Roll

Roll in a combat jumpsuit.

**Roll** is a Combat Specialist aboard the Starship Araxium. She also can access psychic armor-based superpowers, during which she is known as **Mighty Pilot Valve**. (She is the 566th out of the total 640 Valve-class Mighty Pilots in the universe).

She excels at Combat, especially where Physical Momentum is concerned. But she struggles with Fine-Movement/Coordination, Paperwork, & Timekeeping.

## Personality

She is bouncy, seems to blurt out thoughts, tends to fixate on people she wants to impress, and is kind of a dumbass. She has Dissociative Identity Disorder but tries to keep it secret. Technically, she doesn't know what DID is, much less that she has it.

## History

Roll was born in Morrowland to the Carousel Family, a Noble Family that has climbed the nobility ladder for generations with a poised, yet vicious, hunger. She grew up being groomed as "future prince" material, with her mother's grand goal for her being taking the hand of Argentry's Princess Dizuni in marriage. But the toxicity of high society didn't mesh well with Roll's desires and needs. The Nobility prodded her mental illness, which added more mental illness of stronger pall, to her mind and soul.

And so, on her 16th birthday, during an assassination attempt, she took the opportunity to run away with the assassin. She then spent a few years trying to train among their ranks before deciding that was also not for her. She realized the assassins' league she was in wasn't looking to take down the nobility so much as profit off of all the backstabbing, moreso than actually helping the people.

Thus, she left the kingdom, and eventually, the entire planet of Astodel, altogether. Drifting from place to place, planet to planet, in poverty.

Sometime during her space drifting she encountered an enigmatic person who only referred to themselves as "The Conductor". They sensed a certain potential within the ardillo, and bestowed upon her the Valve Gauntlet, a wondrous device capable of turning the user's own thoughts into powerful psychic armor. The Conductor told her about the Intruders, anomalous lifeforms that could taker over people's minds, and mutate their bodies. And that the purpose of her new powers was to fight them. And with that, Roll found her new purpose in life.

In present day, Roll is a Valve-class Mighty Pilot, with aspirations to move up in rank to Coaster-class. In fact, she chose the name Roll. Why not name yourself for the job you want? But Intruders are rare in her sector, so to keep her combat sharp, she joins the Araxium's Crew, no doubt seeing The Rebellion as a prime opportunity to battle whatever the Federation plans to throw. But part of her might have more motive to attack the Federation...

## Her System

**Roll** is the host and mostly concerns herself with "smashing and bashing bad guys". She has a bit of a people-pleasing habit.

**Sharp** is a calculating personality who tries to not display emotion. But she will fangirl over highly-regarded underworld figures like SSX. She has a lot more fine motor control than Roll, and consequently usually handles working with machinery.

**Sylvia** is the apologist for Roll's family, "*it wasn't that bad!*". She takes the people-pleasing habit up to 11 and obsesses over how she thinks others think of Roll.

## Powers

The Valve Gauntlet that Roll can freely summon to her arms have the power to turn Roll's "Trains of Thought" into literal train-based armor, turning her into Mighty Pilot Valve! The alter who's fronting determines which armor & weapon the Valve powers take.

Rose Gold Line is Roll's armored form. She doesn't use a weapon, just the raw "hits like a train" strength the powers give her

Lead Line is Sharp's armored form. Her weapon is a sniper blaster.

Silver Line is Sylvia's armored form. Her weapon using is a pike.

[note to self, add further pictures later]