1.4.1.003

The **1.4.1.003** update cleaned up most item rarities and sell prices, along with enemy coin drop counts. It also added several new weapons dropped by Astral Infection enemies, a few new classless weapons with special ammo dropped by bosses on their first defeats, and nerfs to the Rage and Adrenaline Meters. The update was also notable for splitting off the mod's music into a separate mod.

## Additions

* Added Astral Scythe, Astralachnea Staff, Bazooka, Elephant Killer, Hive Pod, Lightning Hawk, Magnum, Stellar Cannon, and Titan Arm.
* Added Grenade Shells and Magnum Rounds.

## Changes

### Bosses and Enemies

* Changed the minimum coin drop amounts for most Calamity enemies, a full list can be found below:

* Armored Digger now appears on the Boss Health Bar.
* Increased the delay between when all Astral Infection enemy hit sounds can play.
* Increased the volume of Astrum Aureus' hit sound, and increased the delay between when his hit sound can play.
* Free Astrum Deus Probes now take up 2 NPC slots instead of 8.
* Decreased Calamitas phase 2's speed.
* Nerfed The Devourer of Gods phase 2's Boss Rush health from 11,000,000 / **17,600,000** / **19,200,000** to 8,000,000 / **12,800,000** / **14,400,000**.
* Nerfed Jungle Dragon, Yharon's health from 2,375,000 / **3,800,000** / **4,200,000** / **5,000,000** to 2,275,00 / **3,640,000** / **4,040,000** / **4,840,000**, and his Boss Rush health from 9,500,000 / **15,200,000** / **16,800,000** to 7,000,000 / **11,200,000** / **12,800,000**.
* King Slime no longer disables Hooks.
* Several Lumenyl drop chances have been decreased:
	+ Cuttlefish no longer drop Lumenyl.
	+ Decreased Giant Squid's Lumenyl drop count from 2-4 / **3-6** to 1.
	+ Decreased Gulper Eel's Lumenyl drop count from 6-8 / **8-11** to 2-3 / **3-4**.
	+ Decreased Luminous Corvina's Lumenyl drop count from 1-2 / **2-3** to 1.
	+ Viperfish now have a 25% chance to drop 1 Lumenyl instead of a 50% chance to drop 1-2 and an extra **50%** chance to drop 1.
* Decreased Moon Lord's Revengeance Mode health modifier from **1.75x** to **1.2x**, and decreased his coin drop modifier from **2x** to **1.5x**.
* Nailhead's nails now deal 75% damage.
* Increased the distance that The Perforator Hive hovers above the player.
* Buffed Polterghast's health from 440,000 / **704,000** / **816,000** / **1,128,000** to 550,000 / **880,000** / **1,056,000** / **1,408,000**, and its Boss Rush health from 6,000,000 / **9,600,000** / **10,560,000** to 7,000,000 / **11,200,000** / **12,160,000**.
* Providence, the Profaned Goddess now starts attacking more frequently at 25% health instead of 50%, and smoothened her movement during her laser attack.
* Increased the frequency at which Ravager's body fires lasers if the player is too far above it.
* Siren and Leviathan changes:
	+ Buffed The Siren's contact damage from 60 / **96** to 70 / **112**.
	+ Buffed The Leviathan's contact damage from 75 / **120** to 90 / **144**.
	+ The Leviathan no longer becomes less agressive if the player is wet.
	+ Buffed Ice Shield's damage from 30 / **60** to 45 / **90**.
	+ Buffed Aquatic Aberration's damage from 42 / **84** to 60 / **120**.
	+ Buffed Parasea's damage from 34 / **68** to 45 / **90**.
	+ Nerfed Siren Clone's projectile damage from 96 / **140** to 64 / **104**.

### Items

* All Calamity items with post-Moon Lord rarities now have an internal rarity of , and thus, no longer burn in Lava.
* All Calamity items now have consistent sell prices with their rarities.
* Changed various item rarities:

		+ Aeries now uses  rarity instead of .
		+ Ancient Medallion now uses  rarity instead of .
		+ Animosity now uses  rarity instead of .
		+ Arch Amaryllis now uses  rarity instead of .
		+ Astral Bar now uses  rarity instead of .
		+ Barracuda Gun now uses  rarity instead of .
		+ Beastial Pickaxe now uses  rarity instead of .
		+ Berserker Waraxe now uses  rarity instead of .
		+ Bladedge Railbow now uses  rarity instead of .
		+ Brimlash now uses  rarity instead of .
		+ Brimstone Flameblaster now uses  rarity instead of .
		+ Carnage Ray now uses  rarity instead of .
		+ Catastrophe Claymore now uses  rarity instead of .
		+ Caustic Edge now uses  rarity instead of .
		+ Charged Dart Blaster now uses  rarity instead of .
		+ Cosmic Rainbow now uses  rarity instead of .
		+ Crimsaber now uses  rarity instead of .
		+ Crushsaw Crasher now uses  rarity instead of .
		+ Crystal Flare Staff now uses  rarity instead of .
		+ Demonic Pitchfork now uses  rarity instead of .
		+ Divine Geode now internally uses  rarity instead of .
		+ Entropy's Vigil now uses  rarity instead of .
		+ Everglade Spray now uses  rarity instead of .
		+ Feralthorn Claymore now uses  rarity instead of .
		+ Firestorm Cannon now uses  rarity instead of .
		+ Flameburst Shortsword now uses  rarity instead of .
		+ Flarewing Bow now uses  rarity instead of .
		+ Floodtide now uses  rarity instead of .
		+ Forbidden Oathblade now uses  rarity instead of .
		+ Greatsword of Blah now uses  rarity instead of .
		+ Havoc's Breath now uses  rarity instead of .
		+ Hellion Flower Spear now uses  rarity instead of .
		+ Hellkite now uses  rarity instead of .
		+ Hellwing Staff now uses  rarity instead of .
		+ Impaler now uses  rarity instead of .
		+ Inferna Cutter now uses  rarity instead of .
		+ Infernal Rift now uses  rarity instead of .
		+ Ion Blaster now uses  rarity instead of .
		+ Lunarian Bow now uses  rarity instead of .
		+ Magna Cannon now uses  rarity instead of .
		+ Mangrove Chakram now uses  rarity instead of .
		+ Mantis Claws now uses  rarity instead of .
		+ Megalodon now uses  rarity instead of .
		+ Meowthrower now uses  rarity instead of .
		+ Night's Ray] now uses  rarity instead of .
		+ Nullification Pistol now uses  rarity instead of .
		+ Oblivion now uses  rarity instead of .
		+ Omega Biome Blade now uses  rarity instead of .
		+ Opal Striker now uses  rarity instead of .
		+ Overloaded Sludge now uses  rarity instead of .
		+ Perennial Bar now uses  rarity instead of .
		+ Perfect Dark now uses  rarity instead of .
		+ Plasma Rod now uses  rarity instead of .
		+ Purified Gel now uses  rarity instead of .
		+ Quagmire now uses  rarity instead of .
		+ All pieces of Reaver armor now use  rarity instead of .
		+ Revengeance now uses  rarity instead of .
		+ Sand Sharknado Staff now uses  rarity instead of .
		+ Sandstorm's Core now uses  rarity instead of .
		+ Shaderain Staff now uses  rarity instead of .
		+ Shadowdrop Staff now uses  rarity instead of .
		+ Soul Harvester now uses  rarity instead of .
		+ Spore Knife now uses  rarity instead of .
		+ Staff of Blushie now uses  rarity instead of .
		+ All pieces of Statigel armor now use  rarity instead of .
		+ Storm Surge now uses  rarity instead of .
		+ Terra Flameburster now uses  rarity instead of .
		+ Triploon now uses  rarity instead of .
		+ True Caustic Edge now uses  rarity instead of .
		+ True Paladin's Hammer now uses  rarity instead of .
		+ Tyrant Yharim's Ultisword now uses  rarity instead of .
		+ Vein Burster now uses  rarity instead of .

* Adjusted several Fishing requirements and chances:
	+ Increased the minimum fishing power needed to catch Abyssal Amulet from 100 to 110, the maximum fishing power from 160 to 240, and decreased its chance from 6.67% to 4%.
	+ Increased the maximum fishing power needed to catch Alluring Bait from 120 to 160, and decreased its chance from 6.67% to 4%.
	+ Increased the maximum fishing power needed to catch Anechoic Plating, Depths Charm, Iron Boots, and Strange Orb from 140 to 210.
	+ Increased the maximum fishing power needed to catch Floodtide from 120 to 160.
* Several Calamity pickaxes now have tooltips that indicate what blocks they can mine:
	+ Blossom Pickaxe's now mentions that it can mine Auric Ore.
	+ Flamebeak Hampick's now mentions that it can mine Lihzahrd Bricks.
	+ Greatbay Pickaxe's now mentions that it can mine Meteorite.
	+ Skyfringe Pickaxe's now mentions that it can mine Hellstone.
* Abombination, Ancient Medallion, Astral Chunk, Birb Pheromones, Charred Idol, Desert Medallion, Eye of Desolation, Eye of Extinction, Necroplasmic Beacon, Overloaded Sludge, Profaned Core, Profaned Shard, Sandstorm's Core, Seafood, and Starcore's tooltips now mention the names of what bosses they spawn.
* Astral Bar now uses 12 Stardust in its recipe.
* Cosmic Worm, Cryo Key, and Decapodita Sprout's tooltips now call their respective bosses by their actual names instead of titles.
* Defiled Rune and Revengeance Mode now cause enemies to drop 50% more coins each instead of 100% more.
* Decreased Draedon's Heart's life regeneration boost when standing still from 8 to 4.
* Increased Eldritch Soul Artifact's rogue damage boost from 10% to 15%.
* Elemental Lance's blue beams now deal 15% base damage instead of 20%.
* Decreased Infernal Blood, Mushroom Plasma Root, and Red Lightning Container's Rage damage boosts from **20%** / **80%** to **15%** / **60%** each.
* Level Meters now display exact stats in their tooltips.
* Lumenyl can now be placed.
* Profaned Soul Artifact's offensive guardian can now activate if the player wears Omega Blue armor.
* Profaned Soul Artifact's offensive and defensive guardians now scale in damage after The Devourer of Gods and/or Jungle Dragon, Yharon have been defeated.

#### Weapons

* Nerfed Barracuda Gun's knockback from 1.05 to 1.
* Buffed Chaotrix's knockback from 3.6 to 4.
* Cosmic Rainbow no longer has any knockback.
* Buffed Deepsea Staff's damage from 36 to 48.
* Buffed Quagmire's knockback from 3.4 to 3.5.
* Buffed Shimmerspark's knockback from 3.2 to 3.5.
* Terra Blade, Terra Edge, and Terra Shiv now use 7 Living Shards in their recipes.
* Terra Flameburster now uses 5 Essences of Cinder and 7 Living Shards in its recipe instead of 3 Essences of Cinder, 5 Living Shards, and 3 Plague Cell Canisters.
* Terra Lance now uses 1 Chlorophyte Partisan and 7 Living Shards in its recipe instead of 1 Exsanguination Lance, 1 Hellion Flower Spear, 1 Starnight Lance, and 5 Living Shards.
* Increased the size of Snowstorm Staff's item.
* Increased the durations of Vehemence's full health debuffs from 20 seconds each to 200 each, and made its projectile visible.

### Other

* Renamed Irradiated to Acid Rain.
* Acid Rain now decreases defense by 10 and damage reduction by 10% instead of 5 and 5% respectively.
* The Adrenaline Meter now starts burning out after 3 seconds instead of 5.
* Adrenaline and Rage no longer despawn projectiles after they wear out.
* Nerfed Adrenaline's base damage boost from **3.5x** / **11x** to **2.5x** / **7x**.
* Revengeance Mode now causes Chaos State to make the player take 25% more damage.
* The Drunk Princess can now mention "Mister Winchester", "Veine", or "Zacky" in her donor quote.
* Increased the melee speed cap from 1.3 to 1.5.
* Moved all Music Boxes and music tracks to the Music mod.
* Decreased the amount of Rage gained when hit by 75%.
* Nerfed Rage's base damage boost from **2x** / **5x** to **1.5x** / **3x**.
* Post-Moon Lord Rain changes now only occur at the Sulphurous Sea at any point in the game.
* Tenebris can now grow and be blown up after Calamitas has been defeated.
* Several Town NPC names have been added:
	+ "Lapp" for the Guide.
	+ "Vorbis" for the Steampunker.
	+ "Mage One-Trick" for the Wizard.
* Voidstone now grows Lumenyl after Calamitas or Plantera has been defeated.

### Resprites

* Resprited Calamitas, Cataclysm, Catastrophe, Supreme Calamitas, Cataclysm (Supreme), Catastrophe (Supreme).
* Resprited Aquatic Parasite and Plaguebringer.
* Resprited Calamitous Essence.
* Resprited Blight Spewer, Diseased Pike, The Hive, Malevolence, Pandemic, Pestilent Defiler, Plague Staff, Vehemence, and Virulence.
* Resprited Noseless Popo's equipped head sprite.
* Resprited Calamitas' map icons.
* Resprited all of The Hive's rockets, Malevolence's arrows, and Plague Staff's fangs.

## Fixes

* Fixed Charred Idol still referring to the Brimstone Crag as the "Calamity biome."
* Fixed a CustomTileFraming error.
* Fixed Demonshade armor's set bonus' description mentioning that it bypasses damage and critical strike chance caps, despite the fact that they were removed.
* Fixed the early-Hardmode Life Fruit and Plantera's Bulb spawns added by Calamity not going away once said tiles started growing in Vanilla.
* Fixed Luminous Corvinas, Mirage Jellies, and Toxic Minnows not dropping Lumenyl after Calamitas has been defeated.
* Fixed a sheeting error on Mauler.
* Fixed the Profaned Guardians not despawning properly.
* Fixed Raider's Talisman's tooltip saying that rogue weapons boost throwing damage instead of rogue damage.