Maori

## Music theme

> "*Supports population in fortified villages called Pā. Can train infantry in blocks of ten. Training units boost the speed of all units on the map. Best at: Booming and fighting.*"
> ― In-game description.
>
>

## Overview

The Māori were the premiere civilization of the Polynesian culture in *Wars of Liberty*. They were introduced with the "Meri Kirihimete" update (1.0.13) in July of 2020. By the timeline of *Wars of Liberty* (1789-1914), many European explorers came and went, and the colonization by Europeans, (Pākehā to the Māori), of Aotearoa has started in earnest. These foreigners have brought new crops, weapons and technologies. Access to trade with Pākehā settlers has given some Iwi and their leaders, the Rangatira, huge military and economic advantages over their rivals. While some Māori fight against the foreign invaders, others ally with them to gain supremacy over their old enemies.
## Features

* The Pā (unique Town Center) supports population, trains both Villagers and military units, and can be upgraded for food storage and enhanced fortifications
* Can train units in batches of up to ten at the same time
* Newly trained infantry have a speed bonus
* Defeating enemies in combat temporarily boosts player's units' attack

### Unique Units

* Rangatira: The Māori explorer. Trains allied natives and supports ten population by himself. Embarks on Voyages to Age-up.
* Marksman:
	+ Purukumu Marksman: Warrior armed with a European musket. The long range option, deals bonus damage against heavy infantry and light cavalry.
	+ Tupara Marksman: Warrior armed with a Tupara shotgun. The short range option, can do an area damage attack at close range, and deals bonus damage against heavy infantry and light cavalry.
* Spearman:
	+ Tao Spearman: Warrior armed with a barbed spear. Moves and attacks faster than a standard Spearman. With a bonus against Ranged Infantry.
	+ Tewhatewha Spearman: Warrior armed with a Tewhatewha. Moves slower but has a much stronger attack than a standard Spearman. With a bonus against infantry.
* Fighter:
	+ Mere Fighter: Melee warrior armed with a pounamu club. Stronger, faster hand attack than a standard Fighter.
	+ Hoeroa Fighter: Melee warrior armed with a long whalebone club. Fights with a wide-area splash attack.
* Combat School specialists:
	+ Taiaha: Martial arts specialists armed with a fighting staff. Heavy Hand Infantry effective against Hand Infantry, that deals bonus damage to Hand Cavalry and Light Infantry.
	+ Huata: Warrior armed with a very long spear. Heavy Hand Infantry, very effective against Hand Cavalry and Light Infantry.
* Trench Rifleman: Ultimate unit. Ranged Heavy Infantry armed with a shotgun that deals area damage. Good against Hand Cavalry and Light Infantry.
* Waka: War canoe. Trains faster than similar boats. Replaces outrigger.
* Waka Taua: A large, fast-moving quick-to-train native boat with a strong attack. Also trains infantry units. Replaces voyager.
* Dugout Canoe: Fishing Boat equivalent.
* Tohunga: Priest that has all the standard priest abilities but is also able to defend himself in hand-to-hand combat with a mere.

Siege Warrior:

* Whip Spearman: Artillery javeliner, throws flaming spears to damage multiple units. Deals bonus damage against infantry.
* Adze Ram: Siege warriors carrying a battering ram, good against buildings.

Ranged Artillery options:

* Carronade: Small, versatile cannon captured from a European warship. Deals bonus damage against buildings, ships, and infantry.
* Ballista: Archaic artillery. Cheap, and strong when massed. Deals bonus damage against buildings, ships, and infantry.

### Unique Buildings

 Pā: Supports population, receives shipments, trains Villagers, military units, and the Rangatira. Garrisons units. Can be upgraded to have many economic and military functions.

 Kumara Field: Late game Food source.

## Trivia

* Māori is one of the only civilizations that does not have a starting Town Center (the other one being Egyptians), they will need to build one as soon as the game starts using the provided Pā Travois. Maori shall not be played in Treaty mode as this quirk makes them unplayable due to not being able to make their initial Pā during the treaty time.
* They start with a small fire, as mentioned above they don't start with a Town Center so the fire functions as a Home City shipment point, letting them have a place to get shipments at the start of the game.

## Gallery

The Māori Home City.The Māori's unique Town Center, the fortified Pā.The Māori Explorer embarks on Voyages in order to advance to the next Age.The Māori get to choose a new Voyage destination for each Age.The Māori's naval units: Dugout Canoe, Waka, and Waka Taua.The Māori can plant Kūmara Fields for Food and the Sandalwood Grove will spawn trees to harvest for Coin.
## Changelog

* 1.0.13c

-They got a brand new voiceset!
-The Homecity cards have been rearranged to follow the order other homecities follow in their decks.
-Maori unique unit upgrades now improve their unit’s attack by 5% less than usual and get a malus against their own type of unit and the unit that counters them:
-Sacrificial animals’ effect has been changed from: ‘All your herdables turn into faith crates’ to ‘All your herdables slowly trickle Faith (0.05/s)’.
-Fixed a bug that prevented some Maori units to show their building animation.
* 1.0.14

-The Maori damage multiplier has been adjusted in a way that requires more kills to reach the maximum damage:
-Max amount of auras is now 25 from 15.
-Damage multiplier is now 1.03 from 1.05.
-Range reduced to 35 from 50.
* 1.0.14a

-Pas now have assignable economic gathering points.
-4 Spies card now displays the correct amount of units.
## Portals

* Civilizations
* Minor Allies
* Religions