recursal/Fanatic-Fandom huggingface dataset:
LOONAVERSE/Análisis/Egoist

Ver también, el articulo de la canción.

## Sinopsis

### Descripción Oficial

Desde el debut de HeeJin en octubre de 2016, LOOΠΔ finalmente ha anunciado a su duodécima integrante Olivia Hye para completar su alineación.

Con la escala más grande y el período más largo de promoción de debut en la historia del K-pop, LOOΠΔ ha estado construyendo su propio universo con cuidado para generar credibilidad en la calidad de la música y la confianza en el equipo entre los fanáticos.

LOOΠΔ 1/3 dio la vuelta al mundo para unir a las chicas, y lanzó 'Love & Live' y 'Love & Evil' para mostrar el proceso de transformación para explicar el universo de LOOΠΔ por primera vez. LOOΠΔ / ODD EYE CIRCLE reunió a tres chicas impares para completar un gran círculo con colores como idea central.

Quedan las últimas cuatro chicas. Comenzando con Yves, Chuu y Go Won hablan sobre su ego. El ego es visto como una chica que admira a alguien o envidia a otro. A veces, comienza con el autodesprecio o la decepción de uno mismo.

Sin embargo, se dan cuenta de que la conciencia de sí mismos no la decide ni la crea otra persona, sino que la construye uno mismo empezando a amarse a sí mismo. Con novedad, emoción y singularidad. Aunque pueda parecer egoísta, el proceso de completar el ego de uno mismo con el amor a sí mismo se captura en la historia.

La canción titulada 'Egoist' de Olivia Hye comienza con melodías tranquilas para eventualmente encontrar ritmos provocadores para dar un paso hacia amarse a uno mismo en lugar de a otra persona. Las melodías pop se mezclan con ritmos EDM para acumularse hasta una caída dramática en el beat drop, que luego se salva con el rap de JinSoul.

Además, el video musical presenta los movimientos dinámicos de Olivia Hye, junto con cortes ocultos alrededor de las narrativas de LOOΠΔ.

El dúo de Go Won y Olivia Hye, 'Rosy', captura las emociones bonitas pero nerviosas e impredecibles de las chicas modernas que son agradables pero elegantes, amables pero traviesas o interesadas pero no lo suficiente como para salir con alguien.

Después de la presentación de su duodécima integrante, Olivia Hye, LOOΠΔ pasará el mes de abril como período de preparación hasta que la nueva unidad se presente en mayo. También habrá un evento en mayo con un concepto completamente nuevo anunciado para los fanáticos.
Fast Drag Collage Dash

## Contestants

### Episode 1

Maxi Challenge: Ruby Studded Extravaganza

Winner: Ester Vo Vo

Lip Sync: Stuck With You by Ariana Grande and Justin Beiber

Eliminated: Miss Molly

### Episode 2

Maxi Challenge: The Roast

Runway: Disco The House Down

Winner: Lady Opal

Lip Sync: I Want To Be Your Lady Baby by INOJ

Eliminated: Ester Vo Vo

### Episode 3

Maxi Challenge: The Ball of the 4th

Runways: May the 4th Be With You, Historical Women, FireWERK Eleganza

WInner: Lovingly Moga

Lip Sync: Firework by Lady Gaga

Eliminated: N/A

### Episode 4

Maxi Challenge: Summer Snatch Game

Runway: The Sound of Music

Winners: Lady Opal and Cherry Von Sweets

Lip Sync: Complicated by Avril Lavigne

Eliminated: Miss Chevius

### Finale

Maxi Challenge: American Lyric Rewrite

Runway: Best Drag

Lip Sync: This Is Me from The Greatest Showman
Da´Vinci Owen

El Sheele artificial de Kael Owen, actualmente trabaja con su padre como asistente, ella dice venir del futuro, parece tener un gusto especial por el dinero.

Pese a haber muerto a manos de Zephan Doungall, Kael Owen ha conseguido devolverla a la vida.

Es como la hija de Kael Owen, así que es considerada miembro de la Familia Owen.
Jeb

**Jeb** is a supporting character in the remake of The Hills Have Eyes.

## Biography

Jeb is the remake's counterpart of Fred from the original. He lives out in a gas station in the desert where he has to send tourists to the Hill People for supplies, although he grows more reluctant to continue over time before he finally wants out.

### Events of the film

Jeb is first seen at his gas station in the desert waking up out of his bed and wandering outside after hearing a noise. Assuming it to be Ruby, he calls out for her, only to get no answer. He then wanders to the mine entrance and calls out to Jupiter, presumably getting no answer again, since he walks back to his gas station. There, he finds a bag just outside the door. Knowing what this means, he yells out that he no longer wants to assist the Hill People in killing people before going back into the gas station. He takes the bag with him a minute later, to which he finds possessions belonging to the Hill People's previous victims, further upsetting Jeb.

A minute later, the Carters arrive at the station and Jeb comes out to fill up their car. The father, Bob, tells Jeb that he and his family are heading to California, but are passing through the desert instead of taking the California highway. Jeb tells him there's nothing to see in the desert, but still tops up the tank. He then tells the leaving Carters that there is a shortcut through the desert, which later turns out to be a dead-end and in the Hill People's territory. With that, the family leaves.

### Death

At nightfall, Bob comes back to see the gas station deserted. He later finds newspapers on the wall detailing military nuclear testing and various disappearances in the desert area, to which Bob concludes that Jeb is somehow tied up in this. He finds a vehicle and starts it, the headlights illuminating the outhouse, where a hysterical Jeb is, calling out Jupiter's name and wielding a shotgun. Bob gets the door open while Jeb, remorseful from all the people he sent to their deaths, explains the situation about the Hill People. Jeb finally laments on the Hill People's misgivings and his failed attempt to help the people they killed before apologizing to Bob.

With that, he commits suicide by blowing his head off with the shotgun.

## Differences from the original

While Jeb is virtually the remake's version of Fred from the original, he does have a few differences:

* Jeb is slightly younger
* His relationship with the Hill People is unspecified
* He commits suicide instead of being killed by Jupiter
* He intentionally lies about the shortcut the Carters take, although he regrets it later
* He doesn't offer as much info about the Hill People as much as Fred does
Luna's Collage Race Season 2

**For a little guide**

**B2/B3 = Bottom 2/Bottom 3 but wasn't eliminated**

**ELM = Queen was eliminated that episode**

**Win = Challenge Winner of the Episode**

**High = Queen Placed in the top but not the winner of the episode**

**Low = Placed in the bottom that episode but not in the Bottom 2/Bottom 3**

**Safe = Queen was declared safe that episode**

**RN = Queen is a running candidate for the crown**
Ken Karasuma

Un chaval de Lennet adicto a la lectura y al café, con un pasado trágico del cual pudo olvidarse gracias a el grupo.

Durante los últimos dos años tras su separación con el grupo en Lennet, no ha hecho mas que cuidar de H durante estos dos años, tras recibir un mensaje de que Stephan esta vivo en ha decidido ir a buscarlo para devolverle el favor y lograr que el y Gigi se reúnan.

Ficha: https://www.dndbeyond.com/profile/DndFuengirola/characters/23977354

Jugador: Blaster
Aliados de la party

El dueño del Kebab o Kebab

Edward Owen

Lucy Owen

Alice Fillgore

Daraen Reveria

Judas

Lilith (Judas)

La sombrerera

Viktor Frankenstein

Sakura Asakura

Evengile De Graff

Markus De Graff

Allston Ravapeiros

Valeria Ravapeiros La Rosê

Sophie Eneas La Rosê

Raphtalia Ravapeiros La Rosê

Pursula Última Rainbow Ultra Redux Ulx Rash Ultix

Pietro Giovanni

Rosa Ut Renati
Big Brain

Lizard (unspecified)

Ruby (unspecified)

Goggle (unspecified)

Cyst (unspecified)

Big Momma (unspecified)

**Big Brain** is the overarching antagonist of the remake of The Hills Have Eyes.

## Biography

Big Brain is an apparent authority figure of Jupiter's clan, as he is shown issuing commands to other mutants on multiple occasions through a walkie-talkie. Big Brain apparently suffers from a large distended head and bloated throat. Due to his physical condition, Big Brain is unable to walk and is confined to a wheelchair.

### Attack on the Carters

Early in the film, Big Brain's voice is heard over Goggle's walkie-talkie, ordering another mutant to kill the rest of the Carters.

Big Brain is fully seen when Doug finds him in an electronics-filled house in the Hill People's nuclear test village home. While interrogating Big Brain on his daughter's whereabouts, Doug learns about the family's origins; when he threatens Big Brain with a baseball bat, Big Brain summons an axe-wielding Pluto, sparking an intense fight between to two.

Near the end of the fight, Doug is apparently weakened and begs Pluto for his life, which ends up being a distraction for him, as, when Big Brain starts mocking Doug's begging and Pluto has his head turned, Doug swiftly attacks and kills Pluto, but, concerned for his baby, cannot spare the time to kill Big Brain. Big Brain then commands Lizard to kill Catherine on his walkie talkie, before he is mauled to death by Beast.
Hector el esqueleto

Hector, un esqueleto cualquiera, ¿que más hay que decir de él?. Pues su gran hazaña fue que con tan solo 6 de vida de base ha logrado sobrevivir él solo varios turnos contra la mitad de la party. Es todo un héroe.

Durante el combate Edward Zeitmesser fascinado con este ser decidió convertirlo en su familiar.

Al final el grupo reconoció su gran poderío lo convencieron para forjar una gran amistad.
Waha Le'a

Es el mundo de la partida de Fernando.

Waha Le'a es una isla tropical repleta de diversidad. Desde las grandes ciudades llenas de vida hasta las pequeñas villas rurales con encanto incomparable. Y la diversión no acaba ahí! Si te sientes aventurero puedes adentrarte a las densas y misteriosas junglas o escalar los inalcanzables Picos de Waha Le'a.

Parte de la guía turística de Waha Le'a
Wolf

Wolves are a special type of enemy, not only because they are not human, but also because they do not spawn like regular enemies in pre-defined levels. Instead they will start spawning after the player has spent too much time in a level. This is indicated by wolf howling sounds and a comment that will pop up above the player.

Spawned wolves will know the last position of the player and are very good at spotting the player. While it is difficult to hide from wolves it is not impossible.

Wolves can spawn in anywhere but will only start spawning in the active level just outside the player's vision. The exact time that the player has before wolves start spawning is not fixed. It depends on the level and the amount of enemies that are still around.

The purpose of wolves is to prevent the player from wasting too much time in a single level and instead get them to move on to the next level.

Wolves can be killed rather easily but their health is scaling with the progress of the player and once they have started spawning in a level they will keep coming. At some point the player is forced to move to the next level because fighting wolves will waste resources. Dead wolves do not drop any useful loot.

After moving to the next level and coming back the level where wolves are spawning the wolves will stop spawning for a short period.
Daraen Reveria

Daraen es un estratega que antes servia al ejercito de Abel, en algún momento fue compañero de Jose, pero ahora parece haber dejado a Abel de lado por que se entero de que querían usar una extraña mano que encontrasteis para hacer el mal.

Al parecer ahora trabaja con el ejercito revolucionario de Kushistan y sirve a Rosa.
Dame's Collage Race Season 5

## Rotating Judges

Guest Judge Appearances
 **Radella** | 2, 6, 10
 **Enry Silvain** | 6, 7, 10
 **Jesse V Summers** | 4, 6, 9, 10

## Episodes

### Episode 1: Scarlett Fever, Anyone?

Maxi Challenge: Night of 1000 Scarlett O’Varies

Mini Challenge: Red For Filth

Mini Challenge Winner: Ella Rogue

Maxi Challenge Winner: Juno Her

### Episode 2: Nicki Minaj: The Unauthorized Rusical

Maxi Challenge: Nicki Minaj the Rusical

Runway: Pretty In Pink

Maxi Challenge Winner: King Geurge

Eliminated: Hell Vectica

### Episode 3: Who Doesn’t Love A Good Snatch Game

Maxi Challenge: Snatch Game

Runway: Long Hair, Don’t Care

Mini Challenge: Reading Is Fundemental

Mini Challenge Winner: Ella Rogue

Maxi Challenge Winner: The Senquinn

Eliminated: Star Child

### Episode 4: The Food Ball

Maxi Challenge: The Food Ball

Category 1: Sweet Tooth

Category 2: From Farm to Runway

Category 3: My Favorite Dish

Maxi Challenge Winner: The Senquinn

Eliminated: Daytona

### Episode 5: Be Yourself, Be Unique, Be A Monster

Maxi Challenge: Doll Commercials

Runway: It’s Good To Be A Bratz

Mini Challenge: Barbie Looks

Mini Challenge Winner: Vinegrette

Maxi Challenge Winners: Juno Her and King Geurge

Eliminated: Ella Rogue
Scarlett O'Vary's Collage Race Season 3

## Contestants

### COMPETITORS:

* Alexander Vandertrick

* Aquamarine
* Khianna
* Ella Rouge
* Halle Peno
* Jesse V. Summers
* Juno Her
* Hound
* Radella
* Yakira
* Halle Peno (11th/10th)
* Miss Chevius (11th/10th)
* Nikita West (12th)
* Malaysia (14th/13th)
* Jacqui Bee (14th/13th)
* Crimson Overlord (15th)

### COMPETITORS PPE SCORES:

-Bolded is Final Score

-\*Mini Challenge Win
Roll Beyond Fuengirola. Wiki

= Bienvenido a la Wiki de Roll Beyond Fuengirola. =
Esta Wiki ha sido creado por un grupo de amigos para tener un fuente de información de fácil acceso sobre nuestras diferentes partidas.

En esta podrás encontrar información sobre el mundo, datos sobre algunas mecánicas que utilizamos y algun que otro meme.

## **Preguntas.**

#### ¿Por que he creado esta wiki?

La wiki básicamente la he creado para que mis amigos y yo tengamos una información mejor de las partidas que estamos jugando.

## **Paginas a las que puedes acceder.**

* **Partidas**: Básicamente en esta pagina puedes ver la información de todas las partidas.
* **Los mundos**: Una de descripción de los mundos en los que llevamos acabo nuestras partidas.
* **Mecanicas**: Algunas funciones que se han implementado en las partidas

### Redes sociales de los Jugadores/DM.

Jorge

Juanlu

David

Blaster

Juan

Billy

Fer

Jose

Yerai

Esteban
Scarlett O'Vary's Collage Race Season 2

This is the second season of Scarlett O'Vary's Collage Race. This season is currently ongoing and is the second season of the race following Scarlett O'Vary's Collage Race Season 1.

## CONTESTANTS:

* Klementine Von'Sheeq (WINNER)
* Dame Orgazma Goodnight (RUNNER UP)
* King Geurge (RUNNER UP)
* Lovingly Moga (4th)
* Asmodeus Bile Murmur (5th/QUIT)
* Lolly Dearest (6th)
* The Rooney (7th)
* Jesse V. Summers (8th)
* Miss Molly (9th)
* Brendon Blinks (10th/QUIT)
* Sowanne Stitch (11th)
* Erotica Fiction (12th/DISQUALIFIED)
* Miami Versace (13th)
* Aquamarine (14th/QUIT)
* Lola Communista (14th/QUIT)
* Kauliflowa (14th/DISQUALIFIED)

### CONTESTANT PPE SCORE

* \* = Contestant Won Mini Challenge (+1 Point)
* Bold = Final PPE Score

## EPISODES

### Episode One:

Title: Fairytales

Episode Cover Performer: Matryx

Synopsis: *First the competitors were challenged with a mini challenge. They were to create their best gold look as if the have received the Midas touch. Then each competitor was randomly assigned a fairytale (Winner of the Mini Challenge got to choose their own), that they must create a fully realized look based off of their assigned fairytale.*

* **Mini Challenge:** The Midas Touch
* **Maxi Challenge:** N/A
* **Runway:** Fairytales

Lip Sync Song: "*Gypsy*" by Lady Gaga

* **Winner of the Mini Challenge:** Dame Orgazma Goodnight
* **Top 2 Maxi Challenge Competitors**: Dame Orgazma Goodnight & Miami Versace
* **Winner (s):** Dame Orgazma Goodnight & Miami Versace
* Eliminated: N/A

### Episode Two:

Title: Commercial Break

Episode Cover Performer: Lil

Synopsis: The competitors were to come up with a product (supplying a visual) and create a commercial for it. The commercial could either have been written or filmed. The competitors had to make sure to feature the product visually and provide a look for themselves in the commercial. Then on the runway, the competitors had to think of their favourite sweets and treats and create a look inspired off of it.

* **Mini Challenge:** N/A
* **Maxi Challenge:** Commercial Break
* **Runway:** Confectionary Couture

Lip Sync Song: "*Bubblegum Bitch*" by MARINA

* **Mini Challenge Winner:** N/A
* **Maxi Challenge Top 2:** Miss Molly and Klementine Von'Sheeq
* **Winner:** Klementine Von'Sheeq
* **Eliminated:** Aquamarine, Kauliflowa, & Lola Communista
Dame’s Collage Race Season 4

## Cast of Season 4

Until the conclusion of this race, the queens will be in order of their promo appearances.

## Episodes

### Episode 1

Maxi Challenge: Dame Orgazma Look Recreation

Guest Judge: Enry Silvian

Winner: Jesse V Summers

Eliminated: Diamond Tiara

### Episode 2

Maxi Challenge: The Dame Ball

Runway Category #1: Gold

Runway Category #2: Sex

Runway Category #3: Gown

Winners: Juno Her & Miss Molly

Eliminated: The Rooney & Jazzie Rain

### Episode 3

Maxi Challenge: Drag Haus Lip Sync Battle

Mini Challenge: Pretty In Pink

Mini Challenge Winners: Juno Her & Alexander Vandertrick

Runway: Drag Family Extravaganza

Winner: Alexander Vandertrick

Eliminated: None

### Episode 4

Maxi Challenge: Super Star the Rusical

Mini Challenge: Stars Stars Stars Across the Board

Mini Challenge Winner: Malaysia

Runway: White Party

Winners: Malaysia and Miss Molly

Eliminated: Lovingly Moga

### Episode 5

Maxi Challenge: Snatch Game

Runway: Kimo-no She Betta Don’t

Winner: Alexander Vandertrick

Eliminated: Miss Molly

### Episode 6

Maxi Challenge: Villan Couture

Winner: Alexander Vandertrick

Eliminated: Miami Versace

Returning Queen: Miss Chevius

### Episode 7

Maxi Challenge: The Crystal Ball

Runway Category #1: Birthstone Eleganza

Runway Category #2: Shine Bright Like A Diamond

Runway Category #3: Steven Universe Cosplay

Winner: Malaysia

Eliminated: Hound

### Episode 8

Maxi Challenge: Dame’s Roast

Mini Challenge: Reading Is Fundamental

Mini Challenge Winner: Jesse V Summers

Runway: Winged Runway

Winner: Jesse V Summers

Eliminated: Juno Her

### Episode 9

Maxi Challenge: Royal to the T

Winner: Alexander Vandertrick

Eliminated: None

### Episode 10

Maxi Challenge: Boss Bitch Group Performance

Mini Challenge: Suit and Tie

Mini Challenge Winner: Jesse V Summers

Winner: Jesse V Summers

Eliminated: Malaysia

### Episode 11

Maxi Challenge: Winner’s Makeover

Mini Challenge: Crowns Galore

Mini Challenge Winner: Jesse V Summers

Winner: Alexander Vandertrick

Eliminated: Miss Chevius

### Episode 12: The Finale

Maxi Challenge: The Finale

Part 1: The Interview With Interview Looks

Part 2: Worst Look Redo Runway

Part 3: Best Drag and Finale Speech

Part 4: Finale Lip Sync to I Wanna Go by Britney Spears

Runner Up: Alexander Vandertrick

Winner of Season 4: Jesse V Summers
Tristan VanCross

Un mago callejero conocido de Karsten, se vio envuelto en vuestros problemas y se quedó por las galletas y la plata.

Es un brujo que ha hecho un pacto con Lilith la reina de los sucubos.

Sus ganas de follar solo se igualan a sus ganas de crear sus circo.

La inquisición lo obliga a trabajar para ellos y su localización es desconocida.

Jugador: Blaster
Alquimia

## ¿Como empiezan los alquimistas?.

Empiezan con 15 de cada elemento principal, osea 15 de tierra, 15 de agua, 15 de aire y 15 de fuego.

## **¿Como crear las pociones?.**

1 poción por hora debe de ser durante descansos (No cuentan descanso cortos, si se crean durante estos no ganas los beneficios del descanso).

## **¿Como conseguir  los elementos?.**

### Elemento Tierra

1 por cada 1k carbón.

3 por medio kilo hierro.

10 por medio kilo de oro.

40 por un diamante pequeño.

### Elemento Agua

5 por cada litro que tiene que ser tratada durante 1 hora.

2 por kilo de hielo.

1 por líquido.

### Elemento Aire

4 por cada descanso corto.

10 por descanso largo.

### Elemento Fuego

3 por el calor de una fogata.

8 por el calor de fragua.

15 por el calor arcano.
Jugadores.

Aquí la lista de personajes que los jugadores han y están jugando.

Ken Karasuma

Kael Owen

Hakim Al Farath(H)

Stephan Zeklos

Neodar Hartemy(Gigi)

Ermic Rokaru

Dorian Dorcas

Karsten Eneas

Jose Orathon

Neonlon Lumbiere

Zackarias Giovanni (Naght)

Victor Menendez

Ahapy Frog

Tristan VanCross

Sai Luar

Lys Hellinge

Maxwerru Otogibanashi

Gin

Edward Zeitmesser
Karsten Eneas

Artista conocido como El titiritero de la rosa blanca (Titi para los amigos), se unió al grupo ya que paseaba por ahí pensando en su próxima obra. Es conocido de Kael y actualmente sigue con el grupo ya que este aumenta sus posibilidades de sobrevivir.

Fue entrenado en el arte del Ki por Hashi Ni She Fuma Ni She Lia y tiro por As.

Es el hijo de una de las familias mas ricas de Gabriel e Ilmora.

Tenia tierras en Phaion pero se la dio a su hermana.

En vuestros viajes ha conseguido diferentes tipos de armas y hasta se ha adentrado en las artes arcanas.

Jugador: David
Anima Beyond Fantasy

## Resumen

Anima: Beyond Fantasy («Anima, más allá de la fantasía», en español) es un juego de rol creado conjuntamente por autores europeos y japoneses que han tratado de aunar las sagas de fantasía más famosas de ambas culturas en una única ambientación con un novedoso y complejo sistema de juego.(Fuente [1])

## Gaia

El mundo de Gaia ha sido hogar de la mayoría de las aventuras que se han jugado en las diferentes partidas, su mundo ya creado y sus personajes facilitan a DM crear una historia.
Stephan Zeklos

El compañero de Neodar, un nigromante armado con un hacha demoníaca, su muerte fue un punto de inflexión para el grupo. Hace poco H y Ken ha recibido noticias de que esta vivo y decidieron ir a buscarlo.

Lo que el grupo no sabia es que se encontraba en un misterioso lugar llamado Wonderland, donde fue acogido por una mujer que se hace llamar La Sombrerera, su mente ha estado aquí durante los últimos cuatro años desde su desaparición, no seria un problema si no fuera por el dato de que un año en Wonderland son 19 en el plano normal.

Jugador: Billy
Kael Owen

Un joven alquimista que salió de aventuras para descubrir mas sobre la alquimia, ha conocido a muchas personas por el camino.

Ha dejado indicios de su talento por casi todo el antiguo el continente, es el miembro mas joven de la Familia Owen, y su apellido hace ejemplo a su talento.

Ahora trabaja junto a Vinci para mejorar sus trabajos en la alquimia.

Jugador: Juan
Familia Owen

La familia Owen es una de las familias de alquimistas mas conocidas en los bajos fondos de Gaia, cualquiera que sepa algo sobre alquimia sabe que ellos son los mejores, mientras que el padre de la familia se dedica a la creación de runas y pociones, la madre se dedica a la creación de poderosas armas forjadas con la mas poderosa alquimia. Durante los últimos dos años se han oído historias de que un tercer Owen ha empezado a trabajar en el negocio familiar forjando armas por todo el antiguo continente.

Lucy Owen

Edward Owen

Kael Owen

Da´Vinci Owen
Edward Zeitmesser

Edward, es un científico que estaba investigando como tratar los casos de locura, tras lo ocurrido con lo del reinicio temporal perdió todos los documentos que tenia sobre sus investigaciones.

Edward fue salvado poco después de nacer por el alquimista Edward Owen y su familia decidió nombrar al recién nacido con el nombre de su salvador.

Jugador: Billy
Prisoner

Prisoners are friendly NPCs that can be found throughout the canyon. Every persistent level has one prisoner who can be rescued by the player. To rescue them the player has to get close and interact with the unlawfully tied prisoner. After a successful rescue the prisoner will grant an upgrade/perk to the player. To choose the upgrade the player will have to interact once more. After granting the upgrade the prisoner will run home or, if the companion upgrade was chosen, help the player on their journey.

Rescued Prisoners can be shot to drop health vials.

## Coffined prisoners

Every final level of an area will have the prisoner trapped in a coffin that is very difficult to destroy. To rescue the prisoner from the coffin the player will need to use explosives. One dynamite next to the coffin will do the trick, without hurting the occupant of the coffin. On stronger, metal coffins, that can be found in alter levels, more than one dynamite might be necessary.

It is also very effective to use weapons with dynamite weapons, like cannons or TNT launchers. This can reduce the amount of dynamite needed to rescue a prisoner to less than one full dynamite.
Translation

*Colt Canyon* comes with 9-10 translations, aka localizations, which are available on all platforms. Most store-fronts are also localized.

It is possible to create custom translations for the game.

## Changing the language

On PC it is possible to change the language in-game, while on consoles the language can only be changed by OS settings. If the language was not changed by the player the language set on an OS- or platform-level will by chosen by default. This means that when first starting the game through steam, the language of the steam interface, if available, is used in-game. The fallback language is always English.

On PC the language can also be changed using the command prompt or by modifying the settings.ini file.

To change the language on PC without having to navigate through the settings menu you can simply open the command prompt with F1 and then enter "language [language]". For example "language english" and confirm with the return key to set the game's language to English. This will automatically be saved.

## Adding custom translations

To install custom translations the language file has to be placed in the *languages*-folder in the installation directory or in *%localappdata%/ColtCanyon/language*. This is only possible in the PC-version of Colt Canyon.

Afterwards the game has to be restarted and the language has to be chosen from the in-game settings or set through the command prompt with the "language" command.

## Creating own translations

Creating custom translations is very easy in *Colt Canyon*, at least as long as the used language is not too different from exisiting languages. It is possible to load in custom fonts to be used, but they might not be displayed as crisp as built-in fonts.

To create your own translation you simply have to find Colt Canyon's installation folder and the included *language-*folder. Here you will be able to find the official translations files. Adding a new translation is as simple as copying one of them and modifying the content with a text editor of your choice.

First you should change the meta information found under the *language* category.

### Meta Information

```
[language]
;The author of the translation:
author="Retrific"
;The languages title in english, displayed by default:
languageeng="Japanese"
;The languages title in its native language:
language="日本語"
;Whether the language should allow linebreaks without spaces:
linebreakanywhere="1"
;How fast dialogue text is appearing:
dialoguespeed="0.75"
;Font vertical offset between main/pause menu lines:
menulinedis="-10"
;Font vertical offset everywhere:
generalyoffset="8"
;The default/small font to be used with this language:
font1="font\_hud\_alt"
;The title/big font to be used with this language:
font2="font\_hud\_big\_japanese"

```
In the example above you can see the meta information of the japanese translation. It is important to at least include the *languageeng* and *language* info.

To add a custom font the *font1* and *font2* value has to be set to the font-file's name (including file-extension) which also needs to be included in the *language*-folder.
Gin

Un chaval que se unió al grupo en el castillo de Sylvania, por algún motivo tenia muchas ganas de encontrarse con Kael aunque luego descubristeis que era para hacer un pacto con G, le falta la mandíbula y un ojo pero es capaz de comunicarse con vosotros gracias a sus poderes psíquicos.

Jugador: Blaster
Retrific

Retrific (retrific.net, @Retrific), founded 2013 in Hamm, Germany and located whereever the founder goes, is a German, independent, one-man game studio founded by Jonathan Mannshoven, a (as of Colt Canyon's release) 23 years old hobbyist game developer, and specialized in gameplay focused 2D PC games.

Retrific is the developer of *Colt Canyon*.
Vegetation

There is all kinds of vegetation in the canyon. But when talking about vegetation in Colt Canyon you will usually refer to something like high grass. This kind of vegetation can be walked through and will react to characters passing through. Characters inside will feel a noticable slow-down, but they will also get the benefit of being harder to spot. Players hidden in vegetation will also be harder to hit by enemy fire.

It is not possible to completely destroy this kind of vegetation.

High grass can be found throughout the canyon.

The higher the vegetation the better the stealth bonus. Small vegetation will not be as effective as vegetation where the character is covered waist-high or more.

## Deadly vegetation

A special kind of vegetation can be found in the second area of the canyon. The red plants will hurt the player when coming into contact with them. Despite also giving a stealth bonus this vegetation should be avoided, unless a leather suit is equipped.
Upgrades

There are a total of 40 upgrades available in *Colt Canyon* (Including Max Ammo I, II and III). They can be applied after rescuing a prisoner. Usually you will get to choose from 5 random upgrade choices (Before Update 1.1 there were only 4 upgrade choices to choose from). What upgrades you get to choose from is mostly random, but a few upgrades are only showing up if specific conditions are met and some are slightly more likely to show up than others.

All upgrades have a limit on how many times they can be selected per run. The only exceptions being the companion upgrade, which does not have a hard limit but decreased chance with increased amount of active companions. All other upgrades have a default limit of one, with some upgrades like the Extra HP Upgrade having a slightly increased limit of three. Once the player has reached the limit of an upgrade it will no longer show up throughout the run. However, if the player did not reach the limit of an upgrade yet it will potentially show up later again.
Neodar Hartemy

Un mago de creación antes se dedicaba al robo de artefactos junto a Stephan, ahora daría la vida por el grupo aunque se lo esta empezando a pensar gracias al comportamiento de este. La vida da muchas vueltas. Su intelecto es casi tan grande como sus ganas de acabar con la guerra entre las islas gemelas. La gente lo suele llamar Gigi.

Gigi tiene el karma como su principal norma, aunque durante los últimos meses con la party no ha podido seguir su regla de no jugar con el.

Al volver a su tierra descubrió que la cosas habían cambiado, pudo reconciliarse con su padre adoptivo y conocer a su madre.

Jugador: Fer
Friendlies

There are several types of friendly characters in *Colt Canyon*.

The most important one being the prisoner. Every level has one prisoner, except for boss levels and ambushes. After rescuing them the player can unlock an upgrade, one of which might turn the prisoner into a different type of friendly: The companion.

A different but important friendly NPC is the merchant, who the player can purchase goods from.

The most important friendly character is probably your partner.
Co-op

*Colt Canyon* can be played with more than one player. Local co-op gameplay is available on all platforms. To enable it you will need to have more than one controller connected to the device. Afterwards the option to join as additional player will be availabe in the character selection screen.

The prologue is not playable in co-op.

Co-op is not playable online but only locally on the same device.

Achievements and unlocks can still be acquired, even when playing in co-op. However, this only applies to the player's account that the game is being played on.

## Gameplay Changes

The game's difficulty will scale with the amount of players playing. There will be slightly more enemies, but also more loot.

Bosses will have slightly increased health.

The ammo inventory of the players is shared by default. This also means that players playing in co-op will have increased maximum ammo capacities. It is possible to disable this feature in the run settings.

Health and other inventory items are not shared.

## Reviving

If a player dies they can be revived by other players. Unlike companions downed players can not bleed out. Reviving costs the other player some health.

## PC Co-op

The co-op on PC is special because it is the only platform where more than two players can join the game. It is possible to play with up to five players on PC. One player has to join using mouse + keyboard and four more can join with connected gamepads. Becuse this experience is very chaotic it is not recommended and a purely experimental feature.

The steam version has steam remote playtogether enabled, that allows online co-op by simulating local co-op.

## Console Co-op

The console versions are limited to two player co-op because of performance reasons.
Colt Canyon

***Colt Canyon*** is a pixel art shooter video game with roguelike elements set in the Wild West period. The player controls one of several characters and must rescue their kidnapped partner by using a variety of weapons to kill enemy bandits. Each run of the game is randomly generated, and the player will unlock more characters as they play, each with certain traits.
Edward Owen

El padre de Kael Owen conocido como el dios alquimista en lo que a runas y pociones se refiere, un hombre serio pero bonachón.

Considera a Ken Karasuma su hijo adoptivo.

Es el segundo miembro culpable de la fama de la fama de la Familia Owen, el junto a su esposa Lucy Owen son considerados el mejor dúo de alquimistas de todo el antiguo continente.
Coyote

Coyotes are a regular non-human enemy of the second area.

Coyotes are a fairly common enemy type but because they are wild animals they tend to spawn only when not too close to other enemies.

Compared to other dog-like enemies the coyote has the unique ability to evade attacks by doing a little dodge jump during which they cannot be hit. Therefore it is recommended to use a fast shooting gun to trigger the jump and then hit the coyote immediatly after with a second shot. If there is too much time between shots the coyote might do another evade jump.
Seeding

You can set a seed in the run settings. With a pre-defined seed instead of a random seed every run will generate the same levels. The same seed will result in the same level layout.

Limitations:

* Some stuff is influenced by player behavior. Therefore the same seed can result in different weapons, enemies or items spawning.
* Different platforms (Xbox, PlayStation, Switch, PC) can create different runs even with the same seed. Only within one platform the seed is stable.
* Some player stats could influence the level generation. For example the stuff the player has already unlocked or the character or loadout the player has picked.
* Game updates usually change level generation logic, which means seeds will usually only be stable within the same game version.
* Changing run settings will influence the level generation and therefore the resulting level even without changing the seed
Cheats

Colt Canyon offers various ways to get even more fun out of the game. Cheats allow the player to enjoy the game in a sandbox environment, decrease the difficulty or simply to have some stupid fun.

When using built-in cheats online leaderboards and achievements might get disabled. To re-enable these the game or run usually has to be restarted, a visit in the main menu or even game restart can be required. A simple quick restart of the run might not be enough.

The PC version offers far more cheat-possibilities through the power of the command prompt.

## Run Settings

The run settings offer an easy way to adjust the difficulty of a run, acting as a sort-of cheat and quick way to allow for some limited sandbox and customized run fun.

## Command Prompt Cheats

The command prompt is only available on the PC version of the game. It can be accessed at any time by pressing the F1 key. With the command prompt open various commands can be entered and activated by pressing the Enter key. Afterwards the command prompt has to be closed again.

Some cheats will only work while in a run and the game being unpaused.

For more commands, not related to cheating see Command Prompt.

## Gamepad Cheats

With Update 1.1 a way for console and gamepad players to access cheats without having to use a command prompt was added.

Previously only the Konami-Code was implemented which did not have any gameplay influence but instead simply made the player character do a small jump.

* LB/RB = Left/Right Bumper
* LT/RT = Left/Right Trigger
* Up/Left/Right/Down = D-Pad Input, not Stick
* Select = View/PS/Share/Touchpad Button (Left Menu Button)
* Start = Options/Home/Menu Button
* When using a PlayStation/DualShock Controller: A = Cross, B = Circle, X = Square, Y = Triangle
* When using a keyboard: DPad = Arrow Keys, A = A, B = B, X = X, Y = Y or Z, Select = Shift or Backspace, Start = Enter
Hakim Al Farath(H)

H para los amigos, vuestro tanque de confianza alguien a quien proteger y que sabéis que estará ahí para protegeros a vosotros.

En un momento decidió separarse del grupo para ir a salvar a Ken el cual había sido secuestrado.

Desde entonces se ha embarcado con este para liberar toda Nanwe y ahora se encuentran en la búsqueda de Stephan un viejo compañero al cual daban por muerto.

Jugador: Jose
Colt Canyon Wiki

This wiki currently has **63 articles** and **184 files**.

This wiki is work-in-progress. The game has way more to offer than what's documented here. But keep in mind when browsing this wiki that it is filled with spoilers.

Use the navigation bar above to find out more about the topic you are interested in or use the search box at the top, in the fandom header, to directly look for something.

***Colt Canyon*** is a 2D pixel art shooter video game with roguelike elements. The player controls one of several characters and must save their kidnapped partner by using a variety of weapons to kill enemy bandits. Each run of the game is randomly generated, and the player will unlock more characters as they play, each with certain traits.

*Colt Canyon* released on June 16, 2020 for Xbox One, Nintendo Switch, and Windows through Steam and GOG. A PlayStation 4 release followed on December 23, 2020.

How to Help

* Join the official discord server and participate in discussions to organize the wiki creation
* Edit **stub articles** to expand them with more information.
* Check the list of **wanted pages** for frequently linked-to articles that don't exist yet.
* Fix **maintenance reports**.

Release Trailer

Tweets by @ColtCanyon
Twitter
Wild Dog

The **wild **dog**** is an innocent, neutral animal NPC that can be found in the first area and is easily confused with the hostile guard dogs. It is not guaranteed to spawn, but it is very likely that this harmless dog will spawn in one of the first three levels. It will never spawn more than once in a run, unless looped.

The spawn position of the dog will always be marked with a stick weapon, just laying there. This stick will stay there, even if the dog ran off.

This unique mob can easily be confused with the hostile attack dogs, that cannot be tamed. The harmless dog can be identified by his slightly different look, the stick nearby, no reddish hue, and the missing alertness indicator.

The dog will not attack the player. However, the dog is easily scared and if that happens he will run away and despawn.

## Taming

It is possible to tame the dog by playing fetch. It is important to not hit the dog or to fight with him closeby. Shooting your weapon or using explosives will also scare him away.

To play fetch it is best to use the stick, but every weapon, especially throw-ables or arrow weapons can be used. Just drop or throw the weapon in the surroundings of the dog and after a while he will pick it up and bring it back to you. Repeat this procedure a couple of times to get the dog as companion.

Playing fetch will also unlock the playable character Jim and Flint.

## Trivia

The wild dog can easily be confused with a guard dog, which looks similar and is also a dog, but is hostile and has a reddish tint to it.
Snake

The **snake** can only be found in the second area and usually spawns alone or close to other animals. Because of its small size it is difficult to spot.

Counting as small animal it can not be hit reliably with generic ranged weapons. Special weapons or melee attacks are recommended to take down the snake.

The snake's attack poisons the victim and deals one heart of damage.

## Behavior

Like all animals the snake roams its spawn area, but moves much less frequently. Instead the snake spent most of its time in idle state where the head is raised and the snake is not moving at all. While in idle state the snake is easier to hit.

The snake has a very large field of sight, allowing it to spot the player even when he is approaching directly from behind. The view distance is also relatively far for a small animal.

Once alerted the snake will move with higher than average speed towards their victim and start using it's relatively ranged melee attack that poisons its victim when hit. When engaging the snake will also not return to its idle state and therefore be harder to hit.

The snake will not attack other enemies, not even human enemies.

## Tactics

Regular weapons have a high chance of missing the snake. Special (e.g. Varmint rifle) or arrow weapons are much more likely to hit small animals like the snake. However, when the snake is in its idle state successfully hitting the snake even with regular weapons is much more likely, but not guaranteed. If only carrying regular weapons a weapon with a high rate of fire or a lot of bullets (like shotguns) are the best option.

Due to the snake's low health it is very easy to melee attack the snake to death. Most characters will kill the snake even without stealth takedowns in two or three melee hits. The attacks of the snake can be dodged.

When poisoned it's important to stop moving to reduce the amount of damage inflicted.

## Trivia

Like all animals snakes will not drop any ammo or weapon when killed.
Dog

The **guard **dog**** can be found in the first area and usually spawns next to guards or other human enemies. This hostile dog will attack the player just like a regular enemy but is harder to hit because of its small hitbox and high agility.

The dog attacks by jumping towards its victim and biting them, dealing a full heart of damage, which is a lot for an area one enemy.

Overall the dog is an easy enemy that is difficult to avoid because of its wide field of view and high attention, but without humans around the dog is confused easily and will retreat.

## Behavior

Like all enemies the dog roams its spawn area. It has an average view distance, but a large field of sight and high level of attention, allowing it to easily spot players.

Once alerted the dog will run towards its victim and attacking in melee. However, if the dog gets too far away from its initial start position and there are no living human enemies alerted the dog will randomly stop chasing its victim. This allows players to avoid killing dogs if they prefer not to do so.

## Tactics

The easiest way to fight dogs is to simply take them down as soon as possible, preferably with shotguns, to make sure some bullets will hit, or fast-shooting small arms like revolvers, to be able to fire several rounds in short succession. Otherwise they will quickly notice and catch up to the player to attack.

A more peaceful way to handle hostile dogs is to avoid killing them alltogether. This is possible because they will stop chasing the player after some time, as long as there are no human enemies alive who also chase the player.

## Trivia

The guard dog can easily be confused with the wild dog, which looks similar and is also a dog, but is not hostile.

It has not always been possible to avoid killing dogs. Only with Update 1.1 a mechanic to avoid aggroed dogs was added.
Gamelogs

The developer console provides a reliable way to log game events to a text file. This helps with debugging but also allows everyone to check interesting stuff about a past game session even after having already closed the game. For example it is possible to extract the run seed of previous runs. This feature is only available on the PC version of the game.

The gamelogs, which are simple textfiles, can be found in a special folder next to the game's save files in the user's local appdata folder. To directly access the correct folder on Windows the user can simply press Win + R and execute the following line in the 'run' window:

## Folder Content

In the gamelogs folder the user will be able to find a logging.ini, up to 30 log\_X.txt files, provided that the user has played at least 30 game sessions, and a log\_recent.txt file.

All files can be opened with any kind of generic text editor.

 log\_recent.txt
 logging.ini

## How-To find the correct log

If you are asked for the *gamelog* of a specific event (like a crash) or want to check your logs for some specific information you will first have to know whether the event in question happened during your last game session (i.e. you did not restart the game since) or in some unknown game session an unknown time ago.

If it was your last game session it is easy: Simply press Win+R, execute "*%localappdata%/ColtCanyon/gamelogs*" and then find the file called "log\_recent.txt". This is the file you need to share or open.

If the event happened in an earlier game session you might need to sort the log files by their modification date. This should allow you to find the log or group of logs that are in question. The last modification date will be the time where you closed the game or the game crashed. If the game crashed it is even easier to find the correct log because the content of the log will be missing the "Colt Canyon Console Log Session End" line.
Inventory

There is no classic inventory in *Colt Canyon*, therefore there is also no inventory management. However, the player still has to carry around some stuff that can be used on their journey. This stuff is placed in the player's virtual inventory that cannot be opened manually.

This inventory is being displayed in the top left corner of the screen as part of the general HUD, with other elements like health or the currently equipped weapon and its loading state.

## Inventory Content

The content of the inventory consists mostly of ammunition and the maximum of two weapons the player can carry. It is not possible to directly drop elements from the inventory, except for the weapons, which can be dropped directly using the drop weapon button.

Therefore the only element in the inventory that can be directly used and influenced are the weapons. All other elements are only used and removed indirectly, for example when reloading a weapon, or in specific moments, for example when the shield gets destroyed.

### Other Items

It is not possible to pick up all items and carry them in the inventory. For example medicine can only be used directly or will not be picked up at all.

However, some items, like keys or shields can be picked up and will be placed in the player's item inventory. The items in the item inventory are being displayed next to the player's health bar and will be used automatically if valid.
Naght (Zackarias Giovanni)

**Naght**, nombre real Zackarias Giovanni, principe no heredero de Lucrecio y hermano de **Lucanor Giovanni** y portador de las espadas que albergan al demonio Cerberus el guardián de la barrera. Tras el pacto con Cerberus perdió los recuerdos y se convirtió en un asesino y ladrón para sobrevivrir. Más tarde dejó el oficio para pertenecer al grupo, le gusta el dinero y aprender nuevas maneras de mejorar. Tambien tiene una compañera sheele de tierra llamada Emerald.

Por fin ha encontrado su pasado y ahora busca venganza y empezar una revolución.

Todavia usa el nombre que se puso él mismo para ocultar su identidad, a no ser que sea necesario.

Jugador: Juanlu