Demon Gems

The **Demon Gems** were the ten gems that stored the given elements made through the demon powers, solely for the Founding Demons to use as their natural abilities and are a crucial plot point within *Challenge of The Shadows.* They once belonged to the Founding Demons before their deaths. As a result, the gems were broken apart and scattered across many provinces across Azuren and the continent of Lyakvat.

## History

The Demon Gems were created by the Lunar Entity, Seléne, after she transformed Damion Halloreen into a demon and giving him access to the demon powers. She created the gems via Cetras, a subhuman specie that can crystalize and are utilized for gem stones. She created them with a corresponding element that the demon could control and use to the full extent. The Founding Demons possessed these gems in order to fully exemplify their abilities and bring balance to Runia.

However, after their disfunction and deaths, their gems were scattered, causing a wave of imbalance to occur. Because of their separation, dark vines had started to appear, first being in Etherin and spreading to Misterin, one of the few kingdoms taking action against the vines by using spirit magic. Demons and shard users were guaranteed to survive. However, the vines had turned violent and started to attack demons also and started to cause physical harm whenever touching it in its tar form on water or vine form. As a result, Locaster and many other users are on an ongoing journey to reunite them.

## Functions

The Demon Gems were used to enhance the abilities of those who have the same power as the element, giving the Founding Demons magic that was stronger than their natural abilities and can be combined altogether. When combined, the first generation gems will become a medallion, the second generation gems will become a hairpin, and all ten gems combined will make a necklace. The main purpose of these gems is for them to be aligned and keep balance with the elements of the planet to prevent any destruction or an imbalance of nature because each element is connected to Azuren.

Each gem on its own has proven to hold immense magic, all having their unique abilities that differ from the normal demons with those abilities of sorts; even the smallest bit of a gem can be shown to have a great amount of power and a costly amount of destruction. Due to the high concentration of magic, individuals can make contracts with their shard by dissecting a part of their skin open and placing the shard inside the designated spot to merge with the Kratos, the properties inside the gem to enhance their abilities or turn into a demon. It is noted that the gems are ovular shaped and slightly bigger than Locaster's head.

Shards are mostly placed on items such as jewelry and accessories, but can be embedded in the skin or placed on an instrument. When the shard is lodged in an item, the magic transfers to the user and they gain their abilities. If their shard is larger, their abilities will enhance further. Because of their powerful magic, most users undergo intensive training in order to grasp onto their powers and possibly advance without difficulty.

### Elements

The Demon Gem's elements consist of ten major elements, with the first generation consisting of control, shadow, spirit, flesh and fire, and the second generation consisting of flower, moon, wind, mist and insect. Their elements corresponded with the Founding Demons who once owned them and their specie. If a human or any other demon specie possessed a fraction of the gem, the abilities would transfer directly to them.

### Shard Users

Shard users are defined as the individuals that own a Demon Gem shard or multiple Demon Gem shards, which if implanted in an object or jewelry, the user gains the abilities of the gem or gems they own. The larger shards have proven to hold more power and can give multiple advantages in dire situations and make the user have stronger abilities. Though, if it is implanted into the skin, it can sink into the user's brain and indicate the health of that person and if separated the user can become sick unless the full gem is reunited.

Users around the age category six to around thirteen or fourteen, When they possess a shard It can indicate their health and cannot be separated from their shard unless they remove it a certain manner. If they are separated from their shard for a long period, they can fall sick and could sometimes cause death if not treated properly.

### Shard Thieves

Shard Thieves refer to a group of individuals who steal shards from shard users for power or to sell them for a profit. With the shard thieves, a decrease in the number of users was caused, and an increase in the thieves after the deaths of many users were reported: All of their belongings were with them, but only their shards were missing.

### Effects of scattering

Because of the gems being scattered, it had caused occurrences of black vines that consume large amounts of objects or places can go slow at first but speeds up if the gems are not reunited by a certain period, with only shard users and demons being able to survive these deadly vines that can consume people, not only places or objects: The vines can be capable of turning into a thick, black tar that contaminates seas where it releases a poisonous and odorless gas that can kill off the individuals and ocean-life below, including sirens.

If the gems are not reunited in a certain period, the vines will eventually start attacking demons without a shard and will try to consume them regardless of what demon species they are. The vines are able to advance to an extent where they will sting and cause physical injuries if touched, along with being able to consume large masses of land and humans.

## Synchronization

Synchronization refers to when two gems that are not the same synchronize and allows the user to utilize two shard powers at once without having to obtain multiple shards. However, synchronizing the shards requires a spell in order to fuse the two together. Synchronizations are able to withstand in a ten to fifteen minute interval, if advanced twenty minutes, as longer than that can permanently damage both shards powers. In post-synchronization, both shards are required to be detached from one another to prevent permanent power imbalance in both shards or potential chronic fatigue.

## First-Generation Gems

### Overview

The First Generation Gems are the first wave of gems that belonged to the first generation of the Founding Demons, and the first five gems to be separated. Because of being the first gems, their powers are significantly stronger than the second generation because of more magic being stored within the Kratos and were made by first generation Cetras, justifying their overall strength.

### Shadow

**Umbrakinesis:** The Shadow gem can give the user enhanced dark magic typically not seen in shadow demons, being able to spawn multiple ink-colored vines that have the capability of destroying multiple objects or places in a short amount of time, even having the power and capability to completely kill or give great damage to humans or other demons.

**Vine Manipulation:** The shadow gem is capable of controlling the black vines that start to eat away at Azuren, but due to their instability, it is incapable of being able to control them with efficiency and can only grant the ability to control them temporarily.

**Ink Claws:** If the user is advanced enough, the shadow gem can grant the ability to have two ink-colored claws with purple outlining. The claws can make severe injuries if coming into contact with skin and can unleash attacks from far ranges.

**Dark Magic Removal:** The shadow gem can remove dark magic from one's system if it comes in contact with certain forms of dark magic that could be deadly for the body to process by using a special technique that requires extreme focus and concentration.

### Weaknesses

**Overuse:** the shadow gem requires a large amount of energy to be used if activated in battles, as their magic is advanced and powerful enough to single-handedly tire out a body system with ease. If used too much, the user would not be able to endure the level of power it has, meaning if too much energy is used for the gem, it can tire out the user too depending on how long they use it for.

**Negative Reaction:** The shadow gem has a negative reaction towards the spirit gem, in which if a user with a spirit shard and a user with a shadow shard is in the same radius, it could decrease their powers and cause pain if not separated: the way both will not react negatively is if the users have a deep-rooted bond or friendship, which lifts the negative reactions from both users.

### Spirit

**Spirit World:** The spirit gem grants the user to visit the "spirit world," a dimension where the spirits are located. In the world, the user can triangulate the location of one or more people that are within the general area or not and can communicate with the spirits for guidance or emergency.

**Spirit Summoning:** In the spirit world, the user can request that one or more spirit can be summoned to the physical world in case of a dire situation. Though, the spirits cannot stay for a long period due to their atoms having a hard time adjusting to the earth.

**Spirit Transformation:** The user can transform into a spirit-cat creature (similar to how Pangur-ban looks from the movie The Secret Of Kells) In this form, the user can float up to a certain altitude and go through objects like doors, bookshelves, and buildings and restraints. the user can move in a certain pattern that can free an individual or individuals from restraints like chains, ropes, or certain types of vines, and if advanced enough the user can turn another person into a spirit by merging their spirit form into their body system, giving them the abilities of their spirit.

**Spirit Tentacles:** The user can also form large, light blue tentacle arms used for long-range combat and be able to pick up people or objects with them and are large enough to destroy structures, but are also large enough to scoop up a dozen of people.

**Core Access:** The user is also granted the ability to insert spirits into someone's "core" of their brain that can circulate to give an individual/individuals consciousness, not necessarily healing someone but giving them more time to stay conscious. if the spirit comes out and turns red, the spirit cannot activate due to the condition of the person either being severe or the person is dead and cannot activate the core of their brain for consciousness.

**Spirit Magic:** The user can create a large amount of spirit magic that can wear off large fires in an instant by making a large, blanket-like object and covering parts or all of the forest or area to put out the fire and restore a good portion of the area.

**Dark Magic Removal:** If a land or ocean surface is touched for a certain period, The user can evaporate or convert dark magic into spirit magic.

**Color Changing:** The gem can change color based on the user's mood: If it turns to a dark red or black, the shard or gem as a whole could shatter or break into medium pieces and create an energy blast because of the user's negative emotions.

### Weaknesses

**Overuse:** Like the other gems, the spirit gem requires a certain amount of energy to be used, and exceeding that amount of energy can tire out the user, especially when using the ability to remove dark magic.

In the spirit world, if stayed in for too long the users shard can become permanently imbalanced or will be stuck in the spirit world for a sum of time, which will affect the user in the real world to be put in a deep sleep for a long amount time, and if not awake, they could be in a coma instead of sleep and after waking up after that time, the user has a chance of a foggy memory because of how long they've been asleep for. Overusing the spirit world ability could cause the user to lose some sense of what reality is, and it could distort the user's perception of the real world.

**Negative Reaction:** The spirit gem reacts negatively with the shadow gem if both users of a shadow and spirit gem are near each other, and this can only be lifted if both users have a strong friendship or relationship with each other.

### Control

**Telekinesis**: The user can control one or more people with ease, ranging from what they say to body movements. This can also include animals and some insects.

### Weaknesses

**Overuse:** Like all gems, the control gem requires a significant amount of energy to be used, which can tire out the user with ease and can cause fatigue-like symptoms if used too frequently, along with muscles turning numb being one of the crucial and obvious symptoms.

**Shadow Shard Users:** Shadow Shard users are immune to the control gems' abilities, as they are not affected by the mind control due to a sort of property in the gem that does not allow the user to control them.

**Negative Reaction:** The control gem has a negative reaction with the flesh gem, as it will cause rapid pain if a flesh gem user and a shadow gem user are in the same place unless both of them have a strong friendship.

### Flesh

**Biokinesis:** The flesh gem is shown to possess powerful biokinesis, where the user can withdraw blood from their wrist or any part of their body and manipulate their blood in any given manner.

**Weapon Creation:** The user can manipulate their flesh to manifest a weapon or weapons, which if they withdraw a certain amount of blood the user can craft a weapon of their choice by using their imagination to picture the weapon and how it would function.

After the weapon is produced, depending on how much blood is used it can be an extremely powerful yet dangerous object. The user can create firearms with their flesh, though it requires more blood to make a firearm than a regular weapon and higher concentration.

**Regeneration:** The user can regenerate, but has to drink another creature's blood that is their blood type, does not have any disease and the creature has to be healthy, or it could be given in a small cup or ointment bottle to regenerate: however, if the users blood is unhealthy and they drink the blood, they regenerate but the disease in their body can corrupt their blood system and transfer the same illness the person the user drank blood from has.

**Healing:** The gem allows the user to heal via their blood when they drink it, healing any wound in the blink of an eye. Though, with larger injuries, it will take much more blood and time.

**Enhanced Senses:** The user will gain enhanced smell, causing them to smell blood, or anything related to meat and poultry from miles away, including animals, humans, and insects among many others. The gem allows further enhanced senses such as hearing and detecting motion.

**Flesh Manipulation:** The user not only can manipulate others' flesh, but expand or shrink wounds on another person, even the smallest incisions allow a flesh shard user to open up their wounds and can access their flesh cells to manipulate their movements for a brief amount of time, and if the users' blood gets out of control and spawn sharp and large flesh tentacles, being capable of piercing through another user or human with ease, which can spawn back inside the users body if the ability is done being used. If the user is injured in their chest area, they will be able to morph a sword.

### Weaknesses

**Overuse:** If the user uses too much blood, it could cause fatigue, and a huge blood wastage can lead to the user falling asleep for an amount of time, and could result in incredible dizziness if too much blood is used with extreme headaches and possibly fainting. To gain back their blood, they would have to drink the blood of another living creature, and if too much blood is consumed they would need to drain a portion and keep it in a bottle or any other area that has storage.

**Negative Reaction:** The flesh gem also negatively reacts to the control gem, which can cause rapid pain when two of the users are in a close radius. Unless both users are friends, the pain will be lifted.

### Fire

**Pyrokinesis:** The fire gem is shown to have enhanced pyrokinesis, being able to manipulate the fire or heat around their area: The gem can allow the user to create fire from the hand of their palm without having to manipulate any fire around themselves. The gem is also capable of starting fires by the user's surroundings and also depending on the body temperature.

**Body Temperature Manipulation:** The user can have the ability. to rise their body temperature. The higher they go on the scale, the hotter they will feel, even at the lowest point they will remain warm regardless of their body temperature.

**Lava Creation:** The fire gem can form lava if the user is advanced enough by making their body go to a boiling point and controlling all of the heat energy in the ground to produce lava.

**Color Changing:** Like the spirit gem, the fire gem can change colors depending on the user's body temperature, the highest being blue and the lowest being vermillion. The flames they can control or use will also change color depending on the color of the gem also.

**Melting:** The fire gem is capable of changing an individual's body temperature which can be indicated if the gem itself changes its color, the highest color being purple and with physical touch, the user can melt any object. Depending on their body temperature, the user is sometimes able to melt metal if advanced enough.

### Weaknesses

**Water:** When the gem connects with water, it will delay its ability to heat up properly and hinder its power greatly. As the fire gem needs the body temperature of the user to function, when water comes in contact it will rapidly cool down the user and make their attacks less effective.

**Overuse:** Like all Demon Gems, if the user overuses the gems' abilities, they will start to experience fatigue-like symptoms, along with a glitching in body temperature and powers. If the user uses their magic too much beyond the limit, it will result in them having to sleep for days or weeks at a time.

## Second-Generation Gems

### Overview

The Second Generation Gems are the second wave of demon gems during the reign of the Second Generation of the Founding Demons. Unlike the first generation, the second generation gems were seen as significantly weaker than the first generation because of the lack of Cetra's used in their creations and hold less power i their Kratos than the first generation.

### Flower

**Chlorokinesis:** The flower gem possesses a great ability of chlorokinesis. the user can manipulate plants and flowers to grow or wilt. The gem also allows them to extend tree branches or plants whenever they desire, and can also manipulate plant life around them, like fruits, crops, vines, and trees.

**Wildlife Connection:** The gem can allow the user to be in touch with nature, having the capability to communicate with the wildlife around them. This means they can connect and understand animals to a certain degree. Similarly, the user has a psychic link to plants and can tell when the environment is starting to become more dangerous.

**Plant Manifestation:** The user can manifest any sort of plant or tree inside of a person, though it is linked to strong emotions and can also allow the user to manifest plants in the palm of their hands, though it can only be done with flowers and trees.

### Weaknesses

**Overuse:** Since the second-generation gems do not have a negative reaction unlike the first-generation gems, the main weakness is overusing the abilities. The user will start to grow weak and experience fatigue-like symptoms. The fatigue symptoms in the second-generation gems have proven to be much stronger than the first-generation.

**Fire:** As plants are mainly damp, fire can greatly hinder the flower gem's abilities. Because of the dampness of the plant being summoned, fire can easily hinder its abilities whenever a plant comes into contact with a vine or flower.

### Mist

**Temperature Manipulation:** The mist gem grants the ability to manipulate the temperature of mist, ranging from extreme heat to extreme cold. Like the wind gem, the temperature of the mist depends on the user's mind state or core.

**Mist Manipulation:** The mist gem allows the user to manipulate mist in relatively damp areas, being able to both increase the thickness of the fog or thin it out to make objects more visible. If advanced enough, the user can mix a variety of poisons in the mix and manipulate them effortlessly. Being advanced makes it much more difficult to control and can cause it to spread without proper control.

**Mist Assimilation:** The mist gem can also assimilate mist into humans to clog up their lungs. If advanced, the user can convert the mist into deadly fumes that can intoxicate someone for over a week.

**Partial Hydrokinesis:** As the mist is relatively made of water, the gem can grant partial hydrokinetic powers, only allowing the user to control small bodies of water. If advanced, the user can be able to gain full hydrokinesis and control larger quantities of water.

### Weaknesses

**Overuse:** Like all of the Demon Gems, the user can get worn out if they overuse their magic, causing fatigue-like symptoms. It can cause them to sleep for days at a time or lose control of their magic and glitch if the user did not properly rest.

### Wind

**Aerokinesis:** The wind gem grants the user the ability to manipulate the air in their surroundings. They can take air outside of plants or outside of humans and animals alike. The user can be capable of making powerful gusts of wind that can blow someone off of their feet in an instant and can also create blasts of air.

**Temperature Manipulation:** Like the mist gem, the wind gem allows the user to manipulate the temperature of the air, ranging from extreme heat to extreme cold. Like the mist gem, it depends on both the mind and the core.

**Temporary Flight:** The user is granted a temporary ability of flight by creating gusts of wind to hold up the body, also being able to move in certain directions depending on how the wind is controlled. If advanced, the user will gain the capability of flying without having to use large quantities of air.

### Weaknesses

**Overuse:** Like all Demon Gems, the wind gems' abilities cannot be overused due to causing fatigue and dizziness. If the gem is used for a prolonged amount of time without proper rest, it will cause the user to lose oxygen in their blood and sometimes result in a temporary coma.

**Air Depletion:** If the user is in high altitudes, the gems' abilities are hindered greatly due to the lack of air in higher areas such as mountains.

### Moon

**Menekinesis:** The moon gem grants the power of menekenesis, being able to manipulate anything lunar related. The gem can grant the user to gain access to the moon and its magic, where most of the gems abilities stem from. However, summoning the moon cannot activate during dawn.

**Crescent Moon Blades:** The moon gem grants the user to summon two, light yellow crescent moon blades that can function similarly to boomerangs. The blades have high concentrations of both plutonium and arsenic, meaning any injury can result in fatalities or limb losses if injected in the user too much. The user can throw the blades and pierce anyone, with the blades redirecting to them after.

**Moon Mist:** The moon gem allows the user to summon moon mist, a deadly mist that has a pungent scent and high concentrations of oxygen depleting atoms to make others faint or lose their conscience. It can also cause hallucinations if a large amount is injected inside of an individual.

**Moon Webs:** The moon gem has a unique ability to create spider-esque webs, where if someone were to walk through them, parts of their body would be sliced into different parts. The user is able to manipulate the webs to their content, modifying their strength whenever using them.

**Steel Moon Webs:** The moon gem grants another variation of the moon webs, except they are made off a steel material. Instead of cutting individuals in pieces, the steel moon webs slow them down and allow their speed to get transferred to the user.

### Weaknesses

**Overuse:** As with all gems, the moon gem is prone to being overused because of it's lunar capabilities. If overused, the user will also experience fatigue-like symptoms and can result in extreme dizziness if used for a span of over five hours, causing dizzy spells or temporary unconsciousness.

**Daytime:** The moon gem's magic is able to function in the day time, though it is much stronger when it is dusk. When the abilities are activated in the day time, they are hindered by the sun and makes some abilities like the moon mist and crescent moon blades weaker.

## Trivia

* The Spirit and Fire gems are the only ones able to change color depending on the user's emotions, with fire depending on the body temperature of the user.
* The moon gem is also the only dual colored gem. Since most gems are one singular color, the moon gem was also supposed to be a singular color before it was changed to an ombre color.