Light Submachine Gun

> *"Lightweight and easy to carry. Overwhelm your opponents with its big magazine"*
>
>

- in-game description

## Statistics

### Headshot (Common)

15 (Close Range)6 (Medium Range)2 ~ 1 (Long Range)

### Bodyshot (Common)

10 (Close Range)5 ~ 2 (Medium Range)1 (Long Range)

### Headshot (Legendary)

25 (Close Range)20 ~ 15 (Medium Range)10 ~ 1 (Long Range)

### Bodyshot (Legendary)

20 (Close Range)15 ~ 8 (Medium Range)7 ~ 1 (Long Range)

## Light Submachine Gun

The Light Submachine Gun is a submachine gun, that resembles both the Walther MP and TEC-9. This was the first SMG added to the game, the second being the Compact Submachine Gun.

## Appearance

This is a small, compact weapon that features a stubby barrel and a short foregrip under the handguard. This gun also has a straight magazine (that looks extended). It has a retractable stock.

## Overview

The fully-automatic Light Submachine Gun has a very high rate of fire and the biggest magazine size in the game (with 60 bullets). This allows the user to destroy defensive walls very efficiently (although the Compact Submachine Gun is more adept at this) and to apply covering fire. Each bullet does little damage, but the enemy may take cover anyway as it is not clear from tracers alone what weapon is being fired.

## Tactics

* This gun, having a high damage dropoff (1-2 Health Points per hit), is useless in long-range gunfights, but can be used to hold down suppressive fire due to its high fire rate and magazine capacity.
* Try using this weapon in enclosed spaces like the inside of towers and buildings, where the high fire rate can easily overwhelm an enemy.
* Take cover if there are sniper about. Do not try to face a sniper single-handed unless it is close-range and you have the sniper cornered.
* Can be even more over whelming when lined together with more than one.

## Counters

* Widen the distance between you and the SMG gunner. Range is the Submachine gun's weakness.
* Jump from side to side to avoid enemy fire (not recommended as SMGs can switch targets rather easily)
* Try to place blocks (most preferrably in "wall" mode) to block the enemy, but don't barricade yourself in enclosed spaces as the enemy may catch up
* Get up on a tower (or any other high place) to kill the user from above.

## Pros

* High fire rate
* Large magazine capacity making for infrequent reloads
* Rather silent after a new sound update
* High mobility, making it the favourite for a Run 'n Gun playstyle
* Very satisfying to use if upgraded
* Good at laying down covering fire due to high magazine capacity

## Cons

* Insanely high damage dropoff (deals 1 damage at a range greater than 20 blocks)
* Users of this weapon are more likely to fall foul to snipers at a long range due to their inability to fight back effectively
* Lesser damage than the Compact Submachine Gun

## Suggested Loadout

Secondary weapon: Magnum Pistol for medium range encounters

Minimum grade: **Epic**

Things to bring along with you: 12 (1 stack) of Orange Berries for shield points, At least a stack (255) of Wood Blocks (easy to obtain by cutting down trees), extra Subamchine Gun ammunition (optional)

Before you go into battle: Use one Ultimate Shield Potion for a load of extra Shield Points

## Stats

 Type
 Speed Penalty While Holding:
 Range
 Accuracy
 Rounds
 Ammo Type
 Recoil
 Damage Level

## Changes

* 0.5.7: Its damage falloff rate has now been changed to 1 damage when at a range of higher than 30 blocks.
* 0.5.7.2: Its range was heavily nerfed, reducing effective range even more.

## Trivia

* 60 rounds is the largest magazine in the game
* Was overpowered before the range nerf (and disliked by some newcomers and sour players)
* This, along with the Compact Submachine Gun, are the only guns with more than one sentence in its description.

A Light Submachine Gun landing hits on an enemy.A customised Light Submachine Gun in the Voxiom Studio (Aquamarine).