Deep Mob Learning

## **Synopsis**

Deep Mob Learning is a mod that is designed to be an alternative to building a mob grinder. Deep Mob Learning allows the player to obtain mob drops as they need using energy and items from the game. Has a pretty good in-game guide.

## **Can’t Access Crafting Recipes In The JEI?**

In your JEI search bar, type “@dee”, "@deepmoblearning", or anything in between to bring up all of the items and blocks added by Deep Mob Learning. Left click on Zombie Data Model (or press "R" while the mouse is over it) to bring up its crafting recipe. If nothing happens, your game is bugged. If the crafting recipe shows up, you are fine. Those with the bug must restart their game to (hopefully) bring up the crafting recipe.

There is a fix for this bug. It requires you to have cheats enabled. If you are playing without cheats, you can temporarily turn them on by hitting escape (esc), hitting *Open To LAN,* hitting *Allow Cheats: Off* in order to toggle it to on, and then hitting *Start LAN World*. Your world will now have cheats until you reload the world. Now open your chat (default key t) and type “/function triumph:non\_pacifist”. You should now be able to craft and access crafting recipes previously unavailable to you.

## **Getting Started**

**Soot-covered Redstone:**

 Place a coal block down and left click on it with redstone dust in hand. This will turn the redstone dust into Soot-covered Redstone, a key ingredient in many Deep Mob Learning recipes.

**The Guide:**

 Now that you know how to obtain Soot-covered Redstone you are going to want to craft a Deep Mob Learning Guide with a book and a piece of Soot-covered Redstone.  Inside this guide is all the information you need to know to work your way through Deep Mob Learning.

**The Hunt - Leveling Up Data Models:**

 In order to farm mob drops for a certain mob, you will need to obtain data on that mob. You can do this with a block called the Deep Learner. Craft yourself one of these and put it in your off hand. The Deep Learner will store data for any mobs you kill in devices called Data Models, given that you have a Data Model that corresponds to that type of mob. To get started, choose a few mobs that you want to hunt and craft Data Models for them using the recipes in the JEI. You can hunt up to 4 mobs at a time. Put all of your Data Models into your Deep Learner by right clicking with the Deep Learner in hand and moving the Data Models into its inventory. You should now see counts in the bottom right of your screen detailing how many of each type of mob you have to kill in order to level up your Data Model.

**Data Models:**

Data Models level up as you kill mobs of their type. All Data Models have the same progression:

* Faulty to Basic (6 kills)
* Basic to Advanced (12 kills)
* Advanced to Superior (30 kills)
* Superior to Self Aware (50 kills)
* Self Aware is the Max Tier

A Data Model must be at least Basic tier in order to be used in the next phase.

## **What Do I Do With My Leveled Up Data Models?**

**The Simulation Chamber:**

Now that you have some Data Models that are leveled up to at least Basic tier, we can move on to the good stuff. Craft yourself a Simulation Chamber and place it down. Provide the Simulation Chamber with energy and place some Polymer Clay in the top right slot that has an E in it.

Now, you will have to put one of your Data Models into the Simulation Machine. Shift right click on a Data Model in your inventory to move it into the Simulation Chamber. Once the Simulation Chamber has a Data Model that is a minimum of Basic Tier, some polymer clay, and some energy, it will start *running simulations.*

**Simulation Chamber Bug?**

 I have discovered something that I would describe as a bug regarding placing a Data Model into the Simulation Chamber. When you pick up a Data Model from your inventory and manually place it into the top left slot of the Simulation Chamber, sometimes the Data Model disappears. I am not sure what the exact cause of this is, but I can reproduce the deletion of the data model with 100 percent success by spam left clicking on a Data Model that is in the Simulation Chamber. If you want to verify, test this in creative mode. I have never lost a Data Model by moving it with shift right click, so this is what I recommend you use to move Data Models into and out of the Simulation Chamber.

**Matter and Pristine Matter**

 Every simulation that is run in the Simulation Chamber will do two things: 1) if your Data Model is not the max tier, its tier will be increased by the equivalent of 10% of a kill (10 simulations is equal to one mob kill); 2) the simulation will produce ordinary matter 100% of the time, and will have a chance to produce pristine matter. This matter is stored in the top right of the Simulation Chamber.

There are 4 types of ordinary matter: Overworldian Matter, Hellish Matter, Extraterrestrial Matter, and Twilight Matter. The matter that is produced by a simulation depends on the dimension from which the mob in the Data Model originates. For example, an Enderman Data Model produces Extraterrestrial Matter. Holding shift while hovering your mouse over a Data Model will tell you what kind of Data Model it is.

Every Data Model has its own Pristine Matter type. For example, Zombie Data Models have a chance to produce Pristine Zombie Matter and Ender Dragon Data Models have a chance to produce Pristine Ender Dragon Matter. The chance of generating Pristine Matter increases as the tier of the Data Model increases:

* Basic: 5%
* Advanced: 11%
* Superior: 24%
* Self Aware: 42%

It should be noted - if a slot is clogged, no new matter can be produced. For example, if you have Hellish Matter from a previous simulation still in the output slot of the Simulation Chamber, placing a Zombie Data Model into the Simulation Chamber will not produce any Overworldian Matter because its output is clogged. The same thing is true for pristine matter. This is why it is a good idea to use hoppers or other piping devices to automatically remove loot from the Simulation Chamber as it is produced.

## **How Do I Get That Sweet Loot?**

**The Loot Fabricator:**

 Once you have some pristine matter, you can finally get some mob drops. Craft up a Loot Fabricator, place it down, and provide it with some energy. Right click on the Loot Fabricator to open its GUI. If it is powered you should be able to see a red bar on the left side of the GUI. Place any pristine matter into the slot in the center of the GUI. You can do this by shift right clicking or manually placing it. On the left side of the GUI you will be able to see all of the mob loot that you can get out of the pristine matter that you put into the Loot Fabricator. Left click any of the options to start turning pristine matter into the option you selected. Left click again to deselect and stop production. All outputs are placed in the slots on the right side of the GUI for you to take.

Most of the loot that you can get from a pristine matter type is rather predictable; for example, Pristine Zombie Matter can be turned into zombie heads, rotten flesh, iron, carrots, and potatoes. Pristine skeleton matter can be turned into bones, arrows, skeleton heads, or Inferium Essence. If you want to know what a specific type of pristine matter can be turned into, hit the U key while hovering your mouse over it in the JEI. Then switch tabs from the crafting tab to the Loot Fabricator tab (some pristine matter types defaults to this tab anyways).

## **Trials**

**The Trial Key:**

 There is this thing called a trial that you will soon learn a lot more about, but for now, what you need is a Trial Key. Craft a Trial Key using the recipe in the JEI. Once you have a key, hover your mouse over it and hold shift. This will show you a list of mobs that are compatible for attunement with your Trial Key. Your Trial Key will be attuned to the next mob that you kill as long as a) the Trial Key is in your inventory, b) the mob you killed is on the list of mobs compatible with attunement and c) you have a Data Model for the mob in your active Deep Learner. When your key is attuned you will get a notification in chat. You can see what mob any key is attuned to by holding shift while hovering your mouse over it.

**What is a Trial:**

 A Trial is essentially an invasion from *the other side*. The player must stand their ground as a specific type of mob (the one which you attuned your Trial Key to) spawns in waves to try and kill you.

The number of waves that you face in a trial is determined by the tier of the Data Model that you used to attune your Trial Key (higher Tiers = more waves). In addition, higher tiers of Data Model will result in better rewards.

Each trial will have random *affixes* associated with it. *Affixes* are random events or effects that change the environment of a trial. The number of affixes in a trial is determined by the tier of the Data Model that was used to attune the Trial Key (higher tiers = more affixes). You can see what affixes will be in the trial before you start. Here is a list:

* **Speed**: all mobs specific to the trial have a permanent speed buff
* **Regen Party**: lingering potions of regeneration will randomly fall into the arena
* **Empowered Glitches**: glitches that appear in the trial will be more powerful (more on Glitches later)
* **Knockback Immunity**: all mobs specific to the trial have permanent Knockback Immunity
* **Blaze Invaders**: blazes will spawn in addition to the trial specific mob
* **Loot Hoarders**: baby zombies carrying loot will spawn in addition to the trial specific mob
* **THUNDERDOME**: spawns in Charged Creepers and Witches in addition to the trial specific mob, also changes your current weather to Thunderstorm

**Glitches:**

 System Glitches spawn randomly during trials. These are extremely dangerous creatures that deal high dps. Killing a System Glitch drops Glitch Hearts. Glitches are more likely to spawn in higher tier trials.

Glitch Hearts can be crushed against obsidian to make Unstable Glitch Fragments. Place obsidian down and left click on it with a Glitch Heart in hand to crush it. Throw an Unstable Glitch Fragment into water with a Gold Ingot and a Lapis Lazuli to create a Glitch Infused Ingot. These ingots can be used to make incredibly powerful late game armor and a very good sword. You can also craft a sweet looking block.

**Starting A Trial:**

 After all of that intro stuff, I am sure you are ready to jump into a real trial. Craft a Trial Keystone and place it down in the center of a clear 15x15 area. This means an area with at least a 15x15 of solid blocks on the level under the Trial Key with a minimum roof height of 10 blocks high. Right click on the Trial Keystone to open its GUI. If the area it is placed in is obstructed, you will see an error message in the GUI. Otherwise, the GUI will read “Please insert a attuned Trial Key to start a trial”. Place an attuned Trial Key into the Trial Keystone by shift right clicking it while it is in your inventory. I have noticed the same bug that I described above in the Simulation Chamber section occurs with Trial Keys so I really recommend only moving attuned keys into and out of the Trial Keystone with shift right click.

Once you have an attuned key in your Trial Keystone and the surrounding area is unobstructed, the GUI will print information about the trial you are about to take on in the GUI. This includes the Trial Type (based on mob attunement), the Affixes, the tier of the Trial, the number of waves, and the rewards you will receive for completing the trial. Once you believe you are ready, hit the *Start Trial* button.

Once the Trial has started it is important that you do not leave the trial area. The trial area is technically a cylinder with a radius of 21 blocks and a height of 10 blocks above the arena ground. I would recommend staying in a much smaller area, a 15x15 for example, as to not risk stepping over the line. If all the players who entered a trial die or leave the trial area, the trial ends and rewards are not given. The Trial Key is also consumed.

During the trial, text on your screen will count down the time until the next wave arrives as well as track how many waves you have left, and how many mobs you have left to kill in the current wave. Once you defeat all of the waves, the Trial will be declared over and your rewards will drop at the Trial Keystone.

## **Misc**

**Glitch Infused Gear:**

* **Glitch Infused Set:** when the entire Glitch Infused armor set is equipped the following bonuses become active:
	+ 18% chance to drop 2 Pristine Matter when a Data Model gains Data
	+ Flight and immunity to fall damage
	+ the above bonuses are disabled during trials
* **Glitch Infused Sword:** killing mobs with this sword doubles the data gained from that mob (counts as 2 kills per mob). Additionally, each time that data is gained using this sword there is a small chance that this sword gains a permanent damage increase (max 18 bonus damage)