recursal/Fanatic-Fandom huggingface dataset:
The River Fanghur

The River Fanghur is a wide and deep river running from the Snowsaw Mountains down until it forks and is know as the Black River. This runs through the tundra of Windfell and the down to the swamps of Palath Nenui. This river is used for trade and travel, however for smaller freight and passenger boats than other rivers due to the Black River becoming more shallow. Various portions of the river freeze over nearly every winter due to the flat tundra just to the south and the mountains from which it originates.
Thyr

> **Demonym:** Thyrian
>
>

The city-state of Thyr is along the east slope of the eastern Wounded Mountains. The city and the surrounding area are nearly entirely populated by Tieflings. Thyr is run by a chief, or *Mahal*, that is appointed by the people in a democratic system. The skin of the Tieflings of Thyr are red hues, from pinkish to deep maroon.

This city is tucked into a canyon of the Wounded Mountains that, not including the oldest civilizations of Merethyl, almost no one knows about. The Eyumor Dwarves do dealings with the Tielflings of Thyr, and the Elves of Imradel, Silverwood, and the Drow know of the Tielflings.

#### History

Due to the persecution received at the hands of the Elves of the Upper Highlands, the Tieflings decided to flee southward. Settling the town of Thyr deep in a canyon of the Wounded Mountains. Many Tieflings realized that if they had infighting, then they would certainly fall and so community and care for one another became the creed of Thyr. Many Tieflings wanted to return to the original way of being: violent tribes and clans lead by dominant males or females according to challenge. They began to form many villages and towns surrounding Thyr. To this day, though not all are, many of villages and towns around Thyr in the Wounded Mountains and into the Yagheni still consist of aggressive, primitive communities.
House Fel'Gar

The Sigil of House Fel'Gar. The sun represents Radialis and the eye represents the constant watch of the House.

### Motto

“In the light of Radialis, only the crows may dwell in the shadows.”

### Region(s)

Vancour Island

House Fel’Gar is one of the oldest organisations of the Union and is by far the most infamous. Feared and hated by friends and foes alike, they are known for their brutality and zeal. They are the enforcers of the Church of Radialis and they often operate out of Union law or even the Church’s law.

## History

House Fel’Gar can trace its creation back to early years of the Union. The house was originally nothing more than a conglomerate of the Union’s more zealous members but in time, they grew in size and power. At the beginning, they had little more than influential power but that quickly changed after the addition of the Shadow. They started organizing coordinated attacks on those they considered enemies of the Church. This greatly displeased the current Pontiff and in 2052, under threat of excommunication, they had to exile themselves (they did keep contact however). They drifted westwards for years until finally settling on Vancouver Island.

On their travels, they spread word of the Union to any survivor as well as preach the words of Radialis. Once established on Vancouver Island, they cut off external communications and stayed isolated on the island. Many years later, the Union had finally extended its borders to the West Coast and thus re-established contact with the “exiles”. They fully re-integrated with the Union and took upon the name of their current leader, Detheroc Fel’Gar, thus officially forming House Fel’Gar.

Due to the feral nature of Vancouver Island, House Fel’Gar developed a highly martial tradition and thus supply a great deal of men to the Union; usually to the State or the Shadow, but House Fel’Gar also has its own paramilitary faction, the Inquisition.

## The Inquisition

The Inquisition is an unofficial organisation and some even go as far as to call it illegal. As such, it’s members usually hold official titles and ranks but don’t let that fool you, those wearing the sigil of House Fel’Gar are not who they first pose as. Bearing the infamous crow mask, they ruthlessly hunt down the enemies of the State, the Church, and the House.

But not all are as ruthless, as the Inquisition houses a great deal of missionaries, whose sole mission is to peacefully spread the word of Radialis. Though beware as the non-receptives often receive mysterious visitors. “Where the light passes, shadows follow.”

The Inquisition has a great deal of direct power on the House’s territory, but not so much outside of it. As such, the Inquisition tends to be a lot more lenient on allied lands, but they will not tolerate an insult to them, the House, the Church, or the State. And although their direct operational power may be decreased, their influence usually isn’t.
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Abigayle (Pingers)

Abigayle is a female character and is a quinary villain in Pingers.

## Personality

Abigayle is unsurprised, cruel, sadistic, destructive and sarcastic. She likes destruction and clutter, but she likes even more despair and broken dreams. She hates Yamila and does not support her. Abigayle is also highly intelligent and manipulative. She knows very well how to use people's doubts and dislikes to their advantage. She is more of an intriguing type and rarely gets directly involved more than she absolutely owes.
Sanaboan High Elves

The Sanaboan High Elves, or, more simply, the Sanaboans, are an intellectual race that are the beacon of knowledge and magic in the Sanaboan Islands. The Citadel is called Tokele is an inland city that boasts an impressive Seminary drawing many from all of the nearby islands to study magic and other secular focuses.

#### History

These High Elves have lived in the islands since the Medieval Age, though more as varying groups until they were united under a clan of newcomers, travelers from the Upper Highlands in Merethyl. Sanabo was originally set up with a Lord as the head of the affairs of the people, however all this changed during the end of the 1st Century.

The Lord of Sanabo was Tharil Oris, half-brother of Sudryl Oris. Sudryl became the leader of the High Elf Council in the Upper Highlands years after Tharil and his people had left Merethyl and eventually became the High King of Silverwood, the largest nation of High Elves, and believed to be the very sight of where the Eladrin and the Gods began the creation of the world of Sefyll. After the word of the creation of Silverwood and the High Kingdom, Fainwyr, the son of Tharil, who had begun to rule the Sanabo, sailed to Silverwood to congratulate his kin. Fainwyr expected to be treated as royalty and even thought to receive some inheritance. He was welcomed to the land, but denied what he thought was the treatment and inheritance of the brother of the High King.
Incensed, Fainwyr Oris returned to Sanabo and claimed it a Kingdom and he as it’s High King. Tensions have been high between the two nations since. Occasionally, skirmishes have occurred throughout the years, but neither side has declared war upon the other. Sudryl Oris still claims he is an only child, but as his age advances the future of the throne of Silverwood is possibly in Jeopardy.

#### Holidays

> **Festival of Communion:** A holiday held by the Tacuarembo and the Sanabo, celebrating their peace throughout the years. While it is mostly political these days, it is still honored and celebrated greatly on the fringe cities near the borders of the two nations. The nearest groups gather and host a feast along with extensive costumes and masks to hide one’s identity. The symbolism being that race isn’t the important factor, rather that peace and coexistence are.
>
>
Beastlord

A Beastlord

**Beastlord** is a two-handed weapon. It deals a lot of damage and can be bought at the Resistance Camp for 10,000 G. It's description is "*A greatsword shaped after the king of beasts*".

## Weapon Story

### Level 1

"*Once upon a time there were three brothers in a kingdom. The eldest of the three was the ruling king of the country. The king was very cruel and feared by everyone.*"

### Level 2

"*The king chose a sacrifice from the people every day and executed them. Today he decapitated a mother in front of her family. The mother’s head rolled about three times, and fell beside her killed son’s head. Oh my, how unfortunate. The king saw that and laughed a disgusting laugh. “Gehehe…”*"

### Level 3

"*One day, the king became sick. It was a disease that made his body rot while he was still alive. Dragging his rotting body along, the king continued his executions. His advisors did not defy him, and continued executions day after day after day after day.*"

### Level 4

*Finally the king rotted and died while giving off a very disgusting smell the king rotted and died but the advisors continued the executions in front of the king and killed them every day the rotten king and the rotten advisors and the rotten people and the rottenrottenyour*"
11B's Memento

**11B's Memento** is a sidequest. It can be played as 2B only and can be initialized in The Bunker. The client is 16D.

## Quest

2B is asked by 16D to bring back anything 2B can find that was once 11B's. The player has to travel into the Abandoned Factory and reach the very beginning. After finding 11B's body, Pod 042 mentions that fragmented data is detected in 11B's memory region. The data contains details of 11B's escape plan. It is revealed that 11B was planning on going AWOL. After returning to 16D, the player can choose to either reveal 11B's plans or keep them a secret. Revealing the plan will result in 16D bursting in laughter and commenting about how much of a *hard ass* 11B really was.

### 11B's Escape Plan

*Elapsed time: 00:02:13*

*Re-activation complete.. A check of my body reveals various failures. Communication functions have been destroyed. I cannot contact my team or the bunker. I leave a draft of this message as a log.*

*Elapsed time: 00:10:13*

*I verify the plan once more. Using my supposed destruction in this sortie as a guise, I sever all communication. I then pass beneath the abandoned factory and escape. Further analysis reveals that I took anti-air fire while in the flight unit, resulting in damage to my body. No matter-it can be repaired.*

*Elapsed time: 00:15:21*

*I'm cold. My sensory systems seem to be failing.*

*Elapsed time: 00:33:12*

*Noise has started to cloud my vision. Virus warnings appear frequently. It is unclear whether I am infected or if the system is in error.*

*Elapsed time: 00:33:21*

*Repairs are proceeding poorly, perhaps because I am flustered. Pursuers will come if I don't move soon. Was I wrong to attempt escape?*

*Elapsed time: 00:38:00*

*This can't continue. I can't stay here. I have to run... YoRHa squadron was wrong... I have to find somewhere safer... I'm scared. I'm so scared.*

*Elapsed time: 00:45:00*

*Painful. It hurts. Help. Why stop. Who am I? Wrong wrong wrong. I need to run...*
3C3C1D119440927

**3C3C1D119440927** is the first and currently only DLC available. The name of the DLC is a shortened version of 3 Costumes, 3 Colosseums, 1 Dream. The date at the end of the name (*119440927*) references a date from a collaboration music video named *Deserving of Life*. It is mentioned in the beginning of the music video.

## Content

The DLC adds three outfits to the game, one for each of the main characters. The pack adds Revealing Outfit costume for 2B, Young Man's Outfit costume for 9S and Destroyer Outfit costume for A2.

The DLC also adds several sidequests to the game.
Triumpson Co.

**Triumpson Cooking Electronics Company**, colloquially known as simply **Triumpson Co.** was a pre-war company most notable for distributing hunting supplies and grills.

They never survived the American Commonwealth Act of 2045 as they were based in California.

## Controversy

Triumpson Co. during the pre-war era was in hot water due to their extremely inefficient business tactics. They sold heavy-duty propane grills that seemed to not be refillable, selling more separate tanks that attach to the grills to power them. This was during the time everyone was switching from gas and oil-based electronics to electrical ones. Their business was declining even further with customer dissatisfaction.

Today, however, this controversy and bad business practice has worked out. The gas from Triumpson grills has been able to keep some survivors alive.

## Products

### Pin-Tower Deer Post

A deer-post that self-assembles from a box. Slowly, albeit.

### Triumpson .308 "Rover"

A .308 hunting rifle. It uses some of the earliest pneumatic assistance to guide a bullet silently. Perfect for hunting pre-war deer.

### Propano-Crockett '24

Grill made before the '32 grill. This one was more reliable and worked with standard propane. The problem was sudden "malfunctions" after the release of the '32.

### Propano-Crockett '32

Controversial grill - it was a fine grill but the fuel was especially enhanced propane that couldn't be replicated easy. Consumers had to purchase separate fuel tanks to refuel their own. They did not sell the fuel separately until 2043 - too late to repair its damaged reputation.
List of sidequests

This is a **list of sidequests** (sometimes called **sub-quests**). Sidequests are extra quests that are almost always optional. They offer various rewards such as weapons and Pod Programs.

## List of sidequests

*Note:* This list may be incomplete. You can help by expanding it.

* Jean-Paul's Melancholy
* Machine Examination 1
* Machine Examination 2
* Family Squabble
* Animal Care
* Turf War
* Underground Colosseum\*
* Gambler's Colosseum\*
* Trial of Sand\*
* Robo Dojo - White Belt
* Robo Dojo - Brown Belt
* Robo Dojo - Black Belt
* Robo Dojo - Red and White Belt
* Robo Dojo - Red Belt
* Lost Girl
* The Supply Trader's Request
* The Manager's Request
* Camp Development
* Anemone's Past
* Amnesia
* Resistance Disappearance
* Jackass's Research
* Improving Communications
* Investigating Communications
* Terminal Repairs
* Find a Present
* Data Analysis Freak
* Data Analysis Freak 2
* Lord of the Valley
* Play with Us!
* Storage Element
* Half-wit Inventor
* Idiot Savant
* Game Dev Machine Lv.1
* Game Dev Machine Lv.2
* Game Dev Machine Lv.3
* Speed Star
* Emil's Memories
* Photographs
* 11B's Memento
* Treasure Hunt at the Castle
* The Wandering Couple
* Data on the Old World
* Culinary Researcher
* YoRHa Betrayers
* Devola's Request
* Popola's Errand
* The Twin's Request
* Heritage of the Past
* Retrieve the Confidential Intel
* Sorting Trouble
* Sorting Trouble 2
* Sorting Trouble 3
* Stamp Collecting
* Parade Escort
* Gathering Keepsakes
* The Weapon Dealer's Request
* The Recluse
* The Recluse Stays Home
* The Permanent Recluse
* Mysterious Letter\*
* Mysterious Invitation\*

*\*Only featured in a DLC*
The Bunker

**The Bunker** is an important location featured in all routes. It orbits the earth.

## Story

**Warning**: The following paragraph(s) contain spoilers. *Read at your own risk*.

The Bunker is featured in all routes. It is the base of YoRHa and the place where YoRHa-androids can rest and initialize repairs. The memories of all YoRHa-type androids are backed-up in the bunker in case of mechanical failure or death. In ending C, D and E, the Bunker is destroyed by the logic virus.
The Yagheni

The Yagheni in southwest Merethyl is a savanna, a great grassland with scattered woodlands. The vast terrain houses many wandering folk. There exists a few tribes of Half-Elves and Humans (and Tieflings down near Thyr) that have semi-permanent villages who hunt and live off the land, living in primitive civilizations. The terrain goes from extremely dry to extremely wet during the dry and wet seasons respectively. Various creatures and many animals roam the Yagheni, in search of water. The movements of the various populations vary greatly during the wet season as dry stream beds become roaring rivers.

The vegetation tall and golden with scattered trees-trees that have evolved to handle the dry season during the winter months and make it to the wet season that is during the months of Genevieve and Titus, as the monsoons of the west make their way to the east side of the continent. The temperatures in the dry season reach up to 100 degrees, though the summer is still hot, around 85-90 degrees, the moisture helps cool down the air.
Popola's Errand

**Popola's Errand** is a sidequest. It can be played as A2 only and can be initialized in the Resistance Camp. The client is Popola.

## Quest

A2 is asked by Popola to secure materials for a scrap collector. She is asked to gather five desert roses, which are located in The Desert. After the player traveled to the marked area, A2 complains about the difficulty of finding said roses. After collecting the roses the player has to travel back to the Resistance Camp and hand the roses over to Popola.

### Reward

* 2x Meteorite
* 2x Gold Ore
* 2x Meteorite Shard
* A Full Recovery
* 5.000 G
* 2.000 EXP
List of singles

Below is a **list of singles** by The Kooks.

* Eddie's Gun
* Sofa Song
* You Don't Love Me
* Naïve
* She Moves in Her Own Way
* Ooh La
* Always Where I Need To Be
* Shine On
* Sway
* Junk of the Heart
* Is It Me
* Junk of the Heart (Happy)
* Rosie
* Down
* Around Town
* Bad Habit
* Forgive & Forget
* See Me Now
* Be Who You Are
* Creatures of Habit
Standard stellar mass

A **Standard Stellar Mass (ssm)**was a comparative unit of measurement, used to measure the masses of large astronomical objects, especially stars. The value of this measurement represented the average mass of a G-type yellow star, the most common type of star around which life (and therefore civilization) developed.

One ssm was equivalent to 33,000 standard planetary masses (spm) or 2,000,000,000,000,000,000,000,000,000 (2x10^27, two octillion) tonnes.
The Universe

**The Universe**, also known as **the Cosmos** orwas the entirety of space, and everything it contained, including all the Galaxies, Stars and Planets. The Universe was created in around 13,750,000,000 BBY in the Genesis Event, and grew in size ever since that time. During the time of the Galactic Republic, the Universe was approximately a trillion light years in size, although only around 45 billion light years of it could be observed due to the finite speed of light.

## Size and Evolution

*Main Article: Genesis*

The Universe was created in the Genesis Event 13,750,000,000 years prior to the Galactic Republic. The cause of Genesis was unknown, although some postulated that intelligent beings had designed the Universe and created it deliberately.

Before Genesis, the Universe was subatomic in size. However, it grew to the size of a star system within around 100 seconds, and was 10,000 light years across within 10 minutes. The Universe continued to grow in size after this.

As the Universe expanded, it cooled, allowing for energy to condense into matter, which became galaxies and Stars. Within 750,000,000 years, the Galaxy had formed. Over 300 billion galaxies were thought to exist in the observable Universe, equating to 120 sextillion (3x10^21) stars and 300 sextillion (3x10^21) planets. It was a common saying that there were far more planets in the Universe than there were grains of sand on Tatooine.

Cosmologists believed that the Universe would continue to exist for trillions of years, growing larger and dimmer as hydrogen fuel for stars was used up.

## Morphology

Many believed the Universe to be infinite in size. However, the Universe was in fact finite, at around a trillion light years in size. The vast majority of the universe was not directly observable, since the light from distant regions would never manage to reach the observer. The only part of the Universe that was observable was a sphere around 93 billion light years across.

Despite being finite in size, the Universe had no physical borders or boundaries, since it was 4-dimensional. This nature made it almost impossible for most beings to visualize the Universe. Were a craft to travel a trillion light years in a straight line, it would eventually end up where it started, having circumnavigated the 4-dimensional Universe. This was similar to the effect that could be achieved by travelling across a Planet's surface in a straight line. After enough time, the traveler would end up where they started.
The Kooks Wiki

**The Kooks Wiki** is a wiki dedicated to British Indie band **The Kooks**. It contains information about their music and the individuals involved in the band.
**Inside In / Inside Out** was the debut album by The Kooks. It contained the singles Eddie's Gun, Sofa Song, You Don't Love Me, Naïve, She Moves In Her Own Way and Ooh La.
Community collaboration helps to expand the wiki and make it easier and better to use. For more information about collaboration, see the Community page.
Main

Welcome to the

wiki!

The **NieR:Automata** wiki is a collaborative website about PlatinumGames' NieR:Automata video game (this does ***not*** include other NieR video games). NieR:Automata is an action role-playing video game developed by PlatinumGames and published by Square Enix.

Currently there are 12
 articles and 13 files.

**Warning:** *This wiki contains spoilers, read at your own risk!*

Content

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You can help expand this list by **creating an article**. | **Characters*** 2B
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You can help expand this list by **creating an article**. | **Lore*** AWOL
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You can help expand this list by **creating an article**. | **Weapons*** YoRHa-issue Blade
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You can help expand this list by **creating an article**. | **Items*** Fast Cooldown
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Helping out

Nearly all pages on this wiki can be edited. We welcome you to join us and contribute to the NieR:Automata wiki! Don't hesitate to ask questions to an experienced user or administrator.

You can help with any of the following, and more;

* Try creating a new article. This article can be about various subjects such as characters, (side-)quests, locations or items.
* You can also edit one of the existing pages.
* Or help keep the wiki clean by reverting vandalism. You can request rollback access on the talkpage of an administrator.
Inside In / Inside Out

Recorded
 Length
 Label
Sofa SongReleased: 17th October 2005
You Don't Love MeReleased: 9th January 2006
NaïveReleased: 27th March 2006
She Moves In Her Own WayReleased: 26th June 2006
Ooh LaReleased: 23rd October 2006

**Inside In / Inside Out** was the debut album by The Kooks. It contained the singles Eddie's Gun, Sofa Song, You Don't Love Me, Naïve, She Moves In Her Own Way and Ooh La.
Tekken Majaka

**Tekken Majaka** was a Zeltron male who made a living as a dancer and entertainer at Jabba's Palace. He was commonly known as **the Lightman**. Majaka wore powerful lights all down his arms. After the demise of Jabba the Hutt, he teemed up with the Wol Cabasshite named Ghoel and the Gotal named Revlis Kliese. The trio used their obscurity to their advantage and looted nearly a million credits worth of property and items from Jabba's Palace. Majaka made his way back to his original home on Zeltros, although he frequently visited his friends Ghoel and Revlis. He was able to communicate with Ghoel through pheromones. Majaka practiced an ancient form of Zeltron dance known as the lightwalk. He was also trained in martial arts

.
Elder Glades

> "The glades are a place lost to time, the great spirit and vibrant bloods of our affliction have made the Elder Glades come to life."
>
>

## Location

The Elder Glades are a region of post-war Canada somehow experiencing a rapid spurred growth to where the forests are now vibrantly colored mutant descendants of the old wildlife. Creatures are graceful and powerful, and very few explore it in detail.
Chaos Emeralds

The seven Chaos Emeralds are the servants of the Master Emerald. They are the accumulation of Chaos Energy condensed into a controllable form, taking the appearance of seven gems of power. In their uncontrolled state, they were the children of Ashura.

#### Notable Users

* Knuckles Clan
* Black Arms

#### Related Subjects

* Chaos Rings
* Chaos Energy
* Chaos Layer
* Special Zone
Prodigal Galaxy

The **Prodigal Galaxy**, known as **Gala Adep** to the Celestials, was a galaxy that was originally situated 3 million light years from the Skyriver Galaxy until it was moved by the Continuals and merged with the Alista Galaxy, creating the Jadis Ellipse in 2,500,001 BBY. The Celestials were also present in the Prodigal Galaxy at approximately this time, but were driven out by the Continuals before the galaxy was moved, being considered a nuisance.

In 99,811 BBY, the Continuals were ordered to dismantle the Jadis Ellipse by the Force, as well as to send the Reditia Galaxy back to it's original location. The process of separating the star systems of the Alista Galaxy and Prodigal Galaxy took 100,000 years. The Prodigal Galaxy was eventually re-assembled and returned to it's original location in 189 ABY.
Crimson Skulls

The Crimson Skulls are a widespread fighting force that often deals in slavery and raiding, they appear to be the main enemy to the Union of the War's Blessing.

## Origins

The Crimson Skulls (originally called the Forks Society), due to their own records and records logged by the Union of the War's Blessing, were originally a society of ex-military living inside of Grand Forks Air Force Base. They took in enough survivors to last for an extended period of time in isolation. They weren't extremely numerous at the time, but they were able to be almost self-sustained with cloned food able to be replicated.

The base they stayed in was blasted by electromagnetic pulses and they were entirely voided from the American Commonwealth Act. Luckily their base had more than enough pre-war tech to keep them somewhat safe against the growing threats.

## The "Old Patriot" Incident

Further north, however, there was a group of raiders that formed, calling themselves the "Old Patriots." They were several American "patriots" that worshiped old government like a religious code. They were rather extreme zealots, and killed almost every outsider that rebelled, enslaving and assimilating the others.

They had ravaged the external areas of North Dakota, gaining huge numbers from the groups they took over.

They had been targetting the Forks Society for a while, but were unsuccessful until 2062, where they amassed a full raid to surround the base and attack it from all sides.

The battle was extremely violent. While the Forks Society had superior technology, the numbers of the Old Patriots were too great.

The Forks Society eventually managed to entirely defeat the Old Patriots, but the Forks Society was changed forever.

The vengeful and angered Forks Society had taken the skulls of legions of the Old Patriots. They strung them up, skinned them, and placed them in the open as a warning - a warning to not come again.

## The Crimson Skulls

Changed forever, they themselves became a raiding society bent on controlling by force with pre-war technology. They used a crimson-colored skull to represent themselves, they painted them on power armored suits, their VTOLs, and ditched their original military fatigues and gear for their own custom wares. They became a cold society that preferred enslaving those they defeated instead of brutally murdering like the Old Patriots once did.

## Midwest Conflict

During 2090 they first encountered the Union of the War's Blessing, a widespread faction of semi-anarchistic ideals. When the Crimson Skulls attempted to enslave a small scrap town in southern Canada, Endtown, the Union fought back with unprecedented vigor. This erupted into the Endtown War, a constant conflict with the Crimson Skulls. They both fight against eachother, one following the other as they descend south for land to conquer.

During 2108 the conflict is still happening, but the war now involves SATU and the Harkogg. The Crimson Skulls fight to maintain their raider culture - they are a dangerous foe, even able to fight SATU with their more advanced tactics.
Days After the End: Midwest

Days After the End: Midwest is the first created game of the DATE series. Its creation dates back to 2012, but it was a bit different during that time due to its original concept being a fan-made addition to another highly known post-apocalyptic series. It takes place in a region of the Midwestern United States known as the "Midwestern Open" due to its open areas.

## Summary

* Harkogg Alliance is formed years after the war to survive the rising anarchy and PFM-mutated beasts.

* Several factions converge onto the "Midwestern Open" for the interests of their own factions. Some are willing to 'make friends' and some willing to violently carve out a piece.
* Inquiries and political differences sometimes cause problems. Conspiracy theories also rise against the AMCO and SATU regarding the treatment of their prisoners.
* A mystery ensues about the mysterious health of the treated soil despite the barren look to it.

## Trivia

* Sadly due to limitations, as of writing this, Sioux Falls is not even close to identical to its real counterpart. Realism is often cast aside for creative freedom when designing DATE.
Harkogg Alliance

Current flag, identical to the real flag of the Lakotah Republic.

The **Harkogg Alliance**, or **Harkogg Republic**, or simply the **Harkogg** are a group of survivalists mostly consisting of descendants of Native Americans. They were the first civilized faction to rise from nuclear chaos in Sioux Falls, or so they would say.

## Origins

After the end of the **War of 2040**, many groups attempted to form up to fight the chaos that ensued. Within the **Midwestern Open**, this was a difficult task. It did not take long for people to descend to madness and simply going feral. Groups of people gathered together over the years, and nearly all of them descended into tribal ways. Most survivalist groups had left the Midwestern Open to seek safer places, but the the groups that made up the Harkogg had stayed behind within **Sioux Falls**. A majority of the groups that had stayed around appeared to be descendants of Native Americans. They all banded together when nuclear winter set in, forming one of the first effective post-war groups. They had effectively had leadership that was able to set jobs and precisely conserve resources. These traits lead to resilience. They took on the pre-war flag of the Lakotah Republic to represent their unity. The core of their society lies in **New Sioux**, a town made in a central area of Sioux Falls.

## The Great Division

During **2060**, a group calling themselves the **Elkbane**, split off from the Harkogg. The Elkbane were a group of scavengers and rough fighters. They quickly descended into a tribal society and began raiding Harkogg settlements, this lead to war. Even today, there is a bitter rivalry between the civil Harkogg and raider-society known as the Elkbane.

## Midwestern Conflict

During the Midwest Conflict, the Harkogg is one of the three factions primarily assisting refugees, along with the Special Armored Tactics Unit, and the Union of the War's Blessing. The Harkogg is the core domestic force that assists those refugees. They established multiple camps (ex. **Kyleson Refugee Camp**) to help those refugees. They also set up the Railroad Passage, a network of passages through Sioux Falls to evacuate Crimson Skull slaves and other civilians.

### The Basket Men

When a Harkogg member, or civilian violates certain laws or defiles moral codes such as:

* Acts of Cannibalism
* Mutant, going feral.
* Murder

They are then put into a jail which then performs a ceremony. During this ceremony there is a hard-woven basket with eye holes is surgically bound to a criminal's neck and they are placed in shackles. After which, they are released into the wasteland. Lately, a mysterious figure has been removing the surgical bounds and these criminals have formed a minor tribe that viciously attacks anyone that strays too far from civilization - they are even rumored to overtake soldiers or Elkbane raiders. Travelers have aptly dubbed these terrifying raiders as **"The Basket Men"**
The Parish

"The Parish" is a swampy region of post-war Louisiana, Mississippi, southeastern Texas, and northwestern Florida.

## Isolation

### The Parish River

After years of unyielded change, places began to flood and drastically change the area during the nuclear winter that followed the War of 2040. This river simply known as "the Parish River," divides most of the post-war United States from the Parish itself.

### Acidic Brine

As the climate change settled and nuclear winter passed, the area became a flooded mess of bayous and flooded ground. The water at the settled edges is known as toxic to non-mutants that have not adapted. It is also known from... experience... that cybernetics appear to malfunction when dampened with Parish Brine. Glow-alloy gear that SATU use very commonly also appear to fry when stricken. This makes controlling the Parish very difficult for the most advanced factions, ironically.
Horidas Tek'Kar

**Horidas Tek'Kar** is the current and original leader of the late **Orinthaar** tribe and current **Union of the War's Blessing**. His full origins are undisclosed.

According to him, he has been around for over a lifetime, which is obvious due to the heavy cybernetics use. He appears to be a dark green-skinned PFM mutant with many cybernetics. Over the years, he's grown to an abnormal height. He's coated in experimental armor created by the Union itself known as "Sierra X-22" armor. His specific set carries many life support systems.

While being the creator of the original tribe, he appears to be a very apathetic individual, allowing the Union to function without him, not caring about what beliefs it follows, as long as the core standards are being upheld.

He's known to have three sons and four daughters. One of them is the chief of **Amax Core**, his name is **Theustar Tek'Kar.** His four daughters formed the **Midwives of Iron**, a smaller group dedicated to the Union's expansion and political stance.

Today, Horidas resides in the only city-states directly controlled by the Union, its capital, **Amax Prime.**
Marsellia

The nation in which all the events of Tin Soldier have thus far happened. It has a generally European flavor, and lies on the sea, as its capital city, San Rosille, is a seaport. The adjective used to refer to people and things of an origin in the country is *Marselline*.

Marsellia was formerly an independent country, presumably an Empire, as it was ruled by an Emperor. At the time, the colors of its flag were purple, white, and green. Magic seems to have been officially tolerated at the time, as Barnaby Graham is described as having been a state augur - presumably, an official predictor of the future on behalf of the government.

At least eight years before the start of the serial (in 1375), the country was engaged in a war with one of its neighbors; the circumstances under which it started are unknown, but it went badly for them, resulting in the invasion of the country and San Rosille being under siege; this lasted from sometime in 1367 until January of 1369, when the city finally fell to the enemy. The capture of San Rosille did not immediately result in the end of the war, and parts of the country fought on until July of 1371. It is implied that the Emperor's conduct during the war was at least partially responsible for Marsellia's defeat; several characters express the opinion that the Emperor was timid or cowardly.

Marsellia was subsequently annexed by its neighbor, though since the former Emperor was allowed to become Prime Minister, it appears to have - at least on paper - some measure of autonomy. The motivations of the Emperor himself in accepting this position, and his previous "cowardly" conduct, are unclear; possibly he was indeed cowardly and self-serving, or possibly he felt that timidity and collusion were the best ways to minimize loss of life and maximize his ability to help his people.

In any event, the country is slowly returning to a semblance of normality, although the economy is still not as good as it once was and many people are still in dire straits. The heavy use of magic during the war, however, and its severe effects on the population, have left a lingering dislike of both magic and its users; the present government has made some effort to dissociate itself from Marsellia's own employment of magic-users during the war, going so far as to force the General to retire and to alter her paperwork to record her as a Master Sergeant. The public use of magic is, at best, likely to be frowned upon, if not actively protested against. Known magic-users tend to be the target of prejudicial treatment, both by government organs and by society at large; learned users can hide their abilities by simply not doing magic, but innates, being inherently visible magic-users, have no such recourse.
Planet

**Planets** were objects orbiting stars, that massive enough to generate sufficient gravity to form a spherical shape. They orbited nearly every star in the known galaxy, and were usually places where life evolved, stars being too hot and outer space being too cold. There were more than 1 trillion planets in the Galaxy.

## Formation

Planets formed within protoplanetary disks that surrounded young stars. Sand and dust within these disks coalesced into rocks, which themselves coalesced to form larger and larger objects. Eventually, the gravity from these bodies would draw in more and more matter, causing an exponential increase in mass. When sufficient mass had been attained, gravitational forces would crush the planet into a spherical shape.

Planets began to form within a few million years of the creation of the Universe, although most of the first planets were obliterated when their stars died in supernovae. The oldest surviving planet in the Galaxy was Juldice, the original homeworld of the Celestials.

## Size

Larger than dwarf planets and asteroids, planets were defined as having a mass in excess of 0.01 SPM.

Objects smaller than this were considered dwarf planets, and objects too small to be spherical were termed asteroids.

Objects larger than 10 SPM were considered giant planets, and they often had massive atmosphere surrounding their rocky cores.

Objects sufficiently massive to trigger nuclear fusion were deemed brown dwarfs, and those large enough to maintain it were considered stars.

Objects orbiting other planets instead of stars were known as moons, and those that orbited no object, and floated freely in space, were known as planemos.

## Variety

Planets ranged from airless rocks to balls of ice to gas giants and terrestrial worlds teeming with life. Planets often had natural satellites, called moons.

## Notable Planets

See Category:Planets for a full list of planets.
Asteroid

**Asteroids** were a class of celestial bodies too small to be made spherical by their own gravity, and thus often had arbitrary shapes similar to smaller rocks that existed on planets. By definition, asteroids were primarily made of rock, with similar objects made of ice being termed comets, and those made of a mixture of ice and rock being termed centaurs.

## Properties

Asteroids were formed in the same way as planets, through accretion of dust in a protoplanetary disk. Unlike planets and dwarf planets, asteroids did not have sufficient mass or gravity to morph into a spherical shape.

Thus, they had irregular shapes. Asteroids were made of rocky, metallic and silicate minerals. They did not contain significant quantities of ice. Objects which did contain ice were termed centaurs or comets.

Asteroids had a maximum mass of around 0.0001 SPM. Objects larger than this were usually made spherical by their own gravity and termed dwarf planets. Asteroids smaller than around 1000 tonnes were usually termed meteoroids. Due to their low mass, their gravity was very small. Many beings found it was possible to escape the gravity of an asteroid simply by jumping. However, some asteroids had gravity strong enough to be noticeable.

Asteroids were incredibly common, with many millions of them existing in most star systems. Often, asteroids existed in vast groups that were known as asteroid fields or asteroid belts. They could also be found in planetary orbits as moons or ring systems. Asteroids orbits were often disrupted by the gravity of planets, and could often be sent into chaotic elliptical orbits. Occasionally, asteroids collided with planets, often with disastrous consequences.

## History

A large asteroid struck the planet Vinsoth in around 3,000,000 BBY, wiping out most large lifeforms on that planet. Surviving species evolved into the Chevin.

Asteroids were used by some civilizations to house facilities such as the Polis Massa medical facility, of military installations such as the Imperial Maw Installation or the Chiss Expansionary Defense Force base in the Crustai system.
Tin Soldier Wiki

## Welcome to the Tin Soldier Wiki

A wiki dedicated to the web serial Tin Soldier.

Metal. Magic. Gods. War. Voodoo. Mood Whiplash. The Beatles. Chocolate Cake.

## A brief introduction

Welcome to the world of Tin Soldier! We are not in the wiki-worldbuilding business, we are in the web serial business; we just happen to have a wiki. As such there is a canon, and the author – being the author – has access to more canon than the reader, and ultimate authority. However, if you would like to read first and then edit, transcribing information as opposed to creating your own world, that would be much appreciated. Fan-fiction and speculation, if such a thing should ever come into existence, should go somewhere else. We are new and small and we do not want to confuse the hell out of people.

Tin Soldier is set in a world not entirely unlike our own. 1375, when the madness begins, is approximately analogous to Edwardian times (but you can roll that into Victorian if it’s easier to parse) in the run up to World War I. We’ve got twelve months to a year and seven days to a week, dogs and cats and horses, cars and trains and rigid airships, radio and movies and telephone, coffee and tea and sodas. But we’ve also got magic, and gods that meddle in the affairs of men, and that has resulted in some serious divergence. We’ve got people running around who are the same colors as Skittles and M&Ms, and people with really weird material like stone and metal and plant matter patching wounds and replacing missing body parts. We’ve also got gods (although they don’t all call themselves gods) running around *wearing* the candy-colored people, and doing incredible things and making incredible demands.

However, they do seem to be getting the same music we have in this world. Peculiar!

Plotlines are mainly concerned with characters and small-world stuff, with the big world going on in the background, at least for now. Our main cast live in a boarding house in the bad part of town. They have a predilection to magic use or various other qualities that render them socially outcast. Erik is our metaphorical Tin Soldier, he is green, with tin repair work patching damage to his head and one metal eye. He also has some actual tin soldiers – that’s for those of you who have absolutely no interest in metaphors.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Special Armored Tactics Unit

The **Armerican Commonwealth Army's Special Armored Tactics Unit (SATU)**, is a long-standing group of special operations soldiers assigned the greatest weapons and equipment owned by the American Commonwealth. They provide relief to the most needing of wasteland settlements and fight the major threats of the American Commonwealth.

## Origins

The Special Armored Tactics Unit originally started as a misdirected project to allocate cybernetic soldiers and special operations after the War of 2040. It gained a bad reputation for how reclusive it was with recruitment, and how most of it contained outcasted cyborgs and "suicide squads."

This would change during Operation Forge in 2049.

## Operation Forge

During April, 2049, a Titan, one of the most dangerous mutants to rise from the radioactive wastes, had risen from the ruins of New York City. New York had been a problem for the entire AMCO to control as mutants kept appearing. The Titan called the "Tyrant" had been leading the legions of feral city mutants to the gates of AMCO outposts for a couple years now, but he had finally shown his face and laid waste to AMCO outposts across their borders, and decimated two large colonies. The AMCO had to withdraw its borders even more to stay outside the range of the Tyrant.

One force decided to fight against it with the best weapons the AMCO could throw at it - SATU. It was filled with cyborgs and special ops with nothing to lose. They devised Operation Forge

Operation Forge would go underway during May in 2049. They gathered their best saboteurs and soldiers to assault the New York City hive. They brought rail guns and their best weaponry and managed to fight the Tyrant himself with very few losses. They could not defeat him, but they managed to fight him back and removed a tooth. That tooth is housed in the *New Age Hall of Special Operations* at Fort Arbiter, the main headquarters of SATU in the AMCO. The defeat of the Tyrant and his mutants at the time made sure they received the funding needed to do their new job.

Today, they are the primary special operations front and secondary scouting front of the AMCO.

## Relief

Prior to 2060 the Special Armored Tactics Unit was only allowed to leave the borders of the AMCO to eliminate potential threats: mutant hives, major bandit lords, etc.

But during 2060, its numbers were large enough to send a second division to increase the AMCO's knowledge about the post-war united states, and increase its reputation.

They currently provide basic technology that the AMCO may sometimes take for granted:

* Wireless power generators.
* Solar power.
* Hi-Grade industrial batteries.
* Fusion cells.
* Basic food (protein bars and consumable shakes.)
* And agricultural infrastructure.

## Organization and Chain of Command

The Special Armored Tactics Unit falls under the **Army Special Operations Command (ASOC)**, then the **Special Operations Command (SOCOM)** which reports to the higher areas of the AMCO, like a normal group of Special Ops.

The rank structure is as follows:
Rakatan Colonies

## Chronological Information

### Jurisdiction

Various pockets of space in the western Galaxy, much of them surrounding Rakata Prime.

## Societal Information

### Currency

Rakatan Mal

The **Rakatan Colonies**, also collectively known as **Rakatan Space** were a collection of interstellar territories in the western Galaxy under the control of the Rakata from 49,814 BBY until 36,797 BBY, when the Infinite Empire was founded.

## History

The Colonies were retained by the the Rakata Interstellar Government which had survived the destruction of the League of the Six Kingdoms at the hands of the Celestials, and returned to the Rakata homeworld of Rakata Prime after the departure of the Celestials and Khoboka from that planet.

The Rakata Interstellar Government had very limited hyperdrive capability, and fear of the Celestials discouraged most scientists from attempting to develop new technology. The Colonies existed in some form for over 12 millenia, until the Celestials disappeared from the Galaxy and the Rakata developed new hyperdrive technology with the help of the Kwa.
Jaegermorde Electronics and Appliances

Jaegermorde Electronics and Appliances, simply known as Jaegermorde Electronics, is a pre-war and post-war company dealing in the creation of most appliances seen today. It appears to still live today, innovating in its fields.

Pre-war, it was a dominator in appliances and some electronics. FreezeRun Co. was its main competitor before being merged with it, becoming the primary staff responsible for refrigeration technology.