The World

The World, or properly Crux or The Nexus, is the planet that the gods warred over during the Year of Wrath. Much like the planet Earth, life on Crux is carbon based (though with a few examples of silicon and ammonia based lifeforms), and had its life evolve into various forms akin to those on earth. The atmosphere is 60% nitrogen, 20% oxygen, and 10% other gases. Unlike Earth, Crux is unique; Crux is an artificial construct, a portal hub, that allows quick movement between the various Spheres in the Spheres Beyond.

There are 8 continents, four sub-continents, and thousands of islands and island chains. Ka Kamu is an archipelago situated between Kwa-Qun-Grel and Cel, and Kan Kudan was once a single sub-continent before its shattering and transformation into a very spread out archipelago, and the Darklands are an unexplored part of the world with a background field of magic that has blocked all light from reaching the land, causing an extremely different evolutionary path.

There are hundreds of sentient species that developed on Crux, with many originating from the Age of Creation, such as the Elder Races and the Dahari. The source of these many species is the magical fields called Ley Lines, which snake across the world like a spider's web; these were installed by the deity Shuliak.

## History

### Age of the Druzayast

The Druzayast ruled over the world during this period of history. All of Crux was molten rock, and the monstrous Druzayast and their spawn were the only beings that lived on Crux. Then the gods came.

### Age of Creation

The gods struck down the Druzayast, banishing the species from Crux into a prison-domain beyond the reach of mortals. They then began to shape the basics of Crux, such as the continents and Crux's position in the solar system. This Age lasted billions of years, up until the Year of Wrath. This period was akin to the Jurassic Epoch; reptiles, crocodilians, and avians just beginning to branch apart, and mammals being an insignificant branch on the tree of life.

### Year of Wrath

A single year of such destruction and suffering that the very planet screamed in pain. The Year of Wrath was such a horrific time that the Elder Races, living weapons crafted by three gods (Shuliak-Krakens, Dahar-Dragons, ???-Phoenixes) were born to eradicate all in their path. Qun Qunuq, a Druzayast with dominion over light and photons, was unleashed near the end of the war, and imprisoned in the south pole by a god who died during the battle against it. On the last day of the Year of Wrath, all deities on Crux suddenly vanished, leaving Crux to regenerate from the wounds it was dealt in the wars of the gods.

### Age of Freedom

The birth of mortal life. The first mortal species evolved under the observation of the Elder Races, and the distant eyes of the gods. The Phoenixes gave them the knowledge of fire, the Dragons gave them knowledge sufficient to begin constructing shelters and tools, and the Krakens taught them irrigation and other such water-related things; collectively, the elder races decided to give magic to the mortal races and depart for the farthest parts of the world, leaving mortals in charge of Crux.

The First People would explore all the world except for the Darklands, leaving teleportation devices and their magnificent magically-enhanced architecture.

### Age of Mortals

The First People die out from accidentally unleashing the demons of the Sphere Shet'Eru onto Crux.

50 thousand years later, the Empire of Kagina was formed on a continent, which they named after their king and empire. They sailed due north, and after a few mishaps discovered the continent that would become Merovech. Plundering the virgin continent and delving into the caverns below, the Kagina discovered the Vault of Kings, which they raided, finding the broken and battered war machines of the First People; these weapons were used against any who would fight against their dominance. Then High Emperor Merovech was born.

### Age of Merovech

Merovech was born in a small fishing village on the coast of the continent not-yet named after him; his mother was a mollusc-gatherer and his father was the god Shuliak. When he was only a teenager, he gathered the diaspora of Merovech's tribal people and led them in a war that shattered the subcontinent of Cannocht. Leading the people of his burgeoning empire to greatness, he soon caught wind of the Druzayast Qun Qunuq. During an expedition to defeat the beast, he was defeated after piercing the heart of the monster by way of being thrown across the continent into the Dead Zone, the impact shattering his bones and killing him instantly. Due to the necromantic energies in the Dead Zone and his immensely powerful sorcery, he rose from death as a lich; once fully recuperated, he began his march through the oceans back to his homeland, where he gave them a series of unbreakable stone tablets on how they would govern themselves before ascending to godhood.

The Great Empire of Kagina had begun to form 54 years after Merovech's ascension.

### Second Age of Mortals

Under the iron claws of the Dahari, the new Kagina empire has once more conquered their home continent and, unlike last time, allied with Merovech to prevent any more war. United in federation, the two empires explored the rest of the world. Kan Kudan is destroyed.

### Third Age of Mortals

The True Dragons began to awaken, shaking Kwel and Kwa-Qun-Grel and causing major earthquakes wherever they were during their awakening.

### Fourth Age of Mortals (Present Day)

Not much is happening in the modern day. A holy war between the followers of Dahar and Shuliak was started by a Kraken stealing the god-slaying Battleaxe of Rapture.

## Continents

### Kagina

A continent shaped like a crab or lobster claw, Kagina sits in the very heart of the equator. A dry, sandy continent, Kagina is the most developed continent, and the domain of the god Dahar. Kagina has the highest population of Dahari, making it a very 'high culture' continent; otherwise, large mud-brick and limestone cities are common. When Merovech tore apart the Old Empire of Kagina, the continent entered an age-long war for dominance, ending in the birth of the Great Empire of Kagina.

### Qumu Dabrutu

"The Cold Dead Land of Qun", the largest continent on Crux. Named for the Druzayast of light, Qun Qunuq, Qumu Dabrutu is a deathly cold realm. Here, half of the year is endless day, and the other half is endless night. The temperature ranges from -30' Celsius to over -300' Celsius; this supernatural cold is enjoyed by the fae and the dragons who dwell there. Near the center of the Continent is the 'Dead Zone', a small, country sized area so infused with the raw magical energies of necromancy that no corpse inside its boundaries will stay dead, no matter how well defended that are; this area was where Merovech landed, died, and became a lich when he was thrown by Qun Qunuq in their battle. A rift to Shet'Eru exists right next to the territory of the Fae here, and the two groups have been warring since the opening of the rift over four ages ago in the First Age of Mortals. The highest point in Qumu Dabrutu is the Qumu Dabrutu Glacier, an utterly titanic glacier inhabited by the spawn of Qun Qunuq; there is also a dead, frozen city near to the frozen desert. Just next to the Glacier is the Shattered Glacier, a small shard of the great glacier that was exploded into a massive field of ice spikes that covers the the part of the continent next to the Fae's Taiga and the Dead Zone. Almost no creatures live on the continent other than demons, elementals, faeries, and millions of undead.

Most of the south hemisphere of Crux is covered by Qumu Dabrutu.

### Merovech

Merovech is a very flat continent in comparison to the others. Homeland of High Emperor Merovech and the Merovech people, Merovech is the continent closest to the north pole. A cold land of many taigas and tundras, it is a beautiful land; Merovech is also the holy land of Shuliak and the now-fully-divine Merovech. Merovech's southern coastal cities are full of scholars and powerful wizards and sorcerers, and many Dahari crafters have built up small communities to experiment using the new materials native to Merovech.

### Nameless Lands

The easternmost continent on flat maps. The continent is generally unexplored, but it is composed of humid jungles and swamps, and has many First People ruins hidden in its choking forests.

### Kwel

A dry, sandy continent of badlands and deserts. The tallest mesa on Crux is in the south of the continent. The southern 'horn' of the continent is home to the Empire of Kwel, for which the continent was named by the Kagina.

### Kwa-Qun-Grel

A highly mountainous region of Crux, somewhere between Northern China and the Himalayas in terms of how it looks. True Dragon territory, hence the extreme terrain.

## Archipelagos/Shattered Continents or Sub-Continents

### Ka Kamu

An Archipelago between Kwa-Qun-Grel and Cel. Home to many cultures with resemblance to Japan before Chinese colonisation.

### Kan Kudan

A shattered subcontinent, and in the western hemisphere. This one was destroyed in the Second Age of Mortals.

### Kanoqt (North Pole)

A shattered subcontinent, and the North Pole. Destroyed in the war between Merovech and the legions of Kagina.

### Darklands

The Darklands are cursed with never-ending night, and thus, with endless winter. Only animals and fungi live here, as the plants cannot even attempt survival in a land without light. The unnatural winter has prevented exploration, as most who try to explore the Darklands will die horribly; to the cold or to the dangerous wildlife and fungi.

So far, the creatures living in the Darklands have rarely been documented properly, but they are absolutely bizarre. Even the land dwelling species have features that are more fitting on life from the black smokers of the ocean depths, features like glowing spots, eyes, and lures, translucent, colourless white, or pitch black skin, etc. There is one known sentient species from the Darklands, and they have one known god.

The Darklands have a theme.

## Islands and Island Chains

### Dreal

An island in the 'claw' of Kagina. It is separate politically and culturally from Kagina, as its rulers made a deal with the Dahari rulers of Kagina that they would be independent, knowing that no Dahari can lie or go back on their word.