recursal/Fanatic-Fandom huggingface dataset:
Goblin (Monster Type)

## Monsters

* Active Skills
* Passive Skills
* Equipment

Goblin actives
 Occult Power | lv1  | 200

  Goblin Garment+1

  Goblin Garment+2

  Goblin Garment+3

  Goblin Garment+4

  Goblin Garment+5

## The Goblin Chieftain's Crown

The Goblin King, leader of the many Goblin tribe-families of the Ancient Woods, has always worn a special set of ornaments. To truly become the Goblin King, they don the royal crown and necklace, which have been in the possession of the Goblins for centuries. When there is no Goblin King, these sacred Goblin relics are kept safe by a group of Goblin Warlocks. The Goblins tell a peculiar story of how these relics came into their possession.

It was back when the Goblins lived in the forest surrounding the warlock Ryslind's tower. That forest was a haunted place of a thousand perils and more, but the Goblins eventually learned (over many generations) which places to avoid, which berries not to eat and which trees not to offend. The adventuring knight who entered the forest despite all warnings did not have this knowledge.

The adventurer came upon a young Goblin at the border of the forest and boasted, "If a scrawny little imp such as you can survive in this forest, I shall conquer these woods with ease!" Only an hour later, the adventurer found himself inside a giant man-eating plant. The Goblins attacked the man-eating plant and cut it open, but all that they found were the adventurer's bones, his armor and - most curiously - a crown and a necklace.

The Goblins had never before seen such things - made of an unfathomable ma�terial and so very shiny. They found no practical use for these items, but still they were fascinated by them and so they became objects of religious worship. It was not until much later that the crown and necklace became the royal ornaments of the Goblin King. Part of the pact between the Monster Keepers and the Goblins forces the Monster Keepers to respect the importance that the sacred crown and necklace hold for Goblinkind. In fact, it was one of the Goblins' most important stipulations.

## Trivia

* The Goblin tribe was the first Monster type to be added to the game, long before any other types were implemented.
* Goblin Brute, Goblin Hood, Goblin Warlock, and Goblin Miner each have access to a Multi Buff Aura as well as a Buffing Action and Buff Aura related to the Buff one of the other Goblin is able to stack.
	+ Goblin Brute has Multi Regeneration while Goblin Miner has Regeneration and Improved Regeneration.
	+ Goblin Hood has Multi Sidekick while Goblin Warlock has Sidekick and Sidekick Support.
	+ Goblin Warlock has Multi Barrier while Goblin Brute has Barrier and Improved Barrier.
	+ Goblin Miner has Multi Glory while Goblin Hood has Glory and Improved Glory.
Crimson Gem

**Crimson Gem**
 Crafting Material
Level 3 rare upgrade material.
Buy cost: 500GSell cost: 150G

**Crimson Gem** is a rare level 3 gem crafting material. It is used for upgrading equipment by the Smith in the Keepers' Stronghold.

## Crafting Recipes

**Click to show all upgrades that require Crimson Gems.**

## Acquisition

### Treasures

* Snowy Peaks
* Sun Palace
* Horizon Beach
* Magma Chamber
* Forgotten World

**Snowy Peaks**

**Sun Palace**

**Horizon Beach**

**Magma Chamber**

**Forgotten World**

### Merchants

* Material Merchant in the Keepers' Stronghold after reaching Keeper Ranger.

### Monster Drops

**Common Loot**

**Rare Loot**

### Rewards

* From the Monster Army:
	+ Given for reaching 4000 strength.
* Common drop in the Infinity Arena after reaching Keeper ???.
* Rare reward from Craft Boxes after reaching Keeper Lancer.
Chill

Chill

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Items
* Equipment

Affected by Chill on opponents
 Deep Freeze |   | 160

Increases Chill application to opponents
 Broken Immunity | Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%.

Allows Chill to be stacked on opponents
 Icy Fists | Every critical hit has a 50% chance to apply **Chill** on enemies. This Monster can apply an additional stack of **Chill**.

Affects Chill on opponents
 Congeal | Unique Aura: **Chill** (Debuff) deals damage to enemies at the start of their turn based on their missing Mana.

Applies Chill to allies
 Necromancy | Unique Aura: Whenever a Monster in the party is revived, it additionally heals 25% of its Max Health, gains 3 random Debuffs and 3 Age stacks.

Affects Chill on allies
 Anti Curse | Aura: All Debuffs are 20% less effective on Monsters in your party.

Affected by Chill on allies
 Curse Transfusion | For each Debuff this Monster has, it deals 5% increased damage and gains 5% Damage Reduction.

Triggers when removing Chill from allies
 Renewal | Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100.

Applies Chill to opponents

Allows Chill to be stacked on opponents

Triggers when applying Chill

Affected by Chill on opponents

Provides immunity to Chill application for allies

Removes Chill from allies

Removes Chill from allies

  Antidote

  Mass Antidote

### Weapons

Applies Chill to opponents

Removes Chill from allies

  Restoring Wand+1

  Restoring Wand+2

  Restoring Wand+3

  Restoring Wand+4

  Restoring Wand+5

### Accessories

Applies Chill to opponents

Affects Chill on opponents

Removes Chill from allies

  Pure Leaf+1

  Pure Leaf+2

  Pure Leaf+3

  Pure Leaf+4

  Pure Leaf+5
G'rulu

### Bio

The dungeon-stalking G'rulu represents an altered form of the deep-sea Grummy. After this transformation, the G'rulu retains its mastery over the tides, but it prefers to inhabit dry places, with a preference towards man-made lairs. There are old stories of G'rulus creating such lairs within the underwater caves of the Old World. According to the ancient demon tome Ahrimaaya, the G'rulus are said to perform dark rituals in these lairs in an attempt to awaken their immortal master, the Great Graamu.

### History

There are records of two groups of Monster Keepers that have embarked on expeditions to uncover those hidden lairs, in 113 AC and in 136 AC. Of the first expedition, nobody ever returned. The second expedition was led by Keeper Ranger Hollie Payton, the daughter of the first expedition's leader. She was determined to discover what tragedy had befallen her father and his daring expedition party. After their departure from the Sanctuary in 136 AC, none of them were seen again in years. It took five years until a single Keeper Novice from that doomed second expedition party returned to the Sanctuary. The boy returned as a mute and he never spoke another word until he died of natural causes in 236 AC.

### Acquisition

**G'rulu** can be encountered in the Stronghold Dungeon. However, they drop Grummy eggs instead of their own. Therefore, under normal circumstances, it can only be obtained through evolution. **Click here for its location details!**

In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.

### Evolution

**G'rulu** evolves from Grummy with the Stardust evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Proliferate | When applying a Debuff, trigger an additional 30% damage hit.

## Encounter Loadouts

### Wild Battles

Below are the skills G'rulu has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* G'rulu PvP Build
* Monster of the Day Reddit Discussion - G'rulu

## Trivia

* G'rulu's design is based on Cthulhu, a fictional cosmic entity originally devised by author H. P. Lovecraft.
* G'rulu's name is a portmanteau of the words *grumpy* and *cthulhu*.
Electrolytes (Passive)

Electrolytes
 **Electrolytes** | Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage.

## Effect

**Electrolytes** is a Unique Aura passive skill that has a 75% chance to remove one random Debuff from an allied Monster whenever it triggers Shock damage on an enemy. Triggering subsequent Shock procs on an enemy does not directly affect this passive, but it does have a 37.5% chance to trigger when factoring in the chance for the Shock to proc as well.

Removing Debuffs from an allied Monster will trigger any effects owned by the Monster or originating from other Auras, such as Renewal. Multiple instances of allied Electrolytes on the field do not stack.
Crystal Shard

**Crystal Shard**
 Consumable
Teleports you back to the Keepers' Stronghold.
Buy cost: 300GSell cost: 90G

## Crafting Recipes

In Relics of Chaos, Relics can be upgraded using consumable items instead of crafting materials. **Click to show all upgrades that require Crystal Shards.**

## Acquisition

### Treasures

* Blue Caves
* Stronghold Dungeon
* Ancient Woods
* Sun Palace
* Horizon Beach
* Underworld
* Forgotten World

**Blue Caves**

**Stronghold Dungeon**

**Ancient Woods**

**Sun Palace**

**Horizon Beach**

**Underworld**

**Forgotten World**

### Merchants

* Consumable Merchant in the Keepers' Stronghold after reaching Keeper Lancer.

### Rewards

* From the Monster Army:
	+ Given for reaching 6000 strength (x2).
	+ Given for reaching 36000 strength (x2).
* From Bex in the Blue Caves (x3).
* Common drop in the Infinity Arena.
Guides

This page documents useful Monster Sanctuary guides and links created by the community.

* Monster Sanctuary Reddit
* Monster Sanctuary PvP Wiki
* Conan's and Rilvenar's Beginner Tips Steam Guide
* Mithrik's Basic Strategy Steam Guide
* Jedo's Achievement Steam Guide
* Kuriki's NG+ Steam Guide
* Minavoii's Seed Finder
* ExplosiveDruid's Infinity Arena Steam Guide (no Relics)
* ExplosiveDruid's Infinity Arena Steam Guide (Relics)
* SmugLookingBarrel's Speedfarming Infinity Arena Guide
* KungFuSandshrew's Encounter and Item Map (updated by SmugLookingBarrel)
* SmugLookingBarrel's Sample Builds
* SmugLookingBarrel's Monster Leveling Guide
* Monster of the Day Reddit Discussions
* Yann Solo's Planner
* SmugLookingBarrel's Equipment Guide (for story)
* SmugLookingBarrel's Ultimate Equipment Guide
* Breakpoints for the Equipment Focus builds
* Rilvenar's Abandoned Tower Alchemist Reddit Guide
* DixNine's Speedrun Notes
* Shauny7188's Any% Glitchless Speedrun Guide
* Shauny7188's NG+ Glitchless Speedrun Guide (Casual difficulty)
* Shauny7188's NG+ All Bosses Glitchless Speedrun Guide (Casual difficulty; outdated)
* LadyErianna's NG Any% Speedrun Guide
* Heron Crane's Monster Guide and PvP Tierlist (outdated)
* SmugLookingBarrel's Sample PvP Team Primer
	+ Ancient Primer
	+ Aquatic Primer
	+ Barrier Primer
	+ Bird Primer
	+ Bleed/Blind Primer
	+ Burn Primer
	+ Channel Primer
	+ Charged Buff Primer
	+ Chill Primer
	+ Construct Primer
	+ Death Blow Primer
	+ Dragon Primer
	+ Duality Primer
	+ Glory Primer
	+ Goblin Primer
	+ Insect Primer
	+ Might Primer
	+ Occult Primer
	+ Poison Primer
	+ Regeneration Primer
	+ Severe Upkeep Primer
	+ Shock Primer
	+ Sidekick Primer
	+ Slime Primer
	+ Sorcery Primer
	+ Tether Primer
	+ Weakness Primer
Game Modes

Monster Sanctuary offers five types of game modes: New Game+, Randomizer, Bravery, Permadeath and Relics of Chaos. By default, the latter four game modes are unlocked once the player defeats the final boss. The player can also manually turn on the "Advanced Game Modes" option while in the main menu to access these game modes.

The advanced game modes can only be played on a completely fresh file or New Game+. When creating a new game, the player is given the option to select which game modes they wish to turn on. Turning on either Randomizer, Bravery, or Relics of Chaos will cause a seed generator to appear with a random seed. The player can change the seed if they want to. The seed generator takes up to six numbers only.

Once the game is created, there is no way to disable the game modes, except for Permadeath, which can be disabled once all the player's Monsters are defeated.

* New Game+
* Randomizer
* Bravery
* Permadeath
* Relics of Chaos
Evolution

**Evolution** is the process of changing a Monster's form. In Monster Sanctuary, only a few Monsters can evolve, and evolution is not a direct upgrade to the base Monster but rather simply an alternative form. For example, Magmapillar is good at sustaining your team by applying shields, Barrier and Regeneration to the party, whereas Magmamoth is more focus on dealing direct damage through Critical Hits and Charge stacks.

You can evolve Monsters at the Tree of Evolution in the Ancient Woods using special items called catalysts. Each catalyst is only usable on a specific Monster, except for the Majestic Crown. Once a Monster has evolved, the process cannot be reverted, and the catalyst is consumed. A Monster will retain their Shift as well as their respective Shift Passives upon evolution. Unlike other Monsters, evolved Monsters (except King Blob in Randomizer) do not drop their eggs but instead drop their pre-evolved form's eggs.
Forgotten World

* Map
* Terrain

The **Forgotten World** is a series of underground caverns that has laid undisturbed for potentially thousands of years, a refugium for monsters from prehistory, megafungi, and megaflora.

The **Forgotten World** is below Horizon Beach and connects in two locations. There is also a connection to the Magma Chamber in the west.

## Treasures

**Click here to view the treasures in this area!**
Defense

The **Defense** stat determines the base Defense damage reduction value of the Monster. The formula for calculating the base Defense value of a Monster is:

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{\displaystyle {Base\ Defense\ value = Defense\ Rating \* 0.7 \* ( 10 + Level ) }}

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Status Effects
* Items
* Equipment

Increases allied Defense stat

Affected by allied Defense stat
 Magnetize | Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value.

Affected by opposing Defense rating

Increases Defense stat from equipment

Scales with allied Defense stat

Reduces Defense stat

Increases allied Defense stat

  Hazelnut

  Almond

  Peanut

### Weapons

Increases allied Defense stat

Reduces allied Defense stat

### Accessories

Increases allied Defense stat

Reduces allied Defense stat

Scales with allied Defense stat

  Dwarven Crown+1

  Dwarven Crown+2

  Dwarven Crown+3

  Dwarven Crown+4

  Dwarven Crown+5
Glowdra

### Bio

The Glowdra represents the mythical, dragon-type evolution of the humble Glowfly. They are expert fliers, with a tendency to migrate all over the world over their century-long lifespans. When they jet across the night sky, they are sometimes mistaken for shooting stars. In the Old World, only one in a thousand Glowflies would evolve into a Glowdra.

### History

Fossil finds of the Glowdra date back to prehistoric times, similar to other dragon-type Monsters. It is theorized that the first Glowdras came into being during a time on this world when there was a chain reaction of cataclysmic volcanic eruptions. In large parts of the world, the air was heavily polluted with volcanic ash for decades which led to the extinction of many species. However some animals and insects evolved to harness the volcanic minerals in the air and thrive on them - they evolved into dragon-type Monsters. It is speculated that Glowdras evolved from regular insects, but then gradually evolved into the smaller Glowflies over thousands of years - so when a Glowfly evolves, it actually turns back into its Jurassic form.

### Acquisition

**Glowdra** can be encountered in the Magma Chamber or Forgotten World. However, they drop Glowfly eggs instead of their own. Therefore, under normal circumstances, it can only be obtained through evolution. **Click here for its location details!**

* Forgotten World

In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.

### Evolution

**Glowdra** evolves from Glowfly with the Volcanic Ash evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Non-damaging Actions

Ultimate Skills

Aura Passives
 Protected Offense | Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage.

Procs
 Mana Proc x2 | Every attack triggers an additional hit equal to 50% of Max Mana.

## Encounter Loadouts

### Wild Battles

Below are the skills Glowdra has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Glowdra PvP Build
* Monster of the Day Reddit Discussion - Glowdra

## Trivia

* According to Amberlgna's History, Glowdras were three times larger in ancient times than they are today.
* Based on a feedback survey back in May 2021, Glowdra was one of the Top 20 community's favorite Monster, it being in the 19th place.
* Glowdra's name is a portmanteau of the words *glow* and *dragon*.
Critical Damage

The **Critical Damage** stat determines how much additional damage a Critical Hit does. It is initially +50% for every Monster, and can be increased by Glory. foods, weapons, accessories, and some passive skills.

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Status Effects
* Items
* Equipment

Increases Critical Damage stat from equipment
 Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.

Scales with allied Critical Damage stat
 Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount.

Increased Critical Damage

Increases allied Critical Damage stat

Increases Critical Damage stat from equipment

Increases Critical Damage stat

Increases allied Critical Damage stat

  Grapes

  Strawberry

  Raspberry

### Weapons

Increases allied Critical Damage stat

Scales with allied Critical Damage stat

  Thorn Tendril+1

  Thorn Tendril+2

  Thorn Tendril+3

  Thorn Tendril+4

  Thorn Tendril+5

### Accessories

Increases allied Critical Damage stat

Reduces allied Critical Damage stat

  Moon Ring+1

  Moon Ring+2

  Moon Ring+3

  Moon Ring+4

  Moon Ring+5
Critical Chance

The **Critical Chance** stat determines the probability of landing a Critical Hit. It is initially 10% for every Monster, and can be increased by Glory, Predation, weapons, accessories, and some passive skills.

* Passive Skills
* Shift Passives
* Status Effects
* Equipment

Increases Critical Chance stat from equipment
 Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.

Scales with allied Critical Chance stat
 Critical Buffs | When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance.

Reduces opposing Critical Chance stat
 Stunned | Unique Aura: Shock (Debuff) also reduces enemy's Dodge chance by 10% and their Critical Chance by 7%.

Increases allied Critical Chance stat

Increases Critical Chance stat from equipment

Increases Critical Chance stat

### Accessories

Increases allied Critical Chance stat

Reduces allied Critical Chance stat
First Impact (Passive)

First Impact
 **First Impact** | Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks)

## Effect

**First Impact** is a passive skill that increases the base damage of the first hit of a Damaging action by an additional 40% of the Monster's Attack or Magic value, depending on whether the action is physical or magical, respectively. For multi-target attacks, the damage boost is applied to the first hit on each enemy, with the value reduced to 25%. For example, if a single-target attack does 60% damage per hit, First Impact would boost the damage of the first hit to 100%. First Impact stacks additively with Static Strike and multiple instances of itself on a Monster. It is also applied before any other damage modifiers.
Goblin Brute

### Bio

Equipped with a flimsy-looking club and shield, this warrior of the Goblin tribe doesn’t look like they’d put up much of a fight. However, the Goblin Brute shouldn’t be underestimated. For one, their equipment is carved out of the sturdy, enchanted wood of the Ancient Woods' trees. And secondly, Goblin Brutes possess outstanding fighting skills, even when they have little to fight with - being able to transform any mundane object into a deadly weapon.

### History

Goblinkind was created by the warlock Ryslind, centuries before the creation of the Monster Sanctuary. He resided in a dark tower in the middle of a vast forest full of Monsters and far away from all human civilization. Some romanticized versions of this tale state that Ryslind created the Goblins to keep him company in this desolate place, but it seems far more likely that he only desired to have expendable minions that would do his bidding. How it was possible for a human warlock to attain the power to will a new species into existence, we may never discover. Any records or tomes of Ryslind were destroyed.

### Acquisition

**Goblin Brute** can be encountered in the Goblin Fort of the Ancient Woods. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value.

## Encounter Loadouts

### Wild Battles

Below are the skills Goblin Brute has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Goblin Brute PvP Build
* Monster of the Day Reddit Discussion - Goblin Brute
Fungi

### Bio

A biological miracle in the form of a sentient fungus that grew arms, muscles, and the capacity for volatile poison attacks. This allows the Fungi to protect itself against those who'd take mushrooms for easy pickings. Additionally, Fungis are able to generate a multitude of spores that spawn a variety of large, edible mushrooms. These oversized mushrooms can be harvested without danger and they provide plenty of nutritious nourishment. Many dishes that use these mushrooms carry "Fungi" in their name although they are only indirectly linked to this Monster.

### History

It seems that there is little reason to hunt Fungis - especially since they provide their environment with food that doesn't need to be hunted. However, the nobles of the Old World and those who thought themselves noble had long developed a taste for the Fungi itself. Still, Fungis were never in danger of dying out thanks to their tenacity and longevity. Despite this fact, the first Monster Keepers deemed it despicable to go after the Fungis which only wanted to be left alone. By 2 AC, all of the Fungis of the forests and caverns of the Old World were gathered by the Keepers and taken to the Sanctuary.

### Acquisition

**Fungi** can be encountered in the Blue Caves or Forgotten World. Alternatively, wild Fumagi may drop Fungi eggs. **Click here for its location details!**

* Forgotten World

### Evolution

**Fungi** can evolve into Fumagus with the Druid Soul evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Non-damaging Actions

Ultimate Skills

## Encounter Loadouts

### Wild Battles

Below are the skills Fungi has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

**Notes**: Fungi does not normally know Weaken.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Fungi PvP Build
* Monster of the Day Reddit Discussion - Fungi
Glory

Glory

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Equipment

Triggers when receiving Glory
 Extra Channel | Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel.

Affects Glory on allies
 Improved Glory | Unique Aura: **Glory** (Buff) increases Critical Damage by an additional 20%.

Affects Glory on opponents
 Buff Corruption | Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.

Removes Glory from opponents
 Cleanse | Every hit has a 25% chance to remove a Buff from the target.

Triggers when removing Glory from opponents
 Buff Steal | Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.

Affected by Glory on allies

Applies Glory to allies

Allows Glory to be stacked on allies

Triggers when receiving Glory

Affected by Glory on allies

### Accessories

Applies Glory to allies

Allows Glory to be stacked on allies

Triggers when receiving Glory

  Sun Pendant+1

  Sun Pendant+2

  Sun Pendant+3

  Sun Pendant+4

  Sun Pendant+5
Flying

*This is a disambiguation page, providing a list of links to pages that might share the same title. If an article link referred you here, you may wish to change the link to point directly to the intended page.*

**Flying** can refer to:

* The Flying Explore Ability.
* Flying Monsters, which are Monsters that can float out an extra distance to reach distant or higher platforms or ledges.
* The Aerial Monster type.
Goblin Warlock

### Bio

Wielding a powerful staff and wearing the skull of a large rodent, the Goblin Warlock represents the tribe's witch doctor, shaman and scholar. They also teach the young, or at least they make an effort to do so. The most important subject of Goblin school is history, and every Goblin child gets taught about the creation of their kind through the human warlock Ryslind. Very few of them are able to recall the story - those are the ones who become Goblin Warlocks.

### History

For many years and Goblin generations, the Goblins lived contentedly in the forest of the warlock Ryslind. However, there were some Goblins who looked up at the tall tower of Ryslind and wondered what powers could be found inside. Eventually, while the warlock was gone, a group of Goblins broke into the tower and they stole as many tomes and magic artifacts as they could carry. Immediately upon his return, Ryslind realized what had happened and he was furious. He demanded the Goblins turn the thieves over to him so they could be punished. The Goblins were eager to do so, but the group of thieves used the stolen artifacts to attack Ryslind, sparking a war between the Goblins and the human warlock.

### Acquisition

**Goblin Warlock** can be encountered in the Goblin Fort of the Ancient Woods. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Mana Proc x2 | Every attack triggers an additional hit equal to 50% of Max Mana.

## Encounter Loadouts

### Wild Battles

Below are the skills Goblin Warlock has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Goblin Warlock PvP Build
* Monster of the Day Reddit Discussion - Goblin Warlock

## Trivia

* Goblin Warlock is one of the only three Monsters to have more than one Monster type skill, in this case Goblin Recovery, Magic Penetration and Occult Power. The other two Monsters are Ascendant and Terradrile.
	+ Goblin Warlock and Ascendant are the only Monsters to have more than one Monster type aura.
Goblin Miner

### Bio

Goblin Miners are Goblins who have chosen to work in the gloomy and tepid mines of the Magma Chamber. It's quite surprising how organized Goblins can be when they work towards a common goal - in fact, the Goblin Miners even have a union. A Goblin Miner's pickaxe is his most prized possession, as the union assigns each Miner a single pickaxe that they are required to keep using until they go into retirement. However, retirement usually never happens due to the dangerous working conditions. It is the union's miserly business practices and their complete disregard of work ethics that have made them the Sanctuary's top supplier of coal and valuable minerals.

### History

Some time after the Goblins had taken residence in the Ancient Woods of the Sanctuary, a group of Goblins ventured into the Magma Chamber. They encountered a Salahammer who was about to dispose of a failed creation in the magma pits. It was an ill-made attempt at a battle axe. The Salahammer instead sold it to the Goblins and told them that it was a pickaxe, which is how the Goblins' mining operation began.

### Acquisition

**Goblin Miner** can be encountered in the Magma Chamber. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Combo Buffing | Every Buff action applies one additional random Buff.

## Encounter Loadouts

### Wild Battles

Below are the skills Goblin Miner has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Goblin Miner PvP Build
* Monster of the Day Reddit Discussion - Goblin Miner
Green Gem

**Green Gem**
 Crafting Material
Level 1 rare upgrade material.
Buy cost: 250GSell cost: 75G

**Green Gem** is a rare level 1 gem crafting material. It is used for upgrading equipment by the Smith in the Keepers' Stronghold.

## Crafting Recipes

**Click to show all upgrades that require Green Gems.**

## Acquisition

### Treasures

* Blue Caves
* Stronghold Dungeon
* Ancient Woods
* Snowy Peaks
* Sun Palace

**Blue Caves**

**Stronghold Dungeon**

**Ancient Woods**

**Snowy Peaks**

**Sun Palace**

### Merchants

* Material Merchant in the Keepers' Stronghold.

### Monster Drops

**Common Loot**

**Rare Loot**

### Rewards

* From the Smith in the Keepers' Stronghold when talking to him for the first time.
* From the Monster Army:
	+ Given for reaching 150 strength.
* Common drop in the Infinity Arena.
* Rare reward from Craft Boxes.
Goblin Pilot

### Bio

Whoever claims that Goblins aren't meant for greatness has probably never encountered a Goblin Pilot. It's hard to say at this point whether this potential can ever be harnessed for the good of the Sanctuary, since there have been almost no records so far of Goblin Pilots being trained by Monster Keepers. Until then, Goblin Pilots will unfortunately only be known for their aptitude for wanton mayhem, large-scale demolitions and rude gestures.

### History

For many years, Keepers observed the occasional Goblin or two wandering off into the Mystical Workshop Sometimes they'd create ill-made tools and weapons, which usually were most harmful to the Goblin wielding it. When, in 473 AC, Keeper Knight lkstrom first spotted a Goblin piloting a makeshift mechanical walker with flamethrower and chainsaw attached, he didn't know what to make of it. He underestimated the Goblin and, consequently, only barely escaped with his life.

### Acquisition

**Goblin Pilot** is a Champion Monster in the Mystical Workshop. You can obtain its egg by achieving a 5-star rating and only once per playthrough. **Click here for more details!**

* Find 3 Mystical Workshop Keys to unlock all the doors
* The Goblin Pilot Champion
1/2
Upon approaching the top of the Mystical Workshop, Trevisan catches up with you but finds the path blocked by three doors, each requiring a Mystical Workshop Key. You must explore the rest of the Mystical Workshop to obtain all three keys before progressing onward. Trevisan then tells you that there must be a Champion nearby, as he implies Marduk uses them to guard places, and in this case, the Goblin Pilot.

It can also be obtained from Reward Box lvl 4.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value.

## Encounter Loadouts

### Wild Battles

Below are the skills Goblin Pilot has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

**Notes**: Goblin Pilot does not normally know Armor Shred.

### Keeper Duels

Goblin Pilot does not appear in any Keeper Duels.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Goblin Pilot PvP Build
* Monster of the Day Reddit Discussion - Goblin Pilot

## Trivia

* Goblin Pilot is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Goblin King, Ninki, Tanuki, Ucan, Mimic, Mad Lord, Krakaturtle and Dracomer.
Grey Stone

Accessory

 SPC
 Can only be equipped by unshifted Monsters.
 Sell

## Acquisition

The Grey Stone is only available if Relics of Chaos is active.

### Treasures

* Depending on the seed, a Relic chest may contain the Grey Stone.

### Merchants

* Arena Coupon Trader in the Infinity Arena after reaching Keeper Master.

## Trivia

* The Grey Stone icon reuses the Gray Pearl icon.
Healing Effects

**Healing** is the act of recovering lost Health of a Monster.

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Status Effects
* Items
* Equipment

Triggers when receiving heal
 Mana Symbiosis | Regenerate 5 Mana for each heal received. (Triggers on any Healing effect)

Reduces opposing healing
 Demotivate | Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%.

Applies healing to allies

Triggers on each heal applied

Triggers when receiving heal

Affects allied healing

Applies healing

Reduces healing

Applies healing to allies

  Potion

  Mass Potion

  Combo Potion

  Big Potion

  Mega Potion

  Phoenix Tear

  Phoenix Serum

Increases allied healing

### Weapons

Applies healing to allies

Increases allied healing

Triggers on each heal applied

  Staff of Doom+1

  Staff of Doom+2

  Staff of Doom+3

  Staff of Doom+4

  Staff of Doom+5

### Accessories

Applies healing to allies

Increases allied healing
Hazelnut

**Hazelnut**
 Food
Defense +13
Buy cost: 150GSell cost: 45G

## Crafting Recipes

In Relics of Chaos, Relics can be upgraded using consumable items instead of crafting materials. **Click to show all upgrades that require Hazelnuts.**

## Acquisition

### Treasures

* Blue Caves
* Stronghold Dungeon
* Ancient Woods
* Snowy Peaks

**Blue Caves**

**Stronghold Dungeon**

**Ancient Woods**

**Snowy Peaks**

### Merchants

* Food Merchant in the Keepers' Stronghold after reaching Keeper Lancer.

### Rewards

* From the Monster Army:
	+ Given for reaching 600 strength.
Elderjel

### Bio

Elderjels are the only living biological entities in our world that are able to reverse their own aging process. Once they reach the final phase of their life cycle, the cells in their body undergo a miraculous process, which puts the Elderjel back into an earlier stage of its life. They can do this an indefinite number of times, even when they are injured or starving.

### History

The ancient tome of demons, Ahrimaaya, clearly documents the history of the Elderjels. They came from another world and ruled the Earth from underwater palaces for eons, long before humankind developed. They fought a great war against Great Graamu and his spawn, during which the servants the Elderjels had created rebelled against them. Their empire crumbled, but not before they managed to land a decisive strike against Great Graamu: they banished his mind into an unending dream, cursing him to never wake and walk this world again.

### Acquisition

**Elderjel** is a Champion Monster in the Horizon Beach. You can obtain its egg by achieving a 5-star rating and only once per playthrough. **Click here for more details!**

After you save Leonard from a pit, he will help open the entrance of the treasure cave along with Julia. Keep moving forward, and you will come across them again. Julia spots an Elderjel and mentions they can become powerful over time. Leonard's Familiar suggests you battle it as they still owe you for helping them, which Leonard reluctantly permits but not Julia. You must defeat her in a Keeper Duel before she lets you battle the Elderjel.

It can also be obtained from Reward Box lvl 4.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Mana Proc x2 | Every attack triggers an additional hit equal to 50% of Max Mana.

## Encounter Loadouts

### Wild Battles

Below are the skills Elderjel has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Elderjel PvP Build
* Monster of the Day Reddit Discussion - Elderjel

## Trivia

* Elderjel has some similarities with Cyrax, the final boss from Insaniquarium. Both:
	+ are extraterrestrial beings based on an aquatic animal.
	+ have similar body shape with tentacles and visible organs.
	+ are bosses that you fight underwater.
* Elderjel's Bio may be a reference to the *Turritopsis dohrnii*, also known as the immortal jellyfish.
* Elderjel's design is based on the Elder Thing, a fictional cosmic entity originally devised by author H. P. Lovecraft.
	+ Its History is also a direct reference to the Elder Thing.
* Elderjel's name is a portmanteau of the words *elder* (from Elder Thing) and *jellyfish*.
Element

There are five elements in Monster Sanctuary, Fire, Water, Wind, Earth, and Neutral. All damage is elementally flavored and each non-Neutral element has an associated Debuff which deals damage of that type: Burn, Chill, Shock, and Poison.

All damage is affected by weaknesses and resistances. If a Monster receives damage of a type that it is weak to, damage is increased by 50% (i.e., multiplied by 1.5). If it receives damage it is resistant to, damage is halved. Note that elemental damage from debuffs is not exempt from this.
Glowfly

### Bio

Deceptively small, the Glowfly has often been seen as a regular insect, although its light outshines any common firefly by far. And while most bioluminescent creatures produce light without heat, the Glowfly's light emulates a miniature sun, cooling itself only through the constant beating of its wings.

### History

Due to its peaceful nature and its tendency to dwell in isolated places, it was only in 187 AC that the Glowfly was recognized as a Monster. This discovery was made by Keeper Ranger Horrigan who went out to explore the uncharted regions within the large rainforests of the Old World. During the twilight hours, he saw a flickering, dimly-glowing light down on the forest soil, which turned out to be an injured Glowfly. Horrigan did what he could to nurse the small creature back to health, but decided to carry on his expedition regardless. Later on, he fell down a treacherous ravine, and a number of wild creatures preyed on him in this injured state. It was then that he was engulfed in a wreath of pulsing light - it was a horde of Glowflies. Any beast that came too close to the Keeper Ranger was torched by the Glowflies.

### Acquisition

**Glowfly** can be encountered in the Ancient Woods or Magma Chamber. It can also be obtained from Reward Box lvl 1. Alternatively, wild Glowdras may drop Glowfly eggs. **Click here for its location details!**

* Magma Chamber

### Evolution

**Glowfly** can evolve into Glowdra with the Volcanic Ash evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Mana Proc x2 | Every attack triggers an additional hit equal to 50% of Max Mana.

## Encounter Loadouts

### Wild Battles

Below are the skills Glowfly has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Glowfly PvP Build
* Monster of the Day Reddit Discussion - Glowfly

## Trivia

* Glowfly's is a portmanteau of the words *glow* and *firefly*.
Elemental Shift

**Elemental Shift** is a passive ability that shifts the Monster's weaknesses and resistances as they use different sorts of elemental attacks. This is different from a Passive skill, as it is inherent to the species of Monster and does not require a skill point.

The resistance and weakness change based on the element of the last attack used. Neutral attacks and non-damaging actions are unaffected and does not change the current resistance and weakness.

 Using  actions
  Fire damage increased by 50%. Water damage reduced by 50%.
Grapes

**Grapes**
 Food
Crit Damage +7%
Buy cost: 150GSell cost: 45G

## Crafting Recipes

In Relics of Chaos, Relics can be upgraded using consumable items instead of crafting materials. **Click to show all upgrades that require Grapes.**

## Acquisition

### Treasures

* Stronghold Dungeon
* Ancient Woods

**Stronghold Dungeon**

**Ancient Woods**

### Merchants

* Food Merchant in the Keepers' Stronghold after reaching Keeper Seeker.

### Rewards

* From the Monster Army:
	+ Given for reaching 600 strength.
Goblin Hood

### Bio

Their deadly aim is rivalled only by their survival instincts - for Goblins are a crafty folk who find ways to survive in any corner of this world. The Goblin Hood represents this quality more than any other type of Goblin. They are the hunters, trappers and survivalists of the tribe. Thanks to ingenuity and just a pinch of makeshift sorcery, they are able to hunt down almost any beast - with only a minimum of Goblin casualties.

### History

It is believed that the warlock Ryslind created only a handful of Goblins. But they quickly multiplied, populating the forest around Ryslind's looming tower and constructing makeshift huts and villages. The Goblins had to find ways to fend for themselves, as Ryslind didn't provide his Goblin offsprings with anything but tasks. And so the first Goblin Hood arose, using bow and arrow to hunt game. However, he was soon eaten by a wild beast that roamed the forest. The second Goblin Hood learned from the first Hood's mistake. He snuck into the warlock's tower and spied on the warlock as he practiced his magic. And so the Goblins learned to harness the power of fire and ice.

### Acquisition

**Goblin Hood** can be encountered in the Goblin Fort of the Ancient Woods. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Antipode | When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit.

## Encounter Loadouts

### Wild Battles

Below are the skills Goblin Hood has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Goblin Hood PvP Build
* Monster of the Day Reddit Discussion - Goblin Hood
Goblin King

### Bio

A great number of Goblin "tribes" populate the Ancient Woods, although each tribe functions more like a big family. There is too much squabbling and infighting among the Goblins to form a true tribe. Only when a Champion emerges from among the Goblins will the many tribe-families come together under one ruler - the Goblin King.

### History

The Goblins were on the brink of extinction, as the human warlock Ryslind hunted them down for defying him. The tide of the war only turned when the Goblin Warlocks used their newfound powers to create a new type of Goblin: stronger, bigger, and more willful. This first Goblin King gathered all of the remaining Goblins around him, shouting them into submission. A legion of Goblins had been hiding in the caves and tunnels of the forest, and they all came out to fight as an army united by fear. They took the human warlock by surprise and defeated him.

### Acquisition

**Goblin King** is a Champion Monster in the Goblin Fort of the Ancient Woods. You can obtain its egg by achieving a 5-star rating and only once per playthrough. **Click here for more details!**

* Use the Ancient Woods Key found directly west of this area
* The Goblin King Champion and its partners
1/2
Once you chase down Ostanes, you must unlock the door using an Ancient Woods Key found directly west of the area. The Goblin King will always fight alongside a Goblin Hood and Goblin Warlock.

It can also be obtained from Reward Box lvl 2.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Health Proc | Every attack triggers an additional hit equal to 5% of Max Health.

## Encounter Loadouts

### Wild Battles

Below are the skills Goblin King has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

### Keeper Duels

Goblin King does not appear in any Keeper Duels.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Goblin King PvP Build
* Monster of the Day Reddit Discussion - Goblin King

## Trivia

* Goblin King is the only Goblin (excluding Changeling) with a different Shift coloration than the other Goblins.
* Goblin King is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Ninki, Tanuki, Ucan, Mimic, Goblin Pilot, Mad Lord, Krakaturtle and Dracomer.
Enlightened (Shift Passive)

Enlightened

## Effect

**Enlightened** is a Light Shift passive that has a 55% chance to apply the same Buff that the Monster with this passive receives to another eligible allied Monster. This also includes Buffs gained from another Monster's Enlightened, theoretically creating an endless chain. Applying or receiving additional stacks of a Buff does not have a reduced chance. Enlightened can trigger Duality, Support Chord, and any of the Shared Buff passives, such as Shared Might, and vice versa. However, the chain will not trigger additional instances of the aforementioned passives.

The Buff is applied by the Monster with the Enlightened passive, triggering any effects owned by the Monster or originating from other Auras, such as Buffing Heal and Critical Buffs. Monsters receiving this Buff will also trigger other effects, such as Divine Shield and Sun Pendant.

When a Buffing action is used, Enlightened will only add Combo if the initial Buff came from the Buffing action, Combo Buffing, Jolly Spirit, Mentor, Sidekick Support, Situational Support, Holy Presence, Shadow Proc, Fishing Rod, or Fishing Pole. It also adds Combo from Duality, Extra Channel, Support Chord, any of the Shared Buff passives, or another Monster's Enlightened triggered by the aforementioned effects.