Weapons(guns)

There are six guns the player can use in **Intrusion 2**, ranging from a tiny pistol, to a gun that can shoot beams of plasma through walls. They are the main way of dealing damage to the enemies found throughout the levels.

## Pistol(s)

The pistol is a basic gun. It has a low fire-rate with one pistol. Fire-rate increases with two pistols.

It has a max ammo capacity of 60 and does **10 damage**.

The player starts with a pistol that has unlimited ammo. When pistol ammo is picked up, the player is able to use akimbo pistols until they run out of ammo, which switches back to a single pistol with unlimited ammo. This guarantees the player always has ammo. this is exclusive to intrusion 2, as intrusion only has the basic pistol

## Submachine gun

The submachine gun is a good weapon with a fast fire-rate. Ammo seems to drop very often so use of this weapon is encouraged. in the later game, ammo for this weapon becomes much more common, to compensate for the harder levels and enemies.

It has a max ammo capacity of 500 and does **10 damage**

## Double rifle

The double rifle is a gun that shoots two blue parallel lasers. It has a fast fire-rate and seems more efficient at pushing objects and enemies away. this is one of the only weapons being a new addition in intrusion 2, as the double rifle is not in Intrusion.

It has a max ammo capacity of 500 and it does **13 damage**.

## Grenade launcher

The grenade launcher is a very good crowd control weapon, instantly killing any troop caught in its blast radius. It has a slow fire-rate. the projectile itself is physics based and can bounce off walls and floors. this is good for curving projectiles around or above areas in cover. the projectiles can also be used to boost the player, like a rocket jump. this can be used to skip triggers or move through a level at extreme speeds very fast.

It has a max ammo capacity of 40 and it does **60 damage**.

## Plasma gun

The plasma gun is a very good but very scarce weapon that fires a web of plasma towards the target, killing most troops caught in its path instantly. The plasma is not affected by falloff or objects, meaning that it can shoot through walls and terrain, making it a very effective weapon. the plasma gun can also damage multiple enemies at once, making it good for bosses with multiple hit areas. Ammo for it is rare.

It has a max ammo capacity of 40 and it does **50 damage**.

## Exo suit Machine gun

The mech's machine gun is a weapon found after destroying Rocket Mechs. While holding one, the player moves slower and cannot jump as high. The weapon only holds around 90 shots and runs out quickly due to its fast firerate. This weapon is a tradeoff between damage and maneuverability. this weapon is one of the few not included in intrusion 2, since mechs were not in the game.

It has a max ammo capacity of 90 and does **??? damage**.

## Anti Tank rifle

The anti tank rifle is a scrapped weapon appearing only in the games prototype demo. The developer ultimately didn't implement the gun into the final game as he thought it wasn't fun and redundant compared to other weapons. it was very similar to the plasma gun, acting is a large straighter beam compared to it.

The max ammo capacity and damage it might have had in development are unknown.

## Trivia

* The grenade launcher is just called "Grenade" in-game.
* The double rifle is the only energy-based weapon the player can wield that doesn't shoot a yellow projectile.
* in intrusion, the grenade launcher is called 'grenade louncher'

## Gallery

Pistol iconAkimbo Pistol iconSubmachine gun iconLaser rifle iconGrenade launcher iconPlasma gun iconMech gun's iconAnti-tank rifle iconPistol projectileSubmachine gun projectileDouble rifle projectileGrenade launcher projectilePlasma gun projectileMech gun projectile