recursal/Fanatic-Fandom huggingface dataset:
Christmas Tree Farm (Glitter Force Style)

**Christmas Tree Farm** is a Taylor Swift song from the year 2021, featuring Emily Anderson in her farm outfit.

## Cast

1. Emily Anderson as Taylor Swift (Laura Bailey)

## Lyrics

* Emily Anderson: My winter nights are taken up by static Stress, and holiday shopping traffic But I close my eyes, and I'm somewhere else Just like magic In my heart is a Christmas tree farm Where the people would come To dance under sparkling lights Bundled up in their mittens and coats And the cider would flow And I just wanna be there tonight Sweet dreams of holly and ribbon Mistakes are forgiven And everything is icy and blue And you would be there too Under the mistletoe Watching the fire glow And telling me, "I love you" Just being in your arms Takes me back to that little farm Where every wish comes true In my heart is a Christmas tree farm There's a light in the barn We'd run inside out from the cold In the town, kids are dreaming of sleighs And they're warm and they're safe They wake to see a blanket of snow Sweet dreams of holly and ribbon Mistakes are forgiven And everything is icy and blue And you would be there too Under the mistletoe Watching the fire glow And telling me, "I love you" Just being in your arms Takes me back to that little farm Where every wish comes true (Baby, yeah) And when I'm feeling alone You remind me of home Oh baby, baby, Merry Christmas And when the world isn't fair I'll pretend that we're there Baby, baby, Merry Christmas To you Under the mistletoe (to you) Watching the fire glow And telling me, "I love you" Baby, baby, Merry Christmas Oh baby, baby, Merry Christmas (darling) Baby, baby, Merry Christmas 'Cause I love you Oh baby, baby, Merry Christmas Oh baby, baby, Merry Christmas Oh baby, baby, Merry Christmas May your every wish come true I love you
Wanda Xu

Wanda infiltrates North Korean intelligence

Wanda is one of eight students in the Magic Fucking School Bus. While it is not revealed until episode 3 that Wanda is a robot, her voice is the only super-synthetic one (not that anyone notices.) While it's likely she doesn't bond with any of the other students she does *appear* to do so. She is in actuality a robotic spy from China, the exact point of this is unknown but China's world domination depends on her.

Because Wanda is a robot her actual age cannot be determined but she impersonates a 10 year old student meaning she is in 5th grade.

## Appearance

Wanda has shoulder length black hair and a small fat face. She wears a red sports jacket with a white undershirt and red pants. Surprisingly enough for the software used she looks Asian, something that's not really done with the other characters throughout the entire channel.

## Trivia

* Wanda is a part of the Japanese Yakuza.
* The Yakuza apparently offers one "freebie" which she used to help Ralphie and Tim.
* It can be assumed that due to Ming Jong's intervention, Wanda was unsuccessful in her acquirement of North Korean nuclear tests intel.
* Wanda's spy movements were uncovered when Ming Jong came back to the United States.
* Wanda's name code "CN-R2C4" can be broken down, CN is the country code for China and R2C4 is likely a slight alteration of R2D4 with the D simply changed to a C.
Santa Claus

Santa's very first appearance on the channel

### Affiliation

- The Shrek plot but it's badly animated and slightly inaccurate- The Magic Fucking School Bus

## Physical description

### Eye color

Unknown

Santa Claus is a mysterious reoccurring character on the channel. He can be found in (as of now) every video except for *Hello There* and *Dorothy Ann gets a Job*. His name is never spoken except once but because he has so many different roles it is hard to tell whether it is his real name or if it simply another alias. He is confirmed to have super-natural powers in The Magic Fucking School Bus Episode 2.

## Appearance

Santa appears pretty much how you'd expect him to appear, he does however lack some weight.

## Aliases

* Officer (Unnamed, Appears in The Shrek plot but it's badly animated and slightly inaccurate)
* Bar Tender (Unnamed, Appears in Episode 1)
* Legendary Necromancer: Saint Nicholas (Appears in Episode 2)
* Supreme Leader (Appears in Episode 3)

## Trivia

* Santa may be a shape shifter as those he appears to do not consider him to be Santa. This theory can be backed up in Episode 3 as he appears to Agent Mao as Supreme Leader and is not questioned.
* Every video Santa *has* appeared in is a video requiring the use of extras. This explains why he appears in The Magic Fucking School Bus as well as The Shrek movie parody.
* Santa has only once provided advice to one of the main characters and it is to get Ms. Frizzle to stop drinking and go find her students.
Deep North

The **Deep North** is a vast, snowy biome, found in the northernmost part of *Valheim*. It is barren of any life and resources but the occasional mound of rock. Sheets of ice float along the shores, a potential danger to any ship attempting to dock here.

At higher altitudes, the Deep North may transition into a Mountain biome. Like Mountains, the Deep North may have snowstorms, which deal continuous freezing damage to players without frost resistant clothes or Frost resistance mead in effect.

## Notes

* The biome is unfinished and subject to change. As the next biome to be developed are the Ashlands, it can be assumed that the Deep North will follow them progression-wise.
* Icebergs and ice sheets can be destroyed with a Pickaxe, but they do not drop anything.
* Deep North is possibly a reference to Niflheim, the realm in the north made of ice in Norse mythology.
Keesha Cappuccino

Keesha is skeptical about Carlos' soon-to-be pun

Keesha is one of eight students in the Magic Fucking School Bus. So far she appears to be a little aggressive when she is serious and in non-threatening situations. She doesn't appear much in the Magic Fucking School Bus series overall so her character is still not well developed.

Like her classmates, Keesha is 10 years old meaning she is in 5th grade.

## Appearance

Keesha is African-American with brown hair that she wears up. She wears what appears to be a light pink sweater with a dark pink undershirt and tight blue jeans. Like all characters she is of average weight and since all characters share the same height no one can be sure exactly how tall she is.

## Trivia

* Keesha, like Tim, had not previously been exposed to racism until the class went to North Korea.
* Keesha only really developed one bond, she hated Carlos so much in episode 1 that she tried to kill him by drowning him in jumping beans.
Dorothy Ann Munchowzer

Dorothy Ann in Dorothy Ann gets a Job

Tim is one of eight students in the Magic Fucking School Bus. She is a girl of slightly ill repute. She made fun of Arnold in Arnold commits atrocities which ultimately led to her own death later in the episode. She was left out of the first episode, though whether this was intentional or not isn't known because she appears normally in other episodes. Other characters in the episode appear normally as well.

Dorothy Ann makes an appearance once more in the short "Dorothy Ann gets a Job" in which she works as the night guard for what is essentially a Freddy Fazbear rip-off. The rip-off itself seems to be a nod to the theme of bootlegs coming from Asian countries.

She foreshadowed her replacement by Ming Jong in Episode 3.

Like her classmates, Dorothy Ann is 10 years old meaning she is in 5th grade.

## Appearance

Dorothy Ann sports blonde pigtails, a pink sweater and a navy blue skirt. Her eyes, like everyone else in the Magic Fucking School Bus series are black.

## Trivia

* As previously mentioned, Dorothy Ann foreshadowed her own capture. What happened to her afterwards is not known.
* Dorothy Ann is the only Magic Fucking School Bus character to appear in a short.
* Dorothy Ann is also the only character to sport a two part name.
* Dorothy Ann is the only character to speak directly to the narrator but the third person to break the fourth wall after Carlos. Whether this counts or not is unconfirmed as she does this in a short.
Astrid

**Astrid** is a mentioned character in Valheim.

## Biography

According to multiple runestones located in Valheim, Astrid was a shieldmaiden who died, thus being sent to the purgatory lands. She has spent at least seven years in Valheim and has seemingly traveled the world from end to end, leaving behind her various runestones detailing her life among the various biomes.

## Runestone

### Meadows

*I was Astrid, a shieldmaiden of the forest. I know nothing of my life before I came here but my arm remembers the sword and my eyes see the course of the arrows.*

*Now the raven guides me and I fight the great beasts in Odin's name.*

### Mountain

*This stone was placed by me, Astrid, in my seventh year in Valheim. At this spot, the Allfather spoke to me. I awoke from a deep sleep to find his words scattered around me on the ground, frozen to pebbles by the deep cold. When I warmed them in my hands they thawed and spoke his message to me, one word after another.*

*Slay the Forsaken. Chain their heads. I will come.*

## Trivia

* Historically, runestones were raised by people in Scandinavia and other places visited by the Norsemen. They were often memorials to dead men, written testaments to important events or even used as territorial markers.
Arbalest

A slow but powerful weapon.

* 1
* 2
* 3
* 4

The Arbalest is the first Crossbow and first Mistlands-tier crossbow crafted at the Black forge. Its primary attack fires Bolts. To attack, a bolt is first loaded into the crossbow. Loading itself takes 3.5 seconds and uses 3 stamina, however, with the firing, loading, and readying animations, it can only be fired every 6 seconds. Jumping and sprinting resets the loading progress and bolts cannot be loaded while sprinting. After the crossbow is loaded it can be fired at any time at no stamina cost. After firing, another bolt will need to be loaded. The bolts do not stay loaded when switching to other weapons, so a bolt is loaded whenever the item is equipped.

The bolts travel significantly faster than arrows and follow a straight line instead of a parabolic curve (no gravity-induced drop, similar to a laser beam pulse in function).

## Upgrade Information

 Durability
 Crafting

## Notes

* This weapon's recoil deals knockback to the player when shot, which can result in falling off any steep objects.
* This weapon can be fired while blocking. However, you cannot block while loading a bolt.
* The speed of the bolts can make it significantly easier to hit enemy weakpoints, or hunt fast-moving enemies such as Hares.
* This weapon has 50 lower durability than most Bows of the same quality, such that at quality 2 (the highest quality able to be crafted as of the Mistlands update) it only has 100 durability, exactly enough to shoot one entire stack of bolts. Players should take note of this and prepare adequately before trying to use it on extended trips or in boss fights.
Bronze nails

Used in construction of ships and furniture.

**Bronze Nails** are made at a Forge with a single Bronze ingot which will yield 20 nails.

Unlike Copper ore, tin ore, or the smelted metals which are used for Bronze, the nails can be brought through a portal.

## Usage

* **Building:**
	+ Barber station
	+ Cart
	+ Item stand (horizontal)
	+ Item stand (vertical)
	+ Karve
	+ Trap
	+ Wood Shutter
Biomes

**Biomes** are regions in the world of *Valheim* that can be distinguished by their unique aesthetics, as well as the creatures and resources contained within. Additionally, each biome is the domain of one of the Forsaken.

## Development

At *Valheim's* launch in February 2021, five of the planned nine biomes were made available to explore. The other four were accessible, but lacked any meaningful content.

## Trivia

* The term "biome" comes from the ecological concept of the same name.
Boar

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Boars** are aggressive creatures found in Meadows. They are wild swine animals that can be tamed and bred.

## Drops

  Leather scraps | 1
  Boar meat | 1

## Spawning

 1-9 spawn points near Boar runestones | -
 0-2 spawn points near abandoned farms in Meadows | -
 From breeding
 During "Eikthyr rallies the creatures of the forest" event before defeating Eikthyr | 2

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Taming

*For general taming information and strategies see Taming.*

When close to a boar, a status tag that shows whether they are 'wild' or 'tame' and whether they are 'hungry', 'happy', 'frightened' or 'acclimatizing'.

Approaching a wild boar without sneaking will always frighten it and cause it to attack the player. Boars will continuously chase the player until the player runs far enough away for the boar to lose sight of the player. Once the boar is no longer chasing the player, its second status will return to 'hungry'. They have a repeating combat pattern: charge, retreat, charge, retreat, etc. The distance they retreat seems fixed and is only affected when their path is obstructed. Understanding that a boar is only 'temporarily' retreating when targeting a player can make 'herding' them easier.

When tamed, boars seek freedom. If a tamed boar sees an opening within their fenced area they will run toward through it. This can be used to corral the boars from place to place.

## Breeding

Boars can breed provided the boar is happy and well-fed with carrots or other crops, and there is another boar within 3 meters, and no more than 5 boar within 10 meters. Once met, the boar will accumulate love points with each other until the pregnancy starts. Any boar can become pregnant, which means that if two boars breed and one becomes pregnant, they still have the ability to breed and get the other pregnant. Pregnancy will last a minimum of 1 minute, after which the birth of the baby boar is random chance. The Level of the baby boar is determined by the boar that was pregnant with it.

Once born, the baby boar will take 50 minutes to mature into an adult.

## Notes

* Wild boar are afraid of fire, including torches, and will enter the 'frightened' state when it is nearby. As of version 0.206.5 fire no longer frightens tamed animals.
* As written on a Runestone: *"This land is hard and wild but we who are brought here are harder still. Take comfort, traveller, in the gifts before you, the good wood and stone, the fruits and flowers of the forest.* *Look also to the wild boar who roam these lands. They fear fire and the hand of man but they can be taught to obey it. Go quietly to them and let them eat of your stock. Roots of the ground are their pleasure."*
* 2 star boars are extremely rare and great for getting leather scrap and boar meat via breeding.
* Boars will not eat Yellow mushroom.

 Mini bosses
Ancient Roots

**Ancient Roots** are a resource found in the Mistlands biome. Sap Extractors can be placed on them to harvest Sap.

## Availability

Ancient Roots can be commonly found in Mistlands, at ground level. They emit a green light glow which can be seen through the mist.

## Sap harvesting

Ancient Roots have three states: Full, half dried, and dried up. Each root dries up as Sap is extracted from it using a Sap Extractor. One Sap Extractor collects and stores one sap about every 1-2 minutes. Multiple sap extractors can be placed on one Ancient Root.

The reservoir of sap in an ancient root regenerates over time, although at a rate somewhat slower than a single sap extractor. Thus, sap is a renewable resource.

## Gallery

Ancient Roots visible through mistMunin lore
Coins

Valuable

### Dropped by

Troll, Burial Chambers, Sunken Crypts, Stone Grave, Viking Graveyard, chests in abandoned structures.

## Availability

* Acquired by killing trolls or any fuling type, looting chests, and looting dungeons.
* Can also be obtained by selling items with the Valuable quality to Haldor, such as Ruby, Amber, Amber pearl and Silver necklace.

## Usage

* Used to purchase items from Haldor.
* Can be used to craft a Treasure Chest.
* Can be used to craft Coin stack and Coin pile.
* 1.000 coins can be converted instantly into 100 Coal, using the Obliterator
Beech

Beech is a type of tree that can be found in the Meadows biome. It is characterized by its light grey bark and wide crown. Beech can be found in small and large variants. The small variant can be damaged with unarmed attacks while the large variant can only be damaged with a Stone axe or better. The small variant produces ~2 Wood when destroyed. The large variant always produces 20 Wood when destroyed. Beech has a chance to sometimes produce Beech seeds, a Feather and Resin when destroyed.

Tree: 50% chance for 2 drops
 Wood | 2
 Beech seed | 2
 Feathers | 1
 Resin | 1

Small tree: 2-3 drops
 Resin | 1

### Planting Beeches

Beech can be replanted using the Cultivator and a Beech seed.

Allowed Biomes:
 Swamp
 Mountain
 Plains
 Mistlands
Cauldron

* Icon
* Appearance

Crafting station

Crafting station

The **cauldron** is a crafting station used to prepare food and mead bases. It requires a fire source underneath to operate, such as a campfire or hearth.

## Building

Cauldrons can be placed using the Hammer, found under the Crafting tab. A fire does not need to be present to place a cauldron, only to use/craft with it.

The cauldron recipe is unlocked only when the player smelts tin for the first time and has a forge built.

## Upgrades

Upgrading a cauldron enables additional crafting recipes. A cauldron can be upgraded up to level 5 by building following structures near it:

 Mortar and pestle |  | 8 Black marble6 Fine wood4 Core wood

## Recipes

Mead bases need to be further processed using a fermenter to obtain the corresponding meads. Select uncooked foods (from level 4 onwards) need to be cooked in a stone oven.

### Level 1 (base)

* Barley wine base: Fire resistance
* Boar jerky x2 - introduced in Hearth and Home.
* Carrot soup
* Cooked egg - introduced in Mistlands
* Deer stew - introduced in Hearth and Home.
* Minced Meat Sauce
* Queen's jam x4
* Mead base: Minor healing
* Mead base: Medium healing
* Mead base: Major healing - introduced in Mistlands
* Mead base: Minor stamina
* Mead base: Medium stamina
* Mead base: Lingering stamina - introduced in Mistlands
* Mead base: Minor eitr - introduced in Mistlands
* Mead base: Poison resistance
* Mead base: Frost resistance
* Mead base: Tasty

### Level 2 (1 Cauldron upgrade)

* Black soup - introduced in Hearth and Home.
* Serpent stew
* Turnip stew
* Sausages x 4
* Muckshake - introduced in Hearth and Home.
* Onion soup

### Level 3 (2 Cauldron upgrades)

* Eyescream - introduced in Hearth and Home.
* Wolf jerky x 2 - introduced in Hearth and Home.
* Wolf skewer - introduced in Hearth and Home.

### Level 4 (3 Cauldron upgrades)

* Unbaked Lox Pie - introduced in Hearth and Home.
	+ Lox meat pie via stone oven
* Bread dough - introduced in Hearth and Home.
	+ Bread via stone oven
* Fish wraps
* Blood pudding

### Level 5 (4 Cauldron upgrades)

* Uncooked honey glazed chicken - introduced in Mistlands
* Uncooked magically stuffed shroom - introduced in Mistlands
* Uncooked meat platter - introduced in Mistlands
* Uncooked misthare supreme - introduced in Mistlands
* Mushroom omelette - introduced in Mistlands
* Salad x3 - introduced in Mistlands
* Seeker aspic x2 - introduced in Mistlands
* Yggdrasil porridge - introduced in Mistlands
* Uncooked fish n' bread - introduced in Mistlands
Banded shield

Banded with hoops of iron, a true warrior's companion.

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* 3

The **banded shield** is the second round shield. It has less block power compared to iron tower shield but can be used to parry enemy attacks.

## Notes

* When crafting, players can customize the shield with a few different pre-set designs and colors by clicking the style button beneath the item name in the crafting window. The design can not be changed afterward.

## Trivia

* The banded shield is sometimes known as "Viking Shield" in the game files.
Creature spawner

A **Creature spawner** is a destructible entity that continuously spawns hostile creatures. These come in various types, each having their own unique enemies they spawn. They can usually be identified by a dark purple or green smoke that floats above them.

## List of Creature Spawners

* Greydwarf nest
	+ Greydwarf
	+ Greydwarf shaman
	+ Greydwarf brute
* Evil bone pile
	+ Skeleton
* Body pile
	+ Draugr
	+ Draugr elite

## Spawning Mechanics

Below is the step-by-step process for spawning. The exact numerical value depends on the type of spawner.

* Become active if there is a player within 20 or 60 meters.
* Try to spawn every 6 or 12 seconds.
* Skip spawning if there is 2 or 3 enemies within 20 meters. Only counts enemies that the spawner can spawn.
* Skip spawning if there is 100 enemies within 1000 meters. Only counts enemies that the spawner can spawn.
* Try 10 times to find a valid spawn point within 2.28, 3 or 4 meters.
* Valid spawnpoint requires ground. Greydwarf nest also requires that the ground is not covered.
* Randomly select the spawned enemy type (chances depend on the weight).
* Randomly level up the spawned enemy (15% chance per level up), up to 2 stars.

For example Greydwarf nest has 5 weight for Greydwarf, 1 weight for Brute and 1 weight for Shaman. These end up as 72% chance for Greydwarf, 14% chance for Brute and 14% chance for Shaman.

* Spawn weights: Enemy types to spawn and their relative spawn weight.
* Active distance: Distance to activate the spawner.
* Max near: Maximum amount of units within 20 meters.
* Interval: How many seconds per spawn.
* Spawn radius: Spawn location max distance from the spawner.
* Only ground: Requires uncovered ground. If you build roof then the spawning fails (floor should work too).

## Notes

* Creature spawners are not suppressed by Player base structures unlike spawn zones and spawn points.
* Fire geysers are not a creature spawner, as they are not destructible and their spawning works a little differently. They are a spawn point.
Blue jute curtain

* Icon

**Blue jute curtain** is a decorative object. It needs to be built within the range of a Workbench.

Blue jute curtains can also be found adorning the Dvergr structures build of Black marble throughout the Mistlands. There, they can be broken to obtain their Blue jute, although if a player damages them (or any other structure in range of a Dvergr Ward), nearby Dvergr will become hostile and attack players.

## See also

* Furniture
* Blue jute drapes
* Blue jute carpet
Chicken meat

All chicken bear the ancestral curse of being delicious.

**Chicken meat** is a food source. It is dropped by Hens when they are killed with a Butcher knife.

When placed on a Cooking station or Iron cooking station, Chicken meat can be turned into Cooked chicken meat, or Coal if overcooked.

## Availability

* 100% chance to drop one when a Hen is killed by a player.
* 25% chance to drop one when a Chicken is killed.

## Usage

* **Crafting:**
	+ Cooked chicken meat: made using the Cooking station (25 seconds)
	+ Uncooked honey glazed chicken: made using the Cauldron
* **Making Coal:**
	+ Leave on Cooking station long enough and the Cooked chicken meat will burn into Coal
Abyssal barnacle

* Appearance

## Properties

**Abyssal barnacles** are a resource node and can be mined with a pickaxe from the backs of Leviathans found in the Ocean biome.

## Availability

Each mined barnacle has a 25% chance to trigger the Leviathan's retreat, signaled by a howl sound. Make sure to have a nearby boat or land to fall back to when it begins to sink.

## Notes

* Any type of pickaxe can be used to mine the barnacles, but higher grade ones are recommended as they will allow for more material to be mined.
* As Chitin is primarily obtained from barnacles, the only way to obtain additional Chitin after all of a world's Leviathans have been mined for it is by fishing using Heavy fishing bait. Chitin can be endlessly obtained this way, although the required bait can be difficult to obtain.

## Gallery

Just before the Leviathan sinks, the sea boils and the creature shakes as a warning
Cartography table

* Icon
* Appearance

The **cartography table** was added in the Hearth & Home update. It is a table available in the build (hammer) menu that allows you to share your map and markers with another player.

One end of the table has a map, allowing players to add data to their own map, and the other end has a box to record their own discoveries onto the communal map. Map data discovered through the cartography table can be distinguished from self-discovered data on the map and can be easily turned off.

## **Cartography table pins**

The last person that updates the table will have their markers on the map. This is so the table doesn’t save every single marker people have placed.

* When you have some copied pins on your map, they will appear dark-gray. But left-click the mouse on them and they will turn white and they will then be added to your markers.
* You can toggle which type of markers you will see on the map. Right-click on them on the right side of the map GUI and you can toggle the groups on/off.

1. ↑ Common issues in Hearth & Home
Ancient seed

Held against your ear, you hear tiny whispering within...

**Ancient seeds** are items found on Greydwarf brute and nests. They also randomly spawn in Chests.

## Usage

> *Main article: Forsaken altars*
>
>

A total of three Ancient Seeds are required to summon The Elder.

## Notes

* They resemble a seed, with green growths stemming into a mace-like formation.
Black metal

A heavy bar of dark metal.

**Black metal** is used to craft the fourth level of metal-wrought equipment, following Silver.

## Availability

Black Metal can be smelted from Black metal scrap in a Blast furnace using Coal as fuel.

## Usage

* **Crafting:**

	+ Plains
		- Blackmetal atgeir
		- Blackmetal axe
		- Blackmetal knife
		- Blackmetal sword
		- Black metal shield
		- Black metal tower shield
		- Black metal missile
		- Lox saddle
	+ Mistlands
		- Black metal pickaxe
		- Blackmetal bolt
		- Skoll and Hati

* **Building:**

	+ Plains
		- Black metal chest
		- Pots and pans
	+ Mistlands
		- Ballista
		- Eitr refinery
		- Galdr table
		- Sap Extractor
		- Trap

## Notes

* Black Metal isn't used to craft any Armor. The Plains-tier Padded Armor is instead made of Iron.
* Like other metals, Black Metal cannot be teleported.
* It would take 98 Black Metal to craft one of each base weapon and shield, and a further 260 Black Metal to fully upgrade the gear. This works out to 358 total Black Metal.
Crow

* 0★
* Trophy

* 0★

**Crows** are passive creatures found in Black Forests. They are small birds with long legs and heavy, straight bills. These birds are entirely black in color, including their legs and feet.

## Strategy

> *See: Passive Creature Strategies*
>
>

## Notes

* Loose-rolling tree logs will roll right through them without damaging them whatsoever.

 Mini bosses
Abyssal razor

A knife from the deep.

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* 2
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* 4

The **abyssal razor** is the third knife. Its primary attack is a 3 hit attack combo with double damage on the last hit. Its secondary attack is a leap with 3x damage.

It deals 6x damage against unalerted enemies.

## Upgrade information

 Slash
 Durability
 Crafting

## Notes

* Damage is equivalent to an iron tier weapon, without requiring any ore to craft.
Blob

* 0★
* Trophy

* 0★

**Blobs** are aggressive creatures found in the Swamps. They are large, gelatinous piles of sentient ooze that emit poisonous green gasses.

### Spawning

 Common spawn point in Sunken Crypts | -
 Spawned by Bonemass (4 per ability)
 During "A foul smell from the swamp" event after defeating Bonemass | 5

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* Blobs can follow players out to the ocean and jump into boats.
* Entering a Sunken Crypt and leaving Blobs alive there will count towards spawn caps effectively suppressing their spawns in a large area (including the Bonemass ability).

 Mini bosses
Blackmetal atgeir

A vicious hewing-axe of almost unbreakable black metal.

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* 2
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* 4

The **blackmetal atgeir** is the third polearm.

### Combat style

* Primary attack is a 3-stab combo with long reach and 2x damage on the last hit.
* Secondary attack is an AOE swing with a three meter range that deals 1x damage and 6x stagger with no multi-target penalty.

## Upgrade information

 Durability
 Crafting
 Forge level

Total cost for the fully upgraded polearm is 10 Fine wood, 120 Black metal, and 35 Linen thread.

## Notes

* The secondary attack is enough to stagger most creatures, which makes it optimal for crowd control.
* Despite the visual resembling a slash, the secondary attack deals piercing damage.
Bile bomb

Handle with care.

* 1

**Bile bomb** is a thrown weapon that creates a Fire and Poison 4 meter radius AoE cloud, which stays for 10 seconds. Anyone in the cloud (excluding the thrower) get 15 fire damage over 5 seconds, and 30 poison damage over 6 seconds. If an enemy stays in the cloud, the fire damage stacks (reapplying every 1 second) and the poison duration is refreshed, so the maximum damage is 15\*10 fire + 30\*(10+6)/6 poison = 150 fire + 80 poison.

Damage value does not depend on any player skill, but may be altered by enemy resistance.

## Availability

* Crafted with the workbench, stacks up to 50
* Sap can be extracted from Ancient Roots in the Mistlands biome using the Sap Extractor.
* Bilebag are droped by Gjall in the Mistlands.
* Resin is dropped by Greydwarf, Greydwarf shaman and Greydwarf brute. It has a chance of dropping from chopped Birch trees and Smaller Beech Trees.
Day and Night Cycle

The **Day and Night Cycle** is a key gameplay feature.

Sleeping in a Bed or Dragon bed will skip the night. In worlds with multiple players online, everyone logged in has to be sleeping in a bed in order for the next day to start.

## Notes

* Valheim days are 21 minutes long, with nights being 9 minutes long. A full loop is 30 minutes.
	+ A decent way to keep time in Valheim is by sleeping with comfort 14. This will give you 21 minutes of the rested bonus, though spending time in a comfortable area will prevent the timer from going down.
* Each 1 minute and 15 seconds in real time is equivalent to 1 hour in a Valheim day.
* The day starts when there is a popup announcing the new day (eg. Day 12). There is also a musical cue that can be heard, though the popup is much more noticeable.
	+ The 24 hour equivalent is 3:36.
* When the day starts the player will have to wait 10 minutes and 30 seconds before they are able to go to bed.
* The night starts when the 'You feel cold' announcement pops up when standing outside (this will not appear if the player is wearing cold-resistant armor or is under the effect of a frost resistance mead). There is also a musical cue that can be heard.
	+ The 24 hour equivalent is 20:24.
* Packs of the respective biome's hostile mobs spawn frequently at night.
	+ Additionally, some mobs only spawn at night, like the 1 and 2 star wolves, and fenring.
	+ The Sea Serpent can spawn at night (or during rain, but either way it must spawn in the ocean).
* There is a high chance that a thick fog will limit visibility in the plains towards dusk and especially dawn, though it is not limited to these time frames only.
Black metal scrap

A twisted hunk of dark metal.

**Black metal scrap** is used to craft the fourth level of equipment materials, following Silver.

## Availability

Unlike other metals, Black Metal Scrap is not mined from deposits. It is dropped by Fulings or found in chests in the Plains biome.

## Used in

* **Smelting:**
	+ Black metal (requires a Blast furnace to be smelted and cannot be teleported)
Adze

* Icon
* Appearance

Workbench improvement

Workbench improvement

The **adze** serves as an upgrade for the workbench when placed within two meters of it. It must be placed near a forge, but does not require one in order to function afterward. However, it does still require a forge to remove it with the hammer.

## Trivia

* An adze is a cutting tool used for smoothing or carving wood in hand woodworking.
Cold Effect

Lower health and stamina regeneration.

The **Cold Effect** is an effect in *Valheim*.

## General information

The cold effect is applied to a character most commonly at night.

It is counteracted by wearing warm clothes, such as the Wolf fur cape, Wolf armor chest, and Lox cape, by standing near objects that produce heat such as the Campfire, a working Smelter or a working Charcoal Kiln, or by consuming a Frost resistance mead.

## Notes

Despite the Burning effect being "hot," it will not negate the Cold effect. this allows for one, especially when fighting Cultists, to both be on fire and cold at the same time.
Bonfire

* Icon
* Appearance

Bonfires are base structures used for cooking, sleeping and warmth.

Compared to Campfires, they provide fire over a larger area and don't go out during rain.

## Notes

* Bonfires can only be placed on the ground and on stone structures.
* Multiple Cooking stations can be placed around the Bonfire, however, the cauldron does not work as it needs the fire directly underneath it.
* A Bonfire must be fueled with wood in order to function. Unlike the Campfire, it requires fueling with wood immediately after placement in order to burn.
* With 1/10 fuel, a Bonfire will last for 1 hour and 23 minutes. At maximum capacity a Bonfire should burn for 13 hours and 53 minutes. This duration is the same for the Campfire.
* Bonfires in captured Fuling Villages can be recycled for their materials, including the Surtling core, if a workbench is built in their vicinity.
* When exposed to rain without roof or strong wind without 70% cover, the fire gets dimmer and the Fire effect radius drops from 15 meters to 12 meters.
* Active bonfires create smoke.
* Using a Surtling core on a bonfire produces a firework-like effect, that is visible to players outside the normal render distance.
* One of the few base structures that isn't a priority target for creatures.
Blocking

**Blocking** is a skill that reduces the damage received from creature attacks.

## Mechanics

The damage received when blocking an attack is calculated as follows:

1. If the blocking item has an applicable resistance, reduce the damage.
2. Reduce damage based on block armor value (the same formula as armor).
3. Leftover physical and lightning damage is converted to staggering. If the stagger bar is filled, the player staggers and the block fails (step 2 doesn't apply).
4. Leftover damage is further reduced by other resistances and worn armor.
5. Leftover physical and lightning damage is converted to staggering . If the stagger bar is filled, the player staggers but the block doesn't fail.

Block armor determines how much damage the player receives. An item’s total Block armor is indicated in the yellow parenthesis and depends on its stats as well as your Blocking skill. Blocking skill increases Block armor by 0.5% for each skill point, reaching 50% at level 100. Block armor from the skill is not rounded (except on the tooltip).

Blocking uses 10 stamina multiplied by the percentage of the used Block armor (i.e. damage/block armor). Blocking skill indirectly reduces the Stamina usage by increasing the Block armor. If there is not enough Stamina available, the block uses all remaining Stamina and doesn't mitigate any damage.

Block force is the amount of knockback dealt to the attacker when blocking melee attacks. It scales from 50% to 100% based on the used Block armor.

Blocking reduces the amount of received knockback based on the used Block armor.

## Parrying

Parrying occurs when the block button is only pressed shortly before an attack lands, indicated by a clanging sound. Parrying is not available to some items, such as tower shields.

The amount of Block armor is multiplied by the Parry Bonus of the weapon or shield.

If the attacker isn't immune to staggering, they will stagger and take double damage for a brief period of time.

Just like normal blocking, if enough stamina is not available or the player gets staggered by the damage that gets through the parry, the parry will fail without mitigating any damage.

Parrying costs 20 stamina which doesn't scale with the used Block Armor (unlike normal blocking). However only 10 stamina is required to be available when parrying.

## Notes

* Parrying allows to block more damage than the static block, so there is no reason to block except when having low stamina.
* Fast way to level up is to find a Greydwarf nest in the Black Forest and equip a shield and one handed weapon and hold block against Greydwarves.
	+ Find a stump to place yourself against and hold right click to block the hits from Greydwarves.
Black forge cooler

* Icon
* Appearance

Black forge improvement.

Black forge improvement.

The **Black forge cooler** is used as an upgrade for the Black forge. It has the same material costs as the Vice, another black forge upgrade.

## Usage

Currently, no items require a level 2 or higher black forge to be crafted. However, upgrading the black forge can allow for upgrading black forge-crafted gear to higher quality levels.

## Trivia

* The Black forge cooler was introduced in the Mistlands update on December 6th, 2022.
Black metal pickaxe

A good strong pick of glistering dark metal.

* 1
* 2
* 3
* 4

The **black metal pickaxe** is the fourth pickaxe. It can be used to mine stone, copper deposits, tin deposits, muddy scrap piles, abyssal barnacles, obsidian deposits, silver deposits, glowing metal, black marble, and soft tissue.

Its primary attack is a melee attack that destroys ground. It doesn't have a secondary attack.

## Upgrade information

 Mining
 Durability
 Crafting

Total cost for the fully upgraded pickaxe is nine Yggdrasil wood, and 115 black metal.

## Notes

* The attack hitbox reaches below the player's feet, allowing to dig down. This easily causes a 33% damage penalty for hitting the ground when not above or very close to the target.
Bronze atgeir

A true warrior's tool.

* 1
* 2
* 3
* 4

The **bronze atgeir** is the first polearm. Its primary attack is a 3 hit attack combo with double damage on the last hit. Its secondary attack does 1x damage and 6x staggering around the player.

## Upgrade Information

 Durability
 Crafting

## Notes

* The secondary attack is enough to stagger most creatures.

## Trivia

* Historically, no archeological find has been made to establish the existence of this weapon. The atgeir is only mentioned in one of the Icelandic sagas, composed at the end of the 13th century. This could mean that the weapon was, in fact, based upon 13th century polearms (thus the weapon's category name used in Valheim), before being retroactively attributed to the Viking period.
Bow

Redirect to:

* Bows
**Bows** are a type of weapon in *Valheim*.

## Description

Bows are ranged weapons that require arrows to fire. The *Bows* skill is tied to them.

All bows deal pierce damage, with the exception of the Draugr fang that deals poison damage *in addition* to pierce.

## Skill Effects

Higher skill levels will reduce aiming time and increase the damage of bows. At 90 Skill, a bow aims nearly instantly, allowing for extremely potent barrages of arrows if you can maintain stamina.

## Raising your skill level

An easy way to raise the bows skill level is to build a shelter with a fire next to a stone or tree. This will produce the resting buff, increasing your stamina regen by 300%. You can now shoot the bow at the object with near infinite multiplayer.

If in multiplayer, another player can be shot instead of an object, as shooting other characters (both enemies and players) provides an additional 50% more experience. This does not require PVP to be on.
Beehive

* Icon

Beehives are base structures used for producing Honey.

## Notes

The bees have a variety of flavor text. During night and in rainy weather the flavor text always says "The bees are sleeping".

During the day the flavor text says "The bees are happy" or "The bees are angry" depending on the conditions. The factor on happiness is that the beehive has less than 60% cover and is placed in a compatible biome (Meadows, Black Forest, and Plains).

* A beehive takes approximately 20 minutes in real time to produce one Honey.
* A beehive can fill up to 4 Honey at a time.
Corpse Run

**Corpse Run** is an active effect in *Valheim.*

## General information

**Corpse Run** is a status effect applied to the player upon collecting all of the items from their grave. The effect lasts for 50 seconds and applies the following effects:

* Jump stamina usage: -75%
* Run stamina usage: -75%
* Damage modifier: Very resistant VS Blunt
* Damage modifier: Very resistant VS Slash
* Damage modifier: Very resistant VS Pierce
* 10 health per second
* Carry weight: +150 (with Megingjord to 600)

## Notes

* Eikthyr Power in combination with Corpse Run will cause the stamina cost of running and jumping to go to zero, allowing natural Stamina regeneration while the player is running or jumping.
* Corpse Run does not override the Encumbered effects stamina or speed penalty, even with Eikthyr Power active.
* Corpse Run will **not** activate if the player puts new items into their tombstone or leaves some items behind. The grave must be completely emptied in order for it to destroy itself to provide the corpse run effect.
* A player who dies without any items in their inventory will not generate a tombstone upon death and is therefore unable to receive the corpse run bonus.
* A player with multiple tombstones could receive the corpse run bonus multiple times in a short span. The bonuses do not stack, and will just refresh the duration.
Ancient armor

* Appearance

## Properties

**Ancient armor** are resource nodes found throughout the Mistlands which require a Black metal pickaxe or better to harvest. Along with Ancient swords, they can provide players with easy access to Scrap iron and Copper scrap from within the Mistlands biome.

## Availability

* Randomly located throughout the Mistlands
	+ Ancient armor often spawns alongside one or more Ancient swords

## Drops

There are two variants of ancient armor:

1. A helmet with most of its righthand side missing, which has 33 nodes
2. A helmet missing both its back half and a chunk from its forehead, which has 20 nodes

Each node may drop the following when mined (using a Black metal pickaxe or better):

On average, variant 1 will drop 16.5 each of scrap iron and copper scrap, whereas variant 2 will drop 10 of each on average.
Bronze axe

A bright and burnished blade, curved like a smile.

* 1
* 2
* 3
* 4

The **bronze axe** is the third one-handed axe. It can be used to chop down Ancient, Birch, Beech, Fir, Oak and Pine trees.

Its primary attack is a 3 hit attack combo with double damage on the last hit. Its secondary attack is a slow but powerful overhead swing. This is *perfect* for removing tree stumps that are too low to hit with a normal swing.

## Upgrade information

 Chop (trees)
 Durability
 Crafting
Creature Level

**Creature level** determines the damage, health and the amount of dropped items by creatures.

## Description

A creature's level is indicated by the number of stars displayed next to the creature's name.

* Level 1 – 0 stars
* Level 2 – 1 star (⭐)
* Level 3 – 2 stars (⭐⭐)

In addition to the stars, there will also be some visual differences between the levels. Depending on the creature, they may have more features, a different color or a bigger size.

## Effects

* +50% damage per level
* +100% health per level
* 2x drops per level (excluding Trophies)
* 2x drop chance per level (up to 100%, excluding Trophies)

For example Greydwarf health is 40/80/120 and damage from stone throw attack is 10/15/20 depending on the level. Greydwarf eye is dropped 1/2/4 per level with a 50%/100%/100% chance.

Creature damage is further increased by 4% and effective health is further increased by 30% for each additional player within 100 meters. These are also applied to tamed creatures. This scaling caps at 5 players.

Internally the effective health increase from additional players is implemented as a damage reduction so that it can be scaled dynamically. The reduction doesn't apply to shown damage number so it's not visible to the players. For practical purposes, it can be considered as a health increase.

## Leveling

Creatures have a random chance to level up when they are spawned. The random chance is 0%, 10% or 15% per level depending on the source of spawning, the creature being spawned and in some cases the distance from the world center. The random chance is not affected by world progression or the amount of days.

Following rules determine the random chance:

* 0% chance for bosses (Eikthyr, The Elder, Bonemass, Moder, Yagluth, The Queen).
* 0% chance for event creatures.
* 0% chance for following creatures: Abomination, Blob, Deathsquito, Drake, Fenring, Fuling shaman, Ghost, Greyling, Lox, Oozer, Root, Serpent, Stone Golem, Wraith.
* 10% chance for spawn points (mostly one time), excluding Draugr and creatures listed above.
* 15% chance for creature spawners.
* 0% chance for spawn zones within 800 meters of the world center: Boar, Neck.
* 0% chance for spawn zones within 2000 meters of the world center: Greydwarf brute (Black forest), Troll.
* 0% or 10% chance for other spawn zones (see the page for more information).
* 100% chance when breeding based on the parent (about 50% chance when breeding creatures with different levels).

Each level up is rolled one by one. For example Deer have a 10% chance roll to reach level 2 (⭐) and then if successful, another 10% chance to reach level 3 (⭐⭐). Therefore 1% of all Deer will be level 3 (⭐⭐) (10%\*10%) and 9% of all Deer will be level 2 (⭐) (10%-1%).

## Gallery

A Level 2 (1-star) GreydwarfA Level 3 (2-star) Greydwarf Shaman
Antler pickaxe

This tool is hard enough to crack even the most stubborn rocks.

* 1

The **antler pickaxe** is the first pickaxe. It can be used to mine Stone, Tin deposits, Copper deposits and Muddy scrap piles.

Its primary attack is a melee attack that destroys ground. It doesn't have a secondary attack.

## Crafting

 Mining
 Durability
 Crafting

## Notes

* Despite its description, the antler pickaxe is the weakest pickaxe in the game. However, it is sufficient for mining iron.
* When the antler pickaxe is acquired, Hugin will say, "Now go forth and strike the earth!" This is a reference to the new game message in the game, *Dwarf Fortress*.
* Due to being repairable at a workbench, the antler pickaxe might be preferable to the Bronze Pickaxe in some situations.
* The attack hitbox reaches below the player's feet, which provides the ability to dig down. When mining, this can easily activate the 33% damage penalty that is incurred when hitting the ground.
Armor

**Armor** refers to items of clothing players can wear which reduces damage taken from physical, fire, frost and lightning damage types. See Damage mechanics for damage mitigation formula. See Accessories for non-damage-reducing clothing.

## Capes

All capes provide minimal armor, so the players choice may come down to additional effects, crafting cost, or vanity reasons.

## Notes

* Except for Rag Armor, every craftable piece of armor when upgraded increases armor value by +2 per level.
* Every Cape is +1 per level.
* When an equipped armor piece is upgraded, it becomes unequipped. Ensure that the armor piece is re-equipped prior to venturing outside to avoid sudden death.
Black core

Filled to the brim with ancient power.

**Black Cores** are resources obtained from Infested Mines that are used to build Mistlands-tier crafting stations.

15 total cores are required to build one of each station.

## Availability

* Infested Mines in Mistlands
	+ Most often found on stands in hidden rooms, occasionally in other rooms
	+ 0+ black cores per mine, usually at least 2

The number per Infested Mine is highly variable, depending on which specific rooms are randomly generated in the mine, and the number of total rooms in the mine (as each mine has between 16 and 96 rooms). Due to this randomness, it is not uncommon to encounter mines with 0 cores. Likewise, it is also possible to find over 10 cores in a single mine.

## Usage

* **Building:**
	+ Black forge
	+ Galdr table
	+ Eitr refinery

Black core and Sealbreaker fragment