recursal/Fanatic-Fandom huggingface dataset:
Arantha Jano

## Description

### Appearance

Arantha is a young looking half elf, likely in her mid-thirties. She has blonde hair and blue eyes, wears basic armor and a cape bearing Ple Osmus' crest. She has notably long nails. Her likeness is similar enough to Lorayana that the two have been mistake for one another, resulting in Lorayana getting her invitation for the King's quest, rather than herself.

### Personality

She is cunning and intense, believing she is smarter than the party on multiple occasions. She also has been proven to be a bit of a coward, running away from fights, and impatient, as she attacked the party unprovoked as she was tired of waiting around for them.

## In-Campaign events

Pre-Campaign, Lorayana received a letter addressed to Arantha, asking her to meet at the palace with King Turrsek. Lorayana took her place instead, even responding the king as "Arantha" on multiple occasions.

The party first met Arantha when she attempted to masquerade as Elric while they were in Kall'nyn's study. Once her form was revealed, she fought the group, charming Endurance and Kall'nyn and taking the party head on. Other than her spells, she attacked only with her long nails, and claimed that she had been sent by King Turrsek. When she realized she would be overpowered, she cast *Dominate Person* on Jason and cast Plane Shift on the two of them.

The party faced off against Arantha again a few weeks later, while docked in Kara's Vale. While talking under the ship, Lorayana noticed a strange amount of swaying and the group investigated, finding Arantha, a hooded figure, and a group of doppelgängers on board. The hooded figure was revealed to be Jason, under another *Dominate Person* spell. Other than spells, very few types of martial damage seemed to affect Arantha. Arantha teased Elric, telling him that his actions were worse than hers, which resulted in a stab into the chest. Her body was turned to dust.

When he was kidnapped, Jason remembers hearing Arantha talk to another person.

## Quotations

* "You're worse than me, putting your own blood before the lives of hundreds of innocents." - Arantha to Elric, right before he killed her.

## Trivia

* Arantha was the first major antagonist to face The Platinum Dragons
* When Elric killed her, Arantha left no body behind.
Laurent Zhao

## Description

### Appearance

Laurent is a human woman in her late twenties. She usually wears armor, even when walking around the city. Her long black hair is held back in a ponytail and she has a side undercut. Her left leg is a silver prosthetic, which she lost the year prior during the CoC.

### Personality

Not much is known about Laurent. She is somewhat helpful, as she gave Lorayana information about the CoC. Laurent and the Silver Lavenders are very well liked in Kara's Vale, based on the audience's reaction upon their entry into the stadium before the race. She seems relatively unhappy with living in the Astral Plane.

## In-Campaign events

Laurent is the two time champion of the Challenge of Champions and is the face of the Silver Lavenders. She first encountered the Platinum Snapdragons when Lorayana met her and her team in the Summer Court. Laurent told Lorayana about the competition and told her that she had lost her leg during the CoC's joust the year before.

The Silver Lavenders were one of the two other teams at Hildegard's dinner party. Laurent was relatively reserved throughout the night, though she argued with Acheron Maligne about the SLS's prowess, citing that more cities were falling to the Tarpaulin's influence every day. When Hildegard told the party about her experience in the Astral Plane, Laurent argued with her. She revealed that she originally came to the Astral Plane with an adventuring party and that she was the only one left, though the fate of her adventuring mates are unknown, even to her. She left the dinner party soon after saying that.

When the Silver Lavenders entered the stadium before the race, they were met with tremendous applause. Laurent placed first in the race, barely beating Lorayana in the final stretch. She was attacked along with Lorayana and Solis by members of the Shards of Chaos.

## Quotations

* "This is only the place of gods when you are alone. Only people with no one left can live here." - Laurent, responding to Hildegard DeGray
Gabriel Bronzeblade

## Description

### Appearance

Gabriel is a young human man with short black hair. When first encountered, he wore a red leather coat bearing the SLS sigil and a tricorn hat. He keeps his harpy eagle familiar on his shoulder at all times.

### Personality

Gabriel is cold and collected. He seemed to have no issue in killing the members of the Lightstorm, and had little to no care for his own crew.

## Character Information

### Connections

Sky Liberation SyndicateRed Rhododendrons

## In-Campaign events

During the night while on board the Lightstorm, the party was awoken when one of the crew on watch saw a ship flying overhead. Upon inspection, this was revealed to be the SLS Scarborough. Bronzeblade sent down his harpy eagle to Roberts, telling the ship to stand down or be taken by force. Roberts refused, and combat began. Despite Roberts being knocked unconscious multiple times and the ship taking quite a battering, the Lightstorm prevailed. Knowing the fight would be over soon, Bronzeblade went under the ship and escaped on one of the mechanical birds on below deck. When the party investigated the sinking ship, they found every man in below deck had his throat slit, and a single crate had been opened and emptied.

During DeGray's dinner, Acheron brought up Gabriel as being their replacement team member, implying he survived his one-man voyage over the Astral Sea.

Gabriel participated in the race with the Red Rhododendrons, attacking Raziel on his bird when he passed. The two also fought over one of the flags, which Gabriel managed to keep a hold of. He did not place in the top five.

## Quotations

* "Stand down and let us take the ship, and no one will be injured." - Gabriel, to Captain Roberts

## Trivia

* When he must negotiate with pirates, Gabriel speaks through his harpy eagle familiar
Aredielia Eddys

Lady Aredielia Eddys is the Mayor of Nadity.

## Description

### Appearance

Aredielia is a young human, in her late twenties or early thirties. She is described to be dressed lavishly in a full gown, her hair up in an intricate bun with two strands that cover her ears. She has a thin nose and angular face, and she rarely seen smiling.

### Personality

She has demonstrated to be rude and racist towards people who aren't humans, as seen by the party. However, she isn't completely terrible and is thankful towards the party, who saved her life.

## In-Campaign events

The party encountered her a few times while in Nadity. Once after rescuing Corlamir LeVane from the goblin den. She paid Ziri'u initially, and then, with much reluctance, the rest of the party.

Later, the party planned a heist to break into her house. They saw Aredielia leave with another woman and a few guard. Just as they were attempting to leave the house, Aredielia and the mystery woman, later to be revealed as Earun Xylia, ran in, arguing loudly. The party assisted Aredielia as Earun attempted to kill her. After doing some damage towards her, Earun teleported away. Aredielia informed the party that Earun was an old friend of hers who she recently learned has been going before her back, impersonating her - using her letter seals to send letters to unknown people. She doesn't know what prompted these acts, but is extremely upset about it. Earun also is attempting to run away with Naadar Eddys, Aredielia's brother and the head of the guard in Empetria. The party left Aredielia after she admitted that she didn't want Earun to be hunted down by the party.

## Quotations

* "I'm not going to ask why you're here right now. She'll kill you once she takes care of me. Get the fuck out now and I wont ask questions" -Aredielia's message towards Ziri'u during the fight with Earun.

## Trivia

* Aredielia's message towards Ziri'u is what prompted her to walk out of the campaign.
* Aredielia is the most powerful NPC the party has encountered yet, being a level 10 sorcerer.
A new Pixie Member

## Summary

### Session 5

The party are again staying at The Undending Tap and all order a drink and some breakfast.

Sitting alone at a further table to the right is a pixie drinking a mug of beer all by herself.

A man starts blabbering about his hate for pixie's and gets escorted out by Arlyl.

Arlyl beats the man up behind the tavern with Hixan and Giastorm both watching.

In the Inn, the party begin to talk to the pixie named Asper. When she reveals herself as a fighter the party encoureges Hixan to challenge her.

Hixan at first was a bit reluctant but then agreed. The 2 went to the same alleyway Hank was knocked out at and had a duel with the entire party watching.

Both combatants created wagers. Hixan's being - If Asper loses she joins the party, and Asper's being that Hixan had to take the wig he took from Hank and wear it.

Hixan won the duel but acknowledged Asper as a great fighter.

The party choose to investigate the goblin base that they went to 2 days back and found some new letters.

When going back the party meet a badger that they didn't name yet.

Hixan goes to Ziri's house, followed by Giastorm, to see if that is where she has gone but they don't find anything.

The party went back to The Unending Tap to their rooms.

Previous Session - Bitter Wizard Friendship

Next Session - The Midnight Horse Robbery

## Date

23rd of Flamerule - 2 days after the Midsummer festival

## **Featured Characters**

### **Hixan & CO**

* Asper
* Arlyl
* Aros
* Giastorm
* Hixan
* Koin
* Samson

### **New**

* Asper
* Hank
Over 9000

Over 9000 is an advancement in the Industrial Revolution tab. It is based on the enchantments Height++ and Width++.

## Requirements

Each extra block broken with Height++ and/or Width++ will add one to the counter for this advancement. Upon breaking 9001 blocks with these enchantments, the advancement will unlock.

## Description

Collect 9001 extra items with Height++ or Width++
Platinum Snapdragons

Platinum Snapdragons are a group of warriors, casters and exceptional heroes, who were brought together by King Turrsek to complete a mission.

## Founding

Each member of Platinum Snapdragons was chosen by King Turrsek individually to embark on a quest together. This quest took a toll when the party ventured too deep into a cave arriving at an underdark civilization from which then they went to the Astral Plane

## Later Joining

Captain Roberts - although not a true member, he did help the party when they first arrived in the Astral Plane.

## Members-Main

### Current

**Elric Hunt, Half-Elf Paladin**
**Jason Hunt, Half-Elf Cleric**
**Click-Clack, Kenku Wizard**
**Raziel, Elf Bard**
**Solis, Dragonborn Monk**
**Jeir, Human Dragon Knight**
**Lorayana Hunt, Half-Elf**

### Pets

**Vyx, Dragon**
**Toastie, Giant Lizard**

### Battles

Test fight against a Pentadrone. (Ebenfell)

The first confrontation with Arantha Jano. (Underdark City) (Jason is taken away)

Skyship battle against the SLS Scarborough.

Fight against Giant Leeches. (Astral Plane)

Second confrontation with Arantha Jano. (Astral Plane) (Jason is brought back)
The King's Entourage

**Opening Monologue**

We start as so many stories do: in a city. One that, centuries ago was formed under an oath of protection and a binding spell. Hundreds of years of war and fighting finally, under the formation of this country, Ple Osmus, meaning , were about to end and move into a period of stability and relative peace. The six founders, representatives from each of the six tribes: a drow from the Talbyrn clan, a human from the Ebon, an elf from the Prime Eye, a half orc from the Cold Furies, a gnome from the Nijin, and a Dragonborn from the Silver Aura. As each clan took authority of different aspects of this society, whether it was protection, education, physical and spiritual discovery, innovation, or even politics, the country grew and expanded into the way it is when we start.

Despite it being 1356 years after that initial pact, the ideals and compromises first made when those clans formed together are still upheld. You all can see that as you wander up the many steps leading to the King Turrsek’s castle. Six large spires overlook the main wall, and as you show the guards your letters from the King, they usher you all into the main courtyard of the palace, past the main entrance, towards a smaller, more unassuming door. And it is there that, over the next few minutes, where a human, a kenku, a Dragonborn, three half elves, and an aasimar all end up. And it is at that small door that we start

**Session Synoposis**

The party met up together for the first time outside of King Turrsek’s castle, all with an invitation and are invited in the castle by an intimidating half orc woman and her companion, a smaller elven woman. Dimura explained to the party that they all (mostly) had been selected to do something for the king, and covered for Elric, allowing him to bring Jason in.

One by one, the party members were led into a large dome and faced off with a little duodrone. Some with more success than others (varying from one-shoting them (Jason) and going through fifteen sad minutes of combat (Raz)). The outside the dome, which was magical, of course, were a large group of nobles and King Turrsek. No Council of Clans.

Turrsek briefed the group, explaining that an important delivery to the city is to be carried out. However, the town responsible for the delivery, Mithrincanthra, has gone silent. He instructed the party to go and make sure everything was alright. The party left and spent the night in a room allotted to them.
Magpie

Magpie without a wig

Magpie is a citizen of Empetria and a crime boss who is the owner of an illegal fight club in Empetria.

## Description

### Appearance

Magpie is a very big and bulky man with long blond hair (wig). He is visibly a person of power and looks intimidating.

### Personality

Magpie likes gaining money but above that like to fight. When he does fight he wants it to be a fair 1 on 1 and is annoyed if these rules are broken.

## In-Campaign events

He owns the fight club that Hixan & Co enter. There Hixan challanges him and dies by his hand. He is murdered seconds after by the rest of the team.

## Trivia

* Magpie was the first person NPC to kill one of Hixan & Co's members.
Drizzler

Jon Drizzler is the elected mayor of Iason.

## Description

### Appearance

Drizzler is an older human, in his late forties or early fifties. He has brown, messy, chin-length hair and a five o'clock shadow. His face is plain with no outstanding features. He is a very regular looking person. He wears farming clothing.

### Personality

Drizzler is friendly, immediately riding up to the party as they were entering the town. He is honest and speaks his mind, and although tries to understand everyone's perspective, he does not appreciate people acting rude or strange. He also has some sort of strained relationship with a human teen named Levy.

## In-Campaign events

When the party entered Iason, Drizzler was hospitable, riding up to them and making small talk as they walked around the small town. He was patient and kind while the party initially mistrusted him. He repeatedly assured Giastorm that he was not a vampire.

Drizzler pointed out many features of the town that the party later investigated. That night, Drizzler got angry at a drunk Hixan for attempting to have a fist-fight with him.

The next morning, the party saw Drizzler speaking to the bartender at *The Sleepy Hallow*, Aaron, quietly. They immediately stopped talking when someone came up to them. Drizzler later asked the party to investigate the well outside of town, which as stopped bringing up water. He tells them that the town's stores are running low and he would pay them based on their labor. Once the party returned and proved that the well was working once again, he paid them handsomely.

Giastorm watched the town from the cart as the party headed out. He made eyecontact with Drizzler, who grinned, revealing a fang.

## Trivia

* Drizzler may or may not be a vampire
Aros

Aros was a companion of Hixan & Co, but he was often not with them.

## Description

### Appearance

Aros is a tall halfling in very bad and ruined commoner's clothes. He has a blue shirt and black pants, no shoes or any other accessories. Aros uses a shortsword in combat and has a little mouse named Pip on his shoulder or usually under his shirt.

### Personality

Aros was a non-conversational man who didn't speak much but seemed like a pleasant person. He didn't speak his mind except when it was to introduce himself or to talk about something important.

## Biography

### Background

Aros grew up on the streets of Empetria where he was treated like any slum kid would. He had little to eat so he had to either beg or steal.
 One day he saw a little mouse being attacked by a bigger mouse - her mother. He saved this mouse and named her Pip. Pip accompanied him wherever he went.
 One day, when he was climbing on houses, Aros saw a monk monastery. He was intrigued and practised what they did from far away. He did this for many months until he decided that he had better things he could do. He departed from Empetria and embarked on a new journey.

### Beginning of the campaign

#### Arc I

Aros met the rest of, at the time unformed, Hixan & Co at Nadity when it was celebrating its Mid-Summer festival. He bravely helped and jumped into action when he noticed that goblins were attacking. He later met up with the group when he noticed them in the tavern where they were staying. He introduced himself officially and decided to accompany them.
 When the team left Nadity, they couldn't find Aros so he was left behind. A couple days later when the team was driving off from Iason Aros somehow appeared in Arlyl's bag. Neither he nor anyone else understood how this happened.

#### Arc II

He accompanied the team until they arrived in Empetria where he ran off and was never seen again.

## Relationships

### Koin

Aros was Bewildered by Koin's look and was intimidated to talk to him.

## Character information

### Abilities

#### Halfling abilities

* Lucky (reroll nat 1's)

* Brave (Adv. against being frightened)
* Halfling Nimbleness
* Stout Resilience (Adv and resistance against poison)

#### Monk abilities

* Unarmored Defense
* Martial Arts (1d4)
* Ki (3 points)
	+ Flurry of Blows
	+ Patient Defense
	+ Step of the Wind
* Unarmored Movement
* Monastic Tradition: Way of the Sun Soul
	+ Radiant Sun Bolt
* Deflect Missiles

## Trivia

* Aros was only actively played in 3 out of the 14 sessions that had already happened. 14th session was when Hungi (Aros' player) left.
Sybille

## Description

### Appearance

Sybille is an elven woman of an unknown age. She often keeps her hair pulled back and wears long, loose garments with stars embroidered on them.

### Personality

Sybille is a very powerful wizard. Though her exact level is unknown, she is capable of at least casting sixth level spells. Sybille speaks quietly and with few words, and only seems to speak when she is confident in her words.

## Character Information

### Connections

Kara's Vale (founder)Platinum Snapdragons

## In-Campaign events

Click was the first to encounter Sybille while trying to find information on Jason's whereabouts. She entered Sybille's house disguised, though was instantly seen through. Sybille gave Click the information she wanted, informing her that the home of Azvameth was drawing closer to the city. She also questioned Click's confidence, believing that her abilities were powerful and astounding, things which the kenku denied.

When the party recovered Jason, they returned to Sybille, asking her if she could help them restore his memories. She admitted to being unfamiliar to divine healing magic, though presumed that should the party come across a particular substance, purified featherweave, that she could potentially aid them.

When members of the Shards of Chaos overtook the race, they named Sybille as one of their hostages.

## Quotations

* "You think that you are strange. I do not." - Sybille, to Click

## Trivia

* Sybille is the oldest person in Kara's Vale and is one of the city's founders
* She is the first NPC divination wizard that the party has encountered
Dusk Shroom

This rare mushroom is said to possess strange powers. Eating them grants glimpses of the Overworld Planes and can allow one to learn secrets of the past, present, and future. The Grey Gnomes regularly consume Dusk Shrooms for guidance. The magical fungus is most frequently found growing in the mysterious Shudder Mountains.
Toadstool

### Place(s)

* In the forest somewhere (Born and some-what raised), \*Regalis (lived before Hixan & Co showed up)

## Stats

### Level

4

"*Interesting.*"
―Toadstool

## Description

### Appearance

Her typical colour pallete is warm reds and yellows, as her main season as an eldarin is summer. However, strong emotions can sway this: depression belonging to her winter blues, estatic joy being spring green, and her caring and gentle side is autumn browns and purples. She is just under 5' and covered in tattoos and scars of all natures. She usually wears a large worn-out faded gray cloak, a leather chestplate, and a dark fur waist-band. Her fore arms and hands are wrapped in bandage-like fabric, and she wears knee-high, very scuffed, leather boots.

### Personality

Toadstool is quite blunt and has a sense of humour that the party doesn't entirely understand, likely because it's all for the purpose of her own amusement. She isn't amazing at picking up social cues, which often place her in awkward situations (although most of the time she is blissfully unaware of it). She has a short fuse, especially in summer, and she wears all of her emotions on her sleeves or her skin quite literally. Upon meeting strangers, Toadstool's first impression and thoughts are typically quite accurate but she rarely bases anything of substance off of them. Toadstool considers herself to be quite wise and finds enjoyment in trading knowledge and being asked about herself and her experiences, but not in an egotistical way but in a way to educate others.

## Relationships

### Giastorm

Toadstool sees him as a leader of sorts for this intriguing party, but she also thinks of him as silver-tongued and a bit of an exaggerator or even a liar upon hearing his tales that he tells the barkeeper. Toadstool likes his determination. But also he seems very unsure of what he is trying to say.

### Samson

There is a mysterious link between their families that they haven't solved. Toad has many suspicions about Samson and thinks he knows something that he has yet to tell her. However, she is amused by his ideas.

### Needle

Toad has a mild liking for Needle and appreciates his curiosity. She finds his delighted drunkness very amusing and believes him to be a pleasant presence.

### Arlyl

She sees Arlyl with respect as a fellow druid, but Toad considers him to be socially inept.

## Character information

### Goals

To learn as much as possible and to find her father of which she's never met.
Harpies at the Shipwreck

"Harpies at the Shipwreck" is the 17th session in the campaign and the 7th session in Arc II

### Summary

The team are at Regalis where they, had just completed their mission, assigned to them by Txarra, to find, guard and bring back to Empetria, the King's bastard children who were found by the party to be Toadstool's 2 adoptive twin siblings - Tauris and Terina.

Koin and Giastorm went to the harbour for a bit but didn't actually do much. Meanwhile, most of the other's went to sleep, mostly at the tavern.
Koin, Giastorm, Arlyl and Toadstool meet at Toadstool's mom's - Anayis Hanover's house and talked for a bit. Arlyl and Giastorm revealed all of the specifics of their mission, including that Txarra and some other priests, were their mission givers. After a discussion between Toad and her mom, Toadstool told the others that Txarra's name comes from the Underdark and that they should be cautious. The team don't think much of his name being undercommon.

They go away with plans to drive off with the children the next day, bringing them to Empetria.
The team decide to gain a bit more coin before the journey so they go find a job in the harbour as they had done before. They acquire a job moving boxes, barrels and crates but then see a ship sailing towards coast. Most people notice that it is being attacked by humanoid monsters.

The team ask an owner of a boat if they can take it and he accepts. Giastorm navigates the boat towards the humanoids - 3 Sahuagin standing on top of Giant Eels. They also see many dead bodies from the crew of the ship.
A battle takes place, both, on top of and underwater. Hixan & Co successfully kill their opponents but then see 3 more monsters - Harpies, standing on top of the ship.

Another battle, this time, a more confusing one occurs with many of the members being charmed by the beautiful melodies of the Harpies.
The bruised, charmed, dazed and exhausted now party loot the ship and find a crate of coins and some other things.
Everyone gets back on their boat and begin trying to navigate towards coast.

Previous Session - Here's the Carnival

Next Session - Departing from Regalis

## Date

8th of Highsun

9th of Highsun

## **Featured Characters**

### **Hixan & CO**

* Arlyl
* Asper
* Giastorm
* Koin
* Samson
* Needle
* Toadstool - not a member yet

### **Absent**

* Hixan - is left at Txarra's temple to be revived
Kings, Kobolds, and Caves, Oh My!

**Opening Monologue:**

 N/A

The party continued their journey towards the mines. During their six hours of travel on the first day, they encountered a huge uprooted tree in the middle of the road. Covered in a purple slime, a conclusion was quickly drawn: the elves had used some sort of magic to cover their tracks. Luckily, Loryana was able to maneuver the horses around and continue down the path. Solis "intimidated" the hostages by flexing every muscle in his body, like some sad circus performance.

Eventually, the party decided to rest up. Elric and Click endured one another, Loryana and Jason stared off in the distance. When Raz took watch with Solis, he became hyperaware of the area around him and felt the encompassing embrace of Apphia, the celestial being that guides him. After a brief conversation, Apphia revealed she wasn't frustrated at him for acting impulsively, rather, for ignoring the quest she put him on.

A dream overtook Raz, alone in an impossible grand and huge hall. Darkness behind him, light in front of him. Every step he took triggered a pressure plate, and one misstep could transport him back to the beginning of the puzzle. Just as he was about to get to the opposite end of the hall, an amorphous figure burst through the other side and hurled a golden crown into the middle of the floor, triggering a plate. Raz was transported back to the beginning once more. Running up to the crown, he went to pick it up when a series of visions went around him. A group of humanoids in a forest. An altar. Broken statues of a woman’s face. A burning monastery. Winding tunnels. Rushing water. The staff Jeir found. Glowing eyes of a beast. A deep cavern, a landscape of completely dead vegetation, and cloudy skies over a city. Then, himself. His mirror image lifted up his revolver and shot at Raz, which jolted him awake.

The rest of the party woke up and they set out once again. Once they reached the mines, they realized the elves had gotten there before them and had laid out boulders all around the opening, restricting their access. Solis and Vyx peered in through the top, dropping a flame in there. Through a lot of shouting, they came to realize a group of kobold refugees were inside, trying to get out. They rescued the group and the kobolds told them about a huge monster inside the cavern. Giving them blankets, cheese, and Click's hat, the group left them and heading into the mines.

Finding the barracks empty and raided, they left their hostages and delved deeper. Crossing over a dangerous bridge lead to Jason having to essentially zip-line over a ravine, just managing to evade certain death from the help of his siblings. However, when he attempted to heal himself, he only ended up falling unconscious, as a wild magic surge took control of his body. Once he was steadied, the group continued. The air grew hotter, and scratches could be made out on the walls.

Finally, the group found a room containing an unfinished teleportation circle and a single ripped off elf ear. A quick investigation lead to a hidden tunnel that moved deeper into the cave, deeper than the mine.
Earun Xylia

Earun Xylia is an antagonist of Hixan & Co and an overall villain. She is a dark witch with a vengeful heart.

## Description

### Appearance

Earun is a young adult woman, with long, well kept, dark hair. She isn't particularly tall nor short.

### Personality

Earun was very vengeful towards Aredielia. It might seem that Xylia has a short-temper which fits with her chaotic and dangerous magic.

## Background

It is known that Earun and Aredielia used to be friends but split up due to Earun, without permission, going around doing unknown things while acting as if she were Aredielia.

## In-Campaign events

In session 4 - When the party was doing their heist, robbing from Aredielia Eddys in her house, Aredielia and Earun got into an argument which turned into a full-on fight. Both women showed prowess in using magical powers and were much stronger than the spellcasters in Hixan & Co at the time.
Hixan & Co did hop in and assist Aredielia, taking her side, and fending off Earun who disappeared by teleporting away.

In session 11 - Earun appears once more after having killed everyone in the King's banquet including the King himself, alongside 2 other evildoers - her significant other - Naadar Eddys, and the infamous elf serial killer - Jade Cromwell.

## Relationships

### Naadar Eddys

Her love interest, partner. They are also both a part of The 3 Fucketeers - the king slayers.

## Trivia

* Earun was the first "boss" the party faced
* Earun is the first person who hasn't died after a battle involving Hixan & Co
Foggy Day

**Opening Monologue:**

 N/A

**Session Synopsis:**

The party gathered their bearings and headed upstairs, finding the mayor’s house completely and utterly trashed. Arcane blasts, tossed chairs, the whole deal. A few checks into the rooms revealed missing china and reports regarding Mithiral being sent in and out of Mithincanthra. Movement was heard upstairs.

The party investigated and found two teenage human boys, with a sack full of plates and cups. They attempted to flee, but the party caught up to them as they tried to get out the window. Trevor and Brandon, very intimidated and scared, told them they have no idea why the mayor is gone and they just wanted some quick cash. Most of the party took them downstairs in search of town guard. Jason, Elric, and Click found a mysterious staff in the mayor’s study, and, to the dismay of Elric, Click took it to Jeir, who studied it.

The rest of the party went to the Fallen Barstool and met Braden Olgarh. They quickly found out that the guard had “left” their posts. They also briefly spoke to a mysterious elf in yellow garb. Suspicious, they reconvened and Jeir told the group about the staff and its extraplanar abilities.

The group then went to Orsic Greenhouse’s forgery. The nervous dwarf was acting suspiciously and quickly cracked, informing the party that he, Orsic, and a woman named Deliyia were selling Mithiral to higher bidders in the Wildlands. They also killed all the guards, due to suspicion. They didn’t know the people buying the Mithiral, but knew they headed towards the mine with the mayor.

The party split, Solid escorting Orsic to the mayor’s hose. Elric, Loryana, and Jeir went back to the Fallen Barstool to get Braden. Raz, Jason, and Click went to a church of Torm, where Deliyia supposedly was. Despite her calm demeanor and offer of tea, the party was insistant of arresting her, causing her to run. Raz shot her twice in the legs and a wild magic surge caused Jason to turn a statue of Torm to a cheese stature of himself.

The party reconvened, rented a horse and cart, and took their hostages out of the town, towards the mines.
Toastie

Toastie is a red riding lizard that was summoned by Elric via the Summon Steed spell.

## Description

Toastie is a large, red riding lizard. It was summoned by Elric Hunt when he cast the Summon Steed spell whilst in the Astral Plane. He asked Solis to assist him when thinking of what to summon. At first Solis wanted Elric to summon a bi-corn - a unicorn with 2 horns where the eyes would be and an eye where the horn would be - but since Elric was disgusted by the description of such a creature he proposed summoning a large lizard instead. Solis then proposed it to be red and after it was summoned he gave the lizard the name - Toastie.

### Appearance

Toastie looks like a large lizard with a saddle on it's back. The scale colour of the lizard is red with some flame-like textures on it.

## In-Campaign events

Toastie was summoned by Elric via the summon steed spell during session 15.
A Disheartening End

Session 10 is the last Session of Arc I

## Summary

### Session 10

The session starts out with Koin and Giastorm pulling themselves up with the grappling hook up to the floating island.

Asper follows them and leaves Arlyl, Hixan, Samson and Aros back in the cart.

The Island moves so the people in the cart follow it.

Giastorm, Koin and Asper all walk around the floating island which turns out to be a semi-broken down castle and houses that form a town.

They see a couple of ghosts that fully ignored the party members, walking around the town.

In the castle, the 3 went into the main hall and met a Drider woman and 2 hench-spiders.

Down on the ground Arlyl transforms into a large badger which triggers Samson's paranoia making him become furious.

He strikes Arlyl, and Hixan knocks him out. They continue on their way following the island.

On the island a great and challenging battle takes place and Koin infused with Crit powder takes down the boss spider but that was too late to save Giastorm.

Giastorm died fighting and was brought down to Hixan and the others by Asper.

Koin stayed in the castle and looted a bit getting a bunch of magical items.

Arlyl shows Hixan a hypothesis that his master made about resurrection.

Koin caught up with the party patting Hixan on the shoulder.

The resurrection will need many expensive materials so the party head off to Empetria.

Previous Session - The Citire Special

Next Session - Welcome to Empetria

## **Featured Characters**

### **Hixan & CO**

* Arlyl
* Asper
* Giastorm
* Hixan
* Koin
* Samson

### **Absent**

* Aros - stayed a bit back behind everyone on the ground
Druidic dream

## Description

When eaten, the pill causes the consumer to be mildly giddy and makes them laugh at most things they see for 1-4 hours followed by 1-4 hours of unconsciousness.

## In-Campaign events

Koin buys some from an illegal drug dealer in the backstreets of Empetria. Later he and Giastorm consume some which lead them to pass out on the street, get robbed and be put in prison.
Welcome to Empetria

Session 11 is the session with which begins Arc II.

## Summary

### Session 11

The session begins with Samson coming to the group and reacting to Giastorm's death.

The party head off to Empetria to try and save Giastorm's life.

2 days go past on the road with nothing special occurring. The cart swiftly drives past the village Flavious.

In the third day the cart arrives at the side of Abbel. Hixan sees someone who resembles a cleric and asks him to help Giastorm.

He, a man by the name of Solorian, tells everyone, that he comes from a temple in Empetria where they could heal and resurrect the gnome.

The party arrive at the large city of Empetria. A city with 2 layers. One being physically raised up around 30 feet, a layer where mostly the rich lived, and a layer at normal height where commoners and workers lived.

On top of this raise there was the temple of Pelor Solorian had talked about.

Hixan & Co and Solorian drop off Giastorm in the hands of the high priest of the temple. He can resurrect Giastorm but at an expensive price. Hixan gives up both his and Asper's eye sapphires to the man.

He will have the ritual ready later in the evening, The party go off into Empetria each doing their own thing.

Koin buys drugs, Hixan gets Giastorm a dark glass dagger, a special illegal weapon material and the rest go to a tavern.

Solorian invites Hixan to go to a feast in honour of the queen's death. The king and other nobles arrive.

At the banquet, the King, Nadar Eddys, Earun Xylia are recognizable faces.

Solorian gets a signal from the priest that Giastorm is ready to be resurrected, so everyone meets up at the temple.

The priest, actually being a druid, revives Giastorm warning everyone of his change in appearance.

Giastorm raises from the dead as, now, a blue tiefling. Hixan hands him the darkglass dagger he got him.

Everyone greets him and is happy at his revivification. Shortly after a loud boom and visual light is seen.

Everyone walks out to see the building the banquet had been held had been exploded.

Naadar Eddys, Earun Xylia and Jade Cromwell stand there with the king who they have murdered.

All 3 disappear via teleportation.

Previous Session - A Disheartening End

Next Session - The King's corpse

## Date

27th of Flamerule - 30th of Flamerule (travelling) (arrive at Empetria in the morning)

## **Featured Characters**

### **Hixan & CO**

* Arlyl
* Asper
* Giastorm
* Hixan
* Koin
* Samson
* Solorian (He is not a Hixan & CO member but did help the team and was played by Kai for the session)

### **Absent**

* Aros - didn't talk or do anything really
* Giastorm - was dead until he got revived

### **New**

* Naadar Eddys - first time physically
* Jade Cromwell - first time physically
* Solorian
* Txarra Diovira (The priest of the temple of Pelor in Empetria)
* King - first time physically
Arc II

Arc II, also known as "The Empetria Arc", "The Txarra Arc", "King's Child Arc" arc is the second arc of the entire campaign. Hixan & Co arrive at Empetria and meet their antagonist trio - Earun Xylia, Naadar Eddys and Jade Cromwell who murder the king. This arc focuses on Hixan & Co and their mission to find and return the King's children.
Arc I

Arc I, also known as "The Beginning Arc" and "North East Arc" is the first arc of the entire campaign. Hixan & Co is formed and have their first mission to save a halfling boy, they also encounter their first villain - Earun Xylia.

This arc spans across Hixan & Co's adventure throughout the North East town's of Valdon until Empetria.

The Arc ends with Giastorm's death as the party rush to Empetria to find a way to save their lost friend. These adventures are continued in Arc 2.
Naadar Eddys

Naadar Eddys is an antagonist to Hixan & Co and an overall villian to most. He is a knight commander in charge of the guards of Empetria.

## Character Information

### Family

* Aredielia Eddys (sister)
* Earun Xylia (SO)

## Description

### Appearance

Naadar is a young man with broad shoulders, in his late twenties or early thirties. He has an angular face with a solid jawline. He has dark, mostly short hair with longer hair on top. He most often is seen in his metal plate armour.

### Personality

Naadar is known to be arragont and not too pleasent to be around of especially if you are of a lower social standing than him.

## Background

Hixan remembers Naadar from working as a guard in Empetria. All Hixan really knew that Naadar was higher ranking than he was.

## In-Campaign events

Naadar, first was mentioned by his sister Aredielia Eddys when the party said they might be going to Empetria. He was later, first seen when they actually got to Empetria. He and the 2 others, that form The 3 Fucketeers, had just killed many innocent royals at the King's banquet finishing off by killing the King himself.

## Relationships

### Earun Xylia

He is in an intimate relationship with Earun, alongside their partnership of evil-doing.

### Jade Cromwell

Their relationship is mostly unknown except for the fact that both of them participated in the murder of the King.
Shards of Chaos

## **Description**

More information to be revealed in session!

## **History**

More information to be revealed in session!

## **Members**

* A human in his thirties, with pale skin and short brown hair. He wears simple black clothing and a short purple robe with silver details and carries two daggers at his side. While he appears to be in charge, he does not speak. Instead, he uses sign language while his companion interprets, meaning he is likely mute, deaf, or has some affliction that tampers with his ability to speak or hear.
* A human man in his thirties, with dark skin and long hair in dreadlocks. He wears the same simple black clothing, though no cloak, and is equipped with two rapiers. He interprets and speaks for his companion.

## **Affiliations**

More information to be revealed in session!

## **Sessions**

* Session 19, The Race - While Laurent, Lorayana, and Solis celebrate their victory in the race, a column of flame bore down on them and two humans appeared in the center of the stadium. They explained who they were and what they had - at least three hostages (Archmages Sybille Obar and Kenorro Daywillow and Councilman Vurcur Rovig). They demanded 1000 platinum and the Invictus Tome by sundown in two days, and teleported out.

## **Trivia**

* did yall think id really give you info on them. really.
Ziri

Ziri'u Dovetail is a Human Evocation Wizard, and a PC who has retired 4 sessions into the campaign due to her suddenly leaving the group. During her time in the group, she was known for being dead weight.

## Character Information

### Connections

Hixan & CO(former member)

Wood-Elf Mentor

(mentor)

Her father

(daughter)

## Description

### Appearance

Ziri'u is a pale-skinned woman with cold black eyes and long black hair often tied into a ponytail. She wears a simple white shirt, leather pants and a grey coat.

### Personality

Ziri'u is very emotionally detached from the world around her, operating mainly through logic. She seeks knowledge at almost any cost.

Ziri'u has been implied to like fire.

## Biography

### Background

#### Training with Elves

At the age of eighteen, Ziri'u travelled alongside her father to elven lands, to start a new life and to learn their arts. She first learned how to heal others from a wood elf mentor, a skill that took her several years to learn, then applied her skills as the healer of a regiment of elven wizards. She began to study wizardry alongside her elven companions. After five years of loyal service to the regiment, her commander, a Bladesinger, shared with Ziri'u the secret of Bladesong.

### Beginning of the Campaign

#### Arc I

Ziri'u joined up with the group to rescue a boy from the clutches of goblins, and accompanied them as they broke into the house of the mayor of Nadity, but left shortly after, as they had seen all they wanted to see and were getting sick of having very frequent near-death experiences.

## Relationships

### General

Ziri'u quickly gained a reputation as dead weight in her group, as her efforts in combat were almost always in vain.

### Arlyl

Arlyl was probably the only member of Hixan & CO Ziri could truly call a friend. Since the very beginning, the 2 quickly created a bond with each other that lasted until her leaving.

## Character Information

### Goals

Ziri'u is a travelling scholar. She seeks knowledge, and travels across the land to obtain it.

### Notable items

#### Current Items

* Spellbook
* Encrypted Letter
* Crystal
* Healer's Kit
* Mess Kit
* Tinderbox
* Torches
* Dagger

### Abilities

#### Variant Human Abilities

* Bonus Skill
* Feat: Healer

#### Wizard spells

As a 2nd-level wizard, Ziri knows 3 cantrips, and her spellbook contains at least 8 spells. She can prepare up to 5 of these spells per day.

##### Cantrips

* Booming Blade
* Control Flames
* Fire Bolt

##### 1st-level

* Absorb Elements
* Burning Hands
* Expeditious Retreat
* False Life
* Identify

* Magic Missile
* Shield
* Sleep

## Quotations

"I'm perfectly okay with hypothetically robbing someone."

## Trivia

* Ziri is the first and currently only character to have been replaced by another after leaving the party.
* In every battle encounter Ziri has participated in prior to the encounter during which she left the party, Ziri has fallen unconscious due to taking damage.
Let's Get This.... Mithiral

**Opening Monologue:**

 N/A

As the dust of the last battle clears, the party looks up to find an impressed King Turrsek (and attendant, Mone Stigg). Turrsek congratulates the group and finally gives it the “okay” for them to go on the mission. The group is dismissed with the promise of leaving the next morning, presumably by horse.

Multiple party members take to the streets. Solis journeys to a bakery*,* buying the party a cake. Jeir finds rations for Vyx, Loryana buys some alcohol with weird abilities, and Raz goes on a bar crawl to play in various bars, earning a little coin.

Upon returning, the group holds a small celebration to their formation, despite the reluctancy of some of the members. They go to bed and, as expected, wake up the next morning to knocking on their door.

A strict looking elven woman stares them down, and tells them to come with her. She takes them to one of the castle’s spires, belonging to *The Prime Eye*Clan. She nonchalantly explains that a teleportation circle has been discovered in the basement of Althalos, the mayor. While it is illegal to have an unregistered teleportation circle, the clans have decided to let it slide this once.

The party steps into the circle and is teleported into the heart of Minthrincanthra. They land down in the mayor’s basement, however, a sudden burst of magical energy blasts the group, and they take hefty damage. The cellar itself was plain, aside from arcane sigils, bright crystals around it, and rats. Angry, angry rats. A battle ensured, against the furious magical rats, covered with these weird crystals. Click went down multiple times, most notably when Jason attempted to *sacred flame*one of the suckers and instead produced a fireball centered around himself.

However, the battle finished and the party caught their breath, taking in the sight around them. When Click came to, she and Jason were able to identify the crystals to be made of pure crystallized transfiguration magic.
Corlamir LeVane

Corlamir LeVane is a halfling boy and resident of Nadity.
Corlamir is first mentioned and seen when his friend tells, at the time not yet formed, Hixan & Co about his capture by a group of goblins. The goblins used Corlamir for a ritual but the party save him.

## Trivia

* Corlamir was the first person to be saved in the campaign by Hixan & Co.
Acheron Maligne

## Description

### Appearance

Acheron is a pale human man in his early twenties. He has an accent that is probably German/French, though honestly the DM isn't even sure at this point. He has long blonde hair that he wears in a low ponytail and brown eyes. Acheron is never seen without his red SLS coat, which is heavy enough to serve as armor.

### Personality

Acheron appears to enjoy being the center of attention, as he welcomed any and all questions that people had during DeGray's dinner party. He is extremely devout to the Sky Liberation Syndicate, likely due to a familial connection of some kind.

## Character Information

### Connections

Sky Liberation SyndicateRed Rhododendrons

## In-Campaign events

Acheron was first encountered by the party at Hildegard DeGray's dinner party, being the head of the Red Rhododendrons. He was joined by a fellow SLS member and teammate Nael Moreau. During the dinner party, Acheron was asked the most questions due to his high status in the SLS. He seemed suspicious of the party and seemingly knew of their actions against Gabriel Bronzeblade and his ship.

During the race, Acheron kept pace with Laurent to attempt to knock her off her bird, to no avail. Overall, he placed fourth,

## Quotations

* "Don't worry, a friend's schedule unexpectedly opened and will be taking his place. I believe you're familiar with Gabriel Bronzeblade?" - Acheron, after one of the Silver Lavenders pointed out someone had dropped out of his team.