recursal/Fanatic-Fandom huggingface dataset:
Characters

## Overview

Characters represent individuals in Axioms distinct from populations. Characters come in many different forms and they have different goals. They include Deities, Spirits, nobles, merchants, mages, and religious leaders among others. They all have certain standard attributes as well as certain magical aptitudes based on their race. They also have opinions and ideologies like populations do. They generally have a home nation and/or province. Deities are all NPCs/AIs and they additionally possess a Divinity comprised of a primary and multiple secondary Essences. Essences are related to ideologies and magical aptitudes as well as attributes. Characters are also able to perform varying actions depending on their nature and what in game assets such as Buildings, Resources/Goods/Products, Items, Provinces, and Books they control.

### Attributes

* Strength
* Fortitude
* Life
* Speed
* Dexterity
* Intelligence
* Charisma

### Assets

* Coins
* Prestige
* Population
Trade

Trade is a major system in Axioms which exists in few if any games in a comparable way. Trade interacts with logistics, magic, industry, technology, diplomacy and many other systems including ideology. Trade does not solely deal with physical goods like resources and strategic resources but also with research and ideas as well as finished projects like items.
Spirits

## Overview

Spirits are very magically powerful characters with unique magical capabilities. They come in a variety of flavors with a variety of purposes. Characters of other kinds can make pacts with spirits for various benefits. Some kinds of Spirits include forest spirits who wish to spread their magically enchanted forest across the face of the world. A forest spirit can provide powerful magical protection within its woods as well as access to rare plants and resources. Other spirits provide other benefits.
Prince de l'Empire Subspatial

Prince de l'Empire Subspatial est un titre qui a été mis en fonction lors de la création de l'Empire Subspatial en -800 000 000 000 000 ACR par L'Empreur II pour désigner les membres de la famille impériale subspaciale de sexe masculin n'ayant pas pour fonction d’accéder au trône car ils ne sont pas les premiers nés de l’empereur actuel ou alors ils sont les descendants de membre de la famille royale n'étant eux meme pas destiné a devenir Empereur. Le titre n'est entré en fonction qu'en -649 999 999 996 ACR avec la naissance de Dynto Blasm Poloke qui fut le premier a avoir la qualification requise pour obtenir le titre

## Détenteur du titre

* Dynto Blasm Poloke (-649 999 999 996 ACR)
* Ganois Dokou Poloke (-650 000 000 001 ACR)
Resources

## Overview

Resources are a complex thing in Axioms. Resources fall into a variety of categories including food, materials for goods, buildings, and items, rare magically powerful resources, and plants and herbs for various things like potions and alchemy.

### Climate And Terrain

Different resources are found in specific climates and terrains. Temperature, rainfall, altitude, forest, plains, hills, swamps, etc. Trade is therefore required to access a wide variety of resources for various uses.

### Processing

Most raw resources are processed into products before being made into items or consumer goods and/or incorporated into buildings. Metal ore must be smelted into bars or ingots for instance. Stone must be carved and wood must be chopped. Herbs and plants must be processed into pastes, oils, tinctures, or powders before being employed to make potions or applied in crafting to help produce other items.
Magic

## Overview

The magical system in Axioms is utterly unique. Ancient games like Master of Magic and niche modern games like Dominions 4 come the closest, but not very close. Magic pervades every aspect of Axioms and will be even more significant in the sequel.

### Ages Of Magic

Magic plays a major role in world generation. You can set the initial level of magic in the game when creating a new world. Magic begins totally wild and free and is slowly tamed and drained by the learning of new knowledge. Magic research slowly lowers the level of magic in the world. It also makes magic less powerful as ambient magic is reduced. Every new magical insight draws on the totality of magic. As more and more is discovered the pace of magical research drops and ambient magic which boosts spells is reduced. In the late ages of the world magic is mostly rediscovered rather than researched. As societies fall their knowledge is hidden in ruins to be rediscovered.

### Varieties Of Magic

* Attribute Imbuing
* Weather Working
* Elemental Magic
* Farseeing
* Augury
* Enchanting
* World Shaping
* Construction
* Industrial
* Crafting
* Mind Control
* Travel
* Summoning
* Creation
* Necromancy
* Blood Magic
* Communication
* Combat
Buildings

## Overview

Buildings are objects in Axioms which provide a myriad of benefits and output for a character and/or nation. Buildings provide Housing(with Amenities), Industry facilities, services for Religion, and for Research, produce Items, and perform many other functions such as gathering resources and processing them into products.

### Housing

Housing is described in the link above. Due to its complexity it has its own page.

### Processes

A process converts some input into some output. Processes do things like smelt ore to generate bars and ingots, as well as convert those mid tier materials into their final form, such as making swords or shields. Processes are also what turn simple items into complex items. Buildings also host modules which are special complex items with significant game effects. Modules are used to mediate powerful magical effects for instance.

### Properties

Many buildings have requirements based on "properties" of materials rather than specific amounts of specific materials. Any grouping of materials that can provide the right mix of properties can construct a building. Buildings have templates that specify these requirements. All buildings of the same type or template are counted as a group regardless of input materials.

### Upgrades And Salvaging

All the materials used for a specific type in a specific province are recorded. If you want to upgrade a number of buildings to a new better template the game will calculate all excess properties from the record of building materials and then upgrade using materials sufficient to provide the minimum amount of properties for the new buildings. Upgrades are a different type and the materials used in the initial build of the upgraded buildings will be swapped to the record of materials for the new template.

The other and more important value of a material record is salvage. When you salvage buildings, either your own or those of your enemies or those you find through various game actions, you get a certain percentage of materials returned based on the material record. This is especially useful to get a boost in a rare material if you are salvaging a building you have no use for.
Secrets

## Overview

Secrets are a major new feature in Axioms that exists in no other game. Secrets come in many forms and represent valuable knowledge that can be used in many ways to influence the person the secret concerns.

### Personal Secrets

Personal secrets are secrets related the the character. A great chief in a society who worships dragons and who has imprisoned a dragon and mimicked its characteristics with magic to gain his position would have a relevant secret. A ruler who had someone killed gains a relevant secret. Characters engaged in an existing plot would have a relevant secret.

### Desires

Desires are things a character secretly wants. A good spouse for a child, a specific wife, to gain magical power, etc. Some desires are known publicly. For instance the desire to regain a lost core province or something. These are not really counted as secrets.

### Information

Information is secret knowledge that could have been conveyed to a character or which they discovered through their own intelligence network. It could be about any other kind of secret.
Ideology

## Overview

Ideology is a major system in Axioms designed to help deepen the political aspect of the game. Ideology tracks a population's or character's beliefs about a number of topics including:

* Militarism/Pacifism
* Collectivism/Individualism
* Agrarianism/Urbanization
* Traditionalism/Progressivism
* Nationalism/Globalism
* Naturalism/Industrialism
* Magicalism/Mundanity
* Technocracy/Naturalism

Each pair of beliefs exists on a spectrum. Entities suffer opinion penalties with those who oppose various aspects of their ideology and bonuses to those who share various aspects.

### Opinion Effects

When generating ideological opinion bonuses the magnitude of each belief is added to the same belief of the other entity or added and turned negative with the opposing belief. Having a value other than 0 for militarism means pacifism is at 0 and is therefore not compared. Two entities both at 20 pacifism have a 40 point opinion bonus. If on entity has 20 militarism and another has 20 pacifism they have a 40 point opinion penalty. This specific opinion value may be altered depending on the results of testing.

Entities gain positive or negative opinion bonuses, which slowly decay over time, for actions of other entities that align with their ideology. A king who declares many wars, especially successful ones, gains large opinion bonuses with characters and populations under him that have strong militarism scores. He loses opinion with those who are pacifist.

### Diplomatic Effects

Entities are more likely to move against an entity doing something objectionable to entities with very similar ideologies. They are less likely to oppose entities with similar ideologies doing something objectionable to those with opposing ideologies. If a strongly democratic, individualist nation attacks an autocratic collectivist nation other individualist democracies will be less concerned that the aggressor is being expansionist, though not totally unconcerned.

Nations are more likely to form diplomatic agreements with ideologically similar nations although if other factors are sufficiently motivating they may do so anyway.

### Propaganda And Ideology

The propaganda system interacts strongly with the ideology system. Propaganda can be used to raise or lower ideological values for various purposes. Propaganda could also be used to shore up action based opinion bonuses or to reduce action based opinion penalties. For instance declaring a war that was unpopular can have its affects ameliorated by propaganda.

### Political Effects

Propaganda can be used to support ideological persecution. A nation with a strong anti-magical ideology can be more easily led to support culls or exiles of mages and magical institutions. Even without propaganda it is possible to trade off the opinion of one group dropping through persecution to please other groups who dislike that group.
Ivan Weiss

**Ivan Weiss** is the former senior senator from the state of Idaho, and the Republican nominee in the 2026 election. Due to the fact he was born in New Mexico, Ivan ended up winning (and flipping) the state in the election. His running mate was Paige Ross, the junior senator from Virginia.

## Politics

Since Idaho is heavily Republican, it is most likely that another Republican succeeded him and took his seat. Ivan retired after the presidential election, and immediately conceded to Cathy, who won the race.
Research

## Overview

Research is the method by which magical and technological knowledge is gained. Research can be done alone or in groups. Magical research is significantly easier to do early on in the timeline of the world. As more and more magic is discovered research gets harder. Some experiments can only be conducted when there is a high amount of ambient mana still present in the world. Technological research includes things like crafting, construction, agriculture, architecture, combat in different terrain and climates, and various other things. Once a character understands something they can choose to record in in a book or attempt to use only person to person transfer. Nations which undertake a particular activity gain a passive bonus to their skills among their populations. Growing food in a certain climate for instance. They also gain natural boosts to living in their environment that are stored as part of their racial makeup.
Treaties

One of the signature mechanics of the Axioms Of Dominion diplomacy and political system is the Treaty. A treaty is a series of agreements signed on to by some set of characters. In each agreement one or more characters agree to provide something to one or more characters. A treaty will have many such agreements in it. Treaties gain force based on the number of parties involved and the time they are in force. The most common treaties are not permanent.

There is also a special kind of treaty called a charter, which establishes a government of a state. Early states existed without charters. Charters become more powerful the longer they are active. Without a charter a ruler make make many demands and the follow through will be based on military power and other factors. Under a charter the negative consequences of performing a prohibited action are increased. As more and more prohibited actions are performed the effect of the charter degrades, though this takes some time. The anger generated by such criminal activity is great and it brings the populace into the conversation. Populations are sort of ignorant or naive or idealist in a way and so violations of the "natural order" affect them more negatively. Other characters meanwhile have less respect for the system if it is in their way.

Charters may be modified over time to become more complex. The earliest and most common charters would be weaker. New agreements in a charter do not benefit as powerfully from the prestige associated with it.
RED BOY

knee gurr

**Character name** is Red Boy

## Biography

Drittin came across red boy in his house and didn't like him so decided to take him to koji's house instead. Eventually, because he couldn't use the interwebs because his hands were also Lycra-ified due to a plague that wiped out his entire realm and turned them into Autist Lycras, he cut his lycra skin off of his hands because he knew the skin underneath the lycra skin was the only part that was used to cold temperatures other than his face and feet.

## Abilities

AUTIST TELEPORT - A very common ability among autists

REVIVE - Come back as ***someone*** he already knew in a past life or current life. This works only two times. Doing this will change the species and abilities the user currently has, to the species and abilities the ***someone*** has.
Opinions

## Overview

An opinion is how a population or character feels about a population, character, or nation. Other kinds of opinions may be added during alpha. Opinions are represented as positive or negative number with no hard cap. They are amalgamated with other factors to determine things like happiness, willingness to form agreements, motivation to go to war, and as a measure of whether to perform other actions. Some opinion modifiers are static while others can decay over time or even increase over time.
Drittin

bumblesnatch

**Character name** is Drittin

The godfather of the green skateboarders and original owner of Red Boy.

## Biography

While Drittin was repairing the ancient skateboard which was before stolen by Koji and Alex, he had Red Boy in his house. Red Boy was being fucking annoying so he decided to deliver him to Koji as a sort of revenge thing for stealing the skateboard
Mu

**Mu** é um continente fictício na fanfic O Nascer dos Monstros, localizado ao oeste de Leda e pouco explorado.

Pouco se sabe a respeito de Mu, salvo o fato de que é um continente que começou a ser explorado bem recentemente, há cerca de cem anos desde os eventos da fanfic começarem. Nele não haviam países, somente comunidades tribais vivendo entre si nem sempre de forma harmoniosa, mas que passaram a serem submetidas ao jugo de alguns países de Leda, dentre os quais Albiônia.

Referências

* Mu é inspirado na América. A razão para isso é que com as Grandes Navegações, Cristóvão Colombo descobrira a América no final do século XV, e no século seguinte, potências europeias começavam a explorá-lo fundando colônicas, chamando o continente de "Novo Mundo";
* O nome do continente é o mesmo de um continente homônimo misterioso na mitologia grega, situado para além dos "pilares de Hércules", para o oeste, na mesma direção em que a América se situa em relação à Europa.
Race

## Overview

Race is one of the systems in Axioms that is more common in other games. There are a few dozen races that can be used at world gen and it is possible to make your own custom race. Races can change or evolve over time from various effects and all races are capable of interbreeding.

### Stats

* Attributes
* Ideal Temperature
* Caloric Intake
* Arms
* Legs
* Mass
* Height
* Weight
* Sustances
History

## Overview

History serves two purposes in Axioms, one is minor, knowing the history of a province or nation helps you interact. The other is major. History is a record of the past which contains valuable clues for discovering lost artifacts, uncovering ruined cities, finding tombs and magical prisons and other such things. Axioms also keeps a record of the history of every character and nation in the game that can be converted to text and read outside the game. Its somewhat similar to the text log at the end of CK2 but far more in depth.
Rainier Blount

**Rainier "Rain" Blount** was a businessman who attempted to flee Atlanta along with his wife Jennifer. He risked his own life to protect his wife from the lion attack. Rain became a casualty as a result of saving Jennifer from the lion. They had a son Teddy, with whom Jennifer escaped with, and a daughter Sunny who died in an accident before the lion attacks occurred.
Items

Items are a rather unique aspect of Axioms. Dominions 4 perhaps comes the closest to a similar system. Insignificant item systems do exist in a few other games. Items as a system probably most closely resembles the item systems in sandbox crafting focused MMOs. Items affect characters, buildings, trade, industry, magic, technology, and warfare among other systems.
Diplomacy

## Overview

Axioms possesses a deep and complex system of diplomacy. Diplomacy allows for a vast number of agreements between characters and nations and religion. It is shaped by Ideology. The Integration system is a detailed method of handling subordinate states. Nations can engage in detailed trade agreements as well as espionage. You can plot with nobles against kings. You can declare war for all kinds of reasons and demand many different concessions for peace. You can form governments with other nations. You can allow for travel, access to learning facilities, and many other things. You can agree to industrial projects like road networks, access to harbors, free cities, and more. You can create a shared legal and political system with various restrictions. Diplomacy isn't so much a game system itself as an amalgamation of other major game systems. Internal politics is similar in that sense.
Food

## Overview

Food is what nourishes populations. It helps them grow in number and makes them happy. The more food variety you have the better your populations will do. Populations and characters have a certain degree of food memory. This also applies to goods like clothes, jewelry, and other such things. Losing access to a food of course lowers happiness pretty quickly. The longer populations have access to a food and the more popular it is the harder the hit. At a certain point instead of merely losing the boost from a food you start to take a penalty as well. Certain classes of food are more valued, especially among the higher classes. Cutting off a trade route providing prestigious food could even topple an empire if done right. Propaganda can, slowly, be used to improve the value of a food, especially a rare one. You can do this to make your own people happier or to upset the people of an enemy if you can restrict or cut off their access to that food.
Day 2

**Day 2** is the second episode of Slaughter School.

## Summary

Today starts the battle games of the Slaughter School. Everyone gets to hide and begin to shoot at each other.

Melissa eventually gets her first kill, London. A few other unnamed students are killed in this match, all caused by Zach. A student named Bryce attempts to kill Melissa, but Mae kills former while Rafa saves the latter. Mae and Rafa reveal to Melissa that they are siblings. Melissa becomes friends with the two.

The war against Zach and the other students continue, while Melissa, Rafa, and Mae help each other In the games.

## Deaths

* London
* Bryce
* Unnamed students

## Trivia

* Last appearance of London.
* Last appearance of Bryce.
* Trina and Ray are mentioned.
* The episode is on a Tuesday.
Ray (Slaughter School)

**Ray** was a student in Melissa's class at the Slaughter School. When a classmate was killed for not paying attention to Master Lee, Ray reacted to her brutal death with fear and cowardice. Master Lee was not pleased and made him follow her fate. Ray is the third fatality in the series.

## Appearance

* Day 1 (First and last appearance)
* Day 2 (Mentioned only)
Housing

## Overview

Housing is a unique kind of building which exists in few other games. I believe Civilization 6 has a very simplistic implementation of it. Housing is built by a character and then assigned to a population group and it provides shelter as well as potentially various amenities. These give a boost to happiness and occasionally health. Higher level housing is extremely desirable to different classes/castes of populations.

## Material Based Amenities

### Shelter

Shelter is a variable for housing buildings. Basic housing provides a happiness boost based on its shelter value. The percentage of a population with shelter is multiplied by the happiness bonus provided. Shelter worth 10 happiness where 40% of the population has shelter means the average happiness of the population goes up by 4. Shelter is a representation of the integrity and protective value of the housing.

### Beauty

Beauty is another housing variable. Beauty represents the aesthetic value of the housing. The more beauteous the house the more decorative material is required. While increased shelter requires stronger materials and/or more material beauty requires materials that are physically pleasing. Marble, gold, silver, and jade are all materials that can contribute to beauty.

### Spaciousness

Spaciousness represents both the interior size of the building and its distance from other buildings. Spaciousness is more valued by certain classes/castes though it has value to all. Spaciousness is generally a trade off between an increased material cost and strength and the amount of land a building requires.

## Item Based Amenities

Item based amenities are rather self explanatory. They require the production of items such as candles or lamps, fireplaces, cooking appliances, or cleaning fixtures like sinks and baths.

### Temperature

Temperature represents the ability to control the climate of the building. Heating and cooling as well as insulation are relevant. While heating can generally be provided easily with fire of some kind, cooling and insulation are a bit harder to come by.

### Lighting

Lighting is a valuable amenity, especially for the higher castes/classes. It allows greater productivity and leisure as well.

### Cooking

Like lighting and temperature cooking is a kind of amenity known as a utility. Cooking options inside the home have some value.

### Cleaning

Cleaning is an amenity related to dishes, clothes, and bodies. As such it also provides sanitation benefits on top of happiness ones. It also represents access to potable water.
JollyBears Fanfiction Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## List of Titles

### Series

I currently have four series. They are currently being updated. I look forward to finish these series and publish new stories.

* Lion in Town: Invader's Curse
* Slaughter School
* Lethal Louisiana
* Zombie Invasion

### Short Stories

I also write short stories on this wikia.

* Short Story: The Golden Acorn
* Short Story: The Old Couple and the Fairy

### Fictional Politics

These are fictional political events that I write:

* United States presidential election, 2026
* Texas gubernatorial election, 2026
* Louisiana gubernatorial election, 2022 (part of Lethal Louisiana)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Rusty Santos

**Rusty Santos** was the governor of Louisiana before and during the events of Lethal Louisiana. He is a member of the Republican Party. First elected to that office in 2018, Rusty was eventually defeated in his reelection bid in 2022 by Olivia Crane, a Democrat, and eventually the first female governor of Louisiana.

## Role

As the governor of Louisiana, Rusty is a moderate Republican. Although not 100% conservative, Rusty approved the death sentence of Derek for murdering Anna and Sally. That sentence was eventually downgraded to life by his successor Olivia.
Cathy Cruz

**Cathy Cruz** is the deuteragonist of Lethal Louisiana and the best friend of Diana Sharow. She helps Diana solve the murder case of Anna Amores and Sally Wong. Cathy brought Diana to Anna' house where they met Marjorie Stanford and Anna's boyfriend Derek. In the gubernatorial election in Louisiana, she voted for Olivia Crane. This could probably mean that she was also not in favor of Derek's sentence.
Ivy Ives

**Ivy Ives** is a survivor of the lion attack. She is one of the few people who made it out alive after the attack in Atlanta. Ivy joins Susan and the other survivors.

## Death

Jennifer embarasses Ivy in a meeting at a camp outside Atlanta for proposing an idea which she loathes. Mark, Susan, and the other survivors try to stop their argument, but the former refuses and continues to humiliate the latter. Ivy tries to stab Jennifer, however she gets stabbed by Jennifer instead.

## Trivia

* Death Location: Atlanta, GA
* Ivy is the first character not to be killed by the Cursed Lion.
* She is the first survivor to be murdered by a fellow survivor.
* Ivy is the last character to die in Season 1.
Knowledge

## Overview

Characters possess a variety of attributes. There are the actual Attributes, magical aptitudes and skill, and more. Knowledge is a special mechanic relating to Language, Culture, and History. Knowing a language in common improves Diplomacy. Knowledge of another culture has the same effect. However while characters can know multiple languages they only have one culture so its a strong boost but a more narrow one. Knowledge can also improve the happiness of populations. Knowledge is stored in Books assuming a character chooses to write one.

History is important to know for opinion bonuses but it also affects the event system. Language has an effect as well as it allows for reading foreign books or inscriptions in ruins. Ancient threats can often be countered by using a knowledge of history and language to locate ancient artifacts, free imprisoned spirits or mages, or other methods.
The Old Couple and the Fairy

The short story of **The Old Couple and the Fairy** is the second short story of the JollyBears FanFiction Collection.

## Text

There was an old couple who are in their early sixties celebrating their 40 years of marriage. They were Joseph and Beth. The couple are eating dinner in a fine dining restaurant.

While they were eating dinner, a little fairy named Catherine appeared to Joseph and Beth. Catherine told the old couple that she would grant each of them a wish.

Beth went first. She asked Joseph if they could go to Paris. Catherine gave Beth and Joseph flight tickets to Paris. Beth was happy.

Joseph, who was not really appreciative, asked Catherine for a wife who was thirty years younger than him.

Beth and Catherine were disappointed with his request. Instead of giving Joseph a younger wife, Catherine turned him into a 90-year-old man.

Catherine disappeared after that. Joseph kept calling Catherine but she did not return. He eventually apologized to Beth, but she did not notice him. Joseph was left alone.

Months later, Joseph was dying. Joseph said everything he wanted to say to Beth and she finally accepted his apology and he died in her arms.

Minutes later, Catherine returned and gave him a second chance. Beth and Joseph eventually celebrated their 45th anniversary and stayed married until he died again.
Inter-dimensional Police and Government

## Police

Recently, to keep people from using the Split Anomaly to their advantage, niggas at the Time Room formed a police force and government. Police have spotted only two known dimension-wide outlaws at large. Reward for finding them dead or alive is 10 i- 10 ICE?! DAMN NIGGA! HELLA MONEY FOR WHOEVER KNOWS WHERE ~~WE ARE! I mean... Uh... You didn't read that. That was never there.~~ THEY ARE! Better get to finding them if you want hella money!

## Government

Niggas sent an agent down to Kip's place to either assassinate him or get info on him. Kip and ~~I-I mean...~~ Koji found this out and dragged them down to the burial grounds but decided they didn't deserve a proper burial. So they threw them into a river. Filled with nasty shit. After finding this out, the government decided to poison the fucking air, causing Koji to need a mask. Adrocothauliuses are able to breathe that air. Dead Realm air is breathable to Koji, but not Adrocothauliuses. I think they tried to bring back the agent? Or a dead friend? I don't fuckin know. Anyway, after a while, Kip found out the government drilled into oil in the ocean causing him to die a few billion years ago.
A Grande Babilônia

**"A Grande Babilônia"** é décimo terceiro capítulo da fanfic O Nascer dos Monstros.

Capítulo anterior: O Chamado da Missão

## Personagens

* Wes
* Nivian
* Gavin Ashgates
* Cecilia Ashgates
* Hadrian Ashgates
* Gaston
* Dee Kelley

### **Primeira aparição de**

* Alphard
* Agripa
* Elena
* Thierry
* Remi

## Mortes

* Uma civil de Rhuddlan;
* Dois guardas da ronda noturna;
* Remi
* Alphard

## Lugares mencionados

Albiônia

* Rhuddlan

Ghelders

Ocânia

Mu

Quemécia

## Referências

* O nome do capítulo faz referência à "grande Babilônia" mencionada em Apocalipse 17:5 como "a mãe das prostituições e abominações da terra".Rhuddlan é conhecida como uma cidade promíscua, e nela vivem os monstros da seita contra quem o Martelo de Deus procura destruir;
* Pela primeira vez foram referenciados lugares para além de Leda: os continentes de Quemécia e Mu.
* Pela primeira vez aparecem membros ativos do Martelo de Deus salvo Dee: Agripa, Thierry, Elena e Remi.
* Agripa é inspirado em um oculista real: o alquimista e astrólogo alemão Heinrich Cornelius Agrippa von Nettesheim, também conhecido apenas como Cornelius Agrippa.
Government

## Overview

Government in Axiom is a major and unique system. Government is not hard coded with a couple bonuses as is the case in the Civilization games, Galactic Civilizations, or Paradox grand strategy games. Government deals with characters, integration, population, politics, diplomacy, espionage, and religion as well as other major systems.

Governments are basically giant agreements for the administration of a nation.

### Tiers of officials

Each government can have one or more tiers of officials. Individual officials have a strongly increased opinion of the government the higher their tier. All government officials with actual powers must be existing characters. Populations have increased opinion of the government the more characters of similar demographics control things. Populations have happiness/opinion boosts for governments with more officials in a tier. Higher tiers give better bonuses. However allowing other characters who you don't control to have power is the trade off.

### Types of member states

Governments also deal with the obligations and rights of member states. You can think of the Holy Roman Empire as an example. It has 3 tiers. The ruler, the electors, and the princes. It also had imperial free cities.

You could also think of something more complex. Consider a triumvirate as the top tier. Below that are potential triumvirs. Below that are voting members who can't be voted triumvir. Below that are non-voting members. All tiers can have their own internal structure. Perhaps some nations but not others are limited in diplomatic options such as not being allowed to wage independent wars. There are many other potential options as well.

### Other possibilities

Consider the Roman Republic. It had powerful civil and military officials. It also had the Senate. Many officials had great power but without their own land.
Trina (Slaughter School)

**Trina** was a student in Melissa's class at the Slaughter School. On Day 1, while Master Lee was giving an opening lecture on the 65-day course, Trina was talking to Mae. Master Lee caught Trina misbehaving in class and shot her in the head. Since Trina was killed in the classroom, she never got to compete in the battleground games. Shortly after, another classmate reacted to her death with fear, and he was also killed by Master Lee. Trina is the second fatality in the series. Trina's mutilated corpse was seen on Day 5.

## Appearances

* Day 1 (First and last appearance, alive)
* Day 2 (Mentioned only)
* Day 5 (Corpse, final appearance)
Sara Bennett

**Sara Bennett** is a fictional politician in Lion in Town. She served as the junior senator of Georgia from 2012 until her murder by a lion attack in 2017. She was a member of the Republican Party until her untimely death.

## Death

A mountain lion suddenly entered her office. An hour later, the lion caught up to Sara and began devouring her. She was the first casualty of the mountain lion attack in Atlanta, Georgia. She was mourned by her husband and the people of Georgia. A state funeral was later held for Sara, which later caused the deaths of a priest and many other citizens.

## Trivia

* Death Location: Atlanta, GA
* Sara is a politician under the Republican Party of Georgia.
* She had a husband who survived her. It is unknown if he survived the lion attack at Sara's funeral.
* Her mother, Karen (also fictional), served as Lieutenant Governor of Georgia. Karen likely died before the events of the series, as she was not in Sara's funeral.
* Sara is the first character to die (both in the main storyline and in Atlanta).
Luis Morgan

**Luis Morgan** is the incumbent Vice President of the United States. Prior to the election, he was a Representative from Georgia's 6th congressional district. A Democrat, Luis served as Cathy's running mate in the 2026 election. They eventually won, flipping eight states from the Republicans. As there was no local election in Georgia, his recently-vacated seat currently remains vacant.
Beth Swanson

**Beth Swanson** is the incumbent governor of Texas, following the 2026 election. She previously served as lieutenant governor under Catherine Schuck, who was elected president. Beth is a Democrat. She defeated Julia De Vera, a conservative activist who affiliates with the Republican Party in the race for the governorship when Cathy vacated the seat. Beth is one of the notable party-switchers in the United States, having turned to the Democratic Party in 2012.

## Political career

Her running mate in the 2026 election was Donald Plains, a politician representing Texas's 29th District. The two eventually won the election.

Beth was formerly a Republican. She switched to the Democratic Party in 2012, ten years before starting her term as lieutenant governor.

As a Republican, Beth ran for a seat in Texas's House of Representatives in 2010 where she lost to a (incumbent) Democrat.
Susan

**Susan** is a waitress that worked in Café Hon, along with Clementine. She was able to escape the lion attack in the Atlanta metro, at the cost of her friend's life. She is now the main protagonist of Lion in Town.

## Trivia

* Susan is one of the few survivors of the lion attacks in Atlanta.
* Her name is initially not known, she was given the name Susan instead.
* Her name is not mentioned in Season 1. Jennifer Blount reveals the name when she called Susan for something.
Books

## Overview

Books are a special kind of item in Axioms. They are stored in buildings and contain knowledge that can be studied to improve characters. Books can be moved, copied, and made available to other characters besides the owner. Books store a variety of information including Magic, Technology, Knowledge, and History.

Characters must educate themselves to gain skills and knowledge and this consumes part of their time for a turn. Characters can also study with other characters to gain knowledge. This is faster and can transfer unwritten knowledge but it consumes time for two, or more, characters.

Books are part of a set of items/objects that can be discovered in ruins or hidden rooms.
合成机

**合成机**是自动合成物品的一种机器，**合成站**是玩家手动合成大量物品的一种机器。

## 全自动合成机

        参见：合成器

合成器可以由5个位置输入物品，并由输出口喷出物品。由于投掷器的最大速度是漏斗的2倍，可以使用投掷器向合成器传输物品。合成器最快可以响应1gt的脉冲，故合成器最快可以实现1gt合成1个物品。

## 合成站

### 快捷键

在游戏中内置了许多快捷操作，这些快捷键可以帮助玩家更加快速地合成。

此章节的内容来源于Minecraft Wiki上的物品栏#物品管理页面，且对原内容进行了更改。

因此这些内容在CC BY-NC-SA许可协议下提供。（中文原文）
在堆叠物品上按左键可以抓取堆叠物品，然后通过右键单击来拆分堆叠物品。如果堆叠数量是奇数，那么就选取较大的一半（例如，7个堆叠物品将留下3个在物品栏，4个在手里）。相反，当在物品栏中抓取堆叠物品时，左键单击会使整个堆叠物品放置在物品栏方格中，右键单击仅往方格中放置一个物品。双击物品将会合并物品栏中的所有相同物品。

按住Shift键并点击物品栏中的某物品将会使此物品从物品栏中迅速传递到快捷栏中，反过来也可以将物品传回物品栏。当拥有物品格的方块（工作台，铁砧，箱子，漏斗等）打开时执行此操作，物品将立即从物品栏中传递到已打开的方块中，反之亦然。抓取某物品后，按住Shift键并双击物品栏中的同种物品将会使物品栏中所有相同的物品传递至容器里，反之亦然。

按1~9键将切换使用鼠标移动的物品与准备栏中的对应栏中的物品，但如果对应栏没物品，则会将物品移动到对应栏。

使用鼠标左键拖动堆叠物品将会平均分配堆叠物品在拖动经过的物品栏方格上，而使用鼠标右键拖动堆叠物品会将每个物品单一的放置到每个拖动经过的物品栏方格中，在这两种情况下，只有当鼠标拖动物品所经过的物品栏方格是空的或包含正在拖动的相同物品时才可工作。如果拖动经过的物品是堆叠满的，则该堆物品数字会变为浅黄色，提示你不能分配到这里。

在创造模式中，鼠标中键单击物品将抓取该组物品，并将该物品留在物品栏中。如果用鼠标中键拖动该物品，将在每个鼠标拖动经过的空物品栏方格中放置整组该物品。而左键将抓取1个物品。

在创造模式中按下C+1~9键会将当前的快捷栏保存至“Shift键”选项卡中，并且可通过按下X+1~9键加载。

当鼠标悬停在物品栏或容器中的某个物品上时，点击丢弃键将会扔出1个物品。当鼠标悬停在物品栏或容器中的某个物品上时，按住Ctrl（不随疾跑键变化）并点击丢弃键将会扔出整组物品。尽管尝试没有完全打开物品栏时仍可以使用工具栏中已选择的物品。物品也能够通过在使用光标选择物品时点击物品栏窗口的外面来扔出。

### 快速合成

将需要合成的材料装箱，置于水流上方，水流被设计为会汇集到一处。破坏箱子，物品掉入水中，水流会将物品汇集到一个地方。

将背包内所有物品清空，用将要合成的物品将背包内每个格子内放一个物品（例如你要用铁锭合成铁块，就用铁块填背包），只留下一个空格子，这会花费35个物品。

到水流汇集的地方，因为背包内只有一个空余格子，因此会填满这个格子，这时使用快捷键，将物品放入工作台中，会捡起新的物品，重复操作，直到将所有合成的物品全部放入工作台内，按Shift键点击合成好的物品，将物品全部取出。

这个方法的自动化程度较低，但能以很快的速度合成较多的物品。对于雪块、铁块等大产量资源很有必要。

对于一些不止由一种物品合成的物品来说，这个机械显得过于粗糙了。xMistaBeastx的复杂物品快速合成利用投掷器将物品按比例喷出，一次合成一组物品，并在合成完之后喷出自动第二组的材料。就能合成任何的物品了。

### 合成书

在1.12的更新中，游戏加入了合成书。点击合成书的配方就可快速将物品摆放到工作台中，这使得背诵合成配方及快速物品合成显得没有那么必要了。
Paige Ross

**Paige Ross** is the incumbent junior senator from Virginia. She served as Ivan Weiss's running mate in the 2026 election. Due to her home state being Virginia, their ticket ended up flipping it, but losing the election to Democrats Catherine Schuck (D-TX) and Luis Morgan (D-GA). Paige is a Republican.
Lion in Town

**Lion in Town: Invader's Curse** is a story that focuses on a series of mountain lion attacks in several cities in the United States. It is the first story in the JollyBears Fiction Collection.

## Synopsis

An evil spirit has possessed an innocent mountain lion, who came to attack the city people. Starting with the murder of a known senator, the chaos may end with the destruction of the city. Will there be hope for the survivors when almost everything is in ruins?

## Locations

The following places are the locations where the series took place.

* Atlanta, GA - Season 1
* Raleigh, NC - Season 2
* Nashville, TN - Season 3
* Austin, TX - Season 4 and 5
* Madera, CA - Season 5
* Helena, MT - Season 6
* Miami, FL - Season 7
* Los Angeles, CA - Season 7 and 8
* Salt Lake City, UT - Season 9
* Boston, MA - Season 9 and 10
* Augusta, ME - Season 11
* Houston, TX - Season 12
* Chicago, IL - Season 13

## Deaths

A list of deceased characters can be found here. This list will be updated from time to time.

### Atlanta, Georgia

* Sara Bennett
* Fr. Tony
* Clementine
* Rain
* Harrison
* Ivy
* Unnamed people from Georgia

### Raleigh, North Carolina

* Jaime
* Anna
* Kyle
* Clarisse
* Unnamed people from North Carolina
Day 1

**Day 1** is the first episode of Slaughter School.

## Summary

Melissa dreams of becoming one of the fiercest and strongest fighter of Kansas. Thereupon, she is enrolled at the Slaughter School of Kansas. However, her dream starts to turn into a nightmare that will haunt her during her training when she witnesses a student get shot to death by another student, who turns to be the strongest of all students in the school.

A lecture starts at 9 am. Everyone except one student is paying attention to Master Lee. The student is caught by Lee talking to a classmate and she ends up executed with a gun shot to the head. Everyone gets startled by Master Lee's action and he also ends up killing another student.

The scene ends with Melissa fearing on what will happen next as her dream has completely turned into a nightmare.

## Deaths

* Anna
* Trina
* Ray

## Trivia

* First appearance of Melissa.
* First appearance of Jane.
* First appearance of Joshua.
* First appearance of the Slaughter School.
* First appearance of Zach.
* First appearance of Master Lee.
* First appearance of Mae.
* First appearance of Terry.
* First appearance of Queenie.
* First appearance of Jaime.
* First appearance of Rafa.
* First appearance of Rodney.
* First appearance of Bryce.
* First appearance of London.
* First (and last) appearance of Anna.
* First (and last) appearance of Trina. (*Alive*)
* First (and last) appearance of Ray.
* The episode is on a Monday.
Bonnie

**Bonnie** is a female squirrel who is Sonny's mother. She only appears at the start and the end of the story.

## Appearance

Bonnie leaves Sonny in their hut while she goes for an acorn hunt. Sheherself witnessed her son's death at the hands of the Great Eagle when she returns. Bonnie not only regrets leaving Sonny behind, but also acknowledges his disobedience towards her.

## Trivia

* So far, Bonnie is the only parent(s) who has outlived their issue/offspring.
Beth

**Beth** is sixty-year old two-time widowed wife of Joseph.

## Background

She and Joseph were celebrating their 40th wedding anniversary in a fine dining restaurant. Catherine, a little fsiry, appeared to them on the table and gave them each a chance for a granted wish. Beth requested to travel to Paris. Catherine gave her two flight tickets to Paris. Joseph made the most stupid, yet heartbreaking wish, which made him grow older. He was now thirty years old than Beth.

### Beth Abandons Joseph

A heartbroken Beth decides to separate from Joseph. She did and this lasted until he became sick of an illness.

### Joseph's "Death"

Joseph succumbed to his illness and died in Beth's arms after making a true and sincere apology. Catherine appeared once more and made him alive again.p

### Aftermath

The couple eventually celebrated their 45th wedding anniversary, and stayed married until Joseph died again.
Olivia Crane

**Olivia Crane** is the incumbent and first female governor of the state of Louisiana. A Democrat, she defeated incumbent Republican Rusty Santos in the 2022 election. As the United States had another election in 2026 and the Louisiana elections coincide with the presidential election, it is most likely that Olivia won reelection, despite Ivan Weiss, the Republican nominee, winning Louisiana.

## Role

As governor of Louisiana, Olivia is a liberal Democrat. Judging by the fact she is 100% progressive, she is against capital punishment. Olivia had Derek's death sentence downgraded to life imprisonment.
Assumption: The Musical

**Assumption: The Musical** is a short religious musical play. It took place in the Tennessee Catholics Senior High.

## Synopsis

Four grade 10 girls: Maddie, Sheena, Valerie, and Stacy are going to school for a project. Then, the school administrator announces that they will have a mass in honor of the Assumption of the Blessed Virgin Mary at 2 pm. It is August 15, and the girls are deciding to hear mass with everyone, except Barbie, who is actually an anti-Catholic who is their classmate. During one class period, Maddie urges to sing songs so that Mama Mary will guide them. The girls start singing "Magnificat" when suddenly Barbie interrupts the song and cusses at the four. Valerie reminds that there is an exam in a few days and they were just asking Mary for guidance. Barbie leaves, annoyed, and the group sings more songs such as "Hail Mary" and "Queen of the Rosary". It turns out that the songs that they were singing during their project making was part of the mass. Barbie, who hated Catholics, decides to escape the campus and run away, but she is ran over and pronounced dead at the scene. Her soul is eventually dragged to hell.

That night, the girls (unaware of Barbie's death) begin to chant the Magnificat in their beds before going to sleep. In the end, the girls get high grades in their exams as a blessing from Mother Mary.
Cursed Lion

The **unnamed cursed lion** is the main antagonist of the series Lion in Town It is said that an evil spirit possessed a lion and it became a deity. It appears randomly and attacks and devours people. Its first appearance was in Atlanta.

## Trivia

* The Cursed Lion is a fictional deity that randomly appears in some cities, wherein it attacks the people. When it is "full", the creature disappears.
* It is immune to weapons and can only be dissolved by a mysterious spell.
Great Eagle

**Great Eagle** is the main antagonist of The Golden Acorn: End of a Happy Baby Squirrel. He appears to be triumphant with Sonny's death when the latter stole the former's golden acorn, which is the central item of the story.

## Appearance

When Sonny refused to return the golden acorn, Great Eagle suddenly fainted due to his great amount of anger at him, leaving Sonny to escape. However, Great Eagle manages to wake up and catch Sonny. Sonny falls to the ground with the golden acorn, which leaves the precious item broken. With no pity on Sonny, Great Eagle devours him in front of Sonny's helpless mother.
线

线

绊线
--

**线（String）**是一种可用于制作弓、钓鱼竿、羊毛、弩和拴绳的物品。线可以被放置为**绊线（Tripwire）**，可与绊线钩结合而构成绊线线路。

生成
--

获取
--

成年炽足兽死亡后掉落2-5根线。抢夺魔咒每增加1级，掉落数量上限增加1，抢夺III对应掉落2-8个。

成年猫死亡后掉落0-2根线，掉落数量不受抢夺魔咒影响。

炽足兽塔可以产出一些炽足兽，玩家可以将其击杀或使其摔死来获得一些线。这是可以在和平难度下通过击杀怪物获得线的一种方式。更多内容详见页面：炽足兽塔。

超过10个村民的村庄机器（例：刷铁机）可能可以产出猫，玩家可以将其击杀或使其在营火上烧死来获得一些线。

#### 礼物机

已驯服的猫会与玩家一同睡觉，并在**度过夜晚**后有70%的概率将1个礼物赠送给该玩家，其中有5/31（16.13%）的概率为1个线。因此，可以让大量猫呆在永昼机旁，这样就可以批量获得这些礼物了。

更多内容详见页面：礼物机。

#### 刷线机

一个BUG使得在特定条件下水会在尝试冲掉绊线时会掉落线而不破坏，因此可以利用这个BUG高效刷线。

更多内容详见页面：刷线机。

破坏
--

绊线被挖掘时会立刻被破坏，用于挖掘的工具的耐久度不会下降。

绊线被破坏后会掉落1个线。破坏有效绊线线路中的绊线时，如果不是被剪刀挖掘破坏的，会导致与其相连的绊线钩输出一次10gt的红石信号。

用途
--

线可以作为合成材料，绊线应用于红石电路。

绊线在以下情况会被破坏并掉落线：

* 水流过绊线所处位置时
* 活塞尝试推动绊线或推动方块占据绊线所处位置时

熔岩流过绊线时，绊线会被直接破坏，不掉落线。

### 合成材料

* 3个线和3个木棍可以合成1个弓。
* 2个线和6个兔子皮可以合成1个收纳袋。
* 1个线和1个蜜脾可以合成1个蜡烛。
* 2个线、3个木棍、1个铁锭和1个绊线钩可以合成1个弩。
* 2个线和3个木棍可以合成1个钓鱼竿。
* 4个线和1个黏液球可以合成2个拴绳。
* 2个线和2个木板可以合成1个织布机。
* 1个线和6个竹子可以合成6个脚手架。
* 4个线可以合成1个白色羊毛。
	+ 任何羊毛都不能分解成线。

### 交易

新手级别的渔夫有50%的概率以1个绿宝石的价格购买20根线。

老手级别的制箭师会以1个绿宝石的价格购买14根线。

### 红石电路

参见：绊线钩
绊线构成能够由实体触发的绊线线路。

#### 放置

要放置绊线，对着需要放置绊线的平面上使用线。
要使绊线能够被激活并从绊线钩处产生红石信号，其必须构成“绊线线路”：在一条直线上，两端为附着在方块上的绊线钩，中间用1-40个**绊线**连接。在有效的绊线线路内的绊线有一个矮碰撞箱（顶部0.09375或3/32格，底部悬空0.0625或1/16格），而不在有效的绊线线路内的绊线有一个更高的碰撞箱（0.5格高，不悬空）。
#### 触发

几乎所有实体（玩家、生物、矿车、船、掉落的物品、箭等等）在进入绊线的碰撞区域时会将其激活。绊线在碰撞区域内所有实体都离开后才会取消其激活状态。某些箭、被扔出去的喷溅药水、末影珍珠和末影之眼等不会激活绊线。
触发后，绊线每隔10游戏刻更新一次信号。更新信号时如果发现绊线上已经没有实体，会变为非触发状态。实体发生变化或离开时，绊线和绊线钩不会立即被更新。
#### 行为

构成有效绊线线路的绊线会在被触发时会同时触发线路中的绊线钩（输出红石信号）。被触发的绊线本身**不会**产生红石信号。
构成有效绊线线路的绊线在被破坏时（包括被水冲毁）时会触发线路中的绊线钩，持续5红石刻（10游戏刻，0.5秒）。绊线被剪刀剪断时不会触发绊线钩。
不构成有效绊线线路的绊线也可以进入触发状态，但其触发和取消触发只能用方块更新检测器或侦测器检测到。
## 许可协议

此页面除#自动化生产的内容来源于Minecraft Wiki上的线。

因此这些内容在CC BY-NC-SA许可协议下提供。（中文原文）