William

William was a tiefling warlock played by Zerxrez in the Barrows of the Kolgrimmr campaign.

## Backstory

William was once a human who was apprentices to a wizard, unfortunately he wasn't quite smart enough to master more than the simplest of cantrips, but one day he was approached by a stranger offering him a deal to become smarter and gain more knowledge than he ever could have dreamed of by following the normal rules of fate. Not thinking twice William shook the strangers hand but instead of gaining information his body felt drained of it's very essence. Looking down William saw his body slowly transition to a deep crimson while his hair was falling all around him. Then his nails hardened into sharp points and his head was feeling like a jackhammer was being drilled into his skull, but instead of gaining knowledge he instead felt two long horns from where his hair once was.

After his transition from human to tiefling he quickly fled town after visiting his professor for one last time, hoping he knew of a way to fix his predicament, the wizard told him that there wasn't a way for him to regain what he has given away, his soul and that he was now damned to live forever in the lower planes of hell. Utterly crestfallen William left town, while walking along a main road was when the strangers part of the deal came to fruition; William was overwhelmed by visions, past, present, future? He was utterly unprepared and couldn't tell up from down half the time. But it wasn't what was in the vision that was important, but what happened after, his patron, the one that took his soul, finally started speaking with William, and they soon came to an agreement. The patron could see into the future, not perfectly but enough that he had a general precognition and he needed an errand boy to be in the places the patron ought he should be in, William accepted this as a way to get his soul back. Usually it was small things, give 5gp to this person, stand outside this building at this specific time and look intimidating. And so on and so on, William never knew why he needed to do these things, nor why they were important but they were simple so he couldn't complain.

Eventually he got a request from his patron, which was go inside this tavern and make friends with the people in there and follow them on their many adventures and that's what Will's been doing ever since.

## Campaigns

### Barrows of the Kolgrimmr

#### Session 1

The sessions starts up in the north, with William and the others trying to find out where to go, they read a warning to not beware blue flames, with William confused a he knew the it was known to be cool, but could also cause possession They run into a corpse where William thought it was a person sleeping, luckily it wasn't. They finally make it to a burial mound, while everyone was digging around it William climbed to the top and used his spell Thaumaturgy to get his arm to reach in until he felt stone. The group breaks in and William takes a single gem for a keepsake, the others were suspicious of him, but he managed to keep it hidden. He also did the same with another crypt while the others were goggling a black stone bowling ball(or at least that's all that William could see it as). He quickly ran back inside as they were sealing it back up, and casts burning hands onto it unfortunately doing nothing. While Wren was mending the door back on William got Wren to mend his book of hero but the pages return blank.

#### Session Two

The session started with William and the others easily defeating the cobweb boss,
aespecially after William cast his eldritch blast at both Wren and the shadow covering him

They started looting the crypt, William satrted by picking out all the garnets and getting all the jade around.
As for magic William didn't get much, but using his patron powers to read all languages he did
decipher a druidic ring Fiddlemore got it says "bloom"

Later however he found a bundle of amythyst that look like grapes, and whenever he picked one another grew in it's place.
He tried eating one, but it didn't work.
He also found a silver jug which after filled with water changed it into wine, he quickly passed it on however to
Wren as William didn't really like wine. And after giving it to him, William had Wren promice to get the next
magic item that Wren were to find, which was the green stone upcoming:

William then took a stone that says eternal spring from the preserved head of a drawrf's tounge. Afterwhich it caused his skin
to brighten up and look much more appealing, even for a tiefling.
They take a short rest and then the adventureres move on. William found some sunken ground which he thought was a secret tunnel,
but after having Wren shovel for a while they couldn't find anything and so moved on to another barrow.

After discovering another BArrow that has a bunch of curses the gang leaves, even though William came up with many different ideas on how to explore it.

Everyone wanted to go back to the town, but on the way ran into another barrow. The runes said that it was full plague victims so William had a hole open up for him and started casting fire into it making sure there wasn't any plague left. After waiting a day they go in and don't see that much of interest

William tries to have a vision to help with the figuring out the message from the gods, instead only hearing his patron whisper "blood of a sparrow" and as such William went out and
William has a vision, hes flying around flash of lightning fly towards an old tree lightning flash. After the vision he ran out to find Sam as he had a map, unfortunatley it was back in the room and so had to run back into the room and got the map and describe the general location of the tree.
Fiddlemore, whose existence William had forgotten about, quietly leaves the room, and shortly after a priest enters the building. ZERX FINISH THIS YE BASSTSTSSTSTSTSTTSARD --JEBtheGamer1 (talk) 07:43, August 26, 2019 (UTC)

#### Session Three

The session started with Wren being taken away from a white Wren, which William
originally mistook for a sparrow. After a little bit of panic Turtolious showed up disguised as a dwarf,
after a little more panic the group filled him in and then decided to leave the town after discovering the stronghold was filled with
drow and vampires. WIlliam stayed in the appartment while the others was setting up the escape attempt

While on the road William offerd to an old woman named Fromhilla MizNightwillow to accompany them to the
 imperial city. She gladly took the offer and turned out quite

The next day William decided to talk with the with on ritual spells she took him into the forest and started talking
with him about his pact the devil. SHe placed a round of beads around his arm that he couldn't take it off
Turtollius was very suspicious and so William told him what happened. This caused them to summon Jimbis's patron to discuss soul transfer which
led to nothing.

#### Session Four

The session started out as the group started going past the landslide and Turtoilious pretended to be a yeti, so William and the others shot at him then appologisted

In the middle of the night one day Willow offered to take the watch for William, which he agreed to with mild apprehension. Later that night he and all the other companions (except Fiddlemore) were taken away at night.

They wake up in a wooden box and are transformed into mice being carried by a woman called "Mama Willow". In order to escape her grasp WIlliam came up with a plan; using Turtiolous's disguise self abiliy to feign the polymorph spell wearing off.

The plan worked! Willow yeeted them away and so William and Turtolious cast mage hand in order to control the box. They started flying down the path to attempt to reunite with their pal.

William got back to the campsight and had some visions of miss Willow following them around 3 miles back on a broom. William told the others and they headed off.

William has anotehr vision where he can talk to Fiddlemore and gives him the information of whats happening

They were trying to escape from her by splitting up with William quickly going invisible and going to Fiddlemore.

After a couple of days William turned back into his Tiefling from and

#### Session Five

The session started with everyone waking up in the morning and are going to leave, Tortillious felt really bad and called Willaim over to look at his bracelet, but tricked him and drank his blood.

After a while of travel Willaim and Tortilious looked into a beehive made of stones which was made for a deity labeled "odor". William thought they should take the shrine with them to perhaps give them an extra burst of speed
ut adter it was turned out to be a shrine to the door they quickly retreated.

After some more traveling they walk into an inn in which William gets convinced to go to the attic by a ground golem disguised as an 18 year old human.

He wakes up tied to a tree along with Tortillious and Wren. After chatting with the hags for awhile he managed to escape by casting invisibility and misty step, he ran away and heads back to the rest of the party.

#### Session Six

Session starts with us back in civilized lands, everyone is happy about

Right outside the gem buyer William starts picking a bunch of grape jewels/amythysts off his grapvine

Walking he he talks with the owner and settles on 5 gold for each piece, getting a small fortune of 500 gold.
He talks some more and the gnome tells him he has some magical items if William gets anymore.

After waiting an hour he pickes some more, then the vine turns into jelly, he quickly runs it over to Tortillious then goes back into the shop to give away the rest.

While walking away from the store he bumps into a weird man, who shook Williams hand then licked him. William spotting a
 plot hook cast invisibility followed him to the chapel, who walked around and after giving a book to
Tortillias, then walked into a pitunya plant and disapeared. William attempted this and failed, only going a few feet and also
dispelling his invisibility, but after coaching Turtillias on where to step they both go to a weird pink realm. There were floating words, hat William couldn't read, but Tortillious obviously could, and was very freaked out, so he walked backwards and disappeared, William followed

william also taught Fiddlemore how to use the spell invisibility, in exchange for not being called Demon-spawn.

After a while of casting rituals

blood war

devils good demons bad very bad

part 1

#### Session Seven

This session started with William being carried by Wren into the church, and then being handed off to Tortillias. William was still pretty conked out from the vision and losing his eye, and as such was quite nonsensical for most of the session. While the rest of the group was making a magical ritual bubble spell to ward all magic from the outside coming in William snuck his way into the circle, becoming protected as well.

After spending a while in the bubble, Sam and Tortillias both decided to throw William out for being too annoying. Thankfully he wasn't in too much trouble as he was fused to the wall, but still safe. He along with the others was released at daybreak.

After exciting the church, WIlliam was still weirded out, and was hearing a song playing on loop in his head. Because of this William was the only one to believe that there was still gates in the sky, although he couldn't see them. After a while William decided to go back to the gnomes shop in order to steal back his grapes, so he wouldn't be accused of stealing. After breaking a hole into the shop using very destructive spells, William went into the shop, where he bumped directly into the gnome he was trying to avoid. The gnome said he was beyond such things, found truth and sought the ascension, (clearly a victim of William's soup last session), he also gave William a leyline compass and a top that never stopped spinning.

Eventually William found his way back to the kart and was preparing to get going, but he was acting very strangely, detailing what his life would've been like if the deal offered him was legitimate, where he became a well known professor of the magical arts with the group members as his students. This continued for many days until they reached the Imperial City, where they went to Wren's bookstore.

After shopping around a little, William told Tortillias to cast some magic, to demonstrate what he learned from his 'classes'. Tortillias proceeded to cast a high damaging spell at William causing him to attempt to counter it by using a spell he didn't know. This of course caused massive calamity where they were kicked out of the book store, William was pelted into a nearby roof, regaining his memory.

After coming to terms with his previous memories. William first found Tortillias, who proceeded to tell William about his plan to no longer become a vampire, but after hearing about his patron William had to convince Tortillious otherwise. Both Warlocks brought in their patrons to convince Tortillious, but in the end William used cold hard cash (500 gold) and an appeal to emotion to win Tortillias over.

William's patron was so overjoyed that William was given a new ritual spell, Divination.