Installation

Before you can start using the ModPack, you’ll have to install it. This is a pretty simple process, but you’ll need a few things first. First you’ll need the ModPack archive, which can be found in the release-version-downloads channel of the official ModPack Discord server (https://discord.gg/6sAn9Sy) this link will take you to the general chat channel, there will be a list of other channels on the left-hand side of the Discord app. Once in the release-version-downloads channel there will be a list of mods, you’re looking for the one labeled MOD PACK(LAST UPDATE: XX/XX/XXXX) where the x’s will be the date of the last ModPack update. Click the provided link and download to location where you can easily find the archive. After you’ve acquired the ModPack archive, you’re going to need the PWGR Patcher. You can get the latest version from the link found in the release-version-download-links after becoming a member of the Discord. Once again, download that to an easy to remember location.

Now that you’ve got both the ModPack and the PWGR Patcher, you need to extract both and set up the patcher. I recommend doing the patcher steps first. To do this, use WinRAR or another archiving program to extract the archive to the root Fire Pro Wrestling directory. If you have let Steam install it to its default location that will be C:\Program Files (x86)\Steam\steamapps\common\Fire Prowrestling World\ however, if you installed to another location, you will have to find your installation of Fire Pro before proceeding. DO NOT allow your archiving software to create new directories for the archive, it needs to exist in the same directory as the game’s executable file.

Now we can focus on the ModPack archive. Just like the patcher, this should be extracted to your root Fire Pro Wrestling directory. You should NOT allow your archiving software to create any new directories for the ModPack, the directory structure is already in-tact inside the archive. If you’re updating the ModPack, you should simply follow the same steps to extract the ModPack.rar file but click the “Yes to All” option. That’s all there is to extracting and setting up the ModPack itself.

Once you have extracted both the patcher and the ModPack, you’re ready to run the patcher. You’ll be greeted by a window that looks a little something like this:

The list on the left are your potential mod DLLs and the list on the right are the mod components contained in the DLL. I can tell you right off the bat that the ModPack comes with several helper DLLs, these are l18N.dll, l18N.CJK.dll, and ZedGraph.dll these NEVER need to be patched in. The ModPack will load them as it needs them. TextMeshPro is a Unity plugin, and also NEVER needs to be patched in. It’s a vanilla game file that the creator of the patcher missed when creating his vanilla game files filter. If your Patcher displays the dll DG Public Hook.dll this should also NEVER be patched in, as it’s a grossly outdated collection of mods authored by the creator of the Patcher, many of which will cause problems. Once you’ve loaded the patcher, click the ModPack.dll in the left hand list to display its list of mod components:

I’ll go over what each component does in section 5, but each one has a brief description if you click on it. This is how you select which components of the ModPack you’d like to activate. Just select them and make sure the box next to them is checked off. Then, before hitting patch, make sure the box next to the ModPack.dll in the left list also has a check next to it. Then hit the “Patch Fire Pro World” button and let the patcher do its thing. If it closes with no additional messages, the patching worked fine, and you’re good to start the game with your new mods.

If you ever download an update to the ModPack (and you almost definitely will as I update things all the time) you will have to be sure to re-patch. Just replacing the files will not always be good enough to enable the new features, and could lead to things breaking or bugging out.