Akbolto

File:LotusWhite.png Tenno File:TopWeapon.png Weapons   File:FactionSigilConclave.png CONCLAVE (PvP)
{{#vardefine:Name|Akbolto}}{{#vardefine:ValueGet|GetValue}}

## Statistics

### File:MasterySigilClear.png Mastery

{{{{#var:ValueGet}}|{{#var:Name}}|Mastery}}

### File:MiniMapMod.png Type

{{{{#var:ValueGet}}|{{#var:Name}}|Class}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Trigger}}

## Utility

### Ammo Type

{{{{#var:ValueGet}}|{{#var:Name}}|AmmoType}}

### Flight Speed

{{{{#var:ValueGet}}|{{#var:Name}}|ProjectileSpeed}}

### Range Limit

{{{{#var:ValueGet}}|{{#var:Name}}|Range}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|NoiseLevel}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|FireRate}}

### Spool Up Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Spool}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Accuracy}}

### Magazine Size

{{{{#var:ValueGet}}|{{#var:Name}}|Magazine}}

### Max Ammo

{{{{#var:ValueGet}}|{{#var:Name}}|MaxAmmo}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Reload}}

### Combo Decay

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboReset}}

### Min. Combo

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboMin}}

### Finisher Damage

{{{{#var:ValueGet}}|{{#var:Name}}|FinisherDamage}}

### Channeling Dmg

{{{{#var:ValueGet}}|{{#var:Name}}|ChannelMult}}

### Block Resist.

{{{{#var:ValueGet}}|{{#var:Name}}|BlockResist}}

### Disposition

{{{{#var:ValueGet}}|{{#var:Name}}|Disposition}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Falloff}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|DamagePlus}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ChargeTime}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Area|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Area|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Area|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Area|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Falloff}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PunchThrough}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Accuracy}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ChargeTime}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|FireRate}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Trigger}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AmmoCost}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Reload}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|NoiseLevel}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ChargeTime}}

## {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ChargeTime}}

## Other Attacks

### Slam Attack

{{{{#var:ValueGet}}|{{#var:Name}}|JumpAttack}}

### Slam Radius

{{{{#var:ValueGet}}|{{#var:Name}}|JumpRadius}}

### Slide Attack

{{{{#var:ValueGet}}|{{#var:Name}}|SlideAttack}}

### Wall Attack

{{{{#var:ValueGet}}|{{#var:Name}}|WallAttack}}

## Miscellaneous

### Syndicate Effect

{{{{#var:ValueGet}}|{{#var:Name}}|SyndicateEffect}}

### Augments

{{{{#var:ValueGet}}|{{#var:Name}}|Augment}}

### Polarities

{{{{#var:ValueGet}}|{{#var:Name}}|Polarities}}

### Stance Polarity

{{{{#var:ValueGet}}|{{#var:Name}}|StancePolarity}}

### Stances

{{{{#var:ValueGet}}|{{#var:Name}}|Stances}}

### Weapon Users

{{{{#var:ValueGet}}|{{#var:Name}}|Users}}

### Introduced

{{{{#var:ValueGet}}|{{#var:Name}}|Introduced}}

### Variants

{{{{#var:ValueGet}}|{{#var:Name}}|Family}}

CODEX
A Bolto equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.

The **Akbolto** is the dual-wield version of the Bolto. They have a doubled magazine capacity and a faster fire-rate but suffer from a longer reload time.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**, and it is also a requisite ingredient for Akjagara.

The total credit cost of crafting the Akbolto, including the blueprint and crafting costs of its two constituent Boltos is 135,000File:Credits64.png‍ **135,000**.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against armor.
* Good critical chance.
* High critical damage multiplier.
* Tied with Telos Akbolto for the fastest fire rate of all semi-auto pistols.
* Large magazine size.
* No initial spread. Spread increases very slightly on subsequent shots.
* On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.

**Disadvantages:**

* Low  and no  damage – less effective against shields and health.
* Extremely low status chance.
* Projectiles have travel time.
* Low reload speed.

	+ Higher fire rate (10 rounds/sec vs. 6.83 rounds/sec)
	+ Larger magazine (30 rounds vs. 15 rounds)
	+ Slower reload speed (2.6 s vs. 1.3 s)
	+ Higher Mastery Rank required (9 vs. 7)

* Akbolto, compared to Telos Akbolto:
	+ Lower base damage (40.0 vs. 47.0)
		- Lower  damage (4.0 vs. 4.7)
		- Lower  damage (36.0 vs. 42.3)
	+ Higher critical chance (16% vs. 13%)
	+ Higher critical damage multiplier (2.4x vs. 2x)
	+ Lower status chance (2.2% vs. 29%)
	+ Lack of an innate Truth effect
	+ Different polarities (File:Vazarin Pol.svg vs. File:Vazarin Pol.svgFile:Naramon Pol.svg)
	+ Lower Mastery Rank required (9 vs. 11)

* Akbolto, compared to Akbolto Prime:
	+ Higher base damage (40.0 vs. 32.0)
		- Higher  damage (4.0 vs. 3.2)
		- Higher  damage (36.0 vs. 27.5)
	+ Lower critical chance (16% vs. 36%)
	+ Lower critical damage multiplier (2.4x vs. 2.8x)
	+ Lower status chance (2.2% vs. 14%)
	+ Higher fire rate (10 rounds/sec vs. 7 rounds/sec)
	+ Smaller magazine (30 rounds vs. 40 rounds)
	+ Slower reload speed (2.6 s vs. 1.3 s)
	+ Different polarities (File:Vazarin Pol.svg vs. File:Naramon Pol.svgFile:Madurai Pol.svgFile:Madurai Pol.svgFile:Madurai Pol.svg)
	+ Lower Mastery Rank required (9 vs. 13)

## Weapon Loadouts

* See Category:Akbolto Build to see how players mod this weapon.
* See Category:Akbolto Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Tips

* Since this weapon deals mostly  damage, it is effective against armored enemies, like the Grineer and most Corrupted.
* For effective use of non-hitscan weapons, it is strongly recommended to learn to lead the target. In short, leading means aiming ahead of your enemy so the projectile still hits them.
* Moderate recoil makes fast subsequent shots more difficult to land when fire rate mods are used.
* Using the {{#vardefine:Name|Pistol Ammo Mutation}}{{M}} "{{#var:Name}}" not found mod can help regain lost ammo when needed.
* With decently leveled {{#vardefine:Name|Magnum Force}}{{M}} "{{#var:Name}}" not found and fully leveled Multishot mods such as {{#vardefine:Name|Barrel Diffusion}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Lethal Torrent}}{{M}} "{{#var:Name}}" not found these pistols visibly fire 2-3 bolts per shot. When used over a longer range this results in the Akbolto having the effective use of "spray and pray" weapons whilst retaining respectable damage out-put and ammo economy.
* The bolts spawn as physical objects at the muzzle of the Akbolto.
	+ If an enemy is standing right in front of you, so that the muzzle is **inside** of it, you will sometimes not be able to hit, because the Akbolto is non-hitscan and pretty long, so the bolts spawn behind the hitbox of that enemy.
	+ Also, if taking cover behind a thick object (i.e. door case) you will not be able to shoot anything but the wall in front you, if the muzzle is **inside** of that object.
* The innate File:Vazarin Pol.svg polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
* PC users may properly utilize Akbolto's double firerate if weapon fire is bound to downward mouse scrolling (set it as an alternate bind to still allow fire with mouse button). However, the wheel must be scrolled at just the right speed to avoid oversampling (attempting to fire the weapon when it's not ready, causing effectively slower fire). This allows the weapon to be fired in rapid bursts.

## Notes

* This weapon was introduced on January 30, 2013.
* The bolts pins targets to the walls upon death.
* Bolts can puncture through containers.
* Multishot mods have a visible effect on projectiles only when Magnum Force is used in conjunction.
* The Akbolto, as well as the Bolto and Telos Akbolto, are no longer SILENT due to the bug fixes in {{#vardefine:Update|Hotfix: Specters of the Rail 2.2 }}{{#var:Update}}.

## Media

* OOOO Akbolto.jpg
* Akbolto.jpg
* AkboltoColoured.pngAkbolto Colour Choices
* Akbolto3.png
* Akboltodarthmufin.png
* 2014-09-10 00001.jpgAkbolto
1/6
Warframe Akbolto
## Patch History

{{#vardefine:Update|Hotfix: Specters of the Rail 2.2 }}{{#var:Update}}
* Fixed enemies not being alerted by the AkBolto.

{{#vardefine:Update|Update 17.5 }}{{#var:Update}}

* Fixed muzzle flash on the Akbolto using the wrong energy color.

{{#vardefine:Update|Update 17.4 }}{{#var:Update}}

* Fixed missing weapon trails from projectiles created by the Akbolto.
* Fixed muzzle flashes on the Akbolto using the wrong energy color.

{{#vardefine:Update|Update 16.8 }}{{#var:Update}}

* Ormolu skin available for Akbolto.

{{#vardefine:Update|Update 7.x Weapon Balance }}{{#var:Update}}

* **Akbolto:** Added Recoil and Accuracy values. Derived a new projectile type for use with Akimbo model since projectile controls accuracy. Solo model is twice more accurate, akimbo model has 2x fire rate (820 vs 410). Projectile speed increased from 40 to 65. Added force feedback to their firing sound.

{{#vardefine:Update|Update 6.0 }}{{#var:Update}}

* Introduced.
*Last updated: {{#vardefine:Update|Update 22.15 }}{{#var:Update}}*
## See also

* Bolto, the single counterpart of the Akbolto.
* Boltor, the rifle counterpart of the Akbolto.
* Boltace, the melee counterpart of the Akbolto.
* Telos Akbolto, the custom version used by the Arbiters of Hexis.
* Akjagara, the akimbo sidearm for which Akbolto is a reagent.
* Akbolto Prime, the Prime counterpart.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

fr:Akbolto
de:Akbolto
es:Akbolto