recursal/Fanatic-Fandom huggingface dataset:
D'angelo St. Daniels (Superstar)

## Professional Wrestling Career

### Ring Names

D'angelo St. Daniels (Current), D'angelo Saint Daniels, Francis St. Xavier, Xavier Virtue

### Trained By

Ground Xero Wrestling Training Skill - Richmond, Virginia, Bobby Fish, Brian Kendrick

### Debut

2012

**Xaiver Claiborne** is an american-professional wrestler under the ring name **D'angelo St. Daniels**. He has worked for numerous promotions but most well-known from **UnMatched** as one of the top stars.

## Professional Wrestling Career

### **Independent Circuit**

While in **PWL** Daniels feuded with several other workers. Notable feuds include: Contre Toute Attente and American Ground & Air.

###

### **CommunityUniverse**

D'angelo St. Daniels probably leads his most successful wrestling stint during his run with CMV. Signing to **NXT**, Daniels would go on to become a 2 time **UnMatched World Champion**. He has some of the greatest matches on record for **CMV**.

## In Wrestling

* **Finishers**

*GoldenGate Swing* (Corkscrew Neckbreaker; 2012 to 2014)

*Knee of Destiny* (Knee trembler; 2012 to present)

*From Lust to Dust* (Snapmare Driver; 2012 to present)

* **Signatures**

Headbutt into a Belly to Belly Suplex

European Uppercut Combination

Irish Whip Reversal into Belly to Belly Suplex

Dragon Sleeper

Mafia Kick

Running Neckbreaker

Suicide Senton to the Outside

Multiple Knee Lifts

Fujiwara Armbar

*Border City Stretch* (Boston Crab while kneeling on the opponents back/neck)

## Championships & Accomplishments

* **CommunityUniverse**

NXT Champion (1 time; as D'angelo St. Daniels)

CMV UnMatched World Champion (2 times)

* **PWL**

PWL Legacy Champion (2 times; as Francis St. Xavier/D'angelo St. Daniels)

PWL Tag Team Champion (w/ CTA; 2 times)

PWL Hardkore Champion (3 times; as Francis St. Xavier)

PWL Pay-per-view Champion (1 time; as Xavier Virtue)

2013 PWL Tag Team Champions of the Year (with CTA)

* **RWA**

RWA High Flying Champion (1 time; as Francis St. Xavier)

* **OWF**

OWF Zero Ground Champion (1 time; as D'angelo Saint Daniels)

"Longest World Tag Team Champion" (CTA; PWL)

"Longest PWL Champion" (PWL)

"Longest Champion in History" (PWL)

"Undefeated at GoldenGlory" (3 and 0; PWL)

"First Wrestler to Tour Japan" (PWL)

"President of PWL"

"General Manager of PWL"
Elsewhere 3

Elsewhere 3 is a city-themed level. It was modified from Elsewhere 3, and is a dead-end Elsewhere.

## Walkthrough

There's a Skycutter helmet at the start. Take it, making sure not to fall off the map. There are three possible paths through the level: up, center, and right. The one on the right is probably easiest, and makes it easier to reach the upper teleporter, which puts you closer to the end of Ruined Maze. All three paths are possible though.

## Trivia

* Most edits to the palette have been changing the background color between dark grey and dark purple.
* This level was designed on Microsoft Excel first, like many of the elsewheres in the first two stages, and underwent almost no changes until the final version.

## First Occurrences

* This is the first time Skycutter appears.
* This is the first City level.
Dark Fredbear

**Dark Fredbear** was going to be one of the antagonists in Insanity II: Origins before it was cancelled.

## Appearances

Dark Fredbear is a dark version of Fredbear. He is a black animatronic bear with a purple tophat and bow tie. he has withering in all of his suit and is missing both of his ring fingers, and he is missing his pointer on his left hand, his has a blue left eye and a damaged right eye that is glowing red. he also have sharp teeth.

## Behavior

Dark Fredbear's mechanic was planned to be that when you hear a dark laugh, you quickly need to go to the jammer, since Dark Fredbear will run across the window soon. He works the same as Fredbear when entering the office, but he runs slower and comes outta nowhere.

## Gallery

Dark Fredbear in one of the GameJolt thumbnails.Dark Fredbear on a teaser.
## Trivia

* Dark Fredbear's design is likely based on Nightmare Fredbear's teaser for Five Nights at Freddy's 4.
* He is modeled by Michael\_V.
Single-Helmet Level

A Single-Helmet Level is one that has obstacles completely revolving around a particular transformation, which is the only helmet that can be found throughout the map. These levels are intended to be quite difficult.

## List of Single-Helmet Levels

All helmets associated which each level are listed. In the case with Under the Ashes, there is no helmet, and the level revolves around the Kid transformation. While this is not the only level that does so (Echelon Rift 1, for example), it is the hardest one. Most of these levels are on the flag path, and all but one are in the latter two stages.

* Aberration Atoll 1 (Skycutter)
* Outpost (Maniaxe)
* The Juggernaut (Juggernaut)
* The Singularity (Eyeclops)
* Step Into The Void (Micromax)
* Under the Ashes (None)
* Skull Passage (Berserker)
* Hostile Embassy (Cyclone)
* Fortress of Solitude (Knight)
* Blade of Raekor (Red Stealth)
The Stormy Reef

The Stormy Reef is an island-themed level. It was modified from Whale Grotto and is a storm level.

## Walkthrough

Unlike the previous level, this one is fairly easy, although it requires some tricky jumping and backtracking. Grab the Maniaxe helmet near the start and head right, staying on top of the terrain. Eventually you'll reach a wall, where 2 Berserker helmets can be found. Retain one and return to the start of the level. Break through a few barriers of rock to reach a teleporter.

This brings you to the right of the wall. Drop down the hole to the right and find the Knight helmet, then return to the surface and find one of the Cyclone helmets. This enables you to go underground and to the left, which, after some obstacles, leads to the end.

## Secrets

* If you were dedicated enough to bring Micromax all the way from Iron Fortress to this level (yes, it's possible!), there's a refill in the bottom left area near the start. This can also be accessed with Eyeclops from the previous level.
* In the second section, all the way to the right are some crates covering up a hole in the ground leading to a narrow shaft. In the upper left is a Berserker refill. Make your way down the shaft, then head left until you reach Elsewhere 4.
* Above the teleporter at the start, once you break the rock blocks, is a 10k block.
* The other 10k block can be reached with Red Stealth from the previous level. Partway to the right in the first section is a column of four prize blocks, one on the ground. The bottom one contains the 10k block.
* There are two hidden diamonds on this level. I can't figure out how to access one of them.

## Trivia

* The original island palette had a yellow background and red terrain, but conflicts with lava geysers in Aberration Atoll 1 and background problems with this level were convincing enough to change the color to its current one.
* The level's terrain is very similar to Whale Grotto's, and this combined with a low difficulty and relatively sloppy terrain edits makes it possible that the level will eventually be remade.
* Almost none of the enemies were moved.
* If you die and collect one of the berserker helmets at the same time, which can easily be done by letting it land on the spikes then falling onto it from a reasonable height, you can begin the level again with Berserker. All three berserker helmets in this level are located above spikes.

## First Occurrences

* This is the first storm level, and the first island level.
* This is the first appearance of Orcas.
Return of the Frost

Return of the Frost is an ice-themed level. It was modified from Diamond Edge.

## Walkthrough

Take one of the two helmets at the start, watching out for the tanks, and go through whichever obstacle is penetrable by the helmet chosen. This eventually takes you to the right, where a relatively easy obstacle followed by a slightly tougher micromax puzzle follows.

Once you've cleared these, you'll find yourself in an area heavily populated by tanks. Go left in order to access a teleporter to find Skycutter helmets, which are behind a trap of shooter blocks, or go right, through the various tunnels, until you reach the edge of the map or a teleporter. If the former, move to the bottom and head left until you reach the flag.

A potentially faster way to finish the level is to get skycutter, then move down through the hole to the right. Break the ice blocks slightly to the left, accessing another tunnel with Micromax. Use this helmet to go through the spikes below. If you successfully navigate this while keeping the Micromax helmet, the flag is right there. Otherwise, a Knight helmet and a teleporter allow you to continue.

## Secrets

* To the left of the left-most column of rubber blocks, above and slightly left of the ledge is a refill of both Knight and Micromax.
* In the Skycutter path, if you intentionally lose Skycutter, you can reveal a lot of prize blocks to the right, including a 10k block and Berserker, with Kid (or Knight/Micromax). Berserker can be used to smash the ice walls below.
* If you use Berserker to smash the ice wall to the left of the hole, move all the way to the right of that tunnel. You've exposed a hole in the ground that skips the entire spike obstacle. The teleporter takes you near another teleporter, only accessible by Berserker, that leads to a small room in the middle of the map. Break the ice blocks to the left and get the Micromax helmet to finish the level.
* Alternatively, if you're not a fan of a more scenic route, just go to the right with Berserker once you fall through the hole and end up in the same area.
* Another Skycutter helmet is found in a chamber in the upper area, further to the right, only accessible by Micromax.
* If you take the Skycutter route, but then get Micromax later without taking another teleporter, then go to the chamber holding the third Skycutter helmet, further to the left is a disguised 10k point block.
* On the far right, to the left of and above the array of shooter blocks is a small chamber, accessible by Micromax, containing a hidden Berserker helmet.
* There is a hidden diamond on this level.

## Trivia

* This is the only level in the first two stages that has a different area than the level it was modified from (26 screens instead of 28). It was done unintentionally.
* Due to sloppy terraining and a lack of puzzles, this is one of the levels up for consideration for remaking entirely.
* After resizing the level, much of the original terrain was kept. This explains the odd, stretched-out look.
* When creating the Ice palette, despite this being the first ice level, a copy of The Shimmering Caves was put on a different map file and tested instead.
Maze Level

Maze Levels are exactly what they suggest. There's a path through the level like any other (and usually more than one valid path), but a huge number of dead-ends and side puzzles are present to confuse the player. A level that is a maze level is often also a Strange Level.

## List of Maze Levels

* Ruined Maze
* Lost World 3
* Earthen Thicket
* Vortimox
* Ariadne's Folly
* Elsewhere 27
Origin Point 1

Origin Point 1 is the first level in Kid Chameleon Zero. Like in the original Kid Chameleon, this first level has a Woods theme, although it comes with an alternate palette + sky background.

## Walkthrough

There isn't much of a challenge to this level, but it probably won't hurt to look around. The level quickly splits into multiple paths, but none of them offer too much of a challenge. Whether you take the treetops, hills, or underground, just head right and make sure you check prize blocks for helmet refills; there are a fair number of enemies and you can run out of health quickly if you're not careful.

## Secrets

* The speed bonus of 12 seconds is remarkably difficult to get, but doable if you know what to do. Using the Red Stealth prize block at the start, climb to the top. Hopping on the flying dragons at the top of the level with exactly the right timing will rocket you to the end. A video guide on how to do this can be found here: https://www.youtube.com/watch?v=Zjtff-2p\_3k
* While looking around, it's easy to miss a ledge on the top left corner that contains the only continue of the level.

## Trivia

The background used to be broken as a result of both resizing and changing the theme of the level (from Under Skull Mountain 3). However, eventually the level was re-made from scratch, fixing the background glitches. The level was then remade a third time with a sky background due to a need to redesign many of the early levels.

## First Occurrences

* This is the first time that the Flying Dragon and Sphere enemies appear.
* The Red Stealth, Knight, Berserker, and Maniaxe helmets can be found in this level for the first time.
* This is the first wood-themed level.
Elsewhere 1

Elsewhere 1 is a woods-themed level. It was modified from Elsewhere 26.

## Walkthrough

An easy, straightforward level with almost no secrets at all. Grab Knight and use the platforms as well as the steel walls to scale your way up to the teleporter at the top of the level. Be careful not to fall, for you could accidentally fall through the bottom of the map.

## Secrets

Of course there are secrets, even in this incredibly simple level.

* Bringing Eyeclops into this level allows you to reveal a hidden ledge on the left wall about halfway up, which allows you to get to the teleporter without climbing any walls at all (and while retaining Eyeclops)
* Eyeclops also reveals four hidden diamonds and a 10k point block near the bottom.

## Trivia

* Entirely new platforms were designed for this level. In most other levels, platforms from the original game were simply reused or modified.
* Along with most other elsewheres in the first two stages, this level was built in Microsoft Excel and recreated exactly in the map editor. Unlike most of the other elsewheres, this one was barely modified at all. Exactly two blocks were changed.

## First Occurrences

* Fireballs finally show up in this level. Wow! Exciting!
Strange Level

A Strange Level is self-explanatory. Any level that either has obstacles or a theme sufficiently bizarre can be described as one. Often a strange level will be both. Many strange levels count as a Maze Level as well.

## List of Strange Levels

This list is not complete.

* Ruined Maze
* Echelon Rift 1
* Lost World 3
* Earthen Thicket
* Lord of the Arena
* Step Into The Void
* Vast Wasteland
* Magnum
* Time Traveler's Abode
* Elsewhere 23
* Elsewhere 30
Kosmik Wrestle

***Kosmik Wrestle*** es una serie francesa animada en CGI. Es producida por ZAG Animation. Será estrenada en el 2019 con 78 episodios, de 11 minutos cada uno.

## Sinopsis

> *Cuando un entrenador campeón de lucha intergaláctica llama, el ambicioso fanático de lucha de 12 años, Frog Legs, está listo para la acción. Incentivado aún más al aprender de las raíces profundas de su familia en la Federación de Lucha Galáktika (FLG), él se embarca en un régimen de entrenamiento intensivo y comienza una travesía larga y llena de moretones para derrotar a los campeones de todos los planetas, con el gol de convertirse en el mejor luchador de la galaxia.*
>
>
>

## Referencias

1. ↑ 1,0 1,1 1,2 1,3 http://www.zag-inc.com/brands/kosmik%20wrestle Error en la cita: Etiqueta `<ref>` no válida; el nombre «:0» está definido varias veces con contenidos diferentes
Origin Point 2

### Prizes

Diamond (59), 10 Diamonds (6), Clock (4), Extra Life (5), Continue (3), 10k Points (1)

## Map Data

### Level Size (Y)

03

Origin Point 2 is a Woods-themed level. It was modified from the original Blue Lake Woods 2.

## Walkthrough

The level is divided into an upper section and a lower section, the latter of which leads to the flag.

### Upper Path

Grab the Red Stealth helmet at the start of the level (it's in the second prize block) and move to the right. You'll run into an assortment of pillars made up of rock blocks and vanishing blocks, all of which are fairly easy to pass as long as you keep Red Stealth and don't accidentally break anything important. Eventually you'll reach the far right of the level, which requires you retain Red Stealth up to that point to access a teleporter. There are several refills along the way if you lose the original one, as well as numerous extra lives.

#### Elsewhere Route

The top left has a teleporter leading to the first Elsewhere. To reach it, get to the top area of the map where two 3-block wide pillars must be broken. These require a little more thought be put into them, but can be broken through without too much difficulty. Then bounce on the rubber blocks to get to the teleporter.

### Lower Path

The teleporter on the far right leads to the lower area, which revolves around Eyeclops. Get the helmet at the start and move right to reveal some shooter blocks. These will trigger a number of shooter blocks back at you, so take cover behind hidden steel blocks or on the far left of the map. Then you can reveal vanishing blocks to jump across the coming abyss. A similar sequence immediately follows, but after this, you can use Eyeclops to reveal shifting blocks. This allows you to make it to the top of the chamber, which leads to the flag. Alternatively, use Eyeclops to break open a path through smaller pillars to the right, and use elevator blocks to reach the flag instead. The teleporter resets the area.

## Secrets

* The far right area of the lower path has a path into a secret chamber. DO NOT GO INTO THIS CHAMBER. It's a trap, and only contains 4 diamonds. It's quite difficult but not impossible to get back up.
* Jump on top of the second row of prize blocks at the start, then run to the right and jump. This reveals a hidden Eyeclops helmet which can be used to skip to the second section.
* Below the steel blocks at the start is a prize block and a shooter block which are difficult to access without revealing a hidden steel block or experiencing a crush death. To make full use of the shooter block, first go right and get rid of the vanishing blocks in its path; then you can attempt to hit the shooter block to break open a path to a bonus room. This contains 20 diamonds, a continue, and a hidden 10k point block.

## Trivia

* There were some revisions to make certain areas slightly easier due to feedback, even though the level itself isn't difficult.

## First Occurrences

* This is the first time the Hand appears.
* Eyeclops shows up in this level for the first time.
Helmets

The following helmets have been renamed from the original Kid Chameleon. On this wiki, the original names will be used.

* Skycutter -> Hoverboard
* Cyclone -> Typhoon
* Red Stealth -> Samurai
* Eyeclops -> Volt King
* Juggernaut -> Mega Tank
* Iron Knight -> Steel Lord
* Berserker -> Red Skull
* Maniaxe -> Murderer
* Micromax -> Insect

### Hoverboard/Skycutter

#### Stage 1

* Reign of the Mountain
* Kingdom Skies 2
* Return of the Frost
* Elsewhere 3

#### Stage 2

* Aberration Atoll 2
* Trailblazing
* Emergence 2
* Exhumed

* Elsewhere 10

### Typhoon/Cyclone

#### Stage 1

* Ruined Maze
* Reign of the Mountain
* Kingdom Skies 1
* The Stormy Reef
* Oblivion Spire

#### Stage 2

* Reloaded
* Crystal Quagmire
* Emergence 1
* Torture Room
* Gardens of Ire
* Elsewhere 5
* Elsewhere 7

* Elsewhere 9
* Elsewhere 10
* Elsewhere 11

### Samurai/Red Stealth

#### Stage 1

* Origin Point 1
* Origin Point 2
* Explorer's Cavern 2
* Ruined Maze
* Kingdom Skies 2
* Forgotten Treachery
* Echelon Rift 2
* Passage of the Ancients
* Iron Fortress
* Elsewhere 4

#### Stage 2

* Reloaded
* Lost World 1
* Lost World 3
* Crystal Quagmire
* Line of Battle
* Emergence 1
* Emergence 2
* Gardens of Ire
* Elsewhere 10

### Volt King/Eyeclops

#### Stage 1

* Origin Point 2
* Reign of the Mountain
* Kingdom Skies 2
* Echelon Rift 2
* Pillars of Pain
* Iron Fortress

#### Stage 2

* Lost World 2
* Hypothermia
* Line of Battle
* Exhumed
* Gardens of Ire
* Elsewhere 6

#### Stage 3

* Impending Doom
* Elsewhere 13

### Mega Tank/Juggernaut

#### Stage 1

* Explorer's Cavern 2
* Reign of the Mountain
* Pillars of Pain
* Iron Fortress

#### Stage 2

* Lost World 1
* Exhumed
* Gardens of Ire
* Elsewhere 7
* Elsewhere 9
* Elsewhere 10

### Steel Lord/Knight

#### Stage 1

* Origin Point 1
* Explorer's Cavern 1
* Reign of the Mountain
* Kingdom Skies 1
* The Stormy Reef
* Return of the Frost
* Forgotten Treachery
* Echelon Rift 2
* Oblivion Spire
* Elsewhere 1

#### Stage 2

* Lost World 3
* Hypothermia
* Trailblazing
* Gardens of Ire
* Elsewhere 8
* Elsewhere 12

### Red Skull/Berserker

#### Stage 1

* Origin Point 1
* Explorer's Cavern 1
* Explorer's Cavern 2
* Kingdom Skies 1
* The Stormy Reef
* Return of the Frost
* Echelon Rift 2
* Pillars of Pain
* Passage of the Ancients
* Iron Fortress
* Elsewhere 4

#### Stage 2

* Reloaded
* Lost World 3
* Crystal Quagmire
* Aberration Atoll 2
* Trailblazing
* Gardens of Ire
* Elsewhere 5
* Elsewhere 7
* Elsewhere 11
* Elsewhere 12

### Murderer/Maniaxe

#### Stage 1

* Explorer's Cavern 1
* Reign of the Mountain
* The Stormy Reef
* Forgotten Treachery
* Echelon Rift 2
* Elsewhere 2

#### Stage 2

* Lost World 1
* Crystal Quagmire
* Trailblazing
* Torture Room
* Exhumed
* Gardens of Ire
* Elsewhere 6

### Insect/Micromax

#### Stage 1

* Explorer's Cavern 1
* Return of the Frost
* Passage of the Ancients
* Iron Fortress

#### Stage 2

* Reloaded
* Lost World 2
* Aberration Atoll 2
* Line of Battle
* Emergence 1
* Emergence 2
* Gardens of Ire
* Elsewhere 11
CMV Undisputed Heavyweight Championship

## Other Names

- Undisputed Championship (Season 1 - Season 2)

**The CMV Undisputed Heavyweight Championship** is the most prestigious championship title on either **Fusion** and **Genesis** shows.

The current holder of the belt is **JustIN Sane** in his fourth reign.

Initially called the **Undisputed Championship** on **RAW**, during Season 3 the belt's name and design was changed and it was renamed the Undisputed Heavyweight Championship.

**DEFENSES**

* JustIN Sane def. **Hayden** on Fusion

* JustIn Sane def. Hayden at **Anarchy Rulz 2017**

* Justin Sane def. **'King' Paul Anderson** at **Point Break 2017**
* 'King' Paul Anderson def. JustIN Sane at **Battle Scars 2017**
* **Troy Voodoo** def. 'King' Paul Anderson at **CyberSlam 2017**
* 'King' Paul Anderson def. Troy Voodoo at **Exodus 2017**
* Title vacated on Fusion
* Troy Voodoo def. JustIN Sane at **Dark Carnival 2017**
* **Randy Borton** cashed-in the **Money in the Bank** contract to defeat Sane and win the title.
* Troy Voodoo def. Randy Borton at **Regicide 2017**
* Troy Voodoo def. Randy Borton at **Cause & Effect 2017**
* Randy Borton def. Troy Voodoo on Fusion
* Randy Borton def. **Tim LaFave** at **Home Coming 2017**
* **Bryan Novak** def. Randy Borton at **Absolution 2018**
* Bryan Novak def. JustIN Sane at **Purgatory 2018**
* Kendall Wolfe def. Randy Borton & Bryan Novak at **Ascendance IV**
* JustIN Sane def. Kendall Wolfe on Fusion.
* Justin Sane def. Sam Valentine **Battle Scars 2018**

**FORMER CHAMPIONSHIP REIGNS**

* Dave Turner (3 times)
* Hayden (3 times)
* Justin Sane (4 times)
* Paul Anderson (3 times)
* Troy Voodoo (3 times)
* Kevin Owens (3 times)
* Randy Borton (2 times)
* Sunshine (2 times)
* Xander Slate (2 times)
* Bryan Novak (1 time)
* Cyborg (1 time)
* Duo Maxwell (1 time)
* Ryan Kent (1 time)
* Kendall Wolfe (1 time)
* Scott Norrie (1 time)
Forgotten Treachery

Forgotten Treachery is an ice-themed level. It was modified from Blizzard Mountain.

## Walkthrough

Three helmets are available at the start: Knight, Maniaxe, and Red Stealth. While all three are useful, Knight becomes detrimental later in the level. Whichever you take, proceed to the left. To the left, past some lions, are a series of elevators that inevitably take you left. It's preferable to take the elevators all the way up to reach the teleporter, which saves time. Knight can scale the wall, if you're not interested in that.

Alternatively, use the shifting blocks to jump from on top of the prize blocks to the right. There are multiple holes in the wall there that lead to a number of prizes, including an extra life. Continuing along this path with Red Stealth, eventually leads to a tiny area with 2 prize blocks and 2 ice blocks. Breaking these ice blocks opens up a teleporter at the bottom of the map that skips over to the left of the level. Otherwise, fight through a reasonable number of lions to reach the left side of the level

Essentially, the goal is to reach the left side of the map, from which you must navigate a sea of ice blocks and several lions to reach the flag. If you brought Micromax from the previous level, you must lose it to reach Echelon Rift 1.

## Secrets

* As with almost all other levels, there is a hidden diamond in this level. Additionally, there's an impossible to reach hidden diamond elsewhere in the level, but one can figure out where it is by searching well enough.
* Way above the shifting blocks near the start, near the ceiling, is a bridge leading to Emergence 1. This is only accessible with Micromax. The bridge will be moved to a different location on the level before Stage 3 is completed.

## Trivia

* There is supposed to be a teleporter to Oblivion Spire, but somehow that was forgotten in the level. Eventually the teleporter right next to the start will be changed to the Oblivion Spire teleporter.
* Very little terrain was changed from Blizzard Mountain. To attempt to compensate for this, less-used areas from that level, such as the bottom right, play a much greater role in the level.
* The beginning area of the level went through more redesigns than every other area in the level combined. Originally it had an obstacle of shifting blocks.
* This level is one of very few levels being considered for a name change.
Monitor

***"The worst things are the broken ones"***

*This article is a stub. You can help the **Insanity Series Wikia** by expanding it.*
*Remove this template from the page once it has over 1000 bytes.*
*Thank you!*

* Insanity
* Insanity II: Origins
* Gallery
* Audio

The Monitor is one of the main mechanics in Insanity.

You can use the monitor to check on the animatronics. If an animatronic is in the hallway you should use the camera monitor to make him go away, but it drains Battery. Tophat can block the monitor, so you will have to drain the battery all the way down to unblock it.TBA=
Kingdom Skies 1

### Prizes

Diamond (48), 10 Diamonds (5), Clock (5), Extra Life (2), Continue (1), 10k Points (2)

### Enemies

Cloud (5), Mini Hopping Skull (4), Sphere (4)

## Map Data

### Level Size (Y)

04

Kingdom Skies 1 is a sky-themed level. It was modified from Skydragon Castle 1.

## Walkthrough

This level has a lot of paths, but regardless of which you take, start with the Knight helmet, located above the start. You initially have two options - either suffer some damage by going through the shooter blocks at the bottom, or move upwards and crawl into a small room. Take care to hit the shooter blocks in there one at a time, breaking 2 rows of rocks, so that Knight has enough room to break a path downwards.

Move right. The flag is in the top left, but you have to first find a path to the top of the level. Upper paths are safer, but more difficult to get through and more likely to lead to lower paths, while lower paths are faster and easier but risk falling into the void. There are a number of ways to inevitably get to the top of the castle structures; from left to right can be found a series of four 1x4 columns, an obstacle of vanishing blocks, and a series of vanishing staircases similar to the one at the start, the latter of which is blocked by a column of rocks. Destroy it by finding a shooter block in the top right.

## Secrets

* In the top left, below the ceiling, is a continue which is very difficult to reach unless you bring a cyclone.
* Below the large column of rocks near the right-hand side of the map, but above a smaller, similar column, is an extra life.
* If you bring Micromax into this level from Iron Fortress, you can take a shortcut by going up at the start, then going through the right wall.
* If you bring Skycutter into this level, going up the initial knight path, then hitting the shooter blocks to break just one stone block row (instead of 2) allows you to find two 10k blocks.
* There is a hidden diamond in this level.
* Towards the end of this level is a cyclone helmet. It's in a disguised prize block above a small column of rocks, surrounded by diamond and 10 diamond prizes. It can be quite helpful in the next stage.

## Trivia

* The speed bonus was decided before the fastest route, which goes along the bottom path, was discovered by TimeTraveler.
Fallen Bonnie

**Fallen Bonnie** was one of the planned antagonists of CRAWLSPACE up until its cancellation.

## Appearance

Fallen Bonnie would've had a dark blue and cyan color design.

## Behavior

Fallen Bonnie would have had three Freddle-like minions, it is likely the would have used the vents, this is supported by drawings on the walls of the office, previous Insanity Remaster teasers, and the size of the vents themselves, and how a normal sized animatronic could not fit into them.

## Trivia

* StellaWisps's models (except for Fallen Freddy) were never finished.
Hallway 1

* Info
* Gallery

**Hallway 1** is one of the Locations in Insanity.

## Appearance

Hallway 1 has a black and white tile floor, with 3 door ways leading to unknown rooms that weren't including in the game.

On the walls has a pattern of triangles, and a white and black tiled pattern going along the wall.

On the ceiling has hanging stars and wires. To the left is an "Exit" sign, and on the other has a standing blackboard, with paper attached tot he wall behind it.

Insane Freddy in Hallway 1Insane Bonnie in Hallway 1
Bonus Level

A "Bonus Level" is not a freebie level as the name might suggest, but instead a level containing an usually large number of 10k blocks, usually concentrated in one place, in addition to (usually) many other prizes. These levels vary wildly in difficulty.

## List of Bonus Levels

* Iron Fortress
* Gardens of Ire
* Iluthucen Empire
* Elsewhere 18
Stage

* Info
* Gallery

## Description

The **Stage** is where Insane Freddy, Insane Bonnie and Insane Chica start.

## Appearance

The stage walls have a pattern on them of different colored triangles, and red and black square patterns which go along the wall. Hanging off the ceiling are a line of stars, and hanging wires.

## Gameplay

Bonnie goneChica and Bonnie goneChica goneFreddy and Bonnie goneFreddy and Bonnie goneFreddy Gone
Insane Foxy

* Info
* Gallery
* Audio

**Insane Foxy** is one of the antagonists for Insanity.

## Behavior

Insane Foxy will start in the Parts & Service room before moving to Hallway 2 and eventually to your office's hallway, when you see him use your flashlight to disorient his sensors to make him leave.

## Gameplay

Insane Foxy in Parts and Service.Insane Foxy in Hallway 2.Insane Foxy and Insane Freddy in Hallway 2.Insane Foxy and Insane Bonnie in Hallway 2.Insane Foxy in the Office hallway.Insane Foxy's jumpscare.Insane Foxy Custom Night mugshot.
## Miscellaneous/Teasers

Insane Foxy's original teaser.Insane Foxy's updated teaser.Insane Foxy in the Hallway 2 teaser.Insane Foxy in the Hallway 2 for a joke novel for Insanity.The full body references of Insane Foxy and others from Blackout's DeviantArt.Insane Foxy in the icon from Insanity subreddit.Insane Foxy's reveal teaser for Insanity Remastered.
Battery

***"The worst things are the broken ones"***

*This article is a stub. You can help the **Insanity Series Wikia** by expanding it.*
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The **battery** meter is a mechanic in Insanity. Using the flashlight and Monitor will drain your battery. Running out of battery will turn the whole power in the building off, making you vulnerable to the Animatronics.
Insane Springbonnie

*Were you looking for:*

* **Springbonnie**, the original counterpart of Insane Springbonnie?
* **Insane Bonnie**, a animatronic closely related to Insane Spring Bonnie?

* Info
* Gallery
* Audio

**Insane Springbonnie** is one of the main antagonists in Insanity.

## Behavior

Insane Springbonnie will start in the Safe Room before making his way to your office's hallway, when you see him turn off the desk fan to make him leave. But don't keep it off for too long or else Yellow Bear will spawn in your office's hallway.

## Locations

Insane Springbonnie starts on the Safe Room.
Areas which Insane Springbonnie can access are:

* Safe Room
* Office

## Gameplay

Insane Spring Bonnie sitting in the middle of the room without any light on the arcade cabinet.Insane Spring Bonnie sitting in the middle of the Safe Room with a cyan light on the arcade cabinet.Ditto, but animated.Insane Spring Bonnie in the Office hallway.Insane Spring Bonnie's jumpscareInsane Spring Bonnie in the loading screen.Insane Spring Bonnie Custom Night mugshot.
## Miscellaneous/Teasers

Insane Spring Bonnie's teaser for Original Insanity.Insane Spring Bonnie's teaser for 2016 remade Insanity.Insane Spring Bonnie in Insanity Teaser Trailer.The full body references of Insane Spring Bonnie along with others from Blackout's DeviantArt.Insane Springbonnie's reveal teaser for Insanity Remastered.Insane Spring Bonnie in the icon for Insanity subreddit in the remastered section.
CMV World Championship

## Other Names

- NXT Championship

**The CMV World Championship** is most prestigious belt between **UnMatched** and **Intensity.** The belt was created during the brand split.

The current champion is **Brett Angel** after returning at **Climb II Fame** and defeating **Marko Punish.**

**FORMER CHAMPIONSHIP REIGNS**

* Brett Angel (3 times)
* Chris Adams (2 times)
* D'angelo St. Daniels (2 times)
* Eric Matthews (2 times)
* JustIN Sane (2 times)
* Son of Shiek (2 times)
* Adam Rose (1 time)
* Akira (1 time)
* Dallas Space (1 time)
* Marko Punish (1 time)
* Nick Starr (1 time)
* Ryan Kent (1 time)
* Scott Norrie (1 time)
* Wolf (1 time)
Animal (Superstar)

## Animal

**Animal** is a **CMV** superstar. He is the half-brother of the fellow superstar; **Grid**. Hailing from Samoa, the brothers are a tag team on **FUSION** and won the **CMV Tornado Tag Team Championships** after the **King of the Ring Special** in their first reign.

(Animal is owned by **Fury/Lady Lisa**)

## Professional Wrestling Career

Animal and Grid debuted and their career would not take off until they won the CMV Tornado Tag Team Championships on the Fusion following the King of the Ring Special in 2018.

## Championship & Accomplishments

CMV Tornado Tag Team Championship (1 time; w/ Grid)
Michael V

**Michael\_V** was a Croatian modeler that modeled the animatronics in Insanity, Insanity 2 (2015), and Insanity II: Origins

## Socials

* Game Jolt
* DeviantArt

## Models

* Insane Freddy
* Insane Bonnie
* Insane Chica
* Insane Foxy
* Tophat
* Insane Springbonnie
* Shadow Springbonnie
* Yellow Bear
* Insane Puppet
* Insane BB
* Insanity (Character)
* Springbonnie
* Fredbear
* Dark Fredbear
* Dark Springbonnie
* Freddy, Bonnie, Chica, Foxy

## Games Worked on

* Insanity - Modeling
* Insanity 2 (2015) - Modeling
* Insanity II: Origins - Modeling
* Rocky Entertainment - Ideas, Modeling, and Textures
* Dormitabis - Beta Testing
* Nightshift 1999 - Lead Developer, Modeling

## Trivia

* He made all of his Insanity models in the span of six hours.
* He also beta-tested > Dormitabis.
* Despite being very inactive, Michael\_V does sometimes rarely come back but doesn't interact with anyone according to Saalvage.
Battle Level

A Battle Level is an otherwise ordinary level that contains Archers and two of the following enemies, usually with very high HP:

* Tar Monsters
* Tanks
* Ninjas
* Drillers
* Spinning Twins

The enemies are usually not the main obstacle, but will be quite annoying on average.

## List of Battle Levels

* Iron Fortress
* Line of Battle
* Solitary Confinement
* Archer's Renegade
CRAWLSPACE

***CRAWLSPACE: Insanity Remaster*** is the cancelled official reboot of *Insanity*; it was co-developed by Blackout with SubwooferX3. The game was announced in November 2016 on Blackout's DeviantArt, the Dormitabis Gamejolt page and a subreddit called "r/InsanityFNAFangame" and was expected to be released in 2017; however, it was cancelled due to motivation and communication issues in February of 2017

It is likely the falling out that happened between Blackout1912 and SubwooferX3 that occurred at this time lead to the game's cancelation, as they were the onyl two developers.

The game did not contain "Insane" animatronics, but rather completely redesigned versions of them known as the "Fallen" animatronics, they would've behaved more uniquely than they did in the original.

Fallen Freddy would have had something to do with Toy Freddy, this is supported by the hat he is shown holding in teasers, he represents Scopophobia (the fear of being watched) as well, this is proven by the *NYCTOPHOBIA* teaser.

Fallen Bonnie would have had three Freddle-like minions, it is likely the would have used the vents, this is supported by drawings on the walls of the office, previous Insanity Remaster teasers, and the size of the vents themselves, and how a normal sized animatronic could not fit into them. Fallen Bonnie would've had a dark blue and cyan color design, he would have also represented Trypophobia, the fear of really small and excessive holes.

Fallen Chica's mechanic and design has little to speculate off of as the drawing in the office is covered by a wire and there isn't anything pointing towards what it could have been, though she would have had no eyes and would have been blind like Havoc Chica from Dormitabis, so this likely would have worked into her mechanic, she would have represented Phagophobia, the fear of being swallowed, this is backed up by the fact that she has a gigantic mouth in what can be seen in the office drawings, as well as the *NYCTOPHOBIA* teaser

Fallen Foxy's mechanics is unknown, but his design can be seen in the office, his color scheme is not too dissimilar from any other Foxy design, he would have represented Aichmophobia, the fear of sharp objects, this is backed by going clockwise on the NYCTOPHOBIA image from Scopophobia (representing Freddy) as well as the fact that the drawing has a massive hook (a sharp object).
Komori Hinako

**Komori Hinako** (N/A, Hinako Komori) is one of the main female protagonists and a student of class 2-0.

Her title is **「Stalker」**.

## Personal Information

### Family

Kikuko(Grandmother)Nobutaka Komori(Father)

Tomoe Komori(Mother)

Yukiko Komori(Younger Sister)

## Appearance

Komori wears Seishin's normal uniform. She has brown hair with brown eyes.

## Personality

Komori is the type of person that once she's interested in something, she'll pour all her passion into her trance. Like the feeling of falling in love, she loses her reason and action and becomes a rampaging stalker. Komori's distinctive feature is her ability to reflect on her own strange behaviors and return back to her common sense.

## Abilities

* Inhuman Stalking - This allows Hinako to take pictures immediately and gain inhuman endurance and capabilities.
* Knife Throwing - This helps her in combat and allows her to always "protect" Ichimura.

## Trivia

* Hinako threw a knife in the ground that no one could pull out and was eventually nicknamed **Excalibur**.
Insanity 2 (2016)

**Insanity 2** was supposed to be an official sequel of original Insanity video game, but was cancelled due to unknown reasons.

## Mechanics

***"So, there you are. In a room with 3 computer monitors, linked to a security system. The building has three different parts that all run on a different generator.***
If the only antagonist that roams trough the facility gets into one of the office entries, you need to shut down one of the generators. The sudden electrical sound that makes is going to scare the animatronic and make him wander off. Though, this comes with a cost. As long as the generator is down, its respective part of the building is going to be completely out of light, rendering the cameras there useless.
Sounds easy, right? Well, kinda. But there is a lot of things I didn’t reveal yet. There is a big twist to the animatronic’s… behavior.
I’m not going to reveal it, but lets just say that it keeps the game interesting over all nights.
Also, yes, the generators do reboot. How fast depends on the AI of the animatronic. Faster AI, faster reboot. Keeps the game fair.
Also, yes. The Tophat is back too.
I’m not gonna reveal what or who the animatronic is. I don’t wanna ruin the surprise.
But let’s just say, you’ve already seen him… two times. You just don’t understand yet."
-Blackout

## Gallery

The first teaser, featuring Insane Freddy's head and his Tophat.Ditto, but with higher brightness level.The second teaser, featuring Insane Foxy's arm."THEY ARE ALL ONE" hidden text, referring to the animatronic hybrid.Old Gamejolt page thumbnail.New Gamejolt page thumbnail.
## Trivia

* This is the second cancelled game in the Insanity series. The first one is being Insanity 2 (2015), the third one is being The Insane Misadventures of Freddy n' Co., the fourth one is being Insanity 2: BASEMENT and the final fifth is Insanity Remastered.
* This version of Insanity 2 was going to feature only one animatronic hybrid.
* Later scheme of the game changed from red to blue and the game returned to the style of Insanity 2 (2015). The hybrid-animatronic idea was scrapped.
Insane Bonnie

* Info
* Gallery
* Audio

**Insane Bonnie** is one of the main antagonists in Insanity.

## Appearance

Insane Bonnie's appearance nearly resembles the appearance from Withered Bonnie in Five Nights at Freddy's 2. He is blue, with a red bow tie, and has no face or arm. Insane Bonnie's lower jaw and Endoskeleton jaw are covered in sharp teeth, which his endo also has orange eyes.
Insane Bonnie's torso is all torn, showing the Endoskeleton body underneath. His fingers are replaced with sharp claws, and his costume feet are missing, revealing his Endoskeleton feet.

## Locations

Insane Bonnie starts on the Stage, which then proceeds to the Dining Area, Hallway 1, Hallway 2, Insanity
Insane Bonnie goes active on Night 1 and on.

## Trivia

* Insane Bonnie's appearance is nearly the same as Withered Bonnie's appearance.

## Gameplay

Insane Bonnie and Insane Chica on the stageInsane Bonnie on the StageInsane Bonnie and Insane Freddy on the stage**Insane Bonnie** with Insane Chica and Insane Freddy**Insane Bonnie** in the Dining Area**Insane Bonnie** with Insane Freddy in the Dining AreaInsane Bonnie in Hallway 1Insane Bonnie in Hallway 2Insane Bonnie and Insane Foxy in Hallway 2**Insane Bonnie** in the Office hallway**Insane Bonnie**'s jumpscare**Insane Bonnie** in the Loading/Tip screen.**Insane Bonnie** Custom Night mugshot.
## Miscellaneous/Teasers

Insane Bonnie's original teaser.Insane Bonnie's updated teaser.Insane Bonnie in a joke novel for Insanity.The full body references of Insane Bonnie and other animatronics from Blackout's DeviantArt.Insane Bonnie's Insanity Remastered reveal teaser.Insane Bonnie in the icon for Insanity subreddit in the remastered section.
Springbonnie

* Info
* Gallery

**Springbonnie** is one of the main antagonists in Insanity II: Origins prior to its cancelation.

## Appearance

Springbonnie is a light yellow animatronic with beige accents and green eyes alongside one dark button, in some of the versions shown on teasers it has a purple bowtie and no buttons.

## Behavior

Springbonnie was planned to run across your window and then peak in through the door, which is when you had to activate the jammer signal to scare them away. When the jammer is on, it drains the jammer battery. It also makes the lights flicker. When the jammer is on long enough, Springbonnie would get away from the door and teleport back to the showstage.

## Miscellaneous/Teasers

Springbonnie in teaser of Insanity 2.0.Springbonnie in one of the teasers for the game, along with Dark Springbonnie.The render image of Springbonnie and Fredbear created by Michael\_V.Springbonnie in one of the banners for the GameJolt page.Ditto.Ditto.Ditto.Springbonnie in one of the thumbnails.Ditto.
Fredbear

* Info
* Gallery
* Audio

**Fredbear** is one of the main antagonists in Insanity II: Origins prior to its cancelation.

## Appearance

Fredbear is a yellow animatronic bear with a purple hat and bowtie.

## Behavior

Fredbear's mechanic was planned to be that he would run across the window. When he would be on the other side, you would need to quickly use the jammer. You would then see him running back to where he came from in the office and he would then go back to the stage. Fredbear was also supposed to peak in through the vents.

## Gameplay

Fredbear's walking animation.Fredbear's jumpscare.

## Miscellaneous/Teasers

The render image of Fredbear and Springbonnie created by Michael\_V.
CommunityUniverse

**Anarchy Rulz 2018** was a PPV that took place in May 2018 for **CMV**. The show took place in two parts on two days, the Pre Show & Panel (Day One) and the Main Card (Day Two). To date, this has been the biggest card for any **Fusion** and **Genesis** pay-per-view.

## Notable Rivalries Going In

**Parker** had stolen **Chris Andrews Anarchy Championship** shortly after winning it from **Sushi-X**. Leading up to the event; lots of shenanigans would take place between Parker and Andrews, culminating in a 2-out-of-3 falls match at the event.

**Shiloh Gray** would have his rematch with Chris Andrews on the pre-show of the event.

**Bob Luger** would have a match with a mystery opponent set up by Genesis General Manager **Dave Turner**.

An intense rivalry between **Billy Weaver** and **Mike Grizzly** would culminate at the event.

The rubber match for the **International Championship** would take place on the main card between **Azreal** and **Tim LaFave**.

Another rubber match between **Xander Slate** and **Pierre Thompson** would take place.

**Quantum** would be injured by a mysterious assailant during the Pre-Show and the audience would vote for **Sushi-X**'s replacement opponent. The winner would be **Jaxon Jordan** by a majority vote.

A career versus Title match would be the main event between Season 1 veteran; **Hayden Kiteley** and **Undisputed Heavyweight Champion Justin Sane**.

## The Event

The event was hosted in Sacramento, California in front of 17,033 attendees. It was simultaneously broadcast on the **CMV Network**.

## Results

**PRE-SHOW**

**MAIN CARD**

## Post Event

Nick Blake would cash-in his **Money in the Bank** contract on JustIN Sane after his match but Sane would still defeat Blake and retain his Championship twice in one night. Blake would then go on to humiliate Sane post-match, hitting him with a new variation of Head Trauma before almost crushing his head between the Money in the Bank briefcase and a steel chair. Luckily security would rush the ring and subdue Blake.

Parker would also be apprehended after their match and be carted off to the nearest half-way house.

Hayden would be forced to retire after his match with JustIN Sane per stipulation.
Hallway 2

**Hallway 2** is one of the locations in Insanity.

## Appearance

Like FNaF 2's hallway, at the end of the hallway is a door which leads into Parts and Service, to the right is 2 doorways, 1 into a male bathroom and the other into the female bathrooms.

On the ceiling has hanging stars, and hanging wires. The floor has a black and white tile pattern.

## Trivia

* Hallway 2's design nearly resembles the one from FNaF2

## Gallery

Insane Freddy and Insane Foxy in Hallway 2Insane Freddy in hallway 2Insane Bonnie and Insane Foxy in Hallway 2Insane Bonnie in Hallway 2
Safe Room

***"The worst things are the broken ones"***

*This article is a stub. You can help the **Insanity Series Wikia** by expanding it.*
*Remove this template from the page once it has over 1000 bytes.*
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The Safe Room is the place where Insane Springbonnie starts.

## Appearance

The Safe Room's walls have a pattern on them of different colored triangles, and red and black square patterns which go along the wall. At the right part of it we can see a monitor and a broom. At the left part of it we can see two arcade cabinets, one of which flickers with a cyan light. There is a lot of wires hanging off the ceiling. Also there is a lot of newspapers all around the floor.

## Gallery

### Gameplay

Safe Room.Ditto, but without any light on the cabinet.Insane Springbonnie sitting in the middle of the room.Ditto, but without any light on the arcade cabinet.Ditto, but animated.