Magic

refers to the manipulation of mana stored in the body to generate supernatural effects known as Magic Spells.

## Mana

Magic requires an energy source in order to produce its effect in the world. **Mana** is the natural energy source for employing and invocation of magic.

All living beings existing in the World innately have mana in their body. Souls normally dissipate into mana after death and can get reincorporated into the environment.

Mana or magical power reserve of a person is generally believed to be inherited and the amount one has is determined at birth. Due to the existence of individuals with the Laplace Factor (such as Rudeus, Sylphy) having enormous amounts of aggregate mana that increased since their birth, they were considered to be the only exception. This is later proved to be incorrect and not linked to the Laplace Factor. All people are capable of increasing their aggregate mana amount by stimulating their mana from a young age . The ability to learn silent spell-casting is also linked to young age.\

## History

### incantations:

In this method, one recites a set of words to cast a spell. Incantation acts as an activation trigger for spells, where uttering the words would create the effect without having to focus on the Mana coursing through one's body. As such, incantations are much less flexible than silent spell-casting due to a restricted amount of control one has while tuning the magic.

Incantations are the common method for casting spells as it is relatively easy to use. A magician typically uses incantations from when they were a beginner all the way to when they became a master.

### Magic circles:

nvented by Demon Empress Kirisis Calisis, this method, it involves one inscribing patterns using a specialized ink or carved patterns to cast a spell. Magic circles cast the inscribed spell at a predetermined power whenever mana is poured into it. Because of this, magic circles have the least flexibility of all spell-casting methods, albeit being the easiest and fastest to use.

Earlier, magic circles were widely used until one magician succeeded at greatly shortening incantations. But for the more complex rituals involved in Summoning magic, where greater efficiency wasn't attainable, magic circles remained the primary means.

### Combined magic:

Melded Magic or Combined Magic is magic where the caster uses consecutive spells to alter or enhance the effects of a single spell. Spells such as Dry Steaming (Wind and Fire) and Frost Nova (Wind and Water/Ice) are examples of melded magic. Melded magic is exclusive to attack magic; these are familiar and easy to piece together with basic knowledge of science.

### shortened incantations:

shortened incantations are very similar to conventional spell-casting; the caster recites a predetermined set of words corresponding the magic they are using. With shortened incantations, as used by Roxy and Rudeus, cast times and flexibility are drastically improved over conventional casting. The casting of melded magic also becomes much easier due to the reduced downtime between incantations.

## Silent Spell-casting

Silent spell-casting or Incantation-less spell-casting involves the caster manipulating mana itself in order to produce the desired effect. This method, unlike incantation and magic circles, does not require preparation for invocation as the caster only needs strong imaginative power to mold mana to their will.

It follows a process the caster calculates in their mind: First, the caster calls forth the shape of the spell they wish to use. Next, there is a window of time where they can add additional magical power to impact its size. Third, the velocity of the spell with which it will travel is adjusted. Finally, the caster releases the finished spell from their hand.

Silent spell-casting is a particularly unorthodox method of performing magic for almost no mages are able to completely skip the incantation. Since the process is convoluted and relies heavily on the caster's understanding of the spell, this method of spell-casting is not formally taught anywhere. Though even the most accomplished mages are not capable of this feat, it has been conjectured that this method can be taught during childhood as young minds are more flexible to pre-determined concepts of magic.

## Types

emmiter/ caster

* fire
* water
* air
* earth
* etc
* acid
* black
* nature
* paper blizard
* shadow
* smoke
* urumi

transformation magic

* animal
* mythical animals
* ancient animals
* disguise
* hidden

protective magic

* Healing
* detoxification
* protection (barrier, sealing barrier)
* buffs (speed, power)
* flight
* sealing

unique

* teleport
* time
* electric
* howling
* distrub
* nuclear
* gravity manipulation
* time travel
* hyponsis
* foresight
* summoning
* Ars Magia
* Seith Magic
* magic card

lost/ancient

### Schools of Magic

* Destruction
* Illusion
* Conjuration
* Divination
* Charm
* Alteration
* Abjuration
* Evocation
* Transmutation

### Types of Magic

* Pyromancy
* Necromancy
* Potions & Poisons
* Enchantment
* Elemental
* Chaos
* Wild
* Astrology
* Alchemy
* Sorcery
* Herbology
* Incantation

* lost/forgotten magic

see **spells**

* Caster Magic
* Transformation
* Protective Magic
* Unique Magic
* Lost Magic

**Acid Magic**
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**Aera**
File:Âge Seal activated.png

Template:Transformation Magic

Template:Protective Magic

{{Unique Magic}

Template:Lost Magic

}
## Magical components

Often components are required to cast spells or to create magic potions. These components may be an item such as a specific herb, they may be physical such as a unique hand gesture, or they may be something else such as a rare alignment of planets. The rarity of such components can be used to great effect. See **Spell & Potion Components**

## Magical Items

Magical items may exist either because they possess inherent magical qualities or because they have been imbibed with them through a process such as enchantment.

**Common Magical Items**

## Magic ranks

- Rankings are general, typically according to the amount of mana necessary to cast the spell. In several occasions, such as with Badigadi and Orsted, Rudeus's magic is considered to be of a higher rank despite using lower ranked magic as the base.

- It has been stated that only 1 in 20 people is born with the capacity of using mana and of those, only 1 in 20 is capable of learning how to master it and becoming a mage. However, only 1 in a 100 of those is actually capable of becoming an advanced magician in only 1 element.

-However, it should be noted that it has been implied that the rankings are a measure of skill rather than power. Paul was stated to be an advanced ranked warrior on all 3 sword styles but Rudues also stated that he was as strong as a saint rank warrior. Ruijerd also proclaimed himself a king rank warrior but he was also compared by other warriors of having the capabilities of a North Emperor.

https://mushokutensei.fandom.com/wiki/Magic\_Spells

## notes

questions to ask yourself about magic system

1. how is it learned
2. how is it accessed
3. does it have a will on its own
4. is it restricted to space and time
5. what does avaliable magic do
6. how does it relate to the character, plot, theme of the book
7. what is the cost of magic
8. what can it no do
9. how long does it last
10. who can use it
11. how do others react to it
12. why haven't people taken over the world

### coping with magic

In worlds where magic is common, people will have adapted to its presence. These adaptations will be specific to your world and will be some of the most important worldbuilding details to explore.

* If gold can be created at will, how does the economy function? ( users that can create gold at will are extremely rare, even if theres one exist, there are different types of currency used throughout the world)
* If magic users can teleport or unlock doors, how are they jailed? ( guards to patrol and will have magic barriers and vibrations )
* If items can be teleported, how does this change the transportation industry? ( would change abit but not much as not many people can teleport items and transportating large or numerous amounts will be hard on raw magic, so air like hotair balloons, airships,ships , carriages, wagon, train )

For any magical element you introduce, consider the impacts it will have on all facets of your world.

### Teaching Magic

If magic is something that can be taught or if it is something that magic users can be trained in, then your world might employ methods to do this. How is magic taught in your world? Is there a system to pass on this knowledge or perfect this ability? Schools, universities, or a master and pupil dynamic are all common arrangements in worlds that contain an element of magic.

### Manifestation of Magical Power

In your world people or animals are born with inherent magical abilities. However they need to learn how to control magic through rigorous study.

* birth
* teach
* training