Grenade

**Move Speed (throwing)** | 80%

**Grenade** is an explosive throwable that can deal damage to multiple opponents and destructibles contained within its blast radius.

## Details

**Grenades** can be thrown over some obstacles that block line-of-sight. **Grenades** cannot damage teammates and will only damage hostile Super Animals, the thrower,  Giant Emus,  Hamster Balls, destructibles and  Banana Peels within the blast radius.

A single **Grenade** can deal up to 150 damage and ignores   Armor, meaning a single **Grenade** can kill a Super Animal in one hit. The **Grenade** deals damage in range of 32 SAU. The amount of damage varies depending on distance from the center of explosion. If the line between the center and a Super Animal must pass through short or tall obstacles (like barrels or walls), damage is reduced by bigger amounts. Super Animal's  Armor takes 1 tick of damage if Super Animal takes 20-39 damage, 2 ticks if 40-59 and all ticks if 60+.

An exploding **Grenade** can be heard from a range of 110 SAU.

## Obtaining

**Grenades** can be found on the ground or in abandoned buildings. A Super Animal may hold up to 4 at any time (5 with  Super Bandolier), and cannot carry a different throwable while in possession of grenades.

## Super Milestones

*Main article: Super Milestones*
One outfit can be unlocked by reaching a milestone of **Grenade** kills.

Uncommon
Grenade Tee
5 Grenade Kills

## Sounds

Sound of the grenade being equipped.

Sound of the grenade exploding.

Sound of the grenade being thrown, variation 1.

(SAR Language Translation: "Bombs Away!")

Sound of the grenade being thrown, variation 2.

(SAR Language Translation: "Fire In The Hole!")

Sound of the grenade being thrown, variation 3.

## Trivia

* The closest real world counterpart would be M67 Fragmentation Grenade.
* Oddly enough the safety pin still intact when the player throwing a grenade.

## Patch History

**v1.4.1**

* Grenades now remove different amount of armor depending on how much damage player takes (20-39 damage will remove 1 tick of armor, 40-59 – 2 ticks, and 60+ – 3 ticks).

**v1.0**

* Grenades, Skunk Bombs, Bananas, and Super Tape now visually show 2-packs when dropped. (Used to show 1 when 2, and 3 when 3 or more.)

**v0.96.8**

* Grenades are now audible from further, and use a custom sound when heard at further ranges.

**v0.96.3**

* Maximum grenades held reduced from 5 to 4.

**v0.87.5**

* Bugfix for grenades warping out of some unwalkable areas like the Bamboo Resort pond.

**v0.87.4**

* Damage through walls reduced.
* Bugfix for Grenade explosion particles being affected by some death animations.

**v0.87.0**

* Expanded grenade explosion visual effect slightly.

**v0.86.1**

* Now auto-pickup if you already have one, or have none.
* To switch between bananas and grenades you’ll still need to hit `E`.

**v0.86.0**

* Grenades now have a sound effect for when they hit the ground.

**v0.85.5**

* Fixed grenades and explosions not showing the hit effect on animals.

**v0.85.3**

* Fix for grenades/bananas getting stuck when thrown against objects.
* Fix for grenades going through concrete walls.

**v0.85.2**

* Fix for being downed while grenade throwing causing controls to stop working upon revival.

**v0.84.0**

* Grenades and barrel explosions now destroy bananas.

**v0.83.0**

* Fix for grenades not working if you picked up another one while throwing.
* Grenades in packs of 3+ now reflect that visually.