recursal/Fanatic-Fandom huggingface dataset:
Jeremiah

### Dislikes

Surprises, messes, lightbulbs that are almost dead but not quite there so they just flicker a lot, cheaters, hair product advertisements

## Gameplay Info

### Stats

Unknown (Red)
Unknown (Blue)
Unknown (Yellow)

### Bonds

Delilah (Best Friend)
Doris (Honorary Uncle)

Jeremiah is an NPC in Forgotten Indigo, played by BigMovingTarget.

Jeremiah Deltano, despite the last name, is not related by blood to the family. A little over twenty years after meeting, Jeremiah is now the right hand man of Delilah Daffodil Deltano, who is the current head of the mafia family.

Because of his upbringing, he provides a very black and white view on the world with some welcomed charm. He’s also developed a unique set of social skills to quickly analyze and learn about people based on something as simple as their reaction to a stick of gum. He’s the type of person that always needs something to keep his attention or he becomes frustrated. Thankfully, there’s never a dull day in Indigo when you’re the man that’s buried the most people, but never killed one.

## Basic Information

### Physical Appearance

Jeremiah is a rather intimidating-looking figure with piercing eyes and imposing eyebrows. He has a shiny, bald head and is oftentimes seen with what could be described as a "shit-eating grin." He wears rather formal attire in black, with an ornate pink collar that resembles a clam shell.

### Backstory

Jeremiah lived with his grandfather who owned the Pearly Gates Funeral Home since he was a child. When he was 19 though, he suddenly had to run the place as his grandfather passed away. He did a good job but quickly became tired and numb to all the sadness that came through his door daily. That is, until he made contact with the Deltanos and made the heads at the time an offer to spice up his life. He and his eyebrows offered to help them smuggle goods in his coffins to wherever they needed things to go.

## Relationships

### Delilah

Shortly after starting to work with the Deltanos, he met Delilah and after a rocky introduction, the two have become inseparable friends. Despite how different the two of them are, they both hold a lot of trust in one another, and Jeremiah genuinely views meeting Delilah as a serious turning point in his life for the better.

## Gameplay Information

### Attributes

* **Red:** Unknown
* **Blue:** Unknown
* **Yellow:** Unknown

## Trivia

* His favorite food is listed as Filet Mignon with Steak Fries. (World Anvil)
* Jeremiah was meant to resemble a pearl, with his collar visually representing a shell. (Fan Discord)

## Gallery

Full Gallery: [See All]

Jeremiah (Base Icon)Jeremiah (Bond Up Icon)
Logan

## Logan

### Relations

Vaultwatcher (Reflection)
Charybdis (Friend)

## Physical description

### Eye color

Unknown

**Logan** is a character in Reflection. He is played by Brin. He is a technician working for OPIA.

## Appearance and Personality

### Appearance

Logan has pale skin and long straight white hair that falls well past his shoulders. He has black makeup on his eyelids and in a vertical stripe leading from his bottom lip all the way down his neck. His eyes are always closed, and he instead uses various drones to see.

Logan uses a wheelchair.

### Personality

Logan generally reserved, but often prone to sarcasm. He is very intellectually curious and enjoys learning new and exciting information, even if it puts him in danger.

## History

Logan joined OPIA at some point in the recent past. After Ace Galatine unbound from Vaultwatcher, Logan bonded to the Reflection. Some time later, while moving into his new dormitory, he noticed Vaultwatcher get into an argument with Ace, and responded to Vaultwatcher's plea for backup with a sarcastic quip before going inside. The next day, he and Charybdis got tacos. He also invited Charybdis to a rave. Later in the day, he joined Charybdis in communing with his Reflection. During the communion, Logan and the rest of the group were nearly attacked by a massive beast, but the simulation was cut off by Cast before anyone was hurt. Logan found the entire event very interesting. As he went to attend the rave with Charybdis, Willow, and Twice, his group was interrupted by an alert sent by Treble regarding Basilisk Id being attacked by an unknown entity. When the rest of his group went off to assist Basil, he provided long-range support using drones.

Some time later, Logan was approached by Danger at Darkside, who asked if he could temporarily become Vaultwatcher's wielder. Logan agreed, but told Vaultwatcher than if he did anything to Danger, that he would "get him".

## References

1. ↑ 1.0 1.1 1.2 I'm Still Alive
2. ↑ 2.0 2.1 2.2 2.3 Lock And Key
3. ↑ No Options
4. ↑ Through The Gate
Bandy

**Bandy** is a character in No Home in Twilight played by Christian. He is a UEA Sergeant currently serving on Earth 3. After the glassing of Angresst, he and his deployment held out for a week against alien attacks before being rescued by Asher Halloween and his team. He then assisted them in fighting off a group of alien mechs in order to establish comms with any survivors of the glassing. Upon arriving at Angresst Spaceport, he, Aganno, and Gromby were put on patrol in a nearby trench. Bandy quickly became irritated by Gromby's drunken ramblings. After Forsetti Galerian arrived at the trench, he told her that his dream after leaving the UEA was to post videos of Gromby's nonsensical theories online and get rich off them..

## References

1. ↑ Destroyers in the Dusk
2. ↑ A Whole Lot Of Paperwork
Hector

## Physical description

### Eye color

Blue

**Hector** is an NPC in Reflection. He is played by Jay. Hector serves as OPIA's in-house personal trainer.

## Appearance and Personality

### Appearance

Hector is an adult man with pale skin and auburn hair. He has a shaved beared that is a darker brown color. His ears are somewhat animalistic, and also have brown fur. He has blue eyes and sharp teeth.

### Personality

Hector is jovial and excitable, and greatly enjoys his job.

## History

Hector worked with Lyst Solais to construct her a fitness regimen that could work within her FLOW mission schedule. He was also in attendence for Cam's body coronation.
## Abilities

Hector is extremely physically fit and well-versed in various fitness techniques.

## References

1. ↑ 1.0 1.1 1.2 Beachside Burn
2. ↑ Dear Sweetest Me
DUCK

## Physical description

### Eye color

Blue

**DUCK**, formally spelled **D.U.C.K**, is a player character in No Home in Twilight. He is played by Brin. He is a doctor and mech pilot working for the ARCA company.

## Appearance and Personality

### Appearance

DUCK is a lanky man with extremely pale skin and a single blue eye; his right eye having been replaced with a metallic prosthetic sporting three red lights in a triangular pattern. His face is incredibly disfigured and emaciated, with a variety of tubes connected to various portions of it. Where his nose should be, there is a large triangular cavity, also filled with tubes. He has no mouth, and a portion of his head is cleft and kept in place with metallic latches. DUCK usually wears an orange pilot jacket underneath white and grey armor plating in various areas including the arms and his chest. He has physical legs, but instead uses a set of four spider-like legs to move around. In certain situations, DUCK wears a full body plated mask that sits beneath a full-rimmed metallic hat.

### Personality

DUCK is a polite and friendly person. He tends to approach situations with a jovial and positive attitude. He takes great pride and enjoyment in his work as a doctor and technician. He sometimes struggles with understanding when people are being literal or not.

## History

### Early Life

DUCK was born some time in the recent past. In his adulthood, he joined ARCA, and following the glassing of Earth 3, he became a mech pilot for the company in addition to his role as a doctor.

### Prologue

DUCK joined Asher Halloween's squad sent to respond to a UEA distress signal out in the wasteland. During the ensuing battle against a pair of alien mechs, DUCK spent most of his time on the sidelines, using his mech to disable his opponents with hacking so his allies could get cleaner hits in. Once the first group of mechs was defeated, he joined the team in venturing east to establish a stable comms connection. During the battle, he once again acted as support, hacking enemy mechs and placing down turrets. One of his turrets was pivotal in helping Forsetti Galerian destroy a durable mech that would've otherwise captured the target location. He then returned to Angresst Spaceport with the rest of the team, where he attempted to give Ceti a brief checkup, but she refused. The next day, he joined the same team on another mission in the wastelands outside of the spaceport.

## Abilities

DUCK is a mech pilot and skilled at interfacing with mech-based computing technology. With effort, he is even able to affect alien technology. As ARCA's doctor, he is also familiar with a wide variety of medical practices.

## References

1. ↑ 1.0 1.1 1.2 1.3 Destroyers in the Dusk
FOG Prologue: First Record Opening Narration Transcription

???: [I lie staring up at the sky, embers licking across my skin.]

"The insides burnt out, but that doesn't matter too much to me. All that matters is that I pulled it off with grace, you know?"

"Even at the last second, ahh... I... I hope I managed to pull it off..."

"The entire goal of this was to go out like a cool guy, you know? But its kinda hard when you're lying here dying."

"You don't exactly choose the posisiton you land, legs might be splayed out, your arm might be in a stupid posistion... God this sucks."

[I take a second to look around, try to comprehend. So many damn colors everywhere.]

"But... I did it, on the other side of this I'm the only one who had to die, so you know what? Mission Accomplished."

"This is what a [blank] would do, right?"

[One of the words is lost, its hard to wrap my mind around.]

"But... I think I did a good job. Someone's crying nearby... hehe, dammit I'm the one who wants to cry... hahh... look at me now."

[I feel the cold pressence of something or someone standing over me, look down, and mutter something]

????: "Oh kind of sad, lame of a [blank] not be able to protect themselves."

[Another one of those words is lost again.]

???: "What was it again? uh whatever... at least I'll be gone soon and I won't have to deal with this anymore."

[Someone nearby says something, they're talking rather heatedly, but I'm... I'm holding on.]

????: "You know it won't be him, right?"

????: "Well if its him..."

????: "Because its him, he'll be able to survive that. Even this."

[The same figure stands over me, and I feel something pressed to my skin. Its gentle but enveloping, I feel parts of myself beign to entwine. All this "self" lost admist the fog.]

???: "I... kind of wish I can stand up at this point. Let him know at least something, like..."

"At the end of it, it was nice working with you partner."
Player Character Page Template

caption here

Infoboxes will need to be manually added by going to instert>infobox>Player Character Infobox. If something is not filled out on the infobox it will not show up. This is the Player Character Infobox =>

## Background

A summary of their backstory and screen time

## Abilities

This area would be for their skills as well as a potential explanation of their combat style.

Examples

* Dia polymorphs herself for utility as well as combat and is good with basically all the knowledge skills
* Rita is good with diplomacy and generally uses a snowball wand in combat
* Tey can eat magic and magic items and usually makes a hole for things to fall in.
Bijoux

### Likes

Nice Smells, Nice scoops (ice cream and info alike), Butterflies, Ribbons, Cute stationary/pens, her beauty rest, romance.

### Dislikes

People prying, Bullies!!!, Ghosts, Boogeymen, Ghouls, Poltergeists, People touching her hair, Loan Sharks.

## Gameplay Info

### Stats

Unknown (Red)
 Unknown (Blue)
 Unknown (Yellow)

### Bonds

Salazin (Friend)
 Dione (Friend)
 Guileford (Friend)
 Beretta (Friend)
 Mallow (Friend)

Bijoux is an Player Character in Forgotten Indigo, played by spectralfusion.

Bijoux is a new and bizarre facet of Indigo life. Seemingly appearing out of nowhere one misty morning, she showed up at The Grapevine’s front door, toting a big bedazzled bag of secret knowledge and demanding to be let into the fold.

She can be glimpsed flitting about the streets, canals and back alleys of the city chasing down her latest interview or following up on her tip of the day. It’s not quite known who or where her sources are but their claims tend to be worryingly accurate for some of the more important circles of Indigo.

Her exact area of journalism expertise hasn’t been made public yet but she claims to be working on uncovering something big. Something that might be better off forgotten.

## Basic Information

### Appearance

Bijoux is a small, sparkly figure with pale skin and white hair pulled into two buns. Her body and hair is sprinkled with opalescent gemstones, and she has two pointy ears. She wears a monochrome outfit covered in multicolored ribbons, with frilly gloves and stockings.

## Relationships

### The Grapevine

After showing up mysteriously one day, Bijoux has quickly found her place in the Grapevine workplace-- not just as a star employee, but practically as a family member as well. Everyone in the workplace cares deeply for one another, and Bijoux is no exception.

### Beretta

Bijoux and Beretta have known each other for quite some time. At first, neither of them liked each other much at all, but now they are both close friends, regularly chatting and attending Girls Night together.

## Gameplay Information

### Attributes

* **Red:** Unknown
* **Blue:** Unknown
* **Yellow:** Unknown

### Abilities

* Bijoux has the ability to cloak her presence to people she is not close to, disappearing entirely from their vision. She uses this to sneak in and snoop places that other people cannot.
* She has the ability to "tune in" to peoples phone calls, able to hear both ends of the conversation at once.
* She has an umbrella that grants her the ability to fall slowly and also rise slowly.

### Gifts

* **That's Not How It Happened!**: Once per session, Bijoux can declare that, after a failed roll, that things did not in fact happen the way they did. This allows a character to roll again, even after a rolled failure.

## Trivia

* Her favorite food is listed as "Vanilla Mint Bubble Tea, Coconut Shrimp, Pistachio Ice Cream, Decadent Cakes, Lemon Meringue Pie and Fluffy Pancakes." (World Anvil)
* Her height is listed as 4'8. (Art Archive Discord)

## Gallery

Full Gallery: [See All]

Bijoux (Base Icon)Bijoux (Bond Up Icon)Bijoux (Fullbody Reference)
Aganno

**Aganno** is a character in No Home in Twilight played by Christian. They are a UEA Corporal serving on Earth 3. Following the glassing of Angresst, they held out with their deployment for about a week before being rescued by Asher Halloween's team. Upon arriving at Angresst Spaceport, they were sent on patrol in a nearby trench alongside Bandy and Gromby.

## References

1. ↑ Destroyers in the Dusk
2. ↑ A Whole Lot Of Paperwork
Dungeon Crawl Classics

**Dungeon Crawl Classics** is a series of adventures on the Stabbyness channel using the Dungeon Crawl Classics system. The game is run by ChristianAfro and features a cast including Stabbyness, Kisherprice, Angra Mainyu, Captain Karas, Burnarator, and J Man.

### Overview

Dungeon Crawl Classics (DCC) is a comedic swords and sorcery series run by Christian using the Dungeon Crawl Classics ruleset. Though, there is some homebrew for some characters, mainly Chancy Twopennies.

The players in DCC pilot many characters at once, each starting out with four.

Jay plays Chedderlocke Steelbrie, Chancy Twopennies, Level 3, and Level 9

Kisherprice plays

Angra plays

Burn plays

J man plays

### Episodes

There are four episodes running from almost three to four hours separated into two parts that use prewritten modules published by Goodman Games.
Sentiment

The **Sentiment system** is a table-top roleplaying game system used in various shows on the Stabbyness channel. It is an in-house system designed by Jay, originally for the show Windrose Everlasting, but it is used in many other shows including Forgotten Indigo and Reflection. It is currently on version 0.6

## Gameplay

The Sentiment system is a "d20" roleplaying system, which means that it makes use of a twenty-sided die (d20) for a majority of player interactions. A d20 is used in Sentiment for "Rolls to Do", which is the mechanic enacted when a player wishes to affect the world around them. For example, attacking an enemy with a sword would be considered a Roll to Do, and the player taking this action would roll a d20 and add any appropriate bonuses to see if they succeed.

In addition to the d20, player characters in the Sentiment system also have a pool of sixed sided dice known as their "Attribute dice". Generally, a Sentiment character will have three dice, each one assigned a color. Usually, the colors are red, blue, and yellow, but many Sentiment characters have more than three dice with stranger colors, such as purple, black, or even clear. Attribute dice are used for "Rolls to Dye", which are defensive or otherwise internally-based character actions, such as dodging an attack or working out one's own thoughts. When a player character drops to 0 health points (HP) in Sentiment, one of their Attribute die is "Wounded", meaning it cannot be used until the person running the game, or Game Master (GM) declares that die is restored. If a character drops to 0 HP and has no Attribute dice left, they usually die.

Finally, the Sentiment system makes use of a mechanic called "Gifts", which are modular mechanics given to the players by the GM as a symbol of some kind of character growth. The GM most often designs Gifts on their own, and they can be designed however the GM feels is appropriate for the specific game of Sentiment. Gifts can be weapons, memories, magical curses, and much more. A player character generally has six active "slots" where they can place Gifts to use during a session of play.

## Rulebooks and Supplements

* Official 0.6 Rulebook
* Version 0.55 Video Guide

## Trivia

* When the system was first released, it was called the "Windrose system" due to its development alongside Windrose Everlasting. In an effort to separate it from one specific show, it was renamed to Sentiment following the Version 0.6 Release
Balean

Balean is a country in the Windrose world. Alongside Gaal-Bort and Trident, it is notable for being a nation that is entirely underwater. It borders the nation of Coire along an ocean border.

#### History

Nothing is known about the history of Balean.

#### Geography and Ecology

Little is known about the geography and ecology of Balean. It is likely very cold, as Balean's borders are mostly defined by a series of ice sheets that restrict territorial expansion, at least in the south. Like many ocean territories, a large amount of Balean's citizens live in underwater trenches.

#### Political Structure

Nothing is known about the political structure of Balean.

#### Culture

Balean possesses a large amount of whale-people bloodlines, as well as some other aquatic bloodlines, such as coelacanth-people, who are known to live long lives. Some of Balean's whale people are famously tall, with some reaching heights of a staggering thirty feet. Balean's aristocracy is known to live in ice palaces carved out of icebergs. Some whalefolk engage in a form of throat-singing involving the usage of their blowhole.

#### Trivia

* The name Balean seems to be an altered version of the real-world marine biology term "baleen", which is the term for the kind of teeth used by certain types of whales.
Rocket Wastes

The **Rocket Wastes** are a region in the Central province of Windrose. It is a dangerous, sparsely populated region, mostly inhabited by scrappers and small communities too poor to leave.

#### Geography and Ecology

In the distant pastes, the Rocket Wastes was a large lake, similar to Lake Chantilly in the east. Due to unknown reasons, the lake drained almost completely, turning the landscape into a large desert valley. Much further in the future, the region was used as the primary crash site for experimental Aranean rockets. The sheer amount of rockets and debris landing in the area led to heavy amounts of pollution, further worsening the habitability of the region. Acid rain became common, as well as winds so powerful that they could destroy modern steel machinery. The region is still used as a testing ground as well, meaning that Aranean rockets striking the surface is an ever-present threat.

Most citizens still living in the Rocket Wastes live inside Mount Protea, the largest mountain in Windrose. Located in the far south of the Wastes, much of the mountain has been hollowed out to provide a decently safe living space sheltered from the highly dangerous weather outside. Two train lines run through the Wastes, both of which head from west to east.

#### History

At some point, the soon-to-be Rocket Wastes were settled by communities of immigrants from Lancata. During the formation of Windrose, it was decided that the Wastes would become part of the Central province, and Aranea began using it for rocket tests, leading to its current heavily polluted state.

#### Politics

Legally, the Rocket Wastes are under the jurisdiction of Bluebell, and therefore Aranea, as Bluebell is the capital of the Central province as well as Windrose as a whole. In practicality, the extent to which Aranea maintains control over the region is unknown, but given the low population and general lack of livable land, it is very likely that the powers that be in Bluebell actually manage the Wastes very little beyond using it as a giant dump for failed rockets.

#### Notable Rocket Wastes Citizens

* Atticus Jaggins
* Scragg Jaggins
Guileford

Guileford is an NPC in Forgotten Indigo, played by Stabbyness.

Guileford is a part of the crew at The Grapevine, a newspaper company in Indigo. Technically the owner of the company, he gave the role of the "boss" to Salazin, who is much more acclimated to interpersonal matters. Instead, he works as the resident editor, and seems to radiate an aura of warmth wherever he goes. He holds a lot of pride in the company, and supports the group as best he can.

## Basic Information

### Physical Appearance

Guileford is a tall yet lanky figure with large, poofy, pink and blue hair that lays over half of his face. He has long, pointy ears and a unicorn horn, along with horse legs and a tail. He dresses very comfortably yet very properly, and has his hair decorated with small white flowers.

## Relationships

### The Grapevine

Guileford is part of the team at The Grapevine, working as the resident editor. He remains a beacon of calm even in the most stressful situations, and is always there to support the crew. Everyone in the workplace cares deeply for one another, and Guileford is no exception.

## Gameplay Information

### Attributes

* **Red:** Unknown
* **Blue:** Unknown
* **Yellow:** Unknown

## Gallery

Full Gallery: [See All]

Guileford (Base Icon)Guileford (Bond Up Icon)Guileford (Fullbody Ref)
Dexica

Dexica is a country in the Windrose world. It borders Zanmar to the north.

#### History

At some point in history, a cohort of scholars fled or migrated from elsewhere to found what would become Dexica for unknown reasons. It is unknown if any people inhabited the land before this event.

#### Geography and Ecology

Little is known about Dexica's climate, geography, or ecology. It is possibly a desert, as alluded to by Siv.

#### Political Structure

Nothing is known about the political structure of Dexica.

#### Culture

Dexican culture is still heavily tied to the group of scholars and academics that founded it. Much of the citizenry of Dexica are the descendants of these scholars. Dexican academics and philosophy is so well-known that it has even spread far to the north. Specifically, the philosophical concept of "keywords" as a way to define one's Magic originates in Dexica, but it is a widely-used magical framework in countries as far north as Windrose.

None of the notable bloodlines that reside in Dexica are known.
Omeri

The **Omeri** were a civilization in the setting of Reflection. They were heavily tied to the Divine Eyes. They are a lost civilization, having died out in the ancient past.

## History

The Omeri civilization arose in the distant past, in a time even before the Cycle. They descended from a group of humans who had lost their forms in some capacity, becoming monstrous giants. The group that would become the Omeri managed to regain a piece of their previous "shape". They build a widespread civilization using Divine Eyes and Flame to seek out and study ways to revitalize the human form.

The Omeri made contact with a group known as the Ab Fae at some point in their history. Both civilizations were interested in studying the power of perception, but the Ab Fae rejected the Divine Eyes, instead tying themselves deeply to their own Sensory Flames.

Eventually, the Omeri civilization died out, their homeworld being consumed by the Sea of Ash.

## Culture

### Appearance

Most Omeri were massive, hulking figures. Omeri interested in pursuing Divine Eyes often wore large cloaks and a variety of golden jewelery, much of which featured eye symbolism. Some Omeri had massive Divine Eyes growing directly onto their bodies.

### Relationships

The Omeri considered themselves to be enemies with an unknown entity aligned with the concept of "ash". They called this force the "monochrome existence".

The Omeri were aware of Reflections.

## References

1. ↑ 1.0 1.1 Lock And Key
2. ↑ 2.0 2.1 2.2 2.3 Sum of Experiences
Collbrande

## Collbrande

* Normal
* Open Eyes

### Aliases

Col
Coll
Cole

### Relations

Colt (Brother)
Lugh (Brother)

## Physical description

### Eye color

Blue

**Collbrande**, who also goes by various shortened versions of his name, namely "**Col**", is an NPC in Reflection. He is played by Jay. He is the younger brother of FLOW agents Colt and Lugh, and a member of the Neighborhood Watch of Fuse City's Undercity.

## Appearance and Personality

### Appearance

Col is a short man with extremely pale skin and faded lavender hair. He keeps one part of his hair in a short braid. A pair of feathery antennae protrude from his head, and a series of purple markings line his nose bridge. Col's eyes are usually closed, but he has pale blue eyes with white pupils. In terms of clothing, Col most often wears a long-sleeved t-shirt underneath a white t-shirt, which itself is underneath a yellow jacket. He is also often seen wearing a worn backpack.

### Personality

Col is generally a friendly person, always willing to talk and generally upholding a relaxed and approachable demanor. He also deeply loves his family and community and will support them with whatever means he has available, even at personal risk to himself.

## History

### Past Lives

A version of Col existed in a previous world, where he met an incarnation of Dr. Sylph.

### Fuse City

Col was born in Beleth. At an early age, he and his family moved to Fuse City, where they established themselves in the Undercity. At some point in his youth, Col picked up the violin.. He also became a part of the Undercity's Neighborhood Watch, an organization of local community members who attempt to uphold peace in the Undercity given the lack of GEIST law enforcement.

Col met FLOW members Basilisk Id and Willow Wisp while he was heading to a violin recital.. Some time soon after, he and Colt allowed the OPIA AI Circuit to stay at their apartment. When members of FLOW came to look for her, Col initially tried to hide her presence, but eventually relented after being convinced that they wouldn't rat his being a neighborhood watchman out to any GEIST authorities.

## Gallery

Coll's Reference Page, art and design by Neko265
## Trivia

* Col enjoys root beer.

## References

1. ↑ 1.0 1.1 1.2 1.3 Bedside Manners
2. ↑ 2.0 2.1 2.2 2.3 Sum of Experiences
3. ↑ For Today
A Moment To Breathe

"**A Moment To Breathe**" is the second episode of Windrose Everlasting. In a forest a decent ways away from the chaos in Bluebell, two travelers stumble upon each other. They begin to discover that things in these woods are not quite as they seem...

## Summary

In a forest north of Bluebell, Atticus wanders through the woods. He inspects some plants, shocked at how vast the foliage is compared to his home in the Rocket Wastes. While inspecting some glowing moss, Velvet walks up behind him, startling him with her heavily reflective and colorful clothing. The two introduce themselves to each other, and Velvet collects some of the moss for homemade medicine. She explains that she's a doctor and has been hired to help someone's "cat", although she's confused as the photo she was given has two humans and no cats in it. Atticus is confused as to what a cat is, so Velvet draws a poor imitation of one in the dirt.

The two make their way down the forest path when Velvet hears movement to the north. Thinking it might be a cat, Atticus has Velvet make a meowing noise and then uses a machine of his to try to replay it with boosted volume, but the machine malfunctions. Velvet decides to climb up a large stone outcropping to get a better vantage point, discovering that parts of the rock are actually a carved monument of a man. Atticus uses his rocket shoes to fly up, and the two call the man "Bill the Wizard". Upon touching Bill the Wizard, Velvet feels a strange aura. An exploding sound is then heard from off in the distance.

Atticus and Velvet rush towards the source of the sound, eventually finding themselves in an Aranean outpost, where a handful of guards are testing out volatile stoves from the RnD department. They explain that a train carrying more stoves tipped over for unknown reasons, and that a chimera in the train escaped with civilians in tow. Atticus and Velvet continue on towards the chimera. Most of the Araneans stay behind due to the chimera technically outranking them, but one goes with the two to confront it.

## Characters

### PCs

* Atticus Jaggins
* Velvet
Leucojum

Leucojum is a vassal state of the underwater nation of Trident in the Windrose world. On land, it borders Lucerne to the north and east.

#### History

Leucojum began as a colony of Trident at some point in the past. Over time, however, the inhabitants on land began to drift culturally and politically away from their underwater overlords. While Leucojum still remains politically tied to Trident, it possesses a large amount of autonomy from its suzerain state.

#### Geography and Ecology

Little is known about the geography and ecology of Leucojum. Its neighbor Lucerne is known to have extremely cold weather, so it is possible that Leucojum also has a similar climate.

#### Political Structure

As previously mentioned, Leucojum is a vassal state to Trident. This means that it maintains some sort of allegiance to Trident in political matters, but much of the internal politics of the country are left to its own rulers. It is unknown how Leucojum is governed beyond this.

#### Culture

Little is known about the culture of Leucojum. Given its origins as a colony of Trident, it is likely that the country has many aquatic bloodlines. It may also have other bloodlines, either due to immigration from nearby Lucerne or the possible existence of preexisting ethnic groups preceding Trident's colonization.

#### Trivia

* "Leucojum" is a genus of flowers that are also known as "Snowflakes". This follows a trend of naming regions in the Windrose world after flowers, a trend mostly seen in the names of Windrosi cities, such as Bluebell or Snowdrop.
Court of Death

The **Court of Death** is one of the six Demonic Courts of the Coda. Led by Vinter, this group of Demons seeks primarily to conserve the balance of the cycle of life, death, and rebirth.

## Culture

Much like its Archdemon, the vast majority of the Court of Death's members are devoted, stern, and loyal. Unlike other Demons, such as those of the Courts of Instrumentality or Compulsion, the Court of Death cares little for toying with or drawing out the suffering of its opponents. In fact, the Court is well known for putting in exactly as much effort as they feel is required for a job and no more. It also does not actively seek to enact the apocalypses wrought by the Coda, although it will absolutely assist in such a measure when asked to do so. On occasions, the Court will even work with humans and other surface dwellers to further its own personal aims. On rare occasions, the Court of Death will gather its more combat-oriented forces for a concentrated assault on the surface, primarily if they believe an organization on the surface to either be an obstacle for the Coda's long-term goals or if they believe it to have violated the cycle of life and death in some fashion.

In its day-to-day operations, Vinter manages the Court of Death like a business, with him as the "CEO" and his Demons as his "Employees". Said employees dutifully follow the orders of the "Great Spreadsheet", a mysterious collection of raw data and strategies composed by Vinter that organizes the Court's goals, akin to spreadsheets that would be presented at a business meeting in a modern corporation. While not focused on it, the Court does host a variety of combat-focused Demons, many of which take on appearances that are akin to medieval knights from the real world. They operate as cohesive units, usually consisting of one or two larger Demons surrounded by several smaller ones.

The Court of Death's Stranger was the Hunter of Mortals. Unlike the rest of his Court, the Hunter was playful, coy, and found great joy in combat and pushing his physical capabilities to their limits. He was specifically tasked by the Court with retrieving notable Flames that had managed to cheat death, as well as fighting against reincarnating Flames. In this, he was greatly assisted by his unique ability, which made him exponentially stronger every time he fought against the same foe, even across multiple reincarnations. Following his permanent death at the hands of OPIA, Rio Fenrir was promoted to become Death's new Stranger. It is unknown if she possesses the same abilities the Hunter of Mortals once had.

## Notable Members

* Vinter
* Rio Fenrir
* Hunter of Mortals

## References

1. ↑ Night Ride
2. ↑ Tumbling Down
3. ↑ 3.0 3.1 For Today
4. ↑ Superhero
5. ↑ For Tomorrow
Allium

Allium is a city in the Central province of Windrose.

#### Geography and Ecology

Little is confirmed about the geography and ecology of Allium, but given its proximity to Bluebell and nearby temperate forests, it is likely that the city has a temperate climate. Its proximity to the western edge of the Titanium Peaks also might mean that the city is located in a somewhat mountainous region, or at least a region with many hills. Allium sits on the north side of a river that originates from somewhere near the Rocket Wastes and drains into Lake Chantilly.

#### History

Some time in the last one thousand years, the region that would become Allium was settled by migrants from Lancata. The settlement eventually became a population center of some renown. Following the One Week War, the royal family of the province of Notus fled from their home in Gladiolus to Allium, becoming the new royals of the city. After the Empty Night, many members of the Marigold family settled in a farmland estate around the region of Allium.

#### Demographics

The demographics of Allium are unknown. Given its close proximity to Bluebell, it might share some notable bloodlines, such as rabbit-people, flower-people, and bird-people.

#### Culture

Little is known about Allium's culture, but it seems to act as somewhat of a last vestige for classical Windrosi culture, especially following the One Week War. The last handfuls of knights living in Windrose mostly reside in Allium, as an example.

#### Trivia

* The Allium is a type of flower, making the city's name part of a trend of naming Windrosi cities after flowers, like Bluebell and Gaillardia
Kaskara

Kaskara is a country in the Windrose world. It borders Aegis to the east.

#### Geography and Ecology

Little is known about the geography and ecology of Kaskara. It has rubber trees and some sort of naturally growing resin. Additionally, Kaskara lies on the southeastern continent, which is notable for possessing many indigenous dinosaur species, so it is possible that dinosaurs live in the Kaskaran wilderness, and likely as domesticated animals.

Kaskara's territorial claims consist of the large mainland, a large island to the southeast near the southern coast, and a series of four smaller islands to the southwest that are close to the country of Dexica.

#### Political Structure

Nothing is known about the political structure of Kaskara.

#### Trivia

* The Kaskara is a kind of sword used in eastern Africa, specifically Sudan, Chad, and Eritrea. This might possibly hint at an East African inspiration for Kaskara's culture, but considering the Iranian origin of the name "Sagaris", and the actual culture of the county of Sagaris, this is not entirely assured.
	+ This naming scheme aligns with the naming scheme of a handful of other regions in the Windrose world being named after weapons, such as the aforementioned Sagaris, as well as Lancea and Falcata.
Papillon

Papillon is a country in the Windrose world. It is famous for being the "cradle of civilization" of the Windrose world. It borders no other countries by land, but it is close to the underwater nations of Gaal-Bort and Trident, as well as Asturia by sea.

#### History

As one of the oldest areas in the world with sedentary civilizations, Papillon's history stretches back some ten thousand years. Around this time, the first humans to migrate to the region, also known to some as the Parsa Coast, discovered farming and set up the first rudimentary villages. Following human settlement patterns in the real world, it is likely that these early settlements appeared along rivers or other areas with freshwater. It is possible that the earliest city-states also appeared in Papillon's early history, but it is more likely that they were established in what would become Petrichor. During this early period, Papillon was not an archipelago.

During the ascension of Phos, the geography of Papillon was drastically altered. The ascension sunk the land bridge that connected Papillon to the western continent, and possibly also led to it becoming the massive archipelago that it is today. Following this, the various islands were eventually united by some political entity to found the modern state of Papillon at some point in history.

#### Geography and Ecology

Papillon is a massive archipelago, with a variety of islands of different shapes and sizes. The sheer size of the archipelago is notable, with it possibly making the country larger in land area than even Lancea and Falcata. This massive size also likely gives Papillon a great diversity in climate zones across the various islands, but the exact specifics are unknown. The archipelagic nature of its geography also affords Papillon many "nice beaches".

Papillon is also home to some amount of large monsters, similarly to Falcata. The exact nature of monsters common to Papillon are unknown.

#### Political Structure

Nothing is known about the political structure of Papillon.

#### Culture

The culture of Papillon throughout its various eras has had a profound effect on the rest of the world. The most explicit example is that of language. The Old Parsan language spoken at some time in Papillon's early history is understood to be the ancestor of all spoken languages in the rest of the Windrose world. Certain holidays originating from Papillon, such as Parsa Moonlit Night, have also spread across much of the world.

Modern-day Papillon has a unique culture of its own, with unique fashion (specifically hats), and a robust tradition of step dances. Papillon also is notable for its unique architecture, with many of its buildings being especially tall and somewhat inspired by real-world butterfly houses.

In terms of bloodlines, Papillion has a large demographic of butterfly and moth people, as well as a variety of other insect-people, of which one of the known bloodlines are bee people.

#### Trivia

* "Papillon" is the French word for "Butterfly"
* The cultural step-dances practiced by modern-day Papillon are "Russian-esque", according to Siv.
* You could find a hurdy-gurdy in Papillon.
Station One

**Station One** was the original base of the organization that would come to be known as OPIA. It is located at the edges of Fuse City, directly adjacent to the mouth of the Coda. From Station One, various researchers, medics, and mercenaries studied the Coda and its ecology, conducted physical missions inside the abyss, and fought and died against the Demonic horde.

## History

Station One was constructed at an unknown time in the past for unknown purposes. Following the opening of the Coda beneath Fuse City, it was inhabited by various researchers and professional Codan explorers. Once the Demonic incursion into World Twelve began in full, it became the more or less permanent residence of several frontline medics and mercenaries who acted as the backbone of what would become Wave One of FLOW, journeying into and around the Coda to protect injured explorers and civilians. At the same time. Ridill Arondite and Dr. Verona also joined the base's staff as researchers investigating the nature of Codan injuries. Following the discovery of Reflections, the agents protecting Station One were much more efficiently able to fight back against Demons, but even still, it was brutal work, and most of the Wave One agents died in the line of duty. Following Dr. Verona's sudden rise to prominence, Station One became the property of OPIA. It was mostly abandoned for the much nicer OPIA hospital in upper Fuse City, but it was still used as a forward base for missions inside the Coda itself. During OPIA's battle against the Demonic Court of Death, Station One was briefly reoccupied while OPIA directed nearly all of its active personnel into retrieving Basilisk Id from the third layer of the Coda.

## References

1. ↑ Forgotten Hero
2. ↑ Superhero
3. ↑ Night Ride
4. ↑ 4.0 4.1 Tumbling Down
Justice

## Justice

### Affiliation

ESPer Corp
OPIA
FLOW

## Physical description

### Gender

Male (He/Him)

**Justice** is a character in Reflection. He is played by Jay. He is an ESPer and member of FLOW.

## Appearance and Personality

### Appearance

Justice wears a modified full-body ESPer suit. The suit is white with blue LEDs running across it. Justice ties a red headband around the top of his mask, and the bottom portion of the mask is removed, revealing his mouth and the bottom of his face. His skin is pale.

When unmasked, Justice reveals himself to be a heavyset man with long, unkempt brown hair and two scars running down his left eye. He wears a transluscent black mask over his eyes.

### Personality

Justice is incredibly loyal and defensive of those who he respects, but he is equally spiny and snarky to those he sees as outsiders.

## History

Justice was born in the recent past. He eventually found employ in Fuse City's ESPer Corp and stayed with the organization after it became an OPIA subsidiary. He joined FLOW as a member of Ridill Arondite's Gate of Humanity, and assisted in defending the city against a massive Demonic invasion on his first day on the job. Several days later, he was approached by Ace Galatine and given an assignment to learn to separate himself from the ESPer Corp, as Ace felt that his loyalty to his previous employers would be a detriment while working at FLOW. Justice was initially angry, but eventually accepted Ace's critique. After spending the day pondering and training, he spoke to Ace about his path forward, which Ace approved, allowing Justice to deploy for Cialla. During the Court of Compulsion's invasion of Cialla, Justice unmasked and helped Liam and Charybdis fight back against a horde of Demons in the Ciallan woods.

## Abilities

### Reflection

Justice is a Reflection user. His Reflection is "Great Gauge Drifter", a massive axe with a toothed blade that can fire its teeth as shotgun shells with a variety of effects.

### ESP

Justice is an ESPer, but his abilities are unknown.

## References

1. ↑ 1.0 1.1 Through The Gate
2. ↑ 2.0 2.1 Crossing Threads
3. ↑ Faded Flame
4. ↑ 4.0 4.1 Lost Blade
5. ↑ Strong Enough
Rue

Rue is a city in Windrose. It is the official capital of the province of Zephyrus and a notable center of maritime trade.

#### Geography

Rue is located on a small peninsula on the western coast of Zephyrus on the edge of the large desert of Canvas. A small archipelago juts off from it to the north. Its position allows it both access to the western sea and an ability to control trade going south into the narrow bay formed by the King's Crown Peninsula, which usually heads towards the city of Indigo. No roads or Aranean train lines seem to connect to the city.

#### History

Little is known about the history of Rue. It was established at some point in the last one thousand years by migrants from Lancata, and it became the capital of Zephyrus at some point after the region was officially incorporated into Windrose.

#### Political Structure

Rue is the official capital of the province of Zephyrus, which affords it some ability to manage and control the policy of other settlements in the region. However, the city of Gaillardia to the north mainly keeps to its own machinations in Zephyrus, preventing Rue from having full control of the province. The exact policies and political structure of Rue are yet unknown.

#### Culture

Little is known about the culture of Rue. It likely has some kind of powerful merchant class. The city has trade connections as far south as Raoji. None of the notable bloodlines in and around Rue are known.

#### Trivia

* The Rue is a kind of flower, making Rue one of many Windrosi cities to follow a trend of being named after flowers.
Sylas DePayne

## Physical description

### Gender

Male (He/Him)

**Sylas DePayne** is a player character in No Home in Twilight. He is played by Savvy. He currently serves as one of the three heads of ARCA.

## Appearance and Personality

### Appearance

Sylas is an adult man with unknown physical features, as his body is fully covered by an ARCA uniform, and his head is covered by a rusted black mask akin to a gas mask.

### Personality

Sylas is an incredibly difficult person. He is very argumentative and opinionated, often getting angry at people who disagree with him on how to approach various tasks. He is openly and self-admittedly interested in accruing power and positions of leadership. Despite this, he is quite willing to admit his faults as well as understand when his own desires are unviable, and is willing to compromise with others to an extent.

## History

### Early Life

Sylas was born on Earth 9. For unknown reasons, he eventually left his home and immigrated to Earth 3, where he joined ARCA.

### Prologue

About a week after the glassing of Angresst, Sylas joined Helena Roost, Raoul Auclair, and Pops in analyzing recovered alien mechs. His investigation was interrupted by a group of UEA troops. Sylas immediately began arguing with them that they had no authority over ARCA as it was an independent company. The argument was eventually settled by Pops, who acquiesced to the UEA but told them that further orders would have to go through their superiors, as ARCA did have its own rights. Sylas was enraged that he was not informed of this, and berated Pops for not telling him as they went to help Moon fill out paperwork. When it came time to choose an official head for ARCA going forward, Sylas offered himself as a candidate. Understanding that he was not a very popular option, he eventually agreed to a three-way board, sharing power with Pops and Moon.

## Abilities

Sylas is a skilled researcher and technician.

## References

1. ↑ 1.0 1.1 1.2 1.3 A Whole Lot Of Paperwork