Level 5640

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

## Description

A picture of a dark corridor in Level 5640. Seconds later, the photographer was attacked by an as-yet-uncataloged entity.

Level 564' is the 565th Level within the Callistian Clusters.Level 5640 appears as a dark public storage facility. It is a complex of various mazes with large, medium, or small storage compartments, each with doors of different colors.It has an approximate area of 450 square kilometers.The architecture of the level resembles the interior of a retail store, featuring a cold floor. The ceiling is quite high and has various pipes; some of which, when punctured, leak Almond Water.

There are fire extinguishers on this level. They can be used for various situations, such as putting out fires. However, very rarely, there's a chance of finding a white extinguisher. This extinguisher can immobilize creatures when sprayed. It functions like a 'gaseous concrete' when applied to a hard surface, hardening it.

Another image of Level 5640.

Some compartments are unlocked, which are the most dangerous, especially if they are poorly lit and contain few items. During your time on the level, occasional sounds of metal clanging may occur, and the noise of metal doors opening could signal the presence of an entity nearby. Exit signs can be genuine, leading to other levels, or they can be false and lead to nothing.

There are 4 types of doors. The orange one is good and contains random items that can be used during the journey. The green one is heavy due to the material used, which is found inside the white extinguishers.At the green doors, one can find very good items such as survival materials, food, and supplies.The yellow one is locked by a code that can be found on the label of nearby extinguishers. And the blue one has a 50/50 chance of containing either good or bad items; in the case of bad items, it contains debris where creatures wait for you to open.

## Occurrences

𝗟𝗶𝗴𝗵𝘁𝘀 𝗢𝘂𝘁-The level power can be lost accidentally, and suddenly the lights go out. This represents a power outage that may have occurred due to some entity or something that cut the power wires. During this time, the area becomes 100% dark, with only the lights generated by equipment at stations and doors. The intervals can vary from 50 hours to 280 hours.

𝗙𝗹𝗼𝗼𝗱- Certain parts of the level can suddenly become flooded for extended periods; this occurs very rarely, but it's always important to take precautions. The water drains away in a few minutes through floor drains. When the flooding stops, it indicates that the pipe has ceased functioning and has been blocked by something.

## 𝗘𝗻𝘁𝗶𝘁𝗶𝗲𝘀

𝗛𝗼𝘂𝗻𝗱𝘀- The Hounds can be found in unlocked doors with debris and no light, wandering through the dark corridors. They are responsible for many of the noises that occur on the level.

𝗦𝗸𝗶𝗻 𝗦𝘁𝗲𝗮𝗹𝗲𝗿𝘀- Skin Stealers roam in well-lit areas, searching for wanderers. They move through places that might not seem infested with entities, ready to capture unsuspecting travelers looking for exits.

𝗦𝗺𝗶𝗹𝗲𝗿𝘀- Compared to the quantity of the other two entities in the level, Smilers are found in excessive numbers. There's a 5% chance of encountering a few Smilers every 10 minutes. They are found in dark places and inside blue compartments, and you probably won't survive for much longer. One walker emerged unharmed from the level and told some people from other levels about the unfortunate soul who managed to survive without succumbing to the loss of sanity in the level.

## Colonies and Outposts

Due to the dark and dangerous locations and frequent large entity attacks, finding other wanderers or colonies and outposts is difficult, but not entirely impossible. There are two separate colonies. They are arranged this way because the one at number 29383 was full, and the nearest one with a stable door to open without danger was the orange door numbered 29369. Since they are close to each other, they assist each other.

### Republic of 29383

Republic of 29383 is a large permanent colony within an orange compartment numbered "29383"( Just like there is a yellow door numbered 29383, similar ones exist for lower numbers in other colors, as well as for higher numbers). It is a "residence" monitored by armed wanderers 24 hours a day, with shifts rotating regularly. It's estimated that around 70 people live in this colony. It has food and is situated in a secure location, protected by closing its gates during frequent entity attacks. The colony is well-lit and well-stocked with Almond Water, supplies, and medications. It even includes furniture like various blankets, comforters, beds, and sofas.

### The Help Station

The Help Station is located in an orange compartment numbered 29369. It provides supplies, assistance, and medical care. It includes dentists and doctors, and its aid is greatly appreciated by the residents of the Republic of 29383.

## Entrances and Exits

### Entrances

* Making an effort to recover from natural disasters in Level -859’s market can lead you to a wet corridor filled with orange doors.
* Sleeping inside a dumpster in Level -250 will bring the person to a door near "The Help Station."
* No-clipping through a wall in Level 0 can lead one here.
* Walking for 100 km in Level 563 and No-clipping through the ground can eventually lead you to a long and very dark corridor with blue doors in this level.

### Exits

* Entering through an orange door and running downstairs(1.5% Chance)for a few minutes can lead to Level 1.5.
* Entering through an exit door and it not being false can lead to Level 188