The Borderlands

**The Borderlands** is the 1st Mission in the Empire Campaign.

## Plot

Alric do Rei orders the shipment of goods to Castle Margoth.

## Hints

This is the very first Mission in the Single Player of Armies of Exigo. You start with a few Swordsmen, one of which is on Level 5. On the way to the village you meet a wounded soldier, who tells you what happened. You should go a bit off the beaten track to discover a Healing Potion +100 and a treasure chest.

Once you have arrived in the village of Heyl, you should immediately start to build a few Farms and a Barracks. The Beasts are rather relentless in this mission and attack continuously. Very early, some Warriors come out of the forest and attack the Peasants at the gold mines (only once, luckily). You should systematically build an army and kill the Berserker.

Only then you should train the mule and send it on its way, otherwise it dies really quickly.

Gameplay

* The raiding parties can attack your camp from one of the three directions. It is unclear whether the choice between them is random or prescripted.
* Two Warriors will spawn and harass your Pack Mule as soon as it reaches a certain point on the road.

## Quests

 Description
 Instructions
 Description
 Instructions
 Description

## Mission data

 Enemy units
 New units
 New spells
 Items
 Neutral structures

Description (in-game)

> *Late autumn*
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> *The Boots of Noran's warriors march toward the western border.*
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Hints (in-game)

* HINT: You can order your troops to patrol an area to protect a wider area. Select a unit or group and click the Patrol icon. Left click on the terrain and the unit(s) will patrol back and forth between their current position and the target location.

## Trivia

* This is one of the few missions with Storage that acts as a sized-down version of a Town Hall.
* The 2 collectible treasure chests are actually different: one gives 250 Gold (guarded by Rogues) and the other 150 Gold and 50 Wood (guarded by a Beast Warrior).
* If you discover Heyl but do not engage the enemy attacking the Storage, eventually it will go down and the mission will become unwinnable. However, the game gives you no defeat screen or any notification about that.
* Enemy units are quite peculiar with their target prioritization - they will go for your units (swordsmen and peasants) and even staunchly pursue them whilst ignoring a nearby Pack Mule.

## Dialogue

> Opening cutscene
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*Swordsman*: It is so. Tell me...what has happened here? What treachery?

*Wounded Soldier*: They came at night, Captain... they brought fire... to the village of Heyl...please... there are still people there! You must get to Heyl...

*Swordsman*: Men, to me! We must reach Heyl! There is blood to be spilled this night.

> During the mission
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*Swordsman*: Men, take him!

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> [Heyl relieved]
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*Peasant*: Well met, noble warrior, well met! We were-

*Peasant*: We had to cower in the storehouse like sheep awaiting the slaughter. Where was Margoth? They've taken everything!

*Swordsman*: Peace, Abaris. We are here now, sent from the Council. Margoth is itself in great need. Their supplies are dangerously low. We must gather more gold, ore that we can escort thence to Margoth.

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> [Raiding parties are about to start]
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*Berserker*: No mercy!!!

*Berserker*: Lay waste to the humans! Destroy their garrison. Grind their bones to paste and bring to me their supplies!

*Warrior*: There will be no failure!

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> [Imminent attack warning]
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*Berserker*: No mercy!!!

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> [Ambush on the road]
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*Berserker*: Take them! Your lives!!!

> Ending cutscene
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*Swordsman*: We're clear of their line! We must make haste to Margoth!