recursal/Fanatic-Fandom huggingface dataset:
MiG-29

The **MiG-29** "Fulcrum" is the multirole fighter for PACT. Its counterpart is the NATO F-16A. The MiG-29 was developed as an air superiority fighter, but found itself taking a backseat to the larger Su-27 in Russian service. The Fulcrum entered service in 1982, and is still in use today, with Russia currently producing the MiG-29SMT and other countries using license-built and second-hand aircraft.

### In-Game Description

The Fulcrum uses a GSh-30-1 30mm cannon as its gun, with a pair of R-73 "Archer" heatseeking missiles and FAB-500 500kg bombs by default, FAB-250 250kg bombs if Bomber Loadout has been purchased without "1000-lb bombs".

The MiG-29 excels at very little, but it is actually faster than its big brother the Su-27; it is a fair aircraft to initiate air-to-air engagements in. Although it can turn better than NATO's air superiority fighter, the F-15A, it cannot run, as the F-15's speed is significantly greater (not only at cruise but more so in afterburn) and the American fighter also boasts more afterburner fuel. Unlike the Su-27 in Sky Knights, however, the MiG-29 can carry bombs, and unlike its cousin, Tovarisch Sukhoi the 25th, it can move quickly and afterburn; thus, the Fulcrum is an excellent option for quick bombing runs on enemy FOBs as well as living to tell the tale after being intercepted.

The Fulcrum can be a capable craft allowing a pilot to attack FOBs and exert control over airspace.

### Obtaining

The MiG-29 is one of the starting aircraft given to a player at the beginning of the game.

### Combat History

Even though the Su-27 was preferred for air superiority, the MiG-29 proved itself a capable airframe, and was used for many strike missions in the Russian Air Force. Although it never received a nickname from the Red Air Force, in many cases its own pilots actually came to adopt the NATO reporting name of Fulcrum. The MiG-29 was among the first aircraft to sport a helmet-mounted sight, and though its avionics were generally inferior it offered excellent flight performance. It continued to serve as an air superiority fighter in other Pact nations, such as East Germany - which even contributed its relatively new export Fulcrums to the united German Luftwaffe upon reunification, before being symbolically sold to Poland for 1 euro each in 2003.

### Skins

There are currently 5 skins available for the MiG-29: Default, Woodland, Desert, and Aerobatics.

* Default: A green and grey camouflage skin with a solid grey underside available to all players.
* Woodland: A green two-color camouflage skin with a solid green underside available to Patreon supporters of the Captain tier and higher.
* Desert: A tan, green, and brown four-color disruptive camouflage skin with a solid grey underside available to Patreon supporters of the Colonel tier and higher.
* Aerobatics: A red, white, and blue livery skin based on the Swifts available to Patreon supporters of the Thunderbird tier and higher.
* Spectre: A black monotone skin available to Patreon supporters of any tier who were subscribed when the 1.8.0 update was released.
Forward Operating Base (FOB)

The **forward operating base**, usually abbreviated to FOB, is the primary objective that must be destroyed in order to win a match. There are currently three or four FOBs on each map, for each team, placed symmetrically. Thus, FOB placement is equal for both teams.

FOBs are always placed along the routes which IFV and Recon units follow, frequently towards the beginning of the routes.
The Desert Trap map has its FOBs placed in a line, where the first and second will be destroyed before the last. In the Woodlands map, the FOBs are spread out at the top, middle, and bottom. The Coldsnap map features a mixture of the two previous methods with FOBs placed in two lines of two.

FOBs can be targeted identically to any other ground target by Anti-Tank Missiles, Guns, and Bombs. Each FOB has 6000 health. On average, it takes 14 standard bombs or 30 seconds of direct gunfire to destroy one. The physical hitbox is a square which is almost the size of the FOB's outer perimeter. Precision ordnance prefers to target the dead center of the perimeter, rather than the large building in the base, and it's very possible to target nearby AAA or Creeps. A bomb which falls just outside the perimeter can still deal damage to the base, thanks to splash damage.
Infantry Fighting Vehicle (IFV)

Infantry fighting vehicles are creeps that travel along a route towards the enemy FOBs. They will only stop when they start to engage an enemy creep or FOB. IFVs can damage other creeps. Destroying an IFV will reward 30 credits while assisting in the destruction of one will reward 20. Due to the assist mechanic, simply being near an IFV upon its destruction usually garners an assist, regardless of whether damage was dealt.

The NATO and Pact factions actually have different models for their creeps. The NATO IFV model is the M2A1 Bradley, while the Pact IFV is the BMP-3.
F-16A

The F-16A Fighting Falcon, also known to its crews as the Viper, is the multirole fighter for the NATO faction. Its counterpart is the PACT MiG-29.

### In-Game Description

The F-16A is a jack of all trades, master of none. It lacks the SARH missiles found on air superiority fighters and also lacks the Anti-Tank Missiles found on Close Air Support planes. However, it slightly overlaps with the capabilities of each, sporting heatseeking AIM-9 Sidewinder missiles for short-medium air-to-air combat as well as Mk 84 1000-lb bombs. (With the Bomber Loadout, these become Mk 82 500-lb bombs.) It can also carry an AGM-88 HARM anti-radar missile when the SEAD Loadout is bought.

As such, the F-16 is best for pilots who are unsure of what their immediate role should be, or for pilots who are capable of using the F-16 effectively in both air-to-air and air-to-ground situations. They can defend friendly assets from attackers, spar with MiGs, and with some skill even surprise and eliminate an Su-27. At the same time, they can still attack FOBs and stand a chance against AAA thanks to their bombs, although their fragile health means they are unlikely to survive a run-in with the latter.
Simply put, the F-16A can do anything with the right mindset and the right pilot.

### Combat History

The original F-16A came into service in 1978 as a light fighter to supplement the F-15, and has seen numerous deployments around the globe with dozens of foreign users. Alongside the F-15, it is still being produced today in new Blocks as the F-16C, and boasts one of the longest production runs for an aircraft in history.

### Skins

There are currently 5 skins available for the F-16A: Default, Lizard Aggressor, Desert Aggressor, Aerobatics, and Spectre.

* Default: A grey monotone skin with a black nose available to all players.
* Lizard Aggressor: A green and brown three-color disruptive camouflage skin with a black nose available to Patreon supporters of the Captain tier and higher.
* Desert Aggressor: A tan and brown two-color disruptive camouflage skin with a black nose available to Patreon supporters of the Colonel tier and higher.
* Aerobatics: A red, white, and blue livery skin based on the USAF Thunderbirds available to Patreon supporters of the Thunderbird tier and higher.
* Spectre: A black monotone skin available to Patreon supporters of any tier who have been subscribers for three months or more.
Reinforcements

Reinforcements are a mechanic that helps the losing team rebound after losing a forward operating base.

Whether a team receives reinforcements is based on combined FOB health, creep count, and player kill count. An arrow below the morale line indicates the current state of which side is ahead. If the arrow reaches the end of the line, reinforcements will be spawned in for the opposing team upon the destruction of a base or if their last base is reduced below a certain threshold. Additionally, exclamation marks will appear in the FOB health boxes at the top of the screen.

When reinforcements are triggered for a team, any previously destroyed AAA attached to a surviving base will respawn, players can respawn immediately, and MBTs are spawned. In Desert Trap, the MBTs will spawn just north and south of the FOB closest to the runway and move along the outer lanes. This means that they will only engage creeps attacking bases to a limited extent. Both Woodlands and Coldsnap will spawn one MBT per lane. AAA will not respawn if they were destroyed right before reinforcements being triggered.
Sky Knights Wiki/editcopy

Welcome to the Official Sky Knights WikiWelcome to the Sky Knights Wiki
The Sky Knights guide for aircraft, upgrades, weapons and armament, achievements, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 420 pages (58 articles).

About Sky Knights
Sky Knights is an action-packed online multiplayer dogfighting game. Enjoy thrilling head-to-head **aerial combat in 4 vs 4 team fights** and outmaneuver opponents with tricks and well-timed afterburner boosts. The goal of the team battles is to take out the enemy bases. This must be done while fighting off the enemy players. You will also need to carefully manage your ammo and fuel supply. Rearm and refuel by performing skillful landings in the home base. To be successful, your team must perfect a balance between attack and defense; engage the enemy in combat while supporting your allies in the air as well as on the ground.

[Read more...]

Aircraft and stats, Creeps, and other interactable objects

 **NATO aircraft**

F-15A

A-10A

F-16A

 **PACT aircraft**

MiG-29

Su-25

Su-27

**Creeps**
* Infantry Fighting Vehicle (IFV)
* Recon vehicle
* Anti-Aircraft Artillery (AAA)

Environmental features

* Forward Operating Base (FOB)
* Runway
* Mountains
* Water

Maps
* Desert Trap
* Woodlands

Weapons, Upgrades, and Traits

**Weapons and Armament**
* Heatseeking Missiles
* Semi-Active Radar Homing (SARH) Missiles
* Bombs
* Guns
* Anti-Tank Missiles
* Anti-Radar Missiles

**Upgrades**
**Traits**

Guides
* Release date and system requirements
* How to play guide for Sky Knights

Videos

Twitter
Tweets by @skyknights\_gamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 420 pages (58 articles)!

Recent changes | New pages | Missing pages

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Anti-Radar Missiles

Anti-Radar Missiles are only available once you have purchased the SEAD Loadout upgrade, but they are then supplied to all class of aircraft for you. you are given 1 per takeoff and resupply once purchased.

While the Heavy Missile Warhead upgrade may effect these, anti-radar missiles will destroy anything they can lock onto with 1 hit.
Woodlands

Woodlands is the second map to be added to the game. It is much larger than Desert Trap and features a new terrain feature: water. Water, like mountains, acts as a natural barrier, but other than that it does not serve much use. The water is distributed between several lakes and one river, the latter having 3 land bridges for creeps to use. There are 8 maps in the center of the map, and 6 of negligible use that just peak within the borders of the map.

The FOBs on this map are located at the top, middle, and bottom of the map and there are 3 per team.
Morale

Morale is a mechanic that rewards a more effective team with greater ground presence. It is represented by a bar at the top of the screen.

Morale changes with the destruction of aircraft or creeps. Destroying an aircraft increases your side's morale by 1.25 while destroying a vehicle increases it by 0.5. As such, destroying a wave of 4 or 6 creeps has a greater impact on morale than shooting down 1 or 2 aircraft. Morale increases the rate at which waves of creeps will spawn on your side. This, in combination with the kills required to achieve greater morale, can create a snowballing effect.
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Buddyspawn

Buddyspawn is a mechanic which is intended to allow players to spawn in waves, and allows players to respawn more quickly than normal.

A teammate must be close to the ends of the runways to be eligible for Buddyspawn; as a result, players most often spawn on teammates who are taking off or landing.
When a player Buddyspawns, they will spawn high above a teammate matching their horizontal and vertical heading at 0% throttle. This allows players to form waves or protect each other. Buddyspawn does grant invincibility. This invincibility lasts for 3 seconds, but ends prematurely if the spawning player attacks. There is no visual indication of the period of this invincibility, so attacks against spawning players are risky. If the spawning player attacks, ending it prior to the full duration, only the extreme altitude protects a spawning player from direct attack. It should be noted that it's difficult, but possible, for a player to attack an incoming spawner at this height.

If it is possible to Buddyspawn, a player can do so as long as the time remaining is not greater than 5 seconds, bypassing the waiting period before a respawn at the base can occur. When a Buddyspawn is possible, a Buddyspawn will appear in the Spawn button's place. If both a Spawn and a Buddyspawn are possible, then the Buddyspawn will take precedence.
Flares

Redirect to:

* Weapons and armament#Flares
**Introduction**

Flares are the primary countermeasure for heatseeking missiles. All aircraft carry eight of them by default, but can increase this to fourteen with the purchase of the requisite perk.

### Mechanics

A flare is guaranteed to distract a heatseeker, but its effect is not instantaneous. It takes a short period of time for the heatseeker to acquire the flare, and for the flare to separate itself from the aircraft. This means if a flare is deployed too late, or if an aircraft pulls a sharp maneuver too soon after releasing a flare, the heatseeker will still be on target.

### Chaff

With the appropriate perk, Chaff can be added to release alongside the flares. This allows a player to counter semi-active missiles in the same way that one would against heatseekers.
Sky Knights

***Sky Knights*** is an action-packed online multiplayer dogfighting game. Enjoy thrilling head-to-head **aerial combat in 4 vs 4 team fights** and outmaneuver opponents with tricks and well-timed afterburner boosts. The goal of the team battles is to take out the enemy bases. This must be done while fighting off the enemy players. You will also need to carefully manage your ammo and fuel supply. Rearm and refuel by performing skillful landings in the home base. To be successful, your team must perfect a balance between attack and defense; engage the enemy in combat while supporting your allies in the air as well as on the ground.

Tactically choose the fighter jet to fit your play style and your team’s needs. There are six different aircraft - ranging from the F-16 to the A-10 Warthog - each offering their unique weaponry, stats, strengths and weaknesses. You can further customize your pilot profile with one of eight avatars, and level up to unlock more than 15 aircraft upgrades, six permanent traits and countless visual aircraft customizations.

Sky Knights is made by Hampus Bankler, an ex-military fighter jet mechanic and professional game developer. Before combining his two passions into creating Sky Knights, he worked on games like *Bionic Commando: Rearmed 2*, *Angry Birds 2* and is currently also involved in *Project Wight*.

## External links

* Steam
* Home page
MiG-21

The MiG-21 Fishbed is an older Soviet interceptor, seeing extensive service in the 1960s onwards. It serves as the Pact light fighter opposite the NATO F-5E Tiger II.

### In-Game Description

The Fishbed is the fastest aircraft in the game, achieved through smaller wings which exert less drag as well as greater thrust-to-weight. However, the wings have smaller surface areas, resulting in a high **wing loading** and reducing maneuverability. Its radar is average for PACT, reaching further than that of the Su-17 and equal to that of the MiG-29, if slightly narrower in width.
It lacks any special weapons at the start, only equipped with its gun, a pair of R-60 Molniya heatseekers, and its engine. However, it can use bombs after the Bomber Loadout has been purchased; the drawback is that with both upgrades in place, it only matches the bomb payload of a non-upgraded Multirole Fighter.
Its Gsh-23 gun, however, is excellent, dealing 23 damage at all times, only falling behind the Su-25 for gun power. The MiG-21 is also better suited for aerial combat, having higher turning power, an afterburner on par with that of the Su-27, and much higher speeds and thrust.

### Obtaining

The MiG-21 must be unlocked by completing Race 1 in under 1 minute 25 seconds. After it has been unlocked, you can equip the MiG-21 by replacing one of the aircraft in your Deck with the MiG-21 under the Profile tab from the main menu.

### Combat History

The MiG-21 entered service in 1959 in the Soviet Air Force. Although it did not see combat with that nation, it participated in a number of proxy wars with a number of Soviet-aligned countries. Soviet surface-to-air missile batteries and pilot were sent to Egypt along with export-model MiG-21s in 1970, where they participated in the waning months of the War of Attrition against Israel. North Vietnam famously employed the MiG-21 during the Vietnam War, though older MiG-17 aircraft were sometimes preferred due to their better maneuverability. India also replaced its Hawker Hunters with MiG-21s as their first supersonic jets in 1963, and has had over 1200 in service, using many of them in various wars with Pakistan. Fishbeds have also been employed by the Syrian Air Force as a part of that country's recent civil war.

### Skins

There are currently 3 skins available for the MiG-21: Default, Woodland, and Desert.

* Default: A grey monotone skin available to all players.
* Woodland: A green two-color camouflage skin available to Patreon supporters of the Colonel tier and higher.
* Desert: A tan two-color disruptive camouflage skin available to Patreon supporters of the Colonel tier and higher.
Main Battle Tank (MBT)

Main battle tanks are creeps that travel along a route towards the enemy FOBs. MBTs do not spawn naturally and are instead spawned by the reinforcements mechanic. They will only stop when they start to engage an enemy creep or FOBs. MBTs can damage other creeps and are significantly stronger than IFVs, being able to destroy them in a single shot. Additionally, MBTs are capable of firing upon enemy aircraft and can engage both ground and air targets simultaneously. They will not stop to fire at aircraft. They are also much harder to destroy than other creeps, with an impressive pool of 500 health. Destroying a MBT will reward 80 credits while assisting in the destruction of one will reward 20. Due to the assist mechanic, simply being near a MBT upon its destruction usually garners an assist, regardless of whether damage was dealt.

The NATO and Pact factions actually have different models for their MBTs. The NATO MBT model is the M1 Abrams, while the Pact MBT is the T-72. The MBT models feature traversable turrets unlike the IFV models.
Heatseeking Missiles

The heatseeking missiles are available for the NATO F-16 and F-15 and the PACT MiG-29 and Su-27. These aircraft spawn with 2 by default and are resupplied with them by landing at the landing strip.

While selected they will automatically acquire a target and start to lock-on. After a few seconds of targeting a single aircraft the lock will be complete and a missile can be launched. If the lock-on is not broken and you still have additional missiles you can continue to fire them without having to lock-on again. If the lock on is broken however any missiles already fired while locked on will still track the target. The tracking angle for heatseeking missiles has the largest lock on angle in game, and they can lock-on from a middling distance compared to other weapons.

"Dumb firing" (launching the missile without having a lock-on) is also possible, and the missiles are still able to acquire a target after being fired without the aid of the pilot. It is also possible for a missile at hit a creep or FOB but this does not appear to do any damage.

These are easily countered by the default flares, and will almost always prefer to target the flare instead of the aircraft that launched them. Its also worth noting that as you enter the area of your airfield you can still be targeted by heatseeking missiles. This can be a useful tactic to finish off a fleeing foe who might think that they are safe.

The upgrades for the heatseeking missiles are as follow:

* Dogfighting Loadout: Carry two extra heatseeking missiles.
* Heavy Missile Warheads: All missiles deal 25% extra damage.
* Helmet-Mounted Sight: Provides a 10 degrees wider maximum lock-angle for heatseeking missiles.
Desert Trap

Desert Trap was the first map in the game. Its only environmental feature that effect gameplay are the 6 mountains located around it.

Creeps will travel in the lanes, the top, middle, and bottom lanes. The FOBs are located sequentially from near the airfield going towards the the opposing teams airfield. Creeps travelling along the top and bottom lanes will attack the opposing teams last and second last FOBs and will not get a chance to attack their first FOB. Creeps in the middle lane will attack the FOBs from first to last.
Recon Vehicle

Recon vehicles are creeps that spawn together with the IFVs. They provide radar coverage for the friendly team, but cannot fire. Just like IFVs though, they will stop if they run into any enemy creep or FOBs. Enemy aircraft and creeps will be revealed when within the recon vehicles circular coverage.

The NATO and Pact faction recon vehicles have different models. The model for the Pact recon vehicle has significantly less detail.
Anti-Tank Missiles

Anti-Tank Missiles are only available for the NATO A-10 and the PACT Su-25. 4 are provided per take off and resupply.

These require a lock-on to fire and will only lock-on to creeps, AAA, and FOBs. They will lock onto MBTs and AAA with greater priority than other targets.

The only upgrade for the anti-tank missiles is Heavy Missile Warhead, increasing the damage by 25%.
AFK

**AFK** to akronim od angielskiego terminu :**A**way **F**rom **K**eyboard", który oznacza, że dany użytkownik nie jest teraz przy komputerze. Komenda `/afk` istnieje, by można było dać znać innym, że obecnie jest się AFK. Imię postaci będzie wtedy wyświetlane w formie <AFK>Imię, a każdy kto wyśle do takiej postaci wiadomość, otrzyma automatyczne powiadomienie o tym stanie.

Użycie komendy `/afk` podczas gry na polu bitewnym spowoduje automatyczne jego opuszczenie. Warto pamiętać, że użytkownik wychodzący z pola bitewnego przed zakończeniem walki otrzyma osłabienie Dezerter, które nie pozwoli mu na wejście na jakiekolwiek inne pole bitewne w ciągu najbliższych 15 minut.

Użytkownik wpisujący komendę `/afk` może również ustawić jej opis, w kodzie wpisując go po spacji.

*Przykład*: Osoba A mówi: **/afk eating food.**

Osoba B mówi: **/w A Hello.**

Osoba B otrzymuje: **A is Away from Keyboard: eating food.**

Termin **AFK** na serwerach PvP oznacza: "A Free Kill".

## Mechanika

* W stan AFK wchodzisz automatycznie po 5 minutach bez interakcji z grą.
* Jeśli stan AFK będzie się utrzymywał przez czas dłuższy niż 30 minut, zostaniesz automatycznie wylogowany i przeniesiony na ekran wyboru postaci.

W Opcjach Interfejsu można zaznaczyć opcję "Auto Clear AFK", która powoduje, że każde poruszenie lub rozmowa wyłącza AFK. Warto zaznaczyć, że każda interakcja, która zniesie stan AFK, gdy opcja ta jest włączona, zresetuje odliczanie AFK.
Ahab Wheathoof

<Stary Ranczer>
Mężczyzna
Tauren (Humanoid)
62
Thunder Bluff
Stonebull Lake, Mulgore [48, 53]

**Ahab Wheathoof** <The Old Rancher> jest 62 poziomowym taurenem dającym zadania znajdującym się obok Wioski Krwawego Kopyta w Mulgore. Zdaje się, że martwi się o swojego psa, Kyle.

Rozpoczyna zadanie  [7] Kyle's Gone Missing!.

## Cytaty

Pomożesz znaleźć mojego psa?
Gdzie ten pies?
Bardzo tęsknię za moim pieskiem!
Nie jesteś zabawny.
Nie mam czasu na gry.
Pozdrowienia podróżniku.
## Ciekawostki

* Ahab został stworzony przez Tigole na żądanie Ezra Chatterton który koncertował dla Blizarda z biura Make-A-Wish Foundation.
* Mimo wieku, głos Ahab jest podkładany przez Ezra himself. Ahab jest nieokreślony, podobnie jak śluz i nie może być zaatakowany przez Hordę lub Aliantów.

* Wowhead
* WoWDB
Bombs

Redirect to:

* Weapons and armament#Bombs
Bombs are available to the NATO F-16 and A-10 and the PACT MiG-29 and Su-25. These aircraft spawn with 2 and are resupplied with them by landing at the landing strip.

The upgrades for the bombs are as follow:

* 1000lb Bombs: Heavier bombs that do 25% extra damage.
* Bomber Loadout: Carry four smaller bombs instead of two larger. These bombs each deal 75% of the damage of the normal ones.

Note that when combined these upgrades will cause the bombs to do approximately 98% damage of the base bombs. Bombs also seem to not be able to do damage to enemy aircraft even if they are on the runway.
Guns

All aircraft have main guns, though each carries a different amount of ammo by default and the A-10A and Su-25 have slightly different damages. Light fighter bombers, the NATO F-16 and PACT MiG-29, start with 120 rounds, close air support aircraft, the NATO A-10 and PACT Su-25, get 200 rounds, and the air superiority class of aircraft, the NATO F-15 and PACT Su-27, have 150 rounds.

The damage of the main guns actually has some variation between aircraft. the light fighter bomber and air supremacy classes share the same damage of 20, but the A-10 and Su-25 do differing amounts. The A-10 with still do 20 to aircraft, but that will be buffed up to 40 when attacking ground units, while the Su-25 will simply do 24 damage to air targets.

To target a creep it is best to slow down and line yourself up with that creep. There is no need to worry about the pitch of your aircraft as the gun seems to be able to shoot down at creeps provided you maintain enough distance to the creep you are targeting, and the inclination of the shots will adjust as you approach so that you can still hit the creep.

The upgrades for the guns are as follow:

* High Explosive Bullets: Increases the gun damage by 15%.
* Extra Ammo: Gives 80 extra round for the gun.
Anti-Aircraft Artillery (AAA)

Anti-Aircraft Artillery is a type of immobile creep that spawns around the FOBs. AAA can respawn due to the reinforcements mechanic. They do not attack other creeps but will attack enemy aircraft. The accuracy of AAA is greater at close ranges than at a distance. It is possible to be shot down by friendly AAA if you fly in the way of it and its target. They will inflict heavy damage to your aircraft if you fly within range, so it is smart to take them out before flying over an enemy FOB. It is also smart to fly over friendly AAA if you are being engaged. They can be destroyed with 2 anti-tank missiles, 1 bomb, or 1 anti radar missile. Destroying one will reward 100 credits while assisting in the destruction of one will reward 20. Due to the assist mechanic, simply being nearby upon its destruction usually garners an assist, regardless of whether damage was dealt.

The NATO and Pact factions have different models for their AAA. The NATO model is the M-163 VADS and the Pact model is the ZSU-23-4.
Alanna's Embrace

* To oznacza iż przedmioty oraz zadania nie są już dostępne w grze.
* Informacje zawarte w tym artykule należy traktować jako historyczne. Ten artykuł nie powinien znajdować się w żadnej kategorii.

Alanna's Embrace jest idealną suknią dla klas magicznych.

## Źródło

Ten przedmiot pochodzi z dropu Ras Frostwhisper w Scholomance w dzielnicy Western Plaguelands

## Zobacz także

* Armory (EU)
* Wowhead
* WoWDB
Official Sky Knights Wiki/Section 1

Welcome to the Official Sky Knights WikiWelcome to the Sky Knights Wiki
The Sky Knights guide for aircraft, upgrades, weapons and armament, achievements, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 420 pages (58 articles).

About Sky Knights
Sky Knights is an action-packed online multiplayer dogfighting game. Enjoy thrilling head-to-head **aerial combat in 4 vs 4 team fights** and outmaneuver opponents with tricks and well-timed afterburner boosts. The goal of the team battles is to take out the enemy bases. This must be done while fighting off the enemy players. You will also need to carefully manage your ammo and fuel supply. Rearm and refuel by performing skillful landings in the home base. To be successful, your team must perfect a balance between attack and defense; engage the enemy in combat while supporting your allies in the air as well as on the ground.

[Read more...]
Anub'Rekhan

"*Anub'Rekhan, jeden z najlepszych Pajęczych Władców Azjol'Nerub, doprowadzony pod kontrolą Plagi, kiedy on i jego dowódca, Anub'arak, zostali ostatecznie pokonani przez Króla Lisza wiele lat temu. Mówi się, że był najbardziej lojalnym dowódcą Anub'araka.*"
- Dowódca Eligor Dawnbringer
**Anub'Rekhan** jest pierwszym bossem Arachnid Quarter w Naxxramas.

W książce "Na Naxxramas", niski poziom członka Plagi znajduje się w trudnej sytuacji "perwersyjny nerubian" zawsze dzwoniąc z zaproszeniami na jego "parlatorium."
Aircraft

Sky Knights began with 6 playable **aircraft** in the game with 3 available for both the NATO and PACT factions. Those aircraft are divided into air superiority, multirole (sometimes referred to as a light fighter-bomber), and close air support classes. All players begin the game with those three classes.
Later in the game's development, the new light fighter and strike fighter classes were added. They are unique from the basic classes in that they must be unlocked by completing the Race Maps with a low enough time. It is expected that more aircraft will be added to the game, though none have been officially confirmed.

The *multirole* is a versatile aircraft which can engage land and air targets equally effectively, but cannot engage either as effectively as the specialized classes and also compromises in terms of health and gun ammunition. The *air superiority fighter* can control an airspace; while not invincible, it is the strongest fighter in air-to-air engagements, but only capable of engaging ground targets with its gun. The *close air support* aircraft is very capable at attacking ground targets, but is vulnerable to most other aircraft and lacks air-to-air missiles. The **light fighters** are more specialized than multiroles, as they don't carry bombs without the Bomber Loadout and are even more fragile, but they have excellent guns and boast good flight characteristics. The **strike fighter** is an incredibly fast aircraft capable of dealing with ground targets using its rockets and self-defense with heatseeking missiles.

### NATO Aircraft

* F-15A (Air Superiority Fighter)
* F-16A (Multirole Fighter)
* A-10A (Close Air Support)
* F-5E (Light Fighter)
* AJS 37 (Strike Fighter)

### PACT Aircraft

* Su-27 (Air Superiority Fighter)
* MiG-29 (Multirole Fighter)
* Su-25 (Close Air Support)
* MiG-21 (Light Fighter)
* Su-17 (Strike Fighter
Coldsnap

Coldsnap is the third map to be added to the game. It is between Desert Trap and Woodlands in size. It features 8 mountains as well as several frozen lakes and a frozen river. Unlike water, these do not act as barriers for Creeps. Coldsnap is the first map to feature a Runway that crosses over another at an angle. The angled runway is approached from the bottom while the straight runway is approached from the top.

The FOBs on this map are located with two at the top and two at the bottom. There are 4 per team.
Semi-Active Radar Homing (SARH) Missiles

The SARH missile is available only to the NATO F-15 and PACT Su-27. These aircraft spawn with 2 and are resupplied with them by landing at the landing strip.

SARH missiles cannot be fired without a lock-on, and will only lock-on to enemy aircraft. If an enemy is locked onto you with a SARH missile, the only indicators with be a red line pointing to the aircraft that launched the missile and the sound of a missile being fired. Unless you have the Chaff upgrade which lets you disrupt the lock-on, they only chance of avoiding a SARH missile is to try and dodge around it or to have it hit something else, namely the mountains on the map. The SARH missile has the shortest lock on angle but longest lock-on distance of any air-to-air missile in game.

Like heatseeking missiles, SARH missiles can still target and track aircraft that retreat or are taking off from their airfield this can be useful for finishing someone off, but if doing so with SARH missiles care should be taken not to enter the restricted area as this will force you to turn, likely resulting in the missile missing.

The only upgrade for SARH missiles is Heavy Missile Warheads, which increases the damage of all missiles by 25%.
Sky Knights Wiki/editcopy/Section 2

Aircraft and stats, Creeps, and other interactable objects

 **NATO aircraft**

F-15A

A-10A

F-16A

 **PACT aircraft**

MiG-29

Su-25

Su-27

**Creeps**
* Infantry Fighting Vehicle (IFV)
* Recon vehicle
* Anti-Aircraft Artillery (AAA)

Environmental features

* Forward Operating Base (FOB)
* Runway
* Mountains
* Water

Maps
* Desert Trap
* Woodlands

Weapons, Upgrades, and Traits

**Weapons and Armament**
* Heatseeking Missiles
* Semi-Active Radar Homing (SARH) Missiles
* Bombs
* Guns
* Anti-Tank Missiles
* Anti-Radar Missiles

**Upgrades**
**Traits**
Official Sky Knights Wiki

Welcome to the Official Sky Knights WikiWelcome to the Sky Knights Wiki
The Sky Knights guide for aircraft, upgrades, weapons and armament, achievements, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 420 pages (58 articles).

About Sky Knights
Sky Knights is an action-packed online multiplayer dogfighting game. Enjoy thrilling head-to-head **aerial combat in 4 vs 4 team fights** and outmaneuver opponents with tricks and well-timed afterburner boosts. The goal of the team battles is to take out the enemy bases. This must be done while fighting off the enemy players. You will also need to carefully manage your ammo and fuel supply. Rearm and refuel by performing skillful landings in the home base. To be successful, your team must perfect a balance between attack and defense; engage the enemy in combat while supporting your allies in the air as well as on the ground.

[Read more...]

Aircraft and stats, Creeps, and other interactable objects

 **NATO aircraft**

F-15A

A-10A

F-16A

 **PACT aircraft**

MiG-29

Su-25

Su-27

**Creeps**
* Infantry Fighting Vehicle (IFV)
* Recon vehicle
* Anti-Aircraft Artillery (AAA)

Environmental features

* Forward Operating Base (FOB)
* Runway
* Mountains
* Water

Maps
* Desert Trap
* Woodlands

Weapons, Upgrades, and Traits

**Weapons and Armament**
* Heatseeking Missiles
* Semi-Active Radar Homing (SARH) Missiles
* Bombs
* Guns
* Anti-Tank Missiles
* Anti-Radar Missiles

**Upgrades**
**Traits**

Guides
* Release date and system requirements
* How to play guide for Sky Knights

Videos

Twitter
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We are currently maintaining 420 pages (58 articles)!

Recent changes | New pages | Missing pages

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
F-5E

The Northrop **F-5E** Tiger II is NATO's light fighter. While playing a quiet role in the nation of its origin, it saw its greatest success as an export aircraft and as a foundation for more modern designs.

### In-Game Description

The Tiger II is armed with two M39 20mm revolver cannons, an older design compared to the M61 rotary cannons most of its NATO peers carry. However, with two of these guns, the Tiger II boasts better overall gun damage. The Tiger II initially carries no bombs, but can be upgraded to carry a pair of Mk 82 500-lb and then Mk 84 1000-lb bombs instead.
As a light fighter, the Tiger II differs from its counterpart the Fishbed: the Fishbed uses high speed with lesser maneuverability, whereas the Tiger II is identical to a Multirole Fighter in speed but boasts the best maneuverability in the game. It also has more afterburner fuel, to where it can afterburn for a longer duration than an Air Superiority Fighter; however, it has comparatively weak thrust, and as a result is the slowest plane in the game aside from Close Air Support aircraft.

### Obtaining

The F-5E must be unlocked by completing Race 2 in under 1 minute 18 seconds. After it has been unlocked, you can equip the F-5E by replacing one of the aircraft in your Deck with the F-5E under the Profile tab from the main menu.

### Combat History

The F-5E enjoyed considerable success internationally, as it was exported to a number of countries. In Sky Knights, it wears US Air Force livery; the USAF equipped the 4441st Combat Crew Training school with the F-5A for the sake of training foreign pilots and ground crews. It was evaluated in 1965 and entered limited service, seeing use as a ground attack aircraft in Vietnam. In 1975, the Tiger II became an aggressor, being dangerous against the F-14 and F-15 within visual range thanks to its high agility. Although phased out of USAF service in 1990, the F-5 continues to serve as an aggressor in Dissimilar Aircraft Combat Training with the US Navy and US Marine Corps today.
Other notable users include South Vietnam, whose F-5Es fell into the hands of North Vietnam and were used to fight the Khmer Rouge. Saudi Arabia flew F-5Es in the Gulf War, using them for close air support and aerial interdiction. Ethiopia flew a small force of F-5Es and F-5As with Israeli advisors during the Ogaden War, gaining air superiority over Somali MiG-21MF interceptors and MiG-17s outfitted for bombing missions.
The F-5 also spawned its popular successor the T-38 Talon, which is used by air forces worldwide to train pilots on jet operation, and was developed into the YF-17 Cobra. The Cobra was refined into the F/A-18 Hornet, which is now the carrier fighter of the US Navy.

### Skins

There are currently 3 skins available for the F-5E: Default, Woodland, and Desert.

* Default: A grey monotone skin with a black nose available to all players.
* Woodland: A brown and grey three-color camouflage skin available to Patreon supporters of the Colonel tier and higher.
* Desert: A brown two-color camouflage skin available to Patreon supporters of the Colonel tier and higher.
Traits

Traits are persistent buffs that are assigned to your pilot. They apply a buff to all of your aircraft, and can only be changed in the profile screen in the main menu and in a panel on the lobby screen.

### Gunslinger

Increases the gun damage by 10%. Unlocked at level 3.

### Business Man

Increases the base income by 10%. Unlocked at level 14.

### Recon Specialist

Increases radar and vision range by 20%. Unlocked at level 16.

### Speed Freak

10% higher engine power but 10% less hull. Unlocked at level 8.

### Bounty Hunter

Grants 10% higher rewards for killing hostile aircraft. Unlocked at level 18.

### Hellbender

Increases turning power by 5% but decreases fuel by 10%. Unlocked at level 5.
Su-27

The **Su-27** is the air superiority fighter for the Pact, opposite its NATO counterpart, the F-15A Eagle. Classified by Western observers as the "Flanker", this jet was a direct response to the Eagle. The Su-27 and its descendants are still in service today with the Russian Air Force and Navy as well as many other operators worldwide.

### In-Game Description

The Flanker uses a Gsh-30-1 30mm cannon. It also fires R-60 "Aphid" infrared heatseeking missiles and R-27R "Alamo" semi-active radar homing missiles. If equipped for SEAD strikes, the Flanker would use a Kh-58 "Kilter" anti-rad missile.

The Flanker is not quite as fast as its opposite the Eagle; in Sky Knights, it has less engine power relative to its weight, and this is especially apparent when using afterburner. Although it's not far behind in cruise speed, its afterburner speed is noticeably slower. The Su-27 does have better turning performance, both from having a higher turning power and from usually being at a lower speed. The two are otherwise identical in terms of armament, health, afterburner fuel and radar power.

### Obtaining

The Flanker is one of the three starting Pact aircraft.

### Combat History

Development on what would become the Su-27 began when the Soviet Union became aware of the US Air Force's F-X project. When the F-X materialized as the F-15 Eagle, the existing Advanced Frontline Fighter project was split in two, one given to Mikoyan-Gurevich which became the MiG-29 Fulcrum and the other remained with Sukhoi, becoming the Su-27. Though it entered service in 1985, it did not appear in strength until 1990 as manufacturing difficulties were sorted out. The Su-27 is practically a supermaneuverable fighter, and was the aircraft in which the Pugachev's Cobra was first performed.
The Su-27 has seen combat in various wars among the former Soviet Socialist Republics, from the war in Abkhazia in 1992 to the 2008 South Ossetian war, and more recently used by Ukraine. Angola and Ethiopa have also used the Su-27 for ground attack roles as well as air superiority in their air forces.

Today, the Su-27 lives on through its descendents, the Su-34 "Fullback" and the modernized Su-35 in Russian Air Force service as well as the Su-33 (formerly the Su-27K) in Russian naval service.

### Skins

There are currently 4 skins available for the Su-27: Default, Woodland, Desert, and Aerobatics.

* Default: A blue and grey camouflage skin with a solid grey underside available to all players.
* Woodland: A tan and green three-color disruptive camouflage skin with a solid grey underside available to Patreon supporters of the Captain tier and higher.
* Desert: A tan and brown three-color disruptive camouflage skin with a solid grey underside available to Patreon supporters of the Colonel tier and higher or players who won 20 games in season 33.
* Aerobatics: A red, white, and blue livery skin based on the Russian Knights available to Patreon supporters of the Knight tier and higher.
Sky Knights Wiki/editcopy/Section 3

Guides
* Release date and system requirements
* How to play guide for Sky Knights

Videos

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Commando Daffy

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Commando Daffy** is a toon in *Looney Tunes World of Mayhem*.

## Trivia

* Daffy's Commando persona is based on the cartoon, "Daffy - The Commando", while his pilot helmet is from the cartoon, "Plane Daffy".
* His special attack skill, "Spirit of the Forefathers" is based from the cartoon, "Draftee Daffy".
Bandit Wagon

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Bandit Wagon** is a building in *Looney Tunes World of Mayhem*. It is where all the Bandits live and travel in. (Considering it is a wagon.)

## Summary

### Toons Included in Bandit Wagon

* Outlaw Foghorn
* Outlaw Sylvester
* Desperado Dawg
* Nasty Canasta

## Trivia

* In the developing days of the game, the Bandit Wagon was originally a building called "**Desert Teepee**."
Fall Suburb

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Fall Suburb** is a building in *Looney Tunes World of Mayhem*. It is where 3/4 football themed characters live as well as Chef Porky. It is most likely named this due to the fact Football begins in the fall.

## Summary

### Toons Included in Fall Suburb

* Gridiron Gossamer
* Chef Porky
* Referee Foghorn
* Henery Hike
Su-25

The **Su-25** "Frogfoot" is the Warsaw Pact's close air support aircraft. Its counterpart is the NATO A-10A.

### In-Game Description

The Su-25's gun is a a Gsh-30-2 30mm cannon - distinct from its Pact cousins by being double-barrel, allowing for greater fire rate at the cost of greater weight and bulk. In-game, this allows the Su-25 to deal additional damage to both ground and air targets compared to standard cannons, dealing 24 rather than 20 to both, edging out the MiG-21 to boast the most powerful gun to use against aircraft. It is inferior to the A-10's GAU-8 gatling at gun runs, however.
As it sports both the highest anti-aircraft gun damage and is tied for the highest hull in the game, the Su-25 has no equal in a head-on pass - except when an air superiority fighter achieves SARH lock.
The Frogfoot is faster than the Thunderbolt, but neither planes have afterburner, and their top speeds are thus the worst in the game, trailing even behing the F-5E.

It also comes equipped with Kh-23 "Grom" 4 air-to-ground missiles and 2 FAB-500 500kg bombs. If Bomber Loadout is purchased, you will carry four smaller FAB-250 bombs. In Sky Knights, they are equivalent to the A-10's AGM-65 Maverick and Mk-82/Mk-84 bombs.

### Combat History

It entered service in 1981, being equipped with the 200th Independent Attack Squadron and being deployed to Afghanistan only a month after the squadron received its first planes. There they were extensively used, averaging 360 sorties per plane per year. They have also seen service in the Iran-Iraq war of the 80s and conflicts in the Caucasus region following the Soviet Union's dissolution; they were present on the Iraqi side in Operation Desert Storm but were rendered useless by Coalition air supremacy.

### Skins

There are currently 3 skins available for the Su-25: Default, Woodland, and Desert.

* Default: A green and brown three-color camouflage skin with a solid grey underside available to all players.
* Woodland: A green two-color camouflage skin available to Patreon supporters of the Captain tier.
* Desert: A tan and green three-color camouflage skin with a solid grey underside available to Patreon supporters of the Colonel tier and higher.
Cannonball Coyote

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Cannonball Coyote** is a toon in *Looney Tunes World of Mayhem*.

## Toon Relationships

 Road Runner | At the start of battle, if any Road Runner toon is in battle as an enemy, this toon gains **+15% Attack**.

## Trivia

* Wile E.'s cannonball variant is based on the cartoon, "Zipping Along".
Devil's Den

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Devil's Den** is a building in *Looney Tunes World of Mayhem*.

## Summary

It is where Taz and She-Devil live, though it is unknown why her Sea-Devil variant resides here. Bushwacker Sam also lives in there, too.

### Toons Included in Devil's Den

* Taz
* Tasmanian She-Devil
* The Sea-Devil
* Bushwacker Sam
Bellboy Daffy

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Bellboy Daffy** is a toon in *Looney Tunes World of Mayhem*.

## Skills

 Inspiring Service
 VIP Treatment
 Well-Rounded
 Check In

**\***Meaning until the end of this toon's next 2 turns.

## Trivia

* The persona of Bellboy Daffy is based on cartoon, "A Pest in the House". Eventually, his bellboy outfit and gloves is based on "*The Porklight*" episode from *New Looney Tunes* TV series.