Character Journal

* Name: Connor Maverick
* Race: Saxon *(+10% charisma - Saxon Tongue)*
* Nationality: Canadian (+10% disposition - *Northern Manners*)
* Class: Secretary (+10% technology - *Typeset*)

* Politician (+ charisma)
* Savant (+ intelligence)
* Secretary (+ technology)
* Soldier (+ strength)
* Spy (+ agility)

## Statistics

Level: **2** (3.95/4) (added exp from 4th clue)

Focus: 10 (+10 each level or more by increment of 10 if randomized)

Health: **20** (+10 each level or more by increment of 10 if randomized) (bold means it was the last to be increased)

Stamina: 10 (+10 each level or more by increment of 10 if randomized)

* +5 for each legendary kill
* +4.5 for each legendary item crafted
* +4 for each skill mastered (99-100)
* +3.5 for each legendary quest completed
* +3 for each skill point gained (91-99)
* +3 for each faction exalted (100%)
* +3 for each legendary settlement
* +2.5 for each platinum speed token
* +2 for each skill point gained (70-90)
* +2 for each act completed
* +2 for each gold speed token
* +2 for each epic settlement
* +2 for each companion honored (full disposition and companion quest)
* +2 for a successfully raised child
* +2 for a marriage
* +1.5 for each epic kill
* +1.5 for each epic item crafted
* +1.5 for a child
* +1.5 for each skill point gained (51-70)
* +1.5 for each romance
* +1 for each faction honored (50%)
* +1 for each settlement established
* +1 for each skill point gained. (1-50)
* +1 for each quest completed
* +1 for each silver speed token
* +1 for each business acquired
* +0.75 for each house acquired
* +0.5 for each friendship
* +0.5 for each bronze speed token
* +0.5 for each major activity victory (sports, chess, etc)
* +0.5 for each faction respected (25%)
* +0.25 for each 10 books read.
* +0.25 for each complete area clear
* +0.25 for each significant item crafted
* +0.25 for each hidden location or secret discovered
* +0.25 for each companion recruited
* +0.25 for each significant kill
* +0.2 for each faction joined (1%)
* +0.2 for each objective completed
* +0.15 for each successful trade (bargaining)
* +0.1 for each area discovered
* +0.1 for each rare material gathered
* +0.1 for each illness or injury recovery (yourself or other)
* +0.025 for each activity victory (sports, chess, etc)
* +0.01 for each minor kill.
* +0.01 for each minor crafting
* +0.01 for each minor gathering
* -0.25 for a serious injury
* - 0.5 for a failed quest
* - 1 for a divorce
* - 1 for a lost companion
* - 1 for an unsuccessful settlement

* Level 2: 0/2
* Level 3: 0/4
* Level 4: 0/6
* Level 5: 0/8
* Level 6: 0/10
* Level 7: 0/12
* Level 8: 0/14
* Level 9: 0/16
* Level 10: 0/18
* Level 11: 0/20
* Level 12: 0/22
* Level 13: 0/24
* Level 14: 0/26
* Level 15: 0/28
* Level 16: 0/30

## Attributes

Attributes are increased by one based on majority of skills gained per level basis. (If you mainly levelled combat skills during a level, then you might gain strength or agility bonuses)

Attributes can be levelled from certain quests (such as a library quest increasing intelligence)

* Agility: **1**
* Charisma: **20**
* Dexterity: **2** (levelled up from herbalism on level 2 level up)
* Endurance: **1** (1/5) (ran up church stairs)
* Intelligence: **10** (13/50) (from vault door puzzle)
* Perception: **10** (16/50) (perception from keys)
* Strength: **1**
* Wisdom: **1**

## Combat

* Weapon: Swiss army knife
* Health: 20

## Skills

* Archery - **1**
* Athletics - **1**
* Daggers - **1** (4/5) (from fighting mechanical dummy)
* Dancing - **2**
* Driving - **1**
* Endurance - **1** (1/5)
* Fishing - **1**
* Firearms - **1**
* Lockpicking - **1** (1.5/5)
* Hacking - **1**
* Herbalism - **2** (2/10)
* Mercantile - **2** (1/10)
* Mining - **1**
* One-handed - **1** (4/5) (from fighting mechanical dummy with crowbar and completing objective)
* Reading - **1** (3/5) (higher reading means higher skill bonuses from books and unique book options and new books accessible) (from dancing boo, receipt)
* Speech - **15** (67/75) (including gum beare)
* Stealth - **1** (1/5) (from sheriff's office)
* Swimming - **1**
* Technology - **20**
* Two-handed - **1**
* Unarmed - **1** (2/5)

## Inventory

Weight: 28.01 / 30 (+10 for each five points in strength)

Credits: 61.01

* **Common Shirt** - 0.25
* **Common Trousers** - 0.5
* **Leather shoes** - 1
* Number bracelet - 0.1
* Leather vest x1 - 6.0 - **25 -** 5 armor
* Plastic gloves x1 - 0.25 - **17**
* Swiss army knife x1 - 2.0 - **40**
* Old hammer - 2 - ?
* Ring - 0.1
* Bird's egg x2 - 0.5
* Tulips x1 - 0.1
* Common antivenom - 0.5 - **12**
* Trumpet vine x1 - 0.1
* Salt - 0.1
* Toast x2 - 0.1 each - **0**
* Vinegar x1 - 0.5 - **?**
* Bite-torn soccer ball - 1 - ?
* Empty wine bottle - 1 - ?
* Magnet x1 - 0.5 - **1**
* Matches x1 - 0.1 - **1**
* Nail x1 - 0.1 - **0.1**
* Stack of cards - 0.1 - ?
* Yellow Toothbrush - 0.1 - **0.1**
* Pencil - 0.1 - **0.1**
* Map of The Village - 0 - **0**
* Number Six Case File - 1.0 - **0**
* Identification card - 0 - **0**
* Economic card - 0 - **0**
* Book on saloon dancing - 1 - **39**
* Old bank receipt - 0 - 0
* Music sheet - 0 - ?
* Old photograph - 0 - ?
* Guitar string - 0.1 - ?
* Makeshift crowbar - 4 - ?
* Lockpicks x3
* Feather - 0 - 0
* Boot strap- 0.5 - 0
* Copy of Ghost magazine - 0.5 - 0
* County map - 0 - 0
* Key - 0 - 0

Dropped:

## Prologue

* Punched Barnes with a poor punch - +2 unarmed exp You are a disgruntled Canadian office worker in a public journal company, and you have recently found damning information concerning private energy-sector companies having extended stakes in Canadian politics. This has developed an uneven playing field where corporate sponsors are over represented. Your recent paper on the issue has ruffled some feathers in the workplace, and to complicate manners it has soured your old friendship with one of your coworkers, Barnes. The problem is that you couldn't get anyone else within your organization to see this as anything other than 'an inconvenient truth' to be swept under the rug. Because of his irrational fervor, Barnes has taken the time to take it out on you by spreading slanderous information. His latest salvo involves accusing you of plagiarism against a colleague from another department. It all ends up being too much, and you are let go by your sympathetic boss who is left with no choice.

"I'm sorry," he says when she sees your face as you sit at the desk in your cubicle. "But I just don't know what more I can do."

Going home, your bus is followed by a mysterious figure and you are gassed in your sleep.

## Thursday, May 19: Day 1

* Awareness check of 26 to quickly realize your apartment is different. **Success.** +4 perception exp
* +1 toothbrush from House
* +0.1 exp for discovering The Village
* Impossible awareness check to observe statue in bell tower.
* Collected Antivenom and successfully harvested hummingbird vine. +1 herbalism exp. +0.01 exp
* Heard dynamic conversation between Number 33 and Number 88
* Successfully gained +2 speech points from Number 33
* Gathered no items from outside The Cafe
* Collected pencil and successfully gathered one dill from Cafe Telephone Box. (+1 herbalism)
* Found shed but door was locked.
* Called taxi, whose driver spoke Portuguese (guessing was Brazilian)
* Gained +1 speech points from Number 16.
* +2 speech from General Store owner
* Retrieved Map of The Village from General Store
* Did not speak to **any** customers or citizens
* Saw maid in house but she left just before arriving to try to intercept her
* Received phone call at house requesting audience at The Green Dome
* +1 speech from talking to Gardener
* +1 speech from talking with Number Two
* Collected x2 toast and x1 butter knife, x1 umbrella (from Number Two), x1 magnet, and x1 case file
* +1 speech talking to Number 43
* +1 speech talking on helicopter
* +2 speech talking at senior residence
* Collected leather vest outside Town Hall
* +4 speech talking outside Town Hall
* Talked to merchant at Bailey's Odd Items merchant stall, can't yet sell or buy anything (+1 speech)
* +1 speech talking to Number 76
* +1 reading from book in The Labour Exchange
* Didn't take book
* +1 speech talking to Number 95
* +1 speech talking to Number Two again
* Went to Cafe, collected nail, plate and antique plate
* Went to shed, but couldn't unlock
* Rained
* Went to beach, briefly spoke to Number 45 (+1 speech)
* +2 speech from phone call at end of day

## Friday, May 20: Day 2

* Slept: poorly. no special dreams.
* Weather: normal

* Go straight to Green Dome
* 54 speech check on persuading Number Two that I have conditions to join. Failed. +4 from general conversation. (then +2 from persuasion attempt) (then +2 from 2nd persuasion attempt) (then +2 from 3rd persuasion attempt)
* Joined The Organization. Completed Quest: Days of Future Past
* Went home and opened welcome satchel. Gained 30 credit units. Identification card. Economic card. Number bracelet. Antique scroll.
* The antique scroll is a gift based on the answers given during the aptitude test. **It is potentially haunted, able to cause hallucinatory experiences, though it seems (it's actually traced with chemicals from the lab)**
* Leaves scroll in house
* 12PM Went to garden shed with no problems. **Locked. 21.**
* 12PM Talked to gardener. +7 speech
* 1PM - explored and saw marching band
* 3PM: Ate at The Cafe - -8 credits
* 4PM: Met maid +1 speech and ate lunch
* 6PM: +2 mercantile. sold things at The General Store. +36 credits. +1 speech. **20 mercantile check.**
* 7PM: Went home and rested

## Saturday, May 21: Day 3

* Weather: Normal
* Dynamic: Two Organization employees discuss archaeology in Green Dome lobby

* 9AM: pick flowers around town. +4 herbalism. 2x lavender. 1x dill. 1x trumpet vine.
* 3PM: Went to Green Dome but could not get far in. **Did not talk to archeology folks.**
* 5PM: Vacancy board objective: Pull 15 weeds and spray with pesticide. Talked to secretary. +1 speech. No herbalism gained.
* 6PM: Completed objective. +0.2 exp
* 7PM: Ate lunch. +1 food. Talked to maid. +1 speech
* 7PM: Phone call at house. +2 speech
* 8PM: Investigated statues
* 9PM: Collected two sea shells on shore. + exp

## Sunday, May 22: Day 4

* Weather: normal
* Dynamic: Charity collecting funds

* Met with Number 43 +2 speech
* Accepted Quest: Skin of the Snake
* 12PM: Went to vacancy board. Objective: Fill in for Absentee at Senior Chess Club Game
* 2PM: played chess with admiral. +2 speech. Lost. **no exp - Prediction -** +3 chess, +10 credit units
* 3PM: Despite losing, still met objective requirements. +0.2exp
* 4PM: Ate lunch in house. (added to food statistic)
* 6PM: Merchant stall - fishing rod is **25**. decide not to buy. +1 speech
* 6PM: Talked to two other mercants (+1 speech each)
* 7PM: Encountered charity **(spoke with them)**. The charity is for funding in The Hospital, which has been lacking, to help those with "trauma". It is actually to fund experiments. If you try to ask them anything about it, they will tell you that "questions are a burden for others, answers are a prison for your mind." +1 speech

## Monday, May 23: Day 5

* Weather: normal
* Did little (ate, walked around, prepared for quest) (added food statistic)
* Purchased swiss army knife, matches, plastic gloves, no food. **20 mercantile check. Using mercantile - was 48 +2 mercantile**
* Sold lavender x2, dill, umbrella, and x2 seashells - **for 25 total for all +2 mercantile**
* LEVELED MERCANTILE TO 2

## Tuesday, May 24: Day 6

* Weather: normal

* Left for Texas
* Collected cactus pine (+1 herb)
* Collected population sign
* Road 1
* Examined crate, but let mouse escape
* Picked up salt and ring from other crate
* Found book under floorboards at general store
* **Fought** stray cat outside railroad depot. It flees. +1 daggers
* Collected razor sharp fillet knife
* +1 perception from finding bird eggs on road 2
* **fought** gopher in Post Office (fled from battle)
* Didn't notice shine on bricks
* Collected vinegar from book shelf
* Went to road 3
* Collected bank receipt and bite-torn soccer ball from barrels
* Collected tulips x1 from vase
* Entered saloon
* +4 speech talking to NPC in saloon
* +5 perception from finding keys
* +1 speech from talking to NPC
* Collected music sheet, empty wine bottle, old photograph, stack of cards
* Got objective to defeat mechanical dummy
* Fought mechanical dummy (lost)
* Fought mechanical dummy (lost)
* Fought mechanical dummy (lost)
* Ate pie
* **Not** challenged to duel by faceless rider
* Didn't fight bat upstairs, it fled
* Won fight against termite in bedroom 1
* Collected guitar string from table drawer
* Collected nickel from bed in first bedroom
* Collected 16 coins from chest in bedroom
* Used mirror in bedroom (+1 speech)
* Used nickel on mechanical bull and it broke, collecting handle
* Equipped handle as weapon
* Tried again to fight mechanical dummy with crowbar (lost)
* Tried again (won)
* Completed objective. Reward is pie and +exp to combat skill of choice. (chose one-handed)
* Found four lockpicks upstairs.
* Lockpicked door to theater in saloon. Took two tries.
* Freed paranormal investigator from theater. Found old hammer. +1 speech. + intelligence.
* Spoke to sheriff at road 2 +2 speech
* +4 intelligence for finishing his quiz and double that for doing it perfectly
* Put handle on water trough and collected key
* Gave sheriff population sign
* Ate sandwich in sheriff's office, collected triangle and drill
* Woke up Gum Beare with puzzle. +1 int exp
* Spoke to Gum Beare. +3 speech
* Pried clock from general store with hammer
* Installed clock into vault door and solved puzzle. +3 int exp
* Used key on strongbox, found dentures
* Brought denntures tto gum beare, gained clue, (county map)
* Rested

## Wednesday, May 25, Day 7

* Woke up from bed in saloon
* Went to railroad depot

## Statistics

* Bags opened: 1
* Books read: 2
* Containers opened: 1
* Credits through items sold: 36
* Credits found: 0
* Credits from quests: 30
* Credits spent: 8
* Highest credits: 61
* Total credits: 82
* Food eaten: 10 (including sandwich)
* Elevators used: 1
* Enemies fought: 3
* Enemies defeated: 2
* Enemies slain: 0
* Herbs collected: 8 (including tulips)
* Items collected: 52 (including dentures and counnty map)
* Items sold: 5
* Locks picked: 1
* People talked to: 17 (including sheriff)
* People punched: 1
* Phones used: 2
* Quests completed: 1
* Quizes completed: 1
* Objectives completed: 3
* Rested: 6 (including day 6)
* Skills leveled: 2
* Taxi's Taken: 2
* Times played Chess: 1