Zombies

The zombies are undead living beings on the BLU Team who crave for the brains of the survivors. They consist of 9 common zombies and 9 different special zombies.

Zombies get a bonus whenever they stick together in hordes and have the ability to enrage to either increase their health by a bit or use their special ability as a special infected.

### Aliases:

* BLU Flu (Unknown Map)
* Green Flu (Based Moniker)
* Infection (Generic Moniker)
* Zombies (Generic Moniker)
* Ligma (Mercy Hospital)
* Mummies (Expedition)

## Functions

By calling Medic, they can enrage to either increase their health or activate their ability as a special infected.

Killing more survivors gives you more of a chance to become special infected, which to the point can go up to being selected as the Tank when met under certain conditions.

Critical Hits and Taunt Kills are replaced with an effect dubbed "Blackout" where a Survivor with the Blackout effect will only be dealt 1 damage by the replaced Critical Hit or Taunt Kill, have their screen filled with a temporary Monochromia effect, being unable to switch weapons, and move similar to moving on ice. (This excludes the Sniper's Bushwhacka.)

Zombies ignited from afterburn move slightly faster than before, making them more dangerous and deadlier when not dealt with.

Killing at least 4 Survivors grants you a boost which gives you a defense buff, movement speed increase, and higher health regeneration.

## Common Infected

- Scout

Forcibly equipped with the Sandman, being the only ranged common infected. He also has the ability to equip drinks in his secondary slot.

- Soldier

Forcibly equipped with the Escape Plan, but allowed to use any secondary banners such as the Buff Banner, the Concheror, and the Battalion's Backup. He benefits less from movement speed and HP regeneration bonuses while in a horde. The Marked for Death debuff has been removed from the Escape Plan, and the Mantreads are also given to the Soldier, despite other secondaries equipped.

- Pyro

Forcibly equipped with the Sharpened Volcano Fragment, being the only infected that can ignite survivors on fire. He benefits less from movement speed and HP regeneration bonuses while in a horde.

- Demoman

Forcibly equipped with the Eyelander, being one of the most strongest infected in the zombie team. He benefits less from movement speed and HP regeneration bonuses while in a horde.

- Heavy

Forcibly stripped to Fists, but allowed to use any edibles for secondaries. He benefits less from movement speed and HP regeneration bonuses while in a horde.

- Engineer

Forcibly equipped with the Gunslinger, but is allowed to build Mini-Sentries and Dispensers, except Teleporters. The max amount of metal however, is decreased down to 100 to prevent swift construction of nests. The decay of ammo in Mini-Sentries cannot be replenished.

- Medic

Forcibly equipped with the Amputator, he is the only infected that can heal at a mobile state. He benefits less from movement speed and HP regeneration bonuses while in a horde.

- Sniper

Forcibly equipped with the Bushwacka, he is an infected that is recommended to pair up with a Boomer in order to deal critical hits on bile-filled survivors. He is able to keep any wearables in the secondary slot to use.

- Spy

Forcibly equipped with the Knife, he is one of the infected that can scare survivors in order to stun them.

## Special Infected

Refer to infected links for more info.

- Hunter

The Hunter is a mutated Scout that can pounce enemies and stun them for a short period of time, allowing the Hunter and other zombies to overwhelm a survivor.

- Jockey

The Jockey is a mutated Soldier who can leap onto enemies and ride on their heads, rendering their victims vulnerable to Jockey attacks and other zombies.

- Spitter

The Spitter is a mutated Pyro which can spew out Gas Passers that when on impact, leaves a dangerous gas cloud that can harm survivors when in range.

- Charger

The Charger is a mutated Demoman that has shown a major arm growth, allowing him to charge at enemies to either push them off to the latter or to a dangerous area.

- Boomer

The Boomer is a mutated Heavy who is in an extremely bloated state, in which allows the Boomer to explode in order to cover survivors in its area with its bile.

- Screamer

The Screamer is a mutated Medic which can scream in order to provide nearby zombies a defense buff, making them resistant to damage.

- Smoker

The Smoker is a mutated Sniper that shows very weak health, but is effective in dragging survivors from their objective in order to pull them to either their demise or an unintended area.

- Stalker

The Stalker is a mutated Spy who wields an infinite cloak and runs at a fast rate, but uncloaks when near survivors and slows down in order to backstab them.

- Tank

The Tank is a mutated Heavy which with its immense strength, can tear down a group of survivors at a fast rate if underestimated.

## Trivia

* The Zombie model for Common Infected are rather meshes connected to BLUs which enforce the zombie factor when viewing in appearance. However, this can lead to small bugs which affect the appearance of a player.
* Common Infected have their eye colors changed from yellow to white, giving the similarity of Common Infected in Left 4 Dead.