Game updates/2018-05-03

* Added a destruction penalty that reduces a city's resource output relatively to the lost hitpoints of the city's headquarters.
* Say what quest objectives were completed and what the received rewards were.
* Tile hint now mentions inaccessible and unexplored tiles.
* Added power strike effect.
* Added effect for orbital strike and orbital bombardment.
* Necron AI now produces Canoptek Scarabs.
* Added some missing text.

### Changed

* Decreased default number of players to 4.
* Decreased world size and increased land mass.
* Improved player start position selection.
* Players no longer spawn in the center of the world.
* Tweaked wildlife pack sizes.
* Adjusted wildlife densities.
* Wildlife now only temporarily unleashes when attacked.
* Restricted the range at which unleashed wildlife attacks.
* Increased the ranged damage reduction for infantry in forests and imperial ruins from 25% to 33% and 50%.
* Monstrous and Gargantuan Creatures no longer benefit from forests and imperial ruins ranged damage reduction.
* Tweaked several other ranged damage reduction values.
* Removed +1 attacks when attacking with melee weapons.
* Made height level impact on line of sight less restrictive.
* Experience is no longer spread in a radius of 3 around the killer, but only in a radius 3 around the dying unit and to the killer itself.
* Increased Fortress of Redemption cooldown from 3 to 5.
* Increased Fortress of Redemption upkeep from 2 to 3.
* Reduced Dynasty population limit from +3...9 to +2...6.
* Tweaked wire weed flavor to be clear it damages all units.
* Show powerful creatures tip for Enslavers.
* Clicking a second time on a unit that is in a city will no longer enter the city screen unless the unit is the headquarters.
* The last Astra Militarum quest now requires to kill all robots as well.
* Adjusted the difficulty of several quests.
* Reduced the maximum gain from loyalty to +100%.
* Clarified city population hint.
* Changed highest supported resolution to 3440x1440.
* Consumes action and consumes movement text is now colored yellow.
* Space Marine Shotgun is no longer considered a bolt weapon.
* Changed music volume default from 10% to 25%.
* Increased the group size for Scout Sentinels and Warbuggies by one and adjusted the costs.
* Increased the cost and production time of Terminators.
* Reduced Scout Bikers rotation speed.
* Reduced resource boni from special features to adjacent tiles.
* Slighty reduced the resource impact of common features.
* Tweaked resource output of different climates.
* Coast tiles now give a stacking +5% food to adjacent land tiles.
* Increased the density of artefacts.
* Warboss' Attack Squig is now a levelable weapon instead of a passive accuracy bonus.
* Increased Furious Charge damage bonus from +10% to +15%.
* Changed 'Ere We Go from damage bonus to +1 movement for 1 turn.
* Mob Rule no longer prevents Orks from healing.
* Tweaked and fixed Catachan Devil spawning rates.
* A Catachan Devil Lair now always starts with one Devil.
* Increased path finder fidelity when executing movement.
* Reduced the armor of cities from 10 to 6.
* Increased hipoints of cities by 100%.
* Reduced cost and build duration for MekGunz.
* Slightly adjusted damage and hitpoints to reduce fractions for base values.
* Orkoid Fungus healing is now +1 each turn instead of +10% healing rate.
* Changed Orbital Bombardment from 80 influence to 100 influence.
* Increased Weirdboy's Channel Mental Emissions research output from +4/8/12 to +6/12/18.
* Increased Weirdboy's Frazzle accuracy from 33% to 100%.
* Increased Painboy's Extra Bitz upkeep reduction from 10/20/30% to 25/50/75%.
* Increased Painboy's Cybork Implants boni from 3/6/9 to 10/20/30% and increased the cooldown from 1 to 3.
* Reduced Dok Tool's healing from 8/16/24 to 6/12/18 but reduced cooldown from 3 to 1.
* Increased Cryptek's Resurrection Orb healing from 6/8/12 to 6/12/18.
* Increased Cryptek's Chronometron range from 1 to 2.
* Increased Lord Commissar's Bring It Down armor penetration from 2/3/4 to 2/4/6.
* Decreased Tank Commander's Full Throttle movement bonus from +1/3/5 to +1/2/3.
* Decreased Tank Commander's Gunners Kill on Sight damage bonus from +10/30/50% to +10/20/30%.
* Increased the damage of the Lord's Void Strike ability.
* Increased Chaplain Flamer attacks from 6/8/10 to 6/9/12.
* Increased Primaris Psyker's Maelstorm accuracy to 100%.
* Improved resolution and refresh rate handling.

### Fixed

* Fixed units sometimes taking too long to respond after using an ability.
* Displayed movement lines are no longer cut off after 8 tiles.
* Fixed "No free item slots." showing when there are free slots.
* Fixed not being able to select incompatible save games to delete them.
* Fixed morale spreading sometimes affecting wrong players.
* Fixed Prophet of the Waaagh not doing anything.
* Fixed being able to use Orbital Deployment into enemy cities.
* Fixed Archaicopia increasing food and requisitions upkeep.
* Fixed region names rendering over city production queues.
* Fixed yield overlay not showing when there are too many different resources on the tile.
* Fixed a bug with line of sight which prevented retaliation fire when it should be possible.
* Fixed AI attack-move orders being canceled against suspected but unsighted enemies.
* Fixed changing resolution in windowed mode not refreshing the framebuffer size.
* Improved stability.

## Wiki Notes

* Version 0.10.0
* Saved games from previous versions are not compatible with this version.