recursal/Fanatic-Fandom huggingface dataset:
Dutch Smith

**Dutch Smith** is a human character and the reluctant bartender in The Vortex on the Nexus.

## Background

Dutch is a chemist by training and preference. The Vortex was meant to be his lab, but was converted when people started bringing furniture—including a bar. His particular field of chemistry is unknown, but likely involves alcohol.

## Missions

Dutch Smith is involved with the following missions:

* Task: Better Crafting
Cryo Ammo

Shots slow enemies and deal moderate bonus damage to armor. Lasts for the next three clips of the currently equipped gun.

**Cryo Ammo** is an ammo consumable.

## Acquisition

Cryo Ammo can be found during gameplay at certain merchants, inside various containers, or on bodies of defeated enemies.

## Notes

Cryo Ammo can prime enemies for a Cryo Combo.

An ammunition pack is applied to the currently equipped firearm only. Switching to a different firearm using the weapon wheel will not transfer the ammunition pack.

Using an ammunition pack immediately reloads the weapon so that a full clip is ready to use.

An ammunition pack is in place for three full clips of a weapon. If the weapon runs out of ammunition before three clips have been used, the next time it is refilled it will still have the remaining clips with the ammunition pack properties.

Ammunition packs stay in place until used up. This includes fast travelling to other places on a planet or even leaving the planet for another location.

Infinite heat sink weapons still have the three clip limited use for ammunition packs. It is not possible to game the system by not fully using the 100% available. Each infinite heat sink weapon has an equivalent number of shots that once used up will return the weapon back to normal functioning.

Ammunition packs do not stack. If a different ammunition pack is used before the current ammunition pack is used up, the new ammunition pack will replace the existing one. All remaining ammunition from the the first pack will be lost.

Cryo Ammo has a 15 second cooldown timer when used.
Creeper

Creepers seem to maintain and support Remnant hardware and systems. They make rounds, likely assessing system functionality.

**Creeper** is a Remnant mob creature.

## Locations

Creepers can be found on Elaaden, Eos, Havarl, Kadara, and Voeld.

## Notes

The Remnant Creeper is a technological construct but is the equivalent of a synthetic creature.

A dead Creeper will not leave any visible remains when it dies because it explodes in a shower of electrical sparks.

Unlike other Remnant enemies, the Creeper is classified as a creature and not as an enemy. Scanning it does not count toward Aid APEX, but instead counts toward Task: Comparatively Alien. Because of this, the Creeper actually awards Heleus RD instead of Remnant RD.
Conflict in the Colony

**Conflict in the Colony** is a heleus assignments mission. It is acquired automatically upon first landing on Elaaden.

## Description

A krogan contact named Jorgal Strux has asked to meet secretly at the Paradise on Elaaden.

## Objectives

* Visit the Paradise
* Locate a krogan named Jorgal Strux
* Speak to Strux

## Rewards

* +29 AVP
* +2% Elaaden viability
* +270 XP
Daily - Bronze Waves

**\*Daily\* - Bronze Waves** is a random challenge in multiplayer.

## Notes

Any enemy or map can be used as long as required number of bronze waves are earned to cross the threshold and this challenge will be completed.

This mission will randomly appear as a daily challenge with a countdown timer.

The tutorial mission counts towards this challenge.
Buy an Item From the Item Store

**Buy an Item From the Item Store** is a challenge in multiplayer. This is a minor challenge for the Tutorial Challenge.

## Notes

Any item purchased from the store using Mission Funds will allow this challenge to be completed. The item has to be purchased from the Item Store tab and can't be a pack on the Packs tab.
Daily - Firebase Zero: Waves

Complete Waves on Firebase Zero [Any Difficulty]

**\*Daily\* - Firebase Zero: Waves** is a random challenge in multiplayer.

## Notes

Any difficulty or enemy can be used as long as the required number of waves are earned on Firebase Zero to cross the threshold and this challenge will be completed.

This mission will randomly appear as a daily challenge with a countdown timer.

The tutorial mission counts towards this challenge.
Crisis Response

**Crisis Response** is a heleus assignments mission. It is acquired by interacting with a datapad in the Scavenger Flophouse ("Misery").

## Description

A recent transmission between two scavengers discusses a recent ship crash. There might be survivors.

## Objectives

* Locate the crashed ship
* Defend the crash survivors
* Talk to the survivors

## Notes

The datapad that starts this mission can be found in the Flophouse in an upstairs room, on a table, next to a security alarm deactivation console. There is no image popup with text or audio log from the datapad when examined but a small white scroll symbol and the words *Raid Plans* will appear on the left side of the screen.

## Rewards

* +29 AVP
* +2% Elaaden viability
* +270 XP
Charger Use

**Charger Use** is a challenge in multiplayer. This is a minor challenge for the Pistol Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Charger to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Dispatch to Kett Base

**Dispatch to Kett Base** is one of the datapads found in the exaltation facility on Voeld during A Trail of Hope.

## Text

Benefactor,
I hear that you're having good success on [IMPRECISE; ALT: "??", "Eos"]. My transfer to this place was a good idea; there's so much to learn. I'm grateful you suggested it.
Let's meet again. Perhaps you would be interested to see my homeworld, like you once showed me yours.
In harmony, Hztch
Charger III

The **Charger III** is a pistol.

## Description

This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.

## Blueprint

The blueprint for Charger III requires the following to unlock:

* 120 Milky Way RD
* Charger II blueprint
* Level 10

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x100
* Cadmium x50
* Vanadium x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Charger
* Charger I
* Charger II
* Charger III
* Charger IV
* Charger V
* Charger VI
* Charger VII
* Charger VIII
* Charger IX
* Charger X
Cocytus Plateau

The **Cocytus Plateau** is the landing zone for the Tempest in the northeastern region on H-047c. At the base of the plateau is a dome with a mining camp.

## Missions

The following missions take place or are acquired at the Cocytus Plateau:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments
* From the Dust

Additional Tasks
* Task: Hitting Rocks For Science

## Lore

### Terminal entries

* DO NOT RESPOND: AUTOMATED RECEIPT
* Hey...
* Hey, asshole

* DO NOT RESPOND: AUTOMATED RECEIPT
* Hey...
* Hey, asshole

## Notes

The Message for Alvis datapad can be found in Crater: Agneta and the **Cocytus Plateau**. Whichever datapad is read first, the other datapad will not be able to be interacted with.
Charger II

The **Charger II** is a pistol.

## Description

This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.

## Blueprint

The blueprint for Charger II requires the following to unlock:

* 110 Milky Way RD
* Charger I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x90
* Cadmium x40
* Vanadium x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Charger
* Charger I
* Charger II
* Charger III
* Charger IV
* Charger V
* Charger VI
* Charger VII
* Charger VIII
* Charger IX
* Charger X
Don't tell anyone...

**Don't tell anyone...** is one of the terminal entries from Gil Brodie located on the Tempest. It follows an overheard conversation about poker among the crew and squad.

## Text

To: Ryder
From: Gil
I let Jaal win. Everyone was gunning for me. They each wanted to be the one to take me down—especially Vetra. And Jaal really has no idea what he's doing, so I did it to teach the others a lesson.
And to piss Vetra off. She's acting all proud of Jaal, but deep down I know it's killing her.
Hmm. I told you once that poker has lost me a lot of friends. You think this kind of thing is the reason?
May be better if we keep this between you and me.
Gil
Complete the Tutorial Mission

**Complete the Tutorial Mission** is a challenge in multiplayer. This is a minor challenge for the Tutorial Challenge.

## Notes

This challenge can only be completed by successfully extracting from the tutorial mission match in multiplayer. This challenge will complete at the same time as the APEX (challenge).
Dhan VII

The **Dhan VII** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan VII requires the following to unlock:

* 300 Heleus RD
* Dhan VI blueprint
* Level 50

The following resources are needed to develop this item:

* Kett Alloy x50
* Scale Fibers x52
* Nickel x100
* Vanadium x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Don't let it go to your head

**Don't let it go to your head** is an email received from Peebee on the Tempest after Epilogue: Home and Away.

## Text

To: Ryder (the conqueror)
From: Peebee
I know you've got a million people shining you on right now, so I'm here to talk you off the pedestal.
We are not done, buster. There's a galaxy of secrets out there, and I'm gonna go get them, with or without you.
Your call.
So, lap up the praise, but do it quick and get your ass back in gear.
Buster.
--Peebee
Eraana

**Eraana** is an angaran character and an operative of the Angaran Resistance on Voeld. She is located at the Northern Holding Site on Voeld.

## Background

Her mild insults toward the kett made her team's captivity at the holding facility just a bit more unpleasant.

## Missions

Eraana is involved with the following missions:

* Stage a Rescue
Concerning the new visitors

**Concerning the new visitors** is one of the terminal entries located in the Angaran Resistance Base on Voeld.

## Text

Translated from Shelesh:
I heard about the new visitors to Aya. Do I have to remind you what happened the last time their kind contacted one of our worlds? Kadara is a cesspool because of them.
I'm sure you and Evfra are receiving plenty of opinions from both sides. I trust you'll make the right call, Anjik. Aya and Voeld can't be overrun by those things—and I don't trust that so-called Pathfinder any more than the rest of them.
Evacuation Orders

**Evacuation Orders** is one of the datapads found on the Leusinia during Cora Harper: At Duty's Edge.

## Text

Evacuation Order for LAMAZIA, PERRIN
An emergency situation is in effect aboard the ark and evacuation is now necessary.
When signaled, please go immediately to SEAT 06 in ESCAPE POD 202. If you do not report within TEN MINUTES, your seat will be reassigned.
Checklist:
- Emergency kit (rations, breather mask, light, personal heater, suit sealant, compass, beacon, water distillation kit)
- Omni-tool with full battery pack
- Any essential medication
DO NOT TAKE PERSONAL ITEMS. DO NOT WAIT FOR FAMILY MEMBERS.
Dinner Tonight: Fine Grunnien Roast, Fresh Vegetables

**Dinner Tonight: Fine Grunnien Roast, Fresh Vegetables** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

The roast'll be in the galley oven most of the day. Don't open the door to check on it. [Drack]
[Comments]
> When will this be ready? Smells dreamy. [Peebee]
>> I said, DON'T TOUCH IT! The juices have to settle properly. [Drack]
>>> It tastes pretty good already. [Peebee]
>>>> Thieves get sandwiches. [Drack]
Elihn

**Elihn** is an angaran character. She works in the Repository of History on Aya.

## Background

Elihn started as an engineer. The Moshae requested her help in cracking encryption on a Remnant ship. That eventually led her to the Repository and she's been handling data encryption there ever since. She's an assistant to Avela Kjar along with Nalon.
Disciple

The **Disciple** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Notes

The Disciple can be purchased from the following merchants:

* Cal - Atrium, Port Meridian

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Disciple during development:

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the Black Widow due to an automatic firing problem. *(See here for details.)*

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Uncommon version.

Due to the different versions of the Disciple in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Disciple is the focus of the following challenges:

* Disciple Use
Cyclone V

The **Cyclone V** is an assault rifle.

## Description

The Cyclone's rapid rate of fire requires a short warm up before use. The rifle's mediocre accuracy is balanced by a massive capacity. As its manufacturer states, "With so many rounds to spare, what does it matter if a few don't land?" The Cyclone was removed from production years prior to the Andromeda Initiative's departure due to intense maintenance requirements, but some soldiers still swear by it.

## Blueprint

The blueprint for Cyclone V requires the following to unlock:

* 140 Milky Way RD
* Cyclone IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x130
* Fluorite x60
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Cyclone
* Cyclone I
* Cyclone II
* Cyclone III
* Cyclone IV
* Cyclone V
* Cyclone VI
* Cyclone VII
* Cyclone VIII
* Cyclone IX
* Cyclone X
Firebase Magma

**Firebase Magma** is a multiplayer map.

## Description

A lava field isn't the likeliest place for an industrial outpost, but outlaws built a facility here to harness its massive amounts of geothermal energy. This power then fuels advanced factories that create experimental weapons and incendiary munitions.

## Challenges

Firebase Magma is the focus of the following challenges:

* Firebase Magma: Bronze Waves
* Firebase Magma: Silver Waves
* Firebase Magma: Gold Waves
* \*Daily\* - Firebase Magma: Waves
Equalizer X

The **Equalizer X** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer X requires the following to unlock:

* 260 Remnant RD
* Equalizer IX blueprint
* Level 80

The following resources are needed to develop this item:

* Remnant Polymer x50
* Magnesium x200
* Nickel x100
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Ditivios

Ditivios is largely covered in oceans of nitrogen churned by powerful winds. The storms make detailed surface scans difficult.

**Ditivios** is a planet in the Nol star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals a Storm.

### Data

* Radius: 137 km
* Wind speed: 157 km/h
* Rotation: Counterclockwise

### Analysis

This massive hurricane is carrying a sort of nitrogen-adapted plankton over the ocean. Ditivios appears to be home to simple lifeforms.
Firebase Derelict

**Firebase Derelict** is a multiplayer map.

## Description

This kett ship is adrift in the Scourge. Symbolically important to the kett, its databanks are also full of valuable information to those who can decipher it. Damage to the ship requires sections to be sealed off and re-opened for the militia to proceed, gathering information before they meet an extraction shuttle.

## Challenges

Firebase Derelict is the focus of the following challenges:

* Firebase Derelict: Bronze Waves
* Firebase Derelict: Silver Waves
* Firebase Derelict: Gold Waves
* \*Daily\* - Firebase Derelict: Waves
Equalizer IX

The **Equalizer IX** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer IX requires the following to unlock:

* 245 Remnant RD
* Equalizer VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Remnant Polymer x50
* Magnesium x190
* Nickel x90
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Docks

The **Docks** is the landing zone for the Tempest on Aya.

## Locations

There is a research center in this location.

## NPCs

* Maariko Darej
* Merixus
* Port Captain Arjen
* Saalro
* Sohkaa Esof

* Maariko Darej
* Merixus
* Port Captain Arjen
* Saalro
* Sohkaa Esof

## Missions

The following missions take place or are acquired at the Docks:

Priority Ops
* A Trail of Hope

Allies and Relationships
* None

Heleus Assignments

* Recovering the Past
* Safe Journeys
* Trading Favors

* Recovering the Past
* Safe Journeys
* Trading Favors

Additional Tasks

* Task: Outpost Supplies on Elaaden
* Task: Outpost Supplies on Eos
* Task: Outpost Supplies on Kadara
* Task: Outpost Supplies on Voeld
* Task: The Nexus Exchange

* Task: Outpost Supplies on Elaaden
* Task: Outpost Supplies on Eos
* Task: Outpost Supplies on Kadara
* Task: Outpost Supplies on Voeld
* Task: The Nexus Exchange

## Objects

The Angaran Shuttle model can be found in the Port Captain's office.

## Research Opportunities

* Angaran Shuttle
* A.S. Scan

## Lore

### Datapads

* Goodbye
* Messages to the Nexus (holographic message terminals)
* The Resistance Needs Volunteers

* Goodbye
* Messages to the Nexus (holographic message terminals)
* The Resistance Needs Volunteers

### Terminal entries

* Cargo Manifest VEJ-97335
* Citizen Messages to the Nexus
* TRAVEL ADVISORY: SECTOR 837

* Cargo Manifest VEJ-97335
* Citizen Messages to the Nexus
* TRAVEL ADVISORY: SECTOR 837

## Gallery

* Port Captain's Office
* Research Center
EOS (HNS) - Colonists Found Alive in Space

**EOS (HNS) - Colonists Found Alive in Space** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Multiple colonists from two failed outposts on Eos were found alive in stasis, drifting peacefully in an Initiative shuttle. Authorities credit a brave turian pilot for getting the shuttle off the planet and evading pursuing kett. The pilot reportedly jettisoned fuel to escape the kett, while the survivors aboard entered emergency stasis to await rescue.

## See also

* Terminal entries
* Heleus News Service
Crew Info Board

The **Crew Info Board** is located in the Crew Quarters of the Tempest.

## List of terminal entries

* After Action Report: Fire Drill
* Angaran Word of the Day: Gosan
* Angaran Word of the Day: Javegara
* Angaran Word of the Day: Tavum
* Angaran Word of the Day: Vesagara
* Anyone want to help me move a couch?
* Champagne
* Comparative Religious Study Meet-Up
* Dinner Tonight: Fine Grunnien Roast, Fresh Vegetables
* Dinner Tonight: NULL ENTRY
* Drack and Peebee are officially on the team
* Drive core noise
* Lost and Found: Coffee Mug
* Lost and Found: Fugly Sweater
* Lost and Found: Hot Patch Gun
* Lost and Found: Kallo's soap opera OSDs
* Mental Wellness
* Profiency Training (Firearms, Biotic Offense/Defense)
* Scheduled Nomad Maintenance: 0700-0800
* Welcome to your new InfoBoard!

* After Action Report: Fire Drill
* Angaran Word of the Day: Gosan
* Angaran Word of the Day: Javegara
* Angaran Word of the Day: Tavum
* Angaran Word of the Day: Vesagara
* Anyone want to help me move a couch?
* Champagne
* Comparative Religious Study Meet-Up
* Dinner Tonight: Fine Grunnien Roast, Fresh Vegetables
* Dinner Tonight: NULL ENTRY
* Drack and Peebee are officially on the team
* Drive core noise
* Lost and Found: Coffee Mug
* Lost and Found: Fugly Sweater
* Lost and Found: Hot Patch Gun
* Lost and Found: Kallo's soap opera OSDs
* Mental Wellness
* Profiency Training (Firearms, Biotic Offense/Defense)
* Scheduled Nomad Maintenance: 0700-0800
* Welcome to your new InfoBoard!
Character kit

**Character kits** are character sets used in multiplayer. There are a wide selection of characters available, including species from both the Andromeda and Milky Way galaxies. Each character kit has a unique set of skills and abilities suited for different play styles. Characters can be customized in a number of ways.

There are 36 character kits. Each character starts at Level 1 and Rank I. All twelve Common characters are available to start with. Additional character kits are acquired by purchasing packs or random character cards in the Store. Acquisition of character kits is random; it is not possible to choose to purchase a specific kit.

It is possible to acquire a limited set of specific characters by purchasing MP DLC Pack - Collection Items packs.

* Asari Adept Multiplayer Recruit Pack
* Krogan Vanguard Multiplayer Recruit Pack
* Salarian Infiltrator Multiplayer Recruit Pack
* Turian Soldier Multiplayer Recruit Pack

## Levels

Levels are increased by earning XP on missions. The highest level is 20. Leveling up allows the development of character skills.

## Ranks

Character ranks are increased through the acquisition of additional character cards. Higher ranks affect both character skills and character appearance.

## Notes

Veteran ranks (XI - XX) will not be available for any character kit in a given rarity group until all the characters in that group have reached Rank X.

## Challenges

Character kits are the focus of the following challenges:

* Almost There
* Level Up Two Different Kits
* Peak Condition
* Spend Skill Points on a Kit
Firebase Aqua: Bronze Waves

**Firebase Aqua: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Aqua to cross the threshold and this challenge will be completed.
Disciple III

The **Disciple III** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple III is automatically available when Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x100
* Fluorite x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Favorite

**Favorites** allow the saving customizable sets of skills and profiles and that can be changed at any time including during combat.

## Overview

There are four favorite slots and each slot holds three skills and one profile. This allows access of up to twelve skills and four profiles during the course of a single fight. Changing favorites puts all skills into cooldown by default.

### Configuring Favorites

Favorites can be configured from the Profiles menu in the Main Menu.

Select a profile and assign up to three skills. After this is complete, access the Favorites menu to begin to process of saving a Favorite.

Once in the Favorite menu, there are options to save, load, or clear the favorite to one of four slots. Make any changes wanted before saving and then leave the favorites menu.

Repeat the process again of selecting the profile, assigning the skills, accessing the favorite menu, and then saving the favorite until all wanted favorites are saved for future use.

### Switching Favorites

Favorites that have already been set up can be switched between at any time from the weapon wheel. Access the weapon wheel and select "View Favorites" with the applicable button. The Favorites menu will appear. Select one of the four Favorite choices and choose "Load Selected" with the applicable button.

All skills at the same time will go into cooldown as soon as the favorite is changed.

While this method for changing the favorite can be used for PC, PS4, and Xbox One, the PC has special hotkey controls that allow the selection of a favorite without using the favorites menu.

## Notes

Favorites will be cleared out automatically by using the Skill Respec Station to reset Pathfinder Ryder's skills on the Tempest.
Destroyer

This massive, ominous, menacing Remnant houses an arsenal that engages multiple targets at once.

**Destroyer** is a Remnant mob enemy.

## Codex

Destroyers are heavy-weapon platforms deployed against the most determined intruders into Remnant territory. Armed with a directed energy cannon and two secondary laser turrets that can engage multiple targets simultaneously, a single Destroyer can take out an entire combat squad in minutes. When asked why she named it a "Destroyer," Peebee folded her arms, rolled her eyes, and answered, "You figure it out."

One of the most disconcerting characteristics of the Destroyer is its partitioned power system. Destroying one of its turrets means that power is automatically diverted to its locomotion systems, allowing it to move much faster. Many individuals have mistakenly believed they could pick off a Destroyer's turrets from a distance and evade it safely, only to have the Destroyer close that distance unexpectedly. This often has fatal consequences, since at melee range, the Destroyer transfers power to an electromagnetic burst that causes severe damage to any individuals unlucky enough to be close.

APEX has reported variants of the Destroyer that have a self-repair network for their turrets. These Destroyers can briefly go dormant, transferring full power to fix any damage before reactivating its turrets again. Few have been sighted, but engagement is not recommended.

## Stats

Destroyers are armor and shield enemies.  Each destroyer has a **Turret** on each arm that is also an armor and shield enemy. They are armed with two rapid-fire turrets, a powerful main gun, and an energy field activated at melee range.

## Locations

* A Dying Planet
* Healing Kadara's Heart
* Meridian: The Way Home
* Peebee: A Mysterious Remnant Signal
* Restoring a World
* Taming a Desert
* Task: Cache Flow
* Task: Earn Your Badge
* Task: Remnant Data Cores
* Task: The Ghost of Promise
* The Journey to Meridian
* The Remnant Tiller

* A Dying Planet
* Healing Kadara's Heart
* Meridian: The Way Home
* Peebee: A Mysterious Remnant Signal
* Restoring a World
* Taming a Desert
* Task: Cache Flow
* Task: Earn Your Badge
* Task: Remnant Data Cores
* Task: The Ghost of Promise
* The Journey to Meridian
* The Remnant Tiller

## Drops

* High-value salvage
* Augmentations

## Notes

Destroyers will explode with a charged explosion when killed leaving no remains to be scanned. This creates a difficulty in scanning, as it requires being up close to a hostile enemy while still alive in order to scan it.

The Destroyer can be scanned for Aid APEX.

The final boss-level enemy for The Remnant Tiller, known as the Progenitor, is a named version of a Destroyer with slightly different combat abilities and weapons but no less dangerous.

## Gallery

* Ryder Fighting A Destroyer
Disciple IV

The **Disciple IV** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x110
* Fluorite x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Electric Firaan VI

The **Electric Firaan VI** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan VI requires the following to unlock:

* 200 Heleus RD
* Electric Firaan V blueprint
* Level 40

The following resources are needed to develop this item:

* Angaran Meditation Crystal x50
* Shell Filaments x22
* Lithium x110
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Electric Firaan III

The **Electric Firaan III** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan III requires the following to unlock:

* 155 Heleus RD
* Electric Firaan II blueprint
* Level 10

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x16
* Lithium x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Double Mod Extension

**Double Mod Extension** is a Mod Slots augmentation.

## Restrictions

This augmentation cannot be applied to the following items during development:

* All arm, chest, helmet, and leg armor
* All melee weapons

## Notes

There are three weapons which can't make full use of a Double Mod Extension. Using this augmentation with these weapons will waste an augmentation slot.

* The Scattershot and Venom shotguns can only use three of the four types of shotgun mods found in singleplayer.
* The Shadow sniper rifle can only use three of the five types of sniper rifle mods.
Dr. Ryota Nakamoto

**Dr. Ryota Nakamoto** is a human character. He runs the clinic in the Kadara Slums on Kadara. If Ryder retrieves his formula during Modern Medicine, he will move to Ditaeon after Settling Kadara.

## Missions

Ryota Nakamoto is involved in the following missions:

* Modern Medicine
* Settling Kadara

## Gallery

* Ryoto at Ditaeon
Dictation Log: Scientific Director Hainly Abrams

**Dictation Log: Scientific Director Hainly Abrams** is one of the terminal entries located in Prodromos on Eos.

## Text

How? What technology can do this so quickly? Neutralizing the radiation in the atmosphere without dramatic storm effects—shit, the opposite! The weather's gone calm as a summer's day. That's unprecedented control over atmospheric pressure, gas mixture, temperature—what else? And where's the interaction?
[Pause break]
Miss the dogs. Walking them in the shuttleport park always helped me think through these problems. Forget side effects, too. I should get a dog. Are there dogs?
[Pause break]
We got damn lucky with the conditions here. This is comparable to sea-level Earth. Eos is drier, but within limits. Moisture is binding into the desert plants and soil. More now, since the vault. Points to a species with the same air mix-temperature-gravitational comfort levels as us? Or is there another reason? Can't predict intent from results.
[Pause break]
Maybe Ryder's the one to figure out why. The how? That's my department now. Lucky old Hainly, you wanted bigger things. You've sure got them now.
Electric Firaan IX

The **Electric Firaan IX** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan IX requires the following to unlock:

* 245 Heleus RD
* Electric Firaan VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Angaran Meditation Crystal x60
* Shell Filaments x25
* Lithium x120
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Firebase Icebreaker

**Firebase Icebreaker** is a multiplayer map.

## Description

Outlaws built this facility to crack thick ice fields and obtain cheap fuel and ingredients for rare narcotics. Enemy factions want that factory up and running - the kett want its fuel, the outlaws want the profits, and more Remnant are reaching the surface through the cracked ice. The militia wants this facility shut down for good.

## Challenges

Firebase Icebreaker is the focus of the following challenges:

* Firebase Icebreaker: Bronze Waves
* Firebase Icebreaker: Silver Waves
* Firebase Icebreaker: Gold Waves
* \*Daily\* - Firebase Icebreaker: Waves
Extremely Detailed Report With A Ton of Numbers

**Extremely Detailed Report With A Ton of Numbers** is one of the terminal entries located in Prodromos on Eos. It appears on the terminal in Hainly Abrams' work area if Ryder has her fiancé Evan Kendricks released from cryo stasis.

## Text

Hey babe,
Knew you'd click on this right away. Surprise! Love you.
Evan
Ellen Ryder

**Ellen Ryder** is a human character and the mother of Sara and Scott Ryder.

## Codex

Ellen Ryder (formerly Harlow) was a pioneering designer of biotic implants. In the 2150s, she was a leading biomedical and cybernetic researcher at UFRJ in Rio de Janeiro. When human biotics began to emerge as a scientific field, Ellen found possible applications for her work in neuro-integrated wetware. Her early designs for biotic implants formed the framework for later L2 and L3 models.

Ellen met Alec Ryder when he was posted to Rio for ICT ("N7") training before the First Contact War. She eventually joined Alec on the Citadel when he was posted there as military attaché, and gave birth to fraternal twins on the station in 2163.

Unfortunately, element zero—the catalyst for biotic mutations—is a hazardous material, poorly understood in the early years of human biotics. After repeat accidental exposures, Ellen eventually developed a terminal neuro-degenerative disorder (later known as AEND).

In her final years, Ellen Ryder built what would later become the Pathfinder implants, designed to sync with the AI partner Alec Ryder was developing. Ellen died before my creation was fully realized.

### Resolution of Ryder Family Secrets

In her final years, Ellen Ryder built what would later become the Pathfinder implants designed, partly at Alec Ryder's suggestion. Their intent was to use me and the physiological adjustments of the implant to cure Ellen's illness. However, her condition worsened before my creation was fully realized.

Alec Ryder chose to use the resources of the Andromeda Initiative, and placed Ellen in stasis under an assumed name. He hoped that scientific discoveries in Andromeda would enable him to save her. Ellen Ryder currently remains safely in stasis under the alias "Elizabeth Reilly."
Drive core noise

**Drive core noise** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

No need to panic about the drive core noise this morning. Just a stress test. There's nothing wrong with an 0500 wake-up call. [Gil]
[Comments]
> [Profanity Deleted by InfoBoard VI—You're Welcome!] [Liam]
>> Adjectived verbing nouns, Gil. [Liam]
>>> Liam, if the VI learns to censor ALL language, I'm making you reprogram it. [Cora]
>>>> Educational, in a way. [Jaal]
Firebase Derelict: Bronze Waves

**Firebase Derelict: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Derelict to cross the threshold and this challenge will be completed.
Deep Space Explorer Helmet

**Deep Space Explorer Helmet** is helmet armor.

## Description

The Andromeda Initiative's mission is one of discovery and exploration, as well as colonization. Readying personnel to journey into harsh environments—and even the void of space—was always part of the plan. Thus, the Initiative's custom Deep Space Explorer (DSE) hardsuit is equipped with multiple environment seals, failsafes, a hefty liquid oxygen supply, a formidable kinetic barrier generator, and an array of scientific instruments. Although many were built, most were mysteriously lost en route to Andromeda.

## Blueprint

The blueprint for Deep Space Explorer Helmet is available to players who purchased the Deluxe or Super Deluxe Edition.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Iron x50
* Fluorite x25
* Platinum x5

This item has 2 augmentation slots available during development.

## Notes

This helmet is acquired through the Special Delivery Cache terminal on the desk in the Pathfinder's Quarters on the Tempest.

During a New Game +, the Special Delivery Cache terminal resets and another copy of this helmet will be awarded.

It can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Deep Space Explorer Set
* Deep Space Explorer Armor
Firebase Zero: Bronze Waves

**Firebase Zero: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Zero to cross the threshold and this challenge will be completed.

The tutorial mission counts towards this challenge.
Engineer's Report

**Engineer's Report** is one of the datapads found in Meriweather's base in Crater: Idriya on H-047c during Vetra Nyx: Means and Ends.

## Text

Minor structural concerns, as expected. The mining op that used to be here expanded the natural cave system. Newer sections of the complex were excavated but never reinforced. Goes without saying that you shouldn't make plans for those sections 'til you can put up the creds to make them safe.
The more immediate concern is the life support systems. Those units are fifty years old—a conservative estimate. If the air scrubbers stop working, we die. If the pressure regulators stop working, we die. Artificial gravity fails? We die. You get the picture.
After what we went through in the Blitz, I'm with you all the way. I just need you to tell me to my face you think this is worth it.
Elaaden: A New World

**Elaaden: A New World** is a priority ops mission. It is automatically acquired at the team meeting on the Tempest after returning from the first Kadara landing during Hunting the Archon.

## Description

Drack is concerned about tensions at the krogan colony on Elaaden. He's forwarded you an email from Jorgal Strux, a well respected krogan from an old family. Strux has asked to meet you at a trading post called Paradise. He's also asked that you keep it a secret.

## Objectives

* Travel to Elaaden in the Zaubray System to meet with the krogan contact

## Notes

Upon returning to the Tempest after the first visit to Kadara Port, a meeting called by Nakmor Drack will take place in the Meeting Room. This mission and H-047c: A New World will both become available after that meeting.

Nakmor Drack will disembark with the landing party even if he isn't selected to be in the landing party. He'll tell Ryder he's going to the colony to smooth the way and will be present when Ryder arrives at the front gate.

## Rewards

There are no rewards for completing this mission.
Firebase Zero

**Firebase Zero** is a multiplayer map.

## Description

Firebase Zero is one of the first productive eezo mining facilities in Andromeda, and its output is critical to the Andromeda Initiative's mission. Its strategic value has attracted the attention of kett troops and profiteers alike.

## Notes

The tutorial mission takes place at this location.

## Challenges

Firebase Zero is the focus of the following challenges:

* Firebase Zero: Bronze Waves
* Firebase Zero: Silver Waves
* Firebase Zero: Gold Waves
* \*Daily\* - Firebase Zero: Waves
Detainee Group 6025

**Detainee Group #6025** is one of the terminal entries located on Voeld. It is located in the Northern Holding Site.

## Text

Acquisition: Acquired in ambush
Physical analysis: COMPLETE
Genetic analysis: COMPLETE
Summary: zero chosen
Additional comments:
Failed group of five. All Resistance soldiers. Expectations unmet.
Farrum

Farrum's carbon-dioxide and argon atmosphere is inhospitable to most life, as are ocean temperatures which (in sunlight during the proper season) can reach the boiling point.

**Farrum** is a planet in the Faroang star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals a Biomatter Growth.

### Data

* Classification: Fungus
* Origin: Farrum
* Quarantine recommendation: Level 1

### Analysis

Thriving on Farrum where little else can, massive fungal forests stretch kilometers in the moist and hot air.
Drack's Missing Scouts

**Drack's Missing Scouts** was a limited-time bronze APEX strike team mission, completed on March 27, 2017.

## Description

A number of krogan scout patrols have gone missing. Their last known position was on a kett held planet. We need to fan out and investigate.

## References

1. ↑ https://www.masseffect.com/apex-missions/apex-mission-brief-01
Energy Drain Use

**Energy Drain Use** is a challenge in multiplayer. This is a minor challenge for the Tech Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using Energy Drain to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Evac

**Evac** is one of the terminal entries found on Ark Leusinia during Cora Harper: At Duty's Edge.

## Text

To: Thella Ranthius
From: Giona Jeden
Comms still down, doing this the old-fashioned way. We CANNOT finish the evac with Deck 12 in that condition. That last kett barrage sheared the hull plating—no atmosphere and it's hanging by a thread. I've got a hundred people trapped on the other side and not enough suits. There's children.
Thel, I can't make that call. I won't.
## --Giona
Re: Evac
Giona,
Lapiris just showed up. That screwball engineer refused her evacuation seat. Says she's got an idea.
T.
Firebase Sandstorm

**Firebase Sandstorm** is a multiplayer map.

## Description

Researchers at this sweltering outpost develop strategies and equipment to mitigate the desert's damaging effects on armor, weapons, and shuttles. Their collected data would provide a valuable strategic advantage to anyone operating in the searing heat and coarse sand of the Heleus Cluster's desert worlds.

## Challenges

Firebase Sandstorm is the focus of the following challenges:

* Firebase Sandstorm: Bronze Waves
* Firebase Sandstorm: Silver Waves
* Firebase Sandstorm: Gold Waves
* \*Daily\* - Firebase Sandstorm: Waves
Dhan II

The **Dhan II** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan II requires the following to unlock:

* 175 Heleus RD
* Dhan I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x30
* Scale Fibers x34
* Nickel x70
* Vanadium x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Firebase Paradox: Gold Waves

**Firebase Paradox: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Paradox to cross the threshold and this challenge will be completed.
Firebase Aqua: Gold Waves

**Firebase Aqua: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Aqua to cross the threshold and this challenge will be completed.