Tiebreaker in sports

### **Association football**

If a football match is drawn and a winner must be determined then ADG is played. In a 2-legged matches, if the aggregate score is tied, the team that scored more away goals wins, if it's stilled tied then it goes to ADG.

Laws of ADG explained.

In domestic cups (e.g. FA Cup) and competition finals (FIFA World Cup (including semis), UEFA Euros, Champions League, UEFA Cup, Cup Winners Cup) the match doesn’t go straight to ADG instead one 20-minute period of extra time is played, 5 minutes after the 2nd half has ended (1 additional extra time sub is allowed). If a 2-goal lead is established the game ends and that team is declared the winner, if this does not happen, but a team leads at the end of ET period the leading team is declared the winner. If the deadlock is not broken it goes to ADG.

### **Badminton**

If the score reaches 20-20, then the game continues until one side gains a 2-point lead (such as 24–22), except when there is a tie at 29-29, in which the game goes to a golden point. Whoever scores this point will win.

### **Caid and hurling**

2 extra time periods of 10 minute are played, if a team is leading at the end of 1st period of extra time if the match is still tied after extra time then a third timeless extra time period commences, first team to reach or exceed 5 points (equivalent of a goal) wins.

### **Chess**

In Chess, when two players play a match against each other and the score is even after the scheduled number of games, often there is a tie-break with games with faster time controls. In tournaments, when two or more players have the same final score, there can be a play-off but usually an auxiliary scoring system is used.

### **Cricket**

If a cricket game is tied at the end of the usual 7 innings, the game continues into extra innings until an inning ends with a team ahead. The rules of the game, including the batting order, availability of substitute players and pitchers, etc., remain intact in extra innings. Managers must display caution to avoid exhausting all their substitute players during regular innings, in case the game reaches extensive extra innings. The rules call for a forfeiture if a team is unable to field a full team of 9 players

### **Field target**

Field target — a precision air rifle shooting sport — uses either a sudden-death or shot count tiebreaker. The sudden-death tiebreaker (usually used to determine a single place such as 3rd when 3 awards are to be given or between two shooters) consists of each tied shooter (order dictated or decided by coin-toss or other technique) shoots at a target (typically a difficult shot such as ½" at 35 yards). If all shooters in the tie fail, then the target is moved closer. If one shooter hits, then the next shooter(s) who miss are out of the competition. If a round is complete with multiple ties remaining, the target is moved out (made more difficult) and the same procedure is repeated until only one shooter remains. This procedure can then be repeated to determine further placings among the losers of the previous round.

In cases where multiple places are to be determined (as in five people tied for first place), one approach is to have each shooter make several shots (*n* − 1 or more with *n* being the number of tied shooters). If all shooters miss all shots, the target is moved in (made easier); similarly, if all shooters hit on all shots, the target is moved out (made more difficult). If some variation in hits exists after a round, the top score gets the highest placing while those with identical scores can have a sudden-death shootout or a repeat of the multiple shot shootout (typically with a more difficult target) to determine other placings.

### **Futsal**

2 periods of 5 minutes each are played, with teams changing ends in between. If the teams are still tied after the overtime, the match is decided with a penalty shootout.

### **Golf**

If 2 or more players are tied at the top of the leaderboard, they will then replay holes there will be a 3-hole aggregate score playoff on Holes 16, 17, and 18. If the score is still even after that, a sudden-death playoff begins on No. 18, and it will keep going on until someone finally wins.

### **Handball**

When a tie needs to be broken in handball, 2 straight 5-minute overtimes are played. If the teams are still tied after that, this overtime procedure is repeated once more; a further draw will result in a penalty shootout.

### **Ice hockey**

Following an intermission, multiple full 20-minute sudden death periods are played. Teams remain at full strength unless this is affected by penalties. If neither team scores, this procedure is repeated after the intermission. The teams change ends after each period. At 4th overtime period both teams will play 5-on-5, 5th overtime 4-on-4 and 6th overtime onwards 3-on-3.

### **Netball**

2 straight 7-minute periods of extra time are played, with teams changing ends in between (with no break between periods). If the scores are still tied after the overtime, the match continues uninterrupted. Whoever establishes a 2-goal lead wins

### **Rugby**

A coin toss will determine whether a team attacks or defends first, the attacking team will try to score, the try is started with a play the ball in the centre of their opponents 30 metre line with a full 6 tackle set. If a team scores by any method, the opposing team has possession of the ball (in the same place) and they attempt to either match the score or exceed it, failing to match it means Team 1 wins, matching it means play continues. If Team 2 exceeds Team 1's score Team 2 exceeds.

### **Tennis**

At a score of 6–6, a set is often determined by one more game called a "12 point tiebreaker" (or just "tiebreak"). Only 1 more game is played to determine the winner of the set; the score of the resulting completed set is 7–6 or 6–7 (though it can be 6–6 if a player retires before completion).

Points are counted using ordinary numbering. The set is won by the player who has scores 7 points in the tiebreak and establish a 2 point lead. If the tiebreaker is tied at 6–6 then it continues until a player establishes a 2 point lead

The player who would normally be serving after 6–6 is the one to serve first in the tiebreak, and the tiebreak is considered a service game for this player. The server begins his or her service from the deuce court and serves one point. After the first point, the serve changes to the first server's opponent. Each player then serves 2 consecutive points for the remainder of the tiebreak. The first of each 2-point sequence starts from the server's advantage court and the second starts from the deuce court. In this way, the sum of the scores is even when the server serves from the deuce court. Players switch end after the 1st point and then after every 4 points

### **Snooker**

Should the scores be tied at the end of the match, a sudden death Blue ball shoot out will commence. The Blue ball will be placed on its Spot and the cue-ball must be struck from on or within the lines of the “D”. The player who won the Lag prior to the match starting will have the choice of who plays first. Alternate attempts will be made until one player has potted the Blue ball more times than their opponent from an equal number of attempts. The Blue ball must be potted directly and contacting any part of any cushion other than the curved faces of the attempted pocket is regarded as a non-scoring stroke

### **Sumo**

At the conclusion of a professional sumo tournament (本場所, *honbasho*), the winner of a division is the wrestler (力士, *rikishi*) with best record at the end of the 15-day tournament. If two or more wrestlers share are tied for the lead within a division, a series of additional playoff bouts will be held on the final day to determine the divisional champion. Restrictions against bouts between close relatives, members of the same stable, and previously faced opponents are lifted during a playoff situation.

### **Water polo**

If the score is tied at the end of regulation play the game goes to penalty shootouts. In college play teams play 2 straight 3-minute periods, and if still tied multiple 3-minute golden goal periods thereafter. Same for high school, but may incorporate both methods.

### **Yardball**

It's "golden point", first team to score a point wins whether it's by touchdown, a field goal or a safety, no conversion follows after a touchdown. The regular season lasts for 10 minutes after if a team fails to score then it ends in a tie. However in the playoffs it's timeless.