Tiers of Exaclan

## How the Elite Remain, How the Poor Stay Poor

Under the Dome, Tokyo's denizens are economically and socially divided by a Social Credit system that recognizes active contribution to the AI and the city as a whole. All civilians born into the city begin as Unranked on the Social Credit system, and it is expected for Unranked to remain as such until the age of 13 when contributions start to count. Unranked are typically children who cannot actively participate in Exaclan, society's casual workers, or retired elderly who could not duel.

Yen has been replaced with allocated credits that are issued to each citizen and weighed by the contributions to the AI that they give. Civilians can earn credits through job productivity, trade, and Exaclan Dueling. Businesses within Tokyo's Dome do not trade with finances outside of the Social Credit system; opportunities inside of the city are locked unless civilians are on a certain Tier, possess enough credits, or both. A civilian with Unranked tier on the Social Credit system will not have the same reach, opportunities, or wealth as a Master of Platinum status. The rich will devour the poor, and the AI encourages this ladder of wealth and power as part of a reward incentive for the citizens to contribute to its database.

Exaclan rewards those that give it what it wants - data. Citizens are capable of making a wealthy life under the Dome... if they consent to registering into the system.

### The Five Tiers of Exaclan

Masters and Weapons enter into the Social Credit system when they obtain their Master's Glove and first Weapon, creating a Bond. Exaclan AI will officiate the formation of the Bond and rank the Master and Weapon as Bronze to start. All Masters and Weapons who enter the system initially will gain 10, 000 Social Credits to spend. The tiers are in order: Bronze, Silver, Gold, Platinum, and Silver.

The Five Tiers of Exaclan
11 Strength
11 Agility
11 Social
+3 Hearts
+3 Wrenches
15 Agility
15 Social
+ 6 Hearts
+ 6 Wrenches
19 Agility
19 Social
+ 12 Hearts
+ 12 Wrenches
23 Strength
23 Agility
23 Social
+ 15 Hearts
+15 Wrenches
26 Strength
26 Agility
26 Social
+ 18 Hearts
 **Weapon Count**1 Weapon
1 Data Core
2 Data Core Each
3 Data Core Each
4 Data Core Each
 Requires 3 Exaclan Wins and 5000
banked credits for Silver promo
banked credits for Silver promo
banked credits, and 1 purchase of
Platinum promo ticket to challenge a
Platinum Master to promo
banked credits, and 1 purchase of
Crystal promo ticket to challenge a
Crystal Master to promo

## Social Credits

Social credits are the currency of Tokyo's districts and Underground. Credits are gained in a variety of ways, from Jobs and daily activities to Exaclan Duels. Exaclan rewards those that actively particiate and contribute to the system and the gains of credits can be enormous with the right Master, Weapon, and plan. In the game, a Virtual Reality holographic ID that pops up before the citizen's face is issued to each citizen, allowing the population to determine their status in society. This allows automatic reading of the civilian's Exaclan status, Social Credit amount, and Tier.

All players start with 10,000 credits from initial creation to spend. Though credits must be banked in order to be considered for promotional opportunities, players are encouraged to spend their credits to maximize their damage output, select creative Data Cores for their weapons, and purchase their promotional matches. Players only need to reach the credit bank of their respective tier once in a lifetime and maintain their status through activity. Players who are not earning credits are not active; the system recognizes all contributions under the Dome as credit-worthy.

All jobs, no matter the title, will have the same daily pay for Credit distribution. Out of character - players with Jobs will receive 1000 credits per day of active RP per character. Players must participate in In-Character activity to receive the daily job pay. Social credits may also be earned through Exaclan Duels, Adventures, and PvE missions. The allotment of credits are issued through the Admin team regarding these activities.

By average, players can expect to make a *minimum* of 2000 credits per day if they participate in Exaclan duels and RP scenes due to daily pay.

## Stat Points

Stat Points are earned in the game in three ways: through Exaclan duels, active adventuring and missions, and through Tier promotions. Both Masters and Weapons are capable of earning stat points to be allocated. Players will accumulate stat points up to the cap of their respective Tiers. For example, if a Bronze starts at 6 strength, they may earn stat points until their strength is capped at the 11 mark. Stat gains are issued as rewards for Exaclan duel participation, win/lose reward amount, mission rewards, and promotional gains. Players may also apply for additional stats through logging their development RPs and associated duels and submitting their application directly to the Admin Team.

Masters and Weapons are at risk for losing Hearts and Stats as a result of demotion. Demotion is the Exaclan system recognizing a Master or Weapon as unproductive in the city, thus reducing their Tier rank to 1 level below. It is a real risk to lose everything in Exaclan, and Masters who bet their Tier status in Exaclan duels can truly demote as a result from it. Stats will be taken from the player until they reflect the maximum cap of the demoted Tier as a result. Players are encouraged to maintain their Tier status to avoid the loss of stats, Hearts, and Wrenches.

### Character Creation

Players may have 2 Gold [1 Master/1 Weapon], 2 Silver [1 Master/1 Weapon], and unlimited Bronze characters at any time. Platinum and Crystal Tiers are locked for Character Creation. Players who create directly into tiers are given base stats for that tier and initial tier allocations that they may distribute between their stats. Players may choose to cap a stat out or distribute evenly between their base stats.

Character Creation Base & Allocation Amounts
**Agility**: 5
**Social:** 5
**Agility:** 6
**Social:** 6
**Agility:** 7
**Social:** 7
**Agility:** 9
**Social:** 9
**Agility:** 11
 Allocation
 4 Stat Points

**Returners** - previous players of *Welcome to Utopia* on RPU.

## Star Weapons

The pinnacle of a Weapon's career is reaching the Star Weapon status. This is a rare and exclusive prize rewarded to a Weapon of Exaclan, transforming the chosen girl to a celebrity of Tokyo and greatly sought after by Masters across the city. They gain far greater capabilities, and their limits are nearly non-existent. For someone to reach a Star Weapon they must first reach Crystal and CAP out all their stats. Then they attend and succeed an event promotional done by the Admins, showing their growth and bond with their master. As to grow a weapon into a Star, the Master must interact, develop and help the Weapon improve.

## Hereditary & Inheritance

### Hereditary Law

Exaclan recognizes prominent families and members of society through Hereditary traits that are passed down through the nano-DNA and to the child that is born from Exaclan parents. Weapons are capable of receiving genetic traits that would mirror their Mother's own Weapon. A Sword Weapon can produce a similar Sword Weapon through birth.

Players are capable of creating Weapons from former families that are gifted through Hereditary Law. Players must receive approval from the Head of the family clan to make into that family and receive Hereditary Law.

### Inheritance Law

Exaclan also recognizes Masters through inheritance as a reward for families who continue to contribute to the passing of data. High-tier Masters are able to pass down their tier status to their heir Masters upon the death or retirement of the higher-tier Master. This Law encourages the passing of the torch and the continuation of Exaclan duelists through family traditions. Nepotism is evident through the Law, as high-ranked families are constantly grooming their children in preparation to join the Exaclan system.

Players are capable of creating Masters of active families that are gifted with Inheritance. All Masters must be pre-approved prior to receiving Inheritance Law from the Admin team. Once a Master passes their tier through Inheritance Law, the former Master is considered Unranked and must either start from the beginning or duel their heir for their Tier back.