Version History

15.8.2018

* Added icons for water collector, now it can be seen in the item information box
* Added new model for fiber ropes and new material for different species
* Made some minor optimizations to ocean rendering

### Changed

* Updated wood door frames and window frames to the dense version
* Adjusted the set fire algorithm to make the progress more realistic and easier
* Changed the description of tinder requirements to “Drop” rather than “Place” in case of ambiguity
* Changed the animation of sitting down while crouching, and fixed the camera shaking issue caused by this action
* Now wall detection can use long pillar’s middle points to generate walls
* Improved wall detection algorithm to be able to build walls on more shapes
* Improved jump action to reduce the chances of character stuck
* Updated debug tips to use key icons to represent keys

### Bug Fixes

* Fixed: campfire has no light source and the fuel burns rapidly
* Fixed: water collector does not change collecting speed when game time is accelerated
* Fixed: rare chances that animations get stuck after picking or dropping items
* Fixed: character occasionally unable to jump
* Fixed: looking at an interaction icon while the character is executing a combo can allow him to attack continuously
* Fixed strange physics behavior when placing coconut shells on triangular dirt base
* Fixed the continuous movement in time control interface
* Fixed: if the character dies while setting fire, the tinder can get stuck on his body
* Fixed: rare chances that the set fire UI does not close after finishing the action and the character can be dragged to the drill stick permanently until reloading the game
* Fixed: the oxygen meter on set fire UI cannot get to negative values
* Fixed: the character is unable to rotate to left when interacting with an item to his left
* Fixed the description of wood stub about making a drill board from it
* Fixed: the character cannot move when focused on an interact icon or in building mode while flying
* Fixed: the character won’t set fire while having severe symptoms
* Fixed: the combustible item cannot recognize shelters when setting fire

### Added

* Added the function icon for water collector shown on the item information UI
* Break down a green coconut now will give you several tinder

### Changed

* Changed hand drill logic and calculations to make the difficulty of fire making more reasonable
* Use "Drop near the target" rather than "Put near the target" to describe the action should be done with tinder for fire making to avoid ambiguity.

### Bug Fixes

* Fixed the unlit and rapid burn issues for campfire
* Fixed: combustible items were not able to detect coverage from obstacles while setting fire
* Fixed: when the character is trying to interact with an item left to him, he cannot rotate and face the item
* Fixed the missing description for making drill board on wood stub
* Fixed: entering building mode or using interaction icons while flying, the character cannot move and sometimes can rotate himself automatically
* Fixed the issue where the character cannot set fire while having severe conditions
* Fixed the issue where collecting speed of water collector does not scale according to time acceleration while the character is sleeping
* Fixed the Discord invite to make it permanent

### Added

* Hand Drill (look at Fire)
* Water Collector
* Crafting Helper UI

### Changed

* Character will drop carried item when all stamina depleted when overloaded.
* Redesigned the screen resolution detection methods to avoid some detecting issues.
* Changed some variables for crouching animations to make them blend smoother
* Changed the size of Broad Leaf to 1x1
* Reduced burning area for wood pile and campfire
* Reduced all fiber’s burning time slightly
* Increased thunder sound effect’s volume slightly
* Banana leaves now can be stacked together
* Fan palm leaves now can be stacked together
* Lowered the height requirement for sleeping on fiber mattress
* Rearranged the control tips and added icons to indicate keys
* Upgrading icons will only show up when you have the required items in hands.
* Deployed torches now can keep their burning state after been recollected
* Made the wood wall more dense

### Bug Fixes

* Fixed the UI error when use right click to quick transfer two-handed items to hands
* Fixed the storage grids not updating after equipment changes
* Fixed the issue where time stuck and muscle rapid reduce when exploring
* Fixed the issue where items put on workbench can disappear after sleeping
* Fixed the issue where save data can pollute a new save file with the same name
* Fixed the issue where the player’s status does not update when swimming in river
* Removed some duplicated LOD groups for some items, this used to cause huge amount of debug log into the log output file
* Fixed re-spawning huge rocks issue
* Fixed the name of braided plate from “braded plate”
* Fixed the issue where time will not slow down if the character got interrupted while sleeping on ground
* Fixed the extruded length of 45 degrees wood pillar
* Fixed a loop hole where the surface mark can be placed on unsuitable place after switching side
* Interactive icons now will disappear after you get too far from it
* Fixed the issue where attacking on a combined item can cost durability on the wrong part

### Added

* Added an ui button in the inventory for each storage to one click throw all items out of that inventory
* Added discord link to main menu
* Added a hotkey (key G) to destroy pivot focused item in creative mode
* Added a reset position function to deal with any kind of stuck in tree or buildings.
* Added the possibility to allow foundations to be further upgraded into better materials if they are not
* Added a protection to sit down motion that will interrupt the action if the player takes damage, this can avoid sitting in fire but unable to stand up
* Now you can use right mouse button in inventory to transport your item to other slots, the priority order is: to Hand, to Belt Slots, to Equipment Slots, to Backpack Grids

### Changed

* Stone blade and daggers now are able to be hanged on belt slot
* Added recipes to short handle in order to make celt hatchet and hard stone hatchet with it
* Expanded the damage area for fires of wood pile and campfire
* Now when looking at a crafting node, un-applyable techniques will be hidden
* Changed the start of flying motion from teleport to upper area to a procedural approach

### Bug Fixes

* Fixed the resolution issue on 2k or larger monitors
* Fixed the black triangle wall issue
* Fixed the bug where great hammer's handle disappears when the head is broken
* Now it will not rain under water.
* Fixed the swim in air issue: when swimming to rocks, character can be pushed out of water and float in air.
* Building marks now won't apply upgrade when players stand in its range, this is a workaround to avoid players 7.stuck in buildings after upgrading
* Fixed the pickup motion to make sure the item can always be picked up when a call is made
* Fixed the bug where time control UI cannot be closed after opended due to the failure of input state check
* Fixed the sudden stop while combo
* Fixed the counter wheel issue that can only rotate once while sleeping
* Fix the recipe of sharp pick-axe
* Fixed a bug that when use middle mouse button to holster items into storages hanged on belt, will not clear the data from previous slot, resulting in duplicated item UIs in inventory.
* Fixed: character is able to make attack sound while sleeping
* While placing a support mark on an extruded beam, the mark does not aline with the beam under it, now it is fixed
* Added one more sound effect count for eating and drinking to avoid a miss when player eats too quickly
* Fixed the bug when using a belt has lesser attached items to replace another with more items, will cause some slot icons to disappear
* Add an overhead height test for climbing to avoid bumping into objects while climbing

### Added

* Added a hotkey to hide the HUD for screenshot purpose, key F3

### Changed

* Raised weight for banana leaves, now they can provide more building progress for leaf walls
* Now time control UI can no longer be opened while other UI is shown

### Bug Fixes

* Fixed a rare bug where you can be push into air while walking on a large item immediately after picking it.
* Empty handed techs like spin or plait, can be shown and executed while holding a non-tech item in right hand, now it's fixed.
* Fixed the bug that occurs when placing large items from hand, it used to cause an item appear on the character's location then disappear immediately
* Fixed the instance id calculation with world shifting. It used to cause on-plant fruits be respawned after the world is shifted.
* Fixed a bug where switching foundation marks between square and triangle can let them be able to be placed on illegal places

### Added

* Add "E" to take out item or remove tech tip to control tips
* Add "Tab open inventory" tip to control tips

### Changed

* Raised foundations' legit placing height to 1.3m from ground
* Coat and Leggings will not be dropped when go to sleep
* Changed Flint's Chinese translation from 打火石 to 燧石
* Lowered the view height from 1.8m to 1.7m, and the crafting mode view height from 1.6m to 1.5m
* Raised all raining ambient sounds
* Lowered the amount of food waste required to excrete, now you can see this need more often.
* Lowered the stomach max storage, now it's 14 times of the body weight (ml/kg)

### Bug Fixes

* Sleep to Death on a mattress is fixed.
* Fixed Bananas on tree duplicate issue, no more free bananas
* Lowered the collider's height of both foundation markers, this used to cause dropped items in its area can't be detected.
* Furniture now will not stuck in air when building collapse under them
* Changed unity's resolution settings trying to solve the issue of changing resolution higher than 1k
* Add VS 2015 C++ Runtime and DirectX requirement to steam installing setting to solve a bug that caused players stuck on loading screen at 75%
* Fixed invisible big banana tree's LODs.
* Added colliders to Small Fan Palm's prefab, this caused wild small fan palm got undetectable after one hit.
* Taking a two-handed item then go swim or fly, open your inventory then there is an IK error twisting the character's body, now it is fixed.
* After the removal of "skip" tech, you can't cancel a crafted tech on nodes, now you can press E to remove a tech from the selected node
* Fixed the colliders of palm leaves (coconut and fan palm), they won't sink into terrain anymore.
* Fixed stuck when using shields to attack, caused by animation lost.
* Now the weight of items attached to a belt is calculated into the overall weight load
* Storage now will add the weight of items inside them to the character's overall weight load.
* Now a belt with attached items can`t be put into backpack grids, this was exploited for more storage
* Wood stub used to have a wrong description regarding making a surface mark, now it describes the right crafting method

### Added

* Mouse Sensitivity Control in Option Menu.
* Control Tips are now shown on the right bottom of the screen, it will change according to your state. There also is an option in the General option menu for you to enable or disable control tips as you please.
* Added an option in the General option menu for you to enable or disable the confirmation of executing a crafting recipe when all the required techs/items are assigned to nodes. See the changed list to learn more.
* A red box will be shown in front of you when you are deploying a surface mark while there is no suitable place to put it. This avoids confusion for unawareness of being in building mode while trying to drop a surface mark.
* Two new items: Chopped Trunk and Chopped Short Trunk, they act as building materials for you to build log foundations and walls. Now you can obtain them by chopping thick tree logs, don’t have to chop down all the small trees for the slim logs now!

### Changed

* Character max walking slope is raised to 47 degree so he can always walk on 45 degree building surface.
* Removed crafting technique Skip, now you don’t need to assign this annoying tech to each crafting node of your item. Instead there is a confirmation UI will pop up on the item you are crafting to let you know a recipe is legit to produce, you can hold key F to confirm the production. This function can also be closed in the option menu.
* Support marks now can be built extruding out of a foundation.
* The conditions of entering and exiting swimming are changed so you cannot swim in shallow water which caused player character floating above water.
* When diving in shallow water, your body will not tilt downwards now. This used to cause funny actions with legs up in the air and head in sand.
* Raised doorway height so you don’t have to crouch then jump into your house.
* Lowered the height-from-ground for all foundations, so you probably don’t have to climb into your courtyard in most cases.
* In option menu, the name of first tab is changed to General from Display.
* Surface marks now cannot be deployed on a frame which has other items stand in the way, this used to cause the mattress stuck in a wall and the player have to walk into the wall to sleep.

### Bug Fixes

* Fixed the inventory UI extrude out of screen when the resolution is wider than 16:9 (like 21:9)
* Wood handle used to be treated as a hat, now it rolls back to its own party( hang on a belt).
* Wood spear now can be carried on back normally, it used to pierce through the player's body.
* Great Hammer recipe repaired, it use to require a small stone Tie to a long stick's head, now it requires the Hammer Head Drilled from the small stone.
* Craft nodes no longer flash red color over and over again after you tried to embed something in it but got rejected.
* If you return to main menu while stayed in crafting mode, you'll be able to see the crafting nodes after entering the game again. Now it is fixed, safe to quit at any time you want.
* Pick up action used to be able to be performed simultaneously with Taking Item from Belt action, and it caused multiple items overlap on one hand and some of them will be lost in the process. Now they cannot be triggered at the same time.