August 16, 2020

We return to Sandpoint as heroes! As we arrive, the townsfolk flip over the "Oh No, Panic!" banners to the "Welcome Home, Heroes!" side. We return with the lookout gargoyle, 2 goblin dogs and a hellhound, and Shadowmist the horse. Gaven Deverin brings out a keg of Linzi's ale, it causes anyone who drinks it to lose their memories from the last hour. Linzi and Dionaea drink the beer and are confused as to where they are, but thankfully Laudius drains the keg before the others partake. Laudius confronts Father Zantus and asks if he could establish a shrine to Nethys, at first the townsfolk feel excited at first about the hero's request but when it gets too religious they lose interest, and the Father is offended and not at all interested. Linzi finds Lars in the crowd and he drunkenly signs a contract to fix up the goblin armor. Shump Shump chats up Shalelu and they may possibly go scouting and fighting together.

On the next day, we scope out the Glassworks, Dionaea sets up a garden area, Shump Shump investigates a fighting ring, Linzi isn't sure if they'll be around in a year and so doesn't know what to do but considers a brewery, and Laudius inspects the temple in the basement. We find Erylium in the temple, Linzi draws her out by saying that Nualia is dead. After a bit of banter, Dionaea grows annoyed and thorn whips her out of the sky. Linzi is out for blood, and we all attack and kill her. The lava triangle bubbles but then returns to normal. Next, we go to visit Borir. Dionaea brings him digestive tea. We find Lyrie already there pouring over texts with Borir and learn that the lords eventually overthrew emperor Xi, setting up their own domains in the area. Borir gives us a list of locations where there might be ancient Thassalonian artifacts, mostly learned from a traveler passing through town. Laudius shows him Nualia's pendant, he doesn't think it's cursed but advises against wearing it. He also shares that the lava triangle is a rune well, and was used to channel the magic of the Thassalonians and if activated may release a lot of magic. We promise to report back to Borir what happens if we activate the well.

We decide to convert the Glassworks into a brewery, it's officially Linzi's establishment for mechanics purposes. Everyone under the effect of the bard (everyone in Sandpoint) now ends their conversations with rhyming couplets. Within our domain (Sandpoint for now) we get to choose from 3 benefits:

* Until initiative count 20 on the next round, all inspiration dice produce their maximum result when rolled, followed by the sounding of a two-note chord: one root note and another a fifth higher than the root.
* A three-piece band arrives singing your praises. Until initiative count 20 on the next turn, enemies make saving throws against your magic by rolling three d20s and using the worst of the three. The band has exceptionally good rhythm and world-class lute fingering, and the singer has an unusually high voice.
* You regain all inspiration dice.Laudius goes to Savah and commissions a mock-up of a statue of Nethys, then spends a week investigating the House of Blue Stones and discussing with Borir. He learns the sidehron rune represents the 7 virtues of Lissala. Shump Shump gets provisions for the orcs and trains them as well as the Sandpoint guards. Linzi prepares the brewery and avoids Sirdak. Dionaea does plant stuff.

A week later, a messenger summons us to the mayor's office, where we meet Genjamin Bates, a hooded tiefling who says he knows Dionaea. He has a large blue nose that's a little broken and is who sold the beans to Dionaea. One of his associates wants to steal the charter of Sandpoint, and the mayor wants us to steal it first. Father Zantus has placed several wards on the charter, and it is stored in arrow-proof glass.