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Run

After choosing a Character in the character selection screen a procedurally generated run is started. Every run takes you through the *Colt Canyon,* which can be split into 3 stages/areas with 3 levels and one boss level each, making a run a total of 12 levels (3 of which being boss areas) long.

However, after completing the final level the second phase of the run starts where the player needs to backtrack through all 9 main levels, which are now called B-Levels and have new Enemies and Loot. Only after completing the final B-Level (Level 1-1B) the run can be completed or a Loop can be started.

**Run > Stages/Areas > Levels**

To customize runs there are run settings available to be tweaked to the player's liking, accessible from the character selection screen.

## Areas

Areas, also known as stages, are the overall environment and are the bigger structure that is made up of levels. Every level is part of a area. Usually every area has three normal levels and one boss level. There are 3 areas in a run. They differ in their color scheme, enemy types, trap and object types and sound. There are no official names for the areas, as they are simply called 1, 2 and 3 in game. However, the names below are developer-approved.

### Area One: Farms

The first area is called **Farms** and is the easiest of the three areas. There are no traps, except for explosive barrels. The color tint is reddish. The enemies are mostly mercenaries and guards.

There a innocent slaves working there that are not dangerous.

Some levels can be identified as focused timber industry, some are more farming and agriculture focused and others are mostly built around mining industry.

The boss of this area is the Slaver.

### Area Two: Wilderness

The second are is called **Wilderness** or Nature and is a very dangerous area because of the large amount of traps and deadly plant- and wildlife. The color tint is greenish. There are hostile hunters and rogues roaming the area, but also a lot of wild animals. It's easy to attract a lot of enemies at once because rogues tend to roam in larger groups, so it's best to not run into unknown areas guns blazing and to keep a distance from enemies. Small animals are best tackled with melee attacks and well-timed dodge rolls.

The dense forests sometimes make it hard to get an overview and see traps, but most traps can be disarmed with melee or well-placed attacks.

The boss of this area is the Big Bear.

### Area Three: Bandits

The third and final stage is called **Bandits** or Camps. The color tint is blueish. This is where the actual bandits, that kidnapped the partner, are hiding. The bandits are the strongest enemy type and are numerous in these parts of the canyon. Most people reaching this area will not leave it alive.

The boss of this area is the Bandit Boss.

## Run Structure

Ambushes are bonus levels and randomly inserted between persistent A-Levels.
Innocents

Innocents describe a group of characters (human and animals) that are not hostile by default.

Some characters that are included in this category are:

* All friendly characters (prisoners, companions, merchants)
* All non-aggressive animals (Hares/Rabbits, Horses)
* Slaves (Minions of first boss and those working on farms)
* Bisons

There is no direct penalty for killing innocent NPCs, however it is a waste of ammo, since they won't alert enemies and they will not drop useful items, except for companions and prisoners that were not rescued yet, who can drop medicine.

The amount of innocent characters that were killed during a run is displayed on the game over screen to remind the player of their evil mistakes.
Permadeath

Just like most roguelike games Colt Canyon features Permadeath as a key game element. When the player dies during a run the run is ended and run progress is lost. This means all upgrades, items, companions and all levels are lost. When starting a new run the player will start from scratch and back in Level 1-1.

Only permanent unlocks (indicated by an unlock popup in the top right corner of the screen), like loadouts and characters, will remain unlocked and accessible via the main menu or character selection screen, even after death.

## Optional permadeath

Update 1.2.1.0 introduced optional permadeath, which allows the player to disable permadeath in the run settings. With permadeath disabled the player will be able to restore the last save upon death, allowing the player to continue their run. All stats excluding the time spent in run will also be reset to whatever they were on the last save. Therefore some stats, like total kills during that run, will be lower than expected, but time played will be the total time played on that run, including the periods that were reset. Global stats will also be kept, so the total lifetime kills will keep increasing and not be reset.

Disabling permadeath will not disable achievements. Therefore disabling permadeath is a very useful thing to do when trying to unlock all achievements.

The PC version of Colt Canyon allows quick saving and loading. By default the key F5 can be used to create a quicksave, and F6 to load the last save. This is only possible with permadeath disabled.
The Pit

**The Pit** is a massive circular hole in the ground located underneath camp. It is so deep that one cannot see the bottom when looking over the edge. A narrow bridge spans the chasm, and stairs lead all the way down. The bottom of the pit is covered with a mysterious fog.

During the Death Course where Daisy and Kiro escaped camp, the bridge was destroyed after Darien deliberately triggered a trap. After Kiro races down to help Daisy, she discovers the bottom of the pit is filled with human bones.

There is an alternative way out of the bottom of the pit via a gently sloping tunnel that emerges on an isolated beach some distance away from camp.

The origin of the Pit, or the exact origin of the bones is so far unknown.
National Institute of Strangely Afflicted Children

The **National Institute of Strangely Afflicted Children** (NISAC) is a little-known organization based in Washington, D.C. that serves as a home for children with strange dreams. It is not certain what the purpose of NISAC is, whether they seek to develop or suppress the abilities of these children, or whether they are affiliated with the government.

Kiro lived here until the age of five when she was adopted by the Dubois family.
Controls

The button and key mapping for the in-game controls can be modified in the controls menu found in the settings menu. On PC the player has the option to use mouse/keyboard or a gamepad. Xbox, PlayStation and Nintendo Switch Controllers are supported, even on PC. In Singleplayer mode it is possible to directly switch input devices. When playing co-op the input device is chosen in the character selection screen.

When using the mouse to aim the game does not offer aim assist. Aim assist is only used for gamepad input, therefore aim assist options are only found in the controller settings menu.

There is a setting, that can be disabled, to automatically swap the secondary melee and shoot key when using throwables to make throwable weapons behave more as a melee-focused weapon and make melee attacks when using the main "fire gun" button, instead of throwing the weapon away.
Dream Shore

The **Dream Shore** is best described as a deeper level at which the spirits of nearby living things can be accessed. Shortly after arriving at camp, Kiro discovers (or rather, rediscovers) her ability to exist consciously in the Dream Shore, which sometimes occurs while sleeping, or following an external trigger such as a light arrow detonation.

From Kiro's perspective, the Dream Shore takes the form of an icy wasteland under a dark purple sky. When she interacts with "people" in the Dream Shore, she is really interacting directly with their subconscious. Thus, they will not recognize her and direct communication is meaningless. However, talking to them can subtly influence their thought processes, and physical actions (such as Kiro knocking Darien and Jack out during one such visit) can lead to consequences such as short-term memory loss.

A is the first one to use the name although it is not known where it originated (possibly with the Captain's Journal).
Mom

**"Mom"** is what the campers call the mysterious lady who allegedly runs camp. Despite her official status, however, she is rarely seen, let alone intervene in the campers' affairs. She is sometimes seen wandering around camp with a camera, though it is not known why.

Mom is a large muscular woman with long, wavy purple hair, an aquiline nose and prominent chin. She seems to enjoy wearing a variety of outfits, but is usually seen in some combination of a loose-fitting top, baggy pants, and boots.

Despite her apparent apathy towards the campers' daily lives, she seems to have a deeper interest in the secrets surrounding the camp itself, as when she confiscated the Captain's Journal from A.
Ricky (X)

## History

### Anime

As a result of the effects of Chaos Control, several Rickies and other creatures got sent to Earth, raising tension about whether they would be able to coexist with humanity. Despite these concerns, the Rickies kept a peaceful existence on Earth, with one even playing around with humans, until they got sent back to their home planet with the other creatures. However, it was not long before Dr. Eggman returned to threaten the Rickies with his plans to take over their world.

### Archie Comics

A number of virtual Rickies appeared in a simulation Dr. Eggman trapped Sonic the Hedgehog and his allies in. These Rickies would appear whenever Sonic freed them from badniks or capsule prisons.
Hookmouth

Bone shark looking creature that could be encountered in ocean away from big island starting with Chapter 3

### Description

A large, prehistoric looking shark, Hookmouth is encountered in the open waters between islands. Very hostile, it is usually first seen performing acrobatic leaps out of the water, before making a beeline for Kara's boat. Smashes straight into it, attempting to both destroy the boat and dislodge Kara.

Totally immune to damage, Hull Spikes and the Plainstalker Figurehead will disrupt it, but nothing more. More than 1 at a time can be encountered in the later chapters.

### Strategy

* This creatures can't be killed. They wouldn't also attack Kara directly; but Hookmouths will be destroying your boat, which could cause drowning, if player end up out of stamina;
* If you find yourself in a situation where you cannot defend yourself, try to *sail away* from the shark or *sail to the closest landmass* for repairs;
* Alternatively, instead of sailing away from the shark, try to sail parallel as best you can, since the Hookmouth's turning is not great. If it looks like it is going to hit/clip your boat, turn toward the shark, the shark may well miss by inertia and you can continue trying to sail toward land to relative safety.
* If you realise that you cannot escape, try dismantle the boat and save what parts you can before the shark shatter it completely. As last resort, before you die, you can restart the game from the last save point.

So listen and watch carefully when exploring in the ocean.

*Thanks Rainleegen and Jc3833 for useful tips.*
A

## Archie

**Archie Vasquez**, or just **A**, is a mysterious hermit who is introduced as living in the mountains above camp and seems to be quite afraid of people. Heavily superstitious, he is dedicated to uncovering the dark secrets around Forgotten Bay.

## Appearance and personality

A is a tall and skinny young man, about 18 years old, with an unkempt appearance. He has long, spiky brown hair, brownish skin, a prominent nose and bronze-colored eyes. He is rarely seen smiling. A acts very suspicious and cautious around people, though for those he trusts, his trust is absolute. He is very curious, overanalyzes things, and has an excellent memory. He has a tendency to think everything is a conspiracy of some sort. Although he has a quite astute people sense, he acts very socially awkward (though this may really just be an act).

## Background

A originally lived in Seattle, where he attended the same high school as, and dated, Reina. His father was an alcoholic constantly in debt, who mostly left A to fend for himself. A didn’t have much interest in traditional goals such as getting into a good college or a prestigious career, instead exploring various methods of entrepreneurship, which ultimately led him down the wrong path. The exact course of events that led him to arrive at camp remains unknown.

After arriving at camp, A befriended Daisy, which led to a fraying of his relationship with Reina. When Daisy found and shared the captain's journal with him, A was initially skeptical of the purported curse but after extensively studying the history of Forgotten Bay, he began to believe in its existence. Soon, A began to question his sanity and wonder if the curse could be real. When Mom attempted to confiscate the diary, A managed to escape from camp, only to be attacked by a bear and then being saved by Daisy. Daisy agreed to help A survive in the woods and made up a story that A was killed by the bear.
Partner

Your partner is your biggest motivation, next to the urge for rootin tootin cowboy shootin, and lootin.

After a nice day in the canyon your partner gets kidnapped by bandits. Now it's on you to save them.

The partner is not to be confused with companions or Co-op players.

## Rescue

To rescue the partner the player needs to reach Level 3-3 and defeat the Bandit Boss. Afterwards the partner can be found on the right side of the level in a section that is plastered with bear traps and locked behind some strong, wooden walls that needs to be destroyed with explosives.

After reaching the partner the player can rescue them just like a prisoner. But after freeing the partner the game is not won yet. Instead the partner will become a companion. Partner companions are much stronger than your average prisoner companion, but if the partner dies and bleeds out the game is lost. It's important to keep them alive during the following stage of the game: The B-Levels.

The player will need to escort the partner to the start of the run by going back through all the previously visited levels.

Only after reaching the end of Level 1-1B the game is actually won, if the partner is still with the player and alive.

## Jane or John

The player has the choice to select between two options to change the visual appearance of their partner.

By default Jane is selected and represents a feminine partner.

The difference between Jane and John is purely visual and does not impact gameplay.
Captain's Journal

The **Captain's Journal** is the ship's log kept by The Captain, which somehow ended up in the Alpine hut and was discovered centuries later by Daisy and A. Among many things, the journal allegedly describes a curse that befalls all that dare venture to Forgotten Bay. The journal was later confiscated by Mom, during which it was torn in half, though the whereabouts of the other half are unknown.
Down Below

**Down Below** is a location in the lower levels of camp home to a high-end Internet Cafe. Down Below features the latest and most powerful gaming computers connected to the fastest internet anywhere in rural Alaska. However, any attempts to send or receive messages from the outside world are aggressively filtered.

Its purpose, aside from as a source of temptation for the campers to break their digital fasting, is so far a mystery.
Light arrow

**Light arrows** were ceremonial arrows used by the indigenous peoples of Forgotten Bay to communicate with their ancestors. The material used in these arrow heads "detonates" upon sufficient impact, creating a blindingly bright light, and appear to provide some kind of medium between the physical world and the Dream Shore.

Plenty of these arrows remain in the present day, although it is not until Kiro arrives at camp that their true properties are revealed. Previously it seems that Daisy used them as the equivalent of a flash grenade to stun people and/or prey.

The arrowhead carries the symbol of what may be an eagle.
Wing Man

The **Wing Man** is a mysterious online entity that tricked Kiro into committing the crimes that led to her being sent to detox camp. During her brief time in college, Kiro realized she could not afford her student loans and desperately wanted to make easy money. The Wing Man offered her a link that she could send via dating apps to disable peoples' smartphones. She would then buy up "broken" phones at low prices and resell them at higher prices after bypassing the code. She allegedly stole $33,869 worth of phones before being caught and sentenced. The true identity of the Wing Man remains unknown.
Beehives

The **"beehives"** are eight stone charcoal kilns located a day's hike away from camp at the top of Grizzly Gorge. Little is known about their origin but it is likely they were used during some kind of mining operation back in the day. They were used by A as a base until Kiro inadvertently discovered it during her wanderings.
Alpine hut

The **Alpine hut** is a stone ruin of mysterious origin located near the summit of Sky Knife peak, a short walk from the top of the Sky Knife Ski Resort's main chair lift. The hut was probably used by The Captain, as it was where Daisy discovered the Captain's Journal.

This is where Kiro meets the winged woman.
Daisy

**Daisy** is a young woman who was one of the first persons to have been sent to camp. Daisy is also allegedly the only person who has been banished from camp. Unlike any of the other campers, she was sent there as a bizarre punishment for her dislike of technology, although she seems to be pretty happy there (at least superficially). Daisy is considered a public enemy and is accused by the Student Council of numerous crimes including murder, although Kiro doesn’t know that when she initially meets her. Daisy is very self-sufficient and is an expert at hunting and wilderness survival.

## Appearance and personality

Daisy is a tall, well built girl with a pointed nose and shoulder length honey-blonde hair. She has a habit of wearing flowers on her head. She often wears a hunting dress that she made herself. She is highly skilled at archery.

Daisy is generally optimistic and cheerful, but also has a penchant for violence, which has led many of the campers to be afraid of her. She has a tendency to be over-confident in her abilities, which lands her in trouble sometimes, especially when other people are involved. She has easily adapted to the harsh environment of Forgotten Bay and has no compunctions about hard, dangerous or unpleasant work such as skinning seals and gutting fish to survive.

She isn't superstitious in the slightest, and adamantly refuses to believe that anything happening at camp could be the result of a curse.

## Background

Daisy was born and raised in Toronto, Canada. As a teenage girl she was very politically outspoken and was paranoid about social media to the point of refusing to use a cell phone. Her mother, who worked at a tech company, didn’t like that attitude and had Daisy sent to detox camp for several months to experience what life without Internet would really like. However, Daisy apparently never reformed and has gradually adapted to her new environment. It seems she has already been at camp for quite a few years.

Some time after arriving at camp, Daisy began to live outside of the aluminum plant for extended periods of time, being unable to tolerate the other campers. She explored the landscape surrounding camp, even building her own boat so she could cross the bay. The only person she befriended was A, who also found himself outcast from camp due to his conspiracy theories.

At Sky Knife, Daisy found an old journal belonging to a fur trader captain who visited the area in the 1800s. Daisy showed this diary to A, who became concerned with a “curse” described in the diary. Not long after that, Mom somehow found out and attempted to confiscate the diary, but A escaped. He was then attacked by a bear, but Daisy saved his life. Daisy reluctantly agreed to help A survive in the woods and hide his existence from the other campers, spreading the story that the bear killed him, but this led to rumors that Daisy killed him, in turn leading to her banishment from camp.
The Captain

The **captain** (name unknown) was the leader of the fur traders responsible for the massacre in Forgotten Bay during the mid-1800s.

After the disease that killed his entire crew, the captain was the only person to survive through the winter and into the following spring. For mysterious reasons, he was struck with an urge to bury everyone who had been killed. Presumably after that, he started wandering the area, as the ship was wrecked and there was no way of leaving or seeking help. Several months later he had a "vision" of a winged woman that met him near Sky Knife. The woman placed a curse on his family, such that people who come to Forgotten Bay would be fated to kill each other as long as he and his descendants lived.

It is not known what happened after that, but he probably didn't survive much longer as that was where his journal ended.
Godzilla 1954

From S.H.Monster Arts, Godzilla 1954 is coming to life in classic monochromatic form. Meticulously sculpted, the careful detail54's rough skin seems to stand out even more with the simple color pallet that pays homage the original film. Godzilla 1954's release is timed for the same month that the new Japanese Godzilla film will start showing in Japan. Celebrate this exciting time for Godzilla fans everywhere with a new (yet classic) addition to your collection!.
Detox Camp Wiki

If you have found this wiki congrats. This is currently a private page for my own reference.

This is a place for additional information about the comic Detox Camp.

Be warned that most pages will contain heavy spoilers, and as such, are intended for readers who are fully updated on the comic and are seeking clarification.

Or if you don't care about spoilers, browse away...

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Godzilla 2nd Form Special Color Ver.

Product explanation ■ G.S.H.MonsterArts from "Shin · Godzilla", Godzilla (2016) Fourth form Godzilla store limited color Ver. Line up! Based on the 3D data used in the movie, modeling and coloring by Mr. Takayuki Takeya and others who produced the actual model. Mr. Takayuki Takeya imagines the coloring of model No. 1 of the fourth form and becomes a Godzilla store limited color with coloring. 【Product Details】 Size: total height about 180 mm, total length about 400 mm
Daisy's cabin

A small cabin near camp used by Daisy primarily as a base for hunting. Kiro initially comes here after following instructions Daisy left after their first meeting if she ever needed help. The cabin is located on the left fork of Grizzly Creek, a location that David referred to as a "forbidden place".
Darien

**Darien** is the president of the Student Council at camp.

Darien is a rather large teenage boy with sandy brown hair. He is usually seen wearing a T-shirt and shorts despite the cold weather. Darien is loud, boisterous and easily excitable, and appears to think very highly of his status. Darien is a top tier gaming addict, and especially loves RPGs and strategy games.

He is great at getting the other campers' attention and giving them orders, but because he doesn't often think things through, he often defaults to decisions made by Penny, and relies on his "minion" Jack to get any actual work done.
Mothra 2019

Rodan and Mothra join the Frey!

The new designs of these Titans are faithfully recreated.

The sculpt of rodan's back and wings provide extra texture to replicate it's appearance from the film.

Mothra, the Queen of the monsters, has her beautiful wings brought to life in the S.H. Monsterarts line!

Product bears Bluefin logo entitling for product Replacement by Bluefin.
Garuda

G countermeasure Since a special stand with a center mark is attached, it is possible to display in the flight state.In addition, since it comes with "G crusher" that can be connected to Mechagodzilla, it is possible to further power up Mechagodzilla. �¦ This product "SHMonsterArts UX - 02 - 93 Mechagodzilla" is not included.
Godzilla 2018

The shockingly massive Godzilla as seen in the animated "Godzilla: Planet of the Monsters" joins S.H.MonsterArts! To accentuate the 300 meter size of the creature as seen onscreen, an in-scale 50m size Godzilla portrayal and a shuttlecraft is included. The set also includes a stand.

### Product Features

6.70 inches (17cm)

Made of plastic

From Godzilla: Planet of the Monsters

High level of articulation

### Box Contents

Godzilla figure

Mini Godzilla figure

Shuttlecraft

Shuttlecraft stand
Godzilla kaiju

* Godzilla 1954
* Godzilla 1962
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* Godzilla 1964 (Emergence Version)
* MechaGodzilla 1974
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* King Ghidorah 1991 Special Color Ver.
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* Godzilla 2017
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Ammo

*Colt Canyon* has an ammunition system built on five basic ammo types. All weapons use one of the five ammo types, except for throwable weapons, which don't require any ammo. Ammunition can be found in all kinds of containers and crates but is also dropped from enemies after their demise. Ammo is also a very popular currency in the canyon.

## Light Rounds

Also known as rounds, pistol ammo, revolver ammo, small rounds or light ammo. This is the default ammo type as it is the most common ammo in the canyon and used in small weapons like revolvers and pistols. It's usually not very powerful but does its job reliably and cheaply. It's the first ammo type, read from the left side, displayed in the HUD.

In game this ammo can be found a lot in all kinds of crates and gets dropped from all types of enemies.

## Heavy Rounds

Also known as rifle ammo, heavy ammo, sniper ammo or rifle rounds. This is a stronger version of the default light ammo and is usually used in rifles and long-range weapons with a lot of power. It's not as common as light ammo and is therefore more valuable.

In game this ammo can be found in all kinds of crates and gets dropped from most types of enemies.

## Shells

Also known as shotgun ammo, shell ammo, or shell rounds. This ammo type comes in various forms. Some weapons produce a single big and very powerful projectile and some other weapons produce a lot of weaker projectiles that all fire at once and over a short but wide area. Usually lacks penetration power and range but is very good at stopping enemies and damaging shields.

In game this ammo can be found in all kinds of crates and gets dropped from most types of enemies.

## Arrows

Also known as bow ammo. This ammo type is not based on gunpowder and therefore weapons that use this ammo are usually slower to reload but very silent and still very deadly. Usually limited range and penetration power, but still the favorite choice of every silent assassin. With the right upgrade arrows become even stronger and can even be reused after firing.

In game this ammo can be found in all kinds of crates and gets dropped from most types of enemies.

## Dynamite

Also known as TNT or explosives. This ammo type is special because it can also be used without any compatible weapon equipped. The player has the option to ignite a pack of dynamite and throw it. A powerful explosion will be created. Instead of throwing a whole pack of dynamite it is also possible to use a pack as ammo for special weapons like cannons. Usually one dynamite is enough to allow for multiple triggers of such a weapon.

In game this ammo is rarely found in crates and gets dropped rarely from enemies. The most reliable way to get dynamite is by finding and looting the unique dynamite crates marked with a dark slash on top of the small crate.
Reina

## Reina Paxton

**Reina Paxton** is a girl who has been at camp for quite some time and seems to have unfinished business with A. When Kiro first meets her, Reina initially comes off as hostile and ill-tempered, although she hasn't always been this way.

## Appearance and personality

Reina is an attractive girl about 19 years of age with wavy brown hair and an often fierce complexion. Despite having been at camp for a long time, she often dresses fashionably. Outwardly, Reina is headstrong and quick to anger, and she has a tendency to be self-serving. At the beginning, the only person she really cares about at camp is A even though she believed he was dead for a long time. She is also extremely honest, as when she blatantly told Kiro that she betrayed her due to being offered a place on the student council.

## Background

Reina originally lived in Seattle, where she attended the same high school as A, and was in a relationship with him. The circumstances that led to her coming to camp are so far unknown.
Nargacuga

**The Large Monster Nargacuga from the hugely popular “Monster Hunter” game series joins S.H.MonsterArts! Sculpted with faithful detail and boasting extensive posability, the figure was overseen by art director Kaname Fujioka. This truly definitive portrayal of the monster ushers in a new era of S.H.MonsterArts. Until now, S.H.MonsterArts has mainly showcased famous kaiju from movies. We are proud to announce the debut of the first video game character in the lineup. Nargacuga from “Monster Hunter” is also the series’ first quadrupedal character, giving the design team a chance to apply its extensive know-how in bringing this unique monster to life with faithful and immersive detail. This powerful monster appears in the latest game in the series, 2019‘s “Monster Hunter World: Iceborne,” where it terrifies hunters with a ferocious tail-swinging attack. Nargacuga truly symbolizes the challenges faced by hunters in the game series**
Godzilla 1964

S.H.MonsterArts Godzilla (1964) joined the Tamashii MonsterArts legacy back in 2013 and now he is making a comeback with this exceptional Special Color Version. Fans will recall the striking scene of Godzilla emerging from the earth in a cloud of sand and dust. This new edition brings to life the Godzilla from this unforgettable moment with an authentic earthy coloration. Set also includes a Showa-style white breath effect part and effect support
MechaGodzilla 1993

UX-02-93 Mechagodzilla

Release Date: December 03, 2011

$79.99 MSRP - OUT OF PRINT

-Megabuster Ray

-Megabuster Stand w/Rock Base

-Plasma Grenade Mid-Section Piece

-2x Flight Mode Hands

-Flight Mode Tail

-Flight Mode Neck Piece

Introducing S.H.MonsterArts! UX-02-93 Mechagodzilla will be the second release in this rapidly expanding series and will feature effect parts and special display stand for effect parts as a First Edition Bonus. The S.H.MonsterArts series is based on the below points: Point 1) Sculpt: rendered by the renowned Yuji Sakai and featuring unprecedented detail Point 2) Articulation: All figures in this series will achieve never before seen range of movement. Point 3) Features unprecedented levels of detail and coloring. UX-02-93 Mechagodzilla features Diecast parts for additional weight and faithful mechanical portrayal, as well as ABS, PVC and POM materials for enhanced detail, durability and articulation. Superior articulation allows for portrayal of Mechagodzilla in flight mode! This high-end figure set also includes interchangeable hand, neck, tail parts, and mid-section parts (plasma grenade launcher!), as well as effect parts and special display stand for effect parts (first edition bonus only)
S.H monsterarts Wiki

**Welcome to the S.H monsterarts Wiki!**
Figures; they move us to the core. Cool, fun, amazing, scary, sorrowful. The feelings we get from figures can change from moment to moment, but the one thing they all have in common is soul - or tamashii. Tamashii Nations is a place for products with tamashii instilled by Japanese master craftsmen. Based in Asakusa, Tokyo, we make fully-assembledfigures for collectors, as a division of Japan's top toymaker, Bandai. Ten years have passed since the brand was established in 2007, and the products are now sold in twenty countries around the world. In 2016 we started the Tamashii Nations World Tour a series of events touring ten cities worldwide. Moved by our love for figures and characters, we pursue a uniqueness that cannotbe found elsewhere by bringing tamashii to the world.

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Gamera

### Product Description

Three years after defending Japan from the onslaught of Legion... Three years after the 1996 S.H.MonsterArts Gamera... The 1999 Gamera seen in the epic battle against Iris joins the S.H.MonsterArts line! Of course it includes an optional burning fist, letting you re-create epic monster fights! This bulky, awesomely detailed Gamera is one figure fans won't want to miss. In addition to the optional burning fist, the set includes optional flying mode arms, tail, and waist parts, plus a flying mode stand.

### Product Features

6.30 inches (16cm)

Made of plastic

From Gamera 3: The Revenge of Iris

Optional burning fist to re-create epic monster fights

Awesomely detailed

### Box Contents

Gamera figure

Optional burning fist

Flying mode arms

Flying mode tail

Flying mode wasit

Flying mode stand
Godzilla 1962

Highly detailed Godzilla action figure from the classic 1962 film "King Kong vs Godzilla".

Includes light beam effect parts and stand
Product bears official Bluefin Distribution logo.

Tamashii Nations S.H.Monsterarts Godzilla 1962 "Godzilla Vs. King Kong" Action Figure

Who will win: King Kong or Godzilla? This portrayal of Godzilla as seen in the classic 1962 film "King Kong vs Godzilla" just might let you find out! Known as "Kin-goji" among Japanese fans, this portrayal of the character includes vintage-themed light beam effect parts. The set also comes with a stand.
Stealth

Colt Canyon rocks a detailed stealth system that allows the player to get an advantage over enemies or avoid some of them altogether.

All enemies, except for boss enemies, are not immediatly aware of the player. Before they start chasing or engaging the player they will need to spot them first. Prior to that enemies will simply roam the level and sometimes investigate noise caused by the player.

Once spotted the enemies will always be aware of the player's position.

All enemies have limited fields of view. The look direction is indicated by the orientation of their weapon. Higher level enemies might have longer fields of view. Animals usually have a wider fields of view. The field of view is not visible to the player.

If the player is attacking an enemy that has not spotted them yet, the attack will deal critical damage.

The player can use cover or vegetation to make it harder for enemies to spot them, even while being in their field of view.

## Alertness indicator

The alertness level of an enemy is indicated by the alertness gauge displayed right above them. If the enemy is hearing or seeing something they are not sure about yet, the indicator will be a question mark. As soon as the enemy is sure about hostile presence, for example after spotting the player or one of their companions, the question mark will turn into an exclamation mark and the enemy will start engaging. The indicator is only shown on enemies, not on innocent NPCs.

It will also start flashing before the enemy is attacking, allowing the player to time their dodge just right.

## Stealth-Influencing factors

Several elements will be considered in order to determine how easily an enemy will spot the player.

* Is the player hidden in vegetation? If yes, what type of vegetation?
* What objects are between the player and the enemy?
* How deep into the field of view is the player?
* Is the enemy in high attention mode? (After spotting a corpse, after hearing noises, etc.)
* Was the enemy hurt?
* What weapons is the player carrying?
* What character is the player playing as?
* How skilled is the enemy?
Roger

## Historia

Nacio En El Año 1990 Donde Naceria Con Una Mutacion Que Haria Que Su Pelo Sea Permanentemente Blanco.Con El Tiempo Descubrio Como Pasar Inadvertido Pero No Funciono Intento De Todo Para Evitar El Bullyng Pero No Pudo.Termino Siendo Un Barman En Un Bar De Poca Monta Un Dia Se Terminaria Suicidando

## Habilidad

### Inadvertido

Cuando Es Golpeado Por El Asesino Durante 2 Segundos Se Hara Invisible Para El Asesino
Home

Figures; they move us to the core. Cool, fun, amazing, scary, sorrowful. The feelings we get from figures can change from moment to moment, but the one thing they all have in common is soul - or tamashii. Tamashii Nations is a place for products with tamashii instilled by Japanese master craftsmen. Based in Asakusa, Tokyo, we make fully-assembledfigures for collectors, as a division of Japan's top toymaker, Bandai. Ten years have passed since the brand was established in 2007, and the products are now sold in twenty countries around the world. In 2016 we started the Tamashii Nations World Tour a series of events touring ten cities worldwide. Moved by our love for figures and characters, we pursue a uniqueness that cannotbe found elsewhere by bringing tamashii to the world.
All kaiju

* Godzilla 1954
* Godzilla 1962
* Godzilla 1964
* Godzilla 1964 (Emergence Version)
* MechaGodzilla 1974
* Godzilla 1989
* Biollante
* Godzilla Effects & Toho Ultimate Weapons Set (Super XII)
* King Ghidorah 1991
* King Ghidorah 1991 Special Color Ver.
* Mecha King Ghidorah
* Mothra 1992
* Mothra Larva 1992
* Mothra 1992 Special Color Ver.
* Mothra Larva 1992 Special Color Ver.
* Battra
* Battra Larva
* Battra Special Color Ver.
* Battra Larva Special Color Ver.
* Godzilla 1993
* Godzilla 1993 Noriyoshi Ohrai Ver.
* MechaGodzilla 1993
* Garuda
* Super MechaGodzilla
* MechaGodzilla 1993 Noriyoshi Ohrai Ver.
* Fire Rodan
* SpaceGodzilla
* SpaceGodzilla Special Color Ver.
* Little Godzilla
* Little Godzilla Special Color Ver.
* Moguera 1994
* Burning Godzilla
* Burning Godzilla Ultimate Burning Ver.
* Burning Godzilla Comic-Con Explosion
* Godzilla feat.EVA-01
* Destoroyah
* Destoroyah Special Color Ver.
* Destoroyah Forms
* Godzilla Jr.
* Godzilla Jr. Special Color Ver.
* Adult Godzilla Jr.
* Toho Ultimate Weapons Set 2 (Super XIII)
* Godzilla Effects Set 2
* Gamera 1995
* Gamera 1996
* Gamera 1999
* Godzilla 2000
* Godzilla 2000 Special Color Ver.
* Godzilla 2001
* Godzilla 2002
* Kiryu 2002
* Kiryu 2002 Shinagawa Final Battle Ver.
* Kiryu 2003
* Gigan 2004
* King Kong 2005
* Godzilla 2014
* Godzilla 2014 Poster Image Ver.
* Godzilla 2014 Spit Fire Ver.
* Godzilla 2016
* Godzilla 2016 Awakening Ver.
* Godzilla 2016 Frozen Ver.
* Godzilla 2016 Special Color Ver.
* Godzilla 2016 2nd Form
* Godzilla 2016 3rd Form
* Godzilla 2nd Form Special Color Ver.
* Godzilla 3rd Form Special Color Ver.
* Godzilla 2017
* Godzilla 2018
* Godzilla 2019
* King Ghidorah 2019
* Rodan 2019
* Mothra 2019
* burning godzilla (2019)
Ricky (Post-SGW)

## History

### Hunted and freed

Following Dr. Eggman's uprising, the Rickies have perpetually been kidnapped by the Eggman Empire to be used as power sources for the Badnik Horde employed by Eggman and his various Egg Army factions. Over the course of time, the Freedom Fighters and other parties have freed countless Rickies from their robot shells during their battles with Badniks.
Enemies

There are several types of enemies in *Colt Canyon*. The most common enemy type is a human equipped with some type of weapon.

All enemies can be killed with enough fire power or melee damage.

Enemies can be identified by the alertness indicator and the slight red tint to their color.

## Enemy Types

All enemies are either a human or an animal. There are not fantasy enemies like orcs or dragons.

All enemies are either melee-based with some kind of melee attack or melee weapon or ranged-based equipped with some type of weapon that usually could also be used by the player.

Guns equipped by enemies usually are a bit weaker than the same weapon used by the player or companions.

Every area has its own types of enemies.

Some enemies can show up as elite version.

## Bosses

Boss enemies are enemies that the player is forced to engage, because after every area, before reaching the next area, the player will encounter the area's boss.

There are currently three bosses in Colt Canyon. Its always advised to pack weapons with a lot of punch for boss fights and make heavy use of dodging.

The three bosses

## Special enemies

There are some special enemies that are not spawning like regular enemies or bosses.

### Wolf

Wolves are a special type of enemy, not only because they are not human, but also because they do not spawn like regular enemies in particular levels. Instead they will start spawning after the player spent too much time in a level to force the player to move to the next level.

### Aggressive Merchant

If the player attacks a merchant, for example by using explosives, the usually friendly and innocent merchant will turn hostile and fight the player. The more merchants the player has killed before the stronger the aggressive merchant will be.

### Aggressive Slave

Aggressive slaves are slaves that spawn with a knife equipped. They will only spawn as the Slaver's minions and only if innocent slaves were killed before.

## Small enemies

Some NPCs are too small to be hit with ranged weapons. Melee attacks or special weapons are needed to hit them reliably.

Currently only scorpions and snakes are part of this enemy category.
Godzilla 1964 (Emergence Version)

S.H.MonsterArts Godzilla (1964) joined the Tamashii MonsterArts legacy back in 2013 and now he is making a comeback with this exceptional Special Color Version. Fans will recall the striking scene of Godzilla emerging from the earth in a cloud of sand and dust. This new edition brings to life the Godzilla from this unforgettable moment with an authentic earthy coloration. Set also includes a Showa-style white breath effect part and effect support
Slaver

The **Slaver** is the first boss in the canyon and can be found at the end of the first area. He is a fat and evil man with a huge whip, who enslaved most of the workers in the canyon and is now using them to maintain his farmland that is spread throughout the canyon. To him the people of the canyon are not worth anything, so its no surprise he uses some of his slaves as human shield.

## Behavior

The Slaver only has only one basic stage where his only attack is swinging his whip while moving slowly towards the player. The attack has a rather limited range. However, after losing health the slaver will spawn more and more slaves more frequently. Therefore it will become harder and harder to hit the Slaver from afar.

The slaves will always try to get between the player and the boss, but when the player is getting too close to the boss the slaves will make room and no longer protect him.

If the player is killing slaves newly spawned slaves might spawn with a knife equipped to engage the player. If the player is not killing any slaves no hostile slaves will spawn.

He is 25% resistant against explosives in a regular run and 50% resistant in looped runs.

## Tactics

It is important to avoid killing too many of the minion slaves or the amount of hostile slaves (slaves that will actuall attack you) will increase drastically, which wastes a lot of ammo and time and can obviously be deadly, even after the boss is defeated. It's best to get close to the Slaver to directly attack him while dodging his melee attacks. This is possible because the slaves will not attack unless spawned equipped with a knife, which only happens after other slaves have died.

A different tactic is to simply use dynamite to bring the Slaver down before he gets the chance to spawn too many slaves. This is possible because he does not have a lot of health and is moving slowly. However, this will cause some innocent slaves to be killed.

Another tactic is to have companions or a second human player in order to get behind the Slaver's human shield while still keeping a distance. Because the slaves will not be able to cover all sides of the Slaver this tactic can be very effective.

## Trivia

In the alpha version of the game the slaver was the second boss instead of the first one because the farms were actually the second stage.

The Slaver will have more slaves when looping.

The total health of the Slaver is scaling with the amount of players in Co-op.
Godzilla 2017

Despair evolves. SHMonsterArts also evolves.

- Following the movie [Shin · Godzilla] that made a big hit in 2016, a new Godzilla appeared in 2017.

- It will be released as the first animated movie [GODZILLA monster planet].

- Based on the cooperation of Polygon · Pictures, which is engaged in video production, this product uses a 3D model used in a movie, it becomes three-dimensional.

- Special edition comes with special limited edition for first time production.

- set content

· Main body

· Special Card
Destoroyah Special Color Ver.

This Destroyah Special Color Version depicts a brighter screen colors and red base! Weathering effects are used to recreate the image of the dust cloud created in the standoff between Godzilla and Destroyah.

This S.H.MonsterArts Destroyah deluxe action figure captures the imposing appearance and massive form of what is considered by many fans to be Godzilla's ultimate foe.
Godzilla 2016 2nd Form

Product explanation ■ ※ S.H.MonsterArts Godzilla (2016) is sold separately. Godzilla (2016) from the movie "Shin Godzilla" The second form and the third form come together and appear in S. H. Monster Arts. Based on the 3D data used in the movie, it is three-dimensionalized by prototype coloring by Mr. Junichi Taniguchi, Mr. Takayuki Takeya, Mr. Masaaki Ozeki. A beautiful reproduction of the biological sensation created by precise modeling. Based on the setting materials, set the size feeling with the optional S. H. MonsterArts Godzilla (2016) according to the play. 【Product Details】 Size: 2nd form Overall height about 50mm, third form total height about 130mm
Student Council

The **Student Council** is the democratically elected governing body that runs detox camp, in the absence of actual adult supervision. The authority of the Council is generally respected by the other campers, not least because it holds the power to banish people.

The Council currently consists of Darien (the president), Penny, and Jack.
Burning godzilla (2019)

At the Tamashii Nations 2019 Exhibition in Japan, a Godzilla: King of the Monsters – Burning Godzilla S.H. MonsterArts was on display. The figure is molded in translucent plastic with red, black, and orange paint added. This is listed as “Display Only” at this time. The photos come courtesy of Dengeki Hobby. Check them out after the jump.