Nightguard

## Nightguard**Edit**

* Fire
* Shadow

 **Nightguard**Nightguard9012 Human CorruptorDark SpearSwapInfused FurySwift675500

 **Nightguard**Nightguard9012 Human CorruptorDark SpearSwapTainted FurySwift675500

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID (Shadow)

1129

**Nightguard** is a Tier 1 () Unit of the Shadow faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Nightguard (Fire)
* Nightguard (Shadow)

**Dark Spear**
 **Autocast:** Every 3 seconds, unit throws her spear at an enemy dealing 90 damage.

**Swap**
Power Cost: 60 / 50 / 50 / 50 **Active:** Activate to permanently exchange Nightguard for a hostile unit. Restricted to 2 orb units with a maximum of 150 power cost. Does not work on extra-large units. The swapped unit does not grant ground presence to play out cards or claim structures next to it. It will be immune to Swap for 10 seconds. Additionally, Nightguard will take 75% less damage for 10 seconds after having been swapped. Has a 20 seconds cool-down after the card was played out. Reusable every 20 seconds.

**Infused Fury**
Affinity Dependency:  Fire **Passive:** Deals 50% more damage against elementals.

**Swift**
 **Passive:** Moves at high speed.

**Dark Spear**
 **Autocast:** Every 3 seconds, unit throws her spear at an enemy dealing 90 damage.

**Swap**
Power Cost: 60 / 50 / 50 / 50 **Active:** Activate to permanently exchange Nightguard for a hostile unit. Restricted to 2 orb units with a maximum of 150 power cost. Does not work on extra-large units. The swapped unit does not grant ground presence to play out cards or claim structures next to it. It will be immune to Swap for 10 seconds. Additionally, Nightguard will take 75% less damage for 10 seconds after having been swapped. Has a 20 seconds cool-down after the card was played out. Reusable every 20 seconds.

**Tainted Fury**
Affinity Dependency:  Shadow **Passive:** Unit deals 50% more damage against human units.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400041
* Fixed an issue where the unit model of  would sometimes be invisible to players.

Patch #400039
* Changed the card's affinity from  Nature to  Fire and adjusted the internal classification accordingly.
* Autocast ability :
	+ Increased damage per spear from 60 to 90.
		- Increased the displayed attack value of total damage dealt over 20 seconds from 450 to 675.
* Added a new passive ability :
	+ *Deals 50% more damage against elementals.*
* Removed the affinity dependency of the passive ability :
	+ **Swift** used to be the unique ability of the  Nature affinity, lacking the usual affinity prefix, and is now available as a generic ability on both affinities.

Patch #400035
* Active ability :
	+ Units that are mind-controlled by this ability can no longer be targeted by reviving effects.

Patch #400033
* Increased the card's power cost from 65 to 90 power.
* Active ability :
	+ Decreased the activation cost from 85 / 75 / 75 / 75 to 60 / 50 / 50 / 50 power.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Active ability :
	+ Improved gained range description on upgrade cards II and III.
	+ Improved description on card and statusbar icons about the loss of ground presence.
	+ Added status bar icons to controlled units stating that they do not grant ground presence.
	+ Added missing stars on a controlled unit's status bar.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards