recursal/Fanatic-Fandom huggingface dataset:
Emory's Hollow

City Description

## History

"Emory's Hollow was named after Captain Asher Emory. He set sail to flee war-ravaged lands after the betrayal of man along with others seeking peaceful lands away from the horrors of war. Unfortunately for Emory and most of his crew the seas had other plans for them. Caught in an unparalleled storm, his ship was ravaged by crushing waves. Those that survived washed ashore in unknown lands. Not knowing where they were or where to go they ventured into the nearby forest. Generations later, the hamlet the founders established still stands strong and is flourishing. But rumors of a long-lost kingdom to the south-east, where humans live amongst elves and halflings are beginning to spread, causing alarm amongst the elders while trying to maintain their isolation from the outside world."
Blanford's Bayou

Season:: S3-S4 Offseason----Built By:: Foxxie----Personal Base:: @Foxxie----Cords:: ----Pronunciation:: Blan-ford's Bayo-u (Blan-fərd bī-(ˌ)ü)----Lore:: @Foxxie &amp; @STU----Editable

Yes

Alternative Name(s)

The Bayou

Type

Hamlet

Population

5

Location under

Wyren Swamp

Owner/Ruler

Kitty Blanford

Owning Organization

House Donao

Characters in Location

Baron Blanford
Episode 44

Episode 44

The Wicked Quell travels between Port Breigh and White Sands.  The trip takes nearly two hours, depending on wind conditions and runs once a day, 6 days a week, leaving Port Breigh at noon and departing White Sands at 6pm.  Although it is possible to take a horse or even walk from one city to another, with the high rate of bandits and worse along the roads, the Wicked Quell is the far safer option.

Captain Anton Catack is a demanding officer and answers directly to King Donao in Port Breigh.  He is known for his punctuality and demands it from his crew of five. Captain Catack has been known to leave a late passenger at the airship tower time and time again if they are not fully checked in in time for departure.

He lives in a small house at the foot of Castle Darmond with his wife Shelly and two children, Mac and Cally.  Shelly works in the Port Breigh market, selling wool. Known for her contagious laughter, easy listening, and ability to keep a secret, Shelly Catack is the go-to for gossip at the Stone Docks.
Arc Donao

Towards Cort Betazol

-3

2

Frank

Towards Arc Donao

2

1

Honest

##### RELATIONSHIP REASONING

The only reason this relationship exists is that Cort is Arcs Nephew, he is in line of the throne if anything happens to Arc & his side of the family as Arcs Sister is the second born child. Cort Requires this relationship to keep the connections for the Docks.

#### Arc Donao

Brother (Important)

Towards Desi Donao

5

3

Honest

#### Desi Donao

Sister (Vital)

Towards Arc Donao

2

1

Honest

##### RELATIONSHIP REASONING

As Desi Being the sister of Arc, she really on the House a lot to survive for basic life.

#### Bregmann Thorpe

Third Cousin

Towards Arc Donao

5

0

#### Arc Donao

Third Cousin

Towards Bregmann Thorp

3

0

**Current Location**

The Kings Last Landing

**Species**

Ri

**Ethnicity**

Caradara

**Life**

5095 3rd Age  5162 3rd Age  67 years old

**Parents**

Nazim Donao

**Current Residence**

Port Breigh

**Biological Sex**

Male

**Eyes**

Light Brown eyes that are small

**Hair**

His black hair, dip-dyed almost the full length with shades of olive, is short, thick and is pulled into a bun.

**Skin Tone**

Olive

**Height**

6' 5"

**Weight**

160 lbs

**Aligned Organization**

House Donao
Episode 56:

Episode 56

Teaching in Monument to the Fallen for several years, Sage Rikon Gerro found himself trusted more and more by the locals. When Mayor Glin died during a Pillager attack, the Sage was the logical choice to take a leadership role in the small hamlet.

Knowing that as word spread through Vasten of the Stone Monuments, more and more people would journey here to pay respects. Sage Rikon wanted the hamlet to flourish and be safe from the raiding Pillagers. He devised a wall and a major expansion of the village to attract more people to stay and call Monument to the Fallen home.

The new mayors plan worked well and the hamlet expanded to a small village. Just recently, he petitioned Port Breigh for a trade ship route to speed the trade of stone to make more statues. As of this writing, King Doneo has yet to respond.
Mondevision Song Contest 6

**Mondevision Song Contest 6** will be the sixth edition of the Mondevision Song Contest. It is going to take place in Armenia, the winning country of the previous edition.

## Concept

### New rules

* Songs from national finals of the Eurovision Song Contest aren't eligible to participate anymore.
* World chart songs aren't eligible to participate anymore.
* From now on, there will be a waiting list if more than 56 countries announce their interest in participating.
* The strikes list will be introduced: if a player didn't vote in any show of this edition (at least in one semifinal or the Grand Final), he will receive a strike. If a player has got three strikes, he will be banned for one edition and gets on the last spot of the waiting list.
* There will be a limit for YT views for borrowing countries.
* The users have to submit their entries to the Mondevision Council which will approve or decline them.

### Big 8 Countries

The Big 8 countries for this edition are:

* Armenia
* Australia
* Catalonia
* Greece
* Japan
* North Korea
* Thailand
* Vatican City

### Host country

**Armenia**, officially the Republic of Armenia (Armenian: Հայաստանի Հանրապետություն, translit. Hayastani Hanrapetut'yun), is a sovereign state in the South Caucasus region of Eurasia. Located in West Asia on the Armenian Highlands, it is bordered by Turkey to the west, Georgia to the north, the de facto independent Republic of Artsakh and Azerbaijan to the east, and Iran and Azerbaijan's exclave of Nakhchivan to the south.

Armenia is a unitary, multi-party, democratic nation-state with an ancient cultural heritage. Urartu was established in 860 BC and by the 6th century BC it was replaced by the Satrapy of Armenia. In the 1st century BC the Kingdom of Armenia reached its height under Tigranes the Great. Armenia became the first state in the world to adopt Christianity as its official religion.

## Participants

*Pending* means that the song is still being checked by the council at the moment.

### Semifinal 1

Armenia, Australia, Greece and North Korea will vote in the first semifinal.

### Semifinal 2

Catalonia, Japan, Thailand and Vatican City will vote in the second semifinal.

## External links

If you want to participate, please visit:

* The Google+ community of the MVSC
* The OVSC Wikia forum
Elven King Jak'lyc

During the First Age, the White Elves were led by King Jak'lyc. The records of the First Age are extremely sparse, but what is known is Jak'lyc created (or discovered) the first Nether Portal. He commanded many thousands of mining missions between Elves and Men into the Nether for glowstone before the Zombie Pigmen murdered all the miners and invaded the overworld!

The ancient texts found after the Nether War describe some sort of betrayal by Jak'lyc, but no details have survived the thousands of years since.
Deceitful Blade

The Deceitful Blade is notable because of it's captain. Captain Muik Tikoo is of unknown origin and a mute. He commands the Blade by complex hand signals to his first mate, Joo Blik-Roich, who has been Tikoo's aid and right hand man for as long as anyone can remember. No one knows how Cpt Tikoo gained control of the Blade, but his men are loyal and make the long journey from Schulthein to Port Breigh every month on schedule.
Filup Greystones

### Relationships

#### Kux Greystones

Husband (Important)

Towards Filup Greystones

2

4

Honest

#### Filup Greystones

Husband (Trivial)

Towards Kux Greystones

-3

-2

Subversive

##### LEGAL STATUS

Married

**Current Location**

Travill Grave Yard

**Species**

Ri

**Life**

5624 3rd Age  5675 3rd Age  51 years old

**Circumstances of Death**

Died during the Invasion of Greystone Manor.

**Current Residence**

Greystone Manor

**Biological Sex**

Male

**Aligned Organization**

Lordical of Greystones
Episode 47

What people refer to as the Ink Farm for White Sands is actually a flooded basement of one of the many Red Elf ruins in White Sands. The house sits near the Raceway and Farmer Alde's Pumpkin patch, and is situated in just the perfect location for squid to find their way in from the underground sewers and get trapped in the bottom floor. Kiln Gabriel claimed this make-shift farm and lives in the refurbished elven house above.

Charging a fair price for ink, tailors, artists and craftsmen from all over make the journey to Kiln's to buy ink, rather than farm it from the ocean themselves. These days, the ocean is filled with drowned and worse.
Forbidden Magic

## Manifestation

Forbidden Magic has a Large cost. Depending on the Spell it could require the death of the Caster. Cursed Blight as an example took out an entire area of the City of Talatol, This left the Blight, in the creator. Forbidden Magic will grow and you can not stop it without other forces at will.

Type
Metaphysical, Arcane
Crazy Joe´s Fishing Shack

Joe was a simple man, his wife not so much. Life was hard in Port Breigh. Working as a fletcher for the kingdom day in and day out. He dreamt of a simpler life with no stress and lots of fresh country air.

One day at work the treasury master knocked on his door.

Joe you are falling behind on your taxes. Pay or face the consequences.!!!!

Thats it!!!! Im done!!! cried Joe loud in the streets. Running like a crazy man. He went home to his wife finding here in bed thinking Joe was the treasury master. Are you here to collect your taxes my dear!.

Joes eyes turned black and a shadow swallowed him, he wrecked the kitchen packed up some food and hit the road. He finally got what he wanted! peace and quiet surroundings, living as a fisherman away from everyone.

And that was how he got to be known as Crazy Joe sorry im late with it but better late than never right

**Type**

Customs house
Bone Bluffs Explorer's Guild

Built By

@ChefBoi\_Ardee

Lore By

@Prideceratops &; @Fixxit

Type

Guildhall

Parent Location

Bone Bluffs

Owning Organization

Explorers' Guild

### Purpose / Function

The Purpose of the Guild Hall is to Protect the Great Dragon from continuing to be harvested. the Guild came in to protect it as well as Restore this Vasten Wonder.

### Architecture

The architecture is consists of a the hip-and-gable roof made from Dark Prismarine and has the walls made out of White Terracotta and Diorite. For the Trim of the Building it used Acacia Wood, Spruce, Dark Oak, and Oak, as well as they used some brick for a roof.

### History

The Explorer's Guild Bone Bluff Guildhall is one of their Smallest Guild Halls, even if it is there most Important. It was Build in the Third Age to take over from the Raiders that were protecting the Dragon Skull.
Episode 48

Episode 48: The Attack on Talatol

600 Years ago, the Red Elf city of Talatol sat peacefully nestled between the Boiling Sea and the Brightstone Dwarves.  Although a skirmish or small raid might occasionally breakout between these elves and dwarves, thanks to Aldonn’s Treaty, peace largely ruled this land. Although the Nether War had been raging for ages, the people of Talatol had never seen it first hand, until, suddenly, with no warning, the Ancient Elven War Horns sounded.

<horn>

In the dead of night, a portal had opened just to the south of Talatol.  Rallying their armies, the Dwarves, Elves and Men made ready for the impending attack.  Meeting in the halls of Anthillia, Red Elf Mage King Itylra Evioro, King of the Brightstone Stock, Girrik Brightstone, and the Human Prince Castion met to plan their defense.  The plan was for the Brightstones to hold the line, while the Elven archers to attack from the rooftops of the city. The Pigmen would be allowed to enter the narrow streets of Talatol and when bottlenecked and slowed, the humans would attack from the Savana to the west, swallowing up their leaders from the rear and crushing them between the 3 armies.

The battle was going just as expected, and when the time came for the Humans to attack, the Coward Prince did nothing.  He told his army to wait and returned to his tent. The Dwarves were overwhelmed, the archers taken out by the Pigmen and Blazes and just as the city was about to be completely destroyed, King Evioro casts the Forbidden Blight, wiping out the Nether Forces, but in the process killing everyone in range of the blast.
Blaze Overlords

Almost nothing is known of the Blaze Overlords, except, they control the Zombie Pigmen and are the masterminds of the Nether War. When killed, what remains is named blaze rods and is integral to crafting potions. Understanding this, men have sent raids into the Nether in hunting parties until the end of the 2nd Age, when all Nether Portals were closed. Through the Third Age, there have been no potions in the world.

## Basic Information

### Ecology and Habitats

Blazes live in the Nether and rarely leave to attack the Overworld

**Scientific Name**

Blaze

**Origin/Ancestry**

Yellow and on fire, they can float and shoot flame at enemies.
Bik Beiderbek

Bik is the storage master of the castle main storage room. He is in the process of rearranging the entire system to a different order, which means nothing is ever found. A disheveled man in his 80's, Bik is well-liked in the castle, but reaching the end of people's good will, as this reorganization project has stretched into the years.

Bik lives in the castle, alone since the passing of his wife, Romma.

Bik is father to Bilto Beiderbek, who married Tok Sield. Bilto and Tok are known to horde trash and have been creating their own storage room near the docks.

### Storage Master Bik Beiderbek

Bik is the storage master of the castle main storage room. He is in the process of rearranging the entire system to a different order, which means nothing is ever found. A disheveled man in his 80's, Bik is well-liked in the castle, but reaching the end of people's good will, as this reorganization project has stretched into the years. Bik lives in the castle, alone since the passing of his wife, Romma. Bik is father to Bilto Beiderbek, who married Tok Sield. Bilto and Tok are known to horde trash and have been creating their own storage room near the docks.

### Relationships

#### Bik Beiderbek

Husband

Towards Romma Beiderbek

4

0

#### Romma Beiderbek

Wife

Towards Bik Beiderbek

2

0

#### Bik Beiderbek

Father

Towards Bilto Beiderbek

-5

0

#### Bilto Beiderbek

Son

Towards Bik Beiderbek

-4

0

#### Bik Beiderbek

Father-in-law

Towards Tok Sield

-5

0

#### Tok Sield

Son in-law

Towards Bik Beiderbek

**Current Location**

Castle Darmond

**Species**

Ri

**Ethnicity**

Caradara

**Year of Birth**

6585 3rd Age  85 Years old

**Current Residence**

Castle Daramond

**Biological Sex**

Male

**Aligned Organization**

House Donao
Sword Edge Spiders

**Sword Edge Spiders** are fighting puppets crafted by Xiu Clan’s master craftsmen; they can run very fast and have good defensive quality.

> “...we’re very satisfied with their large-scale-lethality. They’re the most suitable equipment for travel around in this rough mountain area.” - Di Luo
>
>

## Abilities

* Blood-red lightning bolt; *a lightning bolt that can severely damage or kill its targets.*
* Flame Ball; *balls of flames being spit out which explodes upon impact.*
Episode 39

**Episode 39**

The Ruins of Kal-Mazarthuul (Call maz-are-thool) sit nestled within the mountains north of White Sands.  Overlooking the Three Prince's Ice Boat Raceway, they are known to be nothing more than a good place to view the day's races, and a place to be weary of after dusk, for bandits make use of the ruins for shelter from the cold.  But these were not always ruins, and this was not always a peaceful place.

A thousand years ago,
The Kal-Mazarthuul was home to a race of Dwarves called the Brightstone Stock.  Lead by King Berhumogs Brightstone, son of Ognin, who lead this stock of Dwarves out of the caves and into the light, taking on the Brightstone name, King Berhumogs built the
The Kal to defend against a full fledged Elven Asselt from the city of Talatol.  Although this Elven-Dwarven war never came to pass, there were many skirmishes over the decades |King Berhumogs ruled.

On his deathbed, King Berhumogs convinced his son, Aldonn, that war must never come between the Dwarves and the Elves and he must find a way to make lasting peace.  It was under King Aldonn's rule, that the Brightstone Stock built the Dwarven Consolate within the city of Talatol.  It was in the halls of Anthillia that the Elves, Dwarves and Men decided to fight the coming Zombie Pigmen invasion together.  It was the singular event that set in motion the betrayal of man, and the end of the Second Age.
Atrack and Sons

Atrack and Sons was a mining company operating in Travill and Lacris mostly. Bogger Atrack was working in the Travill Mines when two of his sons, Jay and Teek broke into a long forgotten, and burried Nether Portal Room. Teek, only being 10 years old, didn't know what the obsidian portal was and hit it with his pick. A single spark lit the portal, and only a few seconds passed before a group of Zombie Pigmen rushed through, killing the mining company, and harvesting obsidian.

**Type**

Corporation, Business

**Leader**

 Bogger Atrack

**Location**

 Travill

**Notable Members**

* Bogger Atrack
Episode 40

Farmer Don Alde, his wife Edy and their son, Mac lived in Swann's Landing for many years, working the dark oak sawmills and tending the wheat fields for the Markils family, the owners of the mill.  Don worked hard to provide for his family, allowing Edy to raise their boy, Mac, and work on her painting.  It was 4 years ago, Edy left the house, paint and canvass in tow, and never returned.

Over the years, Don and Edy had formed a relationship with Keeper Tal, of the Arbor Druids.  When word of Edy's disappearance reached Ajury, Keeper Tal traveled the short journey to Swann's Landing to help search, as no one knows forests as well as the Arbor Druids.  It only took Tal a few days to find Edy's remains, and only a few hours after that to track down the witch that ended her life.  Although he got his revenge on that witch, Don was a broken man.

After many months of mourning, the thought of going back to work at the Dark Oak Sawmill was unbearable.  Don decided to start fresh in White Sands.  Upon hearing his plan to leave Swann's Landing, Keeper Tal, bucking against Arbor Druid laws, took a large amount of Druidic pumkin seeds out of the Ajury Vault and gifted then to his old friend.  Don set up a farm just outside White Sands, along the raceway, and thanks to the druidic seeds, is known to have the largest and fastest growing pumkins in Vasten!
Episode 59

White Sands is an independent kingdom, meaning it doesn't bow to any house. Built on the ruins of the Elven city of Talatol, White Sands arose from the ashes of a destroyed, abandoned city when the Ice Boat raceway was constructed. Gamblers from all over the Realm flocked to this quickly growing city, bringing with them money to spend, and personal baggage to bury.

After much in-fighting between different casinos, betting establishments and crime lords, the city was divided into districts. District 6, housing the raceway, instantly became the most sought after. This was given to Marc Steering. He was the former owner of a massive bass fishing company that he gambled away in the Adventurers Guild in Port Breigh. Even with losing his bass empire, he still had much power, and used all of his influence and remaining fortune to move to White Sands and build the Palace over looking the track.

As time went on, the Steering gambling ring grew more and more powerful, and Marc became the richest of all the district bosses. The more power he gathered, the more the other bosses grew resentful. One night, he left the city to negotiate a better trade on wheat for his palace, and disappeared. It has been over a year now since he has been seen.

The three Steering sons, Marcus, Parker, and Sawyer, now run District 6, splitting their duties up between morning, afternoon and night. They are known to be extremely mature for their age, and run the family business well.
Elmyra's Covert

Present day: Nowadays Ralph Calderon lives here together with his friend Felix.

## Industry And Trade

Export of Iron ores towards Anduir's Rest, from there import the essentials for living.

## History

The origin of the naming of Elmyra's Covert traces back to Elmyra Enstina (of Elven kind) & Douglas Calderon (Of human kind). Who ran into each other in this area. For a long time they met up and spoke to each other of Elven en human world. At first they became very close friends, but feelings grew within them. After a romantic pursuit they settled themselves in this area a small journey away from Anduir's Rest because the crossing of Human and Elven kind was not accepted by everyone in the general populous.

Douglas would earn an income by starting a small Iron quarry while Elmyra supervised they would not harm nature in the process. After all they loved the area as much as each other.
Captain Muik Tikoo

The Captain of the Deceitful Blade, Captain Muik Tikoo is considered an oddity. He is, as much as anyone knows, a mute. By using complex hand signals, his first mate gathers his orders and communicates them to the crew. Tikoo's origins are a mystery as is how he gained ownership of the Deceitful Blade.
Geralt Belenos

## Physical Description

### Body Features

He has broad shoulders, toned arms, a powerful torso with chiselled abs, narrow hips, and spindly legs.

### Facial Features

A particularly notable feature is his faint freckles.

### Identifying Characteristics

He has piercings in six places: both nostrils, his nasal septum, both eyebrows, both lips, his left earlobe and his navel

**Current Location**

Castle Caraway

**Species**

Ri

**Ethnicity**

Dal'sung

**Life**

6573 3rd Age  6638 3rd Age  65 years old

**Birthplace**

Caldessi

**Current Residence**

Castle Caraway

**Biological Sex**

Male

**Eyes**

His brown eyes are small and he has no eyebrows

**Hair**

He has elbow-length, lank, brown hair which is worn in an asymmetrical style

**Skin Tone**

fair skinned

**Height**

6' 0"

**Weight**

150 Lbs

**Aligned Organization**

House Belenos

**Other Affiliations**

* House Donao
Battle of Plak Klien

The Battle of Plak Klien took place during the minor Six Fields War between the Roughneck Dwarves and the Elves of Lak'to Forest. The war was a minor skirmish over a very large plains biome that both races claimed. The only notable part of this war, took place during this battle when a giant Nether Portal opened right on the field of combat, Zombie Pigmen poured out and started slaughtering both sides. There were few survivors, and no one knows how the Pigmen opened this first portal, but thus began the Nether War of the Second Age.
Dal'Brind Sheep

## Differences

There are only two Main Changes for this type of sheep other from Regular Sheep.

## Geography

They Reside around The Dal'sung Mountains  between the The Dal'sung's  and The Brinden  on the Flood Plain as well as the Slopes of the Mountains.

## By-Products

These sheep make the most luxurious Cornflower Wool . This Wool  is the Darkes wool due to the Sheep are eating flood plain Cornflowers, Which causes the skin and wool to be Darker Blue than the Artistically dyed one from Natural Dyes or Lapis .

Named By
@STU
Concept
@Morgoran
Lore
@Morgoran &amp; @STU
Editable
Yes
Parent Species
Sheep
Pronunciation
deyl'Brind Sheep (deɪ'Brind ʃip)

**Significant presence in**
* Brindenford
Castle Zealot

Season:: Season 5----Personal Base:: Denasy----Pronunciation:: Cas-tle Zeal-ot ----Cords:: (2963,64,4053)----Lore:: @Denasy & @STU----Editable

Yes

Alternative Name(s)

Castle Greenhill

Type

Village

Owning Organization

House Decandist-Belenos

Castle Zealot , formerly known as Castle Greenhill, used to be inhabited by a want-to-be-Lord, who ended up being frowned upon by nearby Kingdoms as it got out that the family occupying the keep were Netherism worshipper, dubbing the area 'The Castle of the zealots' or simply 'Castle Zealot'. The family were eventually killed, and centuries later the castle has been removed from any texts and libraries, but a new band of bandits has stumbled upon it and making it their home, finding records of old diplomacies and deals. They decided they wanted to fix up the area and make it livable for trades for the bandits.

### History

Castle Zealot , formerly known as Castle Greenhill, used to be inhabited by a want-to-be-Lord, whom ended up being frowned upon by nearby Kingdoms as it got out that the family occupying the keep were Netherism worshipper, dubbing the area 'The Castle of the zealots' or simply 'Castle Zealot'. The family were eventually killed, and centuries later the castle has been removed from any texts and libraries, but a new band of bandits has stumbled upon it and making it their home, finding records of old diplomacies and deals. They decided they wanted to fix up the area and make it livable for trades for the bandits.
Galizur

## Physical Description

### Body Features

slender neck, wide shoulders, long arms and slender hands, a lean torso, wide hips, toned legs, and average-sized feet

### Facial Features

angular face, a large nose, and very thin lips

### Identifying Characteristics

particularly notable feature is his large amount of body hair, and he has a burn mark on his back

**Biological Sex**

Male

**Eyes**

light brown eyes are angular and he has well groomed eyebrows

**Hair**

knee length, thick, dark brown hair which is cropped

**Skin Tone**

tan skinned

**Height**

5'2"
Age

## First Age:

The world was inhabited by dwarves, elves, Trents, men, dragons and many more fantastic races.  This Age lasted four thousand years and was ended when the Centennials departed the world.

## Second Age:

The Second Age lasted two thousand years. It was separated into two halves. The first thousand years consisted of wars between Elves, Dwarves, Trents and Men, until the Nether War broke out for the second thousand years. This galvanized the Realm and had all the races of Vasten working together, until the Battle of Talatol. The Second Age ended with the conclusion of the Nether War. The Realm of Vasten was left in utter shambles, taking generations to start the rebuilding process.

## Third Age:

It has been four hundred years since the end of the Nether War, and only a few years since the Second Nether War, otherwise known as the Nether Invasion broke out.

The most is known of this current period as scholars from the Harriken School have been collecting records in the Grand Library.
Episode 61:

It was a dark and foggy dawn the day after the Pigmen came. The sun's light began to seep through the branches of the mighty spruce trees that covered the forest floor.
As the birds began to sing their songs the silence faded away. The squirrels woke from their slumber and deer rose from their beds of matted grass.

Like the crack of the thunder, a twig snapped. The birds raced to the sky, the deer charged for cover. Stumbling from the fog was a figure drenched in sweat, his sword drawn and covered with blood. The elf tumbled forward. Gamir had walked though the night, away from the ruins of Talatol. Men had not come to their rescue. The elves and dwarves had been betrayed. When the battle was clearly lost, and Talatol was about to fall, Elf Mage Itylra Evioro sent him away on the fastest horse in the city. His only instructions were to tell of man's betrayal. Man's failure to attack, as they had promised. Gamir was the only survivor and the only one alive who knew.

A screech filled the air. The squirrels raced back to their nests as the warrior looked to the sky, sword at the ready.
And from the heights of the sky swooped the beast, the elf dove to the ground while swinging his sword at the creature. A scream told him his blade had cut true.
 The winged beast was filled with rage. It swooped back for another attack. This time, he didn't react quickly enough. The creature struck him in the back, yelling in pain as the beast stabbed him with its barbed tail and rushed back to the skies.

Gamir collapsed to the forest floor. Again the beast screamed as it began another attack. The warrior rolled onto his back to see the venomous tail of the beast closing in again.With the last of his energy he lifted his sword, pointed it at the beast. Gamir thought he could see the monster's fear as it attempted to pull out of it's dive, but it was to late. Red blood covering the elf's blonde matted hair, the creature gave one last shriek before it's writhing body died. The warrior moaned and let his sword fall beside him, monster still thrust through. Exhausted, the warrior closed his eyes. The night's journey was long and still, there were miles to the Tree Elves' city. With a heavy sigh, Gamir rolled to his feet and took a step. The world must know of Man's Betrayal. The forest, once a battle field, again became silent.
Aredu

language

## ALPHABET

Describe the structure and design of the alphabet.

## PHONETICS

Describe the sounds in the language (IPA is often used for this).

## COMMON PHRASES

A list of common phrases always adds flavour to the world. Swear words, greetings, farewells etc. Use the following syntax to create a phrasebook entries " --phrase::meaning-- "

## GEOGRAPHIC DISTRIBUTION

Geographical distribution and spread of the language.

Dictionary
Episode 52

Miles Feklon owns both the wheat fields and the docks of Travill. He is by far the largest employer in Travill and was fortunately, for him, on a merchant trip to White Sands, negotiating a trade deal for ink, when the world changed again.  A mining company, Atreck and Sons, broke into the long forgotten Nether Portal room. A simple spark from one of their pickaxes, ignited it.

You see, a four hundred years prior the human were on the brink of losing a war with the Zombie Pigmen when a brave detachment of men stormed into the nether, breaking all of the obsidian portals and throwing it in lava. Since Water cannot exist in the nether, the zombie pigmen were trapped with no way to make a new portal.  The war was ended.

After nether portal opened, nearly instantly, zombie pigmen rushed through, killing the small mining company.  The zombie pigmen have always had a plan if they ever found an open portal, and these soldiers knew exactly what to do.  Picking up the men’s picks, they started mining down until they hit paydirt, lava and a nearby water source. Farming up a small amount of obsidian, they rushed back to the safety of the Hell dimension, taking the obsidian to their masters.  Now the Zombie Pigmen have the means to open a portal anywhere in the world, and can attack with no warning, no mercy, and no end.
Arakiba

## Physical Description

### Facial Features

He has long, thick, grey hair which features a long fringe, and he has a beard. He has toned arms, a thin torso with a non-existent waist, and short legs. He usually wears clean, fabulous clothes that are mostly pastel-colored, and he wears no jewelry.

**Biological Sex**

Male

**Eyes**

Purple Small

**Hair**

Long Thick

**Skin Tone**

Fair Skinned

**Height**

6'5"
Episode 54

Episode 54 Rebirth of Travill

When the Zombie Pigmen rushed in through the Travill Nether Portal, they killed the mining company, Atrack and Sons, but encountered no other humans during the time they were mining underground, searching for obsidian.  It was not until the following day, that May Feklon, wife of Miles, helping search for the missing miners, stumbled upon the nether portal room, and the slain humans. Word spread quickly about the attack, and, although Miles attempted to keep the attack quiet, it wasn’t long before all of Travill knew they were responsible for giving the Nether forces the keys to the overworld again.

Miles, owning the largest business in Travill, the wheat farm and the docks, called a meeting of every citizen of the village.  They fill the library and sat quietly as he explained what will happen to Travill if the rest of the world finds out they were the ones who opened the first portal.  Only one family refused to go along with the vow of secrecy, and Miles arrested them on the spot. No one else dared oppose. He explained if the rest of Vasten learned that Travill had opened a portal to the Nether, accident or no, the fury of man would be focused on the town.  It would be ruined, or worse, destroyed.

For 8 years, no one has told of the incident in the Travill mines, even during the Port Breigh invasion.  Every year that passes the secret gets more and more difficult to protect, leading Miles Feklon to rule with more and more of an iron fist, jailing or killing people he deems untrustworthy.
Banking Clan

The Bankin Clan is a palace island known to be the richest of all Kingdoms. People come from all over the Realm to exchange blocks and trade in the legendary villager trading hall. Blocks currently traded are:

* gravel
* path block
* diorite
* andesite

Blocks to be returned in the future are:

* granite
* podzol
* mycellium
* grass

Season:: Season 1----Rebuilt By:: Season 5----Personal Base:: Damonnot----Cords:: ----Pronunciation:: Bank-ing Clan (baŋ-kiŋ klan)----Lore:: @STU----Editable

Yes

Type

City

Population

87366

Included Locations

Naval Base

Owning Organization

The Banking Clan
Ariuk

## Physical Description

### General Physical Condition

long, dark brown hair which is straight when allowed to grow long arms, a wide torso with no muscle tone, and short legs

### Facial Features

wide face, a pointed nose, and large lips. Her crimson eyes are hooded and she has thick eyebrows

### Identifying Characteristics

cut on her lower back which she got during a terrible accident many years ago

**Biological Sex**

Female

**Skin Tone**

Tan

**Height**

5'6"
Baern Hammerstriker

Baern Hammerstriker is one of the most well known dwarves in the age of men. He offered to build the walls of Port Breigh to protect it against the Zombie Pigmen during the Second Age. Baern came from the ancient Dwarven city of Starnborough Safehold far to the South. His family practiced the now-lost art of Unbreaching Stone. This is a form of enchantment that instead of enchanting weapons, can actually enchant the stone used to make structures. There are stories that the Ancient Dwarves learned these techniques from the Endermen in a long lost time, but have abandoned the lines of communication to the End. Enchanting stone and wood is a technique men have always rumored to be true, but is forbidden to be taught outside of the Dwarven race.

Baern Hammerstriker arrived during the Second Age alone and would never speak of his family during his stay in Port Breigh, but after a long night of drinking ale, would sometimes reference his son Marshar, however, what he would say about Marshar is lost to time. It is not known if Marshar lives still, Dwarves are known to have extremely long lives.
Ferdinand Keet

**Current Location**

Celaya

**Species**

Ri

**Ethnicity**

Caradara

**Year of Birth**

6647 3rd Age  23 Years old

**Birthplace**

Port Breigh

**Current Residence**

Port Breigh

**Biological Sex**

Male

**Eyes**

Blue

**Hair**

Medium length, brown

**Skin Tone**

Tanned from working the coral reefs

**Height**

5’11”

**Weight**

165

**Aligned Organization**

Ranger's Guild

**Other Affiliations**

* Adventurers' Guild
* House Donao

**Appears in...**

* Ferdinand Becomes a Ranger
* Ferdinand Becomes An Apprentice!
* Ferdinand Goes To White Sands
* Ferdinand Meets Sage Rikon!
* Ferdinand's End
* Paug and Ferdinand's Escape
* The Battle for the Arrow of Thania

Ferdinand was a main character in Lore of Vasten Season 3!

### Ranger Ferdinand Keet

Ferdinand Keet was the first mate on a coral mining ship operating out of Port Breigh. When his ship was attacked by pirates and subsequently saved by the magic of Frost Druids, he became obsessed with finding them and convincing them to join the war against the Nether forces.

On his journey to Celaya, the home of the Frost Druids, he was apprenticed by Ranger Thawkins and taught the ways of fighting and survival by his new master.  Ferdinand's Keet's full story

* The Birth of The Frost Druids
* Paug and Ferdinand's Escape
* Ferdinand Goes To White Sands
* Ferdinand Becomes An Apprentice!
* Ferdinand Meets Sage Rikon!
* The Battle for the Arrow of Thania
* Ferdinand Becomes a Ranger
* Ferdinand's End
* Ferdinand's Story Timeline
Bregmann Thorpe

### Stable Master Thorpe

Stable Master Bregmann Thorpe is the third cousin of King Donoa. With no line to the throne, he took to horses at a young age and is known to train them to be the fastest horses in the realm. Just as well known as Master Bregmann is his horse Blakmere. Thought of as unbreakable, Thorpe went into the wild for weeks and returned with Blakmere, riding into the Battle of the Three Islands in time to change the tide for House Donoa. There are stories he spent his time with the Arbor Druids, learning the ways of Druidac animal husbandry and has since been able to break any animal in minutes.

### Relationships

#### Bregmann Thorpe

Third Cousin
Towards Arc Donao

5

0

#### Arc Donao

Third Cousin
Towards Bregmann T

**Current Location**

Port Breigh Grave Yard

**Species**

Ri

**Ethnicity**

Caradara

**Parents**

Acarda Blackhall

**Current Residence**

Port Breigh

**Biological Sex**

Male

**Aligned Organization**

House Donao
Episode 55:

Episode 55

Rikon Gerro was a Sage of the Order of Man, studying and teaching in Travill. As Miles Faklon tightened his grip politically following the accidental opening of the Travill Nether Portal, Sage Rikon noticed fewer and fewer students coming to his lessons. Seeing the writing on the wall, he left town secretly at night, fearing Miles would arrest him for trying to flee.

With plans of journeying west, into the unknown, Sage Rikon happened upon Monument to theFallen. Upon seeing the tributes built to honor the men who died in the first Nether War, became reinvigorated to teach.

Seeing the site man sacrificed themselves to save mankind, he saw that man could indeed rise above its own inherent greed, corruption and tyranny. The Sage hadn’t even noticed his belief waning during all those years in Travill, but feeling his old passion stir, he set up a small library at Monument to the Fallen and began to teach.
Episode 57

Episode 57

The WestRoad, as it is known in the House Donao, is long and mostly baron of life. Built many thousands of years ago, during an earlier age, the road twists through countless hamlets, villages, towns and even a few cities between Helheim on the East and Wild Haven to the West.  Anyone making this epic journey must seek shelter at night and leave at the first rays of dawn, to make it to the next inn or town along the way.

Travelers know to stick to the road, especially at night, because just to the North or South, bandits,and much worse roam freely. House Donao and House Shonara split the cost of rangers, who patrol this road throughout the many miles between their seats of power, but there are too few rangers, and too many bandits.  Making the trip is a difficult and dangerous task, paying adventurers to accompany one braving the WestRoad is the only real defense against being robbed or worse.

Although Rangers are a militia, paid for by the crown of Port Breigh and Wild Haven, in more recent years, the term ranger is more often used for a bladesmen, who might be available for hire at most any Adventurer’s Guild in Vasten. After reports of many people being robbed and murdered by theives posing as Rangers, the Adventurer’s Guild started handing out rings to trusted men who could be hired and trusted to act honorably.
Episode 43

Tinesia Umelee was an Elven scientist of sorts. She was always a bit of an outcast to the Wood Elves, being born with white hair and a good bit taller than other Wood Elves. She was drawn to Humans from an early age and began the science of trying to improve upon the natural human race through a combination of elven magic, alchemy and the early days of science. When her experiments became known to other Elves, she was brought before the council and, after a short hearing, expelled. She, and her few followers left the Wood Elves and built an enormous Elven keep in Wyren Swamp southeast of Port Breigh. They named it Helheim and began their experiments again.

Tinesia's idea was to take mortal humans and make something greater. The typical human has no affinity for magic and such short lifespans, she thought she could make something better, something higher. These experiments resulted in the death of most humans she attempted to evolve. The few that survived, had a magic affinity, but were mentally unstable. They longed for Tinesia's love, but were rejected, as they were not the High Humans she was attempting to create. These witches lived in a village at the foot of Helheim, practiced alchemy in an attempt to win "Mother's" favor, but she would not acknowledge them.

After hundreds of experiments over many decades, Tinesia finally discovered the missing ingredient in creating her supreme kindred. The experiment needed a bit of her life essence. She added a small piece of herself in the formula and it was a success! The first High Human, (\*NAME\_\_\_\_\_\_\_\_\_\_\_\_\_) came to life that day. Tinesia realized that she could only perform the ritual a small number of times before she was used up and would pass from the world. Loving her High Humans so much, she did the ritual 4 more times, and passed from this world.

The Witches hated the high humans, (and as time went on, any humans at all) and in their insanity, spread through out the world killing humans on sight. The High Humans stayed in Helheim for a short time, but realized they needed to move away from people, as they, with their increased intelligence and magic ability were feared by mortal humans. The High Humans left Helheim 600 years before the Nether War, and live in isolation in their technologically advanced city, Ars Thaumica.

(for fixxitt these 3 are sisters named Albedo, Nigredo, Rubedo. Tinesia's butler named Sebas Tian and then the last one is named Demiurge)
Farms in Vasten

## Plant Farms:

Travill

Location: -104 58 222 - (Under spawn)

General crop farm(s) small scale farm of almost any plant farm.

Cánh Hoa Town

Location: 1032, 64, 7132 - Anduir's Rest

Flower/Dye Farm

Castle of Sandrasku

Location: -952 64 970 (Inside Castle of Sandrasku)

Coco Beans Farm

Eastern Coral Reef

Location: 1359 63 -626

Coral Farm

Greystone Manor

Location: 273 64 45

Melon Farm

Ajury

Location: 1356 64 4145

Manuel Tree Farm

Kelael

Location: 353 64 2514

Semi Auto Tree Farm

Kelael Flower Shop

Location: 356 64 2416

Flower Farm

Dale's Cactus Farm

Location: 329 64 2425

Cactus Farm

Sandrasku

Location: -884 64 835 (next to the Castle of Sandrasku)

Cactus Farm

Helheim

Location: 2901 64 3225

Netherwart & Witch Farm

Sandrasku

Location: -933 64 803

Mob Farm - Sugarcane Farm

## Mob farms:

Sandrasku

Location: -933 64 803

Mob Farm - Sugarcane Farm

Doms Phantom Tower

Location: 2146, 64, 3536 - (Between Port Breigh and Ajury)

Phantom Membrane Farm

Dairy

Location: 1565 64 2951

Cow farm

Pillager Detention Center

Location: -7596 64 3757 (South West of Monument to the Fallen)

Raid Farm

Iron Palace

Location: 2052 64 548

Iron Farm & Gun Powder Farm

Helheim

Location: 2901 64 3225

Netherwart & Witch Farm

## Nether:

Location:160 128 500

Goldfarm

## Wool farms:

Blanford's Bayou

Location: 3000, 64, 3017 - (just north of Helheim)

Green Wool farm

Brindenford

Location: 1015 72 5923 (South of Castle Caraway)

Blue Wool Farm

Artif

Location: -1230 64 815

White and Orange Sheep Farm

Princeton

Location: -2259 64 162

Purple Sheep Farm

Jo's Sheep Farm

Location: 958 64 3033

Black Sheep Farm

Darkwood Pass

Location: -347 64 4889

Brown Sheep Farm

Emory's Hollow

Location: 1409 64 6425

Light Grey Sheep Farm

## Varia Farms:

Anders Rest Oasis

Location: 2574, 64, 7137 - (North-West of Anduir's Rest)

AFK Fish Farms

Celaya

Location: -13251 64 -4374, -13185 64 -4374

Ice Farm & Turtle Farm

## Outdated/ broken farms:

White Sands

Location: -4809 64 264

Squid Farm, Now broken

Travil

Location: -99 63 114 North of travill

Pre-1.14 iron farm
Gagallim

## Physical Description

### Body Features

slanted shoulders, muscular arms, a slender torso with no muscle tone, and spindly legs

### Facial Features

triangular face with a pointed chin, a large nose, and small lips

### Identifying Characteristics

a noticeable burn mark on his right hand which he is proud of

**Biological Sex**

Male

**Eyes**

light blue eyes are bulging and he has neat eyebrows

**Hair**

very short, pale Raven Black hair which is greasy when allowed to grow

**Skin Tone**

Orange Skinned

**Height**

6'1"
Episode 63

Ranger Mattol and Father Chotty arrived at Tanis, only a few days after hearing of the disappearances. As they walked the path between Travill and Tanis, the closer they got to the small village, the fewer birds sang, the silence fell on the two men. Although it was mid-day, it was as if the sun's rays couldn't penetrate the atmosphere surrounding the small settlement. Nearing Tanis, Ranger Mattol stopped in mid stride. "That was wasn't there last time I passed by this place," The walls of Tanis were clearly constructed quickly, to keep something out.

Moving through the town, the 2 men found it to be completely deserted. What was odder yet, some houses had food on the table, and the doors were locked from the inside. It wasn't until nearly the last house they searched that they came upon a living soul.

The boy was only 8 years old and went by the name Jak. He was almost in hysterics and it wasn't for many minutes until Father Chotty could get an idea of what happened. A few weeks prior, over night, several of the adults disappeared in middle of the night. Some went missing while sleeping in bed, next to their partner. One was baking bread, disappearing with a lit oven. One was a child, sleeping in her crib. There seemed to be no rhyme or reason of who disappeared, only that the following night, and every night since, more people simply vanished.

It had been 3 nights since Jak was left alone in this abandoned village. The only lead that Father Chotty and Ranger Mattol got was Jak's sobs that it had to be related to the cabin on the hill. A few days after the cabin appeared just outside of town, Jak and some of his friends broke in to see what was inside. Only Jak returned, at it seems the cabin might not be done with Jak yet.
First Age

The First Age lasted more than four thousand years and was a time of wonderful and terrible magic. The Overworld was filled with fantastic beings both small and large, the most amazing, were the Centennials. Elves roamed the forests, dwarves underground, gnomes and fairies in the plains and dragons flying overhead. Although men did exist during the First Age, they lived in small groups, often within civilizations of other beings. Closer to the end of the First Age, men began forming their own cities and multiplying at a tremendous rate.

The First Age officially ended when Ruh, the final Centennial departed the Overworld.
Castle Caraway

elven == crypt Dwarven Human

castle caraway is along the road between court gray and in two years rest is a very protective region that is surrounded by mountains on all sides the ancient dwarves many thousands of years back took advantage of this but mining gold and iron as well as silver to build their economy from there that's why it's one of the wealthiest kingdoms to this day a big disaster that happened there is a dragon through one of the mountains near Celaya tamed down and its truck is ice power isn't hot the dwarves it basically paralyzed all of them killing them almost instantaneously satisfy all the dwarves and that reaching them are all dead the humans then took over and they built up a new castle or Kingdom called Castle airway with the leading house called house Bella knows to this day it is one of the most economically successful houses currently and it is a competing house to the artists.

--needs to be edited--

## Geography

Surrounded by Mountains it has Natural water flowing from the High peaks of The Dal'sung Mountains