recursal/Fanatic-Fandom huggingface dataset:
The Anton and Nico Show

## AntonNico

***The Anton and Nico Show*** is a British-French animated television series aired in February 1, 2021.

## Premise

Anton (Anton Lee) and Nico (Kieng Nico) set in the house and Nico and Anton shrink into a object size while Prenesh's family eating.

## Locations

### Opol House

The house built by bar of soap where Anton and Nico live.

## Episode structure

Each segment has 7min x 2season&94eps. Full episodes ran 21 minutes as a 5-second credits and a 20-second theme titles.

Season 1

The Bill

It’s Gold Truth

Anton and Nico pays for bills and play paper airplanes with them.

It’s Gold Day and Nico surprised where’s Anton and he got over gold in 5 big bags.

Alex Tombrey

David Fine

Imogen Robertson

David Fine

## Television show parameters

* Created by: Imogen Robertson
* Produced by: Imogen Robertson
* Co-Executive Producer: Jean Claude-Salyde
* Script Editor: Liz Cook
* Storyboarding: Benedict Lewis
* Animation: Davis Studio
* Music: Francis Haines
* Voice: Pierre Shanté-Celiere
* Country of origin: British, France
* Language: English
* No. of series: 4
* No. of episodes: 94 (segments: 282)
* Executive producers: Jean Claude-Salyde, Pierre Francis, Sue Nott
* Running time: 21 minutes
Ranks

**Ranks are upgrades that give you more coins, gems and more power from Blade ... Pets, gems, islands do not reset, but coins, jump upgrades resets...**

**YOU CAN FIND ALL RANKS DOWN ( Work in progress )**

(100 Ranks in total) (Not all listed here)

NOTE THIS:

Stars that are, for example, green, I changed into hearts because there are no green stars, and at the end I changed into white balls because there was no white hearts

1. vig
2. Unv

* Duv

* Trv

* Qdv

* Sxv

* Spv

* Ocv

* Nvv
* Trg(Trigintillion) After Trg is...
* Unt
* Dut
* Trt
* Qdt
* Qnt
* Sxt
* Spt
* Oct
* Nvt
* Qdg (Quadragintillion) After Qdg...
* Unq
* Duq
* Trq
* Qdq
* Qnq
* Sxq
* Spq
* Ocq
* Nvq
* Qng After Qng...
* Unqn
* Duqn
* Trqn
* Qdqn
* Qnqn
* Sxqn
* Spqn
* Ocqn
* Nvqn
* sxg
* unsx
* dusx
* trsx
* qdsx
* qnsx
* sxsx
* spsx
* ocsx
* nvsx
* spg
* unsp
* dusp
* trsp
* qdsp
* qnsp
* sxsp
* spsp
* ocsp
* nvsp
* ocg
* unoc
* duoc
* troc
* qdoc
* qioc
* sxoc
* spoc
* ococ
* nvoc

## More Ranks

🚨 **WARNING 🚨**

I changed into pink hearts because there was no pink balls

Rank 41 ⚪️⚪️⚪️⚪️🟢

Rank 42 ⚪️⚪️⚪️🟢🟢

Rank 43 ⚪️⚪️🟢🟢🟢

Rank 44 ⚪️🟢🟢🟢🟢

Rank 45 🟢🟢🟢🟢🟢

Rank 46 🟢🟢🟢🟢🔵

Rank 47 🟢🟢🟢🔵🔵

Rank 48 🟢🟢🔵🔵🔵

Rank 49 🟢🔵🔵🔵🔵

Rank 50 🔵🔵🔵🔵🔵

Rank 51 🔵🔵🔵🔵🟣

Rank 52 🔵🔵🔵🟣🟣

Rank 53 🔵🔵🟣🟣🟣

Rank 54 🔵🟣🟣🟣🟣

Rank 55 🟣🟣🟣🟣🟣

Rank 56 🟣🟣🟣🟣🟠

Rank 57 🟣🟣🟣🟠🟠

Rank 58 🟣🟣🟠🟠🟠

Rank 59 🟣🟠🟠🟠🟠

Rank 60 🟠🟠🟠🟠🟠

Rank 61 🟠🟠🟠🟠🟡

Rank 62 🟠🟠🟠🟡🟡

Rank 63 🟠🟠🟡🟡🟡

Rank 64 🟠🟡🟡🟡🟡

Rank 65 🟡🟡🟡🟡🟡

Rank 66 🟡🟡🟡🟡💗

Rank 67 🟡🟡🟡💗💗

Rank 68 🟡🟡💗💗💗

Rank 69 🟡💗💗💗💗

Rank 70 💗💗💗💗💗

**They Will Be Added In The Next Update**
CYBERGATE

CYBERGATE is a Cyberland company providing internet services to the public partially owned by the Government of Cyberdraco. It was partially developed by scientists from Mírnár, therefore, the Government of Mírnár bought the software at a discounted price and developed another version that is managed by the Cyberministry of Mírnár, named CYBERGATE version.FLAMESTAR, used in Mírnár and Snackland.

Services of CYBERGATE and CYBERGATE version.FLAMESTAR are listed below:

CYBERmail

CYBERsearch

CYBERchat (An interactive platform linking to various chat platforms with a default CYBERGATE original chat platform offering spellchecks, emojis, video calls, voice messages, recordings, and documents to be sent)

CYBERworld (An interactive map offering route information, traffic, transport routes, resource areas, and most other geostrategic and geographical information)

CYBERwatch (An interactive platform for videos and infographics)

CYBERnews (An interactive platform serving as a news service from a newspaper or other selected platform with infographics and more)

CYBERdocs (An easy and interactive document viewer, editer, copier and sharer)
Karma

**Karma** is a game mechanic that changes throughout the game depending on the player's actions. Karma, similar to the luck stat, will affect the random chances of something good or bad happening to the player, with higher karma causing more positive outcomes such as coming across better items, and negative karma doing the opposite, as well as increasing how often the player drops caps or items, gets robbed, and so on. The idea of this mechanic is that the more the player helps out, the more the player gets rewarded.

The limits of karma are +10 on the high end and -10 on the low end, meaning that gaining karma of +10 or loosing any on -10 will not affect the number.

## Events

There are several randomized events where the player can gain and/or loose karma. These include:

* The player finds a stash of supplies or caps, although the game notes that they may belong to someone else. The player can avoid tampering with the stash for +1 karma, or can choose to steal for -1 karma. If you choose to steal from supplies, you will shown a different menu listing randomly generated items, each of which you can steal from for another -1 karma. After every item you take, there's a chance the owner of the supplies will discover the player and will engage combat.
* Another survivor asks the player if they can spare some items, the type and number of which are randomly generated, typically more common items (e.g. rotten food, dirty water, tape, etc.), never more rare or exclusive items such as guns, car parts, map pieces, etc. If the player has the requested item(s) in their inventory, they can choose to hand them over to the survivor for +2 karma. Regardless if whether they have the item or not, they can choose to mug the survivor for -3 karma and randomly generated items, or leave, exiting the event with no impact on their karma, even if they had the item(s) without turning them over.
* The player discovers another survivor under attack. They can choose to ignore, ending the event with -1 karma; threaten the attacker, with a certain percentage of success depending on their stats, which no impact on their karma; or help the survivor for +1 karma. If the player chooses to help, they can typically find (not including harder difficulty modes) 1-2 bandits or zombies (not one of both) which they and the survivor they're aiding will fight against. During combat, the survivor will be named "???", e.g. "??? did 38 damage!". If the player's side wins with the other survivor still alive, alongside of items the player receives from the enemies, the survivor will thank them for their help and offer them additional items for their help.

Killing bandits (or zombies) in any scenario does not decrease one's karma.
Skills

The Skills panel shows your character's current attributes. When starting a new game, if the No Starting Points difficulty isn't toggled, you will be given 9 free skill points to distribute among these skills. Every new level you gain will grant you one additional skill point. Each skill can have a maximum of 20 points.

## Strength

This skill affects:

* How much base damage you do in fights.
* Used in strength events which are easier the higher the skill.

## Charisma

This skill affects:

* How much you can sell your items for in the trader
* Your chances of talking your way out of fights
* Increases your chances of better outcomes with encounters
* Increases the amount of potential items a wandering trader can sell.
* Increases chances of provoking the attackers.
* Increases chances of threatening the attackers.

## Intelligence

This skill affects:

* How much experience you can gain from actions.
* Increases chances of finding the weak spot when lockpicking.
* Your chances to perform successful stuns.

## Agility

This skill affects:

* How easy it is to run away from bandits
* Increases your chances of avoiding being hit in fights.
* Increases chance of performing succesful disarms against enemies.
* Decreases chance of being caught if you are stealing items

## Luck

This skill affects:

* How often you come across items while exploring. \*Increases your chances at finding items in searching locations.
* Increases your chances of finding more items when looting enemies.

## Perception

This skill affects:

* How many search options are in locations
* Increases your chances at succesfully hitting enemies.

## Vitality

This skill affects:

* How much health you gain while resting.
* How much maximum health you gain per level.
* How much health you gain from using healing items.
* Reduces chance of illness increasing.
* Reduces chances of bleeding from armed attacks.
Chips

Chips are one of the many food items the player can consume throughout their playthrough. They give the player 20 hunger, but not much else. There are other options that can be use as more efficient food, but chips do a fairly decent job. They are not sold for much money, typically being below 10 caps (with a lower charisma).

Chips have a weight of 0.3.

## Ways to obtain Chips

- Exploring: Chips are easily found in the average house. There are no particular buildings chips are rarer in as they are a fairly common item.

- Pets: Your pet can bring back chips randomly every time it searches (every 5 minutes).

- Supply Crates: The daily crates you may open can contain chips. The crates gained from ads also have a chance to give chips.

- Random events: Events like stealing from another survivors camp can give you chips, along with many others.

- Loot: After taking down a bandit/mutant, they may provide chips for your struggle along with any other items they were carrying.
Mírnár

Mírnár is a neo-conservative socialist democratic nation. Spread throughout the galaxy with settlements and provinces on many planets, it is based in the Central Planet of Mírnár, with Iëdësune in the continent Hexaiëdiá as its capital.

## Mírnár

### Demise of Nation (If at all)

Was merged with the rest of the Five Nations to form the Powermen Federation in Seventh Age 15. However, the nation retained a significant degree of independence from the central Federation entity.

### Races

Men, Elves, Lions, Pegasi, Dwarves, Sea-Lions, Eagles, Wizards, Ice Wolves, Twiesors

### Character Values

First and foremost, loyalty to nation and faith

### Government

[|Tricameral] republican [|legislature] elected by Article 17 of the Constitution of Mírnár

### Languages

The Common Tongue (For general use)Elvish (As a higher tongue for the learned)And many others...

### Notable Individuals

Aéyonsel
Faevëastrane

Oseryire

Texcyon

Clísuspheonï

Ryonsil

#### ***Races***

The people of Mírnár include Men, Elves, Dwarves, Lions, Pegasi, Sea-Lions, Wizards, Dragons, Ice-Wolves, Eagles, Bees, and Twiesors, among the sentient creatures.

Among the highest values of the people of Mírnár are loyalty to nation and faith, courage and excellence.

The nation is made of several semi-autonomous units owing to the vast distance that separates them, cultural and racial differences, and lack of advanced futuristic technology. The highest authority is the Government of Mírnár, led by the office of the Ruler of Mírnár, who presides over the National Chamber of Governance, with subordinate chambers of the National Chamber of Higher Representation and the many Chambers for Provinces.

The nation's battle strategy and general character is based on the 'Desert Rose's theorem, which advises to provoke none but withstand all threats firmly and resolutely, rallying together under the banner.
The Army of Mírnár

The Army of Mírnár is the combined armed force of the Nation of Mírnár. It numbers at least 2.5 million active at any one time, with a total mobilization potential of 9.1 million. The highest rank is the Supreme Marshal-Captain, who also plays a key role in the Administrative Office of Warfare and Defense, and is the Comander-in-Chief of the entire army. However, he is subject to the Ruler's authority.

It is further subdivided into four services, Land (63%), Water (10%), Air (8%), and Space (19%), each headed by a Commanding [General (Land and Air), Captain (Space), Admiral (Sea)].

The ranks below are as follows:

Host - Marshal-General

Region Command - Lieutenant-Marshal

Division - General

Force - Sergeant-General

Company - Captain

Battalion - Major

Platoon - Sergeant

Unit (of 10 men) - Unit Commander

Soldier - Private First/Second/Third Tier
Tempesthelmer

Tempesthelmers are a class of capital ship only used within the militarized navy of Mírnár. They have immense firepower originating from several cannons, missiles, and guns upon their decks, energy supply that can last for years, and excellent radar and communication capabilities. They serve as the main capital ship and head of a fleet for coordination and battle purposes. They are also the most important ship in the Navy of Mírnár except for aircraft carriers, but they serve as the head of fleet due to their more advanced defensive and communication capabilities.
Minecraft (TV series)

***Minecraft*** is a American-British preschool CGI animated television show premiered on July 4, 2012.

## Plot

The series featuring anthropomorphic, fuzzy Minecraft mobs lives in the bungle underground called "Mobground", after the mobs come out. Two anthropomorphic Human in Minecraft fictional characters are Steve and Alex battle.

## Characters

### Bungle Mobs

* Puzzy Pig (voiced by John-Enumanel Cox) – Puzzy is a Minecraft pig.
* Sinky Sheep (voiced by Bruce Cun in the UK, Marty Ho in the US) – Sinky is a international community sheep.
* Cox Cow (voiced by Caillou Sheppared) – Cox is a male cow.
* Clucky Calling Chicken (voiced by Dexter Harrington) – Clucky is the last bungle mob.

### Alex & Steve

Two humans live in the over world (voiced by Jan Page as Alex; Colin Purves as Steve) fighting mobs in the bungle hallway.

### Series 1

"Why?"
The Fifteen

These fifteen men and women all aged around eighteen, yet they saved the world from the Null and the uprising of the long-dead Sinisters.

List of the Fifteen:

Mírnár

Texcyon (Male, Ruler of Mírnár, from a kingdom that was founded by lost wanderers from Mírnár, Heir of the House of Aeyoniëdë)

Oseryire (Male, Texcyon's brother, excellent in stealth)

Clísuspheonï (Female, Heir of the House of the High Elves)
Cyberdraco

Blade (Male, excellent administrator Dragonknight clan, dissatisfied with the strict rules in the clan, excellent Dragon Rider)

Candy-Book Sorcery Alliance

Fairyland

Galaizai (Female fairy, sometimes shy, descended from Queen Sarah, good singer, merry)

Sakanas (Female fairy, dyed rainbow hair, popular among fairies, merry)

Sparklehorn (Male Unicorn, likes gardening, bad at all types of terrain except grassland)

Snackland

Kareen Eline (Female, very childish but matures much during the quest, of the House of Hannah)

Christina Bel (Female, good cook)

Semil Yoyoyoyoyoyoyoyoyoyo (Male)

Their numbers were chosen by this very prophecy, told to them by Sirius and Ardais of the Powermen:

Man (Sirius):

\*A tempest is brewing\*

\*Greater than anything the world has seen before\*

\*Long has it awaited\*

\*Now the time is right\*

\*And none shall escape it!\*

Lady (Ardais):

\*Yet a sliver of hope still remains.\*

\*The Fifteen who have the golden light of heaven;\*

\*Find the Seven Weapons.\*

\*Obtain the Gifts of Power.\*

\*Fire and blood! A red day, a grim morn!\*

\*Shall befall the Five Nations;\*

\*Yet if they make but one wrong step,\*

Man:

\*Ruin and ashes shall be what remains of the world!\*

\*Havoc, rivers of innocent blood, and a Shadow Emperor on his throne!\*

Both:

\*The fate of the world lies upon these fifteen.\*
Police station

Icon of police station in a map

The Police Station is one of the many places that can be explored within the wasteland. Typically Police Stations aren't very close to the camp, so it may be dangerous to travel to one of these locations. You may want to be prepared to face many bandits along the way. Police Stations are good for finding Weapons and Materials as some of the searchable areas include Weapons Lockers, Cupboards, and Shelves.
ExtremeUPW

**Welcome to the ExtremeUPW Wiki, whether you be**

**man, elf, dragon, sorceress, fairy, dwarf, sea-lion, pegasus, animal, robot, twiesor, unicorn, or any other creature!**

**May your swords shine bright in the glory of heaven!**

**We're a collaborative community website that anyone logged in with a FANDOM account, including you, can build and expand. However, spamming, publishing false content, talking about content not related to UPW, and/or disrespecting other users is prohibited. Also, do not release content that is/are still confidential, if you have been given access to this information. Check out the list of confidential articles here.**

**Feel free to discuss on any subject pertinent to UPW at our very own Discussion Posts Page!**

Wikis like this one depend on readers getting involved and adding content. Click the " ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Jewelflameblade [Message Wall]

When creating/editing a page, write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it.

The AdminDashboard is here : Special:AdminDashboard.

Template:Mainpage slider

Template:MainPage Featured article

Template:MainPage Featured picture and Collaboration of the Month
Template:UPWfooter

Template:MainPage Favorite Links
Wiki Data

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.
Template:MainPage News

This wiki is solely under the purview and administration of FANDOM and the UPW Company, and the latter reserves all legal rights to edit, administer, and disband this wiki and the information within it. All legal rights and the copyright is solely held by the aforementioned Company.

Nations:
Cyberdraco

Mírnár

Candaria

Fairyland

Snackland
Gas mask

Gas Mask

The Gas Mask is a clothing item in the game that can be obtained by looting or from the wandering trader or camp trader or by crafting. The Gas Mask will protect you from radiation damage for 1 point per 1 durability. (Need confirmation)

## Notes

-The gas mask has 20 durability points and is repairable using the crafting station.

- The gas mask can be crafted with 4 leather, 2 tape, and 4 rubber.
UPW Team

The UPW Team, which makes up the UPW Company, is composed of five key members, namely

Joash Low (Editor, Game Reviewer, and Gatherer of Information for Cyberdraco and Candyland)

Jedidiah Eo (The Writer and Head of the Team Council)

Jayna Low (Editor and Game Designer)

Sarah Eo (Game Designer and Gatherer of Information for Cyberdraco and Candyland)

Hannah Eo

This wiki is under the company's and team's administration and purview.

One may contact them by emailing them at officialupwcentral@gmail.com.
Caps

Caps as they are seen in-game

Caps is the main currency that is used globally in the wasteland. You can use caps to buy items from traders or to bribe bandits during battles. Unlike Items, you start each game with zero caps.

They can be obtained by selling items, winning bandit and mutant bug fights, finding them in secret stashes, throwing a bottle of any form, finding them while walking from one location to another or In-App Purchases.

They can be lost by buying items, bribing bandits, calling for help and having bad Karma or being stolen from you while you sleep.

Because caps don’t count as an item, they are both weightless and don’t take up any backpack space. This mean you can carry as many as you want without worrying about running out of storage.

#### Trivia

* The idea of “caps” being the main currency is most likely a reference to the popular game franchise Fallout where caps are used as currency also. Both games are set in a post-apocalyptic setting.
Grossy Idea

## Characters

Numberjacks: 0, 2, 3, 4, 5, 6, 8, 9

Agents: 21, 33, 101

Goes: 0, 2, 6

Stays: 3, 4, 5, 8, 9

Meanies: Problem Blob

## Plot

*Numberjack Three is having fun. A alarm calling. The agent 101. Heard a call. Six flies out.*

## Numberjack's Speech

[Laura] I believe for it.

[Oliver] And you. But I still think these Numberjacks.

[Harry] I believe to Six.

[Roz] Uhhhh. Still fine.

[Harry] Yep.

[Alice] Oh? Do you know which Numberjacks are coming?

[Laura] Ready for launch!

[Zero and Two flies]
Traveling trader

The traveling trader is an NPC that the player has a chance of encountering during their travels. There is no indication on the map of where the trader may be, but with increased perception, there is a greater chance of discovering him. At the start of the excursion, traders are randomly scattered on the map. When the player comes within a certain range of a trader, they enter the trading screen. With increased perception, the range becomes greater. Typically, the travelling trader does not carry items like med packs, but carries items such as metal, sniper rifles, and things of the sort. This means that cans of food and bottles of water cannot be bought from the trader. They have a limited number of caps much like the trader back at the camp, but they often have a lower amount. The trader has a chance of being encountered after the "Pick a Path" event.
Hunger

Hunger is a stat which decreases over time. The rate it changes will be improved by increasing the hunger perk.

It can be replenished by eating food (and some drinks) however some food options have negatives such as increased radiation (mutated food) or illness (rotten food). Food can be bought at most traders.

Try to avoid mutated or rotten food, especially if you have cystic mutation.
Water

Water

### Source

Buildings, supply stash event, pet supply collection, free supply crate, traveling and camp traders

### Cost to sell

10-35 caps

Water is an in game drinkable item that provides the player with +40 thirst, +5 health and -3 radiation. Currently, it is the best source for improving thirst. Water can be found via all buildings, from pet supply collection, random supply stash event, free supply crates, and purchasing from traveling and camp traders.

This item is not a significant source of health regeneration or radiation removal, but can be used for such if the player desires. The current object weight is 1.

The counterpart to water is dirty water, which provides the player thirst at cost of radiation addition.

Using a water yields 1 empty bottle.

Throwing a water or empty bottle away gives the player 1 cap.
Achievements

Achievements are goals to work up to and test the player strength and determination to the game.

## **A Tough Lesson**

Defeat your first encounter

1,000xp Android, 70pts iOS

## **Stat Collector**

Reach level 20

10,000xp Android, 100pts iOS

## **Bandit Killer**

Defeat 50 bandits

5,000xp Android, 100pts iOS

## **Handy Man**

Reach durability perk level 5

4,000xp Android, 50pts iOS

## **Slow Metabolizer**

Reach hunger perk level 5

4,000xp Android, 50pts iOS

## **Precision Expert**

Reach critical hits perk level 5

4,000xp Android, 50pts iOS

## **Tap of the Day**

Survived 500 days (permadeath)

1,000xp Android, 70pts iOS

## **A True Survivor**

obtain 500,000 survivor points

20,000xp Android, 100pts iOS

## **Wanderer**

Survive 10,000 days (permadeath)

20,000xp Android, 100pts iOS

## **A Skilled Companion**

Reach level 10 for your pet

3,000xp Android, 100pts iOS

## **The Glowing Wanderer**

Reach radiation perk level 5

4,000xp Android, 50pts iOS

## **A Complete Wanderer**

Reach level 5 in all perks

20,000xp Android, 100pts iOS
Guidelines for Spoilers

For the purposes of the ExtremeUPW wiki, a spoiler is defined as any information (text, images, or otherwise) which describes or details what happens within a given production and goes beyond details revealed in official promotional releases. Thus, trailers, TV spots, posters, publisher descriptions, and official social media posts prior to the production's release are not considered as containing spoilers.

## Maintenance

If an article is updated to include spoilers, Template:SpoilerWarning must be placed at the head of the article. Unless agreed upon otherwise, the warning will be left until 30 days have passed since the production's most recent release date (i.e. if a film is last released in Australia, a week later than it was in the United States, the warning will be left until 30 days have passed since Australia's release date).

In the case of video games, since many who intend to play a particular game may not be able to start and/or complete the story within a given period following its release, alternate measures will be taken. While articles about places or characters unique to a given game will follow the same rules as other media, since those seeking to avoid spoilers will know to avoid them, articles which only contain spoilers in a particular section will be denoted with {{Template:Spoiler}} and {{Template:Endspoiler}}, placed before and after the section, respectively. These warnings will be left until 5 years have elapsed since the game's release.
UPW

UPW is the official name for the universe of the fictional world described in the books by the UPW Team. It includes five fundamental forces, namely gravity, electromagnetism, the strong nuclear force, the weak nuclear force, and the mysterious magical force that is is inherently embedded in the matrix and fabric of this universe. It was created by Mānsel during Creation, the absolute start of the universe.
Factory

Icon for the Factory

The Factory is one of the many places that can be explored within the wasteland. Typically Factories aren't very close to the camp, so it may be dangerous to travel to one of these locations. You may want to be prepared to face many bandits along the way. Factories are good for finding Tools as some of the searchable areas include Tool Benches, Drawers, Shelves and Cupboards.

## Notes

-Currently there are 5 Factories across the wasteland.
Canned Food

Canned Food

Canned Food is a common item that can be found in any container and may be sold by any trader. It is most commonly found in Houses and Flats. It is the non-radioactive version of Mutated Food. You will constantly find yourself eating this as it heals a substantial amount of hunger and has no negative effects. The Canned Food also has a positive health stat, however, it is such a small bonus that it isn't worth using a Canned Food as a replacement for Bandages or Med Packs.

Canned Food has a weight of 1.

Canned Food can be obtained in the following ways:

* Traders: Traders can sell the item for anywhere between 60 and 64 caps depending on your Charisma Skill level.
* Buildings: All buildings can hold Canned Food, however, Houses and Flats are the most common source.

* Pets: From all levels, pets can collect Canned Food.
* Starting Loot: You can start with 0, 1 or 2 Canned Foods at the start of every game.
* Supply Crates: All supply crates have a chance to supply Canned Food.
* Random Events: Such as swimming across a river to get to a house or stealing someone’s secret stash.
Gun Slingers

The **Gun Slingers** are a faction in *The Wanderer*. They are fierce rivals of the Hell Bringers. Roving bands of their members can be encountered throughout the wasteland, and depending upon the Wanderer's reputation they may either attack the player or request that they kill any Hell Bringers they come across (in the latter case, the player has the option of accepting the quest, which is non-binding and does not appear to affect the player's reputation with either faction, or attacking the Gun Slingers, which will worsen the player's reputation with the Gun Slingers and improve that with the Hell Bringers).

Improved reputation with the Gun Slingers will cause Hell Bringers to attack the player on sight and allows for an option to trade with Gun Singers.
Perks

>
> "Great things never came from comfort zones."
>
>

Perks are additional resistances and abilities gained by doing various things in game. You can developed perks by eating, drinking, gaining radiation, fighting and crafting supplies. The maximum level for a perk is 5 levels.

## Rationer

Hunger drops more slowly, so less food is required each day

XP is gained from eating foods that add Illness or Radiation, such as Mutated Food, Rotten Food, or Raw Meat.

Consumables like Rad Bull and Condensed Milk, which satisfy both hunger and thirst, count toward the Rationer and Aqua perks at the same time.

## Aqua

Thirst drops more slowly, so less water is required each day

XP is gained from drinks that add Radiation, such as Dirty Water or Rad Bull.

Consumables like Rad Bull and Condensed Milk, which satisfy both hunger and thirst, count toward the Rationer and Aqua perks at the same time.

## Glowy

Decreases chance of gaining radiation. Reduction in percent chance of gaining radiation per level.

XP increased by current radiation every hour ,e.g. a 30 rads wanderer gets 30 XP/hr (720 XP/day), but a 1 rads wanderer only gets 1 XP/hr (24 XP/day.)

## Critical Hits

Increased chance of critical hits in combat.

XP is gained by successfully dealing critical hits in combat.

## Durability

Increases item durability. Durability of all items increases by a factor of 5 per level.

XP is increased by crafting any item using different crafting tables or a toolkit.

## Notes

-All perk levels are permanent and cannot be reset.

-Perk levels are increased by doing the corresponding action to its perk.
Radio

The radio is a rare miscellaneous item that can be found in any location outside of camp (except for Gunslinger/Hellbringer Camps and the Casino). The Radio is the only item in the game to have 0 size. In addition, the radio cannot be sold to nor bought from any type of trader. Once the player acquires the radio, 2 batteries are required to use it, same as the flashlight. When the radio is used, a random quest is given with small rewards (caps, melee weapons, consumables, etc).
Fart & Poop

***Fart and Poop*** is a British-Canadian CBBC live-action/animation series.

## Characters and voices

### Poop Prodigies

* **Meddy** (voiced by Victor Jones) - Meddy is the titular protagonist of the series. Meddy is polite and nice, but they did. On Pantry, Meddy argued with Prenesh Jr, and Teddy fails out. She is orange with brown eyes, yellow hair and black pupils. She also wore a blue shirt. His catchphrase is "Fart & Poop, let's go!"
* **Prenesh Jr.** (voiced by Ollie Zillon) - Prenesh Jr. is the other protagonist of the series. Prenesh Jr. acts like a robot. Prenesh Jr. is beige, wearing a yellow, gray, blue and green shirt and gray headphones. His catchphrases are "Team Poop, yo yo yo!" and "Answer the call!". He have two catchphrases.

### Team Poop

* **Teddy** (voiced by Zack Hal in the UK season 1, Nick Dy in the UK season 2, Peter May in the US seasons 1-2) - Teddy is the first antagonist on the series. Teddy is Meddy's prodiguer. Teddy is white wearing a yellow scarf. Her catchphrase is "Let's go, team Poop!"
* **Angry Bird** (voiced by Steven Gray) - Angry Bird is the only Team Poop protagonist on the series. He have no arms and no legs. He is orange and have purple hair. His catchphrase is "Check it out everyone!" and "There we go" when they are in bed.
* **George** (voiced by Mac Day, Will Davis and Marc Joey) - George is the last toy and proper antagonist of the series. He is the pig. He is pink and wear a blue shirt and black shoes. His catchphrase is "Meddy Buddies, fly to the piggy screen!"
* **Chuck** (voiced by Lizzie Waterworth) - The Team Poop coordinator who controls the team’s personality. He have no arms and no legs, similar to Angry Bird’s parts. He is yellow with black hair. His catchphrases are "Team Poop must win", "I am the best" and "I will control your personality!".
Tips and Tricks

If you find this article, contribute with your own tips.

### Do not try getting maximum value off anti-rads.

You can get illness from radiation starting at 10 radiation. By the time you get to 20 radiation, you usually would have somewhere around 10 illness. Not only do you take a significant of damage, you would lose money trying to get maximum value off your anti-rads since you need to buy tablets.

Invest in knives! They are low weight (0.8) and have a 75% chance to inflict bleeding. This bleeding damage is somewhere between 5% and 10% of the target's max HP per turn. It also combines well with high intelligence since intelligence increases the chance of stunning a foe. Intelligence is also great for helping your character level up faster to get more skills quickly.
Barracks

The Barracks are one of the many places that can be explored within the wasteland. Barracks are very far from the camp, so it may be dangerous to travel to one of these locations. You will want to bring plenty of food, water, weapons, and healing items like MedKit, Anti Rads, etc. Be prepared to face many bandits, ghouls, and soldiers along the way.

Barracks are a good place to find weapons and healing items as searchable locations include the Cabinet, Drawers, Military Locker, Weapon Cache, and Weapon Locker.
Camper van

The Camper Van used for traveling

The Camper Van can be found in the player's camp from the start of the game. It is required to fix the van before being able to use it. Clicking on the Camper Van will show the parts required to fix it. Camper Van parts can be found randomly while searching locations. Bringing back these items from exploring will automatically fill in the van without affecting storage capacity unless there is already another one inside.

### Van parts

The parts required to fix it:

* 1 Clutch Cable
* 1 Alternator
* 1 Car Battery
* 1 Distributor
* 1 Fan Belt
* 1 Spark Plug
* 1 Starter Motor
* 4 Tyres

All each of these items take up 5 space. They can also be found if the Van is currently fixed.

## Notes

-The combat system and all random encounters work the exact same whether you are using the Camper Van or not.

-The Camper van has a maximum storage capacity of 200 as you travel in the Camper Van and can also stack with the player and dog's bag capacity

-When returning to camp while using the Camper Van it has a chance to break down forcing the player to restore the missing parts again

-Junk yards, gas stations etc. are good locations to find vehicle parts.

-Having high positive karma increases the chance of finding vehicle parts while exploring and the decreases the chance of the van breaking down upon returning to camp. Having low negative karma does the opposite.

## Customization

The Camper Van has currently 10 different skins. One of them referencing to the Scooby Doo franchise. These skins can be "crafted" using different colors of paint items which are found while searching locations.
Règles maison

### EN COURS DE RÉDACTION

Les règles ci-dessous sont en cours de rédaction et donc non applicables pour le moment.

#### Les Points de Création (PC)

Lors de votre arrivée sur le serveur, vous serez dotés de 20 points de création (PC). Ces points seront utilisés pour créer/améliorer vos persos : le but n'étant pas de créer cinquante personnages que vous jouerez une ou deux fois puis que vous laisserez croupir sur le serveur, chaque création de perso coûtera 15 PC.

## Nouveaux personnages

La création de nouveau personnage est un élément clé afin de pouvoir jouer

Votre premier personnage sur le serveur ne vous coute rien de plus que votre temps à le créer. En revanche votre second personnage, lui demande à dépenser 10PC, enfin pour tout les suivants il vous faudra dépenser 15PC.

De plus, toujours dans la création de nouveau personnage il est également possible de créer un personnage de niveau supérieur.

Le cout supplémentaire est différent en fonction des niveaux. (Niveau^1.75)

* Niveau 2 : 3PC
* Niveau 3 : 7PC
* Niveau 4 : 11PC
* Niveau 5 : 17PC
* Niveau 6 : 23PC
* Niveau 7 : 30PC
* Niveau 8 : 38PC
* Niveau 9 : 47PC
* Niveau 10 : 56PC

## Améliorations

Les améliorations sont le cœur de l'utilisation des points de créations. Ces améliorations permettent de choisir des bonus supplémentaire en récompense de la dédication dont vous avez fait preuve pour le serveur.

Chaque personnage ne peut choisir que deux amélioration à 40PC OU une seule et unique amélioration à 80PC. Sauf exception, toutes les améliorations ici présente peuvent être choisit que votre personnage existe déjà ou que celui ci ne soit pas encore créé.

#### Amélioration à 40PC :

* Augmenter les point de caractéristique de 5 points
* Avoir un don supplémentaire
* Avoir deux traits supplémentaire (ou retirer deux drawback)
* Gagner 6 points de classe prédilection

#### Amélioration à 80PC :

* Création de personnage avec race custom 15RC utilisable par tout le monde
* Avoir un don mythique
* test
Bandage

Bandage

### Source

Buildings, Supply Crates, Random Events, Traders, Crafting, Pets, and Starting Loot

### Weight

0.2

Bandage is a common item which heals you for 15% of your maximum health. It also removes bleeding effects from the player, which is currently only caused by taking damage from a Bandit who wields a Knife. It is most commonly found in Houses and Pharmacies.

Bandages have a weight of 0.2.

Bandages can be obtained in the following ways:

* Traders: The trader at your base sells bandages for 40-42 caps.
* Buildings: All buildings can hold Bandages, however, Houses and Pharmacies are the most common sources
* Pets: From all levels, pets can collect Bandages.
* Starting Loot: You can start with 0-3 Bandages at the start of every game.
* Supply Crates: All supply crates have a chance to supply Bandages.
* Crafting: You can craft Bandages with 2 Cloth.
* Random Events: Such as swimming across a river to get to a house or stealing someone’s secret stash.
Illness

Illness is a stat that appears near the top left of the screen. Its symbol is represented by someone laying down in a bed. The higher the player’s illness is, the more hunger and thirst they lose per day.

Illness will start to develop if the player has at least 10 radiation or if they have some amount of illness already. However illness will instantly be applied if the player is to eat Rotten Food.

Illness can be decreased if the player consumes Tablets or a Military Med Kit, or fully resets if they level up.
Squidward Tentacles

Mamward (mother)

Jenny and Junen Tentacles (twin babies)

Squidward

## Song

If you be happy.

It's a thing squid.

Where's Squidward Tentacles?

Over there!

It's Squidward time!

One, two, three, four!

Mean up!

Five, six, seven, eight, nine, ten!

The color is green.

And it's time to go.

A thing to a line and a lavender one.

It's time to save Mr. Squidward!

We finished the Chum Bucket ever!

While have a sleepover to a Moai Home!

## Description

Squidward is a 10 years old squid, in The Promitting to Chum Bucket, he wearing blue glasses, in Kitty Friends, he is a farmer.

## Looks

Squidward is a teal squid, eyes is yellow and red.

## Appearances

### Season 2

* 9. Kitty Friends
* 13. Puzzle Planet
* 28. The Promitting to Chum Bucket
* 32. Square Parties
* 36. The Jug Patty
* 53+54+55+56. Prenesh's Christmas

### Season 7

* 23. No Flights
* 39. Krabby School

### Season 9

* 13. Rush to Pig Goat Banana Cricket
* 35. Car Rush
Flat

The flat is a type of building the player can travel to to loot. It can be found soon after the house, and is not necessarily rare, but it is unlikely for the player to find it as soon as they begin playing. The flats may contain these lootable places: cupboard, car, wardrobe, garage, fridge, or drawers (they can repeat). The items found can range from most common items, like rotten food, to gas, knives, bullets, or even sour and rare candy. As such with all buildings, if the player increases their perception skill, more lootable sections will be revealed.
Cyberdraco

The nation of Cyberdraco is made of a duality of Men, both Dragonknights and Sonicmen, Robots accompanying Sonicmen, and Dragons whom the Dragonknights ride.

The Cyberland portion of the nation is ruled from the government at Cyber World: 001, and the Dracoland portion is ruled at Dracadia, and the two are coordinated by the nation's highest authority, the High Emperor.

## Cyberdraco

### Demise of Nation (If at all)

Along with the rest of the Five Nations, formed the Powermen Federation in Seventh Age 15

### Races

MenRobots

Dragons

### Notable Individuals

BladeAlpha

Igneous
Wandering trader

The wandering trader is a randomly encountered event. While travelling, the wandering trader will offer trades. These trades can include almost any item in the game. This is a great way to find good loot early on. The trader will only accept trades it deems worth it, but you can get unlimited tries to offer trades. Once you exit the interaction, you may not trade anymore. You are not able to see the attributes of what the trader sells. The trader appears as a Wanderer with an unobtainable loadout. <Image Needed>

Not to be confused with the Wandering Trader.[1]
Knife

This is a knife with max durability.

The knife is one of the many weapons that can be found and used by the player. It can not be crafted using the tools bench and can not be bought at the camp. You must find it while exploring, receive it from your pet, or buy it from a traveling trader if he happens to be selling one. When used in a fight, the enemy attacked will bleed and periodically lose health as the battle goes on. The knife starts with a durability of 60, and goes down by 1 with each attack. There is no point in using it on a bleeding enemy as it wastes the durability, and the knife only deals normal damage.

The knife has a weight of 0.8.

### Ways to obtain a knife:

- Foraging: The fastest and most certain way to obtain the knife is by simply looking for it. If you happen to encounter the trader, there is no guarantee that he will be carrying the knife.

- Pet: You have a chance of your pet bringing back a knife after it goes exploring. If your pet is a high level, it has a higher chance of bringing back a valuable item like the knife.

- Traveling Trader: The trader has a chance of having a knife in stock.
Metal

Metal is a rare item that is used in crafting most things. Metal is most commonly found in Factories and Pharmacies.

Metal has a weight of 1.

Metal can be obtained in the following ways:

* Traders: The trader at the player's camp does not sell Metal. While exploring, the Travelling trader has the ability to possibly carry some.
* Buildings: All buildings can hold Metal, however, Factories and Pharmacies are the most common sources. Houses are also good too, considering they are clumped up together.
* Pets: Your pet may be able to find a Metal depending on its level. The higher it is, the more likely that it may bring back something valuable.
* Supply Crates: All supply crates have a chance to supply Metal.
* Crafting: You can craft Metal, among other things, in a Recycler using a Junk Pile.
Rotten Food

Outdated sprite of Rotten food

**Rotten Food** is a common consumable item in the game.

## In-Game Appearance

Rotten Food's current pixel art is that of a dark brown apple covered in lighter brown patches that may be discolored lumps, spots, or simply texturing of it's crumbly surface.

It's old pixel art is that of a hotdog or taco-like food object emitting green waves that indicated it's foul stench.

## Mechanics

Currently, Rotten Food, upon consumption, gives the player +40 hunger and +4 illness, originally giving just +1 illness; it was likely this was changed to make the game more difficult, as this would have made it very easy otherwise, considering Rotten food is a very common food source and it illness it gives is a big factor into dissuading players from relying on it.

As of more recent updates, Rotten Food can also be fed to dogs to fill up around 1/3 of their hunger bar, taking a little of their health.

It has a weight of 0.3.

## Obtaining

Rotten Food can be obtained through:

* Trader: The local trader will sell you Rotten Food for 15-19 Caps. That and wandering traders may have Rotten Food in stock.
* Buildings: Rotten food is commonly found in buildings, one of the most frequently occurring items alongside Lock Picks, Bandages, and Mutated Food.
* Pets: Your pet can bring rotten food at any level.
* Supply crates: All crates in the game have a chance of giving you Rotten Food.
* Enemy drops: After defeating an enemy, their loot may include Rotten Food.
* Random events: Random events that give loot have a chance to give you Rotten Food.

## Tips

* Outside of very early game, if you do not have a pet to feed these to, Rotten Food will not be worthy your time; there are significantly better food items to eat that give more hunger and less illness that it does, and will give more if sold. You can keep Rotten Food around to sell or trade with a wandering trader if you have the space, but if you don't, it won't be worth it.
Thirst perk

The thirst perk is a permanent perk which can be leveled by drinking Dirty Water. Water does not give experience at this time.

Each level of this perk reduces the amount of water required per day. This allows the player to travel longer without needing to drink. This also reduces the amount of thirst lost when sick with illness or radiation.

## Notes

-Experience is still gained in this perk regardless of player thirst. If the player decides to drink at full thirst, experience will still be gained in this perk.

-The drink required for experience can be found in all looting areas and purchased with caps from the traveling traders and camp trader.

-The max level for this perk is 5. It is currently unknown the percent reduction in thirst requirement per level of this perk.
Koke Kola

**Koke Kola** is an consumable item in the game.

## In-Game Appearance

The Kole Kola's outdated pixel art is a rectangular can with rounded ends. It is vibrant red, though with a grey lid and bottom, with a large, white, swirling stripe on one side from the top to the bottom of the can. It also has greyish spots or other markings.

## Mechanics

The Kole Kola is consumable, giving the player +15 thirst but also +5 Radiation.

## Tips

* The Kole Kola is better off being sold than used, as it giving the player +5 radiation for only +15 is rarely going to be worth it; even if the player was dying of thirst, there are countless better options, including even dirty water which only gives +2 radiation for +20 thirst, and it sells for less than the Kole Kola.

### Trivia

* Koke Kola is most likely a reference to the real-world brand of soft drink, "Coke Cola". Both are drinks that come in a red can.
	+ The related drink, Rad Bull, is also a reference to a real drink: Red Bull.
Map

The map is the screen you open by clicking the Explore icon at the bottom-left of the screen. The Map is where you will pick which location you want to go to and it is the screen that shows information about where houses, flats, pharmacies, police stations, factories, military bases, and general stores will be located (as well as your camp). You can open your bag, check the camper van's remaining gas, and begin expeditions, as well as check every other stat about yourself. Every spot on the map is assigned a danger level, called "Area". Locations and encounters in Area 1 are much safer than those you may find in Area 5.

If the difficulty "Where Now?" is toggled, undiscovered locations will be hidden by default and will require a Map piece to discover them.

## Towns

Most locations are scattered around the map, but some generate in groups which is considered a Town. Players can discover a town by traveling near one of its buildings.

A Town will also generate with a random name, some names are only given to Towns in higher area levels:

* The Town of Harmstead
* The Town of Accreton
* The Town of Penrith
* The Town of Phrotonz
* The Town of Ramshorn
* Toxic Town
* The Town of Stanlow
* The Town of Cromerth
* The Town of Ecrin

If the difficulty "Where Now?" is toggled, undiscovered Towns will not be hidden.