Mission 6: The Steam Punks

**Mission 6** is the sixth mission of Assassin of Steve 3, where you must stop the invading Steam Pirates from taking over the Iron Golem Factory.

## Walkthrough

Having escaped from the Green End Ship in Mission 5: Abducted, up the hill in front of your crashed ship is a bridge that will lead you through a tunnel. At the end of this tunnel you will get put into a cutscene, and meet Opara the iron golem. He will tell you to come with him to the Iron Golem Factory, and will run off to the left.

If you want to do Hidden Mission 2, don't follow him just yet - instead follow the yellow carpets to the right, and you will eventually get to a large mountain with a waterfall. Behind this waterfall is a cave with glowstone on it.

To get to Mission 6, go where Opara went, cross the bridge, then follow the path through the savanna to the Iron Golem Factory entrance, where Opara is standing. The doors will open, and inside is a Shop Altar. Opara will tell you to use the shop and then, once you're ready, to push the quartz button next to him.

When you do that a cutscene will bring you to the next room where you meet the Iron Soul, who runs the Iron Golem Factory. He will give you a Grappling Gun, which is a remodelled fishing rod. The grappling gun can be cast, and if it hits a tripwire hook, you will grapple up to the hook. Do note that in multiplayer, due to limitations of command-block technology, when grappling, it will teleport the closest player to the redstone block or red particles directly below the tripwire hook. The cutscene will make you look at a tripwire hook mounted on an overhead pipe to give you bearings. You have to grapple up to this hook.

Once you do this a cutscene will bring you to the room to the right and show you a large storage room with lots of large metal crates and a crane mounted on the wall. You have to use parkour skills and your new grappling gun to make your way up to the control room behind the crane, where there is a chest. However, this chest turns out to be a Mimic. This is the first one in the map, and they will appear in place of chests and attack you from here on out. After triggering it Opara will tell you to come back to him and the Iron Soul. However, you will hear an explosion, and it turns out Steam Pirates are attacking the Iron Golem Factory.

The door will open to the left, revealing the Steam Pirates. For much of this mission and upcoming missions, Opara will be there and will help you fight. As well as getting the grappling hook, Mission 6 also introduces the "Call Opara" item. You use it similarly to the gravity device - throw it on the ground (Q by default controls) and Opara will teleport to you to help you fight enemies. Fight your way through the Steam Pirates. It is recommended you take out as many ranged mobs as possible (you'll see why later), but when you approach an open doorway, you will get surrounded by Steam Scalders and a Toxic Gasser. The cutscene will automatically make you grapple up to an overhead pipe.

The Steam Scalders use steam weapons that will kill you very quickly, making them very dangerous. They are also invincible, so you cannot pick them off with your bow. The point of this bit is to use the overhead pipes as passage. Of course, if there are any ranged mobs left they can shoot you and potentially knock you off (this is why it's important you take them all out beforehand). Make your way to a secret tunnel, which will take you to another room, this one with conveyor belts on it. More Steam Scalders spawn on the floor below, so again you shouldn't fall, however if you do try to quickly grapple back up. Some Steam Goons and Musketeers will spawn on the conveyor belts themselves, as well. You need to grapple across the room to the other side, where another secret tunnel will take you to another room with some more Steam Scalders. In this room, use your grappling gun to pull the Steam Scalders onto the conveyor belt, so they'll be pushed out of the way of the door in that room. Then drop down to the floor and go through the door.

In the next room you can look through a window to the left to see more Steam Scalders. A grappling hook above will take you onto more overhead pipes above that room, however the point of the room you're in is the incinerator - you can push the buttons on the controls to cause some incinerator pits to open up, dropping the Steam Scalders into conveyor belts below that will make them go into lava. You have to kill all the Steam Scalders this way, using the incinerator pits. You'll likely need to use your grappling gun to pull a few into the pits.

Once you've hooked them all into the pits you can fall down and through the next door that opens. Inside is a chest containing Steam Masks. Steam Masks are important for Mission 6 as wearing them will make you immune to the steam from Steam Scalders, and also after opening the Steam Mask room you become able to damage and defeat Steam Scalders. With this new advantage, go back into the incinerator room along the central path, where the door into the first conveyor belt room, and into the first area, will have opened up. You can defeat all the Steam Scalders, and go back to where you were first confronted by the Steam Scalders and Toxic Gasser, and defeat them.

In the room beyond you will meet the leader of the Steam Pirates - Captain Coldbeard. He will say he's been "coldwiring" the mechanisms of the factory, and that the floor you're standing on is about to open up. He jumps up to safety, while the floor opens up, dropping you into a conveyor belt area. Be careful of the crushers - if you get crushed by one you will take a considerable amount of damage. There are three different routes, that will eventually take you to an incinerator. You have to grapple over the incinerator to the other side, where you have to move against the conveyor belt flow and keep grappling upward, until you eventually reach another room. In this room there are more enemies, as well as some Steam Musketeers standing on top of pillars. You can shoot them off or use your grappling gun to pull them off then go in for a melee kill or let Opara have them.

The next room over has more Steam Musketeers standing on top of sniping positions. You have to either use your bow to shoot them dead or use your grappling gun to pull them off to open the way, through three gates. At the end you can go through a door, into one last conveyor belt area. Here you will fight waves of mobs, however these waves are considerably larger than normal, often around 20-40 mobs per wave. However, in side conveyor belts other Iron Golems will spawn, and they will help you fight in what can only be described as a huge battle. Wave 1 has a general assortment of mobs, Wave 2 has a lot of melee Steam Goons, Wave 3 has a lot of ranged Steam Musketeers and Pirate Jockeys, and lastly Wave 4 has a lot of Steam Scalders and two Toxic Gassers. Skeleton Horses count as mobs you have to kill, too, even though they turn completely passive if their rider is killed. If this happens, collect up any loot dropped such as potions or spare armor or weapons, and then kill the remaining Skeleton Horses to start the next wave. Especially do this at the end of Wave 4 as afterward a cutscene will bring you into the boss room with no way of returning to the area.

### Boss Fight: Captain Coldbeard's Coldwired Golems

Captain Coldbeard will reveal that he's "coldwired" some iron golems, turning them against you. They begin spawning in waves, first in a group of two, then three, then four, and lastly five. At the end of each wave the floor will break, dropping you to the next level. On the last wave with five iron golems you will fall onto a conveyor belt that will change directions every ten seconds.

After beating the last wave a way out will open, taking you through a long secret passageway to the roof of the Iron Golem Factory, where you will see Captain Coldbeard's steam ship, the Steelbumper. The Steelbumper will open fire with its cannons, and the screen will go black.

When you wake up you will discover that Opara brought you back to the Iron Soul. Captain Coldbeard got away, but the Iron Golem Factory is safe.

## Mobs

* Steam Goons are melee mobs wearing an assortment of iron and chain armor. They come in two types - the first has an Iron Cutlass and a metal door as a shield. It has slightly more health and some knockback resistance. The second type wields a Steel Mace and has extra attack damage and can disable your shield.
* Steam Musketeers use a Steam Musket and can switch weapons to a Shipmate's Dagger if you get close to it.
* Pirate Jockeys ride Skeleton Horses. They use a Flamelock Pistol, which has flame on it. They have slightly more health than Steam Musketeers, and will never switch to a Shipmate's Dagger if you get close.
* Steam Scalders wear a Steam Mask and wear a grey hazmat suit. Their steam gun uses the same model as a Flamelock Pistol, however they cannot actually drop it. They emit steam around them that will quickly kill you if you are not wearing a Steam Mask yourself. They are invincible until you obtain a Steam Mask, and even then they have a fair amount of health and knockback resistance, but move slower than most mobs.
* Toxic Gassers are wither skeletons wearing an orange hazmat suit. They have much more health than Steam Scalders. They emit poisonous gas that will still affect you with the wither and blindness effect even if you are wearing a Steam Mask.
* Iron Golems that spawn in the wave arena are friendly to you and will help you fight in the arena. While Opara cannot die, Iron Golems can. Unlike most enemy mobs, in higher difficulties they get less health, meaning they will fall quicker and you will need to do more of the fighting. A set amount of them will spawn each wave on the side conveyor belts.
* Coldwired Golems are the "coldwired" iron golems that spawn when you encounter Captain Coldbeard at the end of the mission. They are actually neutral, and will not attack you until you attack them first. Also, if you do attack one, only that one will attack you, so you should take them out one at a time.

## Equipment

You can get two types of armor - Pirate Armor and Iron Golem Armor. Pirate Armor is chain armor that has minor attribute buffs in the form of attack speed or movement speed, while Iron Golem Armor is iron armor with more health.

* Iron Cutlass: 12 attack damage, 1 sweeping damage, 1.6 attack speed, 19.2 DPS
* Steel Mace: 25 attack damage, 0.75 attack speed, 18.75 DPS.
* Shipmate's Dagger: 8.5 attack damage, No attack cooldown, 17 DPS.
* Steam Musket: 22.5 ranged damage.
* Flamelock Pistol: 22.5 ranged damage, Flame I.
* Metal Door: +30% Health, +20% Knockback Resistance.

Rare equipment:

* Hazmat Armor has attack damage, attack speed or movement speed buffs and secondary enchantments along with health greater than Iron Golem Armor. It only consists of a helmet, chestplate and leggings. The helmet (Hazmat Mask) can be used as a substitute to the Steam Mask.
* Musket of Noxious Fumes: 24.75 ranged damage, Wither Arrows (0:30).
* Abestos Shield: +35% Health, +25% Knockback Resistance, Fire Protection II.
* Golem Fist: 60 attack damage, 0.33 attack speed, 19.8 DPS.

### Recommendations

* Pirate Armor and Iron Golem Armor both have the same durability, so use whatever depending on your preference of more health or more side attributes.
* From Hidden Mission 2 the Glowstone Sword can be useful for both lighting mobs on fire and also the sweeping damage can be useful when they cluster together, especially in the wave arena. The Engraved Greatsword from Mission 5 can also be handy for this.
* Spiny Cacti can be useful for the arena. Place them down where the mobs spawn near the back of the room for maximum effectiveness.
* Placing down a Glow Beacon is likely to encompass a good quantity of the factory, so feel free to do so.
* Fighting the Coldwired Golems can be tricky. The best strategy is probably to attack with a low-attack speed weapon like the Steel Mace, or even the Golem Fist, then block the golems' attacks with your shield. Once your attack cooldown refreshes, attack again, then quickly block again.
* The Rune of Enemy Slowness can be useful in the arena for slowing down the mobs as they come close to you. Also the Rune of Shockwaves coupled with the Rune of Damage Resistance can allow you to become a tank of sorts with damage being dealt to enemies who hurt you. The Rune of Attack Speed coupled with the Steel Mace or Golem Fist can also be effective.

## Chest locations

* Before entering the factory, go all the way around the right side of the factory to find a loot chest.

* In the Grappling Hook challenge, there is a chest right next to the entrance with the lore book The Iron Golem Factory.

* Use the grappling hook on the right as intended, and you will see a path that leads into one of the metal crates. Inside this is a chest with the lore book Rogue Cases.

* The first Mimic of the map appears at the end of the challenge, and is required to continue.

* After triggering the cutscene where you grapple up to the piping above, you can see a hole in the wall on the left later on. You can parkour over to this hole to find a loot chest.

* Once you reach the holes that lead to the conveyor room, instead of going through, jump into the barred off section on the left to find the first official Mimic. (You can grapple out to escape after you kill it)

* In the conveyor room, instead of exiting via the hole in the wall, keep going along the conveyors. There are some particles at the end of the conveyor chain that hint about the grappling hook on the nearby pipe. Grapple up and go into the hole in the wall to find another loot chest.

* Later on after encountering Captain Coldbeard, take the conveyor on the left which will lead to a series of two rooms. On the floor of the second, there is another loot chest.

* After getting to the room with four pillars, there is a loot chest in the corner with the lore book Diary of a Steam Punk.

* You can also grapple onto one of the pillars and jump into a hole in the wall containing a loot chest.

## Music

*Main article: Music*

At all times, the following tracks can play:

* **Nightmare Machine** by Kevin MacLeod.
* **Eternal Terminal** by Kevin MacLeod.
* **Scattershot** by Kevin MacLeod.
* **Prelude and Action** by Kevin MacLeod.
* **Hitman** by Kevin MacLeod.
* **Industrial Cinematic** by Kevin MacLeod.

During the Captain Coldbeard's Coldwired Golems boss fight, **Exhilarate** by Kevin MacLeod plays.

## Trivia

* You can completely skip the grappling hook challenge by going directly below the final grappling hook and grappling to it from the floor.
* The title of this mission is a play on the word "Steampunk".
* The word "Coldwired" is a play on the word "Hotwire" which is often used in the context of trying to steal someone's car without the keys. In this mission, instead the iron golems are taken control of.
* Captain Coldbeard's name is a longer form of Captain Cold, who is a DC supervillain. However, they bear very little similarities.
* "Nightmare Machine" and "Hitman" can also play in the Underground Lab in Mission 8 of Assassin of Steve 2. In Assassin of Steve 1, "Hitman" also plays in Mission 7.
* "Eternal Terminal" and "Industrial Cinematic" are both intended tracks to play in Mission 4 of Assassin of Steve 2, but do not actually play due to a bug.
	+ However, "Industrial Cinematic" does play properly in Mission 5 of Assassin of Steve 1.
* "Scattershot" and "Prelude and Action" can both also play in Mission 3 of Assassin of Steve 1.
* "Exhilarate" also plays during Captain Yarma's boss fight in Mission 3 of Assassin of Steve 1, who is an iron golem just like the Coldwired Golems you fight in this mission. The track also plays in the first trailer for Assassin of Steve.