Drugs

Characters do not suffer the effects of withdrawal if they have a supply of their addiction, and recover one level of addiction severity per long rest, addiction of High or extreme require rehab or condition ending spells (such as lesser restoration) cast at third level or higher. This spell will lower the addiction. severity level by 1.

=== Addictive Drugs ===

  {| class="article-table"
!Addiction Severity
!Con Save
!Satiation
!Effects of Withdrawal
>-1 to all Mental Stats
>-1 to all mental stats

>hp max lowered by 1/8
>-2 to all mental stats

>hp max lowered by 1/4
>-3 to all Mental Stats

>hp lowered by 1/2

> all healing reduced by 1/2

Name: Halfling Haze

Delivery: Smoked through a Shisha pipe

Composition: Compliance smuggled from the Falklands, often mixed with Paleroot

Legality: Illegal, non severe.

Addiction DC: Negligible

Effect(s): Euphoria

Side effects: World has increased contrast, seeing rainbows, conformity

Overdose: Intense hallucinations of dancing lights, depression afterward

Alchemy DC:

-Identification: 10

-Creation: 15

Average price: 20G

Name: Paleroot

Delivery: Smoked

Composition: Paleroot leaf, wrapped as a cigarette/cigar, or in a pipe

Legality:Legal

Addiction DC: Negligible

Effect(s):temporarily increases awareness, (+2 to initiative, +1 to dex skill checks (not stealth))

Side Effects: Croaky voice, sweet, earthy smelling sweat

Overdose:Short term pass out due to lack of O2

Alchemy DC:

-Identification: 0

-Creation: 5

Average Price: 1s

Name: Spinesauce

Delivery: Ingested

Composition: venom harvested from the "Deathspine" a medium sized wild animal known for its quills protruding from its back along its spine, they are filled with a poison that can kill a man in minutes, The Spine is crushed and the fumes collected while boiling to extract the poison, It is then watered down for safe use.

Legality: Legal for medical use

Addiction DC: Medium

Effect(s): in small amounts it is used to calm the mind, it is used medically as a sedative for manics and to help those with reoccurring nightmares, Popular among politicians and gladiators to calm the nerves before a speech or fight. (cheating for gladiators)

Adv against being intimidated, and user cannot be frightened or taunted

Side Effects: After long usage, Users often feel frantic and suffer from panic attacks when not on the drug

Overdose: Paralysis, Coma, Death

Alchemy DC:

-Identification: 20

-Creation: 15

Average Price: 12 G

Name: Snitch

Delivery: Contact

Composition: Poison extracted from a Pseudodragon is distilled for potency, then is mixed with the acid from a gelatinous cube, This concoction is strained through a Manticore Liver.

Legality: Highly Illegal

Addiction DC: negligible

Effect(s): the applied surface immediately reacts upon contact, creating one large bubble,the concoction is all sucked into the bubble creating a cyst, after 1 minute the concoction is rapidly soaked into the body causing.  Extreme Pain, Advantage to persuasion rolls against the subject. Used for torture purposes usually. If the cyst is popped before 1 minute, the pain is avoided and the concoction is spilled upon the floor.

Side Effects: after the 1 minute, while the subject is in extreme pain, +2 to strength checks and advantage to attack rolls to hit or be hit by the subject.

Overdose: Long term insanity, likely phobias.

Alchemy DC:

-identification: 20

-Creation: 30

Average Price: 100 G

Name: Ascension

Delivery: contact after crushed, by teeth or palm, or object etc.

Composition: Crystalised tears of a god

Legality: Highly illegal

Addiction DC: Extremely

Effect(s): Initially heal for 30 hp, then

temporarily all stats become 22 (+6) if they are lower than 22, Disadvantage on hitting the user, as they see one minute ago to one minute from now all at once.

melee attacks can be used from 20' away as energy is shot from the body

lasts until the user passes out.

Side Effects: 3d12 damage per round, as the Mortal body cannot handle the raw power. Illusions of Grandeur, hearing Dies Irae in the head as your mind rationalises the sounds it hears, for it was never meant to listen to the strings of magic pulling on the corners of reality.

Glowing, floating 1' above the ground, still moving at regular speed.

2 levels of exhaustion after the duration

-identification: 20

-Creation: Impossible, only from a god

Average Price: 25,000 G

Name: Plethora

Delivery: Ingested as a tea

Composition: Flower petals from exactly 7 different Lotus's plucked during consecutive Dusks; crushed with a mortar and pistil, with 4 shamrocks.

Legality: Slightly illegal

Addiction DC: Medium

Effect(s): Can see 7 different variations of a course of action you plan on taking. Most common among gamblers, 3 are falsities and 4 are truths. (Consumer can use 4 rerolls)

Average Price: 60 G