Zero(Z)

Zero(Z)

## Showcase

* Zero Knuckle
* S. Boomerang (Hold)
* S. Boomerang (Launch)

## Description

Zero(Z) is the protagonist of the *Mega Man Zero* series.

Awakened by Doctor Ciel and the Resistance after sealing himself away when the Elf Wars concluded, Zero fights alongside them to protect the innocent and those whom he deems as friends.

Due to being in stasis for long period, Zero suffered amnesia, losing most of his memories and has donned a more distant, colder personality. But he still harbors respect and a sense of friendship towards the Original X.

## **Abilities**

### Active Skills

**Zero Knuckle**

Inflicts **255.92% (+2.03% per level)** attack damage to targets within range, and rendering the targets immobile.

Stun duration: 1 seconds

Cooldown: 6 seconds, with recovery frames of 0.2 seconds.

Modifier Chips
(Damage: 268.7145% (+2.13% per level))
(Damage weakened duration: 8 seconds)
(Weapon Seal chance: 50%)
(Weapon Seal duration: 2 seconds)

**S.Boomerang**

Hold up the energy shield to guard against attacks that come from the front to reduce the damage taken to **60%**. When the shield is up, you can launch the shield and it will return to you after traveling some distance in midair. Damage caused by the boomerang after penetration will be reduced to **25%** and if you perform an attack, the shield will interrupted.

Launched shield damage: 145.15% (+1.15% per level)

Cooldown: 8 seconds.

* The shield lasts for 8 seconds, with recovery frames of 0.5 seconds.

Modifier Chips
(Damage: 159.67% (+1.27% per level))
(Skill cooldown: 6.4 seconds)

### Passive Skills

(Post-penetration damage: 35%)
8
(Invulnerability duration: 1 second)
24
50
40
(Life Steal chance: 30%)
1
50
40
420

## Cards

* HP:22
* DEF:3
Open Fire I(→II):
Increase damage by 20%(→24%) when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Requirement:
 Zero(Z)
Boss Sentinel I(→II):
When you are attacked by a boss character, reduce the damage you take by 4%(→6%).
Requirement:
1 Red 1 Red 1 Green
 123
* HP:10
* DEF:5
Knuckle Enhancement I(→II):
The preparation time of Zero Knuckle is reduced by 20% (The attack will gain an additional effect of stealing a random buff at 5 stars when hitting a target.) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Requirement:
 Zero(Z)
No Weapon Special Attack I(→II):
When you hit a target in no weapon status, increase the damage you deal by 4%(→6%).
Requirement:
1 Green 1 Red 1 Red

(Zero Knuckle cooldown: 4.8 seconds)

## Tips

* When  is active, you cannot use  until the shielding phase is removed.
* Using  in the air and then landing on the ground mid-animation will cancel any hit registration with the target, nullifying any damage or status effects on the target, requiring the skill to be used again.
* Many bugs are associated with , including the complete freezing of your character, and the inability to use any weapons or skills. Be careful when using this skill.

## Trivia

* is based on the charged attack of his weapon, Z-Knuckle, in *Mega Man Zero 4*.
* is a reference to the Z-Knuckle's ability to steal the enemies equipment in the aforementioned game.
* Like  with her daggers, Zero never uses his Z-Saber in any of his skills.
* Zero does feature voice clips in X DiVE, but due to these recordings being recycled from the first *Mega Man Zero* game, he never actually talks, instead he only makes sounds of exertion.
* Before the ??? adjustment. Zero(Z) Shield Boomerang damage reduction was 70%.
* Before the ??? adjustment. Zero(Z) passive shield enhance was 56%.