Aeric Kleo

Freeblade

Flow

Movement

Reliance

Radiance

Independence

**Aeric Kleo** is a Konigsman metahuman of Nitegra’s Kleo Family. Though he was not an aggressor during Kleo Coup, he still left The Blade following the conflict’s conclusion to ease the minds of the citizens.

## Background

Aeric was born into the Kleo Family, the second most powerful and known family in Nitegra following the Gerran. His childhood was marked with violence and hatred, as the Rust War waged and Kleo stigma grew during his young years. With the war’s end, Aeric’s powers flourished, and many of his kin were angry he wasn’t born earlier, he would have been an asset. Like many Kleo, Aeric wasn’t forced into the Magistry, and with his great affinity for arc, he felt no need to attend willingly.

## Personality

Witnessing the horrors of war, hatred, and violence at a young age, Aeric was forced to mature faster than others of his age. However, be grew into a bright, peace-seeking young man. While the Kleo stigma that fomented in Nitegra as a result of the Rust War caused many of his kin to retaliate with their own stigmatization, Aeric rose above, and wishes to protect Nitegra as a whole, not solely the Kleo. This, along with the loss of his immediate family unit during the Rust War, made Aeric a black sheep among the Kleo. He is very humble and light-hearted. He has been praised for his power from a young age. When his arc began showing at a young age after the Rust War, his kin saw him as the answer to their prayers, the power to retaliate. He never let this go to his head, however, as he saw his power as the power to protect, and prevent further wars. Though most Kleo avoid conscription into the Magistry on political pretense, Aeric was an extra special case because the higher-ups saw his mindset as a deterrent enough to his great power. When peace and love is threatened, Aeric will protect it. His battle-persona is stern and steadfast. If his light-hearted attitude isn’t a deterrent enough for violence, his might will end conflict quickly.

He is extremely wise and self-aware despite his outwardly goofy demeanor. He understands how his family’s outlook can twist a young Kleo, so he gravitates towards his younger kin in an effort to subtly show them there is a brighter way. This is why he sticks around Kennith Donovane Kleo, because he sees great potential for corruption and darkness.

## Appearance

Aeric Kleo is strikingly handsome, and he keeps with his family’s custom of long black hair and stubble facial hair. He wears a maroon headband to keep his hair from his eyes. He wears a black shirt with a tattered collar that appears to have the sleeves cut off, revealing sculpted arms. He has fingerless black gloves. His shirt is tucked into dark green pants, and he wears brown boots. When in public, he is most often seen with a dirty, dusty, black cape that drapes off his shoulders to his knees.

## Powers and Abilities

Even among the Kleo Family, Aeric was considered prodigiously powerful as a metahuman, with his Arc blooming at a young age. In addition, Aeric himself could handle and control the great power early on with much versatility. Though he was a black sheep, he was idolized by other Kleo for his well-roundedness as a fighter, being proficient in offense, defense, movement, and overall tactics. It is said that if Aeric was older during Rust War, it might have ended differently just because of him. Aeric was considered the third strongest Kleo, behind the family matriarch Patra Kleo and the Head Arcsman, Rago Kleo.

### Physical Abilities

Through raw physical training, Aeric has become and extremely athletic picture of human health. Solely from physical training, he is faster, stronger, and more resilient than the average metahuman. Through years of being looked down and bullied by his own family and others, Aeric has gained great close combat skills, with are only enhanced by his great physical fitness.

### Arc

Aeric uses the sand arc, the signature of the Kleo Family. The difference between Aeric and his kin was the sheer amount of sand he could create and the power and dexterity with which he could use it. He can conjure large sandstorms out of thin air extremely fast, and even control their localized power as to not destroy unintended targets. He can create sand platforms for him and many others to ride on. He can transmute any existing earth matter into sand, in addition to the sand he can create with his own arc. He can coat his body is sand for further offense and defense, and create weapons or constructs from his sand, which are usually sharp and straight, combining sharpness with durability.

### Vision

Aeric can use the Visions of Flow, Movement, Fortitude, Power, Radiance, Reliance, and Independence. Aeric achieved this on his own, adding further to his prodigal status.

## *Volume I: Metalspike*

Aeric takes the adopted orphan Kennith Donovane Kleo under his wing after the latter’s hatred causes him to act out.