Saiko no Sutoka

### Language

English, Japanese, Korean, German, Spanish, Italian, Russian, Polish, Chinese, Turkish, Portuguese (Brazil), French

***Saiko no Sutoka*** (Hepburn: *Psycho Stalker*) is a survival indie horror that was created by game maker Habupain. It can be downloaded from itch.io , App Store, Google Play and Steam . You can download and play the v2.0 for free from itch.io, and after v2.1 The latest version of the game is v2.3.5 (Android and iOS). The new update for PC will release soon.

Throughout the game you will find keys that unlock classrooms where clues can be found to point you closer to the exit—all the while avoiding and hiding from Saiko-chan.

## Description of plot

Every difficulty (except Yandere and Yangire) begins with an intro cutscene. The cutscene begins with Saiko greeting the protagonist—seemingly happy that he finally woke up healthy. Her dialogue reveals she actually drugged the protagonist, rendering him unconscious, and allowing her to tie him up to a chair in the Headmaster's Office.

Saiko explains she likes the protagonist, that she would never hurt him, and, if he acts nicely, he'll never have to meet **him**. She then seems to lose herself after expressing her concern over the prospect of the protagonist leaving her for someone else, seeming fearful that **he** will come out if the protagonist continues to provoke her and that she doesn't want that to happen.

Her demeanor then completely changes, and her eyes begin to glow with a bright red tint. She then, strangely, greets the protagonist for a second time with a slightly deeper tone of voice.

The new voice claims it has been a while since they last met, asking if the protagonist has missed them since their last meeting, and claiming that they have missed him. It then reveals a much more sadistic personality, threatening to cut off the protagonist's tongue—all the while smiling eerily. It also asks if they should go kill 'the boy he talked to', implying that someone, perhaps a friend, came looking for the protagonist but was also incapacitated and captured.

They then run off to execute this other boy, whom they claim is waiting for them in the other room, leaving the protagonist alone for himself in the office. Saiko-chan is not seen again until the protagonist escapes the Headmaster's Office, at which point a loud scream echoes throughout the halls, confirming that there was indeed another boy at the school.

Once the introduction cutscene ends, Saiko-chan begins wandering around the school, becoming active and potentially hostile. She will investigate any noises that she hears, such as the protagonist's footsteps when he sprints. When Saiko is in her hostile state, being spotted can result in a large loss of health—even instant death. As such, it is best to avoid drawing her attention as much as possible. She will, however, occasionally revert back to her friendly state after a while. In this state, she is not hostile, and will follow the protagonist around, sometimes offering a small health pickup or to ride piggyback on the protagonist, preventing him from sprinting.

Certain actions will agitate her while she is in her friendly state, such as: picking up a key, hiding inside a locker, or knocking her down, either by kicking a door she is blocking or pushing her. She will turn hostile if any of these actions are performed, forcing the protagonist to flee and either hide to avoid her completely, or wait for another change of state. After a while, however, she will actually start *pretending* she is in her friendly state to lure the protagonist closer, where she will either offer him a **poisoned** health vial or simply attack him with her kitchen knife.

One can tell if Saiko-chan is in a friendly or hostile state based on both her eye status (glowing red = hostile, not glowing pink = friendly), and subtitle color of her speech (pink = friendly, red = hostile).

## Modes

There are currently 4 difficulty modes, 1 mobile and iOS exclusive mode, 1 spin-off game and 1 upcoming mode in Saiko No Sutoka: Yandere, Easy, Normal, Hard, Yangire and Nightmare. Saiko-chan's behavior patterns are slightly different depending on the difficulty level. Saiko's appearance and posture will change when selecting the difficulty level.

* **Yandere**: This difficulty serves a backstory for the game itself rather than a functional "easy" mode. Unlike other difficulty levels, Yandere mode takes place during the day, and, unlike all other difficulty modes that start the player in the Headmaster's Office, the player instead starts outside of the school building. Once the player nears the main entrance, Saiko-chan can be heard saying that she will "be back soon." Consequently, she will be completely absent from the building, and the main entrance door will be fully open and unlocked. Once the player opens the Headmaster's Office's doors, Saiko-chan spawns behind the player in a friendly state. The school's main entrance doors close and lock, and Yandere mode begins. In this mode, the player can either cooperate with Saiko-chan and do as she asks (which will result in her kidnapping and trapping the player within the school), or attempt to escape. Unlike her bloodied and disheveled appearance from the other modes, Saiko-chan is instead dressed in a neat school uniform, glasses, and displays neat hair. She is, however, still barefoot. When aggravated, Saiko-chan will put on a gas mask and begin attacking the player with difficult-to-avoid behavioral patterns. She has a myriad of close-range attacks, such as her knife (which deals 10 damage), pushing the player to the ground, or drop-kicking the player. She can also attack mid to slightly long range by throwing gas grenades. Yandere mode was added in version 2.1. This mode along with Yangire will be ported to Mobile and iOS devices soon.

* **Easy**: This difficulty is considered the first "regular" game mode. Saiko has low stamina so she gets tired easily. She doesn't get angry if you're holding the diary in front of her. You have to collect 5 pages to complete the diary. (This mode is only Mobile and iOS exclusive)

* **Normal**: This difficulty is considered the second "regular" game mode. Saiko-chan's knife deals 5 damage per attack. You have to collect 7 pages to complete the diary.

* **Hard**: This difficulty is considered the third "regular" game mode. Saiko-chan's knife deals 10 damage per attack and can cause temporary bleeding. You have to collect 9 pages to complete the diary.

* **Yangire**: This difficulty is currently the hardest in the game. Alongside the increased damage and bleeding from hard mode, the school is much darker, resulting in a much shorter player view distance. Saiko-chan is permanently in an aggressive state, and there is no option to view the intro cutscene before starting the difficulty level. Also, unlike previous difficulties, Saiko-chan wears what appears to be a bunny girl outfit, and has blood smeared on her mouth in a fashion much like that of The Joker. Saiko-chan appears to have special attacks exclusive to Yangire mode, including kicking the player to the ground before jumping on them and slashing them repeatedly. If Saiko-chan kicks the players through a set of double doors, said double doors will break, falling to the floor, and be unusable for the rest of the play session. The final plot twist of Yangire mode happens when the player gets the key to the school's main entrance from the locker in the Headmaster's Office. Saiko-chan will appear behind the player, sitting on the Headmaster's desk. She will say that the player "can go now," and will not pursue them as they make their way to the front entrance. However, upon trying the key, it will not work, and Saiko-chan will appear outside the building, saying so. She will then enter the building and attempt to kill the player one last time. Only after this the player can truly escape.

* **Extreme Yangire**: An Easter egg difficulty added in version 2.1.1. It is not in the difficulty selection window, but can accessed by selecting Yangire difficulty and, once spawned into the school, interacting with the photo frame in the Headmaster's Office three times. This will cause the frame to drop face down on the desk. Once the player leaves the office, Hatsune Elissu will spawn in the office, and begin pursuing the player. Despite Elissu's presence, Saiko-chan will also be present, sitting down somewhere within the building. If the player comes across her, she will pursue them alongside Elissu. Unlike Yangire mode, the music that plays when Elissu is pursuing the player will be reversed.

* **Nightmare (Upcoming)**: A gamemode not yet released and is in development. This mode presents a significantly more violent Saiko. Her clothing however, is the same as Normal/Hard mode but is now stained with blood. Her pupils are darker than in normal and hard mode. There may be blood dripping from her eyes shown in a Nightmare Mode teaser trailer. Injuries, possibly glass, cover her arms and legs and blood covers her clothes. There will likely be more features in this mode when it´s released.

* **Halloween**: This spin-off game is a reference to classic horror movies, where Saiko will be a half-living corpse. She will have gray skin, her arm will be missing, and one of her legs will be gnawed to the bone. After her resurrection, her bare heart and ribs will be visible. She will also have no eyes, and the player will have to find one for her so that she can move normally. Saiko will play the role of a dangerous ally, necessary for victory, but able to eat the protagonist if he does not feed her. In Easy, Saiko gets hungry a lot slower, and you can spend time alone with her without getting ambushed by Yui. You can trigger Yui by clicking the main exit door once. In Normal: Saiko normally starts out dead, and you must revive her. Yui is always nearby, so keep an eye out for her as she can ambush and kill either the player or Saiko. And in Hard: Saiko will always be resurrected and is now actively hungry and seeking meat, including the player and Yui. Sometimes when you start playing, The game can have a time set mechanic where it sets from Night to Day by holding "W".

## Characters

* Akira Ishida, the protagonist and playable character of this game and Halloween Edition, one-sided love interest of Saiko-chan, who has huge obsession with him. Long time ago before he was kidnapped, Saiko had been stalking him and frightened him with her love, because he once helped her to get up off the floor and after that she fell in love with him. Canonically, he escapes from school and come back to home, but in Nightmare mode Saiko starts chasing him in his dreams. His fate after Normal/Hard Nightmare mode is unknown.

* Shinji Yamazaki, the protagonist of Yandere Mode and enemy/ally in Nightmare mode. After entering the school at sunset in search of Akira, he met Saiko, who wants to kill him. Canonically, he dies in Bad ending Yandere Mod. In the backstory, it was revealed that he is best friend of Akira and he bullied Saiko earlier for her obsessive behavior towards Akira and her weirdness. His actions became the Saiko's trigger for the kidnapping of Akira and led him to own death.

* Saiko-chan, A shy and unconfident in herself girl, who deeply in love with Akira, her "senpai". She suffers from split personality (probably "Dissociative identity disorder"), which makes her bloodthirsty sadistic maniac-killer. In game she is the main antagonist, who tries to kill Akira. Her second "evil" identity, probably, was based on her father, who also was cruel and sadistic person.

* Hatsune Elissu, The secret antagonist and Easter Egg in "Saiko no Sutoka" and one of antagonists in "Halloween edition" . She is Saiko's childhood close friend from other school. There aren't many information about her role in the plot, but her identity, probably, will be revealed in the next update and iMAGINATIONCLASH's series. She is Easter Egg on youtuber "Hatsune Elissu", who is a friend of the developer of the game and a game beta-tester.

* Yui Ichikawa, Akira's crush and Saiko's rival. She is an enemy/ally in the original. There are not many information about her true personality and her role in the Saiko no Sutoka, but in spin-off she looks like sadistic psychotic murder, who verbally abuses Akira in every possible way, calling him a "piece of shit", wishing that he "died already". Since this spin-off is Akira's dream, there are no guarantee that this her true identity. But It is implied that although she looks like a very nice girl, she is actually not a nice person. Possibly, she was killed by Saiko before Yandere mode's events happened.
* Kisho, Saiko's father and Satsuki's current husband. Firstly he was wealthy man, but now he's under arrest in the asylum for killing unknown person
* Satsuki, Saiko's stepmother and Kisho's wife who lives in the apartment from the block.

## Gameplay

This game is a first-person survival horror. Before the game starts, you are presented with a "menu" of 5 modes, every has with its own visual, storyline and gameplay features. At the moment (2.2.8) only four current game modes are available - Yandere, Normal and Hard Mode, and Yangire Mode (Normal and Hard) - and with it a "under-mode" - Extreme Yangire. The fifth mode (Nightmare) is still in development and will be (probably) opened in next year.

The overall progress of this game is to find the exit key and leave this place. Exit key lies in school locker in principal's office and you have to find password in locked rooms to open locker and grab a key. But Saiko won't let you escape and will try to kill/detain/interfere/stop you in process.

## Endings

After the 2.2.5 update, the first-person cutscene ending of the previous version was changed to a 3D cutscene ending and several endings were added. Some recycled existing first-person cutscenes. There are advice in game how to get them (look here).

In the game there is only two canonical endings:

* **Bad Ending** (Yandere Mode): Shinji wakes up tied to the infirmary bed in the middle of the night, when Saiko enters in room and kills him.

* **Good Ending** (Normal/Hard Mode): After obtaining the exit key, Akira immediately opens the door with the escape key and locks the door again to prevent Saiko from pursuing. In response, Saiko breaks the glass door with her bare hands and tries to get out, but her hand slips and shards of the glass, which she was unable to remove, are lodged in her stomach. Writhing in her pain, Saiko reaches out to Akira to save her, but Akira panics and runs away in the meantime, and Saiko dies from excessive blood loss.

In Nightmare Mode, The content of the endings is unknown, however, the developer revealed that in order to get any ending, you must have a heart.

## Locations

* School
* Akira's apartment (Upcoming)
* Forest (Used in Halloween Edition but is Unknown to be upcoming to the original game)
* Saiko's apartment (Upcoming)

## Trivia

* Animator of Game IMAGINATIONCLASH/Crovo posts on YouTube canonical series about the game's lore.
* Assets for a Glock 18 (including sounds, textures, and even animations) exist in the game files, but are never used. According to Habupain, it was used for testing his idea of getting a special ending where Saiko is being shot with a gun (an idea he later abandoned). This, along with a few other assets appear to be from a unity asset in the Unity Asset Store called Horror FPS Kit.
* The game's main theme used during gameplay is "Creepy Room" by Notzan ACT.

1. ↑ Coming soon.
2. ↑ A teaser of Saiko's apartment on Habupain's channel