Zorbak

> "*From the depths of his dank domain comes the Ebil moglin Zorbak!*"
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>
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**Zorbak** is the seventh challenge on the *Beginnings* board. He appears alongside Artix in Doomwood Duo.

## Attacks

All of Zorbak's attacks deal Ebil damage.

1. Zorbak covers himself in a protective bubble, then blasts his target with a beam.
	* Applies 'Protective Bubble' for 99 turns inclusive.
		+ +60 All.
		+ -60 Health.
		+ +60 Boost.
		+ +60 Bonus.
		+ See Mechanics.
	* Attacks for 1 hit of 200% Ebil Magic damage.
2. Zorbak blasts his target with a beam.
	* *Zorbak tries to copy your positive stat buffs!*
	* If the player has any positive stat buffs, applies 'Zorbak's Master Plan' for 2 turns inclusive for each.
		+ See Mechanics.
	* Attacks for 1 hit of 200% Ebil Magic damage.
3. Zorbak summons bones and sends them at his target.
	* Attacks for 6 hits of 50% Ebil Magic damage (300% total).
	* Increase's **Zorbak's Bone Collection** by 1 (see Mechanics).
4. Zorbak blasts his target with a beam.
	* Attacks for 1 hit of 200% Ebil Magic damage.
	* Inflicts 'Ebil Hex' for 5 turns, a 100% Ebil DoT.
5. Zorbak blasts his target with a beam.
	* Attacks for 1 hit of 200% Ebil Magic damage.
	* Inflicts 'Ebil Spell' for 4 turns.
		+ -20 Boost.
		+ -60 Bonus.
		+ -60 Crit.
6. Zorbak blasts his target with a beam.
	* Attacks for 1 hit of 200% Ebil Magic damage.
	* Inflicts 'Ebil Curse' for 5 turns inclusive.
		+ -10 All.
		+ +10 Health.
		+ -300 LUK.
7. Zorbak pokes his target with his staff.
	* Attacks for 1 hit of 200% Ebil Melee damage.
8. Zorbak summons a pair of undead and sends them at his target.
	* Attacks for 2 hits of 1000% Ebil Magic damage (2000% total).
	* Resets **Zorbak's Bone Collection** to 0.

## Rotation

Zorbak's attacks follow a priority sequence:

* If **Zorbak's Bone Collection** is at 3 and Zorbak's last action was Attack 2, he uses Attack 8.
* If 'Zorbak Revealed' is active on Zorbak, he uses Attack 7.
* If 'Protective Bubble' is not active on Zorbak, he uses Attack 1 (Protective Bubble).
* If Zorbak's last action was not Attack 2, he uses Attack 2.
* If none of his other attacks are available, Zorbak randomly chooses between Attack 3 (bone) and Attacks 4, 5, or 6 (beam).
	+ If Zorbak chooses to use a beam attack, he sequentially uses one in the order 4 > 5 > 6 > repeat.

A simplified version of this rotation is as follows:

* Zorbak uses Attack 1 on the first turn.
* While 'Protective Bubble' is active, Zorbak's rotation becomes 2 > X > repeat.
	+ X can be Attacks 3, 4, 5, 6, or 8 depending on the above criteria.
* If the HP of 'Protective Bubble' reaches 0, Zorbak's rotation becomes Y > 1 > Protective Bubble rotation.
	+ Y can be Attack 7 or 8 depending on the above criteria.

## Mechanics

### Twilly

* At the start of Zorbak's turn, Twilly will perform a beneficial effect for Zorbak (or for Artix in the duo).
	+ Applies 'Twilly's Boost' for 3 turns inclusive.
		- +20 Boost.
	+ Applies 'Twilly's Bonus' for 3 turns inclusive.
		- +40 Bonus.
	+ Heals his target for 2% of their maximum HP.
	+ Twilly's rotation is Boost -> Heal -> Heal -> Bonus -> Heal -> Heal -> repeat.
	+ In Doomwood Duo, Twilly will randomly target either Artix or Zorbak.

### Protective Bubble

* Upon using Attack 1, Zorbak will apply 'Protective Bubble' for 99 turns inclusive.
	+ +60 All.
	+ -60 Health.
	+ +60 Boost.
	+ +60 Bonus.
* The Protective Bubble has HP equal to 25% of Zorbak's maximum HP (2312).
* Damaging Zorbak (including DoT damage) will reduce the HP of the Protective Bubble by the same amount.
	+ *Zorbak's Protective Bubble: X/Y HP*
* When the Protective Bubble reaches 0 HP:
	+ *Zorbak's magical bubble fades!*
	+ 'Protective Bubble' is purged.
	+ Applies 'Zorbak Revealed' for 2 turns inclusive.
		- -20 All.
		- +20 Health.
		- -20 Boost.
		- -20 Bonus.

### Zorbak's Master Plan

* If the player has any positive buffs when Zorbak uses Attack 2, he applies 'Zorbak's Master Plan' for 2 turns inclusive.
	+ Randomly selects one of the following popups.
		- *Zorbak: 'Meh heh heh. Nice buffs you have there.'*
		- *Zorbak: 'Good idea. I'll try it too.'*
		- *Zorbak: 'I can feel it! The power! Rising! Burning! Oh wait no, that's heartburn.'*
		- *Zorbak: 'You might call this cowardice. I call it cleverness!'*
		- *Zorbak: 'Behold my secret power, which carried me through Necro U: Plagiarism!'*
		- *Zorbak: 'Did you really think you could outsmart me with THIS?'*
		- *Zorbak: 'It's free and it's for me!'*
		- *Zorbak: 'Stand back, Twilly, I'm about to Zorb!'*
		- *Zorbak: 'I don't know what this does, but if you have it, I want it!'*
		- *Zorbak: 'I'm not sharing. You are.'*
		- *Zorbak: 'Thanks, chump.''*
	+ The buff and value of 'Zorbak's Master Plan' is identical to the buff on the player.
	+ A separate instance of 'Zorbak's Master Plan' is applied for each individual buff.
		- If there are multiple stat buffs for the same stat, a separate instance will also be applied.
	+ The possible positive stat buffs that Zorbak will copy are the following:
		- Resistances (including Health).
			* Zorbak **ignores** 'Relic Barrier' from DeathKnight.
		- Stats.
		- Melee/Pierce/Magic.
		- Block/Parry/Dodge.
		- Crit.
			* This includes modifiers to Crit damage, such as 'Penumbra' from ShadowWalker of Time.
		- Bonus.
		- Boost.
		- Damage Reduction (displayed as Resistpercent).

### Zorbak's Bone Collection

* Zorbak permanently applies the status 'Zorbak's Bone Collection', which has a counter that starts at 0.
* Upon using Attack 3, the counter will increase by 1.
* If the counter reaches 3, the next time he chooses between a bone or beam attack (Attack X in the rotation), he instead performs Attack 8.
	+ *Zorbak: That will do nicely. Prepare to face my Ebil wrath!*

## Resistances

* Shrink: 300
* Immobility: 300
* Darkness: 200
* Light: -5