Chapter 2

**Chapter 2** is the second chapter of *SPOOKWARE*:

## Walkthrough

* Arriving at their destination, the brothers attempt to board the ‘La Bonne Cruise’, only to be told that they need tickets to get on. Disgruntled, the trio walks around the pier and to your left, you’ll come across a trapped fellow behind bars. However, Instead of asking for their freedom, they ask the three for milk, which they happened to be carrying. In return for their kind gesture, he gives them the ticket they need to board the ship.
* Hand your recently acquired tickets to the employee by the ramp to board the ship. They’ll inform you that you’re in cabin 3B, located up the nearby stairs, past the swimming pool, and down another set of stairs. It’ll be the first door you come across.
* After heading to bed, you’ll be thrusted into another dream sequence, where you’ll navigate an outlandish version of your cabin room.
* Shortly after the nightmare, you’ll be awoken by a ship member who informs you that there’s been a murder on the ship. Mistaken as a detective because of his new hat, LEFTI reluctantly agrees to assist with the investigation. You quickly learn that the scene of the crime was cabin 4B, the cabin adjacent to yours.
* You enter cabin 4B and immediately notice an outline of a skeleton on the floor, except it’s missing more than a few pieces. Upon investigating the outline, you’re prompted with the microgame, DRAW AN OUTLINE.
* After completing the microgame, LEFTI deduces that five pieces are missing in total: the skull, ribcage, hip, an arm, and a leg bone. From there, you’re left to roam the ship, asking people questions, collecting clues, and checking alibis through the INTERROGATION TIME microgame.

### RIB CAGE BONE / MS.RED

* You’re able to enter cabin 2B, located behind the stairs and close to the scene of the crime. Inside is MS. RED, who means to test your investigation skills through the INTERROGATION TIME microgame.
* Upon completing the initial interrogation, she claims that she was asleep the entire night, and had nothing to do with the murder in 4B. Unable to break her alibi, the trio leaves her alone for now to find evidence against her story.
* Upon exiting the murder site, you’ll notice a shimmering cigarette outside on the ledge of the ship. Interacting with it will launch the WHAT’S THIS? investigation microgame.
* Going up the stairs of the B-cabins, you’ll speak with the ship member next to the steps wearing sunglasses. They’ll inform you that they saw someone was smoking on the balcony at night, and when they saw that they were being watched, they threw their cigarette and immediately left into their cabin room. The only other clues that the member can recall is that they were wearing a red dress and the room they ran into was behind the staircase.
* Returning with the two pieces of evidence you’ve collected, you reattempt INTERROGATION TIME. First, you use the STAFF TESTIMONY evidence to catch her in a lie about being asleep the entire night. She dismisses the piece of evidence and claims she wouldn’t be caught smoking. Interrogating her immediately after, you’ll use the cigarette you found on the balcony earlier to prove that someone was out there smoking last night. Again, she dismisses your evidence, claiming that it could belong to anyone.
* Out of evidence, RIGHTI determines that she must have cigarettes in her purse, and the only way to catch her is to steal it and find the pack itself, which will have you play the microgame, STEAL THE PACK OF CIGS.
* With the stolen pack of cigarettes being your third piece of evidence, you’ll prove she was the one smoking on the deck through another INTERROGATION TIME microgame.
* Unable to contain the truth, she admits to smoking that night, but also claims that she had nothing to do with the murder. Not wanting her secret to come out, MS. RED makes a deal with the trio. Aware that they’re looking for the missing bones, she gives them the Rib Bone in exchange for their secrecy.

### ARM BONE / MR.GREEN

* On the second level of the left side of the ship, you’ll encounter a man dressed in green and surrounded by alcohol bottles. You learn that his name is MR.GREEN and ask him what he was doing last night through the INTERROGATION TIME microgame. The man claims he doesn’t recall much from the previous night, and that the bottles around him are not his. You leave him at this point, forced to find evidence that might jog his memory.
* Entering the bar on the same level as the pool, you’ll encounter a ship member on the left who is cleaning up a mess, including some very familiar green bottles. Upon asking them what happened, they inform you that a man dressed completely in green was there last night, and that they almost drank their entire stock of liquor.
* While you’re there at the bar, you can speak with the bartender at the counter and inquire about a bottle that happens to hold a bone. They tell you that it was left by a man dressed in green. When you ask if you could have the bottle, the man says that the trio appears underage and would need to provide ID.
* Returning to MR.GREEN, you interrogate him yet again, but using the evidence: BOOZE BOTTLES to prove that he was drinking. He slowly begins to recall the events of the night prior, but mentions that he was thrown out during the morning, meaning that he had nothing to do with the murder last night, being in the bar that entire time.
* Requiring ID for the bottle with the bone inside, you ask MR.GREEN if you could borrow his ID, which he readily gives to the trio. You return to the bar and enter the interrogation microgame, where you present the evidence: SIR GREEN’S ID when the bartender claims you’re underage. He accepts the ID and gives you the bottle, and by extension, another bone.

### LEG BONE / MR.BLUE

* Entering the restaurant aboard the ship called ‘The Esteem’, you’ll encounter a boney fellow named MR.BLUE sitting on the floor, dressed in blue and wearing sunglasses. Upon asking him for his alibi, he claims that he was asleep outside of his cabin and that they’re an upstanding citizen.
* On the cabin level of the right side of the ship, you’ll see a ship member standing above random sheets of paper. Speak to him and you’ll learn that they’re looking for a possible thief dressed in blue and wearing sunglasses who enjoys sitting on the floor.
* After learning of his alleged behavior, you interrogate MR.BLUE, presenting the evidence: REPORT OF THEFT when he says he doesn’t know why you’d suspect him. Dismissing it as just hearsay, MR.BLUE reiterates that he’s a good person. Fed up, RIGHTI makes the argument that they should just break into his cabin and find the smoking gun that they need against him.
* Across from MR.BLUE is a staff member that you can speak to. You ask them which cabin does MR.BLUE stay in, to which he tells you is 2A, on the left side of the ship. Declining the skeleton key, RIGHTI opts for picking the lock on the cabin door, which will have you play the microgame PICK THE LOCK. Inside the cabin you found all sorts of stolen goods, just the sort of evidence you were looking for.
* Returning to MR.BLUE yet again, you’ll re-enter the interrogation microgame, this time presenting the evidence: STOLEN ITEMS when he claims he wouldn’t steal from anyone. Caught red-handed, he claims that he couldn’t help himself, but also that he had nothing to do with the murder. Adding on to this, he also mentions that he stole one of the bones that you’re looking for, and gives it to you.

### PELVIS BONE / INTERN ORANGE

* On the top level of the ship, near the pool, you can speak with the pool attendant, INTERN ORANGE. Upon playing the INTERROGATION TIME microgame, you’ll receive his alibi of standing by the pool all of last night.
* Entering the nearby bar, you can speak with the couple situated at a table on the right side. Curious about how your investigation is going, they inform you that the pool attendant was acting strange that particular morning. They also mention that they saw him outside of their cabin last night, which does not corroborate with his statement of being at the pool the entire time.
* Returning to INTERN ORANGE, you use the evidence: TRAVELLER TESTIMONY when he claims he was by the pool the entire night. Stating that they have no concrete proof that it was him by the cabin, you have to find more evidence to link him there.
* LEFTI notices that the floor surrounding the pool is quite wet and as a result, they’ve been tracking footprints. Using this to his advantage, LEFTI investigates the footprints through the microgame CLEAN THE DECK. After completing the microgame, you’ll have another piece of evidence you can use against INTERN ORANGE
* Back to interrogate the pool attendant one more time, you present the evidence: STAFF FOOTPRINTS when he claims he didn’t go to the right deck yesterday. Unable to keep up the lie, he admits to going to right deck last night, but is adamant that it had nothing to do with the murder, but instead it was to meet a friend. Afraid of losing his job over this and pressured by RIGHTI, INTERN ORANGE offers you a bone that he happened to come across when moving around at night.

* After collecting four pieces of the skeleton, the trio hears a scream in the distance, which they surmise is coming from the control deck. Upon entering the control deck, they find a collapsed ship member and the last piece of the skeleton, the skull itself. They discover that the skeleton was in fact the captain of the ship and is in fact, still alive. When the trio asks what happened to his body, the captain claims that it was a figure with a deer skull that put him into that state.
* You inform the captain that you have his body, which he is eager to get reattached to. At this point, you’ll play through the BOAT MICROGAMES set and put his skeleton back together.
* With the ship reaching its destination, you’ll disembark and speak with MR.BLUE who’s being taken into custody for his wrongdoings. Knowing that he’s going straight to prison, he asks the trio to run his five-star restaurant in his stead. With the key to the place in hand, you enter the nearby car and leave for the big city.

## Chronology

* **Previous chapter:** Chapter 1
* **Next chapter:** Chapter 3