Facility

**U.H.D.F Frontline Facility 0-93** is the headquarters of the UHDF and the hub area of Beneath.

## Summary

Built 600 meters under sea level, this U.H.D.F. (United Human Defense Force) facility has taken to using the Shards of the Fallen Gods to create super-soldiers, humans with supernatural abilities, in order to destroy the Elder Gods and save humanity.

## Classes

*Main article: Classes*
The player has the option to change their player class by entering the class room. This room is located immediately next to the spawn elevator in the Facility. There are several storages arranged along the walls, where stepping in them will allow a change of player class. Players will always start as The Spectre in a new save file. It is required to kill the first boss in order to unlock the Corrupted class, which is selectable from the initially empty class storage.

## The Apostate

When beginning a Beneath run, a message may pop up in orange, indicating that the Apostate is in need of rescue. A room similar to the challenge rooms will be present, and entering it will cause the gate to close. Killing all the enemies will release the Apostate from the cage, where they will then teleport to the Facility.

The garage door that was originally closed will open, and the Apostate will be there. He sells permanent upgrades for Shards from the Shard Lords.

## The Elevator

Behind the giant blue sealed doors in the area where the player spawns is the elevator. Approaching the doors will cause them to open, where the player can then step into the elevator and enter beneath. There is a turret attached to the ceiling in this area that will scan and protect the elevator from anything detected as a dangerous substance.

## The Cage

Exploring the facility, the player may notice an open, empty cage.

    The cage is actually very important in accessing the Trickster. After capturing a Pursuer, the Pursuer will appear in the cage.

## The Jerk

The Jerk is a pale and haggard U.H.D.F worker wandering around in a zombie-like daze. When getting close, he shoves the player away.

Using the Pursuer Heart, the player can either throw or bump into the Jerk while holding the Heart, which will stick to his chest. When approaching the elevator, the Jerk will eventually be killed by the turret

## Hidden Texts

Throughout the Facility, there are many texts written throughout the area, some of which are only accessed by killing Elder Gods to obtain a higher clearance level.

In the bathroom next to the cafeteria there are several texts in the stalls and on mirrors. These texts include:

* "Just BLEED"
* "Idiots! Trusting one of those things to power up our shard"
* "If that twitchy freak shoves me one more time..."
* "WHO'S LEFT TO REMEMBER YOU?"
* "CHEFS PANTRY"
* "FILE OFFICER COMPLAINTS"
* "This is the end"
* "RIP Benny Harvey miss ya big man"
* "DEAD SPECIES WALKING"
* "THEY CANT RUN WITHOUT LEGS"
* "UHDF" with a noose hanging

Additional tips may be found in a lecture room in the Facility:

Always Remember

* use speed advantage
* be vigilant
* conserve energy
* always be armed
* use your compass!"

The lecture room also contains these texts:

Known Influenced Events

* Cove slaughter (1726)
* Disco brawl (1978)
* Barfight (1992)
* Prison riot (1994)
* ?"

After gaining a higher rank you come across a board in a room across from the medbay that states

"Report Draft:

The Emergence of Pursuers has removed our ability to send large forces beneath. Only a single soldier or perhaps a few at a time will be able to remain undetected and even then only for several minutes. Research Division still believes we will have no hope without the key."

On of the tables in the cafeteria, it says "NO FATE" surrounding a combat knife.

## Trivia

* Due to the Saloon update, the Known Influenced Events board (showing the scenarios the player was in) is considered outdated.
* On the viewing platform (visible from the elevator, and accessible once you reach Access Level 2) you can see a researcher pressing a button to see the newspapers of all the scenarios up to the Pirate Cove being shown one by one using "80's reeling". This is actually a reference to the first versions of PTTR, which would showcase newspapers detailing the player's massacres.
* The report draft in the medbay/infirmary is a reference to the runs the player(s) do within the levels of Beneath. For example, "a single soldier" refers to the player reading the report, and "a few at a time" refers to the Beneath Multiplayer update.
	+ Note that the report states that the player(s) will die eventually.
* The graffiti "THEY CAN'T RUN WITHOUT LEGS" refers to the mechanic that an enemy will be killed instantly if any of their legs are severed.
* The graffiti "DEAD SPECIES WALKING" is most likely a reference to not only the Zombies encountered in the game, but also the term "dead men walking." It can also be referencing the UHDF's severe disregard for employee health and well being, reflecting the worker's thoughts on their experiences working for the UHDF.
* As far as the story goes, the player(s) of the facility is the only known case of the super soldiers.
* Most of the writing in the bathroom appears to be related to the overall depressed atmosphere of the personnel sitting in the cafeteria.
* A worker can be found smoking in one of the shower stalls, masked by steam.
* The symbol on the board with the four symbols of the Elder Gods will have sets of symbols filled in as they are killed. When each Elder God is faced, it's name will be place next to it's respective symbol, and will be crossed out when they are killed.
* There is a medical worker sitting on the bench in the bathroom who stares at the ground, with blood dripping from his hands. It is implied that he was performing surgery on a patient but ultimately the operation was unsuccessful and the patient did not live.
	+ This is one of the few animations that aren't available in the Level Editor (So far).
* The corrupted class most likely refers to the Necromancer since the player unlocks said class when killing The Necromancer for the first time.
	+ This could be indicating that the facility had experimented using The Necromancer's blood, creating The Corrupted class as a result.
* The Facility is the first level to include female Brawlers.
	+ It is also the first level to restrict the player from attacking as well as "reactive" animations (e.g. The Jerk pushing you, or personnel saluting you as you enter the elevator).