Ultra Smash Bros. Burst

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## More Information

***Ultra Smash Bros. Burst*** (also referred as *Ultra Burst*) is a platform fighter game developed by Stardust Citadel and published by Nintendo. It is the seventh installment of the *Super Smash Bros.* series, following 2018's *Super Smash Bros. Ultimate*. The game is the first made without the major involvement of series creator, Masahiro Sakurai, who takes on a supervisionary role for this game while a new director stands up.

*Ultra Burst* is described as a soft reboot of the series, seeking to revamp the gameplay of the game. The game is stated be the first of game of the Silver Age, where *Ultimate* was the last game of the Golden Age. The Silver Age of *Smash* seeks to bring in new innovations by experimenting with different gameplay mechanics and concepts in a more experimental take on the series, while keeping it true to the series core as a whole.

## Development

Development of *Ultra Smash Bros. Burst* began in early 2019, with the acquisition of Stardust Citadel & Thorn Industries by Nintendo. The team were working on a *Smash*-esque engine and it caught the attention of the Nintendo higher-ups. As Sakurai declared that he wouldn't continue directing the *Smash* series after *Ultimate*, the team at Stardust Citadel, as well a development team from Nintendo composed of younger developers, started working together on refining the *Smash* engine. Although not directly involved in the game's development, Sakurai served as a supervisor for the game, providing notes and feedback to the ideas provided by the new team.

The game remained in secrecy until a Nintendo Direct in 2021, three years after the initial development, when Nintendo teased a new *Smash Bros.* installment under the codename *Neo Smash*. The reveal was a surprise, as Nintendo implied *Neo Smash* would also be released on the Nintendo Switch, making it for the first *Smash* installment to be released on a system already having a *Smash* game. In further interviews, Nintendo representatives stated the new *Smash* game would provide a different feel and experience from *Super Smash Bros. Ultimate*, one being made for the fans while the other seeks to provide the "next evolution" of the Smash series, with a brand new vision for the series and changes in how things should work.

## Gameplay

*Ultra Burst* has the basic gameplay of the previous titles. The game is a platform fighter, where players take control of characters from different series, attacking opponents and increasing their damage percentage. The higher the damage percentage of a player, the higher they will fly off when they are hit again. The objective of the game is to knock opponents out of the stage they are in. Each character has the same inputs, but each character has a different function for their inputs.

Differences between *Ultra Burst* and the previous *Smash* games is a bigger focus on offensive combat.

* Shields are now replaced by Parries, where if the player presses the parry button in the timeframe before the opponent's move connect, the player will take 50% less damage and no knockback from the attack and be fully able to counter the opponent's attack instantly. Getting the Parry earlier or later than what it is expected will make the player take 25% less damage and still recieve the full knockback, as well as being unable to follow up with an attack.

* Abilities like crawling and wall jump are now universal.

* The effects of Rage start earlier than when they did in *Smash 4*. To counterbalance, the boost of rage is slightly reduced.

* Moves with big startup and ending lags have their lags reduced.

* Heavyweight characters have been made faster and slightly floatier, making them more viable.

* Landing lag has been decreased.

* Players can now sacrifice one of their stocks to utilize **Ultra Burst**, a gameplay mechanic that works similar to Rage but with a bigger attack multiplier and temporary. Ultra Burst can be stacked with Rage as well. Ultra Burst can be toggled off, as well as Rage if the player wishes too.

### Game Modes

 VERSUS

* **Stock**, where each player has a limited amount of stocks and they lose them once they fall of the stage. The last player remaining wins.
* **Time**, where each player has an infinite amount of stocks but the battle has a time limt. The player who knocks the opponents more times than the rest wins.
* **Coin**, where each player drops a random amount of coins when they are attacked. The player with more coins when the time is up wins.
 TROPHYSCRAMBLE

Although inspired by the *Smash Run*, Trophy Scramble does not have the same objective as Smash Run. For one, the mode has no time limit. The objective of Trophy Scramble is to acquire the four pieces of the Smash Trophy, a golden trophy of the Smash logo. To acquire the pieces, the player must explore the maze and find doors that leads to different places in the maze, sometimes one of these doors can lead to a Boss Battle. Should the player win the battle, they will be fully recovered and acquire one of their pieces. The amount of Smash Trophies depends on the amount of players, there will be at least one trophy for one player, making sure everyone has a fair chance of acquiring the trophy.

#### Classic Mode

These are the following Classic Mode Titles and Final Bosses of each character in *Ultra Smash Bros. Burst*.

## Characters

### Roster

*Click on the character's name to be sent to that character's description.*

### Descriptions

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### Bosses

Like with *Super Smash Bros. Ultimate*, there are certain bosses the player encounters at the end or during some of the game modes. These are the following bosses, with the description relating to their Classic Mode appearance:

## Stages

An uncertain amount of stages are included in *Ultra Burst*. However there will be at least 125.

## Items

### Assist Trophies

 link- | Lyn utilizes her many weapons from her *Fire Emblem* appearances. Can be defeated but it won't be easy.

### Pokéball Pokémon

 link- | Munchlax does munchlax things until disappearing. Has a chance to evolve and do damage that way,

## Credits

* Bowsette render by Elite9.

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