Dyzmandel Basilica

"*Seeking to utilize an existing labyrinth of natural caves, the Aurelian house of Dyzmandel began construction on their eponymous basilica near the end of the War of the Dark Ages, intending it to serve as a refuge for those fleeing the destruction that was left in its wake. However, when the house's digging uncovered an entrance to the void, allowing an army of ghouls into this realm, they immediately abandoned their plans. They withdrew from the sub-terrain, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves and prays that someone would help fend off the invaders within so that they can see through their original plan.*"
―In-game Description
The Dyzmandel Basilica is a level 60 Dungeon that is found within the Shandorian Tundra.

## History

House Dyzmandel was one of the oldest and most influential noble houses in the land, known for their exceptional martial prowess and unyielding loyalty to the throne. They had been granted a sizable domain by the king, which included the Shandoria tundra, an inhospitable and dangerous place that was mostly inhabited by goblins and other hostile creatures.

During the War of the Dark Ages, House Dyzmandel found itself besieged by enemies on all sides. The tundra was overrun with goblin tribes, and the Dyzmandels had to fight tooth and nail to defend their lands. As the war raged on, they realized that they needed a safe haven to retreat to in case their castle was breached. That's when they decided to construct the Dyzmandel Basilica, a fortress that would serve as a refuge for their people.

The construction of the basilica was a massive undertaking that took years to complete. The Dyzmandels hired the most skilled stonemasons and architects in the land, and they worked tirelessly to craft a formidable fortress that would withstand even the most ferocious assault. They dug deep into the Shandoria tundra, carving out vast halls and chambers that were interconnected by a labyrinth of tunnels.

As the construction was still ongoing, however, the workers stumbled upon a strange anomaly in the stone. They had uncovered the entrance to the Void, a dark and mysterious realm that was said to be inhabited by ghouls and other demonic creatures. The workers, however, were undaunted, and they continued to dig deeper, hoping to find a way to seal the entrance and prevent any danger from spilling into the basilica.

Their efforts were in vain, however, as the ghouls soon began to pour out of the Void, swarming through the stone halls of the fortress. The inhabitants of the basilica, who had sought refuge there from the ravages of war, found themselves facing a new threat, one that was far more terrifying than anything they had encountered before. They fought bravely, but the ghouls were relentless, and they slaughtered anyone who stood in their way.

Many of the inhabitants of the basilica perished during the onslaught, and those who survived fled in terror, never to return. The Dyzmandels, who had invested so much time and resources into the construction of the fortress, were devastated by the loss of their people and the destruction of their dream. The basilica remains abandoned to this day, a silent testament to the folly of man's ambition and the dangers of meddling with forces beyond his understanding. House Dyzmandel hopes that one day it will be safe to rebuild the fortress and reclaim their ancestral lands, but for now, the basilica remains a haunting reminder of a dark and tragic past.