recursal/Fanatic-Fandom huggingface dataset:
Sun Burn

**Sun Burn** is one of the Spell cards in Minion Masters.

## History

* Sun Burn was added in Update 74 - Season of Raging Heat (15 Aug, 2018) as a season card as part of the Season of Raging Heat.
* In Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) the mana cost of Sun Burn was reduced from 4 to 3.
* In Update 1.6 (16 Oct, 2019) Sun Burn was changed to no longer deal damage to friendly units.
* In Update 1.12 (30 Apr, 2020) Sun Burn's radius was increased from 3 to 4.
* In Update 1.19 - Uprising (3 Dec, 2020) Sun Burn was changed to deal damage to friendly units once again.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Sun Burn's damage was reduced from 100 to 80 (10 hits of 10 damage -> 8 hits of 10 damage)
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), the friendly damage of Sun Burn was reduced to 50% (now 8 hits of 5 damage)
* In Update 1.36 - Frost Dragon's Lair (2 June, 2022), Sun Burn received the following changes:
	+ No longer damages friendly units
	+ Mana cost increased from 3 to 4
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the damage of Sun Burn was increased from 80 to 100 (8 hits of 10 damage -> 10 hits of 10 damage)
* In Update 1.38 - Wanderlust (August 4, 2022), the damage of Sun Burn was increased from 100 to 130 (10 hits of 10 damage -> 10 hits of 13 damage)
* In Update 1.43 - Furry Fury (5 January, 2023), Sun Burn received the following changes:
	+ Mana cost reduced from 4 to 3
	+ Damage reduced from 130 to 60 (10 hits of 13 damage -> 10 hits of 6 damage)
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Sun Burn was changed to also cure units from Frozen and Slow.
* In Update 1.48 - Shroom Season (June 22, 2023), Sun Burn's damage was increased from 60 to 80.
Spawn of Fury

**Spawn of Fury** is one of the Spell cards in Minion Masters.

## History

* Spawn of Fury was added in Update 1.1 - Spawn of Fury (5 Jun, 2019)
* In Update 1.3 (17 Jul, 2019) Spawn of Fury received the following changes:
	+ Mana cost reduced from 4 to 3
	+ No longer has a Voidborne Wound effect that reduced its cost by 1 mana
* In Update 1.6 (16 Oct, 2019) Spawn of Fury was changed from targeting a completely random friendly minion, to targeting a friendly minion within a chosen area.
* In Update 1.8 - Frostival 2019 (18 Dec, 2019) Spawn of Fury was changed from reducing 50% health of the affected minion to reducing both health and damage by 25%.
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Spawn of Fury's health and damage reduction was increased from 25% to 33%
* In Update 1.23 - Outlandish Operations (21 April, 2021) Spawn of Fury was updated to no longer target **Mythic** Minions.
* In Update 1.32 - Invasion (3 February, 2022), Spawn of Fury's health and damage reduction was reduced from 33% to 25%.
* In Update 1.43 - Furry Fury (5 January, 2023), the number of copies allowed in Team Battles was reduced from 3 to 1.
* In Update 1.44 - Mechanized Menace (2 February 2023), Spawn of Fury was changed to affect the base health and damage of the unit.
	+ This makes further changes multiplicative instead of additive. For example, if a unit gained Rage (+50% damage), previously it would have +25% damage (because of Fury's -25%). Now it gains (0.75 \* 1.5 = 11.25% extra damage)
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Spawn of Fury was changed from Legendary to Supreme.
Shen's Shock Stick

**Shock Rock** is one of the Spell cards in Minion Masters.

## Notes

There is a delay of 0.25 seconds between each Shock Rock cast.

## History

* Shen's Storm Stick was added in Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) as a season card as part of Saving Jadespark Jungle Battle Pass.
* In a hotfix launched on 12 Mar, 2020 Shen's Storm Stick's Mana cost was increased from 3 to 4.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the damage of Shock Rock was reduced from 40 to 25, also affecting Shen's Shock Stick.
* In Update 1.28 - Malediction (20 September, 2021), Shen's Shock Stick was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.30 - Malediction (25 November, 2021), Giant Growth (granted by Growthburst Shroom) was buffed to grant +30% health and damage (previously: +25% health and damage)
* In Update 1.33 - Invasion (3 March 2022), the radius of the Shock Rocks was reduced from 3 to 2.5.
	+ Shen's Shock Stick still has a radius of 3, because the Shock Rocks are fired randomly in that area.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Shen's Shock Stick received the following changes:
	+ Now fires 2 Shock Rocks for each Growthburst Shroom planted
	+ Delay between each Shock Rock reduced from 0.5 seconds to 0.25 seconds.
* In a hotfix launched on March 10 2023, Giant Growth (granted by Growthburst Shroom) was nerfed to grant +25% health and damage (previously: +30%)
Scratillery

**Scratillery** is one of the Spell cards in Minion Masters.

The places the rockets hit are unpredictable.

## History

* Scratillery was added in Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) as a season card as part of the Sand Wars battle pass.
* In Update 1.14 (25 June, 2020) Scratillery's damage per rocket was increased from 40 to 50.
* In Update 1.15 (30 Jul, 2020) **Haste** bonus was reduced from +50% to +33%
* In Update 1.22 - Outlandish Operations (4 March, 2021) Scratillery's damage per rocket was reduced from 50 to 45.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Scratillery was increased from 5 to 6.
* In Update 1.33 - Invasion (3 March 2022), Scratillery received the following changes:
	+ Mana cost reduced from 6 to 5
	+ Damage reduced from 45 to 40 (master damage reduced from 23 to 20)
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Scrat Swarm was reworked:
	+ Previously: Activate Scrat Swarm whenever 3 Scrats are in the opponent's arena
	+ Now: Activate Scrat Swarm whenever 5 Scrats are in the opponent's arena. This effect lasts for 5 seconds after their arena no longer has 5 Scrats in it.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the attack cooldown of the summoned Scrats was increased from 1 second to 1.1 seconds.
Update 0.51

**Update 0.51** is one of the Updates for the game Minion Masters.

## Update notes

Greetings Masters,
Here’s a short list of the most important changes for this small patch.

### Balance changes

* Drone Walker changes

* [Nerf] Damage 50 -> 40
* [Nerf] Attack Speed 1.2 -> 1.1
* [Buff] Stun Blast: duration 5 -> 7
* [Nerf] Stormbringer perk Marksmanship range 3 -> 2

### Improvements

* Fixed so you no longer need to double click to switch between deck slots
* Fixed so the card info reflects the balancing changes from last patch

The servers will open tomorrow at 10 am PST / 6 pm GMT.
http://minionmastersthegame.com/status/
Good luck!
Spear Throwers

**Spear Throwers** is one of the Minion cards in Minion Masters.

## Mechanics

Their first attack after being summoned is a spear throw:

* Attack range: 9
* Damage: 30

After throwing the spear they switch to their regular melee attack.

## History

* Spear Throwers was added in Update 14 - Wild Cards! (19 Jan, 2017)
* In Update 22 - A Mysterious Portal! (29 Mar, 2017) the health of Spear Throwers was increased from 80 to 100
* In Update 32 - Careful aim (7 Jun, 2017) Spear Throwers received the following changes:
	+ Count increased from 3 to 4
	+ Damage reduced from 20 to 15
* In Update 1.43 - Furry Fury (5 January, 2023), Spear Throwers' health was reduced from 100 to 90.
Unholy Ground

**Unholy Ground** is one of the Spell cards in Minion Masters.

## Mechanics

Immediately summons a skeleton if there are enemies in the area, but there's a 1 second delay before any immobilization/grounding happens.

## History

* Unholy Ground was added in Update 1.15 (30 Jul, 2020) as a season card as part of the Charging into Darkness Season Pass 3
* In a hotfix launched on 31 Jul, 2020, Unholy Ground's **Accursed Ascension** effect was changed from "summon an extra skeleton every other second" to "increase duration by 6 seconds"
* In Update 1.20 - Uprising (7 January, 2021) Accursed Ascension was changed to activate after 70 mana spent on Accursed cards, from 60.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Accursed Ascension was changed to activate after 80 mana spent on Accursed cards, from 70.
* In Update 1.28 - Malediction (20 September, 2021), Unholy Ground was changed so that only up to 2 copies of it can be used in a Team Battles deck.
* In Update 1.30 - Malediction (25 November, 2021), the damage of the Skeletons summoned was reduced from 25 to 20.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the attack cooldown of the summoned Skeletons was increased from 2 seconds to 2.2 seconds.
* In Update 1.46 - Arise! (April 13, 2023), Unholy Ground was reworked:
	+ Previously: Grounded and immobilized flying minions only. Summoned a skeleton every 2 seconds for 10 seconds. Accursed Ascension increased the duration by 6 seconds.
	+ Now: Grounds and immobilizes all minions. Summons 5 skeletons over 7 seconds, but only if a minion is immobilized. Accursed Ascension increases the duration by 3 seconds and the number of skeletons summoned by 3.
* In Update 1.48 - Shroom Season (June 22, 2023), Unholy Ground was changed to no longer immobilize ground minions.
Screaming Scrat

**Screaming Scrat** is one of the Minion cards in Minion Masters.

## Mechanics

Has no summoning sickness. After being summoned, he will instantly run towards the enemy master, after 4 seconds or when the Barrel Shield is broken, he explodes dealing 100 damage to ALL ground minions and buildings within 5 radius.

Screaming scrat can't survive the explosion.

**Barrel Shield**:

* Health: 60
* Speed: -2

### Taunt

Will taunt all units within 5 range of himself.

A taunted unit is forced to target this minion, and will re-target in order to do so.

Stun effects will disable Taunt for the duration of the stun, however units already targeting him will keep doing so unless something forces them to do otherwise (e.g. Cannon Roller roll-back effect).

Units that usually only target buildings will be taunted by him and may then attack and damage him.

## History

* Screaming Scrat was added in Update 74 - Season of Raging Heat (15 Aug, 2018) as a season card as part of the Season of Raging Heat
* In Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) the mana cost of screaming scrat was reduced from 2 to 1
* In Update 1.3 (17 Jul, 2019) Screaming scrat received the following changes:
	+ Health reduced from 90 to 60
	+ Explosion damage reduced from 100 to 60
* In Update 1.11 (26 Mar, 2020) Screaming scrat received the following changes:
	+ Mana cost increased from 1 to 2
	+ Health increased from 60 to 100
	+ Explosion damage increased from 60 to 100
* In Update 1.16 - Nightmares (20 Aug, 2020) Screaming scrat's explosion damage was increased from 100 to 130
* In Update 1.18 (29 Oct, 2020) Screaming scrat received the following changes:
	+ Mana Cost reduced from 2 to 1
	+ Health 100 reduced from 15
	+ Now has Barrel Shield (+50 health, -2 speed while Shileld is active)
	+ Explosion damage reduced from 130 to 30
* In Update 1.19 - Uprising (3 Dec, 2020) Screaming scrat received the following changes:
	+ Mana Cost increased from 1 to 2
	+ Explosion damage increased from 30 to 130
	+ Explosion delay reduced from 5 to 4 seconds
	+ Barrel Shield health increased from 50 to 60
* In Update 1.22 - Outlandish Operations (4 March, 2021) Screaming Scrat received the following changes:
	+ Explodes when the **Barrel Shield** is broken.
	+ Explosion damage reduced from 130 to 100.
* In Update 1.33 - Invasion (3 March 2022), the damage of Screaming Scrat was reduced from 100 to 75.
Shroomer

**Shroomer**  is one of the Minion cards in Minion Masters.

## History

* Shroomer was added in Update 1.48 - Shroom Season (22 June, 2023) as a season card.
* In Update 1.49 - Vanguard (3 August 2023), Shroomer was changed to no longer lose stats when splitting (previously, each copy had 80% health and damage)
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Shroomer was changed from Common to Rare.
Smite

**Smite** is one of the Spell cards in Minion Masters.

**Holy Fire**:

* Damage: 75
* Healing: 75
* Duration: 5 sec
* Radius: 4.5

## History

* Smite was added in Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) as a season card as part of Saving Jadespark Jungle Battle Pass.
* In a hotfix launched on 12 Mar, 2020, Smite's damage was reduced from 300 to 250
* In Update 1.18 (29 Oct, 2020) Smite received the following changes:
	+ Damage reduced from 250 to 200
	+ **Empyrean** army was changed to require 5 *unique* Empyrean cards.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the damage of Smite was reduced from 200 to 150.
* In Update 1.28 - Malediction (20 September, 2021), the damage of Smite was increased from 150 to 180.
* In Update 1.33 - Invasion (3 March 2022), the damage and healing of Holy Fire were reduced from 100 to 75. (Duration remains the same, 5 seconds)
* In Update 1.43 - Furry Fury (5 January, 2023), the number of unique Empyrean cards to activate Empyrean Army was increased from 5 to 7.
Update 0.40

**Update 0.40** is one of the Updates for the game Minion Masters.

## Update notes

Greatings Masters, we have a brand new update for you and the Servers are now open!

As always, thank you so much for taking your time to help us out with all your wonderful feedback.
Here's a list of the balance changes and the most important bug fixes we've done since last test.

### Balance changes

* Beam of Doom changes

* [Nerf] Mana Cost 5 -> 6
* [Nerf] Damage from 500 -> 400
* [Buff] Damage to minions is doubled

* Crossbow Guild Changes

* [Nerf] Mana cost 5 -> 6
* [Nerf] Production 1 -> 2
* [Buff] Production Time 7 sec -> 4.8 sec
* [Nerf] Swarmer Totem spawn time 6.2 sec -> 7 sec
* [Nerf][WellBugFixReally] Call To Arms is now a defensive spell.

* It's a known bug that the card info has not been updated to reflect the new production times

### Improvements

* Graphics settings
* Low health warning state on towers - Lights and smoke and stuff
* The lost card - Fixed an issue that made Dagger Fall disappear
* Improved melee units pathfinding towards their target when crossing bridges
* Fixed rare issue where AI stops playing cards
* Unit Healthbars drawn on top of timer
* Fixed a bug that would fail to play a card and then leave the card slot empty
* Various fixes with completing quests and gaining new quests

And an additional 67 bug fixes and minor improvements to dailies, server stability and lots of other stuff.
Prime Sergeant Raddick

**Prime Sergeant Raddick** is one of the Minion cards in Minion Masters.

## Mechanics

Each attack is a very wide cone of 9 pellets, each one dealing 15 damage to the first enemy they collide with.

Each pellet only deals 3 damage to the master tower.

## History

* Prime Sergeant Raddick was added in Update 1.49 - [Vanguard] (3 August 2023) as a season card.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Raddick's health was reduced from 600 to 550.
Windwalker Shi-Hou

**Windwalker Shi-Hou** is one of the Minion cards in Minion Masters.

## Mechanics

**Jump**

* Range: 10

Windwalker Shi-Hou can jump over the middle gap.

## History

* Windwalker Shi-Hou was added in Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) as a season card as part of Saving Jadespark Jungle Battle Pass.
* In Update 1.15 (30 Jul, 2020) Windwalker Shi-Hou's health was reduced from 450 to 420
* In Update 1.40 - Torment (13 October 2022), the health of Windwalker Shi-Hou was reduced from 420 to 400
Siege Imperator Ruby

**Siege Imperator Ruby** is one of the Minion cards in Minion Masters.

## Mechanics

**Side Cannons:**

* Range: 6
* Damage: 8
* Attack delay: 0.4 seconds (20 DPS)

Each of her 2 Side Cannons is off-center, meaning that her range vertically is longer than her range horizontally.

## Notes

Can not be obtained through random effects such as Ritual of Servitude, Future Present or Future Past.

## History

* Siege Imperator Ruby was added in Update 1.31 - Invasion (6 January, 2022), as a Season Card.
* In Update 1.32 - Invasion (3 February, 2022), Siege Imperator Ruby was changed to no longer be able to hit Flying minions.
* In Update 1.33 - Invasion (3 March 2022), the minimum range at which you can use Plasma Blast was doubled.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the health of Siege Imperator Ruby was reduced from 1000 to 900.
* In Update 1.49 - Vanguard (3 August 2023), Ruby's health was reduced from 900 to 850.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Ruby's health was reduced from 850 to 800.
Slithering Summons

**Slithering Summons** is one of the Spell cards in Minion Masters.

## Notes

When in hand, an image is shown above the card to indicate what Minion will be summoned on play.

Works in a cycle - the first option it summons is random, but it will then cycle through the other options.

## History

* Slithering Summons was added in Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) as a season card as part of the Sand Wars battle pass.
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) **Sacrifice** was changed to only sacrifice the necessary amount of Slitherbound.
* In Update 1.29 - Malediction (21 October, 2021), Slithering Summons now works in a cycle instead of random; the first card summoned is chosen at random, but after that it will cycle through the other options.
* In Update 1.31 - Invasion (6 January, 2022), Slithering Summons lost its Call Slitherbound (1) effect.
* In Update 1.33 - Invasion (3 March 2022), the Prowler that can be summoned from Slithering Summons had its health increased from 310 to 350.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Slithering Summons was reworked:
	+ Mana cost reduced from 6 to 5
	+ Sacrifice effect reworked:
		- Previously: Reduce the mana cost by 1 for each Slitherbound sacrificed
		- Now: Sacrifice 3 Slitherbound to give the summoned minion Spirit
* In Update 1.40 - Torment (13 October 2022), the health granted by Spirits was reduced from 50% to 40%.
* In Update 1.44 - Mechanized Menace (2 February 2023), the maximum health granted by Spirits was reduced from 400 to 350.
	+ This change only affects the summoned Living Statue; now it will have 1350 health instead of 1400.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Slithering Summons was changed from Supreme to Rare.
Shadow Whelp

**Shadow Whelp** is one of the Minion cards in Minion Masters.

Stealths instantly on spawn.

Stealths instantly after exiting Black Hole.

Re-Stealths after a delay. Stealth delay timer is reset each time it attacks, is attacked or is stunned.

### General stealth mechanics

When stealthed, other minions and masters ignore this minion and the opponent can't see it.

Stealthed units are revealed if they attack or take damage or are stunned.

Stealthed units can still be targeted by random effects like Spirit Infusion, Lightning Bolt and Chain Lightning.

## History

* Shadow Whelp was added in Update 88 - Battle for Light's Reach (20 Feb, 2019) as a Season Card as part of the Battle for Light's Reach Battle Pass.
* In Update 1.13 - Charging into Darkness (28 May, 2020) the attack speed of the Shadow Whelp was worsened from 1s to 1.1s
* In Update 1.23 - Outlandish Operations (21 April, 2021) the attack Speed of the Shadow Whelp was worsened from 1.1s to 1.2s.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Shadow Whelp became unable to capture bridges, since it is a flying minion.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the attack speed of Shadow Whelp was buffed from 1.2s to 1s.
Wall

**Wall** is one of the Building cards in Minion Masters.

## History

* Wall was added in Update 10 - Friendly Battles (15 Dec, 2016)
* In Update 15 - Happy Lunar New Year! (26 Jan 2017) Wall's duration was reduced from 60s to 45s
* In Update 28 - Answer the Call (10 May, 2017) Wall received the following changes:
	+ Duration reduced from 45s to 30s
	+ Health increased from 1000 to 1500
* In Update 73 - Demons Dragons (8 Aug, 2018) Wall received the following changes:
	+ Mana cost reduced from 3 to 2
	+ Health reduced from 1500 to 600
	+ Duration reduced from 30s to 20s
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Wall's health was increased from 600 to 700.
* In Update 1.13 - Charging into Darkness (28 May, 2020) Wall's duration was increased from 20s to 30s
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Wall received the following changes:
	+ Health reduced from 700 to 400
	+ When hit by melee attackers, it now deals 50% of the damage it took back to the attacker.
* In Update 1.28 - Malediction (20 September, 2021), Wall was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.42 - Techsplosion (8 December 2022), Wall's health was reduced from 400 to 325.
Sugilite Shield

**Sugilite Shield** is one of the Spell cards in Minion Masters.

## Notes

The shield affects all minions from all sides, so if the shield covers enemy minions, your ranged minions that are outside of the shield won't be able to damage them.

The shield protects against damage, but does not protect against statuses or effects. For example, Harbinger will still knock back enemies inside the shield, Akinlep's Gong of Pestilence will still poison them, and Coax the Diplomancer will still hypnotize them.

## History

* Sugilite Shield was added in Update 1.14 (25 Jun, 2020) as a season card as part of the Charging into Darkness Season Pass 2.
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) Sugilite Shield's Mana freeze was reduced from 2 to 1.
* In Update 1.28 - Malediction (20 September, 2021), Sugilite Shield was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.30 - Malediction (25 November, 2021), Sugilite Shield received the following changes:
	+ No longer shields against master tower attacks
	+ Lost the Mana Freeze effect
	+ Duration reduced from 5 seconds to 4 seconds.
* In a hotfix released on 26 November, 2021, the duration of Sugilite Shield was reduced from 4 seconds to 3 seconds.
Wrecked Walker

**Wrecked Walker** is one of the Minion cards in Minion Masters.

## History

* Wrecked Walker was added in Update 1.26 - Best Plan No Plan! (1 July, 2021) a Season Card as part of the Best Plan No Plan! Season Pass.
* In a hotfix launched on 8 July, 2021, Wrecked Walker was changed to start with 100 health remaining (but still with 150 max health; it starts out damaged)
* In Update 1.28 - Malediction (20 September, 2021), Wrecked Walker was reworked:
	+ Now starts at maximum health
	+ Mana cost increased from 1 to 2
	+ Now has **Outlander Tech:** Spend 40 Tech to reduce cost by 1
* In Update 1.31 - Invasion (6 January, 2022), the Outlander Tech cost of Wrecked Walker's ability was increased from 40 to 60.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Wrecked Walker's **Outlander Tech** ability was reworked:
	+ Previously: Spend 60 Tech to reduce cost by 1.
	+ Now: Spend 40 Tech to summon a Gn4t protecting this card.
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), the number of Gn4ts summoned by its Tech ability was increased from 1 to 2.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the Tech cost of Wrecked Walker's ability was decreased from 40 to 30.
* In a hotfix launched on March 10 2023, the attack cooldown of the summoned Gn4ts was increased from 0.7 to 0.8 seconds.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Wrecked Walker was changed from Common to Rare.
Shadow Dance

**Shadow Clone** is a perk for R3-KT. It is only available to R3-KT.

## Mechanics

Two copies of the card are added to R3-KT's deck automatically during a match after reaching perk 1, as the next available cards.

Another copy is added to R3-KT's deck after reaching perk 2, as the next available card.

You can play this card in a rectangle which stretches vertically across the battlefield, a short distance away from R3-KT. Whenever you play it R3-KT will teleport to, with a Shadow Clone being created on the opposite side of the battlefield.

## History

* Shadow Dance was added in Update 1.23 (1 April, 2021) as one of R3-KT's perks.
Frostfeathers

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Frostfeathers** is one of the Minion cards in Minion Masters.

## History

* Frostfeathers was added in Update 1.7 - The Quest for Mountainshaper (5 Dec, 2019) as part of The Quest for Mountainshaper Batte Pass
* In Update 1.15 (30 Jul, 2020) **Slow** debuff was reduced from -25% to -20%
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Frostfeathers received the following changes:
	+ Damage increased from 10 to 12
	+ As flying minions, they can no longer capture bridges
* In Update 1.43 - Furry Fury (5 January, 2023), Frostfeathers' damage was increased from 12 to 14.
Scrat Pack

**Scrat Pack** is one of the Minion cards in Minion Masters.

## History

* In Update 1.3 (17 Jul, 2019) Scrat pack received the following changes:
	+ Mana cost increased from 1 to 2
	+ Count increased from 2 to 5
* In Update 1.31 - Invasion (6 January, 2022), the number of Scrats summoned by Scrat Pack was reduced from 5 to 4.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the attack cooldown of Scrats was increased from 1 second to 1.1 seconds.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the number of Scrats summoned by Scrat Pack was increased from 4 to 5.
Snake Druid

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Snake Druid** is one of the Minion cards in Minion Masters.

## History

* In Update 9 - First of many (8 Dec, 2016), Snake Druid received the following changes:
	+ Health reduced from 100 to 60
	+ Damage reduced from 25 to 20
* In Update 65 - Legendary Draft Event! (24 Apr, 2018) Snake Druid received the following changes:
	+ Damage increased from 20 to 25
	+ Attack delay reduced from 0.5s to 0.4s (Note: This was made as an attempt to make Snake Druid counter 6 range units such as Succubus, but as it appears, Succubus can still kill Snake Druid)
* In Update 1.2 - Morellia the Lich Queen (19 Jun, 2019) Snake Druid received the following changes:
	+ Health increased from 60 to 80
	+ Root duration increased from 2s to 6s
* In Update 1.5 (11 Sep, 2019) Snake Druid gained **Call Slitherbound**
* In Update 1.12 (30 Apr, 2020) Snake Druid's speed was increased from 2 to 3.
* In Update 1.13 - Charging into Darkness (28 May, 2020) Snake Druid received thef following changes:
	+ Damage increased from 25 to 50
	+ Attack speed worsened from 1s to 2s
	+ Attack delay increased from 0.4s to 1.4s
* In Update 1.23 - Outlandish Operations (21 April, 2021) Snake Druid received the following changes:
	+ Attack Delay improved from 1.4s to 1.0s.
	+ Root Duration worsened from 6s to 5s.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the speed of Snake Druid was increased from 3 to 4.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Slitherbind was reworked:
	+ Previously, it added all stacks to a single card (up to a cap of 3)
	+ Now, it distributes the slitherbound to random Slither cards, and has no cap.
Wild Stonebjorn

**Wild Stonebjorn** is one of the Minion cards in Minion Masters.

## History

* Wild Stonebjorn was added in Update 1.28 - Malediction (20 September, 2021) as a Season Card as part of the Malediction Season Pass.
* In Update 1.30 - Malediction (25 November, 2021), Thick Hide was changed to only reduce damage from Spells, Minions and Abilities (so Masters and Buildings ignore it)
Building squad

Building squads build new roads, upgrade roads, and can erect defense towers. New roads must always be built to connect 2 towns. To do so, the building squad will need to be located in one of the two towns and selected. Once you have done this, select the option *Build road*.

To upgrade a road select *Upgrade road*. You will then be able to select the road sections you wish to add. This also includes bridges.

Your building squads will require building materials in order to build roads, bridges and towers, which it will obtain from the nearest town. Should there be an insufficient quantity of these commodities in that town, the building squad will report that they require these materials and wait until they become available.
Shield Totem

**Shield Totem** is a perk for Apep. It is only available to Apep.

Has Placement Aura - a mechanic that limits the placement of the building too close to the edges of the arena. This is done to prevent the building from being placed in a safe spot behind the master tower, thus making it untouchable by minions attacking regularly.

## Mechanics

After reaching Perk 2, the card is added to Apep's deck automatically every 25 seconds, as the next available card.

As a single-use card, it is removed from Apep's deck after being played.

Shield Totem does not protect from health loss caused by Blood Imps, Gor'Rakk Gate or Brutish Betrayer.

Shield Totem does not provide protection while stunned.

## History

* In Update 1.8 - Frostival 2019(18 Dec, 2019) Shield Totem received placement aura.
* In Update 1.24 - Outlandish Operations (5 May, 2021) Shield Totem received the following changes:
	+ Duration reduced from 10s to 7s.
	+ Health increased from 200 to 250.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Shield Totem was reworked:
	+ Before: Add a regular copy to Apep's deck once he reaches Perk 2.
	+ Now: Add a single-use copy to Apep's deck once every 25 seconds.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Shield Totem was reworked:
	+ Before: Makes Apep immune to damage
	+ Now: Redirects all damage to the totem
	+ Duration increased from 7 seconds to 15 seconds
	+ Health increased from 250 to 400
Stormtamer

**Stormtamer** is one of the Minion cards in Minion Masters.

## Mechanics

Each attack is a burst of two projectiles that deal 20 damage each.

When attacking a minion, if the minion is not Mythic and isn't already in a Cyclone, Stormtamer puts a Cyclone on it. The Cyclone lasts for 5 seconds, and:

* Grants the minion Flying
* Makes the minion unable to attack
* Makes the minion unable to move

Stormtamer will usually fire two bursts of attacks at the minion before placing another Cyclone, which gives the target a small window of about 1 seconds to move forwards and attack.

## History

* Stormtamer was added in Update 2.0 - Mountain Song (December 12, 2023) as a season card.
Wizard Puff

**Wizard Puff** is one of the Minion cards in Minion Masters.

## Mechanics

### Polymorph

* Wizard Puff's polymorph effect chooses its target the moment that Wizard Puff dies, but still has travel time before it gets there.
* On death effect may retarget to another unit if its first target dies while charging. Also accounts for projected damage, and projects damage itself.

* If the targeted unit dies before polymorph reaches it, no Mana Puff will be generated.

* Units that are inside of a Black Hole cannot be targeted by it. However, if already targeted, the targeted unit will be turned into a puff even if it enters Black Hole while the polymorph is traveling towards it.

* On death effects do not take place for the polymorhped unit.(If Undying Skeleton is hit by polymorph, no further skeletons will resurrect from it; if Morgrul the Swarmer King is hit by polymorph, he will not roar etc.)

* If Spiritmancer or Blastmancer are attacking a target which is polymorphed, their kill effects are still triggered.
* If Wizard Puff targets a **Mythic** minion, it will deal damage equal to 50% of tits max health instead of killing it.

## History

* Wizard Puff's original ability was: When it dies, it deals 1000 damage to a random enemy. This was able to hit the enemy Master Tower.
* In Update 9 - First of many (8 Dec, 2016) Wizard Puff's death star was changed to no longer hit the enemy Master Tower.
* In Update 10 - Friendly Battles (15 Dec, 2016) Wizard Puff was reworked: Now, when it dies, it polymorphs a random enemy unit into a friendly Mana Puff.
* In Update 56 - Happy new year, Masters! (3 Jan, 2018) Wizard Puff's on death effect targeting was tweaked:
	+ It may now retarget to another unit if its first target dies while charging.
	+ Also accounts for projected damage, and projects damage itself.
* In Update 67 - Give it up for House Valor! (31 May, 2018) Wizard Puff's damage was increased from 50 to 60
* In Update 84 - Rise of the Howling Moon (17 Dec, 2018) Wizard Puff received the following changes:
	+ Attack speed reduced from 2s to 1.8s
	+ Attack delay reduced from 1s to 0.9s
* In Update 1.3 (17 Jul, 2019) Wizard Puff's attack speed was increased from 1.8s to 1.6s
* In Update 1.15 (30 Jul, 2020) damage done to **Mythic** units by **Destroy** effects have been changed from 1000 to equal to 50% of the Minion's max health. This affects Wizard Puff as it's effect acts as Destory when interacting with Mythic minions.
* In Update 1.19 - Uprising (3 Dec, 2020), Puffs were reworked, affecting Wizard Puff:
	+ ”Puff” is now a card type, not a faction. Puff cards can only be spawned by the master tower and do not trigger minion abilities like Ratbo’s first and third perks.
	+ In addition, Wizard puff received the following changes:
		- Faction changed from Puff to Crystal Elf
		- Type changed from Minion to Puff
		- Attack speed improved from 1.6s to 1.4s
* In Update 1.20 (7 Jan, 2021) Wizard Puff's attack damage was increased from 60 to 70.
* In Update 1.28 - Malediction (20 September, 2021), Wizard Puff was changed so that only up to 2 copies of it can be used in a Team Battles deck.
Wardancers

**Wardancers**  is one of the Minion cards in Minion Masters.

## History

* Wardancers was added in Update 1.25 - Best Plan No Plan! (2 June, 2021) a Season Card as part of the Best Plan No Plan! Season Pass.
* In Update 1.26 - Best Plan No Plan! (1 July, 2021), Mana Surge's attack speed bonus was reduced from +50% to +33%.
* In Update 1.38 - Wanderlust (August 4, 2022), Wardancers' health was increased from 120 to 130.
Shielded Crossbow Dudes

**Shielded Crossbow Dudes** is one of the Minion cards in Minion Masters.

## Notes

Effects that deal no damage bypass the shield.(Lightning Bolt)

## History

* Shielded Crossbow Dudes was added in Update 20 - Metal and magic (15 Mar, 2017)
* In Update 30 - Is it a bird? Is it a plane? It’s a Prowler! (24 May, 2017) Shielded Crossbow Dudes received the following changes:
	+ Damage increased from 10 to 15
	+ Attack speed increased from 1.5s to 1.6s
	+ Count down from 4 to 3
* In Update 65 - Legendary Draft Event! (24 Apr, 2018) the attack speed of all Crossbow dudes was reduced from 1.6s to 1.5s
* In Update 87 - Guilds (7 Feb, 2019) the attack speed of all Crossbow dudes was reduced from 1.5s to 1.4s
* In Update 1.14 (25 June, 2020) Shielded Crossbow Dudes received a new effect: If you control no bridges, summon an extra Crossbow Dude.
* In Update 1.16 - Nightmares (20 Aug, 2020) Shielded Crossbow Dudes' conditon was changed from "If you don't own any bridges" to "If your opponenet holds both bridges"
* In Update 1.19 - Uprising (3 Dec, 2020) Shielded Crossbow Dudes received the following changes:
	+ Damage was increased from 15 to 20.
	+ Attack cooldown was increased from 1.4 to 1.8.
* In Update 1.21 (4 Feb, 2021) Shielded Crossbow Dudes' attack cooldown was increased from 1.8s to 2s.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the attack cooldown of Shielded Crossbow Dudes was increased from 2 seconds to 2.2 seconds.
Skeletons

**Skeletons** is a page found in Book of the Dead

## History

* Skeletons was added in Update 1.2 - Morellia the Lich Queen (19 Jun, 2019)
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), the cost of Skeletons was increased from 0 to 1.
* In Update 1.38 - Wanderlust (August 4, 2022), the cost of Skeletons was decreased from 1 to 0.
T.A.A.S.

**T.A.A.S.** is one of the Building cards in Minion Masters.

## Notes

Can not be obtained through random effects such as Future Present or Future Past.

## History

* T.A.A.S. was added in Update 1.22 - Outlandish Operations (4 March, 2021) as a season card as part of the Outlandish Operations battle pass.
* In Update 1.26 - Best Plan No Plan! (1 July, 2021), the mana cost of T.A.A.S. from 2 was increased to 3.
* In Update 1.28 - Malediction (20 September, 2021), the damage of H3LL-F1R3 was increased from 170 to 180.
* In Update 1.33 - Invasion (3 March 2022), T.A.A.S. was reworked:
	+ Range decreased from 25 to 16
	+ Previous effect: The enemy minion in range with the lowest health gets **Marked**
	+ New effect: The closest enemy minion gets **Marked**
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the Marked status effect was changed:
	+ Damage buff increased from 25% to 35%
	+ No longer overrides targetting restrictions (so Bazooka Scrat no longer fires at marked minions)
* In Update 1.42 - Techsplosion (8 December 2022), T.A.A.S. is now protected by 2 Gn4ts.
* In Update 1.43 - Furry Fury (5 January, 2023), T.A.A.S. is now only protected by the Gn4ts if you spend 30 Outlander Tech.
Shars'Rakk Twins

**Shars'Rakk Twins** is one of the Minion cards in Minion Masters.

## Notes

Can not be obtained trough random effects such as Draft, Future Present or Future Past.

## History

* Shars'Rakk Twins was added in Update 68 - Glory, Battle Pass and Demons (14 Jun, 2018) as a Season Card as part of the Season of the Demon
* In Update 1.5 (11 Sep, 2019) the mana cost Shars'Rakk Twins was increased from 7 to 8
* In Update 1.8 - Frostival 2019 (18 Dec, 2019) Shars'Rakk Twins's trigger requirement was changed from a 5 mana spell to a 5+ mana spell
* In Update 1.32 - Invasion (3 February, 2022), Incubus' damage was increased from 60 to 65.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Shars'Rakk Twins was reworked:
	+ Previously: 8 mana, summon an Incubus. If the last card you played was a 5+ Mana spell, also summon a Succubus.
	+ Now: 6 mana, swaps between summoning an Incubus with Rage and a Succubus with Rage.
Zeppelin Bomber

**Zeppelin Bomber** is one of the Minion cards in Minion Masters.

## Mechanics

After being summoned, every 1.4 seconds Zeppelin Bomber will release a bomb. After the bomb hits the ground it explodes and damages any enemies in range. It only targets buildings, but will release bombs even if no enemies are in range.

## History

* Zeppelin Bomber was added in Update 9 - First of many (8 Dec, 2016) and initially was a regular minion which targeted buildings, without dealing AOE damage.

* In Update 1.8 - Frostival 2019 (18 Dec, 2019) Zeppelin Bomber was reworked:
	+ Speed reduced from 7 to 5
	+ Damage reduced from 250 to 100.
	+ Attack speed changed from 6 seconds to 3 seconds.
	+ Now drops a bomb every 3 seconds damaging all ground units and buildings in the affected area. No longer has a basic attack but still flies towards buildings.
* In Update 1.12 (30 Apr, 2020) Zeppelin's Bomber attack delay was increased from 2s to 3s
* In Update 1.13 - Charging into Darkness (28 May, 2020) Zeppelin's Bomber mana cost was increased from 2 to 3.
* In Update 1.18 (29 Oct, 2020) Zeppelin Bomber received the following changes:
	+ Attack speed improved from 3s to 2s
	+ Damage reduced from 100 to 70
* In Update 1.22 - Outlandish Operations (4 March, 2021) Zeppelin Bomber received the following changes:
	+ Movement speed increased from 5 to 7.
	+ Attack cooldown reduced from 2s to 1.6s.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Zeppelin Bomber became unable to capture bridges, since it is a flying minion.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the attack speed of Zeppelin Bomber was buffed from 1.6s -> 1.4s.
* In Update 1.29 - Malediction (21 October, 2021), Zeppelin Bomber gained "Scrat Swarm: Gain Haste".
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Zeppelin Bomber received the following changes:
	+ Health reduced from 100 to 80
	+ Scrat Swarm buff changed from "Gain Haste" to "Summon an additional Zeppelin Bomber"
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Scrat Swarm was reworked:
	+ Previously: Activate Scrat Swarm whenever 3 Scrats are in the opponent's arena
	+ Now: Activate Scrat Swarm whenever 5 Scrats are in the opponent's arena. This effect lasts for 5 seconds after their arena no longer has 5 Scrats in it.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Zeppelin Bomber received Piloted.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), Zeppelin Bomber's health was reduced from 80 to 70.
* In Update 1.42 - Techsplosion (8 December 2022), Zeppelin Bomber's health was increased from 70 to 85.
Void Tear

**Void Tear** is one of the Ability cards in Minion Masters.

## Notes

The ability card of Jez'Ra, the Voidmother.

When played, Jez'Ra stops attacking and moving for the duration.

Summons the units after 2 seconds, and has a cooldown of 3 seconds after being played.

## History

* Void Tear was added in Update 1.47 - Into the Void as the ability card of Jez'Ra, the Voidmother
Shock Rock

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Shock Rock** is one of the Spell cards in Minion Masters.

## History

* In Update 10 - Friendly Battles (15 Dec, 2016), the stun duration of Shock Rock was increased from 1s to 2s
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the damage of Shock Rock was reduced from 40 to 25.
* In Update 1.33 - Invasion (3 March 2022), the radius of Shock Rock was reduced from 3 to 2.5.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Shock Rock was changed from Common to Rare.
Technologies

Technologies are advancements within the game that are upgraded by spending  development points. Each rank increase awards three of these points. The technologies all have a cost of 1 , which the exception of academy unlocks, which do not cost any development point but require a certain total empire population.

Upon reaching the rank of emperor, all technologies can be unlocked.

Technology is separated into distinct 4 trees:

* Production
* Infrastructure
* Military
* Academy - Unlocks by reaching the rank of emperor.
Vuk's Clutchcooker

**Vuk's Clutchcooker** is one of the Minion cards in Minion Masters.

## Mechanics

His **Bombard** effect counts itself among Piloted minions, so your deck only needs 2 other minions with that keyword. Other factions' Piloted cards (such as R4Z:0R Squadron, an Outlander card) count towards this total. It also isn't affected by damage buffs; if he somehow gets Rage (+50% damage) when summoned, each missile still only deals 35 damage.

His **Bombard** ability makes him idle for 2.55 seconds after being summoned. The missiles start hitting enemies after 3.45 seconds, and hit every 0.1 seconds.

When choosing to attack, Vuk checks if there are any ground enemies within 12 range. If there are, he then chooses a target as normal (the closest enemy, unless he's already chosen a target or there are Taunt or Marked enemies within range). Then, depending on how far away the enemy is, he performs one of two attacks:

* If the enemy is within 4 range, he uses his **Flamethrower**. It deals 50 damage per second (10 ticks of 5 damage) in bursts of 3 seconds. It damages everything in a very narrow cone in front of him. His flamethrower attack keeps attacking for 3 seconds, even if the targeted enemy dies.

* Otherwise, if the enemy is within 12 range but further than 4 range, he uses his **Grappling Claw**. He targets the closest ground enemy and pulls it in front of him 4 range away. If the enemy is immovable (e.g. it's Mythic, or is a building), then Vuk instead moves towards it. The pull takes 0.6 seconds and the unit is stunned for the duration, as well as an additional 0.75 seconds.

## History

* Vuk's Clutchcooker was added in Update 1.44 - Mechanized Menace (2 February 2023) as a season card.
* In Update 1.47 - Into the Void (18 May 2023), Vuk's grappling claw was changed to stun minions it pulls (instead of just rooting them)
The Veilstalker

**The Veilstalker** is one of the Minion cards in Minion Masters.

## Mechanics

Crystalline Sweep is triggered either when enemies come into range of Veilstalker while she is stealthed (causing her to teleport behind them), or whenever you cast a spell (in which case she remains where she is for the duration. After the animation completes, minions within the radius take damage and Veilstalker becomes visible (if she started invisible), as though she attacked normally.

* Damage: 100
* Radius: 6
* Range: 6
* Cooldown: 2 seconds
* Delay: 0.6 seconds

You also receive 1 Mana Freeze whenever she uses a Crystalline Sweep, regardless of if it actually dealt damage or not (for example, casting a spell when there are no nearby enemies)

### General stealth mechanics

When stealthed, other minions and masters ignore this minion and the opponent can't see it.

Stealthed units are revealed if they attack or take damage or are stunned.

Stealthed units can still be targeted by random effects like Spirit Infusion, Lightning Bolt and Chain Lightning.

## History

* The Veilstalker was added in Update 1.26 - Best Plan No Plan! (1 July, 2021) a Season Card as part of the Best Plan No Plan! Season Pass.
Slitherbound Lancer

**Slitherbound Lancer** is one of the Minions in Minion Masters.

Slitherbound Minions can be summoned using the cards Slitherbound, Chain Gang or trough the **Call Slitherbound** effect (Herald Ah'Mun, Slithering Summons, Rabid Prowler, Empowered Soul Stealer, Hypnotize, Musketeer,Snake Druid)

Slitherbound Minions can be used to fuel **Sacrifice** effects (Herald Ah'Mun, Slithering Summons, Rabid Prowler)

Inflicts **Poison** for 3 seconds on attack.

* Health: 35
* Damage: 15
* Attack speed: 1.8 Sec.
* Range: Melee
* Targets: Ground
* Speed: 4

**Poison: Deals 20 damage each second. Cannot be applied to Masters or Buildings. Adding more poison prolongs duration.**

## History

* Slitherbound Lancer was added in Update 1.4 - Sand Wars Expansion! (15 Aug, 2019)
* In Update 1.15 (30 Jul, 2020) Slitherbound Lancer's attack delay was reduced from 1s to 0.5s
* In Update 1.19 - Uprising (3 Dec, 2020) Slitherbound Lancer's damage was increased from 10 to 15.
* In Update 1.50 - Highland Hijinks (7 September 2023), the attack delay of Slitherbound was buffed from 2 to 1.8 seconds.
Scrat Tank

## General

**Scrat Tank** is one of the Minion cards in Minion Masters.

This very hardy vehicle used to be a junk plow, but the Scrats repurposed it for combat by giving the operator a chainsaw polearm. When no enemies are within close proximity, the lid closes to make it completely immune to damage - and falling junk.

## Mechanics

Scrat tank is immune to damage and stuns when the lid is down.

The lid opens when Scrat tank begins to attack another unit.

Can be killed by Lightning Bolt when the lid is down.

## History

* Scrat Tank was added in Update 41 - Very Tanky (16 Aug, 2017)
* In Update 46 - The Search For The Sensitive Savage (4 Oct, 2017) Scrat Tank received the following changes:
	+ Health increased from 500 to 600
	+ Attack speed reduced from 2.2s to 2s
* In Update 60 - Looks matter (28 Feb, 2018) Scrat Tank received the following changes:
	+ Health increased from 600 to 700
	+ Damage increased from 50 to 60
	+ Attack delay reduced from 1.5s to 0.7s
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Scrat Tank's health was reduced from 700 to 650
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Scrat Tank received Piloted.
* In Update 1.46 - Arise! (April 13, 2023), Scrat Tank's health was reduced from 650 to 600.

## References

1. ↑ http://store.steampowered.com/news/externalpost/steam\_community\_announcements/2093465546036388133
Sniper Scrat

**Sniper Scrat** is one of the Minion cards in Minion Masters.

## Notes

A Level-Up Reward awarded for reaching level 5.

## History

* In Update 15 - Happy Lunar New Year! (26 Jan, 2017) Sniper Scrat's damage was increased from 40 to 50.
* In Update 32 - Careful aim (7 Jun, 2017) Sniper Scrat received the following changes:
	+ Damage up from 50 to 100
	+ Attack speed increased from 3s to 4s.
* In Update 90 (20 Mar, 2019) Sniper Scrat's attack speed was reduced from 4s to 3.5s
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the attack speed of Sniper Scrat was worsened from 3.5s to 4s.