Classes

A **class** is the primary adventuring style of a character. A character's class determines the abilities, powers, skills, and spells they will gain throughout their adventures, and consequently the styles of play available to the character. It determines the types of weapons and armor they can use, as well as what combat roles the character is suitable for.

Be aware that the choice of which class to play is constrained by the choice of race; each race has a different group of available classes to choose from.

## Summary of each class

There are currently twelve playable classes in-game.

### **Death Knight**

**Roles: Tank, Melee Physical/Magic Damage Dealer**

The death knight combines martial prowess with dark, necromantic energies. Death Knights are able tanks using disease DoTs, and AoE attacks to keep the attention of their enemies. They are melee DPS classes, using great power to destroy their foes.

### **Demon Hunter**

**Roles: Melee Physical Damage Dealer, Tank**

Demon Hunters, uphold a dark legacy, one that frightens their allies and enemies alike. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.

### **Druid**

**Roles: Ranged Spell-Casting Damage Dealer, Melee Physical Damage Dealer, Tank, Healer**

Druids are the most versatile hybrid class, using the power of shape-shifting to take different forms and perform different roles within their party. Druids also have the ability to resurrect slain allies in battle, restore the mana of allies, strengthen their allies and actually perform a different role in the battle for a limited amount of time.

### **Hunter**

**Roles: Ranged Physical Damage Dealer, Melee Physical Damage Dealer**

Hunters use focus to deliver ranged weapon damage as the primary source of damage. They have plenty of tools to allow them to avoid melee combat, which is a weakness. The Hunter's array of scouting, tracking, and survival abilities make them excellent solo characters.

### **Mage**

**Roles: Ranged Spell-Casting Damage Dealer**

Mages are ranged magic damage dealers with very powerful direct and area effect damage spells. Mages feature a variety of utility spells, including crowd control, raid buff of mana and spell power, teleportation and group portals to capital cities, and ability to conjure food and water. Because of spells with good burst damage and snare abilities, they are often effective at PvP even with their relatively low armor and health.

### **Paladin**

**Roles: Melee Physical/Magic Damage Dealer, Tank, Healer**

Paladins are plate-wearing holy knights. With the soul of a priest and the brawn of a warrior, paladins combine Holy magic with powerful weapons and stout armor. Like the knights of legend, paladins fight the good fight, smiting enemies with divine wrath and bringing allies back from the brink of death with the power of the Holy Light. A true hybrid class, paladins can fulfill any role, and can usually do a little of all three, thanks to their combination of damaging, healing and protective abilities. Paladins tend to combine self-heals with damage dealing, effortlessly maintaining their health bar while focusing on bringing their targets down.

### **Priest**

**Roles: Healer, Ranged Spell-Casting Damage Dealer**

Traditionally masters of healing, the priest's knowledge of the Light also grants them control of the darker powers of the Shadow. Priests are powerful healers specializing in damage mitigation, using a range of powerful shields to magically protect their charges. Excelling at single-target healing, Priests can also keep a single target alive for a long time, and can also heal through dealing damage, using their attacks to take care of their allies' needs during quiet periods or gaps in their rotation.

### **Rogue**

**Roles: Melee Physical Damage Dealer**

Sinister masters of the night, rogues are a lightly-armored class that uses stealth, poisons and sharp blades to dispatch enemies without a sound. Focusing exclusively on DPS, the rogue represents a counterpoint to the warrior's brash guts and glory approach to battle, preferring to strike from the shadows and vanish without a sound. Valuing dexterity over muscle, rogues usually wield light weapons in each hand.

### **Summoner**

**Roles: Ranged Spell-Casting Damage Dealer, Melee Physical/Magic Damage Dealer, Healer**

Summoners are capable of summoning the four elementals namely: Salamander (the fire spirit), Sylph (the air spirit), Gnome (the earth spirit) and Nymph (the water spirit).

### **Warrior**

**Roles: Melee Physical Damage Dealer, Tank**

Warriors are plate-clad close-combat fighters able to fill the role of tank or melee DPS. Warrior abilities use rage which is generated by dealing and taking damage but decays over time while not in combat. Protection warriors are stout defenders, using sturdy shields both to soak up foes' attacks and to dish out damage of their own. DPS warriors have a lot of powerful damage-increasing cooldowns and often focus around combining these to provide devastating bursts of damage while snaring and running down their enemies.