Hotel

THIS IS IMCOMPLETE

This is new for the game is incomplete you can help expanding

hotel is the new map for Suspects: Mystery mansion

coming 10 of june

## 1st Floor Areas

### Bar

The Bar includes a task where the player must find a paw print on a vase. The area is circular, and has 2 exits.

### Laundry

The Laundry area has a task where the player must fix plumbing. It has two exits, both of which are separated by a large wall. Making it easy to escape from.

### 1st Floor Lobby

The 1st Floor Lobby, (unofficial name.) Is the area that is the heart of the 1st Floor. It includes a task where the player must stack luggage on a platform, and has to have it to be stable and have it not fall. The luggage has to reach the dotted line to complete the task and stay there for 3 seconds. There's also ripped paper tasks where the player needs to drag pieces of a piece of paper on the correct spots, and has crooked painting tasks.

### Reception

The Reception has a computer task where the player must match two handprints on a computer, and is also the only path to the security room.

### Security

Security has security cameras, which can be used to look an spy on 4 areas on the map. Players on those 4 areas can tell if someone is looking at them through the cameras if the cameras on their screen is blinking red.

### Kitchen

The Kitchen is a place on the map where the player can do a task that involves starting a microwave to heat up some coffee, which takes 1 minute for it to finish. Uniquely, the player can exit the task without resetting it, meaning the player can leave the task after starting it and come back to it after doing other tasks.

## 2nd Floor Areas

### Gameroom

The Gameroom is a room in the 2nd Floor, that's is really tight, and has little space due to the large pong table in the middle of the room. There's also a task where the player must put scattered tools into their respective holes in a toolbox.

### Breakroom

The Breakroom is a room that's purpose is to be an alternate passageway to the Cafeteria. It's extremely linear. But has two exits

### Cafeteria

The Cafeteria is a large room on the map that is actually the largest area in the map other than the lobbies and hallways of each floor. It has a task where the player must play the piano. The player should I only tap tiles that touch the line below, and it seems as if the song it plays is generally the same, but randomly slightly different each time.

### Pantry

The Pantry is a small sub-area of the Cafeteria where the player picks out the right food in a task.

### 2nd Floor Hallway

The 2nd Floor Hallway, (unofficial name) is the hallway of the 2nd Floor, that has the Guest List, and Admin. The 2nd Floor Hallway is the only Hallway in the map that is blocked by a room within the Floor.

## 3rd Floor Areas

### Rooms 301, 302, 303, & 304

All of the Rooms in the 3rd Floor are numbered rooms, which simple tasks such as plumbing tasks in the room's bathrooms, and tasks where the player must time their taps to complete a task. Every single one of these rooms are the same size.

## Stairs and Elevator

The stairs and the elevator are the only way for non-Killer/Poisoner/Detective players to move up and down floors on the map. The Stairs are a more versatile form of moving across floors, as the player doesn't need to wait for someone using the stairs to use them. The Elevator is less versitile, but much more quick in certain situations. The Player can call down the elevator by using the "call" ability, and then can use the 3 buttons inside of the elevator. Each number showing the floor that the player will go to when pressed on. Multiple players can use the elevator, and the player cannot call down the elevator if someone else is currently using it.