recursal/Fanatic-Fandom huggingface dataset:
Lil B's Layer

"**Lil B's Layer**" is the 9th song from the 05 Fuck Em mixtape.

The track was produced by Totem / Yung Kvlt.

## Lyrics

```
Some niggas got honor

Some people got no honor

Some people stay loyal

And some people ready to run to the next thing and jump ship

Whoever stay solid with Basedworld, you already know

I love you for that

Realest, rawest, ever

```

```
I rep Lil B, that's the dude I roll with

Pop a couple bricks, watch the school get snowed in

Niggas wanna burn with the mack or the cator

I'mma ask you one time, to see the sunshine

We see shit real, but you don't cross the gun line

You get dumped off just for talkin' one time

Niggas step back, put the scope right on 'em

It's 05 Fuck Em, I'mma go right on 'em

My gun go left, but it's so right on 'em

Hit that bitch with the cator, there's no discrimination

Niggas act fake, I don't appreciate 'em

Real niggas love snakes, real niggas cut cake

Fake niggas say things, but they don't hold no weight

Real niggas talk, they keep your head on straight

A lot of niggas rap, but them niggas aren't me

I seen 45 before I turned 23

I faced 21 before I turned 17

Hit niggas up with the stars informants

Black Op works is all in my dreams

I'm wakin' up, I keep seein' fiends

Fiends at the house, it was fiends on the street

Still painting pictures, but I need a new screen

I need new brushes and I need new paint, it's disgusting

My car's a different color, just to show 'em that it's nothing

They said they ain't want the beef

They said that they love me, I put 'em in the grave

They acted real fuckin' suspect

Niggas switch subjects, money in the textbooks

Money in the underground, niggas get they ass whooped

Suckas play games, I'mma fold 'em like a Macbook

Play with Lil B, fuck how you look

I'm shootin' like Nuke and I'm dunkin' like Westbrook, nigga

```

```
05 Fuck Em

Let 'em leave and let 'em hate, nigga

We don't need 'em, I don't want 'em

Well tell 'em if they got a problem nigga, come see me

I'll take them and they team out

I'll take they whole nation out, one man army

```
5 ma

La Tierra está en los momentos finales de la edad de hielo actual.Los seres humanos se han extinguido y gran parte del agua dulce del mundo está encerrado en las capas de hielo enormes que llegan tan al sur como al norte de París y Buenos Aires.. En los bordes del hielo, los animales se han adaptado a los duros inviernos fríos y vicioso, en el trópico, la selva tropical ha desaparecido, reemplazado por la sabana seca. Sin embargo, el cambio está en el aire - un aumento repentino de las erupciones volcánicas vierte gases de efecto invernadero en la atmósfera, el planeta comienza a calentarse, y el derretimiento del hielo crea masivos, inundaciones devastadoras.

☀5 millones de años

```
   **Tundra Eurásica**

```

```
   Marmovaca
   León de las nieves
   focas pajaro

```

```
   **Cuenca mediterránea**

```

```
   marticora
   Cristalagarija
   Cerdón

```

```
   **Sabana amazónica**

```

```
   rabipajaro
   Monoandante
   armadillo aplacado

```

```
   **Desierto de Norteamérica**

```

```
Topillos
   Armadillo Aplacado del Desierto

```

```
   batman gigante

```
Spells

The following are additional spells that I think are suitable for my setting. Use them if you want.

## Call Vehicle

*2nd-level conjuration*

**Casting Time:** 10 minutes

**Range:** 30 feet

**Components:** V, S

**Duration:** Permanent

When you cast this spell, you can do one of two things. The first option is to imbue a working nonmilitary land vehicle within range with a minor spirit and designate it to later be summoned with a future casting of this spell. A personal marking of your choice appears somewhere on the vehicle. You can change your designated vehicle by targeting another vehicle with this spell. If a vehicle is destroyed, the magic wears off.

The second option calls the marked vehicle to your location, causing it to appear in an unoccupied space within range. The vehicle appears in whatever state you last left it in, though it is now celestial, fey, or fiendish (your choice) in origin. The physical characteristics of the vehicle may reflect to reflect its new supernatural origin.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you can mark and call a nonmilitary water vehicle large enough to carry six Medium creatures. When you cast this spell using a spell slot of 5th level or higher, you can mark and call a nonmilitary air vehicle large enough to carry ten Medium creatures. When you cast this spell using a spell slot of 7th level or higher, you can mark and call any type of vehicle, subject to the DM's approval. You may have one land, one water, and one air vehicle marked at one time.

This spell is added to the paladin, sorcerer, warlock, and wizard spell lists.
Ken Loach over BBC nieuws

De Britse regisseur Ken Loach (80) heeft opnieuw zwaar uitgehaald naar de BBC. Hij noemt het nieuws van de Britse openbare omroep in een gesprek met The Guardian "manipulatief" en "door en door politiek". Hij omschrijft de omroep ook als "een verrotte plek voor een regisseur".

Loach promoot momenteel zijn nieuwe film "I, Daniel Blake", een film over een 59-jarige timmerman die na een hartaanval zijn werk verliest en op zoek moet naar een nieuwe job of hij dreigt zijn uitkering te verliezen. Opvallend: Loach maakte zijn jongste film in samenwerking met BBC Films.

De regisseur vindt dat de BBC het sociaal bewuste tv-drama uit het oog verliest. "Tv-drama wordt geproduceerd door externe productiehuizen. De tv-regisseurs die ik ken, zeggen dat het een nachtmerrie. Dat geldt voor elke zender, maar de BBC is een verrotte plek voor een regisseur."

Volgens hem moet de omroep "democratischer" worden en moet er "meer ruimte moet zijn voor verschillende regio's om hun eigen fictie te maken". "De BBC beseft heel goed dat ze het bewustzijn van mensen mee vormt en zegt: dit is het verhaal waarover je alles moet weten, naar deze mensen moet je luisteren. De omroep is manipulatief en door en door politiek."

Een woordvoerder van de BBC benadrukt in een reactie dat de omroep "onafhankelijk is" en "zich houdt aan redactionele richtlijnen die onder meer onpartijdigheid inhouden". Hij wijst er ook op dat de BBC door een meerderheid van de Britten als een betrouwbare nieuwsbron wordt aangeduid.

Het is niet de eerste keer dat Loach uithaalt naar de Britse openbare omroep. Een maand geleden riep hij een groep studenten nog op om een klacht in te dienen als ze vonden dat de BBC niet objectief genoeg verslag uitbracht over Labour-leider Jeremy Corbyn.

Ken Loach is de regisseur van films als "Bread and roses", "Sweet sixteen", "The wind the shakes the barley" en "Looking for Eric".
Termittor

Estos son los descendientes de las termitas que ahora construir enormes ciudades extrañas, durante cientos de años. Las estructuras sobre el suelo con aire acondicionado invernaderos, donde los termittor cultivar algas para alimentarse. Sin la atención de termittor de las algas no podría sobrevivir a condiciones extremas de los desiertos.
Humans

Your average, mostly unaltered human. Humans are the most widespread race in the wasteland, even after their defeat by the alien overlords and the appearance of demihuman mutants. They're adaptable and have a wide range of talents as a species, as well as a knack for surviving as a race no matter what the world throws at them.
Tallulah Yellowcarnation

Tallulah Yellowcarnation is a female cat and is a quinary character in Lingers. She is the second oldest of her sisters and is sister of Tallula Whitecarnation, Talulah Redcarnation, Talulla Purplecarnation and Talullah Pinkcarnation. She is 18 years old, a year younger than Tallula.

Personality:

Tallulah is the romantic and passionate of the sisters. She has a crush on one of Jay's  kinsfolk and is Belle Diamond's friend.
Backgrounds

Here's some custom backgrounds for After the End. Default backgrounds are fine too, with some modification if things don't work out so well outside of a pseudo-medieval setting. Players are also welcome to come up with their own backgrounds with DM approval.

## Caravaneer

Skill Proficiencies: Survival, your choice of Animal Handling or Persuasion

Tool Proficiencies: Vehicles (land), your choice of one game or instrument

Languages: Any one of your choice

Equipment: The gaming set or instrument you chose to be proficient in, a letter of introduction from your company, a set of traveler's clothes, and a belt pouch containing 15 g

Feature: Caravan Contacts

Even after putting aside trading to find adventure, you still have ties to your company. You can get in touch with your old company to find work or to travel across the wasteland as part of one of their caravans. If you stay on company's good side, you might even be able to arrange a discount for you and your companions on goods bought from the company.

## Mechanic

You're handy with tools, and have a talent for taking machinery apart and putting it back together. If it's broken, you can probably fix it. Someone's got to keep these rusty, nearly two centuries old machines working, so your skills are in high demand.

**Skill Proficiencies.** Persuasion, Athletics

**Tool Proficiencies.** Mechanic's tools, your choice of vehicles (land) or vehicles (water)

**Equipment.** Mechanic's tools, a pair of welder's goggles, a set of traveler's clothes, and a belt pouch containing 10 g

**Feature:** Junkyard Jury-rigging

After many years of working in the wasteland, you've had to learn that half decent parts aren't easy to come by. At the DM's discretion, you can perform relatively simple repairs on broken vehicles and machinery even if you're lacking the proper parts and facilities, as long as you have a set of mechanic's tools and a nearby source of scrap and junk. These repairs will not last long, and when the fail the jury-rigged machine can even damage itself further. The same object can only be jury-rigged once unless it has received proper repairs.

## Scavenger

The Old Word has left plenty of goodies behind still waiting to be found, and you're determined to be the one to find them. You make a living off of plundering old buildings and selling off what you find. It's dangerous, dirty work, but it's surely only a matter of time before you hit the jackpot.

Skill Proficiencies. Investigation, Athletics

Tool Proficiencies: Thieves' tools, computer kit

Equipment: Crowbar, a random trinket, a set of traveler's clothes, and a belt pouch containing 5 g

Feature: Scrap Trader

Most people see a lot of what you haul out of ruins as nothing more than junk, but stouts and Acolytes of the Machine love the stuff. In exchange for whatever odds and ends you've scavenged, you and a few companions can receive food and lodging in areas largely populated by stouts or followers of the Ghost in the Machine. For particularly interesting finds, clerics may give you and your friends free healing as well. Your hosts will not put themselves in danger for you.
Elohim

Elohim, also known as the One True God by his followers, is a greater deity who claims all of creation in his portfolio. Allegedly, he is the same God worshiped by the Abrahamic religions before the war. His worshipers are almost entirely humans, as the Church of the One True God treats demihuman mutants with violence and persecution. Elohim most often is depicted as a white-haired bearded man in white robes. The most widely used symbol of Elohim is currently a cross.

## Worshipers

The vast majority of Elohim's worshipers are humans, as the Church of the One True God does not tolerate "unnatural mutant scum." They believe that the end of the world was Elohim's punishment for mankind's sins, and that this only happened because the old church had grown soft over the years. Now, the leaders of the Church enforce a rather "medieval" view of religion. Nonbelievers are forced out of communities, arcane magic users are hunted down in witch hunts and often executed, and settlements controlled by the Church often make the Church's dogma into law.
The Egg and Dairy Industries Also Cause Immense Suffering and Death

It is a common misconception that animals are not harmed in the production of eggs and dairy. In fact, the egg and dairy industries cause enormous suffering and kill billions of hens and baby chicks, and millions of cows and calves, every year.

In nature, wild hens lay only 12 to 20 eggs per year. But domesticated chickens have been genetically manipulated to produce between 250 and 300 eggs annually, leading to painful and often fatal reproductive disorders. More than 95% of chickens used for eggs are confined in cages so small they cannot even spread their wings, and the majority of “cage-free” and “free range” eggs come from miserable hens packed inside filthy warehouses by the thousands. Most hens used for eggs have a portion of their beaks painfully cut off to prevent nervous pecking in overcrowded conditions, and at the hatcheries where new hens are hatched to be sent to egg farms — including humane label farms, small farms, *and* backyard hen operations — 6 billion male chicks are destroyed every year by being suffocated or ground up alive.

Similarly, all dairy farming depends on the exploitation of female reproduction, and on the destruction of motherhood. Like all mammals, cows only make milk to feed their babies. On dairy farms, including small and humane label farms, calves are permanently removed from their motherswithin hours of birth so that humans can take the milk intended for them. Male calves are slaughtered for veal or raised for cheap beef. Female calves spend their first 2 to 3 months of life isolated in lonely hutches, with no maternal nurturing during the time they seek it most.

Hens used for eggs and cows used for milk are also slaughtered when their production declines, at only a fraction of their natural lifespans.
Disko Gruszka

Nazywa się Daria. Emo Jabłko (Filip) jest jej kuzynem. Jedna z głównych bohaterek Warzywniaku. Jest wiecznie optymistyczną i pozytywnie nastawioną do życia członkinią warzywnego społeczeństwa. Cechuje ją otwartość, pewność siebie i gadatliwość. Nigdy nie ocenia książek po okładce i nie zważa na pozory. Wierzy w zjawiska nadprzyrodzone i magię. Uwielbia jazdę na rolkach i muzykę disco. Bardzo dużo się śmieje i uśmiecha. Mimo że jest Owocem, nie ma najmniejszego problemu z nawiązywaniem znajomości z Warzywami. Najlepsza przyjaciółka Emo Jabłka i Rzodkiewki. Jest raczej średnią uczennicą, jedna nauka nie jest dla niej priorytetem. W przyszłości chciałaby zostać zawodową piosenkarką. Ulubiona uczennica Panny Kukurydzy. Jest zawsze pełna energii i trudno jej usiedzieć w miejscu. Większość swojego życia spędza w ciągłym ruchu, poza domem.
Stouts

Stouts are a squat, hairless race of demihuman mutants with a connection to the Ghost in the Machine and a knack for working with and restoring pre-war machinery and computers. They are most often a quiet, reserved people and are incredibly devoted to their work, but a revving motor, the smell of gunpowder, an encrypted computer full of old world secrets, or ruins full of junk to scrap and restore will get them excited and ready to take on the world.

 Stouts often tattoo their bodies with circuit patterns and like to wear scavenged trinkets as accessories. They get along with most other races, but often find themselves at odds with worshipers of Elohim, and some worshippers of nature spirits that see tech as evil.

 Stats

Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.

Age. Stouts age at roughly the same rate as humans and have about the same lifespan.

Alignment. Most stouts
 are lawful, believing structure is as necessary for life to function as
 it is for computers and machinery. They have no particular tendency
towards good or evil.

Size. Stouts stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision. You have
superior vision in dark and dim conditions. You can see in dim light
within 60 feet of you as if it were bright light, and in darkness as if
it were dim light. You can’t discern color in darkness, only shades of
gray.

Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Gun Nut. You have proficiency with modern firearms.

Handy.
You gain proficiency with the your choice of the following: mechanic’s
tools, smith’s tools, vehicles (land), or computer kit

Machinecunning.
Whenever you make an Intelligence (History) check related to the origin
or function of machinery or computers, you are considered proficient in
the History skill and add double your proficiency bonus to the check,
instead of your normal proficiency bonus.

Gas Hound: You can
usually sniff out where to find fuel to keep your ride going. Once per
day, you can make a Wisdom (Perception) check to see if you can
determine the direction to the nearest fuel source.

Languages. You can speak, read, and write English and Stout.
Utrechter zet ov-chipkaart in eigen lichaam

**Een Utrechtse eigenaar van een piercingstudio kan nooit meer zijn ov-chipkaart vergeten. Hij heeft een nfc-module voor het vervoersbewijs voor in het Nederlandse openbaar vervoer namelijk in zijn hand gezet. Hij mag er volgens de NS mee reizen.**

Sommige mensen stoppen hun ov-chipkaart in het hoesje van hun telefoon, anderen kwakken simpelweg hun portemonnee tegen het scangedeelte van de ov-poortjes aan. De Utrechter Tom van Oudenaarden moet vanaf nu zijn hand scannen. Hij heeft namelijk een functionele anonieme ov-chipkaart in zijn rechter onderhand.

Het is de nfc-chip uit een anonieme ov-chipkaart, gecombineerd met een eigen antenne. "De antenne in de ov-chipkaart loopt langs de hele buitenkant van de kaart en is dus veel te groot", zegt Van Oudenaarden tegen Tweakers. "Ik heb uitgebreid gekeken wat voor een antenne voldoende zou zijn." De antenne die hij heeft gekozen heeft de vorm van een schijf, is 3,5cm breed en 6mm hoog, en is duidelijk zichtbaar in zijn rechterhand.

De nfc-chip en antenne zitten in een siliconen omhulsel om hem geschikt te maken voor plaatsing in het lichaam. Van Oudenaarden heeft de ov-chipkaart getest door te reizen tussen Utrecht Overvecht en Utrecht Centraal. "Ik kwam geen conducteur tegen, ik ben heel benieuwd wat zo iemand dan zal zeggen."

De Utrechter gaat de ov-chipkaart in zijn hand daadwerkelijk gebruiken als hij met het ov reist. Volgens de NS mag hij reizen als een conducteur zijn chip kan uitlezen, schrijft RTL Nieuws. De Utrechter, eigenaar van een piercingstudio, is geen vreemde op het gebied van nfc-implantaten. Hij plaatst al enkele jaren bij zichzelf en anderen nfc-chips in het lichaam, zegt hij op zijn eigen site. Hij heeft naast de ov-chipkaart drie rfid-chips in zijn lichaam zitten.
Błyskawica

The most powerful destroyer of her time in Europe. The ship greatly surpassed rival navies' destroyers in terms of speed and artillery power. When commissioned, she had the most powerful AA defense among all destroyers in the world.

### Pros:

* Surprisingly potent guns; good chance of fire when using high explosive shells.
* Long firing range at 12km.
* Guns have acceptable turning and reload time, similar to Soviet destroyers.
* Large health pool for a Tier VII destroyer.
* Solid concealment values for her tier.
* Torpedoes deal sufficient damage.

### Cons:

* Rather slow torpedoes with poor firing arc.
* Weak anti-aircraft armament; main guns are not dual-purpose.
* Poor rudder shift time.
* Large turning circle radius.
* Torpedo range is within a few hundred meters of her base detection radius.
Warforged

Warforged are an artificial race, produced as soldiers by both the pre-war military and the alien overlords. Pre-war Warforged are part clone, part cyborg, while Warforge created by the aliens are often made from captured humans and demi-humans that have been stripped of their will and given strange, crystalline and organic implants. This difference is mostly aesthetic.

## Stats

http://keith-baker.com/extra-life-hacking-the-warforged/

**Ability Score Adjustments:**Your Constitution score increases by 2.

**Living Construct:**Even though you
were constructed, you are a humanoid. You are immune to disease. You do
not need to breathe, eat or drink, but you can ingest food or drink if
you wish.

**Unsleeping Sentinel:**Warforged
 don’t need to sleep. Instead, they settle into a resting state,
remaining semiconscious for 4 hours each day. While in this rest state,
you are fully aware of your surroundings. After resting in this way, you
 gain the same benefit that a human does from 8 hours of sleep.

**Warforged Resilience:**You have advantage on saving throws against poison, and you have resistance against poison damage.

**Integrated Armor:**When you are not
wearing armor, your AC is 12 + your Dexterity modifier. During a short
rest, you can bond a suit of armor you are wearing to your body. When
you finish that short rest, the armor you are wearing is bonded to you,
and it cannot subsequently be removed from your body until you finish
another short rest during which time you remove the bonded armor.

**Self-Stabilizing:** You have advantage on death saving throws.

**Languages:**You can speak, read, and write English.

**Type:**Multiple types of
warforged are found in the wasteland, including warforged
scouts and warforged soldiers. Choose one of these types.

### **Warforged Scout**

**Ability Score Increase:**Your Dexterity score increases by 1.

**Size:** Small

**Speed:** 35 feet

### **Warforged Soldier**

**Ability Score Increase:**Your Strength score increases by 1.

**Size:**Medium

**Speed:**30 feet
A Vegan Diet Can Prevent and Reverse Other Diseases, Too

In fact, a whole foods plant-based diet can prevent and in some cases even reverse many of the worst diseases. Dr. T. Colin Campbell is an American biochemist whose research focuses on the effects of human nutrition on long-term health. With his son, Dr. Campbell co-authored the international bestseller, *The China Study,* based on his findings from a 20 year research project conducted under the auspices of Cornell University, Oxford University and the Chinese Academy of Preventive Medicine, a study described by The New York Times as “the Grand Prix of epidemiology.”

*The China Study* examines the relationship between meat, egg and dairy consumption and chronic illnesses including heart disease, diabetes, breast cancer, prostate cancer, and colon cancer. Based on a meta-analysis of diet and disease rates in thousands of people in rural populations of Taiwan and China, Dr. Campbell concludes that people who eat a whole foods, plant-based diet—excluding all animal products—can avoid, reduce, and in many cases reverse the development of numerous illnesses, including most of the leading fatal Western diseases.

“What made this project especially remarkable is that, among the many associations that are relevant to diet and disease, so many pointed to the same finding: people who ate the most animal-based foods got the most chronic disease. Even relatively small intakes of animal-based food were associated with adverse effects. People who ate the most plant-based foods were the healthiest and tended to avoid chronic disease. These results could not be ignored. ”

Elsewhere, in 2013, leading U.S. health care provider Kaiser Permanente, with more than 9 million health insurance subscribers, published an article in its medical science journal recommending that physicians consider recommending a plant-based diet for all their patients. The article notes, “Healthy eating may be best achieved with a plant-based diet, which we define as a regimen that encourages whole, plant-based foods and discourages meats, dairy products, and eggs as well as all refined and processed foods … Physicians should consider recommending a plant-based diet to all their patients, especially those with high blood pressure, diabetes, cardiovascular disease, or obesity.”
Spaceshuttleprogramma

Het Spaceshuttleprogramma was een
Amerikaans ruimtevaartprogramma om mensen en vracht naar de ruimte te brengen
door middel van ruimteveren (space shuttles).

De Amerikaanse ruimtevaartorganisatie
NASA begon midden jaren 70 met de ontwikkeling van de spaceshuttle (officieel
genoemd Space Transportation System - STS), met hulp van de Amerikaanse
luchtmacht. De gedachte achter de ontwikkeling van het STS was het bouwen van
een herbruikbaar ruimteschip om goedkoop en op regelmatige basis ruimtemissies
te kunnen vliegen. De structuur van de spaceshuttle is op het moment van
lancering: een roestkleurige externe tank, twee slanke Solid Rocket Boosters en
het ruimteveer, een gevleugeld ruimtevaartuig, de spaceshuttle in enge zin.

NASA heeft in totaal acht spaceshuttles
laten bouwen: Atlantis, Challenger, Columbia, Discovery, Endeavour, Enterprise,
Explorer en Pathfinder. Enterprise en Pathfinder werden gebouwd als testobjecten
en werden niet ingezet voor ruimtevluchten. Op 12 april 1981 was Columbia het
allereerste ruimteveer dat in een baan rond de aarde werd gebracht. Daarna
volgden Challenger (1983), Discovery (1984) en Atlantis (1985). Endeavour
(1992) werd gebouwd ter vervanging van Challenger, die in 1986 verongelukte.

In totaal, tot aan eind juli 2011, zijn
er 135 missies gevlogen waarvan twee fataal zijn afgelopen. In beide ongelukken
zijn alle bemanningsleden om het leven gekomen. Op 28 januari 1986 explodeerde
Challenger 73 seconden na de lancering, waardoor er geen commerciële
satellieten meer met een spaceshuttle vervoerd mochten worden. Op 1 februari
2003 verongelukte Columbia, veroorzaakt door een gat in de vleugel, waardoor
het ruimteschip de tocht door de atmosfeer niet overleefde. Het gevolg was, dat
er beslist werd dat in 2010 de spaceshuttles uit de vaart zouden worden
genomen. De resterende shuttlemissies zouden worden gebruikt om het I.S.S.
(International Space Station) af te bouwen. Eén missie werd een uitzondering:
STS-125 ging in mei 2009 omhoog, voor de laatste onderhoudsmissie aan de
ruimtetelescoop 'Hubble' (HST).
Achievements

Порядок действий:

1. Загружаем изображения для ачивок (не важно какие, но желательно приличные, бо история пикчи сохранится) через Служебная:AchievementsCustomize.
2. Открываем Служебная:NewFiles и видим... Лолшто? Пикчи для ачивок там? Это нам и нудно!
3. Открываем нужную картинку (список оных ниже) и перезагружаем её на нужную. Размер новой пикчи должен быть 128 × 128 пикселей (меньше, наверное, можно, но не больше).
4. ...
5. PROFIT!!!

Названия файлов, в которых хранятся изображения для ачивок:

* Badge-edit-0.png - за 1 правку в статье
* Badge-edit-1.png - за 5 правок в статьях
* Badge-edit-2.png - за 10 правок в статьях
* Badge-edit-3.png - за 25 правок в статьях
* Badge-edit-4.png - за 50 правок в статьях
* Badge-edit-5.png - за 100 правок в статьях
* Badge-edit-6.png - за 250 правок в статьях
* Badge-edit-7.png - за 500 правок в статьях

* Badge-picture-0.png - за добавление 1 изображения на страницу
* Badge-picture-1.png - за добавление 5 изображений на страницах
* Badge-picture-2.png - за добавление 10 изображений на страницах
* Badge-picture-3.png - за добавление 25 изображений на страницах
* Badge-picture-4.png - за добавление 50 изображений на страницах
* Badge-picture-5.png - за добавление 100 изображений на страницах
* Badge-picture-6.png - за добавление 250 изображений на страницах

* Badge-category-0.png - за добавление 1 статьи в категорию
* Badge-category-1.png - за добавление 10 статей в категории
* Badge-category-3.png - за добавление 25 статей в категории
* Badge-category-4.png - за добавление 50 статей в категории
* Badge-category-5.png - за добавление 250 статей в категории

* Badge-blogpost-0.png - за написание 1 сообщения в блоге
* Badge-blogcomment-0.png - за написание комментария к 3 различным сообщениям блогов
* Badge-blogcomment-1.png - за написание комментария к 10 различным сообщениям блогов

* Badge-love-0.png - за вклад в эту вики каждый день в течение 5 дней
* Badge-love-1.png - за вклад в эту вики каждый день в течение 14 дней
* Badge-love-2.png - за вклад в эту вики каждый день в течение 30 дней
* Badge-love-3.png - за вклад в эту вики каждый день в течение 60 дней
* Badge-love-4.png - за вклад в эту вики каждый день в течение 100 дней
* Badge-love-5.png - за вклад в эту вики каждый день в течение 200 дней
* Badge-love-6.png - за вклад в эту вики каждый день в течение 365 дней

* Badge-welcome.png - за присоединение к вики
* Badge-introduction.png - за добавление своей собственной страницы участника
* Badge-sayhi.png - за создание сообщения на чьей-то странице обсуждения
* Badge-creator.png - за создание вики

* Badge-pounce.png - за правку 100 страниц в течение часа после создания страницы
* Badge-caffeinated.png - за 100 правок страницы за день
* Badge-luckyedit.png - за 1000 правку в вики

Названия файлов, в которых хранятся изображения для новых треков ачивок:

* Badge-1-0.png
* Badge-1-1.png
* Badge-1-2.png
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Первая цифра (1) соответствует номеру трека, вторая (0-7) - номеру достижения, все достижения идентичны достижениям из серии edit.
Ethelyn Freezing

Ethelyn Freezing is a female cat and is one of the secondary characters of Lingers.

Personality:

Ethelyn is sweet, friendly and peace. Like her sister Aisha, she is in the novel and like makeup. She is calm even in the most painful tragedies. Moreover, his life as a male cat has been expanded. She has romantic feelings and fall by Joe Sunny. Ethelyn believes in its mission to make people fall in love. Ethelyn believes that the world is a place where everyone is love. Because she is a pacifist, it does battle, instead, she thinks in a more peaceful way.

Family:

Aisha Freezing (sister)
The Ghost in the Machine

The Ghost in the Machine is an enigmatic being, thought to be the spirit of old world cities, technology, and machinery. The Ghost is an intermediate deity, believed to be concerned with the preservation of old world technology and the further development of new innovations. They are the patron of many stouts, scavengers, and tinkerers, as well as some independent Warforged. The Ghost's symbol is a gear etched in circuit patterns, and they are most often depicted as humanoid, vaguely feminine figure composed of static.

## Worshipers

The followers of the Ghost in the Machine are for the most part unorganized, but there is a cult dedicated to the Ghost known as the Acolytes of the Machine. This group holds the most sway in areas with high numbers of stouts and Warforged. The Acolytes glorify pre-war tech and treat it as near-divine. They are dedicated to studying, preserving, restoring, and reproducing whatever machinery, electronics, and other tech they can get their hands on. However, some sects of the Acolytes insist on hording their findings from the rest of the world, believing that only they should be allowed to use the technology they find so the unworthy can not sully the glory of the Ghost in the Machine. Because the Acolytes of the Machine exalt the old world's technological wonders and the Church of the One God demonizes the old world, the two groups are often clash.
Humans have stopped evolving

## Sir David Attenborough: Humans have stopped evolving

Human beings have stopped evolving after becoming the only species to “put halt to natural selection of its own free will”, Sir David Attenborough has said, as he predicts the “cultural evolution” of the future.

Sir David, whose new show concentrates on the ascent of man, said he believed humans had now stopped evolving in physical terms, after developing means to keep even the weakest of the species alive.

Saying we are now able to rear up to 99 per cent of our babies, he added people were no longer subject to Darwinian theories natural selection.

Instead, he proposed, humans would continue to develop in a cultural sense; inheriting knowledge from previous generations and building upon it.

In an interview with the Radio Times this week, Sir David said: “I think that we’ve stopped evolving.

“Because if natural selection, as proposed by Darwin, is the main mechanism of evolution – there may be other things, but it does look as though that’s the case – then we’ve stopped natural selection.

“We stopped natural selection as soon as we started being able to rear 95–99 per cent of our babies that are born.

“We are the only species to have put a halt to natural selection, of its own free will, as it were.”

Sir David, who will present *Rise of Animals*on BBC2, added: “Stopping natural selection is not as important, or as depressing, as it might sound – because our evolutionary process is now cultural.

“Humans have a great cultural inheritance as well as a physical, genetic inheritance – we can inherit a knowledge of computers or television, electronics, aeroplanes and so on.

“Each generation has got all these books that tell them these things, so our cultural evolution is proceeding with extraordinary swiftness.”

He also insisted he was grateful to live in the modern day, saying that things were likely to get worse with future generations looking back “at a world that was less crowded, full of natural wonders, and healthier.”
Science Confirms: We Have No Need to Consume Animal Products

A well balanced vegan diet can easily provide all the nutrients we need to thrive. Government health experts worldwide are finally catching up with the large body of scientific evidence demonstrating that a vegan diet is not only a viable option for people of any age, but that eating plant foods instead of animal-based foods can confer significant health benefits, including reduction in incidence of obesity, diabetes, high blood pressure, high cholesterol, heart attack, stroke, and some types of cancer.

In 2009, the American Academy of Nutrition & Dietetics, the U.S.’s oldest, largest and foremost authority on diet and nutrition, also recognized that humans have no inherent need for animal products. In their public position paper on vegetarian and vegan diets, they wrote: “It is the position of the American Dietetic Association that appropriately planned vegetarian diets, including total vegetarian or vegan diets, are healthful, nutritionally adequate, and may provide health benefits in the prevention and treatment of certain diseases. Well-planned vegetarian diets are appropriate for individuals during all stages of the life cycle, including pregnancy, lactation, infancy, childhood, and adolescence, and for athletes.”
The Old Spirits

Long forgotten spirits of the land that had been almost completely silenced in the Old World by man's destruction of nature. They have returned to the shattered remnants of the world in numbers, for unknown reasons, and spirits can now be found all across the wasteland. They are worshiped primarily by elves and druids, and even the weakest spirits can grant some divine ability to their followers. Because the Old Spirits are so numerous and varied, there are no universal tenants for worshipers to follow, although most spirits require that their followers revere nature and try to emulate the force that the spirit represents.
Apolloprogramma

Het Apolloprogramma was tussen 1961 en
1972 een ruimtevaartprogramma van de Amerikaanse lucht- en
ruimtevaartorganisatie NASA om de mens op de maan te laten landen. Op 25 mei
1961 kondigde president John F. Kennedy het project aan met de woorden: "*dit land moet zich verplichten om de mens*
nog voor het einde van dit decennium op de maan te laten landen en hem weer
veilig naar aarde te brengen*".*

**De ruimtewedloop**

De Russen haalden de achterstand echter
snel in. Op 4 oktober 1957 cirkelde hun Spoetnik rond de aarde, op 12 april
1961 gevolgd door Joeri Gagarin, de eerste mens in de ruimte. Het enige dat de
Amerikanen daar tegenover konden stellen was op 5 mei 1961 de ballistische
vlucht van Shepard, die een hoogte van 187 kilometer bereikte. Het
verontrustende gevoel dat de communisten de Amerikanen overvleugelden dreef
John F. Kennedy op 25 mei 1961 tot zijn fameuze mission statement, maar waarom
de Verenigde Staten zich zouden moeten verplichten tot een dergelijk duur en
precair project was onduidelijk. Kennedy stelde in 1962 dat de Amerikanen naar
de maan gingen omdat zij nu eenmaal voor moeilijke keuzes stonden... *We choose to go to the moon in this decade and do the*
other things, not only because they are easy, but because they are hard*. En zo werd besloten te reizen naar de*
satelliet van de aarde, weliswaar een onherbergzame klomp puin waar de
temperatuur schommelt tussen +127 en -173 graden Celsius, maar zeer dichtbij en
van groot belang voor de theorie over het ontstaan van de aarde en de
ontwikkeling van het leven. Bovendien spreekt de Maan van oudsher tot de
verbeelding van de mens.

Het peperdure project, dat in wezen
alleen was opgezet om de Sovjet-Unie af te troeven, verloor nu snel publieke
steun en het NASA-budget werd al spoedig sterk beperkt. De mens was door het
maanstof gegaan en ongeschonden teruggekeerd, maar veel meer dan wat stenen
viel er niet te halen. Collins beschreef de maan als een monotone berg rotsen
die verbleekt bij de aarde, die hij omschreef als "een edelsteen met zijn
groene valleien en nevelige watervallen". NASA plande oorspronkelijk 10
maanvluchten, maar op 4 januari 1970, nog geen 6 maanden na de eerste landing,
werd Apollo 20 al geannuleerd.
Genasi

Exotic, confident, and hardy, genasi are demihuman mutants that have been touched by elemental spirits. They are quite rare, most people can go years without seeing one, and many genasi have never met another of their kind. Genasi do not really have a society or culture of their own, and they generally live within human settlements.

## Genasi Stats

Ability Score Increase. Your Constitution score increases by 2.

Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.

Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language spoken by elementals and other spirits, filled with harsh syllables and hard consonants.

### Air Genasi

Ability Score Increase. Your Dexterity score increases by 1.

Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

### Earth Genasi

Ability Score Increase. Your Strength score increases by 1.

Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.

Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

### Fire Genasi

Ability Score Increase. Your Intelligence score increases by 1.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to spirits of fire make your darkvision unusual: everything you see in darkness is in a shade of red.

Fire Resistance. You have resistance to fire damage.

Reach to the Blaze. You know the *produce flame* cantrip. Once you reach 3rd level, you can cast the *burning hands* spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

### Water Genasi

Ability Score Increase. Your Wisdom score increases by 1.

Acid Resistance. You have resistance to acid damage.

Amphibious. You can breathe air and water.

Swim. You have a swimming speed of 30 feet.

Call to the Wave. You know the *shape water* cantrip (see Elemental Evil Player's Companion). When you reach 3rd level, you can cast the *create or destroy water* spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Animal Agriculture’s War on Wildlife

While many people are aware that more than 10 billion land animals are killed for food every year in the U.S., far fewer know that in the last decade alone, more than 30 million wildlife animals — many endangered — have been brutally killed by a secretive branch of the USDA that is primarily employed to destroy wildlife deemed a threat to animal agriculture.

The USDA’s Animal Damage Control (ADC) program was established in 1931 to police and destroy wildlife animals considered to be detrimental to the western livestock industry. The government later changed the program’s name to “Wildlife Services” on the advice of public relations strategists, and changed their motto to the benign sounding, “Living with Wildlife.”

In reality, Wildlife Services spends millions of tax-payer dollars each year to kill native carnivores and predators — coyotes, wolves, bears, mountain lions, and many others — on behalf of the livestock industry. These animals are destroyed by the most violent and gruesome methods imaginable: gunned down from helicopters; poisoned; gassed; torn apart by trained dogs; strangled to death in neck snares; and caught in torturous leg-hold traps in which they languish and slowly die.

Of the millions of animals destroyed by Wildlife Services each year, coyotes are perhaps the most viciously targeted. Every year, tens of thousands of coyotes die slow, agonizing deaths in traps simply because Wildlife Services is not required to check their traps, and personnel frequently do not return to traps for weeks.

Workers also “unintentionally” kill tens of thousands of “non-target” animals each year via indiscriminate and excessive trapping and poisoning. Collateral victimsinclude federally protected golden and bald eagles (who frequently die in leg and neck snares), beavers, armadillos, badgers, great-horned owls, hog-nosed skunks, javelina, pronghorn antelope, porcupines, great blue herons, ruddy ducks, snapping turtles, turkey vultures, long-tailed weasels, marmots, mourning doves, red-tailed hawks, black bears, sandhill cranes and ringtails; as well as swift foxes, kit foxes and river otters, all the focus of conservation and restoration efforts. Thousands of domestic dogs and cats are also killed each year when they stumble upon traps or poisoned baits.

The millions of animals being targeted and destroyed by Wildlife Services eat other animals to survive. Humans have no biological need to consume animal products and most of us have access to plant-based foods. Killing animals for food when we have other options, and killing innocent wild animals who *have* no other options, are equally indefensible practices.

It should be noted that a shift away from factory farming to more so-called humane, pasture-based farming would only increase the targeting and destruction of wild animals. As John Robbins has noted, “The price that western lands and wildlife are paying for grazing cattle is hard to exaggerate… widespread production of grass-fed beef [and other animal products] would only multiply this already devastating toll.”
We Are Not Lions

“Consider again the anatomy of the carnivore and the omnivore, including an enormous mouth opening, a jaw joint that operates as a hinge, dagger-like teeth, and sharp claws. Each of these traits enables the lion or bear to use her body to kill prey. Herbivorous animals, by contrast, have fleshy lips, a small mouth opening, a thick and muscular tongue, and a far less stable, mobile jaw joint that facilitates chewing, crushing, and grinding. Herbivores also generally lack sharp claws. These qualities are well-adapted to the eating of plants, which provide nutrients when their cell walls are broken, a process that requires crushing food with side-to-side motion rather than simply swallowing it in large chunks the way that a carnivore or omnivore swallows flesh.

Herbivores have digestive systems in which the stomach is not nearly as spacious as the carnivore’s or omnivore’s, a feature that is suitable for the more regular eating of smaller portions permitted with a diet of plants (which stay in place and are therefore much easier to chase down), rather than the sporadic gorging of a predator on his prey. The herbivore’s stomach also has a higher pH (which means that it is less acidic) than the carnivore’s or omnivore’s, perhaps in part because plants ordinarily do not carry the dangerous bacteria associated with rotting flesh.

The small intestines of herbivores are quite long and permit the time-consuming and complex breakdown of the carbohydrates present in plants. In virtually every respect, the human anatomy resembles that of herbivorous animals (such as the gorilla and the elephant) more than that of carnivorous and omnivorous species. Our mouths’ openings are small; our teeth are not extremely sharp (even our “canines”); and our lips and tongues are muscular. Our jaws are not very stable (and would therefore be easy to dislocate in a battle with prey), but they are quite mobile and allow the side-to-side motion that facilitates the crushing and grinding of plants.”
There Is No Such Thing as Humane Animal Farming

The very existence of labels like “free range,” “cage-free,” and “humane certified” attests to society’s growing concern for the welfare of animals raised for food. But any time consumers of meat, eggs or dairy advocate for “humane” treatment of farm animals, they confront an unavoidable paradox: the movement to treat farm animals better is based on the idea that it is wrong to subject them to unnecessary harm; yet, killing animals we have no need to eat constitutes the *ultimate* act of unnecessary harm.

Unlike animals who kill other animals for food, we have a choice. They kill from necessity, whereas most of us do so for palate pleasure or convenience. But there is a vast moral difference between killing from necessity and killing for pleasure. When we have a choice between sparing life or taking it, there is nothing remotely humane about inflicting violence and death on others just because we like the taste, and because they cannot fight back. Might does not equal right.

Too, many of the worst cruelties inflicted on animals in factory farms are also routine practice on small, free-range farms, even on the best “humane certified” farms. These include: sexual violation and reproductive exploitation; the systematic destruction of motherhood; excruciating mutilations without anesthetic; and denial of instincts and preferences essential to animals’ basic well-being.
After the End 5e Wiki

## Welcome to the end of the world.

Survivor's Guide to the Post-War World, wiki for my D&D campaign setting.

## After the End

After the End takes place nearly two centuries after a nuclear war ripped apart not only civilization as we know it, but reality itself. Rips in reality were formed, and through them came magical forces long forgotten, an invading force of sinister aliens set on conquering the planet, and all manners of beasts and fantastical creatures. The new shattered Earth is a brutal, magical place where surviving the fallout is made all that much more difficult by the presence of powerful dragons, savage tribes of orcs, mad cults devoted to dark forces, and brain devouring alien overlords.

## Page Links

* Races of the New World
* Deities and Other Powers
* Factions
* Locations
* Bestiary
* Rules Junk
* Campaign Journal

## Latest activity

The world's a rough place. Make surviving a little easier by keeping yourself informed.