recursal/Fanatic-Fandom huggingface dataset:
Animación completa vs Limitada

**Animación completa**: Es aquella en la que los **trazos son finos** y el nivel de **detalle** es muy alto, por lo
que la calidad de la animación también lo es. Muchas películas de **Disney World** son ejemplos claros, como*La Bella y la Bestia*, *Aladín,* *El Rey León*, etc.

Generalmente se anima en unos o en doses.  Es el estándar de la animación estadounidense para salas de cine y largometrajes europeos.

**Animación Limitada:** es un proceso de producción de dibujos **animados** que simplifica los movimientos, descomponiéndolos en varios niveles. Este sistema permite acortar los tiempos y costos de producción de una serie **animada**.

La animación limitada permite el uso de **dibujos realistas, arte abstracto y simbolismos** para crear movimientos limitados que tienen el mismo efecto narrativo que una producción de animación total.

Un ejemplo de los más famosos es "Los picapiedra"
Carthaak Prison

Carthaak Prison is a medium security labour camp located on the edge of the Meerfan Desert, on the continent of Punta. At this site prisoners are sent underground to mine precious spider silk which is used to make heavy armour for the Imperial Heavy Infantry regiments. Working at Carthaak mine is exceptionally dangerous as both the giant spiders and parasitic worms pose lethal threats. The Imperial Judicial system's struggle with keeping Carthaak Prison occupied is best summed up with the now common phrase "penny for your life". Even the smallest of crimes in The Empire tend to result in a lifetime sentence.

Carthaak Prison is a walled compound surrounding a large man made mine shaft. Only one wooden lift suspended by rope carries prisoners up and down the main shaft which leads to a combination of man-made and spider dug tunnels crisscrossing deep underground. The compound is quite extensive consisting of a number of buildings including a library, food gardens, guard barracks, prisoner housing, a recreation area, the Warden's Residence, and the Prison Mage's Residence. The Prison is constantly in construction and the existing buildings are often changing. The compound is only moderately guarded as escape is generally considered impossible. The desert and dangerous fauna strongly discourage escape attempts.

The current Warden of Carthaak is an older Ork name Grakk Ironhide. Orks being a rare sight in the Empire, his appointment is unusual.

The current Mage in Residence is an ancient wizard who goes only by the honorific title of "Master".
Diseases of this Galaxy

## Date Started 6/4/2017

**Diseases of Magic User**

'*Spontaneous Combustion'***- When a Magic User refuses to use his/her Magic, the Magick builds up inside of him/her. If the Magick is not released, the Magic User will explode leaving a shape where he or she lies. The bits of excess Magick will then be free to float about until it gathers enough bits to be called Tumbleweeds which became Sentient.**

**The Tumbleweeds eventually became a recognizable shape- usually a dog- and it ate the bits of left over Magic.**

'*Mythical Creature Mania-'*
Karingan

**Karingans** are a species native to the planet of Vetrial which was destroyed in 1338 by an attack at the order of Qez. They were created by Redbaron.

## Biography

Karingans are humanoids with a wavy shape. They have tentacle-like arms with one always being longer than the other, it can vary between left and right. Karingans have 4 teeth in their mouths that cover the entire thing. They can still open their mouth freely though. Much like humans Karingans are capable of speech and all human functions. But they sport their own abilities separate from humans as well.
Azumi3-Day1-Evening1

**Evening – Part 1 of 3**

Go to Manny’s G-Spot.
Sit in your usual place on the couch and wait to see if Natalie is working.
Watch for the waitress.
See what Sylvia is up to.
Hi Candy, I'll have a beer. Is Natalie working tonight?
She does?
Watch her walk away.
Look closer.
Continue.
Thanks, who's the new girl?
Her ex? Sure, I'm interested. Especially if she has info on Natalie.
You feel yourself stir as she approaches.
Only if you sit on my lap and whisper secrets in my ear (Azumi +1)
Secrets about what makes you wet. (Azumi +2)
Okay, let’s go! (Natalie-1, Azumi +2)
Do as she says.
Keep watching.
Oh, God yes!
Pull her against you and cum.
Continue.
Yeah, I think you’re right
(Pretend to fall over) No, I need some in-home nursing
(Let her maneuver you) (+1)
This is weird. Why am I so light headed?
That sounds like a good idea. I can just rest a minute and let this pass. (Close your eyes)
I should see how Azumi is doing
(Pretend to be drunk) Huh?
Am I somehow sensing or experiencing Azumi’s concern?
(Continue)
(Listen)
Hi Natalie (Natalie+1)
Ok, whatever is going on here, Natalie seems to know about it already.
Watch them.
Keep watching.
Wipe me?
Unzip your pants.
At least I will get something out of the next lap dance.
Why are you apologizing for Azumi, and also what did you mean by wiping me?
But what if want something to happen?  (Natalie +1)
Hug her. (Natalie +2)
Let her go
Well partially true, I certainly don’t know what’s going on.
I am going to enjoy these extra lap dances though. Candy is a little hottie.
I almost did a few times, but I like Nathalie a lot.
Unfortunately, I think you’re right.
Oh yeah, I imagine being deep inside of her when she’s in my lap.
Nope, usually I go home and use my hand.
Who’s Bob?
I’ll bet bob sliding into you doesn’t feel as good as a real one.
Oh you like having a man between your legs then?
I do like it when a beautiful woman focuses on me.
(Think about Natalie)
I wonder if there’s any way I can make all this up to her.
Wow, I must be distracted if I missed this little hottie getting off on me.
No, don’t worry about it, I’m just distracted tonight.
There’s no way I’m forgetting tonight Candy.
I... I’m not sure how I feel about that.
It was my pleasure too.
I wish it had been Natalie though. (Azumi +2)
She’s you’re ex, right? You’re okay with that? (Azumi +1)
Take a moment to enjoy her by pulling her firmly against yourself.
Why?
You know I was faking it, right? (Azumi +1)
No, I actually passed out. What did you do, drug me?
What if I don’t go along with your plan?
Maybe I’ll come, but what if I don’t?
Calm down, I’ll come, but you owe me an explanation. (Azumi +1)
Then let’s go.
You can’t resist giving her breast a squeeze as you tell her you’re ready to go. (Azumi +2)
(Let them guide you out)

[At this point you should have 16 points with Azumi, 11 points with Emily, 7 points with Natalie, and 4 points with everyone else]

Next page
Blob

**Blobs** are small, clay-like creatures that are found almost anywhere. They come in many different forms, scientists have discovered 532 blob forms although they say there may be more. While there are 532 forms of blobs, 512 of those are incredibly rare and quite insignificant. They also have several sub-species, 2 known sub-specimen and are related to many other blob-like creatures in the universe.

## Description

As said, blobs come in many different forms, the most common are **Forest Blobs** (also called Grass Blobs), **Water Blobs**, **Fire Blobs** and **Rock Blobs** (also called Cave Blobs or Stone Blobs).
Druid Ranger Zane Rosetta DeForrest

## Date 5/23/2017

**Name:  Druid Ranger Zane Rosetta DeForrest**

**Player: TheCreator7**

**Age: Unknown**

**Gender:  Female**

**Class: Druid Ranger**

**Alignment:  Good**

**Abilities:**

**Elementalist-Specializes in: All**

'*1.     '***Mentalist**

'*2.     '***Shadow Magic**

'*3.     '***Light Magic**

'*4.     '***Lightening Magic**

'*5.     '***Empath**

'*6.     '***Plantology**

'*7.     '***Meditation**

'*8.     '***Herbalest**

'*9.     '***Wild Life Cooking Mastery**

'*10.                        '***Survivalist**

'*11.                        '***Explorer**

'*12.                        '***Weather Mastery**

'*13.                        '***Underground Agent**

'*14.                        '***Unweaver**

**Height:  5 foot 8 inches**

**Weight: 135**

**Complexion: Well tanned**

**Hair: Long black**

**Eyes:  Lavender with sparkles**

**Handedness:  Ambidextrous**

**Scars:  Few on arms**

**Relationship Status: Single**

**Personality:  Strict yet can be sympathetic towards others. Aloof, Watchful**

**Likes:  Outdoors, animals, plants**

**Dislikes:  Bookwork**

'*Biography: See '***History of The Twins**
Lars the Larser

**Lars the Larser**, referred to by the Janord Corporation as **"Sub-F7612"** is a strange, sapient, mutated specimen of a Mooose (cross-breed of moose and cow). Lars is a criminal that roams around the world to commit arson (or as he calls it, "Larson"). He was created by Redbaron.

## Biography

Lars was originally the offspring of the cross-breeding experiment of a regular moose and a cow conducted by the Janord Corporation to rival the Stonewallen Science Labs. The experiment went well and the scientist created Lars, the first specimen of the mooose. In a later experiment they attempted to cause the specimen to develope sapience which succeeded but in a bad way. The experiment as a whole failed as the chemicals caused a strange mutation and changed the specimen into what it looks like today. The specimen gained sapience and some other abilities and as soon as the specimen woke up it gave itself the name Lars (from one of the scientists that worked on him, Lars Gavinson) and then started killing of all of the scientists around and using fire abilities managed to escape the labs and is now free.

After mutation, Lars turned into a large fur blob with odd eyes and small mouth on the end of his snout, small three fingered hands, two large sharp horns and 2 twintoed hooves bent in a strange L shape. This doesn't seem to affect Lars in anyway at all.

## Powers

Lars gained a number of odd abilities after his mutation including powers such as:

* Fire breathing

Lars' firebreath is one of his strongest and most deadly abilities. He can not only exhale powerful flames, but he can shoot fireballs out of his mouth as well. Lars uses this ability a lot, usually to commit arson.

* Death Stomp

Used against injured enemies who haven't been killed by Lars' fire attacks, this involves Lars jumping high into the air before stomping down onto the enemy, usually killing them in one hit.

* Flammable Liquid Control

Lars is known to create flammable liquids such as alcohols, gasoline and kerosene from out of nowhere to use on his enemies. These liquids are not just stronger and more efficient than their real world counterparts but they also slowly corrode the skin of most living things. Lars is known to scream out the liquid he brings just before manifesting them, for example "GASOLIIIIIIIINE!" or "KEROSEEEENE!".
Baba Bigchuggo

**Baba Bigchuggo** is a strange, extraplanar entity that regularly engages in mass murder. It was created by badmeatball.

## Biography

Baba Bigchuggo is humanoid and appears male, with pointy ears and strange pink and hair and beard. It is seen wearing a gray overcoat as well as a scarf and regular jeans.

## Powers

Baba Bigchuggo has several powers, making him very dangerous and unpredictable.

* Extraplanar Teleportation

Baba Bigchuggo is known to be able to teleport, both throughout the world and to different planes entirely.

* Death Stare
Xzkhglmn

**Xzkhglmn**, commonly referred to as **Xz**, is a Karingan politician and the leader of the YES! Party. He was created by Redbaron.

## Biography

Xz was born on Augustia 7th, 1001. Being a Karingan he can live for over a thousand years and has done so. It is quite unknown what he did in his early life due to the 1338 Destruction of Vetrial. Xz, like many other Karingans escaped to our world in the months before Vetrial's destruction. He was 337 years old and quickly got into politics to become president of Csa. He failed to get in for many years until now when he looks to be close to become the next president.

## Political stances

Xz is very much against liberals and communists. He hates Rksarvans, especially Qez. His party name is an expression to get everything that needs fixing over with it. The YES! Party's motto is 2+2=Fish.
Achievements

*Brad’s Erotic Week* has an extensive achievement system. Most obvious are the achievements earned for performing major actions during the game. When one of these achievements is triggered, there will be a brief pop-up to notify the player. In the walkthrough, these achievements are noted as [Achievement: *name*].

There are also what might be called meta-achievements, which are earned for finding all of the possible endings to a scene, all of the minor activities in a scene, or for earning other achievements. Because of the sheer number of these meta-achievements, they are not comprehensively described in this walkthrough. Where they are triggered they are noted as (*Achievement #*).

Note that clearing your browser cache and cookies will wipe all your achievements, so export them first (and re-import them afterwards).

Return to main page
The Timposters

**The Timposters** are two entities that physically resemble Topman and attempt to act as him, becoming imposters of him. While they can act like Topman, they do not have any of his abilities. Their concept was created by Redbaron while their appearance was created by Goombossboss.

## Biography

The Timposters are a pair of imposters of Topman, both looking almost identical to him barring that their clothing is Topman's but with inverted colors. The Timposters are almost identical to eachother but they have one main difference between them. One is always seen with a smile on its face (referred to as Happy) and the other has a permanent frown on its face (referred to as Sad). The fact is that one of the Timposters is an imposter of the other, which one it is is completely unknown. So one of the Timposters is an imposter of the other Timposter who is an imposter of Topman.
Worlds

In the Randomness Universe, **Worlds** are seperate inhabitable entities from within the Universe. Between the three current worlds is a complete void, uninhabitable or enterable by anything below Lesser Gods. Within the Worlds are there seperate plains of Space, along with Galaxies containing Solar Systems containing Planets and other celestial bodies.

There are Three Worlds:

* **Enstrovia** (A world that the Gods do not need to visit often, where their creations roam in their own lives)
* **Wadoqek** (A world considered "Hyperalienoid" by Enstrovians, a world not very developed and slowly managed by different Gods)
* **Valgraaga** (The world of the Gods, only complete Gods are capable of being within this world)

These worlds were from when they were created simply the worlds of the gods, three gods lived in each of them.

* **Solgenden** (The world of the Lawful gods) (Enstrovia today)
* **Ordinummha** (The world of the Neutral gods) (Valgraaga today)
* **Zjajvenjkij** (The world of the Chaotic gods) (Wadoqek today)
Luxian

**Luxians** are sentient light beings from the planet Lux, and are most notable for their species unique diversity in powers: No two Luxians possess the same set of abilities. Only three Luxians have ever been known to visit Gielinor: Glowie, Ark Shine, and Sendra's mother.

As non-organic beings, the Luxians are effectively immortal; They do not age, but they are still capable of being killed. They do not give birth, rather they simply "come to be". Few Luxians are fully aware of how they are born, but their most prominent theory is that the planet itself sustains a constant populations, and when a "vacancy" opens a new Luxian is created. Despite this, there are still discernable male and female Luxians, though this is more due to random variety than genetic function.

While they are considered to be "light beings" and appear to emnate light, they do not actually illuminate the surfaces they interact with. A Luxian in a dark cave may be able to see depending on their abilities, but anyone they happened to be travelling with would not benefit from their light-like bodies. They would be able to clearly see the Luxian, but nothing else. That is, assuming they are a discernable color, of which there are many varieties. It would be difficult to pinpoint the number of different colors Luxians can be, but it is known that a Luxians color is not unique to itself.

Despite living on a toxic planet with no water, biological life, or obvious natural resources, the Luxians have developed a strangely recognizable society, complete with rank, class, and their own brand of politics. Luxian leaders are often female, as they tend to generally have more powers and therefore strength, though everything else depends entirely on either dedicated skillsets or naturally acquired powers. The Luxians variety in powers has led to a delicate, but stable, balance in their society.
Spiffy McSpoffinberg

Spiffy McSpoffinberg the Second is a former journalist/on air personality who became roped into Zamorak's war against Zaros, resulting in his acquisition of some of Zaros' power. This technically made him a demigod, and over time he discovered several unique abilities he now possessed thanks to the Godly magic he absorbed. Using these powers he slowly came into his own as a vigilante throughout Gielinor.

## Abilities

* **Expert Archer**: While he had been an archery hobbyist before the events of Zaros' demise, Spiffy's archery skills rapidly improved following his powers surfacing. These two things are likely connected.
* **Peak Physical Condition**: The effect Zaros' godly magic has had on Spiffy's body has left him in peak human condition: he is as strong, fast, and healthy as he will ever be.
* **Peak Human Senses**: Spiffy's eyesight, smell, and hearing are all the best they can possibly be for a human.
* **God Magic Immunity**: Spiffy is utterly immune to the damaging effects of any God magic. While he may still suffer from the results of the magic, such as debris from a mystic explosion, he cannot be harmed by it directly.
* **Enhanced Healing**: Spiffy is capable of healing most wounds in only a few hours, whereas it would normally take days or weeks.
* **Telekinesis**: One of the main powers exhibited by Zaros himself, Spiffy is capable of liftting and moving smaller objects with his mind. With great force he is sometimes able to move larger objects, but this takes a toll on his body.
* **Mental Translation**: Due to an unconscious psychic link with anyone he comes into contact with, Spiffy is effectively able to translate any language by reading their mind.
* **Blink Teleportation**: Spiffy is able to teleport to any location within his line of sight, though it takes a few moments to do so.

## Equipment

* **Ancestral Armor of Oorvog**: Spiffy wears one of the last remaining sets of ancestral armor from Oorvog, which was given to him by Alaria to use as a defense against the Silver Warrior. After suffering severe wounds at her hands, Alaria allowed him to keep it.
* **Ornate Bow**: Spiffy often carries an ornate bow with him that he uses for ranged attacks.
* **Jas Shard**: Spiffy wears a shard of the Stone of Jas at all times, for if he doesn't his body would lack the natural strength to handle his powers and he would likely die.

## Appearances

* Paranoid
* The Return
* Glowie
* Warriors
* Spiffy
* The Trio
* Augmented
* Out of Realm
* The Trio 2
* Invasion
* Warning
* The World Guardians
Karraden

A **Karraden** is, along with demon and wisp, one of three forms a soul can take after its host expires. Unlike the two previous Karradens are invisible in all ways and it is believed they have no physical form whatsoever and are just souls floating around the world.

## Behaviour

Karradens are similar to ghosts in real life outside of the Randomness Universe. They are invisible entities whose only existence has been revealed through experimentation in space, revealing orbs of energy moving around. Karradens cannot communicate verbally but can through affecting various voice-related machinery. This causes wave-like sounds to be heard and it appears Karradens use morse code to communicate.
Janord Corporation

The **Janord Corporation** is a scientific organization that partake in many experiments such as modifying objects, creating and inventing objects for space related things, experimenting on species and sometimes attempts at enhancing certain species. They are known to have a rivalry with another scientific organization: the Stonewallen Science Labs. The corporation was created by Redbaron.

## Subjects

* Intelligent Clone Workers

**Escaped subjects:**

* Lars the Larser
* Lores 1.0
* Lores 2.0
Topman

**Topman** is a strange entity that is known to appear at many locations. He is not known to do harm or anything that way. He was created by Goombossboss.

## Biography

Topman's appearance can vary but the most common one is that of a humanoid male wearing a suit, tie, monocle and as his name suggests, a top hat. Topman has pale skin and is always seen standing on a wooden crate in his usual appearance. Topman's arms can only be seen from the side and he doesn't appear to have any discernible nose, ears, eyebrows or hair. Topman is always completely stationary, he doesn't move his limbs nor does he blink or breathe. Even though his appearance varies, the varieties will still always include a monocle, tie, a tall hat and him standing on some sort of container.

Topman's role in this universe seems to be that of an observer or spectator. He is known to travel around our world and simply stay in one location for a while before leaving. Even though he shows no emotions and does not speak, it can be assumed that Topman is interested or curious in our world and is thus constantly traveling around. By this it can also be assumed that Topman is from a different world, such as a different planet, galaxy, universe or even dimension. Topman is not violent and is very similar to that of a statue and the few people who don't know who he is often mistake him for one.

## Powers

Although he does not do much, Topman has many powers, it is theorised he may have any power ever.

* Indestructibility

Topman seems to be indestructible, even though he will most likely teleport away if any person attempts to make physical contact with him, attempts to break him have been observed through methods such as smashing, stabbing and even shooting at with firearms. All have failed and done no visual damage to him. It is theorised that an atomic bomb would still not do any damage to him at all.

* Teleportation

As stated once above, Topman teleports in order to move. He can do it at will and seemingly teleport to any area ever. Topman's container of which he stands on will always teleport with him, as if it is a part of him. Topman has never been seen disappearing before ones eyes as Topman seems to always make sure that nothing sees him spontaneously dematerialize when teleporting away.

* Control of objects

Topman has been observed to control things and shut them off in order to be hidden when teleporting. For example if Topman is inside a lit room with a human, he may turn off the lights when wanting to leave. In a different example he may disable a camera if it is there. It has even gone to him being observed seemingly turning off the sun for split seconds only to teleport away without being seen.

* Changing appearance at will

As stated previously, Topman is capable of changing his appearance at will. He seems to be able to do this in the process of teleportation, just before reappearing.
Jas Shard

The **Jas Shard** is a piece of the Stone of Jas that was broken off before it was fully lost to a cave-in. It is used by Spiffy McSpoffinberg in order to stabilize the Godly Magic he obtained by killing Zaros.

Despite being a piece of the Stone of Jas, anyone who interacts with the shard only gains a fraction of its power. Additionally, it is typically only able to physically empower one individual at a time, meaning that Spiffy's allies are unable to gain the Stone's effects without taking the Shard's stabilizing benefits away from him. This limitation does not seem to apply to mystic or mental connections though, as when Ark Shine attempted to control Spiffy while he was in possession of the Shard the power feedback overloaded Ark's brain and ultimately destroyed his mind control ability.

The Shard is currently on Spiffy at all times, even when he sleeps, though he often hides it underneath his clothes or armor. He requires the Shard's constant flow of energy in order to remain in control of his powers, because humans in general are too weak to handle Zaros' godly energy. If he were to go more than a few hours without the Shard then he would lose control of his powers and likely die.
Stop-motion

**Historia**

Esta técnica ya era conocida a finales del siglo XIX y fue
utilizada por primera vez por Georges Méliès en

1896. Con la llegada de los dibujos animados y las películas de marionetas en 1910, aparecieron los
primeros géneros cinematográficos que se basaban en esta técnica. Hay que destacar que uno de sus pioneros fue un español, Segundo de Chomón.
Hoy en día es muy utilizada en publicidad, series, videoclips y cine. Seguro que lo has visto pero no sabes identificarlo porque esta técnica lo que trata es de aparentar el movimiento de objetos

**Concepto**

El stop motion es una sucesión de imágenes fijas, una animación foto a foto, por lo que no entra en la categoría de dibujos animados ni de animación por ordenador.  En cada foto que se tome tiene que haber una pequeña modificación para realizar el movimiento, cuanta más pequeña sea esa modificación, más realista será la animación.

**Modelos para el stop-motion**

* maniquíes
* muñecos de plastilina
* objetos sólidos
* personas físicas, incluso

En cada foto que se tome tiene que haber una pequeña modificación para realizar el movimiento, cuanta más pequeña sea esa modificación, más realista será la animación.

**Peliculas más famosas del stopmotion**

* El extraño mundo de Jack - Tim burton
* El cadaver de la novia - Tim Burton
* Pollitos en fuga - Aardam Animations
Natalie-Day2-Morning1

**Morning – Part 1 of 3**

Wait
Wait for her to get to the photo lab
Cross once the car goes by
Check to make sure it's clear. (*Coffee Grind 1*)
Cross behind the oncoming delivery truck (+1)
Cross the street
Follow her to the coffee shop
Follow her inside
Wait your turn
Yes please.
Hi, I think I saw you last night. (Serenthia +1)
I can't believe that I finally said something and she's ignoring me
Have a nice day! (Serenthia +1)
Grab your coffee and go to work. [Achievement: *Coffee Stop*] (*Coffee Sampler 1*)
It's been almost nine months, I should give her a key
I finally said something.
She ignored me.
How was the meeting with your professor?
Whoa, ballsy on his part, especially for just a B.
What are you going to do? (Jasmine +1)
You're not the type to actually blow him, what's up? (Jasmine +2)
What about the other victims? (+1)
Why not just report him?
Clever girl, I trust your judgment on how to handle it.
Good. Were you able to see anything new?
Look at her breasts (Jasmine +1)
You couldn't see it?
You spent too much time watching him.
His actions alone aren't telling.
Look here, where one of the robbers is about to shoot the guard and suddenly stops.
Look down her shirt. (Jasmine +2)
Now, if we back it up a few seconds, where is he looking?
Right, now watch as I play the next few seconds.
You're at a bad angle for this monitor.
Look at her ass as you press play. (Jasmine +1)
See it?
You can't just focus on one person, it's like an ecosystem where everything interacts.
Sure you can. It just takes practice.
Really? What are you learning?
Intrigues? Yeah, that sounds much better than stalking, but why do you think she intrigues me?
That's an exaggeration.
What's that?
What do you mean?
Emily? Really?
That's great! Did she give any details?
Wow, that will be high priority then.
That's odd, for a job like this.
The one that links computer and laptop webcams into the security system?
So you'll be able to see and hear everything her laptop webcam sees?
Cool, just like a security camera.
Only if you show it to me too! (Jasmine +1)
That's early for her.
No idea.
Let me know if you have any questions.

[At this point you should have 75 points with Natalie, 30 points with Emily, 31 points with Jasmine, 28 points with Azumi, 27 points with Serenthia, and 23 points with everyone else]

Next page
Alaria

Alaria is one of the Ancestral Warriors of Oorvog, alongside Grumble and the Silver Warrior, and until the latter revealed herself she was considered to be the single most powerful of the warriors. She is a leader in the anti-Bandosian movement on Oorvog, which aims to remove Bandos' warlike influence over the continents law and culture. She is one of the single greatest melee fighters in the world, making her a powerful ally and dangerous foe even to more powerful beings.

## Abilities

* **Expert Martial Artist**: Alaria is one of the single greatest martial artists in the world, making her incredibly powerful even without her armor or weapons.
* **Melee weapons Expert**: Alaria is well versed in all forms of melee weapons, but tends to use dual maces as a preferred means of attack.
* **Augmented Strength**: Like most ancestral warriors, Alaria's armor grants her an increased level of physical strength.
* **Augmented Defense**: Similarly, Alaria's armor also grants her an increased defense from physical harm.
* **Master Tactician**: Alaria is both powerful and intelligent, and is capable of quickly formulating plans to deal with almost any situation on a moments notice.

## Equipment

* **Ancestral Armor of Oorvog**: The source of her name, "Golden Warrior", Alaria dons a set of golden armor that has been passed down for generations on Oorvog, making her one of the last few to possess a set.
* **Duel Maces**: While she is versed in most weapons, Alaria tends to carry a set of duel maces with her at all times.

## Appearances

* Warriors
* Spiffy
* Alaria
* Siege
* Oorvog
* The World Guardians
Pocket realm

A **Pocket Realm** is a small realm created by a god that exists within the space of another realm. Because only Gods can create them, and are often the only ones capable of accessing them, very few Pocket Realms are known to the world. During the Third Age, when Guthix implemented the edicts, some Gods hid in Pocket Realms in order to trick Guthix into thinking they had left Gielinor, the most notable examples being Zamorak and Armadyl.

## Zamorak's Pocket Realm

Zamorak wasted no time in creating his own Pocket Realm after attaining Godhood, using it as a space to relax and prepare for battle in secrecy. When Guthix implemented the Edicts he fled to it, and remained there for the entire fourth age, giving Guthix enough time to fall back into his slumber.

In year 168 of the 5th Age Zamorak used his pocket realm as a "Home Base" in his fight against the Zarosian Musicians, and for the first time he allowed mortals inside of it: Spiffy and Glowie, who initially mistook it for a form of hell.

In 169 Zamorak used the realm again as a means of eluding Zaros and his forces, though Zaros was able to use his Godly powers to allow Char access to pursue him. The Trio intercepted and killed her before she could reach Zamorak, and together the four used the realm as a staging area for their final assult on Zaros and his allies.

## Armadyl's Pocket Realm

Unlike Zamorak, Armadyl did not create his Pocket Realm until the Edicts were implemented. Not wishing to abandon Gileinor, and not trusting the other gods to obey Guthix's demands, he quickly created an empty realm which he could use to hide from Guthix. As time passed, though, Armadyl came to value the realm as a place for meditation and a place where he could store powerful, or dangerous, artifacts, such as the Staff of Armadyl. Eventually he would imprison Guthix himself here, who would later destroy the realm when he escaped.

Armadyl's realm is completely inaccessible by anyone other than Armadyl and those he chooses to let enter, whereas Zamorak's realm has locked surface access on Gielinor. This makes it far more secure, and practically impossible for other Gods to find. The only other people to have ever stepped foot into Armadyl's realm are Zamorak and Guthix, though the latter was not by choice.
Natalie-Day1-Evening2

**Evening – Part 2 of 4**

At this angle, nobody would notice a quick lick. (Natalie +2)
Cover for her by stuffing a bill into her stocking.
Notice that her nipples are getting hard as you tip her.
Try not to be jealous as you remind yourself it's her job
Watch Natalie
That cheap prick is only tipping a dollar!
Help Natalie. (+1) [Achievement: *To the Rescue*]
Grab his arm and pull him into a wristlock. (Natalie +1)
Take him to the ground. (Serenthia +1)
Let the bartender take over
Is that the girl from the coffee shop?
Wonder what she was doing as you check on Natalie (Serenthia +1)
Comfort Natalie. (requires Natalie 16.2) (+1) (Natalie +2)
Sorry, that was my fault.
Hold her tight for a minute before letting her go.
Go sit at your usual spot on the couch until Natalie comes out.
That seems to bother you. (Azumi +1)
You still seem to care about her. (Azumi +1)
I'm sorry to hear that.
I thought she wasn't interested in guys.
Well, that's one thing we have in common, but why are you telling me all this?
Candy mentioned you might be able to help.
Thanks Azumi.
Azumi was thanking me for helping you earlier. (Natalie +1) (Azumi +1)
We both think you are the sexiest girl here. (Natalie +2) (Azumi +1)
My partner said something earlier today that's been bothering me.
Listen to the girls
I don't mind. I need to use the men's room anyway. (Natalie -1)
We have plenty of time to catch up during a private dance after your duo. (Natalie +2)
Follow them to the bar.
Use the men's room.
Take a few minutes to do what you need to do. (*Pole Player 6*)
Check to... uh... make sure everyone's okay.
Keep watching. [Achievement: *Candy Caned*]
Return the gesture.
Close the door and go before someone else hears.
Don't worry about it. I said it was okay, besides, I'm not that selfish. (Natalie +1)
I'm counting on it. (Natalie +2)
Wait for Natalie
How many clogs did he clear?
High five Candy.
I'll be watching at the stage.
Watch Riley leave the stage
I wish I was in the middle of that sandwich
Watch them
Keep watching
Keep watching
Keep watching
Keep watching [Achievement: *This Is The On Switch*]
I need to remember what Azumi just did
Keep watching
Cheer along with them (*Voyeur: Natalie*)
I wonder if her cum tastes as good as her pussy did earlier.
You see cum running down her leg. She may be a moment.

[At this point you should have 31 points with Natalie, 10? points with Emily, 15 points with Azumi, 12 points with Serenthia, and 10 points with everyone else]

Next page
Glowstick Vondoodle

Glowstick "Glowie" Vondoodle is a former Luxian detective stranded on Gielinor after being run off his homeworld by the supercriminal Ark Shine. He has since resumed his career as a detective on Gielinor, as well as using his unusually large amount of abilities to act as a vigilante/hero when needed.

## Abilities

As a Luxian, Glowie possesses several unique abilities, but for unknown reasons he possesses far more abilities than any other Luxian known to Gielinor.

* **Detective Training**: Glowie spent many years training to be a detective on Lux, and brought these skills with him to Gielinor.
* **Enhanced Strength**: Glowie is physically stronger than average Gielinorians, though is not considered to have "Super Strength".
* **Mental Immunity**: Glowie is utterly immune to any foreign interference with his mind: mind control, brain washing, mind reading, etc.
* **Invisibility**: Glowie is able to render himself completely invisible, though not intangible.
* **Shapeshifting**: Glowie is capable of shapeshifting into any humanoid form he desires, and can even replicate clothing, armor, or bodily modifications such as tattoos.
* **Hardlight Projection**: By consolidating energy, Glowie can create solid objects out of light that are as complex as his imagination. They are not often complex.
* **Duplication**: Glowie is able to project duplicate images of himself that he can use to fight or utilize some of his other powers, making for perfect distractions or backup.
* **Flight (formerly)**: Before arriving on Gielinor, Glowie was capable of full, unrestricted flight. Upon entering Gielinor he found that this was no longer possible.

## Appearances

* Paranoid
* The Return
* Glowie
* Warriors
* Spiffy
* The Trio
* The Trio 2
* Siege
* Warning
* The World Guardians
Tym Vanir

**Tym Vanir** is a Misthalin-born vigilante who uses the powers granted to her by the Augmentation Unit to fight gang activity in her home city Varrock, as well as supernatural threats she feels she is fit to handle. As she has no training prior to receiving the "AU" she is often criticized as being a poor fit for the device, and is constantly challenged to hand it over to someone with more training or skill. Despite this, Tym has earned the respect of many of her peers, and continues to show that she is, indeed, fit to be a hero.

## Abilities

All of Tym's abilities come from her use of the "Augmentation Unit", a techno-magical device that can dramatically enhance a single trait or ability of the user at a time.

* **Super Strength**: When using the "Strength" module, Tym is granted far superior physical strength than any normal human, making her one of the strongest people in the world short of the Gods.
* **Invulnerability**: When using the "Defense" module, Tym is rendered nearly immune to all forms of physical damage. While she may still be harmed by magic, all physical or ranged attacks merely bounce off her.
* **Rapid Healing**: When using the "Health" module, Tym's immune system and metabolism are rapidly enhanced, allowing her to heal in minutes what would normally take her weeks.
* **Enhanced Senses**: When using the "Senses" module, Tym's sight, hearing, and smell are dramatically enhanced, allowing her to more accurately survey the sensory data around her.
* **Enhanced Reflexes**: When using the "Reflex" module, Tym is able to process information far faster than the human brain is ordinarily capable of, allowing her to plan her to evaluate and analyze any given situation in mere moments.
* **Enhanced Agility**: When using the "Agility" module, Tym becomes far more flexible and balanced, while also gaining increased stamina allowing her to run faster and longer, as well as jump higher.
* **Arcane Magic**: When using the "Magic" module, Tym is able to access magic in its rawest form. She does not require runes, staves, or spells to disperse this arcane energy, and has creatively applied it to grant herself flight, energy projection, and even shielding.

## Appearances

* Augmented
* The Inventor
* Siege
* The World Guardians
Pixelación

### La pixelacón es una variante de la animación en Stop-Motion.

   Esta se lleva a cabo con actores y objetos reales que son fotografiados repetidas veces simulado movimientos, el resultado da un aspecto de títeres. Se empezó a usar desde inicios del siglo 20, y que hasta hoy en día perduran.

Para que esto quede aun mas claro aquí están unos ejemplos de cortometrajes que usan la técnica de pixelación.

[1]

Norman McLaren (1952)
Praxis Arcanum RPG Wiki

## Welcome to the World of PRAXIS ARCANUM!

Welcome to the Wikia for Praxis Arcanum, the Roleplaying Game!

Please be aware that the rules for this game are still in an early, pre-alpha state, and are subject to frequent change.

## What is PRAXIS ARCANUM?

Praxis Arcanum is a fantasy roleplaying game focused on organic character development, where players discover their characters’ personalities through their narrative decisions. Characters always improve the skills they use, and are therefore defined by the actions they take, whether out of whimsical choice or due to dire necessity. As they progress, players can design custom rules to refine their characters’ identities and to reward preferred styles of play, be they driven by mechanics, storytelling, or anything in between. Beyond this, Praxis Arcanum is a tactical miniatures game, involving strategic resource management and creative problem-solving.

The Wikia page will contain information on the following topics pertaining to the game rules:

* Attributes (Body, Mind, and Spirit) and Resources (Health, Cunning, and Essence)
* Skills (Combat Skills and Adventure Skills)
* Phases of play, including combat rules
* Advancement, including making custom Praxes to define your character

A long-term goal of this project is to allow for a player-built campaign world as an optional setting. Did you play a session of Praxis Arcanum? Submit a synopsis of your campaign to have it edited and added to the rest of the Praxis Arcanum history. Other players can visit the towns, cities, and sites of magical anomalies that YOU have created! Pages here will include:

* World Lore and History (a catalogue of other players' campaigns and play sessions)
* Character Compendium (a catalogue for all PCs and NPCs)

Interested in reading other adventures in Praxis Arcanum? Read up some early entries on the continent of Punta, on an unknown world!
Spells

For a description of all available spells, see the current Spellbook.

You can spend spirit to channel arcane powers through any skill. Like with Senses, a character with a sharp Mind will do more with their spirit. Spells are manifestations of a character’s skills through their innate magical energy. As such, they are tied to these skills; players can only cast a spell that meets these
criteria:

1. The associated skill is of sufficient level to cast the spell
2. They have previously learned the spell
3. They have sufficient spirit remaining in their resource pool

All characters start with three basic spells that they have already learned. As you can see, the level requirement for these spells is that the associated skill be at least of level 1. Since characters start with each skill at level 2, these spells can be cast as soon as the game starts.

 Survival
 Knowledge

To cast a spell, players must spend spirit equal to the spell level. For the three initial spells, players must spend 1 spirit each time the spell is cast. When you cast a spell, the effect either occurs instantaneously, or persists over an extended period of time. This is represented by “holding” a spell effect. Any spell that can be held is designated with [square brackets] around the spell’s name. Any character can hold at most one spell, meaning that after the effect is cast, the effect passively remains until the caster stops holding a spell; this is called releasing a spell. Here are some of the ways that a held spell can be released:

* If the player casts another spell they intend to hold, their first held spell is released.
* If the player is unconscious, concussed, or otherwise unfocused, their held spell is released
* The player voluntarily releases their spell
* The player no longer has any spirit left (for any reason)

It should be noted that casting instantaneous spells DOES NOT break the concentration required to maintain a held spell. While in combat, a held spell has a toll on an adventurer. At the beginning of each turn that player takes, the player must either release the held spell, or once again pay the original cost in spirit to hold the spell for another round. Though taxing, this leaves the spell-caster free to use both their prep action and attack action without needing to re-cast the spell. While in an adventure phase, players do not need to spend any resources to maintain a held spell. If they were to then enter combat, they need to spend spirit at the beginning of their first turn to maintain the spell. Finally, it should be noted that casting spells does NOT grant experience in the associated skill, no matter when or how the spell was cast.

Check the Spellbook for a list of possible spells to learn. More may be added by the player community.
Lux

**Lux** is the homeworld of the Luxians, a race of sentient light beings not commonly found outside their homeworld. Lux's existance is largely unknown to the inhabitants of Gielinor, despite being the closest inhabited planet not within the same system.

At a glance, Lux appears to be nothing more than a star. Upon further inspection it is revealed that it is in orbit around an actual star, and has its own ring system. Furthermore, it's bright, sun-like appearance makes it appear to be gaseous, and completely uninhabitable. In truth the "glow" that emnates from the planet is nothing more than an ultra-reflective atmosphere. Beneath this is an actual planet, though one devoid of water or biological life.

Despite this, the planet supports life in the form of the Luxians, who require no food or water to survive. How they came to be is largely a mystery, but it is theorized that the planet itself may be home to an enormous source of mystic energy that allowed life to sprout. Whatever this source of energy is, it has seemingly allowed the planets inhabitants to evolve in countless unpredictable ways, explaining the Luxians seemingly infinite possible amount of power combinations.

Lux itself is utterly inhospitable to all organic life; not even the Gods would dare attempt to pass the exterior layer of its atmosphere. Aside from its blinding outer layer, there is no oxygen or other life-supporting elements present. Not only that, it is probable that what elements do exist within the planet are completely toxic, which apparently has no effect on the Luxians themselves. Despite evolving in these harsh conditions, the Luxians still seem fully capable of adapting to radically different environments with no reprucussions whatsoever.
Grahck

**Grahck**, often referred to as "Grumble" by friends and allies, is an Ancestral Warrior of Oorvog who wears one of the few remaining sets of armor in existence. He was not originally meant to receive the title, but after stealing the armor and completing a mission his predecessor failed, he was left unchallenged. He has a long history of rash and violent behavior, as well as a dangerous loyalty to Bandos.

## Abilities

* **Brawler**: While a capable fighter in general, Grumble excels most as a brawler. His punches have knocked even the gods off their feet.
* **Augmented Strength**: Grumble's armor grants him strength beyond that of an ordinary human.
* **Augmented Defense**: While old, Grumble's armor still grants him an increased level of protection against physical attacks, moreso than traditional modern armors.
* **Bloodrage**: While not an official "ability" of any sort, Grumble has been known to become progressively more powerful and dangerous the genuinely angrier he gets.

## Equipment

* **Ancestral Armor of Oorvog**: Grumble is the owner of the crimson armor, one of the oldest sets in the continent history.
* **Gadderhammer**: Grumble carries a large hammer with him as his primary means of fighting, though he is otherwise quite capable with his fists.

## Appearances

* Paranoid
* The Return
* Glowie
* Warriors
* Spiffy
* The Trio
* The Trio 2
* Siege
* Oorvog
* The World Guardians