Gameplay

## Enemies

This page discusses general gameplay elements that apply to all Classes in Dragon Marked For Death.

If you are looking for specific overviews and guides for each Class, please see the links below:

* Empress
* Warrior
* Shinobi
* Witch
* Oracle
* Bandit

* Fill in the blank sections.
* Move everything talking about formulas, Motion Value, and calculations to the bottom of the article in a section called "Advanced Mechanics" or something similar.
* Add introductory sections briefly explaining each character and their role(s) in a party, then link their individual guides.

## Glossary of Terms

* **Motion Value** - It can be thought of as "The Value of the Motion". Motion Value is the constant number that represents the base damage of an attack. This value is multiplied by a stat and related modifiers to determine the total amount of damage from that attack.
	+ For example: The Motion Value of Poison Shinobi's Dragon Kick is 34, and the calculation for Holy attacks is PIE \* Motion Value. If Shinobi's PIE is 5, then Shinobi's Dragon Kick will most likely deal 5 \* 34 = 170 damage.
* **Dragon Power (DP)** - DP is the meter used to activate your Dragon Skills. It is represented by the blue bar under your health bar. You begin a quest with 2 segments of DP, and the max. amount of segments is 10.
* **Efficiency** - Also known as "DP Efficiency," it is a rating of how much damage you get for your DP. The formula is **Motion Value / DP Cost**.
* **Magic Base** - Also known as "Magic Base Value". Magic Base is a hidden constant value that is added to M.ATK. Magic Base is unique to each Class.

Magic Base Values
 Warrior
 Shinobi
 Witch
 Oracle
 Bandit

* **Class Mod** - Also known as "Class Modification". Class Mod is a value that is multiplied to the base formula for Physical attack power, **STR + ATK**. Class Mod is unique to each Class.

Class Modification Values
 Warrior
 Shinobi
 Witch
 Oracle
 Bandit

## Stats

### Upgradeable Stats

The six types of stats that can be upgraded by Levels are STR, AGI, INT, VIT, LUC, and PIE.

* **Strength (STR)** - *Affects Physical attack power.* STR determines how much damage Physical attacks deal to enemies.
	+ If your STR is lower than the enemy's VIT, then damage dealt will be reduced.
* **Agility (AGI)** - *Hit chance and number of attacks.* AGI determines the accuracy of Physical attacks and your evasion.
	+ If your AGI is higher than the enemy's AGI, then your accuracy and Hit!! number will increase. Hit!! number can be seen in the log.
	+ AGI has both offensive and defensive effects. Characters dealing Physical damage should prioritize their AGI.
* **Intelligence (INT)** - *Affects magic attack power.* INT affects the damage you do with Magical attacks, their chance to be resisted by enemies, and your chance to resist magic.
	+ When magic is resisted, the amount of damage reduction can vary greatly depending on LUC.
* **Vitality (VIT)** - *Determines maximum HP.* VIT determines your maximum HP and physical defense.
	+ The difference between your VIT and the enemy's STR determines how much damage you receive.
	+ While VIT will raise your HP, it reduces damage from Physical attacks only.
* **Luck (LUC)** - *Has various effects.* LUC has a small effect on dodge rate, accuracy, critical rate, status resistance, etc.
	+ If a character with high LUC opens a treasure chest, there is a better chance that it will contain a rare item.
	+ More specifically, LUC:
		- increases M.ACC for magic builds,
		- increases the number of Relics that Bandit can pull,
		- increases the chance of Might Mushrooms appearing over Blight Mushrooms.
* **Piety (PIE)** - *Affects Dragon Skill power.* PIE affects the amount of damage dealt by Dragon Skills and resistance to Holy attacks.
	+ The amount of damage reduced by a successful resist can vary greatly based on chance, from a large portion of the damage to almost nothing.

### Non-upgradeable Stats

The seven other stats that cannot be upgraded by Levels but through Equipment are ATK, M.ATK, DEF, M.DEF, ACC, M.ACC, and CRT.

* **Attack (ATK)** - *Higher damage on physical attacks.* ATK determines the power of Physical attacks.
	+ Higher values increase the damage dealt to enemies.
* **Magic Attack (M.ATK)** - *Higher damage on magic attacks.* M.ATK determines the power of magical attacks.
	+ Higher values increase the damage dealt to enemies.
	+ M.ATK has a larger influence on Magical damage than INT.
* **Defense (DEF)** - *Take less physical damage.* DEF determines defense against Physical attacks.
	+ Higher values reduce the damage dealt by enemies.
* **Magic Defense (M.DEF)** - *Take less magic damage.* M.DEF determines defense against Magical attacks.
	+ M.DEF increases your chance to resist Magical attacks, after the chance to resist from the difference in your INT from the enemy's INT.
* **Accuracy (ACC)** - *Increases physical accuracy.* ACC affects the accuracy of physical attacks.
	+ Accuracy is based on the difference between your AGI and the enemy's AGI, and ACC boosts it further.
	+ ACC is an important attribute for characters with low AGI growth.
* **Magic Accuracy (M.ACC)** - *Increases magical accuracy.* M.ACC affects the accuracy of Magical attacks.
	+ Magic Accuracy is based on the difference between your INT and the enemy's INT, and M.ACC boosts it further.
	+ M.ACC has a larger effect on the accuracy of Magical attacks than INT in exchange for having no effect on Magical damage.
* **Critical (CRT)** - *Higher chance of critical hits.* CRT affects the critical rate of Physical attacks.
	+ Increasing CRT will increase the chance of scoring a critical hit.
	+ A critical hit will increase the damage dealt to the enemy.
	+ Critical hits can only be dealt by Physical attacks.

### Physical

The formula for raw Physical attack power is **STR + ATK**.

The formula for enemy defense is **[100 - (enemy LV + enemy VIT + 55 - (STR + ATK)) \* 0.833] \* 0.01**.

#### Hit!! Multiplier and Hit Rate

AGI determines the effect of the Hit!! multiplier and your Hit Rate.

##### Hit!! Multiplier

Hit!! Counts & Multipliers
 2
 3
 4
 5
 6
 7
 8

##### Hit Rate

Hit Rates and AGI Values
 +15
 +10
 0
 -10
 -15
 -20
 -25

### Magical

The formula for raw Magical attack power is **[M.ATK + (INT / 2) + Magic Base] \* Motion Value**.

### Holy

The formula for raw Holy attack power is **PIE \* Motion Value**.

Holy attacks can fumble. The only way you can achieve a 100% hit rate is through the use of Accessories with the effect of *Holy attacks always hit*, such as Eye Amulet.

## References

1. ↑ 1.0 1.1 1.2 Neka\_Mahime\_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w\_\_jhHorFFiYTvGHnt568O\_5b39qvfABp3Em\_uZgZ2U/edit?usp=sharing