Ilinia Kaen Das

Ilinia Kaen Das is the grandmother of Sabae Kaen Das. She is a mage on a level equal to Kanderon, Indris and Heliothrax. Ilinia is a traditional storm mage with access to the three typical storm affinities: wind, water and lightning. Ilinia helps keep the royal family of Ras Andis in power and as such they supply her with whatever she wants. She keeps them in charge so she has to do less work. Ilinia has both immense power and immense control over her magic, demonstrated when *That Old Pile of Junk,* her personal sandship, was going towards Skyhold docks and she smoothed all the sand and destroyed the dunes and none of the sand went on the ship.

## Appearance

Ilinia is a short, wrinkled old woman who wears untidy clothes. Her hair is described as "messy" and she wears ugly coral jewellery. She looks like Sabae according to Hugh. She is shorter than Hugh.

> So far as Hugh could tell, the only thing about her that resembled a legendary archmage was her cane, which appeared to be clouds trapped in glass and covered in spellforms.
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## Personality

Ilinia often curses out people she considers incompetent and frequently complains. She is very brash but was willing to offer Hugh a job making wards, seeing how skilled he was at reproducing her mother's stormwards. Sabae views her as someone that will find uses for anyone that is even remotely skilled or useful. She does not mind being threatened or talked badly about when Talia threatened to bite her. Ilinia loves to show off and brag about her skills. She is not above bribery as she spent "more than enough" buying Skyhold secrets. Sabae claims that her grandmother would not let any advantage go. She considers people who bother her with trivial matters "ridiculous idiots" and considers most great powers the same. She enjoys gaining power and doesn't understand why people bother acting pretentious as they age. She also cares for her family as she had planned out routes through labyrinths to escape Anastis for if the Cold Minds had arrived. Ilinia does not care for subtlety in battle and is so confident against attackers she will attack them in ways that put her at a disadvantage. She would prefer it if less people recognised her on sight.

## Abilities

### Wind Affinity

Ilinia is an exceptionally powerful mage and with her wind affinity she can effortlessly destroy sand dunes, can scry for hundreds of leagues and can construct a storm giant, called a stormbody, so large it towers over the mountain that Skyhold is carved into. Interestingly, her storm giant was blocked by Mackerel's anti-scrying effect, likely due to the spell working over huge distances through her wind affinity sense. The stormbody is a living storm built in Ilinia's image. She regularly pushes storms away from Ras Andis and can fly fast enough to shatter glass. When flying at controlled speeds it takes her several seconds to reach above cliffs. She has immense control over wind currents and uses them to carry her things. She can control the wind currents as a cooling spell. She has a wind funnel spell that can be used to over-fill lungs with air. Her wind shield can be entirely invisible and not pick up dust. She can lift and transport entire ships with very low effort. With her storm giant spell she managed to destroy Bakori by forcing him to absorb all of his imps. She can launch winds hard enough to destroy stone and when she fought the hydra she believed that she had used enough wind to destroy a mountain, she created vacuums around it and claimed to have used enough mana to turn numerous storms away. She worked with Indris to create a colossal sandstorm that required Heliothrax to cancel her other spells to cast an immense storm ward. The windlode spell allows Ilinia to pull immense amounts of mana generated by storms into her wind mana reservoir, restoring her mana at an impossibly fast rate. Ilinia can form clouds and make them transparent from the inside. Ilinia can open 'channels' to talk to people with wind over huge distances. Using her wind magic, Ilinia can accelerate things far beyond terminal velocity. She can control the temperature of the air somewhat. Ilinia has a more efficient version of the windlode allowing her to recover more mana. Ilinia can move gases around.

### Water Affinity

Ilinia can use dehydration spells, mana costly spells that rip water out of her targets bodies. They are highly complex, heavily forbidden and cost more manna than most mages have. She can create ice spikes as demonstrated against the hydra. Ilinia has a water spell for underwater communication. Ilinia can surround herself in a bubble of water so that the buoyancy protects her from gravity mages attempting to break her bones.

### Lightning Affinity

Ilinia's smallest mana reservoir. She can kill silver mages with lightning because she has so much mana and a willingness to use it. She still thought, when not even out of lightning mana, to have used enough to kill Kanderon 10 times over. She can use lightning to create powerful wards, namely a brute-force anti-scrying ward. Ilinia managed to fill the sky with a huge web of lightning. Ilinia can easily rip the magnetic shielding component of stellar and solar spells apart causing them to break down. She can casually throw around enormous amounts of lightning bolts. Ilinia can ignite flammable gases with her lighting magic allowing her to effectively produce fire.

### Spellform Tattoos

Ilinia made a deal with Clan Castis for her to get spellform tattoos. Ilinia's spellform tattoos massively amplify her lightning magic.

## Equipment

### **The Stormseat**

Built to funnel winds. The throne in the Stormseat is a source of power. The throne is an access key to a set of enchantments, wards, relays and artificial mana reservoirs. The relays allow Ilinia to extend her senses through them, and they draw in mana to fill the massive (theoretical limit breaking) artificial mana reservoirs. Each relay makes the Stormseat harder to inherit. The Stormseat is further improved through enchanted items increasing it's range and power. The reservoirs are he biggest on the planet because they are not truly artificial, they are improved through a mage sacrificing their reservoirs, in a horribly inefficient way, to make them bigger. Ilinia considers it impossible for anyone new to attune to the Stormseat as it nearly killed her and was far weaker back then. The Kaen Das bloodline is carefully planned so that the reservoirs are not damaged through too many affinities, that are not wind, water and lightning, being added in. The Stormseat can help focus Ilinia's scrying techniques.

### **Flask**

Reveals poisons when the poisoned material is mixed with her horrible alcohol inside the flask. Also a massive mana reservoir. The flask is the second most powerful enchanted item that the Kaen Das family has. The flask can hold hundreds or thousands of gallons of alcohol is the extra-dimensional space in the flask. The flask is also an extra-dimensional prison for a mindless typhoon elemental. The typhoon elemental, known as Merae’s storm, is an undying knot in the atmosphere that never ends. It is immensely powerful, having lasted for generations. Ilinia unleashed the typoon against Heliothrax.

### **Storm cane**

The only possession of Ilinia's that looks like a weapon fit for a great power. A glass cane filled with a storm. When people talk about Ilinia's combat power they always make reference to her cane. They say she could break it to release the storm, however, the cane is just a trick, the storm is an illusion.

## Senses

### **Affinity Senses**

Ilinia has absurd affinity senses, a major aspect to why she is so strong. Her wind sense works better over great distances. The more wind currents a storm mage controls the greater their power and Ilinia controls a huge amount of them. Her senses can reach for hundreds of leagues.