Karin

Karin is a onara fighter in Eight Marbles 2X.

She has no known backstory, but shes the most recent character to be added in the game.

## Eight Marbles 2X

In Eight Marbles 2X, Karin is a rushdown character, using her speed and moves with great forward momentum to stick close and punish her enemy. Her noteable moves are a rushing attack that can lead to an air combo, a forward step into a throw, a leaping grab that can lead to an air combo and a step into a grab that can lead into Tengu Ice Reikau. She is capable of high damage with meter and her pressure can overwhelm most characters in the game. Her grabs are something to fear as well, as she can get easy oki or even a aerial followup off her grabs, punishing those playing too static against her.

On the other side, she doesnt have many defensive tools, she doesnt have good anti air and she needs a little execution to use properly. She also lacks a projectile, making approching at range harder then some characters. To add to her drawbacks, She has no real way of locking someone down completely as her moves dont have a lot of stuntime, which makes jumping out of her pressure ideal as she has little anti air and all but one of her grabs dont hit aerial targets.

Another note is that followups into Tengu Ice Reikau vary depending on move used and position of Karin, an example is the timing to hit this followup is different at the corner as if done too early it will miss, vs doing it midscreen where the timing is way more lenient. She is ultimately hard to master.

## Personality

Karin seems like an open, confindent girl whos proud of her fighting abilities.

## Special Command List

###

### Taunt

B+C

Karin puts her hands behind her back and says 1 of 2 possible lines at random. Gives super meter.

### Ice Sword

↓ ↘ → A, B or C ( → + D, E or F for simple commands)

Damage: A and B version does 12 damage unscaled, C version does 10 damage unscaled

Karin launches a ice fart forward, then dashes forward attacking with a stab from a icicle from her hand. Distance and range depends on button used. The C or F version will launch a ice fart puddle that goes along the ground before the stab. The C version's first hit hits low. Can follow up into other moves on hit and can cancel into Tengu Ice Reikau.

### Ice Barrier

→ ↓ ↘ + A or B ( ↘ + D or E for simple commands)

Damage: 35

Karin charges butt first forward, on hit she grabs and facefarts the enemy which then freezes them in a block of ice. She then shatters the block and knocks the foe away. Distance and range depends on button used. Cannot be comboed into as this counts as a grab, and has no followups. Does not hit aerial targets. Unblockable.

### Ice Barrier Explosion

→ ↓ ↘ + C ( ↘ + F for simple commands)

Damage: 30

Karin leaps forward at a arc butt first. On contact she will release a fart that freezes the enemy. She then shatters the barrier like her normal Ice Barrier, but launches the enemy up instead of away, allowing for a followup. Cannot be comboed into but unblockable.

### Shining Tail Barrage

↓ ↙ ← + A, B or C (← + D, E or F for simple commands)

Damage: 21

## Trivia

* She, Megaira and Colon are the only characters who have a second set of non human ears.
* Despite Karin's farts being blue colored because of her ice powers, when she is forced to fart by certain moves the color of her gas is a normal green yellowish color. This hints at her having the ability to infuse her farts with ice at will instead of all the time.
* Her tail is under her dress, her dress doesnt have a cutout for it.
* Her ice powers arent limited to her gas as she is seen using ice energy from her hands in some attacks.