SMITE Version 1.0.2298.3

## Major God Update: Kukulkan/Ao Kuang | September 10, 2014

### General

* Ao Kuang has been artistically reworked into the Mayan god Kukulkan. Kukulkan has a new model, new animations, a new voice pack, and new special FX. His base kit and ability design has remained unchanged.
* Player’s who owned Ao Kuang will continue to own Kukulkan, and all stats and mastery levels gained on Ao Kuang will transfer to Kukulkan.
* Players who own the existing Ao Kuang Player Icon will automatically receive the Retro Ao Kuang Player Icon.
* The Sacred Dragon skin remains as an option on Kukulcan, and retains Ao Kuang’s retro voice pack. Players who own that skin will continue to own it.
* Players who purchased Ao Kuang’s voice pack will be refunded the Gem value.
* Players who purchased Ao Kuang’s Typhoon skin will be refunded the Favor value.
* Ao Kuang will return...

## Major God Update: Arachne

### General

* Arachne has had her kit redesigned, to better fulfill her role as an Assassin.

###  Predator (Passive)

Arachne's basic attacks gain 1.5% physical damage for every 5% of a target's missing health.
###  Venomous Bite

Upon activation, Arachne's next basic attack within 5s does 50/75/100/125/150 (+35% of your physical power) additional damage, and infects the target with Venom, dealing 10/20/30/40/50 (+10% of your physical power) damage and healing Arachne the same amount every 0.5s for 3s.
* Cost: 60/65/70/75/80 mana.
* Cooldown: 15/14/13/12/11 seconds.

###  Cocoon

Arachne spindles her webbing, and her next 3 successful basic attacks are executed with 30/40/50/60/70% increased attack speed. If all three attacks hit the same target, that target is stunned for 1/1.1/1.2/1.3/1.4s.
* Cost: 70 mana.
* Cooldown: 15 seconds.

###  Web

Arachne spins a wall of web. Enemies who pass through the web are slowed by 25% for 4/4.5/5/5.5/6s, revealed to Arachne, and leave a trail of web behind them that increases Arachne's movement speed and makes her immune to slows. Breaking the web also spawns 2 Broodling Spiders, which deal 20/30/40/50/60 damage per hit to nearby enemies. Arachne can only have 2 walls active at a time. 240s Lifetime.
* Cost: 50/55/60/65/70 mana.
* Cooldown: 18 seconds.

###  Night Crawler

Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed by 40% for up to 7s. She may leap off the web to deal 150/250/350/450/550 (+100% of your physical power) damage to all enemies in the target area.
* Cost: 100 mana.
* Cooldown: 90/85/80/75/70 seconds.

## Major God Update: Odin

### General

* Odin has had part of his kit redesigned, to help him better fulfill his role as a Warrior. Many of his base stats have been adjusted.

###  The Allfather (Passive)

If an enemy dies in Odin's Ring of Spears, Odin permanently gains 5 physical power. This can stack up to 10 times.
###  Lunge

Odin lunges to his target location, doing 120/165/210/255/300 (+60% of yours physical power) damage to all nearby enemies.
* Cost: 45/50/55/60/65 mana.
* Cooldown: 15/14/13/12/11 seconds.

###  Raven Shout

Odin summons a flock of Ravens that create a shield around him that blocks up to 100/175/250/325/400 (+50% of your physical power) damage for 4s. When the shield expires it explodes outward, dealing damage to nearby enemies based on how much health it had remaining. If the shield is at full health, it deals 25% additional damage. The shield will not expire while Odin is using Lunge, and will always detonate upon landing.
* Cost: 50/55/60/65/70 mana.
* Cooldown: 15 seconds.

###  Gungnir's Might

Odin does a sweeping spear attack that hits twice dealing 35/50/65/80/95 (+30% of your physical power) damage and slowing all enemies around him by 40% for 2/2.2/2.4/2.6/2.8s on the first hit.
* Cost: 70 mana.
* Cooldown: 10 seconds.

###  Ring of Spears

Odin summons a wall of spears that blocks his and enemy movement, but allies may move freely through. It does not block attacks. Enemies inside the ring have their attack speed lowered by 20/30/40/50/60%, and are unable to heal. Odin is immune to Slow and Root effects while in his Ring.
* Cost: 100 mana.
* Cooldown: 60 seconds.

## Skins

###  Team SoloMid Apollo

* The Team SoloMid Apollo skin will no longer be available for direct sale once this patch is released. Details to be announced soon regarding the TSM Invitational Tournament.

## New Voice Packs

* Kukulkan
* The King Bacchus
* Pixel Buster Freya
* Miss Diagnosis Neith

## New Wards & Player Icons

### Icons

* Country Flags - Austria, Bulgaria, Croatia, Czech republic, Egypt, England, Hungary, Israel, Japan, Lithuania, Philippines, Romania, Scotland, Serbia, Singapore, Slovenia, Vietnam, and Wales!

## New Emotes

The following gods have had emotes added, though not all emotes are available on every god yet.

* Agni, Ah Muzen Cab, Anhur, Anubis, Aphrodite, Apollo, Arachne, Ares, Artemis, Athena, Bacchus, Bakasura, Cupid, Fenrir, Freya, Geb, Hebo, Hun Batz, Isis, Janus, Kali, Ne Zha, Neith, Osiris, Ra, Scylla, Serqet, Sobek, Xbalanque, and Ymir!

## UI Features / Updates

* Smite now features a new ingame HUD.

* Top bar is more concise.
* Team panels have vertical and horizontal alignment options.
* Ability bar has been enhanced.
* Stats / Items panel combination option is available.

* A new Home Screen has been added, with promoted content, features, news and videos accessible from it. This screen can be minimized.
* Diamond loading frames are now available.
* If you are rank 5 or above you will now display the Legendary Frame when loading into a match
* If you are rank 10 or above you will now display a Diamond Frame when loading into a match
* There is a new option along the bottom menu bar to set Loading frames.

* Default - Works as it always has, showing the frame for Mastery unlocks.
* Hidden - Your loading frame always shows the regular unranked border.
* Specific Named Frames - Frames that you own, such as the upcoming E-Sports supporter frame for the World Championship, will be selectable here.

* There is a new option in the loading frame tool for users to hide their god stats.
* The Georgia Peach intro has a new animation! Classy.
* Your default god skin is now properly highlighted after locking in your god.
* When you open a treasure chest and have all of the items, there is now feedback explaining what happened, and how awesome you are.

## Misc

* The New Player Experience (NPE) has been enhanced to include new tutorials for both Arena and Conquest.
* The Favor rental system for gods has been enhanced, and now has options for multi-day rentals.
* There is a new icon on the emotes tab of the god screen to indicate when emotes are available for a god.
* Changing your Player Icon and Equipped icon after you’ve locked in your god is now working properly.
* A variety of Diamond skins have had minor visual updates and improvements.
* Stats will now appear on loading frames when a gold skin is purchased in the match lobby, versus in the god screen.
* The gods lore page will now always reset to the beginning when selecting a new god.
* The notification window now displays the user’s equipped player icon.
* Minions now immediately despawn when reaching an enemy portal in Arena.
* Fixed description on Siege Queue.
* Fixed an issue where jumping would sometimes mute another player.
* Fixed an issue where an item’s sell price would not update after leaving the fountain.
* When using Auto Purchasing and Auto Leveling Skill, if you turn it off mid game, it will still be set to on when you start your next match.
* If you manually level a skill while Auto Leveling is on, it will be disabled for the rest of the game.
* Notifications no longer pop up during game play.
* Your new God rotation is: Isis, Sobek, Chaac, Xbalanque, and Thanatos!

## General Gameplay

* Made adjustments to better equalize the number of Worshipers gained from playing conquest versus other game modes.
* First Win of the Day has been removed from League queues.

## Items

###  Wards/Sentry Wards

* Sounds on Ward Skins now only play on deploy and death.
* Wards and Sentry Wards can now only be hit by basic attacks, and always take 3 hits to destroy.

###  Bulwark of Hope

* Fixed an issue that caused Bulwark’s passive to trigger on respawn, if purchased while dead.

### New Items

####  Odysseus' Bow

* +40% Attack Speed. Passive: Every basic attack has a 25% chance to trigger chain lighting, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total physical power. This cannot trigger more than once every 1s. Cost: 2300.
* This item extends off of Balanced Blade.

####  Imperial Helmet

* +10 Magical Power, +10 Physical Protection. Cost: 750.
* This is a new Tier 1 item tree.

####  Jade Mountain Helm

* +20 Magical Power, +20 Physical Protection. Cost: 1250.
* This is a new Tier 2 item in the Imperial Helmet tree.

####  Dynasty Plate Helm

* +30 Magical Power, +30 Physical Protection. Passive: You gain 15 Magical Penetration. Cost: 1900.
* This is a new Tier 3 item in the Imperial Helmet tree.

####  Celestial Legion Helm

* +40 Magical Damage, +50 Physical Protection. Passive: If you are crit, you cannot be crit again for the next 3s, and gain 40 magical power. Cannot activate more than once every 20s. Cost: 3250.
* This is a new Tier 3 item in the Imperial Helmet tree.

## Gods - Balance/Updates/Fixes

###  Ah Muzen Cab

* Hive

* Hives no longer provide lifesteal to enemies who attack them.

###  Aphrodite

* Kiss

* This ability now has a 3s cooldown if it hits a friendly target, rather than no cooldown at all.

###  Cabrakan

* General

* Increased base movement speed from 360 to 365.

* Refraction Shield

* This ability has been changed to gain protections on each hit, rather than remove them. 4/5/6/7/8 per stack, max 5 stacks. Stacks are reset after 8s, or upon use of the active part of this ability.
* This ability no longer gives passive protections.
* Base damage increased from 90/140/190/240/290 to 90/160/200/260/330.

* Tremors

* Magical Power scaling increased from 25% to 35%
* Fixed an issue that caused the animation for Tremors to end without the ability being canceled.

* Tectonic Shift

* Walls no longer have health, but instead take 2/3/4/5/6 hits for enemies to destroy. Walls can now only be destroyed by basic attacks.
* Base damage increased from 100/200/250/300/350 to 150/250/350/450/550.

###  Chang'e

* Jade Rabbit

* Fixed an issue which caused him to be missing from the minimap. Silly Rabbit.

###  Freya

* General

* Spent some time at the orthodontist and plastic surgeon.
* Fixed Freya’s Basic Attack weapon trails getting out of sync at very high attack speed.

###  Guan Yu

* Conviction

* Reduced cooldown from 14 to 10s.
* Reduced mana cost from 60/70/80/90/100 to 60/65/70/75/80.
* This ability no longer provides protections.

* Taolu Assault

* Physical and Magical protection debuff increased from 3/4/5/6/7 to 2/4/6/8/10.
* This ability now (or once again) steals physical and magical protections per hit, granting the protections to Guan Yu, at the same rate as the protections debuff.

###  He Bo

* Water Cannon

* Base damage reduced from 90/145/200/255/310 to 90/140/190/240/290.

* Water Cannon

* This ability no longer slows when it knocks up enemies.

###  Hercules

* Mitigate Wounds

* Damage returned as healing reduced from 30/50/70/90/110% to 30/45/60/75/90%.

###  Kali

* Lash

* Damage increased from 30/40/50/60/70 to 35/45/55/65/75 per Blade.

* Destruction

* Damage increased from 20/25/30/35/40 to 25/30/35/40/45 per tick.

###  Nu Wa

* Mysterious Fog

* Base Damage lowered from 50/100/150/200/250 to 50/75/100/125/150.

* Fire Shards

* No longer deals damage to players who were dead when Nu Wa activated the ability, but respawned before damage was dealt.

###  Rama

* Astral Barrage

* Fixed an issue that caused the camera to stay zoomed in after coming down from the sky.

###  Scylla

* General

* Fixed an issue where her dogs were missing from her lobby animations.

###  Sun Wukong

* Somersault Cloud

* Fixed an issue which caused jumping from your cloud onto an enemy to activate the CC protections of Magi’s Blessing.

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