recursal/Fanatic-Fandom huggingface dataset:
Anti-Magic

Anti-Magic is a watered-down version of Anti-Celestial Energy, and by extension, Negative Energy.

## Workings

Anti-Magic is a very hard form of energy to harness. Although it can be found leaking into Realspace through rifts, it can be channeled through living beings, such as those who are able to tap into Magic from the Weave. Anti-Magic can be manipulated like magic, such as being able to form abstract constructs, but is harder to keep under control. Another common form of Anti-Magic is seen in forms of technology, often harvested from rifts found in Hyperspace and realspace. The most basic capability of anti-magic is that it is able to counter and annihilate Magic, along with some other forms of supernatural energies. Anti-Magic can be held and conducted through substances such as Novanium, Imperialite, Keplerium, and Uux. Although Anti-Magic is able to harm mundane objects and substances, it is most effective against magic.
Z-29

A cruiser covered in Z-29 biomass

Z-29 is an Imperial bioweapon before the Trans-Galactic War, left to run amok in No Man's Space.

## Capabilities

Z-29 is a semi-sentient viral bioweapon that can grow from tiny specks to planet-swallowing biomass. Z-29 grows in the form of Z-Cores, large chunks of biomass that send out smaller units. Z-29 is mainly known for reanimating corpses as zombies, often referred to as Bleeders. Z-Cores grow at a very slow rate, and thus Z-29 relies on its creation of zombies, most often achieved from initially infecting a single victim. The virus will kill victims in hours, and then reactivates their brain, but only the part that controls motor skills and movement. Within a host, Z-29 grows into a fungus-like tumor, which links it to a hivemind located from the Z-Core of origin, which has loose and basic control of the infected. Several soft tissues within the bodies of victims, mainly the eyes, will be eaten away, giving the appearance of crying blood, thus giving the name of Bleeders. Bleeders are nearly blind, their eyes replaced with biomass-based receptors for bright lights, but have enhanced hearing and smell. They can run and climb up sheer surfaces, and have somewhat more strength than living members of their races. The Z-Core will use Bleeders to destroy resistance, and collect biomass, which it will use to return to the Z-Core and allow it to grow. Z-Cores can grow to the size of overwhelming planets and creating biomass-based superplanets, and although they cannot absorb metals and hard materials, they can integrate it as armor. Large Z-Cores can even work crude computer systems. Z-29 biomass is resistant to heat, although extreme heat and other forms of energy are able to damage it. Biomass often absorbs and disperses physical and other kinetic attacks, although shockwaves will blow it apart. Z-29 can live without supplements for years, but will eventually break down into nothingness. The first known cure for Z-29 was a group of white liquid-filled spores that grew from the Z-Cores themselves, implemented by the Imperials as an inevitable mutation and a failsafe. The liquid is Z-31, which dissolves Z-29 and can cure those recently infected, but not those who have already turned. Z-29 can naturally mutate into Z-30 in concentrated areas, forming hulking mutant Bleeders.

## Background

Z-29 was developed by the Intergalactic Empire to destroy primitive, insufficiently advanced, or underequipped worlds they could not waste invasion fleets on. Many times, the bioweapon would also take advanced worlds by surprise, and overrun them before they can launch a counterattack. Z-29 was left to its own devices by the time of the Trans-Galactic War, forming a mobile superplanet of biomass known as The Scourge, which patrols the deepest and darkest places of No Man's Space, devouring all planets it comes across. Z-29 was used as the basis of Z-X9.
Andromeda (Galaxy)

The Andromeda Galaxy, also known as Galatron Spiral, The Home Stars, Olympus, and Messier 31, is the closest large galaxy to the Milky Way, and the original home of the Prometheans.

## Description

The Andromeda Galaxy is a spiral galaxy 2.5 million light years away from the Milky Way, holding over one trillion stars and measuring about 220,000 light years in diameter, orbited by at least 20 satellite galaxies. It has a bar-like structure of stars in its center, like the Milky Way.
Ardal O'Hanlon

* Series 13

**Ardal O'Hanlon** is an Irish comedian and actor. He played Father Dougal McGuire in *Father Ted* (1995–1998), George Sunday/Thermoman in *My Hero* (2000–2006), and DI Jack Mooney in *Death in Paradise* (2017–2020).

In 2022, O'Hanlon appeared as a contestant on Series 13 of *Taskmaster*, finishing fourth with 153 points. He was the guest on episode 79 of Taskmaster The Podcast.

## Video

Ardal O'Hanlon's Series 13 Interview Task - TaskmasterArdal O'Hanlon's Best Taskmaster Moments - Taskmaster
## External Links

Wikipedia has an article about:
***Ardal O'Hanlon***

IMDb has information about:
***Ardal O'Hanlon***
Dark Energy

Dark Energy is the most abundant form of energy in any given universe, although it is not visible and does not permeate in tangible amounts within said universes. Within Realspace, it is near-impossible to find or harvest. However, it can be reliably harvested by Hyperdrills from openings in Hyperspace maelstroms. The Intergalactic Empire regularly utilized dark energy weaponry in its militaries, also harnessing the use of Dark Matter for their more complex assets.

## Workings

Even with advanced technologies and scientific understandings, Dark Energy is still a complex subject. It is known that Dark Energy is responsible for the acceleration in the expansion of the universe. Although it is impossible to harvest it from within realspace, hyperspace maelstroms hold leaks of raw and tangible Dark Energy, which can exist within the altered physics of hyperspace. Dark Energy is contained in similar manners as antimatter, as contact with ordinary matter has very dangerous effects. Dark Energy's properties and slow rate of collection make it a seemingly impractical resource, but makes an excellent source of energy weapon ammunition. Dark Energy-based weaponry are equipped with specialized components that can convert the Dark Energy into a more stable plasma-like bolt, not unlike the energy bolt of plasma weaponry. Dark Energy bolts hold a greater amount of firepower than other types of energy weapons, and can also reliably damage supernatural and intangible entities. Rather than simple use of extreme heat, dark energy plasma causes spatial distortions that are too minuscule to be noticed at a distance or cause actual damage to reality, but close inspection of a bolt in flight would reveal the distortion in the immediate area around it. This distortion is what causes its heavy damage, which also vaporizes fluids and organic material in the target area, and causes heavier warps and distortions to metals and hard substances. Dark Energy is one of the most reliable energy sources to cause damage to Imperialite-armored targets, although it would still take a few shots to breach a standard military-grade exosuit. Dark Energy can be refined into other forms besides the simple "plasma" state it is put into upon discharge, such as the more dangerous Phantom Energy. Dark Energy can react with various energy boosters to increase its intensity, as seen in heavy weapons and turbolasers. The discharge of larger amounts of Dark Energy, sometimes seen in Dark Energy bombs, can cause massive visual distortions and bend objects around the sites of discharge and impact.
Ultra Laser

A Military Ultra Laser under construction

Shield generators

Ultra Lasers are immensely powerful galactic assault-class weaponry, often seen on the spines of cruisers, or on massive space stations and orbital defense platforms, as the cannons themselves are large structures.

## Capabilities

Ultra Lasers are meant to destroy targets on a planetary scale, often used against planets, space stations, or large cruisers. The standard power for an Ultra Laser is the power needed to devastate a planetary surface. Ultra Lasers are almost always unable to move, often fixed forward-facing weaponry, although large dreadnoughts and Planetoids have some Ultra Lasers which are able to turn small angles. Ultra Lasers are built much like scaled-up Turbolasers, with massive coils and energy capacitors, with the strongest running on a finite supply of Phantom Energy. The smallest Ultra Lasers, the types that fit on large battleships, can only measure 2 stories tall, and have only the needed firepower to destroy a planetary region, albeit not entirely, leaving its debris to fly across space, and are better suited for destroying enemy ships. Larger and more powerful Ultra Lasers, such as the advanced dreadnought design, can even nova stars. Ultra Lasers have a recharge time relative to their firepower, although this is always far longer than turbolasers. Large Ultra Lasers built into ships often have entire reactors solely dedicated to their recharge, and can thus have a recharge time of three minutes, while others can have recharge time of days. Ultra Laser blasts can be stopped or mostly absorbed by planetary shields and other shields of similar or greater power, and at a large size. Because of their firepower, Ultra Lasers are usually only fired at large, slow moving targets that they have little chance of missing. Ultra Lasers are commonly powered by either the power source of the ship they are equipped on, or by an power source equipped on the Ultra Laser itself.

## Background

The foundation of Ultra Laser technology was created by the Titanians, originally meant as mining technology. However, during the collapse of the Old Titanian Empire, true Ultra Lasers were developed. Their use became far more popular among the likes of the Intergalactic Empire, and spread from there to other space-faring factions, such as the Government.
Realspace

A galaxy within realspace

Realspace is a general term referring to the standard 3rd dimensional spacial environment within each universe. Alternate realms, such as Hyperspace, are either stacked over or superimposed on realspace. Realspace, while containing matter and energy, is mostly made a vacuum-like emptiness known as Luminiferous Aether, with especially isolated regions being known as deep space. Various civilizations exist within realspace, and realspace is able to reduce the power levels of several extradimensional beings, also confining them to physical forms for as long as they are in realspace. Although alternate realms are not considered to be a part of realspace, they often operate with realspace physics.
Z-X9

A cloud of Z-X9 being dropped from an Imperial Viral Carrier onto Ara IV. This amount can quickly overrun a planet.

## Specifications

### Structure

Ooze (common)Purple light and gas (condensed)

## Usage

### Affiliation

Titan Regime

Z-X9 was the successor of Z-29, developed during the War for the Chronicle Timeline by the Titan Regime, and only seen during the attack of the Negative Reality Driver.

## Capabilities

Z-X9 is a semi-sentient viral bioweapon very similar to its predecessor, Z-29, although it is far deadlier and far faster. While Z-29 usually takes about two months to overrun an Old-Earth level planet, Z-X9 can do so in one month. However, if spewed out in initially massive quantaties rather than in a single host, Z-X9 can overrun a planet in the span of two hours. Unlike Z-29, Z-X9 can break down and absorb metals and other inorganic materials, even forms of energy, although heavy fire and other counterattacks cannot be easily absorbed. Z-X9 rarely does so, but can also reanimate corpses, usually covering them in biomass, making them into mutated monsters known as Uber-Bleeders. Uber-Bleeders, while also animal-like, are considerably more intelligent, and far stronger. Z-X9 also has the ability to condense its form into that of black mist and light, which it can use to travel through air and space, although it can only do this if it has eaten Magic or other forms of Celestial Energy. If Z-X9 goes without food for more than two months, it will naturally break down, often leaving only debris in its place.

## Background

Z-X9 was produced by the Titan Regime, and created within the resurfaced Negative Reality Driver, as the absorbant properties of the virus came from the Negative Energy stores of the Driver. Z-X9 was used to destory worlds around the Driver, but did not last long once the Driver left.
New Titanian Empire

A New Titanian Empire city on Mona IV

The New Titanian Empire millions of years ago out of the Titanians on one side of the Great Titanian Civil War, who sought to restore peace to the cosmos.

## Origins

The New Titanian Empire wages a war against the Titan Regime. During the start of the Great Titanian Civil War, the use of cosmic superweapons destroyed many sectors of known space and many alternate realities, devastating both factions and causing a regression in their technology.

## Main Events

They provided Space Stone technology to some of the factions of the Chronicle Timeline. Since the New Titanian Empire operates throughout many universes, their presence in the Chronicle Timeline diminished as its native factions were able to defend themselves, and they were needed in stopping other Multiversal conflicts, such as the one created by the Flow Crisis.
Dominion

The Dominion was an empire that was founded a few decades after the start of the Great Titanian Civil War. They were one of many empires to go into Multiversal politics following the start of the war. However, like all the other empires, they fell. It is unknown why they fell, but what is known is that their remaining members fled into subspace, where they disappeared. Many ages later, the New Dominion was formed to take its place. The Dominion was the largest of the new non-Titanian multiversal empires, but never got past the Dead Universes. But because of their fame, sentient subspace entities and a few 3rd Dimensional beings thought that the Dominion may have even created the Titanians. But because the race that created the Dominion was not around when the Titanian race arose, it was proven to be false. In addition, the Bulk Beings also know of the truth of the Dominion, which is that they were not around when the Titanians formed.
Old Titanian Empire

An ancient Old Titanian Empire mobile Celestial Forge, found drifting in No Man's Space

## Historical information

### Dissolved

876 billion years before Earth, start of Great Titanian Civil War

### Successor

New Titanian Empire

The Old Titanian Empire was the single greatest 3rd Dimensional kingdom to ever exist, created 972 billion years before Earth, once uniting the entire 3rd Dimension under one banner, also achieving diplomatic relations with the 5th Dimension, the only time multiversal peace was achieved.

## Origins

The Titanian Empire was the first multiversal empire to ever exist, formed by the Titanians, who were among the first species in the 3rd Dimension, and the only civilization from the 3rd Dimension to create Space Stone technology and utilize Space Stones (let it be noted that Space Stone technology was already long since developed by the Titanians before their empire). The empire was founded from the Old Titanian Kingdom. Their expeditions made it to the 5th Dimension, the 1st Dimension, and even to subspace. It was a benevolent, democratic government, and worked with the 5th Dimension to refine Cosmic Law. Under them, science, technology, art, and learning flourished. However, many historical records of the empire was lost, as when the Titanian Empire fell into civil war and broke, and the Archives were attacked, destroying many historical records. A group of Titanians who were forever known as the Traitors betrayed the empire, assassinating the Supreme Titan and most of the ruling council, and firing weapons of mass destruction all across the Multiverse, making entire universes die and create the Dead Universes. During the start of the Great Titanian Civil War, the use of cosmic superweapons caused a sort of inter-universal reset and mass time dilation-like phenomena to rip through multiple early universes, thus causing the age of multiple universes to appear far younger in an event known as the Great Warp. This event happened before the formation of the Time Police, and could not be undone. The new Titanian factions survived this event, which caused loss and distortion of several older technologies and scientific achievements while the surviving members of both factions rebuilt their influence and expansions. The Old Titanian Empire had established Multiversal peace for almost a hundred billion years, falling about 867 billion years before Earth. Although the old empire no longer exists, it is survived by the Wise Titanians, who make up the New Titanian Empire. After the Titanian Empire broke, many smaller multiversal empires were founded. But they were all long gone by the time of the game's main events, either destroyed or assimilated. Despite the Titanian race being around for almost a quadrillion years, being one of the oldest 3rd Dimensional races, they did not create a single ruling government for their species until 972 billion years before Earth, by pre-Great Warp calculations.
Megacorporation

Megacorporations are corporate entities that are massive conglomerates, also possessing monopolistic properties. They control all or most of a market in their area of operation, which could be a single planetside region, an entire world, a system, or entire sectors and galaxies. In addition, megacorporations have their own private security forces, and often sovereignty or control over colonies, sometimes even acting as the government of a given state. In other cases, they are nationalized by their state of origin, such as seen with the Trans-Galactic Government.

## Known megacorporations

* The Commonwealth
* Megacorp
* SpaceForce Corporation
Molecular Reconstructor

A Military De-Rezzer gun

New Intergalactic Empire

Titan Regime

Molecular Reconstructors are rarely-seen forms of Energy Weapons, expensive to produce and power, and only effective against certain targets.

## Capabilities

Molecular Reconstructors are meant to be able to disassemble and rearrange matter on a molecular level, and can also be weaponized. However, major drawbacks include being difficult and expensive to manufacture and maintain, along with having long cooldown times, a shorter range, and a limited amount of energy. The most advanced models of weaponized molecular reconstructors, such as seen in the Military, can be carried in the form of rather bulky rifles, while less advanced models cannot be handheld, requiring large machinery that often makes them resemble Turbolasers. These models are often referred to as deconstructors, as in they break down matter into harmless particles rather than rearrange them. These devices are incredibly powerful against most physical substances and against living beings, but shields, substances, and beings charged with energy, such as Magic, or the Neopulse energy held within Imperialite, can drastically reduce or even negate the effects of molecular reconstructors. Similar technology is held within Replicators, self-repairing tech, and some medical tools.

## Background

Molecular reconstructors were made as a sort of construction tool in the time of the Old Titanian Empire, inspired by supernatural beings and Space Stone tech which could do similar feats. Weaponized versions were made during the start of the Great Titanian Civil War, but proved ineffective against Uux. During the later conflicts, such as the Trans-Galactic War and War for the Chronicle Timeline, they were seen in use by many groups, but were not a common weapon, due to the widespread use of Imperialite and rising popularity of Magic and related abilities.
ASDC Scout

## ASDC Field Recon Scout

An ASDC Scout holding the skull of an unidentified creature on Dakk 3

Negative Reality Driver Assault

ASDC Field Recon Scouts, simply known as ASDC Scouts, are a division of Military scout units used by the Advanced Supernatural Defense Corps.

## Origins

ASDC Field Recon was established when ASDC was organized from elite Supernatural Defense Corps units. ASDC Scouts made up the majority of ASDC Field Recon, used to scout out areas with heavy supernatural presence, sometimes not even in Realspace.

## Organization

Organized like standard divisions, ASDC Scouts consist of enlisted and officer ranks. Scout officers lead other scouts into the field, while higher command personnel stay within command structures to give orders and provide support. ASDC Scouts answer to ASDC Overwatch Command.

## Equipment

ASDC Scouts are equipped with similar Imperialite exosuits, modified with Anti-Celestial tech, often denoted by blue glows. These exosuits are rather light, as the scouts are meant to have speed rather than force, but does provide protection against supernatural attacks. On their backs are energy packs that can become charges, which can be set as traps for entities, and also contains light contaiment equipment. Their exosuits have advanced Standard Asset Equipment for exosuit-type armor, with additional gear to survive outside of realspace environments, and they are equipped with Anti-Celestial pistols, light rifles, and energy blades, although sniper units will be equipped with Anti-Celestial sniper rifles. Current exosuit models are compactible, and fold into standard vambraces. Extra gear and armor can be added if needed.

Dress uniforms for ASDC Scouts consists of light grey formal tunics with blue elements and standing collars with ranks, caps with a silver insignia, dark grey trousers with three blue circles near the boots, a belt with the ASDC insignia, an ASDC medallion on the right chest area, ribbons on the left chest area, and black boots. BDUs, worn beneath exosuits, consist of light insulated laserproof light-blue camoflauge gear, with a slightly thicker vest-like grey area, combat boots, grey gloves, and Imperialite vambraces, which is where their exosuits can be deployed from.
5th Dimension

The 5th Dimension is the furthest the Multiverse stretches before the Edge Wall. When the Multiverse was first created, it had 10 Dimensions, but everything beyond the 5th was condensed and fused into the Edge Wall. The 5th Dimension itself is a reality that exists outside of the standard accepted space/time continuum. Because of this, it does not change from timeline to timeline, and neither do the Bulk Beings, which are the most powerful and populous of the sentient native species of the 5th Dimension. The two other species native to the 5th Dimension are classified as animals, although the Mind Parasite is somewhat sentient. Due to its five dimensional properties, this reality functions off of a completely different set of physics than those found in typical three dimensional environments. However, some laws of physics, such as gravity, still seem to apply. When a being from the 3rd Dimension enters the 5th Dimension, they will process it as being a surreal version of the 3rd Dimension. Within the 5th Dimension, there is truly no light or darkness, and thus there are no shadows or anything of the sort. However, 3rd Dimensional beings will process it as such, and Bulk Beings do not seem to notice any light or darkness within the 5th Dimension, despite what beings of the 3rd Dimension may see. For example, the Courthouse is always located by a very bright star above it. The Bulk Beings themselves seem to simply know where it is by memory. The appearance of the 5th Dimension to 3rd Dimensional beings is often in grey, for reasons unknown. However, as the one moves from area to area, color hues change, sometimes going from vibrant colors to monotone colors. Structures seem to randomly build themselves and then disassemble as quickly as they were built. Some structures are permanent, and are used as "houses" by Bulk Beings. The most notable and most intricate structures are the Courthouse and the Citadel. The Courthouse is the capital of the 5th Dimension, where The Mode, Public Service League, and Observation Corp reside. The Citadel is the headquarters of the Military League and Crimes Unit. Within the Citadel, relics from other Dimensions, such as Shapes from the 2nd Dimension and relics from the 3rd Dimension, are held and contained, alongside some Extramultiversal artifacts. From the 5th Dimension, one would be able to access virtually any place in any timeline on the 3rd Dimension. Distance in the 5th Dimension also works strangely. For example, a landmark may appear to be miles away, but walking for 20 paces suddenly brings one there. Also, if one walks 5 feet in the 5th Dimension and then goes to the 3rd Dimension, they could find themselves to have moved 5 light years. The 5th Dimension has a different passing of time, and no day or night cycle. However, the 5th Dimension has a year cycle, referred to as "rotations". Space Stones and other Titanian Armaments, such as Titanian Gauntlets, cannot function within the 5th Dimension.
ASDC Heavy Marine

ASDC Heavy Marines on Huron V

Negative Reality Driver assault

ASDC Heavy Marines are a division of elite Military units serving as elite Advanced Supernatural Defense Corps Overwatch soldiers.

## Origins

ASDC Overwatch was founded when ASDC was organized from elite Supernatural Defense Corps units. ASDC Heavy Marines made up the bulk of Overwatch, used to assault and secure sites of supernatural incursions, usually operating outside of Realspace.

## Organization

Organized like standard divisions, ASDC Heavy Marines consist of enlisted and officer ranks. Marine officers lead other marines into the field, while higher command personnel stay within command structures to give orders and provide support. ASDC Heavy Marines answer to Overwatch Command unless told otherwise.

## Equipment

ASDC Heavy Marines are armored in large, heavy Imperialite exosuits, colored a dull metallic grey, with an extra visor-like component over an advanced helmet, all equipped with Anti-Celestial tech and equipped with advanced versions of Standard Asset Equipment for exosuits, heavily modified to allow them to survive outside realspace environments. They are equipped with Anti-Celestial pistols and heavy automatic Anti-Celestial rifles, along with some additonial built-in weaponry, such as energy blades and Anti-Magic shield generators, which can create detachable shields. Current exosuit models are compactible, and can retract into standard vambraces. Extra gear and armor can be added if needed. ASDC Heavy Marines are cyborgs with modifications for strength and durability, along with cybernetic links to some of their exosuit functions.

Dress uniforms for ASDC Heavy Marines consists of blue formal double-breasted coat-like tunics with standing collars with ranks, a silver metal right epaulet with a cloth left epaulet, a silver metal sash with medals going from right to left, ribbons on the right side of the chest, a belt with the ASDC insignia, blue trousers with silver linings, black boots, white gloves, and white peaked caps with a gold insignia. Officers sport gold lining on their coats and sides of their trousers, along with a gold color for their metal epaulet and sash. BDUs, worn beneath exosuits, consist of medium insulated laserproof gray gear with black vests, combat boots, a grey cap with rank, black gloves, and Imperialite vambraces, which is where their exosuits can be deployed from. Officer BDUs are quite similar, but better resemble double-breasted tunics, and are visibly thicker.
Jump Trooper

A Jump Trooper on Vargos Prime

Jump Troopers are a division of Military aerial units used by Starwatch.

## Origins

The Jump Trooper division of Starwatch, originally A.D.U. Jump Troopers, were formed during the Trans-Galactic War, inspired by Imperial Aerial Troopers, to assault Imperial forces on the surfaces of planets. After the war was over, they were integrated into Starwatch, and continued their purpose during the involvement in the Great Titanian Civil War.

## Organization

Organized like standard divisions, Jump Troopers consist of enlisted and officer ranks. Jump Trooper officers lead troopers into battle, while higher command personnel stay within dropships or other cruisers and to give orders and provide support. Astro Marines would often function as Jump Trooper officers. Jump Troopers answer to Navy officers unless told otherwise.

## Equipment

Jump Troopers are all armored in similar Imperialite exosuits, all dull grey in color, with their unit insignia painted on their shoulder plates, which also sport orange lights. Jump Trooper exosuits bear pilot-like helmets and detachable thruster packs, along with built-in stabilizers. Like other standard armor, Jump Trooper exosuits are fully sealed and pressurized, equipped with self-repairing tech, medical support systems, communicators, flares, respirators, and nutrient tubes. Within their helmets are advanced HUD interfaces that aid in combat and aerial maneuvers. Outlets for energy overloads and anti-nanite systems are also implemented in their armor, and the Imperialite build gives them some resistance to magic and other supernatural attacks. Current models are compactable, and able to fold up into metal vambraces worn with BDUs, although previous models had to be equipped manually. Current models may also be equipped manually if the need arises. Jump Troopers carry Marine-5 Energy Rifles.

Dress uniforms for Jump Troopers consist of grey formal tunics with standing collars displaying rank, caps with a yellow insignia, black trousers with a silver line on the side of the legs, a belt with a Starwatch insignia, ribbons on the left chest area, and black boots. BDUs, worn beneath their exosuits, consist of light insulated laserproof grey gear, with a slightly thicker chest area colored black, combat boots, black gloves, and Imperialite vambraces, which is where their exosuits can be deployed from.
Galactican Credits

### Markings and other distinctions

Numerical denotations of value (common physical form)Faces of important figures (discontinued physical form)

Government insignia (common physical form)

## Usage

### Affiliation

Trans-Galactic Government

Galactican Credits, also known as Government Credits or simply credits, and abbreviated to either cred., GC, or C, are the standard form of currency in Government space, and the standard model other currencies are compared against within the known universe.

## Description

Galactican Credits in physical form often appear to be thin and small metal or plastic rectangles with rounded edges, with their value engraved on them. However, a credit card appears to be a thin electronic card that can interface with wristcons or other devices to display holograms and plug into ports, able to complete transactions via direct connections. The highest known denomination of a single physical Galactican Credit was 1,000,000. Other physical denominations included 1, 5, 10, 20, 50, 100, 500, 1,000, and 100,000. Physical credits and credit cards often prove to be quite durable, such as being flame-retardant, waterproof, and able to compared to a sheet of metal.

## Workings

Modern Galactican Credits are mainly digital, able to be accessed through computers, portable devices, credit cards, or cybernetics, such as the common CryptoCred Transactor Implant. However, credits may also be stored and exchanged physically. While the earliest credits were mere physical objects, later credits and modern credit cards have magnostripes and microcomputers within them, which cannot be replicated. Transactions may be completed through physical ports or over wireless connections. Galactican Credits are able to be transferred onto other forms of credit storage and transaction devices as well, such as Credpens, Biowatch Transactors, and more.

## Background

Galactican Credits were developed with the founding of the Trans-Galactic Government. They remained the standard following the end of the Trans-Galactic War. They are managed by the Federal Reserve and other monetary-controlling Government divisions.
Groundwatch Heavy Unit

A Groundwatch Heavy Unit

Flow Crisis

Negative Reality Driver assault

Groundwatch Heavy Units are a form of elite Military soldiers serving in the Groundwatch division of Starwatch.

## Origins

Heavy Units were formed as A.D.U. Heavies during the Trans-Galactic War, and upgraded following the war's conclusion and Military reorganization. They are the standard for heavy units in other division, such as the ASDC Heavy Marines.

## Organization

Organized like standard divisions, Groundwatch Heavy Units consist of enlisted and officer ranks, although even enlisted ranks are quite high. Heavy Unit officers lead other marines into the field, while higher command personnel stay within command structures to give orders and provide support. Groundwatch Heavy Units answer to Groundwatch Command unless told otherwise.

## Equipment

Groundwatch Heavy Units are all equipped with heavy Imperialite exosuits, containing advanced forms of Standard Asset Equipment, colored mainly shades of green in camouflage styles. Their helmets appear to be smooth, but actually contain optics, and on their left shoulders, they have a modular heavy laser cannon. They receive some cybernetic modifications, mainly for weapons and exosuit control, along with strength and durability, while also being equipped with built-in weaponry such as blades, and handheld heavy cannons. Their armor can have extra gear added, and their shoulder guns can be switched out with other forms of weaponry, such as Dark Energy cannons, which are often the handheld guns of forward assault teams.

Dress uniforms for Groundwatch Heavy Units consists of olive green formal tunics with standing collars displaying rank, ribbons on the left side of the chest with medals on the right, black trousers, black boots, a belt with the Starwatch insignia, and red aguillettes on the right shoulder, black shoulder pads, and an olive green cap with a grey insignia. BDUs, worn beneath exosuits, consist of medium insulated laserproof dark green gear, combat boots, a dark green cap with rank, black gloves, and Imperialite vambraces, which is where their exosuits can be deployed from. Officers are known to have a standing collar on their BDU uniforms.
Hyperdrills

Varying

Hyperdrills are large starships, often Planetoids, used to carve hyperlanes in previously unavailable Hyperspace.

## Capabilities

Hyperdrills use Light Drives to enter hyperspace, and are able to slowly carve stable tunnels in hyperspace, carving through the turbulent clouds. However, unlike the Negative Reality Drivers, standard hyperdrills are unable to make significant excavation processes through maelstroms, tidal fields, pullfields, or artificial blockades. Hyperdrills take massive amounts of energy to operate, moving slowly and with considerable risks. Often, hyperdrills also collect and compile tacheo-energy from hyperspace, compiling it into storage tanks. Excessive use of hyperdrills, especially across incredibly vast distances, causes widespread hyperspace anomalies that can linger for millenniums. These anomalies, while very small and often appearing in empty space, can transport objects and living beings across galactic superclusters, also creating the effect of time dilation, unless whatever entered the anomaly had relativity shields. Advanced hyperdrills that enter maelstrom openings can collect deposits of Dark Energy and bring them into realspace. Due to the difficulty of piloting hyperdrills, hyperdrill pilots are usually cyborgs with cybernetics specifically meant for extremely precise hyperspace navigation.

## Background

Hyperdrills were developed during the start of the Great Titanian Civil War, replacing the now decommissioned Negative Reality Drivers. They were used during the eras that follow, used to create new hyperlanes among secured space, and to reopen any hyperlanes previously closed by artificial blockades. Hyperdrills are an extremely expensive asset, only used by the wealthiest and most advanced factions and megacorporations.
Containment Unit

## Supernatural Defense Corps Containment Unit

A Containment Unit alongside a robot in Halosi-V Station

Negative Reality Driver assault

SDC Containment Units are elite Military units serving in the Supernatural Defense Corps Containment Division.

## Origins

Inspired by Old Earth biohazard units, SDC Containment Units were developed during the Trans-Galactic War as a basic unit to locate, neutralize, and contain supernatural entities.

## Organization

Organized like standard divisions, SDC Containment Units consist of enlisted and officer ranks. Containment officers lead other marines into the field, while higher command personnel stay within command structures to give orders and provide support. SDC Containment Units answer to Containment Divison Command unless told otherwise. SDC Containment Units are meant to operate mainly within Realspace, leaving work into the realms beyond to ASDC Elite Containment Units.

## Equipment

SDC Containment Units are equipped with Imperialite exosuits, colored prominently black with some yellow, mainly in the chest area, with a mesh over lighter parts of the amor and an oddly-shaped helmet with what appears to be a single optic in its center, much like Transistors. Their exosuits are equipped with Anti-Celestial tech and advanced Standard Asset Equipment for exosuits, modified to allow them to survive outside Realspace environments. They have containment field emitters and other tools built into their exosuits as well. They carry Anti-Celestial rifles and larger containment gear, with the ability to add extra armor and gear as needed. SDC Containment Units are cyborgs modified for strength and durability, along with cybernetic links to some of their exosuit functions.

Dress uniforms for SDC Containment Units consists of black double breasted tunic-like coats with yellow linings, standing collars with rank, metal gold shoulderpads, ribbons on the right side of the chest, medals on the left side of the chest, a featureless yellow sash running from the right shoulder to the left side of the body with a metal buckle at the shoulder, black trousers, black boots, a belt with the SDC insignia, black gloves, and a black cap. Officers have a metal sash in place of a cloth one, similarly to ASDC Heavy Marine dress uniforms. BDUs, worn beneath exosuits, consist of medium insulated laserproof black gear with yellow vests, combat boots, a black cap with rank, black gloves, and Imperialite vambraces, which is where their exosuits can be deployed from. Officer BDUs are quite similar, but better resemble double-breasted tunics, and are visibly thicker, along with sporting some gold insignias.
Skyrunner

A Skyrunner flying alongside other Starwatch cruisers

Skyrunners, designated ADF-13s, are a Military starfighter drone interceptor used in the Starwatch division.

## Description

Skyrunners are rather flat drone starfighters shaped like darts, with a slightly bulky underside. They have one main engine, and tail flaps that can change direction for different situations. They have a central cannon located in their center, shot down their midsection. Skyrunners have no cockpits or crew compartments, and are able to stack on each other for easier storage, sometimes even functioning as segmented armor plates for ships, which can then be used to deploy them.

## Capabilities

Skyrunners are interceptors with a high atmospheric speed, faster than the likes of Starbirds. Skyrunners often fly in large numbers, and are equipped with advanced AI systems that allow them to formulate and modify strategies as the situation unfolds, working with other Skyrunners and piloted ships alike. They are armed with a central rapid fire cannon, which dominates most of the spine of the Skyrunners. Like the other Military starfighters, they are equipped with point-defense systems, namely projectile shields that can also provide some extra defense against other types of attacks. Their armor is durable, but they have the least armor and durability of all Military craft, although they are the most numerous, and are often built on the site of battles by dreadnoughts that are equipped with manufacturing units. They are not equipped with Light Drives, thus relying on other ships to go into hyperspace.

## Background

Skyrunners were developed following the Trans-Galactic War as a basic interceptor that could be used for hit-and-run attacks and protecting large cruisers. They were mass produced following the entrance of the Government into the Great Titanian Civil War. Skyrunners are the most prominent Military asset regularly sold to allies.
Dropmech

A dropmech on Vargos Prime, alongside a Jump Trooper division.

Boarding

Dropmechs are a common Military mech used by Starwatch, able to be deployed from dropships and land in a battlefield, both within the void of space and on planetside surfaces.

## Description

Dropmechs are large humanoid mechs with bulky torsos, but relatively thinner arms and legs, although their limbs are clad in large armor plates. Their torsos contain a cockpit for a single pilot, which often sport an extra camera-like component above the cockpit, allowing for greater visibility. Dropmechs are equipped with removable thruster packs, which can be modified to carry extra troop gear. Grenades are often loaded in their packs, and fed to their guns through their arms. Dropmechs are usually an unpainted shade of grey, although they can equip a light membrane of camouflage colors for certain environments.

## Capabilities

Dropmechs can fold up their limbs towards their torso, and can use their compacted forms to be deployed from dropships, unfolding and utilizing their thruster packs on the way down. Being mechs, they posses incredible strength and durability, and are equipped with compactible Dark Energy cannons, which can attach to their grenade feeds. However, they can also simply launch their grenades with no cannon attached, utilize built-in laser guns that can extend from their arms, engage in physical combat, and utilize energy blades and other weapons that they pick up or are equipped with. Like Jump Troopers, they can fly into the air or through space, although they do not often keep sustained flight within the atmosphere of a planet like Elite Jump Troopers. Dropmechs are not the strongest Military mech, but have some considerable speed and aerial capabilities, enabling them to jump over enemy lines and assault orbital facilities. Other systems aboard dropmechs include anti-nanite flushing systems, surface defense systems, an ejector seat for the pilot, emergency parachutes, and life support. Similarly to almost all other standard Military tech, Dropmechs posses a considerable resistance to the likes of magic.

## Background

Dropmechs were first developed during the Trans-Galactic War, used to assault Imperial planetside strongholds.
Quasar Diamond

Quasar Diamond is a rare and valuable gemstone found forming around quasars.

## Description

Quasar Diamond is a red mineral crystal with a diamond-like texture. When cut into a gemstone, it has a soft pulsing red glow, not unlike Novanium. It is distrubuted in the form of cut gemstones, most commonly 4mm in size.

## Capabilities

Quasar Diamond is able to be used as a power source, able to power fairly large assets, such as hovercars, exosuits, and generators. However, Quasar Diamond also has a short lifespan if drained, only able to provide energy for a few hours.

## Usage

Quasar Diamond is very rarely used as a power source for large devices, as it has a short lifespan and does not provide much power. However, it is used on certain devices, often small and handheld devices, such as cybernetics and holo-watches. An even rarer use is in energy weapons, both blades and firearms. The most common use of Quasar Diamond is jewelry and decoration, commonly seen among high-class Government citizens.
Бабуля

Эмма "Бабуля" Вебстер - милая и добрая пожилая леди с отважным характером. Она живет через дорогу от Багза и Даффи со своими умными питомцами Сильвестром и Твити.

В серии "Талант монстра" бабушка впервые появилась, но это была неговорящая роль. Она играла на пианино для участников шоу талантов.

На Воссоединении бабушка появилась, когда Даффи кричал на улице, но у нее не было реплик.

В "Собаке дьявола" Багз и Даффи идут к ней домой и расспрашивают ее о Тазе, и, принадлежит ли он ей, однако, ей трудно понять, что они говорят, из-за ее слуха.

Она также появляется в "Подходящих холостяках", где она ставит 25 центов за Даффи Дака и просит его убрать чердак, рассказывая ему о том, как она была очень красивой шпионкой для союзников во Второй мировой войне и о своей первой встрече с Твити. В конце эпизода она признается, что тоже сделала ставку на Даффи, чтобы с ней можно было поговорить. Также показано, что у нее во дворе есть настоящая Эйфелева башня, которую, к удивлению, никто не замечает, а Эйфелева башня в Париже - подделка.

Бабушка появляется в "Кожуре удачи" на дворовой распродаже Багов. Бабушка спрашивает, была ли у Багза автоматическая овощечистка для моркови.

На двойном свидании она появляется поющей в "Веселой мелоди", "Будь вежлив", и ей помогают перейти улицу Мак и Тош. Посреди улицы Мак находит массажное кресло, и они оба массируют бабушкины ноги. Позже ее видят прогуливающейся рядом с двумя водителями грузовиков, когда поет Марвин.

Бабушка делает краткое и безмолвное (она смеется, но не более того) появление в "Миске или Не Миске". У нее есть своя команда по боулингу, и в конце она наносит удар - после того, как потратила несколько часов на боулинг.

Она снова появляется в "Похитителе газет", где идет на званый ужин к Багзу. Но не раньше, чем Даффи придет к ней домой и скажет, что знает, что она воровка, и Даффи заподозрит, что она взяла его газету, а также подозревает ведьму Лезу, Госсамера и Йосемити. Затем, в конце эпизода, когда все кричат на Даффи, она заявляет, что ей нравится Даффи из-за того, что он волнующий. После финальных титров она занимает место Порки, спрашивая: "Это ванная?", а Даффи отвечает: "Нет! Иди домой!"

* **Дополнительная информация**
* Настоящее имя бабушки - Эмма Вебстер. В оригинальных мультфильмах Looney Tunes и Merrie Melodies она не была известна под именем Эмма до короткометражки 1953 года "Подстриженный заяц".

* Бабушку озвучивает Джун Форей, тот же человек, который озвучивал ее в оригинальных короткометражках с 1950-х по 1960-е годы. Это делает Бабушку единственным персонажем, у которого был один и тот же  актер озвучки для оригинальных короткометражек и шоу Looney Tunes, поскольку Джун Форей и Стэн Фрейберг были единственными двумя оригинальными голосовыми актерами, все еще живыми на момент производства. Это также последнее выступление Форэя для бабушки перед ее смертью в 2017 году.
* Ее младшее " я " озвучила Стефани Кортни, известная всем как Фло из прогрессивных рекламных роликов.
* Выяснилось, что бабушке 90 лет, и она когда-то была шпионкой во время Второй мировой войны, в том числе о том, как она познакомилась с Твити в "Подходящих холостяках".
Dyson Sphere

Dyson Spheres, also known as Star Drives, Sun Batteries, and Solar Stations, are megastructures that can create enough power to fuel star fleets and solar systems.

## Capabilities

Dyson Spheres are built around stars, extracting energy directly from them, and can store and redistribute said energy. Solid Dyson Spheres are built with Novanium interiors, which can also carry over to satellite grids. Solid Dyson spheres also act as artificial suns, as their coverings would otherwise blot out the life-granting stars that they are built over.

## History

Dyson Spheres are among the most advanced technological feats of most species. Exa, the homeworld of the Exans, was converted into a Dyson Sphere at the last stage of its development, upgraded far beyond a Planetoid Warship, and the first Dyson Sphere to hold an artificial star.
Марсианские рабы

**Марсианские рабы** (Instant Martians) - птице-подобные марсиане, выращенные Марвином, и работающие на него. Их существует множество видов, такие как мужчины, женщины и хиппи-марсиане.  Они появлялись в нескольких мультфильмах Merrie Melodies. Впервые в шоу их можно увидеть в серии "Только для членов".