recursal/Fanatic-Fandom huggingface dataset:
Priest

## Class abilities:

* **Divine Intervention:** At any point, you may choose a dice that has been rolled and request a second roll, unless it rolled a Critical Fail. You may re-roll the DM's rolls and your own rolls at will, but you must have a player's permission to re-roll their dice. *(Once per Session)*
* **Mind Control:** Wrestle for intellectual control over a lesser enemy's mind. If you succeed, you may not control your own character, but will instead control the enemy target, giving you access to its abilities and weapons. Bosses can only be controlled with a Critical Hit. *(Once per Session)*
* **Leap of Faith:** Connect with the Spirit of a friendly target, and use your connection to pull the ally back to your position. Both you and your target get to use an extra Attack after using Leap of Faith. *(Once per Combat)*
* **Power Word: Shield:** Put a blessing of protection on a friendly target. Roll 1-20, absorbing that amount of damage they would take for the next two turns. If you try to put absorbing shields around multiple allies, you must roll for each additional target. *(Once per Combat)*
* **Mind Vision:** Look into an NPC's mind or heart. You may ask the DM to see what your character is able to read about them, whether it be their motivation, their background, or their intent. You may also ask the DM how many hit-points the NPC has. *(Once per Session)*
* **(Advanced) Soul Link:** Pick a target soul, and mentally link with it, whether friend or foe. When Soul-Linked, you may freely communicate with them telepathically, and you gain Advantage to any interaction with them of any sort. *(Once per Combat)*

## Clarifications

**Divine Intervention:** The second roll you add will count as either an Advantage or Disadvantage, depending on the Priest's wish.

For instance. If an ally fails a crucial Block-roll by rolling 12, the Priest may request a second roll. The highest roll will count, even if the second roll was below 12.

Similarly, if a Priest wants to sabotage an enemy-NPC by requesting a second-roll for the DM, the lowest of the two rolls will count.

**(Advanced) Soul Link:** "Advanced" spells can not be unlocked at Level 1, these are unlocked later.
Cursed Mogu Statue

## History:

After the gang broke into the Bank's vault, they went on a wild robbing-spree.

Eddie found a small Mogu Trinket whilst searching, stuffing it in his pocket and promptly forgetting about it. However, he soon felt the trinket starting to eat his Jade Idol, consuming its power. A Cursed Mogu Statue was summoned forth into the vault, wishing to fight all enemies of Aya Blackpaw.

It engaged in battle with the Party, and was eventually destroyed. Upon its destruction, a simple Jade Spirit remained. The small elemental apologized for its rash actions, not recognizing that there were Jade Lotus agents in the party. Shui accepted the apology. She fed the Spirit with some of her Jade Coins, and then unleashed the spirit into the streets to fight the unleashed Ethereal Prince.

When the party escaped the scene, they could see the Jade Spirit had taken on the form of a colossal Jade Golem, fighting the massive Ethereal in a street-wide brawl.
Rumika

## Biography:

**Name:** Rumika Nialcor

**Race:** Blood Elf *(Demonic)*

**Class:** Warlock

**Sex:** Female

**Alignment:** Neutral Evil

**Motivation:** Seeking to increase her power.

**Background:**

Not much is known about this elf, neither how she got to her current state, or why she is adventuring.

## Abilities:

**Racial:**

* Opportunist

**Class:**

* Soul Mastery
* Drain Life
* Corrupt

**Armor:**

* Leather (+3)

## Loot:

* Harpy Hatchling
* Magic Mirror (Surrendered)
* Length of Rope
* Crusted Soggy Sock
* Gold Nuggets
* Blade of Sands *(Gift)*
* Highborne Tome *(Gift)*
* Romance Novel *(Gift)*
* Searing Blade *(Treasure)*

## Currency

* (3) Gold
* (5) Silver
* (5) Soul-shards

## Trivia:

* Rumika is a returning character from Pirate Mini-DDO.
* In the very first session, Rumi managed to summon another character from Pirate Mini-DDO, "The Bull". As thanks for returning the Bull to his ancestral homeland, and for returning him to his old form, the Bull is now in debt to Rumika and her party.
* She is currently in possession of a Harpy Hatchling.
* Rumi managed to earn herself the Deed to an Oil-Refinery, signed by The Foreman while he was the Party's hostage.
* Once kicked a Threshadon between the back-flippers, earning her first groin-kick.
* Began to offer her party "Magic" Herbs, which she earned in the Pirate Mini-Adventure.
* After restoring Barney "Bones" back to his body, she was given a reward, followed by a date. They spent the whole night playing Hearthstone.
* Rumika became the unofficial courtesan-matron for a flock of harlots, when the Party was trying to infiltrate a Human camp in disguise.
* Earned the companionship of a Succubus by paying her with some souls she had earned during the adventure.
* Rumika attempted to become a courtesan-matron for the group a second time, in hopes of seducing Tazzik out of hiding. - The proposal was quickly shot down, none of them wanted to go down that road again.
* Met up with her daughter Denise in the Tanaris desert.
* Earned Exalted Reputation with The Bull and his tribe.
* Attempted to earn herself another signature-groinhits on one of Lady Salamanya's guards, only to get her hand trapped between his legs. She thus learned that Lady Salamanya's charmed guards were all eunuchs.
* When Agapo turned Anti-Party due to being Charmed by Lady Salamanya, Rumika naturally responded as she always does: She kicked him in the groin, the final Groinkick of Season 1.
* Total amount of signature groin-kicks: (10)
* **Alternate artwork:**
Denise

## Biography:

**Name:** Denise Nialcor

**Race:** Blood Elf

**Class:** Warlock

**Sex:** Female

**Alignment:** Lawful Evil

**Motivation:** Increase her knowledge of the world and its magic, and bond with her mother.

**Background:** Denise had a rough upbringing as a child, leading to her getting adopted by Rumika Nialcor, and has since become her apprentice. Though still young, she has managed to closely follow Rumi's footsteps. She is usually seen in one of two modes, kind and innocent, or sadistically cruel in her pursuit of knowledge.

## Abilities:

**Racial:**

* Magister

**Class:**

* Soul Mastery
* Corrupt
* Fear

**Armor:**

* Cloth (+2)

## Loot:

* Skeleton Key
* Tribal Medicine Stick
* Picklocking Equipment
* Staff of Frost *(Treasure)*

## Currency:

* (85) Silver
* (5) Soul-Shards

## Trivia:

* Denise is the adoptive daughter of Rumika, joining the Party after she summoned her.
* Once managed to heal the entire Party at the same time... Though the Party was already at full health, it was a valiant effort.
* Denise used quick-thinking after she was Charmed by Lady Salamanya, asked to use one of her magic spells towards someone in her Party. She quickly chose to cast Fear on Mei-Li, managing to not cause damage to her allies.
Sataya

## Biography:

**Name:** Sataya

**Role:** Unstable Kabal Eredar

**Race:** Draenei

**Class:** Warlock

**Status:** Unknown

## Description:

Sataya is a thoroughly corrupted Eredar. Her body is covered in the bright red tattoos of the Kabal, infused with the dark magics in an effort to break the Legion's hold on her. Her eyes glow a dark red, having grown addicted to the substance.

## Word on the street:

While the Party was infiltrating the Arcana Club in search of Blubbermouth, the party had tracked him down to a sauna. The Tuskarr's bodyguard, Booran, absolutely refused to allow anyone to pass, telling them Blubbermouth was in an important meeting with the Kabal. The discussion reached an impasse, until Arya raised her voice.

Charlazeen the Satyr emerged from the sauna, apparently the Kabal agent Blubbermouth was meeting with. He recognized Arya from their earlier encounter, and invited her to join them for some entertainment, and she obliged.

While in the Sauna, Arya could see Charlazeen had brought two Kabalists with him, a purple-skinned Harpy and an Eredar sorceress, Sataya herself. The two other women entertaining Blubbermouth during the meeting, while Arya entertained the Satyr.

Charlazeen suspected Blubbermouth was betraying his deal with the Kabal, asking for more Red Mana than he really needed. In an attempt to prove that Blubbermouth really was addicted to Red Mana, Arya started offering her Red Mana Potion around.

Blubbermouth declined, though he sweated profusely as he did. Sataya, however, was quick to ask for a sip instead. Arya only allowed her a small drop, but it seemed to be enough to turn the power-hungry demon mad.

Sataya opened a nether-rift to Argus, sucking up everything and everyone in the Sauna. She only cackled madly while the unstable Void energies threatened to tear the Sauna apart, almost pulling Blubbermouth to Argus. Arya was barely able to stop her through a well-timed Banshee Wail.

Charlazeen discarded Sataya back to the Nether she came from, letting her get sucked up by her own portal. Charlazeen then stomped out of the meeting in rage. Neither he nor Sataya have been seen since.

## Trivia:

* After drinking from Arya's red mana potion, Sataya was allowed to cast a random spell from the Random Spell Table. She ended up casting the Warlock spell "Nether Rift", appropriately enough.
Theramore Noble

## Biography:

**Name:** Lord Maguffin

**Role:** Surviving Theramore Noble

**Race:** Human

**Status:** Alive

## Description:

The "Theramore Noble" was a survivor of the Horde's mana-bomb attack on Theramore, settling in the neutral Harbor-town of Ratchet afterward. He guards a document he claimed to be a family-heirloom within a silver-encased scroll-holder, and seemed quite paranoid about defending it, hiring several local goons to guard his estate.

## Trivia:

* Magan Salvathan managed to find where the Noble was hiding his document: Inside the leg of his teddy-bear, as Magan was trying to use the teddy-bear as a hostage to threaten the Noble.
Stats

## Character-sheets and Stats

Each player receives 5 stat-points that can be divided among 7 different stats.

Whenever you roll for an emote related to one of the stats, you may add the amount of stat-points to your roll.

Additionally, you may remove up to 3 stat-points from other Stats, giving you a maximum total of 8 Stat-points to spread around at level 1.

## The Stats:

**Stamina -** Gives you +1 in rolls related to endurance, beating sickness and poisons, and also +5 maximum hit-points.*(50 is the standard amount of hit-points.)*

**Strength -** Gives you +1 to rolls related to strength, such as melee-fighting, lifting heavy objects, etc.

**Agility -** Gives you +1 to rolls related to speed and accuracy, such as aiming, balancing, swiftness, acrobatics, etc. *(Rogues and Monks may use Agility to empower their melee attacks rather than Strength)*

**Intellect -** Gain +1 to rolls related to knowledge of the unknown, such as magics, healing, technology, knowledge of obscure area-lore, etc.

**Stealth -** Gain +1 to rolls related to stealth, such as sneaking, hiding, remaining silent, disguising, pickpocketing unnoticed, etc.

**Charisma -** Gain +1 to all rolls related to interaction with NPCs, such as negotiating, befriending, intimidating, seducing, deceiving, etc.

**Survival -** Gain +1 to all rolls related to your nature-skills and perception, such as handling animals, spotting tracks, finding food in the wilds, but also such things as spotting weaknesses in enemies, locating hidden paths, etc.

## Template:

* **Stamina** (0)
* **Strength** (0)
* **Agility** (0)
* **Intellect** (0)
* **Stealth** (0)
* **Charisma** (0)
* **Survival** (0)

Points remaining: 5

### Example-sheet:

* **Stamina** (+1)
* **Strength** (+4)
* **Agility** (0)
* **Intellect** (0)
* **Stealth** (-2)
* **Charisma** (+2)
* **Survival** (0)

Points remaining: 0

The character above would have 55 health, a +4 to all rolls related to strength, +2 to charisma, but -2 to all rolls related to stealth. All other rolls are unaffected.
Warlord Gurmok

## Biography:

**Name:** Gurmok Strongwall

**Role:** Horde Warlord

**Race:** Orc

**Class:** Warrior

**Status:** Alive

## Description:

Warlord Gurmok is the epitome of an Orc Warrior. He is strong-built, yet clearly agile. A constant fierce look to his eyes, but a strong tactical mind. Gurmok has a good sense of humor, he is usually found grinning widely, and will constantly toss out playful insults at both foes and allies - And responds with laughter when others toss insults back at him.

He rides a black War-Worg, covered in red armor-plates, and the Horde insignia painted on the fur of its rear. The Worg responds to the name "Pain".

## History:

Warlord Gurmok was the Commanding Officer of a Horde Outpost established in a basin across some old Alliance ruins, which had recently been re-inhabited by Kul Tiran refugees. His mission was to clear out the ruins, and slay the humans within before they could arm themselves for war. However, in a daring raid, the Kul Tirans managed to infiltrate the Horde-camp and steal their oil-supplies, rendering the Horde siege-machines useless.

When the Party arrived, the Warlord laughed in their faces, wondering if the Darkmoon Faire had come to town. *(This later inspired the Party to actually pose as a travelling Faire as a disguise.)*

 After explaining the situation to the Party, Salarya suggested Astrae and herself should pose as High Elves to infiltrate the ruins. The Warlord let them borrow one of his Forsaken Mages to provide them with illusions, before sending them on their task.

After Salarya and Astrae opened the gates, the Warlord personally led his troops into the castle on wolfback, spearheading the slaughter of the remaining humans while howling with glee. He found the Party again after the battle, thanking them for their service and claiming he would rename his troops "The Darkmoon Brigade" in their honor.
Shui (Heist)

## Biography:

**Name:** Shui Fang

**Race:** Pandaren

**Class:** Monk

**Sex:** Female

**Alignment:** Neutral Evil

**Connection:** A Friend of Mama Goomah's and a patron at her bar.

**Background:** Shui Fang is surely no stranger to the streets of Gadgetzan, known as a possibly violent or possibly disturbed Pandaren who may just take your life as easily as help you take someone else's. She is a recognized figure of minor infamy, not only knowing the locales but some of the people, having her own connections to the underworld.

## Abilities:

**Racial:**

* Playful Spirit

**Class:**

* Fists of Fury
* Paralyzing Touch
* Enveloping Mists

**Armor:**

* Leather (+2 Armor, +1 Stealth)

## Loot:

* Claws of Cyprian *(Treasure)*
* A Black Cat
* Skeleton Key
* Venomous Scorpid

## Trivia:

* Shui is a returning character from the first season of Kalimdor DDO.
* Shui thoroughly creeped out most of her Party in the first session, and even had a contest with Arya for who was the creepiest.
* After Grookit confessed he was spying on the Party, Shui allowed him to live. So long as he stopped following them, and would report to the Jade Lotus their business was no threat.
* While the Party was infiltrating The Arcana club, Shui interrogated Void-Princess Sironaz.
* By pretending to worship the Void-Princess, even though she never answered Shui's questions directly, Shui was still able to sneakily piece together all the information about Shalafar.
The Assistant

## Biography:

**Name:** Roxxy Bombshell

**Role:** The Assistant

**Race:** Goblin

**Class:** Hunter

**Status:** Alive

## Description:

Roxxy the Goblin-assistant is, quite needless to say, a short woman. Carrying a fantastically small Goblin-sized flintlocke pistol and a dagger-sized cutlass, her attire is designed for practicality while out on a shipdeck for months, while at the same time showing off her status on The Siren.

## Rumors:

It is said Roxxy was once the personal-assistant of a Goblin Trade-Prince, but was kidnapped by pirates when the Prince's pleasure-yacht was plundered. She retained her status as a master assistant among the pirates, skilled at recruiting and managing gold and plunder to maximum efficiency.

Later on, she found herself kidnapped by a new Captain after a rival-battle, and then later another kidnapping during a different battle, and then another, and another. She swapped Pirate-Captains to serve over the years, either through trades or kidnappings, until she ended up at Dread-Captain Morgan's employ. She has remained with him ever since, as none have managed to defeat him in combat as of yet. She serves the Wailing Siren as its recruiter, and divvyies out the loot, usually with ample personal profits for herself.

After the new crew arrived to the ship, Roxxy was revealed to be secretly working on a mutiny against the Captain, planning to steal the ship's lemons to start a scurvy-epidemic among the Captain's loyal crew, only sharing the lemons with the other mutineers.

Though her original plan was foiled, the Dread-Captain was slain during a different mutiny the day after. She was last seen on one of the six lifeboats that escaped the sinking ship.

## Trivia:

* Received the apt title "The Lemon-Stealing Wench" after her mutiny-attempt.
Complete Hearthstone Set

Found by:

## History:

Kosh'amon plundered this Complete Hearthstone Set during the raid of Fuego Isle.

It was lost to the Wailing Siren as it sunk, drifting off towards the Maelstrom.

## Trivia:

* In true DDO-spirit, no adventure has ever managed to evade the dreadful staple-hearthstone-loot. Even when there's a 1-in-50 shot.
Naga

## Description

The Naga were once Highborne, servants of Queen Azshara as their capital city sunk under the ocean. In their last moments, the Old Gods communed with their Queen to offer dark bargain. This ancient pact forever cursed Azshara's people into the twisted Naga, to forever roam the ocean-depths to build an underwater kingdom. A kingdom they hope will span across all of Azeroth one day.

The Naga are significantly different based on gender. The males are brutishly large, hulking, and tend to act as warriors and enforcers. The females are smaller, but are significantly stronger spellcasters, and most have even sprouted more arms than their brethren.

Though most Naga serve Queen Azshara and her Old God masters, a few have chosen to pave their own path in the world, still as eager for power and riches as they were in life.

## Trivia

* The Party first encountered a Naga in disguise as a Highborne Priestess, Lady Salamanya.
Mo'arg

## Description

The Mo'arg are one of the most diverse races in the Burning Legion's ranks, ranging all the way from tiny, stunted Gan'arg Engineers to the imposing Fel Guards.

Your standard Mo'arg is a colossally strong, yet highly intelligent and cunning demon. Despite their already intense strength, many Mo'arg have chosen to enhance their bodies with mechanical inventions of destruction.

As is the case with nearly all Demons, most Mo'arg serve the Burning Legion, though some have broken loose from their servitude, either bound in contract to a Warlock, to a shady faction who would accept them, or simply acting as free-agents.

## Trivia

* The Party first encountered a Mo'arg onboard the Gigabolt Pleasure Yacht, serving Mr. Gigabolt as a personal bodyguard. Unlike most of his kin, he wore no body-augmentations, acting as a simple-minded Mo'arg Brute.
Dead Man's Chest

## Flavor:

"Contains fifteen men and a bottle of rum."

## History:

While following one of her Jade Lotus Contracts, Shui assassinated Yin-Yin the noodle-shop owner. After making a message out of his corpse, she stole this old chest from his kitchen and escaped.

The chest was opened in the gang's hideout, seeming to hold a seemingly random assortment of junk. Still, the contents of the chest were evenly distributed among the party.

## Trivia:

* Appropriately enough, the Dead Man's Chest is an item originating from the Pirate Mini-Adventure, which Yin Yin featured in as the ship's chef.
* The Dead Man's Chest contains all the items that were in Teng'dali's lootlist before he disappeared.
* Yin-Yin carrying the chest of Teng'dali's loot may suggest that the two pirates formed a bond during the off-screen hours.
Rogue

## Class abilities:

* **Assassination:** Pick out a target enemy. For as long as you focus on that enemy alone, you get a +5 to your rolls while fighting it. If you break your focus to fight another enemy before your Assassination Target is dead, you lose your bonus. *(Once per Day)*
* **Sap Master:** You gain +3 when aiming to knock a target unconscious, and if you remain undetected or otherwise inconspicuous, you may instantly render any NPC unconscious without a roll a all. If used in combat, roll 1-5 to see how many rounds the target remains down. *(Once per Combat)*
* **Swashbuckling:** For as long as you carry two weapons of any sort, you may attack with your off-hand weapon for 1-10 damage while Blocking. *(Passive)*
* **Pickpocket:** You gain a +5 to stealthily pickpocket NPCs successfully. Once per combat you may rob one item off your opponent, from the loot-table. *(Once per Combat)*
* **Shadowstep:** You have the power to slip through the shadows to instantly teleport yourself behind a target of choice. You may use an extra turn after using this ability. This can also be used during the DM's turn to interrupt an enemy's on-going action Once-per-Session. If you are Interrupting, you must roleplay out how your character tries to interrupt the target after Shadowstepping. *(Passive)*

## Trivia:

* **Notable Rogues:** Eremus Silversong, Dread-Captain Morgan.
Paladin

## Class abilities:

* **Inspirational Speech:** Roleplay out a rousing speeh. Every other member of your party who found it inspirational become Inspired for the rest of combat, getting to roll with Advantage. *(Once per Day)*
* **Hand of Sacrifice:** Pick out a friendly target. Any damage they would suffer is redirected to yourself instead, until you choose to remove the Hand of Sacrifice. *(Once per Combat)*
* **Divine Shield:** Summon a Divine Shield for a maximum of four rounds of combat. Anyone who was within the shield as it was summoned are immune to all forms of damage, but they cannot attack back while inside the shield. *(Once per Combat)*
* **Blessing of Strength:** Spend your turn to bless one of your Allies, increasing their strength for the rest of combat. Roll 1-15, and your ally will add your roll their rolls until combat finishes. *(Once per Combat)*
* **Vengeance** **Crusade:** At character-creation, pick a creature-type to become your character's Favored Enemy. Whenever fighting your Favored Enemy you will gain +4 to your rolls in combat, and you will naturally be able to understand your enemy's tongue and track them when they have been nearby. *(Passive)*
Ornate Dreamcatcher

Found by:

## Flavor:

Dreams are apparently very stupid to be so easily caught.

## History:

After raiding an Ogre-village, Rumika and her Party began to loot the leftover bodies.

She discovered this Dreamcatcher on one of the Ogres. Suspecting it to be a Tauren dreamcatcher, she brought it to Agapo so he could investigate it.

Agapo revealed it was indeed a Tauren relic, one that was originally intended for Druids in the Emerald Dream to keep the Emerald Nightmare at bay, but has since been used for other superstitious purposes.

Rumika thanked for the aid, and then offered the Dreamcatcher to Mei-Li, as payment for the Blade of Sands she had been given earlier.

## Trivia:

* Sleeping with the Dreamcatcher for the night will give you a bonus-effect the following morning. Either giving you +1 in your primary Stat, or removing all your Negative Stat-Points. As a passive bonus, sleeping under the Dreamcatcher will keep any possible lingering curses or dark magics at bay.
Death Knight

## Class abilities:

* **Corpse Explosion:** Target a natural corpse and trigger a violent overreaction within its blood and bones to cause an explosion, dealing damage to any enemies around it. If there are several corpses nearby, each extra corpse deal an additional +3 damage to the explosion. *(Once per Session)*
* **Bloodstrike:** Deal a powerful blow to an enemy. If the blow is able to draw blood from a living target, you receive the damage you dealt as hit-points. *(Once per Session)*
* **Chill of Death:** When you activate Chill of Death, your strikes freeze enemies. At any time, you may activate a Frost Rune to trigger a shattering blast on all your frozen targets. *(Once per Session)*
* **Plaguebringer:** As a passive ability, your critical strikes will always infect your enemies with a disease, dealing damage or giving them disadvantage. You may also target any recently-fallen corpse to become Infected, spreading disease to any enemies who remain around the infected corpse.  *(Once per Combat)*
* **Death Grip:** Select a target to be grasped by incorporeal hands, instantly pulling it to your location, even despite physical barriers. You may do a basic attack after using this ability. Lesser enemies will become disoriented and suffer Disadvantage Rolls after being Deathgripped.
Necromancer Karazad

## Biography:

**Name:** Karazad

**Role:** New Quartermaster

**Race:** Forsaken *(Human)*

**Class:** Warlock

**Status:** Imprisoned

## Description:

Karazad wears long, dark robes, tangly and tattered, clearly having spent most of his undeath on the seas. Several cowskulls dangle and rattle from his waist.

He is usually flanked by his Undead Monstrosities, consisting of dead crewmembers mutated and bloated by necromantic magics.

## Rumours:

After the presumed death of the former Quartermaster at the hands of the Dread-Captain, First-Mate Karazad was promoted to fill the role.

Karazad quickly made a reputation of fear among the crew as the new Quartermaster, disliked by most, particularly for his tendency to resurrect fallen crewmembers to undeath to serve as his loyal slaves.

Some of the crew attempted a conspiracy to frame Karazad for the theft of the Cook's lemons, but the conspiracy was halted as Karazad was the Captain's most trusted crewmember, clearly the two have been allies for a long while. Zap the Goblin was punished for the crime instead, and his corpse was added to Karazad's undead ranks.

After the party recovered the Jewel of Fuego and presented it to the Dread-Captain, Necromancer Karazad wielded the powers within the crystal to obliterate a Kul Tiran battleship in seconds. The Captain then announced his plans to invade Stormwind and Orgrimmar with the powers of the Jewel, to rule the seas forever after.

The following day, the crew started a mutiny. The Necromancer stood by his Captain's side to defend him from the traitorous crew, but was almost instantly slipped inside Magan Salvathan's magical Bottomless Bag. He remains inside the magical bag to this day, awaiting to be delivered to the Undercity to answer for his crimes.

## Trivia:

* Whenever questioned on his unusual name, he comments he was raised in the same neighborhood as Kel'thuzad as a kid, and was considered relatively normal in comparison.
* Currently holds two undead monstrosities from before the Party joined the crew, and a third monstrosity raised from the corpse of Zap the Goblin after the players presented him to the Captain for stealing lemons.
Pirate Blood Elf

## Racial abilities:

* **Elven** **Corsair (Pirate):** Whenever you successfully Block an enemy's attack, you deal damage to them. If a party-member fails a Block, you may roll to save them and keep your attack-move. Whenever an enemy rolls a Critical Fail, you are allowed to instantly execute it, or deal irreparable damage in boss-fights.
* **Spellblade:** Whenever you cast a Class Spell-ability, you may also deal a simple Melee-attack to a nearby enemy. Alternatively, whenever you use your Class Melee-abilities, you may also cast a simple magic Missile of choice.
* **Magister**: You may pick an additional Class-Spell, as long as you pick no Physical Abilities. Whenever a Party-member fails a Spell, you may roll to aid them in succeeding. Whenever you successfully Block an Enemy Spell, you may redirect it.

## Clarification:

**Spellblade:** Your bonus-attack will only roll 1-10 without bonus-stats, though it has a chance to crit if you roll a natural 10.
Shui

## Biography:

**Name:** Shui Fang

**Race:** Pandaren

**Class:** Monk

**Sex:** Female

**Alignment:** Chaotic Evil

**Motivation:** ?

**Background:** ?

## Abilities:

**Racial:**

* Pandaren Inspiration

**Class:**

* Fists of Fury
* Paralysis

**Armor:**

* Leather (+3)

## Loot:

* Poisonous Snake
* Cursed Locket
* Mysterious Orders
* Claws of Cyprian *(Treasure)*

## Currency

* (100) Silver
* (4) Potions of Dream-Essence

## Trivia:

* Was bitten by a Poisonous Snake , sparking a hunt for an antidote. She managed to find one, and currently holds a bag full of "Dream Essence" potions as result.
* Befriended Cyprena, an ancient Threshadon. She nicknamed her "Cyp."
* Cyprena dubbed Shui her "Champion of Land and Water" after Shui vowed to return her to the ocean. She was given the Claws of Cyprian as a token.
Faerie Drake

## Description

Faerie Dragons, also known as Sprite Darters, are small flying Fey-creatures. They were created as guardians of the Emerald Dream, to patrol its natural pathways and protect it from intrusive magics that might corrupt it.

A few Faerie Dragons have found their way into the physical realm, though they are a rare sight for most mortals. Here they are seen as serene, playful and often mischievous creatures. They have been known to aid the Night Elves in war, but they are considered guardians of nature more than anything else.

## Trivia

* The Party had a close-encounter with Faerie Drakes in the forests of Feralas, as the playful creatures tried to rid the Party of Rumika's fel-magics.
* After this encounter, Salarya managed to collect some of the anti-magic Faerie Dust that was sprayed onto her, keeping it while imprisoned by Ogres later.
Letter of Marque

## History:

When Teng'dali sent his parrots out to pickpocket items from the crew of the Wailing Siren, one of them returned with this letter of marque.

The letter was signed by the Undercity, granting permission to the wielder to board and relieve the cargo of any Alliance ships nearing Kalimdor-waters.

## Trivia:

* As the letter was signed by the Undercity, the permission likely stems from the days when the Dread-Captain still served Sylvanas. Though it is old, the letter is still usable.
Blade of Sands

Found by:

## Flavor:

"Yeah, its pretty much exactly like Prince of Persia." *- The DM.*

## History:

The Blade of Sands originates from the Caverns of Time, but it is unclear how it ended up in a Kul Tiras Outpost in the Barrens, though it is likely related to the Humans' recent career in banditry.

The dagger is a very intricately designed ritual-blade. The hilt of the dagger is made of glass, filled with sand like an hourglass. Pressing a hidden button on the hilt releases the sands - And the magics within it.

When the dust settled from the massacre of the Kul Tiras Outpost, after the Party had disguised themselves as courtesans and harlots for a surprise-ambush, Mei-Li regrouped with the party and did not seem to have any memory of what had just happened.

Rumika became curious, and began questioning Mei-Li. She discovered that however her strange gap of memory had happened, it was related to a strange dagger she had somehow received in the chaos. A quick magical scan of the object revealed Rumika's secret hopes: The Dagger was full of chronomancy-magics, time-manipulation.

Eager to earn control over time itself, Rumika traded her Thunder Lizard Tailspike for the Dagger, claiming to want to study it.

## Combat Mechanics:

Once per day, the Blade may turn back time for the wielder of the weapon.

If used in combat, the wielder may return to a previous round, restoring their previous health, state, and position. Any wounds the wielder inflicted on an enemy will remain after the wielder time-travels, and the wielder may spend one extra action after use during their turn.

### Roleplay-Mechanics:

When the Blade's magics are used, the sands within the hourglass are drained and spent. The sands will magically reappear the next morning, thanks to the time-magics.

When the user is aware of the Blade's magics, they will still keep their memory after time-travelling. Only people who are completely unaware of the Blade's magics lose their memory of the future when time is reversed.

The Blade's magics can be tinkered with to toy with time in other ways than it was originally designed for, but this can be risky, and will always require rolls. Poor rolls may attract unsavory denizens of the timestreams.
Staff of Nature's Force

Found by:

## Flavor:

Its a force of nature: Grass grows, birds fly, sun shines, and brother, this thing hurts people.

## Mechanics:

When you target any natural growth out in the world, whether it be trees, plants, bushes, even corals, this staff will animate them into Treants.

When a Treant is spawned, it will obey the first command given by its creator, carrying out the command until it is done, or the Treant dies.

## History:

After raiding an Ogre-village and defeating their leader, Chieftain Lob'brok, Markrgrl and his Party looted the Ogre-hoard he was guarding.

Markrgrl discovered this wooden staff, looking almost like a branch. Though it was easy to detect the staff contained nature-magics, it is unclear if Mark has worked out the precise use of the staff yet. Its still a very nice stick.

## Trivia:

* Markrgrl rolled a 1 on his experimental roll to see what he could learn about the Staff... Which was appropriate, as he was in the middle of the Tanaris Desert with no plant-life whatsoever nearby to experiment on.
A Black Cat (Heist)

## Flavor:

Comes with an optional misplaced-ladder and broken mirror.

## History:

When the Party was meant to regroup in the Gadgetzan Mega-Market, Shui somehow managed to acquire this black cat.

She introduced it to the party as "Tulip", and claimed it would be very useful for the heist.

It was demonstrated the cat was certainly good as a diversion-tool, as Astrae often ended up petting it when she got distracted.

## Trivia:

* A Black Cat is traditionally found by rolling a 13 on the dice when looting. Black Cats can be used to blame unlucky 1-rolls on.
Pirate Astrae

## Biography:

**Name:** Astrae

 **Role:** Cookie's Assistant

**Race:** Blood Elf

**Class:** Priest

**Sex:** Female

**Alignment:** Neutral Good

## Abilities:

**Racial:**

* Magister

**Class:**

* Leap of Faith
* Mind Control
* Divine Intervention

## Trivia:

* After "The Bull" was attempted executed by the Dread-Captain after the Tauren had lost a duel to Kosh'amon, Astrae healed him back to health, inspiring hints of mutiny among the crew in the process, to much excitement.
* Astrae was given a Hearthstone-collection by Rumika, to much excitement.
* Astrae mind-controlled Geoff the Scout into serving the Pirates, to much excitement.
* During the mutiny, Astrae rocked out to Kosh'amon's distraction-concert on the deck. She loudly complimented the bass after hearing the explosion below decks, to much excitement.
Dread Captain

## Biography:

**Name:** Morgan Roberts

**Role:** Dread-Captain

**Race:** Forsaken

**Class:** Rogue

**Status:** Dead

## Description:

Dread-Captain Morgan is a Forsaken Pirate, though his body is almost in a skeletal-state, the few remains of skin on his body looking like they've almost been peeled off by the winds of the high-seas. He wears a knee-length crimson coat, and only has a single eye, the other nothing but a black hollow.

He carries an undead parrot on his shoulders, obeying to the name "Squawks."

## Rumors:

Little is known about the past life of the Dread-Captain Morgan, or even if that is his true name. His first claim to infamy derives from an act some years after the Third War, in which he and a party of Forsaken allegedly snuck into Stormwind Harbor in disguise to commandeer a ship from the royal navy.

He has sailed under the re-purposed and rebranded "Wailing Siren" ever since, at first as a privateer in the Dark Lady's honor, and after his leave from service, kept the ship to pursue piracy. He has taken on a crew holding the various races of the Horde, yet has not shied from adopting sailors from the Alliance and neutral races. He is known to not shy away from any means in his quest to increase his ever-growing hoard of gold and treasure, and holds no morals, not even toward his own crew.

The Dread-Captain revealed his truly villainous nature upon executing his Quartermaster after he lost a duel to a brand new recruit, Kosh'amon. The Captain's First-Mate, Necromancer Karazad, was promoted to Quartermaster instead, opening the position of First-Mate.

After his new recruits managed to plunder the Jewel of Fuego and hand it to the Morgan's claws, the Dread-Captain demonstrated the Jewel's powers by letting his Necromancer obliterate a Kul Tiran battleship in seconds. He then announced his plans to use the Jewel to attack Stormwind and Orgrimmar, and then rule the seas forever after.

The Dread-Captain's plan was prevented by a mutiny the following day, blowing up the Siren and letting it sink while slipping towards the Maelstrom. The Dread-Captain himself was defeated in a duel with Rumika and Magan below the decks of the sinking ship, trying to use the Jewel to turn his cursed crew undead. His life-force was drained by Rumika, ending him for good.

## Trivia:

* Though his ship was once used in service of the Dark Lady Sylvanas, the Dread-Captain has revealed at times he currently serves someone he refers to as "The New Lady".
* The Dread-Captain used his Rogue-skills to pickpocket Magan Salvathan just before knocking him unconscious, trying to steal his Teddykins. The Teddy-Bear was retrieved by Barney Bones after the Captain's death.
DDO: Kalimdor Wikia

## Main Adventure: **The Lands of Mystery**

Kalimdor is an ancient land beset by conflict, fueled by ancient magics, and still largely shrouded in mystery.

Though the Orcish Horde and their allies settled on the continent over ten years ago, much of the land remains unexplored by civilized races. Holding hidden sites and relics long lost to history. This makes Kalimdor a lucrative land for adventurers, but the continent is as dangerous as it is beautiful. If you are not battling the ancient guardians protecting their hidden treasures, or fighting against the treacherous wilderness itself, the lands are rife with conflict. Whether it is conflict between the Orcs of the Horde and the Night Elves of the Alliance, or between the many primal creatures that call Kalimdor their home.

Every creature that lives on Kalimdor has been hardened and toned after surviving for millennia on its savage soil. Life is not easy in the wilds surrounding the small pockets of civilization. Though any who have the strength and wits to survive and fight for the Horde's new homeland are sure to be rewarded by the ancient treasures the land holds.

Who will answer the call to high adventure?

## Character-Creation

* Step 1: Race
* Step 2: Class
* Step 3: Stats
* Step 4: Extras

## The World

* Player-Characters
* NPCs
* Monsters

* Available Quests
* Journal

## Rulebook

* Combat
* Loot
* Advanced

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Mysterious Chest (Self-Made Item)

Found by:

## Flavor:

"Err, Zeliek, have you noticed our chests? They got *skulls* on them, Zeliek. I mean... Are we the baddies?" - *The Scourge, probably.*

## History:

Boneyeller discovered this strange chest while scavenging the ruins of Camp Taurajo.

The chest appeared to have Scourge origins, and contained a strange magic essence. It is unclear if Boneyeller herself knew what was inside the chest.

After Boneyeller escaped a floating Goblin city via sea, she stumbled on Markrgrl, giving the chest to the Murloc.

Later, when the party was in Dire Maul, Rumika helped Markrgrl open the chest and discovered a beating heart throbbing with blood magic, which turned out to be the heart of Rumika's former fiance, Vegoras Heartreaver, formerly known as Vegoras Tyrandril, which also contained a portion of his soul.

## Trivia:

* The Mysterious Chest is a self-made loot-item, as result of Boneyeller rolling a natural 100/100 while looting.
Druid

## Class abilities:

* **Master Shapeshifter:** You are a master of your animal-forms. At character-creation, you may add an additional 2 stat-points to any stat for each of your animal-forms, whenever you are shapeshifted in that form. *(Passive)*
* **One with Nature:** While shapeshifted, you are able to communicate with animals to gather information or give commands, so long as the animal is not scared of your party or aggressive towards it. You may attempt to soothe animals to talk, but this is difficult if they are not already friendly. *(Passive)*
* **Entangling Roots:** While in a natural location, you may root three targets to the ground to trap them and skip their next turn. If there are more than three enemies, you must roll for each additional target. *(Once per Session)*
* **Celestial Fire:** Based on the time of day and the environment, you may summon either Sunfire or Moonfire down upon your enemies. Sunfire will set your enemy aflame and make them take continous damage every turn. Moonfire will cleanse them in light and render them incapable of accessing their magic and even silence their voices in some cases.
* **Tranquil Slumber:** If it is late evening or nightfall, you may cast Tranquility across an area, forcing any targets within to fall asleep as long as they have not spotted you or your party. Invoke Slumber can also be forced upon an enemy in combat, but only on a single target. If Tranquility is cast on your own allies, they will wake up from their slumber with their health restored and +5 max hit-points for the rest of the day. *(Once per Session)*
Paor Darkwind

## Biography:

**Name:** Paor Darkwind

**Role:** The Chief of Chiefs

**Race:** Grimtotem Tauren

**Class:** Warrior

**Status:** Alive

## Description:

Paor Darkwind is a brutally large Tauren, towering in height over most males of his race. His black fur and bone-white facepaint reveals his Grimtotem-heritage, and his large mane of a feathered headdress signifies him as a Chieftain, one feather for each victory.

## History:

Paor Darkwind returned to his homelands as an exile, after spending a long time from home. He was mocked by his fellow Tauren when returning, which quickly escalated into a fist-fight. He won the battle fairly, yet the Chieftain of the village was insulted, as it turned out Paor had just defeated his Honor-Guard. Without flinching, Paor merely challenged the Chieftain himself to a duel, which he won just as easily, earning himself the role as the new Chieftain.

Ever since, Paor began to wander the lands of the unaligned Grimtotem tribes, defeating Chieftain after Chieftain to absorb their Tribes into his. Paor made it his mission to teach the disorganized Grimtotem-remnants discipline and unity, lest they would all be massacred by local Night Elf forces.

To appease the tribes he absorbed, Paor Darkwind let them nominate a Shaman from each tribe to serve as his council. Yet even still, Paor fears that some of the tribes may turn treasonous, longing for their old ways.

Paor then made it his mission to please all his united tribes, pillaging and raiding all local settlements to show the strength of unity, as well as the spoils of war it could bring them for their common survival.

This was when Paor had a fateful meeting with two old friends from his past life, Astrae and Rumika, who had come to his village along with a party of adventurers. Paor welcomed them with open arms, sharing his plight, and gained their aid to help keep his tribe united.

## Trivia:

* Paor Darkwind is a returning character from the Pirate Mini-DDO, where he had his much humbler beginnings as the Ship Quartermaster.
* When speaking with the Bull, the Party noticed a female Tauren by his side, often rubbing her belly. This later turned out to be his wife, seeming to be expecting a calf with him.
* In a non-DDO RP Campaign, Paor Darkwind made an appearance. His tribe of Grimtotem stragglers were facing problems with the local Night Elves of Feralas. After the players assisted Paor with his tribe's problems, they officially rejoined the Horde to live among the Grimtotem who settled in Mulgore.
Wanted Poster (Tanaris)

Found by:

## History:

After raiding an Ogre-village, Agapo and his Party began to loot the leftover bodies.

He found this Wanted-poster on one of the Ogres, seeming to be a bounty for a local Tanarissan Human-Bandit.

The Human is described as "Wastewander Wallan", last seen operating in the northwestern corners of Tanaris, wanted Alive. He has a bounty of 1200 silver.
Правила поведения в Чате

**Флешмоб (можно проводить только с разрешением модератора чата и/или администратора):**

* Первый раз: замечание
* Второй раз: блокировка в чате на срок от 4 дней до 1 недели
* Третий раз: блокировка в чате на срок от 1 недели до 1 месяца
* Четвертый и более раз: блокировка в чате на срок от 2 до 6 месяцев
* флешмобы можно проводить по разрешению основателя, а она разрешает всегда. Можете смело их проводить, не боясь ничего.

**Армия смайлов:**

* Первый раз: замечание
* Второй раз: замечание и удаление из чата
* Третий раз: блокировка в чате от 1 до 3 дней
* Четвертый и более раз: блокировка в чате от 1 до 2 недель

**Злоупотребление знаками препинания:**

* Первый раз: замечание и удаление из чата
* Второй раз: замечание и два удаления из чата
* Третий раз: блокировка в чате от 2 часов до 3 дней
* Четвертый и более раз: блокировка в чате от 3 дней до 2 недель

### Оскорбления

**Оскорбления других участников:**

* Первый раз: замечание
* Второй раз: блокировка в чате на срок от 2 часов до 1 дня
* Третий раз: блокировка в чате на срок от 3 дней до месяца
* Четвертый и более раз: блокировка в чате на срок от трёх месяцев до бессрочной блокировки

**Оскорбления других веб-сайтов:**

* Первый раз: замечание
* Второй раз: блокировка в чате от 2 недель до месяца
* Третий раз: блокировка в чате на 3 месяца
* Четвертый и более раз: блокировка в чате на 6 месяцев
* про FNaF Вики можно говорить что угодно. Разрешено основателем. Хех, но если увидит бюрократ - то не очень хорошо будет.

### Мат

**Звёздочки (\*\*\*) не помогут в избежании блокировки!**

* Первый раз: замечание
* Второй раз: блокировка в чате от 1 дня до недели
* Третий раз: блокировка в чате от 2 недель до 3 месяцев
* Четвертый и более раз: блокировка в чате на 5 месяцев

### Капс

* Первый раз: замечание
* Второй раз: замечание
* Третий раз: замечание
* Четвёртый и более раз: блокировка в чате на срок от 2 часов до бессрочной блокировки. Смотря сколько капса.
Thea (Heist)

## Biography:

**Name:** Thea Mazing

**Race:** Goblin

**Class:** Warlock

**Sex:** Female

**Alignment:** True Neutral

**Connection:** Has a hefty gambling-debt to Mama Goomah.

**Background:** Thea is a Goblin of the Bilgewater Cartel. She was once known as a party-entertainer on Kezan, using her summoning-runes for magic-tricks. After the loss of Kezan, she re-focused her skills to summoning demons to aid the Horde's war-effort.

## Abilities:

**Racial:**

* Sticky Fingers

**Class:**

* Enslave Demon
* Nether Rift

**Armor:**

* Cloth (+1 Armor, +1 Intellect)

## Trivia:

* Thea is the DM-PC of the Gadgetzan Heist adventure.
* Thea nicknamed the Tuskarr Raider Speckbeard as "Spunkbeard" when the Party had forgotten his name.
* After the Party was in need of Felfire and an invisible agent, Thea opened a rift to the Nether to try to commune with a demon. She managed to make a deal with a Succubus, named Domnys.