Overview

## How to Play

To play **Chronicles of Aerthinia**, players use the Discord platform to communicate with one another and the GM (Game Master). The GM sets up the game world and controls non-player characters (NPCs) and events, while players create their own characters and interact with the world. Gameplay involves describing character actions and decisions through text, and the GM responds with descriptions of the world and any resulting consequences. Dice rolls are the core mechanic of the game and are handled through a bot on the platform. Players progress through the game following a campaign storyline, completing quests and battling foes as they level up and gain new abilities. Good communication and collaboration between players and the GM is key to a successful and enjoyable game.

New characters usually start at level 1 with level 20 being the maximum level. New levels are attained through the accumulation of EXP (experience points).

Here's an experience table with the EXP needed to level up to a certain level from the previous one:

The types of dice that are most commonly utilized are d4, d6, d8, d10, d12, d20, d100 (percentage dice). There are several basic dice rolling terminologies that are often used:

* Critical roll: A critical roll occurs when a player rolls a natural 20 on an attack roll, which results in a critical hit and deals extra damage. Some game mechanics allow for critical rolls on other types of rolls, such as skill checks or saving throws.

* Rolling with advantage/disadvantage: When a player rolls with advantage, they roll two d20s and take the higher of the two results. When a player rolls with disadvantage, they roll two d20s and take the lower of the two results. Rolling with advantage or disadvantage can be granted by different game mechanics or conditions, such as spells, abilities, or environmental effects.

* Damage roll: A damage roll is a roll made by a player to determine the amount of damage dealt by an attack or spell. The damage roll is determined by the weapon or spell being used, and the player adds their relevant skill modifier and any other bonuses to the roll to determine the total damage dealt.

Understanding these basic dice rolling terminologies is important for players to effectively navigate the game mechanics and make strategic decisions.

## How NOT to Play

**Metagaming**

Metagaming in role-playing games is when a player uses information that their character would not realistically know in order to gain an advantage in the game. This can include using out-of-character knowledge to make decisions for their character, or using knowledge from previous playthroughs to make decisions in their current game.

In the World of Aerthinia, metagaming is frowned upon as it detracts from the immersive experience of the game. It can lead to characters making decisions that are not in line with their personality or backstory, and can also disrupt the flow of the game. Good roleplaying involves staying in character and making decisions based on what your character would realistically know and do, rather than relying on outside knowledge or meta-knowledge.

**Powergaming**

This is when a player focuses solely on making their character as powerful as possible, often at the expense of roleplaying or creating a well-rounded character. This can include exploiting game mechanics, min-maxing stats, and using overpowered equipment or abilities.

**Trolling**

This is when a player intentionally tries to disrupt the game or upset other players. This can include spamming chat, sabotaging quests or missions, and griefing other players.

**Cheating**

Fudging rolls: This is when a player intentionally manipulates dice rolls to achieve a desired outcome. For example, a player might roll the dice multiple times until they get the result they want, or they might add bonuses to their rolls without justification.

Inflating stats: This is when a player intentionally inflates their character's stats to make them more powerful than they actually are. For example, a player might claim that their character has higher strength, intelligence, or other stats than they actually do.

Disagreeing with the GM: This is when a player argues with the game master (GM) about the rules or mechanics of the game in an attempt to gain an unfair advantage. For example, a player might argue that a certain action should give them more experience points than it actually does, or they might claim that an item they found is more valuable than it actually is.