Medieval Roleplay Weapons Tierlist & Breakdown

## Special Features of Weapons

Donk - Special feature of all weapons with wooden parts on them, such as halberds or pikes. If you attack too close and the wooden part connects with your enemy, the weapon will "donk", dealing no damage to the enemy and putting you in a small hit recovery phase.

Animation glitches - Some weapons possess the feature of being janky, deceiving to the eye and sometimes not seeming what they really are.

Ranged - Simply weapons that use projectiles such as bows; unusable with **Shield**.

Stun - Slows down enemies for a short period of time upon hitting them. Unique to the **Mace**.

Stunlock - Causes a short period of time where your enemy cannot attack. Unique to the **Shield**.

Knockback - Mechanic that launches your enemy, typically away from you, upon hitting them. Useful in 1vX situations.

One-hander - Weapons that are wielded with one hand, can be used in combination with **Shield**.

Two-hander - Weapons that are wielded with two hands, cannot be used in combination with **Shield**.

## Explanations and Placement Breakdowns

### S Tier Weapons

Battle Axe - Battle axe is considered the best weapon in the game due to its outstanding **knockback** and high damage output. The battle axe's swing range is extremely wide and can even hit behind its user, possessing a small **animation glitch**. This allows for Battle Axe to be viable in both 1v1 combat and 1vX combat, as you can put out high damage on a single opponent as well as keeping multiple at bay with the high range of motion of the swing, and **knockback**. Battle axe is a **two-hander**.

Double Axe - Double axe is considered by most to simply be a reskin of the **Battle Axe** as well as by the code since it shares identical stats, therefore it sits right below the **Battle Axe** only because of its ugliness. Double axe is a **two-hander**.

Spear - Spear has good range, and good damage. Its poking attack and quick attack speed allows for a high mobility playstyle. Spear does not possess any special qualities although it is still a top tier weapon, as it can outrange most other lower tier weapons, allowing for footwork heavy playstyles that can outplay things like **Shield** and **Zweihander**. One downside of the spear is that it possesses the **donk** mechanic. Spear is a **two-hander**.

Claymore - The Claymore possesses good range, decent damage, and one significant feature; Claymore has an **animation glitch** that when swinging, its hitbox will become delayed and will remain as if the swing is still going through, though it may appear the swing animation has already finished. For example, if you swing and miss, your enemy may try to approach you but end up getting hit when they thought the swing was over, but really the hitbox had stayed for an extra second, just in time to land a hit. Claymore lies right below the spear due to their small range difference. A good spear user can position themselves and use their knowledge to avoid the special feature of this weapon. Claymore also lacks an armor penetration value. Claymore is a **two-hander**.

### A Tier Weapons

Bow - Bow possesses extremely high damage and quick projectile output. Bow is a **Ranged** weapon and can hit from extreme distances. It is extremely easy to use and is viable at even closer ranges. This is a very difficult weapon to rank due to it being so versatile as well as not being a melee weapon. Its placement in A-Tier is due to environmental issues the user may face, such as places with cover or short corridors. It however excels in open areas. Bow is a **two-hander**.

Zweihander - Zweihander has extremely long range and very good damage output, being above average compared to other weapons. Its biggest downside is its attack speed, as well as the slight movement penalty. Zweihander is also the weapon with the second highest range in the game, behind the **Pike**. Zweihander does not have any armor penetration, making it a little tougher to fight armored opponents, although this is slightly counteracted by its base damage being 40. The range of attack is also very good, and like the **Battle Axe** it can hit behind its user. Zweihander is a **two-hander**.

Halberd - Halberd is a very flashy weapon and has a great playstyle. It has good damage, decent range, and a good charged overhead attack. It has great attack speed, similar to the **Spear**, and is good at keeping one or more enemies away from you at a time. Good weapon for team combat. Halberd falls short in closed spaces however, due to its alternate swing attack. Halberd possesses the **donk** mechanic. Halberd is a **two-hander**.

Swordstaff - Swordstaff is a reskin of the **Halberd**. Swordstaff is a **two-hander**.

Scythe - Scythe is placed quite high for being a peasant's weapon. This is due to its similarities with the **Halberd** and its **animation glitch**. Its unique glitch is that it possesses the same swing attack as the halberd, although its visual animation ends earlier than expected, boasting a very misleading range. The scythe also has damage identical to the **Halberd** although very slightly shorter range. Scythe also possesses the **donk** mechanic. Scythe is a **two-hander**.

### B Tier Weapons

Sword & Shield - Such a commonly used combo deserves its own spot on the tier list. This refers specifically to the **Longsword** and **Shield** combo. **Shield** provides the only mechanic that allows damage to be negated, paired with the best one handed weapon, the **Longsword** which allows for good range and damage, as well as reliable pushing. Very popular weapon choice, limited and predictable playstyle, however.

Longsword - Easily the best **one-hander** weapon. Good charged stab attack, great attack speed, and good damage, although weaker towards armored foes due to its low armor penetration rating. Best paired with **Shield** but is still viable on its own.

Throwing Knives - Throwing Knives do great damage for a small throwable weapon. It is possible to run while throwing them; their biggest weaknesses are armored opponents, and lack of range. Throwing Knives are **Ranged**.

Shield - The Shield has two very important mechanics. It can negate all damage by pressing the light key for a short period of time by blocking, and deliver a **Stunlock** on your enemy. The shield can also be used to put **knockback** on enemies, to maybe get them away from your, or kill them in style by cliffing them. Shield can be combined with any **one-hander** weapon.

### C Tier Weapons

Crossbow - Crossbow is considered the worst **Ranged** weapon, due to its speed. Although it is capable of dealing a little more damage than the **Bow**, it takes too long to load and is only really viable in stand-still battles such as sieges, where the **Bow** can still put out more damage, and much faster.

Pitchfork - Pitchfork is a reskin of the **Spear**, although it is placed so low due to its pitiful damage, as well as having the **donk** mechanic. The pitchfork is a **two-hander**.

Shortsword - The Shortsword is a great weapon for surprises due to its attack speed. In face to face combat however, it falls short. Its pitiful range is enough to bring it to lower C tier, as well as it only being useful when your enemy can't see you, or doesn't expect you, which every weapon is particularly good at. Shortsword is best not paired with **Shield**, although it is a **one-hander**.

Mace - Mace possesses a unique special ability, the **Stun** mechanic. Other than that, the mace has horrible range, and decent damage. It is best paired with the **Shield**, being a **one-hander**.

Dagger - Dagger has a special attack where it can backstab your opponent. This is extremely difficult to land in face to face combat, although is very useful when used by surprise. It does the highest damage in the game in one attack, making it the only reason to use it. Its range is extremely poor as well as its damage. Dagger is considered by the game to be a **two-hander**.

### D Tier Weapons

Hammer - The hammer, or the warhammer, is the weapon that has the highest armor penetration of any other weapon at a staggering 50%. It is in such a low tier due to its horrible range and low damage. It's armor penetration is what puts it at the top of D tier. It is best to pair this weapon with the **Shield**, being a **one-hander**.

Hatchet - Hatchet is above the cudgel and pickaxe due to its damage, otherwise it sits with the rest of the mediocre **one-hander** weapons, comprising of the same range.

Cudgel - Cudgel is only above pickaxe for its swing speed, being incredibly fast for some reason. Allows for decent rushing tactics and in combination with the **Shield** allows for under par playstyle.

Pickaxe - Pickaxe is the blandest **one-hander**, only really useful as a roleplaying tool. Its range is horrible as well as its damage being mediocre. Pairing it with **Shield** isn't too helpful, either.

### Woe of the Pike

Pike is the all around worst weapon in the game. It's hitbox is way too small compared to its size, and it has the **donk** mechanic, which is comprised of the entire length of the pike besides its metal end. Pike also gives you a movement penalty, making you slower. The pike also deals the lowest base damage of every weapon at only a mere 20 damage. Although it has the best range for a melee weapon, it is nigh-impossible to use due to its tricky hitbox and immobility. Pike is a **two-hander**.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Special feature of all weapons with wooden parts on them, such as halberds or pikes. If you attack too close and the wooden part connects with your enemy, the weapon will "donk", dealing no damage to the enemy and putting you in a small hit recovery phase.
2. ↑ 2.0 2.1 2.2 2.3 Some weapons possess the feature of being janky, deceiving to the eye and sometimes not seeming what they really are.
3. ↑ 3.0 3.1 3.2 3.3 Simply weapons that use projectiles such as bows; unusable with **Shield**.
4. ↑ 4.0 4.1 Slows down enemies for a short period of time upon hitting them. Unique to the **Mace**.
5. ↑ 5.0 5.1 Causes a short period of time where your enemy cannot attack. Unique to the **Shield**.
6. ↑ 6.0 6.1 6.2 6.3 Mechanic that launches your enemy, typically away from you, upon hitting them. Useful in 1vX situations.
7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Weapons that are wielded with one hand, can be used in combination with **Shield**.
8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 Weapons that are wielded with two hands, cannot be used in combination with **Shield**.