Alchemist

## Description

The Alchemist uses short range magic to disable possible attackers, a class good for taking care of small groups.

### Class Frame

Deadly Concoction: Once per turn, deal 1d6 bonus damage on hit against an enemy affected by one of the following. Rooted, Immobilised, Slowed, Paralysed

Wears Powered Armor

## Abilities

### **Tier 1**

* **Acid Flask (2PP)**
	+ *Hurl a small vial of corrosive sludge at your target, burning away their armor and flesh.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: One Character
	+ Attack: Int VS Ref
		- Hit: Spell Damage + Int. Take Int Damage at the start of their next turn
* **Flame Flask (2PP)**
	+ *Toss a make shift molotov at your enemy, bursting them into flames. If they don't put them out, there could be consequences.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: One Character
	+ Attack: Int VS Ref
		- Hit: Spell Damage + Int. The target can either use an action on their next turn to remove the flames or take Weapon + Int damage at the end of their next turn.
* **Glue Ball (2PP)**
	+ *The caster tosses a ball of sticky glue, slathering their target to whatever surface they touch. The rock hard subtance locks them in place.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: Two Characters
	+ Attack: Int VS Ref
		- Hit: Rooted (1)

### **Tier 2**

* **Explosive Shard (2PP)**
	+ *The caster throws a hissing black ball that bursts into a cloud of scrap. Anyone too close takes a shredding.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: Burst 3
	+ Attack: Int VS Ref
		- Hit: Spell damage + Int
* **Tar Bomb (2PP)**
	+ *Sticky black tar weighs down oncoming attackers*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: Burst 3
	+ Attack: Int VS Ref
		- Hit: Slowed (1)
* **Flash Bomb (2PP)**
	+ *The caster tosses an enchanted concoction, exploding into a brilliant burst of light*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: Burst 3
	+ Attack: Int VS Ref
		- Hit: Blinded (1)
* **Cementing Sludge (2PP)**
	+ *You hurl a bucket of hardening sludge that soaks your target, turning them hard as stone for a brief opportunity.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: One Character
	+ Attack: Int VS Will
		- Hit: Paralyzed (1), Rooted (1)

### **Tier 3**

* **Deathcloud (2PP)**
	+ *Toss a glass vile that erupts with smoke, smoke that chokes all those that walk through it.*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: Burst 2
	+ Attack: Int VS Grit
		- Hit: Take Spell Damage while standing or passing through the cloud. Lasts 2 rounds.
* **Boiling Bomb (3PP)**
	+ *Using a secret home recipe, you create a small improvised glass bomb, wounding and staggering those you attack.*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: One Character
	+ Attack: Int VS Grit
		- Hit: 2 Spell Damage + Int. Staggered (1)
		- Miss: Staggered (1)
* **Stun Powder (3PP)**
	+ *You toss forwards a shimmering glitter, that when met with enough oxygen bursts into a bright explosion.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Spell Style/Stance
	+ Range: 5
	+ Target: Cone 3
	+ Attack: Int VS Grit
		- Hit: Spell Damage + Int. Stunned (1)