Beacon

Beacon
Upload Beacon.png

 Stackable
 Tool
 Catches fire from lava | No

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A **beacon** is a block that projects a light beam skyward and can provide status effects such as Speed, Jump Boost, Haste, Regeneration, Resistance, or Strength to nearby players.

## Obtaining

### Breaking

A beacon can be mined successfully with any tool. When destroyed by an explosion, the block always drops as an item.

 Default

### Crafting

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## Usage

Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice. In {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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  }}{{#var: editions}}, beacons can also be waterlogged and conduct redstone power at the same time. When "activated", beacon blocks provide two unique functions:

```

* A landmark beam reaching into the sky, which can be visible from far away.
* Powers, which give players status effects within a certain range.

### Activation

 File:Beacon multitype pyramid.gif
In order to activate a beacon, the beacon must meet the following requirements:

* Beacons require an unobstructed view of the sky.
 Transparent blocks (glass, water, etc.) and bedrock (the nether ceiling) are allowed.
* The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, diamond blocks, and/or netherite blocks.

#### Pyramids

 File:Beacon Pyramid.png
Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.

A single beacon pyramid
 2
 3
 4

 File:Efficient beacon.png
Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.

Multiple beacons pyramid (tier 4 can enable all buffs)
 2
 3
 4

### Beam

A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to beyond the top of the world, at Y=1048.

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  }}{{#var: editions}}, the beam is visible from roughly 64 blocks away. If a render distance of 16 chunks is set, the beam of light is visible from up to 1342 blocks away.

```

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  }}{{#var: editions}}, the beam is only visible from up to 64 blocks away, regardless of how high the render distance is set.

```

The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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```

As the blending algorithm is considerably simpler than that of leather-dyeing, a much larger part of the sRGB space is available. It usually suffices to simply experiment with stacking glass, although programs that calculate combinations are also available.

Beacon beams cannot go through most blocks, but can go through bedrock (to allow beacons to be used in the Nether) and end portal frames.

### Powers

See also: Status effect

 File:WIP Block GUI.png
Once the beacon is emitting a beam, it can then be *fed* one iron ingot, gold ingot, emerald, diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing {{#vardefine: control | right click on mouse or left trigger on most controllers }}use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.

In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.

If the pyramid is broken, effects deactivate or weaken, or the beacon deactivates entirely depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item.

The five Primary Powers are:

* Speed I: Increased movement speed.
* Haste I: Increased mining and attack speed.
* Resistance I: Decreased nearly all incoming damage (2-level pyramid required).
* Jump Boost I: Increased jumping distance and height (2-level pyramid required).
* Strength I: Increased melee damage (3-level pyramid required).

The Secondary Powers available with a 4-level pyramid are:

* Regeneration I: Regenerates health.
* Increasing the Primary Power to level II.

It is also possible to combine two different primary Level I powers:

* select a primary power in the left panel
* select the Level II option in the right panel
* select the second desired power back in the left panel

Only one of the two powers appear to be selected, although both effects are active.‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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```

Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.

#### Range

The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + 384 blocks.

The distance from the player to the beacon block does not affect the intensity of the status effect.

 4 levels | 50 | 17

### Piston interactivity

Beacons are block entities, so they cannot be pushed or pulled by pistons or sticky pistons.‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

```
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```

## Sounds

### Generic

*Java Edition*:
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### Unique

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## Data values

### ID

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### Block data

A beacon has a block entity associated with it that holds additional data about the block.

*Java Edition*:

See also: Block entity format
Beacon/BE

Bedrock Edition:

See Bedrock Edition level format/Block entity format.
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 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.11 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.11 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.13 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.13 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.14 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.14 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.16 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.16 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.17 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.17 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-mode|pocket Alpha}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | v0.16.0 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: v0.16.0 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-mode|bedrock}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.2.0 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.2.0 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.5.0 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.5.0 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.10.0 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.10.0 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}<th class="nowrap" rowspan="{{#vardefine: history-ver | 1.16.0 }}{{#vardefine: history-index| **Expression error: Unrecognized punctuation character "{".** }}{{
 #var\_final: history-rowspan-{{#var: history-index}} }}" colspan="2">[[{{#dplreplace: {{#var: $ver }} | /^minecraft /i }}|{{
 #dplreplace: 1.16.0 | ^\((.\*?)\)$ | \1 }}]]{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

```

```

```
     }}{{

```

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-mode|console}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-mode|New Nintendo 3DS Edition}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-nomode|1}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

 {{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{

 #vardefine: history-rows | 45
}}{{#vardefine: history-mode|foot}}{{
 #vardefine: history-xbox-ver |}}{{
 #vardefine: history-xbone-ver |}}{{
 #vardefine: history-ps-ver |}}{{
 #fornumargs: argnum | argval | }}

Beacon Crystal (texture) JE1.pngThe texture file for the beacon in Java Edition 12w36a was laid out almost identically to that of the end crystal.End Crystal (texture) JE1.pngThe then-texture file for end crystals for comparison; note the identical layout.First Beacon Block Image.pngFirst image released by Jeb.Beacon Tower.pngOne of the many uses for the beacon.Beacon Display (old).pngThe **old** texture from Java Edition 12w36a of the beacon.Old Beacon Comparison.pngThe **old** texture from Java Edition 12w38a displaying the powered and the non-powered beacon.Beacon Display.pngThe texture of the beacon used from Java Edition 12w40a until the Texture Update.Issues

## Trivia

 File:Beam 12w38a.png  * The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
* It is possible to see the beacon beam on the bottom of an activated beacon. This was initially reported as a bug, but the resolution was "won't fix", despite a fix being provided.
* There are 12,326,391 different beam colors.
* Despite it containing obsidian in its recipe, it does not need a diamond pickaxe to be mined.
* A fully powered beacon can fit within the upper level of the Desert Temple with the beacon’s beam perfectly being placed in the hole at the top.

## Gallery

BeaconTopMIME.pngThe top of a beacon's beam.Looking up a beacon's beam.jpgA view from inside the beacon until Java Edition 19w41a.Beam passing through glass and beacon.pngTwo beams from a beacon, one passing through glass and the other through a beacon block.Beam Goes Through End Portal.pngBeacon beam going through an end portal frame block.Red Sandstone Coloured Beacon.pngThe first image of a colored beacon, tweeted by Nathan Adams.BeaconLightChange.pngThe beacon's light changing as it passes through magenta stained glass.Beacon Spectrum.pngThe full visible light spectrum created by colored beacons.Beacon Greyscale.pngA grayscale spectrum.Big multitype pyramid.pngA beacon is still functional when the pyramid is made of different blocks.Beacon effects distance.pngA visualization of the effects range for each level. At level 4, the area affected is 101×101 blocks.Beacon building.pngThe "proper" way to make a beacon for all effects.References

## External Links

* Programs that find beacon color combinations: minecraft-tools (closed-source webapp); beacon-color-finder (open-source JS notebook)

Template:Environment

cs:Maják
de:Leuchtfeuer
el:Φάρος
es:Faro
fr:Balise
hu:Jelzőfény
it:Faro
ja:ビーコン
ko:신호기
nl:Baken
pl:Magiczna latarnia
pt:Sinalizador
ru:Маяк
tr:Fener
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zh:信标