College of Stars

A large building in the South Ward of Waterdeep. The College of Stars has several sections including lodging, classrooms, and a large entrance hall with the symbol representing the headmaster set into the marble flooring. The building is overseen by Star, a former Adventurer's Guild guild member and powerful psion. Those given an invitation or who arrive seeking to learn to use their powers are welcome to stay. Members of the Adventurer's Guild and students are permitted access to many of the facilities within the college, however they are not open to the public and are under the watchful eye of Star.

Magical Effects:

- Programmed illusion; a warning will appear in front of someone within any of the restricted areas of the college without either an Adventurer's Guild badge or the college symbol on their person. This warning will inform them that they are trespassing and further illegal actions will be personally looked into by the headmaster. This message appears in most written languages.

### Spells

Versed in magical knowledge and the unique access she has to information and a mix of arcane and psionic sources, Star has developed a number of cantrips which she teaches within the College of Stars, and can be available for members of the Adventurer's Guild to learn.

#### Energy Beam

* Evocation Cantrip
* Classes: Artificer, Sorcerer, Warlock, Wizard
* Casting Time: 1 Action
* Range: 90 feet
* Components: V, S
* Duration: Instantaneous,

You launch a beam of elemental energy at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the creature takes 1d8 cold, fire, or lightning damage (your choice when you cast the spell).

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

#### Enhance Pain

* Enchantment Cantrip
* Classes: Bard, Sorcerer, Warlock, Wizard
* Casting Time: 1 Action
* Range: 15 feet
* Components: V, S
* Duration: 1 Round

You momentarily heighten a creature's sense of pain. The target makes an Intelligence saving throw. On a failed save, if the target suffers damage before the start of your next turn, the target takes an additional 1d8 psychic damage. If the triggering damage is psychic damage, it instead takes an additional 1d12 psychic damage. The spell ends as soon as it deals this additional damage.

The spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

#### Rift Leap

* Conjuration Cantrip
* Classes: Artificer, Sorcerer, Warlock, Wizard
* Casting Time: 1 Action
* Range: Self (5ft)
* Components: V, S
* Duration: Instantaneous

You warp space around yourself and teleport into a space you can see within 5 feet of you, which must either be unoccupied or occupied by a creature. If the space you teleport into is occupied by a creature, that creature must make a Dexterity saving throw, taking 1d8 force damage on a failed save. After which you appear in an unoccupied space within 5ft of that creature.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

These cantrips and the solidification of the College of Stars were accomplished by Star utilizing her character Finale and retiring from the guild, adding them as options for players to use within the AG.