recursal/Fanatic-Fandom huggingface dataset:
January 2021

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Turret

Relentless, cold, and unsympathetic, **Turret** is an enemy that reinforces the military subtext to the game, like Smaskou and Skapucí.

## Appearance

**Turret** is a trapezoidal steel-gray sentry gun mounted to a ceiling. At front is a motion detection camera to detect the Player's movement, beneath which are two gun barrels to shoot the Player dead. These barrels are of two calibers, a smaller one at the bottom, and a heavy caliber above. **Turret** is mounted on a swivel, and so is easily able to reposition and target.

## Tactical Analysis

**Turret** packs a punch, giving the Player both barrels when it fires. The Player is therefore advised to dislodge him at a distance with the Hussite Hand Cannon or the Lightning Gun. Trying to run past **Turret** is not recommended unless you are speedrunning or out of ammo. It is possible to rush **Turret** and take him down with a blast from the Brno Super Shotgun, but on Hard and Very Hard difficulty the Player will find himself taking damage.

## Appears In

* E1M2: Luna
* E1M5: Palace of Culture
* E2M2: Uranium Mine
* E2M5: Kasperk Castle

## Lore

* When dislodged from where it is mounted, **Turret** will give a death rattle groan as it dies.

Enemies

Unnatural enemies
March 2022

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Brno Super Shotgun

Brno Super Shotgun equipped

**Brno Super**, also known as double-barreled shotgun, super shotgun among other terms is a weapon in HROT's arsenal that can be considered an upgrade from the base shotgun.

Brno can be first acquired in E1M5 and in E2M1 at first on the episodes and occasionally throughout various secrets in the remaining levels after these.

It shoots buckshot or projectiles from shotgun cartridges, the same ammo as with the regular shotgun and with also the same limit of 60 ammo at max. In contrast to its simpler variant, this one can have loaded and fire 2 shots simultaneously and in return deal more damage per shot than the soviet shotgun to the point it can gib various low-health enemies with ease in most difficulties.

In terms of use, it consumes double the ammunition of the regular shotgun as evident by its two cannons and it reloads a bit slower in comparison to the pump action of its simpler self. The player can alternate between the two weapons by reselecting the same weapon slot.

The super shotgun is a formidable weapon and a great tool the player can access to defend and clear their path in the game due to the power it has, both in dealing with enemies by instantly gibbing weaker ones and heavily damaging tougher ones and it can also be used to break different objects such as boxes to find consumables as well as obstacles such as planks in some levels. The use of its kind of ammo means it has a very abundant or relatively abundant ammo supply during the game depending on the difficulty making it a reliable alternative when the soviet shotgun is either too weak or as a choice due to player preference.

This kind of weapon is a very well-recognized classic firearm frequented in a lot of retro shooters and other similar games.

## Lore

* The Brno Super shotgun appears to be based on the double-barreled shotgun Brno Super 571 by the firearms company Zbrojovka Brno.
Pupparonium ($PUPARO)

Pupparonium is the name given to new mineral that was discovered in a unique moon rocks brought back from the Shibas on their first mission to the moon in December, 1985.

In all, only 22.22u of pupparonium was able to be extracted from the small rock that was brought back.

11.11u of the extracted sample was used to create the first lunarium crystal, but the remaining half of the sample was destroyed in an unfortunate lab explosion that occurred during the same experiment that destroed the entire Shibalab.
November 2021

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April 2022

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February 2021

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July 2022

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February 2022

Linking page for schedule listings from **February 2022**.

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Clara Eberlin

Secondary ONI Agent assigned to Project Ascension group.

Clara Eberlin, otherwise known by her ONI designation 'Rook', was one of two special agents assigned to study the products of Project Ascension, after the end of the Division War. Project Ascension was one of the few Imperial weapons projects that bore fruit, so the newly founded Upyri Federation (and its intelligence agency, ONI) wished to see just how successful the project was and what exactly the Imperials had been up to with this batch of children.

Clara was the more inclined to subject the products of Project Ascension to numerous tests and experiments, instead of studying and observing them like her associate Jasper. She seemed to have less of a sense of morality as compared to her partner, viewing the children of the project as weapons instead of living, breathing people.

Clara is a character featured in Harmonia.
Hand Cannon

The Hand Cannon was a weapon available in earlier versions of Hrot and its demo.

The Hand Cannon was originally a grenade launcher. When shot, it fired a grenade that bounced off surfaces until it lost momentum or hit an enemy - or even the player - resulting in an explosion. Apparently it was deemed redundant as the player already has access to grenades as a standalone weapon, and as such, was turned into a rocket launcher. Needless to say, it used grenades for ammo, just like the Hussite Hand Cannon does now.

## Strategy

Being an explosive weapon, it was useful against large groups of enemies, or against singular stronger enemies. Just like the standalone grenades, it could be fired around corners, up onto ledges, or down into pits, harming enemies while the player remained safely outside their reach.

It was not particularly useful for blowing up cracked walls, as grenades would bounce off said walls, and away, sometimes too far for the grenade's splash damage to actually destroy the way in question.

## Trivia

* It originally used its own model before being replaced by the current Hussite Hand Cannon model in update 0.3.5.
* The original design's barrel was quite reminiscent of the Rocket Launcher from Quake III Arena (pictured below), which might have been the reason for its replacement.
Minion Print Tokens ($MPRINT)

MinionPrint Tokens ($MPRINT) are coins minted by Shibaversity to fund the ongoing operation and maintenance of the Minion Printer program.

Shibalab users are required to deposit one $PRINT token in order to print a new shiba from the DMS.

These tokens are currently supported by any *actively supported* Dogeprinters.
Gorn'ki

WIP

## Culture

WIP

Humans • Kanads • Khergians • Sanghvi • Ayr • Upyri • Cuvish • Ra'locs • Latarius • Ascetics • Vanapods • Vak-Saun • Xurgaths • Torgg • Turstan • Fishmen • Phiri • Tetrians • Lirya • Serek • Zon-Lo • Nymku • Drykai • Mrall • **Gorn'ki** • Tavissians • Trindrel • El'uth • Brixi • Oxioni • Ursataari • Thaurians • Grell • Yukarii • Rakeed • Turstani
**Extinct**
Precursor-K
Natasha Verovna

Natasha Verovna is a ODI operative who specializes in intelligence gathering and infiltration. As a "Ghost" operative, she often works solo however she is assigned to Jackson Mooles' group alongside Vance Astro for her skills to help track down Kane. She is a secondary protagonist within Shadow Contingency and is perhaps the only person Vance can really trust to any sizable degree.
Vanapods

A insectoid race found at the edge of the Southwestern quadrant, Vanapods are known for both their elegance and sophistication.

They have evolved to share an advanced, psychic Noosphere that, with aid of their highly potent pheromones, allowed their culture to develop at a rapid pace and without much bloodshed in comparison to other races. Thus, the majority of the Vanapods hold a pacifist demeanor.

## History

WIP

Humans • Kanads • Khergians • Sanghvi • Ayr • Upyri • Cuvish • Ra'locs • Latarius • Ascetics • **Vanapods** • Vak-Saun • Xurgaths • Torgg • Turstan • Fishmen • Phiri • Tetrians • Lirya • Serek • Zon-Lo • Nymku • Drykai • Mrall • Gorn'ki • Tavissians • Trindrel • El'uth • Brixi • Oxioni • Ursataari • Thaurians • Grell • Yukarii • Rakeed • Turstani
**Extinct**
Precursor-K
Kosokom

Tetrians

Lirya

Tetrian

Liryan

Kosokom, or more formally, the Kosok Kommeckh (Astral Collective), is a notable state entity in the eastern quadrants of the galaxy, comprised mainly of kanads and (to a lesser extent) phiri, with serek, tetrian, and khergian minority populations. Known mainly as a military superpower, Kosokom is also a technological competitor to humanity.

Before the 2400s, Kosokom was ruled almost entirely by the kanad race. However, a civil war over the rights of its various sub-populations caused a slate of reforms to occur which greatly changed the laws and culture.
Michael Tieringer

## Michael S. Tieringer

The Chairman/CEO of Celtech Enterprises

Michael S. Tieringer is the CEO and Chairman of the Upyri corporation Celtech Enterprises, which he founded following the devastating Division War. A former soldier, he saw the potential in expanding the use of lab-made organic limb and organ replacements on the battlefield as well as in everyday life, as opposed to the ever growing popularity of cybernetic replacements that Humanity and some Upyri were growing fond of.

Mr. Tieringer is an old man now, having lived well beyond the typical Upyri age limits. He is kept alive by a constant series of organ replacements, and extensive genetic modification. Little of what is in his body now is what he was born with, and none of it is cybernetic. He considers himself a walking example of what true bio-engineering can do.

He is one of the primary antagonists of A Ballad of Madness.
Alice

Alice, as she commonly appears to people.

Alice is the artificial intelligence, crafted by Jester, that controls the various systems aboard Jester's ship, the White Rabbit. She is the third in a line of AI crafted by Jester, the first two being the Mad Hatter and the Red Queen. Both of her predecessors were destroyed, with the Mad Hatter having been obliterated with the first White Rabbit while the Red Queen was destroyed by Valencia Blackwell along with the second White Rabbit following Jester's eviction from Blackwell's Reavers.

Alice takes visual cues from both of her predecessor AI, wearing an outfit and hat similar to the Mad Hatter, while sporting the same hairstyle/hair color/eye color of the Red Queen. She, however, does not share a similar personality to either as Jester allowed her to develop her own over time.
Terra

Terra (less often called Earth beyond the 22nd century) is the home world of Humanity and the capital of the Sol Systems Alliance.

## Climate and Biosphere

Terra is a temperate world with temperatures ranging based on latitude and location. It holds a variety of ecologies and climates within its biosphere, with a wide variety of flora and fauna depending on the region to give the planet rich biodiversity. This is the result of nearly two centuries of continuous work in environmental restoration and rebuilding following the Third World War and the original destruction wrought onto the biosphere by human actions - both industrial and agricultural. Now, Terra's biosphere has been fixed in many areas due to these efforts; however, there remains work to be done in terms of removing microplastics and PFAS chemicals from the environment. There also is a distinct lack of certain organisms that had gone extinct thanks to the now stalled anthropocene.

## Infrastructure

Terra is a highly developed world with extensive communication and travel networks established both on the planet's surface and in orbit. On the surface, extensive mag-rail lines allow planetary inhabitants to travel across the world at breathtaking speeds in atmosphere for long distance commuting while larger highway systems and slower rail lines for shorter distances are prevalent.

In orbit there are space stations and relays between Earth and Luna, as well as magnetic shooters for sublight travel between other planets in the Sol system. These act as sorts of bridges for regulated travel between other habitated planets and bodies within the Sol system.

## Notable Locations

#### New York City

Known colloquially by its residents as the Big Apple, New York City retains its cultural and historical importance on planet as it was the financial capital of the pre-World War 3 United States of America. It now mostly home to cultural production studios following the decimation of the Hollywood region in the global conflict.

#### Berlin

One of the dual capitals of Earth, made so due to its historical and strategic importance being centred on the European continent. It is home to the Office of Defense and Intelligence as well as important government buildings such as the Chamber of Representatives.

#### Beijing

One of the dual capitals of Earth, made so due to its historical and strategic importance being the heart of the Asian continent in political and economic power. The city houses many of the embassies from other stellar powers as well as Sol's diplomatic corps and outreach institutions for foreign aid and other government departments.

#### Reykjavik

The largest city on the island of Iceland. It is historically important as being the signing place of the Treaty of Reyjavik that ended the Third World War in a permanent peace.
Someone Else's Problem

### Unique Features

The vessel lacks a shield generator, but makes up for it by having extremely dense hull plating and armor. Five heavily modified thrusters allow for immense speed and momentum, and combined with the dense hull, allows for the vessel to ram into and through other ships.

## Crew

### Notable Crew

Caiden ValentineNil

Navra

Renate Veil

WiP

### Crew Capacity

20

Someone Else's Problem is the personal vessel of Caiden Valentine and Nil, used during their mercenary activities among the independent worlds between the Sol Systems Alliance, the Upyri Federation, and Kosokom. Originally, it belonged to Iron Fists mercenary band before it was stolen by Caiden, Nil, and other survivors of the Osiris-1256 incident.

The vessel is a refitted Aeroworks Falcon-class Gunship. A very outdated class of starships, having first been created just before the Human-Upyri War, this particular vessel has been upgraded over time and fitted with more modern tech. However, the vessel, just like its sister ships, lacks a shield generator (as well as the ability to be fitted with one.) In an effort to beef up its defenses, the ship was given extremely dense hull plating and armor. It seems its owners have also upgraded its engines over time as well, allowing the vessel to reach remarkable speeds even for modern vessels. Combined with its thick plating, this allows for the ship to be used as a high speed ram during starship-on-starship combat.
Vak-Saun

An Vak-Saun Reaver, up-close.

A highly advanced and often, highly aggressive star-fairing species. The ancient Vak-Saun are a ghastly sight for many both within and outside of the Northwestern quadrant for near-constant pillaging and raiding of the stars for over a millennium. They are one of the primary pillars of power within the Northwestern quadrant's rouge factions and their extensively augmented kind have an almost nightmarish reputation among the galactic community at large.

## Media

Humans • Kanads • Khergians • Sanghvi • Ayr • Upyri • Cuvish • Ra'locs • Latarius • Ascetics • Vanapods • **Vak-Saun** • Xurgaths • Torgg • Turstan • Fishmen • Phiri • Tetrians • Lirya • Serek • Zon-Lo • Nymku • Drykai • Mrall • Gorn'ki • Tavissians • Trindrel • El'uth • Brixi • Oxioni • Ursataari • Thaurians • Grell • Yukarii • Rakeed • Turstani
**Extinct**
Precursor-K
Vidar Ziler

* Carnifex & Sails
* Harmonia

Four Brothers and Sisters

Burning Sails

Vidar Ziler is an interstellar explorer and cartographer, and formerly a member of the Upyri Federation's vast Naval forces. He travels the galaxy's lesser explored regions, lending his expertise to those with the right amount of funds. He often is paid to map out regions for scout teams using orbital terrain scanners, but sometimes gets his boots dirty mapping things out on foot. And with the right amount of money, he'll also seek out and recover objects (and even people or creatures.)

Officially, he is a normal Upyri, born and raised on Ker during (and after) the final years of the Division War. According to classified documents, however, he is an artificially created super soldier born from a program created by the former Upyri Empire. He was the fourth being produced by this program, with his sister Astrid Vichters being the first and other sister Anora Cortus being the last.
A Ballad of Madness

**Starpath X: A Ballad of Madness** is a serialized spin-off of the Starpath X series written by Infab, taking place in 2418, years prior to the events of Carnifex and Burning Sails. It follows the story of Jester, a notorious criminal and mercenary, as she makes her living doing jobs across the southern half of the galaxy. All the while, she deals with her rampant psychosis, brought on from injuries sustained in the Human-Upryi War.
Ascetics

A very ancient race, the Ascetics are a species of partly understood semi-incorporeal beings existing within crafted physical bodies through technology far beyond our current understanding. Their entire civilization lives an excessively solitary existence within the western outer-rim, bordering dark-space. They are highly detached from the galactic community as a whole, barring very few exceptions.

## Physiology

Information about their physiology is extremely sparse and highly theoretical for an actual physical body has never been recovered or even seen outside of their hulking constructs. The few facts known in the greater scientific community are that they are seemly immortal due to their incorporeal nature. They also process immensely powerful psychic abilities that are barely understood.

## Technology

The technology utilized by the Ascetics is far beyond many races of even the most technologically advanced civilizations, mostly due to a lack of any substantial information on the Ascetics' part. Through several proven observations have shown that primary material that is used in Ascetic' construction appears to be somewhat-organic and what few samples that have been recovered so far have proved this theory to some extent.

Other observations have shown that all Ascetic technology is almost exclusively powered and controlled by the Ascetics' own latent psychic powers. This makes it nearly impossible to re-engineer or even properly study their devices.

Overall, while the nature of their technology remains a deep mystery. The few rare times that the Ascetics have traveled outside the veil of their space shows that their FTL is exceptionally exotic and is widely believed to even outclasses many of even the newest and greatest prototypes developed within the labs of the leading powers within the galaxy.

## Culture

There very little concrete information about the workings of the Ascetics' society or even their government. For they are highly isolationist and exceedingly protective of their borders with none ever besides the Ascetics themselves returning from Ascetic' inner space.

What is known, is through their rare travels and meetings with various alien races, almost always traveling in small groups of one to three individuals lead or solely composed of one individual self-labeled as a 'Knight of the Order' or whatever contemporary term in that exists in the Language of the party that the Ascetics has come to speak with.

## Media

Humans • Kanads • Khergians • Sanghvi • Ayr • Upyri • Cuvish • Ra'locs • Latarius • **Ascetics** • Vanapods • Vak-Saun • Xurgaths • Torgg • Turstan • Fishmen • Phiri • Tetrians • Lirya • Serek • Zon-Lo • Nymku • Drykai • Mrall • Gorn'ki • Tavissians • Trindrel • El'uth • Brixi • Oxioni • Ursataari • Thaurians • Grell • Yukarii • Rakeed • Turstani
**Extinct**
Precursor-K
Eridia

Eridia is a world known for having supplied the Sol System Alliance with shipyards and construction since before the Human-Upyri War, as well as its rugged terrain that has created a hardy people. Eridia is also the site of the most infamous of Upyri war crimes, which involved the slaughter of hundreds of millions of civilians by Upyri forces during the war. To this day, Eridia remains haunted by the ghosts of its past as its inhabitants struggle with such trauma.
Wanda Thompson

Wanda Thompson, AKA 'Rocket', is a human bounty hunter from Armstrong City, Luna. Formerly an Aerial Shock Trooper in the Sol Systems Alliance Navy, she is exceptional at mobile, high speed combat and uses a heavily modified jet pack in battle. She is a relatively new member to the Bounty Collection Bureau, trying to make a name for herself among the organization's more well known and seasoned veterans such as 'Mad Dog' Miranda Caine.

She is known to dress in a rather eccentric way, favoring a look based off dieselpunk.

She is a minor antagonist in A Ballad of Madness.
Modus Operandi

The Modus Operandi is a compact and supermobile command centre used by ODI for special operations. Headed by Jackson Mooles for the operation to capture Kane, it is equipped with state of the art intelligence monitoring systems, tracking systems, and more - as well as onboard cyberwarfare capabilities and weaponry for the ship to defend itself in the event of combat.
Nymku

The Kymku are a young, avian species located within the Elysium Sector. They stand around 4 to 5 feet in height and often slender in build. Their light body weight and hollow bones allow them to fly on Low gravity worlds such as Thermon, their home world.

## Physiology

The Kymku as previously noted are a avian race, they however don't lay eggs but rather giving birth like most conventional races. Biologically, they are notable weaker since they lack muscle mass in their bodies when compared to Humans. They do have exceptional agility and reflexes to make up for this. They exist on a carnivore diet and like the Upyri, they gather most of their nutrients through the Blood of their prey.

## Culture

The Kymku existed on the world of Thermon as a nomadic species, unable to stay at one place for too long due to the planet's mountainous surface that had carried extremely high weed speeds. Hurricanes were a common occurrence on Thermon.

They did process something of a early proto-language and had tribal communities that processed somewhat advanced tools for their developmental era along with plant cultivation. Where it not for their chaotic conditions that saw most of their habitable landmasses being unsuitable any permanent development. They may have very well been able to reach the era of agriculture within several centuries before their discovery.

However, when Humanity founded their colonies on Thermon. The Kymku were treated as a threat at first, having attack several patrols at night. They would be hunted down by the colonists till it was eventually founded that the Kymku processed greater intelligence than once thought. Once news of a sapient race had spread outside of Human space, the Vanapods volunteered to uplift a fourth of their race as the UFS was too unwilling to stop their colonization efforts at the time.

In time, the Kymku race as a whole would be uplifted, they were thought both the Human and Vanapod languages and cultures. They would soon spread through the Sector, as their fear had subsided and a new sense of curiosity overcame them. Soon their culture became one with the Elysians.

Humans • Kanads • Khergians • Sanghvi • Ayr • Upyri • Cuvish • Ra'locs • Latarius • Ascetics • Vanapods • Vak-Saun • Xurgaths • Torgg • Turstan • Fishmen • Phiri • Tetrians • Lirya • Serek • Zon-Lo • **Nymku** • Drykai • Mrall • Gorn'ki • Tavissians • Trindrel • El'uth • Brixi • Oxioni • Ursataari • Thaurians • Grell • Yukarii • Rakeed • Turstani
**Extinct**
Precursor-K
Mrall

WIP

## Culture

WIP

Humans • Kanads • Khergians • Sanghvi • Ayr • Upyri • Cuvish • Ra'locs • Latarius • Ascetics • Vanapods • Vak-Saun • Xurgaths • Torgg • Turstan • Fishmen • Phiri • Tetrians • Lirya • Serek • Zon-Lo • Nymku • Drykai • **Mrall** • Gorn'ki • Tavissians • Trindrel • El'uth • Brixi • Oxioni • Ursataari • Thaurians • Grell • Yukarii • Rakeed • Turstani
**Extinct**
Precursor-K
Trindrel

A Trindrel explorer in their iconic environmental suits.

The Trindrel are an aquatic race, hailing from the planet Trin, and the founding members of the Crystalline Matriarchy. They are known for their extensive use of environmental suits when away from their homeworld or other aquatic worlds, and their worship and collection of gemstones and crystals wherever they are found. Their technology makes use of strange but powerful crystals grown on their homeworld, deep in the depths beneath its oceans. Armor of Trindrel make is highly sought after thanks to it's durability, as well as it's unorthodox methods of power and function.
Lauren Blackwell

Lauren Blackwell is the younger sister of Damien Blackwell, daughter of Valencia 'Valkyrie' Blackwell and Uric Corbett, and the eventual co-leader of Blackwell's Reavers.

## Personal Equipment

### Power Dynamics Class II-A Heavy Repeater Pistol

The Power Dynamics Class II-A Heavy Repeater Pistol is an older model of plasma pistol, built back in the early 2300s. It features two firing modes (semi-auto and three shot burst), and the ability to use a rifle stock in place of its pistol grip. It features heavy recoil, as well, in its three shot burst firing mode.

## Trivia

* Though she did not acquire all of Valkyrie's technical know-how (such as developing AI from scratch and building cybernetic gear on the fly), she did learn how to pilot mechs and other large machinery quite well. She successfully raided an Upyri Federation Navy firebase in the Renegade Quadrant almost singlehandedly using a war mech.
Jasper Rall

Primary ONI Agent assigned to Project Ascension group.

Jasper Rall, otherwise known by his ONI designation 'Bishop', was one of two special agents assigned to study the products of Project Ascension, after the end of the Division War. Project Ascension was one of the few Imperial weapons projects that bore fruit, so the newly founded Upyri Federation (and its intelligence agency, ONI) wished to see just how successful the project was and what exactly the Imperials had been up to with this batch of children.

Jasper is more of the scientific mind, wishing to study and observe the children overtime as compared to his associate Clara. However, of the two, he has a better sense of morality.

Jasper is a character featured in Harmonia.
Elspeth Sÿferlin

## Elspeth 'Jester' Sÿferlin

* The Human-Upyri War
* The Xerius Chronicles
* ABOM
* Post-ABOM

### Aliases

'Jester' (Office of Naval Intelligence)'Mercury' (Imperial Intelligence Services)

### Affiliation

Blackwell's Reavers (Formerly)Upyri Federation (Formerly)

Upyri Empire (Formerly)

### Occupation

Serial KillerTerrorist

Outlaw

ONI Operative (Formerly)

Imperial Honor Guard Officer (Formerly)

IIS Black Ops Operative (Formerly)

## Physical description

### Eye color

Green (Pre-Xerius Chronicles)Blue (Xerius Chronicles, ABOM)

Pink (Post-ABOM)

## Appearances

### Appears in

For All MankindThe Xerius Chronicles

A Ballad of Madness

Carnifex

Burning Sails

### Debut

For All Mankind

Elspeth Sÿferlin (known primarily as Jester) is a mysterious Upyri cyborg, and formerly a member of Blackwell's Reavers which she co-founded with Valencia Blackwell. Prior to her involvement in the Reavers, she had been (at one time) an operative of the Upyri Federation's Office of Naval Intelligence, as well as an Imperial Black Ops operative planted among the members of the Honor Guard during the Human-Upyri War. She is now currently a fugitive, wanted for an extensive list of crimes against Humanity, the Federation, Kosokom, and various other factions.

She is the protagonist of A Ballad of Madness, a supporting character in Carnifex, and an antagonist in most other stories.
Smaskou

**Smaskou** is the first enemy the player encounters in the game. They first appear in E1M1: Kosmonautů Station and are found frequently throughout the rest of the game. They are one of the most common enemies, featuring in almost every level.

## Appearance

Smaskous appear as regular humans, wearing worn green-ish military overcoats, brown boots, a backpack and a white gas mask with a long hose attached to it. They wield an assault rifle directly based off of the vz. 58, a weapon that was used by the Czechoslovak military.

## Tactical Analysis

**Smaskous** are a mainly ranged enemy. Despite wielding an automatic assault rifle, they only fire a single projectile with a large pause in between shots where they just walk about. The projectile travels at moderate speeds and does low damage. In addition to their ranged attack, Smaskous also have a melee attack where they bash the player with their rifle. This melee attack does considerably more damage than the ranged one, so it's advisable to engage **Smaskous** at a medium to long distance. **Smaskous** don't have much health - they die to 3-5 pistol shots (depending on the difficulty) or to a single shotgun blast at point-blank range.

Smaskous **usually announce their presence to the player with a deep audible grunt. They chase after the player when alerted and can also open doors while in it's alerted state. They usually appear in groups of at least three and often alongside other enemies. Upon their death, Smaskous drop ammo for the pistol. However, they also have a small chance of dropping a Backpack instead.**

## Appears In

* E1M1: Kosmonautu Station
* E1M2: Luna
* E1M3: Sewage Treatment Plant
* E1M4: Sokol Gym
* E1M5: Palace of Culture
* E1M6: Vysehrad Castle
* E1M7: Underground Stream
* E1M8: Mausoleum
* E2M2: Uranium Mine
* E2M4: Factory Farm
* E2MS: Tunnel

## Lore

* Smaskou translates to "with a gas mask" (literally "with gasmask").
* The gas mask they are using is based on the M52 or M60 gas mask with a hose but no filter attached.
* Some specific Smaskous may be scripted to vomit when they are alerted.

Enemies

Humanoids
Adam Fúlling

Celtech's Top Researcher

Adam Fúlling is an Upyri, and the top researcher for the corporation known as Celtech Enterprises. A brilliant mind, he has worked on several projects over the past two decades that have paved the way for Celtech to become one of the top bio-engineering companies in the Upyri Federation and beyond. He is one of Chairman and CEO Michael Tieringer's favored researchers, and a particular source of annoyance and strife for Clais Grave (COO of Celtech.)

Adam is one of the primary antagonists of A Ballad of Madness.
Kong

**Kong** is a boss featured in HROT's First Episode. A seemingly deceiving opponent posing as an inert park game decoration, it patiently waits for the player to attack it so it can jump and start the proper fight.

## Appearance

Seen in E1M2 - Luna, Kong is stationed in the middle of the swans' ride located in the open area between the apartment buildings and the backdoor of the meat store. It of course rotates along with the swans.

It has the form of an average really large gorilla with dark fur and skin while holding two large cannons with each hand.

## Tactical Analysis

Although it's the first one to be encountered, as with every other boss in the game, Kong must be killed to complete the level.

Once it gets hit by whatever attack the player does, it'll jump and follow the player around the battle area and if it lands on the player, it'll deal damage to them.

When Kong stops chasing, he'll position himself at a corner and will begin shooting rockets to the player with the intention of killing them.

At the time the player kills Kong, a squad of Smaskous and a Skapuci will spawn at the area.

## Lore

* It is one of the seemingly innocent objects in HROT that are in reality secret deceiving enemies such as the pommel horse.

Enemies

Bosses
Maren Arnoltz

Commander of Naval Troopers assigned to Project Ascension group.

Maren Arnoltz was an Upyri serving as a Rear Admiral in the Upyri Federation Navy following the end of the Division War. She was assigned to assist in overseeing the products of Project Ascension after their discovery and the following investigation. She provided the Naval Troopers and authority to use Navy resources should ONI agents Bishop and Rook need them during their time overseeing the children of Project Ascension. She was also tasked with assigning guardians to each of the children involved, in order for them to live normal lives outside of the experiments.

Maren was of the mentality that, like other experiments that the Imperials conducted, the products of Project Ascension should have been disposed of. They were weapons born of a hateful, totalitarian regime bent on galactic domination, and should not exist in a post-Imperial Upyri society. She was overruled by her superiors, and thus had to swallow her own opinions in order to maintain her position and rank in the Federation Navy.

Maren is a character featured in Harmonia.
Carnifex

**Carnifex** is a spin-off set in the Starpath X universe, taking place three years prior to the events of Burning Sails in 2423. It follows the misadventures of mercenary and former bounty hunter Caiden Valentine, strange extragalactic entity Nil, and other survivors of the Osiris-1256 incident as they journey through the independent worlds between the galactic factions of Kosokom, the Sol Systems Alliance, and the Upyri Federation.

## Summary

### Prologue: String Theory

*Jackson's Jackals. Osiris-1256. A slaughter. The survivors barely make it out, hijacking an enemy ship and bringing along a very strange passenger. Just another fucked up day in the Gap.*

### Chapter 1: Touch and Go

*Wanted criminals. Guns-For-Hire. Scraping the bottom of the barrel just to get by. Touch and go for now. But hey, help can come from the most surprising sources.*

### Chapter 2: Sisters

*Relatives can be useful. Sorta. This one doesn't trust you, though. Time to prove your worth.*

### Chapter 3: Hypersonic

*Favor after favor, but it ain't all that bad. At least you have spending money now, and can enjoy yourself a little... until a mad dog decides to rear their head. Then, hell hits at hypersonic speeds.*

### Chapter 4: Dark Matter

*Landing in a Khergian's backyard isn't fun. Especially when its head first. But hey, at least you're alive. For now. Some rather dark matters lay ahead.*

### Chapter 5: Self-Reflection

*Time for a little self-reflection. Your life, and others, depend on it.*

### Epilogue: Forward Momentum

*It seems life goes on. Keep up that forward momentum. Who can say as to what's over the horizon?*
Troy DeSaad

Troy DeSaad, also known by his callsign "Chief", is the head of ODI for the Sol Systems Alliance during the time of Shadow Contingency. While originally a helpful ally after giving Vance and his team the task of apprehending Kane, his role then changes to primary villain as events unfold and the truth begins to unravel.
June 2021

Linking page for schedule listings from **June 2021**.

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April 2021

Linking page for schedule listings from **April 2021**.

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Voidling

A Voidling assuming a humanoid form.

It is currently unknown as to exactly what the Voidlings are, but these creatures are used by the Orsina chiefly as tools of war. A handful of Voidlings have the capability of massacring entire armies, and in a large enough amount, they have the capability of cleansing entire continents. They are capable of shapeshifting, morphing their strange forms in order to mimic other races. Their true form is a near vantablack mass with no clearly defined shape, but featuring five glowing white eyes and several writhing tentacles and tendrils.

Young Voidlings seem to be devoid of sentience, relying on others to give them direction. Thus, young Voidlings are used by the Orsina for their war efforts. Adult Voidlings, however, have developed a sense of self as well as emotions, wants, needs, and memories. The Orsina view the adult Voidlings as useless, as they cannot be as easily manipulated as the younger Voidlings, and often destroy the adults upon contact. Young Voidlings that age to the point of gaining sentience like the Adults are killed as well.

It is currently unknown as to where these Voidlings come from, but the Orsina seem to procure them en mass. The only known Voidling in the Milky Way galaxy is Nil.
Hemera

The new homeworld of the Upyri, and the political and military capital of the Upyri Federation following the Division War.

It shares a close orbit with its neighboring planet, Nyx, which is the economical and cultural capital of the Upyri Federation. Both worlds act as fortress worlds in the Eastern half of the Federation, providing almost as much military power and equipment to the Federation's military as Ker (the former Upyri homeworld and capital) does in the west thanks to its numerous factories, academies, and shipyards in orbit.

## Climate

Hemera is a temperate world, covered in various types of environments across its two large super-continents. It is much like Terra in the Sol System, homeworld of the Upyri's cousins Humans, but around twice the size. It is teaming with life, both docile and hostile.

## Infrastructure

Several megacities (and smaller cities and towns) dot the landscape, much like its neighbor Nyx. There are still vast open grasslands, jungles, and deserts scattered across the planet's surface, which remain untouched by planetary law.

## Notable Locations

### The Federation Senate

The Senate building may be found in the center of Thalassa, which is the capital city of Hemera. Here, the Council of Planetary Representatives gathers along with the President of the Federation to discuss politics and the like.

### The Grand Military Academy of the Federation

Designed by Grand Admiral Tirell Metais & Jiral Neaars following the Division War, this large building sits outside of Thalassa on the waters of a nearby bay. Here, soldiers from around Federation space (and elsewhere) are trained to become Federation Naval or Marine Corps officers.
December 2021

Linking page for schedule listings from **December 2021**.

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Nyx

Corps of Exploration & Engineering Headquarters

Nyx is the capital of the Upyri Federation's economical and cultural might. It is the home of several Upyri-run companies, the Upyri Interstellar Racing Organization, and the headquarters of the Corps of Exploration & Engineering.

It shares a close orbit with its neighboring planet, Hemera, which is the political and military capital of the Upyri Federation. Both worlds act as fortress worlds in the Eastern half of the Federation, providing almost as much military power and equipment to the Federation's military as Ker (the former Upyri homeworld and capital) does in the west thanks to its numerous factories, academies, and shipyards in orbit.

## Climate

A temperate world, much like its neighboring world Hemera, it is covered with a variety of environments and weathers. It is similar in size to Terra of the Sol System, home of the Upyri's cousins Humans, but is about a third larger.

## Infrastructure

Several large cities dot its surface as well, which grow unrestricted by planetary law unlike Hemera's cities. Factories and shipyards are scattered across the surface, as well as in orbit. All of the main corporate buildings are inside the capital city of Nyxia, which is also home to the governor of the planet as well as its current representative to the Upyri Federation's Council of Planetary Representatives.

## Notable Locations

Most of the major corporations with ties to Nyx have their headquarters near the center of Nyxia's 'Uptown' district. It is also the location of the Pirogren Memorial Dome, home of Nyx's Gravball team, the '*Nyx Nightmare*'.

To the southeast of Nyxia, in the connecting city of Nyvas, is the headquarters of the Interstellar Racing Organization. It is also the location of the headquarters for the Corps of Exploration & Engineering.
Nil

Nil is a rather strange and mysterious figure among the independent worlds, operating as a mercenary alongside a human named Caiden Valentine. Though appearing quite human themself, Nil is clearly far from it. They also seems to have a particular, almost nefarious agenda, though what it is is anyone's guess.
Nolte Vetter

One of a handful of IIS agents assigned to Project Ascension.

Nolte Vetter, or simply Vetter, was an Imperial Intelligence Services Agent whom was assigned to oversee Project Ascension. The project was one of several weapons programs that the IIS was tasked with overseeing by the Upyri Empire, though most were prematurely ended by the Invasion of Ker at the end of the Division War. With the toppling of the Imperial government, the IIS was disbanded and most projects were terminated.

It is a mystery as to what happened to Vetter himself, but it is generally agreed upon that he died during the invasion of Ker.

Vetter is the protagonist of the prologue of Harmonia.
January 2012

Linking page for schedule listings from **January 2012**.

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Zon-Lo

WIP

## Culture

WIP

Humans • Kanads • Khergians • Sanghvi • Ayr • Upyri • Cuvish • Ra'locs • Latarius • Ascetics • Vanapods • Vak-Saun • Xurgaths • Torgg • Turstan • Fishmen • Phiri • Tetrians • Lirya • Serek • **Zon-Lo** • Nymku • Drykai • Mrall • Gorn'ki • Tavissians • Trindrel • El'uth • Brixi • Oxioni • Ursataari • Thaurians • Grell • Yukarii • Rakeed • Turstani
**Extinct**
Precursor-K