FG 42 II

* FG42 II
* Scope Mount

> "The Modell II has a improved muzzle break and butt stock, which reduces its recoil."
>
> - In-Game Description

## FG 42 II

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

40 rounds (2 Magazines)
60 rounds SAP (3 Magazines)
80 rounds LAP (4 Magazines)

## Miscellaneous

### Action

Gas-Operation

The **FallschirmjägerGewehr 42 II (FG-42)** is a German Select-Fire Rifle part of the Berlin Axis' arsenal. The Type F (sometimes called Modell II) FG 42 featured an increased rate of fire, it used a wooden buttstock, and had improved bayonet retention. The grip was changed to a much more orthodox vertical design, and the bipod was moved from the midpoint of the barrel out to the muzzle. An adjustable gas regulator was also added.

## Overview

The **FG-42 II** , just like its predecessor is superb in every category. Eliminating squads with ease, now even easier due to the lower vertical recoil. Unlike the AVT 40, it doesn't have an additional magazine and isn't set to automatic by default.
Regardless of not having those improvements, it is still a top tier weapon for both player and bot usage.
Just like the other select fire weaponry available, it can be used as a rapid firing semi-automatic just fine since the rate of fire isn't limited by the semi-auto nerf, and the fact it doesn't have noticeable recoil complements using it as a semi-auto.

### **Pros**

* 12 damage, allowing it to be competitive at every range.
* Close quarters powerhouse.
* Even less vertical recoil which makes it extremely easy to control, with the same negligible horizontal recoil.

### Cons

* Still having only 1 reserve mag, large ammo pouches are mandatory, bots are not affected by reserve ammo, no need to worry about them only having 20 bullets to use, still need to worry about having less than 40 bullets total though.
* Moderate shot dispersion of 0.42; has a heightened chance to miss at longer ranges.
* Not set on automatic by default, bots will need to be their weapons set manually, otherwise they may not use it to the fullest potential.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~710 Shots Per Minute

**Vertical Recoil -** 40

**Horizontal Recoil -** 10

### Upgrades

 2nd Upgrade
-15% Vertical Recoil
 3rd Upgrade
-15% Shot Deviation

> "The Modell II has a improved muzzle break and butt stock, which reduces its recoil."
>
> - In-Game Description

## Statistics

### Max Ammo Carried

40 rounds (2 Magazines)
60 rounds SAP (3 Magazines)
80 rounds LAP 4 Magazines)

## Miscellaneous

### Action

Gas-Operation

The **Sniper FallschirmjägerGewehr 42 II (FG-42)** is a German Select-Fire Rifle part of the Normandy Axis' arsenal. The top of the receiver of the FG 42 was specifically machined with a long dovetail type base designed to accept telescopic sight mounts. The scope mount featured locking lever(s) that allowed quick installation and removal of a telescopic sight depending on the specific combat scenario; general combat or in a limited sniping role. The telescopic sights used on the FG 42 were either the ZFG-42 or the ZF-4.

## Overview

The **Sniper FG 42 II** doesn't do anything the normal unscoped variant doesn't do already, it doesn't have better damage dropoff or any other noticeable difference.

Given the shot dispersion, the scope really makes it obvious, which makes it a bad sniper weapon at long ranges, it is highly recommended to take off the scope and use it as a unscoped weapon.

### **Pros**

* Much better than the FG 42 once the scope is taken off.

### Cons

* Not set on automatic by default.
* Sniper bots will perform way worse than rifleman bots, making this a player only weapon.
* The scope really shows the dispersion, it is highly recommended to take it off.
* Still having only 1 magazine in reserve.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~710 Shots Per Minute

**Vertical Recoil -** 40

**Horizontal Recoil -** 10

### Upgrades

 2nd Upgrade
-15% Vertical Recoil
 3rd Upgrade
-15% Shot Deviation