recursal/Fanatic-Fandom huggingface dataset:
Ten year Story

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A **ten year story is planned by Soulbound Studios** with an innovative quest system. The design behind the game is about telling this story, rather than "getting to max level" (the game will not have traditional MMO levels).

* Each year (approximately 1 Elyrian Lifetime or 12-months of Earth Time), will equate to 1 book of the Chronicles, and every few months will be a chapter.
* Each server follows the main story of the game, but the outcomes can radically change depending on the players' actions.
* Each player is also given a role in the story at birth, creating an exclusive quest that may activate at any time during a player's life, even going completely ignored, the story adjusting accordingly.

## References

1. ↑ Chronicles of Elyria FAQ
2. ↑ Chronicles of Elyria Draft in Wikipedia
Terra

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Terra** is the Qin of the Land, child of Angelica and Ao. Terra's twin is Oceanus, Qin of Water. Daemon Qin of Fire, and Tora, Qin of Air, are her cousins.

Terra's first husband was Kernos, Qin of Nature, but he died after the Breaking. She grew fond of Mann, her half-brother, after his banishment as unlike her brother she didn't blame him for the Betrayal of Luna. She later had a son with him, Ne'ran, Qin of the Grasslands.

## Selene

After Daemon, Qin of Fire, requested Terra to create for him a wife, she created Selene.

## See Also

* Religion
* The Burning

## Reference

1. ↑ Soulbound Studios, New Video, Concept Art, and Lore... , 2 June 2016
2. ↑ Soulbound Studios, The Project Trinity: Quality, Cost, Time..., 19 June 2016
3. ↑ Caspian, Tribes: To'resk, 9 July 2017
Cooking

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Little is known about **cooking** right now, but cooks' and chefs' main jobs will be involved in in the manufacture of food and beverages. Food and beverages will be important in Elyria because your character will suffer from hunger and thirst.

In addition, you can select preparing food as one of the mundane tasks of your OPC.

## Crafting

We do not need recipes for all cooking but you need different ingredients that you can get by looting creatures, gathering materials or buying in a market.

## Notes

Certain biomes will affect how food degrades over time and how it should be stored.

## References

1. ↑ Caspian, Chronicles Of Elyria: LIVE - Q&A Session with Jeromy Walsh, 2 November 2015
2. ↑ Caspian, QnA 10th Nov 2015, 11 November 2015
3. ↑ Soulbound Studios, Biome Q&A in brief, 10 January 2017
Rapiers

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Rapiers are a one handed melee weapon in Chronicles of Elyria using pierces and slashes.

## Chains

Rapiers have 2 different attack chains.

1. M1, M1, M1. Which performs moves called "Quick jab", "Pierce" and "Impale"
2. M1, M2, M2, M2, M2. Which performs moves called "Quick jab", "Cross Slash", "Heavy Swing", "Crippling Strike" and "Titan's Fury"

## References

1. ↑ Soulbound Studios, Chronicles of Elyria - Combat Video, 3 May 2016
2. ↑ DM21 Gaming, Chronicles of Elyria: Bicycle Walrus Vs. Caspian (Duel - PAX East 2016), 4 May 2016
Kernos

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Kernos** is the Qin of Nature, husband of Terra Qin of Land with whom he had children with.

After the fires of Karcion started raging across the world. Ao and Sanguinis grabbed both sides of the world and tore off Karcion to keep the fire from covering the entire lands. But when they did, a third part split off and fell into the abyss, but was caught and held by Kernos. Kernos didn't exactly "die."
The stories say that after Elyria was pulled away from Haven that all things began to wither and die. Kernos imbued the land with his essence, sacrificing himself so that life could continue in Elyria.
Where Daemon's death brought perpetual fire, so Kernos' death brought perpetual life.

## See Also

* Religion
* Qindred
* The Burning

## References

1. ↑ Caspian CoE Discord tag ##4.20.2018#Qindred Lore Pt.2#, 20 April 2018
2. ↑ Caspian CoE Discord tag ##4.15.2018#Qindred Lore#, 15 April 2018
Phoenix

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Revives itself upon death

## Information

The phoenix is a breed of mythical beings rumored to live among the ancients and it survives The Burning. It is a constant reminder to the Children of Mann that magic did once exist in Elyria. Phoenix will be reborn after death. However, phoenix is not sentient and do not possess a soul.

## Kickstarter Stretch Goal

It is planned to be one of the pets available in game as an exclusive pet for those who purchased Founder+ during our first round of packages. The phoenix is not part of the 5 starting pets (Conifer Rat, Fox, Leffit, Lemur, and Shrubland Wildcat).

## References

1. ↑ Caspian, CoE Discord tag ##10.24.17#A La Carte Prices#, 24 October 2017
Terms of Use Agreement

* If appropriate, you might want to import some information from a database site - see **Fansites** for listings.
* Pages linking here may have clues as to what the page should contain, or perhaps the discussion page.

The **Terms of Use Agreement** is a legally binding agreement which has to be ratified before one is able to use or play *Chronicles of Elyria*. It governs your use of and conduct on the *Chronicles of Elyria* servers.

This is different from the "End-User License Agreement" (EULA) (aka "License Agreement"). You must agree to the EULA before installing or patching *Chronicles of Elyria*.

## External links

* Chronicles of Elyria Terms of Use Agreement
Producer

The **Producers** are the crafters of the world. They are the blacksmiths, bakers, alchemists, and tailors. In general, producers stay within the safety of a town and rely on suppliers to go outside and fetch the things they need. When they're not crafting they're selling their goods in a storefront or auction house.

## Skills

Producers will need to draw heavily from the Crafting Skills tree.

## Types

* Alchemist
* Baker
* Blacksmith
* Tailor

## References

1. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2017
Lich

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A Lich is a player whose evil actions have allowed them to be able to store their soul in a phylactery. This means that if their physical form is destroyed, they will still be able to respawn. Their phylactery must be destroyed before they can be truly killed. A lich who died and reincarnated as a mortal will have no skill ramps. [*citation needed*]
FAQ/Map size

## Q. How large is the world?

We don't know the final size of the playable world, only the size of the starting continent.

* See a Sample Map of the world including the 'starter' continent.

The starting continent size for NA and EU servers is approximately 96km x 192km.

* It is estimated that it will take 48-hours of non-stop walking (at 1.5m/s) to walk one edge to the other, if the world is flat with no obstructions.
* Add in the mechanics required for resting, changes in the terrain (forests, rivers, mountains), etc., and this estimate will increase.

The starting continent size for the OCE server is approximately 96km x 144km.

## Q. How many people can the world support

Every server will have a minimum combined Player-Character (PC) and Non-Player-Character (NPC) population of approximately 100k.

This number could change during development.

## References

1. ↑ Open Topic Q&A, 4-27-2017, 9:30 https://www.youtube.com/watch?v=QLhWZ7YVBok&feature=youtu.be&t=570
Otterbarge

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | ?

## Information

The **Otterbarge** is basically the same as the River Barge, but with otter bear propulsion. See River Barge for more specific info.

## Trivia

During the second Kickstarterversary, the Otterbarge was a package available to be purchased from the Chronicles of Elyria Merchandise store.

The package included:

* a River Barge
* 2 Otter Bear mounts
* An otterbarge "kit"
	+ 2 Otter Bear yokes
	+ 50m coil of Kypiq-Woven rope
	+ 2 Barrels
	+ 4 Crates

The package stated:

> *"For the up-and-coming trader, wagons are... you know... fine. But, when you're ready to take things to the next level, it's time to hit Elyria's waterways at the prow of your very own trade barge. Your rivals will watch in jealous awe as you float by, your goods-laden barge gliding across the water, towed behind your majestic team of Otterbears."*
>
>

* 1
* 2
* 3
Kingdom of Riftwood

Others | Lazu, Neran

The Kingdom of Riftwood is one of the official launch kingdoms of Elyria on the Angelica server.

## Duchies

 - Duchy of Aîlamos
 - Duchy of Ksana
 - Duchy of Atravia
 - Duchy of Ravenwood
 - Duchy of Dresuri

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
House

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Stories | 1 to 1.5

A **House** is a basic residential building that can be purchased with Exposition Points during Exposition.

* It can be upgraded from wood to stone.
* Based on the line art, it may have a second story (or an attic/dormer), but this is not clear.

Presumably after Exposition, similar buildings may be constructed, but these will require blueprints, materials, etc.

## See Also

* Architecture
* Architecture Tool
* Construction

## Trivia

During Exposition, houses can be purchased for 500 EP. Stone variants would cost an additional 250 EP.

## References

1. ↑ 1.0 1.1 1.2 Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
Mining

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*HOLD: This skill has been disbanded. Some skills have been moved to other skill trees, other have been defined as fields of knowledge. To be adjusted soon. ~AlteOgre*

**Mining** is a (*HOLD!*) skill within the Gathering skill tree, allowing for removal of raw ores from the earth.

Very little is known about it at this time. It is expected that mining will play a vital role in tunneling.
Nomad's Wagon

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | 350 IP

## Description

Ref.:

A **Nomad's Wagon**, or "Vardo Wagon", is a vehicle that can be used as a traveling residence/crafting base. It is rated as a heavy-weight vehicle and can be pulled by a large-sized animal or a pair of medium-sized animals.

The wagon can house a small troupe and their supplies, as well as provide a place to display and sell crafted wares.

It cannot be used as the only housing for children. So try not to make your unfettered life on the road seem too desirable or you may find yourself with extra mouths to feed. They must have a room in a permanent house somewhere.

Out on the road, you will not incur fatigue while camping in or near the vardo.

## Trivia

The Vardo Wagon was a purchasable item during the "Black Friday and Cyber Monday promo event".

## Media

* Pre-Alpha Vardo Interior
* Pre-Alpha Vardo Upgrade

## References

1. ↑ 1.0 1.1 1.2 Serpentius, November 2018 Store Promotion, 19 November 2018
2. ↑ Soulbound Studios, *(Unofficial)* Reddit Ask Me Anything (AMA) Q&A Compilation, 27 May 2016
3. ↑ Snipehunter, Adventure Completion: Readying the World, 19 June 2018
4. ↑ Vye, Transport Exploration: Vardo Upgrades, 20 July 2018
Lore Characters

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## **Historical Figures**

These characters seem to play an important role in the history of Elyria.

* Anara Starsong
* Bethemel a.k.a. 'Lady Bethemel'
* Ylva a.k.a. 'Nanna'
* Ingvar
* Naomi Jade
* Thandrus
* Jevirelle a.k.a. 'The Marsh Mother'
* Olam the Auger

## **Qins**

These are the ancient ancestors that are worshipped by the Qindred.

* Aiden
* Angelica
* Ao
* Daemon
* Erathor
* Kernos
* Luna
* Mann
* Mydra
* Ne'ran
* Oceanus
* Sanguinis
* Selene
* Terra
* Tora
* To'ran
Neran (language)

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The language that is historically spoken by the Neran and has, through their prolific trading, become the language-of-choice for business and mercantilism beyond the borders of predominantly Neran settlements. This language's alphabet and phonology is effectively identical to English.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Pitched Battle

## Introduction

**Pitched Battles** are a game mechanic in which the commanders from either side use their Battlefield Management tables in order to manage and instruct the different units against their foe.

## Battle Management Table

Ref.:

The Battle Management table, or even just "Battle Map", is what distinguishes a battlefield from other types of PVP. When a pitched battle occurs, the commanders use the the tables to help manage and instruct the different units.

* The Tables must be located at the camps set up for pitched battle, as they have a limited range.
* The Battlefield Management table is a physical object and can be viewed by spies.

## Win Conditions

Ref.:

Generally speaking, battles tend to be won if the objective(s) for the battle is achieved.

* So if you're sieging a settlement, the battle is won by your ability to successfully siege it or their ability to successfully stop your siege. (Capture the flag)
* If it's just a pitched battle, the winner is generally the side that can get past the defenses of the other and kill their commander first. (Kill the Commander)
* If the battle is a struggle over a resource location, the battle is generally won by being there long enough to claim the resource. (King of the Hill)

Sieging is expected to take hours, days, or weeks (real time) rather than minutes.

At some point, enough people will have suffered losses to a degree where they don't want, or are unable, to continue any longer. At that point, the primary objective will be completed and the winner can claim the spoils.

## Bloodlust

Ref.:

Bloodlust is a battlefield mechanic that increases the initial death penalty by a factor based off of the tier of nearby nobility. After the initial penalty, there is a buffer of X amount of time where there is no penalty for repeated deaths. While there is still a "waking up" cooldown, there is no spirit loss during that time.

## References

1. ↑ 1.0 1.1 1.2 Serpentius, CoE Discord tag, ##01.03.2019#Battlefields/Pitched Battles#, 3 January 2019
2. ↑ Caspian, Post #5 in Forum thread 'Sorted Feature List from State of Elyria', 15 August 2017
Flower-Cup Porcupine

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Information

The **Flower-Cup Porcupine** is a Primary Consumer that eats fungi, lichen, moss and other plants in the Tundra, it's native habitat. This rodent resembles a porcupine in our world. The flower-cup porcupine's quills capture and store heat efficiently and end in an adaptation that serves as a form of camouflage - when stationary he can lie down and make himself look like a small patch of arctic poppies.

While difficult to find, it has shown to do well in captivity - even in warmer climates when kept in the shade.

The flower-cup porcupine is tame, but the species has not been domesticated.

## Uses

* It's long, fine quills are desirable for needlework, decoration, and medicine, and can be acquired non-lethally when the quills are shed.

* The living flower-cup porcupine is used as a symbol of affection or favor among the To'resk.

## Gallery

* Size relative to Mann
* Flower-Cup Porcupine concept art
* Flower-Cup Porcupine model
* Flower-Cup Porcupine Camouflage Test

## References

1. ↑ Caspian, Thought for food..., 20 August 2016
2. ↑ Serpentius, Elyria and Chill is back!, 11 February 2019
Pt Motor Soulborn

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

O Motor Soulborn é o motor que dará vida a muitas das mecânicas elementares de Chronicles of Elyria.

## História Dinâmica

Em Chronicles of Elyria a história evolui dependendo das ações tomadas pelos jogadores. O motor também irá controlar a distribuição de talentos para aqueles que podem se tornar parte integral ou representativa da história. O Motor Soulborn também aprensentará aos jogadores escolhas e cenários baseados em sua afinidade e decisões.

Um exemplo simples de como o Motor Soulborn deverá trabalhar em relação à memória de NPCs:

Como um jogador, se suas ações na presença de um NPC não corresponderem com a personalidade e motivações dele, isso irá impactar como ele te responde. Esse fato sozinho já permite toda sorte de potenciais situações sociais discretas, mas importantes, no mundo em tempo real, de forma inclusive à alterar a narrativa. NPCs que te evitam podem se precipitar dizendo coisas como "ninguém mais compra minhas tortas" muito rapidamente devido à maneira como o jogo lida com memória e motivações dos NPCs. Se o insulto for grande o bastante, essa reação do NPC pode levar à um efeito bola de neve onde cada vez mais NPCs começam a te odiar.

## Referências

1. ↑ Soulborn Engine Forum
2. ↑ Snipehunter, CoE Discord tag ##10.19.2017#Q&A with Snipehunter#, 19 October 2017
Luna (server)

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Luna**, also referred to as **NA-East** or **NA-E**, is the game server based in Eastern North America.

## Map of Elyria

The world generated for Luna was chosen in a map voting process in November 2018.

The player community chose this map to be their starting continent on their Elyria:

## Kingdoms

The player community has established five kingdoms on Luna.

They are the following five kingdoms:

## Domain & Settlement Selection

This will be done during the process of Domain & Settlement Selection, which is executed in Q2 2019.

### Kingdom Selection

The selection of kingdoms by the Kings of Luna *has been completed* during the first week of Domain & Settlement Selection.

## Server-Wide Organizations

*HOLD: To be completed, if deemed useful.*

## References

1. ↑ 1.0 1.1 Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
2. ↑ 2.0 2.1 Snipehunter, The votes are in! Map Voting is Over and the Winners are..., 19 November 2018
3. ↑ Serpentius, November 2018 Promo Comes to an End, 30 November 2018
4. ↑ Vye, Domain & Settlement Selection begins April 29th, 8 April 2019
5. ↑ Vye, Domain & Settlement Selection Details, 8 April 2019
6. ↑ Vye, Luna (NA-E) Kingdom Selection Post and subsequent 5 posts, 29 April - 4 May 2019
Parcel

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The world of Elyria is divided up into sections of land called **parcels**. Each parcel is 64 m x 64 m wide by 64 m deep. The 'ground level' of the surface is at center of a parcel.

Parcels are to be purchased from the land owner (usually the Duke/Duchess, Count/Countess or King/Queen), except during Exposition where players who have pledged to a high enough level to enter Exposition Access can also purchase land using EP (Exposition Points).

Once a player owns a parcel (or multiple parcels), they may further divide it up into separate zones, begin to construct buildings, or lease it back out (either the full parcel or a zone) to another player.

## References

1. ↑ Snipehunter, Post #15 in Forum thread 'Mines', 5 November 2018
2. ↑ Caspian, DJ #14: Player Housing – Architecture & Construction, 26 November 2015
Hamlet

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A hamlet is a group of land in Elyria containing a minimum of 3 parcels of land, accommodation for 10 people, and a well.

## Becoming a Hamlet

Hamlets arise after satisfying the requirements of having 3 parcels of land, accommodation for 10 people, and a well. Once these requirements are met the owner(s) can decide to make it a Hamlet. Everyone within the three parcels of land get water automatically when on the land due to the well. This means that, while your thirst will still go up, you won't die of dehydration. At the same time, having a house and a bed means your fatigue won’t drop while you’re on one of the three plots of land.

Hamlets are not automatically registered with local government. So aside from the benefits already described they provide no additional benefits. You can call your hamlet whatever you want but it won’t show up on any maps unless you mark it yourself. If you want any benefits beyond this, you have to expand.

## Hamlet Government

Hamlets have no official government. The players must coordinate amongst themselves.

## Becoming a Village

A hamlet becomes a village when it has at least 9 parcels of land, 25 people, and a tavern.

## References

1. ↑ 1.0 1.1 1.2 1.3 Caspian, DJ #18: Kingdom & Land Management, 18 May 2016
Fox

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | Yes

## Introduction

The **Fox** is similar to Domino Fox apart from the lack of an armoured head. These animals are adept trackers and are known to help adventurers in their hunts.
The **Fox** will be one of the available in-game Pets.

## References

1. ↑ Caspian, Week 1 Complete!, 11 May 2016
2. ↑ Vye, Forging A Legacy, 15 December 2016
Karcion

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Karcion is one of three planes of existence[*citation needed*] where the Qindred believe Daemon's fire still rages on. Selene was banished from Karcion by Daemon.

## See Also

* Religion
* Astral Plane
* Spirit Walking

## References

1. ↑ Soulbound Studios, New Video, Concept Art, and Lore... , 2 June 2016
Story Points

**Story Points** (SP) are the post-exposition counterpart to the EP currency system. Any remaining Exposition Points held by players after Exposition ends will be converted to SP with a substantial loss.

## Acquiring SP

You can get Story Points depending on your character's involvement in the story. These points earned will then be multiplied by your character's fame. The following table show the ranks:

## Spending SP

**Sparks of Life** - As part of the Chronicles of Elyria "Earn to Play" model, players will be able to trade in the SP they earn while playing for a new Spark of Life.

**Souls** - You can spend your SP to buy new Souls.

**Life Improvements** - You will possibly be able to spend SP in return for items or consumables to aid your next character.

> "*It has always been our plan that Story Points were used to improve your lot in life. Work hard in your previous life, and like karma, you'll be rewarded in the next. - Caspian*"
>
>

**Heirs** - If you wish to have an heir to pass your possessions to upon your characters death, a certain amount of SP will be required in order to do so. Soulbound Studio anticipates that any player will be able to earn enough SP to activate an heir within 3 months of active gameplay. This encourages players to be active, with the risk of losing their current title and fame if they are not.

## References

1. ↑ *HOLD!*, *"Game-Guide"*
2. ↑ Caspian, DJ #17: Bolstering & Earn-to-Play, 28 April 2016
3. ↑ 3.0 3.1 Caspian, Down the rabbit hole..., 8 August 2016
Supplier

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Suppliers**, which are further divided into Gatherers and Merchant, are those responsible for getting necessary resources to Producers.

Gatherers are miners, lumberjacks, and farmers who tend to gather the more mundane resources such as wood, stone, precious materials and food ingredients.

Merchant travel long distances in order to requisition rarer materials, or trade materials with producers at other locations within the world in return for profit. In both cases, it will not be uncommon for Merchants and Gatherers to use large wagons to transport their merchandise, with some even concealing hidden boxes onboard in order to store their gold or more-precious items. Alternatively, they may hire a bodyguard or two to protect them and their goods from bandits and thieves during their travels.

## Skills

Suppliers will need to draw heavily from the gathering knowledge domain.
Pt Tempo

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Dias

Cada dia será separado em quatro períodos. Diurno, Crepúsculo, Noturno e Alvorada. Um dia Elyriano inteiro equivale a 2.8 horas na vida real (168 minutos). 1 hora Elyriana são 7 minutos na vida real. 1 minuto Elyriano são 7 segundos na vida real.

* Diurno: 86 minutos
* Crepúsculo: 18 minutos
* Noturno: 46 minutos
* Alvorada: 18 minutos

Entretanto, isso estará sujeito à leves alterações ao longo da semana, como os solstícios e equinócios da Terra. Alguns dias são mais longos e alguns dias são mais curtos, de forma que o tempo pode variar.

## Semanas

Cada semana terá a duração de 5 dias do jogo. Os nomes dos dias da semana são: Auror, Neera, Merida, Qinder, E'en.

## Meses

Cada mês em Elyria consiste de 2 semanas Elyrianas. Angelan, Ocei, Monarn, Daemi, Terrarn e Lunai são os nomes dos meses, em ordem.

## Estações

Uma estação em Elyria dura uma média de 4 dias da vida real, ou 96 horas reais. Estações também podem variar de duração, de 2 a 8 dias reais, e haverão pistas astrológicas dentro do jogo que habilitarão aos jogadores descobrir as durações. Irregular events such as the Longest Night can make seasons go up to 2 IRL weeks.

## Anos

Um ano em Elyria dura 7 dias da vida real.

## Referências

1. ↑ Snipehunter, CoE Discord tag "Elyrian Celestial Mechanics", 10 November 2017
2. ↑ 2.0 2.1 2.2 2.3 Serpentius, CoE Discord tag ##3.26.2018#Time in Elyria#, 26 March 2018
3. ↑ 3.0 3.1 Soulbound Studios, Plenty of eye candy..., 24 July 2016
4. ↑ Caspian, Down the rabbit hole..., 8 August 2016
Astrology

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The Soulborn Engine uses a form of astrology to determine the types of conflicts your character will encounter as they roam about the world. At that precise moment your character is born, each celestial body holds some position in the heavens - their gravitational force pulling you in different directions. Like a map of the future, the position of each planet charts a course that dictates the theme of your character’s life and the types of obstacles you’ll face. When your character finally grows old and dies, the passing of time will necessitate a new birthdate, and with it a whole new set of adventures.  There is a random hour component (that the player doesn't see) so that even if people choose the same day they won't have the same natal chart.

The position of the planets in relation to the Houses of the Zodiac will have an effect on your destiny.

## References

1. ↑ Caspian, Design Journal #2 – Soul Selection, Destiny, Achievements and Soul Mates, 12 August 2015
Isshek

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

This language, like the Waerd, is mysterious and misunderstood. Considered to be hereditary, it's not taught to others. Beyond the Waerdic settlements of the semi-arid desert, it is rarely heard and, when it is, its susurrus vocalization tends to make others uncomfortable. The alphabet has no extra characters, but also further omits f, p, q, and x.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Pyqsi

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Coming from the same root language as Neran, this approachable and mellifluous language has evolved to be very contextual, which is ultimately why it didn't become the language of choice for commerce. It can be heard among the treetops of the great forests and in the great academies founded generations ago by Kypiq masters: the Kinothian and the Arkyn. It also includes the ß character, but not c or x as in Neran.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Shack

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Stories | 1

A **Shack** is a basic residential building that can be purchased with Exposition Points during Exposition.

* It can be upgraded from wood to stone.
* It is one-story by default, and it is unknown if it can have a second story added.

Presumably after Exposition, similar buildings may be constructed, but these will require blueprints, materials, etc.

## See Also

* Architecture
* Architecture Tool
* Construction

## Trivia

During Exposition, shacks can be purchased for 100 EP. Stone variants would cost an additional 50 EP.

## References

1. ↑ 1.0 1.1 1.2 Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
Lease

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Leasing is the action of renting out parcels of land or subsections of those parcels of land.

You can also lease out rooms of a house, or rooms within a commercial property such as a tavern, whereby you can rent out rooms for passing travellers to rest within.

It should be noted that any buildings or infrastructures built on leased land will still be legally owned by the leaser, even if built by the person leasing that land.

## References

1. ↑ Caspian, DJ #14: Player Housing – Architecture & Construction, 26 November 2015
Planes

## Elyria or "New Elyria"

The main plane where Mann currently resides.

**Qindred**: Separated from the other planes during The Burning.

**Virtori**: Separated from the other planes with the sealing of Virtues and Vices.

## Haven or "Old Elyria"

A plane on which magic still exists prominently.

**Qindred:** Separated from the other planes during The Burning.

**Virtori:** Separated from Elyria with the sealing of Virtues. A place of Virtue.

## Karcion

The plane on which Daemon's fire still rages.

**Qindred**: Separated from the other planes during The Burning.

**Virtori**: Separated from Elyria with the sealing of Vices. A place of Vice.

## Astral Plane

The plane which separates and connects the three planes.
Pt Perguntas Frequentes

## Q. O que é Chronicles of Elyria?

Chronicles of Elyria (CoE) é um MMORPG de próxima geração que visa quebrar as fronteiras do esteriótipo de MMOs atual.

## Q. O que é um MMORPG?

MMORPG (comumente resumido como MMO) é uma sigla para *Massively Multiplayer Online Role Playing Game* (Jogo de Interpretação de Papéis Multijogador em Massa). Esses são jogos jogados pela internet que envolvem centenas ou milhares de jogadores, todos simultaneamente no mesmo servidor ou mundo virtual. Os jogadores podem se encontrar no jogo, jogar juntos e aventurarem-se com milhares de pessoas de todo o mundo.

Embora as três últimas letras da sigla sejam *Role Playing Game* (Jogo de Interpretação de Papéis), historicamente só uma minoria das comunidades MMORPG realmente se envolveram na teátrica interpretação de papéis associada a jogos de mesa como Dungeons & Dragons. Na grande maioria, o "RPG" em "MMORPG" denota copiosas características em comum, como criação de personagem, o foco principal na progressão das habilidades do personagem do jogador e temas tradicionais de fantasia medieval. O desenvolvimento de Chronicles of Elyria coincide com alguns dessas características, enquanto a outras, rejeita fervorosamente.

## Q. Quem são os Soulbound Studios?

Fundada em 2015 pelos veteranos na indústria Jeromy W e Eddie S, o Soulbound Studios é uma equipe crescente de desenvolvedores de jogos talentosos que se uniram em prol de uma criação inspiradora.

## Q. Quem publicará e distribuirá o jogo?

Nesse estágio, CoE será integralmente auto-publicado pela Soulbound. Não se sabe se distribuidores externos serão envolvidos. A auto-publicação nos dá muito mais controle sobre o objetivo final de design do jogo.

## Q. Ainda tem vagas de emprego na Soulbound Studios?

Sim! Visto que isso muda de tempo em tempo, é melhor adicionar aos favoritos a Página de Empregos no Gamasutra.

## Q. Posso contribuir para o desenvolvimento do jogo?

Jogos como este precisam de muitos recursos. O melhor jeito de se envolver é seguindo para o site oficial, registrar-se e fazer sua inscrição. Além disso, você pode também seguir para a página de investidores da Soulbound Studios se você tiver os recursos necessários para o fazer.

## Q. Onde posso achar as últimas novidades do jogo?

A melhor fonte é a wiki oficial (Achou!), mas outras fontes úteis são os Fóruns Oficiais COE e os Diários dos Desenvolvedores.
Survival Skills

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Survival skills** relate to abilities that enable characters to survive in the wilds. This skill tree focuses on skills such as, finding food and water, tracking prey, treating minor wounds and navigating your way through the wilds.

## Animal Care

* Animal Husbandry
* Animal Training/Taming

## First Aid

* Bone Setting
* Wound Binding

## Forestry

* Firemaking
* Bedding
* Shelter

## Hunting

* Snare Making
* Tracking

## Wayfinding

* Surveying
* Water Finding

## References

1. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2017
2. ↑ Soulbound Studios,Live Q&A - Survival, 29 March 2017
Necromancy

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Necromancy** is only spoken of in legend. Nobody knows whether it exists or not, what its capabilities are, etc...

If such a type of magic existed, it would certainly, serve to explain the fear people feel toward magic in general.

## References

1. ↑ Caspian, October 19th Live Chat Q & A - Ask Questions Here, 19 October 2015
Rowboat

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | ?

## Description

A **rowboat**, or "sailing rowboat" is an intermediate water-based vehicle used mainly on lakes or rivers.

*A little boat with a small sail for quick jaunts on the water.*

A rowboat won't take you across the wide ocean, but whether you're crossing a lake or traveling a river, the rowboat is the perfect – and affordable – solution. Sometimes known as the Angler's Friend, rowboats are the perfect platform for the lone fishermann and despite not being truly seaworthy they can be used to fish just off the coast.

## Trivia

* During the second Kickstarterversary, the Rowboat was a package available for purchase from the Chronicles of Elyria Merchandise store, which included only a rowboat.
* They were also a purchasable item during "Black Friday and Cyber Monday promo event".

## References

1. ↑ 1.0 1.1 1.2 Serpentius, November 2018 Store Promotion, 19 November 2018
Main Items/pt-br

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Nesta pagina você pode encontrar informação sobre os principais itens que você pode desejar carregar em sua mochila ao sair de uma cidade. veja também Equipamento.

## armas

* **Briga**: Sem armas porém existem regras, você pode morder orelhas.
* **Uma mão**: Você luta com uma arma em uma mão.
	+ Machados
	+ Espadas
	+ Rapiers
	+ Maças
	+ Adagas
	+ Lanças (Possivelmente apena para duas mãos)
* **Duas mãos**: Duas armas, duas mãos? O dobro do dano. Armas de duas Mãos.
	+ Machados
	+ Lanças
	+ Espadas (Possivelmente somente de uma mão)
	+ Alabardas
* **armas de cerco**: estas sao as armas usadas para atacar fortalezas.
	+ Balista
	+ Ariate
	+ Catapulta
	+ Trebuchet

* **Escudos**: Oferecem proteção total ou parcial de ataques.
	+ Escudo
* **Armas de arremesso** : Algumas armas são melhores quando arremessadas (Como por exemplo cadeiras).
* **Armas de longa distancia**: Estas armas arremessam projeteis.

## Equipamento

* **Cabeça**
	+ Capacetes, chapéus, coifas de malha, e capas com capuz
* **Rosto**
	+ Mascaras e mantas
* **Pescoço**
	+ Colares, mantas, e coifas de malha
* **Torso**
	+ Roupas, armaduras e bainhas
* **Costas**
	+ Mochilas, capas, mantos e bainhas
* **Braços**
	+ Braçadeiras, manoplas, braceletes e bucklers
* **Mãos**
	+ Manoplas, luvas, soqueiras e aneis
* **Cintura**
	+ Cintos
* **Pernas**
	+ Calças, saias e polainas
* **Pés**
	+ Botas

## Consumíveis

* Comida
* Bebida
* Bandagens
* Poções
Stretch Goals

During the initial Kickstarter campaign, backers were asked to vote on ideas for stretch goals. Soulbound Studios subsequently reviewed the poll results and determined which goals would be available to unlock, at which funding levels.

Funds accumulated through the campaign and v1 of the online store (ending December 31, 2016) determined which goals will be part of the initial release of the game. Although the $2MM goal was not met until after the deadline, SBS subsequently announced that they would be including the Dig/Bury portion of that stretch goal in the initial release.

## Future

These stretch goals were NOT unlocked, but may be added to the game some time after launch.

 2,250,000 | Mounted Combat | Hire an Animator | Combat system that supports fighting while mounted

## References

1. ↑ Kickstarter Update #13
2. ↑ Kickstarter Update #15
3. ↑ Kickstarter Update #16
4. ↑ 4.0 4.1 4.2 Dev Journal January 26, 2017
Lantern Man

**Lantern Man** is an important entity in Al'Tifali folklore. It is also referred to as "Soul Eater" or "Night Shepherd" by the Waerd. The Lantern Man is the main antagonist in the tale of "Ilnajeren and The Lantern Man". In this tale a Dras doctor named Ilnajeren and a Waerd named Jaleh are both involved in mysterious deaths occurring in and near a Neran village called Derriben. The story unfolds as The Eye enters the sky signifying the Queen's Gaze to come upon Elyria. The tale is provided in its entirety on the page about The Queen's Carnival.

When the Waerd tells Ilnajeren of the names of the creature, Ilnajeren's horrified reaction is "I thought Lantern Men were a myth!" Here, it is implied that Lantern Man is a name for a species of monstrous shape-shifters, rather than the name of a specific being.

## Description

In the tale of "Ilnajeren and The Lantern Man", a Lantern Man is described as being "A vast and looming darkness, a shape like bubbling tar extruding dripping tentacles" and "each bubble of tar burst to reveal an eye or a gaping, razor-toothed maw".

The Lantern Man oozes its thick black sludge into the ears, nose, and mouth of its victim, somehow using the sludge to form feelers that grab and pull the soul from its victim's body. It consumes the soul through one of its ever-forming mouths.

## Abilities

* Consumption of it's victim's soul
* Can pilot the body of it's victims.
* Can shape-shift into anyone whose soul it has consumed

## References

1. ↑ Snipehunter, A Tale of Queen's Gaze - Ilnajeren and The Lantern Man, 23 October 2018
Pt Funções dos Personagens

Chronicles of Elyria foi feito com quatro funções de personagem abstratas em mente. Cada função tem sua importância única na economia, requer um conjunto de habilidades distinto e se divide em diferentes subespecialidades. Apesar desse consenso geral de design, não há por si só funções pré-definidas; os jogadores serão capazes de decidir qual função ou funções estes queiram jogar e estão livres para combinar suas habilidades como queiram.

Funções e especialidades diferentes requerem níveis diferentes de capital, recursos humanos e inovação. Como jogador, sua tolerância a riscos e preferência de atividades irão naturalmente ajudar a determinar quais funções de personagem são adequadas para você.

Cada função de personagem foi projetada para tipos de jogador diferentes, em um espectro do social ou RP, até a jogabilidade focada no combate, com o Produtor estando no lado social, o Gladiador no lado oposto e ambos o Fornecedor e o Explorador no intermédio, como híbridos.

## Gladiador

Gladiadores são os guarda-costas, mercenários, soldados e exploradores de masmorras do mundo. Quando Exploradores descobrem novos territórios não-mapeados, é o Gladiador que segue em frente e limpa o caminho. Quando Mercadores seguem por rotas comerciais perigosas, é o Gladiador que os protege. E o cerne de qualquer economia, formada pela força de trabalho de Produtores e Fornecedores, depende da presença constante e diligente dos agentes da lei.

## Explorador

Exploradores são aqueles que se especializam em habilidades de sobrevivência, permitindo-lhes passar longos períodos fora da cidade, vagueando por sertões, desbravando florestas e percorrendo pântanos. Eles são os caçadores de tesouro do mundo. Seja uma mina virgem, uma tumba intocada ou uma árvore mágica no meio de uma floresta inexplorada, Exploradores ganham o pão sabendo onde as coisas estão e traçando o caminho mais seguro até lá.

## Produtores

Os Produtores são os artesãos do mundo, como ferreiros, padeiros, alquimistas, e alfaiates.

* Em geral, Produtores ficam sob a proteção de uma cidade e dependem de [[Pt\_Fornecedor|Fornecedores]] para sair e obter o que precisam.
* Quando não estão criando, vendem seus produtos em uma frente de loja ou leilão.

## Fornecedores

Fornecedores são responsáveis por adquirir os recursos que os Produtores precisam. Eles são subdivididos entre Coletores e Mercadores.

* Coletores são responsáveis pela coleta ou criação de recursos básicos, como minério, gemas, madeira, agricultura, subprodutos animais e etc.]]
* Mercadores viajam por longas distâncias para vender materiais extraordinários ou raros a locais onde estes estão geograficamente indisponíveis.

Quaisquer que seja o caso, não é raro que ambos Coletores e Mercadores utilizem grandes carroças e mantenham guarda-costas por perto.

## Referências

1. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2015
2. ↑ Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
3. ↑ Caspian, CoE Discord tag ##1.17.2018#Skills & Trades#, 17 January 2018
Sailfin

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Unknown

## Information

The **Sailfin** is a **tropical wetland** reptile that looks like an alligator or crocodile neither in actually. Regarding its anatomy, it has a finely veined "sails" of hide between its dorsal spines that both act to regulate the creature's temperature and act as a lure for some of its favorite amphibious prey.

## Gallery

* Sailfin sculpt 1
* Sailfin sculpt 2
* Sailfin Dec 2019 modeling
* Sailfin bioluminiscense

## Trivia

* The spines of the sailfin are bioluminescent.

## References

1. ↑ Snipehunter Sometimes the shine comes in steps, 8 November 2019
Pt Conhecimento

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introdução

Ref.:

*Atenção:* **Conhecimento** é adquirido através de Pesquisa e oferece compreensão de fórmulas novas ou alternativas, novas técnicas e tecnologias, e novos usos para as estações de criação.

## Conhecimentos

Esta seção fornece um olhar sobre os campos de conhecimento atualmente conhecidos, baseados nas árvores de habilidade mostradas aqui. Por enquanto os campos de conhecimento estão classificados em domínios de conhecimento arbitrários. *Nota: esta lista é preliminar e tudo está sujeito à mudança!*

## References

1. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
Map of Elyria

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

Chronicles of Elyria is planned to be played on four servers, each with a unique map and geography. How these came to be is explained in the dedicated pages on World Generation and Map Voting.

## Maps of Elyria

The four maps that were selected by the community to serve as the main stage for their Chronicles of Elyria are shown below.

* Angelica
* Luna
* Selene
* Oceanus

More detailed maps are generated and to be disclosed for the purpose of "Domain & Settlement Selection", on the respective wiki pages for the four game servers. That process is anticipated to take place in Q2 2019.

## See also

* For the skill required to navigate with out without maps, see the page on navigation.
* For info on the map item, see the page on maps.
* For the skill required to create maps, see the page on cartography.

## References

1. ↑ Snipehunter, The votes are in! Map Voting is Over and the Winners are..., 19 November 2018
2. ↑ Vye, Domain & Settlement Selection begins April 29th, 8 April 2019
Jenu

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Stubbornly against learning other languages, you'll encounter Jenu in the Janoan rainforests. Those wishing to negotiate or trade with the Janoa may pick up enough of the staccato vocabulary to get by, but most will seek the services of a translator, usually Drasean. The letters á, é, í, ó, and ú all indicate a stress when speaking but have the same vowel sound as their unaccented counterpart. The following letters don't feature in Jenu: c, f, q, or x.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Pt Geografia

O continente de partida para cada servidor será de aproximadamente 96 km x 192 km para os servidores NA e EU. O continente de partida para o servidor OCE será de aproximadamente 96 km x 144 km.

* Estima-se que serão necessárias 48 horas de caminhada sem parar (a 1,5 m / s) para andar de uma extremidade à outra do mapa, se o mundo estiver plano, sem obstruções.
* Acrescente a mecânica necessária para descansar, mudanças no terreno (florestas, rios, montanhas), etc., e essa estimativa aumentará.

Cada servidor terá uma população mínima combinada de Player-Character (PC) e Non-Player-Character (NPC) de aproximadamente 100 mil. Divididos em seis reinos, cada reino deve ter uma população média de aproximadamente 17 mil PCs and NPCs.

## Geografia & Biomas

O mundo de Elyria tem muitos biomas diferentes, com suas próprias condições [[Pt\_Clima|climáticas] específicas e locais, e outras condições ambientais, como flora, fauna e recursos. Note que nem todo bioma estará presente no lançamento.

Quais biomas estarão presentes e onde em cada continente é determinado pela geografia única de cada um dos mundos dos servidores. A distribuição da geografia e do bioma no mundo é determinante para o processo inicial e orientado da D&SS e, consequentemente, também da maior influência do desenvolvimento futuro de cada mundo e de suas comunidades de jogadores.

## Servidores do Jogo

Em Chronicles Of Elyria, cada servidor tem uma geografia única, resultante de um processo chamado geração de mundo.

Os servidores são:

* **Angelica**, também conhecido como "NA West" (NA-Oeste), localizado no Oeste dos Estados Unidos.
* **Luna**, também conhecido como "NA East" (NA-Leste), localizado no Leste dos Estados Unidos.
* **Selene**, também conhecido como "EU", localizado na Europa.
* **Oceanus**, também conhecido como "OCE", localizado na Australia.

## Locais

A tela do mundo é pontilhada com assentamentos de tamanho variável e vários outros locais e pontos de interesse. Assentamentos individuais não são documentados nesta wiki. No entanto, a rico história e lore de Elyria resultou em uma série de locais especiais e principalmente únicos. Eles estão documentados neste wiki e podem ser encontrados nesta página de categoria dedicada: **Locations**

## Político

Como a geografia, o mapa político e Elyria é diferente e único para cada servidor.Os dois níveis superiores de governança pública de Elyria (reinos e ducados) estão documentados nesta wiki e podem ser encontrados através das respectivas páginas de categorias: reinos e ducados, e através desta página inicial dedicada: **governos atuais**

## Referências

1. ↑ Caspian, Live Q&A - Open Topic @ 9:30, 27 April 2017
2. ↑ *Unofficial!* Caeoltoiri, Stuck at 10,000 or so players #15, 11 April 2017
Kingdom of Al'Khezam

Others | Isshek, Jenu, Pyqsi, Forest Cant

The Kingdom of Al'Khezam is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Falzame
 - Duchy of Feann
 - Duchy of Lemuria
 - Duchy of Tyr Nansur
 - Duchy of Anor
 - Duchy of Asébeia
 - Duchy of Munzo
 - Duchy of Iyandolin

## Kingdom-wide Organizations

 - Al'Qaum Royal Medical Society
 - The Order of Wisdom and Learning

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017