Full of Stars Scenarios

Scenarios happen after every crash you have en route to any destination. They usually require you to use resources such as Idium, Idium crystals, crew members and Leadership Points to prevent tragedy.

Scenarios that will require chance will be indicated with [⚠]. Underscores (\_\_) and [object] indicate variables, which can depend on how much crew, Idium, etc. the player has. [?] indicates currently unknown information, which will be filled in as soon as possible.

*Scenarios are currently only known on the Freighter Pilot storyline.*

## Early Departure

*Traveling through the far reaches we have found a star system with an earth-class planet right in the middle of the habitable zone. It seemed like an old human outpost, long forgotten. Although radiation levels were high a group of \_\_ decided they were fed up with running away from the war. They wanted to stay here and start a colony.*

* **Allow them [-\_\_ Crew]**
	+ *The planet had a [color] atmosphere, but it's surface was riddled with nuclear craters. The settlers asked for extra equipment. Lots of extra equipment.*
		- **Give them all they want [-500 Idium]**
			* *When they confirmed a safe landing I wished them the best and moved on, knowing that they will be alright. That was the least I could do for them.* [+\_\_ Leadership Points]
		- **[⚠] Give them just basic supplies**
			* SUCCESS – *They reconsidered. They were unhappy, but the crew remained undivided.*
			* FAILURE – *They decided to go nonetheless. When they confirmed a safe landing I moved on, uneasy as their prospects looked bleak.*
* [⚠] **Forbid them**
	+ SUCCESS – After much convincing they decided I was right – the planet was too dangerous to stay. We moved on.
	+ SUCCESS - I was unyielding. They saw reason in my decision and stayed, knowing their captain cares for them. [+1 Leadership Point]
	+ FAILURE – *They seemed to agree with my decision, but it was just a ruse. The following night they stole a landing shuttle and ran away. It was useless to pursue them.*
* **Convince them [-5 Leadership Points]**
	+ *After much convincing they decided I was right* – *the planet was too dangerous to stay. We moved on.*
* **Bribe them [-20 Idium Crystals]**
	+ [??? (was changed)]

## Space Battle

**Occurs when ship is shot down in the War Zone.**

*A Chalice Corp gunship [name] MK\_\_ intercepted me!*

**[If shields are broken]** *A Chalice Corp gunship [name] MK\_\_ intercepted me! My ship's shield was broken. Without it every hit the ship received would be deadly.*

* **Engage in battle (Seen as "Risk and engage in battle" if shields are broken)**
	+ Weapons will either miss or have a direct hit, decreasing the target's hull by a random amount.
	+ *Target's hull: \_\_%. Main Cannon ready to fire! (Seen as "Target's hull: \_\_%. Main Cannon cooling down." after using Main Cannon)*
		- **"Main Cannon, fire!" [Needs 4 turns to cooldown]**
		- **"What's the cooldown status?" [After using Main Cannon]**
			* *"Main Cannon cooling down \_\_% completed.*
				+ **"Make it now and fire!" [-600 Idium]**
		- **"Rapid Gun, fire!" [-60 Idium]**
		- **"Torpedoes, fire!" [-10 Idium Crystals]**
		- **"Evade!"**
			* *"Charge maneuver system and and..."*
				+ **"Reposition!"**
					- Repositioning will have two outcomes; when fired at by rapid guns, the ship will lose a random amount of shield, but will successfully evade main cannon shots.
						* **Continue fighting (Repeat from Engage in battle)**
						* **Repair shield**
						* **Run**
				+ **"Gain distance!"**
					- Gaining distance will also have two outcomes; when shot at by rapid guns, the ship manages to escape unscathed, but fails to dodge main cannon blasts.
				+ **Back (Returns to the previous menu)**

* **Repair shields (Appears when shields are below 100%)**
	+ "Restore by 20%" (-40 idium; 2x if broken)
		- *"Restored! Shield condition 20%"*
	+ "Restore by 50%" (-200 idium; 2x if broken)
		- *"Restored! Shield condition 50%"*
	+ "FULL restore!" (-400 idium; 2x if broken)
		- *"Restored! Shield Condition 100%"*
* **Run**
	+ **(If shield is intact)** *How should I get out of here?*
		- **Try regular Rift Drive charge [shield takes damage]**
			* *I turned the ship and put it on an escape vector. Suddenly the ship took a massive hit to the weak area at the stern, causing significant damage. My escape ended successfully but because of that hit the shield dropped to 32%.*
		- **Instant rift jump! [-20 Idium crystals]**
			* [?]
	+ **(If shield is broken)** *"How should I get out of here without the shield?"*
		- **[⚠] Try regular Rift Drive charge**
			* SUCCESS – [?]
			* FAILURE – **(Safe Variation)** *I turned the ship and put it on an escape vector. Suddenly, the ship took two critical hits to the weak area at the stern, causing significant damage. Our hull wasn't protected by a shield. This time the shots were deadly. This was unfortunate escape but we were safe. For now.*
			* FAILURE – **(Death Variation)** *I turned the ship and put it on an escape vector. Suddenly, the ship took multiple shots to the weak area at the stern. We lost. Enemy soldiers marched aboard. I blacked out. When I woke up, I saw a blaster pointed between my eyes. Last thing I saw was a muzzle flash. Then, there was total darkness.*
		- **Instant rift jump! [-20 Idium crystals]**
			* [?]

## Event Horizon

*We saw a monsterous black hole, it's emptiness infinite. A terror waiting to crush us behind its event horizon. Our hull began to crack in the upper deck! There were \_\_ people trapped inside, along with a tank filled with \_\_ Idium.*

* **Patch the hole with sealant [-10 Idium Crystals]**
	+ *We managed to seal the cracks and avoid any casualties. It was a close shave. Then we fired all our engines on maximum power to escape the gravity well. Our ship's hull creaked as we struggled to break free. Finally, we made it to safety!*
* **Save the Idium tank**
	+ *We managed to save the Idium tank inside the damaged sector, but the crew inside was still at risk.*
		- **[⚠] Risk patching the crack [-3 Leadership Points]**
			* SUCCESS – We did it! We saved the whole sector! Then we fired all of our engines to escape the gravity well. Our ship's hull creaked as we struggled to break free. Finally, we made it to safety!
			* FAILURE – [?]
		- **Don't risk it**
			* *I decided it wasn't worth it. We lost the sector. Then we fired all of our engines to escape the gravity well. Our ship's hull creaked as we struggled to break free. Finally, we made it to safety!* [-\_\_ Crew]
* **Rescue trapped crew**
	+ We managed to save the crew trapped inside the damaged sector, but the Idium tank inside was still at risk.
		- **[⚠] Risk patching the crack [-3 Leadership Points]**
			* SUCCESS – We did it! We saved the whole sector! Then we fired all of our engines to escape the gravity well. Our ship's hull creaked as we struggled to break free. Finally, we made it to safety!
			* FAILURE – [?]
		- **Don't risk it**
			* *I decided it wasn't worth it. We lost the sector. Then we fired all of our engines to escape the gravity well. Our ship's hull creaked as we struggled to break free. Finally, we made it to safety!* [-\_\_ Idium]

## Life Support Failure

*Life support systems on all lower decks were acting up. "They can go out any time, Captain." My ship's computer warned. I had to decide what to do* – *there were \_\_ people living in there.*

**[If crew numbers drop below 5]** *Life support systems on all lower decks were acting up. "They could go out any time, Captain." My ship's computer warned. I had to decide what to do - everyone on board was living on that deck, including me.*

* **Fix life support [-5 Idium Crystals]**
	+ *Our technical team reacted immediately and our life support was good as new.*
* **[⚠]  Risk and relocate crew**
	+ SUCCESS –  *After the relocation, there were so few of us that we actually felt better living closer together.*
	+ FAILURE – *After the relocation, tension was on the rise and I was afraid it could lead to violence.*
		- **Calm them down [-1** **Leadership Point]**
			* *People were just upset and need mediation. I stepped in and saved the day once again.*
		- **Wait it out**
			* *Tension finally reached its peak and a deadly brawl broke out.* (-\_\_ Crew)

* **[⚠]  Risk and do some quick repairs**
	+ SUCCESS -- *Surprisingly, the repairs worked and life support was functioning fine - at least for now...*
	+ FAILURE -- [?]

**[If crew numbers above limit]** *Life support systems on all lower decks were acting up. "They could go out any time, Captain." my ship's computer warned. I had to decide what to do.*

* **Fix life support [-5 Idium Crystals]**
	+ *Our technical team reacted immediately and our life support was good as new.*
* **[/!\] Risk and relocate crew**
	+ SUCCESS – *After the relocation people were packed like cattle and fights started almost every night. If only we had more cabins ready...*
	+ FAILURE – [?]
* **[/!\] Risk and do some quick repairs**
	+ SUCCESS – [?]
	+ FAILURE – [?]

## Vandalism

**(Ship Warning Variation)** *Several acts of vandalism happened on the lower deck, where \_\_ people were living. I got a warning from the ship's computer. "My security protocols indicate that this might be a case of sabotage*."

* **Investigate the incident [-1 Leadership Point]**
	+ *It turns out it was just some guy who got drunk and found a spray can. Nothing to be worried about.*
		- **[⚠] Ignore the problem**
			* SUCCESS – *I just waited it out. Eventually the vandal got bored or became more reasonable, and the acts of vandalism stopped.*
			* FAILURE – *All went well until a home-made bomb destroyed the whole lower deck. 6 people died, including the saboteur.*

* **Heighten security [-5 Leadership Points]**
	+ I spent a lot of resources trying to catch the culprit, but the vandal never struck again.
* **Use patrol bots [-20 Idium Crystals]**
	+ [?]

**(Saboteur Variation)** *During my investigation someone started shooting at me! It was a clear sign we had a saboteur on board! Unfortunately, the culprit was still at large.*

* **[⚠] Ignore the problem**
	+ SUCCESS – *The vandal died in his room while making a homemade bomb, no one died but him.* [-1 Crew]
	+ FAILURE – *The vandal used a homemade bomb and killed himself along with \_\_ crew members.* [-\_\_ Crew]
		- **Heighten security [-5 Leadership Points]**
			* I managed to arrest the saboteur! The man was clearly mentally unstable.
				+ **Medicate him** **[-20 Idium Crystals]**
					- [?]
				+ **Help him [-5 Leadership Points]**
					- This guy needed some serious therapy, but I managed to help him out. He stayed with us as part of the crew.
				+ **Exile him [-1 Crew Member]**
					- [?]
		- **Use patrol bots [-20 Idium Crystals]**
			* *One of the patrol bots managed to kill a saboteur while he was planting a bomb. No one died but him.*

**(Graffiti Variation)** *When I first noticed a graffiti saying "Captain is a Prick" I thought it as a joke. But as such writings started cropping all around the place I had to admit that the crew was displeased with how I ran things.*

* **talk with the crew [-3 Leadership Points]**
	+ [?]
* **risk sending security [-3 Crew Members]**
	+ SUCCESS – *The team quickly apprehended the culprit. It defused the situation. But for how long?*
	+ FAILURE – [?]

## Riots

*A crash made us stop for longer repairs and people were getting anxious. When I was distributing food rations, \_\_ people started rioting. "We are hungry! You're a worthless captain!" screamed the mob.*

* **[⚠] Call backup (100% Success rate if your crew has more people than the rioters)**
	+ SUCCESS – *I called the rest of the crew to help me, and together we managed to disarm and calm down the rioters.*
	+ FAILURE – *The sight of guns just aggravated the situation, and \_\_ crew members were lost.*
* **Share your food [-5 Leadership Points]**
	+ *I decided to share my food with the rioters which took a great amount of willpower because I was literally starving.*
* **Set up a food plant [-20 Idium Crystals]**
	+ *I talked with the crew and the engineers, and we set up a new hydroponic plantation and a protein processing plant. It was costly but eventually solved our problems.*

## Rift Floaters

**Occurs when traveling enroute to Vivid Nebula and beyond.**

*After our last collision, we had to stop for repairs. 5 workers were outside, when Rift Floaters surrounded us. They drifted slowly, radiating deadly threat. Our engineer proposed to launch some idium fuel as a bait and then run.*

* **Bait and run [-500 idium]**
	+ *Our bait worked! The Rift floaters went after the Idium, and we managed to get away.*
* **[⚠] Risk running away**
	+ SUCCESS – [?]
	+ FAILURE – [?]
* **Stay still [3 Leadership Points]**
	+ [?]

## Hull Rupture

*Alarms blared on the bridge! Our hull ruptured in the middle of the science bay! Sensors indicated that \_\_ people were inside.*

* **Close the airlocks [?]**
	+ **Seal hull manually**
		- *The team was able to seal the hull, but not before everyone in the science bay was dead.*
	+ **Use super fast sealant [-10 Idium crystals]**
		- *They sealed the hull and everyone was saved.*
* **Send rescue team [-\_\_ Crew]**
	+ **Calm down to slow oxygen use. [-5 Leadership Points]**
		- *I made the right decision. My team rescued everyone in the science bay, without suffering any losses.*
	+ **Use oxygen generators [-20 Idium Crystals]**
		- *I made the right decision. My team rescued everyone in the science bay, without suffering any losses.*
	+ **[⚠] Figure out something!**
		- SUCCESS – *It worked! The leader was able to remain calm and sealed the whole crack just seconds before suffocating.*
		- FAILURE – *The team began to panic, and then it was all over. When they couldn't get it together, oxygen ran out and the team suffocated. We lost \_\_ crew members in the disaster.*

## Unknown Illness

*It started with engineers repairing the outer hull. When the group of \_\_ came back, we noticed 0\_ of them were changed. Their eyes black and empty, their bodies cold and blue. They only sang strange, undulating songs. I was unprepared for this scenario and had to improvise.*

* **Use Idium crystals to find cure [-5 Idium crystals]**
	+ *We learned that we can make them better by using Idium crystals. Soon they started responding. It seemed they are self-conscious, however their awareness was something new and alien. I had to make a decision and I felt it would be a hard one.*
		- **Terminate all deceased**
			* *I decided to put the 2 diseased out of their misery. At least we saved the rest of the group.*
		- **[⚠] Try to cure them [-10 Idium crystals]**
			* SUCCESS -
			* FAILURE -
		- **Communicate with them**
			* *I managed to communicate with the alien intelligence hiding in the bodies of my crewmates. It was lost and scared and asked for \_ bodies to take into the void as its vessels. In return, it promised us \_ Idium crystals. I had to make a decision and I felt it would be a hard one.*
				+ **[⚠] Try to cure them [-10 Idium crystals]**
					- SUCCESS -
					- FAILURE -
				+ **Make the deal**
					- *We let the diseased go. They floated through the void and we followed them for a while. Before they disappeared, they led us to a rich deposit of Idium crystals!* [+\_ Idium crystals]
* **Quarantine the sick [-3 Leadership Points]**
	+ *My crew was scared by the disease, but I convinced them to quarantine only the 2 that were sick. I had to make a decision and I fet it would be a hard one.*
		- **Terminate all diseased**
			* *I decided to put the 2 diseased out of their misery. At least we saved the rest of the group.*
		- **Try to cure them [-10 Idium crystals]**
* **Quarantine the whole group**
	+ [?]
* Ask the Doctor [ Requires Doctor Domsky ]

## Emergency Repairs

**Occurs when crew numbers drop below 10.**

*We suffered a crash, and there were so few of us, every repair could've been our last. Should I send one person to their death, or risk everyone on board? Was there an alternative?*

* **Sacrifice 1 crewmate [-1 Crew]**
	+ *We drew straws to see who would die to save the rest. The guy who lost was barely a man. Back home he didn't even have a driving license. We said our goodbyes and he donned his space suit, never to come back. That sacrifice bought us some time, but with such a small crew, every next crash was a huge risk.*
	+ (I guess this was changed?) *We drew straws to see who would die to save the rest. The guy cried when he drew the shortest straw. We all wished him goodbye for the last time, and he bravely put on his space suit and succeeded. That sacrifice bought us some time, but with such a small crew, every next crash was a huge risk.*
* **[⚠] Risk whole crew [All Crew]**
	+ SUCCESS – [?]
	+ FAILURE – *As I watched the life readings from their suits blink out, I knew that I was destined to die a sad and lonely death.* (DEATH SCENARIO)
* **Figure out something! [-3 Leadership Points]**
	+ *I figured out a solution in the last minute and managed to re-route some auxiliary systems. The ship would fly, but I didn't know if I could do such a miracle again.*
* **Use a repair drone [-10 Idium crystals]**
	+ *The repair drone managed to fix the problem. But I knew that every next crash was a huge risk.*

## Hunted

*The ship suffered a serious crash. I had to send \_\_ of my crewmates to do some repairs before we could fly again. While repairs were underway, I heard a beeping of my ship's defense sensors. A hostile vessel appeared in front of my bow!*

* **Rush repairs [-10 Idium crystals]**
	+ *I didn't want to risk my crew, I used Idium crystals to finish the repairs quickly and ordered my crew back. We jumped to the Rift before the ship noticed us.*
* **Pretend to be space junk**
	+ [?]

## Systems Failure

**Can occur when crew numbers surpass maximum capacity (Overcrowding).**

**(Water Chip Variation)** *Disaster struck and when our ship was overcrowded, and \_ lives were at stake. The ship's water chip started failing and I feared we would die of dehydration.*

**(Oxygen Generator Variation)** *Disaster struck and when our ship was overcrowded, and \_ lives were at stake. The ship's oxygen generator broke down and people started to suffocate.*

* **Use repair drones [-40 Idium crystals]**
	+ *Repair drones quickly dealt with the problem and my crew was safe! Only later I realized that the device had failed simply because we were overcrowded. It could quite possibly happen again.*
* **Sacrifice \_ crewmates [-3 Leadership Points]**
	+ *I decided to save some of the crew and sacrifice the rest. Maybe it was cold-blooded, but crucial to our survival. I knew that the device had failed simply because we were overcrowded. It could quite possibly happen again.*
* **Accept the loss of 20 people**
	+ [?]
* **Try manual repairs**
	+ *I inspected the system and figured out manual repair was a great risk: I could either kill everyone or save everyone. It was a fifty-fifty chance.*
		- **[⚠] risk DEATH and do repairs**
			* FAILURE - *I was out of luck. With one false move I triggered a chain reaction that killed everyone on board.* (All passengers die. "This journey has ended. Will you dare to try again?")
		- **check other options**

## Data Containers

*”Captain! We just hit something extraordinary!”, my ship's computer said. It was pitch black, non-reflective rectangular solid.*

* **scan it[-300 idium]**
	+ *"The cube resist all of our destructive testing beyond the theoretical limits of materialstrength. This thing is virtually indestructible and impenetrable,“ ship’s computer reported.*
	+ *"'It propably have some sort of force shield. If so, it may be possible to overcharge it with a huge amount of energy,” computer added.*
		- **[⚠] use small charge [-3 idium crystals]**
			* *It didn’t work. That charge was not enough. “Maybe another one will do the trick?” I thought.*
		- **[⚠] use medium charge [-10 idium crystals]**
			* *It didn’t work. That charge was not enough. “Maybe another one will do the trick?” I thought.*
		- **use huge overcharge [-20 idium crystals]**
			* *It worked! The cube opened up, blinding us with crimson light.*
			* *Shows one of the following quotes:*
				+ *"Every living being is an engine geared to the wheelwork of the universe. Though seemingly affected only by its immediate surrounding, the sphere of external influence extends to infinite distance.” —- Nikola Tesla*
				+ *[?]*
					- **close it and leave**
						* *We left the data container behind and got back into the rift*
		- **leave it**

* **leave it**