recursal/Fanatic-Fandom huggingface dataset:
Sun

Sun from space

## **General Description**

**Sol,** also known as the Sun, is the single star in the center of the Solar System. It's a G2-V Main Sequence Star. It's orbited by a large family of planets, three of which are in the habitable zone (Earth, Mars and Venus). Sol makes up 99.86% of the mass of its system and formed approximately 4.7 Billion Years ago. It is brighter than 85% of all stars in the Milky Way Galaxy.
The Horizon Universe Wiki

The Horizon Universe is part of the Horizon Project, the goal of the project is to create an expandable universe set in the year 9067 AD. Humanity has evolved into an advanced galaxy wide species, even present in other galaxies in our Local Group. Humans use advanced warp ships to travel vast distances, the ships are fitted with an advanced warp engine known as "Alcubierre Engine" that warps the space time around the ship to travel faster than the speed of light.

Here is the documentation of the universe.

You can go to the Page List to see everything documented
Venus

Venus from space

## **General Description**

Venus is the second and hottest planet in the Solar System. While the planet is just barely within the habitable zone, Venus is the most inhospitable place in the whole system. Its temperature can reach a scalding 733 K(460°C), hot enough to melt lead. Unlike Mercury, Venus' temperature is constant due to its runaway greenhouse effect which has placed 93 atmospheres of carbon dioxide in its toxic cloud layers, which rains sulfuric acid on to the extremely dry surface. If a human were to stand on Venus without a protecting suit, they would be instantly suffocated, poisoned, burned and crushed all at the same time.

## **Atmosphere**

Venus has a thick, toxic atmosphere filled with carbon dioxide and it’s perpetually shrouded in thick, yellowish clouds of mostly sulfuric acid that trap heat, causing a runaway greenhouse effect. Venus has crushing air pressure at its surface – more than 90 times that of Earth – similar to the pressure you'd encounter over a kilometer below the ocean on Earth. Its atmosphere is mainly filled with Carbon dioxide(96%), and Nitrogen(3.5%), with trace amounts of Argon, Oxygen and Neon. The atmosphere has many layers with different temperatures. As Venus moves forward in its orbit while slowly rotating backwards on its axis, the top level of clouds zips around the planet every four Earth days, driven by hurricane-force winds traveling at about 360 kilometers per hour. Atmospheric lightning bursts light up these quick-moving clouds.

## **Temperature**

The thick atmosphere traps the Sun's heat, resulting in surface temperatures higher than 743 K(470°C). At the level where the clouds are, about 30 miles up from the surface, it's about the same temperature as on the surface of the Earth.

## **Orbit**

Venus makes a complete orbit around the Sun in 225 Earth days or slightly less than two Venusian day-night cycles. Its orbit around the Sun is the most circular of any planet nearly a perfect circle. Other planet's orbits are more elliptical, or oval-shaped. It is about 0.7 AU from the Sun.

## **Rotation**

Venus is the slowest rotating body in the solar system with one venusian year is shorter than 1 venusian day. one day-night cycle takes 243 Earth days because Venus rotates in the direction opposite of its orbital revolution around the Sun. No outposts and colonies can exist on venus that use solar panels as their main source of power since the night lasts for over a month.

## **Surface & Geography**

From space, Venus is bright white because it is covered with clouds that reflect and scatter sunlight. At the surface, the rocks are different shades of grey, like rocks on Earth, but the thick atmosphere filters the sunlight so that everything would look orange if you were standing on Venus.

Venus has mountains, valleys, and tens of thousands of volcanoes. Venus is covered in craters, but none are smaller than 1.5 to 2 kilometers across. Small meteoroids burn up in the dense atmosphere, so only large meteoroids reach the surface and create impact craters.
Miru

Miru, or the Great Walled City, is the capital city of orc country.

## Description

Miru is located on the western coast of Lond, north of the mountains. It is a civilized city surrounded by large walls. It is inhabited by both orcs and fey and is located very close to a fairy ring. Miru is ruled by Garzok Hollow and the fey ambassador Sichain. The orcs of Miru worship both Gruumsh and Babh.

## History

The party first heard of Miru in Nelune, when they had a lead that Whym, a character knowledgeable about fey, was headed there. When they caught up to her in orc country, she revealed that there may be information on a fey portal in the area.

When they reached Miru, they found it was under attack by orcs led by Kazzag. They convinced Kazzag to surrender, and the battle ended. They decided to use Kazzag/Karelia as a piece offering from Lond to Miru when they returned from the Feywild.

In Miru, they met with Sichain, who eventually granted them access to the Feywild.

## Racial Tension

There is tension between the orcs and the fey of Miru. The orcs are distrustful. Unlike the chiefs who came before him, Garzok is patient enough to deal with the fey. This escalated when Purru brought elf-skin gloves into the city to sell to a fey magic shop. The possession of such items is forbidden in Miru, and the shop owner having them in stock deepened Garzok's dislike.
Bandit the Bandit

Bandit is a recurring NPC in the campaign.

## Appearance

Bandit is a lanky elvish man with pale skin and dark hair. He looks generally unremarkable.

## Personality

Bandit is rather stupid and has a habit of not thinking things through. He has a nervous demeanor and is rather unsure of himself.

## History

Bandit first appeared in the Greyhound Tavern in Serin, where he attempted to rob the tavern using an animated rug and cloak. However, his plans were foiled by the Pipebringers and he was taken to jail.

Later, he showed up at the Corgi Inn in Nelune after escaping from Serin's prison during Karelia Molotov's revolution. He had planned on trying to rob it, but he decided against it when he saw the Pipebringers. They searched him and found that he had a bag of holding. He panicked and inverted it, unleashing a torrent of over 300,000 dead bees. He was surprised that they were dead, saying that they had been alive when he put them in.

He was escorted by Johannes with the intention to bring him to prison for attempted robbery, assault, and ecoterrorism. However, Johannes took pity on him and offered to bring him to the Storm's Roar for rehabilitation. Bandit agreed, citing that he had only turned to his life of crime due to his unfortunate name. Johannes dropped him off at a temple of Aerdrie Faenya, where he seemed to thrive.

## Abilities

Bandit has some basic combat skills due to his former life of crime.

Bandit seems to be extraordinarily lucky. He managed to escape from prison due to outside forces, stumbled across a bag of holding, and somehow found a massive number of bees.

## Relationships

### Johannes Nael

Bandit and Johannes established a rapport when Johannes offered mercy and redemption.
Feywild

The Feywild is a plane of existence and the central thing in this campaign.

## Description

The Feywild is the land where the fey live. It is separated into four sections - Spring, Summer, Autumn, and Winter. Spring and Summer are at war with Winter, while Autumn stays neutral.

Time moves differently in the Feywild - 4 days in the Feywild is one day in the material plane.
The Morrigan

The Morrigan is the fey goddess of death.

## Worshippers

The Morrigan is worshipped by the Winter and Autumn quadrants of the Feywild. She is vilified by Spring and Summer. In addition, the orcs of Lond worship some aspects of her.

She is called the Great Queen by fey and Phantom Queen by mortals.

## Aspects of the Morrigan

The Morrigan is a triple goddess, composed of three powerful fey who combined and ascended to godhood. Each of these three fey is called an aspect of the Morrigan.

### Babh

Babh, the Battle Crow, represents the dignity of honorable combat. She is worshipped by the orcs in Miru. She was born on the island Eitilt in the Winter Court.

### Nemain

Nemain, the Frenzy, represents bloodthirst. She is worshipped by the unnamed orcs formerly ruled by Kazzag. She is also believed to have created a super powerful subset of orcs at the cost of their sanity. She was born on the island Tua in the Winter Court.

### Aine

Aine, the Elf Queen, represents sovereignty and mortality. It is said that she was the creator of elves, the first mortals.
Torren Kalishek

Torren Kalishek is a former noble who is now a wanted man.

## History

Torren was an advisor to the royal family. However, one day, he began spouting conspiracy theories at a meeting of several nobles and left the castle, still trying to tell his theories to people. He has since disappeared.

Some of his theories: Karelia Molotov did nothing wrong; Orcs are good people; Our citizens are being brainwashed.

Due to this behavior coinciding with the opening of the fairy ring in Nelune, after which bizarre things began to happen, the theory is that the madness infected him. There is a hefty reward for his capture . He is wanted alive so that his madness can be cured.
Quest from Guineleth

Guineleth Hossym, upon losing contact with his colleagues in the Feywild, has requested that the party determine their fates and retrieve their bodies.

## Details

Guineleth had three colleagues at the University of Nelune - Lysa Taliana, Smarren Pellios, and Barmor Leadbrand - who were researchers in the Arcana department. They took a keen interest in the Feywild, leaving their grad student behind for the sake of exploring. They had been in touch with Guineleth just to have someone who would know where they were. After finding a deer effigy and subsequently getting chased around by the Phantom Queen, his colleagues were able to get in touch with him one last time before the sending paper disintegrated, implying that they had died. The party's job now is to find their bodies and/or their fate.

## Progress

The party found the specific portal that the researchers had entered - the one in Miru. They also found out that the researchers had hired some muscle for aid. They had gone through Sichain with a similar promise to the Pipebringers - retrieve the effigy. They failed.

Upon entering the Feywild and asking around, the party discovered that they had been headed to the southeast - to Tormiche or to the Summer Court? We'll find out.

The party has plans to make contact with a member of the researchers' party - a bodyguard known as Applesauce. She is presumed to be the only survivor.
Shadowfell

The Shadowfell is a plane of existence!

## Description

The Shadowfell is a dreary place inhabited by the Shadarkai. It is also where the Raven Queen resides.

## Plot

In the spooky forest, a Shadowfell portal had mysteriously spawned and was being guarded by a small group of eladrin. K'lol reluctantly led the party in to explore it, and they found a Shadarkai encampment also guarding the entrance from shambling figures in the distance.
Applesauce

Applesauce is a half-tabaxi roaming around the Feywild. She is implied to be the only survivor from Guineleth's old friends.

## Appearance

Applesauce is a dark-furred half-tabaxi with short curly hair. Several parts of her body, including her right forearm, some of her head, and her right shoulder and arm are jet black, as if woven from shadow.

## Personality

The party has no knowledge of Applesauce's personality before her encounter with the Morrigan. It had been stated that her personality was different before.

From their communications with her, she seems to be a rather laid-back individual with odd speech patterns, such as the use of "lmao" in spoken conversation. She also seems to have a mischievous streak, as she had expressed her intentions to steal a boat to rendezvous with the party. She seems to have a very loose grasp on the flow of time - she frequently mixed up the past, present, and future tenses, and she consistently called the Pipebringers by her old party members' names.

## History

Applesauce was some of the hired muscle helping to escort Guineleth's researcher friends through the Feywild. However, she failed to protect them, as she was the only survivor after their encounter at Tormiche. She mentioned to the party that the Morrigan had killed her, but she got better. Her exact wording on this was "yeah phanty murdered the fuck outta me but guess i can't die lol."

Only she and one other party member - another bodyguard named Adrian - managed to reach the deer effigy. Upon touching it, her right arm disintegrated up to her elbow; however, Adrian seemed to have no such issues with touching it. Adrian attempted to destroy the deer effigy. Upon breaking it, Applesauce disintegrated further before eventually being slain by the Phantom Queen.

At some point, her name was taken by a fey. The party does not know who took it or why, but it is currently for sale in the name shop in Miru.

## Relationships

### Guineleth Hossym

Applesauce and Guineleth knew of each other, as she was involved with his friends. She has an apparent dislike of him, as she had asked Purru to tell him he is a bitch. He only has a vague knowledge of her, describing her as hired muscle with a fruit-related name.
Crace

Crace is an island in the Winter Court of the Feywild.

## Description

Crace was described by SSO as very interesting when the party was asking about must-see places in the Winter Court. It was revealed later that it is inhabited by people that had delved too deep into the Chasm and gone mad. It wanders slowly alongside the Chasm.
The Mighty Honkdra

The honkdra is a creature of unknown origin. It reigned supreme over a cult of birds and avian creatures for a time before being vanquished by the Pipebringers. Its cult has since become a sex cult worshipping the disguised Jade Delahaye.

## Appearance

The honkdra is a huge creature resembling a white goose with several heads. Its wingspan is monstrous, and its beaks are nightmare-inducing. Truly, it was a magnificent ruler.

## Personality

The honkdra seems to have one singular goal: acquisition of things. Its hoard consisted of a myriad of random objects - anything from twigs to pie to trees to houses. Its minions gather the smaller objects, while the honkdra itself uses its mighty strength to steal the larger objects. It also has a penchant for stealing objects during combat, as evidenced by its theft and attempted consumption of Purru Silverhide's tentacle rod.

The honkdra is quite arrogant. It quickly assumed that the Pipebringers were not a threat, allowing them to stay in its treasure room unguarded until it was dinnertime. In addition, in a conversation with Johannes, it brushed off his mention of Aerdrie Faenya, stating that it was the true ruler of all things avian. This comment was a contributor to its eventual demise, as Johannes is a simp for Aerdrie Faenya.

## History

The origin of the honkdra is unknown as of yet. According to the Prince of the Golden Orchard, it simply appeared one day and began robbing people.

## Relationships

### The Cult

The honkdra's cult is incredibly devoted, to the point of accepting Jade's made up story about being its reincarnation simply because they did not want to accept that it was dead. Their numbers are constantly replenished by the nearby lake, which appears to have the power to clone people. Although the clones' personalities are the opposite of the original, they share the common trait of unwavering devotion to the honkdra.

### Jade Delahaye

Although they do not have a direct relationship, Jade has, in essence, become the new honkdra. After constructing a half-assed cosplay and posing as its reincarnation due to a compulsion, the cult accepted her as their new leader. She used this power to change them for the better; with Purru's help, they have become a peaceful cult focused on reproduction instead of theft.
Whym

Whym is an NPC in the campaign - a tiefling ranger/fairy enthusiast.

## Appearance

Whym is a golden-skinned tiefling with one long horn curling toward the back of her head and one small pink horn welded to the stump of her other original horn. She has navy eyes and bright orange hair, which she wears in a loose ponytail. She wears a brightly-colored cloak of billowing and leather armor. She also sometimes wears a black and white mask.

## Personality

Whym is curious by nature and highly enthusiastic about her interests, sometimes to the point of being reckless. She is not able to read the room terribly well, leading to her sometimes being unintentionally offensive. She is loud and bombastic, which is unusual for a ranger. She is also fiercely independent and does not like to tie herself down to people.

Despite her flaws and annoying characteristics, Whym is a generally well-liked person. She is very positive and unafraid to ask questions that others do not want to. She is also always willing to lend a helping hand, such as helping Cally find his way to the Feywild and agreeing to be a guide for the Pipebringers.

## Personal History

Not much is known of Whym's early life, aside from the fact that she was originally named Ifrit Alyrie (a name that she intends to sell).

More recently, she had her horn removed by Donovan Springmore.

## Skills

As a ranger, Whym is proficient in martial skills. She also has the ability to detect planar portals within a mile of her.

In addition, Whym is very knowledgeable about fey and speaks Sylvan.

## Relationships

### Delphy Seregwen

Whym is good friends with Delphy, the owner of the Corgi Inn in Nelune. Delphy appears to have feelings for Whym; it is unclear if Whym reciprocates.

### Wolff Jaeger

Whym and Wolff have worked together in the past and have a friendly relationship.
Ista

Ista is an island in the Winter Court of the Feywild.

## Description

Ista is a small island - only a few miles wide. The only town on it is a tourist town called Telori, consisting of docks, a beach, and several shops. There are no inns or residences on Ista. Outside of the town, there is a large hill with a cave system underneath, and an ice forest.

The main draw of Ista is its proximity to both a fairy ring and the Chasm. There are guided tours of the Chasm.

## History

Ista was once a much larger island that spanned what is now the Chasm. When the Chasm was formed, some of Ista fell in, leaving behind a much smaller island.
Ogi's Shortbow

## Damage Stats

+2 shortbow

Damage die 1d6

Range: 80/320

Damage type: piercing or cold. This damage is considered magical.

Advantage on attack rolls against Spring and Summer fey.

## Winter Light

When an arrow is in contact with the bow, it produces 15ft of bright light and an additional 15ft of dim light.

## Winter Hunt

While on snow or ice terrain, you deal an extra 1d6 cold damage per arrow.

## Ice Shower

Once per long rest, you can choose, as an action, a 15ft radius within range that you can see. You fire a volley of icy arrows in the air that remain levitating. For a duration of 1 minute, if a creature starts their turn in or enters the radius you may choose to use your reaction to make one arrow fall on it. This arrow is considered a ranged attack and uses the same rolls and modifiers.
Expanding Staff

A staff that folds into a one-foot rod. Currently in the possession of Evren Seregwen.

## Stats

When expanded, functions the same as a normal quarterstaff. The user must make a DC20 strength check to contract it.

When contracted, you may spend an action to expend the staff. You may expand it against another creature; if you do so, you and the other creature must both make strength saving throws. The DC is the other person's strength score. If one person passes but the other fails, the one with the failed save takes 4d8 bludgeoning damage and is knocked 10 feet back and becomes prone. If both fail, they each take 4d8 bludgeoning damage and are knocked back 10 feet and fall prone. If both succeed, they each take 2d8 bludgeoning damage and are knocked back 5 feet.

This item may be used to attempt to break down a door, barrier, or similar obstruction. To do so, use an action to expand it against the obstruction. Make a DC13 strength save. On a success, you make an athletics check to break the object with a +10 modifier. On a fail, you are launched 20ft backwards; if this causes you to impact a solid surface, you take 4d8 bludgeoning damage. You can brace yourself to increase the bonus to +15, but you take 2d8 damage in the process, regardless of the outcome. You may choose to fail this saving throw.
Evren Seregwen

Evren Seregwen is a barmaid who has been traveling with the Pipebringers.

## Appearance

Evren is a pretty elf with long blonde hair that is always pulled up into a ponytail. She always wears a typical barmaid outfit.

## Personality

Evren is very cheerful and is almost always smiling. However, she has a hidden anger in her that leads to obsessiveness. Once someone has made an enemy of her, she will not forgive them.

## History

### Pre-Campaign

When she was younger, Evren was very free-spirited and engaged in relations with many people. This resulted in her having a half-elf son, Randall, out of wedlock. Randall died of old age, leaving Evren devastated. Evren then formed an obsessive fixation on the Phantom Queen, who is believed to be the creator of mortality, and cites her as the cause of Randall's death.

### In Campaign

The party first met Evren at the Greyhound Tavern, where she was working as a barmaid. When they were leaving Serin to start their quest to find the Phantom Queen, Purru extended an invitation for her to join, which she accepted. She has been traveling with the party since then.

In Miru, when speaking with Sichain, Evren expressed her desire to become a warlock. Sichain temporarily transported her to the Winter Queen's palace, where Evren attempted to convince her to make her a warlock, even offering up her name as payment. However the Winter Queen refused, and the anger in Evren was unlocked, allowing her to take the barbarian class.

## Abilities

Evren is very strong and has low-level barbarian abilities. She also is proficient in improvised weapons and is very charismatic.

## Relationships

### Delphy Seregwen

Delphy is Evren's younger sister, who works as a barmaid at the Corgi Inn in Nelune. Despite being younger, Delphy is the responsible one and works hard to keep Evren under control when she is getting obsessive.

### Randall Seregwen

Randall is Evren's deceased son. She loved him very deeply and still mourns him a century later.

### Queen Mab

Evren has serious beef with the Winter Queen and wants to beat her up.
Spooky Forest

The spooky forest is a phenomenon that began very shortly after the beginning of the campaign for unknown reasons.

## Description

When an area of forest is under the effects of this phenomenon, the trees begin to wither and die, and the fauna begins to mutate. The land itself seems to feed off of fear. In addition, illusion magic cast in this terrain has a chance of becoming real.

## History

The party's first encounter with the spooky forest phenomenon was a small patch of it on their journey from Serin to Nelune. They ran into a pixie and a satyr fighting off an illusioned creature that the pixie had cast as a practical joke.

Later, on their journey to Miru, they ran into a much larger expanse of the terrain, where they figured out its effects on illusions and promptly abused the mechanic. Newru, the K'lones, and Nami's children were created during this time. When the party reached the area with the Shadowfell portal, they discovered that objects created by illusion dissipate when leaving the environment.

The large patch of spooky forest ended shortly before Miru.
The Chasm

The Chasm is a notable location in the Feywild.

## Description

The Chasm is a rift in the Feywild's ocean. The ocean waters crate massive waterfalls on each side. It is miles wide, and incredibly long. It is unknown how deep the bottom is, or if there even is a bottom.

It is located in the Winter Court between the islands Ista and Phriosun.

## History and Significance

### Creation

The Chasm was created about two millennia ago as a reaction to elves' actions within Lond. According to the tales, the elves, in a fit of madness, sheared the western coastlines of Lond into high, steep cliffs. The Feywild geography reacted in kind, creating the Chasm. Ista, once a larger island, split apart as the portion of the island over the newly-created Chasm fell.

### Present Day

The Chasm has now become a location for thrill seekers who want to try out extreme cliff diving. In addition, a fairy ring leading to Miru is located within the Chasm by Ista.

There have been expeditions to explore the bottom of the Chasm, but they have been unsuccessful. Those who make it back up are different in the sense that they have gone mad. As such, nobody is entirely certain what lies at the bottom.
Donovan Springmore

Donovan Springmore is a poacher who specializes in rare humanoid races.

## Appearance

Donovan is a middle-aged human man. He has long scratches across his neck and wears a necklace of tabaxi teeth.

## Personality

Little is known of Donovan's personality other than that he is cruel and has no moral compass outside of money.

## History

Donovan's poaching career goes back decades. approximately twenty years ago, he killed Purru's parents, as well as several other tabaxi. Since then, Purru has been on a mission to get his revenge.

More recently, he captured Whym and managed to remove one of her horns before she escaped. She informed the Pipebringers of this after meeting them, leading them to make the plan of luring him to Miru. The plan worked, and he was captured by the party. He then revealed that he had sold Purru's parents' hides to the Nosturna family.

Donovan is now in the hands of Eagla at Purru's request.

## Relationships

### Purru Silverhide

Although Donovan did not learn of Purru's existence until recently, Purru always had passionate feelings of hatred toward Donovan.

### Nosturna family

Donovan implied that the Nosturna family were regular customers of his.
Newru

Newru is the off-brand clone of Purru Silverhide. He was created by Jade Delahaye while in the spooky forest.

## Appearance

Newru is a tabaxi similar in appearance to Purru; however, he is only five feet tall and significantly more fluffy than Purru.

## Personality

Newru is essentially a caricature of Purru based on Jade's perceptions of Purru. He is a belly rub fiend, refuting Purru's insistence that belly rubs are not a sexual act. He exemplifies the pure chaos within Purru's own personality. However, he is also caring and thoughtful and generally wants everyone to get along.

## History

Newru was created by Jade Delahaye through the casting of Minor Illusion while the group was in the spooky forest. She claimed that she only intended to make a statue of Purru to commemorate the group's victory over Kazzag's forces, who were attacking a village of plant people. The "statue" ended up becoming much more realistic than intended.

After terrorizing the group with his requests for belly rubs, as well as several attempts on his life by Purru, Newru eventually parted ways with the group when the Order of the Monkey arrived to escort the plant people to safety. Upon finding out from Purru that things created from illusions will disappear when they leave the spooky forest, he elected to stay there rather than continue with the Monkey Monks.
Vandria Gilmadrith

Vandria Gilmadrith is an elvish goddess of grief and war.

## Worshippers

Vandria Gilmadrith has worshippers in Lond. She is one of the more minor deities.

## Plot Relevance

It was revealed by Kaavi Falarica that Geas had been cast on her at a temple of Vandria Gilmadrith to prevent her from talking about her past. The reasons for this are unknown, as she could not freely speak of it.
Garzok Hollow

Garzok Hollow is the leader of Miru.

## Personality

Garzok is irritable, but good at keeping himself relatively composed. He is kind-hearted and wants what is best for his people.

## History

Garzok was born into his leadership role and has worked his whole life to live up to the expectations. He officially became the chief after his father died.

He has welcomed the party into Miru with open arms and has heard out their questions, suggestions, and concerns. Good guy.

## Relationships

### Sara Stog

Sara is a paladin of the Storm's Roar who Garzok had saved from a tribe of savage orcs. She chose to stay in Miru and has become a somewhat high-ranking person, as she has proven herself worthy of trust. Garzok would trust her with his life.

### Dhonsaa

Dhonsaa is an orc fighter. She is Garzok's second in command.

### Sichain

As the chief of the orcs, Garzok has to play nice with Ambassador Sichain; however, he really hates his guts. Their own rough relationship has been a source of general orc-fey tension in the city.
Danu

Danu is the fey goddess of life.

## Worshippers

Danu is worshipped in the Spring, Summer, and Autumn quadrants of the Feywild. The Spring and Summer fey regard her with warmth and love. In the Winter Court, she is viewed with disgust.

## Mythology

Danu, or the Primordial Mother, is the goddess of life and was the first being in the Feywild. Little else is known about her.

## Plot Relevance

Danu's holy symbol is a deer; therefore, she is suspected to be connected to the deer effigy.

When the Shadowfell portal was formed in the haunted forest, some spring eladrin built a shrine to Danu to "keep out the nasties." There was an area of light and normalcy surrounding the shrine.
The Order of the Monkey

The Order of the Monkey (or Monkey Monks) is an order of monks, including Jade Delahaye. It is located near the Chisay Mountains.

## Description

The Monkey Monks focus mostly on farming, although it is common for them to travel with the purpose of doing good deeds. They have a very good reputation throughout Lond and are seen as the kindest order.

The Monkey Monks worship Elelorin Liothiel and Neralis Analor.
Smut Shop Owner

The smut shop owner (SSO) is the owner of a very special library on Ista.

## History

that everybody leaves his shop satisfied.The party met SSO on Ista when they were looking for a map of the Winter Court. Whym pointed them to a library, neglecting to mention what type of library it was. Once inside, SSO helped them with two maps of the Winter Court - one free and annotated but outdated, and a fancy locator map. He demanded a story in exchange for the locator map, asking them to look at the bookshelves for inspiration. When they picked up a book entitled *The Dick of Many Things*, Johannes knew it was his time to shine. He traded *Thunder and Fire* for the map and two books - one by Sichain (*Tusked Love: An Ambassador's Confession*), and one about Danu and the Morrigan (*Forbidden Fruit*).

The party will likely come again.
Jade's Tattoos

Jade Delahaye has extensive tattoos on both arms, which she displays proudly.

## History

Jade woke up with these tattoos one day with no memory of how they got there. She realized that they represent a blood oath of some sort, but not what she needs to do to fulfill it.

She recently learned from a fey in Miru that they are an instruction manual of sorts written in a foreign language. She was informed that she must find the person who gave her the tattoos to get back something she had lost, but the fey refused to give her any information beyond that.

## Effects

Jade suffers occasional compulsions from the blood oath. Some examples have been the creation of Newru and steering the party wildly off course in the Winter Court. The compulsions have gotten worse after entering the Feywild - she is no longer able to resist them.

Jade noticed a reaction in the tattoos when she was in the Chasm - a tingling sensation. Although it persists to a degree, it has become much more mild after leaving the Chasm.
Aerdrie Faenya

Aerdrie Faenya is an elvish goddess of air, rain, and fertility.

## Worshippers

Aerdrie Faenya is a popular goddess in Lond. Notably, the Storm's Roar worships her. Even by those who do not worship her, she is seen very favorably.

## Relationships

### ???

According to Sichain, Aerdrie Faenya is in a romantic relationship with a fey from the Spring quadrant.

### Gond

Gond, the dwarvish god of invention, had once gifted Aerdrie Faenya a mountain in an attempt to ask her out. She refused, and the mountain has become Mt. Ralampago, where naughty worshippers are punished.
Quest from Sichain

In exchange for safe passage in the Winter Court, Sichain has asked a large favor of the party - retrieve the mysterious deer effigy and wreak havoc in the Summer Court. The consequences for not completing these tasks could be disastrous...

## Details

Sichain is deeply curious about this deer effigy and wants to study it. Perhaps it could prove instrumental in the Summer-Winter war. He also knows that this party of misfits can easily mess things up wherever they go - why not send them to the Summer Court to do what they do best?

Although he has mild confidence they can succeed, he has asked for some insurance. Johannes dealt with that himself to prevent the rest of the party being dragged into it. If the party fails to complete one part of the quest, Johannes will owe Sichain a huge favor, the nature of which will be determined another time. If they fail to complete both parts, Johannes will give Sichain his name.

## Progress and Updates

The party has made it to the Feywild. Knowing that the researchers who came before them had found a deer effigy, they decided to follow in their footsteps and set sail to the southeast.

The party has received confirmation from Applesauce that the deer effigy is (or at least was) on the island Tormiche. They are also in possession of a leg from the deer effigy. In addition, Johannes has confirmed with Sichain that destroying the deer effigy is acceptable if the party is unable to transport it.
Soldrin Argith

Soldrin is a rogue who briefly traveled with the party.

## Appearance

Soldrin is a drow man with navy skin, light purple eyes, and shoulder-length white hair. He is slender and very short.

## Personality

Soldrin has a gloomy affect and generally does not speak unless spoken to. However, with K'lol he is much more cheerful and affectionate.

## History

Nothing is known of Soldrin's personal history.

The party first met him at the fight pit in Nelune, where he and K'lol lost a match against Purru and Nami. Later, he and K'lol began traveling with the party on their journey to Miru. They left after finding the Shadowfell portal.

## Abilities

Soldrin has all of the regular rogue skills and is very sneaky.

## Relationships

### Id K'lol

Soldrin and K'lol are travel partners. They seem to have kbown each other for a long time and are very close.
Id K'lol

Id K'lol, also known as the Baroness of Darkness, is a warlock of the Raven Queen who briefly traveled with the party.

## Appearance

K'lol is a tiefling woman with red skin, blond hair, yellow eyes, and ram horns. She wears very simple black clothing.

## Personality

K'lol is a generally cheerful person, contrasting with her penchant for dark necromantic magic. In fact, she seems to revel in the taboo nature of her spellcasting. She has generally bad ideas (like creating clones of herself in the haunted forest), but is usually kept in check by her companion Soldrin.

## History

Little is known of K'lol's personal history. When she met the party, she revealed that she had received a cryptic message from the Raven Queen to protect something in the Feywild.

She, along with Soldrin, have made it to the Autumn quadrant of the Feywild. She has sold her accent in exchange for a registered title.

## Abilities

K'lol is a very capable warlock. She does warlock things.

## Relationships

### Soldrin Argith

Soldrin is K'lol's travel partner. The two seem to have known each other for quite some time, and they are very close.

### The Lightbringers

When her clone went rogue, K'lol mentioned that she would likely illusion up her old party, the Lightbringers. She gave only vague descriptions of her party members - a suicidal paladin, the battle squire who was in love with him, the wacky half-orc, and the smoldering hot, super awesome wood elf.

### The Raven Queen and Shadarkai

K'lol is not the most dutiful servant of the Raven Queen, and the Raven Queen is often exasperated by her antics. Still, there is a lot of affection between the two.

K'lol's relationship with the Shadarkai is awkward and strained, for unknown reasons.

### The Guardian

K'lol has at least some familiarity with a person she simply refers to as The Guardian. This person lives at the temple of Lyricus on Aeren Island.

### Sir Flappington

Sir Flappington is K'lol's raven. He is her favorite person in the world.
Eagla

Eagla is a fear smith who lives in Miru.

## Appearance

Eagla is a tall bald man with elf ears; when he is wearing his mask, he could be mistaken for an elf. However, underneath the mask, his face is featureless save for deep horizontal wrinkles. One of these wrinkles is his mouth, which contains several rows of teeth and one large eye.

## Personality

Eagla is responsible and takes his job seriously. He seems to enjoy torturing people, as his payment for interrogation is often just having his way with the prisoners.

## Abilities

Eagla is an efficient torturer and is able to break even the strongest of spirits. He also has some typical fey magic, such as name magic.

## Relationships

### Sichain

Eagla and Sichain seem to be close friends; they are often seen together.
Bot

In video game design, a ***bot*** is a computer-controlled player. Bots are distinct from NPCs (including mobs) in that the mobs have a specific set of abilities unavailable to the player and as such have predictable actions, whereas bots have the same abilities as the player, and as such emulate human behavior with them, leading to unpredictable actions. The purpose and function of bots vary between video game genres, such as a bot in an MMORPG compared to one used in an FPS, but they are usually included to enable offline play for mutliplayer based games and the multiplayer portion of various games, particularly fighting games. In some unfortunate examples, bots are made only available online via an Internet connection or offline via a LAN (local area network). Some bots are highly advanced and develop new patterns of behavior from analysis of human play and machine learning. Others are relatively simple, being designed only to follow a specified waypoint on a map.

Bots have received almost unilateral praise for their preservation of a game's multiplayer when the servers of a game are shut down or players cease to continue playing on a particular game. There are many advocates for the inclusion of bots into every release of multiplayer based games; this has largely been accomplished by fighting games, as nearly all of them contain bots. Many real-time strategy and shooter games also contain bots for practice and offline play.
New Game Plus

**New Game Plus,** or **New Game+,** is a special singleplayer game mode that is accessed upon completion of a videogame's Story Mode. This mode is distinct from a standard New Game in that the new subsequent playthrough has new content added to encourage replayability. It is also prevalent in that all of the players stats and items are kept in the second playthrough. New Game Plus is praised for offering players an optimal way to replay a game, especially if a game has multiple endings. Many implementations of New Game Plus allow multiple playthroughs using this setting, whereas others only provide one extra playthrough. Some New Game Plus modes are only activated from a Level Select screen, allowing second playthroughs from any point in the game in addition to the beginning.
Guineleth Hossym

Guineleth Hossym is the man who has hired the party to enter the Feywild and determine the fate of his former colleagues.

## Appearance

Guineleth is an elf with extremely pale skin and long black hair. He always looks somewhat tired and disgruntled.

## Personality

Guineleth is an unfriendly person, and is often curt and demeaning to the party. He values brevity and getting things done.

He is sometimes unwise in his actions, as he has a researcher's curiosity; for instance, he has been lost in the haunted forest in orc country for some time now because he thought there might be a hint to his colleagues' fates.

## History

Guineleth is a researcher at the University of Nelune. Three of his colleagues had been exploring the Feywild, and he was their point of contact. When the sending paper he had with them disintegrated, he feared the worst and hired the Pipebringers to find them.
J1407A

## **General Description**

**J1407A** is a star similar to the Sun in the constellation Centaurus at a distance of about 434 light years from Earth. A relatively young star, its age is estimated to be 88 million years, and its mass is about 90% that of the Sun. The star has an apparent magnitude of 12.3 and requires a telescope to be seen.
Player Versus Environment

**Player versus Environment** (abbreviated as **PvE**) describes a videogame mode in which players compete against computer-controlled enemy NPCs, or mobs. This mode is distinct from Player versus Player, where players compete against other players. Usually PvE modes are available as offline singleplayer modes, but many can be played cooperatively, online and offline. The primary makeup of a PvE mode pits players against multiple mobs at a time, or in waves. A prominent example is Horde mode from the *Gears of War* series, which popularized and codified PvE modes for many years, to the point where in everyday parlance PvE is referred to as "Horde Mode" (PvE is also referred to as Survival Mode or Endurance Mode colloquially). Sometimes PvE modes are unlocked after the completion of the game's story as a reward (e.g. *Dante's Inferno's* Gates of Hell mode). Other times it (unfortunately) is offered as purchasable DLC (e.g. *Mass Effect's* Pinnacle Station). The majority of PvEs, while able to be played solo offline, are designed to be played with multiple players. This is evident by the number of enemies thrown at the player, the multiple avenues of attack they have, and other prominent factors.
Diplomacy between Lond and Miru

Orcs and elves are natural enemies - but they don't have to be. The orcs of Miru have long been resigned to hiding in the forest, and the wars with orcs are still fresh in the memories of the long-lived elves of Lond. Now, however, they have something in common: a war criminal that must be brought to justice. Kazzag. Karelia Molotov.

## Quest Details

Karelia Molotov is a wanted woman in Lond and a prisoner in Miru. The orcs in Miru don't care much what happens to her, so long as she is brought to justice. Nami had a brilliant idea - using Karelia as a peace offering from Miru to Lond. The leader of Miru, Garzok, has given his blessing for this idea and has agreed to hold Karelia until the party is ready to escort her to Lond authorities.

## Progress

On hold - the Feywild missions take higher priority.
List of games with offline bots (in singleplayer or multiplayer)

Here is a list of games that feature offline bots in either singleplayer, multiplayer, or both. This list will constantly be updated and may never be fully completed.

Battlefield 1942

Battlefield Vietnam

Battlefield 2

Battlefield 2142

Battlestations Pacific

Call of Duty 4 Remastered

Call of Duty Black Ops

Call of Duty Black Ops II

Call of Duty Ghosts

Call of Duty Advanced Warfare

Call of Duty Black Ops III

Call of Duty Infinite Warfare

Call of Duty WWII

Call of Duty Black Ops 4

Call of Duty Modern Warfare

Call of Duty Black Ops Cold War

Command and Conquer

Command and Conquer 2

Command and Conquer 3

Final Fantasy XV Comrades

Gears of War 2

Gears of War 3

Gears of War Judgement

Gears of War 4

Gears 5

Halo Wars

Halo Wars 2

Harms Way

Injustice

Injustice 2

Kane and Lynch 2

Killer Instinct (2013)

LEGO Pirates of the Caribbean

LEGO Star Wars

LEGO Star Wars II

LEGO Star Wars: The Complete Saga

Lost Planet 2

Magic the Gathering Battlegrounds

Magic the Gathering Duels of the Planeswalkers 2011

Magic the Gathering Duels of the Planeswalkers 2012

Magic the Gathering Duels of the Planeswalkers 2013

Magic the Gathering Duels of the Planeswalkers 2014

Magic 2015

Magic Duels

Mortal Kombat

Mortal Kombat 2

Mortal Kombat 3

Mortal Kombat Deception

Mortal Kombat Deadly Alliance

Mortal Kombat Armageddon

Mortal Kombat Shaolin Monks

Mortal Kombat vs DC

Mortal Kombat 9

Mortal Kombat X

Mortal Kombat 11

Naruto Clash of Ninja

Naruto Clash of Ninja 2

Naruto Clash of Ninja Revolution

Naruto Clash of Ninja Revolution 2

Naruto Clash of Ninja Revolution 3

Naruto Rise of a Ninja

Naruto The Broken Bond

Naruto Ultimate Ninja

Naruto Ultimate Ninja 2

Naruto Ultimate Ninja 3

Naruto Ultimate Ninja 4

Naruto Ultimate Ninja 5

Naruto Ultimate Ninja Storm Legacy

Naruto Shippuden Ultimate Ninja Storm Generations

Naruto Shippuden Ultimate Ninja Storm Revolution

Rocket League

Soul Edge

SoulCalibur

SoulCalibur 2

SoulCalibur 3

SoulCalibur 4

SoulCalibur 5

SoulCalibur 6

Split/Second

Star Wars Jedi Knight II Jedi Outcast

Star Wars Jedi Knight III Jedi Academy

Star Wars Battlefront (2004)

Star Wars Battlefront (2015)

Star Wars Battlefront II (2005)

Star Wars Battlefront II (2017)

Star Wars Squadrons

Star Wars Episode I Racer

Star Wars Racer Revenge

Star Wars Teras Kasi

Star Wars Episode III

Star Wars Empire at War

Street Fighter 30th Anniversary Collection

Street Fighter 4

Street Fighter 5

Supreme Commander

Supreme Commander 2

Tannenberg

Tekken

Tekken 2

Tekken 3

Tekken Tag Tournament

Tekken 4

Tekken 5

Tekken 6

Tekken Tag Tournament 2

Tekken 7

Unreal

Unreal II (PC Version)

Unreal Tournament 2003

Unreal Tournament 2004

Unreal Championship

Unreal Championship 2

Unreal Tournament 3

Unreal Tournament (2017, Unfinished)

Verdun

Zone of the Enders HD Collection
K'lones

The K'lones are clones of Id K'lol created by the spell Mirror Image while in the spooky forest. Unlike Newru, they are perfect clones in terms of appearance and personality.

## History

Due to encouragement from Purru Silverhide, K'lol decided to experiment with Mirror Image because she liked the idea of having more of her running around. She created one clone on her first casting, and another on the second casting. The two clones were both convinced that they were the real K'lol, and the three of them were indistinguishable - not even Purru knew which was the original.

Eventually, the group tried to settle the mystery of which K'lone was real by contacting the Raven Queen. One of the K'lones spoke with her first by submerging herself in a pool of blood. She never came out, and the group determined that she had dissolved. The original K'lol spoke with her next and returned after a couple minutes, bragging that she was the real K'lol and that the Raven Queen had killed the other one and wanted K'lol to kill the remaining K'lone, which she refused. The remaining K'lone entered a state of existential dread and refused to speak with the Raven Queen.

The remaining K'lone eventually left the group with the Monkey Monks. Later, it was revealed by Newru that she had run off and is presumably still at large in the spooky forest. K'lol informed the group that she was probably creating illusions to keep herself company, including more copies of herself, her old party, and Soldrin.
Offline Play Wiki

Welcome to our wiki! This is a place which lists all of the offline features of various video games, including bots, PvE, splitscreen and local multiplayer/co-op, new game plus, and post game content. This wiki will be in constant development, so feel free to stop by and contribute!

Click here for a list of games with offline bots. We also have sub-lists for shooters, fighters, racers, real time strategy/tactics games, sports games, and card games.

Click here for a list of games with offline PvE modes.

Click here for a list of games with Splitscreen and Local Multiplayer.

Click hehre for a list of games with LAN connectivity.

Click here for a list of games with New Game Plus.

Click here for a list of games with a Post-Game Scenario.

Click here for a list of games with Level Editors.