Captain of the Guard

## Overview

Captain of the Guard is a title given to a warrior personally entrusted with the safety of the House Lord. It is assumed that she will represent the Lord in any trial by combat. On the show, Brienne of Tarth is an example of a Captain of the Guard.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Influence Actions**

### **Wanted Signs - (INF to LAW)**

Player makes it known through the land that she is searching for suspected criminals.

**Used by:**  Lord, **Captain of the Guard**, Constable, Master of Laws

**Cost:**  1 Influence

**Reward:**  1 Law

**Exceptional:**  Each Degree of Success add +1 Law

**Failure:**  -1 Law

**Time:**  1 Month

**Check:**  Knowledge (Streetwise) or Persuasion (Bargain or Charm or Convince or Intimidate) or Status (Reputation)

**Difficulty:**  Routine (6)

## **Population Actions**

### **Massacre Peasants - (POP+POW to INF)**

Player orchestrates the shocking slaughter to teach the peasants she means business.

**Used by:**  Lord, Heir, **Captain of the Guard**, Constable, Master at Arms, Bailiff

**Cost:**  3 Population, 1 Power

**Reward:**  1d6 +4 Influence

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  -1d6 Influence, -1d6 Law, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation) or Warfare (Command) or Will (Dedication)

**Difficulty:**  Hard (15)

### **Raise Peasant Levies - (POP Build)**

Player commands her subjects to take up arms for the House.

**Used by:**  Lord, Heir, Master at Arms, Bailiff, **Captain of the Guard**, Constable

**Cost:**  2 Population

**Reward:**  1 Unit of Peasant Levies

**Time:**  1 Month

**Check:**  None

## **Power Actions**

### **Hired Killing - (POW Spend)**

Player orders the quiet killing of a peasant (Status 0-2).

**Used by:**  Lord, Heir, **Captain of the Guard**, Constable, Master of Whispers

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Kidnap Peasant - (POW Spend)**

Player orders the secret capture of a peasant (Status 0-2).

**Used by:**  Lord, Heir, Master of Whispers, Bailiff, **Captain of the Guard**, Constable, Master of Pain

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Manhunt - (POW to LAW)**

Player forms a posse to hunt down a known criminal.

**Used by:**  Lord , Heir , Master of Laws , **Captain of the Guard** , Constable

**Cost:**  3 Power

**Reward:**  2d6 -4 Law

**Exceptional:**  Each Degree of Success generates +1 LAW

**Failure:**  Criminal escapes, Humiliation, -1d6 INF -1d6 LAW

**Time:**  1 Month

**Check:**   Awareness (Notice) or Knowledge (Streetwise)

**Difficulty:**  Hard (15)

### **Night Patrols - (POW to LAW)**

Player forms crews of watchmen to patrol the lands at night.

**Used by:**  Lord, Heir, Master at Arms, Master of Laws, **Captain of the Guard**, Constable

**Cost:**  Power, See Chart

**Reward:**  Law, See Chart

**Exceptional:**  Each Degree of Success add +1 Law

**Failure:**  No criminals found

**Time:**  1 Month

**Check:**  Awareness (Notice) or Knowledge (Streetwise) or Status (Reputation)

**Difficulty:**  See Chart

Cost
 Deliberate
 Severe
 Iron-fisted

### **Train Unit - (POW Spend)**

Player spends time honing the skills of a single military unit.

**Used by:**  Lord, Castellan, Master at Arms, **Captain of the Guard**

**Cost:**  Power, See Chart

**Reward:**  Military Unit gains a Training Level

**Exceptional:**  Each Degree of Success adds +1 Training Level (Max 'Elite')

**Failure:**  Soldiers do not improve

**Time:**  1 Month

**Check:**  Warfare (Command) or Status (Reputation)

**Difficulty:**  See Chart

 2
 3

## **Wealth Actions**

### **Hire Mercenaries - (WLT+POW Build)**

Player hires a unit of a hundred mercenaries.

**Used by:**  Lord, Heir, Master at Arms, **Captain of the Guard**

**Cost:**  1 Power + Wealth, See Chart

**Reward:**  You gain a new mercenary unit to command

**Time:**  1 Month (up to 5 Units raised a Month)

**Check:**  None

 Trained
 Veteran
 Elite

### **Upgrade Unit Equipment - (WLT Spend)**

Player buys new weapons and armour for one military unit.

**Used by:**  Lord, Castellan, Master at Arms, **Captain of the Guard**

**Cost:**  1 WLT per upgrade

May upgrade Armour and/or Fighting Damage and/or Marksmanship Damage by 1 each

**Reward:**  Military Unit gains new Equipment

**Time:**  1 Month

**Check:**  None

## **Event Actions**

### **Execution - (POW+WLT to INF+LAW)**

Player demonstrates the King's justice by holding a public execution.

**Used by:**  Lord, Heir, Master of Laws, Master of Pain, **Captain of the Guard**, Constable

**Cost:**  Power and Wealth, See Chart

**Reward:**  Influence and Law, See Chart

**Exceptional:**  Each Degree of Success adds +1 Law

**Failure:**  Execution is shunned, -1d6 Influence, -1d6 Law

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

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