recursal/Fanatic-Fandom huggingface dataset:
Boomerang Monkey

The boomerang Monkey throws a boomerang that follows an arc route returning to the player. It can pop three bloons with one boomerang.

Base Value: $450

## Upgrades

### Path 1

1-0-0 Improved 'rangs ($2000

Boomerang can hit seven bloons at once and deal more damage.

2-0-0 Multi-target ($230)

Boomerangs can hit ten bloons at once.

3-0-0 Glaive Thrower ($300)

Throws glaives instead of boomerangs. The glaives will move faster, deal more damage and pop even more bloons.

4-0-0 Glaive Ricochet ($1300)

Glaive bounces from bloon to bloon, provided there is one nearby.

5-0-0 MOAR Glaives ($3000)

MOAR Glaives enhances the ricochet effect.

6-0-0 Glaive Lord ($40000)

The Glaive Lord have three glaives permanently orbiting the glaive lord. The Glaive Lord can also see and hit camos.

Glaive Arts: Makes other boomerang monkeys have ricochet and see camos too.

### Path 2

0-1-0 Faster 'rangs ($150)

Boomerangs move faster.

0-2-0 Faster Throwing ($250)

Monkey throws boomerang faster.

0-3-0 Further Throwing ($250)

Monkey has more range.

0-4-0 Bionic Boomer ($1500)

Throws boomerangs two times faster.

0-5-0 Heavy-Duty Shred ($10000)

Boomerangs deal more damage to MOAB-class bloons, metallic bloons, bloons with health and fortified bloons.

0-6-0 Turbo Charge ($12000)

Turbo Charge: Go hyper in firing rate for 15 seconds.

### Path 3

0-0-1 Sonic Boom ($90)

Sonic Boom can hurt frozen bloons and ice bloons.

0-0-2 Red hot 'rangs ($230)

Boomerangs can hurt metallic bloons.

0-0-3 Desert Sense ($300)

The monkey will have more health, range, movement speed and accuracy.

0-0-4 Kylie Boomerangs ($1200)

Boomerangs follow a straight line instead and the boomerangs deal more damage.

0-0-5 MOAB Press ($2000)

Boomerangs have a chance of slowing down blimps upon hitting.

0-0-6 MOAB Domination ($50000)

Boomerang does extra damage to blimps and has slow-down every hit.

Cut Down of Size: Throws a powerful boomerang which can take down most MOAB-class bloon's layer.

## Price

Tier 1: $150

Tier 2: $250

Tier 3: $600

Tier 4: $1500

Tier 5: $4000

MOAB Domination and Turbo Charge: $20000

Glaive Lord: Complete its trial.

## More Information

* Glaive lord is recommended for swarms of melee bloons.
* While it is recommended in bloons swarms, it is relatively useless against MOAB-class bloons.
Monkey Ace

The Monkey Ace flies above the action strafing the area with a volley of darts.

## Upgrades

1. Faster movement-Monkey Ace moves faster.
2. Rapid Fire-Shoots darts faster than normal.
3. Exploding pineapple-Drops an exploding pineapple every few seconds.
4. More darts-Shoots ten darts instead of eight.
5. Sharper darts-Darts popeight bloons each.
6. Even faster firing-Shoots even faster.
7. Stronger plane-Plane have 600 health instead of 500.
8. Spy Plane-Plane can hit camos.
9. Lots more darts-Shoots 12 darts at a time.
10. Fused pineapple-Pineapples explode as soon as it hit the ground.

### Path 1

1. Fighter Plane-Flies faster and launches two anti-MOAB missiles at bloons as well as MOAB-class bloons.
2. Operation: Dart Storm-More darts=win.
3. Sky shredder-The bloons will wish they had never come.

### Path 2

1. Bomber Ace-Drops a bomb every few seconds.
2. Ground Zero-Every five bombings the ace drops a powerful bomb which deals devastating damage.
3. Tsar bomba-If a ZOMG, DDT or BAD is around, it drops an extremely powerful bomb that devastates most bloons with ease.

### Path 3

1. Neva-Miss targeting-The darts seek out to their targets.
2. Spectre-shoots darts and bombs rapidly, dominating most bloons.
3. Flying Fortress-This is a BIG plane.
Monkey Village

The monkey village is a support tower that if no upgrades provide shelter but nothing else. Fortunately, its upgrades allow the village to give many useful upgrades to all monkeys in its range. The bloons can still get in the village and cause havoc however. MOAB-class bloons can't fit in. If any monkeys villages get destroyed with monkeys in it, the monkeys will die as well.

## Upgrades

1. Monkey beacon-All monkeys in its range get more range.
2. Stronger Signal-The influence area increases.
3. Monkey Fort-All monkeys' damage increases by one and its health increases from 800 to one thousand.
4. Jungle Drums-All monkeys' firing rate increases.
5. Reload training-All monkeys who need to reload reloads faster.
6. Grow blocker-All regrowth bloons can't regrow in the village's area.
7. Power improvement-All monkeys have increased projectile speed.
8. Muzzle training-All monkeys have increased accuracy.
9. Radar Scanner-All monkeys get granted camo detection in its area.
10. Heal Station-All damaged monkeys in its area heals overtime.

### Path 1

1. Primary training-All monkeys have increased movement speed and attack speed.
2. Primary mentoring-All monkeys have increased range and accuracy.
3. Primary expertise-All monkeys have increased ammo capacity, reload and heals faster. Gains a mega ballista attack which is homing, one-hits any bloon and pops eleven layers and deals two hundred damage, 100 pierce.

### Path 2

1. Monkey Intelligence Bureau-The Bureau allows all monkeys in its range to hurt any bloon type.
2. M.I.B call to arms-Grants an ability where when active, all monkeys gets doubled attack speed and damage for 15 seconds. To activate, go to the top of the tower and there is a control system. Then, there is an activate ability button. Press the button to activate the ability.
3. Homeland defence-Ability affects a massively increased area and affects for 25 seconds. Also has a tesla which deals huge damage to bloons and can hurt any bloon type.

### Path 3

1. Barracks-All monkeys get increased knockback and damage.
2. Infra-red guarding-All bloons that try to enter will get instant-killed.
3. Central fortress-The fortress has laser machine guns and missile launchers which can be manned with any monkey. The fortress has 2000 health.
Bomber Monkey

The bomber monkey throws bombs at bloons which explode in a certain radius. The bomber monkey throws the bombs slightly faster than a cannon. It cannot pop bloons that is immune to explosions like black bloons. It has limited bombs it can throw.

## Upgrades

1. Extra Range-The bomber has more range.
2. Faster Throwing-The bomber throws bombs faster.
3. Bigger Explosions-Explosions are now bigger.
4. Frag Grenades-Throws grenades instead of bombs.
5. Short-Fused Bombs-When bombs hit something, it explodes.
6. Mines-The bomber can plant mines which when a bloon touches it, the mine explodes.
7. Bloon Buster-Bombs can explode two layers of bloon.
8. Heavier Ordinance-Shells deal three layers of damage, have an even bigger explosive area and deal more damage.
9. Molotov Cocktail-The bomber can throw molotovs which can burn bloons overtime.
10. Missile Launcher-The bomber monkey can launch missiles at bloons. The missiles have more range, velocity, firing rate, explosion radius and damage.

### Path 1

1. Really Heavy Bombs-The area and damage of the explosions greatly increase against fortified bloons, metallic bloons, multi-health bloons and blimps. The bomber can also pop blacks as well.
2. Shattering Shells-Explosions strips properties of all but the biggest bloons.
3. The Big One-Explosions deals ten layers of bloon!

### Path 2

1. Cluster Bombs-The missiles explode into more bombs, causing widespread destruction.
2. Shell Shock-The explosions stun bloons at impact point and pop bloons further out.
3. Bomb Blitz-The bomber lets off a bombing blitz that destroys all but the biggest bloons upon death.

### Path 3

1. C4-Can plant C4s on the ground or on surfaces that goes off in thirty seconds. Can be defused by bloons however.
2. Sticky Bombs-The bomber can throw timed charges at blimps.
3. Internal Bombs-Charges leave no bloons spawning after the death of the initial blimp.
Heli-Pilot

The heli-Pilot flies and shoots two darts. It can't follow bloons unless it has the pursuit upgrade. It is highly mobile but it can still be shot down.

## Upgrades

1. Bigger jets-The heli moves faster.
2. Quad darts-Shoots four darts instead of two.
3. Faster firing-Shoots faster.
4. Faster darts-Darts are propelled faster through the air.
5. Even bigger jets-The heli can move even faster.
6. More powerful computers-The heli shoots bloons further than normal.
7. Stronger heli-The heli has 500 health instead of 400.
8. Pursuit-The heli can pursue bloons.
9. Enhanced IFR instruments-The heli can see and attack camo bloons.
10. Revealing light-The light can shine on a bloon and reveal it as long as it is targeted.

### Path 1

1. Razor rotors-If a bloon is directly above a bloon, it will get shredded by the rotors. Any bloon can get shredded.
2. Apache dartship-The heli is now armed with a twin missile array and a powerful machine gun.
3. Apache prime-The apache prime leaves the bloons wishing they had never been inflated.

### Path 2

1. Downdraft-The heli can blow wind to bloons directly below the heli. The wind can blow away the bloons.
2. Support chinnok-Every turn the chinnok drops a crate which reveals a random NPC.
3. Spcial poperations-Every minute the chinnok drops a marine.

### Path 3

1. MOAB shove-The heli can impede MOABs, BFBs and DDTs movement.
2. Commanche defence-Can call in three more commanches when needed.
3. Commanche commander-Can call in three commanches permanently.
Daniel

Daniel shoots poison at bloons. Bloons hit will get poisoned, taking damage overtime. He is mid-ranged, shoots fast and the poison has splash damage.

## Full arsenal

Poison shot-Daniel shoots poison at bloons, the poison damaging them overtime.

Acid flask-Daniel throws a flask filled with acid. The acid deals splash damage and all bloons hit will get corroded to death.

Acid volcano-Daniel summons an acid volcano on a MOAB-class bloon which rains down acid. The MOAB-class bloon will take danage and get poisoned and any bloons hit will also take damage and get poisoned.

Poison Gas-Daniel releases poison gas in a large area which all bloons in the gas will take damage overtime. Doesn't affect MOAb-class bloons.

## Abilities

Corrosion-Summons a toxic rain which damages and poisons bloons, including MOAB-class bloons.

Acid Rain-Daniel summons an acid rain for twenty seconds which during this time, all bloons take damage from the acid.

Poison bog-Makes a poisonous bog which all bloons in it will get slowed down greatly and basically get poisoned to death. Affects MOAB-class bloons as well in damage.

## Signature Power

Toxic array-Daniel makes a toxic array where any bloon touches the array gets poisoned and takes damage. The array lasts for thirty seconds.

## Quotes

When deployed:

-"Poison cannons loaded and running!"

-"This liquid of death will drench the bloons!"

When a MOAB-class bloon appear:

-"Intoxicate that MOAB!"-MOAB appearance.

-"Intoxicate that BFB!"-BFB appearance.

-"Intoxicate that ZOMG!"-ZOMG appearance.

-"Intoxicate that DDT!"-DDT appearance.

-"Intoxicate that big purple bimbo!"-BAD appearance.

-"Acid and poison shall save the day!"-Boss appearance.

When destroying a MOAB-class bloon:

-"Intoxicated!"

-"Withered!"

When using an ability:

-"Downpour of acid!"-Acid Rain.

-"Wither in this!"-Corrosion.

-"Sink and suffocate!"-Poison Bog.

-"Wrath of poison!"-Toxic Array.

Victory quote:

-"Washed down!"

Defeat Quote:

-"Dang it!"
Obyn Greenfoot

Obyn Greenfoot shoots spirit wolf attacks at bloons. He can moves pretty fast and the spirit wolf attack is homing.

## Full Arsenal

Spirit Wolf-Launches spirit wolves that homes in its targets.

Thorns-Throws eight thorns with heavier thorns and hard thorns properties.

Totems-Obyn Greenfoot can make a totem every twenty seconds. The totems grant camo detection, increase pierce, range and firing rate.

Thorny Vines-Obyn calls vines to crush bloons one at a time. The vines are still susceptible to bloon attacks however.

## Abilities

Brambles-Makes brambles surrounding Obyn which lasts for one round or five minutes, whichever one comes first.

Drain Vines-All camos and regen bloons get stripped in these properties.

Forest Cover-Obyn makes a forest cover which gives a shelter for monkeys.

## Signature Power

Forest Spirit Awakening-Summons five forest monsters which lasts indefinitely until killed.

## Quotes

When deployed:

-"The spirits of the forest awaken!"

-"Nature's revenge shall be swift and terrible."

When MOAB-class bloons appear:

-"MOAB! Handle it!"-MOAB appearance.

-"BFB! Handle it!"-BFB appearance.

-"ZOMG! Handle it!"-ZOMG appearance.

-"DDT! Handle it!"-DDT appearance.

-"Big bloon now, for the love of nature!"-BAD appearance.

-"Forests are at stake!"-Boss appearance.

When destroying a MOAB-class bloon:

-"Entangled!"

-"Nature's revenge is served."

When using an ability:

-"Rise!"-Brambles.

-"Entanglement!"-Drain Vines.

-"Feel nature's wrath!"-Forest Cover.

-"Arise and attack!"-Forest Spirit Awakening.

Victory quote:

-"Noone messes with nature!"

Defeat Quote:

-"You haven't seen nothing yet!"
Engineer

The engineer shoots nails from its nail gun. Its most defining thing it does is making sentrys. It starts building sentrys regardless attacking or not.

The sentry can only be accessed by the engineer. The sentry is mid-ranged and shoot nails as well. The sentry only lasts for a limited amount of time or until destroyed. The sentry only has fifty health.

Base Value: $450

## Upgrades

### Path 1

1-0-0 Sentry ($400)

Engineer deploys sentrys.

2-0-0 Faster Engineering ($500)

Engineer deploys sentrys faster.

3-0-0 Super Sentrys ($800)

Sentrys have 75 health instead of 50 and lasts longer.

4-0-0 Sprockets ($1200)

The engineer and the sentrys shoot faster.

5-0-0 Sentry Expert ($12000)

Builds different types of sentries which provides you the desired power.

6-0-0 Sentry Paragon ($30000)

Creates super-powerful but unstable sentries.

Sentry Rush: Create five sentrys all at once and all sentrys during this time become over-powered but violently explode afterwards.

### Path 2

0-1-0 9-inch Nails ($400)

Engineer's nails can pop 8 bloons.

0-2-0 Red Hot Nails ($600)

Nails can pop metallic bloons.

0-3-0 Pin ($550)

Bloons are pinned down, unable to move for a short time after being hit.

0-4-0 Double gun ($800)

Has two guns for twice the fun.

0-5-0 Bloon Trap ($2500)

Bloon trap captures bloons until full, which then explodes.

0-6-0 XXXL Trap ($60000)

Huge bloon traps even the largest of bloons...

Trap Reset: Empties all traps.

### Path 3

0-0-1 Larger Service Area ($300)

Engineer attack and deploys sentrys in much more range.

0-0-2 Repair ($500)

Robotic monkeys and structures can be rebuilt. Robitic monkeys regain half their maximum health.

0-0-3 Deconstruction ($750)

Nails deal extra damage to MOAB-class bloons and fortified bloons.

0-0-4 Cleansing foam ($1000)

Engineer can spray foam which removes camo, regen bloons and can pop lead bloons.

0-0-5 Power Washing ($4000)

Foam halves attack speed and attack power of bloons. Also removes the fortified status.

0-0-6 Overclock ($75000)

Overclock: A chosen teammate attacks hypersonically for a minute.

## Different Sentry Types

Sentry-The normal green sentry that shoots nails.

### Sentry Expert Sentry Types

Crushing Sentry-This sentry slowly shoots juggernaut balls at the bloons, dealing extra damage to firitifed bloons and ceramics, stones and diamonds. This sentry is red.

Boom Sentry-Shoots bombs that explode in a radius. This sentry is black.

Cold Sentry-Shoots icy beams that freezes bloons as well as dealing damage. This sentry is white.

Energy Sentry-Shoots lasers rapidly at bloons. This sentry is yellow.

Paragon Sentry-Shoots plasma at bloons but stop shooting and explode from 12 seconds to 15 seconds anywhere at random. Made only by the Sentry Paragon, it is purple.

## Price

Tier 1: $500

Tier 2: $650

Tier 3: $700

Tier 4: $2500

Tier 5: $7500

Tier 6: $25000

## More Information

* Only one bloon trap can be on the field at a time every two minutes or the trap getting destroyed.
* Only the main engineer can pin down bloons
* The paragon sentrys (sentrys from the sentry paragon engineer) can stop and explode anywhere fron 12 seconds to 15 seconds
COBRA

The Covert Ops Battle Response Agent (COBRA) is a support monkey which shoots bloons with a pistol. It is a lackluster in power but is great for support. It is very accurate with its shots.

## Upgrades

1. Double Tap-The COBRA has two pistols and shoots twice faster.
2. Agent Training-The COBRA can crawl on the ground and have increased movement speed.
3. More Powerful Bullets-Bullets deal two layers of damage.
4. Wired Training-Everyone on the field gets 25% more experience when they beat the round.
5. Faster Reload-Reload time decreases.
6. Bigger Ammo Capacity-COBRA can shoot more bullets before needing to reload.
7. Night Vision Goggles-COBRA can see camo bloons.
8. Bloon Adjustment-Any bloon too close to the COBRA will have their regrow and/or camo properties removed.
9. Attrition-Every fifteen seconds, all damaged monkeys will heal by two.
10. Perishing Bullets-Bullets remove fortified properties off bloons.

### Path 1

1. Monkey Stim-All monkeys in range get increased firing rate, range and accuracy.
2. Offensive Push-All monkeys in range get increased damage and movement speed.
3. Supply COBRA-Can call in a crate with an NPC inside when a round begins.

### Path 2

1. Taser-COBRA can resort to a taser to zap bloons to deal damage and stun them. The electricity can zap many bloons at a time.
2. Enhanced Voltage-The taser effect enhances.
3. Cripple Attack System-All bloons hit will not be able to attack for a time and the bloon will lose all properties.

### Path 3

1. Assault COBRA-COBRA is now armed with an assault rifle.
2. COBRA Defence-COBRA can call in three more COBRAs is necessary.
3. COBRA Commander-Improved weapons and the COBRA can call the three COBRAs permanently.
Nigel Ferrera

**Nigel Ferrera**was a contesant on Survivor: Classified Information

Nigel quickly established himself as the leader of the black tribe leader and quickly targeted returning player which lead to an infamous rivalry with Steve Hemmer. He was able to survive the first few votes but was eventually picked off due to being in the minority
Tesla

The tesla shoots lightning at bloons. It does considerable damage but cannot pop bloons like the energy or the lightning bloon. It can eventually upgrade to being able to arcto many bloons with the lightning.

## Upgrades

1. Increased reach-Range increases.
2. Stronger voltage-Damage increases.
3. Lightning arcs-Lightning arcs from bloon to bloon if they are close enough.
4. Double shot-Shoots two lightning bolts at a time.
5. Fortified Tesla-Tesla has 900 health instead of 750.
6. Enhanced Arc-The lightning arc enhances.
7. Enhanced Range-Range increases even more.
8. Elecrtical Detection-The tesla can hit camo bloons.
9. Even Stronger Voltage-Damage increases.
10. Triple Shot-Shoots three bolts of lightning.

### Path 1

1. Ball Lightning-The tesla shoots a ball of lightning at the bloons, zapping them in its life.
2. Battery Tower-The tesla has greatly increased damage and time.
3. The Tesla Zone-Lots and lots of electricity.

### Path 2

1. EMP-The tesla shoots a pulse which stuns bloons for a short time.
2. Electric Stuff-Bloons zapped by the tesla will take damage overtime.
3. Para-Lightning-The lightning stuns bloons upon hitting!

### Path 3

1. Signal Lightning-All camos hit will permanently lose this status.
2. Heartstopper-All regrow bloons will lose the regrow status too.
3. Orbital Strike-When a MOAB-class bloon enters its range, it will conjure up an orbital strike which wipes the bloon out whole!
Upgrades

Every character has three paths, each with six upgrades. Different upgrades have different costs to buy in order to use this upgrade ingame. However, when you get a tier 4 upgrade, you need to take out two tier 1, 2 or 3 upgrades from the two different paths. Say if I have Radioactive Darts, I can't omit the upgrades on that path. I need to omit two upgrades fro other paths. You can choose which paths to omit. Some tier 4 upgrades instantly rule out a tier 1, 2 or 3 upgrade. You can only get one tier 4 upgrade. From that tier 4 upgrade, you can get tier 5 and 6 upgrades.
Bloons Warfare Wiki

## Welcome to the Wiki

Welcome to the wiki! This wiki is about expressing ideas for a game which does not exist yet. I call it Bloons Warfare. Anyone who is a fan to Ninja Kiwi can edit this wiki. This game is about on the field with other players to fight bloons.

## How to Play

When you first start, you will spawn as an unupgraded Dart Monkey. Use the arrow keys or WASD to move your character. Use the space button to jump. Double jump does not exist. Left-click to attack, right-click to change character in specific stations and scroll button to resort to different attacks(you will see them later). You can also move your mouse to look around you. Some player characters have more than one attack. Bloons will come at you when you are spotted. Most bloons will just charge at you, dealing damage. Some uses ranged attacks. It is important to know which bloons do what, how strong they are, their properties and which bloons they split into when popped.

You see in the bottom-right corner and there is a heart and a number. This is your health. When you take damage, you will lose some health. Be warned: if your health goes down to zero, you will die. When you die, you can wait for a player to revive you by ten seconds or you can self-revive by clicking the self-revive button with one bloonstone. The more you auto-revive, the more bloonstones needed. In classic mode and some missions, if you are not revived in ten seconds, you are out of the game for this round while getting an opportunity to spectate teammates. Above your health bar is an attack name. This is your attack you are using right now. Left-click to attack and scroll or press the attack's corresponding number to resort to different attacks.

You might have noticed the cross on the screen. This is your accuracy. If the cross is smaller, you are more accurate in your shots. You can use this accuracy to your advantage.

A bag is on your left side. This is your NPC and structure library. NPCs can be spawned on spawn points. Structures can be built on anywhere.

There are different maps and different missions. Some maps have places where you cannot touch like lava and electric fences. Missions are to be completed to your ability.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Wizard Tower

The wizard tower is a tower with a wizard shooting magical bolts at bloons. It has 600 health with moderate range.

## Upgrades

1. Guided Magic-Magical bolts become seeking.
2. Intense Magic-Shoots larger more powerful magical bolts.
3. Fireball-Shoots a fireball at bloons.
4. Wizardic Reach-The tower has more range.
5. Quick Bolts-The wizard shoots faster and the magic bolts are propelled faster.
6. Arcane Blast-Magic bolts pop two layers.
7. Shadow Ball-The wizard shoots a shadow ball.
8. Lightning Bolt-The wizard can shoot lightning at bloons.
9. Wizardic Sense-Wizard can see and hit camo bloons.
10. Fire Pit-The wizard makes fire pits in random places, roasting all bloons touching it.

### Path 1

1. Arcane Mastery-Attacks faster over a longer range.
2. Arcane Spike-Deals extra damage to MOAB-class bloons.
3. Mage Spire-The archmage stands atop the tower.

### Path 2

1. Dragon's Breath-Wizards spews hot flames at bloons.
2. Wall of fire-The wizard tower has a super hot wall of fire which roasts any bloon too close.
3. Fiery Pit-A pheonix circles the tower, breathing flames on the bloons.

### Path 3

1. Shimmer-The wizard shoots dark magic bolts at bloons and give off shimmer pulses which reveals camo bloons permanently.
2. Necromancer-Can reanimate recently popped bloons as servants to beat the enemy.
3. Black Throne-The Prince of Darkness stands atop the tower.
True Sun God

The True Sun God is the tier 6 middle path upgrade. You get the Sun Temple before you get the True Sun God. The True Sun God re-demands sacrifice to get its attacks better.

## Maxed Out True Sun God

$50000 Primary: You will have 32 blades, a glaive with konckback, MOAR glaives and MOAB press properties, ice rays with the permafrost, snap freeze, deep freeze, ice shards and super brittle properties and can damage MOAB-class bloons and glue with glue soak, relentless glue, super glue, splatter glue and bloon liquefier properties and can damage MOAB-class bloons.

$50000 Military: You will have two homing missiles that spits sixteen red hot frags, have MOAB mauler properties of x50, have knockback, stun bloons and have two flying fortresses orbiting the Sun God.

$50000 Magic: Eight homing magic bolts, a whirlwind that blows away a hundred bloons, sixteen MOABs, six BFBs or DDTs and one ZOMG, four homing shadow balls and dark magic bolts, spews fire which sets bloons on fire and give off a pulse which decamolises camo bloons as soon as one enters its range and knocks back bloons including MOAB-class bloons. Also summons up to six mini-sun avatars and two pheonixes.

$50000 Support: Temple gets increased range, has knockback, deal more damage and give all monkeys, NPCs and structures in range 15% more range, faster movement and reload speed, attack speed, pierce and/or explosion radius if applicable, camo detection, damage, knockback, be capable of popping any bloon and all regen bloons can't regrow in its range. The Sun God also acts like a heal station, healing three health per 1.5 seconds.

## Trivia

* The Sun God can levitate.
* The Sun God can summon two mini-sun avatars by default.
* The True Sun God can sacrifice Sun Temples but only one True Sun God can be on a screen at a time. It also can't sacrifice heroes.
* If the Sun God itself is vanquished somehow, it will respawn on its 'base'. If the base is destroyed and the Sun God is vanquished, it respawns as a sun avatar.
* The Sun God has a whopping two thousand health.
Gwendolin

Gwendolin shoots fire from her pyro gun. Her range is mid-ranged. Bloons burn when hit and take damage overtime. She shoots three shots a hit.

## Full Arsenal

Flame Shot-Shoots flames at bloons.

Molotov Cocktail-Throws a molotov cocktail at bloons, setting the bloons on fire.

Heat it up-Gives off fire in a radius, popping bloons and increasing damage and pierce of all monkeys in the range.

Hell Rider-Throws a flaming ball which lights up the ground and hits a bloon, dealing explosive damage.

## Abilities

Napalm Strike-Targets a specific bit of ground and have the area and the bloons there up in flames.

Infra-radar-Gwendolin gives off infra-red which reveals all camos there.

Flame Barrier-Gwendolin gives off a flame barrier which roasts bloons if they get too close. Doesn't affect any monkeys or structures.

## Quotes

When deployed:

-"With enough fuel and air, everything burns."

-"We have ignition!"

When MOAB-class bloons appear:

-"MOAB! Burn it!"-MOAB appearance.

-"BFB! Burn it!"-BFB appearance.

-"'ZOMG! Burn it!"-ZOMG appearance.

-"DDT! Burn it!"-DDT appearance.

-"BAD? Gonna need more gas!"-BAD appearance.

-"[Boss]? Is my fuel loaded?"-Boss appearance.

When popping a MOAB-class bloon:

-"Incinerated!"

-"Bloon-cinerated!"

When using an activated ability:

-"Come back here!"-Infra-radar.

-"Fire blaze!"-Flame Barrier.

-"Burn!-Napalm Strike.

-"It's all on fire now!-Firestorm.

Victory quote:

-"We did it!"

Defeat quote:

"NO! This can't be happening"
Glue Gunner

Glue gunners shoots a glob of glue that slows the bloons down. The glue has limited amount of time before the glue wears off and the bloons return to its normal speed. It is good at stalling bloons, not damage.

Base Value: $300

## Upgrades

### Path 1

1-0-0 Glue Soak ($150)

Glue soaks through all layers of bloons.

2-0-0 Increased range ($150)

The glue gunner has more range.

3-0-0 Corrosive Glue ($260)

Th glue becomes corrosive. Bloons which get glued by this gue will take one damage every few seconds.

4-0-0 Bloon Dissolver ($3250)

The glue contains an extreme solvent which deals one damage every half second.

5-0-0 Bloon Liquefier ($7500)

The glue does one damage every 0.1 second.

6-0-0 The Bloon Solver ($22500)

Bloons a problem? Here's the solution.

Acid Rain: Shoots a large splatter of acid which deals 1000 damage but deals more damage overtime. Still glues the bloons.

### Path 2

0-1-0 Faster Firing ($160)

The glue gunner shoots faster.

0-2-0 Bigger Globs ($150)

The globs glue two boons instead of one and the glob has a bigger hitbox.

0-3-0 Splatter Glue ($1800)

The glue will splatter on six more bloons as well.

0-4-0 Glue Hose ($3000)

Shoots three times as fast!

0-5-0 Glue Spray ($6000)

The glue gunner will shoot a continuous steam of glue.

0-6-0 Glue Striker ($15000)

Glue Strike: Glues all bloons on the screen.

### Path 3

0-0-1 Stickier Glue ($130)

The glue lasts longer.

0-0-2 Bigger tanks ($200)

The glue gunner will shoot more globs before needing to reload.

0-0-3 Stronger Glue ($400)

The slowdown effect is stronger.

0-0-4 MOAB Glue ($3500)

The glue can glue down MOAB-class bloons.

0-0-5 Relentless Glue ($4000)

When a bloon gets popped, it leaves a trail of glue which glues up to twenty bloons. The glue on the ground will disappear after a round is over.

0-0-6 Super Glue ($35000)

The glue is so strong the glue can literally immobilise bloons!

Adhesives Support: The glue gunner will make ten other glue gunners have their glue effect stronger and lasts longer.

## Price

Tier 1: $150

Tier 2: $300

Tier 3: $1200

Tier 4: $3000

Tier 5: $5500

Tier 6: $25000

## More Information

* If you get the corrosive glue and the MOAB glue, It does damage to the MOAB-class bloon but only immediate damage, not overtime, an exception of the Super Glue.
* The bloon solver does 25 damage in one second and can deal ten damage per shot to MOAB-class bloons.
* The Bloon Dissolver and Bloon Liquefier cannot glue or damage MOAB-class bloons.
* The Bloon Solver can damage but not glue down MOAB-class bloons.
* The Glue Strike Ability can glue down MOABs and BFBs.
Ninja Monkey

The ninja monkey is a fast tower in both movement speed and firing speed. Being able to see camos automatically, this is cheap camo detection. It makes no noise while walking. If used correctly, it will be downright fatal.

Base value: $500

## Upgrades

### Path 1

1-0-0 Ninja Discipline ($300)

Ninja attacks faster over a longer range.

2-0-0 Sharp Shurikens ($400)

Shurikens pop four bloons each.

3-0-0 Stealth Crawl ($500)

The ninja is able to crawl on the ground and make no noise while crawling.

4-0-0 Double Shot ($850)

Throws two shurikens at once.

5-0-0 Bloonjitsu ($2500)

Ninja throws five shurikens at once!

6-0-0 Grandmaster Ninja ($35000)

Throws eight shurikens incredibly fast!

Shadow Double: Makes a shadow double which lasts five minutes or killed.

### Path 2

0-1-0 Seeking Shuriken ($300)

Shuriken seeks to its target automatically.

0-2-0 Slowness ($400)

Some bloons struck by the ninja will receive a small speed decrease.

0-3-0 Caltrops ($500)

Ninja throws caltrops on the ground.

0-0-4 Flash Bomb ($2500)

Ninja can resort to a flash bomb. Flash bomb can pop frozen, ice and metallic bloons. The bomb can stun bloons for a short time.

0-0-5 Sticky Bomb ($5000)

Ninja can resort to a powerful charge which can only be thrown at MOAB-class bloons.

0-0-6 Master Bomber ($30000)

One MOAB demolition machine.

Turbo-Bombing: Throws the sticky bombs four times faster for fifteen seconds. During this time, the bombs does more damage as well.

### Path 3

0-0-1 Kunai ($350)

The ninja has access to useful kunai.

0-0-2 Distraction ($400)

Some bloons struck by the ninja will get distracted and move away from you in random directions temporarily.

0-0-3 Counter-espionage ($550)

Camo bloons struck by the ninja will lose the camo status.

0-0-4 Ninja Assassin ($700)

Ninja has a melee ninjato attack. Its movement speed, attacking speed and accuracy increases.

0-0-5 Ninja Ace ($3000)

Ninja's ninjato deals more damage and slashes faster. It gains a pair of claws it can swipe at bloons and a kusarigama that can deflect any projectile attack. On top if that, all attacks are now tipped with poison so any bloon popped by this ninja will take damage overtime.

0-0-6 Sabotage Supply Lines ($25000)

Sabotage Supply Lines: All bloons and MOABs on the field and spawned for the next fifteen seconds will move slower and take extra damage during this time.

## Price

Tier 1: $300

Tier 2: $450

Tier 3: $550

Tier 4: $1500

Tier 5: $3500

Tier 6: Complete the corresponding trials.

## More Information

* The Grandmaster Ninja should have Seeking Shuriken so its shurikens will have their maximum output.
* The sticky bomb is good against MOAB-class bloons.
* The ninja with the Skinobi Tactics upgrade actually have more accuracy.
* The Sabotage Supply Lines ability should be used on rounds with lots of bloons.
* The Sabotage supply Lines ability doesn't let bloons recover after the 15 seconds.
Quincy

Quincy shoots bloons with his bow and arrows. Sometimes, the arrows explode, dealing damage to bloons. The arrows pop two layers of bloons. When the arrows pop three bloons, it goes into three more arrows. The arrows ricochets off bloons if there is one near enough. The main arrow's pierce is eight. He is long-ranged and moves pretty fast.

## Full Arsenal

Bow and Arrow-Quincy shoots arrows from his bow. It ricochets of bloons and it is airburst, splitting into more arrows. Some are explosives.

## Abilities

Retaliation-Moves faster and attacks triple speed for a short time. Can be activated when takes damage.

Armour-breaker-Next twenty shots become knockback and can pop almost any bloon type.

Arrow-sprayer-Quincy shoots five arrows at a time for a short time.

## Signature Power

Arrowstorm-Quincy shoots the entire field with arrows for five seconds!

## Quotes

When played:

-Just give me a target!

-Are you kidding me? Nothing gets past my bow!

When MOAB-class bloons appear:

-"Incoming!"-MOAB appearance.

-"BFB incoming!"-BFB appearance.

-"ZOMG incoming!"-ZOMG appearance.

-"DDT incoming!"-DDT appearance.

-"Uhh... guys?"-BAD appearance.

-"Either I'm dreaming, insane or getting busy dying..."-Boss bloon appearance.

When destroying a MOAB-class bloon:

-"Headshot!"

-"Is that all you've got?"

When using an ability:

-"Revenge!"-Retaliation.

-"Time for hard-hitting!"-Armour-breaker.

-"Come at me!"-Arrow Spray.

-"You can all have some!"-Arrowstorm.

Victory Quote:

-"GG!"

Defeat Quote:

-"Come On!"
Heroes

The heroes are special monkeys which is a highlight to most characters. They have special attacks and abilities. In most missions, if all the heroes are killed, it is counted as a defeat.

## Heroes

Quincy-uses his bow to shoot bloons.

Gwendolin-Shoots flaming bullets from her pyro gun.

Striker Jones-Uses his bazooka to bomb bloons.

Obyn Greenfoot-Uses the power of nature to launch spirit wolves.

Captain Churchill-Shoots bloons in his armoured tank.

Ezili-Hexes bloons with dark voodoo magic.

Daniel-Shoots poison at bloons with his cannon.

Wizard Lord-The master of wizardry, the wizard lord has many attacks in his arsenal.

## Trivia

* All heroes can see camos and hurt any bloon type.
* All heroes have four abilities. One of them is their signature power, the other three may be able to be used by other characters.
* All heroes have health up to the thousands.
* If a hero is killed in a mission, all players lose.
* In some missions involving heroes, there are more than one. If all heroes are to get killed, you lose.
Tack Shooter

The tack shooter is a structure that shoots eight tacks at a time. It has a very short range and has three hundred health. Its hit-rate is bad because the hitbox is very small.

## Upgrades

1. Faster Shooting-Attacks faster.
2. Longer Range-Tack shooter has more range.
3. Faster tacks-Tacks fly faster.
4. Fortified Shooter-Tack has 350 health instead of 300.
5. More tacks-Shoots ten tacks instead of eight.
6. Sharper tacks-tacks pop two bloons instead of one.
7. Even faster shooting-Shoots even faster.
8. Even longer range-Has even more range.
9. Even sharper tacks-Tacks pops three bloons.
10. Even more tacks-Shoots twelve tacks instead of ten.

### Path 1

1. Hot tacks-Shoots red hot tacks which cuts through metallic bloons.
2. Ring of Fire-Instead of jets of fire, it shoots a deadly ring of fire.
3. Inferno ring-Deadly inferno of flames roasts bloons into oblivion.

### Path 2

1. Blade Shooter-Shoots blades instead of tacks. Blades have a greater hitbox and a pierce of five.
2. Buster blades-Blades remove two layers of bloon.
3. Blade Malestrom-Unleashes a storm of blades upon MOAB-class bloon detection.

### Path 3

1. Tack Sprayer-Shoots sixteen tacks instead of twelve.
2. Overdrive-Shoots incredibly fast.
3. The Tack Zone-Many, many tacks.
Structures

Structures are buildings which you can place almost anywhere. Like the NPCs, the structures are found the bag icon and needed to be bought with the money ingame. The structures need five seconds to deploy. The structures could be walls or defensive units.

## Upgrade guide

Each structure has five upgrades. However, while the players and NPCs need money, structures need technologies. You can get technologies by passing missions, destroying MOAB-class bloons, some bloons or if you buy some with money.
NPCs

Non-player Characters(NPCs) are monkeys where you spawn on spawn points. NPCs go out and pop bloons on their own. They have their own properties. To spawn NPCs, press the bag icon or the Q button to open it. Then on the spawn point, press the NPC you want to spawn. The NPC will spawn but you have to wait for the half-second cooldown before spawning another NPC. You have to buy the NPCs on the shop where it says NPCs and structures, then the NPC section before buying the NPCs. Different NPCs have different costs.

## Upgrade paths

NPCs have ten upgrades you can access for your NPC. After the ten upgrades, you can choose one of the three paths like the players. These specialist paths have five upgrades. Unlike the players, the NPCs have no ability.
Alchemist

The alchemist throws potions at bloons to pop them. The acid effect will be applied and the bloons will take damage overtime. Eventually, the alchemist can support other monkeys or deal greater damage.

Base Value: $500

## Upgrades

### Path 1

1-0-0 Larger Potions-The potions have a greater splash area.

2-0-0 Increased Range-The alchemist has more range.

3-0-0 Acidic Mixture Dip-The alchemist can throw a different type of potion at monkeys. Those hit will be able to pop metallic bloons and deal extra damage to ceramics and higher.

4-0-0 Berserker Brew-Alchemist can power up monkeys by their range, attack speed and damage. The effect is only temporary.

5-0-0 Stronger Stimulant-The effect is stronger.

6-0-0 Permanent Brew-The effect is permanent.

Transformation Tonic: The alchemist can transform into a powerful attack monster for 15 seconds.

### Path 2

0-1-0 Stronger Acid-The acid dissolves bloons faster.

0-2-0 Smoke Potions-Potions release smoke when it hits bloons, enhancing the acid effect even more and allows bloons hit to pop nearby bloons.

0-3-0 Perishing Potions-All offensive potions strip fortified properties and deal extra MOAB damage.

0-4-0 Unstable Concoction-A MOAB-class bloon can be hit with another type of potion. When it is destroyed, it will damage nearby bloons.

0-5-0 Even More Instability-The potion will destroy the MOAB-class bloon whole.

0-6-0 Alchemy Strike-Alchemy Strike: Launches potions hypersonically on the whole field, causing massive destruction.

### Path 3

0-0-1 Acid Pool-If the potions hit the ground, they will form a pool of acid on the ground which damages bloons if they touch it.

0-0-2 Faster Throwing-The alchemist throws the potions faster.

0-0-3 Sticky Potions-The potions slow bloons down for the time being.

0-0-4 Metal to Gold-Transforms metallic bloons into gold! The affected bloons give you 1.5x XP and 1.5X money earning.

0-0-5 Rubber to Gold-Turns all bloons into gold, incurring the same effect.

0-0-6 Bloon Master Alchemist-Turns any bloon, including MOABs, BFBs, ZOMGs and DDTs into reds!

Bloon Bounty: The alchemist puts a bounty on a bloon or blimp's head. All players that take part on popping the target will get triple xp and money earning.

## More Information

* The Bloon Master Alchemist can still affect BADs but in a different way. They will make the ZOMG or BAD pop into nothing when the layer is destroyed.
* Smoke potions allow acid pools to release smoke that pops bloons when they do not touch the acid pools.
* The smoke effect does not spread.
* The acid pool affects five bloons.
Watchtower

The watchtower shoots bloons on a tower. At the start, there are two soldiers on the tower. Has incredible range. The watchtower also has two lights that reveals all bloons that gets shone on.

## Upgrades

1. Faster firing-The monkeys shoot faster.
2. More powerful bullets-The bullets deals more damage.
3. Sniper tower-The monkeys deals two layers of damage and has the sniping ability.
4. More monkeys-Three monkeys are on the tower instead of two.
5. Reinforced tower-The watchtower has more health.
6. Full metal jacket-The monkeys pops four layers and pops all types of bloons.
7. Point Five Oh-The sniper can pop eight layers of bloon.
8. Night vision Goggles-The monkeys can see camo bloons.
9. Even more monkeys-has four monkeys instead of three.
10. More lights-The watchtower has four lights instead of two.

### Path 1

1. Radar watchtower-The tower gives off a radar scan that grants camo detection to all monkeys in its area and increases the range.
2. Automated lights-The lights can seek out to bloons by itself.
3. Support tower-The radar heals, increases attack speed, damage, accuracy and can hurt any bloon type. The tower can call in a supply drop every round.

### Path 2

1. Semi-Automatic Rifle-The monkeys shoots three times faster.
2. AR Watchtower-The monkeys are armed with assault rifles.
3. Elite Watchtower-The watchtower can target two at the strongest bloons and two at the closest.

### Path 3

1. Hunting tower-The rifles deal extra damage and can one-hit any bloon whole!
2. Crippling tower-Bullet deal stun damage now.
3. Assassin tower-Any bloon seen will have a bullet flying its way.
Tank

The tank is a long-ranged character in the game. It has more health than a super monkey, having 225. The tank shoots explosive shells at bloons. It moves and shoots quite slowly but its accuracy is quite good. When you use the tank for your first time, you might struggle against MOAB-class bloons a lot.

Base Value: $850

## Upgrades

### Path 1

1-0-0 Enhanced Computer Radar ($300)

Increased range.

2-0-0 Superior Detection ($700)

Tank can see and hit camos.

3-0-0 Enhanced Radar ($1000)

Tank can snipe bloons.

4-0-0 Armour-piercing Shells ($2500)

Darts can deal more damage to any bloon which can be fortified, including MOAB-class bloons. It deals extra damage to fortified bloons.

5-0-0 Bloon Impact ($10500)

Bloons are stunned upon impact.

6-0-0 Radioactive Impact ($55000)

Bloons get popped in a radioactive pulse and all monkeys in the area has a 15% faster ability cooldown. Upon death, the tank explodes, damaging all bloons and strips camo and regrow status.

Artillery Pulse: Gives off a pulse which all monkeys in the range will attack faster, move faster and deal more damage. It also sheds one layer of all non-MOAB-class bloons in range.

### Path 2

0-1-0 More Powerful Engines ($500)

Tank moves faster.

0-2-0 Twin guns ($650)

Tank shoots two shells at the same time.

0-3-0 Artillery Improvement ($1200)

Shells explode in a bigger radius.

0-4-0 Triple Guns ($2000)

Tank has three guns, shoot three shots at the same time.

0-5-0 Armour-breaker ($5000)

All bloons with fortified properties lose this status when hit.

0-6-0 Mobile Fortress ($80000)

Most teammates can go onto the Mobile Fortress' exterior seats. Mobile fortress shoots devastating missiles at bloons.

Call-of-Arms: Summons three more tanks which lasts indefinitely until destroyed.

### Path 3

0-0-1 Heavy Shells ($600)

Darts deal more damage and has increased explosion radius.

0-0-2 Bloon Buster ($1000)

Shells pop two layers of bloon.

0-0-3 Machine Gun ($1200)

Tank is now armed with a machine gun which the tank can resort to.

0-0-4 Destroyer ($3500)

Shells are shot super duper fast!

0-0-5 Assault Tank ($50000)

Damage increases greatly and devastates most bloons with ease. Assault Tank has a twin missile launcher array which shoots anti-MOAB homing missiles as soon as bloons enter its range.

0-0-6 War Machine ($170000)

Rolling death-breathing terror.

Missile Madness: Shoot a devastating missile on all bloons when activated.

## Price

Tier 1: $500

Tier 2: $750

Tier 3: $1250

Tier 4: $5000

Tier 5: $15000

Tier 6: $80000

## More Information

* The tank is good at heavy bloons like leads and ceramics.
* The War Machine actually shoots lasers which explode when the laser hit its pierce cap.
* You can use the assault tank and the terminator's missiles as your warning. Since the missiles attack bloons as soon as they enter its range, you can get aware of bloons behind you.
Scenario: Romano's Weak Point

## Context

Romano has been working for so many years as a butler, and he's excellent at his job, but he just can't cook. He tried using the oven today, but there was thick smoke and a smell of burning...

## Transcript

Gino: \*sniff sniff\* Patty?

Patty: What is it, Gino?

Gino: Is... Is something burning?

Patty: What? Ah, now you mention it...

Patty: This is bad!

Gino: Yeah, really bad!

Patty: Romano!

Romano: Oh my goodness, Madam! I'm so, so sorry!

Patty: What's all the smoke from?

Romano: I wanted to try to help you, Madam, so I was trying to cook, but... Well, it's as you can see...

Gino: That's a surprise... You're a perfect butler, Romano, and a great carpenter. But you're no good at cooking...

Patty: Yeah... It's really surprising...

Romano: I don't know what to say... It's so embarassing...

Patty: Actually, Erika is really good at crafts, but she says she's no good at cooking. Maybe dexterity and cooking aren't linked...?

Patty: It's so strange...
MOAB-class bloons

MOAB-class bloons take hundreds of hits to destroy, if not thousands. Fortunately, They move quite slowly. They shoot you with high-damage missiles or machine gun. When a MOAB-class bloon is to get destroyed, it goes up in flames and crash to the ground.

## MOAB

Massive Ornary Air Blimps (MOAB) is the first MOAB-class bloon you meet. It is blue with white stripes. It also have a machine gun armed on them. MOABs take 200 hits to destroy and it goes into four obsidians.

## BFB

Brutal Flying Behemoth (BFB) is the next bloon. It is red, with white stripes, eyes and a pair of turbines. It has a pair of missile launchers. It takes 700 hits to destroy and it goes into four MOABs.

## ZOMG

The Zepplin of Mighty Gargantuaness (ZOMG) is one of the biggest bloons. It shoots heavy missiles at monkeys. It is black with green stripes, eyes and a pair of turbines. It takes 4000 hits to destroy and when destroyed, it goes into four BFBs. It is resistant to some anti-MOAB properties.

## DDT

The Dark Dirigible Titans (DDT) is a special MOAB-class bloon. It is basically a lead bloon, pink bloon, black bloon all camolised as a MOAB-classed bloon. In other words, fast as a pink, immune to sharps and explosives and is camo. It shoots monkeys with a twin missile array and a machine gun. It only has 500 health but it is actually as big as a MOAB. When destroyed, it goes into six camo-regen obsidians. It never spawns alone in the real games. It spawns in groups of three, six or nine. For those who can see camo, it is a grey MOAB with metal bands and two pairs of black fins.

## BAD

The Big Airship of Doom (BAD) is the most powerful bloon in the game. It has a twin missile array and has a laser machine gun. It moves as fast as a ZOMG but takes 20 thousands of hits to destroy. It is purple with eyes and three turbines with wings. It is resistant to some anti-MOAB properties like the ZOMG. When destroyed, it goes into three ZOMGs and three DDTs.

## Bosses

The bosses look like MOAB-class bloons are MOAB-class bloons but the MOAB-excelling attacks does not excel at a boss. Say if an attack does 5 damage naturally, but does 20 damage to a MOAB-class bloon, it still does 5 damage to a boss, except the assassin sniper. They have unique abilities and attacks.