Ground Units & Combined Arms

## **Overview**

Much of the battle in RotorHeads is fought on the ground, between blue and red units. Red units will spawn from Factories and Roadblocks/Outposts, and Blue units are built by players using crates.

**Red Units can spawn in several ways:**

* The majority of units will spawn from Factories or Roadblocks as convoys with orders to move to a specific point, near or within Blue territory, attacking anything encountered on the way. If the convoy is destroyed another will spawn with the same goal.
	+ If the factory is destroyed, the spawn rate of these units is slowed until the next restart, when the factory will be rebuilt if it has not been captured.
	+ Destroying a roadblock stops those spawns entirely, immediately.
* After each server restart, groups of Red infantry labeled 'Paratroopers' will spawn randomly around the map, these can be armed with RPG's or Stingers so it is best to destroy them quickly.
* Red Mi-28 attack helicopters are spawned randomly from Red Airbases and will attempt to attack Blue ground units and Helicopters, if Red units are detected under attack
* Red Mig-29 and F-4E's will spawn from Red Airfields, but only in response to a Blue fixed-wing being detected in the air.
* Red Artillery and Mortar squads will target Blue units and Bases, if the position has been reported by other Red units.

### Blue Units are only spawned by players:

* Infantry units can be picked up from FARPs and deployed to the field using CTLD. There are a limited amount of troops available, so it is critical that depleted squads are picked up and brought back to a FARP to be redeployed fresh.
* Mechanized units are built using crates, taken from FARPS, Logistics Centers, and Carriers. For more information on building units, see the Logistics & Construction (units & FARPs) page.

### Important things to know:

* Red Factories are made up of two large buildings, Roadblocks consist of a bunker and two watchtowers. If they are successfully destroyed, the Rotorheads Bot will post a notification in the #sitrep-discussions Discord channel.
* Units colored white on the F10 map are Blue units that have been damaged and can be repaired using a unit repair crate from the CTLD menu.
* Use a -wpzone marker on the F10 map to keep infantry from running away when dismounting. For more commands, see the Server Commands / F10 Map page
* The Discord is full of resources covering unit identification, strategies and placement
	+ The #Intel channel contains breakdowns of almost all units - https://discord.com/channels/690786619384660019/956647860114440292
	+ The #ground-units-placement channel has great information on tactics - https://discord.com/channels/690786619384660019/913526380141109300

## Combined Arms

Blue players who own the Combined Arms DLC are allowed some level of control over Blue units. Players are able to move units via the F10 map, but may not drive in 1st person. *Please read the below carefully before using CA*, as server performance can be severely degraded by improper use.

* Use multiple waypoints to direct units pathfinding. Do not simply click on the destination. At best, the unit will perform heavy pathfinding to attempt to calculate the route, and at worst it will fail and get stuck.
	+ Always use roads whenever possible, do not issue offroad waypoints until close to destination. The first waypoint should be on a road, as close to the unit as possible.
	+ If you hover your cursor over a road, ensure that it turns Green. This indicates a valid waypoint, located on the road. Waypoints placed directly on the road cause the units to favor the roads instead of driving offroad and getting stuck.
* Infantry units should never be moved than 1nm, due to heavy pathfinding. Any further and they should picked up by a heli instead.
* Mechanized units should be moved no more than 5 or so units at a time, and not over large distances (>30km)
* Do not move ships without permission from a Blue Commander

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