Margos

**Margos** is the primary antagonist of the Raiders franchise first appearing in *Raiders*, continuing through Raiders 2 and being a central part of Raiders 3's storyline. With his first appearance as a witch in Raiders 1, he became a background villain in Raiders 2 and a fully fledged villain with Raiders 3, even acting as a raid boss two times. He will presumably make an appearance in the upcoming Unnamed Raiders project.

Margos was born on an unknown world that was soon destroyed. His family, and many others, fled to the promising world of Celestiar where he settled in the Instire Springs. He learned the art of magic and soon became a mage, but with the looming Sky War, he left Celestiar and traveled to the doom world Kasronar. He was enticed by a whisper and soon was twisted into a servant of darkness. He would be sent on a mission to defeat the minions of the Aether Gods on the sky realms surrounding Celestiar. On Scer, he was defeated and thought dead. His death signaled the end of the Sky War.

Soon enough, the mage had fully become a mage of dark magic. He was granted the title of Master of Tyranny between the Sky War's end and the Long Plunder. He would travel from world to rock and elsewhere in search of knowledge and to corrupt the beings present. Now that the universe knew of Margos' return, they stood together against his evil. While he himself was not present during the Long Plunder, he operated throughout the skies. Eventually, his own minions were pushed back and he had now fled to Celestiar, setting up the next chain of events.

His search for power led him to confront and slay his master, the Council of Defiance. He became the Master of Tyranny and had an army at his disposal. He turned to Celestiar and thus began his assault. Those who had stood against Margos during the Sky War and Long Plunder would return to Celestiar and be faced with the might of Margos at the beaches of the continent. Proving successful at first, Margos would attempt to take control of Celstiar elsewhere. The heroes sought the aid of the mechanical forces of Artil, and once they had Margos caught, they would try to kill him. He had obtained dark connections with a force present in the Nether. He escaped death and ascended to being a counselor for Skythen.

The Warp and Crimson energies that parted the nether were mastered by Margos and he became a Crimson Mage. His reprieve in the Nether would last shortly as Celestiar's defenders besieged the Nether and would take his stand in Netheropolis. His death was once again falsified, and he would return to the surface of Celestiar. Now, with an even greater army made up of any crimson warriors that escaped with him, he reactivated the energies of the world, using several areas as his base of operations. By the end of the Landfall campaign, he had ascended once more and faced off against his hunters.

Only a few months later did Margos return. He found the ancient ice wall that separated the Northlands from the rest of Celestiar, and using his powers, he destroyed the ice wall that had once stood as a buffer between the ancient ice beings that were locked away for attempting to spread an eternal winter on the rest of Celestiar. He quickly found and recruited the Icelords around the Northlands, making them believe that the armies of Celestiar were coming to reverse the eternal winter that had been started. Margos himself decided to not stay around, and disappeared. Little did anyone know that he had returned to Scer and revived his forces killed on the planet. He sent them to attack the planet of Carros, all the while he was slowly retaking his grasp over Scer.

He will play a major part in the upcoming expansion, Scer, which will be his last appearance in the series as a major character.