recursal/Fanatic-Fandom huggingface dataset:
Social Influencing

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Social Influencing** is ones ability to manipulate other characters using some form of charm. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.

While it does not seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation.
Breath Attack

## Disclaimer

This is taken directly from VsBattle Wiki, give all the credit to the members and admins of the wiki.

## Summary

Breath attacks are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be fire, ice, energy, plasma, acid, poison, or otherwise.

## Possible Limitations

* May be sloppy and imprecise.
* May cause the user to lose their breath or tire out.
* May be limited in range.
Darkness Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The power to **manipulate darkness/shadows**. The opposite of Light Manipulation.

User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
	+ Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.
	+ Absolute Darkness
	+ Darkness "Mist"
	+ Light Absorption
	+ Shadow Camouflage/Cloaking
* Darkness Adaptation
	+ Night Vision
* Darkness Attacks
* Darkness Solidification via controlling darkness/shadow:
	+ Animating/manipulate darkness/shadow, whether users own or cast by anything else.
	+ Tentacles/tendrils, chains and/or threads to attack or bind.
	+ Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
* Flight/Levitation
* Shadow Marionette

## Limitations

* May be unable to create darkness/shadow, being limited to manipulating only from already existing sources.
* May have to be in sync with darkness, whether their own or the source of their power.
* May become affected/corrupted through extended exposure.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Light Manipulation and Light Generation are especially effective against this power. However it should be noted that darkness can overpower light as well.
* Umbrakinetic Immunity.
Telepathy

## Disclaimer

This is directly taken from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Telepathy** is the ability to transmit one's thoughts and feelings to another person at a distance without using other conventional means of communication. It can also allow for mind reading in certain cases, and is often associated with Mind Manipulation.
Plant Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Healing

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from the wiki.

## Summary

**Ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health.** This ability can be used both on oneself and on others (as opposed to regeneration).

## Types

* **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
* **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
* **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
* **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Vibration Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit is given to the admins and members of the wiki.

## Summary

**Vibration Manipulation** is the ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes. Note that this does not apply to characters who can create shockwaves through brute force, but have this ability as a special power or technique.
Possession

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Light Manipulation

## Disclaimer

This is taken directly from the VsBattle wiki, all rights go to the admins and members from the wiki.

## Summary

The power to **manipulate light**.

User can create, shape and manipulate visible light, commonly referred to simply as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarisation, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons, and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate light and colors.
* Absolute Light
* Bend and/or shift light particles:
	+ Holographic Projection
	+ Invisibility
	+ Visual Illusions
* Flight/Levitation
* Light Attacks
* Light Negation
* Light Solidification via controlling light.
	+ Photokinetic Constructs, including weapons, armor, walls or allies/servants.
* Move at light-speed.

## Limitations

* May be unable to create light, being limited to manipulating only from already existing sources.
* Distance, energy mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits:
	+ Glass Manipulation and/or Reflection Manipulation bounces back by a reflective surface.
	+ Gravity Manipulation bends light as a result of the gravitational lensing effect in General Relativity.
	+ No matter how powerful the light is it will pass through anything completely transparent.
* May be overwhelmed by Darkness Manipulation.
* Photokinetic Immunity
* Since light is a constant existing element, the user will have to keep any light constructs in check to keep them from going on forever.
Dimensional Travel

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Dimensional Travel** is the ability to move through alternate universes (or "dimensions"), crossing over across different planes of existence to reach other, far-off locations. This is rarely an ability on its own, often being achieved through other means such as Teleportation used to teleport into other universes, and Portal Creation used to open doorways into these universes.
Instinctive Reaction

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Instinctive Reaction** is the ability to react to oncoming attacks without the need for conscious thought. As such, those with this ability will automatically dodge and possibly counter oncoming attacks through muscle memory or instinct. As a result, the user is free to utilize the mental effort that is normally spent on performing these movements on other things.

## Advantages

* Can prove to act more unpredictable to the enemy
* More time to focus on long term strategies in a fight than how one must actually fight and react
* Can evade unexpected danger without much exertion

## Drawbacks

* If the opponent is so fast that they border on blitzing the user, the skill becomes ineffective and irrelevant.
* Muscles can be slowed down by injuries or injured body parts can hinder the effectiveness of this ability.
* May be rendered irrelevant if the opponent has precognition to predict their movements.
* Its effectiveness is limited by the effectiveness of one's senses, and can be tricked by anything outside of those senses.

## Similar Abilities

* Precognition: Instinctive Reaction is similar to precognition in that it allows the user to move ahead of time without delay, however precognition bases it off the user's mental ability to see shortly into the future
* Active Sync: To be in exactly the right place, at exactly the right time, for anything you want. This is similar to Instinctive Reaction, but bases the natural ability to be at the right place of probability instead of the natural flow of their body.
Probability Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The ability to alter probability, allowing one to make the unlikely more likely to occur, and vice versa.

This can take effect in a variety of different ways; it may appear as just supernatural luck, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping.
Density Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Density Manipulation** is the ability to control the density of objects and beings, possibly including one's self. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity. It can potentially be used on one's self to make the user intangible, allowing them to phase through others. It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Water Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The power to **manipulate water**. User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.

## Possible Uses

* Manipulate tides
* Control ocean currents
* Create tsunamis or tidal waves
* Use water as a weapon
* Take the moisture from your enemy and make them dehydrate
* Some users can heal themselves or others with their water abilities
* Create water out of thin air
* Create shields of water
* Solidify water to grab objects or people
* Create water bubbles that can travel underwater, act as forcefields or be another offensive alternative
* Power is nearly invincible in water filled or frozen areas, as well as natural disasters such \*floods or whirlpools
* Cover the opponent's mouth and nose or fill their lungs with water to drown them
* Water Mimicry

## Types

* Aquakinesis
* Hydrokinesis
* Water Element Control
* Water Release
* Waterbending

## Limitations

* May be unable to create water, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Controlling and manipulating great bodies of water (lakes, ponds, seas, oceans) may be exhausting.
* Susceptible to Electricity Manipulation.
* Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
* Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
* May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
Multiple Selves

## Disclaimer

This is taken directly from VsBattle Wiki, all rights go to the members and admins of the wiki.

## Summary

**Multiple Selves** - The ability which allows to have several different entities existing within one being. They can either being minds, souls, living organisms or even combinations of these types. This ability has a number of advantages and a number of shortcomings.

## Types

Multiple selves are classified in the following manner:

**Type 1 (Multiple Minds):** Generally describes those who has one or more personas or personalities co-inhabiting their mind.

* **Examples:**

**Type 2 (Multiple Souls):** Generally describes those who have one or more spirits or soul co-inhabiting their body. Those who are possessed by one or multiple spiritual beings would fall under this category.

* **Examples:**

**Type 3 (Multiple Organisms):** Generally describes those who have one or more organisms co-inhabiting their body.

* **Examples:**

## Possible Uses

* **The division of roles** - Each self can be strong in some ways and is only activated when there is a need for its services.
* **Collective Intelligence** - One head is good, two is better, and if one head has a million consciousness at once, with a sufficient level of organization, they can replace a strategic headquarters or scientific institute.
* **Change in body** - Switching between selves may also change the body, getting different (and likely necessary) skills and abilities.
* **Mental resistance** - The presence of a large number of consciousness allows resistance to mental influences, because even if one of them succumbs to external control, the other personalities immediately bring the wayward personality to its senses.

## Limitations

* **Disorganization/chaos/power struggle** - If each self pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.
* **Increased complexity of control** - Usually if there is one dominant self, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).
* **Problems with memory** - Because the selves are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.
The Multiverse

* Pre-Reboot
* Reboot

Above is an artistic rendition of the First Multiverse and Second Multiverse per the pre-reboot version of the Broken OC Roleplay, housing an infinite amount of universes that do not hold any timelines. Thanks to some descriptions of characters, there is a space-time continuum that holds all of these infinite universes. The Warp has a strange connection to the Multiverse, as it holds the many souls and serves as a sort of afterlife for those who have died. However the connection is vague and unconnected and as such, there is no clear connection.

The history of the Pre-Reboot First Multiverse is unclear much like it's cosmology, as it simply came into being. The inhabitants of the First Multiverse are incredibly powerful, being capable of destroying galaxies or even entire universes with ease. Even then, there is one Supreme Being above all of them named 'Plegma' who was an Omnipotent Being who was capable of creating and destroying all that there is without issue.

It is emphasized that the Beginning Multiverse and the First Multiverse are different. As the Beginning Multiverse only had a handful of universes separated by an Abyss, the First Multiverse has an infinite amount of universes with The Warp being the Abyss' replacement in some manner.
Much like before, the above is an artistic rendition of the First Multiverse for the Rebooted version within the Broken OC Roleplay. However, this multiverse is much more fleshed out and understood, as there is more than just universes. Now, the Multiverse holds an infinite amount of timelines that continue ad-infinitum into the darkened Nothingness. Even more, the Multiverse now has a center point that it spins on, similar to how planets orbit a sun. This center point, or Axis is infinite-dimensional in nature, and within these infinite amount of dimensions, there are varying planes of existences. The Warp's connection is finally understood as it transcends the entirety of the Multiverse, including it's infinite-dimensional Axis.

Similarly to how it's cosmology is much more fleshed out, so too is the Reboot Multiverse's history. This is where it was revealed that the Reboot First Multiverse was created in The Nothingness by Plegma. The same Omnipotent Being that holds it all together from a control room where they are capable of seeing everything. The Nothingness itself is a sentient entity, a being called Nihil that was disgusted by the concept of water and began to consume the Multiverse. As such, Plegma decided to pick a group of protectors to purge Nihil from reality itself.

Unlike it's Pre-Reboot self, there is no Beginning Multiverse, so there is no need to create such an emphasized difference. Despite this however, OP!Cloud still recalls there being a Beginning Multiverse as he among many others, are able to recall that there was indeed a retcon.
Immortality

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Immortality** is the ability to simply not die by natural means for any number of reasons, ranging from simply having no limit to your lifespan, being able to regenerate from wounds that would normally be lethal, or being protected by a higher being, among other possible reasons. It should be noted that no Immortality is truly perfect, and no matter how much a character's immortality is hyped up within their own setting, it is very, very unlikely that they are truly completely unkillable when matched up against characters from other fictions.

## Types

**1: Eternal Life:** *Characters gifted with this type of immortality cannot die from natural causes, such as old age or conventional illness, but can be killed by unnatural causes. To clarify, this type of immortality can include both those who do not age at all, and those who still grow old, but will never die of old age. However, in the case of the latter it should be made clear that this is not just Longevity, as characters with that ability will eventually die of old age, as opposed to Eternal Life, for which dying of old age is not possible.*

* **Examples:**

**2: Resilient Immortality:** *Characters with this degree of immortality can indefinitely survive injuries that would otherwise be lethal to a normal person, without needing to heal. This type of immortality can have different levels of effectiveness and can be bypassed, for example, by causing extremely severe wounds or the complete destruction of the body or specific parts of it, such as the head, etc.*

* **Examples:**

**3: Immortality via regeneration:** *Characters with this type of immortality can simply regenerate from wounds that would normally be lethal, though its effectiveness depends on the degree of the regeneration.*

* **Examples:**

**4: Immortality via reincarnation or resurrection:** *Characters that are immortal because, whenever they die, they will simply reincarnate within another body or resurrect themselves at a later point in time.*

* **Examples:**

**5: Deathless Immortality:** *Characters who exist unbound by conventional life or death, or do not exist at all, and thus cannot be traditionally killed. Typically, abilities such as Existence Erasure are needed to destroy them.*

* **Examples:**

**6: Parasitic:** *The character is able to attain a sort of immortality by abandoning bodies whenever necessary to transfer their consciousness to another body, whether they are possessing someone else or switching to a backup body.*

* **Examples:**

**7: Undead:** *Characters who cannot die due to technically being already dead, often overlapping with other forms of immortality.*

* **Examples:**

**8: Reliant Immortality:** *The character cannot die as long as a certain being, object, or even concept exists.*

* **Examples:**

**9: Transcendental Immortality:** *Characters whose true selves exist independently from the plane where they can be killed.*

* **Examples:**
Time Stop

## Disclaimer

This is directly taken from VsBattle Wiki, all the credit is given to the admins and members of the wiki.

## Summary

The ability to **stop time** and move around normally, an often specialized variant of Time Manipulation. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer - in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well.
Superhuman Speed

## Disclaimer

This is taken directly from the VsBattle Wiki, give all the credit to the admins and members of the wiki.

**Superhuman speed** is the unnatural ability to run, think, and react faster than a normal human.

However, this power is not without any ill effects, as it can strain the body, although users may be resistant or even immune to the effects of high speed travel, including friction, g-force, inertia, etc.

## Description

Those with this ability may appear as mere flashes of light, or blurs, to those moving at lesser speeds.

When using this ability, the user's thought processes suddenly speed up, assisting their response time in certain events (i.e. rapid gunfire). As a result of being in this state of mind, people and other happenings move at a much slower rate than normal. Using their speed, some who possess this power may be able to manipulate matter on molecular levels, allowing them to phase in, or out, of solid substances, forms, and even universes.

A person with superhuman speed may be capable of creating tornados, defying gravity, and even sprinting across large bodies of water without falling in. Users of this power may be able to land multiple blows on an opponent within nanoseconds, usually with outstanding force.

One's speed may be determined on whether they are on par with or faster than the speed of light, speed of sound, etc. Some characters move so fast that they appear to be in more than one location than once.

This is not to be confused with Peak Human speed.

## Limitations

* Users' physical state affects their speed and endurance.
* May have effects on the users aging, increasing or decreasing it.
* May be temporary in effect and limited in continuation depending on the user.
* May cause burning and extreme heat from the friction of speed.
* Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.
Metal Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Stamina

## Introduction

Similarly to the other sections, we borrow from VsBattle, Joke Battles, and FC/OC but are much more lenient as you do not need to write this all down. However, it does make it easier for those who are looking through the profiles.

## Introduction

**Stamina** is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals.

Take note that we have no set categories for describing this attribute, and it is very hard to gauge properly, so you should preferably rather describe the stated or displayed extent for a certain character.

For example: "Thor once fought an army of frost giants for 9 months without tiring."

Avoid using standardised words or phrases (such as "High" or "Very High") on their own to describe stamina levels without further explanation, as it is an extremely wide field that contains numerous aspects that are not possible to properly equate to each other, for example pain resilience, endurance, and recovery time. It is strongly recommended to explain and elaborate on the feats that the characters have displayed in this area instead.

Infinite stamina should only apply to characters that can use their abilities any number of times without exhaustion.

Also, please note that characters that are mechanical or undead should not automatically be assumed to possess infinite stamina, unless this trait has been clearly defined within the series or by the lore.
Attack Reflection

## Summary

**Attack Reflection** is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them.

How it works usually depends on the user. Some may absorb the attack and then send it back. Others may manipulate the vectors in order to send the attack back from whence it came. Powerful users of Telekinesis are usually able to reflect many different kinds of attack aimed against them.

This is not to be confused with one using another's powers against them, as that is simple trickery rather than an ability tailored to reflect incoming attacks.

## Limitations

* At times, it only works against attacks of a certain type or power level (for example, a very powerful attack may surpass the reflective capabilities of the user).
* It may require lengthy preparation time.
* Might only be usable under specific conditions.
* Some powers may not be so easy to reflect or may lack a certain component or characteristics that would make reflection a possibility (for example, some users may only be able to reflect direct attacks like an energy blast, but not powers such as Mind Manipulation, Soul Manipulation, etc).
* Users of powers such as Telekinesis may try to counter the reflection.
Purification

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1: Material Purification** - Material purification is a form purification that removes poisons, pollutants, and materials from a certain object or substance. An example of this would be melting the ore of a metal to get its pure form or using reverse osmosis to purify water.

**Type 2: Spiritual Healing** - This form of purification cleanses the body and mind of evil spirits. This can either involve the removal of evil spirits, the removal of curses, or simply getting rid of dark energy. Some examples include Celebi using its power to purify shadow pokemon, Algol creating Soul Calibur out of shards of the cursed Soul Edge, or Mung Daal using a treadmill to exorcise a demon chicken that possessed Chowder.

**Type 3: Removal of Status Effects** - This form of purification cleanses those of status effects, including poisons, paralysis, confusion, sleep, and various other status effects. Examples are usually found in items such as Full Heals in Pokemon, Senzu Beans in Dragon Ball, and Remedies in Final Fantasy, but this can apply to characters who can remove status effects such as Aqua of Konosuba, Arle Nadja (with the spells Purifa and Condia), and any Pokemon that can use refresh and rest.
Standard Format for Civilization Profiles

## Disclaimer

This is taken directly from VsBattle Wiki, all rights and credit goes to the admins and members of the wiki.

*Insert a Picture that represents the Civilization, preferably a banner or flag, or their Capital, or an Iconic Image in lack of a better option. Standard size is 400px aligned to the right*

## Summary

Here you can have a brief explanation and info summary of the civilization, and its history, structure, etc. You can always add more if you like to.

## Powers and Stats

 **Tier:** The Civilization's overall level on the Tiering System.

 **Civilization Type:** The Civilization's overall level on the 'New Civilization Tiering System'

**Name:** The Name of the Civilization

**Origin:** Where the Civilization comes from

**Classification:** Nature of the Civilization, its Government Type, etc.

 **Kardashev Level:** The Civilization's level on the Kardashev scale.

**Age:** The Civilization’s age / How long it has last, or lasted

**Population:** The Civilization’s population in numbers, either rough or precise

**Territory:** The Civilization’s territory in numbers, either rough or precise

**Technology/Abilities:** The achievements of a Civilization, technologically or otherwise, or abilities they physically possess

**Attack Potency:** The Civilization’s overall destructive power, preferably subdivided into each notable weapon

**Power Source:** The means with which the Civilization obtains the energy to sustain its technologies

**Industrial Capacity:** Rate / Capability in which the Civilization can produce its technologies and resources, typically for war

**Military Prowess:** The number of soldiers, weapons, warmachines, ships, etc. which the Civilization can employ in conflict

**Notable Individuals:** Particularly noteworthy members of the Civilization, typically its leaders

**Weaknesses:** Weaknesses / Disadvantages of the Civilization and its technology as a whole

## Gallery

If you wish, you can add a gallery containing pictures related to the civilization, its weapons, armies, leaders, etc.
Rage Power

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

Ability to gain strength from anger.

User becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

## Limitations

* Application may be uncontrollable
* May be not possible to activate it at will
* May be limited by the amount of anger they can harness.
* May lose control when angered, causing harm to even allies.
* May snap out only by outside forces or lengthy periods of time in peaceful environments.
* May be difficult to snap out of rage-filled trance.
Subjective Reality

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and unreality. It allows the user to induce reality to what is fiction, fantasy or imaginary, bringing them into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* **Existence Erasure/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* **Creation/Summoning:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters of Transduality (Reality/Unreality) are immune.
Magnetism Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

The ability to manipulate **magnetic fields and magnetism**, one half of the force of electromagnetism. While basic users of this power may only be capable of manipulating magnetic metals, as all materials are magnetic in some form and all have their own magnetic fields, more advanced users can manipulate all sorts of objects with ease, potentially affecting particles themselves.
Paradox Ocean

## Summary

The Paradox Ocean is an ocean that contains multiple Meta-Rivers within itself, being a structure of causal nature, with it's reach extending to the Dream Bubbles and universes below. As the name implies, it is a paradoxical ocean which answers the burning question of 'Is water wet?' by giving the most paradoxical answer of all, it's both. Water is both wet, and not wet. As such, the Paradox Ocean has a strange dualistic nature of water, and is also greatly hated by Nihil due to what it encompasses.

It's probably the most favorite place that Nihil likes to destroy, due to how he hates water.
Law Manipulation

## Disclaimer

This is taken directly from the VsBattle wiki, all credit goes to the admins and members from the wiki.

## Summary

**The ability to manipulate "laws" that automatically apply themselves upon reality, referring to rules, mandates and even fundamental logical principles/truths/facts that are the way in which a reality may function.** The laws may or may not have been previously imposed by a higher authority within the setting of a verse.

Basic users of the power may only disturb one or more laws without control over them. Regular and more advanced users may be able to destroy, nullify, modify and/or create new laws, potentially to keep an order or to benefit themselves.

Users who merely do illogical things may only have Toon Force, especially when done in a cartoonish way. Although there are rare cases in which a law manipulator is actually using its powers to imitate traits of Toon Force.

## Possible Uses

* **Reality Warping:** Users of this ability may be able to control the laws of reality, and high-level users may be able to even negate the current laws and enforce their own upon reality.
* **Physics Manipulation:** The user may be able to alter the fundamental laws of physics.
* **Power Nullification:** High-level users may be able to "prohibit" the use of certain power or abilities in a universe, rendering the users of said power powerless.
* **Causality Manipulation:** By controlling the laws of cause and effect.
* **Mathematics Manipulation:** The user may be able to alter the result of a mathematical equation, or the fundamental process behind it.
* **Chaos Manipulation:** The user may be able to alter logical order.
* **Subjective Reality** and/or **Immersion:** By manipulating reality and unreality.

## Limitations

* The user may be limited to control only a specific form of law.
* Characters with type 5 and possibly type 4 Acausality may be unaffected.
* Could backfire on the user if it lacks the intellect needed to exploit the power, should this one also be attached to its modified law.
Chaos Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, give all the credit to the admins and members of the wiki.

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory.
Explosion Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Explosion Manipulation** is the ability to generate spontaneous explosions at will. This can be achieved through a variety of means, such as weaponry, specialized technology, or through supernatural powers. Some users are even able to direct them and control their path, allowing them to demolish specific structures and foes and making it harder for one to escape the explosion.
Damage Transferal

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the members and admins of the wiki.

## Summary

**Damage Transferal** is the ability to duplicate the wounds an individual has suffered from on to their opponent or other individuals or objects. The ability can also be used to have the target such as an object or person take damage for the user or have the target suffer the same damage they have suffered. The damage they share with the targeted individual or object could be physical, mental, spiritual or supernatural in nature or some combination of the above.

Transferring wounds does not necessarily remove the wounds from the afflicted user. This ability is not to be confused with Attack Reflection, which reflects attacks rather than transfer injuries.
Energy Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of this wiki.

## Summary

**The ability to manipulate energy.** This result in different abilities, allowing use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

## Possible Uses

* Obtaining superhuman physical characteristics (or imitation thereof)
* Barriers
* Energy beams
* Manipulation of different types of energies (spiritual, magical, thermal, kinetic, etc.)
* Manipulation of the energy of an opponent (for example, that allows you to block his ability)
* Energy conversion from one form to another (such as thermal to electrical, spiritual into kinetic, etc.)
* Conversion of an energy into material objects
* Conversion of an energy into information
* Perception of the world outside of the usual five senses, including direct energy sensing of those concealing their presence
* Aura creation (explosive, overwhelming, etc.)
* Absorption (energy absorption material, using external information turning it into self-energy)
* Effects on the mind and/or soul of the enemy
* Manipulation of a reality (usually due to quantum manipulation)
Spaceflight

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Spaceflight** - the use of space technology to fly a spacecraft into and through outer space. Ways of doing this include:

* Human spaceflight
* Interplanetary spaceflight
* Interstellar travel
* Intergalactic travel

You can also move in space through the magic that can be used as a one of the above principles and to work in a completely different laws.

## Types

* **Limited spaceflight** - moving within the Earth orbit. For such a trip does not need any special equipment or vessels, just need to overcome the attraction of the earth.
* **Spaceflight by other space objects** - used for moving meteors, asteroids, comets, or even whole planets. The disadvantage is the limited mobility of this "spacecraft" and the lack of protection from unfavorable external environment.
* **Spaceflight with the help of special devices** - used to move various technical devices or specialized artifacts. Usually they are limited by the speed / range, and in addition, in some cases protection against unfavorable external environment has to provide separately.
* **Moving due to manipulation of the physical laws and constants** - this includes both travel by manipulating gravity and movement through various portals. The disadvantage is that the protection from unfavorable environment is necessary to provide separately. Besides often first have to go to the near-Earth space, and only then you can move using the portal or the sub-space distortion.
* **Moving due to size** - characters whose scale reaches of the planet or star, can travel in space at the expense of ordinary movements.