Level 3 Spells

These are all the Level 3 spells used by the schools of magic in the game.

## A New Way

* Special effect: paralyzation
* (magic)
* (magic resistance negates, but with great difficulty)
* Area of Effect: 7 strikes
* Range: 10

## Arcane Tempest

* Damage: 1-3 Blunt
* (magic)
* (only affects enemy units)
* Area of Effect: all enemies
* Range: 0
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)
* This spell takes 2 combat rounds to cast

## Army of Darkness

* Special effect: etherealness
* (magic)
* Area of Effect: burst 25
* Range: 8

## Army of Gold

* Special effect: Fire Resistance, armor +2
* (magic)
* (doesn't affect Ethereal beings)
* Area of Effect: burst 25
* Range: 6

## Bloodletting

* Damage: 1-6 Magic
* (magic)
* (drain)
* (doesn't affect Lifeless beings)
* Area of Effect: entire battlefield
* Range: 0
* This spell takes 2 combat rounds to cast

## Call Lightning

* Damage: 1-8 Shock
* (magic)
* (armor negating)
* Area of Effect: 12 strikes
* Range: 10
* Extra effect if target is affected
	+ Special effect: Stun
	+ (magic resistance negates)

## Chasm

* Damage: 1-100 Blunt
* (magic)
* (doesn't affect Flying or Floating units)
* (doesn't affect Giant Sized beings)
* (armor negating)
* Area of Effect: crack 15
* Range: 6
* Extra effect once target is hit
	+ Special effect: Earth Grip
	+ (doesn't affect Flying or Floating units)

## Chill of the Dead

* Damage: 1-13 Cold
* (magic)
* (armor negating)
* Area of Effect: burst 25
* Range: 10
* Extra effect once target is hit
	+ Special effect: Weakness
	+ (doesn't affect Undead)
	+ (magic resistance negates, but with great difficulty)

## Earthquake

* Damage: 1-5 Blunt
* (doesn't affect Flying or Floating units)
* Area of Effect: entire battlefield
* Range: 0
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)
* This spell takes 2 combat rounds to cast

## Flame Eruption

* Damage: 1-18 Fire
* (magic)
* Area of Effect: burst 25
* Range: 10
* Knowing this spell grants the Burn Forest ability

## Flame Storm

* Damage: 1-7 Fire
* (magic)
* Area of Effect: burst 50
* Range: 10
* Knowing this spell grants the Burn Forest ability

## Friendly Storm

* Special effect: Air Shield
* (magic)
* (only affects friendly units)
* Area of Effect: all friends
* Range: 0

## Gale

* Damage: 1-5 Blunt
* Area of Effect: entire battlefield
* Range: 0
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)
* This spell takes 2 combat rounds to cast

## Hellfire

* Damage: 1-10 Fire
* (magic)
* Area of Effect: entire battlefield
* Range: 0
* This spell takes 2 combat rounds to cast
* Knowing this spell grants the Burn Forest ability

## Horde of the Night

* Summon: 1-8 Shades
* (A maximum of about 25 Shades can be summoned in a single battle)
* (magic)
* Range: 6
* This spell takes 2 combat rounds to cast

## Imp Horde

* Summon 1-12 Imps
* (A maximum of about 50 Imps can be summoned in a single battle)
* (magic)
* Range: 1
* This spell takes 2 combat rounds to cast

## Infernal Gate

* Summon: 1 Fiend of Darkness
* (A maximum of about 25 Fiends of Darkness can be summoned in a single battle)
* (magic)
* Range: 1
* Extra effect once target is hit
	+ Summon: 1 Lesser Demon
	+ (A maximum of about 25 Lesser Demons can be summoned in a single battle)
* Extra effect once target is hit
	+ Summon: 1 Devil
	+ (A maximum of about 25 Devils can be summoned in a single battle)
* This spell takes 2 combat rounds to cast

## Lightning Storm

* Damage: 1-14 Shock
* (magic)
* (armor negating)
* Area of Effect: 12 bounces range 2
* Range: 10
* Extra effect if target is affected
	+ Special effect: Stun
	+ (magic resistance negates)
	+ (strength negates)

## Maws of the Earth

* Damage: 1-100 Blunt
* (magic)
* (doesn't affect Flying or Floating units)
* (doesn't affect Giant Sized beings)
* (armor negating)
* Area of Effect: crack 5
* Extra effect once target is hit
	+ Special effect: Earth Grip
	+ (doesn't affect Flying or Floating units)
	+ (doesn't affect Giant Sized beings)
* Extra effect once target is hit
	+ Damage: 1-8 Fire

## Meteor Showers

* Damage: 1-40 Blunt
* (magic)
* (x5 damage vs walls)
* Area of Effect: 15% of battlefield
* Range: 0
* Extra effect once target is hit
	+ Damage: 1-8 Fire
	+ Area of Effect: burst 5
* This spell takes 2 combat rounds to cast
* This spell cannot be cast underground

## Mind Vortex

* Special effect: paralyzation
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates easily)
* Area of Effect: entire battlefield
* Range: 0

## Pillar of Fire

* Damage: 1-60 Fire
* (magic)
* Area of Effect: burst 1
* Range: 8
* Extra effect once target is hit
	+ Damage: 1-8 Fire
	+ Area of Effect: burst 9

## Rain of Blood

* Fear: 1-7 vs morale
* (magic)
* (magic resistance negates)
* (armor negating)
* (only affects enemy units)
* Area of Effect: entire battlefield
* Range: 10
* This spell takes 2 combat rounds to cast

## Shade of Death

* Special effect: weakness
* (magic)
* (doesn't affect undead)
* (magic resistance negates, but with great difficulty)
* Area of Effect: entire battlefield
* Range: 0
* This spell takes 2 combat rounds to cast

## Soul Drain

* Damage: 1-6 Magic
* (magic)
* (drain)
* (doesn't affect inanimate beings)
* Area of Effect: entire battlefield
* Range: 10
* This spell takes 2 combat rounds to cast

## Strange Dimensions

* Special effect: etherealness
* (magic)
* (only affects friendly units)
* Area of Effect: all friends
* Range: 10
* This spell takes 2 combat rounds to cast

## Summon Demon

* Summon: 1-3 Lesser Demons
* (A maximum of about 25 Lesser Demons can be summoned in a single battle)
* (magic)
* Range: 1
* This spell takes 2 combat rounds to cast

## Summon Fiend

* Summon: 1-3 Fiends of Darkness
* (A maximum of about 25 Fiends of Darkness can be summoned in a single battle)
* (magic)
* Range: 1
* This spell takes 2 combat rounds to cast

## Summon Float Cat Horrors

* Summon: 1-4 Float Cat Horrors
* (A maximum of about 10 Float Cat Horrors can be summoned in a single battle)
* (magic)
* Range: 3
* This spell takes 2 combat rounds to cast

## Summon Spine Membranes

* Summon: 1-4 Spine Membrane Horrors
* (A maximum of about 10 Spine Membrane Horrors can be summoned in a single battle)
* (magic)
* Range: 3
* This spell takes 2 combat rounds to cast

## Symbol of Dread

* Damage: 1-2 Magic
* (magic)
* (magic resistance negates)
* (armor negating)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10
* Extra effect once target is hit
	+ Fear 1-8 vs morale
	+ (magic resistance negates, but with great difficulty)
	+ (armor negating)

## Symbol of Unlife

* Damage: 1-2 Magic
* (magic)
* (reanimates victim)
* (magic resistance negates)
* (armor negating)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10

## Symbols of Insanity

* Special effect: confusion
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10

## Void Gate

* Summon: 1-4 Mind Slime Horrors
* (A maximum of about 5 Mind Slime Horrors can be summoned in a single battle)
* (magic)
* Range: 3
* This spell takes 2 combat rounds to cast