Safehack Invasion

**Dev. Status** | Conceptual

The Safehack Invasion is a fanfaction made by Crj400 mainly for fun, as a bit of a side project.

**Faction Rundown**

*Playstyle:* Champion warfare. You have one unit. Use it wisely.

## At a Glance

Faction Colour: Maroon

Playstyle: Champion Warfare

Preffered Theater of Operations: Single engagements

Strengths: Possibility for single, very powerful unit, invalidates many traditional counters, good turtling capability, wide range of repair options.

Weaknesses: Unit can only be in one place at a time, more fragile army, takes time to gain sufficient power, can still be bought down by superior firepower, overreliance on one unit.

Motives: "Enforced Peace" (Allegedly)

Themes: wip

## Background

### Allied Intelligence Report

SECURITY PRIORITY ONE: FOR YOUR EYES ONLY

Many of you may have heard rumours of an invasion force beyond any known nation's capacity, with technology hundreds of years ahead of ours and attacking or retreating from areas in a chaotic and unpredictable pattern even less comprehensible to human logic than the movements of the Protectorate. We are here to inform you that these are not simply tales; the Safehack are very much real.

The Safehack are, for want of a better term, more than human. It is even in their name; Safehack is a corruption of their original military designation; SAIFHAC. Stellar-based Alien Invasion Force: Highly Advanced, unpredictably Chaotic. We have recently begun to detect transmissions believed to come from these invaders, containing the phrase "enforced peace". The meaning of this phrase is unknown.

The Safehack are aliens, who have consistently shown unpredictable, hostile, and sudden capabilities. This report advises you to destroy any appearance of these invaders at the first sighting.

### Soviet Intelligence File

DISSEMINATING THIS INFORMATION IS CONSIDERED HIGH TREASON

Comrade general, below contains all the information we have determined about the so-called 'Safehack' Invaders. Memorise the information below, it may one day save your life.

(True) Origin: Unknown.

Stated Motives: "Enforced Peace". Meaning unknown.

(True) Motives: Unknown.

(True) Capacity: Unknown.

Absolute Threat Level: Unknown.

Full Extent: Unknown.

### Empire Intelligence Files

PSYCHICS WILL PERIODICALLY VERIFY THAT YOU HAVE NOT REPEATED THE CONTAINED INFORMATION

To the Shogunate,

These 'Safehack' invaders have appeared from the heavens, and knowing our enemy will be essential to a lasting victory. At this point, all we understand of these invaders is the phrase "enforced peace". The meaning of this phrase is unknown. As expected of an event of this magitude, every faction blames each other. Below are the possible reasons for their appearance.

Allied Chronotechnology acting as a spacetime beacon.

Soviet expansion into space.

Empire psionics drawing them in.

Confederate PAWI technology's dimensional distortion.

The appearance of JADE in China.

A sign from God.

The transhumanism achieved by the Syndicate.

The twisted abilities of the Icon.

A Combine experiment gone wrong.

None have as of yet been confirmed. Any information on this subject is considered highest priority.

## Gameplay Mechanics

### The Champion

As the safehacks, you have one combat unit, the Champion. While you do have support units (an engineer, infiltrator, scout and harvester), none of these units can kill enemy forces, only the Champion can do so. Whether the Safehacks will get a commando is to be decided.

You start with a Champion in the beginning of the game. It is initially unarmed, however. Each production structure for the Safehacks will research weapons to add to the Champion, instead of the more traditional units. Each wepon can only be researched a set amount of times, depending on balance.

While the Champion has the potential to be incredibly powerful, it has severe limitations. There is only one at a time; if you lose it, you can replace it, but it will not be cheap (possibly up to $30000), and weapons will have to be researched anew. As well as this, the Champion is so massive that it may be targetted as either a ground or air unit. Finally, the Champion can only be in one place at a time; multiple front will become difficult for it.

That said, the Champion can potentially have the combined weapons of a large-sized army, and has enough armour and health to (just) survive a superweapon blast. Its effectiveness will depend entirely on how you use it.

### Build System

To build a building, it must first be researched at the Habitat. For example, to build a refinery, you must select 'refinery' in the build tab; the Habitat will research it at a small cost. Once this is is done, the refinery may be built in the Soviet style. This must be done for every new building you wish to build, and are not carried between Habitats; if you get a second Habitat, you must research refineries at that Habitat to be able to build one from the new Habitat.

### Captured Buildings

Safehack Buildings, when captured by an engineer, produce a lot of power instead of producing units. This is because they are too advanced for their workings to be understood, but just compatible enough to use as a power source.