Version 1.4.5

Version 1.4.4.1 (May 13th, 2017) | Version 1.4.5 (July 9th, 2017)

## Changelog

### General

* Fix: Using Force Repulse from the ground no longer causes you to get stuck in weird leg animation loops.
* Fix: Doing specific input combinations with weapon swapping no longer allows for instant attacks.
* Fix: Spectator camera should no longer go partially into terrain.
* Fix: Spectator camera should no longer be rotated/pitched after death.
* Fix: Pistol 3 rapid firing multiple charged shots.
* Fix: Torso animation getting stuck when starting during idling animations.
* Fix: Saber hilts will now stop bouncing after a short time (or almost immediately) when they are pulled and deactivated inside of terrain.
* Change: Saber on/off sounds no longer (re)play when doing taunts/gloats/etc. The "on" sound will only play if the saber's blade is completely withdrawn. The "off" sound will only play if the saber's blade is fully extended.
* Fix: Can no longer spin during Duals' stab animations by crouching beforehand.
* Fix: ARCs/Mandos will use proper scopes when spectating each other.
* Fix: Most instances of attempting to change from Single to Staff/Duals and vice versa not giving the correct stance/hilt should now be gone.
* Fix: Stance swapping after spawning now functions properly.
* Fix: Wookiee barge throwing someone down a pit now counts as a team kill.
* Fix: An SBD knocked down in low power mode is no longer stuck in that mode.
* Change: Death counter for respawn classes now counts the same way as kills do (i.e. 3 deaths for a sold count as 1 death, even if on different rounds).
* Change: Invulnerability bubbles (new spawns) now negate force powers and knockdowns.
* New: Added admin command "newround". Allows for restarting a round without every player rejoining (ala' map\_restart).
* Removed: MBII demos are no longer compatible with jaMME.

### Character Models

* New: Added Jedi: Bastila, Kanan Jarrus, Jedi Temple Guard, Adi Gallia, Depa Billaba, TCW Plo Koon, Tiplar, Tiplee, SWTOR Jedi Knight, Eeth Koth.
* Change: Updated Jedi: Mace Windu, episode 1 Obi-Wan, Kit Fisto, Quinlan Vos, Aayla Secura, Qui-Gon Jinn, and episode 2 Obi-Wan. Changed Jabba's Palace Luke to hooded version. Improved textures on Jerec and Serra Keto.
* New: Added Sith: Hoodless masked Kylo Ren, default Outcast Reborn, KotOR Sith Apprentice.
* New: Added Heroes: Bail Organa, Cassian Andor, Jyn Erso.
* Change: Improved New Hope hero Luke.
* New: Added Bounty Hunters: HK-47, Tusken Raider.
* New: Added Elite Troopers: Keldor Hoth rebel, Quarren Hoth commando.
* New: Added Soldiers (evil): Imperial Worker.
* New: Added Wookiees: Bespin Chewbacca, Albino Wookiee, and Krrsantan.
* New: Added Clonetroopers: Poncho Clonetrooper, Senate Commando.
* New: Added ARC Troopers: VM's Phase I, Commander Fox, Helmetless Fives.
* Removed: ARC Troopers: Clone Classic Phase I, generic helmetless.
* Change: Updated several sound sets with additional lines or new sounds.
* Change: Updated several icons.
* Change: Rearranged character display order by chronology and canonicity.
* Fix: Decap bugs on Kylo Ren and dismemberment whole model duplication on KotOR Mandalorian and Imperial Commando.

### Hilt Models

* New: Added single hilts: The Veteran, Kanan Jarrus w/thin effect, Depa Billaba, Galen Marek, Rooxon's 'Skywalker', Darth Malgus, Darth Revan's Reborn, and Mara Jade.
* New: Added staff hilts: Bastila, Jedi Temple Guard, Centurion, and Satele Shan.

### UI

* Change: Menu icons for Jedi/Sith are now smaller (2/3 size) to make selection faster with the high character count for the classes.
* Change: Expanded duel mode character select to occupy entire screen.

### Maps

* Change: Updated music on mb2\_commtower, mb2\_corellia, mb2\_duel\_detention, mb2\_duel\_kamino, mb2\_enclave, mb2\_kamino, and mb2\_rc\_hangarc.
* Change: Several full authentic characters updated to synchronize with model changes.

### Force

* Change: Grip 1 now only prevents victims from shooting/blocking/using abilities while actively gripping them. The movement speed debuff still persists after letting go.
* Change: Grip 2 and 3 will only prevent victims from shooting/blocking/using abilities while actively gripping them or after the victim has started choking. The movement speed debuff still persists after letting go.
* Change: Lightning's stun now ends faster.
* Change: Push and Pull now stops FP regeneration for the duration of the animation.
* Change: Sense now has a short buffer after being deactivated so that it doesn't get activated again by accident once it's turned off.
* Change: Deflect Level 3 now drains FP while active if the debuff from being shot is also active.

### Duel Mode

* Change: Force Repulse is now disabled.
* Change: Kill messages will now include the BP of the person who was killed next to their name instead of just the HP/BP of the one who killed them.

### Sabering

* Change: Repeated consecutives (same direction multiple times in a row on a non-halfswing) can no longer be done. However, trying to do the same consecutive swings twice in a row will still allow you to do a halfswing from the same direction or start a consecutive swing from another direction (no self combo breaking when trying to do repeated consecutives).
* Change: Speed lunge/roll stab damage now deal the same damage regardless of what style you're using when activated (normalized to yellow stance's damage, base 65).
* Fix: Can no longer slap to cancel stagger animations.
* Change: BP upkeep modifications (swing drains and tap/hold relevancies)
	+ Having the attack input pressed will drain BP during the attack phase of swings.
	+ BP regen stops when holding attack (stops during Mblock)
* Change: PB counter is no longer an instant/fast attack by default. This behavior is moved to being only triggered by successful mblocks. Damage boost is retained in either case.
* Change: Nudge removed.
* Change: Semi-PB removed (pending integration of future changes).
* Change: Reduced cyan max chain from 6 to 4 swings.