recursal/Fanatic-Fandom huggingface dataset:
Rapunzel's Tower

**Rapunzel's Tower** is the leftmost location in Mother Gothel's Realm. Rapunzel starts the game here, and many cards in Mother Gothel's Villain deck will return her here. It is also the most optimal location to play I Love You Most.

## Actions

Rapunzel's Tower contains the following actions:

* Move an Item or Ally | Fate
* Play a Card | Vanquish

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Royal Robes

**Royal Robes** is an Item in Ratigan's Villain deck.

## Strategy

A great Item that pays for itself after one Activation. While Ratigan's other Activatable Items have specific, narrow uses (e.g. Bell finds Felicia), Royal Robes can be used throughout the game, as long as another Activation doesn't need to take priority (e.g. Fidget's List if you're still looking for The Robot Queen).

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Pride Rock

**Pride Rock** is the leftmost location in Scar's Realm.

## Actions

Pride Rock contains the following actions:

* Gain 2 Power | Play a Card
* Play a Card | Move an Item or Ally

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Friar Tuck's Church

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
The Shore

**The Shore** is the center-right location in Ursula's Realm.

## Actions

The Shore contains the following actions:

* Play a Card | Discard Cards
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Gardens
* The Forest (Maleficent)
* Podunk Landing
* Flaversham's Toy Shop
* Elephant Graveyard
* The Jungle

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Realm

Each Villain has their own board, representing their Villain's **Realm**. All cards played to your Board are considered to be in your Realm. Card Abilities only affect cards in the same Realm. No card in one Villain's Realm will ever affect a card in another Villain's Realm.

Cards from the Villain deck are only played to their corresponding Villain's Realm by the player using said Villain, while cards from the Fate deck are most often played to their corresponding Villain's Realm by the opposing players (some Villains, like Scar, have ways to play cards from their own Fate deck).

Each Villain Board is identified by a portrait of the Villain and a brief description of their objective, and 4 locations.

## Clarifications

* All cards in play on either side of your Board are considered to be in your Realm.
* A card only affects other cards in the same Realm.
* No card in one Villain's realm will ever affect a card in another Villain's Realm.
* Villain Movers can't be moved to a locked location.
* If a Villain Mover is in a location that becomes locked, the Villain Mover can be moved out of that location in the next turn.
* Cards can't be played to locked locations unless the card explicitly states it can (like Peter Pan); this includes every type of card, and includes attaching Items to other cards in locked locations.
* Actions and card Abilities cannot interact with cards in locked locations: they cannot be moved, Vanquished, Activated, or otherwise be targeted.
* Extra piles, such as played Ingredients or Dr. Facilier's Fortune pile, are not considered part of a Realm.

## Gallery of Realms

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Long Live the King

### Text

Reveal the top four cards of your Fate deck. You may play one Hero. Discard the rest.

**Long Live the King** is an Effect in Scar's Villain deck. It is one of the ways he can pull Heroes from his Fate deck, so he can defeat them and add them to his Succession pile.

## Strategy

Play this early and often until you pull out Mufasa. After that, there will usually be other Heroes in your Realm for you to defeat, but this can still mill your Fate deck to try to get past Hakuna Matata and Rafiki and his Stick. If you find Zazu with this, play him, but don't prioritize him over Mufasa.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* **Long Live the King**
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Show Me the Beast!

### Text

If Beast is in play, remove one Obstacle. If Belle is in play, replace one Obstacle. If both are in play, gain 2 Power.

**Show Me the Beast!** is an Effect in Gaston's Villain deck.

## Clarifications

* The three statements are exclusive. If both Beast and Belle are in play, you only regain the 2 Power spent; no Obstacles are removed or replaced.

## Strategy

A particularly niche card in a deck full of niche cards. If Beast is out, this is identical to Temper, so you may as well play it. Otherwise, chuck it, and don't waste your time trying to parse out what the rest of the card does.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Move a Hero

**Move a Hero** is an action that allows you to move one Hero at any unlocked location in your Realm to any adjacent unlocked location.

## Official Rules

* Move one Hero at any unlocked location in your Realm to an adjacent unlocked location.
* You may not move a Hero into or out of a locked location.

## FAQs

* You may not use this Action to move a Hero to the bottom of the board.

## Clarifications

* If you move a Hero with attached Items, those Items are moved with the Hero.
* Attached Items may not move independently.
* Moving a card refers to taking a card that is in your Realm and moving it to a new location.
* If a card's Ability is triggered when it (or another card) is moved, the Ability is not triggered if it is played.
* If a card's Ability is triggered when it (or another card) is played, the Ability is not triggered if it is moved.

## Trivia

Move a Hero is the rarest non-unique action, only appearing in the Realms of Captain Hook, Evil Queen, Madam Mim, and Ursula.

 **Unique Actions**
Brew Poison
March Hare

**March Hare** is a Hero in Queen of Hearts' Fate deck.

## Strategy

Simply a do-nothing Hero with the potential to get bigger. Covering up actions is usually good, but March Hare is more useful in the early game, when action-covering is more likely to stall Queen of Hearts' progress than other Fate deck options.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • **March Hare** • White Rabbit
Rafiki

**Rafiki** is a Hero in Scar's Fate deck.

## Strategy

Before Mufasa is defeated, Rafiki is a decent Fate pick and a nuisance. After Mufasa is defeated, Rafiki is the best card in the Fate deck, and a nightmare to Scar. Once the Succession pile is started, Heroes *must* be added to it when defeated, and when combined with Hakuna Matata, Rafiki will just keep popping out, preventing Scar from ever defeating any other Hero. The best choice to hold Rafiki's Stick, which is appropriate.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Doc
* Donald Duck

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • **Rafiki** • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Shadow Man

### Text

Before Dr. Facilier moves, if Shadow Man is at his location, you may move Shadow Man with Dr. Facilier.

**Fortune**: Play Shadow Man to the Voodoo Emporium.

**Shadow Man** is an Ally in Dr. Facilier's Villain deck.

## Clarifications

* If played via the Fortune Ability, you do not pay any Power.

## Strategy

Good Strength for its Cost, and its Ability can be useful. Bring Shadow Man along if you're visiting a location with a Hero you want to Vanquish.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Smee

**Smee** is an Ally in Captain Hook's Villain deck.

## Strategy

Smee should only ever be played to the Jolly Roger, unless you are absolutely desperate to defeat a Hero with Taunt.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Pumbaa

**Pumbaa** is a Hero in Scar's Fate deck.

## Strategy

A pile of Strength. There are better choices.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • **Pumbaa** • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Stopwatch

**Stopwatch** is an Item in Queen of Hearts' Villain deck.

## Strategy

The perfect use for your Activate actions when you have no non-Wicket Card Guards. Very quickly pays for itself, and then some.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Pixie Dust

**Pixie Dust** is an Item in Captain Hook's Fate deck. It increases the Strength of a Hero in his Realm, making them harder to defeat.

## Clarifications

* Pixie Dust cannot be attached to Peter Pan if he's at Hangman's Tree while it's locked.

## Strategy

Best used on Peter Pan or a Hero with Taunt, if possible. Failing that, try to put it on a Hero with an ongoing effect, like Wendy.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Pickaxe
* Medallion
* Wish

## Previous versions

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* **Pixie Dust**
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Skull Rock

**Skull Rock** is the center-left location in Captain Hook's Realm.

## Actions

Skull Rock contains the following actions:

* Gain 1 Power | Play a Card
* Fate | Discard Cards

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Thebes
* Service Station
* Eric's Ship

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Mermaid Lagoon

**Mermaid Lagoon** is the center-right location in Captain Hook's Realm.

## Actions

Mermaid Lagoon contains the following actions:

* Play a Card | Move an Item or Ally
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Countryside
* The Bayou

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Lady Tremaine's Cane

**Lady Tremaine's Cane** is an Item in Lady Tremaine's Villain deck.

## Strategy

You're usually going to get at least one Glass Slipper played on you during a game, so never discard this, but playing it is a lower priority to Anastasia or Drizella, or your other Items. Try to play this to Lucifer's location to keep it safe from Jaq, or use your defensive tools to make sure he doesn't get played in the first place.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Take the Shot

### Text

If there is a Wicket at each location, reveal the top 5 cards of your deck. If the total Cost is less than the total Strength of all your Wickets, you make the shot and win the game. If not, discard the five revealed cards.

**Take the Shot** is an Effect in Queen of Hearts' Villain deck. It is her win condition: once she has a Wicket in each location, she can play Take the Shot, and potentially win the game.

## Strategy

The average Cost of cards in Queen of Hearts' Villain deck is ~1.67, which means, on average, there will be just over 8 Power revealed when Take the Shot is played. This means that only having two Clubs and two Diamonds as Wickets will not cut it - you need at least one Heart or Spade, or you need to attach at least one Spear to a Wicket. Also keep in mind what you've already gone through in your deck: if you've already drawn your 0-Cost cards (your Conditions and Very Merry Unbirthday), the average Cost will be higher; if you've already drawn your expensive cards (Off With Your Head! or other copies of Take the Shot), the average Cost will be lower. Since this is a random effect, there is always a chance for luck to favor you (revealing all four Conditions) or screw you over (revealing both other copies of Take the Shot), but if you've played at least 9 Strength worth of Wickets, you're very likely to win.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • **Take the Shot**
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
The Mine

**The Mine** is the center-right location in Evil Queen's Realm.

## Actions

The Mine contains the following actions:

* Play a Card | Activate
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Oasis
* Hedge Maze

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Radcliffe House

**Radcliffe House** is the leftmost location in Cruella De Vil's Realm.

## Actions

Radcliffe House contains the following actions:

* Fate | Activate
* Vanquish | Play a Card

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Omnidroid v.X8

### Text

When discarded as the result of a Vanquish action, remove Omnidroid v.X8 from your Realm. Shuffle your discard pile into your deck.

**Omnidroid v.X8** is an Omnidroid in Syndrome's Villain deck. It is represented by a tile, starting the game in Nomanisan Island, and can be upgraded into Omnidroid v.X9.

## Strategy

The point of this tile is to die. You want this to happen as quickly as possible, so use 15 Years Later and Mirage to pull out a Hero yourself if your opponent isn't helping you in that regard. The reshuffle when it's discarded can have some benefit, and there's mild merit to letting the v.X8 linger if you draw into Major Modifications early and That Was Totally Wicked is still pending.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Maid Marian

### Text

When Maid Marian is defeated, find Robin Hood and play him to the same location.

**Maid Marian** is a Hero in Prince John's Fate deck.

## Clarifications

* If Robin Hood is already in Prince John's Realm when Maid Marian is defeated, and has Power on him from Steal from the Rich, that Power is returned to the Supply, and Prince John does not get it back.
* Fate card Abilities are always resolved before Villain card Abilities with the same timing, so if you Vanquish Maid Marian with an Ally with Golden Arrow, you would find Robin Hood *before* you gain Power, thus you would only end up gaining 1 Power.

## Strategy

Weak on her own, Prince John will most likely want to Imprison her so he can ignore her on-defeat Ability. As such, she is the perfect target for Steal from the Rich (even more than once!), to bait Prince John into defeating her and bringing out Robin Hood.

She can be advantageous for Prince John to keep in The Jail as insurance against Robin Hood since defeating her while Robin Hood is already in the realm will force Robin Hood to be played to The Jail while simultaneously removing any Clever Disguise that Robin Hood has equipped without expending any power to do so.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • **Maid Marian** • Robin Hood • Skippy • Toby
Play a Card

**Play a Card** is an action that allows you to Play one card from your hand to any unlocked location.

## Official Rules

* You may play only one card for each **Play a Card** action icon.
* Most cards have a Cost that is shown in the upper left corner. When you play a card, you must pay its Cost by returning that many Power to the Cauldron. If you do not have enough Power to pay a card’s Cost, you may not play the card.
* An Item or Ally may be played to any unlocked location in your Realm. Play the card to the bottom of your Board, below the location. (see Types of Cards for details)

## Clarifications

* If the Ability on a card violates a rule in the rulebook, the card takes precedence.
* If a Villain Effect text does not read "you may" the action is required in order to play the card, the card cannot be played if all the actions in the text cannot be performed.
* When a card being played triggers something in play, you first finish fulfilling the card being played before fulfilling the card that reacts to it. For example: If you play Little John against Prince John at a location with a Warrant, and Prince John only has one power, The effect of Little John resolves before the Warrant, Little John steals that 1 Power, then the Warrant gives 2 power to Prince John.
* This shouldn't be confused with ongoing effects that affect the state of the game. For Example: Robin Hood's ability isn't triggered, it's just an ongoing effect reducing all power gains via card effect or action.

 **Unique Actions**
Brew Poison
Right-Hand Man

### Text

Find Kronk. Discard all Power on him. Put him and any Items attached to him into your hand.

**Right-Hand Man** is an Effect in Yzma's Villain deck. It puts Kronk into her hand, whether he's still in her deck, or been converted into a Hero.

## Strategy

A solid card, and often your main way of getting Kronk out of your deck. It should also be the only way you retrieve Kronk after he becomes a Hero - Vanquishing him with Imperial Guards will slow you down far too much. Remember that you can use A Cruel Irony to play this if you've already used a copy already.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • **Right-Hand Man** • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Swashbuckler

**Swashbuckler** is an Ally in Captain Hook's Villain deck.

## Strategy

This is just a cheap, generic Ally. Play these if you have the Power to spare, discard them if you don't.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Palace Guard
* Security

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • **Swashbuckler** • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Spear

**Spear** is an Item in Queen of Hearts' Villain deck.

## Strategy

While your first thought might be to attach these to Wicketed Card Guards, an even better target is Tweedle Dee & Tweedle Dum - with all three Spears, they can take out any Hero in your Fate deck, without ever having to discard a single card. If you haven't found the Tweedles, Spears are still a solid way to add to your Wicket Strength.

## Previous versions

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • **Spear** • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Mama Odie

**Mama Odie** is a Hero in Dr. Facilier's Fate deck.

## Strategy

The only Hero who can steal the Talisman that shouldn't, due to her ongoing Ability. If she's the only one available, she works, but try to play her either before the Talisman is out, or after it's already been stolen.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • **Mama Odie** • Naveen • Ray • Tiana
The Evening Star

**The Evening Star** is an Effect in Dr. Facilier's Fate deck.

## Strategy

Usually you'll want to prioritize Masked Spirits, but if Dr. Facilier is close to winning, put any Ally in the same location as the stolen Talisman into the Fortune pile, to delay a Vanquishing and a reclaiming of the Item.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • **The Evening Star**
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Monologuing

**Monologuing** is an Effect in Syndrome's Fate deck.

## Strategy

Best used either after Syndrome uses a Condition, and thus has only 3 cards in hand total, or if you've noticed Syndrome hasn't been discarding very much, and are thus likely to force a Major Modifications to be discarded. Otherwise, you're often just helping him mill to what he needs.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Snow White

**Snow White** is a Hero in Evil Queen's Fate deck. She is Evil Queen's win condition: Evil Queen must defeat Snow White to win.

## Clarifications

* Items cannot be attached to Snow White if she's at Dwarfs' Cottage while it's locked.

## Strategy

Never pick Snow White if you can choose the other Fate option. Once she's out, make sure you bring out Doc and put Pickaxes on both of them.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Parrot

### Text

When Parrot is played, choose a card from your discard pile and put it into your hand.

**Parrot** is an Ally in Pete's Villain deck.

## Clarifications

* You can play Parrot even if you don't have anything in your discard pile.
* If you do have a discard pile, you do not have to take something out of it when playing Parrot.

## Strategy

A great card, allowing you to snag back an important card, whether it was discarded by Minnie Mouse or Play a Game, or used in a Vanquish action. Also quite cheap, making them great to fulfill Rule the Realm.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • **Parrot** • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Stratos

When Stratos is moved, you may move a Hero from his new location to an adjacent location.

**Stratos** is a Titan in Hades' Villain deck.

## Strategy

A solid Titan, and cheap, as well. Great for getting Hercules out of the way.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Sleepy

### Text

If Sleepy is revealed during a Fate action, you may play both cards revealed during that action.

**Sleepy** is a Hero in Evil Queen's Fate deck.

## Strategy

Pretty nice if he shows up, as you don't need to pick! The worst case scenario is if he's paired with Pickaxe, and no other Heroes are in Evil Queen's Realm - in that case, just opt out of playing Pickaxe, which you can do.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Shock

### Text

Shock gets +1 Strength when Lhock is in play. Shock gets +1 Strength when Barrel is in play. When Oogie Boogie moves to Shock's location, draw a card.

**Shock** is an Ally in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
The Box

### Text

Activate: Gain 1 Power for each Hero in your Fate discard pile, up to 3 Power total.

**The Box** is an Item in Evil Queen's Villain deck.

## Strategy

A pretty meh card that is almost never worth playing. There will almost always be something better to Activate, such as Throne or Magic Tomes, and if playing Evil Queen optimally, there won't be all that many Heroes in the Fate discard pile anyway, since most of the Dwarfs are a waste of Poison to defeat. Discard this and spend your Play a Card action on literally anything else.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Ruthless

### Text

During their turn, if another player has 6 or more Power, you may play Ruthless. Play an Ally or Titan from your hand for free.

**Ruthless** is a Condition in Hades' Villain deck.

## Strategy

Hades struggles enough to get Power that this Condition is usually worth hanging onto, provided you also have an Ally or Titan to play with it. This is particularly nice against Prince John, who needs to have 20 Power to meet his Objective. Some other Villains have a higher likelihood to have extra Power (Jafar ostensibly needs 6 Power to Hypnotize the Genie, and Ratigan ostensibly needs 15 Power to play The Robot Queen, though both have ways of decreasing those Costs), but any of them can end up hoarding Power if they're dumping discard fodder trying to get to the cards they need. Try to keep a poker face when seeing if this condition is met. If you very obviously ask a player how much Power they have, or lean over to take a closer look, they will be more likely to restructure their turn so that you cannot play this card, such as by playing a card of their own first to spend Power before gaining it.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • **Ruthless**
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Scavenger

**Scavenger** is an unofficial card archetype, being a card that interacts with a discard pile.

There are multiple ways for a card to interact with a discard pile, thus there is no one consistent wording for such cards.

## List of scavengers that play cards

These are cards that play cards directly from a discard pile. Cards that find other cards from anywhere are not included here.

* A Cruel Irony
* Be Our Guest
* I'm Late! I'm Late!
* Narrow Escape
* Return to Form
* Reunited
* Telephone
* This Time, We Bagged Him
* Twilight Bark
* Whisper

## List of scavengers that put discarded cards elsewhere

These are cards that retrieve cards from the discard pile and put them elsewhere, typically into your hand, but sometimes on top of or shuffled into a deck. Cards that find other cards from anywhere are not included here.

* A Sporting Chance
* Bats
* Be Prepared
* Beware the Groove
* Dagger
* Extravagant
* Kuzco
* Love's First Kiss
* Manipulation
* Opportunist
* Parrot
* Peasant
* Snake Staff
* Terror
* The Devil Take It
* What Once Was Mine

## List of cards that care about discard pile contents

These are cards that have an effect based on what's in a discard pile.

* Fake Funeral
* I Rule!
* The Box

## List of cards that reshuffle a discard pile

These are cards that take a discard pile and shuffle it back into its deck, allowing those cards to be reused.

* Flounder
* Gurgi's Happy Day
* I Never Go Back on My Word
* I Said "If"
* Magic Mirror (Gaston)
* Magnificent, Marvelous, Mad
* Omnidroid v.X8
* Smells Like Strawberries
* We Have Made a Bargain

### Card Gallery

 ***Card Archetypes:*** Archer • Brute • Invincible • **Scavenger** • Taunter • Trophy
Pacha

### Text

When Pacha is played, you may shuffle two of Yzma's Fate decks together. Deal the cards as evenly as possible to replace the shuffled Fate decks.

**Pacha** is a Hero in Yzma’s Fate deck.

## Clarifications

* His Ability is optional.
* One of the two decks shuffled can be the one Pacha came from, unless he was the last card in that deck.
* If Pacha is the last Fate card to be played, reshuffle the Fate discard pile into four new Fate decks before using his Ability. If you choose not to use his Ability, do not reshuffle.

## Strategy

Best used if you can tell Yzma has figured out where Kuzco is, so you can shuffle things up and confuse her again.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • **Pacha** • Tipo
Ruffians

### Text

If Ruffians are played to a location other than Ratigan's, you may perform one available action at their location. You cannot use Ruffians to perform Fate actions.

**Ruffians** is an Ally in Ratigan's Villain deck. They can perform an action at the location they're played to, as long as Ratigan is not also there.

## Clarifications

* If multiple Ruffians are played to the same location, they can perform the same action.

## Strategy

Weak for their Cost, but their action-playing Ability can be very useful, to the extent where you might play one at a useful location even if there isn't a Hero there to defeat. They can activate one of your Items, then can help move The Robot Queen, let you sneak in an extra Vanquish action, or just gain you extra Power. However, don't be afraid to just discard them if you have more useful cards in hand and you're still hunting for The Robot Queen.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • **Ruffians**
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Sabotage

### Text

Discard an Item with a Cost of 3 or less from a location in Ratigan's Realm that has a Hero.

**Sabotage** is an Effect in Ratigan's Fate deck.

## Clarifications

* This cannot discard Makeshift Balloon, as it does not have a Cost.

## Strategy

If Ratigan is keeping his board clear, this can often whiff, but if a Hero is in position, it can be great to discard Airship, Bell, or Tools. A fantastic counter to Marvelous Trap.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • **Sabotage**
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Rattlesnake Mim

**Rattlesnake Mim** is a Transformation in Madam Mim's Villain deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Revenge

### Text

Perform a Vanquish action. If you defeat a Hero other than Rapunzel, gain 1 Trust.

**Revenge** is an Effect in Mother Gothel's Villain deck.

## Strategy

A very useful card. Not only does it allow you to Vanquish more often, it is a solid source of Trust. After I Love You Most, Hair Brush, and keeping Rapunzel out of Corona, this card is your next highest priority, and should be used whenever possible. Prime targets are Pascal and Flynn Rider, but use this opportunistically on any Hero, particularly ones squatting in Rapunzel's Tower or Corona. In a pinch this can also be used to Vanquish Rapunzel, but that should only be used as a last resort, or if you can combo it with Crown and/or Knife and/or Hair Brush to clinch a win.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • **Revenge** • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Pirate Brute

**Pirate Brute** is an Ally in Captain Hook's Villain deck.

## Strategy

A simple, powerful Ally. Try to play these with Cunning when possible, to save your Power.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Savage Goon
* Rhino Guards

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • **Pirate Brute**
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
The Airport

**The Airport** is the center-right location in Pete's Realm. Stolen Cargo must be played here.

## Actions

The Airport contains the following actions:

* Move an Item or Ally | Fate
* Play a Card | Gain 1 Power

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Mount Olympus

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
The Mayor of Halloween Town

### Text

When The Mayor of Halloween Town is defeated, reveal Fate cards until you find a Hero. Play that Hero to any location.

**The Mayor of Halloween Town** is a Hero in Oogie Boogie's Fate deck.

## Clarifications

* Oogie Boogie plays the Hero revealed from the Fate deck to any location in his Realm.
* The unused Fate cards are shuffled back into the Fate Deck.
* If Jack Skellington is revealed, he is played as an Effect, then discarded.
* If The Mayor of Halloween Town is used to play Sally, unless Sally is played to Oogie Boogie's current location, Oogie Boogie's mover must be moved to Sally's location. Oogie Boogie can perform all the actions at his new location and cannot perform any remaining actions from his previous location.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • **The Mayor of Halloween Town** • Zero
Something Snapped

### Text

During their turn, if another player discards one or more cards, you may play Something Snapped. Move all Heroes to the Caterpillar Room.

**Something Snapped** is a Condition in Lotso's Villain deck.

## Clarifications

* This Condition is only triggered by players discarding cards from their hand, mostly via the Discard Cards action.
* Playing an Effect does not count as discarding it from your hand, even though it is put in the discard pile immediately after it is played.

## Strategy

One of your most powerful cards, though your opponents will be aware of this and try to play around it. Everyone needs to discard at some point, but particularly Villains like Jafar or Ursula who need to find specific unique cards and otherwise have a lot of chaff in their deck. Remember that you do have three copies of this, so feel free to discard an early copy or two as you look for Big Baby and Welcome to Sunnyside. If all your Heroes are at 0 Strength already, this can win you the game (even during someone else's turn), but it's usually a better idea to reduce their Strengths once they're all in Caterpillar Room, to avoid The Claw.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • **Something Snapped** • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Move an Item or Ally

**Move an Item or Ally** is an action that allows you to Move one Item or one Ally at any unlocked location in your Realm to any adjacent unlocked location.

## Official Rules

* Move one Item or Ally at any unlocked location in your Realm to an adjacent unlocked location.
* You may not move an Item or Ally into or out of a locked location.
* You may not move an Item that is attached to an Ally or a Hero.

## FAQ

* You may not use this Action to move an Ally or Item to the top of the board.

## Clarifications

* Hades, Maleficent, and Syndrome can use this action in order to move their respective unique Villain card types.
* If you move an Ally with attached items, said items move with the Ally.
* Attached items may not move independently.
* Moving a card refers to taking a card that is in your Realm and moving it to a new location.
* Playing a card refers to adding a card to a Villain's Realm, either from your hand or from a Villain or Fate deck.
* If a card's Ability is triggered when it (or another card) is moved, the Ability is not triggered if it is played.
* If a card's Ability is triggered when it (or another card) is played, the Ability is not triggered if it is moved.

## Trivia

Evil Queen is the only Villain without a Move an Item or Ally action. Gaston does not have that action in his Realm, but he has a card that lets him perform it.

 **Unique Actions**
Brew Poison
That Was Totally Wicked

**That Was Totally Wicked** is an Effect in Syndrome's Fate deck.

## Strategy

Syndrome's worst nightmare made manifest. If this manages to discard a single Major Modifications before Omnidroid v.10 comes out, it forces Syndrome to need to reshuffle. Syndrome's entire game plan in the early and mid-game revolves around avoiding this card. Use Teamwork to ensure this comes out when it will hurt the most.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Madam Mim's Cottage

**Madam Mim's Cottage** is the center-left location in Madam Mim's Realm.

## Actions

Madam Mim's Cottage contains the following actions:

* Play a Card
* Gain 2 Power | Move an Item or Ally | Move a Hero

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Roadster

### Text

When Roadster is moved, you may move it to any location. You may move up to two Puppy Tokens from Roadster's previous location to its new location.

**Roadster** is an Item in Cruella De Vil's Villain deck.

## Strategy

A good card, but not a priority to get into play until you're ready to start capturing Puppies. Great for maximizing Jasper's capturing, and great for sneaking Puppies away from Pongo. Keep in mind that it takes two Move an Item or Ally actions to get Puppies and bring them to Jasper, so be aware of when it would be more economical to simply move Jasper himself.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
The Black Cauldron

### Reverse Text

On your turn, before you move, you may pay 2 Power to replace an Ancient Soldier in play with a Cauldron Born from your hand. You may only do this once per turn.

**The Black Cauldron** is a **Relic** in Horned King's Villain deck. Rather than starting off in his deck, it is represented by a two-sided tile that begins the game set aside. During the game, the Horned King must claim The Black Cauldron, placing it above his Villain portrait. It is part of his win condition, being the way he puts Cauldron Born into play.

## Strategy

You want to claim and flip this over as quickly as possible, using whatever method is available. If Gurgi's Sacrifice is played, you don't want this to discard more than one Cauldron Born, so always make sure you have an open Ancient Soldiers to visit or Our Hour Has Arrived in hand if that card hasn't gone by yet.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • Omnidroid • Prince • Prisoner • Relic • Remote • Titan • Transformation