recursal/Fanatic-Fandom huggingface dataset:
StoneHeart Hall

## Home of The Vanguard Guild

StoneHeart Hall is the home and operating headquarters for The Vanguard guild. It is situated in the Southern Ward of Waterdeep adjoining Sonora Tavern (formally The Red Gauntlet Inn). The hall is comprised of several quarters for each of the guild houses and other functional facilities that the guild use operate. They include:

* The Elder Hall
* The Divine Haven
* The Den
* The Bastion
* The Conservatory
* Sanctum Interius

Each of these quarters is unique to the guild complex and compliment the overall charge of the guild, to protect Faerun from threats now and in the future.
They serve as meeting places, training grounds and teaching institutions.
Anomaly-002

***Item #:*** Anomaly-002

***Class:*** Safe

## ***Procedures***

Anomaly-002 is magnetically contained in a subterranean complex known as Site-002. Object size, spectral signature, and temperature are constantly monitored both onsite and remotely from Site-004.

## ***Description***

***Anomaly-002*** appears to be a planet with the shape of the letter 'W' approximately 5 cm (2 in) in diameter. The origin of ***Anomaly-002*** is unknown

The Anomaly was discovered in 19██

Containment and transport of ***Anomaly-002*** have been achieved by the use of powerful electromagnets, to which the artifact aligns itself according to its own magnetic field.

### Addendum A

Over the past ██ years of study, ***002*** is confirmed to have life

<< Anomaly-001 | **Anomaly-002** | Anomaly-003 >>
Manipulación del Clima

## Explicación

La **Manipulación del Clima** permite al usuario crear, detectar, dar forma y manipular condiciones climáticas, es decir, las condiciones climáticas, modificando la lluvia, el viento, el granizo, los rayos, la nieve, el aguanieve, la niebla y la temperatura.

En algunos casos ésta habilidad permite manipular el clima a escalas menores como manipular el agua o el aire, y a escalas mayores puede crear tormentas en grandes áreas

## Posibles Usos

* Manipulación del Agua
* Manipulación del Hielo
* Manipulación Eléctrica
* Manipulación del Aire
* Manipulación de la Tierra
* Manipulación Elemental
* Vuelo
* Creación de Tormentas

## Usuarios

* Tormenta (Marvel Comics)
* Weather Report (JoJo's Bizarre Adventure)
* Cole MacGrath (InFAMOUS)
* Esdeath (Akame ga Kill!)
Wade Higgins Universe Wiki

**Welcome to the Wade Higgins Universe Wiki!**
fan fiction

We're a collaborative community website about Wade Higgins Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Zephyrians

The Zypherians are an ancient civilization who possessed unparalleled mastery over magic. However, their hubris led to their downfall as they sought to harness even greater power. There is talk of ancient temples built by this civilization long ago that housed powerful artifacts of unimaginable destruction, capable of reshaping the world if they fell into the wrong hands. In a cataclysmic event, the temples was sealed away, their secrets hidden from the world.
Sentinels Grace

A bastion of faith and righteous might for the Clerics and Paladins who champion the divine cause. Under its benevolent guidance, the emissaries of the divine shall grow in grace and valor, wielding their holy powers with unwavering devotion.

## Elder Guild Member

Spark Ascendant, the Warforged Monk in charge of House Sentinels Grace, stands at an imposing height of 7 feet tall. Her metallic body gleams despite dull grey hue. At a glance, intricate patterns resembling divine symbols often appear etched upon her metallic form. Closer inspection reveals no such patterns, replaced by smooth and muted form. She often seems to glow with a soft golden radiance, though this too often appears as a trick of the light.
Crown of Reversal

The Crown of Reversal

The Crown of Reversal is a legendary artifact that dates back to a time long forgotten. Created by an enigmatic and powerful sorcerer, it was intended to be a symbol of balance and a tool to rectify the consequences of unchecked magic. The crown's purpose was to offer a chance at redemption and restoration, allowing the wearer to reverse the effects of certain events or actions.

It is said that the crown's creation was fueled by a combination of ancient rituals and the essence of powerful elemental forces, imbuing it with incredible arcane power. The sorcerer sought to create a means to correct past mistakes, undoing the unintended consequences of magical experimentation and the misuse of spells.

Over time, the Crown of Reversal passed through various hands, its true potential and purpose known only to a select few. Legends and rumors surrounding the crown grew, leading to its notoriety as a mysterious artifact capable of altering the fabric of reality itself. It was protected by Zephyrus Malifax and stolen by The Whispers Breath Clan on the behest of some other unknown party.
Through the Ringer

"Through the Ringer" (C1.S08.4) is a one-shot in the first campaign of The Vanguard.

## Guild Dispatches

The following are messages from the guild members who participated in the mission. They contain valuable information the guild can use to piece together clues.

>
> *Letter from Susan Goodsmith (age 17) to her mother:*
>
>
> *Dear Mom,*
>
>
> *I'm alive! Ok, bad joke but not a joke my enemies can make! Guess what?! Do you remember the werewolf-riding Kobold named Min I told you about a couple months ago? They still have the now-regular-wolf. Its name is Tater and he could really do some damage! How's Bruno? Lady is still a snugly kitten, but seeing Tater made me really miss my dog.*
>
>
> *This last mission was pretty chill. No demons or werewolves, just a never-ending supply of mechanical abominations. Given how badly I failed on my first mission this one made me feel a lot more confident. It was rather nice to just practice working with a group without any near-death experiences.*
>
>
> *Not that I have had or will have any near-death experiences...*
>
>
> *Like this one. We were asked to go find an artifact in a maze and bring it back to the guild so that it could be properly protected. The maze itself wasn't that bad, there were pockets of these shield looking machine things throughout the maze. It was a little like fighting off horse flies. One or two aren't that bad and don't really do a lot of damage, but when you add them all together as a group they wear you down. I must say, I quite like working with this one wizard- Blue-something I think was her name? Sometimes I wonder if I made the right choice to become a ranger... Should I have become a warlock like Aunt Trinity? But then I wouldn't have Lady.*
>
>
> *At the center of the maze we found the artifact guarded by a 'monk'. He looked like someone had stopped him in the middle of dividing himslef in two. He was so strange and emanated this feeling of peace as we approached him. The experience reminded me of that time we opened up a gas pocket in the back field. The sensations felt like another world.*
>
>
> *We ended up cutting and running, we believed that he would keep the artifact safe and just as importantly- I didn't feel like dying.*
>
>
> *Love you,*
>
>
> - Susan Goodsmith
>
>
> *P.S. Would you send me some of my savings next week?*
>
>
>
>

1. ↑ Be aware that this is told from the player’s perspective of the adventure. Details and happenings may have been presented with some liberties taken to fill in the blanks from poor memory and scribbled notes. Other players should be asked about their views of what happened, and are also welcome to type their stories to share.
Guild Dispatches

Guild dispatches are a letter or missive of sorts from your character back to the guild, a specific leader of a house in the guild (Grom, Spark, Izzarina, Skein, etc.) or letters to your family/friends. The intention is to relay your personal experience from your character's point of view back to the guild so that the leadership can make informed decisions. Participating in this process is hugely impactful in 2 ways:

1.) By doing this you earn Inspiration and a potion of your choice from the table below to start the next session with free! It gives your character a small boost and rewards you for your time in writing the dispatch.

2.) The information you relay is crucial to the planning of the campaign. If you let the guild leaders know certain bits of information you find in your story by exploration, you can potentially impact the direction and tone of the campaign! Your dispatches combined can also result in guild votes to choose what adventures to focus on in the future. The more information you bring back, the greater the advantage you have when going on quests.

You can submit your guild dispatches in many ways:

1.) You can post in the private Facebook group.

2.) You can post in Discord in the #story-discussion channel.

3.) You can add your dispatch directly to the wiki when your adventure recap is finished.

4.) You can email your dispatch to us at vanguardguilddnd@gmail.com

# Rewards

## Inspiration

Inspiration in D&D is the ability to re-roll any d20 once during the session. If you make an attack that misses or a attempt a stealth check that fails using your d20 you can choose to use that Inspiration to re-roll the dice if you want. Once you make the roll, your Inspiration is lost no matter the outcome of the second roll. Inspiration is earned through clever play in game awarded to you by your Dungeon Master or through out-of-game participation such as guild dispatches. If you write a guild dispatch from your previous mission, you will immediately start the next session with Inspiration.

## Potions

If you write a guild dispatch from your previous mission, you will start the next session with one of the following potions below. You may choose only one. We encourage you to use the potion in the next game and not to let them stock pile.
About Us

Welcome Adventurers to The Vanguard!

We are The Vanguard - a guild of extraordinary adventurers willing to defend Faerûn from evil. Once a month we get together to play Dungeons & Dragons at Sonora, a restaurant in Newark DE. Whether you're a veteran or have never played the game and are intrigued, all are welcome. Everyone starts at 3rd level. We use 5th edition Basic Rule set. Each session is a connected one-shot adventure between tables. What you might discover in your adventure could relate to another party. This community and wiki capture the incredible moments and heroic deeds of all of our guild members. For more information visit our Facebook group or join our growing discord server to engage with us.

For a list of frequently asked questions use your move action to travel here.

Want to dive into the adventure? Visit the storyline for **the first campaign** as you catch up on every session so far. Read the synopsis, get to know the villains and most importantly the heroes that were involved in saving the day.

Safe journey adventurer!
Getting Started

So you want to create a character & play D&D? You've found The Vanguard and you're ready to be part of that legend! Let's go!

...now what?

This article has you covered. We'll detail what you need to do and what you start with before playing your very first session with The Vanguard. But first we'll add a TLDR at the top because some people hate the 'blah blah blah'.

## TLDR

* Create a 3rd level character using D&D 5th edition rules. This character should not start with any feat.
* Gift yourself 100g because gosh dangit, you deserve it.
* What is in your starting inventory should be armor and weapons suitable for your class. In addition, you can choose an equipment pack that you'd like. Please do not add any magic items.
* Every session you will most likely be gifted 1 Potion of Healing so you don't need to buy that.
* Every session you will get a guild stipend for use at Marta's Magical Menagerie or other shops you find in your adventures. This stipend may vary but you will be told before your adventures.

## More In-Depth

If anything changes, this page will update and you'll be notified. For those who need a bit more instruction I suggest heading over to create a free account on D&D Beyond now. Go for it. We'll be waiting.

Got it? Good. Let's create our new character! Go to the character builder and start creating now. There's an option for new players that walks you through everything. When you get to the ability score you will most likely choose 'Standard Array'. You can read what each method is here in this very helpful guide. If you choose manual roll, you should contact us so that we can be there with you. We usually do these before a session and make a fun event of it. You can use the other 2 methods to create your character and then go back and edit after the rolls are made.

Once your done, you can share your character sheet with us in Discord as we have a special thread for chatting about them! If you need more information, let us know and we'll update this article to help others. Special thanks to Opal for her suggestion. May it help you in your time of need!
Whispers Breath Clan

Whispers Breath is a clandestine and enigmatic fey thieves' clan, known for their stealth, cunning, and expertise in covert operations. They are renowned for their ability to traverse the realms of shadows and the Feywild, using their unique skills to execute daring heists and acquisitions.

Comprised of diminutive fey creatures, Whispers Breath operates with unmatched precision and secrecy. Their small size grants them unparalleled agility, enabling them to maneuver through tight spaces and infiltrate heavily guarded locations undetected. Their every movement is shrouded in shadow, leaving no trace of their presence behind.

Led by a council of skilled and experienced master thieves, Whispers Breath is selective in their operations, taking only the most challenging and high-profile assignments. They operate with an unwavering dedication to their craft, adhering to a strict code of honor that emphasizes the importance of stealth, discretion, and loyalty to the clan.

Whispers Breath has gained a reputation for their involvement in the acquisition of rare and powerful artifacts. Their uncanny ability to shrink in size allows them to access hidden and secure locations, where they retrieve items of great value. They are often hired by wealthy collectors, unscrupulous individuals, or even extremist factions with specific agendas.

Whispers Breath operates with a level of precision that borders on the supernatural. Their members move swiftly and silently, leaving no trace of their activities. They are masters of misdirection and deception, employing illusions and shadow manipulation to confound their enemies. Those who face them rarely see more than a fleeting shadow before falling victim to their expertly executed plans.

Crossing paths with Whispers Breath is an experience shrouded in mystery and danger. Those who find themselves in opposition to the clan should beware, for their agility, resourcefulness, and unwavering dedication to their mission make them formidable adversaries.
Ariana Grenade

**Arianna Grenades** are a type of grenade made by Jiafei Products Co. and were commonly used during the Third Badussy War, especially in the Product War as Jiafei Products Co. tried to find and create weapons against the Da Boyz

### Effects

* An Explosion of a very large area of the person's choice.
* Death sometimes when hit (it cannot kill flops because the Witch Flops made it that way.)
* Causes the Da Boyzian to become a flop and betray their own.

## History

During an interview of Ariana Grande, a group of girls were introducing Arianna Grande when one of the girls accidentally said "Ariana Grenade" instead of Ariana Grande. This mispronounciation, even if the video clip was old, spreaded onto Tiktok, and from there, it spread to Floptok. It became viral after @peaches.itchy.whoah posted a video of the said clip and edited a grenade to have an ariana face so that it could cut to the Ariana Grenade while the song "Breathin" played. It was later invented by Jiafei Products Co. as a weapon durong the start of the Third Badussy War (Bafussy War III). Dealdoahs were also thrown to battlefields along with Ariana Grenades as a side weapon.

## Catalouge of Songs played by Ariana Grenades when detonated

\*God is a woman

\*God is a woman (CupcakKe remix)

\*God is a woman (Jiafei remix)

\*7 Rings

\*pov

\*34+35

\*Breathin
Xhandis Stormwind

### Appearance

Xhandis is a dark-skinned human with wild black hair and a tall slender frame. He often wears bright, colorful clothes and a flashy gold-studded coat.

Xhandis loves fine clothes and often puts his own fashion before the needs of his airship crew. He is an avid gambler and loves to spend nights betting at the tables. He is also good at piloting airships and likes to put on a show for any passengers he may have.

### Backstory

Xhandis Stormwind was born on the windy coast of a far-off continent, where the smell of the sea and the sound of the waves crashing against the shore remind him of his past. He grew up learning about naval manufacture and airship piloting, and as soon as he came of age, he set sail on a voyage to seek his fortune. He lived through many a ups and downs, eventually becoming the captain of an airship and gathering a small fortune through trade and gambling. He is now in debt and living a lavish lifestyle he can’t afford, always searching for his next big victory.

### The Indulgence

    The property of Xhandis Stormwind who won the ship years ago, the small but fast airship is held aloft by 4 glowing blue magical stone affixed under the adornments on the left and right in front as well as the two in the back. There are 3 propellers with a blue glow coming from the caps on them on the inside of the shaft out of the back.
Dungeon Master

The **Dungeon Master** (**DM**), or **Game Master** (**GM**), is the planner, narrator, and referee of a tabletop role-playing game.

## **Dungeon Masters of *The Vanguard***

Shawn Kitchin and Nathan Simms are the first and regular DMs of Campaign One of The Vanguard. They are joined joined by 2-4 other regular DMs as well as a host of other backups that help run groups when there aren't enough to support properly sized groups of players. You can find a list of Dungeon Masters and their one-shots below.

### **List of Dungeon Masters**

* Shawn Kitchin
	+ Veil of Shadows
	+ Curse of Blackwater Mansion
	+ The Crown of Reversal
	+ The Lost Relics
	+ The Missing Scholar
	+ Moonstone Hollow
	+ The Obsidian Caldera
	+ Cruisin' For A Bruisin'

* Nathan Simms
	+ Ruddy 'Moines
	+ Sunken Pyramid
	+ 4 Eyed Pirate
	+ Hojarath Holdings
	+ A Defective Trap
	+ Foil and Trouble
	+ From Sterling to Stone
	+ Sacrificing Innocents

* Ryan Dodd
	+ Lofty Goals
	+ Prisoner 626
	+ Shaking Manshaka

* Mike Gattuso
	+ The Monastery of St. Stephen
	+ 8 Points Past Nowhere
	+ Inverted Sky
	+ Details, Details...

* Brian Evans
	+ Rhekiel's Rest
	+ Curse of Howling Fjord
	+ Poking The Badger
	+ Red Sky By Morn

* Rich Pethel
	+ A Stolen Jewel
	+ Within the Wicked Billabong
	+ Through the Ringer

1. ↑ 1.0 1.1 1.2  Dungeon Master on Wikipedia
Curse of Howling Fjord

"Curse of Howling Fjord" (C1.S03.3) is a one-shot in the first campaign of The Vanguard.

## Guild Dispatches

The following are messages from the guild members who participated in the mission. They contain valuable information the guild can use to piece together clues.

> *No guild dispatches were found as of yet.*
>
>

1. ↑ Be aware that this is told from the player’s perspective of the adventure. Details and happenings may have been presented with some liberties taken to fill in the blanks from poor memory and scribbled notes. Other players should be asked about their views of what happened, and are also welcome to type their stories to share.
The Conservatory

The WildWatch Conservatory is a meeting place for rangers and druids who serve The Vanguard Guild. This quarter has since grown in size and now is the gathering point of The Vanguard Guild's for those wandering the wilds.  The WildWatch Conservatory is adorned with several tables and racks of equipment used by the guild members. The most striking feature of the room, however, is a huge, ancient tree that stands in the middle.

It is believed that this tree is a relic from the ancient forests that once surrounded the city and its roots still reach deep into the earth, connecting the rangers and druids that come to The WildWatch with the other realms of nature.  The Conservatory is a vibrant and welcoming place, but it is also steeped in a deep reverence for nature and its History. All visitors to The WildWatch are expected to respect the sanctity of the temple and take part in preserving its treasures. Regardless, the warmth and friendship of the guild members present in the temple make it a perfect meeting place for members of The Vanguard guild and those interested in the wilds.
Red Sky By Morn

"Red Sky By Morn" (C1.S09.5) is a one-shot in the first campaign of The Vanguard.

## Synopsis

Skein receives a message from his brother in the Moonshea Isles hinting that the Monomaterial might be encroaching there. It's been over a decade since Skein has heard word from his brother and he replies he cannot make it but he'll send a party to the island of Ruathym and represent the guild to gather some information.

The trip takes about 5 days out but on the 3rd day the group was attacked by a pirate vessel. After a fight the ship continues on to the island. Knot is now the head of the family shipping and import/export conglomerate named "The Northern Isles Trading Company". The island seems to be mostly under the control of this trading company.

After the party docks, Knot escorts them to his residence which is an imposing keep. He informs them there has been an alarming uptick in piracy as of late and asks if the party has any information on the Monomaterial as he is gathering intel.

## Guild Dispatches

The following are messages from the guild members who participated in the mission. They contain valuable information the guild can use to piece together clues.

> *No guild dispatches were found as of yet.*
>
>

1. ↑ Be aware that this is told from the player’s perspective of the adventure. Details and happenings may have been presented with some liberties taken to fill in the blanks from poor memory and scribbled notes. Other players should be asked about their views of what happened, and are also welcome to type their stories to share.
Evelyn Blackthorn

### Appearance

Evelyn appears to be a female Human in her mid-40's with black hair streaked with grey and a stern but wise look to her eyes. She radiates an aura of both antiquity and mystery.

### Backstory

Evelyn was an esteemed member of the WildWatch ranger in her younger years. She had a distinguished career as a defender of the wilds, and was known for her prowess in battle. But even amidst success, she felt an emptiness inside her, and with time, her thoughts began to turn towards retirement. A few years ago, she finally gave up her post and instead elected to make her home in the solitude of the wilds. It was here where she reconnected with her true heritage; that she was in fact a Celestial being disguised as a Human. Raised in a template, she was given protection while learning how to blend in to the world around her. She has since made use of her heritage to help her defend the forests around Waterdeep, while also learning to come to terms with her newfound identity and trying to ascertain the greater purpose for her being on this plane.

Evelyn is a kind and caring individual who values truth and justice above all else. She is patient and wise, and has a tendency to look on the bright side despite difficult circumstance. She is also fiercely loyal, and will not hesitate to help out those who she considers friends. Evelyn loves nature and seeks solace in the woods whenever she can. She is also an avid collector of books, and loves to travel to distant places to explore new cultures. Evelyn has a deep-seated fear of the unknown, and will often make attempts to learn as much as she can about any new situation before committing to it.

Evelyn is currently in a relationship with Elena Swiftmark whom she met after the events of Lofty Goals (C1.S07.04). Elena visits Evelyn often although is still employed with The Vanguard.
ShadowHand

A haven for the cunning and stealthy rogues among us. Within the shadows and hidden corners, this House nurtures the art of subterfuge, ensuring that each dagger strikes true and each trick unfolds with deadly precision.

## Elder Guild Member

Master Thief Izzarina Mimi Whellerton is a shadowy and enigmatic figure who embodies the essence of stealth and cunning. As the leader of ShadowHand House, she guides rogues within the guild, honing their skills in espionage, thievery, and subterfuge

## Classes (Rogues)

Stealth and Subterfuge Training: ShadowHand House specializes in training rogues in stealth, sleight of hand, lockpicking, and other skills associated with covert operations. Members learn to be masters of infiltration and deception.

Information Network: The house maintains a network of informants, spies, and contacts throughout various cities and regions. Members can tap into this network to gather valuable intelligence and secrets.

Disguise and Forgeries: ShadowHand House teaches members the art of disguise, creating false identities, and forging documents, enabling them to operate undercover and manipulate situations to their advantage.
The Vanguard Wiki

**Welcome to the The Vanguard Wiki!**
Welcome Adventurers to The Vanguard! This wiki captures the epic tales of our adventurers who join us at Sonora Restaurant for a night of Dungeons and Dragons.

We are The Vanguard a guild of extraordinary adventurers willing to defend Faerun from evil. Everyone starts at 3rd level. We use 5th edition Basic Rule set. Each session is a connected one-shot adventure between tables. What you might discover in your adventure could relate to another party. This site is dedicated to capturing their heroic deeds and record the story as it unfolds.

Please see our FAQ or visit our Facebook group or Discord server for more details on upcoming events and to share an ale with our fellow adventurers!

## The Vanguard Chronicles: Campaign 1

The Vanguard is at the ready to defend Faerun from the diabolical forces at work trying to bring back an ancient and powerful artifact known as Naraxas.

Jump into the storyline for **the first campaign** as you catch up on every session so far. Read the synopsis, get to know the villains and most importantly the heroes that were involved in saving the day.

You can also catch up by visiting '*When Last We Left Off*' and read the cliff-notes from our latest adventures or dive into all the gritty details by visiting the Campaign One page that includes all of the players, DMs and session stories from the beginning!

## Important Articles

Guild HousesThe Vanguard: A HistoryCampaign One

January 23rd 6PM EST
Only January 23 2024 18:00:00 until our next session!

*New to The Vanguard? Here's some links to get you started!*

* Rules of this wiki
* Getting Started with The Vanguard
* Getting Started with Fandom
* Frequently Asked Questions
* Join our Discord
* Join our Facebook Group
* Visit us on Reddit

**Be a legend!***Include your hero in the The Chronicles of The Vanguard now! Type your character's full name into the box below and click 'Create Character Page'.*

*(e.g. Drizzt Do'Urden)*

*Having trouble finding an image for your hero? Try using playgroundai.com*
The Crown of Reversal

"The Crown of Reversal" (C1.S02.1) is a one-shot in the first campaign of The Vanguard.

## Synopsis

Under the cover of darkness, the Whispers Breath Clan executed a daring heist to steal the coveted Crown of Reversal from Zephyrus Malifax's tower. These skilled and enigmatic fey thieves were renowned for their stealth and cunning.

Driven by their deep-rooted belief that magic was a perversion of the natural order, devious powers sought to secure the Crown of Reversal and control its power. To accomplish this, they employed the Whispers Breath Clan known for their expertise in covert operations and their ability to traverse the Feywild with ease.

Under the cloak of night, the Whispers Breath Clan infiltrated Zephyrus Malifax's tower, their every move concealed by shadows and their footsteps whispered upon the wind. Their fey nature granted them the ability to shrink in size, allowing them to navigate the tower's intricate passageways undetected.

With their nimble fingers and impeccable timing, the theives bypassed Zephyrus Malifax's intricate security measures and disabled the enchantments guarding the crown. Swiftly, they seized the artifact, vanishing back into the night before their presence could be discovered.

The theft of the Crown of Reversal left Zephyrus Malifax both shocked and betrayed. He was entrusted with the security of the crown and was unaware of the outside influence to secure the crown.

The Whispers Breath Clan believed that they were the rightful protectors of the crown. They saw it as a tool to restore the natural balance of the world.

The successful heist orchestrated by the clan sets the stage for our adventurers' involvement. Their quest to recover the stolen crown becomes a race against time, as an extremist agenda threatens to disrupt the delicate equilibrium between magic and nature.

## Guild Dispatches

The following are messages from the guild members who participated in the mission. They contain valuable information the guild can use to piece together clues.

> *No guild dispatches were found as of yet.*
>
>

1. ↑ Be aware that this is told from the player’s perspective of the adventure. Details and happenings may have been presented with some liberties taken to fill in the blanks from poor memory and scribbled notes. Other players should be asked about their views of what happened, and are also welcome to type their stories to share.
Gallery/Huey Duck

This is the Character Gallery for Huey Duck. Help us fill Gallery/Huey Duck by adding to it! Please make sure the images are of Huey Duck*.*

### Official Art

These are pictures official artwork of Huey Duck from QuackPack.

### Episodes 1-20

These are pictures from all episodes from 1-20 in order of Huey Duck from QuackPack.

### Episodes 21-39

These are pictures from all episodes from 21-39 in order of Huey Duck from QuackPack.

### Other

These are pictures that don't have a category.
Ruddy 'Moines

"Ruddy 'Moines" (C1.S01.2) is a one-shot in the first campaign of The Vanguard.

## Synopsis

The party explored a long abandoned mine, disturbed a hive of Kruthiks, and recovered what they believe to be one of the keys to Naraxas' vault.

The party explored a long forgotten set of mines, disturbed a hive of Kruthik's, and managed to recover what they believe to be one of the keys to Naraxas' Vault.

## Guild Dispatches

The following are messages from the guild members who participated in the mission. They contain valuable information the guild can use to piece together clues.

> *A fortnight back I was sent with a couple of other adventurers to a cave in the mountains. I felt it a fitting mission as I was already enjoying the solitude away from the bustling crowds. Some miners had mysteriously vanished a long while back and I guess someone was hoping to sneak in to stake a claim to the trinkets and baubles the people folk enjoy. At the head of the cave, we came across some overturned carts with a sky-blue rock I held onto for the time being. But as the task required us to explore the next step was to go in the cave that was blocked by a fellow of solitude who staked no claim nor desire the be bothered so in we went. After some exploration and a sleeping bear friend, we found an abandoned room filled with tables and rocks and stones that sure made some of my companions happy to fill their pockets with. But just before we were attacked I found a map and a key on a table that would need to be examined later so I tucked that away and began to help defend from a mass of big creepy unknown bugs. After slaying a couple and managing to get the elevator to rise safely away we came back to town.*
> *- DethPain*
>
>

1. ↑ Be aware that this is told from the player’s perspective of the adventure. Details and happenings may have been presented with some liberties taken to fill in the blanks from poor memory and scribbled notes. Other players should be asked about their views of what happened, and are also welcome to type their stories to share.
East Haven

Long ago, nestled on the eastern coast of a vast kingdom, there was a small fishing village known as East Haven. The town was founded by a group of hardworking settlers seeking refuge from the chaos of the surrounding wilderness. With its serene shores and abundant fishing grounds, East Haven quickly grew into a prosperous community.

As the years passed, East Haven flourished into a bustling coastal town, attracting traders, merchants, and travelers from all corners of the realm. Its strategic location made it a key hub for maritime trade, and its residents took great pride in their prosperous fishing industry.

However, the town's tranquil existence was not without its challenges. The treacherous sea, harsh weather, and occasional pirate raids tested the resilience of the townsfolk. Despite these obstacles, East Haven persevered, its people embodying the spirit of unity and determination.

In recent times, East Haven has faced a new threat—a mysterious mist that periodically envelops the town, shrouding it in darkness and fear. The mist is said to carry a malevolent aura, bringing forth nightmares and drawing out the hidden fears and darkness within the hearts of those unfortunate enough to be caught in its grasp.

The townsfolk live in constant apprehension, never knowing when the mist will descend upon them again. Many whisper tales of lost souls who ventured into the mist, never to return. As a result, East Haven has become a place of superstition, with rumors circulating about ancient curses and vengeful spirits.

Yet, amidst the eerie atmosphere, the people of East Haven remain resilient. They have learned to adapt, fortifying their homes, establishing a network of watchtowers, and seeking solace in the camaraderie of their fellow townsfolk. They hold tightly onto their traditions and values, finding strength in unity as they face the ever-present threat of the mist.

The town is led by a determined mayor, who seeks ways to unravel the mystery behind the mist and protect the people of East Haven. Adventurers, drawn by tales of the town's plight, arrive seeking answers, ready to face the unknown and bring an end to the curse that has plagued this once peaceful coastal community.
Haroshima Carote'

### Appearance

Haroshima is a small Harengon (rabbit Folk). He wears martial arts gear with a mask. He has many weapons hung on his sides, and a pellet bow on his back.

### Backstory

Haroshima is a Harengon of Clan Broken carrot. His ancestors have ran the Clan for many generations. The clan has fallen on hard times due to the teachings of the forgotten martial arts being lost in the new generation of Arcanum. People would rather wield powerful magics then just specialize in weapon finesse. Haroshima's sensai is currently his Grandfather Okia Hoppington. Okia has sent Haroshima to join the Vanguard and bring honor and more students into Clan broken carrot. Haroshima has taken his vow to establish himself in the Vanguard and bring honor to clan Broken Carrot. As he leaves the clan for the first time in his life he is filled with excitement and duty. He just received a letter from General Grom to meet at the Vanguard hall in a tenday. Haroshima's journey has begun.
Arcana Profound

A realm of arcane wisdom that beckons the Wizards, Sorcerers, and Warlocks to join their forces. Within this House, the arcane secrets of the cosmos shall be unraveled, shaping minds that command the very fabric of magic itself.

## Valeria Celestine

Archmage Valeria Celestine is a venerable and wise wizard, renowned for her unparalleled knowledge of magic. As the leader of Arcana Profound, she guides and mentors wizards, sorcerers, and warlocks within the guild.

## Classes (Wizards/Sorcerers/Warlocks)

Arcane Library: Arcana Profound House maintains a vast library of magical tomes, scrolls, and research materials. Members can access this resource to expand their spell repertoire, learn new spells, and conduct magical research.

Spellcasting Training: The house offers advanced spellcasting training, helping wizards, sorcerers, and warlocks refine their magical abilities, learn new spells, and develop their magical potential.

Ritual Assistance: Members can seek guidance and assistance in performing intricate rituals, deciphering ancient scripts, and unraveling arcane mysteries.
Mirabellis

### Appearance

Mirabellis is a half-elven woman in her early adulthood, and she stands just shy of 6 feet tall with a wiry build. Her skin carries a pale complexion that shimmers ever so slightly, particularly at dusk and dawn, and she has green eyes and black and purple hair.

She commonly wears a flowing dress in several shades of purple, along with a corset and raised collar in a rich blue and gold. Wherever she goes her familiar, a pseudo-dragon named Andarna, follows her either perched on her shoulder or flying around, above, and ahead of her. Plants and flowers seemingly bloom or wilt depending on her mood, a mark most likely left on her by the time she spent in a different realm.

### Backstory

Mirabellis grew up with a human mom in Eldenthorn and never quite fit in with the people of her small village. While she was always curious about her elven father, his identity remains a mystery, as her mother was unwilling to talk about it.

From a young age Mirabellis yearned to explore the world, and when a beautiful faerie started visiting her dreams she was set on her path. She found herself drawn to mystical places and could both feel and hear to quiet song of magic in the land. One fateful day while exploring some ancient, abandoned castle ruins she fell through a portal to a strange and magical place. For the first time in her life she felt truly alive, connected with nature and her magic, and knew that she was home.

After some initial time spent in the wilderness, she quickly came to discover that the fairy from her dream was none other than Titiana, Summer Queen of the Feywild who, after a lengthy discussion, agreed to become Mirabellis’ patron. But in order to earn permission to permanently remain and live in the Feywild the half-elf Warlock needs to prove herself useful first, and she was returned to the realm of Faerun with a goal to help the cause of the Seelie Court.

Upon her return from the Feywild, Mirabellis found herself lost in a strange and unfamiliar woods, and it was here that she was discovered by Kereg. The young Barbarian quickly befriended the charming and strange woman, as her wit is a natural complement to his brawn.

Mirabellis has grown to appreciate that while Kereg is barely civilized, deep down he does have a kind, if simple heart, and likes that he enjoys being helpful. His company isn’t taxing, and he reminds her of the barely tamed Feywild. She was easily able to convince the young half-orc to carry all of their belongings while making their way around the countryside, and the two found themselves joining The Vanguard in a quest for knowledge, secrets, and glory.
Nolan Sanford (Old Stayby)

*"hate"* - Nolan, "Aftermath"

## Nolan Sanford

(Nolan doesn't actually have an appearance in the old version of Stayby. This is just what he's depicted as.)

## Appearances

### Portrayed by

??? (Main Series)Richard D. James (Appearance in "Our Stayby Movie")Online Microsoft Sam TTS Generator (Voice in "Our Stayby Movie")

### Appears in

Stayby (Old series, now half gone)STAYBY - Refurnished (Upcoming)Our Stayby Movie

### Debut

The sleep is over. (Now non-canon)alright.sb3 (kinda? idk, slightly mentioned)Aftermath (Main appearance, now deleted)

## Introduction

Nolan Sanford is the main antagonist of the series "Stayby," primarily the old version of the series. Unfortunately, most of the old Stayby has been snapped out of reality due to the co-owner of the Stayby series not being really proud of it. Nolan is a cold-blooded killer that resides in Stayby, despite it being closed for a very long time.

## Appearance

Nolan actually has no main appearance, but he is usually depicted as a white smiley face shrouded in darkness.

His appearance in the joke old Stayby project, "our stayby movie," just depicts him as a solid PNG of Richard D. James (AKA Aphex Twin).

## Gallery

Nolan, as depicted in an unreleased cancelled Stayby episode teaser.Nolar, an inside joke between the creators of Stayby.Nolan, as depicted in "our stayby movie".
Stargloomy's Stuff Wiki

**Welcome to the Stargloomy's Stuff Wiki!**
The multiple creations of the internet user StarGloomy.

We're a collaborative community website about Stargloomy's Stuff that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderMIT CatPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
MIT Cat

*"We're all trapped in here."* - MIT Cat, "Guess What? (Recover)"

Official Render

## Introduction

MIT Cat is the central character of the series "MIT Cat" entries. He acts as a bringer of news and warning, as the current state of Scratch he resides in is about to encounter it's longest shutdown yet.

## Appearance

MIT Cat is seemed to be a somewhat stylized version of 2.0 Scratch Cat with various changes. Its head is more tall, its ears are drooping down, and its head has a pitch black fill with red outlines. It now has no full face, replaced with only its eyes. However, in its upset state, its eyes are replaced with a 1x3 image, mostly consisting of random slightly human mush, sometimes having eyes, noses, or mouths.

## The Story

MIT Cat doesn't necessarily have a proper origin, but all we know is that it stems from old project recoveries that were altered in some way either 5 minutes away from or right before one of the longest scratch shutdowns in history. MIT Cat is usually seen in the altered projects as appearing somehow and warning the sprites already in the projects about what is going to happen in some way or form.

## Trivia

* It has no definite body structure, it just increasingly gets more deformed and confusing.

## Gallery

MIT Cat's Official Render, but upsetMIT Cat's Old RenderMIT Cat's way older designMIT Cat's first actual appearanceMIT Cat's first fakeout formMIT Cat's second fakeout form
Main Page

**Welcome to the Humongo Wiki!**
A totally perfect wiki where nothing goes wrong at all

We're a collaborative community website about Humongo that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dr. Mongly

**Aww Phooey!**
This article is a stub. You can help QuackPack Wiki by expanding it. Please consider adding any additional info but make sure it's backed by facts or official confirmation!

## Dr. Mongly

* Normal
* Primal

## Appearances

### Appears in

Island of the Not So Nice

**Dr. Mongly** is a protagonist in the episode "Island of the Not So Nice".
Cool Shoes Guy

*"tch... you" -* Cool Shoes Guy, "fight cool shoes guy (2) [UhUhmUh's Remix]"

## Introduction

Cool Shoes Guy is a character that barely has context. He just usually fights people because he feels like it.

## Appearance

Cool Shoes Guy is seemed to be a somewhat short stickman with small circle eyes and a wide smile. He also wears big white shoes, connected by socks, which is why he is called Cool Shoes Guy.

## Powers & Weaknesses

#### Powers

* Being able to fight ig
* Hand grabby toy
39.Feats of Clay

**Aww Phooey!**
This article is a stub. You can help QuackPack Wiki by expanding it. Please consider adding any additional info but make sure it's backed by facts or official confirmation!

## Feats of Clay

### Director

Kurt Anderson;Terence Harrison, Kirk Tingblad, and Woody Yocum (animation timing)

**Description**

While visiting China, Huey is seduced by a local girl, Su Ling, who turns out to be an empress witch of world domination.

**Characters**

* Donald Duck
* Daisy Duck
* Huey Duck
* Dewey Duck
* Louie Duck
* Su Ling

**Trivia**

**Gallery**
Dox Tauren

### Appearance

She usually appears as a middle aged black human female with a wild mane of black hair with a streak of white. When around people she knows and trusts, or in The Den, she always has a shock of white hair on black or black hair on white. This is her way of identifying herself to people she knows while not she is not assuming her more familiar persona/shape.

### Backstory

Dox is a changeling that works for the ShadowHand. She assumes the identity of anyone she needs to at the time, enforcing policy at the The Den while running the place, running errands for Izzarina and generally doing the things a Changeling would be expected of in an intelligence gathering operation.