Sectors

FTL Multiverse adds countless new sectors all with original events and quests. Many of them are themed around the multiverse original races.

**All unique sectors have a [!] in their name, if a sector doesn't have that symbol then it's not unique.**

## Hyperspeed

*"You've entered hyperspeed. Around you swirls distant stars and planets as they fly past at breakneck speed."*

When entering each sector, the player goes through hyperspeed travel. Whilst in this state, the player can activate certain augments before proceeding to the next sector. The player may also unlock certain secret sectors throughout their playthrough, which they can jump to during hyperspeed instead of the sector chosen. This removes any quests for the next sector.

## Guards

Most sectors have a guard at the entrance beacon, protecting the sector from any outside threats. For friendly sectors, these guards are usually friendly (see Notoriety), and you'll be able to request supplies if you wish, or fight them anyways. Hostile sector guards will usually fight you regardless, unless you have something or someone to convince them otherwise.

Killing a guard results in reinforcements to be called in throughout the sector. These reinforcements are difficult fights which come with an ASB.

## Unique Sectors

Unique sectors can come as a variety of names, but are usually titled either Homeworlds, Coreworlds, or Stronghold. These sectors can only occur once per game but contain special events as well as a Loot Transport and a Miniboss (where applicable).

As of v3.10, these sectors are usually indicated by a [!] after their name.

## Map Generation

Since MV 5.1 and thanks to hyperspace, sector map generation can now be modified, using different rules than the one present in Vanilla FTL (40%-40%-20% for green-red-nebula respectively) and thus they now use the following configuration:

**(clicking in colored items will expand the lists of possible sectors)**

### Sector 2

Always a safe zone. Compared to the generic friendly sector list, it does not include Zoltan nor Crystal sectors, likely due to Zoltan Shields and Crystal Weapons being prevalent in those sectors respectively.

* Safe Zone

* + Civilian Controlled Sector
	+ Engi Controlled Sector
	+ Orchid Controlled Sector
	+ Free Mantis Controlled Sector
	+ Liberated Sector (Separatist Controlled)
	+ Outcast Controlled Sector

### Sector 3

Always generic sectors (similar to vanilla's 40-40-20)

* Generic Friendly 40%

* + Civilian Controlled Sector
	+ Engi Controlled Sector
	+ Zoltan Controlled Sector
	+ Orchid Controlled Sector
	+ Free Mantis Controlled Sector
	+ Liberated Sector (Separatist Controlled)
	+ Crystal Controlled Sector
	+ Outcast Controlled Sector

* Generic Hostile 40%

* + Rebel Controlled Sector
	+ Pirate Controlled Sector + Sale!
	+ Mantis Controlled Sector
	+ Rock Controlled Sector
	+ Duskbringer Controlled Sector
	+ Coalition Controlled Sector
	+ Automated Shipyards
	+ Abandoned Sector + Sale!

* Generic Nebula 20%

* + Nebula Sector + Sale!
	+ Slug Controlled Nebulae + Sale!
	+ Shell Controlled Nebulae
	+ Vagabond Controlled Sector
	+ Spectral Sector
	+ Eargen Sector
	+ Mining Sector

### Sectors 4-5

Mostly generic but sometimes 'friendly' uniques may spawn (30-30-20-20):

* Generic Friendly 30%

* + Civilian Controlled Sector
	+ Engi Controlled Sector
	+ Zoltan Controlled Sector
	+ Orchid Controlled Sector
	+ Free Mantis Controlled Sector
	+ Liberated Sector (Separatist Controlled)
	+ Crystal Controlled Sector
	+ Outcast Controlled Sector

* Generic Hostile 30%

* + Rebel Controlled Sector
	+ Pirate Controlled Sector + Sale!
	+ Mantis Controlled Sector
	+ Rock Controlled Sector
	+ Duskbringer Controlled Sector
	+ Coalition Controlled Sector
	+ Automated Shipyards
	+ Abandoned Sector + Sale!

* Generic Nebula 20%

* + Nebula Sector + Sale!
	+ Slug Controlled Nebulae + Sale!
	+ Shell Controlled Nebulae
	+ Vagabond Controlled Sector
	+ Spectral Sector
	+ Eargen Sector
	+ Mining Sector

* Unique 'Safe' 20% (no Zoltan Unique. Includes Guild and Monk)

* + Civilian Coreworlds
	+ Militia Encampment
	+ Federation Controlled Sector
	+ Engi Harmony (Sector)
	+ Orchid Gardenworlds
	+ Free Mantis Hunting Grounds
	+ Unique Liberated Sector (indistinguishable from regular until visited, contains trapper and transport, sometimes Sylvan)
	+ Theocracy Badlands (Outcast Unique)
	+ Guild Territory
	+ Monk Sector

### Sectors 6-7

Always unique sectors:

* Unique 'Safe' 40% (no Zoltan Unique. Includes Guild and Monk)

* + Civilian Coreworlds
	+ Militia Encampment
	+ Federation Controlled Sector
	+ Engi Harmony (Sector)
	+ Orchid Gardenworlds
	+ Free Mantis Hunting Grounds
	+ Unique Liberated Sector (indistinguishable from regular until visited, contains trapper and transport, sometimes Sylvan)
	+ Theocracy Badlands (Outcast Unique)
	+ Guild Territory
	+ Monk Sector

* Unique 'Deadly' 60% (most hostile unique sectors, also contains Zoltan Unique and Unique Nebula Sectors except for Monk and Guild sector which are considered safe)

* + Hacked Sector (Displays as friendly)
	+ Zoltan Capital
	+ Rebel Stronghold
	+ Mantis Hive (Sector)
	+ Rock Homeworlds
	+ Crystalline New-Homelands
	+ Lost Sun Stronghold
	+ Duskbringer Capitol
	+ Central Shipyards
	+ Lanius Swarmlands
	+ Slug Home Nebulae
	+ Central Shell Nebulae (Shell Unique)
	+ Shell Science Center (Morph Sector)
	+ Spectral Wastelands (Vagabond Unique)
	+ Spectral Capital (Dynasty Unique)
	+ Coalition Stronghold
	+ Eargen Republic (Leech Unique)

## Sectors by Category

### Friendly

* Civilian Controlled Sector
* Engi Controlled Sector
* Zoltan Controlled Sector
* Orchid Controlled Sector
* Free Mantis Controlled Sector
* Liberated Sector (Separatist Controlled)
* Crystal Controlled Sector
* Outcast Controlled Sector

### Friendly Unique

* Multiverse Drop Point (Starting Sector)
* Civilian Coreworlds
* Militia Encampment
* Engi Harmony (Sector)
* Zoltan Capital
* Orchid Gardenworlds
* Hunting Grounds (Free Mantis Unique)
* Federation Controlled Sector
* Theocracy Badlands (Outcast Unique)
* Liberated Sector (unique)

### Hostile

* Rebel Controlled Sector
* Pirate Controlled Sector Sale!
* Mantis Controlled Sector
* Rock Controlled Sector
* Duskbringer Controlled Sector
* Coalition Controlled Sector
* Automated Shipyards
* Abandoned Sector Sale!

### Hostile Unique

* Rebel Stronghold
* The Black Market (Pirate Unique)
* Mantis Hive (Sector)
* Rock Homeworlds
* Crystalline New-Homelands
* Lost Sun Stronghold
* Duskbringer Capitol
* Central Shipyards
* Lanius Swarmlands
* Hacked Sector (Displays as peaceful)

### Nebulae

* Nebula Sector Sale!
* Slug Controlled Nebulae Sale!
* Shell Controlled Nebulae
* Vagabond Controlled Sector
* Spectral Sector
* Eargen Sector
* Mining Sector

### Nebulae Unique

* Kleptocracy Capital
* Guild Territory
* Central Shell Nebulae (Shell Unique)
* Shell Science Center (Morph Sector)
* Spectral Wastelands (Vagabond Unique)
* Spectral Capital (Dynasty Unique)
* Eargen Republic (Leech Unique)
* Coalition Stronghold
* Monk Refuge Sector

### Secret Sectors

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

* Infested Sector
* The Jerome Protectorate
* Royal Slug Nebulae
* Ancient Recovery Site
* Crystalline Origins
* Obelisk Wastelands
* Obelisk Homeworlds
* Multiverse Nexus
* Hektar Mega Market(tm)
* Wentworth Innovations HQ