Speed

Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to manoeuvre when approaching different objects.

As such, we have generally assumed that the characters' regular rea

ction or combat speeds are roughly equivalent to their flight speeds, unless this is clearly contradicted.

## Speed Levels

**Infinite** (The ability to move infinite distance in finite time without the aid of teleportation.)

**Inaccessible** (The ability to move distances, whether finite or infinite, in zero time without the aid of teleportation. This is usually achieved by moving in places outside of time or places where time doesn't flow.)

**Immeasurable** (The ability to move at a speed unbound by linear time entirely, and thus cannot be measured using the basic speed formula.)

**Irrelevant** (Being so fast that the concept of speed is irrelevant. Speed qualitatively beyond the concept of distance, exceeding the entirety of the speed formula itself. Note it is impossible to achieve this speed while not being **High 1-A** or above.)

## Further Explanation/Clarification

### Where's the exact border between tiers?

As you may have noticed, some tiers have their upper limit as the same value that the next tier has as it's lower end. When this happens it is to be assumed that the tier ends right before the lower end of the next tier so as if it is actually .99999 x Sol as opposed to 1 x Sol.

### Omnipresence is NOT a Speed

The reason why Omnipresence isn't treated as a speed here is because it isn't really a speed, but a state of being. In fact, Omnipresence is the property to be present everywhere and anywhere at the same time or the state of being widespread and constantly encountered. However, technically any living being would be considered to be present everywhere or anywhere throughout their entire body and they would fulfill the definition of being everywhere at the same time. While speed only refers to the ability to move and operate, a state of being relates to the physical condition of a person and is a part of their physical self. If a character is omnipresent, they could literally be attacked everywhere and anywhere and they would be hit every single time, because they wouldn't be able to dodge said attacks due to their physical condition of existing in all the places at once.

### Difference between Infinite , Inaccessible, & Immeasurable Speed

While Infinite Speed users still require you to be moving/traveling within any finite amount of time, Inaccessible Speed users would be moving in ZERO time/NO time/when time is null. Infinite speed is an endless value that begins as moving infinite distance in finite time as a baseline. It would be horrendous downplay to refer to moving in a place without time using a similar value because if you can only travel infinite distance in finite time, you'd be just as frozen to a character who can move in places without time as a character with finite speed, seeing as you'd never be able to perform actions. To assert it a bit more mathematically, 1 / 0 is not infinite, because infinite 0s does not equal anything greater than 0. As the idea behind the name, Inaccessible speed, is based on it being a speed equivalent to an Inaccessible cardinal. This idea of an inaccessible cardinal comes from Set Theory, which is defined as a cardinal number that cannot be "accessed." In other words, no matter how many sets of infinity you stacked on top of each other, you would never be close the gap to even reach an Inaccessible Cardinal.

Now when it comes to Inaccessible Speed vs Immeasurable Speed, it then becomes like a comparison of moving with 0 time to moving in negative time. While Inaccessible Speed characters see other slower characters (Infinite Speed & below) as being literally frozen in comparison, Immeasurable Speed characters can literally move beyond linear time without any restrictions via raw speed alone. In other words, they would be basically moving so fast that they time travel as a result. They would have the ability to arrive before they even left and dodge an attack that has already been thrown. The reason for the name, Immeasurable Speed, is that if T = any negative number in S = D/T, the speed formula would break because the speed cannot be measured.

### Immeasurable Speed via FTL Travel

A common misconception in power scaling is that when a character has Immeasurable Speed via FTL travel, they should be just seen as FTL. However, this is often due to then misunderstanding of what the FTL tier is meant to represent. When someone says that a character is SoL or FTL, it means they are capable of traveling/moving at speeds equal to or greater than 299,792,458 meters per second. It is NOT referring to what is required in order to overcome the plank constant and/or to break the theory of special relativity. However, some verses use this as a requirement in order to move beyond linear time. In special relativity, it is theorized that the closer you reach the Speed of Light, the slower time is as a result until it reaches a complete stop; and as you approach faster than light speeds you begin to time travel. This has then spawned the misconception that if other characters from other fictional verses that are capable of moving at FTL speeds are placed within these verses that have this rule, that they would logically then have Immeasurable Speed because they are capable of surpassing what is considered the Speed of Light. However, when scaling we do not treat FTL itself as being Immeasurable Speed, because without any feats demonstrating that they have movement beyond linear time, then we wouldn't assume that they do. To be clear, movement beyond linear time is Immeasurable Speed, not the FTL tier itself.

### Timeless Void & Time Manipulation Feats

Just like when analyzing **ANY** feat in fiction, they should be viewed and judged based off the context given. For example if a character moves within time stop, without context there can be many ways you can give as a reason for them being capable of performing said action. If the given context is that the reason they were capable of moving within time stop or a timeless void is due via sheer speed alone, then they would be granted Inaccessible Speed. However, it is also very possible for said character that they were able to move because of a hax resistance. So while most would consider this section to be common knowledge and not something that requires clarification, it still remains as a common issue today that people have when looking at these types of feats hence why we felt there is relevance in this sections inclusion.