Hank the Castaway

An attacker
who thrives in sickly situations. Like in a crocodile's mouth.

**Description -**
*"Some*
day Hank the Castaway is a deranged wizard who talks to animals. Others say he
got thrown overboard for leading a mutiny of rats. But both sides agree that he
keeps a family of rats under his hat."

## Abilities

* **Go, Shelly! (Basic)** Deals 80% damage to target foe and has a 35% chance to gain **Critical Chance Up** **I** for 1 turn.

* **Monkey Business (Special)** Deals 90% damage to target foe and has a 40% chance to do a bonus attack.

* **Fly Fishing (Special) (Unlocks at Gear 2)** Deals 100% damage to foe, +3% bonus damage for each debuff on the foe team (up to a maximum of 10 debuffs).

* **Critical Injury (Passive) (Unlocks at Gear 4)** At the start of battle, **Castaway** gains 2% critical damage for each **BUCCANEER** hero on the team.

## Upgrading Requirement

Gear Requirements:

Gear 2: Basic
Apple I, Basic Crab I, Basic Ice Pop I, Basic Hammer I, Basic Bow I, Basic
Boombox I

Gear 3: Basic
Helmet I, Basic Crab II, Basic Ice Pop I, Basic Hammer I, Basic Bow II, Basic
Boombox II

Event: Island
Intrusion

## Abilities

**Go, Shelly!**
**(Basic)**

Level 1:
Deals 80% damage to target foe and has a 35% chance to gain **Critical Chance**
Up **for 1 turn.**

Level 2:
Deals 85% damage to target foe and has a 40% chance to gain **Critical Chance**
Up **for 1 turn.**

Level 3: Deals
95% damage to target foe and has a 40% chance to gain **Critical Chance Up** for
1 turn, +3% bonus chance for each **BUCCANEER**
**hero.**

Level 4: Deals
100% damage to target foe and has a 45% chance to gain **Critical Chance Up** for
2 turn, +3% bonus chance for each **BUCCANEER**
**hero.**

Level 5: Deals
105% damage to target foe and has a 50% chance to gain **Critical Chance Up II**
**for 2 turn, +5% bonus chance for each** BUCCANEER
**hero.**

**Monkey**
**Business (Special)**

Level 1:
Deals 90% damage to target foe and has a 40% chance to do a bonus attack.

Level 2: Deals
95% damage to target foe and has a 45% chance to do a bonus attack. If this
attack is a critical hit, the duration of all debuffs on the foe is increased
by 1.

Level 3: Deals
100% damage to target foe and has a 45% chance to do a bonus attack, +2% bonus
chance per debuff on the foe team (up to a maximum of 10 debuffs). If this
attack is a critical hit, the duration of all debuffs on the foe is increased
by 1.

Level 4: Deals
105% damage to target foe and has a 50% chance to do a bonus attack, +3% bonus
chance per debuff on the foe team (up to a maximum of 10 debuffs). If this
attack is a critical hit, the duration of all debuffs on the foe is increased
by 1.

Level 5: Deals
115% damage to target foe and has a 60% chance to do a bonus attack, +3% bonus
chance per debuff on the foe team (up to a maximum of 10 debuffs). If this
attack is a critical hit, the duration of all debuffs on the foe is increased
by 1.

**Fly Fishing**
**(Special) (Unlocks at Gear**
**2)**

Level 1:
Deals 100% damage to foe, +3% bonus damage for each debuff on the foe team (up
to a maximum of 10 debuffs).

Level 2: Deals
105% damage to foe, +5% bonus damage for each debuff on the foe team (up to a
maximum of 10 debuffs).

Level 3: Deals
105% damage to foe, +5% bonus damage for each debuff on the foe team (up to a
maximum of 10 debuffs). If the target has 4+ debuffs, has a 50% chance to
inflict **Defense Down I** for 2 turns
on each foe, which cannot be resisted.

Level 4: Deals
115% damage to foe, +8% bonus damage for each debuff on the foe team (up to a
maximum of 10 debuffs). If the target has 4+ debuffs, has a 60% chance to
inflict **Defense Down I** for 2 turns
on each foe, which cannot be resisted.

Level 5: Deals
125% damage to foe, +10% bonus damage for each debuff on the foe team (up to a
maximum of 10 debuffs). If the target has 3+ debuffs, has a 75% chance to
inflict **Defense Down I** for 2 turns
on each foe, which cannot be resisted.

**Critical**
**Injury (Passive)** **(Unlocks at Gear**
**4)**

Level 1: At
the start of battle, **Castaway** gains 2% critical damage for each **BUCCANEER**
**hero on the team.**

Level 2: At
the start of battle, **Castaway** gains 3% critical damage for each **BUCCANEER**
**hero on the team.**

Level 3: At
the start of battle, **Castaway** gains 3% critical damage for each **BUCCANEER**
**hero on the team. At the end of his turn, if the total number of debuffs on**
the foe team is 6+, all other **PIRATE** heroes
gain **Attack Up I** for 1 turn.

Level 4: At
the start of battle, **Castaway** gains 5% critical damage for each **BUCCANEER**
**hero on the team. At the end of his turn, if the total number of debuffs on**
the foe team is 5+, all other **PIRATE** heroes
gain **Attack Up I** for 1 turn.

Level 5: At
the start of battle, **Castaway** gains 5% critical damage for each **BUCCANEER**
**hero on the team. At the end of his turn, if the total number of debuffs on**
the foe team is 5+, all other **PIRATE** heroes
gain **Attack Up I** for 1 turn. If the
total number is 8+, **Castaway** gains **Prepared**.

## Trivia

* Unlocks at 1 star, requiring 10 tiles.

* Debuted in 2009

* Has appeared in 1 set, Loot Island.
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