Update 1.22

People Playground 1.22 is a regular update for People Playground. It was released on November 1, 2021.

# 1.22 - November 1 2021

### Added

* Much better bells. You can select a piano key in the context menu.
* Infrared Thermometer
* Liquid Outlet
* Thermal vision
* Vases
* Wire direction snapping
* Detached 30mm HEAT Cannon
* Entities feel momentary pain when stunned
* "Stop animation on damage" setting
* "Set object temperature context menu option
* Escape key escaping things
* Objects are now destroyed if they are out of bounds for over 5 seconds
* "Recompile" button that is shown when a mod failed to compile.
* Maximum mod compilation duration setting. 10 seconds by default.
* Blood decal & particle colours are now accurate to the actual liquid inside the body
* Water cleans objects
* Balloons now pop under pressure
* Exit wounds for stabbing
* Humans can get paralysed if their spine breaks
* There is a chance that an injury punctures the lungs of a human, which can cause low oxygen levels and death
* Organisms now have specific "vital" spots inside their body.
* Organisms can now bleed internally.
* More intense bullet metal impact sounds
* If set to "Drain", the blood tank can now spill into other containers.
* Firearms can accidentally discharge when dropped
* Multiselect using shift (by default)
* Toybox size is now remembered
* A few optional keybinds
* Unbind button in keybind menu

### Changed

* Humans regenerate limb integrity slowly
* Lowered contraption spawn outline delay
* Living tissue regenerates visual blunt damage slowly
* Adjusted impact damage so that head injuries are more dangerous
* Fire kills less quickly
* Increased general impact damage severity
* Decreased blood impact particle intensity
* Decreased bleeding particle intensity
* Other minor changes to humans
* Disassembler is more likely to disintegrate things
* Increased maximum bullet penetration iterations to 128.
* Some firearm SFX changes
* Wood impact SFX
* Increased blood vessel wire transfer speed
* Minor changes to liquid rules
* Minor changes to the machine gun and 30mm cartridge
* Joint stress sound rate
* Beam Rifle now heats up objects it strikes
* Blaster bolts heat up objects that they reflect off of
* Increased Rocket Launcher impact dismemberment chance
* Multithreaded the ambient temperature system
* The ambient temperature grid can now propagate more effectively
* Replaced "Symphony No.40, Mozart" with "Danse Macabre, Saint Saëns 🎃" in the Jukebox.
* Minor changes to keybind page
* "Show selection/freezing outlines" settings is now called "Show hovering highlights".

### Fixed

* Minor optimisation
* Minor bug fixes
* Weird bandage tool bug where you could attach it to other wires
* Water splashing being audible from seven light years away
* Ceiling turret not correctly saving/loading frozen state
* Syringes not being affected by pressure system
* Accidental overwriting of contraptions
* Bug where you could resize the toybox with middle mouse button
* Occasional flashes of light when spawning in items
* Bug causing knockout poison to appear pitch black
* Center of mass being all messed up when the object is resized or flipped
* Pull/Push powers occasionally causing teleportation
* Disappearing center of mass etc.
* Accumulator not having a heat shield option
* Object pooling issue
* Lingering limb status UI things after deserialisation
* Conveyor belt pinning serialisation issues
* Lingering objects after disintegration

### Removed

* The old bells.
* PersonBehaviour.AverageAngle
* "Liquid overflow limb exploding" setting

# Gallery

The Event Post's background header.The Event Post's gif.
1. ↑ https://store.steampowered.com/news/app/1118200/view/3067507849624672548