Rarity

The rarity of creatures represents the rough power level of these characters, the items around them, etc. A creature of a lower rarity would be able to kill a creature of one rarity higher then them with careful planning and skill. Otherwise, they would need numbers to overcome the power gap.

### Item:

A common Item is an every day item. A novice smith's weapon, a pile of rope, etc.

### Creatures: (lvl **0-29**)

Players in this category just beginning to come into their own. This power field should cover IRL pesants -> guards.

Most civilians reside within the sub level 10, with most guards of villages reaching into the upper twenties.

### Item:

An Uncommon item is one that is one that is no longer a household item. A blacksmith's weapon, an adventure's armor, etc.

### Creatures: (lvl **30-59**)

Creatures gain only 1/2 XP from common creatures.

Players in this category have become famed within their communities. This power field should cover IRL solders -> knights.

Guards, shocktroops, and lesser nobles fall into this category.

### Item:

Rare items are important enough to become collectors items. A city's blacksmith's weapons, powerful adventure's weapons, etc.

### Creatures: (lvl **60-89**)

Creatures gain 1/8 XP from common creatures, and gain only 1/2 XP from uncommon creatures.

This power field should cover IRL royal guards -> legendary heros.

Solders are in the lower 60-70s, with their captains being upper 80s.

### Item:

These items are sought after by rich collectors and heroes. A master's blacksmith's weapons.

### Creatures: (lvl **90-119**)

Creatures nolonger gain XP from common creatures, gain 1/8 XP from uncommon creatures, and gain only 1/2 XP from rare creatures. The required XP to level up also has a noticeable uptick after level 100.

This power field should begin to leave IRL abilities. They should be as powerful as a multi world record holder, martial master.

Royal guards, high nobles are low 90s, with sovereigns and their most powerful chosen champions upper 110s.

### Item:

These items are powerful enough to where wars have been fought over them.

### Creatures: (lvl **120-149**)

Creatures nolonger gain XP from uncommon creatures, gain 1/8 XP from rare creatures, and gain only 1/2 XP from very rare creatures.

The most powerful players reside at the lower end of this spectrum - with monsters of this category begin so hard to find players will struggle to level up. Gameplay at this level enters a master darksouls level difficulty - where tank class characters instead blossom into masters of distraction and dodging. They no longer are held back by human abilities and should near legendary greek heros.

Characters of this level are contacted by the divine being in an attempt to recruit them into become protectors of those lower level than them, with bonus being awarded to how much they help them, and penalties to being horrible.

No NPCs are of this level (humanoid npcs).

### Item:

The most powerful of all craftable items.

### Item: (uncraftable)

These are just under divine weapons. These weapons are level-able. Such as Vassal weapons.

#### Creatures: (lvl **150-179**)

The most powerful natural occurring monsters.

### Item: (uncraftable)

Holy weapon - level-able weapon with direct ties to the divine being.

### Creatures: (lvl **180+**)

These creatures are direct subordinates of the divine being, or creatures that have just reached this immense power and have turned down the divine being's recruitment.