recursal/Fanatic-Fandom huggingface dataset:
Movement

When a player moves, they take their game piece from one location on the board and move it to another. Players cannot move, if they are not currently on the board; they can only deploy. Players do not enter any locations in between their destination and their point of origin.

When a player gets the choice to move anywhere, they can chose not to move at all, but they cannot choose to move to the same location.

## Action movement

Each player gets to move once each round at the start of their Action Phase before playing their attack pair. This movement has some special rules that don't apply to movement caused by effects.

* You cannot move from a battlefield, if it is contested (containing opponents)
* You must follow the direction of the movement arrows on the map (Workshop -> Miyama -> Shinto -> Recon)
* You must pay mana equal to the sum of the mana costs next to the arrows that you are moving past (i.e. a move from the Workshop to Shinto costs 3 mana).

## Forced Movement

Some effects allow you to move other players. These moves still follow all movement restrictions (like card effects or player limits) that would apply to the affected party.
Summoning

Summoning is the process by which you attain your servant. During setup players should agree on a method for summoning. The standard method is multiple choice.

### Servant Class Pools

There are 8 Pools to pull servants from: 7 for the standard classes (Saber, Lancer, Archer, Rider, Caster, Assassin and Berserker ) and one for extra-class Servants (Ruler, Avenger, Shielder, Foreigner and Moon Cancer). There are also some class anomalies (Alter Ego, Pretender), that can appear in all class pools.

## Classic

This mode is simulates the grail war in Fate/Stay Night. Feel free to play this for the first couple of games or if you have a very limited number of servants available.

Form a new summoning pool by randomly selecting 1 Servant from each standard class pool, 1 servant from the extra pool and 1 servant from a duplicate standard class. Then deal each player 1 servant from that pool at random.

## Multiple Choice

This is the default mode used by most players of the game. It does not allow for multiple servants of the same class.

Each player randomly receives a Servant Class Pool, then draws X random servants from it and then chooses one of those as their servant for the game.

X in this case depends on the number of Servants available. Somewhere around 1/4 of the number of servants that are in each class pool should give you good results. If you are a group of newer, but not completely new players trying to explore the game, feel free to let players just take the full class pool and pick anyone they'd like to play.

## Draft

This mode is used exclusively in Team Games.

Roll a die to determine the first team to play.

Each team draws 8 Servants, 1 from each class pool. Then place 8 class tokens in the middle of the board. Class tokens allow a player of your team to summon a servant of that class.

Beginning with the first team, start a draft.

1. Team 1 takes one token
2. Team 2 takes a token, then removes a token
3. Team 1 takes a token, then removes a token
4. Team 2 takes 2 tokens
5. Player 1 takes the final remaining token.

Team 1 then sets up, distributing the servants they drafted among their players without showing their opponents which player received which class. Team 2 then follows suit.

## BB-Draft

A special servant selection mode used in Tournament Play that utilizes a bot as third party to supervise the draft.

Players get to choose between 2 classes and then 2 servants of the chosen class. They can also spend Tokens to reroll their choices and bet on the outcome of the game.
Analysis

This is a unique card dealt to other players by the Master, Kishinami Hakuno ♂

## Effects

When Hakuno [Challenges] you, forfeit 1 round of Rock, Paper, Scissors for every third copy of [Analysis] on you. When you are eliminated, Deal your [Analysis] cards in turn order to Hakuno's surviving opponents.

## Rulings

* Analysis is dealt by each player individually, meaning if multiple players are eliminated at the same time, each player may receive a different amount of Analysis depending on the amount of players and the amount of Analysis dealt.
* NPCs can receive Analysis.
Clarent

Clarent is one of Mordred's skills.

## Effects

* Reveal Servant Name
* *Manaburst* - **Action**: Pay up to 10 mana. Clarent has +2 power for each point of mana spent. If you lose the fight, recover half *(round up)* of the mana spent on [Manaburst]. The recovery cannot be prevented.

## Patch History

* Launch *— Released*
* Update 18  *— Lowered Cost*
Self-Suggestion

Self-Suggestion is one of Chevalier d'Eon's skills.

## Effects

* **Passive:** At any time you may have d'Eon become male or female. This ability cannot be copied or lost.
* *Stunning Beauty* - **Action:** Look at the hand of a player at your location, then pick and discard a card from it. Gain total power equal to its base power.
The Priest's Blessing

This is the Ascension card for the Master, Fujimaru Ritsuka ♂

## Effects

Immediately add this card to your attack.
*It never ends* - **Permanent**: Never deactivate this card.
*Misery, despair and the unwavering resolve to conquer all pain* - When you gain Mapo Tofu, double this card's base power for each time you gained it in this game.
Skills

The term skill refers to cards which are currently or were originally in the Skill Zone. They can be recognized by their red card back. Many skills are Attacks, but they don't have to be. When played from the skill zone you need at least 8 mana to do so.

Skills in play can never be face-down nor can they be played face-down, nor can it be discarded, added to the hand or the deck. When a skill is deactivated it immediately returns to the skill zone of its owner.

Every Servant has exactly 3 skills, some masters also come with skills of their own. Servant Skills start the game face-down only know to the owner and are revealed and stay revealed after they are used or when a passive effect on them affects the game state.
Waver Velvet

## Playstyle

Waver is a simple who seems underwhelming on paper but is an incredibly potent master with the right mindset. Being able to see what face down objectives are, alongside a cheap draw 2 and the ability to hand check other players, Waver excels in the hands of a player who can plan ahead with this critical information he can have over other masters in the game. His only downside is being a very generic master outside of the extra information he can gather so he can struggle winning fights against Combat masters.

## Hints

* Waver's ability to hand check allows him to gather an idea of what servants other masters are on if you commit to remembering each Servant's attack deck. This also makes him an effective counter to Magical Ruby as he can get a even better idea of what Servant they are playing.
* With the Draw 2, it makes his best class pairing Rider as it gives him more cards to play with them.
Theos Klironomia

1/2Theos Klironomia are tokens added to the game via Kirschtaria Wodime's Atlantean Lostbelt.

## Effects

* [Theos Klironomia] remain in the game if [Wodime] is eliminated.
* When a player moves from a location with [Klironomia] they take [Klironomia] equal to a terrain space they left.
* When a player is the sole victor of a fight they take all free [Klironomia] there.
* Players with [Klirnomia] have:
	+ *Nanomachine Enhancemen*t - **Action**: Spend 3X Klironomia. Gain +X total power (max. +3).
	+ *Nanomachine Restoration* - **Action**: Spend 4X [Klironomia]. Gain X mana.
Zeus' Favour

Zeus' Favour is a lostbelt objective from Kirschtaria Wodime's Olympus Lostbelt.

## Effects

* Wodime's opponents on this battlefield cannot ignore the [defeat] status.
* After power calculation [defeat] everyone here with less than 21 power.

## Patch History

* Update 17 *— Released*
* Update 18 *— No longer prevents Wodime from ignoring defeat*
Spiritual Masochism

This is a Ability card that belongs to the Master, Caren Hortensia.

## Effects

* When an opponent at your location gains VP due to a servant's card effect or a command seal, they gain half that amount instead (round down) and you lose mana equal to the amount of VP gain prevented this way. For each point of Mana lost, gain 1 VP.
Empress Meownya

## Meownya Dawn

Species: Neko

Gender: Female

Orientation: -

## Weapon Level

Shieldmage: 0/30

Witchblade: 30/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 0/30

Blooddancer: 0/30

Technomancy: 0/16, Martial Arts: 0/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Art Gallery

Meow.jpgMeowcatMeowkitty.jpgMeowkittyMeow's ID
## Stats Sheet

HP: 230 - sHP: 2 - Lvl: 30 - Atk: +1 - Def: +1

* 5-turn rotation: Slice & Dice > Split Blades

### Sword Slash

Lvl 01 ST Attack - Slash, strike with your katana in a controlled directional cut.
Lvl 30, becomes Improved Grip Slash, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the steel katana with "Input command, build katana" and adopts a combat stance. With a quick, measured strike, delivers a slash at target x. (dc 50 +buffs)

```

### Split Blades

Lvl 05 AoE Attack - Split Blades, split your blade into multiple blades that arc out for group damage.

Lvl 32, becomes Poisoned Split Blades, with weapon mods for added damage. (AoE +10 to roll)

```
/me summons their blade and splits it into multiple with "Input command, split wakizashi". The blades hover over their shoulders like wings before arcing out striking multiple targets; x, x and x. (dc 50 +buffs xAoE)

```

### Slice & Dice

Lvl 10 ST Multi-Hit Attack - Slice & Dice, slice up a target and spin cut downwards for repeat damage.

Lvl 34, becomes Custom Grip Slice & Dice with added slicing power. (ST Multi-Hit +10 to roll)

```
/me summons the longsword with "Input command, build weapon" and slashes up the target's body before spinning into a follow-up downward cut. (dc 50 +buffs x2)

```

### Chaos Blades

Lvl 15 AoE Multi-Hit Attack - Chaos Blades, split blades and send them through targets for repeat damage.

Lvl 36, becomes Masterforge Chaos Blades with added speed and damge. (AoE Multi-Hit +10 to roll)

```
/me summons multiple mirroredged blades with "Input command, split Mirroredge" as the blades appear like wings over their shoulder, then fly out in chaotic arcs to slash through x, x, and x targets before boomeranging back for secondary hits. (dc 50 +buffs +AoE x2)

```

### Ninja Strike

Lvl 20 ST Stealth Attack - Ninja Strike, activate stealth to execute an unseen attack.

Lvl 38, becomes Hidden Strike with added damage from easy positioning. (+10 dmg)

```
/me summons their monoedge and cloaks themselves with "Input command, stealth monoedge" moving stealthily into position to strike x. (dc 50 +buffs, +20 defense)

```

### Bladedancer

Lvl 25 AoE Stealth Attack - Bladedancer, Stealth cut through enemies with multiple blades for repeat damage.

Lvl 40, becomes Crouching Tiger Hidden Dragon with more direct strikes. (Stealth AoE, +10 to roll)

```
/me activates stealth and summons multiple hidden blades with "Input command, bladedancer" and dances through the enemies with blades following after so fast the afterimages also deal secondary strikes to x, x, and x. (dc 50 +buffs +2 dmg per, +20 defense)

```
Servant Archetypes

On top of their classes Servants can be fitted into different game play roles based on their general abilities and their ultimate win condition.

## Nuker

Nukers have very strong win conditions for fights, be it through power or abilities. However this power often comes at a cost; a limited number of uses, long set-ups or simply a lot of mana. Servants of this archetype often struggle to make it to climax, unless they get a bit lucky, play their hand well or have other sources of VP gain. If they do manage to survive however, they can use the high mana generation and high VP battlefields of the end game to secure a win.

## Skirmisher

Skirmishers are flexible fighters, who can easily generate power, but have a lower or more conditional top end when compared to nukers. To compete with higher power servants in the finale they need to rely on good objectives or events which they can utilize better than their more consistently strong competition, but they have an easier time getting there, since they can afford to use their skill to fight on low value fields.

## Bulwark

Bulwarks do not have the most powerful tools to force fights, but still gain their VP on battlefields anyways. They are generally nasty to fight against, punishing players for engaging them in combat, forcing them to take risks or even profiting from being beaten to deter their opponents from messing with them. This way bulwarks can often secure battlefields for cheap, despite being early in turn order.

## Thrasher

Thrashers trade in their ability to win fights with higher rewards for winning them. Many, but not all of them, specialize in harming other players. It is very important for most servants of this archetype to get a strong reveal turn, because once they are out in the open, their opponents will be extra careful not let them get free wins.

## Scammer

Scammers have no or very narrow win conditions for fights and have to rely on the element of surprise to claim objectives. To make up for that, they have an ample supply of VP they can generate without engaging in battles, which often gives them a free qualification for climax, but if they have not built high enough of a lead, they will struggle to achieve victory in the end.
Tawrich & Zarich

Tawrich & Zawrich is one of Angra Mainyu's skills.

## Effects

* You don't need 8 or more mana to play this card.
* *Slaughter the Innocents* - **Action**: If your battlefield is contested, draw 2 cards. If it's not, gain 4 mana.

## Hints

* It's extremely useful to help him cycle through his deck in order to get his Avenger Class cards on his hand, and Angra almost always plays this card to setup, sometimes even on his scam rounds.
Sasaki Kojirou

Sasaki Kojirou is an Assassin Class Servant, summoned in the Assassin Slot.

## Playstyle

Sasaki Kojirou is better described as a 'False Saber' rather than an Assassin. He's a versatile fighter who can easily generate a decent amount of power, but his main strength lies in his second strike; an skill that stops his opponents from using their activated abilities giving him some completely one-sided match-ups.

## Hint

* Sasaki cares about his 4 and 5 power basic attacks to use in combination with his skills. He does not care for his Lucks, since Second Strike already protects him against defeat effects.
* Sasaki is one of the rare servants without a Noble Phantasm giving him a general advantage during Angra Events.
* Kojirou can stay hidden for a long time even up to the final round of the game allowing him to benefit from ambushes way more consistently than other combat servants.

## Patch History

* Launch *— Released*
* Update 17 *— 1st Strike now has Pommel Feint and Second Strike got buffed*
Sieg (Master Card)

This is the Master card for the Master, Sieg.

## Effects

* *Transform* - **Action:** Pay 1 Command Seal. Until the end of the round, add [Balmung], [Armor of Fafnir] and [Linden Leaf] from outside of the game to your skill zone. They don't require 8 or more mana and are played in addition to your regular attack.
Third Strike

Third Strike is Sasaki Kojirou's skill.

## Effects

* *To Cut a Swallow* - You may play this card in addition to 2 Agility attacks
* *Tsubame Gaeshi* - When you have [First Strike] and [Second Strike] in play, Reveal Servant Name and gain +3 total power.

## Hints

* You don't have to play Third Strike with your other skills. Playing 2nd and 3rd strike with a basic 4 or 5 is still a strong play.
Surveil

Surveil is a Basic Attack available to many servants.

## Effects

* **Action**: Move along the arrows to the next location.

## Hints

* Since 3 power without a scaling type is not the best play when you are trying to win a fight, the best use of Surveil is often to go to Recon from Shinto. This can be especially effective when paired with Archer Class, but is risky when there are other players trying to do the same.
Sieg

## Playstyle

Sieg is a very simple Combat master who has only one thing going for him: The ability to transform into a more simple version of Siegfried by simply using a Command Seal as cost. Linden Leaf is a core skill in Sieg's arsenal as it lets him play his other skills for free with the downside of it backfiring if the opponent has a strong enough Agility attack to defeat you. His other two skills of Balmung and Armour of Fafnir gives him a good beatstick and an answer to low power attack spam respectively.

A major flaw to Sieg's gameplan though is the fact he's spending his seals on himself and not his servant on top of Seals being a limited and precious resource. On Servants with higher costs where they will need seals for Mana, Sieg has the hard decision of either playing himself or playing his servant for most of the game. Sieg becomes a very generic master in the case of the latter but if you want a Master who comes with a solid backup plan in case of a bad draft, Sieg is the Master for you. Another issue he has are Angra rounds in which he provides no value, because all of his transform skills are Noble Phantasms.

## Hints

* Winning a fight by Transforming and not using Linden Leaf is extremely expensive since you are using up a command seal and paying 6 mana for a Skill which is effectively 10 mana spent (16 if you decide to play both skills). You want to make sure you are able to use Linden Leaf when you Transform and there are multiple ways to accomplish that: If you are last in turn order there is no danger of someone using the Action of Leaf after you, meaning you can play it safely. Another way of ensuring to play Leaf safely is to play a Luck alongside it, which will limit your power but you do get a strong skill in addition. If the opponents after you are revealed you can look at their deck and skills to see if they have a way of playing a strong enough Agility type attack to Defeat you.
Status Effect

Status effects last until the end of a round unless another expiration timing is specified and are considered to be tangible changes to the game state, meaning that even if a card that inflicted a status leaves play, the status still remains on the target with all the effects listed on the card that inflicted the status. The [defeat] status is explained in the rules, all other status effects are explained on the cards that inflict them.

Status effects lose their effect if the card that provides its rules is removed from the game.

## Rulings

* When a card inflicting a status effect is copied, the status effect applied by that card will be treated as a different, independent status in the same way that references work.
	+ Example: If Lancelot copies Robin Hood's Yew Bow, he does not [defeat] players that were [poisoned] by Robin, since the [poison] created by the different cards are treated as different status effects.
8 Phase Wheel Charge

8 Phase Wheel Charge is one of Nagao Kagetora's skills.

## Effects

* **Passive:** After moving you may play an attack.
* **Passive:** You may use mana of players who have 8 or more mana and are binding you with [Ruler Seals] to pay one third of the cost of your attacks (round up).
* **On play:** Play an attack with base power 3 or less.
Ruler Seal

Ruler Seals are token cards added to the game via card effect, most commonly by the effect of Ruler Class.

Upon being added to the game they establish a relationship between two players, one binding the other until the seal is used up by the binding player.

## Effects

<Once Per Game>

* Choose One:
	+ **Action**: Move the [bound] player to any battlefield.
	+ **Action**: The [bound] player cannot move this round.
	+ **Action**: The [bound] player plays a card from their hand for free. Gain 2 VP, if they win a fight this round.

## Rulings

* Unlike a Command Seal, Ruler Seals are treated as cards.
* Ruler Seals are owned by the player who is binding the bound player

## Hints

* Having a Ruler Seal on you is a massive detriment. Try to coordinate with Ruler to get them to use the third action on you, to get rid of it. Rulers usually want to go for the third option as well, since clearing a battlefield with the first option - while powerful - is usually not the most efficient way to utilize their seals.
Terrain Advantage

Terrain Advantage is a part of power. It is usually gained from standing on terrain spaces (which you can only get on by deploying), but effects can also provide terrain advantage.

When determining Terrain Advantage the exact amount of terrain you have:

1. Apply all additive effects
2. Apply all multiplicative effects
3. Apply all 'set' effects

For each of these steps individually adhere to the common effect layering hierarchy.
Tohsaka Rin (Card)

This is the main ability card of the master Tohsaka Rin.

## Effects

* *Gem Magic* - Start the game with 10 [Gems]. During Climax, you may choose the same option on [Gems] up to three times per a round (instead of once).
* *Short Temper* -In Round 1, you must use a Command Seal. If you use it for Mana, lose 4 Mana after Combat.
Types

Some cards have types indicated by one or more type-banners in the top left corner of the card. While types are mostly found on attacks, some non-attack cards have the Noble Phantasm type.

There are 5 different types in the game:

* Strength
* Agility
* Magic
* Special
* Noble Phantasm

## Hints

* Strength, Agility and Magic are sometimes referred to as *scaling* types since there are events and objectives that increase their power.
	+ Strength attacks are on average the ones with the highest base power.
	+ Agility attacks are of the most common type. It is also the type that usually has it the easiest to get additional cards into play to benefit more from supportive events and objectives
	+ Magic attacks are the rarest type. While having a decent number of strong magic cards should be considered a unique upside outside of the Caster class, magic attacks often have low power and are rendered useless when facing a Saber servant with their class skill.
* The Noble Phantasm and the Special type are only affected negatively by the neutral event/objective pool; for that reason cards with this type are often very strong on their own.
Tarnkappe

### Source

https://www.pixiv.net/en/artworks/71787932https://myspace.com/291538906/mixes/covermix-704349/photo/373755500

Tarnkappe is one of Siegfried's skills.

## Effects

* *Burden of the Obedient* - **On Play:** Lose 1 VP for each time you played this card this game (starting at 1).
* *Cloak of Invisibility* - **Action:** Until the end of the round Siegfried's name is hidden. You are unaffected by abilities of other players at your location.
Scandinavia Peperoncino

## Playstyle

Scandinavia Peperocino is a Lostbelt Master with an on-demand and in addition surveil and useful utility for determining servants before they reveal. Unlike other Lostbelt masters, Pepe has a greater emphasis on trying to expand as much as possible before Heaven's Feel as he gets punished or rewarded depending on his Lostbelt's size.

Pepe doesn't have a constant pool of objectives to choose when he expands, that is instead determined by the current Yuga. Pepe expands when he enters a battlefield for the first time each round, the objective added is a random one on the current Yuga Cycle. If he then wins that battlefield, the objective gets discarded, and he increases his Lostbelt's size by 1. Otherwise, the objective is removed from the game after combat. If Pepe doesn't expand in a round, he removes an objective of his choice from the Yuga Cycle.

He works best with servants that have a strong attack deck as the Indian Lostbelt's card bonuses only apply to attacks that are played from your hand, not including attacks played via effects (like Rider Class).

## Hints

* Don't be afraid to sit out a round in the early Yuga cycles to remove an objective that doesn't benefit your servant.
* Pepe's on-demand surveil can be used after playing cards, so if you don't have enough mana to move to the next location and be able to play skills, you can play your skills first and then move down, giving yourself 3 power in the process. This also works incredibly well when trying to play Archer Class and going to Recon without using a Command Seal.
* If you know an opponent's servant's class, it's very easy to use their discard in order to narrow down or even determine who that particular servant is before they end up revealing and you can start to adjust your playstyle as necessary.
* The type-bonus objectives check for typing during Power Calculation, not when the card is played; if the card type is changed to match the objective after being played, then it will receive the bonus power so long as it still meets the other requirements.
* Opponents also benefit from the type-bonus objectives, and they still get the VP of the objective if they win, be mindful of this when going to expand.
Saber Class

Saber Class is the default class skill for saber servants. Unlike most class skills, Saber Servants are never build around their class skill. Instead, magic resistance takes a supportive role in a servant's kit, trivializing fights against - often VP gain reliant - magic users. All servants in the game that rely on high power magic plays are significantly worse, simply due to the ubiquity of this card.

## Effects

* *Magic Resistance* - **Combat**: Set the power of your opponents' Magic attacks in your fight to 0.

## Rulings

* Reduce power according regular Power Calculation rulings.

## Hints

* Magic Resistance is an activated ability, thus its usage is optional. When you are fighting an opponent with powerful Magic attacks other players cannot themselves benefit from you negating their attacks since you can choose to not activate it. Let them now that.
* While in the example above opponents cannot benefit from you playing Saber Class they can still beat your power to deny you the win if they are out to get you and rather have the magic user win the fight.
Archangel Tobiahs

## Tobias Dawn

hp: 230, sh: 122, lvl: 40, atk: 40, def: 40

Species: Seraphim, Human Host

Gender: Male

Orientation: Asexual

## Weapon Level

Shieldmage: 40/30

Witchblade: 40/30

Gunmage: 40/30

Meditek: 40/30

Netrunner: 40/30

Blooddancer: 40/30

Technomancy: 16/16, Martial Arts: 16/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)
Hexarcanite Ring (120shp)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Stats Sheet

HP: 230 - sHP: 122 - Lvl: 40 - Atk: +40 - Def: +40

* 5-turn rotation: Gauntlet Haymaker > Slice & Dice > Shield Glare

### Haymaker

Lvl 01 ST Attack - Haymaker, throw an arching punch with full force to deal direct damage.
Lvl 30, becomes Gauntlet Haymaker, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the Energy Targe shield with "Input command, build roundshield" and winds back a haymaker from behind cover, unleashing a swinging hook to target x. (dc 50 +buffs)

```

### Spinning Kick

Lvl 05 AoE Attack - Spinning Kick, sweep your legs up in revolving arc for group dmg.
Lvl 32, becomes Bladed Boots Kick, with crafted weapon mods. (AoE +10 to roll)

```
/me summons the jump assist with "Input command, aerial lift" and leaps into a continuous spinning kick like a whirling helicopter striking multiple targets; x, x and x. (dc 50 +buffs xAoE)

```

### Shield Glare

Lvl 10 ST Taunt Attack - Shield Glare, shine light from your glowing shield to blind and compel for 3 turns.
Lvl 34, becomes Electrical Shield, adds immobilising electric effect. (ST Immob taunt +10 to roll)

```
/me summons the Brightalloy Square with "Input command, shield glare" and raises shield arm to shine light that burns and compels attention on target x for 3 turns. (dc 50 +buffs)

```

### Sword Slash

Lvl 01 ST Attack - Slash, strike with your katana in a controlled directional cut.
Lvl 30, becomes Improved Grip Slash, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the steel katana with "Input command, build katana" and adopts a combat stance. With a quick, measured strike, delivers a slash at target x. (dc 50 +buffs)

```

### Split Blades

Lvl 05 AoE Attack - Split Blades, split your blade into multiple blades that arc out for group damage.

Lvl 32, becomes Poisoned Split Blades, with weapon mods for added damage. (AoE +10 to roll)

```
/me summons their blade and splits it into multiple with "Input command, split wakizashi". The blades hover over their shoulders like wings before arcing out striking multiple targets; x, x and x. (dc 50 +buffs xAoE)

```

### Slice & Dice

Lvl 10 ST Multi-Hit Attack - Slice & Dice, slice up a target and spin cut downwards for repeat damage.

Lvl 34, becomes Custom Grip Slice & Dice with added slicing power. (ST Multi-Hit +10 to roll)

```
/me summons the longsword with "Input command, build weapon" and slashes up the target's body before spinning into a follow-up downward cut. (dc 50 +buffs x2)

```
Punkboy Mustafa

## Mustafa Valencia

Species: Human

Gender: -

Orientation: -

## Weapon Level

Shieldmage: 0/30

Witchblade: 2/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 0/30

Blooddancer: 0/30

Technomancy: 0/16, Martial Arts: 0/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Stats Sheet

HP: 230 - sHP: 2 - Lvl: 02 - Atk: +1 - Def: +1

* 5-turn rotation: Slash > Split Blade

### Sword Slash

Lvl 01 ST Attack - Slash, strike with your katana in a controlled directional cut.
Lvl 30, becomes Improved Grip Slash, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the steel katana with "Input command, build katana" and adopts a combat stance. With a quick, measured strike, delivers a slash at target x. (dc 50 +buffs)

```

### Split Blades

Lvl 05 AoE Attack - Split Blades, split your blade into multiple blades that arc out for group damage.

Lvl 32, becomes Poisoned Split Blades, with weapon mods for added damage. (AoE +10 to roll)

```
/me summons their blade and splits it into multiple with "Input command, split wakizashi". The blades hover over their shoulders like wings before arcing out striking multiple targets; x, x and x. (dc 50 +buffs xAoE)

```

### Slice & Dice

Lvl 10 ST Multi-Hit Attack - Slice & Dice, slice up a target and spin cut downwards for repeat damage.

Lvl 34, becomes Custom Grip Slice & Dice with added slicing power. (ST Multi-Hit +10 to roll)

```
/me summons the longsword with "Input command, build weapon" and slashes up the target's body before spinning into a follow-up downward cut. (dc 50 +buffs x2)

```
Coven Wiki

**RP Recap**
News: *This is Gossip Girl, here to fill you in with the deets. Yeah I know they made me a moderator here, ha! Idiots. Where to even begin? Last year these losers pissed off an Archangel, followed her into Purgatory, fought a leviathan and nearly died in the river of souls. As it was, the archangel was Lucilin's mother, and head of Hexcorp, building teleportation portals between Hell and Earth in a plan to take over the demon realm. The alliance of worlds came together once more since saving Cyber City, this time to bring down a rogue angel. Demons from the Demon Legion, Cheshires from the Sylvan Forest, dark angels from the Fallen Gate, mages from Salvatore Academy and the witches of Hell's Coven, the Witchpunks. Together they overcame the archangels, but at the cost of their city being razed to the ground.* *The bombing in Dorset, the attacks in Hong Kong and now New London, the FBI consider three times as a pattern and have labelled the coven as international fugitives. Going by a new name of Hex Coven, the girls are in the wind but when we find them, this mouthy little reporter will keep you updated* *on the news from these rag-tag band of freaks. Peace.*

## Witches Handbook

LocationsMembersEnemiesHistory & LoreSpecial ItemsCombat Classes

Hell's Coven is a small coven of adventuring witches powered by mystic crystals (3DX RP)
* 5 Rules
* RP Guide
* Skill List
* Store List
* History
* Members

**Room Theme**

The genre is street-level drama and action-fantasy meets slice of life. The theme is retro, modern witchcraft set in a peaceful idealic village on the English countryside with regular farm quests and encounters with monsters and magical creatures.

You can also visit our friends at Salvatore Academy wiki page. Visit Magika Academy

Hell's Coven is made up of friends who met at the Salvatore Academy. As a tight-knit group it can be hard to find a place for yourself, but we are open-minded and inclusive RP'ers and will do our best to make you feel welcomed. Come say hello.
Frost Demon Tome

## Tome Ourobouros

hp: 230, sh: 02, lvl: 03, atk: 01, def: 01

Species: Ice Demon

Gender: -

Orientation: -

## Weapon Level

Shieldmage: 0/30

Witchblade: 0/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 0/30

Blooddancer: 3/30

Technomancy: 0/16, Martial Arts: 0/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Stats Sheet

HP: 230 - sHP: 2 - Lvl: 03 - Atk: +1 - Def: +1

* 5-turn rotation: Expose Veins > Basic

### Expose Veins

Lvl 01 ST Attack - Expose Veins, throw a dagger and congeal the blood wound to debuff Def.
Lvl 30, becomes Burst Veins, with crafted mods. (ST +10 to roll, 80 crit dc)

```
/me summons daggers with "Input command, blood kunai" and throws it to impale and congeal blood inside the wound causing pain to target x, weakening defense. (dc 50 +buffs)

```

### Bloodshot

Lvl 05 AoE Attack - Bloodshot, throw multiple daggers aiming to bleed eyes, obscure vision for -dmg.
Lvl 32, becomes Blood Eyes, with crafted weapon mods. (ST +10 to roll)

```
/me throws split daggers and speaks "Input command, bleed eyes" to impale opticals. Eyes bleed with pain and obscures vision to target x, x and x, lowering damage. (dc 50 +buffs, xAoE)

```
Servants

Each player is represented by a team of one Master - the summoner - and one Servant, their summoned Hero. You choose your Master at the start of the game and your Servant will be randomly assigned.

## Stat Card

* Stat card front
* Stat Card Back
1/2An overview card that lists all cards in this Servant's deck and gives you the Servant's name and their class.

## Class

Servants belong to one out of many classes. There are 7 base classes as well as a variety of extra classes. In a normal game there can usually only be one Servant per class. Classes do not have any inherent effect on the game but servants of the same class often share similar gameplay roles.

## Skills

All servants have three Skill cards that are added to your skill zone at the start of the game face-down. Many skills are attacks, but some are not and provide further rule explanations or Passive effects instead.

## Attack Deck

12 Attack cards that come with your servant, most of them will be basics. When an effect instructs you do 'draw a card', it's refering to this deck. When you have to draw a card and you run out cards, reshuffle your discard to for a new deck.

**PnP hint**: If you are playing a PnP version and you want to include many (20+) different servants, consider not printing every deck on its own. Instead, print a common card pool and allow players to build their servant decks at the start of the game using their stat card.
Consular Ashenthia

Species: Succubus Demon

Gender: -

Orientation: -

## Weapon Level

Shieldmage: 0/30

Witchblade: 0/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 0/30

Blooddancer: 31/30

Technomancy: 0/16, Martial Arts: 0/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Art Gallery

Ashe.jpgAsheAshedemon.jpgConsular AsheAshe's ID
## Stats Sheet

HP: 230 - sHP: 2 - Lvl: 31 - Atk: +1 - Def: +1

* 5-turn rotation: Expose Veins > Bloodshot

### Burst Veins

Lvl 01 ST Attack - Expose Veins, throw a dagger and congeal the blood wound to debuff Def.
Lvl 30, becomes Burst Veins, with crafted mods. (ST +10 to roll, 80 crit dc)

```
/me summons daggers with "Input command, blood kunai" and throws it to impale and congeal blood inside the wound causing pain to target x, weakening defense. (dc 50 +buffs)

```

### Bloodshot

Lvl 05 AoE Attack - Bloodshot, throw multiple daggers aiming to bleed eyes, obscure vision for -dmg.
Lvl 32, becomes Blood Eyes, with crafted weapon mods. (ST +10 to roll)

```
/me throws split daggers and speaks "Input command, bleed eyes" to impale opticals. Eyes bleed with pain and obscures vision to target x, x and x, lowering damage. (dc 50 +buffs, xAoE)

```

### Cut & Choke

Lvl 10 ST Attack - Cut & Choke, make a dagger cut and congeal blood to debuff Def.
Lvl 34, becomes Bloodstring, with crafted weapon mods. (ST +10 to roll)

```
/me summons Bloodletters and with "Input command, bloodthread" cuts the throat then redirects blood flow into a solid noose strangling the neck of target x for secondary impact. (dc 50 +buffs, x2)

```

### Surgeon's Blade

Lvl 15 AoE Attack - Surgeon's Blade, run or throw daggers to cut mobs then explode the wounds.
Lvl 36, becomes Blood Bomb, with crafted weapon mods. (ST +10 to roll)

```
/me throws split daggers and cuts through the enemy, speaks "Input command, bloodboil" to explode all wounds for secondary impact to target x, x and x. (dc 50 +buffs, xAoE, x2)

```

### Anemic Transfusion

Lvl 20 ST Lifedrain - Anemic Transfusion, siphon blood out of an enemy wound to heal +HP and +DMG.
Lvl 38, becomes Demonblade Kiss, with crafted weapon mods. (ST +10 to roll)

```
/me summons Vampire daggers and with "Input command, vampiric kiss" siphons blood out of target x to heal and embolden self with breathable red mist. (dc 50 +buffs, +10 dmg)

```

### Plasma Transfusion

Lvl 20 AoE Lifedrain - Plasma Transfusion, siphon blood out of an enemy wound to heal +HP and +DMG.
Lvl 40, becomes Vampire Runes, with crafted weapon mods. (AoE +10 to roll)

```
/me summons Vampire daggers and with "Input command, vampiric shroud" siphons blood out of target x, x and x to heal the party and embolden with blood mist. (dc 50 +buffs, xAoE, +2 dmg per)

```
Gothgirl Minerva

## Minerva Rholune

HP: 720, sHP: 06, Atk: +38, Def: +21

Species: Human-Vampire

Gender: Futa

Orientation: -

## Weapon Level

Blooddancer: 35/40

Witchblade: 8/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 0/30

Shieldmage: 0/30

Technomancy: 0/16, Martial Arts: 0/16

(sHP: +6 Atk: +3, Def: +21 Total)
Gear & Inventory:
Levitate (+8 Def)
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)
Bullet Proof Vest (+2 Def)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)
Subdermal Armor Mk 3 (+8 Def)
 Neuro-Occular Interface (+2 Atk +2 Def)

## Skills List

### Blooddancer Skill

* Expose Veins / Scalpel's Edge (+10 dmg)
* Bloodshot / Blood Eye Runes (+10 dmg)
* Cut & Choke
* Surgeon's Blade
* Anemic Transfusion
* Plasma Transfusion

### Witchblade Skills

* Slash
* Split Blades

### Technomancy Skills

* Levitate
* Camouflage
* Punk Rock

### Martial Arts Skills

* Push Through
New London

The city underwent 'cyberfication' with futuretech but failed financially

Connecticuit, USA

Business and port city

Residents: Wiltshire family, Sexton Gangs

Staff: Lucy Killinger, Frost Demon TomeBarkeeper Kira Kori, Bartender Jesse

With the fall of Hexcorp, the Board of Directors promoted a new CEO in hopes of bringing the company back into the public grace, one Tobias Wiltshire, first son of the Wiltshire family and half-brother to Lucilin. While the old estate in Dorset was attacked by Hexcorp, Tobias offered his own home in New London, Connecticut, for the coven to use as a new base of operation.

This part of New London is a gothic-punk cyber city rife with elements of the same underground crime scenes corrupting the neon streets of Hong Kong, but the gangs of New London specialise in marrying the occult with their technology, and their sights were set on stopping any influence from the Wiltshire Estate expanding into their city, going so far as to raid the countryside mansion with their monster summons on the rare occassion. Tobias hoped the Coven's presence in New London would aid the Witchpunks and local police in quelling the Red Skulls gang, without resorting to gang violence. Unfortunately while rival corporations backed the Skulls, the war was inevitable.

## District #1: Cyber Road

### Hideout Bar

The Hideout Bar is the main social hub of New London, serving drinks and food. The front bar is often manned by either of the four bartenders Kira, Lucy, Tome or Jesse and the bar owner Lucilin sometimes covers the in-between shifts.

### County Airfields

Airfield to Dorset, England
Airfield to El'jahim, South Africa
Airfield to Nyucilin Island, Brazil
Airfield to Cyber City, Hong Kong
Airfield to Anzhu Islands, Siberian Sea

## District #2: Wiltshire County

### Wiltshire Manor

text
Garden path to boat pier for Myxel Island

### Coven Caves

text
Cavern path to boat pier for Myxel Island
Candygirl Talena

## Talena DeVeRose

hp: 720, sh: 06, Atk: +51, Def: +11

Species: - Bunnygirl / Vampire / Succubus

Gender: - Femboi

Orientation: - Omnisexual

## Weapon Level

Witchblade: 40/30 (Atk: +50)

Netrunner: 11/30

Gunmage: 0/30

Meditek: 0/30

Shieldmage: 0/30

Blooddancer: 0/30

Technomancy: 2, Martial Arts: 2

Gear & Inventory:
Choker of Pleasure (+5 Orgy Prep)
Racial Wings (+8 Def)
BP Vest (+2 Def)
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)
WP Armor & Hat (+4sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Description

Often appearing in her Bunnygirl or human forms, Tal does not often display her vampire or succubus characteristics. She prefers to dress in her personal Punk/Ska style, but frequently defaults to her "Clan DeVeRose" attire during missions.

## Personality

Candygirl Talena is so named because of her adorable sweet nature. She does often struggle to contain her playfully impishness, but generally maintains a formally polite demeanor. She continues her path to maturity under her momma Selene's watchful eyes, and mommy Velocity's mentorship.

### Qualities

Fiercely loyal and dedicated to her family clan, she has become a competent Witchblade, and is eager to learn more.

### Flaws

Talena's young nature and naivety in battle tends to keep her in a "Padawan" like relationship, requiring guidance from her "Master" in combat situations. Her impish nature can sometimes gets her in trouble.

## Brief History

Talena paused during her journey to rest on a bench in front of a school. Just then an angel happened to pass by, take note of her and strike up a conversation. Talena became very enamoured with the angel Lucilin and then followed her to join the Witchpunk coven. That is eventually where she would find her home, community, and adoring family.

## Aspirations

To serve and protect both the Witchpunk Coven, and the DeVeRose Clan. To continue her "Apprenticeship" training and studies until she realizes her true potential.

## Skills List

### Witchblade Skills

* Slash / Improved Grip Slash (+10 dmg)
* Split Blades / Poisoned Split Blades (+10 dmg)
* Slice & Dice / Custom Grip Slice & Dice (+10 dmg)
* Chaos Blades / Masterforge Chaos Blades (+10 dmg)
* Ninja Strike / Hidden Strike (+10 dmg)
* Bladedancer / Crouching Tiger Hidden Dragon (+10 dmg)

### Netrunner Skills

* Hack Mind
* Trace Objective

### Technomancy Skills

* Levitate / Racial Wings
* Overload
* Meltdown

### Martial Arts Skills

* Arcanite Brawler
* Muscle Flex
Малые Жопки

Замок Торрхена Флауэрса, вассальный дому Трали. Замок находится в Дорнийских Марках на территории Простора: это небольшой замок, тем не менее, богато украшенный, что намекает на настоящий статус его владельца. Неизвестно, почему, замок назван именно так. Кастеляном является наемник из Эссоса по имени Селасори Кхорун, бывший капитан наемного отряда.
Рейна Таргариен

Принцесса Рейна Таргариен, колдунья и травница

**Рейна Таргариен**, также известная как **Принцесса-ведьма** - дочь Деймона и Дейнерис Таргариен, принцесса Узкого Моря и Ступеней из дома Таргариенов, известная отравительница и колдунья, практикующая черную магию.

Является младшей единокровной сестрой принцессе Дорнийской, младшей родной Деймопсу, Эймонду, сестре-близнецу Бейле и старшей сестрой Рейнире.
Hexarcanite

## Hexarcanite Hollow

Crafting the Hexarcanite Hollow, one giant weapon to rule them all

Concept by High Witch Lucilin & Selene

Current Completionists: None

## Hexarcanite Hollow Weapon

*D.E.A.T.H.S. Blade* is is a large duel-wield gun-sword capable of all 6 skills from each of the 6 classes, accessible after aquiring all 6 arcanite crystals. The Demonsoul Echomirage Aquamantra Transluminescent HERACLES Subneurochronic blade is assembled once everything is crafted and trained to the maximum level 40.

## Hexarcanite Ultimate Spell

### The One Profane

Upon complete party death, all 6 ultimates are triggered simultaneously to unwipe.

## Hall of Fame

* Hexarcanite - Tobias Dawn (Lucilin)
* Triarcanite - Vampire Velocity
* Duoarcanite - High Demoness Selene
Slimegirl Vivian

## Vivian Rose

HP: 327 sHP: 10 Atk: +1 Def: +6

Species: Slimegirl

Gender: Female

Orientation: Pan

## Weapon Level

Shieldmage:40/30

Witchblade: 7/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 0/30

Blooddancer: 0/30

Technomancy: 4/16, Martial Arts: 3/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)
Biolum Wings (+5 Def)

## Aspirations

Member of the DeVeRose Clan and Wife of Allice Rose, daughter of Velocity DeVeRose, and step daughter to Selene DeveRose.

## Skills List

### Shieldmage Skills:

* Gauntlet Haymaker
* Bladed Boots Kick
* Electrical Shield
* Grounding Flare
* Ally's Shield
* Reinforce Shield

#### Witchblade Skills:

* Slash
* Split Blades

### Technomancy Skills:

* Armour/Disrobe
* Teleport
* Drain Power
* Camouflage

### Martial Arts Skills:

* Arcanite Brawler
* Muscle Flex
* Push Through
Hideout Bar

The main hub of the Witchpunk coven

Cyber Road, New London

Sells Food & Drinks

Owner: Luci Wiltshire

Staff: Lucy Killinger, Frost Demon TomeBarkeeper Kira Kori, Bartender Jesse

Hideout Bar is the main hub of social activities for the Witchpunk bar and regularly hosts spontaneous parties with nudity, booze and sex orgies in the spirit of modern hedonistic witches.

## Front Bar

The front bar is often manned by either of the four bartenders Kira, Lucy, Tome or Jesse and the bar owner Lucilin sometimes covers the in-between shifts.

## See Also

Back Alley Mods
Dark Angel Relics
Demon's Love Sexshop