recursal/Fanatic-Fandom huggingface dataset:
Cấp kỹ thuật

-       Các loại ma thuật khác nhau mang cấp độ khó trong việc thi triển, duy trì và điều khiển. việc thông thạo ở cấp kỹ thuật cho phép 1 người sử dụng các kỹ thuật ở cấp độ thấp hơn ở thể loại ma thuật đó dễ dàng hơn, cấp kỹ thuật thường đi cùng cấp độ ma thuật

* Được phỏng đoán là còn có thể mô phỏng kỹ thuật tối đa dễ dàng hơn, dù cấp độ thành thục sẽ tùy vào cá thể mô phỏng lại

- Còn được ví như là 1 cách để phỏng đoán % công suất của 1 loại kỹ thuật khác mang cùng cấu trúc hay xuất nguồn từ 1 hệ mà bản thân sử dụng thông thạo nhất, vì có nhiều loại kỹ thuật và hệ được tạo ra như là sự kết hợp của các hệ và kỹ thuật khác, nên về mặt lý thuyết thì bản thân nếu sử dụng tốt 1 trong các hệ hay kỹ thuật tạo nên hệ và kỹ thuật đang muốn sử dụng nhưng không liền kề với hệ và kỹ thuật bản thân thông thạo nhất thì sẽ có sự giảm hiệu xuất, nhưng bao nhiêu % hiệu xuất thì có sự phân nhánh dựa theo quá trình phát triển của các hệ và kỹ thuật đó

* Nếu cố gắng thông thạo hệ và kỹ thuật mới, thì có thể sẽ có hiệu quả ngược lại với hệ và kỹ thuật mà bản thân đã rất tốt trước đó
* Các hệ hay loại kỹ thuật phân ra từ các hệ hay loại kỹ thuật khác, và rồi các hệ hay loại kỹ thuật mới hay cũ sẽ tiếp tục kết hợp lại tạo ra các hệ hay loại kỹ thuật mới, khiến chúng trở phong phú và nguy hiểm hơn, dựa vào sự phân ra này thì ta sẽ phỏng đoán được % mà 1 cá thể có thể sử dụng tối ưu các hệ hay loại kỹ thuật trong phân nhánh dựa theo các hệ hay loại kỹ thuật mà bản thân thông thạo nhất, với cả khả năng 1 người sẽ có 0% có thể sử dụng 1 hệ hay loại kỹ thuật trừ khi từ bỏ hệ hay loại kỹ thuật mà bản thân thông thạo nhất

- Các hệ sẽ phân theo các cấp bậc, với vài hệ nằm ở giữ các cấp bậc khác nhau do tính tương đồng của hệ quá lớn đối với các hệ lân cận, không đủ để liệt kê nó 1 cách độc lập vào trong các cấp bậc gần nó nhất, dựa vào các cấp bậc thì sẽ có thể biết % công suất của hệ mình định sử dụng mà bản thân chưa học hay thực hiện bao giờ, so với các hệ mà bản thân thông thạo nhất

* tiêu chí cho việc phân cấp bậc hoàn toàn dựa vào % tính chất của hệ đó so với các hệ còn lại, với mỗi cấp bậc là tạo ra 1 hệ thống và nguyên tắc mới cho việc tạo kỹ thuật
Lời nguyền, ban phước và

Mang 1 khái niệm chủ chính là ban tặng, tước đoạt và giới hạn lại sự tự do của người khác

* lời nguyền là lấy ma lực của người bị nguyền và khiến nó duy trì cho lời nguyền

1. lời nguyền chỉ có thể áp dụng lên các đối tượng yếu hơn người ban lời nguyền
2. lời nguyền có thể bị phá vỡ nhưng với việc có khả năng bị phá vỡ, sẽ khiến các giới hạn ban đầu của lời nguyền lên các đối tượng bị nguyền mạnh hơn
3. có thể phá vỡ lời nguyền bằng bên thứ 3, nếu cá thể đó mang thông thạo ma lực cao hơn người ban lời nguyền và người bị ám bởi lời nguyền
4. lời nguyền là đặt 1 điều kiện lên cá thể, và kích hoạt 1 sự kiện

-        Có thể tạo ra các lời nguyền bám lên ai đó nếu cá thể đã đạt được chuyên viên, vì lúc này cá thể đã đủ thông thạo về ma lực để tạo 1 vật ký sinh, nhưng có thể bị phản lại bởi ai đó cũng mang chuyên viên mà còn đủ am hiểu về ma thuật để loại bỏ lời nguyền
10 kỹ thuật tối cao

-        Trong kỹ thuật của mọi loại hệ, đều mang 10 tối cao được xem là minh chứng cho cấp độ ma lực và sự thành thục của cá thể của hệ đó, mỗi lần thi triển gần như là tiêu hao toàn bộ ma lực đến độ không thể thi triển 1 kỹ thuật khác, đồng thời còn mang sự biểu lộ của cá thể sử dụng khi đã thành thục nó ở mức độ cao nhất

- Các kỹ thuật bao gồm:

2.    Lãnh địa: được xem như là kỹ thuật kết giới nguy hiểm nhất vì giam cả người thi triển và các cá thể gần hay chỉ định vào khi trong 1 vùng nhất định, tạo ra 1 vùng mà bản thân điều khiển tuyệt đối về kỹ thuật, khiến kỹ thuật được tạo ra không thể trượt, bản thân không thể bị tổn hại bởi chính kỹ thuật của mình trong lãnh địa, đồng thời mang các quy luật khác nhau trong lãnh địa so với thực tại tương đồng với 1 thực tại riêng, không thể thi triển kỹ thuật của bản thân ở bên ngoài lãnh địa khi bản thân đã thi triển và bên trong lãnh địa

* Những pháp sư đã thành thục được kỹ thuật này đã kết hợp nó với khả năng chuyên viên tạo ra những kết quả đáng sợ, còn thêm rằng cá thể làm điều nói trên đã phát triển để khiến chuyên viên của mình mang 1 tính chất toàn năng nào đó, dù nhiều bằng chứng vẫn cần được xem xét
* Tạo ra 1 không gian cách biệt ở trong thế giới thật thay cho dịch chuyển vào 1 thế giới riêng như 1 chiều không gian túi, có giới hạn cho không gian được bao trùm bởi lãnh địa ở ngoài thế giới thật, việc phá hủy lãnh địa phải từ bên ngoài hay 1 lãnh địa khác can thiệp từ trong hay ngoài
* Không thể xen vào lãnh địa bằng cách kỹ thuật ở bên ngoài do lãnh địa cách ly hoàn toàn khỏi thế giới bên ngoài, có vài lãnh địa đã hoàn toàn phá vỡ những quy tắc nêu trên để đạt 1 hướng phát triển khác
* điều đáng sợ là cá thể sử dụng lãnh địa có thể hi sinh các tính chất cơ bản của lãnh địa để phá vỡ các nguyên tắc trên để tạo 1 quy luật tuyệt đối trong lãnh địa của mình, có thể dùng để bảo vệ bản thân nhằm gia tăng những khả năng cụ thể được đặt trong lãnh địa

10. Thần: tạo ra 1 hiện thân với khả năng sử dụng mọi loại kỹ thuật thuộc 1 hệ hay nhánh phân ra từ đạo thuật hay đặc biệt thuật ở bất kỳ nơi đâu và ngay lập tức, tốn ma lực cho mỗi giây duy trì cùng ma lực cho mỗi kỹ thuật được sử dụng

* Thường yêu cầu sự hỗ trợ để định vị vị trí để thi triển, trước khi thi triển thì có thể cảm nhận được lượng lớn ma lực bao trùm nên dễ dàng trốn thoát nhưng việc rèn luyện có thể dẫn đến khả năng giấu đi lượng ma lực này
* phá vỡ bằng cách gián đoạn sự tập trung của người thi triển, nên hầu hết các cá thể thi triển sẽ mang 1 màn bảo vệ xung quanh
* có thể áp đặt các quy luật lên cá thể bị nhắm đến ở ngoài thế giới thật bằng cách hi sinh tất cả những khả năng bản thân có thể thi triển bằng thần
Biệt đội phòng chống Dị Nhiên (hiện tượng kỳ lạ của tự nhiên)

Trong các câu thoại từ thời xưa luôn chứng đựng 1 chút sự thật, nhưng câu hỏi rằng tại sao các sự thật đó lại không được làm rõ hay được kết thúc mở là 1 bí ẩn, vì nguyên nhân đó mà biệt đội này được thành lập

Biệt đội phòng chống Dị nhiên được thành lập với mục tiêu là nghiên cứu, tìm kiếm, bắt giữ và ngăn cản các mối đe dọa mang mối liên hệ với các câu chuyện cổ và hiện đại, mang 1 lượng nhỏ các cá thể tiền tuyến nhưng mang 1 lượng lớn các hậu tuyến, biệt đội này thường huy động để điều tra vì nghi ngờ hơn là nguy cấp, vì thế mà bị các tổ chức tín ngưỡng phỉ báng và căm hận
Rotherhithe

Rotherhithe was the first kingdom and island that took to the sky. Having been first to discover the means, they immediatly used it to literally crush their main rival, Dewhurst. Slowly meneauvering the island until it was above the still land-bound Dewhurst, Rotherhithe dropped it’s own mass onto the kingdom.

Dewhurst was largely destroyed, though a large portion of it was inadvertantly added to the bottom of Rotherhithe Island. Dewhurst was able to evacuate a large amount of it’s people during the slow advance of Rotherhithe, but most records of the time are lost or destroyed so what is known of the evacution is largely speculation.

Rotherhithe itself did not fair well in this tactic. The city itself suffering  several fissures along its surface furthering the distance between the different classes of people within the city.

IN the following few years blah blah blah, church takes over.
The Sea The Sea The Sea Wiki

**Welcome to the Seafi Wiki**
indubitably

We're a collaborative community website about The sea The sea The sea. assimilate now

but before you do that read the rules

1. you big stinky noob
2. i **not** big noob haha
3. no racist/homophobic/misogynistic/anything discrimination of any kind allowed here
4. no slurs. this includes the n-word, f@gg0t, etc.
5. be respectful
6. no flaming
7. do not engage in doxxing or you will die in a fire. same goes for revealing any personal info
8. saying the word "sussy" will have you disemboweled

thank you

.
Custom mario kart live home circut Wiki

**Welcome to the Custom mario kart live home circut Wiki!**
This wiki is inspired by Custom Mario Kart wiiki.

We also have a page for different products you can purchase as decorations, props, or accessories.

We're a collaborative community website about Custom mario kart live home circut that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Track Directory

PlaceholderIdeas for new tracks you can createSuper Mario KartMario Kart 64Mario Kart Super CircuitMario Kart DSMario Kart Double Dash

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
King K.Rool

**King K.Rool**
 **Affiliation** | Murderous Sinistras

 **Record** | 4W-5L

King K.Rool is the leader of the Kremling Krew and is a member of The Murderous Sinistras.

## Battling Style

* **Signature Move: Crownerang**

The Crownerang is where K.Rool would take off his crown and throw it like a boomerang at his opponent and puts it back on when it comes back.

* **Signature Move #2: Kroc Krasher**

The Kroc Krasher is when King K.Rool would grab the opponent, jumps into the air and preforms a backbreaker. This is his popular move.

* **Signature Move #3: Raging Stomp**

The Raging Stomp is where King K.Rool would stomp the opposing wrestler into the mat of the ring with anger.
Tremaere Wiki

**Welcome to the Tremaere Wiki!**
World Knowledge for the Tremaere D&D Setting

If you're just here to poke around, have fun!

If you were sent here because you're a new player a Tremaere game, we recommend you start here: New Players.

This wiki is still very much under construction. We have our own schedule of priorities for what stuff gets written up first, but the best way to get an answer to any question about the world is to reach out to Skot himself. Large portions of the world have yet to be written, and having people ask questions or pose ideas is how it gets done. Please send any thoughts you have. Please check out the Special Thanks page to see all of the people who have asked a question or poked a hole that pushed forward another part of the world being written.

## All Current articles

Gods

Tremaere

The Shatter

War of Ruin

Bu

Kaylana

Esk

Pax & Belli

Naer'vey
Krodd Stric II

Krodd Stric II in his battle armor.

Krodd Stric II is a Demise warlord who serves of the first antagonist of Seafi.

## Appearance

Looking like most Demise, Stric has purple skin and purple eyes. He is also clad in heavy battle armor, with intense strength and power, able to defeat The cube the cube the cube's stand with ease.

## Personality

Stric is very antagonistic towards the heroes, and will and can lower the sea the sea the sea levels until they dry out. Luckily, this was halted by Zenith, The cube the cube the cube, and Ankarstian.
Getting Started - Town

After choosing your class, you will be taken to the Town menu, that has several tabs, accessible via the number hotkeys.

At first, there may be a lot of information, but for now, we will ignore the rest of tabs except Training, and the Enter the Dungeon button.

In Training, you will see your main character, their stats, skills and skill points (or SKP). Hovering the mouse over it will make a tooltip appear, explaining learnt skills, their level, element, MP cost and levelup cost.

Your main character will have some SKP to spend. To increase one of your character stats, click the +1 button next to one of the stats (HP, MP, ATK, DEF or SPE). To level up a skill, click the +1 button next to the skill name.

Stats grow one by one when assigning points, but skills have a different levelup cost depending on the skill level, which can be seen when you are hovering your character in Training, under "Levelup cost"

Investing in a stat does not always mean +1 in that stat, most of the time, it will be a higher value. It depends on some factors:

* Character level: All base stats are, at a minimum, your character level + 5.
* Spent SKP: Then, all spent SKP in that stat are added to the base (Shown in brackets, after the stat multiplier, like 1x [5])
* After that, the stat multiplier is applied. A stat multiplier of 2x means the base value is doubled, and so on.
* Higher tier characters have better stat multipliers, starting characters are F-tier, which is the lowest. The highest tier is Z (or SSSS), only available on Monsters

Investing in a skill increases its damage by a considerable amount, but also increases the MP cost. Levelling up a skill to a point where your character can't cast it due to low MP is not possible.

Some skills are free of cost, namely Basic Attack, a skill everyone learns by default. You can still increase its level, and thus, increase the damage dealt.

For now, try to level up one of your character skills and spend your SKP in your green stats. Green stats are those with the highest multiplier of your class. Unless you are doing crazy builds in the late game, it's not worth it spending SKP in Red stats.

Another option is to hit the Auto-Assign SKP, that will try to allocate SKP semi-randomly trying to prioritize each character's strengths. More on that later.

When you are done building your main character, it's time to Enter the Dungeon.

Next: Getting Started - Dungeon
Blue's Clues and Rocco Wiki

**Welcome to the Blue's Clues and Rocco Wiki!**
We're a collaborative community website about Blue's Clues and Rocco that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Blue's Clues and Rocco Skidoo and Skidoo Back Home Locations from Cities of the U.S. Territories

Blue's Clues and Rocco Skidoo and Skidoo Back Home Locations from Cities of the U.S. Territories:

Season 4 Episode 4 Puerto Rico Cities:

Skidoo location: San Juan, Puerto Rico

Blue Skidoo Version: Blues skidoo sound effect 3 from Noah Bisson

Blue Skidoo Back Home Version: Blue's Clues Unreleased Music - Race to the Thinking Chair from Michael Carter with Blues clues blues skidoo fx sound 2 from Noah Bisson

Season 4 Episode 5 Guam Cities:

Skidoo location: Dedego, Guam

Blue Skidoo Version: Blues skidoo sound effect 4 from Noah Bisson

Blue Skidoo Back Home Version: Blues skidoo sound effect 2 from Noah Bisson

Season 4 Episode 6 American Samoa Cities:

Skidoo location: Tafuna, American Samoa

Blue Skidoo Version: Blues skidoo sound effect 1 from Noah Bisson

Blue Skidoo Back Home Version: Blues skidoo sound effect 2 from Noah Bisson

Season 4 Episode 7 U.S. Virgin Island Cities:

Skidoo location: Charlotte Amalie, U.S. Virgin Islands

Blue Skidoo Version: Blues skidoo sound effect 2 from Noah Bisson

Blue Skidoo Back Home Version: Blue's Clues Unreleased Music - Race to the Thinking Chair from Michael Carter with Blues clues blues skidoo fx sound 2 from Noah Bisson

Season 4 Episode 8 Northern Mariana Islands Cities:

Skidoo location: Chalan Kiya, Northern Mariana Islands

Blue Skidoo Version: Blues skidoo sound effect 2 from Noah Bisson

Blue Skidoo Back Home Version: Blues skidoo sound effect 1 from Noah Bisson
Training

One of the main tabs in Town is the Training tab. Here, you can upgrade your characters, make them learn skills and increase their stats. After battles, the last battle log will be shown there if you need more information. You can also talk with NPC for random tips, or read the in-game manual, that may have some information not available in the Wiki.

You can spend Skill Points (SKP) in either stats or skills on every character in your Party.

This can be done manually, by using the +1/+10 buttons next to the skill or stat you want to invest. Or it can be done automatically, by hitting the Auto-Assign SKP button.

Levelling up a single character, or all of them is possible, but costs some money, and you may need to wait a little before doing so. Every time a character levels up, gains additional SKP. Be sure to spend them as soon as possible so you don't get behind in terms of strength against dungeon enemies.

Next to each stat and skill, there is a star button. Clicking it marks that as favorite, and the faved stat/skill will be given priority when auto-assigning SKP. Otherwise, points will be automatically assigned in a semi-random fashion, giving priority to green stats and skills depending on their type, physical skills for characters with ATK>MP and magical skills otherwise.

If you are trying a different setup, you may want to avoid certain stats to be assigned using auto-assing. That can be done by turning the stat filters to OFF. This means auto-assign will never assign SKP to that turned off stat, even if favorited.

Auto-assigning can be done for the whole team, just the party, or just the reserve, so you can decide what to do manually and what to automate. When using auto-play with auto-assign enabled, the whole team (party + reserve) will be auto-assigned SKP.

Besides SKP assignment, there is also more useful data for each character, like the Critical Hit Chance (%), the max Extra Turns, and the Offensive/Defensive stats. Those are calculated using the next boss you will face, so they may change a little throughout your runs. If you have a Tank, make sure at least one of the defensive stats (protection) is near 100%, when building DPS, do that with the offensive stats (dmg dealt) instead, trying to have them in green means your character will be able to do decent damage to the next boss.

Character roles are decided by calculating the sum of the following base stats (you can change a character role by increasing other stats instead, but many characters have a "default" role):
Skills

Humans, monsters and hybrids can learn skills in the game. Each class or monster has a default set of skills that it can learn from level 1, at the cost of SKP. Almost all skills (a notable exception is Basic Attack), cost MP. Magical skills do more damage, but are more costly, while Physical skills deal less damage, but the cost is also lower.

Levelling up a skill costs an increasing amount of SKP, determined by

s
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{\displaystyle skillLevel^{2}}

, and the MP cost is calculated as

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{\displaystyle \lceil skillCost\*skillLevel\rceil \*skillLevel}

. When a skill MP cost is too high, you can't level that skill until you invest some points in MP.

When fusing, fusions inherit skills from both parents, as long as the skills are levelled enough. This can lead to some high tier characters knowing a lot of different skills.

During battles, characters will pick the best skill available at a given time to use. This means, they will calculate the potential physical or magical damage comparing their ATK/MP stats versus enemy DEF/MP stats and pick a skill type accordingly. Elemental strength/weakness are also taken into account, giving priority to strong attacks, since they do double damage.

The main features of Skills are:

* Skill Level: Increased by spending SKP. Increases the damage, cost and levelup cost of the skill.
* Cost: MP needed to cast that skill during battles. If the cost is too high, you won't be able to level up the skill.
* Name/Effect: Some skills have different effects, explained below. If only the name is shown, it's a basic skill and only does damage (critical hits still apply)
* Damage: This value is the raw damage the skill would do against a character with 0 MP and 0 DEF. Skills can be Physical or Magical and can have an Element, or be Non Elemental.
	+ Magic skills use half the character's MP in the damage calculation, against half the enemy MP as damage reduction
	+ Physical skills use the character's ATK versus enemy's DEF in the calculation
* Levelup Cost: The amount of SKP required to +1 level up that skill

Some of the effects skill may have, as of version 0.14.33
Star Cubinum

Star Cubinum's appearance as a stand.

Star Cubinum is a minor character in Seafi's prologue and a stand of The cube the cube the cube.

## Appearance

Star Cubinum appears to be a luminescent star with fists and boots attached to it. Despite this, its movement and punching power are almost unrivalled.

## History

Being a stand, it was summoned into existence by its master, The cube the cube the cube to destroy Krodd Stric II. Unfortunately, Star Cubinum ended up launched in space by Stric.
Getting Started - Dungeon

Once you hit the Enter the Dungeon button, there is no way back! (Well, there is, if you die, or Eject, of course)

You can take a quick look at the dungeon calendar, that tells you what room are you, how many rooms are left in the current month, and the tier of the current boss in the room.

Every room (or Day) has 14 enemies, so, 13 regular ones, and a boss. The first boss is an F-tier one, meaning it's no stronger than a regular enemy, and will just have a little more Health. (And gives more EXP!)

To the upper left, you can see the dungeon level, element and remaining enemies. Enemies will have +/- 1 level of the current dungeon level, so, the first day, you will encounter 1-2 Lv. tier F enemies. The dungeon element changes every 2 months, with the exception of January (No Element) and December (Light Element). The element determines what kind of monsters you will encounter with a higher chance.

After watching your main character talking with no one, a random battle will appear. On the first day, all battles will be 1vs1, but later in the dungeon, there may be as much as 4 enemies per battle. But don't worry, some enemies will join your team!

## Your first battle

In the Battle scene, you will see the turn order in the top left, green characters are your Party members, red ones are enemies, and grayed out names are characters that have been defeated.

All the battle will be automatic, you can't do anything but wait (or use Time Upgrades, when you have enough money later in the game). Your characters will always use the best skill available, the one that deals more damage, taking advantage of elemental weaknesses and strengths, and always skills they can cast with their current MP.

During battle, you can see enemy stats like HP, MP, ATK, DEF and SPE, their element and tier. One important stat shown during battles is the Join Chance, displayed as a percent. Join chance will be really high in your first battle, around 90%, but will decrease rapidly when you have a lot of allies in your team.

After each battle, all your Party members (and Team members in the Reserve, later on) will get EXP points. Characters below the dungeon level will get way more EXP than those that are overlevelled, when enough points are earned, your character will Level Up, gaining new stats and skill points to be spent when you return to town. If you are lucky, a Mysterious Goo may appear. This kind of enemy is really easy to defeat, but will give you a whooping 10x EXP compared to other enemies in the room. Bosses also give you additional experience points.

if the Join Chance is higher than 0%, your enemy may join your team permanently, this is known as Recruiting. Higher tier enemies have lower chance of being recruited. Some enemies will never be recruited, this includes: Mysterious Goos, Bosses and Time-element characters.

If the enemy joined your Party, you will see it now in the next Dungeon menu, and will appear in the top bar. Once you have 4 characters in your Party, all new recruits will be added to your Reserve.

Next: Getting Started - First Boss
Kỹ năng (Magic Skill)

-        Các loại cơ chế đơn giản khi sử dụng **ma lực**, được rèn luyện nhằm tạo bản thảo sử dụng **kỹ thuật**, không mang các đặc tính của nguyên tố/ hệ mà thuần **ma lực**

-        Về nguyên lý, kỹ năng là sự tương tác giữa các nguồn ma lực tương phản nhau, nên các kỹ năng ma lực là dùng để chống trả lẫn nhau

- khi đã thành thục về ma lực đủ cao, những kỹ năng sẽ trở thành 1 bản năng thứ 2, hầu hết các kỹ năng cũng bắt nguồn từ việc sáng tạo và sử dụng ma lực phong phú trong lúc chiến đấu

-        Không liên quan đến đặc tính, cảm nhận, cấu trúc của ma lực mà chỉ thuần ma lực và riêng việc đó cũng có thể làm biến đổi thể giới vật chất, như làm giảm sát thương hay khống chế cơ bắp để chặn máu chảy

-        Có thể bao phủ kỹ năng ma lực lên các kỹ thuật ma lực, được xem là 1 kỹ năng cấp cao thay là 1 kỹ thuật, yêu cầu người thực hiện mang 1 cấp độ phân loại ma lực cho kỹ năng và kỹ thuật, không để cho kỹ thuật lấy đi hết kỹ năng và không cho kỹ năng bão hòa hết kỹ thuật

* cấp độ cao hơn của việc này là ghép thành công kỹ năng vào kỹ thuật với đặc tính kỹ năng mang lại, sẽ tạo thành 1 kỹ thuật mới nhưng thường được coi như là 1 kỹ thuật tối đa do không thật sự tạo ra 1 cơ chế và phương thức mới cho kỹ thuật đó

-        Các kỹ năng có thể tác động lên tinh thần lẫn cơ thể, ở nhiều khía cạnh của các phạm trù đó

- kỹ năng có thể được coi như là đặc tính nếu rèn luyện đủ lâu, mang lại đặc tính đó cho kỹ thuật mà bản thân sử dụng quyết định ghép với kỹ năng

-        Không thể hoàn toàn chống lại kỹ năng của người khác đến mình, chỉ có thể phòng ngự thông qua sử dụng kỹ năng của riêng mình

- Có 107 kỹ năng ma lực, với 13 kỹ năng trong số đó là kỹ năng cấp đặc biệt, mà chỉ có 1 lượng nhỏ trong dân số có thể sử dụng do yêu cầu 1 sự thông thạo ma lực lớn

-        Kỹ năng dù được xem là cơ bản nhất của cơ bản của ma thuật, nhưng nó đã hỗ trợ rất nhiều cho việc phát triển đến nỗi mà có các trường phái chiến đấu chỉ dựa vào việc sử dụng kỹ năng đến mức độ cao nhất, dù có thể dễ bị hạ bệ bởi chuyên viên nhưng các trường phái tập trung vào kỹ năng lại hỗ trợ nâng cao cấp độ ma lực là chủ chính nhằm thông thạo các sử dụng kỹ năng phong phú hơn, dẫn đến việc 1 nhà sư chiến đấu cận chiến có thể đối đầu ngang hàng với 1 người sử dụng ma thuật hạng cao
Side Eye

Side Eye is a StandofFish Rabbid creature with a hammerhead shark skin on him and is a member of The Murderous Sinistras.

**Side Eye**
 **Affiliation** | Murderous Sinistras

 **Record:** | 2W-5L

## Battling Style

* **Signature Move: Bomb Bludgeon**

The Bomb Bludgeon is where Side Eye takes his Bomb Bludgeon and throws the bomb part of it towards the opponent.

* **Signature Move #2: Bad Banana Heal**

The Bad Banana Heal is when Side Eye would take out a Bad Banana and eat it, giving him a health boost.

* **Signature Move #3: Dorsal Fin Sneak**

The Dorsal Fin Sneak is where Side Eye jumps into the ring, sneaking underneath with his dorsal fin peeking out and surprises his opponent from behind.
The Shatter

The Shatter is in reference to an event that occurred gradually over a twenty year period. The event marks the current era P.S. or Post Shatter, the era before being called The Rebuilding.

The Shatter, in it's whole, resulted in around 85% of the planets surface to lift into the air and float through the sky as if weightless. This included cities, villages, forests, lakes, mountains, and even the ocean floor. Over the following years many of the islands returned to the surface, crashing into it with terrible destruction. This resulted in the chaotic pattern of the mountains snaking over the surface of the planet.

## Causes

The whole picture of how the Shattering happened is unknown, though most agree that it started with Rotherhithe and their war with Dewhurst.

Shortly after the destruction of Dewhurst, other major powers in the world began frantically developing their own ways into the sky in hopes of avoiding this same fate.

The process of lifting them into air slowly began to destabilize the world around them, lifting more and more chunks of land into the air.

What caused this chain-reaction, as well as the exact mechanics for the process of becoming an island is unknown, the latter being lost in the years of chaos and civil strife that followed.

## Results

The islands rising into the sky had many effects most of which negative. Whole ecosystems were wiped out including many species of animals. water was spread very thin as an unknown consequence caused the oceans to largely drain away. Whole kingdoms were destroyed as parts of them rose and others remained. And communities that relied on trade for essential goods found themselves wholly cut off and slowly dying.

The massive amount of death and destruction of the planet, Kaylanas prime domain, is assumed to be the cause of her death, as well as her near immediate rebirth as the vengeful goddess Naer'vey.
The Port

The entrance to the Port.

The Port is one of the first locations in the prologue, and what helped kick off the events of the series.

## Population and History

The Port is said to have approximately 45 thousand citizens, so it is a very small port. However, there is quite the abundance of shopkeepers. Three notable shopkeepers are Deeler (The Kind), Auction (The Wise), and Tuba Merchant (The Sly). When Zenith and The cube the cube the cube found out that Tuba Merchant was selling NFTs, the two proceeded to fill him up with lead, which caused said Tuba Merchant to implode violently. Auction and Deeler then sold their goods to the two (bombs and a ship of modest size respectively).
Chickalam

**Rhycorn** is a Grass Pokémon introduced in **Raja Region**

It evolves into Rhynomoss starting at level 16, which evolves into Petroceros starting at level 36.

Along with Tembox and **Chickalam**, it is one of the three starter Pokémon of Raja Region.

## Origin

### Name Origin

Rhycorn is a combination of *Rhino, Shy* and corn.
Ankarstian

Ankarstian is a main protagonist of Seafi and a friend of The cube the cube the cube and Zenith.

## Personality

Ankarstian is known for having a reputation of being overly horny, and in her first establishing character moment is looking for a magical orb to gain tentacles "for a fetish". Later on, Ank would use a shitton of orbs (and later on a potion) to morph herself into a what is essentially an extremely pregnant Kraken-ish creature
DAMNED LUIGI

Charred Luigi.

"Why do you have to do this for my damaged body, his fingers tapping outside your window, do not return it." -Luigi's premonition

Damned Luigi is a recurring character and quite antagonistic.

## Appearance

Damned Luigi, like his brother, wears the same attire, albeit the red is green. The things that differentiate him, however, is that his gloves are more tattered and bloodied, he is bleeding from his eyes in a way similar to crying, and he has eyes with black sclera and white irises.

## Behavior

Like Damned Mario, Damned Luigi is very antagonistic, recurring often and his body being physically abused to its limit. He is used by Damned Mario as a blunt weapon, causing grievous harm to his body, such as his nose breaking and gushing blood. Nevertheless, in one of his deaths, he "warned" The Crew of a premonition to come. It is unsure if it was an actual premonition, or just Damned Luigi "being an edgy fuck", quote Ankarstian. If so, his true intentions are ambiguous if he is evil or not.
SpongeBob SquarePants

**SpongeBob SquarePants**
 **Affiliation** | Heroic Dexteras

 **Record** | 5W-3L

SpongeBob SquarePants is a cheerful sponge from Bikini Bottom and is a member of The Heroic Dexteras. He is the most helpful wrestler on the team.

## Battling Style

* **Signature Move: Spatula Stirke**

The Spatula Strike is when SpongeBob would summon large spatulas and throws them at the opposing wrestler like ninja stars.

* **Signature Move #2: Cruise Bubble**

The Cruise Bubble is a move where SpongeBob would create a bubble missile as it flies towards the opponent.
Gods

The Gods of Tremaere are many, spanning from the handful of major entities, to the near infinite local ones. Before the Shatter many cultures, areas, and even family units had their own spirits they would venerate, and while the worship of some gods was more widespread than others, no deity was worshipped or even known everywhere in the world. Once major kingdoms and powers rose into the sky, worship of theses kingdoms primary gods gradually became more widespread as the city moved over the land.

### Major Gods

This list contains the domains that each god *currently* reigns over. Other periods in time may have seen them very differently, however the first domain is their core and has never changed.

* Bu - God of the Sun, War, Power, and Righteousness
* Kaylana (Dead) - Goddess of Life, the Forest, Birth and Fertility, Family.
* Naer'vey - Goddess of Death, The Forest, Rage, and Vengeance
* Pax & Belli - God of the Moons, Dream and Nightmare, Chance, and lesser Chaos
* Esk - God of Chaos, Change, and Cats.
* (Name Lost) - Goddess of Knowledge.

### Minor Gods

* \_\_ - God of Greed
* \_\_ - God of Hearth and Home
* \_\_ - God of Frogs

## Origins and Power

In Tremaere a god does not exist if there is no one who believes in them. The reverse is also true, that if enough people believe in something, it will begin to gain power and could eventually become a god.

The amount of people who believe in a god, as well as strength of that belief, grants that god the powers they weild. This belief also influences the personality and motives of that god. The sun god Bu is large, powerful, and vengeful. His followers believe him to be just and righteous, but they also believe that their way of thinking is the superior one. Thus, current day Bu is seen by many non-followers to be more of a dictator than how he was perceived only 400 years ago.
Sonic the Hedgehog

Sonic's design in the series.

**Sonic the Hedgehog** is the main protagonist of the upcoming *Sonic and the Freedom Fighters* fan series. He is a Mobian-Hedgehog born with the power to run at super-sonic speeds and ability to control the Chaos Emeralds. Considered by many to be the hero of Mobius, Sonic has been oppsing the villainous threats of Dr. Eggman for many years, and later, his alternate counterpart, Dr. Robotnik. He is also the co-leader of the Freedom Fighters.
Ghastly King

**Ghastly King**
 **Affiliation** | Murderous Sinistras

 **Record:** | 3W-7L

Ghastly King is a supreme emperor of the Fruit Kingdoms and a member of The Murderous Sinistras.

## Battling Style

* **Signature Move: Energy Ball Blast**

The Energy Ball Blast is when Ghastly King would charge up energy in his mouth and breathes it out at the Dextera. It is his popular move.

* **Signature Move #2: Butapoppo Flare**

The Butapoppo Flare is where Ghastly King summons his mount: the Final Butapoppo, and blows fire from its nostrils.

* **Signature Move: #3: Shockwave Pound**

The Shockwave Pound is when Ghastly King would slam the mat with his fist and creates a shockwave around him.
Sticks the Badger

**Sticks the Badger**
 Affiliation

 Record:

Sticks the Badger is a jungle badger and is a member of The Heroic Dexteras. She's is also a hero on Sonic's home island: Seaside Island.

## Battling Style

* **Signature Move: Boomerang Toss**

The Boomerang Toss is when Sticks would take out her trusty boomerang and tosses it towards her opponent. It's similar to Donkey Kong's Banana Boomerang, and it is her most popular move

* **Signature Move #2: Staff Fury**

The Staff Fury is when Sticks brings out her staff and uses it like a martial arts master against the enemy wrestler.

* **Signature Move #3: Badger Rage**

The Badger Rage is when Sticks would dive into the Sinistra and pummels him insanely.
Behr

"no. some seeds are quite dangerous. hecc, some froont can be quite dangerous, even without consumption." -Behr to Finn on the hazards of specific fruits

Behr is a main protagonist of Seafi and the third recruit of The Crew.

## Appearances

### Appears in

SCEF:The Fallen Island
SCEF:Moonwalkers

SCEF:Fruitful Beginning

### Debut

SCEF:Tree of Life

Behr appears to be, well, a grizzly behr. He is capable of inflicting mass damage, rolling over enemies and crushing their skulls. In all honesty, he is a kind and gentle creature who will happily work with The Crew and assist them on their escapades.

## History

Encountered by The Crew during SCEF:Tree of Life, Behr encountered the three heroes and rolled in, inquiring of whether there would be plant, a much-liked item by Behr. He then buried the Tentacle Orb and waited for three days with Zenith, The cube the cube the cube, and Ankarstian, up until the orb sprouted, revealing a massive tree with many herbs and fruits growing on it. Then the step-cubes arrived, trying to pilfer the fruit as their own. In opposition, Behr, along with the others, created an Ultimate Attack which annihilated every single step cube. He then proceeded to join the Crew and adventure with them, ending up on a large island, an abandoned multi-story building floating in space, and helping destroy DAMNED LUIGI multiple times (SCEF: The Fallen Island, Moonwalkers, and Fruitful Beginning respectively.)
Thrice Repetition Rule

(Disclaimer: Discussion and articles do not have to be overdone with this trope. It is not recommended, except for shitponstes.)

The Thrice Repetition Rule is a law which dictates that one must repeat any noun with "the" affixed to the front of it three times whenever it is said (i.e. "I got in the boat the boat the boat, commence the telling the telling the telling, etc.). However, this can get quite verbose with some organisms, such as with The cube the cube the cube. If any organism does not follow this rule, they will be severely punished for the crime.

Some creatures may be confused at the Thrice Repetition Rule at first, but will most likely soon adapt to it.
Geometrians

Geometrians are a race from the planet Geometria. They were nearly wiped out by the Kels when they tried to establish a Kelpire. The Kelpire was stopped, but at the expense of most of the population. After this, the remaining Geometrians went their separate ways, with the cube the cube the cube and the cylinder the cylinder the cylinder eventually reaching the sea the sea the sea. The cylinder the cylinder the cylinder would briefly become ruler of the sea the sea the sea and implement the Geometrian Thrice Repetition Rule before leaving his duties to his second-in-command and stepping down.

## Appearance

Geometrians resemble three-dimensional shapes, such as cubes, cylinders, and pyramids. Those that resemble polyhedrons are grouped into a subspecies known as Polyhedrians, and those that do not are grouped into Polyhedron'tians. All Geometrians are some shade of blue, though this shade varies wildly from individual to individual and has no apparent patterns, as a very dark blue Geometrian could birth a turquoise Geometrian. This also applies to the shape of Geometrians, as a cuboid Geometrian could birth a cylindrical Geometrian.

## Society

Prior to being massacred, the Geometrians were a very ritualistic species with numerous special ceremonies that took place like clockwork every Geometrian year, roughly equal to forty Earth-years. As a result, there was only one annual ceremony, the election for Geometraliph, the ruler of the Geometrians.

### Geometraliphs

A Geometraliph had undivided power over the entirety of Geometria, and could not be challenged until the election ceremony. At the election ceremony, votes would be cast to decide the new Geometraliph. If the incumbent Geometraliph got a majority of the votes, they would remain in office.

There were numerous Geometrian political parties, each of which would prepare a candidate they deemed least likely to tear apart Geometrian society. They would then wait until the next ceremony to prepare their candidate. When the ceremony came, the candidate would read a speech explaining why the public should vote for them. If a party's candidate lost, the entire party would commit ritual suicide. The winning party would dance a celebratory jig consisting of flying in a circle while simultaneously rotating across the X and Y axis. The jig would go on for three years.

Most Geometraliphs chose to have a military, but did not focus on it. Others made attempts to entirely militarize Geometrian society, but few succeeded and society almost immediately went back to how it was prior after those Geometraliphs were dethroned. A small percentage of Geometraliphs entirely disbanded the military.

to be added
Tiny Tiger

**Tiny Tiger**
 Affiliation

 Record:

Tiny Tiger is a very vicious tiger and is a member of The Murderous Sinistras.

## Battling Style

* **Signature Move: Electric Trident Zap**

The Electric Trident Zap is when Tiny takes out his Electric Trident and shoots electricity from it at the opponent. It is his most popular move.

"More Coming Soon"
Bowser

**Bowser**
 **Affiliation** | Murderous Sinistras

 **Record** | 3W-6L

Bowser is the leader of The Murderous Sinistras and King of the Koopas. He also plans to conquer the world by winning the ASWF Championship.

## Battling Style

* **Signature Move: Fireball Shot**

The Fireball Shot is when Bowser would breathe a bunch of fireballs at the Dextera. This is his popular move.

* **Signature Move #2: Flying Body Slam**

The Flying Body Slam is where Bowser would grab his opponent, jumps into the air and slams them onto the mat.
Zenith

"…I don't have a stand. But why would you need one when you have GUNS!?" -Zenith to Krodd Stric II

* Pilot
* Prologue/Act One
* Act Two (Original)
* Act Two (Revised)
* Smol Zenith

## Appearances

### Appears in

SCEF:Prisms of Water
SCEF:Tree of Life

SCEF:The Fallen Island

SCEF:Moonwalkers

SCEF:Fruitful Beginning

SCEF:Thousand

SCEF:Forgone

SCEFT:Three Years Later

SCEFT:Pyrophobia

### Debut

SCEF:Genesis

Zenith is one of the main protagonists of Seafi, and a close friend of The cube the cube the cube.

## Appearance

Zenith is a Demise with cybernetic implants installed. Not much is known about his true appearance, but he wears a admiral's cap, a traditional Demisian mask with enhancements made to it, a long trench coat, a palladium breastplate, pinkish-greyish pants, and black combat boots.

After the pilot, he gains new attire, such as a dark-blue hoodie, a new helmet, brown pants, and black shoes and gloves.

In act two, he gains a light-grey jacket, a white undershirt, dark-grey slacks, but retains the black shoes.

## Personality

Zenith is like his friend TCTCTC, but is more careful and aware of trusting one. When he discovered that Tuba Merchant was selling NFTs, he was visibly disgusted by the sheer fact. Zenith is also diverse in personality, having a somewhat sarcastic and gruff exterior, but inside, deeply cares about his friends, and has made oaths to protect them until the end. Him and cube are also stuck in a never-ending loop of life debts

## Act One

### Genesis

Not much is known about Zenith's history, except he was the one whom saved The cube the cube the cube from the sea the sea the sea, and the two swiftly began forging a close bond and traveling to many places. However, one specific, boring day, while the two were singing sea shanties, bubbles came from under the sea the sea the sea, and lizard-creatures came bursting out, obviously provoked for an unknown reason. The cube the cube the cube convinced its comrade to get into the lifeboat the lifeboat the lifeboat, ending up at a town where they purchased new bombs and a boat of modest size. They then decided to travel to the landmark, where they ran into Ankarstian for the first time, who was confused by their Thrice Repetition Rule (that all living beings should follow), with Zenith and TCTCTC both disgusted to the reasons why she wanted the Tentacle Cube. Zenith and TCTCTC then pilfered a different orb, called the Glory Orb. Ank was then recruited into The crew the crew the crew, where all three then met Krodd Stric II, who dried up the sea level and planned on destroying the crew the crew the crew, but was soundly defeated. The crew then started their first batch of adventures to go on together.
All Star Wrestling Federation Wiki

**Welcome to the All Star Wrestling Federation Wiki!**
All Star Wrestling Federation is a crossover wrestling show with characters from video games or TV shows to fight for the ASWF Championship.

We're a collaborative community website about All Star Wrestling Federation that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Humans, Monsters and Hybrids

There are three main races in the game:

* Humans
	+ Default starting class. Stronger than most monsters, but only go up to Tier A
* Monsters
	+ Appear in the dungeon and can be recruited, slightly weaker than humans, but can reach Tier Z/SSSS
* Hybrids
	+ Made by fusing a human and a monster. Weakest of them all, but can inherit skills, making stronger monsters

### **Humans**

They can be chosen when the game starts, and can have one of four "classes".

Each class has 7 Humans, from tier F to tier S, totalling 28 different human classes. S-tier humans are only obtainable using the Time Warp upgrade.

**Monsters**

Monsters can only be obtained by recruiting them in the dungeon, or fusing. They tend to have worse stats than Humans, but can reach the highest tier, and with the help of Hybrid amorphous, you can breed a monster with human-exclusive skills, making it even more powerful.

There are 21 different monster families, as of version 0.14.32, this excludes Hybrid (Amorphous), since they are half-human, half-monster and have different characteristics, even though they are treated as Monsters when it comes to fusing.

Each family has a different stat spread and some share different characteristics. Since there are more monsters planned in the future, some families are incomplete or missing, making some characters unobtainable or very hard to get through fusion, and being only available for recruiting (and being lucky)

**Hybrids / Amorphous**

Hybrids (also called Amorphous) are a special family of Monsters that are the result of failed/unexpected fusions between Humans and Monsters.

They are treated as monsters, and can be fused again to get monsters, but can't revert back to being humans.

There are currently hybrids from tier F to tier X/SS. To get an amorphous, one must fuse a human and a monster of the same tier of the desired amorphous tier. That makes the X-tier hybrid the hardest to get, since humans (used to) stop at Tier A.

All hybrids have the same stat multiplier for HP, MP, ATK, DEF and SPE, meaning they can be built into any role. But their stat spread makes them near useless in battle.