Bedrock

This article is about the block. For the Minecraft edition, see Bedrock Edition.

## Bedrock

### Catches fire from lava

No

**Bedrock** is an indestructible block found in all three dimensions. It cannot be obtained as an item in Survival.

## Obtaining

Bedrock can be obtained from the Creative inventory, or using commands.

### Breaking

See also: Tutorials/Breaking bedrock

Bedrock cannot normally be broken in Survival mode with any tool. It can only be broken by hand in the oneblockatatime snapshot and has a hardness value of 600.

However, it can be broken using glitches involving a piston, but it does not drop as an item.

### Natural generation

Bedrock comprises the five bottom-most layers of the Overworld in a rough pattern, although the top four layers are predominantly flat bedrock with only rare gaps, rendering the lowest, completely flat fifth layer (at Y=-64) mostly inaccessible.

In the Nether, bedrock comprises both the top and bottom four layers in a rough pattern. In both *Java* and *Bedrock* Editions, the patterns of bedrock are consistent in the Nether. At the top of the Nether, bedrock prevents the player from ascending above Y=127 without exploiting glitches, although in *Java Edition* the build limit extends to Y=255 in the Nether, meaning it is possible to build there. This space, known as the "Nether ceiling", consists entirely of flat bedrock and the occasional mushrooms. No mobs spawn here, as nothing can spawn on bedrock, although mobs can spawn on valid blocks placed by a player.

In the End, a single block of bedrock generates on top of each obsidian pillar, each topped with an end crystal. The bedrock remains after the destruction of the crystal (because it is indestructible), and is lit on fire indefinitely. Bedrock additionally comprises part of the exit portal at the center of the central island. Unlike in other dimensions, there is no bedrock floor at the bottom of the End, meaning it is possible to fall into the void without exploiting glitches.

An unlimited number of end gateways generate randomly across the outer End islands, each consisting of 12 blocks of bedrock.

### Post-generation

If the bedrock that makes up the exit portal is removed by any means, it regenerates when the ender dragon is defeated or re-summoned.

An end gateway is generated on the central End island upon the death of each ender dragon, which is mostly made of bedrock. A total of 20 of these gateways generate in a circle centered on the exit portal in set positions. A corresponding end gateway is generated in the inner edge of the outer islands after an end gateway on the central island is activated for the first time.

## Usage

Bedrock generates at the bottom of the Overworld and the Nether in order to prevent players from falling into the void.

The bedrock ceiling in the Nether was intended to prevent players from accessing the Nether ceiling, which was meant to be an empty out-of-bounds area where players cannot build. This remains true in *Bedrock Edition*. However, in Java Edition 1.2.1, the world height was doubled from 127 to 255, a change which was applied in all three dimensions, allowing players to build on the Nether ceiling. Due to the amount of players taking advantage of this change, it was decided by Mojang that this was to be treated as an intended feature.

Bedrock generates as part of important structures in the End, including crucial elements of the ender dragon fight, as well as the gateways and the exit portals, in order to prevent them from being broken and keep them accessible and usable.

Mobs do not spawn on bedrock. Endermen are unable to place the block they are holding onto bedrock.

Beacons treat bedrock as a transparent block, meaning their beams can pass through it, allowing beacons to be used in the Nether.

In the End, any fire on bedrock never extinguishes naturally, similar to netherrack.

### Trapping the wither

Main article: Tutorials/Wither cage
Since bedrock is indestructible in Survival, it can be used against withers. Certain configurations of bedrock (Such as that found under the exit portal) can be used to securely trap withers by spawning them below the bedrock. The wither can then either be easily killed, utilized to break blocks automatically, or used to farm wither roses.

### End crystal

Bedrock is one of the only two blocks on which end crystals can be placed, the other being obsidian.

Placing an end crystal on bedrock in the End sets it on fire.

### Note Blocks

Note blocks can be placed above bedrock to produce "bass drum" sounds.

### Piston interactivity

Bedrock is unable to be pushed or pulled by either of the piston variants (regular or sticky).

## Sounds

*Java Edition*:

1. ↑ a b MC-177082

*Bedrock Edition*:

## Data values

### ID

*Java Edition*:

*Bedrock Edition*:

1. ↑ ID of block's direct item form, which is used in savegame files and addons.
2. ↑ Available with `/give` command.
3. ↑ The block's direct item form has the same id as the block.

### Block states

See also: Block states

In *Bedrock Edition*, bedrock uses the following block states:

*Bedrock Edition*:

## History

**This section is missing information about bedrock's blast resistance being changed from 18,000,000 to 3,600,000.**
Please expand the section to include this information. Further details may exist on the talk page.

### Data history

```
{{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
}}

'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.

== Obtaining ==

=== Mob loot ===

[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].

=== Mining ===

Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.

=== Natural generation ===

{{LootChestItem|prismarine-crystals}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table

{{edition|bedrock}}:
{{ID table

== History ==

{{History|java}}

{{History|pocket alpha}}
{{History|bedrock}}

{{History|console}}

{{History|New 3DS}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Renewable resources]]

[[de:Prismarinkristalle]]
[[es:Cristales de prismarina]]
[[fr:Cristaux de prismarine]]
[[hu:Prizmarin kristály]]
[[ja:プリズマリンクリスタル]]
[[ko:프리즈머린 수정]]
[[lzh:海磷晶]]
[[nl:Prismarienkristallen]]
[[pl:Kryształy pryzmarynu]]
[[pt:Cristais de prismarinho]]
[[ru:Призмариновый кристалл]]
[[uk:Призмаринові кристали]]
[[zh:海晶砂粒]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
}}

'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==
{{see also|Tutorials/Animal farming|title1=Animal farming}}

Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.

=== Cooking ===

[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].

Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.

=== Chest loot ===
{{LootChestItem|cooked-porkchop}}

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table

{{edition|bedrock}}:
{{ID table

== Achievements ==

{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History|java alpha}}
{{History|java beta}}
{{History|java}}

{{History|pocket alpha}}
{{History|pocket}}
{{History|bedrock}}

{{History|console}}
{{History||xbox=TU5|Cooked porkchops are now stackable to 64.
{{History|PS4}}

{{History|new3DS}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečená kotleta]]
[[de:Gebratenes Schweinefleisch]]
[[es:Chuleta de cerdo cocinada]]
[[fr:Côtelette de porc cuite]]
[[hu:Sült sertésszelet]]
[[ja:焼き豚]]
[[nl:Gebraden varkensvlees]]
[[pl:Pieczony schab]]
[[pt:Costeleta de porco assada]]
[[ru:Жареная свинина]]
[[uk:Смажена свинина]]
[[zh:熟猪排]]</li></ul>
```

 1.13
```
{{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}
{{Item
}}
'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].

== Obtaining ==

=== Mob loot ===

====Salmon====
====Guardians and elder guardians====
[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears ====
[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
=== Cooking ===

Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).

{{smelting|Raw Salmon|Cooked Salmon|0,35}}

=== Chest loot ===
{{LootChestItem|cooked-salmon}}

=== Trading ===

== Usage ==

=== Food ===

To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].

=== Wolves ===

{{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table

{{edition|bedrock}}:
{{ID table

== Achievements ==

{{load achievements|Lion Hunter}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}

== Video ==
<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>

== History ==

{{History|java}}

{{History|pocket alpha}}
{{History|bedrock}}

{{History|console}}

{{History|new 3ds}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Fishing]]
* [[Cooked Cod]]

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratener Lachs]]
[[es:Salmón ahumado]]
[[pt:Salmão assado]]
[[ko:익힌 연어]]
[[zh:熟鲑鱼]]
[[ru:Жареный лосось]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
}}

A '''spyglass''' is a [[tool]] used to zoom in on distant objects.

== Obtaining ==
=== Crafting ===
{{Crafting
}}

== Usage ==

To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.

If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.

[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]

== Sounds ==
{{edition|java}}:
{{Sound table
{{Sound table

{{edition|bedrock}}:
{{Sound table
{{Sound table

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table

{{edition|bedrock}}:
{{ID table

== Advancements ==
{{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}

== History ==
{{History|java}}
{{History|bedrock}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
*If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.

== Gallery ==
<gallery>
Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
File:Ari Spyglass.jpg|How the spyglass looks in the third person.
Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Fernrohr]]
[[es:Catalejo]]
[[fr:Longue-vue]]
[[it:Cannocchiale]]
[[ja:望遠鏡]]
[[pl:Luneta]]
[[pt:Luneta]]
[[ru:Подзорная труба]]
[[zh:望远镜]]</li></ul>
```

## Issues

Issues relating to "Bedrock" are maintained on the bug tracker. Report issues there.

## Trivia

* Strongholds, and the End Portal, can override generated bedrock.
* The bedrock texture, in both the Default and Programmer Art resource packs, is a variant of the stone block with increased contrast.
* Vexes and the ender dragon can fly through bedrock. Additionally, the ender dragon cannot break bedrock.
* Outside of Minecraft, "bedrock" means any solid rock beneath the soil layer (i.e. anything below dirt, sand, gravel. etc.). In real life, bedrock is breakable.
* In *Java Edition*, the texture of bedrock is randomly rotated and flipped. When the sides line up correctly, a pattern similar to a wither skull might appear.

## Gallery

* A mineshaft that generated at bedrock level.
* Three of the five bedrock barriers of a Classic map visible, with a stone block for comparison.
* Below the Overworld's bedrock layer, with an added source of light out of view. Naturally, the light level would be 0 here.
* Below nether's last layer of bedrock.
* Above nether's last layer of bedrock.
* The correctly lined up wither head image

## References

1. ↑ MC-180755 — resolved as "Works As Intended".

## External Links

* Block of the Week: Bedrock – Minecraft.net on February 15, 2018