recursal/Fanatic-Fandom huggingface dataset:
Boba Fett Operative Expansion

## Publisher's Description

*"As evidenced by his tracking Han Solo and the Millennium Falcon to Bespin in The Empire Strikes Back, Boba Fett is a cunning bounty hunter who considers all the angles. He’s also a formidable warrior, with his intimidating Mandalorian armor concealing an assortment of deadly weaponry. Working best on his own, Boba Fett is just as lethal as any squad of Stormtroopers and this Operative Expansion lets you bring Fett's many skills to your Star Wars: Legion battles."*

*"As the game’s first operative, the Boba Fett Operative Expansion includes everything you need to add the galaxy’s best bounty hunter to your Imperial army. A single unpainted, easily-assembled miniature depicts Boba Fett taking flight in search of his next quarry. Meanwhile, three command cards let you tap into the many dirty tricks Fett has hidden in his Mandalorian armor, and three upgrade cards give you even more tools to equip Boba Fett or another unit for battle."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Gear
	+ Emergency Stims
* Training
	+ Hunter
	+ Duck and Cover

### Command Cards

* Whipcord Launcher (1 pip)
* ZX Flame Projector (2 pip)
* Z-6 Jetpack Rocket (3 pip)

### Tokens

* Operative Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Token (x2)
* Wound Token (x2)
* 3 Wound Token
* Immobilize Token (x2)
Battlefield

The battlefield is the name of the play area upon which the game takes place.

* Players should use a 3' by 6' battlefield for a standard 800-point game.

* Players should use a 3' by 3' battlefield for a 500-point skirmish game.

**Related Topics:** Defining the Battlefield, Deployment, Leaving the Battlefield
Defense Protocols

Points: 3

## Card Text/Abilities

> *Vehicle Only.*
>
>

You gain **AI: Dodge** *(Unless you have a faceup order token, your first action must be a dodge, if able)*, **Nimble** *(After defending, if you spent 1 or more dodge tokens, gain 1 dodge token)*, and **Outmaneuver** *(You can spend dodge tokens to cancel Critical Hit results)*.

## Keywords

* **AI: Dodge** *(Unless you have a faceup order token, your first action must be a dodge, if able)*
* **Nimble** *(After defending, if you spent 1 or more dodge tokens, gain 1 dodge token)*
* **Outmaneuver** *(You can spend dodge tokens to cancel Critical Hit results)*
DSD1 Dwarf Spider Droid

## Keywords

**Self-Destruct 4, Armor 3, Climbing Vehicle, Expert Climber, Programmed**

## Weapons

Wicked Kick

Range: Melee |111

DSD1 Dwarf Spider Droid

Range: Melee |300

**Blast, Impact 1**

## Keywords

### **Unit**:

* **Self-Destruct 4** *(If you have at least 4 wound tokens, perform your self-destruct attack.)*
* **Armor 3** *(While defending, cancel up to 3*  *results.)*
* **Climbing Vehicle** *(You are treated as a trooper for the purposes of vertical movement.)*
* **Expert Climber** *(When a unit with the Expert Climber keyword performs a climb, it may move a vertical distance up to height 2. )*
* **Programmed** *(You must equip a Protocol upgrade card)*

### **Weapons:**

* **Wicked Kick**
* **DSD1 Self-Destruct Mechanism**:
	+ **Blast**
	+ **Impact 1** *(While attacking a unit that has ARMOR, change up to 1  result to a  result.)*
Command Phase/Orders

Each of the 6 rounds of Legion begins with the Command Phase. Each player secretly chooses one of the command cards in their hand. Comparing the two cards between the two players will determine which player has priority for the round, and what special effects the command cards will have on that round.

When the players reveal their command cards, compare the number of pips in on the top left corner of the card. The player with the fewer number of pips has priority that round. IF the cards have the same number of pips, a 50/50 dice roll determines who has priority. The player with priority issues their orders first, and activates their unit first.

The player with priority then issues order from their nominated commander, or operative if using an operative command card. Units must be at range 3 of the nominated commander to recieve an order from the card. Most of the time, orders are issued to units specified on the unit card, but there are other effects that can issue a an order (such as Direct or HQ uplink). Sometimes command cards will specify other effects that also are applied during the command phase, whether giving handing out green tokens or having them perform moves. After the player with priority issues orders and resolves the effects of the command card, the other player does the same.

On the tabletop, when a unit is issued an order, an order token with a rank matching that unit is placed, rank side up, next to the unit leader on the table. This condition is referred to as "having a faceup order token". Once all the orders have been issued, the order tokens for any remaining units are put in a bag, or a randomized stack, and become "the order pool".

Issuing orders determines how much control a player will have over the sequencing of when their units activate. During the activation phase, players may choose to either activate a unit with a faceup order token, or pull a random order token from the pool, and select a unit on the table with a matching rank and no faceup order token to activate. By issuing an order to a unit, a player guarantees that he will be able to activate that unit *when they want to*, whether that is early in the round, late in the round, or after some other expected event. The degree to which an army has the ability to get orders onto key units to control this sequencing is called "order control". Generally, command cards with fewer pips allow fewer orders to be issued.

Special abilities or effects granted by command cards are generally only in effect for the round the command card is played- cards with persistent effects will use the word "permanent" to indicate this.
Battle Shield Wookiee

Points: 26

> *Wookiee Warriors**Only.*
>
>

Reduce your maximum speed by 1. You gain Armor 1 (While defending, cancel up to 1 Hit result).

At the start of every activation, flip this card.

Battle Shield (Defensive)

2

### Back

Add 1 Battle Shield Wookiee mini.

At the start of every activation, flip this card.

Battle Shield (Offensive)

2
EV-series Medical Droid

Add 1 EV-series medical droid mini.

### Free Card Action:

→**Treat 1: Capacity 2** *(Place 1 wound token on this card to remove 1 wound or poison token from or restore 1 mini to a friendly non-droid trooper unit at range 1 and in line of sight. Limit 2 tokens.)*

### Keywords:

**Noncombatant** *(The mini added by that upgrade cannot use any weapons and wounds must be assigned to other non-unit leader minis first.)*

### Available Through

* Separatist Specialists Personnel Expansion
Seize What Power We Can

Pips: 3

## Card Text/Abilities

> Issue orders to: Maul and 2 Units
>
>

You must nominate Maul (Shadow Collective). Place 1 aim and 3 surge tokens on this card. Each time an enemy unit at range 1 of Maul spends an aim, dodge, or surge token, place 1 token of the same type on this card. Friendly Mercenary Units can spend tokens on this card as if their unit has these tokens.
Emergency Stims

## Card Text/Abilities

> **Exhaustible.**
>
>

During an attack, when you would suffer wounds, prevent up to 2 wounds and place an equal number of wound tokens on this card instead. If you do, at the end of your next activation, discard each token on this card and suffer wounds equal to the number of tokens discarded.

## Available Through

* Boba Fett Operative Expansion
* Bossk Operative Expansion
* Scout Troopers Unit Expansion
* Han Solo Commander Expansion
* Chewbacca Operative Expansion
* Rebel Commandos Unit Expansion
* Limited Edition Luke Skywalker Commander Expansion
* Clone Captain Rex Commander Expansion
* Padmé Amidala Operative Expansion
* Upgrade Card Pack
AT-RT Flamethrower

*The AT-RT's were usually used for a variety of missions including ground support, police support, civil defense, and post-battle cleanup efforts. They occasionally took up position on the front lines of ground battles when difficult terrain prevented the use of larger vehicles.*

## Card Text/Abilities

> *AT-RT only.*
>
>

AT-RT Flamethrower

2

Blast, Spray, Fixed:Front

### Keywords:

* **Blast** *(Ignore cover.)*

* **Fixed: Front** *(The defender must be inside your front arc.)*

* **Spray** *(Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.)*

## Available Through

* Legion Core Set
* AT-RT Unit Expansion
Padmé Amidala Operative Expansion

## Publisher's Description

*"The Galactic Senate is no place for civility. Full of politicians squabbling for their own interests rather than those of the worlds they represent, it is easy for an idealistic Senator to be cast aside. Despite this, Senator Padmé Amidala continues to fight for the principles of freedom and democracy from the floor of the Senate and—if necessary—the battlefields of the Clone Wars."*

*"This expansion for Star Wars™: Legion contains one finely sculpted, unpainted Padmé Amidala miniature, enough for one operative unit, along with a unit card, six upgrade cards, and Padmé Amidala's three signature upgrade cards to field in battle."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Padmé Amidala miniature
	+ optional cape included

### Upgrades

* Armament
	+ Looted E-5 Blaster
* Command (Upgrade)
	+ Improvised Orders
* Gear
	+ Ascension Cables
	+ Emergency Stims
* *Training*
	+ Offensive Push
	+ Situational Awareness

### Command Cards

* Our Fate is in Your Hands (1 pip)
* Aggressive Negotiations (2 pip)
* Diplomatic Cover (3 pip)

### Tokens

* Operative Order Token
* Dodge Token (x2)
* Aim Token
* Standby Token
* Suppression Token (x3)
* 3 Suppression Token (x2)
* Wound Token (x2)
* 3 Wound Token
* Surge Token
STAP Riders

Front

## Weapons

Repeating Dual Blaster Cannons

Range: 1-3 |3

## Possible Upgrades

Comms

* **AI: Move** *(Unless you have a faceup order token, your first action must be a move, if able.)*
* **Coordinate: Droid Trooper, Vehicle** *(After you are issued an order, you may issue an order to a friendly droid trooper or vehicle unit at range 1.)*
* **Cover 1** *(While defending, improve your cover by 1.)*
* **Speeder 1**

### **Weapons:**

* **Repeating Dual Blaster Cannons**
	+ **Critical 1**
	+ **Fixed: Front**
Gar Saxon

Front

## Keywords

**Jump 2, Compel, Impervious, Allies of Convenience, Sharpshooter 1**

## Weapons

Advanced Combat Training

Range: Melee |200

Saxon's Westar-35 Blaster Pistol

Range: 1-2 |121

 *Pierce 1*

## Possible Upgrades

Armament x2 • Training x2 • Gear x2 • Comms

## Keywords

### **Unit:**

* **Jump 2** *(When making a standard move, you may move over terrain up to height 2.)*
* **Compel** *(When a friendly unit activates, it may take 1 suppression to perform a free move action)*
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll x additional defense dice.)*
* **Sharpshooter 1** *(While making a range attack, reduce the cover of the defending unit by 1)*
* **Allies of Convenience** *(Your army may include one additional Mercenary unit of any rank. You can issue orders to friendly Mercenary units regardless of affiliation.)*

### **Weapons:**

* Melee: Advanced Combat Training
* Ranged: Saxon's Westar-35 Blaster Pistol
	+ **Pierce 1** *(When attacking, ignore up to 1*  *results.)*

## Command Cards

* Marked for Elimination (1 pip)
* Fight Another Day (2 pip)
* Victory or Death (3 pip)
Rebel Troopers

Front

## Weapons

Unarmed

Range: Melee |1

A-280 Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Personnel

## Keywords

### **Unit**:

* **Nimble** *(After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.)*

### **Weapons**:

* **Unarmed**
* **A-280 Blaster Rifle**

## Rebel Troopers only Upgrades

 Heavy Weapon

* MPL-57 Ion Trooper
* Z-6 Trooper
* SX-21 Trooper
* DLT-20A Trooper

 Personnel

* Rebel Trooper

## Available Through

* Legion Core Set
* Rebel Troopers Unit Expansion

## Additional Information

**Card Back Text:**

*"Rebel troopers dedicated their lives to fighting on the front lines of the Rebellion. Outnumbered and outgunned by the military might of the Galactic Empire, they were trained to stay mobile and make every shot count."*
Portable Scanner

## Card Text/Abilities

You gain **Take Cover 1** *(Choose 1 friendly unit at range 1. That unit gains 1 dodge token.)*

B1 Battle Droids can ignore this card's Gear upgrade icon requirement.

## Available Through

* Lando Calrissian Commander Expansion
* Agent Kallus Commander Expansion

* Republic Specialists Personnel Expansion

* Separatist Specialists Personnel Expansion
I Make the Rules Now

Pips: 3

## Card Text/Abilities

> Issue orders to: Cad Bane
>
>

If this card is not divulged, place 1 Bane token within range 1 of Cad Bane and beyond range 1 of all enemy units.

**Divulge: Deploy Units Step**: Place three Bane tokens on the battlefield beyond range 1 of any deployment zone. Do not deploy Cad Bane. This card must be selected during round 1.

Kablamo!

2
2

**Blast, Impact 2, Suppressive,  :**

See Bane Tokens for usage instructions for each respective token.
Battle Meditation

*Battle meditation was a Force ability that considerably boosted the morale, stamina, and overall battle prowess of an individual's allies while simultaneously reducing the opposition's combat-effectiveness by eroding their will to fight.*

## Card Text/Abilities

When you issue orders, one of those orders can be issued to any friendly unit on the battlefield.

###  Errata

This card has been adjusted in Rules Reference 1.4 from May 27th, 2019. It now reads:

While you are issuing orders using a command card, you may issue 1 of those orders to any friendly unit on the battlefield, instead of a unit indicated on the command card.

## Available Through

* Legion Core Set (x2)

* Clone Wars Core Set

* Upgrade Card Pack
Setup

Setup of a game of Star Wars Legion is split into 9 steps:

## Establish Battlefield and Gather Components

Establish a 3' x 6' battlefield on a flat surface. The players sit across from each other on the 6' edges of the play area and place their units, cards, order tokens, movement tools, and other game components off the play area. Then, they assign ID tokens to their units, if necessary.

## Declare Terrain

It is important to determine what the terrain effects will be before the game begins. Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics.

## Place Terrain

Players cooperate to set up terrain in a mutually agreeable fashion. If they cannot or do not wish to, they may use the Competitive Terrain Placement rules.

## Select Player Color and Sides

The player whose army has the lowest point total chooses to be either the red player or the blue player. Then, the blue player chooses one of the long table edges and sets their army near that edge. The red player takes the other long table edge. If both players’ armies have the same point total, roll a die or flip a coin to determine which player chooses to be red or blue.

## Reveal Battle Cards

Using the blue player's battle deck, shuffle the objective, deployment, and condition cards separately. Then, draw and reveal three cards of each type, lining each type up in a horizontal row facing the blue player’s long table edge.

## Define Battlefield

Starting with the blue player, players take turns choosing a category and eliminating the leftmost card in that category (see the example below). A player may also forfeit their opportunity to eliminate a card if they wish to do so. After each player has had two opportunities to eliminate a card, the leftmost card remaining in each row is the card used during the battle. If players eliminate the first two cards in a category, the final card cannot be eliminated.

## Resolve the Objective and Condition Cards

Resolve any setup instructions on the objective card, then resolve any setup instructions on the condition card.

## Deploy Units

Resolve any setup instructions on the deployment card; some deployment cards have ongoing effects during this step. Then, starting with the blue player, players take turns placing a single unit from their army within their respective deployment zones. Players continue taking turns until all units have been deployed.

## Prepare Supply

Place the wound, suppression, aim, dodge, and other tokens near the battlefield to create the supply. The blue player takes the round counter and sets it to “1.” Then, players are ready to start the game.
Radiation Cannon B1 Trooper

## Card Text/Abilities

> *B1 Battle Droids* *only.*
>
>

> Add 1 radiation cannon B1 trooper mini.
>
>

Radiation Cannon B1 Trooper

2

**Poison 1**

## Keywords

**Poison 1** *(A trooper wounded by an attack that includes this weapon gains 1 poison token.)*

**Poison (**At the end of a unit’s activation, it suffers 1 wound for each poison token it has, then discards each poison token it has.)
Improvised Orders

## Card Text/Abilities

**Exhaustible.**

After an order token is drawn from a friendly order pool, draw a second order token from that pool. Choose 1 to use and shuffle the other back into the order pool. If you do, during the End Phase, ready this card.

## Available Through

* Emperor Palpatine Commander Expansion
* Han Solo Commander Expansion
* Padmé Amidala Operative Expansion
* Separatist Specialists Personnel Expansion
* Upgrade Card Pack
Chewbacca (Republic)

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Commander
90

### **Minis per Unit**

Wookiee Trooper
1

## Combat Information

### **Courage Value**

9
2

### **Resilience**

2

## Keywords

**Enrage 4, Guardian 2: , Reliable 2, Scale**

## Weapons

Overwhelm

Range: Melee |4

**Lethal 1**

Chewbacca's Bowcaster

Range: 1-3 |22

**Critical 1, Impact 1, Pierce 1**

## Keywords

### **Unit:**

* **Enrage 4** *(While you have 4 or more wound tokens, treat your courage as "-" and gain **Charge**.)*
* **Guardian 2:**  *(When a friendly  trooper unit at range 1 and in line of sight is defending against a ranged attack, you may cancel up to **2***  *results. For each result canceled, roll one of your defense dice. Convert any surges, then suffer 1 wound for each blank result.)*
* **Reliable 2** *(At the start of the Activation phase, gain 2 surge tokens.)*
* **Scale** *(You gain **Unhindered** and **Expert Climber**. You may perform a free clamber maneuver before or after you move.)*
	+ **Unhindered** *(You ignore the effects of difficult terrain)*
	+ **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds.)*

### **Weapons**:

* **Overwhelm**
	+ **Lethal 1** *(While attacking, spend up to 1 aim token to gain **Pierce 1**.)*
		- **Pierce 1** *(When attacking, ignore up to X block results.)*
* **Chewbacca's Bowcaster**:
	+ **Critical 1** *(While converting offensive surges, change up to 1  results to  results.)*
	+ **Impact 1** *(While attacking a unit that has **Armor**, change up to **1***  *result to a*  *result.)*
	+ **Pierce 1** *(When attacking, ignore up to **1***  *result.)*

## Command Cards

* Common Cause (1 pip)
* Brains and Brawn (2 pip)
* Notorious Scoundrels (3 pip)
* Size Matters Sometimes (2 pip)
Raddaugh Gnasp Fluttercraft

## Keywords

**Immune: Blast, Melee, Range 1 Weapons, Reposition, Speeder 2**

## Weapons

Pilot's Kashyyyk Pistol

Range: 1-2 |011

## Possible Upgrades

Crew • Comms

* **Reposition** *(Either before or after you perform a standard move, you may perform a pivot.)*
* **Speeder 2** *(while moving, ignore terrain height 2 or lower. Either at the start or end o your activation perform a compulsory move.)*
Rebel Commandos Unit Expansion

## Publisher's Description

*"The Rebel Alliance can recruit new members from across the galaxy, finding pilots, soldiers, and medics among those who hate the Empire. Plenty of beings can take up a blaster rifle to fight Stormtroopers, but there are a few who are willing to push the boundaries and do whatever it takes to keep the Rebellion alive. Saboteurs. Snipers. The Rebel Alliance’s most dangerous operatives—now entering the infantry battles played out in your games of Star Wars: Legion."*

*"Within the Rebel Commandos Unit Expansion, you’ll find a squad of seven unpainted, easily assembled Rebel Commando miniatures. You may field this unit as a full, standard unit on your battlefield or a small team operating on the edges of the map or behind enemy lines, but no matter how you position the Rebel Commandos, their unorthodox tactics and powerful weapons can sway the battle in the Rebellion’s favor. With five distinct upgrade cards that can be added to the Rebel Commandos or another unit, you’ll find everything you need to put fear in Imperial hearts with this expansion for Star Wars: Legion."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Unit Cards

* Rebel Commandos
* Rebel Commandos Strike Team

### Upgrades

* Comms
	+ HQ Uplink
* Gear
	+ Emergency Stims
* Heavy Weapon
	+ Proton Charge Saboteur
	+ DH-447 Sniper
* Training
	+ Duck and Cover

### Tokens

* Special Forces Order Token (x2)
* Dodge Token
* Aim Token
* Standby Token
* Panic Token (2x)
* Suppression Tokens (x4)
* Proton Charge Tokens (x6)
Republic Specialists Personnel Expansion

## Publisher's Description

*"While Jedi Generals like Anakin Skywalker lead the Grand Army of the Republic into battle, clone troopers keep it running at peak efficiency. Some clones even combine the skill at arms and genetic template all clones share with further specialized training in areas like communications and engineering to support Republic operations on the ground.*

*This expansion puts four clone specialists at your command, giving you new ways to fill your units' personnel slots. Additionally, the clone commander found in this expansion can lead an individual unit or your entire army and three new command cards that can be used by any Republic commander open up a host of new strategic options."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 4 clone trooper minis
	+ Clone Commander
	+ Clone Medic
	+ Clone Engineer
	+ Clone Comms Technician

### Upgrades

* Command
	+ Inspiring Presence
	+ Vigilance
* Comms
	+ HQ Uplink
* Gear
	+ Portable Scanner
* Training
	+ Seize the Initiative
* Personnel
	+ Clone Commander (Personnel)
	+ Clone Comms Technician
	+ Clone Engineer
	+ Clone Medic

### Command Cards

* Synchronized Offensive (1 Pip)
* Air Support (2 Pip)
* Attack of the Clones (3 Pip)
Imperial Royal Guards

* Front
* Alt Art

## Weapons

Force Pike

Range: Melee |11

EC-17 Hold-out Blaster

Range: 1-2 |2

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Training (x2)

## Keywords

### **Unit**:

* **Charge** *(After you perform a move action, you may perform a free melee attack action.)*
* **Disciplined 2** *(When you are issued an order, you may remove up to **2** suppression tokens.)*
* **Guardian 2** *(When a friendly unit at range 1 is defending against a ranged attack, you may choose up to **2***  *results. For each result chosen, roll a defense die as though you were the defender.)*

### **Weapons**:

* **Force Pike**
* **EC-17 Hold-out Blaster**

## Imperial Royal Gards only Upgrades

 Heavy Weapon

* Electrostaff Guard
Iden's DLT-20A Rifle

## Card Text/Abilities

> Iden Versio *Only.*
>
>

Iden's DLT-20A Rifle

2

**High Velocity, Pierce 1**

### Keyword:

* **High Velocity** *(While attacking, if each weapon in the attack pool has **High Velocity**, enemy units cannot spend dodge tokens.)*
* **Pierce 1** *(While attacking, cancel 1  result.)*

## Available Through

* Iden Versio and ID10 Commander Expansion
Crack Shot

Pips: 1

Commander: Cassian Andor

## Card Text/Abilities

Miniatures Activated: Cassian Andor

Cassian Andor gains **Gunslinger** and 1 aim token. At the end of his activation, he may gain 1 suppression token and he gains 1 standby token.

## Keywords

* **Gunslinger** *(After you perform a ranged attack action, you may perform an additional ranged attack against a different unit.)*
Priority Supplies Battlefield Expansion

## Publisher's Description

*"The battles of Star Wars: Legion can rage across the galaxy. You may be fighting in the desert wastes of Tatooine, the snow fields of Hoth, the grassy fields of Lothal, or the tropical beaches of Scarif. No matter where the Galactic Civil War takes you, the Priority Supplies Battlefield Expansion has the miniatures to bring new life to your battlefields.*

*"Your troops may hunker down behind sturdy barricades or desperately maneuver to secure crates, comms stations, and moisture vaporators. With a total of twelve objective miniatures between these two expansions, you’ll have everything you need to bring a new level of Star Wars realism to your games of Star Wars: Legion."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

### Miniatures

* Three comms stations
* Four moisture vaporators
* Five supply crates

### Battle Cards

* Objective Cards
	+ Sabotage the Moisture Vaporators
* Deployment Cards
	+ Advanced Positions
* Condition Cards
	+ Minefield
Champ O'Ryan

**Champ O'Ryan** ist Staff Sergeant der Astro Marines, den Bodenstreitkräften von Starcom, und Fahrer des H.A.R.V.–7.

## Eckdaten

**Name:** Staff Sergeant Champ O'Ryan
**Kampfverband:** Astro Marines

**Spezialgebiet:** H.A.R.V.–7 Bergungsleiter
**Fahrzeugkennzeichen:**

**Qualifikationen:** Schwerlastfahrer, Maschinentechniker

## Einzelnachweise

1. ↑ Übersetzung der Sammelkarte (Collector's I.D.) auf der Rückseite der US-amerikanischen Spielzeugverpackung
Rebel Officer

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Commander
50 (45)

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

4
2

### **Resilience**

2

## Keywords

**→Take Cover 1, Inspire 1, Sharpshooter 1**

## Weapons

Unarmed

Range: Melee |1

Officer's A-180 Blaster Pistol

Range: 1-2 |11

## Keywords

### **Unit**:

* **Take Cover 1** *(Choose up to 1 friendly trooper unit at range 1. That unit gains a dodge token.)*
* **Inspire 1** *(After your Rally step, remove 1 suppression token from another friendly unit at range 1-2.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons**:

* **Unarmed**
* **Officer's A-180 Blaster Pistol**
Pyke Syndicate Capo (Personnel)

## Card Text/Abilities

> Pyke Syndicate Foot Soldiers only.
>
>

> *Add 1 Pyke Syndicate Capo mini. Your courage is increased by 1. You gain Independent: Surge 1*
> Leader
>
>

### Keywords:

* **Independent: Surge 1** *(At the start of the Activation Phase, if you do not have an order token, gain 1 surge token.)*
* **Leader** *(This mini is your unit leader.)*

## Available Through

* Pyke Syndicate Foot Soldiers unit expansion
* Shadow Collective Mercenary Starter Set
Moff Gideon

Front

## Keywords

**Observe 1, Entourage: Imperial Dark Troopers, Ruthless, Sharpshooter 1, Tactical 1**

## Weapons

Advanced Combat Training

Range: Melee |2

Gideon's Custom Blaster Pistol

Range: 1-2 |12

**Pierce 1**

## Possible Upgrades

Command (Upgrade) x2 • Training • Gear • Armament

## Keywords

### **Unit**:

* **Observe 1** *(While defending, cancel up to 1 hit result.)*
* **Entourage: Imperial Dark Troopers**
* **Ruthless** *(When another friendly core trooper unit at range 2 and in LOS that has a faceup order token activates, it may suffer 1 wound to perform 1 free action.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*
* **Tactical 1** *(After this unit performs a standard move, it gains 1 aim token.)*

### **Weapons:**

* **Advanced Combat Training**
* **Gideon's Custom Blaster Pistol**:
	+ **Pierce 1** *(When attacking, ignore **1***  *result.)*

## Command Cards

* Die at My Hand (1 pip)
* You Have Something I Want (2 pip)
* Moment of Consideration (3 pip)
Size Matters Not

Pips: 1

## Card Text/Abilities

> Issue orders to: Yoda
>
>

Yoda gains **Jump 1, Charge, Disengage**, and treats his maximum speed as 3.

During his activation, Yoda can perform any of his  or  actions up to 2 times.

If There Is No Try is in your discard pile, return it to your hand.

## Keywords

* **Jump 1** *(Perform a move during which you ignore terrain that is height 1 or lower. This is treated as a move action.)*
* **Charge** *(After you perform a move action, you may perform a free melee attack action.)*
* **Disengage** *(You can perform moves while engaged with 1 unit.)*
Scout Troopers Strike Team

* Front
* Alt Art

## Keywords

**Heavy Weapon Team, Low Profile, Scout 1, Sharpshooter 1**

## Weapons

Unarmed

Range: Melee |1

EC-17 Hold-out Blaster

Range: 1-2 |2

## Possible Upgrades

Comms• Gear • Grenades • Heavy Weapon • Training

## Keywords

### **Unit**:

* **Heavy Weapon Team** *(You must equip a Heavy Weapon upgrade card. The mini added by that card is your unit leader.)*
* **Low Profile** *(While defending against an attack, if a unit with the low profile keyword has cover, cancel one additional hit result.)*
* **Scout 1** *(After you deploy, you may perform a speed-1 move.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by **1**.)*

### **Weapons**:

* **Unarmed**
* **EC-17 Hold-out Blaster**

## Scout Troopers only Upgrades

 Heavy Weapon

* Sonic Charge Saboteur
* DLT-19x Sniper
IG-88

Front

## Keywords

**Armor 1, Arsenal 2, Bounty, Impervious, Sharpshooter 1**

## Weapons

IG-88's Vibro-Cleaver

Range: Melee |111

**Pierce 1**

Modified E-11 Blaster

Range: 1-3 |12

**Pierce 1, Versatile**

Modified DLT-20A Rifle

Range: 1-4 |21

## Possible Upgrades

Gear • Training • Comms

* **Arsenal 2** *(While attacking, each mini in this unit can use up to 2 of its weapons.)*
* **Bounty**
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll **x** additional dice.)*
* *Programmed (You must equip a Programming upgrade card.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons:**

* **IG-88's Vibro-Cleaver**
* **Modified E-11 Blaster**:
	+ **Pierce 1** *(When attacking, ignore **1***  *result.)*
	+ **Versatile** *(You can perform ranged attacks using this weapon while engaged.)*
* **Modified DLT-20A Rifle**

## Command Cards

* Focused on the Kill (1 pip)
* Independent Programming (2 pip)
* A Machine Made for Killing (2 pip)

## Available Through

* IG-Series Assassin Droids Operative Expansion
Shoretroopers

Front

## Keywords

**Coordinate: Emplacement Trooper, Target 1**

## Weapons

Unarmed

Range: Melee |1

E-22 Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Personnel • Training

## Keywords

### **Unit**:

* **Coordinate: Emplacement Trooper** *(After you are issued an order, you may issue an order to a friendly emplacement trooper unit at range 1.)*
* **Target 1** *(After you are issued an order, gain 1 aim token.)*
Smoke Screen

Pips: 3

Commander: R2-D2

## Card Text/Abilities

Miniatures Activated: R2-D2 & 1 Trooper

When R2-D2 issues an order to another friendly trooper unit, it may perform speed-1-move. At the start of the Activation Phase, R2-D2 may perform the following: Smoke 1

## Keywords

Smoke 1 (Place 1 smoke token within range 1 and in line of sight of your unit leader.)
Imperial Bunker Battlefield Expansion

## Publisher's Description

*As outposts and data centers, Imperial bunkers play a pivotal role in securing the Empire's reign over the galaxy. Found on Imperial-controlled planets such as Scarif and the forest moon of Endor, these bunkers keep safe some of the Empire's most vital military secrets and command centers. Whether protecting what lies within, or fighting to extract vital information, any battle fought over a bunker could stand as a turning point in the war.*

*This Battlefield Expansion contains one unpainted, finely sculpted Imperial Bunker miniature and six modular computer terminal miniature miniatures that can enhance any Star Wars: Legion battlefield. Alternatively, six new battle cards make this miniature the centerpiece of an exciting, two-act scenario that sees both sides battling for the bunker.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

### Miniatures

* 1 Imperial bunker terrain piece
* 6 modular computer terminal miniatures

### Battle Cards

* Objective Cards
	+ Rescue Mission (Act 1)
	+ Disable the Bunker (Act 2)
* Deployment Cards
	+ Extraction (Act 1)
	+ Surrounded (Act 2)
* Condition Cards
	+ Prisoners (Act 1)
	+ Defended Fortification (Act 2)
Rebel Veterans

## Keywords

**Coordinate: Emplacement Trooper, Defend 1**

## Weapons

Unarmed

Range: Melee |1

A-280 Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Personnel • Training

## Keywords

### **Unit**:

* **Coordinate: Emplacement Trooper** *(After you are issued an order, you may issue an order to a friendly emplacement trooper unit at range 1.)*
* **Defend 1** *(After you are issued an order, gain 1 dodge token.)*

### **Weapons**:

* **Unarmed**
* **A-280 Blaster Rifle**

## Rebel Veteran only Upgrades

Heavy Weapon

* CM-O/93 Trooper

Personnel

* Rebel Veteran

## Errata and Point Changes

CM-O/93 Trooper cost reduced from 31 to 26 and range changed from 1-3 to 1-4. Change in effect as of Nov 20, 2020.

Rebel Veteran cost reduced from 12 to 9. Change in effect as of Nov 20, 2020.
Phase I Clone Captain

## Card Text/Abilities

> **Exhaustible.**
>
>

> *Phase I Clone Troopers* *Only.*
>
>

> Add 1 Phase I clone captain mini.
>
>

You gain a Training upgrade icon.

When you activate, you cannot remove suppression tokens or be suppressed during this activation.

**Leader** *(This mini is your unit leader.)*

## Available Through

* Phase I Clone Troopers Upgrade Expansion
Standby

Troopers and ground vehicles can perform the standby action. A unit can only perform the standby action if it has not performed an attack during its activation. To perform a standby action, a player places a standby token on the battlefield near the unit leader.

After an enemy unit attacks, moves, or performs an action, if that unit is at range 1–2 and in line of sight of a unit with a standby token, that unit may spend that standby token to perform a free attack action or a free move action.

* A unit cannot perform a standby action if it has performed an attack during its activation.
* If a trooper unit gains a suppression token or performs a move, an attack, or an action, it removes any standby tokens it has.
* If a ground vehicle unit performs a move, an attack, or an action, it removes any standby tokens it has.
* A unit cannot have more than one standby token.
* A unit cannot spend more than one standby token per instance of being able to spend standby tokens, even if that unit is able to spend standby tokens from other units.
* Standby tokens can be spent only during the Activation Phase.
* During the End Phase, all unspent standby tokens are returned to the supply.
* A unit must have line of sight to an enemy unit moving, attacking, or performing an action in order to spend a standby token.
* A unit with a standby token measures range from any mini in its unit to any mini in the enemy unit that attacked, moved, or performed an action. However, when spending a standby token to perform an attack, the range of the **attack** is still measured from the unit leader of the attacking unit to any mini in the defending unit.
* A standby token may be spent **before** any effects that trigger after an attack, attack action, move, or move action.

*For example, Darth Vader performs a move action to move into range 2 of a unit of Rebel Troopers that have a standby token. Before Vader can trigger relentless to perform an attack with the “Saber Throw” upgrade card, the Rebel Troopers spend their standby token to perform a move, taking them beyond range 2 of Darth Vader. With no enemy unit in range 1–2, Darth Vader can no longer perform an attack.*
» Gaining a suppression token is a part of an attack, and not an effect that triggers after an attack. Thus a trooper unit **cannot** spend a standby token after defending against an attack **before** it would gain a suppression token and remove its standby token.
» If a unit is defeated by an enemy unit performing an attack by spending a standby token, the defeated unit cannot then trigger other effects.
*For example, a unit of Snowtroopers performs a move and is at range 2 of a unit of Fleet Troopers that have a standby token. The Fleet Troopers spend their standby token to perform a free attack action. During the attack, the Snowtroopers suffer wounds exceeding their total health and are defeated. Because the Snowtroopers are defeated, they can no longer trigger the steady keyword.*
**Related Topics:** Actions, Attack, Free Actions, Movement, Suppression, Troopers, Vehicles
His Eminence

Pips: 2

## Card Text/Abilities

> Issue orders to: Maul and 1 Unit
>
>

You must nominate Maul (Shadow Collective). Maul gains 1 dodge token. Each other Trooper unit at range 1 of Maul gains 1 suppression token. When another friendly trooper unit at range 1 of Maul activates, it skips its Rally step. That unit cannot be suppressed or panicked.
Imperial Shoretroopers Unit Expansion

## Publisher's Description

*Selected for rotational duty from exceptional Stormtrooper squads, Imperial Shoretroopers are trained not only in tropical environment operations, but also in entrenched warfare. Often assigned to important bases such as the Imperial security facility on Scarif, Shoretroopers use their expertise and equipment to counter Rebel ambuses [sic] and ensure Imperial secrets remain safe.*

*Within this expansion, you’ll find seven unique, unpainted Imperial Shoretrooper miniatures to add to your Star Wars™: Legion collection. Five of these troopers are armed with E-22 blaster rifles while a Shoretrooper equipped with a T-21B targeting rifle is ready to deal extra damage from long range. But if you’re truly looking to keep enemy units from escaping with sensitive information, a DF-90 Mortar Trooper can be added to your army as a detachment from the rest of your Shoretroopers. Rounding out this expansion are two unit cards, five upgrade cards to fully kit out your Shoretroopers, and all the tokens you need to deploy them to any battle.*

* *Safeguard Imperial secrets with the seven unique unpainted miniatures you'll find in this expansion! Five Shoretroopers carrying the powerful E-22 blaster rifle are ready to comb the beaches of Imperial occupied worlds in search of any intrusion. Meanwhile, a Shoretrooper with a T-21B targeting rifle can bring down enemies from a distance.*
* *Ensure nothing escapes your grasp by adding a DF-90 Mortar Trooper to your army as a detachment from your Shoretroopers!*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 5 E-22 blaster rifle-wielding shoretrooper Miniatures
* 1 T-21B targeting rifle shoretrooper Miniature
* 1 DF-90 Mortar shoretrooper Miniature

### Unit Cards

* Shoretroopers
* DF-90 Mortar Trooper

### Upgrades

* Gear
	+ Environmental Gear
* Heavy Weapon
	+ T-21B Trooper
* Personnel
	+ Shoretrooper (Personnel)
* Training
	+ Endurance
	+ Overwatch

### Tokens

* Corps Order Token (x2)
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x2)
* Wound Token (x2)
IG-100 MagnaGuards Unit Expansion

## Publisher's Description

*Protect key Separatist personnel with the IG-100 MagnaGuards Unit Expansion for Star Wars: Legion! These implacable droids are programmed as unflinching bodyguards for key Separatist commanders like General Grievous and Count Dooku. Armed with deadly electrostaffs and precision blaster pistols, the menacing MagnaGuards will continue to fight after losing limbs– or even their head!*

*This expansion puts a troop of six highly detailed, unpainted hard plastic IG-100 MagnaGuard miniatures at your command, enough for two special forces units. In addition to their standard electrostaffs, these miniatures can be assembled with a variety of alternate weaponry, including an RPS-6 rocket launcher, an electro-whip, and a unit leader that can appear with a precision laser dart. Additionally, eight upgrade cards give you even more options for your MagnaGuards, including two heavy weapons.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* IG-100 MagnaGuards x4
	+ Electro-whip MagnaGuard
	+ RPS-6 MagnaGuard

### Upgrades

* Comms
	+ Hacked Comms Unit
* Grenades
	+ EMP "Droid Poppers"
* Heavy Weapon
	+ Electro-whip MagnaGuard
	+ IG-100 MagnaGuard
	+ RPS-6 MagnaGuard
* Training
	+ Into the Fray
	+ Protector
	+ Tenacity
Scout Troopers

* Front
* Alt Art

## Weapons

Unarmed

Range: Melee |1

EC-17 Hold-out Blaster

Range: 1-2 |2

## Possible Upgrades

Comms • Gear • Grenades • Heavy Weapon • Training

## Keywords

### **Unit**:

* **Low Profile** *(While defending, if you have light cover, improve your cover by 1.)*
* **Scout 1** *(After you deploy, you may perform a speed-1 move.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by **1**.)*

### **Weapons**:

* **Unarmed**
* **EC-17 Hold-out Blaster**

## Scout Troopers only Upgrades

 Heavy Weapon

* Sonic Charge Saboteur
* DLT-19x Sniper
Cassian Andor and K-2SO Commander Expansion

## Publisher's Description

*"One of the Rebellion's most capable intelligence agents, Cassian Andor has dedicated his life to the cause. Capable of both leading an all-out assault or operating independently on the battlefields of Star Wars: Legion, Andor is a versatile addition to any Rebel army. No matter what role you choose for Andor, the reprogrammed KX-series security droid K-2SO is ready to assist in any operation with both his massive strength and tactical analysis.*

*Within this expansion, you’ll find beautifully detailed, unpainted hard plastic Cassian Andor and K-2SO miniatures that feature a wealth of customization options. Cassian Andor can be assembled with three different weapon options, including his compact blaster and his A-280-CFE in its pistol configuration. K-2SO, meanwhile, can be assembled carrying Jyn Erso’s SE-14 blaster, a grenade, or with his hands free. This expansion also contains four new command cards—three for Cassian Andor and one for K-2SO—as well as two unit cards and nine upgrade cards that let you outfit this pair with additional weapons, gear, and more."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Cassian Andor mini
	+ options for compact blaster and A-280-CFE pistol
* 1 K-2SO mini
	+ options for SE-14 blaster, grenade, or unarmed

### Unit Cards

* Cassian Andor
* K-2SO

### Upgrades

* Armament
	+ A280-CFE Pistol/Sniper Config
	+ Jyn's SE-14 Blaster
* Comms
	+ HQ Uplink
* Gear
	+ Recon Intel
	+ Grappling Hooks
* Training
	+ Duck and Cover
	+ Hunter
	+ Offensive Push
	+ Overwatch

### Command Cards

* Crack Shot (1 pip)
* Last Stand (2 pip)
* Volunteer Mission (3 pip)
* Sacrifice (3 pip)

### Tokens

* Commander Order Token
* Operative Token (x2)
* Dodge Token (x2)
* Aim Token (x2)
* Standby Token (x2)
* Suppression Token (x4)
* 3 Suppression Token (x2)
* Wound Token (x3)
* 3 Wound Token (x2)
* Mini Operative Token (?)
* Incognito token
DT-57 "Annihilator"

## Card Text/Abilities (*front*)

> *General Grievous only.*
>
>

DT-57 "Annihilator"

2
2

**Critical 1, Pierce 1, Versatile**

### Keyword:

* **Critical 1** *(While converting offensive surges, change up to 1  result to a  result.)*
* **Pierce 1** *(While attacking, cancel 1  result.)*
* **Versatile** *(You can perform ranged attacks using this weapon while engaged.)*
Proton Charge Saboteur

## Card Text/Abilities

> *Rebel Commandos* *Only.*
>
>

> Add 1 proton charge saboteur mini.
>
>

Proton Charge

1

2

**Blast, Impact 1**

**Surge**:  :

### Card Action:

* **Arm 1: Proton Charge** *(Place 1 proton charge token within range 1 and in line of sight of your unit leader.)*

### Keywords:

* **Detonate 1: Proton Charge**
* **Blast** *(Ignore cover.)*
* **Impact 1** *(While attacking a unit that has **Armor**, change up to 1* result to  result*.)*
HQ Uplink

## Card Text/Abilities

**Exhaustible.**

During the Issue Orders step of the Command Phase, issue an order to yourself.

## Available Through

* Scout Troopers Unit Expansion
* E-Web Heavy Blaster Team Unit Expansion

* Rebel Commandos Unit Expansion
* 1.4 FD Laser Cannon Team Unit Expansion
* Lando Calrissian Commander Expansion

* Republic Specialists Personnel Expansion

* B2 Super Battle Droids Unit Expansion
* STAP Riders Unit Expansion
* Separatist Specialists Personnel Expansion

* Clone Wars Core Set
* Upgrade Card Pack
Smoke Token

Clouds of smoke on the battlefield can provide tactical cover to troops. Trooper units whose unit leader is at range 1 of a smoke token improve their cover by 1. While a trooper unit is attacking, if the attacking unit leader is at range 1 of a smoke token, the defender improves their cover by 1. Smoke tokens are removed at the end of each round.

* A vehicle unit at range 1 of a smoke token does not improve its cover, and units defending against a vehicle unit whose unit leader is at range 1 of a smoke token do not improve their cover.
* During the End Phase, all smoke tokens are returned to the supply.
* Effects that improve a unit's cover are cumulative.

*For example, a unit whose unit leader is at range 1 of two smoke tokens would improve its cover by 2.*
Imperial Special Forces

Front

## Weapons

Unarmed

Range: Melee |1

Special Forces E-11D Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Heavy Weapon • Training • Training • Comms • Gear • Grenades •

* Marksman *(While attacking you can spend aim tokens to improve attack die results.)*
* Reliable 1 *(At the start of the Activation Phase, gain 1 surge token.)*

### **Weapons**:

* Unarmed

1

* Special Forces E-11 Blaster Rifle

1

## Imperial Special Forces Only Upgrades

 Heavy Weapon

* T-21 Special Forces Trooper
* Gideon Hask
* Del Meeko
J-19 Bo-Rifle Blaster/Staff

> *Agent Kallus Only.*
>
>

J-19 Bo-rifle Blaster

1
2
1

**Reconfigure** *(When you recover, you may flip this card.)*

## Card Text/Abilities (*back*)

> *Agent Kallus Only.*
>
>

J-19 Bo-rifle Staff

1
2
1

You gain Charge. While defending against a melee attack, you gain Immune: Pierce.

### Keywords:

**Lethal 1** *(While attacking, you may spend 1 aim token to gain Pierce 1.)*

**Reconfigure** *(When you recover, you may flip this card.)*
Droidekas

## Keywords

**AI: Attack, Move, Generator 1, Shielded 4, Wheel Move**

## Weapons

Dual Twin Blaster Cannons

Range: 1-3 |12

**Suppressive, Fixed: Front, Immune: Deflect**

## Keywords

### **Unit**:

* **AI: Attack, Move** *(Unless you have a faceup order token, your first action must be an attack or move.)*
* **Generator 1** *(During the End Phase, flip 1 inactive shield token.)*
* **Shielded 4** *(You have 4 shield tokens.)*
* **Wheel Mode** *(When you activate, you may increase you maximum speed to 3. If you do, until the end of the round, you gain **Cover 2** and cannot attack or flip active shield tokens.)*

### **Weapons**:

* **Dual Twin Blaster Cannons**
	+ **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*
	+ **Fixed: Front** *(The defender must be inside your Front arc.)*
	+ **Immune: Deflect** *(Deflect cannot be used against you.)*

## Available Through

* Clone Wars Core Set
* Droidekas Unit Expansion