recursal/Fanatic-Fandom huggingface dataset:
Contributeur du wiki

Avec toutes ces petites mains qui contribue au wiki. Je pense qu'une pages pour les marquer dans l'histoire du wiki est nécessaire alors voila:

Fondateur:

SKAsura - Pour ces nombreuse heures passé seul avec aucune aide nous ne serions pas là.

Administrateur:

Krusty - Pour son énorme travail principalement sur twitter.

Marc HD - Pour avoir fait perduré l'héritage de SKAsura
Battle item

A **battle item** is an item given to a Pokémon during battle to enhance its stats. Like the stat-raising effects of moves like Solidify and Gallop, the stat rise is temporary and lasts until the end of the battle or until the affected Pokémon is switched out of battle. These items cannot be used on a Pokémon if the specific stat is already raised to the maxiumum of six levels.
Contributeurs majeurs du wiki

Cette page est destinée aux personnes ayant le plus aidée le wiki à se tenir a jour, a s’améliorer, a se compléter.

De très grands remerciement à :

Matt2905 - Pour son aide quand a au code du wiki

@KrustyLeaks - Pour fournir l'information en français et les APKs pour les appareils non-compatibles.

@DokkanArt - Pour avoir fourni certaines images du wiki.
Северное племя

## Другое

### Дичь

Носуха, норка, земляная кукушка, куропатка, уж, волосатый дятел, белка, мускусная крыса, рыба, орел, беркут, дятел, мыши

## **Основная информация**

Одно из четырех основных племен, проживающих в северной части, откуда и взяло свое название. Отличительной чертой котов племени является их более суровые, чем в остальных, обычаи, у чистокровных Северных котов шерсть куда длиннее и не столь редкая.

Символ племени является — **Белый Волк**, который также считается местным верховным божеством и покровителем. Зима сюда приходит раньше, чем в другие племена.

## **Территория племени**

Практически вся местность занята хвойными лесами, где вековые ели стремятся в небо, а кое-где их ветви закрывают солнце. На территории есть река, что берет свои истоки высоко в горах, а потому её вода всегда прохладна и спасает местных обитателей от летнего солнца. Также имеются небольшие равнины, на которых некогда пасли свои стада люди. Кое-где можно встретить небольшие ручейки, бьющие из-под земли. А где-то встречаются болота, где в большом количестве растет клюква. В горах также можно наблюдать огромный водопад.

Лагерем является старый полуразрушенный храм, построенный много лет назад людьми; стены его покрыты плющом, а вокруг самого храма можно встретить можжевельник, ковры из различных видов мха и молодые пихты. Священное место — **Огромный черный камень, покрытый рунами Севера.**

## **Прочее**

Известно, что на территории этого племени порой можно увидеть и самих волков, которых коты обходят стороной, но и те не трогают племенных, ведь коты их не интересуют, да и обитают они чуть дальше самой территории Севера, заходя сюда лишь в крайних случаях.

Основная опасность для племени — росомахи, выдры, бобры, еноты и скунсы.

## **Дополнительная информация**

* Постоянно шутят про викингов.
* Любят Skyrim и каджитов.
Drakkin

The Drakkin are a sentient, playable humanoid race descended from Dragonkind, released as part of The Serpent's Spine expansion to EverQuest. They live in the city of Crescent Reach in new parts of Antonica made accessible with the expansion. Like Humans, they are highly adaptable and can play most classes.

Drakkin characters can be created as a Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadowknight, Warrior, or Wizard.
Mithaniel Marr

### The Truthbringer

Mithaniel Marr, the Truthbringer, governs the Plane of Valor. Mithaniel is the ultimate paladin who wears a full suit of shining silver plate armor and wields a glowing longsword. Mithaniel Marr, who owes his existence to Tarew Marr, leader of the Triumvirate of Water, is allied with Erollisi Marr and Karana. He counts Innoruuk, Cazic-Thule, and Bertoxxulous among his enemies. He has a friendly rivalry with Solusek Ro.

Elder god created by the Nameless. As the God of Valor, rules over the Plane of Valor in the Planes of Power. Along with twin sister Erollisi Marr, created the Barbarians.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
2. ↑ Story: Creation of Norrath (Version 1)
Quizá

## Letra

Sé que me cansé de estar luchando

contra las agujas del reloj.

Sé que nos volvimos dos extraños.

Sé que nuestro tiempo terminó.

Pienso que ya es tarde para hablar,

pienso que es inútil esperar.

Y que me quieras perdonar…

Quizá fui yo quién olvido los besos

que un buen día escondí bajo el colchón.

Quizá tu voz me recordó los sueños

que un buen día me dejé en tu habitación.

Hoy volví a mirar por la ventana

para comprobar que ya no estás.

Y siento que ya no habrá un mañana,

este amor cansado se nos va.

Ya no hay nada más que preguntar. (Nada…)

No hay motivos para imaginar…

Que me quieras perdonar…

Quizá fui yo quién olvido los besos

que un buen día escondí bajo el colchón.

Quizá tu voz me recordó los sueños

que un buen día me dejé en tu habitación.

Ya no hay nada más que preguntar. (Nada…)

No hay motivos para imaginar…

Y que me quieras perdonar…

Quizá fui yo quién olvido los besos

que un buen día escondí bajo el colchón.

Quizá tu voz me recordó los sueños

que un buen día me dejé en tu habitación.
Erollisi Marr

### The Queen of Love

This sister of Mithaniel and daughter of Tarew is allied with Fizzlethorpe Bristlebane, Mithaniel Marr, Rodcet Nife, Tunare and Quellious. Her enemies are Innoruuk, Cazic-Thule, Rallos Zek, and Bertoxxulous. Followers of Erollisi Marr, the Queen Of Love, cling to the belief that love conquers all. It should be pointed out that while love is a generally peaceful concept, Erollisi worshippers are not pacifists. They would like to live in a world where everyone loves everyone else and violence does not exist but they are not naive enough to think that Norrath is that world. They are passionately devoted to people, places and ideas and are more than willing to fight and die to preserve those things. The dream of every follower of Erollisi is to die in the selfless defense of someone or something they love. Many paladins hear the true calling of their hearts and follow Erollisi Marr.

Elder god created by the Nameless. Along with twin brother Mithaniel Marr, created the Barbarians.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
2. ↑ Story: Creation of Norrath (Version 1)
A tu lado

## Letra

Narana, narana.

Narana, narananana.

Narana, narana. Narana…

A pesar de algunos cuentos

y la lluvia en el camino,

a tu lado sé que está el destino.

A pesar del viento fuerte,

a pesar de los naufragios

a tu lado sé que estoy a salvo.

Tú me vuelves invencible,

no conozco lo imposible,

si volteo y te encuentro aquí.

Déjame vivir cerca de ti, siempre a tu lado…

A la orilla de (A la orilla de tus manos…) algún beso,

A la orilla de tus manos, déjame vivir siempre a tu lado.

(A tu lado…)

A la orilla de un (A la orilla de tu abrazo…) suspiro,

A la orilla de tu abrazo, déjame vivir siempre a tu lado.

Siempre a tu lado…

Siempre a tu lado…

Narana, narana.

Narana, narananana.

Narana, narana. Narana…

A pesar de la tormenta,

que golpea nuestra barca

a tu lado siempre estoy en calma.

A pesar de lo difícil,

a pesar de los tropiezos,

a tu lado nada me da miedo.

Tú me vuelves invencible,

no conozco lo imposible,

si volteo y te encuentro aquí.

Déjame vivir cerca de ti, siempre a tu lado…

A la orilla de (A la orilla de tus manos…) algún beso,

A la orilla de tus manos, déjame vivir siempre a tu lado.

(A tu lado…)

A la orilla de un (A la orilla de tu abrazo…) suspiro,

A la orilla de tu abrazo, déjame vivir siempre a tu lado.

Siempre a tu lado…

Siempre a tu lado…

A la orilla de (A la orilla de tus manos…) algún beso,

A la orilla de tus manos, déjame vivir siempre a tu lado.

(A tu lado…)

A la orilla de un (A la orilla de tu abrazo…) suspiro,

A la orilla de tu abrazo, déjame vivir siempre a tu lado.

Siempre a tu lado…

Siempre a tu lado…
Takish-Hiz

Ancient capital city of the Elves, built in the Elddar Forest on Tunaria. When Solusek Ro changed the climate of Antonica, the Desert of Ro swallowed up the forest and Takish-Hiz, destroying the Elven empire and forcing the Elves to flee. They found new humble homes in the Greater Faydark on Faydwer.
E'ci

### The Wintry Guardian

E'ci, known as the Wintry Guardian upon mortal tongues, is the second member of the Triumvirate of Water. The goddess embodies the material form and essence of ice, the solid matter of the plane she helps govern. This entity is rumored to hold great control, perhaps nearly to the point of tyranny if one can believe the fantastical tales of the gods of Influence and Nature, over her portion of the realm. The tales of her devotion to the balance of her realm against the other elemental powers have fostered a lingering, fearful respect for the goddess within the hearts of the lesser pantheon.

Name derived from "ice". Ruler over the ice of the Plane of Water in the Planes of Power.

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Rathe

### The Council

The Rathe is a council of twelve beings that rule over the Plane of Earth. Each member of the Council maintains an identical presence of grass-green hair and earthen skin with veins of gold and turquoise. The Council is an extension of the plane itself. Thus, if one member is cut down another will shortly rise to take its place. The Council of Earth is the only power of the Planes of Order to have looked down upon the material realm with interest, but remain truly neutral in their dealings with the lesser pantheon.

 References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Warrior

Warriors are a melee class in EverQuest. They can use a wide variety of weapons and armor, forsaking magical abilities in order to focus on their physical defenses and disciplines.

Warrior characters can be created from a Barbarian, Dark Elf, Dwarf, Gnome, Half Elf, Halfling, Human, Iksar, Ogre, Troll, or Wood Elf.
Bertoxxulous

### The Plaguebringer

Bertoxxulous has no allies. His followers often follow the dark art of necromancy, which he wholeheartedly supports. The Plaguebringer appears as a humanoid hunchback draped in tattered, decaying robes. Under his hood can be seen a very handsome face attached to the body of a rotting corpse. He is enemies with Tunare, Rodcet Nife, Karana, Mithaniel Marr, and Rallos Zek. He rules the Plane of Disease, which is dark and drippy with geysers of ooze and rivers of pus. The land itself looks, feels and even smells like decaying flesh, and is inhabited by all manner of evil creatures and undead.

 References:

1. ↑ [1]https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Elddar Forest

An ancient forest that used to cover the southeast quarter of Antonica (formerly Tunaria). When Solusek Ro bent the serpent spine mountains thousands of years ago, it affected the climate across Antonica, and the Desert of Ro slowly swallowed up the Elddar Forest, wiping out the Elven empire that had been built within. The Elves fled to Faydwer, where they made new humble homes in the Greater Faydark.
Barbarian

Barbarians are a relatively young race created by Mithaniel Marr and Erollisi Marr. They made their home in the snowy northlands of Antonica, building the city of Halas into the mountainside of the Everfrost Peaks.

Barbarian characters could originally be created as a Rogue, Shaman, or Warrior. When the knowledge of Beastlords was spread following the Shadows of Luclin expansion, Barbarians could also choose to be Beastlords with Wolf pets.
Ферма

**Фермерские одиночки**— коты, живущие сами по себе на территории фермы и прилегающих к ней мест.

## **Территория**

Фермерские коты, проживая в непосредственной близости с Двуногими, плотно обосновались подле их жилищ, – в амбарах, куда не часто заходили люди. Ароматные, чуть колючие, стога сена, некоторые из которых были плотно сбиты комбайнами, присутствуют почти в каждом из немногочисленных амбаров, но места хватает всем без исключения, как и еды. Основным рационом являются мыши, проживающие не только в стогах, но и в неподалеку раскинувшихся пастбищах.

Чуть отойдя от амбаров, пройдя через деревянный забор и, избежав копыт больших животных – лошадей, можно попасть в просторные пастбища, позади которых красками играют большие чудища поля и растворяются в горизонте засеянные поля.
Bard

Bards are a unique class in EverQuest that can use a wide variety of weapons and armor, but perform most of their abilities as Songs that function as short-duration spells and that are enhanced with the use of musical instruments.

Bard characters can be created from a Wood Elf or Half Elf of Kelethin or a Human or Half Elf of Freeport or Qeynos.
Necromancer

The Necromancer is an intelligence-stat-based spellcasting Class in EverQuest. Their magical focus is on the manipulation of the undead, and the applying of poisons and curses to drain their enemies' health over time.

Necromancer characters can be created as a Dark Elf, Erudite, Gnome, Human, or Iksar.
Guktans

A race of Frogloks lifted to full sentience by Mithaniel Marr and playable with the release of EverQuest's Legacy of Ykesha expansion. Based in a tented village in the Rathe Mountains on Antonica.

Guktan characters can be created as a Cleric, Monk, Necromancer, Paladin, Rogue, Shadowknight, Shaman, Warrior, or Wizard.
Official Sources

Working Progress: Websites Timeline Reconstruction

EverQuest Manuals:

* Omens of War

EverQuest Lore Websites:

* EQLive Website (2002-01-26), last version containing Kunark, Velious, & Luclin expansion websites/manuals
* Harpy's Head Tavern Final (2003-08-14), closed just before LDoN, historical lore incl. key GM Events & chars

Other sources (e.g., Maps of Myrist) are considered to be non-canon or provided by an unreliable narrator. The most official source of lore will be in-game dialog, character names, and books (which are written from the perspective of characters, i.e. unreliable narrators, but are obviously a canon part of the game world).

* Zam's EQ Quests by Continent/Zone
* YouTubers discussing lore:
	+ Michael's shenanigans
* RpTheHotrod's Reddit submissions from concept (pre-canon) EQ notebooks:
	+ Kunark adverse weather
	+ Meldrath's Fortress maps, Steamfont and design notes (bonus Kunark notes in comments)
	+ Faydwer location notes
	+ Other notes
	+ Antonica pre-release map
	+ Velious pre-release map
	+ Odus pre-release map
	+ Kunark pre-release map
	+ Faydwer pre-release map
Shadows of Luclin

Third expansion to EverQuest. Released in 2001.

Added the moon of Luclin, the Vah Shir playable race, the Beastlord class, the Bazaar, and the Alternate Advancement system. Added travel conveniences in the form of Nexus Scion NPCs at several designated Combine Empire teleportation spires across Norrath that could teleport characters to The Nexus on Luclin without having to find a Wizard or Druid character to perform the teleportation. Players could then use the Nexus Scions in the Nexus to travel to any of the other designated Nexus Scion spires.
Faydwer

Eastern continent of Norrath separated from and connected to Antonica by the Ocean of Tears. Home continent of the Dwarves, Elves, and Gnomes. Boats also sail from Faydwer across the Timorous Deep to the continent of Kunark and back.

Cities:

* Kaladim of the Dwarves
* Kelethin of the Wood Elves
* Felwithe of the High Elves
* Ak'anon of the Gnomes

Areas:

* Butcherblock Mountains
* Dagnor's Cauldron
* Greater Faydark
* Lesser Faydark
* Steamfont Mountains

Dungeons:

* The Estate of Unrest
* Clan Crushbone
* Castle Mistmoore
Velious

A large, icy continent on Norrath, populated in ancient times by Veeshan with Dragonkind. Visited by the Combine Empire, who left behind teleportation spires and a few ruins. Giants took up residence on Velious at some point long ago, forming the city of Kael Drakkel, as did a faction of Dwarves, who evolved into their own non-playable Race called the Coldain in the city of Thurgadin.

Velious was made available in the second expansion to EverQuest, called the Scars of Velious, which followed the previous revelation of the continent of Kunark in the Ruins of Kunark expansion.
High Elf

High Elves, or Koada'Dal, are an intellect-oriented Race of Elves created by Tunare. They formerly lived in cities within the Elddar Forest on the continent of Tunaria, but during the Lost Age were relocated to the Greater Faydark on Faydwer, where they built the city of Felwithe out of the eastern mountain border.

High Elf characters can be created as a Cleric, Enchanter, Magician, Paladin, or Wizard.
Gnome

Gnomes are a race created by Brell Serilis and live in the city of Ak'anon on the continent of Faydwer. Like their Dwarven cousins, they have a tendency to prefer to be below the ground, but have a stronger focus on intellect, tinkering, and magics than the Dwarves.

Gnome characters can be created as a Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, or Wizard.
Tarew Marr

### The Fathom Lord

The Fathom Lord or, as he is known in the divine tongue of Influence and Nature, Tarew Marr, is the first member of the Triumvirate of Water. He is the sole lord and commander of the plane's most abundant form of the element. The people of Norrath know little of him, and his relationship to Mithaniel and Erollisi Marr is a source of constant debate amongst their followers. He is believed to have given physical form and intelligence to the influences of Love and Valor in the personages of Erollisi and Mithaniel Marr, respectively, and given them power over their namesake planes.

Ruler over the liquid of the Plane of Water in the Planes of Power.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Kunark

The fourth explorable continent of Norrath, released with the Ruins of Kunark expansion in 2000. Home continent of the reptilian Iksar. Accessible by boat from ports in Antonica and Faydwer, as well as Wizard and Druid teleportation spells. Later made accessible via Translocator NPCs, which were placed at the ports when EverQuest's boat system was not functioning correctly and left as a convenience when they were fixed. Plane of Knowledge portal stones were also added alongside the boat ports with the Planes of Power expansion.

Cities:

* Cabilis

Areas:

* Firiona Vie (encampment)
* The Overthere
* Dreadlands
* Burning Woods

Dungeons:

* Karnor's Castle
* Temple of Droga
* Temple of Nurga
* Charasis: The Howling Stones
Miragul

Long-lived Erudite who sought to achieve immortality. Was displeased with the Erudite system of dividing magic into three separate schools for the Enchanter, Magician, and Wizard, and secretly joined all three schools under different personas. When Necromancy was discovered, he created a fourth persona to join the Heretics in studying it. His pursuits into immortality eventually resulted in the trapping of his own soul in a phylactery along with the transformation of his body into an Undead Lich.

## Further Reading

* The Erudites, Necromancy, and the Rise and Fall of Miragul
Feerrott

Swampy jungle on Antonica, developed from a portion of the former Elddar Forest when Solusek Ro bent the serpent's spine mountains and changed the climate.

Borders the Ogre city of Oggok, the Innothule Swamp, the Rathe Mountains, and an ancient Temple of Cazic-Thule. Also contains a portal to the Plane of Fear, domain of Cazic-Thule.
Wizard

The Wizard is an "INT Caster" (Intelligence stat based spellcasting class) in EverQuest oriented to two things: direct damage offense spells, and teleportation spells connecting them to a vast network of portals left behind by the Combine Empire.

Dark Elf, Erudite, Gnome, High Elf, and Human characters are able to choose the Wizard class at character creation.
Rodcet Nife

### The Prime Healer

Rodcet Nife is allied with Karana, Quellious, Erollisi Marr and Prexus, and his only enemy is Bertoxxulous. Followers of the Prime Healer take a solemn oath to fight disease and death until one or the other finally claims them. They are very generous and humble, asking little more than that the recipients of their aid pass the kindness on to another. They are not content to deal with the effects of disease and death after they occur and vigorously seek to destroy the sources of these evils. Healers and mystics are typical followers but many noble rangers and paladins also have also taken the Nife Oath. They believe that, through faith in the Prime Healer, the wounded heart of the universe shall one day be mended and death's dark shadow will never be seen again.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Elf

The Elves refer to beings created by Tunare that split into two variations. Wood Elves are attuned to nature and survival, and live in the trees, while High Elves are attuned to sorcery and knowledge, and live on the ground. In ancient history, Innoruuk kidnapped Elves and manipulated them into a darker reflection of himself, returning them to Norrath as the Race called Dark Elves, or Teir'Dal.

Elves can also create offspring with Humans, the resulting progeny being culturally shunned by both sides and referred to as a separate Race of their own, the Half Elves.

References:

1. ↑ Creation Myths, Ancient History
Rallos Zek

### The Warlord

Rallos Zek is allied with Innoruuk and Cazic-Thule, enemy to Quellious and Bertoxxulous. The followers of Rallos Zek, the Warlord, believe in survival of the strong and death to the weak. The heart of a true follower of Zek yearns for strength, courage, but above all, victory. They believe that the heat of battle is the only place and time where enlightenment can be gained, that the universe was formed by conflict and in conflict it will end, with the victors feasting upon the remains of their fallen enemy. No respect or regard is given to the dead, for if they were worthy their hearts would still pump blood through their veins and not upon the soil of Norrath. The followers of Zek are almost exclusively warriors.

 Elder god created by the Nameless. Rules the Plane of War. Created the Giants, Ogres, and Orcs.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
2. ↑ Story: Creation of Norrath (Version 1)
Vah Shir

The Vah Shir are a fully sentient and playable feline race descended from the Kerrans. They live in the city of Shar Vahl on Norrath's moon Luclin, and were released as part of the Shadows of Luclin EverQuest expansion.

Vah Shir characters can be created as a Bard, Beastlord with feline pet, Berserker, Rogue, Shaman, or Warrior.
Human

Humans are among the younger Races of Norrath, having arisen from Barbarians thousands of years before the events of EverQuest. Highly adaptable, they founded the city of Qeynos on the western coast of Antonica, and Freeport on the eastern coast.

A group further split off from the Humans following the teachings of Erud, calling themselves Erudites and sailing to the continent of Odus to found the city of Erudin.

On character creation, a Human character can be created as a Bard, Cleric, Druid, Enchanter, Monk, Necromancer, Paladin, Ranger, Rogue, Shadowknight, Warrior, or Wizard.
Povar

### The Veiled One

Povar, or The Veiled One, is the third member of the Triumvirate of Water. Povar is the conscious essence of water in its vaporous state and controls a third of the Elemental Plane. Being neither male nor female in form, neither tangible nor incorporeal, this divine entity holds the greatest mystery of the Triumvirate's members to the lesser gods. Keeping attentions focused upon the realm they assist to govern, Povar gives neither care nor notice to the wheel of Nature and Influence. This member of the Triumvirate has given no recorded notion or action beyond its own realm and the greater wheel of Elemental Powers.

Name derived from "vapor". Ruler over the vapor of the Plane of Water in the Planes of Power.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Terris-Thule

### The Dream Scorcher

Terris-Thule is known as the Dream Scorcher or the Nightmare, for her effect on the sleep of dreamers. She rules the Demi-plane of Nightmares and delights in torturing the innocent as they rest. She is tall, well over six feet in height and skeletally thin. Her skin is pale with hints of gray. Long, black fingernails extend from her bony hands, to match her slinky gown. Her face is smooth - no features mar its sleek surface other than two empty black eye sockets. Long black hair flows back from two massive brass horns at her temples.

 Ruler over the Plane of Nightmares in the Planes of Power.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Dark Elf

Dark Elves are a blue-skinned medium sized Race created by Innoruuk via the corruption of Elves created by Tunare. They are based in the city of Neriak, built into mountains on the eastern half of Antonica. Their strong magical heritage along with underground life has resulted in a heightened vision in the dark, called Ultravision.

At character creation, Dark Elf characters can choose from the following classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, or Wizard.
Ranger

Rangers are a hybrid class in EverQuest, utilizing some of the spells from the Druid spellcasting class and some of the skills and abilities of the Warrior melee class, including the ability to wear chain armor and wield a wide range of weapons.

Wood Elf characters can be created as Rangers from the tree city of Kelethin in the Greater Faydark on Faydwer. Human characters can be created as Rangers from Surefall Glade outside Qeynos. Half Elves can be created as Rangers from either starting location.
Iksar

The Iksar are a reptilian race created by Cazic-Thule. They live in the city of Cabilis on the continent of Kunark. They were released as part of the Ruins of Kunark expansion.

Iksar characters can be created as a Monk, Necromancer, Shadowknight, Shaman, or Warrior. The Shadows of Luclin expansion added the Beastlord as an available class for Iksar, with a Scaled Wolf pet.
Ghost

A ghost is the noncorporeal spiritual Undead essence of a creature left behind after they die. Despite being noncorporeal, ghosts can physically harm and be harmed, and can cast and be affected by spells. Some are known to possess vast knowledge from their previous lives, and are willing to share that knowledge under the right circumstances.
Cazic-Thule

### The Faceless

Cazic-Thule is allied with Rallos Zek and Innoruuk, and the enemy of Mithaniel and Erollisi Marr. Followers of the Faceless, fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice - these are the tools of a Cazicite. Many lizardman tribes are devout followers of Cazic-Thule, but his number of humanoid followers grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain.

Elder god of the Nameless, called the Lord of Fear. Created the Trolls and Lizardmen, and Rules over the Plane of Fear.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
2. ↑ Story: Creation of Norrath (Version 1)
Thaddeus

### Personality

Evil, silly, mean, devious, comical, sneaky, rude, funny, naughty, wild (formerly)
Kind, nice, gentle, selfless (later)

### Occupation

One of Dooku's henchmen (formerly)
Rufus' leader, boss and brother

### Goal

To help Dooku kill Nicholas and Tommy (formerly)

### Fate

Gets saved by Princess Carmen and reformed by Nicholas and Tommy

***Thaddeus*** is one of the two secondary antagonists of Carmen 2. He is one of Dooku's pet birds. But he and Rufus almost fell off the cliff and got saved by Princess Carmen.
Crescent Reach

City of the Drakkin, found in parts of Antonica made available with The Serpent's Spine expansion to EverQuest.

To enhance the player experience, Crescent Reach was created as a hub-like starting area available to all races and classes following its release, leading players through the expansion's zone progression system as a streamlined method to leveling up.
Troll

Trolls were created by Cazic-Thule, the Lord of Fear. They live in the city of Grobb dug out of the Innothule Swamp on Antonica. They have a slightly increased level of health regeneration compared to other races, which is shared only with the Iksar.

Troll characters can be created as a Shadowknight, Shaman, or Warrior.
Luclin (moon)

One of the moons of Norrath, named for Luclin, the God of Shadows, and visible in the night sky from most continents. Has an atmosphere and the capability to support life on most of its surface. Pronounced LUCK-linn.

A major part of the Shadows of Luclin EverQuest expansion, travel to Luclin was made possible via Wizard or Druid teleportation spells, Nexus Scion NPCs added to a number of the Combine Empire teleportation spires across previously released continents, and later by Plane of Knowledge portal stones.

Cities:

* Shar Vahl
* Shadow Haven

Areas:

* Paludal Caverns
* Twilight Desert

Dungeons:

* Vex Thal
Erud

Led a faction of Humans away from Qeynos to found a culture based on the principles of knowledge, order, and discipline. His followers called themselves Erudites, and they founded the city of Erudin on Odus. A further faction later broke off, called Heretics, who founded the city of Paineel on the opposite side of Toxxulia Forest from Erudin.

## Further Reading

* Story: The Erudites, Necromancy, and the Rise and Fall of Miragul
Xegony

### The Queen of Air

The Plane of Air is ruled by Xegony, the Queen Of Air, a beautiful, young-looking, elfin female humanoid with angel-like wings. Amongst the greater elemental powers, her angelic manner and appearance grant her the greatest regard, for being the most delicate and benevolent in her ways. She is, as well, the greatest mystery to the lesser pantheon in her being, never having turned her attentions from the greater wheel of the true elements.

Name derived from "oxygen". Ruler over the Plane of Air in the Planes of Power.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
Magician

The Magician is an intelligence-stat-based spellcasting Class in EverQuest. Their magical focus is the summoning of a controllable pet to fight their enemies, as well as summoning items, equipment, and damaging magics from another dimension.

Magician characters can be created from a Dark Elf, Erudite, Gnome, High Elf, or Human.
Dooku

## Count Dooku

### Personality

Sophisticated, powerful, dangerous, cultured, manipulative, calculating, stoic, calm, relaxed, confident, intelligent, amoral, apathetic, emotional (occasionally), unforgiving, respectful

### Goal

To help Loki rule the universe and kill Nicholas and Tommy (failed)

### Quote

"Brave, but foolish, my old Jedi friend. You're impossibly outnumbered."

**Count Dooku** (also known as **Darth Tyranus**) is a character in the *Star Wars* universe and one of the secondary antagonists of the series. He is a Sith Lord as well as the Count of Serrenno, his home planet. He was the main antagonist of *Carmen 2*.
Beastlord

Wisdom-stat-based hybrid Monk and Shaman class released with the Shadows of Luclin expansion. Beastlords have a summoned pet to aid them in battle.

Beastlord characters can be created from a Barbarian with Wolf pet, Iksar with Scaled Wolf pet, Ogre with Bear pet, Troll with Lizard pet, Vah Shir with Tiger pet, or Wood Elf with Treant pet.
Planes of Power (expansion)

Fourth expansion to EverQuest. Released in 2002.

Added the travel hub zone of the Plane of Knowledge, accessible via instant teleportation stones placed just outside of each race's starting city, and several other areas across previously released continents and Luclin.

Added a progression system that started at Level 46 that requires a character to follow the storyline through each of the Planes of Power and be "flagged" for having participated in tasks and raids to unlock each next portion of progression, with the final goal of unlocking access to the Plane of Time and a final battle with the three-headed Dragon Quarm.
Commonlands

Easily traversed hilly meadows leading to and from Freeport on the eastern side of Antonica. The forests of Kithicor to the west and Nektulos to the north form natural borders, as does the Desert of Ro to the south.

Upon release of EverQuest, the Commonlands were separated into West Commons and East Commons. They were combined into a single new zone with the revamps associated with the Prophecy of Ro expansion that also saw large changes to Freeport and the Desert of Ro.
Rathe Mountains

Mountainous region in the south of Antonica, something of a connector between the eastern and western halves of the continent, with the Feerrott to the east and Lake Rathetear to the west.

Named for The Rathe, god of Earth. The Guktans have gathered into a tented village here, after being driven back out of the Troll city of Grobb.
Erudite

Erudites are a splinter of the Human Race, descended from a faction that left Qeynos to found their own intellectualism-based culture. Good-aligned Erudites live in the white castle city of Erudin, while evil-aligned Erudites live in the necromantic city of Paineel.

Erudite characters can be created as a Cleric, Enchanter, Magician, Necromancer, Paladin, Shadowknight, or Wizard.

## History

Erudites split off from Humans under the following of Erud in order to found a culture focused more on knowledge, order, and discipline than on base instincts and warfare. They founded the city of Erudin on Odus, and brought sorcery and magic back to the Human race as they amassed incredible levels of knowledge through a network of spies across Antonica.

Spies from Neriak brought back the knowledge of Necromancy, causing a rift between those who valued its potential and the majority who found its very existence abhorrent and called them Heretics. This rift eventually led to a civil war, resulting in the Heretics fleeing to start their own city of Paineel, and the rest of the Erudites retreating back to Erudin in horror of the destruction caused by the war (see: The Hole).

## Notable Erudites

* Erud
* Miragul
* Al'Kabor

## Further Reading:

* Story: The Erudites, Necromancy, and the Rise and Fall of Miragul
Races

Created by the gods, various types of creatures, sentient, non-sentient, and anywhere in between, make up the world of Norrath.

## EverQuest 1

### Playable Races

* Barbarian
* Human
* Wood Elf
* High Elf
* Dark Elf
* Erudite
* Ogre
* Troll
* Dwarf
* Gnome
* Halfling
* Half Elf
* Iksar
* Vah Shir
* Froglok
* Drakkin
* See also: Classes

### Sentient Non-Playable Races

* Giant
* Orc
* Goblin
* Pixie
* Faerie
* Bixie

### Animals

* Wolf
* Bear
* Rockhopper

### Undead

* Skeleton
* Zombie
* Ghost

### Insectoids

* Wasp
* Spider

### Constructs

* Earth Elemental
* Water Elemental
* Air Elemental
* Fire Elemental
* Golem
Dragon

Dragons were created by Veeshan, who deposited them onto Velious on Norrath near the beginning of time.

Powerful beings of great intellect, wisdom, and strength, Dragons are covered in hard scales and sport great wings, allowing them to walk the land and fly the skies.

A few Dragons are known to have left Velious and been encountered by younger Races on Antonica. Two such examples are Nagafen and Vox.
Rogue

The Rogue is a melee-oriented Class in EverQuest that sacrifices the ability to cast spells or wear plate armor in order to focus on dealing greater damage to enemies, especially when attacking from behind them. They primarily use piercing and slashing weapons.

Rogue characters can be created from a Barbarian, Dark Elf, Dwarf, Gnome, Half Elf, Halfling, Human, or Wood Elf.
EverQuest (game)

EverQuest officially released March 16, 1999, beginning what has since expanded into the EverQuest franchise.

## Setting

The game takes place on the fictional world of Norrath. In the original release, three Alter Planes were also available: the Plane of Sky, the Plane of Fear, and the Plane of Hate. Later expansions added new continents to explore, as well as the planet's moon Luclin, and more Alter Planes (especially with the Planes of Power expansion).

## Expansions

* Ruins of Kunark (2000)
* Scars of Velious (2000)
* Shadows of Luclin (2001)
* Planes of Power (2002)
* Legacy of Ykesha (2003)
* Lost Dungeons of Norrath (2003)
* Gates of Discord (2004)
* Omens of War (2004)
* Dragons of Norrath (2005)
* Depths of Darkhollow (2005)
* Prophecy of Ro (2006)
* The Serpent's Spine (2006)
* The Buried Sea (2007)
* Secrets of Faydwer (2007)
* Seeds of Destruction (2008)
* Underfoot (2009)
* House of Thule (2010)
* Veil of Alaris (2011)
* Rain of Fear (2012)
* Call of the Forsaken (2013)
* The Darkened Sea (2014)
* The Broken Mirror (2015)
* Empires of Kunark (2016)
* Ring of Scale (2017)
Dwarf

Dwarves were created by Brell Serilis as short, hardy, underground mountain folk. They primarily live in their cave city of Kaladim on Faydwer, though a faction found its way to Velious at some point and formed the city of Thurgadin, becoming the Coldain.

Dwarf characters can be created as a Cleric, Paladin, Rogue, or Warrior.
Qeynos

Human city on the western coast of Antonica, founded by Antonius Bayle the First on the principles of law and order. Bordered by the waters of Erud's Crossing to the west and Qeynos Hills to the east, across which lies Surefall Glade, where the nature-oriented Rangers and Druids live away from the city. The majority of the Lore of Qeynos comes from the article **On the Town of: Qeynos**, posted to the official EverQuest website May 23, 2008.

## Overview

The free city of Qeynos controls most of the plains to the west of the Serpent's Spine Mountains. The city is ruled by the firm yet just hand of Antonius Bayle IV. Qeynos represents the pinnacle of human achievement and is a haven from the fierce wilderness of Norrath. Bayle is a well-liked and respected leader, but the seeds of corruption are being sown by the Circle of the Unseen Hand and their allies in the city guard.

Qeynos is set atop small cliffs that run along the coastline to the west. Due to their composition of eroding sandstone and rock, climbing them is virtually impossible. The cliffs act as a natural barrier, making Qeynos impenetrable to attacks from the west or from the ocean. At a low point in the cliffs, the people of Qeynos have built a treat pier, protected in a harbor naturally formed form the stone and a bend of in the coastline.

The ocean is a deep, dark blue. The waters are usually fairly calm, although waves crash roughly against the cliff base. Many ships safely come and go daily from Qeynos' harbor. These include naval, fishing, trading, and transport vessels from Erudin. Adventurers and tradesmen will often been see at the docks, awaiting one of the two vessels that travel between the two coastal cities through the oceanic pass known as Erud's Crossing.

References:

1. ↑ On the Town of: Qeynos, https://web.archive.org/web/20180615013259/https://www.everquest.com/news/imported-eq-enus-50941
Druid

Druids are a nature-oriented wisdom-stat-based spellcasting class in EverQuest. They are able to use mostly blunt weapons, as well as a few scimitars, and can wear cloth and leather armor. Their connection to nature has provided them with teleportation magics nearly rivaling those of Wizards, though mostly limited to a network of "Druid Rings" dotting the lands.

Druid characters can be created as a Halfling from Rivervale, a Wood Elf from Kelethin, a Human from Surefall Glade outside Qeynos, or a Half Elf from either of the last two starting locations.
Tunare

### The Mother of All

Allied with Karana, Erollisi Marr and Rodcet Nife, and enemies with Bertoxxulous, Tunare, the Mother of All, rules the Plane of Growth. Tunare appears as a very attractive older humanoid female wearing flowing robes and a crown of vines and leaves. Tunare is very protective of what she considers to be one of Her finest achievements, the good elf races of Norrath. As part of an agreement with Brell Serilis and Prexus and in response to the arrogance of Veeshan in claiming Norrath for her own, Tunare created the High Elves and the wood elves of Norrath.

Name is derived from the word "nature". Also called the Great Mother. She is an elder god created by the Nameless. In ancient times, she created the Elves on the largest continent, and they named it Tunaria after her. She is believed to have created many of the non-sentient animals, plant life, and creatures across the lands.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
2. ↑ Story: Creation of Norrath (Version 1)
Officially Hylian Knights/Ending

*(Later on, we then fade to Link and Zelda kissing at their wedding and knighting ceremony at Hyrule Castle. As all the heroes cheered, the serious ones just smiled softly and while the Gangreen Gang cried happily, Snake blew his nose on the handkerchief. Zelda is also now wearing her princess outfit (The same one from “The Wind Waker”) combined with Hylian Knight armor, while the rest of Team Hylia are dressed in Hylian Knight armor. Then after the wedding reception, Team Hylia are then officially initiated into Hylian Knighthood for their heroic deeds)*

Daphnes: Team Hylia, kneel.

*(They do so with soft smiles. Then as Daphnes knighted them, they all announced the Oath)*

Heroes: This is the Code of the Hylian Knight, as old and true as the Sun, the Moon, the Stars, and the Land, the Sea, and the Sky. The knight who holds true to honor will flourish and bring hope and happiness. But the knight who breaks it will suffer the consequences like a criminal caught by authority. For the strength of the Hylian Knight is honor. And the honor of the strength is the Hylian Knight. All for one, and one for all!

*(Then everyone cheered as Team Hylia, consisting Link, Zelda, and Sonic’s groups, the Eds, Gangreen Gang, and Dazzlings, smiled proudly and made a handpile, sword style, glad that they are now not only heroes of Hyrule, but also Hylian Knights just like they dreamed they would)*

Daphnes: Three cheers for Team Hylia, the heroes of Hyrule and the world!

*(Three cheers were heard, and then Team Hylia sang their hearts out)*

Link’s group: **So, our dreams have all come true**

**And we’ll sing to the Knights of Hyrule**

Zelda’s group: **What makes a hero?**

**And what makes a man?**

Team Hylia except Link and Zelda’s groups, and heroes: **Let’s sing the Oath**

**The Oath**

**The Oath**

**The Oath**

*(They then go into sword pose stances)*

Team Hylia and heroes: **Whatever and which you**

**Can feel them miraculously**

**The rich and powerful knights**

**Of the Knights of Hyrule**

*(On their note hold on “Hyrule,” we zoom away slowly to outside of Hyrule Castle all the way into the sky of a beautiful day in Hyrule. Then after the note hold ended, the narrator’s voice was heard)*

Narrator: (Voice-over) And so, they all lived happily ever after….

*(Then as the song came to it’s conclusion, we fade to the final page of a book showing Team Hylia standing together with happy faces with the heroes watching proudly. Then the book slowly closed on the front cover, entitled “The Black Cauldron,” thus ending this story)*

The end

A Fanfiction Studios Production

Songs during the end credits:

Someday by All-4-One

Hylia Help the Outcasts End Credits Version by Bette Midler

Sanctuary (Or Passion in the Japanese version) by Hikaru Utada

And the end!
Nameless

This being of ultimate power has no name and is unknown to most of Norrath. It has no image in which to create others, nor does it have a personality as even deities would. It is simply a driving force which causes universes to exist. Or not to exist, at its own whim.

The Nameless refers to a being outside of space and time, out of whose mind was created the universe of Norrath and the Elder Gods.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
2. ↑ Story: Creation of Norrath (Version 1)
Desert of Ro

Large desert on Antonica that borders the Commonlands, the city of Freeport, the Oasis of Marr, and the Feerrott. It developed from a previously idyllic climate when Solusek Ro bent the serpent spine mountains thousands of years ago, and swallowed up what was once the Elddar Forest, home of the former Elven empire.

In the original EverQuest release, it was split into two zones: Northern Desert of Ro and Southern Desert of Ro. Like the Commonlands, they were revamped into a single, larger zone with updated graphics as part of the Prophecy of Ro expansion.
Bristlebane

### The King of Thieves

Followers of Bristlebane believe in having fun, at the expense of nearly all else. Bards, rogues, jesters, gamblers and gypsies are all typical followers. They are almost always very charming, clever, and witty, traits which all Bristlebane followers should strive to have. Mischief in all its forms is encouraged. Practical jokes are performed as if they are the highest of rituals. Very few of Bristlebane's followers are outright wicked in their desires but it is best to keep at least one eye on your purse if they are about. And never let one deal you a hand of King's Court.

Elder god created by the Nameless, purveyor of mischief, also called Fizzlethorpe Bristlebane. Created the Halflings. Rules over the Plane of Mischief.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp
2. ↑ Story: Creation of Norrath (Version 1)
Antonica

Antonica is the largest continent on Norrath, and in most maps is drawn as the center. Its coasts border the waters of Erud's Crossing to the West, and the Ocean of Tears to the East.

## History

Originally known as Tunaria, home of the Elves, before their home city of Takish-Hiz was destroyed and they fled to the continent of Faydwer.

## Geography - EverQuest 1

### Cities

* Freeport, the eastern Human city
* Qeynos, the western Human city
* Neriak, the Dark Elf city
* Halas, the Barbarian city
* Rivervale, the Halfling city
* Grobb, the Troll city
* Oggok, the Ogre city

Areas:

* The Commonlands
* Kithicor Forest
* High Pass Hold
* Misty Thicket
* The Plains of Karana
* Qeynos Hills
* Surefall Glade
* Jaggedpine Forest
* Everfrost Peaks
* Desert of Ro
* Oasis of Marr
* Lake Rathetear
* Mountains of Rathe
* Innoruuk Swamp
* The Feerott

Dungeons:

* High Keep

* Clan Runnyeye
* Befallen
* Blackburrow
* Permafrost Keep
Classes

The various skills, equipment, spells, and abilities available to a character are determined primarily by their class. Each playable race has a predetermined set of classes available to it.

## EverQuest 1

* Bard
* Warrior
* Ranger
* Cleric
* Druid
* Wizard
* Paladin
* Shadowknight
* Magician
* Necromancer
* Enchanter
* Rogue
* Monk
* Shaman
* Beastlord
Quellious

### The Tranquil

This peaceful child-goddess is allied with Rodcet Nife and Erollisi Marr, and an enemy to Rallos Zek and Innoruuk. Followers of Quellious the Tranquil seek peace. They are not strict pacifists, though, and will fight to defend themselves and their loved ones. The peace they seek is an inner one. They wish to know all there is to know about themselves and the world around them. They thirst for knowledge of their true selves and strive to help others attain enlightenment. It is through the sharing of this knowledge that they believe universal peace can be obtained. If every creature fully understood itself and its neighbors there would be no need for conflict and war. Followers of Quellious often follow a nomadic lifestyle, constantly seeking what there is to know and hoping to find themselves along the way.

References:

1. ↑ https://web.archive.org/web/20051213222746/http://eqlive.station.sony.com:80/library/deities.jsp