recursal/Fanatic-Fandom huggingface dataset:
Eli Arborwood

## Eli

**Eli Arborwood** is a pilot in Starlink: Battle for Atlas. He is a Prospector from Haven, who initially run the Arbor Refinery. The Starlink Initiative sets out to find him after his friend Shaid suggests visiting him for answers about the Forgotten Legion.

## Description

A mysterious old Bion who has escaped a violent past by retreating to a simple Prospector life. He's been around long enough to have seen the truth of what really happened on Atlas. He's out of retirement now, and his enemies had better watch out.
Explorer

Explorer units are the true pioneers of the Expedition, venturing into uncharted territory to gather scientific data. Their sturdy construction allows them to endure harsh environments and provide combat assistance to their allies.

*Tactical summary:*

* *Produced by workshops to study local animal life*
* *Capable of enduring the harsh conditions of Atlas*
* *Equipped for exploration, strong in combat*
Spirit of Electrum

Atlas holds many secrets, but this ethereal entity is particularly mystifying. Is it one creature or many? Is it made of Electrum or simply attracted to it? Is it an animal, plant or something else? As sightings become more common, these are questions the Expedition hopes to answer soon.

## Tactical summary

* Flees on sight
* Drops Electrum when provoked
Razor Lemay

## Razor

**Razor** is a pilot in *Starlink: Battle for Atlas*.

A trained fighter pilot and self-professed metal head, Razor serves as the Equinox`s mechanic and combat tactician. She`s tough, proud, and has no time for nonsense. Her hard-earned discipline keeps the whole team focused.

A log from St. Grand reveals her backstory, as she were a week away from the Aviation Academy, she quit. According to St. Grand, she's straightforward and blunt, will not bother to voice anything that she desire for. Outside the academy, she is one of the Rock Band, but misses her path to become a pilot. For her, Music and Pilot are the same thing, Freedom. St. Grand recruits her to join the Starlink Initiative.
Act 2/The Key to Everything

The Prospector seems pleased with the upgraded Arbor Refinery and he will deliver more Electrum, helping your need of it to decipher Legion's communications.

## Objectives

* Gather Electrum (50000)
* Purchase the "Warden Cipher" Equinox Upgrade
* Go the Equinox

## Description

If you do not have enough Electrum, you can go to space and find Electrum asteroids or help any refineries on Haven so that they'll help in the long term.

You can also accept any mission from the Equinox by pressing the <UP> button but it's preferrable to get them from outposts as you'll earn new allies and help them upgrade along the way.

You'll be alerted once you have enough Electrum to buy the upgrade, and once bought, you can fast travel to the Equinox directly to save time.

## Trivia

* Once you purchase the Warden Cipher, the Nintendo Switch's Starfox campaign "A Wolf in Atlas" becomes available on Haven.
Levitator Mk.2

*Siege***Stasis Missile**

The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.

**Tactics**

* Siege: Critical damage to bosses & structures
* Homing: Effective on fast & evasive targets
* Combine with other Elements for Blast Combos
Hunter Hakka

**Hunter Hakka** is a pilot in *Starlink: Battle for Atlas*.

## In-Game Description

Hunter is a spiritual warrior and former black-ops soldier. He is stoic, but calm and caring. He acts as the Initiative's voice of reason, providing a soothing presence when things get tough. He's an excellent friend... and a formidable enemy.

## Pilot Ability

**Shadow Strike**

* Execute a flurry of quick strikes
* This attack never misses its mark
* Decimate groups or deal massive damage

## Combat

### **Ability**

Hunter's Shadow Strike ability immediately begins the attack by disappearing and snapping onto the closest, attackable enemy within a short but wide range, requiring no additional input. Targets can be hit more than once. Enemies with critical weak points, however, will not all be hit at their weak point, a downside of its snap-on ability.

This attack makes Hunter one of the deadliest, if not most damage-capable pilot in all of the Starlink Initiative. Nearly every skill improves upon his ability to deal damage with Shadow Strike, with each skill deadlier than the last. Completely devastate high HP and multiple grouped targets with the click of two buttons, and then some!

Hunter will not be damaged while performing this move.

### **Skills**

Hunter's skills resonate with his ability to maintain a calm and focused mind, and to fully utilize it with his prior black-ops training: hitting where it hurts the most.

His mentor skill, which is taught to all pilots, allows pilots to deal up to +20% more damage when their shields are full, easing their worried minds.

His other skills improve all damage he deals when his shield is full and/or with allies, increases his handling with all ships to perform more maneuvers, and increases his ability's recharge rate when performing Elemental Combos.

His ability skills greatly improve his capacity to deal damage, increasing both damage dealt and total number of times dealing damage by building upon each strike, more deadly than the last. In tandem with his other damage-increasing skills with full shields and allies, Shadow Strike reaches up to an incredible +280% maximum damage increase (not counting if each Final Strike adds to his Rising Tide / consecutive strike damage amplifier). Perhaps... a bit too overkill, but effective nonetheless- unless facing Armored Outlaws.

See his skill list below for more details.
Laser Cannon Stat Research

## Laser Cannon Info/Data

Small research regarding Laser Cannon stats that are otherwise not stated in the Hangar.

 **Shockwave** | 4.30 seconds for 5 shots @15 FR
3.70 seconds for 5 shots @65 FR
We're looking for sec/FR, as 1 FR subtracts an amount of seconds.
Thus, *4.30s - 3.70s / 65 FR - 15 FR = **0.6 seconds / 50 FR.***
 **Levitator** | **Recorded Time: ~3.60 seconds**
73 FR. No extra shot mods to hinder the firing process.
+8 FR compared to Shockwave, meaning it should fire approximately 0.096 seconds quicker. [+8 FR \* 0.012 seconds / 1 FR = 0.096 seconds]
+8 FR gives the Levitator a ~0.1 second quicker fire rate compared to Shockwave.
 **Laser Cannon** | Recall: 0.012 sec / 1 FR. You want to find the FR this time.
**Recorded Time: 0.80 seconds for 1 shot cycle.**
Thus, 0.80 seconds / 1 cycle.
0.80 seconds / 1 cycle /divided by/ 0.012 seconds / 1 FR. Multiply by the reciprocal to achieve 0.80s (1 FR) / 0.012s (1 Cycle). Cancel second units and divide numerical values, and we get a **66.6 Fire Rate / 1 Cycle.** Rounded up gives up a Fire Rate of **67.**

 7 shots in 100 energy - Must be 15...?
10 shots in 125 energy; 150 energy consumption if 15 energy, 140 energy consumption if 14 energy. If it were 14 energy, 140 energy cost - 125 base energy gives us 15 leftover energy, meaning it could have given us 11 shots.
We know 100 in 7 just about hits the bare threshold that restricts us from firing an 8th shot; (despite having leftover energy when firing a weapon with massive energy cost, there appears to be a minimum threshold required to fire. More research is needed, but the assumed threshold seen based on off-recorded research gives us a threshold of 3.)
7\*14 = 98 out of 100.
9\*14 = 126 out of 115. (112 + 14; 8 shots + 1 over)
10\*14 = 140 out of 125. (126 + 14 = 126; 1 shot already over limit of 125, meaning 9 max. Does not work with other shot counts.
 **Charged Lasers** | More simple; observed consumption overall is ~50.
If Rapid Laser Energy Cost is 13-15, then 50-13|15 = 35-37 Energy Cost.

Damage seemed to increase through progress of the main campaign; Mods and all Pilot Skills taken into account, and excluded from data unless to prove other variables.
 **Charged Lasers** | Base version taken from beginning of game: 250
Due to randomness of Rapid Laser damage, and likewise Charged Laser damage on the same target with no other variables affecting it (Mods, Pilot Skills), it is difficult to put a static number, but the suggested percentage increase is:

```
Rapid Laser Damage * 2500% (or x25)

```

Range of Rapid Lasers directly compared with Freeze Ray Mk2.

Range of Charged Lasers directly compared with Freeze Ray Mk2, but due to heightened range without base of reference, was measured based on "second units" from quest markers. Nonetheless, the range was found to be infinite until the projectile expires. (9+ seconds away, after distance point where Starlink Tether begins tearing)
Starlink Wiki

#### **Starlink: Battle for Atlas** Starlink: Battle for Atlas is an action-adventure video game developed by Ubisoft Toronto and published by Ubisoft. It released on October 16th 2018 for Nintendo Switch, PlayStation 4 and Xbox One. The game also features optional toys-to-life elements. This wiki is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our Discussions to discuss gameplay. All editors are welcome. Come join our community!

Help **•** Terms of Use **•** Wanted Pages **•** Administrators **•** Categories
The Starlink Wiki is a collaborative resource about Starlink: Battle for Atlas  that anyone can edit. We are currently editing over 375 articles, and 341 files, and you can help!

**Beginner's Guide****Weapons****Starships****Planets****Pilots****Wings****Creatures****Organizations**

Starlink Battle for Atlas Starter Guide and Tips Ubisoft NAStarlink Battle for Atlas Star Fox Launch Trailer Ubisoft NAStarlink Battle for Atlas Build. Battle. Win. Trailer Ubisoft NAStarlink Battle for Atlas - 4 Things You Need to Know Before Saving Atlas Ubisoft NAStarlink Battle for Atlas E3 2018 Star Fox Trailer Ubisoft NA

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StarlinkFanBoy1888
14 September 2019

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## Added tons of stuff to the collection!

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BlockSmasher9000
19 October 2018

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## Starlink: Battle for Atlas Official Soundtrack OUT NOW!

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BlockSmasher9000
17 October 2018

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## Starlinkpedia has moved to Starlink Wiki (Right Here!)

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**Starlink Battle For Atlas Ps5 | napleton.news - Automotive News by Napleton - - 2024/01/28 07:04**

Starlink Battle For Atlas Ps5 | napleton.news  Automotive News by Napleton...

**Starlink: Battle for Atlas Beginners Guide - SegmentNext - - 2023/06/07 07:00**

Starlink: Battle for Atlas Beginners Guide  SegmentNext...

**All Starlink: Battle for Atlas - Starter Packs are currently just £10.99 - Eurogamer.net - - 2020/02/19 08:00**

All Starlink: Battle for Atlas - Starter Packs are currently just £10.99  Eurogamer.net...

**Starlink: Battle For Atlas' Huge Crimson Moon Update Is Now Live - Nintendo Life - - 2019/04/30 07:00**

Starlink: Battle For Atlas' Huge Crimson Moon Update Is Now Live  Nintendo Life...

**Week In PC Game Releases: Fade To Silence And Starlink: Battle For Atlas Arrive - PC Invasion - - 2019/04/29 07:00**

Week In PC Game Releases: Fade To Silence And Starlink: Battle For Atlas Arrive  PC Invasion...

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Act 5/The Light at the End

The Scion defeated, the technology Grax used to create the Solar shield for Atlas B starts to disappear. You have to race to the Starlink portal to get back safely to Atlas.

## Objectives

* Escape through the Starlink portal
* This is for St. Grand : Defeat Grax
* Time to Fly : Escape through the Starlink portal

## Story

Having escaped the Warden Station, the player and the rest of their allies get ready escape through the portal, the player able to use their Hyperdrive. Suddenly, Grax appears, enraged at the player having destroyed their legion. Realizing this, Mason Rana (or Razor Lemay if Mason is the player) starts to turn around, only for the player to have them leave.

Grax then appears in the same ship he used to attack the Equinox in Act 1, protected by 2 Elite Drakes that are not part of your objectives, but can pose a problem if you're not evading their fires all the time.

Grax turns his attention to the player, claiming that he will destroy them, and if they would fight him, they would both die.

Grax's ship fires laser beams, and the same deadly projectiles volley as the Scion. It also has a shield so you'll have to focus fire on him if you want to take it out quickly.

Once he's defeated, the player uses the Hypderdrive again and safely escapes.
Frontier Sector

This sector of the Atlas system includes Tundria and Vylus. Because their orbits are distant from the sun, these planets are less hospitable, making the Legion there more tough and durable.

### Tactical Summary

Includes:

Vylus

Tundria

## General

This sector includes Vylus and Tundria.

it is the second sector explored by the main campaign (but the player can go to the Dark Sector before this one if they want to) after the Trade Sector.

It is moderately difficult.
Observatory

Observatories use powerful dangers and sensor beacons to offer their allies a greater view of the surrounding area. As peaceful scientists, they are ill-equipped for combat and focus on identifying targets from afar, rather than facing them head-on.

**Tactical summary:**

* *Produces researchers and beacons*
* *Collects organic materials for study*
* *Equipped for research, weak in combat*

## General

Observatories are owned by the Expedition, and provide a large radial view (10%) of a planet's points of interests relative to the outpost's location. When allied with the Starlink Initiative, they transfer this planetary data to your Starmap.

Upgrading the Observatory will boost its viewing range by 10% per level, up to a maximum of 30% view range, and does not require Nova to quickly upgrade.

To upgrade an Observatory, you can deliver Organic type items or cores, or offer to complete Observatory or Legion quests. These include:

* (Placeholder -- Beacon placement)
* (Placeholder -- Fauna scanning)
* (Placeholder -- Legion Infection)

Expedition Observatories are very passive, and tolerates minimal friendly fire. Its Researchers are ill-equipped, but will engage a target if necessary. Causing enough damage to Researchers or the Observatory will cause them to break off the alliance until you can regain their trust by helping them.

## Beacons

Beacons are a specialty tower produced by Observatories.

A maximum of 3 beacons can be produced per Observatory. Its maximum amount will increase by 3 when the Refinery levels up, up to a total maximum of 9 beacons.

An Observatory with 9 beacons can provide a massive view over the entire planet when placed strategically.

All towers are destroyed when the Refinery is destroyed.
Imp Hive

"*Imps use chunks of destroyed Legion structures to assemble these crude breeding husks where they can multiply. They often build on existing sites, making it tough for settlers in the area to maintain a peaceful existence.*" - In-game codex description

"*Tactical summary:*

* Hives send out Imps to raid surrounding territory
* Vulnerable to Siege weapons
* Destroy Hives to clear space for building outposts*" - In-game tactical summary*

An **Imp Hive** is a small structure boss.

## Combat

Imp Hive combat starts when the player encounters it. It will immediately send out Imps to attack the player upon first attack. If fighting an Imp Hive on Sonatus or the Dark Sector, 2 Obelisks will be sent out as well. The hive will keep sending out Imps until it is defeated, when it becomes a building site if the player has gotten the ability to make outposts from Galla on Vylus.

## Introduction

Imp Hives are first introduced on Kirite, where Kharl Zeon asks the player to destroy a hive because his assistant Thicket planted a beacon next to it. He then rewards the player with Electrum, only for the team to explain that they need Nova instead.

## Tips

* Imp Hive Imps are very weak against Energy Cells as they have little health.
* Imp Hives themselves are immune but the hives don't have endless Imps and will become defenseless (if all Obelisks are cleared) after their wave of Imps is destroyed
* As the game suggests, weapons like Imploder are strong as they can easily damage many nodes.
* If fighting it on one of the 3 planets Obelisks can appear on, using the cores of the Obelisks to damage the hive can be useful.
Skullscream

## In-Game Description

*Only someone as self-congratulatory as Rankor would name their ship Skullscream - and only Rankor is savage enough to actually earn that name. The bleached animal bone that decorates its hull is the last thing many an unworthy foe sees before they're blasted out of the sky. He has a soft spot for the underdog,*

If you're not, watch out...

**Tactics:**

* Built for maximum thrust speed
* Wings provide extra speed
* Higher top speed than any other craft
* It is currently the fastest ship in-game without using mods
Act 5/Thread the Needle

The Drakes keep coming from the Dreadnought. The Starlink team lacks the time and sends your pilot inside it.

## Objectives

* Enter the Dreadnought
* Destroy the Dreadnought
* Escape the Dreadnought

## Description

Once the Dreadnought starts firing its missiles, you can target it and get in. There's no difference between this Dreadnought and the ones you already fought.

Once the reactor is destroyed and you escape, you'll automatically be landing on Atlas B and its Warden Station.
Laser Cannon

* Infinite if target is aimed on or within vicinity, or until projectile expires (Charged Laser)

### Description

The Arwing's all-range wings are pre-equipped with Laser Cannon technology, which fires superheated laser bolts at deadly speed. If needed, Mason's Starlink tech can replace the Cannon with any Elemental weapon.
\*Estimated Values

\*\*Slightly increases in power throughout campaign (unknown causes)

## In-Game Description

The Arwing's all-range wings are pre-equipped with Laser Cannon technology, which fires superheated laser bolts at deadly speed. If needed, Mason's Starlink tech can replace the Cannon with any Elemental weapon.

*Tactics:*

Built-in Precision laser weaponry

* *Tap [Fire Button] to burst fire*
* *Hold [Fire Button] to charge the Laser Cannon*

## Combat

The Laser Cannon is unique to the Arwing's wings. In the Switch Edition of the game, any ship equipping it can use them, as long as there is no other weapon equipped on the same side of the ship. This applies to additional wings that are connected on with the Arwing wing.

It can fire two different projectiles :

* In burst fire: it fires rapidly precise laser bolts that can deal critical damage on enemy weakpoints
* When charged: it fires a charged homing laser ball that can track the enemy, much like homing weaponry, that causes strong Kinetic knockback.

## Notes

This weapon has no mod slot and can not gain experience. The only way to upgrade its damage output is by equipping specific Arwing Mods.

* Arwing Mod list
Nullifier Mk.2

**Vortex Missile Volleys**

The gravity-enhancing warheads of Nullifier Mk.2 create such powerful singularities that their phenomena are still not fully understood. Users have reported experiences of hallucinations, lost time, a sense of euphoria, and even complete personality disassociation.

**Tactics**

* Homing: effective on fast & evasive targets
* Trap targets in a Vortex
* Pair with other Elements for Vortex Combos
A Wolf in Atlas/The Plan Revealed

The freed Expedition scientists were forced to work on Ashar for a Prospector. The Star Fox team moves in to investigate.

## Objectives

* Go to Ashar
* Go to the worksite
* Defeat the Outlaws
* Scan the Prospector machine
* Go inside the Legion ship
* Get through the ship's defenses
* Collect the missile
* Attach the missile to the door
* Defeat Koval
* Recalibrate the Prospector machine
* Investigate the compartment

## Description

Ashar has even higher level enemies than Tundria. If you're low level, you might not want to wander around.

Once you arrive, your first target are the Outlaw ships patrolling the area. They'll automatically engage either you, the fauna or the Legion. If you want, you can lead them to target the nearby Imp Hive. and leave them to be destroyed by the Obelisks.

Next, you'll have to scan the machine in front the Legion's remaining of a Dreadnought, then enter it, avoid the laser beams inside, pick a missile and get out without the lasers destroying the same missile to attach it to a door. You have plenty of time to do so, so there's no hurry, and if you destroy the missile, another one will spawn inside the ship.

Once done, Koval Grimm will come to defend the place. His ship has a constant barrier that ward off all attacks. It's supplied by two Probes that you must take down in to disable it and they respawn leaving you 4 seconds of vulnerability to damage Koval. Koval has slow but deadly firepower, and can use flamethrower up close. He's also able to dodge quickly your firepower like Elite Outlaws which can be surprising considering the ship size. Like the Outlaws, he can target the fauna or the Legion but leading him to the Imp Hive can make your battle harder since the Obelisk might make his ship bounce irregularly.

When you defeated him, use the machine to open the ship and you'll reveal one free Prime Core, for your work. After a debriefing with the Starlink team, you'll get the Arwing Super Armor mod.

## Trivia

* You can Fast Travel to Ashar, even if you didn't landed first on it, once this mission starts.
* The door in the Legion ship is not openable until you're tasked to do so.
Obelisk

Legion raiding parties deploy this structure to defend their troops with highly-focused light beams. Strangely, these machinations seem new, as though the Legion (or someone controlling them) is innovating against an external threat.

## Tactical summary

* Remove power cell to disable
* Power cell can be used as a projectile
Researcher

Researchers are the main workforce of the Expedition. They observe and sample the environment around their outposts, then return to analyse their findings. They are equipped with specialised scientific equipment, but have little in way of defended.

*Tactical summary:*

* *Produced by observatories*
* *Studies local flora and terrain*
* *Equipped for research, weak in combat.*
Scramble

## Stat Explanation

Scramble is the ultimate expression of Levi's daredevil personality, tweaked with aftermarket additions that crank the fun factor and significantly decrease its safety.

## Availability

The Scramble ship pack is available at only select retailers.

[Target] (US)

[Smyths] (UK)

## Trivia

* The Scramble is made from recolored parts of other ships. The main body is taken from the Pulse while the wings are taken from the Lance.
A Wolf in Atlas/The Fight for Corneria

Razor picks up strong Nova signals near Necrom. The Star Fox team moves to stop Star Wolf from invading Corneria with Primes.

## Objectives

* Go toward the Legion signal
* Destroy the shield generators
* Defeat Wolf's henchmen
* Destroy the weakpoints
* Defeat Wolf

## Description

Once you Hyperdrive to the Legion signal, your first targets will be the shield generators on each side of the Spindrive, near each of the asteroids near it. They'll be defended by Outlaw patrols and a few turrets. You can try taking down the shield generator from afar without engaging the enemy.

When the shield is down, Wolf will send his henchmen to attack you : Cash Guavo, Zonna Vangore and Koval Grimm have the same ships with a few differences :

* Zonna does not have a temporary shield barrier protecting her
* Koval doesn't have a shield barrier to protect him

You can focus on any of them first as you please, but be wary of Outlaw patrols if you didn't take them down first.

Once they're down, the Spindrive weakpoints will be revealed. When destroyed, Wolf will escape and attack you. He will have constantly two Outlaw reinforcements that respawn if you take them down, so you have no choice but to focus your firepower on him. His ship drop mines, has a high rate of fire and homing missiles.

Once down, a cutscene showing his demise will play and you'll be rewarded with the Arwing Super Core mod.

## Trivia

* The shield generators can't be destroyed until this mission is given.
* The weakpoints can't be targeted until the three henchmen are down.
* Before the Crimson Moon Update, Wolf's Spindrive could be seen since the beginning of the game, even if you could not start this mission.
* Like in any space combat, the enemy can hit structures and be destroyed instantly, including Wolf.
Overheat

> *"Don't care how brave they are: nobody's standin' tall when their armor melts away in a nanosecond." -* Razor
>
>

Overheat is the byproduct of molecules moving so quickly that they rip apart matter itself, tearing apart enemy defenses in the blink of an eye.

## Tactical summary

* Heat Effects are strong against Cold-infused targets
* Follow up with a second attack for extra damage

## Combat

When applied to a target, Overheat will increase all damage to the target by +50% while they are under its effect. Overheat can be applied to nearly every target, even Fire-based enemies, so long as their internal temperature reaches 1500° C. Weapons such as the Meteor Mk2 will increase this temperature to 1500° C instantaneously. Overheat will last until the enemy cools down.

Natural Overheat can only be found in Ashar, where the extreme heat emitted by the surface pools can overheat anything that walks or hovers above it.

Using an Ice-type weapon such as the Freeze Ray Mk2 with direct fire, or by its leftover ice, will cool down all targets affected by Overheat. In co-op, these effects are immediate upon direct friendly fire. Use this logic to help your wingmate in need!

Overheat has an affinity with Heat Armor V, creating extra damage when on Fire or Overheated.
Act 2/Prime Time

The Starlink team tries to locate the Prime threatening Sonatus, by destroying the Extractors it plants.

## Objectives

* Destroy an Extractor
* Destroy the 2nd Extractor
* Destroy the 3rd Extractor
* Destroy the Prime
* Deliver the core to the Mistshore Workshop

## Description

In this mission, you will learn that destroying three Extractors will allow you to locate a Prime on a planet.

On the first Extractor, you should encounter your first Ice Cyclop. It's firing ammo that can freeze you and also has a regenerable shield, so you should focus your fire power on it first (ideally with a fire weapon).

While the second Extractor shouldn't be a problem, the third is different :

* it has no nodes
* it is guarded by an Ice Giant : defeating it while unlock the third Extractor weak points.

While the Ice Giant is slow, it's also longer to take down. Focus on the other Cyclops first before dueling it. Once the giant is down, be quick at destroying the third Extractor, or a it will close its weak points and summon another Ice Giant.

After destroying the third Extractor, the Prime location will be revealed. Travel to it and target its weakpoint to initiate your first Prime battle (see the Prime's page for a general guide to defeat it).

When you'll have defeated it, you will be able to pluck a Prime Core from it and deliver it to the Mistshore Workshop.

## Trivia

* The Extractors nor the Prime exist until this mission starts and they are created as you accomplish this mission objectives.
* This Prime is set as an Arch Prime at default, can be downgraded into the most basic Prime, but will not become a Master no matter the number of Extractors planted on this planet, even you leave it to plant more of them.
* Workshops are not interactive until this mission is completed
Electrum & Nova

Electrum is a naturally-occurring element that drives the entire infrastructure of Atlas. Its refined form, Nova, is extremely powerful, capable of powering huge structures and ships.
Since the secret to making Nova is largely unknown, it is extremely rare, and valued as a precious resource.

**TACTICAL SUMMARY**

* Used as a form of currency in Atlas
* Useful for building and upgrading allied Outposts
* ​​​​​​​Allows you to upgrade the Equinox
Gauss Gun

### Description

Outlaw engineering embraces brutality and precision above all, and the Gauss Gun is a perfect example. Unleashing a hyper-dense slug projectile at unimaginable speed, this weapon is a must for those who prefer to eliminate their target with a single shot. Note: Gauss is pronounced like "house".

The **Gaus Gun** is a kinetic weapon in Starlink: Battle for Atlas.

## In-Game Description

Outlaw engineering embraces brutality and precision above all, and the Gauss Gun is a perfect example. Unleashing a hyper-dense slug projectile at unimaginable speed, this weapon is a must for those who prefer to eliminate their target with a single shot. Note: Gauss is pronounced like "house".
Leon Powalski

> "*Now we're in Atlas. prepare for a reckoning, Star Fox.*"
> ― Leon Powalski to Star Fox and the Equinox crew members
>
>

**Leon Powalski** is a member of Star Wolf, and is the only member other than Wolf O'Donnell himself that has been on the team since its creation. Very little is known about who Leon was before his perpetual placement on the Star Wolf Space Pirate Team, other than his motivation for inflicting pain and suffering for money, and his also equally perpetual rivalry against Falco Lombardi.

## **Personality**

No one knows who Leon is or where he came from, but he seems to be motivated by pain and suffering, as well as money. He delights in torturing his victims before destroying them. His skills are second only to Wolf, and is the rough equivalent of Falco in skill, whom he appeared to have some kind of rivalry with at some point. He is known to pull some cunning tricks, and his arrogance makes him feel superior to everything.

Leon's personality has changed noticeably since *Star Fox 64*, which was presumably given over to Panther. He has gone from a classy, competent pilot to a crazed, ruthless assassin who usually gives a deranged laugh after defeating a foe in *Star Fox Assault*. His voice has also changed dramatically to suit this. Originally, his tone was calm and sinister, but it has recently become high-pitched and maniacal. In the Japanese versions, Leon spoke in a somewhat sophisticated manner.

Despite his ruthless swagger and love of the hunt, Leon loves to adorn his maniacal disposition to maintain his spot as the assassin on Star Wolf. This shows that he is somewhat of a narcissist, and enjoys his feared reputation as the killer, as indicated from quotes: "Annoying bird! I am the great Leon!" (*Star Fox 64*) when he is chasing Falco, and "Who do you think I am?!?" (*Assault*) when you shoot at him.

Oddly, his personality in *Star Fox Assault* seems to contradict his cold-blooded image. It is implied that beneath his facade, he has a soft spot for peace. This is hinted during some mission that include Star Wolf helping Star Fox in their mission to take down the Aparoid Queen. This may imply that he may be a different person under the cold-blooded reputation he had earned throughout the series.

In *Star Fox Zero*, Leon regained his characteristics from *Star Fox 64*, with Panther out of the equation. He continues to recite his rivalry with Falco by remarks about him being a superior being to the avian ace pilot.
Act 1/Comin' in hot

Shaid is being attacked by Drakes. Mason's team joins her in the battle.

## Description

Your first enemy is at the lowest level possible, so it's like target pratice. Even if you miss and let your allies destroy the drakes, they will respawn until you take down (or finish) 4 Drakes.

## Trivia

* In the Nintendo Switch version, Peppy will shout his iconic phrase "Do a Barrel Roll".
Act 4/Upward and Onward

After upgrading the Equinox, you'll be asked if you're ready to take on Grax.

## Description

This mission is displayed only if you decide not to take on Grax, or if you reload your game during Act 5.

Simply travel through the Equinox portal inside its spindrive to be prompted once more.

## Trivia

* The portal is actually in 2D and travelling through it in any direction will lead you to Atlas B.
Fury Cannon

### Description

This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time

This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time
Prospectors

Prospectors represent the settler peoples of Atlas. They have staked their claim on its worlds and will defend their homes to their last breath.
Prospectors make useful allies thanks to their Electrum mining technology, and their spirit of loyalty and generosity. A prospector friend is a friend for life.
Crusher

### Description

A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around its target. Any projectile caught in the Well will be drawn inward for damage!

## In-Game Description

A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.

*Tactics:*

* *Precise: Aim at weak points for critical damage*
* *Gravity Well attracts nearby projectiles*
* *Lighter damage but high rate of fire*
Razorbeak

Razorbeaks are found on the planet Kirite.

## Description

This fierce creature, with its feathers and razor-sharp beak, actually originated as a large bird. But over time, it adapted to climb and jump along Kirite’s steep canyon walls. They’re known to be temperamental, often ramming outposts or ships that edge too close to their territory.
Imploder

### Description

The Imploder is a cannon that literally fires black holes. As if that weren't devastating enough, when you pair it with Elements, you can create even more incredible vortex combos.

## In-Game Description

The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technlology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes

*Tactics:*

* *Siege: Critical damage to bosses and structures*
* *Pair with Elements to create Vortex Combos*
* *Higher damage output means slower rate of fire*
Dominion of Nox

Found at the Warden Mausoleum, this relic is a funeral offering to gods long vanished. Its baleful energy may have created the miasma that covers Vylus.

There are symbols carved into the relic. Their Ancient Wardish text translates to:

"Awarded to Ward NOX. This talisman burdens the bearer with a deadly hunger."
Vigour of Phytus

Found within The Catalog, this relic may have been an instrument used by the creator of Vylus to study - or control -
the lifeforms he kept in his thrall.

There are symbols carved into the relic. Their Ancient Wardish text translates to:

"Awarded to Ward Phytus. This talisman allows the bearer to resist even the most virulent of threats."
Elite Outlaw

Elite Outlaws have worked their way up the ranks by being the best fighters. Their fierce weaponry and heavily-modded armoured ships are a dare to any challengers who would seek to claim the loot they carry in their holds.

*Tactical summary:*

* *Fights alongside small squads of Outlaws*
* *Ferocious and unflinching in combat*
* *May drop rare cargo when defeated*
Act 6/Save Atlas

Eli finds that the Equinox scans upcoming Dreadnoughts coming from Atlas B.

## Briefing

Grax has been defeated but his Dreadnoughts are still active.

Destroy all of his Dreadnought Captains, reach full alliance on all planets, and finally bring peace to the Atlas star system.

## Description

This is the endgame and you're tasked to clear all Legion threats on all planets and reach 100% alliance on all of them.

All enemies become a star rank, and the difficulty ratings of the 3 sectors disappear. When accepting a Starlink Mission, it is seen that star rank is actually in between 40-45.

Your reward for getting 100% alliance on all planets are:

* 1 skill point for every pilot
* 1 Alliance mod of each type

## Notes

* The weaker variants of Primes and Extractors will stop spawning naturally when this mission starts. Arch Primes and under will automatically upgrade to Masters, and Masters will become Infernals. Extractors under Greater rank (as they will not auto-upgrade) can still be gotten through glitches or if they existed before the mission starts.

* Before the Crimson Moon update, the difficulties for the sectors was flipped instead of removed, with the Dark Sector being easy (10-15), the Frontier Sector being medium (15-20), and the Trade Sector being hard (20-25), and star rank did not exist.
Pilots

**Pilots** are what the player can choose as their avatar to fly the spacecraft.

## Overview

Each pilot has their own unique ability, dialogue, and in some cases, story. They also belong to a faction, which not only lends to how their abilities and skill trees are designed, but also to gameplay changes in the form of Equinox Upgrades.

## Skills

Skills are introduced after Haven's story has been completed. There are yellow ability skills that upgrade abilities, style skills that increase stats, and stat skills that upgrade existing abilities.

Pilots also have their own unique, grey mentor skill that is unlocked in the middle of the second set of their skill trees, allowing key areas of their skills to be shared and benefited amongst other pilots.

## List of Pilots

Below is a table of currently known pilots, along with their ability, faction and ship (if applicable). Some pilots are exclusive to a specific version of the game, like Fox McCloud and his teammates.
Warden Station

The **Warden Station** is the final location in *Starlink: Battle for Atlas*.

Orbiting Atlas's third star, the Warden Station is a massive starship once used as a mobile command centre during the creation of Atlas. The technology within allows the user to access the full breadth of the Quantum Network.

**TACTICAL SUMMARY**

Draws power from the nearby star

Central control for the entire Legion network

Experimentation facility for Corrupted Nova
Fortune's Rest

Fortune's Rest is the hub at the center of the Crimson Moon. Operated by the enigmatic Outlaw Fortune, this is every Outlaw's destination for slick Paint Jobs and hot gossip.

## Crimson Moon Missions

### Racing

Take on the most infamous courses in all of Atlas; only available on the Crimson Moon! Race for glory and prove once and for all that you are the fastest pilot around!

Rewards: Win Paint Jobs for your ship and cogs!

Watching the tutorial video will unlock the campaign "Off to the races"

### A Star Fox Reunion

(available only on Nintendo Switch, after completing "A Wolf in Atlas", requires the DLC Star Fox Team Pilot Pack)

Join the Star Fox team to save Atlas

Reward : Corneria Cake Recipe Card

Continue the campaign "A Star Fox Reunion"

### The Forge of Atlas

Unlocked after recruiting Fern Wilder to the Starlink Initiative.

### Champion of the Outlaws

Win glory in the Crimson Coliseum

Reward: Trophy of Fortune, 1500 XP

Accepting this mission will unlock the campaign "Champion of the Outlaws"

### Atlas's Most Wanted

Unlocked after recruiting Galla Joust to the Starlink Initiative.

## Outlaw Shop

Fortune's Rest sells mostly Paint Jobs and requires Cogs to unlock new tiers. Some Paint Jobs still requires progressing in the story to be purchasable.

 2
 3
 4
 5

1. Tier :
	* Crimson Greed
	* Drifter
	* Marauder
	* Frontier
	* Safeguard
	* Rubble
	* Primordial
2. Tier :
	* Lucky Cog
	* Realm Asunder
	* Century
	* Discovery
	* Beyond
	* Gadabout
	* Starslingin'
	* Good Sport
	* Bad Reputation
	* Eight Squared
	* Superstylin'
3. Tier :
	* Nova ( 50000 Electrum, 200 Cogs)
	* Realm Asunder
	* Scavenger Fang
	* Chromium Dusk
	* Revelation
	* Born to Hunt
	* Entertainer
	* Epiphany
	* Rodeo
	* Annihilator
	* Tailwind
	* Helping Hand
4. Tier :
	* Eternal Rebel
	* Void Runaway
	* Fortune's Favor
	* Gnosis
	* Kit and Kaboodle
	* Contender
	* Part of the Team
5. Tier
	* High Seas
	* Electrum Etched
	* Nova Burst
	* Ingenuity
	* Lancer
	* Champion's Grace
	* Memory of Corneria
Flamethrower

### Description

The Flamethrower is a fuel-injected weapon that spits fire in a wide arc, continuously dealing damage that overheats targets and weakens their defenses.

## In-Game Description

Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage

*Tactics:*

* *Siege: Critical damage to bosses and structures*
* *Set targets on fire to burn them down.*
* *Beware of flying into your own flames*
* works well against imps
Act 2/Panning for Answers

The Prospector is relunctant of telling you more about the Legion unless you help him first.

## Briefing

Find and retrieve this rare mineral for this Prospector

Perhaps if you can collect the ore he can't find, he'll be persuaded to help you.

Reward : 500 XP, 10000 Electrum, Common Armor Mod

## Objectives

* Retrieve the rare mineral
* Bring the mineral back to Arbor Refinery

## Description

You'll learn how to seek and retrieve ressources for an outpost. First, go to the Prospector's designated area to search for the Rare Mineral.

Once found, you'll have to destroy it to pick it. Be wary that firing on Rare Minerals spawns a few Imps. You can either destroy or ignore them, as they're not part of your objective.

Unlike Extractor's Core, Rare Minerals are too big to fit in your cargo, so they just levitate in front of your ship until you sell or drop them, and they prevent you from flying. Return to the Arbor Refinery and talk to it while carrying the Rare Mineral to deliver it.

## Trivia

* The Prospector won't accept any other rare mineral you might find other than the one he appoints you to bring back : If you already picked one prior to accepting the mission, he won't accept it.
* Once you accept missions from the Arbor Refinery, you'll be unable to offer help to other refineries until it's completed, even though you're now able to interact with them.
* There's a bug that prevents the Arbor Refinery from gaining experience from what you'll deliver to it until mission "Flower Power" begins.
* The Nintendo Switch version has a different area for searching the rare mineral.
Vantage

## In-Game Description

*Vantage is an extension of Fern's inquisitive spirit, designed by top Expeditionary engineers to survive scientific treks into the wildest territory in Atlas. It can sustain its pilot for weeks with its top-of-the-line survival equipment.*

**Tactics:**

* Built for sustained weapon use
* Wings provide extra energy
* Fires weapons longer than any other craft
The Forge of Atlas

Atlas is weird - that's for sure. Kharl and Fern say an ancient race called the Wardens moved the planets and shaped Atlas into the system it is today. It sounds impossible, but the Expedition believes a Warden artifact on the Crimson Moon they call the "Anvil" may show us how they did it. More importantly, it might answer whether the Wardens plan to ever return. Let's hope not.
Act 4/The Starlink Initiative

While reconquering Kirite, the Starlink team builds its plan to fight back Grax on Atlas B.

## Objectives

* Build a Starlink Tower on Kirite
* Build a Starlink Tower on Vylus or Tundria
* Build a Starlink Tower on Ashar or Necrom

## Description

You'll need to build three Starlink Towers on specific planets, and your first one must be built on Kirite. Be also wary that once built, Starlink towers can not be removed nor destroyed, so they're best placed far from any points of interest. For example, they do not need to be close to an Armory since this one does not need to defend it.

Each Starlink Tower is pretty expensive, as they cost 200000 Electrum and 10 Nova., but since the Legion has invaded all Atlas planets, you'll have plenty of way to get Nova. For your Electrum needs, it's better to build Refineries and upgrade them by delivering them resources (minerals or components) instead of spending Nova. Vylus is an excellent place to gather minerals and with an upgraded Cargo, you can easily save on Nova by delivering a full stock of minerals to a Refinery to upgrade it to level 3, which would deliver 15000 Electrum per cycle.

Be wary that Ashar and Necrom are planets with higher difficulties : Giants can be found almost everywhere, so it's best to build your last Starlink Tower there.

Also be aware that if you have not destroyed any Extractors and/or the Prime before on Ashar or Necrom, they will be at 0% alliance and 100% Legion, and they will have Greater Extractors all over them.

## Trivia

* Building the first Starlink Tower unlocks the last part of the campaign St. Grand's Secrets / The Living Swarm
Kharl Zeon

## Kharl

**Kharl Zeon** is a pilot in *Starlink: Battle for Atlas*.

A scatterbrained Expedition scientist who's happiest at home in the lab. His quick-firing intellect often distracts him from everyday things like social niceties. He harbors a lifelong fascination with the Wardens, and dreams of unlocking their ancient mysteries.
Wings

**Wings** are a customization option for Starships in *Starlink: Battle for Atlas* and can be swapped between ships. They can be added on top of each other and you can place a maximum of three per side, at the cost of adding weight to your ship for each pair of wings added. This can also increase the size of your ship and make it less maneuverable in tiny spaces.
Zenith

## Stat Explanation

Mason's starship, once belonging to Victor St. Grand is one of the first designed for the Initiative. It has extra power that makes it perfect for heavy machinery.

## In-Game Description

*As St. Grand's personal exploration vessel, Zenith was one of the first ships designed for the Initiative. Its electromagnetic propulsion engine produces massive amounts of torque, and throws dazzling arcs of electricity between its coils.*

**Tactics:**

* Built for sustained weapon use
* Wings provide extra defense
* Versatile craft for any situation

## General

The Zenith can be considered the jack-of-all-trades of the Starlink fleet in terms of combat practicality. Its balance of a considerable handling, defense, and energy allows it to be a competent middle ground between a Tank and Performance class ship, while also being extremely open to mod versatility and stat specialization.

As a High Energy ship, it matches the Vantage in terms of base energy, but without the wings that accompany the Vantage, the Zenith loses its position as the highest energy ship. Nonetheless, the Zenith still carries an immense base ability to fire and boost for much longer periods of time compared to nearly all other ships. Its aforementioned balance of stats makes it a great sustainable ship for firing gatling-style Precision weapons that requires one to hold down a position, while also being maneuverable when needed to reposition.

When not firing a weapon, the ship itself can take a fair amount of hits from enemy attacks, evade fairly well due to its increased handling and relatively low weight, and make itself a good ramming vessel against enemy targets; its high energy lends to increasing how many times (and how long) it can do a Shield Ram, while using its Medium weight to cause moderate damage at a moderate pace.

### Wings

The wings are short, stout, and Defense-oriented. Its small profile allows the ship it's applied to to maintain a slim profile, while keeping the benefits (and subsequent weight gain). Its Starlink mounts (stubs where weapons or additional wings are directly connected) are directly perpendicular to the end of the wing guards, jutting straight horizontally, making additional wings or weapons widen the ship's profile when mounted on.

### Paint Jobs

Like other ships, the windshield is not affected by any paint job.

The orange coils and arch are, however, affected by paint jobs, particularly those with a brighter hue and saturation. The dark gray bottom is subtly affected by bright paint job patterns that support underside application, such as the Wayfinder.