Act Two

*For previous Journals such as Act One, please see category:Journals.*

After leaving Jorgund's Bane and Drugal behind, the party follows their new friend Aranith into the Dreadwood Forest, in search of a hidden city.

The party starts Act Two with the following members:

* Bittah
* Brix
* Jorgund
* Kurama
* Samantha
* Skittlez

## The Dreadwood Forest

The party moves on into the forest, and eventually finds a set of tracks leading off into the distance. They follow the tracks for over a day, before realizing that they've been walking in circles. They eventually hear some noises over a hill, and run over to find out what's going on.

A man and an old woman are fighting, apparently over the ownership of a large bird with a hut for a body, moving wares and goods across the land. The party waits to wait to see what the natural conclusion of this event is, and the man kills the woman before the party decides to approach him. After some haggling over things such as prices of goods and the life of the merchant, the party buys a couple of potions from the man, as well as use his services to identify some unknown potions in their possession. However, as the man leaves, the potions they bought turn into junk, and the party realizes that they've been hoodwinked and move on.

They eventually find a small town within the woods, greeting a man outside his home. The man takes the party into his home and shares a meal with them, introducing his wife and kids. The party walks around and makes nice with the people of the village, having brief conversations with some. After spending the night (some party members were too sick to sleep well), the party moves on into the forest, leaving the town behind. Some members have dreams of Shiroi Kumo speaking directly to them, as she claims to be on the path to wipe out every man and elf from this world. She also revelas that her master's name is Kaosmasuta, the Lord of Chaos. Skittlez has a dream about a large white deer drinking from a large body of water, which the party recognizes as White Stag Lake, which they take as a sign that they must travel there. However, as they leave the village to travel to the lake, they come upon the exact same village with the exact same man, meeting the party as if for the first time.

The party realizes something is very wrong, and after several village iterations, they find that a lich is living inside the town's well, and has trapped these people in the town to unknowingly take place in his attempt to trap travelers and passers-by. After a long, arduous battle, the party defeats the lich, revealing that the village is actually full of dead flora, bodies of the long-dead townspeople, and rotten food. The party leaves the town behind, making their way to White Stag Lake.

## The Great Amnesia

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the following is a recap of the events over 3 months, that we don't really remember and/or weren't there for

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### List of Events

* Went to Whitestag
* Stashed 2000g in the bank
* Went to the lake
* Dryad kidnapped Sam on the way
* So we murdered the Dryad
* Sam became one with nature
* Continued to lake
* Needed a boat to get to Adran after dream told us
* Found boat guy
* Boat Guy's brother is trapped on same island, will rent boat in exchange for bro
* Go to island and find Adran and some nymph, do some battlin w/ spiders
* Follow Nymph to find brother in Sadyr's camp
* Sadyr's Ale turned Jorgund, Sam, and Skittlez older
* Jorgund smokes weed and goes crazy
* Rest of party turns on Jorgund and doesn't validate his feelings of anger
* The rest of the party are fucking retarded more and more
* Party takes Boat Guy's brother, leave island
* Go find the tree with Adran
* Return to Whitestag, find it filled with zombies
* Take refuge and steal little boy
* Make friends with deer people
* Go to the Great Oak
* Kill Ancient Dragon
* Leave little boy to be raised by goats
* Become un-old
* Travel into various planes of existence