recursal/Fanatic-Fandom huggingface dataset:
Nodachi

Fighter - Guard

Main ability: Emergency charge: Restores 20% of active ability and low (825 at 3 stars, lvl 1, 1/3 equipment) hull pts. to all allies.

Cooldown: 21 sec.

Auto attack: Kinetic Cannon: deals medium damage

Health: Kinetic armor: low health

Passive ability: Emergency barrier (Cooldown: 7 sec.): Applies invulnerability to the ally with the least hull pts. for 7 sec. and restores (2100 at lvl 1, 3 stars, 0/3 equipment) of its hull pts.

## Quick overview

Nodachi is a guard role ship. Its active ability heals allied ships' hulls and restores 20% of their energy. Its passive ability applies invulnerability to the lowest health allied ship for 7 sec. and heals its hull, every 7 sec.

### Tier Rating: B

Recommendations: Nodachi is a near-meta ship. It is a medium priority for upgrading.

## Strategies and potential uses

Nodachi's main function is to boost the speed of allied ships; however, it is too slow to be very useful in this role, so its main utility comes more from its healing capability. Its passive ability is moderately useful, more so than Anaconda 's similar ability. Overall, Nodachi's main function is as a healer that slightly increases your fleet's speed and durability. It is more useful on defense, but can be useful against bosses to increase the speed of slower, high DPS ships such as Hunter or Cerberus .
Firmware Points

Firmware Points are the currency used to upgrade your ship's firmware. It also needs silver to do this process. Firmware Points are one of the most important things in making your ships more powerful, since many equipments require a certain firmware level. Firmware Points are like energy in that they automatically recharge; you get one Firmware Point every 5 minutes. At VIP level 0 you have a cap of 10 Firmware Points; this cap can be increased by increasing your VIP level, and if you have a high enough VIP level you can also exchange gold for Firmware Points.
Object 18

Frigate - Guard

*Listed values are base values.*

**Active Module:** UFO blaster (10.5 seconds): Deals 2740 damage and slows the enemy's ability charge by 28% for 3 sec. (base stats)

**Auto attack:** Plasma cannon : 72 (base stats)

**Health:** 9000 (Hull : 7600, Shield : 1400) (base stats)

**Passive Module:** Crystal protection (9 seconds): Creates a shield, protecting the ship from negative effects and absorbing 1200 damage for 4 sec. (base stats)

## Quick overview

Object 18 is a guard role ship. Its active ability deals damage to a single target and slows its ability recharge speed by a percentage for 3 sec. Its passive ability raises a barrier that protects Object 18 from debuffs and reduces incoming damage for your whole team for 4 sec., every 9 sec.

### Tier Rating: A

Recommendations: Object 18 is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Object 18 can be used with moderate effectiveness against virus ships, although its best effect is against the ice teams (Polar Bear, Granite, and two other ice ships) so common in the arena and grand tournament today. Object 18 is also useful against Boremys and Hydra to slow them down. As Boremys and Hydra target suppressors and gunships respectively, Object 18 can be a useful component of a guard ship team to fight enemy teams involving these two ships. Other powerful guard ships include Black Swarm, Inquisitor, and Kite. Due to its high damage resistance and barrier from its passive ability, Object 18 is generally useful in situations requiring a tanky ship.
Hellkern

Hellkern

Fighter, Guard

Active ability: Blade of wrath: Deals the ships in the line of fire high damage with a hi-temp plasma beam, focused in a narrow beam by a toroidal magnetic field.

Cooldown: 11 sec

Auto attack: Plasma Cannon: low damage

Health: Heavy armor: medium health

Passive ability: Heartbeat (Cooldown: 8 sec.): Protects allied ships with a pulsating shield that blocks medium damage for 5 seconds. When the field is active, the front ships can't be disabled.

## Quick overview

Hellkern is a guard role ship. Its active ability is a line attack dealing damage to enemies in a line. Its passive ability creates a shield that blocks some damage for 5 seconds and prevents the front ships from being stunned, every 8 seconds.

### Tier Rating: C

Recommendations: Hellkern is a distant-meta ship. It is a low priority for upgrading.

## Strategies and potential uses

Hellkern is a guard ship that uses a barrier to block damage and briefly prevent the front ships from being stunned. Unfortunately, the cooldown on its passive is just too slow to counter Hydra, although it still can be useful against Sombra. Hellkern can potentially be used with Zealot, since Zealot will theoretically remove stuns from allied ships, but this is taking away two slots that could be used by ships with better DPS. Overall, this is definitely a handy ship to have for certain situations, but is not a meta ship.
Bear

Fighter - Suppressor

Main ability: Energy pulse: Deals high damage to every enemy in the line of fire.

Cooldown: 12 sec

Auto attack: Plasma Cannon: Deals low damage

Health: Heavy armor: high health

Passive ability: Destabilizing shield (Cooldown: 8.5 sec): Applies a shield to the host, absorbing 35% (at base level) damage for 3 sec. Also reduces the enemy's critical hit chance by 17% (at base level) for 5 sec.

## Quick overview

Bear is a powerful suppressor ship. Its active ability deals damage in a line to enemy ships; it can hit the front and back ships or the ship on a side. Its passive ability gives Bear a shield for 3 sec. that absorbs a fair amount of incoming damage and reduces the enemy ships' critical hit chance for 5 sec.

#### Tier Rating: B

Recommendations: This ship is recommended for upgrading, as it can be used in a variety of tactical situations.

## Strategies and potential uses

Bear can be useful as a counter to teams with Loki or Sword; it is best placed in the back, as this way it will directly counter Loki. It is useful in some fleets to fight the Golden Wing clan boss, since this boss has an anti-gunship mechanic, but does not directly counter suppressor ships. It is also useful to fight the Golden Loki clan boss. Bear is more of a defensive ship, however. Its passive ability protects your whole team to some extent as well as Bear itself, since it reduces the critical chance of all enemies.
Endeavor

Frigate - Gunship

Main ability: Nuclear bomb: Deals medium damage to each ship within range, after the explosion creates a radioactive cloud dealing medium damage over 8 sec.

Cooldown: 16 sec

Auto attack: Plasma Cannon: Deals low damage

Health: Composite armor: high health

Passive ability: Chain reaction (Cooldown: N/A): Increases damage from nuclear bomb against suppressor ships by medium pts.

## Quick overview

Endeavor is a DPS role ship. Its active ability fires a bomb (missile) that deals damage to all enemy ships in the ground position (not making "runner" type attacks or dodging) and deals additional damage over time to all affected ships over 8 sec. Its passive ability increases the damage its active ability deals to suppressor (ECM) type ships.

### Tier Rating: D

Recommendations: Endeavor is an average ship. It is not a high priority for upgrading.

## Strategies and potential uses

Endeavor is a somewhat useful ship against suppressor ships, basically dealing 1.5 times more damage against them; it has a fairly long cooldown, but provides heavy damage over time from its main ability, which increases its overall damage output. It is useful at lower levels to some extent, or if you need to use a ship in great portal because your other ships have been destroyed; however, it is vulnerable to stuns from Hydra, and its slow cooldown speed decreases its effectiveness in PvP. It has better than average durability, and is also a flying ship, meaning it can avoid attacks from line attack ships or Hunter. When using Endeavor, beware of Kite or Caltrop on the enemy team, as they can shoot down its bomb.
Energy

Energy is the currency used for PvE battles; it can be obtained by auto-recharge, watching ads, or exchanging gold; the low exchange rate makes this not a worthwhile use of gold. Higher level PvE battles take more energy, and elite battles take double the energy of regular battles. Note that your energy will recharge twice as fast after joining a clan; this provides a huge boost to gameplay and is a very competitive feature of this game, as it is something that not many other games of this kind offer.
Sawtooth

Fighter - Gunship

Main ability: Energy field projector: Deals low damage to all ships and disables them for 2 sec.

Cooldown: 20 sec.

Auto attack: Laser cannon: Deals high damage

Health: Kinetic armor: medium health

Passive ability: Power shot (Cooldown: 5 sec.): Deals low damage to the target.

## Quick overview

Sawtooth is a DPS role ship. Its active ability deals damage to all enemy ships and stuns them for 2 sec. Its passive ability deals damage to the target enemy ship every 5 sec.

### Tier Rating: D

Recommendations: Sawtooth is an average ship. It is recommended for upgrading only if you have no better ships.

## Farming locations

Episode 1-16 veteran

Episode 4-5
Shogun

Shogun

Frigate, Suppressor

Active ability: Lightning net: Lightning strikes all enemy ships six times in turn, dealing high damage. Enemy damage is reduced by 7% (at 2 stars, lvl 1, hardware 1/3) for 5 sec.

Cooldown: 9 sec.

Auto attack: Crushing (unique auto attack): Deals 3 times more damage than default auto-attacks, while charging the enemy as usual (it is currently unknown whether this ability actually affects enemy charge speed).

Health: Kinetic armor: high health

Passive ability: Magnificence (Cooldown: 4 sec): Increases its chance of critical damage by 3% (at 2 stars, lvl 1) every 4 seconds and deals medium damage to the current enemy.

## Quick overview

Shogun is an ECM/suppressor role ship. Its active ability deals damage to six enemy ships in a chain attack, reducing their damage by a percentage for 5 sec. Its passive ability increases its critical chance by a percentage and deals damage to the target every 4 sec.

### Tier Rating: B

Recommendations: Shogun is a near-meta ship. It is a medium priority for upgrading, unless you also have Nyx.

It's alright, damage is lackluster despite the large number. Similar to Ronin.

Passive does major \*stat\* damage, but unsure how this translates to the battle itself. [12217 every 4 seconds @ HDWR rank 9 \*90 seconds = 268774 total damage by passive alone]

Passive does massive damage, but once again unsure how this translates tangibly in a battle. (1464 @ HDWR Rank 8)

Also charges critical chance 3% for every 4%, ==22.5x = 66% crit chance buff by end of battle(?). [going off of 90 seconds]

## Strategies and potential uses

It is possible that the damage reduction, paired with Grizzly, could top over 45%, which could be helpful. (13% for hardware rank 9) Shogun, when paired with Nyx, can stun the entire enemy fleet. This combination makes it an A-tier ship, but is reliant on the player also having Nyx. For this reason, it stays in B tier.
Boremys

Boremys

Fighter, Gunship

Main ability: Spear beam: Deals heavy damage to a single target. (This ability must be aimed)

Cooldown: 12 sec.

Auto attack: Kinetic Cannon: deals heavy damage.

Health: Kinetic armor: low health

Passive ability: Counter-suppressor (Cooldown: 10 sec.): Launches missiles at enemy suppressor and energy-burning ships. Missiles deal medium damage and burn (12% at firmware level 5, hardware rank 1 gear 2/3) of energy.

## Quick overview

Boremys is a powerful DPS role ship. Its active ability deals very high damage to an enemy ship, and its passive burns the energy of all enemy suppressors and energy burning ships (except enemy Boremys); its passive first activates 5 seconds into battle, then follows its normal cooldown, giving you a strong advantage at the opening of battle.

#### Tier Rating: A

Recommendations: Boremys is a meta ship, obtaining and upgrading it should be a high priority.

## Strategies and potential uses

Boremys is best used on offense, due to its high damage output and anti-ECM performance, although the missiles from its passive ability will target tanks if no ECM ships are present. It is slower than many of the hyper-fast meta ships, such as Kris, Nyx, and Sombra, but due to its immense DPS it can still compete with them in usefulness in boss battles. It can also be used as a counter to low health ships that can be one-shot killed by its main ability. Boremys is not very useful on defense due to its low health, although with Raptor or Snow Fox its powerful DPS and passive that counters many of today's most powerful ships, albeit only slightly, it may prove enough of a deterrent to prevent people from attacking in grand tournament.
Neutron

Neutron

Fighter, Guard

Active ability: Fan shooting: Deals high damage to the selected ship, the next 3 shots are distributed clockwise, the damage of each shot is reduced by 2 times.

Cooldown: 11.5 sec

Auto attack: Plasma Cannon: deals medium damage

Health: Phase shield: high health

Passive ability: Reinforcement (Cooldown: N/A): Within 2 seconds after the attack, all damage of the allied active skills increases by 6.456% (at 2 stars, ship lvl31, hardware rank 1, equipment 0/3, firmware lvl1)

## Quick overview

Neutron is a guard role ship. Its active ability deals damage 4 times, first to the selected target, then 3 shots dealt to enemy ships in clockwise order, with each shot after the first having reduced damage. Its passive ability adds a buff to all allied ships for 2 seconds after Neutron's active ability is activated, increasing their damage.

### Tier Rating: C

Recommendations: Neutron is a distant-meta ship. It is a low priority for upgrading.

## Strategies and potential uses

Neutron's passive ability is timed correctly to vastly increase the damage of a wide range of other ships, including (but not limited to) Loki, Sword, Hydra, and Boremys. Its active ability is a pseudo-AOE that effectively counters the chain healing of Snow Fox.

Note: Neutron will always fire 4 shots, even if there are fewer than 4 opposing ships. So if there is only one ship (for example, a boss), it will do 187.5% (= 100% + 50% + 25% + 12.5%) damage to it.
Wakizashi AE

Wakizashi AE

Fighter, ECM

Active ability: Scorcher: Deals 5843 damage to hostile ships and loses 2.745% of the active ability's charge. (stats are at ship lvl 1, 2 stars, hardware rank 2, equipment 1/3)

Cooldown: 9 sec.

Auto attack: Dehydrator (unique auto attack): deals medium damage, burns 1.145% energy of the enemy's active ability (stats are at ship lvl 1, 2 stars, hardware rank 1, equipment 1/3)

Health: Kinetic armor: medium health

Passive ability: Ashbringer (cooldown: 0.1 sec): For the next 5 sec. hostile ships appear in a high-temperature plasma zone and take 6341 fire damage. Their charging speed drops by 2.788%. (stats are at ship lvl 1, 2 stars, hardware rank 1, equipment N/A, passive ability inactive)

## Quick overview

Wakizashi AE is a suppressor/ECM role ship. Its active ability deals damage to all enemy ships. Its passive ability adds an AOE damage over time debuff to its active ability, that deals damage over time to all enemy ships and reduces their recharge speed by a percentage for 5 sec. after its active ability is activated.

### Tier Rating: A

Recommendations: Wakizashi AE is a meta ship. Obtaining and upgrading it is highest priority.
Space Wing

Interceptor - Suppressor

Main ability: Heavy blaster: Deals high damage to the selected enemy.

Cooldown: 13 sec.

Auto attack: Laser cannon: Deals heavy damage

Health: Phase shield: medium health

Passive ability: Torpedroid (Cooldown: 9.5 sec): Deals medium damage and weakens gunships' active ability by (23% at level 1, 2 stars) for 5 sec. The nearest gunship is the primary target.

## Quick overview

Space Wing is a suppressor/ECM role ship. Its active ability deals damage to the target enemy ship. Its passive ability deals damage to the nearest gunship (or front ship) and reduces its active ability damage by a percentage for 5 sec. every 9 sec.

### Tier Rating: D

Recommendations: Space Wing is an average ship. It is recommended for upgrading only if you have no better ships.

## Strategies and potential uses

Space Wing is nominally anti-gunship; but, because many major gunships (Singularity, Sombra, Flamberg, Magnetar) use runner-type attacks, it is less effective against them, as the passive cannot be aimed and will always miss "runner" ships while they are making their attack runs. Some ships that Space Wing can be used to counter include: Sawtooth, Loki, Templar and Defender.
SPIRAL

S.P.I.R.A.L.

Frigate, Gunship

Main ability: S.P.I.R.A.L. system: Deals medium damage to a single target. Deals an additional 20% damage to alien ships.

Cooldown: 15 sec.

Auto attack: Laser Cannon: Deals low damage

Health: Composite armor: high health

Passive ability: Active armor (Cooldown: 8 sec.): Absorbs medium damage over 3 sec., then adds 100% of the absorbed value to the active ability.

## Quick overview

S.P.I.R.A.L is a DPS role ship. Its active ability deals damage to a single enemy ship, dealing 20% bonus damage to alien ships. Its passive ability activates a barrier that absorbs damage pts over 3 sec. and adds the absorbed damage to the damage dealt by its active ability, every 8 sec.

### Tier Rating: C

Recommendations: SPIRAL is a distant-meta ship. It is a low priority for upgrading.

## Strategies and potential uses

A decent damage-focused ship, especially useful for beginning players who obtain it early in the game from free premium draws.  Its S.P.I.R.A.L. attack bypasses front-facing shields like those put up by Octopus.  It is single target, and therefore useful if you need to focus fire on a particular enemy ship.  Unfortunately, its cooldown is rather long (15 seconds), so it can't compete with newer high-dps ships with fast cooldowns.  It is tanky for a gunship, not so much because of its health (which is only slightly above average), but because it generates a short-lived shield every 8 seconds.  It should be placed in the front line where its shield can absorb as much damage as possible, not only from a defensive perspective but also because a significant part of its offensive firepower comes from the damage absorbed by the shield.
Roadmap

# Roadmap Development

(Major WIP)-equipment crafting piece farming guide (note: this is linked to the project of adding pages for the campaign stages, and so it is currently in the earliest stage of progress)

-adding pages for game modes

-removing obsolete information regarding ship health

## Equipments to be added

various legendary equipments (potentially)

\*At this stage, it is likely that all legendary equipments in the game have been added; however, if you are a high-level player and find a legendary equipment in your ships' equipment section that is not added yet, feel free to post a redlink (or just the name of the equipment) here.
Premium container

Premium containers are lootboxes that potentially drop powerful ships, blueprints for powerful ships, or large amounts of resources. New ships are rotated into these containers periodically.

As of October 2019, ships that can be obtained from premium containers by blueprints or in the form of getting an entire ship include:

Object 18

Granite

Desert Eagle

Loki

SPIRAL

Zhen

Gargoyle

Lynx

Flamberg

Endeavour

Tiger

Dart

Space Wing

Grizzly

Minotaur

Bear

T-Rex

Templar

Dragonfly

Hunter

Defender

Inverter

Spike

Raptor

Scimitar
Octopus

Frigate - Tank

Main ability: Static Barrier: Protects all allies with a barrier absorbing medium damage. Active for 5 seconds.

Cooldown: 14 sec.

Auto attack: Laser cannon: Deals low damage.

Health: Heavy armor: high health

Passive ability: Combat reboot (Cooldown: 10 sec.): Removes all negative effects from allies and restores (low) hull pts.

## Quick overview

Octopus is a tank role ship. Its active ability raises a barrier that absorbs a set amount of damage from the front; if the barrier has not been destroyed by incoming damage, it will deactivate after 5 seconds. Its passive ability removes all debuffs from allied ships and heals them every 10 sec.

### Tier Rating: D

Recommendations: Octopus is an average ship. It is recommended for upgrading if you have no better ships available.

## Strategies and potential uses

Octopus is a useful squad support ship because of its barrier, which absorbs damage, protecting the team. It also heals allies and removes debuffs, such as virus and some damage over time, although Octopus can't remove Dart's damage over time. Some ships, such as Dart, Reaper, and Nightingale can penetrate Octopus' barrier, however, and these are ships to watch out for if you use Octopus. Octopus is fairly easy to get to a high star level because it is available in the Portal store, so you can get up to 15 blueprints per day for it from that store fairly easily. Octopus can be very helpful in campaign missions because of its barrier and cleanse and heal from passive.
Lynx

Fighter - Gunship

Main ability: Corrosive gun: Deals low damage over time to a single enemy once every 4 sec. throughout the battle.

Cooldown: 8 sec.

Auto attack: Plasma Cannon: Deals low damage.

Health: Phase shield: medium health

Passive ability: (Cooldown: N/A) Disintegration procedure: Increases Corrosive Gun damage by low pts. for every affected target with a 50% chance to spread the effect to other enemies.

## Quick overview

Lynx is a DPS role ship. Its active ability applies a debuff to a single target that deals damage to it once every 4 sec. for the rest of the battle. Its passive ability gives it a chance to spread the debuff to other enemy ships and increases the damage dealt for each affected ship.

### Tier Rating: C

Recommendations: Lynx is a distant-meta ship. It is a low priority for upgrading.

## Strategies and usefulness

Lynx is a very good ship, with high durability and capable of dealing moderate-high damage even when by itself; when paired with Kris and Zhen it becomes even more effective as its virus triggers Zhen and Kris' effects against infected enemies. It is a very powerful ship in arena and grand tournament modes, although its effectiveness decreases with each destroyed enemy ship. It is not very effective against bosses; Tiger is more useful in this respect, and Lynx is an inverse of Tiger: good at pvp, bad against bosses. Lynx is useful in portal mode, where the enemy ships are not usually particularly powerful, because you can use healing ships to boost Lynx's durability and use Lynx's powerful virus damage to defeat enemies. With the introduction of Stiletto and Cutter Lynx has mostly lost its place on virus teams, as it is not as powerful as either of the two of these ships.

##### --/= ::TTC0RE:: =\--

This ship is one of my all time favorites, and is most underrated. Capable of doing damage you wouldn't believe. Let credit be given due to me and Krypto for verifying the math and for its future effectiveness.
Kite

Kite

Fighter, Guard

Main ability: Valkyrie's fury: Deals high damage to enemies with plasma charges. Protects from enemy missiles for 4 sec.

Cooldown: 9 sec.

Auto attack: Plasma Cannon: deals medium damage

Health: Phase shield: high health

Passive ability: Valkyrie's embrace (Cooldown: 0.001 sec, seems to be linked to main ability): Sets the enemy on fire. Deals high damage over 5 sec.

## Quick overview

Kite is a guard role ship. Its active ability deals damage in a large AoE and shoots down enemy missiles for 4 sec. Its passive ability adds a damage over time debuff to the main ability, dealing damage over time to all affected enemies over 5 sec.

### Tier Rating: A

Recommendations: Kite is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Kite is, similar to Sombra, a mix of DPS and control. Its ability deals great damage, but also counter enemy ships that use missile attacks. Kite is a direct counter to Inquisitor and can also be used against Sombra. It is generally a superior alternative to Caltrop. Kite is also a good counter to lower-health enemy ships because of its high damage and damage over time. Its tankiness and quick cooldown make it very useful in a wide variety of situations.
Honor

Honor

Fighter, Tank

Active ability: Chi power: Deals damage equal to 6896 + 3.450% (at base lvl1, 2 stars, no hardware upgrades)

Cooldown: 11.5 seconds

Auto attack: Kinetic cannon: deals medium damage

Health: Kinetic armor: high health

Passive ability: Jing power (Cooldown: 13 seconds): 24.506% (at base lvl1, 2 stars, no hardware upgrades) of incoming damage is converted into repairs over 5 seconds. When the shield is enabled, it activates when receiving damage from enemy abilities.

## Quick overview

Honor is a tank role ship. Its active ability deals damage to a single target, and deals bonus damage based on the durability of all active allied ships. Its passive ability activates a barrier for 5 seconds that converts a percentage of incoming damage into repairs, every 13 seconds.

### Tier Rating: B

Recommendations: Honor is a near-meta ship. It is a medium priority for upgrading.

## Strategies and potential uses

Honor is useful with high-health ships primarily. It can be used equally effectively on offense and defense, depending on the other ships in its team. Good ships to use with Honor include, but are not limited to: Scimitar, Zealot, Kite, Executor, and Inquisitor.
Grizzly

Frigate - Gunship

Main ability: Drone launch: Launches 10 (can be increased) combat drones, each dealing low damage to a random enemy ship.

Cooldown: 11 sec.

Auto attack: Plasma Cannon: deals high damage

Health: Phase shield: high health

Passive ability: Combat reserve (Cooldown: 11.5 sec): After 11 sec. adds 10 drones to the next active ability launch. Also increases each drone's damage by low pts.

## Quick overview

Grizzly is a DPS role ship. Its active ability launches 10 (or 20, if the passive ability has already activated) drones that each deal damage to a random enemy. Its passive ability adds 10 drones to the next active ability launch and increases all the drones' damage.

### Tier Rating: B

Recommendations: Grizzly is a near-meta ship. It is a medium priority for upgrading.

## Strategies and potential uses

Grizzly can be used as a fourth ship in a Saw One-Sword-Loki team, since it deals damage so many times that it is almost guaranteed to score multiple critical hits. Grizzly is also useful in Rocket Power challenge, clan boss, and Defiler, dealing heavy damage to bosses; it is even more effective against bosses than against a full enemy team. Grizzly is also quite tanky and is fairly quick. To make best use of its ability, though, you should wait to use it until its passive triggers; of course, in teams with Saw One/Sword, you would wait for their passives to trigger to make best use of its attack. Note that Caltrop is a moderately effective counter to Grizzly, and of course, Hydra counters it through its passive stun. Grizzly, however, is somewhat of a counter to team healing ships.
Gargoyle

Frigate - Suppressor

Main ability: Matter converter: Deals heavy (2,720) damage and uses medium (861) pts of incoming damage to restore shield and hull.

Cooldown: 14 sec.

Auto attack: Laser cannon: Deals heavy damage.

Health: Phase shield: high health

Passive ability: Phase destabilizer (Cooldown: 10 sec.): Deals medium (960) damage to the current target over 5 sec. and increases all damage it receives by (percentage increases with ship stat increase: 3% at Level 1, 2 stars, hardware rank 1 with 1/3 equipment pieces equipped)

## Quick overview

Gargoyle is a suppressor/ECM role ship. Its active ability deals damage to a target enemy ship and uses some of the incoming damage to heal its hull and shield. Its passive ability deals damage to the current target over 5 sec. and increases the damage it receives by a percentage for the same time.

### Tier Rating: B

Recommendations: Gargoyle is a near-meta ship. It is a medium priority for upgrading, but can be very useful against bosses.

## Strategies and potential uses

Gargoyle is useful mainly against bosses, due to its health and shield regeneration from its active ability. It is also somewhat useful in PvP because of its passive, which increases the damage dealt to an enemy ship. Its passive is especially effective against lower health ships like Singularity. If using Gargoyle in PvP, beware of enemy Boremys , as it will burn Gargoyle's energy, which is more dangerous because Gargoyle has a slower cooldown than many commonly used suppressor ships like Nyx.
Ship Battle Loadouts/Formations

This is a page to help players pick ships that have high synergy, efficiency, and effectiveness together.

Things such as fire ships, ice ships, damage ships, tank loadouts, and boss battles.

## Clan Boss Formations Per Boss

### Standard Builds:

[Alpha Formation] -- High damage, pseudo-disable Boss formations:

1. Singularity[Left], Spike\*[Front], Tiger[Back], Gargoyle[Right]

\*swap out spike for Gargoyle in front for a boss that Spike cannot reach.

--From Discord

- Singularity - Object 18 - Hydra - Minotaur: Common Clan War and Arena fleet (positions may vary)

- Grizzly - Loki - Sword - Saw One: Boss critical bonus fleet

- Zealot - Raptor - Object 18 - Singularity: Common Clan War and Arena fleet

- Singularity - Boremys - Hydra - Zealot/Scimitar/Minotaur: Common Clan War and Arena fleet (positions may vary)

## Defiler Boss

-build with Joker passive

-loki build?

-Tiger build? (+ Gargoyle?)

-Freeze build?

-Fire build using Wakizashi AE
Stiletto

Stiletto

Interceptor, Gunship

Active ability: Poisonous blade: Deals heavy damage to the target. Poison adds high damage for the following 3 seconds. If Kris is present in battle, this ability is passed to other poisonous ships.

Cooldown: 12 sec

Auto attack: Plasma Cannon: deals medium damage

Health: Phase shield: high health

Passive ability: Quicksilver blade (Cooldown: 0.1 sec): The enemy can't remove poison from their ships for (6.741 at 2.2 stars, lvl 88, firmware lvl1, hardware rank 1, equipment 1/3) seconds from the battle's start. After the application of Poisonous blade the poison deals low damage per second to the target until the battle ends.

## Quick overview

Stiletto is a DPS role ship. Its active ability deals damage to a single enemy ship, dealing additional damage over 3 sec. If Kris is on the allied team, it and any other virus ships also get this additional damage buff. Its passive ability prevents the enemy ships from removing viruses for a duration (that increases with upgrades) at the start of battle, and adds an additional debuff to the effects from its active ability that deals damage over time each second to all affected enemy ships until the end of battle.

### Tier Rating: B

Recommendations: Stiletto is a near-meta ship. It is a medium priority for upgrading.

## Strategies and potential uses

Stiletto is a powerful ship that can be used with a virus team to devastating effect. Perhaps the best virus combination with Stiletto would be Stiletto, Kris , Zhen , and Cutter , as Cutter's infection from its passive will trigger both Zhen's passive to deal additional damage and Stiletto's bonus damage on infection. Kris will trigger the synergy with Stiletto and allow all the virus ships to deal increased damage. Like Kris, Stiletto can dodge and has a decent health pool, allowing it to hold against higher damage ships. At higher levels, Stiletto's passive, preventing enemies from cleansing virus from their ships for a time after the start of the battle, can counter Zealot , preventing it from removing the infection from its allies and allowing the virus team a quick kill. Stiletto is very useful in clan boss when placed in the first fleet, as its virus continues to do damage to the boss once every second for all the remaining battles.
Defender

Defender

Fighter, Gunship

Main ability: Blaster cannon: Deals heavy damage to all enemies on the line of attack.

Cooldown: 12 sec.

Auto attack: Plasma Cannon: deals low damage

Health: Phase shield: high health

Passive ability: Rocket launcher (Cooldown: 6 sec): Deals medium damage to the current target.

## Quick overview

Defender is a DPS role ship. Its active ability deals heavy damage to all enemies in the front; if the front ship is destroyed, it will attack the ship in the rear instead. Its passive ability deals medium damage to the ship directly in front of Defender or the enemy tank ship every 6 sec.

### Tier Rating: C

Recommendations: Defender is a distant-meta ship. It is recommended to upgrade if you have no better ships, and can be useful because of its impressive damage.

## Strategies and potential uses

Defender is a very commonly used ship for beginners, as it has very high damage compared to most other beginner ships. It can be used with Saw One , as its main ability deals damage many times to several enemies, increasing its chances of scoring a critical hit. The amount of times it deals damage is fixed, so if there is only one enemy ship it will deal damage many times to it with its active ability. It is a useful ship for beginners, as many people get this ship from premium containers right at the start of the game, and it deals much more damage than the other beginner ships; however, it is vulnerable to Hydra because of its stun against gunships, as well as Space Wing. Its passive ability can be countered by Caltrop and Kite. Defender can be useful in some fleets against the Golden Alien clan boss, which counters suppressor ships.
Hunter

Frigate - Suppressor

Main ability: Gravitational anomaly: Pulls all enemies to the same spot, then deals high damage to them.

Cooldown: 18 sec.

Auto attack: Bio weapon: deals high damage

Health: Improved armor: medium health

Passive ability: Spatial puncture (Cooldown: 16 sec): Disables the enemy ship for 3 seconds and reduces its damage by (low) pts for 3 seconds.

## Quick overview

Hunter is a suppressor/ECM role ship. Its active ability pulls all enemy ships to the center of their battle plane, then deals damage to them. Its passive ability stuns the ship in front of it, or the frontmost target for 3 seconds and reduces its damage during this time.

### Tier Rating: D

Recommendations: Hunter is an average ship. It is not recommended for upgrading, unless you have no better ships.

## Strategies and potential uses

Hunter can potentially be used with Cerberus or other line attack ships, as its active ability will pull all four enemy ships together, making it possible for line attack ships to hit all four enemy ships at once. Outside of this niche role, it is too slow, too weak health-wise, and too easily countered to really be effective. However, it can be useful for beginners if you pull a full Hunter from a premium container, as it is superior or equal to many of the other options you have at the beginning of the game.
Desert Eagle

Fighter - Guard

Main ability: Hail of fire: Attacks all enemies, dealing medium damage to each one. Every time the ship's shield and hull values drop by 30%, the ability's effect range is reduced by 30%.

Cooldown: 12 sec.

Auto attack: Plasma Cannon: deals medium damage

Health: Phase shield: medium health

Passive ability: Energy distributor (Cooldown: 0.1 sec): Increases damage resistance for each 30% of shield and hull lost, but reduces active ability range by 30%. Applies no more than 2 times.

## Quick overview

Desert Eagle is a guard role ship. Its active ability is an AOE that decreases in size as the ship's health decreases. Its passive ability increases the ships damage resistance each time it loses 30% of health, but only twice, so the buff takes effect at 70% and 40% health.

### Tier Rating: B

Recommendations: Desert Eagle is a near-meta ship. It is recommended for upgrading, but is not highest priority.

## Strategies and potential uses

Despite its designation as a "guard" ship, Desert Eagle has some functionality as a tank. When combined with Zealot, Hammerhead, and Scimitar (or other healing/barrier ships) it can potentially be a good component of a time-out team for grand tournament.
Falcon

Interceptor - Suppressor

Main ability: "Snowblast" launcher: Launches an ice sphere that deals high damage to all enemies in line and has a 50% (at rank 2, 2 stars, equipment 1/3) chance to freeze them.

Cooldown: 9.4 sec

Auto attack: Kinetic Cannon: deals heavy damage

Health: Kinetic armor: medium health

Passive ability: Activity jammer (Cooldown: N/A): Increases the damage dealt by "Snowblast" by low pts. Disables any frozen enemy's active ability for 4 sec.

## Quick overview

Falcon is a suppressor role ship. Its active ability is a line attack that deals damage to enemies in a line and has a chance to freeze them. Its passive ability increases its active ability damage and disables any frozen enemy ships' active abilities for 4 sec.

### Tier Rating: C

Recommendations: Falcon is a distant-meta ship. It is a low priority for upgrading.

## Strategies and potential uses

As an ice ship, Falcon has synergy with other ice ships, especially Polar Bear. Most notably, its ability to disable enemies' active abilities gives it some synergy with Nyx .
Mercenary ships

Mercenary ships are ships flying around in the first 4 campaign areas. They offer some resources to trade or you can destroy them for gold and a chance to win the Assassin title. If destroyed, they respawn in 24 hours; they always spawn in the same locations, but fly around the whole campaign area. Along with ads for gold which also spawn in the campaign every 24 hours and the gold ad in daily quests, these are the main means of getting gold outside of purchases and leaderboard rewards. Below are some screenshots showing the locations in the campaign areas at which these ships spawn; credit for these images and the discovery that these ships always spawn in the same area goes to the player [=SQN=] J33P3RS.
Mauler

Fighter - Gunship

Main ability: Guided Torpedo: Attacks the enemies with a torpedo dealing high area damage.

Cooldown: 32 sec.

Auto attack: Kinetic Cannon: Deals high damage

Health: Kinetic armor: high health

Passive ability: Reactor meltdown (Cooldown: N/A): Produces a cloud at the spot of an enemy's death dealing low damage over 10 sec.

## Quick overview

Mauler is a DPS role ship. Its active ability fires a missile that deals damage in a small area. Its passive ability adds a damage over time debuff whenever an enemy is defeated that deals damage over time to all remaining enemies over 10 sec.

### Tier Rating: F

Recommendations: Mauler is a trash tier ship. It is not recommended for upgrading.
Joker

Joker

Fighter, Gunship

Main ability: System overdrive: Increases auto attack rate by 50% and restores (medium) shield pts. in 4 sec.

Cooldown: 16 sec.

Auto attack: Kinetic cannon: Deals heavy damage.

Health: Kinetic armor: low health

Passive ability: EM rocket: (Cooldown: 8 sec.): Deals medium damage to a random ECM enemy ship and disables it for 5 sec.

## Quick overview

Joker is a DPS role ship. Its active ability increases autoattack rate by 50% and heals allied ships' shield over 4 sec. Its passive ability launches a missile that deals damage to a random enemy suppressor ship and stuns it for 5 sec, every 8 sec.

### Tier Rating: F

Recommendations: Joker is a trash-tier ship. It is not recommended for upgrading.

## Strategies and potential uses

Joker is too weak to be more than a minor annoyance. However, it can be used to stun enemy suppressor ships, although since it is a gunship it doesn't counter Hydra.
Gold

Gold is the currency used to purchase energy refills, get silver, and buy premium containers and can be exchanged for event currency, although the exchange rate for event currency is very low and it is not really a good idea to do this. One strategy for maximizing the value of your gold is to save it up to get 10 premium containers at a time as you get a 10% discount if you do this, although it takes a very long time. Alternately you can save up for the discount events which sometimes occur between new ship events, since premium containers are available at a 40% discount during this time and newer ships are made available in premium containers (only for a limited time, though). Sources of gold for free-to-play players as of February 2020 include Mercenary ships , which can be found in the first 4 episodes of the campaign and give gold when destroyed, as well as ads for gold, both in daily quest menu and in all episodes of the campaign, and loot drops in all episodes of the campaign; the loot drops offer at most 8 gold, which can be doubled with an ad, while the gold ads in campaign offer 10 gold each, and there are usually 2 of them in each episode; the gold ad in the daily quest menu offers 50 gold. All of these methods of obtaining gold cycle on a daily basis; mercenary ships, for example, respawn after 24 hours when destroyed, and gold ads and loot drops become available again after 24 hours.
Archelon

Frigate - Suppressor

*Listed values are base values.*

**Active Module:** Octopus (8 seconds): Attacks random enemies with 5 missiles dealing 700 damage. (base stats)

**Auto attack:** 35 (base stats)

**Health:** 12950 (base stats)

**Passive Module:** Reduced damage (10 seconds): Continuously reduces all damage of enemy ships by 49 pts. (base stats)

## Quick overview

Archelon is a low-DPS suppressor ship. It deals low AOE damage with its active ability and reduces enemy damage every 10 sec. with its passive.

#### Tier Rating: F

Recommendations: This ship is not recommended for upgrading.

## Strategies and potential uses

Archelon can be used (though not very effectively) as a rapid-DPS ship, especially along with high-DPS ships like Kite and Inquisitor, in order to finish off heavily damaged but still surviving enemy ships. Archelon's damage reduction is also somewhat ineffective, but can be useful.

## Farming locations

Episode 1-10

Episode 2-2

Episode 3-3, 3-9, 3-16

Episode 5-14
T-Rex

Frigate - Tank

Main ability: Energy Blow: Deals high damage to the selected enemy. (This ability must be aimed.)

Cooldown: 16 sec

Auto attack: Plasma Cannon: Deals heavy damage.

Health: Heavy armor: high health

Passive ability: Vengeance (Cooldown: N/A): When an allied ship is destroyed, makes T-Rex invincible for 3 sec. and increases active ability damage by medium pts.

## Quick overview

T-Rex is a tank role ship. Its active ability deals damage to a single enemy ship. Its passive ability increases its active ability damage and gives it invulnerability for 3 sec. whenever another allied ship is destroyed.

### Tier Rating: C

Recommendations: T-Rex is an average ship. It is a low priority for upgrading.

## Strategies and potential uses

Note: T-Rex's passive is not triggered when a copy made by Executor is defeated.
Axe

Axe

Frigate, Tank

Active ability: Sigurd's blade: Deals heavy damage to the target. 30% of the ship's current durability is added to the damage.

Cooldown: 10.5 sec

Auto attack: Crushing: Deals high damage to the enemy. Deals 3x more damage than default auto-attacks, while charging the enemy as usual.

Health: Heavy armor: high health

Passive ability: Odin's armour (Cooldown: 13 sec): Drains medium pts. durability from the current enemy for 4 sec.

## Quick overview

Axe is a tank role ship. Its active ability deals damage to a single target and converts 30% of the ship's health into additional damage. Its passive ability drains health from the enemy ship in front of it over 4 sec. every 13 sec.

### Tier Rating: B

Recommendations: Axe is a near-meta ship. It is a medium priority for upgrading.
Upgrade shop

Upgrade shop is a game feature that allows you to increase your ships' stats further. There are two ways you can upgrade your ships here: first, with monocrystals, which requires your ship's equipment to all be at hardware rank 10 or higher; second, with blueprints, which requires your ship to be at five stars before you can upgrade using blueprints. It takes 103470 monocrystals and approximately 25 days to fully upgrade a ship using monocrystals. Each upgrade using blueprints costs 150000 Credits , and a varying amount of blueprints for each ship, although the number of blueprints required per upgrade increases after each upgrade. You can upgrade ships using blueprints up to 15 stars.

In the upgrade shop, there are four slots for each type of upgrade; however, if you have not made any purchases in the game, only one slot from each type will be unlocked. The second slot will unlock at VIP4, the third at VIP7, and the fourth at VIP10.
Razor

Fighter - Gunship

Main ability: ODG Chameleon: Deals medium damage to all enemies on the line of fire.

Cooldown: 21 sec.

Auto attack: Plasma Cannon: Deals medium damage

Health: Kinetic armor: medium health

Passive ability: Recon (Cooldown: 10 sec.): If a status is active, the enemy receives low damage on using an ability.

## Quick overview

Razor is a DPS role ship. Its active ability deals damage to enemy ships in a line. Its passive ability deals damage to enemies that use their active abilities once every 10 sec.

### Tier Rating: F

Recommendations: Razor is a trash tier ship. It is not recommended for upgrading.
Lion

Fighter - Suppressor

Main ability: Black mark: Deals medium damage to the enemy. For 6 seconds all allies attack the target.

Cooldown: 20 sec.

Auto attack: Laser cannon: Deals high damage

Health: Kinetic armor: low health

Passive ability: Decomposer (Cooldown: 10 sec.): Deals low damage over time to a random enemy for 3 sec.

## Quick overview

Lion is a suppressor/ECM role ship. Its active ability deals damage to a single enemy and adds a debuff that focuses all allied autoattacks and passive attacks on the ship for 6 sec. Its passive ability deals damage over time to a random enemy over 3 sec. every 10 sec.

### Tier Rating: F

Recommendations: Lion is a trash tier ship. It is not recommended for upgrading.

## Strategies and potential uses

Lion can be used as a spotter ship for Singularity, forcing Singularity's passive ability to target the ship of your choice at least once. While it deals fairly heavy damage with its main ability, it is not fast enough to really make a difference in most battles. It is also killed very quickly, often before using its main ability, due to the advent of fast, high DPS ships such as Kris, Flamberg, Singularity, and so on.

## Farming locations

Episode 1-11

Episode 2-13

Episode 3-10

Episode 4-2

Episode 5-2
Getting Started: Dailie's (Tasks/Grinding)

# For New Players: Dailie's (Tasks/Grinding)

-Complete 3 elite missions

-Complete 2 battles in Clan boss mode

-Buy any item (stores only, not containers)

-Complete 5 Grand Tournament battles

-Win 3 battles in Arena

-Spend 200 Energy (turns into spending 500, 800, 1000 energy)

-Complete 1 Portal wave

-Complete 7 Portal waves

-Upgrade ship firmware 3 times (turns into upgrading 20 and 50 times)

MORE COMING SOON!

# IMPORTANT!

feel free to add any tips or runs or any clarifications, this isn't a personal lecture or rant, this should be as correct and as user-friendly as possible!
Tiger

Fighter - Gunship

Description:

A powerful ship focusing on a single target and dealing damage increasing with attack duration

Main ability: Disintegrator beam: Deals low damage to a target every 1 sec, until the current target is destroyed or switched to another ship

Cooldown: 12 sec.

Auto attack: Plasma Cannon: deals low damage

Health: Phase shield: high health

Passive ability: Prismatic boost (Cooldown: N/A): Increases Disintegrator beam damage by low pts. every 1 sec, but by no more than medium pts. (31 pts, 2380 pts at lvl 1, 2.2 stars). If the ability is switched to another target in the process, additional damage is reset to base value.

## Quick overview

Tiger is a DPS role ship. Its active ability deals damage to a single enemy ship, which increases each second that it is targeting this ship. Its passive increases its active ability damage each second, with a damage cap; if the ability is switched to another target or disrupted by stuns, all additional damage is reset to the base value.

### Tier Rating: B

Recommendations: Tiger is a near-meta ship. It is a medium priority for upgrading.