Fighting (type)

The **Fighting type** (Japanese: **かくとうタイプ** *Fighting type*) is one of the eighteen types. Prior to changes in Generation IV, all damaging Fighting-type moves were physical, but they may now also be special depending on the attack.

## Battle properties

### Generation I

Fighting-type moves Counter and Seismic Toss affect Ghost-type Pokémon despite their immunity.

## Characteristics

### Defense

While the Fighting type has three different weaknesses, Fighting-type Pokémon with a secondary Steel typing have the advantage of having those three weaknesses neutralized, leaving them only with Steel's weaknesses. Fighting-type Pokémon with a secondary Dark typing have their Psychic weakness completely immunized.

### Offense

The Fighting type hits five different types for super-effective damage, the most for any type, tied by only the Ground type. It is the only type that deals super effective damage against Normal. Ghost's immunity to Fighting can be nullified by Foresight or Odor Sleuth.

Most Fighting-type Pokémon can learn Rock-type moves to check Bug-types and Flying-types. Additionally, many Fighting types can also learn Poison type moves to deal with Fairy types, as well as Dark and sometimes Ghost type moves to deal with Psychic-types. Notably, the combination of Fighting and Ghost deals at least neutral damage to all type combinations bar Normal/Ghost, which has not materialized (unless Trick-or-Treat is considered).

On average, Fighting-type Pokémon have the highest physical Attack of all types.

### Contest properties

In Contests, Fighting-type moves are typically Cool or Tough moves. None of them are considered Cute.

## Pokémon

As of Generation AN-V, there are 22 Fighting-type Pokémon or 7.21% of all Pokémon, including those that are Fighting-type in at least one of their forms, such as a regional form, except through abilities like Multitype. This makes it the 14th most common type.

## Abilities

### Interacting with the Fighting type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, uses a Fighting-type move, is sent out against a Fighting-type opponent, is holding a Fighting Memory, or is holding a Fist Plate or Fightinium Z.

### Exclusive Abilities

Currently, no Abilities are exclusive to Fighting types. This does not include signature Abilities.

## Notable Fighting-type Trainers

Main pages: Category:Fighting-type Trainers and Category:Fighting-type Trainers

Additionally, Mustard used to be a Fighting-type expert when he was a Gym Leader.

## Trivia

* Generation V introduced the most Fighting-type Pokémon of any Generation, with 16, and Generation II introduced the fewest, with three.
* Generations I, II, and IV introduced the most Fighting-type moves of any Generation, with eight, and Generation VII introduced the fewest, with only one: All-Out Pummeling.
* All Fighting-type moves that do damage only target one foe, and all physical Fighting-type moves make contact except for one, Meteor Assault.
* The Fighting type was the last type to receive a Pokémon with Flying as the other type, only receiving one with Hawlucha in Generation VI.
* Every region has a Fighting-type specialist.
	+ The Fighting type is the only type to have at least one Gym Leader or Elite Four member in every generation.
* Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since Generation III, it is associated with orange in the Pokémon Stadium series and the Pokémon Mystery Dungeon series, and brown in the Pokémon Trading Card Game.
* The Fighting type is the most common secondary type for evolutions of starter Pokémon, with four starter lines being paired with it, three of them being Fire-type.
* The Fighting type could be considered a physical counterpart to the Psychic type:
	+ The highest average stat among all Fighting types is Attack, while for Psychic types it is Special Attack.
	+ While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.
	+ Counter and Mirror Coat, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
	+ Bulk Up and Calm Mind, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
	+ The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
* The Fighting and Bug types are the only two separate types that resist each other.
* Every Fighting type Gym Leader and Elite Four member uses either a Machamp or a Lucario in at least one of their teams.