19 June 2018 patch

## Build #\_\_\_\_ (The Color of Madness)

### Designer's Notes:

Darkest Dungeon started out as an Early Access game with frequent updates, but has since gone on to have a number of free updates throughout its life as a “Finished Game.” We are pleased to announce that we are deploying a large balance update to the core game on Tuesday June 19th, to coincide with release of the new Color of Madness DLC.

Over the last couple months, we’ve taken a comprehensive look through all classes in the game since it had been some time since we previously did so. Related to that, we also wanted to assess combat as a whole and see if there were any general balance adjustments we could make to improve the game.

In making these changes, we consulted extensively with members of the Darkest Dungeon player community, and ultimately went through over three complete rounds of changes, complete with playtesting and fierce debates. Special thanks to Marvin Seo and Clair de Lune for their assistance with this update, in particular with class and trinket adjustments. They were the source of many ideas, and also provided endless enthusiasm for stress testing (har har) the changes themselves.

Clair was also instrumental in compiling the final changelist, by referencing things against the live game. Thanks for saving me some work!

It’s the nature of the beast that not all changes will be loved by all players. We know that, on occasion, something you love might be altered in a way you don’t like

The working philosophy for this giant balance update was that we wanted to shore up \*weak\* classes/skills/trinkets more than we wanted to nerf strong ones. Yes, there are some nerfs, but I think you’ll find that those changes are much less frequent than buffs. Where possible, we tried to correct dominant strategies by providing alternatives that are similarly exciting.

We are pleased to roll these changes out and hope that each of you find the majority of them to be exciting and welcome!

–Red Hook Tyler (on behalf of the Darkest Dungeon team)

THE MUSKETEER!

First, a bonus! As many of you know, we created a Musketeer class (a mirror skin of Arbalest), and this class was a Kickstarter exclusive for two years. We’ve decided to now release the Musketeer for free to all owners of the game. It’s a “FreeLC”, meaning you just have to download the DLC and add it to the game.

On Steam, you can get it here starting June 19th:

https://store.steampowered.com/app/445700/Darkest\_Dungeon\_The\_Musketeer/

Thank you for your support of Darkest Dungeon!

Ok, now on to the changes:

### Top Level Overview:

Below are the line-by-line changes to each class and trinket, but I wanted to cover the broad strokes first:

Classes:

Every class’ combat and camping skills have been examined and refined, looking for weak or questionable skills or correcting some balance issues. It’s important to us that each class has a role or roles that make them useful. Our goal is never to make each class equally useful in each situation. As long as there is a moment in the game where you think “I really want a <classname> for this”, that’s a win in our eyes.

“Critsmas”
Critical hits are an exciting part of the game. However, many crit values and buffs were, mathematically speaking (“Expected Value”), not as useful as many straight dmg buffs.

So, we went through and increased a lot of hero crits, crit buffs, and crit trinkets to narrow this gap. A crit strategy is always going to be spikier in terms of variance than a straight dmg strategy, but the point is we want them both to be quite useful. It’s kind of like the Occultist vs Vestal philosophy of healing!Monsters had crits increase too, but on the whole, heroes benefited much more from this change, ESPECIALLY when you consider….

NEW MECHANIC: Crit Buffs!

This is an all new addition. Now, when your hero lands a critical hit, it will proc a temporary self-buff that is thematically tied to the class! For example, Plague Doctor will get a boost to Blight Chance %, whereas the Vestal will get a boost to heal skills.

Merry Critsmas!

Buff Durations Increased and Buff “Ticking” Moved to End of Round

Buffs ticking at round/turn start means offensive buffs effectively only have 2 rounds of usage whereas defensive buffs have 3. The difference is less important than the fact that many offensive buffs are not worth using compared to just doing a damaging attack. Adding 1 duration to offensive buffs changes the math enough to make them more compelling. Similarly, debuffing enemy ACC or DMG effectively only benefits you for 2 attacks. SPD buffs are unaffected by this, and defensive buffs are affected based on turn order but far less affected than offensive ones.

Changes:

```
   Buff timers now tick at the end of combatant turns instead of the beginning. Added +1 duration to PERFORMER buffs to account for an immediate decrement after the buff is cast. For a given duration, this means offensive buffs and debuffs now effectively last 1 more turn.

```

Virtues Can Expire

When a hero becomes Virtued, their stress drops significantly. If their stress manages to climb to a full 200 (filling the meter twice), the Virtue will go away and the hero will find themselves unvirtued, with 0 stress again.

Previously, Virtues couldn’t expire in this way. We wanted to add a small amount of pressure to still manage the stress on that hero even when Virtued. Practically, this should only really affect “Endless Mode” in Color of Madness DLC, but it is possible now that you might lose a Virtue during the course of a quest if you aren’t paying attention to that hero’s stress.

We still intend for Virtues to be a big, exciting moment that can mean the difference between success and failure of a quest.

We also tuned Stalwart and Courageous a bit:

```
   Stalwart is now focused on survivability. Hero gets a buff to PROT and Deathblow resist.
   Courageous now carries a stress resist buff and a small SPD buff.

```

“Always Hit” Threshold changed from 90 to 95

This one is deep under the hood, but the current “Always Hit” cutoff of 90% was intended to reduce some of the whiffing early on, but this was before the great ACC Inflation Patch of 2016 or 2017.

Changing this cutoff to 95 means that you are not “guaranteed” a hit unless your resulting Accuracy (ACC – DEF) is 95 instead of 90. This helps ensure that ACC buffs and trinkets are more useful.

Stuns

Stuns can at times break the game and are the source of much of the stalling and abuse meta. Stun Chance and SPD become the best stats in the game to stack for combat as a pure denial tactic.

The Stun recovery buff that is granted to combatants after being stunned once was increased, to further help prevent successive stuns.

Stun %s were reviewed and adjusted on some skills.

Stall Detection Improvements:

Additional logic has been added to try to better detect when players are “stalling” (intentionally keeping weak monsters alive to heal up while they struggle). Darkest Dungeon is a world of constant peril and mortality–toying with monsters is against our philosophy of what an adventurer would do when the threat of death is ever constant. 🙂

Scouting

As a whole, we had to nerf scouting buffs and chances a fair bit, as it was overtuned and allowing players to reliably avoid many encounters. We want scouting to be a great benefit, but not quite as powerful as before.

Monster AI Improvements

Various improvements and bug fixes to monster brains.

Monster Powerscaling:

Smoothed out some powerscaling factors for Veteran and Champion level monsters for more
consistency across stat blocks.

```
   Veteran monsters will now have slightly less HP and DOD, but slightly increased DMG and CRIT.
   Champion monsters will now be slightly weaker across the board.

```

### Full Changelog

#### Changes to the executable and rules

```
   Buffs now tick at the end of turns, not the start – this means a self-buff with a duration of 2 rounds lasts until the end of your next turn, while a 1 round buff will last through the end of your turn. This means, if one hero buffs another’s DMG for 3 rounds, they get the full 3 rounds out of it, rather than having it tick down by 1 at the start of their turn.
   Crits now only heal 3 stress, not 4; this extends to stress heals on allies.
   All heroes and monsters previously had a hidden +10 ACC. That value is now +5; you’ll now need a displayed 95% hit chance to have a guaranteed hit.
   Heroes now trigger an effect on crit – most of these are 2 round self buffs, meaning they effectively last until the end of the hero’s next turn.
   Virtues are no longer permanent – you can now go over 100 Stress when Virtuous, and reaching 200 Stress with a Virtue removes the virtue and resets Stress to zero.
   Recovering from stuns now buffs the target’s Stun Resist by 50%.
   Stalling is now tracked when 2 or fewer enemies remain (up from 1). Size 2 enemies still don’t trigger stalling.
   Stalling is now also defined by whether the player uses too many stalling skills per round (defined under each hero’s section below). The current value is 2, meaning that using 2 stall moves counts as stalling when there are 2 or fewer enemies remaining.
   Some enemies now accelerate stalling, bringing reinforcements rapidly (1 round) if only accelerated stall enemies are left alive.
   AOE moves no longer inherently bypass Stealth; at least one target needs to be visible to be able to use AOE moves.
   Surprise chance is now enumerated in the rules.json; it is impossible to be surprised by a scouted fight and you gain +25% monster surprise chance on such fights. These modifiers are ignored by auto-surprise fights such as Fanatic.
   Heroes may now only have 2 blocks at at time.
   Healing buffs now cap at doubling healing (sum total of Healing Done + Received buffs cannot exceed 100%).
   Stress damage taken now has a minimum of 20%.
   Positive Quirks can now be removed; double click in the Sanitarium.
   Effect chances now roll separately – this means, for example, Uppercut’s Move and Stun components succeed or fail entirely independently of each other. Before a single number was rolled for all effects.
   Control effects (Siren) no longer roll against Debuff Resist; rather, the chance for the effect to work is set in the actual effect file. The only example in the base game is the Siren, whose control effect has a 70% chance now.
   Stealth is now a shader – this means everything can now have the stealth effect!

```

#### Heroes

Abomination

```
   Can now party with religious heroes
   Crit effect: +20% DMG (2 rds)
   CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%
   Transform
       Now usable in all ranks (was 123)
       Transform to Human stress heal from 1/1/2/2/3 to 2 (all levels)
       Self-heal moved from transforming to human; now heals on transforming to beast
   Manacles
       CRT from 0/0/1/2/2 to 1/2/3/4/5
       Stun Chance reduced by 10% (90% base, scaling up to 130%)
   Beast’s Bile
       DMG mod from -100% to -90%
       CRT from 1/2/2/2/3% to 2/3/4/5/6%
   Absolution
       Heal from 4/5/6/8/10 to 3/3/4/4/5
   Rake
       CRT from 2/3/4/4/4% to 2/3/4/5/6%
   Rage
       CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%
   Slam
       CRT from 2/3/4/4/4% to 1/2/3/4/5%
   Stalling: Transform and Absolution count as stalling moves
   Psych Up cost from 4 to 3; now stresses other party members by 10 (20 if religious) rather than stressing self

```

Antiquarian

```
   Now brings a Skeleton Key on quests
   Gives a 15% bonus to Comet Shards gained
   Crit effect: +10 DODGE (2 rds)
   CRT from 2.5/3/3.5/4/4.5% to 1/2/3/4/5%
   Nervous Stab
       ACC base from 90 to 85
       CRT from 0/0/1/2/2% to 3/4/5/6/7%
   Festering Vapors
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Get Down!
       Now moves Antiquarian back 2
       Now buffs Blight Chance by 10/11/12/13/15% for 4 rounds
       DODGE buff from 10/12/15/17/20 to 15/18/20/22/25
       SPD buff from 3/4/5/6/7 to 1/2/3/4/5
   Flashpowder
       Can no longer crit
       ACC debuff from -5/10/12/15/18 to -10/11/12/14/15
   Fortifying Vapors
       Now also buffs Bleed/Blight Resist by 10/11/12/14/15% for 3 rounds
   Protect Me!
       DODGE buff from 5 to 4/5/6/7/8
       PROT buff from 20/22/25/27/30% to 10/13/15/18/20%
       Now marks the target for 3 rounds
   Stalling: Flashpowder, Invigorating Vapors, Protect Me!, Get Down!, and Fortifying Vapors count as stalling moves
   Strange Powders fixed to give Disease Resist properly

```

Arbalest

```
   Crit effect: +33% DMG vs Marked (2 rds)
   DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14
   CRT from 7.5/8/8.5/9/9.5% to 7/8/9/10/11%
   Sniper Shot
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
   Suppressing Fire
       Base ACC from 85 to 95
       CRT from -5/5/4/4/3 to -10/9/8/7/6
       ACC debuff from -5/6/7/8/10 to -15/16/17/18/20
       CRT debuff from -5/6/7/8/10% to -10/11/12/13/14%
       Now hits ranks 3 and 4 (formerly 2, 3, and 4)
   Sniper’s Mark
       Debuff duration from 3 to 2
   Bola
       CRT from 5/6/6/6/7% to 2/3/4/5/6%
   Blindfire
       Base ACC from 80 to 75
       SPD buff from 4/5/6/7/8 to 3/3/4/4/5
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
       CRT debuff from -10/11/12/13/14% to -15/16/17/18/19%
   Battlefield Bandage
       Can now target all ranks (was @123)
   Rallying Flare now destealths all enemies
       DMG mod from -95% to -100%
       Can no longer crit
       No longer buffs allies; instead, it now heals 1/2/2/3/3 stress on other party members with a 60/67% chance (67% at 3 and 5)
   Stalling: Sniper’s Mark, Battlefield Bandage, and Rallying Flare count as stalling moves
   Field Dressing cost from 3 to 2
   Restring Crossbow CRT from 5% to 8%
   Triage Heal from 35% to 20%

```

Bounty Hunter

```
   Crit effect: +33% DMG vs Marked (2 rds)
   CRT from 5/5.5/6/6.5/7% to 4/5/6/7/8%
   Collect Bounty
       CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%
   Mark for Death
       Now buffs Bounty Hunter’s SPD by 4/4/5/5/6 for 2 rounds
   Come Hither
       Now marks target for 2 rounds
   Uppercut
       Base ACC from 85 to 90
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
       Now a normal stun (100% base, scaling to 140%)
   Flashbang
       Can no longer target rank 1 (now 234)
       Stun chance reduced by 15% (110% base, scaling up to 150%)
   Finish Him
       CRT from 2/2/3/4/4% to 5/6/7/8/9%
   Caltrops
       DMG mod from -90% to -95%
       CRT from 10/11/11/12/12% to 5/6/7/8/9%
       Debuffs changed; now debuffs SPD by -4/5/6/7/8 and increases target’s DMG Taken by 10/12/15/18/20% for 3 rds
   Guild Header changed
   Stalling: Mark for Death and Flashbang count as stalling moves
   This Is How We Do It cost from 3 to 2; CRT buff from 5% to 8%
   Scout Ahead Scouting Chance from 35% to 25%

```

Crusader

```
   Crit effect: +15% PROT (2 rds)
   CRT from 5/5.5/6/6.5/7% to 4/5/6/7/8%
   Smite
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Zealous Accusation
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Stunning Blow
       DMG mod from -75% to -50%
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Bulwark of Faith PROT buff from 25/28/32/36/40% to 20/22/25/28/30%
   Battle Heal
       Can now be used from anywhere and target anywhere (formerly only usable in 12 and only able to target @123)
       Healing from 2-2/2-3/3-4/4-4/5-6 to 2-3/3-3/3-4/4-5/5-6
   Holy Lance
       CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%
   Inspiring Cry
       Stress Heal from 6/7/8/9/10 to 5/5/6/7/8
   Stalling: Bulwark of Faith, Battle Heal, and Inspiring Cry are counted as stalling moves
   Unshakable Leader cost from 3 to 2
   Stand Tall cost from 4 to 3

```

Grave Robber

```
   Crit effect: +10 DODGE (2 rds)
   DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14
   CRT from 5/5.5/6/6.5/7% to 6/7/8/9/10%
   Combat sprite updated (stealth)
   Pick to the Face
       DMG Mod from 0% to -15%
       Base ACC from 95 to 90
       CRT from 5/6/6/6/7% to 1/2/3/4/5%
       Now ignores PROT
   Lunge
       CRT from 10/11/11/12/12% to 10/11/12/13/14%
       Now does bonus DMG vs Blighted; +20/23/26/29/33%
   Flashing Daggers
       CRT from 5/6/6/6/7% to -5/4/3/2/1%
   Shadow Fade
       Now guaranteed on new Grave Robbers
       Now moves Grave Robber back 2
       Usable 3 times per battle
       No longer targets an enemy or stuns
       Now stealths Grave Robber
       Now gives +10/11/12/13/15 DODGE for 5 rounds
       Now gives +80/85/90/95/100% DMG and +10/12/14/16/18% CRT for 2 rounds
   Thrown Dagger
       DMG mod from 0% to -10%
       CRT from 10/11/11/12/12% to 10/11/12/13/14%
       Now does bonus DMG vs Blighted; +20/23/26/29/33%
       Mark DMG bonus from 25% to 25/28/32/36/40%
       No longer buffs ACC on miss
   Poison Darts
       No longer guaranteed on new Grave Robbers
       DMG mod from -90% to -60%
       Now usable in rank 2 (234, was 34)
       CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%
       Blight from 3/4/4/4/5 to 2/3/3/3/4
   Toxin Trickery
       Usable once per battle
       Now cures and gives +9/10/11/12/13 DODGE and 2/2/3/3/4 SPD for 1 battle (was 10/13/15/17/20 DODGE and 5/6/7/8/9 SPD for 3 rds)
   Guild Header changed
   Stalling: Shadow Fade and Toxin Trickery are considered stalling moves
   Snuff Box cost from 2 to 3
   Night Moves Scouting Chance from 30% to 20%

```

Hellion

```
   Crit effect: +33% DMG vs Bleeding (2 rds)
   CRT from 2.5/3/3.5/4/4.5% to 4/5/6/7/8%
   Wicked Hack
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
   Iron Swan
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
   Barbaric YAWP!
       Usable 3 times per battle
       Stun chance reduced by 15% (base 110%, scaling to 150%)
   If It Bleeds
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Breakthrough
       DMG mod from -55% to -50%
       CRT from 0/0/1/2/2% to -1/0/1/2/3%
       No longer usable in rank 1 (234 now)
       Has a smaller exhaust than the normal exhaust: -10% DMG, -1 SPD
   Adrenaline Rush
       ACC buff from 5/6/7/8/9 to 5/6/7/8/10
       Heal from 1/2/3/4/5 to 1/2/2/3/4
   Bleed Out
       DMG mod from 15% to 20%
       CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%
   Exhaust entirely reworked; can no longer be removed, now does the following: -20% DMG/-3 SPD
   Guild Header changed
   Stalling: Barbaric YAWP! and Adrenaline Rush are considered stalling moves
   Battle Trance no longer affects ACC; now buffs DMG in rank 1 by 25% and debuffs DMG by 25% in rank 2
   Sharpen Spear CRT buff from 7.5% to 10%

```

Highwayman

```
   Crit effect: +2 SPD (2 rds)
   CRT from 5/5.5/6/6.5/7% to 6/7/8/9/10%
   Wicked Slice
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
   Pistol Shot
       DMG mod from -25% to -15%
       CRT from 10/11/11/12/12% to 9/10/11/12/13%
       Mark DMG bonus from 25% to 25/30/35/40/50%
   Point Blank Shot
       CRT from 0/0/1/2/2% to 5/6/7/8/9%
   Grapeshot Blast
       Base ACC from 80 to 75
       DMG mod from -60% to -50%
       CRT from -7/6/6/6/5% to -9/8/7/6/5%
       Now inflicts a debuff: +4/5/6/7/8% Crits Received
   Duelist’s Advance
       Base ACC from 85 to 90
       CRT from 2/2/3/4/4% to 5/6/7/8/9%
       Can no longer target rank 4 (now 123)
   Tracking Shot
       CRT from 0/0/0/0/1% to 0/0/0.5/0.5/1%
       CRT buff from 5/6/7/8/9 to 5/6/7/8/10%
   Open Vein
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Stalling: No stall moves
   Clean Guns CRT from 5% to 8%

```

Houndmaster

```
   Crit effect: +20% Bleed Chance (2 rds)
   CRT from 5/5.5/6/6.5/7% to 4/5/6/7/8%
   Hound’s Rush
       CRT from 2/3/4/4/4% to -3/-2/-1/0/1%
   Hound’s Harry
       DMG mod from-90% to -75%
       CRT from 0/0/1/2/2/% to -5/4/3/2/1%
       Bleed from 1/1/1/2/2 to 1/1/2/2/3
   Cry Havoc
       Stress Heal from 3/4/5/6/7 to 2/3/4/5/6
       Stress Heal chance now scales: 66/68/70/72/74%
   Guard Dog
       DODGE buff from 15/18/20/22/25 to 10/12/14/17/20
   Lick Wounds
       Heal from 5/6/7/8/10 to 4/5/6/7/8
   Blackjack
       Stun chance reduced by 15% (base 110%, scaling to 150%)
   Guild Header changed
   Stalling: Target Whistle, Cry Havoc and Lick Wounds are considered stalling moves
   Release the Hound Scouting Chance from 50% to 30%

```

Jester

```
   Crit effect: +40% Stress Healing Done (3 rds)
   CRT from 7.5/8/8.5/9/9.5% to 4/5/6/7/8
   Dirk Stab
       Now ignores guard
       CRT from 2/3/4/4/4% to 5/6/7/8/9%
   Harvest
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
       Now builds Finale
   Finale
       CRT from 4/4/5/5/6% to 6/7/8/9/10%
       Can now be used from rank 1 and 2 (was 1)
       Can now target rank 4 (was 123)
       Debuff changed from -25 DODGE (12 rounds) to -25 DODGE/-3 SPD/+100% Stress (1 Battle)
   Solo
       Reworked: no longer debuffs enemies; now marks Jester and buffs DODGE by 20/22/25/27/30 and SPD by 3/4/5/6/7
       No longer usable from ranks 1 or 2 (34 only)
       Usable twice per battle
   Slice Off
       CRT from 8/8/8/9/10% to 10/11/12/13/14%
   Inspiring Tune
       Stress Heal from 10/11/12/13/15 to 8/9/10/11/12
   Finale Buildup
       Dirk Stab, Harvest, and Slice Off buff Finale DMG by 30% for 8 rounds
       Inspiring Tune and Battle Ballad buff Finale DMG by 30% and CRT by 10% for 8 rounds
       Solo buffs Finale DMG by 75% and CRT by 10% for 8 rounds
   Stalling: Battle Ballad and Inspiring Tune are considered stalling moves
   Tiger’s Eye CRT from 5% to 8%

```

Leper

```
   Crit effect: +10 ACC (2 rds)
   CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%
   Chop
       CRT from 2/2/3/4/4% to 5/6/7/8/9%
   Hew
       CRT from 2/2/3/4/4% to 1/2/3/4/5%
   Purge
       DMG mod from -90% to -40%
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
       Now only usable in rank 1 (was 12)
       Now buffs ACC by 5 for 4 rounds
   Revenge
       Buffs are now battle-long
       Usable once per battle
       Usable in any rank (was 12)
       CRT buff from 1/2/3/4/5% to 10/11/12/13/15%
       Now inflicts unremovable debuffs: -10 DODGE and +25% DMG Taken
   Withstand
       Buffs are now battle-long
       Usable once per battle
       Now also usable in rank 3 (was 12)
       Now has the Resist buffs that Solemnity used to have
       Resist buffs from 25% to 30%
   Solemnity
       Now heals 5/5/6/7/8 stress
   Intimidate
       Now buffs Leper’s SPD by 2/2/3/3/4 for 4 rounds
   Stalling: Withstand and Solemnity are considered stalling moves
   Let The Mask Down cost from 2 to 1
   Bloody Shroud cost from 3 to 2
   Reflection CRT from 5% to 8%

```

Man-at-Arms

```
   Crit effect: -33% Stress (3 rds)
   Stun and Move Resists from 50% to 40%
   DMG from 5-10/6-12/7-13/7-15/8-16 to 5-9/6-10/7-12/7-13/8-14
   CRT from 3.75/4.25/4.75/5.25/5.75% to 2/3/4/5/6%
   Crush
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
   Rampart
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
       Can no longer target rank 3 (12 only)
   Bellow
       DMG mod from -90% to -100%
       Can no longer crit
       Now usable in all ranks (was 123)
       Now applies +5% Crits Received if Marked debuff
   Defender
       PROT buff from 25/30/35/40/45% to 15/18/22/26/30%
   Retribution
       CRT from 0/0/1/2/2% to 2.5/3.5/4.5/5.5/6.5%
   Command
       ACC buff from 10/11/12/13/15 to 5/6/7/8/10
       CRT buff from 1/1.5/2/2.5/3% to 5/6/7/8/10%
       Now also gives +15/17/20/22/25% DMG when Guarded
   Bolster
       Buffs are now battle long
       Usable once per battle
       DODGE buff from 5/6/7/8/9 to 5/6/7/8/10
       No longer buffs SPD
       Now gives -10/10/15/15/20% Stress
   Stalling: Bellow, Defender, Command, and Bolster are considered stalling moves
   Maintain Equipment PROT from 10% to 15%
   Tactics CRT from 3% to 5%
   Instruction DODGE buff replaced with +10 ACC buff
   Weapons Practice CRT from 5% to 8%

```

Occultist

```
   Crit effect: +25% Healing Done (3 rds)
   CRT from 7.5/8/8.5/9/9.5% to 7/8/9/10/11%
   Sacrificial Stab
       CRT from 10/11/11/12/12% to 10/11/12/13/14%
   Abyssal Artillery
       DMG mod from -25% to -33%
       CRT from 5/6/6/6/7% to 0/1/2/3/4%
       Eldritch DMG bonus from 35% to 15/17/20/22/25%
   Weakening Curse
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
       DMG debuff from -30/32/35/37/40% to -10/12/15/17/20%
       Now debuffs PROT by -10/13/15/17/20%
   Vulnerability Hex
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
       No longer Destealths
   Hands From The Abyss
       CRT from 10/11/11/12/12% to 10/11/12/13/14%
   Daemon’s Pull
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
   Stalling: Vulnerability Hex and Wyrd Reconstruction are considered stalling moves
   Dark Ritual cost from 4 to 3

```

Plague Doctor

```
   Crit effect: +20% Blight Chance (2 rds)
   CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%
   DODGE from 5/10/15/20/25 to 0/5/10/15/20
   Noxious Blast
       CRT from 2/2/3/4/4% to 5/6/7/8/9%
       Blight from 4/4/5/5/6 to 5/5/6/6/7
       Now applies -5/5/6/6/7 ACC debuff
   Plague Grenade
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Blinding Gas
       Usable 3 times per battle
   Incision
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
   Emboldening Vapors
       Buffs are now battle long
       Usable twice per battle
       DMG buff from 25/27/29/31/33% to 20/21/22/23/25%
       SPD buff from 3/4/5/6/7 to 3/3/4/4/5
   Disorienting Blast
       Can no longer crit
       Can no longer be used in rank 1 (234 only)
   Stalling: Blinding Gas and Disorienting Blast are considered stalling moves
   Leeches cost from 2 to 3

```

Vestal

```
   Crit effect: +25% Healing Done (3 rds)
   Bleed resist from 40% to 30%
   DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14
   CRT from 2.5/3/3.5/4/4.5 to 1/2/3/4/5
   Mace Bash
       Base ACC from 80 to 85
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
   Judgement
       Base ACC from 80 to 85
       DMG mod from -20% to -25%
       CRT from 5/6/6/6/7% to 5/6/7/8/9%
       Heal from 3/4/5 to 4/5/6
   Dazzling Light
       Now usable in ranks 2, 3, and 4 (was 34)
       Base ACC from 80 to 90
       CRT from 0/0/1/2/2% to 5/6/7/8/9%
   Divine Grace
       Healing from 3-5/4-6/5-7/6-8/7-9 to 4-5/5-6/6-7/7-8/8-9 (+1 minimum healing)
   Divine Comfort
       Healing from 1-2/1-3/2-3/2-4/3-4 to 1-3/2-3/3-3/3-4/4-5
   Illumination
       Base ACC from 80 to 90
       DMG mod from -50% to -75%
       Can no longer crit
       Now ignores and removes Stealth
   Hand of Light
       Base ACC from 80 to 85
       CRT from 0/0/1/2/2% to 0/1/2/3/4%
       Can now target rank 3 (was 12)
       No longer debuffs target
       Now buffs Vestal: +6/7/8/9/10 ACC, +25/27/30/33/35% DMG for 4 rounds
   Stalling: Divine Grace and Divine Comfort are considered stalling moves
   Pray cost from 4 to 3

```

#### Trinkets

```
   Ancestor’s Tentacle Idol now also gives +8% Deathblow Resist
   Sacred Scroll no longer debuffs SPD, and now only debuffs Stun Chance by 10%
   Focus Ring ACC from 10 to 15; CRT from 1% to 6%
   Cleansing Crystal Bleed/Blight/Debuff Chance from -25% to -15%
   Spiked Collar DMG from 15% to 20%, Healing Received debuff split into -50% Healing Done and -20% Healing Received
   Gunslinger’s Buckle Melee DMG from -20% to -10%; Melee CRT from -2% to -6%
   Wrathful Bandana DMG from 20% to 25%
   Blasphemous Vial ACC from 15 to 10; Stun Chance from 40% to 20%
   Book of Holiness from Rare to Uncommon
   Raider’s Talisman Food Consumed buff replaced with -10% MAX HP; SPD from 4 to 2; Scouting Chance from 20% to 15%
   Guardian’s Shield DODGE from 5 to 10
   Agile Talon SPD from 2 to 1; now gives +4 DODGE
   Martyr’s Seal DMG from 75% to 60%
   Sun Ring DMG from 15% to 10%; ACC from 10 to 5
   Moon Ring DMG from 20% to 15%; ACC from 15 to 10
   Camouflage Cloak from Rare to Uncommon
   Brawler’s Gloves CRT from -3% to -6%; SPD from -2 to -1
   Life Crystal from Rare to Uncommon
   Commander’s Orders reworked: now gives +15% Stress Heal Done, +33% Healing Done, -10% DMG
   Sniper’s Ring now also gives +4 CRT in position 4
   Sharpening Sheath CRT from 4% to 8%
   Witch’s Vial Stun Chance from 20% to 15%
   Sacrificial Cauldron DMG from 15% to 20%
   Bleed Amulet DODGE debuff removed; replaced with -20% Blight Resist
   Dodgy Sheath SPD from 2 to 1
   Heavy Boots PROT from 10% to 20%
   Worrystone SPD from -2 to -1
   Book of Constitution SPD from -2 to -1
   Blight Amulet Blight Chance from 30% to 20%
   Solar Crown Stress from -15% to -20%; rarity from Uncommon to Rare
   Dark Crown from Uncommon to Rare
   Youth Chalice HP from 10% to 20%
   Wounding Helmet DMG from 20% to 25%; Stun Chance from -25% to -20%
   Bloodthirst Ring from Rare to Uncommon
   Poisoned Herb from Rare to Uncommon
   Stunning Satchel replaced with Sickening Satchel: +20% DMG vs Blighted
   Blood Charm from Common to Uncommon
   Quickening Satchel Move Resist buff removed
   Bloody Herb from Uncommon to Rare
   Stun Stone DODGE debuff removed; replaced with -1 SPD; Stun Chance from 15% to 10%
   Fleet Florin Debuff Chance from 30% to 20%
   Tempting Goblet SPD from 2 to 3; Stress from 35% to 25%
   All Shrieker Trinkets Stress from 16% to 15%
   Callous Talon CRT from 5% to 7.5%
   Distended Crowseye Scouting Chance from 18% to 15%
   Demon’s Cauldron CRT from 1% to 3%
   Fortunate Armlet CRT from 1% to 3%
   Vengeful Greaves CRT from 1% to 3%
   Critical Stone CRT from 1% to 3%
   Bullseye Bandana CRT from 2% to 6%
   Stalwart Buckle CRT from 2% to 6%
   Critical Dice CRT from 3% to 9%
   Defender’s Seal CRT from -1% to -3%
   Stun Amulet Stun Chance from 20% to 10%
   Paralyzer’s Crest Stun Chance from 30% to 20%
   Seer Stone Scouting Chance from 20% to 15%
   Solar Bracer CRT from 2% to 4%; low light CRT from -2% to -6%
   Hell’s Hairpin CRT from 4% to 12%
   Eldritch Killing Incense DMG from 20% to 15%; CRT from 4% to 8%
   Quickdraw Charm CRT from 5% to 15%
   Martyr’s Seal CRT from 9% to 15%
   Swordsman’s Crest DMG from 15% to 10%
   Scouting Whistle Scouting Chance from 30% to 20%
   Restraining Padlock Stress Done and Transform Stress from -25% to -40%
   Candle of Life MAXHP from 25% to 15%
   Barristan’s Head PROT from 20% to 25%
   Necromancer’s Collar CRT from 5% to 10%
   Hag’s Ladle Blight Chance from 25% to 30%; Blight/Disease Resist from 33% to 40%
   Fuseman’s Matchstick CRT from 2.5% to 6%
   Siren’s Conch Stress from -15% to -20%
   Vvulf’s Tassel DMG from 15% to 20%; CRT buff from 3% to 5% (and now actually functional)
   Ancestor’s Musket Ball DMG from 15% to 10%; CRT from 5% to 10%
   Ancestor’s Pen DMG from 15% to 10%; CRT from 5% to 10%
   Legendary Bracer SPD from -3 to -1; Stress from 15% to 10%
   Hunter’s Talon CRT from 3% to 6%
   Profane Scroll no longer buffs Debuff Chance
   Tome of Holy Healing MAXHP from -20% to -15%
   Book of Rage DMG from 25% to 20%; CRT from 5% to 10%
   Dark Bracer CRT from 5% to 10%
   Surgical Gloves CRT from 5% to 10%
   Tenacity Ring CRT from -1% to -5%
   Dazzling Charm Stun Chance from 15% to 10%
   All Stone (Bleed Stone, etc) Skill Chances from 10% to 15%
   Rampart Shield DMG from -20% to -15%; Stun Chance from 40% to 30%
   Berserk Mask CRT from 5% to 10%
   Ancestor’s Tentacle Idol Virtue Chance from 25% to 20%

```

#### Other

```
   Shrieker rarity moved from after Ancestral to before
   X Slayer quirks CRT from 3% to 6%
   X Scrounger quirks Scouting Chance from 10% to 5%
   X Explorer quirks Scouting Chance from 20% to 10%
   Clutch Hitter CRT from 3% to 6%
   Dud Hitter CRT from -3% to -5%
   Deadly CRT from 1% to 2%
   Misses the Spot CRT from -1% to -2%
   Precise Striker and Eagle Eye CRT from 3% to 5%
   Weak Grip and Flawed Release CRT from -3% to -5%
   One Good Week stress healing from 33% to 200%
   Stalling penalties no longer apply during the Ruins tutorial quest
   Stalwart no longer gives -50% Stress; now gives +15% PROT and +8% Deathblow Resist
   Courageous Stress from -20% to -33%; now also gives +2 SPD
   Vigorous SPD from 5 to 4

```

#### Monsters

```
   Mashes:
       Triple Swine Slasher mash disabled in Apprentice Warrens
       Double Swine Slasher + Double Swine Wretch mash disabled in Apprentice Warrens
       Double Swine Slasher + Swine Wretch + Madman mash disabled in Apprentice Warrens
   Effects:
       Durations on many effects edited to compensate for new buff timers; not listed since they’re effectively the same as pre-patch
       New effect added for Strong Stuns for heroes; each level is 10% stronger than normal stuns rather than 25%
   In general, Veteran enemies gained +1% CRT to attacks, Champion enemies gained +2% CRT, and Champion enemies have had their resistances reduced by 5% and DODGE reduced by 1.25. Only exceptions will be listed for the sake of brevity.
   Additionally, Vet/Champ enemies have had their HP reduced, Vet monsters have gained damage, and Champ enemies have lost damage. Specifics will be listed for these changes.
   Drowned Thrall
       Now life linked to Siren
       Now much more likely to target marks
       Veteran:
           Gargling Grab DMG from 6-12 to 6-13
           The Revenge DMG from 7-16 to 7-17
       Champion:
           HP from 29 to 27
           Gargling Grab DMG from 9-19 to 9-17
           The Revenge DMG from 11-25 to 10-23
   Brigand Bloodletter
       Now life linked to Brigand Pounder
       Now much more likely to target marks
       Veteran:
           HP from 51 to 49
       Champion:
           HP from 72 to 68
           Punishment DMG from 4-8 to 4-7
           Point Blank Shot DMG from 7-21 to 7-20
   Brigand Pounder
       PROT from 45% to 20%
       Now has -25% DMG Taken buff
       Veteran:
           BOOOOOOOM! DMG from 12-37 to 12-35 (yes, I counted the O’s)
       Champion:
           BOOOOOOOM! DMG from 18-54 to 17-50
   Brigand Cutthroat
       Now life linked to Brigand Pounder
       Veteran:
           Slice and Dice DMG from 3-7 to 4-7
       Champion:
           HP from 25 to 23
           Slice and Dice DMG from 5-11 to 5-10
           Uppercut Slice DMG from 4-8 to 4-7
           Shank DMG from 8-16 to 7-15
           Harmless Poke DMG from 4-8 to 4-7
   Brigand Matchman
       Now lifelinked to Brigand Pounder
       Hot Shot CRT not increased (not that it’ll matter now)
   Brigand Fusilier
       Now lifelinked to Brigand Pounder
       Now much more likely to target marks (scales with dungeon level)
       Champion:
           HP from 25 to 23
           Blanket Fire DMG from 2-6 to 2-5
           Rushed Shot DMG from 4-8 to 4-7
   Carrion Eater
       Champion:
           Munch DMG from 4-8 to 4-7
   Large Carrion Eater
       Tentacle Devour CRT debuff from -3/5/7% to -5/8/10%
       Veteran:
           HP from 48 to 46
           Tentacle Devour DMG from 4-9 to 5-9
       Champion:
           HP from 68 to 64
           Weaken Prey DMG from 4-8 to 4-7
           Tentacle Devour DMG from 7-13 to 6-13
   Collector
       Now has a new move that specifically summons 1 Collected Highwayman; usable anywhere
       Now is highly likely to use this skill if only the Collected Highwayman is killed; will not use while Highwayman is alive
       Now far more likely to use Show Collection on your highest-stress hero, unless they have a virtue
       Veteran:
           HP from 102 to 98
           Life Steal DMG from 4-9 to 5-9
       Champion:
           HP from 144 to 137
           Life Steal DMG from 7-13 to 6-13
   Collected Highwayman
   Now life linked to Collector
       Veteran:
           HP from 23 to 22
           Headhunt DMG from 6-12 to 6-13
       Champion:
           HP from 33 to 31
           Headhunt DMG from 9-19 to 9-17
   Collected Man-at-Arms and Vestal
       Now life linked to Collector
       Now accelerate stall penalty
       Veteran:
           HP from 23 to 22
       Champion:
           HP from 33 to 31
   Corpse
       Updated to not give crit effects if crit
   Large Corpse
       Updated to not give crit effects if crit
       Veteran:
           HP from 22 to 21
       Champion:
           HP from 31 to 29
   Crone
       Now accelerates stall penalty
       Veteran:
           HP from 19 to 18
       Champion:
           HP from 27 to 25
           Fetid Censer DMG from 3-5 to 2-5
   Shrieker
       Shrieking Flight now ignores stealth
       Veteran:
           Peck DMG from 8-13 to 9-13
       Champion:
           Peck DMG from 13-19 to 12-18
       New variant added for Endless
           2.5 more ACC
           3% less CRT
           Still runs after 12 initiatives; only inflicts 15 Stress on escape
   Cultist Brawler
       Veteran:
           HP from 22 to 21
       Champion:
           HP from 31 to 29
           Rend for the Old Gods and Stumbling Scratch DMG from 4-8 to 4-7
   Cultist Witch
       Now far more likely to use Stressful Incantation on your highest-stress hero, unless they have a virtue
       Veteran:
           HP from 19 to 18
       Champion:
           HP from 27 to 23
   Drowned Crew
       Mutiny CRT debuff from -5% to -10%
       Mutiny debuff now scales with level (100/120/140% base)
       Veteran:
           Boarding Clutch DMG from 4-9 to 5-9
       Champion:
           Boarding Clutch DMG from 7-13 to 6-13
   Squiffy Ghast
       HP from 55 to 53
   Ectoplasm
       Now much more likely to target marks
       Veteran
           HP from 12 to 11
           Slime DMG from 4-6 to 4-7
       Champion
           Slime DMG from 6-10 to 6-9
   Large Ectoplasm
       Now much more likely to target marks
       Veteran:
           HP from 51 to 49
       Champion:
           HP from 72 to 68
           Big Slime DMG from 8-16 to 7-15
           Slimesmack DMG from 4-8 to 4-7
   Uca
       Now life linked to Siren
       Veteran:
           HP from 61 to 59
           Tidal Slam DMG from 4-9 to 5-9
       Champion
           HP from 86 to 82
           Tidal Slam DMG from 7-13 to 6-13
   Pelagic Grouper
       Now life linked to Siren
       Veteran:
           Seaward Slash DMG from 6-12 to 6-13
           Spearfishing DMG from 4-9 to 5-9
       Champion:
           HP from 29 to 27
           Seaward Slash DMG from 9-19 to 9-17
           Spearfishing DMG from 7-13 to 6-13
   Pelagic Shaman
       Now accelerates stall penalty
       Now life linked to Siren
       Now more likely to use Stress Wave on your highest-stress hero (unless they have a Virtue); chance scales up with dungeon level
       Call of the Deep CRT buff from 3/5/7% to 5/8/10%
       Champion
           HP from 25 to 23
           Ceremonial Cut DMG from 4-8 to 4-7
   Formless Flesh
       Bone Zephyr is now usable in all ranks (was 123)
       Veteran:
           Maws of Life DMG from 8-15 to 8-16
           Undulating Invasion DMG from 6-12 to 6-13
       Champion:
           Maws of Life DMG from 12-24 to 11-22
           Undulating Invasion DMG from 9-19 to 9-17
           Bone Zephyr DMG from 4-8 to 4-7
   Fungal Artillery
       Now accelerates stall penalty
       Now much more likely to target marks; scales with dungeon level
       Champion:
           HP from 29 to 27
   Fungal Scratcher
       Veteran:
           HP from 28 to 27
           Groping Swipe and Rend the Marked DMG from 3-7 to 4-7
       Champion:
           HP from 39 to 37
           Groping Swipe and Rend the Marked DMG from 5-11 to 5-10
           Harmless Swipe DMG from 4-8 to 4-7
   Gargoyle
       Now life linked to Necromancer
       Now has Stonework type instead of Beast
       Champion:
           Lash of the Tail DMG from 3-5 to 2-5
   Ghoul
       Now much more likely to target marks in general (formerly only with Skull Toss); scales with dungeon level
       Now far more likely to use Skull Toss on your highest-stress hero, unless they have a virtue; scales with dungeon level
       Veteran:
           HP from 42 to 41
       Champion:
           HP from 59 to 57
           Rend and Skull Toss DMG from 8-16 to 7-15
   Hag
       Champion:
           Meat Tenderizer DMg from 4-8 to 4-7
   Deep Stinger
       Now life linked to Siren
       Veteran:
           HP from 15 to 14
       Champion:
           HP from 21 to 20
           Salty Gouge DMg from 4-8 to 4-7
   Madman
       Now accelerates stall penalty
       Champion:
           HP from 29 to 27
   Maggot
       Now accelerates stall penalty
       Veteran:
           HP from 9 to 8
       Champion:
           Grave Nibble DMG from 4-8 to 4-7
   Necromancer
       Veteran:
           The Clawing Dead DMG from 3-7 to 4-7
       Champion:
           The Flesh is Willing DMG from 8-16 to 7-15
           The Clawing Dead DMG from 5-11 to 5-10
   Pelagic Guardian
       Now accelerates stall penalty
       Veteran:
           HP from 36 to 35
           Octocestus DMG from 3-7 to 4-7
       Champion:
           HP from 51 to 49
           Octocestus DMG from 5-11 to 5-10
   Prophet
       All attacks now ignore stealth
       Veteran:
           Rubble of Ruin DMG from 15-29 to 15-31
       Champion:
           Rubble of Ruin DMG from 23-45 to 21-42
   Rabid Gnasher
       Veteran:
           HP from 15 to 14
       Champion:
           HP from 21 to 20
           Rabid Rush DMG from 2-6 to 2-5
   Shambler Tentacle
       Clapperclaw CRT buff from 3% to 5%
       Champion:
           Clapperclaw DMG from 4-8 to 4-7
   Siren
       Control effects reworked to not act as a debuff
       Siren’s Control now has a 70% chance to apply regardless of Debuff Resist
       All attacks now ignore stealth
   Bone Arbalist
       Now accelerates stall penalty
       Now life linked to Necromancer
       Veteran:
           HP from 22 to 21
           Quarrel DMG from 4-9 to 5-9
       Champion:
           HP from 31 to 29
           Quarrel DMG from 6-13 to 7-13
           Bayonet jab from 4-8 to 4-7
   Bone Bearer
       Now life linked to Necromancer
       HP from 45 to 43
   Bone Captain
       Now life linked to Necromancer
       Now much more likely to target marks; scales with dungeon level
       Veteran:
           HP from 51 to 49
           Crushing Blow DMG from 8-15 to 8-16
       Champion:
           HP from 72 to 68
           Crushing Blow DMG from 12-24 to 11-22
           Ground Pound DMG from 4-8 to 4-7
   Bone Rabble
       Now accelerates stall penalty
       Now life linked to Necromancer
       Now much more likely to target marks; scales with dungeon level
       Veteran:
           HP from 12 to 11
       Champion:
           Bump in the Night and Tic-Toc DMG from 3-9 to 3-8
   Bone Courtier
       Now accelerates stall penalty
       Now life linked to Necromancer
       Now far more likely to use Tempting Goblet on your highest-stress hero, unless they have a virtue
       Tempting Goblet CRT debuff from -0/3/5% to -0/5/10%
       Veteran:
           HP from 15 to 14
       Champion:
           HP from 21 to 20
           Tempting Goblet and Knife in the Dark DMG from 4-8 to 4-7
   Bone Defender
       Now life linked to Necromancer
       Veteran:
           HP from 22 to 21
           Axeblade DMG from 3-7 to 4-7
       Champion:
           HP from 31 to 29
           Axeblade DMG from 5-11 to 5-10
           Dead Weight and Clumsy Axeblade DMG from 4-8 to 4-7
   Bone Soldier
       Now accelerates stall penalty
       Now life linked to Necromancer
       Now much more likely to target marks; scales with dungeon level
       Veteran:
           HP from 15 to 14
           Graveyard Slash DMG from 3-10 to 4-11
       Champion:
           HP from 21 to 20
           Graveyard Slash DMG from 5-15 to 5-14
           Graveyard Stumble DMG from 3-9 to 3-8
   Bone Spearman
       Now life linked to Necromancer
       Chance to target marks with Spear Thrust increased
       Veteran:
           HP from 22 to 21
       Champion:
           HP from 31 to 29
           Spear Thrust DMG from 8-16 to 7-15
           Impale DMG from 4-8 to 4-7
   Sea Maggot
       Now life linked to Siren
       Champion:
           Brine DMG from 4-8 to 4-7
   Spitter
       Veteran:
           Spit DMG from 3-7 to 4-7
       Champion:
           Spit DMG from 5-11 to 5-10
           Bite DMG from 3-5 to 2-5
   Webber
       Now accelerates stall penalty
       Champion:
           Bite DMG from 3-5 to 2-5
   Swine Drummer
       Now accelerates stall penalty
       Veteran:
           HP from 22 to 21
       Champion:
           HP from 31 to 29
   Swine King
       Veteran:
           Obliterate Body, Wild Flailing, and Enraged Destruction DMG from 6-12 to 6-13
           Obliterate Masses DMG from 4-9 to 5-9
       Champion
           Obliterate Body, Wild Flailing, and Enraged Destruction DMG from 9-19 to 9-17
           Obliterate Masses DMG from 7-13 to 6-13
   Swine Chopper
       Now much more likely to target marks with Butcher Cut; scales with dungeon level
       Veteran:
           HP from 30 to 29
           Butcher Cut DMG from 4-9 to 5-9
       Champion:
           HP from 43 to 41
           Butcher Cut DMG from 7-13 to 6-13
           Ball and Chain DMG from 4-8 to 4-7
   Swine Skiver
       Now accelerates stall penalty
       Chance to target marks with Spit to Roast massively reduced (still very high)
       HP from 51 to 49
       Spit to Roast DMG from 13-19 to 12-18
       Cripple Them DMG from 6-14 to 6-13
       Goring Flight DMG from 4-8 to 4-7
   Swine Slasher
       Veteran:
           HP from 12 to 11
           Hook Where It Hurts DMF from 4-9 to 5-9
       Champion:
           Hook Where It Hurts DMF from 7-13 to 6-13
   Swine Wretch
       Champion:
           HP from 25 to 23
   Swinetaur
       Now much more likely to target marks
       Veteran:
           HP from 65 to 63
           Pig Spear DMG from 4-9 to 4-10
           Boar Rush DMG from 8-15 to 8-16
           Crunching Backhand DMG from 4-9 to 5-9
       Champion:
           HP from 92 to 88
           Pig Spear DMG from 6-14 to 6-13
           Boar Rush DMG from 12-24 to 11-22
           Crunching Backhand DMG from 7-13 to 6-13
   Unclean Giant
       Is now much more likely to target Marked targets
       Veteran:
           HP from 102 to 98
           Treebranch Smackdown DMG from 13-26 to 14-27
       Champion:
           HP from 144 to 137
           Treebranch Smackdown DMG from 20-40 to 19-37
   Hateful Virago
       HP from 57 to 55
       Ruinous Hex DMG from 4-8 to 4-7
       Putrid Breath DMG from 7-13 to 6-13
   Necrotic Fungus
       HP from 33 to 31

```

ENDGAME SPOILERS BELOW THIS WARNING

```
   Ancestor (Phase 2), Heart of Darkness, Perfect Reflection, Ascended Witch, Cultist Priest, Ascended Brawler, Mammoth Cyst, Polyp, Flesh Hound, Shuffler, Templars
       Resists unchanged
       All attacks’ CRT increased by 3%
   Imperfect Reflection, Ancestor (Phase 1), Gestating Heart, Vvulf, Antibody, White Cell Stalk, Rapturous Cultist, Defensive Growth
       Resists/DODGE/CRT unchanged (exactly the same as pre-CoM)
   Heart of Darkness
       Come Unto Your Maker now ignores stealth
   Vvulf
       Bomb-related moves now ignore stealth
   Mammoth Cyst
       Attacks now ignore stealth
   Brigand Hunter
       Resists unchanged
       Rushed Shot CRT from 12% to 15%
   Brigand Raider
       Resists unchanged
       Slice and Dice and Uppercut Slice CRT increased by 3% (17% to 20% and 12% to 15% respectively)
       Shank DMG from 8-16 to 7-15; CRT from 9% to 11%
       Harmless Poke unchanged
   Malignant Growth
       Maul the Flesh CRT from 10% to 12%
       Daze the Mind CRT from 7% to 10%
   AI Changes:
       Ascended Brawler, Malignant Growth: Now extremely likely to target marks
       Flesh Hound: Chance to target marks halved (still extremely high

```

#### Crimson Court

```
   Now contains a modifier that adds 1 extra quest per town visit after the first 2 weeks, meaning Gather the Blood shouldn’t reduce quest availability elsewhere
   In Radiance town event base chance from 6 to 0
   Infestation mash made up of Gatekeeper Supplicant Supplicant Sycophant (high infestation) chance from .375/.25/.25 (App/Vet/Champ) to .18 at all levels
   Effect durations adjusted for new buff changes; self-buff durations up by 1, offensive debuff durations such as Midnight Minuet down by 1 (effectively the same as before)

```

Flagellant:

```
       Crit effect: +20% Bleed Chance (2 rds)
       CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%
       Buffs now apply when under 40% HP rather than 38%
       CRT buff when HP below 40% from 3% to 8%
       Punish
           Can no longer target rank 3
           CRT from 4/4/5/5/6% to 6/7/8/9/10%
       Rain of Sorrows
           DMG mod from -90% to -67%
           CRT from 0/0/1/1/2% to 2/3/4/5/6%
           Bleed from 2/2/3/3/4 to 3/3/4/4/5
       Exsanguinate
           CRT from 0/0/1/1/2% to 3/4/5/6/7%
           Usable 3 times per battle and only under 40% HP (was 50%)
       Redeem
           Usable twice per battle and only under 40% HP (was 50%)
       Reclaim
           HoT from 1/1/2/2/3 to 2/2/3/3/4
       Endure
           Stress Heal from 12/13/14/15/16 to 10/11/12/13/14
           Self Stress from 5/6/7/8/9 to 10/9/8/7/6
           Now buffs Flagellant’s SPD by 1/1/2/2/3
       Suffer
           No longer gives PROT; now gives -20/25/30/35/40% Stress
           Deathblow Resist from 4/5/6/7/8% to 6/7/8/9/10%
       Exhaust entirely reworked; can no longer be removed, now does the following: -25% Healing Done/-25% Healing Received/-3 SPD
       Lash’s Solace/Lash’s Kiss Time Cost from 2 to 3
       Lash’s Cure Time Cost from 1 to 2
       Stalling: Reclaim, Redeem, Endure, and Suffer count as stalling moves

```

Trinkets

```
       Sets now insert before the Shrieker trinkets rather than Very Rares
       Dazzling Mirror SPD from 5 to 4; Stun Chance from 30% to 20%
       Mantra of Fasting MAX HP from 33% to 40%; SPD from 6 to 7
       Sanguine Snuff CRT from 3% to 8%
       Viscount’s Spices CRT from 3% to 5%
       Osmond Chains DMG from 25% to 20%; CRT from 5% to 9%; no longer gives -2 SPD
       Two of Three CRT from 5% to 10%
       Bedtime Story CRT from 5% to 10%
       Crime Lord’s Molars DMG from 15% to 20% for all 3 status effects
       Absinthe MAX HP from -20% to -10%
       Lioness Warpaint DMG from 15% to 20% for all 3 HP levels
       Mark of the Outcast SPD from 3 to 2
       Shameful Locket CRT from 3% to 6%
       Tyrant’s Fingerbone DODGE from 10 to 20; no longer gives +35% Debuff Chance or -15% MAX HP
       Old Unit Standard Stun Chance from 25% to 15%; Debuff Chance from 25% to 20%
       Toy Soldier CRT from 3% to 6%
       Vial of Sand Stun/Debuff/Move Chances from 25% to 20%; now also gives +20% Stun Resist
       Subject #40 Notes MAX HP from 15% to 25%
       Atonement Beads DMG from 20% to 15%; CRT from 3% to 9%
       Bounty Hunter Set Bonus CRT from 3% to 6% for all 3 status effects
       Grave Robber Set Bonus CRT from 3% to 6%
       Houndmaster Set Bonus CRT from 3% to 6%
       Flagellant Set Bonus now also gives +10% Deathblow Resist
       Pagan Talisman now also gives -10% Stress
       Sculptor’s Tools no longer gives -5 SPD
       Salacious Diary no longer gives -2 SPD
       Punishments Hood now gives +15% DMG if HP below 40%
       Suffering’s Collar now gives +10% MAX HP
       Eternity’s Collar now gives +10% Deathblow Resist, +20 DODGE on Death’s Door, +20% DMG when Stress above 85
       Musketeer set will now only appear in the courtyard and has its own lore string

```

Districts

```
       Red Hook cost in Bloodmoon and Stygian from 25k to 50k gold
       Bank cost in Bloodmoon and Stygian from 0 to 15k gold; Portraits from 55 to 50
       Cartographer’s Camp in Bloodmoon and Stygian from 1k to 5k gold
       Granary possibly fixed to properly add the healing bonus; cost in Bloodmoon and Stygian from 0 to 2.5k gold
       Hero specific districts in Bloodmoon and Stygian from 1k to 5k gold except Athenaeum (1k to 2.5k)
       Puppet Theatre in Bloodmoon and Stygian from 500 gold/40 Crests to 2500/75 respectively
       House of the Yellow Hand CRT from 2% to 5%

```

Monsters

```
   All enemies edited to add “.accelerate_stall_penalty False” – no court enemies accelerate stalling
   Courtesan
       The Thirst now steals Blight from the target
       Now life linked to the Baron
       Veteran:
           HP from 19 to 18
           The Thirst (Beast) DMG from 3-10 to 4-11
           Champion:
           HP from 27 to 25
           Renewed Appetite DMG from 4-10 to 4-9
           Expose the Vein DMG from 3-5 to 2-5
           The Thirst (Human) DMG from 4-8 to 4-7
           The Thirst (Beast) DMG from 5-15 to 5-14
           Mind Your Manners DMG from 5-9 to 5-8
   Esquire:
       Now life linked to the Baron
       The Thirst now steals Blight from the target
       Veteran:
           HP from 23 to 22
           Rib Cracker DMG from 4-6 to 4-7
           The Thirst (Beast) DMG from 4-9 to 5-9
           Piercing Foreleg DMG from 7-14 to 8-14
           Needling Execration DMG from 3-7 to 3-8
           Riposte DMG from 5-8 to 6-8
       Champion
           HP from 33 to 21
           Rib Cracker DMG from 6-10 to 6-9
           Skewering Repartee DMG from DMG from 7-14 to 8-14
           The Thirst (Human) DMG from 3-9 to 3-8
           The Thirst (Beast) DMG from 7-14 to 6-13
           Piercing Foreleg DMG from 11-21 to 11-20
           Riposte DMG from 8-12 to 8-11
   Manservant
       Now life linked to the Baron
       The Thirst now steals Blight from the target
       Veteran:
           HP from 15 to 14
           The Thirst (Beast) DMG from 2-8 to 2-9
       Champion:
           HP from 21 to 15
           Enraging Slight DMG from 3-5 to 2-5
           The Thirst (Human) DMG from 5-7 to 4-7
           The Thirst (Beast) DMG from 3-13 to 3-12
           Refined Palate DMG from 3-5 to 2-5
           Choice Cut DMG from 4-8 to 3-8
   Gatekeeper
       Now life linked to the Baron
       Elusive exit can no longer be riposted
       Champion:
           HP from 25 to 23
   Sycophant
       Now life linked to the Baron
       The Thirst now steals Blight from the target
       Bombing Run now targets any rank rather than ~34, with a 25% chance of a random extra target
       Veteran:
           The Thirst (Beast) DMG from 5-8 to 6-8
       Champion:
           HP from 25 to 23
           The Thirst (“Human”) DMG from 5-7 to 4-7
           The Thirst (Beast) DMG from 8-12 to 8-11
           Bombing Run DMG from 6-8 to 5-8
   Supplicant
       Now life linked to the Baron
       Champion:
           HP from 25 to 23
           Gather the Blood DMG from 3-9 to 3-8
           Predigestion DMG from 2-10 to 2-9
   Chevalier
       Now life linked to the Baron
       Veteran:
           HP from 30 to 29
           Buried Blast DMG from 5-8 to 5-9
           Subterranean Skewer DMG from 7-11 to 8-11
       Champion:
           HP from 43 to 41

```

BOSS SPOILERS BELOW THIS WARNING

```
           Apex Predator DMG from 14-17 to 14-18
       Champion:
           Swarming Corruption DMG from 3-11 to 3-10
           Teeth Rake DMG from 8-16 to 7-15
           Apex Predator DMG from 22-26 to 20-24
   Baron:
       Necessary Discipline CRT from 11% to 12%
       Forced Enthusiasm CRT buff from 3% to 5%
       The Thirst DMG from 5-8 to 5-9; CRT from 6% to 7%
       Crowd Pleaser CRT from 6% to 7%
   Viscount:
       Hungry Eyes DMG from 3-5 to 2-5; CRT not increased
       Refined Pairing DMG from 6-15 to 5-14
       Served Rare DMG from 7-13 to 7-12; CRT not increased
       Riposte DMG from 7-13 to 6-13
   Countess
       Sway With Me and Love Letter can no longer be riposted
       Stats unchanged (no changes to crit, resists, etc)
   Fanatic
       Veteran:
           Holy Stake DMG from 4-9 to 5-9
           Fury of the Righteous DMG from 5-8 to 6-8
       Champion:
           Holy Stake DMG from 7-13 to 6-13
           Strike the Heretic DMG from 4-8 to 4-7
           Fury of the Righteous DMG from 8-12 to 8-11
   Garden Guardian
       Hatred Beyond Time CRT buff from 3% to 5%
       Annihilating Glare DMG from 10-14 to 9-13
   Blood Fount
       Feed the Soil DMG from 5-7 to 5-6
   Stone Shield
       Plummeting Doom DMG from 10-12 to 9-11; now ignores stealth

```

#### Shieldbreaker

```
   Flashback Horror from 23 to 20
   Snake guard/riposte skill durations adjusted to match new buff durations

```

Shieldbreaker

```
       Crit effect: +15% PROT (2 rds)
       CRT from 7.5/8/8.5/9/9.5% to 7/8/9/10/11%
       DODGE scaling from 7.5/12.5/17.5/22.5/27.5 to 8/13/18/23/28
       Pierce
           Can now target any rank (was 12)
           DMG Mod from -20% to -10%
           CRT from 2/3/4/4/4% to 5/6/7/8/9%
       Puncture
           SPD debuff from -2/2/3/3/4 to -1/1/2/2/3
       Adder’s Kiss
           CRT from 5/6/6/6/7% to 6/7/8/9/10%
           Blight from 2/2/3/3/4 to 3/3/4/4/5
       Impale
           CRT from 1/2/2/2/3% to -6/5/4/3/2%
       Expose
           DMG mod from -20% to -40%
           CRT from 0/0/1/2/2% to 2.5/3.5/4.5/5.5/6.5%
       Captivate
           DMG mod from -20% to -25%
           CRT from 2/3/4/4/4% to 4/5/6/7/8%
       Serpent’s Sway
           SPD from 3/3/4/4/5 to 1/2/3/3/4
       Stalling: Serpent’s Sway is counted as stalling

```

Trinkets

```
       Shieldbreaker Set Trinkets are now inserted before Shrieker trinkets rather than before Ancestral
       Fanged Spear Tip Marked DMG from 25% to 35%; now also gives -10% DMG
       Cuirboilli SPD from -1 to -2

```

Monsters

```
   All enemies edited to add “.accelerate_stall_penalty False” – no snakes accelerate stalling
   Death Adder
       Veteran:
           HP from 65 to 63
           Paralyzing Quills DMG from 6-12 to 6-13
       Champion
           HP from 92 to 88
           Adder’s Fang DMG from 4-8 to 4-7
           Paralyzing Quills DMG from 9-19 to 9-17
   Pliskin
       Veteran:
           Infuse DMG from 3-7 to 4-7
       Champion:
           HP from 25 to 23
           Infuse DMG from 5-11 to 5-10
   Rattler
       Veteran:
           HP from 35 to 34
           Snakebite DMG from 4-9 to 5-9
       Champion:
           HP from 49 to 47
           Snakebite DMG from 7-13 to 6-14
           Slither DMG from 3-5 to 2-5
           Riposte DMG from 3-8 to 2-7

```

#### Misc/Non-Gameplay

```
   Enemy types are no longer in ALL CAPS (e.g. UNHOLY to Unholy)
   Updates to the exe and FMOD
   Updates to all sound banks; likely breaks mods relying on base-game sounds
   Heirloom Exchange format updated; actual values not changed but this will break mods that edit heirloom exchange
   Quest Generation format updated; like heirloom exchange, no changes to the values but will break mods
   Building layout updated with new offsets
   Statue (town building), heirloom exchange, and upgrade offsets mildly adjusted
   Blueprint layout/format updated
   Heirloom exchange panel changed a bit; arrows moved around
   Provision screen now has 7 columns of provisions (14 slots)
   Quest select screen updated; this includes changed offsets, new art, and new offsets/art for the DD effects
   Trinket layout adjusted
   Town event panel adjusted for new currency cost possibility (used for CoM events)
   More colors added, including “miasma,” colors for DLC mechanics like Heal over Time, districts, and CoM waves, colors for unique quirks (currently uses the same color as normal quirks but has an entry), and colors for the mailing list
   Various fonts added for CoM content and mailing list
   String added for buffs sourced from crits
   Strings added for trinket effects and new buffs
   DMG Taken tooltip added (formerly said “DMG”)
   Stress Healed tooltip split into Stress Skills (Stress Healing Done) and Received
   String edited for checking for quirks in camp
   Enemy type names no longer in all-caps
   Stunning Satchel renamed to Sickening Satchel
   String added for new Collector skill (another Collect Call)
   Many mild adjustments to various strings
   Strings added for new roster sorting options
   Tray tooltip for buffs updated
   Heal over Time tooltips added
   Barks added for accelerated stall
   Strings added for unique quirks
   Strings added for mailing list
   Strings added for districts
   Raid results screen updated for shards
   Popup text updated for control and HoT effects
   Various updates to raid/scripts related to shards and waves
   Retreat/quest complete icons adjusted slightly
   Houndmaster default name from Willam to Willam & Fergus
   Old Road roster updated; name strings changed (still Reynauld and Dismas)
   Buffs sheet updated with new Finale buffs and a number of new CRT/SPD buffs
   Various Healing Done buffs switched to Healing Received
   Disable Guard buff added
   Affliction/Virtue updates for new modifiers (unused on existing ones, used for CoM)
   Korean localizations added

```

#### Misc (Crimson Court)

```
   Updates to all sound banks; likely breaks mods relying on base-game sounds
   Several colors removed and moved to the base colors file (things like Heal over Time)
   Steal Blight effect added; used for The Thirst
   Bloodmoon rules updated to match base game ruleset changes
   Popup text rules for HoTs and other such things moved to base files
   Districts event moved to base game
   Strings about districts moved to base game
   String for Musketeer set added
   String for Flagellant being healed by HoT added

```

#### Misc (Shieldbreaker)

```
   Updates to all sound banks; likely breaks mods relying on base-game sounds
   Various translation fixes

```