recursal/Fanatic-Fandom huggingface dataset:
Staff

## Admins

* Firestream - The founder of GalaxyWarfare and a bunch of other cool game sites ~Terai Republic~
* Chairman - An awesome guy who is very helpful and genuine ~Vile Rogues~
* EaglesxLegend - Contributor and temporary Admin. ~Earth Empire~

## Honor Guards

* Benanater15 ~Terai Repulic~
* CrazyT ~Earth Empire~

## Guards

* acidtrip ~Vile Rogues~
* HairBall ~Vile Rogues~
* IRONHEAD ~Earth Empire
* Snow Q ~Earth Empire~
Neutral Zone

The Neutral Zone [NZ] is an area on The Grid where fighting is disabled. It is a 81 square-cell area, (9 by 9 cells) centered around the coordinate 300, 300. In this area, there are green lines on your grid. Whe inside the NZ, you cannot attack or be attacked. As soon as you leave you are vulnerable.You cannot claim planets inside of the NZ either. If you remain in the NZ for more than a day without logging in, you will start to drift, a tiny bit every so often. If you drift out of the NZ, you are vulnerable!- so be careful. The NZ is a great place to do trades with other players via planets, since there is no danger of treachery.
Alexei Amador I

**Alexei of House Amador** is the second born son of King Romulus III and his Queen Consort, Marguerite of Neville. He was the last Amador King.

## Pre-Series

Alexei was born in 873 AA as the second born son of Romulus III and his foreign Queen, Marguerite. He was commander of the Golden Legion. He was said to have been close with his elder brother, Alixander.

The Maverick Uprising began in 891 AA. Small rebellions began to happen and Alexei and his legion were often sent out to crush the uprisings. While Alexei and his legion were in northern lands, Prince Alixander was sent to Mountfort to answer a summon from Lord Duncan who wrote he needed aide in stopping the uprising in Mountfort.

Prince Alixander was betrayed and killed by his cousin, Cornelius of House Maverick. His head and that of Maximus Devereux were displayed on the gates of the city.

Prince Alexei was sent to Mountfort were he sacked the city, he returned his brother's remains to Rosengard to be buried within the Great Cathedral.

Though he was second born, the title of Crown Prince passed onto Alixander's son, Prince Romulus who was barley a year old.

The next tragedy happened in early 892 AA when Alexei fought in the battle of Stoney Lake. He had received word that Cornelius had been spotted with twenty thousand men. Alexei ended up in battle against Lord Remington and five thousand men while Cornelius and fifteen thousand sacked Bauschlyn where the young Crown Prince Romulus resided with his mother.

Cornelius ordered the death of Prince Romulus. The child was thrown from the city walls.

Alexei knew Rosengard was next though he did not reach the city in time before Cornelius. King Romulus III and his youngest son, Aeolous were publicly executed. Queen Marguerite was held captive.

For thirty days, Alexei was known as the true King even though Cornelius had crowned himself in the Great Cathedral. Emotionally defeated after the deaths of his father and brothers, Alexei finally met Cornelius at the battle of Hemsfield. He was defeated and said to have welcomed Cornelius's sword.

## Burial

Alexei's body was placed in the Great Cathedral for seven days and seven nights before he was entered into the Amador Vault. It is said Cornelius wished for the people to know that the last of the Amadors were truly gone. Many people mourned their fallen King.

## Broken Crown

Alexei was said to have discharged Alec Devereux from the Golden Legion to travel to Durann where his sister, Alienor and her son and his only heir were kept. He charged Alec to take Matthias into safety, preferably the Empire of Neville.
Corrida com barreiras

corrida com obstàculos cada obstaculo deve ter 91,4 cm para provas masculinas , para femininas 76,4 cm . a corrida com obstàculo testa tanto a velocidade dos atletas quanto a sua abilidade de saltar è preciso ter muita coordenação motora Existem vários tipos de modalidades de corrida com obtáculos a que mede a velocidade dos atletas e a rapidez durante o salto
Kingdom of Tromwell Wikia

## Welcome to the Kingdom of Tromwell Wikia

Broken Crown is based off my crossover youtube video with the same name.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Chairman's Thoughts

Hey Everyone this is Chairman the new Admin of GW. Thanks Hairball for making this Wiki you have done a lot in these past few weeks, anyways this game is a MMO Text based game, the main objective of GW is to claim planets, destroy ships and collect as many items to upgrade your ship and complete individual quests for your specific faction.

Factions: Earth Empire, Terai Republic, Vile Rogues and the Tularians

So far GalaxyWarfare is trying to get back the activity it once had and the Staff that are helping me and FS during this time are:

CrazyT, EaglesxLegend, Milkbark, AcidTrip, Benanater15, HomelessGoomba and Snow Q

Hopefully in the near future everyone will be talking about GW.

My final words are this game is an amazing game if you like exploring and finding items this game is just for you so please give GW a try and have fun, look forward to seeing you over on GW :)

**NEW ITEMS AND SYSTEMS!**

GW will soon be introducing new items and systems to the game, in the next few weeks you will start seeing more items around the galaxy and hopefully more Ship Systems. at the moment we have 2 new items and loads more to come. thank you for your patience
Tularians

## What are they?

Tularians are the mysterious NPC's in the game and a playable faction, whom you are supposed to learn about, and gather Artifacts from through finding and killing them.

You can also find Artifacts from Tularian Strange Objects.

## Details

* Tularians are built into the game, and computer-controlled. You can find them throughout the galaxy by exploring, though it is pretty rare and difficult if you do not have an Advanced Scanner installed to your ship.

* When you do kill them, they respawn at a random location within The Grid.

* There are \*/?\*/ Tularians total that you can find.

* They range differently in HP, the Highest Being a Tularian Juggernaut, with 20,000 HP, and the lowest being a Cruiser, with \*/?\*/.
* Their HP can vary slightly each time they are killed.

* Their ships are white, and you can usually discriminate between them/their PWR by size and shape

### Tularian Judgements

The one exception to this rule is the Tularian Judgement, who has the shape of the Cruiser, and 50,000 HP. These are technically not legit Tularians, they were created by the Admin P2Mc28 to bring justice to anyone that used a certain exploit in the game that involved Warp-Cheating. The player would instead warp to a group of these nasties outside of The Grid, and justice would be wrought. These are currently disabled.

## Joining the Tularia faction

The Tularians have become a playable faction for the dedicated members of Galaxy Warfare who have met the requirements to join the ranks of the legendary faction. Currently the requirements to join are:

```
Obtain level 55

```

```
Caused 200,000 points of damage against the Tularian boss

```

One you have met the criteria to join the Tularians, you will be completely reset meaning set back to level 1, lose all planets and items and start completely over like normal.
Natural Galaxial Objects

All around the galaxy, There are natural objects that did not get put there by players. there is said to be over 60,000 objects throughout space that is natural around it from planets to asteroids. Nebula's to Dark Matter, and it is all just waiting to be explored.

Some objects around space will cause you damage to collect the items, some objects will just cause you damage, and some doesn't cause you any damage.

Planets are all around space. They take a few different shapes and styles but house all kinds of items from tin to diamond. All planets besides those in the neutral zone are able to be captured, and when captured, will take a tint around it in response to the claimers faction. (I.E Blue - Earth Empire, Red - Vile Rogue, Green - Terai, and white - Turlarian.) The more planets you claim, the more EXP and credits you get each hour.

As this planet is claimed by different people, The payout to purchase it raises and you must pay the current owner of the planet the specified amount. Planets can also store items to be gotten later, but also runs the risk of being looted by another player.

Asteroids contain iron ore. But when landed on, causes roughly 10 damage to the hull each time.

Dark Matter (DM) is only located in two areas of space, and is extremely rare to get. very few of the spots actually produce Dark matter and every one you land on will strike you for 100 hull points, making it very hard to collect them.

The only other place to collect Dark Matter is by killing Tularian scouts and will yield about 2-3 dark matter.

Black holes come in three different colors and are located all around space in random areas. When entered, you will be warped to a random location in space. This is a great way to get away from enemies attacking you, or hunting down AI's and other objects such as planets that have not been claimed by ones faction.

These fuel orbs will refill fuel at 10/min and are located at [250,250], [500,500], [750,750], [1000,1000] and vice versa within the negative portion of the grid.

Stars will replenish fuel at a rate of between 1-35. With that, you also gamble at the chance of damaging between 1-35 to the hull.

Faction stations are placed around the galaxy randomly. There are 4 different types of faction stations located around for the different factions. On the grid, everyone will see a green line on the wall that is gonna take you to to the closest station to you. Stations are color coated to the respective factions and all have different shapes and styles but all play the same roll.

When you come to a faction station, health and fuel replenish at 25/min and it allows you to sell off all objects that you want to get rid of.

Strange objects are located randomly around space and can be located by following the yellow line after building the advanced Scanner (Adv. scanner) and can produce a player collectible that will appear on your player page.
Player-Built Galaxial Objects

> Around the grid, there are multiple things anyone can build as long as they got the construction arm built and installed. To activate the construction arm will also cost you 50 fuel..
>
>

## Building list:

> Faction station : $500,000 Credits. you can build up to 10 of these and they fill health and fuel at 25/min and allow you to sell items.
>
>

> Nebula Trap : 3 Plasma Particals. building Nebula traps mimic a normal nebula that you would get plasma particals from, but actually hurt you and take credits when entered. They are impossible to tell which is which without the Cartographer. The max you can have is 100
>
>

> Warp gates : $50,000 credits. 50 is the max you can have of these and allows you to set the coordinates and will warp you anywhere for 50 fuel. It cost 50 fuel less then your warp drive but can only warp you to the preset coordinates and can't be changed unless destroyed and rebuilt.
>
>

> Fleet base : $50,000 credits. These fleet bases can be built to store items in that you don't want to travel around with but don't wanna sell. There is no limit on how much you can store in it, but it can be destroyed and accessed by anyone who has fleet access.
>
>
Earth Empire

### In-Game Description

Originally from Earth, you are a member of the powerful Earth Empire. You believe in Honor and Duty, and you strive to strengthen the Empire's grip on all ends of the Universe.

### Ships

Type 01 - This is the basic ship that everyone in the Earth Empire will start out with.

Type 02 - costs $100,00 credits

Type 03 - Cost

Type 04 - Cost

Type 05 - Cost $3,000,000 Credits

Type 06 - Cost $6,000,000 Credits
GalaxyWarfareDirect

## Happy Halloween - 10/31/15 By: Chairman

Happy Halloween everyone, we will be celebrating Halloween by having a special event for the weekend this will start from the 31/10/15 and end at 3/11/15.

This special Event will be to see who can claim the most planets during this time. There will be a Forum for everyone that enters, at the end of each day you post how many planets you claimed, then at the end of the event i will total all of the planets up and we will determine a winner for this Special Halloween Event.

Prizes:
1st Place: 200 Tokens
2nd Place: 200,000 EXP
3rd Place: 1,000,000 Credits
Whoever places in the Top 5 for Planets Claimed will get a Special Halloween Award made by EaglesxLegend, Thanks for making the award for this occasion.

Also will be posting extra codes in chat so look out for them it could either be a Trick or Treat.

Event is now over.

## New Items and Ship Systems - 10/27/15 By: Chairman

Hello everyone in next couple of weeks you should start to see more items around the galaxy and new Ship Systems. At the moment there is only 1 new item (Super Hull Replacement) which gives 250 HP and is created from 50x Aluminium.

So in the next couple of weeks expect to see new items around and Ship Systems. i will have to talk to FS to see how i can add the Systems to the ship, other then that Have fun and keep an eye out on these new items and Systems. Thanks!

## GW Site Activity - 10/24/15 - By: Chairman

Hello everyone since we have added staff members to the game there has been an activity rise with an active count of 70-80 users online per day.

Before staff members were added there was an active count of 46-60 users online per day. So with the improvement of 10 or so users logging in per day the activity is slowly rising and with that being said, it looks like the active count of users logging in per day will be greater in the next few weeks.

Please refer friends or family to this game its a wonderful game site, looking forward to seeing it grow in the future. The staff and I are doing everything we can at the moment to bring back activity.
Warp Drive

The Warp Drive is a system on the ship that allows for distance travel anywhere within 10,000 by 10,000 grid coordinates. It is crafted for $6,000 credits by using one (1) coil chamber and one hundred (100) tularian crystals.

When activated (Which costs 100 fuel) will bring up a couple boxes which allows you to input the X and Y coordinates and click "Make it so". AS stated, the Warp Drive cannot take you outside of a 10,000 by 10,000 grid, It was put this way by design, but there are warp gates that let you warp out to areas past that.

## Other information

> When activating the warp drive, for one minute a Warp gate will appear at the point you warped from and allow anyone to follow you.
>
>

> To make you need $6,000 credits. 1 coil chamber which is made from 10 carbonized steel or found on a random planet, and 100 Tularian crystals which are made from 4 Tularian shards or found from random planets.
>
>
Warp Fields

Warp fields are the after math of using the warp drive. It last's 60 seconds (1 minute) before disappearing which means, for 1 minute, the warp field stays there allowing for anyone around to travel through it as well, kinda like how the warp gates work.

This is what the warp field looks like, when you see this, you can enter it to travel to the warpers location.

## Facts and tips:

* This will allow anyone that runs across it to warp to your location.
* Warp Fields last for 60 seconds (1 minute) before disappearing.
* This is one of the biggest causes of fleet base locations being found
Mag Shock

The Mag Shock is a ship system used as an offensive weapon. When activated, it briefly generates an incredibly intense magnetic field which propagates out from your ship. This will cause 750 damage to all ships on screen, including your own. The mag shock effects can be reduced through use of a Deflector Shield, which will reduce damage by 50%

To construct a Mag Shock system for your ship you will need the following:

* Aluminum x 200
* Electromagnet x 2

Activating the Mag Shock requires 500 fuel points. There is a 60 minute cooldown timer once used. As with all cooldown timers, you may spend tokens to clear the timer at a rate of one token per minute remaining.

This System is also available in an Advanced Model, which requires:

* **Mag Shock** x 2

* Tularian Construct x 1

The Advanced version of this system does 1250 damage instead of 750
Hologram Projector

The Hologram Generator is a ship system which generates a holographic representation of your ship and leaves it on the grid. When an enemy tries to attack the hologram, they will lose HP and credits, and you will receive a console notification, much like the Nebula Trap.

Building the Hologram Generator requires:

* 4 x Holo Projectors

In order to use the Hologram Generator, you must also have at least one Hologram in your ship inventory. A hologram is built with:

* 20 x Carbon
* 2 x Platinum

A hologram will last for 5 minutes after being placed.
Luvs

**Luvs** is a brand of disposable diapers made by Procter & Gamble which also is the maker of Pampers  disposable diapers. It was sold as a "deluxe" brand in the late 1980s. Since 1994 it's sold as a budget brand.

## Products

* Luvs Ultra Leakgaurds
* Luvs Overnight Leakgaurds
* Luvs Training Pants
* Luvs SleepDrys
* Luvs SplashWear
* Luvs Ultra Clean wipes
Useables

### ***Fuel***

Micro Fuel Cell =   15 Fuel   -   4 Tularian Shards, 1 Aluminum, 50 Credits   -   333

Small Fuel Cell =   25 Fuel   -   1 Tularian Crystal, 5 Aluminum, 250 Credits   -   1667

Fuel Cell =   100 Fuel   -   3 Small Fuel Cells, 1 Bonding Strip, 1000 Credits   -   6667

Super Fuel Cell =   500 Fuel   -   [Can only be gotten through completion of missions]   -   13333

### ***HP***

Hull Replacement =   10 HP   -   5 Aluminum, 250 Credits   -   1333

Large Hull Replacement =   50 HP   -   20 Aluminum, 1 Bonding Strip, 1000 Credits   -   5667

Super Hull Replacement =   250 HP   -   50 Aluminum, 10000 Credits   -   10000

### ***Experience (XP)***

System Update =   1000 XP   -   Acquire From Planets   -   500

System Overclock =   15000  XP   -   10 System Updates, 1 Plasma Particle   -   10000

System Overhaul =   25000 XP   -   25 System  Updates, []   -   []

Tularian System Update =   30000 XP   -   [Gotten from killing the Tularian Juggernaut]   -    10000

### ***Credits***

Credit Drop =    1000 Credits   -   Acquired From Planets-

Credit Stash =   5000 Credits   -   Acquired From Planets-

Credit Cache =   10000 Credits   -   Acquired From Planets-
HairBall

## Me!                ~Vile Rogues~

Hello people! It is I, HairBall! I am the creator of this Wikia, and, as you may have guessed, an avid player of GalaxyWarfare, where I am a staff member under the "Guard" ranking. Visit *My Corner* up in the Nav Bar to get an earful about whatever it is that is currently on my mind! I am also the 'smart idiot' who let loose a couple Tularian Judgements into The Grid , but anyways...

I am currently the most active player in terms of day hours, and will respond to you in the chat or in Private Messaging from 8:00 A.M. to 10:00 P.M. EST within one to two hours of your writing, so feel free to Private Message me in-game with questions or other stuff!

I am in the Vile Rogues faction, and I currently command the fleet "Rogue Overlords". Feel free to join, would love to have you! : )

### Bragging Rights

* I am a good friend of the legendary Chairman
* I am currently #1 in the Game for claimed planets
* I am lucky enough to play this amazing game, and subsequently get to know all these awesome people!
The Grid

## What is it?

GalaxyWarfare takes place on a 2d surface, where you move around by clicking squares. This is called The Grid, because it is a giant graph, with numbers on the Top and Left so you can know your location.

The grid extends to the \_\_\_ coordinate on al axes, however when referred to as "The Grid", players are only talking about the region (-1000, 1000) to (1000, -1000). Each coordinate is a cell, so there is a (0, 0) coordinate you can be on also, as well as an X=0 and Y=0 axis. So in total, The Grid is 2001 cells by 2001 cells. When you first start in the game, you can only view a 5 x 5 section of The Grid, but you can upgrade your ship systems in order to see more.

You can still venture outside of here, however you will not find any planets, stars, nebulae, etc. The only thing you *might* stumble upon is a Fleet Base, however that is fairly uncommon.

## What does it hold?

In The Grid, you can find many different Galaxial Objects, some of which are:

* Planets
* Stars
* Nebulae
* Nebula Traps
* Worm Holes
* Dark Matter
* Strange Objects
* Asteriods
* The Asteroid Belt
* Faction Stations
* Fleet Bases
* Warp Gates
Duff Beer

**Duff Beer** is a beer that is featured in *The Simpsons* cartoon show. The product was introduced in 1989.

## Products

### Beer

* Duff Beer
* Duff Dry
* Duff Light
* Duff Extra Cold
* Lady Duff
* Duff Christmas Ale
* Future Duff
* Duff Gold
* Duff Strawberry Beer
* Duff Chocolate Beer
* Duff Grape Beer
* Duff Cherry Beer
* Duff Lime Beer
* Duff Cola Beer
* Duff Malt Liquor Strawberry Milkshake
* Duff Malt Liquor Chocolate Milkshake

## Other products

* Duff Cereal
* Duff Candy
GW's Latest

## Here you will find updates and information about the game, drama, etc. that isn't announced on News-GalaxyWarfareDirect.

### 10/28/15

Chairman added another new item today, "Titanium". He has not yet realeased any information about it except that it will be used in a new ship system, which he wishes to remain a surprise. It is currently not obtainable in any way except through Item Code Redemption.

### 10/25/15

Chairman added a new item today, the "Super Hull Replacement" that gives you 250 HP, and can be made from 50 Aluminum. Balancing is still in effect.
Factions

There are three different factions you can be in, Earth Empire, Vile Rogues, Terai Republic, And Tularian

Depending on what your faction is, you get a different sub-logo on the chat, and a different set of ships to choose from. You also get access to that faction's private chat.

You can only join fleets whose leader is in your same faction.

- - -

Click on a faction for the in-game description and more information.
Replicator

The item replicator is a ship system that costs 3,000,000 Credits. It gives the player the ability craft as many items as possible at once instead of having to click once for each individual item.

To install the replicator. You need to go to My Ship which is located on the left navigation. Once there, you have to click "install replicator". Once installed, it will add a second option under the "Creatable items" list right under the "Create one [amount of Cr's needed]" which will be "Replicate (Amount that can be created) [amount of Cr's needed].
Deep-Space Scanner

The deep-Space Scanner is used to track different objects all around space. This is including to but not limited to planets, stations and many other things. The Deep-Space Scanner is easily one of the best items to have.

In order to construct a Deep-Space Scanner, you must obtain the correct items for it. It requires 1 antenna cluster and 1 bonding strip and cost 600 credits to create. Once installed, you can activate it by pressing the "active" button which is located under the grid and cost 10 fuel to use.

**Using the Deep-Space Scanner, After activated (Using 10 fuel), will tell you:**

```
Planets

```

```
structures

```

```
stations

```

```
asteroids

```

```
nebula's

```

```
star's

```

```
blackholes

```

```
ships around you

```

```
and strange objects.

```
Lunchables McDonald's Big Mac

**Lunchables McDonald's Big Mac** are a part of the Lunchables Mega Pack line. The product was introduced in 2008.

Product consists of:

* Mini sesame seed burger bun with club slice
* Two mini burger patties
* Big Mac sauce
* Lettuce
* American cheese
* Pickle slice
* Diced onions
* Double Stuff Oreo cookies
* Kool-Aid Bursts Orange
Galaxy Warfare Wikia

Humans and Terai have long been at war. Out of the ruin of the War came the Earth Empire, a force struggling to maintain control of the Galaxy and its resources, while the Terai Republic, a brutal alien race, grasp to expand their power. Between the two arose the Vile Rogues, a faction of those who are disobedient and careless of the ways of the other races. An esoteric ancient civilization known as the Tularians hold the key to unlocking the secret of a great energy source, but which faction will find and control this energy and win the war? Lore has it that the most legendary of the combatants shall join the Tularians in their conquest for stellar domination...
Pulse Emitter

The Pulse Emitter is a ship system that releases energy pulses in all directions disrupting the power systems of any ships within sensor range (on your grid screen) including your own. This renders the ships unable to perform any actions that require the use of fuel. This includes:

* Movement
* Warp Drive
* Cloaking Device
* Deflector Shields
* Pulse Emitter
* Mag Shock

Actions that do not consume fuel points are unaffected, such as attacking and item use.

Construction of the Pulse Emitter requires the following materials:

* Dark Matter x 50
* Diamond x 10
* Platinum x 1

When activated, the Pulse Emitter effects have a 20 second duration. The cooldown timer is 30 minutes. As with all cooldown timers, you may spend tokens to clear the timer at a rate of one token per minute remaining.

This System is also available in an Advanced Model, which requires:

* Pulse Emitter x 2
* Tularian Construct x 1

The Advanced version of this system affects ships for 40 seconds instead of 20.
Dr. Schändlich

"*Did zat sting? SAW-ry!*"

**Alfred Schändlich** is a homicidal BLU Medic freak conceptualized by YouTube user Cody D. Buni(formerly known as CodyPurple).

His main theme is Manhunt Soundtrack - Drunk Driving (Idle).

His attack theme is Manhunt Soundtrack - Fuelled by Hate (Spotted).

## Appearance and Personality

He appears to be a BLU Casual Medic wearing the Surgeon's Stahlhelm, the Medi-Mask, the Vascular Vestment and Lo-Grav Loafers. Most of time, he appears flying on a Medigun throughout any dimension, seeking for a victim. Though being inherently evil, Dr. Schändlich is seriously disgusted by Pyros and also anyone who attacks Heavies. He also developed an intense hatred towards Pyros after his ally, a BLU Heavy, got burned to death by one of them.

## Powers and Abilities

When close to his victim, Schändlich will attempt to cripple the target down by impaling the victim with the Übersaw, then throw the victim into the ground before proceeding to chop him/her into pieces.

However, when the victim starts running away from him, he'll pull out a Crusader's Crossbow and proceeds to shoot his target while chasing him/her.

When encountering a Vagineer, Schändlich will communicate him in Vaginese, telling the latter that he's secretly "one of them" in order to fool him.

When exploring, Schändlich uses any prop that he can find as a vehicle even while trying to escape.

## Faults and Weaknesses

* Despite packing a punch and wearing a bulletproof vest, Schändlich is significantly less durable than a regular Medic or a Scout.
* His helmet will not protect him from head injuries. Otherwise, freaks such as Saeva or Hands Papas can take the advantage by taking it off before obilerating his head, killing him instantly.
* If Schändlich uses a easily breakable prop such as the Demoman's Bottle or a wooden target (even if it's a MeeM), the object will be destroyed due to his weight. And fall damage will cripple him, leaving the latter completely vulnerable to any freak or monster nearby.
* Though being able to speak Vaginese, Schändlich will sometimes screw up while speaking the said language, making any Vagineer think that he's acting suspicious. If he does another mistake when speaking Vaginese, the Vagineers will find him that he's a spy and they *will* attack him.

## Trivia

* Schändlich is based off from Matt Cordell, the main antagonist from the 1988 horror film Maniac Cop and Joe Vickers, a Satanist/corrupt cop from the 1989 slasher film Psycho Cop.

* He's also a parody of the Cloaker, a special enemy from PAYDAY 2, in which he's featured as a law enforcer with psychopathic qualities unlike his predecessor and being notorious for his one-hit melee attack.
	+ According to the creator, this freak is made in order to poke fun at edgy, overpowered, unoriginal TF2 OCs/freaks.

* He uses Medic's Improved Bodygroups hex available on the Garry's Mod workshop.
* His surname means "disgraceful" or "shameful" in German.

## Videos

* A\_edgy\_MeeMdick\_video.kansur (Debut)
* Don't Make GMod Videos While You're Bored 21.
Ginástica Rítmica

Origem da Ginástica Rítmica ou Ginástica Artística

A história da ginástica remete aos tempos da Antiguidade. Poucos séculos antes da Era Cristã já existia a prática de acrobacias no Egito, que eram bastante parecidas com os movimentos da ginástica. Esta seria uma das formas que marcaria a origem da ginástica.

Contudo, o que de mais concreto é encontrado sobre a origem deste esporte, remete a sua ligação mais às sociedades da Grécia Antiga. Especialistas relatam o fato dos gregos sempre praticarem atividades físicas para manterem o corpo em forma e de lançarem a ginástica como instrumento de treino para o aperfeiçoamento físico de seus militares.

Pois foi na Grécia que a ginástica alcançou um lugar de destaque na sociedade, tornando-se uma atividade de fundamental importância no desenvolvimento cultural do individuo.

Regras

Os exercícios de cada ginasta são avaliados por um Painel de Árbitros (Painel A e B). A principal função do Painel A é avaliar o valor máximo do conteúdo do exercício, que é a Nota A. Ela compreende:

* Valor de Dificuldade: são considerados os 9 elementos de maior dificuldade mais a saída (nas paralelas e solo). Na trave são considerados os 8 elementos de maior dificuldade mais o giro e a saída. Esses elementos estão codificados de A (0,10 – elementos mais simples) a G (0.70 – elementos mais complexos).

Requisitos de Grupos de Elementos: São 05 (cinco) valendo 0.50p. cada um.

* Valor de Ligação: é obtido através de combinações únicas e de alto grau de dificuldade de elementos nas paralelas, trave e solo.

A principal função do Painel B é avaliar as falhas de execução e apresentação artística, que ocorrem durante o exercício.

A Nota B compreende as deduções por falhas de execução e apresentação artística. Para calcular a Nota B, soma-se o total de deduções de execução e apresentação artística, e subtrai-se de 10.0p.

Cálculo da Nota Final:

* Nota A + Nota B = Nota Final

Todas as informações referentes à avaliação dos exercícios estão contidas no Código de pontuação da FIG, que rege a arbitragem internacional, e que tem a validade de um ciclo olímpico.

Onde irá ocorrer

Arena Olímpica do Rio
BARRA

Medalhistas

Arthur Zanetti : 1 medalha de ouro
War Zone

The War zone [200, 200] is a dedicated area of the galaxy designed and designated specifically for war, an identifying way to know that you are about to enter it, is, there will be orange broken lines like the neutral zone. It is a place that members of any faction may go to battle other players without the need of roaming around the galaxy looking a battle.

Once you enter the War Zone, a message will be broadcast-ed over everyone's control panel that is online announcing that you have entered into the zone. You will start earning War Zone points that may be spent in the shop. You will earn points just sitting in the area of the zone and by killing other enemies. As it stands, this is the only area you may earn points.

This is the grid that indicates you are within the area of the War Zone. As stated, notice that the lines are a broken and orange compared to the solid white lines

Here is an example of the notification the will be broadcast-ed on every online players control panel.

**War Zone points**:

War Zone points are given just by sitting in the area of the War Zone along with killing enemies within the zone. Points are tracked under general info on your player page between ships destroyed and bounty levels.

War Zone points can be spent in the shop for some rare items that are a little harder to obtain throughout the galaxy from planets. You can purchase Diamonds, Gold, and Schematic 001.

Diamonds - 5,000 WZ Points

Gold - 2,500 WZ Points

schematic 001 - 2,500 WZ Points
Salto a distância

É uma modalidade olímpica de atletismo,onde os atletas combinam a velocidade,força e agilidade para saltarem o mais longe possível a partir de um ponto.Ele existe desde os jogos olímpicos da antiguidade e na era moderna e disputado desde a primeira edição em Atenas 1896 para homens e desde Londres 1948 para mulheres.
Hipismo

Hipismo é a arte de montar a cavalo e compreende todas as práticas desportivas que envolvam este animal. Sendo assim, é o maior esporte feito com cavalos no mundo inteiro.
É a única modalidade olímpica em que homens e mulheres competem juntos na disputa por medalhas,nas provas mistas,em condições de igualdade.
Nesta prova,o cavaleiro deve executar uma série de movimentos num determinado tempo.Os jurados avaliam o competidor com notas de 0 a 10.
A principal competição de hipismo,em nível mundial,são os Jogos Equestres Mundiais.São organizados pela Federação Equestres Internacional desde 1990.A última edição foi realizada em 2010 na cidade de Lexington(Estados Unidos).

Medalhas

-Nas Olimpíadas Atenas (2004) o cavaleiro brasileiro Rodrigo Pessoa ganhou a medalha de ouro.

-Nas copas do Mundo de 1998,1999 e 200, Rodrigo Pesooa ganhou o título mundial na prova de saltos.
Luta Greco-Romana

A **Luta Greco-romana** é uma modalidade disputada apenas por homens nos Jogos Olímpicos. Presente desde os Primeiros Jogos Olímpicos da era Moderna, de 1896, essa modalidade não será mais disputada a partir dos Jogos Olímpicos de 2020.

Na luta greco-romana, os lutadores podem utilizar somente os braços e o tronco, no combate, sendo proibido segurar o adversário da cintura para baixo ou ainda desferir golpes com as pernas. O objetivo é imobilizar o adversário, sem golpes baixos. O combate tem duração de 3 rounds com 2 minutos cada. Caso não haja imobilização, decide-se nos pontos atribuídos por 3 árbitros que acompanham a luta.
A área de luta é um círculo com 9 metros de diâmetro.
O Brasil, no entanto, não possui nenhuma medalha nesta modalidade. Os maiores medalhistas são a União Soviética (união de países que reunia a Rússia e outros países vizinhos, não existe mais hoje), com 116 medalhas (62 de ouro); Estados Unidos, com 129 medalhas (52 de ouro), seguido da Suécia, com 84 medalhas (28 de ouro).

Fontes: https://pt.wikipedia.org/wiki/Lutas\_nos\_Jogos\_Ol%C3%ADmpicos; http://www.brasil2016.gov.br/pt-br/olimpiadas/modalidades/lutas
Boxe

O boxe ou box, como também é cnhecido popularmente, é um esporte de contato em que se enfrentam dois indivíduos que lutarão unicamente com seus punhos envolvidos em luva especiais com os quais se golpear em cima da cintura dentro de encontra especialmente concebido para esse fim

Regras

Para tornar as lutas mais competitivas , as regras do boxe definiram categorias que variam de lutador

A origem do boxe

O boxe como desporto já é conhecido e praticada há vários décadas e a sua origem remonta a Creta em 1500 A.C. Começou por ser praticada na Grécia e em Roma e era um desporto muito violento e desumano , pois os lutadores enfrentam-se até à morte. Este tipo de luta foi adotado mais tarde pela primeira vez numa olimpíada em 668 A.C.

Quadra de medalhas

O boxe está presente em todas as edições dos jogos olímpicos desde St. Louis 1904, com exceção dos jogos de Estocolmo , em 1912, devido a uma lei sueca que banida a prática do esporte em seu território.
Disputado apenas por homens até os jogos de 2008 , o Comitê Executivo do COI aprovou a introdução do boxe feminino em 2009, sendo incluído já nos jogos de 2012.
Página principal

Rio 2016! Olimpíadas no Brasil! Vamos navegar e conhecer algumas modalidades e curiosidades?

Para iniciar, a paixão nacional: Futebol!

Temos também os seguintes esportes:

* Basquete
* Luta Greco-Romana

1. Taekwondô
2. Ginástica Artística
3. Tiro ao Alvo
4. -x-
5. Judô
6. Vela
7. Alpinismo
8. Hipismo
9. Ciclismo
10. Salto a distância
11. Vôlei
12. Polo Aquático
13. Ginástica Rítmica
14. Nado Sincronizado
15. Jiu-Jitsu
16. Esqui
17. Dardo
18. Esgrima
19. Boxe
20. -x-
21. Corrida com barreiras
22. Natação
23. Arco e Flecha
24. Karatê
25. Saltos Ornamentais

Os alunos do 7º ano também vão contribuir, se quiserem. Este espaço abaixo é para os esportes que eles adicionarem!

Temos:

* Ginástica de trampolim
* Levantamento de Peso
Esqui

Durante milhares de anos, os esqui foi o meio de transporte essencial nos rigorosos invernos da Escandinávia, do Nordeste da Rússia e da Ásia Central só a partir do século XIX é que o esqui começou a ser praticado como um desporto, quando os esquiadores noruegueses desenvolveram a técnica de corrida. Foi também na Noruega que surgiram as primeiras regras do esqui. As regras são: Você não pode praticar o esporte sem dois esquis presos no pé, sem dois bastões um em cada mão e sem uma bota presa no esqui.
No esqui o Brasil ficou em nono lugar nas Olimpíadas com 43pontos a China em primeiro lugar com 234 pontos.
Fonte de pesquisa: Yahoo.
Arco e flecha

A competição está na classificação de uma das maiores invenções feita pelo homem, a modalidade existe desde a pré História os registros mostram que na quela época eles já utizivam a arma para defender-se dos animais , e para a caça

História do arco e Flecha
No início do século XVI e XVII a prática começou a ser execultada como um esporte com competiçoes de arco e Flecha, no ano de 1673 aconteceu um torneio chamado Scorton Arrow no estado de Yorkshire.

O arco e Flecha em outros países
Os jogos olímpicos foram adicionado em 1900 sendo disputados até 1920, a desordem das regras em outros países fez com que a modalidade ficasse sem ser praticadas por muito tempo em 1972 em Munique as regras foram organizadas pela (FITA) federação internacional do tiro com arco.

Regras
Arco recurvo
Na categoria masculina os alvos ficam a 30m, 40m, 50m, 70 m e 90m de distância.

Na categoria feminina ficao a 30m, 40m,
50m, 60m, 70m de distância.
Handebol

```
A origem do handebol aconteceu no final do século 19 no norte da Europa, foi criado por um professor alemão chamado Karl Schelenz em 1919.  	No começo as partidas de handebol eram jogadas em campos com gramas, como o futebol. Assim como no futebol de campo, cada equipe de handebol era composta por onze jogadores. No ano de 1925 ocorreu à primeira partida de handebol internacional entre as equipes da Alemanha e da Áustria, a Áustria venceu a Alemanha de 6 a 3.
 Em 1934 o comitê olímpico internacional incluiu o handebol como esporte Olímpico. Em 1936 nas olimpíadas de Berlim seis países disputaram a medalha de ouro, na estreia dos Jogos Olímpicos a Alemanha derrotou a Austrália por 10 a 6. A Federação Internacional de Handebol organiza as atividades do handebol internacional, no Brasil o handebol e organizado pela confederação brasileira de handebol.
	O Campeonato Mundial de Handebol é o principal torneio internacional de handebol tanto masculino como feminino ele e feito todos os anos impares e conta com a participação de seleções nacionais. O penúltimo mundial masculino aconteceu em janeiro de 2013 na Espanha, a seleção masculina espanhola foi à campeã, após derrotar a Dinamarca na final.
	Já o último campeonato feminino aconteceu, no mesmo ano, na Sérvia e teve como campeã a seleção do Brasil.
Nas Olimpíadas de Londres 2012 o destaque ficou para a equipe feminina da Noruega que conquistou a medalha de ouro. Já no masculino, a medalha de ouro ficou para a equipe da França.
Embora seja praticado por milhares de pessoas em nosso país. A equipe brasileira ainda não conseguiu ganhar medalha olímpica, nem título mundial no handebol.

```
Alpinismo

Alpinismo é uma p

ratica esportiva de escalar montanhas com equipamentos específicos.
A história do alpinismo se perde na antiguidade, entre tripos primitivas que adoravam montanhas.
Após a escaladas das maiores montanhas dos Alpes Europeus, homem partiu para as desconhecidas montanhas dos outros continentes.Assim, em 1889, era escalado o Kilimanjaro, na África, em 1897 o Aconcágua, na América do Sul, em1913 o Mckinley, na América do Norte.
No ano de 1936 foi o proximo grande marco para alpinismo mundial que um britânico-americana conseguiu superar os 7.816m de altitude do Nanda Devin, a 25 maior montanhao mundo.
Regras do alpinismo são:
1-Não pode praticar o alpinismo sem sapatilha e farinha.
2-Todo alpinista deverá recolher 8kg de lixo do Everest
Quem ganhou em 1lugar no alpinismo foi o People's Republic of China com o Total de 103 medalhas,em 2 lugar foi o Great Britain com o Total de 61 medalhas e o nosso Brasil que está em 8 lugar com Total de 13 medalhas no alpinismo.
Polo Aquático

POLO AQUÁTICO:

A paixão dos ingleses pelo futebol acabou inspirando a criação de um esporte completamente diferente, disputado dentro de uma piscina e é utilizado apenas as mãos: O POLO AQUÁTICO. Antes de ser uma modalidade olímpica, o "futebol aquático", como era chamado no começo, teve a primeira partida disputada em 1876- apenas seis anos depois de seu surgimento como uma brincadeira para hóspedes de um hotel.
A evolução foi grande, em 1880, já foi disputado a primeira competição internacional. Em 1888, veio uma mudança drástica:a criação dos gols. Até então, os pontos eram marcados quando a bola passava pela linha de fundo.

REGRAS:

1- cada time entra com sete jogadores na piscina de 30m × 20m.

2- a partida tem 4 tempos de 8 minutos.

Para mover a bola , os jogadores nadam empurrando-a com a testa

GOLS :

3m de largura 90cm de altura.

O goleiro é o único jogador que pode colocar as duas mãos na bola.
Ginástica de Trampolim

**Ginástica**
de Trampolim

**Definição:**

Trampolim acrobático ou Ginástica de trampolim é uma disciplina da ginástica, na qual o atleta executa saltos acrobáticos num trampolim. Na ginástica de trampolim há duas categorias: masculina
e feminina.

**História:**

A ginástica de trampolim foi
criada nos Estados Unidos no século xx pelo professor de educação física George
Nissen. A partir de
1999, passou a ser de comando da FIG (Federação Internacional de Ginástica) que
também cuida das ginásticas artística e rítimica.A ginástica de trampolim
passou a ser um esporte olímpico em 2000 quando estreiou em Sydney(Austrália).

**Regras:**

Os atletas
devem saltar sobre uma tela, que normalmente é de nylon, para executar os seus
movimentos acrobáticos. Além do trampolim, existem outros dois aparelhos para
prática da modalidade, o duplo-mini trampolim e o tumbling. Porém, apenas o
trampolim tradicional é aceito nos Jogos Olímpicos.

**Apresentação:** Cada
participante realiza duas séries de dez elementos cada com saltos simples,
duplos e triplos, com e sem piruetas.

**Proteção para os pés:** Atletas
podem competir com meias ou sapatilhas próprias para o trampolim, mas nada de
pés descalços na área de competição.

**Pontuação:** Os movimentos
são avaliados por um júri, que da as notas de acordo com a execução, o nível de
dificuldade e o tempo de voo do atleta em cada série.

**Trampolim:** Conhecido
também como cama elástica, é formado por uma estrutura metálica retangular,
onde uma tela de nylon esticada é presa por molas.

**Alguns saltos feitos nesse esporte são:** Barani(Salto mortal para frente com meia pirueta), Rudy
Out(Salto duplo com uma pirueta e meia) e o Full In Full Out(Salto duplo com
duas piruetas).

**Quadro de Medalhas:**

Ucrânia, Canadá, Rússia, China, Alemanha e
Uzbequistão foram os países que conquistaram medalhas olímpicas dessa
modalidade até o momento, englobando as categorias feminina e masculina.

**Medalhistas Brasileiros:**

v  Samantha Zeferino

v  Carlos Ramirez

v  Carolina Aladim

v  Alexandre da Silva

v  Bruno Martini

v  Rodrigo Bachur

v  Larissa Trópia

v  Alexandre Lucas

v  Mariana Aquino

v  Flávia Menezes

v  Carolina Trópia

v  Andressa Sandes

v  Edmon Abreu

v  Ramon Abreu

v  Alexandro Rungue

v  Larissa Silva

v  Isabela Lobato

v  Rayan Dutra

v  Alexandre Lucas
Salto com Vara

O salto com vara tem origem na Europa, quando os homens usavam o instrumento para cruzar os canais de água. O objetivo era a distância ao invés da altura.

No final do século XIX, as faculdades deram início às competições de salto com vara. No início, os saltadores usavam varas de bambu com uma ponta afiada na extremidade. Eles competiam sobre a grama, fincando a ponta no solo (porque os
buracos não eram permitidos), saltando sobre a vara e caindo sobre a grama. Nas Olimpíadas de 1896, o recorde estabelecido com uma vara de bambu foi de
aproximadamente 3,2 m.

Quando a altura começou a aumentar devido às melhoras da técnica e dos materiais,
colchões passaram a ser utilizados para a queda. Agora o salto com vara moderno acontece numa pista, conta com uma **superfície para todo o tipo de clima**, com uma **caixa de encaixe da vara** e
vários colchões no **lugar da queda**. As varas modernas são feitas de material composto avançado como **fibra de carbono**.

Esta modalidade é parecida com o salto em altura, mas é realizada com o auxílio de uma vara feita de fibra de vidro para impulsionar o atleta para cima a fim de superar o sarrafo. No caso do salto com vara, há uma corrida e o impulso deve ser dado com a vara no chão. As alturas são maiores em decorrência do maior impulso. Antes do obstáculo há uma caixa de apoio, feita em metal ou madeira para que a vara
não escorregue. As regras são basicamente as mesmas do salto em altura.

A pista deve medir no mínimo 45m, ao fim da qual se acha enterrada,sao nível do piso uma caixa de apoio com 1m de comprimento, 60cm de largura, no início e apenas 15 junto ao obstáculo.

Essa caixa é feita de madeira ou metal, enquanto o obstáculo consta de dois suportes verticais e uma barra horizontal - ou sarrafo - de secção triangular, com 3mm de lado, mas com 3,86 a 4,52m de comprimento e 2,260kg de peso máximo. Como na prova de salto em altura após o obstáculo se coloca o port-à-pit, com 1m de altura e 5 de lado, para amortecer a queda do saltador.

A vara utilizada para impulso é de material, comprimento e diâmetro à escolha do atleta, mas ele só poderá revesti-la com duas voltas de fita adesiva de espessura uniforme.

Atualmente, os saltadores usam vara de fibra de vidro, por sua grande resistência e flexibilidade, com peso e comprimento que variam em razão das características físicas do próprio atleta.