recursal/Fanatic-Fandom huggingface dataset:
Modern Standard Vandiino Swadesh List

American linguist Morris Swadesh believed that languages changed at measurable rates and that these could be determined even for languages without written precursors. Using vocabulary lists, he sought to understand not only change over time but also the relationships of extant languages. To be able to compare languages from different cultures, he based his lists on meanings he presumed would be available in as many cultures as possible. He then used the fraction of agreeing cognates between any two related languages to compute their divergence time by some (still debated) algorithms. Starting in 1950 with 165 meanings, his list grew to 215 in 1952, which was so expansive that many languages lacked native vocabulary for some terms. Subsequently, it was reduced to 207, and reduced much further to 100 meanings in 1955. A reformulated list was published posthumously in 1971. This is a Swadesh list of Modern Standard Vandiino.

\*Disambiguation:

* \*tram also means wood
* \*drolda is closer to "to keep" or "to hold on"
* \*druki is closer to "to put pressure"
* \*lain is closer to "to clean"
* \*met is closer to "a ball"
Noshkolm Cartel

The Noshkolm Cartel is an international organization. Sometimes called illegal, although it is only illegal in 193 out of the 195 UN member states (being legal in Vandistan and Venezuela). It was founded in december 2022 as a collective of Mitracorp (managing domestic operations), the Mirage Cartel (managing operations in the americas), the Wallahi Cartel (managing operations in Africa) and Taf Cartel (managing operations in Southeast Asia).

## **History**

The Noshkolm Cartel was founded in 2022, however there was important history before that.

### **Mirage Cartel**

Mirage Cartel was founded in 1985 in Venezuela. It struggled through it's history and competed with the Medellin Cartel. In the late 2010s when the organization was usurped by May, the Cartel was failing and nearing collapse. In 2022, this was saved as it combined with 3 other organizations across the world and formed the Noshkolm Cartel.

### **December 2022**

The first month of the cartel went great, it instantly became the world's largest cartel and the first international cartel. Product export rose by 300% in just that month.

### **Early 2023**

After Febuary, the cartel's development slowed down. This was due to stagnation by chapters other than the domestic one, it still however remained the world's largest cartel by far.

#### **Noshkolm Firebombing**

> Main Article: Firebombing of Noshkolm
>
>

Despite popular belief, the Noshkolm Cartel was not much involved in the Noshkolm Firebombing. It's leadership is located in places far away from Noshkolm and it's "helpful hispanic janitors" do not do many attacks unless unprovoked as they do not need to. During the firebombing, the Cartel was barely damaged.

## **Operation**

The most major drug of the cartel is Methanphetamine, however it deals with all sorts of drugs. It does not only manufacture drugs, it also trafficks them, even for other organizations. In Vandistan, Mitracorp is able to legally distribute it's pharmaceutical products and makes the home of the cartel a safe place for it, however it faced large anti drug actions from the American and Mexican governments in early 2023, which it successfully managed to repell and which have now been scaled down by these governments.
Balljet M-15

M-15B spotted during the Dangys Airshow, 2021

The **Balljet M-15**, also sometimes known as the **M-88**, is a Vandistani-orgin twin-engine supermaneuverable multirole fighter. It was intended as a direct competitor to other 4.5 generation fighters, such as the American F-15EX and the Chinese J-16, with a 1600 km combat radius, heavy aircraft ordnance, sophisticated avionics, high capacity data link, and high maneuverability. The M-15 was designed originally to be a mainly air superiority aircraft designed to patrol Vandistani skies, but later upgrades have truly made it a multirole fighter. The aircraft was intended to work alongside other fighter projects such as the M-18 and the M-22.

### **Variants**

#### M-15P

Initial prototype configuration, 8 built.

#### M-15A

Initial production single-seater primarily designed for air superiority.

#### M-15B

Initial production two-seater primarily designed for pilot training, although still retaining combat capabilities.

#### M-15C

Final production single-seater. Adds expanded multirole and electronics capability, such as a new electronic warfare suite and a new sensor fusion system. Almost all M-15s in active service are of this variant.

### Specifications (M-15C)

#### General Characteristics

* Crew: 1
* Powerplant: 2 x Tumanag FE20-15-2 (110-165 kN)

#### Performance

* Maximum speed: Mach 2.68 at altitude
* Range: 3600 km
* Surface ceiling: 21,000 m

#### Armament

* Guns: 1 x 30 mm autocannon
* Hardpoints: 12 pylons able to carry 11,000 of external fuel and ordnance
Vandistan Energetics Company

Logo since July 2023

Vandistan Energetics Company, shortened to ECO is a major company founded on June 30 2023 from Portland Co.Energetics Chapter which was taken by May after she had been fired as CEO of Portland. It has a large uranium operation in Niger, a small oil extracting operation in Colombia and is currently negotiating with the Nigerian government on massively expanding into the country.

## **Operation in Niger**

The operation in Niger was started under Portland Co. as Portland Energetics. It was taken from Portland Co. by May who entirely funded the operation by herself as she was fired as CEO of Portland. From it, she founded ECO.

This was expanded after the founding of ECO to bring it up further from the ground. This expansion has greatly contributed to the company's revenue and has managed to make it actually profitable. This was the first of the two great expansions of the company in july 2023.

This operation is another reason for why Emanuel Macron's government in France dislikes Vandistan.

## **Operation in Colombia**

A small oil operation in Colombia was made with the little Colombian oil reserves there are.

## **Operation in Nigeria**

After negotiating conditions with the Nigerian government in early July 2023, operations officially begun in Nigeria on July 8 2023, the day May, Wallahi and Pasghetti returned from the diplomatic mission to Nigeria.

ECO now directly competes with Shell in Nigeria and the revenue is raising quickly. With help of the Nigerian government, ECO is able to repel pirates using weapons and is efficiently ridding Nigeria of it's piracy problem while shell is falling behind.

The revenue from this is flowing into expansions of the operation in Nigeria and Niger, furthering the company's influence and size.
David

David is the first antagonist of the show, and former friend of Jack. We have little known information of David, because he was only featured in one episode, but we get several small pieces of information to connect David’s past. David is voiced by Xavir. David is revealed to be Christian.

**APPEARANCE**

As a child, David had a little more hair, and he had a bandaid on his cheek. There is a gap in his teeth, and he had a green shirt in this photo. When he is a hero, he has a red shirt, and dark red cape, and he has red eyes. He also has a purple necklace with a heart in half, not in this photo, but in a different one drawn by Taps. It could represent the once known friendship between Jack and David back then.

**RELATIONSHIPS**

Enemies:

Jack

Vee

David only knows Jack and Vee, for Jack, he has past relationships between him as a child, but it changed for currently unknown reasons. David also dislikes Vee in a massive amount.
Level 14

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

## Description

Level 14 of Galaxyrooms is a notorious buggy room. The many bugs infesting the room are notoriously difficult to find and eradicate, causing frustration and annoyance for the wanderers trying to progress through the game. This level is a true test of patience, skill, and luck, as any wrong move could result in getting stuck in the room permanently.

The room consists of several interconnected chambers with different layouts and puzzles. One chamber has a giant spider web in the center, which the wanderer must cut through to progress. However, there is a glitch where the web doesn't disappear after being cut, resulting in the wanderer being trapped in the web and unable to move.

Another chamber has a puzzle involving a series of colored buttons that need to be pressed in a specific order. However, the colors of the buttons change randomly every time the puzzle is initiated, making it nearly impossible to solve without sheer luck.

The final chamber has a game-breaking bug where the door to the exit appears to be open, but the wanderer gets stuck on an invisible barrier and cannot proceed.

Despite the frustrations caused by the buggy room, some wanderers find it to be a fun and rewarding challenge to try and find ways to work around the glitches and progress through the level. Some even use the bugs to their advantage, exploiting them to skip certain parts of the level or gain extra items.

In the end, Level 14 of Galaxyrooms is a mixed bag. On one hand, it provides a unique challenge that sets it apart from other levels. On the other hand, the bugs can be incredibly frustrating and discourage some wanderers from completing the game. Regardless, the level remains a testament to the complex and unpredictable nature of Galaxyrooms, and a true test of the wanderer's skills and perseverance.
Galaxier

## Appearance

The Galaxier is a humanoid creature that strikes fear into the hearts of even the bravest adventurers. With its twisted, malevolent grin, the Galaxier exudes a toxic aura that fills the air, causing severe nausea, disorientation, and paranoia. Its presence alone is enough to send shivers down the spine of anyone who crosses its path.

This creature is extremely unpredictable and dangerous, with attacks that can leave its victims paralyzed or dead. The Galaxier is a creature that should be avoided at all costs. However, some brave souls have tried to take on this terrifying entity, often with disastrous consequences.

Legend has it that the Galaxier was created by some forgotten deity as a means of punishing those who had angered it. The creature was imbued with a dark, malevolent energy that makes it a force to be reckoned with. Its twisted smile and glowing eyes seem to taunt those who dare to go up against it.

The Galaxier is rumored to inhabit areas of complete darkness, where its aura can cause even the most experienced explorer to become disorientated. Those who venture into these places rarely return, and those who do are often left forever changed by the experience.

There are few who can claim to have defeated the Galaxier. Those who have managed to do so are revered as heroes, with tales of their bravery being passed down through the generations. However, many more have met their end at the hands of this malevolent creature.

In the end, the best course of action is to avoid the Galaxier altogether. Those who seek to do battle with it will likely meet with a fate worse than death. The Galaxier is a force of pure evil, and its twisted, malevolent presence should be avoided at all costs.
Smilers

**Entity Hazard: Class 4**
**》Entity Number: 0**
**》Habitat: Dark Areas Of Several Levels**

## Appearance

Smiler is a humanoid entity that stands about six feet tall. Its body is covered in a dark, iridescent material that seems to absorb the light around it. It has long, thin arms and legs that end in razor-sharp claws, and its head is featureless except for its glowing red eyes. Smiler's most striking feature is its glitchy teeth, which seem to be made of some kind of digital material. The teeth display images of a dangerous galaxy cluster, with swirling stars and nebulae that seem to hold an ominous power. The teeth glow with a pulsing, red light, and they seem to pulse in time with Smiler's breathing.

## Behaviour

Smiler is a dangerous entity that enjoys playing games with its prey. It communicates through a series of clicks and growls, and it likes to hide behind corners and surprise visitors. Smiler's razor-sharp claws and powerful jaws make it a formidable opponent, and it has been known to attack without warning. It seems to feed on fear and negative emotions, and it can manipulate its environment to create terrifying hallucinations that can drive visitors insane. If you encounter Smiler, it's best to run away as fast as you can and seek help from a qualified Entity Control Officer.
Level 12

🕱
🕱

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictily Uninhabitable
»⠀One Entity

## Description

Welcome to Level 12 of the Galaxyrooms, that is known as the Toxic Halls. This level is one of the most dangerous and fascinating levels in the entire Galaxyrooms. As you enter, you'll notice that the air is thick with a noxious, green fog that gives the level an eerie, otherworldly feel. The floor is covered in puddles of acidic liquid that hiss and sizzle as you step on them. These puddles are incredibly hazardous and can cause severe damage to your skin and clothing. The walls of the level are adorned with strange glowing symbols that pulse with an eerie energy, as if they're alive.

As you move deeper into the Toxic Halls, you'll come across the Galaxier - a humanoid smiler with a twisted, malevolent grin. Its presence fills the air with a toxic aura, causing severe nausea, disorientation, and paranoia. The Galaxier is unpredictable and extremely dangerous, with attacks that leave victims paralyzed or dead. It's best to avoid the Galaxier at all costs.

One of the most fascinating aspects of this level is the concept of the dead zone created by the Galaxier's presence. Any electronic devices you have with you will cease to function, leaving you in complete darkness. However, the dead zone also has an unusual effect on organic matter. You'll notice that your sense of smell becomes more acute, and you'll be able to hear sounds in greater detail. This heightened sensory perception can be both a blessing and a curse in the Toxic Halls.

As you venture deeper into the level, you'll hear strange whispers and see bizarre hallucinations. The walls will throb with a low-pitched sound that vibrates through your bones, and shadows will move and shift in bizarre patterns. You'll feel like you're being watched, and a sense of intense paranoia will creep up on you. The longer you spend in the Toxic Halls, the more your mind will begin to warp and twist.

Be extremely cautious as you explore this level, and be on the lookout for safe zones or exits. The only way to make it out of the Toxic Halls alive is to keep your wits about you and stay focused. Remember to stay alert and be prepared for any potential danger that may arise. The Toxic Halls are a place to be feared, but also a fascinating concept that can provide unique experiences for those brave enough to explore it.

## Entities

As I said, there is a one entity that is called the Galaxier

**The Galaxier**, is a humanoid smiler with a malevolent grin. It is the main entity that inhabits the Toxic Halls. Its presence fills the air with a toxic aura, causing severe nausea, disorientation, and paranoia. The Galaxier is unpredictable and extremely dangerous, with attacks that leave victims paralyzed or dead. It's best to avoid the Galaxier at all costs.

## Entrances and Exits

### Entrances

* Exiting Level 11 will send you here.
* Dying on Level 10 has 50% chances of sending you here.
Level 33

E
E

**Survival Difficulty: Class 4e**
»⠀Unsafe
»⠀Unsecure
»⠀Several Non-Entity Hazards

## Description

Level 33, mostly known as "Technological Labyrinth" is a vast, sprawling complex of interconnected rooms and chambers, each filled with advanced technological equipment and machinery. The walls and floors are made of a sleek, white material, and the lighting is dim, giving the level a mysterious and futuristic atmosphere. As a wandering explorer, you will find yourself navigating through a seemingly endless maze of corridors and chambers, each one filled with unique and fascinating technological devices and machinery. Within Level 33, you will find a wide range of advanced technologies and machinery. The devices and machinery can be used to create and manipulate your environment, providing you with unparalleled opportunities for exploration and experimentation. The various hidden areas and secret chambers within the level are also filled with unique technological devices and machinery, allowing you to uncover new and fascinating discoveries as you explore.

As a wandering explorer, you will have access to some of the most advanced technology and machinery in the universe within Level 33. The devices and machinery found within the level can be used to create and manipulate your environment, allowing you to experiment and explore in ways that were previously unimaginable. The computer screens and monitors provide valuable information and feedback on your surroundings, allowing you to make informed decisions as you explore. The vastness and complexity of Level 33 can be overwhelming for some wandering explorers. The various devices and machinery found within the level can be difficult to operate and require a high level of technical expertise. The dim lighting and mysterious atmosphere can also create a sense of unease and uncertainty, making it difficult for some wandering explorers to navigate through the level.

Overall, Level 33 is an incredibly exciting and mysterious destination for any wandering explorer. The level is filled with advanced technology and machinery, allowing you to experiment and explore in ways that were previously unimaginable. However, the level's vastness and complexity can also create challenges and obstacles for the wandering explorer, making it important to stay focused and alert as you navigate through the level. With its unique atmosphere and cutting-edge technology, Level 33 is truly a destination unlike any other.

## Entities

There are no living entities in Level 33. However, the level is filled with advanced technological equipment and machinery, including computer screens, monitors, and various devices. These devices and machinery can be used to create and manipulate your environment, and the computer screens and monitors provide valuable information and feedback on your surroundings. Within the level, you may also come across various hidden areas and secret chambers, each containing their own unique technology and machinery.

## Entrances and Exits

### Exits

* Exiting this level will send you to Level 34.
NeagaCorp

**NeagaCorp**, also known as **CORP**, is a Vandistan multi-industry conglomerate active in aerospace, defense, automobiles, space mining, electricity, and other industries. Since 2021, it has firmly established itself as the largest company in Vandistan and in the world. The company is officially headquartered in Dangys, Vandistan. Its operations are most notable in Kartulstolt where it makes up almost all of Kartulstolt's economy.
Katie

Katie is the tritagonist of the entire show, and adopted daughter of Jack. Katie is voiced by AceHogger. Katie is currently ten years old, and her first appearance was episode two, visiting Jack on his birthday. One possible theory is that her full name is Katie Jewel Anderson.

**APPEARANCE**

Katie has long orange hair, possibly ginger, or it is dyed. Katie has gray eyes, and a brown sweater. This is one of the first designs for Katie, so it is not always the same. We don’t have much about her as younger, but we also see her with the same bag or box as Jack. She also has a pink bow tie in the corner of her bag.

**RELATIONSHIPS**

Friends:

Jack

Vee

Enemies:

Henry

Katie has a massive relationship with Jack, being her father and all. Katie doesn’t know much about Vee a lot, but also considers him friendly, seeing him with Jack in the show (not romantically). Katie currently has never met David, but Henry. The actions Henry has done made Katie against him, even though, she bought Henry as a gift.
Level 18

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

## Description

Level 18, also known as "The Hotel," is a luxurious level within GalaxyRooms that provides travelers with a sense of comfort and peace. The level is designed to resemble a high-end hotel, complete with plush carpeting and intricate wallpaper designs that are sure to leave an impression on anyone who visits.

The hotel rooms within Level 18 are spacious and well-appointed, providing a comfortable and relaxing environment for all guests. The beds are soft and comfortable, and the bathrooms are stocked with luxurious toiletries, plush towels, and a deep soaking tub to help you unwind. The rooms are also equipped with large windows that provide a stunning view of the galaxy outside.

The elevators within GalaxyRooms are modern and sleek, and each one contains a set of buttons that can take you to any level within the galaxy. As you step inside, you'll feel like you're being transported to another world, adding to the sense of wonder and excitement that permeates the level.

One unique feature of Level 18 is the view of the galaxy sky outside the windows. The stars and planets seem to dance and twirl in the sky, creating a mesmerizing light show that is sure to leave a lasting impression on you. It's a breathtaking view that you won't find anywhere else in the galaxy.

Despite the lack of entities and dangers within Level 18, there is still a sense of mystery and intrigue that surrounds the level. The walls seem to shift and undulate at times, and the lighting can take on an eerie quality. However, this only adds to the allure and wonder of the level, making it a truly unique and unforgettable experience.

In conclusion, Level 18 within GalaxyRooms is a luxurious and fascinating level that is sure to leave a lasting impression on anyone who visits. The hotel rooms are comfortable and well-appointed, and the view of the galaxy outside the windows is simply breathtaking.

## Entities

As I said, this level is safe and there are absolutely no entities on it.

## Entrances and Exits

### Exits

* Exiting this level will send you to Level 19.
Guidelines

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2. Be family friendly: We want ANY AGE to be here, so we would like you to stay family friendly, report every content with adult content and another non-family friendly things.
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7. Do not harass other users: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
8. Do follow community guidelines for formatting: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
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11. Abide by wiki policies and guidelines: Familiarize yourself with the wiki's policies and guidelines before contributing. If you have any questions or concerns, do not hesitate to contact an administrator.
12. No name thing: YOU CANT MAKE A LEVEL WITH NO NAME ANYMORE!1!1!1!
Trabzon'a saldırı!

Bizans ordusu, kısa bir zaman içinde irili ufaklı birçok kaleyi ele geçirmişti, ve Trabzon Rum İmparatoru Komnenos Ailesi şehrin surlarına itelenmişti. Sonbaharın başında, kuşatmaya daha fazla dayanamayan şehir teslim olmuş, ancak bu zafer Bizans'a 10.000 kadar kayba sebep olmuştu.

Komnenos Ailesi, 11. ve 12. Yüzyıl'da İmparatorluğu çöküşten kurtarıp, sınırları genişleten bir ailedir. Yönetim konusunda en kalitelilerdir, onlar hakkında ne yapmalıyız?

1) Trabzon'a vali ve yönetici atayalım

2) Ordularımıza kumandan atayalım

Priglupius Komnenos

3) Konstantinapolis'e vali atayalım
Level 13

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

## Description

As the wanderer steps into the thirteenth room of Galaxyrooms, they are met with a dizzying array of flashing lights and shimmering colors. The room seems to be alive with activity, and the wanderer senses that they are in for a real challenge.

The first obstacle in this level is a series of laser beams that crisscross the room. The wanderer must carefully navigate through the beams without touching them, or risk setting off an alarm that will summon security forces. The beams move quickly and unpredictably, forcing the wanderer to stay focused and alert at all times.

Once the wanderer has made it past the lasers, they must face a series of holographic puzzles. These puzzles test the wanderer's logic and problem-solving skills, requiring them to think outside the box in order to find the solution. The puzzles are deceptively simple at first glance, but quickly become more complicated and challenging as the wanderer progresses through the level.

As the wanderer completes each puzzle, a small section of the room opens up, revealing new challenges and obstacles to overcome. The wanderer must stay alert and agile, constantly adapting to the changing environment and learning new skills as they go.

Towards the end of the level, the wanderer confronts a massive robotic guardian that stands between them and the final challenge. The guardian is swift and powerful, with a range of deadly weapons and defenses that require the wanderer to use all their skills and tactics to defeat.

Finally, after a grueling battle, the wanderer makes it to the heart of the room, where a mysterious artifact is waiting for them. This artifact is the key to unlocking the next level of Galaxyrooms, and the wanderer knows that they must use all their ingenuity and strength to take it and move on to the next challenge.

## Entrances and Exits

### Entrances

* Finding the exit to Level 12 will lead here.

### Exits

* Defeating the massive robotic guardian will lead to Level 14.
Level 41

`Level 41 is the 42nd level of the Galaxyrooms.`

Ψ
Ψ

**Survival Difficulty: Class Ψ**
»⠀Unsafe
»⠀Unsecure
»⠀Mental Hazard

## Description

Level 41, mostly referred as "Zeltron-5" appears to be a harsh, and unforgiving planet with extereme weather conditions, damgerous wildlife and some limited resources. When you enter this level, you will find yourself stranded on this alien looking planet after a spacecraft crash-landing. To survive in this level, you must use all your survival skills and resourcefullness. As you explore deeper into this level, you will encounter unknown disturbing creatures, and mysterious ruins that suggest there may be more to this planet than meets the eye.

Inside the planet lies an unexpected beauty, a beautiful orange atmosphere that bathes the surroundings in a warm and inviting glow. In Level 41, it is tough to survive, because it doesn't have any gravity or air. This means that even the simplest actions, like walking or moving around can be super hard without the right equipment. You will need a special gear to breathe, and move around without floating away. It takes a lot of planning and strategy to explore and survive on this level.

This level is also full of mysteries and surprises. When you explore the planet, you might find abandoned towns and cities that were once thriving communities. These towns are now empty and silent, with no signs of life. You might also find strange artifacts and structures that hint at an ancient cilivization. There are even rumors of hidden underground caves and tunnels that hold valuable treasures. But you will have to be careful in the planet, because the planet is also full of dangerous unknown creatures that you will need to watch out for. These creatures will come out of nowhere.

On Zeltron-5, you also may come across boxes of food and helpful artifacts that you can collect. These boxes might contains several snacks like Space Chips and Galaxy Soda. You might also find some mysterious artifacts, like strange crystals or ancient relics that can give you special powers. And if you get thirsty, or you are injured, you might even find Galaxy Water, which is a special type of water.

## Entities

Level 41, or Zeltron-5 is home to some pretty disturbing, unknown creatures that you'll need to watch out for. These creatures come out from no-where, and there are giant space worms that burrow underground, and huge flying creatures with razor-sharp claws. You might also come across some weird alien plants that can move and grab you with their vines. And if you're really unlucky, you might run into the notorious Zeltron-5 beast. The Zeltron-5 beast is a massive creature with tentacles and huge jaws that can swallow you whole. You will need to be brave and quick to survive on this level.

## Entrances and Exits

### Entrances

* Exiting the previous level, Level 40 will lead you here.

### Exits

* Exiting this level will lead you to the next level, Level 42.
How to make a level

Copy and paste this to the source editor:

{{DISPLAYTITLE: Level (Level's Number) - "Levels Name"}}

{{Class ?}} (change "?" to any number)

== Description ==

== Entities ==

== Entrances and Exits ==

=== Entrances ===

\*Entrances here

=== Exits ===

\*Exits here

Change to Visual Editor

## Description

Level \_ (change \_ to any number) (is, appears to be, resembles, saves, glitches, is a level from the Galaxyrooms that, was discovered)

(Spawn Area Description)

[Objects you can find in this level]

(Special Properties)

(Dangers, Pros, Cons, Advantages, Disadvantages, Finishing Details)

## Entities

If your level doesn't have entities, tell that the level doesnt have description, if your level has entities, tell that there are entities. Like this:

There are many dark corners around this level, it is recommended to avoid them because Smilers hide in them.

## Entrances And Exits

### Exit

* Exits Here

Your level has to be atleast 1,000 bytes, if it is not 1,000 bytes or more your level will be deleted or moved to your sandbox.
Level 16

5
5

**Survival Difficulty: Class 5**
»⠀Strictly Unsafe
»⠀Unstable
»⠀Entity Infestation
 Level 16 is the 17th level of Galaxyrooms.

## Description

The sixteenth level of the Galaxyrooms is a pipe system, and also an exceedingly perilous and treacherous area, fraught with danger at every turn. The walls of this level are unlike any other, possessing a futuristic quality that is both awe-inspiring and intimidating. However, the true danger lies in the presence of a hat that has the ability to melt individuals whose body temperature exceeds a mere 35 degrees Fahrenheit. It is imperative that one takes the utmost caution before venturing into this level, ensuring that their body temperature is almost frozen in order to avoid the deadly effects of the hat. The level is not for the faint of heart, and only those who possess the utmost bravery and skill should even consider attempting to navigate its treacherous depths.

## Entities

At this particular level, one may encounter a multitude of infestations that may prove to be quite challenging to overcome. Among these infestations are the notorious Smilers, whose unnerving grins may send shivers down one's spine. Additionally, one may come across the Arattipollis, whose swift movements and sharp claws make them formidable opponents. The Hounds, with their keen sense of smell and ferocious bite, are also present in this level, adding to the already daunting obstacles that must be faced. Furthermore, one must also be wary of the Hatters, whose unpredictable behavior and erratic movements may catch even the most seasoned adventurer off guard. In short, this level is not for the faint of heart, as it presents a myriad of challenges that will test one's skills and courage to the limit.

## Entrances and Exits

### Entrances

* Finding the exit in Level 15 will lead here.

### Exits

* Finding the only exit will lead to Level 17.
Wormhole Warmer

## Appearance

The Wormhole Warmer is a drink that catches the eye with its mesmerizing shade of neon green. The glass it's served in is oversized, with an intricate design etched into the side that catches the light and sparkles like a diamond. A triple helix of lime, jalapeno, and ginger slices snaking up the side of the glass, like a spiral galaxy unfolding before you. The frothy top is infused with edible gold flakes, and it's a sight to behold.

## Upon Drinking

The Wormhole Warmer is a drink that defies description. The flavors are layered and complex, like the mysteries of the universe. When you take a sip, you'll taste the smoky notes of a secret blend of exotic spices that are carefully infused into the drink, which add depth and richness to the lime and honey. You'll feel a warmth spreading through your throat and chest, fueled by the cayenne pepper and the bold flavors of the jalapeno. It's a heat that's both invigorating and comforting, like the embrace of a long-lost friend.

As you continue to sip, you'll feel the soothing effects of ginger and turmeric, which work in harmony to calm your gut and promote digestion. You'll feel like you're floating through space, weightless and free, with nothing to hold you back. And if you're feeling really adventurous, try adding a dash of edible glitter to your drink. The glitter will catch the light and shimmer like a galaxy of stars in your glass, reminding you that anything is possible if you're willing to take a chance.

In the end, the Wormhole Warmer is more than just a drink. It's an experience. It's a reminder that the universe is full of wonder and magic, and that sometimes, the best way to explore it is with a drink in hand. So go ahead, take a sip. You won't regret it.
Skin Eaters

**Entity Hazard: Class 5**
**》Entity Number: 3**
**》Habitat: Several levels of the Galaxyrooms**

## Description

The Skin Eater is a fearsome entity that lurks in the dark corners of the Galaxyrooms. It has a dark red, scaly skin that feels rough to the touch, blending in with the dimly-lit surroundings. Its hunched and agile build, along with long, sharp claws, make it adept at ripping through flesh and bone with ease.

The Skin Eater's mouth is its most notable feature, capable of opening twice the size of its head. This allows it to consume its prey in a single bite. Its piercing and intense eyes glow with an otherworldly intensity, with a faint red glow that makes it even more unnerving to encounter.

The Skin Eater is incredibly fast and agile, darting and weaving through the narrow corridors of the Galaxyrooms. Its speed is difficult for the human eye to track, granting it an advantage over anyone who tries to outrun it. Its agility also allows it to jump and climb with ease.

Encounter with the Skin Eater should be avoided at all costs, as it poses a high risk to anyone who crosses its path. If you do come across the Skin Eater, it's best to stay quiet and still, hoping that it doesn't notice you. Running as fast as you can and finding a way out of the area it's in is the best strategy if it does notice you. The name of the entity is also similar to "**Skin Stealer**"
Galaxy Water

# Object N. 0

   **Object Benefit: Class Positive****》Object Number: 0****》Location: Several Levels****》Common Object**
## Appearance

Galaxy Water is a common object found in the Galaxyrooms. It is a clear, refreshing and safe drinking water that is enriched with essential minerals and nutrients. When consumed, it gives the person a sense of rejuvenation and replenishment, helping to keep them hydrated and healthy during their time in the Backrooms. The water comes in a tall, slender bottle, with a blue hue and a faint glow, making it easy to find in the dimly lit Galaxyrooms. It's a popular item among Galaxyrooms explorers.

## Effects

This water is said to possess powerful restorative properties, capable of fully restoring one's sanity, energy, and even healing their wounds.

Drinking the water is said to be a transformative experience, imbuing the drinker with a newfound strength and vitality. Those who fully drink the water are said to be restored to perfect health, with their sanity fully restored and their energy levels greatly increased.

However, while Galaxy Water can be a powerful tool for survival in the Backrooms, it is also said to be incredibly rare and difficult to find. It is believed that the water is only found in certain levels of the Backrooms, and even then, it can be hidden away in hard-to-reach areas.

As such, those who do manage to find Galaxy Water are advised to use it sparingly, saving it for when they are truly in dire need. And as always, caution is advised when exploring the Backrooms, as the unknown dangers of this mysterious place can strike at any time.

## Types

   There is one type of this water called "Super Galaxy Water". "Super Galaxy Water" is a rare and potent variation of "Galaxy Water" found within the Galaxyrooms. This special type of water is a bright, neon blue liquid that emits a brilliant, glowing light. When consumed, it unleashes a powerful surge of energy that gives the person an immediate boost in strength, speed, and endurance, making it easier to navigate and explore the treacherous Galaxyrooms.

However, "Super Galaxy Water" should be consumed with caution, as the effects can be overwhelming for some. It's recommended that only experienced Galaxyrooms explorers, who have built up a tolerance to the effects of regular "Galaxy Water," attempt to consume it. The water comes in a unique, iridescent bottle that shimmers and changes color in different lighting, making it easy to spot in even the darkest corners of the Galaxyrooms. Overall, "Super Galaxy Water" is a rare and coveted item that can give explorers the edge they need to survive and thrive in this strange and dangerous world.
Project Smile

## Description

Project Smile is an operation to terminate all entities, after 18 failed known attempts it was deleted from the M.E.G database.

The project was called like this, because of Smilers.

## Recovered data

### Attempt 1

It cleared 400,000 entities on Levels 0-23 but then got broken by an entity

### Attempt 2

It cleared 2,000 entities on Level 0 but lost power and could not recharge

### Attempt 4

It made it all the way to Level 34 before it lost power

### Attempt 5

It failed instantly after powered on it had to little power

### Attempt 8

made it to Level 87 then failed do to low power

### Attempt 9

made partial success with Level 85 before failing there is no entities to this day

### Attempt 11

one of it's wire's got torn and it powered off

### Attempt 12

made it all the way to Level 9764 then lost power

### Attempt 14

made partial success with Level 542 before failing there is no entities to this day
The Hub

⚘
⚘

**Survival Difficulty: Class Habitable**
»⠀Strictly Safe
»⠀Extremely Stable
»⠀Devoid of Harmful Entities

The Hub is a place in the Galaxyrooms

## Description

The Hub is a unique and mysterious location within the Galaxyrooms, unlike any other. It isn't a level itself, but rather serves as a central hub connecting various levels within the Galaxyrooms. As you first step into The Hub, you'll immediately notice the stunning wallpaper adorning the walls - a mesmerizing display of countless galaxies and stars, creating a truly awe-inspiring atmosphere. The wallpaper is not simply a visual display, but rather a glimpse into the infinite expanse of the universe that surrounds you.

As you look further, you'll see several floating doors, each with a number emblazoned upon it, indicating the level it leads to. The doors are a mix of different shapes and sizes, some large and imposing, while others are small and unassuming. Each door is unique and holds its own secrets and surprises. But don't be fooled - these are not just ordinary doors. They are portals to other levels within the Galaxyrooms, each with its own set of challenges and obstacles to overcome.

As you look at the doors, you'll notice that they are a mix of different shapes and sizes, some large and imposing, while others are small and unassuming. Each door is unique and holds its own secrets and surprises, just waiting to be discovered. But don't be fooled - these are not just ordinary doors. They are portals to other levels within the Galaxyrooms, each with its own set of challenges and obstacles to overcome.

But The Hub is different. It's a safe haven, where you can take a break from the challenges of the other levels. Here, there are absolutely no entities or dangers to worry about - just a peaceful and serene atmosphere. Take a moment to soak in the quiet and stillness, and let your mind wander.

## Entities

As I told in the description, there are **absolutely** no entities

## Entrances and Exits

### Exits

* Enter a numbered door, like door number 4, will send you to Level 4
Level 36

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

## Description

Level 36 is an infinite staircase that seems to go up and down forever, with a blueish hue that emanates from the walls. The stairs are made of a cold, smooth stone, and there are no railings or barriers to prevent falls. The stairs seem to twist and turn in impossible ways, leading to dead-ends and dizzying drops. As you ascend, the air becomes thinner and colder, making it difficult to breathe. The only way to proceed is to keep climbing up the stairs, though doing so will bring you face to face with increasingly dangerous entities. The main hazard of Level 36 is the entities that inhabit it. The higher you climb, the more frequent and aggressive these entities become. They can take the form of shadowy figures, twisted creatures with multiple limbs, or even manifestations of your own fears and anxieties. They will try to stop you from reaching the top of the staircase, using their powers to confuse and disorient you or even push you off the stairs and give you a severy injury. Additionally, the more you climb up, the thinner and colder the air becomes, making it harder and harder to breathe.

## Entities

The entities on Level 36 are numerous and dangerous. The lower levels are relatively safe, with only occasional sightings of shadowy figures lurking in the corners. However, as you climb higher, the entities become more aggressive and will actively try to harm you. They can take on a variety of forms, such as twisted versions of animals, humanoids with unnaturally long limbs, or manifestations of your own deepest fears. The higher you climb, the more powerful and aggressive these entities become. If you manage to reach the top of the staircase, you will encounter a being of unimaginable power and malevolence, known only as the "Stairmaster." It is said that those who face the Stairmaster never return. Just don't stumble across the Stairmaster, okay?

## Entrances and Exits

### Entrances

The Galaxyrooms is known to be a realm of chaos, where reality itself is unstable and unpredictable. Some people have reported entering Level 36 by simply wandering aimlessly through the maze-like corridors of the Galaxyrooms until they stumble upon the infinite blueish staircase. This is not a confirmed way to enter Level 36.

### Exits

The wanderer can attempt to reverse course and descend the infinite blueish staircase. This may be a dangerous and difficult journey, as the entities become more aggressive and the air becomes thinner the further down one goes because you spawn at the very middle of the blueish infinite staircase. However, it may be the most reliable way to exit Level 36 into Level 37.
James Tiberius Kirk

James Tiberius Kirk, (otherwise known as Jim, Kirk, or James T. Kirk) is the Captain of the starship Enterprise in the Original Star Trek Series. He is human, from Iowa on Earth.

Fun Facts:

* He uses glasses when he gets older because he is allergic to Retinax V, a medication to treat vision loss.
* In his childhood, he lived through the food crisis upon Tarsus V, where he also was 1 of only 9 surviving witnesses to a mass eradication of colonists by the Governor in an attempt to resolve the food shortage. Source
Data

Data is the Chief Operations Officer and Second Officer aboard the starship Enterprise. He is an android, and believed he was the first of his kind. He later discovers that he has a brother, who is an android just like him. Lore was developed first and was deemed slightly too human. He made people uncomfortable. Data, and what he means about the nature of sentience, autonomy, and humanity is a constant theme throughout TNG.

Fun Facts:

* Data wishes more than anything to be human. Some fans find this to be a bit of a plot stretch caused by the writers of the show being human, and the show being human-centric. What Data wants is to feel emotion, to have autonomy, to understand others, and to be accepted. He wants to be real. The writers chose to word this as a desire to be human. But Worf is not human, neither is Deanna, they are both still real.
* Data is the reason that the Starfleet uniform colors changed meaning between TOS and TNG. In TOS, red was for engineering, security, and communications, while yellow was for command. But in TNG they had swapped, and red was for command, while yellow was for engineering and security. The showrunners found that when they tried to give Data a red shirt to match his position in operation it brought out the red in his skin, undoing all the work the makeup department did to make him look washed out. So they swapped the color meanings so he could wear the yellow instead. Source
* Data has a cat named Spot who he has written poetry about. Data pursues many of the arts including poetry, painting, and violin.
Jean-Luc Picard

Jean-Luc Picard is the Captain of the Starship Enterprise. He is human from Earth, and was born in France. He enjoys riding horses, and hates children.

Fun Facts:

* He drinks his tea "Earl Grey, hot."
* He takes part in many court cases throughout TNG, including one as a representative for all of humanity in defense of the charge of being a monstrously savage race, and another where he defends Data's right to autonomy as a person. Source