Joint Hunt

Joint Hunts are one of the ways players earn survival manuals and upgrade gear modifier breakthroughs

Each boss has four levels of difficulty, each adding to the end rewards, and also the health, powers, and unique abilities.

Joint Hunt Bosses:

##### BF Mutant

A powerful ancient race imprisoned by the Atlantis. Affected by the black smoke, his skull was hardened, and he posses extraordinary defense power.

* **Reckless** Charge - BF Mutant will charge up and then dash forward. At the end of the dash, BF Mutant will stun itself and greatly increase the damage it receives.
* **Consume** - When BF Mutant's HP gets low, it will go to the center of the field and consume the corpses to restore its HP. The recovery process will be interrupted by a skill that can stun.

**Tips**:

* Stun skills can interrupt the healing move, blunt weapon's faint shock and roar are two popular options.
* At the end of his charge, this boss is vulnerable, avoid using charge attacks when the red lines appear and save them for when the broken shield appears under his health bar.
* Avoid stunning this boss when he's starting to charge, keep those powerful attacks until he's weakened.

##### Fallen Priestess

A pristess of Atlantis, who was consumed by black smoke and had her mind corrupted. She soon became one of the most dangerous beings in the land, along with the minions she summons to ambush her prey.

* **Shark Minions** - The fallen priest will summon his hark minions to assist in battle. The higher the difficulty levels, the shark minions will tear your wounds and make you bleed to death! But the shark minions themselves are very vulnerable, and you can use AOE damage to destroy them.
* **Healing Machine** - The fallen priest will summon the healing robot of Atlantis when her HP gets low. The robot will continuously restore the priest's HP, so it would be best to destroy it first!

**Tips**:

* AOE attacks (whirlwind) can be used to hit all of the minions (healing machines specifically) at the same time.
* Healing machines come from the same spot each time, while the priestess will follow you to attack, moving away from the healing machines spawn point can make this boss easier.

##### Primate Samurai

It is said that the Primate Samurai was created by the scientists of the ORU who copied the gene strands of a Japanese samurai.

* **Mirror Image** - Primate Samurai summons his clone to assist in battles when his life is threatened. The clone is much weaker than his actual body. You can use AOE damage to destroy all of them.
* **Quick Slash** - Primate Samurai will enter a state of drawing his sword and slash his enemies, during which it will forcefully counter attack the enemies that attack him, but if no one attacks, he will stun himself after a period of time. Primate Samurai will appear to have flames surrounding him during this move.

**Tips**:

* Do not attack while the primate samurai is engulfed in flames.
* Make sure the health bar at the top of the screen, which is the enemy you are attacking says primate samurai. If it does not you'll need to move around the battlefield to make sure you're not attacking a clone.
* When the original dies, all clones die as well.

##### Mechanical Dinosaurs

ORU used an incomplete dinosaur gene and combined it with mechanical technology to create this pair of savage monsters. If only one is killed in battle, the other will use its power to revive its dead companion.

* **Rebirth** - Even in death, one of the mechanical raptors will not give up. If the other mechanical dinosaur is still alive for the next few moments, it will use its power to resurrect its dead companion! So you must defeat both of them at the same time.
* **Energy Transfer** - the two dinosaurs will transfer power between each other. The receiving party will have a reduction in energy taken, and the given party will have a increase in damage taken. However you can also take advantage when a dinosaur becomes weaker and easily kill one.

**Notes**:

* The dinosaur with the gun will have two attacks, one where he powers up to shoot in a line, and another where he shoots in the air, causing AOE attacks.
* The dinosaur with the claws has an attack where he dashes out towards the lowest HP member of your team, and stuns them.

**Tips**:

* Keep the dinosaurs together so that AOE attacks are able to damage both dinosaurs at the same time.
* Watch for the 'Energy Transfer' icons under the dinosaur health bars. There is a "strengthen" (shield) and a "weaken" (big crack). Focus your attacks on the "weaken" opponent
* As of update 1.66.1, the "rebirth" attack no longer transfers HP from one dino to the other, but RESTORES HP to the downed dinosaur. It is more important than ever to kill both dinosaurs at the same time.

##### Beetle Knights

The beetle was a genetic verification of the ORU that roamed around in the wilderness. It was later domesticated as a mount by the ape tribe. The knights were selected within the tribe based on ranking. The combination of the two became the decisive and powerful force among tribal conflicts.

* **Oil Bomb** - Beetle Knights will periodically toss oil bombs that cause the ground to burn and deal sustained damage.
* **Beetle Charge** - The beetle will stay still to store energy, and then charge in the designated direction to deal damage.
* **Devour** - When their beetle dies, Beetle knights will jump off it and continue his battle. They then will devour the dead beetle to restore their HP.

**Tips**:

* This boss has two phases, the beetle and knights phase.
* During the Beetle phase
	+ The Knights on top of the beetle will throw spears, and burning grenades, the space under the rear of the beetle is safe from both of these attacks.
	+ The beetle will move closer to the ground and start healing, using a skill that stuns will stop additional healing, but will not stun the boss.
* During the Knights phase
	+ The knights will move to the beetle body to heal. Using a skill that stuns will stop them from healing. It might be worth the time to move away from the beetle body so there is a greater window to stun them in.

##### Chimera Dinosaur

The Chimera Dinosaur is one of the creations of the Creature-Fusion Project developed by the ORU. It is a mixture of the genes of the dinosaur and a type of ancient venomous insect. There are venom glands hidden all of its body. The toxins contained in the venom could be lethal to its enemies.

* **Rolling Attack** - The chimera Dinosaur curls up periodically and rolls towards the target to attack.
* **Wild Spit** - The Chimera Dinosaur spits out three slimes that deal poison damage to the enemies that have touched the slime.
* **Venom Spit** - Under high difficulty, the Chimera Dinosaur will start spinning and spitting out venom at the same time to deal a large amount of damage and inflict poison effect.

**Tips**:

* Healing of the bosses can be interrupted with skills that stun. However, they will not stun.
* The Wild Spit attack also heals the Chimera, so having the boss avoid them is helpful
* Venom Spit attack has a large wind up, and can be avoided by walking through the pivot point of the spin attack.

##### Nightwings

The guardian created by the Atlantean civilization, although it's flesh was corrupted by the Dark Smoke over the long years, it's still fullfilling it's duty.

* **Eyes of Mutation**  - Nightwings will open it's eyes on it's shoulders and release a dazzling light after building up it's strength. Players facing Nightwings will be stunned, turn your back to Nightwings to avoid being stunned.

* **Flying Spikes**  - When Nightwings is at 50% health, it will use it's largest spike to launch itself into the air and rain spike at the players from above. A player can launch it's spike back at it to knock Nightwings back down from the air.

* **Spike Shot** - Nightwings shoots spikes outwards from it's back in several directions
* **Sky Spikes** - Nightwings shoots all of it's spikes straight up so they fall downwards, but is careful to not hit itself.

**Tips**: