recursal/Fanatic-Fandom huggingface dataset:
Dubek

Dubek is a large, single landmass spanning several thousand miles.

   Several mountain ranges and large inlets are spread around the continent, which is otherwise mostly flat with the exception of some northern forested plateaus. The largest of these mountains sits in the centre of the continent and in good visibility is high enough to offer views of most of the land. Several large peninsulas extend out from Dubek and the mountain ranges provide the island with a network of rivers and tributaries.

Dubek is a large and predominantly human continent, spread across a number of nations including: Aedin, Aggeralis, The Duchy of Colskin, Gaius, Ralinis, Ur-Shakkar and Vellan, as well as the independent Eladrin city-state of Quelled Sara'gosa.

The most powerful of these nations is the central nation of Gaius, where The Seat is located; the heart of the kingdom where the current monarch High King Alexandar reigns from.
Kobolds

Kobolds are small and industrious humanoid creatures, distantly related to Dragons. A Kobold stands between 2' and 2'6"m weighing 35 to 45 pounds with scaled skin and sinewy, digitigrade legs.

They are regarded as prodigious miners and are renown for their basic engineering and inventive trapmaking. In ages past, Kobolds were widespread across Dubek in small communities, normally underground or in dark, thick forests. Conflict between Kobolds and the native races of Dubek was very rare, and mostly limited to the occasional devoured sheep or the theft of mining equipment and tools carelessly left outside mines and workshops.

Much of this changed when Duke Hunbar of the newly formed nation of Colskin faced the logistical issue of maintaining an effective sewer system for his now rapidly growing capital of Opardum. Sending emissaries to the leaders of all known Kobald tribes, Duke Hunbar made them an offer - create, maintain and expand the underground infrastructure of Opardum as necessary now and in the future, and he would allow the Kobolds to settle underneath the city, free from predation.

The Kobolds readily accepted and the trickle of Kobolds travelling to Opardum quickly became a torrent. Indeed the overwhelming majority of Kobolds seem to live there and it is quite rare to find a Kobold out in the wilds.

To this day the 'Lower City' of Opardum is a talking point, but never has a city existing with such efficient sewerage.
Dwarves

Dwarves are a short race, as their name implied, standing from 4'3" – 4'9" on average. What Dwarves lack in height they make up for in bulk; they are, on average, about as heavy as humans. A dwarf can weigh anywhere from about 160 – 220 lbs. Dwarven males are a bit taller and heavier than their female counterparts. Like humans, Dwarves have a wide variety of skin, eye, and hair colours, typically pale,and deeply tanned or black among their deep dwelling cousins, the Duergar that live deep under the surface in a region known as The Underdark.

Dwarves are a long-lived race, though not so much as the Eladrin, and reach physical maturity somewhat later than humans. A dwarf is traditionally considered an adult once he or she reaches age fifty. Dwarves age much like humans but over a longer period of time, remaining vigorous well past 150 years. Most Dwarves live to see their bicentennial and a few live to be over 400.

The Dwarves maintain a number of settlements and Deepcities throughout Dubek, and keep themselves distant from the political events of the surface world. They are not unsociable however, and a number of Dwarven Deepcities find themselves in fantastic locations for conducting trade with neighbouring human settlements – These often lead to the Deepcity growing upwards in to a ‘Door’ – A mountainside ante city from which they can represent their interests in the surface world. Almost all Ante cities contain sprawling markets and commercial districts.
Vellan

The majority of Dubek’s Orc population live in the dark and hilly pine forests of Vellan. Their leadership appears to be fractious and changes frequently due to the tribal nature of their race, but the largest permanent Orc settlement is The Stone Fort. Several human settlements also exist in Vellan that happily pay taxes to the Orc Lords in exchange for a relative ungoverned lifestyle. One such settlement is Wishvale to the North West.

As of 400AT (present day) the Adventurers heard rumour from The Blackbirds that tensions were high between the orcs of Vellan and the raiders of Ur-Shakkar.

## Settlements

* The Stone Fort
* Wishvale
The Brightsong

The Brightsong guild operates with the desire for information and subtlety. Working as court bards or even tavern performers, Brightsong members embed themselves into society, gathering secrets and rumors. Being individualistic, Brightsong members rarely share their information, using it instead for personal needs or to
propel their influence and bargaining power. Throughout the guild, members train in guile and subterfuge. Powerful lords will often enlist Brightsong members as personal assassins or as spies, yet Brightsong help comes with a heavy and often unreliable price. Although the guild often has some level or presence in any town or city large enough to invite a conversation worth overhearing, their main Guild Hall is in Strongbough, the capital of Ralinis.

Brightsong guild members are extremely cautious about their influence in the world. Working to gain influence while remaining anonymous, many Brightsong members will find powerful patrons to sponsor them. Enraging a Brightsong guild member has dire consequences as they may call upon the might of their patrons. Those who befriend a Brightsong member may discover themselves abandoned should the Brightsong believe that their reputation or anonymity is at stake.

### Guild Rites

Brightsong guild members must become masters of their craft, centering their focus on professions of entertainment. Working as spies, humble positions that can easy work their way into courts or among common folk are priority for Brightsong members. To enter the guild, performers must complete three tasks. The first is creating a song, dance or act that incites a crowd to act. The second is to acquire the service of a patron. Finally, initiates to the Brightsong guild must defeat a master of the guild in single combat. Fighting to the master's chosen song, the two combatants follow the rhythm of the song. Those who miss a step fail to pass the test and must wait a month and a day to try again.
Orcs

The Orcs are believed to be the youngest of the races that naturally inhabit Dubek, and are still finding their place in the world and establishing their racial identity. Their origins are not clearly known, but it is generally accepted by both races in common culture that they are descendants of Humans breeding with some unknown race.

Orcs are typically larger than their human progenitors and are renown for their impressive strength and endurance. With skin tones ranging from light green to dark brown, a heavily muscular frame, and considerable stature the Orcs stand apart amongst Eladrin and Men. They also are the only race of Dubek to display tusks.

Typically born with very little magical, the Orcs have developed a strong warrior culture that makes them highly valuable in hand-to-hand combat. They often excel as Officers, Mercenaries and private guards to the rich and powerful.

The Orcs of Vellan maintain good relations with the races of Dubek, in particular the Humans with whom they feel a distant kinship and a shared appreciation of each other’s martial skill.
Humans

All races and species have their rises and falls, as is natural in the great order of things. The Eladrin once dominated much of the world, and the Dwarves the deep places, but the surface of Dubek finds itself firmly at the height of the age of men. The origins of humanity are unknown and despite their wide and varied religions, Humans hold no unifying creation myth. However, they are certainly an ancient race, having originated since before written records existed. Most confusing yet was that, while Humans are indeed native to Mundus, the Eladrin’s brief and limited forays in to other planes have led to encounters with unmistakably human beings of other worlds.

Regardless of their precise origins, Humans are undeniably successful. While hardly the only dominant race of Mundus, Humans are one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into a number of ethnic offshoots. Other races believe that this was in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.

Humans are the main inhabitants (and rulers of) all the nations of Dubek, with the exception of the predominantly Orcish Vellan, and the subdued Elvish state of Quelled Sara’gosa.
Sarmanthia Wiki

## Welcome to Sarmanthia

* Sessions - A breakdown of all our sessions showing the date they were played, what level we were, and what happened
* Places - A list of places broken down into plane, continent, region, then divided into settlements and places of interest
* People & Organizations - A list of named characters we have met on our travels, divided into the location they mainly operate or their primary organization
* Races and Bestiary - A list of the different known races of the world (as some are different to classic races) and different beasts
* Deities - A list of deities and pantheons worshiped by different races and civilizations
* Timeline - Working timeline of the world from the information we have learned
Pyrofrost Cavern (All-Out Brawl +)

Pyrofrost Cavern is a returning stage in All-Out Brawl + from the first All-Out Brawl that is from the Austin series. It consists of a large platform with a raised portion on the far right and a little platform above it. There is lava covering the bottom of the stage which deals damage and knocks you upward. Occasionally the stage will lower into the lava. This is Isabelle's home stage.
Session 001: The Three Amigos (and Krebin)

<<< Prologue: Bloody Krebin || 002: They Can't See You if You Don't Mo... >>>

## Session Synopsis

After Bonneville headed back towards Dubek, unable to find what he was looking for, Krebin is teamed up with three new budding adventurers: Blackie, Frederick and Zsoldos. Together the Adventurers™ head south in search of a pair of giant tiger-like smilodons for the Duke.

### Chapter

<<< Prologue: Bloody Krebin || 002: They Can't See You if You Don't Mo... >>>
Luigi (All-Out Brawl +)

Luigi originates from the Mario series. He is a veteran in All-Out Brawl + from its predecessor and the Super Smash Bros. series. He was the fifth character to be made in the game.

Luigi is a unique character, although sharing similarities to Mario. His projectile, Fireball, goes in a straight line, Green Missile does lots of damage and allows quick mobility, though a badly placed Green Missile can cause an accidental off-screen kill, and Super Jump Punch is an uppercut that leaves Luigi helpless after it. He is one of the slowest characters in the game but has the best jump of all the characters. Luigi also takes some of the most knockback in the game. Overall, he is an awkward character to play as, leaving his tier placement to be 11 (B).

## Combos

Luigi has an OK combo game. His fireball can combo into itself, same with his punch. Super Jump Punch can be a good combo finisher.

## Moves

 Neutral Special
 Side Special
 Up Special
Punch

## Mobility

 Traction
 Total Speed

## Trivia

* Luigi's alternate costume resembles Waluigi.
* All of Luigi's moves, with the exception of his side special, have a counterpart in Mario's moveset.
Timeline

### **-600+BT (Before the Terrorflare)**

* The Eladrin retreat from their lands due to their dwindling population, abandoning many cities and relics and rebuilding from their single citystate of Sara'gosa. In this time they flourish and the neighbouring nation of Gaius claims their surrounding lands

### **-400BT**

* Discovery of Elemental Plane of Fire by the Eladrin who recover a powerful artifact known as the Fire Crystal
* Elven King Antanifa declares himself the first Sun King of Sara'gosa taking the Fire Crystal as his emblem
* An unknown artifact called the Jewels of Quetzal from the Temple of Sithpexnis due to a tribal "skinmen" incursion, and are relocated by Lizardmen priests in Sarmanthia, led by a High Priest Xolkatoxxnis, they are moved to the Temple of Seven Serpents. This time was marked by the "third age of the moon"; possibly marked by a blood moon

### **0AT (After the Terrorflare)**

* King Antanifa dies, succeeded by his only son Anasteros
* King Anasteros is crowned
* King Anasteros dies under mysterious circumstances a week after his succession
* Magister Deltonaris Embersworn petitions the high Elders to allow him to take succession
* Deltonaris Embersworn becomes Sun King Deltonaris Fireborn
* Sun King Deltonaris begins his expansion and declares war on the humans in an attempt to take back their Eladrin lands, this period of extreme violence and use of fire magic by the Eladrin came to be known as the Terrorflare
* Sun King Deltonaris uses the power of the Fire Crystal to display his power and destroy the human stronghold of Aeden, erasing its existance and leaving what is now named Aedenwound

### **1AT**

* The Eladrin expansion north brings them in contention with Ur-Shakkar and Thane King Ranulf joins the war against the Eladrin
* Sun King Deltonaris, finding himself in a war he is unsure he can win, reveals the existence of the Fire Crystal and begins to deman tribute from the neighbouring nations

### **2AT**

* Thane King Ranulf orders his trusted advisor Jarl Urden undergo an infiltration mission into Sara'gos and destroy the Fire Crystal, successful in his mission the crystals destruction unleashed a huge explosion, blowing the top off The Spire where it was held
* Sun King Deltonaris is killed in The Spire explosion along with his council of Generals
* Jarl Urden is killed in The Spire explosion
* The Eladrin yield to the humans and concede defeat in their war

### **200AT**

* A great green dragon plagues southern Aggeralis, the ruling Consortium offer to sign over this land to anyone destroying the dragon
* With 100 of his finest men Vladimir Hunbar slays the dragon and, forced by High King Volstun, the Consortium are forced to uphold their agreement
* Nation of Colskin is founded by Vladimir Hunbar

### **350AT**

* The ruler of Dangwaru, the Typhoon Palace on the Eastern Penisula of Sarmanthia, is reported to have died

### **400AT**

* Coastal rivers retreat opening up a land-bridge to the unexplored continent of Sarmanthia, explorers and adventurers begin to head to the new continent
Treacherous Mansion (All-Out Brawl +)

Treacherous Mansion is a stage in All-Out Brawl + that is from Luigi's Mansion Dark Moon. There are no pits. It shifts between five rooms, the foyer, dark ages exhibit, ice age exhibit, jungle exhibit, and ancient exhibit, which all have different layouts. The dark ages, ice age and ancient exhibits just have some new terrain, while the jungle exhibit has 2 bouncy flowers. This is Luigi's home stage.
Drago Plateau (All-Out Brawl +)

Drago Plateau is a stage in All-Out Brawl which was in the original All-Out Brawl that is from Mother 3. There are platforms in the center, top-left, bottom-right, and bottom-left. Occasionally a Drago will jump onto the stage, roar and jump out of the stage. Touching it can do some damage. This is Masked Man's home stage.
People & Organizations

## By Organisation

### The Explorer's Guild

The Explorer's Guild is an organisation of explorers, dungeon delvers, adventurer's and relic hunters that operate across Dubek and beyond. They operate in an official capacity and are a powerful guild within the continent.

* Overseer Feldspark
* Kolstair Fairtrade
* Varothe
* Jebediah Quenchbrew
* Delo'res Phærfli
* Elroy Jewelking [Deceased]
* Expedition Team IV
	+ Cpt Quint Steele
	+ Anarissa Dæn
	+ Jal'eq the Sly
	+ Boris
* Ailig "Blackie" Blackspar
* Moirah (Sarmanthia Camp Guard) [Deceased]

### The Blackbirds

The Blackbirds are a notorious organisation of adventurers known across Dubek for their unscrupulous nature. They operate independently as freelances and their methods have made them a somewhat infamous collective.

* Syndol's Merle
	+ Foreman Syndol Fellerson
	+ Ransick "The Tabaxi"
	+ Alfred "Michaels" [Deceased]
	+ "Annette" - A Blackbird that carried a net...

### The Brightsong

Individualistic at heart and neutral to the world around them, the Brightsong guild is fickle and cunning, working as informants and turncoats. Masters of the arts and battle, Brightsong guild members are as dangerous with their performances as they are with their weapons.

## Dubek

### **Aggeralis**

#### Cascoran (Capital)

* The Consortium
	+ First Minister Wendal
* The Truepaw Order

### **The Duchy of Colskin**

#### Opardis (Capital)

* Duke Orbeck
* Melandrus

### **Ralinis**

#### Strongbough (Capital)

* Prince Falbern
* Prince Hosryne

#### Shandris

* Krebin
* Zsoldos

### **Ur-Shakkar**

#### Historical

* Thane King Ranulf [Deceased]
* Jarl Urden [Deceased]

## Sarmanthia

The uncharted jungle continent south of Dubek

### **North East Sarmanthia**

#### Wilderness

* Jungle Druid
* K'thraax

### **Eastern Peninsula**

#### Ahoyhoy

* Elder Mudcraw
* Tuco
* Abraham
* Ishmael

#### Wilderness

* Vandaxen (Spectator)
* Myldred Urchinspine
* Lone Dragon Soldier

### **North West Sarmanthia**

#### Wilderness

####

#### Historical

* King Sarpaxis [deceased]
* Unnamed Queen [deceased]
* Unnamed Prince [deceased]
* High Priest Xolkatoxxnis
* Gumdar [deceased]

####

## The Underdark

The underground of chambers beneath Dubek and beyond; a vast expanse largely unexplored.

### **Western Chambers**

#### Beznead Chamber

* Clan Blackspar
	+ Ailig "Blackie" Blackspar

#### Erellen Chamber

####
The Truepaw Order

T
he Truepaw Order of Cascoran works to
maintain order and justice. Almost entirely
composed of Halflings and Gnomes, their
members are well armed and well respected
throughout the continent - particularly
amongst the widespread farming
communities of Aggeralis where the
millitary is relatively lacking. The Truepaw Order try to
embody the spirit of loyalty and stoicism. Order Paladins
show themselves as implacable stewards, patrolling the
land on their faithful Mastiff steeds and companions on a
neverending quest to uphold what is good and right.
The Legend of the Fey
The founders of the Truepaw were halflings who, alongside
their riding dog companions, stumbled into the Feywild.
Suffering the harsh lessons of natural law, the paladins
returned, vowing to never allow the world to transform into
the dangerous Feywild. Their dog companions also took fey
influences, becoming stronger and larger than normal
canines. Every Truepaw dog's lineage can be traced to
those original companions and carry the legacy of the fey in
their blood.
Initiation
New recruits to the Truepaw Order are given a dog. While
the dogs may vary in size and breed, most are riding dogs
or large mastiffs. Expected to raise and protect their animal
companion, Truepaw initiates are then sent to fulfill the
requests of the Order. If, at any time, an initiate's dog is lost
during combat the new recruit is expelled. Eventually, the
initiate and their companion will take on a final challenge,
being offered a chance to enter the Wildwood for three
days. If both the initiate and their companion emerge from
the experience alive, they are promoted to champions of
the Truepaw Order.
Organisation
The Truepaw Order believes the world is teetering on the
brink of collapse. Having seen firsthand the influences of
evil and chaos, Truepaw champions work to maintain order
working on the basis that every small good deed done ties
in to improving society as a whole.
Sigil of the Truepaw Order
Modern Day
Although the Truepaw Order has guild halls in many
cities throughout Dubek and numerous outposts on high
roads scattered throughout the region, their main base of
operations is the Hall of the High Hound, located in the city
of Cascoran.
The Truepaw Order is currently presided over by
Judicator Rosgrace Oakheart. Leadership is served in five
year terms. All members higher than initiate rank are
called upon to vote on the next Judicator every 5 years,
selected from one of the 12 Highlords - the highest rank of
Champion in the order below the Judicator. Rosgrace
Oakheart has been Judicator for 4 consecutive terms and is
entering her 21st year as head of the Truepaw Order.-.
All-Out Brawl + Wiki

## Welcome to the All-Out Brawl + Wiki

A little fighter game that's a good distraction! Here's some things about it.

## Characters

There are planned to be 26 characters. Currently there are 12 that are playable. Characters in *italics* have yet to be made.

* Austin (Austin series)
* Caleb (Austin series)
* Isabelle (Austin series)
* *Cindy* (Austin series)
* *Non* (Non series)
* Mario (Mario series)
* Luigi (Mario series)
* *Toad* (Mario series)
* *Geno* (Mario series)
* Yoshi (Yoshi series)
* *Pikachu* (Pokemon series)
* *Jigglypuff* (Pokemon series)
* *Pit* (Kid Icarus series)
* Kirby (Kirby series)
* *Meta Knight* (Kirby series)
* *Marx* (Kirby series)
* Lucas (Earthbound/Mother series)
* Ness (Earthbound/Mother series)
* *Masked Man* (Earthbound/Mother series)
* *Captain Falcon* (F-Zero series)
* Mr. Game & Watch (Game & Watch series)
* *Marth* (Fire Emblem series)
* *Shulk* (Xenoblade Chronicles series)
* Sonic (Sonic series)
* Tails (Sonic series)
* *Shadow* (Sonic series)

## Stages

There are planned to be 37 stages. Currently there are 18 that are playable. Stages in *italics* are yet to be released. Stages in **bold** are from Super Smash Bros games or the original All-Out Brawl.

* The Arena (All-Out Brawl series)
* Final Frontier (All-Out Brawl series)
* 4th of July (Austin series)
* **Pyrofrost Cavern** (Austin series)
* Doom Spire Mk II (Austin series)
* *Cataclypse City* (Austin series)
* *Beikyo City* (Non series)
* *Sakura Plateau* (Non series)
* Floral Utopia (Chronicles of Energy series)
* New Donk City (Mario series)
* **Metal Cavern** (Mario series)
* *Airship* (Mario series)
* Treacherous Mansion (Mario series)
* Woollet Bill's Last Ride (Yoshi series)
* *Wildlands* (Yoshi series)
* ***Sky Pillar*** (Pokemon series)
* *Sinnoh Pokemon League* (Pokemon series)
* ***Thunder Cloud Temple*** (Kid Icarus series)
* **Halberd** (Kirby series)
* *Nutty Noon* (Kirby series)
* *Access Ark* (Kirby series)
* ***Fountain of Dreams*** (Kirby series)
* **Drago Plateau** (Earthbound/Mother series)
* **Magicant** (Earthbound/Mother series)
* *Saturn Valley* (Earthbound/Mother series)
* **Mute City** (F-Zero series)
* *Fire Field* (F-Zero series)
* Octopus Dance (Game & Watch series)
* **Valak Mountain** (Xenoblade Chronicles series)
* *The Tower* (Donkey Kong series)
* *Great Plateau* (Legend of Zelda series)
* ***Castle Siege*** (Fire Emblem series)
* ***Boxing Ring*** (Punch-Out series)
* *Inkopolis* (Splatoon series)
* ***Wily Castle*** (Mega Man series)
* ***Suzaku Castle*** (Street Fighter series)
* Chemical Plant (Sonic series)
* Sky Babylon (Sonic series)
* Planet Wisp (Sonic series)
* *Sonic Mini* (Sonic series)

## Tier List

Here is a tier list the creator has put together.

 Lucas
 Mr. Game
& Watch

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Halflings

Halflings are small in comparison with the members of most other races, standing somewhere from 2'8" – 3'4" tall and weighing on average between 30–35 lbs. In many ways, Halflings resemble small humans and usually have the same proportions as the typical human adult. Most Halflings had dark hair and eyes, regardless of their skin complexion which, although commonly ruddy in hue had a similar range to humans.

Nearly all male halflings were incapable of growing true beards, though many had long sideburns. Halfling hairstyles were often complex, with strands woven together or braided. Although Halflings had an affinity for collecting valuables, they did not prefer to wear these on their person, instead preferring more comfortable clothing.

Halflings had lifespans comparable with, but slightly longer than, humans. A Halfling was typically considered an adult in their early twenties and some lived into their 150s.

Although some Halflings are taken with a wanderlust extremely rare for their race, the overwhelming majority of Halflings live in their forest hamlets and farming towns in the northern meadows of Aggeralis. Here they tend to their crops, brew mead and live simple lives.
New Donk City (All-Out Brawl +)

New Donk City is a stage in All-Out Brawl + that is from Super Mario Odyssey. There are no pits. There is a building blocking the left boundary of the level. There's a taxi that you can bounce off of. A girder and a street lamp serve as higher platforms. Occasionally a car will drive through the stage, Hurting anyone that touches it. This is Mario's home stage.
Chemical Plant (All-Out Brawl +)

Chemical Plant is a stage in All-Out Brawl + that is from Sonic the Hedgehog 2. It has two levels, with a moving platform giving easier access. Occasionally the Megamak will rise and it can do some quick damage. There was a Chemical Plant in the original All-Out Brawl but it is different. This is Tails' home stage.
Valak Mountain (All-Out Brawl +)

Valak Mountain is a stage in All-Out Brawl + from its predecessor All-Out Brawl which originates from Xenoblade Chronicles. It has a huge incline in the middle and a little ledge on the right. The stage will alternate from day to night leading the background to change a bit. This stage isn't a home stage to anyone yet.
Bodric Trent

Bodric Tramumble Trintaril Trickey Trentamblicklen is a gnome, and an old one at that. A few centuries ago, Bodric set up shop in the region, for reasons unknown, and, after enough time and gossip, acquired a steady patronage. The Tradehouse is one of the largest single buildings in the Acquisition, containing several separate cafes, a massive indoor marketplace, and dozens of small tavern-style rooms dedicated to carousing.

Bodric is from outside the Acquisition, as evidenced by his name, but is one of the most well-known people in the region His propensity to engage in friendly conversation with anyone, no matter their status or wealth, is completely overshadowed by the sheer number of knick-knacks and oddities he has collected over the years. No one quite knows where he obtains these items, as no one has ever gotten a straight answer, but they still patronize him all the same.
Isabelle (All-Out Brawl +)

Isabelle originates from the Austin series. She is a veteran in All-Out Brawl + from its predecessor. She was the third character to be made in the game.

Isabelle has some great utility. She is moderately mobile, she takes less horizontal knockback than normal, her Spin Attack can deal some good damage, her Blizzard move is a decent damage-dealing and recovery move, and Chiller can be good at setting up, although it doesn't do damage. Isabelle's only weaknesses are that she's floaty, suffers more vertical knockback than normal, her attack output is below average, and she lacks a projectile. Still, she holds up well and is good at stopping opponents to attack which lands her tier list placement at 10 (B).

## Combos

Isabelle has an OK combo game. Her Chiller leads into a good position to begin attacking and combo-ing. You can lead a bunch of punches into a Spin Attack or Blizzard. Blizzard does combo damage as well.

## Moves

 Neutral Special
 Side Special
 Up Special

## Mobility

 Traction
 Total Speed

## Trivia

* Her alternate costume resembles Cindy.
* Although in-game her whole sprite is of pink colouration, her hair is actually supposed to be blonde.
* She's the first female character in the game.
* Isabelle has the same speed and traction stats as Mario and Mr. Game & Watch.
Kwillan Empire

The **Kwillan Empire** is a country far to the west of Boscolegna.

## History

The remnants of the Kwilaniho-Hadriga Empire coalesced into its birthplace, the swampy regions extending east from the Ipro Mountains. After a few decades of turmoil, the new empire settled into a theocratic state under the law of Hadriga. The empire's relationships with its neighbours are tenuous, but not explicitly hostile. Almost no one enters or exits the empire these days, save for a few rich merchants or powerful diplomats, so there is no reliable common knowledge of the current culture, technology, or economy. However, plenty of rumors abound. According to the most prevalent rumors, the Empire's citizens are primarily humans, with minorities of halflings, gnomes, and tieflings.
Tails (All-Out Brawl +)

Tails originates from the Sonic series. He is a veteran in All-Out Brawl + from its predecessor. He was also in the fan game Super Smash Flash 2. He was the seventh character to be made in the game.

Tails has a great moveset. His Arm Cannon deals lots of damage, though slow, his Spin Dash is longer but weaker than Sonic's, and his Whirlwind move can deal good damage and further improves his already great recovery, due to his five jumps. He's also pretty fast. Overall, though he doesn't really have a weakness, characters above him are just better than him, leaving him at 6 (A) on the tier list.

## Combos

Tails has a good combo game. His Punch and Spin Dash combo into themselves and each other. Whirlwind already is a combo and can finish combos well. Tails' Arm Cannon can help begin combos because it hits foes towards you.

## Moves

 Neutral Special
 Side Special
quickly and deals damage.
 Up Special

## Mobility

 Traction
 Total Speed

## Trivia

* Tails' alternate costume resembles Sonic's colour scheme.
* Because he was put into the original All-Out Brawl very late, Tails was one of the first characters implemented into All-Out Brawl +.
* Tails in this game pretty much shares his moveset with his Super Smash Flash 2 counterpart before v1.0.3.
Mute City (All-Out Brawl +)

Mute City is a stage in All-Out Brawl + (and All-Out Brawl) that originates from F-Zero. It is a flat stage with a very low platform on the left and a high platform on the right. Occasionally a group of 30 racers will speed by doing lots of damage and knockback if they come in contact with a character. This is no one's home stage.
Ness (All-Out Brawl +)

Ness originates from the Earthbound/Mother series. He is a veteran in All-Out Brawl + from the Super Smash Bros series., but this is his first All-Out Brawl appearance. He was the eleventh character to be made in the game.

Ness has lots of strong projectiles. His standard attack deals above average damage, PK Flash, although predictable, deals massive damage and knockback, PK Fire helps spacing, and PK Thunder is a good ranged move. His poor movement is helped with his projectile-based moveset. These reasons help Ness secure a placing at 3 (A) on the tier list.

## Combos

Ness' combo game is bad. His standard attack can combo into itself. The rest of his moves deal too much knockback to combo.

## Moves

 Neutral Special
 Side Special
enemy.
 Up Special
contact.

## Mobility

 Traction
 Total Speed

## Trivia

* Ness' alternate costume resembles nothing, which is odd in this game.
* Ness can't learn PK Fire or PK Thunder in his own game.
High Pontiff

The **High Pontiff** is the mortal head of Pontiffiary, and as such, demands total respect from their followers, as well as from non-adherents in certain situations. They preside over civil disputes and are bound by Pontiffiary's strictest set of rules, including only communicating in written Ponfo and only eating once a month. The current High Pontiff, Leori Halsiyo, resides in Voronov, in the Cathedral of Steel.
Mr. Game & Watch (All-Out Brawl +)

Mr. Game & Watch originates from the Game & Watch series. He is a veteran in All-Out Brawl + from the Super Smash Bros. series, but this is his first All-Out Brawl appearance. He was the ninth character to be made in the game.

Mr. Game & Watch has an odd moveset, normally relying on luck. Chef flings food at random arcs, Judge has different effects depending on what number is shown, and Fire trampolines Mr. Game & Watch up high serving as a good recovery, but it doesn't do damage. Mr. Game & Watch has decent mobility. Mr. Game & Watch has some decent positives and negatives leaving him a tier list placing at 8 (B).

## Combos

Mr. Game & Watch has an OK combo game. His Punch, Chef and sometimes Judge can combo into itself and each other.

## Mobility

 Traction
 Total Speed

## Trivia

* Mr. Game & Watch's alternate costume is only a white colour to contrast with his black colour.
* Mr. Game & Watch shares the same speed and traction stats as Isabelle and Mario.
Doom Spire Mk II (All-Out Brawl +)

Doom Spire Mk II is a stage in All-Out Brawl + that is from the Austin series. It consists of a large middle platform. Occasionally Alexandra will appear and use a move. He can summon bouncing ice shards that can freeze you, he can cause falling rocks, he can summon lightning bolts that bounce off the edges of the screen, and he can cause strong wind gusts that can push you. This stage shares some similarities with the original All-Out Brawl's Doom Spire. This is Caleb's home stage.
Sonic (All-Out Brawl +)

Sonic originates from the Sonic series. He is a veteran in All-Out Brawl + from its predecessor and the Super Smash Bros. series. He was the sixth character to be made in the game.

Sonic is the fastest character in the game, though having an average jump height. His Homing Attack is a trustworthy and damage dealing move, and his Spin Dash is good at racking up damage, although it is pretty easy to dodge and can lead to accidental deaths. Sonic's Spring Jump helps his recovery, although it doesn't do damage. He suffers from increased horizontal knockback. Overall, Sonic is a decent character giving him a placing of 9 (B) on the tier list.

## Combos

Sonic's combo is decent. His Kicks and Spin Dashes can combo into themselves and each other. Sonic's Homing Attack can also hit more than once.

## Moves

 Neutral Special
 Side Special
the ground while hitting enemies.
 Up Special

## Mobility

 Traction
 Total Speed

## Trivia

* Sonic's alternate costume resembles the colour scheme of the second sonic from Sonic Colours' Sonic Simulator.
* Due to his late inclusion in the first All-Out Brawl, Sonic was one of the first eight characters implemented in All-Out Brawl +.
* Sonic is the fastest character in the game.
Fractal Design

Fractal Design Logo

**Fractal Design** is a real-life company, they manufacture a wide range of product, including CPU Air Coolers, AIO Water Coolers, Cases, Power Supplies, Case fans and other accessories. Their AIO Water Coolers, Cases and Case Fans are available within PC Building Simulator.

## Products

### AIO Water Coolers

* Fractal Design Celcius S24
* Fractal Design Celcius S36

### Cases

#### **Meshify C Series**

* Fractal Design Meshify C
* Fractal Design Meshify C - TG
* Fractal Design Meshify C White - TG
* Fractal Design Meshify C Dark - TG

#### **Define R5 Series**

* Fractal Design Define R5 Black
* Fractal Design Define R5 White
* Fractal Design Define R5 Titanium
* Fractal Design Define R5 Blackout
* Fractal Design Define R5 Black - Window
* Fractal Design Define R5 White - Window
* Fractal Design Define R5 Titanium - Window
* Fractal Design Define R5 Blackout - Window
* Fractal Design Define R5 White & Gold Limited Edition - Window

#### **Define R6 Series**

* Fractal Design Define R6 Black
* Fractal Design Define R6 White
* Fractal Design Define R6 Gunmetal
* Fractal Design Define R6 Blackout
* Fractal Design Define R6 Black TG
* Fractal Design Define R6 White TG
* Fractal Design Define R6 Gunmetal TG
* Fractal Design Define R6 Blackout TG

#### **Focus G Series**

* Fractal Design Focus G - Black
* Fractal Design Focus G - White
* Fractal Design Focus G - Gunmetal Gray
* Fractal Design Focus G - Petrol Blue
* Fractal Design Focus G - Mystic Red

#### **Vector Series**

* Fractal Design Vector RS TG
* Fractal Design Vector RS TG (Glass lid)
* Fractal Design Vector RS Dark TG
* Fractal Design Vector RS Dark TG (Glass lid)

### Case Fans

#### **Dynamic Series**

* Fractal Design Dynamic X2 GP-12
* Fractal Design Dynamic X2 GP-12 Black
* Fractal Design Dynamic X2 GP-14
* Fractal Design Dynamic X2 GP-14 Black

#### **Silent Series LL**

* Fractal Design Silent Series LL Red
* Fractal Design Silent Series LL Blue
* Fractal Design Silent Series LL White

## Trivia

* The Fractal Design Node 202 is one of the smallest, if not the smallest, case in the game.
Free Build

Free Build is a sandbox workshop-equivalent mode that appears in the PC Building Simulator

## Description

In **Free Build**, players can freely build their own PCs with all of the components available in their inventory. All upgrades are unlocked, such as the PC Storage cupboard and the third workbench. Players can also enable tool upgrades in the pause menu like career mode and have the option to reset everything if they choose to. Retail value (approximation of the real price) is including in this mode to see the cost of their PC. All tools are available, but not all of the apps are available. Players can tune use apps like OCCT and GPU Tuner in career mode and also 3DMark to test the PC's performance, but shop-related apps are disabled (PC Bay, Shop, etc.). All peripherals are unlocked for ultimate customization.

## Trivia

* Unlike career mode, players are unable to customize their shop name. It is named as "Free Build".
* There are no randomly-generated jobs as in career mode. (The Email app is disabled)
* Players cannot sell PCs. They can only store them.
Aggeralis

Like Ralinis, Aggeralis managed to avoid the entirety of the Terrorflare and so elven relations here are unharmed. Aggeralis is almost entirely fertile plains, and so farming is the national vocation here. The capital of Aggeralis is Cascoran, which is governed by a democratically elected body called The Consortium. The current leader of the Consortium is First Minister Wendal.

200 years past, Aggeralis was plagued by a ferocious dragon the likes of which had not been seen on Dubek before, which took up residence on the southwestern peninsula. Through spite or boredom, the Wyrm would often raze huge swathes of farmland costing Aggeralis dearly in lives, crops and profits. Eventually with the blessing of High King Volstun, the Consortium agreed that in exchange for someone slaying the dragon they would sign over the entire peninsula. They would eventually resent making this desperate offer.

In 400AT (present day) the Adventurers heard talk from The Blackbirds that the region was in uproar after a sea monster had washed up on its coast.

## Settlements

* Cascoran (Capital)
* Dalora
* Merryberry Village
* Trademeet
* Wyrmswraith Outpost
The Witch-king

The **Witch-king** was once a great king of Men before being gifted one Ring of Power. Falling to its corrupting influence, he became the Lord of the Nazgûl and the deadliest servant of the Dark Lord Sauron himself.

## The Lord of the Rings

### Attempt on Frodo's life

The Witch-king was one of the five Ringwraiths that ambushed Frodo Baggins and his companions at Weathertop.

He wielded a long sword and a Morgul-blade that he used to wound the hobbit in an attempt to retrieve the One Ring for Sauron. He was forced to retreat when Aragorn defended the group with a torch.

### To Mordor we'll take you

The Nine Nazgûl tracked their quarry to a forest on the road to Rivendell, separating Frodo from the rest of them. He managed to evade them by making it through the river. The Witch-king tried to convince the hobbit to give them the Ring willingly, but when denied, the wraiths charged at him, by attempting to cross over.

However, Gandalf the Grey and Elrond sent a magical flood that stopped the Black Riders from reaching their prey.

## Trivia

* In Ralph Bakshi's The Lord of the Rings, he is only identified in the credits and by the role he plays, as he is not named aloud in the animated film, similar to how he is revealed to be a much more sinister character in the third book written by J.R.R. Tolkien.
* He wears the same armor and cloak as the rest of the Nazgûl, but has a unique helmet.
Ralinis

Ralinis was far removed enough from Sara’gosa  that it avoided the entirety of the Terrorflare . As such, elves  are much more commonly accepted here than in other nations. Here, humans  and elves live, work and often love together – to the mild disapproval of neighbouring nations. Ralinis is
one of the nations on the doorstep of Merchant’s Mountain – the largest Dwarf  surface settlement and trading outpost on Dubek . This is responsible for much of their trade, and Ralinis acts on behalf of the dwarves with securing favourable rates on crops from their neighbouring nation of Aggeralis , so relations between Ralinese and Dwarf tends to be very good. The capital of Ralinis is Strongbough , located on the cliffs of Gyhrn . It is ruled by the Twin Princes Falbern  and Hosryne . Ralinis is also one of the few identified entrances to the Underdark  on Dubek.

## Settlements

* Strongbough (Capital)
* Romdell
* Shandris
* Lithilgost, "The Dark Door" (Underdark Entrance)
* Merchant's Mountain

## Points of Interest

* Cliffs of Gyhrn***​​​​​​​***
* Tomb of Seravil (Rumoured)
The Lord of the Rings 1978 Wiki

## Welcome to the The Lord of the Rings 1978 Wiki

This wiki is about The Lord of the Rings animated cartoon from 1978 featuring the characters of J.R.R. Tolkien's books including Frodo Baggins, Gandalf, Aragorn, Saruman, Theoden and creatures such as Balrogs, Horses, Orcs, Wargs that first appeared in animated form.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Gandalf

### Allies

Frodo Baggins, Samwise Gamgee, Meriadoc Brandybuck, Peregrin Took, Aragorn II Elessar, Legolas, Gimli, Bilbo Baggins, Boromir, Théoden

### Enemies

Sauron, Saruman, Gríma, The Witch-king, Nazgûl, The Troll, The Balrog, Uglúk, Grishnákh, Snaga, The Orc Leader, The Chieftain

**Gandalf** the Grey was a wizard sent to Middle-earth to help the Free Peoples battle the Dark Lord Sauron, while also being part of the Fellowship of the Ring.

## The Lord of the Rings

### Bilbo's birthday

Gandalf the Grey was present at the birthday of his old friend Bilbo Baggins and saw when he used the One Ring to become invisible in order to leave the Shire without hurting the feelings of his nephew Frodo Baggins.

### One Ring to rule them all

He came to Frodo after some time in order to both check on him and tell more about the Ring that Bilbo gave to him. He revealed that it was forged by Sauron in Mount Doom to controll all other Rings of Power, thus ruling every race on Arda. Gandalf warned the hobbit that the Great Enemy knew of his prize's location and urged him to go with Sam and his cousins Merry and Pippin away from the Shire and meet with him in Bree at the Prancing Pony inn.

### Saruman's changing of sides

He then left for Isengard to meet with his comrade Saruman. He told him of the growing threat from Mordor, but was shocked to see his old friend unmoved by the news. This prompted Saruman to reveal the alliance between him and Sauron, his plan to gain the One Ring for himself and his abandoning of the title of White in favour of Saruman of Many Colours. The traitor imprisoned Gandalf in the Tower of Orthanc. He was rescued by a Great Eagle and brought to the Hidden Vale.

### The Council of Elrond

He was in part responsible for the magical flood that stopped the Nine Nazgûl from reaching the wounded Frodo Baggins and helped him recover with aid from Lord Elrond. In Rivendell, they organized a council of Men, Elves, Dwarves, Hobbits and Wizards. Ultimately Frodo chose to be the one to take the Ring into Mordor and cast it in the fires from where it came and a group of nine companions amongst them being Gandalf himself was selected to follow and protect him.

### The Pass of Caradhras

During their journey through Caradhras, the Fellowship of the Ring settled that they would go through the mines of Moria.
Orc Chieftain

The **Orc Chieftain** was a chieftain in league with the fiery demon that lurked in the Dwarven city of Moria, the Balrog.

## The Lord of the Rings

### The Ambush

While the majority of the Orcs were slain, their chieftain managed to get past Boromir and Aragorn, armed with a shield and a spear. He wounded Frodo Baggins before being slain by Aragorn after a short fight.

## Trivia

* In Ralph Bakshi's *The Lord of the The Rings*, the orc chieftain is not almost man-high but rather a corpolent orc of the average size.
Gollum

**Gollum** was the Hobbit once named Sméagol whose mind and body were corrupted by the One Ring, turning him into a creature capable of both good and evil deeds.

## The Lord of the Rings

### My precious

While fishing with his cousin Déagol, they found the One Ring in the river Anduin. Both came to desire it for themselves, thus they began fighting for it and ultimately Déagol was killed and Sméagol got his ''precious''. He was banished by the other hobbits and slowly but surely his mind and body were corrupted by his prize's power. The Ring drove him mad, thus he became lonely which caused him to want someone with whom to speak, resulting in a personality disorder: Sméagol (what remained of the good in him) and Gollum (what the Ring made him into, a murderer and thief).

### We hates it forever

During the Quest for the Lonely Mountain, Bilbo Baggins stumbled upon Gollum and took the Ring. The creature realized this, but before he could take back his precious, the hobbit became invisible and escaped. Gollum swore to once recover his stolen property and that he would hate Baggins forever.

### Torture

He was captured by the Shadow's servants and brought to the Tower of Barad-dûr where he was tortured and interrogated by Orcs about the location of the One Ring. After he revealed that Baggins from the Shire stole it from him, he was freed, with the Dark Lord Sauron promising him the ''precious'' in exchange for his services. Gollum agreed and made his way to the mines of Moria.

### Finding Frodo Baggins

He followed the Fellowship of the Ring to Amon Hen and later tracked the hobbits Frodo Baggins and Samwise Gamgee. The former was aware of his presence and managed to capture Gollum. He was tempted to kill him, but chose not out of pity. They made a deal with the creature in which it would be freed if it showed them the way to Mordor. Gollum agreed because it was the first time someone showed him compassion and guided them on the road to the Black Land. For a short time, Sméagol resurfaced. However, Gollum returned and he made plans to feed the hobbits to the spider Shelob and then get the Ring for himself.

## Trivia

* In Ralph Bakshi's The Lord of the Rings, Gollum is revealed much later to have been tracking the Fellowship of the Ring but how he did this and also his escape from Mordor is not told much of. In the books, he was indeed captured by the forces of the Dark Lord and tortured until he told them of Baggins and the Shire. Sauron promised to give him the One Ring in exchange for his allegiance and once the deal was made, he released Gollum and sent him to Moria to wait for their quarry. He is briefly seen a few times by both Frodo and Gandalf in the mines.
Languages of the world

There are numerous languages spoken throughout the world, but only the ones spoken in and around the Acquisition are mentioned here.

## Hanyeli

Spoken by most everyone in the Acquisition, Hanyeli is also used by foreign traders and diplomats.

## Artov

The goliath tribes of the plains are generally the only speakers of Artov, save for merchants who interact with the tribes frequently.

## Brronor

Much less common than the other languages, Brronor is mainly spoken by orc tribes; however, not many orc tribes can be encountered in or near the Acquisition.

## Leswenese

This is the common tongue in the lands held by the Board of Yelni, and is also used by merchants and diplomats to said lands.

## Brindley

This is the slang used by halflings in the Acquisition; similar to the native tongue of the halflings, it is spoken more slowly and is easier for others to pick up.