D20-Alignmentsystem

A**lignment** is a categorisation of the ethical and moral perspective of people, creatures and societies.

Early editions of *Dungeons & Dragons* allowed players to choose between three alignments when creating a character: lawful, implying honour and respect for society's rules, chaotic, implying the opposite, and neutral, meaning neither. *Advanced Dungeons & Dragons* introduced a second axis of good, neutral and evil, offering a combination of nine alignments.

The nine alignments can be represented in a grid, as follows:

## Axis

### Good vs. Evil

The conflict of Good versus Evil is a common motif in *Dungeons & Dragons* and other fantasy fiction. Although player characters can adventure for personal gain rather than from altruistic motives, it's generally assumed that the player characters will generally be opposed to evil and often fight evil creatures.

The third edition D&D rules define good and evil as follows:

> **Good** implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
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> **Evil** implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
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> People who are **neutral** with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
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Paladins, altruistic heroes and creatures such as angels are considered Good aligned. Villains and violent criminals are considered evil, as are inherently evil creatures such as demons and most undead. Animals are considered neutral even when they attack innocents, since they act on natural instinct and lack the intelligence to make moral decisions.

### Law vs. Chaos

Players often consider Law and Chaos less relevant to their character than Good and Evil. Additionally, a Lawful alignment does not necessarily mean that a character obeys a region's laws.

> **Law** implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
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> **Chaos** implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
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> Someone who is **neutral** with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others.
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## Alignments

Any person, creature, deity or extraplanar realm can have one of the nine alignments.

### Lawful Good

Lawful Good is known as the "Saintly" or "Crusader" alignment. A lawful good character typically acts with compassion, and always with honor and a sense of duty. A lawful good nation would consist of a well-organized government that works for the benefit of its citizens. Lawful good characters include righteous knights, all paladins and all those standing steadfast against the darkness.

Lawful Good characters, especially paladins, may sometimes find themselves faced with the dilemma of whether to obey Law or Good when the two conflict - for example, upholding a sworn oath when it would lead innocents to come to harm - or conflicts between two orders, such as between their religious law and the law of the local ruler.

### Neutral Good

Neutral Good is known as the "Benefactor" alignment. A neutral good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A neutral good character may cooperate with lawful officials but does not feel beholden to them. A doctor that treats soldiers from both sides in a war would be considered Neutral Good.

### Chaotic Good

Chaotic Good is known as the "Beatific" or "Rebel" alignment. A chaotic good character favors change for the greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom.

Starbuck from *Battlestar Galactica*, Malcolm Reynolds from *Firefly*, and Robin Hood are examples of Chaotic Good individuals.

### Lawful Neutral

Lawful Neutral is called the "Judge" or "Disciplined" alignment. A lawful neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, a disciplined monk, and the Dungeon Master of a D&D game.

Characters of this alignment are neutral with regard to Good and Evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to Good or Evil.

James Bond, Odysseus, and Sanjuro from *Yojimbo* are Lawful Neutral.

### Neutral

Neutral alignment, also referred to as True Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose only concern is to feed his family is of this alignment. Most animals, such as monkeys, lacking the capacity for moral judgement, are of this alignment.

Some neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see Good, Evil, Law and Chaos as simply prejudices and dangerous extremes.

Druids frequently follow this True Neutral dedication to balance, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnoll's clan from being exterminated.

Lara Croft, Lucy Westenra from *Dracula*, and Han Solo in his early *Star Wars* appearance are Neutral.

### Chaotic Neutral

Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, shirks rules and traditions. They typically act out of self-interest, but do not enjoy seeing others suffer. Many adventurers are of this alignment.

An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a Lawful construct.

Captain Jack Sparrow, Al Swearengen from the TV series *Deadwood*, and Snake Plissken from *Escape from New York* are verifiably Chaotic Neutral characters.

### Lawful Evil

Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment show a combination of desirable and undesirable traits: while they typically obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals. Examples of this alignment include tyrants, devils, organized criminals, those with samurai-like aspects, and soldiers who follow the chain of command but enjoy killing for its own sake.

The game rules devote the most detail to this alignment, since it frequently creates interesting mastermind villains:

> He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
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Artemis Entreri is a prime example of Lawful Evil, as are Boba Fett of *Star Wars* and *X-Men's* Magneto.

### Neutral Evil

Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent.

*Complete Scoundrel* cites *X-Men's* Mystique and Sawyer of *Lost* as Neutral Evil characters.

### Chaotic Evil

Chaotic Evil is referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have little respect for rules, other peoples' lives, or anything but their own selfish desires. They typically only behave themselves out of fear of punishment.

Carl Denham from *King Kong* and Riddick from *Pitch Black* are Chaotic Evil