recursal/Fanatic-Fandom huggingface dataset:
Lockpick

The **Lockpick** is an item that unlocks locked doors in *Granny 3*.

## Appearance

The **Lockpick** has a dusty brown wooden handle, with a long steel blade coming out of it. At the end of the blade is a hook. The handle bottlenecks when it meets the blade part.

## Usage

The **Lockpick** is an essential item for escaping, as it can undo locks on doors, allowing the Player to open them. Every time you unlock a door, your lock picking speed gets faster and faster. This resets every new game.

The Player cannot undo certain locks, such as any padlocks, the lock for the Safe, and the lock for the Weapon Safe. The **Lockpick** is not taken from you if you are knocked out.

## Item Locations

The following list regards each spawning location for the **Lockpick**. For more information on item spawning positions, see Item Locations.

* Always: Cellar - On the floor, in front of and slightly to the left of the doorway to the Player's Cell.

## Trivia

* The **Lockpick** is based on hook picks, a type of lock pick in real life.
* The **Lockpick** is one of the only items that is not taken from the Player when they are knocked out.
	+ The other items are the Stones and the Ticket.
* The **Lockpick** is always the first item the Player acquires at the start of any game.
* The **Lockpick** is arguably the most important item in the game, as the Player cannot progress in any way without unlocking the jail door with it first.
	+ It is usually useless otherwise, as Granny and Grandpa can open every other locked door for you. They do not close the doors and relock them for some reason, even if the Player gets knocked out, aside from the Player's Cell's door of course.
* It's strange that Granny and Grandpa would allow the **Lockpick** near the Player, knowing that they would be able to open locks with it.
	+ It either fell out of one of their pockets, or they deliberately put it their, although it is even stranger they do not take it back when the Player is knocked out.

## Gallery

The **Lockpick** as it appears in the Cellar.
## References

1. ↑ https://en.wikipedia.org/wiki/Lock\_picking#Hook\_pick
Electric Box

The Electric Box is a fuse box like panel in the Subway Station. It has existed since 1.1.

## Electric Box

### Use

To power up the Train by flipping all three switch’s including the missing one.

## Appearance

It is a red box with a door that is almost completely unhinged. Interacting with the door makes it fall off. Three lever boxes are inside it, the left one missing a lever.

## Behavior

You need to flip down all three switches in no particular order. When all three are flipped, the Train will get powered. The missing lever can be found in the map.

## Trivia

* This is the Train's version of Gasoline
* It has a small resemblance to the Wire box in Granny 1.
Ticket

The **Ticket** is an item used to get the Robot to open the Train. It was added in the Version 1.1.

## Ticket

### Use

Allows the Robot to open the Train doors.

## Appearance

The **Ticket** is an old, pale train ticket with a black outlined shape on the paper. The word "TICKET" is written within the outline, in black. It has the shaping of an average ticket, having a triangular indent and triangular extrusion in shape. The outline is rectangular, but is beveled in the top right corner.

## Behavior

When the Player has the **Ticket**, they must approach the Robot. If they have it, the Robot will take it and approach the Train, going to open the doors for you. After this, the Robot will remain passive for the rest of the game.

The **Ticket** functions similar to the Lockpick in terms of being stored, being a separate item stored in the inventory. Once the Robot interacts with you, it will be removed from the inventory.

## Spawning

* Always: In the Ticket Vendor.
	+ You will always need the Coin to get access to the **Ticket**.

## Trivia

* This is the third item to directly tame or deter a pet that isn't a food item.
	+ The Firewood and Matches are the first two items to do this.

## Gallery

The **Ticket** as it comes out from the Ticket Vendor.
Item Locations

**Item Locations** are preset arrangements of every item in the *Granny 3*.

## Static Spawning

These items always spawn in the same place each game, regardless of the current preset.

## Presets

**Presets** are manually placed arrangements of select items in the game. When you first boot up the game, you will always receive Preset 1, and the game will then numerically cycle through the next five Presets every game, which will then loop back to Preset 1 *(ex: Preset 5 > Preset 6 > Preset 1).*

## Previous Item Locations

The **Item Locations** themselves have changed throughout the game's history. Below is a page that regards the first iteration of **Item Locations**:

* Item Locations (Version 1.0)

## Trivia

* Previous games in the *Granny* series have had and still have only 5 Presets, with *Granny 3* being the first to have a 6th one.
	+ *The Twins* was the first game released by DVloper to have 6 Presets, however.
* Version 1.1 slightly adjusted random items positions:
	+ A few examples are the Plank going from the Pedestal Room's left wall to the back wall, and the Bridge Crank being changed to be leaning against the wall whilst being on the table.
* On Preset 2, if you put the game on Hard Mode with Granny only, it soft-locks the round from completion as the Weapon Key is the only way to gain access to the Crowbar, but you need the Crowbar itself to get into the Shop Backroom due to the boards, as well as the fact that the Weapon Key is behind these doors.
	+ This is the first, and currently only unbeatable lock paradox in a *Granny* game.

* On Preset 4, if you throw the Shed Key to the other side of the gap in the Attic Hall, it soft-locks the round from completion, as the Plank is required to retrieve the Shed Key (assuming you threw it far enough), but the Plank itself in the Shed.
Spawning

*This Page is in Progress. You can help Granny 3 Wiki by expanding it.*
This article documents where things spawn and respawn, such as Granny, the Crow, the Player, Etc. If you want to know item locations/spawns, they’re contained in this page.

## Spawns

This is where everyone spawns at the start of every new day:

Granny: In the Kitchen, Gate Control Room, and Outside

Grandpa: In Bedroom 1, Outside Gate Control Room and Kitchen

Player: In the Cellar Cell

Slendrina: Outside the map

Crocodile/Alligator: The moat

Crow: On the Roof on the Bird's Nest

## Respawns

Granny:

* In the Gate Control Room and Previous Victim's Cell

Grandpa:

* In the Gate Control Room Victim's Cell

Player:

* In the Cellar Cell
XLSMP Wiki

**Welcome to the XLSMP Wiki!**
The XLSMP is a minecraft server that launched May 27, 2021. The server was launched to be a place for content creator to collaborate and meet others with a similar mindset! Founded by SimonXL and TuxBowDie, the server consists of friends and streamers that members of the SMP invite and reccomend.

The server is a traditional survival server with a small list of rules and plugins

(vapourx > )

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Item Locations (Version 1.0)

This page contains the Item Locations from Version 1.0, 1.0.1, and 1.0.2 in *Granny 3*.

## Static Spawning

These items always spawn in the same place each game, regardless of the current preset.

## Presets

**Presets** are manually placed arrangements of select items in the game. When you first boot up the game, you will always receive Preset 1, and the game will then numerically cycle through the next five Presets every game, which will then loop back to Preset 1 *(ex: Preset 5 > Preset 6 > Preset 1).*

## Trivia

* Version 1.1 slightly adjusted some positions of items:
	+ A few examples are the Plank going from the Pedestal Room's left wall to the back wall, and the Bridge Crank being changed to be leaning against the wall whilst being on the table.

* On Preset 4, if you throw the Shed Key to the other side of the gap in the Attic Hall, it soft-locks the round from completion, as the Plank is required to retrieve the Shed Key (assuming you threw it far enough), but the Plank itself in the Shed.
Smabbles

>
> **Smabbles**[1] first debuted officially in XL lore on the 18th of June in Tommy Green's mycelium room.
>
>

## The Kingdom

When asked about her residence in The Kingdom She claims she was always There. Smabbles says she heard Tommy Green needed "mediator or relationship manager" which Tommy doesn't recall  saying. Since then she has been affiliated with the Kingdom despite not being around often.

Smabbles does a lot of food stock for the kingdom and works on other buildings within its walls that will aid Tommy Green.

## The Sewer

In the XL arc, Smabbles primarily exists in "The Sewers", she has a spacious office and reception where she does business. She still refers to herself as an employee but does not explain what work she does, simple just "business things" and "employee stuff". The aesthetic of her base is rather dark and eery, especially her private Mycelium Shrine, which she states is only decor. Her Reception often recieves surprised reactions from her friends as it is very different to the rest of the sewer/base.

## Additional Notes

-Smabbles first death was claimed by SecondSon, due to her having 0 deaths for so long and was worried about people hunting her. She asked Second to kill her as it would not be because she had 0 deaths but because she asked. She likes to brag about her first death with "How many people have been killed by SecondSon?"

-Smabbles and Tommy know each other in real life and used to go to school together.

-XL is not a continuation from Nebcorp in Smabbles' story, it is a completely separate Arc which throws parallels and references to the former SMP.

-Smabbles longs to be "Employee of The Month" and always claims to be the best Employee despite not really *doing anything*. This also explains her strong dislike for "Lil Toby" who is "Employee of the Month" at Meldark's area... despite her not being affiliated with him.

-Smabbles likes to fish and enjoys watery areas, she likes activities where she can relax and wait for things, hence why she also loves enchanting as well.

## Notable Quotes

"Bees are a surprisingly good source of nutrition underground..."

"I am just an Employee"

"sewer"

-at any mention of anything being underground

"oh yeah sewer gang!!!!"

## Links

Toyhou.se

Twitch
Weapon Safe

The Weapon Safe is a structure that holds the Slingshot in Granny 3.

## Appearance

It is a padded cabinet with a handle. The handle has a keyhole. Inside it is a black padding.(Please correct any wrong info)

## Behavior

To open it, you need the Weapon Key. Using the Weapon Key inserts it, but you then have to interact with it again to open it.

## Spawning

The Slingshot always spawns in the cabinet.

## Trivia

* There was a glitch where you could crouch and uncrouch to get inside the Safe
	+ It was patched in Version 1.0.1
* This is the first Granny game to not hide the Weapon Safe in a secret area.
* The Weapon Safe in this game is way smaller and more compact than the previous Weapon Safes
	+ It takes on a more compact, box shape, the previous Weapon Safes were tall rectangular safes.
	+ This is also the first Weapon Safe to have an animation to unlock it, being turning the key and then handle before the door opens.
Phonneri

Phoners

Pooneri

Pon Pon

Dumbass

## Origins

Phonneri is the only known "enchanted human." He has no recollection of his time in TerraGroup Labs or the reason behind why he was sent to the XLSMP dimension, but he seems to only remember the time he spent in the void between the labs and the XLSMP world. There his first memory was created of him hitting the ground at high speeds.

## Debut on the XLSMP

Was first introduced as the "Four Thousand Death Champion" during the grand opening of Phonneri's Comedy Club built by TuxBowDie, and took over as host after introductions. How he has achieved this has not been revealed yet and he refuses to comment or even give a hint. Though beds with lava on top have been found as well as obscenely high structures. Remains of Phonneri can be found throughout spawn and the spawn nether hub.

## Neo Japan

Phonneri works (unpaid/volunteer) as the ambassador for Neo Japan and has built a single ramen house he calls "noodle shop" on the claimed islands. He helped with a single floor on the embassy building located in front of Cypress's house, and has not built anything related to Neo Japan since. Odd Jobs can be found in the noodle shop. Just ask for "Odd Jobs" and say your request with down payment and he will get to it (maybe?).

## Odd Jobs

There has only been request in the history of Odd Jobs so far and it was from Cypress. For a stack of emeralds, she requested that Phonneri makes a diagonal dirt bridge, spanning a pool of lava in the nether, a bit safer. He did so by adding railings. No complaints heard so far.

## Clingy Robot Catboy

Good friend of Tux. Almost too good of friends. There has to be a reason why these two are so close. Phonneri can not figure out why Tux latches onto him and creates stupid nicknames, but he does not mind it, it has been this way ever since he can remember. Either way you will normally see these two taking on soul crushing projects way too big for their brains. Tux has seen Phonneri die by slamming his head into the wall repeatedly after during and after working on TikTok Tower.

## Enchanted Humans

Not much is known about enchanted humans besides being a group of human spawn eggs brought to an anvil with a variety of enchantments. It is theorized by the groups that hunt the elusive TerraGroup, that the humans inside the eggs all look like alike, meaning if there were any others that got out, they would look like Phonneri or vice versa. In Phonneri's case, the only known enchant that he holds is the "Curse of Binding" and it seems to bind him to the XLSMP world. This explains why Phonneri can die thousands of times but can still retain his sanity (?).
Generator Cable

The **Generator Cable** is an item required to repair the Generator in *Granny 3*, which can restore power to the Food Elevator and Control Panel.

## Appearance

The **Generator Cable** is a thick grey cable. It has a plug socket on each end of the cable, both having metal prongs.

## Usage

The **Generator Cable** can be hooked up to the Generator, allowing you to activate it. Turning on the Generator allows the Player to use the Control Panel (assuming the Fuse is in it), as well as the Food Elevator (assuming it is not Easy Mode).

## Item Locations

The following list regards each spawning location for the **Generator Cable**. For more information on item spawning positions, see Item Locations.

* Preset 1: In the Station Crate.
* Preset 2: In the Nursery Crate.
* Preset 3: Piano Room - In the cylindrical drawer.
* Preset 4: In the Bird's Nest.
* Preset 5: In the Pedestal Safe.
* Preset 6: In the Safe.

## Trivia

* It shares its textures with the Crowbar.
* The **Generator Cable** used to have slightly different locations in previous versions.
	+ Preset 1: In the Pedestal Safe (changed in Version 1.1).
	+ Preset 2: Old Bedroom - On the drawer set's top shelf (changed in Version 1.1).
* On Preset 3, if you open the drawer that the **Generator Cable** is lying in, and then look under it, you can see that it is clipping through the underside of the drawer.
	+ You can also see the **Generator Cable** clipping into the back of the Safe on Preset 6.

## Gallery

The **Generator Cable** as it appears in the Station Crate on Preset 1.The **Generator Cable** as it appears in the Nursery Crate on Preset 2.The **Generator Cable** as it appears in the Piano Room on Preset 3.The **Generator Cable** as it appears in the Bird's Nest on Preset 4.The **Generator Cable** as it appears in the Pedestal Safe on Preset 5.The **Generator Cable** as it appears in the Safe on Preset 6.The **Generator Cable** as it used to appear in the Pedestal Safe on Preset 1, prior to Version 1.1.The **Generator Cable** as it used to appear in the Old Bedroom on Preset 2, prior to Version 1.1.
Tips and Tricks

This page documents useful information for players that are new to *Granny 3*.

## General Tips

* If you are being chased by one or both of the grandparents, it is advised to hide behind a door, such as the door to the Cellar.
	+ Be mindful that the grandparents can still catch you if you hide behind a door with a larger space, such as the door between the Kitchen and the Foyer. Doors like the ones for Bedroom 1 and Bedroom 2 are safe to hide behind.
	+ You should also be mindful that the grandparents can occasionally push or catch you behind the Cellar's door.
* After breaking out of the Player's Cell, it is advised to go down to the Station, trigger the Robot's alarm, and then go to and hide in the locker in the Station Entrance. This will cause both Granny and Grandpa to rush to the Robot, allowing you to go upstairs without much risk.
	+ This is more useful on harder difficulties, considering the grandparents will come down here quicker. On easier difficulties, the grandparents are much less predictable.
	+ The Player can also walk all the way up to the Previous Victim's Cell and hide behind a wall, although this can be risky depending on where the grandparents spawn.
* It is wise to dispose of the Shotgun when you are done with it, so that Grandpa cannot pick it back up. Good locations to drop it is anywhere on the Roof, the Attic Hall, the Outer Nursery and Bedroom 2.
* It is advised to use the Teddy and Grandpa's Vase to lure the grandparents around the house. It is best to do this in either the Nursery or the Shop Backroom, that way the Player has time to explore other parts of the house.
* On harder difficulties, it is risky to walk around with the Teddy, so the Player should knock out both grandparents before delivering it.

## Trivia

* The Robot alarm trick is very similar to the Iron Maiden trick commonly used in *Granny: Chapter Two*.
Corlin d'Auvrey (son of ancelet)

## Corlin de Auvray

Desmera d'Auvrey

Catherine d'Auvrey

Anne d'Auvrey

Colette d'Auvrey

Monsieur **Corlin d'Auvrey** was the youngest son of Monsieur Ancelet d'Auvrey, Duc de Diamant and Madame Harper de Herrebouc, Duchesse de Diamant.

## Biography

#### Appearance and Character

Corlin was especially small for his age and had a small round face, small brown eyes and a small button nose, he had long brown hair which he styled with curls and waves decorated with ribbons and pearls. He painted his face in the Clercon style of natural rouge.

Corlin dressed in the Clercon style, wearing knee length, silk, velvet or wool tunics with bejewelled necklines and embroidered edges, with a bejewelled belt at his waist and tight fitting hoes. Like most nobles he wears opulent jewels of pearls and precious gemstones about himself and on his tunic.

Corlin was a lively and happy child who enjoyed swimming in the warm waters of Ardon Isle.

#### History

Corlin was born at his families seat of Palais de Valenciennes in 259 NE as the youngest son of Monsieur Ancelet d'Auvrey, Duc de Diamant and Madame Harper de Herrebouc, Duchesse de Diamant. He has one brother Darris and five sisters Louise, Desmera, Catherine, Anne and Colette.
Terriblyironic

>
> **Terriblyironic,** more commonly known as **Iro** or **Ironic**, is one of the original members of the SMP, and joined on May 27, 2021. He was originally intending to stay closer to spawn but moved due to the construction of Reddit Tower. He later joined Great New Idaho as their ideals lined up with his and was far enough away from, Reddit Tower that he doesn't have to look at it. He plays a minor role in the most lore as he mostly lurks in the background.
>
>

Iro (In game: Terriblyironic) Currently resides in Great New Idaho but has no spawn point set.

## TerriblyIronic

### Aliases

Iro IronicIronic

Terribly

## OmegaLuL Town

Omega LuL [1] is the original location of Iro's base on XL. This circular underground base houses several large scale photos of fan art as well as images of Idiotblues. Iro has stated there is a secret room in this unfinished base, though its unclear if this is the truth. This base is now abandoned due to its proximity to Reddit tower, and is only used for storage as well as holding several skeleton horses.

## Great New Idaho

Iro is the newest and most unofficial member of Great New Idaho[2] Previously banned from the nation after an incident in the nether involving their leader as well as several Deez Nuts signs placed near their entrance. Though he spends most of his time with Hunicrisp inside of GNI he refuses to make a real house and instead has created several incomplete houses with no interior mostly located along the nearest mountain.

While potatoes are the pride and joy of GNI Iro can be seen planting carrots in place of potatoes in both the field and around the community house. When confronted about these shenanigans Iro insists its not him and in fact a group of people referred to as the "carrot bandits".

## Major Events

Events Terriblyironic has participated in

#### **Opening Day**

Though he was present on the server when it was very first opened he promptly left after Killing two people (Simonxl (Player) , Hunicrisp) and an attempted third (LemonTheCake). He later expresses that he had plans to take a forth life but couldn't find his target (TuxBowDie (Player)).

#### **XL Speed-Dating**

Terriblyironic was involved in the XL Speed-dating Event, Where he quickly proclaimed he would die for TuxBowDie (Player).

## Relationsips

Claims to be married but when asked says "You wouldn't know them they go to another server" Though several pictures of someone He calls Jace hang around both His and Hunicrisp's places of residence

## Additional Notes

Terriblyironic has expressed a dislike for Reddit tower and for TuxBowDie (Player)'s castle as well as Tommy Green's wall.

Iro can be seen running around the server in little to no amour as well as mining with stone or iron tools much to the distain of those he interacts with.

He has a habit of going though any chest he finds as well as taking items from the chests in the community house in Great New Idaho

Iro has on multiple occasions proclaimed a liking for ImZingDing commonly referring to the cyclopes as "Eye guy", even going as far as to offer to kill anyone who messed with him.
Ranged (MyPet)

**Damage:**

* + 0.5/level

**Life:**

* + 1HP/level

Level 25:

* + 25HP

Level 50:

* + 50HP

**Ranged Attacks:**

* Activates at level 1 with 5 damage and a 20 tick delay

Level 50:

* + 10 damage - 4 tick delay

Level 100:

* + 10 damage - 4 tick delay

Level 150:

* + 10 damage - 4 tick delay

Level 200:

* + 10 damage - 4 tick delay

**Slow**:

* Activates at Level 1 with a 5s duration and a 5% chance
Train Key

The **Train Key** is the key used to start up the Train.

## Appearance

The **Train Key's** handle takes on a more triangular shape, with the bottom side being bowed a bit. There are smaller right triangular holes, making a middle beam section. The handle is made of a dusty brown wooden material. The blade is a scratched metal cylinder with four metal stubs representing the teeth.

## Usage

The **Train Key** should simply be inserted into the keyhole at the Train's conductor booth. After this, it will rotate 180 degrees, without need for another interaction. This is required for the Player to be able to escape with the Train.

## Item Locations

The following list regards each spawning location for the **Train Key**. For more information on item spawning positions, see Item Locations.

* Preset 1: In the Safe.
* Preset 2: In the Bird's Nest.
* Preset 3: In the Pedestal Safe.
* Preset 4: Outside - In the Car's trunk.
* Preset 5: Shed - In the cabinet, on the second from bottom shelf.
* Preset 6: Reception Room - In the cabinet, on the second from top shelf.

## Trivia

* The **Train Key** is the smallest key in the Granny series.
	+ It is also smaller than even the Coin, and from previous games, the Spark Plug (and Chapter 2 Spark Plug), making it the smallest item in the series.
* This is the first Granny game where you insert the vehicle's key into the actual keyhole instead of just starting an escape with a "Start Engine" UI button.
	+ This is also the first game where using the key is not the last step in escaping with the vehicle in terms of using items.

## Sounds

 When the **Train Key** turns in the ignition switch

## Gallery

The **Train Key** as it appears in the Safe on Preset 1.The **Train Key** as it appears in the Bird's Nest on Preset 2.The **Train Key** as it appears in the Pedestal Safe on Preset 3.The **Train Key** as it appears Outside on Preset 4.The **Train Key** as it appears in the Shed on Preset 5.The **Train Key** as it appears in the Reception Room on Preset 6.
Gate

The **Gate** is the main escape in *Granny 3*, and is also the method for how the Player first enters the property.

## Appearance

It is a gray rusty gate, with an electric bar lock controlled by the Control Panel, all the way in the Attic. You enter via this gate in the Opening cutscene.

## Behavior

In the cutscene, you enter it. One you get past it, it closes and locks behind you, thanks to Granny.

When you play the game, it is still locked. You need to have the Generator running and the Fuse in the slot of the Control Panel. Then you need to hit the button and the gate will unlock. That is not all, you need to get the Bridge Crank and lower the drawbridge with it too cross the Moat, attempting to swim will result in dangerous consequences. When you have all of this done, you can open the gate and leave.

## Trivia

* In Version 1.1, the gate was given an sound effect where an unlock sound would play when you successfully unlock the gate with the button.
* The **Gate** is the first "on-foot" escape method that has the Player actually open the door and walk out before they actually escape.
	+ The second is the Pipe Escape from the first Granny game.
Illusioner (MyPet)

This pet is obtainable by killing it with a lead and having no pet equipped. It is obtainable by ethereal rank and above and can be freely traded once captured. This pet is capable of using any skill tree and any pet behaviour. (see: MyPet)

Baby versions of this pet are not obtainable.

*Note: To obtain this pet you must ask staff to spawn one in for you as they are not available through vanilla mechanics.*
Nicola de Clouet

Francis de Rochechouart

Irène de Rochechouart

Jean de Rochechouart

Sefridis de Rochechouart

Madame **Nicola de Clouet, Marqesse de Plairoux** is a lady-in-waiting to Queen Marie-Claude de Pompadour and the wife of Monsieur Florent de Rochechouart, Marquis de Plairoux and the mother of their six children, Capucine, Ynys, Francis, Irène, Jean and Sefridis.

## Biography

#### Appearance and Character

Nicola is short, pretty and dull, she has long auburn hair which she styles into braids decorated with jewels, flowers and ribbons. She paints her face in the Clercon style of natural rouge.

Nicola dresses in the Clercon style, wearing long silk, velvet or wool gowns with a bejewelled neckline, large puffed sleeves with decorative slashes and ruffled cuffs, with a bejewelled sash about the waist. Like most nobles she wears opulent jewels of pearls and precious gemstones about herself and on her gown. She often covers her hair with a veil.

Nicola is dull and plain with an acid tongue.

#### History

Nicola was born at her families seat of Château de Tabagne in 246 NE. It is unknown what branch of her family she is from.
Exploration (MyPet)

**Beacon:**

* Jump Boost III, Night Vision, Speed III

Level 1:

* + 15 range
* + 15s duration
* + 1 effect
* + 1 effect amplifier

Level 25:

* + 15 range
* + 15s duration
* + 1 effect
* + 1 effect amplifier

Level 50:

* + 15 range
* + 15s duration
* + 1 effect
* + 1 effect amplifier

**Damage:**

* + 0.25/level

**Life:**

* + 0.5/level

**Ride:**

* + 1 speed/level
* + 0.1 jump height/level

**Sprint:**

* Activates at Level 1
Ravager (MyPet)

This pet is obtainable by killing it with a lead and having no pet equipped. It is obtainable by ethereal rank and above and can be freely traded once captured. This pet is capable of using any skill tree and any pet behaviour. (see: MyPet)

Baby versions of this pet are not obtainable.

*Note: This pet is not rideable due to limitations imposed by Minecraft*
Immissau I de Poullain

Gilles de Poullain †

Kittie de Poullain †

Senator (formally)

King **Immissau** **I de Poullain, King de Clercon, Duc de Royal** (previously Senator Immissau Gens Paullus) was the 1st king of Clercon and founder of House Poullain. He was married to Queen Acelina de Reaume who he fathered 4 children with.

## Biography

#### Appearance and Character

Immissau had the typical oroman appearance of dark olive skin, a strong face, large nose. He was tall, broad and powerful he had short cut black hair hair which he styled with curls and waves which he elaborately decorates with ribbons, pearls and jewels. He paints his face in the Clercon style of natural rouge.

Immissau previously dressed in the Oronai style but changed to the Clercon style upon his ascension as king, wearing knee length, silk, velvet or wool tunics with bejewelled necklines and embroidered edges, with a bejewelled belt at his waist and tight fitting hoes. Like most nobles he wears opulent jewels of pearls and precious gemstones about himself and on his tunic.

Immissau was highly intelligent and an exceptional warrior and military commander, he particularly enjoyed tourneys and watching fights in amphitheatre's which he popularised during his reign and they still remain popular in present day Clercon.

#### History

Immissau was born at his families seat of Domus Gens Paullus in 34 OE as the first child of Senator Artorius Gens Paullus and Aelia Gens Opimius. He had two sisters Baebia and Olcinia.
Farming (MyPet)

**Backpack:**

* Activates at Level 1 with 1 row. Does not drop upon death.

Level 10:

* + 1 row

Level 15:

* + 1 row

Level 20:

* + 1 row

Level 25:

* + 1 row

Level 30:

* + 1 row

**Beacon:**

* Fire Resistance, Night Vision, Speed III, Water Breathing, Absorption I, Haste II, Jump Boost I, Luck, Resistance I, Strength I, Regeneration I

* Activates at Level 1 with 5 range, 3s duration, 1 effect

Level 50:

* + 3 range
* + 1s duration
* + 2 effects

**Damage:**

* + 0.1/level

**Life:**

* + 0.5/level

Level 25:

* + 25

Level 50:

* + 25

**Pickup:**

* Can pickup EXP at Level 25
* + 1 range/level

**Sprint:**

* Activates at Level 15
Broken Floor

## Description

The **Broken Floor** is an area located on the third floor of the house. It goes through the front of the Plank Hall and Outer Nursery. You are unable to cross it without placing the Plank over the Plank Hall part of the hole(An option to place it will appear, along with a green outline).

If you fall through the **Broken Floor**, you won't die, but you will fall either in the 2nd Floor hall or Dining Room, depending which part of the hole you fell through. You must cross the Plank Hall with the Plank in order to access the Old Bedroom, as every Item Locations preset has an item arranged in the Old Bedroom.

## Trivia

* Grandpa and Granny can see you through the **Broken Floor**, from the top and bottom.
* Granny and Grandpa can not cross the broken floors in any way.
* Placing the Plank makes noise for Granny.
MyPet

MyPet is a plugin that allows players to obtain minecraft mobs as pets and use them to their advantage. Pets offer a wide range of benefits that helps players in many different ways including but not limited to: combat, exploration and farming. Below are lists that offers information about each pet, command and skill tree available through the plugin.

Below is a list of all the important plugin specific commands

Below is a list of all the obtainable pets. Click through to the individual pet page to see more information.

Below is a list of all the skill trees for each pet. Click through to the individual skill page to see more information.
Giant (MyPet)

This pet is obtainable by killing it with a lead and having no pet equipped. It is obtainable by celestial rank and above and can be freely traded once captured. This pet is capable of using any skill tree and any pet behaviour. (see: MyPet)

Baby versions of this pet are not obtainable.

*Note: To obtain this pet you must ask staff to spawn one in for you as they are not available through vanilla mechanics.*
Caroline de Yversay

Madame **Caroline de Yversay** was a noblewoman from House Yversay during the reigns of King Stuar III de Poullain and King Felix II de Poullain.

## Biography

#### Appearance and Character

Caroline was pretty, she had long black hair which she styled into braids decorated with jewels, flowers and ribbons. She painted her face in the Clercon style of natural rouge.

Caroline dressed in the Clercon style, wearing long silk, velvet or wool gowns with a bejewelled neckline, large puffed sleeves with decorative slashes and ruffled cuffs, with a bejewelled sash about the waist. Like most nobles she wears opulent jewels of pearls and precious gemstones about herself and on her gown. She often covered her hair with a veil.

Caroline was rumoured to be lovers with Madame Joan de Gane.

#### History

Caroline was born at her families seat of Château de la Mauyonne between 111 NE and 114 NE.

## Life

#### King Felix II de Poullain

Caroline was a member of King Felix II court, she was the centre of court gossip when she arrived as it was rumoured that her and another member of the court Madame Joan de Gane were secret lovers.

In 136 NE the kings mistress Madame Lisette de Heilly was rumoured visiting Caroline's bed chamber at night along with Joan, the three were soon discovered abed together by the king himself who went into a fit of rage, in his anger he killed Joan when he threw her against the wall breaking her neck, Caroline is said to have wept hysterically after she saw Joan dead on the floor. The king ordered that Lisette and Caroline be taken to the dungeons immediately, Caroline was extensively tortured by the kings men for 3 days and nights until she was discovered dead the following day.
Marie-Claude de Pompadour

Felix de Poullain

Ludovic de Poullain

Renée de Poullain

Marie-Christine de Pompadour

Marie-Lavinia de Pompadour

Queen **Marie-Claude de Pompadour, Queen de Clercon, Duchesse de Royal** is the wife of King Stuar VI de Poullain and the mother of their five children Radalfus, Adeliz, Felix, Ludovic and Renée.

## Biography

#### Appearance and Character

Marie-Claude is strikingly beautiful inheriting her mothers features, with a slender and graceful figure, small pretty face, large brown eyes and plump lips with long glittering dark brown hair which she styles into braids decorated with jewels, flowers and ribbons. She paints her face in the Clercon style of natural rouge.

Marie-Claude dresses in the Clercon style, wearing long silk, velvet or wool gowns with a bejewelled neckline, large puffed sleeves with decorative slashes and ruffled cuffs, with a bejewelled sash about the waist. Like most nobles she wears opulent jewels of pearls and precious gemstones about herself and on her gown. She often covers her hair with a veil.

Marie-Claude's beauty is equalled by her cleverness, which she has in abundance. She is a gifted manipulator who knew how to manoeuvre her way in court politics. Marie-Claude's strength is in her ability to win the minds and loyalties of her subjects, which had proven to be a threat to those outside of her loyalty's. She demonstrated her formidable skill in her charity work to win over the commoners of Volpe in her early reign as Queen.

#### History

Marie-Claude was born at her families seat of Château de Miel in 257 NE as the third child of Monsieur Moriset de Pompadour Marquis de Miel and Madame Rametta de Baudelaire Marqesse de Miel. She has one brother Augustin and three sisters Marie-Louise, Marie-Christine and Marie-Lavinia.
Defensive (MyPet)

**Beacon:**

* Absoprtion II, Resistance II, Fire Resistance, and Strength II

Level 25:

* + 15 range
* + 15s duration
* + 2 effect

Level 75:

* + 1 effect

Level 150:

* + 1 effect

**Damage:**

* + 0.25/level

**Life:**

* + 2/level

Level 25:

* + 75

Level 50:

* + 75

**Knockback:**

* + 1% chance per level

**Shield:**

* Activates at Level 15 with 50 damage redirected and 5% chance

After Level 15:

* + 5% chance/level

**Slow:**

* Activates at Level 15 with a 5s duration

After Level 15:

* + 3% chance/level
CrazyCrates

CrazyCrates is a plugin that allows players to use keys that they acquire from the HearthCraft store {link needed} or from various events to open crates and gain rewards.

HearthCraft currently has 5 crates that players are able to open.

### Hearth Crate

The Hearth Crate is the highest tier crate on HearthCraft. Keys are only obtained through purchases on the store {link needed}, rarely from events and giveaways, and if you use your discord nitro boost on the HearthCraft discord. {link needed}

### Vote Crate

The Vote Crate is the most basic level crate of HearthCraft. Keys are obtained by voting {link needed} everyday and rarely obtained from events or giveaways.

### Event Crate

The Event Crate is the next tier of crates on HearthCraft. Keys are obtained commonly when vote parties {link needed} are reached and commonly obtained from events or giveaways.

### Tag Crate

The Tag Crate is one of two specialty crates on HearthCraft. Keys are obtained commonly from events and when ranks {link needed} are purchased from the store. {link needed}

### Pet Crate

The pet crate is the second specialty crate on HearthCraft. Keys are obtained commonly from events and when ranks {link needed} are purchased from the store. {link needed}
Léon de Bouffay

Miriam de Bouffay

Alphonsine de Bouffay

Gilbert de Bouffay

Jeanne de Bouffay

Aleamme de Bouffay

Kian de Bouffay

Etienne de Bouffay

Geneviève de Bouffay

Henri de Bouffay

Boniface de Bouffay

Marie de Bouffay

William de Bouffay †

Alain de Bouffay

Read de Bouffay

Garlan de Bouffay

Guillermus de Bouffay

Adenet de Bouffay

Hermonie de Bouffay

Dreue de Bouffay

Theodore de Bouffay

Pascal de Bouffay †

Eustachia de Bouffay

Adam de Bouffay

Evan de Bouffay

Conrrat de Bouffay

Caterina de Bouffay

Marc-Antoine de Bouffay

Marie-Paule de Bouffay

Alfred de Bouffay

Fleury de Bouffay

Mathieu de Bouffay

Delilah de Bouffay

Monsieur **Léon de Bouffay** was the son and heir of Monsieur Ladislas de Bouffay, Comte de Licorne. He was married to Madame Sibilina de Aups who he fathered four children with.

## Biography

#### Appearance and Character

Léon had a plain and boring face much like his mother with no striking features. He had droopy eyes, olive skin and a dented chin with long dusty hair which he styles with curls and waves decorated with ribbons and pearls. He painted his face in the Clercon style of natural rouge.

Léon dresses in the Clercon style, wearing knee length, silk, velvet or wool tunics with bejewelled necklines and embroidered edges, with a bejewelled belt at his waist and tight fitting hoes. Like most nobles he wears opulent jewels of pearls and precious gemstones about himself and on his tunic.

Léon was meek and boring. But his wife described him as kind, affectionate and loving.

#### History

Léon was born at his families seat of Château de Licorne in 225 NE as the first child of Monsieur Ladislas de Bouffay, Comte de Licorne and his first wife Madame Ethel de Bombelle, Comtesse de Licorne. He had twenty-five brothers Thibault, Louis, Gilbert, Aleamme, Kian, Etienne, Henri, Boniface, William, Alain, Read, Garlan, Guillermus, Adenet, Dreue, Theodore, Pascal, Adam, Evan, Conrat, Marc-Antoine, Alfred, Fleury and Mathieu, and eight sisters Jeanne, Geneviève, Marie, Hermione, Eustachia, Catherine, Marie-Paule and Delilah.
Combat (MyPet)

**Beacon:**

* Strength II

Level 25:

* + 15 range
* + 15s duration
* + 1 effect

Level 75:

* + 15 range
* + 15s duration

**Damage:**

* + 1/level

* + 20 health
* + 25 timer

**Life/HP:**

* + 1/level

Level 20 and 25:

* + 50

**Sprint:**

* Activates at level 10

**Stomp:**

* Activates at Level 100 with 10 damage and a 33% chance

* + 2.5 reflection/5 levels
* + 5% chance/5 levels
Game Over

Game Over scenes are what you are greeted with if you lose all of your Days. These are the conclusions to when the Player dies.

## Scenes

### Car Explosion

The Player wakes up inside the Car, in which Granny immediately greets them with a wave, and Grandpa peers into the window. When the Player looks at Granny again, she shows them the Dynamite she has lit off, and drops it slowly. As the Car blows up into fire, Grandpa walks away, putting the Shotgun on his shoulder and putting on Dank Glasses.

### Roof Drop

The Player is positioned at the edge of the Roof, with Grandpa just ahead of them, and Granny in the Pane Tower to the right. The Player looks down to see the Alligator eagerly waiting at the edge of the Moat. When the Player turns back, Grandpa readies up and shoots the Player, knocking them off the Roof, and into the hungry Gator's jaws.

### Train Ramming(1.1)

The Player wakes up bonded to the rusted gate at the end of the Train Tracks. They immediately notice Granny and Grandpa sitting in the Train and try to break free. When they turn back, Granny immediately pulls the Train back, and as she rams it forward, Grandpa starts dancing.

## Trivia

* Despite Slendrina appearing in the game as a main antagonist, she does not appear in any of the **Game Over** scenes.
	+ She has the audacity to show up in the Escape Cutscenes, however.
* The dynamite Granny uses in the first **Game Over** scene does not appear anywhere else in the game; it is not a weapon the Player can find, not a weapon Granny uses during gameplay, nor does it show up as a decorative object anywhere in the house.
	+ However, dynamite does appear as a usable weapon in *The Twins*, DVloper's previous game, which featured Granny and Grandpa as guest appearances. Despite this, the dynamite in that game uses a noticeable different model.
* In the PC Port, the Alligator is slid forward for some reason in the Roof Death scene, making it clip into the ground.
* If you disabled Granny or Grandpa before playing the game, the one you disabled will appear as only disembodied eyes and legs during the game over scenes.
	+ This was patched in Version 1.0.1
* Like Granny Chapter 2, only two death scenes existed on release.
* The Roof Drop is the first death scene to utilize a weapon in the Grandparent's possession as a way to finish off the Player.
* This is the first game to have Grandpa do something funny in a death scene, and not just once, but twice.
	+ This was not the case at all prior to Version 1.0.2, as there was an original iteration of the Car Explosion. Instead of Grandpa walking away, there would be an overhead shot of the Car as it blows up, making both Granny and Grandpa die.
Fabrice de Monmartel

Josseline de Monmartel

Monsieur **Fabrice de Monmartel** was the son and heir of Monsieur Lonnel de Monmartel, Marquis de Perpirault and Madame Aregelle de Du La Ville, Marqesse de Perpirault.

## Biography

#### Appearance and Character

Fabrice was a small child with a round face and pink puffy cheeks, with blonde hair which he styled with curls and waves decorated with ribbons and pearls. He painted his face in the Clercon style of natural rouge.

Fabrice dressed in the Clercon style, wearing knee length, silk, velvet or wool tunics with bejewelled necklines and embroidered edges, with a bejewelled belt at his waist and tight fitting hoes. Like most nobles he wears opulent jewels of pearls and precious gemstones about himself and on his tunic.

#### History

Fabrice was born at his families seat of Château de Perpirault in 253 NE as the first child of of Monsieur Lonnel de Monmartel, Marquis de Perpirault and Madame Aregelle de Du La Ville, Marqesse de Perpirault. He has one brother Perrotus and two sisters Basilia and Josseline.
Alix de Vaganay

Madame **Alix de Vaganay** is the only daughter of Monsieur Ludociv de Vaganay, Baron de Vaganay and Madame Adelina de Stuart, Baroness de Vaganay.

## Biography

#### Appearance and Character

Alix is a great beauty, tall, slender and graceful she has pale unblemished skin, a small freckled nose, full lips and piercing blue eyes with long shiny blonde hair which she styles into braids decorated with jewels, flowers and ribbons. She paints her face in the Clercon style of natural rouge.

Alix dresses in the Clercon style, wearing long silk, velvet or wool gowns with a bejewelled neckline, large puffed sleeves with decorative slashes and ruffled cuffs, with a bejewelled sash about the waist. Like most nobles she wears opulent jewels of pearls and precious gemstones about herself and on her gown. She often covers her hair with a veil.

Alix is seductive, manipulative and intelligent, Marceline describes her as sweet and gentle while Rémi considers her sly.

#### History

Alix was born at her families seat of Château de Vaganay in 274 NE as the only daughter of Monsieur Ludociv de Vaganay, Baron de Vaganay and Madame Adelina de Stuart, Baroness de Vaganay. She has two brothers Galoys and Louis.
Estefani de Lortie

Victor d'Aups †

Margoex d'Aups

Madame **Estefani de Lortie, Marqesse de Roacourt** was the wife of Monsieur Nicolas d'Aups, Marquis de Roacourt and the mother of their four children Julianne, Sabilina, Victor and Margoex.

## Biography

#### Appearance and Character

Estefani was pretty long brown hair streaked with grey which she styles into braids decorated with jewels, flowers and ribbons. She paints her face in the Clercon style of natural rouge.

Estefani dresses in the Clercon style, wearing long silk, velvet or wool gowns with a bejewelled neckline, large puffed sleeves with decorative slashes and ruffled cuffs, with a bejewelled sash about the waist. Like most nobles she wears opulent jewels of pearls and precious gemstones about herself and on her gown. She often covers her hair with a veil.

Estefani was kind and pious.

#### History

Estefani was born at her families seat of Château de Cabéliard in 208 NE.
Anne-Sophie de Fleur

Jade d'Ancre

Elisabeth d'Ancre

Mathieu d'Ancre

Madame **Anne-Sophie de Fleur, Comtesse de Beauppe** is the wife of Monsieur Ernault d'Ancre, Comte de Beauppe, Monsieur de Ships and the mother of their five children Claude, Benard, Jade, Elisabeth and Mathieu.

## Biography

#### Appearance and Characters

Anne-Sophie is short, plain and plump, with watery eyes and pale skin, with long dark hair which she styles into braids decorated with jewels, flowers and ribbons. She paints her face in the Clercon style of natural rouge.

Anne-Sophie dresses in the Clercon style, wearing long silk, velvet or wool gowns with a bejewelled neckline, large puffed sleeves with decorative slashes and ruffled cuffs, with a bejewelled sash about the waist. Like most nobles she wears opulent jewels of pearls and precious gemstones about herself and on her gown. She often covers her hair with a veil.

Anne-Sophie is a court gossip.

#### History

Anne-Sophie was born at her families seat of Château de Vie in 245 NE as a daughter of House Fleur, from an unknown branch of the family.

## Life

### Current Events

#### Battle of Winds

Anne-Sophie is present at the royal court as a close confidante of Queen Marie-Claude de Pompadour.