Paladins Beta Version 0.38.1420

## See also

← 0.37  •  **0.38**  •  0.39 →

All Patch Notes

## General

* Improvements have been made to the Basic Tutorial.
* Boosters may now be purchased after opening a Radiant Chest granting the fourth item.
* Added Payload related lines to VGS.
* Improved various projectile effects.
* Adjusted the sound that plays when you successfully damage an enemy.
* Fixed Cyrillic font not showing in skills screen.
* Fixed an issue when pressing Y in "Redeem Code" bringing up Founder's pack pop up.
* Fixed an issue where receiving an MVP Pose in a Radiant Chest would show as a gold drop.
* Fixed an issue where the Exit button was missing when at login screen.
* Updated the loot drop presentation that now shows what champion an item is for as well as better highlighting item rarity.

## Cosmetics

###  Ruckus

* Head
	+ Star Slayer Flight Suit
	+ H.A.W.K. Jumpsuit
	+ Sprocket Jumpsuit
	+ Gizmo Jumpsuit
	+ Assembly Jumpsuit
* Body
	+ Star Slayer
	+ Sprocket
	+ Gizmo
* Weapon
	+ Star Slayer Cannons
	+ H.A.W.K. Miniguns
	+ Sprocket Miniguns
	+ Gizmo Miniguns
	+ Assembly Miniguns

## Maps

* Serpent Beach has undergone a visual update.

## Champions - Balance/Updates/Fixes

### General

* Fixed an issue with knockbacks that affected enemies having an extra impulse.
* Added tracers on instant fire weapons.

###  Androxus

* **Reversal**
	+ Added projectile trail.

###  Barik

“Barik has been over performing in many ways, and is too self sufficient with the right card combination. We are bringing down Healing Station to fit more of an in-combat persistent heal, pushing Barik to lean more on his Support for stronger healing. Reducing his Health and increasing Rocket Boots' Cooldown makes him a bit less slippery when he is correctly caught out.”

* **General**
	+ Reduced Health from 3000 to 2900.
* **Blunderbuss**
	+ Bonus damage on targets hit by your Turrets reduced from 15 to 10% per Turret.
* **Rocket Boots**
	+ Increased Cooldown from 12 to 14s.
* **Cards**
	+ **Healing Station**
		- Reduced from 60/120/180/240 to 45/90/135/180 per second.

###  Bomb King

* **General**
	+ Fixed the Jolt and Accelerant cards applying increase incorrectly.

###  Buck

* **Shrapnel Cannon**
	+ Renamed to Shotgun.

###  Cassie

* **Blast Shot**
	+ Blast shot is now more responsive with high ping. (lag compensated)

###  Grohk

“Grohk's Healing Totem was a bit too vulnerable to collateral damage, so we've increased its Health to help it survive a bit longer.”

* **Healing Totem**
	+ Increased the Health of Healing Totem from 400 to 900.

###  Grover

“Grover's damage output was below what we would expect for him. Raising his base damage up both improves his damage output and helps him deal with shields.”

* **Throwing Axe**
	+ Increased base damage from 300 to 350.
	+ Throwing Axe combo damage over distance has been adjusted to match the new base.

###  Makoa

* **Cannon**
	+ Improve Makoa's cannon muzzle flash has particles that distract from the traveling projectile.
	+ Makoa's cannon projectile impact reads as an explosion, and is difficult to read from distance.

###  Mal'Damba

* **Mending Spirits**
	+ Fixed Mending Spirits VFX not showing when using an alternate weapon skin.

###  Pip

* **General**
	+ Fixed an issue with the tooltip of Explosive Flask and Healing potion displaying incorrect values.
* **Cards**
	+ **Gift Giver**
		- Fixed an issue where this card was healing Pip for much more than intended.

###  Ruckus

* **Miniguns**
	+ Updated firing sound.

###  Sha Lin

* **Cards**
	+ **Bullseye**
		- Fixed an issue where this card was not working at times.
	+ **Oasis**
		- Fixed an issue where this card was not working at times.
	+ **Quick Sand**
		- Fixed an issue where this card was not working at times.
	+ **Run Like the Wind**
		- Fixed an issue where this card was not working at times.

###  Viktor

“Viktor is filling the role we expect for him, but is effective at too far of a range. Bringing in the range at which his damage starts to fall off and adding a slight additional recoil to his Iron Sights by default means he will be less effective fighting from a sniper's range.”

* **Assault Rifle**
	+ Weapon falloff damage now starts at 90ft instead of 135ft.
	+ Updated firing sound.
* **Iron Sights**
	+ Increased vertical recoil when firing during Iron Sights.

###  Ying

* **General**
	+ Fixed low particle settings not showing the projectile beam.

Source