Contra Jungle

## Stage 1 Jungle

Defense Wall aka "Dikembe"

(Overall Split Time)

## Overview

This level is fairly straightforward and not terribly difficult. Enemies are few and predictable. The important things to do in this level are to grab the Spread gun from the upper route after the two bridges and then the Rapid from the middle of the stage, make the jump over the chasm just before Dikembe. Finally, destroy the shield when you meet Dikembe.

## How to

### Entry

   A good habit to get into is to always grab the M that's available almost immediately. Doing so will help to normalize troll patterns. Next up, hop the bridges. To do so successfully you must jump when your character is at the left or midpoint of the rounded grass sprite, then be sure to jump as soon as you land on the bridge to prevent falling into the water. Falling here isn't death, but it forces you on a slower route, which, obviously, is not what we're looking to do here. You do not need to jump again when you reach the final section of the exploding bridge.

### Grabbing S and R

   Next task is to grab the Spread gun and Rapid Fire (referred to as S and R). To grab S hop to the top ledge, wait until you're in the center of the fourth rounded grass sprite, jump and kill the rifle guy as he pops out, then shoot the flying blimp to acquire the S.

    To grab the R, you have to start your approach at the three grass sprite platform. When you've reach the left side of the third sprite, jump, then jump again while shooting downwards to destroy the lower weapon blimp so the Laser (L) doesn't get in your way. Then when you've reached the middle of the second grass sprite, jump and aim southeast to destroy the blimp, thus grabbing the R, and continue firing to damage the turret. As you land, jump again to avoid the bullet, then finish destroying the turret.
If you miss the R here, don't fret. It's not terribly important for this boss and there is another one available in the first room of the next stage - *Base 1*

### Jumping the Chasm

    This is harder than it looks, but not terribly. You must jump when Bill's foot is "stepping" off the ledge. It can be tricky to get the timing and visual cue down, but once you do you can't "unsee" it. This jump has a 3-frame window to hit A and successfully land on the other side.
Alternatively, upon destroying the turret, you can simply drop down to the lower ledge by pressing Down+A. If done optimally it will cost a negligible amount of time.

## Boss

This is also pretty straightforward. The two turrets in the middle of the screen will lob bullets (commonly called *tomatoes*) at you. There are several patterns but it's completely random which pattern you'll get. Some allow you to run underneath them (Standard Kill) and up to the shield for quick, easy kill. Others allow you to lay down on the platform in front of the shield (DK Kill) for a clean kill, or even jump the platform and continue running all the way to the shield core (Heidrage Kill).

### Standard Kill

    For the Standard Kill, simply run along the bottom path as you shoot the glowing red shield/core, then shoot northeast to finish it. Pressing up against the Defense Wall (aka Dikembe) will not harm you.

### DK Kill

    For the DK Kill, just jump over the middle platform and lay down as you land, then destroy the shield core. When the shield is destroyed drop to the new entrance before you lose character control. This will save time as Bill will need to run offscreen before you can end the stage.

### Heidrage Kill

    For the Heidrage Kill, you will be shooting at the shield core the entire time. First, jump over the middle platform while shooting southeast. Then keep moving right towards the shield core. As you drop off the ledge, aim directly right. When you are pressed up against the wall, aim northeast to finish the kill.

## Explore more from this game

Main Contra Page | Next Level

1. ↑ Map courtesy of NESMaps.com by Rick N Bruns
2. ↑ Footage taken directly from DK28s 9m 53s 833ms run. This run remains solidly in 2nd Place on the Leaderboards despite accomplishing it in June of 2015.
3. ↑ This footage is taken directly from Heidrage's 10m 11s run accomplished in Oct 2012.