recursal/Fanatic-Fandom huggingface dataset:
Ms. Wells

**Ms. Wells** was the caretaker of the Dragon's Nest Orphanage before she was discovered and killed by a party of adventurers [Quest: The Cult Beneath the Orphanage]. She'd hired Rachel as an assistant a few months prior and intended to use her as a scapegoat due to her appearance as a Tiefling. Ms. Wells herself was also a Tiefling, but she had altered her form to look like an elderly human woman.

She put on a front of caring about the children—and she may actually have, in her own twisted way—but had a dark secret. When children turned thirteen, they were brought to the basement of the orphanage to undergo a ceremony to join the cult Ms. Wells is a part of that's dedicated to a red, draconic being with seven heads that she referred to as "Ancient One." Ms. Wells claimed the children, regardless of if they'd joined the cult or fed to an Abishai, were adopted.

The party was able to stop Ms. Wells from performing this ceremony on Samantha, who they rescued from the Black Abishai that was going to eat her for refusing to join the cult.
Angel

**Angel** is a Tiefling woman that used to be the "angel of the theater" that worked under Trent Camden. Trent says that she was ultimately fired and replaced by Brennan, a Triton, though it isn't clear as to why this happened. When the adventurers had to rescue Brennan from Angel in the old, abandoned theater [Quest: There can only be *one* Mummy], they had to collect cogs for her machine. This machine could apparently clone or create beings out of inky ooze. The party encountered this firsthand when she made a copy of Brennan out of the ooze, but the inky man became unstable and attacked the party. There were also other ink-based golems roaming the abandoned theater.

The source of the inky ooze is unknown, though it may have a connection with fiendish summoning since portals similar to the ones found in Lucian Penderghast's home were found [Quest: Too Many Bloody Summoning Circles]. Unlike the circles found in the Penderghast estate, however, these circles appeared to be more devilish in nature.

Brennan told the adventurers that Angel must have suffered some kind of horrible accident—at least, he thinks she has. Her appearance was apparently rotted and "melty" before they retrieved the cogs hidden throughout the theater, but the party has no proof of this. She and the inky imp that kept watch out front of the theater have implied that they report to a higher boss that is apparently scarier than Baroness Líle Gladewine.

Angel ended up fighting the party directly, and she fled when she was about to be killed by them. She swears they are only "taking an intermission" and that she will be back soon enough.

About a month or so later, there was an announcement that Angel would be doing a "revival" show and invited everyone in Ferrenport to attend—young women with blue hair got free admission for a "look-alike contest." Trent asked some adventurers to go check out the concert since he was suspicious and convinced that Angel had been killed by a previous adventuring party [Quest: Final Curtain Call]. It turns out that the previous encounter with Angel had left her form unstable, so she needed a more stable form. She intended to possess one of the ladies from the look-alike contest and continue her career through them. What she didn't anticipate was one of the adventurers posing as the contestant that ended up winning.

Once expelled from the adventurer's body, Angel was forced to fight the party. She was defeated once again, though this time her soul was sent directly to the Nine Hells to be reborn as a low-level devil thanks to a weapon one of the party members used to kill her. The guards arrived afterwards, and everyone was convinced that Angel was gone for good this time.
The Skullmasher Tribe

> "We're dah best grapplers." - Dib Skullmasher, Deceased
>
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The Skullmasher Tribe were a group of Harrendorian Goblins that infested the Bramblewood. They were a violent tribe of wrestling fanatics, and were known for setting up "Wrestling Leagues" amongst creatures of various stature and size. They had a notable rivalry with the Potatomasher tribe, the two tribes conducted many skirmishes along their bramblewood borders.

## Notable Members

Dib Skullmasher: Exiled from the tribe due to "Excessive Armbars", Dib took his goblin companions and created the so-called "Impregnable Fortress of Dib!". Which was in actuality a trade caravan that was overturned upon itself and converted into a makeshift fortress.

Dib met his end at the hands of Calliope (Quest: Goblin Wrestling League), an adventurer sent by Francois Redeaux to collect back his wine that Dib had stolen from the caravan. The adventurer's alongside Calliope were Barn, Entropy, Billy Bonk and Ghann. They found the Moonshae wine Dib had stolen, and returned it to the Lords Alliance Trade Expedition to Harrender (LATeTH) representative with ease!
Maurice Fillstone

> *“So…I’ve called you over here…to help with marketing…or more the lack thereof. "*
>
>

Maurice Fillstone is a elven man that is the owner of the shop known as Maurice's Wagons. Paranoid and highly-strung, he is known to have frequent panic attacks at even the most minor situations, and constantly frets about the condition of both the wagons he sells and also the dealership itself.

### Appearance:

The brightly-dressed elven man that is Maurice could easily be mistaken for a noble unless you had a closer look. For the most part, they keep their appearance prim and proper, both in order to maintain their own personal image and to ensure they have a steady stream of customers to keep their business afloat. It's only the small details about their purple and gold-rimmed clothing that give the game away, like the fact that it's made with cotton and not silk, and the gold buckles are painted on rather than actual gold.

### Personality:

Maurice is highly-strung, paranoid at the smallest of details, and has been known to get into a panic at small problems occurring at his business. It is not uncommon to see the man having to take a breather in the back of one of the wagons he's trying to sell in order to have time to calm his quaking nerves.

### Even the Google Dice have Forsaken you

The party was invited to Maurice's dealership, where the paranoid man himself described to the party that they had been robbed, and all of their plushies had been stolen, including the large one they had outside the store. The party, not entirely convinced that a real crime had taken place, began investigating a trail. They found the smaller dolls in an alleyway, and found out the hard way that the dolls themselves had come to life through unknown means. The party, fighting them down to their last member, took the last remaining doll, known as Rocky, along with them as they continued their pursuit for the now-certain-to-be-alive large doll. After assisting an injured man from his broken cart, the party discovered and fought the oversized dancing plush, and carried its broken remains to the dealership and to a plainly confused Maurice, who, while thankful that the party had found his advertising, claimed to have no knowledge of their magic capabilities, only noting that they had bought it from the general store.
Bellington

> “Hmm…humanoids do not understand the troubles we face. Perhaps if they spent some time in our lives, they would understand.”
>
>

Bellington is the leader of the tigers in residence at Tilton's Big Cat Petting Zoo. A natural-born leader, they are keen to see others prove themselves to him, as well as test those same folk with trials such of his own kin.

## Bellington

### Affiliation

Lawful Neutral

Bellington appears as a regular tiger to you. The only difference that you notice about Bellington is that they appear to be wearing a crown, however it takes you all of 3 seconds to realise that its just a wooden crown painted yellow that’s been fastened to its head with rope. Tilton claims responsibility for the latter.

### Quests:

##### The Tiger King:

Dov, Variyas, Gabriel, Felix and Elis were introduced to Bellington, and forced to perform trials in the form of a tiger, namely challenges testing their Courage, Perfection, Gluttony, Endurance, Patience and Caring. After succeeding 5 of those tasks (Caring was failed after the group broke the bed that the pregnant tiger Jessie needed to sleep on after dragging Jessie closer), Bellington deemed their performance adequate enough for them to leave.

#### Tooth and Claw:

Ithanor, Wes, Biggs, Levi and Krommek were introduced to Bellington after being directed by the others in the zoo, and subsequently asked to free another of their kind, Rarc, from a group of slavers that were performing cruel and belittling acts on those in their captivity. Upon their return, Bellington was indebted to the party, and thus offered abilities matching their own as a reward.

#### Yup, He's Completely Lost It:

Bellington, being concerned at the attacks on the party having taken place during Tooth and Claw, and wanting to ensure the safety of Rarc and Jessie's new baby Timon, asked Biggs, Bova, Marley, Kregrus and Torrance to make a deal with the new King of the Hyenas, Allos, to ensure they would be left alone. Upon their return, Bellington congratulated them on their performance, offering them rewards along with Rarc.

#### The Rats and Ladybugs have Teamed Up:

After getting Rarc off of Levi, Bellington explained to the party that they were being asked to assist in recapturing Timon, Tilton and Dimm, who had all been kidnapped by the rats and ladybugs, that had teamed up against Bellington. Bellington directed the party to La Fourchette de Anga as the site for the rat's base, and told the party to bring along Rarc to wherever the kidnapped figures were as backup, which they agreed to.

**One of Us, One of Us:**

Bellington, seeing the miserable condition Tilton was in, decided to, when they left Ferrenport as they planned to do that night, they would bring Tilton with them in a tiger form. As such, they asked the party to assist Tilton in 3 trials, of Strength, Intellect and Courage. The party completed those trials, and Bellington finally revealed to Tilton for the first time that they had been able to speak the entire time. After this, they transformed Tilton, and with a final thanks, left Ferrenport with the others.
Lord MacArtain's Estate

Before the fires Lord MacArtain owned a sizable mansion in the upper parts of the Upper Docks. Now his grant mercantile empire is naught but ash and ruin. During one terrible night of fire all of his holding, his stores and wares when up in flames in a coordinated assault masterminded by Jade Eyes. In the ruins of the buildings huge stockpiles of illegal goods were discovered, alongside various manifests that oh so luckily escaped the roaring inferno. The corrupt lord seems to have been one of the leaders in the smuggling business, anything illicit flowing in and out of the city he watched and catalogued. But no more.

Then again, no throne stays empty for long.
Anthony the Dracolich

The aspect of Anthony that was encountered by a party of Adventurers within the dreams of Zach (a cart driver disillusioned with dreams of grandeur and revenge against Ferrenport) was a Red Dracolich.

Anthony was lying in wait within the painted world hidden within the Zach's Castle, and forced the party into battle after dragging them into the painted world. Anthony originally cared little for the party, considering them nothing more than insects. However, he was forced to quickly change his opinion of the party after they proceeded to bully him (most of which was done by a blue scaled dragonborn) for his name claiming it 'wasn't very scary', this rapidly changed his feelings of uncaring into feelings of utter bewilderment and rage towards most of them (save for a singular dwarf who didn't make fun of his name and instead complimented it). This was not the end of the bullying either, later on his was accused of being lonely and dragging out the start of the fight because he needed someone to talk to, he was also accused of being kinky (both of these from the mouth of a particular Blue Dragonborn) and rather into Latex.

When the party finally managed to defeated Anthony he refused to go down quietly, cursing 4 out of the 6 of the party and leaving them with an ominous threat "Next time we meet I’ll KILL YOU and EVERYONE ELSE, your Family. Your Friends. And Everyone you’ve ever had a pleasant thought about!". As he lay there, slowly fading from the dream, cursing the party with his final undead breath, Anthony was left heartbroken by the one friend he thought he'd made within the party,Biggs, telling him "Well thats stupid, what if i've had a pleasant thought about you?". With that being the last thing he heard Anthony faded from the dream.

Unbeknownst to the party now that an aspect of Anthony has been destroyed he has begun to awaken.
Captain Hilk & Crew

Captain Hilk and his three brothers, Bilk, Milk and Silk travel the astral sea in search of treasure and glory. A self proclaimed band of space pirates, bounty hunters and the occasional asteroid miners. Captain Hilk remains the brave face of the brother's travels, Bilk the brains, Milk the muscle and Silk the spellcaster.

On the quest "*Treasure Rock*", a party of Ferrenport's finest adventurers travelled through a suddenly appearing portal to wildspace where they found Cpt Hilk and crew fighting a rival band of plasmoids, in the search for the rumored Golden Asteroid, .

Over the course of this expedition Bilk and Silk were killed. With just Captain Hilk and Milk standing, they acquired a new crewmate. An unnamed Mindflayer who specialized in controlling spelljammer ships.
Elouise Stormfall

An Ex-pirate captain, Elouise is a human who appreciates all things that are shiny (especially heart’s of gold) but will also punch you in the face.

*“Listen dear, it’s simple. If you do a job, you should get paid."*

*"You can call me Mrs. Stormfall, and remember to have fun out there. Otherwise, what’s the point?”*

Elouise is married to The Vanguards leader, Bjorn Stormfall
Handford

*“Good, there isn’t a password to enter the Guild Hall. If you’d given me an answer, I would have struck you down.”*

## Handford

### Affiliation

Silver Tongues

Handford is a member of the Silver Tongues, and is highly secretive in their nature. They see themselves as a handler of adventurers, and uses sending stones to communicate with other members.

### Personality:

Handford is a non-nonsense leader, who believes that with the right persuasion, anyone can follow an order given to them. He puts his loyalty to Juno, and to those who are able to compose themselves when the situation calls for it, which means a number of adventurers earn his ire rather than any respect from him.

### Appearance:

The figure you face is almost entirely obscured. Only one of their eyes is visible behind a blue mask on their black hood. They are armed with a number of daggers: two in their hand, and 4 that you can see holsters on other parts of their body. They carry themselves well: highly dexterous and quite stealthy compared to many other allies in town.

### Quest History:

#### Welcome to Cultacon!

The party encountered Handford as soon as they entered the Silver Tongues Guild, putting a knife to Siobhan's throat to check if they were really the people he had hired. When he confirmed as such, he introduced himself and (when the party had stopped going on about couches) the mission at hand: infiltrate a meeting of cultists, learn as much as you can, relay it through the stones, and get out without being found out nor causing a riot. He directed the party to look for a nearby cult, the Cult of Reason in order to get the required invitation and disguises for the event.
Gavin the Cartographer

*His work is well know, he is less so.*

Gavin is an awkward and nervous map maker responsible for the most widely used maps of Harrendor. He often goes out on expeditions after earthquakes and other land changing events to update his maps. He also keeps track of notable locations mentioned by adventurers when they return from quests.
The Ancient Serpent

The Ancient Serpent is a draconic archfiend, who once wielded deity-like powers. During the Second Sundering in the 1480s, she began to amass her own army of followers, from fiends, to humanoids, to celestials that she attempted to convert so that she could attempt to rise to power as other deities were attempting to.

However, she failed to gather enough power to ascend to godhood before the Tablets of Fate were completed. She returned to her realm with her followers, seething. During the quiet period that followed the Second Sundering in the 1490s, she attempted once again to rise, taking advantage of the period of quiet following the Sundering.

When she and her army burst from the shadows they had been hiding in to attempt their assault, they were met with great force from the people of Toril and the celestial, which ended in the defeat of the Serpent and her followers. At the end of their war, the Serpent and her closest followers were sealed in a demiplane where they would be trapped for the next 1000 years.

The Serpent awaited her release patiently, her followers that remained free continuing to spread her wishes in underground (literally) communities. In the year 1595 DR, as prophecised, she was released from her chains, albeit in a much weaker state. Her former draconic form was destroyed in the process of her escape and she was given a new body to reside in.

Originally, the Serpent was a colossal draconic fiend with seven heads, but she now walks appearing as a more humanoid fiend with four arms and a second mouth that opens on her torso to reveal the endless abyss of her hunger.
The Crafters of Ocean Behemoths

*"Hello, esteemed folk. My name is Dr Muriel. Doctorate of Biology and Mechanical Engineering, if you do not mind. What can I help you with?"*

## The Crafters of Ocean Behemoths

### Aim

To create ocean monsters large enough to hold ships and thus trading hostage for a ransom

## Members

### Number of Members

Unknown

The Crafters of Ocean Behemoths are a cult that operates out of the Ferrenport Bay. They pride themselves on being the peak of Marine Biology Experimentation, in order to in the future create monstrous water creatures that can earn them profits by attacking ships as they float by, holding the ocean trading of Harrendor hostage in order to demand a ransom.

### Personality:

The members of COB are calm and collected, and every single one of them, including the aforementioned Dr Muriel, are all university trained in subjects ranging from chemistry to engineering. They do not show any interest in creative arts, seeing it as "a fuel for lazy folk and worthless to society", instead having a preference for pursuits of intellect.

### Appearance:

A number of different races occupy the ranks of the members of the COB, but essentially all of the members are monstrous races such as dragonborn and bugbears, with very few if any humans, elves, dwarves or gnomes.

### History:

#### Welcome to Cultacon!

The party encountered Dr Muriel of the Crafters of Ocean Behemoths during Cultacon, when the party was investigating the death of Marzello, the MC of the event. The party talked with them, learning about how Dr Muriel only partially knew the deceased, and was busy with his own work, causing Sylvia to have a horrible realisation about someone they had met. Dr Muriel was a helpful figure, but was not implicated in Marzello's murder.
Leon

**Leon** is a Rakshasa that was living on an island filled with giant beasts. When some adventurers came upon a map and decided to sail to said island [Quest: A Totally Legal Seafaring Adventure], it was revealed that the giant beasts were actually people who were placed under a True Polymorph-type curse by Leon so that he count hunt them for sport.

The adventurers killed him after they discovered his plot, which was when Fenric ate some soup that was offered to him and turned into an actual cat as opposed to a Tabaxi. They found some vials of a cure for the Polymorphed humanoids in Leon's house after killing him and sending him back to Hell. The Rakshasa is still down there plotting his revenge for when he finally returns to the Material Plane.
Dr Evil Doomer

Dr Evil was named by the mad scientist who raised him after both his mother and father failed to arrive on the day of his actual birth. Growing up discouraged, but otherwise desperate to impress, Dr Evil eventually found that he had a knack for the magical side of science, quickly staring to create the first of a long line of inventions.

His great mind is limited only by his skittish and impulsive nature, going on to make complicated Inventions for things even with simple or already existing answers. Despite this, and despite the name, though he does wish to ***RULE THE MIDDLE DISTRICT AREA!***, he doesn't want to hurt anyone. The most he'll do to harm someone is knock them unconscious in the most dire of circumstances, much preferring to restrain his opposition and running away. Despite this want to not hurt anyone, he *will* annoy or disturb someones average life if it means getting what he wants.

Hes currently Enrolled at the University of farrenport, creating inventions such as the **CHANGINATOR!** (Shift-weave), the **ALARMINATOR!** (horn of silent alarm), the **SHIELDINATOR** (Medal of the horizonback), and hes currently working on an invention called the **SHRINKINATOR!**. Only the gods know what he'll attempt to invent next.
Edmund Hierss

**Edmund Hierss** is a human man who resides in Ferrenport. He hired a party of adventurers to accompany him to the Enchanted Plane in order to fetch "his pet rabbit, Michelangelo" [Quest: Wabbit Season]. Edmund got into contact with Lady Lisbeth Glendora after the portal to the other plane was discovered in her basement, and he read about a giant rabbit with a horn on its head. He immediately wanted it for himself to give himself an advantage for the Dancing Festival's "Best in Show" Competition for rabbits and made up the fact that the rabbit was his as a child.

The party ventured with him into the Enchanted Plane, and they helped him go through the More Forest and to the village of rabbit-people named Burrowsville. Gabriel got some carrots from a rather cheeky rabbit boy, and they gave them and some rabbit food to the rabbit, which was discovered to actually be a giant almiraj.

The almiraj had no interest in coming home with Edmund and the party, so he attacked and was ultimately knocked out with Altair's Sleep spell. They got some shrinking potion from Robin and took the shrunken rabbit home. Some of them questioned his intentions with the rabbit, but Edmund was able to lie his way out of trouble by claiming he wanted to take Michelangelo home to his family.
Underdark Cave System

When an earthquake occurred a new cave was opened along The Cliff.

Located about 1 to 2 hours south of the Drimore mines, along an old, disused horse-cart track, the cave sits near the waterfall that forms the river going out to sea. In 'A Possession in the Depths (Sussy Baka)' A party went with Surveyor Amir to scout the cave and see if anything viable could be mined from in.

   While in the cave they found some old pillars leading to a tomb (see: The Tomb of Rest) but an aftershock caused them to be swept away into the depths of the cave system. Upon landing in the dark they discovered an old, seemingly abandoned Duergar outpost and an old field of heavy weapons, most of which were broken or rusted. Due to a herd of Gelatinous Cube's the party didn't investigate the outpost but there were tunnels going further down, possibly to the underdark.

The party made their way through the tunnels for about 5 hours, before fighting their way past a Bodak and some Shadows before Amir broke a wall connecting their tunnel to the original cave and to the outside.
Forgotten Temple

> *"Swallow me and I will swallow you." - The insignia on the temple's broken shrine.*
>
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Buried under a cave within the Bramblewood is a long-forgotten temple to the goddess of the sea, Umberlee. The temple is now an abandoned multi-level dungeon that goes deep into the ground beneath the woods. Adventurers were brought to the temple by explorer Alexhandre Ceallaigh, who was driven to violence at the sight of the treasure deep within the temple's depths.

Creatures of the Underdark further below have managed to drag themselves into the temple's flooded lower level, where they search blindly in the impenetrable darkness for something to feast upon. The temple is protected by traps designed to test or destroy would-be intruders seeking to steal the secrets of the lost temple's acolytes.

The lowest level of the temple and apparent end of the line was home to a trapped ogre, who had been chained there for an unknown length of time. During his entrapment, the ogre had released himself from his chains and was driven to attack anything entering his room with blinding rage. In this room, he guarded a mysterious key that has no known lock.

The purpose of burying a temple to the sea goddess within a forest is yet unknown.
Dean

**Dean** is a hexblood that was sold to a coven of hags after his parents made some kind of deal with them. When he explained his story at the Bloodmoon Festival’s monster ball [Quest: Bloodmoon Festival Dating Sim], he wasn’t sure what the deal his parents made actually was. All he knew was that he was the price his parents paid, presumably their firstborn, and was quite bitter about it. He was raised and lived in the Feywild.

He has a history of escaping the swamps he lived in with a harpy, Queen Scree, that took on the role of a caretaker that wanted to help Dean experience freedom outside of the coven. The hags were increasingly aware of their trips to the Material Plane, but they always brought Dean back home again.

The time for him to undergo the transformation into a hag was coming up, and Dean had agreed to go to the party with Scree to have one last taste of freedom before he was essentially imprisoned in the swamps in the Feywild forever. He’d all but lost hope till he spent some time with Kregrus, who assured him that he’d help him escape the coven once and for all. For the first time in a long time, Dean felt hopeful.

When the hags decided to push the date up to a much sooner date in an attempt to prevent escape, Scree immediately headed to the Material Plane to contact Kregrus to form a team of adventurers for the rescue [Quest: Running Haggard]. She accompanied the adventurers to the Feywild and said she’d fly ahead to hold the ritual off for as long as possible. She wished them luck and flew off, leaving the adventurers alone.

After getting turned around in a strange fog that messed with their heads, they came upon an Eladrin named Tatiana. She promised to lead them to the hags’ coven in order to save Dean from the ritual. She led them to a nice bar with great drinks but had purposefully taken them in the opposite direction from the hags' swamp, which they found out from a kindly firbolg there. Then the party had to get away from her and go back the way they came to head for the swamps. They eventually reached the hags and ran off with Dean while the head of the coven chased after them. The group got away and made it back to Ferrenport safely.

He currently lives with Kregrus in his house in the noble district.
Ladislava the Oblex

Ladislava was an Elder Oblex who took on a humanoid form and lured townspeople and adventurers to her master's lair in the Singing Dunes, citing a spring of knowledge and wisdom. Posing as a human woman who sought out knowledge to cure her dying wife, Ladislava would hand any willing townspeople or adventurers a map to the spring with those who seek it to never return.

Upon reaching what appears to be the "spring", those who drink from its waters are transported into the lair itself. Posing as marks of physical and mental trials before accessing the "knowledge" of the spring, Ladislava and her fellow Oblex partner, alongside the magic of Idra - the corrupted beholder of the lair exploit the memories and fears of their prey, priming them for consumption if they succeed or enjoying feasting on the corpses of those who fail.

Ladislava and Idra had a mutualistic relationship with Ladislava and her fellow Oblex feasting on the memories of those gullible to believe in the Spring of Knowledge and Idra feasting on their flesh and magical energy however, Idra would always remain in charge due to her superior collection of knowledge and the corruption of Ruidium in the lair bolstering her power.
Professor Aurora

> *"I know that the technology has...unfavourable origins, but we at the university have modified it to our specifications. Just don't eat too much of it, that is a lot of carbs."*
>
>

## Professor Aurora

### Location

Ferrenport

Professor Sunbeam Aurora is a highly-intelligent member of the Ferrenport University, who has worked within the fields of mechanical and magical construction of tools and equipment, by commandeering or modifying existing technologies to create new devices for the betterment of those within Ferrenport.

### Personality

Aurora is a calm and collected figure that is highly intelligent and not afraid to wield their knowledge like a scalpel in conversations. While not a boastful person, they are not shy about showing that they possess intelligence. They are kind-hearted, but tired and rushed, so they can be prone to outbursts if pushed.

### Appearance

Aurora is an elven woman, who wears a white lab coat with plate armour shoulder pieces on the top. A light blue undershirt makes the orange tie stands out, and they seem to always be surrounded by potions and liquids. Lastly, they seem to be perpetually wearing a set of wooden goggles, meaning that it is near-impossible to see their eyes at any given time.

### Quest History

#### The Cursed Thirst

The players began at the university, and were immediately introduced to Aurora. Aurora thanked the party for stepping up to help them, and apologised for the issues surrounding Mentida Salvos, a former member of the university until he betrayed a previous party with a deadly oven. They informed the party that the oven that had used was retooled into Sub-Marine, a machine capable of sinking deep under the waters surface in order to gather information about a beast that supposedly lived there. The party was introduced to the Submarine in question, and then sent on their way. The party received a large gold reward at the end of the mission in thanks for their hard work.

#### Moustache Moment:

The party met with Professor Aurora, who got the party up to speed on the situation: A number of gardeners at Ferrenport Gardens, including their head gardener, had been taken into custody for making an unauthorised trip to Tohou Island Nature Reserve to collect flowers. The issue with that was that the island had only a few weeks before been quarantined after an outbreak of Neon Plane-based dinosaurs on the island. The party was informed to talk to Stanley to get information on the figure they had continually referred to as "The Father", and see if they could convince it to stay away from Ferrenport given it's intelligence and size according to Stanley and the other's description.
Woln

Fine trade town focused on lumber from the nearby woods and any craft that works with it.

The town has a small section dedicated to travellers as it is on the safer, main highway. The main resting spot for travellers is 'The Sherwood Inn'.

It is near the Sylvari Woods and Marquis Ashdown is the Lord of the town and surrounding area.
"Carol"

*"I have seen your power, adventurers. I am in shackles, and at your mercy. I know you have the power to erase me if I do not suit your whims, I will have never existed, and all I have done will be for nothing. So, I will tell you something I have never told anyone before..."*

## "Carol"

### Location

Ferrenport

"Carol", who's real name is Carmine, is a member of the same race as Cyan, and has been in disguise, working to try and find the culprit of who was to blame for the deaths of their friends. They showed a reluctance to reveal information, but was competent at constructing a disguise for themselves, and showed a high level of intelligence.

### Appearance:

The figure that you thought was Carol shivers in front of you, revealing their form as a magical disguise. Their form fades away like a powerpoint presentation, revealing a most unusual figure. They are dressed very moderately: a light red shirt sitting underneath a pair of red overalls. The clothing goes down to the ground, meaning you are not able to see their feet at all. Their hands are covered over in satin gloves, but none of those factors are important now.

Because when you look to their face, you do not see a head. All you see is a crackling, carmine flame, with no head, no mouth, and nothing for the fire to spring from. Just two white crescent-moon shaped eyes, looking at you with a reserved sadness.

### Personality:

They are a highly intelligent figure, and highly dexterous, giving them the utility they need to easily disguise themselves as an assistant and write when needed, all while gathering information on figures to ascertain if they were responsible. They are calculated and sensible, and are wholly convinced on a task once they put their mind to it.

### History:

#### Welcome to Cultacon!

The party encountered Carol soon after the death of Marzello who, after incorrectly deducing them as members of the Cult of Reason, asked for their knowledge to assist them in determining who was responsible for their death. They relayed a significant amount of information to the party to assist them in their interrogation. After the party were outed for being adventurers, they followed after the party, begging to be taken with them. Putting them in dimensional shackles, the party lead them into an alley, demanding information about the cults they had gathered, as well as their real identity, in exchange for their life. They complied, revealing themselves as Carmine, and asking the party very nicely to not reveal their true identity to anyone.
Waterfall Forest

The Waterfall forest is a small wood around the base of a large waterfall tumbling down from the top of The Cliff directly west of Farrenport. It only takes about 2 - 3 hours to go from the edge of the forest to the base of the cliff.

The forest is split by the flowing rapids that wind through the trees, joining the waterfall to the river that then sweeps out to sea. The ground is very rocky and uneven within the forest.

The mousefolk Spick was released there after being mistaken for other local rodent species in the forest (see: Why is Cheese so Expensive?).

Travellers should take care, while the local fauna isn't much of an issue the local flora is another matter.
The living cavern

Hidden within the mountainous expanse of the **ancient spine**, this cave supposedly dug into a mountain and far underground supports a wide range of life, both fauna and floura, friendly and unfriendly, beautiful and horrifying. Reaching the cave requires one to climb up a specific mountain and into a cave, past a vine filled corridor and past a door opened very recently. once past this door, stairs lead far down, deep into the earth, opening up into the cavern proper.

#### Environment

The cave is kept warm by an unknown, magical source of heat, either through a magical enhancement of the heat gathered from the earth or through the gaseous sun-like mist floating around the roof of the cavern, said mist showering the entire cave in a bright light 24/7. its humid, and somewhat sticky at times, but perfect for the multitude of plant and animal life within it.

#### Life within the cave

The animals within are all a combination of others or plant life, Deer mixed with birds, Sloths with flowers growing in their moss like fur, Rats with horse-like legs, etcetera. though the cave these animal roam freely, but cautiously, as birdlike humanoids too wonder the forests. they come in a mix of looks, from monstrously tall and armored, to pathetic and small, wielding broken and rusted weapons. regardless of their looks, every one of the birdlike creatures attacks anything living on sight, leading everything else in the cavern to develop a cautious temperament.

### Quests set here

The adventures of lil'gabe - https://docs.google.com/spreadsheets/d/1y8T\_G\_eyeTzEmtQGanxBcwT1i1UAjonlk8dt1vsr9Ys/edit#gid=1578977577&range=B67
The Ferrenport Deathpits

The Ferrenport Deathpits are a number of Wurjellian sites underneath Ferrenport previously used for inhumane blood sports and imprisonments. Now most of them lie in disrepair, either controlled by gangs or the Silver Tongues and other groups of ill-repute. There are numerous known Wurjellian Deathpits within Ferrenport, each located underneath a different district. Curiously, the Deathpits seem to have odd properties where they are larger on the inside and smaller on the outside, the cause for this still confounds countless Wizards and Artificers who have thus far been unable to replicate the effects on such a grand scale.

### List of Deathpits

#### The Firepits

The Firepits are a Deathpit located underneath the slums. First discovered by a group devoted to the worship of the God of Dragon, Tiamat, The Firepits served as a base of operations for her worshippers for hundreds of years after the fall of the Wurjellian Empire. Sometime later, due to unknown reasons, this Deathpit was left abandoned and it's magic was almost entirely erased until a group of Abishai from The Nine Hells managed to teleport into the Deathpit and get it functional again when they awoke it's ancient draconic guardian. This Deathpit was cleared out by a group of adventurers at the request of the Guilds due to a number of attacks the Abishai staged against Ferrenport.

#### The Prismatic Dungeon

The Prismatic Dungeon served as a place of execution for the Wurjellian Empire. Filled with numerous beasts and elementals from an unknown plane, The Prismatic Dungeon was the primary place of blood sports within Wurjellian Ferrenport. Ancient creatures still roam it's halls, seeking their next meal. It's current location is unknown, having been lost during the chaos of the Wurjellian Civil War. Even now adventurers and archaeologists search for it, hoping to plunder precious metals and gemstones said to decorate it.
Florence Manburg

> *"Ha! I'm ready for anything that can be thrown at us. You coming?"*
>
>

Florence Manburg is a gung-ho, overenthusiastic and unshakable human who went along with the party on an adventure that saw them entering into another dimension. Despite this, they remain as excited as ever to go on another expedition.

## Florence Manburg

#### Personality:

Florence is an excitable and somewhat oblivious human man who finds excitement and enjoyment in watching and/or being apart of the oddities of nature. They derive excitement from the adventures that they tag along for, and seem to have little understanding or little care about the danger they face.

#### Appearance:

Florence is a 6'4" human male, tall and broad. Generally they can be seen wearing a tank top, and long pants, seeming to be uncaring of the level of danger they face. They have a bushy beard, and aren't terribly clean despite not smelling bad.

### History:

#### Welcome to Florido:

Florence met the party at the docks with their ship, the S.S. Manburg, and invited the party aboard with an overenthusiastic charm. Even after being sucked into a portal that the party was unable to dispel, Florence kept up their attitude until their boat crashed into what they later discovered was a place called Orland from one of the locals. After fending off gators, Florence stayed with the ship, asking the party to get some tools from the nearby settlement that Marley spotted. Barely escaping from the town after a run-in with some fiendish grandmas, the party returned to the boat and (with Florence's help) fixed and pushed the boat back out. Entering through the portal again, Florence watched on with excitement as the party fended off Cthuhlittle, and he was all too happy to reward the party for their adventure together.

#### This Quest Was Brought To You By...

Florence met the party at the docks, where they lamented to the party that their alcohol had been robbed from them. While the guild was happy to sanction adventurers to go onto the quest, they were not interested in diverting funds to get a booze supply back, so the party took sponsorships from several businesses in town before leaving. The party followed Florence to the docks, where they found a number of pirates responsible for stealing the alcohol, although they claimed to not be responsible nor to currently be still in possession of said alcohol. They reported that the self-proclaimed "General of the Seas" Zathura was responsible for the theft, and sort refuge on "The Isle of the Knives", an small isle of two islands in Ferrenport Bay. The party, following that brief on Florence's ship, gained access to the island, and Florence waited behind while the party located his liquor and defeated the pirates responsible.
Mario and Luigi

**Mario and Luigi** are two ogres who used to live by the cliffs leading up to the Bramblewood. They were living peacefully till some adventurers came to their part of the cliff. They ended up fighting the two brothers and killed them by setting Luigi on fire and cutting off Mario's leg, causing him to fall off a cliff and dying from the fall damage [Quest: Killer Dolls].

As it turns out, these ogres were once protectors of a village of little mushroom people that came to visit the Material Plane often and were lauded as their champions. After the ogres' passing, the mushrooms became susceptible to attacks with their champions no longer available to protect them. One such attack was a red dragon that kidnapped Princess Seta. The village gathered up their funds after asking around to figure out what to do next and hired some adventurers to go rescue her [Quest: Let'sa GO!]

On the way to saving the princess, the party found themselves face-to-face with the ogre brothers, but they had been brought back to life through necromancy. The ogres went berserk and were ultimately defeated and killed once again. It was revealed that a "hero" from the Mushroom Village, Toadstool, searched for and performed a necromancy spell so that he could bring back the deceased heroes to help him save Princess Seta. That clearly did not work out, and Toadstool apologized for the mistake. He was a little insulted the other mushrooms gave up on him, but he trusted the adventurers to do a good job. He helped cremate and bury the ogre brothers so that they may finally rest in peace.
Zarius

Zarius is a bit of a mystery to the people in Ferrenport. One day they woke up and there was just a mansion in the slums. The construction of his villa seemed to happen almost overnight. He rarely leaves his home, preferring instead to hire other people to do the jobs he needs to get done, such as collecting monster parts for his research and even selling his creation is left up to a proxy he has in the city.

Though he has hired adventures to acquire monsters parts for him before, he is reluctant to do so again after having his real identity almost discovered by a Sea Elf Adventurer known as Sylvia (who's rolls were on fire that session), having to quickly modify the party's memories (Bova, Kali, Vyrikos, Sylvia, Marley) before further question and suspicion could be raised towards his identity. However in recent times he has run into an issue that may once again require the assistance of the cities adventurers if he wants to complete his research and finally reach his goal of ..........
Abigail

**Abigail** is the daughter of a local farmer who was known as Jedidiah. After his passing, she took over as the owner of the farm. While her father was alive, Abigail helped with chores around the house and most of the labor around the farm. She also really likes to cook and have guests over, and she always uses ingredients the farm produces.

When she and her father hired some adventurers to take care of a giant bug problem on their farm [Quest: Stardew Valley of Death], Abigail expressed concern for her father's deteriorating health after an incident about three months prior. Jedidiah was one of the victims that was attacked by a strange frog creature back then [Quest: The BEAR Crit!], but he'd been brought back home on his demand. Abigail insisted that her father should go back to see Ondros since he's still sick, but Jedidiah refused.

The adventurers they'd hired tried their best to bring Jedidiah back after a weird, alien tadpole burst from his chest and killed him, and Abigail accepted their help in burying him and giving him his funeral rights right then and there. She and the adventurers buried him under a large tree by the lake on the farm. When they offered to pool money together to pay for the temple to revive him, Abigail was grateful but ultimately refused since they didn't have access to a diamond.

When all of the farms caught fire, her father's farm burned, too. She survived the ordeal and will now have to begin rebuilding her father's legacy after losing the farm to the fire. She bought a plot of land and hired some adventurers to help her bring her things to her new house [Quest: Deathwish Movers]. The adventurers protected her from some bandits looking to steal her stuff and the devils that were ransacking her new house in search of something. She hopes to plant lemon trees and begin selling her lemonade after the adventurers praised her for its taste and inherent healing quality as a result of her special ingredients.
Puzzle Piece

Dollie, better known as **Puzzle Piece**, was a serial killer that also happened to be an enchanted doll created by a hag out in the Bramblewood. She looked like one of the citizens of Ferrenport, Ellen, and used this to her advantage when the hag gave her to Ellen in the first place. Some adventurers looked into things when Dollie killed Ellen's father and ran off with the teenager's body. They were able to get the body back and return it to Ellen, but Dollie got away [Quest: Killer Dolls].

Many months later, she took on a different approach to her killings. She decided to start putting others into the bodies of dolls that looked like them and put them through different forms of torture to get the victims to repent for things they'd done. Things took a turn for the worse (for her, anyway) when she decided to abduct some adventurers for the same treatment [Quest: Emily please make a Saw for the Battlemasters]. Her methods of learning about the adventurers' lives is unknown, but she used their pasts and their regrets against them.

All but one adventurer "passed" her tests, and the remaining party members were able to slay Dollie and escape with their own bodies. There was, however, a casualty when one of the townspeople was killed in the crossfire when one of the adventurers turned on the party during his test. Afetr it was all over, those that wanted to were able to keep some of the dolls as souvenirs.

Recently, however, more kidnappings with the same M.O. have resurfaced...
Darien

**Darien** is a hopeful yet stupid young man who lived in Briarwood, a village about two hours from Ferrenport. He once believed himself to be cursed with lycanthropy, so he ran around in the woods begging people to stay away to avoid getting hurt. Some adventurers found him and sat with him all night even though he showed no actual signs of lycanthropy, thus "curing" him [Quest: Killing a False God]. Grateful, Darien went back to the village.

Weeks later, he started screaming every night as opposed to every month. Some people in Briarwood got together and pooled their gold to hire adventurers to come take care of the issue again [Quest: So, it turns out it isn't Lycanthropy]. This time, when the party came to investigate, they discovered that Darien had been turned into a vampire. He admitted to hooking up with a woman named Margot recently and implies that she gave him the vampirism. He asks the party to kill her on the assumption that her death will cure him.

The adventurers defeated her, but most of them were gravely injured as a result or nearly dead. Margot didn't die, however, and disappeared into the night as a puff of smoke. Lt. Mynart-Ereux scared Darien so badly after their encounter with his sire that he fled into the woods as he was told. He now lives in some unknown location in the woods by Briarwood.