Monsters

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**Monsters** are creatures that are the main focus of *The Void Rains Upon Her Heart*.

## Hearts

### Overview of Hearts

Each heart consists of a backstory of a Zaraden sibling. You start with "Her Heart" and are immediately introduced to the beginning lore of the game. As you progress through Story mode, you begin to unlock more hearts, understanding the deeper story of the game. Each heart has its own unique fighting style, bullet pattern, and possible companions. There are more dreams to unlock with each heart and more characters that are explained through the journey of each story mode heart.

## Boss Monsters

### Overview

The main antagonists and bosses in the game, these monsters reside near the cave where the Zaraden girls are trapped in. Being filled with fear, they are hostile towards outsiders who enter their home, trying to kill them. Despite this, the monsters themselves don't know how to love and their hostility comes from the fact that they are lonely and just want friends. Each monster has unique traits, different personalities, and fear levels associated with them. Many are members of one of six families. Each has their attacks, types of resistance, and weaknesses depending on specific elements. When they take damage, they drop different colored tetrids to collect depending on the family of that monster. After being defeated with love and befriending them, they give gifts to the girls as token for their gratitude. If a monster is defeated in a story mode run, she'll come across a shop, where she can sell and trade gifts for the rest of the run as part of an event. Every monster has her own dreams to complete, and some monsters can be unlocked by completing said dreams. Like the Zaraden held captive, all the monsters are female.

### Types of Boss Monsters

#### Families

There are six families of monsters, and these families are Shambles, Guardians, Eyeric Glyphs, Zaramechs, Glass Flora, and Veyerals.

##### Shambles

Main article: Shambles
A family of 4th dimensional monsters representing green and shame. These monsters are medium difficulty throughout.

##### Guardians

Main article: Guardians
A family of beastly monsters representing red and frustration. Guardians start out medium, but quickly become very hard.

##### Eyeric Glyphs

Main article: Eyeric Glyphs
A family of symbol-like monsters representing yellow and denial. These monsters start out very easy, but quickly become very hard to handle.

##### Zaramechs

Main article: Zaramechs
A family of mechanical monsters representing blue and anxiety. These bosses are around medium difficulty throughout.

##### Glass Flora

Main article: Glass Flora
A family of flower-like monsters made of glass representing orange and insecurity.

##### Veyerals

Main article: Veyerals
A family of dark, spherical monsters representing purple and loneliness. Most Veyerals are on the easy side, even on high levels.

#### Special Monsters

Main article: Special Monsters
Rare, unique monsters encountered in special chapters and represent the radiant color. These monsters are easy to deal with.

#### Thorned Monsters

Main article: Thorned Monsters
Monsters with thorned cards have their own titles, and are comprised of monsters exclusively encountered in special chapters or events, and final bosses. This group is comprised of the hardest monsters in the game.

#### NFTs

Main article: NFTs
Short for **Nice Friend Things**, is a group of spherical monsters, also called simulacula. Simulacula are on the easy side.

#### Newborn Monsters

Main article: Newborn Monsters
Monsters that literally just have been born, and are the youngest of all the monsters. Each is a member of one of the six families. Newborns are rather hard.

All boss battles can have Alter, Null, Rage, Shy, Shiny or Dual forms. Alter battles are diverse, with changes to elemental attacks, movements, and even adding entire attacks or changing the gimmick. Null battles add Void to the arena. These Void Walls periodically shoot a spike aimed for your heart. Rage battles heat up the air in the arena, forcing you to stay in the yellow safety bubbles. Shy battles all have 2 phases. The first phase has shmup-style gameplay as you shoot down minions, while the second phase has the boss come, and add her attacks in addition to the shmup. Shiny battles deserve their own page. Dual battles have you fighting 2 variants of a boss at the same time. Currently, the only ones are Dual Prisma and Duality. There is one battle that combines 2 types into one(Rage+Dual). This battle is missing the safety bubbles typical of a rage battle, and has 2 distinct bosses fighting you at once, The battle in question is Rage Duet.