recursal/Fanatic-Fandom huggingface dataset:
Denby Farm

Denby Farm is a modest farming village located east of Woleseat in Woleseat Freehold, Commonwealth of Pem. The village centres around the eponymous farm, which features a windmill and harvests wheat and beetroot. It also features a number of enclosures for sheep, who are maintained for their wool and mutton.

The village is situated close to the Wydow and features the final canal lock before the river merges into the Zen. Denby Farm also hosts the confusingly named "Bickle Farm" Semnet tower.

In recent years, the villagefolk have complained about 'flashing lights and loud noises in the sky' in the vicinity of the village, much to the amusement of visiting teachers and pupils of Greytowers School.

To the south of the village lie the ruins of an ancient palace along the toll road to Coltar, believed to have once belonged to the Electors (Mayors) of Coltar.

The nearest train station is at New Hamburgh, a new town to the southeast of Denby Farm which was constructed following the flooding of the original town of Hamburgh during the creation of the Skyrain Valley Reservoir.
Anthropology of the Known World

## Anthropological Models

### Symposium Model

The Argaivan Sophiate decreed a symposium in the 18th century BGE to establish the origins of humanity using philosophical, theological and natural sciences as a basis. The symposium concluded that all humans originated in the Polastrathon region and spread to the rest of the world via land and sea routes in the preceding millenia.

Their conclusions were based upon three main principles:

1. Traditional Polastrathonic mythology, which predated historical records, stated that humans were originally born of Mount Polastrathon.
2. They considered Argaiv to be the most advanced civilisation in the world (for example, in language, technology, architecture and sciences) and therefore the obvious origin of civilisation.
3. The symposium consider Argaiv to be the most enlightened civilisation, concerned with worldly thoughts such as the manner of their origins. Thus they considered this virtue an indicator of their own closeness to the gods, from whom humankind originated.

Although the Symposium model specifically refers to Argaivan anthropological thought, a "Symposium Model" is often used to indicate a belief in a singular origin for humankind centering around an existing civilisation, such as the Aleurian *Cambrice Symposium Model.*

### Le sang des grands compatriotes Model

Devised by natural and social scientist Jean Cambrice de Dandellion in 48BGE and commonly referred to as the Cambrice Symposium Model, it is a single-origin theory like the Symposium model. Cambrice stated that humans originate from the Plaines du Soleil region of Aleuria. Whilst this theory is not normally entertained by foreign scholars, it is popular within Aleurian scientific and noble circles. It has been heavily promoted by the Aleurian monarchy since its conception and echoes historic undertones of Aleurian racial superiority in Aleurian society. King Lumbard VII of Aleuria has been a particular champion of the theory and gave assent to the Cambrice Faculty at the l'université du Soleil, which teaches and promotes the Cambrice Symposium Model, alongside compatriot anthropological and social sciences theories.

Beredician Model

Catherdian Model
Great Exposition

The Great Exposition of the Works of the World commonly known as the Great Exposition, Grand Exposition or the World's Fair) was an international exposition held in Pembleton in the year 0 GE (416 Heart's Sky).

### Proposal

The exposition was first proposed by Mr Henry Summerly to the Pembleton City Council. He envisaged a modest fair to demonstrate a handful of modern technological advancements. His intention was that the fair may help further invigorate scientific and technology progress and that the financial proceeds of the fair would help to renovate the space in front of Pembleton castle, which is also where he proposed the fair be located.

The council approved his proposals, though he was informed that he would have to fund the event privately in return for free rent of the land for the event.

### Organisation

Summerly went about using his business connections to drum up interested and companies willing to demonstrate their technology. Interest was initially slow but, following the suggestion of an associate, Summerly decided to front a prize for "best technological demonstration" at the fair, with the hope he could recoup the prize fund from tickets to the event.

Interest started to grow and additional suggestions were made to introduce cultural and artistic elements to the fair.
Pemblish Guild of Assassins

The Assassins' Guild is an organisation shrouded in shadow and mystery, which has been active across the Centrelands for centuries. While their business is certainly not legal, their existence has typically been tolerated or ignored by most of society. Whenever an individual with legal authority takes an interest in their dealings, the Guild relies upon a combination of bribery, blackmail, coercion, and murder to keep their activities hidden.

Unlike the other Guilds and Companies of Pem, the Guild of Assassins has no official charter, for obvious reasons. Despite this, at one time during the reign of the 'Mad King' Ulysses, the Guild was officially recognised as a legitimate trade association, on the basis that legalising it would enable them to regulate the guild. However instead, legalisation only resulted in rampant assassinations of aristocrats, guildmasters, clergy and foreign diplomats, ultimately culminating in the death of the King himself. As a result, the Guild were very quickly banned by his successor and driven underground again.
Loomtide

Loomtide was formerly holiday celebrated in the Kingdom of Pem, which consisted of a week of festivities and revelries following the end of the spring shearing season, as the wool was sent off to be carded, spun and loomed into fabric.

The holiday was abandoned in the year W.S. 5 (476 BGE) following the simultaneous outbreak of the so-called Loomtide Plague, with the festival being ultimately abolished by royal decree Order-in-Council five years later in W.S. 10 (471 BGE) following the end of the plague. The abolition is traditionally credited to widespread public demand to forget the tragedies of the plague years in the plague's aftermath. However it has also been argued that the decline of the Pemblish Fleecers' Company and its wool trade, as well as the ascendency of rival organisations may also have contributed to the removal of Loomtide from the Pemblish calendar.

Many Loomstide traditions subsequently became associated with the previously religious-focused Colourstide, as the holiday rapidly evolved into a more secular holiday following the abolition of Loomtide. This included bladderwhacking, leaf dancing, and the baking of Jonah Cakes.
Maido Rangers Greatest Hits

Season 1

1. Prelude

2. Maid Ranger Diasphora

3. The Benefactor

4. She's entering stage left

5. Her Battle Theme

Season 2

6. Maido Rangers Theme

7. Diasphora Weiss

8. A Waltz in Autumn

9. [BLUE]

10. The Cult

11. Engage Combat Mode

12. Eyes Noir

Season 3

13. Maido Rangers Theme II

14. Green

15. Yellow

16. Jazz Base

17. [Battle theme]

18. CuTe ("Airship theme")

19. Her Blackened Theme
Religion in Argaiv

### Duo-theistic Period

Following the development of organised religion in the Polastrathon Plains at the centre of Argaivia, a dual deity belief system arose in worship of Bela and Thon:

* Bela was presented as female and embodied the sun. She was a stoic figure who was ever-present and gifted unconditional love and life in the form of Sunlight and warmth.
* Thon was presented as male and embodied the clouds and rain. He was a traveller and a fickle figure, who would come and go bringing conditional love in the form of rain.
Making our OS - Errors

## Intro to Errors

We come across errors all the time. And your OS is no exception (Get it? Cause, `Exception();`? Forget it...). This will teach you how to make an Error Handler to, well, handle errors!

## Making the Error Handler

In your Solution, make a folder named ErrorHandler. Create two classes, one named Errors and the other named CrashHandler. In the Errors class: type the following:

`public static class Errors {`

````
    public static string SystemError {
         get {
              return "Error! SystemException: Command not found. Error Code: 100";
         }
    }

````````
    public static string IOException {
         get {
              return "Error! IOException: Directory not found";
         }
    }

````````
    public static string IOFilestreamException {
         get {
              return "Error! IOException: File not found";
         }
    }

```` `}`

In the CrashHandler class, create a function and put a crash screen in there.

Now that you have an Error Handler, it's time to move on to the finishing touches. Login, System files, and Custom installers are yet to come!
Shanty Island

Shanty Island is a 'free' pirate colony in the northern Inland Sea which serves as the homeland of the Shanty Pirates. While its system of government is rudimentary, the island effectively is functionally an elective monarchy.

The island is protected by a near-permanent cyclonic weather system which makes approaching the island extremely dangerous to sailors unfamiliar with the applications of Sea Shanties. This weather system has historically been critical to the island's defence, and is credited with being key to the preservation of pirate culture into the modern age.

The island is also adjacent to a mostly submerged temple consecrated in honour of Suradan - the patron god of sailors, and therefore also pirates. The temple's age is uncertain; all that is known is that it is extremely old, and has a sophisticated yet unfamiliar architecture which predates Argaivian settlement in the region.

It is worth noting that while the Shanty Pirate clan is the predominant pirate clan on the island, and is in effect the only formal 'clan' to exist in the traditional sense, many of the island's inhabitants trace their lineages to other historical pirate clans which formerly operated across the Inland Sea before their near-eradication during the Pirate War, such as the Verbose, Eburigan and Corgi clans. Despite this, from an outsider perspective the term 'Shanty Pirate' is often used as a term of nationality by outsiders, as one would refer to a 'Pemblishman' or an 'Alleurian'.
Fortification Expansion Programme

The Fortification Expansion Programme (FEP) of 365-358 BGE refers to a period of intense fortification building and expansion ordered by Lord Protector Albert Redmond. Undertaken during a period of economic recession, the programme left the Commonwealth on the brink of bankruptcy. The economic and political fallout of the programme led to the deposition of the Lord Protector Redmond and reforms limiting the power of the Lord Protector's Office.

## Architectural Design

Many of the forts constructed under the program were built on the sites of pre-existing forts that had been utilised during the First and Second Tall Kingdom wars. In most instances, the remnants of these earlier structures were almost completely destroyed.

The majority of these new structures utilise the "Early Commonwealth" fortification design, which was considered to have been overly expensive and over-engineered; they offered a far high degree of structural integrity than would have been contemporaneously required. The financial shock caused by the FEP led to infamy of the design and its fall from use. Most subsequent Pemblese fortifications have used the minimalist, cost-effective "Modern (Commonwealth)" design.

Some recent commentators have observed that these "so-called over-engineered" fortifications are now well-placed to withstand up-and-coming projectile warfare tactics.

## Political Consequences

The orders were considered as beyond the political remit of the Lord Protector by contemporary politicians and lead to political reforms to strengthen the collective decision making authority of the Undercourt and limit the powers of the Lord Protector.

1. ↑ Kaboom: What Gunpowder Might Mean for the Modern Military. C.J.Ernstein
Eye of Paramac

The **Eye of Paramac**, also known as **Sotha's Relic**, **Bep-Sha'Shahaad** (Ankhosian, "Eye of the Red Lord"), and **Ur Ajvirach** (Butternutese, "Flood Bringer") was a large red gemstone revered by various groups and civilisations during the Ancient and Emergent Eras.

The first known reference to Eye is in Ancient Ankh, where it was said to be a gift from their god Shamak (Paramac). It was allegedly taken by the Order of Saint Sotha during the sacking of Ankhos during the Ankhosian Crusades and retained by the Order until the death of Saint Sotha in 976 BGE. The Eye resurfaced when it was used by Paramacca to wage the Northern War, before its alleged destruction at the wars' end.

Although this is the last reliable reference to the Eye, it was supposedly reclaimed by the Order of Saint Sotha in secret, before allegedly being stolen and resurfacing in the Eastern Basin in the hands of the Horde. Horde folklore claims that the Eye caused the Great Flood that destroyed much of their civilisation. The Eye, if it was truly in the hands of the Horde at the time of the flood, is likely lost in the swamps of the Eastern Basin or in the depths of the ocean.

## Full History

The first recorded reference to the eye is in a post-war version of Raz'ka'Nul, where the eponymous hero is
War of the Banners

Following the destruction of Paramacca in 720BGE, Mayor Tentavius of Pembleton utilised the city's military and economic power to attempt a revival of a unified kingdom. However, he faced opposition from Coltar and other minor settlements, who viewed Pembleton as a collaborator with Paramacca in the Northern War, in contrast to their own espoused moderate resistance (however, historians have later thrown the assertion of their 'resistance' into question).

The war was protracted and highly destructive, as the two relatively distant and heavily fortified cities of Pembleton and Coltar waged a proxy war across the countryside and vied for control of the land and settlements between them, with both sides proving to be more resilient than the other expected. Pembleton itself suffered greatly, particularly on its outskirts, with its agriculture and mining operations being a target of sustained raids. The city became increasingly exposed to incursions from smaller opposition settlements as the city's military pushed up towards Coltar itself towards the end of the war.

Mayor Tentavius ended the conflict through his marriage to the daughter of the mayor of Coltar, Gavenia Margaret of Coltar, paving the way for the Greater Kingdom.
Shaoming

The Shaoming Duumvirate is a land near the outer rim of the Known World, approximately 16,640 miles on the 87th degree, known for the presence of rare metals, stimulating beverages and its long-running war with the neighbouring land of Relanar.

Shaoming is also home to the Fifty-Five Schools, a loose community of philosophers dedicated to bringing the world into a more perfect state. Members of the Fifty-Five Schools typically fluctuate between rigorous, heated debate and not talking to each other at all.

## Government

Despite the factional nature of Shaoming's philosophical foundations, the people of Shaoming broadly agree that the Fifty-Five Schools' 'Perfect World' would consist of a harmonious, unified society. Therefore, the existence of an emperor is generally embraced by the overwhelming majority of Schools and peoples of Shaoming. The peoples' expectations of the Emperor vary greatly, but most agree the proliferation of 'harmony' holds primacy over other elements of the role.

## Notable Organisations

Daigogu State Iron, Whale Oil and Leisure
Ankhari Cultural Split

The Ankhari Cultural Split was a rejection of Mesou culture by the Ankhari peoples. It was espoused by Ankhari tribal chief Katálexi following his victory over the Mesou Queen of Ankh Aretii in 1820BGE, after which he published his Ankhari Declarations and thereafter became *Tyri*, or High-King, of the Ankhari tribes.

Katálexi's and his Declarations rejected key cultural pillars of Mesou society such as centralised taxation and government, monarchy and matrilineal hereditary leadership. With support from the Ankhari tribes, Katálexi's ideas spread across Ankh and formed a new Ankhari culture that promoted tribal leadership with a shared mutual respect of the peace and trade that had allowed the region to prosper under the Mesou Queens' rule of Ankh.

These ideas later spread across the fledgling Ankhosian Empire and had a profound effect on Akhosian relations with Argaiv, directly leading to the War of the Sapphire Broach and later conflicts, culminating in the destruction of Argaiv and Ankh.

## The Ankhari Declarations

Following Katálexi's victory over queen Aretii, he published his "Ankhari Declarations", a five point document that laid the framework for the cultural split.

* Mesou Queens are devoid of authority: they are tyrannical, vain and built on the blood of the tribes
* Leadership based on gender has no merit: all peoples contribute to the betterment or detriment of others, in peace and war
* Hereditary leadership is flawed: leaders should be elected by the people, for the people, based on their strengths
* Ankhari buildings should be sourced in Ankh: building the palaces and temples of Mesou serves only to enrich the Argaivan continent
* Mesou language excludes the autonomy of the Ankhari tribes: we should embrace our traditional dialects

The Declarations were well received by the tribal leaders of Ankh, as they aligned with tribal leaders' aims to restore their authority and power over the region. Nevertheless, many affluent and powerful Ankhari, including Katálexi, had grown accustomed to the prosperity that Mesou rule had brought, which had centralised power and wealth and placed an emphasis on peace and trade.

Seeking to consolidate their regional power, whilst retaining peace, a number of tribal leaders elected Katálexi to the role of *Tyri*, formerly a military title last used during the Mesou conquests. In this role, Katálexi would promote a peaceful and loosely united Ankh, whilst retaining tribal authority, acting much like a High-King of the Lesser KIngdom of Pem.

A number of tribes resisted this, but after some were crushed by the forces of Katálexi the remaining holdouts soon aquiesed.
Towerball

Towerball is a sport which bears a resemblance to the real world game of rugby, albeit with some differences. Like rugby, the game is played on a rectangular pitch, with two H-shaped goals at either end. Unlike rugby, the ball used is round, rather than egg-shaped.

All players can carry or kick the ball at any time, and the ball can be passed in any direction. Goals - called 'efforts' - are scored by throwing or kicking the ball underneath the rival team's goal.

A 'three-pointer' can also be scored by kicking the ball over the cross-bar of the goal. Unlike rugby, however, a three-pointer can be scored at any time, rather than functioning as a 'conversion' following a regular touchdown.

Additionally, points can be scored from either side of the goal. Indeed, point-scoring from the rear side of the goal is incentivised, as efforts are deducted when the ball leaves the pitch after going through the goal - a strong possibility, as goals are typically set just three feet way from the edge of the pitch.

## History

The sport of Towerball was developed at the Pemblish boarding school of Greytowers.
Pemblish Worshipful Company of Railway Workers

The Worshipful Company of Railway Workers is a chartered association of railway workers, drivers, firemen and engineers. Though its origins are as a Chartered Guild of Pem, it has expanded with the railways to become an internationally recognised standards authority for railways across the Centrelands, whilst still retaining many of its traditional guild privileges within its homeland of the Commonwealth of Pem.

The Company traces its origins to the foundation of the Steamworkers' Guild in the aftermath of the so-called 'Smokepipe Dispute', in which the Guild of Miners tried and failed to claim that railways were part of their regulatory purview, having pioneered the technology.
The Empress of Xaoming International Business Hotel

The Empress of Xaoming International Business Hotel (commonly know as "The Empress" and formerly the 'Grand Sorbet Business Hotel') is a hotel located in Amstrad, Hansea.

## History

The Grand Sorbet Business Hotel was constructed and opened in 115BGE by Rupert von Hossenbag, an Amstrader businessman with ties to House Fernweh. The hotel was constructed in a "Pemblish inspired" New Proportionalist-esque style. The choice of architecture was heavily influenced by Hossenbag, who was a self-described "Pemblophile" .

The hotel originally served middle-end businessmen visiting the Commodity Exchange in the neighbouring Zitruspalast, or otherwise seeking business in the busy port and mining city of Amstrad. The hotel's reputation quickly grew due to its convenient location an unorthodox architecture. Today, the Empress hotel serves wealthy business clientele who primarily frequent the Commodity Exchange and Stock Market.

### Alleurian State Visit

The hotel hosted the king of Aleuria on his state visit in 66BGE and for several years after it featured a picture of the king above the grand staircase. The painting was frequently defaced, with a large moustache being drawn on the king repeatedly. The painting was later moved to storage after numerous restorations, as the moustache could no longer be removed.

### Visit by Pinxue Shulong, renaming & remodelling

Following the visit of "Pinxue Shulong, Empress of Xaoming" in 43GE, the current owner, Hum von Hossenbag, renamed the hotel in her honour. Shulong gifted a window to the hotel that still features above the hotel's staircase (which was converted specifically to host it). The "Empress Window" still features prominently in the hotel's promotional material. Hossenbag remodelled the hotel in 45GE in a "Xaoming style" that was invented entirely by himself, albeit loosely leaning on third-hand accounts of Far Eastern architecture.

It later transpired that the "Empress" was in fact an infamous con-artist and spy. The window that she bequeathed to the hotel had actually been funded by local artesan Arno von Sugar jr, who had hastily commissioned it on her request. Despite this, the hotel continues to promote its well-received (albeit somewhat gaudy and tasteless) "Shaoming-inspired" décor. The hotel also features a surprisingly authentic Shaoming-themed buffet for brunch and dinner.
Wahim'al'Ashur

**Wahim'al'Ashur** is the Grand Consul of the Consulate of Raqqos.

### Titles

Grand Consul of the Consulate of Raqqos, Chief Custodian of the Sunshine Tobacco Company (former)

## Family

### Notable Relatives

Grand Consul Mahajahaja'al'Ja (333-241BGE)

Wahim was elected as Grand Consul of the Consulate of Raqqos in 55GE. His key policies are attracting foreign investment in the Consulate, building trade routes with Peshwamanar, "utilising the [Raqqosian] colonies to greater (economic) effect" and revitalising the gold and mineral trade with the Centrelands.

## Controversy

An auction of Raqqos' gold and mineral wealth reserves is planned for the Grand Exposition of the Consulate of Raqqos. The sale or removal of gold from the consulate is unheard of in the Consulate's history and the prospect of the auction has garnered much criticism. Wahim has countered that, as a result of Raqqos' monopolising, the supply of these goods has dwindled so low abroad that demand has suffered, devaluing Raqqosian reserves and currency. He intends the auctions to revitalise the trade of these goods with foreign nations. Critics have also questioned whether Wahim seeks to overturn strict wealth transfer controls within the Consulate. It is unknown if the auctions will go ahead owing to mounting political pressure.
The Great Houses (Tall kingdom)

The Great Houses, *Groß Haus*er, of the Tall Kingdom refer to six families that played a central roles to the economics and politics of the Great Kingdom and that continue to play a significant role in the Hanseatic region into the Great Era.

During the Great Kingdom they were often major landowners, but they also derived their status, political power and wealth from their execution of important economic and administrative functions.

## House of Käse

No longer considered by many a Great House, the house of Käse possessed huge farm lands to the north of Wasmeinau. They were instrumental in the victory of Bismund I. The house later became the royal house of Käse.

Northern Wasmeinau landholdings

## House of Schwert-Eid

"Für König und Land, stehen wit standhaftes Schild in der Hand." - For King and Country, we stand steadfast sword in hand.

Southern Wasmeinau and provincial landholdings

## House of Zweibeln

"Mit Gold in der Hand, fliesst unsere Schatzkammer tief ins Land." - With Gold in Hand, our treasury runs deep in the land.

Amstrad Landholdings

## House Sturmdrang

"Durch den Sturm und den Drang, Kunst und Poesie sind fur Immer." - Through the Storm and Suffering, Art and Poetry are Forever.

## House Drachen

The only house that does not have a residence on the Königsstraße, their status is derived from their landholdings in Malergrundisch.
Journal of Vaven Cabal (Fall of Dum'Thol)

Today, the city fell silent.

My name is Vaven Cabal and this is my journal.

I've never been one for keeping such things, and I never thought I would. But the events that have transpired have spurred me to jot down my knowledge on paper. For without these words I fear none will ever know what has befallen Dum'Thol... that is, if this journal is ever uncovered.

For anyone who cares, I am an Okam'isa, born and raised in Okar. My father was a trade-ambassador to Dum'Thol on behalf of several of the city's corporations and as such I had a privileged, learned and Dum'Thol-centric education, groomed to follow in my father's footsteps.

In recent years I have operated as chief logistics operator between the two cities. My father also possesses honourary Dum'Thol citizenship, which imparts on me specific privileges not afforded to other Okam'isa.

In recent days the city has been abuzz. No-one has truly acknolwedged it to me, or to one another, but there has clearly been something big planned. I was confident it was not invasion, nor anything overtly hostile to my fair home-city. Nevertheless, neither me nor the Dum'Thol'isa could have envisaged this.

At precisely light-tide the city went into absolute lockdown. Citizens were told to remain calm and all of my fellow Okam'isa were commanded to return to the lodgings. It would appear other senior dignitaries are holed up in the inner city, tucked away in ambassadorial and trade lodgings. I myself was running a trade errand in the Okam quarter and the guards permitted me to remain in the immediate area due to my status, although highly reluctantly.

I sat and I waited, and the guards stood and they waited too. Eventually, I heard the faintest of humming noises, nothing more than that which one gets when resting in the silence. But my Dum'Thol hosts were clearly greatly discomforted. They reeled, slowly and slightly at first, until they were soon contorting on the chamber floor. Then... silence. Every single one lay dead, and I have not a single clue why. What on earth befell my hosts? Why was I spared? A rapid and deadly disease? Posioning?

The city is sealed, the gates closed by Dum'Thol

yemol'nol okam'isa'nol a' sum
Northern Free Cities (Tall Kingdom)

The Northern Free Cities (Nördliche Freie Städte), better known in Pem by as the "Tall Kingdom", also known as the "Hanseatic League" is a confederation of allied City-States in the Hanseatic region. Its major settlements are located on the Hanseatic Landbridge, with auxiliary settlements in the surrounding regions. It is bordered to the south-west by the Commonwealth of Pem and Archpolonia, but has no other international borders. The confederation is bordered to the east by the Eastern Sea and to the west by the Northern Sea. It is bordered by Wilds to the north. Several cities in the Hanseatic League, such as Wasmeinau and Amstrad, are also members of the Northern Alliance of States.

The confederation was formed following the end of Pemblish occupation in 295BGE, under the leadership of the Great Houses. It comprises most of the territories of the former Great Kingdom and bares many territorial and legal similarities to the Emergent Era Hansea Staatenbund confederation.

The confederation's territories have many shared customs and traditions, and have been heavily influenced by the aristocratic Great Houses for many centuries. Due to the unwritten nature of its creation, being founded and operated based on 'gentlemen's agreements' between the various Houses, merchants and the governments of the Free Cities themselves, the League is prone to infighting and political intrigue. This is often exacerbated by major conflicts of interest, with the property of major landowners often overlapping the new post-monarchy boundaries, and the Great Houses often coordinating with each other to suppress the supposed 'freedoms' of the Free Cities.

## Constituent City-States

### Wasmeinau-ist-Deinau

Located in Washmein kanton

Main Article: Wasmeinau-ist-Deinau

#### Der Frei und Hanseatic Stadt von Amstrad

Located in Zitrus kanton

Main Article: Amstrad

### Malergrundisch

Located in Drachen kanton

Main Article: Malergrundisch

## Name

A Pemblish colloquial term from when the region was still a kingdom. The name is in reference to how the cities on the Hanseatic Landbridge line up on a map, visually appearing as vertically "tall" to cartographic observers. By extension, it is also in reference to the long and comparatively narrow geography of the traversable landbridge.
Trefybontnewydd

Trefybontnewydd is a village in central Prydow which is located along the Long Highway, east of the Temple Grounds and south of Llatidos and Pentrif Smeagol.

The village is known for its adjacency to the New Bridge directly east of it, after which it is named, as well as an impressive Tyr, granting reasonable views of the surrounding landscape. Across the river lies Trefys Castle, a small Pemblish castle built around 510BGE, which is the centre of military government in the region.

Every year on *Ymarfer Dydd* ("Practice Day"), the villagefolk stage an enactment of a siege on a model castle, much to the consternation of the local Pemblish garrison. Petitions to the local government to "enhance the festival" by allowing a mock assault on Trefys castle have been consistently refused.

The village was the birthplace of Yfred the Lucky, the noted alchemist and author of A Modern Compendium of Medicinal Herbs.

Trefybontnewydd is surrounded on all sides by forest, and is currently unconnected to the Prydowan Underground Railway - however this is due to change with construction beginning on Phase 3 of the project.
Shadwell Vale

Shadwell Vale is a mining town on the outskirts of Rubellium. Various communities have inhabited the Shadwell Vale area for centuries, owing to its proximity to Rubellium.

## History

### Ancient Era

According to surviving maps of the Empire of Argaiv, the area of Shadwell Vale was an important part of the Oriental city of Ruby. The area was situated on the key trade roads heading north to Argaivia, Archpolonia, Polma and further afield. The area was devastated in the destruction of Ruby.

### Regal Era

Following the resettlement of Rubellium in its modern form, and the construction of its city walls, Shadwell Vale became an area populated by travellers, unguilded entrepreneurs of all shades, criminals, hustlers, prostitutes and thespians - a trend driven in part by the impositions of the Burgher Law during the latter half of the Lesser Kingdom, which restricted the freedom to work and trade within the city's walls to those granted the title of Burgher.

The vale became home to an expansive shanty town, which endured until the repeal of the Burgher Law in 521BGE under Fabius V, at which point the settlement gradually reduced in size to become a modestly-sized farming hamlet of no significant note.

### Innovation Era

During the Innovation Era, the hamlet grew modestly in size and received a boost to thoroughfare after the construction of Maido Manor. However, the area was still poor and sparsely populated. Local businessman Benjamin Rumpty bought a portion of the land and begun prospecting for ores in the area, constructing an exploratory shaft into a hillside east of the town. Following the discovery of immense mineral wealth under the town, Rumpty established the Shadwell Vale Mining Company, and constructed a further two shafts in the vale, as well as a sizeable engine and pump house - the three shafts are now known as 'Tom, Dick and Harry'.

Rumpty also constructed a large house for himself in the village - a building which was bequeathed to his company, and which now serves as its headquarters.
(Book) The Grate Boke

The Grate Boke, fully titled '*The Grate Book of Pembletonne, beinge an accownt of the Cittie and its Freehold by Iohn Kerball, deum gratiarum Maiorus Pemblorum'* is an account of the events in Pembleton freehold during the early days of the Lesser Kingdom.

It is considered an indispensable and unique record for scholars of Pemblish history, covering both local affairs within the city and politics between the various freeholds of the time. The sheer diversity of topics in the four volume work has given it a semi-legendary status amongst historians, who view it as one of the most complete records of life in the Lesser Kingdom Centrelands.

The 'Boke' was written by the Mayor and mine captain John Kerbal, and describes such occurrences as the commissioning of a new mayoral throne, the construction of the cathedral using stones unearthed during the building of the Tunnelbridge, celebrations and diplomatic missions.

*"Way-South is a soverein ande moste hospitable demesne whiche flowes bowntifully with wines and carrotes, yet besett on all sydes by monsteres of a moste dreadfull kind".*
Treaty of the Kingdom

### Signatories

Frederick von Käse (Wasmeinau), Rupert von Taxis (Malegrundisch), Viktor von Fernweh (Amstrad)

### Language

Tall Kingdomish (Hanseatisch)

The **Treaty of the Kingdom,** *Vertrag dem Königsreich*, established the Great Kingdom (*Groß Königsreich*) under Bismund I von Hoffen in 879BGE. It was signed by the Kingdom of Bressa and the Hansea Staatenbund city-states of Wasmeinau, Malergrundisch and Amstrad.

In 883BGE, the Hanseatic city state of Malergrundisch issued a new tax, the Large Ship Tax, to foreign ships over a certain tonnage that used the Malerisch straight. The Kingdom of Bressa perceived this as an effort to force their ships to dock at Malergrundisch to offload goods, rather than their ships sailing through the straight to Amstrad and Wasmeinau where more profit could be gained. Furthermore, some contemporary observers considered such a tax to be targeted at Bressa, as its merchant fleet was primarily comprised of larger vessels (which had to contend with ice in the seas around Bressa).

Following notification of the new tax, King Bismund of Bressa ordered the royal trading ship *Fahnenstange* to deliver cargo to Amstrad. Its captain was issued with orders to refuse to pay the Large Ship Tax in both directions. As instructed, upon reaching the straight the Fahnenstange refused to pay the tax and they successfully navigated the straight. However, on their return trip they were confronted by the Malergrundisch navy. Upon further refusal to pay the tax, the Fahnenstange was seized and its crew detained.

Bressa issued a formal protest to both Malergrundisch and the Staatenbund, but their complaints were refused and they were informed that the tax would be upheld. Although the crew of the Fahnenstange were released, Malegrundsich asserted that the vessel would not be released until the appropriate dues were paid.

In response, King Bismund (von Hoffen) of Bressa launched a military campaign against the Hansea Staatenbund confederacy, with a surprise attack on the straight. Records indicate that news of this military action appeared to take the Staatenbund by surprise. However, Amstrad and Wasmeinau diplomats expressed confidence that their action would be quickly stopped at the defensive chokepoint around Malergrundisch. A Wasmeinau ambassador to the Staatenbund is quoted in records as stating: 'Malergrundisch is the dragon, and Bressa the brother first', in reference to a famous Hanseatic folktale.

However, Bressa's surprise attack had caught the Malergrundisch navy off-guard. Bressa blockaded Malergrundisch ships at the Western harbour and seized control of the straight. Meanwhile, they sunk much of the Malergrundisch fleet, based in the enclosed eastern harbour, with fire ships. Despite having lost their core naval capacity, Malergrundisch was heavily fortified and commanders felt confident that they could hold the city 'for months'. However, instead of pressing the attack

The physical treaty was symbolically burned to finalise the legal abolition of the monarchy and Kingdom in 303 BGE, following the Treaty of Wasmeinau.
Rubellium

The Free City of Rubellium is a city state and trading nation which lies to the north-west of the Commonwealth of Pem, on the coast of the Inland Sea.

Formerly a Freehold of the Kingdom of Pem, the nation gained independence from it during the Pemblish Civil War, though the Commonwealth only formally acknowledged their independence in 388 BGE. Today, the two nations have relatively cordial relations with each other due to their shared cultural heritage and national interests. Despite this, some territories remain disputed by the two nations, including the de facto independent trading enclave of Lightwater.

Of course it was originally independent as Ruby City but nah let's not talk about that.

## Quarters

#### Old Town

Situated away from the coast, Old Town contains many of Rubellium's oldest and prestigious buildings. Most notably the Heroes' Guild, which has grown significantly in the last century to take over a sizeable portion of the quarter. The quarter also contains Rubellium Central, the older of the city's two train stations, the YHS Rubellium Central Hotel and a number of shops including Wizard Pendraig's Heroic Knicknacks and Harrington's Florists (Rubellium branch).

#### New Town

New Town's most notable feature is the Maid Cafe, which is frequented by citizens and tourists of all backgrounds and is the most popular establishment in the city. The cafe features an assortment of fine foods, non-alcoholic drinks and delicious pastries, alongside novel events such as Friday night 'karaoke'.

This affluent district is also Rubellium's artistic and historical heart, with the Rose theatre, Maritime Museum and Cathedral. It also features financial establishments such as the Seede Club, a hub for business deals behind its closed, private membership, doors. The remainder of the quarter consits of a number of fashionable dwellings, well known for their vibrant colours.

#### Mercantile Quarter

The Mercantile Quarter encompasses open-air market, waterfront-promenade shops and underground market. At the heart of the quarter is the quarter's oldest building, Rubellium Customs House, which also serves as the seat of government in the city-state.

#### Rock Quarter

Encompassing the Rubellium "slums", where the city's most deprived find their home.

### Harbourside

The quarter contains the Hand-in-Flames inn, one of city's oldest buildings, serves a variety of high (and low) quality alcholic beverages from the Centrelands and across the sea. It is frequented by an assortment of sailors, locals and also serves as home to Miss Lucy Quiade, the inn's longstanding lady-of-the-night-in-residence. The harbourside features the city's main docks and a number of warehouses, as well as the headquarters of The Grand and Regal Occidental Trading Company.

Some small but historically important ruins of Ruby City can be found at the Southern end of the waterfront and in the basements of the Hand in Flames and Grand Occidental Company HQ.

## Economy

Flowers (especially roses), fishing, maids, banking, trading, heroics, engineering (including ships and mills) exclusive trading rights to Raqqosian spices in the Centrelands...
Dwarves

The Dwarves are a race of people once spread widely across the Central Continent. At the height of their combined civilisations they are said to have possessed academic theory and technological marvels far advanced of any contemporary human equivalents. Many of their academic works were influential on human civilisations that arose alongside and after their peak and many of the Dwarves' technological achievements, stretching back over centuries, still eclipse much modern, human technology.

## Dwarven Lineages

Dwarven civilisation is considered to have peaked around 1800-1500BGE. During this timeframe their cities were most populous and widely spread and there was still limited competition between dwarves and humans.

Dwarven civilisation is generally split into "Lineages" that consist of different cities, city-state nations or clans that each possessed distinct cultures, architecture and social foci.

Dwarven Lineages are generally split between the northern High Dwarves and the southern Lesser Dwarves. High Dwarves are considered to be the older, more established Lineages and are the Lineages that have generally persisted through to the modern era, whilst Lesser Dwarf Lineages were established later and were often short lived, relatively speaking.

### Imcando

The Imcando or Imkando were a Dwarven Lineage that inhabited the area which later became the human city of Alasorra. They were a highly philosophical lineage with the penchant for prophecy and astrology that was typical among the Lesser Dwarves. The Imcando were known for their brutalistic and often minimalistic architecture.

### Dum'Thol

The Dum'Thol were one of the youngest Dwarven Lineages and resided around the area of Mount Edmund. They were known for their radical theoretical science, technological focus and also for their adaptation of traditional dwarven philosophy into their scientific methods. Their architecture was grand, colourful and extensive. They were viewed as a foolhardy but highly advanced Lineage by other dwarves.

## Influence on Human Civilisation

### Schools of Philosophy

The Dwarven Fundamental Schools of Philosophy were six fundamental categories of philosophy that formed the basis of Dwarven explorations of philosophical problems. The fundamental schools were devised in time immemorial and, whilst different understandings and approaches to them have developed over the subsequent millenia, their fundamental themes remain.

#### *Time* - The nature of Time: The flow of time, Planar Cyclicality, Linearism, Parallelism

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Prydowan Underground Railway

The Prydowan Underground Railway is a rail network, operated by state operator Centrelands Railway, which runs primarily across the territory of Prydow, as well as parts of western Pem.

The railway is a vast infrastructure project which is planned for construction in three stages,, of which two have currently been completed:

* Pembleton Prestergate - Upple Byford - Sawdus - Llanitref Interchange (constructed 442-444 GE)
* Llanitref Interchange - Smeagol - Caerbannog (constructed 442-450 GE)
* Llanitref Interchange -

Unlike the majority of the Pemblish network, which operate on the more traditional 3ft gauge, the Prydowan network runs on the broader gauge of 4ft 8 1/2 inch from the interchange at Llanitref, and Caerbannog Terminus.

The railway was constructed as part of a private-public partnership (PPP) funded by primarily by an investment of £98m by the Pemblish Undercourt, as well as an additional loan of £11m by the Consolidated Merchant and Public Bank for the purchase of rolling stock.

The railway is primarily intended to improve connections between central Pem and the Prydowan interior, stimulating economic growth and tourism in the region.

However, Prydowan critics also suspected that the railway's other purpose is to enable better movement of troops in the event of an uprising in the notoriously rebellious province. The primary driver behind this rumour is the railway's broad gauge, which critics have acknowledged would allow for the transport of more soldiers than a line operating on Pemblish standard gauge. Said suspicions are only worsened by the lack of exportable goods which would make the railway sufficiently profitable for freight shipping.

Pemblish and international supporters by contrast tend to highlight the inadequacies of the Pemblish network's 3ft gauge rails, both in their lack of profitability to freight and the lack of power of locomotives which run on them when facing steep inclines. These supporters argue that the construction of the Prydowan railway in 4ft 8 1/2 inch gauge, though more expensive than 3ft gauge in the short term, is an attempt by the Undercourt future-proof this new branch of the railway in the face of growing renovation and maintenance costs across the rest of the rail network. The more optimistic commentators have even suggested that the Prydowan Railway may be an experiment which heralds a vast renovation of the Pemblish network - a suggestion that is not entirely unfounded, given plans by some railways such as Port & Provincial to upgrade their own infrastructure to broad gauge.
Ankhos

Ankhos was the ancient capital of the Ankhosian Empire. At its heart lay the walled citadel of Ish Bethadar, which held the Royal Palace, the Great Ziggurat and the Court of Earthly Fire.

## Ish Bethadar

A large complex of temples and courtyards that comprise the religious heart of the city and spiritual heartland of the Anhkosian empire at its height and latter years. Ish Bethadar took up a vast majority of the city proper.

### Temple of the Red Lord

At the Western end of the Ish Bethadar lay the humble but pivotal temple of the Red Lord. It was built as a monument to the alleged avatar of Sha'Mak who had ruled the nation between roughly 1400 and 1325 BGE. Despite its humble size the temple was seen as a symbol of fortune and prosperity by the Ankhosi. As a result, it was constantly filled with a plethora of offerings and religious totems. It was arguably the most revered temple in the city.

Though the temple survived both the Sacking of Ankhos and the Second Catastrophe in one piece, it was heavily looted and almost all of the interior furnishings and offerings were plundered or destroyed.

### The Golden Palace

The Golden Palace was rebuilt and added to a number of times over the course of the Ankhosian Empire and features two major structures, the smaller and newer Morahj-Hetyi (Golden Manor) and the older (though significantly altered) Sha-Hetyi (Red Manor)

The Morahj-Hetyi is the main entrance into the palace and, aside from its central corridor leading to the Sha-Hedyi, features a number of rooms for palace nobles and courtiers, with little other interior function. Atop the Morahj-Hetyi is the Royal Balcony overlooking the Court of Earthly Fire. From here,....

The Morahj-Hetyi was likely constructed primarily to both serve as an impressive Balcony and an imposing entrance to the palace.

The Sha-Hetyi is the larger and older of the two palace structures and has been significantly altered and added to over time. On its lowest floor lies the banquet hall, thought to be one of the oldest surviving structures in the city (likely dating to around 1750-1700 BGE). Above it, on the first floor, lies the throne room and the extensive royal chambers for the Emperor and his family. On the highest floor, above the throne room, is the royal treasury, where the legendary Neb-Qudar rested until it was rediscovered in 568BGE. It is unknown why the treasury remained un-looted compared to the rest of the city. Finally, atop the Sha-Hetyi was a large courtyard, decorated with both Heavenly-Flame and Heavenly Sun mosaics, as well as an additional flame mosaic.

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