recursal/Fanatic-Fandom huggingface dataset:
The Other Side

> Vell faces exorcism at the hands of Claus's order, while Whisper has his own problems to deal with.
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## Summary

Claus performs divination to locate Vell Ambrose. He locates her finding Korim and she enters his body terrified. Korim angry that Claus may be in trouble, learns what happened at the church. Claus' voice then reaches her and Korim. Claus tells her the situation but Vell doesn't want to leave until peace is achieved. She does decide to return with Korim taking her there. Claus feels helpless as he was supposed to help her pass on.

When he breaks the connection he looks angrily at everyone especially at the banishers. He says that caring for Vell was his responsibility. As Korim arrives, he's angry as well. Vell reveals herself and the banishers apologize for their behavior. They only wish for Vell to move on and she explains that she wants the conflict to end and thus she's anchored here until peace is established. The banishers note that this is a task is greater than one spirit to handle.

Vell says that she's not alone but the banishers are insistent to have her pass on. Korim and Kun Anwyn are concerned for their process while Claus wonders if sending Vell back is the best way to handle the situation. Claus uses augury much to Simone's surprise. He helps out along with the other shamans.

The viewpoints of Claus and Vell change to a dark area. They feel suffocated and tortured as they feel a mana-forged crystal pressed up against them. Then they scream. Kun is dumbfounded by what they see but Korim moves in to help prevent him from hurting himself. The others follow suit and restrain him until Claus and Vell return to normal. Claus mutters something about the golem over and over again. Vell says it wasn't the golem but the crystal was the same. It's what's preventing the spirits from passing on and why they can't talk to the goddess.

As the shamans have a mixture of anxious and worried emotions, a man bursts into the church panting heavily. Something has happened at the Tagura prison involving the kings and Saber. Claus is immediately concerned for Whisper and wants to help despite his pain. Kun tries to track Whisper's shampoo but fails. Thankfully he knows Whisper was supposed to be at the prison.

They hurry to the prison activating all their combat spells that don't require concentration including Vell's Knight. They hurry to the center of the cell where Saber was. Horus crawls towards them gargling blood while Khan is out in a pool of his own blood. Kun and Claus stabilize their kings while they notice that Horus' tongue has been removed while Khan's right arm was very much deflated.

A message written in blood on the wall reads 'You took something from Myr. So I took something from you.' Meanwhile Whisper follows Sebastian into the warden's office. He lets Whisper inside where Myr asks Whisper to take a seat.

## Notable events

* Vell Ambrose enters Korim's body terrified of what will happen to her
* Vell faces the Banishers
* Claus attempts to talk with the goddess but gets a terrified vision
* Saber escapes Tagura Prison
The Mistake

> While pulling off some Fantastic triumphs, not all things go according to plan...
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## Summary

Jalerom manages to reach Aymer but he goes invisible. Ivan quickly moves and takes his health potion. Jalerom is annoyed by Aymer's invisibility but still manages to hit him. Thanks to Oin, the nightmare beast is knocked out.

Rose turns Aymer into a dog and begins interrogating him with Faerthurin right beside her. Oin casts zone of truth to make sure Aymer isn't vague about anything. It turns out his spirit was passed on into a new body called a Rakshasa thanks to the circle in the altar earlier. Portions of his spirit remained in the lower plains while the memories remained in the body. He also mentions that he was helping her break into the abyssal plain and Thedan had left. He also mentions that some members of the party aren't being truthful with each other before vanishing.

The party is shocked with Rose suggesting that he willed his way out of the dog form and vanished. Oin and Rose begin healing everyone as Faerthurin punches the ground in anger. Kross promises that they'll find Aymer. They also find an altar with some strange runes on it. Rose hopes to return the beast to where it was but Amber Hawthorne kills the nightmare beast with her fire breath. Inside the chest and inside is 3000 gold and a small bag. Amber goes gaga over the gold but hesitantly hands the small bag over to Jalerom. It turns out to be a bag of holding that's equivalent to a small refrigerator. Amber does split the gold with the party (375 gold each) but holds onto the bag of holding.

Faerthurin relents taking the gold at first because she hates her father more. She tells the party a bit about her past. Jeminya cries a bit in the back and suggested that they head back.

## Notable events

* The nightmare beast is taken out.
* Aymer is turned into a dog but escapes
The Absent King

> Someone is missing...
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## Summary

The party is taken to Tagura palace where the plan on what to do begins. Ruvyn Syrrith and Jordyn Ketir are already there as Carol Flemith greets the heroes, gives everyone sandwiches and notices that Claus is a little under the weather. Right away the party notices that Horus is missing. Vell Ambrose offers to look for him and Kun Anwyn suggests that she find the kings without being seen. As she leaves, Charrath Merick and Laurana Clearsil arrive. According to Charrath, Horus was moved to his private chambers but Korim finds it suspicious so Kun is glad Vell left to find the kings. Charrath notes that multiple guards will be watching the king as he doesn't want him to fall under Myr's power.

Everyone takes a seat except for Jordyn as Charrath reveals about the weakness in Myr's magic, namely he can only mind-control one person at a time. Whisper asks to speak with his team privately and Charrath gives the okay after the meeting much to Ketir's dismay. Charrath also notes that there were estra guards around Whisper's room and notes that he is a guest in Tagura despite what some people (namely Ketir) say. Charrath also mentioned that Khan wanted to leave Tagura so Carol offered to escort him out of Gold Lion territory. Jordyn is furious at this news but keeps his composure much to Korim's amusement.

Meanwhile Vell finds Horus in his private bedroom with guards and servants heavily guarding him. She disguises herself as Horus' mother and enters Horus' mind. Back at the meeting, Whisper suggests that someone should detect magic in the room. He volunteers Claus who decides to oblige.

## Notable events

* Horus is revealed to be in his private chambers
* The meeting with seven of the ancient twelve begins
* Vell Ambrose enters the king's mind disguised as his mother
The Desert Tomb

> The Party has been Split, and now an Ancient Tomb may hold the answers our heroes seek.
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## Summary

Rose promises to heal everyone from poison as long as they live through it.

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## Notable Events

* Jalerom, Faerthurin, Jeminya and Rose fight an Allip and a mummy in the ruins
Warm Reunions

> The party is about to meet someone very unexpected
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## Summary

The party heads out into the desert with Ronan and Ray drunk in the back. They make their way south to Gathella. Fenix and Hoopla enjoy the view as the drunks wake up. Hyacinth notes that the Grand Seelie is west of the city. They decide to rest in the city before heading west.

As Bata gives Hoopla a lift to spot the inn, she notices a woman dressed in all black wandering around. Simon questions Bata's phrasing as Hoopla bounds over to the woman. The others follow behind her as the woman admires Hoopla. Hoopla is caught off guard by the woman's fascination of her but is willing to pose for her notebook in exchange for learning where the Inn was.

As the group arrives, the woman drops her notebook at the sight of Panne of the Silky Meadows. Panne is delighted to see Mistress Moira Bruce and even hugs her. Moira leads the party to the tavern and gets them rooms for the night. She mentions that she's here studying at her brother's behest and she talks with Panne about him.

The party gets into their rooms minus Panne who spends the night at Moira's boarding house. Simon gives Ray some tea to get him over his hangover much to Fenix's protests. Hoopla gets sad that Panne prefers the Bruces to the party. Raymond, Bata and Ronan make sure Hoopla stays with them so Hoopla doesn't fly off. Hoopla confesses that the party has been sad recently and how Panne would be happier with her mistress. Raymond replies that Panne has her mission and that Panne has cared for them too. Even Bata's happy that they've become a sort of family. Ray gets an idea and pulls Hoopla into it. The foursome fall asleep together.

That night, Fenix tries talking to his sword again. He hears whispers coming from the blade calling Fenix his master. Fenix is creeped out right away and returns the sword to it's hilt before falling asleep.

## Notable events

* The party arrives in Gathella
* Panne reunites with one of her masters Moira
The Cursed Child

> Sweetie becomes a pretzel. Find out how :)
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## Summary

Faerthurin and Jalerom head for the blacksmith to get Jalerom's symbol made into a necklace or pin. Watson decides to give it a try and notes that the children have been asking to become assassins.

Kross and Reyin walk around the marketplace as Immontillo races past them. The rest of the group follows him outside of Gatless Town. The party surrounds him demanding answers. Imontillo then smiles revealing him to be the Cheshire cat. He vanishes as Vurdock Vineblight reveals himself. Oin of all people is surprised to see him and it turned out Immontillo led him there. He's angry that he's lost his social standing but Oin said he lost it long ago.

Vurdock is shot in the leg by the dwarven army that's come for the party courtosy of Arkoth Wormwood. King Orkrimm is obviously angry at the party for threatening his people's way of life. Not even Reyin can sway him. Ivan tries talking with the king again but it replied with an arrow. Amber managed to protect him and that calls for Vorgin Vineblight. Oin steps forward as replays of bad luck play back.

The dwarven army attacks forcing Reyin to retreat. Not long after the battle begins, the Balor from Hieroneous's Labyrinth arrives. It kills Orkrimm's head guard, Braken and several other dwarves.

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## Notable Events

* Immontillo is revealed to be the Cheshire cat.
* The party finds out about Oin's true identity
* The Balor from the labyrinth returns
The Carriage's Destination

> Now that the bandits are handled, time to hit the road. Where's the carriage gonna take us?
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## Summary

As the party begins traveling in the carraige, Mirajean's companion, Tane, reveals himself. Sirel pets him while the group introduces themselves. During this introduction they talk about how the current king has done nothing to quell the missing persons reports.

The carriage begins rumbling and the seats drop off catching the ladies off guard. Dame goes after Mirajean and Napaj while Sirel flies with Ruby. The fliers see images of people and items they've never seen before with tons of magic involved. The male figure is happy to see them as the items spin around them. Ruby discovers that they're on another unknown plane. It belongs to someone called the Overseer. They reveal themselves to the party and claim that the party belongs to it. It proves it's power by using feeblemind on them. Everyone is scared by this power especially Mirajean. The Overseer tasks them by locating the items and people surrounding them.

According to Ruby they are two women, a hand, a yellow orb, an aquamarine, a necklace and a moon-like object. The overseer marks them with their symbol and says farewell.

The group lands on the ground with Byron nearby. Sirel heals Tane as Byron apologizes for getting them involved with the Overseer's plan. He has a similar tattoo and says that the group is worthy in the Overseer's eyes like many others. This overseer is also connected to the disappearances. He's become their tour guide patching them up and taking them where they need to go. He tells the group what he knows about the Overseer including showing where he's located, the Overseer's Tower. Sirel and Mirajean stick together while Ruby and Dame scout out the cave. Byron gives them all a potion to heal up.

Byron tells them to find a potion of longevity at the end of the cave and to not kill anything inside. The women begin making their way through the cave coming across a large scorpion.

## Notable events

* Napaj Aela is known to speak Halfling
* Introduction of Tane and the Overseer
* Byron explains what he knows about the Overseer
The Goat and the Moon

> Dance party bruh!!
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## Summary

Ronan talks with Grover, Nessa, and Pelle a few days after they earned the Grand Seelie's help. They play music to get the entire herd dancing, including Cybel and Ray who have a dance off. Nessa pulls Ronan over to dance a bit as Bata dances with Hoopla. Everyone's happy that they can dance like that except for Nessus. Panne can understand his hesitance as she continues to do laundry.

Ray pulls Simon away as he's talking like a surfer suddenly. He asks if anyone was close to Acharn Gerion. Simon mentions a guy named Ando who was a bit of a brute to him. Ray debates whether or not to tell the others right now about Acharn. He decides to tell them when they return to Faykeep. Ray also notes about Simon changing the way he talks especially when he's aggressive. Simon notes that it may be due to his transformation but he also learns undercommon through the tongues spell accidentally.

As they prepare to leave, Ray says he doesn't get to tell Panne they're leaving. Hyacinth offers to tell Panne they're leaving much to Simon's relief. She curses in druidic and Simon replies in druidic back to her surprise. Panne embroiders the fish boy logo onto Simon's jacket before returning everyone's things. Hyacinth holds up a bottle of rum bringing Ronan over. Fenix then comes by with a horse named Tiuhti and cart hoping to make travel much easier. Panne freaks out and Ray gives her a piggy-back ride. Ronan says his goodbyes to the satyrs and Cybel wishes them well.

## Notable events

* The Satyrs have a big dance
* Ray and Simon have a chat where Simon learns he can understand other languages after hearing a bit of it
* Fenix and Ronan get a horse and cart for the group
Trust & Lies

> Whisper has not been entirely honest with everyone...
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## Summary

The guards arrive at the tavern to find that Saber is long gone. Claus grumbles that he keeps being called a necromancer and Whisper mentally notes why it's such a bad thing. Korim argues that it's not natural.

As they walk with Charrath Merick to the central palace, Vell Ambrose sets up a mental chat room so to speak. Kun Anwyn is screaming internally for not getting to take down Saber as Whisper talks about his close encounter with Myr. The group gets in a carriage as the mental chat continues. Whisper mentions that he had to rendezvous with Myr the following night but the pirate king likely wouldn't be alone. He mentions that this is an opportunity so he believes building trust is in order.

Whisper reveals his true origins while promising to the that this info doesn't leave the carriage. Claus is a little upset about what he heard about Whisper's offer but Whisper mentioned that he wanted to explore Saber's mind and how it worked. He mentioned his royal family served the golden lions and changed his name and appearance to protect them. He also brings up his training to enter the northern forest done by Myr himself and his strong affinity for the wind.

## Notable events

* Vell Ambrose sets up mental chatroom for the protagonists as they take a carriage to the central palace.
Welcome Back

> Korim leaves you people alone for FIVE MINUTES...
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## Summary

Korim returns home to find Kun Anwyn waiting for them. Korim is still upset about Lord Merrick ordering all forces to return to Tagura as he fears it'll create greater instability within the city. He also brings up the fact that the Red Tigers could attack which Kun finds interesting. As they talk, they run into Whisper who just finished part of his investigations. He reveals he has news to share and they duck into the nearest Inn to chat. As they duck in, Kun tells Korim that Claus is at Flemeth's.

After finding a corner while the Inn is noisy, Whisper reveals that whomever is dealing with the bodies is connected to Carol Flemith. Either it's secretly in her organization or she's in charge of it. Whisper is leaning towards the latter considering how many people took his bait. Korim then realizes that Claus is at Flemeth's manor and gets angry. Both Korim and Kun note that the council is making these bad decisions deliberately. Whisper thinks Myr is behind this because it fits his MO. Korim is set on rescuing his brother while Whisper suggests putting on a disguise to not draw attention to them.

## Notable events

* Korim and Kun Anwyn talk about the situation
* Whisper reveals his findings
The Banishers

> One of the most sacred orders of the Church of the Three Faced Goddess pays our heroes a visit... Be on guard.
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## Summary

A voice tells Simone to step away from Claus as the banishers of the Church approach the table. They come in search of Vell Ambrose. She tells Kun Anwyn not to stop her as Claus raises his arms in surrender. Vell dashes out of the area and searches for Korim. One of the Banishers finds Vell escaping as Claus casts the spell 'Peacebound.' Sadly it doesn't work so Claus pulls out a spiritual wheel. Kun takes a darting crane stance, activates his dark aura and challenges the whole group.

The Red Tigers tell Kun to stand down on behalf of the kings Khan and Horus. The kings are afraid that Vell may have possesed the heroes and need her excorcised for everyone's safety.

Back in the prison, Whisper has the leg up on Saber as his butler, Sebastian, arrives to pull him away. Whisper says that he either has a job for Saber or hopefully will finish his game. Whisper looks over the room mentally and notices that everything is normal.

Back in the temple, the golden lions and red tigers hesitate for a moment. The Banishers ask if Claus is certain and Sermone stands up for him. The Banishers ask for Claus to get her to cooperate to hopefully get her to pass on. Kun and Claus agree to help and get her to talk with them. They give the duo ten minutes to find her.

## Notable events

* The Banishers from the church of the three faced goddess attempt to subdue Vell Ambrose
* Kun Anwyn and Claus convince the banishers that Vell is not malicious.
The Ancient Twelve

> May I introduce...
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## Summary

Whisper continues to note how dangerous Myr is, so much so that he asks Claus to break any enchantments on Charrath Merick. Charrath understands and addresses the kings that they are compromised and any enchantments on them must be broken. Claus starts with Charrath and finds no enchantments on the aide. Whisper is relieved and chooses to follow Charrath's lead which surprises the aide. Claus mentions that he can only do it three more times that day which makes Charrath note of any compromised nobles later be they Golden Lion or Red Tiger. A servant comes by saying the twelve have arrived as Khan is taken into custody. Vell Ambrose asks to go with the king as Claus checks him via neck chop. Vell goes into the king as he's taken away promising to take care of him.

Korim suggests that the other shamans dispel the other nobles but moving that many could raise suspicion. Whisper calls Sebastian over to give a message to Simone to come over himself to check five others. At that moment, Sarah Aetherion bursts in as one of the ancient twelve. The next to arrive is Ruvyn Syrrith followed by Laurana Clearsil and Jordyn Ketir. Jordyn wants Kun Anwyn and Whisper arrested but Claus and Korim stand up for them. Jordyn is about to retort when Sarah stands up for her children. Charrath also tells Jordyn to restrain himself as Carol Flemith arrives.

## Notable events

* Khan is taken into custody with Vell Ambrose protecting him.
* Sarah Aetherion, Ruvyn Syrrith, Laurana Clearsil, Jordyn Ketir and Carol Flemith of the Ancient Twelve arrive.
The Caravan Part 1

## Summary

The party began travelling north with the caravan. They made some friends and even found a few cult of the dragon members. A few of them were even killed.

There was some unrequited love, a hobgoblin raid, a wagon turnover and a white stage the caravan was trying to kill.

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## Notable Events

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The Primeval Pact

## Rules

A deity cannot:

1. Enter another outer plane not assigned to them unless they are invited;
2. Directly help or assist in a task of a mortal;
3. Directly save a mortal's life;
4. Physically harm a mortal nor directly use their magic to allow a mortal to come to harm unless:
	1. The mortal worships the deity in question;
	2. The mortal has blasphemed the deity in question;
	3. The mortal has transgressed the deity in question;
	4. The mortal has attacked the deity in question.

A deity may:

1. Reveal their existence to a mortal;
2. Offer advice or education to mortals, whether directly or indirectly;
3. Send forth mortals on quests or tasks that the deity is not permitted;
4. Mate with a mortal once every 1000 years through an avatar:
	1. The children of divine and mortal union may only naturally carry 1% of the deity's power.
	2. This divine bloodline will always manifest itself physically to set them apart;
	3. The child may not naturally live past what is beyond the average lifespan of the mated race.
5. Give mortals imbued objects:
	1. These objects may not exceed the power level of Tier 7-C outlined in the Virsis Battalion Compendium of Weapon Categorization;
	2. These objects may not have abilities exceeding level 5 of magical power outlined in Boccob's Matrix of Magic.
6. Imbue mortals with power;
	1. Done via spellcasting;
	2. Temporary demigod powers may be bestowed to restore balance should the demonic horde spill into the mortal plane.

If one should break the Primeval Pact, the deity is considered outside the pact:

1. They are granted no protections from any deity nor law, and are to be subject to punishment. The sentence is always oblivion;
2. If another should interfere with punishment, they will be subject to oblivion as well.

## Deities Who Have Broken the Primeval Pact

While each deity has had millennia to ensure they don't break the Pact and thus cause their own demise, it's still possible for them to die by breaking the Pact by accident.

### Solenar

After demanding Kross Dalgo return the gift Solenar had given him, he grew impatient and attacked Kross, who worshipped Solenar, for transgression. However, Jeminya jumped in front of the attack and got hurt. Simula also got hurt because she and Jeminya were still magically connected. While it could be argued that harming Simula and Jeminya didn't constitute breaking the Pact, Simula was secretly pregnant with Hana Wormwood at the time, and because Hana was innocent of any wrongdoing and apparently was harmed, Solenar met his demise.

### Lolth

The party was careful about not attacking Lolth to give her a reason to kill them, but since Ravvas was a Drow he needed to be more careful. At one point in the battle Ravvas stabbed a party member, and Lolth commended him on his loyalty to her. Ravvas became cocky and said he was about to do the one thing Lolth couldn't do: kill them. While true, Lolth took it personally and backhanded him across the room. However, it was quickly revealed that Ravvas was actually Simula in disguise, and because she had harmed Simula without fulfilling any of the four requirements, Lolth soon met her demise.
The Moon

> Our Heroes arrive at the great city of Sabaton!
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## Summary

The heroes pull Amber into a clearing where they put the amulet back on her. She wakes back up as Jeminya and Oin Lightbringer heal everyone. Jalerom Tanlaial asks about weaknesses and Simula's possible plan. They deliver the corpse to the elven council as Othorion delivers his praise to Faerthurin. He mentions that her father and mother are pleased with her and Faerthurin is awkward with. They get on a carriage left for them outside Lefethyr by the council. The druid from earlier praises Rose Emeraldsong and the party heads to Sabaton with Rose Emeraldsong hoping Jeminya takes down the arena. On the way there, Rose discovers Beleen Spiderwing hitching a ride. After some talking to, Beleen agrees to stay behind and teach the party's ways to her people.

They arrive in Sabaton where everyone is uncharacteristically cheerful. Jeminya goes to petition for an audience while the others go about the town. Kross Dalgo heads to Naga's Armory with Oin and Amber (which is oddly designed according to the players). Kross doesn't get his arrows because of another buyer but Oin looks at daggers for Faerthurin (at her request) and armor enchantments. Rose goes for the Apothecary and learns of the magic used while the shopkeeper is away thanks to the bird on the desk. She doesn't get anything but thanks the bird.

Jalerom, Ivan Windstrummer and Faerthurin get to the tavern where Jalerom confesses to them that he doesn't trust Jaylen Dalgo. He decides to teach them dark elf silent (sign language). Jalerom then reveals that through this General Urdusk told him that Faerthurin's father is the enemy and that Jalerom was to protect Fae while he protects Fae's mother. Ivan and Faerthurin learn five words while Jalerom hopes for Ivan to get a low prize for poison phails. Jalerom goes to get rooms while Faerthurin reads about a court case involving Speculo Malum (Jeminya's father) and Ivan meets a bard named Imontilo who taught the bard from the other day, Peter, everything he knows.

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## Notable events

* The party arrives in Sabaton
* The party meets Immontillo for the first time
The Arena Battle

> The Adventure continues as our "Heroes" enter the Arena!
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## Summary

This episode introduces the basic battle mechanics.

The prisoners are put through two battles against dangerous creatures. The first fight, they pacify the creature without killing it, but the warden warns them to not do that again or there will be consequences. They kill the two spiders in the second battle and are rewarded as a result.

## Notable events

* Amber's arachnophobia is introduced.
* First battle of the series.

## Trivia

* This is the first implementation of background music.
* This was the first episode with an intro sequence.
The Dead Heart

> Jalerom has been given a mission which he is unable to accept... Meanwhile, the party is informed that Faethurin's Mother has been kidnapped by her Father, Aymer...
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## Summary

Princess Falenas approaches the party with bad news, Yrlissa had been kidnapped by Aymer. Thankfully his location was determined to be in a small cave. Reyin wants to help by showing them the cave but the rest of the group is adamant about him not fighting. Reyin agrees and leaves when the group finds the cave.

There are several types of traps and empty chests with notes containing elvish slurs.

They eventually find Aymer who's with a few other Rakshasa. They begin attacking from the shadow plane so some of the party enters the plain with Ivan's help.

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## Notable Events

* Yrlissa is captured by Aymer
* The party encounters Aymer for a second time, who is not bothering to hide his Rakshasa form
Whisper, Vell. Vell, Whisper

> 'Ello ghostie
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## Summary

Kun Anwyn decides to take the initiative and introduce Vell to Whisper. Whisper suggests talking on the roof as Korim gives Claus the stiletto for Vell to use. Claus loses his grip on the way up catching the eye of the shop keeper. She angrily hits everyone with a broomstick except Whisper who ducks. He offers her some money to borrow their rooftop for a bit.

Vell introduces herself as Whisper is shocked that the party has a ghost with them. He leaps into the air and stays up there with his wind magic. When he lands, he laughs a lot. He is told of Vell's death when she was collateral damage in restarting the war. When asked why she's a ghost, she can't answer. Whisper warns that if he is possessed in anyway, he would banish her but other than that he's happy to meet Vell. Korim stays behind with Whisper.

Kun, Claus and Vell then go to meet Ria Ambrose. She looks excited and nervous at the same time.

## Notable events

* Whisper is introduced to Vell Ambrose
* Kun Anwyn, Claus and Vell meet up with Ria Ambrose
The Black Bard

> Our Heroes are getting to know their new companion Rime while on their way to Gatliss Town. That is...Until they come across a Horrific scene...
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## Summary

The party returns to the council room where Zeadrel is looking much better.

After some minor shopping the party takes a horse and cart to Gatless Town. They arrive to find it burned to the ground. In the area is Valill Despith who was looking for survivors. Jalerom Tanlaial asks about his mother but he's told that she's dead.

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## Notable Events

* Gatless Town is revealed to be burned to the ground
* Elinor Gilren is revealed to be dead
The Serpent Cults

## Information

The Serpent Cults is a book written by an unknown researcher that discusses two cults in the Eastern Dominion.

## Content

*Over the millennia, two twin cults in the Eastern Dominion have arisen: The Cult of Edjo and the Cult of Zebir.*

Myths tell that a goddess rewarded two river serpents after they had protected a child from being eaten in a crib by a jackal. These were the beautiful emerald Edjo and her brother, the elusive sapphire Zinba. Blessed with human-like intelligence and strong magic, the Green Empress and Ghost Serpent spread thier influence across the land. Soon, they were revered all throughout Erneon for thier powerful healing and strength.

However a cunning cobra had grown jealous of those honors and decieved Zinba, stealing his ghostlike powers and becoming Zehir, the Master of Poisons and Shadows. From Zehir and Edjo came the Serpentfolk, also known as the Uraruses. Males of this race are known as Naga. Female as Lamia. It is rumored that Zinba still wanders the Erneon desert, retaining his ability to heal but lacking its godly powers and mind.

The Cult of Edjo is an organization of healers and often serve as apothecaries and surgeons. Sme also serve as silent guardians to the Shah of Urzaban in order to counter the agents of Zehir.

The Cult of Zehir, also known as venomers, are a group of assassins known for thier use of poisons. While their cult is mostly known for aiding in criminal activities as business and political assassins, their greatest feat is summoning the beast known as Apophis.

Appearing as an enormous fiendish cobra, Apophis devoured many and grew so large that people claimed it had swallowed the sun. This hollow serpent was struck down by an avoral warrior who summoned the sky's wrath. It's unknown how the evil cultists were able to accomplish a deed on a scale this massive. Some scholars suspect that they may have gotten assistance from a force outside the organization, but little evidence exists of such an entity or entities.
Your Heart Will Go On (His Mantlepiece)

> Our heroes search for clues...
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## Summary

Through some miracle, Whisper succeeds in taking himself and his butler through the window. Whisper tries to fly but can't and hits the ground hard.

Back with the other members of the party, Vell Ambrose notices that Whisper isn't around. Korim asks how the kings got to the prison and it turns out they arrived by carriage. Korim decides to take the kings to safety while not ignoring Whisper. Claus joins Vell in the search for Whisper. Kun Anwyn helps sends them in the right direction while he and Korim take the kings to safety. Claus and Vell find the office where there's a pool of blood and an open window. It leads to a hole in the lower roof.

Meanwhile Korim is carrying Khan to the carriage because of his anger at Horus. The messenger helps out as Vell leaps off the roof and lands on Whisper and Sebastian. She tries to stabilize Whisper and the butler as she calls for Claus to come down.

## Notable events

* Whisper escapes Myr
* Kun Anwyn and Korim carry Horus and Khan to safety
* Vell Ambrose finds Whisper and his butler
The First Trials

> Amber and Oin have stepped into the Arena to face the First Trial of the Fire Elves...
>
>

## Summary

Amber and Oin face Zeadrel and her husband Sazaen in the Trial of Prowess. The pair bring down Sazean allowing them to pass.

The second trial is the Trial of Selerity and Kross Dalgo volunteers. He's tasked with taking down a giant and he succeeds.

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## Notable Events

* Amber and Oin pass the Trial of Prowess
* Kross passes the Trial of Selerity
The Party Reunited

> Ivan tells the party of his origins, and now everyone along with the Dragons must decide their next move...
>
>

## Summary

Solaza and Kaladrius gather the dragons and tell them they're going to fight Arkoth Wormwood. Amber gives a speech asking for their help not only stopping him, but finding the other half of the party. One dragon notices the other party on his turf and he confronts them. Faerthurin, Rose, Jalerom and Jeminya go with him saying their farewells to Arden who promises to rebuild Nassa.

When the party is reunited Jalerom hugs Oin right away as he missed the cleric. Jalerom and Faerthurin are shocked by Jaylen's size while Jeminya addresses Kaladrius. She hopes to gain the help of two more races. She thinks of recruiting the fae because of their teleportation magic. Faerthurin is against this but Jeminya hopes to be more prepared this time. In the meantime she asks Ivan Windstrummer about the air gnomes.

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## Notable Events

* The two parties reunite
* The party along with the dragons decide to go to Cummelus
The Bigger Picture

> Rime has a private conversation with Asmodeus, who not only has some intriguing questions, but also offers her an artifact of Terrible power....
>
>

## Summary

After Asmodeus and Rime Bowerstone talk for a bit, he gives her a ring that can scry, detect thoughts and transform the wearer into a pit fiend.

With their hellos out of the way, the party arrives at Autumnfire Isles and reunites with Carlton. He tells them that Iven-Lovas has been missing so the party splits up into three groups to find him along with Varaugh, Nora's brother while also attending a diplomatic mission.

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## Notable Events

* Asmodeus gives Rime a ring with scrying, detect thoughts and transformation into a pit fiend
* The party returns to Autumnfire Isles and reunites with Carlton
* Iven-Lovas is revealed to be missing
* Ivan Windstrummer, Beleen and Jeminya Malum split up from the group on a diplomatic mission
* Faerthurin, Jalerom Tanlaial, Lucid and Nora split up from the group to free her brother
* Oin Lightbringer, Rime Bowerstone, Tantomile, Carlton and Amber Hawthorne split up from the group to find Iven-Lovas and Varaugh
The Scourge of Demons

## Summary

Ravvas Arkanen enters the battle much to everyone's shock. However Faerthurin pays it no mind as they're fighting a god right now. She eventually shoots Asmodeus through the heart.

The party is drawn into a galaxy of stars where Asmodeus' true form is revealed, a large angel. Other angels representing the archdevils of Baator surround him ready to strike.

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## Notable Events

* The battle with Asmodeus enters it's third phase
	+ The angels fighting with Asmodeus represent the archdevils of Baator. Glasya is replaced with Bensozia, Asmodeus' wife.
Valkatov

Valkatov is the gold dragon prince in Welcome to the Show.

## Appearance

In his human form, Valkatov wears silver armor with a gold trim. He has medium length golden hair with some of it tied in a ponytail. He also wears a red cape on his back.

## Relationship

### Visikra

Valkatov loves Visikra a lot. It got to the point where they ran away to get married. Their love is so strong that they broke through an enchantment that Arkoth used on them.
The Origins

> At the start of a long journey, our heroes reveal parts of their origin stories...
>
>

## Summary

Jalerom wakes up to find that he's running late. He tries to hurry outside only to find himself at the arena. He's forced to fight his mother who has a collar around her neck. Jalerom notices that he has one too. He hesitates but the warden warns him that if he doesn't kill her, he'll die. Jalerom then takes his sword and swings at his mother.

Jalerom awakens in bed with Kross standing over him. Everyone else hears Jalerom's screams as he wakes up. He talks about his dream but notices Jeminya isn't with them. Amber enters her room to find that she's passed out over several magical compendiums about magical creatures. She wakes Jeminya up who apologizes for her behavior the previous night. Amber and Ivan are caught up on the previous night's events.

The group finishes up their preparations in Gatless Town. During this time, they sell the scales from the green dragon and pick up a sewing kit. Faerthurin also goes nuts for books again. They pick up a carriage and ride into Salania Forest. During the ride, Jeminya talks about her sister and the plastered smile she always has. Kross thinks she hasn't left the role-playing mindset Simula had when she was young. Ivan then plays a tune about vampire hunters on a quest (the tune used was Castlevania). Jeminya talks about how she doesn't have her parents anymore which Amber connects with. Jalerom also talks about how he had a tough relationship with his father which Faerthurin connects with. Ivan and Rose mention never knowing their parents either.

Kross then opens up mentioning that he used to be a part of another team and how they're gone. He also talks about his old title, 'The Black Arrow.' They stop at a rest house at the edge of the forest.

## Notable events

* Jalerom has his nightmare sequence
* The party leaves Gatless Town
The Fallen One

## Summary

The party comes too in a vast ethereal landscape. The mass of clouds warps and forms into the shape of Asmodeus.

The party begins the final battle. Ivan Windstrummer tries song of compulsion but it doesn't work so he uses the song of courage. Rime Bowerstone uses haste, spell turning and prismatic ray. Faerthurin uses heroism on Jeminya Malum and Jalerom Tanlaial while shouting at Asmodeus. Asmodeus swings at the party with a large rod before using a supped up version of harm on Oin Lightbringer weakening him severely. Amber Hawthorne uses her golden dragon blessing right away while flying up to Asmodeus and chomps on his nose without letting go. Jeminya charges at Asmodeus on Starjay and slashes his ears repeatedly. Oin heals everyone else before himself and notes that Jalerom wants to go for Asmodeus' hands. Oin keeps it in mind as he casts his cloak of chaos. Jalerom attacks with quickstrike several times.

Ivan then uses Nixie's grace before trying song of compulsion again. This time it works as several meteors hit Asmodeus. Ivan then takes off and gives Amber greater heroism. Rime casts globe of invulnerability to protect herself, Jalerom and Oin from lower than 5th level spells and black tentacles to strike at Asmodeus and grapple his arms. She also uses ray of exhaustion to weaken Asmodeus. Faerthurin stops time and does a whole lot of spells including summoning a celestial dire bear, a djinn, a pair of wings and a magic sword.

Asmodeus tries to shake off the tentacles and Amber but fails. Amber uses her lightning breath to blast Asmodeus in his eye.

## Notable Events

* The party begins the first phase in their final battle against Asmodeus
The Druid

> This Wisp is proving to be our most difficult fight yet!
>
>

## Summary

Jalerom tries to hit the wisp with something manufactured but it doesn't work and it attacks them. After a long battle, they eventually alert the elf. The elf notices that Lucid is injured and heals him by chanting in Celestic. Before she leaves, she mentions that her name is Lanna. Most of the party collapses from exhaustion.

After a short rest, the party heads out again. They quickly arrive in the city of Lefethyr.

## Notable events

* Elhonna chants in Celestic which only Jalerom knows.
* The party arrives in Lefethyr.
The Beast

This article is about the Welcome to the Show episode. For the Lost Island episode, see The Beast (Lost Island).

## The Beast

### Air date

September 9, 2017

> What a true Nightmare we have beheld...
>
>

## Summary

The part continues to traverse the ancient temple, dealing with more traps along the way.

At the end of the tunnel, they find someone from Faerthurin's past that she had prayed to never see again, her father Aymer Helegolar. He sicks the Nightmare beast on them and the fighting begins.

## Notable events

* Rose experiences a horror similar to the Night Twist and nearly dies from it.
* Introduction of Aymer
* Beginning of boss battle
The Creature in the Cave

> In which our PG Rating gets doused in gasoline and set on fire.
>
>

## Summary

Kun Anwyn heals before the pirates charge at him. He's very hurt though as Vell Ambrose's knight vanishes. Whisper keeps up the wind speed before finally deciding to send everyone to the boats. He intends to release the creature inside so when he gets down to the last barrier, everyone freezes. A large vine breaks through the barricade and begins tearing through the bodies. Whisper gets sprayed with acid as Vell jumps into Korim. The horrifying creature melts several pirates and soldiers but Whisper manages to fly away. They aren't sure of Myr's fate yet.

A few days later the party meets Khan and Horus in the throne room. They're rather melancholic on how the battle ended up. Even more disturbing is how the monster's tentacle has been brought out of the cove. Korim, Whisper and Vell figure that the fort was build years ago but the barricade was put up only a few weeks ago since the group had that terrible vision in the jungle. They're upset that Myr is missing as he was likely the one who put up the barrier. There are also likely to be more monstrosities like that on the island.

As they leave a messenger for Korim arrives. The warden of Tagura Prison wishes to see him and it concerns Archer Nalo.

## Notable events

* Whisper releases the creature from captivity
* Korim is asked to come to Tagura Prison
The Great Disaster Museum

> Of course there'd be a museum about that event!
>
>

## Summary

After Ray and Uttu leave the party, the party goes to the valentine mansion. After talk about Lucid not having kids, Caius finds that his parents are out to lunch. Caius mentioned that something was off with one of his family's shipments and they wanted to talk to him about it. Apparently three doses of a shipment of illegal pharmecutical ingredients were stolen. It's also from Urzaban which piques Hoshimi's interest. She brings up Batia which the Valentine family also does dealings with. Flint uses his forensic dye like fingerpint powder while Sybl Indrax finds a black wisp under the case which is residue from the realm of shadows whenever someone shadowwalks. Flint remembers how shadow walk works thanks to trips with his dad and knows someone would need to be as powerful as him to pull this off. Hoshimi thinks of Nicholas Hollyhock right away and the group can't deny the possibility.

After debating, the group decides to head to the museum next which turns out to be dedicated to Asmodeus' near enslavment over the multiverse. The director notes that the museum is closed but reconsiders when he determines the four of them to be adventurers. The group decides to help out and they go to the Venom exhibit. The curator mentions that Sorn Maevalth's mask was stolen. The curator offers fake artifacts as a reward. The group finds more shadowy wisps and a trail that leads to a shattered chair and bottle. Flint determines the bottle was an invisibility potion while getting berated by Hoshimi for his silly voice. They determine that the thief was thrown against the chair so the guard was drugged. Caius then says Hollyhock wouldn't have done this and guesses that this is someone powerful but inexperienced. They would need the help of Olwen Edgeworth's inquisitor friend for help on this while Caius has a hunch about who would make drow poison.

The director returns with the items determined to be fakes. There's a deck of cards known as a deck of illusions, an Aeon stone for augury, a spirit sight ring that can detect incoporeal forms, a pacifying rune, a demolishing rune, a singing muse talisman and terrifying ammunition. After whining from the other players about the bad luck they had at thier item checks, the curator goes over the items that they were supposed to be. The party decides to look at the apothecaries next while Flint gives a small donation to the curator. Hoshimi then notices that the dust isn't right on one of the casings in Jeminya Malum's exhibit, specifically a piece of her armor. The curator notices it after a closer look and Hoshimi realizes that it was the target of abjuration magic. Flint decides to take notes although he isn't as good as Adrian.

## Notable events

* The effect for the wild magic potion is teleportation to the astral plane for a month
* Hoshimi, Caius, Flint and Sybl Indrax visit the Valentine Mansion and Great Disaster Museum
* The group looks over the crime scenes of both areas to find trace amounts of shadow walk.
The Temple

> Been a while since we've gone through a more classic Dungeon crawl filled with monsters and traps :)
>
>

## Summary

Everyone spends gold to stay at the inn and notice that the locals are bothered that they're still having nightmares.

That night Rose Emeraldsong has a nightmare involving fire everywhere.

They meet with the jungle elf queen who is just as bothered about the lack of sleep as everyone else. The group offer to investigate in exchange for the jungle elves' help in the coalition.

They're pointed in the direction of a ruin known as The Oclaenira.

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## Notable events

* The party is requested to visit the Oclanenira for the reason the people of Kaenathyr are having nightmares.