E3M5: Incinerator

Fight your way through the cramped offices and burning wastes of **Spalovna Malešice**, an industrial Incinerator overrun by sinister forces who seek to control the burning of the garbage.

# Walkthrough

The Player wakes from a much-needed rest in an industrial utility shed, where there is a Soviet Shotgun and a small grill on which spits of meat are roasting. It all seems quite cozy, but upon closer inspection of the grill... **NO!** It cannot be. What a calamity! Alas for your poor friends, the Ratters! The strain of chasing vermin must have been too much for them. May they rest in peace!

Feeling replenished, the Player exits the shed to the parking lot for the Incinerator complex, which is being guarded by three Smaskous. Inform the Smaskous that they are relieved of their duties, and do not listen to any of their whining complaints. Proceed to the Incinerator's office building once order has been established.

The office building sports a spacious lobby with a beautiful checkerboard tile floor, which contrasts nicely with **Spalovna Malešice's** purpose of carbonizing trash. The stairway just ahead of you is being guarded by a Hazmat Suit. Elsewhere on the floor a Kejdovec wanders the hall to your left, with another in an anteroom to your right.

Take a moment to observe the bulletin boards for the month of **May** (**Kvéten**), and you may conclude that the Incinerator is an interesting place to work. One encouraging notice states **May our Socialist Republic Flourish** (**Ať vzkvétá naše socialisticá republika**), while another informs you informs you that the Incinerator is employing **3 Shifts, 3x Used Machines** (**3 Směnjy 3x Využité stroje**). There is a stern warning—**By Work Discipline Against Accidents**  (**Pracovní kázní proti úrazům**), while a different notice promotes athleticism—**We strengthen our health by training for the Spartakiad** (**Cvičením na Spartakiádu utužíme svoje zdraví**). Still another encourages a life of the mind, **We draw on experience from Soviet literature** (**Čerpáme zkušenosti ze sovětskě literatury**). Such care for the worker!

Ascend the stairs to a set of doors that open out onto a platform that leads you to the Incinerator proper, however, before you reach it, there are several annoying enemies arrayed in the yard in front of you who are hanging out waiting for the shift to change, including two Konfidents, a Kejdovec, and a couple of Hazmat Suits. Lo and behold, there is also a Universal Machine Gun just waiting to serve up the proper motivation for the Incinerator staff.

Drop down into the yard where there is a Loader. The Player should always approach these cautiously, but this one seems benign, just like the one at Vysehrad Castle. Continue across the yard until you reach a doorway on the left with safety striping above it. In the room behind it is a door directly across, and a valve to the left. Turn the valve, the first of three which must be found, then cross to the door and enter into the yard behind.

Here the Player will find a large open area with heaps of coal necessary for firing the Incinerator, along with a Kejdovec and a Konfident who are making sure that no employees are pilfering. There are also some useful Shells for when your shotgun is hungry and needs a snack. There are some stairs leading downward. To the left there is a closed door, while there is a room where you will find a second valve and 5 Koruna.

Across the yard is a doorway to a utility area. To the left is a locked door, and straight ahead there is an opening with an Exploding Barrel, and a Miner running straight at you. Through the opening is a storage area with another Exploding Barrel and some clips. There is a catwalk surrounded by railings that border the perimeter of the room. At the back of the room is a switch, near the entrance to the first secret.

Throwing the switch alerts the all the Hazmat Suits in the neighborhood, including two that were behind the locked door. If this is not enough, another Miner comes rushing in like a wailing Czechoslovakian banshee. None of them are worthy of continued existence, including the other Hazmat Suits who have appeared in the coal yard where you came from. Collect the Common Key from the nook where the Hazmat Suits emerged, then return back through the room with the first valve.

Continue to the yard where you saw the Loader to find three Konfidents who would like the Player to refrain from touching the delicate equipment. Naturally there is no use arguing with their complaints and it is recommended that the Player resist when they attempt to escort him from the premises. Then as you are dealing with them **OH NO!** That Loader is really a live one and you had better be careful or he will flatten you.

Upon dealing with the **Active Loader Situation**, re-enter the office building and proceed down the corridor that the first Kejdovec was patrolling. At the dogleg to the right there is a broom closet where you will find a Smaskou who is tidying up and a Hussite Hand Cannon. Exit the room and continue down the hall to an office with two desks and the Common Key door. In the drawer of the second desk, you will find a helpful second Pistol. There is also a curious folder box on the desk, where you will find a voucher and earn a new achievement.

The office behind the Common Key door is sparsely furnished with a desk, some chairs, some shelves, and two Infested Riders who are conducting an audit of the Incinerator's books, and are angry with the Player for disturbing them. If you rifle the desk you will find the Aluminum Key, somewhere nearby lies the entrance to the second secret.

Exit the offices and return to the platform where you found the Universal Machine Gun. Beyond the platform lies the entrance to the Incinerator, but there is a gap that prevents you from reaching it. However, to the left is the familiar and convenient electrical panel. Shoot it and a platform will rise that will allow the Player to cross to the other side, where you will find a tasty roll of Kifli.

The entrance to the Incinerator faces the pit where garbage is collected, and there is a ladder directly across that is guarded by a Kejdovec near a sign that warns **Do Not Walk Under Hanging Load** (**Pod Visícím Břemenem Se ZakazuJe Procházet**). Jump down into the pit to find a can of Tasty Canned Poultry. Ascend the ladder and follow the catwalk around to the right until you reach a landing with a Submachine Gun, some clips, and the third valve that completes the sequence.

Return to the top of the ladder and proceed the other direction until you reach a room with a pail of Soup Main Course Cake, the Aluminum Key lock, and the entrance to a platform that is blocked by a bollard. Open the lock and the the bollard will lower to reveal a small room with a button on the wall. A Kejdovec will appear immediately to ask under what authority the Player is accessing the Incinerator.

The button activates the Incinerator's garbage crane, so jump down into the pit and prepare yourself for an interesting ride. Center yourself in the piles of garbage, and look up to see the crane claw approaching. It will grab the Player and lift him into the air, transporting him through an access tunnel until at last it releases you, and you fall onto a fast moving conveyer belt.

A fast thinking Player will see his Doom rapidly approaching in the form of the blazing furnace that is the heart of the Incinerator, and quickly step off the conveyer belt before his clothing is scorched. WHEW! It is a little hot in here and the air is stifling! Time to find the exit, which starts with a wall switch on the left side of the conveyer.

Right away a wall lowers to reveal Smaskous and Hazmat Suits who were supposed to be guarding this area, but the extreme heat has made them lethargic. It is evident that they are not thinking clearly, since all the Player need do is hop across the conveyer belt to the other side of the furnace. Here you will find a Brno Super Shotgun and the enemies will follow you. Alas for them, they land upon the conveyer belt and are quickly whisked away to a fiery demise.

Having dispensed with the guards, return to the left side of the Incinerator where you will find three Propane Tanks and an electrical box. Either shoot the box and another wall will lower to reveal more sleepy Hazmat Suits and a couple of S.U.P.s. Too bad for them, they will also fall prey to the dangers of the moving conveyer. This demonstrates the need to find an exit from this room before the Player does something stupid by accident.

Now there is a open access panel on the left side of the furnace that leads beneath the oven and around to a cramped utility area where you will see the Rusted Key just ahead. Grab the key and the walls at left and right will lower to reveal a Konfident, some Kejdovecs, and some Smaskous, all of whom wish the Player to return the Rusted Key to their protection.

Once these malingerers are disposed, with more walls will open to reveal a second wave of rotten bastards, in the form of four Miners paired with four Hazmat Suits. Now the room is fully open, the Player will note the turbines on either side of the room, but do not worry, these are not hazards and will not harm you if touched.

Clear the room of this second wave, and the Player will learn that his day is not yet done. At the far end appear three Konfidents who are angry at being awaken and that their comrades have not yet destroyed you. Once disposed, The exit to the surface awaits in the form an air vent.

The vent leads to some stairs which lead to a platform that is guarded by a Kejdovec, where you will also find a Medkit and some shells, somewhere near the location of the third secret. Around the corner to the right you will find a larger turbine that is venting the burned material up through the smokestack, along with some Hazmat Suits and a Miner who have vowed that the Player will never reach the surface.

Beyond these malcontents is another fast moving conveyer belt that whisks you back to the coal yard, where there are the stairs leading down to the Rusted Key door, guarded by a Hazmat Suit and a Kejdovec somewhere near the entrance to the fourth secret. Behind the Rusted Key door is a small room with a button, which when pressed drops the Player a long way down into the ground.

The bottom of the shaft is quite a distance beneath the Incinerator. Here, the Player will wind his way through the corridors until he reaches a door with a sign that reads **Keep Silence! Filming in Progress]** (**Nehlučte! Natáčí Se**). What is this? Boldly ignoring the warning the Player pushes through the door to find—a television studio? The Player finds himself in a well-lit room with pop-art checkerboard wall decorations, a sofa, an ottoman, and locked door to the left.

To the right you will see a a strange looking video board that displays dice. Every few seconds, the screen displays a roll of three new dice. By interacting the video screen, the Player causes the display of the dice to stop. How does this work exactly? Oh now the Player sees: when you press stop at the moment when at least two dice show the same value you get points.

Eventually the deft Player will get enough matches to make the video screen say **Congratulations** and display the name of a prize on the screen. Looking behind you, you will see the named item on the screen waiting for you on the ottoman, and that the closed door leading to the backstage is now open.

Entering the backstage the Player will encounter a Smaskou and a Skapuci who would like to inform the Player that access to the backstage area is only permitted with a proper pass. Here you will also see a Propane Tank and the **AZ-5** button, which is somewhere near the entrance to the fifth and final secret

**Previous:** E3M4: George of Podiebrad

**Next:** E3M6: Bubny

# Secrets

### Secret 1

The first secret is found in the utility room behind the area with the piles of coal. Enter the catwalk area that is surrounded by rails on the left and proceed to the back corner. Interact with the wall to find some useful Mines.

### Secret 2

The office behind the Common Key door is where you will find the second secret. There is a cracked wall in the back right-hand corner of the room. When blown open the Player will find one Koruna.

### Secret 3

The landing leading out of the turbine room is where the third secret will be found. Look to the ceiling where you will find a switch that opens doorways in the wall. Behind the opening you will find some Cells for the Lightning Gun.

### Secret 4

The fourth secret will be found in the room with the Rusted Key door. Interact with the wall in the left corner to find a tasty loaf of Kifli, which is a good thing because **Incinerator** is a large map that has been making the Player run all over creation.

### Secret 5

The fifth and final secret of the level is located in the final room behind the game show studio, directly across from the **AZ-5** button. Interact with the wall to discover five Koruna and get your armor count back where it needs to be.

# Lore

* **Spalovna Malešiceis** a technological facility in Prague 10 in Malešice, which is used for the incineration of municipal waste and the subsequent production of heat and electricity released during the incineration process. It is an iconic symbol of Prague, in that it can be seen from most locations within metropolitan Prague due to the size of its immense smoke stack. In Malešice, waste is burned in four boilers with cylindrical grates, which are capable of burning 14-15 tons of waste per hour. Thermal energy from the combustion heats the steam, which transfers heat of 130 GJ per hour in the heat exchanger. This then heats the water and then the radiators in the homes. Since 2010, the incinerator has also been able to generate electricity for 20,000 households thanks to the cogeneration unit. The capacity of the incinerator is 310,000 tons of waste per year, while the incinerator disposes of over 200,000 tons annually. The chimney, which measures 177 meters, is the tallest in Prague. Peregrine falcon chicks hatched several times (in 2014, 2015, 2016) on the 100-meter high chimney walkway.

VitVitKareljHonza Groh

* The voucher found in the office is a **Tuzex** voucher. **Tuzex** was a series of state-run shops in Czechoslovakia from 1957 to 1992 which did not accept normal Czechoslovak koruna currency but only vouchers which could be purchased from banks using foreign currency. They supplied luxury items: local goods in short supply and in particular foreign goods. The **Tuzex** vouchers were effectively an unofficial parallel currency.

Tuzex logoMiloš HlávkaLukáš Řezník

* The mini game at the end of E3M5 is a real TV game show from Czechoslovakia called **Videostop**. Specifically, it's the final round where the winning contestant had to play for what kind of reward he or she got. The competition questions were about a film or a show - an excerpt was shown to the contestants on the big screen and the most common task of the contestants was to say its title, other times the questions were for example the name of the actor or the year the film was made, exceptionally only after the demonstration was the question about an observation. At the end of the show the winner came to the video screen and played electronic dice on it. Their displayed values ​​changed only partially randomly, and the competitor's task was to press the stop button at the moment when at least two dice showed the same value. In the case of a successful attempt, the number of points was doubled or tripled, in the case of an incorrect one, it was halved. The number of attempts was equal to the number of previously contested points. The more successful hits, the higher the contestant advanced - the lowest "consolation prize" was usually the board game **Man, don't be angry!** The clip below is from 1990 which is after the fall of the Communist regime and features a certain Ing. Miloš Zeman as contestant who would later become a politician in the Social Democratic party, prime minister and later president of Czechia. His second and final term as president expired in 2023.