New Donk City Hall

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## **Stage Info**

New Donk City’s very own city hall. When Mario climbed up to the top he ran into the Mechawiggler which had to be shot down with the power of a Sherm in order to protect the city. After saving the city and tracking down a group of musicians for Mayor Pauline, Mario was invited to participate in the city’s annual festival and got a chance to dance with his old flame at the city hall.

## **Stage Design**

BottomMiddle 1Middle 2AMiddle 2BMiddle 2CMiddle 2DTop
## **Stage Layout**

New Donk City Hall is a traveling stage that starts the battle off at the bottom of City Hall. The bottom is flat and grounded with walkoffs to either side with a small platform just above the middle of the field. After a few seconds a new platform will rise from the ground and carry the fighters up to the next segment of City Hall. The next section takes place just above the arch which is visible from the bottom section of the tower. From here all the way up to the top of the tower the rest of the stage is in midair. This part of city hall features a medium-sized flat platform with two additional platforms above the left and right halves of the stage.

The platform will then take players further up where it will travel to two more spots on City Hall before making it all the way to the very top. These next two travel locations are randomized out of a pool of four different layouts. The first possible layout is Battlefield-esque in its design though scrunched together a bit. The second possible layout features one platform longer in size than the rest floating above the main platform with two platforms immediately to the left and right of the main platform but down below and flush against the side of the tower. The third possible layout is off to the left side of the tower creating a walk-off on the right with two platforms off on the left in the air that each travel left and right. The first platform is just above the main platform in terms of height while the second platforms is a good distance below. The second platform is also about half the length of the first platform. These platforms each start in opposite corners of their cycle as they move back and forth. The fourth possible layout is almost a mirror image of the third layout with the tower being on the left and the moving platforms on the right. In this layout the bottom platform is a bit longer than it is on the third layout.

After the stage has traveled through two sections of randomly chosen layouts the fighters will be at the very top of city hall where the main platform is at its smallest size. Thankfully there are two additional platforms to the left and right of the main platforms for fighters to fight on top of. From here the stage will cycle back down to the very bottom of the stage where fighting will continue for a bit before the cycle resumes and the fighters begin to scale their way back up the building.

This stage has a couple cameos that can appear depending on what music track is being played. If the track is one that is a “Band Performance” variant then the New Donker Drummer will appear on the bottom of the stage playing his drums to the beat of the song. As players rise through the stage they can encounter the other members of the band and if a fighter touches them they’ll glow and add their instrument into the music’s mix for the rest of the fight. If “Jump Up, Super Star” is playing on the stage then Pauline will also appear and making contact with her will cause her to add her lyrics to the music. Whenever the fighters return to the bottom of the stage they’ll see as much of the Band (and Pauline) assembled as they added to the music.

If any other music track is playing on the stage then neither Pauline nor the members of the band will appear. Instead only regular New Donkers will cameo on the stage. The exception to this is if music from Captain Toad: Treasure Tracker is playing on the stage. When this happens Captain Toad can be found at the very top of New Donk City Hall. You can even spot Captain Toad every third time the stage has looped back up to the top even if there is no Captain Toad music playing on the stage!

## **Soundtrack**

* **Super Mario Bros.**
	+ Ground Theme (Band Performance)
* **Captain Toad: Treasure Tracker**
	+ The King of Pyropuff Peak
	+ Plucky Pass Beginnings
* **Super Mario Odyssey**
	+ Break Free (Lead the Way)
	+ Jump Up, Super Star!
	+ Jump Up, Super Star (8-Bit)
	+ Jump Up, Super Star (Japanese)
	+ Mechawiggler Battle
	+ New Donk City
	+ Underground Moon Caverns