Project Harahel DnD

Project Harahel DnD is an ongoing Dungeon and Dragons campaign hosted by The Dragon Master and whose players include Kurante, Leirisal, IkeSune, Acácio and Zartaro. The campaign is based off the Project Harahel website which is a character creator for a free-form RPG that Kurante found on 4chan's /trash/ board and shared on NSFW for everyone to make their character. After so he asked Dragon if he thought he could make a Dungeon and Dragons campaign out of it and Dragon got to work.

## The Premise

The players get Isekai'd after their death in our world and are revived by a goddess named Eris, so it's essentially the same as the "Kono Subarashii Sekai ni Shukufuku wo!" except the players get new bodies akin to their desires (whatever abomination they made on the Harahel website).

They were then requested by the same goddess, which Kurante's character proceeded to immediately fall in love with, to find an artifact called the "Red Orb" which is the "Demon Core" of a Demon Lord that had died years prior to the current plot and bring it back to her (Demon Lords in this setting work the same way as in "Tensei shitara Slime Datta Ken" which means they aren't evil by nature, their title is given to them due to them being powerful beings).

The players started out with not remembering anything from their previous lives but as time goes on they start to slowly remember their past (synonym to them finally writing their backstories).

## The Main Cast

* **Sachiel**: An Angel (also known as "Tenshi") that focuses primarly in light and spatial magic, used to be the party's healer but after seeing how broken the spell "Guiding Bolt" is, decided to shift to dealing damage instead. Considered to be the leader of the party, she's played by Kurante.
* **Kissandra La Rielle**: A Xadera (which is an edgy race of grey humans/elves that can morph their body to look like eldritch abominations, the latter being their ancestors) that focuses primarly on illusion magic and swordplay. The jester of the group, usually the one that gets everyone in trouble specially during the earlier arcs of the campaign where she does nonsensical actions that cause both mental damage to the players as well as to the Dungeon Master.
* **Ilith Tseera**: A Mazoku (basically the same as a Tiefling) that focuses primarly on light and dark magic, the only one in the party who can't fight in close quarters combat, she tends to play more of a support role, considered to be the most normal of the group and the voice of reason. She's played by Leirisal.
* **Phrabes Taurus**: A tall imposing Minotaur that focuses solely on physical combat, being able to handle herself with her fists alone as well as carrying an enchanted buster sword that she got as a prize from a one on one duel. She's played by IkeSune.
* **Kalsia La Rielle**: The second Mazoku of the party, she focuses mainly in illusion magic and swordplay just like her sister Kissandra. An often antagonistic force that goes off on her own and is in constant conflict with the party but will collaborate with them if necessary. She's played by Acácio, although he only joined the campaign 2 months after it had already started.

## The Plot

### Ballad Archipelago Saga

#### Farsingale Arc

After meeting with the one that granted them new life and gave them the main quest the party (Sachiel, Ilith Phrabes and Kissandra only at the time) was sent down to the world of Harahel, to be more precise to the shore of the biggest island of the Ballad Archipelago, the place where it was said that the orb was buried according to local legends. In that same shore they found an empty shack, at this point Sachiel was the one acting the most distraught as she did not wish to leave the side of her new found deity and was wary of everyone meanwhile Kissandra seemed to be the one causing the least ruckus, taking the time to take photographs of the environment around her. After a while a rowboat filled with farmers came onto the shore and started questioning the party about the whereabouts of the owner of the shack and Kissandra proceeded to murder two of them in cold blood while Sachiel casted sleep on the rest and restrained them inside the shack, then the party would question the remaining farmers about their location and let them free after that.

The party then took the rowboat after forcing Kissandra inside a Bag of Holding (in which she could survive for a week since at this point she was still a Vampire which is the main reason why she commits so many atrocities at the start of the campaign) and departed towards the next island but on their way there a bright red light appeared under them while they were at sea, bringing out an aquatic being that resembled the Loch-Ness monster as well as creating a whirlpool that was pulling the boat in. Even though the party managed to defeat the sea monster, the boat was destroyed and they ended up getting trapped by the whirlpool which at the bottom had a red portal, identical to the one they encountered beforehand which had revealed what happened to the owner of the shack (he was dead and the farmers that got freed thought it was the party's fault), this portal brought them to a dungeon filled with skeletons that would keep coming back as long as the party didn't destroy the relics exposed at 7 different altars located within the dungeon, the party proceeded to get their asses kicked and almost died but the skeletons stopped attacking after all of them went unconscious.

Hours later the party wakes back up fully healed for another round and this time as they start to lose a mysterious black dragon swoops in, destroying the exit of the dungeon and revealing that the artifact that the party was tasked with retrieving was there all along, the dragon then proceeds to take the orb with him and leave. Few rounds later a new character appears, Minox Von Drakys, the quintessential DMPC (Dungeon Master Player Character) Dragokin (Dragonborn but less scaly) that has ties to Eris and was designated by her to help out the party, which she does by dealing with the boss at the end of the dungeon that was starting to move towards the party as the gate guarding it had been busted down by the previous event while they were still dealing with the skeletons. After finishing both off the party proceeds to tell Minox what happened to the artifact and she runs off trying to find its new location. In the meantime Kissandra gets eaten by a mimic but manages to find some coin in the boss room alongside Sachiel and Ilith.

The party then gets out of the ruins of the dungeon and find themselves back again at the island of Farsingale where they walk through a small desert to find the location of the nearest village, an unnamed settlement that is completely empty when they arrive, not a single soul to be found, the party proceeds to intrude in the largest building by yeeting Kissandra inside through a window and the latter manages to find where the villagers are hiding but they won't open the hatch leading to where they are and so Kissandra goes around the small fortress trying to find anything useful, ending up at the lowest floor which was blocked off by an iron door in another point of the fortress, she tried really hard to get past this iron door but couldn't during any of her attempts. Kissandra in her infinite wisdom proceeds to set the building on fire, making its foundations burn to a crisp and making it so the whole thing crashes down, trapping herself in the rubble for the night, meanwhile the party is resting somewhere else in the empty village while Kissandra tries to dig her way out which she eventually does, hours later in the morning around the same time the party is shaken awake by what seems to be an earthquake.

In truth the village was getting attacked by a giant earthworm, explaining why the villagers were hiding earlier. The party proceeds to fight off the monster with Sachiel and Ilith attacking from above thanks to their ability to fly while Phrabes acted as bait and Kissandra stood around doing nothing witnessing the battle going on from the side lines until she was knocked out by a stray attack of the worm. After they defeat it the party finally manages to enter the hatch that was now open since the villagers had come out to witness the battle as well and to rescue Kissandra who was unconcious (they were oblivious to the fact that she burned their houses down), they have a talk with the villagers about the monster's history of attacking the village around the same time every year and thanked the party, praising them as saviors of the town. After staying around for a couple of days the party departs to a small port southeast of the island where they buy passage to the next island: Asriphel.

#### Asriphel Arc

Upon arriving at Asriphel's shore as the sun was setting, the party was attacked by Triton pirates that after a critical struggle end up being defeated but were able to murder the captain of the ship, leading to the party having to explain themselves to the port of Asriphel's chief which didn't go smoothly. After leaving the ship for the authorities to deal with behind the party decided to explore the capital of the island of the same name, most interestly they found a magic item seller that mostly sold niche one-time-use trinkets, Phrabes and Ilith then decided to head to the local guild to find a job but were interrupted by Kissandra which had decided to explore the town on her own and her time in the sun ended up running out, prompting her to try and rush back to the rendezvous point that had been previously been established to be right outside of town borders, while on fire. She gave up this idea and entered the guild, which unknown to her had recently put up a reward for a vampire, prompting all other adventurers to unsheathe their weapons and go after her. Thankfully for Kissandra, Phrabes and Ilith managed to rescue her by stuffing her again inside Ilith's bag of holding and making a run for it.

They were then tracked down by an elf adventurer which wanted the vampire's head, Emily La Foelle, which unknown to them was Sachiel's "Adoring Fan" a NPC follower that is considered a bane due to their obsessive nature regarding their master. After beating her to an inch of her life and forcing Kissandra to drink blood from her arm since the latter kept saying that she was hungry they brought Emily back to the meeting point where Sachiel had summoned a tower for them to live in using the spell Galder's Tower and was resting while waiting for them. After healing Emily, both Sachiel and the prior decided to leave the tower together due neither of them being able to handle the fact they were sleeping under the same roof as the people that beat Emily up, also due to the fact that Emily now had a permanent mark of a vampire on her arm which couldn't be healed through regular healing magic which also caused Emily deep mental pain due to her backstory which was that her parents were murdered by vampires in front of her as a child and spared her so they could kill her at a later date when she was older. During this night it was also the first time Kissandra would start to go on her nightly walks which were completely random and had no aim in mind, leaving the other plays with quite the migraine. The highlight of this nightly walk being Kissandra jumping off a cliff so she wouldn't have to stealth through the town where she was wanted for being a vampire and just barely managed to not break her ankles.

The next day, Emily was gone from her room where she and Sachiel had spent the night and the latter fell into depression for a moment after finding the latter depicting that Emily was going back to her home in Aria to sort her thoughts out. As the party met in the town center except for Kissandra who, after her nightly escapade, ended up falling asleep in a shack on the beach during the morning, they find the magic item seller, Madam Sharley running towards them, panicked and pleading for help. Turned out that the top adventurer in town, Taylor McGuile, had been stalking her for information on the party since they were her only clients in months due to her unpopular status in the region and he knew that they were connected to the vampire that was spotted at the guild to Phrabes and Ilith taking it away. The party ended up murdering Taylor and his group of ragtag adventurers after a hard-fought battle where the part was almost wiped out. After the battle it turned out that most members of Taylor's party were newbies he forced to work under him, with the sole survivor of this group being a girl named Merry which would up being Phrabes' "Squire" a NPC follower whose sole purpose is to carry the items of its master.

(To be continued...)