recursal/Fanatic-Fandom huggingface dataset:
BZ67 Bad Proc

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Nebula, etc, and owing to lack of a properly-maintained Fuse and/or Power Transformer)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

* The System is receiving insufficient power
	+ *See also: PB28 Sys Low Power*
* The System can be fitted with multiple Processors, but at least one is missing

## Probable Consequences

* The associated System may function improperly or inefficiently (potentially leading to slow boot times, inconsistent or reduced power / gravity generation, etc)

## Systems Effected

* Gravity Generator
* Main Computer
* Main Generator

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Sandbox

"Have a stroll in the pod and play with its systems. The only thing that can kill you here is yourself."

A basic sandbox mode.

A lingering HUD display for the current state of the pod is also present only available in this mode.

Opening the pause menu [ESC key on windows] would also provide you some sandbox options.

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Air Filter

Air filter (clean) installed in a system

The Air Filter is a system component that cleans gasses going to / from the pod's atmosphere. it is used in the CO2 Scrubber and Pressure Stabilizer Systems. It must be periodically cleaned for optimal system performance.

## Special Traits

* Can be touched freely without electrocution

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Małgorzata Wrzosek

**Dr Małgorzata Wrzosek** - adiunkt w Zakładzie Wspomagania i Analizy Decyzji w Instytucie Ekonometrii w Kolegium Analiz Ekonomicznych.

## Prowadzone zajęcia

* Approximation approaches - from Fourier analysis to deep learning - opinions
* indukowane reguły decyzyjne - opinie, grupa na Facebooku
* matematyka - opinie
* podstawy aproksymacji - od analizy Fouriera do deep learning - opinie
* rachunek prawdopodobieństwa - opinie
* rachunek prawdopodobieństwa i procesy stochastyczne - opinie
* seminarium licencjackie - opinie
Lighting Systems

There are two types of lighting systems: Standard (white lighting) and Emergency (low-power red lighting).

The Emergency lighting will only illuminate if it is switched on and the Main lighting is inoperative (turned off or damaged).

It also requires power, either from a Battery or the Main Generator.

The Emergency Lights will run on Large Battery approximately [*50 minutes and 5 seconds*] when everything is intact.

## Emergency Lights

### Components

* External
	+ Power Switch
* Internal
	+ Battery (Large)
	+ Fuse
	+ Power Transformer

Offline or malfunctioning Lighting Systems will make it much harder to read manuals and find loose components (although note that all Pod Occupants have a Flashlight).

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Electromagnetic Activity

# *! Beware of Power Surges !*

## Electrical Nebula

An Electrical Nebula is one of the events that can be encountered by Players. When any online systems are hit by it, any batteries that are attached are instantly drained, and all components inside are damaged.

## Strategies

Please note that these strategies are opinions. Your personally success may vary.

* Make sure that you turn off the Main Generator otherwise that will become damaged and no longer function.
* Power down non-essential systems and remove power connectors and run only essential systems on batteries, and wait it out.

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Power Switch

Power Switch in the Main Computer

A Power Switch is a Component allowing you to enable / disable Systems. When 'On', the 'Start' button is illuminated green and depressed. When 'Off', there is no illumination, although the 'Stop' button will be depressed.

It is important to note that Systems remain on or off whether or not it has a Switch in it. If removed, the system will remain in its preceding state (although in some cases it may be hard to visually confirm this).

Switches can also break, causing them not to toggle a System correctly, or to toggle it randomly.

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MAP5 Too High Power Sys

## Possible Causes

* The Main Generator is providing too much power (damaged / too hot)
* The system's Fuse / High-Capacity Fuse is damaged
	+ *See also: MPAA Bad Fuse*
* The system's Power Transformer / High-Capacity Power Transformer is missing or damaged
	+ *See also: 0BEA Bad Power Trans*

## Probable Consequences

* The System may suffer damage to some or all Components

## Systems Effected

* All powered Systems

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Main Computer

The Main Computer gathers and displays diagnostic data and status messages from other Systems in the craft. The main computer also provides decoder logic to all of the subsystems, allowing their monitors to display easy-to-read status messages rather than Error Codes.

This System is unique in that the power and logic Components of the System are broken out into two separate trays.

It also requires power, either from a Battery or the Main Generator.

The Main Computer will run on Large Battery approximately [*1 minute and 37 seconds*] when everything is intact.

## Hazards

If the Main Computer is offline or malfunctioning, error codes will not be automatically translated. You will also not have a helpful display of the status of all systems.

## Gallery

Main Computer Power Board - LeftMain Computer Power Board - RightComputer System Logic Tray - Left

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Ice Nebula Detected

# *! Beware Cold Atomic Pile !*

## Ice Nebula

An Ice Nebula is one of the events that the player can encounter. While flying through, it greatly decreases the temperature of the pod, significantly lowering the amount of power the Main Generator can produce.

## Strategies

It should be noted that these strategies are opinions, and personal success with these may vary.

* Power down all systems except the Main Generator, CO2 Scrubber, and Oxygen Supply, please note the Co2 and Oxygen will function at a reduced efficiency resulting in a reduction of breathability.

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Matematyka finansowa i ubezpieczeniowa

**Matematyka finansowa i ubezpieczeniowa** - przedmiot kierunkowy na kierunku metody ilościowe w ekonomii i systemy informacyjne, realizowany na studiach pierwszego stopnia. Może być realizowany wymiennie z projektowaniem systemów informatycznych I. Celem przedmiotu jest zapoznanie studentów z podstawowymi pojęciami i narzędziami matematycznymi stosowanymi w finansach, bankowości, rachunkowości i ubezpieczeniach.

Zajęcia odbywają się w formule przedmiotu za 3 punkty ECTS - wykład trwający 90 minut raz w każdym tygodniu (łącznie 30 godzin w semestrze).

Na studiach niestacjonarnych sobotnio-niedzielnych przedmiot ma wymiar 14 godzin + 7 godzin pracy samodzielnej pod kontrolą wykładowców.

## Zaliczenie

W zależności od wykładowcy, lecz najczęściej 2 kolokwiami lub egzaminem.

## Wykładowcy

* Anna Gutkowska
* Marietta Janowicz-Lomott
* Maria Podgórska
* Joanna Rutecka-Góra
* Adam Śliwiński

## Opinie o wykładowcach

Patrz opinie o wykładowcach - matematyka finansowa i ubezpieczeniowa.

**\*** przedmiot ten należy zrealizować na III semestrze
017H Pod Too Low Oxy

## Possible Causes

* The Oxygen Generator is not functioning properly (or is switched off)
	+ *See also: PN82 Low Oxy Prod*
* The Pod has a leak
* The Atmospheric Pressure of the Pod is too low
	+ See also: *01JE Low Bar*

## Probable Consequences

* Living Occupants of the Pod will suffer Death by Hypoxia

## Systems Effected

* Oxygen Generator

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Fuse

Regular fuse

**Fuses** are *optional* components that provide additional protection to electrical systems. Firstly, they will switch off the system if a power surge is detected. This will save other components within the system from damage (although the fuse is often damaged by that). Secondly, they will protect the player from electrocution if components are accidentally removed while the system is on. Although the absence of a fuse from a system will not affect its normal operation, it is helpful in stopping greater damage to the Pod or player. Thus it is advisable to keep them, especially within critical systems.

To safely remove it, the system must first be shut off, otherwise you have a high risk of an electric shock, a quick time event with the penalty of death by electrocution if failed. The system may not shut down by itself in some circumstances where a player experiences such a shock. Conversely, attempting to *replace* a fuse while the system is still online will result in unrecoverable shock and death by electrocution as technically, while the replacement is carried out, no fuse will be actually present in the system to protect the player.

## Fuse (High-Capacity)

Large fuse installed in the gravity generator

### Used in

* Gravity Generator
* Main Generator

There is also a **High-Capacity variant** of the Fuse, which is much larger and is used only in the Main Generator and Gravity Generator. It also carries an electrocution risk similar to its smaller counterpart.

## Possible Issues

* Fuses are optional in nature. Systems can still work without them as they only provide protection however without them they aren't protected by power surge and systems may burn as a result.

## Special Traits

* Not necessary and systems can run without them
* Can save player's life when electrocuted as long as there is a fuse attached to the system. When saved fuses will get damaged.
* Touch them with caution! May electrocute when touched when attached to a system that is turned on.

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AR22 Dirty Filter

## Possible Causes

* The Air Filter in the System is dirty and needs to be cleaned

## Probable Consequences

* The System may function poorly, or not at all

## Systems Effected

* CO2 Scrubber
* Pressure Stabilizer

## Implications

* Dirty filters reduces productivity(depends on %).
* Filters get dirty time to time requiring manual cleaning

## Visual Indicator

* Filters have a white-strip that goes from white(clean) to dirty-white(very dirty).

## Audio Indicator

* No hissing sound when turned on

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Leak

Leaks are a random event in Tin Can. They have a chance to spawn at high pressures, or when the pod has been struck by an Asteroid. Leaks constantly remove gasses of all types from the pod, resulting in potentially dangerous conditions.

The amount of gasses removed is not constant; rather it is represented by the equation:

`RemovedKG = 3 * PercentOfGas / 100`

For example, assuming that the Oxygen percentage is 20%, approximately 0.6 KG of Oxygen will be removed every second. This equation is the same for all gasses.

Leaks are generated randomly, while certain conditions are met.

If the pod's total pressure is greater than or equal to 1.5 bars, but lesser than 2.0 bars, there is a one in three chance to spawn a leak. Additionally, asteroid strikes have a chance to create a leak.
Atomic Pile

Atomic pile with one of the shields removed

The Atomic Pile is a essential and irreplaceable component inside the Pod. Located inside the Main Generator, it is the pod's main source of power, and a significant source of heat. The pile is computer controlled to adjust its temperature according to the power required by the pod, and this is displayed on the Generator's CRT Monitor and the Values Panel. Two Atomic Shields are placed around it to protect the pod's occupants from its radiation.

The pile cannot be damaged or dismantled.

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Medusa Class Space Raft

The Medusa Class Space Raft Mk III (or 'Tin Can') within which you attempt to survive numerous Events after loss of your original ship. It comprises a multitude of Systems, each formed from numerous Components (almost of which are subject to damage and Errors).

The Pod also contains various furnishings, including Grab Handles, Bunks, Seating and Folding Tables (the last of which can be stowed or opened by Pod Occupants). The furnishings suggest maximum occupancy of between 3 and 5 persons, although the Pod can be operated by a single occupant.

## Gallery

Airlock & Main Computer (facing 12 O'Clock)Seating (facing 2 O'Clock)Life Support Array (facing 4 O'Clock, access door open)Values Panel, Repair Station & Lighting (facing 6 O'Clock)Bunks & Tables (facing 8 O'Clock)Logistics Array (facing 10 O'Clock)Pod Floor (looking down, facing ~5 O'Clock)Pod Ceiling (looking up, facing ~5 O'Clock)

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---- Temp Too Low

## Possible Causes

* The Bottle (Liquid Nitrogen) in the Temperature Manager is empty (this is highly unlikely unless manually vented)
* The Temperature Manager is otherwise faulty
* The Pod atmospheric pressure is dangerously low
	+ *See also: 01JE Low Bar*

## Probable Consequences

* Living Occupants of the Pod will eventually suffer Death by Hypothermia

## Systems Effected

* Temperature Manager (Error Code not implemented as of late-December 2020)

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Parts

Parts cannot be directly handled, but are instead generated and stored within the Repair Station.

Most Components (whether pristine or damaged) can be dismantled to increase the number of Parts available within the Repair Station (for use repairing other Components, and thus maintaining your Systems). Generally, you obtain more Parts by dismantling larger, pristine Components than smaller, damaged ones.

## Part Values

The following Part Values were correct as of late-December 2020. Generally, most Parts can be dismantled (salvaged) for about ~75% of their Parts Value.

Whether by error or design, it is notable that the standard Power Connector and Pump can be dismantled (salvaged) for 100% of their Parts Value. Conversely, Buzzers and Data Connectors both offer very limited salvage, both in absolute terms and as a proportion of their Parts Value.

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Repair Station

The Repair Station is a System dedicated to repairing broken Components. To do this, it requires Spare Parts, a resource received by dismantling other Components.

Each Component has a specific Part value (see Parts). Components are placed in the unit (by opening and closing the door below the main tray). Once inserted, the Repair Station will display the number of Parts needed to effect a repair.

It also requires power, either from a Battery or the Main Generator.

The Repair Station will run on Large Battery approximately [*5 minutes and 49 seconds*] when everything is intact.

## Hazards

An offline or malfunctioning Repair Station will make it impossible to conduct emergency repairs upon essential parts. The lack of CRT Monitor on the main tray makes it relatively difficult to diagnose faults with the Repair Station.

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MAAG Bad Buzz

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Nebula, etc, and owing to lack of a properly-maintained Fuse and/or Power Transformer)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

## Probable Consequences

* The Buzzer may fail to activate when the associated System develops a fault, or may activate when no fault is present (check for consistency with Alarm buttons)

## Implications

* A damaged Buzzer can make it's audio cue unreliable in determining system damage. Especially a fully damaged Buzzer

## Audio Indicator

* Fully damaged buzzers will play a different audio overall which is not-uniform to it's default audio pattern.

## Systems Effected

* CO2 Scrubber
* CO2 to O2 Recycling Station
* Gravity Generator
* Main Computer
* Main Generator
* Oxygen Generator
* Pressure Stabilizer
* Repair Station
* Temperature Manager

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Komisja ds. Akademików

**Komisja ds. Akademików**- stała komisja Prezydium Samorządu Studentów. (...)

## Zadania

Przydzielanie miejsc w akademikach studentom.

Wsparcie mieszkańców akademików w rozwiązywaniu ich problemów.

## Kadencja 2018/2019

* Tomasz Kotwica - przewodniczący
* Tomasz Pszczoła - wiceprzewodniczący
* Dominik Trznadel - członek
* Maksim Vasilevich - członek

## Kadencja 2017/2018

* Tomasz Kotwica - przewodniczący
* Anton Pavlov - członek
* Dominik Trznadel - członek

## Kadencja 2015/2016

* Magdalena Dubiel - przewodnicząca

Zalążek*Ta strona zawiera mało informacji. Możesz nam pomóc rozbudowując ją.*
Bottle

CO2 and O2 canisters installed in the CO2 to O2 recycling station

The **bottles** are a essential Component in many Systems. They are referred to as bottles in the manual and labelled as such on their sides, but locations where they are placed are labelled as Canisters on certain textures around the pod. There are four varieties of them, all holding a different resource and having a different color: O2 (Blue, Oxygen Generator), CO2 (Orange, CO2 Scrubber), Nitrogen (Purple, Pressure Stabilizer), and Liquid Nitrogen (White, Temperature Manager). They also have a specific slot in each life support System, color coded accordingly.

They all have valves on the top and a tipping-resistant base. When inserted into the three systems within the life support cabinet, Bottles are placed with the bottom to the right. Red colouring on the gauge indicates when a particular bottle is in need of attention; CO2 will fill up and had red at the top of the gauge, while Oxygen has red at the bottom of the gauge to indicate emptying. Neither nitrogen bottle has red on its gauge. The bottles are labelled with their contents in English and Chinese text, which is visible when picked up in the right hand.

Bottles can be manually vented, causing them to fly around the Pod and needing to be caught before they can be shut off. In the event that the appropriate Systems are offline, this can be useful to release the appropriate gas inside (or in the case of LN2, reduce the temperature), however this can also rapidly raise the atmospheric *pressure* in the Pod, which can cause the Pod to explode. It is recommended to only perform manual venting when this is critical to survival.

Bottles cannot be damaged or dismantled.

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Rainbow Bloon

The Rainbow Bloon is a powerful Bloon that can be hard to pop completely. When a Rainbow Bloon is popped, Zebra Bloons come out of it. The Rainbow Bloon is also quite fast

## **Sending Rainbow Bloons**

Rainbow Bloons are extremely deadly. Sending regrow Rainbow Bloons on round 13 is one of the best rushes in the game. It is super powerful and can kill a lot of your opponents.

## **Defending Rainbow Bloons**

Rainbow Bloons can be tough to defend. Getting up a Blade Maelstrom Tack Shooter, or a Turbo Charged Boomerang can really help defend the round 13 regen Rainbow Bloon rush.

## **Summary**

* Sending regen Rainbow Bloons on round 13 is a very powerful rush
Ranking

"Aim for the longest survival time and beat the community in this horrifying and hardcore version of Tin Can!"

Ranking is the primary mode of Tin Can, and where players can compete for top times on the Leaderboard. Unlike in Rescue Mode, the player has a choice of which Pod they wish to spawn in. Additionally, the player immediately spawns into a pod and has no chance to collect components. Events are experienced in a random order, with increasing intensity as time goes on.

## Ranking Training

Ranking Training is an alternate version of Ranking. It is similar to Ranking, but times are not sent to the Leaderboard. Additionally, several other changes are made to decrease difficulty:

* Events do not increase in intensity as time goes on.
* The size of all canisters are doubled.

## Party Game

"Let a friend help you out with the pdf version of the pod manual. Error codes are left encrypted and the manual is gone from the pod, you can find it in your library or Steam store page."

Party Game is a toggle that can be applied to either Ranking or Ranking Training. While it is active, no manual spawns in the pod and the Main Computer does not automatically convert codes. By using the PDF version of the manual, which is publicly available for free on the Steam page, another person can help the player troubleshoot systems and error codes.
TR23 Excess Grav

## Possible Causes

* The Gravity Generator is receiving excess power
	+ *See also: MAP5 Too High Power Sys and/or 0BEA Bad Power Trans*
* The Gravity Generator has a faulty processor
	+ *See also: Bad Proc BZ67*

## Probable Consequences

* High G can significantly slow movement within the Pod, and in sudden / extreme cases could lead to injury or death of the Pod Occupants
	+ (Note: As of late-December 2020 High G situations, injuries / fatalities had yet to be implemented)

## Systems Effected

* Gravity Generator

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Power Transformer

Regular transformer installed in the main computer

The Power Transformer is a **optional** Component that regulates the power provided to a System, without which the System may take damage.

Before removing, it is recommended to shut down the system, as you may be electrocuted otherwise.

There is also a High-Capacity variant of the Power Transformer, which is much larger and is used in the Main Generator and Gravity Generator.

## Pwr. Transformer (Large)

Large transformer installed in the gravity generator

### Used in

* Gravity Generator
* Main Generator

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017K Bad Caution Alarm

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Nebula, etc, and owing to lack of a properly-maintained Fuse and/or Power Transformer)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

## Probable Consequences

* The Alarm may fail to activate when the associated System develops a fault, or may activate when no fault is present (check for consistency with Buzzer alert)

## Implications

* damaged alarms make them unreliable in determining if there's damage within the system (not including the alarm themselves)

## Audio and Visual Indicators

* fully damaged alarms go black in color.
* damaged alarms will re-trigger quickly after resetting. The rate of retriggering is relative to the % of damage.
* alarms retriggering also triggers the Buzzer.

## Systems Effected

* CO2 Scrubber
* Gravity Generator
* Main Computer
* Main Generator
* Oxygen Generator
* Pressure Stabilizer
* Repair Station
* Temperature Manager

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Yellow Bloon

The Yellow Bloon is a type of Bloon. The Yellow Bloon is pretty fast and can be relatively effective against weak defenses. When popped, Green Bloons will come out of it.

## **Sending Yellow Bloons**

You can send Yellow Bloons in groups. They can be effective against okay defenses. You might want to send some if you see your opponent has bad defenses. They might even kill your opponent.

## **Defending Yellow Bloons**

Getting up a Lightning Monkey Apprentice will work very well against Yellow Bloons. DFA will also work well against yellows.

## **Summary**

* Yellow Bloons are decent for rushing
* When popped Green Bloons will come out
Red Bloon

The Red Bloon is a type of Bloon. It is the Bloon you will see when playing Bloons TD Battles. It has one layer so it is extremely easy to pop. Any tower that can pop balloons should be able to easily take out a red balloon. It is pretty slow too. The Blue Bloon is faster than a Red Bloon.

## **Sending Red Bloons**

You can send Red Bloons on round two in groups. Each Red Bloon that leaks depletes one HP. Sending Red Bloons can be deadly if done correctly. Most of the time, your opponents defenses will be strong enough to pop all the Red Bloons you send at him. If your opponents is farming, then it is a good idea to send Red Bloons at him to get more lives off him/her. There are also Camo and Regen variants of the Red Bloon that be sent on later rounds. Camo Red Bloons can sometimes be effective but usually you would want to send higher tier Camo Bloons like Rainbow Bloons. Regen Red Bloons are completely useless as they can't regrow. Reds come out of Blue Bloons.

## **Defending Red Bloons**

Red Bloons are extremely easy to pop and any tower that can pop Bloons will do fine. Some towers to consider are Dart Monkeys, Ninja Monkeys, Monkey Apprentice, and the Bomb Tower. If you want to pop Camo Red Bloons then use a tower with Camo Detection like the Ninja Monkey.

An image of a Red BloonTransparent Image of Red Bloon
## **Summary**

This is a short summary of what this page went over:

* Red Bloons are extremely easy to pop
* Red Bloons are sent to increase Eco
* Red Bloons come out of Blue Bloons
* Red Bloons are slow
Processor

Two processors installed in the main computer logic drawer.

The Processor is a Component that performs the complex operations required for the generator and computers Systems within a Pod.

Where a System has two Processor units, it may run with one in place but with reduced capability.

The default 'Large' variant is used in the Medusa Class Space Raft.

A 'Small' variant of the Processor is believed to exist, but not currently in use (as of late-December 2020).

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0NE4 Bad Power Con

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Nebula, etc, and owing to lack of a properly-maintained Fuse and/or Power Transformer)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

## Probable Consequences

* The Power Connector may now deliver insufficient energy to its associated System (potentially causing PB28 Sys Low Power, 2NOA On Battery or complete System shut-down)

## Systems Effected

* All powered Systems

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'Tin Can' Wiki Conventions

This page is intended to provide general guidance for development of the 'Tin Can' Wiki:

1. The primary language of the Wiki shall be English (US)
2. Wherever possible, pages should be categorised using the standard existing Categories. These are (Systems, Components, Error Codes, Events, Tools, Pods and 'Tin Can Wiki' (the last being for 'general' content). The Error States Category is a special case, used only to create the Error look-up by 'name' rather than 'code'.
3. When a Category title is first mentioned on a page, it should be capitalized and form a link (as above). Thereafter, it need only be Capitalized, although the secondary links may be appropriate where a page has multiple headers (or is specifically necessary)
4. Where multiple varieties of a Component exist, they should be collated on a single page, with individual redirects linking to that page (e.g. Bottle / Bottle (CO2))
5. The 'correct name' of a Component shall be determined by the Game Devs, e.g. 'Bottle' shall be used instead of 'Canister'
6. Admin(s) should periodically check that the 'Top Menu' content remains appropriate and allows easy access to all Wiki Content
7. The 'Footer' Template should be included on every page, so as to help support the Dev Team
8. Generally, every effort should be made to ensure that a page is well populated with links
9. Additionally, every effort should be made to ensure that a page is well populated with graphics and images from the game
10. Ideally, all images should be named / labelled such that they match the name of item shown (or are otherwise easily identified)
11. Where it is highly likely that information will become out-of-date, the approximate date of the most recent edit should be included (e.g. late-December 2020)
12. Pending content (due in an upcoming patch or previously teased) can be included, but should be clearly identified as such (use the Unimplemented Content or Beta Content Categories and name the page accordingly)
13. Every effort should be made to assist in updating the Wiki after major content releases, in accordance with these guidelines
14. If a dispute arises as to the accuracy of any content, every effort should be made to contact the original editor / writer before anything is deleted or significantly altered
15. If any of the 'Tin Can' Dev Team request changes to the Wiki, these shall be made promptly by an Admin or the relevant editor / writer
16. General queries regarding the Wiki can be best addressed by reference to the appropriate 'Tin Can' Discord channel

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Leak Filler

All pods have been provided with standard issue Leak Filler usually found mounted on the wall.

It's a handheld tool used to close leaks especially during the Asteroid events and when you have increased atmospheric pressure like during Gravitational Singularity Event.

Leaks when left alone can permanently remove gases in your pod and when sealed might have a chance to re-open again.

## Gallery

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Pressure Stabilizer

The Pressure Stabilizer system tray viewed from the right with the tray exposed

The Pressure Stabilizer is a System dedicated to keeping the atmosphere of your pod at 1 Bar. It requires power, either from a Battery or the Main Generator, as well as a partially filled Bottle (Nitrogen variety) to operate most efficiently.

Unless you vent Bottles or open the Airlock door, this System is mostly unnecessary.

The Pressure Stabilizer will run on Large Battery approximately [*3 minutes and 25 seconds*] when everything is intact.

## Hazards

If your pod's pressure is too high, it could explode. I'm sure you can see why that is a issue.
Manual pressure relief is possible using the pod's Airlock.

## Sample Alarm

****Pressure Stabilizer** Master Alarm (Type 1)**
Triggered by the manual venting of a spare Bottle

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Fan (Unimplemented)

The Fan is an unimplemented Component type that is clearly shown in much of the 'Tin Can' content released by the Game Devs.

Fans can be clearly seen in numerous Systems throughout the Pod. However, as of late-December 2020 they are 100% reliable and cannot be removed individually. Fans generally stop when the System they are included within is turned off. They often have a Heat Sink located behind them.
Beacon

The Rescue Beacon with an open service hatch

The Rescue Beacon is a system used only in Rescue mode and does not have any uses outside the mode. Its main purpose is to reduce the timebank to be rescued in the scenario. Found just beside the Fire Extinguisher and has a built-in Power switch just above the data connector.

It also requires power, either from a Battery or the Main Generator as well as a "serviceable" Data Connector (badly damaged ones will prevent the timebank from depleting even if it's online).

## Hazards

If the Rescue Beacon is either offline or malfunctioning (online with a non-serviceable data connector) the timebank would not decrease forcing you to waste time surviving a scenario. A sudden switch to turn the system off may cause a power surge as it moderately uses more power.

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0BEA Bad Power Trans

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Nebula, etc , and owing to lack of a properly-maintained Fuse)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

## Probable Consequences

* The Power Transformer will no longer protect its associated System from Power Surges, potentially leading to additional damage

## Systems Effected

* All powered Systems

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TY2B Bad Filter

## Possible Causes

* Physical damage may have been caused (possibly by an Asteroid or other impact)
* The Air Filter may have been left dirty for a prolonged period
	+ *See also: AR22 Dirty Filter*

## Probable Consequences

* The System may function poorly, or not at all

## Systems Effected

* CO2 Scrubber
* Pressure Stabilizer

## Implications

* Damaged filters will affect productivity of the system to which it is attached to

## Visual Indicator

* Object becoming black in color when fully damaged

## Audio Indicator

* System with filters will produce a hissing sound when the system is turned on. Fully damaged ones will not make a sound

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Black Bloon

The Black Bloon is a type of Bloon. The Black Bloon is the parent of the Pink Bloon, and the child of a Zebra Bloon. It is slower than a Pink Bloon, but when popped it releases Pink Bloons.

## **Sending Black Bloons**

Sending Black Bloons can be an effective rush if your opponent is using a lot of Bomb Towers or towers that release explosives. Black Bloons are immune to explosives. If you opponent is using anything else, there are much better rushes you can use that are much more effective.

## **Defending Black Bloons**

Mainly, you just want a tower that has okay popping power such as a triple Dart Monkey or a Boomerang Monkey.

## **Summary**

* Black Bloons release Pink Bloons when popped
* Black Bloons are quite slow
* Black Bloons are immune to explosives
Gravitational Singularity

# *! Abnormal Structural Integrity !*

## Black Hole

Passing close to a Black Hole is one of the events that can be encountered in the game.

A strong gravitational pull will occur from one side of the Pod, causing loose objects to be pulled against the wall. Pod Occupants will also gradually be dragged in that direction, making it easier to move toward that side of the Pod, but harder to move away from it.

Additionally, there may be significant fluctuations in atmospheric pressure within the Pod (for reasons unknown).

## Strategies

It should be noted, these strategies are opinions and your personal success may vary.

* Ensuring the Gravity Generator keeps running can help maintain maneuverability for Pod Occupants
* Grab Handles within the Pod can be used to move around
* In extremis, unlatching (no opening) the Airlock can release excess atmospheric pressure - but be warned this will deplete available reserves of Oxygen and Nitrogen (the latter being used by the Pressure Stabilizer to rebalance the atmosphere after the effects of the Black Hole pass)

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Bloons TD Battles strategy = ninja,wizard,village

This strategy is beginner friendly strategy this is an eco strategy you have to force the opponent to defend while you eco eco is a strategy where you spawn bloon to get eco and every 6 sec you got money from the bloons you spawn. when you spawn bloons you get eco. eco is spotted at the top in the middle that is colored green

**HOW TO PLAY =**

at the start of round 1 you place a wizard and upgrade it to a 1-0 if they go farm spawn red Bloons if they go for eco you upgrade the wizard to 1-1 and spawn red bloons until you have 260-280 eco.(NOT FINISHED)

**POWERS =**

1.tower boost or the path 2 of tower boost. 2.red hot spike or path 1 of red hot spike or better lightning bolts. 3.eco boost or path 2 of eco boost except copy eco.
Challenges

"Face your fears and use your wits in custom mode challenges meant to drive you mad."

The Challenges gamemode consists of 8 unordered challenges, each providing a unique spin on the Tin Can experience. With the exception of the Cold Start challenge, no components spawn in the initial escape sequence.

 Fireworks
 Will it Ever End?
 Under Pressure
 No Touching
 Opened Window
 Murphy's Law
 Cold Start
White Bloon

White Bloons are the same as Black Bloons, except they are the color white, and instead of being immune to explosives, they are immune to Ice Towers

## **Sending White Bloons**

If your opponent is using a strategy based around the Ice Tower, then be sure to scare him with some White Bloons. If he isn't it still might be a good idea to rush him with some.

## **Defending White Bloons**

Building towers with decent popping power will do. Triple darts or 2-2 boomerang should work just fine.
Green Bloon

A Green Bloon is a type of Bloon. When popped Blue Bloons will come out of it. It is faster than a Blue Bloon and slower than a Yellow Bloon. If they leak, they will deal three damage.

## **Sending Green Bloons**

You can send grouped Green Bloons. They are effective against weaker defenses. They usually wont kill your opponent, but they might get a few lives off of them and they will increase your Eco. They have Camo and Regen forms as well. You might want to send some to increase your Eco.

## **Defending Green Bloons**

Any tower with decent popping power will do. A Dart Monkey with the triple dart upgrade will be very effective against green Bloons and a Monkey Apprentice with the lightning upgrade will also be effective. Other towers will work as well. As for Camo and Regen Green Bloons, you want Bloons with decent popping power, and Camo detection for Camo Green Bloons.

## **Summary**

* Good for increasing Eco and doing some damage
* Blue Bloons come out of Green Bloons
* Green Bloons are faster than Blue Bloons
Kolegium Ekonomiczno-Społeczne

**Kolegium Ekonomiczno-Społeczne** działa w Szkole Głównej Handlowej w Warszawie.

## Struktura kolegium

Kolegium składa się z 6 instytutów i 9 katedr.

* Instytut Bankowości,
* Instytut Filozofii,
* Instytut Socjologii i Socjologii Ekonomicznej,
* Instytut Gospodarstwa Społecznego,
* Instytut Prawa,
* Instytut Studiów Międzynarodowych,
* Katedra Administracji Publicznej,
* Katedra Historii Gospodarczej i Społecznej,
* Katedra Polityki Publicznej,
* Katedra Rozwoju Regionalnego i Przestrzennego,
* Katedra Skarbowości,
* Katedra Studiów Politycznych,
* Katedra Teorii Systemów Ekonomicznych,
* Katedra Ubezpieczenia Społecznego,
* Katedra Unii Europejskiej im. Jean Monneta

## Obszar zainteresowań badawczych

* historia myśli ekonomicznej,

* historia gospodarcza,
* finanse publiczne i bankowość,
* ekonomia środowiska,
* polityka społeczna i zatrudnienie,
* ubezpieczenia społeczne,
* socjologia,
* filozofia,
* politologia,
* administracja publiczna,
* międzynarodowe stosunki polityczne,
* integracja europejska,
* bezpieczeństwo regionalne i globalne.

## Publikacje naukowe i czasopisma

* Kwartalnik Kolegium Ekonomiczno-Społecznego Studia i Prace
* Warsaw Forum of Economic Sociology
Les elfes

## **la creation :**

Les elfes furent créés par le dieu Elthiriel pour veiller sur les humains et les garder dans le droit chemin. Son plan fut contrecarré par la malediction

qui transforma le peuple d'Athiriel en elfes noirs.

## Les hauts elfes

Les hauts elfes vivent dans une grande foret avec de nombreuses villes archives. Ils sont isolationnistes et défensifs. Leur armée est comme un jour de boucleirs et de lances aussi solide qu'une tortue du clan ranulf. Il est d'ailleurs arrivé assez fréquemment que les tortues du clan ranulf et les phalanges elfes soient amenées à se battre ou à s'allier.

## Les elfes noirs d'Athiriel

sont assez ouverts et plus agressifs que les hauts elfes. Il leur arrive d'utiliser de la technologie et ils font des échanges avec d'autres races. Leur armée est comme un rassemblement d'assassins , leurs clans sont assez clairsemés mais chaque soldat est un expert dans l'art de dispenser la mort.

## Les elfes d’athel loec

Les elfes d’athel loec habitent dans la forêt noire , athel loec en elfique. Ce sont des maîtres assassins mais aussi archers. Chacun de leurs guerriers est equipé d’un arc long , d’un bouclier noir et d’une lame noire. Le metal qu’ils utilisent est noir aux reflets d’emeraude. ils l’achetent aux nains , qu’ils tolérent plus que les autres elfes , et le gravent et l’enchantent de façon qu’ils se renforce en capturant les âmes des ennemis tués avec mais aussi de leur possesseur à sa mort. Les armes qui ont succédées pendant de nombreuses générations sont donc les plus puissantes. Ce sont eux qui ont appris la voie de l’arc aux soldats du comte Vengheist et ils font parfois front commun pour défendre la foret. Ils sont ouverts à tout type de magie. Ils sont également alliés aux elfes noirs et sont dirigés par le fils d’Athiriel , Elthanir le sombre. Contrairement à leurs congénères elfes noirs , ils ne sont pas directement sous le commandement d’un souverain maudit et n’ont pas été autant corrompus. Ils ont eux aussi une peau pâle mais à la place de ce penchant pour la cruauté , ils sont simplement cyniques , pragmatiques et froids , aussi sombres que leur roi.
Blue Bloon

The Blue Bloon is a type of Bloon. It is the second bloon you will encounter playing Bloons TD Battles. It is faster than a Red Bloon but slower than a Green Bloon. They come out of Green Bloons. Blue Bloons spawn Red Bloons when popped

## **Sending Blue Bloons**

Sending Blue Bloons is quite easy. You can send groups of Blue Bloons and spaced Blue Bloons. Sending Blue Bloons is usually only to increase your Eco. Sometimes, Blue Bloons can get passed bad defenses. You can also send the camo and regen variants of the Blue Bloon. Camo Blue Bloons can get passed any defenses without camo detection. Regen Blues aren't that good as they can only regrow one layer.

## **Defending Blue Bloons**

It is quite easy to defend Blue Bloons. Any tower with popping power will do. You might need to upgrade the tower depending which tower you use. Defending regen and camo Blue Bloons is also easy. All you need is a tower with camo detection. A Ninja Monkey will defend them just fine, as well as an upgraded Money Apprentice and more.

## **Summary**

* Blue Bloons are for increasing Eco
* Blue Bloons spawn Red Bloons
* Blue Bloons come out of Green Bloons