Levels and Stats

### Stats

Every one has stats that determines how their character is built in combat and social situations. Each stat has their own specialties and none are particularly worse than the other.

#### Physical Stats

Physical stats start with a stat cap of 20. To increase that cap you must get 2 stats up to at least 15 once that is achieved your stat cap goes up to 25. You may get 2 more stats up to 15 to increase your stat cap then to 30. There are more ways to increase stat cap that are yet to be known.

Sanity: How long you are able to stay sane and control your mind. Sanity plays an important role in using your psyche, it determines how long you can use it and how complex it is. Sanity also plays a large role in mental breaks as well.

Will: Your ability to power through mental battles and your wisdom. Will plays an important roll in mental defense and sometimes offense. Will can also affect how well you can control your psyche. It plays a minor role in mental breaks.

Intelligence: How smart you are. Intelligence spreads over a wide variety of knowledge which may vary depending on your characters background. Intelligence may also grant you clues and notice things that weren't previously noticed.

Charisma: Your charm. Charisma plays a HUGE role in social situations and maintaining relationships. Charisma also helps determine how well your manipulation works for your hypnosis.

Constitution: How healthy your body is and resistance to disease.

Strength: How strong you are. Strength boosts damage for all melee weapons and fighting styles.

Dexterity: How dexterous you are. Dexterity boosts your to hit for most things as well as stealth and speed.

#### Mental Stats

Mental stats determine what your Psyche technique is and what it specializes in. Every person has a different psyche and its own unique ability affinity. Everyone has different starting mental stats.

Enhancement: Your mental ability to enhance things via psyche. This could vary from physically strengthening things, adding properties, healing, and much more.

Projection: Your mental ability to project things from your psyche. This could vary from creating projectiles, making abilities last longer, making abilities capable of dethatching from you, and much more .

Transmutation: Your mental ability to change your psyche or thigs your psyche has affected. This may vary from changing the psyches material, psyches nature, changing objects, and much more.

Control: Your mental ability to control people and objects via your psyche. This may vary from manipulating objects, animals, people, and much more.

Creation: Your mental ability to create things from your mind into reality. This could vary from summoning creatures, phenomena, energy, and much more.

### Leveling up

Upon a level up you will gain a stat point and a mental point. You also gain an 'Inspire Change' when getting to a place where you may spend this you get 3 cards. There are 3 categories of cards, neutral, selfish, and selfless. The type of the cards are hidden when you choose but revealed after selecting. What you pick will impact many things.

Stat points you may invest into any stat of your physical stats you wish. Sanity, will, strength, dexterity, etc.

Mental points you may invest into your psyches' stat.