Imra Artoris

Undead 1 (Imra Aratoris, former Dark Elf Sorceress)
NE tiny undead (incorporeal, symbiont)
**Init** +2; **Senses** darkvision 60ft.; listen +5, spot +5
**Languages**  Common, Dark Elven

**AC** 17 (+2 size, +2 dex, +3 deflection), touch 17, flat-footed 15
**HP** 44/44 (1d12)
**Miss Chance** 50% incorporeal
**Fort** +5, **Ref** +5, **Will** +8 (Improved Evasion)
**Immune** Undead Immunities, Incorporeal Immunites

**Speed** Fly 10 ft. (Perfect)
**Attack** Incorporeal touch +7
**Face/Reach** 2½ ft./0 ft.
**Base Atk** +3; **Grapple** —
**Special Attacks:** Gaze of TerrorDC 16, Meld, Visage

**Abilities** Str —, Dex 14, Con —, Int 12, Wis 9, Cha 16
**SQ** Incorporeal Traits, Mind Shielding, Symbiont traits, Share Spells, Empathic Link
**Feats** AlertnessB, Iron Will
**Skills** Bluff +20, Intimidate +15, Knowledge (Religion) +6, Concentration +10, Use Magic Device +8, Knowledge (Arcana) +5, Perform (Dance) +9, Knowledge (The Planes) +2, Spellcraft +7, Knowledge (History) +2, Listen +5, Search +5, Spot +5, Knowledge (Local) +2, Knowledge (Nature) +2, Knowledge (Dungeoneering) +2
**Skill Points** Bluff 13, Intimidate 8, Knowledge (Religion) 5, Concentration 10, Use Magic Device 5, Knowledge (Arcana) 2, Perform (Dance) 6, Knowledge (The Planes) 1, Knowledge (Local) 1, Knowledge (Nature) 1, Knowledge (Dungeoneering) 1, Spellcraft 6, Knowledge (History) 1
**Ghostly Visage Skill Ranks** Knowledge (Arcana) 4, Knowledge (Religion) 4, Listen 4, Search 4, Spot 4
**Possessions**

**Visage (Ex):** At Will, a ghostly visage can manifest a face anywhere on its host's body, including over the host's own face (the host's vision is unaffected). This face looks corporeal and fleshy, but it is actually the visage's incorporeal form. When manifesting a visage, the ghostly visage is susceptible to attacks separate from its host. Attacks that miss the visage because of its incorporeal nature (including attacks from nonmagic weapons as well as attacks that are foiled by the 50% chance to ignore damage) target the host instead. For attacks that require attack rolls, if the attack roll exceeds the AC of the host, the host takes damage instead of the visage.
**Gaze of Terror (Su):** Anyone within 30 ft. of a ghostly visage who meets the eyes of its manifested face must make a Will saving throw (DC 10 + ½ HD + Cha Modifier) or be paralyzed with fear for 1d4 rounds.
**Meld (Su):** Once per round, a ghostly visage can merge its body with a corporeal creature. If it makes a successful incorporeal touch attack, the ghostly visage's body disappears into the opponents body. The target can resist the attack with a successful will save. A creature that successfully saves is immune to that ghostly visage's meld for one day.
**Mind Shielding (Ex):** When attached to a host, a ghostly visage protects the host from mind-affecting spells and effects. This ability is similar to a *mind blank* spell, but does not protect the creature from divination spells that are not mind-affecting. In essence, the ghostly visage confers its undead immunity to mind-affecting spells upon the host
**Skills:** A ghostly visage has a +4 racial bonus on bluff and intimidate checks.

## Familiar Benefits

**Hit Dice:** For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher.
**Hit Points:** The familiar has ½ the master's total rounded down regardless of its actual hit dice.
**Attacks** Use the master's base attack bonus. Use the familiar's dexterity or strength modifier, whichever is greater, to get the familiar's melee attack bonus with natural weapons
**Saving Throws** For each base saving throw, use either the familiar's base or the master's, whichever is better
**Skills** For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for a creature of that type or the master's skill ranks, whichever are better.
**Share Spells** At the master's option he may have any spell he cast on himself also affect his familiar. Additionally, the master may cast a spell with a target of "you" on his familiar instead of on himself. A master and his familiar can normally share spells even if the spells normally do not affect creatures of the familiar's type.
**Empathic Link (Su)**: The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar's eyes but they can communicate empathically.
**Deliver Touch Spells** A familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher". The familiar can then deliver the touch spell just as the master could.
**Speak with Master** If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.