Shop

The Shop is the main store of the game, featuring all the upgrades to all of the upgrade-able stats in the Army Clicker universe. From Damage per Click items, to the ability to even extend the Event Duration within the Seasonal Events, the Shop has them all.

***Jump to Item Types***

All of the Items, which can be purchasable within the Shop can alsoa be separately sorted with the plus signs on the bottom right of most upgrade-able items without going into the Shop. Furthermore, clicking the resources on the top line with all of the resources allows the player to sort and to purchase the "material related" items from the Shop. Using "**Shift**" when clicking on the resources also allows the Shop to sort the items **purchasable** by the material which was clicked on.

The player only has to have the required level and Chapter requirements for the items to appear within the Shop. Within the Shop, all of the possible Currencies, which are Gold, Platinum, Rubies, Auto-clickers, Skulls, keys & Fuel, in the game may be used to purchase any of the possible items. All of the purchasable Items can have 1-4 effects on the same or different Items.

### **Shop Reset Points**

Shop reset points are gained with a ratio of 1:1 for every Fuel spent when **winning** any type of Mission. There are 2 options how these points may be used:

* Few new items may be **generated** and added to the Shop ***(Generate option)***
	+ *This option will add a few new items to the Shop for a smaller cost*
	+ *These items disappear after 2 weeks if not purchased*

* Most of the items in the Shop may be **reset'ed *(Reset option)***
	+ This option will change most of the items within the shop with the new ones
	+ All Random, Secret and Dark items are replaced after resetting
	+ This option costs 2x more than the *Generate* option

Other Notes:

* *Modules are not included within both options, meaning that they will not disappear nor change*
* *Cost raises for every generate/reset. Max generate cost is 1 000 (2 000 for reset)*
* *Total Max points the player may have is 5000. Gaining more points will not add to the counter, thus they should be used when nearing the cap*

### **Shop Settings**

All of the Items may also be sorted by the material, which is needed to buy the Items These are the different functions within the Store:

* Search field - a search area in the top middle of the Shop allowing to search by any word within the items
* Toggle Bought Items - toggles to show the bought Items within the Shop
* Newest on Top - Sorts the Items to show up with the newest items from the Top to Bottom
* Oldest on Top - reverse of the Newest on Top function
* Sort by Cost - Sorts the Items by the currency needed to purchase the Item

By toggling the Shop Settings or by clicking the "**F**" button within the Shop, these filters can also be applied to sort the Items by the Material Cost:

* Gold Cost - sorts the Items, which are purchasable only by Gold
* Platinum Cost - sorts the Items, which are purchasable only by Platinum
* Ruby Cost - sorts the Items, which are purchasable only by Rubies
* Fuel Cost - sorts the Items, which are purchasable only by Fuel
* Auto-clickers Cost - sorts the Items, which are purchasable only by Auto-clickers
* Key Cost - sorts the Items, which are purchasable only by Keys
* Skull Cost - sorts the Items, which are purchasable only by Skulls
* Free Access - sorts the Items, which are purchasable by all of the materials, **except Skulls**

*There are also two buttons, which have toggle-able functions for*

* *"**Toggle old shop info (wider)**" which widens the Shop window.*
* *visible VIP Items in the Shop*

### **Shop Tabs**

There are many different types of items to purchase within the Shop, all of which can be easily sorted with the Tabs on the top of the Shop, all of which appear overtime, which are:

* All Items
* All Damage Items
* All Gold Items
* All Healing and Defense Items
* All Ammo Items
* Experience Items
* Common Upgrades
* Items that improve players' Power-UPs and their upgrades
* Upgrade Modules
* Newest Items (depending on the Player Level and the Game Version)
* Daily Reset Items
* Consumables - one time use Items

### **Item Types**

There are many types of the Items sold within the Shop, which may be sorted into the following categories and all of which will have more thorough explanations under the categories:

* Regular Items
* Skull Items
* Skull + Alternative Cost Items
* Locked Items
* Chest-locked Items
* Random Chests
* Daily Items
	+ Daily Boosts
* Infinite Items
* VIP Items
* High-End Items
* Top Items
* Random Extras
* Dark Items
* Secret Items
* Mythical Items
* Items, which need Valor Points to unlock
* Items, which give Valor Points
* Prestige Items
* Event Items
	+ Post Event Items
* Retro Items
* Premium Items

#### **Regular Items**

All of these items are the most common items in the Shop and which may be purchased by any materials within the game.

*These Items have a "**yellow-grey'ish**" background.*

#### **Skull Items**

Skull Items are Items **only sold for Skulls**, which count as Premium Items and usually have better effects than the Regular Items

*These Items have a "**yellow-grey'ish**" background.*

* *These is also an achievement for one to collect a specific amount of Skull Items from the Shop called "**Premium Warehouser"***

#### **Skull + Alternative Cost Items**

Skull + Alternative Cost Items are the only Items, which have an option to purchase them with two different materials - a Free-to-Play material + Skulls. Since these Items may be purchased with Skulls, they often have better effects than the Regular Items.

*These Items have a "**yellow-grey'ish**" background.*

#### **Locked Items**

Locked Items are items, which require new chapters or higher levels to be unlocked in order to be able to purchase them from the Shop. However, if the player wishes, the items which require higher chapters, may be unlocked instantly if the player pays extra Skulls.

*Items, which need new **levels** to unlock, have a "**darker grey'ish with lines**" background, which changes into a* **"yellow-grey'ish"** *background whenever the item becomes unlocked with new levels.*

*Items, which need new **chapters** to unlock, have a "**darker yellow-grey'ish with a lock**" background, which changes into a* **"yellow-grey'ish"** *background whenever the item becomes unlocked with new* chapters*.*

#### **Chest-locked Items**

Chest-locked Items may also be visible within the Shop, but they **cannot be bought directly.** These are the only items, which are shown in the Shop, but may be only "bought" through Chest Rewards. As these items may be quite powerful, there is only a limited amount of these items within the Chests.

*These Items have a "***yellow-grey'ish***" background as well as **chains and corresponding Chest icon instead of the price with the price "in chests" where these items may only be found.***

#### **Random Chests**

Random Chests are items, which may randomly appear within the Shop and which are one-time purchase Items, after which they will not appear again. These Random Chests may contain different Items and effects, but the effects only show up **after purchasing the Random Chests**, which may not often be of a high quality.

*These Items are marked with a **Chest with a "?"** mark on them & have a "**yellow-grey'ish**" background.*

#### **Daily Items**

Daily Items (or Resettable items) are the only Items which reset after claiming the Daily Reward. All of the Daily Items count as Resettable Items, all of which have the number of days in brackets "(**X**)" indicating the days (or Daily Rewards) needed to pass in order for them to show up again after claiming the Daily Reward.

*These Items have a "**pink-grey'ish**" background with **a clock** on the right side*

*These is also an achievement for one to collect a specific amount of Resettable Items from the Shop called "**Item Carousel"***

#### **Daily Boosts**

Daily Boosts are a part of the Daily items, which, after purchasing allows the player to receive passive bonuses to some stats, but only until the next Daily Reward. After claiming the next Daily Reward, these passive bonuses disappear.

*These Items have a "**pink-grey'ish**" background with **a clock** on the right side*

#### **Infinite Items**

These Items have unlimited stacks of Items, meaning that they can be purchased for unlimited amount of times within the game.

*These Items have an **Infinite sign instead of the stack** and a "**bland** **yellow-grey'ish**" background.*

#### **VIP Items**

These Items are the only Items within the Shop which **cannot be purchased until a player purchases at least 1 Item from the Premium Shop.** After making any purchase within the shop, player will gain the ability to buy VIP Items from the Shop. These may be really cheap items with great potential as well as their effects.

*These Items have a **VIP banner on the top left** and have a "**orange**" background.*

#### **High-End Items**

High-End items are the only type of items **which price may change** in accordance to the current Chapter the player is in. As these prices will drop whenever a new Chapter appears, it may be wise to save materials to be able to purchase these items from lower prices later-on.

Likewise, these items will also be much cheaper for players who are much lower than the higher Chapters as the price is not increased.

*These Items have a "**HIGH"** **banner on the top right** and a "**yellow-grey'ish**" background.*

#### **Top Items**

All of these items are the most common items, but with great effects within the Shop, all of which may be purchased by any materials within the game. These are the best Items to purchase for the Free-to-Play materials.

*These Items have a "**TOP" ribbon on the top left** and a "***yellow-grey'ish***" background.*

#### **Random Extras**

Random Extras are Items, which may randomly appear within the Shop and which are one-time purchase Items, after which they will not appear again, same way as the Random Chests. These Random Extras may contain different Items and effects, but the effects only show up **after purchasing the Random Extras**, which may not often be of a high quality.

*These Items are marked with a **"?" surrounded by the extras** mark on them & have a "**orange-grey'ish**" background.*

#### **Dark Items**

These Items are the only items which have the "dark-grey'ish" background, and have the logo of the Item hidden, which only appears after purchasing the Item. Their effects are usually similar to the Secret Items, **but the exact stat boost amount given is only revealed after purchase.**

*These Items have a "**dark-yellow-grey'ish**" background, which changes to a more brighter version after purchase.*

#### **Secret Items**

These Items are similar to the Random Chests, which only appear randomly, but usually have great stat boosts. Differently from the Random Chests, the effects given on purchase can already be seen **before the purchase.**

*These Items have a "***yellow-grey'ish***" background.*

***Hint - for these items to appear, it might be suggested to scroll down to the bottom of the Shop, remember how many items were there on the bottom line of items, and press "H" letter twice (this allows for quick closing and opening of the Shop). If there are more items on the bottom line within the Shop, that means that a Secret Item (or even a few!) has appeared within the Shop, which usually appears near the top of the Shop)***

* *These is also an achievement for one to collect a specific amount of Secret Items from the Shop called "**Is that a secret**?"*

#### **Mythical Items**

These Items are the only Items which show up regularly, but only **every 25 Levels.** If the item firstly appears on level 900, then it will be visible again on level 925, 950, 975 and etc.

It is also possible to use the Third Eye item to reveal all of the missing Mythical Items, which is **single use** and and after which, all of the Mythical Items will disappear after purchasing any one of the available Mythical Items.

*These Items have a "**cyan**" background and no borders.*

#### **Items, which need Valor Points to unlock**

These are the only type of Items, which are locked by the number of Valor Points the player has.

The list of the Valor Point unlocks can be found here.

*These Items have a "**darker yellow-grey'ish with Valor Points**" background, **which changes into a*** **"**yellow-grey'ish**"** *background whenever the player has the right amount of Valor Points to purchase the Item.*

#### **Items, which give Valor Points**

Similar to the Regular Items, these are the Items which have the Valor Points given to the player after their purchase. All of these Items may be sorted after clicking the Valor Point logo on the top left of any of the Items, which give the Valor Points upon purchase

*These Items have a "**yellow-grey'ish**" background.*

#### **Prestige Items**

Prestige items are more about Prestige and they are always they are very expensive and may be seen as a *material sink*. The main reason to buy the Prestige Items is to gain the "Prestige" to *show off* the bought Prestige Items within the Clan and compare it to the other Clan members.

Currently the highest level of Prestige Items is **level 48.**

The Prestige Items may be looked at as a "Material sink" as their effect is not equivalent to their cost.

*These Items have a "***yellow-grey'ish***" background.*

The following table marks all of the currently available Prestige Items within the game.

* First Prestige Item **#1** **Luxury Silenced Pistol** is unlocked at level 212, after which every next Prestige Item will be unlocked after 50~100 levels.
* Chapter Bonus Item 33 and Black-OPS Item 20 have similar bonuses as the all of the other Prestige Items, although they are not numbered or marked as Prestige Items.

#### **Event Items**

These are the only Items, which can be purchase **only with the Event Currency and only during the Events.** All of these Items have the Event Currency logo on the top left and the "sun-burst" type of design on the bottom of the Item logo.

*These Items have a "***yellow-grey'ish***" background and a **Event Currency logo** on the top left.*

Side Note - *During the Event, new Event Items, purchasable only with Event Currency will appear within the Shop, all of which can **only be sorted** via the All Items tab or the Event Shop Button.*

#### **Post Event Items**

These are the only Items, which can be purchased **only with the Event Currency and only after the Events.** All of these Items usually give better bonuses than the regular Event Items, but are usually higher in cost. After the Event ends, these items appear as Daily Items.

There are three items, which may be purchasable after any Event ends. All of the items **cost 10 000 Event Currency** and have a **25 day reset timer**, meaning that after purchasing, the player will only be able to buy these again items after 25 days (or after claiming 25 Daily Rewards).

*These items will only appear as long as the player has enough Event Currency.*

These are as of follows and are shown below:

* +100 Fuel (5 stacks)
* +20 Silver Keys (3 stacks)
* +10 Arena Tickets (5 stacks)

*These Items have a "**pink-grey'ish**" background with **a clock** on the right side*

#### **Retro Items**

Retro Items are the higher quality items, which are **only available to purchase during the Retro Week**. **It is suggested that the player buys these items**, as they may contain higher amounts of useful materials, such as Keys for Chests or Fuel.

*These Items have a "**white-grey'ish**" background and a **orange "RETRO" symbol** on the top left.*

#### **Premium Items**

Premium Items are highly-powered items, most of the times available only from Special or Daily Offers from the Premium Shop, which when clicked within the Shop, redirect the player to the corresponding Premium Offers. Rarely these items may also be gained from Chests.

*Premium Items have a "**gold-grey'ish**" background, a **golden stripe on the top** and "**IN SALE**" marking in the price field.*

Skull offers, which may be see in the Shop, may also be counted as Premium Items, as they are also purchasable via real-world currencies.

 *Skull offers have a "**white-grey'ish**" background and a **"$$" symbol** in the price field.*

#### **Achievements**

There are also a total of 11 Shop-related achievements for players to aim for, which are:

* Road Tanker - Buy Fuel in the Shop
* Warehouser - Own items from Shop
* Collector - Own items from Shop II
* Treasure Seeker - Collect Mythical items
* Is that a secret? - Collect Secret items
* Premium Warehouser - Buy items (any) that cost Skulls
* Premium Buyer 2 - Buy items (any) that cost Skulls
* **Come to the dark side** :: Buy Dark items
* Special item buyer :: Buy Dark, Random or Secret items
* Reseter :: Reset shop for reset-shop-points
* Adventurer III :: Finish mission quests

#### **Unusual Items & Other Info**

*There are also some Unusual Items which can be purchased from the Shop:*

#### **Avatar Borders & Avatar Logo**

These are possible to purchase from the Shop allowing to change the Avatar Border & Avatar Logo, which are shown on the bottom Leader-board. although it serves no other bonuses.

The player will also receive the Anniversary Borders (with extra stars added) every year since they have started to play the game. At the moment, the oldest given Anniversary Borders are for 10 years of playtime.

***Side Notes:***

* *It is also possible to set the Avatar Logo to most of the purchased items within the game after clicking its' Avatar Logo.*

* *These is also an achievement for one to collect a specific amount of Avatar Items from the Shop called "**Last Avatar"***

#### **The Bat**

This Item gives the player +1 Valor Point as well as **+10 Night Vision**, although, funnily enough, **there are no stats in the game,** which require **Night Vision.**

#### **Third Eye**

Upon purchasing this upgrade, it allows the player to see all of the Mythical Items within the Shop which will be displayed until the players purchases any of them. **This upgrade is one-time use**.

#### **Level-UP drains**

These Items decrease the players lever by the X amount allowing the player to gain the lost levels again and to get some more bonuses, while gaining the lost levels.

Level-UP drains also affects the Arena Advantage by 1% for every 500 levels drained .

Caravan upgrade requirement level is also affected. The formula for every Caravan Upgrade Level is counted with ta formula: **1300 + (Caravan Upgrade Level - 2) x 80 - Total Level Drains x 0,1.**

    *Keep in mind that it is **only possible** to use **lever drains from 1 700 level** and it is **only possible to reduce your own level to 1 600.***

There is one Level Drain-related achievement, which is:

* Step Back - Drain X amount of levels (by buying items with level up drain)

#### **See The Future (Item date-unlock)**

Unlocked at level 1228, this item reduces the unlock timer on items that unlock over time by 15 days (Daily Items). Player can purchase this item multiple times to stack the effect.

#### **TOTALUS-Minus**

TOTALUS-Minus is an attribute which reduces the amount of Fuel required to complete the TOTALUS Star in every chapter.

#### **Power-UP Queue**

Power-UP Queue is a great starting item, which allows the player to set their own Power-UP queue, which allows the players to use the 'set' Power-UPs to activate when starting any Missions.

#### **Power-UP Limit**

Power-UP Limit is an exceptionally useful item, which increases the maximum amount of Power-UPs, which can be used within the Missions at one time. If maximized, this upgrade can allow the player to use **all of the Power-UPs** within any Missions.