Patch Notes V2.0(A&B)

Hello! Have you missed us? Since our last patch 6 weeks ago we've been hard at work overhauling the entire game mode and re-working almost every core system in the game. We're releasing this preview of our major changes to Deceit in order to give our early access players a sneak peak of our full game release, and to gather any feedback for tweaks we can make.

### Objectives

* There are now levers scattered across each floor that are required to activate the objectives on that floor
* Pulling a lever gives you a waypoint to the appropriate objective
* Keep an eye out for the Infected as they can deactivate levers before the objective has been started
* Objectives that require two people to complete do not have levers associated with them
* Completing objectives now gives you the reward but also increases the length of the day period, and reduces the length of the dark period
* A new objective type has been added which requires you to damage three targets (knifing works as well as shooting)

### Consumables

* You can find ammo scattered on the floor around the map
* You can find armour on the floor around the map
* Keep an eye out for Infected as they can now find blood bags on drip stands around the map to gain strength (no longer objective rewards)

### Respawning

* Whilst downed other players can deal damage to vote on your elimination
* After being downed you will now respawn somewhere else on your current floor after an amount of time
* Your down time will increase for 5 seconds per vote cast on you so other players have time to vote on you
* The votes cast on you reset when you get back up
* The amount of votes required to eliminate someone becomes less per floor
* Players other than the person that downed you can interact you to revive you on the spot

### Escaping

* At the end of each blackout there will be routes waypointed to get to the next floor that will open automatically, you no longer need to get a key
* If you don't progress through the map fast enough after the lights come back on a toxic gas will start to kill you (which also affects the Infected now)
* On the top floor there will be an escape lever (gold outline) that when pulled causes the lights to go out indefinitely and giving the Infected full strength
* The escape lever can only be pulled when the other objective levers are activate, the Infected cannot deactive this lever
* Once the escape lever is active you should head towards the waypointed escape door and interact with it which after a few seconds will open so you can escape

### Win Condition

* Players no longer win as a team, scoring is based on individual play:
* An Innocent can win by escaping
* An Infected can win if nobody escapes

### Ranking System

* From completing games you will now gain marks towards ranks:
* If you win you will gain 2 marks
	+ Innocent get an additional 1 bonus mark if someone escapes with them
	+ Infected get an additional 1 bonus mark if the other Infected survives with them
* If you lose you will lose 1 mark
* There are different bands of ranks:
	+ Bronze (ranks 20-16) requires 2 marks to rank up
	+ Silver (ranks 15-11 requires 3 marks to rank up
	+ Gold (ranks 10-6) requires 4 marks to rank up
	+ Platinum (ranks 5-1) requires 5 marks to rank up
	+ Diamond (rank 0) we will be adding an ELO system for players at this rank to compete on the highscores
* If you lose a mark at zero marks within a rank you will derank with 1 mark at that rank, though you cannot derank out of a band
* At the end of each month your rank will reset and you will be given a head-start towards the next months ranking

### Character Leveling

* You will gain XP from doing various things during a game
* XP is character specific and allows you to level characters up to level 7, unlocking rewards at each
* You can continue to gain XP when you're at level 7 and work towards further crates being given
* The main benefit from leveling characters is that each level gives access to new trait slots, though it is worth mentioning that traits are currently disabled

### Environment

* Lots of general polish to the asylum (graffiti, debris, general cleanup etc)
* Added an elevator shaft to one of the staircases
* Added new route up to the top floor through one of the staircases
* Added new 'Lift Lobby' room that connects the new route up from the middle floor to the canteen
* New lighting pass that drastically improves general FPS in the asylum

### Animation

* Fixed issue where items weren't showing in characters hands on the main menu
* Fixed animation ragdoll issue when downed in third person
* Fixed skinning issues to Change, Rachel, Lisa, and their clothing
* Added 'into' and 'out of' transition blends to iron sights
* Fixes to third person pistol, camera and shotgun locomotion blending
* Fixes to the first person shotgun animations, keeping hands attached to the weapon

### Miscellaneous

* Upgraded to the newest version of CryEngine (version 5.3.2)
* Added 22 new victory/defeat poses to the loot crates
* Reworked almost every UI element (both in game and on menu)
* Removed the concept of "crippling" after being downed
* Players names and ranks now display on the loading screen
* Moved a lot of player spawns
* Moved and added new CCTV cameras
* Players now spawn with just 6 bullets
* Added a grain effect to the CCTV cameras
* Added voice and length of down periods to name tags-
* Added indication for how long you're tracked for
* If you reach 0 run energy whilst holding shift it will no longer stutter
* You can no longer see your own name tag
* Fixed a bug where stamina wouldn't regenerate at the same rate after reviving
* Name tags are now hidden when you're downed

### Features

* The Gamemaster has opened up a new section of the asylum! A new cell block has been unlocked on the middle floor which adds two more ways up to the top floor, as well as a new place for objectives to spawn.
* Three new scrubs unlocks have been added (Lean, Bahroo and Marla).
* The escape door waypoint now shows the progress on how long until the door opens
* The 'Q' game details interface is back, with a new and improved look
* Terrors always now have 100% strength during the enraged period
* Animations have been added for when you're downed after being killed by a terror
* The main menu how has a maximize button which toggles the 'launcher mode' setting.

### Bug Fixes

* Fixed visual issue where character XP leveling wasn't always being shown
* Removed several rank related notifications from LAN mode
* You can no longer escape as soon as the escape door animation starts playing
* Animations now play when clicking on a loadout slot on the customisation menu
* We have done some behind the scenes reworking to improve how the voice system works
* You can no longer see the outlines of objects through other objects
* Added fall backs to ensure the blackout timer is correct more often