Technology

## Technology and Advancements of Society

This roleplay's fashion and advancements are similar to that of the Victorian Age of our world, but not moving quite past it. However, this is a fantasy world and should not be compared one to one to our history.

## General Technology

Unless otherwise stated, these technologies can be assumed to be present in every mentioned location.

### Transportation

* Horse-drawn carriages
* Sailing vessels
	+ Sailing ships are still relied upon for long-distance voyages
* Steam-powered ships (limited range; impractical for ocean crossings)
	+ Many factors, such as limited coal storage, lack of coaling stations, and inefficiency of available steam engine designs, makes ocean-going steamers impractical.
	+ Steamers on long-distance voyages would typically still mount sufficient sails to maintain adequate speed without use of the engine
* Steam-powered trains
	+ The **Varian-Caesonian Railroad** (abbreviated to The V-C-R), is one such example. It connects all of the major cities across the Varian and Caesonian Kingdoms.
* Hot Air Balloons
* Bicycles

### Industrial

* Factories for mass production of consumer goods
	+ Belt- and chain- drives (eg. conveyor belts, reduction drives)
	+ Water-powered drop forge
* Electricity (semi-exclusive to upper echelons of society)
	+ Electricity is used for high-powered arc-lamps for industrial purposes
* Powered Looms
	+ Spinning Jenny
	+ Spinning Mule
* Man-made Canals
* Sawmills
* Windmills
* Early Plastics (Vulcanized Rubber, Cellulose, Polyvinyl Chloride)
* Lighthouses
* Dynamite
* Batteries
	+ Wet Cells as industry standard (rechargeable lead-acid)
	+ Dry Cells in early stages of development / introduction (Zinc-carbon)
* Industrial coal mining
* Suspension bridges
* Advanced clockwork mechanisms
* Advanced Telegraphing systems

### Scientific

* Microscopes
* Braille
* Morse Code
* Magnets
	+ Natural magnets are most commonly available
	+ Electromagnets largely confined to industrial applications
* The Periodic Table of elements (Incomplete)
* The Theory of Evolution
	+ A basic understanding of primordial lifeforms
* Knowledge of basic cellular biology
* Knowledge of the internal structure of the human body
	+ Most people can be relied upon to at least know the placement, and purpose, of the vital organs
* The Laws of Physics (eg. the laws of motion, the laws of conservation of energy, basic thermodynamics)
* Knowledge of the heliocentric model of the cosmos
* Knowledge of meteorology and geological theory behind natural disasters

### Medicine

* Production and application of vaccines
* Early antibiotics (mostly reserved for the wealthy)
* Anesthesia
* Analgesics (Painkillers)
* Lobotomies
* Safe procedures for amputations
* Intravenous delivery
* Use of opiates to mitigate melancholia
* Early forensic science
	+ Basic entomology
	+ Basic autopsies
	+ Basic toxicology
	+ Basic ballistic-matching

### Household and Recreation

* Mechanical Typewriters
* Sewing Machines
* Curling Irons
* Fountain Pens
* Staplers
* Washing Machines
* Dryers
* Cast-iron Stove
* Refrigeration
	+ Ice boxes
	+ Wealthier individuals can afford compression or chemical refrigerators
* Interior plumbing
* Interior lighting
	+ Most regular people would still use oil-fired lamps
	+ Wealthier individuals would be able to afford electric-powered, or gas-fired lamps
* Gas ovens
* Pressure cookers
* Soap, shampoo, and conditioner
* Electric fans (practical only for wealthier individuals)
* Tank-fed gas-heating (practical only for wealthier individuals)
* Cameras
	+ Camera Obscura and Daguerreotypes most easily accessible
	+ Photographic film in early stages of development
* Wooden rollercoasters
* Microphones
* Early telephones (affordable only by the wealthy)

### Military

* Flintlock mechanisms
	+ Older mechanisms, such as wheellock or matchlock, are still in use in smaller and more rural regions
	+ Simple repeaters exist in smaller numbers (eg. multi-barreled weapons, chain-loaded muskets)
* Rudimentary explosive projectiles
* Early use of chemicals as weapons
* Standing armies

## Innovations of the Varian Kingdom

### Transport

* Electric trams and trolleys (only in major cities)
* Gas-powered carriages (recent invention; available only to the wealthy)
* Blimp (recent invention)

### Industrial

* Elevators
* Early radar systems
* Metal detectors

### Household and Recreational

* Electric hair dryer (practical only for the wealthy)
* Toaster
* Electric Stove
* Air conditioning (affordable only by the very wealthy)

## Innovations of Alidasht Kingdom

### Industrial

* Deep-seam mining
* Deep-earth drilling
* Printing Press
* Powered tools
	+ Steam-powered tools are most common
	+ Electrically-driven tools are used in industries where steam-power is impractical, and are expensive to run

### Scientific

* Earthquake detection methods and machines
* Contact lenses
* Mechanical calculators
* Experimental colour photography

## Innovations of the Commonwealth of Viserjanta

### Transportation

* High-altitude dirigibles
* Refridgerated transport ships
	+ Utilises coal-fired compressors for cooling
* Mechanically-assisted rigging (early stages of introduction)

### Industrial

* Undersea communications cables
* Parabolic reflectors
* Off-shore drilling (Only in shallow depths)
* Steam-hydraulic power
* Exploitation of Geothermal resources
* Hydro-mechanical and hydro-electric power
* Multi-stage expansion steam engine
	+ Up to three stages

### Scientific

* Mechanical astronomical computational devices
* Mercury barometers and barographs
* Volcanology
* Rudimentary knowledge of genetics
	+ Largely related to agricultural science, in the field of breeding hardier or more bountiful crops
* Forensic chromatography
* Forensic fingerprinting

### Household and Recreational

* Central heating (only available on certain islands)
* Consumer fireworks

### Military

* Ironclads (limited range)
* Turret ships (Experimental)
* Military dirigibles
* Breech-loading weaponry
	+ Individual arms (rifles, pistols, etc, etc) are still experimental
	+ Breech-loading cannons are in early phases of introduction
* Percussion caps (Early phases of introduction)
* Telescopic sights (Experimental)
* Use of noxious gases and toxic fumes as chemical weapons
* Coloured signal flares