Enemy HQ

Orbiting an unknown star, the **Enemy HQ**, aka **Alien HQ**, is the current home of "Them", the aliens that attacked Earth. This is not actually a planet, but is instead a giant Dragon Ship.

To reveal the system, the player must have the Alien Locator, which is made at the Mobile Lab. The surface is inaccessible until the Colony questline or the quest Dragon talk from the Exiled is completed.

Enemy HQ can be initially accessed by two methods: complete the CaptAIn’s virus questline to reach the surface from orbit, or access the Spirit World from Mars and complete a questline to open a Spirit doorway directly onto Enemy HQ surface (in order: Mars -> Spirit World -> Enemy HQ). Once you have reached it with either of these methods, you can plant a Monolith on or below the surface if you wish (if you have completed the “Unfathomable” quest from The Depths and have spare Monolith Seeds and Bone Shards).

On the magic or science paths, the player must come here to defeat the Final Boss. However, on the Hybrid path this is optional because the player only needs a Dragon Cruiser for the Holographic Projector. You can get a Cruiser by taking one over, or by getting an HQ Dragon Chamber seed to plant somewhere else and evolve your own Dragon Cruiser. Enemy HQ will not open its wings unless the CaptAIn’s biological weapon is used or the player makes peace with the enemy at the end of the Hybrid path; you can theoretically complete the Virus Key quest and use the existing Chamber to evolve a Dragon Cruiser, but you may not be able to fly back out. Stealing the original Chamber or using the Talon Copse to make a second seed enables you to plant a Chamber on any other planet as long as there is a wide enough area of flat ground. From there, you can evolve and fly out as many advanced dragonships as you wish.

## Orbit

The orbital space size is 256x64, and there are many enemy ships. There is 1 Cruiser, 2 Bombers, and 6 fighters.

## Surface

### Structures

There are three structures starting out on this planet. You can access them after communicating with Book of Translation, clear the A Magical Deal quest. You can plant the seeds for the HQ Library and the Talon Copse underground, but the Dragon Chamber must be built above ground.

* The Talon Copse is like the Vine Copse, but can also craft seeds for the 3 alien structures, Magnetraps and modify equipment.
* The Dragon Chamber is like the Dragon Ship Factory on Unoiks 428c, except it can also craft Fighters, Bombers, Cruisers, Dragomechs and Amethyst Queen Drills, as well as crafting the Dragon Ship for less materials.
* The HQ Library is like the library, except it can automatically craft the tier 2 spellbooks, and can also craft the tier 3 ones, as well as Staffs.

### Enemies

Besides the enemies in the Nursery, and the Final Boss, there are many hostile Elder Dragons and Dragomechs roaming the skies. The Dragomechs can be very annoying, as their homing blasts can reach you anywhere on the planet. However, having water element spirit armor can help a lot, as it will greatly weaken most of the attacks from both enemies.

### Locations

There are no Dungeons on the planet, however there are two distinct locations.

#### Nursery

The Nursery is where the baby aliens are hatched. It contains one giant Nursery Crab, which is similar to the Kraken, and multiple Alien Cocoons, which spawn Alien Hatchlings. The Alien Cocoons respawn slowly if the Nursery Crab is alive.

#### The Heart

Deep underground, past the deepest stone, there is a hollow area. This area is mostly empty, except for the heart of the Dragon Ship, and the Final Boss. It has two very difficult stages, and is almost impossible to kill without late-game items.