recursal/Fanatic-Fandom huggingface dataset:
Moblin Statue

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Toon Link encounters Moblin Statues in the Forsaken Fortress. Mostly, they're exactly what they sound like: stone sculptures crafted in the likeness of Moblins. Giving the ol' hooded green guy an initial scare, though, is that they're actually sentient! Falling within their scope of vision will see them growl before sending lasers or a breath of fire in your direction. This can be a real momentum killer in stealth portions of the Fortress, alerting nearby Moblins and Bokoblins to Toon Link's presence and forcing a fight while evading the impervious statues' attacks. Moblin Statues also appear in the Savage Labyrinth.

## **Item Usage**

The Moblin Statue appears on stage looking just as it does in *The Wind Waker*, although precariously de-attached from any surfaces. Fighters can change this by grabbing the Moblin Statue and then throwing it! Doing so will attach it to the nearest surface, whether that be a floor, ceiling, or the more traditional wall. Then, anyone besides its user is in for a world of pain as dished out by the Moblin Statues' trademark lasers. It'll make its trademark grunt and then, like a Beamos, it'll shoot red, burning lasers from its eyes, trailing them towards opponents who come to close. It can also attack KO'able Assist Trophies and Pokemon and damage certain items or stage elements with its beam. The beam is slow-moving but far-reaching, scaling out about as far as the leftmost side of Temple to its center platform. In other words, this could cause a hell of a time on Battlefield. Unlike in *The Wind Waker*, though, the Moblin Statue can eventually be broken by persistent Smashers, but it is pretty hefty.

Every so often, the Moblin Statue will shoot cel-shaded fire breath instead of using its eye beams. The fire dishes out more damage, but travels nowhere near as far, billowing out only about as far out as the extent of the aforementioned Battlefield. It is also subject to weaknesses to water, wind, and ice-based moves, whereas the beam is only impervious to moves like Ness' PSI Magnet.
Cannon Tower

* Old World
* New World
* The Arctic
* Enbesa

*Does solid damage to enemies at long range, with good all-round defense.*

**Cannon Tower** is a Harbour Building and one of the defence turrets which attacks enemy ships located within its range and line of sight. It can be built in every region, it requires free harbour area, does not need any road connection. After construction or relocation, one minute needs to pass to train fusiliers, only after this time the cannon tower can start attacking enemies.

## Properties and usage

Cannon tower is the second defence turret in the game. It has medium damage and medium attack speed, but long attack range and high hitpoints. It is a decent defence turret with no noticeable strengths or weaknesses.

Because of their good all-round defensive capabilities, cannon towers can be successfully used as the main defence of an island. They are decent against all kinds of ships but other defence turrets can also be used in order to better prepare the defences for specific types of enemy fleets.

Cannon towers can be outranged by battle cruisers equipped with items which increase attack range by at least 10% and by ships-of-the-line with items which increase attack range by at least 40%. However, with only 10% increase positioning battle cruisers in a safe spot while still reaching a cannon tower can be difficult so at least 15% increased attack range is recommended.

## Items

Some items when equipped in harbourmaster's offices can have an impact on cannon towers.
Manhole

Chance of Appearance
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 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Manhole is one of several games that was created under the Game & Watch line which saw a character holding up manholes to help others cross over a bridge and reach the other side safely. The game has seen a few re-releases over the year and even a more modern take that featured Yoshi using his tongue to life up platforms so that Toad, Mario, and Donkey Kong Jr. can cross over a chasm.

## **Mode of Assistance**

The character from the Manhole Game & Watch game will appear holding up one platform over his head. This platform can be used by any fighter to fight on or pass through as they desire. However the platform may not stay there for long. As in Manhole, the Manhole holder can shift his platform to the other side at any moment dropping whatever was on top of the previous platform and instead setting up a new platform on the opposite side of the man. The platforms can shift sides several times during the 20 seconds this Assist Trophy is in play.
Lakitu and Spinies (Assist Trophy)

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Lakitus are a subspecies of Koopa who prefer to fly around in little clouds as opposed to walking on the ground. Most Lakitus will throw Spinies at Mario to try and stop him in his tracks. These Spinies will pop out of eggs once they’ve hit the ground and walk in a straight line trying to hit Mario with their spiked shells. Not all Lakitus are dangerous however. Some just want to have a nice time fishing like the Lakitus seen in Super Mario Odyssey while some like to help out as part of the crew when Mario and co. play tennis, go golfing, or hit the race tracks. There was even a Lakitu who was invited to join in on the racing fun!

## **Mode of Assistance**

Unlike the Enemy variant of Lakitu and Spinies, this Assist Trophy is displayed using 2D sprites modeled off of its appearance in the original Super Mario Bros. Other than that these two entities operate in the same fashion. Lakitu will float above the stage using his little cloud to try and avoid the fighters. From this position he can throw Spiny Eggs down at the stage which pop open to reveal Spinies when they make contact with the stage. If a Fighter hits a Spiny Egg, either when Lakitu is still holding onto it or after it’s been thrown, they’ll take a small amount of damage and be meteor smashed. Once a Spiny has landed they’ll walk in a straight line on the stage and only turn around if they run into a Fighter or another obstacle. Naturally Fighters will be damaged if they make contact with a Spiny. Lakitu doesn’t take very much damage to KO, however doing so doesn’t make all the Spinies he threw just disappear. You’ll have to wait until they either walk off a platform and fall to their death or disappear over time on their own. While Lakitu can be KO’d, Spinies cannot and are invulnerable.
Bowser Tube

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

One of Bowser's Bogus Items, the Bowser Tube looks like a rather cool innertube, meant to make any aspiring Superstar into a swimming great! Word on the boards are, though, that all might not look as it appears...

## **Item Usage**

When a fighter grabs the Bowser Tube, they will automatically place it over themselves like a standard innertube. They will be able to wear it freely for anywhere between 1 and 10 seconds. It maintains some level of function during this period, allowing the fighter to ram into opponents with its spikes to deal minor damage, and even enhances their swimming ability. When time's up, though, the Bowser Tube will unceremoniously pop, dealing light flinching damage to the fighter that is wearing it, as well as anyone near the blast. What a rip!
Bomb­ín Weaver

* New World

**Bombín Weaver** is a Production Building which turns  Cotton Fabric and  Felt into  Bowler Hats. It can be built only in the New World.

## Productivity

It takes 30 seconds to produce 1 ton of bowler hats from 1 ton of cotton fabric and 1 ton of felt so the production rate is 2 tons of bowler hats per minute. Productivity can be changed by adjusting working conditions and using items. With  New World Rising DLC, electricity can also be used to increase the productivity.

## Production Chains

All regular production chains involving the Bombín Weaver are listed below.

### Bowler Hats

**Bowler Hats**

 -85 -50 -20

 15000 30 4

* **Bomb­ín Weaver**
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Felt Producer
	**1** @ 100%

		- Alpaca Farm
		**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

## Alternatives

Bombín Weavers are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Using Alpaca Wool instead of Felt

**Bowler Hats**
*Milliner*

 -75 -60

 12500 27 2

* **Bomb­ín Weaver**
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Alpaca Farm
	**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

## Items

Some items when equipped in trade unions can have an impact on bombín weavers.
Lethe

Chance of Appearance
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## **Assist Trophy Info**

A Cat Laguz of the Beast Tribe of Gallia, Lethe leads a small platoon of Gallian soldiers. Fierce and agile, Lethe commands honor and respect in her soldiers which leads to an intimidating presence. Though she serves under Caineghis and Ranulf, she does not share their desire for a peaceful coexistance with the Beorc. When Ike threw himself in front of her as a shield during a confrontation between Lethe and Soren, she began to soften and realized that not all Beorc were that bad and resolved to fight alongside Ike to take out Mad King Ashnard.

## **Mode of Assistance**

When Lethe appears the first thing she’ll do is to transform into her cat form. From there she’ll run across the stage looking for prey and when she catches up to an opponent she’ll trap them in place for a couple seconds as she leaps onto their face and lashes out by unleashing vicious claw attacks against them. After, Lethe will leap off and leave them be for a second before looking for a new victim. Lethe can jump up pretty far and if she falls off the stage can appears back on the stage after falling in from above.
Master Mantis

Chance of Appearance
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 Game of Origin
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## **Assist Trophy Info**

Master Mantis might best be known as the martial artist who took Young Cricket under his wing. A master of the art of fighting, as well as some mysticism, Mantis is a level-headed, patient, and moral teacher. He makes his appearance as Cricket's second fiddle in *WarioWare: Smooth Moves*, and rises to prominence as a playable character in *Get It Together!*.

## **Mode of Assistance**

When Master Mantis breaks free of his Assist Trophy entrapment, he leaps into action! The karate sensei is capable of leaping high into the air before coming back down, bouncing off of his opponent's heads in spectacular Mario fashion, dishing out some damage along the way. He might just step on you hard enough to leave you stunned! For no apparent reason, anyway, Master Mantis is even capable of walking on ceilings! You might catch him leaping from the bottom of a platform towards his foes. They'll never know what hit 'em.
Living Jar

Game of Origin
 Release Date of Origin
 Submitted By:

## **Enemy Info**

Animate jars that often hide out of place, these sturdy antiques live and let live; you won't find yourself on the wrong side of their claws unless you want to be. What's inside might be incentive enough, though...

## **Fight Pattern**

Living Jars will commonly be found stationary and hiding, whether that be amongst other jars, Crates, or Barrels, or otherwise. With their arms wrapped around their bodies, they nearly look like any ordinary jar. Get within a few feet of them, though, and they will stand up on the offense. The jars don't have much movement speed, so take that to your advantage as you either evade or come down upon them. Dismantling them might feel a little wrong, but then again, the rare items inside will make it feel oh so right.

## **Attacks**

### **Claws**

The Living Jar swipes forward with its rusty claws, dealing decent damage while they stumble forward with the momentum of their attack.

### **Lid**

The Living Jar stands in place and positions itself, shooting the lid from off of its top for a more damaging strike. This is its Smash attack equivalent. The lid finds itself sealed back on top of the Living Jar as soon as the attack is over, falling right back into place.
Loudred

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Normal-type who sits right in the middle of its evolutionary family between Whismur and Exploud. It’s ears are like speakers which Loudred can use to play large sounds out of in addition to its large mouth.

## **Attack Description**

Facing to either the left or the right Loudred will let out a loud reverberating shout from its mouth and ear stalks. For a short distance ahead of Loudred, any opponents will find themselves paralyzed as the sound keeps them rooted to the ground. This attack does not harm them at all, merely traps them in place. If hit by an attack they’ll be momentarily snapped out of it giving them the chance to get out of its range.
More Than an Echo

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Opponent Stock
 Time Limit
 Stage
 Submitted By:

## **Description**

For this event match you must choose 3 different characters who started out as Echo Fighters to play as. The order you choose them will be the order you use them in this event match. Your opponents will also be the characters who yours are Echoes of. For example, if you choose to fight as Chrom. Richter, and Daisy then your opponents will be Roy, Simon, and Peach. Both you and your opponent have only 1 Stock and if any of your characters get KO’d it’s Game Over for you. Your goal is to defeat each of your opponents with their own Echo. After you KO Roy with Chrom, Chrom will essentially self-destruct and be replaced quickly by Richter. Similarly, the stage you are fighting on will be the Home Stage of the Echo you are fighting as and when you move on to the next character the Stage Morph feature will activate and shift the stage you are fighting on.
Jaffar

Chance of Appearance
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 Chance of Appearance
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## **Assist Trophy Info**

A cold and emotionless killer, Jaffar was trained by Nergal from a young age to be his personal assassin and was even sent to infiltrate the legendary assassin league, the Black Fang. A turning point came in Jaffar’s life when he was close to death but the young Nino, a fellow member of the Black Fang, nursed him back to health. The code fo the Black Fang said that the weak must be killed so that the strong can rise. Nino however didn’t care and when asked why she spared him she simply said that she didn’t want him to die. It’s said that this was the first time Jaffar ever felt emotions and from that point on he began to care for Nino.

## **Mode of Assistance**

Returning to his assassin roots, Jaffar will dash to an opponent and throw one or two of his daggers at them before following up with getting in closer and leaping at them with another pair of daggers and attacking them with a series of melee strikes. If Jaffar fails to make contact with a target he’ll try again with another throw of his daggers before running in. After making 2 or 3 attempts at a melee attack (whether he hits or not) Jaffar will take his leave of the field of battle.
Lugia

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Ho-Oh's opposite in the Johto region as the guardian of the seas and serves as the master of Kanto’s legendary bird trio: Articuno, Zapdos, and Moltres. Much like the three legendary birds, Lugia can control the weather and it is rumored that they can create a storm that lasts for 40 days. In the Orre Region Team Cipher managed to capture a Lugia and corrupted it into a Shadow Pokemon.

## **Attack Description**

Upon its arrival Lugia will take a quick moment to flap its wings before lifting off into the sky and disappearing off screen. Touching Lugia’s body at this point can harm other fighters and there is even the chance that Lugia might carry fighters off screen with them. Lugia will reappear in the background of the stage where it will let out a cry before launching off a powerful Aeroblast attack that fires off a series of circular wind attacks all across the stage. These blasts of wind will appear all over the stage and will disappear just as quickly as they appeared. Try to avoid getting hit by them though as you just might end up getting juggled between them and suffer heavy damage.
Lissa

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Younger sister to Chrom and Emmeryn and the princess of the Halidom of Ylisse. Despite her noble uprising Lissa is determined to stand on the battlefield alongside her brother and aid him in leading the Shepherds serving as their healer.

## **Spirit Battle**

Represented by Peach, Lissa will be constantly healing damage all throughout the match at a rate of 1% of damage per second. Better take her out fast!
Journey to the West

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

Yuyuki the game is a text-based adventure game which takes a great deal of inspiration from the classic story Journey to the West which is where this stage gets its name. This stage depicts the story of the game for the most part using elements both in the background and the foreground to do so as Goku, Chao, Sanzo, Hakkai, and Gojo as they set out to find the Mallet of Light and save the world from Gyumaou.

## **Stage Layout**

Journey to the West is a horizontally scrolling stage that takes the fighters though the various locations of the game Yuyuki. Locations are split between being part of the background and part of the foreground where they can be used as platforms and some events that take place during the game, such as the fight against Gyumaou, are part of the stage as well and can have impacts on the match. In a bit of a twist, instead of scrolling from left to right as is traditional for horizontally scrolling stages, this stage scrolls from right to left mimicking its nature of being a “Journey to the West.”

## **Stage Hazards**

### **Gyumaou:**

When the stage reaches the end of its scroll, the demonic bull youkai Gyumaou will strike down against the stage. Gyumaou will unleash a variety of attacks against the stage including energy blasts and swings of his axe. He can be attacked and will cause an explosion if defeated that can harm opponents of the player who dealt the final blow. However you don’t have to attack Gyumaou at all to have him be defeated. Roughly 20 seconds after Gyumaou begins his assault he will be attacked by Goku, Chao, and their allies before finally being slain with the powers of the Mallet of Light. From then on, the scrolling of the stage resumes.

## **Soundtrack**

* **Yuyuki**
	+ Yuyuki Medley - A medley of various tracks including Opening Title, Name Entry, Battle Theme, Meteor Shower, GO WEST!, Dancing People, Main BGM, Demo BGM, Women Village, Parting Ways, and Bull Demon King Clear accompanied by an erhu. [SSBU]
* **Shin Onigashima**
	+ Shin Onigashima Medley - A medley of various tracks including Title Screen, At Home, and Neighboring Village. [SSBB]
* **Hajimari no Mori**
	+ Hajimari no Mori Medley - A medley of various tracks
Metapod

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Essentially a cocoon Pokemon as Caterpie dreams of one day becoming a Butterfree. Metapod's are a weak Bug-type Pokemon who if they weren't caught and trained as a Caterpie will only have access to the move Harden until their evolution. This makes training Metapods rather frustrating for beginning trainers.

## **Attack Description**

After using Harden to increase its own defensive strength, Metapod will just sit right where he popped out of the Poke Ball and not move an inch. Metapod is essentially an item that a player can pick up and use it to either hit opponents with a melee attack, or thrown to hit them from a distance. Throwing Metapod deals a greater amount of damage than simply using him as a melee weapon. When thrown, Metapod will whip around through the air almost as if it were a Boomerang, however Metapod will not fly back to whoever threw it.
Moloko

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Molokos are sheep-like viruses which are commonly found in Castillo Park’s area of the internet. They are rather simple viruses in that all they do is run forwards in a straight line to ram into navies, but their wool also serves as a strong defense. Molokos cannot take any damage so long as they have their wool. Their wool can only be destroyed when it's taken enough damage which frees up attacks to actually damage Moloko.

## **Fight Pattern**

Molokos act much like they do in Battle Network, by charging forwards in a straight line when they’ve found a fighter in an attempt to ram into them. Fighters will take damage on contact with Molokos and will need to either defeat them first or jump over them to avoid their charge. Moloko’s thick wool will protect them from initial attacks and must be removed before the actual Moloko can take any damage or knockback. A Moloko’s wool has 5 HP on the lowest difficulty setting and if an attack deals more damage than what the wool has left, the remaining damage will be soaked up by the wool instead of being applied to the Moloko. You can’t just defeat a Moloko with a single powerful attack!
Keldeo

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Keldeo is a Mythical Pokemon whose stories are known most well in the Unova region. Keldeo is capable of gliding across water by blasting out water from its hooves and it can sometimes be found at scenic waterfronts taking in the sights. Keldeo is known to be associated with the so-called Swords of Justice trio of Legendary Pokemon and while some regard it as just their sidekick or apprentice, Keldeo has shown to have a hidden power inside of it. When the Swords of Justice taught Keldeo how to use the powerful move Secret Sword, it unlocked a hidden form it didn’t know it had; Resolute Form.

## **Attack Description**

Keldeo arrives on the stage in its Resolute Form and prepares to use Secret Sword. Keldeo will leap towards an opponent and swing its head upwards as it uses Secret Sword to attack in a wide slashing arc. Keldeo is capable of floating in midair when it uses its attacks and will sometimes continue to chase after a particular opponent if they manage to evade Keldeo’s attacks. Keldeo will continue to run, leap, and attack with Secret Sword against its summoner’s opponents for roughly 20 seconds before it disappears.
Master Hand & Crazy Hand

Chance of Appearance
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 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

Though their origins are unknown, these hands have served as bosses from the beginning of Smash. It's thought that these hands might be the hands of a child as the opening of Smash 64 sees Master Hand rearranging a desk and placing two toys on a table before having them fight. However this doesn't seem to be the case in later games as Master Hand is under the control of Tabuu in Subspace Emissary, both hands break into dark particles to unleash Master Core in Smash 4, and then an army of hands are seen under the control of Galeem and Dharkon in World of Light. Whatever the truth of their origins are, one thing is certain... they always seem to be a threat to Mario, Kirby, and all the other fighters too.

## **Mode of Assistance**

Master Hand & Crazy Hand come in with their classic cackling sounds before taking their positions on the right and left side of the stage. From here Master Hand & Crazy Hand will perform their boss attacks against the stage and fighters. Unfortunately Master Hand & Crazy Hand can be a bit limited in what attacks they can use depending on the stage they are on. You wouldn't expect to see Crazy Hand use his Spider Walk attack on a stage like Brinstar Depths after all. There are even some stages like The Great Cave Offensive where they can't appear at all!

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Audino

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Chosen by Nurse Joys in the Unova Region to help them heal hurt Pokemon, Audino is a Normal-type Pokemon and the only Unovan Pokemon that is currently known to be capable of Mega Evolution. The feelers on their ears can act as stethoscopes to feel the beat of a Pokemon's heart as well as assess their feelings and overall physical condition.

## **Attack Description**

Upon Audino's arrival a swirling pink mist will spiral out from behind Audino in a similar fashion to the Ashley Assist Trophy from Smash 4. However while Ashley's cloud of darkness expands horizontally, Audino's healing pulse is much more circular but still approximately the same size. Inside this swirling pink mist Audino is actually using its Heal Pulse move. So long as the player (or anyone on their team) stays in that pink mist they will see their damage gradually go as they heal. It's not a set static amount of healing every couple of seconds and is more along the lines of healing 1%-5% at a time.
Kyogre

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Part of the Weather trio and associated with the ocean, Kyogre is a large whale-like Pokemon that seems to have connections to ancient times. Like it’s counterpart Groudon, Kyogre can at times access a more powerful form known as Primal Reversion increasing its strength by a wide degree. Kyogre and Groudon have warred several times over the years and in most cases it takes an appearance from Rayquaza to quell their fighting.

## **Attack Description**

Kyogre will float through the air spewing large jets of water from its mouth as it flies about. These blast of water do not damage you, but they can push you a far distance away. However if a player does make physical contact with Kyogre’s body they will take light damage.
Jinbe

Character
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Muddy Mole's family has been kidnapped and taken to Jinbe Land! What dastardly fiend could have been behind this? Why, Jinbe, of course! Muddy must outmaneuver the evil farmer with bombs to take him out once and for all.

## **Spirit Battle**

The player fights Wario in his green overalls on a hazardless version of White Orchard. He is impenetrable unless a bomb is thrown at him. Even then, all bombs effect him half as much as they normally would. During this fight, Bob-ombs, Smart Bombs, Gooey Bombs, and Hocotate Bombs will spawn, as well as Electrodes from out of Poke Balls.
Life Orb

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

When a Pokemon holds a Life Orb the power of their attacks will increase by 30% making it easier for them to knock out their opponents! The downside to this however is that with each attack dealt the attacking Pokemon will lose 10% of its maximum health in return for the boost in power.

## **Item Usage**

The Life Orb works quite similarly in Smash as after a player picks it up and equips it to themself their attacks will deal 1.25% damage while at the same time they will take 25% of the damage they just dealt as damage to yourself. Be careful with this trade off.
Maple

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Maple is the granddaughter and apprentice of the ubiquitous *Zelda* witch, Syrup. She makes her first appearance in the *Oracle* titles, often crashing into Link on her broomstick (or, later, her vacuum cleaner). The two make an uneasy alliance as the titles progress, playing mini-games with one another where the two of them race to pick up as many scattered items as possible. Rumor has it that via link cable support, Maple may even ride in on something otherworldly!

## **Mode of Assistance**

Maple flies back and forth throughout the stage, speeding up and down as needed to avoid dropping more items than she should. Occasionally, something will drop from her knapsack tied to the front of her broom, and she'll scramble to try and pick it up. If it hits the floor or a fighter picks it up, she'll say something along the lines of, "Aw, nuts! Grandma's gonna be mad..." If she wrecks into someone with her broom, she'll shout "Sorry!" and probably end up dropping something else. There's a chance she'll crash, dropping a large number of items altogether. It then becomes a race between her and the fighters on who can pick them up first. Whatever she reclaims, she'll dust off her dress, and say something along the lines of, "I can't believe I'm going home empty-handed!" or "At least you didn't get everything..." before flying off from whence she came. Sometimes, she'll zoom in on her vacuum cleaner and drive even more erratically and hit a little harder, though the rarity of the items in-hand doesn't change; it's fairly random, with more common items filling the majority of her pool.
Mushroom Kingdom II

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

During the events of Super Mario Bros. 2 (or in the original version, Yume Kojo: Doki Doki Panic), a group of sleeping heroes are transported to the world of Subcon where Wart has taken control. This stage isn’t designed off of any specific location in the game and instead takes its design from the general look of World 1.

## **Stage Layout**

This stage features two high platforms on the left and right that extend all the way to the blast zones. Between them lies a smaller platform at a lower level with a waterfall behind it and between the middle platform and the two platforms to the sides are small gaps where fighters can fall down to their deaths.

## **Hazards**

### **Logs**

As the match goes on, logs will periodically spawn at the top of the waterfall and slowly make their way down the gaps between the platforms. These logs are completely solid and can be used as platforms so long as they remain on the screen. However, be warned, if a fighter is stuck in the gap and a log is above them they’ll be unable to recover to safety and will not survive a KO.

### **Pidgit**

Sometimes during the match, Pidgit will fly in from either side of the screen riding its flying carpet. So long as Pidgit is on the stage fighters can jump up on the carpet and use it as a platform. They’ll just need to be sure to disembark before Pidgit flies off the screen and past the blast zones.

### **Birdo**

Birdo can walk in from either side of the stage and will stand about a character’s distance away from the platform’s edge. Birdo will spit out either one or three eggs which fly in a straight line until they either hit something or fly past the blast zones. These eggs are relatively weak by default, however fighters can grab them out of the air (or attack them and make them drop to the ground which allows them to be picked up that way) and then chuck the eggs at other fighters. If a thrown egg hits a fighter it will deal considerably more damage and knockback, upwards of 28%. These eggs will rarely drop items when they hit something and open as well, though they are usually on the low tier side.

Birdo can also be attacked by the fighters and if she takes enough damage she will flee and run back the way she came without spitting anymore eggs.

## **Soundtrack**

* **Super Mario Bros. 2**
	+ Underground Theme
	+ Character Select
	+ Ground Theme & Boss Theme - For most of the match the Ground Theme from SMB2 will play. However when the match is nearly over the track will switch to the Boss Theme until the battle is over.
* **Super Mario Bros.: The Lost Levels**
	+ Overworld
	+ Title
Judd & Li'l Judd

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## **Assist Trophy Info**

When humanity was threatened by rising sea levels, a cat-loving scientist placed his beloved cat into cryogenic sleep. 10,000 years later that cat, Judd, would awaken from his slumber as the last known mammal in all existence. This process seemingly made him immortal as Judd has lived for over 2,000 years after being awoken. At some point Judd reactivated the machine that kept him frozen to create a clone of himself, Li’l Judd. Together, Judd and Li’l Judd are the judges of Turf War battles and calculate how much turf each team was able to ink before they declare a winner. Their partnership isn’t completely innocent however as Li’l Judd hopes to one day assassinate Judd and take his place.

## **Mode of Assistance**

Judd & Li’l Judd will appear out of the Assist Trophy together. When they do they’ll begin to shuffle in place just a little as they wave their arms and wag their tails as they begin to judge the stage you are on with their professional expurrtiese. After several seconds, their judging will be complete and both cats will strike a pose together as they wave their flags. The flags will be either blue or orange representing the two main colors of the first Splatoon game. If they wave a blue flag, then blue ink will be shot out onto the stage all over the area of the stage that’s to the left of Judd & Li’l Judd. If they wave an orange flag, the same will occur but to the area of the stage that’s to the right of Judd & Li’l Judd. This ink has the same properties as the ink that the Inkling uses in their attacks making any characters hit by the ink will take extra damage from attacks until the ink fades away. Ink stains will also be present on the stage, but purely as an aesthetic. Judd & Li’l Judd will remain on the stage waving their flags until the ink from all affected fighters wears off. At that point Judd, Li’l Judd, and the ink stains will all disappear from the stage.
King Bob-omb (Spirit)

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## **Spirit Info**

Originally just known as "Big Bob-omb", he eventually decided that title wasn't good enough and decided he was King instead. Though he's not a member of Bowser's Koopa Troop, he has aligned with him in the past and even kept a few Power Stars safe in the Bob-omb Battlefield.

## **Spirit Battle**

In this battle King Bob-omb takes the form of a Giant Metal R.O.B. who must be KO'd in order to win. Alongside King Bob-omb however will be countless mini R.O.B.s (Bob-omb Buddies) who continue to spawn until the match is over. These mini R.O.B.s are much easier to KO, but KOing them doesn't match. Your real target is the King himself. The actual Bob-omb Buddy Assist Trophy will even spawn in from time to time to help out King Bob-omb!
Miiverse

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## **Stage Info**

Miiverse was a social media service that launched on the Wii U. Users could post messages or draw pictures for different communities based around different games on the console. Some games even let users upload posts into the game such as Splatoon where your messages could be displayed in game attached to your Inkling walking around Inkopolis Plaza or on the walls of the different stages. Other games like Super Mario 3D World allowed the player to earn stamps in game that they could use to customize their Miiverse posts. Masahiro Sakurai made use of Miiverse when developing Super Smash Bros. for Wii U/3DS by posting in-game pictures he took during development and revealing information about the game through the service.

## **Stage Layout**

Miiverse shares its layout with Battlefield, a large flat platform in the middle with three soft platforms above it in a triangle formation. Nothing too exciting.

Before the Miiverse service was shut down, players were able to post messages on Miiverse and have them appear in the background during matches on this stage. Since that service was shut down, the Smashtopia Smash Bros. game features its own internal “Miiverse”-like posting system where players can write their own messages and have them be submitted straight to Smash Bros servers for moderation and approval to appear in the background of the returning Miiverse stage. The messages that appear in the background of the stage are pseudo-random, but can be tagged as referencing specific characters or items. Posts with these tags have a greater chance to show up when whatever is tagged in them is on the battlefield.

## **Soundtrack**

* **Wii U**
	+ Download Management
	+ Friend List (Gamepad Version)
	+ Mii Maker - Create (Gamepad Version)
	+ Miiverse Home
	+ Nintendo eShop
	+ Parental Controls (Gamepad Version)
	+ System Settings (Gamepad Version)
	+ Wii U Chat
Judith

Character
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## **Spirit Info**

While she was first disguised as the mysterious Dragon Rider Judith joined up with the guild Brave Vesperia both out of curiosity, but also to keep an eye on Estelle who could prove to be a danger to the entire world. As she traveled with them she also undertook several undercover missions where she and her friend Ba’ul would destroy Hermes Blastia which threatened to prove a danger to the people and environment. Through her journeys with Yuri, Estelle, and the rest of Brave Vesperia, Judith comes to a decision that she will place more faith in humanity and stop destroying the Hermes Blastia.

## **Spirit Battle**

For this Spirit Battle Judith will be represented by Ephraim using his blue alt. Ephraim will prioritize using aerial attacks with his lance and will try to stay out of his opponent’s range when possible. Ba’ul, Judith’s friend, is represented by Azurda as part of the The Cloud Sea stage.
Nitpicker

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## **Enemy Info**

Nitpickers are small red birds that like to fly around Icicle Mountain. They are generally found near the higher areas of the mountain, such as the Summit, and will fly in straight lines. While touching them will cause the Ice Climbers to lose a life, they will award 800 points upon defeat.

## **Fight Pattern**

Nitpickers appear as their classic 8-bit appearance and will fly around back and forth in a straight line until it gets near a fighter. Nitpickers can be defeated with ease as just about any attack will do the job and eliminate them.

## **Attacks**

### **Divebomb**

When a Nitpicker gets close to a fighter it will zero in on them and flap its wings violently in place before speedily diving right for them! This attack is stronger than you’d expect, but it's also pretty well telegraphed making it easy to avoid. The Nitpicker will continue to dive in that same direction until it hits something (or flies off screen). Once the Nitpicker has hit something it will fly back up a short distance in the air and continue its normal flying patterns unless a fighter is already in its sights. In that case it will divebomb again.
Nanosaur

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## **Spirit Info**

The protagonist of the first Nanosaur is a blaster-wielding raptor transported 65 million years into the past to recover the eggs of ancient dinosaur species. In present day 4122, the Nanosaur species is slowly dying out, and the eggs must be recovered to help bolster the dwindling population. The mission is a dire one however, as the Nanosaur only has 20 minutes to collect the eggs before a meteor strikes the earth.

## **Spirit Battle**

The Nanosaur is represented by a red Yoshi with 150HP, equipped with a Super Scope and a Rocket Belt. The player only has 1 minute to defeat the Yoshi on the "Sloped Area" section of the Offworld Rebel Base stage; they can either whittle down the Yoshi’s HP to zero, or try breaking down the tree clusters on either side and attempting to KO him from there. To add dramatic effect, the Moon Assist Trophy will spawn with about 10 seconds left, crashing into the stage right as the timer reaches zero. Finish the mission quick before the ‘meteor’ comes crashing down!
Mirror Chamber

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## **Stage Info**

Inside the Mirror World lies a world you could never have imagined. One such area of this fantastical world is a room full of mirrors that when stepped through can take you across vast distances across the Mirror World. In a way it serves as a hub world for Kirby and his allies as they traverse through the Mirror World to collect the mirror shards and repair the Dimension Mirror.

## **Stage Layout**

This large stage is more or less taken right out of the game with its platform and mirror placements. As a grounded stage it has two walk offs on the sides The solid mirror-looking platforms cannot be passed through by characters however the cloudy platforms up at the top can easily be jumped and fell through.

## **Stage Hazards**

### **Dark Meta Knight**

At times a mirror will seem to briefly flash with a dark color and a moment or two later Dark Meta Knight will emerge from that mirror to make a slashing combo attack with his sword against anyone in the immediate area. The appearance of Dark Meta Knight is somewhat tied to knowing where players are on the stage and how long someone is waiting near any particular mirrors. While there is a bit of randomness to it, if someone has been just waiting out far away from everyone else and hanging out near far away mirrors then it will be more likely for Dark Meta Knight to appear and attack at the mirror they are near. This is done as an attempt to counter players who are attempting to just run away from the action as is a complaint about stages of this size.

## **Soundtrack**

* **Kirby & The Amazing Mirror**
	+ Amazing Mirror Medley - A medley of tracks from Kirby & The Amazing Mirror including Main Menu, Intro Stage, Overworld, Boss Battle, and Bonus Chance
	+ Cabbage Cavern
	+ Candy Constellation
	+ Dark Mind Medley - A medley of Dark Mind’s Second Form, Dark Mind’s Chase, and Fighting Dark Mind in the Sky
	+ Ending
	+ Forest/Nature Area
	+ Moonlight Mansion/Carrot Castle
	+ Olive Ocean
	+ Peppermint Palace
Murray

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## **Assist Trophy Info**

If Bentley is the brains, and Sly is the thief, then Murray can only be the brawn. Murray is a member of the latest incarnation of the Cooper Gang. Beginning as the driver of the gang’s van, Murray later began to work out and train how to fight so that he could go out into the field alongside his friends.

## **Mode of Assistance**

Murray is an Assist Trophy who comes with two methods of assistance. The first sees him running and jumping around the stage as he throws strong punches wreathed in fire with his Fists of Flame. Less often, though more often at the end of his time on the stage, Murray will leap up into the air and perform the Thunder Flop, which is a strong bellyflop attack that sees him fall down hard on a platform below. As in Sly Cooper, the Thunder Flops know neither friend nor foe, only destruction. So watch out that you don’t get caught in its destructive wave!
Minwu

Chance of Appearance
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## **Assist Trophy Info**

Minwu is a White Wizard and the royal mage of Fynn. When the Palamecian Empire invaded and took Fynn over, Minwu became the right-hand man to Princess Hilda as she began to lead the Wild Rose Rebellion against Palamecia. When Firion and his friends joined the Wild Rose, Minwu traveled with them to aid them in their journey. At one point during the rebellion, Minwu was tasked with retrieving a tome containing a spell without parallel, Ultima. However in order to do so Minwu would have to sacrifice his life to unseal the tome so that it could be used. After Minwu followed his final order, he left Ultima in the care of Firion and died. Though that wasn’t the end of Minwu’s tale, for shortly after that he awoke in a strange cave with other heroes who had perished during the fight against Palamecia. For what reason could these heroes have been brought back? What final duty must they fulfill?

## **Mode of Assistance**

Minwu will pull a spellbook out of his robes and rapidly flip through the pages until he finds the incantation for Ultima. Minwu will place his hand against the tome as he spends a few seconds chanting the spell. As Minwu chants, a blue aura will appear at his feet and gently rise up around him until he finishes casting the spell. Once the spell is activated thin blue lasers will appear out of the ground a short distance in front of Minwu rising high up into the air. After a couple seconds have passed the lasers will expand into a wide and tall column which traps opponents inside of it as it damages them. Once the column has reached the width of 2 Ridleys and height of 3, explosions of Ultima energy will burst throughout the column dealing heavy damage to the opponents trapped without the spell. When the attack is finally over the entire spell will explode one last time and break apart as the trapped opponents are sent flying. Minwu will be down on one knee, utterly exhausted from the effort of casting Ultima, before he disappears from the stage.
Kartana

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
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## **Pokemon Info**

Kartana is an Ultra Beast. This is to say that it's a Pokemon that emerged from an extradimensional rift, or Ultra Wormhole. Ultra Guardians may also typify it by its codename, UB-04 Blade. It is a Grass/Steel Pokemon that resembles a humanoid origami figure and, given its inspiration, it might not come as a surprise that it's one of the lightest Pokemon in existence. Don't let this fool you, though—every part of its body is incredibly sharp!

## **Attack Description**

Kartana appears on-stage through an Ultra Wormhole, slashing towards opponents with shocking efficiency. In anime-esque fashion, Kartana will slash forward slightly, disappear, and reappear in front of opponents before slashing down on them with its two blade-like hands. If an opponent has their shield up, Kartana will simply slash through it, breaking it with one fell swoop before following up with a devastating twofer. Towards the end of its stay on the stage, Kartana will return towards a spot on the stage, leap into the air, and come crashing down with the power of a guillotine. Anyone caught in the midst of this downwards slash will be dealt such a powerful blow that the chances of them being KO'd above even just 20% is rather high. If an opponent with over 100% is hit by Guillotine, they'll be instantly KO'd. Luckily, the move is not the hardest to maneuver away from... Just keep running!

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Jumpman Badge

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## **Item Info**

An equippable Badge in the second Paper Mario game. When Paper Mario has this Badge equipped, it increases the attack power of all of his Jumping attacks by 1. However in return Paper Mario is unable to use any of his Hammer attacks.

## **Item Usage**

In Smash Bros, the Jumpman Badge is an equippable item much like the Screw Attack and the Franklin Badge. When equipped, the Jumpman Badge allows it's player to have an extra jump when maneuvering around the stage. This includes characters like Kirby and Jigglypuff who naturally have extra jumps. Imagine now, Mario jumping once, twice, and then for a third time as he tries to make it back to the stage after being sent flying.