Troll Magic Rituals

# Rituals of Mastery

## Lesser Ritual of Mastery

25

> This ritual grants the caster a new first level ritual.
>
>

## Ritual of Mastery

With leveling up 150, just a new ritual 75

> This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.
>
>

## Ritual of Grand Mastery

With leveling up 600, just a new ritual 300

> This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.
>
>

> Can only be cast in swamps and bogs.
>
>

# Level 1

## Wither Wood

25

> This will make a forest or jungle wither and die within a few days. Herbs will stop growing, but the growth of fungus will not be affected.
>
>

> Can only be cast in forests and jungles.
>
>

## Vision Brew

50

> In a boiling cauldron the caster drops Eye of Newt and Tow of Frog, Wool of Bat and Tongue of Dog. The unhealthy fumes will grant the caster knowledge of the surrounding areas and whatever enemies lurk there. However, this method of scrying is unreliable and will leave many blind spots where enemies can still hide. The scrying will also reveal stealthy troops and battles that take place at the location targeted by the scrying.
>
>

## Plant Giant Fungus

50

> The troll mage plants a giant fungus in a strategically important position. The fungus is immobile, but will defends its location and release its spores on enemies.
>
>

> Can only be cast in forests, jungles, swamps and caves.
>
>

# Level 2

## Golden Nose

100

> This ritual reveals the location of one previously unknown mine.
>
>

Comments:

* This probably shows only a silver and gold mine.

## Plant Shadow Tree

75

> With this ritual, an old tree is transformed into a vengeful Shadow Tree. The Shadow Tree is stealthy and will ambush any creatures that enter its forest. Being a tree, it is also very sturdy and can take great amounts of punishment before it dies. Shadow Trees can be created in most forests and jungles, including the Troll Pit.
>
>

> Can only be cast in forests and jungles.
>
>

## Call the Old Forest

150

> This ritual is used to awaken the old and sinister force dormant in all the forests of Elysium. Once awakened, the forests will reanimate any corpses in them and vengeful vegetation begins thriving in the forest. The awakened forests are called Troll Forests and their creatures will aid their creator in conquering the world and awakening more forests. Any humanoids or animals that die in a Troll Forest will eventually become carrion creatures, dead beings that are held together and animated by vines directed by the will of the Troll Forest.
>
>

> Can only be cast in forests.
>
>

## Activate Fairy Circle

100

> All fairy circles are inherently magical. Normally the circle will only activate during midsummer, but with this ritual the magic of the circle is awakened outside the normal turning of the seasons and anyone in the circle will wake up and find themselves in an ancient forest far away.
>
>

> Can only be cast in a Fairy Circle.
>
>

# Level 3

## Summon Linnorm

> Summons a dragon-like monstrosity from the Iron Woods. The Linnorm is constantly surrounded by noxious fumes and its breath is bile and death.
>
>

> Can only be cast in land locations.
>
>

## Summon Orm

> Summons a monstrous serpent from the Iron Woods. (Orm)
>
>

> Can only be cast in land locations.
>
>

## Stygian Bath

> By dipping a Troll in this special brew, the Troll will become invulnerable. While invulnerable to all ordinary weapons, the Troll can still be harmed by magic and fire. It is possible to dip non-trolls as well, but the effect will not be quite as good.
>
>

## Clamor and Clang

\*This also costs 100 goblins which need to be in the troll pit but I don't know how to edit these tables\*

> Deep under the ground below the Troll King's Pit the very ground rumbles with the snoring of a sleeping giant. For centuries no troll has dared to disturb the sleep of the one known as Gramps, well aware that should the Ageless Troll be rudely awakened he would smack every present troll in the face. If a troll loses its face it will probably die regardless of its regenerative powers. However, if enough goblins were present, the Ageless Troll might be awakened without trolls being smacked around. The trick is to invite a tribe of loudmouthed goblins to a great feast in the Troll King's Pit, giving them plates and spoons and telling them that the one who bangs the loudest will get the first serving of the troll stew cooking in that great cauldron over there. The goblins, firmly believing that the troll stew will turn them into trolls, will do what goblins do best. If properly prepared the instigator will have time to disappear before the clamor and clang of the goblins awakens the Ageless Troll from his centennial slumber.
> Can only be cast in a Troll Pit
>
>