recursal/Fanatic-Fandom huggingface dataset:
Security Access Tuner

A device used for hacking the security systems of Sevastopol.

## Summary

A device found early on in Amanda Ripley's trip through Sevastopol. It's capable of unlocking most doors. After awhile it will require an upgrade in order to progress the story.

In order to hack a door or terminal, the player must find the correct signal. Afterwards, they'll need to complete, in some cases, a timed mini game.

## Levels

### Level 0:

The Access Tuner itself is found after a woman failed to use it for the elevator to Seegson Communications. When found by Ripley, the data cell that is in it is fried and useless. It is found in Mission 3: Encounters, in the Lorenz Systech Lobby.

### Level 1:

The Level 1 Data Cell uses 3 components for the hack minigame. It is found in Mission 3: Encounters, in the Tech Support HQ.

### Level 2:

The Level 2 Data Cell uses 4 components for the hack minigame (the only exception is that there are 5 for the Apollo Core, except Level 3 is not needed). It is found in Mission 7: Seegson Synthetics, in Seegson Synthetics near the Requisition's Android.

### Level 3:

The Level 3 Data Cell uses 5 components for the hack minigame. It is found in Mission 15: The Message, near the Ambulance Bay in the Primary Care Floor of the San Cristobal Medical Facility.

## Related Achievements

* Seegson Security Bypass
* Power Games
Smoke Bomb

The **Smoke Bomb** is ideal for concealing your location in a means to escape after being spotted.

## Crafting Cost

* 1 Ethanol
* 1 Sensor
* 1 Bonding Agent
* 10 Scrap

## Blueprint Locations

**Version 1:**

* On a workbench in Tech Support in Lorenz Systech. This is the room you access with the keycard in Mission 3.
* On a desk in the Service Exchange control room in Seegson Communications. This is one of the control rooms that is open when you are returning through the lower floor of Seegson Communications in Mission 4

**Version 2:**

* On the wall in one of the side offices on the Procedure Observation floor of Seegson Synthetics Storage. You access this area during mission 7.

**Version 3:**

* On the wall in the room behind Seegson Communications Reception. The room is only accessible via vents that require the Ion Torch to cut open.

## Related Achievements

* Build to Survive
* A True Engineer
Interview: Heyst

**Interview: Heyst** is one of the Logs in the game Alien: Isolation.

## Text

Interview Subject: Heyst. Did I say that right - Heyst? Look, if you can't even tell me your name we're going to be here a hell of a long time. I just want to know about your boss. He's got you all into a lot of trouble. Someone's got to be accountable. I'm gonna make damn sure someone's accountable. No? Tough guy, eh? Turner, turn off the tape. Maybe our friend here is just shy.

November 28th, 2137
Artificial Life

The Sevastopol is a dangerous place populated with various threats. Though the main threat in *Alien: Isolation* is the titular Alien, these enemies are just as menacing and deadly.

## Working Joe

Automated synthetic working androids. They have been set to a defensive protocol upon the appearance of the Alien aboard Sevastopol Station. Not all are immediately hostile, though all have the potential to be.

### Combat

The Working Joes' health and hostility depends on what difficulty the player is on. On Hard difficulty , the Working Joes can take an extreme amount of punishment before being destroyed. It is advised not to use firearms on working joes nor taking them head on with melee. A Working Joe's weakness is being stunned with the EMP Mine or the Stun Baton, then finishing it off with melee.

There is another variant of the Working Joe that is most commonly known as the Reactor Joe/Apollo Joe. These Joes can be distinguished with their Hazmat-like suits that enable them to be fireproof and shockproof , they also are granted 50% resistance to firearms and melee (meaning you need twice the ammo or hits to take them down).

### The easiest way to kill a Reactor Joe

A: Hit it with a direct head-shot from the Bolt Gun.

B: Even though they are shock resistant , you can still stun them by hitting them in the face (Its the only open part) with the shock baton and them beating them. It should be noted, however, that due to their high health, the stun will wear off before you can kill them, and they will retaliate. Just repeat the process about 2-3-4 times and you should be fine.

## APOLLO Central A.I.

The artificial intelligence which instructs and manages the Working Joe series of androids per corporate directives.
Sevastopol

The **Sevastopol** is a permanent freeport and trading space station owned and operated by Seegson Corporation. It is situated in orbit around the gas giant KG348 on the frontier of human space, somewhere near Zeta Reticula.

## Sevastolink

Sevastolink is the Sevastopol's internal electronic communciations system. It's primarily text based, although it can also deliver audio files. The system is provided by LM-Link, a company that also provided the internal messaging system for *The Torrens*.

## Decommissioning

Despite Seegson's high hopes for the future of their business in the frontier, Sevastopol did not perform to expectations. Seegson put the station up for sale and, when various attempts failed, slated the station for decommissioning.

The deconstructed nature of the base suggests that this process has already begun, and the various items left in the open can be attributed to this as well. While the station was mostly uninhabited (the decommissioning was to be done with a "bare bones" staff), it is still populated by the Working Joe automated androids and worked by the APOLLO Central A.I.

## Document: Goodbye From Seegson

The following document discovered in-game sheds some light on the decommissioning of Sevastopol.

*PUBLIC NOTICE: THE DECOMMISSIONING OF SEVASTOPOL STATION*

*We've had a long journey together but sadly it's coming to an end. Seegson Corp would like to take this opportunity to thank all of you who worked and lived at Sevastopol over the years, and hopes that Seegson has helped to make it a productive and rewarding environment. Our investment and belief in the station has never wavered.*

*Be assured that Seegson's APOLLO central A.I. and 'Working Joe' androids will be there to serve Sevastopol until the last rivet is removed. We wish you all the very best for the future. After all, Sevastopol isn't just a station, it's people.*

*Seegson Corp.*
Shotgun

The **Shotgun** is a firearm weapon. Due to its high damage output, it's ideal for destroying Working Joes, as it requires less ammo than the Revolver to take them down.

It has a reserve of four rounds and, unlike the revolver, reloads much faster. The shotgun can cause the Alien to flinch for a moment, buying barely enough time to switch to another item or run to an elevator. Aside from that, and given it has only four rounds, it is not an effective defense against the alien.

The shotgun will not cause the Alien to flinch if it is already charging at Ripley nor will it flinch if it is advancing on her in the vents or emerging from vent hatches. Shotgun ammo is rare, with some scattered around the map and from dead bodies of Human survivors. Roughly fourty rounds can be found on medium difficulty.

Like the revolver, firing the shotgun is likely to draw the Alien out if it is lurking nearby, as well as drawing the attention of nearby hostiles. Other survivors can be put down by a single shotgun blast from short-medium range given it hits their upper torso and (obviously) head.

## Location

* It's located in the baggage area, in the lap of a dead man. It is only obtainable once you've progressed late into the game. Unlike most story items, it is possible to leave it behind. A shotgun is found later on, along with a revolver after Amanda is forced to give her weapons up to get past a security checkpoint. This is required to be picked up to progress.
Human Enemies

The Sevastopol is a dangerous place populated with various threats. Though the main threat in *Alien: Isolation* is the titular Alien, the various human enemies encountered can be just as dangerous.

## Summary

Once the Alien got on board the Sevastopol, APOLLO Central A.I. requested a comprehensive report on the station's well-being. Seegson Working Joe 937, designated as "Chuck", reported that he had "received multiple notifications of civilian trespass and vandalism on Seegson property. Since the incident, there has been a marked increase in civil disobedience."

In response, the A.I. launched a defensive protocol, which continued through the presence of Amanda Ripley and the crew of *The Torrens*.

Because of this, the various humans on board comprising the crew split into various sections and groups, and proceeded to generate significant infighting. Many groups vied for power, as they distrusted the Marshals, a group of interior security designated for the station. Throughout her travels, the various human enemies will either attack Amanda Ripley on sight or warn her off prior to opening fire if she does not move away quickly enough.

## Related Achievements

* Stunned
* Self Defense
* Mercy or Prudence?
Vents

**Vents** are another means of traversing Sevastopol.

## Summary

Vents are a means for Amanda Ripley, and other survivors, to traverse Sevastopol without directly coming into contact with hostile enemies. Unfortunately, as many residents have theorized, the creature also travels through the Vents, making them a high-risk, high-reward means of travel. While traveling through them can sometimes be mundane, there are occasionally Items within these Vents. In some cases there are even ID Tags within them, alongside unfortunate victims of the creature.

## Versions

There are a couple of versions of Vents present in Alien: Isolation. Two such versions are automated shutters built into the walls, while air vents from the ceilings remain ungrated; Ripley may only drop down through these latter, though the Xenomorph may traverse it upwards as well. Another version involves a hatch in the floor, which Ripley must physically interact with to enter the Vent.
Terminal Riot

**Terminal Riot** is one of the Logs in the game Alien: Isolation.

## Text

Julia Jones. Today's update. After numerous demands, Marshal Waits finally called a public meeting to address the rumors that have been circulating Sevastopol. But instead of the answers we wanted, he continued to be evasive and after only a few minutes he and his team were pelted by projectiles from an angry crowd. A gun was fired, there was panic and now Waits and what's left of his team are forcibly ejecting us from the terminal. Feels like we're on our own now.

December 2nd, 2137.
Catherine Foster

**Voiced by:** | Melanie Gutteridge

**Catherine Foster** was a member of the Anesidora's crew and the wife of Captain Henry Marlow.

## Summary

After the Anesidora discovers the flight recorder for the USCSS Nostromo, she and the rest of the crew voyage to where the Nostromo was heading when they disappeared. It is on an alien ship where they discover the beacon as well as a large nest of large eggs. At some point later, a parasite attached itself to her. It was found dead not long after, she assured the crew she was fine. Marlow insisted on putting her into hypersleep, at least until he could get her checked out at the nearest station.

After making her way onto Sevastopol, Dr. Lingard discovered some sort of parasite within her. She died not long after it burst out of her chest. Due to quarantine protocols being ignored by Marshal Waits, and the unknown creature now running freely on board. All medical reports about her were deemed classified.

## Logs

Signal Detected
Feeling Lucky
Approaching Sevastopol (Mentioned, Audio)
Autopsy Report (Mentioned)
Corporations and Entities

In the world of Alien: Isolation, corporations dominate every day life, with foodstuffs, housing, technology, and more coming directly from their efforts. In Alien: Isolation, the two largest corporations discussed are the Seegson Corporation and the Weyland-Yutani Corporation.

## Seegson Corporation

Second-tier European conglomerate synthetics and spaceflight component manufacturer. Seegson makes up for its lack of research and development with a healthy corporate espionage program, often stealing blueprints from other corporations and entities to cover their own design shortfalls.

## Weyland-Yutani Corporation

First-tier multinational British/Japanese technology conglomerate. They own a manufacturing arm for synthetics, a spaceship program, an artificial intelligence program, a wide range of industrial and commercial shipping systems, and several human colony programs through the Extrasolar Colonization Administration. Their size and influence is such that they are often referred to simply as "The Company," both by their employees and their competitors.

## Extrasolar Colonization Administration

A colonization governing agency largely owned and controlled by Weyland-Yutani. Developments within this administration and its sister organization, the Interstellar Commerce Commission, led directly to the events of Alien: Isolation.

## Interstellar Commerce Commission

A Weyland-Yutani controlled commerce board which operates various tugs and shipping systems throughout the solar system.

## Other Corporations

Other commercial entities identified during the game are: Watatsumi Efficient Machine Solutions, Muhler & Milland, and HanTec.
Noisemaker

The **Noisemaker** is a simple tool for distraction and decoying. It can be placed or thrown.

## Summary

It is particularly effective at drawing the Alien away from your location, though repeated use may result in the Alien adapting to the tactic and seeking the location from where the Noisemaker was thrown.

It can also be used to attract the Alien toward human adversaries who you need to get past.

### Crafting Cost

* 1 Charge Pack
* 1 SCJ Injector
* 1 Sensor
* 10 Scrap

### Blueprint Locations

**Version 1:**

* Dining table, Human Employee Recreation (near Security Surveillance), Observation Deck, Seegson Communications. You first visit this area during Mission 4.
* On the counter in the Galley area of the Staff Quarters on the Crisis Stabilisation floor in SciMed. It's the kitchen adjoining the bunk room with the whiteboard in Mission 5.
* On the desk in the Sales Agreement room in Seegson Synthetics. It is the room in Mission 12 with all the loot after you came through the android showroom

**Version 2:**

* On the table in the ante-room to the Server Farm in Lorenz Systech. You encounter it during Mission 10.

**Version 3:**

* On the table in the Transit Office up the stairs from the Solomons Habitation transit station. You need the level 3 Security Access Tuner to get into the Transit Office.

## Related Achievements

* Build to Survive
* A True Engineer
Just Missed You

**Just Missed You** is one of the Logs in the game Alien: Isolation.

## Text

Verlaine, You on the lookout for a navigation officer? I have a friend that's just lost his ship and he's looking for work. I can vouch for him, he's got papers.

Same old story - the Megacorps undercut him, picked up all his clients. Contracts are getting harder to come by for the smaller companies and I'm thinking of getting out myself while I still have something to sell. Sounds like you're doing okay though. Dropped by the docks and heard you just shipped out. Sevastopol Station - what a shithole. Still, I hear Weyland-Yutani pay well.

Good luck to you - If you can't beat them, right? Let's catch up when you get back.

Blane.

November 15th, 2137.
Ash

**Voiced by:** | Dave B. Mitchell

**Ash** is a character in the movie *Alien.* He appears via voice Log in *Alien: Isolation*, and as a non-playable character in the Crew Expendable Downloadable Content.
Ash is a Hyperdyne Systems model 120-A/2 synthetic and assigned as a science officer to the Nostromo.

## Crew Expendable

Ash is present in the Crew Expendable DLC, being the one to send the player off to the lower bowels of the Nostromo to try and trap the Alien. Ash guides the player character through activating the airlock sequence to discard it from the ship, but proceeds to betray them by stopping the airlock from being shut. He comes down and laments about the player character's failure to eject the Alien. His dying monologue from the movie is played as the camera pans over various rooms of the Nostromo.
Edge of Eternity Wiki/Top section

Welcome to the official *Edge of Eternity* Wiki
the official *Edge of Eternity* guide written and maintained by the players.
We are currently maintaining 639 pages (59 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Edge of Eternity*?

**Edge of Eternity** is a JRPG Adventure game featuring Strategic Combat.

Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice.

In a world torn asunder, the people of Heryon wage a desperate war against a mysterious invader, the Archelites. As this conflict against magic and technology grows to cataclysmic proportions, a new threat emerges from the battlefield.

The Corrosion: the Archelites’ most cruel weapon, a terrible sickness that poisons the body, twists the limbs and warps people into horrible, misshapen abominations.

A forlorn soldier in this godforsaken war, Daryon is ready to make the ultimate sacrifice for his country... until the day he receives a letter from his sister. Their mother has contracted the fateful disease, and they need him to find a cure.

On that day, Daryon will have to make a choice that will change his life – and the fate of his world – forever.

Gameplay

* Battle
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* Menu
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* Battle
* Spells
* Teleporter
* Energy system
* Menu
* Achievements

Characters

* Main characters
* Others

* Main characters
* Others

Items

* Weapons
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* Weapons
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* Crafting

Enemies

* Gurrn
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* Gurrn
* Technobandits
* Orokko
* Croctas
* Dunnrir
* Uralik

World

* Heryon
* Locations
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* Heryon
* Locations
* Dungeons
* Quests
* Lore

Guides

* How to Play

* How to Play
Alien: Isolation Wiki

Welcome to the *Alien: Isolation* Wiki
the *Alien: Isolation* compendium by the players, for the players.
We are currently maintaining 633 pages (160 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Characters

* Amanda Ripley
* Christopher Samuels
* Diane Verlaine
* Nina Taylor
* Axel
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Adversaries

* The Alien
* Artificial Life
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Gameplay

* Corporations and Entities
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Wiki

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Participate
Have a page you'd like to add to the Alien: Isolation Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
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Video

News
SEGA's 60th Anniversary Celebration - - 2020/10/13 15:38
Alien Day Sale! Animated Library Art! Xenomorphs! - - 2020/04/26 17:14
Corporate Lockdown DLC Available! - - 2014/10/28 12:41
Last Survivor DLC Available for Purchase - - 2014/10/14 20:24
Alien: Isolation will go live worldwide on Steam today at 4pm BST / 5pm CEST / 8am PDT! - - 2014/10/06 12:56
Links

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How will you survive?
Discover the true meaning of fear in *Alien: Isolation*, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of *Alien™,* Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

*Alien: Isolation* is available for Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.

Images
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Diane Verlaine

**Voiced by:** | Jane Perry

**Diane Verlaine** is a character in *Alien: Isolation*.

## Summary

Verlaine is the captain and owner of the independent commercial vessel *The Torrens.* She accepts a commission from the Weyland-Yutani Corporation to ferry the three members of the mission to retrieve the *USCSS Nostromo's* flight recorder from *Sevastopol* Station.

## Logs

Just Missed You
Torrens Manifest
Torrens Hail (Audio)
Torrens Damage (Audio)
Stun Baton

The **Stun Baton** is the only non-lethal weapon in the game.

## Summary

The Stun Baton functions more like a handheld taser than a baton. Regardless, it is ideal for use on humans and regular Working Joes. The Stun baton does nothing against Reactor Working Joes, even if aimed at their exposed face. Despite being considered non-lethal, if used against a human, it would count as a kill. As such, using it against defenseless civilians will result in a game-over.

Facehuggers and Alien Eggs are also weak against Stun Batons, though it isn't recommended to use one against them.

The Stun Baton is silent and will not summon the Alien when used, nor any Humans or Working Joes in the vicinity. The amount of damage/stun time is determined by how many charges are in the stun baton at one time. Each charge adds 1 level to the Stun Baton's charge, and with it scales the damage.

## Location

The Stun Baton is located in the Maintenance and Morgue area lodged inside a door. Taking it unlocks the door.

## Related Achievements

* Shock to the System
* Stunned
Axel

**Voiced by:** | George Anton

**Axel** is one of the inhabitants of the Sevastopol in *Alien: Isolation*.

**This section contains SPOILERS for the plot of *Alien: Isolation.* Proceed at your own risk.**
Axel is the first human being Amanda Ripley meets after boarding the station, and fills her in on the situation aboard. He claims he was scheduled to depart the station a week before the game commences, but no ships arrived.

He is also the first person that the Alien kills in Amanda Ripley's presence.

## Gallery

* Axel gives his trust to Ripley - along with her maintenance jack.
* Axel in an elevator.
* Axel trying to calm Ripley after executing another citizen of Sevastopol.
* A slimy substance drips onto Axel's sleeve.
* Axel finally encounters the monster.
Alien Egg

An **Alien Egg(Ovomorph)** is laid by a Xenomorph queen in large batches, and is the first stage of a Xenomorph's life cycle.

A Xenomorph drone is also able to create an egg, by a process of metamorphosis on a captured(cacooned) victim which then changes into a viable ovomorph.

## Summary

Henry Marlow, the captain of the Anesidora, and his crew were witnesses to an alien egg hatching. What resulted was a parasite attaching itself to Catherine Foster. Due to concern for his wife, Marlow used Nostomo's flight recorder to bargain for access to Sevastopol's medical facilities. Thus causing the demise of nearly every inhabitant and visitor to Sevastopol.

Some time after killing that Alien, Amanda Ripley stumbles upon its nest in an attempt to investigate what was wrong with the reactor core. She succeeds in destroying it, but not before several Xenomorphs escape.

## Weaknesses

* It is susceptible to fire damage. Ideally it would be better to use the Flamethrower over the Molotov. Due to the latter having splash damage if thrown too closely to the player. On the other hand, ammo for the flamethrower is quite valuable. So it's best to avoid the eggs completely when possible.
* If the Flamethrower isn't an option, the Shotgun is an equally effective tool for disposing of the Ovomorph,
William Connor

**Position:** | Navigation/Comm. Officer

**William Connor** is one of the crew members for the The Torrens in *Alien: Isolation*.

## Summary

Connor is the navigation and communications officer of The Torrens, under employment of the Weyland-Yutani Corporation. After the destruction of the USCSS Nostromo, he was ordered to take part in the flight recorder retrieval mission aboard The Torrens. Like Diane Verlaine, he stays aboard the Torrens while Amanda Ripley, Nina Taylor, and Christopher Samuels try to board Sevastopol.

It is assumed he is killed by a Xenomorph around the time Amanda returns to the Torrens.
Ellen Ripley

**Voiced by:** | Sigourney Weaver

**Ellen Ripley** is the main protagonist of *Alien, Aliens* and *Alien3* (a clone of Ellen Ripley appears in the film, *Alien: Resurrection.*) She appears via voice log in *Alien: Isolation* and as a player character in the Crew Expendable and Last Survivor downloadable content. If the player owns either of these pieces of DLC, Ellen Ripley is also a playable character in Survivor Mode.

The character was portrayed in all four film appearances by **Sigourney Weaver,** who returns to reprise the role for *Alien: Isolation.*

## Logs

Overworked and Underpaid (Mentioned, Audio)
System Check Went Okay (Mentioned, Audio)
The Secondary Load Unit (Mentioned, Audio)
APOLLO Central A.I.

The **APOLLO Central A.I.** is a central character in *Alien: Isolation.*

**This section contains SPOILERS for the plot of *Alien: Isolation.* Proceed at your own risk.**
## Summary

The APOLLO Central A.I. was a Seegson Corporation mainframe artificial intelligence system tasked with monitoring Sevastopol Station and orchestrating the various Working Joes within. Additionally, the A.I. controlled both the communications station and the communications array.

Once the Alien appeared on board the Sevastopol and laid a nest in the Reactor core, the A.I. system requested a comprehensive report on the station's well-being. Seegson Working Joe 937, designated as "Chuck", reported that he had "received multiple notifications of civilian trespass and vandalism on Seegson property. Since the incident, there has been a marked increase in civil disobedience." In response, the A.I. launched a defensive protocol.

Two days after the launch of *The Torrens* for Sevastopol Station, Weyland-Yutani Corporation, having received word of the presence of the Alien from a contact on board the station, purchased Sevastopol from Seegson. The Company transmitted a new packet of secret instructions to APOLLO, ordering it to institute a biological quarantine and shut all external communications off. As the instructions had rescinded all other priorities, APOLLO's Working Joes began committing violent acts against any who were caught violating the quarantine or attempting to restore communications.

After Amanda Ripley successfully executed Marshal Waits' plan to eliminate the Alien, APOLLO deemed the remaining humans on the station a threat to the other Aliens in the Reactor core, ordering its Working Joes to slaughter every human they came across. As the Working Joes began to slaughter the remaining crew, including Waits, Seegson android Christopher Samuels connected to APOLLO and demanded it cease it's rampage. APOLLO's countermeasures shut Samuels down, though not before he opened a path to APOLLO's core for Ripley.

After getting past waves of Working Joes, Ripley eventually reached APOLLO's core and directly communicated with the AI, learning of it's reasons for attacking the Crew. Unaware of the existence of the Reactor nest, Ripley told APOLLO that the Alien was not on the station and was directed to the Nest. Though Ripley destroyed it, multiple Aliens escaped the explosion and thus Ripley could not get APOLLO to stand down. APOLLO presumably perished along with its Working Joes when Sevastopool was destroyed.
Kill the Power

**Kill the Power** is one of the Logs in the game Alien: Isolation.

## Text

Harris? Turner? Get back here now. We have a track, somewhere in engineering. Lock the terminal down, kill the power, and don't forget your reports. Make them thorough. We're going to need our paperwork to be bulletproof when this shit is over. Waits out.

December 5th, 2137.
Blueprints

**Blueprints** are technical drawings needed to craft and upgrade Craftable Items.

## Summary

There are various blueprints scattered around Sevastopol. They come in three versions, but require Amanda Ripley to have the first version before she can pick up the next version for the same item. It is ideal to at least get version one of all craftable items to make dealing with the Alien and Working Joes "easier."

## Items Requiring a Blueprint

EMP Mine
Flashbang
Medkit
Molotov
Noisemaker
Pipe Bomb
Smoke Bomb
Anesidora

The **Anesidora** was the ship belonging to Captain Henry Marlow.

## Summary

The Anesidora was manned by Marlow and his crew Catherine Foster, Heyst, Meeks, and Lewis. After stumbling upon the Nostromo's flight recorder. Marlow decided it would be better to find the distress signal that lead to the Nostromo's disappearance. What they found was what appeared to be an alien ship.

The Anesidora eventually meets its demise when Marlow tries to overload it in an attempt to destroy it and the Sevastopol station.
Pulling the Plug

**Received by:** | Zoe

**Pulling the Plug** is one of the Logs in the game Alien: Isolation.

## Text

Zoe, I'm sorry, but I won't need you to come in next week.

As you know, the store's been in trouble for some time now and I couldn't hold off the creditors any longer. There's just no one coming to Sevastopol anymore.

It's not just us either - it sounds like the whole station is in the red and they're pulling the plug. Going to sell it off for scrap, I guess. I was speaking to one of the engineers and he reckons they'll announce it soon. I'm telling you this so you don't stick around looking for another job. Sevastopol's finished, time to move on.

Harper
Christopher Samuels

**Voiced by:** | Anthony Howell

**Christopher Samuels** is one of the other inhabitants of the Sevastopol in *Alien: Isolation*.

## Summary

Samuels is a synthetic being under employment of the Weyland-Yutani Corporation.

When Samuels received the assignment of retrieving the recovered flight recorder of the *USCSS Nostromo,* his diligence uncovered that Amanda Ripley was working in the region of space where her mother's ship vanished. Reasoning that Amanda was still searching for her mother, Samuels contacted Amanda personally, offering her a place aboard *The Torrens* on the mission to Sevastopol Station and the chance to finally find closure.
Alien: Isolation

Discover the true meaning of fear in ***Alien: Isolation***, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

*Alien: Isolation* became available on **October 7, 2014** for Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.

Key Features
**Overcome an ever-present deadly threat**

Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.

**Improvise to survive**

Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?

**Explore a world of mystery and betrayal**

Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.
Story Walkthrough

Alien Isolation can be an extremely difficult game at times. The following walkthrough should help you navigate Sevastopol in one piece.

## Mission 1 - Closing the Book

Explore The Torrens, then head to the bridge.

## Mission 2 - Welcome to Sevastopol

Find the door code, and get through the main door with new friend Axel.

## Mission 3 - Encounters

Disable the security lockdown system, and evade the Alien, escaping to Seegson Communications.

## Mission 4 - Seegson Communications

Find the Motion Tracker, and access the rewire terminal.

## Mission 5 - The Quarantine

Find the passcode and Dr. Morleys keycard, avoiding the Xenomorph whenever possible.

## Mission 6 - The Outbreak

Find the Stun Baton, get the passcode, and encounter the synthetics.

## Mission 7 - Seegson Synthetics

Sneak past the Human Enemies and power up the Requisitions Android to get a compression cylinder.

## Mission 8 - Haven

Reactivate the transit and use your Cutting Torch to regroup.

## Mission 9 - Beacon

Activate the distress beacon, retract the winch, and head to the Alien Nest.

## Mission 10 - The Trap

Get to the airlock, avoid the Xenomorph, and wield the new and mighty Flamethrower.

## Mission 11 - Hazard Containment

Fight to Marshal Bureau, and save Samuels.

## Mission 12 - Synthetic Solution

Sneak past the Working Joes, and stop the grid purge.

## Mission 13 - Consultation

Find the door passcode and gas mas, and disable the A.I. security systems.

## Mission 14 - The Descent

Survive the Facehuggers, and overload the reactor, destroy the nest.

## Mission 15 - The Message

Take the shuttle to Anesidora, and hear a message from a long-lost friend.

## Mission 16 - Transmission

Walk on the surface of the Sevastopol, and reboot the Array Clamp Controls.

## Mission 17 - Desolation

Find the passcode and keycard to get to the Spaceflight Terminal.

## Mission 18 - Tomorrow, Together

Escape to The Torrens and leave Sevastopol forever.

## Last Survivor

Play as Ellen Ripley and destroy the USCSS Nostromo. Escape via the Narcissus.
Derelict

The **Derelict** is an informal designation for the spacecraft discovered on the Acheron LV-426 moon.

## Summary

Amanda Ripley is informed by Henry Marlow about how he and his crew found the Nostromo's black box, after following the distress beacon to the Derelict. When entering the ship's main area, they find what appears to be a large, fossilized creature in the middle of the room. Said creature appears to be in a chair of some sort, with an obvious hole in it's chest. A tie in to the original Alien film. He also goes on to inform her how they managed to, unintentionally, bring the creature aboard Sevastopol. Which, after finding the Derelict, they decided to look around for anything of value. It is in the ship's lower deck that they find a bunch of eggs. It's after closer inspection when Catherine Foster is attacked by something that came out of one of the eggs. This immediately ends their scavenger hunt and they rush back to the ship in search of the nearest medical facility.
Locations

Though the bulk of Alien: Isolation takes place aboard the Sevastopol, there are various other locations which are mentioned in documentation and cutscenes and visited by the player.

## Sevastopol

A decommissioned space station owned by the Seegson Corporation, a European conglomerate synthetics manufacturer. It was a contact station for long-distance freighters, and was the resting place for the flight recorder data from the USCSS Nostromo. It is where the majority of Alien: Isolation takes place.

## The Torrens

Registration number MSV-7760. The Torrens is a Weyland-Yutani Corporation ship tasked with the retrieval of the USCSS Nostromo flight recorder. It features two decks, an interstellar communications antenna, and a long-haul hypersleep chamber; additionally, the Torrens retains a heavy duty tow cable from before its conversion into a commercial ship.

## USCSS Nostromo

Registration number 180924609. The USCSS Nostromo is a modified Weyland-Yutani Corporation starfreighter. The Nostromo is considered a tug, utilizing a high-power wench and tow cable system. In the events of the film *Alien*, the ship was considered lost. Nearly 15 years later, it is the focus of Alien: Isolation.

## LV-426

LV-426 (Later named Acheron) was the moon which housed the Derelict and inside hundreds of Ovomorphs. It is the moon that the Anesidora landed on when a Facehugger from one of said Ovomorphs attached itself to Catherine Foster and laid the Chestburster that would later terrorize Sevastopol for most of the events of Alien: Isolation. It was also the moon that the USCSS Nostromo landed on in response to a supposed distress signal before the ship was lost 15 years before the events of Alien: Isolation.

## Anesidora

**USCSS *Anesidora***, registration number NCC 88-LS, was a Lockmart CM-90S Corvus G-Class deep space salvage vessel privately owned and captained by Henry Marlow. It plays an important role in the events of Alien: Isolation.
Safe Haven

**Safe Haven**, the third after launch dlc.

## Summary

You've just found the only safe spot on Sevastopol. But supplies are running low, so you have no choice but to venture out to resupply and attempt to make your way back.

## Additions

* Salvage Mode map
* Play as Hughes for faster access to the Bolt Gun, Shotgun, and EMP Mine
* Can explore Gemini Systems or the Bacchus Apartments
ID Tag

An **ID Tag** is a form of identification all residents of Sevastopol carry.

## Summary

Throughout Alien: Isolation, Amanda Ripley will stumble upon several ID Tags belonging to missing residents of Sevastopol. In some cases, the tags are next to the deceased individual. An ID Tag consists of an individual's name, picture, last known location, and ID code.

## Related Achievements

* The Missing
* The Taken
Torrens Manifest

**Torrens Manifest** is one of the Logs in the game Alien: Isolation.

## Text

Name: MSV-7760 Torrens

M-Class Starship

Captain: Verlaine, Diane

Navigator/Comm Officer: Connor, William

Owner: Verlaine, Diane

Contractor: Weyland-Yutani

Outbound and return transportation for Weyland-Yutani Retrieval team to Sevastopol Station. Team Consists of Three W0Y Employees: Samuels, C, Ripley, A, Taylor, N.

Passengers: Samuels, Christopher, Ripley, Amanda, Taylor, Nina.
Number of Decks - Two
Number of Crew - Two

Interstellar communications Antenna. Long Haul Hypersleep Chamber, Commercial Passenger/Cargo ship Retrofitted from a Tow Rig. Retains Operational Heavy Duty Tow Umbilical.

November 15th, 2137.
Scrap

**Scrap** is one of the most common crafting resources found in the game. It is used in the creation of all craftable items. And is impossible to craft an item without them.

## Recipes

EMP Mine - 25 Scrap
Flashbang - 10 Scrap
Medkit - 10 Scrap
Molotov - 25 Scrap
Noisemaker - 10 Scrap
Pipe Bomb - 25 Scrap
Smoke Bomb - 10 Scrap
Heyst

**Voiced by:** | Paul Kelleher

**Heyst** was a member of the Anesidora's crew.

## Summary

Heyst joins his crew members, excluding Lewis, on the abandoned ship after they receive a distress signal. They believe they could get a reward of some kind for what they've found. Noticing signs that someone has beat them there, they continue looking around for valuables and signs of life. Heyst and Catherine Foster go down a hole in the ship and find what appears to be a large nest with countless eggs lying around. But when the contents of one of the eggs attacks Foster, the leave for Sevastopol.

Heyst has doubts about their ability to get past quarantine procedures. But they're able to bribe Marshal Waits with the Nostromo's flight recorder. Afterwards, Heyst and Meeks spend time in Sevastopol bars trying to come to terms with what happened. It's unclear if he ever sees any of his crew members again. Nor is his fate known.

## Logs

Low Profile (Audio)
Interview: Heyst (Audio, Mentioned)
Help (Mentioned)
Approaching Sevastopol (Audio)
Seegson Corporation

In the world of Alien: Isolation, corporations dominate every day life, with foodstuffs, housing, technology, and more coming directly from their efforts. **Seegson Corporation** is one such corporation.

## Summary

The Seegson Corporation is a European conglomerate manufacturer. Considered a second-tier corporation in the hierarchy of business entities, Seegson has nonetheless managed to remain semi-privately held and separate from its megalithic rivals.

Seegson made its name during the years following the discovery of Faster Than Light travel in 2034, when it began producing starship components more cheaply than FTL proprietor Weyland Corporation. Seegson's internal communiqués paint the company as an innovator, able to find different, cheaper ways to provide the products and services its larger competitors charge more for. A prime example of this approach is its Working Joe line of androids.

As of 2137 the company has fallen on hard times; its gamble on Sevastopol Station as a key part of the future of Outer Rim exploration has failed and it is withdrawing in the face of the Weyland-Yutani Corporation's terraforming efforts.

Seegson's company slogan is "Tomorrow, Together...", a slogan that is often ridiculed in graffiti through the Sevastopol Station.
Bolt Gun

The **Bolt Gun** is a powerful, albeit slow weapon.

## Summary

The Bolt Gun excels at taking down Working Joes, and is ideal for Hazmat Joes. But due to its slow charge time, it's best not to wait till the androids are right on top of you. Ammo for the Bolt Gun is quite limited, so it shouldn't be used on humans when the Revolver or Shotgun is available.

While the Bolt Gun **can** stun the Alien, it should only be used in an extreme circumstance where there is no other way to combat it. One should take great care to run away & hide as soon as it hits its target.
Decommissioning

**Decommissioning** is one of the Logs in the game Alien: Isolation.

## Text

So boys and girls, you've probably heard the whispers about Sevastopol by now and I can confirm it's official. Sevastopol is being decommissioned.

I will go over with each of you what this means in regard to your contracts and next placement, but for now we still have a job to do. The suits want this done with a skeleton crew, which means we'll only be getting a few outside contractors to help, but it does mean overtime. I recommend taking what you can while it's available.

I should point out that the decommission does not mean 'Lucky Dip'. Everything here has to be accounted for and I will personally escort anyone found helping themselves to equipment to Marshal Waits.

Chief

October 7th, 2137.
EMP Mine

The **EMP Mine** is a device ideal for stunning androids.

### Description[edit | edit source]

The **EMP Mine** stun regular Working Joes. It has no effect on Heavy Joes (the ones wearing the orange rubber overalls).

## Crafting Cost

* 3 Charge Pack
* 2 Sensor
* 1 SCJ Injector
* 2 Bonding Agent
* 25 Scrap

## Blueprint Locations

**Version 1:**

* On the table in the back room off the Internal Communications control room in Seegson Communications that you visit in Mission 4. It's next to the save point.
* On the desk in the Nurses' Station in the Psychiatric Ward on the Crisis Stabilisation Unit floor of the SciMed Tower. You first visit this area in Mission 5.

**Version 2:**

* On the table of the work room you access via the vent from the Recharge Dock Room in the Upper Concourse of Solomons Habitation Tower.

**Version 3:**

* On the console in the Security Office off the Passenger Lounge in the Spaceflight Terminal. Requires the Ion Torch to access the Security Office.

## Related Achievements

* Build to Survive
* A True Engineer
Medkit

The **Medkit** is a device capable of healing yourself. V1 medkit heals you by 50% V2 heals 75%

### Crafting Cost

* 1 SCJ Injector
* 1 Compound B
* 1 Bonding Agent
* 10 Scrap

### Blueprint Locations

**Version 1:**

* On a crate in the Employees Only store room in Departures for which you require door code 0340 (Mission 2).
* On the bench seat directly after the sparking wire in the Security Checkpoint room between Departures and the Passenger Lounge (Mission 2).
* On the wall in Freight Shipping in the Two Man Switch area (Mission 2).
* On a desk in the Tech Workshop in the Lorenz Systech Spire. This is the room in Mission 3 where you use the keyboard to lift the security lockdown.
* On the wall in the Assessment Room off the Welcome Area on the Crisis Stabilisation floor during Mission 5.

**Version 2:**

* On the desk in the Security Office upstairs from the transit station in Lorenz Systech. Two ways to access this room: with the door access code which you get by talking to all of the humans in Lorenz Systech at the start of Mission 10 (Archive Log 149). Alternatively, once you have the Plasma Torch, you can cut through the vent cover adjacent to the door.

## Related Achievements

* Build to Survive
* A True Engineer
Henry Marlow

**Voiced by:** | Sean Gilder

**Henry Marlow** was the captain of the Anesidora in *Alien: Isolation*.

### Present Day

By the time Marlow is met by Amanda Ripley, he has already been locked up aboard the Sevastopol for quite some time. He was detained with several questionable items in his possession, including the flight recorder to the Nostromo. Thanks to Nina Taylor, he is free from his cell and able to force her onto the Anesidora. All in an attempt to make right the decision of bringing the infected Catherine Foster to Sevastopol. Thus unknowingly leading to the onslaught by the Alien. He tried to rationalize his decision to Amanda, but was overtaken by Taylor when he wasn't looking.

## Logs

Technician's Report (Mentioned)
Signal Detected (Mentioned)
Sevastopol
Approaching Sevastopol (Mentioned, Audio)
Autopsy Report (Mentioned)
Arrest Sheets (Mentioned)
Ricardo

**Voiced by:** | Richie Campbell

**Syrus Lowe** is a member of Sevastopol's Colonial Marshals.

## Summary

Ricardo is Marshal Waits second in command. He's in charge of helping Amanda Ripley trap the Alien. But when their original plan fails, he guides Ripley to another location to trap the alien. He is one of the few survivors when the androids go rogue. After which, he helps Ripley put into motion an escape plan for the two of them aboard The Torrens. Unfortunately, he dies to a Facehugger just before Ripley makes her way back to him.

## Trivia

* While he is voiced by Campbell, he is portrayed by Lowe.
Re: Nostromo Incident

**Re: Nostromo Incident** is one of the Logs in the game Alien: Isolation.

## Text

To: N. Taylor
Re: Nostromo Incident. Weyland-Yutani File #059398476

Hey, Taylor, I got your case request. It may take me a while to dig out the files and the incident happened before my time at the company, so I'm a bit fuzzy on the details.

In 2122, The Weyland-Yutani cargo vessel The USCSS Nostromo went missing. No Trace was found of its cargo or crew, apart from a new science officer, the rest of the crew had worked together before, Seven in all:

Dallas - Captain

Ash - Science Officer

Kane (Or is it Cain?) - Executive Officer

Ripley - Warrant Officer

Lambert - Navigation Officer

Parker - Chief Engineer

Brett - Engineer Technician

Weyland-Yutani lost a lot of money from it, it's a bit of a black mark in the history. Get the impression they don't like to mention it. Anyway, I'll try and find the files later, clarify some of the points if you want I can help you go through them? Maybe some of your luck will rub off on me, I hear upstairs have an eye on you for something big.

Saul

November 13th, 2137