recursal/Fanatic-Fandom huggingface dataset:
Bastions (guards)

**Bastions** are the citizen militia and guards of Vasselheim, comprising about a quarter of the city's population. They consist of volunteers from each district and religion. They primarily operate in their respective districts, but this includes manning the sections of the city walls adjoining their district and the siege engines contained therein. Their volunteer status would technically make them more of a "militia" than a formal "military" but they are quite capable and act as the city's army in an event of an attack.

Bastions can also be called on to serve as investigators for crimes in the city.

All the Bastions' weapons and armor are sourced from the Braving Grounds district. Potions in Vasselheim are somewhat hard to come by, as they're often given straight to the Bastions.

## **References**

1. ↑ See "Enter Vasselheim" (1x16) at 51:41.
2. ↑ See "Trial of the Take: Part 3" (1x20) at 1:00:07.
3. ↑ See "The Rematch" (1x23) at 29:56.
4. ↑ See "Duskmeadow" (1x57) at 15:36.
5. ↑ See "Trial of the Take: Part 3" (1x20) at 1:19:56.
6. ↑ See "The Rematch" (1x23) at 27:44.
7. ↑ See "Trial of the Take: Part 3" (1x20) at 1:03:24.
Belana Zolaed

**Belana Zolaed** is a drow priest of The Luxon at Jigow.

## **Description**

### **Personality**

Belana is a devoted woman who takes care of her deity's temple and her fellow worshipers' ceremonies.

## **Biography**

Belana joined or was born as a member of Den Zolaed in the Kryn Dynasty, growing up as a noblewoman in the faith of the First Radiance. At some point, her devotion to The Luxon proved to be even deeper and she became a priest, developing divine magical abilities.

When the city of Jigow officially became part of the Dynasty, at some point before 835 PD, the cult to The Luxon also extended to the city, and a dodecahedron-shaped temple was built there. Belana was sent there to take care of it and conduct its worship ceremonies, although a part of the local population still mistrusts these new beliefs, considering they are suffocating their own culture. By 836 PD Belana was still the local priest, allowing other Luxon worshipers to attend the temple during the Festival of Merit.

## **Character information**

### **Notable Items**

* Chain shirt
* Mace

### **Abilities**

#### **Drow abilities**

* Fey Ancestry
* Trance
* Keen Senses
* Subrace: Drow
	+ Superior Darkvision
	+ Sunlight Sensitivity
	+ Drow Magic (DC 11)
		- *Dancing Lights* cantrip
		- *Faerie Fire* spell (1/day)
		- *Darkness* spell (1/day)

#### **Priest abilities**

* Divine Eminence: As a bonus action, Belana can expend a spell slot to cause her melee weapon attacks to magically deal extra radiant damage directly proportional to the level of the spell slot.
* Spellcasting (DC 13)

##### **Cantrips**

* *Light*
* *Sacred Flame*
* *Thaumaturgy*

##### **1st-level**

* *Cure Wounds*
* *Guiding Bolt*
* *Sanctuary*

##### **2nd-level**

* *Lesser Restoration*
* *Spiritual Weapon*

##### **3rd-level**

* *Dispel Magic*
* *Spirit Guardians*

## **Trivia**

* Her name is composed by *bel*, a Proto-Indo-European root that can be interpreted as "shining", "pale white" or "grey"; and *ana* having an uncertain meaning (in very different languages can mean "child", "mother" or "grandmother"). It can also be a feminine variation of *Belenus*, a Gaulish Celtic god associated with light and healing. The name itself seems to be a reference to the deity Belana worships, and their light.
* Being a member of one of the noble Dens of her nation, and a member of The Luxon's clergy, it's very possible that Belana is consecuted, although it is unknown if she is in her first life.
* Belana has the same spell slots as a 5th-level cleric.

## **References**

1. ↑ See *Call of the Netherdeep*, p. 28. Belana uses the "Priest" stat block.
2. ↑ See *D&D: Monster Manual*, 5th ed., p. 128.
3. ↑ 3.0 3.1 3.2 3.3 See *Call of the Netherdeep*, p. 28.
4. ↑ See *Explorer's Guide to Wildemount*, p. 140.
Beacon of Arms

The **Beacon of Arms**, also called the **Army of the Just**, was a holy army under the banner of the Dawnfather led by his champion Yos Varda in the Age of Arcanum a century before the Calamity.

## **History**

Ioun told the following history to Vox Machina in "The Endless Atheneum" (1x106):

After achieving lichdom, Vecna established a stronghold in the city of Thar Amphala in the Shadowfell. From there he exploited the celestial solstice, a merging of ley energies, that gave him the power to open portals at a whim, so that his forces could strike with precision and retreat to Thar Amphala before retaliating forces could muster. After terrorizing his enemies for months, Vecna prepared to ascend to godhood with the Ritual of Seeding, but the Celestial Solstice was reverse-engineered, and the Beacon of Arms thereby assaulted Thar Amphala. Yos Varda attacked Vecna directly, and though Vecna mortally wounded him, he had created the opening for Kas the Bloody-Handed to betray Vecna, and the two destroyed each other. Vecna's forces collapsed, and surviving members of the Beacon of Arms returned home victorious.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting*, p. 38.
2. ↑ See "The Endless Atheneum" (1x106) from 1:17:39 through 1:22:16.

**Art:**

1. ↑ Official art of the symbol of Pelor, by Conceptopolis from *Critical Role: Tal'Dorei Campaign Setting*, p. 15. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Artenn Gitelle

**Artenn Gitelle** was the human leader of the Relic Seekers guild in Stilben, Tal'Dorei. In 812 PD, his corpse was discovered buried in the K'Tawl Swamp. Despite this, an entity previously thought to be Gitelle was still alive and well.

Artenn Gitelle was introduced in *Critical Role: Tal'Dorei Campaign Setting*. So far, he has neither appeared nor been mentioned on onstream.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *Tal'Dorei Campaign Setting*, p. 44.

**Art:**
Benjamin Cole

appearance

**Benjamin Cole** is a human book merchant operating in Vasselheim. As an NPC, Benjamin Cole is played by Matthew Mercer.

## **Description**

### **Personality**

Benjamin is quite wry, and no-nonsense. He seems to take his job, and the hobby of book collecting, very seriously.

## **Biography**

### **Background**

Benjamin is an employee of a bookstore in Vasselheim.

### **"The Sunken Tomb" (1x44)**

While looking for information on the Raven Queen, Vex'ahlia met Benjamin while attempting to read a book without buying it. He insisted that she purchase the book if she were to read it, and upon realizing that she had no intention of doing so, took the book from her and declared that there would be no sale. Vex caved and paid full price, giving Benjamin the honor of being the first person to ever make Vex pay full price.

## **Appearances and mentions**

* Campaign One
	+ "The Sunken Tomb" (1x44) (first appearance)

## **Quotations**

"As far as you're concerned right now, my name is no sale." (Benjamin shutting down Vex's haggling attempt)

## **References**

1. ↑ See "The Sunken Tomb" (1x44) from 0:26:41 through 0:31:55.
Athos Peak

**Athos Peak** is a dual-peaked mountain on the island of Igthuldus in the Shattered Teeth. It is at least partially volcanic, holding the Chynes Maw on one of its sides, which is the resting place of "a spark" of the Fire Titan Rau'shan. The entrance to the cavern is free of the snow and ice that covers the rest of the mountain.

Athos is part of a range of very high, very cold and snowy mountains. The constant fog that covers the entire Shattered Teeth is present in the valleys and around the bases of the mountains, blocking distant view. The area around the Chynes Maw, a cavern of roiling fires and molten earth holding the flame of the titan's spark, is barren of the snow and ice that covers everything else.

The skies above Athos Peak are inhabited by cloud jaws, the sky whales of the Shattered Teeth.

## **Chynes Maw**

The entrance to the Maw, a cavern on Athos Peak that was the resting place of a shard or spark of the titan Rau'shan, was barren of the ice covering the rest of the mountain. It was a jagged and low crack in the rock face (about three to four feet high) but wide, stretching about 20 feet long, without an outside ledge of any kind. The space within was inhabited by magma mephits.

## **History**

### **The Calamity**

Together with the rest of the Shattered Teeth, Athos Peak was presumably formed in the cataclysmic explosion that created the archipelago and destroyed the continent of Domunas when the sealed primordials Rau'shan, Emperor of Fire, and Ka'Mort, Empress of Earth were combined into a great quantity of magma and destroyed at the beginning of the Calamity.

### **Campaign Three: Bells Hells**

The ancient Gau Drashari Evontra'vir, now become the Tree of Atrophy, told Ashton Greymoore and Bells Hells the location of the spark of Rau'shan located on Athos Peak in the Chynes Maw. When it sensed the group was being *Scryed* on, it opened a portal within its trunk and transported them to Athos Peak. The party explored the Chynes Maw, locating the shard they sought, but when it was removed from the lava pool it lay buried in, the magma mephits inhabiting the cavern all dropped and died. After battling a simulacrum of Ludinus Da'leth as well as several Ruby Vanguard soldiers and Reilora, the party *Teleported* out of the cavern.

## **References**

1. ↑ See "Roots Between Worlds" (3x74) at 3:24:03.
2. ↑ See "An Ancient Flame" (3x75) at 0:18:57.
3. ↑ See "Roots Between Worlds" (3x74) at 3:41:07.
4. ↑ See "Roots Between Worlds" (3x74) at 3:42:41.
5. ↑ See "An Ancient Flame" (3x75) at 0:11:12.
6. ↑ See "An Ancient Flame" (3x75) at 1:05:46.
7. ↑ See "Fire and Ruin" (E3x04) at 5:58:56.
8. ↑ See "Roots Between Worlds" (3x74) at 3:24:03.
9. ↑ See "Roots Between Worlds" (3x74) at 3:39:28.
10. ↑ See "An Ancient Flame" (3x75) from 1:54:58 through 3:53:36.

**Art:**
Aurochs

## Valley aurochs

Depiction of aurochs from *Volo's Guide to Monsters, 5th ed.* p. 207.

**Aurochs** are cattle native to Wildemount that inhabit the Marrow Valley of the Dwendalian Empire, as well as the ashen wastes of Xhorhas.

## **Appearance**

Aurochs resemble buffaloes, with thick, muscular bodies and large, outward-curving horns.

## **History**

Despite having resided in the Marrow Valley, Veth Brenatto was not familiar with the aurochs when the party saw the creatures at night, and her human companions who grew up in other parts of the Dwendalian Empire hadn't heard of the buffalo-like creatures either. Bryce Feelid later identified them for the party as "valley aurochs".

Within Xhorhas, aurochs are often used as pack animals in by the folk of Asarius.

## **Abilities**

* **Charge**: If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d8 piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

**Actions**:

* **Gore**: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 5 piercing damage.

## **Trivia**

* "Aurochs" is both the singular and the plural for this animal (similar to "sheep").
* The aurochs is a real-life species of cattle that once inhabited Europe, and it is the ancestor of domesticated cattle. The aurochs was declared extinct when the last recorded aurochs died in Poland in 1627.

## **References**

1. ↑ See *D&D: Volo's Guide to Monsters*, 5th ed., p. 207.
2. ↑ See "The Open Road" (2x05) at 41:51.
3. ↑ See "The Open Road" (2x05) from 41:26 through 47:28.
4. ↑ See "The Howling Mines" (2x06) at 52:33.
5. ↑ See "Feral Business" (2x52) at 3:34:42.

**Art:**

1. ↑ Depiction of aurochs from *Volo's Guide to Monsters, 5th ed.* p. 207. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Brawlers' League

Official art of Brawlers' League, by Conceptopolis from Critical Role: Tal'Dorei Campaign Setting, p. 31.

## Basic Information

### Goals

Hold illegal gladiator tournaments for entertainment

## History

### Formed

During the rule of the Kingdom of Drassig

## Relationships

### Allies

The Clasp

**Brawlers' League** is an underground fighting tournament. Vox Machina was approached by a dwarf named Kradin Grimthorne to participate in this tournament. During one of the battles, Scanlan summoned a unicorn, which Grog killed; they then smeared the creature's blood all over themselves to intimidate their opponents.

## **Notable people**

* **Bruel Sunderchin**, first ring leader and organizer.
* **Kradin Grimthorne**, dwarven fight manager.
* **Oben "Broadstaff" Sunderchin**, descendant of Bruel Sunderchin and the current head of the Brawlers' League.
* **Grogan the Bookie**, a member of the league.

## **References**

1. ↑ 1.0 1.1 See *Tal'Dorei Campaign Setting*, p. 32.
2. ↑ 2.0 2.1 See *Tal'Dorei Campaign Setting*, p. 31.
3. ↑ See *Tal'Dorei Campaign Setting*, p. 134.

**Art:**

1. ↑ Official art of Brawlers' League, by Conceptopolis from *Critical Role: Tal'Dorei Campaign Setting*, p. 31. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Banderhobb

Depiction of a banderhobb, by Brynn Metheney from *Volo's Guide to Monsters*, p. 122.

## Biological Information

### **Abilities**

* Resonant Connection
* Shadow Stealth
* Shadow Step
* Swallow

## Sociocultural Information

### **Language**

Understands but cannot speak Common and the languages of its creator.

**Banderhobbs** are creatures resembling bipedal toads.

## **Description**

Banderhobbs are frog-like with large bellies, but humanoid-shaped and standing about 12 feet tall. They move with a lumbering gait.

### **Abilities**

A banderhobb can swallow medium-sized creatures like humanoids whole.

## **History**

### **"Harvest Close" (2x17)**

The first creature brought out in the tournament of the Victory Pit of Zadash was a banderhobb, who faced off in the first round against the Last Line. Caleb didn't recognize the creature, but there was "something about this entity." It emerged in chains that were then pulled off its body. After it swallowed the elven leader of the Last Line, the group managed to knock it unconscious.

## **References**

1. ↑ See "Harvest Close" (2x17) at 2:46:33.
2. ↑ See "Harvest Close" (2x17) at 2:44:34.
3. ↑ See "Harvest Close" (2x17) at 2:44:34.
4. ↑ See "Harvest Close" (2x17) at 2:45:14.
5. ↑ See "Harvest Close" (2x17) at 2:44:12.

**Art:**

1. ↑ Depiction of a banderhobb, by Brynn Metheney from *Volo's Guide to Monsters*, p. 122. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bodak

Fan art of the bodak on Rumblecusp, by Mel Paisley.

A **bodak** is an undead creature with a deadly gaze.

## **Appearance**

The bodak encountered by the Mighty Nein had a hood-shrouded humanoid body with long arms beneath a brown, tattered robe. The skin had a dark gray rubbery texture. There were black, gem-like shines in its sunken eye sockets, and no nose. Its mouth was a large, open, dragging, gaping, black, void maw. It was a strange, elongated, fleshy undead grey entity, with a rotted shawl resting over the top part of its torso. Its elongated howling mouth of darkness made a sucking gasping sound.

## **Abilities**

* *Aura of Annihilation*: Members of the Mighty Nein in the bodak's proximity automatically took eight necrotic damage each round.
* *Death Gaze*: Standing directly in front of the creature looking into its face, on a failed constitution saving throw Beauregard was immediately dropped to zero hit points and was unconscious.
* *Withering Gaze*: On a failed constitution saving throw, Fjord took 48 points of necrotic damage from the creature after it turned its head to look at him.

## **History**

The Mighty Nein encountered and fought a creature matching the description of a bodak on Rumblecusp.

## **Trivia**

When the yet-to-be-named Bells Hells were attempting to sneak into the Moon Tower in Jrusar, Laudna created a *Silent Image* of a flower girl with no eyes and jaw, similar to a bodak, to distract a guard. The guard fainted when he saw it, similar to a bodak's *Death Gaze*.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *D&D: Volo's Guide to Monsters*, 5th ed., p. 127.
2. ↑ See "Mysteries, Memories, and Music" (2x101) at 3:36:17.
3. ↑ See "Ghosts, Dinosaurs, and Stuff" (2x102) at 0:15:45.
4. ↑ See "Ghosts, Dinosaurs, and Stuff" (2x102) at 0:45:18.
5. ↑ See "Ghosts, Dinosaurs, and Stuff" (2x102) at 0:21:25.
6. ↑ See "Ghosts, Dinosaurs, and Stuff" (2x102) at 0:26:04.
7. ↑ See "Ghosts, Dinosaurs, and Stuff" (2x102) from 0:11:14 through 0:49:28.
8. ↑ See "Ghosts, Dates, and Darker Fates" (3x10) at 2:49:15.

**Art:**

1. ↑ Fan art of the bodak on Rumblecusp, by Mel Paisley (source). Used with permission.
Before the River's Dawn

***Before the River's Dawn*** was one of the books in Taryon Darrington's personal library, kept in his room in the Darrington Estate in Wildemount. The book was a continuation of the creation myth of Wildemount, which takes place during the Founding of Exandria (the first age of the world).

The story was about two spirits of the gods (in the form of fauns) who fell in love. However, the fauns could not be together, because the dawn had to rise and the sun would shun them.

This book was one of many books read by Tary's mother, Mariya Darrington, who used them to pass the time after he had ran away from home. They both described the story as "very beautiful, but also heartbreaking at the same time". It was Mariya's favorite because it reminded her of Tary. It was one of Tary's favorites as well.

## **Trivia**

* The title and plot of "Before the River's Dawn" were completely improvised on the spot by Matthew Mercer. Additional details are unknown, but what information is available suggests that the fauns were spirits of Avandra, Pelor, Erathis, and/or Melora. As Fauns usually worship gods of nature and woodlands, the Changebringer and/or the Wildmother seem the most likely. However it is unknown why the Dawnfather, as the god of the sun, would shun the fauns.

## **References**

1. ↑ See "The Mines of the Many" (1x98) from 0:34:45 through 0:35:12.
2. ↑ See "The Mines of the Many" (1x98) from 0:34:45 through 0:35:12.
3. ↑ See "The Mines of the Many" (1x98) at 0:35:15.

**Art:**
Blade of Broken Mirrors

The **Blade of Broken Mirrors** is a dagger and one of the Arms of the Betrayers created by Tharizdun from the soul of a Glabrezu named **Ragazuu**. As a sentient weapon, it has a Chaotic Evil alignment and can communicate with its wielder telepathically. Similar to a a Vestige of Divergence, the Blade of Broken Mirrors progresses through various stages as it is wielded and gains new properties, including giving its wielder the ability to assume the appearance of a slain foe, cast various spells, and turn invisible.

## Character Information

### Languages

Abyssal, Common; telepathy with its wielder

## Stats

### Reference(s)

The Blade of Broken Mirrors is a dagger made of jagged stone. The blade is scribed with a maze-like pattern that has no beginning or end. The dagger was made from the soul of the Glabrezu Ragazuu, who whispers ideas of revolution to its wielder, learning their principals and encouraging them to reckless action.

### **Properties**

Like all Arms of the Betrayers, it progresses through stages—dormant, awakened, and exalted—and becomes progressively more powerful as it is wielded. Each stage has all the properties of the previous stages.

### **Dormant State**

* One random minor beneficial property and one random minor detrimental property.
* The wielder knows Abyssal.
* The wielder has a +1 bonus to attack and damage rolls made with this weapon.
* If used to make a ranged attack, the weapon immediately returns to the wielder.
* As an action while holding the blade, the wielder may take the form of any humanoid creature killed with this weapon. All statistics except for size remain the same, and any equipment worn or carried by the wielder is unchanged. All forms remembered by the blade are lost when a new creature attunes to it.

### **Awakened State**

* One additional random minor beneficial property and one additional random minor detrimental property.
* The bonus to attack and damage rolls increases to +2.
* The wielder may cast the following spells once until the next dawn with a DC 15 save: *Fabricate*, *Hallucinatory Terrain*, *Major Image*, and *Phantasmal Killer*.

### **Exalted State**

* One random major beneficial property.
* The bonus to attack and damage rolls increases to +3.
* The DC for the spells becomes 17.
* As an action while holding the dagger, the wielder can turn invisible and remains invisible until they put down the dagger, make an attack, cast a spell that forces the target to make a saving throw or use a bonus action to become visible again.

## **References**

**Source:**

* *Explorer's Guide to Wildemount*, p. 275. Chapter 6: Wildemount Treasures. "Blade of Broken Mirrors".

**Footnotes:**

1. ↑ 1.0 1.1 1.2 See *Explorer's Guide to Wildemount*, p. 275.
2. ↑ 2.0 2.1 2.2 See *Explorer's Guide to Wildemount*, p. 274.
Wichura

Wichura (ang.Stormfly)- smoczyca z gatunku Śmiertnik Zębacz, pojawiająca się w filmach z serii *Jak Wytresować Smoka* oraz serialu *Jeźdźcy Smoków*. Jej jeźdźczynią oraz najlepszą przyjaciółką jest Astrid.

## Podstawowe informacje

### Przyjaciele

Astrid, Czkawka, Sączysmark, Szpadka, Mieczyk, Valka, Stoick, Pyskacz, Śledzik, Szczerbatek, Hakokieł, Wym i Jot, Chmuroskok, Czaszkochrup, Maruda, Sztukamięs

### Wrogowie

Drago Krwawdoń, Albrecht Perfidny, Dagur Szalony

## Wygląd

Wichura wygląda podobnie jak inne Śmiertniki Zębacze. Ma niebieskie łuski, jasny brzuch, żółte oczy, kolce i spody skrzydeł. Ogon jest żółto - niebieski, pokryty kolcami. Na grzbiecie można zobaczyć brązową plamę. Uchodzi za jednego z najpiękniejszych smoków. Przywiązuje dużą wagę do swojego wyglądu, jednak nie jest to dla niej sprawą nadrzędną. Na plecach i skrzydłach zauważyć można czerwone, niebieskie oraz żółte plamy.

## Charakter

Smoczyca jest niezwykle lojalna w stosunku do Astrid, lecz można ją łatwo przekupić kurczakiem. Uwielbia wspólne loty z przyjaciółą, razem stanowią bardzo dobraną parę. Jest także bardzo opiekuńczą matką.

## Biografia

### *Jak wytresować smoka*

Smoczyca występowała jako jeden ze smoków używanych podczas smoczego szkolenia do nauki uników, ataku oraz odnajdywania martwiej strefy. Później, tuż przed walka z Czerwoną Śmiercią, wybrała ją Astrid, by mogła na niej latać i przyłączyć się do walki. Podczas końcówki filmu ścigała się ona razem z Astrid i resztą jeźdźców.

### *Jak Wytresować Smoka 2*

Na samym początku filmu Wichura wygrywa wyścigi smoków razem z Astrid. Następnie odlatują, by odnaleść nieobecnego na Berk Czkawkę ze Szczerbatkiem. Smoczyca bawi się ze Szczerbatkiem.

Kiedy jeźdźcy lecą sprawdzić, skąd wziął się dym za Swędzipachą, Wichura zostaje zestrzelona za pomocą sieci przez łowcę smoków, Ereta. Kiedy tego samego dnia przyjaciele znów powracają do mężczyzny, by dowiedzieć się czegoś więcej o Drago Krwawdoniu, Wichura bawi się z nieświadomym tego Eretem w aportowanie miecza Czkawki. Chcąc przekonać łowcę do zaprzyjaźnienia się ze smokami, Wichura porywa go, a następnie wypuszcza i znów łapie, by wzbudzić w nim strach, a następnie zaufanie do tych zwierząt.

Gdy Eret zostaje zaatakowany przez Drago, Wichura staje w jego obronie i zostaje wcielona do armii Krwawdonia, razem z innymi smokami jeźdźców. Łowca smoków ratuje ją, odwdzięczając się za uratowanie życia, i pomaga uciec Astrid oraz przyjaciołom.

Podczas walki o obronę Smoczego Sanktuarium Eret razem z Astrid leci na grzbiecie Wichury, ponieważ już ostatecznie przeszedł na stronę Smoczych Jeźdźców. Kiedy Oszołomostrach Drago swoim rykiem zmusza do posłuszeństwa wszystkie smoki, ulega mu również Wichura, która wraca do swojej właścicielki dopiero po pokonaniu olbrzyma przez Czkawkę i Szczerbatka.

Na końcu filmu Wichura ponownie bierze udział wraz z Astrid w smoczych wyścigach.
Avandra's Favor

**Avandra's Favor**, also sometimes called **The Changebringer's Favor**, is a simple but popular dice game from Marquet.

## **Description**

Players place their bet and roll 2d6. If the result is a 7 or a 12, they win. Players that lose can choose to double their bet and roll an additional d6, with the same win condition.

## **History**

The Luck's Run casino in Ank'Harel has many tables where Avandra's Favor can be played, where the minimum buy-in is 25 gp.

During Vox Machina's visit to the Luck's Run casino, Vex'ahlia bet 25 gp and rolled an 8. She doubled her bet to 50 gp, but rolled a 5 for at total of 13, losing the bet. Percival de Rolo also bet 25 gp and rolled a 7. He then made an additional 25 gp bet and rolled a 6. Doubling the bet he rolled another die, but didn't win.

## **Trivia**

* The game is named after Avandra, the Changebringer.

## **References**

1. ↑ See "Exandria Unlimited: Kymal, Part 1" (E2x01) at 0:14:08.
2. ↑ 2.0 2.1 Geek and Sundry explains the rules of the Luck's Run games in the article, "Run The Gambling Games of Marquet in Your Own Campaign".
3. ↑ See "A Traveler's Gamble" (1x66) at 2:20:36.
4. ↑ See "A Traveler's Gamble" (1x66) at 2:21:40.
Ashguard Garrison

The Ashguard Garrison and nearby features of the frontier zone.

**The Ashguard Garrison** is an outpost guarding the frontier of the Dwendalian Empire against incursions from Xhorhas. It guards the passages on the south side of the Brokenveil Bluffs, and the Rockguard Garrison guards the north side.

## **History**

The garrison, along with its sister outpost the Rockguard Garrison, was constructed under the direction and oversight of Martinet Ludinus Da'leth when he became Archmage of Domestic Protections.

The Ashguard Garrison fell to the Kryn Dynasty in early Fessuran 835 PD, triggering the official start of the War of Ash and Light. Since there were over 1,000 deaths in the battle, it must have held at least this many troops.

In response, the Dwendalian Empire attempted to retake the Dynasty-held garrison with three legions after sending the Scourgers to strategically assassinate members of the Dynasty as a distraction, but Jester overheard King Dwendal give these orders while she was *Scrying* on Vence Nuthaleus, and the Mighty Nein warned the Kryn of the impending assault. Eight days later, Leylas Kryn thanked the Mighty Nein because their warning saved many lives on the Dynasty side, and Dairon reported that the unsuccessful attempts to regain the garrison cost many lives on the Empire side.

More than a month later, the Empire did retake the garrison, at the cost of many more lives.

### **Demographics**

During the Kryn occupation in 835 and 836 PD, the Ashguard Garrison had a population of 5,720, of which 74% were dark elves (drow) while the other 26% were other races. It is unknown what the demographic makeup of the garrison is after the Empire retook it.

## **References**

1. ↑ See *Explorer's Guide to Wildemount*, p. 42.
2. ↑ See "Harvest Close" (2x17) at 2:25:27.
3. ↑ Historically, a legion comprised several thousand fighters.
4. ↑ See "Domestic Respite" (2x62) at 3:35:15.
5. ↑ See "Intervention" (2x63) at 0:29:29.
6. ↑ See "Causatum" (2x70) at 2:35:42.
7. ↑ See "Family Gathering" (2x71) at 0:29:33.
8. ↑ See "From Door to Door" (2x81) at 3:25:23.
9. ↑ See *Explorer's Guide to Wildemount*, p. 79.

**Art:**

1. ↑  Explorer's Guide to Wildemount - Sources on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Boots of Striding and Springing

Depiction of Boots of Striding and Springing, by Conceptopolis from D&D: Dungeon Master's Guide, p. 157.

## General Information

### **Properties**

Increases the wearer's walking speed to 30 feet if it is not already 30 feet or higher; removes encumbrance speed reduction and increases jump distance

## Historical Information

### Owner

Orym

**Boots of Striding and Springing** are magical shoes which can increase the speed of the wearer and improve their jump distance.

## **Description**

A person wearing these boots gains a walking speed of 30 feet, unless their walking speed already exceeds that. They also are not affected by speed reduction should they become encumbered or if they wear heavy armor, and their jump can cover up to three times what it otherwise would be, although it is still limited by the wearer's normal movement speed.

## **History**

Orym has a pair of these boots. He uses them often to jump, and, additionally, they increase his walking speed to 30 feet when, as a halfling, his speed would normally be 25 feet.

## **References**

1. ↑ 1.0 1.1 1.2 See *D&D: Dungeon Master's Guide*, 5th ed., p. 156.
2. ↑ See "The Nameless Ones" (E1x01) at 2:30:34.
3. ↑ See "The Nameless Ones" (E1x01) at 3:35:34.
4. ↑ See *D&D: Player's Handbook*, 5th ed., p. 28.

**Art:**

1. ↑ Depiction of Boots of Striding and Springing, by Conceptopolis from *D&D: Dungeon Master's Guide*, p. 157. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bark

**Bark** is a human pirate and member of Avantika's crew aboard the *Squalleater*. As an NPC, Bark is played by Matthew Mercer.

## **Biography**

### **"A Hole In the Plan" (2x42)**

Bark was one of the crew on watch during the first night of the *Squalleater* crew's stay on Darktow. He kept watch from the crow's nest when Nott cast *Phantasmal Force* upon him, making him believe the crow's nest is on fire. After calling out in panic and initially trying to beat out the perceived flames to no effect, he in desperation jumped from the crow's nest to the deck below, breaking his leg in the process.

A short time after his fall Caduceus, seeking out the cause of the commotion on the docks, found Bark in his injured state being helped by some of the guards from the dock. Seeing the severity of Bark's broken leg, he set the bone back in place and cast *Cure Wounds*, successfully healing the injury. Caduceus after hearing Bark explain what he experienced tried to explain the hallucination as being caused by psychedelic effects of the mysterious fruit he had picked from Urukayxl and apologetically "confessed" he may have accidentally left some in the ship's kitchen, though Bark seemed unconvinced.

With his leg healed, Bark made his way to the Bloated Cup with Caduceus, which is where he is last seen until the next day as the Mighty Nein retired to their rooms for the night. The following morning Bark was amongst the crew summoned to the *Squalleater* by Captain Avantika where he once more explained his involvement in events from the previous night. This left him on the deck when Caleb cast *Wall of Fire*.

### **"In Hot Water" (2x43)**

Bark was present for the fierce battle between the crew of the *Squalleater* and The Mighty Nein. It can be assumed Bark was either one of three unnamed crew members killed in battle when Caleb cast *Fireball*, or that he was the unnamed surviving *Squalleater* crew member taken into custody by The Revelry alongside Bouldergut, Jeremiah Willowhisk and Ipess after Plank King Wyatt Maranoss's sentencing of Avantika.

## **Appearances and mentions**

* Campaign Two
	+ "A Hole In the Plan" (2x42) (first appearance)

## **References**

1. ↑ See "A Hole In the Plan" (2x42) from 2:39:45 through 2:41:25.
2. ↑ See "A Hole In the Plan" (2x42) from 2:41:08 through 2:43:41.
3. ↑ See "A Hole In the Plan" (2x42) from 2:58:50 through 2:59:55.
4. ↑ See "A Hole In the Plan" (2x42) from 2:59:55 through 3:01:28.
5. ↑ See "A Hole In the Plan" (2x42) from 3:40:08 through 3:40:35.

**Art:**
Babs Tarr

Babs Tarr on Pub Draw Episode 6: Learn to Draw Body Basics

**Barbara "Babs" Tarr** (born November 12, 1987) is a freelance comic book artist based in Los Angeles, California. In 2019, she co-hosted *Pub Draw* with Marisha Ray, at first debuted in EverythingIsContent series.

## ***Critical Role* works**

* *Pub Draw* — co-host
* "Stephen Colbert's D&D Adventure with Matthew Mercer" (Sx43) — character artist
* *Critical Role: Vox Machina Origins II #1* — variant cover artist
* *Mini Primetime* — guest

## **References**

1. ↑ 1.0 1.1 1.2 1.3 Info on BABS TARR ILLUSTRATION (backup link)
2. ↑ 2.0 2.1  About babsdraws on DeviantArt  (backup link)
3. ↑ 3.0 3.1  Babs Tarr's bio (babsdraws) on Instagram: "Comic Artist + Illustrator / Los Angeles, CA / • no commission currently • / ⬇️⬇️ SPICY PATREON ⬇️⬇️ / linktr.ee/babsdraws"
4. ↑ 4.0 4.1 4.2  *Pub Draw* on CritRole.com  (backup link)
5. ↑ 5.0 5.1  Stephen Colbert's D&D Adventure with Matthew Mercer (Red Nose Day 2019) on CritRole.com  (backup link)
6. ↑ 6.0 6.1  *Vox Machina: Origins Series II* Has Arrived on CritRole.com  (backup link)
7. ↑ 7.0 7.1  Mini Primetime: Painting Grayscale with Babs Tarr on CritRole.com  (backup link)

## **External links**

* BABS TARR ILLUSTRATION
* Babs Tarr (babsdraws) on DeviantArt
* Babs Tarr on Wikipedia
Atz Yuminor

**Atz Yuminor** was a heroic wizard who lived during the Age of Arcanum. In his lifetime, he assisted in killing the crazed wizard Clemain Astural and took with him many of Astural's scrolls, which were brought back to his house in the Dividing Plains. He is the namesake of Westruun's Yuminor Observatory and the Scions of Yuminor, which is funded by the headmistress of the Westhall Academy, Yuminor's descendant Estella Ladimar.

## **Appearances and mentions**

* ''*Critical Role: Tal'Dorei Campaign Setting*, mentioned only (first mentioned)
* ''*Tal'Dorei Campaign Setting Reborn*, mentioned only

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *Tal'Dorei Campaign Setting*, pp. 60–61. See also the update at *Tal'Dorei Campaign Setting Reborn*, p. 91.
2. ↑ See *Tal'Dorei Campaign Setting*, p. 75. See also the update at *Tal'Dorei Campaign Setting Reborn*, p. 112.
Baryn Vestisho

**Baryn Vestisho** is a female half-elven doctor of Exandrian history from Othanzia. As an NPC, Baryn is played by Matthew Mercer.

## **Description**

In 843 PD when Bells Hells encountered her, Baryn was thin, had thick black shoulder-length hair, thick glasses, and silver elven scroll tattoos around her eyes. She was wearing pants and a green blouse. She appeared to be in her 40s.

## **Biography**

Baryn is a doctor of Exandrian history from Othanzia, and specializes in research on The Founding and The Schism - in other words, the most ancient of histories. She was one of three people who sometime before 843 PD became aware of inconsistencies in the promulgated histories of Ruidus, the other two being Arnold Drot and Janina. She and the others broke into the temple of Erathis in Vasselheim and stole secret ancient texts referring to the two forgotten gods Vordo and Ethedok, their destruction by the entity Predathos, and Predathos's subsequent imprisonment in the newly-created red moon Ruidus. Drot was captured during the break-in and likely remains in the hands of the Platinum Sanctuary, while Baryn and Janina escaped to Marquet. Baryn believed that the judicators that had recently arrived in Yios were looking for them.

Baryn was with Ebenold Kai in the cellar of his home when Bells Hells broke in. They fled to Planerider Ryn's office in the Elemental Plane of Fire, and were left there without a means of escape when Ryn was later turned to stone while scouting the Tishtan excavation site. However, since after the apogee solstice Ebenold was present in Whitestone, it is possible that Baryn was rescued as well.

## **Relationships**

* Grim Verity (member)
* Ebenold Kai (friend and fellow member)
* Janina (co-conspirator in the theft of the ancient texts)
* Arnold Drot (co-conspirator in the theft of the ancient texts)

## **Appearances and mentions**

* Campaign Three
	+ "Axiom Shaken" (3x43) (first appearance)
	+ "Bawdy Basement Belligerence" (3x44), mentioned only
	+ "The Aurora Grows" (3x49), mentioned only
	+ "For The Tempest" (3x68), mentioned only

## **References**

1. ↑ See "Dark Portents" (3x29) at 2:54:42.
2. ↑ See "Axiom Shaken" (3x43) at 2:51:57.
3. ↑ See "Axiom Shaken" (3x43) at 2:38:02.
4. ↑ See "Axiom Shaken" (3x43) at 2:11:09.
5. ↑ See "The Aurora Grows" (3x49) at 1:07:57.
6. ↑ See "A Gathering of Heroes" (3x76) at 1:45:51.

**Art:**
Barry Wilson

Barry Wilson in a staff photo at the 2019 Green Ronin Operations Team Summit; cropped from a larger image.

## General Information

### **Critical Role works**

*Critical Role: Tal'Dorei Campaign Setting*

**Barry Wilson** is an employee of an unspecified position at Green Ronin Publishing who was involved in the development of *Critical Role: Tal'Dorei Campaign Setting*. According to his bio, he was born to hippies, raised by wolves, loves cats, is handy with all sorts of tools, and enjoys roleplaying games.

## **List of *Critical Role* works**

* *Critical Role: Tal'Dorei Campaign Setting* — credited as a staff member at Green Ronin

## **References**

1. ↑ About Green Ronin Publishing on GreenRonin.com
2. ↑ Barry Wilson on GreenRonin.com
3. ↑ See *Tal'Dorei Campaign Setting*, p. 1.
Audiomatic

## Copperpot Crank-action Audiomatic

Official art of Hazel's audiomatic, by Aviv Or.

The **Copperpot Crank-action Audiomatic**, called simply the **audiomatic** for short, is a device capable of recording and playing back sound.

## **Description**

The audiomatic is a mechanical phonograph. It records and plays sound using a needle etching grooves onto wax cylinders. The audiomatic Hazel carries with her must be turned manually with a hand crank.

## **History**

The audiomatic was invented by Hazel Copperpot in or before 826 PD. She created the device to play pre-recorded readings of Taryon Darrington's books while working at a factory in Hupperdook.

When Tary was recruiting for the Darrington Brigade in 826 PD, Hazel applied and demonstrated her device by playing a recording of her reading an exceprt of *The Daring Trials and Tribulations of Sir Taryon Darrington*.

## **Trivia**

* Hazel uses her audiomatic as one of her instrument to cast her Bard spells, inserting and playing different cylinders to produce different spells.

## **References**

1. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 0:28:07.
2. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 59:06.
3. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 0:27:52.
4. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 27:02.
5. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 28:18.
6. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 59:02.  Hazel casts *Confusion*
7. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 1:11:30.  Hazel casts *Blindness*

**Art:**

1. ↑ Official art of Hazel's audiomatic, by Aviv Or (source). Used with permission.
Biagio D'Alessandro

Photograph of Biagio D'Alessandro, by Biagio D'Alessandro.

**Biagio D'Alessandro** is an Italian artist who has worked for a variety of companies in the tabletop gaming industry,, including Italian publisher Limana Umanita Edizioni, Fantasy Flight Games, Quixotic Games, Alderac Entertainment Group, Stronghold Games, and Arcane Wonders. Since 2018, D'Alessandro has worked for Paizo Inc.

D'Alessandro was one of the interior artists for *Critical Role: Tal'Dorei Campaign Setting*.

## ***Critical Role* works**

* *Critical Role: Tal'Dorei Campaign Setting* — interior artist (misspelled as "Biagio D'Allessandrio")

## **References**

1. ↑ "XRobinGoodFellowX" is D'Alessandro's username on DeviantArt.
2. ↑ "Blas-T" is D'Alessandro's handle on ArtStation and Behance.
3. ↑ "technofreak04" is D'Alessandro's handle on Facebook and Gmail.
4. ↑ 4.0 4.1 4.2 4.3  About Biagio D'Alessandro on Facebook
5. ↑  Biagio D'Alessandro (Blas-T) on Behance
6. ↑ 6.0 6.1  About Biagio D'Alessandro on ArtStation
7. ↑ 7.0 7.1 7.2 See *Tal'Dorei Campaign Setting*, p. 1.

**Art:**

1. ↑ Photograph of Biagio D'Alessandro, by Biagio D'Alessandro (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.

## **External links**

* Biagio D'Alessandro (XRobinGoodFellowX) on DeviantArt
* Biagio D'Alessandro on ArtStation
* Biagio D'Alessandro (Blas-T) on Behance
Bentha Tamalos

Fan art of Bentha and Keisha Budan, by Kileigh Gallagher.

**Bentha Tamalos** is an innkeeper, beekeeper, and the owner of the Bisaft Meadery. As an NPC, Bentha is played by Matthew Mercer.

## **Description**

### **Appearance**

Bentha is a heavyset woman with beautiful brown skin and a wide smile.

### **Personality**

Bentha is warm and talkative and is more than happy to entertain the many tourists who visit Bisaft Isle.

## **Appearances and mentions**

* Campaign Two
	+ "A Storm of Memories" (2x46) (first appearance)

## **References**

1. ↑ See "A Storm of Memories" (2x46) at 36:35.

**Art:**

1. ↑ Fan art of Bentha and Keisha Budan, by Kileigh Gallagher (source). Used with permission.
Bog wretch

Fan art of the bog wretch vs FRIDA, by Savs Creates.

**Bog wretches** are large creatures, about the size of an ox, with massive mouths with black tendril-like tongues, multiple thin tentacles, and eyestalks, which seem to shift and move around an amorphous face. They are covered in moss, vines, and other plant life and from a distance appear to be simply a mound, but they can pull themselves along the ground by extending their tentacles forward. They also use their tentacles to swat away the pixies that tend to swarm annoyingly around them. They are nocturnal and appear to be disturbed by bright lights.

## **Abilities**

Bog wretches have a multiattack of two tentacle strikes doing 18 to 22 points of bludgeoning damage each and grappling the target on a hit, plus additional attacks: a tongue lash that on a failed strength save pulls the target toward the creature's mouth, and a melee bite attack doing piercing damage and swallowing the target on a hit. It is resistant to fire damage. They have an AC higher than 12 but less than 16, a DC for the tongue lash of less than 19, a +9 Constitution save, and approximately 300 hit points.

## **History**

Bells Hells encountered a bog wretch pulling itself through the forest while the party was rafting down the Boreal Omen River through the Savalirwood of the Greying Wildlands. It was surrounded by a swarm of pixies, and jumped into the river to attack when Imogen shone a bright light into its eye.

## **Trivia**

* Since he didn't have a bog wretch mini, Matt Mercer chose a froghemoth mini as a proxy.

## **References**

1. ↑ Based on the size of the mini base.
2. ↑ See "By Goat or By Boat" (3x56) at 1:56:03.
3. ↑ See "By Goat or By Boat" (3x56) at 1:57:25.
4. ↑ See "By Goat or By Boat" (3x56) at 2:22:12.
5. ↑ See "By Goat or By Boat" (3x56) at 2:56:33.
6. ↑ See "By Goat or By Boat" (3x56) at 2:26:07.  FRIDA's sharpshooter shot of 16 hits.
7. ↑ See "By Goat or By Boat" (3x56) at 3:00:05.
8. ↑ See "By Goat or By Boat" (3x56) at 3:01:00.  Chetney's final damage of 11 points kills the beast after 304 total points of damage.
9. ↑ See "By Goat or By Boat" (3x56) at 2:16:09.

**Art:**

1. ↑ Fan art of the bog wretch vs FRIDA, by Savs Creates (source). Used with permission.
Arioch

**Arioch, Duke of Chaos** is an entity worshiped in the town of Bladegarden. In 835 PD , the temple dedicated to Arioch was attacked and severely damaged by Madrak and his accomplices. Lucky Jack is a human acolyte of Arioch from Bladegarden.

## **Appearances and mentions**

* Specials
	+ "Dignity: An Adventure with Stephen Colbert" (Sx67), mentioned only

## **Behind the scenes**

In the fantasy universe created by British author Michael Moorcock, Arioch is one of the most powerful of the Dukes of Hell. He has many titles and nicknames including Knight of the Swords, Lord of the Higher Hell, and Lord of the Seven Darks. He is sophisticated and highly intelligent, though possibly insane, and he frequently appears as a beautiful youth, usually with blond hair. He created the Mabden, to which Stephen Colbert referred during "Dignity: An Adventure with Stephen Colbert" (Sx67) ("He was an acolyte to Arioch, Duke of Chaos. On whom the Mabden crawl like lice.").

## **References**

1. ↑ See "Dignity: An Adventure with Stephen Colbert" (Sx67) at 3:42.
2. ↑ See "Dignity: An Adventure with Stephen Colbert" (Sx67) at 3:42.
3. ↑ See "Dignity: An Adventure with Stephen Colbert" (Sx67) at 3:42.
4. ↑ See "Dignity: An Adventure with Stephen Colbert" (Sx67) at 0:30:10.
5. ↑ See "Dignity: An Adventure with Stephen Colbert" (Sx67) at 7:22.
6. ↑ See the article on Arioch on the Moorcock's Multiverse Wiki.
7. ↑ See "Dignity: An Adventure with Stephen Colbert" (Sx67) at 0:04:55.
Athtiri-Mentaal

The **Athtiri-Mentaal** was a special and rare arcanum binding stone from the Age of Arcanum that allowed the capture of powerful beings.

## **Description**

Athriti-Mentaals were large and fragile, with a pale silver color. Their power wasn't strong enough to bind demon lords, but it could contain their terrifying creations. The one Trent stole looked like a webbed egg.

## **History**

These devices were created during the Age of Arcanum, and were used to seal entities to examine them. The knowledge of how to create an Athtiri-Mentaal was lost over the centuries, and so the few that were known became much more valuable, not least because they contained ancient entities from the Calamity, if not older.

At some point in history the Cobalt Soul acquired an Athtiri-Mentaal with a powerful creature sealed inside (Omentis, Scion of Ruin), and they kept it safe, along with other dangerous artifacts. However, in 843 PD, Archmage Trent Ikithon escaped from prison thanks to the magical disruption caused by the apogee solstice. He managed to sneak into the Archive of the Cobalt Soul in Rexxentrum, and obtain the dangerous relic as well as some Adreenis Sap.

The archmage attempted to orchestrate a meeting with Caleb Widogast in Blumenthal, but when the situation stopped going in the former master's favor, he used the Athtiri-Mentaal to release the essence of Omentis and bind it to himself. As an enormous demonic creature, Trent Ikithon fought the Mighty Nein with the sealing device still in its chest. When the adventurers noticed, they started attacking the artifact until Beauregard Lionett managed to separate it from Omentis; this caused the Athtiri-Mentaal to reabsorb its bound entity, as well as Trent, and became resealed and intact even after some hits. Caleb sent the device into his own *Demiplane* to keep it safe.

## **Trivia**

* It is unknown if the prisoner(s) inside of an Athtiri-Mentaal are aware of what is happening outside of it.

## **References**

1. ↑ See the transcript.
2. ↑ https://twitter.com/ItsDaniCarr/status/1720159441323213037?s=20
3. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:23:17.
4. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:23:17.
5. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 3:53:40.
6. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:23:34.
7. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:21:27.
8. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) from 4:33:27 through 4:38:15.

**Art:**