Time Realm

# **Overview**

Manipulate future turns in order to strengthen your current turn.

* Name: Time Realm
* Author: Sonus
* Complexity: 5/5
## Cards

### Breakdown

Time Realm has the standard 10 minions and 10 actions with a normal minion power spread of 30:

* 3 play-on-base actions: Fate Locked, Gate of Eons, and Infinity Barrier
* 0 play-on-minion actions
* 7 standard actions, one of which directly affect one or more minions: Chronoblast
* 0 actions directly increase a minion's power

### Minions

* **1x Time Lord (5):** Special: If you skipped this turns regular minion play on your last turn, you may still play this minion as your regular minion play. Ongoing: if either your regular minion or regular action play were not used on your turn, you may draw a card at the end of your turn.
* **2x Time Dragon (4):** You may skip your draw phase to draw 3 cards.
* **3x Chronomancer (3):** You may choose to skip either your regular minion or regular action play on your next turn. Play an extra card of the chosen type this turn.
* **4x Timeless Mage (2):** Special: After this base scores, this minion may remain on the base that replaces it instead of going to the discard pile. If it does, remove all power counters on this minion.

### Actions

* **2x Borrowed Time:** Choose to skip your regular minion play on your next turn to play an extra minion and action OR choose to skip your regular action play on your next turn to play two extra actions.
* **2x Inevitable Outcome:** If you did not play your regular action play on your last turn, draw two cards. You may play one of them as an extra card.
* **1x Chronoblast:** Choose a minion played on its' controller's last turn and destroy it OR destroy a minion of power 3 or less.
* **1x Fate Locked:** Play on a base with no minions. Ongoing: This base cannot score. After another base scores, place a +1 power counter on this card. At the start of your turn, if this has 1 or more power counters on it, destroy this card and you may reduce this bases break point to 0 until the end of the turn.
* **1x Gate of Eons:** Play on a base. Talent: Look at the top two cards of your deck. You may draw one of them to choose a card from your hand to place on top of your deck with the remaining card in any order.
* **1x Infinity Barrier:** Play on a base. Ongoing: At the start of your turn choose minion or action. Your cards here are not affected by the chosen type controlled by other players until the start of your next turn. After this base scores, transfer this to another base.
* **1x Millennium Portal:** If you did not play your regular minion on your last turn, you may search your deck and/or discard pile for a minion of power 3 or less and play it as an extra minion.
* **1x Time Born:** Special: Play after a base scores with one of your minion on it. One of your minions there may remain on the base that replaces it instead of going to the discard pile. Remove all power counters and discard all actions on that minion.

### Bases

* **(Breakpoint) Base 1 (VP): TBD**

* **(Breakpoint) Base 2 (VP): TBD**

## Clarifications

* You cannot choose to skip a phase or next turn play that you have already chosen to skip. For example, if I play Chronomancer and choose to skip next turns minion play, I cant then play Borrowed Time and also choose to skip my next turns minion play.

## Strategy

### General

The ultimate setup turn faction! Make one turn weak (setup turn) in order to make the prior turn especially strong.