Myths and Legends

### Reward first ending

See the rewards of each creature. 5000 experience points for completing the quest.

**Myths and Legends** is a sidequest in which the player character searches for legendary creature who are still roaming in Enderal. Information about the legendary creatures can be found by reading the Myth and Legends, which can either by found or are sold at stores.

Though the books themselves are not needed for the creature to appear or to slay them, they do give valuable information on how to defeat them.

## Ash Widow

The Ash Widow can be found at the entrance of Castle Goldenford, but she won't appear as long as the player character does not possess Claw of the Dal'Gorak in its inventory. The claw can be found inside an exhibit of the Ark Museum, where it's locked behind an exhibit with an Expert or Master lock. Jumping over the barrier in front of the exhibit isn't prohibited somehow, but the lockpicking and the theft itself are.

With the claw tucked away in the inventory, travel to the castle and the Ash Widow will appear at any time. When she is summoned, she will fight the player character with fireballs and summoning flame elemental to assist her. She is also immune to fire damage, so switch to frost or shock damage as arcanist.

## Blind Miner

The Blind Miner can found near the mines of the Undercity Tarpit. From the tarpit, travel to the open iron mines below and then further. The miner itself can be found inside the next room, but without an Old Ban Totem, a victory for the Blind Miner is assured, as it can't be harmed by arrow, blade or magic. The answer can be found inside the book about the Blind Miner.

Then head towards the League of the Apothecarii in the Undercity. The recipe can't acquired by talking to any apothecarius, but can only be acquired by stealing it from the locked room in the middle of the building.

Reward:

## Steel Warden

The Steel Warden resides in the area of Thalgard, before the Entrance of the Thalgard Residence, surrounded by conjured skeletons and one monk. These should be dealt with before focusing on the Warden itself. The Warden is basically like Grotesque Lost One with superior defense and is able to deal large amounts of melee damage, making a melee approach quite difficult.

The Steel Warden is immune to fire damage and ice damage. The Warden is not immune to shock damage. 1000 experience points as reward.

## Triceratops

The Triceratops is a dinosaur which can be found in the Powder Desert on top of a cliff overlooking the sea near the Abandoned Village. The creature itself won't become hostile until attacked or when the player comes too close to it. Taking it down takes quite some time, as it has a large amount of health.

The creature has very high fire resistance, but it's not immune to it. Mages should switch to frost or shock damage.

## The Wanderer

Arveldhiinn The Wanderer can be found south in the Dark Valley at a crossroad near a bridge over a shallow body of water near the border of the Fogville and the Northern Heartlands area. He must be fought in human and werewolf form. In human form, he deals large amounts of damage with an Aeterna Battleaxe. In werewolf form, his attacks will be fast, continuous, but deals far less damage with every hit.

According to the lore book, Arveldhinn should be vulnerable to fire damage.

Rewards, 600 experience.