ShooterofIO 1: Modern Ops

*For the 2019 video game, see ShooterofIO: Modern Ops.*

***ShooterofIO 1: Modern Ops*** is a first-person shooter video game and the first *ShooterofIO* installment in the series. It was announced on June 10, 2008 and was released on October 18, 2008. *ShooterofIO 1: Modern Ops* was published by Monsteristic and developed by SOI Studios, and is available on PlayStation 3, Xbox 360, and Microsoft Windows. The game is followed by two direct sequels, *ShooterofIO: Modern Ops 2* and *ShooterofIO: Modern Op 3*.

The story takes place in the year 2008, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conf The conflicts are seen from the perspectives of a U.S. Marine Force Recon sergeant and a British SAS commando and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine.

A remastered version of the game, *ShooterofIO: Modern Ops Remastered*, was released on April 10, 2016.

## Development

### Announcement

*ShooterofIO 1: Modern Ops* had its first official confirmation in December 2005. In a post released by Monsteristic, stating, that SOI Studios is developing a first-person shooter game slated to release in 2008. They also announced that it would take a few things from the popular game*, Call of Duty 4: Modern Warfare*, which caused fans to become excited about how this game would become a huge success in the gaming industry.

Throughout December 2007, SOI Studios released many tiny videos of some war in some unclassified location. On April 30, 2008, SOI Studios announced that *Modern Ops* would be revealed on May 15, 2008 and officially confirmed the projects title. On May 15, 2008, SOI Studios released the Reveal Trailer to their social media platforms. On August 30, 2008 they released the Multiplayer Reveal Trailer. On September 15, 2008 they released the Gameplay Launch Trailer.

When talking about making decisions on making a interactive Campaign mode, SOI Studios confirmed that they wanted to ensure the Campaign felt connected and interactive in all areas of the mode. SOI Studios also confirmed that the Campaign mode was developed with the intention of it being cinematic.

Regarding a potential third gamemode, SOI Studios said they have no plans to release any third mode as they focused all their efforts into the Campaign, Multiplayer, and the all new Headquarters area that all players can experience. During a interview, they announced that they will be releasing four Map Packs that will add to the game in many different ways. In a article released soon after that interview, SOI Studios confirmed new weapons and perks might be released at the same time the Map Packs release.

SOI Studios during a different interview talked about making a interconnected gameplay in Multiplayer. SOI Studios confirmed that post-launch content would be bigger.

When asked about how they developed the Headquarters, they said they wanted a all-in-one place to play Multiplayer and experience the next generation of any first-person shooter video game. They added, "it's a great system! Because when we add to our game, the headquarters is expanded upon. When a new game releases, the headquarters is expanded upon. It's that type of feature that we're dreaming of, and that is what the headquarters is going to be."

On May 2, 2009, SOI Studios revealed the first Map Pack, titled *The Reckoning*, that featured five weapons, two perks, and a killstreak for all players. Players who purchase the Map Pack, gain accesss to three new maps for Multiplayer. In a seperate blog post, the studio revaeled that the Headquarters would get a few new areas that grant a few new mini-games and activities.

## Campaign

### Plot

ShooterofIO 1: Modern Ops plunges players into the heart of the tumultuous and devastating World War III, a conflict that engulfs the globe in a relentless struggle for power and survival. Set in the modern-day world, the game presents a gripping narrative that unfolds amidst escalating global tensions, political rivalries, and ideological clashes.

The story begins with a series of critical events that set the stage for the outbreak of World War III. Growing economic disparities, territorial disputes, and ideological divisions strain international relations to the breaking point. Diplomatic efforts falter as dialogue gives way to saber-rattling and military posturing.

A tragic incident becomes the catalyst for the eruption of the conflict. As tensions rise, a powerful nation accuses another of perpetrating a major act of aggression, triggering a rapid escalation of hostilities. In the blink of an eye, alliances crumble, and the world is thrust into an unprecedented maelstrom of warfare.

Nations mobilize their armed forces and deploy them to strategic locations across the globe. The game's narrative explores various theaters of war, including dense urban environments, rugged mountain ranges, arid deserts, and dense jungles. Each location presents unique challenges and opportunities as players engage in a variety of missions and operations.

As the conflict intensifies, players find themselves caught in the crossfire. They witness the devastating consequences of modern warfare firsthand, experiencing the chaos, destruction, and human suffering that accompany large-scale conflicts. The story highlights the resilience and bravery of soldiers, the sacrifices they make, and the bonds they form amidst the chaos.

Players encounter diverse factions with their own motivations and objectives. From superpowers vying for dominance to insurgent groups fighting for independence, each faction adds complexity and intrigue to the ever-evolving battlefield. The narrative delves into the intricate webs of espionage, political intrigue, and moral dilemmas that define this global conflict.

Throughout the game, players uncover the truth behind the outbreak of World War III. They engage in covert operations, gather intelligence, and untangle a web of deception and betrayal. The story explores the role of individual characters, their personal journeys, and the impact they have on the overall conflict.

As players progress, they gain access to a vast arsenal of modern weaponry, equipment, and technology. From assault rifles and sniper rifles to drones and cutting-edge gadgets, players can customize their loadouts to suit their playstyle and the demands of each mission. Upgrades and enhancements allow players to further augment their combat capabilities, ensuring they remain a formidable force on the ever-evolving battlefield.

Teamwork and coordination are crucial to success. Players can join forces with friends and other players from around the world, forming squads to tackle missions together. Effective communication, strategic planning, and synchronization of tactics are vital for overcoming the challenges posed by the relentless chaos of World War III.

## Multiplayer

### Overview

*ShooterofIO 1: Modern Ops* features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. Players can call in UAV reconnaissance scans, airstrikes, and attack helicopters, when they achieve three-, five-, and seven-enemy kill streaks respectively. A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.

The player's performance in the multiplayer mode is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.

As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges in order to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter or performing a number of headshots. Additionally, when the player attains a certain number of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.

## Marketing

### Teasers

Throughout December 2007, SOI Studios released many tiny videos of some war in some unclassified location.

### Reveal

On May 15, 2008, SOI Studios released the Reveal Trailer to their social media platforms. On August 30, 2008 they released the Multiplayer Reveal Trailer. On September 15, 2008 they released the Gameplay Launch Trailer.

## Editions

### Normal Edition

The normal edition costs $60.

* *ShooterofIO 1: Modern Ops* game
* Custom In-Game Tactical Knife (Digital pre-order only)
* XRK Weapons Pack (Digital pre-order only)

### Fantasy Edition

The Fantasy Edition costs $100.

* *ShooterofIO 1: Modern Ops* game
* Custom In-Game Tactical Knife (Digital pre-order only)
* XRK Weapons Pack (Digital pre-order only)
* Custom weapon skin for all Primary weapons in *ShooterofIO 1: Modern Ops*

## Reception

The game recieved generally positive reviews from public review sites.

## Trivia

* This was the first game to be completely remade by Mob.

## References

1. ↑ Monsteristic released a post announcing the type of game SOI Studios is making.
2. ↑ SOI Studios announced that they're making some things like COD 4: MW.
3. ↑ 3.0 3.1 Revealing the first few teasers.
4. ↑ SOI Studios officially revealed the games title on May 15, 2008.
5. ↑ 5.0 5.1 Reveal Trailer | ShooterofIO 1: Modern Ops (Trailer on YT)
6. ↑ 6.0 6.1 Multiplayer Reveal Trailer | ShooterofIO 1: Modern Ops (Trailer on YT)
7. ↑ 7.0 7.1 Face Off Reveal Trailer | ShooterofIO 1: Modern Ops (Trailer on YT)
8. ↑ Interview with SOI Studios on launch
9. ↑ SOI Studios on about a third mode
10. ↑ Map Packs confirmed during a interview with SOI Studios
11. ↑ teaser of potential new perks and weapons coming in the post-launch.
12. ↑ Multiplayer Interview - SOI Studios
13. ↑ 13.0 13.1 Interview Regarding the Headquarters
14. ↑ The Reckoning Trailer | ShooterofIO 1: Modern Ops – this video on YT gave indepth review of all content in this Map Pack
15. ↑ blog reveal for The Reckoning DLC
16. ↑ Review Sites are mainly positive.