghosts before we even knew of their existence but the possibility is terrifying.

### Fighting style

Unlike most Juggernauts who use two plasma blades projected from their wrist the Ghost's use a twin blade that is hand held. It can be activated to emit a red plasma blade but is typically turned off to avoid giving away their position. When engaged in combat they prefer quick rapid movement, well they don't have the durability of normal Juggernauts their quick speed allows them to dodge incoming fire; and they still posses strong shielding.
Baleeful-Class super light Destroyer

## Offensive and defensive specs

### Armament

1 90cm coil gun, 4 30mm chain guns in 4 single turrets, 450 Illusionary missile pods

## Overview

Following the events of the Grey Fleet Crisis in 151 DoS the Grand Duchy of Julithar and the Kingdom of Nodith entered a joint defense project to work on a new light class ship. Knowing that both ends had capital ships largely covered between the Grand Duchy's Nightmare class dreadnought and the Nodith's Specter class dreadnought the focus was instead on their smaller end ships. In this field the Nodith came up extremely lacking with their Dasorian class frigate being out of date and restricted in fire power. The Super light destroyer project was instead intended to replace the vast amount of ageing Dasorian's.

## History

The Baleeful was first commissioned in 162 DoS following the Nodith's completion of their joint research project with the Grand Duchy. The Baleeful was intended to be as compact as possible with as many weapons as possible. Smaller, faster and more agile then its direct competitor in the Mass Alliance Grand Navy's arsenals: The Valiant class. Knowing that most battles would be one hit fights the point of the joint project was to create smaller ships that would be harder to hit and still pack just as much of a punch. The Baleeful had to be able to hit like a light cruiser in the package of a corvette. Which is why the Baleeful class didn't see its first unit complete until 176 DoS, just a year out from the Serpent war. It wouldn't be until later into the war that the Nodith joined, primarily in the Republic of Judecen's war effort and were able to act in a defensive role, using its large amount of missiles to spam any Serpent ships with broken shields and damaging or disable them before other ships can finish them off. In this way the Baleeful was not being used to its full potential, until the second battle of the portal where it was able to outpace the rest of the fleet and keep the Serpent forces attention well larger ships chipped away at Serpent's shields.

## Design

Well much is classified about the Baleeful's design it is known that it has upgraded from fission reactors found on the Dasorian class to fusion reactors. It also uses plasma fusion engines instead of the typical ion engine found on most crafts
Odyssey class

Odessy

## Overview

The FCS-Odyssey is the first new ship class built in the post Serpent war Aetherian. Commissioned in ███ DoS by the Federation of Cathlium with assistance from the Mass Alliance as a long range expedition vessel using parts from the Serpent Empires Malist scout cruiser to vastly improve it's FTL speeds. The first of the line, the Odyssey, was launched in the spring of ███ DoS after 5 years of construction and research. The ship departed 2 months later on an extra-Aetherian expedition with a compliment of mostly Cathlium and a small group of Mass Alliance scientists.

## Specialized design

The ships major improvements on the Cathlium's ship layout is an extended set of pylons on the stern of the ship that account for a majority of the ships length. These are called hyper ATD (Advanced Travel Drive) as they can easily handle the stresses of long extended travel at FTL speeds. So much in fact that it lead to the other specialized feature of the Odyssey class: It's extremely large hydrogen scoop. Travel at FTL for long periods is draining for the main reactor system and so it requires frequent refueling from sources outside Aetherian. So they super sized a hydrogen scoop so it could quickly refuel and return to it's voyages.

## Mass Alliance influence

The main reason for the joint venture of the Odyssey with the Mass Alliance was in response to their previous long range exploration venture the Freedom class was co-opted into the Freeda class during the Serpent war.

With none aquatic species working aboard the Odyssey it required sections of the ship to be un-submerged for the Mass Alliance to be able to work and live aboard. The Mass Alliance also requested more missile pods for the ship to protect the significant investment each one was. To which the Federation of Cathlium abridged but rigged them to also be able to launch probes.

## FTL Speeds

It is no surprise that with the addition of Serpent tech the Odyssey class is faster then most Aetherian ships. The true speed of the Odyssey depends on the amount of power that is able to be diverted to the hyper ATD pylons. During shake down of the Odyssey the captain ordered them to open the throttle to as fast as they could make the ship go. A blistering 21.1111112 light year per day speed was reached before the reactor gave out and forced them back to sub-light speeds, this speed was maintainable for 1.94 hours at full reactor fuel. A more sensible cruising speed of 14 light years per day was recommended for the Odyssey class; as the amount of power required to go up a single LY/per day in speed is typically 100 times the power.
Light Cruiser

### Armament

2 spinal mounted plasma cannons, 6 plasma cannons in single turrets, 32 laser cannons in 16 double turrets, 26 plasma torpedo launchers

## Prowler Light Cruiser

The Prowler light cruiser is a quick fast attack ship used by the Serpent Empire. Well not as powerful in terms of fire power as other ships its quick maneuverability makes them a terror to Aetherian fleets, able to dodge coil gun rounds on the regular; thankfully they have weaker shields then other Serpent ships. They were unseen till after the fall of Octavia when they started appearing in large quantities around the outer and undefended colonies. The Prowler class is also able to stay in atmosphere for long periods and do local orbital bombardment so strong it can turn the surface of a planet to glass.
MAATT

## Mass Alliance Armored Troop Transport

The Mass Alliance Armored Troop Transport (MAATT) is the main armored transport of the Mass Alliance. Capable of carrying 20 troops or 15 armored troops at high speeds. Introduced into service in 315 DoS it was made light in order to be transported by hunter drop ships skimping armor in certain places and carrying a heavy outer plating along the front and sides to protect its crew. It's main armament is a 75mm cannon that's able to leave an impact on most anything it would come across in most operations.
Opal-Class Freighter

## Overview

The Opal class was intended to be a colony ship for setting up colonies within the Mitura system. However the discovery of the jump-point in their system by the Opal (the flagship of the class) caused first contact with the Cathlium and a dramatic technological jump.

## History

Commissioned in 112 DoS after the first successful exo-planet flight the opal class was the first ship constructed entirely in orbit of Mitura prime. The first Opal was completed in 295 DoS and began a 3 year journey to the nearest planet. After the three year voyage the Opal discovered the inactive jump-point and insistently activated it and traveled through.

Following first contact Mitura technology jumped nearly 200 years. Following this the Mitura were all to eager to build brand new ships with the technology, dropping the Opal class as a colony ship as it was simply to slow. However as a supply ship it was sufficient. It played a large role in the early colonization until the Mitura civil war in 300 DoS - 302 DoS where the ship was used as a military transport till the end of the war.

Following the war more Opals were constructed in order to build up the colonies. In 132 DoS the Opal class was given the Yumiumi Advanced Transit Drive, the first Faster then Light Travel Drive constructed entirely by the Mitura, at a speed of 1.01 Light Years a day. The Opal class was intended to be cannibalized in the construction of the colonies that they were to build and as such their outer hull was designed to be highly enduring, as such they continued to be in service well up to the late 100's and into the Serpent war.
Fleet Admiral Amelia Lindhal

## Early life

Amelia Lindhal was born to a wealthy family on Octavia in 114 DoS. She studied at the finest schools and entered officer training at the age of 18. There she would meet May Elisa Hemingway a loving friend that she would stand beside and support to becoming Martial Lord. By the age of 53 Lindhal had reached the rank of Grand Admiral and with Hemingway's promotion Lindhal would gain the position of Fleet Amiral of the MAGN.

## Promotion to Martial Lord

After the disappearance of Martial Lord Hemingway in 177 DoS Lindhal would find herself quickly promoted by the Mass Alliance Grand Council to the position of Martial Lord to quickly fill the gap in commander; Gabrion Reyes was promoted from Grand Admiral to Fleet admiral to take her former position. This would occur days before the start of the Serpent war.
The Day of Heroes

### Conclusion

Magic was revealed to the world; the Heroes of the Rift became the Guardians of the Gate

**The Day of Heroes** is the name officially given to the 19 hour period between 3 PM, October 18, 2017 and 10 AM on October 19. In this period, magic was revealed to the human citizens of Harrisburg, PA and beyond. The name encompasses not only the actions of the named Heroes of the Rift, but also the everyday heroes who helped those affected or scared by the event that came to be known as the Mirrorside Event.

## Timeline

The Day of Heroes began at 3:02 PM, October 18, 2017, when a crack in the Rift divided the city of Harrisburg, PA. On one side of the crack was a version of Harrisburg that possessed magic, while the other side had a version of Harrisburg that did not (which side was which depended on where you were standing when the crack appeared; those on the northern side report that the north side had magic, while those on the southern side report the opposite). Dividing the two sides was a voidy barrier of five feet, which ran all the way through the city. The barrier did not move around buildings, monuments, or even people... anything standing in that crack found it split in half or lost to the crack.

Authorities, both magical and otherwise, found that the crack was part of the Rift. Jumping over it into the other world on the other side was possible, but if one stepped or fell into it, they were lost. Whether due to suicidal thoughts, missteps, or pure curiosity, another wave of casualties was lost to this discovery.

At about 3:27, five people, known to the public today as the Heroes of the Rift, appeared to investigate. These five (Carlie Kaine, Klio Carmichael, Roshan Kalvos, Thorn, and Sonya Thorne) voluntarily entered the crack in order to investigate it. Soon afterwards, authorities began bordering and patrolling the crack to prevent followers, doing so especially heavily near Thorne Corporation, where the Heroes had stepped in, and where a large crowd had gathered.

The next big event did not happen until 9:40 AM the next day, at which point the crack in the Rift disappeared, and the city was reunited as a whole, with both sides exactly where they needed to be. What happened to the other side remains a mystery. Up until this point, police, firefighters, EMTs, members of various churches, and even civilians worked tirelessly to help those in need of help, reassure those who had lost friends or family, and keep people away from the Rift. Now, for the first time, they stepped back.

At 9:46, the Heroes of the Rift reappeared, the only ones who entered the Rift and returned. It was shown that they were the ones who closed up the crack, thus saving the day, and through interviews and investigations, their story was told and titled the Mirrorside Event.
Lemures-class stealth cruiser

## Offensive and defensive specs

### Armament

4 150mm A-1 cannons in 4 single turrets, 8 10mm point-defense guns in 2 quad turrets, 60 helios missile pods, 2 torpedo launch tubes

## Overview

The Lemures stealth cruiser was conceptualized by the Office of Strategic Naval Intelligence in ████ ██ DoS for operation ██████. The ship would be the largest stealth ship ever built in Aetherian if it was constructed. However OSNI denies the ship existence.

## Armament

The ship boasts frigate level fire power, dwarfing other known stealth ships (such as the Revenant, Phoenix and Voltwolf) which normally only carry a small machine gun and what ever bomb they can carry. The ships main armament (the four 150mm rail guns) are able to fold up and slide into the hull to be flush and maintain its stealth profile. Notably the Lemures could carry multiple eclipse grade nuclear torpedoes. As it was intend for operation gatekeeper these weapons were hopped to be enough to break the Portals shielding and destroy it; cutting off Serpents entryway to the Aetherian sector.

## Operation Gatekeeper

Operation Gatekeeper was OSNI's planed attack to shut down the portal between Aetherian and the Serpent galaxy. It was estimated that it would take several hundred megatons to break through the shielding of the Portal. The first plan was to use multiple Revenant ships to deliver multiple eclipse grade nuclear weapons. However after three Revenants were lost scouting Serpents defenses the plan had to be postponed, it was proposed that a single ship carrying multiple nukes would likely have a better chance for mission success and thus the requirement of the Lemures was made.

It is known that operation gatekeeper was canceled after operation devastation shortly before the first battle of the Shield as all nuclear weapons available were diverted to that.

## Existence

Though the Lemures was suggested and operation gatekeeper was green lit the existence of the Lemures is debated.

Given that OSNI had a blank check budget over the course of the Serpent war so budget cannot be used to explain its existence. OSNI does withhold information about their fleet size and how they build ships.

It is known that no ship under such name and classification was used during operation devastation; where the Lemures would have likely been used. It is also unlikely that a ship of such size would be able to maintain stealth for a period of time long enough to complete a mission. A ship at such size would have a very large heat and magnetic signature that would prevent it from able to remain undetected.

However OSNI reported a large amount of kills from stealth ships post the fall of the Shield that could suggest a ship of this scale in operations. It also was reported that Director J of OSNI vanished briefly before the first battle of the Shield despite all Revenant stealth ships being in use for operation devastation.
Cion

```

## Cion weapons

 ### Used by:

 Earth Coalition Navy and Army

 ### Weapon Type:

 Energy Pulse

 ### Used for:

 Medium/Heavy Capital ship weapons, Heavy weapons

 ### Projectile speed:

 Medium/Fast

 ### Appearance:

 Streaks of white and blue with trails

 ### Damage:

 Medium/Heavy

```

Cion weapons are the most widely used capital ship weapons in the ECN.
War Wolves

## Som'Dethian

The Som'Dethian, also called the War Wolf in Aetherian, is a rapid deployment rapid movement anti-infantry armor used by the Serpent Empire. These fast acting mechanical beasts are designed much like that of a canine with a quadruped stance with degraded hind legs. It is likely that this was designed due to simplicity and efficiency rather then biasing it on any form of animal, however without access to Serpents home galaxy there is no way to confirm this. The War Wolf is constructed out of some form of polymer ceramic as its armor able to deflect small arms fire without much issue however larger weapons, such as assault rifles, will puncture the armor; War Wolf's also carry light plasma shielding.

The Som'Dethian, much like the Golems (or Tal'Dethian), are controlled by a Dethian worm. It is located in the head and neck of the body of the War Wolf so it can see out the transparent plate at the front of the machine. This also allows for critical shots to be used against the head of the War Wolf, however they do seem to be employed against less well armed opponents, or use in swarm tactics to overwhelm targets.

## Types

### α Type

The alpha version of the War Wolf is the most commonly encountered by the Mass Alliance Grand Navy (MAGN) Marine corps. It uses numerous additional armor plates to protect joint areas, boosters to increase speed and turning performance and a plasma repeater (similar to those used by the warlords) on a mobile arm mounted to its back. The alpha war wolf is able to preform high speed movements well preforming an attack, often doing what is refereed to as a wagon circle where they move in a circle around a group in order to keep them in place well spraying fire at them.

### β Type

The beta version of the War Wolf is only seen in initial invasions, often seen to hunt down fleeing civilians and cut them down. They were built with blade weapons mounted to them and a booster system in order to speed up and use these bladed weapons. These β versions of the War Wolf's were put into the long list of war crimes committed by the Serpent Empire.
MAMBT-104

## Overview

The 104 Main battle tank of the Mass Alliance Grand Navy is the "main line" tank of the Mass Alliance, it uses a miniaturized coil gun (often called a compressed coil gun) for it's main weapon and uses a micro fusion reactor for a power source.

## History

Following the secession of the Independent Coalition of Planets (ICP) from the Mass Alliance in 118 DoS they held a referendum on the continued existence of Privet Military Corporations (PMC's) that were largely blamed for the sudden influx of weapons to the region. This referendum returned nearly 70% against allowing PMC's to continue thus began the process of nationalizing or illegalizing PMC's. This lead to an issue as the MAGN relied on them for designs for new equipment, the Mass Alliance government attempted to remedy this after the 119 DoS election put the Conservatives party in charge they were determined to increase military spending and commissioned a new class of tank from their design and requisition office. This design had numerous requirements set forth by the party which would lead to the overall complaint about the MAMBT-104 that it was made for political reasons and not pratical requirements.

The MAMBT-104 would finish its trial runs in 126 DoS and was introduced in 127 DoS to the irritation of the MAGN. After its introduction it was quickly found to be to heavy and difficult to transport for most dropship to fly with as the weight from its micro-fusion reactor caused it to be unwieldy. Do to the political power at the time pushing the 104 onto the MAGN it was forcibly adopted, even though the MALT-115 filled most of the requirements of the MAGN. This extended to the naming of Main Battle Tank.

The failure and pushing of the MAMBT-104 is often said to be the spark behind the schism that caused the creation of the New New Conservative party's creation in 133 DoS.

## Design

The MAMBT-104 was designed as a sniper tank, able to fire over vast distances with it's main cannon and thanks to variable energy levels it can also act as an artillery platform, and intended to be used as the mainline tank of the MAGN. However do to its lack of transportability it was often left behind in favor of the MALT-115.

## Tactics

Under the MAGN's battle doctrine the plan was to use dropships and fighters to clear a foothold landing position, than landing MALT-115's to push the foothold wider before landing MAMBT-104 to act as heavy support. Taking up position on high ground to provide stronger fire support, using the incredible range provided by the coil gun. This tactic would be attempted, and often failed, during the Serpent war in 177 DoS. However in its one saving grace the MAMBT-104 fire power was more than enough to crack most Serpent Golem's shields.
Harpy-Class heavy gunship

## Offensive and defensive specs

### Armament

quad 20mm cannons on ball turret and 6 hard points for missiles and additional weapons (normal compliment 6 mounts of 8 claw hammer missile pods)

## Overview

Introduced in 122 DoS the Harpy was a brutally strong gunship with plenty of fire power and can break through enemy lines and devastate armor and infantry alike. However this came at the cost of speed and transpiration. Due to its large size it is only able to be brought to a planet in multiple pieces and assembled on sight; normally brought down on a Valiant MK1. This made the MAGN make the Hummingbird light gunship in order to have a more rapid response craft that could be transported to sight and launched with little difficulty.
Ifirithism

The image of Ifirith discovered on the Shield

### Member Species

Acar, Cantium, Cathlium, Dovona, Elion, Human, Judecen, Monoga, Sangrila, Talon, Thental, Tribion

## History

### Early history

Ifirithism, the worship of Ifith, is one of the two primary religions active in the Aetherian sector. The religion was founded eons ago by the Ocilion's about a mythical six armed, six eyed figure known as Ifirith, many depictions still remain of this mythical being and the worship was rekindled by explorers from Ocwus when they arrived at the Shield in 0 DoS.

### Recent history

After it's rediscovery Ifirithism quickly spread through culture as a popular artistic expression, but soon old text of the religious doctrines were found and many came to the conclusion that they're gods that they had been worshiping were simply misinterpretations of the figure of Ifirith. This became a central focus in the founding of the Mass Alliance as it became a standard and neutral religion.

Over time this idea spread to other cultures like wild fire and quickly became the most popular religion with Rei'Olozon being the second largest. Many still retain their pre-space flight religions but these have fallen out of favor over time and are considered dying to the general public.

### Current history

Like many aspects of life Ifirithism is caught in the cold war and culture battle between the Mass Alliance and the Grand Duchy of Julithar; Ifirthism and Rei'Olozon are no exception as the spread of Ifirithism with it's easy adaptability to any culture meets the rough rigidness of the Rei'Olozon code. The Mass Alliance has been spreading it as a way of having common ground with other groups, notably the Cantium as they try to covert them to their side from their neutral stance.

## Adaptability of Ifirithism

Most of the aspects of Ifirithism is that it is easily adaptable through interpretation. Such as the two spear like things that Ifirith is depicted holding, well one simple interpretation is a spear for creation and one for destruction one could also see them as knowledge and understanding, hope and determination, honor and duty or knowledge and logic. Because of this Ifirthism can be easily picked up by anyone based on their own ideology. These two spears can also be interpreted by most older religions as their three gods (many pre-space flight religion have a trio of gods or high level gods) represented by Ifirith and their two spears.

Combining this with the fact that Ifirith was the god of the Ocilions many can easily believe their own religion is just a form of Ifirithism with the symbols mixed around.
Snavv-class Light Striker

A Caaita Light Striker laden with Makthaig Standard Railguns

The Snavv-class Light Striker, also known as the Snavv-class Corvette and Caaita Light Striker, is one of the Caaita's smallest vessels in their navy, used extensively by their navy in several specific roles.

## Characteristics

### Dimensions

The vessel is 80 metres long, making it roughly the equivalent of a heavy Corvette by Koonesh standards.

### Offensive and Defensive Systems

While a Corvette it may be, the Snavv is nonetheless extraordinarily well armed. Its armament consists of three dorsal accelerator turrets and a single ventral one, varying in design between the different Maires, from rapid-fire to high-velocity mag-rails, capable of perforating most ships around its own class, sometimes above.

Its armament doesn't stop there, however, as it is also equipped with two torpedo tubes that can obliterate undefended vessels with nuclear warheads in a devastating, long-range first strike.

When caught in a bad situation, the very same dorsal turrets can be used to shoot down incoming torpedoes with frightening accuracy, though they can struggle with larger swarms due to their long reload. Its armour isn't quite as tough as one could desire, with even light kinetic cannons being capable of occasionally penetrating their hulls. Due to this reason, they tend to stay at range and bombard the enemy instead of risking a close encounter with enemy fire.

### Propulsion

The Caaita being fashioned to value distance and speed in their doctrine shows well in their propulsion systems, far outstripping vessels like the Kestrel or Swallow. Their RCS too is far more reactive, allowing them to turn their ship around in a manner of seconds. This allows the Snavv to dance back and forth along its optimal range without losing shots at a hostile vessel.

### Roles

All this taken into consideration leads the Snavv to be a tremendous multipurpose vessel, capable of performing escort duty just as well as hunter-killer operations, though it operates best in Wolfpack tactics, where it can screen for the other Snavvs in the wing while they pound away at an enemy target with nukes and accelerators.

While military service is where the Snavv shines, during peacetime, it is commonly moved into a policing role which it performs adequately in, though it is rather expensive for this role due to its engines having a high fuel consumption.
ScifiWorldBuilding Wiki

## Welcome to SCI FI WORLD BUILDING

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## Describe your topic

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Intricate Paranoia

Sol Systems Allience and other stuff in the galaxy

Wreckless Abandon

Skyfire's stuff

Aetherian

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Valiant MK1 Frigate

### Number in service

16 in a support role, 78 in reserves, 3 museum ships, 31 in service with the MAAF

## Offensive and defensive specs

### Armament

2 shoulder mounted 50mm cannons with additional missiles stored inside the hull

## Overview

The Valiant Mark I was the first spacecraft designed as a large scale lifter and lander, based on an older shuttle craft known as a Vertically Assisted Lifter/Lander Transport (VALLT). The VALLT was essential for the early building of space vehicles by the Talons during the pre-Mass Alliance era. As the Talon Republic became a part of the Mass Alliance the VALLT was re-designed as the Valiant 1 type shuttle design. The design was to work along side the Long ship design but had to be upgraded to a frigate style ship to fit the naval doctrine. Interestingly the Valiant was intended to be a part of the air force then the space navy, especially with it's crew layout with the captain also being the primary pilot.

The Valiant mark 1 was unable to carry an Advance Transit Drive (ATD) at the time it was built due to size and power limitations. Instead a larger device needed to be attached to the ventral hull that was as large as the Valiant it's self. This ATD booster as it was only intended to be used sparingly and that the Valiant ship was meant to be towed in FTL bubbles by capital ships like the Everest class. However as the Valiant was so much cheaper and an ATD booster could be swapped between ships this wasn't practical to do so. Instead the ATD boosters were made in large quantities. These ATD boosters were not as practical as first hoped, as they needed to be ditched prior to combat to avoid damage and let the Valiant maneuver. This became unpractical during ambushes and the ATD booster could drift into the combat zone and become damaged and unable to be used to evacuate the Valiant ship. This necessitated the need for an internally mounted ATD and with the newly functional PM core the time came for an update to the design as the PM core had to be stored vertically in during atmospheric flight to avoid additional friction. This ended up with a much larger design that had to be upgraded to a cruiser. This became the Valiant Mark 2 that would phase out the mark 1 and push it into a support role and to be sold to the Mass Alliance Armed Forces. Despite being almost 3 centuries old the mark 1 Valiant has still survived in service, though not in its originally planed service role. It became useful as transport to move large tanks and gun ships between space and surface locations.

During the Serpent war in 177 DoS the ships were brought out of reserves and set to work fraying supplies between Mass Alliance Grand Navy (MAGN) ships and surface locations to fight off Serpent forces. However given their size they were easy targets for dart fighters to take out and had to be escorted to the ground.

## Cost

Construction price: 88,000,000 Shards

Armor cost: 380,000,000 Shards

Weapon cost: 500,000 Shards

Internal systems cost: 6,000,000 Shards

Total cost: 474,500,000 Shards
Blackfrost Stealth Recon

## Offensive and defensive specs

### Armament

Up to 6 claw hammer missiles in two internal missile storage systems located on the port and starboard ventral sides of the thrusters

## Overview

Commissioned in 153 DoS to replace the aged Voltwolf fighter the Blackfrost was made to reassert the United Cantium Conglomerates (UCC) stance of independence from the two major powers of Aetherian (those being the Mass Alliance and the Grand Duchy of Julithar). Well the project would be complete in 166 DoS it would not be publicly unveiled until midway into the Serpent war in 177 DoS, as a way to improve public moral. Well most of the specifics remain classified there have been a few elements that have come out along side its public reveal.

## History

After the Grey Fleet Crisis in 151 DoS the UCC security council decided that ICE (Intelligence and Counter Espionage) needed to be beefed up. As well as green lighting additional projects such as the Victory class carrier and the Eminence class battleship; which would bolster their naval power and standing. The Blackfrost project was given the go ahead to commence just two years after the Grey Fleet Crisis.

Well it is not known how the project progressed as even the developer is classified (though many assume it was made in cooperation with Novadora Drive Yard Heavy Industry) several assumptions have been made about the length of periods needed to complete some tasks for it. Such as it would need a three years of flight testing for its frame and other features.

As of yet the UCC has not confirmed if any Blackfrost planes are aboard any Victory carriers, but it is safe to assume that this is where they are stored.

## Design

The Blackfrost uses a delta wing shape with offset canard style wings just above the leading edge of the main wings. It uses two engines for thrust that can operate in and out of atmosphere. Some have suggested that these use a form of SCRAM jet technology, but this has not been confirmed. The Blackfrost has a twin pilot set up where the pilot and navigator sit back to back, difficult for fast maneuvering but it gives both lots of space for long distance travel. Lastly the Blackfrost has a ATD confirmed to be inside it, it is not known what class or size, but given the dimensions of the craft they would need to be very small. Estimates for a speed pin it at a slow 2LY per-day but it is unknown if this is accurate or not.