Cards

Cards are a mechanic in Paragon which allow players to upgrade their heroes in-game by increasing their stats or incorporating active and passive abilities into their hero's build. Players choose a deck to bring into a match and then purchase these cards for use in-game with  Gold.

Cards are divided into five affinities: Chaos, Death, Growth, Knowledge, Order each with different play styles and traits. Every hero has 3 card slots along with 6 gem slots. A Hero can slot cards of any affinity that suits your play style.

The Deck Builder is used to create decks where you can add up to 12 cards and 6 gems. Before creating a deck you can choose up to two affinities for that specific deck. At the beginning of the match you choose the deck that better suits you.

There are three attribute trees that increase your stats and allow for equipping gems. Agility, Intellect and Vitality. Each attribute point costs 1,000  Gold and can't be refunded. Cards can cost either attribute points, gold or a combination of both. Attribute points work similar to bag capacity in other games, where if you have 12 Agility Points and equip a 6 Agility Point card, you will have 6/12 Agility Points left to use, but you still keep any stats or gems from the Agility Tree. Equipping the card gives you back all Attribute Points used, but Gold is not refunded.

Adding or Discarding cards can only be done while a Hero is standing in their team's spawn point or while the Hero is waiting to respawn after dying. Upgrading Attribute Points can be done anywhere in the map as long as you have gold to upgrade them.

Cards are earned by:

* Opening Chests
* Leveling your account and heroes
* Purchasing them with Reputation
* Daily log in rewards

## Card Slots

There are three card slots in each Hero's loadout. Once the match starts the player's press "G" on PC (touchpad on the PS4) to open a window to the card deck choices. They can select a premade Starter Deck or a deck they have created themselves. Once the choice is confirmed, players can spend 1,000 initial gold on cards or attribute points. Players will gain Gold by last hitting minions, defeating neutral camps, enemy kills and a small amount of it will be gained passively every second. Prior to Update V43, Gold was also earned via the Amber Link.

## Card Types

Cards each have an affinity: Chaos, Death, Growth, Knowledge or Order.
They also have different rarities: Common, Uncommon, Rare, Epic.

Rarity affects drop rate and card complexity. Usually the Epic and Rare cards can have more complex effects.

## Affinity Cards

Cards are split into five affinities: Chaos, Death, Growth, Knowledge and Order. Each Hero can use any affinity and this is only limited by the affinities that are chosen for a specific deck. See Affinities for more information on how this works.

## Affinity Traits

Each affinity has a special trait that can affect some cards.

* Knowledge: Consumable - The card is used up when activated (can be repurchased)
* Death: Cursed - Can't be discarded for the rest of the match. These cards are usually great early to mid game, but fall off in the late game.
* Chaos: Combustible - Once you die, the card is discarded and must be re-bought. These cards are usually very powerful, but risky.
* Growth: Cultivate: Cost less the more attribute points you have.
* Order: Elevate - Gain bonus stats on this card given certain progressions (such as leveling up an attribute), but only if the elevate card is the sole card equipped - the bonus is lost when you add a card beyond the singular elevate card.

## Purchasing and Upgrading Cards

If you don't own a card, you can purchase it. The purchase cost depends on the card's Rarity:

* 10,000 for a common card
* 25,000 for an uncommon card
* 75,000 for a rare card
* 150,000 for an epic card

If you own several copies of a card, you can upgrade it to increase stats in PvE modes (doesn't apply to PvP) and give it a more unique look. The prices depend on the level:

## Cards

* Chaos
* Death
* Growth
* Knowledge
* Order

Amplification Engineer

Lvl 1

 2

 10

 20 Power

 180 Mana

 **Unstable Spells** : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

Blitzrush

Lvl 1

 2

 2

 5 Power

 10 Attack Speed

 **Executioner's Dash** : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)

Compensator Rig

Lvl 1

 3

 10

 20 Power

 385 Health

 **Desperate Strikes** : Deal +0.99 additional Basic Damage for every 60 missing Health.

Deathcrawler

Lvl 1

 13

 28 Power

 24 Basic Armor

 **Mighty Strikes** : Attack Speed is reduced by 30. Every 5 seconds, your Basic Attack deals 200% Bonus Damage. (5s cooldown)

Demolitionist

Lvl 1

 1

 **Siege** : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.

Dune Winds

Lvl 1

 3,100 Gold

 11 Power

 8 Attack Speed

 **Fearless Blood** : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)

 **Combustible** : Card is automatically unequipped on death.

Glycerin Dawn

Lvl 1

 7

 21 Power

 **Fireball** : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)

Heavy Hitter

Lvl 1

 8

 13 Power

 16 Attack Speed

 **Powerful Strikes** : Basic Damage is increased by 15%.

Hellfire Engine

Lvl 1

 7,000 Gold

 **Savagery** : Gain +100 basic Damage

 **Combustible** : Card is automatically unequipped on death.

Living Guardian

Lvl 1

 1

 **Fortifying Strikes** : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.

Nitroboost

Lvl 1

 3

 6 Power

 **Sprint** : Gain 20% Movement Speed for 3 seconds. (12s cooldown)

Nukeblood Mutant

Lvl 1

 4

 8

 19 Power

 195 Mana

 **Arcane Haste** : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.

Outlander Scout

Lvl 1

 1,000 Gold

 180 Health

 **True Sight** : Grant True Sight in a 1500 radius around your Hero.

 **Combustible** : Card is automatically unequipped on death.

Overclocked Droid

Lvl 1

 4

 2

 7 Power

 13 Attack Speed

 **Frenzy** : Gain 32 Attack Speed and 20% Movement Speed for 6 seconds. You take 15% additional damage while this effect is active. (30s cooldown) (Costs 50 Mana)

Pressure Hunter

Lvl 1

 7

 10 Power

 13 Attack Speed

 **Giantslayer** : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.

Profiteer

Lvl 1

 2,400 Gold

 4 Power

 **Wealthy Minions** : Earn 60 Bonus Gold for enemy minion kills.

 **Combustible** : Card is automatically unequipped on death.

Reactor Beast

Lvl 1

 4

 4

 10 Power

 14 Attack Speed

 240 Health

 **Roll the Bones** : Hero kills reset all Basic Ability cooldowns.

Red Zone

Lvl 1

 8

 8

 8

 29 Power

 170 Mana

 410 Health

 **Red Zone** : Nearby Heroes deal and receive 50% additional damage.

Riot Sapper

Lvl 1

 2

 5

 11 Power

 24 Ability Armor

 **Mana Bomb** : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)

Sand Speeder

Lvl 1

 3

 11 Attack Speed

 **Fleet Footed** : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.

Shatter Golem

Lvl 1

 13

 21 Power

 18 Attack Speed

 **Critical Strikes** : Basic Attacks have a 20% chance to deal 100% Bonus Damage.

Thorned Yomi

Lvl 1

 2

 6

 10 Power

 31 Basic Armor

 **Counterattack** : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)

Tireless Reaper

Lvl 1

 1

 **Spellslinger** : Every 10 seconds your next ability costs 35% less to cast.

Unstable Cyborg

Lvl 1

 4

 8

 14 Power

 36 Basic Armor

 **Reactive Burst** : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)

Awaken the Emeric

Lvl 1

 4

 8

 17 Power

 240 Health

 140 Mana

 **Toxic Horde** : Convert all nearby minions to your team, and grant all nearby minions Deathtouch and Drain Life. (150s cooldown)(Costs 100 Mana)

Cull the Weak

Lvl 1

 1

 **Execute Minions** : Increases minion execution thresholds by 50 Health

Devastation

Lvl 1

 1

 1

 4 Power

 **Ruin Power** : Gain +4 Power when an enemy structure is destroyed.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Finder of Playthings

Lvl 1

 2

 4

 10 Power

 56% Mana Regen

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

Grinning Spectre

Lvl 1

 13

 25 Power

 195 Mana

 **Creeping Death** : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)

Guard Piercer

Lvl 1

 5

 16 Power

 **Armor Penetration** : +16 Basic Armor Penetration

Invader Mage

Lvl 1

 4

 13 Power

 **Spell Penetration** : +10 Ability Armor Penetration.

Lord Volstok

Lvl 1

 1

 1

 12 Power

 **Dark Price** : Every 10 seconds, gain 14 Experience and lose 85 Gold

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Nameless Curse

Lvl 1

 3

 8

 15 Power

 125 Mana

 72% Mana Regen

 **Toxic** : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)

Numbing Rogue

Lvl 1

 2

 7

 300 Health

 36 Basic Armor

 **Syphon Speed** : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)

 **Debuff Aura: Atk Speed** : Nearby enemies have attack speed slowed by 6%.

Pestilence

Lvl 1

 5

 9 Power

 8.8 Health Regen

 **Sacrificial Aura** : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Plague Lord Mallenk

Lvl 1

 4

 8

 10 Power

 290 Health

 170 Mana

 **Blight Aura** : Nearby Enemy Heroes have Blight.

 **Move Speed Slow Aura** : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.

Possessed Spry-Kin

Lvl 1

 3

 120 Health

 **Regeneration** : Gain 10 Health Regen.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Shadow Dancer

Lvl 1

 4

 7

 18 Power

 24 Basic Armor

 **Shadow Ambush** : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)

Sorvukk Initiate

Lvl 1

 10

 3

 410 Health

 48 Ability Armor

 **Sacrificial Link** : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)

Swamp Stalker

Lvl 1

 7

 13 Power

 11 Attack Speed

 **Isolate** : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.

Taskmaster

Lvl 1

 Gold 1,000

 **Cannibalize Minion** : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)

Tower Strider

Lvl 1

 1

 **Structure Rush** : +90 Movement Speed when near structures.

Vampiric Blade

Lvl 1

 7

 6

 12 Power

 20 Attack Speed

 240 Health

 **Overflowing Feast** : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)

 **Lifesteal** : Gain 10% Lifesteal

Veil Stepper

Lvl 1

 4

 2

 5 Power

 8.8 Health Regen

 18 Basic Armor

 **Smokescreen** : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)

Warlock's Burden

Lvl 1

 3

 3

 250 Health

 **Sacrificial Magic** : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)

Wicked Riposte

Lvl 1

 2

 5

 6 Power

 36 Ability Armor

 **Unstable Purification** : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)

Withering Shadow

Lvl 1

 9

 3

 20 Power

 395 Health

 **Blood Damage Aura** : Toggle: Deal 45 Ability Damage per second to yourself and nearby enemy units.

Woundseeker

Lvl 1

 6

 2

 19 Power

 21 Attack Speed

 **Hunter's Pierce** : Ignore Basic Armor against Critically Wounded targets.

 **Hunter's Blight** : Basic Attacks apply blight to Critically Wounded targets for 10 seconds.

Apex Predator

Lvl 1

 7

 13 Power

 18 Ability Armor

 **Empowering Strikes** : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.

Awakened Ancient

Lvl 1

 3

 10

 15 Power

 18 Attack Speed

 490 Health

 **Last Stand** : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.

Battle Shepherd

Lvl 1

 9,000 Gold

 **Split Pusher** : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Chanting Shaman

Lvl 1

 1

 **Shared Wisdom** : Gain 75% Mana Regen for each nearby Ally.

Coinmaster

Lvl 1

 1

 **Wealthy** : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.

Coursing Zephyr

Lvl 1

 6

 2

 21 Attack Speed

 26 Basic Armor

 **Speedy Purification** : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)

Exoskeleton

Lvl 1

 1

 **Living Armor** : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)

Flame of Zechin

Lvl 1

 3,000 Gold

 **Flame of Zechin** : Deal 400 true damage to neutral or enemy minion. Damage increases by 100 with each use. (60s cooldown) (50 Mana)

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Greenspring

Lvl 1

 3

 20 Basic Armor

 **Regenerative Rest** : +8.4 Health Regen while Out of Combat.

Growth Totem

Lvl 1

 Gold 4,500

 **Grow** : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Highwayman

Lvl 1

 1,000 Gold

 16% Mana Regen

 **Goldmine** : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)

Mallenk Gnasher

Lvl 1

 13

 19 Power

 140 Mana

 80% Mana Regen

 **Ramping Spells** : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.

One of the Tribe

Lvl 1

 10

 3

 22 Power

 420 Health

 **Group Power** : Gain 15 Power for each nearby Allied Hero.

Pack Leader

Lvl 1

 1

 2

 9 Power

 **Bullseye** : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)

Pensive Shaman

Lvl 1

 2

 5

 240 Health

 100% Mana Regen

 **Regenerative Mana** : Regenerate Health equal to 25% of Mana restored.

Spry-Kin

Lvl 1

 1

 5

 140 Mana

 100% Mana Regen

 **Restoration Link** : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)

Swift Hunter

Lvl 1

 7

 10 Power

 15 Attack Speed

 **Executioner's Rush** : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.

The Mother Tree

Lvl 1

 1

 1

 2.2 Health Regen

 35 Mana

 **Jungle Restoration** : +50% Mana Regen and +2.2 Health Regen when in the jungle.

Thundercleaver

Lvl 1

 3

 5

 17 Power

 22 Basic Armor

 **Improved Cleave** : Increases Cleave Damage by 50%

 **Whirlwind** : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)

Trapper

Lvl 1

 8

 4

 15 Power

 30 Attack Speed

 **Slowing Strikes** : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

Tyrant

Lvl 1

 3

 3

 10 Power

 **Jungle Health** : After 35 Jungle Minion kills gain +200 Max Health

 **Jungle Power** : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.

Unbroken Spirit

Lvl 1

 3

 9

 10 Power

 360 Health

 30 Ability Armor

 **Reactive Regeneration** : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

Vengeful Mire

Lvl 1

 5

 3

 300 Health

 25 Basic Armor

 **Burst Slow** : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.

Vital Waters

Lvl 1

 7

 265 Health

 6.6 Health Regen

 **Amplified Healing** : All healing effects cast and received are increased by 10%.

Accelerator

Lvl 1

 1,200 Gold

 **Quicken** : Gain 20% Movement Speed for 180 seconds.

 **Consumable** : Card is unequipped after activation.

Advanced Evolution

Lvl 1

 1

 **Restorative Learning** : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.

Arcane Dancer

Lvl 1

 7

 10 Power

 255 Health

 **Spell Protection** : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)

Astral Leap

Lvl 1

 4

 80% Mana Regen

 **Blink** : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)

Atomic Soldier

Lvl 1

 8

 15 Power

 145 Mana

 **Powerful Spells** : Ability Damage is increased by 10%

Black Ice Routine

Lvl 1

 8

 4

 17 Power

 270 Health

 140 Mana

 **Ice Blast** : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)

Corrosive Walker

Lvl 1

 4

 8

 25 Power

 385 Health

 **Enfeebling Shout** : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)

Cryo Agent

Lvl 1

 5

 3

 18 Power

 140 Mana

 **Ice Burst** : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)

Echelon Soldier

Lvl 1

 4

 4

 15 Power

 265 Health

 **Hide** : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.

Echodrive

Lvl 1

 13

 18 Power

 240 Mana

 **Ability Mimic** : Remove the cooldown of the last Ability you cast for 20% of your current Mana. This card has 2x the cooldown of the Ability that is reset.

Font of Experience

Lvl 1

 1,000 Gold

 **Experienced** : Gain 4 experience every 10s seconds.

Generator

Lvl 1

 1,000 Gold

 **Mana Recovery** : Restore 75 mana per second for 30 seconds. Effect ends when mana is full

 **Consumable** : Card is unequipped after activation.

Mana-Flow Acolyte

Lvl 1

 3

 9 Power

 **Scholar** : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect

O.P.D. Militia

Lvl 1

 8

 4

 15 Power

 21 Attack Speed

 190 Mana

 **Enchanted Strikes** : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.

Power Tap

Lvl 1

 4,000 Gold

 **Power Up** : Permanently increase Power by 15.

 **Consumable** : Card is unequipped after activation.

Rejuvenator

Lvl 1

 300 Gold

 **Restoration Potion** : Restore 16 Health Regen and 13 Mana Regen for 10 seconds.

 **Consumable** : Card is unequipped after activation.

Shipyard Scavenger

Lvl 1

 1

 **Picked Clean** : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.

Sleeper Agent

Lvl 1

 10

 14 Power

 140 Mana

 **Gag Order** : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)

Soldier of Fortune

Lvl 1

 500 Gold

 4

 100 Mana

 40% Mana Regen

 **Golden Touch** : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana

Stasis Rune

Lvl 1

 2

 6

 16 Power

 125 Mana

 12 Basic Armor

 **Stasis** : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)

Static Trap

Lvl 1

 2

 5

 15 Power

 48% Mana Regen

 **Immobility Trap** : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)

Supply Sergeant

Lvl 1

 3

 110 Mana

 25% Mana Regen

 **Mana Shout** : Restore 150 Mana to nearby allies. (75s cooldown)

Thaumaturge

Lvl 1

 7

 8 Power

 155 Mana

 **Empowering Mana** : Gain Power equal to 1% Max Mana

 **Overflow** : Gain 4 Max Mana whenever you deal damage to an enemy hero up to 300 Max Mana.

Wetware Virus

Lvl 1

 3

 4

 100% Mana Regen

 24 Ability Armor

 **Weaken** : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)

Armored Footman

Lvl 1

 1

 **Lucky Block** : 20% chance to reduce Basic Damage taken by 50

Brilliant Fortification

Lvl 1

 500 Gold

 3

 12 Power

 72% Mana Regen

 **Protect Structures** : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)

Crippling Glare

Lvl 1

 3

 4

 14 Attack Speed

 24 Basic Armor

 **Hamstring** : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)

Domain of Stillness

Lvl 1

 2

 9

 20 Power

 230 Mana

 60% Mana Regen

 **Group Stasis** : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)

Eternity Clock

Lvl 1

 13

 21 Power

 250 Mana

 **Cooldown Reduction** : +15% Cooldown Reduction

 **Elevate** : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)

Flag Bearer

Lvl 1

 7

 29 Attack Speed

 **Minions Leader Aura** : Nearby friendly minions gain 150 Max HP and 10% additional Movement Speed

 **Minions Buff Me** : Gain 25 basic damage when near an allied minion

Form of Grubbish

Lvl 1

 13

 15 Power

 180 Health

 210 Mana

 **Metamorphosis** : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)

Gates of Salvation

Lvl 1

 7

 80% Mana Regen

 25 Ability Armor

 **Heal Aura** : Heal nearby Allies for 275 Health every 35 seconds.

 **Elevate** : Increase frequency of healing by 4% per attribute point purchased. (This is ony activated if this is the only card equipped.

Godmother Vigilant

Lvl 1

 13

 15 Power

 300 Health

 190 Mana

 **Percent Health Increase** : Increase Max Health by 10%

 **Elevate** : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.

Knight of Ashur

Lvl 1

 13

 19 Power

 14 Attack Speed

 24 Basic Armor

 **Basic Damage** : Gain +30 Basic Damage.

 **Elevate** : Increase Basic Damage gained by 2.5 per attribute point purchased.

Lamp Lighter

Lvl 1

 300 Gold

 **Shadow Ward** : Place a Shadow Ward to reveal the area. (2 charges)

 **Consumable** : Card will be consumed after use.

Lightstep Vanguard

Lvl 1

 3

 100 Mana

 **Teleport** : Teleport to an allied structure. (60s cooldown) (Costs 50 Mana)

Mallenk's Grace

Lvl 1

 5

 2

 455 Health

 **Shield Link** : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)

Mallenk's Prayer

Lvl 1

 3

 4

 240 Health

 24 Basic Armor

 **Rallying Shout** : Heal nearby Allies for 275 Health. Healed allies gain 24 Basic Armor for 20 seconds. (80s cooldown)(Costs 75 Mana)

Mallenk's Tribute

Lvl 1

 4

 4

 15 Power

 290 Health

 **Overhealing Shields** : Gain a Shield for any Healing above Max Health. 15% Maximum

March of the Mallenk

Lvl 1

 6

 2

 26 Attack Speed

 10 Power

 **Purifying Strikes** : Basic attacks have a 30% chance to remove a Debuff from yourself

Poised Aggressor

Lvl 1

 1

 **Initiate** : Gain +15 Basic Damage for 4 seconds after entering combat.

Protective Sentry

Lvl 1

 2

 2

 84% Mana Regen

 **Armored Shadow Ward** : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

Radiant Healer

Lvl 1

 3

 190 Health

 **Healing Aura** : You and nearby Allies gain +5.0 Health per second.

Sacred Alchemy

Lvl 1

 8

 4

 18 Power

 20 Attack Speed

 240 Health

 **Shielding Strikes** : Gain shield equal to 20% of Basic Damage dealt.

Song of the Sentinel

Lvl 1

 5

 3

 3

 290 Health

 170 Mana

 **Inspiring Aura** : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.

Stagnant Dominion

Lvl 1

 7

 16 Power

 40% Mana Regen

 **Ability Slow** : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.

Vanguard Captain

Lvl 1

 2

 1

 7 Health Regen

 **Minion Block Aura** : Nearby Allies block 4 damage from minions.

Yomi Guardian

Lvl 1

 3

 7

 12 Power

 240 Health

 24 Basic Armor

 **Shield** : Nearby allied units gain 100% chance to block 100 Basic Damage for 8 seconds. (55s cooldown) (Costs 80 Mana))

Yomi Spectre

Lvl 1

 7

 9 Power

 190 Health

 **Glowing Strikes** : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

 Attack