Workbenches

Here is an overview of all the workbenches available to make and use in Chernobylite.

## Workshop

The Workshop is required to build items in your base

## Crafting Tools

### Stove

```
 *A makeshift stove fashioned out of flammable materials and dry herbs.*

```

The stove is used to craft Healing Salve, Anti-radiation Ointment, and Calming Salts.

To build the stove you'll need 1 Mushrooms, 2 Flammable Parts, and 1 Herbs.

It has no effect on the stats of your base.

### Laboratory

```
 *Not top tier bur a very useful laboratory equipped with all the necessary tools- distiller, burner and reagents. Make sure everything is always well sterilized.*

```

The Laboratory is used to craft First-aid Kit, Anti-radiation Medicine, Alcohol, and Enriched Adrenaline.

To build the laboratory you'll need 2 Mushrooms, 2 Herbs, and 2 Chemicals.

It reduces your bases Comfort by -60.

### Roller Bending Machine

```
  *The roller allows the processing and adaptation of soft materials such as rubber and gaskets.*

```

The roller bending machine produces Gas Mask and Gas Mask Filter.

To build the roller bending machine you'll need 2 Mushrooms, 2 Mechanical Parts, and 2 Chemicals.

It reduces your bases Comfort by -60 and Power excess by -40.

### Microprocessor Recycler

```
   *It's risky to call recycling in the Exclusion Zone a perfectly "environment-friendly" operation, but still, it's good for retrieving and reusing various materials.*

```

The microprocessor recycler allows you to scrap any item into resources.

To build the microprocessor recycler you'll need 4 Mushrooms, 8 Electronical Parts, and  4 Flammable Parts.

It reduces your bases Comfort, Power excess, and Air Quality by -80 each.

### Industrial Grinder

```
 *Spinning blades and rotating abrasive elements allow you to quickly and efficiently process metal objects. even the smallest ones.*

```

The industrial grinder is used to craft Lockpicks within the base.

To build the industrial grinder you'll need 4 Mechanical parts, 8 Electronical Parts & 4 Flammable parts.

The Industrial Grinder only has negative stats for your base, giving -80 Comfort, -40 Power excess & -40 Air quality

### Chernobylite Synthesizer

```
 *Advanced synthesis machine. Employing a long, arduous and sophisticated process, you can now produce and manipulate chernobylite on a basic level.*

```

The chernobylite synthesizer allows you to produce Chernobylite and Anti-Chernobylite Burner.

To unlock this buildable you need to build the Chernobylite-Powered Tools first.

To build the chernobylite synthesizer you'll need 8 Mechanical Parts, 8 Electronical Parts, and 10 Chemicals.

It reduces your bases Comfort by -120, Power excess by -60, and Radiation security by -120.

### Radiation Chamber

```
 *This device allows you to use the power of radiation to dissolve the body instantly. If you ever find yourself in a hopeless situation, it will let you end your life quickly and painlessly.*

```

The radiation chamber allows you to self-annihilate and keep your items regardless.

To unlock this buildable you need to build the Chernobylite-Powered Tools first.

To build the radiation chamber you'll need 4 Mushrooms, 4 Mechanical Parts, 4 Electronical Parts, and 8 Chemicals.

It reduces your bases Power excess and Radiation security by -60 each.

## Weaponsmith

```
 *Tables for creating weapons, cartridges, and upgrading weapons. If you plan on venturing on dangerous missions, you simply can't do without it.*

```

### Hydraulic Press

```
 *Clunky hydraulic press built with spare parts. It allows you to easily and quickly manufacture various types of ammunition.*

```

The hydraulic press is used to craft Revolver Ammo, Shotgun Slug, Rifle Ammo

To build the hydraulic press you'll need 2 Mechanical parts and 4 Electronical Parts.

It reduces your bases Comfort and Power excess by -60 each.

### Electrical Lathe

```
 *Simple lathe allows you to produce cylindrical objects such as barrels or sleeves, which are the basis for creating firearms.*

```

The electrical lathe is used to build Revolver, Shotgun, and Assault rifle

To build the electrical lathe you'll need 2 Mechanical parts, 2 Electronical Parts, and 2 Chemicals.

It reduces your bases Comfort and Power excess by -60 each.

### Revolver Calibration Tools

```
 *A wide range of told that allow you to modernize and upgrade your trusted sidearm.*

```

The revolver calibration tools produce all kinds of upgrades for the Revolver.

To build the revolver calibration tools you'll need 2 Mechanical parts, 2 Flammable Parts, and 2 Chemicals.

It reduces your bases Comfort by -60 and Power excess by -40.

### Shotgun Calibration Tools

```
 *A set of precise tools and files that allows you to modify and upgrade all parts of the shotgun.*

```

The shotgun calibration tools produce all kinds of upgrades for the Shotgun.

To build the shotgun calibration tools you'll need 2 Mechanical parts, 4 Flammable Parts, and 4 Chemicals.

It reduces your bases Comfort by -60 and Power excess by -40.

### Rifle Calibration Tool

```
 *These tools let you upgrade and enhance your rifle to better suit you're preferences.*

```

The rifle calibration tools produce all kinds of upgrades for the Assault rifle.

To build the rifle calibration tool you'll need 2 Mechanical parts, 4 Flammable Parts, 2 Herbs, and 4 Chemicals.

It reduces your bases Comfort by -80 and Power excess by -60.

### Molecular Accelerator

```
 *An amazing accelerator that allows the molecule to reach the speed at which it begins to change its subatomic qualities. Here you can craft the unique state-of-the-art weapon that will transform you into an ultimate hunter*

```

The molecular Accelerator allows you to produce a Molecular Plasma Thrower and Molecular battery.

To unlock this buildable you need to build the Chernobylite-Powered Tools first.

To build the molecular accelerator you'll need 4 Mushrooms, 2 Electronical Parts, 12 Flammable Parts, and 8 Herbs.

It reduces your bases Comfort by -120, Power excess by -60. and Radiation security by -120.

## Armorsmith

```
 *Tables for crafting armor plates and complete armors. They will help you to improve your level of personal protection against enemy weapons.*

```

### Sheet Metal Tools

```
 *Set of tools dedicated to blacksmithing- you can now easily bend and shape small and large metal pieces.*

```

The sheet metal tools allow you to produce Primitive Armor, Camouflage Armor, and Metal Plate.

To build the sheet metal tools you'll need 4 Mechanical Parts and 2 Flammable Parts.

It reduces your bases Comfort and Power excess by -60 each.

### Industrial Furnace

```
 *Industrial furnace creates very high temperatures that can be used for hardening metal and burning ceramics.*

```

The industrial furnace allows you to produce Tactital Armor, Heavy Armor, and Ceramic Plates.

To build the industrial furnace you'll need 8 Flammable Parts and 8 Chemicals.

It reduces your bases Comfort by -80 and Power excess by -60.

### Matter Negator

```
 *It creates an area of matter negation that produces advanced force fields. You can also lock it in small batteries.*

```

The matter negator allows you to produce Force Field Generator, Disruptor Field Generator, and Matter Negator Battery.

To unlock this buildable you need to build the Chernobylite-Powered Tools first.

To build the matter negator you'll need 8 Mechanical Parts, 8 Electronical Parts, and 10 Chemicals.

It reduces your bases Comfort by -120, Power excess by -60, and Radiation security by -120.

## Containers

```
 *Storage spaces where you can deposit your equipment. A must-have when you craft and collect a lot of stuff.*

```

Noone of the buildable containers influence your base's stats.

### Commode

The commode provides 12 storage slots.

```
 *A small chest of drawers providing some extra space for unnecessary items.*

```

To build the commode you'll need 2 Mechanical Parts.

### Pantry

The pantry provides 18 storage slots.

```
 *Classic storage shelf. Simple, crude, but have spaced for some items.*

```

To build the pantry you'll need 2 Mechanical Parts and 2 Flammable Parts.

### Wardrobe

The wardrobe provides 24 storage slots.

```
 *A large, solid wardrobe with a lot of space inside.*

```

To build the wardrobe you'll need 4 Mechanical Parts and 2 Chemicals.

### Weapon Cabinet

```
  *A large, armored gun cabinet with an electronic lock. Use it to safely store a lot of equipment.*

```

The weapon cabinet provides 30 storage slots.

To build the weapon cabinet you'll need 4 Electronical Parts and 2 Flammable Parts.

## Gardening

```
 *Chernobyl soil influenced plants in an extraordinary way. They grow faster and exhibit some unusual properties.*

```

Noone of the buildable gardens influence your base's stats.

### Herb Garden

```
 *A box with soil and seeds for the most popular Chernobyl herbs.*

```

The herb garden provides a small amount of herbs in your inventory every day.

To build the herbal garden you'll need 6 Herbs and 2 Chemicals.

### Mushroom Garden

```
 *A box of soil and seeds of unusual Chernobyl mushrooms.*

```

The mushroom garden provides a small amount of mushrooms in your inventory every day.

To build the mushroom garden you'll need 6 Mushrooms and 2 Chemicals.

### Vegetable Garden

```
 *Decontaminated soil with a fresh colony of bacteria and vegetable seedlings.*

```

The vegetable garden provides a small amount of food in your inventory every day.

To build the vegetable garden you'll need 8 Mushrooms, 8 Herbs, and 4 Chemicals.