Power System

**Please be aware that this page contains** **SPOILER** **content and/or may or may not be verified information.**

In the world of Hall Plain, the concept of a status window exists which is used to provide information to the user and is commonly used by all due to its utility. From showing the user's personal information to the skills they possess and even indication of the person's mental state is all shown in the status window.

A person's status window cannot be seen by any person other than themselves and even if others could people would wish to conceal this information due to the unimaginable advantage it would give to others if they were to learn of it. It would allow other to identify a person's strengths and weakness giving people the ability to formulate a plan to neutralise that player. However, in rare cases, a person can peer into another person's status by acquiring a skill like Third Eye.

A user's status window directly correlates to the person's strength and is broken down into several key components:

## Personal Information

* **Name** **-** As the name suggests and will also show how long a player has resided in Hall Plain on the side.
* **Class** **-** It will show the class the user currently has as well as the person's proficiency with that class as either beginner, expert or master as an indicator of the person's skill over the class.
* **Nation** **-** It will show what continent the user resides on.
* **Clan: -** It will show what clan the person is a part of as well as the rank of that clan.
* **Alias** **-** An indicator of a person's mental state as well as skills.
* **Nationality** **-** Nationality is dependant on where a player was from before entering Hall Plain
* **Gender / Age -** As the name suggests
* **Height / Weight -** As the name suggests
* **Alignment -** An indicator of a person's mental state.

## **Stats**

* **Strength:** Strength is the simplest stat out of the 6 but it is the most visible to see as it gives the user far greater power they normally possess.
* **Endurance:** Endurance gives the player the ability to withstand hits against them as well as the ability to go on for long durations of time.
* **Agility:** As the name suggests it allows for the user to become faster and more reactive to their surroundings.
* **Stamina:** Stamina is often referred to as the frame to a person's abilities which is especially true for magic power. As a result, if the stamina is lacking compared to the rest of a person stats they will be unable to keep up with their power as the body will slowly fail on them.
* **Mana:** Mana has versatility as it is a stat that is useful for any player regardless if they are a close-quarter combatant or playing a support role. The use of mana allows for the user to strengthen their physical attacks and can be used in a multitude of ways like sensing whether a person is nearby. But mana, in particular, is crucial for mages as the higher the mana stat they have the stronger their attacks are.
* **Luck:** Luck is a rather unknown ability compared to the rest however it has been shown that if it is raised to a certain level they will gain something akin to a sixth sense where they can sense future premonitions of danger or certain routes to take to make time faster. But there are limitations as this is only really seen in Ahn Sol, who has a luck stat of 100 which is extremely rare in Hall Plain.
* **Remaining Stat Points:** Stat points can be applied to any stat however on some occasions it can be a conditional stat point that can only be applied to a single stat.

When first entering Hall Plain a player will be assigned a certain amount of points for each stat depending on several factors. Although not being explained what these factors are, one factor that does affect a person's stat is their physical fitness before entering Hall Plain which will directly affect the number of stat points they will have. And in special cases, if a player posses a supernatural ability, as for example Ahn Sol who was able to see glimpses of the future before coming to Hall Plain, will have high luck stat to represent the ability they had own from Earth.

Whilst the amount of points for each stat is different for every player when entering Hall Plain a beginning stat of 40 is considered by many players to have potential and is often a desirable recruit for many clans. Whereas the average for normal players would be in the mid to upper 20s.

After their player status is formed a player will show an inclination to a particular field such as magician or swordsman just by the difference in stat despite not having a class or any skills. This indicator is often used by players to grow in a certain field however a player can still choose to specialise in a different field during the early stages as a player.

Stat points are something that can be attained by nearly every being in Hall Plain, regardless if they are a Resident or a Player. Utilising it allows for ordinary humans to enter the realm of gods and even contend against Demons and Angels.

Stat points are not something that is easily gained but are something that is desired by all players. With a simple stat difference of 5, it is enough to give an undeniable advantage to another player in terms of sheer stats. This has led to players constantly seeking ways to increase their player status by any means necessary through one of the three ways known to magnify their stat; training, completing achievements, and consuming items.

Firstly, the easiest way to raise a player's stat is to undergo rigorous training. Normally this is only used by new players as players will eventually plateau within the first 2 years of frequent training preventing them from growing any further by training. The second strategy is to complete certain activities in exchange for stat points. By completing activities such as finishing the player academy or reaching a new continent the player will be rewarded a determined amount of stat points for their achievement. And finally, The most simplistic method to increase one's stats is to consume particular items. Some items may provide stat points for the user to allocate like the Angels Tear or in some cases give conditional stat points like the --- (find name, first 200 chap, thing made out of Belphegor heart) However, there are limitations behind this method as well, as distinct items won't allow a user with a stat point above a certain level to consume it. Furthermore, items that heighten a user's stats are hard to come into possession of as they are a rarity in Hall Plain and are highly prized by elite players wishing to push themselves even further.

Whilst not truly raising one's base stat, by utilizing external items a player can amplify their stat by adding it on to their base elevating their stat albeit artificially as the effects will be removed once the item is not in contact with the user. This is seen in the player status in the form of 10 (+2) to indicate the user the increase and these such items are desperately sought by players who struggle to become stronger by conventional means.

Due to these reasons, players with stats in the upper 90s are considered first-class amongst players. The stat difference between players below 100 and above is the biggest leap for players. Signifying a player entering a new realm of strength(I'll continue this later)

## **Techniques**

* **Mana Discharge**: It's a control ability anyone can use to control the mana within them.
	+ **Sense:** The first stage of magical discharge. It works by connecting the user's magical circuit to objects or the floor. Using the area the user is limited to, the user's magic can be used to temporarily expand their senses. Sensing can be countered if the opponent has immense speed, if they fly above you or if the opponent manages to stealthily mix their mana with yours.
	+ **Occupy:** The second stage of magical discharge. It is the upgraded version of sense. it can be used to counter Coercion.
	+ **Coercion:** The third stage of magical discharge. With the infusion of the user's will and magical discharge allows them to control the will of their opponent.
	+ **Break Up:** The fourth stage of magical discharge.
	+ **Demolition:** The fifth stage of magical discharge. ***(PLANNING TO MAKE A DIFFERENT PAGE JUST FOR MAGIC.)***

## **Skill Rank System**

 EX > Unknown

(**- *IN PROGRESS)*** *until I find more details about this*

## **Skill Types**

Unlike stats, which are calculated depending on the person's physical capability when they resided on Earth and later assigned to a player when they are first summoned to Hall Plain skills are not inherently attained when summoned to Hall Plain. But rather it has to be acquired by the own player's efforts.

When considering the strength of a player one must also consider the skills they possess as it is the other half of a player's status. Depending on the skills they own and how well they synergise with each other it can propel a person forward from a good player to an elite player. Skills are a lot more versatile than just stat as they are different from person to person and how well a player can react to it is an important factor

In Hall Plain skills are split into three main different categories Latent, Special and Unique which can be acquired by anyone, and in a separate case Class skills are only available for those who possess a Secret Awakening class. Firstly the most basic skill, Latent skill, are a skill that all players can receive through training. Depending on where a person directs their training for example in swordsmanship or in the art of magic it can heavily influence what latent skills they will later develop. Normally for both players and residents, the maximum amount of slots for latent skills they can have is four however this can be transversed by consuming a --- to gain an additional latent skill although this is extremely rare to come into contact with

Next are Special skills that can be formed as a result of being influenced by having a certain class which can lead to skill forming. At most a person can only have 1 special skill at a time. (**- *IN PROGRESS)*** *until I find more details about this*

Unique skills, as the name suggests, is a skill that can only be ever be wielded by a single player and at most a player can ever have is a single Unique skill. Unlike Latent or Special skills which can be attained through training, Unique skills break this norm as they can be obtained by having a person's Special skill evolve into a Unique skill as done by Shin Sang Yong. On a side note, not all players own a Unique skill due to the difficulty of evolving a special skill meaning that is a rarity amongst players and residents alike.

And lastly, in its own separate category, is Class skills which can only be received by having a certain class, specifically only those with a Special Awakening class can gain access to Class skills. And due to the nature of Special Awakening classes, there can never be two people who can share the same Class skills. What makes Class skills different from Latent, Special and Unique skills is that the rank of a Class skill can never be increased, furthermore unlike other three skills which require training to be used, Class skills can be used the moment after the person has acquired a Special Awakening class, although it does require training to master these skills.

Similarly to stats, skills can have their rank increased by using skill points that can be allocated to any of the three skills which the player decides on. Despite not going into detail in how a person can gain Skill points one method that is known in the story is for Players or Residents to complete certain tasks in exchange for being rewarded Skill points. However, what makes skills different to stats is that it is ranked differently as stats are ranked numerically whilst skills are done alphabetically. In addition to this unlike how items can boost the wielder's stats, there are no such items to boost a player's skill level however the only known exception to this is Excalibur.

### Unique Skill:

* **Third Eye**
* **Charisma**
* **Eyes of Temptation**
* **Magic Square of Harmony**

### Special Skill:

* **Heart Sword**
* **One With the Sword**
* **Ruler of the 66 Monster Legions**
* **Lake's Blessing**

### Latent Skill:

* **Close Quarters Combat**
* **Last Man Standing**
* **Mind's Eye**
* **Protection of the Battlefield**
* **Hellfire**
* **Alchemy Magic**
* **Traditional Magic**
* **Decipher Ancient Language**
* **Magic Circuit Application**
* **Rapid Casting**
* **Magic Resistance**