Stand

**Stands** are a disease caused by the Standoid Virus. They are the spiritual representation of the User's personality. A Stand's Stats will depend completely on their user's resolve (also known as fighting spirit or Determination) Stands will move and/or act in accordance with their User's demands. Stands can only be gained if the User is in contact with Niburuan Blood, Niburuan Bacteria, or Niburuan Energy.

## Description

Most Stands are named after songs, musical artists, or band names from other universes which are non-existent in our Multiverse, and the reason for this is unknown. Others are named after movies, novels, games, and other pieces of media well-appreciated by the Author. Only Stands can injure other Stands, and injuring the Stand will reflect the User, and vice versa. However, Divine Beings, Seers, and Ghosts are shown to be able to touch, manipulate and even injure Stands. When the User dies, the Stand disappears with them. Yet some more powerful beings within the same quantum frequency can injure Stands. But in some cases, if the User has multiple personalities, the other Stands can leave the body from the User. The Stand's strength is also inversely proportional to the distance between it and its User.

Stands are also inherited and naturally awaken from the User's body in times of need. When Stands are objects (i.e. a car, a gun, or a plane) or are made up of matter instead of spiritual energy (i.e. water or fire), they can be seen by other people. But when Stands are humanoid, robotic, in the form of an organism, or microscopic, the Stand can only be seen by Seers, Old Gods, Ghosts, and other Stand-Users. Stands have a direct connection to Hamon and Spin. Therefore, if you cannot breathe, you cannot use Stands just as you cannot use Hamon and Spin (in this world).

## Types

There are two main types of Stands based on Range: Ranged and Rangeless. Ranged Users wield a Spirit that emerges from their body, which is only seen by Seers and other Users. The Spirit Stand usually has a mutual relationship with its User. The Spirit Stand protects its User in exchange to live within the User's body. The Spirit Stand can be in any form, an animal, human, or even an object, and most are fully controlled by the User. The Ranged Stand-Users' weakness is that they have a certain Range. If their Spirit Stand is too far away, they could be easily killed by opponents. Their Stands also get much weaker the farther they leave their User. Meanwhile, Rangeless Users do not wield Spirit Stands, and they are their own Stands. Rangeless Stands act as their "superpower" and advantage. Their disadvantage is that they take the Durability of their Rangeless Stand.

### Stand Types Based on Evolution

Evolved Stands and Requiem Stands act as abilities that will help with what the User needs at the very moment. A Stand can transform if they are proven worthy by a holy object or divine being. A Stand can have multiple transformations and can change its form each transformation. Each transformation has a new ability, but the higher the transformation, the more stamina is used by the Stand-User, thus, the Stand-User must retract to his/her original Stand's form.

The Common Stand is the most basic version of Stand. Quite literally anything could be a Stand, as long as it represents the User's personality.

An Evolving Stand or ACT Stand is a Stand that naturally evolves. This Stand has the word "ACT" in the name of each evolution and has a very different form for each evolution. The Stand begins with "ACT 1" then "ACT 2, 3" and so on. ACT Stands do not need arrows to transform. The only Stand that does not have the name "ACT" in each of its transformations that is considered as an ACT Stand is Star Platinum.

A Requiem Stand is a Stand with a Potential of "0". If Ranged, the Requiem Stand is gained if the Stand is stabbed. If Rangeless, the Requiem Stand is gained if the User is stabbed. Requiem Stands have abilities that depend on what the User needs in a certain situation.

A Fur Elise Stand is a Stand with a Potential of -E. The same rules apply to this as to Requiem Stands, and this is an extension of the Requiem Stand.

A Sonata Stand is a Stand with a Potential of -D. The same rules apply to this as of Requiem Stands, and this is an extension of the Fur Elise Stand.

An Overture Stand is a Stand that is given to an individual who gains the final form of the Requiem series. The User has a Potential of Negative Infinity.

An Ultimate Stand is a Stand that is most likely to win due to its powerful nature.

A Bites the Dust Stand is a Stand that is incredibly powerful and has something to do with time. There are only a few Users with Bites the Dust that had been discovered, including Yoshikage Kira, Miguel JoJo, Bernardo Salvi, Finn Mertens, Jake the Dog, Patrick C. Star, and Gumball Watterson.

The Heaven's Stand is a Stand gained if you are deemed worthy by God and is gained in exchange for giving something important to you to God. The Heaven's Stand is tricky, since you may lose something greatly important to you. It has the Potential of Infinity and represents what the User truly desires.

## Powers Similar to Stands

### Beyonds

A Beyond is something similar to a Stand. It is a spirit that binds a god to their Avatar and allows the Beyond-User, the god, to wield their Avatar like a Stand, though, with a contract of some sort. The Beyond is primarily the concept of the great beyond. It can be argued that the concept of the Beyond is also the Force, Gravity, and Fate itself. It is what binds the Omniverse together and found in all living things. It is argued that the Beyond is God himself.

### Bounds

A Bound is a phenomenon related to Remnance. You see, Remnance occurs when the object has the person's memories, but when the memories are completed, the object becomes a Bound, or a host of the spirit. In other words, when a significant strength of emotion, whether it be positive or negative, is placed in an object along with the completion of something that is familiar to the object (e.g. whispers of words related to their past; adding the memories of a dead person into an android), the Spirit will become bound to the object.

### The Force

Similarly to the Beyond, the Force is what binds God to their Avatar. There are many users of the Force, who are from various races. These creatures are known as Jedi. Those who have separated from the Jedi call themselves the Sith. The Force is what binds the universe together and allows its users to wield with telepathy and telekinesis.

### Hamon

Hamon is an energy force that allows someone to use the power of a star through controlled breathing. Translates to "Ripple." This is practically the most basic form of energy similar to the sun's rays, appearing as waves of life energy. It is the power of the sun that allows Users to destroy any creatures with silicon in their bodies, overcharging them with too much life energy that they need in order to live. Hamon is primarily used by Grimms, but some Humans and other Sentients from other realities use Hamon without Grimms existing in their reality. It can be argued that the Stand is a form of Hamon, as the Stand means "Ghostly Ripple."

#### Death Hamon/Soul

This is not true Hamon. Death Hamon is a similar form of waves like Hamon, but instead of destroying silicon-based lifeforms, Death Hamon destroys the soul "in some way" by erasing others' Stands. Death Hamon is the 'Anti-Stand.' It is also known as Remnant Manipulation. It is made to manipulate Remnance itself.

#### Luck Hamon/Fortune and Misfortune/Luck and Calamity

Like Death Hamon, it is not true Hamon. It is a form of rippling energy that makes its User lucky and manipulation of probability itself. The abilities of Spider Sense, Probability Sense, Prophecy Dreaming, and Epitaph are all abilities related to seeing probability. Meanwhile, the ability to control probability itself is incredibly dangerous since it could lead to a powerful ability similar to magic, which allows one to manipulate what is possible and what is not.

#### Explosive Hamon

Explosive Hamon is a form of waves that allows its User to place pressurized gravity into an object or organism that cannot be felt by anyone else except the User, causing them to explode. This ability is unique to Queen-types such as Killer Queen or Oyecomova Miritmo.

##### Chi and Ki

Chi is revealed to be a form of Hamon that hardens one's flesh and strengthens one's movements. However, when leaving the body, Chi transforms into Ki. Like Hamon, Chi can be harnessed using the breath. However, it is not found in sunlight energy, but rather, Blutz Waves, which is energy waves from the celestial bodies including the surface of the planet you're standing on.

##### Alpha Effect

The Alpha Effect is a form of Hamon that is achieved when an organism touches the light of a hotter star than their own. The Alpha Effect is a special type of Hamon that mutates one into a Superman. It is achieved by gaining a certain amount of Alpha Waves.

##### Omega Effect

The Omega Effect is a form of Hamon opposite to the Alpha Effect that is gained by absorbing Dark Matter and Anti-Matter. It allows one to gain the ability of a New God. The Omega Effect is very rare and can be found in Dark Matter-abundant areas in the Multiverses.

### Spin

This is not true Hamon, but it derives from it. It is the act of perfect rotation of an object, usually found in spinning spheres. It turns projectiles into destructive energy and allows its Users to manipulate gravity, physics, matter, and even space-time.

#### Spin Sub-Types:

>**Golden Spin**=Hardens one's body and allows one to exist in coinciding with gravity. Golden Spin allows the User to manipulate gravity and one's body to harden and become bulletproof. Golden Spin is found in Fortisites, their descendants, and the Niburuans. Also allows to make the User incredibly powerful, fast, and have the ability to negate gravity itself.

>**Explosive Spin**=Spin that is invisible to the naked eye and is essentially reset to zero, but in an offense form. It undoes actions much like Frost.

>**Anti-Spin/Frost/Reset to Zero**=The polar opposite of Spin. While Spin exists through vibrations and movement, Frost exists as motionlessness that undoes actions. It is also, arguably, the ability to bring things to their original unchanging form, resetting things to zero.

### Infinity Effects/Seven Forces of the Universe

The Infinity Effects, or the Seven Forces of the Universe, are forces that control the forces of the concept of Infinity: Space, Time, Power, Reality, Mind, and Soul.

In Earth-1, they are called the Seven Forces of the Universe. In Earth-616, they are called the Infinity Effects. However, Miguel JoJo and Rick Sanchez classified them accordingly...

#### Time/Speed Force and the Still Force

=The cosmic river that allows all of existence to move forward.

Associated Users: Stand-Users, Wizards and Witches, Sorcerers, Speedsters, Spin-Users, Luck-Hamon-Users

#### Space/Dimensional Superstructure and Sixth Note

=The cosmic structure that allows existence to shelter in.

Associated Users: Stand-Users, Wizards and Witches, Sorcerers, Speedsters, Spin-Users, Luck-Hamon-Users

#### Reality/Sphere of the Gods and Void Wind

=The cosmic word that allows existence to feed on itself.

Associated Users: Stand-Users, Wizards and Witches, Sorcerers, Speedsters, Spin-Users, Prophets, Luck-Hamon-Users

#### Soul/Life Force and the Tear of Extinction

=The cosmic truth that allows existence to feel.

Associated Users: Stand-Users, Hamon-Users, Espers, Psychics, Grimms, Ki-Users, Death Hamon-Users, Ragdolls, Ragclaws, Cryptids, Vampires, Pillar Men, Rock Humans

#### Mind/Collective Unconscious and Black Apple

=The cosmic thought that allows existence to think.

Associated Users: Stand-Users, Espers, Psychics, Telepaths

#### Power/Emotional Spectrum and Invisible Spectrum

=The cosmic feeling that allows existence to create and destroy.

Associated Users: Stand-Users, Ki-Users, Lanterns, Kais, Angels, Destroyer Gods, Niburuans, Fortisites, Kryptonians, Daxomites, Thanagarians, Tamaranians, Marvels, SHAZAMs, Saiyans, Olympians, Asgardians, Supersoldiers, Hulks, Superhumans

#### Self and Fate/Instinct and Ego and Faith and Faithlessness/Judgment

=The cosmic psychology that allows existence to hope. It can be understood as the existence of instinct and ego (Faith) and the lack of it (Faithelessness). It is also the argument between choosing between the two things that describe who you are in the end: Will you bow to your self or to fate?

Associated Users: All Known Living Creatures

## The Creation of a Stand-User

When an organism swallows a Stand Stone or gets stabbed by a Stand Arrow, there is a 50/50 chance for the Organism to gain a Stand. Evolved Stands are developed when you stab the Ranged Stands' User, when the Rangeless Stand-User swallows a Stone or when the Rangeless Stand-User evolves by himself. Requiem Stands are developed when you stab the Ranged Stand or the Rangeless Stand-User with an arrow. God Stands are gained by being exposed to a more powerful Sun. Heaven Stands are gained by being exposed to Divine Energy and Blood. Stands are mostly found in populous Abrahamic countries, particularly, the Philippines, Japan, Egypt, the Middle East, Italy, the Kingdom of Naples, and the United States.

## Rules of a Stand

Stands are the physical manifestation of the spiritual and mental strength of someone, therefore, reflects a part of their personalities. Most Stands have special powers that allow their users to have easier lives.

### Here are the rules...

1. Stands function in accordance with their users' commands.

2. A Stand can only be attacked by another Stand. However, some Ghosts, Spirits, Engkantos, Seers, all Gem weapons, the gods, angels, demons, and Beyonds are exceptions as they are creatures beyond the physical world or have contact to such.

3. When a Stand is hurt, the User is injured by equivalent gravity.

4. When the user dies, the Stand disappears as well and joins the User's spirit.

5. When the Stand is destroyed in the physical realm, the user is killed with it.

6. The maximum and minimum strength, speed, durability, and precision within the given Stats of a Stand are inversely proportional to the distance between the Stand and the user.

7. No Stand is actually weak, as all known Stands can be used for utility and all can be used as weapons. Therefore, there is such a thing as a "smart" or "stupid" way of using your Stand.

8. Standoids, the virus Stands come from, are a genetic disease. Thus, Stand Power is inherited.

9. A Stand-User will only have one Stand unless they are what they call a "Fusion" AKA a "Remnant" like Miguel JoJo (Grimm) or Josuke Higashikata (SBR).

10. Depending on the personality and therefore potential of the user, a Stand has the ability to develop.

Note: This is loosely based on the Stand rules Araki wrote in Steel Ball Run Untitled Chapter 3.

They can be in the form of objects, animals, or mostly, humanoids. An example of a Stand is Miguel JoJo's Star Platinum, which is a Stand that continually evolves for an unknown reason. Stands have different Stats altogether...

Only organic organisms are allowed to have spirit guardians called Stands.

## Stats of Stands

### Power

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Infinity=Infinity

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U=Universal Destruction and Beyond at full power. Users can destroy Universes at full power.

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S=Planetary Surface Destruction to Intergalactic Destruction at full power. Users can destroy multiple galaxies at full power.

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A=Building Destruction to City Destruction at full power. Users can destroy high-speed-moving meteors.

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B=Wall Damage at full power. Users can destroy rocks and bend metal.

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C=Average Human-Level Strength. Users can destroy wood at full power.

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D=Human Child Level Strength. Users can only damage others if their speed is at B level above.

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E=Rat Level Strength. Users can only damage others if their speed is at A level above.

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F=Ant Level Strength. Users can only damage others if their speed is at S level above.

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Z=Dust Level Strength. Users can only damage others if their speed is at U level above,

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0=No Strength at all.

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### Speed

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Infinity=Infinity

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U=Beyond Speed of Light at full speed

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S=Speed of Light at full speed

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A=Speed of Lightning at full speed

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B=Between Speed of Sound and Speed of the Fastest Bullet at full speed

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C=Average Speed

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D=Slow

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E=Very Slow

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F=Slower than Clock's Tick

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Z=Little to no movement

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0=No movement

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### Range

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Infinity=Infinity

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U=Beyond Planetary

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S=Maximum of Earth-sized radius

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A=Maximum of 1000 meters radius

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B=Maximum of 50 meters radius

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C=Maximum of 15 meters radius

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D=Maximum of 7 meters radius

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E=Maximum or 3 meters radius

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F=Maximum of 1-meter radius

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Z=Stand can barely leave the body.

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0=Stand cannot leave the body

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### Durability (and Stamina)

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Infinity=Infinite durability and stamina.

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U=Immune to Universal Level Damage and has near-infinite stamina comparable to someone who is a Saiyan, Kryptonian, or Fortisite.

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S=Immune to Galactic Level Damage and has stamina comparable to a speedster.

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A=Immune to Nuclear Bomb and has stamina comparable to a Hulk.

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B=Bulletproof and has stamina comparable to a supersoldier.

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C=Average human durability and has the stamina of a regular adult human.

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D=Child Level Durability and has the stamina of a child.

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E=Insect Level Durability and has the stamina of a sloth.

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F=Dust Durability and has the stamina of a baby.

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Z=Nigh-Nothing Durability and has the stamina of a Koala.

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0=Stand cannot be touched and does not need any stamina to function.

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### Precision

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Infinity=Infinite Precision and Accuracy. 0% possibility of failure.

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U=Nigh-Absolute Precision and Accuracy. 1% possibility of failure.

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S=Extremely High Precision and Accuracy. 10% possibility of failure.

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A=High Precision and Accuracy. 20 % possibility of failure.

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B=Above Average Precision and Accuracy. 30% possibility of failure.

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C=Average Precision and Accuracy. 40%-60% possibility of failure.

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D=Below Average Precision and Accuracy. 70% possibility of failure.

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E=Low Precision and Accuracy. 80% possibility of failure.

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F=Extremely Low Precision and Accuracy. 90% possibility of failure.

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Z=Nigh-Nothing Precision and Accuracy. 99% possibility of failure.

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0=Stand does not need Precision to function and Accuracy.

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### Potential

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Infinity=Infinity. The Stand can infinitely grow its power and become more powerful. The Stand is at its weakest form.

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U=Nigh-Infinite Learning Potential. Nigh-Infinitely a High possibility of growth.

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S=Extremely High Learning Potential. Extremely High possibility of growth.

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A=High Learning Potential. High possibility of growth.

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B=Above Average Learning Potential. Above Average possibility of growth.

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C=Average Learning Potential. Average possibility of growth.

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D=Below Average Learning Potential. Below average possibility of growth.

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E=Low Learning Potential. Low possibility of growth.

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F=Extremely Low Learning Potential. Extremely Low possibility of growth.

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Z=Nigh-Nothing Learning Potential. Nigh-Infinitely a Low possibility of growth.

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0=No Learning Potential. The Stand cannot or can no longer grow its abilities and cannot become more powerful as it is in its most powerful form.

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## Subtypes of Stands

World Types=Stands that can stop, loop, erase, accelerate, and rewind time. Some can even lock time, stop the time of individual objects, slow down time, control age, reveal events from the past, and even make people move closer to their fates.

Hanged Man Types=Stands whose powers function similarly to mirrors.

Chariot Types=Speedster Stands.

Emperor Types=Weapon Stands. Visible to non-Stand-Users.

Strength Types=Stands that possess vehicle. Visible to non-Stand-Users.

Magician Types=AKA Bound Types. Stands that are bound to nature and environment.

Star Types=Stands that have no true powers and have very powerful Stats.

Hierophant Types=Stands that have tentacles.

Sticky Finger Types=Stands that can assemble and disassemble things.

Soft Machine Types=Stands that can turn objects similarly into balloons.

Gold Types=Stands that can control life.

Diamond Types=Stands that can restore anything back to their previous state.

Hermit Types=Stands that have links to Psionic, Hamon, Magic, Spin, and many other forms of power.

Moon Types=Stands that have animal-like abilities.

Temperance Types=Stands that have shapeshifter abilities.

Hallelujah Types=Parasitic Stands. Many can kill their own Users.

Justice Types=Stands that can possess people, dead people, animals, dead animals, or even objects.

Death Types=Stands that can control your dreams.

Judgment Types=Stands that can warp objects and people.

Bastet Types=Stands with magnetic capabilities.

Osiris Types=Stands that function in accordance to a deal between the user and the opponent.

Cream Types=Stands that can erase anything.

Echoes ACT 1 Types=Stands that can control sound.

Echoes ACT 3 Types=Stands that can control gravity.

Queen Types=Stands that can create bombs.

Heart Attack Types=Stands that are remote-controlled from a long distance.

Bad Company Types=Stands that are colonies.

Lock Types=Stands that can manipulate or be triggered by emotion.

Love Deluxe Types=Stands that can control body parts.

Pearl Jam Types=Stands that can heal.

Atom Heart Types=Stands that can manipulate and warp reality and is linked to phenomena.

Sex Pistols Types=Stands that can control trajectory and recoil.

Purple Haze Types=Stands that can poison others. Can even poison their users.

Spice Girl Types=Stands that can control hardness, toughness, and softness.

Little Feet Types=Stands that can shrink and grow.

Diver Down Types=Stands that can reassemble what's inside an object or person.

Foo Fighter Types=Stands that are uniquely a hybrid between human and animal.

Ticket to Ride Types=Stands linked to luck and fate.

Boomboom Types=Stands that are linked to each other because the Users are twins, triplets, quadruplets, etc.

D4C Types=Stands that can control space.

Weather Report Types=Weather-based Stands.

Black Sabbath Types=Shadow-based Stands.

Soft and Wet Types=Stands that can plunder.

Paisley Park Types=Stands that act as radars.

California Types=Stands that can make you forget.

Wonder of U Types=Stands that can control calamity.

Doctor Wu=Stands that can disassemble and reassemble.

Hybrid Types=Stands with multiple abilities.

## List of Stands

### Simoun JoJo

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Tusk (Earth-Grimm Stand)

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 Namesake: Tusk, Album by Fleetwood Mask

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Abilities:

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 >Flame Hamon-Simoun JoJo's does not only have the ability to control fire. He can also immediately dust Aswangs with a single touch of his flames.

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 -Fire Manipulation-He can manipulate fire.

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 -Thermal Reception-He can sense heat signatures of living creatures. He has a hard time with sensing cold-blooded animals, however.

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 -Heat Manipulation-Simoun can manipulate the heat of the room.

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 -Heat Immunity-Simoun is immune to heat.

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 -Fire Generation-Simoun can generate fire.

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 -Fire Augmentation-Simoun can augment fire.

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 -Lightning Manipulation-Simoun can somehow control lightning.

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 Power: A

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 Speed: B

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 Range: C

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 Durability: B

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 Precision: C

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 Potential: C

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### Elias Zeppeli/Matanglawin

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Ice Breaker

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 Namesake: Ice Breaker, song by Agnete from Eurovision

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Abilities:

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 >Ice Hamon-Elias' ice can dust Aswangs he freezes.

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 -Ice Manipulation-Elias can freeze things and manipulate ice.

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 -Coldness Manipulation-Elias can make the temperature colder.

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 -Cold Breath-Elias has ice breath.

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 -Ice Solidification-Elias can solidify ice. He can freeze water and even the air.

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 -Ice Generation-Elias can generate ice.

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 -Ice Augmentation-Elias can multiply ice.

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 -Body Temperature Lowering-Elias can lower his body temperature but at the cost of his heartbeat.

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 Power: B

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 Speed: B

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 Range: D

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 Durability: C

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 Precision: B

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 Potential: D

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### Padre Damaso

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Dirty Deeds Done Dirt Cheap/D4C (Earth-Grimm DISC Stand)

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 Namesake: Dirty Deeds Done Dirt Cheap, Song by AC/DC

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Abilities:

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 >Dimensiokinesis-Damaso could manipulate space. He has the ability to control space itself as if it was his plaything.

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 -Dimension Pocket-Damaso can create pocket dimensions.

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 -Dimension Hop-Damaso can hop between dimensions.

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 -Dimensional Portals-Damaso can create portals that lead to other places or other dimensions.

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 -Teleportation-Damaso can teleport anywhere.

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 -Alternate Self-Fusion-Damaso can fuse with other versions of himself as well as switch personalities with alternate versions of himself.

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 Power: A

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 Speed: A

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 Range: C

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 Durability: A

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 Precision: C

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 Potential: A

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### Bernardo Salvi

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THE WORLD (Earth-Grimm Stand)

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 Namesake: The World Tarot Card

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Abilities:

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 >Time-Stop-Salvi has the ability to stop time for 5 seconds.

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 >Heat Vision-Salvi has Heat Vision

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 >Enhanced Regeneration-Salvi has enhanced regeneration

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 >Body Temperature Manipulation-Salvi can manipulate his own body temperature.

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 Power: A

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 Speed: A

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 Range: C

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 Durability: A

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 Precision: B

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 Potential: A

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### Solidad

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Thunderstruck

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 Namesake: Thunderstruck, Song by AC/DC

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Abilities:

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 >Electricity Manipulation-Solidad can control electricity.

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 -Electric Signature Sense-Solidad can sense electric pulse from heartbeats.

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 -Convert to Electricity/Energy Conversion-Solidad can convert energy to electricity.

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 -Electric Reading-Solidad can read messages in electric currents.

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 >Electromagnetism+Metal Manipulation-Solidad can control metals around him using his electric abilities

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 Power: A

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 Speed: A

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 Range: A

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 Durability: C

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 Precision: C

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 Potential: C

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### Carlo

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Back in Black

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 Namesake: Back in Black, Song by AC/DC

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Abilities:

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 >Biomass Manipulation

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 >Regeneration

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 Power: B

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 Speed: B

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 Range: 0

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 Durability: D

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 Precision: B

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 Potential: D

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### Arthur JoJo/Cutlass

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Open Arms

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 Namesake: Open Arms, Song by Journey

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Abilities:

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 >Pen and Sword in a Chord

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 -Psychic Hamon=This represents Arthur's intelligence.

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 ->Enhanced Intelligence=Arthur's intelligence is greatly enhanced because of Psychic Hamon.

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 ->Spirit Photos=Arthur can create Spirit Photos in any type of medium that tells him the future or something that is important in the present.

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 ->Precognition=Arthur can see up to ten seconds in the future.

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 ->Telepathy=Arthur can use Open Arms and insert it in people's heads to listen to their thoughts.

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 ->Written Mind-Control=Any command written on any form of medium that is touched by Open Arms will mind-control anyone who reads it.

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 -Artillery Hamon=This represents Arthur's violent nature.

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 ->Weapons Transmutation=Arthur can transmute weapons out of materials. He needs to have extensive knowledge of how the weapon should be shaped or made, however.

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 Power: C

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 Speed: C

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 Range: C

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 Durability: A

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 Precision: S

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 Potential: D

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Open Arms: Don't Stop Believin'

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 Namesake: Don't Stop Believin', Song by AC/DC

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Abilities:

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 >Pen and Sword in a Chord

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 -Psychic Hamon=This represents Arthur's intelligence.

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 ->Enhanced Intelligence=Arthur's intelligence is greatly enhanced because of Psychic Hamon.

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 ->Spirit Photos=Arthur can create Spirit Photos in any type of medium that tells him the future or something that is important in the present.

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 ->Precognition=Arthur can see up to ten seconds in the future.

```

```
 ->Telepathy=Arthur can use Open Arms and insert it in people's heads to listen to their thoughts.

```

```
 ->Written Mind-Control=Any command written on any form of medium that is touched by Open Arms will mind-control anyone who reads it.

```

```
 -Artillery Hamon=This represents Arthur's violent nature.

```

```
 ->Weapons Transmutation=Arthur can transmute weapons out of materials. He needs to have extensive knowledge of how the weapon should be shaped or made, however.

```

```
>Omnilock-Arthur gains the ability to trap himself and others in Omnilock.

```

```
 Power: C

```

```
 Speed: C

```

```
 Range: B

```

```
 Durability: B

```

```
 Precision: S

```

```
 Potential: E

```

### Ventura Zeppeli/The Troubler

```
Bubble Trouble

```

```
 Namesake: Double Bubble Trouble, Song by M.I.A.

```

```
Abilities:

```

```
 >Explosive Hamon

```

```
 -Bubble Generation

```

```
 -Explosive Bubbles

```

```
 Power: A

```

```
 Speed: D

```

```
 Range: B

```

```
 Durability: E

```

```
 Precision: C

```

```
 Potential: D

```

### Ricardo/Edgar JoJo/Matanglawin II

```
Emperor (Earth-Grimm Stand)

```

```
 Namesake: Emperor Tarot Card

```

```
Abilities:

```

```
 >Gun Stand-His Stand comes in the form of a gun.

```

```
 >Point-Blank Summoning-He has point-blank summoning

```

```
 >Trajectory Manipulation-He can manipulate the trajectory of his bullets.

```

```
 >Spinning Hamon-Hamon that manipulates gravity in some way. It allows the object to move faster and be stronger.

```

```
 -Spinning Hamon-Imbued Bullets

```

```
 Power: C

```

```
 Speed: A

```

```
 Range: B

```

```
 Durability: B

```

```
 Precision: A

```

```
 Potential: D

```

### Kars/Padre Damaso

```
 Namesake: Padre Damaso, character from Noli Me Tangere

```

```
Dirty Deeds Done Dirt Cheap/D4C

```

```
 Namesake: Dirty Deeds Done Dirt Cheap, Song by AC/DC

```

```
Abilities:

```

```
 >Dimensiokinesis-Damaso could manipulate space. He has the ability to control space itself as if it was his plaything.

```

```
 -Dimension Pocket-Damaso can create pocket dimensions.

```

```
 -Dimension Hop-Damaso can hop between dimensions.

```

```
 -Dimensional Portals-Damaso can create portals that lead to other places or other dimensions.

```

```
 -Teleportation-Damaso can teleport anywhere.

```

```
 -Alternate Self-Fusion-Damaso can fuse with other versions of himself as well as switch personalities with alternate versions of himself.

```

```
 Power: A

```

```
 Speed: A

```

```
 Range: C

```

```
 Durability: A

```

```
 Precision: C

```

```
 Potential: A

```

```
Dirty Deeds Done Dirt Cheap: Love Train/D4C: Love Train

```

```
 Namesake: Love Train, Song by The O'Jays

```

```
Abilities:

```

```
>Dimensiokinesis-Damaso could manipulate space. He has the ability to control space itself as if it was his plaything.

```

```
 -Dimension Pocket-Damaso can create pocket dimensions.

```

```
 -Dimension Hop-Damaso can hop between dimensions.

```

```
 -Dimensional Portals-Damaso can create portals that lead to other places or other dimensions.

```

```
 -Teleportation-Damaso can teleport anywhere.

```

```
 -Alternate Self-Fusion-Damaso can fuse with other versions of himself as well as switch personalities with alternate versions of himself.

```

```
>Probability Manipulation=Damaso gains the ability to manipulate luck, thus, the whole world is now in his hands.

```

```
 Power: A

```

```
 Speed: A

```

```
 Range: C

```

```
 Durability: E

```

```
 Precision: C

```

```
 Potential: A

```

### Cicero the Sphinx

```
Santana

```

```
 Namesake: Santana, Rockband

```

```
Abilities:

```

```
 >Plant Manipulation=Cicero can manipulate Plants. It deactivates when using Fungus Manipulation.

```

```
 >Fungus Manipulation=Cicero can manipulate Fungus. It deactivates when using Plant Manipulation.

```

```
 Power: C

```

```
 Speed: B

```

```
 Range: C

```

```
 Durability: C

```

```
 Precision: B

```

```
 Potential: D

```

### Del Rosario the Lycan

```
AC/DC

```

```
 Namesake: AC/DC, Rockband

```

```
Abilities:

```

```
 >Car Stand

```

```
 >Technopathic Radio Signal

```

```
 -Technopathy

```

```
 -Aggressiveness Inducemement=The radio waves' frequencies have the ability to induce aggressiveness to those who hear the music.

```

```
 Power: B

```

```
 Speed: B

```

```
 Range: A

```

```
 Durability: B

```

```
 Precision: C

```

```
 Potential: D

```

### Wham the Dragon

```
Wham!!!

```

```
 Namesake: Wham!!!, Pop Duo

```

```
Abilities:

```

```
 >Bomb Bullet Stand=Wham's Stand comes in the form of a Bomb Bullet that blows up when having contact with the target.

```

```
 >Heat Inducing Breath=His breath induces heat.

```

```
 >Trajectory Manipulation=Wham can manipulate the trajectory of his Stand after being lodged in the air.

```

```
 Power: A

```

```
 Speed: B

```

```
 Range: B

```

```
 Durability: 0

```

```
 Precision: B

```

```
 Potential: C

```

### Miguel Izrael JoJo/The Reaper

```
Star Platinum (Earth-Grimm Stand)

```

```
 Namesake: The Star Tarot Card, Platinum Award

```

```
Abilities:

```

```
 >Time-Stop=Miguel can stop time for a split second.

```

```
 >Star Finger=Star Platinum can elongate its fingers and toes.

```

```
 >Temporal Awareness=Miguel is temporally aware. He unlocks this ability in the Bites the Dust Saga.

```

```
 >Hamon Immunity=Miguel is immune to Hamon because of his Grimm heritage.

```

```
 Power: A

```

```
 Speed: S

```

```
 Range: C

```

```
 Durability: S

```

```
 Precision: U

```

```
 Potential: U

```

```
Star Platinum: Bites the Dust

```

```
 Namesake: Another One Bites the Dust, Song by Queen

```

```
Abilities:

```

```
 >Time-Stop=Miguel can stop time for a split second.

```

```
 >Star Finger=Star Platinum can elongate its fingers and toes.

```

```
 >Temporal Awareness=Miguel is temporally aware. He unlocks this ability in the Bites the Dust Saga.

```

```
 >Hamon Immunity=Miguel is immune to Hamon because of his Grimm heritage.

```

```
 >Time Travel=Miguel gains the ability to travel through time.

```

```
 >Time Erasure=Miguel gains the ability to erase time while battling against Diablo.

```

```
 >Precognition=Miguel gains the ability to see ten seconds in the future in his battle against Diablo.

```

```
 >Levitation=Miguel gains the ability to levitate.

```

```
 Power: S

```

```
 Speed: U

```

```
 Range: C

```

```
 Durability: C

```

```
 Precision: U

```

```
 Potential: U

```

```
Gold Experience (Earth-Grimm Stand)

```

```
 Namesake: The Gold Experience, Studio Album by Prince

```

```
-Miguel gains this Stand after his second Stand absorbs the arrow.

```

```
 Abilities:

```

```
 >Ultra Instinct Hamon=Miguel gains the ability to enter Ultra Instinct using Hamon. Ultra Instinct is a force in the Multiverse that allows the soul to leave the body and leave the body to move based completely on its instinct. While this Stand is incredibly weak, this Stand increases its User's and Star Platinum's power, speed, and durability infinitely. It does not, however, give the User and the other Stand an infinite power level. It merely increases indefinitely, therefore, if you immediately kill the User or its Stand, the User can be killed since the User is still in his weakest state. The User can only use this ability in very short moments.

```

```
 Power: C

```

```
 Speed: A

```

```
 Range: E

```

```
 Durability: D

```

```
 Precision: U

```

```
 Potential: U

```

```
Gold Experience Requiem (Earth-Grimm Stand)

```

```
 Namesake: Requiem in D Minor, Song by Mozart

```

```
-Miguel gains this Stand after his second Stand absorbs the arrow.

```

```
 Abilities:

```

```
 >Ultra Instinct Hamon=Miguel gains the ability to enter Ultra Instinct using Hamon. Ultra Instinct is a force in the Multiverse that allows the soul to leave the body and leave the body to move based completely on its instinct. While this Stand is incredibly weak, this Stand increases its User's and Star Platinum's power, speed, and durability infinitely. It does not, however, give the User and the other Stand an infinite power level. It merely increases indefinitely, therefore, if you immediately kill the User or its Stand, the User can be killed since the User is still in his weakest state. The User can only use this ability in very short moments.

```

```
 >Death Hamon=Miguel unlocks this ability in the final chapters. This allows him to manipulate Stands rather than destroy Cryptids and himself. It allows him to manipulate souls and Stands. Using this ability takes too much stamina and may very well kill him.

```

```
 -Soul and Stand Destruction=If Miguel touches someone's Soul, he could destroy it completely. The Soul and Stand stop existing once he touches it. If lose your Stand and Soul, you die.

```

```
 -Soul and Stand Recreation=Miguel can recreate a Soul and Stand by simply thinking of them.

```

```
 -Soul and Stand Fusion=An ability Miguel does not want to use since it's an act of dehumanization. It allows him to fuse two souls.

```

```
 -Soul and Stand Fission=An ability that allows Miguel to split his creations apart. Miguel does not want to use this.

```

```
 -Stand Disabling=Miguel can disable other's Stands, as long as you are 15 meters away from them.

```

```
 -Telepathy=Miguel can read people's souls and therefore minds.

```

```
 Power: C

```

```
 Speed: A

```

```
 Range: C

```

```
 Durability: D

```

```
 Precision: U

```

```
 Potential: 0

```

### Anne Zeppeli/Killer Kuta

```
Strength (Earth-Grimm Stand)

```

```
 Namesake: Strength Tarot Card

```

```
Abilities:

```

```
 >Luck Hamon=Anne gains luckiness and bad luck because of this Stand. She thought that she usually gains bad luck because of her very low precision. In actuality, her precision is high. If the people around her are lucky, she becomes unlucky. If the people around her are unlucky, she becomes very lucky.

```

```
 Power: 0

```

```
 Speed: 0

```

```
 Range: 0

```

```
 Durability: 0

```

```
 Precision: U

```

```
 Potential: E

```

```
Sticky Fingers (Earth-Grimm Stand)

```

```
 Namesake: Sticky Fingers, Band

```

```
-She gained her second Stand after it was revealed that she had her soul fused with an unknown baby.

```

```
 Abilities:

```

```
 >Zippers=Anne can decapitate anything, open pocket dimensions, and open up surfaces by generating magical zippers.

```

```
 >Zipper Kusai=Anne can launch her fist while still connected with zipper teeth to her arm.

```

```
 >Zipper Chain Reaction=Anne can create a chain reaction that allows her zippers to pass from one object or organism to another.

```

```
 >Zipper Pocket Dimension=Anne can enter a zipper pocket dimension as long as she can fit in the zipper.

```

```
 >Zipper Gateway=Anne can open up surfaces with Zipper Gateway.

```

```
 >Zipper Splicer=Anne can slice objects or organisms without harming them. But if she splits an important part of the object or organism such as gears or organs into pieces, the attack could very well kill the target.

```

```
 Power: A

```

```
 Speed: B

```

```
 Range: E

```

```
 Durability: B

```

```
 Precision: D

```

```
 Potential: A

```

### Jedan Ligera/Wolfsbane

```
Hierophant Green (Earth-Grimm Stand)

```

```
 Namesake: The Hierophant Tarot Card

```

```
Abilities:

```

```
 >Emerald Splash=Hierophant can shoot rocks.

```

```
 >Tentacles=Hierophant Green is made of microscopic tentacles.

```

```
 >Possession=Hierophant can possess one person at a time.

```

```
 >Healing Factor and Regeneration=Hierophant can use its tentacles to recombine its User's and even its User's allies' cells in an injury, "sowing" their cells together and "fixing" them.

```

```
 >Biomass Manipulation=Jedan can completely manipulate his body parts even if his brain is destroyed.

```

```
 Power: C

```

```
 Speed: B

```

```
 Range: A

```

```
 Durability: B

```

```
 Precision: C

```

```
 Potential: D

```

```
Hierophant Heaven

```

```
Abilities:

```

```
 >Emerald Splash=Hierophant can shoot rocks.

```

```
 >Tentacles=Hierophant Green is made of microscopic tentacles.

```

```
 >Possession=Hierophant can possess one person at a time.

```

```
 >Healing Factor and Regeneration=Hierophant can use its tentacles to recombine its User's and even its User's allies' cells in an injury, "sowing" their cells together and "fixing" them.

```

```
 >Biomass Manipulation=Jedan can completely manipulate his body parts even if his brain is destroyed.

```

```
>The Room=Jedan, as a ghost, can bring anyone into his room. The room is another dimension he created that he can freely put people in.

```

```
 >Prophetic Visions=Jedan can give people visions.

```

```
 Power: C

```

```
 Speed: B

```

```
 Range: A

```

```
 Durability: B

```

```
 Precision: C

```

```
 Potential: ∞

```

### Kariel JoJo/The Ranger

```
All-Star ACT 1

```

```
 Namesake: All-Star by Smashmouth, The Star Tarot Card

```

```
 -Acts like a baby and resembles a small star with two black eyes.

```

```
 Abilities:

```

```
 >Trajectory Manipulation=All-Star can manipulate the trajectory of its bullets. She can only manipulate the trajectory up to her longest range, which is 1000 meters.

```

```
 >Spinning Hamon=All-Star is a small star that imbues objects with Spinning Hamon, allowing the object to be imbued with its own form of gravity that moves it in a perfectly circular rotation.

```

```
 Power: E

```

```
 Speed: C

```

```
 Range: A

```

```
 Durability: A

```

```
 Precision: U

```

```
 Potential: A

```

```
All-Star ACT 2

```

```
 -Acts like a little girl and resembles a yellow humanoid little girl with white round eyes and a white dress. She has no legs and only arms. She can only manipulate the trajectory up to her longest range, which is 50 meters.

```

```
 Abilities:

```

```
 >Trajectory Manipulation=All-Star can manipulate the trajectory of its bullets.

```

```
 >Spinning Hamon=All-Star is a small star that imbues objects with Spinning Hamon, allowing the object to be imbued with its own form of gravity that moves it in a perfectly circular rotation.

```

```
 >Advanced Spinning Hamon=An advanced version of Spinning Hamon. However, using this loses Kariel's stamina, so he can only use this ability for up to five minutes.

```

```
 Personal Gravity=Allows All-Star to imbue himself and his Stand with Spinning Hamon, allowing him to defy gravity, making him stronger, faster, and allowing him to fly.

```

```
 Gravitational Downforce=Kariel can imbue Gravity into others.

```

```
 Gravity Defiance=Kariel can defy gravity.

```

```
 Gravity Infringement=Kariel can violate the laws of gravity.

```

```
 Gravity Immunity=Kariel is immune from gravity.

```

```
 Gravity Negation=Kariel can negate gravity itself.

```

```
 Power: C->U

```

```
 Speed: C->U

```

```
 Range: B

```

```
 Durability: C->U

```

```
 Precision: U

```

```
 Potential: A

```

```
All-Star ACT 3

```

```
 -Acts like a female teenager and resembles a yellow humanoid teenager with white round eyes and a white bra and a white short skirt. She now has legs. She can only manipulate the trajectory up to her longest range, which is 15 meters.

```

```
 Abilities:

```

```
 >Trajectory Manipulation=All-Star can manipulate the trajectory of its bullets.

```

```
 >Spinning Hamon=All-Star is a small star that imbues objects with Spinning Hamon, allowing the object to be imbued with its own form of gravity that moves it in a perfectly circular rotation.

```

```
 >Super Spinning Hamon=All-Star can create wormholes that link from one to the other. She can create one with her left hand, and the other with the right. Unlike ACT 2, there is no limit to this ability's usage.

```

```
 -Dimension Hop=Kariel can hop between dimensions.

```

```
 -Blackhole Creation=Kariel can create black holes.

```

```
 -Space Generation=Kariel can generate space.

```

```
 -Space Depletion=Kariel can deplete space.

```

```
 -Distance Manipulation=Kariel can control distances.

```

```
 -Forcefields=Kariel can create forcefields.

```

```
 -Spatial Defiance=Kariel can defy space.

```

```
 -Spatial Flight=Kariel can fly.

```

```
 -Teleportation=Kariel can teleport.

```

```
 Power: B

```

```
 Speed: B

```

```
 Range: C

```

```
 Durability: A

```

```
 Precision: U

```

```
 Potential: A

```

### Jessica Polnareff/Speedwagon

```
Silver Chariot (Earth-Grimm Stand)

```

```
 Namesake: The Chariot Tarot Card

```

```
 Abilities:

```

```
 >Speed Armor=Jessica's Stand can act as an armor that protects her.

```

```
 >Speed-Force Connection=Jessica's Stand is connected to an extradimensional force of energy called the Speed Force.

```

```
 -Superhuman Speed=Jessica gains Superhuman Speed.

```

```
 -Vibe Check=Jessica can vibrate herself to the speed of light.

```

```
 ->Vibe Check: Phasing=Jessica gains the ability to phase through objects by vibrating herself to the frequency of air.

```

```
 ->Vibe Check: Invisibility=Jessica can become invisible by vibrating herself in the right frequency.

```

```
 ->Vibe Check: Tremors=Jessica can create small earthquakes.

```

```
 -Chariot Cloning=Jessica can create hundreds of after-images of herself.

```

```
 -Time Remnant=Jessica can create a time remnant, a version of herself she can completely control.

```

```
 -Electrokinesis=Jessica's Speed Force Lightning allows her to control electricity.

```

```
 -Kinetic Energy Absorption=It is impossible to paralyze Jessica.

```

```
 >Retractable Rapier=Jessica's Stand has a retractable rapier.

```

```
 -Rapier Launcher=Jessica can launch her rapier.

```

```
 -Regeneration=Only her rapier can completely regenerate.

```

```
 >Superhuman Physiology

```

```
 -Superhuman Stamina

```

```
 -Superhuman Strength

```

```
 -Superhuman Reflexes

```

```
 -Superhuman Agility

```

```
 Power: C

```

```
 Speed: U

```

```
 Range: C

```

```
 Durability: S

```

```
 Precision: A

```

```
 Potential: D

```

```
Silver Chariot: Speedwagon

```

```
 Abilities:

```

```
 >Speed Armor=Jessica's Stand can act as an armor that protects her.

```

```
 >Speed-Force Connection=Jessica's Stand is connected to an extradimensional force of energy called the Speed Force.

```

```
 -Superhuman Speed=Jessica gains Superhuman Speed.

```

```
 -Vibe Check=Jessica can vibrate herself to the speed of light.

```

```
 ->Vibe Check: Phasing=Jessica gains the ability to phase through objects by vibrating herself to the frequency of air.

```

```
 ->Vibe Check: Invisibility=Jessica can become invisible by vibrating herself in the right frequency.

```

```
 ->Vibe Check: Tremors=Jessica can create small earthquakes.

```

```
 -Chariot Cloning=Jessica can create hundreds of after-images of herself.

```

```
 -Time Remnant=Jessica can create a time remnant, a version of herself she can completely control.

```

```
 -Electrokinesis=Jessica's Speed Force Lightning allows her to control electricity.

```

```
 -Kinetic Energy Absorption=It is impossible to paralyze Jessica.

```

```
 >Retractable Rapier=Jessica's Stand has a retractable rapier.

```

```
 -Rapier Launcher=Jessica can launch her rapier.

```

```
 -Regeneration=Only her rapier can completely regenerate.

```

```
>Superhuman Physiology

```

```
 -Superhuman Stamina

```

```
 -Superhuman Strength

```

```
 -Superhuman Reflexes

```

```
 -Superhuman Agility

```

```
>Speed Force Entry Every time she uses the following abilities, she has to speak with Prometheus, the God of Fate, and have "deals" with him.

```

```
 -Temporal Rewind=Jessica gains the ability to rewind time.

```

```
 -Time Travel=Jessica gains the ability to travel through time.

```

```
 -Temporal Awareness=Jessica has the ability to sense those with Still Force and Speed Force Connections.

```

```
Power: C

```

```
 Speed: U

```

```
 Range: C

```

```
 Durability: U

```

```
 Precision: A

```

```
 Potential: E

```

### Arthur JoJo/Cutlass

```
Open Arms

```

```
 Namesake: Open Arms, Song by Journey

```

```
 Abilities:

```

```
 >Pen and Sword in a Chord

```

```
 -Psychic Hamon=This represents Arthur's intelligence.

```

```
 ->Enhanced Intelligence=Arthur's intelligence is greatly enhanced because of Psychic Hamon.

```

```
 ->Spirit Photos=Arthur can create Spirit Photos in any type of medium that tells him the future or something important in the present.

```

```
 ->Precognition=Arthur can see up to ten seconds in the future.

```

```
 ->Telepathy=Arthur can use Open Arms and insert it in people's heads to listen to their thoughts.

```

```
 ->Written Mind-Control=Any command written on any form of medium that is touched by Open Arms will mind-control anyone who reads it.

```

```
 -Artillery Hamon=This represents Arthur's violent nature.

```

```
 ->Weapons Transmutation=Arthur can transmute weapons out of materials. He needs to have extensive knowledge of how the weapon should be shaped or made, however.

```

```
 ->Transmutation=Arthur realizes that anything could be considered a weapon when fighting against Metallica. This allowed him to unlock his true ability: Transmutation.

```

```
 Power: C

```

```
 Speed: C

```

```
 Range: C

```

```
 Durability: A

```

```
 Precision: S

```

```
 Potential: D

```

```
Open Arms: Don't Stop Believin'

```

```
 Namesake: Don't Stop Believin', Song by Journey

```

```
 Abilities:

```

```
 >Pen and Sword in a Chord

```

```
 -Psychic Hamon=This represents Arthur's intelligence.

```

```
 ->Enhanced Intelligence=Arthur's intelligence is greatly enhanced because of Psychic Hamon.

```

```
 ->Spirit Photos=Arthur can create Spirit Photos in any type of medium that tells him the future or something important in the present.

```

```
 ->Precognition=Arthur can see up to ten seconds in the future.

```

```
 ->Telepathy=Arthur can use Open Arms and insert it in people's heads to listen to their thoughts.

```

```
 ->Written Mind-Control=Any command written on any form of medium that is touched by Open Arms will mind-control anyone who reads it.

```

```
 -Artillery Hamon=This represents Arthur's violent nature.

```

```
 ->Weapons Transmutation=Arthur can transmute weapons out of materials. He needs to have extensive knowledge of how the weapon should be shaped or made, however.

```

```
 ->Transmutation=Arthur realizes that anything could be considered a weapon when fighting against Metallica. This allowed him to unlock his true ability: Transmutation.

```

```
>Omnilock-Arthur gains the ability to trap himself and others in Omnilock in a split second. It is unknown how it works since Arthur cannot fully control it. He can trap others outside of everything.

```

```
 Power: C

```

```
 Speed: C

```

```
 Range: B

```

```
 Durability: B

```

```
 Precision: S

```

```
 Potential: E

```

### Lei Zeppeli

```
Ocean Man

```

```
 Namesake: Ocean Man, Song by Ween

```

```
 Abilities:

```

```
 >Water Manipulation

```

```
 >Water Generation

```

```
 >Liquid Manipulation

```

```
 >Water Augmentation

```

```
 >Healing

```

```
 Power: E

```

```
 Speed: C

```

```
 Range: B

```

```
 Durability: C

```

```
 Precision: D

```

```
 Potential: D

```

### Lord Naga

```
Crazy Diamond (Earth-Grimm Stand)

```

```
 Namesake: Shine On You Crazy Diamond, Song by David Gilmour; Diamond Award

```

```
 Abilities:

```

```
 >Restoration

```

```
 Power: D

```

```
 Speed: B

```

```
 Range: E

```

```
 Durability: B

```

```
 Precision: B

```

```
 Potential: C

```

### "Zed"/Jonathan Calamansi

```
Blue Dabadi

```

```
 Namesake: I'm Blue, Song by Eiffel 65

```

```
Abilities:

```

```
 >Reality Manipulation

```

```
 >Psionics

```

```
 Power: C

```

```
 Speed: B

```

```
 Range: E

```

```
 Durability: S

```

```
 Precision: C

```

```
 Potential: B

```

### Ryle Karne

```
Heaven's Door (Earth-Grimm Stand)

```

```
 Namesake: Knockin' On Heaven's Door by Guns N' Roses

```

```
Abilities:

```

```
>Books=Heaven's Door can turn you into a walking-talking book. Anything he writes on you will become truth in your reality.

```

```
 Power: C

```

```
 Speed: A

```

```
 Range: B

```

```
 Durability: A

```

```
 Precision: S

```

```
 Potential: ∞

```

### Celine Ai-Ghirga

```
Aerosmith (Earth-Grimm Stand)

```

```
 Namesake: Aerosmith, Rocknband

```

```
Abilities:

```

```
 >Airplane

```

```
 >Bombs

```

```
 >Machine Guns

```

```
 Power: B

```

```
 Speed: B

```

```
 Range: A

```

```
 Durability: C

```

```
 Precision: A

```

```
 Potential: C

```

### Yang Fugo

```
Purple Haze (Earth-Grimm Stand)

```

```
 Namesake: Purple Haze, Song by Jimi Hendrix

```

```
Abilities:

```

```
 >Killler Virus

```

```
 Power: A

```

```
 Speed: A

```

```
 Range: E

```

```
 Durability: A

```

```
 Precision: A

```

```
 Potential: A

```

### Levi Zeppeli

```
Flash Gordon

```

```
 Abilities:

```

```
 >Electricity Manipulation

```

```
 >Electricity Generation

```

```
 >Electricity Augmentation

```

```
 >Electrical Reception.

```

```
 Power: S

```

```
 Speed: S

```

```
 Range: S

```

```
 Durability: S

```

```
 Precision: C

```

```
 Potential: S

```

### Stephen Rivers

```
Rock Bottom

```

```
 Namesake: Rock Bottom, Studio Album by Robert Wyatt

```

```
Abilities:

```

```
 >Absolute Defense=Stephen has the absolute defense, therefore, he is untouchable from any form of physical damage.

```

```
 >Unlovability Inducement=Stephen is incredibly unlovable and will always be unlovable no matter what he does.

```

```
 Power: A

```

```
 Speed: A

```

```
 Range: E

```

```
 Durability: ∞

```

```
 Precision: E

```

```
 Potential: U

```

### Teenage Frankenstein

```
Heaven's Praed Shivus

```

```
Abilities:

```

```
 >Logic Mandate=Praed Shivus is an ancient Niburuan who was given a body by the Cultists of Praeed Shivus. It is unknown why she needed different body parts to have an Avatar. She uses the body parts to enter the physical realm known as Teenage Frankenstein.

```

```
 Power: C

```

```
 Speed: C

```

```
 Range: 0

```

```
 Durability: C

```

```
 Precision: C

```

```
 Potential: ∞

```

### Bernardo Salvi

```
THE WORLD (Earth-Grimm Stand)

```

```
 Namesake: The World Tarot Card

```

```
Abilities:

```

```
 >Time-Stop-Salvi has the ability to stop time for 5 seconds.

```

```
 >Heat Vision-Salvi has Heat Vision

```

```
 >Enhanced Regeneration-Salvi has enhanced regeneration

```

```
 >Body Temperature Manipulation-Salvi can manipulate his own body temperature.

```

```
 Power: A

```

```
 Speed: U

```

```
 Range: C

```

```
 Durability: A

```

```
 Precision: B

```

```
 Potential: A

```

```
THE WORLD: Bites the Dust

```

```
 Namesake: Another One Bites the Dust by Queen

```

```
Abilities:

```

```
 >Time-Stop=THE WORLD can stop time for 12 seconds.

```

```
 >Temporal Awareness=Salvi is temporally aware. He unlocks this ability in the Bites the Dust Saga.

```

```
 >Hamon Immunity=Salvi is immune to Hamon because of his Grimm heritage.

```

```
 >Time Travel=Salvi gains the ability to travel through time.

```

```
 >Time Erasure=Salvi gains the ability to erase time much like his subordinate, Diablo. However, his is twenty seconds.

```

```
 >Precognition=Salvi gains the ability to see twenty seconds in the future.

```

```
 >Time Rewind=Salvi can rewind time for 12 seconds.

```

```
 >Time Acceleration=Salvi claims to have the ability to accelerate time, but never uses it since "it's useless."

```

```
 >Time-Loop=Salvi can loop time like Killer Queen, but cannot erase people through bombs. He can loop time for one hour.

```

```
 Power: S

```

```
 Speed: U

```

```
 Range: C

```

```
 Durability: U

```

```
 Precision: U

```

```
 Potential: U

```

### Yoshiko Kira

```
Killer Queen (Earth-Grimm Stand)

```

```
 Namesake: Killer Queen, Song by Queen

```

```
Abilities:

```

```
 >Explosive Hamon

```

```
 -Bomb Transmutation=Anything she touches turns into a bomb and explodes if she flexes her thumb.

```

```
 -Atomic Queen=She allows her explosive Hamon to split a few atoms in an object, causing the object to explode with a nuclear explosion.

```

```
 Power: A

```

```
 Speed: B

```

```
 Range: D

```

```
 Durability: S

```

```
 Precision: S

```

```
 Potential: U

```

```
Killer Queen: Sheer Heart Attack

```

```
 Namesake: Sheer Heart Attack, Studio Album by Queen

```

```
Abilities:

```

```
 >Tracer Bomber Tank=A remote-controlled bomb tank that is attracted to heat. The closest hottest thing is its target. It inhabits her left hand.

```

```
 Power: A

```

```
 Speed: D

```

```
 Range: A

```

```
 Durability: U

```

```
 Precision: E

```

```
 Potential: U

```

```
Killer Queen: Will Rock U

```

```
 Namesake: We Will Rock You, Song by Queen

```

```
Abilities:

```

```
 >Bomb Bubbles=Bubbles that bomb things it has contact with. Looks like a flower that inhabits her heart.

```

```
 Power: A

```

```
 Speed: E

```

```
 Range: B

```

```
 Durability: E

```

```
 Precision: S

```

```
 Potential: U

```

```
Killer Queen: Bites the Dust

```

```
 Namesake: Another One Bites the Dust, Song by Queen

```

```
Abilities:

```

```
 >Time-Looper Bomb=Killer Queen gains the ability to loop time and kill each person who thinks about her face or name. The new timeline created has that person will no longer exist in the timeline. However, if the person killed is a Temporal Stand-User, the User will merely temporarily forget about the erased timeline and would fit into a new timeline. However, regardless of being Temporal or not, any Stand-User who approaches Yoshiko Kira will immediately be erased from the timeline. This bomb inhabits her left eye.

```

```
 Power: B

```

```
 Speed: 0

```

```
 Range: S

```

```
 Durability: 0

```

```
 Precision: U

```

```
 Potential: U

```

```
Killer Queen Over Heaven

```

```
 Abilities:

```

```
 >Universal Erasure Bomb=Yoshiko gains the ability to bomb the whole Universe through the Ark of the Covenant and becomes Miguel's archnemesis throughout Part IV.

```

```
 Power: U

```

```
 Speed: U

```

```
 Range: U

```

```
 Durability: U

```

```
 Precision: U

```

```
 Potential: ∞

```

### Simeon Valenciano

```
Radio Ga Ga

```

```
 Namesake: Radio Ga Ga, Song by Queen

```

```
Abilities:

```

```
 >Tape Vehicles=Radio Ga Ga has four tapes that can morph into four vehicles that serve a different purpose.

```

```
 Power: A

```

```
 Speed: B

```

```
 Range: E

```

```
 Durability: B

```

```
 Precision: C

```

```
 Potential: S

```

```
Radio Ga Ga: One-Vision

```

```
 Namesake: One Vision, Song by Queen

```

```
Abilities:

```

```
 >Drone=One-Vision is a long-distance drone that shows the User his surroundings.

```

```
 Power: E

```

```
 Speed: A

```

```
 Range: A

```

```
 Durability: A

```

```
 Precision: C

```

```
 Potential: S

```

```
Radio Ga Ga: Fat Bottomed Girl

```

```
 Namesake: Fat-Bottomed Girls, Song by Queen

```

```
Abilities:

```

```
 >Helicopter=FBG is a Helicopter that has machine guns and shoots bombs.

```

```
 Power: A

```

```
 Speed: B

```

```
 Range: A

```

```
 Durability: A

```

```
 Precision: C

```

```
 Potential: S

```

```
Radio Ga Ga: 39

```

```
 Namesake: '39, Song by Queen

```

```
Abilities:

```

```
 >Cannon-39 is a Cannon with wheels that shoots long-distance bombs that can curve its trajectory.

```

```
 Power: A

```

```
 Speed: D

```

```
 Range: A

```

```
 Durability: A

```

```
 Precision: C

```

```
 Potential: S

```

```
Radio Ga Ga: Khashoggi's Ship

```

```
 Namesake: Khashoggi's Ship, Song by Queen

```

```
Abilities:

```

```
 >Submarine=Khashoggi's Ship is a submarine that can enter and teleport around liquid surfaces.

```

```
 Power: A

```

```
 Speed: D

```

```
 Range: A

```

```
 Durability: A

```

```
 Precision: C

```

```
 Potential: S

```

### Sierra Ako

```
Night at the Opera

```

```
 Namesake: A Night at the Opera, Song by Queen

```

```
Abilities:

```

```
 >Matter State Shift=Night at the Opera changes its user's state of matter.

```

```
 >Matter Manipulation=She can turn herself into anything.

```

```
 >Elasticity=Night at the Opera makes the User very elastic.

```

```
 >Regeneration=Nigt at the Opera allows the User to regenerate.

```

```
 Power: B

```

```
 Speed: C

```

```
 Range: A

```

```
 Durability: A

```

```
 Precision: D

```

```
 Potential: A

```

### Apollo

```
Put Out the Fire

```

```
 Namesake: Put Out the Fire, Song by Queen

```

```
Abilities:

```

```
 >Flame Manipulation

```

```
 >Flame Generation

```

```
 >Fire Augmentation

```

```
 >Thermal Reception

```

```
 >Flame Armor

```

```
 Power: B

```

```
 Speed: A

```

```
 Range: D

```

```
 Durability: S

```

```
 Precision: C

```

```
 Potential: D

```

### Diana

```
White Queen

```

```
 Namesake: White Queen, Song by Queen

```

```
Abilities:

```

```
 >Cryokinesis

```

```
 >Ice Generation

```

```
 >Ice Augmentation

```

```
 >Cold Breath

```

```
 >Ice Armor

```

```
 Power: A

```

```
 Speed: B

```

```
 Range: D

```

```
 Durability: S

```

```
 Precision: B

```

```
 Potential: D

```

### Medovik

```
Bohemian Rhapsody (Stand)

```

```
 Namesake: Bohemian Rhapsody, Song by Queen

```

```
Abilities:

```

```
 >Recoil Manipulation

```

```
 Power: E

```

```
 Speed: C

```

```
 Range: U

```

```
 Durability: B

```

```
 Precision: B

```

```
 Potential: C

```

### Gian Pimiento

```
Building A Mystery

```

```
 Building A Mystery, Song by Sarah McLachlan

```

```
Abilities:

```

```
 >Building=The Stand is a massive building at the center of the city.

```

```
 >Labyrinth Creation=The Stand acts like a maze that is nearly impossible to escape. Once entered, there is no escape. The only way to escape the seemingly unsolvable maze is through tricking the User into entering the maze, thus, allowing the maze to have an "exit."

```

```
 >Illogical Maze Creation=The Stand is an illogical maze, making it unsolvable.

```

```
 Power: E

```

```
 Speed: B

```

```
 Range: B

```

```
 Durability: A

```

```
 Precision: 0

```

```
 Potential: D

```

### Dylan Straizo

```
Voodoo

```

```
 Namesake: Voodoo, Song by Willy William

```

```
Abilities:

```

```
 >Wasp Colony Stand=The Stand comes in the form of an Emerald Cockroach Wasp.

```

```
 -Mind Control=The person who gains a flesh bud from the Wasp's stinger gets mind-controlled.

```

```
 -Zombie Creation=The person who has the Wasp enter their head becomes a zombie permanently.

```

```
 -Zombie Manipulation=The zombie the wasp creates is completely manipulated by Voodoo.

```

```
 Power: E

```

```
 Speed: B

```

```
 Range: S

```

```
 Durability: A

```

```
 Precision: B

```

```
 Potential: E

```

### Lani Los Dios Nero

```
Metallica

```

```
 Namesake: Metallica, Heavy Metal Band

```

```
Abilities:

```

```
 >Metal Manipulation

```

```
 >Invisibility

```

```
 >Magnetic Reception

```

```
 >Metal Generation

```

```
 >Metal Exoskeleton

```

```
 >Liquid Metal Manipulation

```

```
 >Stand Possession

```

```
 Power: E

```

```
 Speed: D

```

```
 Range: C

```

```
 Durability: A

```

```
 Precision: B

```

```
 Potential: C

```

### Sonia Leche

```
Judas Priest

```

```
 Namesake: Judas Priest, Heavy Metal Band

```

```
Abilities:

```

```
 >Size Alteration=If she is not in her normal size for too long, she ends up suffocating since her lungs are not designed for the size she is.

```

```
 Power: (Small to Big) E->D->C->B->A->S

```

```
 Speed: (Small to Big) S->A->B->C->D->E

```

```
 Range: D

```

```
 Durability: A

```

```
 Precision: B

```

```
 Potential: C

```

### Hans Menudo

```
Black Sabbath (Earth-Grimm Stand)

```

```
 Namesake: Black Sabbath, Rockband

```

```
Abilities:

```

```
 >Age Manipulation=If the target is wet, they will age faster. If the target is dry, they will return to their original age.

```

```
 Power: E

```

```
 Speed: B

```

```
 Range: A

```

```
 Durability: B

```

```
 Precision: B

```

```
 Potential: C

```

### Don Langit

```
Slipknot (Earth-Grimm Stand)

```

```
 Namesake: Slipknot, Heavy Metal Band

```

```
Abilities:

```

```
 >Air Manipulation

```

```
 Power: F

```

```
 Speed: S

```

```
 Range: B

```

```
 Durability: C

```

```
 Precision: B

```

```
 Potential: D

```

### Diablo

```
King Crimson (Earth-Grimm Stand)

```

```
 Namesake: King Crimson, Rock Band

```

```
 Abilities:

```

```
 >Time Erasure=Diablo can stop time for up to 10 seconds.

```

```
 >Precognition=Diablo can see 10 seconds into the future.

```

```
 Power: S

```

```
 Speed: S

```

```
 Range: E

```

```
 Durability: E

```

```
 Precision: S

```

```
 Potential: S

```

### Psy-Crab

```
Beach Boy (Earth-Grimm Stand)

```

```
 Namesake: The Beach Boys, Band

```

```
Abilities:

```

```
 >Armored Suit=Psy-Crab's suit protects Psy-Crab.

```

```
 >Fishing Hook=Psy-Crab's left claw is a fishing hook that can pass through solid objects.

```

```
 >Blaster Claw=Psy-Crab's right claw is a giant claw with a psychic missile launcher between its pincers.

```

```
 >Sentience=Psy-Crab is a sentient being because of his Stand.

```

```
 >Telepathy=Psy-Crab can communicate with and read minds.

```

```
 >Psycho-Claw=A special move where Psy-Crab grabs an opponent with a giant Psychic Pincer from his helmet.

```

```
 Power: A

```

```
 Speed: B

```

```
 Range: E

```

```
 Durability: S

```

```
 Precision: A

```

```
 Potential: D

```

## Trivia

* The Author noted that the concept of Stands in the book is a combination between the concept of Stands from Parts 3-6 and the Steel Ball Run series.
* Most Parts are named after the Stand of the protagonist. **Bones of the Filibuster** pertains to Simoun's Stand, **Tusk, named after a type of bone**. **Arms of Destruction** pertains to Arthur's Stand, **Open Arms**. **The Jazz Prince** pertains to Josuke's Stand, "**Prince**." **Diamond is Breakable** pertains to Lord Marvel's **Crazy Diamond**. **Dark and Hercules** pertains to Dark's **Dark Moon,** not the character of the same name. **Made in Heaven** pertains to Miguel JoJo's **Stairw****ay to Heaven** and Stefan's **Made in Heaven**, both acting as protagonists there in their own way. **JoJoRock** pertains to Gabrielle JoJo's **Stone Free**. **JoJoRun** pertains to Yurielle JoJo's **All the Way**, a pun on "Running all the way". **JoJoverse** pertains to a the **lullaby's verse** that hushed Shizuka's **Achtung "Baby", "Well, well, look who's inside again"**. The Jazz Fusion pertains to Josuke's **Blow-A-Fusion (the fusion between Prince and Killer Queen) and how he blew a fuse in the series**. Weather Report Grimm is named after Nick Burkhardt's **Weather Report** and Dipper and Mabel's **Weathering With You** and **Anchorman**.
	+ However, excluding Part 3 and Part 5 because their protagonist already has a part named after his Stand, Secret Crisis, Jump Force, and Weather Report Grimm do not have a Part named after their Stand because the protagonists are said to not have Stands... **Yet**. Meanwhile for Giorno, his Stand is not yet in its complete evolution.
* The World-Type Stand is stated by the Author to be the most feared type of Stand. They are Stands and Beyonds capable of manipulating time, fate, reality, and calamity itself. Essentially, they are capable of manipulating **the world**.