recursal/Fanatic-Fandom huggingface dataset:
Aquarius Subligar

Aquarius Subligar

**Aquarius Subligar**
**[Legs] All Races**
**DEF:** 23 **VIT** +1
**Lv.** 50 **MNK**
**Used in Quests:** Brygid the Stylist Returns

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## Historical Background

Aquarius is traditionally the eleventh constellation out of 12 in the Zodiac. It represents a figure holding a giant urn of water and pouring it out and is one of the oldest recognized constellations (not as old as Taurus though). It is an Air-element sign and a Fixed sign (signs considered to have determination and stubborn refusal to change their position/view). Aquarius governs the 11th House (rules friends, groups, social concerns, hopes and dreams, as well as attitudes towards humanity as a whole) and is ruled by the celestial body Uranus (It was considered to be ruled by Saturn prior to Uranus' discovery in 1781). Aquarius is a constellation bounded by Capricornus, Pisces, Cetus, Pegasus, Delphinus, Aquila, Piscis Austrinus, Sculptor, Equuleus. Its named stars are (Alpha to Epsilon): Sadalmelik, Sadalsuud, Sadachbia, Skat, Albali. The constellation is located in a part of the night sky called The Sea (an area filled with several aquatic-themed constellations). Traditionally, people born from January 20 to February 18 are considered Aquarius. Aquarius is Latin for "Water-Bearer".

In Greek mythology, the constellation Aquarius memorializes the cupbearer of the gods, Ganymede, a teenage boy who Zeus fell in love with and carried off to Olympus to serve the gods drinks. In other cultures, this was considered some celestial figure pouring out floodwaters which submerged the earth in the Great Flood (the constellation Eridanus is often considered the river coming from this pot). That archetype of the Water-Bearer is far older than the Greeks' cupbearer.
Archaic Mirror

***Archaic Mirror (Item)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Archaic Mirror (Item).*

 Halvung
 Mamook

## Information

An Archaic Mirror found within a Beastmen lair such as Mamook is a targettable structure that you can destroy. The amount of Archaic Mirrors in a particular lair will increase the rate of the residents' training. Ie. the more Archaic Mirrors an area has, the faster the Beastmen in that area "level up" for Besieged and progress from "Training" to "Preparing" and finally to "Advancing".

On attacking one of these structures, they give off a siren-type noise. Defending beastmen in the area around that mirror will attack. Regardless of how far away from the Mirror they are, they will always walk to it and upon seeing it being attacked, link to whoever has hate. Clear the beastmen guarding the mirror before attacking the mirror. When defeated, they will always drop an Archaic Mirror (Item).

You can view how many Archaic Mirrors and Prisoners an area has, as well as the current status of that area's troops, by going to the in-game menu and clicking "Region Info" then "Besieged".

1 mirror will respawn every 3 game days, except for the three situations:

* mirror is destroyed while the beastmen army in that lair is in a preparing stage
* beastmen army in that lair is "defending"
* beastmen army in that lair is "attacking"

## Guardians

* Mamook - Mamool Ja Conservator (NIN) and Mamool Ja Treasurer (BLM)
* Halvung - Hilltroll Mirror Guard (RDM) and Woodtroll Mirror Guard (DRK)
* Arrapago Reef - Lamia Palace Guard (RNG and COR)
Arioch

**Family:** Giant Bat
**Crystal:** **Wind**
**Weak to:** **Wind**, **Light**
**Notorious Monster**

 Bostaunieux Oubliette
* Bat Fang (???%)
* Fiend Blood (???%)

**Notes:**

* Lottery Spawn from the Werebats in K-7 and the passages of J-7 - J-8; Arioch loads in the open room at J-7.
* Drops 1200 gil
* Killable by: 3 characters level 75 or soloable by one level 75 Monk with decent evasion gear
* Special Attacks: Additional Effect: HP Drain

### Historical Background

Arioch is a demon from *Paradise Lost* by John Milton (1667). There isn't much on this obscure character other than that he is a fallen Angel (not just in general, but from the category Angel, as opposed to Archangels, Thrones, Seraphim, etc). Arioch is supposedly Ancient Hebrew for "a fierce lion" (uncorroborated). Arioch is also an Old Testament figure who was the King of Ellasar, part of the alliance of kingdoms that fought the kings of Sodom & Gomorrah and also with Abraham in the Vale of Siddim. This Arioch was more commonly rendered as Eriaku than Arioch. There was also an Arioch elsewhere in the Old Testament which was the soldier appointed by Babylonian King Nebuchadnezzar to put all the wise and learned men of Babylon to death.
Armed Gears

**Family:** Gears
**Crystal:** **Lightning**
**Weak to:** Varies, see notes below
**Zeni Notorious Monster (Tier III)**

* Aurum Sabatons (34%)
* Earth Grip (55.1%)
* Oracle's Gloves (47.6%)
* Thunder Grip (21.8%)
* Tomoe (34.4%)
* Gil

**Notes:**

* Spawned by trading Ferrite to a ??? at (G/H-11) in Alzadaal Undersea Ruins. This is on the Nyzul Isle Staging Point map.
* Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid ice. Refer to Element for more information on elemental weaknesses.

* If you are kiting, it is better to have your black mages stick to tier II spells initially, to avoid spike hate.
* Avoid melee damage until the very end of the fight. Feeding Armed Gears TP is not a good idea with its area of effect abilities.

* Threnodies work nicely. Resisted once the whole fight.
* Susceptible to Gravity but builds resistance.
* Complete resistance to Silence and Sleep.
* Loses a gear at 49% HP. Its defense and magic defense also diminish.
* Loses a second gear at 24% HP, further diminishing its defense and magic defense.
* Rages after 70 minutes.
	+ Hits for about 600-700 while raged.
	+ Enfeebling spells only have a chance of landing during the respective weak phase. (Gravity during Enstone, Paralyze during Enaero, but can be resisted still and resistance to Gravity, Stun and possibly Bind will build up.)
* Can be kited around triple central pillars in a small room for an easier battle.
* Uses Antigravity: AOE that knocks back (400-600 damage).
* Uses Artificial Gravity: AOE that inflicts gravity (400-600 damage).
* Uses Rail Cannon: AOE attack (430-860 damage)
* Uses Restoral: (heals up to 3000hp).
* Uses Heavy Armature: Protect and a large number of shadows as well as a very strong Haste effect (felt a bit weaker than Hundred fists). It is possible to Diaga the Shadows away and dispel the Protect and Haste.
* Susceptible to Shield Bash and the Stun spell.
* Uses Mighty Strikes.
* Uses a random Enspell, weak to the element that the Enspell element is weak to. Changes Enspells periodically.
	+ Using Dispel in any phase and removing an Enspell does not change its resistance. However, it does seem to cause Armed Gears to change elements more quickly.
* Restoral restores one gear as usual, but once it has lost a gear by being brought down to 49% HP it will not return to the enspell behavior if it's restored to 3 gears.
* Can drop multiple Oracle's Gloves, Tomoe and Aurum Sabatons.

*(see testimonials)*
Assassin's Jambiya

**Assassin's Jambiya**
**(Dagger) All Races**
**DMG:** 30 **Delay:** 201
**Assault:** **DMG:** 33 **Critical hit rate** +5%
**Lv.** 70 **WAR / THF / PLD / DRK / BRD / RNG /**
**SAM / NIN / DRG / COR / PUP**

**Damage Per Second:** 8.96 / 9.85
**TP Per Hit:** 55
 Synthesis Recipes* *None*
 Desynthesis Recipe* *None*

## How to Obtain

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Aspir Knife

**Aspir knife**
**(Dagger) All Races**
**DMG:** 5 **Delay:** 201
**Additional effect:** **MP Drain**
**Lv.** 12 **WAR / THF / PLD / DRK / BRD / RNG /**
**SAM / NIN / DRG / COR / PUP**

**Damage Per Second:** 1.49
**TP Per Hit:** 55
**Resale Price:** *Cannot be sold to NPCs.*

 Synthesis Recipes* *None*
 Desynthesis Recipe* *None*
Arachne Obi

**Arachne Obi**
**[Waist] All Races**
**DEF:** 4 **INT** +2
**Enhances "Resist Slow" Effect**
**Lv.** 66 **MNK / WHM / BLM / RDM / PLD / BRD /**
**RNG / SMN / BLU / PUP**
**Guild Points Value:** *None*

**Used in Quests:** *None*

 Synthesis Recipes
Clothcraft (84)

**Yield:** *Arachne Obi*
**HQ 1:** Arachne Obi +1
**Earth Crystal**
* 1 x Arachne Thread
* 1 x Gold Thread
* 1 x Silver Thread
* 3 x Rainbow Thread
 Desynthesis Recipe
*None*
Archer's Prelude

**Increases Ranged Accuracy of target party member.**

**Spell cost**: None
**Spell element**: **Lightning**
**Magic skill**: Singing Skill
**Jobs**:
* Bard Level 71
**Casting Time**: 8 seconds
**Recast Time**: 24 seconds

## Notes

* Stacks with other Prelude effects.

Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Ashura Plus 1

File:Ashura p1.gif

**Ashura +1**
**(Great Katana) All Races**
**DMG:** 46 **Delay:** 407
**Lv.** 36 **SAM / NIN**
**Damage Per Second:** 6.78
**TP Per Hit:** 10.4%
 Synthesis Recipes
Goldsmithing (75)

**Yield:** *Ashura*
**HQ 1:** *Ashura +1*
**Fire Crystal**
* 1 x Gold Ingot
* 1 x Gold Thread
* 1 x Uchigatana
 Desynthesis Recipe
*None*
Apururu

**Type:** NPC

**Location:** Windurst Woods (H-9)

### **Notes**

Apururu is current Minister of Windurst's Manustery, the Ministry of Windurst that is in charge of the creation, training, and maintenance of all Cardians. She is also the daughter of former Manustery Minister Zonpa-Zippa and the sister of current Orastery Minister Ajido-Marujido.

She is constantly at odds with her brother over his recklessness, fearing that he may be getting in over his head. Her words, however, usually fall upon deaf ears.

### Involved in Missions

* Windurst Mission 1-1: The Horutoto Ruins Experiment
* Windurst Mission 1-2: The Heart of the Matter
* Windurst Mission 6-2: Saintly Invitation
* Windurst Mission 8-2: The Jester Who'd Be King
* Windurst Mission 9-1: Doll of the Dead
* Windurst Mission 9-2: Moon Reading

### Involved in Quests

* Making Amens!
* Legendary Plan B
* The Kind Cardian
Arhat's Tekko +1

File:Arhat's Tekko +1.jpg

**Arhat's Tekko**
**[Hands] All Races**
**DEF:** 14 **Evasion + 4 Enmity + 2**
**Lv.** 63 **MNK / NIN / SAM**
*View the entire Arhat's Armor +1 Set.*
**Guild Points Value:** *3,225 / ???* (??? items)

**Used in Quests:** *None*

 Synthesis Recipes
Clothcraft (87), Smithing (49)

**Yield:** Arhat's Tekko
**HQ 1:** **Arhat's Tekko +1**
**Earth Crystal**
* 2 x Darksteel Sheet
* 1 x Iron Chain
* 1 x Linen Thread
* 2 x Silk Cloth
 Desynthesis Recipe
*None*

## Notes

In the sramanic traditions of ancient India (most notably those of Mahavira and Gautama Buddha) arhat (Sanskrit) or arahant (Pali) signified a spiritual practitioner who had—to use an expression common in the tipitaka—"laid down the burden"—and realised the goal of nirvana, the culmination of the spiritual life (brahmacarya). Such a person, having removed all causes for future becoming, is not reborn after biological death into any samsaric realm.
Ark Angel MR

**Family:** Humanoids
**Notorious Monster**

**Spawns for Quest**: Divine Might

**Spawns for Mission**: Zilart Mission 14

Uses Perfect Dodge and Charm.

Unique WS Havoc Spiral: AoE 100-300 damage plus Sleep, absorbed by Utsusemi

Summons a pet at start. This is usually a tiger, but can also be a black mandragora.
Armor Plate

**Armor plate**
*An earth-based automaton attachment.*

**Stackable:** 12

**Note:** This is an Automaton Attachment:

 Earth x 1
 Earth x 2
 Earth x 3

Source [1] (Translation: [2])

* Parsing data for the Armor Plate II and Earth Maneuver x 0 is available here:

Allakhazam: Attachment Parses + Overdrive Info
 Synthesis Recipes
Smithing (58), *Alchemy ()*

**Yield:** *Armor Plate* x 12
**Fire Crystal**
* 1 x Iron Sheet
* 1 x Darksteel Sheet
* 1 x Steel Sheet
* 1 x Carbon Fiber
* 1 x Imperial Cermet
 Desynthesis Recipe
*None*

v • d • e**Automaton Attatchments**

**Fire**
Attuner — Flame Holder — Inhibitor — Reactive Shield — Strobe — Tension Spring — Tension Spring II

**Ice**
Ice Maker — Loudspeaker — II — Mana Booster — Scanner — Tactical Processor — Tranquilizer

**Wind**
Accelerator — II — Drum Magazine — Pattern Reader — Replicator — Scope — Turbo Charger

**Earth**Analyzer — **Armor Plate** — II — Equalizer — Hammermill — Schurzen — Shock Absorber

**Thunder**
Coiler — Dynamo — Heat Seeker — Stabilizer • II — Target Marker — Volt Gun

**Water**
Condenser — Heatsink — Mana Channeler — Mana Jammer • II — Stealth Screen — Steam Jacket

**Light**
Auto-Repair Kit • II — Damage Gauge — Eraser — Flashbulb — Optic Fiber

**Dark**
Economizer — Mana Conserver — Mana Converter — Mana Tank • II — Smoke Screen

**Category Jump: —— Heads and Frames —— Attachments —— Weapon Skills**
Apple Pie

**Apple Pie**
*A sweet pie made from faerie apples.*

**Stackable:** 12

**Food Effects:** (30 minutes, All Races)
* **MP +25**
* **Intelligence +3**
* **Agility -1**
**Guild Points Value:** *80 / 2,480* (31 items)

**Used in Quest:** *None*

 Synthesis Recipes

**Yield:** *Apple Pie* x4
**HQ1:** Apple Pie +1 x4
**Fire Crystal**
* 1 x Pie Dough
* 1 x Maple Sugar
* 1 x Cinnamon
* 1 x Lizard Egg
* 1 x Faerie Apple

**Yield:** *Apple Pie* x4
**HQ1:** Apple Pie +1 x4
**Fire Crystal**
* 1 x Pie Dough
* 1 x Maple Sugar
* 1 x Cinnamon
* 1 x Bird Egg
* 1 x Faerie Apple

 Desynthesis Recipe
*None*
Assault Mission - Defuse the Threat

## Enemies

* *Strong to:*
* *Weak to:*

## Walkthrough

Defuse or detonate 15 mines.
(This walkthrough was taken from an Allakhazam post.)

* You are set in a very large map and given a mine detector at the start (you enter at H-9).
* Mines are invisible until you step on top of them.
* When you approach a mine it says "The mine detector signals there may be something nearby."
* Shortly thereafter you will get a message indicating a bomb has been activated. You then have approximately 30 seconds before the bomb explodes.
* The detector tells you how close you are by "Kachink"s:
	+ Nearby: "Kachink......"
	+ Close: "Kachink..."
	+ Extremely Close: "Kachink!"
* When you see "Kachink!" walk around just a step or 2 to get the bomb to pop. You will also hear a clicking sound which indicates you're in the right position.
* Touch the bomb before it explodes to defuse it. It explodes about 30 seconds after it pops.
* Qiqirn roam the area.
	+ They hit hard enough to be a threat to an unbuffed mage but have very low HP (about 1500 HP). Most melee could probably solo them easily.
	+ 1 Asuran Fists or Thunder IV takes about 75% of a Qiqirn's health.
	+ The Qiqirn have extremely long but extremely narrow sight aggro.
* When all 15 bombs have been defused/detonated, the Rune of Release appears at (H-9).
	+ The more bombs you successfully defuse, the more Assault Points you get.

## Notes

* Every member starts with a mine detector, so it's possible to spread; there is no NPC or anything needed to trigger this.
* The Qiqirn are very easy to solo, do very low dmg, and die very fast.
* The mines themselves are not very dangerous. The damage can range anywhere from 1 damage to no more than 100 after several runthroughs.
* It is possible to come close enough to a mine to trigger it through the walls or from the bridge section above (G-9).
	+ Take care when sweeping a room if its walls come close to another room you have not yet checked.
	+ You can drop through a hole in the bridge to the area below if you accidentally trigger a mine on the west side.
Arete Del Sol

Arete Del Sol

**Arete Del Sol**
**[Ear] All Races**

    +12
**Enhances "Resist Stun" Effect**
**Enhances "Resist Bind" Effect**
**Enhances "Resist Gravity" Effect**
**Lv.** 71 **All Jobs**
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Historical Background

Arete del Sol, roughly translated means "Earring of the Sun" or "Ring of Sun".
Aquan Killer

* Job Traits are always active.
* **Further Notes:**
	+ Occasionally causes aquan type enemies to be intimidated.

* Aquan Slayer / Marine Slayer
* Beast Trousers / Beast Trousers +1
* Bibiki Seashell
* Bird Earring
* Epsilon Earring (in Salvage only)
* Flawless Ribbon
* Tamer's Ring (as a latent effect)
* Tatami Shield
Army's Paeon II

**Gradually restores HP for party members within the area of effect.**

**Spell cost**: None
**Spell element**: **Light**
**Magic skill**: Singing Skill
**Jobs**:
* Bard Level 15
**Casting Time**: 8 seconds
**Recast Time**: 24 seconds

## Instruments that Enhance this Song

 Ebony Harp +1 | 60
 Ebony Harp +2 | 60
 Millennium Horn  | 75
 Gjallarhorn  | 75

## Notes

* 2HP / 3 seconds til the effect ends.
* At BRD75, all Paeons will have received the 1 HP/tick boost.

Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Armor Depository

**Armor Depositories** are NPCs that will store full sets of certain armor for you (either 4 or 5 pieces, depending on the set).

## How to Use

Trade your armor to the NPC and receive an ***"armor set" claim slip*** in return (a key item).

You will be charged a fee (depending on the armor set) when you pick-up your armor later on.

## Restrictions

* Only certain sets of armor can be stored.
* The whole set must be stored, not just pieces.
* High Quality armor can't be stored.
* Signatures and Augments on armor will be lost once put in storage.

## Storable Sets

* Shade Harness
* Brass Scale Armor
* Wool Robe
* Eisenplatte Armor
* Soil Gi
* Seer's Tunic
* Studded Armor
* Centurion's Scale Mail
* Mercenary Captain's Doublet
* Garish Tunic
* Noct Doublet
* Custom Armor (Hume Female)
* Magna Armor (Elvaan Male)
* Magna Armor (Elvaan Female)
* Wonder Armor (Tarutaru)
* Savage Armor (Mithra)
* Elder Armor (Galka)
* Linen Cloak
* Padded Armor
* Silver Chainmail
* Gambison
* Iron Scale Mail
* Cuir Armor
* Velvet Robe
* Opaline Dress
* Royal Squire's Chainmail
* Plate Armor
* Combat Caster's Cloak
 Level 41-50* Alumine Haubert
* Carapace Armor
* Banded Mail
* Hara-Ate
* Raptor Armor
* Steel Scale Mail
* Wool Gambison
* Shinobi Gi
* Mythril Plate Armor
* Iron Musketeer's Cuirass
* Tactician Magician's Cloak
* White Cloak
* Austere Robe
* Crow Jupon
* Temple Attire
* Healer's Attire
* Wizard's Attire
* Warlock's Armor
* Rogue's Attire
* Gallant Armor
* Chaos Armor
* Beast Armor
* Choral Attire
* Hunter's Attire
* Myochin Armor
* Ninja's Garb
* Drachen Armor
* Evoker's Attire
* Magus Attire
* Corsair's Attire
* Puppetry Attire
* Amir Armor Set
* Pahluwan Armor Set
 Relic Armor* Warrior's Armor
* Melee Attire
* Cleric's Attire
* Sorcerer's Attire
* Duelist's Armor
* Assassin's Attire
* Valor Armor
* Abyss Armor
* Monster Armor
* Bard's Attire
* Scout's Attire
* Saotome Armor
* Koga Garb
* Wyrm Armor
* Summoner's Attire
* Mirage Attire
* Commodore Attire
* Pantin Attire
Apple Mint

**Sprig of Apple Mint**
*This herb is said to have relaxing properties as well as assist digestion. It has a light, apple scent.*

**Stackable:** 12

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Emaliveulaux | Bastok Mines (G-6)
 Deguerendars | Port San d'Oria (?-?)
 Komalata | Tavnazian Safehold (G-7)
*Tavnazian Archipelago region*
Assault Missions

**Assault Mission Giver:** Yahsra in Aht Urhgan Whitegate L-9/10
**Fireflies:** Azouph Fireflies
### Periqia

**Staging Point:** Dvucca Isle Staging Point in Caedarva Mire (Dvucca Isle map I-9)
**Assault Mission Giver:** Lageegee in Aht Urhgan Whitegate L-9/10
**Fireflies:** Dvucca Fireflies

### Ilrusi Atoll

**Staging Point:** Ilrusi Atoll Staging Point in Arrapago Reef (Map 2 G-5)
**Assault Mission Giver:** Bhoy Yhupplo in Aht Urhgan Whitegate L-9/10
**Fireflies:** Reef Fireflies

### Nyzul Isle

**Staging Point:** Nyzul Isle Staging Point in Alzadaal Undersea Ruins (Nyzul Isle map K-8/9)
**Assault Mission Giver:** Sorrowful Sage in Aht Urhgan Whitegate L-9
**Fireflies:** Undersea Ruins Fireflies

### Ashu Talif Assault-style Quests

**Entrance:** Cutter in Arrapago Reef
**Client:** Halshaob in Nashmau H-10
**Fireflies:** Cutter Fireflies
**Note:** These are not Assault missions and are not tied to the Commissions Agency in any way. You must have completed Aht Urhgan Mission 17: Guests of the Empire in order to start these quests. The quests must be completed in linear order in order to progress. Imperial Army I.D. Tags are not required and Assault points are not rewarded.
#### Quests

 Royal Painter Escort | N/A
 Targeting the Captain | N/A

## Promotion quests

* Promotion: Private First Class
* Promotion: Superior Private
* Promotion: Lance Corporal
* Promotion: Corporal
* Promotion: Sergeant
* Promotion: Sergeant Major
* Promotion: Chief Sergeant
* Promotion: Second Lieutenant
* Promotion: First Lieutenant
* Promotion: Captain
Assault Mission - Preemptive Strike

## Enemies

* *Strong to:*
* *Weak to:*
 Puk Executioner
* *Strong to:*
* *Weak to:*

## Walkthrough

Kill all the Mamool Ja Executioners.

* You enter at (I-6).
* The Mamool Ja Executioners have around 4500 HP.
* You can stay on the ledges and pull the Mamool Ja from below to avoid Puk aggro.
	+ There is one section of ledge in north (G-7) that does not connect to the rest; this section also has the only ramp.
* All the enemies are in the large room; the area to the south is empty.
* Provided no one falls off the upper ledge prematurely, the Mamool Ja Executioners are typically pulled in the following order:

1. There is a BLU where you come out of the tunnel in (I-6).
2-3. BLU and WHM on the ground east of the central island (can be pulled from there or the east ledge).
4. NIN on the ground north of the central island (can be pulled from there or the north ledge).
5. WHM on the ground south of the central island.
6-7. BLU and WHM west of the central island.
8. Cross the bridge and pull the BLU from the south on the upper level in (G-8).
9. Head west to a NIN on the upper level in (F-7).
10-11. Drop down and go north up the ramp for a NIN and WHM.
12. Head around the corner to the east and north for a BLU.
13. Head across the ground to the Rune in (I-7). When you're almost there, pull the BLU on the upper level in (I-8).
* When all the Mamool Ja are dead, the Rune of Release appears in (I-7) (at ground level).

## Notes

* Can be Trio'd by Nin, Rdm and any other DD, as long as you know the pulls
* A BRD with knowledge of mob locations chain pulling will make this mission easy.
* 3-man group will need to move quickly in order to make timer - RDM, THF, NIN worked
	+ Recommend making simple skillchain to speed up kills
	+ RDM/BLM can Aspir the BLU Mamool Ja Executioners for decent MP to maintain debuffs and bursting
* Easily done with small BLM party consisting of three BLM and a Refresher as long as there is at least one person that can remove Shell.
	+ Can be trio'd with two BLM and a BRD with Storm Fife.
* Be careful when walking across bridges as the Puk Executioner seem to be able to aggro from the bottom floor.
Assault Mission - Imperial Code

## Enemies

With 3 people, first successful attempt at this Assault gives 1,999 Assault points without Armband.
Time limit is 30 minutes.

## Walkthrough

Eliminate Oko, Danzo, and Saizo.

* You enter at the South West corner of the map (G-10/H-10).
* There are around 15 fomor ninjas in full AF1 named Kusa and around 7 Bhoot mobs named Kudagitsune.
	+ The Bhoot have a move called Perdition, which turns into instant death. It can be stunned.
	+ The Kusa are true-sight and link with the three NM ninja. The Kusa are immune to blind and naturally resistant to bind.
	+ You can Sneak past the Bhoots and dodge the true-sight aggro of the Kusa.
* The three targets are NM ninjas in various ninja equipment named: Oko (G-8), Danzo (H-8), and Saizo (I-8).
	+ They have approximately 4500 HP each.
	+ They use all ninjutsu spells.
	+ They also use NIN and SAM weaponskills.
	+ Saizo will use Mijin Gakure (but it does not kill him).
	+ They are suspectible to silence and gravity.
	+ After each is killed there will be a ??? where their body despawned. The OGMA will always be at the third one killed.
* Optimal Route:
	+ Go to Saizo at (I-8). Kill the Kusa near him then pull him into the tunnel.
	+ Next go to Oko at (G-8). Kill the Kusa near her then pull her into the tunnel.
	+ Climb the stairs and dodge more Kusa. Kill Danzo at (H-8).
	+ Drop down the hole (watch out for the Kusa at the bottom). The Rune of Release is on the lower level at (G-8).
Assault Mission - Azure Ailments

## Walkthrough

Become afflicted by at least 5 status ailments from the enemies in the area.

* To win this Assault you need to talk to the starting NPC, Garjham (H-8), while under the effects of one of seven negative status effects.
	+ Amnesia (Qiqirn Huckster)
	+ Bio (Poroggo)
	+ Disease (Pit Lindwurm: Foul Breath)
	+ Slow (Huge Spider: Spider Web)
	+ STR Down (Bugard: Awful Eye)
	+ Attack Down (Leech: Acid mist)
	+ Evasion Down (Slavering Lizard: Infrasonics)
* Mamool Ja Warders do not give any of the ailments needed.
* After "collecting" 5 status ailments you should win.

Going east first is a good idea. Raptors, spiders, and Qiqrin are there. Three spiders, a lot of raptors (probably all eight), and three Qiqrin on the ramp going up. Amnesia runs out pretty fast, so pulling them on the upper level (after slow and disease are turned in) to the NPC is a good idea. That's 3/5

North gave leeches, all eight. West gave all eight bugards. East had lizards. I chose west because petrification would have been bad.

Won as rdm, drk/whm, sam, nin. 1350 pts first win without the band. I told the SAM to stand behind me (NIN) for foul breath. Then we ran to the ramp, pulled spiders, linked mamools and spiders. Sleepga is useful here, so is cure IV. Pulled qiqrins to the NPC, got amnesia, killed them off. Went north to leeches, then got bugards. Finished with three minutes left. It's probably trioable, just need to give the monsters TP quickly, have sleepga, and a healer. Guessing a NIN, DD and RDM could trio it. After getting five ailments, talk to the npc twice, once to turn the 5th ailment in, once to finish the assault. NPC didn't ask if we wanted to end so you just need five.

Seems easy overall.

## Notes

* **Charmed monsters will not despawn when released.**
* A simple strategy for this is to have a healer, someone who can serve as a DD/tank, and someone with Summoner sub to pull using Carbuncle. This eliminates the need for Sleepga.
	+ Easily trioed as WAR/SMN, WAR/NIN, and RDM/WHM using this strategy.
	+ All mobs were fought next to the NPC to avoid having the status effect wear too soon.
	+ Kraken Club is great for feeding mobs TP in this Assault.
* Beastmaster is also a good puller job for this. I'd suggest pulling the non-charmable mobs with a charmable pet first. Let your pet build TP then release your pet and let it use it's TP on you. You can charm the mob right after it uses it's TP. This way you can get a few chances of the move out of your pet without killing it.
	+ Easily trioed as NIN/WAR, BST/WHM, BST/WHM. Just have the NIN stand by the NPC and have the BST/WHM's use different pets and pull the noncharmable mobs and when you pet has tp release it and let it use tp on NIN then recharm.
	+ Possilbe to trio as all BST, I'd suggest building tp on Bugards with different types of pets and have someoene stand in front of the Bugard with all pets on same side. Then after Bugard dies take turns using tp on pets while being in aoe range, Then recharm and pull another bugard. After getting awful eye start building tp on other pets.
Arrabbiata

Arrabbiato

**Dish of arrabbiato**
*A delightful blend ofdragon meat and tomatosauce, with enough mustard tomake your eyes pop in surprise.*

**Stackable:** 12

**Food Effects:** (30 minutes, All Races)
* **HP +12%** (Cap: 150@1250 Base HP)
* **Strength +5**
* **Vitality +2**
* **Intelligence -7**
* **Attack +22.5%** (Cap: 120@533 Base Attack)
* **Store TP +5**
**Guild Points Value:** *None*

 Synthesis Recipes
Cooking (96)

**Yield:** *Arrabbiato* x 2
**HQ 1:** *Arrabbiato* x 4
**HQ 2:** Arrabbiato +1 x 2
**HQ 3:** Arrabbiato +1 x 4
**Fire Crystal**
**Noodle Kneading**
* 1 x Dragon Meat
* 1 x Holy Basil
* 1 x Kazham Peppers
* 1 x Mhaura Garlic
* 1 x Olive Oil
* 1 x Pomodoro Sauce
* 1 x Rock Salt
* 1 x Spaghetti
 Desynthesis Recipe
*None*
Ares's Cuirass

**Ares's Cuirass**
**[Body] All Races**
**DEF:** 55 **HP** +3% **MP** +3%
**STR** +12 **VIT** +12 **Attack** +24
**Adds "Refresh" effect**
**Set: Enhances "Double Attack" effect**
**Lv.** 75 **WAR / PLD / DRK / DRG**

*View the entire Ares's Cuirass Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Salvage Upgrade

 Enyo's Breastplate | Phobos's Cuirass | Deimos's Cuirass | Imperial Wootz Ingot x12
Arhat's Hakama +1

File:Arhat's Hakama +1.gif

**Arhat's Hakama +1**
**[Legs] All Races**
**DEF:** 28 **AGI** +4 **Enmity** +3
**Lv.** 64 **MNK / SAM / NIN**
*View the entire Arhat's Gi +1 Set.*
**Guild Points Value:** *4,300 / 6,640* (1.54 items)

 Synthesis Recipes
Clothcraft (88)

**Yield:** Arhat's Hakama
**HQ 1:** *Arhat's Hakama +1*
**Earth Crystal**
* 2 x Velvet Cloth
* 1 x Silk Thread
* 1 x Silk Cloth
* 2 x Sheep Leather
 Desynthesis Recipe
*None*

## Notes

In the sramanic traditions of ancient India (most notably those of Mahavira and Gautama Buddha) arhat (Sanskrit) or arahant (Pali) signified a spiritual practitioner who had—to use an expression common in the tipitaka—"laid down the burden"—and realised the goal of nirvana, the culmination of the spiritual life (brahmacarya). Such a person, having removed all causes for future becoming, is not reborn after biological death into any samsaric realm.
Arhat's Gi Set

This is the set of armor Arhat's. See Arhat's Gi +1 Set for the HQ version.

**Number of Pieces:** 5

**Cost to store:** ***1000 gils***

**(Head) All Races**
**DEF:** 19
Physical Damage Taken **-4%**
**Enmity** +1
 64
**[Body] All Races**
**DEF:** 38
**Physical damage taken** -6%
**Enmity** +3
 63
**(Hands) All Races**
**DEF:** 13
**Evasion** +3 **Enmity** +1
 64
**[Legs] All Races**
**DEF:** 27 **AGI** +3 **Enmity** +2
 63
**[Feet] All Races**
**DEF:** 10 **Evasion** +4 **Enmity** +1
**Lv.** 63 **MNK / SAM / NIN**

**Set Summary**

* **Defense** +107
* **AGI** +3
* **Enmity** +8
* **Evasion** +7
* **Physical damage taken** +10%
Apple Pie Plus 1

**Apple Pie +1**
*An exceptionally delicious apple pie.*
**Stackable:** 12
**Food Effects:** (60 minutes, All Races)
* MP +30
* Intelligence +4
* MP recovered while healing +2
**Guild Points Value:** *88 / 2,480* (28.18 items)

**Used in Quest:** *None*

 Synthesis Recipes

**Yield:** Apple Pie x4
**HQ1:** *Apple Pie +1* x4
**Fire Crystal**
* 1 x Pie Dough
* 1 x Maple Sugar
* 1 x Cinnamon
* 1 x Lizard Egg
* 1 x Faerie Apple

**Yield:** Apple Pie x4
**HQ1:** *Apple Pie +1* x4
**Fire Crystal**
* 1 x Pie Dough
* 1 x Maple Sugar
* 1 x Cinnamon
* 1 x Bird Egg
* 1 x Faerie Apple

 Desynthesis Recipe
*None*
Ash Pole

Ash Pole

**Ash Pole**
**(Staff) All Races**
**DMG:** 11 **Delay:** 402
**Lv.** 5 **MNK / WHM / BLM / SMN**
**Damage Per Second:** 1.64
**TP Per Hit:** 10.3%
**Guild Points Value:** 105 / 1680

**Used in Quest:** *None*

 Synthesis Recipes
Woodworking (8)

**Yield:** *Ash Pole*
**HQ 1:** Ash Pole +1
**Wind Crystal**
* 2 x Ash Lumber
 Desynthesis Recipe
Woodworking (8)

**Yield:** Ash Lumber x 1
**HQ 1:** Ash Lumber x 1
**HQ 2:** Ash Lumber x 2
**HQ 3:** Ash Lumber x 2
**Lightning Crystal**
1 x *Ash Pole* | Obtained From Desynthesis* *None*

## How to Obtain

### Merchants

 Name
 Dehbi Moshal | Al Zahbi (G-10)
Arch Corse

**Family:** Corse
**Crystal:** **Dark**
**Weak to:** **Light**

 Attohwa Chasm
* Corse Bracelet
* Corse Robe
* Iolite

**Notes:**

* The Arch Corse around E-9 are level 79-81, others are around level 75.

### Historical Background

Corse is an archaic English word for "corpse". It is derived from the Latin word corpus. Arch is a word used to mean "chief" or "principal" when placed in front of a name, thus an Arch Corse is a great or chief Corse.
Aquarian Abjuration: Legs

**Aquarian Abjuration: Legs**
*The inscription reads:*
  *"In accordance with the ancient*
  *aquarian pact, may the bane be*
  *lifted from thy forbidden artifact."*
*This prayer is necessary in purifying*
*cursed slacks.*

**Stackable:** Not Stackable

**Guild Points Value**: *None*

**Used in Quests:**

Abjuration: Zenith Slacks
Abjuration: Zenith Slacks +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Arrapago Reef

Connecting Areas | Quests/Missions | NPCs

This highly treacherous area is legendary for stranding many a ship. It is for this reason that the **Arrapago Reef** became the final bastion for a kingdom that was destroyed by an attack from Aht Urhgan. It is said that the kingdom's immense
treasures still rest in the coastal caverns. However, the Lamiae are currently using the reef as their stronghold, guarded by the sleepless undead. Infiltrating the Arrapago Reef would be no easy task.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas
Caedarva Mire at ( - )

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Arhat's Gi

Arhat's Gi

**Arhat's Gi**
**[Body] All Races**
**DEF:** 38
**Physical damage taken** -6%
**Enmity** +3
**Lv.** 64 **MNK / SAM / NIN**
*View the entire Arhat's Gi Set.*
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Clothcraft (89), *Smithing (21)*

**Yield:** *Arhat's Gi*
**HQ 1:** Arhat's Gi +1
**Earth Crystal**
* 2 x Steel Sheet
* 1 x Velvet Cloth
* 1 x Silk Cloth
* 1 x Rainbow Thread
* 1 x Rainbow Cloth
 Desynthesis Recipe
Clothcraft (89)

**Yield:** Silk Thread x 3
**HQ 1:** Steel Ingot x 2
**HQ 2:** Rainbow Thread x 3
**HQ 3:** Rainbow Thread x 4
**Lightning Crystal**
1 x *Arhat's Gi* | Obtained From Desynthesis* *None*
Askar Korazin

File:Askar Korazin.JPG

**Askar Korazin**
**[Body] All Races**
**DEF:** 49 **STR** +5 **Attack** +12 **Evasion** +12
**"Double Attack"** +2%
**"Store TP"** +5
**Set: Max HP Boost**
**Lv.** 75 **WAR / PLD / DRK / BST / SAM / DRG**
*View the entire Askar Korazin Set.*
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Dropped From

 **Khimaira (NM)** |  | Assault Mission - Nyzul Isle Investigation (level 80)
Ashene

***Ashene***Gender: FemaleRace: ElvaanAffiliation: San d'Oria**Type:**Standard Merchant**Location:**Southern San d'Oria (), in Helbort's Blades
### Sells:

  **Conquest:** San d'Oria, 1st
  **Conquest:** San d'Oria, 1st
 * Baselard 4,309 - 4,979
* Gladius 16,934 - 19,568
* Broadsword 21,067 - 24,344
* Hunting Sword 35,769 - 41,333
* Fleuret 13,406 - 15,491
* Iron Sword 7,128 - 8,236
* Longsword 8,294 - 9,584
* Brass Dagger 837 - 967
* Brass Xiphos 3,523 - 4,071
* Bronze Sword 241 - 278
* Spatha 1,674 - 1,934
Arts and Crafts

**This quest is currently unavailable on Eden. For a full list that ARE available, please see this page.**

**To our wikipedia editors, please remove this message when this quest is added to Eden.**

### Walkthrough

* Talk to Hadahda upstairs for a cutscene.
* Collect letters:
	+ T - (F-8) Zabahf, Balhran Way, standing next to a pillar
	+ U - (F-5) Mathlouq, In the Alchemist's Guild
	+ A - (H-6) Ekhu Pesshyadha, Port Ephramad, waters edge west of desk
	+ D - (I-5) Balakaf, Port Ephramad, east of desk, upper floor
	+ D - (H-9) Matifa, Serpentking Square, little girl at corner of fountain
	+ M - (J-8) Mhasbaf, Way of the Devout, west side, upper floor
	+ A - (K-12) Qutiba, In the Saharat Teahouse
* Talk to Hadahda again for another cutscene.
* You can choose to trade the Bowl of Sutlac to Hadahda for an Imperial Bronze Piece.

### Game Description

**Client:** Hadahda (Stoneserpent Square, Aht Urhgan Whitegate)

**Summary:**

Hadahda wants you to collect pieces of paper with letters written on them. You are to bring him one each of M, U and T, and two each of A and D.
Assault Mission - Wamoura Farm Raid

## Enemies

* *Strong to:*
* *Weak to:*
* *Strong to:*
* *Weak to:*

## Walkthrough

Eliminate all enemies.

* When you first enter there will be 16 Ranch Wamouracampas spread all across the map.
	+ One Wamouracampa will either spawn at the end of the Northwest, Northeast, or North-center paths.
* After a certain amount of time, 1-2 of these Ranch Wamouracampa will "evolve" into a Ranch Wamoura.
	+ It is unclear if 0 or more than 2 Ranch Wamouracampa can evolve into a Ranch Wamoura.
* Both the Wamouracampa and the Wamoura have MP that can be aspired.
* Widescan works here and helps eliminate the time wasted running down dead-end passages, particularly on the northern side of the map.
* A lot of your time will be drained running from the North mobs to the South mobs (or vice versa) then to the Rune of Release in the middle.
* If you win the assault, you will get 43.8125 assault points for each Ranch Wamouracampa you killed and 101.813 assault points for each Ranch Wamoura you killed.

## Notes

* A party setup of 6 jobs that need minimal healing, no down time and can do a great amount of damage in a short amount of time is strongly reccommended.
	+ 1-2 dispellers is strongly recommend in a melee heavy group so that Heat Barrier(Enfire + Blaze Spikes) from Ranch Wamouracampa can be taken down quickly.
	+ Having someone with Widescan so that you can save 5+ mins checking all three northern spawns is recommended, but unnecessary as you will probably have 10+ mins to spare.
* A party of two heavily merited melee damaged dealers subbing NIN and a healer who are all very well geared can narrowly win this if they use their 2hr abilities and other items, but there is no margin for error and is not recommended for novices.
* SAM/RNG MNK/NIN RDM/WHM works really well in this Assault.
Armada Hauberk

Armada Hauberk

**Armada Hauberk**
**[Body] All Races**
**DEF:** 54 **STR** +11 **DEX** +11 **Accuracy** +16
**Attack** +16
**Evasion** -11
**Lv.** 73 **WAR / DRK / BST**
*View the entire Armada Hauberk Set.*
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quests

* Abjuration: Earthen (Nidhogg) (Odin) (Grimgerde's Chamber)
Assault Mission - Excavation Duty

## Walkthrough

Destroy all of the Brittle Rocks.

* You start at (G-11).
* The party will proceed to the wall at (G-10) and destroy it.
* After the (G-10) wall is down, typically one party member will head to the northern wall at (G-6) to solo it. The rest of the party will destroy the wall at (H-8) and the two at (I-7).
* Qiqirn Mines will take out the wall in one shot.
	+ Both kinds of Qiqirn drop Qiqirn Mine temporary items.
	+ To use a mine, have the person *engage* the Brittle Rock, use the Qiqirn Mine on it, and *stay engaged* while it blows it up.
	+ The mines appear immediately in a player's inventory, without going through the treasure pool.
	+ The drop rate of these mines may be affected by Treasure Hunter and Moon Phase; you can get more or less than the 4 you need if every Qiqirn is killed.
* Having a bomb Self-Destruct by a wall WILL destroy it completely.
	+ The bomb must be **extremely** close to the wall when it blows up. If it is too far away, it will have no effect on the wall. Getting the positioning correct is said to be difficult.
	+ You may also need to engage the Brittle Rock for Self-Destruct to take it out.
* The Rune of Release appears at (F-10).

## Notes

* The Brittle Rocks will take 0-18 damage from normal melee and magic attacks. They will take up to 60 from Weapon Skills. GKT will do 30 occasionally
* The Qiqirn Ceramists have very high Evasion because they're Thiefs; Sushi and/or Madrigal recommended.
* SAM Weapon Skills seem to have a cap damage of 20 either they are performed at 100 or 300 TP, they can do accordingly also 40 damages when Double Attack kicks in, there also seems to be some sort of limitation regarding Mighty Strikes since it didn't kick in Steel Cyclone, I would have thought it could be a damage cap matter but a Double Attack Steel Cyclone without Mighty Strikes beat a Steel Cyclone with Mighty Strikes and Double Attack. That being said I believe TP modificator doesn't matter for all Weapon Skills when it comes to damages, because the same Steel Cyclone performed with Mighty Strikes had also 300 TP and did 36 while a Steel Cyclone at 100 did 39.
* Thief 60+ can use Trick Attack effectively on the Brittle Rock. It is recommended to only do this with Weapon Skills because melee attacks will not always reach the target when standing behind a teammate, while Weapon Skills have slightly greater range. It has also been observed that more damage is dealt from stacking Trick Attack with a Weapon Skill than performing them separately. Also combining Hide with Sneak Attack is a good way to do a 40 damage hit every 5 minutes.

* Note for RDMs: When fighting the walls, it is usually the Rdm or the Blm to solo the inner wall, Rdm's tend to DoT and melee fight it and don't bother with en-spells. BUT.... with the Enhancing Sword using en-spells will work, doing an average of 0-3 normal melee and a consistant 1 additional dmg.
Asphyxiated Amsel

**Family:** Ghost
**Crystal:** **Ice**
**Weak to:** **Light**, **Fire**
**Notorious Monster**

 Gusgen Mines
* Luminicloth (???%)
* Malgust Ring (???%)

Notes:

* Spawns at G-6 on the third map after the siren sounds at either 0:00, 1:00, or 2:00.

### Historical Background

The names of the six Ghost NMs in Gusgen Mines have alliteration names like much other NMs. In this case they have an adjective that describes their deaths and a German surname. Amsel is an old German surname and the German word for blackbird.
Armored Pisces

File:Armored pisces.jpg

**Armored Pisces**
*This freshwater fish is protected by ahard outer shell. It is only found inreservoirs deep under the ground.*

**Stackable:** Not Stackable
**Guild Points Value:** *2,850 / 6,240* (2.19 items)

**Used in Quests**: *None*

**NPC Sell Price:** 950~973 gil
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

"VCS Crate" from The Chocobo Hot and Cold Game

### Fishing

 Location
 * Oldton Movalpolos
* Frog Lure
* Little Worm
* Meatball
* Minnow
* Sinking Minnow
* Worm Lure
* Ebisu Fishing Rod
* Lu Shang's Fishing Rod
* Mithran Fishing Rod
Assassin's Attire +1 Set

A high quality version of the Assassin's Attire.

**Number of Pieces:** 5

Note:

* To see a side by side comparison of Artifact/Relic sets visit Thief Artifact/Relic Sets Comparison.

## Set Summary

* **Defense** +139
* **HP** +104
* **DEX** +6
* **AGI** +5
* **CHR** +11
* **Enmity** +20
* **"Steal"** +5
* **"Triple Attack"** +1
* **Enhances "Mug" effect**
* **Increases rate of critical hits**
* **Enhances "Gilfinder" effect**
* **"Treasure Hunter"** +1
Asrai

**Family:** Flytraps
**Crystal:** **Wind**
**Weak to:**
**Notorious Monster**

 Lufaise Meadows

**Notes:**

* Spawned by Quest: The Big One

### Historical Background

In British Isles folklore (specifically from Cheshire and Shropshire, near the border with Wales), the Asrai are small female faeries who are fragile and melt into a puddle of water when exposed to sunlight. They are said to have beautiful, gentle forms. They would come to the surface one night every 100 years (at night since they cannot stand the Sun).
Aravoge, T.K.

***Aravoge, T.K.***Gender: MaleRace: ElvaanAffiliation: San d'OriaOccupation: Temple KnightStatus: an d'Oria National Conquest Guard**Type:**NPC**Location:**Southern San d'Oria ()### Notes

Notes for characters only with San d'Oria as current Allegiance

* Casts Signet
* Recharges Emperor Band, Empress Band or Chariot Band
* Accepts traded Crystals for filling up the San d'Oria Mission-Rank bar (the red bar at the character's profile)
* Sells items for Conquest Points (Items for San d'Oria) at certain conditions. It will be also possible to get some items of other Nations (Items for Bastok / Items for Windurst) at the guards, if your current Allegiance ranks higher at the weekly Conquest results (for further information see under the items articles)
* Starts Supply Run Missions and offers a list of already delivered supplies
* Starts an Expeditionary Force by giving an E.F. region *insignia* to you
* Explains the Conquest system by choosing some available questions.

Notes for characters only without San d'Oria as current Allegiance

* Doesn't offer any function

For further information see Conquest Overseer.
Ashu Talif Marine

**Family:** Fomor
**Crystal:** **Dark**
**Weak to:** **Light**, **Fire**

**Notes:**

* The Hume-types using Hand-to-Hand weapons are Monks.
* The Hume-types using daggers are Rangers.
* The Elvaan-types using swords are Corsairs.
* The Mithra-types using swords are Red Mages.
	+ **Note:** Casts Diaga III.
* The MNK and RNG wear the same clothes.
Ash Clogs

**Ash Clogs**
**[Feet] All Races**
**DEF:** 1
**Lv.** 1 **MNK / WHM / BLM / RDM / THF / DRK /**
**BRD / RNG / SMN / BLU / COR / PUP**
*View the entire Robe Set.*
**Guild Points Value:** *31 / 1,520* (49.03 items)

**Used in Quest:** *None*

 Synthesis Recipes
Woodworking (11)

**Yield:** *Ash Clogs*
**HQ 1:** Ash Clogs +1
**Wind Crystal**
* 1 x Ash Lumber
* 1 x Sheep Leather
 Desynthesis Recipe
Woodworking (11)

**Yield:** Ash Lumber x 1
**HQ 1:** Ash Lumber x 1
**HQ 2:** Sheep Leather x 1
**HQ 3:** Sheep Leather x 1
**Lightning Crystal**
* 1 x *Ash Clogs*

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Arhat's Sune-Ate +1

File:ArhatsSuneAtePlus1.png

**Arhat's Sune-Ate**
**[Feet] All Races**
**DEF:** 11 **Evasion** +5 **Enmity** +2
**Lv.** 63 **MNK / SAM / NIN**
*View the entire Arhat's Armor +1 Set.*
**Guild Points Value:** *3,762 / 6,560* (1.74 items)

**Used in Quest:** *None*

 Synthesis Recipes
Clothcraft (82), Smithing (45)

**Yield:** Arhat's Sune-Ate
**HQ 1:** *Arhat's Sune-Ate +1*
**Wind Crystal**
* 1 x Darksteel Sheet
* 1 x Silk Thread
* 3 x Silk Cloth
 Desynthesis Recipe
*Unknown*

## Notes

In the sramanic traditions of ancient India (most notably those of Mahavira and Gautama Buddha) arhat (Sanskrit) or arahant (Pali) signified a spiritual practitioner who had—to use an expression common in the tipitaka—"laid down the burden"—and realised the goal of nirvana, the culmination of the spiritual life (brahmacarya). Such a person, having removed all causes for future becoming, is not reborn after biological death into any samsaric realm.