recursal/Fanatic-Fandom huggingface dataset:
Gun

## Description

If you target the butler's master, you will be shot.

Each night, you must choose a new target that you have not targeted before.

You may use the gun to indirectly eliminate a player.

## Notes

* If the gun murders someone, including yourself, you are the murderer.
* Any player who holds the gun (hope/despair) can freely use the gun to become a murderer.
* Gun must remain in your backhand unless used.
* Gun cannot be traded/gifted/mulliganed/discarded.
* Gun can be "used and discarded" as fuel for abilities that require a discarded item (such as Mukuro Ikusaba's Armed).
* Protections cause the protector to be shot instead.
* You cannot be mind controlled to use the gun.
* The butler cannot reveal who was the gun.

## Strategy

### **Hope**

Gun acts like Kitchen Knife with the additional rule that you must target somebody new with your actions every night (if possible). This can put a lot of pressure on you to become the blackened by turncoat murdering somebody, but, strictly speaking, you don't *have* to kill anybody. Your game master may even allow you to reveal that you possess the gun, at the risk of being framed by the blackened during the next trial.

### **Blackened**

Gun acts as an element of chaos provided only by Aloysius Pennyworth. If you have the Gun, you have another way to indirectly eliminate another player at the risk of shooting the butler's master and dying yourself. If you discover somebody else has the Gun, however, you may be competing to kill somebody before he/she does.

### **Game Masters**

You won't have to worry about these rules unless Aloysius Pennyworth is in the game. (See the character card's wiki page for more details on how The Ultimate Butler works.) The most involved instructions for you is to note who the holder of the gun is targeting to ensure he/she follows the second line of Gun's rules and to see who is being targeted by Gun before following through on who is eliminated.
Бар «Лакадейзи»

Бар «Лакадейзи» (англ. *Lackadaisy Speakeasy*; другое русское название — Бар «Маргиналка») — подпольная бутлегерская компания, основанная в 1920 году Атласом Мэем и возглавляемая бандой Лакадейзи. На момент его смерти «Лакадейзи» был самым прибыльным и популярным баром в городе и главным конкурентом номера «Мэриголд», но в 1927 году, после смерти его владельца, заведение начало приносить убытки и перешло Митци, вдове Атласа. Дом Драго, агент министерства финансов, в выпуске «Revenuer» называет «Лакадейзи» «уничтоженной империей» и выражает удивление тем, что он всё ещё на плову. В выпуске «Growltiger» указывается, что в «Лакадейзи» можно попасть через потайную дверь в кладовой кафе «Литтл Дейзи», где можно попасть в пещеры, связанные с «Лакадейзи».

## Сотрудники

* Атлас Мэй — бывший владелец и основатель.
* Митци Мэй — нынешний владелец.
* Виктор Васько — бармен.
* Дориан «Зиб» Зибовски — лидер джаз-банды.
* Горацио Бруно — швейцар.
* Роки Рикэби
* Кэлвин Макмарри
* Айви Пэппер

## Кладовая

В «Malarkey» Митци упоминает кладовую, куда можно попасть через пещеры, где хранится огнестрельное оружие, но в «Deadlock» указывается, что его уже выкрал, как выяснилось в «Monomania», Мордекай. Кладовая находится за сценой «Лакадейзи», слева.

## Пещеры

«Лакадейзи» построен внутри и рядом с несколькими известняковыми пещерами, которые впервые показываются в «Deadlock». Имеются по крайней мере три перехода, прилегающие друг к другу, один из которых заканчивается запертой дверью. В «Echolalia» указывается, что за ней находится ряд костей, включая некоторых людей: к примеру — Эйвери, одного из свиноводов.

## Трефа

Булавка Лакадейзи — значок на лацкане, который носят те, кто работает в «Лакадейзи» или иным образом связан с ним. Булавка выполнена в форме трефовой масти.
Zyn'gar

## Summary

Not everyone escaped by foot; others gathered upon ships and boats, escaping into the sea. But where? Many did not know. The ships could not survive the rough seas, and some vessels crashed, causing the people to fall into the waters. But the Titan of the sea, Nim, didn't allow those who gave them worship to die within their waters. Those who sank into the depths or escaped into their waters were blessed with aquatic life, growing scales, gills or even webbed feet. With this blessing, the Zyn'Gar were born and made their lift within the waters and gave thanks to the Titan of the sea.

## Physiology

The Zyn’Gar are a race of beast-kin that vary greatly depending on the type of aquatic creature they take form in. Some are great and mighty, while others are small and meek. There is a wide variety of Zyn’Gar that can be even greater than the Fae. Most, if not all Zyn’Gar have webbed hands and the ability to breathe beneath the water's surface. Height, weight, color of their eyes, scales and hides are all different- you’ll be hard-pressed to find two Zyn’Gar that are the same. Unfortunately, the Zyn’Gar do not live past ninety, commonly perishing between seventy and ninety.

## Traits

### Beauty of Mind and Scales:

As Zyn’Gar are the only sentient creatures on the seafloor, they have learned by taking any knowledge they can get from crashed ships. They are natural scholars and have a knack for captivating most sailors. They gain a +1 for Intelligence and a +1 for Charisma.

### Gills:

Given as a blessing, Zyn'Gar can breathe underwater indefinitely without needing to surface.
Alsephra

## Overview

Alsephra is a goddess of light, the first god and the ruler of the light realm. She, alongside Igroth, was the first pair of Gods that existed. She is the reason why creation was born, and she gave life to a wayward boulder that coursed through the heavens, creating Era. Alsephra is the embodiment of positivity and goodness, and she helps to nurture and support the growth of life. She is a powerful and benevolent deity, who is revered and worshiped by many.

As the goddess of light, Alsephra is responsible for illuminating the world and bringing warmth and joy to all those who seek her guidance. She is a source of hope and inspiration, and her light shines brightly, banishing the darkness and bringing happiness to all those who bask in its glow. In times of hardship and struggle, Alsephra is a beacon of hope and a source of strength, guiding her followers towards the path of righteousness and helping them to overcome their challenges. She is a compassionate and loving goddess, who is always there to lend a helping hand to those in need.

Whether you are seeking guidance, strength, or simply a little bit of light in your life, Alsephra is always there to offer her support and guidance. She will always be a shining beacon of and positivity in a world that can sometimes seem dark and difficult. So, she is always the source of inspiration and guidance for the people who follow her path.
RealmsSmp Wiki

**Welcome to the RealmsSmp Wiki!**
We're a collaborative fandom about Realms Smp that anyone, including you, can build and expand. More content coming soon!

## Important articles

PlaceholderRageElixirPlaceholderBlack EntityPlaceholderBrandonCrafterPlaceholderCorrupted VillagePlaceholderThe Hooded GirlPlaceholderThe Shield of Rage

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* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Khaiti

## Summary

The Khaiti are a proud race of Era that originated with the other races before the wars began in the Age of Darkness. For years, the groups of Khaitan struggled with finding a suitable home for all of the different variations of their tribes, until they got a message from Era. “Seeketh my forests, there thou shalt findeth salvation.” From the Khaitan who believed it- and those that didn’t, they went their separate ways. Some fled by sea, some escaped to the mountains, but the remaining Khaiti seeked the forest that Era had mentioned they would find salvation. Using their beast-like bodies and attributes, they eventually trekked towards the south-east part of the continent and found their salvation within the forests. There, the Khaiti used their unique set of skills to survive and thrive.

## Physiology

The Khaiti are a race of beast-kin that vary greatly depending on the type of mammal they take form in. Some are great and mighty, while others are small and meek. There is a wider variety of Khaiti that one can be- greater even than that of the Fae. While most Khaiti have sharp claws and teeth, one thing that is common in all of them is their sense of hearing. Height, weight, color of their eyes, hair and skin are all different- you’ll be hard pressed to find two Khaiti that are the same. Unfortunately, the Khaiti do not live past ninety, commonly perishing between seventy and ninety.

## Traits

### Animal Instincts:

Due to the animalistic nature of the Khaiti, they gain +1 Strength and +1 Wisdom.

### Strong Sense of Smell:

Khaitan is significantly similar to their animal counterparts, allowing them to have a sense of smell as accurate as a bloodhound.
Doctor Panik

**Doctor Panik** is a very important character to the B.L.O.C.K Party Universe. He is a scientist from an alternate reality in which RageElixir and the rest of the B.L.O.C.K live in a much more civilized and modern time. Panik, who allegedly worked for the **Block Labs**, which is located in **Block City**, was a government figure steeped in mystery and controversy of the Multiverse. Doctor Panik, after hiring RageElixir, would send him on various adventures from across the Multiverse, oftentimes leading to the near-death of him and his friends. One day, according to very popular theory, and very heavily implied videos, Doctor Panik was experimenting in the Multiverse when he accidentally created a new reality (Realms SMP Timeline), where the B.L.O.C.K lived back in ancient times. He built a lab underneath a village in the Realms SMP universe (The 666 Lab), and started experimenting in secret on this mysterious new reality, and accidentally created the Black and White Entities while doing so, and tried to cover it up from the rest of his reality.

## History

Doctor Panik was first introduced as a side character for RageElixir's Minecraft series Block City, however, in recent months, he is becoming more of a main character.

**This Chapter is Under Construction**

## Personality

Doctor Panik is brilliant, but very mad. The Block City Canon states that Doctor Panik has to be one of the smartest men alive, but he spends so much time in his lab that he's gone mad. But, Panik has proved himself genius, as he's the only man who has opened gateways to other universes, directly created time travel technology, and done other things that many would find impossible. He is also proven to dislike company, as he openly says that he prefers being alone, and hardly ever leaves his lab.

## Relationships

**RageElixir**

RageElixir is a workmate at Block Labs. Though they don't necessarily *like* each other, they oftentimes get in situations that involve teamwork, which is why they share a bit of a bond, despite the fact they generally dislike each other.

**Demi-Boi**

Demi-Boy is Doctor Panik's pet. He found him whilst exploring in the Stranger Things dimension, which ultimately led to a multiversal collision.

**Rage Jr.**

Rage Jr. is RageElixir's son. Rate Jr. views him as a bit of a role model, calling him "Science Man."
The Holy Kingdom of Xales

## Summary

The Holy Kingdom of Xales rests in the heart of Aurus, which many considered the middle of Era altogether. It was the central Kingdom where the humans resided, as well as stragglers from a handful of other races. While other settlements are scattered throughout that Era, none are more notable or notorious than that of the Human Kingdom of Xales. The Humans dominated the realm with their ingenuity and tenacity. Xales is the culmination and byproduct of the Human will.

The original king of Xales, King Jaque I, and many other humans who lived in primitive villages and cultures wanted to centralize a human kingdom and make a place where humans could rule and live prosperously. Jaque was a holy man; before getting his grandiose titles, he was a humble man who prayed fervently every day. Choosing Jaque as her champion to lead the humans into a safe and fulfilling future, Alsephra chose to divinely guide Jaque to then translate and let one of her holy servants guide the humans under their careful eye. What started as a simple town evolved into the size of a vassal and then a kingdom. Thousands of humans flocked to the kingdom upon seeing it grow exponentially, choosing to make it their home and Jaque their king. People of other races were happily accepted into the fold of the Kingdom and would initially receive the same treatment as humans would. Still, these ideals would change over generations and with the passing of the crown.

Because of Alsephra’s guidance, Jaque chose the name: “The Holy Kingdom of Xales,” and established a Church within the confines of the kingdom, which would grow to be the most popular religion amongst humankind. Physical churches were erected around the castle, and amongst the areas of the kingdom, priests, nuns, and preachers were appointed within the rank of the Church, and the High Priest was chosen by the king once every twenty years.

Things began to change when Jaque’s great-grandson became king, the infamous King Auron. The economic divide between classes increased, and those of higher class began to treat those beneath them as trash systematically; races differing from that of humans were considered taboo, and while they were able to live within the kingdom, they were treated poorly, with few jobs and opportunities available to them. Women, too, suffered from this change of crown, as they were pushed back into the shadows, expected to be wives and nothing else as men dominated the kingdom. Thankfully, King Auron was the worst… and the last of the kings as a revolution against the crown rioted, albeit causing the ultimate fall of The Holy Kingdom of Xales when the Hundred Year War ended- the corruption within the kingdom being cleansed by Alsephra's acolytes, with Frederick of the noble house Grimm taking over as king and reforming the survivors into one of the Three Houses we know today.
Osria Roleplay Wiki

**Welcome to the Osria Roleplay Wiki!**
A medieval-esque fantasy roleplay server played through the platform of Minecraft.

We're a collaborative community website about Osria Roleplay that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Underbelly

## Summary

The Darklings and Cambions were two races that were vastly different from each other, but they shared a deep and complex history. The Darklings were a powerful and fearsome demon race known for their dark magic and ability to bend the shadows to their will. The forces of the dark ruled them. Despite their great strength and power, the Darklings were not invulnerable. Alsephra, the Mother Light, had long been their enemy and vowed to destroy all Light. In a great and terrible war, Aemal and his angelic armies descended upon the Darklings, raining down fire and destruction upon them. Many of the Darklings were slaughtered in the Crusade, but some escaped and fled into the shadows, where they found refuge in a remote town called the Underbelly.

The Cambions, the children of the Darklings and other races joined them here. The Cambions were a mixed race, with the strength and power of their Darkling ancestors but also with the traits and abilities of their other parent races. The Underbelly was a place of darkness and shadows, founded by Cambions to escape the ostracization and strife caused by their lineage and filled with criminals and outcasts. The Cambions and Darklings have a long-standing hatred for one another- the Cambion for ruining the lives of their people just for being born, and the Darklings because the Cambions were half-breeds, and they shouldn’t exist, to begin with.

They had their many differences, but the Darklings coerced the Cambions into allowing them into the Underbelly and, as such, worked together to build a new society. They made the best of their circumstances and vowed to benefit each other, despite their hatred for one another, as it was the best thing to do to save both of them. The Underbelly was ruled by none and was filled with shady characters, drunks, fighters, and the homeless alike; living in the Underbelly was… less than glamorous, but they had no other choice. Many Cambion children learned to resent their parents, a silent grudge lasted throughout the Underbelly’s existence, and fights regularly broke out between Darklings and Cambions. Despite their strength, the Darklings contained themselves; if they allowed themselves to injure or kill the Cambions, there wasn’t a doubt that they would band together and drive them out.

For many years, the Underbelly remained hidden and unknown, where the world's outcasts could find a home. But then, a great war lasting Hundred years erupted, and all races were drawn into the conflict. Cambions did not join the war, as they wanted to avoid the outside world at all costs, but the Darklings within the village sought revenge against Aemal. The Darklings were not spared from Aemal’s holy light and were utterly obliterated. As the war raged on, the Underbelly was destroyed by Aemal, and The Cambions were forced to flee, gathering together what they could and setting out with the rest of the races.
Ultam

## Overview

Once upon a time, there was a god named Ultam who was known as the mutually gray god. He was both illuminated and still in the dark, possessing great power and knowledge of magic. Ultam was the archmage blessed by the god Igroth, and he became the forefather of all things dark magic, curses, and beasts. He was feared and respected by many, but also hated by those who opposed his practices.

Ultam had a deep fear of death, and he often turned to Necromancy in an attempt to cheat it. However, this was greatly despised by the Goddess of Life, Era, who saw it as a blasphemy against the natural order of things.

Despite this, Ultam was able to trick many mortals into following his craft. He promised them great power and knowledge, and many were lured in by the prospect of immortality. However, not everyone was fooled by Ultam's tricks. The god Uldar, the bringer of death, saw Ultam's practices as an affront to the natural cycle of life and death. He often sought to oppose Ultam, causing great conflict between the two gods.

Despite this, Ultam had a devoted following of followers who highly revered him. They saw him as a powerful and wise leader, and they were willing to do whatever it took to serve him. In the end, Ultam's fate was left in the balance, as the forces of light and darkness waged war for his soul. Some say he was able to cheat death and achieve true immortality, while others believe he was ultimately defeated and his power was stripped away. Regardless of his ultimate fate, Ultam will always be known as the mutually gray god, a being of great power and mystery who left a lasting impact on the world.
Nim

## Overview

Nimathil, the Titan of the Sea, was a being of great power and majesty. Born from the goddess of Life, Era, he was one of three children, each with their own realm to rule. Nim's domain was the vast and mysterious ocean, a place of endless beauty and danger.

Despite his great strength and divine heritage, Nim was not always the most benevolent of beings. At times, he could be calm and serene, like the gentle lapping of waves against the shore. But when his anger was roused, he was known to be cruel and capricious, unleashing devastating storms and tsunamis on those who dared to defy him.

Nim lived in isolation, preferring to watch from afar rather than get involved in the affairs of mortals. His siblings, Tor, the Titan of the Earth, and Fre, the Titan of the Sky, often tried to persuade him to be more benevolent, but their efforts were often in vain. Nim was stubborn and set in his ways, and he saw no need to change.

One day, a group of sailors on a small vessel became lost at sea, drifting for days without food or water. As they prayed for rescue, Nim took pity on them and sent a gentle breeze to guide them back to land. The sailors were overjoyed and grateful, and they vowed to always honor the Titan of the Sea and offer him tribute.

To those who oppose them, they have a deep fear but admiration for him, those who honor him however, see him as a guardian and protector.
Last Will

## Description

Automatically read out a holder's prewritten message when he/she dies.

When murdering, you may plant your will on a body to loot 2 additional items from the body and write out a fake will.

## Notes

* The holder of the Last Will can reveal any information he/she learns on the same night and any night before the holder is killed.
* Effects that attempt to loot/steal/move Last Will are roleblocked.
* Last Will is always read aloud even if the holder is suppressed.

## Strategy

### **Hope**

Last Will is very valuable to any character who can gather a lot of information in one night, such as characters with information abilities. If you're on the side of hope and receive this item, it's probably best to try to give this to an information character as soon as possible. Last Will doesn't require any action to use, only to tell the game master what the will should read. (Remember that only information found *before* the holder is killed may be used in the Last Will.)

### **Blackened**

Last Will can be especially useful to the blackened for one of two purposes. The purpose apparent in the item's effects is the ability to plant a Last Will on the victim of a direct elimination. This allows the blackened to more easily frame others for the murder or lead the trial in the wrong direction by falsifying information that player could have gathered from actions the blackened knows the victim performed (or could have performed). The other potential purpose for this item for the blackened is to leave intentionally false information to make a blackened suicide appear as a murder, easily claiming to have taken actions that the blackened didn't take and "revealing" that another character's alibi will be false or misleading. Last Wills are effective at leading a trial in a unique way that can only be safeguarded by seasoned players paying attention to the number of items going into and out of characters' hands.

### **Game Masters**

Last Will does not trigger unless the character holding it dies for any reason. The game master may either opt to privately record what the player wishes to be written on the Last Will when he/she receives it- which does not persist when the item is traded/gifted to other players- or ask the holder of the Last Will what he/she wants it to say just before his/her death (without providing any information about the death itself until the will has been written). A Last Will may never be taken unwillingly by abilities/items; the only way for the item to be moved to another character's hand is if the holder willingly gives it up during a talk/trade. If the effects of Last Will should trigger, the Last Will should be read by the game master sometime between the body discovery and free debate.
赛斯·芬恩/Seth Finn

姓名：赛斯·芬恩/Seth Finn

性别：男

年龄：40

身高：187cm

居住地：N市→A市→森林

所属阵营：——

超能力：控制植物生长。Seth能促使植物向着更多更大更茂盛的方向生长。这一能力可以作用于已有的植物，也可以从土地上凭空创造植物。不过这一能力使用受到环境的限制，在特定环境中只能创造出能够在这一环境中独立生存的植物。

* 过去的经历
* N市，大概并不能被称作“市”，毕竟它只有城镇规模。N市东郊毗邻着一片森林，剩下三面则被沙漠环抱。严酷的自然环境隔绝了经济发展的机遇，其他城市市民与N市市民相比，生活条件真是天上地下。 很久以前，东郊的森林顺着流经此地的河流一直向北延伸，环绕着N市的北面。过去的数十年间N市人民大力谋求发展，轰轰烈烈地建起数座工厂。在此过程中，北面森林的树木基本被砍伐一空，成为了经济进步的垫脚石。失去了植被的保护，这一片本就干旱的地带很快被不断扩张的沙漠吞噬。在沙漠与森林的交界处，还能看到零散几个伐木后留下的木桩，以及倒在沙地里，早已被风化成石头的树干，像一座座墓碑。 这些故事，Seth是从父母在饭桌上的谈话中得知的。年幼的Seth也被父母带到沙漠边缘去看过那些衰颓的树木残骸。可喜的是，那里已经被种上了小灌木。在意识到生态被破坏后，N市政府开始重视生态环境保护，召集了一些科学家来治理沙漠，Seth的父母就在其中。 和许多N市市民一样，经受过许许多多沙尘暴和干旱，Seth深知黄沙的威力。在亲自见证过父母亲一行人所付出的努力，看过那一棵棵固沙小灌木被种起来后，Seth对植被萌生了深厚的感情，拯救森林的愿望在他心中悄悄萌芽。父母说，等这些小植物长起来，沙子性质也会慢慢被改变，变成湿润而富含营养的土壤。只要付出耐心，寸草不生的荒芜之地也能变成孕育新生命的温床，只不过，整个过程十分漫长，数十年或百年？谁知道呢。 经济发展依旧是最主要的事情，在那些小灌木丛缓慢生长的同时，工厂一座座拔地而起。父母亲常常抱怨自己的工作并未受重视，研究经费不足，他们的工作也难以有进展。对于大多数人来说，能够直接快速提高他们生活质量的经济发展，才是他们最迫切想要的。Seth的整个童年及青少年时期和小灌木丛与N市工业一起成长。 年轻的Seth在心中构想了一个乌托邦，一个人与自然和谐共处，人们也能过上幸福生活的世界。他为了建造自己的理想世界默默努力着。Seth前往A市上大学，学习植物保护专业。
* 人际关系

**德沙恩·格里尔斯/Deshawn Grylls**

Seth一直把Deshawn当作自己的好友。在Seth眼里，Deshawn虽然冷漠，但大部分时间里他非常理性且可靠，与他一起研究超能力的发生条件和来源，让Seth对自己的超能力掌控也变得更加熟练。尽管Deshawn待人态度恶劣，Seth却坚定地相信他是一个本性善良的人。Seth认为，Deshawn为了不让超能力影响森林一直选择潜伏在沙漠中，但在危机时刻又及时地出现并拯救了森林，这一系列表现无一不证明Deshawn是一个好人。

Seth与Deshawn相处得还算融洽，他十分信任Deshawn，试着与Deshawn更近一步交往，成为挚友。然而Deshawn表现出的排斥态度在两人之间划出一段距离，明确地表示了他不愿与Seth深入交流。不仅仅是排斥，Deshawn有时对待Seth甚至可以算是凶恶，似乎要故意把Seth从他身边推开。这样无故的伤害让Seth十分苦恼又困惑。但毕竟Seth对Deshawn并不了解，最终他还是选择了尊重Deshawn的想法，没有过多冒犯他的心理边界。不过，Seth尽己所能地温柔对待Deshawn，这可能违背了Deshawn的意愿，但Seth相信，或许他的努力能帮助Deshawn解开某些心结，变得不再如此封闭自己。无论结果如何，Seth只想在自己能把握的时候尽自己所能。

**雷尼尔·海伦斯/Rainier Helens**

**菲利普·勒努瓦/Philip Lenoir**

* 番外设定
Igroth

## Overview

Igroth is a powerful deity who is worshiped by many people as the god of darkness and the ruler of the dark realm. He is often depicted as a shadowy figure, shrouded in mystery and secrecy. Despite his fearsome reputation, Igroth is not necessarily evil, but rather the embodiment of the unknown and the hidden.

According to legend, Igroth was the first god to exist alongside Alsephra, the god of light. While Alsephra created the world and all its inhabitants, Igroth remained in the shadows, watching and waiting. However, when Alsephra began to create things, Igroth felt betrayed and resentful, as he had always believed that he and Alsephra were meant to be alone.

Despite this rift between them, Igroth and Alsephra continue to coexist in the world, each representing their respective domains of darkness and light. Many people fear Igroth because of his association with the unknown, but others see him as a powerful and mysterious force that must be respected and revered. Regardless of one's perspective, it is clear that Igroth is a force to be reckoned with, and his influence is felt throughout the world.
Big Green

## Summary

The savage Xruul had nothing good about them. All they lived for was destruction and chaos, and they brutally killed anything in their path, not for sport but for fun. As such, they did not have an organized city, no less a permanent place to live, they were roamers. Once the Age of Darkness ended, Aemal showed the Xruul, the Orcs and the Goblins how they could use their talents for good- or at least not kill everything.

The now tame Goblins and Orcs didn’t know what to do after receiving guidance. They embarked on a journey of self-discovery, saw all of the nations and settlements they went to, and found themselves in the jungles, where they made their home. Building primitive shacks and huts, the Xruul were happy with what they made together. Not one for creative names, they affectionately named their new settlement: Big Green.

The Xruul would grow to be surprisingly good craftsmen, the Orcs going down the path of smithing and the goblins down the path of artificing. However, the materials they crafted with were also rather primitive; the chieftain and other high-ranking Orcs within Big Green were adorned with metallic armor and weapons. The chieftain was decided democratically, and all candidates to become the chieftain were chosen through a tournament in gladiatorial battles. They often avoided fights to the death and stopped the match when things seemed dire or the opponent seceded. From there, the top four gladiators would-be candidates, and the Xruul present could vote for their favorite. Be it through vanity or respect; it didn’t matter to them. This tournament is hosted annually, and every year, the chieftain changes. The chieftain often did not make rules or laws; instead, the founding fathers of Big Green made the rules of the settlement.

Big Green was the home to all of the Xruul who had the same skin color. Different colors of Orcs were treated as strange and were usually executed on the spot; a common saying in the settlement is: “green is gud!” Often would Orcs of varying color attempt to enter Big Green, but after a while of executing them, they realized that perhaps it was needless bloodshed, and instead denied them entry.

The Xruul, or Orcs and Goblins, have fervent faith in Aemal, almost overzealously. After being saved by the light-bringer, they dedicate their lives to him. Expressed through prayer, a sacrifice of weapons and successful hunts, or through sport, the Xruul in Big Green do everything they can to show their faith in Aemal. They lived reasonably peaceful lives, disregarding the xenophobia within their ranks. Once the Hundred Year War started, they remained neutral, not leaning towards any side, before Aemal instructed them not to fight and that he would settle the fighting. The Xruul in Big Green obeyed, the ones who left to fight anyway, and the different colored Orcs who would fight in the war regardless were banished. After the war, they travelled with Madilyn, who formed the Church of Aemal. The Xruul, a part of Big Green, proved to be some of the Church’s greatest allies because of their sheer strength and craftsmanship.
Fre

## Overview

Fre’dam, the Titan of the Sky, was a happy-go-lucky being with a heart of gold. As one of the three children of the goddess of Life, Era, he possessed incredible powers and was respected by all the races. But despite his formidable abilities, Fre was a carefree spirit who loved nothing more than to soar through the skies and bask in the warm sunshine.

From his mountain home high in the clouds, Fre could see everything for miles around. He loved to watch the other Titans going about their business, tending to the earth, the sea, and all the other realms of the world. But Fre's true passion was for the other races - the Humans, Elves, and all the other creatures that inhabited the world.

He often spent hours flying over the lands, observing their daily lives and cheering them on from above. Whether it was a group of Humans tending to their fields or a group of Ashborn building a new fortress, Fre was always there to lend a helping hand or offer a word of encouragement.

Despite their differences, the three Titans were incredibly close, and they often worked together to protect the world and its inhabitants. Whether it was fending off an invasion of dark creatures or calming a raging storm, the Titans were always there to lend their strength and support.

And in the end, it was this deep bond and selflessness that made Fre, Tor, and Nim some of the most beloved beings in all the realms. It was their job of ensuring that all of Era’s inhabitants lived in peace and prosperity.
Wood Elves

## Summary

Wood Elves are creatures blessed by Era that have been existing for years upon end. Previously found commonly in forested areas and other wildernesses, Wood Elves were surprisingly aloof in comparison to that of the Fae or the Xruul, whom of which they shared habitats with, breaking away in tribes of other Elves. While originally adopting a nomadic lifestyle, it eventually evolved into a strong nation called Era's Grove, all the while having a simplistic way of living. Eventually, Elves too separated into smaller cliques- the once joint race had broken apart into three, those of the frost, those of the ash, and those who remain in the forestry protected by Era. The Wood Elves that remain in their home garnered toned lower bodies, a knack for dexterous and agile movement, and skill in hunting and gathering.

## Physiology

Slender and lanky, most of the Wood Elves are within the height range of 5’5” to 7’0”, with well-tanned skin. Women generally share a similar if not equal height to that of their male counterparts. To see a fair-skinned Elf is a rare sight, as most spend their days out in the forests or in the sun. Their hair and eyes have what most might consider to be called ‘Era’s Colors.’ Any other hair color besides varying shades of brown and red is irregular. Eye colors of brown and green are the most common, alongside a hazel, grayish or shades of purple color. They, like all other Wood Elves, have pointed ears and longer facial shapes, and on average live for three to four hundred years.

## Traits

### Charming Hunters:

Wood Elves have a +1 Charisma and a +1 Dexterity modifier by nature due to their ties of merchantry within the forest.

### Era's Hunters:

When in terrains of forests, the Wood Elves feel at home, they are able to move through rough terrain of thick woodlands unhindered, because of this, they get +1 Dexterity to defensive rolls within the forests, (parrying, running, etc.)
Uldar

## Overview

In the realm of the gods, there was a god named Uldar who was known as the god of death. Despite his fearsome appearance, Uldar was a kind and understanding god who welcomed all souls into the afterlife with open arms. Uldar was also the god of memories and time, and he was known for his ability to preserve the past and keep track of the passage of time. He was a wise and thoughtful god, always seeking to understand the world around him and the forces that shaped it.

Although Uldar was the god of death, he did not take pleasure in causing suffering or pain. In fact, he detested war and all forms of unnecessary death, and he often worked to prevent conflicts from breaking out. He was also a great admirer of the goddess of life, Era, and the two of them worked closely together to balance the forces of life and death in the world.

Despite Uldar's peaceful nature, he did have one great enemy - the god of necromancy, Ultam. Ultam was a god who believed in using dark magic to raise the dead and bend them to his will. Uldar saw this as a great affront to the natural order of things, and he worked tirelessly to stop Ultam and his plans. Uldar is a beloved and respected god, respected by all who knew him for his wisdom, kindness, and dedication to preserving the balance of life and death.
Fire Extinguisher

## Description

Automatically protects the holder from Ignite.

Use to remove Douses and protect from Ignite.

## Notes

* The game master announces if a Douse is removed.
* Fire Extinguisher is consumed if it's used on a character other than the one who holds it.
* 1 Antidote, 1 Defuser, and 1 Fire Extinguisher can be traded to summon Kameko.
* The second effect of Fire Extinguisher can only be used at night if locked in.

## Strategy

### **Hope**

Fire Extinguisher can be kept anywhere in one's inventory to protect him/her from a particular weapon. This item works most effectively if the blackened doesn't know which character has this item (if it's in the game at all), as the blackened attempting to kill with Kerosene and Lighter yet failing causes a protection trial on the first or second night with the potential victim being able to participate and testify having the Fire Extinguisher being used during the trial.

In a situation in which one has a Fire Extinguisher and knows a character is a potential victim to the effects of Kerosene or Lighter, it may be worth it to use the Fire Extinguisher as soon as possible on the potential victim in an attempt to save the target. This will not trigger a protection trial, but immediately investigating what characters were doing when Kerosene could've been used could help narrow down potential blackened suspects.

### **Blackened**

As it provides almost no advantage to the blackened at all, it's probably best for the blackened to either mulligan with this card during draw phase, trade it for something better with his/her despair trade, or trade it with another player to attempt to build trust.

### **Game Masters**

If a character who has been Doused is about to die from an Ignite action, check if a Fire Extinguisher is in that character's inventory. If so, the character should be unaffected by the effects of Ignite. If not, the effects of Lighter occur as normal. Using this item as a free use is a little different, as its effects only apply to the target of the item and the item cannot be automatically used to protect the holder if it's being used that same night to protect a *different* character.
Tor

## Overview

Titan of the Earth named Torkoalim’ni, one of three children of the Goddess of Life, Era. Tor was a scholarly and stalwart being, known for his vast knowledge and strength. He had been hibernating for thousands of years in the volcanic regions of Aurus, waiting for the right moment to awaken and make his presence known to the world.

Tor's two siblings were Nim, the Titan of the Sea, and Fre, the Titan of the Sky. Each of them had their own domains and responsibilities, but they were always there for one another when needed.

As Tor emerged from his long slumber, he was filled with a sense of curiosity and wonder about the world around him. He had spent so much time in isolation, he was eager to learn and explore everything that had changed during his time asleep.

One of the first things that Tor did was to create several beasts and creatures out of the earth itself. He was fascinated by the way that these creatures interacted with one another and the world around them. He spent many hours watching and studying them, learning all that he could.

As the years passed, Tor became known as a wise and benevolent being, always willing to lend a helping hand to those in need.
First Galactic War

### Participants:

Internationalist FrontAllied Powers (Composed of the Intermarium Pact, and United European Defense Front)

Iron Pakt

### Result:

Stalement and Ceasefire* The total economic recession after the war ended
* Nations collapsing after the war ended
* Nations falling into complete revolution by reactionary and revolutionary groups
* Ceasefire was called out after the war seems to become a statement after the fronts stabilized
* Beginning of the Cold War between the Americans, Frankish and Soviets
* Emerging 3 powers of the Milky Way, with the emerging military alliances being formed after the war ended

### Casualties:

78.12 Trillion - 93.12 Trillions (Military and civilian casualties)
Wo'grim

## Overview

Wo'grim too was a god like no other. He was the overseer of Hell, and he reveled in his role as the creator of demons and abominations. Wo'grim was a being of pure hate, and he loathed everything that Aemal, the embodiment of good, stood for. In Wo'grim's eyes, the weak should fear the strong, and might made right. He believed that only through fear and power could one truly achieve greatness. And so, he set about building his empire of terror and despair, delighting in the suffering of those who crossed his path.

But Wo'grim's journey to becoming a god had not always been easy. He had once been a mere mortal, an enslaved human with a life full of misery and hardship. It was in this darkest of moments that Igroth, the god of negativity, called out to Wo'grim. Wo'grim was engulfed in darkness as he answered Igroth's call, and from that moment on, he became the manifestation of Igroth's negativity. Wo'grim viewed Igroth as a father figure, and he dedicated his life to spreading his own wicked version of Igroth's message.

As the years passed, Wo'grim grew more and more powerful, his army of demons and abominations growing with each passing day. And though he may have been hated by many, he reveled in the fear that he instilled in those who opposed him. For Wo'grim was a god of darkness and hate, and he would stop at nothing to see his twisted vision of the world become a reality.
Humans

## Summary

The origin of the human race is unknown to the world. According to the history records, the humans arrived upon Aurus shores on a mist-filled afternoon, thus sparking a newfound competition between the foreigners and the natives, sparking the Age of Darkness. However, after the Light Bringer rose, so did the people of all lands. They united under one flag following Aemal’s teachings, creating a lasting peace and the kingdom of Briarhold. For unknown reasons, the kingdom isolated itself from the outside world. It took long hours and many peace summits with the Church of Light and the humans, but there was now a lasting peace. Nowadays, it is not uncommon to find humans worldwide; they travel fast and are natural-born explorers. Big, small, and just about every size under the sun. Humans are vastly different from each other.

## Biological

Humans are quite diverse with many tones of skin, colors of hair and even shape of body. Humanity has few shared traits, the most prominent being their size. They generally stand tall at 5’0” to 6' 5”. Most humans share prominent shoulders, and a rule of thumb is- the warmer the climate they originate from, the darker the skin, where the colder the pale. Most humans have a similar life span of sixty to eighty years of age. Other than these shared traits, humans are a diverse people and one which cannot be all lumped together like other races.

## Traits

### Human Adaptability:

Humans come from all walks of life and are adaptable to any environment one could put them in because of this, they have two +1 modifiers that they may put into two different stats of their choice when creating a character. These two +1’s cannot stack.

### Fighting Spirit:

Once per combat, Humans may turn one attack that is beneath 3+ that would normally miss into an attack as if it were, dealing 1 HP.
2284

**2284** is a dystopian novel written and published by an american with french descent, *John Francis De Gaul,* a french american author born from Empire of France. The noval had suggest the name of 2284 since it takes place in the same year as 2284, of which, humanity had witness the rise of totalitarianism and the total eradication of human rights and human speech, which no longer exist, as society are now divided among itself by the three main superstates now controlling over a vast region of interstellar space, waging in endless wars, and ideologies that are fitted into society as way to solidify totalitarianism among the three superstates including, The Empire, The Union, and The Holy Realms, the three main superstates fighting among themselves in a war for nothingness.
EDSA People Power Revolution Anniversary

**EDSA People Power Revolution** is a holiday about remembering the revolution against the Marcos's Dictatorship. The revolution started because of marcos's dictatorship of serving in the Malacanang for too long, The people of the Philippines wanted democracy so the United States decided to flee Marcos out of the country.
Murder Drones: The New Order

**Murder Drones: The New Order** is an alternate timeline, a timeline where the French Revolution of 1830 has ended in utter failure and soon resulted in the creation of absolute monarchy in France, soon resulting in the revolution to become a failure in the eyes of the revolutionaries. The failed revolution soon resulted in strengthening the absolute monarchy of the Bourbon family and the power being controlled by the absolute monarch, soon France became an absolute monarchy instead of a republic.

As years went by. The Revolution of 1848 (1840 Revolution) has resulted in a different changes of governments of central Europe and much of Europe as well, the Revolution of 1848 has consumed the entirety of Europe into revolution, soon resulting the complete erasure of Kingdom of Prussia and Austrian Empire, the two being consumed by the revolution but this have resulted in the creation of a nation born out of nationalism
Галерея:Кэлвин Макмарри

## Официальные рисунки

Calvin's card.webpSaturday Evening Freckle.webpFreckle concept art 1.webpCalvin Character Artwork 1.webpFreckle dog 1.webpВеснушка в образе БигляFreckle animation concept 1.webp
### Хуманизация

Calvin Human 1.webpCalvin Human 2.webpCalvin Human 3.webpCalvin Human 4.webp
## Анимированная короткометражка

Animated Short First Appearance of Ivy Pepper and Freckle.webpRocky Rickaby Ivy Pepper & Freckle McMurray.webp
### Трейлер

Animated Film trailer 07.webpAnimated Film trailer 08.webpAnimated Film trailer 09.webpAnimated Film trailer 10.webpAnimated Film trailer 16.webpAnimated Film trailer 17.webpAnimated Film trailer 21.webpAnimated Film trailer 36.webpAnimated Film trailer 41.webp
## Комикс

Freckle (Wisenheimer 1).webpFreckle (Waylay 1).webp
Emotional Monologue

A cinematographer may become scared or overwhelmed by a situation and choose to film themselves having an emotional monologue in front of the camera.

This could be after a disaster or the loss of someone important.  Whatever it is, the camera person speaks to a potential future viewer of the footage as a way to record a tragedy or soothe themselves.

By far, the most iconic example of this is Heather’s emotional monologue in The Blair Witch Project which is often parodied in modern media.

Found Footage Films to use this trope:

David Holzman’s Diary 1967-??-?? \* \* \*

Coming Apart 1969-10-26
Editor’s Note

Many Found Footage movies will utilize some sort of a note from the editor or a summary of how the footage was found or a short description of what happened.  Sometimes even “Missing” persons photos or hotlines to call with information or just warnings are seen as well.

These serve to lend some legitimacy to the footage, maybe clear up some questions a viewer might have.  It’s also a pretty clear indication that the footage was edited by someone and presumed to be the only document of a tragedy.

**Films to use this trope:**

The Connection 1969-05-??
Hidden Camera Footage

This refers to any supposed FF where people are being recorded surreptitiously or without knowledge often for voyeuristic purposes.

Often a camera person will hide their camera behind something or utilize some type of spy technology.  The recording device is intended to be undetectable by the person who placed it and somehow obscured.

An important distinction to note is the state of the camera.  For it to be hidden camera footage, the camera person must hide the camera with the intention of retrieving it later.

Hidden camera footage is not someone sneaking around with their camera, hiding behind a bush or a wall.  They have to leave and come back.

Found Footage Films to use this trope:<be>
Coming Apart 1969-10-26
Галерея:Рорк «Роки» Рикэби

## Официальные рисунки

Роки в помеси джек-рассел-терьера и бордер-колли
### Хуманизация

Rocky human 1.webpRocky human 4.webpRocky Human 2.webpRocky human 5.webpRocky Human 6.webpRocky Human 10.webpRocky Human 9.webpRocky Human 7.webpRocky Human 8.webp
## Анимированная короткометражка

Animated Short Rocky Rickaby First Appearance.pngRocky Rickaby Ivy Pepper & Freckle McMurray.jpg
### Сник-пик

Animated Film sneak peek 01.jpgAnimated Film sneak peek 06.jpg
## Комикс

Rocky (whirlwind 1).jpgRocky (Wisenheimer 1).jpgRocky (Waylay 1).jpg