Events

**Events** are random scenarios that are presented to your group of survivors throughout the game.

An Event will usually pose the party with a problem that they can address in a variety of ways. If handled successfully, these events can reward your survivors with bonuses like a stats buff or extra supplies; however, failure can result in penalties such as loss of Morale or supplies, and even injury or death of party members.

Events are loaded and laid out like a deck of cards; every time an event happens, that event is taken out of the deck and can't happen again until the deck is reshufled, and the deck is only reshuffled when it runs out of events. Additionally, there are different decks for different kinds of events (like low-mood events or generic road events), meaning that certain events may repeat before you get to see all of them if said events are in a different "deck".

Players are given multiple avenues of approach from which to tackle each event, many of which will test the party's stats in order to determine the outcome of the event. It is possible for characters to succeed stat checks with any stat value, but the lower the level of the tested stat, the less likely the test is to succeed.

Each challenge has a hidden skill check value. If the survivor attempting the challenge has the required level in that skill, the chance of success will be 50%. If the skill in question is one level below that requisite, that probability goes down to 33%; on the other hand, a stat that's one level higher than the requisite has a 60% chance to result in success.

On occasion, the player will come across certain events will require the character to fulfill two stat requirements simultaneously in order to succeed. These are known as Stat Combos.

## Scavenging Events

The 3 core events that involve controlling your character and fighting zombies. These are guaranteed to happen at regular intervals.

* Always be Looting
* Sieges
* Trader Camp

## Driving Events

These events occur if the party has a Vehicle. At least two of these will occur per day and they are selected at random.

### Common

* A Trip to the Farm
* Abandoned Gun Range
* Armored Garage
* Audio Repair
* Bandit Raid Defense
* Bee Trouble!
* Bomber Zombie
* Burnt Library
* Busted Leg
* Car Collecting Bandits
* Choose UR Fate
* Cloud Watching
* Cool-it Diplomacy
* Dark and Creepy Store
* Death Car to Right Here
* Death Road Radio
* Deep Cut
* Deer Crossing
* Dentist Office
* Driving in Bad Weather
* Driving Range Last Stand
* FAAF 15: Gotta Go Fast
* Fight or Flip
* Fire!
* GameBronus Entertainment System
* Gloomy Weather Trip
* Grocery Squatter
* Grocery Trust Exercise
* Health Food Havoc
* Heavy Traffic
* Helping out Someone in Need!
* Helping with Car Trouble
* Jump it, Man!
* Kinda Pushy
* Last Computer, Last Chance for the Internet
* Like a Normal Day
* Lonely Garage
* Lonely Gas Station
* Lucky Candy Bar
* Ma Hooth
* Magazines: Popular after the Apocalypse
* Misplaced Keys
* Molotov Making
* Mysterious Radio Signal
* Prepared Preppers Magazine
* Prices So Low They're Free
* Quiet Town
* Ranting Man
* Repair Shop Repair
* SERVICE ENGINE SOON
* Shiny Garage
* Silent Guardian
* Still Having to Wait in Line
* Strange Vending Machine
* Swole-O-Flex
* The Battle of Garbage Mountain
* The Big McDowell
* The Dinkdoor: Door of Dinks
* THE LOST SNEEZE
* The Mystery of the Ghost Fart
* The Perfect Rock
* They're all wearing sweat bands
* Town of Traps
* Trader Trap
* Traffic Jam
* Tree in the Road
* True Despair
* Twinkie Truckin
* Washed Out Road
* Weegee Board
* Weapon Stealing Bandits
* Who can be trusted?
* Yer Money vs Yor Life

### Rare

* And Then a Sasquatch
* Challenge Mode
* Cursed Treasure
* Extra Deluxe Ultima Wonkor Burger
* Hand Upgrade
* More Valuable Than Gold
* That One Time We Found A Whole Baked Cod
* The Tetrographic Vortex
* The Unsummoned
* The Zombie Master
* Three Graves
* Toilet of the Past's Future
* Trust Building Exercise
* Video Casette Player
* Wings for DAYS!

## Siege/Run Events

Siege and Run events will only occur if the party has a Vehicle. They occur every 3-4 days and they are selected at random.

### Sieges

* 1 Hour Cabin Vacation
* Backs to the Wall
* Caught in the Open
* House Siege
* Last Sale at Yallmart
* Mall of the Dead
* Stuck in a Ditch
* Suburb Siege

#### Rare Sieges

* The Monday
* Night of the Clown
* City of Crushed Hopes

### Runs

* Factory Complex
* River of Death/River of Sludge
* Tunnel Gauntlet

Different Run events will occur if the group is Walking. These do not grant rewards like sieges/runs, but will give the group a new car if they can survive.

* Car Preservation Tunnel
* Dirt Road to Out of Here/Rough Road to Safety/Long Country Walk
* Last Street in the World

## Walking Events

Events that happen when walking without a car. Characters' stats and abilities will have little effect over the outcome over these events. The whole party will have the Tired status.

* All Dirty
* Bottomless Pit
* BURNIN RUBBER
* Cat Attack!
* Cowardly Bandits
* DEJA VU
* EM PEE GEES
* Free Boot
* Free Meal
* Good Forever
* Horrible Weather
* Immortal American Pastime
* Leap of Faith
* Merciless Bandits
* Nice Walk
* Reluctant Bandits
* Rough Terrain
* RUN IT ALL OVER
* SO CLOSE
* THE BRANCH
* TOE STUB
* Toll Bridge Bandits

## Camping Events

Events that occur once a day when the team attempts to sleep for the night. During these events, the group will attempt to eat a meal (2 food per human party member and 1 food per pet), which may raise or lower your team's Morale depending on whether you have sufficient food. Resting will also remove or prevent your team from having the Tired status.

* Bandit Watch
* Barricading Before Bed
* Bed & Breakfast
* Berry Picking in Zombie Games
* Boring Stop
* Can Shooting Practice
* Cabin with Woodstove
* Crowded Campsite
* Death Road Sing-a-Long
* Giant Spider Attack
* The Morning Moose
* Mini Golf!
* Miserable Camping
* Muscle Camp
* Night Siphon
* No More Creepypastas
* Non-Useless Junk Shop
* Old Campground
* Passing Out
* Smelly Campsite
* Quick Stop
* Zombie Watch

Different camping events will occur if the group is Walking.

* ABANDONED LUCK
* ANT ATTACKS
* BUGS AND CAMPING
* Just Camping
* LONG DAY
* Peaceful Camp
* RUFFIN IT
* THAT BEAR STOLE MY STUFF

## Despair Events

Despair Events are events that occur when a character reaches zero Morale. They will often involve little to no choices and almost always be negative. Many Rare Characters have unique despair events which vary in outcome.

### Solo / Common

* Bitterness
* Crushing Boredom
* Haze of Despair
* Leg Bite
* Losing Strength
* Road Despair
* Shaky Hands
* Unseen Tantrum
* Wasting Away

### Group Only

* Bullying
* Everyone Needs to Hustle
* Fatal Argument
* Giant Rant
* Lost to Despair
* Quietly Disappearing
* Road Trip Argument
* The Death Road Continues
* Ultimatum

### Pet Only

* Pet Attack
* Pet Tantrum

## Holiday Events

These events only occur on certain holidays throughout the year. Players can manually change the time/date to have these events play at anytime.

* Valentine's Day (February 14th)
* Canada Day (July 1st)
* Independence Day (July 4th)
* Halloween SCARETACULAR (October 25th-31st)
* Thanksgiving Meal (Fourth Thursday in November)
* Nice or Naughty (December 24th and 25th)

## Location Events

These are events that appear at certain locations

* Cardiovascular Training
* I.T.B.A.B.Y.J.P
* It's a Graphic Novel NOT a Comic Book
* Mysterious Device
* Sacrificial Altar
* Turret Thief

## Miscellaneous Events

These events don't fit into the above categories. They can occur at various different times.

* Car Breakdown
* Death Road To Canada
* Familiar Faces
* Glimmer of Hope on the Death Road
* Heal Up!
* More Victims for the Death Road
* OUT OF GAS
* Rescue Successful!
* Sweet Ride