Silas (B20)

## Overview

Written by: Basil

Silas is an interesting aggro MC- He can only buff other allies, and very specific ones at that, and his movement skill is more of a midrange ability than aggro. So how is he aggressive? Since his skill 1 decreases his Class Change cost, he can play a few 1 costs or a 2 cost on promo turn to speed things up. He can also take advantage of some quite powerful Black/White low costs, one of which can be 80 base with his buff and the other swings for 70 with range with his buff. Lastly, he relies on the tried and true white aggro package with Oboro and some archers early and Ryoma and Mamui in the late game.

## Gameplan

Following the typical white aggro gameplan, you're looking to play low costs early and swing face to put pressure on the opponent's MC while also milling cards. You want to specifically mill Oboro 4(3) so that you can play Oboro 1 and refill your hand ASAP, since she is going to be pretty much your only bond spender. You also have a chance at hitting a kete, which you should always take since it gets you closer to your powerful turn 5 with Ryoma and Mamui 6(5).

On your promotion turn Silas only costs 1 to Class Change, so you'll want to also deploy more 1 costs or a 2 cost depending on what you have. Ideally, you can deploy Oboro 1 with Oboro 4 in the retreat and either Takumi 1 or Corrin M 1- Takumi buffing Oboro or Corrin being able to be 60 or 80 with Silas's buff depending on your number of face-up orbs.

By turn 4 you should have gotten Oboro out and drawn as many cards as possible with her, which hopefully set you up for turn 5 Ryoma and Mamui 6(5). Ryoma will deploy Mamui, swing and draw a card, then Mamui can pick up a bond (usually a crit for some low cost in hand) and deploy low costs that have crits to hopefully push for lethal. If they live, you should still have a decent amount of fuel and can even protect your board by hiding it in the back line behind Silas, making it annoying to clear.

## Strengths & Weaknesses

**Strengths:**

* Can get ahead on board early due to his lower CC cost
* His buff enables some hard hitting low costs
* Having more allies allows you to protect your board in the back line each turn

**Weaknesses:**

* Buff is very restrictive on who it can be used on
* Doesn't do much on his own, needs a board
* Can't hit 80 + 20 without help

## Key Cards

### Oboro 4 & 1

Oboro is one of the biggest reasons white aggro works- She is efficient 1 for 1 card draw you can spend all your bonds on at once, giving you a huge boost in cards when you might otherwise run out. You also only need the 1 cost in hand and the 4 cost in retreat for her to work, so she is extremely cheap to deploy for what she does, and on top of it all she can be 80 base as long as you have an archer on board.

### B22 Corrin M 1 & B15 Lilith 2

Corrin is the perfect 1 cost for this deck. He can flip up orbs early game by hitting face or clearing enemies, and once you have 2 face-up orbs he is 60 base. When you buff him with Silas then, he becomes an ***80 base*** 1 cost. He is also a dodge / crit for Corrin 6(5), making him more difficult to clear. On top of all of that, he even has hero emblem for black and white, adding the chance to blindside your opponent with a double break.

To help enable Corrin's 2 face-up orb requirement, Silas will also typically run Lilith. She flips up orbs to swing for 50 with range, but adding in Silas buff she swings for 70, which is great for a 2 cost card.

### Top end (Ryoma & Mamui 6(5))

Ryoma and Mamui are the classic top end for white aggro- turn 5 play Ryoma, tap some low cost from a previous turn to deploy Mamui, Ryoma swings and draws a card, Mamui can pick up a bond and deploy low costs if needed. You can use the bond pickup to grab a Ryoma you bonded in the early game and do it again next turn, grab a crit for something in hand or on board, or even just a Mamui dodge to make him more annoying to deal with. Even if you don't win the game the turn these guys come down, they will do a lot of damage and set you up to continue pressuring the opponent.

## Sample Decks

Basil's Silas
4 Silas, A True Friend Forever
3 Silas, A Deep Friendship Renewed
4 Silas, The Day of the Oath
4 Oboro, Matching Ponytail
4 Oboro, Stunning Spear Maiden
4 Ryoma, Brave King of Dawn Walking with the Dusk
3 Corrin (Male), Divine Son of the Dazzling Dawn Dragon
4 Corrin (Male), Prince of Hoshido and Nohr
4 Lilith, Guardian Dragon of the Astral Plane Castle
2 Shigure, Son of the Azure Songstress
4 Kana (Female), Dragon Princess
2 Automaton, Clockwork Contraption Child
4 Takumi, Young Prince of Hoshido
3 Peony, Sweet Dream-Bringing Lass
1 Jakob, Yes, Your Highness
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