recursal/Fanatic-Fandom huggingface dataset:
Evening Star Guild

## Buildings

Evening Star's Guild Hall lies in the City of Iscen, a beautiful city known for its spectacular view of the night sky. The Hall is built like a large tower, with 3 large building surrounding it. The three buildings have the function of S-Class Mage Dorms, Normal Mage dorms and a general meeting area. It has a large grass court yard, that hosts training and can acts like an arena. The tower, has the Guild Masters Room, and has several armories, library, etc.

## History

he Guild was established in year X370. It was created by three Mages; Vesper, Merci and Beelelez. The three built the guild with their own hands, standing for protection of the world. Vesper was a master in air Magic, Merci a master in Water Magic and Beelelez was a Master in Fire Magic. The three mages together combined are often considered the First Guild Master. However due to proper conventions, Vesper was the official 1st Guild Master. The three were important figures in the Magic Community their guild Evening Star rising up as one of the most popular. Slowly though the three began dying off, first Merci due to an unknown sickness, Beelelez was next killed while on an important mission. Vesper died last, 80 or so years after the establishment of the guild, the cause of death has never been known. Vespers wish for the second guild Master to be the youngest S-class mage in the guild (21): Tyra. She as Guild Master, expanded the territory of the Guild, decreased levels of crime and making an amazingly influential guild. 9 years prior to the story, the Cosmic Sloth Guild pops up in the territory of the Evening Star Guild, in the best interests of the guild, Tyra convinced Patent to merge their two guild. Patent agreed, taking the second in command place of the guild. Tyra passed away abruptly, not long after the merger. This left Patent to take the position of the 3rd Guild Master.

## Members

 Tyra
 Patent Pending | 3rd Guild Master
 Benji Lin | S-Class Mage
 Vante Arhene | S-Class Mage
 Rose Lin | S-Class Mage
Omen Spellbinder

## Appearance

Omen has an incredibly strange appearance. His whole body is painted black, with a white skull shape on his face. White runes and seals decorate his body, including the Guild symbol over his heart. Omen has bright green eyes and a shaved head.

## Backstory

Born to Guild Masters with a love hate relationship, Omen had a rough childhood trying to gain the favor of his parents. Both of them were Guild Masters of different Guilds, which favored physically enhancing and elemental magic, but Omen was never too talented in either, even with rigorous training.

Frustrated with failed attempts at trying to win his parents' love, he ran away as a teenager, only to find his way through the ups and downs of life, to a secret magic academic society. There, he was instructed in the arts of sealing magic for a decade, and he finally made good progress in it. Some years later, he returned to Fiore and joined the Valkyrie Drive Guild after finding out that both his parents' guilds had been wiped off the face of the planet by unknown sources.

## Magic & Abilities

### Sealing Magic

* **D Rank: Azarashi -** With this spell, the mage can seal weak, D rank magic into any vessel and release it at his command.
* **C Rank: Gokuin -** With this spell, the mage can create an anchor seal for an object. An anchor seal allows a released object to be re-sealed in the same spot again without wasting more MP. If the object is broken, or used up, it cannot be sealed back into the anchor seal spot.
Ulrike Mayr

## Personality

Quiet and calculating, Ulrike rarely speaks outside of necessity, a force of habit caused by being a simple hunter from a young age.

## Backstory

Leading a fairly normal life, almost entirely free of tragedy, save for the death of his father in an avalanche when he was too young to make memories of the man, Ulrike was raised by his mother and grandfather who operated a hunting lodge that supplied a good portion of the small city of Frigis's meat and animal pelts. They also did guide work for tourists wishing to see the mountains. Spending the majority of his childhood hunting with his grandfather, as an adult he couldn't help but feel that the weapons of man gave him an unfair advantage against the beasts of the wild, so as the only solution his mother saw to help her youngest son, she sent him away to learn magic that would allow him to become the beasts so that he might fight them on even ground. He remained in the arctic north for some years after learning magic, before he lost interest in hunting the rather ordinary beasts of his homeland and accepted an invitation to the Evening Star guild in hopes of fighting powerful monsters all over the world.
Character Template (Player)

## Appearance

We prefer players to find a picture to represent their character. If it is an OC drawing, then please give credit where credit is due. If it is a character from another series, include their name and originating series so that we can prevent multiple people having the same appearance. Check our Face Claim List to see if your choice is available. If you do include a picture, this field isn't mandatory, but you can reiterate their daily outfit and guild mark location here if you do want to.

## Personality

This field is mostly optional for player characters. Since other players will not be controlling another player's character, there isn't a huge reason for their personality to be easily accessible. It will, however, help people infer reactions, and therefore is recommended.

## Backstory

Every character should have a small backstory at the very least. It helps give your character depth and realism. There are no length requirements, so a few sentences would suffice. Make it as long as you'd like.
High King

One of the two titles (or Crowns) held simultaneously by the House of Irenaeus; more fully, High King of Albric Tor. Realms that were ruled as High King were generally within the demense of the House of Irenaeus, and formed part of their wealth. Realms not so owned, but within their control, were ruled as Emperor of Faerie.
Sám doma (1990)/Tvůrci

Film
Obsazení
Tvůrci
Zajímavosti
Související

**Režie**

Chris Columbus

**Scénář**

John Hughes

**Kamera**

Julio Macat

**Střih**

Raja Gosnell

**Hudba**

John Williams

**Produkce**

John Hughes (producent)

Tarquin Gotch (výkonný producent)

Mark Levinson (výkonný producent)

Scott M. Rosenfelt (výkonný producent)

Mark Radcliffe (asistent produkce)

**Casting**

Janet Hirshenson

Jane Jenkins

**Kostýmy**

Jay Hurley

**Masky**

Kimberly Phillips

Linda Melazzo

**Scénografie**

John Muto

**Výtvarná režie**

Dan Webster

**Dekorace**

Eve Cauley

Daniel B. Clancy

**Asistence režie**

Mark Radcliffe

James Giovannetti Jr.

Geoffrey Hansen

**Speciální efekty**

Sam Barkan

Fran Beirs

Kenny Myers

William Purcell

Ron Wild

Quentin Matthys

**Vizuální efekty**

Kevin Nordine
Rhazien Akayami

## Personality

Rhazien personality is a strange one considering the magic that he uses as he actually a nice person almost always willing to help and very rarely being said however he does not tolerate people who use magic for evil and will go out of his way to utterly destroy them showing his dark side is rare though as such when it does happen it happens for a dam good reason

## Backstory

Rhazien and his brother where born to a strange family in that the mother practiced light magic and the farther practiced darkness magic and as such when he and his brother where born and there talent for magic was discovered it caused a some family trouble however after some time the two parents decided two teach both the magic of light and darkness to there children and they did for around 3 years until the age of 8 when Rhazien talent and affinity for dark magic was shown when he used his first light spell instead of the normal white his light came out black and in fact did not give off light at all within that same month his parents split apart and Rhazien was taken by his farther and his brother with his mother this lasted for around 3 years until on the day of his 11th birthday his brother turned up at there home in the woods informing Rhazien and his farther wife had died slain buy a lucky shot from a bandit. As such over the next 3 years the two brothers became close once again however they also found out during this time that there farther had been robbing merchants on the road and had even killed a few and after much discussing they decided the best thing to do is two murder him while he slept and they did just that then together they headed out into the world over the next four years they wondered meeting a variety of people and it wasn't until they reached Dahlia Village that Rhazien decided to stop and joined the local guild Valkyrie drive as such his brother set off two find his own guild to join.

## Magic & Abilities

### Darkness Magic - Rhaziens dark magic has the appearance of a black energy encased in red of varying thickness

                | Dark Capriccio  | C | A beam of darkness is fired from Rhaziens hand meant to be used as a drilling offensive attack that can pierce through defenses.

                | Dark Delete | C | A sphere of darkness is fired from Rhaziens hand at the target
Evan Akazaya

## Personality

Evan is a loud and outspoken young man. He opens up to people extremely quickly, and trusts people very easily. He thinks that magic and magical creatures are amazing, and loves practicing his abilities. Although he is so outgoing and friendly, he can quickly become very serious and analytical when the situation calls for it, especially in battle. He has an extremely strong sense of loyalty to his friends and guild.

## Backstory

Evan himself has no idea where he was born, or who his family members were. The people of Hilden City mysteriously found Evan as a toddler one day, sleeping in front of the Dragon Heart Guild Hall. He was taken in and cared for by the guild, and quickly found his affinity for fire magic at the young age of five. He served as a helper to the guild and a student of a school in Hilden City until the age of 20, when he finally decided to become a full-time mage and true member of Dragon Heart.
Gaius Ragana

## Personality

Overconfident, ambitious and keen. Gaius believes in his strengths despite his age. He has a friendly attitude to all and loyal to his comrades. He puts honor in battle before all, trusting in the heroic spirit and would show mercy to a defeated foe. Believing he will become a “Great Archmage Commander”, Gaius tries to act like a leader and is quick to compliment other mages for their accomplishments. His naivety gives a certain charm to him, truly thanking people if he’s ever helped.

## Backstory

Born in Bellum, east of Fiore, Gaius was raised by his mother in a small village. Despite being bedridden from constant illness, his mother was caring and supportive. His father being a warrior mage, he would be gone on long journeys, but returned with gifts and tales of his grand adventures. Although Gaius would rarely see him, he looked up to his father and wanted to be just like him. His father came from a lineage of warrior mages, each one fighting against the corrupted creatures that plagued the continent. When Gaius became of age, his father would train him and teach training regimens when he had to go on another journey.

One day, his father passed down his gladius to Gaius and headed off to another journey. This time he never returned. Gaius continued to train and optimistically awaited for his father’s return to no avail. Eventually, his mother passed away due to illness. Grief stricken, Gaius vowed to become a powerful mage and surpass his father. To have the legacy of his family know throughout Earthland. He travelled to Fiore to join one of the three guilds to prove his worth.
Light Magic

**Light Magic** is a type of magic that allows its user to conjure and manipulate light itself and utilize it in combat. Light Magic is the natural enemy of Black Magic.

*Please note that, while not canon, we are including Light Magic, White Magic, and Sting's magic all within this one category.*

 C
 B
 A
 S
A kávé összetétele

A zöld kávé nagyjából fele szénhidrát és nagyjából fele víz, protein, lipid, sav és alkaloid.

**Felépítése**

A zöld kávét három dimenziós cellulóz rács szerkezet alkotja, mely megközelítőleg egy millió részecskét tartalmaz. Ez a váz nem vesz részt az íz létrehozásában, csak magában tartja az ízeket és olajokat.

**Cukor**

A cukor, nagyrészt szacharóz, a zöld kávé súlyának nagyjából 6-9%-át adja (ez csak az Arabicára érvényes) és természetesen a kávé édességért felelős, de emellett fontos a savasság létrehozásában is, a pörkölés közben végbemenő karamellizáció egy részét ecetsavvá alakítja.

**Lipidek**

A lipidek, nagyrészt triglicerinek, nagyjából 16%-át teszik ki a zöld kávé súlyának. Nem vízoldékonyak, de így is belekerülnek az italba ha nincs (cupping) vagy csak kevés a szűrés (Frenc  Press, eszpresszó, fém -vagy szövetszűrők) és segítenek megtartani az aromákat és részt vesznek a mouthfeel létrehozásában. Viszont a lipidek hajlamosak az oxidációra és az avasodásra miközben tárolják a pörkölt kávét.

**Proteinek**

Ptoteinek és szabad aminó savak teszik ki nagyjából a 10-13%-át. Röviden: ezen részecskék végtermékei felelősek a kávé keserédes ízéért, barna színéért és a pörkölt, hússzerű vagy épp sült illatáért.

**Alkaloidok: koffein, trigonelline**

Mindkettő nagyjából 1-1%-ot tesz ki a zöld kávé súlyából. A keserű ízért és a stimuláló hatásért felelősek. A koffein nagyjából a 10%-át teszik ki a kávé keserűségének (Arabica) és a stimuláló hatás majdnem teljes egészét ez okozza. A kávé növény a koffeint a kártevő rovarok ellen termeli. A magasabban növő cserjékben kevesebb koffein van, mivel nagyobb magasságban kevesebb a kártevő. A trigonellin a keserű íz létrehozásában a legnagyobb résztvevő.

**Nedvesség**

Ideális esetben a kávé súlyának 10,5%-11,5%-át teszi ki víz. Ha a babok nedvesség tartalma túl kicsi, a színűk általában fakó és az ízűk a csészében szalmára hasonlít. Ezek a szemek érzékenyebbek a nagy hő bevitelre, mivel hajlamosabbak hamarabb prökölődni. A 12%-nál nedvesebb szemek pörköléséhez pedigtöbb idő vagy energia szükséges.

**Organikus savak**

Az organikus savak, nagyrészt klorogénsav, a zöld kávé súlyának nagyjából 7-10%-át képzik  és a kávé savasságáért, savanyúságáért, keserűségéért felelősek. A Robusták többet tartalmaznak és ezek felelősek főleg a szignifikánsan keserűbb ízért. Az antioxidánsokért is ők felelősek, mind a kávé, mind a kávé fogyasztó számára. Mellesleg a kávéban található a legtöbb klorogénsav.

**Gázok és aromák**

Az illékony gázok felősek a kávé illatáért. A zöld kávéban 200 ilyen illékony anyag van, de ezeknek nagyon kevés az illata. A pörkölés az ami az aromák létrejötéért felelős, a tudósok eddig nagyjából  800 különféle illóanyagot azonosítottak a pörkölt kávéban.
A kávé története

Valószínűleg a kávé őshazája a mai Etiópia, de nem tudjuk mikor és ki fedezte fel. A különböző legendák közül a táncoló kecskés a legnépszerűbb. E szerint Kaldi, egy pásztor, egyik este hiába hívta kecskéit azok eltűntek és egy bokor körül ugrálva, "táncolva" találta meg őket. Másnap ő is megkóstolta és úgy érezte, mintha többé sosem fáradna el, ezért apjának is megmutatta a csoda bokrokat, amik ezután meg állíthatatlanul terjedni kezdtek az Etióp kultúrában.

Ahogy a legendában, úgy valószínűleg a valóságban is először elrágták a kávé, egykori nevén bunn termését és leveleit. De ezután több módját is feltalálták a napi koffein bevitelnek. A levelekből és gyümölcsökből könnyű teát készítettek. A megőrölt babokat állati zsírral keverték, energia dús rágcsának. Egy édes italt, úgynevezett qishr-t készítettek az enyhén pörkölt gyümölcs héjakból, amit manapság kisher néven isznak.

Ebben az időben, egy Rhazes nevű perzsa doktor, először jegyezte fel a kávét a tizedik században, mint bunn és a belőle készült italt a buncham.

A kávé akkor került át az Arab félszigetre, amikor az Etiópok megszállták Yemen városát, közel ötven évre, a 16. században. Itt telepítettek farmokat amit az arabok hamar átvettek és a közeli hegyekben kezdték termeszteni, a qahwa névvel illetve, ami egykor bort jelentett és valószínűleg innen származik a coffee elnevezés.

Más verziók szerint:

1. Kaffa régió Etiópiában
2. Az arab quawwa szóból, ami annyit tesz: erő
3. A kafta szóból, ami egy a katcserjéből készülő italt jelöl

De ekkor a kávé alatt egyszer sem a mai napig ismert változatot értik, arra a 15. századik kell várni, de itt a feltaláló kiléte, újfent a történelem homályába vész.

A törökök 1536-ban megszállták Yemen-t és a kávé nagyon gyorsan a Török Birodalom egyik legfontosabb export cikke lett. A legtöbb kávé egy Yemeni kikötőn, Mocha-n keresztül került szállításra. A törökök nagyon féltették monopóliumokat ezért fegyveres erőkkel védték az ültetvényeket és leforrázták a zöld babokat, hogy azok a továbbiakban ne legyenek termő képesek.

Valamikor az 1600-as években egy Muszlin zarándok, bizonyos Baba Budan, sikeresen kicsempészett, hét babot a hasára kötözve, majd ezeket Indiába vitte, Mysore hegyére.

Majd a Hollandok, akik ebben az időben hajózási nagy hatalmak voltak, sikeresen elszállítottak egy fát Hollandiába Adenből. Ettől fogva a Hollandok 1658-tól kávét termesztettek Ceylon-ban.

Majd 1727-ben érkezik meg a kávé Brazíliába. A késői dátum ellenére, Brazília már 150 éve tartja a legnagyobb kávé termelőnek kijáró címet. Ez manapság a világ termelés egy harmadát jelenti, de volt idő, amikor ez elérte a 80%-ot.
Typica

Úgy tartják, hogy ez az eredeti kávé variáns, amiből az összes többi variáns természetes mutációval vagy keresztezéssel létrejött. Amikor a hollandok elkezdték kereskedelmi célú terjesztését a világ távolabbi részein, akkor ez volt az első fajta amit magukkal vittek. A gyümölcse általában piros és a Typica variáns sokszor ad kiemelkedő minőségű termést, annak ellenére, hogy hozama általában kisebb a többi variánshoz képest. A mai napig a világ több különböző részén termesztik és több különböző néven is ismert mint például *criollo*, *sumatra*, *arabigo*.
EK/EKK 43

Az EK és az EKK azonos alapokra épült konstrukció, annyi különbséggel, hogy az EKK esetén a motor mindkét oldalára került egy-egy őrlő egység, amelyeket felváltva lehet működtetni. A típust eredetileg batch őrlőnek tervezték, de jelenleg általában a filter kávékhoz szokták leginkább használni. A megfelelő beállításokkal lehet eszpresszókat is készíteni vele.

## Ismert hibák

* Az őrlő kések tartói általában nincsenek teljesen síkban. Ez több módon is kiküszöbölhető.
* Az őrlő eredeti tárcsáján túl nagyok az osztások, de ez lecserélhető egy után gyártott verzióval.
* Az őrlő precíz állítása igen nehéz, főleg az eszpresszó állítása esetén

## Technikai specifikációk

1. ↑ Sensory Lab shop https://sensorylab.com.au/collections/pro-shop/products/ek-dials
Nuova Simonelli Mythos One Clima Pro

A Nuova Simonelli által gyártott Mythos One Clima Pro egy 2015-ben bemutatott elsősorban eszpresszókhoz szánt őrlő, melyet a rengeteg formabontó és innovatív megoldása miatt kedvelnek a szakmában.

## Tulajdonságok

A legnagyobb újdonság a beépített hűtő és fűtő rendszer, mely egy adott hőmérsékleti sávban tartja a késeket. Így kevesebbet kell állítani, konzisztensebb az adagolás és egyenletesebb az őrlemény eloszlás. Ezenfelül a dizájn egy téglatestre emlékeztett, így könnyű többet egymás mellé helyezni és viszonylag kevés helyet foglal. Az őrlő síktárcsás késeket kapott, de ezeket 60 fokos szögben megdöntötték, így a retenció viszonylag kicsi. Az őrlő egy újfajta kartartóval is rendelkezik, amivel gyorsan és egyszerűen lehet dolgozni. Az állítást egy gombbal lehet elvégezni, ami viszonylag kisebb mozgásokat is megenged, bár pontosságra nem tökéletes. A felső késtartót nagyon egyszerűen el lehet távolítani, így a takarítási folyamat nagyon felgyorsul és mivel az alsó kést állítjuk, így az összeszerelés után nem kell újra kalibrálnunk az őrlőt.

## Technikai paraméterek

* Méretek (mm)
Sz: 188
H: 400
M:510
* Hopper (kg): 1,3
* Tömeg Net(Kg): 22,5
* Kések (mm): 75
* Feszültség (Volt): 220/230 V
* Áramellátás (Watt): 800(50Hz) / 1050 (60Hz)

## Ismert hibák

* A hopper szélénél körbefutó díszcsík ragasztása egy idő után megfolyik és ez nem okoz problémát, de esztétikailag elég problémás.
* A hopper leszedésével, még mindig marad kávé a garatban, amihez nagyon nehéz hozzáférni és így általában csak a kiőrlés marad, ami pedig így szükségtelen veszteséggel jár.
Bourbon

A Typica variáns természetes mutációja, amely Réunion szigetén történt (abban az időben Bourbon szigetének hívták). A hozama magasabb mint a Typica variánsé és nagyon sokan osztják az elképzelést az iparban, hogy a kiemelkedő édességgel rendelkezik, ezért előnyben részesítik a többi variánssal szemben. Több színvariánsban fellelhető, leggyakrabban piros vagy sárga, de narancssárga példányok is előfordulnak. A múltban nagyon sokan termesztették, de manapság sokan áttértek nagyobb hozamú fajtákra.
A kávé, mint növény

Az Coffea családnak a mai napig 129 fajtáját fedezték fel, ami nagyrészt a londoni Kew Gardennek köszönhető. Ezekből a kávé termesztés mostani állása alapján 99%-ot a Coffea Arabica és a Coffea canephora, avagy közismert nevén Robusta, ami a tulajdonságainak kiemelésére hoztak létre.  Manapság a termelés beli megoszlás 60-40%, de ez függ a kávé tőzsdei árától.

 Fele annyi koffein
 Magasabban nő
 Érzékeny a külső behatásokkal szemben
 Magas savasság
 Kevesebb test/magasabb sűrűség
 A pörkölésre érzékenyebb

Régebben úgy gondolták, hogy a Robusta egyfajta szívós testvére (mostoha testvére) az Arabicának, de a mai genetikai kutatások szerint, egy egyik szülője. A specialty kávézásban a sokszor gyengébb képességei ellenére csak az Arabica variánst használjuk, messze magasabb minősége, a jobb íze és a variánsok sokszínűsége miatt.

A legtöbb farmnak van egy bölcső része, ahol a magokat tápanyag dús földbe teszik, amik ezután hamar gyökeret eresztenek. Ezek után a babok megemlkednek,  a fejlődő száron , ebben a fázisban gyakran hívják őket "katona"-nak. Nem sokkal ezután megjelenik rajtuk az első levél. Ezután a kávé cserjék nagyon gyorsan növekednek és 6-12 hónap elteltével átkerülnek a bölcsőből az ültetvényekre. De innentől még három év(!) amire a cserjék normális hozamot hoznak.

A legtöbb kávé cserjének mindössze egy szürete van az évben, némelyik országban van egy második szüret is, de ez általában kisebb és gyengébb minőségű. A folyamatot a hosszú csapadékos évszak indítja be, mikor is a fák rengeteg fehér virág ot hoznak, nagyon erős, jázminra emlékeztető illattal. A porzást a rovarok, például méhek is elvégzik, de a kávé virága önbeporzó, így ha csak a rossz időjárás miatt len nem hullik, mindenképpen gyümölcsöt hoz. Ezután még kilenc hónapig tart, amire a cseresznyék szüretelhetőek lesznek. Kevéssé szerencsés, hogy a kávé cseresznyék nem egyszerre érnek be, ezért több fajta szedés módszer közül kell választani.
Dr. No (1962)

Film
Obsazení
Tvůrci
Zajímavosti
Související

***Dr. No*** je britský akční film z roku 1962 režiséra Terence Younga. Snímek vznikl na motivy stejnojmenné knihy od spisovatele Iana Fleminga a je součástí Bondovské série. V hlavních rolích se objevili Sean Connery, Ursula Andress, Joseph Wiseman a Jack Lord. O scénář se postarali Richard Maibaum, Johanna Harwood a Berkely Mather.

## Odkazy

### Související

* Soundtrack k filmu
* Postavy ze světa Jamese Bonda

### Externí

* *Dr. No* na ČSFD.cz
* *Dr. No* na Rottentomatoes.com
* *Dr. No* na IMDb.com
Pokè Big Brother 4

**Pokè Big Brother 4** is the fourth season of my Pokè Big Brother. All results are accumulated from BrantSteele or Random.org

## Twist

* **Saboteur**, A saboteur will be on the loose. Their goal is to make it to the 5th week. if the saboteur makes it to that week they will receive one of the biggest powers of the game, Automatic Eviction where they can evict anyone that is left except one lucky person that win Immunity.

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury: *Archeops***

 **Jury: *Corsola***

 **Jury: *Corsola***

 **Jury: *Archeops***

 **Jury: *Corsola***

 **Jury: *Archeops***

 **Jury: *Corsola***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
Col. Briarrose

A minor supporting figure, the commander of the Imperial and Royal Army's Household Cavalry, who makes occasional appearances in "The Winterbough Saga." He is a champagne-furred skunk with an eyepatch and a habit (real or affected) of not being able to pronounce the letter "r." However, he is no fop or courtier, but a much-decorated fur who has seen long battle service, and it is clear from his encounters with Westersloe Winterbough V that he has a very sharp mind beneath his bluff and hearty facade.
Albric Tor

The original home of the tribe that produced King Irenaeus, and the core territory of what later became the Mephitist Empire. At its peak, the city was home to a substantial library, the Hall of Ancestors, the Summer Palace, and many other buildings of note, as well as governmental offices.

Located in higher elevations, Albric Tor was rather cooler than other nearby parts of Faerie, and was thus ideal for a summer capital. It was also home to a number of hot springs and fumaroles, some of which were under Albric Tor Cathedral.

During the final, brutal Plague of Battles (as recounted in Zandar's Saga 409), the Summer Palace was destroyed.
Removal Request

A form of ritual suicide that can be performed by Elves. It is one that instills both fear and awe in other Elves, for it involves a request of Faerie itself that the Elf's magickal essence be withdrawn. An Elf without magick, needless to say, dies.

It is detectable on a body by the complete absence of magick, even the ambient background magick that forms a part of Faerie.

One of the villains in "The Coin of the Realm" is found to have performed a Removal Request in advance of his likely capture by the Blood Seal Bearers.
Magic

This is a list of approved and banned magic for this RP. If you don't see a magic type that you want, then you can message us via modmail to see whether or not it's approved. All magic will have a Rank Table on their main Magic Page. This Rank Table is not the be-all, end-all of techniques. Just because Ice Magic, for example, has a Rank Table that widely reflects molding the ice into an object, it does not prevent you from creating a technique that doesn't exactly follow the Rank Table. The Rank Table is merely an outline. It would be impossible to list every possibility at each rank, so we will rely on vague milestones and example techniques.

## Banned Magic

 Rupture Magic
 Time Magic

## Fusion Magic

Fusion Magic is the process of combining two forms of magic into one entity. This increases the power of the magic by an immeasurable amount. This new form of magic is treated as an S-Rank magic that has a base DP Cost of 50 DP.
Terroir

A terroir jelegnek három összetevője van: a termőterület, a talaj és az időjárás. A kávénál a terroir jelleg általában elég kiemelkedő az ízekben, de egyenlőre nincsenek annyira jó leírásaink róla, mint például a boroknál.

## Termőterület

A termőterületet több részre bonthatjuk, egyrészt fontos tényező maga a tengerszint feletti magasság is, de ezenfelül a domborzati viszonyok is befolyásolják a kávék jellegét.
Lowfolk Interbreeding Initiative

The Interbreeding Initiative was a policy instituted by King Adler the Prudent, as an alternative to the morally objectionable Ferifax Arch proposal. The purpose of the Initiative was to re-invigorate elfkind and bolster the declining birth rate in the Empire by encouraging elves to marry lowfolk. Members of high society were expected to set the example.

The Initiative failed for several reasons. Most elves view lowfolk as inferior. Many were concerned that the half-elven offspring of such unions would constitute a "degradation" of elfkind, leading to the ultimate ruin of elvish society. Though based on prejudice and fear derived from old tales in which elf / lowfolk encounters always go badly for the elf, this opinion was only bolstered by the lowfolk's uncouth & uncivilized behavior at officially sponsored "Meet and Greets" which took place during the early stages of the Initiative. After a few unfortunate fiascos, the plan was quietly shelved.
Ant

Gigantic ants are used as beasts of burden throughout Faerie. Ants are the only large feral creatures without sapient elvish analogues. The use of feral vertebrates such as horses or oxen would be viewed as bizarre, if not morally repugnant.

Ant-breeding is a profession with a long and honourable history in the South Country, with some families having engaged in the business for generations.

Of note is the fact that there are differing breeds of ants; some small, domesticated house ants are seen in "Personal Diplomacy," and the truculent Elfhamian ant, with its shaggy hairs, played a significant role in the history of Irenaeus the Conqueror...in a way he (the White Elf) had not foreseen.

Flying cockroaches are used as steeds by some evil-doers in "In Hoc Signo Vinces."
Mephitist Empire

In both The Winterbough Saga, and The Ballad of Adler Young, the principal governing realm of the land of Faerie.

It is described by Westersloe Winterbough V (in "From Whom All Blessings Flow," Chapter A) as comprising "some millions of square miles," including most of Faerie. In "The Thin Line," there are descriptions of a great map in the Hall of Statecraft that shows the relationship of the Empire to other realms of Faerie, such as protectorates (e.g., the United Cities), allies (e.g., the Principality of Kennelford), dominated realms (e.g., the Republic of Vulpitania), and enemies (e.g., the Grand Duchy of the Grey Horde).

The term "Empire" is sometimes used to refer to all of the lands ruled by the House of Irenaeus, though as a technical matter, certain lands within the Empire are legally held directly by the House of Irenaeus, in their capacity as the High Kings of Albric Tor. Lands not owned by the High King are considered "Imperial." Hence why many institutions are referred to as "Imperial and Royal," such as the army and the postal service.
Voice of the Forest

An inherent power of Elf-kind, which allows an Elf to communicate with plant life. It appears to require some kind of physical contact between the plant and the Elf.

In "The Thin Line," there is a great deal of discussion regarding the tactical military uses of this power, in terms of reconnaissance. There are also two sequences in which the Voice of the Forest is revealed to a character, once when "Uncle" lays paws upon Westersloe Winterbough V, and once when Winterbough does the same for Meadow Grainmaster.

In "The Ballad of Adler Young," the power is revealed to then-Adler Fitzgawain by his mother, Mavis MacFogg, and Adler is seen using the power on a number of occasions, including a sequence when bandits lead his party astray through magicks. Adler is seen invoking the power by placing his paw against a tree trunk.
Vante Arhene

## Appearance

Slightly overweight, wears a suit, as a mustache similar to a handlebar and an english mustache. Face Claim is TBD

## Personality

Passive Aggressive, holds himself higher than the other mages. Thinks others are barbaric and unsophisticated. Holds a less than positive attitude of the guild Master.

## Backstory

As a young child, his family were engaged in the many wars that ravaged the world, bullying from other children, lead him to bottling up his emotions and eventually leading to extreme outbursts. After counselling and extreme shock therapy he learn to become passive aggressive. He Joined the guild at age 20, he was nothing amazing but was a decent mage. He lead the campaign against Patent Pending being the new Guild Master, his antics and want for control lead to the guild master granting him S-Class status.
"Uncle"

A taciturn and gruff member of the household in which Westersloe Winterbough V grew up. On the surface, he does much of the hard work in maintaining the persimmon orchard that is the Winterbough family business. However, he also attends to the Elfliness of Winterbough, in part by revealing to him the Voice of the Forest. In "Speaking Volumes," Winterbough recalls that the first book he was ever given was a collection of Elf-lore that was painstakingly written by paw by "Uncle."

Upon the death of Stella Winterbough, a grief-stricken "Uncle," after burying the roe-doe beneath a cairn in the orchard, goes for a Walk, and is never seen again. Only later is it revealed to Winterbough that "Uncle" was not, in fact, a Winterbough, but the last male member of the Rosebush-Aspen clan, the de facto ruling family of Elfhame.
Arabica variánsok

Az Arabica variánsok diverzáns szubvariánsok melyek keresztezéssel vagy természetes szelekcióval jönnek létre. Mind az Arabica fajtához tartoznak, de eltérő genetikával rendelkeznek, ebből eredendően eltérő tulajdonságaik is vannak. Két módon tudjuk megkülönböztetni egymástól a variánsokat, az egyik módszer a külső jegyek vizsgálata, mint például: levelek, gyümölcsök, ágközök vagy épp a növény méretei. Ez a módszer gyors és olcsó, de nem ismer fel nagyon apró különbségeket, így nem biztosít száz százalékos eredményt. A másik a kávék genetikai vizsgálata, ez teljesen biztos eredményt hoz, de drága és lassú.

A jó variáns kiválasztása micro szinten azért fontos, hogy a farmer a legjobb minőségű ízt tudja elérni és ezzel feltudja tartani a farmját.

A macro gazdaságban pedig az egész iparág attól függ, hogy sikerül-e megfelelő variánst találni. Itt is fontos a kávé minősége, de az is fontos, hogy sikerül-e kielégíteni a piacot a kávé mennyiségével.

## Történelem

A Coffea Arabica gyökerei Etiópiába vezethetőek vissza. Az itt kifejlődő fajtának, a több száz éves elszigeteltségnek köszönhetően több száz variánsa alakult ki, amik a mai napig természetes módon előfordulnak a vadonban. Ezeknek a variánsoknak általában nincs nevük és a "heirloom varieties" vagy "natural varieties" szerepel a zacskókon. A kávé elterjedése először egyetlen fajtával kezdődött, amely a Typica nevet viseli. Ezután a Franciáknak köszönhetően jutott el Réunion szigetére, ahol természetes módon mutálódott és ezt a variánst nevezzük ma Bourbon variánsnak. Ezt a két avriánst tarjuk jelenleg az összes többi szüleinek.

## Terminológia

Az egyszerűség kedvéért az itt előforduló kifejezések gyűjteménye:

**Variáns**: Ez a fokozat egy olyan szintű különbséget jelöl a növények között mely kisebb mint a alfajok, de nagyobb mint a szimplán formai változatok. A variáns megőrzi az eredeti növény fajtájának jellegzetességeit, néhány eltéréssel.

**Kultivár**: Bármilyen variáns melyet kertészeti vagy mezőgazdasági technikákkal termelnek és alap állapotában nem gyakran megtalálható a természetben. A legtöbb variáns ami megtalálható a specialty kávézásban legtöbbször igazából egy kultúrnövény.
Lumen Ogare

## Appearance

Lumen has deep blue eyes, with silver hair. He has a fairly tone build, however due to his attire it's rather hard to tell. Lumen wears a white jacket with white fur around the collar, he has white and gold pants, with white shoes. Under his jacket he wears a black tank top.

## Personality

Lumen, is an extremely kind considering he is a Dragon Heart mage. In a fight he goes all out from the very beginning and does not underestimate or overestimate the enemy however he always shows mercy to them. He attempts to keep a clear head at all times, though there have been a few occurrences in which, Lumen becomes extremely angry, which usually ends with him showing no mercy toward his enemy.

## Backstory

At the age of six, Lumen lost his mother and father in an attack by corrupted magical creatures. Ruben Flavianus, the third guild master of Dragon Heart investigated the destruction of his home town, sensing the boy had ethernano reserves in his body Ruben took him in and raised him as his son, Silvio and Candice (Ruben's biological children) look to Lumen as a younger sibling.

## Magic and Abilities

Lumen is an avid user of light magic, which allows him to control the element of light to defend or destroy his opponent.

### Techniques

 Holy Grave

####
Imperial & Royal Army

The principal armed forces of the King-Emperors of the Mephitist Empire; among other personnel, Westersloe Winterbough V was a member.

The "I&RA," as it is often known, had its origins in the armies of King Irenaeus Lacktail, though his armies were more of an ad-hoc affair, raised and dismissed as circumstances warranted. With the formal creation of the Mephitist Empire, the need for a formal standing and permanent army was obvious.

The I&RA was commanded by a Marshal; in the reigns of both King Adler the Prudent and King Gawain, this was the younger brother of King Adler, Roland Sartoriusson. The army was composed of a number of infantry and ant-borne cavalry regiments, which generally rotated among the many posts maintained throughout the Empire. The most prestigious regiment was the Household Cavalry Regiment, commanded for many years by a Colonel Briarrose, a highly decorated mephit.
Adler Sartoriusson

The tenth Emperor and High King of Faerie. Known popularly as "Adler the Prudent." During his reign the Mephitist Empire acquired more territory (relative to existing borders) than during any other reign since Irenaeus, with less proportional loss of life than any expansion since Thorwald. He instituted the ill-fated Lowfolk Interbreeding Initiative in an attempt to bolster elfkind's dwindling population. The economy thrived during his reign, and he proudly stated that no elf would go hungry while he wore the Imperial crown.

He was succeeded by his son Gawain.
Scuti

A race of magickally-created creatures that, while not Elves in and of themselves, were Elvish in origin. They appear as significant plot elements in both The Winterbough Saga and The Ballad of Adler Young.

Scuti Prime, the first scuti, was said to have been created as a result of some kind of accident suffered by King Irenaeus during his campaigns in the far north of Faerie, wherein his tail was severed from his body. Since the loss of his tail would entail the loss of prestige, Irenaeus used powerful magicks to ensure that his tail had sentience.

A scuti in form looks like a normal tail; however, at one end, it has two tiny vestigial arms, and two eyes. It has extremely powerful jaws with thin teeth, and by biting into its host, is able to tap into its host's mind, controlling it.

Under certain circumstances, if a host becomes incapacitated or otherwise intoxicated, a scuti can be disabled and removed from the host. In the long term, a scuti cannot exist without one type of host or another.

The Republic of Vulpitania, for reasons unknown, commissioned certain craftsfurs in Elfhame to create Tikki-Tick, an automaton that could serve as a mechanical host for a scuti. SALV Alice Chetsweeks, a scuti, was able to use this mechanical host to move about.

Scuti are known to exist in skunk-tail and fox-tail forms.

*“Scuti Prime, the Eldest and First of Our Kind, was King Irenaeus’ own tail. When they were severed, Scuti Prime continued to live, due to Fuma’s Holy Fire which flowed in the veins of the white-furred Conqueror.  A combination of powerful magicks - and, according to legend, a dragon egg - granted Scuti Prime sapience. Later, unjustly cast out from Irenaeus’ presence, he sought the prison tower of the exiled ‘mad’ Queen Aelfhilde, who consented to provide him a mate in the form of her own enchanted tail, and from this royal pair is our line descended.“*

*“Love knows no boundaries of culture or species. When a Scuti’s host engages in venery, the match will produce offspring - even if the partners are of different species.  Chances are evenly distributed between the host, the Scuti, and the partner as to which species the child will be.  If both partners are host to Scuti, then in addition to the hosts’ offspring, there will also be Scuti eggs.“ --* SALV Alice Chetsweeks, The Ballad of Adler Young, explaining some of the history and biology of scuti.
Tessie Ring

Raccoon femme that is a recurring character in "The Winterbough Saga."

When first seen in the adventure "The Font of Honour," she is a barmaid in one of the public houses of the Capitals. She is saved from being murdered by a pair of quasi-insane crooks by Westersloe Winterbough V, an action that earns him her loyalty. Among other things. After a brief interval as a FAFI serving wench, she goes into service in the Winterbough Household as a maid. Her duties are inclusive of performing certain services for (or, perhaps, to) Winterbough when Anastasia Rosebush-Aspen is not there. Remarkably, this has the approval of Anastasia, who believes (accurately) that most furs will not look beyond the obvious evidence of a buxom raccoon maid, and ponder whether Winterbough is actually married.

Tessie gets along with Nippy and Little Toy, in spite of her relative inexperience and lack of training as a maid. On the other paw, it is quite often that she has disputes with the Wolf Queen, a few of which have nearly come to blows.
Stella Sartoriussdottir

Princess of the House of Irenaeus, she was the third child of King Sartorius. She died quite young, owing (many believe) to the Curse of Inner Fire.

She appears to have been very intelligent and well-read, possibly as a result of repeated confinements to bed owing to her illnesses. She appears to have been amused by the antics of the Elfhame Rangers, and interested in Elfhame itself. For a period of time, the official name of the Rangers was "Princess Stella's Elfhame Rangers." Her death was the cause of much sorrow to her father and brothers.

Stella Winterbough may have been named for her, and Stella Rosebush-Aspen, indirectly, as well.
MacFogg, Mavis

An important subsidiary character in The Ballad of Adler Young.

MacFogg was a servant in the Royal Palace, when she seduced (or was seduced by, or possibly both) a grieving King Gawain Adlersson. Gawain, who was in a deep depression over the disappearance of his mate, Queen Persephone, fathered upon MacFogg a bastard, named Adler.

As a mother of a royal bastard, MacFogg was quietly banished from the Royal Court, but not left destitute. She was allowed to raise Adler Gawainsson quietly and without interference.

Most importantly, MacFogg appears to have been a member of The Sisterhood, a somewhat shadowy organization devoted to restoring the vigour of the Elven Race. MacFogg raised her young skunk-kit in ways designed to fulfill the objectives of The Sisterhood, including making him a strong and talented magick-user.

At one point late in Adler's youth, the Ferifax Arch, a scheme designed to destroy the Elvishness of certain changelings, was destroyed, and the resulting investigation induced Mavis to flee the Empire, and possibly Faerie, much to the distress of Adler. Her subsequent whereabouts are unknown.
Anastasia Rosebush-Aspen

One of the chief supporting characters in, and occasional narrator of, The Winterbough Saga. She is a female roe-deer.

When first seen (in "Personal Diplomacy,") Princess Anastasia is the second fawn of Prince Ivan of Licksburg, a small, quasi-independent realm in Faerie. Licksburg, in that story, is engaged in negotiations with the Mephitist Empire regarding diplomatic relations, negotiations that are partially driven by the impending bankruptcy of Licksburg, which is in turn driven by Prince Ivan's spendthrift nature, and that of his heir, also named Prince Ivan. The two roebucks concoct a scheme whereby Princess Anastasia would be murdered so as to have the library of her grand-doe, Eleanor of Elfhame, fall into their paws, whence it can be sold. This plot is foiled by Westersloe Winterbough V, who is able to use his "teashor" voice to control Anastasia, and prevent her from using fire-magicks (a specialty of hers) to kill them. Instead, she uses another area of expertise, time-spells, to lock the two roebucks in time-spheres. As that story ends, she is being proclaimed as the Sovereign Princess of Licksburg.

When next seen (in "...Is In Another Castle"), Anastasia is captured by Baron Virginianus, who intends at the very least to ravish her, if not worse. Winterbough is part of a force (including The Auld Sweats) that ends up rescuing the princess. Of importance is that Anastasia gives Winterbough the traditional "Hero's Reward," while the duo are within a time-bubble of Anastasia's creation. This will have very significant consequences, later.

Anastasia is in deep financial trouble, both in her role as Sovereign Princess of Licksburg, and fursonally. Winterbough offers her money, but she turns him down, advising him to buy the villages of the Vale of Elfhame from the bankruptcy estate of Viscount Fumasgift Bowyer, the previous (and non-cervine) Master of Elfhame. Anastasia has secret motives for encouraging this, for she needs a place to have her fawns, sired by Winterbough, in secret, as in Licksburg, she is still regarded as a virgin princess, whose charms are up for auction by the bankers that are the true controllers of that realm.

Anastasia, as the descendant of the House of Rosebush-Aspen, plays an interesting role in the fate of the House of Irenaeus, for legends tell that if the House of Rosebush-Aspen falls, so does the House of Irenaeus. Anastasia not only continues the line with the birth of her fawns Westersloe Winterbough VI and Stella Rosebush-Aspen, but she assumes the title of "First of Eldest," the leader of the roe-does that rule Elfhame. She holds this title in secret, at the same time she publicly is the in-name-only ruler of Licksburg.

Anastasia has a flash temper, and there are elements of greed in her nature (such as her efforts to claim the Sceptre of Elfhame for herself from the paws of her mate). Her taste in design may also be open to question, an inheritance from the mad designs of her sire. On the other paw, she is absolutely loyal to her mate, and tends to protect him from the occasional wrath of the other roe-does of the Vale.
Persoc-Itoome

Famous, one might even say, notorious beverage created in the Gladsome Antglade.

The precise recipe for the drink is a closely held secret. However, the effects of drinking a bottle of Persoc-Itoome are that the consumer suddenly acquires a burst of what is referred to as "Persockity Vitality," something of a state of hyper-activity.

It became quite popular toward the end of the so-called Dull Ages, until herbalists in the reign of King Adler Sartoriusson studied the drink's effects on consumers, and noted its deleterious effects. Persoc-Itoome was thus banned in the Mephitist Empire, and the familiar black-and-yellow magick coolers vanished from open site. (As noted in "Speaking Volumes," however, a certain underground trade in the beverage continued to flourish, at least until the time of that adventure, late in King Adler's reign.)

Persoc-Itoome continued to be manufactured in Gladsome Antglade at the time of The Ballad of Adler Young; a cooler is spotted next to Catherine O'Daises' HQ, and King Estmere finds (and consumes) a bottle, which gave him the strength (and Persockety Vitality) to rescue a Floozie in distress. The firm is run by one of the son-cousins of the Duchess O'Daises, Matholwch.

It is believed that the beverage was also produced, without license, in Vulpitania, in keeping with that realm's habit of producing knock-off goods.
Adler Gawainsson

The main character of the Ballad of Adler Young.

He was originally styled Duke Fitzgawain, being the bastard son of King Gawain and a servant named Mavis. He was brought up in the shadow of the Royal Court (and secretly groomed by the Sisterhood to take over the throne when the time was right.) He was taught Gramarye by his mother, the Wiles by Sheila na Gig, advanced magick by Estvan Silverbrush, and even received the Boon of Luck from Fuma herself.

When Adler's half-brother, Estmere Gawainsson, ascended to the throne, he proclaimed Adler to be a legitimate son of the former King, placing him next in the Royal succession and giving him the right to the name Gawainsson (although his official name is Adler Young, to differentiate him from his father, Gawain Adlersson, and his grandfather, Adler Sartoriusson.)

It has been noted that Adler bears a striking (if somewhat less "hunky") resemblance to Irenaeus, the founder of the Mephitist Empire.