Phandelver

The continent of Phandelver

## General Overview

Phandelver is the continent in which the main events of the Lost Mines of Phandelver take place. Its a spin off of the original campaign module of the same name from the Wizards of the Coast.

## History

Phandelver is an ancient continent located on Toril. It's the base continent of the Norse Pantheon, and the crux point of Yggdrasil (The World Tree). It is often called the Base World. The continent became a point of interest for the Norse Gods, so much so that they would hire a local blacksmith there named Drakeni, who would later become what we know as The Hands of Steel. Many historical events would then take place afterwards, and many kingdoms and empires would soon take their rightful place amongst them.

Phandelver emerged from the primordial oceans when Toril was young. The original colonies of Phandalians created the first settlement which started the rise in population for the continent. This settlement would be what would be now known as Phandalin. The original Phandalians planted an ash tree in the center of their settlement, this would act as a way for them to travel to the Nine Realms.

Dwarves of Nidavellir would soon colonize and create the dwarf race that appear all over the world. The dwarves created mines that spanned all over Yggdrasil to give them personal access to the Nine Realms, after the discovery of Phandelver and subsequentially Midgard, the Dwarves turned Phandelver as the centerpoint of their mining operations. Because of their "Lost Mines" the 2 generations of The Heroes of Phandelver would get access to the Nine Realms after they were all cut off from each other for 2000 years, up to the time the 3rd generation formed and traveled to Nidavellir.

## Places visited in the main story

* Vaxton
* Barovia
* Phandalin
* Tribe of All
* Wave Echo Cave
* Crownsguard
* Little Ivywood
* Feyerlun

## The Five Major Kingdoms

There are five major rulings in Phandelver that constantly struggle for power. They are the ruling bodies whose main goals are to spread their influence all over Phandelver. The list below goes from most powerful to least powerful.

### Lords Alliance

The most powerful kingdom in Phandelver. This kingdom has earned its place on the top due to the sheer power of their ranks. They train the most powerful fighters and mages. When I mean that, I mean their ranks are trained professional fighters and adept magical users. At a young age, many children can choose (which many do) to take on the role of an Occult Knight, and eventually can reach the ranks as a Lord of War, the highest rank you can be except for the king who is dubbed the Reaping King. An "immortal" who has killed and fought their way to the top of the top. The Lords of War being his councilmen. Notable individuals being Iarno Albrek (a gifted wizard), Gundron Rockseeker (renowned explorer), Margrave Collinet (ferocious general), and Ranulf Urian (the beastmaster). The Lord's Alliance is the one kingdom the other 4 dare not to challenge at this state.

The Lord's Alliance believe that the darkness of the world cannot be conquered until the world unites. They intend to unite the whole land to fight the darkness. Their main priority is to defend with offense, which is why their crest resembles weapons forming the shape of a shield. Not much is known of the Reaping King other than he is a skilled fighter and warlock.

The most notable fight so far outside of the kingdom would be with Glory Hill and the Lord's Alliance from a conflict that occurred half a decade ago. This was dubbed the Lord's Glory. The only reason why both still stand is because Neight Veil and Merlus Dynasty stepped in and brokered a treaty. They've been peaceful since, but still hold a grudge at Glory Hill.

### Neight Veil

Ruled with an iron fist by Nezznar the Black Spider, the kingdom strives to spread the word of Nezznar and rule the neighboring kingdoms, and to smite any heretics who stand against him and his goals. Black Spider was a former member of the Heroes of Phandelver's 2nd generation after his untimely death at the hands of Fenrir, when he returned later on, he formed the kingdom of Neight Veil after 10 years from resurrection.

The Kingdom is located on an island near the coast of Phandelver's remote island populations, and is guarded by an ancient black dragon dubbed Korvax the Melter, due to the fact he can melt your face off with acid. Even if you somehow evaded his watch, you would still have to deal with his endless army of Dragurs (nordic zombies) who obey his every command. Even after all that, you would still have to get pass his loyal servicemen and righthand groupies, the Four Horsemen. Powerful leaders of his army, the key to his rise to power, all equipped with their own Divine Hands and can end you in seconds.

Even if you get pass all of them without dying, you'd still have to deal with Black Spider himself, a powerful wizard and shape changer whose cheated death once before.

The people of Neight Veil daily get messages from Nezznar, and are not actually under lock and key from him. Everyone in that city is devoted to his cause, and they put up with him willingly believing he will save him. They praise him like a god.

### Commonia Empire

Unlike many of the other rulings, the Commonia Empire came into power using the monsters, dragons and other on persons creatures to expand the empire. People know about the normal dragon types, red, copper, blue, black and white. But the first queen of Commonia, Queen Quintess Commone the Flyer, had different types of dragons. It is unknown what kind since this was over 700 years ago and the dragons had long since left after the death of their master Quintess. Although it is thought she created some of them with artifacts and found others in the wild. Some believe there was even a dragon that could embody all the elemental dragons only known as, the Winged Mother, Quintess's personal dragon.

The kingdom rose to power through their natural connection with the wild life. Some people say that the base kingdom where the Commonia Empire originates from is where the Wild Mother first stepped into the physical world eons ago. Others think that the Winged Mother gave the empire its affinity to the wild. Even some believe that the nature goddess Freyja and her Folkvanger are meant to come through here during the final days of Ragnarok and there is a weakpoint from Vanaheim and Midgard there. What is most likely is that their main population (for the main kingdom at least) are druids, nature clerics, shifters, and others such. Either way, the Commonia Empire have a terrifying amount of control to certain creatures that should no even be domesticated. This reason being allowed them to expand their ranks and rule far and wide throughout Phandelver, earning them their place in the top 3.

### Merlus Dynasty

An powerful kingdom in its own right, but its renown for its incredible affinity to magic. The most powerful and famous wizards are often made, or come to the kingdom. The kingdom was first made by the sorcerer Merlus the Grand Mystic. He figured out the secret of "immortality" when he figured out a way to reincarnate himself. Unfortunately he never succeeded and to this day the royal bloodline were just family members. Mostly powerful sorcerers. Merlus got his name from his uncle, you may know him as a wizard of a very similar name.

The dynasty gained its rank in the 5 most powerful rulings in Phandelver because of its adept magical use. It even aided the neighboring kingdom of Glory Hill outside the continent in its past wars. Their most powerful ranks are accomplished war mages and skilled fighters. Unfortunately and also I suppose fortunately, the dynasty is not as focused on taking over land or expanding their forces as the top 3, but more like focusing on magic and gaining knowledge. So the 3 above them take the spot for most powerful for now.

### Tribe of All

While the weakest of the 5 rulings, they are by far the more humble of the top ones. Tribe of All is unique in that they have the most diverse race population in all of Phandelver and they don't focus on taking over lands like their neighbors. Instead, much like the Lords Alliance, they believe the way to achieve peace is by coming together as one. They saying one for all and all for one is a good way to see it, they all come together as one and they all achieve as one. They are lead by Osiris Blackwig, the current chief, member of the present Heroes of Phandelver and grandson of the Hands of Steel.

## Places outside Phandelver

Not much is known about the outside lands of Phandelver, except for one city in particluar that has been visited before by the current Heroes. Glory Hill City is a mostly dragonborn populated empire located in a continent part of the Chinese Pantheon. This city is ruled over by the Dragonlord, the most powerful dragonborn to have ever been born and the only one capable of true flight.

## Trivia

* Many of the names mentioned like "Lords Alliance", "Phandalin", "Phandelver", and "Wave Echo Cave" were all taken from the Lost Mines of Phandelver Module and repurposed to appropriate for story reasons.
* The place "Barovia" comes from "The Curse of Strahd" module, and kept due to the fact it was a meme when the adventurers first started.
* While Osiris is technically the Tribe of All chief, the Hands of Steel and Scourge are taking charge while Osiris is gone to stall Ragnarok.
* Neight Veil is inspired by the WELCOME TO NIGHT VALE podcast, just spelled differently.
* Merlus's uncle is heavily implied to be Merlin (obvious)
* The Winged Mother from Commonia is also inspired by the "Firstbourne" from Ninjago
* Iarno Albrek (otherwise known as Ian or Glassstaff) was the leader of the Redbrand Ruffians who were later disbanded after the sudden disappearance of Ian and destruction of the Redbrand mansion. Whether or not Ian survived is still a mystery.
* The name "Lost Mines of Phandelver" in this story refers to the old mines the dwarves created to travel all over the Nine Realms.
* Glory Hill city is the only known place outside of both Phandelver and the Norse pantheon.
* Pantheon rules work differently for all the places they inhabit. Lo died in Alfheim, but showed up in Valhalla even though he's Chinese. He died a warrior in a Norse realm, and his fate is tied to the Norse gods, so he didn't go to the afterlife in the Chinese Pantheon. The rules are weird okay?
* This page was created by DoctorJay03