recursal/Fanatic-Fandom huggingface dataset:
Cartosa Lives!

Title screen

Cartosa Lives! is a mod for registered Wolfenstein, made by Rocketboy680. It was released on July 27, 2004.

## Description

The mod features 16 levels and numerous new graphics. Some of these came from the Image World, and some of them originate in older mods, though the resources stem from games outside Wolfenstein 3D, including Hexen. Unique new graphics were also featured.

Coding changes include new episode names, changed ceiling colors and increased ammo and health. The coding was most likely undertaken by Brian Lowe.

A 5-level demo had been released in April 2004 shortly after the prequel, The Legacy of Kevin Cartosa.

## Storyline

*After the events of The Legacy of Kevin Cartosa, the occult portion of General Cartosa's cabal led by the disfigured Commander Burfley set to work reclaiming Cartosa's island base. Their goal: to shatter the wall between the living world and the dead underworld so they could bring Cartosa back to life. Now understood to have been correct about Cartosa, BJ has the full support of the allied forces and is sent back to the island to ensure Cartosa never returns to the living world.*

## Author's editorial

*The mod also used plenty of very shamelessly ripped off sprites and wall textures from various WSJ and ISJ mods as well as Spiffaraneous's Astrostein and AReyeP mods such as Spear Resurrection and WolfenDOOM.*

*-* Rocketboy680

## External Links

* Download Cartosa Lives! at The Wolfenstein 3D Dome (archived)
* Download Cartosa Lives! at MediaFire: Full version | Demo
* News at the Dome: JUL/AUG 2004 MAY/JUN 2004 MAR/APR 2004
Cat Stein 2

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**Cat Stein 2** is a mod for registered Wolfenstein, made by Joshua Moore. It was released on December 13, 2004.

## Description

Released only as a demo, the mod features 5 small levels and was inspired by Moore's own pets. A full version was never made; nor was there a prequel, though the title indicates otherwise.

## External links

* Download Cat Stein 2 at The Wolfenstein 3D Dome (archived)
* Download Cat Stein 2 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: NOV/DEC 2004
* Playthrough - by Atina (YouTube)
Brandon's Websites

This page details the sections of Brandon's website (now defunct).

## Brandon's Source Code Help Center

Brandon's Source Code Help Center is a now-defunct Wolfenstein 3D websites created by Brandon, mostly dealing with help with compiling Wolf3D source code. Who woulda thunk it? The website offers specific compiling instructions as well as the requisite downloads, some troubleshooting questions, message boards and a small number of links.

### External links

* Brandon's Source Code Help Center via Wayback Machine

## Brandon's Wolfenstein 3D Page of Cheats

Brandon's Wolfenstein 3D Page of Cheats Hints and Stuff is exactly what it says on the tin. Created by Brandon but now defunct, it deals with a considerable number of topics, from cheats and hints through mods and downloads up to maps for every registered Wolfenstein 3D level. Are you strong enough?

none
### External links

* Brandon's Wolfenstein 3D Page of Cheats Hints and Stuff via Wayback Machine

## Brandon's Utility

And this page provides all necessary information on Brandon's Utility - a Wolfenstein 3D tool that, among other things, allowed the user to easily switch between mods while still using a single folder for everything.
Bsflrs

Bsflrs is an early 2-level set for the registered version of Blake Stone: Aliens of Gold. The other 5 maps are a repack of bsnewf, either on purpose by Dave Huntoon or an accidental mix-up by Joe Siegler.

The maps need to be manually imported via MapEdit v8.0 or another editor. One of the two levels is made by Warren Buss.

## External links

* Download bsflrs at 3D Realms
* Download at MediaFire
Day of the Chaingun

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Day of the Chaingun is a mod for shareware Wolfenstein, made by Ross Williams. It was released on July 31, 2002.

## Description

The mod features 6 levels. Some graphics have been changed, including Hans Grosse who is now *Duke Nukem*. Weapons are also different, and some sounds were also changed.

## External links

* Download Day of the Chaingun at The Wolfenstein 3D Dome
* Download Day of the Chaingun at The Wolfenstein 3D Vault
* Download at MediaFire
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: JUL/AUG 2002
Cool Wolf

Episode 1, Level 1

**Cool Wolf** is a mod for registered Wolfenstein, made by Marty Beltran. It was released on June 13, 2000.

## Genesis

The first mention of the mod was on March 4, 2000. Apparently the set had been available as an edited VSWAP, but in March 2000 some new maps were added to the set. Another update was issued on June 3, 2000 with even more maps, before the final June 13 version with an even more edited VSWAP and 25 maps all in all was issued. Episodes 1, 2 and half of episode 3 feature new maps. Each new update replaced the former.

## Description

The new graphics came from a variety of places; some sprites from Mac Wolfenstein, the Spear Mission Packs and Totengraeber (by way of Duke Nukem) are featured, among others.

## External links

* Download Cool Wolf at The Wolfenstein 3D Dome (archived)
* ~~Download Cool Wolf at The Wolfenstein 3D Vault~~
* Download at MediaFire
* Gameplay footage on Twitch & Gameplay footage on YouTube
* News at the Dome: JAN/MAY 2000 JUN/AUG 2000
Cherrystein

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Cherrystein (Full title: *Cherrystein I - Berry Potter the Philosopher Got Stoned*) was a mod that was announced on July 21, 2003. The authorship of the mod was not mentioned. A title screen and an enemy was posted.

The mod was mentioned in connection with Pineapplestein and Monkeystein, though it is not known whether the authors of those mods had anything to do with the project.

## External links

* The Wolfenstein 3D Dome News: July/August 2003
Compact Maps 2

Despite the name "compact", they actually vary significantly in size, but they do consistently offer lots and lots of enemies to kill.

Includes four single-map scenarios: Castle of Lost Souls Dungeon, Chamber of Torture, Save the Lone Guard, Worse than Hell.

The latter three are based on Castle Xeen, Castle of Lost Souls and Dragon Cavern levels.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Breakthrough 2: Hideaway

**Breakthrough 2: Hideaway** is a scenario for the Mac version of Wolfenstein 3D created by yyr. It has 56 levels, new graphics and the levels have multiple exits, making each gameplay experience unique.

## Description

yyr’s largest, and second-finest creation, as well as the first to really take advantage of WolfEdit 2. New graphics have been added. A "multiple-path" feature is also used; many levels will have two exits, and different exits will lead to different levels. There are over 32,000 ways to finish the scenario as a result! 56 total levels, although you'll only actually see something around 30 when you play through. To see the rest you have to play again... and again... etc.

## Links

* Download Breakthrough 2: Hideaway at yyr’s Page of Wolfenstein Insanity
* MacenWolf port at ModDB
Codetech84

## As part of KFH Games

* Excursion to Erebus
* Haunted House (demo)
* Klooni
* Spear of Destiny Reloaded
* Wolfenstein Reloaded

## Contributions

* Beyond Mutantstein Special Edition - Anniversary Edition 2002-2012 (1 map)
* The Final Fight 2 (programming)
* Map of the Month June 2007 (1 map)
* Map of the Month July 2007 (1 map)

## External links

* Wolfer profile on Dean's Wolfenstein 3D Blog
Close Combat

Episode 1, Level 1

**Close Combat** is a mod for registered Wolfenstein, made by Thomas Hubert. It was released on August 22, 1999.

## Description

The mod features two new maps at E1M1 and E1M10. A handful of graphics have also been edited. The set should have been expanded, but this never happened.

## External links

* Download Close Combat at The Wolfenstein 3D Dome (archived)
* Download Close Combat at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: AUG/DEC 1999
Deadly Sleep

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Deadly Sleep is a mod for Spear of Destiny, made by Arielus and Brian Lowe. It was released on August 2, 2009.

## Description

The mod features 16 new levels made by the pair, with a handful of graphic and code changes. The ability to obtain 4 keys has been added along with a few extra sprites from Wolfenstein 3D, and locked doors now each show their respective key's color. A storyline was included, and the dichotomy of dreams and reality (also evidenced by the title) play a part in the mod.

The sign-on screen and many other VGA graphics have been re-colored to a light brown color, giving it a woody quality. The mod was in the pipeline for a few years, according to the Read Me.

## External links

* Download Deadly Sleep at The Wolfenstein 3D Dome
* Download Deadly Sleep at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | ECWolf | January 2009 version
* Poll at Haven
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: JUL/AUG 2009
* YouTube videos: LightningBoltForever Lingyan203 The7thone Korean guy
Castle Xeen

Version 2.0 is largely rectangular and features absolutely massive hordes of enemies, with ample ammo to fight them. The high number of 40 maps is a little bit deceiving, as it's not uncommon to see designs repeat, with just some (or all) enemies replaced; levels 4 and 6-10 are especially egregious in this regard. Designs vary from very small to very large and despite the overall rectangularity, keep things fresh by making full use of Third Encounter graphics and features.

Version 3 is merely one month younger than the preceding version. Xeen 3 replaces some unfortunately sub-par floors from the original with new ones, reportedly taken from other mods by Josh Mills, like Castle of Lost Souls. The very first map, for example, is superior to most offerings in the original version and reminiscent of some later output in Compact Maps. Layout reuse is less common in this version, although it still happens (see maps 12 and 36 for example). There seem to be slightly fewer enemies, which still means that maps are heavily populated.

## External links

* Castle Xeen Page via Wayback Machine
* Version 2.0 for MacenWolf at ModDB
* Version 3 for MacenWolf at ModDB
* MacenWolf thread at DHW
Counter-Wolf

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**Counter-Wolf** is a mod for registered Wolfenstein, made by Deschard. It was released on July 7, 2002.

## Genesis

The mod dates to late 2000. It was uploaded on the Dome after Andy Nonymous sent it in. Brian Lowe did not state the author's name as it was unbeknown to him at the time, and authorship was listed as *N/A*; according to the title screen, it is fair to assume the author name is Deschard. The download is a self-extracting EXE which suggests the creator may have been French.

A different CounterWolf, which also had a sequel, saw the light of day in 2003 and was authored by Ryan King. Because of the similar titles and time frame, a lot of chronology and download links have been confused in the process.

## Description

Deschard's Counter-Wolf features 20 levels, playable on episodes 1 and 2. Weapons are all new, and one enemy has been changed. There is also a handful of new textures. Otherwise, most Wolfenstein 3D graphics have been kept. The mod uses the Wolfenstein 3D *v1.1* EXE and though Lowe mentioned source code changes, none are featured.

## External links

* Download Counter-Wolf at The Wolfenstein 3D Dome
* ~~Download Counter-Wolf at The Wolfenstein 3D Vault~~
* Download at MediaFire
* News at the Dome: JUL/AUG 2002
Cover of Darkness

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**Cover of Darkness** is a mod for registered Wolfenstein, made by Liso1 & Mek. It was released on December 1, 2007.

## Genesis

The mod had originally been released as a 1-level demo on August 12, 2007 by Liso1. This demo featured many of the graphics that would feature in the full version, inspired by Majik Monkee's ROTT guards and a slight influence from DOOM and Richter Belmont's hi-res weapons. The 1-level demo features a unique map slightly inspired by E1M1 that did not feature in the final, full version. Also, the title screen was different.

## Description

All 60 levels were apparently based on an earlier set by Mek, *Mek's Wolfenstein 3D*. Some timestamps in the overview maps allude to this fact, also suggested that some of these date all the way back to 2002. This particular set never made its way to the Wolfenstein 3D Dome, however. Some of the maps bear a similarity to the Wolfbel sets. Coding changes include increased health and ammo and changed ceiling colors.

## External links

* Download Cover of Darkness at The Wolfenstein 3D Vault
* Download Cover of Darkness (1-level demo) at The Wolfenstein 3D Dome
* Download at MediaFire
* Thread at DieHard Wolfers
* Thread at Haven
* News at the Dome: NOV/DEC 2007 JUL/AUG 2007
* YouTube video: Squakenet
Dark Side of Death

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Dark Side of Death is a mod for registered Wolfenstein, made by Mario Maniac. It was released on December 12, 2003.

## Description

The mod features 14 levels played in episodes 1, 2 and 3. Graphics are mainly taken from WSJ mods, but sprites from Quest for the Amulet and Projekt: Vertilgung also appear.

The level of difficulty is again quite pronounced, as evidenced by the player starting with 0 one-ups. The difficulty was later revised and another version was released on January 4, 2004 which added extra health and ammo, in addition to fixing a few bugs.

## External links

* Download Dark Side of Death at The Wolfenstein 3D Dome (archived)
* Download Dark Side of Death at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2004 NOV/DEC 2003
Davestein 2

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Davestein 2 (subtitled *Skinheads Are Shitheads*) is a mod for shareware Wolfenstein, made by David Wettlaufer. It was released on May 25, 2004.

## Description

Unlike the first Davestein which had come out three days earlier, this mod featured new graphics and maps as well as new sounds and VGA design; the protagonist is a skinhead. Some textures were unique to the mod, but guards were borrowed from the Image World.

## External links

* Download Davestein 2 at The Wolfenstein 3D Dome (archived)
* Download Davestein 2 at The Wolfenstein 3D Vault
* Download at MediaFire
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: MAY/JUN 2004
Castle Verdemoldt

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**Castle Verdemoldt** is a mod for registered Wolfenstein, made by Alvin. It was released on October 19, 2008.

## Description

The mod is based on Wolfenstein Collection and features 6 levels. Some actors have been replaced with guards from Tekkoudan and Totengraeber; in many ways this mod point more towards 2001 rather than 2008.

16 levels were planned, but this 6-level release proved to be the only piece of work Alvin submitted to the modding community.

## External links

* Download Castle Verdemoldt at The Wolfenstein 3D Dome (archived)
* Download Castle Verdemoldt at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: SEP/OCT 2008
Crude 2: The Flaccid Solution

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Crude 2: The Flaccid Solution is a mod for registered Wolfenstein, made by Thomas Weiling. It was released on March 6, 2023.

## Description

A follow-up to 2022's Crude, the mod once again concerns scantily clad women, computer labs and mysterious creatures such as imps and Hans the Axe. Only six hours in the making, the mod only features three levels. Some material was reused from Crude as well as Frantic Passages, KowTow and Stranded; nevertheless, new material includes more imported sounds from Worms World Party plus a slew of original sounds voiced by Thomas.

## External links

* Download Crude 2: at The Wolfenstein 3D Vault
* Download Crude 2: The Flaccid Solution
* Playthrough by Atina
Chex Quest 3D

Chex Quest 3D was a Wolfenstein 3D project, courtesy of Atariangamer. In the works during 2008, the project was canceled and re-started a handful of times.

The outline of the project was a merging of Chex Quest in the Wolfenstein 3D engine.

Screenshots were released upon announcement in 2008, but sadly none have survived.

## External links

* Chex Quest 3D thread at Chex Quest Fan Forums
* Chex Quest 3D sub-forum at Chex Quest Fan Forums
Archives - Volume II

Level 1

### Awards

**Archives - Volume II** is a map set for Spear of Destiny, made by ack. It was released on December 28, 2006.

## Description

Similar to Volume I, the set features 21 maps ack had lying around. Unlike the first volume, however, there is no Read Me clarifying this.

## External links

* Download Archives - Volume II at The Wolfenstein 3D Dome
* Download at MediaFire
* Download Archives - Volume II at The Wolfenstein 3D Vault
* Poll at Haven
* News at the Dome: NOV/DEC 2006
* Youtube video (Dirtyharry)
Codename Purple Blood

Level 3

**Codename Purple Blood** is a mod for registered Wolfenstein, made by Born4Battle. It was released on June 23, 2006.

## Description

The mod features 4 levels in an EXE based on registered Wolfenstein. Changes to the code includes increased ammo and new ceiling colors. Thematically it is inspired by Episode 2, carrying an atmosphere of mutants and laboratories. Numerous graphics are changed; among the sources are DOOM, the Spear Mission Packs and WSJ.

## External links

* Download Codename Purple Blood at The Wolfenstein 3D Dome (archived)
* Download Codename Purple Blood at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAY/JUN 2006
Carlton Griffin

Griffin was the main man in the Wolfmaster (aka *Wolfenstein 3D Super Upgrades*) map pack which pulled together a number of different sets constructed between 1992 and 1994, when Wolfmaster was released.

In the map pack, Griffin managed to make a handful of levels himself.

## Wolfenstein 3D mods

* So You're Death Incarnate, Huh? / Run Like Hell
Chaingun

The Chaingun (or sometimes Gattling Gun or Big Gun) is the strongest bullet-firing weapon in the Wolfenstein 3D family of games. In all of the PC Wolfenstein games it is the final collectable weapon. Picking up a Chaingun also gives the player 6 additional bullets. Unlike the Machine Gun, the Chaingun can only be found on the ground and is a particularly rare find. It fires a very steady fully automatic stream of bullets, and fires at least two shots if used semiautomatically. The Chaingun occupies Weapon Slot 4.

# Tactics

The Chaingun is a weapon which shreds both enemies and your ammunition stash equally fast. It doesn't have the precise control that the Machine Gun has because it fires two shots per firing cycle, so using it often runs the risk of some amount of wasted ammo. However, if ammo is in surplus, then even amateurish use of a chaingun can turn a room packed with enemies into a stroll through the park.

Because of its fast rate of fire the chaingun is perfect for rapidly eating through a boss's health. Be careful, though. Even though you deal massive damage, bosses still don't flinch when taking damage so the player will still need to pay attention of when to dodge projectiles or duck for cover.

An ammo-aware Chaingun user will collect ammo as soon as it is dropped by an enemy before proceeding to fire additional rounds. A highly skilled Chaingun user is able to perform both jobs in parallel.

# ECWolf DECORATE Definitions

```
actor GatlingGun : WolfWeapon
{
    attacksound "weapon/gatling/attack"
    inventory.icon "GATLGUN"
    inventory.pickupsound "weapon/gatling/pickup"
    weapon.selectionorder 700
    -WEAPON.NOGRIN
    +WEAPON.ALWAYSGRIN
    +INVENTORY.ALWAYSPICKUP
    states
    {
        Spawn:
            CGUN A -1
            stop
        Ready:
            CHGG A 1 A_WeaponReady
            loop
        Fire:
            CHGG B 3
        Hold:
            CHGG C 3 bright
            CHGG D 3 bright A_GunAttack
            CHGG D 0 bright A_GunAttack
            CHGG E 3 A_ReFire
            goto Ready
    }
}

actor BlueGatlingGun : GatlingGun
{
    attacksound "weapon/bluegatling/attack"
    inventory.pickupsound "weapon/bluegatling/pickup"
    weapon.selectionorder 690
    states
    {
        Spawn:
            BGUN A -1
            stop
        Ready:
            BGTG A 1 A_WeaponReady
            loop
        Fire:
            BGTG B 3
        Hold:
            BGTG C 3 bright
            BGTG D 3 bright A_GunAttack
            BGTG D 0 bright A_GunAttack
            BGTG E 3 A_ReFire
            goto Ready
    }
}

actor GatlingGunUpgrade : WeaponGiver 61
{
    inventory.pickupsound "weapon/gatling/pickup"
    weapon.ammogive1 6
    dropitem "GatlingGun"
    dropitem "MachineGun"
    +INVENTORY.ALWAYSPICKUP
    states
    {
        Spawn:
            CGUN A -1
            stop
    }
}
actor BlueGatlingGunUpgrade : GatlingGunUpgrade 156
{
    inventory.pickupsound "weapon/bluegatling/pickup"
    dropitem "BlueGatlingGun"
    dropitem "BlueAK47"
    states
    {
        Spawn:
            BGUN A -1
            stop
    }
}

```
Crash of the World

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Crash of the World is a mod for registered Wolfenstein, made by TheKKKNo2. It was released on July 28, 2012.

## Description

The mod features 19 new levels, new music, new graphics and coding changes such as textured floors and ceilings and death artifacts. The atmosphere in the mod is a cross of Crash Bandicoot and Wolfenstein 3D, though the title screen sports numerous cartoon characters from mods made by Ian Summerfield in the mid-2000's.

## External links

* Download Crash of the World at MediaFire
Destroyers of Ignas

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Destroyers of Ignas (also stylized as *D.O.I.*) is a mod for registered Wolfenstein, made by Über Wolf. It was released on November 6, 2004.

## Description

The mod features 8 levels, all on Episode 1. The original E1M8 remains though all guards bar one are now dead. New enemies are featured, *Ignas*, likely based on a real-life character, either as a tribute or as a jibe. Either way the tribute remains lost of those not in the know.

The download came bundled with the 4GL port, but as no source code changes were featured, it is a port-friendly set.

## External links

* Download Destroyers of Ignas at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: NOV/DEC 2004
Compilation des 21 niveaux

Those maps are nothing out of the ordinary, many being just a bunch of mostly rectangular rooms with a lot of enemies, although they significantly grow in size and complexity in the last five. Clubey states in his readme that he modified these maps slightly, removing the items automatically placed by WolfEdit in the bottom right corner.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Brutal Death Dealer of Annihilation

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Brutal Death Dealer of Annihilation is a mod for registered Wolfenstein, made by Kary. It was released on September 30, 2016 via ModDB.

## Description

The mod features 10 new levels and a set of hi-res textures and graphics. Likewise, the third plane is enabled with animated skies and other features creating a unique atmosphere. Other features include multiple textured floors and ceilings and automap. New weapons include a shotgun and an axe. Enemies include soldiers and zombie-like creatures, creating an eerie and gory environment.

## Technicalities

It is one of very few mods to ship with a native Linux binary for Wolf4SDL alongside the Windows one, something Kary effusively encouraged others to do (most readily run through Wine however). A Linux version was also created for Oldfartenstein.

## External links

* Download site on ModDB
* Download at MediaFire: DOS | SDL | DOS Czech version
* Playthrough on YouTube - by Atina
* DOS source code at MediaFire
* SDL source code at MediaFire
* Thread at DieHard Wolfers
* SDL release thread at DieHard Wolfers
* Youtube videos: Stuff (dev commentary) Atina
Dead Reckoning

Title screen (2004)

Dead Reckoning is a mod for registered Wolfenstein, made by Kev Reid. Initially released as a 9-level demo in September 2004, a 10-level version with different maps, graphics and coding was released one year later. Both versions were demos, and the mod was never properly finished.

Not only does it feature a name from the fourth episode of *Blood*, but it also features several graphics from that game. Many new graphics were featured, and Reid would also release some of these for public use.

The title had also been used by Majik Monkee for a different project that later got renamed, Halls of Stonehenge: Special Edition.

## 2005 version

The 2005 version was in many ways virtually different to the original 2004 release. Reid also mentioned that the final product would be vastly different upon the original September 2004 release. The 2005 version is bundled in an install application rather than a zip file, which was rare at the time.

## External links

* Download Dead Reckoning (2004) at The Wolfenstein 3D Dome
* Download Dead Reckoning (2005) at The Wolfenstein 3D Dome
* Download Dead Reckoning (2004) at The Wolfenstein 3D Vault
* Download Dead Reckoning (2005) at The Wolfenstein 3D Vault
* Download at MediaFire: 2004 | 2005
* Thread at DieHard Wolfers
* News at the Dome: SEP/OCT 2005 MAY/JUN 2005 JAN/FEB 2005 NOV/DEC 2004 SEP/OCT 2004 JUL/AUG 2004
Closer

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**Closer** is a mod for registered Wolfenstein, made by Harry Mass Sr. It was released on November 24, 2001.

## Description

The mod features six levels, one of which is a secret. New graphics, some in the style of DOOM, appear in addition to the coding changes that consist of changed ceiling colors and floor colors.

An install application rather than a ZIP file extracts the mod.

## External links

* Download Closer at The Wolfenstein 3D Dome (archived)
* Download Closer at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: OCT/DEC 2001
Chaos Software

A team specialized on code heavy projects, code tutorials and utilities. The group consisted of Philipp Luy, Andi\_CS and Ripper and originates in the Nexus of War project founded by Philipp in March 2001. Along with Andi it turned into CHAOS Software a month later. After some inactivity at beginning of 2002 Ripper, being the final and only active member at that time, released an incomplete test project (Wolfpublictest.zip). The following years Ripper worked together with Andi on the prominent ChaosEdit before he remained the only member of the team. Towards the last active years he singlehandedly ported the Wolf3D source to SDL creating Wolf4SDL.

## Utilities

* Wolf4SDL
* Wolf4GW
* ChaosEdit
* IMFLib
* Bitmap to GIF converter
* Bitmap to C converter

## Wolfenstein 3D mods

* The Law of the Claw (beta demo)
* The Inner Circle
* Operation: Zusammenkunft (demo)
* Wolfpublictest.zip (unfinished test project)
* Untitled Project (unreleased)

## References

1. ↑ http://web.archive.org/web/20020108235418/http://nexusofwar.hypermart.net/addone.html
2. ↑ http://web.archive.org/web/20041210191539fw\_/http://www.stud.uni-karlsruhe.de/~uvaue/chaos/downloads.html
3. ↑ https://web.archive.org/web/20021011170249fw\_/http://www.chaos-software.org/projects.html
4. ↑ http://diehardwolfers.areyep.com/viewtopic.php?t=3217
Coldfusion!

Title screen

**Coldfusion!** (sometimes stylized without its exclamation mark) is a mod for registered Wolfenstein, made by Ian Summerfield. It was released on January 10, 2004.

## Genesis

The mod was initially announced on July 28, 2003. Two sets of enemy pics were posted; some of these did not feature in the final version. Six weeks later, another set of pics were posted, which included most of the enemies found in the final version. Progress stalled over September and October, due to Summerfield needing help in terms of coding. Instead, attention was turned towards a sequel to Southern Hell.

In December 2003, new sets of pics were posted and the mod was back in progress. It was then released in January 2004 with 30 levels. Announced as being the *1st part*, a full 60-level version was never made. The download includes the EXE, which is that of the standard registered Wolfenstein 3D. As such, it is a port-friendly set.

## Description

The 30 levels in the mod are played in episodic flow, as no source code changes were made. Many graphics have been changed, and feature a slightly humorous, cartoon-like feel in places. The officer has been replaced by a small PacMan ghost, and the dog has been replaced by a brown pig.

## External links

* Download Coldfusion! at The Wolfenstein 3D Dome (archived)
* Download Coldfusion! at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2004 NOV/DEC 2003 SEP/OCT 2003 JUL/AUG 2003
Cosa Nostra

Cosa Nostra is a mod that dates back to 2011 as a Wolf4SDL mod. Years before the shift to Wolf3D it started out as a Doom mod and eventually turned into a ECWolf project down the road. The total conversion is supposed to take place in the year 1940 featuring a mafia theme around Chicago. As of now not much is known about it and if it's ever gonna be released.

## External links

* Haven Thread
* ZDoom Thread
Castle Totenkopf SDL

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Castle Totenkopf SDL is a mod for registered Wolfenstein, made by Wolf Skevos-Jones. It was released on April 11, 2010.

## Description

Essentially a reboot of Skevos-Jones' first mod Castle Totenkopf, the mod showcased many new features using the SDL engine. The sounds and music were of a much higher quality than standard Wolfenstein mods, and were found externally in the mod's folder. As such, the download was larger than 20MB, more than ten times the size of a standard Wolfenstein mod.

Other impressive features include scoped weapons, improved AI and numerous new animated objects, in addition to multiple floor and ceiling textures, a huge amount of newly added enemies and a large number of wholly new graphics. Some maps were based on those from the original Castle Totenkopf, and some were newly made for the project.

## Levels

* Level 1: Breakout
* Level 19: Splintered Cells (Secret Level 1)
* Level 2: Dungeon
* Level 3: Torture Chambers
* Level 4: Snipers
* Level 5: Execution
* Level 6: Research Admin
* Level 7: Lab Sector A
* Level 8: Lab Sector B
* Level 9: Tunnels
* Level 20: Stasis (Secret Level 2)
* Level 10: Gas Chamber
* Level 11: Storerooms
* Level 12: Security HQ
* Level 13: Barracks
* Level 14: Renovation
* Level 15: Reich Hall
* Level 16: Interrogation
* Level 17: Uprising
* Level 21: Death's Head (Secret Level 3)
* Level 18: Escape (Final Level)

## Reception

The mod was WSJ's first release in close to six years. The mod conjures up an atmosphere which in 2010 had been pretty much unparalleled in Wolfenstein 3D modding. Up through the 2010's, several mods would surface which took an approach in the layout of Castle Totenkopf SDL, most notably those of Team Raycast.

## Updates

As had been the case with Castle Totenkopf v1.2, level 10 was considered too difficult for a number of players, and as such an updated version was issued shortly after its initial 2010 release. On January 22, 2013 another update was issued, which fixed some issues with ratios and keeping track of progress. A major update was then issued almost a decade later, on March 2, 2022. In many ways this was a re-release of sorts, as the update generated a lot of activity and saw a second wave of appreciation for a mod already much popular. Many fixes to enemy behavior, handling of weapons and the sound engine were included. Two months later a small update for the new version, dubbed *v1.31*, was issued.

## External links

* Download Castle Totenkopf SDL (2022 update) at MediaFire
* Download earlier version at MediaFire
* Thread at DieHard Wolfers (2013)
* Thread at DieHard Wolfers (2022)
* Poll at Haven
* News at the Dome: MAR/APR 2010
* Page on the Sound Effects Wiki
* YouTube videos: Lingyan203 DOS SDL, LightningBoltForever, Diehardwolferrr, armymen12002003, GarrettChan, Octavian661, Penguindog55, YaGirlJuniper, ZirBlazer
CounterWolf

Title screen

*This should not be confused with Counter-Wolf, a virtually different mod.*

**CounterWolf** is a mod for registered Wolfenstein, made by Ryan King. It was released on May 19, 2003.

## Versions

The initial May 19, 2003 release was dubbed *v1.0.0.5*. This featured 10 levels, many new graphics and sounds as well as rudimentary coding changes such as increased ammo and changed ceiling colors. On July 2, *v1.6.4.1* appeared (with additional maps and changes to VGA) before the *v1.7* final version was released one month later on August 2, 2003. Whereas *v1.6.4.1* had featured a map at E4M1, this was removed for the final version.

## Description

As the title indicates, the mod takes place in the Counter-Strike aesthetic with modern-looking weapons, sounds and a storyline to match.

## External links

* Download CounterWolf v1.0.0.5 at The Wolfenstein 3D Dome
* Download CounterWolf v1.6.4.1 at The Wolfenstein 3D Dome
* Download CounterWolf v1.7 at The Wolfenstein 3D Dome
* Download CounterWolf v1.7 at The Wolfenstein 3D Vault
* Download at MediaFire: 1.0.0.5 | 1.6.4.1 | 1.7 Final
* News at the Dome: NOV/DEC 2003 JUL/AUG 2003 MAY/JUNE 2003
* YouTube video: Moraduke
Castle Bismark

Level 1

**Castle Bismark** is a map set for Spear of Destiny, made by Darkstar. It was released on January 10, 1994.

## Description

The map files show a Christmas 1993 timestamp. 21 new maps are featured, all created using MapEdit. Some of these were made from scratch, and some of them still carry a handful of traces of their original Spear of Destiny counterparts.

## Availability

The map set was distributed with the concept of cardware in mind; players who enjoyed the set were encouraged to send a snail mail postcard to Darkstar. The set was simply titled *Bismark* on the Wolfenstein 3D Dome.

## External links

* Download Castle Bismark at The Wolfenstein 3D Vault
* Download Castle Bismark at MediaFire
* Gameplay footage on Twitch & Gameplay footage on YouTube
Coffee Break Episode 1: Castle Hasselhoff

Coffee Break Episode 1: Castle Hasselhoff was created by Executor and has been released on November 16, 2014 with ten new levels, enemies, weapons, changed up bosses and bad engrish.

## Story (from ZDF)

In year 1944 you are "BJ BLAZKOWICZ" spy for ally country AMERICA in SECOND WORLD OF WAR

Evil overlord "HITLER" has of conquer all EUROPE for NAZI imperial

WAR PLAN of NAZIS is locate of CASTLE HASSELHOFF in north GERMANY

On NINTH FLOOR of CASTLE there is WAR PLAN guarded by great soldier "HANS GROSSE"

Go now "BJ BLAZKOWICZ" kill NAZIS with GUNS to getting WAR PLAN and defeat "HITLER"

!!!GOOD LUCK!!!

## Levels

1. Karl and the Schnitzel Factory
2. A Lumbering Planetoid
3. This Is My Broomstick
4. Carpet Babies
5. Halftime Herpes Party
6. A Collection of Rooms and Doors
7. Harold's Halloween House of Wax
8. Gastronomic Hyperjump
9. Boss Type Thing
10. Hunde (Secret Level)

## Links

* Download with ECWolf
* Download (.pk3 only)
* ZDoom Forums Page
Corridor 7: Alien Wolf

Level 6

**Corridor 7: Alien Wolf** is a mod for shareware Wolfenstein 3D, made by Andy Nonymous. It was released on January 19, 1999.

## Description

No new maps are featured. Graphics have been replaced with a handful of sprites and textures found in the game Corridor 7: Alien Invasion, converted by Andy Nonymous. Some sounds were converted as well, which was made possible by recording the sounds onto tape and then playing them back and converting them via *Wlfaud*, an early Wolfenstein 3D sound editor.

This should not be confused with the mod Alien Wolf.

## External links

* Download Corridor 7: Alien Wolf at The Wolfenstein 3D Dome
* ~~Download Corridor 7: Alien Wolf at The Wolfenstein 3D Vault~~
* Download at MediaFire
CHUKWOLF

Episode 1, Level 1

CHUKWOLF is a map set for registered Wolfenstein. It was released on February 27, 1994. Authorship is unknown.

## Description

The set features 10 levels, played on Episode 1. In some cases, it is almost as if walls have been selected at random, making for quite a surreal gameplay. In the Read Me the fact of door sounds being inaudible is mentioned; this is most likely due to the lack of floor codes or floor code bugs; one of the first things the player faces in level 1 is a dog passing through a door.

## Authorship

Given the title of set the author may have been named Chuck.

## External links

* Download CHUKWOLF at DropBox
* Mediafire mirror
Compilation

Compilation started out as a First Encounter effort - six maps of variable size, varied
design and lots of enemies. The 1996 version upgrades it to Second Encounter capabilities, in that almost
all enemies on most maps were replaced by Officers in a rather puzzling design decision. The 2002 version discards
that and focuses on the 1995 output again, touching up a few things and making much more reasonable use of Second Encounter features.

## External links

* C-1995 for MacenWolf at ModDB
* C-1996 for MacenWolf at ModDB
* C-2002 for MacenWolf at ModDB
* MacenWolf thread at DHW
Cybertag

Cybertag is an early multiplayer virtual reality game made by Alternate Worlds Technology (AWT) and was released sometime in 1993 or 1994. It is based on the Wolfenstein 3D VR engine and arcade cabinet which AWT previously developed in co-operation with id Software for Wolfenstein VR and Blake VR.
The game most likely received a very small-scale release and as of 2021 a surviving cabinet has yet to resurface.

## External links

* Robert Rice's look back in 2013
* Tom Roe's take in 2018
* Throwback by artist Dave Mattingly
* Cybertag VR demo from 1994 on YouTube
Crash Bandicoot

Title screen

### Awards

**Crash Bandicoot** is a mod for registered Wolfenstein, made by Ian Summerfield using the alias *Little Cherub*. It was released on April 24, 2006.

A demo had been released on February 13, containing the first episode only.

## Description

The mod features 60 levels. Virtually all graphics have been changed, taking the atmosphere from the game *Crash Bandicoot*. A descriptive level guide comes with the download. Coding changes include increased ammo and health and changed floor/ceiling colors.

## External links

* Download Crash Bandicoot at The Wolfenstein 3D Vault
* Download Crash Bandicoot (10-level demo) at The Wolfenstein 3D Dome
* Download at MediaFire
* Thread at DieHard Wolfers
* News at the Dome: MAR/APR 2006 JAN/FEB 2006
* YouTube videos: TheLlanos M79, Dosgamert - Playlist
CIGWolf

Episode 4, Level 2

CIGWolf (also titled *CIG Wolfenstein*) is a mod for registered Wolfenstein, made by AReyeP. Initially circulating within the confines of AReyeP's colleagues starting in October 1994, it was released to a wider audience only nine years after its initial release in October 2003, but was quickly withdrawn due to possible legal issues.

## Description

AReyeP put the mod together in 1994, and it was initially only shared with his co-workers and other employees at the CIG Facility in Preston, which is also where the mod takes place. CIG was a manufacturer of piping systems and components. According to AReyeP, Wolfenstein 3D was massively popular among the employees, making the internally circulated mod an instant hit. A long storyline is included in the download.

For 1994, the mod features a pretty solid set of new graphics. Some of these would later resurface in WolfenDOOM and Spear Resurrection. The clones from Spear Resurrection were featured here as guards, and one of them is even driving a forklift. Other enemies include drones and hydrogen cylinders.

New maps are featured on all episodes. Episode 1 includes 6 new levels (one of which is a secret level), and this is repeated on Episode 2. Episode 3 features 10 full levels (one of which is a secret level). Episode 4 features 6 new levels, with a flow similar to the first two episodes. Episode 5 features two new levels and Episode 6 features one new level; though these two final episodes are more free-form and experimental, and most likely not planned/viewed as being part of the set as such. A number of these maps would be the base of the WolfenDOOM levels, which was a project that AReyeP was already in the beginning stages of by the time of CIGWolf's release.

## Availability

The mod has never been available from the AReyeP's and MCS' Wolfenstein 3D Addons website. CIGWolf was briefly available on the Wolfenstein 3D Dome on the eve of its ninth anniversary in October 2003, after much interest in AReyeP's work with Spear Resurrection's everlasting success and the attention drawn to the then-nascent End of Destiny. It was withdrawn shortly after.

In May 2022, AReyeP approved the re-release of CIGWolf. The set only includes changes to the map files and the VSWAP and it is thus a port-friendly set.

## External links

* Download CIGWolf at DropBox
* Download at MediaFire
* Thread - DieHard Wolfers
Counter-Wolf 2

Title screen

**Counter-Wolf 2** is a mod for registered Wolfenstein 3D, made by Ryan King. It was released on May 18, 2004.

## Description

Though (mistakenly?) listed as being a sequel to CounterWolf, it is merely a continuation of it. Episodes 4 and 5 feature 9 and 7 new levels, respectively, with Episode 6 featuring only two finished maps. With the exception of one map, all 30 levels from the original CounterWolf remain in their respective episodes. Whereas CounterWolf had a *v1.7* listed as the final version, Counter-Wolf 2 is listed as *v1.7.5*; after the release, work on the mod was abandoned.

Many new coding changes are featured; these include a new sign-on screen, help art, changed ceiling colors and episode names, menu layout and end level objects. Ammo limit has also been raised.

## External links

* Download Counter-Wolf 2 at The Wolfenstein 3D Dome (archived)
* Download Counter-Wolf 2 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAY/JUN 2004
Castle Mörder

Title screen. Note the title!

**Castle Mörder** is a mod for registered Wolfenstein, made by Born4Battle. It was released on March 30, 2006.

## Description

The mod features 8 new levels. Weapons, sounds and select other graphics come from either Mac Wolfenstein or WSJ. Some rudimentary coding changes are also featured, such as increased health and ammo and changed episode names.

New music is also featured, including Nirvana's *Rape Me*, in the opening level.

## Correct title

The title screen reads the title as *Castle Gömer*. The title Castle Mörder appears in both news listing and the mod's Read Me so this is assumed to be the correct title; Born4Battle also stated this as fact.

## External links

* Download Castle Mörder at The Wolfenstein 3D Dome
* Download Castle Mörder at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAR/APR 2006
Danger Zone 3

Title screen

**Danger Zone 3** is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on December 9, 2007.

## Description

The mod was released more than three years after the two other installments in the Danger Zone series. Similar to those sets, the mod featured 30 seamless levels and rudimentary coding changes. New graphics are also included, including white prison areas and textures with skulls.

## Map reuse

Some levels were re-touched originals. These include:

* Level 2 = E4M1
* Level 4 = E6M9
* Level 5 = E1M8
* Level 7 = E4M3
* Level 8 = E1M1
* Level 9 = E1M5
* Level 11 = E2M10
* Level 14 = E5M1
* Level 21 = E6M4
* Level 22 = E4M2
* Level 25 = E2M6
* Level 26 = E3M2
* Level 27 = E2M2

## External links

* Download Danger Zone 3 at The Wolfenstein 3D Dome
* Download Danger Zone 3 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: NOV/DEC 2007
* YouTube videos: Korean guy
Bonkenstein 3D

Level 4

Bonkenstein 3D is a mod for shareware Wolfenstein, made by Bantolph and Vorpal.

## Description

No new levels are featured; only the VSWAP has been replaced. The mod dates from September 1995 and was available on various sites from then on under the name *WolfBonk*, which it also appeared as on the Dome. As one of many patches over the course of 1999, it was converted by Andy Nonymous to *v1.4* and posted on Brian Lowe's yellow site.

No new levels are featured, only a handful of graphics have been replaced, mainly in a silly fashion; for example, the pistol has been replaced by a banana.

## External links

* Download Bonkenstein 3D at The Wolfenstein 3D Dome
* Download at MediaFire
Boss Levels

Fight each of Mac Wolfenstein's six bosses in small arenas. The maps are tiny, only taking up a small fraction of available space, with the last one being the most elaborate by far. Since some of these levels don't have any weapons, the author recommends cheating.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Castle Neuschwanstein

Mapping itself is consistent in quality, but fairly predictable, one distinguishing feature being a lot of 3x3 rooms, many of which are empty,
but the player will have to go through them all anyways because some may contain keys.

In terms of new graphics, they have a vanilla feeling to them and they're mostly what you would expect to see in a castle.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Danger Zone 2

Title screen

**Danger Zone 2** is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on April 8, 2004.

## Description

The mod was announced just one day after its predecessor and coming out a week after that. 30 seamless levels - mainly lifted from other map sets - and a swath of new graphics and rudimentary coding changes are featured, much like the predecessor.

## Map reuse

Some levels are re-touched originals. These include:

* Level 1 = E1M1
* Level 2 = E2M6
* Level 6 = E1M8
* Level 9 = E6M4
* Level 10 = E4M1
* Level 11 = E4M5
* Level 14 = E3M2
* Level 19 = E3M7
* Level 20 = E4M3
* Level 23 = E6M4 (again!)
* Level 24 = E3M4
* Level 25 = E4M2
* Level 26 = E3M6
* Level 27 = E3M3
* Level 28 = E3M8
* Level 29 = E3M9

Other levels, including level 12, have been taken from a set by Arielus. Another one, level 21, has its roots in Project Omega.

## External links

* Download Danger Zone 2 at The Wolfenstein 3D Dome (archived)
* Download Danger Zone 2 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAR/APR 2004
* YouTube videos: Korean guy
Cleopatra

Screenshot

Cleopatra was a mod that was announced by TexZK in August 2003. One screenshot was posted, and it was stated that the mod would be based on Wolfenstein 3D: TexZK's Story, though probably with further added effects, such as fog and light shading.

This was the only news on the project, which nonetheless featured pretty impressive graphical work.

## External links

* The Wolfenstein 3D Dome News: July/August 2003

* Info on Cleopatra
Christmas Special

Title screen

Christmas Special, also known as *Wolfenstein 3D: Christmas Special*, is a mod for registered Wolfenstein 3D, made by NT Games (TheKKKNo2). It was released on Christmas Eve 2014.

4 new levels are featured, including one secret level, and a Christmas theme is apparent in the mod. Snowfall has been implemented, along with 3D directional sprites and textured floors and ceilings. It features many elements of Bob and Adrienne's original Xmas Wolf addon, plus some from Ringman's and Reactor's (unreleased) Christmas mods. In 2020, a new version with 10 more levels was released.

In 2021, a new version with 10 more levels was released. However it does not contain the levels from the previous two edtions.

## External links

* Download Christmas Special at MediaFire
* Download Christmas Special 2020 Edition at MediaFire
* Download Christmas Special 2021 Edition at MediaFire
DE1M1ake

Hangar?

*dE1M1ake* is a map set for registered Wolfenstein, made by Nick Burnham. It was released on April 27, 2020.

## Description

The intention was to re-create the famous opening level of DOOM (Hangar) using only Wolfenstein 3D graphics, as much as it is possible.

WDC project files are included in the download.

## Similar projects

The opening level of DOOM was also alluded to in E2M5 of 1994's So You're Death Incarnate, Huh? / Run Like Hell.

## Links

* Original YouTube video
* Download at MediaFire | Google Drive