Classes

All the Classes have been changed and reworked by the mod.

## Soldier

*Standard infantry. Carries spear and shield. Agile and strong.*

The soldier is the first class. The soldier wields a regular spear and wooden shield, and wears the hard leather set.

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Knight

*Low ranking knight. Equipped with sword. High health and poise.*

The knight is the second class. The knight wields a regular broadsword and tower kite shield, and wears the knight set.

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Hunter

*Bow-wielding hunter. Experienced with scimitar. High dexterity and stamina.*

The hunter is the third class. The hunter wields a regular scimitar and leather shield, with a short bow and 30 standard arrows. The hunter wears the wanderer set.

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Thief

*Lowly thief. Carries ring of keys, capable of opening common locks.*

The thief is the fourth class. The thief wields a regular dagger and target shield, and wears the black leather set. The thief starts off with the ring of keys.

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Bandit

*Brigand native of the hills. Wields battle axe. Specialised in strength.*

The bandit is the fifth class. The bandit wields a regular battle axe and east-west shield, and wears the brigand set.

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Ninja

*Spy on an important quest. Wields katana and dagger. Specialised in dexterity.*

The ninja is the sixth class. The ninja wields a regular uchigatana and parrying dagger, and wears the shadow set.

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

*Note: The class description is just filler.*

## Magician

*Wandering sage. Travels with rapier. Attuned a variety of sorceries.*

The magician is the seventh class. The magician wields a regular mail breaker and sorcerer's catalyst, and wears the sorcerer set. The sorcerer starts off with x1 Soul Arrow (30 uses), and x1 Soul Dart (40 uses).

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Pyromancer

*Pyromancer on travels. Manipulates fire spells, and uses hand axe.*

The pyromancer is the eighth class. The pyromancer wields a regular hand axe and small leather shield, with a pyromancy flame. The pyromancer wears the tattered cloth set, and starts off with x1 Fireball (21 uses), and x1 Combustion (16 uses).

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Cleric

*Affiliate of the church, on holy pilgrimage. Utilizes miracles of the gods.*

The cleric is the ninth class. The cleric wields a regular mace and canvas talisman, and wears the holy set. The cleric starts off with x1 Heal (4 uses).

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

## Hollow

*Near hollowed warrior. Weapons broken in battle. Weak from imprisonment.*

The hollow is the tenth class. The hollow wields a regular broken straight sword and cracked round shield, and wears the hollow warrior set.

Stats
 Attunement
 Endurance
 Strength
 Dexterity
 Resistance
 Intelligence
 Faith
 Humanity

```
References

```

1. ↑ https://forums.nexusmods.com/index.php?/topic/10120163-age-of-sunlight-gameplay-overhaul/page-16#entry96275118