Scars of Erebus

The Scars of Erebus are various challenges that are unlocked by finding hidden Scars across the kingdom. After players defeat their first boss, the Drift House opens on the Docks, and the first Scar will appear in the kingdom.

Talk to Geras in the Drift House to access the list of Scars and see hints on where to find them. Hints and solutions to their locations are in the table below, with tips for beating each Scar listed further down.

## Challenge Types

Scar challenges take 2 forms: **Combat**, and **Timed**.

* **Combat** challenges are typically against 1 or more bosses.
	+ Your total score is *accumulated* from all classes, so it's beneficial to complete them with as many different classes as possible.
	+ You'll start with 250 Resolve to spend on random Relics (at the cost of a lower score).
	+ You'll also get 3 relic rerolls in total, with a max of 1 reroll per room.
* **Timed** challenges require you to destroy a number of stationary targets as quickly as possible. These are always locked to a specific class ( Barbarian,  Ranger,  Ronin and  Pirate).

## Limitations

For all scars, you'll be a fixed level, have a fixed set of stats, and have no equipment. This means that you can't use your Manor upgrades or Armor Sets.

However, for **Combat** scars, you'll start as your current **class**, and you'll keep your currently equipped **spell**.

* With this in mind, you might find it helpful to use the Soul Shop upgrades  Preferential Treatment and  Existential Appeasement to lock a class/spell combo that suits you best.
* Fabled Classes can also be used in **Combat** scars. You'll keep your Fabled Weapon and be able to use it normally, which can be a huge help in completing scars.

Note that the  Contrarian trait, and the Soul Shop upgrade  Quintessential Resentment, which randomize weapons and talents, have no effect; any randomized weapons/talents will be reset to the class' defaults.

## Empathic Connections

Most Scar challenges are difficult to complete, but can be made easier by finding Empathic Connections, or Empathies. Find these as guaranteed drops from Gold Chests after mini bosses and red portal combat challenges. You can collect up to 9 Empathies for each challenge.

Each Empathy you find increases your HP and damage by 15% for **Combat** challenges (for up to +135%), and gives you 1 additional second to complete **Timed** challenges.

If you get a Gold trophy for a scar you'll be awarded with all the Empathies for that scar, which means that particular Empathy won't spawn in chests anymore, freeing up room for other Empathies or loot to drop.

## Scoring

For **Combat** Scars, the player starts with a perfect score of 50,000, with score being lost depending on actions taken.

Score is lost by:

* Using Empathic Connections (This affects your final score multiplier. 0 empathies = x2.0 multiplier, 1 empathy = x1.9, 9 empathies = x1.1)
* Picking Relics (-50 per resolve, up to -7500)
* Taking damage (-500, up to -7500 after 15 hits)
* Taking a very long time (unknown) to complete the Scar

For **Time** Scars, scoring is entirely determined by beating the par time. Silver par times are always 3 seconds over the par Gold time. Bronze times are always 7 seconds over silver, and 10 over gold.

## Rewards

Completing Scar challenges earns the player Trophies. These award Soul Stones for spending in The Soul Shop, and if the player manages to earn Bronze trophies for every Scar, something cool happens upon returning to Mending Erebus...

Mending Erebus acts as a narrative tutorial, meaning 15 Scar challenges are available.

## Tips

 Heavy Weapons:

* Taking damage resets the cooldown on your  Winter's Shout talent.
* You can use Spin Kicks to cancel your aerial spin attacks.

 Narrow Praxis:

* Use your  Ivy Canopy talent. You'll just about have 2 uses of it within the time limit. The  Spore Burst effect will destroy many targets at once.
* The House Rule that slows down time while aiming can be extremely helpful.

 Closed Space:

* Only attack when the boss is bouncing: Stand between two trap pads, let them jump over you, attack when they land, then quickly re-position yourself. Classes that can attack while moving are strongest here.
* Use Spin Kicks and Dashes when the boss starts running left and right. Your dash will extend just far enough for you to maintain your Spin Kicks.
* When they throw potions, it's easy to get stuck on the traps. You can Spin Kick off the top of the trap's spikes. Timing this is tricky, but you can practice your timing with these traps just before the first door in Axis Mundi.
* The Trap pads only go off when you leave them either by jumping or walking off. Do not panic if you have to land on one of the panels.
* The Icarus' Wings Bargain lets you fly into the top corners of the arena and hit the boss at the height of its jumps. This is easier if you have a ranged weapon. (Note: The boss can still hit you if it jumps high enough so make sure to keep moving).

## Unused Scars

The game files have data for some unused scars. View details on the Cut Content page.

## Screenshots

The first few scars (Early Access version)
## Videos

### Timed Challenges

-Rogue Legacy 2- Narrow Praxis in 00-14-86Narrow Praxis
in 00:14:86
by Dummy Legacy-Rogue Legacy 2- Heavy Weapons in 00-11-22Heavy Weapons
in 00:11:22
by Dummy Legacy-Rogue Legacy 2- The Rebels' Road in 00-04-81 (0.7.0a)The Rebels' Road
in 00:04:81 (0.7.0a)
by Dummy LegacyRogue Legacy 2 - Preserver of Life - 00-11-21Preserver of Life
in 00:11:21
by Fennor\_Virastar-Rogue Legacy 2- The Atlantis Spire in 00-15-39 (1.0.0)The Atlantis Spire in 00:15:39 (1.0.0)
by Dummy Legacy
### Combat Challenges

-Rogue Legacy 2- Automatons Scar as Astromancer hitlessAutomatons Scar
as Astromancer, hitless
by Dummy Legacy-Rogue Legacy 2- Spreading Poison Scar as Pirate hitlessSpreading Poison Scar
as Pirate, hitless
by Dummy Legacy-Rogue Legacy 2- The Armada Scar as Knight hitlessThe Armada Scar
as Knight, hitless
by Dummy Legacy-Rogue Legacy 2- Divergent Dimensions Scar as Dragon Lancer hitlessDivergent Dimensions
as Dragon Lancer, hitless
by Dummy Legacy