Es

Es
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# Overview

Es is a close to mid-range fighter that can overwhelm opponents with her large skill range and juggling ability. Es is the only character that can combo enemies into the air without potentials and she possess's the unique skill to unleash a counter attack upon dodging enemy attacks while maintaining her distance. Upon receiving her Potential upgrades her already excellent crowd control gets more powerful and she can even gain long-range techniques if she ever needs to maintain distance.

## Base Abilities

Es uses crests with are circular trap-like effects that spawn after certain attacks. Crests will bloom when an enemy approaches them dealing high damage. Crests are extremely useful for combo extensions and looping.

### Basic Attack (Ground)

Her Basic Attack is separated into 4 (technically 5) hits. Her first hit is a downward slash dealing small damage pushing her forward slightly. It is a good carry tool and is decent in loops. The Second hit is a forward strike moving her forward moreso than hit 1. This attack deals roughly the same damage as hit 1, but is good in carrying and combos because the first hit's endlag and the second hit's startup is very small. The third hit, is a downward swipe with decent range, this attack doesn't move Es but it moves into her fourth hit quite quickly. Her fourth hit circular swipe dealing damage both in front and behind her, and leaving a crest that blooms near instantly. It's an extremely useful tool for carrying and looping, and the crest can be combined with other crest attacks to create a high damaging combo.

### Basic Attack (Air)

The first hit of her Air Attack is a forward strike, letting her linger in the air slightly, and pushing enemies further away from her. It deals small damage and isn't an effective carry tool, but is quite useful for combos and loops. The second hit however is substantially better. The second hit is a massive downward swing with a very generous hitbox that pulls in enemies from extremely far and throws them behind Es. It is one of the best carry moves in the entire game, and is utterly broken on any stage with a hazard as she can pull enemies into the hazard without herself being in danger.

### Dash Attack/Dodge

Es's Dash attack is a forward swing that shoots out a crest while sliding Es forward. Despite what is may look like Es's initial strike deals no damage and only her crest arc actually deals damage. Since Es is very dash dependent this attack is much more useful and is very good for carrying and looping.

When Es dodges an attack she shoot out a crest where she dodged. This crest will last until either its timer runs out or it is activated. This attack works well in conjunction with many of Es's other attacks and is just a reward for not taking damage.

### Skill [Crest Arts]

Es shoots out a spinning crest that rapidly deals damage and knocks enemies into it. This allows each hit to chain into each other, providing a consistent way to ignore certain enemies to deal with others. It is extremely powerful against bosses and provides useful combo and looping potential.

## Potentials

### Crest Arts [Liberate]

This allows Es to over-exhaust her MP to -100 to use Crest Arts. Essentially this allows for the use of two Crest Arts in a row.

### Crest Arts [Dash]

Whenever Es performs a dash she spawns a crest similar to dodging. This opens up a large amount of damage and loop potential as the player can easily keep enemies stuck in an infinite loop solely from dashing.

## Legacy Skill

Es's Legacy Skill spawns a crest at the location the Summoner is at and acts identically to her Dash counter.

## Trivia

* Es's attacks are almost all named after different knights from the round table, or related to said fable. (I.e. Gawain, Morgan, etc...)
* Es is one of the four characters in BBEE who were first introduced in BBCF