recursal/Fanatic-Fandom huggingface dataset:
Our Characters

## Our Storytellers

* Kevin, Dirty20Gaming
	+ Youtube Channel
	+ Twitch Channel
* CharisSophia
	+ Youtube Channel
	+ Twitch Channel
* Austin
	+ Austin plays in two D&D games outside of Ironsworn, these are not streamed
	+ He is also has a job and is a medical student
* Robyn, Thunderscape7
	+ Twitter
	+ Facebook

### **Amala**

Amala is apprenticed to the village Shaman, sworn to obedience and vowed to become a village Shaman herself when Shaman Wina decides she's ready. But Amala learns more from the crows than Wina intends and is coming to a different conclusion about what it means to be a Shaman. Vows are very serious things and it looks like Amala is going to have to break one.

### **Bill Hardinge**

Bill is a thief, pure and simple. He takes what he needs from others with little or no thought of how it affects them. Recently Bill had an attack of humanity. After witnessing the terrible murder of an entire family he has vowed to find and kill the bastard that did it. It's the bravest thing Bill has ever done and it scares the crap out of him.

### **Ceridwen Ennoellyr**

Ceridwen is a hunter from a small, close-knit steading in the Veiled Mountains. She grew up around family but was closest to her twin brother, Caddell, who spent a lot of time travelling with trade goods back and forth from the mountains to other steadings and villages. But when his apprentice suddenly returns to the steading injured and bloody with a broken cart and no sign of her brother, Ceridwen vowed to find what kind of person, beast, or horror attacked him and to get him back.

### **Gihr Whitemane**

Gihr is an animal-kin who was raised by the fauna and the nomadic tribes that lie deep within the Bristle Groves. On his Cresting day he took the title "Whitemane" and was tasked with the lonesome job of protecting the fabled nature spirit that the tribe believed resided in the woods. Over many phases of the moon, Gihr only saw the spirit once. He watched in horror as the outsiders impaled and tethered the massive white wolf in their metal chains and dragged it away. That was the day Gihr swore his iron vow, to find this man of metal and bring balance back to the trees.

## Our Roles

### Kevin

* Bill Hardinge
* Headman Berengar
* Anti-Dryad (Kinheim Valley)
* Wolfrún (The Whitemane)
* Tincture
* Zhan (Holm)

### CharisSophia

* Amala
* StrongCaw
* Gerlind of the Balhart Clan
* Emma of the Balhart Clan
* Nia
* Liska
* Milva
* Tahiri
* Ciara

### Austin

* Gihr Whitemane
* Ida (woman of Kinheim, wife of blacksmith)
* Shenda Griff (Loneholm)
* Alfher of the Balhart Clan
* Seth Taaffe
* Theo
* Deshi
* Manja

### Robyn

* Ceridwen Ennoellyr
* Shaman Wina (elder of Kinheim)
* Mira Del (Loneholm)
* Aeddon (Greybarrow)
* Hallah
Improviser (path)

Improviser Asset Card

**Improviser** is a path asset. There are no prerequisite for this asset.

## Asset Features

* When you *Check your Gear*, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit
* When you *Secure an Advantage* or *Face Danger* by cobbling together a tool or apparatus, add +1 and take +1 momentum on a hit. After rolling, you may also suffer -1 supply and add +1 more
* When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a strong hit, but count a weak hit as a miss

## Notable Characters

Characters currently with the *Improviser* asset include:

* Bill Hardinge

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Masked (path)

Masked Asset Card

**Masked** is a path asset. The prerequisite for this asset is that the character mark a bond with elves and be gifted a mask of precious elderwood.

## Asset Features

* Choose your mask's material:
	+ Thunderwood (Edge/Health), Bloodwood (Iron/Health), Ghostwood (Shadow/Spirit), Whisperwood (Wits/Spirit)
	+ When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move)
* As above, and you may instead add +2 and suffer -2 (decide before rolling)
* When you *Face Death* or *Face Desolation* while wearing the mask, you may roll +its stat (instead of +heart)

## Notable Characters

Characters currently with the *Masked* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Shadow-Walk (ritual)

Shadow-Walk Asset Card

**Shadow-Walk** is a ritual asset.

## Asset Features

* When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first *Face Danger* to find your way
* As above, and you may also travel along the hidden paths of the shadow realms to *Undertake a Journey* using +shadow (instead of +wits). If you do, *Endure Stress* (1 stress) and mark progress twice on a strong hit
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Shadow-Walk* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Blade-Bound (path)

Blade-Bound Asset Card

**Blade-Bound** is a path asset. The prerequisite for this asset is once a character marks a bond with a kin-blade, a sentient weapon imbued with the spirit of their ancestor.

## Asset Features

* When you *Enter the Fray* or *Draw the Circle* while wielding your kin-blade, add +1 and take +1 momentum on a hit
* When you *Gather Information* by listening to the whispers of your kin-blade, add +1 and take +2 momentum on a hit. Then, *Endure Stress* (2 stress)
* When you *Strike* with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, *Endure Stress* (2 stress)

## Notable Characters

Characters currently with the *Blade-Bound* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Zhan

Art by Robyn (Thunderscape7)

**Zhan** is the Headman and Shaman of **Holm**, previously Loneholm. He was first played by CharisSophia before being then played by Kevin in Episode 18.

## Mechanics

### Stats

* Wits: 3

### Assets

* Ritualist (path)
* Communion (ritual)
* Talisman (ritual)

## Notable Character Information

* He is noted as blind, with foggy eyes, and noticeably smaller and frailer than his wife
* He is over 600 years old
Spirit-Bound (path)

Spirit-Bound Asset Card

**Spirit-Bound** is a path asset. There are no prerequisites for this asset.

## Asset Features

* You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to *Secure an Advantage* or *Gather Information*, add +1 and take +2 momentum on a hit. On a weak hit, also *Endure Stress* (1 stress)
* When you *Face Danger* guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience
* One time only, when you successfully *Fulfill Your Vow* (formidable or greater) in service to the spirit, choose one:
	+ Let them go: Take 2 experience for each marked ability and discard this asset
	+ Deepen your connection: Add +1 more when you leverage this asset

## Notable Characters

Characters currently with the *Spirit-Bound* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Owl (companion)

Owl Asset Card

**Owl** is a companion asset.

## Asset Features

* **Nocternal:** If you *Resupply* at night by sending your owl to hunt, take +2 momentum on a hit. When you *Enter the Fray* +wits against an ambush in darkness, add +1 and take +1 momentum on a hit
* **Sage:** When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling)
* **Embodying:** When you *Face Death*, take your owl's health as +momentum before you roll

## Notable Characters

Characters currently with the *Owl* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Jon Stark

### Titles

* King in the North, The Eyrie, The Riverlands and the Iron Islands, Protector of the People, King of the First Men
* King Consort

### Alias

* Greatjon Stark
* Lord Snow (formerly)
* Lord Stark
* Lord Commander of the Night's Watch (formerly)
* Lord Crow
* The Bastard of Winterfell

### Family

* Rhaegar Targaryen (father, deceased)
* Lyanna Stark (mother)
* Eddard Stark (uncle, father figure)
* Catelyn Tully (aunt)
* Robb Stark (cousin)
* Sansa Stark (cousin)
* Arya Stark (cousin)
* Bran Stark (cousin)
* Rickon Stark (cousin)
* Benjen Stark (uncle)

### Children

* Robb II Stark
* Lyarra Stark
* Smalljon Stark
* Brandon Stark
* Catelyn Stark

**Jon Stark, *Second of his Name, King of the North, The Eyrie, The Riverlands and the Iron Islands, Protector of the People, King of the First Men*** is the only son of Lyanna Stark and Rhaegar Targaryen. Born **Aeron Targaryen**, he grew up with his mother calling him Jon, as to keep the identity of his father hidden. He joined the Night's Watch with his uncle Benjen at the behest of his mother when he was sixteen. When Robb became King, he made an official notice that **"Jon Stark"** be named his heir as he was the only "brother" known to him to be alive.

After he learned of the death of his Uncle at the hands of Joffrey Baratheon, he tried to leave the Night's watch to join his cousin but was thwarted by the brothers. Not long after this, he learned of the Red Wedding. He was voted the 999th Lord Commander of the Night's Watch and changed the rules a bit. He fought wars with the dead and managed to kill the Night King at Hardhome, but due to his allowing the wildlings to cross the wall, there was a coup and four of his men killed him.

He was ressurected by Mellisandre, avenged his murder and left the Watch. Before he could leave, his cousin Sansa Stark rode through the gates looking half dead and frozen. He brought her inside, warmed her up as she told him of what she'd been through and how she'd escaped. The two rode south, gathering houses in order to take Winterfell back from the Boltons, (it's during this time that they grew to love each other romantically), after which he was named the first King in the North in five years, the second of his name.

Many believe that when Jon came back from the dead, he came back as Ned Stark reincarnated, due to the many similarities between them, and how much he resembles his uncle.
Havens

Images from Ironsworn Manual by Shawn Tomkin

Havens Region

The **Havens** are an expansive region of forests, rivers, shrubland, and low hills. The winters are long, the thick woods, deep rivers, and dark nights hold secrets and rumors of lurking horrors.

## Features

* Rolling hills and rocky bluffs
* Pockets of dense wood, thick with shadow
* Walled settlements
* Verdant heaths
* Wide rivers navigated by wary boatmen
* Long, harsh winters

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Planowane dodatki

Tutaj znajdują się rzeczy, które Creeper zamierza dodać w przyszłości.

## 2020

* Stworzenie serii crossover "Fani Bec x Nataro" z większą ilością postaci oraz gościnnymi występami youtuberów, oraz podziałem na dwie serie.
* Stworzenie spin-offu serii "Fani Bec x Nataro" w stylu SD oraz kucowatą wersję "Mr. Stain on Junk Alley".
Firstborn

The **Firstborn** are the original inhabitants of the Ironlands, peoples that lived uncountable years before humans arrived. Their existence is all but rumors, ghost stories that tell of things so unlike humans that they border on mythic and monstrous.

## **Elves**

Elves are beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Some of the more salacious rumors believe the elves to be made of nature themselves, with skin like dry leaves and eyes of amber.

### **Known Elves**

* Milva and Theodoard, first seen in a cut scene after Amala's dream in episode 12

## **Giants**

Giants are rumored to dwell in the Tempest Hills and Veiled Mountains. Some say they are dull beasts while others swear giants to be keenly intelligent and observant.

## **Primordials**

Primordials are said to be the vestigial spirits of long-forgotten gods and are some of the most mythic of the Firstborn. They embody aspects of the natural world, bound in a crude mimicry of a human or animal.

## **Trolls**

Trolls are rumored to live mostly in the Flooded Lands. They are often described as creatures with hunched backs, skulking on all four of their gangly limbs.

## **Varou**

The Varou are humanoid beings who dwell within the Deep Wilds and the woods of the Hinterlands. Their features are fierce and wolf-like, with yellow, shining eyes and pointed ears. They are broad shouldered and often at least a head taller than the average Ironlander. Their long hair is often ornately groomed and decorated with beads, feathers, and other trinkets.

### **Known Varou**

* Lyzka, seen first through Amala's augury in episode 13

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Scry (ritual)

Scry Asset Card

**Scry** is a ritual asset.

## Asset Features

* When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may *Gather Information* through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice:
	+ Your blood: *Endure Harm* (2 harm)
	+ Something precious: *Endure Stress* (2 stress)
	+ Provisions: Suffer -2 supply
* As above, and you may instead study a past event
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Scry* asset include:

* Shaman Wina

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Devotant (path)

Devotant Asset Card

**Devotant** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you say your daily prayers, you may *Secure an Advantage* by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum
* When you *Swear an Iron Vow* to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience
* When you *Sojourn* by sharing the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit

## Notable Characters

Characters currently with the *Devotant* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Wayfinder (path)

Wayfinder Asset Card

**Wayfinder** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Undertake a Journey*, take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset
* When you *Secure an Advantage* or *Gather Information* by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit
* When you *Swear an Iron Vow* to safely guide someone on a perilous journey, you may reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience

## Notable Characters

Characters currently with the *Wayfinder* asset include:

* Ceridwen Ennoellyr

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
WSZYSTKIE ŚMIANKA W ŚMIANKU! (Kompilacja: ŚMIANKO)

**WSZYSTKIE ŚMIANKA W ŚMIANKU! (Kompilacja: ŚMIANKO)** - dwudziesty piąty film na kanale Youtube Porażonego Creepera. Jest kompilacją inter z filmów z serii "Śmianko".

## Lista

1. **SPRÓBUJ SIĘ TYLKO ŚMIAĆ | śmianko** - 11 kwietnia 2019
2. **SPRÓBUJ SIĘ ŚMIEJĄC ZAŚMIAĆ | Śmianko** - 25 kwietnia 2019
3. **JAK SIĘ ZAŚMIEJESZ TO PA PA | Śmianko** - 17 czerwca 2019
4. **JAK SIĘ ZAŚMIEJESZ TO JEST ŹLE | Śmianko** - 28 czerwca 2019
5. **Jak się zaśmiejesz to szubidubidubdab | Śmianko** - 12 lipca 2019
6. **JAK SIĘ ŚMIEJESZ TO NIEDOBRZE | Śmianko** - 29 lipca 2019
7. **JAK SIĘ ZAŚMIEJESZ TO NIC | Śmianko** - 20 sierpnia 2019
8. **JAK SIĘ ZAŚMIEJESZ TO ̛̭̰̃D̛̛̰̭̭̰̃̃Ṽ̛̛̰̭̭̰̃P̛̛̰̭̭̰̃̃Ã̛̰̭ - Śmianko!** - 16 października 2019
9. **JAK SIĘ ZAŚMIEJESZ TO CO JEST??? - Śmianko!** - 1 listopada 2019
10. **JAK SIĘ ZAŚMIEJESZ TO SIĘ USUWASZ - Śmianko!** - 8 listopada 2019
Long-Arm (combat talent)

Long-Arm Asset Card

**Long-Arm** is a combat talent. The prerequisite for this asset is the character wield a staff.

## Asset Features

* In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may *Strike* or *Clash* +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit
* When you *Secure an Advantage* +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.
* When you *Undertake a Journey* and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum

## Notable Characters

Characters currently with the *Long-Arm* asset include:

* Caddell Ennoellyr

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Empowered (path)

Empowered Asset Card

**Empowered** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Sojourn* and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused and your presumption causes significant new trouble
* When you exert your title or lineage to *Compel,* add +1 and take +1 momentum on a hit
* When you forgo your title or lineage and *Forge a Bond* as an equal, or when you *Swear an Iron Vow*to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit

## Notable Characters

Characters currently with the *Empowered* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Storyweaver (path)

Storyweaver Asset Card

**Storyweaver** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Secure an Advantage*, *Compel*, or *Forge a Bond* by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit
* When you *Make Camp* and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum
* When you *Sojourn* within a community with which you share a bond, add +2 (instead of +1)

## Notable Characters

Characters currently with the *Storyweaver* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
The First Twins (myth)

## **--Myth of Ailus and Ayluin--**

Long ago, when the gods were mighty and the people pious, the king of the gods was warned of what would be the end of his reign. A powerful hero would be born under the full moon, so powerful that he would be able to storm the palace of the gods and remove them from power. Furious with this news, raging into the sky, the king found the woman who would birth this hero and split the child into two. Two identical pieces of the same whole. The first twins were born under the full moon and they were named Ailus and Ayluin. Ailus the hunter and Ayluin the messenger.

### **Version One**

The brothers grew apart, fighting at every turn. Neither could get along no matter what was done to try and placate them. They ended up destroying each other in their jealousy and greed to be better and, in turn, they destroyed their own home in the process. The king of the gods was successful in continuing his rule for that moment.

### **Version Two**

The brothers were close and close could be, almost moving as if one in the same person. They were extensions of each other. Together, they helped their homeland prosper and were eventually able to storm the temple of the gods and bring them down, bringing forth an era of prosperity for their people.

* The lesson of the myth, no matter the version that was told in any community, was that if twins are born, they are either destined to absolutely destroy one another or unflinchingly die for each other.
Mammoth (companion)

Mammoth Asset Card

**Mammoth** is a companion asset.

## Asset Features

* **Lumbering:** When your mammoth travels with you as you *Undertake a Journey,* you may add +2 but suffer -1 momentum (decide before rolling)
* **Beast of Burden:** When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health
* **Overpowering:** When you *Strike* or *Clash* by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit

## Notable Characters

Characters currently with the *Mammoth* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Swordmaster (combat talent)

Swordmaster Asset Card

**Swordmaster** is a combat talent. The prerequisite for this asset is that the character wield a sword.

## Asset Features

* When you *Strike* or *Clash* and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move
* When you *Clash* and score a strong hit, add +1 if you immediately follow with a *Strike*
* When you *Swear an Iron Vow* by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, *Endure Harm* (1 harm) in exchange for an additional +1 momentum on a hit

## Notable Characters

Characters currently with the *Swordmaster* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Tether (ritual)

Tether Asset Card

**Tether** is a ritual asset.

## Asset Features

* When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you *Undertake a Journey* to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you *Reach Your Destination*, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you *Face Desolation*. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; *Endure Stress* (2 stress)
* As above, and you may also reroll any dice when you *Sojourn* in the tethered place
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Session 3 - "If I May be so Narratively Bold"

Amala used the ritual Tether even though it is not one of her assets. Rather than tether herself to a spirit or community, Amala tethered herself to Ceridwen and uses the bond for her journeys into the shadows rather than a physical trip across the Ironlands.

## Notable Characters

Characters currently with the *Tether* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Narzissenweg

Du bist hier im ……………………………………………… gelandet.

19.1960 lexikon für Ostdorf und Engstlatt

Die **Narzissenweg** ist eine Straße in **Ostdorf**, dem nördlichen Ortsteil von Balingen, ZAK.

* Siehe auch die Liste zu Kulturdenkmälern in O

* Siehe auch: das ganze Straßenverzeichnis

*Dieser Artikel ist noch ein Stub. Du kannst 19.1960 Wiki helfen, indem du ihn erweiterst. Z. B. mit einer passenden Fotografie. Oder einem kurzen Text. Lust und Zeit dazu?.*

Eine Seite im 19-1960-Lexikon (einenm privaten Regionalwiki)

**Bei Wikipedia** gibt es: die Seite „Ostdorf“ unter de.wikipedia.org dort
Kindred (companion)

Kindred Asset Card

**Kindred** is a companion asset.

## Asset Features

* **Skilled:** When you make a move outside of combat aided by your companion's expertise, add +1
* **Shield-Kin:** When you *Clash* or *Battle* alongside your companion, or when you *Face Danger* against an attack by standing together, add +1
* **Bonded:** Once you mark a bond with your companion, add +1 when you *Face Desolation* in their presence

## Notable Characters

Characters currently with the *Kindred* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Bind (ritual)

Bind Asset Card

**Bind** is a ritual asset.

## Asset Features

* When you wear an animal pelt and dance in the moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge, bear-iron, deer-heart, fox-shadow, boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; *Endure Stress* (2 stress)
* As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1)
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Bind* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Bran Stark

Prince **Brandon Stark** of Winterfell is the the second son and fourth child of Eddard and Catelyn Stark.

## **Background**

Growing up, Bran knew that he would never be King and he was content with that. He didn't want to be King and when the time came he abdicated to his sister. He wanted to become a knight and trained extensively from the age of ten. He was out riding with Jon, his cousin and his older brother Robb, when the horse startled and bucked him off, injuring him. He had to learn how to walk again and returned to his training by the time he was thirteen.

During the Seige of Winterfell after the murders of his brother and mother, Bran hid in the crypts with Rickon, Osha, Hodor, Jory and Maester Luwin. Escaping Winterfell, they journeyed north and met Meera and Jojen Reed. Continuing until it was time to go beyond the wall, Bran sent Rickon to Skaagos with Osha and Jory. Travelling beyond the wall with the Reeds and Hodor, Bran learned more about his Warging abilities.

After the battle of Winterfell, Bran heard that his cousin now sits as King in the North and returned home.

He now serves as a soldier in the Northern army, while living at Winterfell.
Archer (combat talent)

Archer Asset Card

**Archer** is a combat talent. The prerequisite for this asset is that you must wield a bow.

## Asset Features

* When you *Secure an Advantage* by taking a moment to aim, choose your approach and add +1
	+ Trust your instincts: Roll +wits, and take +2 momentum on a strong hit
	+ Line up your shot: Roll +edge, and take +1 momentum on a hit
* Once per fight, when you *Strike* or *Clash*, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum
* When you *Resupply* by hunting, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Archer* asset include:

* Ceridwen Ennoellyr
* Vaddan Heireth

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Cutthroat (combat talent)

Cutthroat Asset Card

Cutthroat is a combat talent. The prerequisite for this asset is that the character wield a dagger or knife.

## Asset Features

* When you are in position to *Strike* at an unsuspecting foe, choose one (before rolling)
	+ Add +2 and take +1 momentum on a hit
	+ Inflict +2 harm on a hit
* When you *Compel* someone at the point of your blade, or when you rely on your blade to *Face Danger*, add +1
* Once per fight, when you *Secure an Advantage* +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Cutthroat* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Herbalist (path)

Herbalist Asset Card

**Herbalist** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you attempt to *Heal* using herbal remedies, and you have at least +1 supply, choose one (decide before rolling)
	+ Add +2
	+ On a hit, take or give an additional +1 health
* When you *Heal* a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum
* When you *Make Camp* and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply

## Notable Characters

Characters currently with the *Herbalist* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Dirty20Gaming plays Ironsworn Wiki

Here at Dirty 20 Gaming we focus on the story and the storytelling. You won't find a lot of combat here but if you want to see interaction between characters and between character's and their world then this is the game for you. Set in a world very much like the Bronze Age ours is a world where almost no one carries weapons -they're far too expensive for all but the most wealthy- and where the world is far deadlier than most of the people in it. A low magic world with a focus on survival makes for a gritty adventure. Join us and watch as we save the world, just as soon as we spontaneously create the person or organization that is trying to take it away from us.

Note: We are playing the Cooperative mode of Ironsworn

Streams Thursdays at 7pm PST/10pm EST on Twitch - https://www.twitch.tv/dirty20gaming

 Animal Spirits
 Antagonists
 Assets

## Important articles

Come see us at https://www.twitch.tv/dirty20gaming See you there.New, up-to-date map for our Ironsworn campaign
1. ↑ Created by Shawn Tomkin
Ritualist (path)

Ritualist Asset Card

**Ritualist** is a path asset. The prerequisite for this asset is that a character *Fulfill your Vow* (formidable or greater) in service to an elder mystic, and *Forge a Bond* to train with them.

## Asset Features

* When you *Secure an Advantage* to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit
* When you perform a ritual, you may suffer -1 supply and take +1 (decide before rolling)
* When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade the ritual asset for 1 fewer experience

## Notable Characters

Characters currently with the *Ritualist* asset include:

* Amala
* Shaman Wina

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Veiled Mountains

Images from Ironsworn Manual by Shawn Tomkin

Veiled Mountains Region

The **Veiled Mountains**, commonly referred to as the **Veils**, are great mountains that mark the northern bounds of the settled lands. They are almost perpetually shrouded in cloud, snow, and mist. on the rare day they are visible to those Ironlanders far south in the Havens, the sight of the towering peaks is enough to inspire a mix of fear and awe.

## Features

* Massive peaks shrouded in roiling clouds
* Howling beasts
* Endless snows
* Precarious mountain trails
* Stone cairns, marking the dead
* Abandoned settlements
* Circling wyverns

## Notable Locations

### **Frostmoth**

A small steading within the Weyridenn Clan that deals in hunting and trade south into the Tempest Hills and the Hinterlands. Home to Ceridwen.

### **Malwind**

A steading within the Weyridenn Clan. It fell under attack from He Who Walks Behind when the healer of the steading tried to help heal Gihr. This steading was destroyed by shadow and death that turned its people to husks.

### **Onikiri Circle**

Home of Manja, the Onikiri Circle is in the northern part of the Veiled Mountains that resides on top of a mountain and has a very close connection to Spirit.

## Notable People

* Ceridwen Ennoellyr
* Caddall Ennoellyr
* Vaddan Heireth
* Manja
* Hallah

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Raven (companion)

Raven Asset Card

**Raven** is a companion asset.

## Asset Features

* **Sly:** When you *Secure an Advantage* or *Face Danger* +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit
* **Knowing:** When you *Face Death*, add +2 and take +1 momentum on a hit
* **Diligent:** When your raven carries messages for you, you may *Secure an Advantage*, *Gather Information*, or *Compel* from a distance

## Notable Characters

Characters currently with the *Raven* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Combat Talents

**Combat Talents** are one of the four types of assets within the game. "A combat talent reflects a particular area of expertise, and gives you additional options and bonuses" and typically require the character to wield a specific weapon.

## Combat Talent List

* Archer
* Berserker
* Brawler
* Cutthroat
* Duelist
* Fletcher
* Ironclad
* Long-Arm
* Shield-Bearer
* Skirmisher
* Slinger
* Sunderer
* Swordmaster
* Thunder-Bringer

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
2. ↑ Asset Cards
The Legend of Frostmoth

All right, all right, settle down. A story, eh? And it being the dark and spooky season, I suppose you want something horrible. I know you lot! Hmm, well . . . let me think.

Beasts of many forms wander the lands. As we develop our Circles and the land around them these creatures are being forced back into the wilderness. Reports from the hinterlands speak of wolves as large as bears and bears as large as roundhouses but even these beasts are said to fear the Horrors that haunt the darkest and most unknown corners of this place. It is said that in the most corrupt areas even the dead do not stay that way and that, if disturbed, they swarm and feed upon the living.

It is also said that these are mere stories to frighten children, that such things could not exist and who has ever seen them anyway. Sure, every circle fire has an oldtimer who knows somebody who knows somebody and what storyteller doesn't have a tale or two about long vanished circles in the north - fabled names like Frostmoth.

But who could take such stories seriously? It doesn't make sense. To hear the tales, all of these things happened in one season:

- An army of skeletons and old bones overran the circle of Edgemore, noted for its warriors.

- A swarm of flesh monsters emerged one night and ate all the people of Chillwater in their sleep.

- The sky opened up and rained down fire on Kinheim, reducing it and the surrounding fields and forests to cinder and ash.

- Shadows ripped through Malwind, stealing the souls of the people and then animating their bodies into mindless battles.

- It all came to a head at Frostmoth where rumblings had been heard of a ravening horde so all the local circles mustered to defend from it. The horde was so large, it seemed the entire mountain crawled down to attack. Just as the people were about to despair, signal fires went up on the mountain peaks around and the fabled firstborn peoples emerged from the shadows to engage the horde in an epic clash! Giants, attenya, varou, elves, and even the odd troll came to take on shambling, crawling, mewling, clacking horrors of all descriptions.

To hear the tales, the entire north was covered in bodies - all from different causes and all in a single season! Utterly preposterous. Oldtimer tales. But what if someone survived to tell the tale . . . ?
Fortune Hunter (path)

Fortune Hunter Asset Card

**Fortune Hunter** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Swear an Iron Vow* to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully *Fulfill Your Vow* to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth
* When in a community or trading, you may suffer -1 wealth and take +2 supply
* When you *Resupply* by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and take +1 wealth

## Notable Characters

Characters currently with the *Fortune Hunter* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Ward (ritual)

Ward Asset Card

**Ward** is a ritual asset.

## Asset Features

* When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, choose one:
	+ When a foe first crosses the boundary, take +1 momentum
	+ When you first inflict harm against a foe within the boundary, inflict +1 harm
	+ Your ward is 'likely' (*Ask the Oracle*) to trap a foe within the boundary
* As above, and improve the effect of your ward (+2 momentum, +2 harm, and 'almost certain')
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Ward* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Rider (path)

Rider Asset Card

**Rider** is a path asset. The prerequisite for this asset is that a character is with their horse companion.

## Asset Features

* When you *Heal* your horse, or when you *Face Danger* to calm or encourage it, add +1 and take +1 momentum on a hit
* When you *Undertake a Journey,* you may push your horse harder and add +1 (after rolling). If you do, make the *Companion Endure Harm* move (1 harm)
* When you *Secure an Advantage* +wits by sizing up a perilous situation from the saddle, you are one with your horse's instincts. Add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Rider* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Tempest Hills

Images from Ironsworn Manual by Shawn Tomkin

Tempest Hills Region

The **Tempest Hills** are highlands defined by rugged hills and low mountains, thin conifer woods, and wide, grassy plateaus, leading up to the heights of the Veiled Mountains. Through most season, the constant ill-winds break against the sides of the hills, screeching and moaning. In the dead of winter, some say these winds carry the names of those fated to die during the long cold season.

## Features

* Stunted forests
* Howling winds
* Mist-shrouded waterfalls
* Mining settlements
* Nomad encampments on high plateaus
* Ironlander caravans hauling bounties of ore
* Mammoths grazing in alpine meadows

## Notable Locations

### **Kinheim**

A mining settlement located among some hills along a non-navigable riverbed that runs through a grassy plateau. Home to Amala.

### **Kinheim Valley**

The valley along a river that runs past Kinehim circle.

### **Holm**

A circle in the Tempest Hills previously called *Loneholm.*

## Notable People

* Amala
* Shaman Wina
* Headman Berengar
* Mira Del
* Shenda Griff

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Hinterlands

Images from Ironsworn Manual by Shawn Tomkin

Hinterlands Region

The **Hinterlands** are a long string of forested hills along a high terrain. The winters are bitter and harsh, snow gathering as deep as an Ironlander is tall or more. In the spring and summer, the melting snow feeds tumultuous rivers. The forests burst with rich life, but always there is a chill in the air. Always there is a reminder of the coming winter.

## Features

* Dense forests nestled against rugged terrain
* Hunter camps and remote settlements
* Birdsong interspersed with sudden, unsettling stillness
* Ironlanders, foraging and hunting game
* Hungry beasts, stalking

## Notable Locations

* Circle of Greybarrow
* Ice Cavern of the Red Owl Spirit

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
StrongCaw

**StrongCaw** is the matriarch of the murder of crows that populate the area of Kinheim and, more specifically, a crow closely tied to Amala and her auguries. She is an NPC characterized by CharisSophia.

## Notable Character Information

* StrongCaw is nonverbal to everyone but Amala, who seems to be able to hold conversations with the crow
Revenant (path)

Revenant Asset Card

**Revenant** is a path asset. The prerequisite for this asset is that a character *Face Death* and return to the world of the living.

## Asset Features

* When you are at 0 health, and *Endure Harm* or *Face Death*, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset
* When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1
* When you bring death to your foe to *End the Fight*, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, *Endure Stress* (2 stress)

## Notable Characters

Characters currently with the *Revenant* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Awakening (ritual)

Awakening Asset Card

**Awakening** is a ritual asset.

## Asset Features

* When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must *Face Danger* +heart to keep it from turning on you (as a formidable foe)
* Your simulacrum has 6 health
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Awakening* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Cave Lion (Companion)

Cave Lion Asset Card

**Cave Lion** is a companion asset.

## Asset Features

* **Eager:** When your cat chases down big game, you may *Resupply* with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit
* **Inescapable:** When you *Enter the Fray* or *Strike* by sending your cat to attack, roll +edge. On a hit, take +2 momentum
* **Protective:** When you *Make Camp*, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum

## Notable Characters

Characters currently with the *Cave Lion* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Ostdorf

Du bist hier im …………… 19.1960.lexikon …………… gelandet.

Die Gemeinde

****Ostdorf**** erscheint **im Internet** zum Beispiel auf

…… der entsprechende Seite bei Wikipedia unter: Ostdorf Und natürlich wird es bei der Stadt Balingen als Stadtteil erwähnt.

(Sie wurde noch nicht - weitgehend nur hierher *kopiert*.)

# gehe zum Ostdorfer Straßenverzeichnis

*Dieser Artikel ist noch ein Stub. Du kannst 19.1960 Wiki helfen, indem du ihn erweiterst. Z. B. mit einer passenden Fotografie. Oder einem kurzen Text. Lust und Zeit dazu?.*

Der Blickfang in Ostdorf ist der Berg Hohenzollern mit den Zacken der Burg Hohenzollern. Ostdorf bietet außerdem einen guten Blick auf die Zollernalb im Osten hinter Balingen.

…mehr darüber bei:

* https://de.wikipedia.org/wiki/Ostdorf
* https://de.wikipedia.org/wiki/Eyach\_(Neckar)

* Aus der Beschreibung von 1880, Ort im Oberamt Nr. 20

**Ostdorf** liegt frei über einer tief eingeschnittenen Schlucht des zur Eyach]] eilenden, von Geislingen herabkommenden Ried-, nun Thalbachs, auf der Ebene des unteren Lias, im Angesicht der Alb und ihres Vorlandes.

Zum Stadtteil Ostdorf gehören das Dorf Ostdorf selbst, die aufgegangenen Orte Gießmühle, Kaunter Gipsmühle und Obere Mühle, die Häuser Böllatmühle und Kühler Grund, das Gehöft Eutenberghof sowie die abgegangenen Orte Anhausen, Hammerstal und Schlechtenfurt.

## Gaststätten früher und heute

* ehemaliges Gasthaus Sonne
* ehemals Falken
* ehemals Lamm

## Gewerbebetriebe

In Ostdorf gibt es derzeit ca. 40 Betriebe im Gewerbe- und Dienstleistungssektor.

Größter Arbeitgeber ist die Firma Klumpp, Kunststofftechnik mit ca. 140 Beschäftigten.

Hinzu kommt auch ein Gemischtwaren- und Lebensmittelladen.

## Schulen

Bis in die Siebziger Jahre hatte Ostdorf eine eigenständige Grundschule (ehemalige).

In den Jahren 1974 - 75 wurde die Grundschule Schmiden als Nachbarschaftsschule auf Ostdorfer Gemarkung gebaut(Abkürzung: GS Schmiden).

Im Jahr 1992 - 93 wurde neben der GS Schmiden eine Sprachheilschule erbaut.

### Siehe auch

* Balingen
* ZAK
* Ostdorfer Geschichte
* Straßen und Wege in Ostdorf

Nur als Muster -als Platzhalter(c Open Street Map)

Das ist eine Seite im 19-1960-Lexikon (ein Regionalwiki)

Die Seite „Ostdorf“ in: Wikipedia, Die freie Enzyklopädie. Bearbeitungsstand: 18. Januar 2020, 10:27 UTC. URL: https://de.wikipedia.org/w/index.php?title=Ostdorf&oldid=195938053
Battle-Scarred (path)

Battle-Scarred Asset Card

**Battle-Scarred** is a path asset. The prerequisite for this asset is once a character becomes maimed.

## Asset Features

* You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4)
* You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you *Endure Stress* +heart, take +1 momentum on a strong hit
* You have stared down death before: When you are at 0 health and *Endure Harm*, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit

## Notable Characters

Characters currently with the *Battle-Scarred* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Theodoard

**Theodoard**, or Theo, is a companion to Milva. He, like Milva, is not human though our characters have yet to discover this. Theo is played by Austin.

## Quotes

* (to Milva) "I think we've missed quite a few things. That insect, the one that caused so much trouble that many years ago, we thought he was dead and gone. But he found her. He goes by . . . Tincture now? What an asinine name."
* "Every wall that we have built trying to keep this world organized, she's crashing through them headlong. This one though, this next one. It is going to be very dangerous. If Callista gets out . . ."
Waterborn (path)

Waterborn Asset Card

**Waterborn** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Face Danger*, *Gather Information*, or *Secure an Advantage* related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit
* When you *Undertake a Journey* by boat or ship, add +1. On a strong hit, also choose one:
	+ The wind is at your back: Mark progress twice
	+ Find safe anchor: *Make Camp* now and reroll any dice
	+ Reap the bounty: *Resupply* now and reroll any dice
* When you *Enter the Fray* aboard a boat or ship, reroll any dice

## Notable Characters

Characters currently with the *Waterborn* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin