Great Spirit of the Moon

***The Great Spirit of the moon is serene, removed, calm, and wise. Embodying the glow behind the clouds, the watchful eye of a parent at night, and the wild present in everything, the Moon Spirit is slightly more chaotic than her brother, the Sun.***

## Additional Features

As a Shaman who communes with the Great Spirit of the Moon you gain access to the following Spiritual Attunements and Totems:

### Totem of Darkness

The bearer of this Totem has darkvision out to 120 feet, and this darkvision penetrates magical darkness. (A tuft of bat fur)

### Totem of the Moontouched (7th level)

The bearer of this Totem is resistant to cold damage and can become invisible as a bonus action in dim light or darkness. (A moonstone)

### Spirit of Stars

Star spirits are heavenly, ethereal spirits that are kind but not very down to earth. While attuned to this spirit you gain the following abilities:

* You may use your action to cause a beam of silvery starlight to shoot from your hand to a target within 80 feet. Make a ranged spell attack, dealing 1d6 radiant damage and 1d6 cold damage on a hit.
* You may use an action to create a bead of silver light that follows you around and takes commands as per *Dancing Lights.*
* You always know which way is north and have a perfect sense of direction.
* **Avatar:** While in the Avatar state you gain perfect Darkvision.

### Spirit of Shadows

Shadow spirits are reclusive and suspicious, but really just like being left alone. While attuned to this spirit you gain the following abilities:

* You may create a simple melee weapon out of darkness as a bonus action. You are proficient with it and it has the light and finesse properties. Its damage die is 1d8 psychic.
* You may cause yourself or another creature or object to become invisible dim light or darkness by spending a spell slot.
* You may fill a 20 foot radius sphere within 60 feet of you with nonmagical darkness by expending a spell slot.
* **Avatar:** While in the Avatar state you gain the abilities, resistances, and senses of a Shadow. You gain a Shadow's hit points in temporary hit points when you are first possessed. If those hit points are reduced entirely, you stop being possessed and cannot use any abilities granted by this attunement until you complete a short or long rest.

## Subclass Features

As a Shaman who communes with the Great Spirit of the Moon you gain access to the following subclass features:

### Moonlight

Beginning at level 5, being attuned to the Moon Spirit grants the following abilities:

* You have perfect darkvision out to 120 feet and can see in magical darkness.
* You may use an action to launch silvery light from your hand at a target within 40 feet. Make a ranged spell attack, dealing 1d6 radiant damage and 1d6 cold damage on a hit.

### Nightwalker

Beginning at level 10, being in full darkness or dim light grants you certain abilities. As a bonus action, you can become invisible and make yourself appear to be up to 60 feet away. This effect ends when if you or the illusion enter bright light or lose concentration. When you do this, make a spellcasting ability check against the passive perception scores of any observers. On a success, they are deceived.

Additionally, you can choose to teleport to your illusory duplicate as a bonus action.

### Call Darkness

Beginning at 15th level, you can call upon the power of the night to black out the sun for up to an hour. During this time, any area that would normally be daylight is considered dim light, and any dim light is considered darkness. This affects a 10 mile radius around you and cannot be used again for 1d4 days.