recursal/Fanatic-Fandom huggingface dataset:
Ascension Project

The **Ascension Project** is a renewed human biotics training program. It focuses on the children of the victims of three element zero 'accidents' across the Systems Alliance in 2170, on four separate colonies (including Yandoa). Although these industrial accidents were in suspicious circumstances, no link between them was ever found. On Yandoa alone, thirty-seven children were born with biotic abilities, all of whom were sent to the Ascension Project. The Project, set up in 2176, is based at the Jon Grissom Academy, a medium-sized space station in orbit around the human colony of Elysium in the Skyllian Verge.

Unlike BAaT, its predecessor, the Project is not a military exclusive venture and invites civilian support; the Project also welcomes visits and input from the attendees' families, which BAaT discouraged. The Ascension Project has three main aims: one, to develop and monitor new L4 implants (biotic amplifiers with inbuilt VI interfaces to allow for the monitoring of implanted subjects); two, to work with biotics to maximise their potential in the field; and three, to help biotics integrate themselves into human society.

This last aim has an important place on the curriculum, with students given philosophical and moral guidance on the responsibilities that come with using biotics. However, it was deemed necessary to equip the staff with Aldrin Labs-manufactured stun guns, to subdue any student who misused their abilities or endangered others. Fortunately, these stunners have only ever been used on a student once as of 2183.

## Participants

### Staff

* Elena Sanchez
* Hendel Mitra
* Jacob Berg
* Jiro Toshiwa
* Kahlee Sanders

### Students

* Gillian Grayson
* Jason Prangley
* Jazmin Rodriguez
* Nick Donahue
* Riley Bellarmine
* Seanne Bellarmine
* Seshaun Allison
Ana Sevillo

### Unique Markings

An intricate tribal tattoo covering the right side of her collarbone and upper chest

## Status

### Occupation

Mercenary Commander

**Ana Sevillo** is a human mercenary commander and former Alliance marine who is the leader and commander of the Thorn Brigade.

## Biography

The world was a cruel, unforgiving place to Ana throughout her early life, but she believes the obstacles she was faced with were what made her strong enough to eventually fight back. First as a dutiful Alliance marine after enlisting to escape her teenage troubles, and then as a self-appointed protector of humanity following her honorable discharge many years later, in 2173. Though by definition Ana was no more than the leader of a band of mercenaries, her army - the Thorn Brigade - was more reputable than most. She established it initially as a small force of vets with a similar mindset to her own, doing what they could for anyone who needed them - whether they were paid or not.

Eventually, though, she decided to expand her ragtag group of do-gooders into a more organized force. Sevillo’s Thorn Brigade had garnered enough influence and good will to boast a pretty sizeable presence in Alliance territory, and later Council space as well. They were trusted, respected, and ended up being the first choice for a number of outside contracts for the Alliance as well. Ana was a natural leader, and the Brigade flourished and only continued to grow as each new job rolled in.

Interestingly, the Thorn Brigade was the private army of choice for drell billionaire Tybis Ikratt, an ultra-rich businessman who is something of a pariah amongst his people. Supplying Sevillo with a small militia of his own to bolster the Brigade’s ranks, she and her people are responsible for guarding Ikratt’s two largest manufacturing plants and his private residence on Petrified Waves, a barren moon in orbit around Preying Mouth. It’s unusual for Ana and her outfit to operate outside of Council Space and the Bahanak Frontier, but Tybis insisted - and paid handsomely - for outside help, help that Ana felt obligated to provide.

## Personality

* Professional
* Unwavering
* Respectful
* Aloof
* Scrupulous

## Physical Description

What Ana lacks in size, she more than makes up for in strength, with a sturdy frame and musculature similar to that of a bodybuilder. She keeps her naturally curly, dark brown hair short and easy to maintain - her inner marine refusing to budge - and values the same level of pragmatism in her clothes and armor: function over form. Ana's preference for practicality extends beyond her fashion choices, too, as is evidenced by her no-nonsense attitude and strict demeanor - for someone so small, she can appear incredibly intimidating, but there's a softness to Ana's demeanor and a sadness in her eyes that betrays her inner nature.

## Armament

Ana carries with her an M-6 Carnifex heavy pistol and an M-8 Avenger assault rifle into battle, each equipped with Concussive Shot launchers. Her omni-tool is equipped with the combat ability Incinerate, and she carries Barricade generators with her as well.
Anhur Rebellions

The **Anhur Rebellions** were a bloody, violent conflict on the batarian and human colony world of Anhur. Fought over the inhumane practices instilled when human corporations abolished the minimum wage, effectively legalizing slavery.

## Description

A consortium of corporations and corrupt politicians, fearing batarian economic competition due to their custom of legal slavery, passed a resolution that abolished the minimum wage -- effectively relegalizing slavery on a human-dominated world.

Opponents of the motion quickly turned to activism and violence. The civil war erupted, as one side sought to end slavery throughout the system and another, primarily batarian faction called the Na'hesit sought to keep the slaves they had.

The Na'hesit had a significant advantage in ships, labor, and weapons, forcing the Anhur militias to hire mercenary companies, mainly Eclipse, to even the odds.

In the end, the abolitionists won out, though at the cost of much of their infrastructure and thousands of lives.

## Battles

* Ambush at Bast
* Devastation at Neith
* Flushing of Sekhmet
Admiralty Board

The **Admiralty Board** is one of the two major circles of power that make up the government of the Migrant Fleet, the mobile home of the quarian species. Made up of five members, former captains appointed to the position of admiral, the board has the power to override any decision made by the Conclave should they believe it to be detrimental to the quarians.

## Description

Much of the duty that lies in being an admiral is the political sway carried by their voices. Admirals are looked to as quarians worthy of trust and respect, whose opinions have weight within the community. As far as their official functions go, the admirals have two: oversight of a respective portion of the whole Migrant Fleet, and determining whether or not to overrule the Conclave.

Once they have chosen to override the decision, the entire Admiralty Board must resign their posts or be arrested by the quarian military. This rule is in place to ensure that the Admiralty overrides the Conclave only in the most dire situations, when the Conclave is making a mistake that threatens the survival of the quarians as a species. This policy has served the quarians well: in three centuries, the Admiralty Board has only overridden the Conclave four times.

## Historical Admirals

 Han'Gerrel | Unknown - Present
 Rael'Zorah | Unknown - Present
 Shala'Raan | Unknown - Present
 Zaal'Koris | Unknown - Present
CF-101 Cargo Skimmer

The Heed Industries **CF-101** is a common short-range cargo ferry that skims across the top of large bodies of water.

## Description

The CF-101 is a bulk carrier cargo ship that transfer materials such as ore and minerals to manufacturing plants before interstellar transport. These ships skim above the water with ease, however, they are quite slow due to their size and take a few days to cover large expanses of water.
Basillae Flare

Credit to user ineedfire on DeviantArt

The **Basillae Flare** is a largely uncharted cluster of stars and nebulous gasses within the rough-and-tumble Terminus Systems. Located within the Carina-Sagittarius Arm of the Milky Way galaxy, the grouping is most notable for the distant human colony of Fehl Prime, a fairly recent addition to the galaxy as of 2182.

## Known Systems

* Adiratna System
* Fehl System
* Khongordzol System
Ak'xhani

**Location:** Milky Way / Paraxhi Square / Lisii'ne System

The rock world of **Ak'xhani** is largely unexplored aside from the wreckage of an ancient, unidentified vessel near the north pole of the world. Discovered during the Lisii'ne Expedition of 1644, the site, known as the Ocknas'ii Wreck serves to garner much interest within the academics in the forayan aristocracy, and some interest from the rest of the galaxy.
1st Systems Alliance Parliament

The **1st Systems Alliance Parliament** was the first class of politicians determining legal precedent in the newly-formed Systems Alliance through the parliamentary process, humanity's supranational government to oversee their expansion into the Milky Way after the discovery of Deseado Crater on Mars, and the ultimate realization of the existence of both alien life and the Charon Relay.

## Description

Originally elected from the eighteen nations that were signatories to the Systems Alliance Charter, this first class oversaw the expansion of membership in Parliament from those eighteen members at the beginning of their term to 142 by the conclusion. While mostly from other Earth nations that signed on to the treaty, many of the colonies inhabited during this time also saw membership approved.

The 1st class of parliament also holds the distinction of being the only class to meet through its entire session at a site other than Arcturus Station. As they were the initial commissioners of the station, they met in Vancouver, UNAS.

## Notable Actions

### Parliamentary Additions

#### Colonies

##### 2150

* Luna
* Mars

##### 2152

* Demeter
* Eden Prime
* Terra Nova

##### 2153

* Benning
* Sirona
* Uranus

##### 2154

* Saturn
* Shanxi (山西)
Ballistic Blades

**Ballistic Blades** are an omni-tool application used similarly to a shotgun. When activated, a small salvo of microfabricated blades, typically 6 or 7, is created out of the device's omni-gel supply and launched towards the target. These blades are extremely sharp and searing hot, burning and slicing into the opponent with vicious speed.
Citadel Space

**Citadel Space** is an unofficial term referring to any region of space controlled by a species that acknowledges the authority of the Citadel Council. At first glance, it appears this territory encompasses most of the galaxy. In reality, however, less than 1% of the stars have been explored.

Even mass-effect-FTL drive is slow relative to the volume of the galaxy. Empty space and systems without suitable drive discharge sites are barriers to exploration. Only the mass relays allow ships to jump hundreds of light-years in an instant, the key to expanding across an otherwise impassable galaxy.

Whenever a new relay is activated, the destination system is rapidly developed. From that hub, FTL drive is used to expand to nearby star clusters. The result is a number of densely-developed clusters thinly spread across the vast expanse of space, connected by the mass relay network.
Bar'khena-class

With the first, and thus far only functional example having finished construction in late 2181, the **Bar’khena-class** is regarded as the pride of the batarian navy. Developed not as an evolution, but a revolution of existing, massively outdated batarian dreadnoughts, the Bar’Khena has the distinction of being the potentially most mobile dreadnought ever constructed, complying with the batarian military’s modern guerilla tactics much more so than its heavily armored predecessors.

## History

Proposed to the batarian military in 2176, the Bar’Khena project has been devouring a major part of the Hegemony’s limited funds ever since its inception, with some regarding it as little more than a wasteful prestige project, while others see it as the first step of a modern renaissance of batarian naval design.

It was developed to conform to recent batarian guerilla strategies that were incompatible with the hegemony’s slower, more heavily armored, and arguably severely outdated Kadmirz Class dreadnoughts. For this, particular emphasis has been put on the Bar’Khena’s maneuverability and close-range combat abilities - a massive break from the long-range artillery bombardments typical for other dreadnoughts.

Thus far, the Bar’Khena has only been involved in smaller intimidation operations as opposed to any major conflicts.

## Internal Layout

The inner workings of the Bar’Khena class are highly classified. According to mostly accidental leaks originating from stationed crew, however, the dreadnought’s layout is not out of the ordinary and seems to follow the same basic principles of design as some of its middle-aged, turian counterparts. One significant break from earlier batarian designs is the prevalence of automated systems, reducing crew count to roughly 45% of the Kadmirz dreadnoughts, which is, however, aided by the Bar’Khena’s smaller size.

Notable is also the supposedly increased effort put into the protection against enemy boardings, with automated turrets dotted across many of the dreadnought’s stations and hallways.

## Technology

### Armament

* 2 custom spinal mass accelerator cannons [details classified (max-v: 0.011 c)]
* 12 custom twin mass accelerator sphere turrets
* 24 BRTh surface bombardment mass accelerators
* Classified (“KARB-2” [Point defense system utilizing mainly flak and shrapnel weapons])

### Defenses

* Classified (Medium thickness titanium alloy plating)
* Classified (Medium thickness ablative plating)
* Classified (Heavy kinetic barrier generators)

### Powerplant

* Classified (2 custom mass effect reactors)
* Classified (4 Type 209 H He-3 auxiliary reactors)

### Propulsion

* Classified (12 custom high-yield fusion torch engines)
* Classified (2 custom central antiproton drives)
* Classified (Upgraded Kadmirz mass effect drive core)
* Classified (2 custom high-yield fusion torch retro-engines)
* Heavy ion maneuvering thrusters
Adunni Afolayan

A human politician from the nation of Nigeria on Earth, **Adunni Afolayan** served as the first Prime Minister of the Systems Alliance Parliament from 2150 to 2154. Choosing to leave parliament rather than work in the confines of space herself, she stepped down from her post after one term and instead returned home, being elected president of Nigeria for two terms in 2158 and again in 2162. She retired from her life of public service after her second term ended in 2166, living her final years in a quiet estate in her hometown of Jimeta Yola until she died of natural causes on the 4th of October, 2180.
Caleston Rift

The **Caleston Rift** lies within the Attican Traverse. Human and Volus entities have staked mining and colonization claims on various worlds in this cluster. Though most planets have rich resources, development on some of them is hindered usually because of inhospitable environments. Civilian travelers as of 2182 are encouraged to heed advisories by local governments due to noticeable levels of piracy.

## Systems

* Aysur System
* Balor System
* Solveig System
* Talava System
* Yakawa System

## Mass Relay Connections

* Far Rim
* Hades Nexus
* Hawking Eta
* Local Cluster
* Nubian Expanse
* Omega Nebula
* Pylos Nebula
* Shadow Sea
* The Phoenix Massing
Arcturus Echo

**Arcturus Echo** is the designation of a mass relay within the Arcturus Stream. It links the cluster to the Hades Gamma cluster within the Attican Traverse, and as such it is classified as a primary relay. Being so close to Arcturus Station, the capital of the human Systems Alliance, it is well defended by the Systems Alliance Navy.
Arashu Plate Armor

Art used with permission from artist Llythium-art

**Arashu Plate Armor** is a set of armor developed by Armali Council. It is named after the drell goddess, Arashu. It is one of the standard issue body armors available to asari commandos and Armali Snipers.

## Description

Arashu Plate Armor is a medium-weight armor set jointly developed by asari, human, and hanar military scientists, based off of the Alliance Apex design, popular with special forces operatives. It features anything that you would find standard in a combat hardsuit, from onboard databases to basic-issue kinetic barrier generators, with added mobility and flexibility provided by ergonomically joined ceramic and plasteel plating.

As of 2180, the armor only fits the physiology of asari, drell, human and batarian females. There are no other variants in production or planned.
Canyon Blue

The city of **Canyon Blue** was a Systems Alliance pilot project during the first months of the settlement of the planet of Akuze. Several weeks after its founding, contact was lost with the colony in what would become to be known as the Tragedy of Akuze. All the colonists were lost in a sudden attack by Thresher Maws, the same maws that eventually massacred the 50 marines sent to investigate the disappearance. In the decades since, Canyon Blue has been left very much alone, the region containing it, known as the Mansono Highlands, all but abandoned by the Alliance and its colonists.
Ardot System

**Location:** Milky Way / Vas'Diri Gap

The **Ardot System** is a celestial system made up of an M-class red dwarf star and the seven planets and asteroid belt that orbit it within the cluster known as the Vas'Diri Gap, itself within the confines of Inner Council Space. It is most notable for housing the salarian colony world of Saetabelo.

## Planets

* Saetabelo
* Onri
* Nelvar
* Belaevan
* Des'Osh
* Vadess
* Zenabri

## Asteroid Belts

* Aseid Belt (Between Belaevan and Des'Osh)
Caletho Site

The **Caletho Site** is a research site on the planet Philae set up by the University of Yra to excavate Prothean artifacts.

## Description

Set up on the cliffs overlooking the Basserai Crevasse on Philae, the Caletho Site is a completely enclosed series of buildings, tunnels and clean rooms that protect its researchers well from the harsh radiation and frigid temperatures of the world outside. Generating its own gravity through the use of Element Zero, the site maintains a healthy standard of living for the souls who work and live within.

The Caletho Site has two access points into the main prothean caverns, one a large elevator for the transfer and moving of artifacts and large equipment, the other a doorway accessible to the staff that enters through the ancient facility's main aperture.
Adahnese Fireflowers

### Unique Facets

In order to shed its old blossoms and spread new seedlings, the fireflower sets itself alight

### Method of Reproducing

Flower-based

**Adahnese Fireflowers**, scientifically classified as ***ADA Foliaris Ignis*** often simply referred to as **Fireflowers**, are a species of plant native to the planet Adah. Uniquely, they utilize auto-combustion as a part of their reproductive process.

## Description

Among the more interesting aspects of Adah's ecology, the fireflower is a strange marvel of mother nature whose method of pollination is unlike anything seen before.

The fireflower's life cycle begins with the seed being deposited either by Adah's ever-present winds, or on the feet of the many creatures that the flowers attract. It takes the seed three weeks or so to germinate, and then, over the course of the next two months, the fireflower will grow to be roughly a foot and a half tall on average - though particularly hearty specimens have shown they can reach up to three feet, under the proper circumstances.

Several shoots of flowers bloom from the main stem of the plant as it matures, starting as a deep, dark blue when the buds first appear, before shifting to the vibrant violet purple they are best known for once fully open. As those eventually begin to wane and wither, the process for which the fireflower is named finally begins. Over the course of a week or so, the flower petals go from purple to an almost blackened red. In an instant, often without any warning, the flowers will burst into flames in a magnificent display of nature's glory, and detach from the body of the plant to be carried away by the elements.

Individual flowers are rare; they generally grow in large clusters, often overtaking swaths of open land like the plateaus and valleys of Adah's northern hemisphere. Interestingly, at least to some degree, fireflowers also grow in sync with their surrounding siblings. This is what creates the mesmerizing spectacles that the flowers are so well known for: entire fields set alight all at once, and the sky dotted with burning petals that can be seen for miles.
1,001 CE - 2,000 CE

### 1400 CE

* Extensive and unchecked industrial expansion on the drell homeworld Rakhana begins taking a significant toll on the planet's environment.

### 1600 CE

* The first sightings of the Collectors are reported in the Terminus Systems. In Citadel space, the claims are dismissed as unsubstantiated rumors and tall tales.
* In the Andromeda galaxy, the Jardaan begin deploying Remnant machines to the Heleus Cluster to terraform barren planets into life-supporting worlds.

### 1755 CE

* Samara's three daughters are diagnosed as Ardat-Yakshi. Rila and Falere accept exile, but Morinth flees. Samara takes the oaths of the asari justicars and pursues her errant daughter.

### 1880 CE

* Aria T'Loak arrives on Omega, a space station in the Terminus Systems regarded as the region's nominal capital. Aria is hired by the station's warlord as an enforcer and quickly becomes one of his most trusted lieutenants.

### 1895 CE

* The geth, machines created by the quarians as a source of cheap labor, become self-aware. Fearing a geth uprising, the quarians begin dismantling them. The geth revolt against their quarian masters. In the resulting conflict--known to the geth as the Morning War--the geth systematically drive the quarians from their own worlds. The surviving quarians are reduced to living as spacefaring nomads aboard the Migrant Fleet. Contrary to expectations, the geth do not venture outside the former quarian systems into wider Citadel space, instead isolating themselves from the rest of the galaxy behind the Perseus Veil. As punishment for creating the geth, the Citadel Council closes the quarian embassy on the Citadel.

### 1921 CE

* The geth begin construction of a mega-structure designed to house and simultaneously run every geth program in existence. Completion of the mega-structure, which would allow the geth to maximize their collective processing capacity, is the long-term goal of geth civilization.

### 1983 CE

* The drell make first contact with the hanar around this time. With their homeworld Rakhana severely depleted and no spaceflight capability, the drell were poised for a massive population crash by 2025 CE. Agreeing to help, the hanar mount a large-scale rescue operation and evacuate approximately 375,000 drell to their own homeworld, Kahje, over the following decade. The remaining 11 billion drell on Rakhana gradually perish, warring over the last reserves of food and water.

### 1999 CE

* The Blood Pack is reorganized from a small vorcha-led gang into a massive mercenary outfit by Ganar Wrang.
734 Kyrix V

**Location:** Milky Way / Zhūquè's (朱雀) Nest / 734 Kyrix System

Another of the 734 Kyrix System's desolate ice worlds, **734 Kyrix V** is utterly unremarkable save for the fairly recent pockmarks that dot the planet's southern continent. Large fragments left by an enormous comet within the last few thousand years broke through the thin atmosphere in what must have been a fantastical meteor shower in the centuries prior to 2182, leaving their half-spherical impact craters across the shelves of ice.
9th Fleet Division

The **9th Fleet Division** is a division of the Systems Alliance Marine Corps that is garrisoned at Arcturus Station within the Arcturus Stream, though they are more typically seen divided amongst the vessels of the Navy's Third Fleet as detachments. It is composed of 4 main brigades, the 901, 902, 903 and 904.

## History

Though a token marine presence had been on Arcturus from the initial days of construction, the 9th Fleet Division was officially posted to the station alongside the Third Fleet in 2163.

## Sub-Units

* 901 Brigade
* 902 Brigade
* 903 Brigade
* 904 Brigade
9,999 BCE - 5,000 BCE

### 6000 BCE

* Seeking to escape the imminent explosion of their sun, an alien race constructs an AI-managed starship equipped with supercomputers containing a virtual world, into which some one billion of the aliens transfer their consciousnesses. The starship begins a journey throughout the galaxy which lasts for the next 8,000 years.
Caleston

**Location:** Milky Way / Caleston Rift / Balor System / Cernunnos

The hostile moon **Caleston** is the largest satellite of the gas giant Cernunnos. An ancient asteroid strike deposited major lodes of element zero within the molten sulfur mantle. Eldfell-Ashland Energy's mining operations have made it the largest source of starship drive core material in the Attican Traverse.

Caleston is wracked with volcanism due to tidal stresses from Cernunnos. Because of weak solar output, plant-like life on Caleston is not carbon-based and photosynthetic but silicon-based and thermosynthetic, requiring heat rather than sunlight to power its chemical reactions. These organisms flourish in volcanic vents and during solar flares, when Balor can double or triple in luminosity. Sadly, sapient habitation is not possible here, and Caleston's biodiversity is considered "threatened" by the Citadel Council's Committee on Habitable Worlds.
Citadel Archives

The **Citadel Archives** are a massive, highly-confidential set of iridium vaults and data storage units held beneath the ward connectors on the Citadel. Accessible only to Council officials, staff of the archives themselves and the infamous SPECTREs, the Archives hold everything from bureaucratic data to cultural artifacts from species across the galaxy, past and present.

## Contents

Cultural Artifacts
 347
3rd Systems Alliance Parliament

The **3rd Systems Alliance Parliament** was the third class of politicians determining legal precedent in the Systems Alliance through the parliamentary process. The first class elected after the First Contact War and humanity's realization that they truly were not alone in the Galaxy, this class oversaw the initial integration of the Alliance into concordance with the laws of the Citadel Council. In addition, this class dealt with a significantly smaller batch of colonies petitioning for representation, although it oversaw the largest spike in nations of Earth join the cause since the 1st Systems Alliance Parliament.

## Notable Actions

### Parliamentary Additions

#### Colonies

##### 2160

* Arvuna
* Elysium

## Members

 Doihara Kasai (Prime Minister)
 Shaheizy bin Musa | Singapore | The Blues | 1st of January, 2150
 Penny Estrada | United North American States | The Blues
Bec

**Bec** is a lystheni salarian agent of the Shadow Broker and operative for the Catalogue.

## Armament

Bec uses his biotics if ever he gets into scrapes, though most of his job is avoiding just that. If pressed into combat, his omni-tool is prepped with the applications Decoy, Overload and Tactical Cloak, and he utilizes his M-6 Carnifex heavy pistol.
Adrenaline Rush

Some armor sets come pre-equipped with a combat stimulant that varies depending upon species. While the drugs themselves differ, they all are the same in that they give the user an **Adrenaline Rush**, increasing their focus in battle. This effect typically translates to higher accuracy, more sound judgment and resistance to mental strain, though at the slight cost of a burn out when the stimulant wears off.

## History

Though controversial among most species, performance-enhancing drugs have been a fact of life for many centuries among the vast majority of sapient races. It was the turians who first utilized these stimulants in combat and recorded it, though to this day historians debate whether the ancient krogan were actually the cardinal users. Regardless of origin, military-grade stimulants have since been developed for every sentient race to help maximize combat efficiency. Armor can be modified to provide this ability for a moderate to low cost depending upon the volume and quality of the drug.
BAS Mech

The **BAS Heavy Lifting Mech** is a two-armed mechanical automaton designed to lift heavy objects with ease and conduct a variety of simple tasks with said objects. Developed by asari firm Lessarai, each model is installed with a basic and easily reprogrammed Virtual Intelligence to accomplish its task list.

## History

A follow-up to the firm's less-adored and harshly unaesthetic STEN Mech, the BAS replaced its successor after only three decades on the market. With a more easily modified Virtual Intelligence system and state of the art Element Zero-reliant hydraulics, the BAS found itself quickly rising to the top among a deep roster of heavy lifting mechs.

## Description

The BAS Mech stands 2.59 meters in height, and its "chest" spans an area of 1.52 meters in width and another .9 meters in depth. It is bipedal, using two heavy legs with knee-like hydraulics and wide feet to maneuver around.

Modeled after asari physiology in terms of articulation points, its bulky frame gives it the stuttery and blocky robotic motion of classical science fiction robots. The two arms that it uses to lift its payloads stretch 2 meters in length, though when extended they can reach out to four meters while reducing the amount of weight the mech can lift.

The face of the mech has one vertical slit out of which a light glows to signify that the device is in operation. The color of this device can be adjusted to specifications, and this same slit is where the robot receives its visual input. If needed, the "head" atop the mech can crane its "neck" to attach above the payload, giving it extra stability while being carried. Two horns can extend out from the sides of the head, giving even more support while in this mode.
Carrack

The **Carrack** is a model of modular freighter designed and manufactured by the relatively small human corporation known as Cord-Hislop Aerospace.

## Internal Layout

### Modularity

The CHA Carrack is a civilian adaptation of a turian military reconnaissance ship. Originally designed for deep-space exploration, the ship has since been redesigned to include a modular pod system. The various pods allow the Carrack to complete a wide range of tasks including exploration, research, cargo hauling, and commercial transport. With its modular design, the ship is designed as a jack of all trades, but a master of none, making it a popular choice for small businesses and private owners who can not afford multiple ships for specific tasks.

### Amenities

The Carrack is not only popular for the things which are optional, it comes with several standard features which further support its role as a versatile ship. Having been initially designed to spend extended amounts of time in space, it carries an exceptionally large fuel capacity. Crew accommodations are also designed to ease the stresses associated with space travel, providing a complete kitchen/dining area, and three separate sleeping quarters large enough for two crew members each. To keep modularity a running theme throughout the ship, the designers have opted to forgo much of the trim work which would normally give the ship a very sleek interior. Instead it is a very industrial design which shows off the nuts and bolts which hold it together, making personal modifications and maintenance relatively easy.

### Practicality

Beyond creature comforts, the Carrack comes standard with a few popular features of a more practical nature. The exterior of the bridge still retains the armored canopy cover which can be deployed to protect the glass if the ship is in an area with a high risk of colliding with debris. In the event of a breach, the canopy is also capable of recreating a seal for the bridge. Due to its history as a military vessel, this ship does not come without some level of defense. In total, there are three turrets capable of mounting two small cannons each. Though not much in the grand scheme of weapons, these cannons typically provide enough protection to either deal with small pirate attacks or hold a group off long enough for the ship to jump to FTL for a quick escape.

## Technology

* **Armament**
	+ 3 Mass-accelerator turrets with 2 cannons per turret
* **Defenses**
	+ Deployable armored canopy to replace bridge viewscreen if punctured
Asari Republics

The loose governing body that unites the asari city-states and coalitions, the **Asari Republics** is a fully-online democracy that ties the different colonies together and allows each member of the species to voice their opinion on matters affecting them as a whole.

## History

### Pre-Republics

The asari governmental structure is relatively broad; the asari came late to the notion of world government. For centuries, their homeworld of Thessia was dotted with loose confederacies of great republican cities. The closest Earth equivalent would be the ancient Mediterranean city-states. Since the asari culture values consensus and accommodation, there was little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another.

### Discovery of the Citadel

When the Citadel was discovered in 560 BCE, the Keepers assisted the species in the creation of a series of comm buoys based upon a stash left behind by the long-dead arthenn species. With the possibility of FTL communication now in their grasp the species came to a loose solution for keeping their colonies and city-states under similar rule.

### In Practice

Aside from their Council representative, the asari have no politicians or elections, but a free-wheeling, all-inclusive legislature that citizens can participate in at will. Policy debates take place at all hours of the day, in official chat rooms and forums moderated by specially-programmed virtual intelligences. All aspects of policy are open to plebiscite at any time. In any given debate, the asari tend to lend the most credence to the opinions of any Matriarchs present, nearly always deferring to the experience of these millennia-old "wise women".
Cacus System

**Location:** Milky Way / Hades Gamma

The **Cacus System** is a smaller stellar system within the Hades Gamma cluster, itself a part of the Bahanak Frontier. The Anansi-Ishtar Shipping Lane passes near the system, making it a commonly viewed though not commonly visited star.

## Planets

* Zayarter
* Chohe
* Xamarri
* Faringor
* Treyarmus
Charjj

Art by Railroad

**Charjj** is a vorcha under the employ of the Holun-Myeri Exploratory Fund, and a former Blood Pack trooper.

## Biography

Born on the vorcha homeworld of Heshtok, Charjj was 'adopted' at a young age by the Blood Pack mercenary gang in one of their yearly 'recruitments' on the planet. Discovered to be a genetic oddball due to his mute nature with no natural vorcha regenerative cells fixing the problem, he was forced into a support role, modifying ammunition and weaponry.

Eventually, having earned some trust with his proficiency at modifying ammunition, he was brought into the field under the supervision of his superiors. Wearing what is known as a "Sensor Leash", Charjj was able to respond to orders as with any of his vocalizing companions.

When the Blood Pack struck on an HMEF freighter in early 2180, Charjj was one of the few members left standing after the defenders massacred the raiders and pushed back onto the assaulting vessel. He was brought in to the project, initially as a scientific curiosity, but eventually proving himself valuable with both combat prowess and skill with ammunition.

## Armament

Charjj utilizes a Blood Pack Executioner while in combat, modified with Shredder Ammo. His omni-tool comes equipped with the abilities Flamer and Ballistic Blades, and he wears a specially designed suit of HMEF Wayfinder armor.
Agobaz Armworks

**Agobaz Armworks** are the premiere producers of armaments on the Yahg homeworld of Parnack. Founded centuries ago by the first champion from the isle of Agobaz, Eobath Agobaz Ren, the company has seen nothing but growth and expansion. It is seen by many as the highest standard in weaponry across the entire planet, with many warriors dedicating much of their compensation to acquiring the latest and greatest in Agobaz technology. Proudly, they advertise that their weapons were utilized to repel the first alien invaders of Parnack.

## History

The first champion of the Seventeen Isles of Parnack to hail from the isle of Agobaz, Eobath Agobaz Ren was renowned for her ability to modify and construct custom weaponry on the fly, seemingly entering each fight prepared with a new weapon designed to take advantage of her opponent's weaknesses.

Returning to her island victorious, she was granted the right to live our her days as she pleased, at the service of the rest of her nation. Wishing to continue her tinkering ways, she initially set up a workshop in the mining town of Neksun. She brought on apprentices to instruct them in her ways, eventually creating quite a stockpile of weaponry that was going unutilized. As an extension of her work, she began selling the weaponry as a side venture.

As the years went by, she and her apprentices continued to churn out high-quality arms that were becoming quite popular across the island. As she entered her final years, her apprentices took the lead, turning the operation into a full-on company and utilizing the knowledge they had learned to start outpacing their competitors on Agobaz.

As the centuries passed, Agobaz Armworks pushed off of its home island and across the planet, eventually taking a substantial chunk of Parnack's weapons market.
Central

**Central** was the term used to refer to the ruling council of the space station Depot Dowanubo from its founding in 2133 to its disbanding during the IndCon Riots of 2182.

## Organization

A triumvirate of three elcor administrators hand-selected by the Courts of Dekuuna were installed to oversee the day-to-day operations of the station, heading the trade, immigration, security, and other governmental functions of the orbital platform.

While this was consistent with the management of other stations and colonies under elcor control, the eventual diverse population of the depot lead to much unrest with this form of government. Namely, the lack of non-elcor representation and distinct anti-quarian bias after the events of the Desertion of Ekuna and the Little Invasion led to many decisions that actively inhibited the populous of the station.

The last straw was the granting of nearly unlimited power to the Blue Suns and their commander on the station, Khel Drogash, to enforce security measures. This resulted in the 'disappearances' of many of the station's quarian residents, and was a direct cause of the IndCon Riots and the dissolution of Central as the station's ruling government.
Anas'felyan Virus

The **Anas'felyan Virus** was an airborne virus that swept through the quarian Migrant Fleet in the year 2178, killing hundreds of people. Coming from an unknown origin, little is known as to the original nature of the virus within its native environment. Utilizing the respiratory system of quarians for reproduction, the virus caused severe shortness of breath, coughing, and the eventual collapse of infected quarians' lung-analogues.

## History

Patient zero was discovered by doctors aboard the Rayya on the 17th of February 2178. A chef who'd not left the Rayya in nearly a decade, it was apparent that he was only the first to contract it. Following the trail to the true point of introduction to the fleet would eventually prove impossible.

On the 27th of December 2178, an emergency-release vaccine was released to the general population of the Migrant Fleet. Within a week, everyone healthy enough to receive an inoculation had been inoculated. 312 individuals were killed by the virus.
Camelidae Platoon

The **Camelidae Platoon** is a sub-division of Alliance Marines within the chain of command of the 9th Fleet Divition out of Arcturus Station. Garrisoned aboard the station where they primarily serve aboard vessels within the Navy's Third Fleet, they are a platoon primarily made up of infantry. The squads within this platoon are named for members of the Camelidae family on Earth.

## Sub-Units

* Alpaca Squad
* Camel Squad
* Llama Squad
Chasca

**Location:** Milky Way / Maroon Sea / Matano System

A large, low-density and tidally-locked world like its neighbor Inti, **Chasca**'s slim band of temperate climate on the terminator between the star side and the night side made it a viable candidate for human colonization.

## Description

In the temperate areas around the terminator, temperatures average around 30 Celsius. Combined with a nitrogen-oxygen atmosphere, this slender band of habitable terrain allows limited colonization by humans.

Chasca's ring is unique. It appears to be, for lack of a better term, a massive piece of alien "installation art." The rings are made of small pieces of synthetic material, and are almost invisible from space. From the ground, they catch and scatter the light of Matano in picturesque ways. It is not known who created the ring or when.

Chasca is very early in development, with little more than a few pioneer teams scattered across the surface as of early 2183. Information is being collated about native hazards and ecology, such as the Brimoth, while a massive colonist recruiting drive is gearing up back on Earth.
Arcturus Station

**Location:** Milky Way / Arcturus Stream / Arcturus System / Themis

Serving as the headquarters of both the Systems Alliance Navy and Parliament, **Arcturus Station** is a large Stanford Torus-type space station orbiting at the trailing Lagrange point (L5) of the gas giant Themis.

## Description

### Structure

Arcturus Station is a 5-kilometer diameter Stanford Torus-type space station, at the trailing Lagrange point (L5) of the gas giant Themis. Construction on Arcturus Station began in 2151 and concluded in 2162, utilising many metal-rich asteroids that were brought in, such as Souq. Arcturus Station was inaugurated in 2156, and has served as the military and political headquarters of the Systems Alliance since the First Contact War. Arcturus Station, as of 2183, has a permanent population of 45,000.

### Function

As the headquarters of the Alliance Navy, Arcturus Station is the command center of the fleet, and is conveniently located at the nexus of several mass relays. Furthermore, it guards the mass relay leading to Earth. Arcturus' centralized location makes it an ideal choke point for defense as well as a jumping-off point for further exploration. It also serves as a shipyard, as the dreadnought *SSV Aconcagua* was constructed there. The Systems Alliance First Fleet is stationed at Arcturus.

## History

At the conclusion of the First Contact War, Arcturus served as an exchange point for prisoners of war overseen by turian Hierarchy general Desolas Arterius and Douglas Williams. Human mercenaries Jack Harper and Eva Coré were among those exchanged.

In January of 2183, Arcturus Station was the site of the first test flight of the newly-completed *SSV Normandy*, an Alliance stealth frigate designed in collaboration with the Turian Hierarchy. Alliance captains David Anderson and Bryce Dillard attend the test flight with Hierarchy official General Noderi Invectus. The test flight took an unexpected turn when pilot Jeff "Joker" Moreau trapped the Normandy's original pilot on the station, locked himself in the ship's cockpit, and hijacked it to prove that he can pilot it far more effectively. Although a patrol of fighters was scrambled to disable the Normandy, Joker evaded them and returned the ship to its dock unscathed. Impressed by his skills, General Invectus pressured the Alliance to assign Joker as the Normandy's pilot.
Aria T'Loak

**Aria T'Loak** is the *de facto* ruler of the Omega station (originally an eezo mining facility now a haven for various criminal organizations such as the Blue Suns, the Blood Pack and the Eclipse), the nominal capital of the Terminus System. Known as the "Pirate Queen" of Omega (though according to her she's also referred to as "the boss, CEO, queen if your feeling dramatic") she's fiercely possessive of the space station and will do anything to protect it from outside threats and maintain dominance since she also has to deal with various gang leaders who intend to usurp her position and take leadership.
Chutis Yap

**Chutis Yap** was a reputable volus broadcaster on Irune. Spending much of his life in service to the Southern Irune Broadcasting Corporation, Chutis covered events from local business deals to inter-clan trades. In a unique twist of fate, he learned of his own trade from his home clan, Clan Wen, to his new clan, Clan Yap, during a broadcast which he gave to the public. Ever the strong Protectorate citizen, he gave the news with no pause.

## Quotes

As a broadcaster, many of Chutis' more memorable statements have been recorded and archived within the SIBC's files.

* *"Clan Yap has announced that the lands south of Muta Canyon are now under the ownership of Clan Wen, with Clan Yap receiving in exchange three hundred citizens formerly of Wen status, including myself."* - Upon the announcement of an exchange between his former and new clans, dealing himself out of his home clan.
Avalanche VIII

The **Avalanche VIII** is a shotgun manufactured by Armax Arsenal known for its volatile kickback and powerful punch.

## Description

Coming standard with the classic Heat Generation System of ammunition, the Avalanche VIII is a common choice for krogan mercenaries and those wishing for a weapon with a powerful punch.
212 Brigade

The **212 Brigade** is a sub-division of the Systems Alliance Marine Corps' 2nd Frontier Division garrisoned on the human colony world of Eden Prime. Centrally located with most of the population at the world's capital of Constant, most of the marines are housed at Fort Ernest Smith on the outskirts of the city.

## Sub-Units

* 1st Battalion, 212 Brigade
* 2nd Battalion, 212 Brigade
Drinum Vada

The **Drinum Vada** is a perpetually rotating circle of the ten most influential salarian clans within the Salarian Union. Shifting membership as clans gain and lose power, the Drinum Vada seek to maintain a semblance of order within the tumultuous political maelstrom that is the Union, while attempting to ensure their clans retain their position within the exclusive group.
Alliance News Network

The **Alliance News Network** is a major human broadcasting corporation based in Vancouver on Earth. Initially a small media organization founded in the years prior to the First Contact War, it has since grown exponentially, becoming one of the major players in human broadcasting. Despite its name, it is not officially attached to the Systems Alliance in any way.

## History

Founded during the early decades of human space expansion, the Alliance News Network was originally a low-profile news organization known mostly for a series of exposés on the First Contact War. With a focus on galaxy-wide reporting, the ANN opened bureaus on planets across known space, winning a few awards for excellence and earning a multi-species audience.

The Alliance News Network has never been funded by the Systems Alliance, despite what its name might imply. This led to regular confusion among those not in the know, although the network's recent high-profile sale to a media conglomerate made the ownership structure clearer.

The new management has opted for a more sensational approach. This is particularly obvious from changes to its roster of reporters, with a few of the network's luminaries retiring or joining other news organizations. The network's increasingly lurid programming has gained wide attention as well as sorely needed ratings--all the proof that management needed to validate its course. Nonetheless, ANN insists that integrity and credibility are inviolable standards in the newsroom.

Battlespace is among ANN's highest rated programs, known for a particularly titillating breed of reporting.