recursal/Fanatic-Fandom huggingface dataset:
Essie

*“The best therapy is food.”*— Essie

**Essie** (Senglast *Yeuvalkćye Esie van Exyzisryoch*) is a studying junior librarian encountered during the beginning of the story. A bookworm and an optimist, Essie offers to help the travelling party whenever she can. After the *Schism of Counsels*, Essie becomes The Company's secretary.

## Personality

Essie is a very loudmouthed, optimistic, and cheerful individual. She is usually reading a book, and is very enthusiastic to share the contents of whatever book she is currently reading, usually to the dismay of whomever she is talking to.

## Relationships

Calligraph is one of Essie's best friends, and they have known each other for years.
Policy

**NEWS AGENCY**

Improve your stats with influence.
Play the infamous War Game, earn Policy Points, and bring your Commanders' stats through the roof!

## **War Game**

Playing War Game you earn Policy Points!

Policy is a great way to use political leverage to give your army a tactical advantage in the war!

**!!! Very important to upgrade, to make your army stronger and leveling your B.R.**

**Victory Reports** - get them by playing **WAR GAME**

## **Policy**

Collect enough gold and research the policy tier you wanna focus:

### **ON WAR**

* **On War** – LVL: 3 ➠ increase 225 ATK for current units
* **Mobilization** – LVL: 3 ➠ increase 205 DEF for current units
* **Military Tradition** – LVL: 3 ➠ increase 180 ATK and DEF for current units
* **Discipline** – LVL: 3 ➠ increase 1000 Troops for current units
* **Modern Logistics** – LVL: 0 ➠ increase 3 Speed for current units

### **SUFFRAGE**

* **Economic Union** – LVL: 3 ➠ increase 3% gold production
* **Arsenal of Democracy** – LVL: 3 ➠ increase 3% ammo production
* **New Deal** – LVL: 3 ➠ increase 3% supply production
* **Treaty of Organization** – LVL: 3 ➠ increase 375 DEF for Allied units
* **Their Finest Hour** – LVL: 3 ➠ increase 560 ATK for Allied units
* **Volunteer Army** – LVL: 3 ➠ increase 1875 Troops for Allied units

### **Class Struggle**

* **Five-Year Plan** – increase ammo production
* **Iron Curtain** – increase defense for soviet units
* **Socialist Realism** – increase attack for soviet units
* **The Motherland Calls** – increase troops for soviet units
* **Hero of the People** – increase morale for soviet units
* **Patriotic War** – soviet units counter x percentage of closecombat damage taken

### **Totalitarianism**

* **Cult of Personality** – increase troops for axis current units
* **Nationalism** – increase defense for axis current units
* **Elite Forces** – increase attack for axis current units
* **Militarism** – increase speed for axis current units
* **Oberkommando de Heeres** – axis units cause x percentage extradamage to soviet units
* **Oberkommando der Wehrmacht** – axis units cause x percentageextra damage to allied units

**BUG :** zero Moral Hero of the People – increase morale for soviet units

**BUG :** Max 1 % for basic production For all % ressource, always  1% of the basic production, never more
Declaring War

**HOW TO OCCUPY CITIES ?**

Declare war by clicking on the explosion icon of a given city. A burning city signifies that it is already under war. Click the war button to join the battle. Ownership of the city is decided at the end of the battle.

You can also choose to declare war yourself. Click the explosion icon to attack a village or town. If successful, this town or village will become occupied by your Alliance.

**Only Alliance General and Colonels can declare war on big cities.**

Moving and attacking will consume **Action Points**. AP's regenerate gradually over time or can be purchased with war bonds.

An Alliance will occupy a city if it destroys the defender’s stronghold.

If **two minutes** go by **without any attacks** being made, the **Defending Alliance will win** the war and keep the city.
Keystone of the Ruins

The **Keystone of the Ruins** was one of several pre-extinction Katsmonism relics which was shattered into three fragments during an unknown conflict. The intact keystone is required to breach the outer sanctum of the Great Northern Ruin.

## Fragment Owners

The three owners of the Keystone's fragments were major enemies of the Cynedom government, one of which was a member of the Belt of Orion.

* Kaisha Lan
* Asubu ya Ushujaa
* Theophilus
CROSS-SERVER: CHAMPIONSHIP

Soldiers around the world, this is the time to prove yourself! The opportunity to show your skills mastered after fierce battles, the might of your battle scarred army and the countless hours spent on the training ground reaching the very limits of human capacities. The moment when you can claim the highest title, the Champion of all Liberators, has arrived.

It's time for the Liberators World Champion to be crowned!

The battle of the century is about to start. Any players with a minimum level of 50 can participate. After registration, the group stage will begin, assigning participants into groups. Players will be asked to deploy their top 15 Commanders, and these will be the ones used during the tournament. If a Commander is killed in battle, it will be replaced by the next one in the deployment list.

During the first group stage, players will fight against each other in order to advance.

Following is the elimination tournament, where players will be matched according to the score of their group. The winners of each round of battle will be selected on the best score after 3 battles.

At the end of this stage, the best 64 players will be divided into 2. Winners will advance until 1 player for each group remains. These two mighty Generals will face each other for the highest title, and be crowned the best Liberators player of the world.

Players will be able to guess the winner, and win War Bonds if their favorite contender does win the battle!
When it comes to war games, the Liberators battlefield brings the best free games online! Battle against the mightiest generals across the globe in the Number 1 browser game of the year!
Ultimate Victory

Look alive, soldiers!

It's time to roll out the hot Cross-Server game mode--**Ultimate Victory**!

Mighty Generals need to fight their way across the map, demonstrating their strength and fortitude to take the city for your League. Successful completion will grant various rewards.

**Here are the rules:**
Soldiers will be separated into 2 Team—EU League(The Blue) and US League(The Red), based on the server they from. Except 2 Team bases, there are 31 cities on the map. The 31 Cities are neutral at the beginning. The ultimate goal is to occupy as many cities as possible with you allies. The Team who occupy more cities wins till last moment of the war.
You might have some questions for the competition.

**Q: How to occupy a city?**
**A:**

1. Each city has 15 administrative buildings, including 1 City Hall, 5 Town Halls and 9 Village Halls, which are not belong to anyone at the beginning.

2. At the beginning of the war, first comers first get the building. When you challenge your ally in one building and win, you’ll get the building without Cooldown. Defeat your enemy in one building and you’ll get the Building with 10-minute Cooldown for Town Hall and Village Hall and 30-minute Cooldown for City Hall.

3. Once you occupied the City Hall, the city becomes yours. As long as one administrative building of the city belongs to your allies, you can occupy the Town Halls of the city.

4. When you have taken the enemy’s City Hall by defeating him, the City Hall will be protected for 30 mins and all the enemies in this city will be kicked out. Meanwhile, your allies can enter the city and get the other buildings. All the players who hold buildings in the protecting city cannot quit or challenge others during the protecting time.

**Q: What is Staging Area?**

**A:**
1. When entering the city, you’ll get into Staging Area first. Staging Area is a place where you can watch the latest battle log of any building in the city or check the information of your enemy. But Action points will not be increased.
2. When replaced by ally, you’ll back to Staging Area. When defeated by enemy, you’ll back to your Team base for recovery which cost 10 mins. Spending war bonds can boost the recovery.

**Q: What is Action Point?**

**A:**

 1. Every participant has 10 Action Points at the beginning. Moving from one city to its neighboring city costs 1 Action point. One challenge costs one Action point.

2. When you are holding one administrative building, you’ll get 1 Action point every 10 minutes till your points limit reached.
3. Your Action points will be reset to 10 every day 5:00 am-server time.

**Q: What is fort?**

**A:** The fort is a fortified place between 2 cities. Only if the both cities are taken by one team, the fort become the part of the Team to prevent the enemy moving on the line of the 2 cities.

Come and get grand prize!
The battle awaits!
LENI RIEFENSTAHL

Deals heavy splash DMG, best against Motorized & Recon units, also works fine against all units. Weak agaist close combat units like Paratroopers.

## Commander Stats

* Star: ★
* Unit: Mortar
* STR: 50
* LDR: 76
* INT: 67
* Range: 3
* Position: Rear
* Fields: **Infantry & Explosive** ( Infantry, Long Range, Explosive); **Female**; **Axis**
* Perks: **[DICTATOR]** Strong Healer, Evader; **[GENIUS]** Cheerleader, Sacrifice

## Skill

**Triumph of the Will**
Removes all friendly unit debuffs and recovers 28% troops to the unit that has the lowest number of troops. Increased effect for motorized units by 50%.

## Commander Unity

* 1. Collect all commanders in each section to activate a special buff.
* 2. Once all sections have been liveled up sufficiently, additional commander boosts will be available.
* 3. Greater boosts can be added if commanders meet specific requirements.

Kesselring - Dempsey |  -
Kesselring - Guderian |  -

## Commander Relics

**Arriflex 35IIA Camera**

Passively removes 1 units all negative effects to the entire party every turn. When activated, removes all friendly unit debuffs and recovers 53% troops to the unit that has the lowest number of troops. Increased effect for motorized units by 60%.
## Task Force

 5 000 BR
 10 000 BR
 200 WB
Hartford

**Hartford** is an enigmatic Serulan diplomat. Originally a low-level clerical worker, as a survivor of the Haze crisis he was suddenly the highest ranked person in government.

## History

Hartford is an experimental android, one of an unknown number in Serula.

## Personality

Cool and personable, Hartford was able to take well to his new role as chief diplomat of the planet of Europa, conducting talks with Martians and Vistans.
The Terran League of Nations

## **Historical Information**

### Formed from

The American Confederation of States, The United Nations of Europe, Brittania, The Pacific Commonwealth, Centralized Asian Territories, New Columbia

### Date of Establishment

January 30, 2084

*“”*
The **Terran League of Nations** is a union of Earth governments formed in response to the formation of the Martian government and the global turmoil caused by ongoing conflicts. The League was created to represent Earth and its interests, though most of its power is limited to claiming all territory within its orbit line, called the 'Earth Line'. Because of this, no official governments will develop areas past Earth. However, this did not prevent the Aphrodite Penal Colony and its infamous Mercury Fields from being formed outside of the law.
United Liberation

1. The game mode has 13 chapters and every chapter has 10 stages.

2. When you enter one stage, choose 5 commanders and one of them as leader. Unite them and get ready for the battle. **Notice:** *You have to unite your commanders every time you enter the battle.*

3. The united Army's stats is in proportion to the sum of the chosen commanders' stats.

4. There are 5 orders in total: **Attack order**, **Defence order**, **Accumulate magic**, **Recovery**, **Explosive damage**. When you are ready for the battle, the army who has higher speed stats can choose the order first, then the other side can use the left orders.

5. Players can upgrade the commander in the **Advanced Institute**.2 ways are available for upgrading, using the *technical points* and items or using the *directive points* and items.

What is Directive Points?

* It is used to enhance commanders. Every commander has his own directive points and it can be obtained via battles in United Liberation.

What is Technical Points?

* It is used to enhance commanders and it is applied to all commanders' enhancement.

ICONS
* Capsule
* Diagnosis
* Scalpel
* Syringe
* Techical point
* Enhance Materials Container
Post-Destination Effect

The **Post-Destination Effect** is a process whereby matter that exists *outside* of its normal timeframe of events begins to break down at a quantum level in order to stabilise the effects of changing the past. This process only occurs in the past - no such effect occurs when matter travels time forwards into the future.
Guide:Rank Transfer

Mighty fine work, Liberators!

There’s nothing quite like the feeling of getting a new, powerful Commander to join your ranks. Fresh blood can do a lot to re-energize your units, and as the General, you’ll likely find yourself eager to test their unique Skill. For high-level Generals, however, this could lead to complications – needs for more gold, supplies, badges, and training manuals, just to get your Commander on their feet!

Introducing Rank Transfer – the all-new system in Liberators which allows you to move Commanders up the ranks fast. Accessed via the Commander menu, Rank Transfer will allow the player to select a high-level Commander and transfer their training to a new Commander. This feature is available to players level 75 and above.

Rank Transfer will bring one Commander to their absolute lowest stats, but transfer almost all other upgrades to a low-level Commander of your choice, boosting their abilities considerably! This includes EXP, level, Medals, Equipment, PvP stats acquired through Enhance , Propaganda Points, and levels invested in class-based abilities. You can only Transfer between Commanders of the same unit type.

The new Commander doesn’t receive 100% of the benefits – there is still a little bit lost in transaction, but Rank Transfer will still save you plenty of time and valuable resources in the long run! Star Level is not affected from a Rank Transfer for either Commander. Transfers require the use of a Transfer Order, an item acquired through participating in certain Special Events that appear at the top of your screen.

Now get out there and save the world, Liberators! Now, you can truly choose among your finest men and women!

The greatest multiplayer army game of the year has just gotten a little hotter! Play online for free today!
Spellcasting

**Spellcasting** is the branch of magic dedicated to the usage of a tangible, physical medium, combined with the radioconductive effect of a radioconstitutive element, to produce an effect on the real world. Spellcasting is different from thaumaturgy in that spellcasting can produce effects *without* the use of Vista's voice over command protocol, allowing non-vocal sources to invoke magical effects.
CROSS-SERVER: ARENA

On the march to victory, soldiers of the Second World War participated in battles that resulted in some of the greatest loss of life ever faced in human history. Those battles included Monte Cassino with185,000 casualties, the Battle of Kursk with over 350,000 casualties, the Battle of Berlin with 1,298,745 casualties, and ultimately the Battle of Stalingrad with nearly 1.8 million casualties. To be present during combat this fierce must surely seem as though the end of the world is near. It requires courage, strength of character, and moral resolve to fight to the end, for only after the greatest losses have been incurred can progress truly be apprehended.

Soldiers on the Liberators battlefield know that the glory of battle can only be had where risks are the greatest. We have simulated the grandiosity and enormity of such life changing battles with the new cross-server Arena gameplay! Now players can challenge the best and mightiest from across all servers in order to find who is truly the mightest among them.

Soldiers will be separated into classes based on level and previous fighting experience. Successful completion may alter the General's status within the same category or they may be advanced to a higher category based on the outcome of the skirmish. The ultimate goal is to advance as high as possible within the limited number of attempts given. Players should also have protection armies in place to make sure that they are not overtaken by other ambitious soldiers trying to claw their way to the top.

Mighty Generals will need to fight their way across seven major areas, demonstrating their strength and fortitude to earn the valour of top place. They will be rewarded with M1 Helmets for their hard work, which can be exchanged for goods and items necessary to continue on the march toward victory. All rewards are commiserate to the extent of success.

For now this function is limited to players on American servers from 1 - 26, with European servers on the way soon! Stay tuned for more details!
Blitz

**Blitz** is the Ego of Calligraph, which allows him to slow the forward progression of time. To Calligraph, it is very easy to control due to his regular training with its abilities.

## Effects

Blitz, when used, slows time. Calligraph can control the degree to which this happens, slowing time by only a slight amount to accelerate his own movements, or by pushing the boundaries of his abilities to give the appearance that time has fully stopped.

Blitz affects everything save for Calligraph in its effective radius, which can be anywhere between a metre and several kilometres. Blitz does not modify velocity, energy, or the rate at which energy is transferred between objects, making anything dangerous still dangerous during slowed time. This means that even when time is potentially slowed to almost a standstill, touching something in the middle of moving could throw Calligraph backwards as if shoved or hit. This also protects Calligraph from the motion of the planet, as a single kilometre-wide chunk of earth suddenly stopping would fling everything atop of it into space.

### Limitations

Unlike Interlude, Blitz cannot fully stop time, and can only slow time to a very slow crawl. Since Blitz is only a Tier 3 Ego, it can be overridden by anything substantially more powerful, including all of the Tier 6 Egos.
Unit Features

Unit Features are added with the addition of sets of items. Every set of four items brings players closer to unlocking new Unit Features for their Commanders. These unit features' increased levels can subsequently be purchased with gold. Features improve Commanders likelihood to induce certain offensive and defensive maneuvers. The higher the feature level, the higher the percentage of performing its action.

Commanders lead armies composed of specialized units, each unique to a given Commander. Upgrading and leveling up will reveal their ultimate potential, and add to users’ flexibility of strategy in battle.

## Unit Types

At present there are 10 separate Units, each with custom appearance and features. As different arrangement of units will bring hundreds of different result, users are encouraged to experiment with different strategies and share their findings.

* TANK
* RIFLEMEN
* MACHINE GUN
* PARATROOPERS
* RECON
* BAZOOKA
* SNIPER
* ARTILLERY
* MORTAR
* AT GUN

## Equipment upgrade

Commander’s strength is influenced by which items they have. As Commanders increase their level, they are able to access different types of items.
Be sure to keep them maximally equipped to increase your power on the battle field.

The order of their color rank is as follows:
* **GRAY** » Rank 1
* **GREEN** » Rank 1 ➪ 2
* **BLUE** » Rank 1 ➪ 2 ➪ 3
* **PURPLE** » Rank 1 ➪ 2 ➪ 3 ➪ 4
* **GOLD** » Rank 1 ➪ 2 ➪ 3 ➪ 4 ➪ 5
* **RED** » Rank 1 ➪ 2
* **HONOR UPGRADE** » Lvl.20 ➪ Lvl.40 ➪ Lvl.60 ➪ Lvl.80 ➪ Lvl.100

ⓘ *Collect enough items to increase commander* **ATK**, **DEF**, **Troops**, **Speed**, **STR**, **LDR**, **INT**, **Supply**.

* **PIERCING** &  **RESISTANCE**

*Piercing* & *Resistance* increase the damage that you deal and decrease the damage that you take respectively, based on a percentage produced from the stat. These stats could increase your Commander’s potency greatly, so don’t neglect them!

## Units Features

As Commanders increase their levels, they will unlock new features specific to their units.  Each Commander’s units can have at most 4 special features. The following comprehensive list of all possible features.
Alchemy

**Alchemy** is the practise of converting magic or chemical objects into a more purified or useful product. It is especially important in Vistan society as one of the few ways to artificially distil rare radioconstitutive elements from more common elements. Aside from this, alchemy is also able to create potions, consumable items that imbibe its user with positive or negative effects.

## Types of Alchemy

There are two primary types of alchemy:

* **Potioncraft** is the practise of the creation of consumable products that provide its drinkers with wondrous results, or may imbue unwilling victims with debilitating effects. Potioncraft can involve a great number of alchemic reagents and uncommon ingredients, making it one of the more accessible alchemic practices.
* **Refinement** is the practise of combining multiple lesser or "unrefined" ingredients to create greater or "refined" products. This also includes **Elemental Refinement**, the practise of using the magic solvent *alkahest* to break down radioconstitutive elements, and re-combining them to create rarer and more valuable elements.
The Company

The Torchbearers

MICHAEL

**The Company of Five**, or simply **The Company**, was a five-man adventuring party composed of Syntax Error, Calligraph, Lullaby, Standing Eight, and Ver Million. Meeting one another through coincidence and other confrontational circumstances, the Company single-handedly saved Vista from the Haze.

While the Company initially started out as the main five adventurers, after the *Schism of Councils*, more and more individuals drawn to their cause joined the Company, which became its own full-fledged faction calling themselves The Torchbearers. The name of "The Company" was left reserved to the primary five adventurers.
Personality

**Personality** is a mechanic in Hourglass. In short, it measures which of two personalities, dubbed the 'Id' and 'Superego', is currently dominant in Syntax's mind. The dominant personality defines how Syntax interacts with the world. However, the balance of personalities can be effected by choices she makes. This mechanic comes into play once Syntax completes Tell Me How You Feel, in which Calligraph performs a basic psychoanalysis and encourages her to weigh how her amnesia effects her personality.

Simply put, decisions and dialogue choices that are more defensive, coldly calculating, and dryly sarcastic, increase her 'Id' level. Choices that are more confrontational, conscious, and optimistic, increases her 'Superego' level. Reasoned, passive decisions will influence neither. These changes are visualized in a Venn diagram for the player when any decision is made.

These changes are important, as Syntax needs to be in touch enough with one or both of her personalities to access Flashbacks, which allow her to regain her memory. This rewards complexity; Syntax will have to recognize both aspects in order to make progress. Developing one personality over the other is difficult, but will reward her with Perks earlier.

This is unrelated to 'Ego', an ability inherent to all characters.
Anatine

**Anatine** is a radioconstitutive element with the symbol **A** and an EM-R number of 1. It is a silvery-white powder, and in its natural state, is highly explosive. It is a very easily distilled element through the process of alchemy, as radioconstitutive elements cannot break down further once they reach anatine in the breakdown process.

Anatine is frequently used as an alternative to the harder-to-make gunpowder in uses such as firearms or mining. Anatine conflagration leaves behind no byproducts, making it much more efficient in mechanical processes. However, due to its high-explosive properties, alchemical distillation of any element is very dangerous without proper safety handling, as creating too much anatine at a time leaves alchemy stations viable to suddenly explode.

## History and Applications

### 23rd Century

Anatine was the first element to be discovered through the process of energetic bombardment in the 22nd or 23rd century. It can be either created through energetic bombardment or through radioconstitutive propagation of the element technetium, a readily available radioactive material.

Comparatively to other elements, anatine could be created in large amounts, meaning it was the most well-researched and understood radioconstitutive element in comparison to more niche elements like senglasium.

### Vista

Vistan usage of anatine is varied and wide, primarily due to its abundance in both the planet itself and as a result of being a wasteful byproduct of alchemical distillation. Its high explosive properties make it a good alternative to gunpowder, which does not burn as efficiently or quite as violently. It is also used in mining operations for this purpose.

Anatine is also the primary reason as to why alchemical distillation of radioconstitutive elements is so dangerous. Anatine is the smallest and most stable element in terms of mass, and it cannot be split or reduced any further than its current state without becoming non-radioconstitutive. As a result, anatine can build up in alchemical processes, and it must be vented or disposed of properly before the process can continue, or the setup may explode violently.

## Production

Anatine can be created from energetic bombardment or radioconstitutive propagation of the element technetium, but this process is expensive and wasteful. Anatine is found abundantly in natural mineral deposits, and can be recovered from any alchemical process involving other radioconstitutive elements.

## Crafting

Almost every explosive component or product requires anatine, or a combination of other products. It is easily obtained from alchemy, and can be obtained from the lowest tier of chemistry station (makeshift), making it a freely available crafting ingredient.
Lunellum

Minister Lunellum

Mum

Big Tits Witch

Magic

*“The best kind of victories happen accidentally.”*— Lunellum
Lunellum is the Arch-Mage of the Mage Council and its acting speaker.

 Personality

Lunellum at first appears to be calculating, unwavering, and harsh to her subordinates and fellow mages. She was able to command and silence other mages despite not having veto power above them through sheer presence alone.

After it is discovered that Lunellum is Calligraph's mother, the Company bear witness to a much warmer, more welcoming person. She will also routinely offer Syntax Peach Tea, her favourite drink.
Empire of Cynedom

## Cynedom

Map of Cynedom as of 193-9E

**The Allied Congregate of Trades, Settlements, Borders, and Municipalities of the Empire of Cynedom**, or simply **Cynedom**, is a kingdom of townships and federations and makes up the West coast of Vista, bordering Nornland on the North and Eucaria on the East, as well as seizing control of a pass to Shevai to the North-East. It is the main setting of Hourglass.

## Geography

Formally two separate countries, the Eversail Treatise, signed in [X], nearly doubled the country's size. This, combined with territories seized in the ongoing Sandstorm War, makes the current territories of Cynedom very diverse. Made up of various mountain ranges, forests, grasslands, and dry chaparrals, Cynedom encompasses many separate biomes.

## Government & Society

The Mage Council and Tandem are Cynedom's Parliament and Elected Monarchy, respectively. See those pages for further details.

Placeholder.

## In Hourglass

Cynedom, its culture, and its notable individuals, play an important part in Hourglass. Syntax Error encounters and interacts with many parts of the kingdom in her travels.
Ruin

A **Ruin**, as it was known to the people of Cynedom, was large, cavernous location where pre-extinction artefacts of cultural, societal, and technological importance were stored as part of the Echo Project. Towns and settlements founded atop or near ruins often absorbed the customs and cultural norms kept intact by inscriptions and artefacts inside the ruins.

The largest of the ruins, the **Great Northern Ruin**, was kept locked from unauthorised individuals with both the Keystone of the Ruins. Within it, a message from Shimon Ishikawa warned all who read it to reject rapid technological advancement, as well as to beware of things that come from the stars. The inner portion of the Great Northern Ruin contained a RFID-controlled lock that would only unlock upon detecting an Hourglass jumpsuit, which would ensure only the future Hazel Everglade could breach it.
NervaNet

The **Nerve Network** (more commonly referred to as the **NervaNet**) is the system through which the Jupiter Colonies perform digital networking. Though initially useful for starting and growing the economy by linking the industries on Jupiter's moons, it would become largely used for leisure activities when Virtual Reality saw significant breakthroughs in the 2200's. It would expand to have over 98% of Serula's population of 500 million as everyday users, and this doesn't factor in the contractors who visit the other moons linked into the network.

## History

The name 'Nerve Network' is based on the initial technology that allowed the user to integrate the network connection into their Bio-Augment Interface, allowing them to interface information using all of their senses. Industries took advantage of this by allowing clients and consumers to trial products, and report with greater accuracy at virtually no manufacturing cost. In the 2130's, its expense and limited interlunar satellite contact saw it used solely for industrial applications.

The turn of the 2200's saw a renaissance of sorts for Serula, and this translated to NerveNet technology. Virtual Reality, while not perfect in replicating real life, was considerably immersive and capable of causing any desired stimuli directly. Infrastructure had improved and prices had adjusted well enough that it had gone from a novelty to a business of its own. By the 2220's, there were public 'Sync Stations' in each residential area.

## Technology

In its earliest prototypes, the NervaNet was capable of being accessed through any standard networking-capable computer. Augmented Reality technology was advanced by the 2100's to provide virtual realism, but was relegated to expensive consumer products that only saw limited use by the most affluent Terran populace.

### Makes and Models

The first consumer hardware made solely for accessing the NervaNet was released in 2183, dubbed the NervaNet Integration Station. It was heavily marketed on its ability to interface with the 'headjack', which was becoming more common amongst the Serulan populace; systems like this were pointed to as reinforcing the practice of such body modifications. While limited in its release due to its small number of services provided, it still proved wildly popular for granting easy access to visceral experiences.

Early models such as the first NIS separated its services into separate sets of hardware necessary to access them. For example, one of the first services was a real-time combat simulator, which employed the use of intravenous equipment that what simulate real adrenaline and pain. These sets of hardware were later marketed as 'cartridges', sold independently and proving to be wildly lucrative.

By the 2220's, NervaNet had made exponential advances, but buying the hardware necessary for accessing the continually expanding bandwidth was proving too prohibitive for public sale. This lead to Sync Stations, where people would bring their own cartridges as well as paying for the use of a device capable of accessing the NervaNet.
Bronze City

## The City of Bronze

### Primary Factions

The Royal Guard, The Mage Council, The Librarians, The School of Magic, The League of Cynedomian Laborers' Guilds

### Exports/ Industries

MetalworksMachinery (particularly clockwork)

Sandstone

## Location Statistics

### Founded Date

The Imiferan Dynasty | 3.47 - 11997 TBEThe First Tandem | 1.33 - 732 E6

### Population

approx. 653,000

**The Bronze City** (historically called by its Senglast name Imifero), sometimes written as just **Bronze City**, is the Cynedomian capital. It consists of an Inner City, which resides on the Isle of Sands, and an Outer City, which stretches out for miles beyond the coast. It is the second largest city in Vista, surpassed only by the Eucarian city of Contiera.
Items

List of items

### **ARENA**

* Arena Conscript
* Arena Guard
* Arena Airborne
* Arena Veteran
* Arena Champion

### **MEDAL**

* Lvl.1 Grit (*Used to upgrade Medals of Commander*)
* Lvl.2 Grit (*Used to upgrade Medals of Commander*)
* Lvl.3 Grit (*Used to upgrade Medals of Commander*)
* Lvl.4 Grit (*Used to upgrade Medals of Commander*)
* Lvl.5 Grit (*Used to upgrade Medals of Commander*)
* Lvl.6 Grit (*Used to upgrade Medals of Commander*)

### **WAR HORSE**

* Horse Coin (*The key resource in warhorse event*)
Unified Martian Colonies

MICHAEL

The **Unified Martian Colonies** is the name given to the collective group of all the colonies present on the planet Mars. It is also used to refer to the government of the colonies on Mars.

## History

The first Martian colony was established in 2069 through a series of publicly funded campaigns towards the ultimate goal of populating Mars, called the *Martian Colony Initiative*. It was successful due to the increasing pressures placed on citizens of the Earth from increasing climate change, deteriorating quality of life, and record overpopulation.
Cat

**Cats** (Felis catus) are small carnivorous mammals indigenous to Earth, and found throughout other worlds such as Europa and Vista. Long domesticated by humans, cats are valued for for their pest control as well as their company. Wherever permanent human settlements are found, cats are likely to be nearby.

## Library Cats

Calligraph, the designated Librarian of Eversail Library, took to taking in rescued and stray cats, eventually having named 12 of them. They can often be found roaming the courtyards, hallways, and even the lower sanctums.

When Syntax Error awakens, the cats serve as waypoints and guides, helping her to traverse new features of the Library as she encounters them. Finding them rewards the player with helpful information, experience points, and even hidden areas. The list of Library Cats are as follows:
The Butterfly Net

The [], also called **The Butterfly Net**, is a device prototyped by Dr. Ishikawa, and later retrofitted for field use by the Three Angels.

Shimon's Net dictates that for every action that contradicts or violates space-time relative to the time traveler's space-time, an equal reaction occurs in the form of molecular stabilization. Some changes may be subtle while also carrying intrinsic potential for timeline contradiction. For example, a certain Austrian youth is inspired to pursue painting in lieu of political extremism. If this were to genuinely happen, the timeline contradiction would pose an immediate threat to the time traveler's health.

The Butterfly Net is used to minimize damage in these cases. Upon detecting a certain speed and intensity of molecular destabilization, the traveler is encased in a protective 'cocoon', and a dormant stasis field 'freezes' the surrounding perimeter, for up to several miles. Within that time, the traveler has limited time to return to their vehicle of time travel and return to their own timeline, before the destabilization caused by outsiders noticing the stasis field irreparably injures the traveler.
Tandem

**The Tandem Office of Cynedom** is the elected monarchy that serves as the executive body of Cynedom's government. Where The Mage Council legislates and writes law, the Tandem approves and enforces that law, as well as having final say on military matters. They also serve Judicial purposes, overseeing the Bronze Court, and passing verdicts and punishments that serve as precedent for future laws.

## Structure

The formation of the Tandem was based on the previous unorganized kingdoms and despots that controlled Bronze City, but was given some rules once The Two Houses of Cynedom solidified their power and agreed to put a stable leadership model into place. Upon doing so, they wrote a series of scrolls that served as a foundation for Cynedomian government. The Scroll of Law, dictating the Tandem, sets 3 main rules:

1. The Tandem, as per its name, shall consist of two appointees; no more, no less.
2. The two appointees shall be joined by matrimony, blood, or binding contract. The bond of these two must be considered in their appointment.
3. The Tandem shall be elected by unanimous vote of both heads of the houses of Cynedom. (note: this was revised to incorporate the Arch-Mages once the Mage Council was founded.

An unspoken rule of the Tandem is that the two monarchs must also be Fey, due to Cynedom's long-standing tradition of being controlled by Fey. Even as humans being members of the Council lost its Stigma and Fey became a minority in Vista, the Tandem was still solely made up of Fey appointees up until the current day.

These rules were meant to create a co-operative office, making the Tandem unique in its ability to make decisions that are considered by two parties rather than by one lone tyrant. This indeed proved to be effective; while there were multiple schisms within the Mage Council over Cynedom's history, the Tandem always managed to bring back order without incident within its own office.

The Tandem also oversees all military operations that represent Cynedom proper. This includes their own personal military force, The Royal Guard, and elite forces such as The Torchbearers. In times of dire need, they may exert executive power and call on Guardsmen of various cities under their power to act as an army, though this has historically been accompanied by times of instability. This helpfully limits the length of times of war, as an unpopular military engagement lasts only as long as a Fey lifespan, ending within 10-30 years.

## In Hourglass

As of the time Syntax Error arrives, the Tandem consists of Briyelli and Dargri, husband and wife. They are notably unhappy with the Sandstorm War, effectively maintaining the stalemate by refusing to move troops further East. This makes them popular with the larger populace that relies on their Guardsmen, but draws the ire of much of the Mage Council.
Metatasium

**Metatasium** is a radioconstitutive element with the symbol **Me** and an EM-R number of 28. It is a glittering metalloid, usually found in a powder form.

## History and Applications

### 23rd Century

Metatasium was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element meitnerium. It was one of the first radioconstitutive elements to be discovered, mostly owing to the relative abundance of uranium.

### Vista

Metatasium is used in Lodestone Teleportation and is thus highly sought-after by the Librarians of Cynedom. Other than its uses in Lodestones, it is used in small amounts in teleportation-based wandcraft and artifice.

## Production

Metatasium can be created from energetic bombardment or radioconstitutive propagation of the element meitnerium, but this process is expensive and wasteful.

Metatasium can be mined in very rare amounts as mineral veins from the earth, and can also be produced through alchemical elemental distillation.
Shaun Du Jean

**Shaun Du Jean** (sometimes written as Sheng De Xiong on certain documents), is the Mayor, Judge, Bishop, and Town Crier of Port Mifune. Due to the rampant corruption in his office, he elects to do most jobs himself, though this takes a toll on his flexibility and his sanity. He is often found in the town square announcing whatever news is important to him, getting heckled by passersby.
Watchdog

## Watchdog Interface

*“Placeholder”*— Watchdog
The **Watchdog Interface**, also referred to as just "Watchdog", is an extremely large operator situated in the planetary core. It is the primary intelligence of the echo station, responsible for keeping the planet in orbit around Georgium, as well as keeping track of the *voice over command protocol* responsible for use in spellcraft.
The Forest

**Breach-DH**, known colloquially as **The Forest**, is a large forested area in an unknown location of a parallel Earth, located somewhere in a neighbouring dimension. It is populated by the enigmatic Shircal, and mostly resembles a terrestrial forest save for a few alien features.

Since the dimensional breach that connects the two dimensions between The Forest and Earth together is inaccessible by humans, much of The Forest is unknown to humanity, and most of it is superficial observations.
Magic Schools

**Magic Schools** are institutions in Cynedom that gauge and train magic practitioners to become mages. Each school focuses on a certain aspect of magic, and will determine whether or not one can be considered a Master of each of these styles.

When the Librarian Guild started spreading, the two groups found a mutually beneficial arrangement in settling their bases of operation together. As such, the 13 Magic Schools correspond with the 13 Libraries.

## Locations

* School of Impulse - Eversail
* School of Power - Cobblestone
* School of Space - Kanina
* School of Fire - Syltse
* School of Substance - Kobalta
* School of Earth - Sandstorm
* School of Energy - Outer Bronze City
* School of Life - Sanctuary
* School of Exchange - Port Mifune
* School of Creation - Vayer's Cove
* School of Movement - Manifest
* School of Destruction - Sunfall
* School of Magic - Inner Bronze City
The Absolution

*“Hello, doctor.”*— The Absolution
**The Absolution** is a gigantic mechanical construct that takes up most of the subterranean chasms throughout the Inner Sanctuary Tombs. While its core is controlled by the main machine, the Absolution prefers communicate through a levitating figure of a metal angel.

The Absolution attacks through barrages of electric bolts, debilitating electromagnetic waves, and can also call upon unending waves of lesser mechanical constructs. On top of this, the Absolution also has a staggering health pool, though it does not have any particular form of defense other than the ability to rapidly summon enemies to its aid.

The Absolution symbolises Syntax Error's hubris and pride, and how her experimentation and betrayal of MICHAEL resulted in the extinction of humanity.
Adamant

**Adamant** is a radioconstitutive element with the symbol **Ad** and an EM-R number of 21. It is a dull, pale green metal, and is renowned for its molecular indestructibility, making it the perfect choice for applications where incredible resistance to force is important.

Despite being exceptionally hard, adamant is no less susceptible to heat than common iron, and can be readily melted down for forging. This makes tools of adamant easily damaged by heat.

## History and Applications

### 23rd Century

Adamant was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element nobelium. Its curious properties were noted, and were occasionally used in high-strength materials, but its scarcity and difficulty to create limited its applications.

### Vista

Adamant is a popular, albeit difficult, end-point for alchemical distillation. It is used in creating tools and armor that are highly resistant to breaking, and is frequently alloyed together with mundane metals to increase their material strength. Adamant is not recommended for use in anti-mage equipment, as being hit by energy bolts while wearing armor made from adamant can cause bursts of radioconductive activity strong enough to instantly incapacitate the wearer.

Aside from its military use, it is used in high-strength material applications, reinforcing, and in spellcasting.

## Production

Adamant can be created from energetic bombardment or radioconstitutive propagation of the element nobelium, but this process is expensive and wasteful. Adamant can be mined in very small amounts as metal veins from the earth, and can also be produced through alchemical elemental distillation.

## Crafting

Adamant classifies as a *metal* crafting component, and requires the second-highest forge level of **infernal**. It can be distilled from a **nuclear** chemistry station. Because of this, it can only be crafted in the second half of the game, and is primarily found as treasure or loot before this point. Adamant is also the chief component required to upgrade the forge to its last tier, **adamantine**.

Adamant's unique material trait, *indestructible*, causes health to regenerate after being attacked. Taking direct damage causes it to regenerate back in full over a period of 1HP per second, which increases to 2HP/3HP per tier of the trait. *Indestructible* will not regenerate back damage suffered from poison or fire, and will additionally not regenerate damage caused by being hit by magic attacks like *rend*.

## Trivia

* Adamant has historically referred to anything exceptionally hard, usually diamond. Adamant, or any variation of its spelling, has frequently appeared in fictional works to represent a material of exceptional material toughness or hardness.
Spellworking

**Spellworking**, also known as **Enchantment**, is the branch of magic dedicated to the creation and study of enchantments. Enchantments are created through radioconduction into the element *lyssium*, which is capable of trapping a radioconductive effect into or onto the surface of mundane matter. Spellworkers use specialised tools called *veinlayers*, short rods similar to wands, to project "veins" of radioconductive energy onto mundane objects in combination with a specialised wand core. This process traps a radioconductive effect into, or onto the surface of, a mundane object, allowing it to perform or act outside its general scope of use.

## History

The source as to the discovery of spellworking is historically uncertain. Radioconductivity was first experimented on to a major degree by the Vistans thanks to Vista's artificial abundance of radioconductive materials, which is the most probable course from which the properties of lyssium were discovered. Spellworking became one of the three major branches of magic practise, the other two being spellcrafting and spellcasting.

Spellworkers often work very closely with non-mages, such as soldiers and other warriors. Spellworkers are able to enchant weapons and armor with a wide variety of effects, such as making swords constantly emit burning heat.