recursal/Fanatic-Fandom huggingface dataset:
Harpies At Sea

### Day Ten at Sea

Narrowport was the closest port, so they set sail, knowing that they may run into pirate activity.

Tobias' navigation had issues and the ship sailed wide of the ideal route. They came upon a lone rock in the waves, Grug was transfixed with the woman and into the sea to swim towards them.

The Captain, knowing what this truly was, covered himself in a magical grease so that he could not hear the harpy song. However this negatively impacted his steering of The Amaranthus. The cannon crews were ordered to load grapeshot.

Tobias instructed the marine at the ballistae to tie a rope to a bolt and launch it towards Grug who had now regained his senses. The harpies had gained on them and were now swarming around Grug, slashing at him, as Billy Bob missed with the Mangonel on the back of the ship. The Captain, opting not to care for Grug’s safety, ordered a volley of close range shots. The Harpies remained alive and attacking the half-orc. They dived down to grapple Billy Bob, the claws sunk through the grease.

Tobias rushed to help, swinging his rapier with mixed success. Grug finally started hacking back with his axe, killing one Harpy. The marines turned to aim crossbows at the flying attackers, the villains started to fall into the sea.

The last harpy grabbed the Captain and tried to fly off. Tobias tried to stop them but he was too small and got lifted up with Billy Bob. The marines came to their aid, shooting the harpy out of the sky. The Halfling fell into the sea but aboard.

Further sailing to Narrowport was uneventful. Before going ashore the crew rested for the night. They were met by the harbourmaster in a small boat, he asked the ship's purpose there and port of origin.

### Day Eleven At Sea

In the morning the three officers go ashore. The Captain headed straight to the pub. He attempted to buy all the rum of the establishment, however when he mentioned that he came from Stillsea the atmosphere turned sour. Billy Bob was accused of spying for the governor. They tried to rob the he turned invisible.

On the docks a captain was angrily asking the harbourmaster for his money.

In the market Tobias and Grug saw a chain gang of Lizardfolk slaves held at crossbow tip. They inquired with a local woman what was going on, and learned that this island was not so good and noble at all.

The pair bought the provisions for the ship, the bulk goods merchant mentioned that they should talk to Captain Galena Karver or the Harbourmaster if they wanted more eclectic goods.

The Harbourmaster and the ship Captain were arguing about their contract.

Billy Bob stepped in and the other Captain shoved him.

> *“Langely has a bit of a temper on him.”*
>
>

Tobias managed to convince the harbourmaster to trust the crew. They learned that the governor was not keeping the pirates in check so Narrowport had made a deal to trade with the pirates. Galena was a fearsome captain of a pirate ship. The Lizardfolk were addicted to opium, they would work essentially for free. This was a dreadful colony of oppressors. Tobias asked about buying weapons and moonshine, a consignment of goods would be brought on board The Amaranthus.
Return To The Surface

Continued from Bridge Over The Cavern Qwhy.

Autumn 721 - The Underdark.

After a night of drinking games, Kriv was feeling worse for wear after the many Dwarven Stouts, Aethia however seemed perfectly fine. IV had spent the night being worked on by the Duergar engineer Yniir, who had affixed the power crystal to IV's body giving the cleric a powerful boost.

After negociations with Aethia the Grey Dwarves agreed to aid the refugee followers of Eilistraee and allow them passage up via the crane in the tunnels, this would take the Drow followers of the dancing lady to the Sanctum above, from there they could travel through the Nightwood to the camp of the Sword Dancers nearby. After a short fight with a mimic the cohort travelled back to the surface.

IV had promised the freed Orc slaves that they could join the Army of Om and fight, they would also be fed and armed. After short travel the party made it back to the town of Ambroton. There they would all make preparations as to how they would pass the winter months.
Curses and Power

Continued from Forest Foie Gras

Autumn 720 - The Southern Lands

After killing the Skeletal spear men in a strategic systematic way the trio ventured further into the room, in the centre an ornate coffin. *"Here lies Tcrapsis"*, was written on a golden plaque on a sarcophagus. There was an old legend of a great demon, enslaved, back stabbed, his will…a great evil  he joined forces with the builders, at some point they turned on him.

The sarcophagus was covered in gems, jewels, gold, platinum, Valrith was convinced it was super evil.

In his magical mirror Kargrimm saw a scene:

The forge, a creature like the Soulsmith, it hammered a broken thing, a humanoid approached and argued with the soulsmith, power coursed from the humanoid, a fierce argument, the smith attempted to subdue the creature, legions of the Soulsmith’s creatures hauled it up to the anvil and broke the humanoid creature.

Kargrimm thought that the sarcophagus contained the humanoid being. Nephrus’ patron told him it contains great power.

As Valrith healed the Dwarf, a playing card landed on Nephrus’ shoulder. One side of the card was scorched. It gave off an Arcane energy. Valrith placed the card on the floor with her rapier, it seemed it was almost made of ivory, one side scorched. Nephrus thought he had heard of these before, rumours of powerful wizards utilising these to aid them in some way. Valrith turned the card over with her rapier. The Queen of spades stared at Valrith. The Dragonborn was cursed.

> *“I say good chap, what brings you to this wretched place.”* - Valrith
>
>

A man sat on the altar guarded by a shield. The man knew the smith, the man was trapped here. Onage. The smith wanted Onage’s power. He knew the other beings that the party met in the woods.

The three heroes bargained with the man behind the field, he offered Valrith a sword, and dealt with Nephrus for more power, meanwhile Kargrimm damaged the runes to weaken the field.

The man gave Valrith a sword, he gave Nephrus the “power” he desired. He thanked the group and said he must be on his way, the man vanished.

As they explored the remains of the armoury, the party found that all the corpses and the Soulsmith had vanished, yet evidence of their fighting remained. Nephrus looked inside the now open sarcophagus, inside was only a card, Nephrus with a shaky hand turned over the card.

Kargrimm sat on the steps of the armoury, stared off into the woods and took a sip from his beverage.
Alpinmoor

Far to the north, long ago a group of nomads discovered a massive quartz crystal that provided warmth all year round. This geothermal wonder and the fertile soil surrounding it has provided food and protection against the cold and barren surroundings for generations.

Also serves as a harbour town with ferry crossings to the penninsula to the west. It has developed a close yet suspicious relationship with The Holy Empire of Om. The Independent town of Alpinmoor does not follow the teachings of Om but rather a mixture of the other gods of the land. Om has made attempts to convert the citizens of Alpinmoor, to some success, but it remains a town of mixed religions.
Forests and Mountains

### Forests

* Sellathryr
* Dark Timberland
* Owlstone Pines
* Deepmoss Woods
* Last Harlequin Forest
* Crystalflower Forest
* Crystalweed Forest
* Lively Woods
* Greyroot Woods
* Blackleaf Woods
* Stonemoss Woods
* Redriver Pines

### Mountain Ranges

* Southern Whispering Tips
* Northern Whispering Tips
* The Fearsome Peaks
* Waldare Mountains
* The Scarlet Slopes
* Stonetooth Mountain
* Weyhurst Hills
* Elwater Mountain
Sistrin Queendom

A matriachal Queendom, ruled by two Queens, Eirleth Qinris and Alena Hamad.

The territory of the Queendom sits on the Iron Peninsula to the southwest corner of northern Egoa. The coastlines edge the Red Depths to the north, The Forsaken Sea to the west and the Great Cove to the east. The Queendom does rigourously protect its territorial waters, this has caused friction with The Holy Empire of Om, more specifically The East Pentar Company.

Bordering terriotories include The Republic of Threetown to the north and the neutral Littlerootby to the east. Sistren has a positive trading relationship with these two factions of Egoa. Though conflicts could be found in historical records the three are currently enjoying a long peace.
The Fiend

A demonic being who Nephrus Thenon has pledged his soul to in exchange for power. The Fiend's true name is unknown to him and his companions.

   If a bargain was made between a warlock and an archdevil, a demon lord, or some other member of the fiendish royalty, the warlock's patron gave them access to certain powers, including a suite of spells.

A fiend was an evil creature from one of the Fiendish Planes, also called the Lower planes in some cosmological models. They were not just evil, but *born* of evil; primal malevolence was one of the roots of their nature, and the evil essence of the fiendish planes permeated every part of their bodies.
Ornthas

The royal capital of the Ath’urilan Kingdom. The town sits at the meeting of the Florea Waterway and the Moon-lit Run rivers. A walled town surrounded by rivers on three sides Ornthas has been the well defended seat of the Magren royal family for centuries.

> *Large pale stone walls rise above the river, the blueish green roofs of the buildings seem to glow in the late morning winter sun. It is a busy settlement where you mostly see Elves in fine clothes, however some other races can be seen in the streets conducting their business. As the capital of the Kingdom you are surrounded by the nobility and politicians of the land.*
>
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Ornthas is a large walled citadel rising high above the surrounding lowlands. Inside the walls high nobility of the kingdom live and work. Buildings of white stone and green roofs; A Royal Palace, buildings of government, and Temples to various Gods and Goddesses. Ornthas also boasts a high end market district where visitors and locals can buy the finest goods. Outside the walls to the north a small village has been built, this houses the common folk who work the lands around the castle.

The town is served by a port outside the walls to the southwestern side, here tall trading ships can dock after travelling north from Southfalls. Smaller river boats and those with collapsible masts can navigate the large bridges to travel further upstream to Florea or The Middlelands.

The small village of Liththas can be found across the river to the west.
Jaharis' Demise

As the floor rotated Tobias jumped through an open door. Grug jumped off with behind the Halfling, The Captain stayed on the rotating stairs as he seemed confused. The three were confronted with a puzzle of three alters, three symbols, they tried to work this out, offering the altars what they asked for.

They moved down a corridor into a normal bedroom, as the captain got closer he noticed that the bed was coated in a substance. It was an ooze cube. They attacked the ooze and fled back down the corridor. After cleverly leading the ooze back to the powdered crystals, the cube is destroyed. Now they could investigate the bedroom.

Afterwards the crew had to navigate a floor of disappearing stepping stones above an endless void, after the step stones they entered an office, it had a desiccated corpse on a table. Also clues, The Captain and Grug stole an ornate chair by putting it in the portable hole. After reading a letter Tobias thought he now knew the locations of the four crystals.

They traveled upstairs, where they saw Kronos in a cage, there was a one eyed beast, this it turned out, was Jaharis. As discussions happened, Tobias was charmed, Grug leapt to the ceiling and grasped the crystal, falling to a painful landing, now the Captain was holding the crystal hostage.

Tobias snapped out of the charm, he tried to speak foul words to the monster but it was wise beyond the Halfling's wits. As Tobias ran away he was attacked in the back by large claws, the other two ran down the stairs with the prize crystal.

The zombie on the table rose. Jaharis tried to tempt Billy Bob with knowledge but the Captain refused. The party fought the monster, Tobias leapt onto its head from the floor above, stabbing with his blades, Grug was mesmerised, Billy Bob killed the skeleton with frost magic, as the Captain retreated he was gravely wounded. Tobias spun around the monster's head and stabbed it lethally in the eye.

Then they had a long rest, leaving Kronos caged on the floor above. With Kronos freed from his cage, he thanked his crew mates but as soon as they saw the sea he set off without a word.

The three officers returned to the ship without any further trouble on the island.
Graveyard Clash I

Continued from Nephrus In Charge

### Day Twenty - Autumn Year 720 - Southern Lands

The group hopped over the fence. Erevan sneaked round to the window of the graveyard cottage to have a peep inside, the chimney was vaguely smoking. Some dead humanoids were inside, also shambling mindless skeletons.

Nephrus did not think that the undead had a sort of connection that would alert them to a killed undead.

Erevan assassinated one of the skeletons then attempted to hide but fell over, he kicked out the chair and attacked the remaining upright skeleton killing it quickly.

The dead humans were most likely the gravekeepers, they had been killed quite recently. In the desk, a hastily scribbled note, signed from The Watch, the note was warning these people to be on the lookout for strange appearances, possible grave robbers.

Erevan, Nephrus and Kargrimm moved off to the left, they hid behind gravestones, behind them they heard an almighty crash of plate armour, Valrith was in a heap behind them. The vampire thralls stopped digging, they screeched and started to approach the paladin.

Kargrimm loosed a crossbow bolt into the nearest one. Behind him Nephrus conjured a mighty fireball and aimed it into the group of enemies, for a split second the graveyard was lit, they could see hundreds of thralls digging at the graves. Valrith loosed arrows from her longbow, hitting and killing one. Erevan ambushed the creatures that turned off to attack Nephrus, killing one, Kargrimm shot towards the enemies that were advancing towards Valrith but only nicked one in the leg.

The Paladin breathed fire on some, not killing them but setting fire to their ragged clothes. As the creatures approached Nephrus, Kargrimm lept from his headstone and attacked with his axe, wounding it greatly and the Warlock finished it off.

Valrith had become surrounded and took a series of painful blows. The Dragonborn channeled the radiant energy from her god, and killed two of the three villains near her.

Kargrimm pursued the fleeing vampire thralls hurling a handaxe into the darkness. Erevan also followed by shooting a hand crossbow into the back of one of them. Nephrus lit up the graveyard with eldritch blasts killing the closest foe.

The Dwarf chased the last one down but faltered in his attack, a bolt of dark magic rushed past him, exploding the creature and covered Kargrimm in gore.

He could hear a faint whispering. He peaked out from behind a mausoleum, and thought he could hear something. Erevan also heard whispers in the back of his mind, at the edge of his perception. Nephrus’ face turned blank, he stumbled towards Erevan.

> *“Interlopers”* - the large automata raised an arm and clicked a finger, lightning cracked.
>
>

Valrith felt the ground heave and buckle beneath her, she managed to jump out of the way as a pitch black obelisk emerged from the ground. Many more arose, they had inscriptions that glowed.
The Automata left his pedestal.

> *“I recognise you, it is time things were put right.”*
>
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Togarth Shnizm

A Tiefling Fighter that first appears in the town of Ambroton in the Spring of the year 721. A skilled warrior adept in combat but suffers from a functional alcoholism.

He was raised by his mother. His father was imprisoned or enslaved. A modest lifestyle, grew up in an apartment in a rundown neighborhood.

He is estranged from his family perhaps due to this addiction to drink, but also due to the destruction of his homeland, destroyed at the hands of evil doers.

He is a bounty hunter, killing or capturing for coin, but he does not horde the wealth. Rather spends it on useful items and bar tabs.

He was accused of theft, caught and convicted. He spent time in jail, performing hard labor. He served a sentence of 4 years.

He suffered a tragedy. A lover disappeared without a trace. He has been looking for that person ever since.

He made a friend of an adventurer; Lamlis Dalanthan, an Elf Cleric that works as a Farmer. The relationship was friendly. He is alive and well.

### The Cursed Blade: Bloodreaver

After his party killed the mad king Zagren, Togarth kept the fallen king's great-sword. Togarth would later find that the blade is cursed. Even though the blade thought to contain the evil spirit of the mad king has caused Togarth to harm or almost kill his friends, he believes that the deadly effectiveness of the sword is worth the danger for now.

### Imprisonment

After the Battle For Ambroton Togarth attacked Kriv in his cursed sword fulled rage during the attack against the bandit leader in a ruined monastery north of the town. The attack was accidental but Togarth did not appologise to the leader of the town guard. The Teifling was later arrested by Kriv and the town guard, his weapon confiscated and sentenced to five years imprisonment.

### Notable Events

* The Eradication of Zagren The Ruthless
* Merciless Slaughter of Goblins
* The Killing of a Deep Dragon Princess
* The Battle for Ambroton
Ogre Attack on Thul Moldur

In the summer months of the year 700 the Ogre Clans descended on the Dwarven Hold of Thul Moldur. The result of this invasion was the almost complete wipe out of the Glimmerstrike Clan, only those who were away from the hold including a young Kargrimm Glimmerstrike.

The Ogre Chieftan Izrug gathered his tribes during the night of midsummer, several hundred Ogres well armed and hungry for battle left their hills and crashed upon the gates of Thul Moldur at first light. The Dwarven sentries were able to hold just long enough that the army could reenforce.

The battle was a series of assaults by the Ogre forces through the narrow entrance to the Dwarven stronghold, waves of Ogres fell to dwarven axes but they kept attacking. Eventually when they had broken the defensive lines, Izrug and his tribe rampaged through the streets of the Dwarven city killing all they could find. The Ogres did not want to claim the territory but simply eradicate the Dwarves, the remaining invaders simply left with what they could plunder.

Kargrimm who was away from the hold hunting alone returned after the Ogres had finished their ghastly business. He came upon the body of his father Magni near the council chambers. Magni had been slain by a spear to the gut, but the noble Dwarf lay amongst several of his dead Ogres.

Kargrimm could not bring himself to stay in the stronghold, so he gathered his belongings including his father's axe and set off on what would become the life of a bountyhunter, an axe for hire.
Hoslond

Hoslond is the northern most village of the Ath'urilan Kingdom and part of the Barony of Hoslond.

The village was founded in 624 on a major battle site on the Florea Waterway river, known for its nearby silver and iron mines in the mountains to the north. The founder Emmeline Kelsey was a feared tyrant. Today the races live together mostly in harmony.

Roads lead west to Morshys, north to the mines and southeast to the capital of Ornthas. The river can be traversed by boat north to Florea or south to Ornthas and further Southfalls.

Population: 848, Size: 26 acres

Demographics: Elves (47%), Human (29%), Half-Elf (9%), Halfling (9%), Other (6%)
Autumn Activities of 721

During the Autumn of the year 721, the heroes not involved in the adventuring in The Middlelands found themselves occupying their time otherwise.

##### Roberto Angier

The noble magician continued his reclusion in his manor in the lands of Welton County. He had spent sums of his vast wealth on repairs to his family home, now a comfortable living space, most of the funds went into the pursuit of knowledge. Roberto spent the late summer and autumn months refining his knowledge of the arcane as well as working on his physical strength and fitness under the guidance of Idris Binner.

##### Fillmore Botello

The wizard Fillmore would continue his work for the adventurers guild, sending out word in the new Republic that the help of brave heroes was available. He would also frequently travel south to Southfalls to visit his daughter Felicia, and often to Ornthas on invite of The Queen. About once a month Fillmore would use the sending spell to check in on Roberto, who would rarely respond.

##### Nax Dreadgibber

Throughout his time scouting the countryside of Welton County Nax chose to kill several creatures with his kopesh knowing it may lead to further transformation. This is exactly what happened his skin became scaled, his tongue forked, his eyes turned to slits and his ears and nose shrank, wearing his assassins atire the transformation was not noticeable from a distance. He had become a pureblood Yuan-Ti. Nax would on occasion return to Ambroton to visit his old friend Fillmore in his guild but mostly kept to the wilderness.

##### Baron Ernst Einplatz

The Baron was kept very busy with his new holdings in Hoslond. He thought himself to be a benevolent Baron, he hired new miners to increase production from the silver mines, he would also hire woodcutters in order to grow an industrial base in the Barony. He opened his grounds and woodlands to the surrounding nobles for hunting, trying to grow relationships and connections in his new found home. Ernst would only visit the captial of Ornthas when he needed.
The Eradication of Zagren The Ruthless

1st - 5th of Spring in the year 721.

A newcomer arrived in the town of Ambroton, a Teifling Bounty Hunter named Togarth Shnim. He was under contract from King Osmont Mariette to remove an area of field and woodland of the walking dead.

When in Ambroton he learned of an adventuring guild that he may hire help with his quest. Here he hired the help of Bryn Avakiir, and was also joined by IV the Warforged Cleric.

The group traveled south to the river crossing to Hoogewarden, then west past the Angier Manor and to an old graveyard where they stumbled upon some graverobbing folk.

The party tried to bluff their way past the bandits, initially with success, but the bandit leader was not fooled and saw the carriage and horse ridering folk as a prized target. A fight broke out, with the aid of the holy interjection of Om, and the reluctant combat aid of Togarth the party killed the bandits and settled for a rest in the country evening.

After another day of travel and the group discovered the ancient tomb, the doors open and signs of the undead abundant.

The heroes explored the tomb, finding the resting places of ancient knights and nobles. They also fought bravely against a shambling mound and later two black oozes, during the desperate combat in the ceremonial baths IV was knocked unconscious. Bryn and Togarth managed to fight off the Black Puddings, although Togarth did lose his greatsword in the acidic body of the beast.

After some more exploration the party found the mad skeletal king sitting on his throne.

A short but violent battle broke out in the throne room, during this fight Zagren was turned through the holy power of Om, and bound by Togarth, Iv attempted to interrogate the mad king, but not much useful information was offered by the skeleton. Zagren broke free, and knocked Togarth to the floor unconscious.

Bryn and IV managed to kill the King, ending his magic and ridding the surrounding land of the walking dead. The quest completed and the party survived in the end, they headed back to Ambroton.
Procan

**Procan** is one of the gods of the Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.

Procan is an ancient, primal god. He is wild and tempestuous; he can be benevolent or malevolent at turns, but generally cares nothing for humanity unless carefully propitiated - and perhaps not even then. He's the embodiment of mercurial winds and uncertain fate. He is greedy and possessive of the wealth that comes to his domain, whether from deliberate offerings or sunken ships. He's an elder god, almost like a titan, though he roams the cosmos freely.

Procan is portrayed as a muscular man with blue-green skin and hair. His eyes are golden, glinting like sunken treasure. He carries a large spear dripping with seaweed.

### Worshipers

Procan is most often revered in his aquatic aspect, though some inland peoples do worship him as a weather god. Some sentient aquatic creatures, such as merfolk, may also worship Procan.

### Clergy

Clerics of Procan normally live on or near the sea, ministering to fishermen and sailors. Their holy water is made from salt water, but their *create water* cantrips may call either fresh or salt water into being.

### Rituals

Procan's services are held on or close to the sea. Gold or pearls are cast into the waters as offerings to the deity, fish and bread are eaten, and the priests pray for their flock's safety at sea.
Erevan Faolwind

### Backstory

A Drow assassin with a great dislike and distrust for all other Elves but Drow. Before his imprisonment Erevan's family seemed to be involved in some sort of incident involving a Duke that Lord Burntleaf has knowledge of.

In a former life a military man, a member of the Mhenorian 45th Regiment.

Found himself imprisoned for, he claims, 200 years before being released by the trio of heroes, Kargrimm Glimmerstrike, Nephrus Thenon and Valrith. He would join them for some questing before succumbing to his rage and murdering a High Elf noble in the city of Stonegate. He would ultimately leave the group several days later.

His current whereabouts is unknown.

### Notable Events

* Elysis Monestary Clearout
* Release of the Lich
* The Loss of Elysis
* Stonegate Sewer Kerfuffle
* Company visit with Goblin/Kobold Subplot
* Nighttime Infiltration
* The Next Step
* A Brush With Death
* Now its a ghost town
* Beholders Bidding
* Doppleganger Dip
* Spontaneous Assassination
* Rainy Retreat
* A Moment of Civilisation
* Swamp Struggles
* Battle Of Bones
* Underground Once Again
* Nephrus In Charge
* Graveyard Clash I
* Graveyard Clash II
A Brush With Death

Autumn of the year 720 in the Southern Lands.

The party of Erevan, Kargrimm, Nephrus and Valrith emerged from the dragon skeleton chamber to the level above.

The large beast that Nephrus had told the Goblin riders to kill was still alive, the group of heroes debated among themselves if they should kill it or the spectral wolves. They decided to return to the Kobolds.

The Kobold leader Deand was pleased with the party's work on the Goblins and agreed to aid the party with a great distraction in the East Pentar Company headquarters above.

The group decided that their best course of action was for some reason to destroy the warehouse above with blasting powder while having the Kobolds cause a massive battle in the courtyard. The party hesitated but ultimately worked their way inside the headquarters itself with a short fight with some Minotaurs on the way.

Whilst sneaking and hiding in the headquarters the group encountered two well to do gentlemen in the grand meeting room. Quick thinking by Kargrimm meant the party captured and questioned the pair before much alarm was raised. The two men, Lord Green and Viscount Marth revealed some information to the party.

With the ambition of causing destruction and chaos, the party damaged the crystal in the large mamachinery room. The constructs moved to attack as the heroes slipped away towards other rooms in the building.

The party now displeased and annoyed at the floating skull known as Darius of House Zar broke into his office, killed his guards and stole many of his things. Also finding concrete evidence of the Skulls connection to the cult.

The party then ventured upstairs to find "upper management". There they found the Lich Artaxerxes holding court, the Lich briefly acknowledged the party but quickly left through a portal along with several of his minions.

Kargrimm took the lead, fuelled by rage moved to attack a large automata on a throne of crystals. The next minutes were filled with frantic fighting, the heroes fought off countless spirits, the automata and the Guildmistress Ventrim, who was left behind by the Lich. During the battle both Nephrus and Valrith became mortally wounded but with the medical aid of Kargrimm and Erevan survived the ordeal to fight another day. That day was to be sooner than they hoped.
Further Under The Dark

Continued from The Adamantine Vault.

Autumn 721 - The Underdark

In the workshop IV was busy exploring the possibilities that these new mechanical parts could be put to use. He attempted to install a power crystal onto his chest, with the help of Kriv and his new wrench. The results were not as successful as the Warforged had hoped, but further experimenting could be done. Meanwhile Aethia had found some sort of machinery room, with some investigation she used some of the mechanical parts from the workshop to fix the machine. Unknown to her but this opened the door to the treasure vault.

The party battled their way along a well defended hallway, taking hefty damage but none came close to death. Aethia opened the vault to find an active yet ancient golem, much larger than the others. The Eladrin acted quickly and entangled the golem in thorns. A fight ensued but with the combined help of Aethia's vines and IV's summoned spirit aids the vault's construct failed in its task of defending the vault.

IV and Kriv dismantled the golem gaining an abundance of adamantium metal. The party found the control room for the vault last, this could have made their task easier from the start. However Kriv reset the vault and the party settled in for a long rest.

Aethia seemed to feel that she had now completed her task given to her by The Church of Eilistraee, but as she left the vault an unexplored cave took her interest. The party traveled the cave for what seemed to be the morning before coming upon a building, it was an inn.

Once inside the rather quiet inn the group indulged in some Drow green wine and would soon discover that this was a safe house for the refugees who followed Eilistraee. Although Aethia was not sent to escort these Drow she took the task upon herself, as did Kriv and IV.
Sword Dancers of Eilistraee

The Sword Dancers of Eilistraee were the speciality priests of the Dark Maiden, Eilistraee.

Only female elves, drow, half-drow and half elves could become Sword Dancers. Any priestess of Eilistraee who wished to become one had to spend at least one month on the surface, dancing each moonlit night for Eilistraee, and had to witness dawn at least once. They also had to be quick and agile, proficient in the arts of dance, song and acrobatics and skilled diplomats.

##### Activities

As priestesses of Eilistraee, the Sword Dancers acted according to her teachings. They had the duty to lead and be on the frontline in missions to find, encourage, assist and protect any drow looking to return to the surface (or that could be made to return) and join a different life, far from Lolth. They put a lot of effort into promoting harmony and cooperation between the drow and other races, and as a result they usually lived near elven (or other races) settlements. There they worked to aid the local population by bringing food, cures and protection, in order to establish friendships and offer to the drow converts a place on the surface world.

The Sword Dancers were artists, excellent dancers, fit acrobats and--like all priestesses of the Dark Maiden--skilled in the arts of singing and playing the harp, flute or horn. They were also known to nurture beauty, music and song and to work to spread joy whenever they could.

##### Relationships

The Sword Dancers shared the same allegiances and enemies of the church of Eilistraee. They were little known and often seen as enemies by the surface dwellers, even as the priestesses tried to establish good relationships and to live in peace with them.

The Sword Dancers were in direct opposition with the church of Lolth, due to joyless and cruel life that their tyranny forced upon the drow.
Nulbaraz

Nulbaraz (Skyhold): Long ago, a clan of Dwarves were forced into exile from their homes and forced to wander the surface, searching for a new home. A young Noble Dwarf found and rescued a wounded griffon, which (the legends say) carried him back to the griffon aerie, high up on the cliffs of Mount Targud. There the Dwarf found a series of shallow caves. He returned and led his clan back up the cliffs and established Nulbaraz.

Clan Norkaidrumm, the Cloud-Tamers, all descend from this clan. Nulbaraz is all but inaccessible to uninvited guests. Those who approach from the ground must make their way up perilous, winding trails with steep ascents; those coming from the sky must find their way through the thick clouds surrounding it. More dangerous still are the clan's halberdier guards, who ride their griffon mounts with unparalleled skill. Anyone who is allowed in, however, discovers the wonder of the Caves Above The Clouds.

Perhaps most notable in this is the Sunforge, a large crystal carefully positioned and enchanted so as to catch solar rays and focus them down for forging. Powerful magic weapons are made here (even rarer are the Lunarforged items, possible to work only during a full moon). The Cloud Dwarves, for their part, are strange mirrors of their earthbound cousins, notable for their light-blue eyes and fair skin and hair. Although standoffish and isolationist, the clan can be roused to assist in helping those below, and may sometimes be seen serving as aerial mercenaries for good-aligned armies.
Khag Boldhir.

Considered to be the Capital of the Dwarves in Northwestern Egoa. The vast city of Khag Boldhir can be found beneath Dardwell Summit, one of the taller peaks in the Southern Whispering Tips mountain range.

The largest mining and mineral exporting city in the south, populated mostly by Dwarves but willing to trade to outsiders.
Friends of Fillmore

The Friends of Fillmore is an Adventurers Guild established in the Autumn of the year 719. A property on the Ambroton town square became available for purchase after the original members had returned from Khundrakar. After renovations it would become home to these members.

#### The Founding Members

* Fillmore Botello
* Bryn Avakiir
* Kriv

#### Members

* Aethia Krureth
* Nax Dreadgibber
* Idris Binner

#### Associates

* IV
* Count Drowcular
* Roberto Angier
Fabulous Feywild Birthday Party

During the Autumn months of 720, Nax Dreadgibber and Raika whilst laying in bed in the mountain village of Frostbrook were summoned from their sleep to an empty road in a forest. Fillmore Botello asleep in his bed in Ambroton was also summoned to the manor of one Eadlebert Pappenheimer. A Goliath of the northern tribes, Nathak was also summoned to the Feywild.

The heroes arrive at a fabulous birthday party full of nobles of all sorts of races. Confused, they try to figure out where they are and why they are there. Throughout the night after several conversations, the group do not seem to gather any useful information other than that this was indeed a fabulous party.

Later in the evening the group encountered sentient food and vegetables, after much delicious combat the heroes triumph. They find that a pixie has caused this, the heroes were mostly summoned by mistake, caught up in some sort of revenge scheme. They make a deal with the pixie and are returned to where they came from.
Cult of Hu

## The Cult of Hu

The main advesaries of the Church of Om.

They worship the God Hu, Hu is a god of death, Hu has a strong sense of right and wrong and reserves special hatred for those who interfere with his realm.

The Cult seems to attract a mixture of Vampires, Lycanthropes and Necromancers.

### Champions of Hu

The Cult of Hu honour certain members by granting them rank of champion. These champions essentially work as trackers, bounty hunters and assassins, carrying out the nefarious deeds of Hu. These champions are usually highly skilled fighters, sometimes once noble knights who have now fallen from grace, these Champions have no shame about their devotion to Hu and wear it openly.

### Notable Members

* Nimira (dead)
* Snurrevin (dead)
* Father Grigoriy Holzer (dead)
* Ekhtoma The Honoured (dead)
Assassination of Grigory Holzer

In the Autumn of the year 720.

Nax Dreadgibber is tasked by the Temple of Reverberations with the assassination of a heretic in the mountain village of Frostbrook.

IV has returned to Pentar with the relic found in the Stone Tooth Mountain. In the Temple of Aurelius IV is tasked with providing assistance to a Father Grigory Holzer in the village of Frostbrook in the Northern Whispering Tips Mountains.

Raika the Aaracokra is on a journey to find and rescue a number of missing younglings rumoured to have been taken east.

The three heroes meet in the massive city of Pentar. They travel together and eventually decided that they could be of assistance to each other and their common goals.

While in Frostbrook they learn that many children were taken by some sort of werepolarbear. The group track the beast and learn that it is intertwined with the Cult of Hu. After the dispatching of the werepolarbear, the group find that it was in fact Grigory Holzer. Nax completed his task in the asssassination of the heretic. IV learned that the children were taken to provide blood for a higher up member of the Cult of Hu, a vampire.

Raika also learned that the Aaracokra younglings were not found in the cave, they were taken further north to the city of Blutstrom.
Nax Dreadgibber

### Backstory

Grew up in Pentar, but was born in the Goblin district of Ravenlock, not like the other Goblins. He is well read, capable of understanding the more complicated texts.

Nax found purpose and employment as a Holy Assassin of Om, he is ordered on divine duties to dispatch the enemies of Om, and the enemies of the Church of Om.

He idolizes a particular hero of his faith, Pontius Bahl, and constantly refer to that person’s deeds and example.

He has twice been chosen by powerful beings and summoned for companionship, once to the Feywild and then again to Orynheim by the copper dragon Galadros.

In the Autumn of the year 721 he succombed to the powers of his magical kopesh, this turned him into a Pure Blood Yuan-ti.

### Assassinations

* Grigory Holzer
* Hadvar Tallan

### Notable Events

* Assassination of Grigory Holzer
* Fabulous Feywild Birthday Party
* Blutstrom and the Cult of the Bloody Hand
* The Exploration of Orynheim
* Assassination of Hadvar Tallan
* The Treachery of Nathak
* Release of Werewolf prisoner Perrin Wintgale
* An Ambush by Gnolls
* The Battle for Moonrest Village
* Vrothgar's Ruined Redoubt
* The Death of a Dreadknight
* An Unwanted Ally
* Uninvited Party Guests
* Summer of changes
* Autumn Activities of 721
* Ornthas Observatory Ordeal
Durgeddin Clan

A clan of Dwarves that have now reclaimed their ancient home of Khundrakar. The clan had been forced out by Orcs long ago and found themselves wandering the lands.

The heroes Kriv, IV and Bryn aided the clan in the reclaimation of The Stone Tooth Mountain.

The Durgeddins are well renowned smiths of weapons and armour.
Alpencliffe

A small heavily fortified settlement constructed on a massive bridge spanning the Greatwinter Channel. Built on the only major crossing between the lands in the west and the vast expanses to the east. They control goods passage from west to east and vice versa, usually charging a hefty toll for passage through.

Although quite structurally sound, the city hires wizards to keep the bridge upright.
Underground Once Again

After a night sleeping on the hard stone floor of the abandoned library the group of Erevan, Kargrimm, Nephrus and Valrith awoke feeling stronger and more skilled.

During the night Valrith heard skittering and feet on the ground outside, she chose to ignore it.

In the morning the group decided to track the wounded adventurers back to Kadburg, first to talk with the Baron. A member of the legitimate assassins guild was there to find Erevan. Stayton, Medditch, were villages to the north of Kadburg they seemed uninhabited to the group, the Baron was unaware.

Marsh corruption to the north has something to do with the what is happening in the east. This was connected to the Lich of course. The group had a civil breakfast with the masked man.

-Meanwhile Erevan sneaked into the manor-

Nephrus intimidated the masked man by making his eyes glow. After a filling breakfast the three heroes left, and searched the village for the other adventurers and hopefully some health potions.

The adventurers were seeking aid in the potion sellers house. They claimed to be too injured to help the heroes, so they bought some potions that may heal them and set off north into the swamp to descend into the hole that they had left open all day.

When we got to the hole Erevan immediately killed a zombie that was carrying a helmet, the helmet fell alerting the other creature who ran away.

The Drow and Kargrimm formed a history team and investigated the stone carvings on the walls, they were originals from The Cyrene Empire. In a large room were downed giant stone golems, one was dead, the other one asked for aid.
Merciless Slaughter of Goblins

6th - 9th Spring 721

A few days after the Trio of IV, Bryn Avakiir and Togarth Shnizm returned to the town of Ambroton after eradicating the ancient tomb of Zagren the Ruthless.

The Mayor, Branden Smyth summoned Kriv to his office, Kriv along with newcomers Aethia Krureth and Togarth met with the mayor to be tasked with a simple quest, to investigate the reports of ambushed trade caravans along the road between Ambroton and Hoogewarden to the south. The mayor explained the attacks were carried out by Trolls and Goblins.

After they stocked up on healing potions in the market the group set off to the south. They found on the main bridge crossing the Savage Creek, an overturned caravan. Aethia's keen eyes spotted the bloody tracks leading down the cliffside and the group set off into the caves.

What followed was a systematic bloody execution of multiple Goblins, one Otyugh, the Troll King and his pet wolf. Togarth used his newly found greatsword, with each kill a mad bloodlust took hold of him, his desire to kill lingering beyond reason. The other heroes did not appear to notice this grasp of the cursed blade.

The adventurers then returned to the town of Ambroton to collect their rewards.
Stonegate Sewer Kerfuffle

Further into the Autumn of the year 720 The group of heroes Erevan, Kargrimm, Nephrus and Valrith entered the city of Stonegate.

The party inquire who runs the city and also did some shopping in the market district. While doing so Nephrus and Valrith intimidated information about the summoning ritual from some local alchemists.

The group then immediately venture to the town council. After bribing the guards the heroes enter the town hall except for Nephrus who tried to find entrance elsewhere around the building but instead simply ended up covered in sewage. He washed his clothes as best he could in the fountain after the guards refused him entrance to the hall.

the heroes tell the council of the events of the recent days. Marshal Oxber is alarmed and runs off. The Guildmistress who had signed the letter was lying, claims the heroes are false and denies them to leave the city.

The group form a plan to gain more information, they were to ask House Heron for work. The Dwarves hired the party to find stolen goods in the sewers and return them at night.

The party are then summoned to the citadel by Marshal Oxber, the heroes explain the events of Elysis and learn that the captain knows of the cult, explains it is his job to rid the city of the cult. The party also learn that the Mayor of Stonegate is a member of House Vizar. The Marshal wanted the cult cut off from The East Pentar Company. He suggested that the weapons purchased from the traders by the river may have connection to the blacksmiths in the trading district.

The party set forth to the entrance of the sewers. The heroes were separated when Erevan and Nephrus could not force their way through the strong currents of the sewage. Kargrimm and Valrith find several men hiding in some of the chambers, while the two fight bravely and outnumbered, Nephrus and Erevan struggle to escape the poop water.

During this fight a collared Troll appears, Kargrimm desired to fight and kill the beast but was forced to flee along with Valrith. During the fight with the Troll Kargrimm comes close to death and was forced to use potions of healing.

The group reconvenes and succeeds in killing the bandits but not the Troll. They find the boxes that they were sent to collect. Nephrus and Kargrimm decided to investigate one of these boxes, they found evidence with that linked to the dungeon that held the Lich.

Erevan find a captive who sold fast acting construction supplies. The man would turn out to be Boris. Then Erevan finds a room full of these construction supplies, blasting powder. The Rogue straps a barrel to Boris to keep him in line.

While exiting the sewers, Nephrus again fell in the flow. The Troll remained an obstacle for the party, Nephrus summoned a shadow creature named Pickles to aid the heroes fight to the exit.

The party find an inn to rest for the night, though they first were required to wash their clothes and body.

The group then purchase room and stay for the evening.

Erevan remained awake, drinking, guarding the box.
Stonegate

A large walled Human city southeast of Elysis. Ruled by a town council, currently wrapped up in the activity of a strange cult.

### Defences

The city is surrounded by large stone walls, a large keep dominated the city and is flanked on one side by a large river. Stonegate has a town guard of sizable number under the control of Marshal Oxber.

### Trade

Stonegate has a large market district, with busy streets of shops and market stalls, providing all basic goods and necessities. Trade is not only conducted by land but also by the river, a large docks have been constructed around the river side of the city. River boats sail upstream to nearby towns and villages as well as down river to the sea.

The East Pentar Company have build up a considerable regional headquarters in the city. The Company has control over an almost entirely self governed quarter of the city, protected by walls and its own private armed guards. The Company Quarter is nearly impenetrable without legitimate business.