recursal/Fanatic-Fandom huggingface dataset:
Korbain Island

Arschkorr

Island and County in Meriador, Dwarf Koer-Náel

Banner of Korbain Island (banner of House Daldorian)

Lord Nurian Daldorian

Korbain Island (Koer-Náelian: *Arschkorbarr*; Figlûr: *Arrskorabin* or *Arrsk*; Orthok: *Korabain, Kor, Erskorbain,* or *Ariskor*) locally ***Korr*** or ***Arschkorr***, also known as *Daldoria* is an archipelago in belonging to Dwarf Koer-Náel. Due to its many names the former island is nicknamed *The Island With Many Names*. The island is the homeland of House Daldorian, and ever ruled the archipelago since Daldor Daldorian became Lord of Korbain. When House Daldorian was banished from the Ornázh Dhawizih-Addaz the ruleship of Korbain Island officialy became in hands of the *Lord-Regent*, the de facto Lord of Korbain Island of the split-off house Aldorian. The true and offical Lord of Korbain Island remained of House Daldorian: Nurian Daldorian. When Nurian returned to Korbain Island in secret, he met all the village elders, and telling them the truth about House Daldorian's banishment. The weak-guarded Aldorian fort, Fort Arsbain was the first fort to fall into hands of Nurian
The forgetting of Dûr Morthár

The Kingdom of Dûr Morthár was the biggest and mightiest of Dwarven Realms in the Northern Dwarflands, tho it was not the wealthiest, that was Kchraz. The Nation had lost its territory over time, including Thrésvyll, Dûlraz and Osâthanz in wars to the Kingdom of Mithuraz and the Kingdom of the Ulsar. And thus the Kingdom fell into forgottenessm thanks to Sintroc's growing influence and rising worshipping in the Vale.
Thónn Rédh

Thónn Rédh is the captain of the Mithuraz Cavalry.

his biggest adventure was the finding and bringing back of Prince Thréoded of Mithuraz as part of the Ulsar Rebellion.

He was essential by the forming of the peace between the Kingdom of Eskaron and the Confederation, which ended the Eskaronian-Eastdwarf Wars.

Notable people in his company were Jorin Warhammer, bastard son of Drach Warhammer and Mirilla Deneval and Shrýnn Lyzann
Sindor

Sindor is a city and Kingdom in Morghania. It is the oldest of the cities, as well as the former capital. Sindor played a major role in the Fidigathal War at the Battle of Sindor, where Eskaron, Koer-Náel, Donalia, Thyffasia and Morghania united to defeat the invasion armies of Firínal. The city Sindor was also the first city where Sindomarin became a majority, and also where the oldest Sindomarin church (Nakûlisk) is: Naleüsnakulisk, after Naleüs Sindomar. The city's patron is Saint Aken.

### Born in Sindor

- Naleüs Sindomar

- Delaeüs Sindomar

- Namadae Kondar

- Nolüs

- Foreüs Mynnkárg
Long March (Alrimir)

The Alrimiri Long March was an event after the Ulsar Rebellion. It is one of the Long Marches, an event made by the Gods to secure races. Even though the Alrimir have their own Pantheon, the trouble caused by the Difhal Gods made them to save the Alrimir and allowing Usyr and Ergas to enter the Hall of Five Gods.
Treaty of Asriill

The Treaty of Asriill, was the treaty that ended the disputes between the Bond of Alliances and the Domain of Synroch Islands. It was signed in the city of Asriill. Some minor lords found this treaty weak and thus tried to overthrow the Lord of Synroch Islands in the Mayvard Rebellion, led by Lord Allunmer of the House Mayvard
Palyria

## State of Palyria

Zoldoúaz déh Paljirz

Palyria is a State in Thyffasia.

## History

Palyria was first named as Ýshezadd, short for 'Free Land'. The early Palyrians were the banned Dwarves from Scórthabor. The inhabitans soon came in debate how to call their land. The south suggested '*Sheljizar*', and the far north suggested '*Pelýsheradd*'. rumoured is that Filianor Nareye visited the Palyrian Tribes and suggested the name '*Peljirtar*'. And both the Northern and Souther tribes agreed. The Peljirtar Tribes were conquered by the Southern Dwarven Confederation and divided between Scórthabor and Trás. They tried to unify under Ródl de Puejkodo, Chief of the Peujkodo Tribe. Ródl declared the 'Kingdom of Palyria' (Khazóldiaz déh Paljirz) and in the Palyrian War he was utterly defeated by the Southern States. The Palyrians however grew even more unhappy under the rule of Trás and Scórthabor. When the Thyffasian Civil War was about to begin, Ródl's son, Tharýn, now known by the name 'Pruecondor' declared the State of Palyria. Palyria was an independent nation until the Thyffasian Confederation sought to unite Palyria with the rest of Thyffasia. Palyria eventually agreed, and after 25 years of independence, Palyria became an autonomous state. It was in this time that the Northern Palyrians broke away as Usloma.

## Cities in Palyria

1. Scóthaburgh
2. Mýrth on Scótha (Largest after Scóthaburgh)
3. Abda on Eskjo
4. Sreskgord
5. Rýl on Rífbil
6. Xéljo
7. Ambdar on Scótha
8. Scueta
9. Eskro
The Umarsar II: Shadowfall

Schaduwval

***The Umarsar II: Shadowfall***

***De Oemarzaar II: Schaduwval***

*The Umarsar II: Shadowfall* is the name for the book coming after *The Umarsar I: The Ulsar**.*

## Storyline

***WARNING: contains Storyline information***

Shadowfall wil go about the Thyffasian Civil War, the following Daldorian's Ritoron and the beginning of the The Fidigathal War, after the 2 years after reuniting with Dwarf Koer-Náel1 the Thyffasians want independence once again. Prince Thréoded is called for the Neutral Area of Trásraz there is needed to decide what to do with the city Trás. That on the one half is held by the Thyffasians (Ostraz) and on the other side the Dwarves (Théraz) when Thréoded does not come to an agreement with the Thyffasian President Juerótt Huelaro the Battle of Trás happened. Thyffasians attacked the Dwarves without warning, and a shadow rises ot a bigger threat in the south on Fire Island, if that is going to help the situation...
Mor Khanûl

Mor Khanûl is a city in Donalia. Its the capital of the Chiefdom Khanûldar. Mor Khanûl is the oldest city in Donalia and the Leiyawill. It is build upon the mountain side of Mount Mafarhûl, where the Dragon Mafarhuul lives. Mor Khanûl is build within the mountain itself too. And is the biggest city of Donalia.
Lazaney

Lazaney's are People or Dragons with rare powers. Lazaney's only are born under the Crystal Race's authority. Only then a Lazaney can be born. Lazaney comes from Larza and Anerey, which are words from the first known written language on Yclodus: Gûnunginese, the language of the Gûnungins. The first Lazaney was Gûnun Gin, where his race's name comes from. Larza means Guider and Anerey means Planets Gûnun Gin was the founding father of his race. He was created, as his sons and daughters, to keep an eye over Yclodus. Gûnun Gin then founded the Larzanerey Order, As his sons and daughters have familliar, though weaker powers like Gûnun Gin had. Gûnun Gin died after he sacrificed himself to rescue a whole Race: The Yglornings, which was around the populace of 268 under the leadership of Yglorn. They are appearing in the next religions: Codifhal (As **Lûrthzanúr**) and Lazaney as 'gods'. After the The Fidigathal War, the then Lazaney became part of the Difhal Pantheon as undergods. And Gûnun Gin's Larzanerey Order became an Order of Guiders, which ended went over to the Order of Yclodus.

### List of Lazaney

Most Lazaney Powers were destroyed at the end of The Fidigathal War, because most Lazaney sided with Fire Island. Arúnel, Haloria, Mírurnír, Dharóz, Myruner, Arúnel, Szvuül Drawvaä, Hyrknartél, Muûrnúz, Khaärtúnn, Shúrnahan, Harn-Houl, Ynnavál and Hurachan remained alive, and only Arúnel, Haloria, Mírurnír, Dharóz, Arúnel, Szvuül Drawvaä, Hyrknartél, Hurachan and Ynnavál kept their powers, but they could only use it when the Council of Lazaney agreed. The Council existed of Arúnel, Ynnavál and Hyrknartél.
Stone of Dyrik

Stone of Dyrik was one of the Stones of Pertuna. It was granted to the Pertuna's Society Member Dyrik Styrk. Styrk was a Dutchman from the town of New Amsterdam, where he was known as **Diederik Johannes Stijerk** (nicknamed Witte Stijerk or White Styrk). However, he set out on exploration about the mythical organisation he later became member of. Pertuna's Society left after their Banishment a few scrolls. Lady Pertuna had set traps inside her cave, Pertuna's Hold. But Diederik was too smart for Pertuna's tricks, and was rewarded with one of her 8 stones. The Stone of Dyrik was also known as *Professor's Bane*. It turned the owner of it immortal and made the wielded very smart. But the Stone was corrupted with Madness, and more the use of it would make someone descent into Madness. But not Dyrik or his descendants, the Styrks. Pertuna granted him and his family the same honour as she did with the 17 Banished. And so the Stone of Dyrik came to Yclodus. The Styrk family was not seen by King Arised as full Banished. And thus they built their own home at the borders of the Kingdom of the Banished. Dyrik became the first Lord of Styrkhold. Just before the War of the Five Kings, the Yglorning privateer Narslorn stole the Stone from Styrkhold on the orders of Ghalorn Orênn. This was one of the reasons the Styrks attacked Ghalorn's Empire .
Lazotórian

An Male Lazotórian

### Notable members

King Alkhinn I Syghaster, King Alkhinn II Syghaster, Gallinn Furion, Firstar Syghaster

### Lifespan

600-2000 (oldest Lazotórian of all times is Ghirghajél Vergísél with an age of 2255

### Hair Colour

yellow, orange, black, white (elder), fire-colour,

### Weaponry

mostly bows and swords.

The Lazotórian are a Race. They live in the Kingdom of Lazotór.
Sínn Sotha

Sínn Sotha was the mother of Thréoded Ernûlín and Ornaryen Sotha. She is an Umarsar, but retired as one after Thréoded learnt his Umarsarship from Usyr. Sínn was, before the birth of Ornaryen and Thréoded the only member of Clan Sotha left. Ornaryen was her first son, however his identity was covered as **Ornaryen Onhall**, sergeant at Krathndamz. After Ornaryen's departure to Krathndamz, Sínn married Humlin Ernûlín, King of Mithuraz. Sínn was his first wife. Humlin however was allowed to marry yet another woman, Queen Shylanyor of Mithuraz. This was because Humlin signed a peace treaty between Mithuraz and . One condition was that Shylanyor would marry Humlin.
Neutral Area of Trásraz

Tlıĸ Pıĸæ Addaz déh Trásraz

Flag of Trásraz

map of the Neutral Area and Trás-Thývyll

the Neutral Area of Trásraz (NAT) (KND: Tlıĸ Pıĸæ Addaz déh Trásraz (lit. No Side Land of Trásraz)) is everyhing that is left of the formally Kingdom of Trás. the small nation was founded after the Trássian War, because the king of Trás, Dyrchruz Ⅲ, didn't want that his kingdom was devided between Thyffasia and Dwarf Koer-Náel, after the war, which ended in a loss for Trás, the NAT was founded. And the NAT is for discussions between Thyffasia and DKNR. because Dhawizih Khoraz-Naiaz Raz never really accepted Thyffasian independence, the Trássian king judges if the discussions are becoming something of a fighting. the discussions between DKNR and Thyffasia are in the Room of Neutrality, and when a desicion is made, people in the Hall of Neutrality hear the desicion. if there is not a meeting, the RoN is the throne room
Ulsarforest

## Duchy of the Ulsarforest (de jure)

the Ulsar Republic (de facto)

flag of the Ancient Ulsar

map of Ulsarforest

Republican Army (2E364-3E110

Mithurazi Army (2E364)

Firish Army (3E110-3E125)

the Ulsarforest (Koer-Náelian: *Ulsarûnemâlrz)* is an big woodland in the north of Koer-Náel.

Ruled by Kings, Dukes and Presidents the Ulsarforest has been divided for hundreds of years. Weylin and the Ussa Maerí at one side, Rodh Ulvá and the Dwarves at the other. The President of the Ulsar (Autonomous) Republic, who kept continueing his job after the Ulsar Rebellion. The Presidents Oath is:

1st time

*"By the grace of the Umarsar and the blessings of the Usyr. I stand in His presence. I swear to fulfill my duty as the President of the Ulsar Republic. By the Usyr I will keep my faith in the Talking Trees. I swear I will guide the Ulsarians until the Umarsar releases me from my oath or my duty ends after a term of 4 years. Then I can be re-elected for a second time, another 4 years. Also then I will retake this oath and renew it."*

2nd time:

*"By the grace of the Umarsar and the blessings of the Usyr. I stand in His presence. I swear to fulfill my duty as the President of the Ulsar Republic. By the Usyr I will keep my faith in the Talking Trees. I swear I will guide the Ulsarians until the Umarsar releases me from my oath or my duty ends after a term of 4 years."*

Presidents of the Ulsar are:
Vilaërdís

Vilaërdís (*Vila* from *Vilrís* (Unknown) *Erdís* (Continent)) is one of the 3 main known continents, the others are Kuartionlir and Arcuantlir. Vilaërdís has four known nations, The Republic of Vilaressia, the Kingdom of the Stonelands, Kingdom of Tahairaël and the Kingdom of Elvar. two cities: Vilare and Rekonár. Two known Ruins: Oleg and Emner, both cities of the ancient Elvari, and two villages: Alech and Allistor Island. Notable regions are the Stonelands, Rekonia, Alechnir, the Stony Shore, the Alek Desert and the Oleggian Cliffs. Vilaërdís coastline is known for its Cliffs. The only known place to have no cliffs is the grassland Rekonia, where the city Rekonár is.
Sir Ars Olêg

Sir Ars Olêg was a Dwarfish explorer and first Count of Arsbain. Ars Olêg was a mainlander who went on expedition to the uninhabited Korbain Islands. He and 50 others, divide over 4 ships explored the Islands. Olêg landed on the location where later Arsbain was founded. He claimed the island as his land, and he became the first Count of Arsbain. The island and the later city were named after his sword, Arsbane. Ars Olêg is seen as one of the two founding fathers of Arschkorr.
Yarror Daldorian

Yarror Daldorian was a member of House Daldorian. Not much is known about Yarror, only that he is the firstborn son of Efhrar Daldorian, the older brother of Borrhen and Orrian Daldorian. Most known about Yarror is that he fell from Castle Korr, pushed by an assassin hired by the Lord of Forhold, Alrin's father, Dailrein Forhold and Firínal. This was because Yarror knew about a weakness in the Wall of Fire Island, this being the Jzalft Waterway. While he fell, Yarror swore a fow of vengeance against his murderer's responsible (Dailrein) Yarror woke up from the fell as a ghost and killed Dailrein with his (Yarror's) iron seal. This was the reason Alrin hated House Daldorian. Yarror then returned to Castle Korr and roamed the halls to find any evidence of more backers behind the plot to kill him. Yarror answers to just a few Living, this being any member of House Daldorian of Daldor's blood and the Umarsar. Yarror Daldorian, before departuring towards his afterlife talked to Thréoded Ernûlín, and personally thanking him.

### Quotes

> *"I died to seek vengeance. Dailrein of Forhold. Dailrein killed me, why? What was a simple Daldorian of Korbain to him? After my death, I saw what I did to the family Forhold. I burned Dailrein alive with my iron sealmaker. A proud Daldorian's vengeance. Altough Lord Alrin saw it as a declaration of war." to Thréoded Ernûlín*
>
>

> *"Dieing is quite a nice thing to do, When i fell from the castle, and hit the ground, a strong power took me to a beautifull land. There was a creature, with long black hair and golden skin, beautifull as a female and strong as a male. Though you could clearly see it was a female. She introduced herself as Aeryss Naë. She told me to return as a spirit to kill those who unrightly killed me. And here I am. I know who killed me, Firínal and Dailrein were the big plotters behind it all. As long as Firínal lives, I can't go back to Lady Naë." to Thréoded Ernûlín about his short departure to Nalvolgaer.*
>
>

> *"I have seen Lord Firínal once, he was backing the plot. Even though I could not see why he would do that." to Komern Daldorian*
>
>

> *"Kinsman, even though I died centuries ago I still can give you an advice. Beware Lord Firínal's Return. Lord Gin is in hiding." to Komern Daldorian*
>
>
Ulsar Autonomous Republic

## Ulsar Autonomous Republic (UAR)

Ürnyalôkd Tlishkízoldoúaz déh Ulsarûnemâlrz (UTU)

Ürnyalôkd Tléskaïldoúrn dén Elsaralosg (UTE)

The flag of the Ulsar Autonomous Republic

The **Ulsar Autonomous Republic**, for short *Ulsar Republic* was the successor state of Duchy of Ulsarforest.

The UAR was founded after the Ulsar Rebellion. The de facto Weylin's Ulsar Republic was disbanded and refound as the current Ulsar Republic. Weylin, was executed for his crimes and the chaos he made in the Ulsarforest. After the last of House Daytha dead, all claimants of the Ulsar throne, except for Thréoded and Ornaryen Sotha the throne was empty and decided was that a president should be elected. Noryin Blackwood was elected first President of the UAR. After the return of House Sotha it was decided to keep the Republic alive due to the increasing threat in Fire Island. Ornaryen Sotha renounced his claim.
Ornázh Dhawizih-Addaz

## Northern Dwarf-Lands

a map of the Ornázh Dhawizih-Addaz

Flag of Northern Confederation

### Leader

The King of the Confederation to the North of House DaldorianPresident of the Northern Dwarflands

## The People

### Races

Dwarf

The Northern Dwarflands, also named *Daldoria* after the ruling house Daldorian during the Kingdom period were a confederation of Dwarven Kingdoms. It was one of the 2 Dwarflands. Important Presidental Houses were House Daldorian, House Aldorian, House Baldir and House Ernyonk
Lydoralín

## Union of Lydoralín

Eneya leia Lydoralín (Lydoralínnish)

Enya elia Lydorrlínn (Sharolingian)

the Lydoralín Union is an union of Elvish nations. The nation lays in the north of Arcuantlir. Lydoralín is also the name for the region where the Elves originally live, the only Elvish Kingdom outside of Lydoralín is Figaia Seädas, and sometimes Ulsarians are also seen as Elves (Half-Dwarf Half-Elf). The nation was founded from the ashes of the Eastern White Elven Empire as **The Union of the Elven States** (Lydoralínnish: *Maeyä Eneya leia maeyä Irsálís Sadiil*) when Emperor Baelior II Sedakaia lay down his sword and became the main Leader of the newly formed union, which earned King Baelior II the title *Suoriya Kaia*.
Nalgon

The Nalgon are a race of Men, created by Gûnun Gin's son, Miran Ginnian. They are native to the lands of Nalgon. The Nalgons formed an essential element of the Ginnian Army. After the Ginnian Conquest of Ernora by Domâr Ginnian the Nalgons were allowed to settle in the northernmost point of Ernora, the land they called *Náelgionçain**.*** The Nalgon were led by Náur, who was declared King of the Nalgon. He married the queen of Seorteorn, and formed the alliance that would eventually unify in the *United Kingdom of Seortheorn & Naelgion*. (for short often called Seorgion or Seorgia) With the formation of the Erno Kingdom by Jorénn Belafor, Seorgia joined in an alliance against the Tribes to the North, a confederation controlled by Sintroc in an attempt to conquer Kuartionlir. After the war, Jorénn wanted Seorgia to join Ernora as vassal kingdom, but the King, Egmúr II, refused. As a result the Ernorian-Seorgion War started, which was lost bij King Egmúr II. When the Provinces were formed, Náelgion became under vassalisation of Siealtbof. Hundreds of years later, during the time of the First House Ginnian was there a Nalgon wish to be independent again. King Ernaur I, declared Nalgion independent. And in the Nalgon-Ernoran War he won independence. However, during his rule he ruled as a tyrant, and the *Náelgiçon* general Izmúr Lothanen, formed an Ernora-backed army and started the Second Nalgon-Ernoran War. Lothanen was declared King of the Nalgon as vassal of the King of Ernora after the war, which ended the rule of house Náurling. Several attempts of heirs to Ernaur to reclaim the throne failed.
South Daldorian Alliance

Zyzäz Daldoriachz Iffitiaytéz

The South Daldorian Alliance (**SDA**), also known as the *Thyffasian Union of Daldoria*, was a union of federal states under leadership of House Daldorian. Much like the northern NDA, the SDA was for a short period of time an actual nation. The SDA existed as nation from 2E414 to 2E453, then remained on as military and economic cooperation.
Enemy

**This article is a stub.**
You can help the Transformice Adventures Wiki by expanding it.
**Enemies** are NPCs you encounter in dungeons.

While not in the demo, there will also be anthropomorphic lizard enemies in the game as well.

## List

* Beetle (3 types)
* Wasp (3 types)
* Frog (3 types)
* Spider (3 types)
* Boss (big spider, 2 types)
Kroetşvayn

the Kroetşvayn (DKN: Krötzveynè; Orhtok: Cratesvine) is the leader of the VKI Parliament. The current Kroetşvayn is Haralti Grüşav.

### List of Kroetşvayns

1. Arloid Azkväl, Dwarf of DKN
2. Enlag Orth, Men of Morghania
3. Marius Allis Oster, Man of Ernora
4. Allergus Enzor, White Elf of Ernora
5. Marius Boran Oster, Man of Ernora
6. Erlin Bartzlín, Dwarf of DKN
7. Haralti Grüşav, Man of Ernora
Second Palyrian Republic

## Palyrian Republic

Kízoldoúaz Paljirz

Flag of the Second Palyrian Republic

Map of the SPR

The Second Palyrian Republic was a small autonomous state on Kuartionlir. The Republic was created after the Daldorian's Ritoron. To fufill the promise to the 3000 Palyrian militia who fought for the Daldorians. The Republic rose at the beginning of the Daldorian's Ritoron and existed in total 15 years. 2 years after the Ritoron War, the Republic was annexed by the Territory of Palyria. However, the 3000 men army fought of the Royal Troops of Palyria. After a four year long fight the Palyrian Republic officialy became independent. The country went bankrupt six years later and was eventually annexed by the now Commonwealth of Palyria.

## Towns in the Second Palyrian Republic

* Amdbar on Scótha, Capital and largest town.
	+ Reidbach, the northern quarter
	+ Valgord, the eastern quarter
	+ Resbach, the southern quarter
	+ Yweis, the western quater
	+ Old Ambdar
* Cape Andbach, the only harbour of the nation
	+ Old Andbach
	+ Sytbach, the western half of town
* Solgard, a small town in the east of the country. Known for being the birthplace of 2nd and last State President Orthadín de Vuduej

## Ode to Palyria

Ode to Palyria was the anthem of the Republic. It was written by commander and first president Brejnel Kardwell. He wrote it together with one of his Militiamen and nephew, Jajme Kardwell.
Osâthanz

"*This mighty Bandit City is not under the command of the Throne of Mithuraz, we look to our own laws and crown. Most important to remain the current status my castle has. This fortress is counted among the strongest in the Koer-Náelian Mountains. Only one battle in history where lost here to the Lord of Osâthanz's side, and many were won. It would be very wise for Humlin to not attack this fortress. You don't believe me, do you Rédh? Look, do you see how the earth helps us defending it? This Hill is the perfect spot to defend, and the mountain is backing us. Then, the Waters of the river Degabûl can hold an army of almost twice the size of the army of Mithuraz.*"-Bandit-King Thréz

Osâthanz (Meshwan: Osér Danén) is a castle-city in the Princedom of Osâthanz, the city played a major role in the Krazódysmaräd, for many ex-Osérians joined Waylin's cause in the Ulsar Rebellion after their King, Thréz II was killed during the Battle of Osâthanz. The river Degabûl flows through Osâthanz, which makes the Castle a strategic place.

### History

Osâthanz was founded by Thréz I Nählmír, Lord of Osâthanz to defend Mithuraz from Eskaronian attacks from the north during the beginning of the Eskaronian-Eastdwarf Wars. Thréz was killed right in front of the Mithurazi Army during the first Battle of Osâthanz. He was succeeded by Thréz's brother Nolin. Nolin, angry of the army not supporting Thréz and did not prevent his death declared himself independent from the Kingdom. But Nolin died shortly after that and his son, Thréz II ruled Osâthanz as the first and last King. After his death in the Second Battle of Osâthanz, he was succeeded by Dírgûl Nählmír as Prince. Dírgûl, unlike his father, was loyal to Mithuraz. In the Fidigathal War Osâthanz is under siege by Firish troops in the Siege of Osâthanz and the army is defeated in the Battle of the Osér Danén Fields.
Usloma

## State of Usloma

Zoldoúaz déh Ughaloz

map of Usloma

flag of Usloma

Usloma is an Thyffasian State. It is often called **North-Palyria** because it shares histrorical bindings with the state of Palyria as the First Republic of Palyria. it declared independence from Palyria when Juellònja Uslanja (Later President of Usloma) and Zatta Buroma (President of Palyria) agreed to grant independence. the new nation was called Usloma. Usl after **Usl**anja and oma after Bur**oma**. It joined the Federal Republic at the same time as Palyria.

the state is divided into 5 Provinces.

The state of Usloma became the Territory of Usloma during and the Republic of Trassia after the Daldorian's Ritoron
Territory of Palyria

The Territory of Palyria was a territory of Daldorian Thyffasia. It was founded as solution to the Palyrian Tribal Wars, that had weakened the Palyrian Authorities during the aftermath of the Daldorian's Ritoron. A small peacefull part was split of the Palyrian Authorities as the Second Palyrian Republic. The Territory recieved a government in 2E402, and attacked the Republic in hope to restore Palyria as a state. However, the Palyrian Republic's guerilla tactics hold off the Territorialists. The tribes, Tharvia and Scóthaland once again declared independence. In 2E414 the Commonwealth of Palyria was founded, and the Republic, joined the Commonwealth
Occupation of Dûr Morthár

### Outcome

the Morthárians leave their ancesteral homeland of Darnarytt for a new life.Dûr Morthár expands into the former Darnarytt.

The International criticism on Lord Firínal increased

The Bond of Alliances is founded.

Morthári join the Ulsar War

the Occupation of Dûr Morthár was an event that began in 2E275 and ended in 2E362. It was one of the events that were planned by Lord Firínal of Fire Island in his masterplan.
Zeroation war against the Sanhel-Iriel

**The Zeroation war against the Sanhel-Iriel** was a major conflict between the Omniversal Empire and the Sanhel-Iriel species, it was the largest scaled planetary invasion ever set by the Sers. The invasion was commenced by Lord Wessec in 2000 BFT to reunite the species of Arnua aswell as to expand the Omniversal Empire to a much larger extend. With the capture of Sangel-Onerolane the Sers will increase slave labor, manpower and political influence. During the invasion, the Zeroation council demands to make a peace negotiation with the Sanhel-Iriel leadership once the planet has been annexed, Wessec suggested to allow the Sanhel-Iriel to govern themselves, while under Zeroation rule by signing a treaty in Annsorre. After the invasion, the Sangel-Onerolane inhabitants became citizens of the Zeroation Omniverse, described as second class species. The treaty of Annsorre was signed, and the occupation was settled. Sangel-Onerolane was under Zeroation and later First Imperial and Redfaedht rule for the next 2253 years until its liberation after the Sanhel-Iriel rebellion in 253 AFT.

## Background

After the separation of Arnua, both Anlora and Sangel-Onerolane broke away from each other, and eventually forgotten one another in the eras to come.

## The conflict

The invasion has been commenced in 2000 BFT. Lord Treallus suggested to Wessec that a planetary bombardment would be a wiser tactic to deal with Sanhel-Iriel resistance, Wessec decline the tactic as he thought it could damage the planets vegetation, as he only wants to take Sangel-Onerolane swiftly and little destruction. Numerous Zeroation ships surrounded the planet and several landing attempts occurred with little threat from the Sanhel-Iriel resistance in comparison with the Sers advanced might.

The Sers managed to capture portions of the planet within minutes, eventually forcing its surrender. When Zeroation forces entered Annsorre, the main hub of the Sanhel-Iriel leadership, Lord Wessec accompanied by his Galxguards landed near the Sorrye palace, were the terms of agreement were held.
Sintroc's Fall

Sintroc's Fall, also known as **Sintroc's Insanity** or **Sintroc's Disease**, was a disease that was 'invented' by Sintroc's Powers. Sintroc made his poison nine times, one was used on Derfold Sorehelm to get rid of Frain II Vegárn's best commander. Derfold's case was the one of the two known of Sintroc's Insanity. Another victim was Nal-Mei Tymiin. She was fighting Sintroc together with Dai-Jey Fon and Sintroc himself shot one of his poisoned darts on Dai-Jey, however, Nal-Mei sacrificed herself for Dai-Jey, and Dai-Jey definitely destroyed Sintroc's Time Spirit. Nal-Mei is the only one believed to be cured of Sintroc's Fall. However, Sintroc's Fall appeared to more people, even after Sintroc perished into The Nothing. This was because Sintroc also invented an insect, who was resistant against this disease. However, if someone would touch Insanima Venenos, it would recieve this disease as well. Venenos died out when the last artifact of Sintroc, being his Sword, was refound and destroyed.
Chat commands

The comments section on this page is **not** for posting suggestions, as the Transformice Wiki is not affiliated with or monitored by Atelier 801 staff.
**Chat commands** perform useful functions in the game such as whispering to another player. To use a chat command, type a forward slash (`/`) into the chat window followed by the command name. Commands are not visible to other players, and they must be entered into the main chat window to function. Those not supported are not taken in effect or shown.

Below is a full list of commands supported by *Transformice Adventures*.

## List of keyboard commands

 **Shift + P** | Toggles the user interface.
Monovarl Cult

The Monovarl Cult was a cult surrounding 'Saint Vidarn' and Alhrim. The King of Dûr Morthár, King Ghiddis died when his son, Vidarn became King of Dûr Morthár, however, the 1 year old got a regent, Alhrim Fedárnk, the closest friend of King Ghiddis. However, Alhrim was out on power. While hunting, the then 6 year old Vidarn got seperated from his Regent. It was Alhrim's plan to murder Vidarn and in his Last Will name Alhrim as his heir. the Black King, Nofáh knew of Alhrim's plans through Alhrim's wife. And Alhrim was imprisoned. On the day of Alhrim's trial, Vidarn himself returned to Dûr Morthár and banished Alhrim, whom founded Alhrimbor near Dûlraz. Gûnun Gin, through the aspect of the Usyr, to him introduced as Ergas, granted him an independent race. And thus the Alrimir were born, with their own divine pantheon. The Monovarl Cult believed that, when Dûr Morthár fell once again into darkness, an incatnation of Vidarn, the Vidarnaiirn would come forth. The Monovarl Temple, high in the Border Mountains was destroyed by Enyíri invaders from Dûr Morthár's occupation by Lord Firínal's puppet *Myrbhorg* Gûzlur. The leader of the Monovarl is the Arch-Brother.

### Known Arch-Brothers of the Monovarl Temple

* General Varl Ordain, founder and first Arch-Brother. Also General of Dûr Morthár
* Lain Ordain, second Arch-Brother and builder of the Monovarl Temple building
* Livaar, fourth Arch-Brother and witness of Vidarn's Return
* Tinvaal, tenth Arch-Brother and first Monovarl Mage
* Tivuul, twenty-first Arch-Brother and witness to the Fall of Monovarl Temple and the Battle of Gûnneg
* Tinvaak, twenty-second Arch-Brother and witness to the Fall of Monovarl, the Battle of Gûnneg and the Battle of Ulsar
* Lovarl Ordain, twenty-fifth Arch-Brother and leader of the Border Mountains Resistance Group
Controls

In the game, you can control the mouse you play as.
Note that for the controls to work, the chat must not be highlighted (the cursor be in it).
You can also do special actions by entering chat commands into the chat box.

## Chat commands

*Main article: Chat commands*Chat commands can be entered into the chatbox in-game. Any time a backslash `/`starts off a message, that message will not be visible to other mice.
Republic of Tharvia

Republiek Tervië

Kízoldoúa Tharjirza

The Republic of Tharvia was a unrecognized nation during the Palyrian Civil War and the Ambdar War. The Republic was unofficialy recognized in as they had a seat on the Treaty of Amdbar. The Republic used a mirrowed version of the flag of the Second Palyrian Republic.
Dungeon

**This article is a stub.**
You can help the Transformice Adventures Wiki by expanding it.
The **dungeon** is the main playing field of the game, this is where you and up to four other players battle monsters, and fight your way through the encounters to the end to receive different equipment and rewards.

There are two dungeon maps in the game at the moment: a monster infested village called Brookleaf Town and a dense forested area named Rustling Glade. There are four steps to each dungeons, and as the game progress there may be additional stages and different maps added.

After completing each encounter, you can chose from a set of three different gifts to receive from Elisah.

## Raids

*Main article: Raid*
*This section is a stub. Please help expand it.*

## Enemies

*Main article: Enemies*
Monsters that you may encounter in each dungeon:

* Beetle (3 types)
* Wasp (3 types)
* Frog (3 types)
* Spider (3 types)
* Boss (big spider, 2 types)

### Brookleaf Town

*This section is a stub. Please help expand it.*

**Brookleaf Town** is a map of a town overrun by monsters.

### Rustling Glade

*This section is a stub. Please help expand it.*

**Rustling Glade** is a forest map.
Atelier 801

**Atelier 801 SARL** (*atelier*: French for *studio*), is an independent game studio based in France and is best known for developing the popular browser game *Transformice*. It was founded on 14 October 2011 by Jean-Baptiste Le Marchand and Mélanie Christin who serve as co-CEO's of the company. The logo is a black square with a turquoise outline. There is a wind-up mouse atop the words Atelier 801.
Transformice Adventures Wiki

**Welcome to the Transformice Adventures Wiki!**
47 articles since May 2019

  **Welcome**

**Transformice Adventures** (TFMA) is a multiplayer action-RPG by Atelier 801 set in the world of Transformice, featuring combat, exploration, pet care and a rich story about Berta and Mirolle Gouda, the priestesses sisters. It is free to play, made in HTML5, and set to be released on all computer platforms (Windows, OSX, Linux) AND mobile.

You can play now at: http://transformice-adventures.com

  **External Links**
* Official site
* Official forum (current known info)
* Official Announcement
* Kickstarter
* Official Discord

  **Videos**
Transformice Adventures sneak peek!

  **Tips**

Is your job/equipment reset when you join a dungeon? You can only change these while on step 1, before starting a dungeon!
 **Atelier 801 Wikis**

About the wiki
**•** Getting started
**•** Links
**•** Admins
**Transformice Adventures** is copyright 2019-2024 Atelier 801. The **Transformice Adventures Wiki** is in no way affiliated with Atelier 801, nor is this wiki monitored by / in contact with Atelier 801 staff.
Transformice

***Transformice*** (***TFM***) is an online multiplayer Flash game released on 1 May 2010. It was created by Melibellule (artist), and Tigrounette (programmer), who later formed the company Atelier 801. It is written in ActionScript 3.0 and the flash-port of Box2D, the characters and many Easter eggs from transformice can be found in this game.
Title

Having a hard time finding a title on the page? Use `Ctrl`+`F` (`Cmnd`+`F` on a Mac) to find it on the page.
**Titles** are unlockable words or phrases you can apply to your avatar. You start off with no title, and earn titles randomly in dungeons. You can achieve as many titles as you want, but may only assign one at any time. Titles do not expire, are always kept when unlocked, and are displayed on your profile when you unlock them.
Trickster

**This article is a stub.**
You can help the Transformice Adventures Wiki by expanding it.

*"Their sleeves full of cards, "Tricksters" are shady street performers. Deceptive scammers, they wander around the streets of Kürbisses-Nacht.*
These prestidigitators are cunning, throwing cards and smoke bombs to fool their prey before disappearing!"

## Skills

You can find the related Élisah's gifts here.

### Card Trick

The **Card Trick** skill is a four-skills-in-one skill, that has a number of different effects depending on which card the player uses. The active card changes each time the character performs an action (using a held item or a skill). It cycles through in a fixed order:

```
♣ club -> ♢ diamond -> ♠ spade -> ♡ heart

```

The next card to be used is shown on the skill bar, and will have the following effects:

### Vanish

The **Vanish** skill will momentarily turn a player invisible to the enemy, and during this time enemies are unable to attack you, while the next attack is damage boosted. **Vanish** is especially deadly when combined with certain gifts, giving it multiple damage buffs, decoys, and the chance to apply the effect to allies in the area.
Coldsting

**Coldsting** is a raid boss, being the second encounter on the demo version of Step 4. It appears as an icy wasp.

## Behavior

Coldsting uses ice attacks which cause heavy damage.

* **Icicle barrage** - Coldsting will drop ice on one party member, considerably slowing them, and then fire a continuous stream of ice crystals towards that target.
* **Frozen floor** - This will cause decent continuous damage during it's duration, enough to kill any player without healing. Players are also slowed for the duration of this ability.
* **Ice rain** - A chunk of ice will fall on each player if they do not move.
* **Summon wasps** - Spawns little ice wasps at the extremities of the map.

## Strategy

* Avoid standing together: Coldsting's **Ice Rain** can wipe the whole party if everyone is on the same spot.
* While it is important to be rid of the additional spawns generated by **Summon wasps**, it is not as crucial as against Don since they do not power up the main boss.
	+ Chef's  Picnic Trap with  Magnetic trap gift and  Bear trap gift can be used to move all of the additional wasps to the center, allowing them to be disposed of more easily.
* For tanks using a  Shield,  Aspect of the turtle gift is required to fully tank **Icicle barrage**. It is, however, not necessary to have it to clear this boss.
* Healers are very important in this encounter, especially for the duration of **Frozen floor**. It is preferable to either use Journalist's  Interview on a  Heal testimony or Botanist's  Elixir with  Essential oil gift.

## Rewards

* *Coldsting's down* (head)
* *Coldsting's wings* (neck)
* *Coldsting's blade* (sword)
* *Coldsting's claymore* (greatsword)
* *Coldsting's sting* (dagger)
* *Coldsting's shield* (shield)
* *Coldsting's bow* (bow)

## Trivia

* Coldsting's French name, **Dardegivre**, translates to Sting - Frost.
* It is the only raid boss to drop weapons.

## Gallery

A mouse wearing some of Coldsting's drops seen in the Kickstarter announcement.Shadow teaser of Coldsting after the Kickstarter's cancellation.Defeated Coldsting.Wasp spawned by Coldsting's **Summon wasps**. They appear on the edges of the circular battleground.
Kickstarter

**This article is a stub.**
You can help the Transformice Adventures Wiki by expanding it.
The **Kickstarter** campaign was launched 7 May 2019 and will end a month later on 7 June 2019. It has many in-game perks (both for Transformice Adventures as well as Transformice), including clothing, pets, and titles.

While the kickstarter campaign is running, there's a free open demo of the game available for anyone to play. Sometime after the kickstarter ends the game will enter a closed beta (date unknown), where only people who donated $10 or more will get a key (higher-end supporters get multiple keys, allowing them to give some to friends).
Silver Spider Queen

**Silver Spider Queen** is a boss that appears at the end of Brookleaf Village (Step 1 to 3).

## Behavior

* **Help Call** - When the encounter starts, Silver Spider Queen calls two smaller black widows (level 3 spiders) to assist. This is only used at the beginning of the encounter and may not be used again even if the spawned spiders are defeated.
* **Poison Shots** - Shoots multiple AoE poisonous projectiles in the air to rain down on the battlefield. Players caught in a radius will slow and suffer a lot of damage. The two spiders, if alive, will attempt to move towards these radii as Poison Shots will heal them.

## Strategy

* The two smaller spiders spawned by **Help Call** do not need to be dealt with because the encounter ends the moment Silver Spider Queen is defeated. However, they should be avoided as they deal high damage comparatively to normal level 3 spiders.
* Avoid **Poison Shots** at all cost as it deals a lot of damage and its slow effect may trap you in a second shot even if you survive the first one.

## Trivia

* Silver Spider Queen appears to be a western black widow by its colours and its red hourglass marking.
* It was created after Golden Spider Queen, although they were released on the same day.

## Gallery

Defeated Silver Spider Queen.A typical poisonous projectile from Silver Spider Queen.Level 3 Spider spawned by **Help Call**. They appear as smaller black widows.
Transformice Adventures

http://transformice-adventures.com

**Transformice Adventures** is a multiplayer action-RPG set in the TCU (Transformice Cinematic Universe), featuring combat, exploration, pet care and a rich story about Berta and Mirolle Gouda, the priestesses sisters. It is free to play, made in HTML5, and set to be released on all computer platforms (Windows, OSX, Linux) and mobile.

## History

It was first publicly mentioned in a 2018 announcement, and was officially announced (with a name) on 4 Jan 2019, with an announcement that they would start a kickstarter for it.

On 7 May 2019 the kickstarter officially launched along side a public demo of the game, that would be available for the entirety of the campaign. The kickstarter campaign then got cancelled  on 22 May 2019, although the demo is going to stay online until 7 Jun 2019.

The game then underwent development with a smaller team, and it is currently unknown when it's planned to be released.

See Timeline for a list of notable events.

## References

1. ↑ https://atelier801.com/topic?f=5&t=912917&p=1
2. ↑ https://atelier801.com/topic?f=5&t=917068
3. ↑ https://www.kickstarter.com/projects/atelier801/transformice-adventures/posts/2514102
Rangers of the Westland

The Rangers of the Westland were originally an Erêd Lên secret archer-militia to find resistance against the Yglornings of Ghalorn's Empire and the Dwarves of Dîn Khazór. After the Ranger's hideouts Dagôn's Rock and Artol Kal were destroyed by the Dîn Khazórian armies, the remaining handful of Rangers fled to Dwarf Koer-Náel. Where again they grew their numbers in their new hideout in the village Sithamnz which was abandoned because of the rise of the IAR. After the Ulsar Rebellion, most Rangers returned to their hidouts in Arcuantlir. Now on the hunt for Firínal, the Rangers became the greatest Archer militia Yclodus had ever seen with 800.000 Rangers.
Élisah's gift

**Élisah's gifts**, commonly referred to as just **gifts**, are temporary enhancements to your character that boost a held item or job skill that you have. They are obtained by defeating a dungeon encounter and opening the chest that appears after each successful encounter, during which you will be presented with three choices. Gifts reset when a player finished all steps in a dungeon, fails a dungeon, or chooses to reset the dungeon progress.

They have various effects and can sometimes create deadly synergies. Some are just stat increase but others add various effects to your skills, sometimes changing them drastically, like adding explosions or ice AOE to a simple invisibility skill. You will have to try and learn which Gifts make great combos and try to get them to completely roll over the most dangerous encounters!
You have the choice between 3 Gifts at each encounter, each one affecting a specific weapon or skill. Pick one of them, one that you feel could be useful and synergize well with the ones you already have!

## Item gifts

These gifts only show up as options when the specific item is in one of the two hand/weapon slots.

## Skill/Job gifts

These gifts only show up as options when the specific job skill is active for the player (it doesn't matter if the job is the main job or the secondary job).

### Botanist gifts

####  Elixir

These gifts relate to the  Botanist's *Elixir* skill.

####  Green Thumb

These gifts relate to the  Botanist's *Green Thumb* skill.

### Chef gifts

####  Cauldron

These gifts relate to the  Chef's *Cauldron* skill.

####  Picnic Trap

These gifts relate to the  Chef's *Picnic Trap* skill.

### Trickster gifts

####  Card Trick

These gifts relate to the  Trickster's *Card Trick* skill.

####  Vanish

These gifts relate to the  Trickster's *Vanish* skill.

### Journalist gifts

####  Report

These gifts relate to the  Journalist's *Report* skill.

####  Interview

These gifts relate to the  Journalist's *Interview* skill.

## Unused

These appear in the translation files but do not yet appear to be obtainable to the player in any way.
Job

**Jobs**, also referred to as classes, are a specific role a player has. When you enter the game for the first time, you will be a Botanist. To change your job, you must talk to Mura by going in the bottom side of the map.

At **level 9**, the player unlocks the ability to choose a **Secondary Job,** meaning you get to have an extra ability from any other job.

There are four jobs to choose from:

## Botanist

*Main article: Botanist*

The **botanist** is the starter profession. They create potions which heal allies over time and poison enemies, and grow plants on the battlefield. Different plants have different effects - thorns can attract enemy attacks and reflect a part of the damage received when it grows, lily of the valley can heal nearby allies, and thistle can attack nearby enemies.

## Chef

*Main article: Chef*

The **chef** is unlocked at **level 1** upon reaching a lobby. They have a pot in which ingredients can be added to deal damage, heal the user and their allies, or increase defense. Cleaning the cauldron after using it heals the user and its pet. The chef also has a picnic cloth trap that damages and immobilizes all the nearby enemies and increases their chances of dropping ingredients upon death.

## Trickster

*Main article: Trickster*

The **trickster** is unlocked at **level 6**. They use cards to fight - the ace of clubs boosts the user's next physical attack, the ace of diamonds stuns and immobilizes the enemy it hits, the ace of spades pierces the enemies dealing damage to them, and the ace of hearts heals allies in the selected area. Tricksters can also use a cloud of smoke that camouflages them. Their next physical attack while hiding is also increased, however, it gets rid of the invisibility.

## Journalist

*Main article: Journalist*

The **journalist** is unlocked at **level 12**. They carry the momentum of the battle. Different testimonies spawn depending on the type of damage dealt (physical, elemental, healing) and they are able to either make a report by combining two of them into a special skill with both testimonies' characteristics, or start an interview by creating area of effect based on a testimony's type and at its location. They are not able to do much without external healing and elemental damage in play, but they are able to continuously use them once they are present.