PumpkinLord

**PumpkinLord** are seasonal classes, that can be accessed from the Mogloween Storybook. They currently consist of the following:

* The Original PumpkinLord
* Evolved PumpkinLord

* PumpkinLord
* Evolved PumpkinLord

**PumpkinLord** is the first Mogloween class. It is unlocked by spending 700 Candy at Mogloween Chapter 1. It costs an additional 2100 candy to fully train this class.

## Skills

* Piercing Thorns
	+ 40 MP, 9 CD
	+ Attacks for 1 hit of 150% damage with +200 Crit.

* Creeping Roots
	+ 35 MP, 9 CD
	+ Attacks for 1 hit of 130% damage.
	+ Inflicts 'Rooted' for 2-4 turns, a stun.

* Cover of Thorns
	+ 28 MP, 7 CD
	+ Applies 'Returning partial damage taken!' for 4 turns inclusive.
		- Reflect 25% of damage taken.

* Fling Thorns
	+ 18 MP, 2 CD
	+ Attacks all enemies for 1 hit of 140% Nature damage.

* Health Candy
	+ 30 MP, 9 CD
	+ Heals the player for 15% of their maximum HP.
		- If you have Candy, spends 5 candy and instead heals the player for 25% of their maximum HP.

* Vine Smack
	+ 15 MP, 1 CD
	+ Attacks for 1 hit of 155% damage.

* Thorny Shield
	+ 20 MP, 4 CD
	+ Applies '+125 Melee/Pierce/Magic' for 2 turns inclusive.
		- +125 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 1 hit of 130% damage.

* Pumpkin Bomb
	+ 20 MP, 4 CD
	+ Attacks for 1 hit of 125% Fire damage.
	+ Inflicts 'Pumpkin's Fire' for 4 turns, a 50% Fire DoT.

* Night Blade
	+ 27 MP, 3 CD
	+ Applies 'Night Blade' for 4 turns inclusive.
		- Bonus +30.
	+ Attacks for 1 hit of 140% damage with +100 Bonus.

* Mana Candy
	+ 0 MP, 12 CD
	+ Heals the player for 15% of their maximum MP.
		- If you have Candy, spends 5 candy and instead heals the player for 25% of their maximum MP.

* Thorn Storm
	+ 20 MP, 2 CD
	+ Attacks all enemies for 1 hit of 145% Nature damage.

* Crippling Scythe
	+ 28 MP, 4 CD
	+ Attacks for 3 hits of 50% damage (150% total).
	+ Inflicts one of two effects:
		- 'Scythe slash' for 2 turns.
			* -100 Bonus.
		- 'Stun' for 1 turn, a stun.

* Sapping Roots
	+ 25 MP, 8 CD
	+ If target is not affected by 'Rooted':
		- Applies 'Sapped' for the next 3 turns.
			* +20 Boost.
		- Attacks for 1 hit of 135% Nature damage.
		- Inflicts 'Sapped' for 2 turns.
			* -20 Boost.
	+ If target is affected by 'Rooted':
		- Applies 'Sapped' for the next 4 turns.
			* +30 Boost.
			* +20 All.
		- Attacks for 1 hit of 135% Nature damage.
		- Inflicts 'Sapped' for 4 turns inclusive.
			* -30 Boost.
			* -40 Nature.

* Eternal Night
	+ 50 MP, 15 CD
	+ Attacks for 3 hits of 100% damage (300% total).

## Strategy

Evolved PumpkinLord is a straight upgrade. Use that instead.

**Evolved PumpkinLord** is the second Mogloween class. It is unlocked after spending 800 candy in any Mogloween Chapter besides Chapter 1. It costs an additional 4200 candy to fully train this class.

## Skills

* Cleaving Thorn
	+ 55 MP, 9 CD
	+ Attacks for 2 hits of 90% damage (180% total) with +200 Crit.

* Creeping Roots
	+ 45 MP, 12 CD
	+ Attacks for 1 hit of 140% damage.
	+ Inflicts 'Creeping Root' for 3-5 turns, a stun.

* Bramble Shield
	+ 40 MP, 7 CD
	+ Applies 'Returning damage taken!' for 1 turn inclusive.
		- Reflects 100% of damage taken.
	+ After 'Returning damage taken!' expires, applies 'Returning partial damage taken!' for 4 turns inclusive.
		- *Some of your thorns shatter, lowering damage returned*
		- Reflects 25% of damage taken.

* Sling Thorns
	+ 26 MP, 2 CD
	+ Attacks all enemies for 1 hit of 150% Nature damage.

* Health Candy
	+ 40 MP, 9 CD
	+ Heals the player for 20% of their maximum HP.
		- If you have Candy, spends 5 candy and instead heals the player for 30% of their maximum HP.

* Vine Whip
	+ 20 MP, 1 CD
	+ Attacks for 1 hit of 170% damage.

* Thorny Bulwark
	+ 30 MP, 4 CD
	+ Applies '+140 Melee/Pierce/Magic' for 2 turns inclusive.
		- +140 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 1 hit of 140% damage.

* Pumpkin Bomb
	+ 28 MP, 4 CD
	+ Attacks for 1 hit of 140% Fire damage.
	+ Inflicts 'Pumpkin's Fire' for 4 turns, a 70% Fire DoT.

* Wicked Night Blade
	+ 38 MP, 3 CD
	+ Applies 'Wicked Night Blade' for 4 turns inclusive.
		- +50 Bonus.
	+ Attacks for 1 hit of 160% damage with +100 Bonus.

* Mana Candy
	+ 0 MP, 12 CD
	+ Heals the player for 20% of their maximum MP.
		- If you have Candy, spends 5 candy and instead heals the player for 30% of their maximum MP.

* Thorn Cyclone
	+ 30 MP, 2 CD
	+ Attacks all enemies for 1 hit of 160% Nature damage.

* Enfeebling Scythe
	+ 40 MP, 4 CD
	+ Attacks for 3 hits of 60% Nature Damage (180% total).
	+ Inflicts one of two effects, with equal chance:
		- 'Enfeeble!' for 1 turn, a stun.
		- 'Scythe slash' for 1 turn.
			* -100 Bonus.
			* -20 Boost.
	+ Has a 10% chance to instead do the following:
		- *Your scythe takes on the power of the night!*
		- If the target's maximum HP is equal or less than 50% of the player's maximum HP:
			* Automatically inflicts 'Death Scythe' for 1 turn, a NaN DoT equal to the target's maximum HP.
			* Attacks for 3 hits of 60% Nature Damage (180% total).
		- Otherwise, attacks for 3 hits of 210% Nature damage (630% total).

* Draining Roots
	+ 32 MP, 8 CD
	+ If target is not affected by 'Creeping Root':
		- Applies 'Sapped' for the next 3 turns.
			* +30 Boost.
		- Attacks for 1 hit of 145% Nature damage.
		- Inflicts 'Sapped' for 3 turns.
			* -30 Boost.
	+ If target is affected by 'Creeping Root':
		- Applies 'Sapped' for the next 3 turns.
			* +45 Boost.
			* +25 All.
		- Attacks for 1 hit of 145% Nature damage.
		- Inflicts 'Sapped' for 4 turns inclusive.
			* -45 Boost.
			* -60 Nature.

* Endless Night
	+ 65 MP, 15 CD
	+ Attacks for 3 hits of 130% damage (390% total).

## Rotation

Evolved PumpkinLord has a damage rotation that inflicts enormous damage over 5 rounds, with the purpose of stunning the monster, weakening them to Nature, and then piling a huge amount of damage immediately afterwards.

1. Creeping Roots: 140%
2. Draining Roots: 145%
3. Cleaving Thorn: 2 \* Crit(90) \* 1.45 \* 1.6 = 835.2% (200% Crit modifier with 250 INT)
4. Eternal Night: 3 \* (130) \* 1.45 \* 1.6 = 904.8%
5. Enfeebling Scythe: 3 \* (60) \* 1.45 \* 1.6 = 417.6% (or 3 \* [210] \* 1.45 \* 1.6 = 1,461.6% with Night Scythe)

For a pre-crit total of 2,442.6% damage over 5 turns (avg 488.52%), or 3,486.6% damage (avg 697.32%).

## Strategy

Evolved PumpkinLord has tremendous defenses:

* Thorny Bulwark provides 2 turns of defense on a 4-turn cooldown
* Enfeebling Scythe either provides 1 turn of -100 BtH or a 1 turn stun
* Health Candy gives +20% (or +30% of maximum HP) every 10 turns, or +2% (+3%) per turn

Coupled with a long stun, a respectable Boost% debuff, and other effects, Evolved PumpkinLord is a solid choice for Inn Challenges... at least, before everything became immune to stuns.