Patch Notes 3

**Patch Notes 3** is an update for XERA released on May 15, 2017.

## Character & Movement

* Bug fixed which prevented sprinting to occur if you already pressed shift before walking forward
* Reduced size of player collision capsule
* Blood particles will now appear when hit by another player or AI
* Jump increased to 380 from 300
* You can no longer crouch while jumping
* Crouch animations will now play client-side first
* Walk speed reduced to 300 from 400
* Walking backwards speed reduced to 170 from 200
* Run speed reduced to 525 from 600
* Weapon obstruction check added (prevents shooting while gun inside a wall)
* New death cam added
* Added 1-second cooldown to punching
* Maximum weight reduced to 50KG from 65KG
* New character model
* BUGFIX: Fixed an issue preventing re-equipping of armour or helmets
* BUGFIX: Fixed an issue where if you help A and D at the same time your character would move forward but play the left or right animation
* BUGFIX: Fixed an issue which caused character speed not to change when strafe running
* BUGFIX: Fixed a bug which allowed players to open doors and pick-up items from a large distance while in first person

## Animations

* Fire animation added
* Secondary animation added to punching
* Punch animation speed increased
* Additional animations added to rifle aim offset to fix incorrect gun placement when aiming up and down

## Survival System

* Liquid (Drink) Items restore more thirst
* Thirst now depletes at 0.15% every 4 seconds (Was 0.30%)

## Medical System

* Increased medical kit placement boundary from 3m to 4m
* Reduced medical kit healing radius from 2.6m to 2m

## Effects/particles/post-process

* Muzzle smoke particle has been changed to a new particle effect for better performance
* Night Vision Colour adjustment
* BUGFIX: Fixed an issue preventing shell particles from playing

## User Interface

* Inventory UI overhaul
* Main Menu Improvements
* Death Screen improvements
* Drop quantity field will now auto select all
* Loading Screen Added
* BUGFIX: Fixed an issue where multiple inventory item menus could be open

## Audio

Music added to the main menu
More footsteps sounds added to movement animations
Consumption sound added to bandage
Increase gun shot sound radius
BUGFIX: Fixed an issue where multiple ambient noise actors could spawn

## Armour

* Body armour now reduces body damage by 30%
* Helmets now reduce head shot damage by 50%

## Weapons

* Recoil of L96-A1 reduced to -1 (was -5)
* Reduced shoot cooldown of L96-A1 to 1.5s was 2.5s
* You can now aim while in the air
* Steady aim added for guns (Left Shift)
* Secondary Weapon system implemented
* BUGFIX: Changed the system which attaches the gun on spawn, this should fix the backwards gun issue

## Item System

* Overall optimization made to item spawn system
* Item spawn point cooldown increased to 120 seconds from 60 seconds
* Glock 17 Added
* Desert Eagle Added
* 9x20 ammo added (for Glock)
* 9x33 ammo added (for Desert Eagle
* Spawn probability algorithm fixed - spawns should now correctly weigh up their chance of spawning
* Various thumbnails added to items
* Tooltips added for items
* Items on the ground now have physics
* Weight of various items has been adjusted
* BUGFIX: Fixed an issue which allowed 2 items to be spawned on the same spawn point
* BUGFIX: Fixed spawn point cooldown system

## Map

* Open-able doors have been added to various buildings
* Various interiors added
* Fog density reduced
* Fog falloff distance reduced
* Night brightness increased
* Post Process saturation increased
* Fixed a hole next to the subway
* New Tunnel added to the map (near Riverton Processing Plant)
* New terrain shader made
* Various improvements made to parts of the map
* More loot spawns added

## Network

* Connection time-out reduced to 20 seconds (was 120 seconds)
* General Network optimizations

## Other

* Fixed a bug with the AI spawning radius causing Doctors Kits and other placeable items to float
* Fixed a bug preventing which prevents placeable items finding the ground correctly in safe zones
* Removed unnecessary tick function for remote players