Bleeding/ja

**Bleeding** is a Game Mechanic featured in *Dead by Daylight*.

概観
--

負傷状態または瀕死状態にいるまたは深手状態に悩まされている生存者は出血に悩まされる。彼らは、これを防ぐパークを使用していない限り、治療されるまで後を追う血溜まりを残す。出血している生存者が治療された時、殺人鬼は表示されるゲーム内のスコアイベントによって通知される。

頭のよい殺人鬼は負傷状態の生存者を追跡するために血溜まりを使うことができ、特に生存者が鋼の意志を持っていて静かである時に役立つ。

暗いマップでは、血は床のテスクチャとは見分けるのが難しい方であり、特に芝ではそうである。血の追跡者は血の見えやすさをはなはだ増加させ、このように出血している生存者を追跡しやすくする。

出血は出血に関連している。

Survivors in either the Injured or Dying State, or afflicted by Deep Wound, are affected with **Bleeding**.
They leave pools of blood trailing after them until they are healed, unless they are using a Perk that prevents this.
The Killer is notified when bleeding Survivors have been healed by a displayed in-game Score Event.

Apt Killers can use the blood pools to track down an injured Survivor, which is especially useful if the Survivor has Iron Will and is silent.

On darker Maps, Blood is rather difficult to discern from the floor textures, especially in patches of grass. Bloodhound greatly increases the visibility of Blood, thus making it easier to track **Bleeding** Survivors.

**Bleeding** is related to the Status Effect ***Haemorrhage***.

## Unlockables affecting Bleeding

### Perks

You risk it all to help those in need.
When you unhook a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, the rescued Survivor benefits from the following effects for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds''':
\*Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are suppressed.
\*Additional '''<span class="luaClr clr clr2" style="color: #e8c252;">7 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''', boosting their Movement speed.
'''' reveals the Killer's Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">8 seconds</span>'''.

You risk it all to help those in need.
When you unhook a Survivor, the rescued Survivor benefits from the following effects for **4**/**6**/**8** **seconds**:

* Scratch Marks and Pools of Blood are suppressed.
* Additional **7 %** ***Haste*** **Status Effect**, boosting their Movement speed.

You know where to hit to make them bleed.
<p>
\*''通常攻撃''で負傷させると、生存者<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>を'''''Haemorrhage<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Mangled<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects'''で苦しませる。
\*負傷した生存者の出血の頻度を'''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''''''増加させる'''。
\*'''''出血'''''による一部の治療の進行度のロスの後退の速度を'''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;''''''増加させる'''。
\*\*'''Status Effects'''の両方は生存者が完全に回復すると消える。

You know where to hit to make them bleed.

* *通常攻撃*で負傷させると、生存者を***Haemorrhage*** and ***Mangled*** **Status Effects**で苦しませる。
* 負傷した生存者の出血の頻度を'*50**/**75**/**100%'***増加させる**。
* ***出血***による一部の治療の進行度のロスの後退の速度を'*15**/**20**/**25%'***増加させる**。
	+ **Status Effects**の両方は生存者が完全に回復すると消える。

You look over your friends even in dire situations.
<p>
\* あなたの'''''目眩まし<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''衰弱<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''無防備<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''出血<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''''妨害<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', and '''''忘却<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects'''からの回復速度が'''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;''''''増加する'''。
\* この効果は、'''<span class="luaClr clr clr2" style="color: #e8c252;">8メートル</span>'''以内にいる他のすべての生存者<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>にも適用され、'''<span class="luaClr clr clr6" style="color: #ff8800;">15秒間</span>'''続く。

You look over your friends even in dire situations.

* あなたの***目眩まし***, ***衰弱***, ***疲労***, ***無防備***, ***出血***, ***妨害***, and ***忘却*** **Status Effects'*からの回復速度が****20**/**25**/**30%'***増加する**。
* この効果は、**8メートル**以内にいる他のすべての生存者にも適用され、**15秒間**続く。

Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
あなたは現在の儀式中、'''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''に苦しむが、以下の効果を得る:
\* Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が抑制される。
\* 負傷状態または瀕死状態の時、''痛みによるうめき声''が'''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''&#37;'''減少する。
\* 瀕死状態からの回復の速度が'''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;'''増加する。
\* 完全に瀕死状態<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>から回復できる。

Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
あなたは現在の儀式中、***Broken*** **Status Effect**に苦しむが、以下の効果を得る:

* Pools of Bloodが抑制される。
* 負傷状態または瀕死状態の時、*痛みによるうめき声*が**25**/**50**/**75** **%**減少する。
* 瀕死状態からの回復の速度が**15**/**20**/**25** **%**増加する。
* 完全に瀕死状態から回復できる。

You have had your share of scrapes and bruises, but luck is always on your side.
<p>負傷状態<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の時、''怪我の功名''は発動する:
\* Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>と傷マーク<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が最大で'''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''''''抑制され'''、その後''怪我の功名''は無効化される。
<p>他の生存者の治療に費やした'''<span class="luaClr clr clr2" style="color: #e8c252;">1秒間</span>'''につき、''怪我の功名''が最大の効果時間まで'''<span class="luaClr clr clr6" style="color: #ff8800;">1秒間</span>'''再チャージされる。
<p>''怪我の功名''はまた、無傷状態<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>または瀕死状態<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の時は常に無効化される。

You have had your share of scrapes and bruises, but luck is always on your side.
負傷状態の時、*怪我の功名*は発動する:
* Pools of Bloodと傷マークが最大で'*40**/**50**/**60seconds'***抑制され**、その後*怪我の功名*は無効化される。

他の生存者の治療に費やした**1秒間**につき、*怪我の功名*が最大の効果時間まで**1秒間**再チャージされる。
*怪我の功名*はまた、無傷状態または瀕死状態の時は常に無効化される。
You are the bringer of sweet pain.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
\* The Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:
\*The Survivor suffers from the '''''Haemorrhage<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Mangled<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' until healed.
\*Upon being healed, the Survivor suffers from a '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">13</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''&#37;''' Action Speed penalty to Healing and Repairing until they are injured again.

You are the bringer of sweet pain.
At the start of the Trial, **4 random Hooks** are changed into **Scourge Hooks**:
* The Auras of **Scourge Hooks** are revealed to you in **white**.

Each time a Survivor is unhooked from a **Scourge Hook**, the following effects apply:
* The Survivor suffers from the ***Haemorrhage*** and ***Mangled*** **Status Effects** until healed.
* Upon being healed, the Survivor suffers from a **10**/**13**/**16** **%** Action Speed penalty to Healing and Repairing until they are injured again.

Your adventurous lifestyle requires moments of crafty misdirection.
<p>Interacting with a Locker<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while holding the ''Sprint button'' has the following effects:
\*You do not enter the Locker.
\*The Locker's doors swing open and close swiftly, feining a Survivor entering it.
\*Triggers a ''Loud Noise Notification'' at the Locker's location, feining a Survivor rushing to enter it.
\*'''Suppresses''' the creation of Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
''欺き'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.

Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the *Sprint button* has the following effects:
* You do not enter the Locker.
* The Locker's doors swing open and close swiftly, feining a Survivor entering it.
* Triggers a *Loud Noise Notification* at the Locker's location, feining a Survivor rushing to enter it.
* **Suppresses** the creation of Scratch Marks and Pools of Blood for **3 seconds**.

You have inherited the ability to hear the dead — and now the dead warn you of danger.
\*After stunning the Killer by any means, ''父の助言'' suppresses your Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and ''Grunts of Pain'' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span>''' '''seconds'''.

You have inherited the ability to hear the dead — and now the dead warn you of danger.
* After stunning the Killer by any means, *父の助言* suppresses your Scratch Marks, Pools of Blood, and *Grunts of Pain* for the next **5**/**6**/**7** **seconds**.
Life is unforgiving.
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a ''Basic Attack'' or ''Special Attack'' within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of you, ''自己防衛'' activates:
\* Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Grunts of Pain'' when injured, and Bleeding<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are suppressed for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.

Life is unforgiving.
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a *Basic Attack* or *Special Attack* within **16 metres** of you, *自己防衛* activates:

* Scratch Marks, *Grunts of Pain* when injured, and Bleeding are suppressed for the next **6**/**8**/**10** **seconds**.

The agony of one is inflicted onto others.
<p>生存者<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>を吊るす時、負傷した他のすべての生存者は'''<span class="luaClr clr clr2" style="color: #e8c252;">45秒間</span>''''''''出血<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''疲労<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects'''に苦しむ。
<p>''血の共鳴''は'''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''に一回のみ発動できる。

The agony of one is inflicted onto others.
生存者を吊るす時、負傷した他のすべての生存者は**45秒間'''***出血* **and** *疲労*Status Effects**に苦しむ。**
*血の共鳴*は**80**/**70**/**60** **seconds**に一回のみ発動できる。
Like a hunting scent hound, you smell traces of blood at a great distance.
\* Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が'''<span class="luaClr clr clr19" style="color: #ff0000;">明るい赤</span>'''で表示され、通常より'''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''seconds'''長く探知できる。

Like a hunting scent hound, you smell traces of blood at a great distance.
* Pools of Bloodが**明るい赤**で表示され、通常より**2**/**3**/**4** **seconds**長く探知できる。

You work best alone.
When it is just you and your pursuer, you know how to disappear.
<p>Whenever you are the only Survivor in the Trial, who is not either in the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, hooked, or already dead, ''雲隠れ'' activates:
\* '''Suppresses''' your Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and ''Grunts of Pain'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span>''' '''seconds'''.

You work best alone.
When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, *雲隠れ* activates:
* **Suppresses** your Pools of Blood, Scratch Marks, and *Grunts of Pain* for **70**/**80**/**90** **seconds**.

### Add-ons

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## トリビア

* パーク血の追跡者とずさんな肉屋を組み合わせると、明るい、ほぼ連続的な血の線を床に作り、負傷した生存者の追跡をもっと簡単にする。　Combining the Perks Bloodhound and Sloppy Butcher will create a bright, almost continuous red-line of blood on the floor, which makes tracking an injured Survivor much easier.