Dafaran

Dafaran is a fusion created by the Lestrik Artifacts. He can only exist when Daniel Skrimir and Pappen Vafaran use the artifacts to fuse with each other. He was first created in the final battle against Oblivion, and played a key role in his defeat. He has come back numerous other times, and is the most used fusion in the group.

## Appearance

Dafaran is a Caucasian fusion with light blue hands, messy hair, and blue eyes. He is well-built and somewhat athletic. He wears a leather shirt with silver armor on his upper torso, extending through his arms. He also wears a purple tunic with a brown belt and leather pants. Additionally, he has silver shoes and a dark blue shoulder pad on his right shoulder.

## Brief History

Dafaran is the first fusion manifested by the Heralds of Retha. Dafaran is the resulted fusion of Daniel and Pappen. They had already stolen Oblivion's fusion power, and used the Lestrik Artifacts to activate it themselves.

After Oblivion's death, Dafaran returned on numerous occasions. He returned to battle the chaos animals at the edge of the chaos crack, and also infiltrated Malan's mafia shortly after.

He returned once again to confront Critov and accidentally played a part in releasing Indunar from his imprisonment. He attempted to stop Indunar, but failed, and was forced to retreat. On later occasions, he helped defeat the Baby Chaos Leviathan and defended their ship from the Fracker-Star. He is determined to fix his mistake, and will continue to return many more times.

## Abilities

Being a fusion, Dafaran is the combined skills and powers of both of his components. He has all their power added up and slightly increased, making Dafaran a force to be reckoned with.

* **Multilingualism-** Dafaran is capable of speaking and understanding common, primordial, and orcish.

* **Underwater Affinity-** Due to having Daniel as a component, Dafaran is naturally accustomed to being underwater, giving him many advantages.
	+ **Underwater Breathing-** Dafaran has the natural ability to breathe and stay underwater for an indefinite amount of time. This however doesn't make him immune to deep pressure.
	+ **Underwater Vision-** Dafaran has the natural ability of having clear vision, allowing him to see into depths of the ocean with amazing clarity and detail.
	+ **Underwater Agility-** Dafaran has the natural ability to swim at great speeds. He is much faster underwater, making his movements quick and precise.

* **Mana Manipulation-** Thanks to his components, Dafaran can tap into the existential force of magic, more commonly known as mana. It grants him several "supernatural" abilities.
	+ **Transmutation-** The practice that Dafaran uses to transform his limbs into those of various sea-animals for combat.
		- **Crablivion Claw-** This weapon combines Daniel's Crab Claw and Pappen's Oblivion Blades. With the blade's energy and the crushing bonus, this spell does deadly damage to its enemy.
	+ **Water Manipulation-** Dafaran can generate his own water via magic, or control already existing sources of it. He can use all of Daniel's spells, and could also make some new ones.
* **Enhanced Biology-** Thanks to having Pappen as a component, Dafaran's physical abilities are far superior to those of any normal specimen.
	+ **Enhanced Strength-** Dafaran has some form of super strength. He has been seen lifting and carrying things that no normal specimen would be able to.
	+ **Enhanced Durability-** Dafaran has been seen tanking blows from different enemies and weapons, and still standing strong.
	+ **Enhanced Reflexes-** Dafaran has supernatural reflexes, being able to make quick movements and easily dodge and counter enemy attacks.
	+ **Undying Will-** Thanks to Pappen, whenever Dafaran dies, his body resurrects him and leaves him in a very fragile and vulnerable state.
	+ **Combative Skills-** Dafaran is an excellent hand-to-hand combatant. He is never shown using any specific fighting style, which helps him to be unpredictable when in a fight.
	+ **Weaponry Skills-** Dafaran has extraordinary marksmanship with a variety of weapons. He has also even been able to use weapons to their maximum proficiency, increasing their damage.

## Equipment

Being a fusion, Dafaran has fused weapons and artifacts from both of his components. These items are added up in power and slightly increased, making Dafaran quite the golden experience to go up against.

* **Water Sword-** This weapon is the fusion between Daniel's Water Wand and Pappen's Vice Spirit Sword. The sword's sheer power added with the wand's modifiers, this item is not to be messed with.
* **Sunny-Lord Staff-** This weapon is the fusion between Daniel's Mummy Lord Staff and Pappen's Sun Blade. Both heat-related powers come together and form fatal burning damage to its target.
* **Necro Displacement Cloak-** This artifact is the fusion between Daniel's Cloak of Displacement and Pappen's Necro-Cape. Its not a weapon, but more of a defensive artifact to be used in certain situations.

## Weaknesses

* **Mana Meter Drain-** If one of his spells or weapons consumes too much mana, it leaves him tired and in a vulverable state. He may have an insane amount of mana due to his components, but if completely drained of mana, he is rendered unable to use any of his more powerful attacks.

## Trivia

* Dafaran was the first fusion in the campaign performed by the players.
* Dafaran's name is the combination of "Daniel" and "Vafaran."