recursal/Fanatic-Fandom huggingface dataset:
Normal Game Controls

**D-pad:** The D-pad is used to change the characters emotions that are displayed on the characters face.

**Left Analogue Stick:** The Left Analogue Stick is used to move the character. When the Left Analogue Stick is tilted left the character will move left and when it is tilted right the character will move right. Provided the Level has layers the characted will switch between them by tilting the Left Analogue Stick up or down.

**Home Button:** the Home Button will return you to the home menu of the console and allow you to access other apps.

**Right Analogue Stick:** The Right Analogue Stick moves the characters hand and lets the player aim power-ups such as the grappling hook.

**Square Button:** The Square Button is used to pull up the Popit which includes: Character Customisation, Personal, Stickers and Decorations, Text Chat and Try Again.

**Triangle Button:** The Triangle Button is used to open Organisertron.

**X Button:** The X Button is used to jump and select highlighted things in the Popit.

**O Button:** The O Button is used to open the Sackpocket

**Select Button:** The Select Button opens the Good Grief menu, allowing you to report inappropriate content.

**Start Button:** The Start Button pauses the game and bring up the in-game menu.

**Touch Pad (PS4 Exclusive):** This is an alternative form for placing down stickers, typing and moving objects.

**Touch Screen (Vita Exclusive):** The Touch Screen is used to move and interact with Blue Outlined Objects.

**Back Touch Pad(Vita Exclusive):** The Back Touch Pad is used to move and interact with Green Outlined objects.
Dray

Once slaves serving as conquerors for their masters, these massive horned dragon like creatures are known for their ferocious past and atrocities during the Cleansing War. Created by the Amari, the **Dray** fought a protracted war against all the "lesser" races of Avantia. The first invasion took the world by surprise. Otherworldly and powerful, the motives behind the Dray invasions remained unclear at the time. Destroying everything in their path, they weren't interested in resources, vengeance, or any other tangible motive. Their cold, inexorable advance was stopped only at great cost and by unifying the races of the world.
## Attributes

Your draconic origins manifests in a variety of traits you share with other **Dray**.

 **Ability Score Increase.**

 **Age.**

 **Alignment.**

 **Size.**

 **Speed.**

 **ABILITY.**

 **ABILITY.**

 **Languages.**  You can speak, read, and write Common, and Draconic.

 **Subraces.**
Planes

The planes of existence are new worlds, alternate realities, and other dimensions with interwoven connections. Except for rare linking points, each plane is effectively its own universe with its own natural laws. These boundless expanse of worlds differ as widely as the imagination and each one is different from the last. One plane might be covered entirely in dense jungle while on another, city has replaced nature entirely. Still others are volcanic, icy, or could contain nothing but a single element, such as water. Most planes are spheres with an atmosphere and one or more suns and moons; but despite resembling planets there is no law of physics common to all planes of the Multiverse.
## Cosmology

Avantia sits upon the Material Plane. Atop the Material Plane sit the Spirit World and the Nether Realm. All the known planes reside within the Astral Veil.

Orbiting Avantia within the Astral Veil are the following planes:

* Alev, the Eternal Flame

These planes are separate from each other, though travel between the planes is possible. They are all connected to the Astral Veil, but are cut off from the Spirit World and the Nether Realm; thus spells that allow travel to either of those two planes are unavailable when on one of these orbiting planes.

## Planar Interaction

Planes interact in several different ways, how the planes connect to each other is important when characters travel from one plane to another.

* **Separate Planes**

Two planes that are separate, they do not overlap or directly connect to each other. The only way to get from one separate plane to the other is to go through a third plane.
* **Coexistent Planes**

If a link between two planes can be created at any point, the two planes are coexistent. These planes overlap each other completely. A coexistent plane can be reached from anywhere on the plane it overlaps. When moving on a coexistent plane, it is often possible to see into or interact with the plane it coexists with. The Transative Planes are coexistent with the Material Plane.
* **Planar Ascension**

When a plane adrift eventually touches the Material Plane they enter Planar Ascension. While in Planar Ascension, a connection exists, infusing the Material Plane with physical aspects of the overlapping plane.
* **Planar Descent**

When a plane adrift within the Astral Veil reaches its furthest point in orbit from the Material Plane it achieves Planar Descent, which causes aspects of the plane to become subdued on the Material Plane.
* **Planar Rifts**

Rifts are the physical manifestation of one plane onto another as a result of a temporal planar fracture.
Planar Ascension

Many of the Planes of existence are adrift within the Astral Veil, orbiting the Material Plane. As these planes draw closer they are said to be **Ascending** towards Avantia and considered separate planes which can be reached through the Astral Veil that is coexistent with both. When the planes eventually touch at specific points they are then in **Planar Ascension**. While in Planar Ascension, a connection exists, infusing the Material Plane with physical aspects of the overlapping plane. Travelers can leave one reality behind and enter the other much easier then normal. These delicate interactions often causes Avantia to suffer from severe temporal-planar fractures called Rifts.
Character Customization

Character Customisation refers to customisation of characters, whether it be yours or a sackbot.

To customise your character you have to open the popit and select the picture of a sack person, titled character cutomisation. Then you may choose a variety of different torsos, shoes, hats and much, much more.
Orbos

Orbos was an ancient demon. Little is known about his life in the present day, but several historic sources discussing his life survived.

According to the *Demonologist Lexicon*, Orbos was among the first demons, committing terrible crimes before he did a right-about and was praised for his deeds.

His skull somehow got into the possession of the Order of the Eternal Fire.

He is presumably an ancestor of Sly, at least the two look mighty similar.
Corallopolis

Corallopolis is an underground and underwater city, deep under the Hedorac Desert, ancient and isolated until very recently.

The water around the city is rich in oxygen, allowing surface humanoids to breathe it.

Its population consists of waterbased creatures.

Corallopolis has 'buildings' like a Colosseum and the Hall of the Paragons.

Notable citizens:

* Sea Hitidima, *foremaster*
* Warlord Karratresh, noble, naga
* Azure Vortex Kharszazzur, *naga*
* Schallexus, no title
* Oceanographer Slylmondu
* Wise Xarzoxhe
Screw

Screw is one of the NPCs in Randomonia.
He was a goblin technician serving under a human supervisor. Group 1 encountered his team after the Pigeon-worm Queen's lair, and his life was spared in exchange for information.
He later returned when Group 1 was attacked on aboard the Tureq Borealis. Whether he survived the attack or is unknown.
Ages of Avantia

Avantia's history is divided into 3 major periods: the Archaic Age, the Enduring Age and the Age of Ascension. The first marks the time of the world's creation, and it's seeding with sentient beings. The second refers to the establishment of the races in the world, and both the rise and Fall of the Ancients.
The third age covers all the subsequent events, and is the only period when the passing of years was reckoned. Tough not necessary the longest, it features by far the most events. The chronology of the Age of Ascension is much better documented than previous ages; time is marked by the number of years that have passed since the First Ascension.
Sir Neu

Sir Neu is one of the player characters in Randomonia.

## I am the Law!

Sir Neu is a noble warrior of the Paladin Order. He joined The Order at a young age, and was groomed to be a great warrior of light to uphold the law and order of the Realm. Neu, before being knighted, before the "Sir" title, already earned some reputation within the order. His zealous nature, his dedication to the Order, and his uncanny ability to feel evil presence made him a powerful asset and valuable ally to have.

With physical prowess, dedication to a cause comes blind devotion and the fact that he is not the sharpest... He is blinded by a singular purpose, the purity of Law, this might make him look like a bigot sometimes. Contrary to popular image of Paladins, he is not charismatic at all, he sometimes comes off as either rude or dumb. He speaks really quickly, sometimes its hard to understand what he is saying.

### Charisma

9 (0)

Over the years he grew very fond of well-crafted weapons, especially swords.

## Ancient beliefs of the past in a darker future

Sir Neu was not impressed by the Gods other Paladins worshiped. He dug through the archives of his Order to find one he could really serve with all his being. After sleepless nights of pointless reading he chanced upon an old lexicon which contained Gods long forgotten. Even in those times where magic was prominent, and even mortals were worshiped as Gods, there was a dire need for Law and Justice. Thoreal was the God who represented everything that Sir Neu stood for. Thoreal was Law itself, complete devotion to balance of power and everything humanity has established over the years. Sir Neu could feel, as soon as he read through the passages, that Thoreal chose him as his champion of tomorrow.

Sir Neu carries Thoreal's legacy, and upholds the law in His name, blinded by the light. Ever since that night, Sir Neu regularly exercises rituals and prays to Thoreal to strengthen his resolve and guide him in these strange times when Magic flows again and dark creatures threaten the Realm.

Even though Sir Neu considers himself a blessed Man, able to wield the Light of Thoreal either as a weapon or as a shield, he does not like magic in other forms, nor is attuned to it. He appreciates modern technology more, seeing it as a natural progression of humanity.
Crudus

Crudus is the chronicler of the Order of the Eternal Fire.

He was forcefully sobered up by Drishkara and Sly, in order to get coherent information out of him. He experienced severe withdrawal symptoms after many years of delirium, so Drishkara forced a goodberry down his throat as well. It did little to help him, but he was willing to give them something, in the prospect of a bucket of alcohol.

He gave them an old, scribbled note from the archives. The note had quite the style, it was written by a person who was often interrupted, but not drunk.
Order of the Eternal Fire

The Order of the Eternal Fire, also known locally as the Order of the Eternal Flame is a faction in Randomonia.

They are not legitimized by the council, thus regarded as a cult.

Their headquarters is a mobile tower called Blaze Base, last deployed in the Hedorac Desert. Recently it got ties to Qechua, that was surrounding it until recently.

Notable members:

* Kaii Belzir, Group 2 Player Character
* Crackling Cinder, its spiritual leader
* Ios Hazzicostas, its former operative leader
* Crudus, chronicler
Lord Azrael

Lord Azrael is one of the player characters in Randomonia.

## **Youth and looks**

Azrael came from a socially distinguished primordial family, where the parents were from two different castes. His father was lightning and his mother was fire. He inherited his mother's powers but the lightning gave him a special visage. His hair and body markings are the same as any other primordial beings', but the colors change depending on the time of the day. His eyes, hair and marks/scars are red during daylight and as time passes, they change to blue. These colors are most intense at noon and midnight.

## **The Inquisition**

At young age, he joined The Inquisition's strongest military order, the Black Sword. Under High Inquisitor Ramiel's watchful eyes he became a living weapon, advanced quickly in both knowledge and power.

By his twenties, Ramiel and Azrael formed a kill-team, a special task force within the ranks of the Order. Their mission was to systematically purge the taint from the region, and eventually expand that endeavor to the whole Realm.

## **Beliefs**

Beliefs and religion are integral part of The Inquisition. The Black Sword is a rather radical order, even by inquisitorial standards. They do not fear to use any means necessary to reach their ultimate goal, no matter the cost. Their methods and tactics often involve possessed individuals or tainted magic users, whom are fighting for the greater good and purity of the Land. The order believes in the dark God named Baal.

## **Personal crusade**

10 years ago, Azrael's kill-team tried to track down and vanquish a powerful and dangerous necromancer cult within the northern reaches of the region. Six whole villages became corrupted under the cult's dark influence. Azrael and Ramiel's team had to purge everything that was in the way, when they arrived to the cult's last hold, things became far more difficult.

During the final battle Azrael got wounded mortally, his throat was sliced open by The Headmaster. Only by Ramiel's last minute intervention saved his life. Azrael's master held off the attackers and healed the wound, but during his healing ritual he exposed himself to the insidious powers of The Headmaster.

Ramiel was possessed by a powerful Vengeance Demon, forcing the High Templar to attack his own men. Azrael, after recuperating swiftly from the almost fatal wound, had to deal with his master. Ramiel was beyond redemption, Azrael was forced to slay his own master. Being inspired by the gruesome events, the kill-team carried on and successfully purged the whole region after finishing off The Headmaster.

After the events, Azrael returned to the Order's stronghold where he got an audience with the chapter master where his request to form a personal crusade has been granted.
Main Page

## Welcome to the LittleBigPlanet Creation Guide Wikia

Welcome to the LittleBigPlanet Creation Guide Wiki! Feel free to add articles on how to make various games and and how to use logic in this wiki.

## Describe your topic

Little Big Planet is a series of platformers with creative potentials for the Playstation Franchise. This wiki will help you through the obfuscation of create mode and all will provide the answer to those situations when you don't know what to do.

From the Simple Platformer to the top down RPG this wiki shall help your imagination grow.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Kira Narro

Kira Narro was the forgotten Padawan of Obi-Wan Kenobi. A slave to Atai Molec on Zygerria when found by Obi-Wan and Anakin Skywalker, she would later become a youngling in the Begruutfa clan at the Jedi Temple. She would be fourteen when Order 66 occurred.

## Early Life

"He's wrong. They're all wrong. I'm not just another slave girl." -Kira Narro

Kira was a hybrid species with a Togrutan mother and an unknown human father. The first eight years of her life were spent working as a slave under King Atai (successor to the Zygerrian throne after Miraj Schintel's death). When she was six, she was forced to watch as a Zygerrian guard whipped her mother, Dia Narro, to death.

After Dia's death, Kira made multiple attempts to escape slavery, even once throwing wine in Atai's face to distract him. However, every escape attempt failed, and she still resided at the palace when Jedi Knights Obi-Wan Kenobi and Anakin Skywalker arrived to hopefully talk Atai into joining the Republic. Though hopes weren't high, Obi-Wan did his best and even got Atai to consider the invitation.

When Kira was instructed to show the Knights to their rooms for the night, Obi-Wan took a midichlorian count. The number was not explicitly specified, but it was high enough to warrant training for Kira.

When the Jedi's backs were turned, Atai reported their presence in his palace to Count Dooku. Kira overhead the holographic conversation and, despite a warning and whipping from Atai, alerted the Jedi. Anakin went to secure the transport ship while Obi-Wan negotiated for Kira's release.

Once the Jedi let their guard down, Atai took action. Two lucky shots from a stun gun knocked Anakin and Obi-Wan out, and Atai ordered his guards to return Kira back to the slave quarters in the palace.

The next morning, Dooku arrived at the Zygerrian palace, where he met Kira. Sensing the Force within her, he, too, offered to buy her from Atai for eight hundred credits.
Brönn

Brönn is one of the player characters in Randomonia.

## Past battles

Brönn is a battle-hardened paladin of the Justinian Order. He led a battalion of paladins on the Battle of Farghder Plains where his intervention saved the heroically defending Tamahagane and his men.

## Virtues and flaws

Brönn is pure of heart, proved his worth in battle, valorous and brave. He might be a little too swift to trust others, and is a little too naive for his own good. He has an instinctual aversion of tight places, prefers wide, open spaces.

## Faith in Justice

Brönn is, like all other Paladins of the Realm, worship a deity. His chosen divine is Justinia, who holds domain over earthly deeds, right or wrong, measuring it for a lifetime, judging at the end. Brönn's holy insignia is Justinia's Scale.
Nashym

Nashym was a Chiroa who lived miles underground on the forest planet of Kanoonin alongside a large clan of Chiroa. Her species mimicked that of a bat. She was a brave hunter and loved adventure. She later met and fell in love with a clone trooper named Chase and followed him to Coruscant where she constantly tried to win his affections.

Later, after many adventures and mishaps, she and Chase (along with most of his squad) deserted the Republic and returned to her home planet Kanoonin where they lived happily with the rest of her clan.

## History

Nashym grew up in the footsteps of her father. She loved him dearly and even trained alongside him to become a hunter. She quickly became one of the most resilient, courageous, and intelligent hunters of the clan.

When her father was killed by the very creatures they hunted when she was twelve, Nashym became more independent and lonely from the rest of the clan. She took solitude in exploring the surface world, discreetly of course.

One day the caves and creatures were disturbed by bombing from above thanks to a Separatist attack. One of the major tunnels (and it's adjacent river) collapsed nearly killing dozens of Chiroa. In a desperate attempt to find the cause of the commotion, Nashym again traveled to the surface and was injured badly by Separatist droids. She happened to stumble upon the 501st in their attempt to recapture the capitol city of Kaneen where a clone squad helped heal her injuries. Nashym quickly became attached to one of the squad members, a clone named Chase, and followed him everywhere. Or perhaps, the better thing to say is, *he* followed *her* everywhere simply to keep her out of trouble.

They then went on to help rescue the soon-to-be-queen, accidentally save the capitol from the separatist invasion, and reunite with the rest of Chase's squad. Nashym in that amount of time fell deeply in love with Chase and secretly followed him to Coruscant despite his refusal where she then went on to be trained and taught Basic by the Senator of Kanoonin.

Eventually, after a few years, Chase admitted he had feelings for Nashym too and after another dangerous adventure went on to desert the Republic along with three other members of Chase's squad. They journeyed back to Kanoonin where Nashym reunited with her old clan and lived out the rest of her days with Chase.

## Personality

Nashym was a very, very, VERY curious soul, willing to put aside her sense of danger simply to uncover the mystery of a thing, event, or person. She was nearly fearless, having trained alongside her father to become a hunter for Choocha, an extremely large and dangerous insect that burrowed underground and created the tunnels in which her people lived. After facing a few Choochas, nothing scares you.

She was very loving and kind to all people with an almost motherly spirit. She hated to see harm come to anyone, but she loved a good dose of fun and mischievousness. She would fight to the end for her family or friends.
Aidi Kaygia

Aidi Kaygia was a Dathomirian former Jedi Padawan, honorary "Nightbrother" and later smuggler on the Marauder.

## Biography

Aidi Kaygia was born to the Nightsister clan on Dathomir 47 BBY. Sensing the force within her, a Jedi Knight, who was on the planet due to an emergency crash, took her back to the temple for training a few brief months into her life. Because she was taken so early, she had yet to receive her Nightsister Markings, and as a result had to grow up without them.
E'linvhara

```
Incomplete article

```

E'linvhara is a force sensitive Vheric twi'lek who choses to abandon his role as a Jedi and escape with his commando squad at Order 66. He feels more connection with the Vheric culture that he left behind, than he does with the Jedi Order, and his relationship with his Master was poor. His squad becomes his family, long before Order 66 - he watches out for them, and they watch out for him. He quickly gains a reputation for caring about the clones as individuals and not just as a tool at his disposal.
He marries a former twi'lek slave named Suu'ri and together they have a son, Dita.

## Training and Culture

E'li's cultural roots are among a warrior class of twi'leks. He may not be part of this due to his upbringing among the Jedi, but he holds on to everything he can. Part of this involves the ritual scarification that would be part of his coming of age if he were still on Ryloth. He creates the scarification on his own skin, developing the appearance as he matures. It is important to him, but it also serves as an intimidation factor for those around him. The scarring is decorative and extensive, and is complimented by the more standard twi'lek tattoos.
Nandeth

Nandeth is one of the player characters in Randomonia.

## A Past, shrouded in darkness...

Nandeth was, presumably, born in Ard'Sylvan, the ancestral home-forest of the Elves. She only has recollection of the past 5 years and she seeks any and all information about her past. She is troubled by bad dreams she considers dark omens. Nandeth tries to make up for whatever she might have done in the past by roaming the wilds, tending to animals, and keeping the balance of nature and civilization.

## Nandeth, child of the Wild

Nandeth is extremely tall, even for her kind. She is also skinny and athletic due to her rigorous wildlife training, or at least that is what she accounts her physical fitness to. Also due to her exposure to wilderness, she considers herself more animalistic than civilized.

She roams the realm with Zhera'j, her trusty black panther by her side. They met when Nandeth was left to dead in the forest. He is first one she remembers now. Zhera'j is protective, untiring, and extremely large as far as wild felines go. She is also stubborn and forgetful at times because Nandeth spoiled her a bit. As the time they spent together went by, Nandeth learned how to communicate with animals telepathically.

She is completely bald, even if she does not want to attract any attraction, her baldness catches the eye. Nandeth is rather antisocial by Elven standards, she rarely speaks to others and she has a slight stutter.
Thof Templii

Thof Templii [67 BBY - 19 BBY] was a female Nautolan Jedi Master in the last years of the Galactic Republic.

Initially a Jedi Recruiter, in 55 BBY, due to suffering extensive injuries to her torso and spine (sustained while attempting to defend a Rodian youngling from the pirattes that kidnapped them) she was taken back to Coruscant and removed from her role.

Upon recovering somewhat, she pled for and was granted permission to work with younglings as a special helper, personally tutoring those Initiates who were struggling, whether in academics, emotional regulation or with any other issues.

From 55 BBY onwards, she walked with a wooden cane, later carved with symbols for her by the youngling Gungi.

Templii perished in the Coruscant Jedi Temple during order 66, while attempting to defend a clan of Initiates long enough for them to escape.

**NOTE:** all information on this character was sourced from @autisticpadme on tumblr, to whom she belongs.
CC-1986

```
Incomplete article

```

## CC-1986 "Smoker"

> "That wasn't so difficult, was it? Pleased to meet you, General, my designation number is CC-1986, but everyone calls me *Smoker*."
>
>

> "Smoker?"
>
>

> "Yeah. And from now on, I'm your new Commander."
>
>

> —Smoker and Krenia Krynda.
>
>

**CC-1986**, first designated CT-1986 and nicknamed "**Smoker**", was a clone commander assigned to Jedi General Krenia Krynda during the conflict known as The Clone Wars.

Leader of the 13th Legion, he blindly served his General in many battles, until he received the Order 66 to kill her. Although is well know that he smokes, few are the Jedi that have seen him.

## Biography

### Early Life

Smoker, like the rest of his clone brothers, was created in the clone factories on the water planet of Kamino. His designation number was CT-1986 and his rank was Sergeant. Unlike his brothers, he had no nicknames, because he didn't like any of the names his brothers gave him. During that time, he was simply known as "Sarge" and "Eighty-Six".

### Geonosis

Among his brothers, Sergeant Eighty-Six was sent to Geonosis to rescue the Jedi Master Obi-Wan Kenobi, his Padawan Anakin Skywalker and the Senator of Naboo Padmé Amidala. His dedication during the battle and his defensive tactics granted him the rank of Lieutenant and a post in the Coruscant Guard.

### Nickname

In the Coruscant Guard, the yet known as "Eighty-Six" and his men had to protect an unknown Senator. This Senator was well known for smoking, and he/she let the troopers "try it", being CT-1986 the only one who liked so much, that he started smoking too. His brothers started naming him "Smoker" and, this time yes, the Lieutenant liked the new name.

### Krenia Krynda

Smoker received the rank of Commander and a new designation number, CC-1986, at almost the same time that the Padawan Krenia Krynda was knighted. Soon, Smoker and his men (some of them, transfers from other units), were placed under her command in the 13th Legion and together fought in many battles.

### Order 66

During a mission on Trandosha, the birth planet of Krenia's Padawan, Daggia Zeissl, Smoker and his men received the direct order from the Chancellor to kill the Jedi and, without hesitation, he attacked them. The Jedi escaped, but during the next two years, placed now in the new 501st Legion, the Vader's Fist, he successfully killed other Jedi.

In 17 BBY, however, he was killed by the Togruta Jedi Dagrasi Takta on the planet Ando. Takta, who was a good friend of Krenia Krynda long before they were Padawans, was soon killed as well, at the hands of Lord Vader.

## Behind the Scenes

Smoker, as well as Krenia, was another character made in the now closed game Clone Wars Adventures. He's completely bald, and has neither scars nor tattoos.

During the war he had a close relationship with his General and her Padawan, Daggia Zeissl, acting as a big brother for the young Trandoshan.

1. ↑ Future dialogue in the Krenia Krynda fanfiction
Rules and Guidelines

**Rules + Guidelines**

* First of all, don't steal other's OCs or claim them as your own
* Be nice! This wikia is a place for OC positivity! If you're going to be a jerk, take your negativity elsewhere
* Don't edit another person's page without their permission
* Don't *delete* another person's page without their permission (for pete's sake)
* If your page contains any spoilers from canon or legends, put a warning beforehand
* If your OC is part of an AU (alternate universe), consider creating a page for the AU. This is not required, but could clear up any confusion people may have!
* If you want to post art of your OC that another artist has drawn, try to get permission from them beforehand, and definitely credit them!
Lena Orim

## Chronological and political information

### Affiliation(s)

* Jedi Order
* Galactic Republic
* 394th Squadron

### Masters

* Ami Nox
* Qui-Gon Jinn

## Relationships

### Parents

* Mother
* Father: Qui-Gon Jinn

### Romantic

* Husband: Obi-Wan Kenobi
* Captain Rex

### Other Family

* Sister-in-law: Niereah Tronjes
* Brother-in-law: Barton Tronjes
* Niece: Lena Banes
* Son-in-law: Brendol Hux
* Grandson: Armitage Hux
* Granddaughter: Sophia Kallus
* Granddaughter: Sanya Kenobi
Jen Solo

Jen Solo was a

### Relatives

Han Solo (twin brother) Luke Skywalker (spouse) Carola Solo-Skywalker (daughter) Leia Organa (sister-in-law) Tena Skywalker (sister-in-law) Anakin Skywalker (father-in-law) Padmé Amidala (mother-in-law) Ben Solo (nephew) Jelena Solo (niece)

### Affiliation

Galactic Empire Rebel Alliance New Republic Resistance

## Biographical information

### Date of birth

32 BBY

Starkiller Base

## Physical description

### Eye Color

Brown

.
The Ghost

## Basics

Alexis better known as The Ghost is a bounty hunter and vigilante who leads the guild known as The Rafterz. She is a Chiss woman who stands at five feet ten inches tall, her main weaponry is a pair of interlocking twin lightsabers one colored white and the other colored black.

## Force Abilities

Force Pull

Force Push

Force Burst

Cloaking

Phasing

Lightning

## All Weaponry

Lightsaber (White)

Lightsaber (Black)

Blaster Pistol

Grenades (Full of Webbing)

Flashbangs
Random Squad

The Random Squad consisted of five members, CT-6334 (Gunner), CT-7215 (Chase), CT-4825 (Trigger), CT-9766 (Cutoff), and CT-9765 (Mutt). Their original name was not The Random Squad, but everyone began calling them that as a joke and the name stuck. Since then, their original squad name has been forgotten. They work under the command of General Skywalker as part of the 501st.
CT-11-3117

## CT-11-3117/Key

**CT-11-3117**, or **Key**, was a gunner in the Grand Army of the Republic during the Clone Wars. Key was from a batch who got accelerated through training so that they could be on the battlefield sooner.

She was particularly close with Dash, Ozone, and Firefly, all members of her squad.

Key was one of a number of transgender clone troopers.

## Biography

### Early Life

Key was born in 29 BBY, along with her "twin" brother Clue, CT-11-3116. The two cadets were inseparable, running around Tipoca City and getting into trouble.

   Key's training finished early, and she and the rest of her batch were sent to the war half a year ahead of schedule. She was 9 when she was deployed in early 20 BBY.

### The Clone Wars

During the events of the war, Key was assigned with her brother Clue to a 9-clone squad under ARC trooper Captain Spark. She became their gunner, working with the pilots Dash and Ozone to attack their enemies from the air.

During a ground assault, Clue was injured and presumed dead. Key was extremely distraught, and her siblings had to restrain her to prevent her from jumping ship and looking for him. Following the battle, she proceeded to get a question mark tattooed over her heart in memory of the brother that she lost. She never gave up hope that he may still be alive, but was unable to continue searching because she was quickly redeployed.

It is unknown what her status was after Order 66.

### Personality and Traits

Key was impulsive and slightly reckless. She often took risks without thinking about the consequences of her actions. She refused to leave a comrade behind.
Teer Kim

## Summary

Teer was a hacker that ran with a small gang on Corellia; until she got caught and sent to a Republic prison, where she is routinely shanked due to her smart mouth.

## Early life

Born in the slums of Corellia to a poor spaceport worker and her on and off boyfriend, Teer spent most of her young life on the streets.
Ascension Spells

**Ascension Spells** are unique spells associated with a particular deity that the cleric class gains access to directly from his or her god. Cleric's gain access to their deity's Ascension Spell when they reach the minimum required level to cast it. For example, if the deity's Ascension Spell is 4th level, the cleric would gain access to it at 7th level. Once a cleric gains access to an Ascension Spell, they always have it prepared, and it doesn't count against the number of spells they can prepare each day.
Daggia Zeissl

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A very brief article!

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> "Sometimes I wonder why the Force chose a Trandoshan like me. Then I remember the stereotypes against my —our— species, and then I understand: 'to fight those stereotypes'".
>
>

> —Daggia Zeissl to a group of Trandoshan kids, days prior the end of the war.
>
>

**Daggia Zeissl** was a Trandoshan Jedi Padawan who fought during the last year of the conflict known as The Clone Wars. A known healer, she was the Padawan of the Jedi Knight Krenia Krynda.

Daggia developped a close relationship with the Commander of the 13th Legion, Smoker, but they were only good friends, despite what her Master sometimes thought.

Daggia survived Order 66 when Smoker and his men tried to kill her on her homeworld of Trandosha. Years later, Daggia is an active member of the Rebel Alliance. Honoring the traditions of her people, her starships —her Delta during the war and her personal ship years later—, are named after the Trandoshan goddess, *Scorekeeper* and *Scorekeeper II*, respectively.
CT-11-3116

## CT-11-3116/Clue

**CT-11-3116**, or **Clue**, was a clone in the Galactic Army of the Republic who later deserted. Clue was from a batch who got accelerated through training so that they could be on the battlefield sooner.

He was "twins" with Key.

## Biography

### Early Life

Clue was born in 29 BBY right before his "twin" sister Key. He was a curious child and often followed her on escapades in Tipoca City. He earned his name at the same time as his sister.

### Deployment

Clue was deployed early, in 20 BBY when he was just 9. He was assigned to the same 9-man squad as Key was. During a ground assault, Clue was injured and became trapped under debris. The Republic forces were ordered to retreat, and he was left behind. When the Separatists were sweeping the battlefield after the Republic retreated, Clue was found.

### Imprisonment

Clue faced interrogation at the hands of the Separatists, torture that left him mute from trauma.
Main Page

## Welcome to the Star Wars Original Character Wikia

Welcome to the Star Wars OC Wikia!
Here is a place to post all about your Star Wars characters. Anyone is welcome to post!

Consider reading the rules page before posting!

NOTICE: When creating a wikia page, if you want to add the character infobox, click "Insert", then "Template," and then search "Charabox." That is the correct infobox template to use.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Satta Nallu

*This page is incomplete.*

> *"That's dangerous! Some people might die!"*
>
>

> *"...We are in the middle of a war!"*
>
>

> –– Satta Nallu and Commander Dove.
>
>

**Satta Nallu** was a Human Jedi who fought as an Apprentice during the Clone Wars and went into hiding after Order 66. The youngest child of Soul Nallu and Juno Kosssa (owners of a Naboo opera house), she was taken to Coruscant in infancy by Jedi Master Bo Sintas, who would later on become her Master at the start of the Clone Wars.

Due to her poor eyesight and hearing, she wears a headset that functions as both hearing aid and seeing glasses (in the form of a blue visor) that she can adjust to fit the lighting and the sounds around her.

## Biography

### Early Life

Satta Nallu was born on Naboo in 34 BBY to Selí Topara and Soul Nallu, who owned a line of successful bakeries scattered throughout the planet. Selí died during childbirth, and while it hit Soul very hard, he remarried within a few months to Juno Kosssa, who boasted of owning the most popular opera house on the planet. Soul packed up his belongings and he went with baby Satta to live in Juno Kosssa's villa with Juno and his three children from a previous marriage: Palo, Konia and Upa.

A year after moving to the Kosssa villa, a Jedi by the name of Bo Sintas came to test Satta just as she'd begun to show signs of being Force-sensitive, and shortly afterwards, she was taken to the Jedi temple on Coriscant to begin her training as a Youngling under Master Yoda.

## Trivia

* Satta Nallu, Commander Dove and all non-Canon characters on this page were created by Tumblr user JangoAndTheClones.
Grumpy

Grumpy is a playable pilot in game. It has been available since Shooty Skies gets released to the stores. Players could get it from the claw machine or buy it for $0.99

## How to Obtain

You can get Grumpy by spending 500 coins in the claw machine.

## Gallery

Grumpy, in the character selection screenSame character, in the main screenGrumpy shooting biplanes
Dribbles

Dribbles is a playable pilot in game. It available since Shooty Skies gets released to the stores. Players could get it from the claw machine or buy it for $0.99.

## Appearance

Dribbles is a cow, wearing a white shirt, and always has its mouth opened, drooled.

Dribbles flies some kind of an old-model plane, it has red wings with a skull on each wings, a white cockpit, and a black propeller.

## Ability

Dribbles can shoot enemies with bullets or its drools.

## Trivia

* Dribbles is one of the pilots that have been released since the first time Shooty Skies gets released to the stores.

## Gallery

Dribbles, in the character selection screenSame character, in the main screenDribbles in-game, accompanied with Goose
Nether Realm

The Nether Realm is a mirror of the Material Plane, a reflection bleached of color and light; without a sun, moon, or stars to adorn the vault of the inky black sky, all things look as if the color has been leeched out leaving nothing but black and white, which in the dimness appears more like "dark black" and "light black".
All objects (though not creatures) in the Material Plane have a shadowy analog. Time and distance have little meaning in the shadowy realm, and spellcasters who enter the Nether Realm can easily travel great distances across it, reemerging in the corresponding location on the Material Plane in a brief time. Those capable of such magic take great heed knowing the Nether Realm is home to demons and creatures that thrive in the night. On Avantia, those brought back after death as an undead or those who can manipulate the realms dark energies are said to be "touched by the Nether".

Like the Spirit World, the Nether Realm only intersects Avantia and the Material Plane, and is not reachable from the other planes.
Sheriff Beau Turner

Sheriff Beau Turner was a madman, and descendant of the Payne family in Stokes county. For years he kept up with the tradition of sacrificing local children to the Beast of Payne Road in exchange for power and success. To aid him, he had recruited two of his deputies, and nearly every resident of Payne Road. Handy with a shotgun, and smarter than he looked, Beau met his end when the cell uncovered his plotting. In killing him, they severed the link and killed the Beast as well.
Debra Talbott

Debra Talbott was a woman who lived in a house off of Stanleyville Manor Court in Winston-Salem, N.C. She was the mother of Rachel Talbott. A very stern and cruel woman, it also appears that she was abusive and quite insane. Debra would lock her daughter up in a steamer trunk repurposed into an oversized doll box, and force the little girl to wear a porcelain doll face mask. Debra was killed in a fire that consumed her home. Unfortunately, that would not be the end of her reign of terror. For the past fifteen years, young girls between the ages five and nine have been disappearing from a three mile radius centering on the burnt remains of the Talbott house. The spirit of Debra had risen from the grave and haunted the ruin. The cell investigated, and discovered that the place was full of dolls and doll parts, as well as the bodies of these missing children. It appeared that the ghost was able to possess the dolls and use them to abduct children and subject them to the same torment that she imposed on her own daughter. Dressing them as dolls, forcing them to wear masks, and locking them inside a trunk until they starved to death or died of exposure. The cell managed to confront the ghost, defeat her animated dolls, and in the end destroyed her anchor to this world: a handcrafted hair brush. They also saved Debra's latest victim, a girl named Sara Jacobs.

## Abilities Displayed

The ghost displayed a few frightening abilities:

- Invisibility.

- Intangibility.

- Telekinesis to slam doors, manipulate children, lock and move trunk.

- Manifestation that resulted in striking a deep fear in those who beheld her.

- Possession of dolls and dead bodies.

## Final Outcome

At first, the cell struggled with how they could combat such a spirit. They had little in the way of knowledge on ghosts, nor even the certainty that it was a ghost. Combating the possessed dolls and bodies didn't seem to affect her. Once forced to flee on their first visit, they did research which led to the conclusion she must have some object that was her anchor to this realm. With this information, they went back, destroyed the antique hair brush, doused it with holy water, and the spectre faded.
Main Page

## Welcome to the LettersFromM Wikia

Letters From M is the home for an ongoing Hunter: The Vigil Chronicle. Here you will find information on the various stories, player characters (PCs), non-player characters (NPCs), and setting material involved in the game.

## Premise

The Chronicle is set in Winston-Salem, North Carolina, in the current year. It deals with a newly formed cell of Hunters who have come together after receiving letters from a mysterious figure that only identifies themselves as M. The letters arrived seemingly personally delivered by an unseen individual, and appear to be typed on a typewriter. M seems to know about the strange events that occur beyond the ken of your average person. Is it a coincidence that the members of the cell have all had brushes with the paranormal before, or is something greater at work?

## Player Characters

Gary Paulson as played by Edwin Shoaf.

Stan Castellamos as played by Shaun Parrish.

Carl Robinson as played by Brian Parrish.

James Stone as played by Brian Dozier.

## Non-Player Characters

Cassandra "Cassie" Higgins an ally and fellow Hunter of the cell.

Carl's wife

Sara Jacobs

## Stories

Pull of the Swamp Woman

Tears in the Dollhouse

The Beast of Payne Road

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Cassandra "Cassie" Higgins

Cassandra "Cassie" Higgins is a new ally and Hunter who recently joined the cell. Cassie was discovered by the cell when they entered a house on Payne Road that they assumed to be empty. She was in the bathtub, nearly dead from self inflicted wrist wounds. Had the cell not come upon her when they did, she would have perished. They gathered her up, applied some hasty first aid, and quickly drove her to a hospital in Stokes county. There Carl posed as her father to have her admitted. Once she recovered, Carl also assisted in getting her out of there. Since Cassie's family was involved with the Beast of Payne road and the cult of people who did its bidding, they allowed her to stay at the safe house. Cassie's sister was given up to the Beast as an offering so that her father's business would succeed. Discovering this horrific set of circumstances, Cassie fell into a downward spiral mentally, which was only expedited by her parent's insistence that her sister never existed. Now that has hit rock bottom and survived, she has decided to join forces with the cell using her formidable skills as a researcher. She is young, goth, sarcastic, and a little rough around the edges, but may just be what the cell needs to maintain an advantage.
Stan

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Stan Castellamos is a bookie peddling his trade in Winston-Salem, N.C. He has deep ties to the Greek mafia of the area. Stan lost his wife on their honeymoon in French Polynesia. She went on a boat tour, and was lost on an exploration stop on a remote island. She was later found torn to shreds. Stan received his first letter from M at the Old Winston Social Club, a bar that he frequents and meets clients in.

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Carl

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Carl Robinson is a construction worker living in Winston-Salem, N.C. His son was abducted, and ever since he has struggled with depression and keeping his marriage together. Carl received his first letter from M while shopping for supplies at Lowe's Hardware. The letter was on his windshield when he returned to his truck.

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Swamp Woman's Raccoons

The Swamp Woman seemingly had control over the raccoon population of the swamp and nearby forest in which she dwelled. They proved to be a much bigger danger than the group was prepared for.

## Abilities Displayed

The raccoons appeared to be mundane animals other than the fact they were tenacious and followed the will of the Swamp Woman. One that was killed while fleeing the raccoon attack showed up later revived and in a rotten, revenant-like state.

## Final Outcome

Once the Swamp Woman was dispatched, the raccoons appeared to return to normal. The revived one died and resumed decomposition as though it had been dead for over 24 hours.
The Swamp Woman

The Swamp Woman was an entity that dwelled in the swamp and in Bethabara Park just off Reynolda Road in Winston-Salem. According to the clues left by M, the Swamp Woman had possibly been involved or even the cause of several murders going back many years in the Carmike 10 Movie Theater parking lot. It is possible she was a vampire, if such things exist. The cell, having received a newspaper clipping describing a body found at the Carmike 10 Theater went down to investigate. There, while searching out back, they discovered a strange cat that was seemingly dead and rotting, but still moving on its own. Soon, they were beset by raccoons that attacked them viciously, and forced them to flee. Returning later to the park across from the theater, they confronted The Swamp Woman.

## Abilities Displayed

The Swamp Woman displayed the following abilities:

- Able to meld into and out of the ground.

- Control over animals, primarily raccoons and cats. See Swamp Woman's Raccoons.

- Able to resurrect dead animals, which remained in a ghoulishly decayed state.

- Unnaturally tough, able to withstand shotgun blasts and gunshots that would kill most.

- Sharp claws growing from fingertips.

- Sharp fangs.

- Once put down, her body rotted quickly when dismembered.

## Final Outcome

Destroyed by massive gunshot damage, a wooden stake through the heart, body dismemberment, and remains burned in the furnace of the safe house on Westdale Avenue.
Gary Paulson

Gary Paulson is a computer wiz who fell into deep paranoia after a brutal attack by an unknown creature. He retreated into a warehouse, working remotely and trying to stay off the grid. He received his first letter from M at the warehouse, just outside the door.

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