System Improvements List

## Overview

A list of buildable system improvements sorted by prerequisites.

## Initial Improvements

 Effects
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 Upkeep

*For your empire to grow and flourish your planets must be well-organized. This imposing administrative center ensures that finances, defense, and commercial affairs run smoothly.*

The Colony Base is automatically built on all colonies.

 Effects
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 Upkeep

*It is from this imposing edifice that empires are ruled. Every one of an empire's star systems, from the most powerful to the most pathetic, answers to its leaders here in the seat of their power. It is the absolute heart of a civilization; to lose it would be catastrophic.*

The Galactic HQ is automatically built on all home systems.

 Effects
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*This extension of VR entertainment technology permits many individuals to think, rather than play, together. The boost to science and productivity is worth the surprising effect of an occasional bizarre dream excerpt from a user who has dozed off.*

 Effects
 Cost

*Operating independent of terrain, weather, and transportation infrastructure, squadrons of drones can deliver materials across a planet in a fraction of the time required by traditional methods--whether they are sowing seeds or supplying raw materials.*

 Effects
 Cost
 Politicalimpact

*Sometimes things don't work out, and on a scale too big to ignore them. You have the choice to raze all signs of civilization from the entire system, including inhabitants. It's an ugly-but-necessary slash and burn on a planetary scale.*

 Effects
 Cost
 Politicalimpact

*More a rite than a construction, this event accepts the voluntary sacrifice of a Guardian in order to improve the morale of the system population. Full of the sonorous language of the Unfallen, ancient rites of fire, and clouds of smoke and Dust, it is as impressive and moving as it is encouraging and renewing. Fire is present as a symbol both of death and life, and Dust, like fumes, uplifts and invigorates the population.*

Available only when there is a Guardian population in system

#### Vaulters

 Effects
 Cost
 Upkeep

*The vaulters' extensive use of portals on Auriga, plus their advanced knowledge of Dust and Strategic Resources, allows them to teleport fleets between systems.*

The Portal is available only to factions with the Metafolding affinity. Portal upgrades can be unlocked by researching certain technologies and will allow the Portal to give additional bonuses.

Drydock Upgrade description: *The enormous energy required to send and receive fleets via Portals is not always needed. Extensions can be built onto the Portal station that use this excess enerrgy for ship refit and repair.*

Manpower Upgrade description: *Available bandwidth on the Portal is used to bring in Manpower to provide labor and troops.*

Broadcast Upgrade description: *All traffic that passes via the Portal receives a brief mention on social communications channels--always with a positive, empire-friendly spin on it. Neighboring systems are flooded with continuous impressions of the strength and efficiency of your empire.*

Wellnes Upgrade description: *An accidental discovery was made while researching advanced Portal technologies. Certain materials and energy sources, when used in specific combinations, create Portal emanations that have a naturally soothing effect on the system population.*

#### Riftborn

 Effects
 Cost

*Creating the robotic carapaces for Riftborn to inhabit is only one half of the assembly line process that allows Riftborn to exist in the Endless universe. The second, more difficult, aspect is the transference of a Riftborn consciousness into the shell.*

Machine Embodiment is available only to factions with the Riftborn affinity.

 Effects
 Cost

*Dedicating all industrial output towards the construction of battlefield actors may delay infrastructure development, but it does permit the rapid enhancement of military forces.*

Fabricated Forces is available only to factions with the Riftborn affinity.

 Effects
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 Upkeep

*Accelerate the flow of time in the chosen system.*

The Compression Singularity is available only to factions with the Continuum Sculptors affinity.

 Effects
 Cost
 Upkeep

*Slow the flow of time in the chosen system.*

The Dilation Singularity is available only to factions with the Continuum Sculptors affinity.

#### Vodyani

 Effects
 Cost
 Upkeep

*Essence is the lifeblood of our civilization, the beating heart of the Church of the Virtual Saint, and a whispered echo of ancient eras when our Endless elders sailed the Heavens. It gives us inspiration and strength, but perhaps the most vital use of essence comes from the sacred act of concord, when we immerse empty Cloths in its vitality. Through such acts are our congregations swelled.*

Holy Proliferation is available only to factions with the Ship Bound affinity.

 Effects
 Cost

*Most souls give their essence freely, understanding they are contributing to a higher glory in their sacrifice. The Church of the Virtual Saints, however, is a lively religion and its hunger for essence is insatiable. The sacrifices alone are often never enough. Sometimes it is necessary to offer incentives to the craven, the greedy, and the weak. So we do.*

Holy Proliferation is available only to factions with the Ship Bound affinity.

#### Cravers

 Effects
 Politicalimpact

*Other species of the galaxy turn away in horror when they hear of these places. This is where the prisoners and slaves of the Cravers are converted into nutrients that don't fight back.*

Feeding Pits are available only to factions with the Slave Drivers Affinity.

#### Hissho

 Effects
 Cost

*In an act of traditional devotion, resources and produce are sent to the home world to increase the power and prestige of the government.*

The Diligence Ritual is available only to factions with the Resource Recoverers.

 Effects
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 Politicalimpact

*Also known as Chawa Harkiz, this act of blood sacrifice is done by the Hissho to exhort the population to work harder and live more frugally.*

The Diligence Ritual is available only to factions with the Observance Trait.

 Effects
 Cost
 Politicalimpact

*Also known as Kapak Rayumi, this offering to the primary god of the Hissho converts ordinary citizens into warriors.*

The Sun God's Ritual is available only to factions with the Observance Trait.

 Effects
 Cost
 Politicalimpact

*Also known as the Ezukiza, it is a giant public sacrifice to the gods and ancestors. Citizens, criminals, and prisoners of war are often among those who sacrifice themselves voluntarily in return for prestige, family honor, gifts to their kin, and a brief moment of glory.*

The Blood Ritual is available only to factions with the Observance Trait.

#### Dictatorships and Autocracies

 Effects
 Cost

*Progressively increases the support of the Ecologist political ideology*

 Effects
 Cost

*Progressively increases the support of the Industrialist political ideology*

 Effects
 Cost

*Progressively increases the support of the Militarist political ideology*

 Effects
 Cost

*Progressively increases the support of the Scientist political ideology*

## Economy and Trade

#### Stage 1

 Effects
 Cost

*A better understanding of alien biospheres and alien workers permits the development of industrial projects that take these into account. By adapting tools, sites and processes to local environments, large projects become much more efficient.*

 Effects
 Cost

*Sophons are always happy to glean industrial engineering tips and tricks from the galactic cousins, and with the Mega-Indy Consultancy firm in-system, industrial producitivty can skyrocket across a range of planetary conditions. Who says consultants don't earn their keep?*

The Mega-Indy Consultancy replaces Xeno-Industrial Infrastructure and is available only to factions with the Sophons affinity.

 Effects
 Cost

*Dedicating Umbral Choir echoes to the question of manufacturing efficiencies elevates industrial production on crescents and sanctuaries.*

Industrial Refrains replace Xeno-Industrial Infrastructure and are available only to factions with the In The Shadows affinity.

 Effects
 Cost

*Due to the interaction of gravitational pulls and magnetic fluxes, low-energy paths exist that speed and simplify travel within a system. By also applying advanced magnetics to transport design, this low-cost network facilitates access to the farthest points of the system's limits.*

#### Stage 2

 Effects
 Cost

*Enabling mine workers of every race to form a union, creates a workforce that is better integrated and more efficient. Miners are healthier, suffer less disputes, and stay in the industry longer. Strategic resource output increases.*

 Effects
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 Upkeep

*By applying governmental pressure to banks and cleverly manipulating interest rates, key actors are able to influence the global inflation rate of the empire, at least for a time. This requires significant political influence, obviously, as the Families have a tight grip on these matters.*

Shadow Banking is available only to factions with the Planet Brokers affinity.

 Effects
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*People love to spend money. By providing them with the best place in the universe to do so, you'll become rich faster than you ever thought possible. Especially if your people are happy.*

 Effects
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*The seat of the Riftborn's Grand Viceroy, the Cube is a striking construction that hovers over the system's capital. Reminiscent of the Corozian home dimension, the Cube orchestrates the system's economic affairs, raising Dust yields.*

The Cube of the Viceroy is available only to factions with the Riftborn affinity.

 Effects
 Cost

*In order to properly tap into the exploding market of alien tourists, a special infrastructure must be put into place. Travel between planets is a simple problem; travel between cultures is something else indeed. In order to effectively provide an interesting destination for aliens, enormous work is required in public infrastructures, hotels, restaurants, spaceports, and--most particularly--toilets.*

 Effects
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 Upkeep

*Guided by sensor systems, these automated fleets scour a given system, filtering traces of valuable resources from dust, asteroids, and any other natural or artificial debris.*

Filter Barges are available only to factions with the Metafolding Affinity.

 Effects
 Cost

*Appreciation of the marvelous is important to Horatio, for how else could he appreciate himself? Once constructed, an annual "Glitter and Gold" celebration is held in this palace of impeccable taste in order to glorify the resplendent bounties of the empire.*

Glorification of the Gorgeous replaces Luxuries Lottery and is available only to factions with the Gene Hunter affinity.

#### Stage 3

 Effects
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 Upkeep

*This installation accelerates production rates via the application of Dust in its many forms--as currency, as complex nanomachinery, and as an extension of willpower.*

 Effects
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 Upkeep

*With improved environments around factory sites, Lumerian workers can live on-site in campuses that enjoy good standards of accomodation, theatrical spaces, and, of course, legalized gambling establishments. Buyout costs are reduced, and workers give more back to the economy.*

The Workers' Campus replaces Pulvis Production and is available only to factions with the Lumeris affinity.

 Effects
 Cost
 Politicalimpact

*Sometimes things don't work out, but in this case you get to recoup some of your investment in the form of a colony ship or simple Dust. It's still slash and burn, but civilized-like.*

 Effects
 Cost
 Upkeep

*Using advanced computational analysis, the flow of raw materials and manufactured goods can be optimized to an incredibly precise level. The ultimate execution of "just-in-time" commerce across an entire system is a powerful boon to industry.*

 Effects
 Cost
 Upkeep

*By examining industrial pipelines with a logician's eye, the Umbral Choir can improve industrial production on crescents and sanctuaries.*

Logic-assisted Industry replaces Predictive Logistics and is available only to factions with the In The Shadows affinity.

 Effects
 Cost

*Here is where it all starts. The offices, the shipping docks, the computer systems, the meeting rooms, the lounges, and, depending on the culture, the dungeons of an intergalactic conglomerate.*

 Effects
 Cost

*Order the ribbon, call some local dignitaries--the company is expanding into new territories. Aside from more interesting end-of-year parties, this subsidiary branch will open up a new trade route between this system and all the HQ systems.*

 Effects
 Cost

*Utilizing the same technology used to clean gas-giant atmospheres, mining facilities now can be expanded into areas that were previously too toxic to enter without dedicated, cumbersome filtration suits. Output rises.*

 Effects
 Cost

*Far more than the simple application of robotics, advanced computational methods and materials permit the creation of a highly flexible and instantly re-trainable workforce. Flawless, uncomplaining, and efficient, these workers boost both production and R&D.*

 Effects
 Cost

*By allowing a part of your industrial base to become a large-scale 3D printing service for private commercial initiatives, income for the imperial coffers can be generated. The perfect choice for when you need to convert excess industrial capacity to cold hard Dust. Just keep an eye out for outrageous 3D designs...*

 Effects
 Cost

*Stretching for hundreds of square kilometers under normal operation this site is a massive industrial terraforming complex, processing the raw materials of the system. In a period of days, however, the place can be transformed into a vast research lab, the workers seamlessly switching between roles.*

 Effects
 Cost
 Upkeep

*It might not be the fairest or most redistributive project, but encourage the super-rich to harbor their assets in-system can have amazing effects on trade income (not to mention a juicy boost to luxuries). Just try not to pay too much attention to who's reaping the benefits of this economic bonanza.*

The Ultra-wealth Sanctuary is unlocked by the first empire to complete the Deed associated with Economy and Trade Stage 3.

 Effects
 Cost

*Assembling the best and brightest of your industrial gurus from around the empire is no easy task, but the construction of this Magnate's Council will do the trick. Prestige for the gurus, and for the lucky system where the Council is seated, elevated industrial output on account of their brilliant insights. Especially when the population is content. Just don't say the word "nepotism".*

The Magnate's Council is unlocked by the first empire to complete the Deed associated with Economy and Trade Stage 3.

#### Stage 4

 Effects
 Cost

*Traditional taxation systems are often slow to change, and risk generating harmful economic behavior--like increasing savings when consumption is needed. Adaptive taxes, however, change instantaneously not only based on economic trends but according to product or service, and by location. As a result, ideal economic behavior is encouraged while government coffers are filled.*

 Effects
 Cost
 Upkeep

*A financial institution set up with the express purpose of facilitating business between small entrepreneurs of different empires. As well as handling the usual banking services, the Interspecies Cooperative advises on, for example, how a Sophon would approach a Horatio for business (a gift of a mirror is recommended), and vice-versa.*

 Effects
 Cost
 Upkeep

*This term for the tax system, an "in" joke between bureaucrats, indicates that the government is careful about picking up all the Dust it can, regardless of where it is (NP-hard math is required to plot the travel routes of the collectors).*

 Effects
 Cost
 Upkeep

*Utilizing optimized logistics technology, individuals and companies find it much more difficult to siphon off profits into private bank accounts where they would normally be outo freach of government hands. Aside from a few less super space-yachts, society benefits.*

 Effects
 Cost

*Pirates target trade routes for the same reason bears target salmon runs: easy pickings. As pirates hide out in asteroid fields or gas giant atmospheres, it is incredibly difficult for local law patrols to eradicate the threat given the size of the territory. With this security operations base charging weapons and scanners directly from the energy of a star, however, pirate attacks will disappear and income will rise.*

 Effects
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 Upkeep

*Named for the star system where the organization was first created, this agreement between producers allows monopoly pricing on trade goods.*

 Effects
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 Upkeep

*Umbral Choir markets beyond the usual bounds of more materially-minded species, means companies can enjjoy better Dust revenues, especially in the luxury-end of the market.*

Profitable Ventures replaces the Xhiyun Cartel and are available only to factions with the In The Shadows affinity.

 Effects
 Cost

*This is an exchange wehere miners, gemologists, and other rock collectors come from all over the system to trade in their wares. It is under the management of a loose confederation of mining companies, known as the Borer's Guild.*

 Effects
 Cost
 Upkeep

*All mass-production facilities across the system must now adhere to strict guidelines regarding the quality of their materials and construction methods. Cowboy outfits producing equipment of questionable quality are forced out-of-business, and the durability of tools, machines, and other manufactured goods increases.*

 Effects
 Cost
 Upkeep

*In order to apply necessary controls and regulations to the activities of the innumerable financial and commodities markets, a giant, intergalactic, quantum-connected central office must be built to ensure that trades are executed as fairly, quickly, and legally as possible. One advantage is that whoever controls the center has the freedom to levy and determine taxes; a necessary decision to counter-act the cost of the construction.*

Available to build once Economy and Trade Stage 4 is unlocked; this stage's Deed requires you to be the first to construct this wonder.

#### Stage 5

 Effects
 Cost
 Upkeep

*Using the latest industrial technologies, corporations can set up manufacturing chains that seek resources, design andmanufacture products, and deliver them to the customer in a seamless, automated flow.*

 Effects
 Cost
 Upkeep

*Using reidite-7 in a similar fashion to how radioscopic markers can highlight sites of disease, this center tracks any illegal Dust skimming across the entire trade network. The result? Double Dust income from the trade routes, plus a little extra that scales with the development of the host system. Due to reidite-7's rarity, together with the need to keep this venture top-secret, the center is a one-stop shop.*

 Effects
 Cost

*Somehow the lawyers have enabled such a place to exist. Like the name suggests, this isn't a place to work if you value your eyesight, hearing, limbs, or even your life. One the other hand, maybe you've run up huge debts in other lives, and this is your only option. The pay is lucrative.*

 Effects
 Cost
 Upkeep

*Sufficient understanding and control of energy generation systems leads to small, independent sources that can generate billions of watts and yet be highly mobile. Wherever energy is required--fields, plants, offices, orbitals--it can be easily and cheaply supplied.*

 Effects
 Cost
 Upkeep

*Building specialized universities to teach Masters in Xeno-Business Administration provides an enormous boost to efficiency and production in this multi-species universe.*

 Effects
 Cost

*Persuading the majority of your system to give up their free time and work instead is no easy feat. It takes deep insight into alien psychologies, motivational tricks, and some really snappy slogans. When you do have this capacity though, Dust revenues--at the expense of industrial output--can become insane. Make Everything Great Again!*

 Effects
 Cost

*Manufacturing a Lumerian scandal that sees system-wide industrial output plummet to zero is a risky business, but the additional revenues generated by the rapt population can be worth it.*

Political Theater replaces the Emergency Labor Policy and is available only to factions with the Lumeris affinity.

 Effects
 Cost

*Encouraging a flourishing, creative hub for mechsuit designers to come together and express themselves, the quarter has excellent benefits for mining stations that often require non-machine prospectors for the discovery and exploitation of the most challenging seams. Enter the quarter at your peril though!*

 Effects
 Cost

*Upgrading their robotic shells with patented P.O.W.E.R. Armor, a specialized cadre of Riftborn workers can safely excavate resources from the most deadly and dangerous seams.*

The Riftborn Miners Corp replaces the Mechsuit Quarter and is available only to factions with the Riftborn affinity.

 Effects
 Cost

*The nice thing about having supersmart software running your mining oeprations is that, should the need arise, you can get your AI algorithms to down tools and put its computational mind to other matters. Like science.*

 Effects
 Cost

*Sophons love learning, and there's a whole lot of learning to do deep underground. The good news is that those supersmart AI systems helping to run deep mines can switch their attention to geology, physics, and magmalicious flows to boost science at the drop of a miner's hat.*

Core Science replaces Urgent AI Research and is available only to factions with the Sophons affinity.

## Science and Exploration

#### Stage 1

 Effects
 Cost

*Before any great scientific advances can be found, there must be money to do the research. By setting up a series of long-term agreements between public and private entities, future investments into large-scale, ambitious projects can be assured.*

 Effects
 Cost

*An institute solely focused on the interplay between the material and shadow universes brings great scientific boons to Umbral Choir crescents and sanctuaries.*

Intersitial Sciences replace Public-Private Partnerships and are available only to factions with the In The Shadows affinity.

#### Stage 2

 Effects
 Cost

*These create artificial magnetospheres around planets in order to compensate for the lack of a liquid ferrous core. They provide stable environments on planets that would otherwise be bombarded by radiation.*

#### Stage 3

 Effects
 Cost

*This is more than simply determining ways to collapse the wave functions of photons or study technologies to bend their paths. Fundamental research into the nature of leptons is part of the Institutes' charter, and discoveries should have great effects on the knowledge of light, gravity, and dark energy.*

 Effects
 Cost

*By government decree, vast regions are dedicated to scientific research and engineering development. By including massive projects such as particle accelerators and cutting-edge science museums, huge swathes of the population are happy to both work and play in these centers.*

Research Cities replace Optics Resarch Labs and are available only to factions with the Metafolding Affinity.

 Effects
 Cost

*Exploitation of a lunar body can provide many advantages - a site for inexpensive shipbuilding and repair, a waystation to and from asteroid mines, and an excellent base for scientific observation and analysis.*

 Effects
 Cost

*Umbral Choir echoes curious about system anomalies can protect themselves from damaging effects, and secure both Dust and knowledge.*

Extremophile Research replaces Moonbase Alpha, and is available only to factions with the In The Shadows affinity.

 Effects
 Cost

*Who wouldn't want to live in green towers bursting with agricultural goodness? The advent of vertical farming technology has not only revolutionized food production--it has transformed population capacities! Now, head up a couple of levels and grab some root veg, eh?*

 Effects
 Cost

*Horatio, of course, being more beautiful, more intelligent, and more worthy than other races, should always be afforded the opportunity of living a little closer to the stars. More elevated living arrangements, you might say. These piercing, green spires of modern technology allow greater populations.*

Skyward Dwellings replace Eco Habitats and are available only to factions with the Horatio affinity.

 Effects
 Cost

*Utilizing the latest thinking in living-space ergonomics, Umbral Choir crescents can support even denser population demographics.*

Micro Domiciles replace Eco Habitats and are available only to factions with the In The Shadows affinity.

 Effects
 Cost
 Upkeep

*Thanks to the reactive capacities of etched graviton sensors, science develops the capacity to create shielding effects that isolate objects from the effect of gravity-bearing "graviton" particles. Critical space-oriented technologies can now be developed and tested anywhere.*

 Effects
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 Upkeep

*Thanks to the reactive capacities of etched graviton sensors, science develops the capacity to create shielding effects that isolate objects from the effect of gravity-bearing "graviton" particles. Critical space-oriented technologies can now be developed and tested anywhere.*

This variant of Graviton-Shielded Laboratories is available only to factions with the Sophons affinity.

 Effects
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 Upkeep

*This vast complex of laboratories, classrooms and offices is unique in the galaxy for bringing together experts and researchers to work together on challenging scientific and technological issues. A technological marvel in itself, the building promises enormous gains in scientific knowledge as well as practical applications.*

Available to build once Science and Exploration Stage 3 is unlocked; this stage's Deed requires you to be the first to construct this wonder.

#### Stage 4

 Effects
 Cost
 Upkeep

*With receptor technology introduced into agricultural staples, grains, tubers, rices and other crops, can be digitally fed future environmental conditions--thunderstorms, droughts, pest swarms, etc.--and then adapt accordingly. Yields increase.*

 Effects
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 Upkeep

*An esoteric forest of natural dark matter "trees", Umbral Choir wraiths can come here and gain sustenance from ambient radiance.*

The Wraith Orchard replaces Farsighted Crops and is available only to factions with the In The Shadows affinity.

 Effects
 Cost

*A sad but true fact: everybody's more willing to live in more crowded conditions when the average good-looking index rises. And with Cosmetic Genetics that becomes totally in reach. Both inter- and intra-species relations improve when everyone is a little closer to physical perfection.*

 Effects
 Cost

*If you can't construct larger habitation crescents, then the answer is surely shrinking existing populations! That's exactly what this facility does, allowing larger populations.*

Wraith Compression replaces Cosmetic Genetics and is available only to factions with the In The Shadows affinity.

 Effects
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 Upkeep

*Spatial constraints on scientific experiments are a thing of the past as trial areas of any size can now be folded-up and put into scientists' pockets. Care should be taken when unfolding realities as famous Sophon shark researcher, Gulip Fzaktor, will attest.*

 Effects
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 Upkeep

*A scientific powerhouse of a research lab to be constructed dozens of kilometers below the planetary crust, no expense will be spared equipping the place with state-of-the-art scintillation detectors. The location should be carefully considered as the lab, guided by the finest minds in your empire, can only be built in one system.*

 Effects
 Cost

*The ability to rapidly alter the long-term climate of a planet affords the opportunity to closely study evolutionary processes in the field. By crowdsourcing the energy of the inhabitants and getting them involved in data collection, scientific advances in this important discipline can be accelerated.*

 Effects
 Cost
 Upkeep

*A regular system-wide celebration of all things science, manifested in an explosion of festivals, live demonstrations, celebrity scientist events, quizzes, and crazy experiments that may well involve loss of dignity and more. The happier the population, the greater the scientific benefit!*

Scienceganza is available only to factions with the Sophons affinity.

 Effects
 Cost
 Upkeep

*Jump forward to a later time in the chosen system.*

The Fold Singularity is available only to factions with the Continuum Sculptors affinity.

 Effects
 Cost
 Upkeep

*Jump back to an earlier time in the chosen system.*

The Rip Singularity is available only to factions with the Continuum Sculptors affinity.

#### Stage 5

 Effects
 Cost

*Pressures deep into the thick atmospheres of gas giants can reach spine-crushing levels, but with these robust, but somewhat small, habitats those who enjoy bijou apartments can thrive.*

 Effects
 Cost

*The use of advanced phased magnetics systems when upgrading Vodyani Cloth brings boosts in speed and efficiency to both workers and managers.*

Phased Cloths replace Deep Atmosphere Habitats and are available only to factions with the Ship Bound affinity.

 Effects
 Cost

*Extending Umbral Choir sanctuaries deep into the crust of the host planet allows higher population thresholds.*

The Subterranean Sanctuary replaces Deep Atmosphere Habitats and is available only to factions with the In The Shadows affinity.

 Effects
 Cost

*Contrary to appearances, the daily moon-to-planet commute is still shorter than that of the capital's inhabitants.*

 Effects
 Cost

*Thanks to phased magnetics, the storage and transportation of perishable goods can be done by smaller and cheaper stasis systems. This means that more food can be made with less labor.*

Microstasis Motors replace Lunar Suburbs, and are avilable only to factions with the Ship Bound affinity.

 Effects
 Cost

*Utilising the potential of naturally-occuring anomalies, this facility enables Umbral Choir populations to inhabit some of the system's toughest environments.*

Habitable Anomalies replace Lunar Suburbs, and are avilable only to factions with the In The Shadows affinity.

 Effects
 Cost

*Money doesn't grow on trees, but it turns out that--in some special circumstances--Dust does materialize in weird atmospheric conditions.*

 Effects
 Cost

*Being inhospitable places, many facets of gas planets are still badly understood. However, with citizens carrying pocket-sized labs that can analyse myriad physical conditions, comprehension is improving.*

 Effects
 Cost

*Permeating the higher atmosphere of gas planets becomes much easier for the Umbral Choir, and as such it can study more precisely their behaviour and composition.*

Immaterial Connection replaces the Pocket Laboratory, and is available only to factions with the In The Shadows affinity.

 Effects
 Cost

*The elimination of anomalous conditions provides the perfect environment for the discovery--and nurture--of pocket-sized geniuses.*

 Effects
 Cost
 Upkeep

*Instruments of warfare, both past and present, are analytically parsed for scientific/creative insights. During wars, scavenge craft can scour battlefield for enemy ordnance to be reverse engineered.*

 Effects
 Cost
 Upkeep

*Stop the flow of time in the chosen system.*

The Stasis Singularity is available only to factions with the Continuum Sculptors affinity.

## Empire Development

#### Stage 1

 Effects
 Cost

*Work on accelerated evolution of crops combined with genetic modification radically improves food output while increasing pest-resistance.*

 Effects
 Cost

*Advances in soil biology have opened the gate to new, low-impact farming methods that reduce the need for water, fertilizer, and sunlight. In addition, crops will be able to grow in extremes of temperature and soil quality.*

 Effects
 Cost

*Traditional food staples are altered on the genetic level to provide sustenance more suited to recently manifested Umbral Choir wraiths.*

The Cyber Farm replaces Sustainable Farms and is available only to factions with the In The Shadows affinity.

 Effects
 Cost

*With vastly improved methods for selecting, growing, and harvesting foods, it is possible to deliver any known dish or ingredient anywhere within a colonized world. Local markets have essentially become infinitely large.*

 Effects
 Cost

*This templte complex, dedicated to the major faith of the Hissho epmpire, is a center of learning, meditation, and rigorous self-development.*

The Center of the Obsidian Eagle is available only to factions with the Honour Bound affinity.

#### Stage 2

 Effects
 Cost

*The ability to adapt plant DNA to its environment, and transfer those learned traits to successive generations, creates a boom in healthy, disease-resistant, long-lived crops.*

 Effects
 Cost

*Hot or cold, planetary crop yields are significantly boosted with the construction of ultra greenhouses filled with all manner of Sophonic agricultural wizardry. The Sophon delicacy of hydromangoes are to die for!*

Ultra Greenhouses replaces Epigenetic Crop Seeding and is available only to factions with the Sophons affinity.

 Effects
 Cost

*It isn't only Horatio who must find his ideal manifestation. Now that plant life can be better analyzed, so too must the surrounding vegetation find its perfect form. All citizens work to rid the world of unwanted weeds adn lesser species, boosting Food production and simultaneously increasing the rate at which military forces replenish.*

Organic Purity replaces Epigenetic Crop Seeding and is available only to factions with the Horatio affinity.

 Effects
 Cost

*Improving techniques in fertilizing, crop rotation, genetics, storage, and transport all lead to very efficient and high-volume food production.*

 Effects
 Cost

*Constructed to very exacting--and highly confidential--plans relayed direct from the Academy, this embassy enables the legendary outfit to gain an administrative foothold in your empire. The purpose? To monitor your empire's readiness for their Heroes. Heroes such as the brilliant maverick Krak "Cubed" Bleis, who expect certain standards of their employers.*

 Effects
 Cost

*Unlike most training grounds for government leaders, Denarque does not turn out arrogant, self-serving, inbred, greedy technocrats. Instead, it graduates leaders who get things done as quickly, efficiently, and cheaply as possible. Respect for the government skyrockets.*

 Effects
 Cost
 Upkeep

*Built near the remains of an Endless outpost, this giant industrial park will aid in exploiting and understanding galactic history. As visitors and scholars come to see it, and as new historical events and objects are discovered, it creates enormous wealth and knowledge for its builders. There is also a giant entertainment complex connected to it, EndlessWorld!, where you can visit AR-augmented ruins and see the galaxy as the Endless did.*

Available to build once Empire Development Stage 2 is unlocked; this stage's Deed requires you to be the first to construct this wonder.

#### Stage 3

 Effects
 Cost

*Technology learned in fields such as miniaturization, pressurization, and refridgeration permits thedevelopment of highly customized and incredibly delicious standardized rations. As military grub now rivals starred restaurants for flavor and presentation, a surprisingly wide range of citizens come to sign up.*

 Effects
 Cost

*Advances in crop bioengineering permit a wide range of useful applications. Not only can consumers be healthier and happier, but with the careful inclusion of certain psychoactive molecules the entire population can become more patriotic and devoted to their nation.*

 Effects
 Cost

*The empire holds a great store of loot (though we prefer the term "acquired objects"). This museum puts them on display, provides facilities to study them, and reminds others of the reach and power of your empire.*

 Effects
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 Upkeep

*This vast complex of buildings, parks, and recreation facilities celebrates all that is wonderful about your empire: its strength, its achievements, its influence, and its wealth.*

 Effects
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 Upkeep

*A center dedicated both to the cultural history of the Aurigan people and the lore and legend of the planet they departed, this center is of great interest to many different citizens of the galaxy. By promoting their culture and sharing their experiences, great benefits are accrued to the Vaulter peoples.*

The Aurigan History Center is the variant of the Culture Center available only to factions with the Vaulters affinity.

 Effects
 Cost
 Upkeep

*A complex question has always arisen around the power of a colonial governmnet to administer its own affairs without too much interference from distant, once-important home worlds. Now that technology has rapidly developed to the point where colonies are autonomous, stable, and productive, most factions tend to adopt a 'hands-off' policy for laws and regulations -- in return for a constant supply of cash.*

 Effects
 Cost
 Upkeep

*By setting up complicated communication, command and control arrays, the empire can manage additional Behemoths. Due to the complexity of the Behemoth systems, however, costs increase for each additional ship.*

#### Stage 4

 Effects
 Cost
 Upkeep

*Building on cultural invertics theory, the Wellbeing Foundation can raise population approval levels by organizing and promoting public events that will reflect well on the system leadership. This capacity to shape public opinion scales with the sophistication of the system, as cultural resonance effects between higher and lower order pursuits can be employed.*

 Effects
 Cost
 Upkeep

*The system gains a high degree of autonomy thanks tho the ability of newly installed cyborg administrators. The empire can continue expanding without risk to the population's happiness.*

Honour Bound variant Description: *The system gains a high degree of autonomy thanks to the ability of recently appointed leaders from the Order of the Obsidian Eagle. The empire can continue expanding while keeping its spirit and people united.*

 Effects
 Cost
 Upkeep

*Through complex and regular ceremonies, the Umbral Choir integrates even better the activated Sleepers living among itself, resulting in more harmony, as well as increased productivity.*

Elevation of the Integrated is available only to factions with the In The Shadows affinity.

 Effects
 Cost
 Upkeep

*Building on breakthrough insights into how social organisms mediate their relationships, the Body Language Institute teaches professionals, politicians, and others, how to use non-verbal channels of communication to improve their abilities of persuasion.*

 Effects
 Cost

*This slow-targeting but powerful addition to a Citadel-defended system can be used against enemy Fleets.*

 Effects
 Cost
 Upkeep

*An integrated system of satellite arrays, explosive mines, and energy shields, this is the ultimate in star system-level defensive structures.*

 Effects
 Cost
 Upkeep

*This publicly accessible space platform, somewhere between museum, laboratory, and theme park, turns the science of anomaly study into a place where children and adults can both learn and play. With the null-g roller coaster next to the large array telescope, there's something for everyone.*

The System Science Station is available only to factions with the Vaulters affinity.

 Effects
 Cost

*One of the great achievements of Horatio science, this site is used to transform the ugly into the beautiful, and when possible improve and advance the Horatio genetic code.*

The Genetic Alteration Lab is available only to factions with the Gene Hunter affinity.

 Effects
 Cost

*Not needing respiration can be an asset, especially when there is no atmosphere or it is too toxic to inhale. This allows the empire to build more living space despite the harsh conditions of the planet.*

Burrows are available only to factions with the Continuum Sculptors affinity.

 Effects
 Cost
 Upkeep

*Overseen by a cadre of High Custodians chosen by the Grand Viceroy itself, the Tower of Temporal Paradox is a secretive Riftborn military research facility that utilizes timeloops and other temporal anomalies to cheat the laws of physics and produce Dust from nothing. The accidents are often quite horrific.*

The Tower of Temporal Paradox is available only to factions with the Riftborn affinity.

 Effects
 Cost
 Upkeep

*An enormous sky-spanning structure riddled with a hundred-thousand chambers, the Cathedral of the Swarm is where Cravers congregate to see, hear--and feel--the legendary deeds carried out by their fleet-bound Craver siblings scattered across the galaxy. The visions of destruction wrought and the taste of blood spilt, rile the watchers into a frenzy of ecstasy.*

The Cathedral of the Swarm is available only to factions with the Cravers affinity.

 Effects
 Cost
 Upkeep

*Constructed in the system's seat of power, the Spire of the Ordained is a bespoke structure built with the express purpose of aiding the assigned Vodyani Saint in their piety. Dungeons, interrogation chambers, grand auditoriums, secret passages, and a dais at the pinnacle all feature. Saints relish the learning such an assignation gives.*

The Spire of the Ordained is available only to factions with the Vodyani affinity.

 Effects
 Cost
 Upkeep

*A specialized Umbral Choir espionage agency, this institution works to hamper enemy hacking operations and sway popular opinion.*

The Shadow Agency is available only to factions with the Umbral Choir affinity.

 Effects
 Cost
 Upkeep

*Grown out of the space-spearing tendrils that lead back to the Heart, the Mantle of Unity is an overground root system that cocoons the entire planet in thick and gnarled rhizomes. Tall as thr largest Third, the roots pulse with the Heart's calming presence, creating feelings of verve and zeal in the population.*

The Mantle of Unity is available only to factions with the Unfallen affinity.

 Effects
 Cost
 Upkeep

*Black markets are generally sordid, grubby Dust-marking endeavours on the margins of society, always under threat of closure. The White Market, by contrast, hides in plain sight, siphoning off wealth of all varieties from peaceful trading empires. It is the magnificent epitome of market capitalism, where the loser is the other.*

The White Market is available only to factions with the Lumeris affinity.

 Effects
 Cost
 Upkeep

*In reality, a massive server farm complex housing both immense computing power and the engineers required to run such a site, for the citizens of the system, the experience is very different. Combining augmented-reality and mood capture tech, each patriot can enjoy a daily visit from a breathtakingly lifelike facsimile of Emperor Zelevas himself that captures his current, usually unsatisfied, feelings. Productivity rockets.*

Zelevas Incarnate is available only to factions with the Imperials affinity.

 Effects
 Cost
 Upkeep

*This establishes a zone that the Hissho have declared as holy and sanctified. Great attention is paid to what occurs there, and the Hissho urge themselves to even greater deeds to reap greater glory.*

The Glorious Bastion is available only to factions with the Honour Bound affinity.

 Effects
 Cost
 Upkeep

*Named for and run by the famed military order, this industrial center turns out Behemoth ship systems at high speed and high quality.*

The Red Blade Assemblage is available only to factions with the Honour Bound affinity.

#### Stage 5

 Effects
 Cost

*A powerhouse of an industrial facility, this biofuel factory can transform excess crops of any hue into extremely efficient fuels. Beets, canes, grains, tubers, whatever, the factory is hungry for vegetative matter of any persuasion. Able to produce fuels of limitless type, the factory provides a great boost for industry when populations have reached their maximum.*

 Effects
 Cost

*Lumerians have long wondered what to do with the excess seaweeds and other oceanic organic matter that clogs their planetary seas, but new understandings of chemistry now allow key fuels to be created from the raw materials Industry and the taxman benefit.*

Seagrass Petrochemicals replace the Biofuel Factory and is available only to factions with the Lumeris affinity.

 Effects
 Cost

*Operating out of solar platforms stationed around gas-giants and planetary satellites, these autonomous robotic swarms use precise meteorological forecasts to deliver cloud seeding minerals just where they are needed. Working at high-altitude in gas-giant atmospheres or lunar gravity wells, the swarms create huge cloud systems that can greatly promote agricultural yields.*

 Effects
 Cost

*With the ability to plant crops in regions that were previously deemed too climatically difficult, the Unfallen can raise yields across systems, especially on less hospitable worlds.*

Extreme Agrarians replaces Cloud Seeding Swarms and is available only to factions with the Unfallen affinity.

 Effects
 Cost

*Applying sophisticated efficiency algorithms to aquaponic sites leads to increased yields.*

Digital Aquaponics replaces Cloud Seeding Swarms and is available only to factions with the In The Shadows affinity.

 Effects
 Cost
 Upkeep

*Working off detailed meteorological models, these space-based modelling stations employ supercomputing server farms of unimaginable processing power to analyze thermal gradients in dry or hot planets. armed with this knowledge, the institute gives precise seed planting instructions to maximize food yields on these planet types.*

 Effects
 Cost
 Upkeep

*Even manifested in the galaxy, Umbral Choir wraiths continue to need dark matter infusions, and this specialist grove offers such produce.*

The Shadow Garden replaces the Cultivation Institute and is available only to factions with the In The Shadows affinity.

 Effects
 Cost
 Upkeep

*Discovered through a freak accident, particular strains of chlorophyll were found to promote intense feelings of euphoria when inhaled in very precise doses. This program can generate high approval boosts for every peace or alliance treaty that the empire currently enjoys.*

 Effects
 Cost
 Upkeep

*Entice celebrated visionaries, entrepreneurs, and social commentators from friendly empires with the lure of small quantities of mind-expanding Dust-9. The gratitude for exposing your system's populations to such high-caliber speakers is repaid with higher influence levels.*

 Effects
 Cost

*A more advanced version of the defensive battery, this does increased damage to enemy Fleets. In addition, repair and recharge facilities can aid in the repair of friendly Fleets.*

 Effects
 Cost

*Integrating the Citadel defensive systems with planetary infrastructure greatly reduces the loss of troops during hostile invasions.*

 Effects
 Cost
 Upkeep

*By turning over parts of the giant Behemoth hull to research teams, and linking these directly to new planetary installations, flexible projects can be executed that speed scientific and industrial output.*

 Effects
 Cost
 Upkeep

*The goal of this effort is to convert a star system into a war machine. While the production of Food and Dust drop significantly, highly advanced weapons systems and highly trained troops turn this System into a very dangerous target.*

 Effects
 Cost

*It is difficult to explain structures that encompass everything. They contain infinite computing power that does not simply record what has happened and what is happening, but do it on the level of particles and waves in perfect synchronization. These titanic structures contain all knowledge, all history, and the understanding of how to perfectly develop, use, and project all power. You hold the ability to create or destroy anything living or non-living, anywhere in the galaxy, instantaneously. Energy and materials are infinite for you, and it is likely that soon you will be able to create and manipulate time itself....*

The Obelisks of All Space-Time System areunlocked once Empire Development Stage 5 is unlocked. These must be built in order to achieve the Wonder Victory. Obelisks of All Space-Time cannot be built if Wonder Victories are disabled.

## Military

#### Stage 1

 Effects
 Cost

*By digging deep and using layers of armor that are by turns hardened, absorptive, and ablative, bunkers can be created that are considered to be almost uncrackable.*

 Effects
 Cost

*These installations are named for an ancient site on Auriga that was an ancient capital of the people. As the legendary city was part underground, so these bunkers are rugged, vast, and highly defensible.*

The Budakai Bunkers replace Impervious Bunkers and are available only to factions with the Metafolding affinity.

 Effects
 Cost
 Upkeep

*The watching state is the empowered state. Citizens who are caught engaging in illicit activities are able to commute their sentences and avoid criminal records by immediately enlisting into the military. Unsurprisingly, most welcome the opportunity.*

 Effects
 Cost
 Upkeep

*With abundant energy available, the Church is able to power an army of simple machines to watch over the flock. Since any wrongdoing by followers risks heavy punishment, many opt to forgo a Church trial and enroll direct into the Vodyani's crusading military.*

Military Penance replaces the Chain Gang Program and is available only to factions with the Ship Bound affinity.

 Effects
 Cost

*Building on Autonomous Construction technology, shipyards are able to integrate data from the empire's fleets--from deep space, from battle, from stellar anomalies--to construct vessels at the absolute cutting-edge of ship design. As a result, new vessels leave the shipyards as if they'd already spent considerable time in the great beyond.*

#### Stage 2

 Effects
 Cost

*A transformative tool for strengthening ground defenses, then invention of sophisticated autonomous construction techniques allows battlefield ordnance to be manufactured on-the-fly. In this way, defenses can be constructed that are responsive to enemy composition and attack patterns.*

 Effects
 Cost

*Although reluctant to engage in combat before other channels of persuasion have been exhausted, the Unfallen do not shy away from military improvement. Using knowledge of magnetics, arms can now be embedded in Unfallen Seconds for more effective battlefield performance.*

Integrated Weaponry replaces Tractable Armaments and is available only to factions with the Unfallen affinity.

 Effects
 Cost

*Better control of varying magnetic flux densities within nanosecond order timescales, means that planetary structures can enjoy more robust defense beneath protective fields. Additionally, when not under attack, these shield shelter troops from any harmful ambient radiation.*

 Effects
 Cost

*Utilizing new understandings of the field of magnetics, Unfallen vessels can be launched on orbital trajectories trailing long conducting tendrils that help shield facilities from damaging radiation.*

The Planetary Guard replaces the Electromagnetic Shield and is available only to factions with the Unfallen affinity.

#### Stage 3

 Effects
 Cost

*Powerful soundwaves transmitted across the system have two distinct, and beneficial, effects. Firstly, unbeknownst to the local population, the soundwaves are a subversive recruitment tool, encouraging greatly increased military sign-up rates. Secondly, and overtly, the transmissions are attuned to enemy forces' physiologies, reducing their health in the eventuality of attack.*

The Sonic Disruption Net is unlocked by the first empire to complete the Deed associated with Military Stage 3.

#### Stage 4

 Effects
 Cost

*A great obstacle to the development of increasingly small integrated circuits is that at small enough chip scales, quantum particle and field effects interfere with the intended operations of the transistors. By using quantum damping technology, however, these parasitic effects can be bled off so the circuits perform as intended at less than five nanometer scales.*

 Effects
 Cost

*By sending Craver crews on intense, brutal training programs, fleets enjoy elevated experience levels straight out of the nest. Keeping the intensity of the training secret from the wider population allows the operations to exist.*

Craver Dark Ops replaces Quantum-damped circuits and is available only to factions with the Cravers affinity..

#### Stage 5

 Effects
 Cost
 Upkeep

*Control systems can be built that have limited abilities to both learn from past experiences and scan briefly into the future. This combination generates "learning" ships that have already gained enormous practical experience.*

 Effects
 Cost
 Upkeep

*The integration of several "players" into the control systems of ships and mobilized infantry allows not only an enormous increase in available troops, but also permits automated systems to select the best offensive or defensive maneuver from experienced fighters.*

 Effects
 Cost
 Upkeep

*This vast complex is the communications center for the entire empire. All transmissions pass through these buildings, where messages and broadcasts are carefully managed to provide the correct view of current events. Interviews with war heroes and tales of glorious victories are disseminated freely; any indication that battles are going poorly or that the populace is suffering are viewed as seditious lies.*

Available to build once Military Stage 5 is unlocked; this stage's Deed requires you to be the first to construct this wonder.

## Quest Rewards

### Vaulters Faction Quest

 Effects
 Cost

*Constructed using original Aurigan designs found in the deepest recesses of the Argosy's archives, the Underground Citadel permits valuable infrastructure and populations to be housed beneath the surface, where they enjoy enhanced protection from ground invasions. In addition, vast subterranean barracks within the citadel boost manpower numbers.*

Reward for completing the *Hunt* option of Chapter 2 Part 1.

 Effects
 Cost

*Given the generations that the Vaulters' ancestors spent toiling beneath the frozen and tainted Aurigan surface, it is no surprise that they became masters at finding every conceivable use for the rare minerals and weird bioforms they discovered in the darkness. With this facility, scientific progress can flourish, especially if the system contains strategic deposits.*

Reward for completing the *Observe* option of Chapter 2 Part 1.

 Effects
 Cost
 Upkeep

*This massive industrial complex can be built in order to take better advantage of the available labor raised through military or civil service requirements. Skilled hands and trained soldiers work together, improving system defenses and generating useful industrial output.*

Reward for completing the *Ignore* option of Chapter 3 Part 2.

### Unfallen Faction Quest

 Effects
 Cost

*A symbol of the Unfallen's strive for harmony with Others, this center brings together biological, chemical, and anthropological studies of alien peoples.*

Reward for completing the *Integrate* option of Chapter 2.

 Effects
 Cost

*The Unfallen view this as an intergalactic center where all peoples are invited to come and learn about each others' cultures and openly share experiences. Their empires reflect the Unfallen conviction that knowledge brings appreciation and understanding.*

Reward for completing the *Understand* option of Chapter 2.

### Lumeris Faction Quest

 Effects
 Cost

*As the underground and unofficial or "black" economy of the Lumerians is generally larger than the official and declared economy, any levy that effectively both legalizes and taxes those businesses is going to generate a lot of income.*

Reward for completing Chapter 1 Part 2 after choosing the *Omokar* branch in Part 1.

 Effects
 Cost
 Upkeep

*By channeling extra Dust resources into specialized suits tailored for military garb, manpower replenishment rates can be temporarily boosted at the expense of Dust.*

Reward for completing the *Hostage* option of Chapter 4.

 Effects
 Cost

*A dedicated arm of the Families whereby the labors of Lumeris scientists are temporarily co-opted to persuade the population of the vital need to share their Dust wealth more generously. Otherwise known as brain-washing the populace.*

Reward for completing the *Unmade* option of Chapter 4.

 Effects
 Cost

*Sending swathes of teh local population into the bowels of teh planets fro Dust pilgrimages where they may meditate on the sanctity of money may temporarily slash diplomatic leverage, but the increase in Dust yields can be worth it.*

Reward for completing the *Takedown* option of Chapter 4.

 Effects
 Cost

*For the duration of the sacred rite of Capitalist Frenzy, all Lumeris citizens save for those in critical industries are expected to down their tools and dedicate their time to Dust production in whatever way is best for their circumstances.*

Reward for completing the *Fugitive* option of Chapter 4.

### Cravers Faction Quest

 Effects
 Cost

*This is the strange name for a building that effectively integrates the leadership into the Hive, removing teh upkeep cost for any Hero assigned as System governor.*

Reward for completing Chapter 1 Part 2 after choosing the *Capture* option of Part 1.

### Horatio Faction Quest

 Effects
 Cost

*This glorious work of agro-industry can manufacture dietary supplements tailored to an individual's specific DNA sequence. However, due to issues of cost and complexity, it simply churns out nutritional products that are only useful for Horatio.*

Reward for completing the *Multiply* option of Chapter 1.

 Effects
 Cost

*As Horatio--all Horatio--are convinced that their level of intelligence, sophistication, and culture is the greatest in the galaxy, they have planned a center to prove it. Here, Horatio talents in the arts and social sciences are collected, perfected, packaged and broadcast to the rest of the galaxy.*

Reward for completing the *Luxury* option of Chapter 1.

 Effects
 Cost

*It is easy to manipulate a population as vain as the Horatio. This museum, with exhibits and broadcasts that publicize the cleverest and most efficient ideas for industry and production, receives regular visits from the emperor and is often praised in his speeches. As a result, every Horatio is dying to be features in it--and productivity increases dramatically.*

Reward for completing the *Power* option of Chapter 1.

 Effects
 Cost

*The powers of Dust, Endless technology, and Hoartio genius come togehter with the invention of this gorgeous facility. The factory takes in almost any raw food ingredient and turns it into a dish that is the color, flavor, scent, appearance, and temperature of your choice.*

Reward for completing the Chapter 3 Part 2 after choosing the *Ecology* option of Chapter 3 Part 1. (This option is available only if the *Multiply* or *Luxury* options were selected in Chapter 1 Part 1)

### Riftborn Faction Quest

 Effects
 Cost

*Riftborn structures are generally cold and clinical to outside observers. With this improvement, minor civilizations can enjoy more relaxing surroundings tailored to their own culture.*

Reward for completing the *Reunite* option of Chapter 1 Part 2.

 Effects
 Cost

*The Riftborn may not be able to experience the true calm of home, but this resthouse allows them the next best thing. Hanging in suspension tanks where all sights, sounds, smells, and sensations are minimizes, the Riftborn mind can drift--and dream of Coroz.*

Reward for completing the *Kill* option of Chapter 1 Part 2.

### Sophons Faction Quest

 Effects
 Cost

*An improved network of transmitters increases the signal range and clarity for your Propaganda.*

Reward for completing Chapter 2 Part 3 after choosing the *Socialize* option of Chapter 1.

 Effects
 Cost

*ENFER's lessons, though worrisome, have brought great knowledge in security systems that efficiently improve your defenses.*

Reward for completing Chapter 2 Part 3 after choosing the *Militarize* option of Chapter 1.

### United Empire Faction Quest

 Effects
 Cost

*Create a dedicated space of learning where talented science fiction writers can come together and study how the products of their imagination can be used to design whole new industries.*

Reward for completing the *United Empire* option of Chapter 2 Part 1.

 Effects
 Cost

*A gameshow named after the extremely scientifically-illiterate Yuri Palin, a man who decided to eat frozen oxygen on the outpost world of Mari VII, thinking it would grant him the ability to walk across the airless world unaided. Every week, the show now seeks to discovery the stupidest individual in the system. Seeking to avoid the shame, the population has never been more scientifically informed.*

Reward for completing the *Mezari* option of Chapter 2 Part 1.

 Effects
 Cost

*The day you, Emperor Zelevas, decided to remain leader of this great Empire to your dying breath will be celebrated for eternity by the construction of a fitting monument that will inspire the entire system's population to greater heights.*

Reward for completing Chapter 4 Part 1 after choosing the *United Empire* option of Chapter 3.

### Nakalim Faction Quest

 Effects
 Cost
 Upkeep

*This center of worship, dedicated to the Lost, is a projection of the faith--and the cultural power--of the Nakalim.*

Reward for completing the *Dominate* option of Chapter 4 Part 1A after choosing the *Power* option of Chapter 3.

 Effects
 Cost
 Upkeep

*Galactic history is a complicated subject, and here it is simplified for the Nakalim masses. The story of the Lost and their genocide at the hands of the Endless is told, enflaming the feelings of the population and encouraging their devotion.*

Reward for completing the *Invigorate* option of Chapter 4 Part 1A after choosing the *Power* option of Chapter 3.

 Effects
 Cost
 Upkeep

*Relics are stores of forgotten knowledge of the Nakalim and other ancient civilizations. While they are holy items, they can nevertheless be studied and analyzed for lessons in engineering, industrial design, and manufacturing.*

Reward for completing the *Convert* option of Chapter 4 Part 1A after choosing the *Power* option of Chapter 3, or for completing the *Offer* option of Chapter 4 Part 1B after choosing the *Pressure* option of Chapter 3.

 Effects
 Cost
 Upkeep

*Though it has a grandiose name, this government building is dedicated to amassing physical Dust for the use in the longer campaign to bring back the Lost. Through organizing collections, raffles, religious festivals, unpaid work days, and other events they do their best to fill the vaults with all the raw Dust they can accumulate.*

Reward for completing the *Multiply* option of Chapter 4 Part 1B after choosing the *Pressure* option of Chapter 3.

### Vodyani Faction Quest

 Effects
 Cost

*In order to enlighten the inhabitants of the system and acculturate them to the Vodyani faith and lifestyle, a permanent system-wide broadcast infrastructure is built to coordinate and enforce the prayers and rituals of billions of citizens.*

Reward for completing the *Cooperate* option of Chapter 1 Part 2.

 Effects
 Cost
 Upkeep

*Untrustworthy and heretical, the Academy as it stood was a breeding ground for heresy and violence. This new Academy will be not only a center of devotion and study, but a vigilant outpost seeking to uncover the further lies and rebels stained by the Heretic's discourse.*

Reward for completing Chapter 4 Part 1 after choosing the *Take Over* option of Chapter 2.

### Hissho Faction Quest

 Effects
 Cost

*These centers train experts who in turn train the general population in emergency response and survival. In addition, they stockpile food and medical supplies for emergencies, and are generally equipped with bunkers linked to rail and metro systems.*

Reward for completing the *Glory* option of Chapter 2.

 Effects
 Cost

*This center of officer training and martial arts puts a unified, efficient, and modern image on the empire's military and especially its fleets. Highly trained as individuals and leaders, the graduates impress and awe wherever they go.*

Reward for completing the *Power* option of Chapter 2.

### Sophons Population Quest

 Effects
 Cost

*By instituting intergalactic challenges for all sorts of creative efforts--art, design, music, extreme experiments--the Sophon leadership turns restless youth into engaged participants in Sophon culture.*

Reward for completing the *Science Up!* option.

 Effects
 Cost

*The expense is enormous, and the number of individual contracts to be negotiated is in the millions. Finally, however, a service is created that streams any form of entertainment to any receiving platform in any format, anywhere, for free. There is great rejoicing.*

Reward for completing the *Garrison* option.

### Other Quests

 Effects
 Cost
 Upkeep

*These centers for the study and capture of gamma energy must be built above planetary atmospheres, which absorb gamma rays. As gamma rays--and particularly those emitted by astronomical anomalies--are by far the most powerful naturally ocurring form of radiation, these centers provide rare opportunities to advance scientific knowledge. If their actions are coordinated, they could also send a directed pulse to a neutron star and briefly destabilize its powerful magnetic field.*

Available to all empires once the quest triggers; it can be built even after the quest is completed. The *Invisible Chains* quest triggers when any empire discovers its first neutron star after turn 60.

 Effects
 Cost

*This great pillar in memory both of Hoce's sacrifice and Kyros's destruction is made of the most valuable materials currently known. It should stand as a memorial until the heat death of the universe.*

Reward for completing the *A New Hoce* solo quest.

 Effects
 Cost
 Upkeep

*Though this factory does not literally bring the dead back to life, it does provide highly advanced exoskeletons and neural implants that permit the retired, infirm, and elderly to join active duty on the same performance level as their younger peers.*

Reward for completing Part 2 of the *Anti Hero With A Thousand Faces* competitive quest.

 Effects
 Cost
 Upkeep

*While battles rage for control of the ancient sites of the lost, centers can be built in your systems that not only replicate the information discovered from the Lodestones, but also link with them. Stores od Dust, rich in power and data, can be exploited to improve system production.*

Reward for attaining first place in the successful team for Part 1 in the Academy Coopetitive Quest.