recursal/Fanatic-Fandom huggingface dataset:
Animated Tachi

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Tachi** spawns 4 Satellite Tachi which assist it during the fight.
* After a short period of time has passed, the **Animated Tachi** will cast Warp and despawn. The only way to prevent this is by attacking it with the stage 4 relic Great Katana: Totsukanotsurugi.
* The **Animated Tachi** can use the weapon skill Tachi: Kaiten.
* Divine Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
Alastor Antlion

**Family:** Antlions
**Crystal:** **Dark**
**Weak to:** **Wind**
**Notorious Monster**

 Attohwa Chasm

**Notes:**

* Eventual spawn from trading an Antlion Trap to the ??? at F-10. The ??? respawns every 15 minute.
* The Feeler Antlion is initially spawned by the trap.
	+ The Feeler Antlion needs to be kept alive and tanked, and it will spawn an Executioner Antlion periodically. Which Antlion spawns from the Feeler Antlion (or whether one spawns at all) is based on it doing a weaponskill, so it can be controlled by not hitting the Feeler Antlion, to keep it from getting TP. When the Feeler Antlion uses Venom Spray or Mandibular Bite, nothing is spawned. When it uses Sandpit an Executioner Antlion will spawn, and when it uses Sandblast, **Alastor Antlion** will spawn.
	+ Kill the Executioner Antlions as they spawn; if left unkilled, up to 8 of them can be loaded at once.
* Eventually, the Alastor Antlion will spawn. At that point all the smaller Antlions should be immediately killed, and then Alastor taken down. Care should be taken to avoid aggro or have someone defeat the nearby Tracker Antlions that can spawn in approximately four spots around the area, as they do link. (An outside BST party is useful for charming them and holding them.)
* Killable by: A full alliance of 18 characters level 75 is recommended to deal with Alastor and the other antlions.
	+ It is incredibly easy to kite, any job can hold it for upwards of 10 minutes with minimal skill. Alastor itself can be killed by 2-3 Black Mage after its up. If someone out of alliance grabs Alastor when it pops, then kites it off, even if the party wipes the feeler/executioners will despawn and they can reraise. Using this information, its potentially killable with one party and fairly easily killed by 8 people provided they don't mind wiping.
	+ It is helpful to have at least one White Mage outside the alliance so they aren't hit by Breakga.
* Item Drops: The Rostrum Pumps drops 100% of the time.
* Immune to Stun, Slow, Elegy, and Blind. Is susceptible to Stun by Weapon Skills that have added affect stun.
* Special Attacks: Casts Breakga, Stoneskin, Stonega III, Stone IV, Quake, Additional Effect: Petrify.
* Best to be blink tanked by 2 Nin/War tanks or 2 Pld/Nin tanks as the added affect of petrify attacks can be very annoying and can kill a player very quickly.

### Historical Background

In Greek mythology, Alastor was the personification of blood feuds between clashing families. He was an avenging spirit/deity, a spirit of vengeance, considered the male counterpart to Nemesis. In Christian demonology, Alastor was the chief executioner in Hell and was considered very cruel. Alastor in Greek means "unforgettable", though "avenger" is considered an adequate interpretation. *Alastor*, also called *The Spirit of Solitude* is also the name of a poem by Percy Bysshe Shelley in 1816.
Anelace Plus 1

File:Anelace Plus1.jpg

**Anelace +1**
**(Sword) All Races**
**DMG:** 40 **Delay:** 227 **HP** +11 **DEX** +3 **VIT** +3
**Lv.** 72 **WAR / RDM / PLD / DRK / BLU / COR**
**Damage Per Second:** 10.57
**TP Per Hit:** 6.1%
Guild Points Value: *None*

**Used in Quests:** *None*

 Synthesis Recipes
Smithing (94)

**Yield:** Anelace
**HQ 1:** *Anelace +1*
**Fire Crystal**
* 2 x Adaman Ingot
* 1 x Gold Ingot
* 1 x Cockatrice Skin
* 1 x Mercury
 Desynthesis Recipe
*None*
Airi

**Family:** Ghost
 King Ranperre's Tomb
 Central Temenos - 1st Floor

### Historical Background

In Hindu folklore, Airi was the ghost of a hunter who roamed the planet with its hounds, also ghosts. The mere sight of Airi and his hounds was enough to kill most people with fright. Anyone who survived would be shown where a great bounty of wealth was. The Airi's saliva was said to be very poisonous.
Air Solea

**Air solea**
**[Feet] All Races**
**DEF:** 5  +3 **Evasion** +4
**Lv.** 28 **MNK / WHM / BLM / RDM / PLD / BRD /**
**RNG / SMN / BLU / PUP**
**Guild Points Value:** *??? / ???* (??? items)

 Synthesis Recipes
Leathercraft (83)

**Yield:** *Air Solea*
**HQ 1:** Air Solea +1
**Wind Crystal**
* 1 x Lizard Molt
* 1 x Light Soleas
 Desynthesis Recipe
*Unknown*
Airborne

**Airborne**
*A firework created by a Goblinalchemist.*

**Stackable:** 99
 Synthesis Recipes
Alchemy (74), *Clothcraft (41), Woodworking (26)*

**Yield:** *Airborne* x 33
**HQ 1:** *Airborne* x 66
**HQ 2:** *Airborne* x 99
**HQ 3:** *Airborne* x 99
**Earth Crystal**
* 1 x Silk Cloth
* 1 x Bomb Ash
* 2 x Firesand
* 1 x Bast Parchment
* 1 x Goblin Doll
 Desynthesis Recipe
*None*
Antican Centurio

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Eastern Altepa Desert

### Historical Background

In the Roman army, the Centurio (rendered into English as Centurion) was the commander of the Century (a unit of 100 soldiers). They were the highest non-commissioned officers in the army. They were aided by Signifers, Optios (deputies who were 2nd in command to the Centurion in the Century), the Tesserarii (Sentry commanders) and the Custos Armorum (Armorer). Centurios were professional soldiers who supervised fighting on the battlefield. Centurios had different grades which would determine which century within the Cohort (the larger division of soldiers) they would command. There were 6 Centurio in a Cohort. Centurios wore ornate, decorated armor. All of their armor and equipment was elaborate. The helmets they wore were of a Roman-Corinthian-type design. They carried a staff made of vinewood called a vitis, which was an emblem of their office as well as numerous medallions. Centurios were very prized officers and were often moved around between legions and provinces. Centurios served until their deaths.
Allegiance Changer

You can talk to an Allegiance Changer NPC in your new nation to switch nations.

* San d'Oria: Beriphaule (Northern San d'Oria C-9)
* Bastok: Mythily (Metalworks J-8)
* Windurst: Rakano-Marukano (Heavens Tower)

**Cost to change Allegiance when the new nation is in:**

* 1st Place in Conquest - 40,000g
* 2nd Place in Conquest - 12,000g
* 3rd Place in Conquest - 4,000g

**Notes**:

* The first time you switch to a nation, you have Rank 1 and 0 Conquest Points in that nation.
	+ If you return to it later, you get your previous Rank and Conquest Points back.
* Any rewards from missions done in other nations are retained when you switch (i.e. you will keep your Airship Pass, etc.)
* All outpost teleports are lost; you will need to redo the supply quests if you return to your previous nation.
* If you have a mission active from your current nation, you will not be able to change allegiances.
	+ If you are Rank 5 in any nation, even if you do not have an active mission, you will not be able to change allegiances. Instead, you will be told your nation is in trouble and your application can not be accepted.
Anju

**Anju**
**(Katana) All Races**
**DMG:** 21 **Delay:** 216 **STR** -1 **DEX** +2
**Lv.** 40 **NIN**
**Damage Per Second:** 5.83

**TP Per Hit:** 5.8%
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Background

Zushio and Anju are from a Japanese oral tradition about a young brother and sister who are sold into slavery.
Antican Auxiliarius

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Eastern Altepa Desert
* Copper Ore(???%)
* Rotten Meat(???%)

### Historical Background

The Auxiliarius (auxiliary) were soldiers in the Roman army recruited from the Provinces of the Roman Empire (most frequently Gaul, Hispania, Thracia, North Africa, the Near East, and the German frontier). While Roman citizens usually served in the infantry of the Legions, they tended to not be so skilled in other roles, such as cavalry. Peoples from the Provinces, who were more skilled in these roles, were used to occupy these positions. Sometimes, Auxilia brought their specialty to the army. The eastern Mediterranean lands (Crete, Syria, Arabia) had skilled Sagittarii (archers), while the Balearic Isles (Majorca and Minorca) had skilled Funditors (people who used slings), as well as (oddly enough) swimmers, who were supposed to guide horses across rivers. They were more lightly equipped on the whole, and were faster than the heavily-equipped, slow Legionnaires, which gave them an advantage over Legionnaires when fighting the tribes of frontier lands (who ewre lightly-equipped as well). As the Roman Empire needed to outsource its military capacity more and more due to imperial overstretch, the Auxilia began to make up a greater percentage of the army, though they were originally used only as a supplement. Auxilia wore whatever was the garb of their native land and fought beside Legionnaires in most major conflicts. If an Auxiliarius served the Roman army for 25 years, they were granted citizenship.
Animated Tabar

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Tabar** spawns 4 Satellite Tabars which assist it during the fight.
* After a short period of time has passed, the **Animated Tabar** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Tabar** can use the weapon skill Onslaught.
* Runaeic Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
Amutiyaal

***Amutiyaal***Gender: MaleRace: ElvaanAffiliation: San d'Oria**Type:**Warp NPC**Location:**Southern San d'Oria ()### Notes

**Teleportation Service:**

Available to registered mercenaries upon completion of Lure of the Wildcat (San d'Oria).
Teleports you to Aht Urhgan Whitegate (I-12) if you trade him 300g.
Air Travel Agency

**Air Travel Agency** could refer to:

* Air Travel Agency (Jeuno to Bastok)
* Air Travel Agency (Bastok)
* Air Travel Agency (Jeuno to Windurst)
* Air Travel Agency (Jeuno to San d'Oria)
* Air Travel Agency (Jeuno to Kazham)
* Air Travel Agency (Windurst)
* Air Travel Agency (San d'Oria)
* Air Travel Agency (Kazham)

**This article is a disambiguation page for Air Travel Agency**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Airship, Jeuno - San d'Oria

Connecting Areas | Quests | NPCs | Daily Schedule

Providing access from The Kingdom of San d'Oria to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. This route was established shortly after the Bastok route.

This area is only accessible if you have the Airship Pass Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 03:10
 09:10
 15:10
 21:10
An Awful Autopsy

**Zone:** Qu'Bia Arena
**Restrictions:**
          **Level:** 50
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Comet Orb (50 Beastmen's Seals)

## Mobs

 Chahnameed's Stomach x 1
 Chahnameed's Intestines x 1
 Chahnameed's Liver x 1

## Treasure

Your armoury crate will load out of the following groupings:

## Notes

* All use Doomed special attacks. It also uses a special attack called Infernal Pestilence which cause diseased and minor damage. It is the equivalent of Undead Mold.
* At first there is only Chahnameed's Stomach.
* At 50% health Chahnameed's Intestines will spawn and at 33% Chahnameed's Liver. These two are weaker than Chahnameed's Stomach.
* It is possible to sleep the organs.

## Historical Background

A long time ago there was a man who lived on an island a ways from shore. His name was Chahnameed and he was a terrible glutton. There once was a man who thought that he knew more tricks than Chahnameed and he told him so. Chahnameed said "Can you squeeze water out of a stone? I'll show you that I can."

Chahnameed took a wet and soggy piece of cheese into his hand and climbed up a tree. The cheese looked just like a white piece of stone. When he got to the top of the tree, he reached out with his hand, holding the piece of cheese and squeezed it. Water dripped out and fell on the ground and all the people thought that he could squeeze water out of a stone. Chahnameed came down out of the tree and dared the other man to do the same.

So the other man picked up a stone and climbed up the tree. When he got top the top, he held the stone out and squeezed and squeezed. No water came out of the stone. He squeezed harder and harder until he cut his hand on the sharp edges of the stone. He had to admit his defeat even though Chahnameed had tricked him and all the other people.

v • d • e**BCNM Navigation**
**Level 20: Cloudy Orb**

Charming Trio • Crustacean Conundrum • Shooting Fish • Wings of Fury

**Level 30: Sky Orb**

Birds of a Feather • Carapace Combatants • Creeping Doom • Die by the Sword • Petrifying Pair • Dropping Like Flies • Grove Guardians • Harem Scarem • Let Sleeping Dogs Die • Toadal Recall

**Level 40: Star Orb**

Under Observation • Undying Promise • Royal Jelly • Royal Succession • Factory Rejects • Steamed Sprouts • Tails of Woe • The Worm's Turn

**Level 50: Comet Orb**

The Final Bout • **An Awful Autopsy** • Eye of the Tiger • Rapid Raptors • Hostile Herbivores • 3, 2, 1... • Idol Thoughts • Treasure and Tribulations

**Level 60: Moon Orb**

Celery • Shots in the Dark • Up in Arms • Wild Wild Whiskers • Amphibian Assault • Brothers D'Aurphe • Demolition Squad • Dismemberment Brigade • Divine Punishers • Grimshell Shocktroopers • Jungle Boogymen • Kindred Spirits • Legion XI Comitatensis

v • d • e**x-NM category jump**
BCNM/KSNM • ISNMs • FoVNMs • ENMs • SNMs • ZNMs • VNMs
Antican Speculator

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Eastern Altepa Desert
* Iron Ore
* Rotten Meat

### Historical Background

While a speculator refers to something different in modern Western society, a Speculator in the Roman army referred to a scout or a spy. In the Prætorian Guard, a speculator (Speculator Augusti) served as a cavalry officer who served as a bodyguard to the Emperor as well as an executioner of people put before the Emperor with a death sentence the Emperor is to decide upon.
Amir Korazin Set

A flexable and durable set of armor, forged in the Near Eastern land of Aht Urhgan, the Amir armor set is issued by the Empire to adventurers completing various Assault missions for the nation. Wearable by only a few of the heavier-armored jobs, the Amir gear provides the highest stat boosts in Attack, Evasion, and Accuracy, but also provides minor boosts to other stats. Also notable is the added resistance to magic and breath damage - 8% of damage from these sources, in fact - but only if the wearer equips the entire set.

**Number of Pieces:** 5

**Cost to store:** ***Cannot be stored***

**[Head] All Races**
**DEF:** 23 **Attack** +5 **Evasion** +2
**HP recovered while healing** +2
**Set: Reduces magic and breath damage**
**Lv.** 72 **WAR / PLD / DRK / SAM/ DRG**
**[Body] All Races**
**DEF:** 44 **Attack** +12 **Evasion** +12
**Enhances "Zanshin" effect**
**Set: Reduces magic and breath damage**
**Lv.** 72 **WAR / PLD / DRK / SAM / DRG**
**[Hands] All Races**
**DEF:** 21 **Attack** +5 **Parrying skill** +5
**Set: Reduces magic and breath damage**
**Lv.** 72 **WAR / PLD / DRK / SAM / DRG**
**[Legs] All Races**
**DEF:** 38 **Attack** +4 **Ranged Accuracy** +4
**Ranged Attack** +4
**Set: Reduces magic and breath damage**
**Lv.** 72 **WAR / PLD / DRK / SAM / DRG**
**[Feet] All Races**
**DEF:** 16 **Attack** +5 **Accuracy** +6
**HP recovered while healing** +1
**Set: Reduces magic and breath damage**
**Lv.** 72 **WAR / PLD / DRK / SAM / DRG**

**Set Bonus Summary**

* **Defense** +142
* **Accuracy** +6
* **Ranged Accuracy** +4
* **Attack** +31
* **Ranged Attack** +4
* **HP recovered while healing** +3
* **Enhances "Zanshin" effect**
* **Parrying skill** +5
* **Evasion** +14
* **Set: Reduces magic and breath damage**  (-8% magic damage)
Antican Antesignanus

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Quicksand Caves
* Paladin's Testimony
* Rotten Meat

### Historical Background

In the Roman army, the Antesignanus was a soldier who fought in front of the standard-bearers. The role was occupied by Legionnaires who could fight both heavily-armed and lightly-armed, indicating some versatility. Their name means "before the standard" in Latin.
Angel Lyre

**Angel Lyre**
(**String Instr.**) **All Races**
**Hymnus** +2
**Haste** +2%
**Lv.** 71 **BRD**
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## Notes

* A level 75 with a regular Goddess's Hymnus on will lose 1,200 XP, where as using this harp they will lose only 1,000 XP. This harp also increases the duration of the Goddess's Hymnus by approximately 20 seconds.
Blue Velvet (Boys)

Official Logo of Blue Velvet (Boys)

**Blue Velvet (Boys)** is a all-male sub-group formed by unofficial co-ed group Blackblue. It contains 5/25 of members. They cover Red Velvet songs.

## **Members**

1. Francis (Leader, Main Rapper, Lead Dancer, Vocalist)
2. Ace (Vocalist, Lead Rapper)
3. Rianco (Lead Vocalist, Main Dancer, FOTG)
4. Marc (Main Vocalist, Center)
5. Charles (Vocalist, Rapper, Maknae, Visual)
Amemet Mantle

**Amemet Mantle**
**(Back)** **All Races**
**DEF:** 7 **STR** +1 **Attack** +10
**Ranged Attack** +10
**Lv.** 61 **WAR / MNK / RDM / THF / PLD / DRK**
**BST / BRD / RNG / SAM / NIN / DRG / BLU / COR**
**Guild Points Value:** *None*

 Synthesis Recipes
Leathercraft (60)

**Yield:** *Amemet Mantle*
**HQ 1:** Amemet Mantle +1
**Earth Crystal**
* 1 x Amemet Skin
* 1 x Lizard Molt
* 1 x Grass Thread
 Desynthesis Recipe
*Unknown*

## How to Obtain

**Auction House Category:** Armor > Back

***Crafted only!***
Angelstone

File:Angelstone.jpg

**Angelstone**
*A white jewel.*

**Stackable:** 12

**Guild Points Value**: *None*

**Used in Quests:** *None*

 Synthesis Recipes
Goldsmithing (20)

**Yield:** Light Opal x 1
**HQ 1:** Light Opal x 1
**HQ 2:** Moonstone x 1
**HQ 3:** *Angelstone* x 1
**Wind Crystal**
* 1 x White Rock
* Angel's Earring - Goldsmithing (90)
* Angel's Ring - Goldsmithing (95)
* Angel's Ring - Goldsmithing (99)
* Cursed Cuffs - Clothcraft (99) Goldsmithing () Leathercraft ()
* Epee - Goldsmithing (85)
 Desynthesis Recipe
*None*
Antican Funditor

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Eastern Altepa Desert
* Iron Arrow
* Rotten Meat

### Historical Background

A Funditor was the word for someone who used a sling in Roman society. Thus, Funditors are people who use slingshots or other type of throwing weapons (excluding javelins, bows). They tended to be members of the Auxiliary (see Antican Auxiliarius). They used slings (funda) or sling-staffs (fustibali) to fire weights of varying density. The sling was made of leather and could launch projectiles 27.5m (90 feet). The sling-staff could launch projectiles 180m (1800 feet). Funditors wore no armor.
Amphisbaena

**Family:** Worm
**Crystal:** **Earth**
**Weak to:** **Wind**, **Light**

 Gusgen Mines
* Flint Stone
* Gusgen Chest Key
* Silver Ore
* Zinc Ore

### Historical Background

In Greek mythology, the Amphisbaena is a serpent with two heads, one head at each end of its body. Its eyes were said to "glow like candles". It is said if it were chopped into two, both halves would reconnect again. Medieval bestiaries recorded the Amphisbaena as a two-headed lizard, not a snake. Amphisbaena is greek for "goes both ways".
Animated Kunai

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Kunai** spawns 4 Satellite Kunais which assist it during the fight.
* After a short period of time has passed, the **Animated Kunai** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Kunai** can use the weapon skill Blade: Metsu.
* Demoniac Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
Anelace

Anelace

**Anelace**
**(Sword) All Races**
**DMG:** 39 **Delay:** 233
**HP** +10
**DEX** +2
**VIT** +2
**Lv.** 72 **WAR / RDM / PLD / DRK / BLU / COR**
**Damage Per Second:** 10.04
**TP Per Hit:** 6.2%
Guild Points Value: *7280 / 7280*

**Used in Quests:** *None*

 Synthesis Recipes
Smithing (94)

**Yield:** *Anelace*
**HQ 1:** Anelace +1
**Fire Crystal**
* 2 x Adaman Ingot
* 1 x Gold Ingot
* 1 x Cockatrice Skin
* 1 x Mercury
 Desynthesis Recipe
*None*
Airship, Jeuno - Bastok

Connecting Areas | NPCs | Daily Schedule

Providing access from The Republic of Bastok to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. This route was the first regular route established, in 875 CE.

This area is only accessible if you have the Airship Pass Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 00:10
 06:10
 12:10
 18:10
Antican Signifer

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Quicksand Caves
* Antican Pauldron
* Antican Robe
* Mythril Ore
* Quicksand Coffer Key
* Rotten Meat
* Xhifhut Body

### Historical Background

In the Roman army, the Signifer was the soldier who was the standard-bearer for a Century in the Legion. The Signifer was responsible for handling the finances of the Garrison. They would keep records of all financial transactions (receipts) as well as manage all the accounts of everyone in the Legion. They would be the soldier who paid each soldier's salary and arrange for pensions or burial funds. Signifer is Latin for "standard-bearer".
Antican Lanista

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Western Altepa Desert
* Mythril Ore
* Rotten Meat
* Xhifhut Body
* Antican Robe

### Historical Background

In Roman society, the Lanista was the owner of a gladiatorial troop. They were responsible for training the gladiators, would rent their troops out into games, and would serve as referee in gladiatorial combat.
Airship, Jeuno - Windurst

Connecting Areas | NPCs | Daily Schedule

Providing access from The Federation of Windurst to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. This route was established shortly after the Bastok route.

This area is only accessible if you have the Airship Pass Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 4:40
 10:40
 16:40
 22:40
Alacrity Earring Plus 1

**Alacrity Earring +1**
**[Earrings] All Races**

**DEF:** 1  +6     +6
**Lv.** 31 **All Jobs**
Guild Points Value: N/A

**Used in Quests**: *None*

 Synthesis Recipes
Goldsmithing (50)

**Yield:** Peridot Earring
**HQ 1:** *Alacrity Earring +1*
**Earth Crystal**
* 1 x Peridot
* 1 x Mythril Earring +1
 Desynthesis Recipe
*None*
*None*
Angel's Flute

**Angel's flute**
**(Wind Instr.) All Races**
**"Prelude"** +1
**Lv.** 48 **BRD**
**Guild Points Value:** *1,200 / 5,040* (4.2 items)

 Synthesis Recipes
Woodworking (63)

**Yield:** *Angel's Flute*
**HQ 1:** Angel Flute +1
**Wind Crystal**
* 1 x Rosewood Lumber
* 1 x Parchment
 Desynthesis Recipe

Woodworking (63)

**Yield:** Parchment x 1 Same
**HQ 1:** Parchment x 1
**HQ 2:** Rosewood Lumber x 1
**HQ 3:** Angelstone x 1
**Lightning Crystal**
* 1 x *Angel's Flute*
Kushi Kurashi

## Kushi Kurashi, the first King.

### Childhood

Kushi was a normal Khajiit child, no high education titles or anything. The child didn't even have a real name until he turned 12 because his family thought he would just die, like the rest of them. Surviving before there was a city-state that offered you citizenship or work was hard, they didn't even have proper hunting supplies all they had was a stick and a small cave, that they barely had room to fit in, everything was cramped pushed to the wall and it just didn't work in the end.

### Young Adult

Kushi was now a young adult, a very rowdy one at that, his only parent left alive was his Father, who didn't appreciate his rowdy-ness, he eventually got kicked out by his Father and became a nomad, adventurer. He traveled around New Gwyn, he eventually had explored every major part of the continent, except the Winding Scales. He had found (((TBC))
Angler's Hose

**Angler's Hose**
**[Legs] All Races**
**DEF:** 8
**Fishing Skill** +1
**Lv.** 15 **All Jobs**
*View the entire Angler's Tunica Set.*
 Synthesis Recipes
Clothcraft (23)

**Yield:** Fisherman's Hose
**HQ 1:** *Angler's Hose*
**Earth Crystal**
* 2 x Linen Cloth
* 1 x Cotton Thread
* 1 x Cotton Cloth
 Desynthesis Recipe
*None*
Antican Triarius

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Quicksand Caves
* Rotten Meat
* Warrior's Testimony

### Historical Background

The Triarius was a position in the Roman army. This was an infantry soldier in a Legion who was heavily-armed. The position was usually given to a soldier with experience. He would use the Gladius and Scutum, the same armaments as the Hastatus and the Princeps, with the exception of the pilus, which was replaced with a long spear. Triarius is Latin for "third-liner".
Antican Legatus

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**
**Notorious Monster**

 Quicksand Caves
* Company Sword (???%)
* Darksteel Ore (???%)
* Paladin's Testimony (???%)

**Notes:**

* Spawns approximately every 20 minutes.
* Located at: Enter Quicksand Caves from Western Altepa Desert at I-6; spawns at E-8 on that map.
	+ **Your party must pass through the Altepa Gate to get to the spawn area. This will require at least 4-5 players to activate all the columns.**
* Killable by: 6 characters level 65.
* Special Attacks: Invincible.

### Historical Background

In the Roman army, the Legatus (often rendered into English as Legate) was the top commander of the whole Roman army engaged in a military campaign. They were the equivalent of a General, but they were not from a military background, they were usually Senators, Consuls or former Consuls in the Roman Republic. In the Roman Empire, though the Emperor was commander-in-chief, the Legati performed all the actual command duties. Legati in this era of Roman history were often made up of relatives of the Emperor. They got to wear custom armor with whatever design they wanted, but they always wore a purple cloak/cape.
An Understanding Overlord?

**Next Quest:** |   None

### Walkthrough

* Enter the Monastic Cavern through G-7 in Davoi, for a cut-scene with Loo Kohor to start the quest. You will be given the option of whether or not to begin the quest; if you choose to not take the quest, you will not be given the chance to start it again, until the Conquest Ranking on Sunday of the following week.
* Go to Southern San d'Oria, to the Tanners' Guild and talk with Faulpie, the Leathercraft Guildmaster, for a cut-scene. Faulpie will need a Buffalo Hide, Ram Leather, and 10,000 gil to help out.
* Trade the requested items and gil to Faulpie at the same time. Zone and wait until at least the next day (after 0:00 Vana'diel time) to talk to Faulpie again for a cut-scene, at which point you will receive an Orc Cutting, and the recipe of the Orc Helm that requires it. (Note: If you wish to receive another Orc Cutting, you can get more from Faulpie for 100,000 gil each.)
* The Orc Cutting is used in a high skill Leathercraft recipe to craft the level 61 headwear Orc Helm, which is required for the rest of the quest. Neither the Orc Helm nor the Orc Cutting can be sold via the Auction House.
* Return to the Monastic Cavern through G-7 in Davoi while wearing the Orc Helm, for another cut-scene and to receive a key item.
* Go to F-6 in the Monastic Cavern and select the Cryptexsphere while wearing the helm. The key item will disappear and 7 angry Orc Notorious Monsters will arrive!

* Orcish Overlord
* Chillgaze Foddrud
* Grimbolt Onkzok
* Rictusgrin Prakpok
* Sevenskewer Krugglug
* Shatterskull Mippdapp
* Siegebreaker Wujroj

* The main Orc NM that needs to be killed here is the Orcish Overlord; once it is killed, the others will disappear. It may be possible to Sleep/Lullaby the rest of the Orcs and kill the Overlord, to make the fight easier.
* Once the Orcish Overlord is defeated, select the Cryptexsphere again for a cut-scene.
* Trade the Orc Helm to the Cryptexsphere; there will be another cut-scene and that helm will be replaced by Gadzradd's Helm.
* Zone out and back into the Monastic Cavern through G-7 in Davoi while wearing the helm for a cut-scene that ends the quest, and a Gold Beastcoin reward.

Notes
The beastman headgear quests consist of **An Understanding Overlord?**, A Moral Manifest?, A Generous General? and An Affable Adamantking?. You cannot have more than one active.

### Game Description

**Client:** Loo Kohor (Monastic Cavern)

**Summary:**

Yagudo messanger Loo Kohor needs to deliver an important message. However, he cannot proceed, as he is attacked every time he sets foot in Monastic Cavern. Your job is to take the missive and place it where the Overlord is sure to find it.
Airship

These skyfaring vessels were built under the direction of Cid, the genius engineer. Based on an old set of blueprints, the airships of today are fitted with crystal-powered engines that were reintroduced by the Archduke of Jeuno. With lift provided by unique revolving wings and propulsion supplied by the crystal engine, airships are capable of nearly vertical takeoffs and landings from their waterfront ports.

Towards the end of the Great War, in the year 864 of the Crystal Era, the first airship was constructed as a secret weapon of the allied forces. After several successful test flights, the airship was expected to play a major role in the final battle. However, due to the sudden conclusion of the war, it was never used in actual combat.

After the war, there was a drive towards the strengthening of relations between the four countries. Under the auspices of the Archduke of Jeuno, the Air Travel Agency was founded in 873 CE to provide a fast, reliable mode of transport for both travelers and cargo. The refitting of Port Bastok began at the same time that plans were revealed to build larger airships.

A regular airship route between Jeuno and Bastok was established in 875 CE. Upon witnessing the successful operation of the Bastokan airship service, the previously skeptical nations of San d'Oria and Windurst raced to refit their own ports for airship use. These developments led to the birth of a new large-scale, high-speed transportation service for each country.

As well as triggering a revolution in the distribution of goods, the appearance of the airship is seen as an indirect cause for the emergence of modern adventurers, who do not choose their friends on the basis of nationality.

The reopened route to Kazham has recently seen an explosive increase in the number of passengers.

## Airship Routes

* Airship, Jeuno - Bastok
* Airship, Jeuno - Kazham
* Airship, Jeuno - San d'Oria
* Airship, Jeuno - Windurst

## See Also

* The Secret History of Airships

From FFXIclopedia, a Wikia wiki.
Alzadaal Undersea Ruins

These mysterious undersea ruins unilke any others in all of Vana'diel were until recently the subject of an investigation by the Aht Urhgan Archaeological Research Institute, but have been opened to the public since the survey's completion. A number of Qiqirn have come to inhabit the ruins and remain hostile to intruders.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed. It may also be necessary to complete certain portions of Aht Urhgan Mission 9: Undersea Scouting.

## Connecting Areas

Map 1 does not lead to Nyzul Isle Staging Point, it only connects the two maps of Caedarva Mire.

Other than that, Nyzul Isle Staging Point is the hub of Alzadaal: all teleports lead to and from its map. To reach it without using the Runic Portal, head out of Al Zahbi to Bhaflau Thickets (F-6), and follow the first teleport route backwards.

* Nyzul Isle Staging Point (map)
	+ (H-9) teleporter -> Bhaflau Remnants area (map)
		- West teleporter -> back
		- East teleporter -> Map 7
			* North teleporter -> back
			* West exit -> Bhaflau Thickets (Map 1 F-6)
	+ (G-9) teleporter -> Zhayolm Remnants area (map)
		- East teleporter -> back
		- West teleporter -> Map 5
			* North teleporter -> back
			* East exit -> Bhaflau Thickets (Map 2 F-6, Tandjana Islet)
	+ (G-8) teleporter -> Arrapago Remnants area (map)
		- East teleporter -> back
		- West teleporter -> Map 4
			* North teleporter -> back
			* East exit -> Caedarva Mire (Dvucca Isle G-10)
	+ (H-8) teleporter -> Silver Sea Remnants area (map)
		- West teleporter -> back
		- East teleporter -> Map 6
			* East teleporter -> back
			* North exit -> Caedarva Mire (Hediva Isle- to Khimaira)
			* West teleporter -> Map 3
				+ East teleporter -> back
				+ North exit -> Caedarva Mire (Azouph Isle J-10)
				+ West teleporter -> Map 2
					- West teleporter -> back
					- South exit -> Mount Zhayolm (G-7)

## Notes

The Alzadaal Undersea Ruins may be entered by trading an Imperial Silver Piece to the Immortal blocking the path at any of the entrances, by possessing a Remnants Permit, or by possessing a Captain Wildcat Badge. Navigation in Alzadaal is accomplished using teleporters which connect all but one of the maps, and thus several areas of Aht Urhgan.

## Involved in Quests/Missions

 Aht Urhgan Mission 9: Undersea Scouting | Aht Urhgan | Naja Salaheem | Aht Urhgan Whitegate (I-10)

## Maps

Alzadaal Undersea Ruins1a.jpgAlzadaal Undersea RuinsAlzadaal Undersea Ruins2a.jpgMap 2Alzadaal Undersea Ruins3a.jpgMap 3Alzadaal Undersea Ruins4a.jpgMap 4Alzadaal Undersea Ruins5a.jpgMap 5Alzadaal Undersea Ruins6a.jpgMap 6Alzadaal Undersea Ruins7a.jpgMap 7Alzadaal Undersea Ruins Nyzul.jpgNyzul IsleAlzadaal Undersea Ruins Arrapago.jpgArrapago RemnantsAlzadaal Undersea Ruins Bhaflau.jpgBhaflau RemnantsAlzadaal Undersea Ruins Silver Sea.jpgSilver Sea RemnantsAlzadaal Undersea Ruins Zhayolm.jpgZhaylom Remnants
Andvaranauts

Andvaranauts

**Andvaranauts**
**[Hands] All Races**
**DEF:** 12 **INT** -7
**"Gilfinder"** +1
**Lv.** 70 **WAR / BLM / THF / DRK / BST / RNG**
**NIN / DRG / PUP**
**Used in Quests:** *None*

 Synthesis Recipe
*None*
 Desynthesis Recipe
*None*

### Historical Background

Also spelled Andvaranaut, Andvarinaut, it was a cursed ring in Norse mythology. The trickster god Loki stole the ring from Andvari. As a result, Andvari cursed it to bring pain, bad luck and suffering to all who beheld it. Loki gave it to King Hreidmar. Fafnir killed Hreidmar and took the ring. It is the Ring in Richard Wagner's famous opera *Der Ring des Nibelungen*, a story which depicts the creation of the ring and everyone who wore it and all the misfortune and harm which befell those. The story of this ring was the inspiration for the One Ring in J.R.R. Tolkein's epic, *The Lord of the Rings*.
Ajido-Marujido

#### **Biography**

Ajido-Marujido is the "rogue" Minister of Windurst's Orastery, the Ministry of Windurst that oversees the use of magic and the training of mages. He is also the son of the creator of the Cardians and the former Minister of the Manustery Zonpa-Zippa, and is the brother of current Manustery Minister Apururu. Although a very powerful mage and a well-respected public figure, he is always getting himself or a random adventurer into trouble in his pursuit for the truth about Windurst and its past. Although labeled as unpredictable and a rogue, he cares deeply about the future of Windurst and its well-being, even more so than his reputation and his political career.

He is introduced to us as a "Child Genius" student in one of the early Wings of the Goddess missions. Even then he has a flair for getting himself, and you, into trouble. He later becomes one of Shantotto's pupils prior to his role of minister of the Orastery

#### **Involved in missions**

* Windurst Mission 1-1: The Horutoto Ruins Experiment
* Windurst Mission 2-1: Lost for Words
* Windurst Mission 3-1: To Each His Own Right
* Windurst Mission 3-2: Written in the Stars
* San d'Oria Mission 4-1: Magicite
* Bastok Mission 4-1: Magicite
* Windurst Mission 4-1: Magicite
* Windurst Mission 6-1: Full Moon Fountain
* Windurst Mission 8-2: The Jester Who'd Be King
* Windurst Mission 9-1: Doll of the Dead
* Windurst Mission 9-2: Moon Reading

#### I**nvolved in quests**

* I Can Hear a Rainbow
* Wonder Wands
Airship pass for Kazham

**Description:** This pass allows you to ride the airship between Kazham and Jeuno.

* Needed to board the Kazham-Jeuno Airship and access the Elshimo Lowlands and Elshimo Uplands regions.

## **How to Obtain**

To obtain the pass, the quest Kazham Airship Pass must be completed. This involves adventurers trading a Giddeus Chest Key, a Palborough Chest Key, and a Ghelsba Chest Key, to Guddal in Port Jeuno. Alternatively, an adventurer is able to purchase the pass for the price of 148,000g.
Ancient Beastcoin

**Ancient beastcoin**
*A gold coin minted by the Quadavlong ago. Far more ornate thanmodern currency, it consists ofnearly pure gold, and a diamondfitted into its center.*

**Stackable:** 99
**Used in Quest:** Artifact Armor +1

**NPC Sell Price:** ???~??? gil

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Limbus

* NW Apollyon
* SW Apollyon
* NE Apollyon
* SE Apollyon
* Temenos - Northern Tower
* Temenos - Eastern Tower
* Temenos - Western Tower
Alsha

**Family:** Humanoids
**Crystal:** *None*
**Weak to:**
**Notorious Monster**

**Notes:**

* Spawned during the quest "Knocking on Forbidden Doors" by checking the ??? at (F-4).
* Casts Silence, Paralyze, and various nukes (including -aga spells). Will also randomly cast Cure III on party members, but never casts it on herself.
* Will begin casting a spell shortly after being spawned. These spells include Sleepga II, Tornado, and Aeroga II.
* Throughout the battle, messages based on Alsha's HP will show up. After the message "Large drops of oil begin pouring from the eyes of the mannequin." appears, she will start casting Fire II on herself repeatedly until she dies.
* Highly resistant or immune to most Enfeebling Magic, as well as the additional effect of Silence from Garuda's Dagger.
* Uses all Club Weapon Skills up to True Strike. Seraph Strike and Shining Strike ignore shadows.
* Gains TP very quickly and uses Weapon Skills very frequently.
* Soloable by most jobs at level 70.
Antican Pauldron

File:AnticanPauldron.JPG

**Antican Pauldron**
*This piece of shoulder armor is worn*
*by Antican warriors. It cannot be*
*worn by people.*

**Stackable:** Not Stackable
**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
Smithing (78)

**Yield:** Bronze Ingot x 2
**HQ 1:** Darksteel Ingot x 1
**HQ 2:** Darksteel Ingot x 1
**HQ 3:** Darksteel Ingot x 1
**Lightning Crystal**
1 x *Antican Pauldron* | Obtained From Desynthesis* *None*
Antlion

* **Weaknesses:** **Wind**
* **Immune:**

## Historical Background

Antlion are a real family of insects (*Myrmeleontidae*). They are known for their unique life cycle. While the adults are pollen and nectar feeders, the larvae feed on other insects, most notably ants. The adults are winged insects with dull brown & black bodies with a fly/moth-like head and clubbed antennae, but the larvae have a plump thorax and a very different head, very ant-like, with very large mandibles. The scary-looking larvae reside in sandy soils and dig up a cone-shaped sand pit, where they lay in wait at the bottom, hidden beneath the sand. The gradient is steep and the soil texture consists of very loose particles, making it precarious for any creature that tries to climb out of it (it's easy to lose footing and fall back to the bottom of the pit). The antlion ambushes anything that falls into its pit. They do not consume the prey. They suck the vital fluids out of it with their mandibles, which are hollow. Once finished, they toss the husk out of the pit and set up the trap again. They exist across Europe and Asia (not just in deserts, but anywhere sandy soil can be found). [the monster design for the Antlions in the original, 8-bit version of *Final Fantasy II* closely resembles the actual appearance of Antlions]

It should be noted, in Medieval bestiaries, a creature called the Mermecolion appeared. Its name meant "ant-lion", only it was an ant with the head of a lion.
Angler's Boots

**Angler's Boots**
**[Feet] All Races**
**DEF:** 3
**Fishing Skill** +1
**Lv.** 15 **All Jobs**
*View the entire Angler's Tunica Set.*
**Guild Points Value:** *519 / 2,240* (4.32 items)

 Synthesis Recipes
Leathercraft (20)

**Yield:** Fisherman's Boots
**HQ 1:** *Angler's Boots*
**Earth Crystal**
* 2 x Lizard Skin
* 1 x Bronze Scales
* 1 x Grass Cloth
 Desynthesis Recipe
*None*
All by Myself

**This quest is currently unavailable on Eden. For a full list that ARE available, please see this page.**

**To our wikipedia editors, please remove this message when this quest is added to Eden.**

 **Next Quest:** |   None.

## Walkthrough

* Marin (Bastok Markets E-10) wants you to tag along and watch over her brother Ken, who tells you to shove off.
* You must follow Ken to Dangruf Wadi and make sure he lives, ***without being seen***.
* Enter Dangruf Wadi and you are capped at level 10 when you talk to Ken and begin.
* You must be content to watch Ken slowly kill all mobs in his path.
* Prism Powders are disabled here, so you can't rely on those.
* Ken has HNM sight radius, in that if you can see him, he can see you and it's game over.
* He has the natural 90 degrees area of sight in front of him, but he turns and moves around a lot.
* His HP will drop, and he *can* be KO'd, so keep his HP high.
* The only time that is really safe to cure him is while he's in battle.
* The path is one set path. He does a loop on the left-hand side of the entrance of Dangruf and goes through a few regions. Curative jobs are required, unless you have an escort of your own to kill *everything* in the way ahead of time.
* When he engages a monster the game remember his position that he was on along along his path.
* When that monster dies, he will turn around, head to that spot in his path, then continute along his way.
* You have 30 minutes to complete this quest. The reward is 1,500 gil.

Notes:
* You can only have one Escort quest active at any time. This includes Escort for Hire (Bastok), Escort for Hire (San d'Oria) and Escort for Hire (Windurst), but also includes **All by Myself** started in Bastok Markets and The Big One (Quest) started in Tavnazian Safehold.
* Any of the escort quests can be easily deactivated by talking to the same person who gave you the quest.
* If the escortee dies, you only have to zone out and zone back in to restart the quest.
* This quest can be completed once per Conquest Tally.
* You can not sneak or invisible the escortee.

## Game Description

**Client:** Marin (Kulatz Bridge, Bastok Markets)

**Summary:**

Marin wants you to watch over her little brother Ken, and make sure nothing happens to him during his military academy exam. Hopefully, this does not count as cheating...
Animator

**Animator**
**All Races**
*This device transmits commands to anautomaton via high frequency waves.*
**Lv.** 1 **All Jobs**

*This device transmits commands to an automaton via high frequency waves.*
* Allows the use of Maneuvers when using an Automaton.
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

* If lost, can be repurchased from Iruki-Waraki for 10,000 gil.
Amber Earring

File:Amber Earring.gif

**Amber Earring**
**[Ear] All Races**

    +2
 +2
**Lv.** 10 **All Jobs**
**Guild Points Value**: *None*

**Used in Quests:** *None*

 Synthesis Recipes

**Yield:** *Amber Earring*
**HQ 1:** Stamina Earring
**Earth Crystal**
* 1 x Amber
* 1 x Silver Earring

**Yield:** *Amber Earring*
**HQ 1:** Stamina Earring +1
**Earth Crystal**
* 1 x Silver Earring +1
* 1 x Amber

 Desynthesis Recipe
Goldsmithing (Skill Cap at Synth Level)

**Yield:** Amber x 1
**HQ 1:** Amber x 1
**HQ 2:** Silver Ingot x 1
**HQ 3:** Silver Ingot x 2
**Lightning Crystal**
1 x *Amber Earring* | Obtained From Desynthesis* *None*
Angler Stewpot

File:Angler stewpot.jpg

**Angler Stewpot**
*A Far Eastern dish created with orobon meat, along with vegetables and a few other ingredients. Each piece of food may be removed and eaten as soon as it has finished cooking.*

**Stackable**: Not Stackable

**Food Effects**: (3 hours, All Races)
* **Group Food Effects**
* HP +10%(Max 200 @ 2000 base HP)
* MP +10
* Accuracy +15%(Max 15 @ 100 Base accuracy)
* Ranged Accuracy +15%(Max 15 @ 100 base ranged accuracy)
* HP recovered while healing +5
* MP recovered while healing +1
**Guild Points Value:** *None*

**Used in Quests:** *None*

 Synthesis Recipes
Cooking (91)

**Result:** *Angler Stewpot*
**HQ #1:** Prime Angler Stewpot
**HQ #2:** Prize Angler Stewpot
**Fire Crystal**
**Stewpot Mastery**
* 1 x Fish Stock
* 1 x Danceshroom
* 1 x Distilled Water
* 1 x Cotton Tofu
* 1 x Cibol
* 1 x Shungiku
* 1 x Shirataki
* 1 x Orobon Meat
 Desynthesis Recipe
*None*
Angon

## Job Ability

* Expends an Angon to lower an enemy's defense.
* **Obtained:** Dragoon Level 75
* **Recast Time:** 3 minutes
* **Duration:** 30 seconds (+15 seconds for each merit, cap is 1 min)
* **Effect:** Physical defense of target approximately -20% (51/256).

Notes/Description* Stacks with Dia.
* Does not do damage or give TP.
* Does not wake sleeping mobs.
* Does not stack with Spirit Surge Jump.
* Does not stack with, but overwrites Defense Down effect from Acid Bolts.
Angler's Tunica

**Angler's Tunica**
**[Body] All Races**
**DEF:** 12 **Fishing Skill** +1
**Lv.** 15 **All Jobs**
*View the entire Angler's Tunica Set.*
 Synthesis Recipes
Clothcraft (30)

**Yield:** Fisherman's Tunica
**HQ 1:** *Angler's Tunica*
**Earth Crystal**
* 3 x Cotton Cloth
* 1 x Linen Cloth
* 1 x Linen Thread
* 1 x Sheep Leather
 Desynthesis Recipe
*Unknown*
Amethyst

**Amethyst**
*A purple jewel.*

**Stackable:** 12

**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Goldsmithing (20)

**Yield:** *Amethyst* x 1
**HQ 1:** Ametrine x 1
**HQ 2:** Fluorite x 1
**HQ 3:** Spinel x 1
**Wind Crystal**
* 1 x Purple Rock
* Amethyst Earring - Goldsmithing (25)
* Amethyst Ring - Goldsmithing (40)
* Amethyst Ring - Goldsmithing (35)
 Desynthesis Recipe
*None*
* Amethyst Ring - Goldsmithing (35)
* Heat Rod - Goldsmithing (31)

## How to Obtain

### Merchants

 Name
 Bornahn | Al Zahbi (J-10)

### Chests

* Middle Delkfutt's Tower
* Upper Delkfutt's Tower
* Fort Ghelsba
* Giddeus
* Gusgen Mines
* Inner Horutoto Ruins
* Outer Horutoto Ruins
* King Ranperre's Tomb
* Maze of Shakhrami
* Ordelle's Caves
* Yughott Grotto
Allegiance

**Allegiance** is the nation that you are currently loyal to in order to participate in Missions. Allegiance is also known as **Home Nation**.

* There are three nations that players may assign an Allegiance with: Bastok, Windurst, and San d'Oria.
* Upon starting a new character, the home nation selected is also the allegiance that is assigned.
* Players have the ability of changing Allegiance by speaking with an Allegiance Changer.

* Upon switching allegiance, the player's completed supply quests will be erased causing them to lose all Outpost Teleportation areas. They are not regained by switching back.
* Conquest Points are not erased when switching allegiance, they are retained should the player decide to switch back.