Rainbow

Mobile: Kill Elite Beetle 1 time.

> "*Fire a ray that auto-locks onto a nearby enemy.
> ? Launch a mark. The ray will lock onto the mark.*"
>
>
>

Primary fire will shoot a constant, instantly hitting ray of energy which has medium range, following along a curved path in an attempt to target the enemy's center. If no enemy is in range, holding down the trigger will create no ray and use no ammo until one is found. The ray is capable of passing straight through barriers such as walls, floors and ceilings, however enemy physical shields will still block it.

The  Weapon Skill? fires a mark which sticks on the first enemy or barrier it hits. It is not range-restricted, uses no ammo and is highly accurate, but vanishes after 15 seconds, if another mark is created or if the enemy it is placed on dies. While a mark is deployed, primary fire will cause the ray to target the mark at any range. Other enemies can prevent the ray from reaching its destination if they get in the way. Firing the mark will also aggro the enemies if they are close enough, despite the mark not dealing direct damage.

The wall bypassing effect can allow players to hit enemies through walls and around corners, keeping them safe from harm, however if you are using the mark, you will need to move out of cover and place a new mark each time the marked enemy dies.

Marks can be placed on an enemy's weak spot to deal constant critical hits. Critical hits can also be done without the mark, but it requires careful positioning of the curving beam so it hits the enemy's weak spot first.

## Impactful Inscriptions

* **Critical Procs** are extremely effective, it can reliably hit weak spots with a high rate of fire and perfect accuracy.
* **Critical Damage** and anything related to **Lucky Shot** are effective for the same reason.

## Ineffective Inscriptions

It gains average boosts from most inscriptions compared to other weapons. **Accuracy** and **Stability** are useless, it has no bullet spread and no recoil.

## Possible Exclusive Inscriptions

Rainbow has more than one weapon-specific exclusive inscription:

* ◈ Grants an additional beam that homes in on another enemy at 50% usual DMG. increases damage output by +50% at most, since it cannot be targeted at weak spots. Additionally, ammo is also consumed for the extra beam.
* ◈ The farther the mark is, the higher the ray DMG toward the locked mark. deals up to +100% **multiplicative** damage based on distance from a marked enemy. This can turn the weapon into a pseudo-sniper, encouraging staying at a safe distance while still dealing reasonable damage to enemies.

It may instead have a common inscription:

* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable with ◆ *Elemental DMG convert*(full text) because of the weapon's 66% average chance to inflict an elemental effect each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very quickly with almost no chance to reset the bonus, due to hits auto-locking onto enemies.

## Notes

* With the unique nature of firing a constant beam, each time the fire button is held it is intentionally considered as only 1 attack. Due to this, many things can work in its favor or are disabled/don't work due to exploits and problems. Favorable effects include  Wait For Good and  Elemental Maestro (applies to the entire beam's duration), and ◆ *+50% Elemental Effect Chance on hit*(full text) and ◆ +0.2x CritX on each Crit Hit. (Up to +4.0x and will be reset on a normal hit/miss) (Only requires 1 hit or crit to prevent the bonus reset). Disabled things include  Energy Blade and  Lightning From Void, due to being far too powerful if they worked.
* This weapon does not lock on enemy projectiles, like the rocks of Golem.

## Update History

* 03/25/2022 update: Added new exclusive inscription 'The farther the mark is, the higher the ray DMG toward the locked mark'.