Clans

Groups or factions that pledge loyalty under a King are commonly known as **clans**. In doing so, the King may bestow power to individuals amongst these Clansmen, granting them the auras and other abilities specific to the clan's colour.

## Clansmen

Not all Clansmen possess powers or the auras of their clan.

By gifting a small portion of their aura to an individual, a King can awaken abilities specific to his colour in the person. This is not a large amount for the King, though continued donations of his aura can be taxing on him. Some Kings, such as the Green King, can transfer the aura remotely through various mediums such as phones, the internet or computers. An individual can re-transfer their given portion of aura to another individual, though this requires all of their aura, leaving the giver without any abilities or aura.

Any individual may only possess the aura of one King at a time, with any further auras being rejected automatically, meaning that a Clansman can only be in one clan at any time.

A King may also choose to take back their portion of aura, leaving the person without any abilities or aura. This does not require contact or even sight, with members of the Green Clan losing their abilities instantly upon falling to a ≪jungle:score≫ of 0.

Generally, each clan consists of numerous Clansmen serving under their King. However, some Kings do not head a clan due to personal preference or being unaware of this process.

Clansmen operate under their own unique structural hierarchy across each clan. For example, the Blue Clan functions similarly to a police force (with differing ranks) whilst the Red Clan has no distinct hierarchical structure, alike that of a street gang.

## Colour

Each clan possesses their own unique colour. All Clansmen possess auras of the same colour as their King, and thus share the same abilities (though the abilities of the Clansmen are lesser versions of the King's). No two clans currently share the same colour.

## Category

As each clan is formally recognised by the public and Scepter: 4, they are categorised according to their colour type. These have so far been for organisational purposes only.

## Aura

All Kings and Clansmen exhibit the ability to manifest a coloured aura at will, or when in a heightened state of emotion. This aura can be manipulated to be robustly solid or an almost intangible gas.

Kings and Clansmen emit auras with the same properties and traits; Kings have no extra abilities over their Clansmen. However, because Kings release larger masses of aura with little effort whereas Clansmen gradually have their stamina drained with constant activation, this usually does not appear to be the case. The properties and unique traits of auras are much stronger in Kings.

Auras of different clans may possess additional properties, abilities or benefits, though this is not true for all clans. As such, auras are commonly utilised for combat due to their defensive and offensive capabilities, though Clansmen also use their auras in daily activities.

* Primary Colours
* Secondary Colours
* Monochrome Colours
* Lustrous Colours
* Other Colours

* Can ignite objects.
 Blue
* Easy to control.
 Yellow

* Controllable temperature (between 0°C and 100°C).
 Purple
* Extremely easy to control.
 Pink
 Green
* Naturally minimal aura volume (does not appear to affect strength nor stamina).
* Increases user's speed and reflexes.

* Dims surrounding lighting slightly.
 White
* Bolsters growth in life.
* Lengthens life span with prolonged exposure.
* Emits a bright white light.
* Can induce or amplify positive emotions.

 Gold
* Conducts electricity.

 Colourless

## Other Powers and Abilities

In addition to their aura, each clan may also be able to use other abilities or can exhibit unique traits. As with auras, Kings exhibit these abilities to a greater degree and with more power than Clansmen. Some of these abilities are particular to the King; the Clansmen cannot use these abilities at all.

* Primary Colours
* Secondary Colours
* Monochrome Colours
* Lustrous Colours
* Other Colours

* Can heat objects on touch.
* Can produce fire.
 Blue
* The King has enhanced senses.
* The King can move extremely quickly in short bursts.
 Yellow

 Purple
 Pink
 Green
* The King can move at the speed of lightning (though this is limited by his injury).
* Can produce lightning.
* Can move quickly.

* The King can absorb light.
* The King can destroy matter on touch.
 White
* The King can reconstruct matter of broken non-living objects, provided he has seen its original design.
* The King can create, manipulate and control light.

* Unaging immortality.
 Gold

 Colourless