Turris Accord

The Turris Accord is an alliance between nine archmagi of the Turres. Each turris is a massive tower built around a central locus of power, granting their ruling archmage influence over the ley-lines and an aspect of reality. Of the original ten turres only nine remain, with the Turris Aejun or Tower of the Moon deactivated and its archmage killed during the Last Battle of the Spirit Fields. The Turris Accord was founded with the intent to preserve the secrecy and protection of the remaining nine turres, and to protect mortal society in the furtherance of the archmagi's power. The turres are independent of the Senician Magocracy through their own power, breaking off from the Magisters following the collapse of the Teluna Empire and forming their own system of education while keeping in line with the Laws of the Arcane.

## Structure

While the archmagi of the turres are the most influential and public face of the Accord, their servants and apprentices are also formal members. Each archmage organizes their turris separately, but the general structure is as follows, from the top:

* Archmage, the highest rank and one of the leaders of the Accord. Generally a political head, maintaining their turris while focusing on their own research and power.
* Grandmaster, second only to the Archmage within a given turris. A grandmaster is the formal head of their turris, handling the day-to-day leadership duties.
* Master, often forming a council of their own within their given turris the masters are responsible for the education and protection of their apprentices and novices.
* Adept, a free mage within their turris. An adept is the first rank that is permitted to travel freely from the turris while maintaining their position within it. It is the most common rank within a turris and the most common to see in the wider world.
* Apprentice, a mage given the personal attentions of a Master and allowed access to the archives. Usually given to a novice upon reaching adulthood and passing their Rite.
* Novice, normally a child given to the Turris Accord by a wealthy or noble family. They grow up within the turris, fed and clothed in exchange for menial labor and the work they'll be assigned as an adept. In rare cases an adult will be accepted into the Turris and given the rank of Novice, but only until they are able to pass their Rite and ascend to Apprentice.

## Assets

The turres of the Turris Accord each represent a pair, named for two fundamental opposites in the material plane. They are as follows,

* Turris Solis, the Tower of the Sun located in the region of Westmoore in the Plodnan Valley, Central Drashe
* Turris Aejun, the Tower of Aejuna located in the region of Eastmoore, in the Plodnan Valley, Central Drashe. Currently deactivated due to the loss of its Archmage.
* Turris Libertas, the Tower of Freedom located in Alsharra in the Quizon Caldera, East Naran
* Turris Servitus, the Tower of Slavery located in Imeana in the Sanctuary Wode, North Naran
* Turris Anima, the Tower of the Soul located in the Kinblade Peninsula Andar Lake, North Drashe
* Turris Inane, the Tower of the Void located in Elrit in the region of Herzland, North Drashe
* Turris Incipe, the Tower of Beginning located in the Beidao Jungle, South Naran
* Turris Finis, the Tower of Ending located in Tyraigis in the Tyraig Peninsula, Southeast Naran
* Turris Lux, the Tower of Light located in the Bay of Irene, South Irida
* Turris Nox, the Tower of Dark located in the Region of Ruveland, North Irida