recursal/Fanatic-Fandom huggingface dataset:
Bestiary of the Tenebrous Depths: Wicked Chanter

**Bestiary of the Tenebrous Depths: Wicked Chanter** is a Quest Item in *Pathfinder: Kingmaker*.

## Text

 *"Note: this article of the Bestiary is the least definitive of all, and cries out for development. It has been recorded as told by a few unlucky souls who survived their encounter with the Wicked Chanter.*

 *The Chanter is the newest of the known Great Nightmares. There are no testaments of meeting her from the distant centuries, as has been confirmed by the dragon Xelliren himself. We are almost certain that previously the Chanter lived in an isolated part of the dungeon, and a passage leading from her section of the caves to the main labyrinth had been blocked by a rubble for a long time. Then someone – presumably another party of heroes summoned by Xelliren – cleared the rubble, unwittingly setting the monster free.*

 *We still don't know what the Chanter looks like, but we know well the sound. Her appearance is always announced by singing, vague echoes from deep in the tunnels. They forfeit their lives who follow the sound, hearing in it the cry of a friend.*

 *It is safe to say that the Chanter is always accompanied by a large pack of various monsters, who would not, under natural circumstances, gather together or act in concert. They protect the Chanter, hunt for her, and attack with vicious force any who enter their territory. But at times they also suddenly spare their victims, without any apparent system or logic. The motives of their unpredictable mistress are entirely unknown. She may simply be mad, like many other creatures of the Tenebrous Depths. It is hard to say whether singing is her way of luring her victims to their doom, or a means by which the Chanter controls her pack of monsters. We may have a chance to find out in the nearest future. – Tonight our expedition's scouts heard her tender voice in a distant corridor, singing a children's lullaby. The Chanter is near."*

 *An ancient drawing decorates the back of the page: a drop of blood, smeared in the shape of a crooked flower and a sun.*

## Source

Found in a hidden room of Tenebrous Depths X.

## Use

One of the four items needed to get Rivel's Lullaby from The Wicked Chanter in Tenebrous Depths XII.
Bestow Grace

Use Time | Standard action

**Bestow Grace** is a spell in *Pathfinder: Kingmaker*.

## Effect

With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue. When you touch the subject, you grant that creature a sacred bonus to its saving throws equal to its Charisma bonus (if any) on all saving throws.
Belt of Physical Form

## Belt of Physical FormBelt

### Effects

This belt grants its wearer +{x} enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack.

**Belt of Physical Form** is a magic Belt group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Shaman (Season of Bloom)
* Drops from The Wicked Chanter
* Found in Womb of Lamashtu
* Project Rare Goods from the Black Market
* Project Trade with the Outer Planes
* Found in Tenebrous Depths XIII
* Project Extraordinary Goods from the Black Market
* Project Trade with the Outer Planes
* Sold by Merchant (Brineheart)
* Starting Equipment of Ellert
* Starting Equipment of Lash
* Starting Equipment of Tartuk

## Also See

* Belt of Physical Flow
* Belt of Physical Might
Belt of Physical Perfection +2

## Belt of Physical Perfection +2Belt

### Effects

This belt grants its wearer +2 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfPerfection2 (7abdce2cab3e3dd43b9e6c41c1b44525)

**Belt of Physical Perfection +2** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

* Drops from Brevoy Veteran Guard in Flintrock Grassland (Merged World)
* Drops from House Lebeda's Mercenary in Flintrock Grassland (Merged World)
* Found in Other World
* Found in Ruined Watchtower inside the Torag's Statue, need 3 Cog-wheel to open
 Wrath of the Righteous
Belt of Bloodlust

## Belt of BloodlustBelt

### Effects

This belt grants its wearer a +4 enhancement bonus to Dexterity and Strength. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll.

## [Show Blueprints]

BeltOfBloodlustItem (c63859f821f7b414492580b638b009fb)

**Belt of Bloodlust** is a magic Belt in *Pathfinder: Wrath of the Righteous*.

 The Attack buff is permanent and stays until you perform an attack roll.
## Source

Sold by Wirlong Black Mask in the Fleshmarkets of Middle City.
Belt of Physical Perfection

## Belt of Physical PerfectionBelt

### Effects

This belt grants its wearer +{x} enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

**Belt of Physical Perfection** is a magic Belt group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Brevoy Veteran Guard
* Drops from House Lebeda's Mercenary
* Found in Other World
* Found in Ruined Watchtower
* Found in Tenebrous Depths XIV
* Sold by Merchant (Brineheart)
* Starting equipment of Scatvi
* Projects Extraordinary Goods from the Black Market
* Projects Trade with the Outer Planes
* Sold by Trader (Generalist - Pitax)
* Sold by Trader (Generalist - Rushlight)
* Drops from Misbegotten Troll
* Found in Inn's Annex

## Also see

* Hat of Mental Perfection
* Headband of Mental Perfection
Blackened Rags

## Blackened RagsShirt

### Effects

This robe grants its wearer a +10 competence bonus on Knowledge (arcana) checks. It also increases the DC of spells from Witch spell list and Hexes by one.

## [Show Blueprints]

BlackenedRagsItem (e3a97644bdf4c9d48970ad46bca1d98d)

* BlackenedRagsEnchantment (2af7cc6019320b84292166c0228a0dbe)
* BlackenedRagsFeature (3fc009ca325d70f4dbc3c56d73c4873a)

**Blackened Rags** is a magic Shirt in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Raggy in the Fleshmarkets of Middle City.
Blood Freezer

## Effects

Whenever the wielder of this +5 bleed icy burst dueling sword confirms a critical hit, the enemy must pass a Fortitude saving throw (DC 31) or become unable to attack with weapons for 2 rounds.

## [Show Blueprints]

BloodFreezerItem (fbc70b7099e043418658f2840a746e3a)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Bleed (ac0108944bfaa7e48aa74f407e3944e3)
* BloodFreezerBuff (4b190dbc61754e0ca7b5c4aa1ec66c23)
* BloodFreezerEnchantment (613dbf4cec5945e1babc94870d417754)
* BloodFreezerFeature (bab261011bb34be999f73bb26fa136ed)
* Frost (421e54078b7719d40915ce0672511d0b)
* IcyBurst (564a6924b246d254c920a7c44bf2a58b)

**Blood Freezer** is a magic Dueling Sword in *Pathfinder: Wrath of the Righteous*.
Blocker

## Effects

Whenever this +1 cold iron greataxe lands a hit on an enemy, the enemy must pass a Fortitude saving throw (DC 10) or become prone for 1 round.

## [Show Blueprints]

BlockerItem (394c6b079b6c7dc448468bb1eefd484a)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* BlockerEnchantment (da887197722acb04ab4c8443e83eaa81)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)

**Blocker** is a magic Greataxe in *Pathfinder: Wrath of the Righteous*.
Bandit Mage Shadow (Bard 2)

**Bandit Mage Shadow** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Blur/Condition

**Blur** is a spell in *Pathfinder: Kingmaker*.

## Effect

The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance).
A see invisibility spell does not counteract the blur effect, but a true seeing spell does.
Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its own).
Blitz Cut

## Blitz CutShortsword

### Damage

1d6 Piercing
 +3 enhancement
+1d6 Electricity

### Qualities

Enhancement +3
Shock
Finesse Wielding

## Effects

This +3 shock shortsword bypasses any type of damage reduction.

## [Show Blueprints]

TheBlitzCutItem (49ad83e23e75fe046860b67720751a85)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* Shock (7bda5277d36ad114f9f9fd21d0dab658)
* ~~TheBlitzCutEnchantment (b669780861c5ab040bb7679f3ee2b026)~~
* TheBlitzCutEnchantmentNew (2c1a6294591b48ba86540a9d813a3edd)

**Blitz Cut** is a magic Shortsword in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Gormandizer in Shrine of Sacrilege.
Bloodstained Letter (Leper's Smile)

**Bloodstained Letter** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"To anyone who can help us —*

 *My name is Harkel, and I'm chief of the Nasty Waifs gang. Recently we raided the Tower of Estrod in Kenabres, and with Norgorber's blessing we took quite a haul. We hid in a reliable place with bad reputation, somewhere the law would never think of going. We were celebrating our success when Quickrick appeared and choked two of our friends to death. We knew things were bad, because Quickrick had already been dead for about four hours. The old man was a drunk, and his heart had failed on the steep mountain roads. Terrified, we chopped Quickrick into pieces. But a few hours later he came for us again, and he brought with him the two he killed earlier. That's when the real nightmare began, something so bad the mind can't take it. Corpses came back to life, howling, screaming in pain and rage, and killing. The way they killed...*

 *Even now we're sitting in a cave, keeping a wall of fire burning with oil sanctified by the priests of Iomedae. It's the only thing separating us from the mob of walking corpses we once called friends. Praise Norgorber, we took an oil vessel with us from the Tower of Estrod. It won't last another day, if the heat doesn't kill us quicker.*

 *Looks like the Nasty Waifs are done. So, here's our offer. If you can get to Dry River Canyon and get us out of here, we'll honestly return all the loot, show you all our hiding spots, empty our pockets, confess to everything, and accept any punishment except for the gallows. If you want, we'll even sign up to be crusaders. We'd rather die in the mouth of a demon than suffer here forever with our friends.*

 *I know my comrades well, and the man who planted this letter for you will have long ago escaped to the south. I beg you — here's the exact location of the place where the Nasty Waifs are making their final stand.*

 *If you have a drop of mercy in you, save our souls.*

 *Harkel, honest thief and chosen chief of the Nasty Waifs"*

## Source

Found in Leper's Smile (Caves), on a body at the entrance.
Boots of Wary Steps

## Boots of Wary StepsBoots

### Effects

These boots grant its wearer blindsight with a radius of 10 feet and a +10 competence bonus on Stealth checks.

## [Show Blueprints]

BootsOfWaryStepsItem (c567d113d0b7053428fcb76e5175e37f)

**Boots of Wary Steps** are magic Boots in *Pathfinder: Wrath of the Righteous*.

## Source

Found in hidden cache of Dyunk the Slave Trader in the Fleshmarkets of Middle City, revealed by aasimar slaves if you freed them by force (Angel Mythic only).
Bogeyman (Lostlarn)

**Bogeyman** is a creature in *Pathfinder: Kingmaker*.

## Description

Many believe that the most cruel and mischievous fey become bogeymen as a punishment or a reward for their actions. Others see bogeymen as supernatural manifestations of society's willingness to do itself harm.

Bogeymen use their powers to haunt houses or secluded natural places where they can hunt prey unobserved. They relish using their ghost sound ability to hint at their presence long before they fully reveal themselves. It is not uncommon for a bogeyman to hide under a bed, or in a closet left slightly ajar, for days or even weeks, all the while feeding on its victims' growing realization that they are not alone.

The most evil bogeymen are those who abandon the tactic of feeding on one person's fears at a time and take up roles of mass murderers or serial killers, or other pursuits designed to drive fear into the hearts of an entire city of victims. True to their name, all bogeymen are male. Sometimes, children whom they steal away to secret lairs emerge years later, transformed into new bogeymen, and return home to continue their supernatural fathers' work.

## Locations

* Lostlarn Keep (Varnhold's Lot) (Upper Reaches)

## Loot

* Cloak of Resistance +4
* Ring of Blur
Blood Boiler

## Effects

Whenever the wielder of this +3 flaming burst longsword kills an enemy, its corpse explodes, dealing 2d6 fire damage to all enemies in a 15-foot area.

## [Show Blueprints]

BloodBoilerItem (2b7dd1f73a97272489c23e7e08383977)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* BloodBoilerAbility (cf11922e5ce353e41b8a5ced5f6cf0ae)
* BloodBoilerEnchantment (7d26d85337ee5d145ad563b7b83ca54d)
* Flaming (30f90becaaac51f41bf56641966c4121)
* FlamingBurst (3f032a3cd54e57649a0cdad0434bf221)

**Blood Boiler** is a magic Longsword in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Skeletal Salesman (Act 3, Exotic wares from faraway lands)
Bloodfire Fever

**Bloodfire Fever** is a debuff in *Pathfinder: Kingmaker*.

## Notes

* Trollhound's DC is 14
* Trollhound (Magical Beast 8)'s DC 19
* Greater Trollhound's DC is 22

## Effect

Save: Fortitude (DC 14)
Onset: 1 day
Frequency: 1/day
Effect: 1d3 Strength damage, 1d3 Dexterity damage, fatigue
Cure: 2 consecutive saves
The save DC is Constitution-based.
Boggard (encyclopedia)

Also known as toadfolk, boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard’s successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.
Belt of Thunderous Charging

## Belt of Thunderous ChargingBelt

### Effects

This belt grants its wearer a +6 enhancement bonus to Strength. It also magnifies the wearer's momentum granting her a +2 bonus on the bull rush and overrun maneuvers. In addition, whenever the wearer of this belt charges at an enemy, the enemy suffers a -2 penalty to AC against ranged attacks for 4 rounds.

## [Show Blueprints]

BeltOfThunderousChargingItem (b59c3948cc32e3c43b519ecd7e618155)

**Belt of Thunderous Charging** is a magic Belt in *Pathfinder: Wrath of the Righteous*.
Blinding Beauty/Feature

**Blinding Beauty** is a feature in *Pathfinder: Kingmaker*.

## Description

This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed at a DC 21 Fortitude save or be permanently blinded. A nymph can then freely suppress or resume this affliction as a free action. The save DC is Charisma-based.
Angelbloom Crown

### Effects

This headband allows its wearer to cast Archon's Aura as a 20th level cleric three times per day.

## [Show Blueprints]

AngelFlowerCrownItem (23b5ec958ec340eba7fb1dd18048ff82)

**Angelbloom Crown** is a magic "helmet" in *Pathfinder: Wrath of the Righteous*.

## Source

Given by Tyvanadis during Dragon's Awakening quest if you have brought her Angelblooms.
Blessed Signet

## Blessed SignetRing

### Flavor text

*A light, warm ring, surrounded by a subtle glow. Its wearer enjoys the favor of the divine forces.*

### Effects

This signet grants its wearer the ability to cast bless spell as a 1st level cleric three times a day.

## [Show Blueprints]

BlessedSignet (4421a45952e4f2a40a11c1f409fe2e13)

**Blessed Signet** is a magic ring in *Pathfinder: Kingmaker*.

## Source

This is a Pathfinder: Kingmaker - Premium Digital Copy item. It can be found in a Personal Chest of your base hubs.
Bracers of Abrupt Onslaught

## Bracers of Abrupt OnslaughtBracers

### Effects

These bracers grant the wearer a +5 competence bonus on Trickery skill checks. Whenever the wearer makes a sneak attack, it deals additional 1d6 bludgeoning damage.

## [Show Blueprints]

BracersOfAbruptOnslaughtItem (d811544c0eb19f6489e44582bd671c9f)

**Bracers of Abrupt Onslaught** is a magic Bracers in *Pathfinder: Wrath of the Righteous*.

## Source

* Drops from Ashen Lady in Ineluctable Prison.
* Found in Artisan's Tower
Bogeyman's Robe

## Effects

This robe grants its wearer a +2 bonus on all concentration checks, a +5 competence bonus to Knowledge: arcana skill checks, and a chance to frighten enemy on a hit (Will save DC 13).

## [Show Blueprints]

VestShirtBogeymanItem (fb2897fe1f42e414fa5230d0ae462d2d)

* VestShirtBogeymanEnchantment (94ffc841bf1f9d74296378fa89c661ce)
* VestShirtBogeymanFeature (15708517d202af745b1078cca8a32269)

**Bogeyman's Robe** is a magic Cloth in *Pathfinder: Kingmaker*.

## Source

Found inside a locked chest in a hidden room of Tenebrous Depths III.
Bookworm's Headband

## Bookworm's HeadbandHelmet

### Effects

This headband grants its wearer a +2 enhancement bonus to Intelligence score and immunity to all compulsion effects. However, it also inflicts a -2 penalty to Charisma score and -3 penalty on all Persuasion skill checks.

## [Show Blueprints]

BookwormsHeadbandItem (866f59db467f8414cbd909df9b10361f)

* BookwormsHeadbandEnchantment (8a07ba5169caf3c4e9890d62b36552c7)
* BookwormsHeadbandFeature (e536dc0b5dd89e14db611b0f03272a67)

**Bookworm's Headband** is a magic Helmet in *Pathfinder: Wrath of the Righteous*.
Bloody Crescent

## Effects

Whenever the wielder of this +5 unholy bardiche lands five killing blows, they can target an enemy. The chosen enemy suffers a -4 penalty to AC for 1 minute. After the ability is used, kill counter is reset to zero.

## [Show Blueprints]

BloodyCrescentItem (848c1e3f33b319244a09d10b0a26f651)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BloodyCrescentAbility (dd5addc0cd227d44c9b7feb6b54af99f)
* BloodyCrescentBuff (1a298adbf1a5c7244a0faaba827ce0f8)
* BloodyCrescentEnchantment (8e5b50200b0ee3648a11c57d03021ec3)
* BloodyCrescentFeature (9afe25535d7181a4c85af6ab744968fa)
* BloodyCrescentResource (ebe2614c389b40e4eb50e50490ea3336)
* Unholy (d05753b8df780fc4bb55b318f06af453)

**Bloody Crescent** is a magic Bardiche in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Sarzaksys in the Fleshmarkets of Middle City for Mythic Demons with Nocticula's patronage.
Bloodthirst

## Flavor text

*This item came from the forge of Varrask the half-orc — court master, also known as the Wildfist.*

## Effects

This +5 greatclub deals additional 2d6 negative energy damage on a hit, and has a chance to cast vampiric touch on a critical hit. It can only be used by evil characters.

## [Show Blueprints]

BloodthirstItem (9ab054026b5c90c4097552792a80f7f2)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BloodthirstNegative3d6 (f79f6fc9e5ab7da4daf93d665e4935bf)
* BloodthirstVampiricTouch (ae2f8a7f3c517e34697cb22b5cb3b051)

**Bloodthirst** is a magic Greatclub in *Pathfinder: Kingmaker*.

## Notes

* The Vampiric Touch always crits, but the enemy can evade it with successful Reflex DC 21 check save.

 The item can be equipped by any non-Good, not just Evil. (Last Version:2.1.7b) (Kingmaker)
## Source

Crafted by artisan Varrask the Wildfist (Tier 5).
Bless Weapon

Use Time | Standard action

**Bless Weapon** is a Paladin spell in *Pathfinder: Kingmaker*.

## Effect

This transmutation makes a weapon strike true against evil foes. The weapon in your primary hand is treated as a magic weapon for the purpose of overcoming DR. The weapon also becomes good-aligned, which means it can overcome the DR of certain evil creatures. In addition, all critical threats against evil foes automatically confirm, so every threat is a critical hit.
Boots of the Rat

## Boots of the RatBoots

### Effects

While the wearer of these boots is wounded, they gain a +30 enhancement bonus to speed and their movement does not provoke attacks of opportunity.

## [Show Blueprints]

BootsOfTheRat\_Item (2bf3589bf5104c4789ac7071192cd256)

* BootsOfTheRat\_Buff (c32a755b60fc40028da747f4056f4476)
* BootsOfTheRat\_Enchantment (c19d7c760e9b450aac190b81cd948868)
* BootsOfTheRat\_Feature (72658b9dcf254eecbb43580e5240a7d1)

**Boots of the Rat** are magic Boots in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

The Lord of Nothing DLC
Beholder of Wind

## Beholder of WindNecklace

### Flavor text

*A fine example of the elven smithing craft from Nazrielle, a court artisan who made a deal with the {baron/baroness/king/queen}.*

### Effects

This locket grants its wearer a +4 enhancement bonus to Dexterity and allows to cast blessings of luck and resolve spell twice per day as a 3rd level cleric.

## [Show Blueprints]

BeholderOfWindAmuletItem (a22e2c829b0ce44418919def9bf51885)

**Beholder of Wind** is a magic necklace in *Pathfinder: Kingmaker*.
Bloodlines

Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.

At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on new levels. These spells cannot be exchanged for different spells at higher levels.

At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.

Filled with magical power that screams for release, sorcery is not so much a calling as a blessing—or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves.

## Features

Each bloodline consists of:

* A defining "Bloodline Arcana" feature.
* A class skill.
* A list of feats that a sorcerer can choose from for their bonus feats at 7th, 13th, and 19th levels.
* A list of spells that are added to a sorcerer's list of known spells; one at each odd level from 3rd through 19th. These spells are in addition to the number of spells learned when gaining a new sorcerer level.
* Additional features at 1st, 3rd, 9th, 15th and 20th levels. Some bloodline features improve at specific levels. Some bloodlines get two features at 15th level.

## Bloodlines

* Abyssal Bloodline
* Arcane Bloodline
* Celestial Bloodline
* Draconic Bloodline
* Elemental Bloodline
* Fey Bloodline
* Infernal Bloodline
* Serpentine Bloodline
* Undead Bloodline
Belt of Giant Strength

## Belt of Giant StrengthBelt

### Effects

This belt grants its wearer a +{x} enhancement bonus to Strength. Bonuses of the same type usually don't stack.

**Belt of Giant Strength** is a magic Belt group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Barbarian (Barbarian 12)
* Drops from Goblin King (Barghest)
* Drops from Gwart
* Drops from Hegend, Paladin of Shelyn
* Drops from Man-Eater Troll
* Drops from Sartayne
* Drops from Stranger (Obliteration)
* Drops from Varrask the Wildfist
* Sold by Hassuf
* Sold by Oleg Leveton (Tier 2)
* Sold by Xelliren
* Drops from Ferocious Devourer (Barbarian 5)
* Drops from Fredero Sinnet
* Drops from Linxia
* Drops from Zzamas
* Drops in Abandoned Keep
* Drops in Pitax Royal Palace
* Drops in Tenebrous Depths XV
* Drops in The Menagerie
* Problem Going South
* Sold by Skeletal Salesman (T2, Large)
* Sold by Dug the Merchant
* Sold by Hassuf (Chapter 3)

## Wrath of the Righteous

* Drops in Wintersun
* Sold by Rekshenzi
* Starting Equipment of Ulbrig
* Drops from Marhevok
* Sold by Wilcer Garms (Act 3)
* Starting Equipment of Greybor

## Varnhold's Lot

* Starting equipment of Tehara
* Sold by Kjerdi (Tier 2)

## Also See

* Belt of Incredible Dexterity
* Belt of Mighty Constitution
* Headband of Alluring Charisma
* Headband of Inspired Wisdom
* Headband of Vast Intelligence
Boggard Warden

**Boggard Warden** is an enemy in *Pathfinder: Kingmaker*.

## Description

Also known as toadfolk, boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard’s successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.

## Locations

* Random encounters
* Tranquil River Bend

## Loot

* Masterwork Spear
* Random Loot
Bokken

**Bokken** is a character in *Pathfinder: Kingmaker*.

## Biography

A quirky old alchemist, merchant, and artisan who lives at Oleg's Trading Post. You met him during your memorable first visit to the trading post.

## Interactions

Bokken will assign the errand quests Fangberry for Bokken, Moon Radishes for Bokken, and An Ancient Formula. He is also the subject of the quest The Court Alchemist, and may briefly assist the player in defending the trading post from bandits during the quest Stolen Land after passing a (Diplomacy 16) check. It is possible for him to die permanently during that fight.

## Wares

* Completing Fangberry for Bokken results in 25% discount on his wares.

## Artisan Items

* Potion of Eagle's Splendor (Bokken)
* Potion of Protection from Arrows (Bokken)
 1
* Potion of Shield of Dawn
 2

When Bokken comes to your capital to present you with an item, you can request a specific type of item as the next project. The next item will be chosen from that type in the list above. See Artisans#Gameplay for more information on how the game chooses an item.

## Dialogue

### BokkenFirstDialog

* A frail, disheveled old man wearing a stained and tattered robe gives you a gloomy look. "I'm Bokken, local herbalist. What brings you here?"
	1. "Tell me about yourself."
		+ "What's there to tell? I'm an herbalist. Make potions and sell them. Gather herbs, roots, berries..." Bokken sighs. "I live in the forest, live off the land. Since leaving Restov for these parts, I ended up a merchant here at Oleg and Svetlana's post. They let me in out of kindness. Help me with things. They bring me water, or firewood when it's cold, and the occasional barrel of honey... They're good people."
	2. (Hidden after selected) "We could use your help fighting the bandits."
		+ "Where's this coming from? You want an old man like me to fight? Here, take this potion. Consider that my help in your fight."
		+ Receive Potion of Cure Light Wounds x1
		+ (jaethal?) "A coward's excuse. How predictable."
		+ (Reveal Answer\_0017, Answer\_0007)
	3. (Answer\_0017) (If PC has Gorum and didn't pass diplomacy check yet) "Coward! Gorum despises people like you!"
		+ "Good thing I don't worship him, then. Didn't get to my age by picking fights!"
	4. (Answer\_0007) (If asked Oleg Leveton about Bokken) (Hidden after selected) (Diplomacy 16) "The bandits here bother you as much as Svetlana and Oleg — maybe more. Help us get rid of them for good!"
		+ [Succeeded at a **Diplomacy** check] Bokken scratches his head, then hums to himself and puffs his chest out. "Well, all right! I'll show those troublemakers! They'll learn better than to chase an old man around. Someone might even write up some verses about me. Maybe even heroic ones!" (+22xp)
			- Linzi: Linzi gives you a worried glance, then turns to Bokken. "Please be careful. Go ahead and help, but leave the heroics to us, you hear?"
			- [Unlocks] BokkenAid (72d548cfde938b04aa48a9e673649cac): set to 0
		+ [Failed a **Diplomacy** check] "I'd rather sit in the bushes and watch you and Oleg beat the daylights out of those thugs. Watching from a distance is more fun, you know?"
	5. "We'll talk later."
		+ Exit Dialog.
Black Linnorm Stew

**Black Linnorm Stew** is a recipe in *Pathfinder: Kingmaker*.

## Recipe

 DC
 Ingredients
 Tristian | Eating a black linnorm stew provides you with +2d6 bonus to damage energy channeling does to undead creatures or heals to living creatures for a day. It also provides you with a +3 to spell DC when you use cure spells to deal damage to undead creatures for a day.

## Source

Found in Abandoned Keep, in the room east of where Tristian and the Defaced Sister are located.
Boggard Savage

**Boggard Savage** is an enemy in *Pathfinder: Kingmaker*.

## Description

Also known as toadfolk, boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard’s successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.

## Locations

* Random encounters
* Tranquil River Bend

## Loot

* Masterwork Greatclub
* Random Loot
Boots of Stampede

## Boots of StampedeBoots

### Effects

The wearer of these boots adds their rank in Athletics skill as a bonus to the damage roll on a successful charge attack.

## [Show Blueprints]

BootsOfStampedeItem (1e67f0071700eb5418b82009427bce8a)

* BootsOfStampedeEnchantment (9cf06515dfaf8894993872bca399c689)
* BootsOfStampedeFeature (57b8f7da26a9dd8448b3b8df161efc23)
* BootsOfStampedeProperty (d6aa267ef9be46b49b5b6ea7e3982f67)

**Boots of Stampede** are magic Boots in *Pathfinder: Wrath of the Righteous*.

 Only first attack's hit in a round will receive the damage bonus. So if you have effects like Pounce, the rest of the attacks won't benefit from this item.
Boon Companion

Effect(s) | Your bond with your animal companion is unusually close.
The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective level equal to your character level.

**Boon Companion** is a feat in *Pathfinder: Kingmaker*.

## Effects

Your bond with your animal companion is unusually close.

The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective level equal to your character level.

## Strategy

Most non-Druid animal companions have an effective level penalty this will negate. Take it on a Sylvan Sorcerer, Animal Domain Cleric, or Ranger for a full power animal companion. An Animal Domain Inquisitor could use this feat, but Sacred Huntsmaster is superior if you want an animal companion using Inquisitor. This allows a multiclass druid to retain full animal companion power if they multiclass for 4 or fewer levels (although mutliclassing as a druid is usually a poor idea).
Belt of Physical Might

## Belt of Physical MightBelt

### Effects

This belt grants its wearer +{x} enhancement bonus to Strength and Constitution. Bonuses of the same type usually don't stack.

**Belt of Physical Might** is a magic Belt group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Guard Captain
* Drops from Hargulka
* Drops from Mature Athach (Precipice Trail)
* Project Rare Goods from the Black Market
* Project Extraordinary Goods from the Black Market
* Project Trade with the Outer Planes
* Sold by Merchant (Brineheart)
* Starting equipment of Crimson Fury

## Also See

* Belt of Physical Form
* Belt of Physical Flow
Belt of Giant Strength +2

## Belt of Giant Strength +2Belt

### Effects

This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfStrength2 (c354de364a714ee4dbe2cfee628df267)

Strength2 (5f25b5f8c89d40c46ba8026bd7b73dcc)

**Belt of Giant Strength +2** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

* Drops from Barbarian (Barbarian 12) in Flintrock Grassland
* Drops from Goblin King (Barghest) in Goblin Clearing
* Drops from Gwart in Armag's Tomb
* Drops from Hegend, Paladin of Shelyn in Temple of Shelyn
* Drops from Man-Eater Troll in Old Oak
* Drops from Sartayne in Tuskdale
* Drops from Stranger (Obliteration) in Secluded Lodge
* Drops from Varrask the Wildfist in Shambling Steps
* Sold by Hassuf in Tuskdale
* Sold by Oleg Leveton at Oleg's Trading Post (Tier 2)
 Varnhold's Lot
 Wrath of the Righteous
* Drops in Wintersun from Morveg
* Sold by Rekshenzi the incubus in Wintersun if you kept Jerribeth's illusion going.
* Starting Equipment of Ulbrig
Bloodthirsty Zombie Cyclops Priest

**Bloodthirsty Zombie Cyclops Priest** is a creature in *Pathfinder: Kingmaker*.

## Description

A dark and ominous shape looms over the battlefield like a hideous tower of rotting flesh, with a single bloodshot eye on its decayed face. Plagued by shattered, incomplete memories of an ancient cyclops empire and a constant, gnawing hunger for brains, the dread zombie cyclops lurches to roaring violence upon sighting any living intruder, hoping to satiate itself with the flesh of the lesser races.

## Notes

* You get to fight him only if you sided with Zordesh's cultists.

## Loot

* Breastplate +1
* Cloak of Resistance +1
* Headband of Alluring Charisma +4
* Ring of Protection +1
Belt of Physical Perfection +8

## Belt of Physical Perfection +8Belt

### Effects

This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfPerfection8 (dc2f2613634c2f947b306fa3379232c2)

**Belt of Physical Perfection +8** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

* Drops from Misbegotten Troll in House at the Edge of Time
 Wrath of the Righteous
Belt of Giant Strength +6

## Belt of Giant Strength +6Belt

### Effects

This belt grants its wearer a +6 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfStrength6 (d8062d43606e89e4bb3f0483ed3aba5d)

Strength6 (b4cff7cdccb966048aa14d2d01c9209a)

**Belt of Giant Strength +6** is a magic Belt in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 36000
## Source

* Sold by Dug the Merchant in Kellid Barbarian Camp
 Wrath of the Righteous
Black Dragon's Fang

## Effects

Whenever this +3 corrosive longsword lands a hit on an enemy, it deals additional 2d6 acid damage to all enemies in a 30-foot area. After this ability has been activated, it can't be activated again for 1d4 rounds.

## [Show Blueprints]

BlackDragonsFangItem (cc91b45fb458a434faa46d775129364f)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* BlackDragonsFangAbility (9148f7102c20f514d833978f3f8703a5)
* BlackDragonsFangBuff (6438b18e648c1104c8b418fc4c6c5112)
* BlackDragonsFangEnchantment (7992b610dfbe8734799d7aa3a5e212dc)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Black Dragon's Fang** is a magic Longsword in *Pathfinder: Wrath of the Righteous*.
Blood Clarity

## Blood ClarityCloak

### Effects

Whenever the wearer of this cloak of resistance +2 lands a killing blow, they gain immunity to mind-affecting conditions for 3 rounds.

## [Show Blueprints]

BloodClarityItem (66f98b74960cecc4f94d039539463d33)

* Resistance2 (59a36d69ac57b674bb38f77335228e55)
* BloodClarityBuff (d996e461596256446b43dc669f243cad)
* BloodClarityEnchantment (44032c66e9f0eea4f84ef8d534e13450)
* BloodClarityFeature (e2dd9d04bc5e8084cbe2dfd1f96f15e0)

**Blood Clarity** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.
Bloodhound

## Flavor text

*Once this blade has tasted an enemy's blood, it will crave for more.*

## Effects

This +5 speed agile dueling sword has a 18–20 critical range. Each successful hit it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with Bloodhound against this enemy.

## [Show Blueprints]

LegendItem (44a13c66284fac9499eba8b4b5489441)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Agile (a36ad92c51789b44fa8a1c5c116a1328)
* LegendEnchantment (75ab41a24b6edb54a96ed581ddb50047)
* LegendItemBuff (0fefc3549186ef94081305fcbf9b41d7)
* Speed (f1c0c50108025d546b2554674ea1c006)

**Bloodhound** is a magic Dueling Sword in *Pathfinder: Kingmaker*.

## Source

Found in Farnirras' Prison part of Lonely Barrow.
Boggard (Warrior 1)

**Boggard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Also known as toadfolk, boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard’s successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.

## Locations

* Random encounters
* Boggard Hunting Grounds
* Old Oak
* Two-Rivers Field

## Loot

* Spear
* Random Loot
Blinding Light (Shield)

## Effects

Whenever the enemy confirms a critical hit against the wielder of this +3 mithral light shield, every enemy in a 30-foot area must pass a Fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positive energy damage. A successful saving throw negates the blindness and halves the damage.

## [Show Blueprints]

SarenraeObliteratingLightLightShieldItem (eec102a79c0fc0547a5da5a01d45cac7)

* ShieldEnhancementBonus3 (ac2e3a582b5faa74aab66e0a31c935a9)
* MithralWeaponLightShield (b0e71eae672c190449c14b500129e8a2)
* MithralWeaponEnchantment (0ae8fc9f2e255584faf4d14835224875)
* SarenraeObliteratingLightLightShieldAbility (7d6de3ec57dda2f44bbc744d5ad5c541)
* SarenraeObliteratingLightLightShieldArmorEnchantment (8344e036f910a664f88b1a3eb721d247)
* SarenraeObliteratingLightLightShieldArmorFeature (c96a1ff463bde004380238a569638996)
* SarenraeObliteratingLightLightShieldArmorItem (4f0781a1b6881a74cbc6a5b150196df3)
* MithralArmorEnchant (7b95a819181574a4799d93939aa99aff)
* MithralArmorFeature (0e5e0e709a16f6240b609616a6dbe916)

**Blinding Light** is a magic Light Shield in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Faultless Daybreak event.
Boggard Brute

**Boggard Brute** is a creature in *Pathfinder: Kingmaker*.

## Description

Also known as toadfolk, boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard’s successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.

## Locations

* Random encounters
* Boggard Hunting Grounds
* Tranquil River Bend

## Loot

* Masterwork Light Mace
* Random Loot
Blessing of Courage and Life

**Blessing of Courage and Life** is a spell in *Pathfinder: Kingmaker*.

## Effects

With this prayer you provide long-lasting succor to a wounded creature. For as long as the effect lasts, the target receives a +2 morale bonus on saving throws against fear and death effects. At any time while the spell is in effect, the target can choose to end the spell as a swift action for a burst of healing energy. The target loses the saving throw bonus, but is healed of 1d8 points of damage + 1 point per caster level (maximum +10).
Boots of Arcane Persistence

## Boots of Arcane PersistenceBoots

### Effects

Whenever the wearer of these boots casts the same spell for the fourth time during the day, their next spell becomes quickened, as though using the Quicken Spell feat.
Quicken Spell: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

## [Show Blueprints]

BootsOfArcanePersistanceItem (778e95cc2617fe846b4fdf81bc1015d5)

**Boots of Arcane Persistence** are magic Boots in *Pathfinder: Wrath of the Righteous*.

 You don't need to cast the same spell, any four spells is enough to get Quicken Spell effect buff.
## Source

Sold by Krebus in the Fleshmarkets of Middle City.
Blood Furrows

*The ground in this mysterious place has been heavily disturbed, marked with numerous strange furrows scarring the grass and unusual sunken depressions and raised mounds across the area.*

## [Show Blueprints]

Location\_BloodFurrows (38e83664466e5ac4ca1bf0012d016185)

## [Show Blueprints]

BloodFurrows (732a8d58d72f301459ffc5e00b355ff9)

### Designer

Sergey Kulagin

**Blood Furrows** is a location in *Pathfinder: Kingmaker*.
Boots of Magical Whirl

## Boots of Magical WhirlBoots

### Effects

Whenever the wearer of these boots kills a demon for the first time in a battle, their next spell becomes quickened, as though using the Quicken Spell feat.

## [Show Blueprints]

BootsOfMagicalWhirlItem (a6cc25b421a74ad4a8fb974d74c2a596)

**Boots of Magical Whirl** are magic Boots in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Bombthrower's Gloves

### Effects

These gloves grant their wearer a +2 equipment bonus to attack rolls made with bombs and their DC.

## [Show Blueprints]

BombThrowingGlovesItem (7cd1af0658cea0348b9ee109b8a36f24)

**Bombthrower's Gloves** is a set of magic gloves in *Pathfinder: Kingmaker*.

## Source

In a container in the bandits' camp on the north part of the River Blades' Camp location.
Belt of Courageous Charge

## Belt of Courageous ChargeBelt

### Effects

Whenever the wearer of this belt of Strength and Dexterity +4 charges at an enemy, they gain a +4 morale bonus on attack and damage rolls against this enemy for 1 round.

## [Show Blueprints]

BeltOfCourageousChargeItem (ca893ba89b2c9db4287d4a57abd286df)

**Belt of Courageous Charge** is a magic Belt in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Sarzaksys in the Fleshmarkets of Middle City for Mythic Demons with Nocticula's patronage.
Bent Wrench with the Technic League's Brand

**Bent Wrench with the Technic League's Brand** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Technic League Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found on a dead body in a cave of Two-Faced Hill location.
Belt of Physical Might +2

## Belt of Physical Might +2Belt

### Effects

This belt grants its wearer +2 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfStrengthConstitution2 (c95c552c19a5c5a4492462802104b071)

* Strength2 (5f25b5f8c89d40c46ba8026bd7b73dcc)
* Constitution2 (b98215ae135fe7144b20a2754e0fbda2)

**Belt of Physical Might +2** is a magic Belt in *Pathfinder: Kingmaker*.
Bellowing Howl (Shield)

## Effects

While you are wielding this +2 spiked light shield you get 20 resistance to sonic damage and a +2 bonus on saving throws against sound based effects. If someone attacks the wielder with sonic damage, the wielder makes a Reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10-foot area 3d6 sonic damage.

## [Show Blueprints]

GowrowSonicSpikedLightShieldItem (67bf27804a830c84ca0b592c38759cfd)

* ShieldEnhancementBonus2 (7b9f2f78a83577d49927c78be0f7fbc1)
* SpikedLightShieldPlus2 (09f2e800b858b4d4c88b0eb05ad076d4)
* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* GowrowSonicSpikedLightShieldAbility (f934ef42312c6cf42856904d823bd4a8)
* GowrowSonicSpikedLightShieldArmorItem (12b8d86d38bf5fc48a86e924af760e98)
* GowrowSonicSpikedLightShieldEnchantment (681b2e60c79c23446b36ce95707fdbff)
* GowrowSonicSpikedLightShieldFeature (c783ab33ddb06e14a98782505c34c192)

**Bellowing Howl** is a magic Spiked Light Shield in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting Chillroar's Hide and Tusks event.

## To do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Confirm that the user has to pass Reflex check, and if has to pass and not fail. Also who is hit by the ability, enemies or all.
Big Game Gloves

## Big Game GlovesGloves

### Effects

Whenever the wearer of these gloves announces a Quarry, targeted enemy suffers a -2 penalty to AC and becomes sickened for 3 rounds.

## [Show Blueprints]

BigGameGlovesItem (9bed061d10d9cf643973dd9bca94ce02)

* BigGameGlovesEnchantment (8239dd8bd2fcc0a4497955a8388b1cab)
* BigGameGlovesFeature (1aa57850cbf898a41a44309569d5dc3b)
* BigGameGlovesBuff (89bbc87086fdcbe4b8fe39cbbd481488)

**Big Game Gloves** are magic Gloves in *Pathfinder: Wrath of the Righteous*.

 Works with Quarry, Fiendish Quarry and Improved Fiendish Quarry.