The Abyss

The **Abyss** is a magical and mysterious dimension in the depths of the Mystic Plane, where there are several cages that house beings older than time itself.

## Appearence & Characteristics

The landscape of the Abyss is bleak and austere. Most of the landscape is made up of an expanse of barren, rocky terrain with little or no vegetation. The sky above is dark and stormy, with dark clouds that seem to threaten a storm at any moment.

The cages that house the oldest entities of time are the main feature of the Abyss. These cages are tall, imposing, and impenetrable, each containing an imprisoned entity. The cages are made of a dark, shiny metal, with large, heavy padlocks and a series of sacred seals that keep the doors closed.

As you approach the cages, you can feel a powerful energy emanating from them, as if they are pulsing with the life force of their occupants. It is sometimes possible to hear whispering voices or faint moans coming from the cages, as if the imprisoned entities are still trying to communicate with the outside world.

There are also a series of buildings around the cages, which appear to be the headquarters of the sorcerers responsible for keeping the Abyss in order. These structures are dark, with dark bricks and tall turrets, reminiscent of a medieval castle. Some of them are in ruins, but still convey a feeling of grandeur and authority.

In summary, the landscape of the Abyss is dark, sinister and austere, with the cages and sorcerers' buildings as the main visual features. It is a place that inspires fear and respect, and few venture into its dark and gloomy lands.

## History

### Background

The history of the Abyss goes back to a very ancient time, when the Pre-Existential Entities, ancient and powerful beings, were in search of a place to hold the most dangerous creatures in the universe. They wanted to create a place where they could keep these entities in check and prevent them from wreaking havoc on the worlds and dimensions around them.

After creating the Abyss, the Pre-Existential Entities summoned a group of powerful sorcerers to help them keep. These sorcerers were incredibly skilled beings, capable of manipulating magic in ways no human would ever be able to. They were Seraphim, a race of higher-ranking angels.

The cages are created by a spell created by Khaos, and these cages were designed with 20 sacred seals that had to be kept intact to keep the cage closed. If one of the seals were to be broken, the consequences would be catastrophic.

Over the years, the Pre-Existential Entities have trapped various dangerous entities in the Abyss, including Therion, Lyssa, the Darkness, Tiamat, Lucifer and Abaddon. These entities were locked in their cages, and the 20 sacred seals were placed to ensure they never escaped.

When the Eldritch Terrors were released into the Multiverse, one of them known as the Shadow performed a ritual and freed the Darkness from its cage. Eventually, the Darkness betrayed the Eldritch Terrors and helped the other pre-existentials trap them in the Abyss.

## Access and Location

Witch cosmologists from the Coven of Arcane Witches describe the Abyss as being in the depths of the Mystic Plane, it appears underneath the map as if it were a floor.

The only known portal leading to the Abyss is in Gamao Cave, located in the deepest region of Hell. It is described as an imposing and majestic structure, which stands out against the dark and frightening landscape of the kingdom. It is made up of a series of stone pillars, which rise to an arched archway, ornamented with arcane symbols and ancient runes. The surface of the pillars is smooth and polished, reflecting the light emanating from the portal in a soft, eerie glow. Around the portal, there is a dense and dark mist, which seems to hide something dangerous and unsettling.

The portal itself is a circular opening that. It is surrounded by a stone ring, which is inscribed with symbols and designs that seem to be in constant change and movement. As the person approaches the portal, they may feel a tugging sensation, as if the realm itself is trying to drag them inside.

Despite its frightening appearance, the portal is the only way to safely enter and exit the Abyss. It is protected by a powerful spell, primordial and unknown, which guarantees a safe round trip. Only those who are authorized by the guardians of the realm are allowed to cross it, as the danger of being trapped in the realm is very real and can be fatal.

## Hierarchy

The hierarchy in the Abyss is led by the Pre-Existential Entities, who are ancient divine beings who created the Abyss and have control over all aspects of it. Below the Pre-Existential Entities are the Guardians, who are beings in charge of maintaining order and protecting the cages, they have great power and knowledge about the functioning of the cages.

Just below the Guardians are the Sorcerers, who are humans with magical abilities who are recruited to help maintain the cages and control the beings that are trapped in them. Sorcerers are knowledgeable about the spell that creates the cages and are responsible for performing it when necessary.

Below the Sorcerers are the Warders, who are responsible for securing the cages and ensuring that no one tries to free the beings trapped in them. Guards are usually human or other magical creatures, and are trained in combat and containment techniques.

Finally, there are the prisoners, who are the beings trapped in the cages. They are classified according to their threat and power level, and are kept in specific cages with corresponding seals.

In summary, the order of the hierarchy is:

1. Pre-Existential Entities
2. Guardians
3. Sorceress
4. Guards
5. Prisioneirs

There is no centralized authority in the Abyss, such as a government or council. Guardians and Sorcerers are tasked with maintaining order and ensuring that trapped entities remain contained. They work together for the security of the realm, but there is no formal government or court system to adjudicate cases. In general, decisions are made by consensus between the guardians and sorcerers involved.

Veteran employees can receive promotions and leadership positions in the Abyss. They may be assigned to train new keepers or be responsible for overseeing certain sections of the cage. In addition, they can access additional information and resources to help them perform their tasks more efficiently. They may also receive special recognition for their loyalty and service to the kingdom, such as badges of honor or other types of awards.

There is a classification system for entities. The classification system used by sorcerers and guardians is quite complex and takes into account many factors to determine an entity's classification. Below, I describe the main aspects considered in the classification:

1. Dangerousness level: it is the most important factor in the classification of an entity. The potential damage that the entity can cause if it is released is considered here. Entities that pose a direct threat to life or the existence of entire worlds are considered to have a high level of danger, while entities that pose minor threats or just disturbances in the natural order are considered to have a lower level of danger.
2. Origin: This factor takes into account the nature of the entity and where it comes from. Entities that were created by a deity or benevolent entity tend to rank lower, while entities that were created by evil entities or arose in other negative ways tend to rank higher.
3. Type: entities are classified according to their type, such as demons, spirits, monsters, among others. Each type has its own characteristics and levels of dangerousness.
4. History: The entity's history is also considered in the classification. Entities that have already done great damage or are known to be especially dangerous receive a higher rating.
5. Influence potential: this factor considers the potential that the entity has to influence other beings or entities, either directly or indirectly.

Based on all these factors, the entity is classified into one of several levels of dangerousness, ranging from level 1 (lowest) to level 10 (highest). Each hazard level is also subdivided into sub-levels, with the number of sub-levels varying according to the hazard level. For example, a hazard level 5 entity can have 3 sub-levels, while a hazard level 9 entity can have 5 sub-levels.

Each entity is recorded in a logbook maintained by guardians and sorcerers, which contains all relevant information about the entity, including its classification, history, origin, and other characteristics.

## Relevant Locations and Known Inhabitants

* **Therion's Cage**
* **The Darkness' Cage**
* **Eldritch Terrors' Cage**
* **Lyssa's Cage**
* **Shedim's Cage**
* **Lucifer's Cage**
* **Abaddon's Cage**
* **Protoangeloi's Cage**
* **Tiamat's Cage**