Operation Slick

"This is one big bank!" - Agent Fanciful.

Operation Slick Building

Operation Slick is one of many maps in a series of Operations, made in Fortnite's Creative mode. It is the 5th map made in the series.

This map is featured alongside other maps such as Operation Lavish, Operation Fanciful and Operation Bombastic. Another version of this map was made, titled Operation Slick (Alternative), which features the same layout, but different colouring, operators and effects.

## In-Game Information

Operation Slick takes place in a bank, centred in a town, opposite houses, apartments, a nightclub, hotel and a gas station. The mode of the map is Elimination, meaning that attackers have limited time to kill all defenders before the time runs out.

The map appears already in a semi-destroyed state, with a large hole on the basement area, and many fires inside the map.

### 1st Floor

The 1st floor of the map has 3 possible entry points, two can be unlocked at the front door area of the map, which opens silently and open into a long room followed by a large open lobby, which is overlooked by the 2nd floor lobby and 1st floor lobby desk. The lobby also has 2 offices on the opposite walls looking out towards the entrance with a secret room under the carpet of one. The back of the building outside has a wooden wall that can be breached, creating a loud noise and entryway inside.

Going through the main hallway straight ahead will lead to the staircase and elevator, the stairs leading both up to the 2nd floor and basement level. The elevator will do the same but is docile at the basement. Going further down the hall will lead you to the kitchen area. This room is filled with seats and chairs as well as a cupboard area behind metal bars that peak out to the rear attack spawn.

The kitchen area also has a small crammed office, good for avoiding detection from the opposing team but has very limited escape. On the other side of the kitchen area is the rear lobby area, which has stairs leading to the basement and a 2nd floor dining area overlooking it. Breaching from the rear side gives immediate access to it through a storage closet room. This lobby also leads into a lounge room and data area behind the desks, this is a route to get from the main lobby to the rear lobby and avoiding the elevator and stairs as well as the kitchen.

### 2nd Floor

The 2nd floor has a total of 1 breach entry way, without including the roof entrance. Breaching the balcony dining area on the backside of the building will give access to the 2nd floor dining area, after rappelling the building or jumping down from the roof. The balcony also has broken windows, making it possible to shoot inside or out of the building.

The 2nd floor dining has a way to the 2nd floor main office, via a hole in the wall filled with fire. The main office has the main room, and a passage room that can see out to the front side spawn, and holes to peek through. Going straight through the office will lead to the 2nd floor lobby. The alternative way is down the hall, opposite the hole in the wall. This fire-filled way includes an office room to the left and a cupboard room to the right.

Straight down the hall leads to the staircase going down to the 1st floor and basement, as well as the elevator shaft.

The lobby area on the 2nd floor includes a pool table, potted plants and an office area, with an activated disco ball and lights.

### Basement

The basement has a total of 1 entry point. This way is accessible from the front building spawn. Once there, there is a hole visible in the centre of the road, with signs around it and a ladder. This will lead a tunnel to the basement vault room.

Heading down the main staircase will lead to the basement hall, with a narrow corridor to the right side and a main room straight ahead. Right of the main room is the manager's office room, with an alarm that can be activated, sending the whole map into panic mode. Left of the main room is the elevator.

Going right from the main room, past the manager's office is the vault hall, a small hall that leads to the locked vault door, another way into the manager's office and a security room that is locked. The vault entry is linked to this area.

Straight ahead in the main room is the storage room and office, filled with shelves and furniture. A great place to hide. There is a staircase at the back of this room that leads up to the rear lobby section on the 1st floor.

### Roof

The roof is only accessible by using rappelling features on both sides of the building as well as on the side alley. Up top there is a single 1x1 room that is breachable, which leads straight down. This is the elevator shaft, and entrances to each of the individual floors. Falling straight down may result in being knocked.

### Operators Available In the Map

List Of Attacker's Available In The Map...

* Agent Fuze
* Agent Overtaker
* Agent Major
* Agent Oxide
* Agent Extraterrestrial
* Sgt. Slice
* Captain
* Jitterbug
* Agent Zany
* Agent Fanciful
* LT. Ranch

List of Defenders Available In The Map...

* Agent Stingray
* Clinton
* Medic
* Agent Whirlwind
* Agent Rogue (Removed)
* General Bombastic
* Enforcer
* Agent Slick

More may be added in the future to replace the missing operators.

## Picture Gallery

Main Entrance1st Floor Lobby AreaManager's Office Room BasementBack LobbyVault Entrance WayBack Area Basement StairsKitchen And DiningSide Office 2nd Floor