Dwarf

### Dwarf Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

***Hit Points at 1st Level:*** 10 + your Strength modifier.

***Ability Score Increase.*** Your Strength score increases by 1.

***Age.*** Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

***Alignment.*** Most dwarves are lawful, believing firmly in the benefits of a well-­‐‑ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

***Size.*** Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

***Speed.*** Your base walking speed is 25 feet.

***Languages.*** You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

***Darkvision.*** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

***Dwarven Resilience.*** You have advantage on saving throws against poison, and you have resistance against poison damage.

***Dwarven Toughness.*** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

***Tool Proficiency.*** You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

***Stonecunning.*** Whenever you make an skill check related to mineral stones, architecture, masonry or the origin of stonework, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

### Dwarfs Heritages

#### Mountain Dwarf

***Dwarven Armor Training.*** You have proficiency with light and heavy armor.

***Dwarven Combat Training.*** You have proficiency with axes and hammers.

#### Surface Dwarf

***Astute Merchant.*** Whenever you make an Intelligence check related to appraising the value of a good or service, you have advantage on the check.

***Brisk Footed.*** Your base walking speed increases to 30 feet.

#### Gray Dwarf (Monstrous Heritage)

***Superior Darkvision.*** You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Sunlight Sensitivity.*** You have disadvantage on Senses (Perception) checks that rely on sight when you, the target, or whatever you are trying to perceive is in direct sunlight.

***Gray Dwarf Magic.*** When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.