"Mr. Monday"

Art by Mandy Robertson

> "*If a special friend gives me a special name, it makes me more special.*"
> ― "Mr. Monday"[source]
>
>

"Mr. Monday" is a friendly if unnervingly strange cryptid who takes on whatever name is given to him. As the Slapstick, "Mr. Monday" lives in a physical reality unlike that of everyone else, like an animated character moving at a different framerate.

## Physical Appearance

"Mr. Monday" looks like a long-haired human man in his 20s wearing a tux and sunglasses. Something is instinctually off about him though; were he in a cartoon, "Mr. Monday" would be animated in a different style or at a different framerate. [1] When speaking, "Mr. Monday" has a relatively monotone voice, although he emphasize seemingly random words.

## Personality

"Mr. Monday" is an extraordinarily friendly cryptid, amicably agreeing to the suggestions of pretty much anyone he considers a friend. As such, he seems to be relatively easy to fool. He is also very often confused (replacing the name "Bert" with "Bird," for example), although he doesn't always realize that he is mistaken. That being said, "Mr. Monday" is very secretive about his past, only sharing the occasional tidbit. He is also fiercely committed to his deals, ensuring that both he and his negotiation partner carry out their ends of the deal.

### All of "Mr. Monday's" Names

* **Bert 2/Bird 2:** Assigned by Bert
* **Cut it (out) Kyle:** Assigned by The Boatman
* **Don't cut it Kyle:** Assigned by ???
* **Freddie:** Assigned by Yuli
* **Mr. Monday:** Assigned by ???
* **Nikolas Kage:** Assigned by Eilidh

## Bio

Very little is known about "Mr. Monday's" past, other than the fact that his real name is very hard to pronounce, other people have given him names (such as "Don't cut it Kyle"), and he was once banned from an ice cream shop for taking out all of the flavors (he couldn't decide which one he wanted). Afterwards, "Mr. Monday" became the Boatman's (best) friend.

## Mechanics

"Mr. Monday" is **The Slapstick who Makes Deals.** This means that he operates like a Looney Tunes character, with an understanding of physics that's even more cartoonish than the other characters', sometimes even breaking the fourth wall (although "Mr. Monday" doesn't seem to understand that he's doing so). Both "Mr. Monday's" Playbook and Descriptor are currently exclusive to *Quest Friends!* patrons.

### Signature Skills/Moves

* **Cartoon Physics:** Whenever "Mr. Monday" gets disoriented, a circle of basketballs floats around his head.
* **Laugh Track:** "Mr. Monday" is able to make jokes that summon ethereal laughter, disorienting his foes.
* **Commercial Break:** "Mr. Monday" can summon a commercial break, freezing time for everyone except for him.
* **Makes Deals:** When presented with an offer, "Mr. Monday" can solidify it into a formal deal.

## Relationships

* **The Boatman:** "Mr. Monday" and the Boatman seem to have been friends for some time. Whether this time is "a few minutes" or "decades" is hard to know, but the Boatman considers "Mr. Monday" to be his best friend nonetheless.
* **Yugi Balls:** After Yugi attempted to kidnap him, "Mr. Monday" was able to find common ground with his former foe... however, he is still more than ready to call the Undertakers on Yugi if he steps out of line again.
* **The Ice Cream Parlor:** They do not want "Mr. Monday" to come back.

## Trivia

* "Mr. Monday" is a fusion of two characters. One is a real-life person and the other is from a famous fairy tale.
* Many of the Slapstick Moves are taken from Kyle's first ever session as GM. Knowing that Ari would likely use this Playbook, Kyle prioritized adapting the Moves she used in the original session.
* Makes Deals was explicitly designed by Kyle for two characters: "Mr. Monday" and If.