recursal/Fanatic-Fandom huggingface dataset:
Hidden Figures and Perspective Tricks

### Start Area

* In the vault, the tree seen through the window, with a cloud representing the leaves.

### Symmetry Island

* Braid's sand castle in the Glass Factory
* The Siren's hair continued by red stripes in the cliff behind, as seen directly from the boat or reflected in water from the symmetry island (near the first optional puzzle).
* Koi fishes
* Strange tree hanging over the cliff between the Glass Factory and Symmetry Island, seen from the first set of puzzles of the Symmetry Island: it's reflection is enclosed by the bridge leading to the Symmetry Island.

### Desert

* The two snakes in the sand (one is also an environmental puzzle, the other is right next to it, slightly less visible).
* The bush with insect twigs.

### Rocky area between the desert and the quarry

* Profile Tree.
* It is also possible to see head figures in the shape of two nearby trees. The two heads seem to be seen from 3/4 behind, and look in opposite directions. Main branches represent the faces' and noses' contours, and smaller branches shaped by the wind represent hair.

### Quarry

* The eyes looking down in the Cement Factory
* Statues in the Cement Factory that reproduce and distort the March of Progress tableau (aka "Evolution of Man").
* Angel and King appearing in shadows when the player stand in front of the windows, which continue the aforementioned March of Progress.

### Shady Trees

* Deer sleeping by the lateral exit of the Keep.
* Bush with butterfly leaves at the back of the laser building.
* Girl sitting, appearing as a shadow on a rock between the laser building and the Keep.

### The Keep

* Tar figures above the entrance door, in the "bathtub" and spilling out of a bucket.

### Cargo Shipwreck

* Octopus in the undersea sand, right below the Keep.
* Death with its scythe in the shadow of the metallic structures in the sea near the vault.
* Rocks evoking corpses at the bottom of the sea, below the ship.

### Area between treehouses and marsh

* Lady of the Bay (praying girl made of the peninsula's rocks, seen half directly and half in water reflection from the treehouses).
* Dove outline in the branches of the trees.

### Marsh

* Statues joining hands.
* Alligator in the red pool?
* Lion head in the cliff above the elevator ending, seen from the marsh.

### Monastery

* Scenes in the shaders (growing tree, woman turning into a siren, man trying to reach a goblet over a bridge).
* Boat seen through some plants on the laser building.
* Drowning man seen in water reflection, highlighted by some light going though the nearby tree.

### Town and windmill

* Juggler
* Root figure climbing on the windmill cliff, with the roots representing a human blood circulation system.
* Dog of the team (Oswin)
Daniel Rockersville

Daniel Rockersville, the 2nd President of The Red Rose Republic was a former Lieutenant in the army, serving as a Frontiersman and the leader of his own squadron of soldiers. He served in The Battle of Louisville against a gang of remnants of The Southern Slavers.

## History

Born to a slave owned by The Southern Slavers, Daniel didn't have much of what most people would describe as a childhood. He spent his time doing certain labor that adults couldn't do due to size differences, and was often harassed by Slaver Guards.

He lived in Lexington, and his father wasn't home often, so he spent most of his time with his father when he wasn't working.

He was 16 years when The Red Rose Republic was formed in the uprising against the Slavers. He was joyful to learn that he could finally have a normal life, not constantly slaving away for no reason other than that he was born into slavery. He joined the military 2 years later when he was 18, and slowly climbed up the ranks until he was a lieutenant over the years.

During The Battle of Louisville, he was the leader of the squadron who first defended from the remnants, shooting them down from their encampment on a hill until reinforcements arrived. He and the rest of his squad were awarded with medals for their brave service in the defense of Louisville, and this was the public recognition he needed for his campaign.

In the presidential race against the enemy candidate, Jeremy Hill, he won with almost 80% of the popular vote, and became the official 2nd president of the Republic.

## Enclave Allegations

There are popular rumors that he, Alexander Dane, and other popular figures in the history of the republic are affiliated, and even members of a secret group of the Enclave known as The Kentuckian Enclave. Many people cite him being seen with mysterious figures in trench coats being proof that not everything was exactly right with Daniel, but he had denied these allegations in several speeches, news interviews, etc.
SymbolicPuzzles

Some puzzles in the game seem to be symbolic in that they represent something in The Witness' world. This is obviously the case for puzzles such as those of the Orchard that represent nearby trees or those in the Keep that represent the mazes you walk in. In this page we will however restrict our analysis to puzzles with symbolic features that **do not have to be noticed** **to solve the puzzle**, so that these symbolic features can easily be overlooked.

A particular family of symbolic puzzles is the one of puzzles that control moving elements, such as the Marsh's platforms. They are quite obvious and will be discussed separately.

## Simple Symbolic Puzzles

1. The first puzzle in the game is symbolic, it represents what we see when the game starts: a horizontal line leading to a circle. It is linked to an environmental puzzle that can be done here.
2. The second puzzle is also symbolic, it represents the player's actions to get to the surface from the start of the game: straight ahead in the tunnel, then turn on the left, then straight ahead — the whole thing having a general upward direction.
3. The puzzles that open doors obviously represent the door to open.
4. The puzzles that activate lasers represent the telescopic beam holding the laser that get out of the box:
5. The puzzles that let you call the boat are shaped like a boat:
6. And the boat map is also a puzzle:
7. Obviously, the puzzle on the windmill door represent the windmill blades:
8. In the theater, the puzzle on the first door is shaped as a map of the theater, with the white dots representing the projection room:
9. And finally, the puzzle on top of the river obviously represent the river below. But it's worth noticing that if most of us interpret this puzzle as a hint to discover environmental puzzles, it can also be understood as a hint that puzzles can represent things in the world.
Meditation Points

Around the island, a few places with comfortable seats, cushions or couches from the Hotel can be seen, providing a place to meditate and think calmly about a problem that you can see in the environment from there: something odd you don't know what to do about. A "known unknown". One on a beach even has towels to suggest taking a bath, a well-known method to get ideas!

Interestingly, all these places point at the concept of an alternative ending, a different option, a different way of seeing things, a "there is more to this than what I know". And there seem to be one such place for each of the different kinds of "puzzles" that you can get in this game:

1. Couch in the start area, in front of the puzzle with two exits
→ Why is there a second exit, what is powered by the second wire? (you cannot answer this question before leaving the start area)
→ panel puzzles
2. Cushions on symmetry island
→ Where are the rocks in the water that I must use for the nearby puzzle? (you need to realize it does not have to be rocks)
→ puzzles relying on the environment, optional puzzles
3. Couch behind the keep
→ How do I do this environmental puzzle? It seems to be the right place to do it but it does not work (you need to understand environmental puzzles are not just about being at the right position to see them, and figure a different way to use the boat)
→ environmental puzzles
4. Sun lounge and towels on the beach near the Peninsula
→ If you don't redirect it with the mirror in town, the laser beam from the desert passes in the sky above you.
→ How do I redirect it to the mountain and why is it broken? (you need to discover the mirror and its two possible uses)
→ lasers
5. Cushion under the dog statue, under the view on the town (in front of Burke's vault)
→ You cannot seat on this one but the observation point above suggests contemplation.
→ Who is this dog, what is it doing there, what does it mean? (it can be seen from the video a the end of the game, that the dev team had a dog)
→ statues
6. Table with flower, glasses, and chair in the start area
→ What is this stone pillar, how can I do the environmental puzzle with the yellow flowers? (You need to understand that failing the floor puzzle can give you a line of the right color)
→ relations between the different types of puzzles
7. Cushions on the roof of the start area
→ How do I avoid the reincarnation cycle (audio log quote), how do I end the game in a different way than taking the flying elevator from the mountain in front of me to the tunnel below me?
→ Second ending of the game
Audio Log Feynman Wine

## Informations

**Localisation:** In the Marsh, in the underwater room near the Magenta exit of the rotating platform.

## Transcription

A poet once said, "The whole universe is in a glass of wine." We will probably never know in what sense he meant that, for poets do not write to be understood.

But it is true that if we look at a glass of wine closely enough we see the entire universe. There are the things of physics: the twisting liquid which evaporates depending on the wind and weather, the reflections in the glass, and our imagination adds the atoms. The glass is a distillation of the earth’s rocks, and in its composition we see the secrets of the universe’s age, and the evolution of stars.

What strange array of chemicals are in the wine? How did they come to be? There are the ferments, the enzymes, the substrates, and the products. There in wine is found the great generalization: all life is fermentation. Nobody can discover the chemistry of wine without discovering, as did Louis Pasteur, the cause of much disease.

How vivid is the claret, pressing its existence into the consciousness that watches it! If our small minds, for some convenience, divide this glass of wine, this universe, into parts — physics, biology, geology, astronomy, psychology, and so on — remember that nature does not know it! So let us put it all back together, not forgetting ultimately what it is for. Let it give us one more final pleasure: drink it and forget it all!

Richard Feynman, 1963
List of Artificially Shaped Plants

We do not list here the plants that have simply been cut, such as the logs in the Shady Trees area, one of the palm trees in the desert or some bamboo in the bamboo maze. Similarly, we do not list here plants that have simply been placed in the right position (like the palm trees in the desert and peninsula, the yellow flowers involved in the environmental puzzle with the floor puzzle of the start area or the White Flowers).

## Start Area

* Dead shrub that can be seen from inside the vault to create a perspective trick with a cloud.

## Symmetry Island

* The Koï fishes are actually roots of trees that have probably been shaped to look like fishes.

* The strange tree between Symmetry Island and the Glass Factory, that also participates in a perspective trick

## Desert and Quarry

* The bush with twigs shaped as bugs: some of its branches are also shaped like bugs (it's more obvious in the shadow of the bush)

* The Profile Tree and possibly some nearby trees

## Shady Trees

* All the trees that are shaped so that their shadow provides the constraints of the puzzles to solve.

## Orchard

* The trees with apples, involved in the puzzles

* The bonsai trees in the workshop

* The figure of a human being climbing on the wall of the windmill, that is actually made of the same roots or lianas that climb on the board with the drawings in the workshop.

## Town

* The apple tree, as those in the Orchard.

* The lianas in the window of the building with the mirror, that give one solution of the triple puzzle inside the building.

* The branches of the trees that use the puzzle mechanic of the Shady Trees area:

* + The tree near the building with the mirror, the shadow of which is used in the triple puzzle in the building.

* + The tree growing inside the building with the mirror, the shadow of which is used in the double puzzle on the roof of the building that opens a door of the tower.

## Monastery

* The bonsai tree is shaped like the big tree

* 2 branches of the big tree are shaped to give the constraints of puzzles

* The roots of the trees that are involved in the monastery vault door puzzle

* Possibly, the aquatic plant in the pond, that allows to see the painting of the boat through its leaves? Or is it the opposite? (the painting has been designed to be seen through the plant's leaves)

* Possibly, the big tree itself has an artificial shape?

## Jungle

* The Flute Tree?

* The very tall tree also have branches that look like the trees in the Orchard.

## Marsh

* The trees involved in the perspective trick of the dove.

## Treehouses

* The 3 trees with shadows that are used in environmental puzzles.

* The burned tree involved in the perspective tricks of the woman starting a fire.

* Maybe the balls of flowers and leaves that are used as starting points for the environmental puzzles with the bridges?
Man-made Versus Natural

In The Witness, there are many manifestations of an opposition between man-made and natural elements.

## Use of the principle by area

### Marsh

The marsh is a natural biotope, but we can see that it has been converted to suit human needs: underwater walls have been built to separate the different pools, platforms have been installed so that people can walk on them, 4 underwater rooms and two aerial structures have been added. The area seem to be used to produce something or for scientific experiments, and is therefore controlled by humans. Up to the laser box that is placed in a dead tree stump.

On the other hand, there is a whole section on the side of the Treehouse (made accessible by the first shortcut door), which does not contain a single man-made element at all. The Marsh area then offers two subareas that contrast strongly: a man-controlled one, and a nature-controlled one.
Marsh/First moving platform

**Name of the puzzle in game files:** `shapers_bridge_control_sliding`.

**Manifestation of principles:** The first moving platform confirms that in puzzles the areas containing polyominoes represent the platforms on which you walk, and the areas without polyominoes correspond to water. It does so by letting players notice the similarity between the puzzle's content and the surrounding platforms. The motion of the platform is also a realization of the concept of connecting distant/separated areas, which will be important in the next row of puzzles.

**Tutorial for:** It also teaches that for some puzzles this representation works in both directions: the state of the puzzle represents the state of the environment and the two are linked so that changing the puzzle's solution will trigger a synchronization of the environment's state and make the platform move.
Statue of a man reaching for a goblet

In the peninsula, in the ruins of an old building, there is a statue of a man reaching for a goblet.

# Interpretations

## Admitted interpretation

For most people, this statue works in a similar way than the statue of a juggler in town, as both statues represent something different than their shadows. For the man reaching for a goblet, a common interpretation is that the statue cannot reach the goblet, but its shadow succeeds in doing so. In addition, the goblet is often considered to be The Grail, which seems to be confirmed by the filename of the mesh of the statue: `vs_statues_grailstatue_grail.mesh`.

## The athlete interpretation

Originally presented here, this interpretation takes more details into account to suggest another possible meaning for the shadow. Both interpretations are actually compatible.

If you look carefully, the shadow of the statue is framed by the shadow of the display case. And this shadow is perfectly rectangular. If you look at the display case, you will notice it lacks a metal bar on the side near the opening on the wall. This bar has certainly be removed so that the shadow of the display case is a rectangle.

The right way to interpret that scene might then be to consider that the shadow of the display case is the frame of a picture. And in that picture there is a man. And that man seems to be an athlete running toward the camera to catch or throw a ball. Notice the following elements:

* the shadow of the goblet's foot: it is not clear if it is a part of the goblet or if it is the shadow of the guy's finger.

* the left hand of the guy (the hand that is NOT close to the goblet): it is open and tense, in a way that is very unnatural for a guy trying to reach something, but very natural for an athlete running.

* the shadow of the legs: the left leg appears slightly raised toward the left, and the right leg seems to be raised backward, as if the guy was running. These two effects are the consequences of both the statue having a knee on the floor, and the statue wearing a jacket that makes the shadow of its thighs wider. And this alone could explain why the statue has a knee on the floor, as it is totally stupid for somebody trying to reach the goblet to not stand up. Also, other occurrences of this scene such as in the Monastery show a man with both knees on the ground.

Also, the three "odd" display cases could represent an Olympic podium. So maybe it's an athlete reaching for the gold medal? This interpretation would be coherent with the common interpretation of the goblet being the grail, something dreamed about but unreachable.

## The mockery interpretation

In this interpretation, the display cases and the goblet have been added after the statue has been installed there, to make fun of the tragic scene it depicts. The same interpretation can be made of the statue of a juggler in town, where the stones on the ground could have been added after the statue, to change its meaning.
Marsh/Row 5

**Activating the row:** The row is always active.

**Consequences of completing the row:** Activates Row 6

**Names of the puzzles in the game files:** `shapers_rotating{0…2}, shapers5_rotating`.

**Localization:** Just after the door unlocked by Row 4.

**Tutorial for:** the polyominoes that can be rotated. Notice that right after this row, there is the second moving platform, which rotates. Also, this row keeps it simple: beside the new rule for rotatable polyominoes, it only uses the game mechanics introduced in rows 1 and 2.

**TODO:** there is actually interesting things to say about how the puzzles teach the rotation mechanic and refer to the tutorial rows. See for instance Twak's video.
Charlotte

Charlotte Ishvaak is the adopted daughter of King Jalat and thus the Princess of the Kingdom of New Armes. Whether or not, she is of noble blood is unknown.

She was the only known survivor from the horrible events at the Burova Manor in 441, when Hanna Burova and her family were murdered by Ayer's vengeful accomplices. Solomon Ishvaak and his Royal Guard forces arrived too late the save the Burova Family. The arrested or killed what was left of Ayer's forces they could find. The only living person they were able to find was a small crying terrified five year old girl, whose parents had hid her under some loose floor boards before they had been killed by Ayer's men.

Not knowing what to do with her, Solomon took the little girl with him back to King Jalat to report the terrible news. Jalat feeling deep sorrow and regret at not having been able to save the Burova family nor the community they governed, adopted the young girl as his own daughter. He changed her name to Charlotte (after his grandmother) and she became the new prince of New Armes. This worked out well for the Kingdom, since the king had just exiled his wife and her son for treason, and the Kingdom would need an heir.

Ingrid Lawler, member of the Royal Guard's most elite unit the Palace Guardsmen is the personal protector of the princess.

After King Jalat was murdered by his ex-wife and her son, many powerful nobles refused to recognize her claim to the throne as she was adopted and not true Ishvaak or even noble. Instead they sided with Prince Astor who they felt had a stronger claim to throne since he was noble and of Ishaav blood.

To avoid more spoilers, this is all the info to be posted for now
Regis Forest

One of the most dangerous forest and areas in the whole Kingdom as the forest is filled with some of the strongest and most powerful monsters in the world. The Royal Guard has spent decades and many lives just to clear out the east side of the forest, while the rest still remains untamed and very dangerous. Only the most bravest, or foolish, of warriors dare to enter this forbidden woods.

More information to come in time
Red Dragons

Yang Al

Lui Lexi

Gong Bai

The Red Dragons (or the Du Family) are one of the most powerful of the five Mafia Families of New York City. The Red Dragons originate out of several different Asian and members of the People's Liberation Army.

## Relations

### *East Coast Brotherhood of Steel:*

Due to the Red Dragons' history involving the People's Liberation Army the Red Dragons have very poor relations with The Brotherhood. There's been no formal conflict due to the Enclaves presence in New York City.

### *Enclave:*

The Red Dragons has an even worse reputation with the Enclave than the Brotherhood, seeing them and nothing more than oppressors that need to be put down.

### *Colontoni:*

The Colontoni Family has always had an uneasy relationship with the Red Dragons, though both sides try and keep their relationship as respectful as possible.

### *Friedmann:*

The Red Dragons have a distant relationship with the Friedmann Family, though they have been know to occasionally work together usually to hurt another family.

### *Hepcats:*

The Hepcats are seen as more of a pest than a real family to the Red Dragons, usually their actions fly under the Red Dragons radar.

### *O'Gara:*

The Family with the best relations with the Red Dragons, mostly due to the O'Gara's strong Brotherhoodsceptic views.

### *Moles:*

The Moles are a very valuable ally to the Red Dragons for their ability to move goods under the city without attracting the attention of other Families, the Enclave, or the Brotherhood.
Marsh/Row 3

**Localization:** In the metal structure upstairs.

**Name of the puzzles in game files:** `shapers_merge_433_{3,2}, shapers_gather{1,2}`.

**Tutorial for:** This set of puzzles with red backgrounds require you to master the idea introduced by Row 2, that areas can contain more than one polyomino and that these polyominoes will not necessarily be used in the same configuration than the cells containing them. However, in the puzzles of Row 3, it is mandatory to have all polyominoes in a same area (or possibly two areas, for the last puzzle of the row), and it is also mandatory to change their relative positions so that a polyomino covers the cell containing a different polyomino.

**Heuristic learned:** Row 3 is thus a tutorial for a new kind of puzzle that exploits the basic polyomino rule in a different way: here, you have to find a way to arrange all the given polyominoes so that they form a connected path going through all the marked cells. So the principle is to move the polyominoes so that they connect distant cells.

**Manifestation of principles:** This heuristic is exactly the principle of connecting distant or separated elements announced by the first moving platform (which connects rows 3 to row 2 where the heuristic is introduced), but here, it is a static implementation of that principle. Completing this row opens a door below, which is also a way to connect distant or separated areas. The idea to arrange the polyominoes so that they make a path is also reflected in the design of the Marsh by the way metal platforms are used to make walkable paths, in accordance with the puzzle/world analogy.
Tabaluga und Lilli (Folge 23)

**Tabaluga und Lilli** ist die 23.Folge die am 07.03.1998 innerhalb von Tabaluga tivi ausgestrahlt wurde. Der Titel basiert nicht nur dem Musical sondern auf dem dritten Album. Die Folge sieht sehr doch diverser aus.

## Beschreibung

Tabaluga folgt eines Nachts einem wundersamen Geräusch und entdeckt Arktos, der aus Eis ein wunderschönes Mädchen meißelt. Tabaluga verliebt sich in Lilli. Arktos lädt den verliebten Drachen zu einer Party in Glasburg ein, bei der ein Würfelspiel entscheiden soll, wer Lilli bekommt. Tabaluga gewinnt, doch Arktos denkt nicht daran, sein Versprechen einzuhalten. Da beginnt die Glasburg durch einen Plan von Happy zu schmelzen, Arktos und sein Gefolge ergreifen die Flucht. Doch Lilli will trotzdem nicht mit Tabaluga nach Grünland gehen,weil es ihm sehr traurig macht.
Der Regenbogen

Der Regenbogen tritt im 1986 erschienenen Album "Tabaluga und das Leutende Schweigen" auf. Als Tabaluga den Jadestein benutzt um an seine spitze zu gelangen bemerkt er dass er wie eineriesige Brücke nacktes Gestein wo Tabaluga herkam, und einen Blumenwald.

Er ist der Meinung Halbkinds Freund zu sein.

Er singt den Song "Das leuchtende Schweigen"

Er rät Tabaluga am Jadestein zu drehen um zu sehen wie trostlos eine Welt ohne Liebe ist, damit er versteht wie trostlos Halbkind wirklich ist.
4 Stürme

Die 4 Stürme treten im 1986 erschienenen Album "Tabaluga und das Leutende Schweigen" auf.

Sie sind bestehen aus dem Nordsturm, Oststurm, Südsturm und Weststurm.

Sie hetzt Daimon auf Tyrion los als er nach Tabaluga sucht. Sie sollen ihn umbringen, und während sie ihn angreifen spielt der Song "Der Weg ist auch das Ziel."

Daimon ist enttäuscht von ihrer Leistung und tötet Tyrion mit einem Blitz selber.
Toodles

Toodles is a french cat that works in Cateria as a waitress. She is currently Kitton's crush.

## Appearance

Toodles is a white-silver cat. She has blue eyes, a curly tail and has less sharper claws. She has a curled up hairstyle. As a waitress, Toodles usually wears a red shirt with jeans, and has a dark green apron. Like most cats, she doesn't wear shoes.

## Personality

Toodles is from France, so it was obvious that she has a french accent. She is kind, high-tempered and like Newton, she is addicted to fashion. She is in love with Kitton and likes his roses, but they never actually have a date yet. It was said that she may go out for a date with Kitton soon.

Other than that, as a waitress in Cateria Toodles is fairly patient and polite towards her customers.

## Relationships

### Kitton Whiskers

Kitton is Toodles's current boyfriend, who hasn't gone out for a date yet. Kitton is totally obsessed with her, and loves her to death. Kitton usually tell jokes to her for attention, triggering her to befriends with him.
Naem Babblebrook

Naem on varsinainen vintiö. Innokas, lapsenomainen ja aina täynnä energiaa, Naem on aina siellä missä tapahtuu. Hän on tehnyt kaikkea työtä mitä Narrowsin puolituinen vain voi tehdä: siivoamista, juomien tarjoilua, ruoanlaittoa, mainostamista, ryöstelyä, pyykinpesua jne.

## Tiedonpalasia

- Naem vaikuttaa olevan varsin etevä lukkojen tiirikoija. Hän on sanonut olleensa lukemattomia kertoja putkassa, mutta häntä ei ole koskaan ehditty tuomita mistään. Onko hän siis syyllinen? Ei tietenkään!
Bilingua

Um dem bösen den Boden zu bereiten braucht es den Neid"- Daimon über Bilingua

Bilingua tritt im 1986 erschienenen Album "Tabaluga und das Leutende Schweigen" auf.

Bilingua ist der Neid. Sie begleitet Den Hass stehts, und regt Leute zu großen taten an, wobei sie hofft dass sie mißraten. Ihr Chef ist Daimon, der Haß.
YGOTEE Island

Welcome to YGOTEE Island! No anime plots allowed!

**YGOTEE Island** is a file on the Author's copy of the game Tomodachi Life.

YGOTEE Island started out as a joke, putting several YGOTEE characters into an absurd video game. However, as time passed, the Island grew into its own Timeline.

YGOTEE Island's timeline designation is Timeline Island.

## Plot

YGOTEE Island (pronounced Yig-OH-TEA Island) was discovered and conolized by Rin, who was seeking asylum from the anime plots. After declaring all anime plots illegal, she invited other characters to join her, beginning with Astral.

Unfortunately, drama would still ensue, as characters like Aster Phoenix moved in and began causing kerfuffles. Using manipulation powers, Aster became Yuzu's best friend and arranged for her to be swooced away from Zane by none other than his own teacher.

After being denied Yuzu, Zane opted to marry Crow, who is considering having a baby with Zane. How he is going to do this is unknown.

Meanwhile, some sort of cosmic deity is preventing Yugo and Yuma from even meeting in this reality, leaving Yusaku Fujiki's fate up in the air.

## Characters

The following Yu-Gi-Oh! characters call YGOTEE Island home (Names are listed in their order in the island's City Hall).

* Akiza Izinski

* Alexis Rhodes

* Aoi Zaizen

* Aster Fucking Phoenix

* Astral

* Atticus Rhodes

* Bandit Keith

* Carly Carmine

* Charlie McCay

* Charlotte

* Chazz Princeton

* Chumley Huffington

* Crow Hogan

* Dark Magician

* Dark Magician Girl

* Dennis Macfield

* Diva

* Gong Strong

* Jaden Yuki

* Jack Atlas

* Tori Meadows

* Lazar

* Mai Valentine

* Mako Tsunami

* Pharaoh Atem/Yami Yugi

* Reginald "Shark" Kastle

* Rex Raptor

* Rin

* Shoichi Kusanagi

* Syrus Truesdale

* Tea Gardner

* Officer Tetsu Trudge

* Dr. Vellian Crowler

* Weevil Underwood

* Yoko Sakaki

* Yugi Muto

* Yugo

* Yuma Tsukumo

* Yusei Fudo

* Yuya Sakaki

* Yuzu Hiragi

* Zane Truesdale

The following Force of Will characters also live on YGOTEE Island.

* Charlotte
* Gill
* Gill Lapis
* Machina
* Mariabella
* Millium
* Shion
* Valentina

And finally, the following Original Characters of both Authors reside there

* Dawn
* Dusk
* Fulvio Shibasawa
* Juri Tsukade
* Juzo Sakiyuri
* Nozomi Shibasawa
Daimon

"Hat sich ausgeträumt"- Daimon

Daimon tritt im 1986 erschienenen Album "Tabaluga und das Leutende Schweigen" auf.

Tabaluga trifft Daimon zum ersten mal auf der Welt der Roboter nachdem er den Traum von der Traumfrau gehabt hat.

Daimon ist der Bewarer des Bösen, Löscher des Lichts und der Feind der Fantasie und Leugner der Liebe.

Er ist der Hass.

Er ist tiefschwarz, umzingelt von blauroten Flammen. Um sein Haupt wand sich wie eine lebende Krone die Schlange Bilingua.

Laut Bilingua ist Daimon Bilinguas Chef.

Ihm ist der Song, "Ich bin der Hass" gewidmet.

Laut dem Lied ist Satan sein Vater. Es macht ihm spaß Dinge zu zerstören.

Nach dem Song wünscht sich Tabaluga mit dem Jadestein an einen Kalten Ort. Dem Eispalast.

Später im Album lässt Daimon die 4 Stürme auf Tyrion los während dieser nach Tabaluga sucht damit sie ihn umbringen.

Nachdem die Stürme es nicht schaffen Tyrion zu töten kümmert sich Daimon selber um ihm. Er richtete seinen Zeigefinger auf ihn und ein greller Blitz traf den Drachen mittem im Herz. Tyrion starb.
Yusei Fudo

"Because I'm never going to get better."

Yuya Sakaki (boyfriend)

Esper Girl (unacknowledged child)

**Yusei Fudo** is the main protagonist of Yu-Gi-Oh! 5D's, and a main character of Yu-Gi-Oh! The Extended Edition of varying degrees of good vs evil.

The quiet, stoic, ex-leader of the Signers. Yusei is a deeply troubled person, but he still wants to protect those he cares about, including Yuya... when he isn't being an asshat to him, anyway.
Tabaluga

"Eines wünsch ich mir noch : Wenn ihr mal älter seid, vergesst bitte nie diesen Satz von Erich Kästner : "Nur wer erwachsen wird und ein Kind bleibt, ist ein Mensch." Mit diesem Sendefreunde ; passt gut auf euch auf; auf allen anderen. Euer Tabaluga!" (Tabaluga tivi vom 07.05.2011)

**Tabaluga**, ein kleiner, grüner Drache, ist eine auf Kinder ausgerichtete Märchengestalt, die ursprünglich von dem deutschen Rocksänger Peter Maffay, dem Kinderliedermacher Rolf Zuckowski und dem langjährigen Maffay-Textautor Gregor Rottschalk erdacht wurde. Sie kreierten 1983 gemeinsam das Thema, welches zunächst nur für die Umsetzung als Konzeptalbum („Tabaluga oder die Reise zur Vernunft“) gedacht war. Der Kinderbuch-Autor und -Illustrator Helme Heine gab Tabaluga seine Gestalt. Tabaluga lebt in „Grünland“ und ist inzwischen 7 Jahre alt, wobei jedes Drachenjahr 100 Menschenjahre zählt. Äußerlich ist Tabaluga eine stilisierte Version eines europäischen Drachen. Er muss immer seine Heimat vor Arktos retten,da wo er seine Lilli erstmals in den Fängen des schrecklichen Schneemann befreit hat.

Mit Tabaluga gibt es bisher sechs Alben,drei Musicals,und ein neues viertes Musical,das ab Herbst 2016 auf Tour sein wird. Es gibt mit ihm Produkte, eine Kindersendung namens "Tabaluga tivi", dann eine Zeichentrickserie von 1997 bis 2004. Ab 2018 wird in deutschen Kinos "Tabaluga - Der Film,, zu sehen sein. Danach gibt's auch bald mit ihm eine neue Zeichentrickserie,dass voraussichtlich als Neuauflage spielt.
Tabaluga tivi vom 18.12.1999

Die 114.Ausgabe wurde am 18.Dezember.1999 ausgestrahlt. Der Tag,an dem die allerletzte Sendung in diesem Jahrtausend lief. Dabei gab's ein Best-of von "Tabaluga unterwegs". Wie immer zwei Serien und danach gewann erst das rote Team beim "Sekundenquiz", dann das gelbe Team aus Wuppertal, weder im "Eisblumen klauen" noch im "Dicke Luft aus Grünland",und zum Schluss schnappten die Wuppertaler sich den Goldenen Tabaluga.
Die große Wolke

**Die große Wolke** ist die 11. Folge der 1. Staffel, dass am 13. Dezember 1997 bei Tabaluga tivi bereits ausgestrahlt wurde.

## Beschreibung

Arktos bedroht Grünland mit einer großen Wolke, die das ganze Land in Dunkelheit hüllt und damit alles Leben bedroht. Tabaluga weiß dass nur Feuer, die Wolke auflösen kann. Weil sein eigenes dafür nicht stark genug ist, sucht Tabaluga die Ameisen auf, die wissen, wie der Vulkan zum Ausbruch gebracht werden kann. Die Hitze löst die Wolke wirklich auf. Die Lava, die der Vulkan ausspuckt, bedroht nun die Eiswelt.
Puzzles With no Visible Effect

These puzzles do not seem to do anything, nor to teach anything:

* The two puzzles in the orange container in town, that require to change the color of the lighting to be solved.
* The puzzle in an underground room of the Marsh (magenta exit of the rotary platform).
* The puzzle floating on the surface of water in the third underground of the Desert Ruin.
* Most of the puzzles in the Caves.

This puzzle does not seem to do anything anymore nor to teach anything, but may actually have had an effect in earlier versions of the game:

* The puzzle in the Concrete Factory's control room that has a similar layout as the one on the vault door in the Start Area and the one that opens the shortcut door to the caves in the Mine Building in Town. It used to also open the vault's door but this bug has been fixed in a PC update. Solving this puzzle may also have been required to activate the Quarry Elevator in early released versions of the game, even if no wire gets out of it and the cable wired to the elevator is connected to the puzzle that opens one lock of the laser's puzzle (which is also required to activate the elevator).

This set of puzzles do not seem to do anything but teaches you a puzzle mechanic:

* The optional puzzles in the Symmetry Area, where you have to trace lines around rocks and palm trees through the puzzle.

This set of puzzles do something but this seem does not seem to be useful in the game:

* The puzzles in the Orchard, that open the door to the bonsai worskhop attending the Windmill.
Lilli

**Lilli** ist ein von Arktos erschaffenes Wesen aus purem Eis und die große Liebe des Drachen Tabaluga.

Im 1993 erschienenen Album "Tabaluga und Lilli" taucht sie zum ersten Mal auf. In der Geschichte und dem dazugehörigen Musical ist sie eine von Arktos geschaffene Eisskulptur. Tabaluga beobachtet Arktos eines Nachts beim Erschaffen dieses Kunstwerkes in einem zugefrorenen Vulkankrater. Tabaluga ist vom Anblick Lillis so begeistert, dass er eine nie gekannte, wunderbare Wärme in sich verspürt, die er allerdings nicht für sich einzuordnen weiss. Arktos entdeckt und vertreibt den kleinen Drachen, der sich allerdings fest vornahm, das schöne Wesen wiederzusehen. Arktos, der Lilli geschaffen hat, um Tabaluga anzulocken und in seine Gewalt zu bringen, lockt den Drachen etwas später zu einem Fest in seinem Palast ein, in dessen Rahmen Tabaluga wieder auf Lilli trifft. Nachdem Tabaluga Arktos in einem Würfelduell besiegen kann, erweckt der Schneemann seine Kreation mithilfe eines Schlüssels zum Leben. Lilli erwidert Tabalugas Liebe zu ihr. Dieser Liebe zwischen Tabaluga und Lilli ist der Song "Ich fühl wie du" gewidmet, der von Andreas Becker (Musik) und Gregor Rottschalk (Text) geschrieben wurde und zu den beliebtesten Tabaluga-Liedern gehört. Nach dem Tanz gefriert Lilli allerdings wieder zu Eis, und Arktos verhöhnt den verzweifelten Drachen, der dies nicht begreifen kann. Der Eispalast implodiert daraufhin. Tabaluga findet sich alleine mit der leblosen Hülle Lillis in der Eislandschaft. Durch den Rat eines Einsiedlerkrebses namens Ostrakes (der Name ist ein Anagramm des Namens von Sokrates, eines berühmten griechischen Philosophen) erfährt er, dass er den Eispanzer um Lillis Herz mit seinem Feuer zum Schmelzen bringen kann; und das das Gefühl, das er beim Anblick Lillis verspürt, die Liebe ist. Als Tabaluga den Rat von Ostrakes befolgt, erwacht Lilli zum Leben und fällt glücklich in Tabalugas Arme, beide sind vereint durch die wunderbare Wärme, die sie nun zuzuordnen wussten. Das Musical sowie die 23. Folge der ersten Cartoon-Staffel von Tabaluga folgen im Groben dieser Geschichte ebenso der im Jahre 1994 erschienene Roman "Tabaluga" von Helme Heine, dem Zeichner aller Tabaluga-Figuren, und seiner Lebensgefährtin Gisela von Radowitz. Dieses Buch wurde 2018 zur Veröffentlichung des Kinofilms, in dem Lilli erneut auftaucht, neu aufgelegt.

2011 erschien das fünfte Tabaluga-Konzeptalbum "Tabaluga und die Zeichen der Zeit", welches auch als Arena-Show und Planetariums-Umsetzung adaptiert wurde. Tabaluga begegnet zum Ende der Geschichte hin einer mysteriösen Figur, die die Zeit darstellen soll und dem Drachen einen Wunsch gewährt. Tabaluga wünscht sich, einmal noch mit Lilli zu tanzen. Lilli erscheint und tanzt mit Tabaluga, der überglücklich ist, wieder mit der Liebe seines Lebens vereint zu sein . "Die Zeit hält nur in Träumen an" (geschrieben von Pascal Kravetz und Texter Gregor Rottschalk, gesungen von Peter Maffay zusammen mit Ex-Monrose-Sängerin Mandy Capristo) ist der dazugehörige Song.

Die Liebesgeschichte von Tabaluga und Lilli ist zentraler Bestandteil des 2015 erschienenen Buches "Tabaluga und das Geheimnis des Feuers".

.
Das verlorene Amulett

**Das verlorene Amulett** ist die 78. und letzte Folge die am 19.06.2004 bei Tabaluga tivi ausgestrahlt wurde. Ausgestrahlt wurde sie vorerst am 02.04.2004 bei KiKA. Es handelt sich um den zur Zeit letzten Kampf zwischen Tabaluga und Arktos um das Amulett.

## Beschreibung

Arktos trägt voller Stolz das Amulett. Gerade als er davon träumt, wie er mit der allmächtigen Kraft des wunderbaren Anhängers König von Grünland wird, kommt Tabaluga in den Eispalast geflogen und nimmt ihm das kostbare Stück wieder ab. Doch Tabalugas Glück ist nur von kurzer Dauer. Arktos schafft es, ihm das Amulett erneut zu klauen und sich zu wünschen, dass Tabaluga nicht mehr fliegen und Feuer spucken kann. Außerdem schon vorerst friert Arktos Grünland ein und nimmt die Grünländer gefangen. Völlig mutlos versteckt sich Tabaluga. Doch Kayo opfert sich auf. Erst Happy und Digby, die aus dem Eispalast fliehen können, geben ihm das nötige Vertrauen in sich selbst zurück. Gemeinsam entwickeln sie einen Plan bei dem alle Grünländer mithelfen: Während Arktos zum König von Grünland gekrönt werden soll, werden sie ihn mit vereinten Kräften überrumpeln. Ihr Plan klappt, und Tabaluga ist überglücklich. Arktos sitzt für immer eingefroren in seinem Eispalast, und Tabaluga trägt das Amulett um seinen Hals. Nun hat er einen Wunsch frei. Soll er sich wünschen, dass Grünland wieder eisfrei ist, oder dass er wieder fliegen und Feuer spucken kann? Oder fällt ihm sogar noch ein besserer Wunsch ein?
James

James ist ein Penguin und außerdem der Butler und stehts die rechte Hand des Schneemannes Arktos aus der Animationsserie Tabaluga. James ist Arktos treu, schnarcht aber oft hinter seinem Rücken und ist immer gezwungen, sich Arktos 'Missbrauch zu stellen. Ein wirklich dauerhafter gag in der Serie ist, dass Arktos James während seiner Pläne immer in verschiedene Rollen einordnet.

Er trägt in der Serie ein durchsichtiges Monokel, weiße Handschuhe, ein Jacket und eine rote Fliege.
Robotron

Robotron tritt im 1986 erschienenen Album "Tabaluga und das Leutende Schweigen" auf.

## Robotron

### Spezies

Roboter

Robotron lebt in einer Welt der Roboter die Tabaluga nach Rat des Regenbogens mit dem Jadestein besucht.

Laut sich selbst ist er das vollkommeste Wesen des Universums. Er weiß alles, kann alles und versteht alles. Er ist perfekt. Trotzdem kann er keine Antwort geben als Tabaluga ihn fragt was liebe ist. Dies liegt daran dass Robotron keine Gefühle hat.

Ihm ist der Song "Mensch aus Stahl" gewidmet.
Tabaluga & Lilli

Das Musical *Tabaluga & Lilli* lief im TheatrO CentrO in Oberhausen vom 24. September 1999 bis 30. Juni 2001. Als Darsteller wirkten unter anderem: Ross Antony, Andreas Bieber, Bernie Blanks, Alex Melcher, Sylvia Gonzalez Bolivar, Carolin Fortenbacher, Paul Kribbe, Stephan Remmler, Alexandra Wilcke und Ian Jory.
Tabaluga - Die schönsten Traumgeschichten

**"Tabaluga - Die schönsten Traumgeschichten"**, ist ein Kinderbuch,dass es im Jahr 1997 von Pattloch hergestellt und dann veröffentlicht wurde und enthältet diesmal 160 Seiten,so dass man es vorlesen und selberlesen kann. Autorin dieses Buches war Gabriele Ross,als freundlicher Genehmigung von Peter Maffay,Rolf Zuckowski,Helme Heine und Gregor Rottschalk. Der Preis kostete damals 29,80

    Mark.

## == Beschreibung ==

* In diesem Buch geht es rund um die Traumgeschichten,die richtig lustig, schön, schaurig, und auch mal besinnlich sind. Nessaja erzählt diese Geschichten aus dem Kinderland,Zauberland und Traumland,weil Tabaluga diese Mondgeschichten von ihr hören will. Dabei muss er viele Abenteuer bestehen,um von Grünland bis ins Traumland zu reisen. Es gibt fantastische Figuren,dort wo der Drache auf irgendwelchem treffen muss; aber unter anderem zum Beispiel sind es : Philipp,die Raupe, den Mann im Mond, Dampfbuchstaben, Alice,die Seifenblasen blasen konnte, der Traumfee mit der Fledermaus und Schmetterling, der Hexe Zischelwu, den Schneider im Mond, den kleinen Häwelmann, einer mondsüchtigen Prinzessin, den Zwerg Zwirbeli, der jungen Fee namens Sinalou, dem Prinz mit den Eselsohren, Panzimanzi, Prinz Traurig, einem grünen Elefanten, Emma die eine Freundin findet, Hannes der ganz nach oben will, der Sternenfee namens Maja, Futzlimo, Kissikit, einer Traumgans, der Prinzessin Möchtenichtschlafen, den Fuchs und der Tannenhexe, und der dunkelblauen Maus, und vieles mehr.

## == Sonstiges ==

* Dies ist die erste Pattloch-Ära für Tabaluga,die von 1997 bis 2000 dauerte.
* Das Märchen : "Jorinde und Joringel", sollte dort in "Tabaluga - Mein schönstes Märchenbuch" veröffentlicht sein,dort wo so ein Fehler gewesen sein konnte.
* Die illustierten Bilder mit Tabaluga und allen anderen Figuren, sehen genau so wie in den Kunstleinwändern aus.
Thief King Bakura

**Thief King Bakura** is a character in Yu-Gi-Oh! The Extended Edition. He serves as the primary antagonist of Dank Memes and Broken Dreams.

The king of thieving and trolling, Bakura utilizes his wits and RIDDLES to be a thorn in the side of Pharaoh Atem and his priests. At some point, under unknown circumstances, he was fused with Zorc Necrophades to become Yami Bakura.
Der Tod

Der Tod tritt erstmals im 1986 erschienenen Album "Tabaluga und das Leutende Schweigen" auf.

Dort tippt er Tabaluga im Palast der Eisprinzessin auf die Schulter.

Hier trug er einen Zylinderhut aus lebenden Schmetterlingen, und Schnabelschuhe aus dessen spitzen Glockenblumen wuchsen die bei jedem Schritt erklangen.

Er informiert Tabaluga dass es seine Zeit ist zu sterben. Ihm ist das darauf folgende Lied "Der fröhliche Geselle" gewidmet das von Hans-Jürgen Buchner komoniert und eingesungen wurde.

Nach dem Lied nimmt er Tabaluga und führt ihn zu einer Höhle in der Millionen von Kerzen brannten. Er erklärt dass in dieser Höhle alle Wesen ihr Lebenslicht haben. Schnell wird offensichtlich dass Tabalugas Zeit noch nicht gekommen ist, der Tod hatte ihm mit seinem Vater Tyrion verwechselt. Der Tod beginnt nun nach Tyrion zu suchen.

Später im Album stirbt Tyrion.

Der Tod hat sein Lebenslicht ausgedrückt.

Der Tod hat nur einen Meister, Die Liebe.￼

2011 erschien das fünfte Tabaluga-Konzeptalbum "Tabaluga und die Zeichen der Zeit", welches auch als Arena-Show und Planetariums-Umsetzung adaptiert wurde. Hier begegnet Tabaluga dem Tod erneut nachdem Arktos eine Fliege todgeschlagen hatte.

Hier trägt er ein Knochengewand.

Tabaluga erkennt ihn nicht von früher und fragt ihm wer er sei. Daraufhin singt er den Song "Der gutgelaunte Fremde" der von Peter Maffay geschrieben wurde.

Laut dem Song ist sein Auftraggeber die Zeit, sie sagt ihm bescheid wenn jemand an der Reihe ist zu sterben. Er tut seinen Dienst umsonst, obwohl es immer wenn er kommt uns das Leben kostet.
Arktos

"Tja, und jetzt denkt dran! Gleich geht's los und Winterzeit ist Arktoszeit! Macht euch auf ein eisiges Finale bereit! Hohoho! Ja!" (Tabaluga tivi vom 18.12.1999)

"Wenn du den Weg nicht weißt, wirst du von mir vereist!" (er, beim finalen "Arktos Superspiel", wenn einer daneben tritt.)

   Arktos ist der Antagonist von Tabaluga. Er hatte seinen ersten Auftritt bei Tabaluga & Lilli, wo er Lilli erschaffen hat um Tabaluga zu verführen um an sein Feuer zu kommen. Nach eigener Aussage ist der Schneemann so alt wie die Welt ( Schlüssel zur Macht ). Er lässt sich immer von seinem Erzfeind Tabaluga besiegen,nur wenn er seine Pläne ruiniert.

## Darsteller und Sprecher

Tabaluga und Lilli : Bertram Engel ( Sänger ), András Fricsay ( Sprecher )

Tabaluga tivi : Vincent Courtens, Ron Bergmann

Tabaluga : Frank Ciazynski

Tabaluga und das verschenkte Glück, Tabaluga und die Zeichen der Zeit , Tabaluga - Es lebe die Freundschaft : Heinz Hoenig

Es lebe die Freundschaft : Alexander Wesselsky (Gesang)

Tabaluga (Kinofilm) : Michael "Bully" Herbig (ab 2017)
Halbkind

Halbkind tritt im 1986 erschienenen Album "Tabaluga und das Leuchtende Schweigen" auf.

Dort trifft Tabaluga sie im einem Blumenwald am anderen Ende des Regenbogens. Dort sitzt sie am Ende des Regenbogens, und weint. Jede ihrer Tränen lässt einen neuen Blumenbaum wachsen. Sie weint vermutlich weil ihre Elten, die Sonne und der Mond sich mit Worten wehtun. Ihre Mutter ist fern von ihr, und heiß, aber ihr Vater ist ihr nah, doch er ist kalt. Sie ist ganz allein. Sie hat nur selten jemanden der sie liebt und sucht halt. Nur den Regenbogen hat sie als Freund

Tabaluga kann nicht verstehen warum Halbkind so traurig ist, er findet es ist toll den Mond zum Vater, und die Sonne zur Mutter zu haben.

Es ist angedeutet dass Halbkind sich selbst nicht liebt, und dass dies der wahre Grund für ihre traurigkeit ist. Wer sich selbst nicht liebt, kann auch keinen anderen lieben.

Ihr Pate ist die Liebe die nur einen Sommer hält.

Ihr ist der Song "Halbkind" gewidmet.