Dal Quor

**Dal Quor, the Region of Dreams** is a plane that humanoids visit when they dream. It is inextricably linked to the Astral Plane, and will manifest in random locations each time a creature dreams.

The plane is the home of the Quori, psychic symbionts with intentions to conquer Eberron. Dal Quor was irrevocably torn from its rotation in the Age of Giants in order to stop the Quori invasion. Since then the only way to reach Dal Quor from the Material Plane is through the psychic projection of dreaming.

## 4th Edition

In the 4th edition little information is given on Quori and is largely left to the imagination of the GM. Dal Quor itself has no definitive origin or meaning though multiple theories exist. One theory is that of 3.5 edition's Dal Quor being a plane where mortals visit in their dreams, another theory is that the plane is where dreams accumulate. The final theory is that Dal Quor is the dreams of Eberron itself.

## Description

The plane is ringed with dreamscapes -- small pockets of psuedo-reality where people's dreams play out. The plane has subjective directional gravity, is highly morphic and has flowing time (10 minutes on Dal Quor is equivalent to 1 minute on the Material Plane). Dal Quor is a highly morphic plane, and can be manipulated by either dreamers or the Quori, though the Quori find that manipulation quite easy compared to visitors.

Magnificent domed cities called up from the formless void of dreamstuff spread across the inside of the ring of dreamscapes, allowing the quori who live there easy access to their food supply: the psychic energy of dreaming mortals. Beyond the cities of the quori, a roiling boil of dream-born landscapes melt, burn, grow, and dissolve without any rhyme or reason.

The Quori claim the "center" of Dal Quor as theirs, where they rule supreme. However, most dreamers never reach the realm of the Dal Quor, and inhabit the fringes of the Realm of Dreams. While there, they may be left alone, or they may be the subject of manipulation from inhabitants of Dal Quor. Under normal circumstances, creatures in Dal Quor cannot harm dreamers; however, it is possible for a dreamers' "dream self" to harm quori. Thus, the Quori prefer to attack using tricks and manipulation.

## Inhabitants

 File:91501.jpg
* The major inhabitants of Dal Quor are the **quori**, the living embodiment of dreams and nightmares. There are numerous species of quori known, including the **Dream Master Quori**, **Du'lora Quori**, the **Hashalaq Quori**, the **Kalaraq Quori**, **Tsoreva Quori**, and the **Tsucora Quori**.
* **Eidolons** live along the fringes of Dal Quor, and prey on people's nightmares. Two types of eidolons have been identified: **idyllic eidolons** and **nightmare eidolons**.
* Finally, there are creatures that are the manifestations of the collective unconscious of the inhabitants of Eberron. These **drifters** include **hobs** and **spellshadows**.
* **Night hags** may haunt the fringes of Dal Quor, either avoiding the dreams already being influenced by the quori or meddling in the dreams of sleepers with their blessing.

## 4th Edition Inhabitants

In the 4th edition Eberron Campaign Guide there is no mentioning of more than one species of Quori, however a small faction of Quori who disagreed with the idea of invading Eberron became the Kalashtar after escaping Dal Quor.
There is also no references of Eidolons or Drifters.

## Manifest Zones

Since its severing from Eberron 40,000 years ago, there are no manifest zones to Dal Quor on Eberron anymore.

## Planar Properties

Dal Quor is a place where impossible things are possible and the surroundings can change in the blink of an eye. What differentiates it from Kythri and Xoriat is that these changes are drawn from the minds of dreamers, both from the mortal subconscious and the ancient dreams of il-Lashtavar itself. Even when you’re exploring someone else’s dreams, your desires and memories can infect the landscape. The Shifting Dreams table provides ideas for how a dream could change.

* **Extremely Morphic.** The environment of Dal Quor can shift at any moment. These changes are generally drawn from the mind of the current dreamer, but at the DM’s discretion, the thoughts of adventurers might impact another creature’s dream that they’re currently experiencing.
* **Extended Illusion.** When a creature casts an illusion spell with a duration of 1 minute or longer, the duration is doubled. Spells with a duration of 24 hours or more are unaffected.
* **Flowing Time.** For every 10 minutes that pass in Dal Quor, only 1 minute passes on the Material Plane. While sleeping for 8 hours, a creature could spend 3 days in Dal Quor.

## Effects on the Material Plane

### Coterminous

When last coterminous 40,000 years ago, Dal Quor allowed the invasion of the Quori to Eberron. Since then, Dal Quor has not been coterminous.

### Remote

After the Quori invasion, Dal Quor is always remote in relation to the Material Plane. The only way to reach Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori have been forced to find new ways to work their will on the Material Plane.

## History

* 40,000 years ago Dal Quor drew close to Eberron and allowed physical passage between the two planes. The Quori arrived in Xen'drik and entered a war with the Giant inhabitants. Using the magic of the dragons the Giants managed to severe the connection between the two planes.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 ***Eberron Campaign Setting***.
Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
2. ↑ 2.0 2.1 2.2 2.3 "**Living Nightmares: Dream Creatures of Dal Quor**" (October 2004) by Keith Baker. *Dragon Magazine* issue 324.
3. ↑ ***Magic of Eberron***.
Bruce R. Cordell, Stephen Schubert, and Chris Thomasson (2005). Wizards of the Coast. ISBN 0-7869-3696-7.
4. ↑ ***Secrets of Sarlona***.
Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.
5. ↑ Keith Baker (5/10/2016). Dragonmarks 5/10/16 : Planes, Druids, and Fiends. “So you COULD say that the Night Hags fly under the radar of the Quori; they have enough experience to recognize when a dream is being manipulated by Quori and choose to avoid interfering. However, I’d personally say that the Night Hags are known in Dal Quor – I think they’d extend their role as fiendish ambassador to include their interaction with Dal Quor. I think they’d HAVE to know more about the previous incarnations of Dal Quor than the Quori do, which would be an immediate basis for a relationship. It could be that they have helped shape the Quori reaction to the turn of the age in this and previous ages… they might have even set the Quori-Giant war in motion.”
6. ↑ ***City of Stormreach***.
Keith Baker, Nicolas Logue, James "Grim" Desborough, C.A. Suleiman (2008). Wizards of the Coast. ISBN 0-7869-4803-5.

**Fundamental Planes**: The Astral Plane (Siberys) · The Material Plane (Eberron) · Elemental Chaos (Khyber)

**Transitive Planes and Demiplanes**: The Ethereal Plane · The Shadow Plane · Baator