Monsters

In **Raid on Phoenix Hill II**, there are two prime Unit types - **Character** and **Monster**. Characters are fairly self-explanatory - they are built of a Race and Class. Monsters, on the other hand, have a few more working parts. Each Monster has a Base Type to decide its stats, modified by a Prefix and a Size. Both Characters and Monsters are then further empowered by their Level - as we know, the higher it is, the stronger they get!

But on this page, we're talking solely about Monsters, so let's get in to it, shall we?

## Base Types

These are all named generically, and unique monsters are built from them. Below each name, I will list the strengths and weaknesses of each Type, as well as their default Size.

### Bird

* Defaults to Small.
* Excessive amounts of Energy.
* High Agility and Evasion, making it hard to keep up with.
* Low Health and no defenses whatsoever, making it easy to harm when caught.
* Average attack.

### Centaur

* Defaults to Large.
* Incredible Health pool and high Agility.
* The heaviest Beast, making it suited to trampling opponents in emergencies.
* Low attack stats. Doesn't perform well when alone.

### Wolf

* Defaults to Medium.
* Average Health and Energy.
* Low Ability.
* High Strength and Skill, making it good at Physical combat.
* Low Resistance and Evasion, making it weak to Magical attacks.
* Opposite of Cat.

### Cat

* Defaults to Medium.
* Average Health and Energy.
* Low Skill.
* High Spirit and Ability, making it good at Magical combat.
* Low Toughness and Evasion, making it weak to Physical attacks.
* Opposite of Wolf.

### Skeleton

* Defaults to Medium.
* Average Health and Energy.
* Pitiful Strength, Toughness, and Resistance.
* Superb Skill, making them excellent Firearm users.
* Overall low accuracy, relying on weapons to boost them up.

### Ogre

* Defaults to Large.
* Incredible Health and Strength.
* Poor Energy, causing them to tire quickly.
* Has no skills outside of physical might.
* Excellent Toughness, but poor defenses otherwise.

### Physical Elemental

* Defaults to Medium.
* High Health with average Energy.
* Outstanding Strength score with high Toughness.
* All other stats are mediocre at best.
* Incredibly weak to Magical combat.
* Known to make use of Abilities used against it.
* Elements: Earth, Lunar, Ice{Water}

### Magic Elemental

* Defaults to Medium
* Average Health with high Energy.
* Outstanding Spirit score with high Resistance.
* All other stats are mediocre at best.
* Incredibly weak to Physical combat.
* Known to cast Spells without the use of weaponry.
* Elements: Flame, Wind, Lightning, Water, Solar, Void, Storm.

### Slime

* Defaults to Tiny.
* Low on both Health and Energy.
* Notable Spirit and Resistance, but not high.
* Second heaviest Beast, despite being one of the smallest Types, as it attacks primarily by bodyslamming.
* Poor Evasive capabilities, making them easily dispatched.
* They come in a variety of elemental flavors, and are known for their **Breath Attacks** despite not having mouths.

### Gargoyle

* Defaults to Medium.
* Average Health and Energy.
* High Weight, being the third heaviest Beast.
* Notable Strength, average Spirit, but poor Skill.
* Notable Agility and Evasion, but poor Toughness and average Resistance.
* Always Earth element.

### Spider

* Defaults to Small.
* Below-average Health and Energy.
* High Strength and Skill, but no Spirit whatsoever.
* Slightly Luckier than the average Beast.
* Fairly average besides that, if slightly weak to Magical attacks.
* Beasts of this type can inflict **Poison**.