Aura

Every player has and starts off with an aura, the aura you start off with is random, and you can train that aura to make it more effective, or you can choose to talk to an aura trainer to trade out for an aura that you wanted.

Any aura will provide these moves once trained to certain amounts:

First stage of aura training, Aura Focus. Aura Focus is an ability that once activated, allows you to use your aura to temporarily boost all of your stats slightly, as well as health regeneration. Lasts for a short while, the more you use Aura Focus, the more you train it and the longer you'll be able to use it for, as well as granting stronger buffs.

Second stage of aura training, Aura Wielding. Aura Wielding grants a second ability, which acts similar to Aura Focus, but only strengthens your attack damage, and temporarily turns your dashes into leaps that slightly breaks the ground below you as you move with it, they still work the same as dashes, they just have more distance, move faster, and have a cool effect. Can be trained the same way Aura Focus can.

Third stage of aura training, Aura Charge. Aura Charge now gives you a bar on your screen, which represents your Aura charge, you manually charge your Aura and fill the bar. Whenever the bar is filled it will grant the same effect as both Aura Wielding and Aura Focus but with a slightly weaker effect. Aura Focus and Wielding are still usable abilities which will only further the effectiveness of the charge. The strength of your Aura Charge depends on the strength of your Aura Focus and Wielding. You can train Aura Charge simply by just using it, trained Aura Charge allows faster charge time and slower depletion time.

Fourth stage of aura training, Aura Mobility. Whenever you use Aura Charge you can climb walls, and using Aura Wielding will allow you to use a faster wall climb as well as a double jump.

First stage of aura mastery, Full Focus. Full Focus replaces your Aura Focus, it gives all the same effects as Aura Focus but with much better buffs, and also gives infinite Aura Charge while Full Focus is active. Once you achieve full focus, your Aura Charge buffs will be just as powerful as your Aura Focus was.

Second stage of aura mastery, Full Wielding. Full Wielding replaces your Aura Wielding, it gives all the same effects as Aura Wielding but with much better buffs, and the Wielding Dashes will now do very small AOE damage whenever you leap across the ground and break it. Your Aura Charge now has just as powerful of an effect as your Aura Wielding did.

Final stage of aura mastery, Aura Blood. Aura runs in your very blood, you've become a true master of using your Aura. This will allow you to extend into three different branches of Aura which will be covered separately, but first we will discuss the effects everyone gets from mastering their aura. You can now always climb without using Aura Charge or Wielding, albeit a slower and less effective climb that will consume stamina when used without Aura Charge or Wielding. You gain a constant small buff to all of your stats.

Aura Mastery Path: Unyielding Mind.

Choosing the mastery path of Unyielding Mind will replace Aura Focus with this ability. Unyielding Mind is both a passive and active ability. The passive is that you are now immune to insanities, and can use Aura Charge at a much faster rate. The active ability works the same as Aura Focus, but you now see the silhouettes of every player around you, kind of like some sort of ESP. During this state you have i-frame dodges that apply automatically.

Aura Mastery Path: Eternal Vessel.

Choosing the mastery path of Eternal Vessel will replace your Full Wielding with