Summoning Methods

## Accel Synchro Summon

An **Accel Synchro Summon** is a method of Summoning an Accel Synchro Monster. When performing an Accel Synchro Summon, the required Synchro Material Monsters must be themselves Synchro Monsters. As usual, 1 Tuner Monster and 1 or more non-Tuner monsters are required; this effectively makes the requirement 1 Tuner Synchro Monster and 1 or more non-Tuner Synchro Monsters. In order for it to count as an Accel Synchro Summon, the summoned Synchro Monster itself must require a Synchro Tuner and a Synchro Non-Tuner. This is due to the fact that an Accel Synchro Monster is a different kind of monster from an ordinary Synchro Monster in the anime, but are changed to be normal Synchro Monsters with such summoning conditions in the TCG/OCG.

## Contact Fusion

**Contact Fusion** is a semi-official term which means to Special Summon a Fusion Monster with its own Summoning procedure that states "*You do not use "Polymerization".*

* Contact Fusion is not a Fusion Summon, as it is a type of built-in Special Summon. Attempting to Special Summon via Contact Fusion opens the Summon negation window and does not start a Chain.

* All monsters involved in the Special Summon must be on the side of the field of the player conducting the Contact Fusion (not the case for "Chimeratech Fortress Dragon"), and cannot be replaced by Fusion Substitute Monsters.

* If a monster is face-down and you wish to use it for a Contact Fusion that shuffles the Fusion Materials into the Deck, you must reveal it before shuffling it into the Deck to allow your opponent to verify the card's identity.
	+ This is redundant for Contact Fusions conducted via banishing or sending to the Graveyard, as their Fusion Materials can be publicly verified afterwards.

* Much like all Extra Deck monsters, Fusion Monsters that use Contact Fusion can be Special Summoned from the Graveyard or the so-called Banished Zone, as long as they were successfully Special Summoned from the Extra Deck via Contact Fusion first. (Like all Extra Deck monsters, this does not apply if the monster is returned to the Extra Deck; in that case, the monster must be Special Summoned via Contact Fusion again.)

## Dark Synchro Summon

A **Dark Synchro Summon** is a method of Summoning a Dark Synchro Monster. Its mechanics are somewhat the antithesis of a Synchro Summon, as instead of requiring a Tuner monster whose Level is added to the Level(s) of a non-Tuner monster(s) to equal the Synchro Monster's Level, it requires a Dark Tuner monster whose Level is *subtracted* from the Level of a non-Tuner monster to equal the Dark Synchro Monster's Negative Level. Therefore, in order to Summon a strong Dark Synchro Monster with a high Negative Level, the Dark Tuner must generally have a very high (positive) Level and the non-Tuner a very low Level.

## Delta Accel Synchro Summon

**Delta Accel Synchro Summon** is a form of Synchro Summoning, in which there are 2 Tuner Monsters and 1 non-Tuner Synchro Monster used in the Accel Synchro Summon.

## Double Tuning

**Double Tuning** (also sometimes referred to as **Overtuning**) is special kind of Synchro Summon for which two Tuner monsters are used, rather than the usual one.

## Flip Summon

A **Flip Summon** is a way to Summon monsters. It can only be performed when the game stateis open during your Main Phase. You simply flip a face-down monster manually into face-up Attack Position. A monster is considered to be not on the Field during the Flip Summon's Summon negation window. Flip Summon does not take up your Normal Summon/Set for the turn. You cannot Flip Summon a monster at the same turn it was Summoned, Normal Set, declared an attack (even if the attack was negated or canceled), or its battle position was changed manually that turn.

## Fusion Summon

A **Fusion Summon** is the act of Special Summoning a Fusion Monster from the Extra Deck using the effect of "Polymerization" or any other card effects which explicitly states that the summon is a Fusion Summon.During their Main Phase 1 or 2, the turn player can Fusion Summon a Fusion Monster from the Extra Deck by first declaring the action and then activating "Polymerization". Following this, they select the Fusion Monster in their Extra Deck that they intend to Fusion Summon. They then send the requisite Fusion Materials in their hand or on their side of the Field to the Graveyard, as listed on the Fusion Monster itself. After that, the Fusion Monster is taken from the Extra Deck and placed on the field in face-up Attack or Defense Position.

## Limit Over Accel Synchro Summon

A **Limit Over Accel Synchro Summon** is a type of Accel Synchro Summon. It is the strongest known form of Synchro Summon, and is the only way to Summon a Limit Over Accel Synchro Monster. To perform such a Summon, it requires a Tuner Synchro Monster and at least two non-Tuner Synchro Monsters to be used as Accel Synchro Material Monsters.

## Normal Summon

A **Normal Summon** is the most common way to Summona monster. It can be performed whenever the game state is open during the player's Main Phase. To perform a Normal Summon, simply play a monster directly from your hand into an open Monster Card Zone in face-up Attack Position, declaring that the monster is being Normal Summoned. A **Normal Set** is when you play and Set a monster directly from your hand. It can only be performed when the game state is open during your Main Phase. If the monster you want to Normal Set is Level 5 or higher, you must Tribute another monster(s) you control first and then “Tribute Set” the monster (you do not show your opponent the monster you Set). Level 5 and 6 require one Tribute, while Level 7 and higher require two Tributes. You cannot Normal Set Special Summon Monsters.

## Pendulum Summon

**Pendulum Summon** is a form of Special Summon. Pendulum Summoning allows the player to Summon multiple monsters simultaneously. Once per turn, during the Main Phase, if the turn player has a Pendulum Monster in each of their two Pendulum Zones, the turn player can Pendulum Summon any number of monsters from their hand and/or any number of Pendulum Monsters that are face-up in their Extra Deck with a Level or Rank between the blue Pendulum Scale of the Pendulum Monster in the left Pendulum Zone and the red Pendulum Scale of the Pendulum Monster in the right Pendulum Zone, exclusively.Because only monsters with Levels between the Pendulum Scales of the Pendulum Monsters can be Pendulum Summoned, no monsters can be Pendulum Summoned if the Pendulum Scales of the two Pendulum Monsters are equal or are 1 apart (however, this does not prevent the usage of the Pendulum Monsters' Pendulum Effects). A Pendulum Summon is a type of built-in Special Summon, so it can be negated by cards that can negate Special Summons can be activated during the Summon negation window; however, if more than 1 monster would be Pendulum Summoned at the same time by cards that specify they can only be activated when exactly 1 monster would be Summoned cannot be activated.A Pendulum Summon is not the effect of the Pendulum Monsters in the Pendulum Zones, so can be performed even if "Spell Canceller" is on the field, and does not use a Chain Link.

## Phantom Synchro

A **Phantom Synchro**  is a method of Summoning a Synchro Monster from the Graveyard, instead of the Extra Deck.

## Ritual Summon

A **Ritual Summon** is a method of Special Summoning a Ritual Monster which normally uses the effect of a Ritual Spell Card. Ritual Summons usually require Tributes (from your hand or side of the field) greater than or equal to the Level of the Ritual Monster that is being Summoned. These Tributes are performed as part of the Ritual Spell Card's effect resolution, rather than as a cost. Some Ritual Spell Cards require the total Levels of the Tributed monsters to exactly equal the Level of the Ritual Monster. During an open game state in the Main Phase, the turn player may conduct a Ritual Summon if the following conditions are generally met:

* They have a Ritual Spell Card in their hand or Set on the field.

* They have an appropriate Ritual Monster in their hand that can be Ritual Summoned with that Ritual Spell Card.

* There are monsters in the appropriate locations (specified by the Ritual Spell Card and/or Ritual Monster), whose total Levels meet the requirements of the Ritual Spell Card and/or Ritual Monster.

If these conditions are met, that player can activate the appropriate Ritual Spell Card.

When the Ritual Spell Card resolves, if it is still possible to Ritual Summon a Ritual Monster, the player that activated it Tributes appropriate monster(s) from the location(s) specified by that Ritual Spell Card. After that, the player Special Summons (as a Ritual Summon) the Ritual Monster from their hand to their side of the field, face-up.

## Special Summon

**Special Summon** is any Summon other than Normal Summon or Flip Summon. They usually occur due to a game mechanic, card effect or Summoning condition. There is no restriction on the number of times a player can Special Summon in a turn—Special Summons do not take up the player's Normal Summon/Set for the turn. Special Summoning does not require Tributes for high-Level monsters like Normal Summons and Sets do, unless otherwise specified by a card. Ritual Summons, Fusion Summons, Synchro Summons, Xyz Summons, and Pendulum Summons are all considered Special Summons.

## Synchro Summon

A **Synchro Summon** is the act of Special Summoning a Synchro Monster from the Extra Deck using a Tuner monster with additional non-Tuner monsters. During their Main Phase 1 or 2, the turn player can Synchro Summon a Synchro Monster from the Extra Deck by first declaring the action and then selecting the Synchro Monster in their Extra Deck that they intend to Synchro Summon. Following this, they send the requisite Synchro Materials they control to the Graveyard, as listed on the Synchro Monster itself (which include 1 Tuner and at least 1 or more non-Tuner monsters), provided the total combined Levels of those monsters exactly matches the Level of that Synchro Monster. After that, the Synchro Monster is taken from the Extra Deck and placed on the field in face-up Attack or Defense Position. Monsters that do not have Levels, such as Xyz Monsters (which have Ranks instead) cannot be used as Synchro Materials.

## Transformation Summon

A **Transformation Summon** is when a Fusion Monster is Special Summoned using its specific card, and without using any Fusion Material Monsters (and the Special Summon is not treated as a Fusion Summon). It essentially reduces the amount of cards used for a Fusion Monster by one, in that only one monster and a spell card typically as opposed to two or more monsters and "Polymerization". However, the produced Fusion Monster tends to be less powerful than one Special Summoned by means of a traditional Fusion Summon.

## Tribute Summon

A **Tribute Summon** is a form of Normal Summoning a Level 5 or higher monster by Tributing another monster(s) you control. Level 5 and 6 monsters require one Tribute, while Level 7 and higher require two Tributes. Tributing a monster for a Tribute Summon is part of a Summoning procedure. Therefore, if the Tribute Summon is negated, the Tributed monster(s) will not return to the field. Some cards require 3 or more Tributes to be Normal Summoned

## Xyz Summon

An **Xyz Summon** is the act of Special Summoning an Xyz Monster from the Extra Deck by overlaying at least 2 monsters with the same Level. During their Main Phase 1 or 2, if the game state is open: The turn player can declare the action, choosing an Xyz Monster in their Extra Deck that they intend to Xyz Summon. They stack the required Xyz Materials on top of each other in a single Monster Zone, as listed on the Xyz Monster itself (which normally list at least 2 monsters with Levels that match the Xyz Monster's Rank). After that, they take the chosen Xyz Monster from the Extra Deck and place it on top of the stacked Xyz Materials in face-up Attack or Defense Position.

### **Xyz Evolution**

**Xyz Evolution**, is a term used for an Xyz Summon performed using an Xyz Material(s) that is itself an Xyz Monster. **Chaos Xyz Evolution** is the first type of Xyz Evolution shown, used by Yuma Tsukumo in Episode 18 in the anime.

Xyz Monsters are used as Xyz Material to perform the Summon which "normal" Xyz Monsters cannot do by themselves. Chaos Xyz Evolution with two exceptions is an example of the Rank-Up Xyz mechanic.

### Equilibrium Summon

Equilibrium Summon (E-Summon for short) works like a Pendulum card of sorts. It can be played in your Monster Zone or the Equilibrium Zone (E-Zone). It is treated like a monster if it is in the Monster Zone and treated as a trap in the Equilibrium Zone. It has a 1 Scale (E-Scale), apposed to Pendulum cards having 2. This scale will come in handy a lot, as you know on the pendulum scales you can summon any monster as long as its between your scales, now you can Summon a monster outside of your scales so long as the the monster in the same Level as the number in your Equilibrium Scale. Of course you can not Pendulum Summon and Equilibrium Summon (E-summon) the same turn. Must have 2 Pendulum Cards in both Zones to be able to E-Summon.

Example Card:

### Extremis Summon

Extremis monsters are themed around death, and things closely associated with it (such as Reaper, or Bones). Extremis is an Extra Deck monster that can only be summoned with monsters in the Graveyard.
The required monsters are banished from the GY, and the Extremis monster is summoned to the field.
The Stars are called "Death Counters", and for all intents and purposes, are Levels and are treated as such.
Also, Extremis monsters can't exist in the GY, instead, they are banished once they're destroyed (as of writing this a re-work is in progress ~Crystal)

Example Card:

### Enhance Summon

Enhance Monsters are a new type of Monsters that rest in the Extra Deck, they have pink card frames. To Enhance Summon you need 1 monster equipped with only 1 Equip Card (by that, it is not only an Equip Spell Card but also Union Monsters, monsters that can equip on other monsters [see "Armory Arm", as well as the "Inzektor" and "ZW" archetypes] or even Normal Trap Cards that can be treated as an Equip Spell Card [like "Metalmorph"]). Those cards are sent to the Graveyard and the Enhance Monster placed on the field. Enhance Monsters have a Level, so they can be affected by the effects of cards like "Gravity Bind".

Example Card:

**EVO summon**

summoning can be preformed when you have an EVO monster in you hand and an appropriate normal monster on the field. To EVO summon, simply place the EVO monster on top of a normal monster that meets the requirements listed on the card (an EVO monster must enter the same main monster zone that it's EVO material was occupying). An EVO material remains attached to an EVO monster similarly to an overlay unit, and will typically be removed to activate the EVO monster's effect. EVO monsters have golden card frames.