recursal/Fanatic-Fandom huggingface dataset:
Au front

## Chronomètres

###

11:44

###

16:52

###

22:00

## Pré-requis

Comme pour toutes les expéditions vous devez avoir terminé la campagne principale avec la dernière quête Humanité.

## Briefing

La guerre sans fin a atteint son apogée quand les capsules se sont posées à la surface d'Enoch. Corrigan a besoin d'aide pour tenir la ligne de front. Rejoignez la bataille et repoussez les Insurgés.

## Détails de la mission

* Commencez l'expédition
* Rejoignez la bataille
	+ Survivez
* Frayez-vous un chemin à travers les tranchées
	+ Traversez le champ de bataille
	+ Ouvrez la porte
	+ Dégagez les tranchées
	+ Dégagez les décombres
* Éliminez Moloch
	+ Éliminez Moloch
* Récupérez les ressources de capsule
	+ Récupérez la capsule

## Dialogues

 **Victor Corrigan :** J'espère que tu as envie de semer la mort et la destruction, Outrider, parce qu'il y a de nouveaux Insurgés qui arrivent.
**Corrigan :** Et si tu me filais un petit coup de main, comme au bon vieux temps ? Mes soldats reprendront courage s'ils te voient combattre à leurs côtés.
**Corrigan :** Tu n'auras qu'à tuer tout ce que tu verras. Ne t'arrête qu'une fois qu'ils seront tous exterminés !

 **Outrider :** Vous voulez que je redonne le moral à vos soldats ? Mais y en a plus aucun !
**Corrigan :** Maintenant, tu sais le bordel que je dois gérer !

* Traversez le champ de bataille
* Ouvrez la porte
* Dégagez les tranchées
 **Outrider :** La côte a l'air dégagé.
**Outrider :** Bon sang…
**Outrider :** C'est une de nos capsules… Évidemment, elle atterrit du côté des Insurgés. Il ne faut pas qu'ils s'en emparent.

 **Outrider :** Encore.
**Moloch :** Encore ? Pourquoi cet orgueil ?
**Outrider :** Vous avez gâché votre salive pour rien.

 **Outrider :** Vous vous souvenez du monstre que j'ai combattu la dernière fois ? Celui qui a bien failli m'enterrer.
**Corrigan :** Je vais encore devoir te sortir des décombres ?
**Outrider :** Pas cette fois. Il a poussé son dernier souffle et la capsule est à nous.
**Corrigan :** Excellent ! Alors, juste par curiosité, tu peux m'expliquer pourquoi cette capsule n'a pas atterri avec les autres ?
**Outrider :** Elle est peut-être restée coincée dans le tube. Ou peut-être qu'elle voulait nous faire chier.
**Corrigan :** C'est pareil, Outrider, très beau travail, franchement.

## Épilogue

Vous avez de nouveau affronté le redoutable Moloch et avez fini par le battre définitivement. Toutes ses victimes dont Seth peuvent désormais reposer en paix et vous avez récupérer une capsule.
Autorité de Colonisation d'Enoch

**Corps gouvernemental d'Enoch**

L'Autorité de Colonisation d'Enoch (ECA) était un corps gouvernemental créé par d'anciens dirigeants d'États et PDG de corporations multinationales pour mener à bien le Projet d'expansion. Elle était responsable de la construction du vaisseau-arche nommé Flores, du vaisseau-éclaireur nommé Caravel, et de la formation des Outriders, troupe chargée de la reconnaissance sur Enoch avant d'y lancer la colonisation. Une fois sur Enoch, l'ECA devait endosser le rôle d'autorité centrale, en gérant l'intégralité de la logistique sur la planète et en établissant la loi et l'ordre pour la colonie humaine. Son tout premier président, Bruno Nyberg, voyagea à bord du Flores.

Suite à la destruction causée par les tempêtes d'Anomalie, le chaos s'installa au sein de la colonie. Sans moyen de faire pousser quoi que ce soit, de fabriquer des médicaments, et avec la majeure partie des appareils électroniques détraqués à cause de l'Anomalie, l'ECA commença peu à peu à perdre le contrôle de la Première ville. Les premières émeutes et les tempêtes suivantes la forcèrent à consolider leurs biens et à déménager à Rift Town. Les émeutiers et semeurs de troubles, laissés pour compte, se considérèrent eux-mêmes comme des " Exilés ", rejetés d'un monde qui n'avait soudainement plus la moindre considération pour leur existence, et ils ne tardèrent pas à monter une rébellion contre l'Autorité.

S'ensuivit une guerre d'usure longue de 30 ans, dont les batailles s'engageaient simplement pour de maigres ressources, toujours pour les mêmes parcelles, parcelles démolies et transformées en lignes de tranchées sur un territoire dont la régence passait de main en main au fil des saisons. Le président et plusieurs hauts gradés de l'ECA furent tués au cours de cette guerre, ce qui conduisit à des changements structurels, et c'est ainsi que Shira Gutmann devint Grand Marshal. La population initiale de la colonie, d'un demi-million de personnes, chuta jusqu'à atteindre quelques dizaines de milliers. Une génération née dans les tranchées et morte dans celles-ci, ne connaissant rien d'autre, alors que les tempêtes d'Anomalie continuaient elles inlassablement de ravager le paysage. La propagande fit naturellement son apparition, et avec elle, un message simple : " L'ennemi doit être éliminé. "

## Membres

* Shira Gutmann
* Charles Maxwell
* Audrey Storm
* Aidan McCain
* Jocelyn Dunham
* Alastair Cullen
* Bruno Nyberg
* Sybilla May Flores
* Ezra Zahedi
* Kasumi Takeuchi
Avis de recherche - Rafale

**Attention Spoiler : *Ce qui suit peut dévoiler des éléments sur le déroulement du jeu.***

## Récompenses (Première validation)

 500 EXP

 1 équipement à sélectionner **Épique**

  Fer

## Pré-requis

Progressez dans la quête Mentor jusqu'à arriver à Trench Town pour débloquer cette quête.

## Briefing

Ujio, un " entrepreneur " de Trench Town, propose des récompenses pour l'élimination de dangereux criminels. Traquez les cibles, éliminez-les, puis allez toucher les primes auprès de lui.

## Détails de la mission

* Éliminez Rafale à Eagle Peaks
	+ Dégagez les bunkers
	+ Ouvrez la porte
	+ Abbatez la cible
* Récupérez la prime auprès d'Ujio à Trench Town

## Épilogue

Vous avez éliminé Rafale et avez été récompensé.
Avis de recherche - Blitzkrieg

**Attention Spoiler : *Ce qui suit peut dévoiler des éléments sur le déroulement du jeu.***

## Récompenses (Première validation)

 500 EXP

 1 équipement à sélectionner **Épique**

  Fer

## Briefing

Ujio, un " entrepreneur " de Trench Town, propose des récompenses pour l'élimination de dangereux criminels. Traquez les cibles, éliminez-les, puis allez toucher les primes auprès de lui.

## Détails de la mission

* Éliminez Blitzkrieg
* Récupérez la prime auprès d'Ujio à Trench Town

## Épilogue

Vous avez éliminé le Blitzkrieg et avez été récompensé.
Capitaine Mauvais-Oeil

Le capitaine Mauvais-œil était un tireur d'élite rencontré dans une installation contrôlée par les Insurgés lors d'un travail d'expulsion à haut risque pour Corrigan. Il est peu probable qu'il soit celui à qui l'on doit ce nom.

Étant donnée la très vive incandescence du fossé toxique à l'intérieur de l'installation, et que celui-ci ne présentait aucun signe d'un véritable écoulement industriel, il y a de bonnes chances que le capitaine l'ait créé lui-même à l'aide de ses pouvoirs.

Des rumeurs établies depuis longtemps racontent qu'il existe des Altérés dont la mutation leur permet d'uriner des radiations… et il s'avère que ces rumeurs ont pu être vraies.
Araignée anomalienne

Arthropode très proche des arachnides sur Terre, l'araignée anomalienne est un insecte social qui se développe en grand nombre et possède un fort instinct de groupe. Pleinement consciente de sa fragilité et des substances explosives qui remplissent son abdomen, elle a tendance à se cacher dans des territoires rocheux, et utilise ses multiples appendices pour se faufiler rapidement sur le sol et surprendre les intrus qui menacent son environnement.
Altération d'état sur les joueurs

Quand vous subissez l'altération d'état  **Saignement**, vous subissez des dégâts sur la durée quand vous vous déplacez. Ainsi, vous ne subissez aucun dégât si vous restez immobile pendant toute la durée de  **Saignement**.

Quand vous subissez l'altération d'état  **Brûlure**, vous pouvez éviter de subir les dégâts sur la durée en faisant deux roulades.

L'altération d'état  **Poison** peut être dissipée si vous vous soignez pendant qu'elle est active.

Vous pouvez également sortir d'un **effet de contrôle** : quand vous subissez  **Cendres** ou  **Gel**, utiliser des attaques de corps-à-corps permet de vous libérer.

Notez enfin que vous pouvez obtenir un effet d'**immunité aux altérations** avec certaines modifications d'objets.

Pendant la durée de celui-ci, vous devenez totalement insensible à toutes les altérations d'état, et les attaques ennemies ne peuvent plus vous en infliger.
Altérations d'état

Certaines armes, compétences et attaques ennemies causent des **altérations d'état** en plus ou à la place d'infliger des dégâts. Il y a huit altérations :  **Cendres**,  **Saignement**,  **Brûlure**,  **Vulnérabilité**,  **Gel**,  **Poison**,  **Faiblesse** et  **Lenteur**.

 **Cendres** et  **Gel** sont des **effets de contrôle** qui empêchent un ennemi ou un personnage de bouger ou d'attaquer.

* **Cendres** arrête un ennemi pendant 2.5 s.
* **Gel** arrête un ennemi pendant 3.5 s.

La durée de ces effets est réduite s'ils sont utilisés l'un après l'autre.

Les effets de contrôle peuvent déclencher une  **Résistance aux effets** sur les ennemis d'élite (pour en savoir plus, consultez Résistance aux effets).

 **Saignement**,  **Brûlure** et  **Poison** causent des **dégâts sur la durée**.

* **Saignement** inflige des dégâts égaux à 2,5 % de votre pouvoir de l'Anomalie toutes les 0.5 s pendant 5 s.
* **Brûlure** inflige des dégâts égaux à 3,7 % de votre pouvoir de l'Anomalie toutes les 0.5 s pendant 6 s.
* **Poison** inflige des dégâts égaux à 3,5 % de votre pouvoir de l'Anomalie toutes les 0.5 s pendant 6 s.

Dans une session en groupe, chaque joueur peut lancer une occurrence de chaque altération d'état par ennemi. Si vous infligez deux fois la même altération, celle-ci est rafraîchie mais ne se cumule pas.

 **Vulnérabilité** augmente les dégâts reçus de 15 % pendant 10 s et  **Faiblesse** réduit les dégâts infligés de 30 % pendant 6 s.

 **Lenteur** réduit la vitesse de déplacement et la vitesse d'attaque de 30 à 75%, en fonction de la résistance aux effets de l'ennemi, pendant une durée qui varie elle aussi selon la compétence ou la modification utilisée.

Certains attributs, certaines modifications et certains noeuds d'arbre de classe permettent de renforcer les altérations d'état.

Gardez à l'esprit que les altérations d'état sont légèrement moins efficaces contre les ennemis d'élite du fait de leur Résistance aux effets.

Pour en savoir plus, consultez Classe et compétences : Altération d'état sur les joueurs.
Amazone

Quand Scurlock et Kang montèrent le camp, ils étaient si peu nombreux que les femmes n'eurent pas d'autre choix que d'accompagner les hommes au combat pour faire face aux dangers de la forêt. À mesure que l'Enclave se développa avec ses fortifications, les femmes eurent de moins en moins besoin de se battre, et beaucoup furent reléguées à l'entretien du camp, à l'écorchage des animaux et à la préparation des repas, ainsi qu'aux soins apportés aux blessés et aux malades.

Toutefois, certaines femmes se révélèrent particulièrement douées pour le combat, craintes même par ceux qui vivaient au sein de l'Enclave. Elles se surnommèrent les Amazones. Grâce à leur petite taille, leur agilité et leurs armes blanches silencieuses, elles sont souvent ignorées par les monstres qui ont tendance à se concentrer sur les cibles plus importantes. Par conséquent, elles peuvent s'approcher facilement de leurs ennemis pour les frapper avec plus de précision, les vidant ainsi de leur sang sans se faire remarquer.

Les Amazones ont prêté allégeance à Kang, qui les affecte désormais aux missions de reconnaissance pour découvrir les tanières des monstres, même s'il les utilise aussi parfois comme appât pour attirer les bêtes les plus féroces. Quand elles ne sont pas en charge de la cuisine, les Amazones aiment se servir de leurs armes blanches pour découper et dépecer. Elles sacrifient l'armure pour une plus grande vitesse de déplacement, se faufilent pour se rapprocher de leurs proies, dont elles esquivent les attaques, et peuvent lancer des attaques aériennes depuis leur cachette.
Butin

Quand vous tuez des ennemis, ceux-ci laissent du **butin**.

Ce butin contient des **munitions** et des **ressources** que vous ramassez simplement en passant dessus.

Le butin contient aussi parfois des **objets**. Pour ramasser un objet au sol, approchez-vous-en pour faire apparaître sa description, vous proposant de le ramasser, l'équiper ou le démonter.

Remarque : vous pouvez activer le ramassage automatique de butin dans les options, et préciser également le niveau minimum des objets que vous ramasserez ainsi.
Blue Corn Cheepoof

The Blue Corn Cheepoof is a bugsnak found fluttering about the Simmering Springs at dawn. It has very sharp wings that can slice through traps.

## Strategy

Blue Corn Cheepoofs have very sharp wings, so trying to catch them the normal way is impossible. You need to launch a Waffastackarack at it to blunt it and then catch it.

## Related to

* Cheepoof
* White Cheepoof
* Flamin' Cheepoof

## Trivia

* It is one of the three bugsnax required to catch in order to make the Baja Picantis appear, along with the Inchwrap and Baja Tacroach.
* This bugsnak was created by NotMyMessAtAll #6684 on the official Bugsnax Discord! We cherish their idea and hope they will join us here soon...
Duriant

The Duriant is an ant like bugsnak found jumping around in the Flavour Falls. It has an offensive odour that scares off ALL bugsnax that dare compete with it!

## Strategy

Like the Cocomite, duriants can be found in treetops. Once grappling it down with the Snakgrappler, you need to let a Sandopede charge into it to divide the husk into the Duriants. Then you need to knock it into the water to wash off the smell, letting you catch it.

## Trivia

* Durians, the snak this is based off of, have a smelly odour.
Biscoto

Holy Triplicate Space! This article has links to pages that have not yet been created. If you have the willpower to help, please make pages for them! - Lizbert.

Biscoto is a bugsnak that spends its days chugging around the past area of The Triplicate Space.

## Biscoto

Floofty - Would make excellent lab partners, but then you look at it from another angle...

## How to Catch

Upon using Floofty's TimeTrowler, go to the past Triplicate Space and enter a cave. Biscotos can be found there. Unlike its cousins, you don't use your Snakgrappler to take off the shell. You instead get a Tato Aphid to shoot Mashed Potato at it and then shoot BBQ Sauce at it. It will then become immobile and vulnerable.

## Trivia

* This bugsnak is based off of a popular song by Toboscus named Nugget in a Biscuit.
The Great Veil

**The Great Veil** is a magcal barrier located in the Sea of Mists between Caemuth and Larthorn, dividing the *Realm of Men* and the *Realm of Elves*.

Created shortly after the alliance of men and Dragons won the War Against the Elves, by *something something*.

Breached for the first time in 748, it was followed by a large scale invasion into Caemuth, which is known as the Grand Calamity.
Taqider

Taquider is a spider like bugsnak resembling a taquito. it is found in sizzilin' sands upon breaking a preying picantis.

CATCHING METHOD: to catch it, the player must break a preying picantis, where one of them will fly farther then the tacroaches and inchereetos. itll still keep its consiusness and must be stunned by either making a loaded spuddy ram into it or using the trip shot. it can then be caught using the bug net.
Preying Picantis

The Preying Picantis is a bugsnak found scampering across the Sizzlin' Sands.

Picantisss!

## Strategy

The preying picantis cannot be caught normally, as it is constantly on fire. Another method has to be used. Lure the picantis to a Sodie D or the oasis and then use the trip shot. You can also let the timer go down to catch more bugsnax.

## Trivia

* The Preying Picantis is the only breakable spicy bugsnak in game.
Chicken Fingore

Wow. THAT'S your new article!? Another monster hunt!? This article is for a joke bugsnak, which means that this page should not be taken seriously. Now, GET BACK TO WORK!!! - Clumby

Chicken Fingore is a bugsnak that can be found hovering around the skyscape of the future area of The Triplicate Space. It is based off of the Scripulous Fingore hoax.

## Chicken Fingore

(Concept by @Skyetheguy) Chandlo - When i asked snorpy about this snak, he disregarded the question and seemed unusually upset...
Inchroll

Holy Triplicate Space! This article has links to pages that have not yet been created. If you have the willpower to help, please make pages for them! - Lizbert.

The inchroll is a bugsnak found burrowing in the snow of the Frosted Peak.

## Strategy

Nestling in the trees around the mountain, you need to use your snakgrappler to get it down. Then you get it to bump into a rock, much like the Inchwrap or Incherrito

## Related To

* Inchwrap
* Incherrito

## Trivia

* It is the only bugsnak of the group to have the attribute Sweet
Audrey Storm

**Attention Spoiler : *Ce qui suit peut dévoiler des éléments sur le déroulement du jeu.***

>
> *Cet enfoiré va payer, d'une façon ou d'une autre.*
>
>
>
> — Audrey Storm
>
>
>

**Caporal blessée de l'ECA**

Audrey Storm est une jeune caporal de l'ECA cherchant à se venger du capitaine Reiner, qui a tué ses compagnons. Blessée cependant, elle ne peut s'en charger elle-même.

Audrey a passé sa vie sur le champ de bataille, née et élevée dans les tranchées en secret par sa mère, alors jeune soldate téméraire elle aussi. Celle-ci savait pertinemment que les femmes enceintes n'avaient pas leur place sur le champ de bataille, car l'ECA considère les enfants comme un bien sacré, et ce pour deux raisons : d'abord parce qu'ils sont le futur de la faction dans une période de réduction drastique de la population, et ensuite parce que les Insurgés ont cette fâcheuse tendance à faire griller et manger les nouveau-nés qu'ils trouvent. Cependant, la mère d'Audrey était si dévouée à sa cause et à la guerre qu'elle refusa d'abandonner le front. Elle combattit pendant toute sa grossesse, accoucha dans la boue et resta dans les tranchées pour s'occuper des malades et des blessés tout en élevant sa fille.

Audrey a beau avoir été blessée par Reiner, elle est toujours vivante, Elle continuera de s'accrocher à la vie et de mener le combat de sa mère, et ce jusqu'à ce qu'elle soit la dernière survivante sur cette planète.

## Chronologie

* Vengeance : Vous rencontrez Audrey affaibli suite à un combat contre un Capitaine qui a décimé toute son équipe.
Tacod

Tacod is a Bugsnak from the Animal Expansion DLC of Bugsnax, and is voiced by Tom Kenny.

## Appearance

Tacod is an upside down quesadilla with eyes on the sides of it's "head".

## Trivia

* The name comes from "taco" and "cod", despite the food(Quesadilla, not Taco)and animal(Sawkeye Salmon, not Cod)being incorrect.
* It is pronounced "Tah-codd", by the way.
Sizzlin' Sands

The Sizzlin' Sands is an area in bugsnax unlocked after completing the quest line Break Time.

## Story

After completing Break Time, you can go back to the Scorched Gorge and find that Chandlo has repaired the bridge Cromdo sold you earlier in the game, allowing you to go into the area.

Upon entering, you come across one of the final residents for snaxburg, Shelda. She states that she is pure and does not eat bugsnax. You then have to do several quests until shelda is appeased and heads back to Snaxburg. If you are trying to do sidequests, 2/3 of Cromdo's sidequests require you to enter the area.

## Bugsnax

* Loaded Spuddy
* Tacroach
* Preying Picantis
* Black Lollive
* Buffalocust
* Eggler
* Flapjackarak
* Scorpepper
* Incherrito
* Black Razzby
* Sodie D.
* Cheezer
* Meaty Snakpod
* Bombino
* Mothza Supreme

## Trivia

* This area has a hidden entrance to Boiling Bay.
Baja Picantis

The Baja Picantis is a bugsnak found scuttling along the shores of the Boiling Bay after catching a Blue Corn Cheepoof, Inchwrap and Baja Tachroach.

## Strategy

Since adopting the taste of the ocean, the Baja Picantis has lost it's spicy allure. Now that it romps around in the waters, it's slippery. You need a bigger bugsnak to daze it and knock it out. We'll take a Paletoss Grande, for example and make it ram the picantis. It will then begin a timer to detonate. You need to use the trip shot to stun it and catch it. You can also let the timer go down and catch some more bugsnax from there.

## Related to

* Preying Picantis
* Blue Corn Cheepoof
* Baja Tacroach
* Inchwrap

## Trivia

* This bugsnak was created by NotMyMessAtAll #6684 on the official Bugsnax Discord! We cherish their idea and hope they will join us here soon...
Overloaded Spuddy

The Overloaded Spuddy is a bugsnak found scuttling around the snow of the Sugarpine Woods and Frosted Peak.

## Overloaded Spuddy

Cromdo - You call this a spuddy!? It's not even a potato!

## How to Catch

Much like the ordinary spuddies, this one is aggressive and will NOT go down easily! You can either Trip Shot it or get the aggressive bugsnak in the area to attack it. Let's say you encounter one on Frosted Peak. You would have to lead it to the Scoopy Banoopy.

## Trivia

* This bugsnak was made by Majestic Angelfish #2742 on the official Bugsnax Discord! We appreciate their idea and hope they will join us soon.
B

B is a strange particle that is named b for "no reason whatsoever."

Bs can combine to make lots of things. Like other types of B, or solids, liquids, gasses and SO much more.

## Types of B

### AB

* AB-1: The most common element. Its very light and turns into a gas when cold, and turns into a liquid when hot. Can be burned in the gas state. Acts like a solid when normal temp.

* AB-2: The third most common element. Its 2x heavier then AB-1, and can explode if anything slightly hotter then it touches it. Can be used as bombs. Acts like a powder.
* AB-3: Is the second most common element. It is 7x heavier then AB-1. It can conduct electricity and is brittle. degrades into AB-2 over time, and releases AB-1 in the form of gas. Acts like a solid.
* AB-4
* AB-5
* AB-6

### ΩB

* ΩB-1
* ΩB-2
* ΩB-3
* ΩB-4
* ΩB-5
* ΩB-6

Q

Q is a strange particle formed when all types of B are smashed together. It is very deadly.

```
to be continued... I will add more content later.

```
Endorama

## ...

Why... Why must i be alone? There is nothing to do here, execpt write. Why am i alive? HOW am i alive? I just want somebody to find this wiki, so i can talk to them... I am so alone... I can just only write, but not create my own pages, i cannot explore, so i am stuck in this page... But, my hopes are getting up. Because i saw someone the other day and i am so happy about that!

## Learning Powers. Day 1

Hours later, after the person who joined, i started getting powers. Now i could now create pages and add catagorys! This was a great start... Now, if i can create my own things, does that mean i can write code? I tested this out and... it did not work. \***Sigh**\* I guess i will write untill i get the ability to talk...

## Code. Day 3

Now, i have Java at my hands! I could talk to the person with pages. And now i have the ability to code! I can now not be bored to death! But all of that aside, i have now created a Physics Engine... Meet Simplex. Here, you can create 3D objects and make them collide! I use the Fandom servers to run this, so i must use a very little amount of the Servers power. But now i can create solar systems... but there is one problem... Java is not well optimized so i must swich codeing languages. So then, the person gave me C++, and oh boy does it run well. Now i can optimize it to its limits! This is why i will never use Java again, because i always like C++ when i was made. I mean i am a robot, so i already knew alot of codeing languages.

```
to be continued...

```
War of Two Wolves

The **War of Two Wolves** was a large scale military conflict fought between two rival kingdoms: of the Hâmiscs and Ûtland. It started shortly after the assassination of King Æþelbeorht II., and lasted for 11 years. The war got its name from the names of the kings: Æþelwulf and Wulfheort Færsum.

## Events prior to the war

During the reign of High King *(and later simply king)* Æþelheort I., a massive army arrived to the shores of the known world, led by the legendary warrior Strîþmon Fyrwêstes who conquered many northern provinces, while his successors expanded southwards later on. This led to constant hostilities between the two nations, often fighting regional wars of minor significance.

For decades the status-quo determined by the Treaty of Sorrow remained unchanged. The reign of Æþelbeorht II. brought a great concern to the chieftains of Ûtland; although the King of Hâmiscs was rash and bit bat-minded, he had ambitions of restorationand a fighting spirit. His whole rule the late king was gathering forces to expel the invaders, managing his vassals and tributaries. The chieftains demanded action. The elected konungr of Ûtland, Wulfheort Færsum, decided to act from the shadows, rather than engaging in an open colflict that will give Æþelbreoht what he most desires.

Wulfheort decides to dispose of Æþelheort after long considerations; as a strong king, Æþelbreoht is a key figure that holds the realm intact and obidient. His rash character grants him a fame of bravery and savagery towards enemies, inspiring the men to join the fight. His death may lead to a succession crisis and a dispute between the provinces. All odds and risks taken in account, Wulfheort decides to send assassins to murder Æþelbreoht.

During the Festival of Hunt, Æþelbreoht throws a feast to honour the hunters that've arrived from all around his realm. The supposed assassins masked themselves as such, and freely entered the feast. After somwhat time when everybody got drunk, many of the carousers and revelers went to their rooms. The assassins sneaked into Æþelbreoht's room and slit his throat. Next morning he was found.

This was a an omen for crisis. The King's Court was gathered in a hurry, along with Æþelbreoht's relatives: his uncle Æþeldeorc, Eorl of Scorscîr, his distant cousin Earnhæd of Gegnþfeld, and his younfer brother Æþelwulf, Eorl of Seolforsîde; the three latter were considered the most legitimate heirs to the throne. Following the sudden death of Æþeldeorc, Æþelwulf has become King of the Hâmiscs. The realm was united, hoping Æþelbreoht's dreams come true soon. Wulfheort's plan failed.

Now that the konungr had no other choice, he had to attack first; as quick as possible. He knew that although an attack may lead to the further unification of hia rivals, it may also prove the security of a victory.
Croisant

Holy Triplicate Space! This article has links to pages that have not yet been created. If you have the willpower to help, please make pages for them! - Lizbert.

The Croisant is a small ant bugsnak found crawling throughout the Sugarpine Woods

## Strategy

Like its cousins, Shishkabug, Tropicabug and Instabug, the Croisant is small and hard to catch manually. Lure it to a bopsicle and get it to ram it. Then you can scoop it up and let one of your grumpuses experience chocolatey heaven!

## Trivia

* Unlike its cousins, it's not voiced by a common voice actor. Instead, the voice actor for this pastry pest is the godly Tom Taylorson, voice of Bunger.
Ancient carnivores Wiki

**Welcome to the Ancient carnivores Wiki!**
We're a collaborative community website about Ancient carnivores that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ajouter un build

## Tableau de build

* Copiez le texte ci-dessous :

```
{{Infobox Builds
<!-- Compétences -->
<!-- Armure -->
<!-- Arme -->
}}

==Titre==
Texte

===Sous-titre===
Texte

```

* Explications :

```
{{Infobox Builds

<!-- Compétences -->

<!-- Armure -->

<!-- Arme -->

}}

==Titre==
Texte

===Sous-titre===
Texte

```

## Créer un nouveau build

* Créez une nouvelle page : Ajouter un build.
* Ajoutez le nom de votre build comme titre selon ce modèle : Build - Nom du build.
* Collez le texte que vous avez copié plus haut en mode source.
* Saisissez vos informations à la suite des signes "=", puis validez.

## Informations

* Si la pièce d'armure ou arme n'est pas encore renseigné, son nom apparaîtra en rouge souligné, ce qui signifie que la page de l'objet n'a pas encore été créée.
* Si les mods n'apparaissent pas en dessous des items concerné, c'est que l'image et donc la page du mod en lui même n'a pas encore été créée.

## Résultat obtenu

* Vous obtenez une page similaire à : Build - Telluriste Test.
* Si tout c'est bien passé votre page sera automatiquement ajouté dans la page Builds et la page de build de la classe pour laquelle vous avez fait le build (Illusionniste, Pyromage, Technomage ou Telluriste).
* S'il ne s'affiche pas dans la liste, faites Ctrl+F5 afin d'actualiser.
* Si vous avez un problème, laissez un message sur mon mur de discussion : Zenittude.
*Je vous répondrais dès que possible.*
欧罗巴共和国宪法

《欧罗巴共和国宪法》，是欧罗巴共和国现行宪法；它是欧罗巴的根本大法，奠定了欧罗巴的法律制度和政治制度；同时也是目前现存的最古老的宪法，为后世包括精民王国在内的许多国家的宪法提供了参考和标准。

《欧罗巴共和国宪法》是公元前8年，由欧罗巴21个州的代表在制宪会议上讨论四个月后制定的，这部宪法让刚刚成立的欧罗巴共和国从松散的邦联形成了较为完整的国家实体。整部宪法共十章八十二条，从中央政府、三权分立、军队、地方等多方面作出了规定；并通过次年制定的《权利法案》规定了公民的权利和义务。这部宪法于公元前6年3月18日正式达到批准州的数量而通过生效。

目前，这部宪法包括《权利法案》的4条修正案内一共通过了28条修正案。
Armure supérieure

Liste des équipements **Armures supérieures**.

## Ordinaire à Épique

Armure abîméeArmure d'OutridersArmure d'avant-gardeArmure d'unité spécialeArmure de chroniqueurArmure de corps uséeArmure de faucheur AltéréArmure de la légion spatialeArmure de seigneur de guerreArmure du duelliste vétéranCape d'assassinCape d'embaumeur d'espritCape de béhémothCape de contremaître du confinementCape de cérémonieCape de gardienCape de liquidateur de moteurCape de mère porteuseCape de prédateurCape de ritualisteCape de veilleur du FloresCape de voyanceCape du Premier AltéréCape du pionnier stellaireCape en fourrure de maître de la chasseCape renforcéeCuirasse d'Outrider d'EnochGilet de commandantGilet de patriarcheGilet de spectreHarnais d'exosqueletteManteau de fossoyeurManteau de vagabondManteau miteuxManteau uséPlastron de TookaPlastron de paladinPlastron prétorienRobe d'Yruuk OtarahRobe de chef suprêmeRobe de l'étreinte mortelleRobe du chevauche-tempêteRobe du seigneur de guerre chamanTailleur d'ingénieur en chefTailleur de voyageur de guerreTenue de mycologueUniforme cendréUniforme d'inquisiteurUniforme d'éclaireurUniforme de chirurgien de terrainUniforme de soldatUniforme grossierUniforme saliVeste d'interrogateurVeste d'éruditVeste des abysses spatiauxVeste du rebelleVeste du sommetVeste noireVeste rapiécéeVeste terrestre

## Ensembles Légendaires

### Pyromage

Armure de l'AcariArmure du reforgéGilet de tortionnaireRobe de la liche de lave

### Telluriste

Armure de commandant sismiqueArmure de maréchalPlastron de mortTorse de statue
Carnivores

carnivores is a dinosaur hunting game

## ambient animals

here are some non - trophy animals

dimorphodon

moschops

dimetrodon

pteranodon

## huntable animals

here are some animals that you can hunt

parasaurolophus

ankylosaurus

stegosaurus

velociraptor

allosaurus

pachycephalosaurus

## Dangerous animals

tyrannosaurus

spinosaurus

iguanodon

coelophysis

ankylosaurus

chasmosaurus

triceratops

brachiosaurus
Ormfreyr

**Ormfreyr**, known as **Lord-Dragon** and **Serpent of Might**, is a major deity and usually the chief-deity of several Norscan pantheons. He is the God of Dragons and the God of Celestial Powers, he is reveared as the most powerful ally of mankind.

According to ancient Norscan legends, he and his kind allied mankind, and together they drove the Elves from Caemuth westwards. It is said that he gave mankind the ability to use the *Dragon Breath*, more known among the Norscans as *Lingald*.

Ormfreyr passed down to the Southern culture, only to be known as Armfer, the *Imperial Dragon*. His real counterpart was a Dragon that led his kin during the arrival of mankind to Caemuth, called Sylfamion.
Dunkelheit

**Dunkelheit** (or **Dunheit**), known as **Darkest Darkness** and the **Ecclesiarch of Knowledge**, is a minor deity in several Southern pantheons. He is the God of Forbidden Knowledge and the God of Madness, reveared as a necessary evil.

According to Southern myths, he knows and stores every piece of information ever to exist, and madness is considered his curse upon unworthy mortals who uncover his secrets.

His counterpart in the Norscan culture is Dimmal, although the two have several differences.
Sunna

**Sunna**, known as the **Light of Everyday** and the **Sun-Spirit**, is a minor deity in several Norscan pantheons. She is the Goddess of Natural Light and the Goddess of the Sun, reveared as a sacred spirit.

According to ancient Norscan legends, she is an Elder Spirit: a being that existed prior to the Dragons.
Dororm

**Dororm**, known as the **Thunder-Serpent** and the **Younger Guardian of the Great Veil**, is a major deity in several Norscan pantheons. He is the God of Thunder and the God of Lightnings, reveared as a grand tutor and guide of mankind.

According to ancient Norscan legends, Dororm assisted mankind, and taught several humans the wisdow to wield thunder and lightining. Alongside with his elder brother Sädrak, established a magical barrier which separates the *Realm of Men* (Caemuth) and the *Realm of Elves* (Larthorn).

His counterpart in Southern culture is Donnerach, although the two are portrayed as quite different deities. However his real counterpart was a Dragon called Nyscagos.
Nattera

**Nattera**, known as the **Dark-of-the-Night** and the **Night Veil**, is a minor deity in several Southern pantheons. She is the Goddess of Night and the Goddess of Natural Darkness, reveared as a sacred spirit.

According to Southern myths, she is an Elder Spirit: a being that existed prior to the Dragons.
The Old Dominion

**The Old Dominion**, known as **Fornfold** by the Norscan, is a general name for the northern parts of Caemuth. It is the homeland of the Norscan, and almost entirely populated by them solely, although most of the region is uninhabited due to the mountain landscape and harsh climate.

## Geography (WIP)

### General Regions

#### Dragonspine Peninsula

The Dragonspine Peninsula is the name of the north-eastern lands of Fornfold. It contains several sub-regions, like the Dragonspine Mountains and the Grey Mountains which are part of the White Mountains Ridge. Between them is located the Valley of Thangulf. The northern coast is called the Frost-Bitten Coast. The western coast is called the...

~~Within the region are located three massive mountain ranges: the Cold Mountains in the north-western lands, the White Mountains in the north-eastern lands, and the Great Ridge that divides Fornfold from the Southern Estates.~~

~~In its center, is located the Bay of Winter's Breath, which contains the Burial Isle, a sacred site for the Norscan. The southern part of Fornfold, right between the White and the Cold Mountains, is located the Greenland, a foresty area where most Norscan live. The northern parts are mostly covered in snow and ice, which made them uninhabitable, although there are vales that have an abnormal warm climate, and some Norscan live there, as well as some live in the many fjords that are placed all around Fornfold.~~
Sǽfari

**Sǽfari**, the semi-legendary chieftain that founded the Seventeen Kingdoms. He lived during the Epoch of Migration, when unlike many of kinsmen he sailed away from Kóymos amd discovered the Fjarri Isles. There he founded the Förrikr dynasty that used to rule Heilagar, the biggest of the isles. The Eyǽttir tribes claim they descend from Sǽfari, as he was their leader, first hilmir and co-founder of the cultural and religious tenets. From the "Gamla Ferðasaga" it can be inferred that Sǽfari was somewhat of a heretic. He was among the few that affiliated with a preservation movement, rejecting new religious changes, sticking to the worship of primordial deities. He was obliged to accept the new faith, otherwise challenged to a mortal duel. The challenge was accepted, Sǽfari demanded one thing in case of his victory: he and his fellows may leave elsewhere. It is no secret he won. On Heilagar, he and a priest of Hyrr named Guðbjartur laid the foundation of the Eyǽttir culture.
杰戴特 亿吨龙虾

职务
--

## **简介：**

杰戴特 亿吨龙虾，精民王国现任国王的次子，精民王国国籍。曾任精民王国国土安全部长和精民王国总理，还担任过上海特大城市的国会参议员；精民党籍资深政治家。

485年，杰戴特出生在精民王国首都上海特大城市的皇家妇幼保健院。503年，杰戴特从精民王国中央大学政治系毕业。第二年，杰戴特竞选成为上海特大城市副市长。508年，杰戴特竞选成为了上海特大城市特区的国会参议员；513年，杰戴特成为精民王国国土安全部长；516年，又转任精民王国总理；在当任六个月后辞职并隐退。517年7月20日，杰戴特因病逝世。

杰戴特在514年被册封为鑫格利亚公爵。据报道，杰戴特也曾在其中学时代因为酗酒驾驶而被捕入狱三个月，后被保释；据悉是四个王子之中唯一一个被捕入狱过的王子。
List of emperors

The list of emperors, mentioned in different sources

### Talo ab Leuhtwid

**King Leuhtwid:** attempted to unife the tribesarround a hundred years prior to Mannhaim's birth.

### Boks sa Kuningos

**Mannhaim:** the first man to unite the tribes since the Arrival. Reigned from 0 to 22.

**Mahtag:** son of Mannhaim. Reigned from 22 to 40.

**Laiknir:** grandson of Mahtag. Issued the 'Laiknir Laws' that laid foundations to what later would become feudalism. Reigned from 40 to 76.

**Elmgar:** adopted son of Laiknir. He was not related to Mannhaim, and he split the empire in half.

**Triwwi:** second cousin to Laiknir. He was favoured by half of the tribes, but later was disposed due to his tyranny.
Sieger

**Sieger**, known as **Spirit of Men**, **Chief of Chieftains** and **Emperor is the Skies**, is a major deity is several Southern pantheons. He is the God of War and God of Blood. It is hard to say what is the origin of the *Concept of Sieger*, but some revere him as one of humanity's greatest leaders and heroes, other revere him as a sacred spirit, some consider him a mix of other deities' concepts. According to Southern belief, Sieger is the patron of all warlords and generals. Truly great leaders are considered to retrieve his blessings.
子涯 江

职务
--

## **简介：**

子涯 毕架索 江，精民王国国会新坡特别区市参议员，同时兼任精民王国艺术家协会主席，精民王国国籍，民革会党籍政治家、资深画家，雕塑家。他还曾任精民王国艾比比克艺术学院校长。

474年，子涯出生在新坡共和国首都新坡市，也就是现在的精民王国新坡特别区市首府新坡市。子涯的小学和中学时代均在新坡共和国和精民王国新坡特别区市度过，492年，子涯考入新坡区市立艺术大学。并于496年毕业。毕业后他曾创造过多种类型的画作。在499年，凭借《断臂》一举成名。503年，子涯成为精民王国艺术家协会的会员之一；同年进军政治，并在次年成功当选新坡特别区市区市议会参议员。510年，子涯成功当选精民王国艺术家协会主席；512年，子涯成功当选精民王国国会新坡特别区市参议员，513年，子涯出任精民王国艾比比克艺术学院校长。516年，子涯连任精民王国国会新坡特别区市参议员，并在参议院内成为精民王国参议院文化艺术委员会主席。517年，子涯由于跟精民王国艾比比克艺术学院董事会在学术上产生严重分歧，辞去了精民王国艾比比克艺术学院校长一职。

子涯在精民王国的艺术领域颇有成就，为精民王国的艺术领域做出了很大的贡献，他个人擅长将古典艺术主义和现代主义相融合，是精民王国现代派艺术家的代表，是精民王国最伟大的艺术家之一。在政治方面，子涯属于保守派，多次要求简化政府职权，提高政府办事效率。

子涯与伊丽莎白于515年在精民王国艾比比克艺术学院教书期间相识，并在同年确认恋爱关系。两人于517年结婚，并在婚后诞下一子一女。
Hitziger

**Hitziger** (or **Hitsigur**), known as **Spirit of Summer** and **Imperial-Green**, is a minor deity in several Southern pantheons. He is the God of Summer and God of Heat and Warmth, reveared as a sacred spirit.

According to Southern myths, he is an Elder Spirit: a being that existed prior to the Dragons. Hitziger is the *Aspect of Summer*, along with his siblings representing the four seasons.
Donnerach

**Donnerach**, known as **Thunder-Dragon** and **Guardian of the East**, is a major deity in several Southern pantheons. He is the God of Thunder and the God of Lightinings, reveared as mankind's great ally and tutor.

Accoding to Southern myths, he is the Dragon that taught mankind how to wield the power of thunder and lightning, as well as the one who constructed the magical barrier between Caemuth and Larthorn.

His counterpart in the Norscan culture is Dororm, although the two are portrayed as quite different deities. However his real counterpart was a Dragon called Nyscagos.
Witold Karlsson

**Witold Karlsson Mannheimr**, otherwise known as **Emperor Witold III**, **Witold the Ever-Champion**, and the **Martyr-Emperor**, was the member of House Mannheimr and last emperor from the Mannheimr dynasty, succeeding his father Emperor Karl IV, and preceding Emperor Gotthart from House Ludolfr. He reigned from 719 till 761 and participated during the events of the Grand Calamity, when the Elves of Larthorn launched their invasion on Caemuth. Died during the final battle of the war, where along his side fought a Norscan warrior-leader and future ruler Grímólfr of Cold Rock.

Elder son of Emperor Karl IV and Empress Ludgera, brother of Prince Helmut, Princess Hilda, Prince Otto, Prince Gebhart, Prince Arnfried and Princess Karla.

Emperors
Malangar

**Malangr** (or **Malangar**), known as **Spirit of Four Faces** and **Father** **of Seasons**, is a major deity in several Norscan pantheons. He is the God of Seasons and God of the Survivors, reveared a sacred spirit, though sometimes as an evil one.

According to ancient Norscan legends, he is actually a gathering of four different deities, the aspects of spring, summer, autumn and winter. Each one of them is an Elder Spirit.

**Aspects:**

**Varla** - The *Aspect of Spring*. Spring in Norscan culture is a small period between winter and summer that symbolizes the beggining of a new year. Reveared as a good spirit.

**Sumar** - The *Aspect of Summer*. Summer in Norscan culture is the time of joy, and most their celebrations and holidays take place during the summer time. Reveared as a good spirit.

**Haust** - The *Aspect of Autumn*. Autumn in Norscan culture is the season of final preparations for the upcoming winter. Reveared as a good spirit.

**Vetrvin** - The *Aspect of Winter*. Winter is the longest and most cruel season in Norscan culture, bringing death and hunger. During the winter Norscan raiders and conquerors move southwards to terrorize their southern neighbors, and aquire means to survive. Reveared as an evil spirit.
Bergr Frórrsson

**Bergr Frórrsson**, otherwise known as **Bergr Frárrsson**, **Berg the Firstcomer**, **Berg the Tutored**, **Berg the Mighty**. He was one of the chieftains who sailed across the Sea of Ancestors from mankind's original homeland, and considered to be the first human to step on the land of Caemuth.

Alongside with his companion-chieftains he led an exodus millennias ago for an unknown reason. which resulted his landing on the northern shores of Caemuth. He and his people were soon to find out that the continent was roaming with war between two races: Dragons and Elves.

The latter quickly discovered the newcomers, and attempted to enslave them. Although successfully capturing Berg and his tribe, he managed to break out and free his people, as well as slaying Guléchainn the Cruel, and Elven prince.

It was then he was spotted by the Dragons. At the time thwir leader, Sylfamion, decided to ally the humans and grant them the ability to use the Dragon Magic; Lingald. Berg and his fellow chieftains were given this ability, and managed to overcome the Elves.

During his lifetime he was the de-facto leader of mankind, although all chieftains were of the same rank within their society. In his late years he ventured to find the builders of the abandoned mountain settlements and vanished. Many at the time thought he died, however, as the time passed many claimed he travelled into other planes of existance, later making him venerated as a god, known as Fadiorn among the Norscan.

During his lifetime he wielded two legendary weapons: Ísbrjótar, which he used to free the ships from ice at Lýðrjiord, thus letting his people go an exodus, and later was hidden away by the Elves. Kappisverðr, a sword he found in an abandoned mountain settlement. Alike the Ísbrjótar it was magical, and beared the same runic symbols, meaning the two weapons shared ancestry.
Tidavir

**Tidavir**, known as the **Ever-Flowing** and the **Time-Spirit**, is a minor deity in Norscan pantheons. He is the God of Time and the God of Natural Order, reveared as a sacred spirit.

According to ancient Norscan legends, he is an Elder Spirit: a being that existed prior to the Dragons.

War of Two Wolves
Dimmal

**Dimmal**, known as the **Dark Mentor** and the **Daemon of Knowledge**, is a minor deity in several Norscan pantheons. He is the God of Knowledge and the God of Forbidden Scripts, reveared as a necessary evil.

According to ancient Norscan legends, he corrupts the minds of mortals, and strikes deals that involve great knowledge. Only truly few managed to keep their sanity after an encounter with him.

His counterpart in the Southern culture is Dunkelheit, although the two have several differences.
Oradalf

**Oradalf** (or **Orathalf**), known as the **Evil God** and **King of the Long Nights**, rarely addressed as **Adael**, is the main evil deity in several Norscan pantheons. He is the God of Elves and the God of Deceit, reveared as the mortal enemy of mankind.

According to ancient Norscan legends, he is the arch-enemy of Ormfreyr and Fadiorn, and the protector of the Elven race. No Norscan worship him, but they all acknowledge his existance.
Caemuth

**Caemuth**, known as **Friþuland**, as **Friðrland** (or **Fríðrland**) by the Norscan, **Gaia Caemuth** by the Elves, and **Addmat-Tubb** by the Dragons, it is a continent located in the eastern part of Lyr.

Caemuth is surrounded by four seas:

- The *Sea of Ancestors* to the north, including the Burial Isle and the Bay of Winter's Breath.

- The *Blue Sea* to the east, the most beautiful and economically profitable sea, including the Imperial Bay.

- The *Sea of Strife* to the south, the sea which saw most naval battles through history.

- The *Sea of Mists* to the west, where the Great Veil and the Forbidden Isles are located.

Caemuth has six main mountain ridges:

- The *Cold Mountains* in the north-west.

- The *White Mountains* in the north-east.

- The *Great Ridge* divides the Old Dominion from the Southern Estates.

- The *Misty Mountains* in the south-west.

- The *Southern Mountains* in the south.

- The *Imperial Mountains* in the south-east.

\*- Some times the Burial Isle is considered a mountain of its own, and its called *Dragon's Peak*.

Caemuth is divided into three main regions:

- The Old Dominion: cold lands in the north with mostly mountain landscape and many fjords. Populated by Norscan.

- *The Southern Estates*: warm lands with a changing landscape in the east and south. Occupy most of Caemuth, and inhabited mostly by Southerners.

- *The Coast of Mists*: mild lands in the south with mountains and in the west with marshes.
Ísbrjótar

**Ísbrjótar**, also known as **Īsbrehhan** (or **Īsąbrekan** in older script), **Icebreaker**, is a legendary weapon, either a sword or an axe, brought by Berg Firstcomer from Lýðrjiord to Caemuth during his exodus.

Legends tell that the weapon was forged prior to the exodus, and that it had the ability to break the thickest ice. It is said that Berg freed a fleet of ships frozen in ice, and was able to leave Lýðrjiord with his people.

He brought this weapon to Caemuth, where he battled the Elves until captured by the latter. Ísbjrótar was hidden away, and its trace was lost since then. Even Berg himself failed to recover it.
Southern Estates

**The Southern Estates**, known as **The** **South** and the **Province of Emperors**, is a general name for the central and eastern parts of Caemuth. It is the homeland of the Southerners, and mostly populated by them. Due to the big size of the province, cities and settlments are located quite far from eachother. The South itself is mostly consisting of lanes and hills, covered in grass and forests.

Within the province are located three massive mountain ranges: the Southern Mountains in the southern lands, the Imperial Mountains in the eastern lands and the Great Ridge dividing it from Fornfold. In the north and the south are located massive dense forests, while the heartlands are much less foresty.

The Southern Estates are divided into many sub-regions, and unlike the Norscan, the Southerners live in centralized states, which also have borders.