Fearless leveling build for Constructor

Constructor is starts off easy out damaging most classes in the game. Mechanoids and turrets are really powerful especially early on compared to what other classes have to offer and will tear through enemies and bosses a like. Add in Katarina and Gun platform and the game will almost play itself. However Constructor becomes one of the toughest classes to play later in the game when minions start to suffer somewhat of a fall off due to lack of damage (inability to deal critical hits) and resistances.

Constructor having low health requires player to invest points in mechanical warfare and damage mitigation to withstand hits. The ways in which Constructor can heal himself are also limited and lack of good mobility skills makes constructor very vulnerable to getting surrounded by multiple enemies. Luckily with the amount of things one can summon the constructor is rarely the sole target for the enemies making these situations very rare.

## Levels 1-20

The basic gameplan is to summon Mechanical aides, Pocket mechanoids and Deploy turret asap when you enter a new area. After you get enough rage one should re-summon Mechanical aides with Concussive ammunition power-up since the knockdown effect is really good against many monsters and can cause some special monsters to get stuck on perpetual knockdown animation loop.

Use of the Deploy turret skill can take some time to get used to as positioning it well can sometimes be challenge. But generally you want to throw it near or behind enemies. This is mainly because it can be difficult to predict how Katarina and Pocket mechanoids will affect the enemy aggro and influence the position where the actual battle will take place.

Don't forget to summon Explosive aide for extra damage whenever the skill is available and use Caltrop grenade to slow down enemies and apply small damage over time effect.

### Items

Try to get weapon and two rings with as high flat damage enchant as possible. Element doesn't matter as these enchants wont really benefit from many of the percentage based modifiers.

With armors you should prioritise ones that have highest item defense and resistances for damage mitigation. You'll like not be taking much hits but there are some hit scanning enemies out there that can deal large amounts of hurt in groups and the game has some areas with limited space to move where its easy to get targeted by multiple enemies and suffer 3-5 blows in quick succession.

Use Artifact forge to make more powerful throphies. Rare trophies can include up to 3 flat damage enchants and various other bonuses.

Other than that +x% minion health enchants can be useful for making minions more durable.

### Skills and ability points

Start by unlocking Mechanical aides, Pocket mechanoids and Deploy turret with the listed power-ups. Then level up the Deploy turret to level 5 and pick-up the Improved aim mastery. After that start leveling Paradox assembly all the way up to level 10 to reduce the cooldown of summons and get 50% more health for both turrets and mechanoids.

After that you can unlock Explosive aide which is more to unlock Repair drone and Cool aide later but also doubles as something we can summon whenever it's available for some extra damage. After that you can level up Pocket mechanoids to level 5 so we can get Assault mechanoids at level 20. Make sure you pick up Reinforced structure aura at level 19 for substantial health boost to summons.

Leveling up Pocket mechanoids and Mechanical aides doesn't really make much sense early on since they do not get more health and how players weapon damage is fairly low early in the game. Its much more efficient to first focus on reducing cooldowns and increasing health for our summons so we have to re-summon them less.

We'll be using Katarina as a tank and melee debuffer. She's generally more resilient than anything you can summon and has access to Stroke of terror and Chillwave early on making her able to freeze and slow enemies down.

Katarina Level 15

**Perks:**

* Veteran hunter
* Ghost whisperer

## Levels 20-40

Not much has changed here but the fact that we'll be using Assault mechanoids instead of the Pocket mechanoids since they deal a lot more damage and can have a lot more health making them great for frontline offence. We'll also be using Repair drone to heal other drones lessening the need to re-summon them and generally making them more durable during combat.

The Mechanical aides are still great even at level 1 due to the concussive ammunition power-up so we are in no hurry to upgrade them to ornithopters any time soon.

### Items

Pretty much the same as with levels 1-20 except for the fact that you'll have higher numbers to play with. You can also try to use Artifact forge to add flat damage bonus enchants to items like headgear and amulets to boost damage numbers even higher.

Don't forget item defense and resistances as constructor is quite fragile with main concern being mostly ranged enemies and some faster melee enemies that just happen to target you instead of everything else that's on the field.

Answer correctly to the Riddle Wisp riddle in Dreadworks to receive Fith element essence. This will give you +5 arcane damage no matter which item you infuse with it. Correct answer to the riddle is death.

### Skills and ability points

Start by respecing points from Pocket mechanoids to get both Assault mechanoids and Repair drone with quicker. Once you have both level 1 and with the listed power-up focus on maxing out Reinforced structure aura which will increase health of your minions up to 200% with 10% extra for mechanoids. This will make Assault mechanoids with resilient mechanoid have 3-4k health which enough to take quite a few hits especially with repair drone healing them.

Goal here is to make Katarina just more powerful and add in Curse blast debuff which will make enemies take more damage and Touch of death skill that will give Katarina's attacks small chance to instantly kill enemies (including many with a lot of health).

**Perks:**

Skill-point related perks usually offer the most bang for the buck, many of perks like Marksman sound good on paper but don't seem to apply to flat damage bonuses.

* Veteran hunter
* Ghost whisperer
* Wight
* Focused

## Levels 40-60

We'll be switching to using Dismemberbot Pack as our primary source of damage and distraction and throwing out Cool aide to help us with freeze and great single target dps. We can also leave assault mechanoids to skill-bar as backup if our Dismemberbots happen to get destroyed before the cooldown ends.

Mechanical aides and Deploy turret are still stable in our arsenal applying slow and "stunlocking" some enemies with knockdown.

Later on we'll start working Phlogiston torch branch to get Lead storm which will give us some extra damage output for times when we are not summoning things. Since all the skills in Phlogiston torch branch are charged skills power-ups are especially powerful as they'll last for as long as you keep attacking. Focus on this last as minions are much more important for constructor.

Be wary whenever in areas like Viaduct junction in VH2 campaign as these areas and missions are a bit of a pain for constructor. There's almost constant barrage of mortar fire and other sources of AOE damage that will destroy your minions very quickly and deal a lot of damage to the constructor himself. Enemy Rocket Autocannons can be especially painful due to their high damage rockets that can kill minions very quickly.

As constructor lacks any reliable ways to heal himself or deal with these threats quickly it's better to play more cautiously. Rocket autocannons have slow turning speed so spawning Dismemberbot Pack behind them is probably the quickest way to deal with one or two of these when there are more you might have to rely on outranging these turrets with your own as Cool aide and Deploy turret have slightly longer range than these enemy turrets. Gasmask man from Bounty hunting quest can be especially annoying as he can summon these without limit.

A lot of enemies in VH2 campaign also have hitscan weapons (ranged attacks that hit instantly instead of having projectiles one can avoid) which are especially troublesome. Its important to keep distance to these enemies as group of enemies with hitscan weapons can melt constructors health almost instantly.

**Note that constructor has multiple paths that he can take after level 40. Respecing to Devastator sentry and Ornithopter patrol can be just as viable as using Cool aide and Lead storm. To determine which one is most optimal for leveling requires more testing**.

### Items

Once you start seeing Greater essences with +40 Flat damage bonus you can add these to your weapon to get more damage for minions. If you want to play around with Phlogiston torch and Frost jet you can opt to use Quintessence instead as these skills can be held almost indefinitely by having couple greater Quintessence in ones weapon and dealing enough damage with the skill.

Do not neglect item defense and resistances as Constructor is quite squishy. It's good to aim for 45% damage reduction for each damage type but this can be hard to keep up with on fearless as you level so fast. Ignore critical hit chance for now as your minions cannot deal critical hits. Keep in mind that critical hit chance does become a lot more useful around level 70 when you've enough skill-points invested to Lead storm.

### Skills and ability points

Start by unlocking Dismemberbot Pack and Cool aide with the listed power-ups, remove points from Repair drone and Assault mechanoids to get more skill-points.

Goal here is to make Katarina more tanky and allow her to protect us with Spirit guardian. Incorporeal defense will also make it a bit easier to maintain our defense values and will work even when Katarina is visiting town or respawning. Since Cool aide already has powerful freeze power-up and we have level 5 chillwave we can respec points from Stroke of terror for other things.

**Perks:**

Alchemist allows us to fit more essences to our gear which and skill-point related perks are still easily among the best in the game.

* Veteran hunter
* Ghost whisperer
* Wight
* Focused
* Scholarly ghost
* Master hunter
* Alchemist

## Levels 60-80

This is where things can get a bit tough for constructor mainly due to the fact that minion damage starts to fall off quite a lot with enemies having more and more health. This is why we'll be investing in Lead storm which has high damage potential with critical hits and devastator barrage power-up.

We'll also be upgrading to Ornithopter patrol as they've a lot more health than mechanical aides and good range which makes them useful as support for Dismemberbot Pack. With Ornithopter patrol you can either go all out with blast ammunition power-up or split between blast ammunition and Fire control system.

We'll be swapping Paradox assembly with Paradox recombination as the cooldown reduction doesn't help with tier-3 summons for some reason. We'll also be taking Self-repair module as this combined with Paradox recombination will make our minions not only heal some if not all their health every second but to have 30% chance to reassemble themselves with more health and damage when getting destroyed by enemy or player.

### Items

To make proper use of Lead storm you'll need to have Quintessence in your weapon to regenerate mana. With 4-8% damage deal gained as mana you should be able to keep firing for as long as you keep hitting things. You can use Capacitive essence to add essence capacity to a item. These can be obtained from few quests, secrets or occasionally bought from merchant in adventure mode hideout (magic find chance improves the odds).

Start to look for some items with critical hit chance enchants as with some luck you can use the item forge to create some really powerful items like rings and necklaces with flat damage bonus enchants and critical hit chance +5-6% enchants to get as close to the soft-cap of 50% as possible.

### Skills and ability points

Start by upgrading Lead storm to level 7 with all masteries and then move on to maxing Self-repair module aura. After that you can respec points from Deploy turret and Mechanical aides power-ups to get Ornithopter patrol. When you do this you should also swap from Paradox assembly to Paradox recombination as you'll be primarily summoning tier-3 minions which wont benefit from Paradox assembly.

Deathless shroud for chance of 5s invulnerability when Katarina kills an enemy, damage bonus with Death knell and some resistances with gift of resistance.

**Perks:**

More skill-points, less downtime for Katarina, cooldown reduction and chance for more powerful minions. Not many good perks left.

* Veteran hunter
* Ghost whisperer
* Wight
* Focused
* Scholarly ghost
* Master hunter
* Alchemist
* Fortune's favored son
* Ghost whisperer
* Focused II
* Weird scientist