recursal/Fanatic-Fandom huggingface dataset:
Maestro de la Guerra del Akodo-ryu

Durante siglos se ha dicho que ningun general entrenado por el León puede perder si no es frente a otro general entrenado por el León. Aunque ya no es cierto, la reputación de los descendientes de Akodo ha bastado para poner en fuga a mas de un enemigo. Los estudiantes de la Escuela de Guerra en Shiro-sano-ken-hayai continuan aprediendo a liderar y a obedecer hasta el dia de hoy. Moderación en los actos y en las palabras, lealtad a los camaradas, abandono total en el combate.

Habilidades: Batalla, Espada, Arco, Historia, Etiqueta, una Habilidade de Armas o de Corte

Estipendio: 10 koku, Daisho, Armadura ligera o pesada, 1 arma adicional, pack de viaje

**Técnicas**

#### I. La Senda del Leon

La guerra es la vida para todos los descendientes de Akodo. El estudio de la táctica y la estrategia su primera y última ocupación.

Todos tus aliados a distancia de voz adquieren un +2 a las Habilidades de Armas mientras estes consciente. Recuperas 1d6 de Vacio por cada crítico de uno de tus aliados. Puedes intercambiar Batalla y Shogi a voluntad. Tienes un bonus de +2 a todas tus tiradas de Batalla por cada Técnica del Leon que conozcas.

#### II. La Fuerza de mis Hermanos

Puedes ver los patrones ocultos de la batalla en todo combate.

Por un Uso de Vacio puedes hacer una tirada en la tabla de Fortunas de la Batalla incluso en una escaramuza o un Duelo. Puedes conceder este beneficio a un aliado por otro uso de Vacio. Ganas Armadura o Daño igual al numero de tus aliados hasta un máximo de 5. Recuperas todo tu Vacio por cada aliado caido en combate.

#### III. En el nombre de mis Ancestros

Se dice que un Akodo golpea una vez por si mismo y otra por sus antepasados.

Puedes atacar dos veces por turno con cualquier arma con la etiqueta "samurai". Tu y tus aliados podeis repetir una tirada para resistir el miedo.

#### IV. Triunfo antes de la Batalla

Ningun enemigo esta a salvo de un un Leon decidido.

Si usas Ataque Normal todos tus adversarios pierden los beneficios (no los inconvenientes) de usar otro tipo de ataques contra ti.

#### V. Preparado para la Muerte

Pierdes incluso la posibilidad de imaginar la derrota.

El fallo o la pifia en tus tiradas de Honor, Lealtad, Coraje o Venganza no tienen efecto alguno y puedes repetir esas tiradas una vez por combate. Tus aliados ganan un +2 a toda Prueba de Ideales y Pasiónes mientras estes consciente. Eres inmune al miedo.
Estipendio

Estipendio

Cada personaje empieza el juego con una cantidad de dinero y equipo porpocionado por su familia, su sensei o su señor. Salvo el daisho, nada de eso es "en propiedad" sino un favor. Un samurai sólo posee su nombre, sus espadas y su honor. Este equipo puede romperse, ser extraviado, regalado o (¡Deshonra!) vendido.

Perder el daisho es una ofensa castigada con la muerte o el destierro, las armas, caballos y armaduras se recuperan en invierno y el dinero se recupera hasta su tope al comienzo de cada aventura (no cada sesión de juego). Un personaje puede hacer una Prueba de Lealtad para recuperar un elemento de su estipendio inmediatamente. Perder el equipo constantemente es motivo de castigo.

El Estipendio no puede ser ahorrado o invertido, es un favor del señor para que el samurai mantenga un nivel de vida acorde con su rango. Un samurai honorable deberia devolver el exceso de dinero que consiga a su señor o donarlo a un templo u otra causa noble. Si esta casado puede entregarselo a su esposa.

Pack de viajero

El equipo de un personaje casi siempre incluye un saco con enseres variados para el dia a dia (llamado furoshiki). Cada uno contiene hasta 5 de los siguientes objetos:

Abanico

Algunas herramientas comúnes

Bastón

Botella de sake

Botella de sochu

Cantimplora de bambú

Caña de pescar y cebo

Capa de paja trenzada

Cazuela y sarten

Cesta de mimbre

Comida preservada para varios dias (1d6)

Cubo de madera

Cuchillo de cocina

Cuerda

Diario privado

Dulces

Espejo de mano

Estandarte personal

Estatua pequeña de un dios o antepasado

Hacha de leñador

Instrumento musical (biwa, shamisen, flauta,...)

Jaula con pajaro

Juego de dados

Juego de té

Kimono de repuesto

Kubi bukuro (bolsa de cabezas)

Libro de almohada

Linterna de papel

Literatura de calidad

Manta

Mascota (perro, gato, tortuga, mono)

Nageteppo (granadas de humo, solo escorpiones)

Pala

Palillos para comer

Papel para escribir

Peluca

Perfume

Pincel y tinta

Pintura para armaduras

Pipa

Red de pescar pequeña

Sandalias de repuesto

Sello personal

Silla plegable

Sombrero de mimbre

Tatami enrollado

Tinte para el pelo

Utensilios de pintor

Velas

Yesca y pedernal

Zapatos de nieve
Guerrero Baraunghar

Tambien conocidos como el ejercito del oeste o la mano derecha del Khan. Son los aliados y los descendientes de los guerreros que siguieron al gur-Khan, Moto Gaheris, el el siglo XIII y combatierón en la última guerra civil de Rokugan. De bandoleros del desierto a los mas leales seguidores del señor del Unicornio.

Reglas

Añade un caballo de silla y una arma de dos manos a tu estipendio.

## I. El Camino del Ki-Rin

El salvajismo de la Horda del Oeste aterra a sus enemigos.

Puedes usar armas de dos manos como si fueran de una sola mano. Usando armas a dos manos o combatiendo a caballo añades 1d6 a tu daño. La cimitarra se considera una rma de samurai para ti.

## II. Bendición de Shinsei

Has aprendido a aprovechar el dolor del enemigo y a esconder el tuyo.

Con un Uso de Vacio añades a tu ataque un bonificación igual a la mitad del daño que tu enemigo haya sufrido. Toda herida que sufras no se aplica hasta un turno despues.

## III. Furia del Viento

Fuerza y precisión son igual de importantes para la victoria.
Puedes atacar en el cuerpoa cuerpo dos veces por turno.
Hizen Jirahia

Nombre: Hizen Jirahia no-Hooniden

Edad: 30

Clan: Grulla

Familia: Hizen

Clase: Cortesano

Escuela: Duelista de Hizen

Gloria: 2851

Gloria de Invierno: 36

Elementos: Fuego 10, Tierra 11, Aire 20, Agua 12, Vacio 9

Daño: 4d6

Puntos de Vida: 23

Pasiones Importantes: Dignidad 16

Habilidades: Administración 10, Batalla 16, Caligrafía 10, Caza 2, Cetreria 2, Conocimiento Prohibido 3, Danza 2, Equitación 5, Etiqueta 5, Historia 10, Jardinería 10, Leyes 2, Oratoria 10, Percepción 10, Primeros Auxilios 11, Reconocer 10, Religión 5, Romance 10, Sinceridad 10

Habilidades de Armas: Arco 6, Cuchillo 6, Duelo 16, Espada 7, Pelea 6

Defensa [15]\*\*\*

Estipendio: 4 koku, daisho, pack de viaje
Otras posesiones: Gafas gaijin, kimono de luto,

Cualidades:

El Último de su Estirpe

Musha-shugo

Daltónico

Áscetico

No puedo Mentir

Dependiente (Omezo-sama)

Pensamiento Claro (No soy un menbrillo)

Posesión especial (Gafas gaijin)

Rápido

Resistencia a la Magia
Duelista del Hizen-ryu

El sagrado arte del duelo es practicado por todos los clanes pero ninguno lo ha dominado de la misma manera que los maestros del Hizen-ryu. Iaijutsu y artes clásicas, es todo lo que enseñan. A veces los duelistas de Hizen han sido criticados por su obsesión pero no se pueden negar los resultados. El dominio de la Grulla en la corte se fundamenta en que cualquier insulto sera respondido por un campeón. Muchos generales victorioso han encontrado su fin frente a una espada de Hizen.

**Estipendio:** 20 koku, daisho, armadura ligera, ropa reforzada, arma adicional, pack de viaje.

**Técnicas**

### I. La Senda de la Grulla

El estudio del arte del duelo te muestra muchos caminos hasta la victoria.

Para usar tu daisho puedes emplear Duelo. Tu Aire aumenta 2 puntos por cada Técnica de la Grulla que conozcas.

### II. Veloz como el rayo

Los adversarios lentos o debiles de espíritu estan condenados al fracaso.

Ganas un +5 al ataque contra todos los enemigos con menos Aire que tú. Al comenzar cualquier duelo, recuperas todo tu Vacio.

### III. Primer y Último Tajo

Un duelista de Hizen es reconocido en todo el Imperio como un seguidor de la mas antigua y venerada tradición.

You may Strike fi rst in a duel if you win the Iaijutsu/

Void roll by a difference of 3 or higher. You gain a Free Raise

on your Strike for each additional margin of 3 instead of 5.

### **IV. Un golpe, dos cortes**

Con un único golpe perfecto, un estudiante de Hizen puede cortar dos veces.

Usando tu daisho puedes atacar una vez mas cada turno.

### V. Golpe sin pensamiento

El golpe perfecto esta grabado en tu carne y en tu espiritu.

Renunciando a un ataque adquires los beneficios de usar Vacio. Puedes sacrificar tantos ataques como Técnicas de la Grulla que conozcas.
Timeline:November 1st,2021

This is a list of episodes,promos,shorts,etc.that premiered on November 1st,2021.

* "Truth Or Scare (A Slappy Show Halloween Special)" premiered on Google Drive.
* A re-run of "Sneaky Shenanigans" and "The Club" premiered on Google Drive.
* The shorts "Halloween Candy" and "Super Slappy" premiered on Google Drive.
Reglas Básicas

**Resolución Simple**

Se hace una tirada de 1d20 mas la Habilidad o el Rasgo apropiado del personaje. Un resultado de 20 o mas es un éxito.

**Crítico**

Un resultado de 20 en el dado es un crítico. Un resultado total de 40, 60, 8o y sucesivamente significa criticos extra. Un crítico siempre es un éxito y supera a cualquier resultado que no sea crítico. Mas criticos superan a menos criticos. Un crítico suele significat doble efecto.

**Pifia**

Siempre que el valor del dado sea un 1 se produce una pifia. Tambien si el resultado es 1 o menos. Una pifia significa un resultado desastroso, el colmo de la mala suerte. No solo perder el tiempo sino actuar en contra del propio interes.

**Resolución Enfrentada**

Cada personaje resuelve por separado. Ademas de obtener éxito se debe superar el resultado del enemigo.

**Empate**

Un empate significa que nada se ha decidido y el tiempo sigue.

**Éxito parcial**

El perdedor en una resolución enfrentada puede obtener todavia un exito parcial, un beneficio secundario, si su resultado es 20 o mas. En combate esto significa que logró defenderse.

**Modificadores**

El director de juego puede aplicar modificadores cuando lo considere oportuno. Un +/- 5 es el valor corriente pero pueden ser tan grandes como sea necesario. Es obligatoria tirar el dado para ver si hay crítico o pifia.

+\_- 2 Modificador casua

+/- 5 Modificador corriente

+/- 10 Modificador importante

+/- 15 Modificador extremo

**Ventaja**

En combate y en muchas resoluciones enfrentadas, los modificadores seran simétricos. Un personaje recibira una ventaja igual a la desventaja de su adversario. El ejemplo mas común es el +5 / -5 del hombre a caballo contra el hombre a pie.

**Redondeo**

Cuando haya que dividir cualquier numero se redondeará hacia arriba.

**Experiencia**

Durante el juego, el Director podra decir a un jugador que "haga una marca" en un rasgo o Habilidad. Eso significa que el personaje ha aprendido y tendra la oportunidad de mejorar. Las marcas no son automáticas, el director de juego debe aprobarlas. Solamente se puede tener una marca en cada rasgo. El exceso de marcas se ignora.

**Tirada de Mejora**

El jugador borra la marca y resuelve por esa Habilidad o Rasgo. Si falla, este aumenta un punto. Si la Habilidad estaba a cero, aumenta en 1d6. Las tiradas de mejora se hacen al final de cada estación.
Rubensaurus 1: The Video Game Universe

Summary: Rubensaurus enters the video game realm through his newest VR set.

The story starts with Rubensaurus watching the Ren & Stimpy Show. Ren asks Stimpy for his breakfast,and he brings it to him. Ren eats it,and he doesn't like it. He calls Stimpy an idiot. Rubensaurus stops watching the show when the doorbell rings. It is his newest VR set that has just arrived. He puts it on and it zaps him and takes him to the video game world. He meets a hedgehog named Boomer (who he mistakes for Sonic).Boomer is attacked by Kicker the Porcupine,and Rubensaurus roars rap beats at him,blowing him away. Two other video game characters show up named Sam and Thomas. They warn him that the enemies are hunting him.The enemies Zane and Lewis have a sleep dart gun,and they aim at Rubensaurus and they shoot him. When Rubensaurus wakes up, he has been captured by Zane and Lewis. He roars rap beats at them but the two fuse and become Zane Lewis. He shoots lasers at Rubensaurus but he dodges so it hits his cuff. His plan works, and he is freed. Tyrannocat appears and Rubensaurus and the former fuse, becoming Tyrannorubencatrex. They successfully stop Zane and Lewis, but soon Boomer returns. Tyrannorubencatrex roars mega rage beats at him, defeating him. Tyrannocat's side of the brain is in a rage, and Rubensaurus ends the fusion because of this. Zane and Sam fight, and Sam distracts him and gives him a punch on the face. Meanwhile, in the real world, Rubensaurus's VR set electrocutes and brings him and Tyrannocat to another place called Tronicverse. A man named Ani M. Tronic greets him and zaps him, turning him into an animatronic. Rubensaurus doesn't know he's an animatronic and jumps into a pool, getting nearly fried. He notices on a T.V. a cartoon called The RenBot & StimpyBot Show. The episode is called 'Bot Fire Dogs'. Rubensaurus hates the episode and confronts Tronic about it. Tronic sends Rubensaurus back home in anger. When he arrives he decides to watch the original Ren & Stimpy Show. Ren says that Rubensaurus's story was great, and Stimpy agrees. The duo thanks Rubensaurus, surprising him.

### References

* SpongeBob Squarepants,Steve,and Mario can be seen when Rubensaurus is traveling to the video game world.
* Mickey and Knuckles can be seen as well.
* Boomer The Hedgehog and Kicker The Porcupine are based off of Sonic The Hedgehog and Knuckles The Echidna.
* Sam and Thomas are based off of Mario and Luigi.
* Zane and Lewis are based off of Wario and Waluigi.
* The RenBot & StimpyBot episode "Bot Fire Dogs is based off of the Ren & Stimpy episode "Fire Dogs".
Dancing The Hula

This is a track composed by Kapono Beamer.

Slappy's Camping Fun Time-(Slappy is going camping.)

Job-Seeking Slappy-("Let's go!Working on the job!")

Slappy's Good Day-(the opening;Slappy goes for a stroll;"I know what to do.")

Ninja Nightmares-(Slappy starts to karate chop the baby;Slappy karate chops the baby.)

Cleaner's Cleaning Catastrophe-(Slappy tries to clean the room with a sock.)

Food Critic-(The opening;Slappy and Nutty talk.)
Natsumi

Template:Infobox character

**Natsumi** is one of the third SLPS who appears in Paper Shin.

Natsumi is John's best friend and she's in charge to make ROM boards for *Super Epic John* Game Paks.

Natsumi likes to hang out with her boyfriend, Erick.

## Gallery

Natsumi new clothes.pngNatsumi cheers .pngWedding Natsumi.pngNatsumi x Erick.pngNatsumi x Erick
Dramatic Cues

### Dramatic Cue (a)

* The Slappy Show 3-Season Anniversary Special-(Slappy sees the Split Table Show's 2nd episode is cancelled.)
* Icy Imbeciles-(Adventure Kid is hot again.)
* A Visit From Rodger-(Slappy walks off)
* Nutty Gets Fired-("You're fired!")

### Dramatic Cue (b)

* Behind The Couch-(Slappy tricks Nutty into believing he's stuck in the washing machine.)
* Nappy And Slutty Return-(Slutty freaks out.)
* Nutty The Bunny-(Slappy sees Nutty as a bunny)

### Dramatic Cue (d)

* Doctor Slappy-("She's sick you idiot!Sick!")
* Pranksies!-("Once and for all!";"Nutty!")
* Slappy's Camping Fun Time-(Slappy is shocked after he is told to leave.)
* Slappy's Good Day-(Slappy whacks himself with a pillow.)
* Ninja Nightmares-(Young Slappy karate chops his underwear off.)
* Sea Minus-(Slappy bumps into the fan.)
* Military Wimp Nutty-("Then,take it!")
* Nutty In Love-(Slappy faints.)
* I Was A Teenage Slappy-("I'm waiting for an answer...")
* Behind The Couch-(Nutty appears,scaring Slappy.)
* Sneaky Shenanigans-(Kyleigh and Adventure Kid scare Nutty;Slappy tells Kyleigh not to kill the baby.) (High-pitched the second time.)
* Junior Jokers-(Young Slappy whacks Mean Sloth.)
* Icy Imbeciles-("Ooh,hot,hot!")
* The Doctor Is Back-("Tartar Sauce!")
* The Rainy Day-(Kyleigh gets shot.)
* Nutty Gets A Job-(Slappy is revealed.)

### Dramatic Cue (e)

* A Large Hunk Of Land Mess-(Slappy is angry about the mess).
* Fake Chef Slappy-(Slappy reveals himself;Slappy tells the audience his plan.)
* Military Wimp Nutty-(Slappy suspends Nutty from his military class.)
* Behind The Couch-(Slappy thinks Nutty will fall into the washing machine and never get out.)

### Dramatic Cue (g)

* The Case Of The Missing Toilet Paper-(Slappy snaps.)
* I'm So Slappy-(Kyleigh and Slappy play Tug-Of-War.)
* I Was A Teenage Slappy-(Slappy turning beastly.)
* Junior Jokers-(Slappy scaring Mean Sloth with a T-Rex.)

### Dramatic Cue (h)

* Kyleigh Returns-(Slappy punches the balloons.)
* I Was A Teenage Slappy-("No!")
* Icy Imbeciles-(Adventure Kid is cold.)
* Deadline Paranoia-(Slappy panics.)
毀滅者

喪屍之王-毀滅者蒞臨黑土，雖然行動緩慢，但是傷害巨大，需要全體州民合力討伐。

1時間：每周日0800-隔天周一0759(台灣時間)

2地點：黑土。(但是當周如果遇到廢土周，黑土上面障礙物佔滿滿，毀滅者會飛到地圖內的其他地方。

3如何討伐：事先請開啟[天賦-大規模行軍]、偵查(啟動狂熱狀態，可增加部隊+5%攻擊力)

點選毀滅者，然後選擇你最專精的單一兵種英雄+單一兵種軍隊(除非你是新手兵量不足、雙修、三修可混兵)，點選[討伐]，有5次攻擊機會，討伐速度為該軍種的行軍10倍速度。

4獎勵：

(個人)指揮官經驗，傷害越高，獎勵越多。

(排名)排行榜獎勵

毀滅者介紹：

毀滅者照片：

黑土上的毀滅者：

老頭子毀滅者(目前僅遇到1次)：

回到總目錄
Cadaver Animado

Zombis y otros no-muertos son lo cadaveres reanimados de aquellos desafortunados que mueren en las Tierras Malditas o son creados por maou-tsukai. Un kansen reside en el craneo y controla el cuerpo despues de que el alma haya partido.

Elementos: Tierra 10, Aire 6, Agua 10, Fuego 10

Daño: 3d6

Puntos de Vida: 20

Armadura: ocasionalmente 4 puntos de armadura destrozada que reduce su Iniciativa a 0.

Ataques: Espada oxidada 10/ 3d6, Piedras y palos 10/ 2d6

Estas criaturas son inmunes a la Inconsciencia y solo las Heridas Graves les causan daño. Emplean únicamente el Ataque Total y asi esta reflejado en sus características.
Super Epic John

**Super Epic John** is the first game in the *Super Epic John* series released for the Nintendo Entertainment System by Taito Corporation.

It was developed by Konami, directed by Hitoshi Akamatsu most of the music was composed by Japanese composer Kinuyo Yamashita.

## Plot

John and Angelica were dating in a very quiet day but suddenly it was ruined by Wario, a most wanted criminal who came to make things worse, kidnapping Angelica and running away with her, John knew he must to embark in a new adventure to defeat wario and save his girlfriend, Angelica.

## Controls

Walk - D-Pad, Jump - A button, Shoot paint or thinner- B button, Select paint or thinner - Select button, Pause - Start button.

## Abilities

The Painted Jump: A button to jump, Press D-Pad down and press A button repeatedly to do the ability. You can move to the right or the left doing the same process

The Super Speed: Just press B button if you selected this ability before start the level but if your Paint or Thinner measurer empties you will stop and you will need to recharge the measurer. To stop you and don't waste paint or thinner just press B button again

The Spotted Twist: Like the Super Speed just is press B button and you will to start to twist very quicly and you can move to the right or the left while you twist. To stop you and don't waste paint or thinner just press B button again.
Sacerdocio Purpura

Entre los salvajes Moto, unos pocos son escogidos en su niñez y prometidos a los Shin-Tien, los "Diez Mil Señores de la Muerte". Suelen ser los hijos menores o sobrantes. El Sacerdocio es el único camino honorable si bien peligroso para prosperar. Tendran tres deberes principales: presidir en bodas y funerales, combatir la corrupción y como profesionales de la venganza.

Reglas

Añade un arma adicional a tu estipendio.

## I. Perfección en la Venganza

Los iniciados en el Sacerdocio practican esta virtud del Bushido por encima de las demas.

En vez del beneficio corriente, puedes Usar Vacio para añadir un bonus a tus habilidades de armas igual a la mitad de la heridas sufridas. Si no la tienes, adquieres la pasión "Venganza" con un valor de 3d6+6.

## II. Juicio de Amenti

Has aprendido a reconocer los signos de la Mancha y de la muerte en vida.

Puedes detectar la Mancha y a los nuertos que caminan con una prueba de Caza, Conocimiento Prohibido o Percepción. Puedes identificar la corrupción en un ser humano con una breve charla y una tirada opuesta de cualquier habilidad social.
Añades un dado de daño contra los enemigos asi identificados. Tu pasión "Venganza" aumenta 1d6.

## III. Justicia para mis Ancestros

El odio por tus enemigos te impulsa a golpear mas fuerte.
Puedes atacar cuerpo a cuerpo dos veces cada turno.

Haces un dado mas de daño contra cualquier enemigo que tenga la mancha. Haces un dado mas de daño contra cualquier enemigo que te haya golpeado en este combate. Tu pasión "Venganza" aumenta 1d6.
Guardia de Shinjo

La Guardia de Shino esta formada por los descendientes de los primeros jinetes que siguieron a Shinjo-no-ka en su viaje al Oeste. Durante siglos pertenecierón a la Guardia los señores de las grandes familias, los campeones y los heroes del Unicornio. La Guardia protegía al Señor del Clan y era la vanguardia de su ejercito. Cuando Shinjo retiró su favor a sus descendientes y elevó a la Casa de Moto, la Guardia de Shinjo perdio gran parte de su reputación y poder. Su papel fue asumido por la Guardia Blanca. A dia de hoy sobrevive como una hermandad de samurai de bajo linaje.

Reglas

Añade un Caballo de Batalla y un arma adicional a tu estipendio.

## I. El Camino del Unicornio

Los descendientes de Shinjo sienten una afinidad natural por los caballos que nadie puede imitar.

Ganas un +2 a todas tus acciones físicas mientras estes a menos de dos pasos de tu caballo. Haces un d6 mas de daño mientras estes montado. Doblas tu Movimiento y el de tu caballo.

## II. Una sola Alma

Tu vinculo con tu montura es ahora completo.
Puedes comunicarte con tu caballo a una distancia de una milla. Montar y desmontar son acciones libres. No puedes pifiar estando a caballo. Tu caballo y tu podesi intercambiar vuestra Velocidad de Curación.

## III. Golpear desde todas las Direcciones

La rapidez de los hijos de Shinjo es legendaria.

Puedes atacar dos veces por turno. A caballo puedes atacar dos veces con cualquier arco.
Space Hare Wiki

**Welcome to Space Hare Wiki!**
Hi, I'm the admin of the Space Hare wiki (I create wikis about small games), and for once - I've made a game! It's very simple at the moment, but it will be expanded upon in the future. The game is created on Scratch, a simple coding software that allows coding beginners (like me) to code games easily. The link for the current version (v0.3.4) can be found here.

-- Bumsowee
事件活動列表

【事件活動系列】

以事件為背景而舉辦的一系列活動，遊戲公司在過去就有舉辦過不少事件的系列活動，本文章從2022年世界盃足球賽開始做系列性的整理。

二.恐龍覺醒

1.日期：2022/12/15-2023/1/13

2.系列活 動：

(1)孵化恐龍2022/12/15-12/21

點亮或餵養模式-暴龍、翼龍銘牌

(2)擊敗噬血暴龍2022/12/20-12/22

地圖上出現1-11級的暴龍-體力-依芙琳皮膚

(3)恐龍扭蛋2022/12/20-2023/1/11

扭蛋模式，使用媒介為本系列活動的扭蛋幣

(4)救助流浪恐龍2022/12/24-12/26

地圖上出現很多恐龍-行動力-冰城白雪氛圍、1690元聖誕快樂、1690元雪橇行軍

(5)尋找暴龍2022/12/29-12/31

翻牌-恐龍紀元氛圍

(6)恐龍對決2023/1/3-5

三消對決模式-群龍奔襲行軍

(7)挖掘恐龍化石2023/1/7-1/8

焦土礦洞模式-鑽石

(8)搜尋失蹤三角龍2023/1/9-1/11

(推測)地圖上出現三角龍的素材-行動力或體力-勇闖恐龍島城堡

各活 動最大獎與模式為根據官方釋出的相關介紹進行參考與推測，請以實際活 動為準。

重建避難所

恐龍覺醒頁面

恐龍覺醒影集-1

恐龍覺醒影集-2

活動時程表(遊戲內畫面)

活動時程表(官方粉專影片截圖)

一.喪屍盃足球賽

1.日期：2022/11/17 0800-2022/12/21 0800

2.現實世界的世界盃：2022/11/20-2022/12/18

3.系列活動

(1)收集獎盃碎片

世界地圖遍布1-11級地標物-體力

(2)世界足球盃投注站

(3)奔跑吧！賽謬爾

A.時間：2022/11/17 0800-2022/12/21 0759

進入遊戲後，會有個B的小圈圈，點選進入後會有個遊戲助手，裡面就會有賽謬爾的連結。另一種方式為遊戲畫面右下角[更多]-[設置]-[用戶中心]，用戶中心內也會有賽謬爾的連結。

B.如何獲取獎勵

指揮官在首次開啟活動前，請點擊禮包按鈕以綁定角色，綁定後進行遊玩，才可獲得鑽石喔。內容就是賽謬爾一直踢著足球往前奔跑，前面會有鑽石，遇到障礙物就要閃開，道路轉彎時也要記得轉以免摔下去，但是介面相當粗糙而且動畫不流暢，容易輸掉。

C.獎勵領取

在達成獎勵條件後，點擊禮包按鈕，領取對應獎勵。獎勵將會發放到綁定角色的郵箱中~

D.最大獎：綠茵信仰城堡(1天)

活動獎勵

道具說明

首頁

影片

遊戲獎勵

遊戲畫面

分享獎勵

遊戲七天後的領滿獎勵

(4)修葺球場

世界地圖有一座地標物-行動力

(5)拜訪球場

聯盟齊力課金模式

(6)球迷對決

三消對決模式

(7)點球大戰

求救者信號模式

(8)【世界足球盃商店】：除了第二項以外，其餘活動的商店可以兌換世界盃幣於本商店使用

最大獎：

詹姆斯皮膚(1000片碎片)

綠茵信仰城堡(1500世界盃幣)

奔跑吧行軍(1000世界盃幣)
Space Hare

Space Hare is an infinite game where the player has to touch the crystal to gain points, and stay away from enemies (such as the Blood Slime) to avoid losing health. The game ends when the player's health gets down to 0/100. Currently the only thing that can hurt you in Space Hare is the Blood Slime, dealing 0.25 damage (400 hits to kill you), but more enemies will be added in future updates & versions.
Version 0.2.5

Previous Version: 0.2.4 | Next Version: 0.2.6

Version 0.2.5 was a small hotfix update that fixed the respawning issue where the player would not be able to restart (due to the player's health not being set back to 100) and players would not be able to get off the dead screen, except if they pressed the restart button multiple times in super-quick succession, in which situation, the player would be able to play on forever because health levels would just go off into negatives.
Rally Size

Your rally size is the **total amount of troops that can be sent to a zombie lair, speaker trap or rally attack against another player.**

**Dr J** and **Agent X** are the two heroes that increase the size of your rally.

Make sure to upgrade your Hall of War to the maximum level you can to increase your rally size.  If you click on your hall of war, it will show you your base rally size.
Tips About Hero

## **【   英雄  スキル】**

by: Aya ๑'ٮ'๑♡

基本的に多くの戦闘タイプの

英雄は部隊に入れた時のみ発動しますが

**⑴ 内政の英雄スキルは**

部隊に入れず持ってるだけで

その英雄のスキルが発動し適応されます。

**⑵戦闘タイプの英雄スキルは**

基本的に部隊に入れて発動しますが

持ってるだけでスキルが発動される戦力タイプの英雄もいます。

**⑶ 戦闘で必要となってくる英雄は星5のファイター/ライダー/シューター英雄が基本ですが**

星2~4の英雄も内政に関する(資源生産量up,建築/研究での資源削減など)軍事スキルを持っている英雄もいます。

なので戦闘で使用しない英雄もスキル解放条件までレベルアップしスキルを解放しましょう。

各英雄の軍事スキルは確認し、レベルUP/進化/強化をしていくことが大切です。
Ficha P5A

GLORIA: 0

GLORIA DEL AÑO:

ELEMENTOS: Fuego 0, Tierra 0, Agua 0, Aire 0, Vacio 0

CARACTERISTICAS SECUNDARIAS:

Derribo

Iniciativa

Herida Grave

Melee

Curación

Movimiento

Puntos Vida

Inconsciente

PASIONES E IDEALES:

Amor por la familia

Compasión

Coraje

Deber

Dignidad

Honestidad

Honor

Lealtad

ESTIPENDIO: Daisho, Kimono corriente, Pack de viaje
How do I bind account?

To protect your game progress, we strongly recommend you to bind your game account to **a third-party account** (Facebook/Twitter/Google/Game Center).

Tap More - Settings - User Center - Bind Account to bind your current game account to a third-party account.

Please note that each Facebook or Google Play account can only be bound to one game account. Therefore, please check whether your Facebook or Google Play account has already been bound to another game account.

Puzzles & Survival staff will never ask for your password!

Puzzles & Survival staff or customer service will never ask you for your password.

Do not give out your password and other personal information to others. If you receive a suspicious mail, please report it to us immediately via in-game mail. Thank you for your understanding and support!
Obsidian

## Backstory

Obsidian Amormia used to be a distinguished welterweight boxer. Near his upcoming championship match, his boss Miran secretly injected Obsidian with performance enhancing drugs. Unsurprisingly, Obsidian was caught. His boxing license was revoked and he was disqualified by the Boxing Association. He was shunned from the boxing world .

His whole life changed after that event. He was once an optimistic and open young man but now he hides his real feelings underneath a cold mask. Obsidian investigated and finally figured out the culprit of what happened was his old boss. But by the time he went to take revenge on Miran, the old man was already found dead in his swimming pool.

To repay Origin Technologies, Agent X joined the company when she was eight and swore to serve ever since.

With even his last act of revenge taken away, Obsidian couldn't tolerate life anymore, walked away from everything, and became a homeless wanderer. He slept under bridges and fought dogs over food.

The company stands high in faith and justice in Agent X's heart. This is the reason why she attacked at General Varvara with a super toxic bomb. The general has been accusing Origin of plotting a virus war against the world. However, secret investigations indicate that Varvara might not have been lying. Looking at these confidential documents, Agent X is disappointed at the company.

Just when Obsidian considered taking his own life, Agent X appeared and invited him to join a secret squad under Origin Technology. Obsidian agreed immediately. No one there knows or even cares about his past. His excellent fighting skills and customized biomechanical armor helped him stand out among his peers.Obsidian found hope and meaning again. He's well aware that it was Agent X who pulled him out of his desperate situation. He swears that he would do anything to help Agent X accomplish her goals.

**Iron Fist**
*Rage Skill*

**Energy Pulse**
*Passive Skill*

**Adrenaline Rush**
*Passive Skill*

**Combat Master**
*Passive Skill*

**Target Weakness**
*Passive Skill (6⭐)*

**Tactical Skill**
*Tactical Skill*

**Rider HP**
*Military*

**Rider DEF**
*Military*

**Rider ATK**
*Military*
Lee

## Backstory

Lee Di-en is a kickboxing instructor at a martial arts school, who also sometimes accepts bodyguard gigs. Living by the martial arts doctrine of "righteousness", he's always ready to help those in need. When gang members tried to get him to join, he refused without hesitation because their way of life was totally against his principles.

Lee was showing off his new nunchaku to Sergeant Brumwell when a horde of zombies fell upon them. However, the initial wave of the outbreak did not faze them. They actually cooperated even better under pressure and were able to fend off the zombie attacks.

From then on, the two of them traveled together, going from sanctuary to sanctuary, fighting alongside each other and saving survivors out in the world. One time Lee was almost killed and suffered heavy injuries. Brumwell decided to give Lee his dog tags, hoping it would bring luck and that Lee would survive.

Miraculously, Lee did survive. However, it wasn't a happy ending for everyone. During the first mission Lee was able to go on, Brumwell made a mistake and drew a group of zombies upon the scouting party. Brumwell was able to push Lee away but was bitten himself and cornered in a building.

Lee was pulled away by his other teammates before he realized what was happening. The zombies swarmed over Brumwell, biting and tearing at his legs, face, and bodies, until he disappeared under a pile of undead bodies.

To remember and mourn Brumwell, Lee still carries his dog tags to this very day. The dog tags seem to have some kind of strange magical powers - as Lee has been able to fight his way out of multiple deadly situations when he had them on.

The scent of blood always reminds Lee of Brumwell struggling among zombies. In order to not waste the chance Brumwell gave him, Lee has decided to help more people than ever before.

That night, when Tomoyo about to leave, she looked back for the last time, trying to remember the childhood home that she might never return to. That's when she saw a lonely figure standing straight in the garden. It was Akigo. Without saying anything, he just turned around silently and walked back inside the house, giving Tomoyo consent for her departure.

**Clean Sweep**
*Rage Skill*

**Leverage**
*Passive Skill*

**Bone Breaker**
*Passive Skill*

**Last resort**
*Passive Skill*

**Combat Arts**
*Passive Skill (6⭐)*

**Tactical Skill**
*Tactical Skill*

**Protected Resources**
*Economy*

**Reinforcement March Speed**
*Economy*

**Troop ATK(passive)**
*Military*
How to retrieve your bookmark?

1.Go to the map view and click the gold star in the top middle of the screen (where cords are)

2. A pop-up will appear with all your bookmarks, click on the cords that you are looking for and you will be taken to the location.
2. A pop-up will appear with all your bookmarks, click on the cords that you are looking for and you will be taken to the location.
末日狂歡 占卜

1時間：最強指揮官周一至周三，與末日狂歡-抽獎輪替。

2先行從黃金、白銀、青銅檔次挑選2、3、4項自選項目。

3拿到幸運幣方式：

(1)買禮包，每100鑽可兌換1幸運幣

(2)每日任務180分可以獲得10幸運幣(每日任務積分25、50、75、100、120、140、160、180)，靠任務獲取10幸運幣X3天=30幸運幣

4需要的幸運幣數量：

每次抽牌需要的幸運幣：5、8(回補2)、10、20(回補10)、30(回補30)、50(回補30)、80(回補40)、100(回補60)、150

5+8+10+20+30+50+80+100+150 = 453 每次抽牌需要的幸運幣數量

30+2+10+30+30+40+60 = 202  每日任務都完成180的幸運幣數量(三天)加上回補數量。

453-202 = 251  兩項相減

所以這活動要必拿羅德的話，就要買禮包的鑽石至少要買到25100！！(實際上要看點運氣或許可提早拿到)

5活動後幸運幣會回收。
Ulrik

## Backstory

Ulrik Chipen was the first cyborg who survived the secret experiment of Origin Technology and kept his sanity.

Ten years ago, Ulrik had a car accident where his abdomen and jaw were severely wounded. He was sent to Farmstar Central Hospital, but the doctors couldn't find an effective treatment to reduce the severity of his injuries. Just when the doctors were about to give up, Ulrik suddenly awoke. He whispered that he wanted to live.

Eve, the senior researcher at Origin Technology, was the doctor Ulrik spoke to. She made the decision to transport him to the company's research lab. In order to save Ulrik, he would have to undergo body modification. It was a risky experiment that no one believed could be pulled off but at the same time, he was on the verge of death and had nothing to lose.

The results surprised everyone. A perfect fusion between Ulrik's body and the biomechanical kidney, connected by artificial vessels, maintained his vital signs. It was a miracle.However, the researchers couldn't be certain of Ulrik's mental condition. To prevent him from going mad like previous test subjects, they put him in an observation room and constantly tracked his vitals.

Although there were instances of violence, Ulrik didn't completely lose his mind. One time he smashed the mirror in the observation room and Eve rushed in and calmed him down. Ulrik just looked at her for a while and sat down. It seemed that he recognized who she was.Although Ulrik was the first successful experimental subject, he wasn't sent on quests early on like the others. One day, Eve asked him whether he's managed to control himself. Ulrik nodded and showed this by breaking the chains that held him. He told Eve, in a hoarse voice, that he didn't escape out of respect for her.

With a calm expression on her face, she told Ulrik that he didn't owe her anything.Afterwards, he was able to attain his freedom.

**Destiny Bond**
*Rage Skill*

**Strangle**
*Passive Skill*

**Might**
*Passive Skill*

**Towering Body**
*Passive Skill*

**Unbending**
*Passive Skill (6⭐)*

**Tactical Skill**
*Tactical Skill*

**Fighter HP**
*Military*

**Fighter DEF**
*Military*

**Fighter ATK**
*Military*
聯盟基地保衛戰

【聯盟基地保衛戰】

屍群出現在我們聯盟的基地範圍，大家要想辦法消滅他們！

1時間：隔周二與四，準備時間5分鐘，攻擊時間20分鐘。

2.在遊戲設定內，要把[部隊出征時螢幕焦點保持不動]勾選，以免攻擊時軍隊會隨著視角移動造成攻擊困難。

3.開始前須把所有兵力召回避難所、更換為攻擊天賦、大規模行軍。

4.開始後有5分鐘的準備時間，基地附近會出現黃色圈圈(總共11個)，圈圈的位置會在開啟者的堡周邊，所以有的盟開啟者會先把自己遷出城外讓圈圈集中些，甚至橫越大半個地圖讓攻擊線呈現麵條狀的快速奔馳，那11個圈圈那就是此活 動的喪屍出現地點。

5. 喪屍出現後，會顯示紅色字體，請不要打錯目標喔！出全兵，英雄不帶內政，可以帶四輪車。去程與回程均固定為30秒。需抓準節奏攻擊，否則在前幾波容易打到[空氣]！原本需至少打到1次才能獲取獎勵，2022/11/3更新後，只要出兵即可獲取獎勵，並且也可以把派出去的兵力召回。

6.其中10個圈圈會出現小喪屍，打完後剩下1個圈圈會出現大喪屍。大喪屍打完，此等級喪屍結束換下一等級(最高為15級)，喪屍的血量會隨著等級而增加。

7小技巧：當五隊出發打怪，全數開始回程時，善用時機點使用即刻返回天賦，然後又能馬上出發(活動中使用1次)。

8.此活 動會出現15批喪屍，打完越多批喪屍，獎勵越多。15級如果在20分鐘內全數打完，保衛戰活動提前結束。

9.最後的出兵時間為倒數時間至少0分30秒，低於這個時間為無效攻擊，軍隊到達時喪屍已消失，只能打到空氣。

10本活 動有時候會出現bug，打怪時候沒分數寶箱還會亮，其實沒打到。所以建議兩種方式做檢查。

(1)第二批寶箱要確認能不能打開

(2)有沒有傷害分數

以下為玩家提供的戰略，請依據你的盟內成員戰力多寡做調整：

Tori：

   這是個講究團隊默契的活動，前8回合，大家可以先說好，打到分數的人，前8回合把機會留給別人(戰力較低的)去拿分。或者打到分數的人，可以慢別人五秒再發車。

   這個活動不是比賽誰的分數較高，有拿到分(有攻擊到)就有全部的禮物，所以攻擊到的人，在前段的回合不要太過於衝刺，而是在第8回合之後，怎樣有效的讓部隊能一回合就殲滅怪物。

   如果你跟隔壁盟較為接近時，盡量錯開時間，因為怪物長的都差不多一樣，兩個盟的怪物靠太近，會打得很錯亂。

沁夜兒：

   開啟者找一塊空地飛，以前10戰力各配置四人守1個光圈，以一組有兩位能打39巢的配置，其餘未分配到的人做機動組與守王圈。前10波由隊員輪流上場清小怪，後5波由隊長再出手，這樣不會讓盟內較小戰力的成員撲空。

11 打地鼠為何要使用初始狀態的行軍(僅供參考)

保衛戰(打地鼠)位於征服周的周二與周四，為何最近會宣導要使用初始狀態的行軍(行進軍隊樣式)？這個要從保衛戰的樣貌來看，保衛戰總共有11個目標，怪物未出現的時候以黃色圈圈表示。當點選黃色圈圈的時候，如果老是點到別人的行軍，可以使用相關設定解決：

(右下角)更多-設置-城市與部隊重疊時，優先選擇城市。另外[部隊出征時螢幕焦點抱持不變]也請點選，畫面才不會跟著行軍走動。

由於經由活 動或是課金購買的特殊行軍(就是除了初始狀態以外的行軍都是)越來越多，五顏六色的行軍在集體行動的密集狀態時，容易造成點擊目標物無法立即正確點擊以及視覺混淆情形。雖然屬於見仁見智的情況，但是以有效且能精準打擊目標物的前提下，請各位在打地鼠的時候，有開啟其他行軍者，暫時把行軍換回初始狀態。
Dead Rising

During Dead Rising, wave after wave of zombies march (slowly) to your sanctuary. (Some waves of zombies are mutants and are much stronger than others). They are immune to shields. When zombies are attacking your sanctuary, your resources are safe but you need to make sure that you heal troops between each attack.

During this event, you'll see a lot of red tracking arrows in the map view, and your screen will flash red.

Our stronger players will reinforce our smaller players from the start, but you need to notify everyone online when you need assistance. When your results are at 65% you need to make sure you get reinforcements.

Waves 1 to 9 are attacks on personal sanctuaries. Wave 10 is an attack on the Alliance Fort. The alliance member with the largest rally size occupies the Fort first and then everyone fills it up. Waves 11 to 19 are attacks on personal sanctuaries again, and level 20 is against the Alliance Fort again.

If you lose against the zombies twice in a row, you are "out of the game" but you can still accumulate points by reinforcing other players.
音響陷阱

【音響陷阱】(揚聲器陷阱)

音響陷阱類似喪屍的巢，由盟主或官員手動開啟。開啟後，會引來喪屍毀滅者，必須在30分鐘內與盟友對音響陷阱發動集結攻擊。如果成功消滅，將引來屍群，可以繼續攻打，會獲得更多獎勵；音響陷阱關閉後，依據各位指揮官造成的傷害發放傷害獎勵至背包。獎賞內容請點選[信件]-[系 統公告]尋找音響陷阱獎勵信件。

一.設置條件與開啟限制：

聯盟等級須3等以上才能設置音響陷阱，剛開始只能開啟1級怪，如果順利消滅的話，下次才能上升1級，以此類推，最高等級為20級。

加入聯盟未滿72小時者無法發起集結與上別人的音響集結。

二.周邊避難所配置：

音響陷阱必須設在聯盟範圍內，周邊建議空曠，周邊第一圈要能放置8個避難所包圍，依序往外第二圈、第三圈擴張出去，建議以集結量大且常上線參加活動者優先於週邊放置，再依序往外圈放置。這樣除了距離近可多發車以外，還可容納更多兵力去集結音響。

三.流程：

1.音響開啟前盟友們須把所有兵力收回避難所，並且切換為攻擊天賦。

2.音響開啟後，有兩種方式可以打擊怪物：

(1)自己開車：點選[音響陷阱]建築，之後點選右邊按鈕[集結]，點選5分鐘，選擇部隊，點選集結攻擊。開車者請勿帶四輪車，會拖慢行進速度。

(2)上別人車：於聯盟訊息欄位或是畫面右側可看到集結圖示，加入其他盟友成立的集結部隊，請全兵+英雄。(部分聯盟則是規定禁止四輪車跟車，請注意)

3.參加者都要發車，兵力可選擇1兵或次要部隊全兵+英雄發車。(以各聯盟規定為主)

4.車頭佔主要的傷害值，如果想要讓自己的傷害值大些，你的主力部隊可選擇去上別人的車。

5. 陷阱內的怪物被打掉後，請繼續攻擊音響內的喪屍群，可獲得更多的個人傷害獎勵。

6.發起集結的避難所離音響陷阱越遠，攻擊音響的時間將隨之加長。建議倒數5分30秒或以上就不要再發車了。因為除了集結5分鐘以外，還要計算軍隊到達音響的時間。少於音響陷阱剩餘時間，將造成音響時間到了，你的集結兵力還沒到音響，將造成無效攻擊。

7.音響結束後，必須要等2天22小時後才能再度開啟。

8.事後獎勵：消滅怪物的聯盟獎勵以及個人傷害獎勵。
Alliance Showdown

The Alliance Showdown event in Puzzle & Survival is an event that occurs from time to time and requires all alliance members to help each other in order to gain rewards. Your alliance will need to have at least 20 members and you will need to have reached HQ level 15 to participate.

This is a seven-day event during which all members of the alliance have the opportunity to choose and complete missions. The quests will appear and change over time, and you will need to accept one to get started. Once you accept one, you can't accept any more until you finish it or cancel it. Canceling it will still count as one of your limited attempts.

**Leagues**

The event now has a league system with 4 levels, Pro, Veteran, Elite and Star. Alliances will be placed in a league for each event, with the top five being promoted and the bottom five being demoted at the end. The league you are in will determine how many rewards are on offer and how many quests you can attempt during the event.

Pro League - 15 phases of rewards available - players can attempt up to 8 quests

Veteran League - 20 phases of rewards available - players can attempt up to 9 quests

Elite League - 25 phases of rewards available - players can attempt up to 10 quests

Star League - 30 phases of rewards available - players can attempt up to 11 quests.

**Quests**

The quests will vary in terms of difficulty, time limit, and also in the points they award. They will include options such as Gathering resources, using diamonds, transporting resources, training troops, etc. The points are added to an alliance total when you complete the quest. At the end of the event the alliance points total will entitle all members who have taken part to claim rewards.

**Hints and Tips for Alliance Showdown**

A few quests will appear initially, and more as time goes on. This is a long event, so you do not need to rush to grab the first one you see. Some will hopefully be possible for you to complete quite easily but others will be difficult. Be aware of the amount required and the time limit for the quest. You may be keen to train troops for example but you must make sure to hit the target number before the time runs out. If you don't have enough speed-ups, it could cost you. If you have made a mistake and taken on a quest that you cannot complete then you can cancel it, then it will lose you a quest slot but you can move on and select a better one for you to do to get the points. The quest list is there for all alliance members to choose from, so you may want to check with them in the chat to see who is looking for certain quests. This is an alliance event and you can only earn rewards based on how the whole alliance performs.

WHEN YOU FIND A QUEST THAT YOU WANT / CAN DO - YOU HAVE TO CLICK THE ACCEPT BUTTON IN THE BLOCK WHERE THE QUEST IS DESCRIBED / EXPLAINED
Buildings/Ruins

There are various daily ruins challenges available, where only the corresponding stats are applicable.

In Ruins Challenges, instead of deploying your own troops, commanders will be provided with troops designated by the game.

Commanders need to clear certain floors to get corresponding rewards. And after the daily challenge, commanders can claim a reward according to their challenge progress.

\*Progress can be viewed by clicking on the middle tab (top of page).

\*Ranking can be viewed by clicking on the far right tab (top of page).

By reaching certain goals, you can exchange coins for rewards.  There are both **Normal Rewards** and **First Victory Rewards.**
聯名活動列表

【聯名活動列表】

在節日活動中，除了自家設計的活動以外，也會與外部公司合作推出各式活動，這種方式稱為【聯名】。

一.哥吉拉

2021年8月  哥吉拉行軍

(找不到宣傳資料，只知道有出行軍)

2021年11/27-29 基多拉與哥吉拉

全球玩家都喜愛的怪獸「哥吉拉」即將登場！

還有王者基多拉、機械哥吉拉一同參戰！

海報1

海報2

二.Discovery

2021/12/17-19 保護自然 翻牌

喪屍潮爆發後，倖存者們有避難所，

可是身在野外的動物們沒有高牆保護該怎麼辦。。。

新活動《保護自然》正式開啟！

宣傳海報

2022/6/7-9海洋保衛戰

美麗的藍色大海如今受到了嚴重的污染，

而變異海怪是人類無止境的製造污染下的產物。

各位指揮官，現在進入遊戲，

組隊前往海怪根據地並消滅他吧！

宣傳海報

三.GI.JOE

GIJOE合作活动  2022/5/6-6/2

A: 5/6-5/8 毒蛇黨的陰謀 (週五至週日)

   蛇眼和斯嘉丽新皮肤與多種道具  地圖上出現1-9等級坦克，集結討伐

B: 5月14日至5月15日基地試煉 (周六日)

   合作的限量版游行皮肤  行軍隊列  類似焦土礦洞模式

C: 5/16-5/30 海报

  點亮海報，獲得免費銘牌。類似之前的小白虎、聖誕樹、春節煙花模式

D: 19-5/21 May GIJOE Visit 拜訪特種部隊

   新皮肤，风暴阴影和COBRA指挥官，各种新物品的发布

   地圖上有一間特種部隊總部，蒐集素材後派1兵前往兌換所需物品

E: 5月24日-26日 GIJOE测验 (周二至周四)

全部完成可獲得頭框，翻牌模式

F: 5月31日-6月2日 破解情報

   有限的谜题设计，是对大脑和体力的双重挑战。

類似三消蒐集模式

宣傳海報

日程表(中文)

遊戲畫面右上角的聯名活動項目

登入畫面

四.陰屍路

2022/8/2-9/1

2022年8月的活動可能排程(鳥姊、鴨鴨提供)

(務必要存鑽石以及行動力)

8月2-4日瑞克小隊的幫助

-限定行軍-戴瑞的摩托車

-城堡外觀-亞歷山大安全區

8月5-15日很可能是第二週年慶

-去年812是一周年慶，這次陰屍路剛好805到815有空檔，不排除會是二週年慶的設定期

8月16-18日搜索救世軍重武器

-獲得米瓊恩皮膚(黑妹)

8月20-21日隧道救援

-拯救戴瑞，獲得豐厚獎勵

社區決鬥

8月22-24日通過參加即時比分3消

-新英雄皮膚-瑞克

迎戰救世主

8月25-27日與救世主對戰

-新的城堡外觀-救世堂

收集武器情報

8月29-31日 收集武器線索

-尼根來了 確保你的武器安全

PS: 8月荷包準備好, 資料參考用, 最終官方可能還會調整, 另外這邊特別謝謝鴨鴨幫忙校正資料

英文版日程

中文版日程1

中文版日程2

中文版日程3

【陰屍路聯名】各種聯名獎勵取得方式(黛比發文、溏心蛋整理)

1戴瑞的摩托車- 禮包1690元

2戴爾的房車-福利中心的陰屍路合作通行證，課金330元，每日任務解滿(至少85)，最後一列就是行軍。

3陰屍路頭框-福利中心的陰屍路合作通行證，只需要每日任務解滿(至少85)，最後一列就是頭框。

4亞歷山大安全區、救世堂永久堡，各需要1500喪屍硬幣。

1500(可購買一個城堡)-老虎活動7天155=1345

1345/12(120點行動力，獲得12個硬幣)=112.083個閃電

不加自然回行動力，與其他寶箱開啟硬幣，課金，救援包的硬幣，單純以老虎活動，至少要112個閃電。

5皮膚：

(1)湯姆-尼根，需1500片皮膚啟動。蒐集武器情報

(2)馬瑞斯-瑞克，需1000片皮膚啟動。瑞克小隊的幫助

(3)凱莉-米瓊恩，需500片皮膚啟動。搜索救世軍重武器

6表情包：總共有8款，於末世商店兌換，一個需50喪屍硬幣。

7.氛圍：破解救世軍密信(三消蒐集)，需70000蒐集幣獲得[露西爾]棍棒揮舞的氛圍。

8 銘牌：製作子彈(賓果遊戲)，完成所有節點後獲得[陰屍路銘牌]

9 指揮官形象-戴瑞：隧道救援寶箱獎勵50階。

登入畫面

遊戲畫面右上角的活動欄位

宣傳海報

宣傳海報-四大角色

戴瑞的摩托車

戴爾的房車

頭框

8月15-31日活動日程表

尼根海報

瑞克海報

米瓊恩海報

戴瑞海報

指揮官戴瑞形象

Duck整理1-3，4之後由溏心蛋彙整：

【末世商店】

注意：此商店為有聯名活動以來首次適用於整個聯名活動的商店

＊開店期間：8/2(二)8:00~9/1(四) 7:59

＊兌換方式：喪屍硬幣

＊永久堡壘：亞歷山大安全區、救世堂，各需1500枚

＊英雄皮膚：

--米瓊恩(凱莉) 500片\*2枚

--瑞克(馬瑞斯) 1000片\*2枚

--尼根(湯姆) 1500片\*2枚

＊聯名貼圖：8款造型 各50枚

……………………………………………

【聯名1-陰屍路通行證】6+30

＊活动時間：8/2(二)8：00 ～9/1 (四) 7：59

＊進行方式：完成每日任務獲得基礎獎勵

＊基礎獎勵：聯名頭框+6枚喪屍硬幣

＊$330獎勵：聯名行軍+30枚喪屍硬幣

……………………………………………

【聯名2-餵養老虎希瓦】50+105

＊活动時間：8/2(二)8：00 ～8/9 (三) 7：59

＊進行方式：每天幫別人按15次、求別人幫你按滿30次

＊成長獎勵：七天領滿獲得喪屍硬幣50枚

＊幫助獎勵：每日喪屍硬幣15枚\*7天=105枚

……………………………………………

【聯名3-瑞克小隊的幫助】

＊活动時間 ：8/2(二)8：00 ～8/5 (五) 7：59

＊進行方式：前往"監獄",獲得補給箱1、警徽2、鑰匙1(隨機給/一天最多10把)

＊補幾箱+鑰匙可獲取:2-10不等的警徽、李迪恩碎片、材料、升星儀

＊瑞克商店時間：8/2(二)8：00 ～8/6 (六) 7：59

＊兌換方式：瑞克的警徽兌換商品，過期會變成汽油

＊兌換物品：

--喪屍硬幣 1枚換1枚，上限2500枚

--監獄鑰匙10枚換1把，上限10把

＊課金禮包170(20)、330(35)、670( )、1690(120)

\*\*喪屍幣2500/2枚=1250次\*20力=25000/120=208個閃電

【陰屍路聯名4-製作子彈】45

【陰屍路聯名5-搜索救世軍重武器】最多2500

【陰屍路聯名6-隧道救援】100

【陰屍路聯名7-迎戰救世堂】最多2500

【陰屍路聯名8-蒐集武器情報】至少50

……………………………………………(後續待其他活 動上線後補充)

末世商店

末世商店

救世堂堡壘

亞歷山大安全區堡壘

歐寶整理：

陰屍路七天簽到活动

活动期間8/2～8/31

簽到規則：活动期間內玩家登錄遊戲，在活动頁面進行簽到，累計簽到1天、3天、5天、7天各可領一份獎勵，一個帳 號限領一次

（活动刷新時間為UTC每日16:00）

如何登錄

1、從那個圓形B的快捷鍵點進去點用戶中心就會看到最下面有一個7天簽到的活动

2、從設置進去點帳戶再點用戶中心，在點一下帳号切換稍微等一下下它就會跑出來了

ps:一個帳号只能選一個人物簽到

簽到活動(第一天)

簽到活動(第七天)
Camila

Camila or “ Eldest phycopathic of the family “ is the new character added as a inside story of Rosemary, she is Really protective of her siblings and half siblings. She’s the eldest and hated child out of them , which of course leads to her Phycopathic Mind to develop.

## Beta designs

Camila was only Kiana’s replacement, but that would be really unorganised if the leader wasn’t a thing yet . She wasn’t even in “ Aka “ But she was a character called “ peper “ in

## Camila

### Parents

Rosemary ( mother ) Deceased or divorced ( Father mentioned )

### Parents

Rosemary ( mother ) Deceased or divorced ( Father mentioned )

### Siblings

11 younger siblings

Gosht town , that’s the reason for her red hair after all it’s unknown why the changed was : only mention of it by the creator . Her phycopathic maniac behavior is a Hinge that she was “ pino “ ( Toby’s design with a different name ) because of the similar thingS they have in-Common . Only robotics isn’t her thing but guns are her hole dream .

## Role

she mostly the one with the least of tree emotions “ sad “ “ happy “ and “ phycopathic “ . She’s more of the protector than a hero , which leads her into a lot of people already knowing her offscreen
Chia-hao

## Backstory

Despite his young appearance, Chia-hao's mentality and expertise are not inferior to anyone. After graduating from a prestigious university, he chose to become a firefighter because of what happened when he was a child.

When Chia-hao was twelve years old, his mother went crazy because she couldn't accept her husband's death. She set the house on fire one night and refused to let Chia-hao leave. She held Chia-hao tightly in her arms, waiting for him to die with her. The firefighters came and no matter what they said, the delirious woman was unwilling to release her son. She kicked the firefighter that tried to approach. All of a sudden, a support beam fell and hit her head, which ended the life of the poor woman.

Fortunately, Chia-hao was rescued by the firefighter just before the beam dropped. When they walked out of the burning house, the firefighter suddenly fell to the ground. He had stopped breathing.

This incident left a huge impact on Chia-hao and he had psychological trauma of what happened. His psychiatrist told him that he should forget about the incident permanently but he refused. He wants to keep the image of that brave firefighter in his mind for the rest of his life.

Thus, he joined the fire department.

Carrying on the duty of this fallen hero is the best way Chia-hao can think of to repay the kindness of that firefighter.

**Obstacle Clearance**
*Rage Skill*
  File:Focused Strike.png
**Focused Strike**
*Passive Skill*
  File:Firefighter.png
**Firefighter**
*Passive Skill*
  File:Fire drill.png
**Fire drill**
*Passive Skill*

**Unbending**
*Passive Skill (6⭐)*

**Tactical Skill**
*Tactical Skill*

**Infirmary Cap**
*Economy*

**Heal Steel Cost**
*Economy*

**Troop DEF**
*Economy*
Troop/March Size

Troop size is related to the total number of troops you can send in a regular march and the total number of troops you can send in a rally. You can check the size of your march in the Hall of War.

**Varvara, Otto, Scarlett, Ironclaw, Eve, Leah, LadyM** all increase your troop size.

**Nova Military Skills** also offers the opportunity to increase troop size, as well as in your commander skill tree.