Consumed Vigilante

Some people don’t know when to quit, when to take off the mask and rejoin society. A consumed vigilante has lost themselves to their cause, driven beyond measure by events which are better left unspoken. With inhuman devotion, consumed vigilantes are a force of nature, existing only to further their goals.

### No Identity

A consumed vigilante loses their old identity to instead focus on their physical prowess, gaining the Nameless One feat and 1 additional hit point per vigilante level they possess. If a consumed vigilante loses the benefits of this feat, they also lose all benefits from this archetype until they atone (as per atonement, as if restoring a class feature). This ability replaces dual identity and seamless guise.

### Social Talents (Ex)

A consumed vigilante can never gain any social talents or select the Extra Social Talent feat. If the consumed vigilante would gain a social talent, they instead gain the Skill Focus feat or a feat which has Skill Focus as a prerequisite. This ability alters social talents.

### Focused Body (Su)

At 1st level, a consumed vigilante needs only half as much food to avoid starvation, half as much water to avoid dehydration, and half as much sleep to heal injuries, avoid and recover from fatigue or exhaustion, and prepare spells. At 7th level, this is reduced to 1/4 as much food, water, and sleep. At 13th level, a consumed vigilante no longer has to eat, drink, or sleep, although they still only require 1/4 the amount of sleep to heal injuries and prepare spells. This ability replaces the 1st, 7th, and 13th level social talents.

### Word of Mouth (Ex)

At 3rd level, a consumed vigilante’s accomplishments proceed them, treating them as though they had the renown social talent, although the consumed vigilante does not have to spread their own fame (they must still spend a week in the location in which they would be renowned). At 9th level, they are treated as though they had the great renown social talent and must spend only 3 days in the location which they would be renowned. At 15th level, they are treated as though they possessed the incredible renown social talent and must spend only 1 day in the location in which they would be renowned. This replaces the 3rd, 9th, and 15th level social talents.

### Concentrated Mind (Ex)

At 5th level, a consumed vigilante learns how to focus their thoughts on only a single goal, gaining a +2 insight bonus to Will saving throws against mind-affecting effects. At 8th level and every 3 levels afterwards, this morale bonus increases by +1. At 11th level, a consumed vigilante also adds this morale bonus to saving throws against fatigue, exhaustion, sickening, and nausea. At 17th level, a consumed vigilante also adds this morale bonus to saving throws against death effects and paralysis. This ability replaces the 5th, 11th, and 17th level social talents.

### Truly Nameless (Su)

At 19th level, a consumed vigilante cannot be scried upon, and any attempts to do so automatically fail. All Knowledge (local) checks pertaining to them increase their DC by +15 to learn anything more than their assumed identity. This ability replaces the 19th level social talent.