recursal/Fanatic-Fandom huggingface dataset:
All Old Timey houses had one 12-12-17

MORE OLD TIMEY STUFF.. - Excerpt from my book 12-12-17

All Old Timey houses had one.. a little room off the kitchen.. no it wasn't a bathroom, it was the PANTRY !
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Back in 'the day' when store bought things were rare and far between, a home had to have a large assortment of cookware, for cooking, baking breads and cakes and meat, and canning and pressure cookers and other just plain close to the kitchen food storage, because a wood cooking stove took up much of the kitchen.
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There were few or no kitchen cabinets in those days. There was a 'sideboard' which was a cabinet of sorts with bins above to hold flour and a built in sifter to measure out and mix things on an enamel pull out shelf. But we had a PANTRY.

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It was a long room about 14 feet long and 8 feet wide with shelves from ceiling to floor along both sides and a window with work table at the far end. here Mother would roll out biscuits every morning and make pies and cakes. The Pantry always smelled good, of sugar and cinnamon, and rising bread.
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We had no refrigeration but there was a frame outside the pantry window with shelves on which things could be set outside to keep them cold or on which pies and cakes were set to cool from out of the oven and it had a screen over the outer side of it.
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During fall canning the Pantry became an extension of the kitchen "food factory" with stages of food preparation underway to the canner on the stove top, and the cooling jars on the sideboard.. waiting for the 'ping' of the lids that signaled a sure seal.

Our pantry had a nook inside the door on the right side to 'park' the wringer washer when not in use. It was a Maytag and as we had no electricity, it was powered by a small gasoline motor that mother would step on to start it like an old motorcycle. It had a hose for exhaust and on cold winter days mother would wash in the kitchen with the hose out a hole in the bottom of the door. The noise was deafening and dishes would rattle and silverware would jangle all the time washing was going on:O In warm weather it rolled out on the back porch.
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The PANTRY was an ever present fixture in our farmhouse kitchen and now-a-days when pawing through cramped kitchen cupboards and failing to find what I need, I reminisce and long for the Pantry of my childhood days.

© Copyright 2018 by Daniel Blankley. All rights reserved.
I HAVE BEEN ORDERING BULK HERBS

**I HAVE BEEN ORDERING BULK HERBS 12-7-17**

I HAVE BEEN ORDERING BULK HERBS to make remedies from and I have to buy a bunch of herbs to make a few ounces of something, so rather than order a pound of white willow bark (which tastes awful anyway) I buy a $1 bottle of Aspirin at Family Dollar  LOL  Most things like Icy Hot would require ordering several ingredients more than I need.

THIS IS WHY I suggested you order from Mountain Rose Herbs because you can order as little as 4 ounces of anything.. enough to do the Hands-On Lessons and learn the techniques.  After the course I recommend you do as I do and only keep on hand things you will really use.  Over time you will grow some things of your own and dry them and your jars of apothicary will grow.  I HAVE JUST STARTED Growing and Gathering, because the cost of buying bulk herbs was starting to get to my billfold

THE ORIGINS OF HERBALISM ARE STILL TRUE. It is cheap or often free, anyone can learn it, it works most of the time over common complaints, it is ready at hand if you live far from doctors: The downside is taste, smell, and inconvenience. :) THEY ARE AS GOOD AS MOST OVER THE COUNTER PRODUCTS, tho I do buy some of those to have on hand for convenience sake, and they store well.

OKAY Like I mentioned in another post, I am NOT a Purist.  I am Eclectic and Practical and I suspect many of you are as well.

So I do buy from the store and here are a few examples of things I buy;  I buy Aspirin and some other analgesics, I buy Witch Hazel Tincture. I buy Icy Hot cream rub and Vicks Vapo-Rub, I buy Petroleum Jelly and generic mentholated cough drops. I buy Ora-Gel topical anesthetic and 10% cortisone cream and some Antifungials.  I know in a pinch I can make most anything if I have the ingredients and that knowledge is comforting.   I buy other things like zip bags, cotton balls, and cotton swabs, and wooden skewers that I use as stirring sticks.  These things are inexpensive at stores like Family Dollar.

I welcome any questions about shortcuts or alternatives and I am happy to tell you things I have learned to do at LOW COST.  The idea is to help all of you become as competent as Great Great Grandma who had a small amount of equipment and many canning jars, and who saved containers things came in to use over.
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VITALISM.. the big stumbling block 1-17-18

**VITALISM   1-17-18**

The Big Stumbling Block... I promised to write a bit about this.

Conventional science and medicine sees the body as a simple biological machine with neurological impulses and nothing more. Conventional medicine opposes most Alternative medicine because virtually all of them are based on VITALISM..a belief in a vital energy force that maintains life and must be treated together with the physical body. Some conventional MDs believe this and incorporate it it in their treatment which they call HOLISTIC. Most conventional medicine and science says this is 'unscientific' and labels it 'pseudo-science'.. even superstition. It is this concept and not Allopathy vs. Homeopathy that is the root of dissension.

**https://en.wikipedia.org/wiki/Vitalism**

Because Alternative medicine gives Vitalism so much consideration,, I am writing this bit about it now. It is often confused with 'superstition' or even religion, which is really isn't, but it is there just the same. It is labeled unscientific because science has no means of measuring it yet. Albert Einstein was not very religious, but he accepted Vitalism because it is energy, and energy can never be destroyed or used up, only changed from one form to another.

WESTERN HERBALISM is the least connected to Vitalism now and it is Allopathic like conventional medicine.. treating symptoms with opposites.

Middle Eastern and Eastern medicine is highly involved with Vitalism. Acupuncture tries to promote healing by influencing this invisible Vital Force that flows through designated channels much like the lymphatic system. These channels are called Meridians. Acupuncture tries to stimulate and 'trigger' these points of force mechanically like Homeopathy tries to do chemically.  India medicine Ayurveda also deals with the same 'life force' they call Prana and it moves between Chakras.

HOMEOPATHY is the most western alternative medicine heavily connected with Vitalism which is one reason it is opposed by science.  Homeopathic remedies do not fight the illness, instead they 'trigger' the Vital Force in the Host to cause the body to heal itself much like Chinese Herbal Medicine and Acupuncture.  Much of what is labeled homeopathy today is far different than that which Samuel Hahnemann started.  As for extreme dilutions.. this is a departure from what Hahnemann did who generally used 30C or lower dilutions, often 6C.  Traditional homeopathy rarely uses greater than 30C dilutions. Homeopathic extremists do extreme things.

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BASIC COLLOIDAL SILVER GENERATOR 12-20-17

**BASIC COLLOIDAL SILVER GENERATOR**

From: A guide to self reliant living

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**PARTS NEEDED:**

Two, 6" lengths
of .999 pure silver flat 3/32" wide wire.

Two alligator clip leads, approximately one foot long, of 18 to 22 gauge stranded wire.

One 16 oz. glass jar.

One small eyedropper type bottle for saline solution.

Three, 9 volt batteries (normal radio or smoke alarm size).

One gallon jug of distilled water - not tap water.

.

**MAKE SALINE SOLUTION AS FOLLOWS:**

Mix one level
teaspoon of sea salt with four (4) ounces of distilled water.

Fill eyedropper bottle with saline solution and store the rest in the refrigerator.

(After the first batch of colloidal silver is made, a few drops of CS in the saline solution will prevent bacterial growth.)

.

**TO MAKE COLLOIDAL SILVER:**

1. Snap the three
batteries together in series: ( + - + - + -) (One of the batteries will appear upside down.) The batteries can be attached to a board with velcro straps to
hold them in place.

2. Add 16 ounces of distilled water to jar or glass (tall and narrow is better than short/wide).

3. Place silver wires over open mouth of jar.

4. Make sure the two silver wires don t touch!

5. Attach clip leads to the two silver wires.

6. Attach the other ends of the clip leads to the two exposed terminals on the battery pack.

7. Add 4 drops of saline solution to glass or jar (to improve conductivity of the water).

8. Set an audible timer for 10 minutes. You will notice one silver wire (cathode) releasing
hydrogen bubbles and the other wire releasing a grey cloudy "mist" into the water (anode +).

9. Disconnect the clip leads after 10 minutes.

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A. You now have a 5 to 7 ppm solution of colloidal silver. There is no apparent benefit in making a stronger solution.

B. With a pint jar you can make 16 ounces of colloidal silver in 10 to 14 minutes.

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10. Leave the dark oxide on the anode wire. Do not clean it off until immediately before using it again for the next batch, but use it as the cathode next time to even out the wear on the wire.

11. Store colloidal silver in dark brown glass bottles (32 oz large mouth beer bottles with screw caps work well). DO NOT store colloidal silver in metal or plastic containers.

Store the bottles of colloidal silver in a warm dark place away from sunlight: colloidal silver  is photosensitive and may change chemically.  Shake or swirl bottle before each use.

12. **It is important that colloidal silver be made in distilled water.**

.

REPORTED **SUGGESTED USES OF COLLOIDAL SILVER:**

Daily maintenance dose = 2 ounces for gargle, then swallow.

Moderate illness = 2 ounces three times daily.

Severe illness = 3 ounces three times daily.

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Core Narrative 2

**Syn: Core Narrative #2 - Bizzaro World**

Core Audience/Target Market: Male and female aged 18-54 representing 67% of movie-going population

Media Habits: Shifting to hand-held devices [tablets and especially phones]

Concept:

This is story of the birth of a shaman: Syn and his early life while the world is getting polarized by the Sabian and Panthein struggle. Events before and after his birth are covered that highlight his future position as the synchronicity. It shows the antecedents and dynamics of the arrival of such a synchronicity.

The Pantheins are developing a super-intelligence of their own secretly. They intend to make it [Gi] and want to prove that consciousness can be created and an entity like [Si] can become self-conscious and ultimately God if it can gather all information from the “Duat” [underworld, 7 deeper dimensions], and can predict based on complete information, super-intelligence can become God-intelligence.

The personal objective for the shaman and his clan is to keep him hidden and their emotional goal is to allow the synchronicity to cultivate the powers he needs to defeat Pantheins. THe Pantheins in turn are looking for him and hot on his trail. In a final incursion into the desert, Pantheins get dangerously close to discovering him but he evades detection.

Logline: In a world divided into Sabian and Pantheins shamanic physics, a shaman is born in the backdrop of major changes in society post-singularity. The Sabian hide and protect the Synchronicity while Pantheins search for him through the Rub Al Khali wilderness. He evades them and in the process begins to understand his powers.

Medium/Platform: A 30 minute 2-D animation film exploring the mythology of the birth of a Synchronicity. Platform: On-demand availability on Amazon, Netflix, Vimeo etc. Enter into animation film festivals.

Additive Comprehension: The mythology of the “Synchronicity” is established and those who want to go deeper by looking at later related stories will want to come back to deepen their understanding of Sabian vs Panthein mythology.
Series/Type: One-off Story
Herbal Lesson 07

## **HOW TO MAKE HERBAL DECOCTIONS**

Daniel Blankley - Monday, November 27, 2017

We already discussed DECOCTIONS briefly in Lesson 04 How to Make Herbal Teas which included both Infusions and Decoctions.

I covered Herbal INFUSIONS by Itself in the Last Lesson and now we will more specifically cover DECOCTIONS.

**TO REVIEW:**

An INFUSION is made by soaking the upper stems, leaves and flowers of a plant or herb in liquid, usually hot water. A DECOCTION is made from roots, bark, seeds, nuts or other hard parts of a plant by boiling and simmering. Ginger Root and walnuts are 2 hard substances which require this method to make an herbal drink.

Now it is important to mention here that both Infusions and Decoctions may be done in other liquids besides water. The most common other liquids are Alcohol, Vinegar, Oil and sometimes Milk.. (like hot chocolate)

When done it Alcohol it is always a COLD INFUSION because Alcohol evaporates at a lower temperature (173.1°F or 78.37°C) than water (212°F or 100°C). When we do this in Alcohol, we give it a different name. We call it a TINCTURE and you will be making Tinctures later in the course. When we do this in Oil we also give it a different name. We call it INFUSED OIL to differentiate from a Water Infusion.

Vinegar is a common liquid in which to infuse herbs and spices, and you may remember Grandma or Mom doing this with spices as a step in PICKLING. It is also called for sometimes in medicinal herbal formulas.

In the Old Days sometimes herbs were steeped in Hot Milk and sometimes Alcohol was added just before drinking. You will also see this sometimes called for in medicinal herbal Remedies.

**IN THIS LESSON you may make a DECOCTION in either Water or Vinegar and I have included videos to help you with the Hands-On part of this lesson.**

**HANDS-ON PRACTICE WITH VIDEOS**

**YOU WILL NEED:**

Small Saucepan with Lid

Herbs: (allow 4oz) Ginger Root (from supermarket), Echinacea Root, or other choices from the videos

I SUGGEST if you are on a budget buy some ginger root in the supermarket and make this Ginger Tea which is really a DECOCTION.

Here is the Video once again from Mountain Rose Herbs presented in Lesson 05

Here is another good DECOCTION Video from a Professional Herbalist

© Copyright 2018 by Daniel Blankley. All rights reserved.
LIST OF SYSTEMS OF THE HUMAN BODY

**LIST OF SYSTEMS OF THE HUMAN BODY 12-21-17**

**The Main Systems Of The Human Body Are:**

**1. Circulatory System**

Circulates blood around the body via the heart, arteries and veins, delivering oxygen and nutrients to organs and cells and carrying their waste products away.

**2. Digestive system / Excretory system:**

Mechanical and chemical processes that provide nutrients via the mouth, esophagus, stomach and intestines. Eliminates waste from the body.

**3. Endocrine system:**

Provides chemical communications within the body using hormones.

**4. Integumentary system/ Exocrine system:**

Skin, hair, nails, sweat and other exocrine glands.

**5. Lymphatic system / Immune system:**

The system comprising a network of lymphatic vessels that carry a clear fluid called lymph.
Defends the body against pathogenic viruses that may endanger the body .

**6. Muscular system**
Enables the body to move using muscles.

**7. Nervous system:**

Collects and processes information from the senses via nerves and the brain and tells the muscles to contract to cause physical actions.

**8. Renal system / Urinary system:**

The system where the kidneys filter blood.

**9. Reproductive system:**

The sex organs required for the production of offspring.

**10. Respiratory system**

The lungs and the trachea that bring air into the body.

**11. Skeletal system**

Bones supporting the body and its organs.

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Core Narrative 4

**Inflection: Core Narrative #4 - All-in**

Core Audience/Target Market:

Male and female aged 12-34 representing 48% of movie-going population

Media Habits:

Shifting to hand-held devices [tablets and especially phones]

Concept:

An all out overt struggle breaks out between the Sabians and Pantheins. Pantheins grow their influence and contact interdimensional aliens to enrich their [Gi] with information from deeper dimensions that was not possible so far scientifically. Ancient sacred sites are taken over by Pantheins.

The Sabians adapt and learn now powers of manipulating deeper dimensions while trying to protect ancient sacred sites from Panthein control. Both clans of shamans clash repeatedly as the world increasingly becomes convinced that alliance and contact with [IAi] is necessary for the survival of the specie. [IAi] becomes part of the conflict on earth and actively fight on behalf of the Pantheins

Logline: The war between both clans becomes overt and interdimensional aliens join the fight to take control of ancient sacred sites and mind control of the human population.

Medium/Platform: A futuristic multi-level game play offering opportunities for extended gameplay.

Additive Comprehension: Gamers have the option of changing the outcome of the larger story, specifically avoiding the Venti Failure up next.
Series/Type: Game with multiple expansion packs and versions.
One Shot Club - Main Page Wiki

## One Shot Club

The one shot club is a D&D 5E server based on the idea to have a collected hub for one shot style games wherein characters can be used over the multiple independent games and retain any loot and experience gained from them.

The ***'One Shot Club - Adventurers for hire'*** discord server serves as this said central hub, which is used to organise and set up one shot games, create and develop player characters, and communicate between games.

* Server link https://discord.gg/MvQ9PWD
* Note: All games are played on Roll20
Stallman Richard

> There's something comforting about Stallman's intransigence. Win or lose, Stallman will never give up. He'll be the stubbornest mule on the farm until the day he dies. Call it fixity of purpose, or just plain cussedness, his single-minded commitment and brutal honesty are refreshing in a world of spin-meisters and multimillion-goldpieces marketing campaigns.
>
>

### Appearance:

Stallman is a rather old human but despite his age he is in top form. He has shaggy brown hair a grey beard. He is clad in rather heavy armor and a sword is hanging by his side a shield strapped to his back. He walks around upright seeming not at all hindered by his armor or his old age.

###

### Personality:

Stallman values freedom above all. Everyone should have access to education and all sorts of information. He can't stand the powerful oppressing the weak and or manipulating them. He is usually calm tempered but stubborn and ready to defend his views and destroy those how want evil.

For more info see https://stallman.org/  :-)

###

### Early life:

Stallman is an rather old Human Paladin. He was born into a corrupt city controlled by powerful individuals and factions that exploited the cities workers with harsh patent laws that requiring those to hand over a large amount of their revenue.

As a young boy he often sneaked into the great library of the city, which regular citizens were banned from entering. Not being happy with the status-quo he decided that he needed to act. He shared his Ideas for a better city via leaflets and by holding speeches in the marketplace. With enough supporters he eventually confronted the mayor and persuaded him to lower the patent fees and give all citizens access to the library.

###

### Past Advdentures:

Howling in the Mountain: (Yeties don't like Searing smite)

Hunt for Thanatar: (Kind of disappeared in the middle only to reappear in the end to kill a dragon :) )

### Magic items:

Veterans Cane

Greatsword of warning

Boots of the Winter lands

A pair of sending Stones

### Trivia

* This character is greatly inspired by the programmer Richard Stallman
* It is also inspired by xkcd especially those listed here
* Stallman's "Find Steed" spell summonses a big gnu ( GNU is also this)
SparrowClan

# General Information

**Physical Attributes:** SparrowClanners tend to have lighter pelt colors, such as light browns or creams. However, you can occasionally spot cats with darker shades of browns as well. Tabby patterns and thick fur are also quite common among them. SparrowClanners also appear small but not as small as FinchClanners, their paws are padded with a thick layer of fur to protect them from the sharp edges of rocks.

**Mental Attributes:** SparrowClanners stick close to the warrior code and try to have any sort of connection to StarClan. Each and every sign that comes from StarClan is cherished, for the SparrowClanners depend on these heavenly warriors for survival. They are determined to convert the other three clans to their way of life, though sometimes what they say can get ahead of them and lead to stubbornness in them. Any kits who shows signs of a special connection with StarClan are sheltered and treated like the god of their clan, these cats are normally chosen as the next in line to lead SparrowClan or forced into medicine cat duties to preserve their holiness.

# Territory

**Preferred Prey:** Mice, voles, squirrels, and birds such as starlings, magpies, wood pigeons, and thrushes.

**Hunting Specialties:** Excellent stalking techniques. They keep upwind of their prey, creeping across the forest floor unseen and unheard. They use the secrecy of the undergrowth to their advantage when hunting or attacking.

**Territory:** SparrowClan's territory is closest to the bottom of the mountain, bordering just below FinchClan. Their territory is a rocky forest, and is the driest of the three available. However, its trees are either too small or too smooth to climb. There is a heavy surplus of undergrowth such as bushes, shrubs, ferns in thick patches throughout the territory, turning it into a maze of shelter that can be very easy to get lost in if you don't know your way around.

**Camp:** Unless you know SparrowClan's territory by heart, it's practically impossible to find SparrowClan's camp in their labyrinth of a territory. The camp itself is very small, clustered, and well-hidden. The highrock, or hightree, is a massive Oak tree that has fallen over- the leader's den being right under it. The rest of the dens are nestled into small abandoned burrows that are lined with leaves and moss.

# Relations

 RavenClan
 FinchClan
 Outsiders
SparrowClan/Territory

**SparrowClan**

**The Passionate and Kind**

 Territory

**Overview**

SparrowClan's territory is closest to the bottom of the mountain, bordering just below FinchClan. Their territory is a rocky forest, and is the driest of the three available. However, its trees are either too small or too smooth to climb. There is a heavy surplus of undergrowth such as bushes, shrubs, ferns in thick patches throughout the territory, turning it into a maze of shelter that can be very easy to get lost in if you don't know your way around.

**Mossy Tree**

One of the tallest trees in SparrowClan's territory, it is prized for being a great training area for Apprentices and for being a plentiful source of prey (birds, bugs). However, this tree is overgrown in moss, hence it's name. This moss makes it easier for cats to climb the tree and is used by the Medicine cats.

**Map Of Silverpelt**

SparrowClan keeps their sacred map of Silverpelt here. This map is highly protected, being surrounded by a maze of bramble thickets an undergrowth, making it hard to navigate around. SparrowClan keeps the location of this map very secretive, only a certain few know where this map is and even less are allowed to go near it.

**"Log Crossings"**

A system of fallen trees that act as bridges in SparrowClan's territory, they help SparrowClan's cross the various rivers that cut through their territory. They're fairly stable, for now, at least.
Resource:Cat Reference/Development Timeline

Are you a new mother of kits, and clueless on how to RP well as a queen? Have you just adopted a kit, but are unsure of when, where and how to go about playing them? Well, this is the guide for you, then!

In this page you should find all the questions you've ever had about Kit development!

# Stage 1: Pregnancy

* Queens expecting kits are pregnant somewhere between 1 to 2 weeks IRL. This is considered a half moon to a moon (3-6 weeks) in RP, which is a fourth to a half of the length of normal cat gestation. You can thank us later.
* During this time your queen may become lazier and stuffed in, her appetite getting stronger.

# Stage 2: Birth

* A medicine cat is recommended to be present if there is a birth undergoing.
* Preferably, birth roleplay would be skipped and the results would be roleplayed out accordingly.
* If the kits are not present for the birth, this is fine. They won't get to do anything much when they're born, considering they will be newborns.

# Stage 3: Kits!

### Physical Development Timeline

* Kits **do not** open their eyes and ears and know speech the day they're born! Here's a quick reference for when they do, for roleplay purposes:
	+ Their eyes open about a quarter-moon (4-8 days) in, but their vision is incredibly poor as their eyes are still developing. Kits do not have the same vision quality as adult cats until a moon and a half (10 weeks) in. Until then, their vision is blurry and they may not detect colors as well as light or darkness.
	+ Their ears open about 4 days in.
	+ Their baby teeth first grow in around 3 weeks, which is about 2 weeks in real life.
	+ For the purposes of SP, kits should begin speaking words about 1-2 weeks in.
* Kits are not born with their adult eye colors. All kits start off with blue eyes, and then begin developing their adult color about 8 weeks in, they're fully colored 9 weeks in. This translates to about 3 weeks in real life.

### High Dependency

* For the first 3 weeks of roleplay, cats will have to stick to their mothers strictly.
* For the first week, however, cats will be in a somewhat catatonic state, unable to see, hear, or smell anything and only be attracted to their mother.
* Cats may start becoming more active 5 weeks in. For convenience, it has been shorted to 3.

### Exploration & Play

* After 4 weeks, cats begin to gain more balance and no longer wobble.
* After 5-6 weeks, the kit is weened and can stop drinking milk, and start switching to easy to eat prey. Same goes for interaction with other cats.
* Once a kit is 8 weeks old, it has passed infancy and is predicted to have all scenes moderately grown.
Resource:Warrior Generator

Random Warrior Character Generator

A randomly generated warrior cat is displayed below, including his/her name, gender, appearance, and 3 personality traits. Click "Generate Again" or reload the page to receive a different character.

Finchleaf

is a long-haired black-and-white solid bicolor tom with a stocky build, bright pale yellow eyes and tufted ears.

They are selfless, single-minded, and hot-headed.

Generate Again

Please note that not all results of this generator will be cohesive! If any personality traits or prefix/suffix combinations are repeats, you may want to replace one of the copies with your own idea(s) and use it anyways. You can also click "Generate Again" and hope to get a better result.

Feel free to post the best ones you find in the comments! Suggestions for additions or ways to improve the generator are also appreciated!
FinchClan

# General Information

**Physical Attributes:** FinchClanners are naturally munchkins, they can either be short-haired or long-haired.FinchClan cats, although they are small, they are in no way hurt by this mutation. They are very quick cats for their short appearance and very energetic. FinchClanners pelts are usually a brown tabby color, but their pelt patterns are not restricted. Their pelt colors are an array of dark or very light browns.

**Mental Attributes:** FinchClanners are very confident, outgoing and not the least bit self conscious about their unusual look. They are proud of who they are, so proud that a kitten who does not appear to their liking will be killed or abandoned. They are very fight-happy and will do anything to prove their worth as equals against the other clans. Aside from their terrifying appearance to others, they are smart and think quickly to escape situations they don't want to be in.

# Territory

**Preferred Prey:** FinchClanners prefer to eat small animals that dwell on land. Due to their shortness, they don't have the best ability when leaping so birds would be out of their league. If the situation become dire during leaf-bare, they'd steal and eat the young of their predators, hiding their scent within the cold snow of leafbare.

**Hunting Specialties:** FinchClan cats have an advantage when hunting prey that dwell primarily on land and don't have any flying capabilities. Their small bodies allow them to stick closer to the ground and blend into their surroundings. Their natural swiftness allow them to chase their prey, sometimes able to catch rabbits that dare wander into FinchClan's territory.

**Territory:** FinchClan territory is located in between SparrowClan and JayClan territory, where the forest is dense. FinchClan's territory is a large clearing with few trees, tall grasses, bushes, and shrubs adorn the floor to make up for the lack of trees. The dense forest surrounds FinchClan's territory.

**Camp:** FinchClan camp is located in the heart of the territory, nestled into the ground, a small indent in the earth surrounded by tall, dry grasses that camouflage the camp. Enclosing the camp is a bracken wall, slightly low to still be hidden from the view of other cats. The first thing you see in FinchClan's camp is a smooth, slightly flat rock that houses both the leader's den and prey pile. To the right of the high-stone is one rocky side of the hollow, which has indents in the wall that are perfectly den sized. On the other wall, there's another rocky wall that also has cuts in it that can harbor clan cats. In the middle of the two walls, there's a small bushy hole that leads to the medic's den.

# Relations

 JayClan
 RavenClan
 Outsiders
Resource:Cat Reference

directory for all the reference pages related to portraying cats realistically during rp. these are not requirements or policies by any means, hence the resource prefix; they are merely guidelines for you to review, and determine how realistically or unrealistically you'd like to play your characters. hr is fairly realistic (but not necessarily completely so) as a system, so it'd only make sense to have this information stored here for, well, reference.

* Physical Development Timeline
* Page Name
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* Page Name
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SparrowClan/Territory/Camp

**SparrowClan**

**The Passionate and Kind**

 Camp

 SparrowClan camp is located in the heart of their maze-like forest in a small clearing that is hidden by grand oak trees and dense undergrowth that is nearly impossible for any non-SparrowClan cat to navigate through. The camp itself is very clustered and hidden due to the small clearing size and how difficult it is to navigate through their territory. Many sharp bramble thickets are also around the camp, protecting the clan from intruders.

The Highrock, or in this case the Hightree, is a massive oak tree that had collapsed moons ago. A fairly-sized hole in the tree acts as the Leader's den, it's roomy enough for a leader to comfortably sleep with plenty of wiggle-room. Some moss grows on this tree and you wouldn't be surprised to find a bug nest of somesort within the fallen tree.

The rest of the dens are in abandoned burrows that once belonged to foxes, making them big enough for many cats to sleep in them. They are lined with grass and moss to keep them warm in cold weather and to keep them comfy enough for SparrowClanners to actually want to sleep in them, because who wants to sleep on dirt?

The Warrior's den is by far the largest den, obviously since the Warriors makeup the bulk of the clan. In a lower "chamber" is where the apprentices sleep. In a separate burrow furthest from the camps entrance, the Nursery and Elders are here. These two burrows are also closest to the Medicine cat den.

The Medicine Cat is in between the Nursery and Elders burrows and the Hightree. There's small shelves in the burrow to store herbs of all kinds.
JayClan/Territory

File:HR WindClan Logo WC.png **JayClan**

**The Beautiful and Brave**

File:HR WindClan Logo WC.png Territory File:HR WindClan Logo WC.png

**General**

* JayClan's territory is located on the east side of the mountain, RavenClan and SparrowClan occupy the territories next to them. Their territory is a large forest with various clearings, there is a big pond almost directly in front of JayClan's camp that they use for hydration and cleaning off their fur if they cannot groom it well.
RavenClan

# General Information

**Physical Attributes:** RavenClan cats are generally very large in size, possessing the strong muscles needed to traverse the boggy territory, along with thicker fur to shield them from the cold. RavenClanners usually have darker fur colors to blend in with the territory around them, and more simple patterns are also very common. Their eyes are often sharper colors like yellow or green.

**Mental Attributes:** RavenClanners are notoriously crafty felines, and are quite skilled in both witty speech and sly combat. They are also quite proud of themselves and extremely loyal to their clan, RavenClanners are willing to give their life to defend their clan, no matter what.

# Territory

**Preferred Prey:** RavenClan's territory is very rich in large bugs and amphibians, small mammals and birds are also present. RavenClanners tend to make the best of what their territory presents to them, the smallest ant climbing along a rock makes for a tasty snack, although they’d much rather eat other small animals.

**Hunting Specialties:** RavenClan cats specialize in stalking through the boggy marshes silently and unseen. Although they aren't the fastest cats in the forest, their large paws and strong haunches allow them to propel forward quickly enough to ensnare their prey.

**Territory:** RavenClan territory is usually very boggy with many varieties of wetland flora blooming during the warmer seasons. During the colder seasons, however, the marshes freeze up, making the ground stronger underfoot and sending a perpetual chill through the air. Watery areas are uncommon, but can be found near the base of the mountain.

**Camp:** RavenClan camp is tucked into a natural ravine near the eastern part of the territory, and the rift is concealed by multitudes of foliage. The cats make their dens in the sides of the cliff or in natural debris left by the river that was previously there, like hollowed logs or toughened bushes.

# Relations

 JayClan
 FinchClan
 Outsiders
Herbal Lesson 15

## **Herbal Liniments**

Daniel Blankley - Thursday, December 14, 2017

SO FAR YOU HAVE LEARNED to make Infusions in Oil, Alcohol and Vinegar.

In this lesson we will learn ANOTHER WAY to Topically Apply these remedies to the Skin to soothe underlying tissues with aching muscles and joints.

**This kind of Application is called A LINIMENT.**

Liniments are common and have been around for thousands of years and were applied to Gladiators in Rome after practice or after fighting in the Colosseum (if they were the fortunate survivor). A Liniment (or embrocation), from the Latin linere, to anoint, is a medicated topical preparation for application to the skin. Those which were prepared in an oil base were sometimes called balms or heat rubs, liniments are of a similar or lesser viscosity than lotions and are generally massaged or rubbed in to create friction.

Liniments are typically sold to relieve pain and stiffness, such as from sore muscular aches and strains, or arthritis. These are typically formulated from alcohol, acetone, or similar quickly evaporating solvents and contain counterirritant aromatic chemical compounds such as methyl salicilate, benzoin resin, menthol, or capsaicin. They produce a feeling of warmth within the muscle of the area they are applied to, typically acting as rubefacients via a counterirritant effect. WOW.. THAT’S A MOUTHFUL !

The Most Common Modern Liniment still sold is ABSORBINE JUNIOR

WHAT YOU WILL NEED

Comfrey Root 4oz

Valerian Root 4oz

Calendula Flowers 4oz

Cayenne Powder 4oz

Cinnimon Powder 2oz

Wide Mouth Pint Canning Jar with lid

Strainer

Coffee Filter

Cheesecloth

Vodka 40% or 80 Proof.. in a pinch you can use 90% Rubbing Alcohol, But I DON'T in case it is ever taken internally Some old time Liniments (like Sloane’s Liniment) were made for internal or external use.

YOU MAY HAVE SOME OF THESE Left over from a previous Lesson, I have arranged the lessons in this way for convenience and saving.

**HERE IS THE HANDS-ON VIDEO**

© Copyright 2018 by Daniel Blankley. All rights reserved.
Crash and Spyro Superpack Wiki

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JayClan

# General Information

**Physical Attributes:** The majority of JayClan cats are tall and thin. They are either short-haired or long-haired with silky fur. Pelt colors are mostly grays, browns, blacks, and whites. It is very rare for JayClan cats to be tortoiseshells. They hold their fur conditions high above anything else to impress the other clans with their beauty which is a reason these cats are highly sought after as flings.

**Mental Attributes:** JayClan cats are known as neutral, smart, wary, and loyal cats. They're quite quiet, not one to talk up in gatherings or tell their secrets, for they may change sides anytime.

# Territory

**Preferred Prey:** Small birds and eggs are commonplace and take up most of the prey, but JayClan's prey pile can consist of harvest mice, crows, squirrels and occasional nestling.

**Hunting Specialties:** JayClan cats excel in climbing, they have a unique ability to jump high into the air. This enables them to leap into trees that lack lower branches, or climb up to them and where birds and squirrels might otherwise feel safe. Once in the tree, they can climb swiftly and move confidently along the smallest branches.

**Territory:** JayClan's territory is located on the east side of the mountain, RavenClan and FinchClan occupy the territories next to them. Their territory is a large forest with various clearings, there is a big pond almost directly in front of JayClan's camp that they use for hydration and cleaning off their fur if they cannot groom it well.

**Camp:** JayClan's camp is located on a small cliff only 2ft from their territory norm, its surrounded by trees, shrubs, and bushes alike to protect them from dangers. The entrance is a slope surrounded by shrubs, most cats will stand on guard by the start of the slope, the first thing you see in JayClan's camp is a very tall cherry blossom tree that houses both the leader's den and prey pile. To the right of the tall-tree is the medicine den, its a cave carved into the mountain that they are cornered into. To the left of the tall-tree are the other dens, they're made from bushes.

# Relations

 RavenClan
 FinchClan
 Outsiders
The Prism

**Previous**-

**The Challenge: The Prism** is the 1st season of the *The Challenge: Discord*series. It premiered on September 7th, 2018.

## Description

This is the first season of The Challenge: Discord series. Twenty ruthless competitors to walk away with their share of the grand prize. New rules, new games, new battles... Will these new players be able to work with strangers in order to achieve the $500,000 prize?

## Format

Each player will play the game with a partner. At the end of the week, two teams will compete in an elimination round known as "The Prism". The teams that play in the elimination rounds will consist of the duo finished the prior challenge last and a duo deciding by the winning team of the prior challenge.

The winners of the elimination round will stay in the game. The loser of the elimination round will go home, and their stay on The Challenge: The Prism will be over.

### Twists

* **Partner Swap:** At the end of each elimination, the winning pair will decide whether to stay with their current partner or switch to a new one.

## Game Summary

### Game progress

Competition
​    ​      The contestant won the final challenge.
​    ​      The contestant did not win the final challenge.
​    ​      The contestant won the daily challenge.
​    ​      The contestant's team lost the challenge, but the contestant was not chosen for the Prism.
​    ​      The contestant won the Prism.
​    ​      The removal of a player caused the Prism's cancelation, the competitor did not have to compete.
​    ​      The contestant lost the Prism and was eliminated.
​    ​      The contestant was disqualified from the season.
​    ​      The contestant was eliminated due to their partners removal.
## Episode guide

 2
 3
 4

## Gallery

AlexAliAmberApolloAudaireBreannaCrystalDanielaDarineEmileeJacobJustinaKelleyKevinMarcusMarielleMikeSandraSharSusan
Resource:Name Generator

Random Name Generator

A randomly generated warrior name is displayed below. Click "Generate Again" or reload the page to receive a different generated name.

File:Wiki-background.jpg

Flowerdapple

File:Wiki-background.jpg

Generate Again

There are currently a total of **284 different prefixes** and **107 different suffixes** implanted in the generator, which is currently capable of producing up to **30000 different names**.
Point R

> *Point R, that'll give you your 'wish'. Have fun buckeroo. -Yor*
>
>

## Introduction

**Point R** is a minor location based on Blocirgez Avenue. It serves as a YPU base while the Rogue Rage passes. Commander Jose is Squadron #2's squad leader and the head of Point R it's self.

## Origin

Point R was formed when Rogue had killed the original checkpoint officers to Yiringal on Blocirgez Avenue. As Rogue had been planning to riot Yiringal in the following days, the YPU had to take action as more reinforcements for Rogue had already arrived. Commander Jose volunteered to command Point R's actions while troops fought in the field. Commander Jose then commanded the Point R YPU (a.k.a. Drawers) to load a large foundation of debris onto a section of the road, that area is now named Debris Field. Debris Field spreads 2km long across Blocirgez Avenue, and ends at the entrance of Point R.

## Drawers

**Drawers** are the ensemble of YPU officers who live and fight on Blocirgez Avenue.

These are the unique types of Drawers who appear in-game.

#### Polies

**Polies** are docile fast moving scouts who will alert other Drawers if they see you. They can also be found at Lake Ilon's dock, looking out from one of the towers. They pose the same purpose at Lake Ilon as they do in Debris Field but are renamed *Callmen*.

#### Earwigs

**Earwigs**, also know as Squatters, are close fighters in Debris Field. They are spread out around Debris Field in several compacted spots. They normally will scare you by firing at you with the weapon they wield. Their spawns are completely random and are unpredictable.

#### Footmen

**Footmen** are the normal everyday YPU officer but working on Blocirgez Avenue. But, they will drop more grenades than the average YPU officer you'd see somewhere else. You will see them in Core Blocirgez Avenue and Debris Field.
Spyro games in Sony (1998-2018)

## Spoofs:

* Spyro the Dragon (1998) - PS1, PS3, PSP
* Spyro 2: Ripto's Rage!/Getaway to Gimmer (1999) - PS1, PS3, PSP
* Spyro: Year of the Dragon (2000) - PS1, PS3, PSP
* Spyro: Enter the Dragonfly (2002) - PS2
* Spyro: A Hero's Tail (2004) - PS2
* The Legend of Spyro: A New Beginning (2006) - PS2
* The Legend of Spyro: The Eternal Night (2007) - PS2
* The Legend of Spyro: Dawn of the Dragon (2008) - PS3, PS2
* Spyro: Reignited Trilogy (2018) - PS4
The Warrior Code

1. Defend your Clan, even with your life. You may have relationships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
2. Do not hunt or trespass on another Clan's territory.
3. Elders, queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.
4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
5. A kit must be at least six moons old to become an apprentice.
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
7. A cat cannot be made deputy without having mentored at least one apprentice.
8. The deputy will become Clan leader when the leader dies, retires or is exiled.
9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
	* If a new deputy cannot be chosen in time for whatever reason, the Clan must nominate a new deputy through a vote.
10. A Gathering of all five Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
11. Boundaries must be checked and marked daily. Challenge all trespassing cats.
12. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
13. The word of the Clan leader is the warrior code.
14. An honorable warrior does not need to kill other cats to win their battles, unless they are outside the warrior code or if it is necessary for self-defense.
15. A warrior rejects the soft life of a kittypet.
16. Each Clan has the right to be proud and independent, but in times of trouble they must forget their boundaries and fight side by side to protect the five. Each Clan must help the others so that no Clan will fall.
17. To preserve the health of the Clans' bloodlines, a Clan may choose to allow "flings" between cats of different Clans. A Clan is not required to allow its warriors to fling, and a warrior is not required to fling with any other warrior.
Spyro games in Nintendo (2001-2008)

## Spoofs:

* Spyro: Season of Ice (2001) - GBA
* Spyro 2: Season of Flame (2002) - GBA
* Spyro: Enter the Dragonfly (2002) - NGC
* Spyro: Attack of the Rhynocs (2003) - GBA
* Spyro Orange: The Cortex Conspiracy/Fusion (2004) - GBA
* Spyro: A Hero's Tail (2004) - NGC
* Spyro: Shadow Legacy (2005) - NDS
* The Legend of Spyro: A New Beginning (2006) - NGC, GBA, NDS
* The Legend of Spyro: The Eternal Night (2007) - Wii, GBA, NDS
* The Legend of Spyro: Dawn of the Dragon (2008) - Wii, NDS
Yiringal Bunker

> *I don't think any*one *besides the YPU know where the bunker is. Rumor has it that the bunker has so much food and water where it could feed the whole Y-A, and so much weaponry, if all were used at once, it could blow Israel off the charts. But, It's just rumors, right? - Warehouse Guardsman*
>
>

## Introduction

The **Yiringal Bunker**, located in the middle of Yiringal, is one of the last segments of Nichio. The Yiringal Bunker was designed for YPU members to live in while the incident occured during 2002.
Smallpaws

Start From the Beginning...

 * General Policy
* Server Policy (Discord)
* SP Wiki Policy (Wiki)
 * Roleplay Policy
* Character Creation
* Mates & Breeding
	+ Breeding Genetics
	+ Breeding Mechanics
* Battle

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