recursal/Fanatic-Fandom huggingface dataset:
Adam Daniel

Adam Daniel *(a.k.a. Adam the Nerd)* is a perennial candidate who was the butt of many jokes in MEC, although he attempted to run serious campaigns. He was especially ridiculed by John Chang. He eventually set up a news organization, known as ANS, which ended up being the longest-running news organization in all of MEC, with competitors eventually shutting their doors, though not by Daniel's request. In fact, ANS has publicly welcomed competition. The first election where he polled more than 5% of the vote was in Season 4 of the Presidential race, where he polled as high as 25% against Gabe Fly and Ethan Kelly. However, that pales in comparison to his 70+% poll numbers against newcomer Rickey Adams. As of March 7, 2018, he is an acting member of the Board of Directors in Braden Hart's absence. Now he is the running mate under Dank Underwood. allah akbar niggas

## Adam Daniel

Daniel's profile picture, which he says is only temporary, but does anyone seriously believe that?

### Political Party:

**Libertarian (December 22, 2017-March 10, 2018, May 24, 2018-*present*)**
Rent is Too Damn High (May 15, 2018-May 24, 2018)
 Independent (August 15, 2016-November 9, 2016, January 20, 2017-April 28, 2017, July 25, 2017-July 29, 2017, August 4-August 5, 2017, September 2, 2017-November 9, 2017, May 5, 2018-May 15, 2018)
Republican (November 17, 2017-December 22, 2017, May 2, 2018-May 5, 2018)
Democratic (until August 15, 2016, March 10, 2018-May 2, 2018)
Moderate (November 9, 2017-November 18, 2017)
Green (November 9, 2016-December 15, 2016)
America United (December 15, 2016-January 20, 2017, April 28, 2017-June 11, 2017)
Nuggets United (June 11, 2017-July 25, 2017)
Reform (July 29-August 4, 2017, August 5-September 2, 2017)

## Political bids

* Democratic-Independent nomination for President, Season 1 (withdrew)
* Green-turned-America United nominee for President, Season 2 (withdrew)
* Independent candidate for President, Season 3 (withdrew)
* America United nominee for President, Season 4 (withdrew)
* Independent Senator for District 2, Old Senate (withdrew)
* Independent Senator for District 2, New Senate, Season 8 (withdrew)
* Independent Representative for District 3, Season 9 (withdrew)
* Independent-turned-Moderate-turned Republican Senator for District 3, Season 10 (withdrew)
* Republican-turned-Libertarian Representative for District 3, Season 11 (defeated)
* Independent-turned Libertarian Candidate for D3 Senate in season 15 **(won)**

## Poll numbers (based off of memory)

### President Season 2

 Jon Gathers
 Tim Taft
 Adam the Gamer

### Senate, Feb. 2017

 Drake Caprio
 Adam Daniel/Adam the Gamer

### President Season 3

I can't remember the exact polling numbers, sorry.

### President Season 4

 Ethan Kelly (i)
 Adam Daniel

## Election Results

### House, Dec. 2017

 Adam Daniel
 Democrat Hold

### Senate D3 June Election

 Evan Hunt (I)
 Jakob Tawney
 Liberatarain Gain
How to Play Guide

This page will serve as a basic **how to play guide for *Hell Let Loose***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic Gameplay

### Overview

* New player guide for PS5 users https://bit.ly/HLLNewPlayerGuidePS5 (source: https://twitter.com/hell\_let\_loose/status/1445473533673426944).

## Tips and Tricks

* Successful headshots will guarantee an immediate, and permanent kill!
Bandage

The **Bandage** is a gadget featured in *Hell Let Loose,* and is available to every class. When injured in any way, one can equip a bandage and treat their wounds. The bandage cannot be applied while moving, and one will not be able to shoot or interact with anything while doing so.

Most classes, aside from the Medic, are equipped with two bandages. Medics can also use their bandages to heal others.

Bandages can be resupplied at any Medical Supply Crate.

Coordination with your squad is important when using bandages on the frontline, to provide covering fire and protect you while you are defenseless.
MK2 Grenade

The **MK2** is a fragmentation grenade featured in *Hell Let Loose*.

## Who Gets Them?

* Command
	+ Commander - No
* Infantry
	+ Anti-Tank - Yes
	+ Assault - Yes
	+ Automatic Rifleman - Yes (Standard Issue)
	+ Engineer - No
	+ Machine Gunner - No
	+ Medic - No
	+ Officer - Yes
	+ Rifleman - Yes (Standard Issue)
	+ Support - Yes (Standard Issue)
* Armour
	+ Crewman - No
	+ Tank Commander - No
* Recon
	+ Sniper - Yes (Standard Issue)
	+ Spotter - Yes

Note that you can restock to your maximum number of grenades whenever you resupply at an Explosive Ammo Box.

## What Can This Destroy?

* Infantries
* Outpost [*Fact Check Needed*]
* AP Mine
* AT Mine

Note that for this grenade, the fuse timer begins once the grenade is thrown.
M1903 Springfield

The **M1903 Springfield** is a bolt-action sniper rifle supplied with a 2.75x magnification scope featured in *Hell Let Loose*. Like the Karabiner 98k x8, the rifle is capable of a one-shot knock-out or one-shot kill if a headshot is landed. Also, rounds must be loaded individually due to the scope overlapping the bolt.
M4A1 Sherman

The **M4A1 Sherman** is a medium tank featured in *Hell Let Loose*. It is distinguished by its rounded frontal armor and shorter cannon.

The M4A1 Sherman is the medium tank used by US forces in Hell Let Loose. 1 Sherman will spawn at the beginning of each match depending on the map. While the US forces have access to more tanks than the German forces, the short 75mm gun on the Sherman has trouble engaging Tiger I, and formerly Panther, tanks from the front, therefore these tanks should be engaged from the sides and rear.

Like most other tanks in Hell Let Loose the Sherman should be used at Mid to Long range because of its slow turret rotation as well as its weak side and rear armor.

## Armament

The M4A1 features a 75mm Gun M3 for its main cannon, this gun is quite capable of engaging enemy medium and light armor. To take down enemy Tiger I armor, the crew must use their superior speed and agility to flank it, as the 75mm Gun cannot penetrate the frontal armor of a Tiger I or Panther, but can penetrate a Panzer IV from the front. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

The M4 also features two Browning M1919 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 200 rounds before needing to reload with a total of 5 boxes of ammo, allowing you to put a steady barrage of suppressive fire on enemy infantry.

## See also

* M4 Sherman on Wikipedia
* Vehicles
Warfare

**Warfare** is a game mode featured in *Hell Let Loose*.

In this game mode, two teams compete in a tug-of-war for control of the maps 5 strongpoints. The match timer is 1 hour and 30 minutes. At the start the match, both teams are granted control of the two strongpoints closest to their HQ, while the middle strongpoint is considered neutral territory. Objectives must be captured in consecutive order. Each team starts with 500 of each resource and will generate 30 of each resource per minute assuming no nodes have been built. Both teams have access to artillery in their middle HQ.

## Victory Conditions

There are two victory conditions in the Warfare game mode:

* Control the middle objective when time expires.
* Capture all enemy sectors.

## References

1. ↑ Developer Briefing #17 – Upcoming Content Sneak Peek!
Server Admin Tools

## Community RCON

An extended RCON tool for Hell Let loose, meant to replace and go WAY beyond the official tool.

It is essentially a website that you can self host (or if you ask around the discord, some people can probably host it for you)

https://github.com/MarechJ/hll\_rcon\_tool

## Native RCON

The Rcon client allows server administrators to execute commands on the server remotely without requiring the game to be running.
In order to control a server the user must provide the tool with the servers IP Address, Rcon Port and Rcon Password.

RCON CLIENT CAN BE DOWNLOADED FROM YOUR GAME SERVER PROVIDER.

**Connect** - Connects to Server

**Map Change** - Changes Map

**Set Server Message** - Sets the server message displayed on deploy

**Kick** - Kicks a Player

**Set Kick Idle Time** - Sets the amount of time a player can be idle before being kicked

**Two Hour Ban** - Bans player for two hours

**Remove Two Hour Ban** - Removes two hour ban from a player

**Permanent Ban** - Permanently Bans a player

**Remove Permanent Ban** - Removes permanent ban from a player

**List Maps In Rotation** - List the maps in the current servers rotation

**Add Map To Rotation** - Adds a selected map to the current rotation

**Remove Map From Rotation** - Removes a selected map from the current rotation

**Get Player Info** - Gets the Steam 64ID of a selected player.
PTRS-41

The **PTRS-41** is an anti-tank rifle featured in *Hell Let Loose*.

This magazine-fed weapon fires armor-piercing rounds that are effective against vehicles and infantry. It is ineffective against structures.

This weapon can be resupplied using a small ammunition box.

## Behavior

The best chance for the projectile to penetrate armor is when the projectile's trajectory is perpendicular with the target's surface. If the impact angle is too steep, the bullet may even ricochet. If a ricochet occurs, no damage will be dealt to the vehicle. Thus, it is best to aim for a surface that is perpendicular to you. A loud metallic whine will be audible to the player if their projectile ricochets.

A special sound effect is played for the player shooting the rocket if it penetrates and deals damage to a vehicle (same sound that tankers hear when damaging other vehicles). This can help distinguish between bullets that penetrate and bullets that do not.

The rounds have significant bullet drop. Since the game does not have a zeroing feature, the shooter may need to obscure a large part of the target with the sight when shooting at longer ranges. There is no damage drop-ff at range.

As shown above, the best way to destroy a vehicle is hit it in its rear plate. In fact, the Panzer IV, Tiger, and Panther cannot be destroyed by the PTRS-41 from anywhere but the rear.

Hitting a vehicle's tracks/wheels is usually not an effective way of destroying vehicles. However, vehicles with broken tracks are limited to first gear or reverse gear.

Targeting the turret is also not an effective way of destroying armored vehicles. Disabling the turret will disable the gunner's machine gun and limit their traverse speed. The main gun and hull MG will still be active. Hitting the barrel of the turret will not deal damage to the module.

The engine can only be damaged by hitting the rear plate of a tank, which will also do the greatest damage to the hull. So, coincidently, targeting the engine is an effective way to destroy a tank. Tanks cannot move when their engine is disabled. When attacking from the rear, the PTRS-41 will disable the engine of the Luchs in only four shots, while a Panzer IV will take five. It takes six shots to disable the engine of the Tiger and the Panther.

The PTRS can kill a truck in five shots to the engine, six shots to the rest of the body, and, curiously, only three shots to the wheels.

## References

1. ↑ 1.0 1.1 https://theline.gg/tankbible/#3.3
Officer

* United States
* Germany
* Soviet Union

*"As an Officer, you will serve as a source of leadership and strategy for your unit. Working alongside your Commander and fellow Officers, you’ll organize your unit and provide instructions on your objectives as the frontline shifts."*
— Officer Role Guide

The **Officer** is one of the fourteen playable roles featured in *Hell Let Loose*.

Officers are the infantry unit leaders and are primarily responsible for maintaining unit cohesion and facilitating quick deployment onto the field via Outposts and Garrisons. As a unit leader, the Officer has access to the command chat and is able to designate a unit role from the deployment screen.

## Gameplay Tips

**Place that spawn point** – As an Officer you should be ensuring that you always place an Observation Post down for your unit. This should be at the forefront of your mind when deciding on your battle plans. If the frontline shifts, or your original Observation Post is destroyed, be sure to place another one down in a viable location.

**For the greater good** – When placing a Garrison down, co-ordinate with your fellow Officers to ensure that it’s in a suitable place for your whole team. Clustering Garrisons together in close proximity will reduce their potential impact on the battle.

**Keep your head down** – Officers are a juicy target for a plucky Rifleman or Sniper. Unless absolutely necessary, try to avoid leading from the front of your unit. Losing an Officer at the start of an engagement denies a unit of smoke cover, binocular markers and even a rapidly placed Observation Post.

**Hearts and minds** – A unit wipe not only hits your team’s manpower, but it can also impact your unit’s morale. You may have lost that battle, but the war is far from over! Rally your soldiers with some positive words, keep their chins up and form a counter-attack!

**Duty calls** – When storming an urban area or trench system, the Officer’s loadout excels. Equipped with an SMG, a pistol and two types of grenades, you are a close quarter combat force to be reckoned with.

## Trivia

* Due to the importance of unit leaders, Officers are unable to switch roles within their unit. This restriction can be bypassed by leaving and rejoining the unit.

## References

1. ↑ "How to Play - Role Guides!"
2. ↑ Role Guide #2 - Officer
Medical Supplies

The **Medical Supplies** allows players to replenish their Bandages and Morphine.
When deployed, it allows any player to refill their medical supplies. Each player may only refill from a box once. Each box may be used by 5 players before it is depleted.

The player that placed the box will have a 5 minute cooldown, if the player walks within 50m of an active Munitions Node, then the cooldown is reduced by 2.5 minutes.
Mosin Nagant M38

The **Mosin Nagant M38** is a Bolt-action rifle featured in *Hell Let Loose*.
The M38 is a carbine version of the original M91/30 Mosin Nagant, itself being a shorter version of the M1891.

Available only to the Red Army Rifleman class, the Mosin Nagant M38 is a capable mid-to-long range weapon. When initiating a full reload, a five-round stripper clip is used to quickly reload the rifle. Otherwise, new rounds will be reloaded individually.
Rifleman

* United States
* Germany
* Soviet Union

*"The Rifleman is the backbone of your army. Their role will consist of working closely with their Officer, pushing enemy lines from the front and providing covering fire for Assault roles as they flush out buildings and trench networks."*
— Rifleman Role Guide

The **Rifleman** is one of the fourteen playable roles featured in *Hell Let Loose*.

## Gameplay Tips

**Use your reach** – Both the M1 Garand and Karabiner 98k excel at mid to long range combat, giving players the ability to lay down fire, or pick off an unaware opponent with precise accuracy. However, whilst these rifles can be used at close range, they are outclassed by SMGs and handguns in close proximity. Keep that in mind if you’re clearing out a trench system or rushing a building.

**Take a deep breath** – When lining up the perfect shot, or scanning the area for enemy movement, try holding your breath when aiming down sight. This will give you a brief window where you’ll receive a slight zoom and increased accuracy/reduced weapon sway.

**Know your weapon** – How many bullets can your rifle fire before needing to reload? What’s the recoil like? How quickly can I shoot multiple targets? Taking the time to learn the answers to these questions will pay dividends in the heat of intense combat.

**Don’t wander off** – As a rifleman, you are the eyes and ears of your Officer. From your position at the front of the unit, you’ll be one of the first to spot and engage the enemy. Not being with your unit will deny them of the valuable ranged fire you provide.

**Ammo here!** – Hey riflemen, you’ve got the ability to put down a small ammo box. This allows your team to resupply their primary weapon ammo to keep up the fight! If your unit are holding a strongpoint, or you come across a group of friendly soldiers, ask them if they’d like some ammo. Keep a close eye out for ammo hungry Machine Gunners in particular, they’ll quickly become your best friend if you give them a resupply.

**Use that throwing arm** – The Rifleman comes equipped with grenades. These are fantastic at flushing out enemies behind cover or taking out a clustered group of foes. Don’t be shy on using them either, after all, they’re no use to you on the respawn screen!

## Trivia

* The Rifleman role is the default role selected when joining a squad.
* The Rifleman role is the only role that can have multiple players using it.
* The Rifleman role is the cheapest role in regard to manpower loss upon death at 1.

## References

1. ↑ "How to Play - Role Guides!"
2. ↑ Role Guide #1 - Rifleman
Hell Let Loose Wiki

**Welcome to the Hell Let Loose encyclopedia that anyone can edit!**
150 articles since creation on October 11, 2017‎

The Hell Let Loose Wiki is a collaboratively edited encyclopedia for everything related to Hell Let Loose. You'll find information on the multiplayer maps, weapons, gadgets, gameplay mechanics, and more!

**Roles** **•** **Maps** **•** **Weapons** **•** **Equipment** **•** **Structures** **•** **Vehicles** **•** **Gamemodes** **• Secrets and Easter Eggs**

**Career Levels • Role Levels** **• Updates and Roadmaps**

**How to Play Guide** **•** **Communities** **•** **Game Support** **• Server Hosting** **•** **Developer Briefings**

**© 2021 Black Matter Pty Ltd and its licensors. All Rights Reserved.**

* **Patch 14.3:** September 14, 2023
* **Patch 14.2:** August 7, 2023
* **Patch 14.1:** June 22, 2023
* **Update 14:** May 25, 2023
* **Update 13.5:** April 5, 2023
* **Update 13:** December 6, 2022

Twitter
Kursk

Germany (German Army)

**Kursk** is a map in *Hell Let Loose* that was released in update 10 alongside Stalingrad.

Set during the Battle of Kursk, the engagement which was fought from 5 July 1943 – 23 August 1943, between Soviet and German forces near the city of Kursk, in the former Soviet Union.

This map consists of wide-open fields and trenches. This makes tanks vital for success on this map. Infantry must try to stick to the trenches when moving from one point to another, or you will be easily shot from far away. When planning your next move to another point, you need to place garrisons and outposts along trenches where your team can easily jump into them.
Allies

The **WAllies of World War II** were the countries that together opposed the Axis powers during the Second World War (1939–1945). The Allies promoted the alliance as a means to control German, Japanese and Italian aggression.

At the start of the war on 1 September 1939, the Allies consisted of France, Poland and the United Kingdom, soon to be joined by the British Commonwealth (including Canada). The Soviet Union joined the Allies in June 1941 after being invaded by Germany. The United States provided war materiel and money all along, and officially joined in December 1941 after the Japanese attack on Pearl Harbor.

The alliance was formalized by the Declaration by United Nations, from 1 January 1942. After the war ended, the Allied nations became the basis of the modern United Nations.

## In-game

In *Hell Let Loose*, factions were labeled by their respective country names and flags in earlier alpha stages of development before it changed to generic term "Allies" and visually to gold star badge.

The **United States** and the **Soviet Union** are the only Allied Powers to appear in the game so far.

With subsequent downloadable content, more factions (including Allies) will be introduced into the game.

### List

 Upcoming
* Canada

## References

1. ↑ Hell Let Loose by BLACK MATTER — Kickstarter
Mosin Nagant 91/30

The **Mosin Nagant 91/30** (M91/30) is a bolt-action rifle featured in *Hell Let Loose*.
The M91/30 is a variant of the original M1891 Mosin Nagant, with the most obvious differences being the hooded front sight and the shorter barrel and overall length.

Available only to the Red Army Anti-Tank, Medic, Support, and Engineer classes, the Mosin Nagant 91/30 is a capable mid-to-long range weapon. When initiating a full reload, a five-round stripper clip is used to quickly reload the rifle. Otherwise, new rounds will be loaded individually.
Karabiner 98k x8

The **Karabiner 98k x8** is a scoped bolt-action sniper rifle featured in *Hell Let Loose*.

As a sniper rifle, the Kar98k x8 works similar to a regular Karabiner 98k, however it also features a scope with 8x magnification. The scope allows for excellent sniping action - allowing shooting from a distance where the opposition has no idea as to where the player is. However, it has two drawbacks. First, because the scope is in the way, the rifle cannot be reloaded by stripper clip if the whole mag is used, requiring individual bullets to fill up the mag. Second, it requires the player to get out of aiming downsights if the gun is to be cycled, which can potentially lead to a player losing target acquisition.
Bunker

**Bunkers** are a fortification which can be placed by the Engineer role.

## Construction

An Engineer must first place down a **Bunker** template, once that has been done, any player with a Hammer may build the tier 1 structure, provided that there are Supplies nearby.

If additional supplies are provided, the structure can be upgraded to a tier 2 structure by any player with a Hammer. This structure will be stronger and decrease the penetration of small arms fire.

If additional supplies are again provided, the structure can be upgraded to a tier 3 structure by any player with a Hammer. This structure will be the strongest defense that you can create. The German bunker gains a bonus of being constructed out of indestructible concrete, protecting its occupants from explosions, tank shells, and artillery.

Each player may construct a maximum of 1 bunker.

## Uses

Place bunkers in areas with minimal cover, or when it is necessary to protect yourselves from artillery fire.

## Costs / limits

* Tier 1 costs 75 supplies.
* Tier 2 costs 125 supplies
* Tier 3 costs 150 supplies

An Engineer is limited to a placement maximum of one (1) active bunker at a time.

*Note: A Support role can only drop a crate with 50 supplies at a time and dropping a second crate will despawn the first one. This means to build a tier 1 bunker you require supplies from two Support players, optionally a Supply drop (from the Commander) or have a Supply truck bring supplies to the location.*
Panzerschreck

The **Panzerschreck** is a rocket launcher featured in *Hell Let Loose*.

This weapon fires an explosive armor-piercing projectile that is effective against enemy vehicles, certain structures, and infantry.

Players with the launcher are equipped with two rockets. This weapon can be resupplied using an explosive-ammo box. If resupplied, the player can carry a total of three rockets at one time.

## Behavior

The best chance for the projectile to penetrate armor is when the projectile's trajectory is perpendicular with the target's surface. If the impact angle is too steep, the rocket may even ricochet. If a ricochet occurs, no damage will be dealt to the vehicle. Thus, it is best to aim for a surface that is perpendicular to you. A loud metallic whine will be audible to the player if their projectile ricochets.

The rocket can also explode without penetration if the armor is too thick or the impact angle too steep. Like a ricochet, this will result in no damage dealt. A special sound effect is played for the player shooting the rocket if it penetrates and deals damage to a vehicle (same sound that tankers hear when damaging other vehicles). This can help distinguish between rockets that penetrate and rockets that do not.

When compared to its American counterpart, the Bazooka, the Panzerschreck has decreased velocity and increased penetration. The penetration of the Panzerschreck is most comparable to that of the German Panzer IV, though it does slightly less damage.

**Panzerschreck Rockets Required to Destroy Soviet Tanks**
 **Side** | 1
 **Rear** | 1
 **Turret** | 2
 **Tracks** | >2
 *R* - Ricochet or non-penetrating shot.
\* - the turret of the T34/76 cannot be penetrated from the front

Hitting a vehicle's tracks/wheels is usually not an effective way of destroying vehicles. However, vehicles with broken tracks are limited to first gear or reverse gear.

Targeting the turret is also not an effective way of destroying armored vehicles. Disabling the turret will disable the gunner's machine gun and limit their traverse speed. The main gun and hull MG will still be active. Hitting the barrel of the turret will not deal damage to the module.

The engine can only be damaged by hitting the rear plate of a tank, which will also do the greatest damage to the hull. So, coincidently, targeting the engine is an effective way to destroy a tank. Tanks cannot move when their engine is disabled.

Trucks can be destroyed with one rocket if it hits the engine compartment.

## References

1. ↑ Hell Let Loose - Update 10 - Sound FX Comparison
2. ↑ Hell Let Loose - Update 10 - Sound FX Comparison
3. ↑ The Tank Bible
Imperial Japanese Army

The **WImperial Japanese Army** (Japanese: 大日本帝國陸軍 *Dai-Nippon Teikoku Rikugun*) was a component of the Empire of Japan's military which consisted of ground and air forces which conducted land-based operations. It participated in a number of wars, such as the First and Second Sino-Japanese wars, the Boxer Rebellion, the Russo-Japanese war, World War I and World War II. The IJA committed numerous war crimes during Second Sino-Japanese war and World War II. After the surrender of Japan in September 1945, the Imperial Army was dissolved during the American occupation.

## In-game

In *Hell Let Loose*, the Imperial Japanese Army is a part of the Axis.

### Engagements

* *TBA*
* *TBA*

## See also

* Imperial Japanese Army on Wikipedia
* Factions

## References

1. ↑ Hell Let Loose by BLACK MATTER — Kickstarter
M43 Stielhandgranate

The **M43 Stielhandgranate** is a fragmentation grenade featured in *Hell Let Loose*.

## Who Gets Them?

* Command
	+ Commander - No
* Infantry
	+ Officer - Yes
	+ Rifleman - Yes
	+ Assault - Yes
	+ Automatic Rifleman - Yes
	+ Medic - No
	+ Support - Yes
	+ Machine Gunner - No
	+ Anti-Tank - Yes
	+ Engineer - No (Exception: USA Tier 3)
* Armour
	+ Tank Commander - No
	+ Crewman - No
* Recon
	+ Spotter - Yes
	+ Sniper - Yes

Note that you can restock to your maximum number of grenades whenever you resupply at an Explosive Ammo Box.

it take about 5.5 to 7 second to explode.

## What Can This Destroy?

* Infantry
* Outpost [*Fact Check Needed*]
* Airhead
* AP Mine
* AT Mine

Note that for this grenade, the fuse timer begins once the grenade pin is pulled.
Panzer IV

The **Panzer IV** is a medium tank featured in *Hell Let Loose*. As of Update 11, it replaced the *Panther* as the standard German medium tank. Being more nimble but slightly less armed and armored than its predecessor, it is a good all-around tank for engaging infantry and the light and medium armor fielded by the Allies.

## See also

* Panzer IV on Wikipedia
* Vehicles
Panther

The **Panther** is a Heavy Tank in *Hell Let Loose*. The Panther has been reintroduced to the game as of July 19, 2022. It is only available to the German faction.

## Armament

The Panther features a 7.5 cm KwK 42 for its main cannon. This gun is quite capable of engaging enemy heavy, medium, and light armor. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

**AP Shells Required to Destroy Russian Tanks**
 **Side** | 1
 **Rear** | 1
 **Turret** | 1
 **Tracks** | >1

The Panther also features two MG34 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 200 rounds before needing to reload with a total of six boxes of ammo, allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Speed

The Panther is capable of moving with the speed of the medium tank while still having the armor and firepower that is expected of a heavy tank. Heavy tanks like the Jumbos and the Tiger I have a top speed of 18-19 km/h, whereas mediums like the Panzer IV and the Sherman have a top speed of 22-25 km/h. The Panther has a top speed of 23 km/h, in line with the rest of the medium tanks.

Besides having the fastest travel speed of all heavy tanks, the Panther also has the fastest reload speed at 6s, two seconds faster than all other heavy tanks. For this reason, Panthers will tend to win in one-on-one engagements simply because they will be able to get the second shot off quicker. Similar to its top-end travel speed, this 6s reload time is on par with medium tanks.

## Agility

 1st
 2nd
 3rd
 4th

The Panther has the highest 3rd and 4th gear turn speed of any heavy tank in the game, even rivaling that of the medium tanks. Interestingly, the Panther achieves its fastest turn rate in 4th gear, whereas all other tanks turn fastest in 1st and 3rd gears. By contrast, the Panther’s 1st gear and reverse turn speeds are much slower than other tanks in its class. Tankers can utilize the Panther's high top-end speed and exceptional agility by adopting a "run-and-gun" playstyle, wherein they continuously drive in 4th gear around the map.

## Comparison to the Tiger I

With two heavy tanks available to the Germans, players must choose between the Panther and the Tiger I. The Panther out-performs the Tiger in almost every noteworthy metric. Regarding mobility, the Tiger has a faster turn speed in reverse gear, 1st gear, and 2nd gear, but the Panther has a superior top speed and turn speed in 3rd gear and 4th gears. The Panther also benefits from a smaller chassis, allowing it to navigate tight corridors that the Tiger cannot. Though the main guns of these two heavy tanks inflict the same amount of damage, the Panther's quicker reload speed allows it to dispatch enemy heavy tanks much quicker than the Tiger. They have the same fuel cost and respawn speed.

## See also

* Panther on Wikipedia
* Vehicles

## References

1. ↑ 1.0 1.1 The HLL Tank Bible (theline.gg)
Red Army

The **Workers' and Peasants' Red Army** (Russian: *Рабоче-крестьянская Красная армия*, *Raboče-krestjjanskaja Krasnaja armija*), frequently shortened to **Red Army**, was the army and the air force of the Russian Soviet Federative Socialist Republic, and, after 1922, the Soviet Union. The army started out as a revolutionary militia during the Russian Civil War. After its victory and the establishment of the Soviet Union, it became the national army of the Soviet Union, and, by the 1930s, was one of the largest armies in history.

During World War II, the Red Army fought on the front lines against Axis forces in the Eastern Front and Manchuria. Though originally it faced numerous defeats and encirclements during Operation Barborossa, the Red Army would turn the tide in 1942 with mass offensives and encirclements of its own and would defeat about 80% of Wehrmacht and Waffen SS forces. In 1946, the Red Army was renamed the Soviet Army until 1991, where the Soviet Army was separated and reformed into armed forces of different sovereign states.

## In-game

In *Hell Let Loose*, the Red Army is a part of the Allies.

### Engagements

* Stalingrad
* Kursk
* Kharkov

## See also

* Red Army on Wikipedia
* Factions

## References

1. ↑ Hell Let Loose by BLACK MATTER — Kickstarter
Flammenwerfer 41

The **Flammenwerfer 41** is a flamethrower featured in *Hell Let Loose*. It is only available to the German Support class.

Like other fire-based weapons, the Flammenwerfer is capable of destroying certain player-made structures instantly, particularly garrisons and outposts. Otherwise, it is best utilized against infantry at close range. It is ineffective against vehicles.
Mosin Nagant 1891

The **Mosin Nagant 1891** is a Bolt-action rifle featured in *Hell Let Loose*. Available only to the Soviet Rifleman class, the Mosin Nagant 1891 is a capable mid-to-long range weapon. When initiating a full reload, the rifleman uses a five-round stripper clip to quickly reload the rifle. Otherwise, the rifleman will load rounds individually.
Outpost

An outpost is a structure that allows players in the same squad to redeploy on. It can only be placed by the officer and spotter roles.

## Behavior

The outpost allows squadmates to redeploy on it every 20 seconds.

Only 1 outpost per squad may exist at any given time. Placing a new outpost will automatically dismantle the old one. Additionally, placing an outpost will initiate a 120 second cooldown before another one can be placed. An officer may bypass the cooldown by manually dismantling their existing outpost.

An officer is able to place their outpost in friendly territory or in active enemy territory. A spotter is able to place their outpost anywhere.

The outpost marker on the map will display a red ping if an enemy is within 50 meters.

Like garrisons, outposts emit audible radio traffic.

## Destruction

An outpost will be destroyed if:

* the sector containing the outpost is captured by enemy forces (except those placed by a Spotter),
* the sector containing the outpost becomes locked enemy territory (except those placed by a Spotter),
* an enemy player comes within 10m of the outpost,
* it is within the radius of a Satchel, AT-rocket, AT-gun, tank shell, or grenade explosion.
German Army

The **WGerman Army** (German: *Heer*, lit. Army) was the land forces component of the Wehrmacht, the regular German Armed Forces, from 1935 until it was demobilized and later dissolved in August 1946. During World War II, a total of about 13 million soldiers served in the German Army. Germany's army personnel were made up of volunteers and conscripts.

## In-game

In *Hell Let Loose*, the German Army is a part of the Axis.

### Engagements

* Utah Beach
* Sainte-Mère-Église
* Sainte-Marie-du-Mont
* Purple Heart Lane
* Hürtgen Forest
* Hill 400
* Foy
* Carentan
 Soviet Union | * Stalingrad
* Kursk
 United Kingdom | * El Alamein
* Driel

### Vehicles

#### Armor

* Panzer II "Luchs" (Light Tank)
* Panzer IV (Medium Tank)
* Panther (Heavy Tank)
* Tiger I (Heavy Tank)

## See also

* German Army (1935–1945) on Wikipedia
* Factions
M4A3E2 75mm Sherman

The **M4A3E2 "Jumbo" Sherman** is a heavy tank featured in *Hell Let Loose*. It is distinguished by its flat frontal armor and shorter 75mm cannon.

The M4A3E2 75mm Sherman is the smaller caliber heavy tank used by US forces in Hell Let Loose. While the US forces have access to more tanks than the German forces, the short 75mm gun on the Sherman has trouble engaging Tiger and Panther tanks from the front, therefore these tanks should be engaged from the sides and rear.

Like most other tanks in Hell Let Loose, the Sherman should be used at Mid to Long range because of its slow turret rotation as well as its weak side and rear armor.

## Armament

The M4A3E2 75mm features a 75mm Gun M3 for its main cannon, this gun is quite capable of engaging enemy medium and light armor. To take down enemy Tigers or Panthers, the crew must use their superior speed and agility to flank them as the 75mm Gun cannot penetrate the frontal armor of a Tiger I or Panther. AP, HE, and Smoke shells are available for use, with AP being more effective against armor and HE being more effective against infantry with its large splash damage.

The M4 also features two Browning M1919 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 200 rounds before needing to reload with a total of 5 boxes of ammo, allowing you to put a steady barrage of suppressive fire on enemy infantry.

## See also

* M4 Sherman Variants on Wikipedia
* Vehicles
Mock Election House Elections, November 2020

The November house elections were contested on the 7th of November 2020. The Democrats went into the election with a majority of seats. This was incumbent President Roman Thaddeus's final house midterm election. Republicans were hopeful of taking back the house to create a republican trifecta.

Both party leaders Ethan Davis and Brett Patrick were retiring leaving the door open for a new speaker.

On election night it was clear that the Democrats had retained their house majority. One gain was made by republicans

Representative David Soriano-Garcia was elected Speaker of the House.

Two Representatives were never sworn in Christian Louthan and Clay Jones. A Special election took place on the 21st to decide their seats.

## Incumbents

* Ethan Fitzgerald, District One (D-CA) Decided to not seek re-election
* James Dawson, District Two (D--) Ran for re-election
* Brett Patrick, Speaker and District Three (D-TX), Decided to not seek re-election
* J Ayres, District Four (D-), Ran for re-election
* Sean Washington, District Five (D-), Retired
* David Soriano-Garcia, District Six (D-NC), Ran for re-election
* Ethan Davis, District Seven (R-MI), Retired
* Gaming Is Life, District Eight (Liberation), Ran for re-election
* Logan Anderson, District Nine (R-?) Retired *(Unsure if this is the actual Member)*

## Results

### District One

 Carly Willer | Republican
 Write-ins
 Cameron Andrews
 Carly Willer
 Democrat Hold. New Member Elected

### District Two

 Write-ins

### District Three

 Rick Hammond
 Chase Stevens
 Write-ins
Tiger I

The **Tiger I** is a Heavy Tank in *Hell Let Loose*. It is only available to the German faction.

## Armament

The Tiger features an 88mm KwK 36 L/56 for its main cannon. This gun is quite capable of engaging enemy heavy, medium, and light armor. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

**AP Shells Required to Destroy Russian Tanks**
 **Side** | 1
 **Rear** | 1
 **Turret** | 1
 **Tracks** | >1

The Tiger I also features two MG34 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 200 rounds before needing to reload with a total of six boxes of ammo, allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Speed

The Tiger's max speed, turret traversal speed, and reload speed are on par with those of the American and Russian heavy tanks and are thus unremarkable. At top gear, it is 5 km/h slower than the Panther. Its reload speed is also 2s slower than the Panther's.

## Agility

 1st
 2nd
 3rd
 4th

The Tiger's quick turn rate in reverse and 1st gear allows it to respond quickly to threats and protect its vulnerable rear plating. This leaves the Tiger well suited for stationary playstyles. However, the Tiger's agility drops substantially upon entering 2nd gear, where it will take over half a minute to do a full spin. The Tiger also has one of the largest driver viewports of all heavy tanks.

## Comparison to the Panther

With two heavy tanks available to the Germans, players must choose between the Panther and the Tiger I. The Panther out-performs the Tiger in almost every noteworthy metric. Regarding mobility, the Tiger has a faster turn speed in reverse gear, 1st gear, and 2nd gear, but the Panther has a superior top speed and turn speed in 3rd gear and 4th gears. The Panther also benefits from a smaller chassis, allowing it to navigate tight corridors that the Tiger cannot. Though the main guns of these two heavy tanks inflict the same amount of damage, the Panther's quicker reload speed allows it to dispatch enemy heavy tanks much quicker than the Tiger. They have the same fuel cost and respawn speed.

## See also

* Tiger I on Wikipedia
* Vehicles

## References

1. ↑ 1.0 1.1 The HLL Tank Bible (theline.gg)
M1918A2 BAR

The **M1918A2 BAR** is an automatic rifle featured in *Hell Let Loose*.

## Gameplay

The BAR is a fully automatic rifle with a twenty round magazine, good range / accuracy, high stopping power, a low rate of fire and high recoil. Currently without a bipod (though it is on the roadmap) the weapon can be somewhat lacking in a LMG type role, the low rate of fire, limited magazine capacity and high recoil all make for a weapon that takes a lot of practice and skill to push into a more fire-support oriented role. That all said, it can be done. The most effective way to suppress people or offer fire support with the BAR is to either fire in limited 2-4 round bursts whilst pulling your aim down to compensate or to lay down rapid single shot fire at your targets. This somewhat mirrors the real-world doctrine of the weapon, as even those equipped with a bipod were rough to use on full auto due to the lacking quality of said bipod.

The BAR, unlike proper machine guns, is almost entirely an offensive weapon. Unlike MG's, you can aim-down-sights (ADS) and shoulder fire the weapon without having to deploy it, which makes the BAR a fairly decent assault weapon in the right hands. While you may be limited by magazine capacity, recoil and that low rate of fire when compared to the StG 44 or one of the many submachine guns, you're also packing a .30-06 cartridge with a lot of punch, much more than any of the aforementioned weapons. As-such, most people will drop after only a single shot from the BAR, much like the M1 Garand which shares the same .30-06 cartridge. Because of this, you can think of the BAR as a weapon that has twenty potential kills on tap for every reload, going on the assault and just firing off single shots rapidly without needing to reload for a while can be a powerful approach. Think of it as a Garand with a twenty round mag that also has the option to go full auto for fire support or CQB bursts in a pinch. When utilized in such a way, you'll find yourself able to support the other members of your squad when on the offensive quite well. Trying to use the weapon as a proper, full-blown MG or like the Sturmgewehr will only lead to frustration and quick deaths.
Japan

**WJapan** (Japanese: 日本, *Nippon* or *Nihon*), officially the **State of Japan** (Japanese: 日本国 *Nihon koku*), is an island country in East Asia, formerly known as the **Empire of Japan** (Japanese: 大日本帝国 *Dai-nippon-teikoku*) from 1868 to 1945.

From the 12th century until 1868, Japan was ruled by successive feudal military *shōguns* who ruled in the name of the Emperor. After nearly two decades of internal conflict and insurrection, the Imperial Court regained its political power in 1868 through the help of several clans from Chōshū and Satsuma – and the Empire of Japan was established. In the late 19th and early 20th centuries, victories in the First Sino-Japanese War, the Russo-Japanese War and World War I allowed Japan to expand its empire during a period of increasing militarism. The Second Sino-Japanese War of 1937 expanded into part of World War II in 1941, which came to an end in 1945 following the Japanese surrender. Since adopting its revised constitution on May 3, 1947, during the occupation led by SCAP, the sovereign state of Japan has maintained a unitary parliamentary constitutional monarchy with an Emperor and an elected legislature called the National Diet.

## Armed Forces

### Military Branches

*Note: these were the military branches of the Empire of Japan from 1868 to 1947.*

In modern times, Japan's armed forces are called the Japan Self-Defense Forces.

## In-game

*Main article: Imperial Japanese Army*
The **Imperial Japanese Army** is set to appear in *Hell Let Loose* as one of the Axis.

## See also

* Japan on Wikipedia
* Imperial Japanese Army

## References

1. ↑ Hell Let Loose by BLACK MATTER — Kickstarter
RG-42 Grenade

The **RG-42 Grenade** is a fragmentation grenade featured in *Hell Let Loose*.

## Who Gets Them?

* Command
	+ Commander - No
* Infantry
	+ Officer - Yes
	+ Rifleman - Yes
	+ Assault - Yes
	+ Automatic Rifleman - Yes
	+ Medic - No
	+ Support - Yes
	+ Machine Gunner - No
	+ Anti-Tank - Yes
	+ Engineer - No (Exception: USA Tier 3)
* Armour
	+ Tank Commander - No
	+ Crewman - No
* Recon
	+ Spotter - Yes
	+ Sniper - Yes

Note that you can restock to your maximum number of grenades whenever you resupply at an Explosive Ammo Box.

it take about 5.5 to 7 second to explode.

## What Can This Destroy?

* Infantry
* Outpost [*Fact Check Needed*]
* AP Mine
* AT Mine

Note that for this grenade, the fuse timer begins once the grenade pin is pulled.
Puma

The Sd.Kfz.234/2 **Puma** is a German recon vehicle featured in *Hell Let Loose*.

With its light armament, this vehicle is suited to monitoring enemy movements and eliminating infantry. It is also capable of carrying two additional infantry at a time, allowing for rapid deployment onto the battlefield.

## Armament

The Puma features a 50mm KwK 39/1 for its main cannon, this gun is capable of engaging enemy infantry and light armor. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

The Puma also features a MG34 machine gun fixed onto the turret, which is controlled by the Tank Gunner. It has an ammo capacity of 200 rounds before needing to reload with a total of 7 boxes of ammo, allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Radio

While in the commanders seat, the player has access to a Radio. By pointing the viewfinder at enemy positions and pressing the 'Fire' key, you will take a snapshot of the battlefield. The enemy positions in view will be displayed on the map as recon observations for other officers and the commander.

## See also

* Puma on Wikipedia
* Vehicles
Fuel Node

The **fuel node** is a structure placed by an engineer and provides benefits for the team. Each faction has their own unique fuel node model.

## Construction

An engineer must first place down a fuel node template. Once that has been done any player with a hammer may build the structure, provided that there are 50 supplies within 50 meters.

Nodes may only be constructed in friendly territory including the HQ territory, however they will not remain if the enemy captures the territory. Each node generates ten fuel per minute.

Each engineer may only construct one fuel node, while the total team limit is capped at three fuel nodes.

## Uses

The node will generate fuel resources for your team, these resources are consumed by commander abilities and the spawning in of vehicles.

## Destruction

* A Satchel explosion.
* Manually dismantled by infantry.
Satchel

The **Satchel** is a piece of equipment featured in *Hell Let Loose*.

"The Satchel Charge is a huge explosive - one of the most powerful currently in the game. To use it, simply equip the charge and then select from one of three pre-set fuse time lengths - 30 seconds, 60 seconds and 120 seconds. Once the fuse time is set, place the charge in the desired location and **run** for cover!" - Developer Briefing #94

The satchel can be used to destroy enemy nodes, garrisons, airheads, supplies, outposts, light tanks, and some heavy tanks. The satchel explodes in a 25m radius, ignores wall collision, and will most likely destroy anything caught in it.

Satchels can be disarmed by any class by approaching the satchel and pressing the use key (default F).

## References

1. ↑ Developer Briefing #94 - New Engineer Satchel Charges!
MP40

The **MP40** is a submachine gun featured in *Hell Let Loose*

The MP40 Is a submachine gun used by the Squad Leader, Assault, Spotter and the Tank Commander. The MP40 is best used at close-to-medium ranges. Its performance dwindles at distances, so it is recommended firing this weapon in bursts at longer ranges.