Regions

## General Information

Regions are province clusters which when owned give specific resource bonuses to the faction that owns them.

In total there are 123 regions on the regions map, they cover whole Middle Earth. In order to claim a region, a faction has to be in possession of the majority of the provinces in a region.

Example: If a region has **5** provinces (which is usually the case) in order to achieve resource production a faction has to have **3** provinces in said region.

More info is available at https://docs.google.com/spreadsheets/d/1oGeibCeakjffoTRvXzvp\_pZ60mgoXt47rhJ7JKrb600/edit?usp=sharing

## Regions List & Resources

The thorough list of all regions, their location and the resources they give once in possession can be found in the docs file above alongside more useful information regarding regions.

## Rules regarding Regions

### ***1. Regarding Region Ownership***

* **1.1** The only way a faction can claim ownership of a region, it has to have the majority of the provinces inside a region. (In a 5 province region you need 3 provinces ; in a region with 4 provinces you need 2 provinces under your control)
* **1.2** If a region's ownership is disputed (4 provinces disputed between two factions 2:2) no faction produces resources until one of them has the majority under control.
* **1.3** The ownership of a region, as well as changes in ownership have to be made clear by staff and have to be announced in #colonization-recognitions.
* **1.4** A region is considered under a faction's control when it fulfills all requirements and is documented in Regions List.

### ***2. Regarding Region Resources***

* **2.1** A region's resources are determined by it's geographical location, it's surroundings, the region's lore & common sense.
* **2.2** A region's resources are documented in the Regions List, which contains the exact resources a region has. (The list can be updated at any moment with or without any notice)
* **2.3** A region's resources are generated periodically, by default the king gets them but the king can also choose who can pick up the resources as long as staff is informed in due time.
* **2.4** In order to pick up a region's resources the king/player receives coordinates to a pickup spot.
* **2.5** A region will only produce resources if it's in the faction's ownership for longer than 50% of the pickup time. (Pickup time is 1 week, thus a faction needs to be in ownership of a province for 4 days in order to generate resources for that week)
	+ **2.5.1** Slight elaboration of the rule above: if ownership of a province that produces changes, in order for that province to produce for that current week, the faction currently owning the region has to be in possession of the province for at least 4 days, so they can collect the resources that week's sunday.
* **2.6** Any issues regarding resource pickup should be reported asap as any delay does count into the rule above. (If ownership isn't officially transferred on time make a report asap)
* **2.7** Factions with inactive collectors (3 weeks inactive, activity cycle) will no longer produce resources until the collector gets active or the king choses a different collector.
* **2.8** Factions without a king do not produce resources.

### ***3. Regarding Additional Bonuses***

* **3.1** For every city in a region, the region gains a 25% boost in resource production. (Only applicable if a singular faction fulfills the requirements, empires don't count)
* **3.2** A faction requires additional storages in all cities if they have three or more regions with the double resources bonus.
* **3.3** If a faction has three or more regions with the double resource bonus the total resource gain gets a -20% production modifier for each additional region with the double resources bonus. (4 Double bonus regions = -40% production modifier on 2 of the 4 regions ; 3 Double bonus regions = -20% production modifier on 1 of the 3 regions)

### ***4. Regarding Trading Region Resources***

* **4.1** In order for a faction to trade it's resources it needs to have at least successfully produced once.

* **4.2** You can only trade with factions which have an active king.
* **4.3** A faction gets +1 trade agreement for each region owned. ***Default is 3***.
* **4.4** You can either trade resources for resources or resources for coins.
	+ **4.4.1** You can only trade all of a singular resource or none.
	+ **4.4.2** When trading a resource for coins you must pay a 500 coin transaction fee per trade.

* **4.5** The trade agreement has to consist of the following:
	+ **4.5.1** Names of the factions participating in the trade.
	+ **4.5.2** Goods to be exchanged.
	+ **4.5.3** Side to pay the tax. (If required)
	+ **4.5.4** Date of the agreement's creation.
	+ **4.5.5** Name of the players who will be receiving the resources/coins.

* **4.6** You can only trade with bordering regions or regions which border a region you have a trade agreement with. (Can go up to 5 regions without encountering penalties)

> **Keep in mind, most of the stuff on this page is WIP, so expect changes.**
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