Beorn

* Portrait
* In Game

"You had better keep your promises..., for he is a bad enemy. Mr. Baggins' eyes are sharper than yours, if you have not seen each night after dark a great bear... watching our camps. Not only to guard you and guide you, but to keep an eye on the ponies too. Beorn may be your friend, but he loves his animals as his children. You do not guess what kindness he has shown you in letting dwarves ride them..., nor what would happen to you, if you tried to take them into the forest.'"
—Gandalf

Beorn was a skin-changer who lived in the North, and the chief of the Beornings at the time when Thorin Oakenshield was leading his Company on their expedition to reclaim Erebor. He was a warrior of great strength who could transform into a massive bear, and in his animal form he was so powerful that he could single-handedly slaughter enemy armies. He would use this form to great effect during the Battle of the Five Armies, serving as one of the major reinforcements for the armies of the Free Peoples towards the end of the battle. Alongside the Eagles led by Gwaihir, he would secure victory for the Free Peoples by slaughtering the Orcs and Wargs led by Bolg of the North in his bear form, being crucial to victory for the forces of Good in that pivotal battle. He was also the father of Grimbeorn, who alongside his people would guard the High Pass and Carrock so that travelers could pass through those lands without fear of orc ambushes.

Beorn is a temporarily summoned Hero for the Adventure: Battle of the Five Armies subfaction of Erebor. He is summoned using the Beorn the Skin-Changer (25 PP) power.

## Abilities

**Hatred of Orcs** - Modifier Type: Passive Nullifier Debuff. Nearby enemy Orcs and Wargs suffer -33% damage and -25% armour. Nullifies enemy leadership. Takes precedence over other Debuffs. Passive ability.

## Strategy

As befitting a summon from a 25 PP power, Beorn can be a devastating force on the battlefield who can single-handedly turn the tide of battle if utilized properly. His attacks do area-of-effect damage and can tear enemy armies apart, especially if they are Orcs or Wargs as their effectiveness is significantly reduced thanks to the crippling armour/damage debuff and leadership negation inflicted upon them by **Hatred of Orcs.** Thus, Beorn is most effective against the Misty Mountains faction as they utilize both types of units, or other factions such as Mordor who rely significantly on at least one. Beorn is also incredibly tanky and thus will have no problem surviving combat with the enemy if he has proper army support and/or healing to offset any damage he might take while fighting enemies. He can also trample enemy units, although his trample is not as effective as dedicated cavalry and thus players should primarily rely on his melee attacks for combat. It should be noted, however, that while his damage against units is very strong, his damage against buildings is not particularly powerful. It is thus recommended to utilize Beorn alongside dedicated siege units like the machines from the Workshop (Erebor) or choose The Eagles Are Coming instead for their 25 PP power if the player is planning on launching a final assault on an enemy base.