Mounts (ANB)

## Companion Animals

Glow Eel

*The Glow Eel is a blind amphibian that inhabits the lightless caverns of the western mountains. They emit a light luminescence and are increadibly sensitive to enviromental changes and water-pollution. The reason they have become a highly sought commodity is their ability to change the color of their skin and glow depending on the water quaility they swim in. An Adventurer can simply add a few drops of the water they wish to examine and see an immedeate reaction of the glow eel. They will also react to the presence of the Curse which flows through their jars directly.*

Sleeper Snail

*The Sleeper Snail is a highly prived animal that inhabits the marshland surrounding the Great River. Alchemists, Healers and Assassins have all begun breeding it for its excellent poison. In its pure concentration it is a nerve toxin that causes numbness and asystolia; but when thinned it makes for an excellent narcotic or soporific. When mixed with other substances it can produce paralysis or heart attacks. While the Snails venom is not the most lethal one its increadibly diversity makes it so useful; and the snails frequent production of it makes it a conveniant pet for any poisoner.*

Assassins Serpent

*The Assassins Serpent is the best friend of its namesake. It is a snake bred to find its target and deliver a lethal bite. The snakes excellent sense of smell and heigthened intelligence is enough to identiy and track a scent like a dog, slithering towards its target stealthfully. However the snake only has a very short tracking range and tends to give up when faced with obstacles. Its venom causes a heartattack and is lethal within an average span of an hour. If no antidote or treatment is given to the victim it will either be hospitalised or die. The serpent is outlawed for purchase and owner, only being used by the Assassin Cast.*

Grave Beetles

*Grave Beetles are among the most aggressive scavengers in the known lands, which makes them very useful for the traceless removal of corpses. Assassins and Bounty Hunters keep a colony of these in a jar. When starved for long enough the swarm can devour its victim to the bone in less than an hour, and will even consume the bones within the span of a day. Most of the time they are applied to the face to devour distinguishing features before dazing them with smoke and gathering them back.*

Swamp Bat

*The Swamp Bat is one of the most numerous bats in the eastern world and a hyper-efficient predator. Within the span of a night it can devour its own weight in insects, and is adapted to hunting flies, mosquitos and other flying bloodsuckers. Most insects in the swamp are able to sense its echoing calls and flee, making them increadibly useful for anyone traveling across swamps. Swamp Bats are easily to domesticate and are sold across the realm. When woken up they will circle the Adventurer, either eating or dispersing blood suckers.*

Hunting Bat

*Hunting Bats have been domesticated centuries ago and are now sold across the realm. They are very intelligent scavengers that migrate across the steppes in large swarms, searching for prey. They have been bred to locate prey in the wild, making them circle around weaker targets and signaling their target to the hunter. Their excellent memory also makes them useful as carriers for messages and small objects. They tend to develop close bonds to their owner if they are treated and fed well.*

### Companions

Wolf Rat

Chiroptian

Grolling