recursal/Fanatic-Fandom huggingface dataset:
Ice Gate: Antarctic Blizzard

This move is one of the largest of the gate moves, as well as devastating. However, it's also one of the easiest to stop.

## Description

The Ice Gate: Antarctic Blizzard is one of the most devastating moves, as well as largest. However, unlike others, it is rather easy to avoid altogether. If one is near a fire, within 50 ft. of it, or has fire abilities, they are automatically immune. If one exits the 50 ft. radius of the fire though, they will be frozen instantly. What happens is, that the user charges energy for a few minutes, ignoring everything around them, even injuries, and then creates a swirl of extremely cold wind that ranges up to 800 miles around the user, freezing everything within, unless the conditions of immunity stated above are fulfilled. The cost of using this move is, the user will be struck with hypothermia immediatly after, making the cost very serious.

## Users

* Devi "Delross" Devilan
* Colesta the Cold
* Dan the Hedgehog (Learned at age 20)
* Heartless Frost
* Varanthe

## Methods of Learning

Like with other gate moves, ancient texts can teach one how to use it.

## Variants

Like with Flames of Rage, there are bound to be weaker versions and tornado-like moves so post them all here.
Mirror Coat

**Mirror Coat** is a powerful counter-attack move.

## Description

After the user sustains damage from a special, or non-physical, attack, the user absorbs the damage, then releases it back at the opponent with double the power. However, this attack requires the user to be able to tell what the opponent will do next, and is completely useless against physical attacks. This attack is very useful when used in conjunction with Endure.

## Users

*Add your character here if they can perform this move*

* Erina Summers
* Rageik
* Rohner the Hedgecat

## Variants

* Counter: A variant that functions the same with physical attacks.
* Reflect Energy: A very similar technique, which can lower the opponent's special defense, instead of magnifying the power of the reflected technique.
* Metal Burst: A variant that functions with both physical and special attacks
* Chaos Deflection: Chaos variant

*Add your move here of it is a variant of this move.*
Scorching Whirlwind

**Scorching Whirlwind** is a Scorch-elemental technique derived from Fire Spin.

## Description

The user forms a vast wave of heat energy into a spiraling ball of orange-tinted wind, before throwing it at the opponent, with the shot aimed just short. Upon impact, the flaming winds blow harder, creating a wall of heat surrounding the opponent. This heat acts more like a furnace than a standard Scorch-elemental technique in it's effect, sapping the opponent's strength and dehydrating them over time, and allowing time for the target to potentially be rescued. As such, it makes a useful interrogation technique, with the sapping nature slowing down for each accepted answer, or growing worse for each perceived lie.

However, as with most Scorch-elemental techniques, Water is easily able to free the opponent and save them from the full dehydration effect. Likewise, this technique is also affected by both Wind- and Earth-elemental techniques, with wind capable of literally blowing holes in the heat barrier, and Earth capable of providing relief in the form of insulation. On top of that, Fire-wielders are almost empowered while within the wall, although most have to keep hydrated to prevent themselves from passing out.

## Technique Rank

Due to it's long-term sapping potential, but vast number of weaknesses, this technique holds a B-rank.
Living Arsenal

**Living Arsenal** is an Earth-elemental technique, which is derived from the Earth Barrier technique.

## Description

This technique can be used if and only if the user has managed to gain control of their Earth Barrier. With this control, the wieder is capable of manipulating the shape and form of their Earth Barrier. Such examples include slimming down or bulking up the form of the technique depending on the will of the user. This makes both movement and offense much more viable options than before. However, such alterations only brush the surface of this technique. The true power of this technique is the power to literally transform any part of one's Earth Barrier into some sort of weapon. Bladed, blunt, even firearms are viable options, depending only on the skill of the user and the earth avaliable to them. With such variety in the technique added to the defensive prowess of the original Earth Barrier, these abilities turn the wielder into a literal living tank, nearly unstoppable unless sufficient force is dealt or weaknesses are taken advantage of.
Roar

**Roar** is an extremely potent intimidation attack.

## Description

The user takes in a deep breath, then lets loose a massive roar, so powerful that it actually shakes the ground. This roar can easily strike fear into those who hear it, unless they are particularly difficult to frighten. Because of it's range and effectiveness, this move is actually capable of bringing two warring armies to a complete standstill. Not only can this move strike fear, at close range, it can actually push back anyone caught in the roar. Obviously though, this move is ineffective on the hearing impaired.

## Users

* Soratatsu the Dragon
* Rakumei the Cat
* Demon Rakumei
* Wolfe the Hunter
* Rage J
* Kotuumath the Halfbreed
* Lucastle
* Obsidain
* Wrong the Hedgehog - except he yells out the word "WRONG!!"
* Tiamat
* Turoka-Nukora
* Bahamuut the Werelich
* Nemesys the Lynxolf
* Rocket the Hedgefoxidna
* Gloria the Power Hedgehog
* Naomi Mongoose
* Draknar the Lorikeet
* Naomi Williams
* Dr. William Gilliard
* Brunhilde the Orca
* Fire Fox(unconfirmed, as he can roar normally)

### Pokemon Users

* Dialga
* Palkia
* Giratina
* Dialkia
* Paltina
* Giralga
* Damien the Raikou (Mobianised)
* Macy the Vigoroth (Mobianised)
* Sajin Losussoc (Mobianised Stoutland)
* Damien the Raikou (Mobianised)
* Cass the Raikou (Mobianised)
* Ontager Fisk (Mobianized Ursaring)

## Variants

* Over-Rev: Variant used by vehicles
* Horn Blast: Variant used by heavier vehicles

*Add your move here if it is a variant of this move.*
Rage Shield

**Rage Shield** is a technique used by Will, Rageik and Striker, and is a variant of Chaos Shield.

## Usage

Rage Shield is Striker's main attack in Sonic boomhog: Extreme Formation, where it could block everything around himself. Will can also use this attack while in his Corrupted form, using it in Book Three.

## Styles/Variants

There are three styles of the attack: a red full-body attack-shield like the one Striker gets in Extreme Formation, a small invisible field around the user which attacks are blocked by a red force field (which is used by Corrupted Will in Book Three, and occasionally by base-form Will) and a massive dome, which was used by Rageik to seal a handful of Celestial prisoners-of-war.

*Add your own variants, if any exist.*

Soul Shield: A very similar shield that is seen around Soul forms.

## Users

* Will the Echidna
* Striker
* Rageik
* Rage J
* Rinku the Mutt
* Revenge the ???
* Anne the Power Hedgehog
* Rocket the Hedgefoxidna
* Lance the Power Hedgehog

*Add your characters to this list if they use Rage Shield*
Toffee the Sheep

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— ***Toffee the Sheep***
*(Click here for additional headcanons)*

## Toffee

Drawn by Ryushusupercat (Talk)(Talk)

**Toffee the Sheep** is Beverly Beaver's slightly perverted yet sweet-hearted girlfriend.

## Physical Description

A somewhat chubby sheep who stands at exactly three feet tall, Toffee has a short muzzle with slit nostrils, rather large, diamond-shaped ears that droop, and a short, fluffy tail.

Her thick fur is mostly begonia in color, with an almond muzzle, eye markings, chest, and stomach, and big dip o'ruby forearms; the underside of her tail is also almond. Her hair, which is thick, curly, and reaches a bit past her shoulders, is also big dip o'ruby in color, and her eyes are American green in color.

She wears a goldenrod tank top with a white collar that reaches to her waistline, black shorts that reach close to her knees, and goldenrod boots with a thick black stripe around the back and white cuffs.

## Abilities

Toffee is not really much of a fighter, even though she can run fairly fast. While she does have pretty strong legs, given her species, she doesn't exactly have the combat knowledge needed to make the most effective use of them in a fight. She does have a keen sense of hearing, however.

### Genetic Ability: Fur Coat

An ability that is quite common in Mobians with thick fur, this Genetic Ability causes Toffee's fur and wool to act as a sort of natural shield, absorbing physical blows and reducing the overall damage by about 50%; it also acts as a natural defense against cold weather and weak, Ice-based techniques. However, it's useless against energy-based attacks that aren't Ice-aligned, as well as the energy-based components of certain melee attacks, like Inferno Slash. The thick fur also tends to leave Toffee prone to heat exhaustion.

### Strengths/Resistances

Toffee has no specific resistances to any Elements or energy-types, although her Genetic Ability of Fur Coat reduces the damage taken from physical attacks by about 50%, and also gives her some protection against cold weather and weak, Ice-based techniques. She is decently fast, able to outpace slow-moving foes and evade them.

### Weaknesses

Toffee has no specific weaknesses to any Elements or energy-types. Although her Genetic Ability increases her resistance to physical attacks, it doesn't offer her any protection from energy-based ones, and her overall resistance is nothing special in the first place.

## Friends and Foes

### Friends/Allies

* **Beverly Beaver** -
* **Cadogan Baird** -
* **Belmonte Géroux** -
* **Mira Sunderland** -

## Personality

A jovial girl who, despite her genuinely sweet nature, is sometimes crude and perverted. She loves to make people smile, even if her sense of humor isn't the cleanest.

Fishing is apparently one of Toffee's favorite activities, and despite appearing rather out of shape, she does enjoy hiking with Beverly; the sheep is quick to claim that her chubby frame means there is 'more of her to love', however.
Smog

**Smog** is a dangerous poison technique.

## Description

The user exhales a thick, foul smelling gas, typically stated as being dark green, black or gray in color. Typically, this is exhaled through the mouth for a thicker spray, but some users prefer to release it through their nostrils (or backside) for a greater smokescreen. On inhaling the gas, it is hard to breath and can suffocate, and the gas itself provides a roughly forty percent chance of poisoning those that inhale it.

Unfortunately, Smog is affected by it's gaseous nature, leaving it possible and almost likely that a Wind-manipulator would remove the cloud of toxic gas. Likewise, while all Poison-wielders and robots/Robians/most cyborgs are immune to the poisoning effects, almost all organic beings are vulnerable to it's effect, no matter of whether they are allied or enemy.

## Users

* Soratatsu the Dragon
* Toxic the Hedgehog
* Stinkwad the Hedgehog - farts out the smog
* Tec the Squirrel
* Nanostrutturata the Demonhog
* Suri the Echidna
* Scott the Power Hedgehog
* Stuart the Hedgehog
* Erina Summers
* Grace the Hedgecat
* Varanthe

*Add your characters here if they can perform this move.*

### Pokemon Users

* Neroyed Spectrum (Mobianised Rhyhorn)
* Bridgette the Magmar (Mobianised Pokemon)

## Variants

* Poison Gas: Non-offensive poison variant
* Smoke Check: Vehicle-based variant attack; non-poisonus
* Smokescreen: Non-offensive variant, non-poisonous.

*Add your move here if it is a variant of this move.*

## Technique Rank

Due to it's low power but relatively high potential to poison, this technique has a C-rank.
Megahorn

**Megahorn** is a powerful horn attack.

## Description

The user channels energy into their horn or horns, resulting in a glowing aura. Once charged, they then lunge at the opponent with their horns first. This impact is incredibly powerful, and can punch holes in most energy-based barricades.

In order to increase the damage of the technique, the user can use their charged horns to throw the target into the air, causing extra damage when they slam into the ground.

Due to the glowing aura that forms around the horns, elemental variants are theorized. However, none have been seen.

## Users

* Cassius the Doomsayer
* Cinos the Werehog

* ApocalyptiCinos

* Demon Rakumei
* Esmeralda the Doomsayer
* Fefnir the Oxdragon
* Freyjan the Doomsayer
* Jergen the Doomsayer
* Kotuumath the Halfbreed
* Striktyr
* Vira the Acara
* Xerxes the Doomsayer

## Technique Rank

Due to the extreme power presented by the technique, including the potential damage from it's use as a throw, it bears an S-rank.
Stages of Evolution

**Stages of Evolution** is a genetic 'ability' of sorts, activated only once. It marks the possibility of a character unlocking a permanent transformation, through a variety of methods.

## Description

Similar to a Pokemon's evolution, many Mobians possess this genetic marker, rarely with a genetic link between them. It is rare that one actively reaches it's activation, but when they do, it is intense. The user glows with energy, as if transforming into a Super-form, although the power increase is rarely that drastic. However, in the process, the body can change eye, skin, fur and/or hair color (or gain new colors), sprout new body parts, or alter the appearance of the ones that they have, and even gain new abilities that they lacked beforehand, including replicas of other genetic abilities. There are four known methods for unlocking this transformation, each of which corresponding to a method of Pokemon evolution. These methods can be calculated by medics through examining the subject's genetic structure.

The most common ability is through strength levels. Beings with this form of transformation can activate the change through training in either their abilities or their physical strength, although most train in both at once. Once a specific point is reached, the person's body automatically begins the metamorphosis.

The second method is through emotion, typically anger. As their emotions rise, so too does certain hormones in the body's systems. As these levels increase, the user typically starts to feel light-headed. Soon after that point, the user begins to transform. This typically happens during battle, through anger and it's corresponding hormone, the stress hormone adrenaline.

The third method of transformation is through radiation. Certain items, such as a Pokemon evolutionary stone, generate a wavelength of energy that reacts with the genes of the person, immediately activating the permanent transformation. This is a spontaneous reaction, and as such if the person does not know of this ability, can cause immense shock and panic.

The final method is the exchange of DNA, typically through a kiss or blood transfusion. In most cases, a specific species generally carries the gene for the transformation, and as such, any exchange of DNA will trigger the transformation. However, in some rare it can be certain powers, or even as precise as beings of a certain race with a specific power combination.

However, if the user carries an Everstone, or wishes/focuses on the transformation stopping, it can cancel, resulting in no change until the conditions are met again, be it an increase in strength, re-exposure to the radiation, another peak in emotion, or another exchange in DNA.

## Users

* Carlo the Hedgehog
* Flyby Prower
* Froilan the Salamander
* Gemma the Tunnelhog
* Lee Prower
* Lois the Rat
* Lucius the Hedgehog
* Stacy the Parakeet
* Tec the Squirrel
* Ursula the Mongoose

### Activated Users

* Agile the Hedgeril
* Jeffrey the Hedgefly (Ascended twice)

## Technique Rank

The technique is currently pending evaluation, but it is stated to be a low-tier genetic ability, despite it's potential power.
Flash Step

**Flash Step**, also known as **Shunpo**, is a high-speed movement technique.

## Description

The Flash Step is quite different from normal high-speed attacks, in that it does not involve the physical capabilities of the user; this means that the technique can be used effectively even by those normally capable of only slow movement. Instead of being based on the user's physical state and well-being, the Flash Step technique focuses on the effective use of energy and getting from point A to point B. Focusing energy into the soles of their feet, the user uses the energy to push themselves at high speeds. The efficiency of this technique is based on how far the user can travel with the use of each step; the more capable the user is, the farther (and subsequently faster) the user can travel with a single step. Conversely, those inexperienced in the use of this technique can only travel shorter distances with each step, thus requiring more energy use.

When used effectively, this technique is extremely useful, because the speed at which an experienced user can move allows them to temporarily disappear from the sight of normal people and strike without being noticed. However, what makes this technique so useful is its versatility: due to the energy being focused to the soles of the feet, users are capable of traversing on even adverse surfaces, extending to even water and even up in the air. This allows a user to strike from numerous different directions and angles, even when the target is off the ground. However, despite the speed of this technique, opponents naturally capable of high-speed movement would likewise have the reflexes and perceptiveness to be capable of countering this technique.

## Users

* Maxwell the Fox
* King Napalm Pyrinth
* Sid the Foxidna
* Icette the Cryochidna

## Variants

* Senka/Flash Blossom
* Spirit Blink - Soul variant
* Shadowstep - Darkness variant

## Rank

Due to the incredible speed and efficiency of this technique with the only actual flaw being based in the user's capability with the technique, this technique is debated as either an A-Rank or S-Rank.
Smogscreen

A hybrid technique, **Smogscreen** has the benefits of both of it's parent techniques, but at the same time, their same weaknesses.

## Description

The user releases a thick, foul-smelling cloud of gas, typically stated to be black, dark green, gray or purple. This gas cloud can be released through the mouth as a thicker wall of smoke, or through the nostrils (or backside) for a much more narrow area. Like Smog, it can poison any who inhale the gas. However, unlike Smog, the technique is long-lasting, with a thick color and tendency to hang around shared with Smokescreen, lowering accuracy.

However, the advantages of the technique, though numerous, are matched by it's weaknesses. Like both parent techniques, the gas cloud can be dissipated by Wind attacks, which can part the toxic gases for travel and thin them so that vision isn't impaired. Most sensory techniques are unaffected by the obscuring effect, while the gas itself reacts explosively with Fire. Poison wielders and most artificial or cybernetically-enhanced beings are immune to the poisoning effects.

## Users

* Bazba Cormac
* Grace the Hedgecat
* Jerome the Rat
* Suri the Echidna
* Varanthe

## Variants

### Parent Techniques

* Smog
* Smokescreen

## Technique Rank

The technique, after balancing out it's merits and disadvantages, bears a B-rank, the same as one of it's two components.
Earth Power

**Earth Power** is a strong Earth attack. It is often considered a more focused version of Earthquake.

## Description

Much like the attack Earthquake, this technique is used via forcing energy into the earth. Unlike the case with Earthquake, this is the only way for the technique to be used. The energy forced into the earth is sent towards the target enemy in the form of an underground shockwave. When the attack hits the target, the target's presence splits the energy, which in turn causes an explosive split in the ground under the opponent. The technique is almost as strong as Earthquake itself and capable of selecting individual targets, making it a very effective technique in terrain where Earthquake would be difficult to use. It is further assisted by the fact that subterranean foes are affected the same way as in the case of Earthquake.

Unfortunately, Earth Power suffers from many of the same weaknesses as its more powerful counterpart, being unable to hit airborne foes. In addition to this, the technique is energy-based, and thus can be blocked by techniques like Light Screen or even deflected by Mirror Coat.

## Users

1. Doseki the Echidna
2. Grace the Hedgecat
3. Graphene the Echidna
4. Erina Summers
5. Etugen
6. Kara-An Flamberg
7. Lance the Power Hedgehog
8. Obaluaye
9. Rijuka Stoneclaw
10. Sephazer
11. Sumugan
12. Tectonic the Thylacine
13. Teirammos
14. Temblor
Shadow Rave

**Shadow Rave** is a shadow-based ability. It is a crossover of the Shadow Rave move from Pokemon XD: Gale of Darkness.

## Description

The user uses shadow energy to create a shadowy aura that covers a certain area of the ground, depending on how much energy is used. When the target steps onto or near the shadowy aura, shadow-like spikes are launched at the target. An advanded user can use this to create a ring of the shadowy aura around himself/herself or others, making the ability useful for defending or trapping purposes.

A second variant includes throwing shadowy spikes at the ground around an opponents feet. These spikes are deadly in sense that if the opponent causes them to move, the spikes detonate in a blast of shadow energy. This becomes a deadly technique, as many opponents will instantly be hurt. The spikes can easily cover a large area.

## Users

* Turbo the Chaos Hedgedragon (second varient)
* Victoria the Power Hedgehog
* Saren Arcturias (Both variants)
* Exspiravit the Ghost Lynx (Both variants)

(If your characters can use this ability, list them here and be sure to link them to their articles)

## Requirements/Prerequisites

In order to be able to use this ability, the user must have at least some knowledge in manipulating and controlling shadows. If the user doesn't have the knowledge or ability to do so, he/she must at least have something that allows them to control shadows (Example: A spellbook or enchanted item). If the user can only temporarily control shadows due to an effect (Example: The effect of a spell), the shadowy aura fades away as soon as the effect expires.

Throwing the spikes involves being able to form solid spikes out of raw shadow. Throwing the spikes requires no special skill, but knowing how to use this attack is key. Killing the target is never out of the question, and structural damage is near unavoidable.

## Weak Points

The shadowy aura eventually fades away after so long, the amount of time depending on how much shadow energy it received. Another flaw is that the target can simply keep a distance away from the aura, making it useless unless the user somehow draws the target towards the trap. Also, if the user is in a mentally unstable state, the ability can become unable to distinguish between friend and foe, attacking both allies and enemies, sometimes even attacking the user. The ability itself is weak against light-based abilities, as well as other shadow-based abilities.

## Rank

Although the ability is useful for trapping and defending purposes, the ability's flaw on relying on the distance of the target sets the rank back to a C.
Thunderbolt

**Thunderbolt** is a strong Electric attack, and a staple of those who can control the Element of Electricity.

## Description

The user electrically charges their body, then releases a concentrated blast of electricity at the foe.

## Users

* Kotuumath the Halfbreed
* Voltage Will
* Shanoa the Fox (Vol Fulgur)
* RG-15
* Haeos
* Narukami
* Xevioso
* Zygoren
* Radigast
* Perkunas
* Aglibol
* Wolfgang the Cat
* Darcy the Cat
* Violet the Fox
* Lightning the Hedgehog
* Anne the Power Hedgehog
* Jessiah the Cat
* Rocket the Hedgefoxidna
* Matthew the Power Hedgehog/Reaper
* Niks the Lynx
* Dan the Hedgehog
* Itsumi Bell
* Cole the Power Hedgehog
* Raiden The Chameleon
* Sid the Foxidna
* Laura the Hedgehog
* Midnight the Hedgehog
* Leland Arganth

## Variants

* Vol Fulgur: A Glyph identical to Thunderbolt, used by Shanoa the Fox. It is fired from her hands.
* Flamethrower: Fire variant of equal power
* Ice Beam: Ice variant of equal power

## Rank

This attack is quite strong, but is very common amongst Electricity-wielders, and so it has a D-Rank.
Sleep Powder

**Sleep Powder** is a useful status attack, designed to sedate and force the target to sleep.

## Description

The user shakes their arms and/or body, unleashing a powder, typically stated as blue, tan or indigo with a shine to it's appearance, and then unleashes it towards the opponent. In some cases, due to the powder's notorious spread of area, the user may launch the powder sealed within a seed above the opponent, before triggering the seed to break, leaving the powder to be inhaled by the target.

When inhaled, the powder acts as a sedative, instantly sending the target to sleep, as long as they do not have a genetic ability preventing sleep while the body has adrenaline above a certain point. It also has a similar effect, although slower, when absorbed into the body via skin contact.

However, as previously stated, the technique suffers from poor accuracy and spreading, although that makes it effective against a group. It also suffers from elemental weaknesses - when set alight, the powder burns at such a rapid rate, it is compared to an explosion, while a Wind-user can blow the powder back at the user's side, forcing them to sleep instead.

## Users

* Bazba Cormac
* Gunnhild the Horse
* Hardrock the Echidna
* Harvey the Hedgehog
* Jack the Fohuahua
* Jayme Acorn
* Kurt the Shiba Inu
* Laura the Hedgehog
* Samuel the Hedgehog
* Sintas the Blazing Cat
* Varanthe
* Victoria the Power Hedgehog

## Variants

* Stun Spore - paralyzing variation
* PoisonPowder - poison variation

## Rank

Due to it's ability to sedate almost any foe, but considering it's weaknesses, the technique bears a D-rank.
Giga Impact

**Giga Impact** is an immensely powerful physical attack.

## Description

The user draws upon a large amount of energy from their very essence and cloaks their body in the energy. They then charge their target in a head-on attack. The energy is released upon impact, resulting in an extremely powerful and deadly blow. The impact can blow apart the body of an average person, and punch clean holes through larger opponents, as well as barriers and even thick metal walls. However, the physical strain and large use of energy leaves the user utterly incapable of movement or defending themselves, leaving them completely open to attack.

## Users

* Wolfe the Hunter
* Big the Cat
* Tiamat
* Lei the Hedgehog
* Anne the Power Hedgehog
* Reflex Stutrai
* Ralph the Lion
* Brunhilde the Orca
* Marunha Gekido

* Alpha the Blaziken
* Ash the Hippowdon (Mobianized)
* Bridgette the Magmar (Mobianised)
* Tristella Tse'Elon (Mobianized Mienshao)
* Sajin Losussoc (Mobianised Stoutland)
* Cass the Raikou
* Ontager Fisk (Mobianized Ursaring)

## Variants

* Hyper Beam: A non-physical move of equal attack and effect.
* Rock Wrecker: Earth variant
* Blast Burn: Fire variant
* Hydro Cannon: Water variant
* Frenzy Plant: Grass variant
* Mega Shock: Electric variant
* Holy Nova Blast: Holy variant
* Chaos Blast: Chaos variant
* Roar of Time: Temporal variant
* Sky Dive: Wind variant
* Gaia Impact: The "Soul" Variant
* Knock Away: Technique of equal attack power, focusing on throwing/moving a target with the impact.

*Add your move here if it is a variant of this move.*
The Thundering Armada/Members

The Armada is comprised heavily of various Mobianoid yōkai and other mythical creatures of Asian origins, with a few normal Mobians.

## Hachiro Shimasu

The leader of the Thundering Armada, Hachiro is a Mobian Satori, which is a monkey-like yōkai with incredible psychic abilities.

## Arata Mori

A Mobian Nekomata, and the brother of Asuka. He, as well as his sister, serve as Hachiro's primary confidants. He appears as a Mobian cat with a split tail.

## Asuka Mori

A Mobian Nekomata, and the sister of Arata. She, as well as her brother, serve as Hachiro's primary confidants. She appears as a Mobian cat with a split tail.

## Taro the Oni

A Mobian(?) Oni with vaguely ox-like features, Taro's obscene physical strength is matched only by his incredible durability and stamina, and he is highly resistant, if not outright immune, to most diseases and poisons. He can easily be considered Hachiro's strongest soldier, but he is certainly not his brightest; he is fairly gullible, and not capable of tactical planning. He is also very slow-moving, and cannot swim at all.

Taro wields a massive kanabō in combat.

## Kagayaki Honda

A Mobian Aosagibi, he resembles a Mobian night heron with faintly luminescent scales in place of most of his feathers. He is a Solarakinetic, and he is able to adjust the brightness of his scales however he pleases, from a practically nonexistent glow to a piercing light that can easily blind those who look at him without significant eye protection.

## Citra the Dhole

One of Hachiro's foot soldiers, as well as one of the few members who are a normal Mobian animal. She wields a naginata in combat.

## Ardashir the Bat

One of Hachiro's foot soldiers, as well as one of the few members who are a normal Mobian animal. He wields a pair of kris daggers in combat.

## Vanna the Oryx

One of Hachiro's foot soldiers, as well as one of the few members who are a normal Mobian animal. She wields a pair of deer-horn knives in combat.
Focus Punch

**Focus Punch** is an extremely powerful but risky punching attack.

## Description

The user focuses intensely, focusing immense power directly into their fist, during which the user is left completely vulnerable. However, once the user has focused enough energy into their fist, the user gets within range and throws their punch. If it makes impact, the result is a devasting punch filled with raw power, capable of sending an opponent flying several hundred meters, or practically blowing apart their body.

A direct hit from this attack is almost guaranteed to leave the opponent severely injured, with multiple bones broken and serious internal injuries. If used to send an opponent upwards, it can send an average Mobian several stories into the sky, while throwing the attack towards the ground is capable of flattening a mountain-top. However, this attack's greatest flaw is during the period of concentration. The user is left unable to defend themselves from attacks. If the user is hit, they lose their focus, and all the garnered energy is lost. This makes the attack extremely dangerous, and is best used with prior planning to cover the fatal flaw of this attack.

## Users

* Fefnir the Oxdragon
* Statyx the Hedgehog
* Chief Knacku
* Anne the Power Hedgehog
* Niente the Mongoose
* Fiamme
* Kyanos
* Neso
* Temblor

### Pokemon Users

* Macy the Vigoroth (Mobianised Pokemon)
* Finn the Swampert (Mobianized Swampert)
* Silver the Lucario (via Copycat as Riolu)
Sharpshoot Hyena Clan

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

The Eggman Empire
Efrika Egg Army
Carrion Crew

The **Sharpshoot Hyena Clan** is a clan of Mobian hyenas that reside within the Efrika Plains.

## Information

The Sharpshoot Hyena Clan is primarily a peaceful clan that tends to avoid unnecessary conflict, despite the fact that many of their members are more than capable of combat; however, the soldiers are more for protection than anything else. The clan has always been led by the Sharpshoot Family, with the female family members historically being the leaders, and their mates serving as close adviser.

Despite the seemingly matriarchal rule, males are not considered lesser within the clan; the lineage of leaders all being female is more or less traditional, as the entire clan seems to hold the concept of motherhood in high regard.

### Policies

As stated above, the Sharpshoot Hyena Clan avoids unnecessary conflict when possible, and in the event of an altercation with an enemy group, the clan's soldiers must always allow enemies to retreat if they attempt to surrender; however, clan soldiers may fight to kill if the enemy refuses to disengage, especially if they are close to the village, as the safety of the 'civilian' clan members is of high priority.

The clan strives to assist their allies however possible. Clan soldiers must prioritize the safety and protection of sick/injured, elderly, or young individuals over themselves or other soldiers; this extends to sick/injured, elderly, or young individuals outside of the clan.

## Allies and Enemies

### Allies

* **Efrika Plains Freedom Fighters** - She and her soldiers assisted Rikardo in rescuing the frill-neck's parents, Esau and Mirta, from Axel the Water Buffalo and his soldiers. Her and her family have also been friends with Rikardo's parents for quite a long time.

### Enemies

* **The Eggman Empire** -
	+ **Efrika Egg Army** -
* **Carrion Crew** -
Lightspeed Attack

**Lightspeed Attack** is an incredibly powerful highspeed attack, and one of Sonic the Hedgehog's signature attacks.

## Usage

The user starts by spinning in place as they would while charging a Spindash. However, the user gathers light and surrounds themselves in an aura of the gathered energy. Upon releasing the attack, the user dashes towards their opponent(s) at the speed of light (hence the name). When used against a large amount of opponents, the user is able to tear through all opponents at intense speed, leaving the opponents devastated in the wake of the attack. When used against a single opponent, the user is able to repeatedly slam the opponent from all sides almost simultaeniously at vicious speeds. Regardless of the number of opponents, this attack is almost guaranteed to leave the opponent(s) beaten into submission.

This technique can also be used in an arguably faster, but smaller-scale way. If in possession of a ring, the user can throw the ring in the desired direction of the attack, preferably so the opponents are in between the user and the ring. The user would then use the Lightspeed Dash to home in on the ring, thus dashing towards the opponents and hitting them. This version of the attack is also known as **Sonic Drive**

## Users

* Sonic the Hedgehog
* Shadow the Hedgehog
* Statyx the Hedgehog
* Amy Rose(SonamyLover68)
* John Rose
* Tina Rose
* Lucky the Hedgehog
* Jezz the Hedgehog
* Dread the Hedgehog
* Bazba Cormac
* Shift the hedgehog

*Add your character if they can use this attack.*
## Vairants

* Spindash: Basis for technique
* Lightspeed Dash: Original technique used for high-speed movement, rather than attack
* Chaos Shatter: Derived technique
* Lightspeed Razor Slash:A sword is used.

## Rank

* A high-speed attack that is virtually impossible to deflect or avoid, which is almost guaranteed to leave the opponent(s) heavily beaten, this attack is ranked as an S-Rank move.
Rear Sensor

**Rear Sensor**, the signature genetic ability of the Hopstick Clan, is an intriguing genetic ability, allowing the user to instinctively sense what is going on behind themselves. This and Power Chomp are the two genetic abilities of the Hopstick Clan. Before they were merged Power Chomp was used by the Zerker (Brutish Berserkers) Branch of the Clan and Rear Sensor was used by the Ninja (Agile and Sneaky) Branch of the Clan.

## Description

Rear Sensor is a passive ability permanently active in the user's perceptions. The saying "eyes in the back of the head" is close to the truth, with the user's perceptions over a roughly fifty to one hundred meter distance from behind themselves detailed to the same level as vision. This sense is an innate psychic skill, and no users of any derived technique can come close to the real-deal. While the distances are reasonably limited, it means that no close-range sneak attack works.

Exactly how the technique works is somewhat up for debate. The current theory by G.U.N. physiologists studying a known user is that the user is simply keenly focused on the sounds and slight pressure differences in the air currents, which gives them that innate ability to locate things to pinpoint accuracy. However, anything from outside that range, and energy-based attacks are both invisible to

## Users

* Hopstick Clan - the family has reached the point of almost extinction, with only a single user from the main family alive.

* Frederick the Rabbit - The last known wielder of this genetic ability, and the final surviving member of the Hopstick Clan's main family, although whether or not descendants from prior generations have this technique or not is unknown.

## Ability Rank

Due to the iffy genetic ability ranking scheme, the true ranking of the technique is uncertain, although it is known to be a mid-tier ability.
Tackle

**Tackle** is a rather basic physical technique.

## Description

The user simply takes three or four steps to build momentum, before charging forward and tackling their opponent to the ground, with some users preferring to slam the opponent with their shoulder to drop them, others preferring to use their head.

In order to add greater evasion to the technique, some faster fighters are known to spin at the last second, making it harder to hit the user.

The technique can be performed from the air, either aiming at another aerial target or at a target on the ground, often in the form of a steep dive - the user pulls up at the final second before striking.

In rare cases, users have been seen glowing with energy, hinting towards an elemental variant. However, no true elemental form has been seen as of yet.

## Users

* Carass the Lorikeet
* Chantrea Moldest
* Cloud the Hedgehog
* Conner the Squirrel
* Douglas the Wolf
* Draknar the Lorikeet
* Drury the Saber-Toothed Squirrel
* Dudley the Koala
* EI-3 "Robina"
* Erina Summers
* Froilan the Salamander
* Frost the Hedgehog
* Gemma the Tunnelhog
* Groove the Squirrel
* Harvey the Hedgehog
* Itsumi Soltis
* Jayme Acorn
* Jerome the Rat
* Kurt the Shiba Inu
* Larvox the Wolf
* Lois the Butterfly
* Millard the Cat
* Norman the Mink
* Ordinaria the Hedgewolf
* Dr. Oswin Porcupine
* Penny the Pyrohog
* Pietra the Hedgehog
* Pyris the Hedgehog
* Reflex Stutrai
* Robin the Hedgefox
* Ronnie Schuman
* Rusaburo Giuli
* Sadie the Cat
* Sarah the Hedgehog
* Sharil the Hedgidna
* Sid the Foxidna
* Sintas the Blazing Cat
* Stephan Stalvan
* Stuart the Hedgehog
* Tanya Borus
* Thaddeus the Butterfly
* Tobias Aerona
* Varanthe
* Dr. William Gilliard

### Pokemon Users

* Amphy, Teneko's Ampharos
* Angela the Eevee (Mobianized Pokemon)
* Ash the Hippowdon (Mobianized Pokemon)
* Sajin Losussoc (Mobianised Stoutland)

### Derived Techniques

* Lunge
* Whimsy Tackle

## Technique Rank

Due to it's simplistic nature and reasonably low power, the technique bears a D-rank.
Lightning Shield

**Lightning Shield** is an advanced Electric elemental technique, often used by those who possess the Lightning Elemental Synchro Stone.

## Description

The user channels electricity through themselves or through their stone, and then solidifies it. This creates a thin yet sturdy sphere of yellow electric power. It crackles with bursts of blue lightning, and seems to be almost made of a polished yellow glass. This barrier is not only resistant to most forms of offensive attack, but also increases the user's raw speed and reaction times due to the enhanced flow of electricity through the brain and nervous system.

When entering water, only a skilled electrical user will be able to resist taking massive damage or letting the shields power run rampant.

## Users

*Put your character here if they can use this technique*

* Anyone with the Lightning Elemental Synchro Stone.

## Variants

* Lightning Armor - A similar technique, although drastically more powerful.

## Rank

This attack bears the A-Rank for its immense defensive abilities.
The Society for Environmental Preservation/Members

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
*The only other people who may edit this article besides me are those who have characters who are members of T.S.E.P.*

## Judas the Red Panda

*Owned by Ryushusupercat*
One of the two founders of T.S.E.P, the other being Gisela the Marmoset. He is their main researcher as well.

## Gisela the Marmoset

*Owned by Ryushusupercat*
One of the two founders of T.S.E.P, the other being Judas the Red Panda. She is their main spokesperson as well. She is quite famous around Station Square for her powerful and influential speeches.

## Mircea the Wasp

*Owned by Ryushusupercat*
An expert in biology. He is a semi-pacifist, and hates being stereotyped as violent and quick-tempered due to his species.

## Lulu the Chinchilla

*Owned by Ryushusupercat*
The youngest member of TSEP by far at the age of 13, Lulu is an optimistic, friendly, and somewhat hyper girl with an uncanny ability to connect deeply to the creatures around her, even if they're wild.
Maral the Deer

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— *-*
*(Click here for additional headcanons)*

## Maral

Born into the Light Clan of Celeritas to a trader and a scientist, **Maral the Deer** ended up meeting the Whitewood Freedom Fighters seemingly by fate, and eventually joined them in their fight against Eggman.

## Physical Description

A slender deer who stands a fair bit over three feet tall, Maral has a somewhat short muzzle with a triangular nose, fairly large, diamond-shaped ears, and a fairly short, fluffy scut of a tail. She also has a pair of small antlers on her head.

Her fur is primarily web lavender in color, with a white muzzle, inner ears, eye markings, chest, and stomach, while her ear tips and legs below the knee are lavender blue in color. She has no hair on her head, instead having a large tuft of longer fur, and her eyes are Maya blue in color.

## History

### Childhood

Maral was born at Hope Tower to Morgunsar and Svetloba.

## Abilities

Maral hasn't had much in the way of combat experience due t0 her age, and as such she hadn't been formally trained in the art of combat when she finally met the Whitewood Freedom Fighters. However, she does display a natural affinity for healing abilities tied to her Element, although she hasn't had much opportunity to refine this skill of hers.

She is capable of basic Solarakinesis overall, and typically uses low-tier ranged techniques of the Light Element.

### Strengths/Resistances

Maral is somewhat resistant to the Element of Light.

### Weaknesses

Maral is weak to the Element of Darkness.

## Friends and Foes

### Friends/Allies

* **Whitewood Freedom Fighters** -
* **Light Clan of Celeritas**

### Enemies

* **The Eggman Empire** -
* **Dark Clan of Voidstar** -
Plasma (Element)

**Plasma** is an advanced element, derived from the combination of Fire and Electricity.

## Description

Deriving its power and energy-based effects from its original elements, Plasma is a very powerful element, used almost entirely for offensive fighting, with little in the way of defensive power. Plasma is typically released in a form remeniscent of highly-charged, explosive, semi-solid liquid, but it is possible to concentrate and compact the energy into a more solid form, paving the way for using Plasma in weapon-based attacks or as an explosive. Taking the destructive power from both elements, Plasma is capable of causing great damage to the surrounding area and to opponents. Plasma, due to its heat-based power and explosive nature, works extremely well with Napalm attacks, while its electric and fire-based nature gives it a dangerous and volatile relationship with water. Strangely, for all its power Plasma is largely ineffective against Earth. It is also ineffective against Magnetism, due to the plasmas involving a magnetic field to keep themselves shaped without exploding. This also means it has a partial weakness to Electricity.

### Strong Against (Offensive)

* Water
* Napalm

### Weak Against (Offensive)

* Earth
* Magnetism

### Weak Against (Defensive)

* Water
* Magnetism

## Techniques

* Plasma Bolt

* Spiral Bolt (Creation of Scorch the Pyrohog)

* Plasma Bomb
* Plasma Missile
* Wild Burst
* Gyro Drill
* Boom Blade
* Blast Claw
* Bomb Fist
* Plasma Crush
* Plasma Whip
* Plasma Mine
* Instability Ray
* Blast Tail
* Omega Plasma Ball (Combination technique)
* Plasmic Field
* Blast Blade
* Burst Shield
Magma Spindash

**Magma Spindash** is a medium range Golden Fire Attack.

## Description

Magma Spindash Focuses on the Raw power of Golden Fire by mixing Solar, Magma, Inferno, Napalm and Scorch﻿. The user curls up into a ball like using spindash, spin at high speeds and gather energy that appears as golden lights. Once enough energy is gathered, they suround themselves with a fiery aura (like using Sonic Boost) and creates a small explosion with massive force, causing the user to rocket foward in ball form at high speeds. The physical force of this attack can blow away the bones in a person's torso and decapitate them, but the flaming aura (which burns at 3400F) prevents this, instead causing great phyisical and cause 3rd degree (possibly 4th) burns plus the spindash grinds against the target, leaving damage that might not heal.....

This attack takes 7 seconds to charge the initial spindash and alot of energy.

## Rank

This attack is ranked S because of it's lethality.﻿
Sea of Fire

**Sea of Fire** is an advanced Napalm technique, requiring great stamina to be used effectively. This technique is used primarily for surprising and trapping a large group of enemies, then using an ignition sourse to dispose of captured enemies.

## Description

The use of this attack is simple in concept, as the user merely has to cover a large area in a Napalm coating of varying thickness (depending on the user). Once the target(s) have been lured to the area, they are trapped in the "sea" of the sticky substance. Without an ignition source, this attack can only be used solely for capture of large numbers. However, when ignited, the Napalm becomes a literal sea of fire, burning all captured in the substance with high-temperature flames.

While effective for taking out large numbers, this attack can be broken out of should the target(s) have great enough strength (and possibly flight, to avoid further capture), or a way to disperse the Napalm before it is ignited. Like all Napalm attacks, this attack is easily countered by using water to dilute the substance.

## Users

* Scorch the Pyrohog
* Draco Pyrinth
* Bazba Cormac

## Rank

Requiring great stamina and being capable of killing or injuring large numbers, this attack is marked as an A-Rank technique.