recursal/Fanatic-Fandom huggingface dataset:
Cross-Training

## Abilities

This group gains the *SPY* trait.When an attack targeting you is declared, you may replace 1 die in your defense pool with a white die.

## Extra Info

This is the first Elite Skirmish Upgrade released. It is non-unique, meaning you can deploy 2 of them in your squad.

All previous unique and non-unique Skirmish Upgrades were Regular, allowing them to be deployed in single or up to four copies, respectively.
C-3PO

## Long abilities

 **Inform:** Choose an adjacent friendly figure. That figure becomes Focused.

**Cower:** While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

**Distracting:** While a friendly figure is defending, and you are adjacent to the targeted space, apply +1[Evade] to the defense results.

**Non-Combatant:** You cannot attack.

## Rewarded by

Open to Interpretation

Canyon Run
Bantha Rider Villain Pack

Product Page

## Product Description

Ride out of the desert atop a mighty bantha with the *Bantha Rider Villain Pack* for *Imperial Assault*! This massive beast can trample your enemies as the Tusken Raider rider takes potshots at more distant targets. Along with this sculpted plastic figure, you’ll encounter a new Agenda set that allows the Tusken Raiders to terrorize the Rebel heroes over the course of a campaign. Alternatively, you can hire the Bantha Rider to fight alongside your Tusken Raiders in a skirmish game. With six brand-new Command cards, the *Bantha Rider Villain Pack*offers new tactical surprises for every skirmish game.

## Included Components

### Deployment Cards

* Bantha Rider
* Beast Tamer (Skirmish Upgrade)

### Command Cards

* Jundland Terror (x2)
* Parting Blow (x2)
* Crush
* Opportunistic

### Agenda Cards

* Tusken Treachery
	+ Into the Wastes (Side Mission)
	+ Grievous Wound
	+ Relocated

### Skirmish Maps

* Coruscant Landfill
	+ Lair of the Dianoga
	+ One Man’s Trash
Ahsoka Tano Ally Pack

Product Page

## Product Description

*The legendary Ahsoka Tano lends her Force talents and rebellious spirit to your cause with the Ahsoka Tano Ally Pack for Imperial Assault!*

*With her twin lightsabers, Ahsoka may offer you just the edge you need to survive your adventures in Coruscant. Her Force leaps allow her to move quickly into position wherever she’s needed most, and then she can press the attack with one blue die and two green dice, as well as the ability to reroll all her attack dice or all the defender's defense dice.*

*You’ll find more of Ahsoka's talents, spirit, and connection to the Force represented among the expansion’s mission and Command cards. Four of these Command cards strengthen her connection to the Force, and the fifth takes full advantage of her talents as a **Spy**. Finally, two new skirmish missions provide ample opportunities for you to fight alongside Ahsoka, sowing chaos in the heart of the Empire.*

## Included Components

### Command Cards

* Right Back At Ya!
* Force Push
* Force Jump
* Balancing Force
* Fool Me Once

### Skirmish Missions

* Uscru Entertainment District
	+ Priority Message
	+ Lost and Found

### Other

* Damage Power Token (x2)
* Block Power Token (x2)
Dengar

## Long abilities

**Contempt:** While attacking, if the target does not have a HARMFUL condition, apply +1  to the attack results.

 **Punishment:** After the attack resolves, if the target suffered 1 or more , choose 1 HARMFUL condition. The target gains that condition. This ability can be triggered multiple times in the same attack.
Drokkatta

## Long abilities

**Demolish:** Once during your activation, you may choose a space within 3 spaces and line of sight. Each figure on or adjacent to that space suffers 1 . Then, place a rubble token in that space and you suffer 1 .

 **Shrapnel:** Choose one: This attack gains Blast 2 , or after this attack resolves, if it did not miss, each figure and object within 2 spaces of the target space suffers 1 .
Chewbacca Ally Pack

Product Page

 Product Description

*The Chewbacca Ally Pack features a detailed figure of Chewbacca, allowing you to replace the ally token found in the Core Set, and bring new life to this fearless Wookiee smuggler. You’ll also discover new missions for both the campaign game and the skirmish game, allowing you to prevent the Empire from enslaving Wookiees on Kashyyyk, or infiltrate an Imperial labor camp. With new missions, a plastic figure, and key Command cards, this Ally Pack offers plenty of options for any game of Imperial Assault.*

## Included Components

### Command Cards

* Wookiee Rage (x2)
* Roar
* Hold Ground
* Adrenaline
* Debts Repaid

### Skirmish Missions

* Imperial Labor Camp
	+ Prison Break
	+ Infiltration
Battlefield Engineering

## Rules

A figure carrying a vital component can interact with another friendly figure carrying a vital component. Each figure discards its vital component, and those figures' player gains 10 VPs.

### End of each Round

If a player controls a vital component, one of his figures adjacent to that vital component may retrieve it. Each figure can only carry 1 vital component at a time.
Counter-Strike

## Description

*Defense can become attack in a single moment.*

## Action

During any mission, you may spend 1 influence to play this card while an Imperial figure is defending.

Apply +1  and +1  to the defense results. After the attack resolves, if the target did not suffer any , the attacker suffers 3 .

Then, either discard this card or shuffle it back into your Agenda deck.
The Beatles

— The Beatles in The Beatles vs One Direction

**The Beatles** is the British group band battled One Direction in The Beatles vs One Direction. They are portrayed by Nathan Provost, Justin Buckner, Anthony Pery, and Frenzy. John Lennon are voiced by MaNCHA, Ringo Starr are voiced by Justin Buckner, and George Harrison are voiced by RLYoshi.

## Information of the Rapper

The Beatles were an English rock band that formed in Liverpool in 1960. With members John Lennon, Paul McCartney, George Harrison and Ringo Starr, they became widely regarded as the greatest and most influential act of the rock era.

## Lyrics

### **Verse 1 (Paul McCartney):**

I'm gonna kick you with my brown shoes, I've got nothing to prove,

This boy band is gonna lose, since their only fans are girls in their youth.

You gotta choose, fool, give up or maybe try to improve,

You think you're the big hit news, when you literally copy our moves.

On the fame mountain we're still climbing, while you're horrible at rhyming,

Harry, I will devour you like a lion, better call Big Papa Simon!

Your horrible songs keep me up at night, your lyrics suck, as usual.

There's One Thing I gotta say, these butt-buddies aren't beautiful!

If John would write a song about you all, it would be called 5 virgins,

We're the greatest, while you're the gay Backstreet Boys version.

It's in our name, we'll Beat you, since our skill is so lethal.

You're walking towards the direction of being killed by The Beatles!

### **Verse 2 (The Beatles}:**

*[Note: Paul are Blue, John are Silver, George are Sand color, and Ringo are Purple]*

Well these kids are steppin' up to us, we made the rock era are bitch!

You're basically any other boyband, well, plus a terrorist.

While we're The Beatles, so great we have stuff nobody has.

We got the most known covers, and we're the best in kicking ass!

I'm Paul MC Cartney, we're known for the most hits.

You're known for getting eight year olds and sucking British dick.

Your little things will never slip up any girl on their will.

Baby, you can drive my car, we'll drive you to a standstill.

We're spitting hot on this vinyl, you've reached out fame? Our's has tripled.

No wonder Taylor Swift left Harry to cry, he has four goddamn nipples!

Your dads didn't use protection, now The Beatles are infesting.

Rest in pieces 'cause The Beatles blew your bodies in all directions!

## Trivia

* *to be added*
Dice

Symbols:

## Statistics

### Attribute test

In campaign mode heroes have to take strength, insight and tech tests to check whether they succeed in performing special actions like skills or mission specific ones. For this each hero has on its sheet dice listed for these three attributes. The aptitude for a certain task is reflected by the number and color of dice to use for the test.

After rolling the dice, if the number of surges () is greater or equal to the number before the test icon (or one if no number is given), the test is successful. For mission specific test with more than one success needed, the successes can be accumulated during independent tries and saved successes are recorded by stacking strain markers next to the site where the test was taken. As soon as the accumulated successes are equal to or greater than the number needed, the test is successful and the appropriate effect or event is occurs.

The probabilities of a given minimal number of successes for the different dice combinations are shown in the following table in percent.

### Summary

Summary showing how many sides each attack/attribute dice has for each icon. This shows which aspect each die is best at.
Dengar Villain Pack

Product Page

## Product Description

As the Rebels seek to escape from the grasp of the Empire, the Imperial leaders may turn to bounty hunters in order to track down and apprehend the missing Rebels. One of these unsavory guns-for-hire is Dengar – a bounty hunter renowned for his brutality and a ruthless killer, eager to inflict punishment on his foes.
This figure packoffers Dengar’s deadly attacks and cruel tactics to any skirmish strike team. A sculpted plastic figure brings the character to life and replaces the token found in the *Return to Hoth*expansion. With a new three-card Agenda set, two new skirmish missions, and new Command cards and Deployment cards, the *Dengar Villain Pack*invites you to hunt down anyone who opposes your laws.

## Included Components

### Deployment Cards

* Dengar
* • Punishing Strike (Skirmish Upgrade)

### Command Cards

* Brace Yourself
* Dangerous Bargains
* Payback

### Agenda Cards

* Punishing Tactics
	+ A Bounty Protected
	+ Beaten Down
	+ Targeted Cruelty

### Skirmish Missions

* Hoth Battle Station
	+ Inside Job
	+ Bomb Drop
Contingency Plan

## Description

*Even the best plans fail. Successful agents have multiple plans.*

## Action

Play this card during any mission while an Imperial figure is defending.

That figure becomes Hidden. After the attack resolves, that figure gains 2 movement points.

Then, either discard this card or shuffle it back into your Agenda deck.
Bomb Drop

## Rules

A figure can retrieve an explosive. Figures carrying 1 or more explosives gain:

: Discard 1 explosive you are carrying and choose a space within 3 spaces. Each figure on or adjacent to the chosen space suffers 2 .

### End of each Round

Each figure in an opponent’s deployment zone carrying 1 or more explosives discards all carried explosives and gains 4 VPs for each explosive discarded.
Deception Game

## Rules

After setup, each player places 1 facedown red neutral mission token on 1 of his Deployment cards and 1 facedown blue neutral mission token on up to 2 additional Deployment cards. Groups corresponding to these Deployment cards are marked groups.

Each time the last figure in a marked group is defeated, reveal its token. If the token is red, that group’s opponent gains 10 VPs. If that token is blue, that group’s player may draw 1 Command card.

The door is locked (Health: 10, Defense: 1 ).
Agent Blaise Villain Pack

Product Page

## Product Description

The agents of the Imperial Security Bureau in Cloud City are commanded by none other than Agent Blaise, a cold and methodical warrior and an expert interrogator. With Agent Blaise by your side, you can menace the Rebel heroes in any campaign or strip your opponent of Command cards during a skirmish game.

With an entirely new three-card Agenda set,  new Command cards, additional Deployment cards, and missions for both campaign and skirmish games, the *Agent Blaise Villain Pack*is your chance to level the might of the ISB against your opponents. This figure pack includes a sculpted plastic figure of Agent Blaise that you can use to replace the token included in *The Bespin Gambit*.

## Included Components

### Deployment Card(s)

* Agent Blaise (Campaign)
* Agent Blaise (Skirmish)
* Zillo Technique (Skirmish Upgrade)

### Command Card(s)

* Collect Intel (x2)
* Intelligence Leak
* Espionage Mastery

### Agenda Cards

* Imperial Intelligence
	+ Classified Techniques
	+ Under Surveillance
	+ Security Breach

### Skirmish Missions

* ISB Headquarters
	+ To Your Stations!
	+ Reconnaissance
Captain Terro Villain Pack

Product Page

## Product Description

*Imperial forces on Tatooine may not have the same sway as Jabba’s gangsters, but they can still be dangerous and violent—especially if their authority is not respected. Several Stormtroopers have adopted the native dewback as a mount and organized a cavalry division under the command of the vicious Captain Terro. A Stormtrooper mounted on a powerful creature like the dewback is not to be underestimated, and the Galactic Empire gains a new tool in its arsenal with the Captain Terro Villain Pack.*

*The heroes may come into contact with Captain Terro himself or just a Dewback Rider from his command, but either one would be a dangerous opponent. The dewback mount gives these warriors a prodigious amount of movement, and by striking from the creature’s back with shock lances or flamethrowers, a single Stormtrooper can cause a massive amount of carnage or split a hero party in two. With a new three-card Agenda set that challenges the heroes to stop a Stormtrooper reprisal against Anchorhead, a new skirmish upgrade, and new Command cards for your skirmish games, this Villain Pack offers a powerful new weapon to every Imperial commander.*

## Included Components

### Deployment Cards

* Captain Terro
* Dewback Rider (Elite)
* Feeding Frenzy (Elite) (Neutral Skirmish Upgrade)

### Command Cards

* Battlefield Awareness
* Cavalry Charge
* Feral Swipes

### Agenda Cards

* Wasteland Patrol
	+ The Anchorhead Affair (Side Mission)
	+ Dewback Patrol
	+ Flamethrower

### Skirmish Missions

* Endor Defense Station
	+ Renovation
	+ Claim the Ruins
Channel the Force

## Abilities

Exhaust this card when you would draw 1 or more Command cards. Draw 1 fewer card than you would have. Then, search your Command deck for a card with the *FORCE USER* trait, reveal it, and put it in your hand. Then, shuffle your Command deck. Then, choose a friendly *FORCE USER*. That figure suffers  equal to the cost of the revealed card.
Davith Elso

## Long abilities

**Stealthy:** At the start of each mission, become Hidden.

**Cut and Run:** When you exit a space containing a hostile figure, that figure suffers 1. Limit once per figure per round.

 **Fell Swoop:** After this attack resolves, become Hidden, move up to 2 spaces, then perform another attack. Limit once per round.
Bliqu

Bliqu is the leader of the Aquatians.

## Appearence

He has 2 flippers instead of feet. He has a round blue body with a blue shell on his back. He has a long neck with 2 blue spikes and 1 water spike. He has a round blue head with a tear in his eye. He has 2 blue ears with a water tail. He has 2 blue arms and a starfish on the end of his tail.

## Personality

Even though he is the leader, he has a sensetive mood. He prefers to be alone, but only be around other water mixels. The starfish is his best friend, even though it's inadiment. He likes to eat sushi.

## Powers

When he cries, his tears can flood a village. For defense, he hides in his shell to hide.

## Trivia

* He likes the starfish on his tail.
* He likes Vulk, but not Zorch or Flain.
* In LEGO, he has 4 spikes on his neck.
Breakthrough

## Rules

A figure can retrieve a sonic resonator.  A figure can carry only 1 sonic resonator.  A figure can attack a sonic resonator that is not being carried (Health: 6, Defense: None).  When a sonic resonator is destroyed, each figure in and adjacent to its space suffers 3 .

### End of each Round

If a figure carrying a sonic resonator is in a hostile deployment zone, discard that sonic resonator.  That figure’s player gains 1 VPs.
Anchorhead Cantina Skirmish Map

Product Page

## Description

The *Anchorhead Cantina Skirmish Map* is now entering the tournament rotation for *Imperial Assault*, and this neoprene playmat offers the perfect play surface, showing the tangled hallways and common rooms of the cantina, along with the junkyard outside. Measuring 26" by 26", this playmat features the entire map printed directly onto its surface, ensuring that your setup never takes more than seconds.

As you play, there’s plenty of room around the borders of the playmat for you to set up your Deployment cards and tokens, as well as handy references for each team’s starting setup zones. You’ll even find additional copies of the Anchorhead Cantina Skirmish cards included with this playmat, giving you everything you need for the definitive *Imperial Assault* skirmish experience.

Finally, this playmat draws you and your opponent deeper into the *Star Wars* universe with evocative artwork of two characters who called Tatooine home. On one side, you’ll find the relentless bounty hunter Greedo, eager to earn a reputation as a fearless hunter. Across from him, you can see the old Jedi Knight, Obi-Wan Kenobi, now emerging from his self-imposed exile to aid the Rebel Alliance once more.
Delivery System

## Rules

If a player controls the red terminal, the wall between the Hangar and the Desert Path does not block movement, line of sight, adjacency, or counting spaces for his figures.

A figure can retrieve an energy cell. Each figure can carry only 1 energy cell.

Each figure on the Hangar gains: : If you are adjacent to an impassable space, discard 1 energy cell for your player to gain 6 VPs.
Splashish

Splashish is the secondary member of the Aquanauts.

## Appearence

Splashish's appearance is based off of the traditional starfish. Like real life he has no eyes. He has a head simaler to Tentro's. His arms and legs are the same but the top two have little claw hands while the bottom have small flat feet.

## Personality

Splashish is the smartest member of the tribe. He always is looking for adventure and solving complex problems. The only problem is that he doesn't have eyes. This means that he can't really do the things he wants to.

## Powers

He has the ability of hydrokineses. That means he can control water with his hands.

## Trivia

* He is often seen with either Jawg, Glurt, or Spugg as they sometimes work as seeing eye dogs for him.
* He is friends with Kraw as they both are smart.
Chewbacca

## Long abilities

 **Slam:** Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers  equal to the  results. Then, if it is a small figure, you may push it 1 space.

**Protector:** While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 "Protector" ability used per attack.
Boba Fett

## Long abilities

**Battle Presence:** After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.

**Battle Discipline:** When you declare an attack, choose 1 of the following abilities to apply to that attack:+2 Ac. | : +2  | : Recover 2

## Rewarded by

Predator and Prey

Hunted Down
Aquanauts

The Aquanauts are a water based tribe that live on the Tropical Islands.

## Description

The Aquanauts are known to be adventurous and fun loving. They like to be friends with as many people as possible. Too bad the live in the middle of the ocean.

## Mixes, Maxes, and Murps

Aquanauts Max

Shrop/Winding Mix

Splashish/Jellocean Mix

Torneagle/Splashish Murp

## Members

Shrop\*

Splashish\*\*

Jellocean\*\*\*

## Trivia

* They are often isolated from society.
* They are friends with the Aquatians.
Desert Dangers

## Rules

Neutral mission tokens represent Installations.

Doors are locked. A figure can attack a door (Health: 5, Defense: 2  ).

When a figure is pushed into a space on the Sarlacc Pit, that figure is defeated.

### End of each Round

Starting with the East-most figures, each figure on an exterior space is pushed 1 space to the East, if possible. Then, each player gains 3 VPs for each Installation he controls.
Advanced Prototypes

## Source

Twin Shadows

 Description

*Imperial research facilities are perpectually working to make their weapons more and more deadly.*

## Action

Keep this card secret. During any mission, you may play this card when you deploy a group. While each figure in that group is attaching, you may replace 1 die in its attack pool with 1 red die.

Discard this card at the end of the mission or when all figures in that group are defeated.
Data Security

## Source

Twin Shadows

 Description

Nothing is more vital to *Imperial success than ensuring that the Empire's secrets never fall into the wrong hands.*

## Action

Place this card in your play area.

Deplete this card during any mission after a Rebel figure declares a  test. Apply a -1  to the results. Then, the figure performing the test suffers 1 .
Chosen of the Force

## Rules

Before setup, each player secretly chooses 1 of his Deployment cards. Then, players simultaneously reveal these cards. Figures from the chosen cards are veterans. Each round, the first time a veteran group activates, its Deployment card is not exhausted. When the last figure in a veteran group is defeated, its Deployment card is worth twice as many VPs.

### End of each Round

Each player gains 2 VPs for each Force Pillar he controls.
BT-1 and 0-0-0 Villain Pack

Product Page

 Product Description

*First introduced in the Darth Vader comics, BT-1 and 0-0-0 serve the interests of the Galactic Empire with a special relish for destruction. 0-0-0 is a protocol droid specially equipped to interrogate and eliminate captives, while BT-1 possesses enough hidden firepower to destroy an entire squad of enemy soldiers. With their unique skills, you’ll be able to field these two droids in any Imperial strike team with the release of the BT-1 and 0-0-0 Villain Pack.*

*No matter where your Imperial Assault campaigns take you in the Star Wars galaxy, the Rebel heroes will have reason to fear to glowing red displays of BT-1 and 0-0-0. A new campaign Agenda mission challenges the heroes to rescue prisoners from an Imperial interrogation facility on Kessel and you’ll find a new skirmish map with two unique missions, giving you the opportunity to battle through the twisted corridors of the Tarkin Initiative Labs.*

## Included Components

### Miniatures

* 0-0-0
* BT-1

### Deployment Cards

* 0-0-0
* BT-1

### Command Cards

* Ballistics Matrix
* Eerie Visage
* Shared Experience
* Terminal Protocol
* Brace for Impact

### Agenda Cards

* Devious Droids
	+ Etiquette and Torture
	+ Invasive Procedure
	+ Missile Salvo

### Skirmish Missions

* Tarkin Initiative Labs
	+ Rogue AI
	+ Abandoned Research
Bestial Fury

## Description

*Imperial beast tamers use particular cruelty in their process to transform a wild creature into a weapon. Those creatures tend to inflict particular cruelty on their prey.*

## Action

Play this card during any mission at the end of a round.

Choose a Creature. That figure may perform an attack. Apply +1  to the attack results. Then, the attacker becomes Bleeding and Weakened.

Then, either discard this card or shuffle it back into your Agenda deck.
Boba Fett Villain Pack

Product Page

 Product Description

Embark on thrilling new *Imperial Assault* missions with one of the galaxy’s most formidable bounty hunters: Boba Fett! With this deadly bounty hunter at your side, you can bring Boba Fett’s fearless inventiveness and vicious skills to every mission – assuming you can afford to hire him.

Like other *Villain Packs*, the *Boba Fett* *Villain Pack*offers essential new cards and missions for both the campaign and skirmish games, alongside a detailed plastic figure required for fielding Boba Fett in *Imperial Assault*tournaments. For the skirmish game, this expansion offers new Command cards that open powerful new strategies and a new skirmish map with two unique missions. The Imperial player in a campaign game also gains access to a new side mission and a three-card Agenda set to hunt the heroes throughout the campaign.

## Included Components

### Deployment Cards

* Boba Fett
* Explosive Armaments

### Command Cards

* Jump Jets
* Mandalorian Tactics
* Capture the Weary

### Agenda Cards

* Soldiers for Hire
	+ Predator and Prey (Side Mission)
	+ By Any Means Necessary
	+ No Disintegrations

### Skirmish Missions

* Imperial Space Station
	+ Data Run
	+ Targeting Computers
CT-1701 (Hero)

## Abilities (healthy)

### Ability 1

**Barrage**2 : Use after you resolve an attack with a  weapon to perform another attack with that weapon against any target within 3 spaces of the previous target space. During this attack, add 1 white die to the defense pool. Limit once per activation.

### Ability 2

**Focus Fire** While attacking with a  weapon, you gain: : Gain 1 .

## Abilities (wounded)

### Ability 1

**Barrage** 2 : Use after you resolve an attack with a  weapon to perform another attack with that weapon against any target within 3 spaces of the previous target space. During this attack, add 1 white die to the defense pool. Limit once per activation.
Alliance Smuggler Ally Pack

Product Page

## Product Description

*The Rebellion may prefer not to deal with criminals, but the Rebels still need the services of dedicated smugglers. You gain a single Alliance Smuggler in the Alliance Smugger Ally Pack for Imperial Assault, alongside new missions and cards to enhance both campaigns and skirmishes. You can smuggle supplies past your opponents in a skirmish game to claim additional victory points or race to recover the cargo of a tramp freighter in a new campaign side mission. With the ability to slip past your opponents and hold his own in a fight, the Alliance Smuggler is a worthy addition to any strike team.*

## Included Components

### Deployment Cards

* Alliance Smuggler
* Alliance Smuggler (Elite)
* Smuggler’s Run (Skirmish Upgrade)

### Command Cards

* Self-Defense
* Smuggled Supplies
* Smuggler's Tricks
* Heart of Freedom

### Skirmish Missions

* Imperial Command Hub
	+ Uplink
	+ Delivery System
Forestures Max

The **Forestures Max** is Max from MS's Series 2 of Mixels.

## Physical Appearance

Overall, this Max resambles Trerto the most. The Max has head similar to Trerto's, with four visible teeth. It his big hands with Leathar's fingers and has many flowers growing out of them. The feet are somehow similar to these from Flewur. His body is made out of wood, and it resambles a tree. This Max also has tail made out of leafs.

## Abilities

* He can strech his fingers like whips.
* He can shot leaf projectiles.
* He is very strong.

## Set Information

The Forestures Max can be built using parts combined from Mixels set Trerto, Leathar, Flewur. Extra parts are leftover after construction.
War Golems

War Golems are military constructs used throughout history by many different powers. Golems are most commonly associated with the Empire because of the increased use by the royals. Many golems were destroyed after the fall of the empire and few people are able to create them today.

## History

Golems were first created during the first age by few powerful geomancers. Initially they had to be manually charged by their creators which severely limited their size. After the empire adopted the technology with the refined mage crack they were able to increase their size. These newer more powerful golems were used as siege weapons and shock troops. After the soul network technology took off the empire was able to create golems of even larger sizes.

## Variations

Under the empire several varieties of war golems were created each with more specific functions. From peacekeeping to fighting fires to construction work, its no wonder that golems are almost always associated with the empire.

### The Royals

Starting with empire something a specially crafted war golem was created for every leader of the empire. A carved face would be added to mimic the look of the emperor or empress. Every one was built to their each unique specifications and starting with emperor blank their bodies would actually be interred inside the golem after death.

### Plague Golems

Created by the royal apothecaries and the alchemy guild these golems were designed to completely devastate enemy troops. These golems would emit a vicious miasma as they walked through enemy formations. Breathing in this cloud does nothing at first but within a few days infected soldiers will start to show symptoms. Many surviving soldiers would spread this to other troops when they went back to camp. Many times if the empire lost a battle the enemy army would disintegrate either way.

### Flame Golems

An effective anti-troop weapon was created by the empire to aid in their conquest. Large golems with tanks of super fuel able to burn entire platoons alive. The flame golems used more traditional oil back in the days of the empire but in the renaissance the new discovery of greek fire makes refurbished golems much more destructive.

### Siege Golems

This variation of golem is specifically designed for siege use. These are massive constructs designed to smash through and possibly even climb walls. Some were supposedly hundreds of feet high and had massive soul reactors to power them. Many had areas for archers to stand inside allowing them to have a roaming fortress to fire from.
Mixels Ocs Wikia

## Welcome to the Mixels OCs Wiki!

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Drazor

Drazor is a Predasparks

 Mixel.

### Physical Appearance

He has a cerulean body and shoulder pads. He also have bat-like wings at the back. He has a red rounded head and eyes at the sides. He have a crest at top and have six cerulean horns at the back. His beak have a cerulean at the top and red at the bottom. He has a body that widens at the end with a light grey collar-like piece at his neck. He has two red slender arms with grey pincer hands. On his wrists are cerulean triangle-like covers that taper down. His legs are black with cerulean feet with two red toes on each foot. His tail is long cover in flames at the end of his tail.

### Ability

He have a mechanical hands to create things; sometimes he use it just in case. He breath a Thunder Fire called, "Thunfire".

## Trivia

* His name is a pun with Dragon and Razor
* He, Flain, Torts, and Swall is the mixel with a beak.
* He is the only mixel that has mechanical hands
Border Dispute

## Rules

Neutral mission tokens represent Turrest. Rebel mission tokens represent Outposts.

### Start of each Round

For each Turret he controls, each player chooses a space and rolls 1 green die. Each figure in each of the chosen spaces simultaneously suffers  equal to the  results.

### End of each Round

For each Outpost a player controls, that player gains 2 VPs.
Jellocean

Jellocean is the final member of the Aquanauts.

## Appearence

Jellocean's appearance is based off of a jellyfish. He has a translucent head with a blue brain. On his head he also has a pair of eyes. He has two tentacle/arm things on his sides. Under him he has six pairs of tentacle legs. His mouth consists of two buck teeth.

## Personality

Jellocean is the most "artistic" and "cultured" of the Aquanauts. By that I mean he is very uptight and thinks he's better than everyone else. However this usally leades to him embarrassing himself for being a jerkbag.

## Powers

He has the ability to poke people with the needles in his tentacles. He can also create whirlpools.

## Trivia

* He is often arguing with Splashish about who the smartest is.
Outlander

## The Outlander

Outlanders are explorers and scouts, climbing hills and ravines and traversing jungles. For them, a respite from travel is always temporary, and the lure of the unknown is the strongest siren song known.

### Skirmishing Warrior

Outlanders focus on mobility over power, but their mobility still grants some strength of arms. At 8th level, when the Outlander moves at least 20' on their turn, they deal an additional 1d6 damage on their weapon attacks. At 13th level, they additionally gain 2 AC until the start of their next turn. At 18th level, they instead deal an extra 3d6 damage on their weapon attacks.

### Nature Stride

Outlanders can flawlessly traverse the lands. No more sticky burrs for them! At 13th level, the Outlander ignores natural difficult terrain and any damaging effects it deals. In addition, when they are moving through difficult terrain they don't provoke opportunity attacks, and they can add any negative effects from natural terrain they've moved through to an attack once per turn.

### Outlander's Whirlwind

An outlander is a dangerous foe indeed, moving like a hurricane and striking at every foe they lay eyes upon. At 18th level, an Outlander can fly into a Whirlwind, dealing one of the following effects:

* They make a melee attack against every enemy they pass with their movement.
* They move and make an attack against every enemy in their weapon's short range.

The Outlander can only perform a Whirlwind again after a short rest.
Rokll

Rokll is a Musixels Mixel.

## Description

### Personality

The desgaceful one of the Tribe,He does not like Everything Sorrounding him,He is worser than Boogly,if you try to make him happy,hed still be in his disgraceful Acctitude.

### Physical Apperance

Rokll has a Green ball Body with 2 sad eyes and punk hair,with hands with dark green hands and large legs with dinosaur feet

## Biography

### Early Life

Little is known about Roklls Life,he bacame a member of the Musixels.

## Trivia

-He is based on Glomp,Mesmo,Vampos and Boogly
Wheeler

Wheeler is the leader of the racemakers and debuted in Mixels: a never-ending story, he is Laserweldo92's mixsona

## Description

This Mixel is the most famous racer in all of mixopolis and has over 58 trophies and only 1 is a 2nd place trophy! He has been racing since the founder of the Racemakers, Mixelo Andretti, retired. He sponsers the energy drink company CUBITZZ! He has a loyal race car, Bud, and a very fast and friendly Pit crew, he also has a huge crush on Katsure! (KittenTheCat2's mixsona)

## Appearance

Wheeler is blue and black in color with a little bit of white, he has wheels on each of his toes, and has two cat-like ears on his head.
Armamentalist

## The Armamentalist

Some fighters just decide that swords and blood and sweat just aren't enough. They need more! So they tap into a mystical source of magical energy to enhance their swords. Occasionally this gives them an overbearing sense of superiority that they say is some kind of monastic enlightenment, but don't listen to them.

### Use the Fource!

Definitely not linked to midichloreans. Or however you spell that fake thing. It's definitely not real. At 8th level, the Armamentalist can use a bonus action to imbue their weapon with elemental energy, changing its damage type from physical to another type of the following: cold, fire, lightning, necrotic or radiant. In addition, that weapon deals an additional 1d6 damage of that type. This lasts for a minute. The Armamentalist may also imbue their allies' weapons with this same benefit, at the same duration. An armamentalist can imbue a weapon a number of times equal to their Intelligence or Charisma modifier. They recover all uses of this ability with a short rest.

### Fource Magic

There's magic, and then there's *magic.* And also disappointing kinds of magic that involves rabbits. At 13th level, the Armamentalist can cast Haste, Sleep, Slow, or Oomph (chosen when this ability is activated) as an attack action if they have hit with at least one attack on their turn. This ability can be used once between short rests. At 18th level, they gain an additional use of one of the above spells per short rest.

### Voice of Experience

While Armamentalists can be a little preachy, they definitely know something or other about magic and swordsmanship. And sharing that with friends. At 18th level, the Armamentalist can imbue his and all allies' weapons within 30 feet with an element of the same type they can grant with their level 8 feature. However, instead of an additional 1d6 damage, they grant an additional 2d6 damage of their chosen type. This effect lasts for a minute, and cannot be used again until the Armamentalist takes a long rest.
Predasparks

A tribe that are Dragons.

* Drazor -  A sky dragon.
* Tatzel - A land dragon.
* Manda - A marine dragon.

### Electroids

Drazor, Gyrcon, and Bombar always get shocked by Volectro. Tatzel and Manda are Neutral.

### Frosticons

Drazor is best friends with Flurr and Snoof while Tatzel is Best Friends With Slumbo and none of the Predasparks are friends with Lunk

### Rapternals

Soar was Drazor's friend. Tatzel and Manda are neutral.

## Trivia

* Drazor is the leader of this tribe.
* Their color was Red and Cerulean
* They are known as Sparagons (Spark Dragons)
* Their Max is a Lion-like Dragon
* Their tribe based of dragons and dinosaur.
Warrior Monk

## The Warrior Monk

Warrior Monks come from many walks of life, but they are soldiers of the church first and foremost. The most memorable of them have combined the martial skill of a fighter with the fluidity and precision of the path of a monk.

### Sword Poetry

Warrior Monks treat swordplay as an art, an ever-evolving tapestry of war! At 8th level, the Warrior Monk gains a ki pool equal to half their level, and can expend it in the following ways, and the DCs for these abilities are 8 + Proficiency mod + Strength or Dexterity mod (whichever is higher), and all conditions last until the targeted creature saves against the ability at the end of their turn:

* *Power Break:* By using 1 ki when they hit with a weapon attack, the Warrior Monk can weaken their target if they fail a Strength save. On a failure, the creature does half damage on weapon attacks.
* *Defense Break:* By using 1 ki when they hit with a weapon attack, the Warrior Monk can erode a target's defenses if they fail a Constitution save. On a failure, the creature gains vulnerability to bludgeoning, piercing, and slashing damage.
* *Magic Break:* By using 2 ki when they hit with a weapon attack, the Warrior Monk can degrade a target's supernatural or spellcasting ability if they fail a Intelligence save. On a failure, the creature deals half damage with spell attacks, and creatures have advantage on saves against spellcasting or supernatural abilities (such as a dragon's breath attack).
* *Mental Break:* By using 2 ki when they hit with a weapon attack, the Warrior Monk can degrade a target's defense against the supernatural if they fail a Wisdom save. On a failure, the creature has vulnerability to spell attacks, and disadvantage on saves against spells.

### Suju Wine Inferno

Warrior Monks are rarely seen without a jug of their sacred "Suju" spirits. By spitting some on their weapons and igniting it with ki, they become a whirlwind of flame. At 13th level, the Warrior Monk can spend 2 ki to imbue their blade with flame for 1 minute. While imbued in this fashion, their attacks deal 1d4 fire and radiant damage, and leave behind a sacred ember charge. Sacred ember charges stack, and the Warrior monk can use a bonus action to expend them, dealing 1d4 fire and radiant damage per charge.

### Banishing Blade

Suju spirits are very versatile! Where they can be used simply to create a flaming blade, it is another thing entirely to unlock their full potential. At 18th level, the Warrior Monk can spend 4 ki when they hit with a weapon attack, applying all four of their *Break* abilities to a target if they fail a Constitution or Wisdom save (the Warrior Monk's choice). A single successful save negates all conditions applied via *Banishing Blade*.
Spravor

Spravor is the final member of the Aquatians.

## Appearence

He has sharp toes connected to blue feet. His body shape is the shape of an eel's head. He has 6 teeth with 2 light blue arms. The arms have 2 blue spkes at the end of his blue hands. He has a light blue torso with a blue mouth on the inside.He also has 2 starfishes and 2 horns on his head.

## Personality

Spravor likes to wet people with his water gun. His diet is coral, seashrooms, and lily pads. He can be derpy becuz he can. He likes to help mixels anyways. And he eats nixels.

## Powers

He is able to use his starfish as boomerangs. He can also shoot out a giant ball of water traveling 5mph.

## Trivia

* He has a tail.
* He treats his starfish like pets.
* He is friends with Vulk, but not Flain or Zorch.
Shrop

Shrop is the leader of the Aquanauts.

## Appearence

Shrop's appearance is based of that of a shark. His upper body is a skyblue color while his tail is a darker blue. His feet are skyblue with dark blue toenails. Instead of arms he has two teal fins sticking of his sides. He has a teal dorsal fin sticking from the top of his head. He also has two pairs of gills on his sides as well.

## Personality

Shrop is meant to be the smart, adventurous, and friendly type of leader. However this is how he pretends to act and in reality, is a bit dopey. However dispite being a bit dumb he is always friendly and is happy to help a fellow Mixel out.

## Powers

He has the ability to drink a near infinite amount of water. After this he can shoot it out like a fire hydrant.

## Trivia

* The only person he absolutely hates is ZORCH!
Manda

Manda is the Predaspark

 Mixels.

### Physical Appearance

He has a red body. His head is somewhat of a quarter-circle shape. An eye is on each sides. He also have a cerulean chin. He has a long red neck with cerulean strip at the bottom. His body is short and slightly iron-shaped with a widening red chunk on the front of it. He has a fins-like arms. His legs is gray with red feet. At his rear, his tail have cerulean flukes and cerulean tip.

## Trivia

* He is resemble an Elasmosaurus
* His name resemble from a kaiju monster "Manda"
Torneagle

Torneagle is the final member of the Skyairs.

## Appearance

He has a small white beak on a pale green head with two big eyes. His body has two large wings with pale red edges on them. he has pale purple legs with long talons. His rear has three pale blue feathers.

## Personality

He is a derp. He derps so much that derp derpy derpderp derps. In simpler terms, he is dumb... and a derp.
Forestures

The **Forestures** are a Mixels tribe in *Mixels.* The are Mixels based upon nature and plantlife. They are calm and shy, but brave when they need to. Their colors are brown, light green, dark green and light orange for tongues. They life in Mix Forest.

## Members

* **Trerto**- wise, smart and calm, leader of the Forestures tribe, he has nature of the father, he treats other members of his tribe like a little children, that need help in everything. He really like's to help, but sometimes too much.
* **Leathar**- clumsy and energic, he really annoys Trerto because of his clumsiness. He has big, leafy fingers that are to big for him, he is usually destroing or knocking off something because of his giant hands.
* **Flewur**- easy to scare and slow Flewur really likes to sleep all day. When he is not sleeping, he spend all his time with Trerto, who help him in everything. He has very big feet, which is the reason why he is so slow.

## Trivia

* They are first tribe that I made in my Series 2 of Mixels.
* Their name is based of off word Forest.
* They are one of my favourite tribes that I ever made.
* All of Forestures have movable fingers.
* Each member of the tribe has name based on a plant like thing - Trerto's name is based of off tree, Leathar's based of off leaf and Flewur's based of off flower.
* They have teeth made out off wood.
* Currently, there aren't any cycloptic Forestures.
Tatzel

Tatzel is a Predasparks

 Mixel.

### Physical Appearance

He has a red body with cerulean spikes at his back. His face has a cerulean stripe towards the center. An eye rests on each side of it. His nostrils are cerulean and triangular. When he opens his mouth, he has three sharp teeth and two normal teeth at the top and two sharp teeth at the bottom. He has a red triangle-like shoulders at the side of his body. He has a light grey neck that connects to a football-shaped with three cerulean spikes. He has short but bowed grey legs with cerulean feet with two white claws on each. At his rear is a long red tail with a cerulean tip and four cerulean spikes on it.

### Ability

Form himself a ball and charge at Nixels, stomping them, and tail whipping them.

## Trivia

* He is ressemble of Tatzelwurm
* He is similar to Flurr or Komodro.
Cumulair

Cumulair is the secondary member of the Skyairs

## Appearance

He has a big cycloptic eye with two buck teeth sticking from his mouth and he has a pale green bump on his head. He also has very long arms with a pair of fingers on each hand. Instead of legs he has a cloud at the bottom of him.

## Personality

Cumulair is the lovable, but shy guy. He is always seen hiding from things he's afraid of and usually never tries new things.

## Powers

He has the abilty of controlling clouds. He can use this to fly with water vapor/dust stuff.

## Trivia

* He is the only Skyair member without wings. Instead he uses clouds.
Penny

Penny Fitzgerald is one of the supporting characters of The Amazing World of Gumball, she used to be a Peanut with antlers branching out of her holes. Now that she is out of her shell, she was naturally a shapeshifting fairy and is Gumball's girlfriend. Gumball attempted to marry her several times despite both of them being 12.
Aileen Guineass

Former Guineass scion turned vampire, at one point Aileen was all too keen on ditching her family and joining the undead scourge, but was convinced away from that disastrous and basically silly road. As a vampire, she gained enchanting powers of some measure, but they are mostly useless. Probably. She likely needs to practice, and then maybe she'll become an mistress of phenomenal undead power.
SpongeBob SquarePants

SpongeBob is the main character of a show called SpongeBob Squarepants. Spongebob has a pet snail named Gary. He lives in a pineapple and works at a fast-food restaurant called the Krusty Krab with his neighbor Squidward. Some of his hobbies include jellyfishing, blowing bubbles, and doing karate.

## Personality

SpongeBob is very energetic all the time but, when he is sad I mean he is SAD and usually cries until it fills his house.

## Friends

I'm not going to name all of them but, here are his main ones: Patrick, Sandy, Squidward (just to SpongeBob) and Mr. Krabs.
Steven Universe

Steven Universe is the main character of Steven Universe. Steven is a gem, which is a magical being with a certain gem in there body that can summon a weapon. He is a member of the crystal gems along with; Garnet, Amethyst, Pearl, and Lion.

## Personality

He is a fun loving character. He is silly but, is serious at times. He will laugh at almost any joke.
Predasparks Max

The **Predasparks Max**is a Max that debuted in Dragon Battle

.

## Physical Appearance

Overall, this Max resembles Drazor the most.

This Max has a rectangle mouth with nine teeth and two fangs. His six horns are similar to Drazor's and his eyes at the sides similar to Tatzel's. He has three crests at his head and has blue part at the back of his head. He somewhat have a frill at his neck and his body is red. His arms and bat-like wings are similar to Drazor, but his blue wrists are longer. His legs are resembles Drazor the most and Tatzel the less. His tail is like Tatzel's and has Drazor's tail and has Manda's flukes cover in flames.

## Abilities

* He shoots out bigger Thunfire and lasers.
* He fly high.

## Set Information

The Predasparks Max can be built using parts combined from Mixels sets Drazor, Manda, and Tatzel. Extra parts are leftover after construction.

## Trivia

* He resembles a lion like dragon.