Record Team

> *"The department in which everything that occurs in the company is recorded. There are endless pages to be filled, but the last is always empty. The contracting and promotion of employees is decided by their records and assessments, so the employees always try to get on the good side of those who work in the Record Team; no one knows when [Record Deletion] will take place."*
> - Description
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The  ****Record Team Department**** is one of the two Departments that can be unlocked from Day 36 after getting a checkpoint, located on the bottom layer, Atziluth. This department is connected with  Welfare Team on top and with  Architecture Team on bottom with elevators at the left side of the Main Room. From day 50 and onwards it will be connected with Carmen's Room at the right end of the hallway, thus providing a shortcut to the  Extraction Team. It contains 1 Main Room, 1 elevator and 1 hallway. Hokma is the Sephirah of this department.

The Main Room is the only one in the department. Employees will start and wait there for instructions from the player and to  heal any wounds.

The Agents will wear  light gray shoulder bands with the letter 'H' on them. The Clerks will wear light gray suits with gray cloud pattern and dark gray pants. The Team's Main color is **Gray**.

The Missions of this department are focusing on training Agents with 100+ Stats.

## Department Functions

The Department Functions increase every Stat for all employees.

**Office Worker Effect**: Increase every  Stat for all Employees by the percentage of Clerks alive and sanity of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

**Level 3**, 100% ~ 80% Clerks/Office workers alive/sane:  Fortitude,  Prudence,  Temperance and  Justice of all employees in the facility increased by +3

**Level 2**, 79% ~ 50% Clerks/Office workers alive/sane:  Fortitude,  Prudence,  Temperance and  Justice of all employees in the facility increased by +2

**Level 1**, 49% ~ 30% Clerks/Office workers alive/sane:  Fortitude,  Prudence,  Temperance and  Justice of all employees in the facility increased by +1

**Continuous Service**: Increase every  Stat of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.

**Captain**, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time):  Fortitude,  Prudence,  Temperance and  Justice increased by +6

**Level 3**, Agent assigned for 7 or more days in a row:  Fortitude,  Prudence,  Temperance and  Justice increased by +4

**Level 2**, Agent assigned for 3 ~ 6 days in a row:  Fortitude,  Prudence,  Temperance and  Justice increased by +3

**Level 1**, Agent assigned for 1 ~ 2 days in a row:  Fortitude,  Prudence,  Temperance and  Justice increased by +2

## Missions

 **"The Virtue of Governance"** | *"What is rationality? We see and analyze through the eyes of rationality; however, its prowess and usage differs from person to person. Crude prudence blinds you to your true worth and the circumstances around you, and excessive prudence morphs into a knife that cuts you. You must be soundly rational when you observe this world and its people."* | "Clear the day with 5 or more employees whose Prudence is 100 or higher"
 **"The Virtue of Creation"** | *"All humans are born with desire; what is important is how it is controlled. It is not simply a problem of the individual. One’s desires greatly affect how they see the world, and how they perceive the people in it. To hear and see only what one wants to hear. What is truly needed for humans is to tune the desires between oneself, others, and the world, perhaps. If we can attain that balance, it may be possible for us to give birth to great things."* | "Clear the day with 8 or more employees whose Temperance is 100 or higher"
 **"The Virtue of Soul"** | *"Do you believe in the existence of the soul? I do. I also believe that the soul itself is the reason for one’s existence. But then, is there a perfect soul? I personally think otherwise; however, one can only infinitely close in on that perfection. That process in of itself is an endless ocean of agony. At the end of such effort, I expect that we will be able to make valuations of everything with utmost correctness."* | "Clear the day with 10 or more employees whose Justice is 100 or higher"

## Researches

The Record Team has researches that increases the maximum value of the Agent's Stats. These are:

**Limit Break: The Virtue of Protection:** Limit on employee's  Fortitude is increased to 120.
*"The limit upon Fortitude will be heightened beyond current records."*

**Limit Break: The Virtue of Governance:** Limit on employee's  Prudence is increased to 120.
*"The limit upon Prudence will be heightened beyond current records."*

**Limit Break: The Virtue of Creation:** Limit on employee's  Temperance is increased to 120.
*"The limit upon Temperance will be heightened beyond current records."*

## Trivia

* This and the  Extraction Team were the first departments to be added after the Legacy version.
* The Continuous Service bonus of this department is the same as that of the  Central Command Team, but with slightly better stat increases.
* The giant clocks found in the background of the department resemble the clock which tolls whenever WhiteNight creates an Apostle.
	+ This resemblance is more apparant during Dialogues with Hokma, where the clocks' details, gray flourishes, and red highlights are more clearly shown.

## Gallery

Agent's shoulder band of Record TeamClerk's uniform of Record TeamRecord Team's armbandHallway