Organizations

## General:

This section is a listing of neutral organizations in the galaxy, that while independent, cooperate with the civilizations in the Haafingar Quadrant.

## I.N.L.E.D.

Also known as the Inter-Stellar Law Enforcement Division, it was founded nearly three hundred years ago as part of a joint venture between the major civilizations of the Haafingar Quadrant.  While initially starting as only a neutral meeting ground between the civilizations, the passing decades have led to the INLED becoming an independent entity that operates in every civilization.  INLED is well funded through customs, confiscation of contraband goods, and other means.  INLED also serves as a way to foster cooperation and peace between the four major civilizations, though this at times can be difficult to do.

INLED is a mult-racial group whos authority is respected by most people, and operates a large fleet of custom built ships that were jointly built by the four major civilizations.

* Ships

## I.S.M.

Inter-Stellar Mining is the single largest mining coporation in the galaxy that operates not only in the Haafingar Quadrant, but also in the Hjaalmarch Quadrant.  Thanks to their ties with the civilizations of the Haafingar Quadrant, and with various mercenary groups in the Hjaalmarch Quadrant, I.S.M. remains largely unmolested by pirates, raiders and bandits.

I.S.M. operates a large fleet of vessels that are geared solely towards mining and the transporting of metal, minerals, ice, and gases.  It is also the only organization that is given the location of INLED's secret shipyards.  I.S.M. also markets their vessels to smaller companies and the larger civilizations in the galaxy.

Their ships are durable, rugged and reliable, which keeps them in high demand.

* Ships

## Adventurer's Guild

While the Adventurer's Guild has its headquarters on the Caledonian homeworld of Caledon, it has many branches spread throughout the civilized corners of the galaxy.  These branches one and all answer to the Guild Master on Caledon, but in large part, are largely independent from each other.  Though because the guild has gotten so big, the Guild Master cannot handle everything, so the many individual branches answer to regional headquarters who oversee several dozen individual branches.  Those regional branches then answer to sector headquarters who in turn finally answer to the main branch on Caledon.

The Adventurer's Guild also serves an important role by taking the pressure off of local authorities by monster hunting, material gathering, escorting people and caravans, and most anything on planetary surfaces, allowing the local authorities to focus on more vital tasks.  The Adventurer's Guild makes sure that those liscensed with it get a place to eat, sleep, cash in loot from monsters they have killed, insurance, a private treasure chamber to store their money in, and other essential services.  Thanks to the Adventurer's Guild and its adventurers, they have helped civilization spread throughout the Haafingar Quadrant, and even into the Hjaalmarch Quadrant.

## Galactic News Network (GNN)

Welcome to Galactic News Network.  My name is Mizhir Exodus, host of The Scope here on GNN.  I will provide all the news and updates on major events in the galaxy.