recursal/Fanatic-Fandom huggingface dataset:
Senator Nomi Rao

**Senator Nomi Rao** is a UEE politician, who played a major part in the Empire's spread across the universe.

## Beginnings

Rao served in local law enforcement as well as working as a solicitor on Cestulus before becoming a politician.

## Politics

Having been elected as Senator thanks to an overwhelming majority, Rao's first weeks in the Senate were spent quietly considering the debates raging on around her. Then, on 2525-03-10, Rao took to the floor and put forward a plan to deliver basic rights and services on every UEE-claimed system — a motion which would go on to be known as the Common Laws Initiative.

Rao's plan only served to ignite further debate and discussion as to what the proper treatment of the UEE's expanding interests would be, but she stood her ground in the face of considerable opposition. Less than a year later, the movement was passed.
Miner

*This article is a stub. You can help Egress Wiki by expanding it.*

 Health
 Attack
 Fire attack
 Poison attack
 Speed
 Defense
 Fire defense
 Poison defense

The **Miner**, Amanda, is a hero in *Egress*.

## Description

A real legend of the mining town, Joseph Krakowski. He has more than a hundred stories of venturing into The Nowhere. His suit is indistinguishable, and an absolutely necessary apparatus for anyone who goes to The Nowhere for valuable resources.

## Special abilities

Miner's Defense
Temporarily increases the resistance to any type of attack by a significant amount.
Diving
Allows Joseph Krakowski to spend some time underwater, using his mining suit.
System requirements

*This article is a stub. You can help Egress Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Egress*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

 Processor
 Memory
 Graphics
 DirectX
 Network
 Storage

## Minimum requirements

 Processor
 Memory
 Graphics
 DirectX
 Network
 Storage
Egress

*This article is a stub. You can help Egress Wiki by expanding it.*

 Genre(s) | Battle Royale

***Egress*** is a single player first-person adventure game by Fazan Ltd.

*Egress* - role-playing BattleRoyale with an intense hardcore melee combat system. Choose your hero with unique abilities and become the last survivor!
* Alternate universe, combining the Victorian era, Lovecraft's mythology and Retrowave
* The multi-level City. Explore streets, houses and sewer tunnels
* Heroes with unique abilities, weapons and the opportunity to become stronger
* Hardcore combat system based on melee attacks and dodges, ability combinations as well as strengths and weaknesses of the characters, their roles and equipment
* Solo or team-up modes

## See also

* How to play guide for Egress
* System requirements
Blade Master

*This article is a stub. You can help Egress Wiki by expanding it.*

 Health
 Attack
 Fire attack
 Poison attack
 Speed
 Defense
 Fire defense
 Poison defense

The **Blade Master**, Ayana, is a hero in *Egress*.

## Description

Ayana, a follower of the Second Breath sect, relies only on her swords and belief in her ideals. Unlike the others, she doesn't rely on alchemy, technology, or innate abilities. Like any member of the sect of Second Breath, she rejects the use of any creations of that nature, so she is the only character who doesn't have any special abilities.
How to play guide for Egress

*This article is a stub. You can help Egress Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Egress***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Plague Dreamer

*This article is a stub. You can help Egress Wiki by expanding it.*

 Health
 Attack
 Fire attack
 Poison attack
 Speed
 Defense
 Fire defense
 Poison defense

The **Plague Dreamer** is a hero in *Egress*.

## Description

A long time ago, the Plague Dreamer was just an orphan. Alone in the streets of The City, she succumbed to hunger and froze to death. An intelligent mushroom organism from the bowels of The Nowhere grew in her lifeless body and turned her into a real monster. Oppenents prefer to avoid her, fearing her ability to trap anyone within an illusion.

## Special abilities

Spore Umbrella
Causes spores to grow on the umbrella. When you hit an enemy with the umbrella, it traps the target within an illusion.
Confusion Cloud
Creates a cloud infused with sports. The cloud doesn't allow enemies to escape an illusion.
Charisma

**Charisma** is one of the attributes.

## Overview

An attribute useful for shamans and diplomats alike. Charisma determines the power of a shaman when contacting spirits, while all archetypes unlock an etiquette every two levels. Elves, due to their bonus to Charisma, gain one automatically, due to their +1 racial bonus.

High Charisma often allows you to charm your way past manned checkpoints, and to bargain for better rewards from NPCs.
Danni

**Danni** is a character in *Shadowrun: Dragonfall*.

## Background

A young elf, dressed in the same shabby-chic clothes that the cafe kids were. Danni. Cornered, with no place to run.

She is an impoverished elf, who runs a small coffee shop with Heimerich, as well as with her girlfriend, Mira.

## Interactions

* During Bloodline, Danni is an optional objective.
* You find Danni at the end of the short tunnel, cornered by a pair of Azzie killbots. When you save her (probably from vacationing in a hospital after the Azzies break every bone in her body), Eiger will point out that you can use the power tap to your advantage, by creating a power spike to knock out the power supply temporarily and open the way into the building. Danni will object, but it might be your only option if you haven't removed the LTG tech in the back. Otherwise, you can leave it as be.
* If you do overload the tap, you will cause Azzies to track Danni, Heimerich, and Mira down - for questioning.
Tal system

Tal system

The **Tal system** is located on the edge of Xi'An Empire and has been generally receptive to extended Human presence. The planetary series is what the Xi'An refer to as a ProductionSystem, where every planet has been carefully planned to be a specific work zone. The four inhabited worlds are filled with factories, refineries, food production domes, and other facilities. Each planet has a specific purpose in a overall production chain.

The ProductionSystem worlds are color coded: every structure on Tal II is bright yellow, Tal III purple, Tal IV dark green, and Tal V burnt orange. Though a simple summary is inadequate to fully explain the complexity of the ProductionSystem, Tal II focuses on large scale space fabrication, Tal III on food and textiles, Tal IV on hydrogen and antimatter, and Tal V on the final stages of weapon production. The Xi'An in this system are always looking for raw materials; these trades generally generate a profit, but a small one.
Duncan

**Duncan** is a character and crew member in *Shadowrun: Hong Kong*.

## Background

Duncan Wu is the player's foster brother. A Lone Star Police Department (LSPD) officer, he's summoned to Hong Kong by Raymond, his stepfather, and arrives accompanied by his Riot Unit Sergeant, Carter.

Duncan, alongside the player, was fostered by Raymond, in Seattle, and were raised strictly. Duncan is emphatic on the harsh education brought upon by Raymond, having said that every assignment at the Academy was minutiously verified.

After the disastrous encounter with Cheng's shadowrunners and the HKPD, seeing his partner die in front of him, a bounty on his head, a revoked police badge and running from the local law for indiscernible reasons, Duncan strives to maintain control of his emotions and not to break down. In this moment of crisis, it's revealed the role of the player in the duo back in Seattle: Duncan was a furious muscle, kept in check by the player and by Raymond, at home.

After meeting Kindly Cheng, Duncan sees himself with the abhorrent alternative of turning to shadowrunning, as the only way to figure the predicament out. The handle "Gunshow" was given to him by Cheng, possibly because of his massive muscles and impressive physique.

He is disciplined, able bodied, frequently stretching or exercising in his bedroom during downtime. The years of education by Raymond and of police work have shaped up to be an upright citizen, all the more why being a shadowrunner is a moral struggle to him.

## Interactions

* Once enough conversations with Duncan have been logged, he'll recall the time whereby the player character used a sentence to stop an argument between him and Raymond. Remember which sentence is chosen, and invoke the same sentence during their argument in *Raymond Black*.
* In *Shadows*, he becomes agitated when the idea of restoring his SIN is mooted. Depending on your choice at the end, he'll return to Seattle with his SIN, or disappear from your life forever.

## Tips

* His *Subdue* ability can trigger minor dialogue changes when used on certain characters. An example is the Plastic-Faced Man's mistress.
* In the Prosperity Tower and Tiger Den runs, you can pick up 2 assault rifles which would help boost his effectiveness.

### Character upgrades

* Body
* Ranged Combat
* Dodge
* Rifle
 3
* Close Combat
* Throwing Weapons
* Biotech
* Dodge
* Rifle
 4
* Body
* Quickness
* Strength
* Ranged Combat
* Close Combat
 5
* Quickness
* AP
* Ranged Combat
* Biotech
 6
* Body
* Quickness
* Strength
* Dodge
* Ranged Combat
* Close Combat
* Throwing Weapons
Frenel's Hourglass

*This article is a stub. You can help Egress Wiki by expanding it.*

The **Frenel's Hourglass** is a item in *Egress* with a weight of 14 units.

## Description

Decreases ability cooldowns by 30%. Elegant hourglass filled with sand from the depths of The Nowhere. The improved version of the hourglass with enhanced optics was introduced for the first time by Jean-Luc Fresnel.
Injection

*This article is a stub. You can help Egress Wiki by expanding it.*

The **Injection** is a item in *Egress* with a weight of 3 units. Heroes can only carry 10 at a time.

## Description

A key item for any warrior. Contains a special injection that forces the body's cells tp regenerate immediately. The injection consists of the The Nowhere spores.
Roberts Space Industries

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

*The original creators of the engine that kickstarted humanity's expansion into space, Roberts Space Industries build a wide range of spaceships that serve all needs starting at basic interstellar travel to deep exploration on the outer edges of the galaxy. The tagline is "Roberts Space Industries: Delivering the Stars since 2075."*
## Spacecraft

* Aurora
* Constellation
Alchemist

*This article is a stub. You can help Egress Wiki by expanding it.*

 Health
 Attack
 Fire attack
 Poison attack
 Speed
 Defense
 Fire defense
 Poison defense

The **Alchemist**, Amanda, is a hero in *Egress*.

## Description

Prestigious graduate and top of her class at the Alchemy Academy, eldest daughter of Lord Littleton, Amanda, is known as the 'The Lady Alchemist'. Her main strength is not in the sword, but in an impeccable knowledge of deadly poisons.

## Special abilities

Poisonous Cloud
Breaks the bottle of a deadly potion at Amanda's feet, releasing a poisonous, lingering cloud.
Toxic Edge
Coats Amanda's sword in a deadly poison.
Custom archetype

A **custom archetype** is the seventh option during character creation, allowing you to pick your attributes and skills individually. It's the only way to create highly customized characters, but it requires a certain proficiency with *Shadowrun* - or knowing what to pick.

You get a total of 34 points for character creation in Shadowrun Returns and 60 in Shadowrun: Dragonfall (Director's Cut). If you are creating a human, you will receive an additional 3 points.
Etiquette

**Etiquette** is a special skill showing off your character's knowledge of a particular culture, providing unique options in dialogue. in some occasions, having the correct etiquette may be the only way to avoid combat or to gain insight into the discussion at hand. Only elves start with 1 etiquette option if using custom classes; new options are available as Karma is invested in Charisma. If using an archetype then 2 karma has been automatically invested into charisma, granting all races a starting choice.

## Available etiquettes

Elves can have the highest number of etiquettes (6), but no character can have all seven. Only about three are typically required to get the maximum amount of easy Nuyen in a campaign.

* Academic
* Corporate
* Gang
* Security
* Shadowrunner
* Socialite
* Street (removed in Shadowrun: Hong Kong)

## Use in campaigns

* *The Dead Man's Switch* most profitable choices are Academic, Corporate and Socialite. All 3 are used (in the order listed) when negotiating better prices from Van Graas, while Corporate is also used in negotiating more nuyen for saving Seattle. Gang and Shadowrunner are used but are not as rewarding due to only gaining 200/200 (latter requires Decking 4) and 500 (Shadowrunner is a less rewarding alternative to Socialite) additional nuyen. Using gang in the Redmond Barrens results in no reward, versus 48 nuyen (fighting), and 200 nuyen (Strength 4). Academic and Socialite are the most rewarding when selling to Van Graas (if using light charisma), each results in an additional 1,000 nuyen. Corporate is the most rewarding overall but not until end game and Out of the Shadows is bugged, preventing acquisition of the additional 5,000 nuyen. For maximum nuyen decking 6, charisma 10, Academic, Shadowrunner/Gang (simultaneously), Corporate and Socialite are required.
* Many parts of *Dragonfall* use Security, while *Hong Kong* uses Academic, Shadowrunner and Gang.
Audran

**Audran** is a character in *Shadowrun: Dragonfall*.

## Background

A mystery that seems to shadow you at every step, ever since you narrowly escaped him at Harfeld Manor, identifying Audran is a big step towards resolving the doom that hangs over the Flux State. Audran is an ork with skin grafts, received when he was admitted to a Berlin hospital with third degree burns over 60% of his body, massive blunt force trauma, and irradiation to the tune of 5,000 millisieverts - a dose that is known to cause death. He had no identification, nor could he be identified. Amsel theorizes that was due to him being a member of the Disciples of the Cleansing Fire cult that worships Feuerschwinge within the isolated SOX wasteland.

## Interactions

* Audran appears first in the Harfeld Manor, trying to kill your team for breaking in. He eventually retreats if dealt enough damage, but he returns to haunt throughout the investigation.
* Audran is also the final boss of *Dragonfall*. His main threats are his minigun and heavy armor; destroy his armor and cover, and he'll be ripe for the picking.
* If you didn't convince Adrian Vauclair to cancel the plan, then Audran dies without making a fuss, and your last confrontation will be with the doc.
* If you did, then as Audran is dying, you have the chance to finish him off personally, with his own side-arm.
Editor Overview

Basic Info
* Troubleshooting
* Content Policy
* Game File Locations
* Getting Started

Versions
* Hong Kong Editor Features
* Choosing an Editor Version

Views
* Story Data
* Asset Library
* Scene Data
* Scene Contents
* Actor and Prop Properties
* Scene Analysis

Tutorials
* A Simple Shootout
* Building An Interior Map
* Building An Exterior Map
* Branching Conversation Trees
* Teleporting
* more...

General Topics
* Conversations
* Events
* Goals
* Gumbo Script
* Maps
* Scenes
* Stealth, Awareness & Perception
* Triggers
* Variables

Reference
* Regions
* Triggers Reference
* Variables
* Icon List

Misc.
* Ambient Audio Nodes
* Conversation Editor
* Conversation Speakers
* Custom Icons (mod)
* Custom Portraits
* Customizing NPCs
* Dependencies
* Interactions
* Interaction Editor
* Ley Lines
* Lighting Scripts
* Loading Screens
* Modding and Adding New Content
* Music
* Text Expansion
* Quest Items

External Tools
* DFDC Model Generator
* HK Model Generator
* Basic Editor Tutorials by Cornelia
* Compiled HBS Video Tutorials

Content Sharing
* Content Packs
* Publishing Content
Apply Condition Status Effect to Actor

### Overview

Apply a Condition Status Effect to an Actor for the specified length of time. A time of -1 is permanent until manually removed. You can use the optional Identifier label to track a specific effect for later removal.

### Text

`Apply a Status Effect of (condition*) of (buff/debuff/innate) type and identifier (anything) to (actor) for (int) rounds`

### Conditions

\* Untested AI; tested works on PCs

+ Untested PC; works on AI

Author note: List is not complete.

Back to Triggers Reference
Absinthe

**Absinthe** is a character in *Shadowrun: Dragonfall*.

## Background

Something about the young elf behind the counter makes your breath catch in your chest. She's lovely to look at, but it's a strange kind of beauty; her eyes are large and luminous and impossibly green. As she looks up at you, you can see that her irises are flecked with iridescent gold.

She could be actually Aina Dupree (Harlequin saved Aina from an addiction to Absinthe in the 19th century, hence the pseudonym). However, and much more likely, she's a powerful wild spirit. Absinthe calls herself a "child of the astral plane, wild and free." Her astral form supports that notion.

## Interactions

* Upon first visiting Absinthe, you will be mesmerized by her eyes - the flurry of golden flakes in an alien sea. It takes Willpower 4 to resist the initial enchantment (for +1 karma), 6 if you let curiosity get the better of you.
* Absinthe has a prophetic gift and will occasionally provide insight into your future.
* Absinthe forewarns of a looming threat, a 'leviathan' in comparison to the 'sharks' you face now. This is a possible reference to Horrors of the 4th dimension
Export Images Script

## The Script

Copy paste this into a text editing program and save it out as a .JSX (such as SRR\_Prop\_Save.JSX) instead of .txt!

```
#target photoshop
function main(){

if(!documents.length) return;

var doc = activeDocument;

var oldPath = activeDocument.path;
var outFolderFullsize = new Folder(oldPath + "/_FULLSIZE_PNGS");

if (!outFolderFullsize.exists) {

outFolderFullsize.create();

}
var outFolderGame = new Folder(oldPath + "/_FILES_TO_CHECKIN");

if (!outFolderGame.exists) {

outFolderGame.create();

}
var name= NameWithoutExtension(doc.name);

var saveFile100= File(oldPath +"/_FULLSIZE_PNGS/"+name +".png");

var saveFile50= File(oldPath +"/_FILES_TO_CHECKIN/"+name +"@2x.png");

var saveFile25= File(oldPath +"/_FILES_TO_CHECKIN/"+name +".png");
SavePNG100(saveFile100);

SavePNG50(saveFile50);

SavePNG25(saveFile25);
app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);

}
main();
function SavePNG100(saveFile){

pngOpts = new PNGSaveOptions();

pngOpts.format = SaveDocumentType.PNG

pngOpts.PNG8 = false;

pngOpts.interlaced = false;

activeDocument.saveAs(saveFile, pngOpts, true, Extension.LOWERCASE);

}
function SavePNG50(saveFile){

pngOpts = new PNGSaveOptions();

pngOpts.PNG8 = false;

pngOpts.interlaced = false;

var strtRulerUnits = app.preferences.rulerUnits;  //store default ruler units//

//app.preferences.rulerUnits = Units.PIXELS;//  change units to pixels

activeDocument.resizeImage(activeDocument.width / 2.0, undefined, activeDocument.height / 2.0, ResampleMethod.BICUBIC);

app.preferences.rulerUnits = strtRulerUnits;  //restore to default ruler units//

//activeDocument.saveAs(saveFile, pngOpts, true, Extension.LOWERCASE);//

//}//
//function SavePNG25(saveFile){//

//pngOpts = new PNGSaveOptions();//

//pngOpts.PNG8 = false;//

//pngOpts.interlaced = false;//

//var strtRulerUnits = app.preferences.rulerUnits;//  store default ruler units

app.preferences.rulerUnits = Units.PIXELS;  //change units to pixels//

//activeDocument.resizeImage(activeDocument.width / 2.0, undefined, activeDocument.height / 2.0, ResampleMethod.BICUBICSHARPER);//

//app.preferences.rulerUnits = strtRulerUnits;//  restore to default ruler units

activeDocument.saveAs(saveFile, pngOpts, true, Extension.LOWERCASE);

}
function NameWithoutExtension(fullName) {

var finalDotPosition = fullName.lastIndexOf( "." ) ;

if ( finalDotPosition > -1 ) {

return fullName.substr( 0 , finalDotPosition );

}

return fullName ;

}

```

# How do?

So that is the text of a script we developed to save out prop paintings from Photoshop. Importing the JSX file may be different depending on your version of Photoshop, but once you've done that, what it will do is save out the file into two separate folders wherever your image originally exists (the image must be saved before you run the script): one is the FULLSIZE\_PNGS folder, which will save a high quality version of your original painting, and the FILES\_TO\_CHECKIN folder, where your game size files will go and from whence you will drag them into the proper game directory folder.
Game File Locations

## Notes

### OSX Library Folder

Files on OSX will primarily be found in your Library folder. Depending on your version of OSX this folder may be hidden by default. To reveal the folder:

1. Select Finder - > Go
2. Hold down the Option key and the Library folder should appear

For more on the Library folder check out this tutorial.

### Content Packs

When working with the  Level Editor you'll have two different copies of your  Content Pack. When you create a new content pack, the working copy is created. This is generally found in your Documents folder by default. When you've finished working on your content pack and attempt to publish it, you have the option to publish locally. This published copy will end up next to the official content packs and be playable from your game client.

## Shadowrun Returns: Dead Mans Switch

### OSX

 Deluxe Extras
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

### Windows 7 & 8

 Deluxe Extras
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

### Linux

 Deluxe Extras
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

## Shadowrun Dragonfall - Directors Cut

### OSX

 Soundtrack
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

### Windows 7 & 8

 Soundtrack
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

### Linux

 Soundtrack
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

## Shadowrun Hong Kong

### OSX

 Soundtrack
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

### Windows 7 & 8

 Soundtrack
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs

### Linux

 Soundtrack
 Official Content Packs
 Subscribed UGC
 Save Files (Steam)
 Save Files (DRM-free)
 Locally Published Content Packs
 Working Copy Content Packs
Custom Portraits for UGC

# Portrait Specifications

* Your portrait should be a 212 pixels by 278 pixels.
* Your portrait should be a png, but transparency is ignored.
* Your portrait name should contain no spaces, however \_ is accepted.

# Instructions for adding portraits into your UGC

1. Create a content pack
2. Locally publish your content pack and close the Editor
3. Locate your locally published content pack: [ContentPack]
4. Place your custom portrait into [ContentPack]\art\portraits. (If you intend to use the portraits only for NPCs, this should suffice)
5. Create two text documents under [ContentPack]\data\portraits
	1. ContentPack.pl.txt
	2. ContentPack.pcode.txt
6. Open the Editor to your content pack and republish your content pack locally.
7. Open the Shadowrun client and test your new portrait in character creation (located in your UGC only).

## pl.txt explained

* This contains data for what race/gender is able to select this portrait
* A new entry is needed for each race/gender that uses your portrait.

Below is the formatting for the pl.txt file.

entries {
 value: “PortraitName”
 race: Race\_(race of choice: Human, Elf, Dwarf, Ork, Troll)
 gender: Gender\_(gender of choice: Male, Female)
}

**Example:** Provided that *npc\_trollfemale\_eiger.png* and *pc\_humanfemale\_30a\_custom.png* are in the art/portraits folder, this *Test01.pl.txt* file in the data/portraits folder will add Eiger's portrait and another custom portrait to the list:

entries {
value: "npc\_trollfemale\_eiger"
race: Race\_Troll
gender: Gender\_Female
}

entries {
value: "pc\_humanfemale\_30a\_custom"
race: Race\_Human
gender: Gender\_Female
}

## pcode.txt explained

* An entry contains the portrait code used for default look of character
* Only the first entry is used.

Below is the formatting for the pcode.txt file.

entries {
 portrait: “PortraitName”
 code: “PORTRAITCODEHERE”
}

Check how character codes work here

**Example:** this is the *Test01.pcode.txt file* for adding Eiger's portrait and some other female human portrait to the list. Code can be left empty as "" if a pre-defined appearance does not matter:

entries {
portrait: "npc\_trollfemale\_eiger"
code: ""
}

entries {
portrait: "pc\_humanfemale\_30a\_custom"
code: "s5h6c5b0t0"
}

# Removing Portraits available for Character Creation

You might want to remove some portraits available for players to pick upon character creation, especially if you're using some of those original portraits for NPCs in your story and don't want players to look like their twins. Check here.
Conversation Inputs and Bypass

Since Conversations are used for any kind of text-based interaction, they will get used quite a bit for interacting with computers. What better way is there to interact with a computer then to bypass its security the old fashion way? This is where the  Input Numpad and  Input Keyboard conversation node types come into play.

## Setup

Create a new conversation and double-click it to open the Conversation Editor.

1. Select [END DIALOGUE]
	1. Click  to create a new speaker node
	2. Select [End DIALOGUE]
		1. Enter some text in the dialogue box (e.g What is the password?)
		2. From the Type drop down, select Input Numpad
		3. Click  to create a new player node
2. Select the new [END DIALOGUE]
	1. Enter a passcode in the dialogue box (e.g. 1437)
	2. Click  to create a new speaker node
		1. Select the new [End DIALOGUE]
		2. Type some congratulatory text in the dialogue box (e.g. You did it!)

When the conversation is started, the player will be asked "What is the password?" Since we selected "Input Numpad" on that node they will be prompted to input a passcode in order to get to the next part of the conversation. You may also define a max input length on this node to help the player out a bit.

The player node 1437 that follows is the passcode required to access the next node. This will not display for the player so be sure to give them someway to guess what it is.

## Brute Force Bypass

Let's say you never gave the player the information required to access this machine. Let's also say your players character is the number one brute force hacker this side of Berlin. You may give them an option to get around this predicament.

1. Select the What is the passsword? node
	1. Click  to create a new player node
2. Select the new [END DIALOGUE]
	1. Enter {{CC}}Intelligence: 5{{/CC}}Brute force it
	2. Check the Is Input Bypass property
	3. Add the following Compare Actor Attribute condition
	 `If Player Character 0's current intelligence is greater than or equal to (5)`
3. Select the You did it! node
4. Click  to copy it
5. Select the {{CC}}Intelligence: 5{{/CC}}Brute force it node
6. Click  to paste the copied node as a link

Now when the conversation prompts the player with "What is the password?" the player will have the option to input the code or to bypass it if their intelligence is high enough.

## Keyboard Input

The keyboard input type will work similarly except it will give the user a text input field and let them type in it. You can use this for locked terminals where you need to know the user's login password, or even to have a character ask you "What's the secret password?" to enter their clubhouse. The player will see a text entry box which you can type in to submit a password to the system. Passwords that do not match any red nodes will fail, and passwords that match will take you further down that node.
Egress Wiki

Welcome to the *Egress* Wiki
the *Egress* compendium by the players, for the players.
We are currently maintaining 325 pages (22 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Heroes

* Alchemist
* Plague Dreamer
* Bloodkeeper
* Blade Master
* Miner
* Guardian
* Hunter

Basics

* Items
* Practice
* How to play
* System requirements
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Egress Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
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Video

News
Announcement of tournament in Egress! - - 2019/10/23 15:44
Live Servers Maintenance! - - 2019/10/23 15:33
Tournament Day Two - - 2019/09/14 07:55
Tournament! - - 2019/09/13 18:09
We announce the start of a blitz-tournament in Egress! - - 2019/09/12 15:09
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About

*Egress* - role-playing BattleRoyale with an intense hardcore melee combat system. Choose your hero with unique abilities and become the last survivor!
* Alternate universe, combining the Victorian era, Lovecraft's mythology and Retrowave
* The multi-level City. Explore streets, houses and sewer tunnels
* Heroes with unique abilities, weapons and the opportunity to become stronger
* Hardcore combat system based on melee attacks and dodges, ability combinations as well as strengths and weaknesses of the characters, their roles and equipment
* Solo or team-up modes

Release date: October 24, 2019

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Green Winters

**Green Winters** is a character in *Shadowrun: Dragonfall*.

## Background

Brother of Adrian Vauclair, Green (real name: Herman Vauclair) is the person behind the contract for the Harfeld Manor that killed Monika. During The Drug Pit, Green is found dead on the floor of his suite at the Kesselhaus - apparently convulsed so hard as a result of biofeedback that he broke his own spine. A sad fate for someone who spent 20 years looking into the disappearance of his brother and digging for the truth about Feuerschwinge. By the end of his life, Winters was properly paranoid, and for good reason. Someone has been cleaning up leads that were connected to Feuerschwinge - up to and including torching an apartment with a decker who posted a theory on Feuerschwinge to a public BBS.

When news of Monika's death reached him, his suspicions were confirmed: The dragon was in play and was eliminating people capable of threatening her. He tried to manipulate the Flux State to coalesce some kind of resistance against her, but when he plugged in, he was hit with the feedback to end all feedbacks - and certainly his own life.

## Interactions

* Finding Winters is the first order of business after Monika's death. He cannot spill secrets, but his room can.
* Watching all the disks he left behind is vital towards talking down Vauclair in Panacea.
* In the epilogue, Hans Brackhaus reveals that he was the one who tipped Herman off on the Harfeld Manor.
Aljernon

**Aljernon Half-Dream** is a character in *Shadowrun Returns*, *Shadowrun: Dragonfall* and *Shadowrun: Hong Kong*.

## Background

A smooth-as-silk proprietor of all things magical, Aljernon is the go-to person for adepts, shamans, and mages.

## Interactions

* Aljernon is a vendor selling magical supplies.
* In *Hong Kong*, he cameos as a visitor to Crafty Xu, after Crafty has finished going through her mother's research.

[Returns characters]
[Dragonfall characters]
Blur

**Blur** is a Conjuring spell in *Shadowrun*. It has multiple levels.

## Description

I. Makes a friendly target difficult to hit and increases Movement by 1. Lasts until the beginning of your next turn.

II. Makes a friendly target difficult to hit and increases Movement by 2. Lasts until the beginning of your next turn.
Adrian Vauclair

*In front of our eyes. Once upon a time, they burned castles to steal the treasure we collected. Laid waste to entire armies. But here, here in the Sixth World, it is no longer about tooth and claw and fiery breath. Now it's public relations. Marketing. Mergers and acquisitions. You see it every day. Dragons on the trideo in the board rooms. They gather influence, wealth, power, continually hoarding, hoarding, until one of them sits atop it all.*
*Perhaps not in this cycle of the world. Perhaps not the next. But one day, one wyrm will stand alone - triumphant. With all of humanity as its cattle. With all the world as its prize.*
*And that... That I will \*not\* allow.*

**Adrian Vauclair** is a character in *Shadowrun: Dragonfall*.

## Background

The architect of the victory against Feuerschwinge in 2012, Vauclair is a talented scientist knowledgeable in a broad variety of disciplines and the one-time CEO of Diehl Defense. While he did help defeat Feuerschwinge, he was not convinced that the dragon was dead and devoted his life to searching for her. In 2034, he finally gained proof that confirmed his suspicions. He took a team into the SOX - and disappeared without a trace. His brother, Herman, would continue to look for him for 20 long years.

As it turns out, the Luftwaffe did not shoot the dragon down. Vauclair's experimental warhead did, and only because it separated the dragon's body from her astral form, resulting in her being technically alive and Vauclair devoting his life to pursuing her and finding a permanent solution. However, after he contracted leukemia in the SOX, he has turned his priorities around, creating the Panacea project that would seek to destroy all dragons through a modified Doom attack virus. But to achieve that, to release the virus, he needs to scorch the Flux State using the physical shell of Feuerschwinge.

## Interactions

* Vauclair turns out to be the ultimate antagonist of the game. You encounter him during Panacea and can have quite a revealing, enlightening chat. With Intelligence 7 and biotech 5, you can point out the flaw in his plan quite elegantly and then continue driving home the point that Panacea has flaws. Otherwise, you need to carefully weave your way through the dialogue trees to undermine his confidence. This requires that you've watched all of Green Winters' recordings and read the terminals in the facility. Speaking with Absinthe post Down the rabbit hole also helps. Don't antagonize or insult him, remain calm and rational - then drive home the fact that his brother would not support this.
* Vauclair will abandon his plan - and when Audran comes, he will announce his decision. Talking down Vauclair is also the prerequisite to have greater interactions with Audran after the final fight.
* In the  alternate ending, Adrian triumphs, only to realise that there are things worse than dragons out there...
* Vauclair almost fit perfectly the description Hans Brackhaus gives of people who cannot understand the motives of dragons.
Drone Control

**Drone Control** is a skill that allows control over a drone.

## Overview

Required to use different drone classes, and provides a free Datajack and in some cases a free drone.

### Usefulness: *The Dead Man's Switch*

* Outside of combat it is one of the least used skills in the game (Decking being the most used), and is never used in conversation. There are only two instances where it is used to gain access to an area.
	1. The Royale Apartments, can send it through a wall to open a door. No monetary or karmic reward, and the same thing can be accomplished with Charisma 4, or Strength 4.
	2. The Warehouse, can gain access to a magnetic screwdriver that allows you to open another door to retrieve all 4 haunted items. Using all 4 later when summoning the spirit results in no additional monetary or karmic reward.
* If unable to activate the drones prior to engaging the enemy it is more likely the foe will use grenades. This is because the PC and their drone are in such close proximity. A fairly early detriment, as it can occur during the first fight in The Redmond Barrens.
* A single point provides a free class C attack drone that can be sold for 750 nuyen once its usefulness has passed.
* Two of the same type and quality drone can not be purchased.
	+ Spirits (double summons) are not limited in such a way, but are limited by availability on that particular battlefield via static summoning point (not Fetishes).
* A drone that is knocked out can send feedback to the rigger, inflicting damage and draining AP. Cap of 20 HP seems to be in place.
* Allows a rigger to essentially have 3 AP much sooner than most other builds. Due to heavy karma investment though this may be less effective than it appears at first glance due to the weaker personal combat ability of the rigger. This is less of a concern if personal combat is ignored entirely in favor of drones, decking and defensive attributes and skills. Mark target from decking is a debuff on the enemy versus a buff for the group, allowing it to improve drone accuracy significantly whereas spells and totems can not do this. Humans, and Orks (in that order) are the most karmic efficient support riggers.
	+ Deckers need only invest in intelligence and decking, where riggers need intelligence, drone control and Drone Combat meaning less karma for personal combat effectiveness.
	+ Spirit Summoners are similarly karmic challenged, however the fact spirits can gain 4 AP a round at the start of the game, charisma unlocks etiquettes (greater profit and alternate solutions to problems) and a third combat skill (Conjuring, which requires no ranged/close combat skill) heavily offsets the high cost. Spirit summoning, Totems and Spirit Control are also not impacted by a lower Essence allowing use of Cyberware.

## Unlocks

* Level 1: Can use Class C drones
* Level 3: Can use Class B drones
* Level 4: Can equip and use two drones
* Level 5: Can use Class A drones
* Level 7: Can use Class S drones
Coyote

**Coyote** is a character in *Shadowrun Returns*.

## Background

Coyote is a bartender at the Seamstresses Union who also happens to do side runs from time to time. Unlike many of the people who merely tolerated Sam Watts, Coyote actually had a soft spot for him, and was one of the last people to see him alive.

She got her moniker after killing a coyote she thought was a shaman who double-crossed her. Her real name is Gina. She was originally from Chicago and is a big fan of the band Starfire. She also has a habit of collecting vintage action figures.

## Interactions

* Coyote holds a piece of the puzzle regarding Sam's last night alive. You and Paco will need to find her and get her out of a sticky situation. In exchange, she will often accompany you on your runs to solve Sam's murder.
End Story with Epilogue

## Overview

Immediately ends the game, then displays an epilogue and credits.

## Default Text

`End Story with Epilogue (epilogue) and Credits`

Back to Triggers Reference

## Epilogues

### Files

Epilogues should go in the data/misc directory. You can name your own epilogue files; it is recommended that you name them using only lower-case letters, numbers, and underscores. Epilogues must have an extension of .txt. For example, "ending\_good.txt".

Note that you cannot directly create epilogues within the Editor, you must make them with an external text editor like Notepad or TextEdit. After adding an epilogue, you must edit and restart the game and editor for it to become available.

Epilogues are not available through a drop-down; instead, you must choose "Click to Enter Text" and then type in the name of your epilogue, omitting the ".txt" extension. In the above example, the trigger would look like "End Story with Epilogue ending\_good and Credits".

### Contents

* You cannot use text expansions like $(l.name) or $(story.winner) in an epilogue.
* Epilogues cannot display special characters like curly quotation marks or certain accented characters. Be careful as some text editors (like WordPad or TextEdit) automatically replace simple characters with special ones.
* If the player has enabled "HI RES SCALE MODE" in their options, the epilogue text will show in a larger font. You should test in this larger mode to make sure your epilogue fits on the screen.
* The epilogue screen does not have a scrollbar, so any content that does not fit will not be visible to the player.

## Credits

### File Location

Credits are optional. If you wish to display them, create the file data/misc/credits.txt. As with epilogues, you must do this in an external editor.

### Contents

* Your module's credits will be prepended to the official game credits. Players will see your credits first, immediately followed by the ones from Harebrained Schemes.
* Each line of credits will be horizontally centered in the screen. You can't display two-column credits like in the official campaign.
* Credit lines are not automatically wrapped. If a credit line is too long, the front and back will be truncated.
* You cannot style credits to show different text colors, italics, etc.
* You cannot use text expansion variables in your credits.
Cover

**Cover** is a mechanic in *Shadowrun*. Cover offers protection to characters from attacks. The visual sign for a character who's in cover is the character crouching. However,  physical adepts can cast a buff on themselves to give them Light/Medium Cover for the duration of the spell.

## Notes

* The effectiveness of cover is represented by a shield:
	+ An empty shield means Light Cover.
	+ A half-filled shield means Medium Cover.
	+ A fully-filled shield means Heavy Cover.
* If a character is in cover, attacks on the character receive a multiplicative modifier to accuracy which is less than 1. In addition, the chance for such attacks to be critical is reduced to 0. Heavier cover provides higher defence bonuses.
* Some spells and attacks (e.g. melee and full auto attacks from rifles) can flush characters out from their cover. AoE attacks (e.g. grenades, mortars from support drones) can ignore cover if launched from certain directions.
* Another countermeasure is to attack in directions where the cover cannot protect the character. This is known as flanking.
* By reducing a character's AP to below 0 (stun), you can force the character out of cover.
Events

Events are custom WHEN statements. They require a Trigger that defines what causes it to happen and a Trigger for what happens when it has triggered.

## Creating an Event

Events can be created from the Scene Data view. From this view you have two options:

Option A:

1. Right-Click Events
2. Select  Create Trigger Event

Option B:

1. Click the  icon
2. Select  Create Trigger Event

## Using an Event

Events take a few pieces to put together properly. Since an event doesn't do anything by itself, it needs the help of triggers to make it useful. In this case we need:

* An Event
* A Triggering Statement
* A Triggered Statement

### Triggering Statement

Your triggering statement is a trigger that has the Send Event do statement:

`Send out the Game Event (USER EVENT)`
Whatever conditions come before are used to indicate when you want your event to be triggered. You may also use Send Event After Delay if there would be timing involved.

### Triggered Statement

Your triggered statement is another trigger that uses the event as its when statement:

When:

 `Your Event`
Otherwise, it acts the same as any other trigger you would create. Since all it takes is putting the event in the when statement of a trigger, you may have as many triggered statements as you like off of a single event.

## Tutorials

How To Simulate a Thunderstorm - Using events to trigger weather effects
Carter

**Carter** is a character in *Shadowrun: Hong Kong*.

## Background

A Mage and Lone Star Sergeant from Seattle, she is Duncan's partner and accompanies him to Hong Kong to provide backup and magic support.

## Interactions

* Carter will die towards the end of *Hard Landing*. Duncan keenly feels her loss throughout the main and bonus campaigns.
ESPs

Expert System Programs are a special type of program that allows a decker to summon an additional actor to aid them while jacked into the Matrix. ESPs behave much like shamans' spirits: They can only be summoned during turn-mode and despawn when the Matrix returns to freemove. They have special abilities and move independently of the decker, but vanish if the decker is dumped from the Matrix. However, they cannot break control like a spirit, nor is the ESP item consumed permanently when used - it remains in the decker's physical inventory and can be loaded again the next time a decker jacks-in; use this to your advantage for large Matrix segments. Much like spirits summoned from the environment, an ESP's attributes and damage are influenced by the decker's ESP Control skill.

There are six types of ESP in *Shadowrun Hong Kong*, and while generally less useful than in the *Dragonfall* or *Returns* Matrix, they can be used as cannon fodder and distractions for enemy ICs.

Because it requires investing in the ESP Control skill, many players find they are better served by saving the karma and money and simply improving their Decking skill and cyberdeck. *Hong Kong's* focus on stealth in the Matrix and the random placement of ICs when combat is triggered makes ESP less viable in much of the game. However, being able to offer a horde of ICs and enemy deckers other targets when you trigger an Trace alert can be persona-saving. Your results may vary.
Autosave Game

It's important to carefully plan when you trigger Autosaves because triggers that are in process or fire simultaneously to "Autosave Game" will not correctly fire on reload. To ensure the game saves the game in the correct "state", you should put Autosave triggers in the bottom of your trigger list (triggers are fired sequentially from this list), and Autosave Game command last in the trigger's structure. In official content, many Autosave triggers use "On Actor Movement End + Actor in Region" to make sure triggers activated when the player enters a new "level" of a map are complete before the save is made.

 Do | Execute an Autosave

Also note, that in most cases, a trigger - even set to retain - that performs an autosave will not function again if the game is loaded from that autosave. That means using a single trigger to perform all autosaves for a scene is tricky and not recommended).

Back to Triggers Reference