Star Raider PA-MK1

**Name:** Star Raider PA-MK1

**Tier:** Intermediate (Advanced+ variants to be created later) (this is the tier requirement for the characters, not the suit itself)

**Weight:** 1.72 Tons (2.1 tons with tracks/wheels attached to feet for advanced movement) (using Imperial tons)

**Size:** 2.5 Meters

### Heavy Support Loadout

* 1x 20mm autocannon (comes with a total of 150 rounds)
* 1x RD&D Tower Shield (Rapid Drop and Deploy/&D) (it folds out to increase the surface area and protect nearby friendlies that are close to the Raider)
* 1x Heat Battle Axe / Heat Claymore

### Long Range Marksman Loadout

* 1x 25mm Sniper Rifle (built onto the suit with a deployable bipod and rear stabilizers for improved accuracy.) (10-15 rounds)
* 1x Extended combat scope system (built into the head and neck sections of the suit. All this does is to help to optical magnification and to interface with the scope on the rifle)

### General Security Loadout

* 1x 50.Cal belt-fed machine gun (500-750 rounds)
* 1x Riot Tower Shield
* 1x Anti-Personnel Stun Staff

### Main Infantry Loadout

* 1x 14.5x114mm Heavy Machinegun (belt-fed, unit loses back mounted weapons storage for a large ammo drum. 750-1,250 rounds.)
* 1x Heat Dagger

**Note:** These loadouts CANNOT be changed out during a sortie, as it requires a specific set of tools to accomplish…aka tools you aren’t carrying with you.

## Equipment:

* 2x Weapon Hardpoints (back mounted)
* 2x Shield Hardpoints (one for both arms, loadouts detail how many shields can be carried at one time)
* Feet with magnetic/clamp system to allow for the attachment of tracks or wheeled travel systems.
* EVA Booster System (exchanged for the weapon Hardpoints, allows for fast travel and swift direction change in low gravity to no gravity environments)
* Face shield (folds down and locks into place to better protect the pilot during combat, using cameras to provide the imagery. Like what the Sniper II has as an optional replacement for their optics goggles.)
* Basic HUD system

## Systems:

* 2x GN Particle Batteries
* (Has all of the systems of a normal suit, such as life support, motion detection, etc. just shorter range scanning and such in comparison to their mini, and full sized brothers.)
* 1x back-up conventional solid-state battery (emergency power only, minimal life support and movement power)

## Performance

* Run time at full combat power: 36 hours
* Run time on low power (mainly for travel, minimal sensors and basic life support): 1 week
* Top speed (Tires): 30 MPH
* Top speed (Tracks): 20 MPH
* Top speed (On Foot): 15 MPH

This power armor is very mobile and has the endurance to make use of it, able to be used in a variety of battlefields and environments with little difference in capabilities between them. Obviously in space it’ll be based fully on the pilot, but for the most part it’s a 60/40 split on it being better than when in atmosphere.

It’s moderately armored, and can be field repaired with relative ease due to the universal nature of the parts and key focus on being easy to work with for technicians across the entire faction. The larger ammunition drums however do often make the suit move at least 5-7 MPH slower depending on its mode of travel.

## Appearance

Standing half a meter taller than their original brethren, this suit is better armed and powered for larger scale engagements. It features thicker legs and arms, making the proportions more like how mobile suits are, and less like mechanical twigs. They are painted in classic Helios colors, with a black primary color and dark orange accents.

## History

This new generation power armor variant was produced in sections by several different tech teams split around the few systems Helios has. With the infantry losses incurred during Alpha Centauri and other engagements, it was decided that some doctrine changes were needed and the tech needed to match said changes. Over the past few months a few hundred models have been produced and half were brought to Solaris, and the remaining units were sent to a special test site on one of their weapons development colonies.

Personal requests for special modifications and authorization to produce their own variant has come from Jacobus’ tech crew on Solaris…however several other tech crews have made the attempt to shortcut him and keep his crazed hands off this new equipment for at least a few more months. Not because of jealousy, but because of fear of what he’ll do with them in his spare time…