Keycards

Keycards are crucial for humans (and SCPs) to move around the facility as they are the only items that can open keycard locked doors. There are six kinds of keycard , from level 1 to 5 plus a Omni-level keycard. This article will primarily give information on their role for breach mode, which changes keycard spawns and access levels requirements for gameplay purposes, but the changes mostly do not apply for Single Player/Co-op. For the single player/co-op campaign, please check here for a more detailed article. *Note that some links in this article will redirect you to the single player wiki for more information. This is mostly due to the information on the article being identical in both single player and breach mode.*

## Level 1 Keycard

The most basic keycard, it doesn't have access to much areas but can aid in finding other cards. It can be found in:

* Janitors' spawn loadout
* Storeroom, on a shelf above a USP Tactical and Gas Mask
* 2-Level office, next to a computer

It can be used to open:

* Testing Room 2A
* SCP 1162's containment chamber

The keycard can also be made from SCP 914 by placing a quarter in 914 on "Fine" or mastercard on "1:1" or "Fine".

## Level 2 Keycard

A higher access keycard, though likely not enough to escape the facility

It can be found in:

* Scientists' spawn loadout
* SCP 1162's Containment Chamber under a USP Tactical.
* A Storeroom affected by SCP-970, spawns with a USP Tactical beside it.
* Testing Room 2A (2 Will spawn)
* Basic Office
* Armoury (Random Chance)

It can be used to open:

* Light Containment Checkpoints
* SCP-914's testing chamber
* SCP-372's containment chamber
* Elevator Storage Room (The room with items that you enter after escaping SCP-106's Pocket Dimension)
* SCP 895's containment chamber
* Some Armouries (Though most require Level 3 instead)

The keycard can also be made from SCP 914 by placing a Level 1 Keycard on "Fine" or a mastercard (Credit Card) on "Very Fine".

## Level 3 Keycard

A decent access keycard. By the time you find this card, Reinforcements should have opened the gates to escape, meaning this card may be enough to escape the facility if you're lucky.

It can be found in:

* Elevator Storage Room
* SCP 895's containment chamber, besides a pair of Green-Tinted Night Vision Googles.
* Armoury (Random Chance)

It can be used to open:

* The main door in SCP-012's chamber (Though in Breach Mode, the second door will never open)
* SCP-966's chamber
* Any SCP Locker in Light Containment Zone
* Surveillance Room
* Server Hub
* Heavy Containment Zone Checkpoints
* Any Armoury

The keycard can also be made from SCP 914 by placing a Level 2 Keycard on "Fine", which is done often as the keycard is not found in Light Containment Zone normally and is almost essential to escape.

## Level 4 Keycard

Despite it not even being the highest level, the Level 4 Keycard is the rarest card in the game, excluding the Omni-level keycard. (which spawns in MTF/CI loadouts anyway) in both Breach Mode and single player. The Level 4 Card is still essential for escape if no reinforcements arrive (which happens sometimes on smaller servers) as the card unlocks rooms with Level 5 Cards, needed for a unassisted escape. This mean that if someone takes the card and loses it or otherwise makes it unusable to other escapees without opening the gates, the match can be soft-locked for small servers.

It can be found in:

* SCP-049's containment chamber

The card can be used to open:

* SCP-106's chamber
* The head office
* SCP-008's chamber

The keycard can also be made from SCP 914 by placing a Level 3 Keycard on "Fine", but for Level 4 and Omni cards, the result is randomised, being either a upgraded card or an useless mastercard or playing card. For a level 3 card to turn into a level 4, the chances are 1 in 10, making SCP-914 an unreliable source of higher level cards.

## Level 5 Keycard

The highest access level given to Foundation Personnel, reserved for Administrators, the 05 Council and Site Directors. This card has access to any keycard-locked door and is essential for an escape without help from Reinforcements such as MTF or Chaos Soldiers.

It can be found in:

* Guards' Spawn Loadout
* SCP-106's containment chamber
* The Head Office

As indicated, it can open any door that is locked by a keycard scanner and is accessible. However its most important use is opening Gate A or Gate B

The keycard can also be made from SCP 914 by placing a Level 4 Keycard on "Fine", with a 100% chance in Breach Mode.

## Omni-Level Keycard

A special keycard that is generated by SCP-914, able to unlock any keycard-locked door. Its access is equal to that of a Level 5 Card. The only difference is how it is obtainined.

The keycard is found in MTF Soldiers or Chaos Soldiers' loadouts to give them unlimited access to the facility. However it can be obtained from SCP-914.

The keycard is made from SCP-914 by placing any level keycard on "Very Fine", however the chances are extremely very low. Exact Chance Unable to be Found