U.S.S. Callisto

The U.S.S. Callisto is a newly launched Federation starship. The game takes place in the year 2378, just a few short years after the end of the Dominion War. In addition to exploration and discovery, This campaign deals with the aftermath and recovery of the war.

Two Ships, One mission: The U.S.S. Callisto is the sister ship of the U.S.S. Horizon, which is under the command of Captain Sean Sheppard. The adventures of the U.S.S. Horizon are the subject of fan fiction, written by game designer, Darrin Drader, and can be found at his website.]

The USS Callisto is attached to Starbase 34: Antioch.

Type: Explorer

**Production Base:** Utopia Planetia shipyards, Mars

**Dimensions:**

**Length:** 685.3 meters

**Beam:** 250.6 meters

**Height:** 88.2 meters

**Mass:** 3,205,000 metric tons

**Accommodation:** 1240 officers and crew; 200 visiting personnel; 4,000 personal evacuation limit

**Power Plant:** One 1,500+ Cochrane warp core feeding two nacelles; one impulse system in stardrive section, two impulse systems in saucer section

**Performance:** Warp 9.7 for 12 hours, Experimental Slip Stream Drive

**Armament:** Twelve type-12 phaser emitters; three torpedo launchers

**Player Characters**

Captain: Captain Tom Paris (Human)

First Officer: Commander Nealla Kai (Betazoid)

Second Officer/Chief of Security: Commander Mara Johnson (Half-Klingon)

Chief Engineer: Lieutenant Commander Jacob Game (half-human/half-Bajoran)

Chief of Science: T'Liri (Vulcan)

Left to right: Chief Engineer Jacob Game, First Officer Nealla Kai, Captain Tom Paris, Second Officer/Chief of Security Mara Johnson, Chief of Science T'Liri

### **Captain Tom Paris (Human)**

Thomas Eugene Paris was a 24th century Human Starfleet officer who served for seven years as flight control officer of the Federation starship USS Voyager, under the command of Captain Kathryn Janeway.

The son of Owen Paris, a prominent Starfleet admiral, he was dishonorably discharged from Starfleet and later joined the Maquis before being captured and serving time at the Federation Penal Settlement in New Zealand. After joining Voyager to retrieve Chakotay's Maquis ship from the Badlands, he was transferred 70,000 light years across the galaxy, deep into the Delta Quadrant.

When Captain Janeway first recruited Tom to retrieve a Maquis ship that had disappeared in the Badlands, he agreed to help, but only if there was something in it for him. Not caring much about the crew of that ship, he smugly confirmed Chakotay's assertion of him as a mercenary willing to fight for anyone who paid his bar bills. Despite rather shaky beginnings and a crew that wondered whether he could be trusted when things got tough, Paris was nonetheless able to gradually redeem himself in the eyes of many.

When Paris first set foot on board Voyager, he was seen as brash and arrogant, an aimless wanderer who seemed a little too cocky and a little too sure of himself. His haunted past resulted in him receiving a rather cool reception from pretty much everyone on board, including the ship's first officer, Cavit, as well as the ship's doctor, both of whom openly expressed their dislike of him. Chakotay, who was also trapped in the Delta Quadrant with the Voyager crew, was not happy to see him either and, upon their first encounter on the bridge, angrily accused Tom of having sold them out for a meager reward.

2374 was a rather eventful one for Tom Paris, mainly because he and B'Elanna Torres grew closer, finally began admitting their feelings for each other, and decided to take their relationship to the next level. They had a rather rocky start, especially because Torres kept pushing him away with her defensive and caustic attitude. On the Klingon Day of Honor, she behaved particularly intolerable towards Paris, who was trying to encourage her to embrace her Klingon side instead of running from it. When she demanded that he leave her alone and angrily snapped, Tom told her, point blank, that, if she kept pushing away those who cared about her, she would end up alone. This struck a chord with Torres, who had been angry for such a long time. They finally admitted their feelings for each other when they were near death, floating in space in EV suits after an away mission gone wrong. Right before Voyager found them and much to Paris' surprise, B'Elanna even admitted that she was in love with Tom.

In 2375, Paris had to heavily lobby for and finally built the Delta Flyer, a shuttle of his own design intended for use in the increasingly hostile Delta Quadrant. Captain Janeway authorized construction in order to retrieve a multi-spatial probe that was lost in the atmosphere of a gas giant and in danger of being stolen by the Malon. The Malon also began working on a shuttlecraft and finished theirs before the Flyer was complete. When they sent out their shuttle, the Flyer was deployed early, despite a flaw with the vessel's structural integrity. The Flyer was successful in retrieving the probe, but a hull breach started to occur. B'Elanna Torres designed a makeshift device that deployed a temporary force field, successfully containing the breach.

One of the first serious setbacks for Paris, ever since he joined Voyager, was when he was demoted to the rank of ensign and sentenced to thirty days of solitary confinement in the brig. He had disobeyed orders of not interfering with a society that was threatened with the loss of their ocean, and Captain Janeway – who was very disappointed in him, after everything he had accomplished since he had come on board – disciplined him heavily. While in the brig, he began to dictate a letter to his father and took great pains to describe the circumstances that had led him to the brig, so that this time his father would know that, unlike the last, his incarceration was not for disgraceful reasons, but for noble ones.

During the last year of Voyager's journey, Paris was reinstated to the rank of lieutenant junior grade, prior to helping the Borg drones of Unimatrix Zero escape from the Collective. Paris married B'Elanna Torres during the first running of the Antarian Trans-stellar Rally, proposing as the shuttle came close to suffering a warp core breach. Its destruction was averted after the warp core was ejected into a class-J nebula, containing the antimatter explosion. The two of them used the Delta Flyer for their honeymoon.

Following his return home, Starfleet rapidly promoted Paris based on his performance in the Delta Quadrant. Within three months, he had been attained the rank of Commander, and was assigned as the First Officer of the USS Callisto under Captain Hobbs. Near the end of the Callisto's first year of service, Captain Hobbs was abducted, went missing, and was later declared assumed dead. Lacking a captain, Admiral Jellico gave Paris a field promotion to the captain of the ship, though he remains a Commander. It is currently unknown whether Starfleet intends observe his performance and possibly to promote him to the official rank of captain, or eventually replace him with a more experienced officer.

**First Officer: Lt Commander Nealla Kai (Betazoid)**

**Relationships:**

Mother - Rayi Kai - 65

Father - Iteh Kai - 71

Little Sister - Lulo Kai - 18

Genetic Mate (deceased) - Leistren Rudu - Last age, 25

Doctor Mentor - Koson Haik - 98
<br/>
Born on a farming colony of Betazed,
she was matched at birth (as is Betazoid tradition) with Leistren Rudu, and they became childhood friends. She always felt stuck and trapped, never really liked farming so she worked with the Doctor overseeing her area, Koson Haik. Koson took a liking to her adventurous spirit, and he taught Nealla everything she needed to know to get into Starfleet, plus basic medical knowledge.Her parents didn’t approve of her leaving, and Nealla regretted leaving her sister behind, but she had Lulo and Leistren back her up, and she knew leaving was what she needed to do.

Nealla originally enrolled in the Security track, but after a semester of hard work that reminded her a bit too much of farming, she switched to her only other skill, Medicine. Starfleet awakened a need in Nealla to learn everything she possibly could about the universe around her.She rose to the rank of Lieutenant during her first deployment, and she was later transferred to Starbase 1 because Starfleet command was anticipating the influx of casualties from the Dominion war, and they needed all hands on deck.

Nealla got sick of being stuck on the station after a week and applied for shore leave to visit Betazed and her mate Leistren. It was approved. During her second week on Betazed, the Dominion came, trapping Nealla on Betazed with no help from Starfleet in sight. She joined a Betazoid resistance, working closely with Leistren to steal needed supplies, and perform emergency surgeries and general medical services. She picked up the habit of writing down really important notes and information on paper, because that was the only thing that couldn’t be easily accessed by the Dominion. She still sometimes does that now.

On a mission to get severely needed supplies for a critical injury, Nealla and Liestren were ambushed and both were hit and injured. Nealla took the time to heal her wounds, but by the time she was able to get to Liestren it was too late, and she felt him die. The fact that he would have lived if she had helped him first filled Nealla with guilt (even though if she had done that she would have died). At the end of the war, Nealla was alive with only a small visible scar from the event, but inside she had become harder and less naive, still wanting to explore the stars, but knowing the darkness that could lurk behind them.

In honor of her incredible actions during the occupation, Starfleet awarded Nealla the Medal of Commendation, and promoted her to the rank of Lieutenant Commander. In spite of this, Nealla took some time away from Starfleet to reconnect with her family, not wanting to leave her sister unprotected. When her sister left for Starfleet Academy (engineering track), she knew it was time for her to return to Starfleet again, for her destiny lay in the stars, and she wasn’t helping anyone on the wrecked farm colony. (Also, space is just cool). She enlisted on the USS Callisto.

When Captain Hobbs disappeared, Commander Paris was promoted to captain of the ship, and he named her Forst Officer, feeling that though she was a more than capable doctor, she would be more valuable aboard the ship in a position where she could manage and inspire others.

### Chief of Security: Commander Mara Johnson (Half-Human/Half-Klingon)

She is the only child of Klingon mother, human father.

### **Chief of Engineering: Lt Jacob Game (Half-human, Half-Bajoran)**

Born on Earth to Bajoran Erzald Uso (Mother) and David Game (Human Father), Jacob Game was destined for a Starfleet career. His mother escaped the Cardassian occupation and wished to join Starfleet, only to fall in love with an engineer, she never did complete her training. Jacob was born on Earth’s North America, on June 12th, 2348.

His father left for duty on a 5-year placement on Starbase 541 as an engineering officer when Jacob was 3 years old. David took his family with him, letting Jacob get his first glimpse of Starfleet life. Jacob grew up on that starbase, surrounded by other Starfleet officers kids, he met some of his closest friends to this day on that base.

His father then left for a deep-space exploration mission when Jacob was 13, not able this time to bring him along. Jacob saw his father for the first time again when he was 16, and training for the academy. He left for his exams and passed with flying colours. Spending 4 years at the academy to become an engineer, just like his father, flew in for Jacob. It also helped that by this time his father was offered a post as a lecturer. He graduated in 2368

Jacob left for his first assignment, an ensign aboard the U.S.S. Ahwahnee. During his post here, he fought in Wolf 359. The Ahwahnee was the only ship to have known to have survived the attack. Upon his return to Starfleet Command, he was promoted to LT (JG) for his work and bravery for helping his colleagues and ship survive the borg, barely.

2372 – Lt. Game was deployed as engineer upon the U.S.S Valour. The ship was tasked with visiting Bajor and discussing their move to join the federation. Jacob had grown up with his mother telling him stories of her home, her people and his heritage, but he had never seen Bajor before. His captain, T’Vok, knew this and allowed him to join the ambassadorial party, being the only Bajoran on board, it was only logical. Due to his work at Bajor, T’Vok recommended to Starfleet command that a close eye was placed on Game and he was recommended for commendation from Starfleet.

His return was warm received by his mother, who loved the fact that he was finally able to visit Bajor, post-occupation or not, she loved it, and so did he. He developed his connection to the prophets a lot more whilst there and now feels a strong connection to his Bajoran past as well as his human.

**2375** – Game started to help his father as his unofficial assistant at the academy, helping him plan his day, keep up with his schedule and provide some feedback when he asked. One day his father was ill, and unable to deliver a lecture. The academy asked if Jacob was able to deliver it, the class was all-ready, all he needed to do was stand and talk. All his students spoke very highly of him.

**2378** – due to years of good service and an exemplary record, he was promoted to full Lt. and given the post of chief engineer aboard the brand-new U.S.S Callisto. Game was very excited to take his new post, filled with years and years of Starfleet knowledge and history. He will not let down his family and do them proud no matter what, but now, his crew, were also part of that family.

**Departed Characters**

Bartram "Black Bart" Hobbs (Human). Much loved and missed by the crew.

Moa Sh'rrel (Caitian). Transferred to another starship.

**Supporting Characters**

## Interior Spaces

**Deck 1:** Main Bridge, Captain's Office, Situation Room, Life Pods

**Deck 2:** Stellar Cartography, Astronomy Labs, Communication Hardware

**Deck 3:** Senior Officers Quarter, Captain's Quarters, Officer's Lounge, Operation Offices, Life Pods

**Deck 4:** Forward Small Shuttle Bay (1 Wave Rider, 2 Pods) , Transporter Room I (12 person), Security/Armory/Brig, Conference Room, Holo Deck 1

**Deck 5:** Junior Officer's Quarters, Gym, Multi-purpose room, Life Pods

**Deck 6:** Computer Core, Library, Sciences Labs, Cargo Holds A - G

**Deck 7:** Computer Core, Surgery Suites 1-3, Quarantine, Decontamination Chamber, Diagnostic Labs, Transporter Room II (6 person), Surgical Recovery Rooms, Surgery Waiting Room

**Deck 8:** Computer Core, Medical Bay, 65 bed recovery area, Clinic, Doctor Offices, Counseling Suite, Life Science Labs, Life Pods

**Deck 9:** Family Deck, Crew Quarters, Café, Day Care/School, Life Pods

**Deck 10:** Entertainment Deck, Ship Lounge, Holo Decks II-V, Game Room, Cargo Hold H

**Deck 11:** Diplomatic Deck, VIP Suites, Transporter Room II (6 person), Diplomatic Conference Rooms, Formal Dining Room.

**Deck 12:** Crew Quarters, Life Pods, common mess, Sensors, Navigational Deflector

**Deck 13:** Crew Quarters, Secondary purpose Evacuation and Marine Transport (A level), Navigational Deflector

**Deck 14:** Crew Quarters, Secondary purpose Evacuation and Marine Transport (B level), Navigational Deflector

**Deck15:** Phaser Arrays 1-12, Targeting and Firing Control, Deuterium Storage

**Deck 16:** Engineering Deck, Warp Core, Secondary Bridge, Life Pods, Life Pods

**Deck 17:** Main Engineering Deck, Warp Core, Transporter Room III (4 person), Life Pods

**Deck 18:** Fabrication Deck, Shuttle Repair, Main Deflector

**Deck 19:** Aft Shuttle Bay, Tractor Beam, Probe launcher, Sensors

**Deck 20:** Weapons Deck - Torpedo launchers 1-3, Torpedo Magazine

**Deck 21:** Anti Matter reactant generator, Storage Pods

**Deck 22:** Anti Matter reactant generator, Storage Pods

**Deck 23:** Cargo Holds I-O

**Deck 24:** Cargo Holds Q-S, Cargo Transporter

   **Bridge:** The Callisto has the most advanced bridge ever to appear on a Starfleet vessel. At the front is a viewscreen but in front of that is a holographic display capable of projecting anything from spacial anomalies in three dimensions to holographic characters. Unlike many previous designs, the science and communications posts are sectioned off into their own areas, allowing them more privacy to concentrate on their tasks. Also unlike many other vessels, there is only a single command chair in the center of the room. This can easily be replaced by a dual or triple chair, at the captain's discretion.

    **Sick Bay:** Callisto's sick bay is larger than those found aboard most other Starfleet vessels. While many previous Starfleet ships had redundant sick bays, a study of the need for them revealed that due to its location near the center of most ships' saucer sections, they were only rarely ever damaged. Because of this, the engineers who designed the Callisto chose to make sick bay larger instead. It is able to accommodate twice as many patients as usual, and includes an examination area, an Intensive Care Unit (ICU), and isolation ward, decontaimination chambers, and others. Typically, three to five doctors are assigned to sick bay, but the Callisto is equipped with a holographic Mark II EMH.

    **Transporter Rooms:** There are four transporter rooms onboard the Callisto: transporter room I is located on deck 4, transporter room II is on deck 7, transporter room III is on deck 11, and transporter room IV is on deck 17. They are numbered from top to bottom. Each transporter room has six individual pads.

    **Stellar Cartography:** The Stellar cartography room is located on deck 2 and consists of a massive open room with a 360 degree viewscreen that allows the operator to view the locations of stellar bodies, measure the effects of gravity on the movements of these bodies, and chart other spacial anomalies.

    **Observation Lounge:** Generally used as a place to relax, unwind, and gaze at the stars, the observation lounge is stocked with a food replicator and couches. People often come here for low-key social gatherings, or to just relax while off-duty.

**Conference Lounge:** The main conference lounge is located on deck 1 behind the bridge. In addition to seating, there is a large viewscreen set into the wall. The conference table also has a holo-emitter directly above it, allowing attendees to project three dimensional images to be examined. These can either be translucent, or photonic-solid.

    **Thirsty Hour Lounge:** Known as Ten Forward on many ships, the Thirsty Hour Lounge is on deck 10, and was renamed in agreement between Captain Hobbs and First Officer Paris. The bartender is a sassy female Andorian named Vani zh'Elad, who has proven quite popular with the crew. Doors on both ends of the room open into small holodecks where they simulate different eating environments. Among the options available for these holo-environments are summer evening outdoors, fancy restaurant, Irish Pub, and others.

    **Main Engineering:** The Callisto's warp core occupies two decks, and it is the first ship in Starfleet equipped with an experimental quantum slipstream drive. Due to the fact that this is still purely experimental, Starfleet Command has ordered that it no be used except under tightly controlled circumstances. It is very specifically not to be used in a crisis, at least until after it has been fully tested.

    **Aft Shuttle Bay:** On Deck 19 is the primary shuttle bay on the Callisto. This is a massive chamber that contains three Danube Class runabouts, eight Type-9 shuttles, one Federation Attack Fighter, and four shuttle pods.