NWN Secret World Wiki/Commander

# Commander

Amidst the mundane world, human beings have no more formidable weapon than sheer willpower. Add a drop of Anima and anyone who knows how to inspire and command becomes a sheer force of nature. The Faction's Commanders are such a force.

*Class Type:* Tank/Support
*Hit Dice:*  10 Per Level
*Weapons:* Medium
*Armour:* All
*Shields:* Light, Medium
*Attack Bonus:* Full
*Highest Save:* Fortitude

## Ratings

*Damage:* 2
*Defense:*  5
*Support:*  7
*Control:*  1

## Class Abilities

*Level 1:* Veteran Tactics
*Level 2:* Weapon Mastery I: Medium
*Level 3:* Battle Brother
*Level 4:* Sabotaged Effort
*Level 5:* Coordination
*Level 6:* Weapon Mastery II: Medium
*Level 7:* Inspiring Presence
*Level 8:* Sure Strike
*Level 9:* Rallying Cry
*Level 10:* Overwhelming Will

## Ability Details

Veteran Tatics ====
**Type:** Tactic

**Stamina Cost:** 5

      The Commander's instructions help allies resist supernatural effects as they face the horrors of the secret world.

While within the Commander's aura, allies gain resistance to all energy damage equal to 10% plus the Commander's Constitution modifier.

Your Battle Brother receives 150% of the damage resistance.

*Only one aura can be active at a time.*

*Does not stack with the same aura from other Commanders.*

Weapon Mastery I: Medium
      Increases all attack rolls with this weapon type by +2.

Battle Brother
**Type:** Tactic

**Stamina Cost:** 1

      The Commander chooses an ally as their Battle Brother, giving them bonus effects while within the Commander's auras. The bonus effects change depending on the aura the Commander has active.

Sabotaged Effort
**Type:** Tactic

**Stamina Cost:** 5

      The mere presence of a Commander is enough to cause enemies to fumble and lose focus. While within the Commander's aura, enemies lose -5 Armour Class, and -2 attack and damage.

Your Battle Brother receives +2 Armour Class, attack, and damage.

*Only one aura can be active at a time.*

*Does not stack with the same aura from other Commanders.*

Coordination
**Type:** Tactic, Debuff

**Stamina Cost:** 4

**Focus Item:** Cloudy Alchemite

      Coordinating the strikes of their allies, the Commander causes a target enemy to take 10% increased damage from all sources for the duration.

      Increases all damage with this weapon type by +4.

Inspiring Presence
**Type:** Tactic

**Stamina Cost:** 5

      The Commander's presence calms allies and provides confidence in the heat of combat. Every six seconds, the Commander and allies recover hit points equal to the Commander's Constitution modifier. The amount recovered increases by 1% per percent of the recipient's missing hit points.

Your Battle Brother receives 150% of the healing amount.

*Only one aura can be active at a time.*

*Stacks with the Inspiring Presence aura of other Commanders.*

Sure Strike
**Type:** Assault

**Stamina Cost:** 6

**Focus Item:** Honed Alchemite

      Strike with an assault of well-aimed stabs, dealing 112 piercing damage to enemies in a frontal cone.

Rallying Cry
**Type:** Tactic, Buff

**Stamina Cost:** 8

**Focus Item:** Cloudy Alchemite

      The Commander lets out a powerful shout to boost the morale of their forces, granting 50 temporary Hit Points to themselves and allies for the duration.

Overwhelming Will
**Type:** Tactic

**Stamina Cost:** 5

**Focus Item:** Cloudy Alchemite

      With near supernatural will, the Commander can exert domination over their enemies. While within the Commander's aura, enemies have their movement speed reduced by 50%. Enemies also suffer 20 sonic damage every six seconds.

Your Battle Brother receives +10 to all saves.

*Only one aura can be active at a time.*

*The slow effect does not stack with other Commander auras.*