Erraté

The Erraté are a group of primordial Gods who predate Terra Aletheia and had an active hand in forming it. Previously dozens in number, there are now only a handful left to guide and control the fate of the mortal world.

## List of Erraté and their Realms

* Octavius: God of Light and Compassion
* Edwardius: God of Shadows and Hatred
* Ax Mystia: God of Fire and Logic
* Shog-Ammonoth: God of Water and Legends
* Ogrimmoth: God of Ore and Innovation
* Barochrona: God of Time and Tradition
* Jornhelm: God of Winter and War
* Themistrea: God of Nature and Peace
* Draugnath: God of Death and Order
* Jiggormund: God of Life and Chaos
* Tierawuay: God of Sky and Freedom

There are thirteen Realms that exist within the cosmos, ten Outer Realms, two Inner Realms, and the Mortal Realm of Terra Aletheia. These Outer and Inner Realms are known as the Primordial Realms, and are connected to the essence of the Erraté, who are the sentient manifestation of the realms essence. The Mortal Realm is the coalescence of each of the other realms influence and energies, the junction point where they all collide. Beings within the Mortal Realm can access the other realms through magic, or by the will of the gods. Each of the Primordial Realms contains a number of Lower Domains, those of the Íshnubar and lesser gods.

Each realm has an antithesis, each Erraté a counterpart. The closer one is to a realm, the stronger it's influence and the less of a hold it's anathema will have.

## **The Primordial Realms**

### Luminamoris, Heaven

Nurtured by Octavius, home to Angels and fallen heroes, the Elemental Plane of light and heroism. A bright, shining plane of grandeur and glory. Champions and civilizations chosen to ascend and dwell here are allowed to live out their greatest dreams and wishes.

### Dorchadasdelve, The Abyss

Ruled by Edwardius, home to Demons and monsters, the Elemental Plane of shadow and hatred. A dark, subterranean plane of caves and tunnels, there is no light, no hope, and no reprieve from the horrors held within. Eternal torment and suffering awaits those souls condemned to The Abyss.

### Pyropheastus, Hell

Presided over by Ax Mystia, home to Devils and Fiends and the Elemental Plane of fire and logic, capriciousness and deceit. A fiery plane of fiendish cities and hellish courts, Hell is home not only to those who scheme and connive, but knowledge seekers and those with cunning can thrive.

### Yishagoth, The Great Deep

Curated by Shog-Ammonoth, home to Krakens and eldritch aberrations, the Elemental Plane of water and fame. A vast ocean with no surface and no end, The Great Deep is the resting place for the braggarts and boastful of Terra Aletheia, The Deep One choosing the brightest flames of myth and legend to quench. Those people and civilizations trapped here are doomed to float eternally through its waters, alone and without recognition.

### Kmennyhrad, The Crag

Forged by Ogrimmoth, the Plane of stone, progress, ingenuity and innovation. A huge plane of carved mountains, chiseled stone, bustling workshops, and firing forges, The Crag is the epitome of invention and creation. Those who are not content to let things be, who constantly seek to understand and improve, can look to The Forgefather for inspiration and find themselves tinkering under his tutelage for the rest of their days.

### Qhalida, The Fractal Belt

Coordinated by Barochrona, the Plane of tradition and consistency, time and formality. The Fractal Belt is a pristine landscape of crystalline prisms and towering gemstones with every last detail placed exactly where it needs to be and, under the scheduling and watchful gaze of The Perpetual, where it will need to be. Those who resist unnatural change and oppose innovation, who are content to let things be and to allow events to unfold will find comfort here, as will the pedants and the strict taskmasters of the world.

### Stridstriki, The Icy Hall

Led by Jornhelm, home to Giants and Jotunns. The Elemental Plane of battle, ice and bravery. An frostbitten kingdom of snow-covered battlefields and icy winds, The Bladebreaker welcomes all who embody the soul of a warrior to his warm halls. Here they train and fight and feast and die, forever reveling in the glory of battle.

### Fimfloresta, The Gardens of Themis

Tended by Themistrea, Fimfloresta is home to Theriamorphs and nymphs and embodies nature and peace. An extensive and tranquil garden teeming with life, plant and animal alike. Those who are at home in the forests of Terra Aletheia dwell here, knowing the eternal peace and kindness that the Heart-Easer provides.

### Manismortas, The Grim Haven

Observed by Draugnath, a plane of death, inevitability, and order. Merely a waypoint, not a destination, for mortal souls, The Sleeper's realm is a quiet and lonely place as all who arrive here are ushered on to their true resting place.

### Caosoul, The Lifespring

Unleashed by Jiggormund, home to the faeries and fae wilds, The Lifespring is unpredictable, chaotic, and uncontrolled. A nonsensical place with little rules, and less supervision, life grows here unchecked in a myriad of ways, shapes, and forms, spreading like a cancer. The restless and the thrill-seekers, the indecisive, the indulgent and hedonistic all find themselves here with the Restless Prince, forever looking for more to consume.

### Aetherwal, The Aether

Roamed by Tierawuay, home to Harpies, Rocs and creatures of the sky, The Aether embodies the freedom of the open air and the tempestuousness of the storm. Wanderers, travelers, and those unburdened by the material find the chance to spread their wings in it's endless open skies.