Coastedge

## Residents

* Klepton\_
* illmaticspoon
* doozidubz
* ImCalm1
* ThroTV
* mtsmith6
* Niquiah
* LGR94
* Jacobkue

#### The Legacy's Shipwreck (1754)

The dawn of **Coastedge** began in 1754 with the shipwreck of The Legacy. Of the crew aboard, only illmaticspoon, doozidubz and Klepton\_ survived via aid of the Nomads traveling the coast's edge. Lead by Elite Merchant ImCalm1 the locals, ThroTV, mtsmith6, Niquiah, LGR94 and Jacobkue traveled many chunks to the sea. With two small herds of cow and sheep they reached the shore to discover more than just fish. A ship that was wrecked by the sea with all but three being claimed by it.

Morning after the wreck, relations were solidified. Survivors of the Legacy were given food and materials. In return, superior fishing skills and technology of the Legacy crew proved most valuable to the Local Nomads. As the founding days progressed, exposure to the primitive herding culture of the nomads provided an opportunity for innovation by the western crew members. Originating in a land of superior advancements in technology, the survivors proved to be the catalyst for the most vital civilization in the world.

Soon a village was spawned with agriculture for days and protection around the village.

#### The Reconstruction of The Legacy and Construction of the Tower (1756-1770)

Lead engineer and original crew member illmaticspoon coordinated all phases of reconstructing the wrecked ship. Players doozidubz, Klepton, ThroTV, Mtsmith6, Niquiah, LGR94 and Jacobkue worked tirelessly to get a boat back up and running so one day they could venture back home. The hull of the boat was finished and the town progress seemed to be overall outstanding.

ImCalm built a tower that sees above all and is a great place to look our for potential threats. As time progressed ImCalm1 became even more wealthy and due to the connections that were made with the town mates he was more likely to be generous. With the ores he brought led to the other villages working harder to gather and hunt. The crew tired, as no amount of excess ore was going to be enough. The miner took himself out of the mine and gave his best shot at surprising my crew with a mast and sails for the final touch to the boat.

This hurt player ImCalm1 because he knew with running parts of the boat his new friends would be able to leave him.

However...

Due to player connections they told ImCalm1 that the time spent brought sentiment to them and they feel like part of the land now. They announced the boat would be used for visiting their homes, and venturing out in this world to explore much more of the world. Maybe they'd make a friend or two along the way.

The future is unpredictable but with the foundation Coastedge has set up for themselves we are ready for any challenge that comes out way.

(more to be written?)

### Government in Coastedge

Famed for being the most democratic of the local communities, Coastedge has had three mayors, two of which were elected by popular vote. All transitions of power have been peaceful, serving as a testament to Coastedge's unity.

#### The First Power Shift (1754)

Illmaticspoon served as mayor for the initial settlement of the Legacy's survivors. Mayor position was then shifted from illmaticspoon to Klepton\_ during early stages of settling through a democratic election.

#### The Coastedge-Woodpine Agreement (1765)

With the help of Miner, ImCalm1, the mayor of Coastedge and the mayor of Woodpine, ExoNova45, came to a mutually beneficial agreement to join forces in a time of war, if war were ever to come!

#### The Second Power Shift and Coastedge-Woodpine Merger (1770)

Another democratic election for mayor took place between ImCalm1 and mtsmith6; it was a close race, with ImCalm1 winning "by a hair's breadth". Shortly after winning the election, ImCalm1 and Woodpine's mayor ExoNova45 arranged a formal merger between their towns, officially forming a nation.

## Central Structures

* **The Legacy**
* The Hand
* Tower of Reach
* Coastedge Stables
* Coast Inc.
* "Lighthouse"
* Death's Crossing

## Environmental Risk Assessment (ERA)

### Vulnerable Systems

#### Animal-based agriculture

Our town has a stable with cows and horses and a sheep farm that provides food or other resources for everyone that lives in the town. How it functions is we can collect wool from the sheep farm to make other tools that would be useful, and for the cows, we can use them for direct food such as steak or mutton. The horses are used a method of transportation for its residents. A potential effect that our stable can have is our animals being susceptible to extreme weather events such as droughts, heatwaves, blizzards, and more that may injure or kill them. This leaves our residents with food shortage or shortage in supplies.

#### Fishing and reef ecology

Our town has lots of water sources that provide fishing and a coral reef system that are vulnerable to climate change. If such extreme temperatures do occur, it could affect the lives of the coral reefs which in turn affects the food hierarchy with the fish. The coral might end up dying or end up with illnesses. The fish might also be affected by extreme weather conditions which can lead to their death or illness. If the fish get infected, that will affect the town's food supply.

### Hazard Assessments

#### Fire risk: High

* **Risk to vulnerable populations:** Low due to constant rain putting out flames if any are caused by fires.
* **Risk to animal agriculture:** High: our livestock would be killed, and they're kept in wooden stables (which would burn easily).
* **Risk to fishing and reefs:** None: underwater fires are nearly impossible.
* **Vulnerable locations and populations:** Wool market and stables at risk. Could lead to herd losses, and further economic turmoil. Workers in those industries also at risk.
* **Likely impact of climate change:** Moderate: if temperatures rise too high, the air could become too dry and lead to an increased risk of fires.

#### Flood risk: Significant

* **Risk to vulnerable populations:** High due to us being coast edge our village is next to the water.
* **Risk to animal agriculture:** Moderate: there is abundant ocean for fishing, but our livestock on land could potentially be threatened.
* **Risk to fishing and reefs:** No risk, as they already live in water.
* **Vulnerable locations and populations:** Any crops and homes that are too close to sea level (or any body of water) could become flooded and uninhabitable over time.
* **Likely impact of climate change:** High: sea levels will rise and threaten various structures in our town.

#### Contamination risk: Significant

* **Risk to vulnerable populations:** Medium due to player interaction.
* **Risk to animal agriculture:** High Due to our cow farm that is non automatic
* **Risk to fishing and reefs:** High because we are located next to water.
* **Vulnerable locations and populations:** Vulnerable populations include our farms, town meets, and the forest that we keep planting. This increases darkness which increases mob spawn that could harm our village.
* **Likely impact of climate change:** Medium based on spread of something.

#### Geological risk: Significant

* **Risk to vulnerable populations:** High due to explosions from mobs.
* **Risk to animal agriculture:** High due to the pens not protected with much reinforce caging.
* **Risk to fishing and reefs:** Moderate: ocean is large enough that most geological events wouldn't permanently displace fish, but coral reefs could be killed.
* **Vulnerable locations and populations:** The Top of ImCalm1 Tower if you fall off it is not an amazing time.
* **Likely impact of climate change:** Coal being mined used as fuel for ore would be harder to find with more rocks displaced.

#### Thermal risk: Significant

* **Risk to vulnerable populations:** Low due to vast amount of water and shade our village has.
* **Risk to animal agriculture:** High: intense heat would dehydrate them and produce less live stock for our town, and cold spells would kill them with hypothermia.
* **Risk to fishing and reefs:** High due to our dependency on the fishes to live in prosperity and with high or low temps it will throw off them.
* **Vulnerable locations and populations:** Outside the village and in the water.
* **Likely impact of climate change:** Medium depending on if the village rises or lowers in temp: climate change would cause both to happen, which would harm villagers' ways of life.

### Likely disaster scenario:

The most immediate effect of climate change will be more unpredictable temperatures, alternating between extreme heat and cold. Along with immediately making it hard to move around town and conduct day-to-day business, it will become increasingly difficult over time to take care of our livestock and grow most crops. Over time, the average temperature will also increase, which will lead to increased fires as well as rising ocean levels. The fires will burn our crops and kill our livestock, and the rising ocean levels will destroy any crops and homes that are too close to sea level.

### Adaptations:

One method the town and its residents can do is material reinforcement or upgrades of the town. This means collecting stronger material to build its buildings and other infrastructure to ensure better protection of its people and its resources like animals and plants from harsh weather conditions. Such materials would include iron to make stronger upgrades such as smooth stone and more durable material. Another method would be creating dams or water walls near the ocean and surrounding our town in order to ensure a less likelihood of floods that ruin our town occurring. There would be an entrance or space for our ship to dock as well.

### Disaster plan:

Once living conditions become so poor that we can't grow crops or livestock, we will hold a meeting to discuss our plan of action. We would most likely try to stay in Coastedge, hoping that we could survive on the stockpiles of food/water we would accumulate over time. Some people might also try to relocate to the caverns beneath Coastedge, as many houses have direct entry to the caverns. However, since the caverns aren't well-ventilated, it's unclear how well this would work.

If a week passes and living conditions are still unbearable, we will hold another meeting to reassess our plan. At this point, we would have to consider moving somewhere colder to avoid the increased fires. Although floods would also probably be an issue at this point, having The Legacy would make it easier for us to travel by water and find somewhere else along the coast to settle. It would also be easier for us to adapt to water-based disasters by implementing the adaptations listed above, which could apply to our new settlement as well.