recursal/Fanatic-Fandom huggingface dataset:
Chopper

The **Chopper** is a stage hazard exclusive to The Penthouse.

## Appearance

It is a Gunship that has two sets of main blades, square windows, a pair of front of hind wings, with the front wings having a pair of autocanons attached to them, as well as what appears to be twin missile launchers.

## Description

The Chopper makes it's first appearance in a hallway with 3 large windows, where it opens fire at the protagonists from the background, and it can also instantly kill whatever enemies are unfortunate enough to be hit by it's gunfire, but not the protagonists.

The Chopper reappears during the scuffle with The Premier, if he is allowed to escape. The Chopper will appear in a window and open fire on the protagonists, this time much more powerfully, being able to kill a protagonist in a matter of seconds.

## Stage Hazard Behavior

It will hover in place, moving from left to right to try while trying to aim for, then mow down the player characters.

## Gallery

The Chopper in the window, with Sergei, Ivan, a Bratva, and a Henchman in the building.The Chopper opening fire, killing a Henchman while Sergei wields a Beretta and Ivan jump kicks a Bratva.The Chopper moving to the left.The Chopper moving to the right.The Chopper in the Premier's office.The Chopper, killing Boris.
## Trivia

* Judging by it's two blades stacked on top of eachother, and it's square windows, it is most likely meant to be a Kamov KA-50.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/The\_One
Izumi Riko

**Izumi Riko** (泉 理子) is a 2nd year college student and a former member and vice captain of the Kitakomachi badminton club. She is Nagisa's best friend.

## Appearance

Riko has red eyes (purple in the anime and long back hair that she has tied in a ponytail. She also has two side bangs that reaches down her shoulders and she wears red squared glasses.

At school, she wears the standard Kitakomachi High uniform with a blue ribbon indicating that she is a third year. In the badminton club, she wears the old Kitakomachi uniform, consisting of an orange shirt and black shorts. In official matches, she wears the current Kitakomachi uniform consisting of a blue one piece with white and black details. Kitakomachi is written at the back in white kanji. While playing badminton, she ties her hair into a bun.

By the epilogue, she has began tying her hair into a bun while wearing casual clothing as well.

## Personality

Riko is like the mother of the Kitakomachi badminton club, worrying about its members, as she did with Nagisa when she was in her slump, and mediates between members, informing Nagisa that Ayano was weak to skinship. Her personality stems from the fact that she takes care of her four younger siblings because their mother works late.

## Playing Style

Riko plays a control centric style, using her analytical ability and proper judgement to figure out where she could get past opponents and how to make them miss their own shots. She often plays doubles with Ayano. Originally, she didn't think she was that good at badminton, though once she developed her own style, she was able to defeat Emi, who was considered to be on par with Nozomi. However, she seems to be weak to players who use the same style as her own such as Nozomi and Kaoruko.
Syringe (Weapon)

The Syringe is a melee weapon in Mother Russia Bleeds, usually wielded by Drug Addicts.

## Appearance

It is a dirty syringe that is likely empty, given the lack of visible fluids in it.

## Description

This weapon is usually exclusive to Drug Addicts who have the ability to arm themselves with this weapon, so any stage they appear in, this weapon will appear in as well.

## Weapon Behavior

It is a very fragile weapon, but it is capable of poisoning enemies on hit, and cannot be used for focus attacks.

## Gallery

Natasha wielding a Syringe.Natasha stabbing a Drug Addict with A Syringe.Natasha preforming a ground attack on a Drug Addict with a syringe.
Dog

**Dogs** are an enemy that first appear in Chapter 3.

## Appearance

They are German Shepherds who have black backs and black markings around their face that wear green harnesses, they are also foaming at the mouth.

## Description

They are introduced in Chapter 3: The Squat, but they also appear in the Arena level The Camp. They are usually very fragile enemies, but in the later stages, they begin to become more durable.

## Enemy Behavior

They move around in 3-Dimensions until they align themselves with the axis of a player character. Then, they will growl and begin to run at the player for their sole attack, which is to jump on them and bite them while they are down.

## Gallery

A Dog biting Ivan, who is defending himself.A Dog growling at Ivan, preparing to attack him.A Dog jumping, with Ivan Dodging.A Dog running at Ivan.
## Trivia

* Gibbing a Dog with the White Russian strain of Nekro will cause them to spawn the Severed Head of a Tramp upon death.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Gibbing\_Dogs\_Head\_Tramp\_1.png
2. ↑ https://motherrussiableeds.fandom.com/wiki/File:Gibbing\_Dogs\_Head\_Tramp\_2.png
Gaard

Uddevallas Skarprättare, Äldre av klan Nosferatu.

Skarprättaren är något av en okänd invånare av staden. Man vet inte om det är en man eller kvinna, vart den kommer ifrån eller vad den egentligen gör förutom utför de plikter som kommer med dess titel.

Få har träffat Skarprättaren, än färre har utbytt ord med den. Det som är känt är att det är en av de Äldre, att den är av klan Nosferatu och att den verkar föredra en ensam existens där den bara syns om dess ämbete behövs.
Arena Mode

Arena Mode is a game mode in Mother Russia Bleeds, and the only one other than Story Mode.

## Description

Arena Mode pits the player off against wave after wave of endless enemies, who get faster and larger in numbers every wave, as well as new enemies as well as enemies wielding new weapons being added at higher waves in 10 different levels that are modeled after certain screens and sections from the Story Mode levels, with only the Camp being unlocked by default, and the other levels having to be unlocked by beating the levels that correspond with them (Ex: Beating The Lab will cause the Sewers level to become unlocked)

Reaching Wave 10 in the Arena levels will cause the players to unlock a new strain of Nekro.

## Levels

* The Camp (Tutorial)
* The Sewers (The Lab)
* The Prison Yard (The Jail)
* Underground Concert (The Squat)
* Roof of the Train (The Train)
* The Nightclub  (The Club)
* Downtown (The City)
* The Bear Cave (The Arena)
* The Vault (The Penthouse)
* The Nekro Dimension (The Penthouse)
Vodka Bottle

The Vodka Bottle is a weapon in Mother Russia Bleeds. It functions identically to the Wine Bottle.

## Appearance

It is a transparent glass bottle with a red neck and a red design over it.

## Description

The Vodka bottle makes it's most noteworthy appearance in Chapter 5: Deviance, where it is carried by Bouncers. It is also one of the weapons spawned by attacking a dumpster.

## Weapon Behavior

It is a two-use weapon, and functions differently between the first use and second use of it. In the first strike, it functions as a regular melee weapon, but shatters upon hitting an enemy, turning it into a shiv. As a shiv, it functions identically to the Knife, and thus, will instantly kill any non-boss enemy it hits, but is also used up upon that.

## Gallery

Sergei carrying a Vodka Bottle.Sergei with a broken Vodka Bottle.Sergei stabbing a Bouncer with the Vodka Bottle.
Train Inspector

**Train Inspectors** are a type of enemy who appear in Chapter 4: The Train.

## Appearance

They are uniform wearing men who wear peaked caps and long black boots, and are balding underneath their hats, they also have handlebar mustaches.

They come in three varieties, differentiated by their uniform colors and hair colors.

## Description

Their only appearance in Story Mode is at The Train, with a trio of them joining the fray to try and stop the brawl between the protagonists and the Thugs & Drug Addicts. They appear again on the the train's roof, which is their last appearance, as they do not appear on the tracks.

They also appear in the Roof of the Train.

## Enemy Behavior

Their signature attack is to spray a canister of tear gas at you, which has a poisonous effect, and in close range situations they will preform punching attacks. They are also capable of guarding against the protagonists attacks, and will go after Thugs and Drug Addicts, but not Snipers.

## Trivia

* They are arguably the only type of enemy to not be evil in the traditional sense, as they are only attacking you because they believe you are a threat.
Angel Keeper

Angel Keeper is an achievement exclusive to The Jail in Mother Russia Bleeds.

## Requirements

The player must escort The Prisoner to the section where he unlocks the doors with a key ring stolen from the Guards and accidentally causes a riot without letting him get hit at all.

## Tips

* The easiest way to get this achievement is with multiple players, be they friends or bots.
Drug Addict

**Drug Addicts** are enemies who first appear in The Squat. They are women whose main form of attack is to arm themselves with syringes, and either throw them or use them as a stabbing weapon, their syringes have the effect of inflicting poison.

## Appearance

They are emaciated women whose bodies have been ravaged by their addiction to Nekro. They have wild hair, blemishes all over their body and are missing teeth. They wear a black crop top, a red skirt, and a pair of sandals.

## Description

They make their first appearance in the gymnasium in Chapter 3, and reappear in Chapter 4 alongside Thugs.

Their is also a unique version of them who appear in The Nekro Dimension arena level, who function as the levels only source of Nekro.

## Enemy Behavior

When at a distance, they will try to arm themselves with their syringes, either to throw them as a projectile or to use them as a stabbing implement, but they are also not shy to unarmed combat, as they will attack with punches when in melee range.

## Gallery

A Drug Addict throwing a needle at Sergei.The pose a Drug Addict makes before she throws her syringe.A Drug Addict stabbing Sergei.A Drug Addict punching Sergei.Ditto.A Drug Addict wielding a Bat in the battle against the Skinhead Leader.
## Trivia

* They are one of the only three enemies who are able to arm themselves with a weapon, the other being the Waiters and the Technicians.
* Because of their provocative attire, and their presence at a party held by the Bratva it is possible they could be prostitutes, who have chosen that occupation to feed their drug habits.
The Cleaner

The Cleaner is an achievement in Mother Russia Bleeds, exclusive to Chapter 6: The City.

## Requirements

The player is required to kill 40 Riot Policemen during the backwards half of the autoscrolling section of The City.

## Trivia

* The icon for this achievement is based off of a famous English Motivational poster displaying the words "Keep Calm and Carry On".
Fredericia Girls

Japanese
  Romaji
  Captain
  Vice Captain
  Coach

**Fredericia Girls Junior College Attached High School** (フレゼリシア女子短大付属高校), commonly referred to as **Fre Girls** (フレ女), is a school located in Miyagi.

## Information

Fredericia Girls is known to be a powerhouse school, having placed runners up in last year's team Inter High tournament, and Yuika made it to the best 8 in last year's singles Inter High tournament with a shoulder injury. In the current year, the school has won the singles, doubles, and team representative slots for Miyagi for the Inter High tournament, and has already won the team Inter High tournament.

The club has a tradition of having a Newcomer Match where new members play against upperclasswomen. Whoever wins gets to have the loser wash them, and so far only Yuika and Connie have been mentioned to have won against upperclasswomen.

## Gallery

One of the school's entrancesAnother one of the school's entrances
## Trivia

* The surnames of the Fredericia Girls members other than Connie and Uchika are based off of place names in Miyagi:
	+ Shiwahime comes from Shiwahime Town, which no longer exists as it was merged with several other towns to form Kurihara City.
	+ Misato comes from Misato Town.
	+ Shiraishi comes from Shiroishi City. Shiraishi is an alternate reading of Shiroishi.
	+ Ogatsu comes from Ogatsu Town, which is currently a part of Ishinomaki City.
	+ Yamoto comes from Yamoto Town, which was merged with Naruse Town to create Higashimatsushima City.
	+ Tagajou comes from Tagajou City.
	+ Wakayanagi comes from Wakayanagi Town, which was merged with Shiwahime Town and several others to form Kurihara City.
	+ Monou comes from Monou Town, which is currently a part of Ishinomaki City.
	+ Watari comes from Watari Town.
* The name Fredericia most likely refers to the town of the same name, Fredericia, in Denmark, as Connie came to Fredericia Girls as part of a student exchange program.
Shigemori Mizuki

Japanese
  Romaji
  Previous Affiliation

**Shigemori Mizuki** (重盛 瑞貴) is a college student and a former member of the Yokohama Shouei badminton club.

## Appearance

Mizuki has long hair that she has tied into two small tails on her head and freckles.

## Personality

Mizuki is incredibly positive, has an intense desire to improve herself, and always respects her opponent. Her personality has influenced Emi, Ayano, and Komura. She regretted not telling Emi that she knew the latter was holding herself back but got over it after talking with her following their loss to Kitakomachi and became true friends. Her motto is "do what you can do and don't do what you can't".

## Playing Style

Although lacking in technique and stamina, Mizuki made up for it with her mentality, broad perspective, and wide field of vision. She has a never give up personality and is good at correcting her own mistakes, along with being able to determine what she and/or her partner currently needed to do, even if that meant deviating from her coach's orders. Despite her doubles partner Emi panicking during their match against Ayano and Riko, she calmly assessed the situation and took action, even body slamming her partner to prevent her from wasting stamina.
Severed Head

**Severed Heads** are a weapon in Mother Russia Bleeds.

## Appearance

They are the decapitated heads of enemies, almost always bloodied and maimed and sometimes with their spine exposed.

## Description

Severed Heads rarely appear naturally, as their only natural appearances are in The Lab and in The Club, being wielded by a Pigman.

They can be spawned in multiple ways, like using Sergei's fatality on an enemy, killing an enemy with the Katana, as it will sometimes decapitate them, or having them being gibbed from an explosion from a Grenade, the explosion of the motorbikes in The City after a thug is knocked off one, or gibbing an enemy while berserking when using the White Russian Nekro strain.

## Weapon Behavior

They can be swung rapidly and their focus attack will knock enemies down, and have a decent amount of durability, making them a reliable, although none too flashy weapon.

## Gallery

Sergei holding the Severed Head of a Henchman, with the heads of a Freak, a Technician, a Gimp, and a Bouncer in the background.Sergei swinging a Severed Head.Sergei preforming a Ground Attack on a Henchman with a Severed Head of another one.Sergei in the Focus Attack stance with a Henchman's Severed Head.Sergei preforming a Dash Attack with a Severed Head.
Pigman

"I have the body of a pig..."

**Pigmen** are a type of enemy unique to the second half of The Club, and the Arena level The Nightclub.

## Appearance

They are overweight men who have bosoms and also wear pig-masks that obscure their entire head, a studded leather harness, and a pair of also studded high heel boots.

The first variation is nude besides his harness and boots, but the second and third variation wear red and black full-body leather suits respectively.

## Description

### Story Mode

Pigmen make their only Story Mode appearance in The Club, although they do not appear until the second half of the level, after the Gimp joins the protagonists, and are also backup for The Butcher in his boss fight.

### Arena Mode

They are featured exclusively at The Nightclub and nowhere else, where they are both one of the enemies faced in that level as well as the audience.

## Enemy Behavior

They will try to approach you at a slow speed, and when in range, preform a slap attack that can knock a player character over. Also, when near a downed player character (or the Gimp), they will violently stomp on them.

## Gallery

Sergei, The Gimp, and three Pigmen.A Pigman stomping on the Gimp.A Pigman stomping on Sergei.A Pigman wielding a Glock.A Pigman with a Knife.A Pigman joining the fray against Ivan.A Pigman wielding the Severed Head of a Bouncer.
## Trivia

* They might be a reference to the character Piggsy from Manhunt, as they have very similar designs.
* Their appearance could additionally be a reference to Martin Brown as the Pig Butcher in *Hotline Miami 2*.
	+ Speaking of Hotline Miami, the pig masks that Pigmen wear seems to be modeled after the Aubrey Mask worn both by Jacket and Martin himself (although Martin only wears a replica), given how it has no visible mouth and pointy ears.
* They could also be a reference towards the Dead Rising 2 boss character, Randall Tugman, as they both wear pig-themed bondage suits.
Katana

The **Katana** is a weapon in Mother Russia Bleeds, and one of single most powerful weapons in the game as a whole.

## Appearance

It is a large sword with a curved blade that has a hilt with a black and yellow color scheme.

## Description

The only appearance of the weapon in Story Mode is the vault section of The Penthouse, where it appears inside of a breakable container in the autoscrolling section before The Premier.

It reappears in the Arena Mode level The Vault, again, in it's container.

## Weapon Behavior

The Katana will kill enemies in one hit, with their cause of death being varied, they will either become decapitated, have their throat slashed, or simply just fall to the ground.

Unlike other instant-kill weapons, the Katana can be used for Focus Attacks, and due to it's massive durability, it is also one of the only instant-kill weapons that can be used multiple times, and many at that.

## Gallery

The Katana in it's container.Natasha holding the Katana.Natasha, about to preform a Focus Attack with a Katana.Natasha preforming a dash attack with the Katana.
## Trivia

* The Katana is the only Instant-Kill Weapon that can be used multiple times.
The Premier

"I'm a politician, not a mobster! You've got the wrong person."

**The Premier** is the fictional ruler of the USSR in Mother Russia Bleeds, and he, along with his personal guards, are the penultimate battle before the fight with Nekro.

## Appearance

He is a slim old man with balding blond hair who has a monocle, scars on his head and face, a pinkish skin tone, and golden teeth. He wears a black tuxedo with a rose on it and a red shirt underneath it.

## Personality

He is cowardly, vainglorious, amoral, and materialistic, having failed his country by allowing the Bratva to pressure him into giving them free reign over the country, he also lacks dignity, restraint, and is salacious, as his first physical appearance has him making love to a prostitute

## Description

He is physically introduced making love to a prostitue in The Penthouse (although he is depicted in a portrait of him in the room with the trio of Big Bratvas), and runs away from the protagonists to his office upon noticing them.

When finally cornered by the protagonists he relents and explains to them the situation, but after that he immediately calls a Chopper to escape, resulting in a pseudo boss fight with him where he must be prevented from escaping on the chopper.

After taking enough damage, a cutscene will begin where he attempts to call the helicopter but fails and eventually the player characters will start to hallucinate as they have many times before, engaging in a fight with Nekro. During the hallucinatory battle, he ends up crucified to his desk with two knives and having his legs chopped up.

## Gallery

The Premier, in his office.The Premier, cowering underneath his desk.The Premier, walking to the Helicopter's ladder.The Premier getting kicked off his ladder.The Premier, gruesomely crucified to his desk and having his limbs amputated.
## Trivia

* His character isn't that too far off from that of Mikhail, as he is somebody who failed a group of people he was supposed to lead and be responsible for (The Romani Camp and the USSR respectively) due to pressure from the Bratva, however, he is far less sympathetic than Mikhail is.
* His sprites are titled "Parrain" which is the French word for Godfather, implying he was originally meant to be the leader of the Bratva before he was changed to be the Premier.
* His appearance seems to be based off of Mikhail Gorbachev.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:The\_Premier\_Originally\_Called\_Godfather\_Origin.png
Waiter

**Waiters** are a unique enemy exclusive to The Club and it's Arena Mode counterpart, The Nightclub.

## Appearance

They are young men with muscular builds who wear vests, bow ties, black pants, and white shoes. Their hair is styled into a Mohawk like pompadour.

## Description

Waiters first appear inside Club Caviar in Chapter 5. They are unique among it's enemies as they are able to arm themselves with bottles, similar to Drug Addicts.

## Enemy Behavior

They behave like a cross between Drug Addicts and the Yellow version of the Technician enemy, as they can arm themselves with their bottles and use them as throwing or melee weapons, but their bottles have no effect aside from damaging the protagonists.

## Strategy

With correct timing, their bottles can be grabbed and either thrown back at them, or used as melee weapons.

## Gallery

A White Vested Waiter and a Bouncer.A Purple Vested Waiter, in the middle of his bottle toss attack.A Red-Vested Waiter about to throw his bottle.The Waiter's unused sprites of them getting bisected.
## Trivia

* The bottles they carry won't become shivs upon being used, this was likely done for the sake of balancing, as a skilled enough player could deliberately keep them alive and use their bottles broken state for instant-kills.
* They have unused sprites of them getting split in half in the same manner as the Pigmen and the Gimps, suggesting that they were going to appear in the boss fight against The Butcher.
* A White Vested Waiter, with said vest buttoned up, is seen in the visitation rooms of The Jail.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Waiter\_Name\_Origin.png
Drum

The **Drum** is a weapon appearing exclusively in The Squat, and it's Arena Mode counterpart, Underground Concert.

## Appearance

It is a rusty drum that has already been emptied out, and is made out of a dark colored metal.

## Description

It appears inside of the Gymnasium in The Squat, on the dance floor.

## Weapon Behavior

It behaves like the Bat, but deals far more damage, it also has ok durability to offset this.

## Gallery

Natasha wielding a Drum.Natasha attacking a Gopnik with a Drum.Natasha preforming a Ground Attack on a Gopnik with a Drum.Natasha in the Focus Attack stance with a Drum.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Drum\_Name\_Origin.png
The Bear Cave

The Bear Cave is an Arena level in Mother Russia Bleeds. It is based off the titular arena from Chapter 7, which has now been overtaken by nature and turned into something serene and peaceful, if not for the fighting between the protagonists and the countless waves of enemies in it. This stage has no gimmick whatsoever. Making it to Wave 10 of this level will unlock the Black Widow strain of Nekro.

## Enemies

* Henchman
* Lunatic (from Wave 3)
* Freak (from Wave 3)
* Dog (from Wave 7)

## Weapons

* Pneumatic Hammer
* Helmet (Carried by Lunatics)
* Beretta (Carried by Bodyguards)
Chemist

"I am the one who knocks!"

**Chemists** are a projectile throwing enemy in Mother Russia Bleeds.

## Appearance

They are men wearing yellow, green, or orange hazmat suits, black gloves & boots, as well as a protective gas mask, they also wear simple white shirts underneath their protective clothing.

## Description

They are the first type of enemy to be introduced in Mother Russia Bleeds, although they only appear in Chapter 1.

## Enemy Behavior

They are a very easy enemy to defeat, as they have only one attack, which is to toss a vial full of chemicals which also has a lengthy start up animation, and can also be countered by grabbing the vial in mid-air and tossing it back at them.

The effect of their vials is different corresponding to the color of their hazmat suits. The green wearing ones can poison you with their vials, and the red one's vials ignite whomever it hits, while the orange yellow ones vials simply deal damage.

## Gallery

Natasha and a Chemist.A Chemist's Vial Toss.Natasha, two bodyguards, and a Green Chemist.Boris and a Red Chemist tossing a vial.A Blue Chemist from the pre-release.
## Trivia

* The Green Chemist originally wore blue hazmat suits instead of green, which was likely changed to make the effect of their vials more obvious.
* They are the only enemy in the game whose abilities actually differ depending on their palette, even if it is just the effect of their attack which they all share.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Chemist\_Name\_Origin\_1.png
2. ↑ https://motherrussiableeds.fandom.com/wiki/File:Chemist\_Name\_Origin\_2.png
I had a dream

**I had a dream** is an achievement in Mother Russia Bleeds exclusive to The Penthouse

## Requirements

The player must defeat Nekro without healing or berserking

## Trivia

* The player does not have to play through the game in it's entirety to unlock this, and they only have to avoid healing or berserking in the actual fight with Nekro, and can use it in preceding segments as much as they like.
Lunatic

**Lunatics** are an enemy that appear sparsely throughout Mother Russia Bleeds, and are most notable for wearing helmets and dual wielding knives.

## Appearance

They are balding older men with yellowed teeth and eyebags or bruises who have anxious expressions on their faces and wear black biker helmets, tank tops, green pants, and black boots.

## Description

They first appear in the Tutorial, albeit without their signature helmets and being significantly weaker, and reappear once again in The Arena, where they now have their full strength and durability and also now wear their signature helmets.

They also appear in the Arena Mode counterparts of the Tutorial and The Arena, The Camp and The Bear Cave.

## Enemy Behaviour

They are simplistic enemies, as their only attack is to run wildly towards you while swinging their knives frantically.

Their biker helmets will give them slight protection, and they are able to survive most attacks that would instantly kill them at the cost of their helmets.

## Gallery

An unmasked Lunatic in the Bear Cave.Two Lunatics.Lunatics without their helmets.
## Trivia

* They might be a reference towards Biker from Hotline Miami, as they wear bike helmets and also wield some type of knife.
Chapter 49

Japanese
  Romaji
  Pages

**Preparations to Have Fun** (楽しむ為の準備) is the forty ninth chapter of the Hanebad! manga.

## Characters

* Izumi Riko
* Miura Noriko
* Fujisawa Erena
* Taroumaru Miyako
* Ebina Yuu
* Isehara Sora
* Aragaki Nagisa
* Tachibana Kentarou
* Hanesaki Ayano
* Viggo Kierkegaard
* Anne
* Mashiko Rui
* Connie Christensen
* Toyohashi Anri
* Asahi Kairi
* Shiwahime Yuika
* Tsubata Michi
* Hanesaki Uchika
Bloody Mary

Draw Speed: Moderate

*'Causes the enemy's organs to explode.'*

Bloody Mary is a variant of Nekro that is unlocked by reaching round ten on the Roof of the Train. It has two charges, heals a small amount, has the standard berserk effect and can be used to inject enemies. Injecting enemies with Bloody Mary causes them to explode after a few seconds, instantly killing them and heavily damaging (if not killing) nearby enemies.

## Strategy

When used normally, this drug is a poor healer and berserker. Similar to Rose Kennedy but even weaker at healing. However it does have a powerful special effect of being able to inject enemies and essentially turn them into a walking grenade. This can be extremely powerful and kill large groups of enemies safely when used correctly, alternatively it may only kill one enemy, which doesn't justify the cost of the charge when used incorrectly.

It takes a lot of skill to set up cost effect injects with this, not to mention also being a poor healer which means the player must also rely on more skill to avoid damage to make up for this, on top of that the effect gibs enemies reducing Nekro available and thus healing even further. For these reasons, it is arguably the hardest drug in the game to use effectively, especially when solo.

The way you want to use this drug is not to simply inject someone at random and hope for the best, but instead to inject a high profile target, who is isolated from a group of enemies, then wait until they are about to explode and just before they do, you kick or throw them into a big group of enemies instantly killing said group. This is easier said than done however and requires excellent timing, distance management, set ups and skill in 'herding' enemies into a tight group as well as being able to effectively isolate a single target. This will take a lot of practice to do consistently, but is necessary in order to justify the use of this drug, since consuming half your Nekro should kill more people than you could kill with a standard berserk to justify its use, since not only does it cost the same as a berserk (more if you compare it to Kremlin Colonel) but also prevents convulsion. When used correctly however, it allows you to safely kill large groups of enemies from a distance in an extremely efficient manner.

This drug is also more useful in multiplayer when paired with a drug than can cover its weaknesses, such as Blue Lagoon which can be used for healing everyone, while the player with this focuses on its special effect. Kremlin Colonel is preferable for players who don't want to sacrifice their berserk.

## Trivia

* The Bloody Mary is a cocktail consisting of vodka and tomato juice. It may (and most likely will) contain a number of other spices and flavourings that can vary from drink to drink. These may include Worcestershire sauce, hot sauces, garlic, herbs, horseradish, celery, olives, salt, black pepper, lemon juice, lime juice, celery salt and more.

Kremlin Colonel · Rose Kennedy · Purple Rain · Blue Lagoon · White Russian · **Bloody Mary** · Orange Tundra · Greyhound · Black Widow · Moscow Mule · Godmother
Bar

Bars are a Stage Hazard appearing in The Train and it's Arena Mode counterpart, Roof of the Train.

## Appearance

* They are metallic bars attached to towers with a pair of flashing lights on them.

## Description

They are exclusive to the tunnels in The Train and Roof of the Train, being the replacement for Grenadiers. They are much less dangerous than the Grenades thrown by their counterparts, plus, their presence is foretold by a sign with the number "70" on it, given the players time to avoid them by jumping.

## Gallery

A Bar in The Train, with Natasha jumping over it.The Warning Sign that proceeds a Bar.Boris, tripping over a Bar.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Bar\_Name\_Origin.png
Train

**Trains** are a Stage Hazard in Mother Russia Bleeds that appear exclusively in the Train Tracks section of The Train in Story Mode.

## Appearance

They are green trains with a yellow stripe design on the sides and front that are shaped like boxes.

## Description

As mentioned before, they only appear in the train tracks section of The Train. Their presence can be foretold whenever one of the two tracks begins to shakes, and they alternate between the two in a consistent pattern.

They will instantly kill any enemy unfortunate enough to be in their path, meaning they can be used to kill many enemies at once at the player's benefit.

They are one of the two major weaknesses of the boss of The Train, the Government Officer, alongside the Flashbangs that Vladimir tosses into the fray which will stun him long enough for the Trains to hit him if they connect, and can kill him in three hits, however he can be defeated with just physical attacks, with or without the Flashbangs, making the trains just a way to defeat him faster.

## Gallery

A Train approaching on the bottom tracks.A Train obscuring the foreground.A Train approaching in the top tracks.A Train obscuring the Background.A dark and motion blurred train from the tracks.
The One

The One is an achievement in Mother Russia Bleeds that is exclusive to The Penthouse.

## Requirements

The player is required to make it past a section of The Penthouse where the Chopper attacks the protagonists by opening fire on them while various enemies also attack them.

## Tips

* The easiest way to achieve this is on a single player run as there is a lower risk of getting hit by the Chopper's gunfire with only one player.

## Trivia

* The name of this achievement is a reference towards a title from The Matrix, and the reason for this achievement having this name is likely a reference towards a scene where the protagonists Neo and Trinity attack a group of Agent Smiths in an office building by firing at them through the window of the room they're in to rescue Morpheus, which is similar to the scenario that this achievement is involved with.
Shotgun

The Shotgun is a ranged weapon in Mother Russia Bleeds that first appears in Chapter 6: The City, and reappears in Chapter 7: The Arena.

## Appearance

It is a black shotgun with a pistol grip, a ribbed forend, and a front sight on the end of the barrel.

## Description

The Shotgun first appears in Chapter 6, where it is most notably carried by Special Forces during the fight with the Tyrant, although due to a bug, they cannot use it.

The Skinheads in Chapter 7 will sometimes appear wielding these, and three pre-generated shotguns appear as well. They also appear wielded by Henchmen in the level's titular Arena, making them extremely useful due to it's ability to hit many enemies all at once.

## Weapon Behavior

It has only six shots, but to compensate for the lack of the ammo, the Shotgun is able to hit multiple enemies all at once and send them flying as well.

## Gallery

Ivan wielding a Shotgun against the Tyrant.A Skinhead with a Shotgun in The ArenaThe Skinhead aiming her Shotgun at Sergei.Sergei sent flying by the Shotgun's power.Sergei attacking a Skinhead with a Shotgun.
Nekro (Drug)

Nekro is a performance-enhancing/recreational drug in Mother Russia Bleeds. The four playable characters are used as subjects for testing Nekro, against their will. Nekro has the ability to reduce pain (or prevent bleeding) and increase strength and aggression, but it is also highly addictive, causes various side effects including hallucinations and vomiting and is potentially lethal long-term.

Nekro has two uses in the game, healing and activating berserk mode. All Nekro variants except Blue Lagoon and Greyhound can do both (Blue Lagoon exclusively heals and Greyhound exclusively berserks). How much a shot of Nekro heals depends on the variant. The number of shots also depends on the variant of Nekro selected. Nekro is harvested from the blood of convulsing corpses (which have pools of vomit next to them); one must use the syringe to draw blood from the corpse whilst it convulses.

## Variants

* Kremlin Colonel
* Rose Kennedy
* Purple Rain
* Blue Lagoon
* White Russian
* Bloody Mary
* Orange Tundra
* Greyhound
* Black Widow
* Moscow Mule
* Godmother

## Trivia

* The strains of Nekro all derive their names from Vodka Cocktails.
* It is heavily implied that Nekro accelerates the heart rate of it's users, given how a heart appears in almost all of the Nekro-induced hallucinations experienced by the player characters. Also, using Berserk mode will cause whatever song currently playing in-game to increase in tempo, which can be seen as a reference to this.
* Nekro is likely to be inspired by Krokodil, also known properly as Desomorphine, due to it's extreme addictivity and ability to ravage the user's body in certain cases.
Chapter 2

Japanese
  Romaji
  Pages

**S-She's a Foreigner-!** (が・・・外国人だー・・・！) is the second chapter of the Hanebad! manga.

## Characters

* Hanesaki Ayano
* Fujisawa Erena
* Aragaki Nagisa
* Izumi Riko
* Tachibana Kentarou
* Miura Noriko
* Taroumaru Miyako
* Shiwahime Yuika
* Ebina Yuu
* Hayama Yukiteru
* Isehara Gaku
* Isehara Sora
* Connie Christensen
* Tagajou Hina
Riot Police

"All those who choose to oppose his shield must yield!"

**Riot Police** are heavily armored enemies who are immune to frontal attacks. They first appear in Chapter 6: The City, and also reappear in Chapter 8: The Penthouse.

## Appearance

They are men wearing balcalavas and jumpsuits who are heavily armored in black tactical gear, complete with a built-in radio, they are also carrying riot shields.

## Description

They make their first appearance the Tutorial, where a squad of them lead by a Bratva knock out and bring the protagonists to The Lab, but they do not reappear until The City, where a group of them in a Shield-Wall formation serve as that level's mini-boss.

## Enemy Behavior

They will either attack the protagonists by charging at them with their shields, or bashing them at melee range. They are immune to attacks from the front but are temporarily immobilized when getting hit, enabling the players to move around them and attack them from behind.

They are also completely immune to grappling, being stunned, launched or having finishers used on them.

## Gallery

Natasha and a Riot Police.A Riot Police missing his charging shield attack.A Riot Police preforming his Shield Bash.The wall of Riot Police.A grey uniformed Riot Police, who only shows up in the scuffle with the Premier.
## Trivia

* They are named "CRS" in the games files, which is the acronym for Compagnies Républicaines de Sécurité, a National Police Force from France that specializes in Riot Control and General Security.
* The grey uniform wearing Riot Police is the rarest enemy in the game, as it only appears once in the entire game during the scuffle with the Premier.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Riot\_Police\_CRS\_Name\_Origin.png
Kremlin Colonel

Draw Speed: Moderate

*'A controlled dose: steady and balanced.'*

The Kremlin Colonel is the standard variant of Nekro. It has three charges, heals a small amount and has the standard berserk effect.

## Strategy

The Kremlin Colonel is in general a very safe, all-round drug as you would expect from it, being the starting one. Despite this, it does have one outstanding advantage over any other drug, which is that you can berserk three times with it, since no other three-use drugs allow for normal, full power berserking (Blue Lagoon can't berserk, Godmother has weakened constant berserk). It hasn't got many weaknesses either, although there is a minor weakness of it healing a small amount per charge, despite having many charges. This means it takes a lot of time to heal large amounts of health as you would have to heal two or three times. On the other hand, this means you are also less likely to waste it through overhealing, and topping up your health when spare Nekro is available is more efficient.

For players who are more experienced with the game, and better at using berserk efficiently and effectively, as well as requiring less healing due to taking less damage, this drug's true potential can be utilised. Due to being able to berserk three times, the way you would use this drug most effectively would be to berserk frequently to clear areas quickly, reducing threat to you which in turn should reduce your need for healing. This may also create many convulsing enemies after doing so, allowing you to resupply your Nekro. When done correctly you can berserk extremely frequently with this drug, and replenish your supply feeding another berserk, and in turn reducing threat to you reducing your need for healing and allowing for more berserking etc. While not as powerful as White Russian, you can do it more, and still have enemies you kill convulse, which in turn allows you to do it even more.

Essentially, you would pick this drug over others for versatility and for berserking a lot.

## Trivia

* The Kremlin Colonel is a cocktail consisting of vodka, lime juice and simple syrup (sugar water). Usually served with a mint leaf.

**Kremlin Colonel** · Rose Kennedy · Purple Rain · Blue Lagoon · White Russian · Bloody Mary · Orange Tundra · Greyhound · Black Widow · Moscow Mule · Godmother
Akabane Reiji

**Akabane Reiji** (赤羽 玲二) is a Japanese professional badminton player and an alumnus of Kitakomachi.

## Appearance

Reiji has short hair. His casual wear consists of a white shirt, light pants, and a dark jacket. His badminton wear consists of a light colored jersey with dark shoulders and part above the chest along with a Japanese flag on the right side and dark shorts.

## Personality

Reiji was classmates with Kentarou and promised him that he'll get an Olympic gold medal in his place. When asked by Kentarou to see his students, he claimed that he didn't like kids.

## Playing Style

Reiji hasn't been showing playing at all but is assumed to be a strong player as he is currently ranked 8th in the world.

## Trivia

* Despite not appearing in the anime, Reiji is mentioned on the cover of the badminton magazine Ayano read in episode 3.
Nightstick

The Nightstick is a melee weapon in Mother Russia Bleeds.

## Appearance

It is a pitch black nightstick with a ball point at the end of the grip that has ridges on the back of it.

## Description

It first appears in Chapter 1: The Lab, being wielded by Henchmen, being the only time that they can be really seen wielding these weapons, as later Henchmen seem to prefer Bats, and these weapons are more commonly seen in the hands of enemies who are law enforcement or otherwise dangerous figures of authority, like the Policemen, the Guards, and the Spetsnaz Operatives.

## Weapon Behavior

The Nightstick can be rapidly swung by whoever is wielding it, and thus it can deal lots of damage in a small amount of time, but is lacking in durability.

## Gallery

Ivan attacking a Henchman with a Nightstick.Ivan attacking a Technician with a Nightstick.
Champagne

**Champagne**, not to be confused with Champagne Bottles, wielded by Waiters, are a weapon in Mother Russia Bleeds.

## Appearance

It is a green bottle of alcohol covered in gold foil around the neck and midsection of the bottle, with the cork removed.

## Description

Champagne first appears in The Squat, where it can be obtained from a Dumpster, and reappears in The Club where it can again, be obtained from a Dumpster, or found in the hands of Bouncers.

## Weapon Behavior

Champagne will break upon a single hit, and then turn into a Shiv, which will instantly kill any enemy in a single hit, with the exception of bosses, but will also be used up in a single hit.

When used by enemies on player characters, it will simply do a large amount of damage, although it will instantly kill friendly NPCs like the Gimp.

## Gallery

Sergei holding a Champagne.Sergei stabbing a Bouncer with the Champagne.Champagne breaking upon a Ground Attack.Sergei preforming a Ground Attack with a Champagne.Sergei in the focus attack stance with a Champagne.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Champagne\_Name\_Origin.png
Rose Kennedy

Draw Speed: Moderate

*'Has a direct effect on the enemy's brain.'*

The Rose Kennedy is a variant of Nekro that is unlocked by reaching round ten in the Camp. It has two charges, heals a moderate amount, has the standard berserk effect and can temporarily control the minds of enemies if one presses the draw key whilst standing next to an enemy. Enemies under the effect of the Rose Kennedy will attack other enemies, but unaffected enemies will not target mind-controlled enemies (although, they can still hit them by accident). Using the special ability consumes one charge.

## Strategy

This drug when used normally is weaker than the Kremlin Colonel in every way except in how fast you can heal. It maximum healing is still slightly lower, but is overall not too bad. The main disadvantage is how much more expensive it is to berserk with, as well as only being able to do so twice.

The reason you would pick it though is of course for its special effect when you inject an enemy, it turns them to your side for the price of one charge of Nekro. Normally, this is extremely gimmicky, and is no where near as valuable as healing or berserking since the ally will be unlikely to get much done, and will probably just die, in which case Bloody Mary is superior as it can take out large groups of enemies when used well. However, its real value comes from turning extremely powerful enemies, which usually means gun-wielding enemies to your side, which is really the only scenario in which this drug becomes viable.

## Trivia

* The Rose Kennedy is a cocktail consisting of vodka, club soda (unflavored carbonated water) and cranberry juice. Typically served with a wedge of lemon or lime.
* This variant of Nekro is unable to affect Dogs.

Kremlin Colonel · **Rose Kennedy** · Purple Rain · Blue Lagoon · White Russian · Bloody Mary · Orange Tundra · Greyhound · Black Widow · Moscow Mule · Godmother
Tyrant

"SnooPING AS usual I see!"

The Tyrant is the boss of Chapter 6: The City.

## Appearance

He is a bald man with an orange mustache who has a scar on his head, and a single gold tooth.

He wears a pair of Pince-Nez sunglasses, a red uniform with yellow cuffs & other miscellaneous parts, black gloves, and a black pair of pants & shoes.

## Personality

He initially appears to be a confident and fearless individual due to his war-machine, as he barely wastes any time before fighting, however, when in a situation where he has no power, he turns into a sniveling coward who will do anything to survive, as shown with him trying to bribe the protagonists with a seat in the government to try and get them to spare him.

He is presumed to be the creator of the war-machine he is piloting, given as he refers it as "my baby" showing that he also possesses pride in his mechanical skills.

## Description

He is fought at the end of The City, piloting his war machine, and is assisted by Snipers, Dogs, and Special Forces.

After being defeated, he begs for his life and tries to bribe the protagonists with a seat in the government, but is killed anyways by them.

## Enemy Behavior

The Tyrant only has two attacks, the first is to use his war machine's flamethrowers, which protect him as long as they are active, and the second is to launch an air strike with the two cannons on top of his machine.

## Gallery

The Tyrant in his War Machine.The War Machine's Flamethrowers before firing.The War Machine's Flamethrowers.The War Machine's Air Strike Attack.The Tyrant, moving while controlling his machine.
## Trivia

* His appearance and preference for using war machines for combat, as well as reacting with shock upon getting hit are heavily inspired by Dr. Ivo "Eggman" Robotnik from the Sonic the Hedgehog series, and he is even named "Robotnik" in his sprite files.
	+ His war machine's attack patterns seems to be inspired by the Flame Machine from Sonic the Hedgehog 3, as it either shoots flame directly, or attacks with an air strike.
* He is the only boss who has elemental attacks because of his machines flamethrowers.
* Although hard to notice at first glance, his war machine actually has tank-treads which are bloodied, implying that he has recently run over people with it.
* He is one of the only four bosses where the player gets to use firearms in the battle against them, the other three being The Butcher, The Prison Governor, and Masha The Bear.
* He moves in synchronization to his battle theme "Tyrant".

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Tyrant\_Robotnik\_Name\_Origin.png