1st Generation Sentinel (Canon)/Unbacked0

## Summary

The 1st Generation Sentinels are a group of three robots used by Nenji Ogata, Ei Sekigahara and Takatoshi Hijiyama in order to fight back against the Kaiju.

## Powers and Stats

**Tier:** At least **8-B**

**Name:** 1st Generation Sentinel

**Origin:** 13 Sentinels: Aegis Rim

**Age:** Unknown

**Classification:** Giant Mech

**Wielders:** Nenji Ogata, Ei Sekigahara, Takatoshi Hijiyama

**Powers and Abilities:** Superhuman Physical Characteristics, Large Size (Type 1), Inorganic Physiology (Type 2), Teleportation (Sentinels are able to teleport to their pilots and to other Sectors), Explosion Manipulation (With Missiles), Electricity Manipulation, Magnetism Manipulation, Paralysis Inducement (With EMP Attractor and EMP Surrounding), Heat Manipulation (With Anti-Air Defensive Flares), Statistics Amplification (With Hyper Condenser, Limiter Removal, Defence Mode and Composite Ceramic Armor)

**Attack Potency:** At least **City Block Level** (Can destroy Hi-Quads and Terra Carriers which are far larger than entire city blocks)

**Speed: Superhuman** movement speed (Sentinels are able to travel across city blocks in a few seconds), **Higher** with Limiter Removal (Using Limiter Removal makes the 1st Generation Sentinel three times faster), **Supersonic** movement speed with Tackle (While using Tackle, the 1st Generation Sentinel charges forward at Mach 1.47), **Subsonic** attack speed with Anti-Ground Multi-Lock Missiles

**Lifting Strength: Class M** (A 1st Generation Sentinels weigh upwards of 22,000 tons and are still able to easily move around)

**Striking Strength:** At least **City Block Level**

**Durability:** At least **City Block Level**, **Higher** with Defence Mode and Composite Ceramic Armor

**Range:** Standard melee range to Tens of metres

**Weaknesses:** None Notable

**Notable Attacks/Techniques:**

* **Rush Attack:** The Rush Attack is an attack where the 1st Generation Sentinel rushes toward an opponent before rapidly punching them.
* **Leap Attack:** The Leap Attack is an attack where the 1st Generation Sentinel uses rocket boosters to launch itself into the air before crashing down on top of an opponent.
* **Tackle:** The Tackle is an attack where the 1st Generation Sentinel charges forward towards an opponent at Mach 1.47 to damage whatever opponent it hits.
* **Demolisher Blade:** The Demolisher Blade is an attack where the 1st Generation Sentinel uses its steel-blade cutters that spin at high speeds to cut through hardened rocks with ease, however, it generates an intense heat so it needs a highly effective liquid-metal coolant to prevent the blade from melting the Sentinel.
* **Anti-Air Defensive Flares:** The Anti-Air Defensive Flares is an attack where the 1st Generation Sentinel launches out a barrage of super heated flares into the air, burning up aerial opponents and projectiles.
* **EMP Attractor:** The EMP Attractor is an attack where the 1st Generation Sentinel unleashes an electromagnetic wave that stuns all nearby opponents.
* **EMP Surrounding:** The EMP Surrounding is an attack where the 1st Generation Sentinel unleashes an electromagnetic wave around the Sentinel, shutting down all nearby machinery.
* **Defence Mode:** The Defence Mode is an attack where the 1st Generation Sentinel uses its movement energy to form an electromagnetic armour to increase the 1st Generation Sentinel's defences but reduces its speed.
* **Limiter Removal:** The Limiter Removal is an attack where the 1st Generation Sentinel increases its speed up to three times for a short period of time.
* **Counter:** The Counter is an attack where the 1st Generation Sentinel takes a stance where it focuses on delivering a counterattack to an opponent after they hit it.
* **Forced Cooling Device:** The Forced Cooling Device is an attack where the 1st Generation Sentinel cools down all of its systems, allowing it to reuse all of its attacks again.
* **Anti-Ground Multi-Lock Missiles:** The Anti-Ground Multi-Lock Missiles is an attack where the 1st Generation Sentinel launches a barrage of homing missiles up into the air and down onto opponents on the ground.
* **Hyper Condenser:** The Hyper Condenser is an attack where the 1st Generation Sentinel uses the condenser inside of its body to increase the damage it deals with its weapons.
* **Composite Ceramic Armor:** The Composite Ceramic Armor is an attack where the 1st Generation Sentinel forms defensive armour around its body, protecting it from damage and especially against energy blasts, piercing weapons and explosive rounds.