recursal/Fanatic-Fandom huggingface dataset:
Лиам Гриндейл

**Лиам Картер Гриндейл** (англ. *Liam Carter Greendale*) - мужчина, проживавший в городе Лас-Вегас, штат Невада. Погиб от передоза болеутоляющим, тем самым уступив место падшему ангелу Мефистофелю.

## Биография

Лиам - сын нефтяного магната Картера Гриндейла.

Благодаря капиталу отца, Лиам позволял себе жить без какой либо нужды в чем-либо.

Незадолго до смерти, начал злоупотреблять антидепрессантами, снотворным и обезболивающим, что в последствии и ослабило его душу.

## Дополнения

* •••• Ресурсы - Обладает солидным капиталом, который получен на прямую от спонсорства отца.
* •• Слава - Громкое имя, эпатажные выходки, внимание желтой прессы.
* •• Контакты - Связи в мэрии и полиции.
Альфред Локвуд

- Нью-Йорк 1991

- Осада Атланты

**Альфред Локвуд** (англ. *Alfred Lockwood*) - анцилла из клана Тремер, послушник 7 круга, специалист в путях Движения Разума и Привлечения огней. В 2019 году был назначен архонтом при юстициаре Яне Карфаксе.

## Биография

### Становление

Альфред родился в Лондоне, в 1949 году, однако рос он очень далеко, на севере Ирландии. О его детстве мало что примечательного можно сказать. Всё самое интересное начинается в подростковый период. Именно тогда, в 17 лет, молодым Альфредом овладевает тяга к потусторонним знаниям. Книги спиритистов, труды Алистера Кроули и мифологии различных религиозных течений увлекают юношу с головой. К 25 годам, он уже успел сменить четыре оккультных секты, разочаровавшись в их шарлатанстве. Он тянулся к сверхъестественному. В глубине души он верил в то, что оно реально.

Примерно в это же время, он находит поддержку своих взглядов в женщине по имени Лаура. Бледная, отстраненная, она быстро производит впечатление на Альфреда. Обычно в такие моменты начинается история любви, но жажда признания тянула Альфреда к ней, а не любовь.

6 лет они активно общались, вели длительные диалоги, переписывались по почте. В 1981 году, Лаура пригласила Альфреда в очередной раз прогуляться по ночному Лондону. Она пообещала что Локвуд получит желаемое. Так и случилось. Этой ночью Альфред умер, но его смерть дала начало алчному до знаний и магии монстру, утратившему интерес к мирской жизни.

Став вампиром, и узнав о клане Тремер более подробно, он начал свой тернистый путь. Капеллой в которой его обучали, по началу, была Капелла Копенгагена. Именно там он освоил азы Пути Крови и Пути Движения разума.

### Нью-Йорк

Альфред принимал активное участие в защите Капеллы Пяти Районов во время активных боевых действий против Шабаша.

### Атланта

Работал в Капелле Атланты. В Атланте впервые объединился в котерию, которую по личным убеждениям использовал как марионеток, но на самом деле, его черствое сердце видело в них друзей. Принимал активное участие в противостоянии Шабашу и снятии блокады люпинов. Зачищал канализационный комплекс от шляхты и вождей.

## Ключевые навыки

**Тауматургия**

* ••••• Путь Крови - первичный, и очень удобный путь. В основном используется эффект четвертой точки, для более удобного кормления.
* •••• Путь Движения разума - используется так часто, как это возможно
* ••• Путь привлечения огней - используется в совокупности с телекинезом
* ••• Путь Созидания - полезен, когда нужно создать кол Ритуалы:

## Дополнения

* ••• Поколение
* ••• Союзники
* •••• Оккультная библиотека
V4

V4
--

V4 or also known as Landscape\_04, was another behemoth of a map, that was planned on being added to The Isle (Legacy)

It was a meant to have a big biodiversity, such as Redwoods. While it was added to Legacy once, it was very quickly abandoned again, due to it having too many issues, such as crashing. So development was shifted to Thenyaw.
Мефистофель

* Низкая мука
* Высокая мука
* Смертное тело

**Мефистофель** (лат. *Mephistopheles*) - герцог из дома Намару. Бывший полководец Кровавого Легиона. Создатель идеи собственности и права. В настоящее время существует внутри тела Лиама Гриндейла.

## Заточение

После заточения, он старался по началу держаться рядом со своим командиром и боевым товарищем Белиалом. Однако, он покинул Ад куда быстрее чем прочие. После исчезновения Белиала, Мефистофель принялся строить свою иерархию, поджимая под себя всех слабейших падших, и принуждая к подчинению всех, чьи истинные имена он знал.

Когда Белиал, будучи привязанным поведал смертным оккультистам истинное имя Мефистофеля, те попытались осуществить призыв и вселение в реликварий. Однако во время ритуала призыва была допущена сильная оплошность. И в целом не понятно, виноват тот кто записывал ритуал в книгу, либо ритуал был записан правильно, и накосячили уже ритуалисты, но вместо призыва, Мефистофель получил "обезболивающее". В последствии, всякий раз, когда кто-то обращался по этой самой книге к нему, в бездне создавалась брешь, сквозь которую падший вытягивал Веру, тем самым утоляя свои мучения.

Именно благодаря такому ритуалу, отчаявшийся Гёте возвал к падшему, дабы продать душу в обмен на вдохновение. Душу, Мефистофель вынимать не стал, но начал ему нашептывать идеи для написания Фауста. Мефистофель использовал Гёте как источник веры, и в теории создателя бестселлера, который сможет ему сразу обрести приток Веры, когда клетка окончательно будет сломана. Малис знал, что рано или поздно он выберется.

Последним кто к нему обращался, был Михаил Булгаков, всё с тем же, с чем и Гёте. Так, Мефистофель и вдохновил русского классика на создание образа Воланда.

В настоящее время, книга с истинным именем Мефистофеля, вероятнее всего пылится где-то в библиотеке России.

## Последние ночи

Мефистофель весьма поздно покинул Ад, относительно своих сородичей. В качестве вместилища им был выбран богатенький мальчишка, красоту и влияние которого, Малис охотно использует себе на пользу.

## Дополнения

* ••••• Высокое положение
* ••••• Наследие
* ••••• Совершенство
Арита

* Демон
* Смертное тело

**Арита** (*лат. Lex Aritha*) - жнец из дома Халаку.

Арита существовала уединенно и заботилась о последнем пути для царства растений. Ашару Милиэль привлекла ангела в Кровавый легион.

Арита служила жнецом в Кровавом легионе до раскола Легионов. Потом присоединилась к Железному легиону и оставалась с ним вплоть до заключения в Бездне.

В 2008 г. освободилась из Бездны и заняла в Лас-Вегасе тело сбежавшей из колледжа наркозависимой.
Французская коммуна

## История

### 1926 год

2 Марта в Бресте собирается подпольная организация желающая освободить Францию от Немецкого влияния. 15 Апреля в Бресте проходят митинги против про-немецкого правительства. Параллельно с военных складов крадут оружие. Военные марионеточной Франции этому только помогают. лево-радикалы распространяют своё влияние на другие города. 5 июля в "**Городе государстве Париж**" проходит крупный митинг за присоединение к Франции. Он был жестоко подавлен. В том же месяце митинги проходят и в других городах. Германия присылает во Францию войска для защиты городов. В не городов формируются повстанческие ячейки. Начинается настоящая партизанская война вплоть до 2 октября.

### 1927 год

24 Января проходит Митинг в Бресте в ходе которого случается перестрелка с полицией, а в следствии с немецкими солдатами. 26 января революционерам удалось взять административные здания и воинскую часть. Город перестал контролироваться властями марионеточной Франции. В него было отправлено 5 немецких пехотных дивизий но по пути они были уничтожены партизанами. Восстания начали вспыхивать в других городах Франции, включая Париж. 30 января формируется Французский комитет освобождения. Лидером де-факто становится некий **Франсуа Робишо**. Запад Франции переходит под контроль коммунистов. В восточную Францию пребывает регулярная немецкая армия. Завязываются первые битвы. Но из-за восстаний в тылу немцев армия была окружена и уничтожена. 1 марта был подписан мирный договор по которому Франция становилась независимой, однако Париж немцы пока не отдавали. Во Франции Франсуа Робишо устраивает крупные чистки усилив свою власть. Они продолжаются пол года. 8 мая Франция становится **Французской коммуной** с Синдикализтической формой правления (видом социализма). Столицей становится Брест. 5 Июня расформировывается ополчение и создаётся профессиональная, регулярная армия. Происходит процесс превращения предприятий в синдикаты.

### 1927 год

Франсуа Робишо начинает спонсировать лево-радикалов в Испании. Кроме левых анархистов там спонсировать оказывается некого. Однако Робишо пытался обзавестись хоть какими-то союзниками в однополярном мире **Альянса мировой безопасности** (Так он станет называться только в 1928 году). К концу года Робишо начал поддерживать Британских фашистов "**чёрно-рубашеников**". Несмотря на различие в идеологиях, они заключили тайный союз против Германии и её союзников.
Albertosaurus

A large tyrannosaur, **Albertosaurus** will be a playable Dinosaur, however it is yet to have a planned release date.

There has been concept art of Alberto's supposed gameplay; showing a particular emphasis on pack hunting and its powerful bite attack. It's special ability is currently unknown.

Albertosaurus is shown and described as being a fairly bad parent, it is unknown whether or not there will be mechanics incentivizing such behavior. The concept art seems to indicate that it will be cannibalistic, and capable of consuming bones.

*"It’s a tough life for Alberto growing up, but if one does make it to adulthood, they can become quite the deadly force.*

*We wanted to play with the idea of a high-risk high-reward animal, with the full grown Alberto having enviable tracking capabilities and power at the cost of stamina. It can’t run for days but when it does set up an ambush and catch you, the fight is over fast. Albertosaurus is a creature you’ll most likely see hunting in pairs and sometimes tailed by their offspring. While they can have many young, very few are expected to survive. If some do manage to not fall prey to similar sized carnivores during their youth, their continued growth and demand for food will get them chased off by their more ravenous parents or even eaten themselves if they insist on hanging around while food runs out."*

## Stats

### Max Group Size

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Alberto Dossier (Concept Art)Alberto Side View Concept ArtAlberto Model (WIP)
Dilophosaurus

A small theropod, **Dilophosaurus** will be a playable Dinosaur. Currently, it is planned to be released in Update 7.

There has been concept art portraying Dilo's supposed gameplay; it is especially noteworthy for showing Dilo's special ability, which will likely be oriented around its venom mechanic. It's venom seems to cause hallucinations and otherwise disorient the victim, perhaps allowing Dilo to exploit the victim's confusion to more easily take it down.

Dilophosaurus's venom is described as affecting the "constitution of the mind", likely being more about distracting the victim rather than physically debilitating them. Additionally, it is shown to be capable of eating prey alive. Whether that is just theatrics for the art or actually a planned mechanic is unknown.

## Stats

### Max Group Size

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Dilophosaurus Model (WIP)Dilo Skin Render (WIP)Dilo Dossier (Concept Art)
Giganotosaurus

An enormous carcharodontosaur and one of the largest carnivores planned for the game, **Giganotosaurus** will be a playable Dinosaur. It currently has no planned release date.

There has been concept art portraying Giga's supposed gameplay, which displays it's significant capacity for inflicting bleed. It's special ability is as of yet unknown, though it would make sense to be some kind of bleed-oriented attack. It could also be a flesh-grazing bite, ripping off a chunk of meat from the victim while it's still alive.

The concept art depicts prey attacked by Gigas being utterly drenched in blood, indicating its proficiency with bleed. It also seems to be capable of smelling blood from very far distances, useful both for tracking and for stealing kills. Due to its thick hide, it may have strong bleed resistance. Connected to its potential ability to flesh-graze, it may prefer such meat over consuming organs for its diet.

*"You could almost call this one a vampire, because if Giganotosaurus is around, you know it’s going to be a bloodbath.*

*It’s a proficient bloodletter, so with this in mind, the Giga’s hunting style focuses on bleeding out large targets and flesh-grazing, like many wild canids who will start ripping apart larger prey before they’ve actually killed it. Bleed resistance and perhaps a dietary preference to flesh over organs are additional ideas we may play with depending on how we want Giganotosaurus to interact with each other.And lastly, I wanted to play with the idea of it being proficient in sniffing out a bleeding target, allowing it to better find and bogart an ongoing hunt when blood is spilled."*

## Stats

### Max Group Size

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Giga Dossier (Concept Art)Giga Model (WIP)Giga Model (WIP)Giga Skin Concept
Legacy

The Isle's first and original version, known as "**Legacy**", is currently the main branch of the game. However, its development was paused in March 2019 due to the announcement of a new "recode" called Evrima.

Despite previous plans to resume development, The Isle "Legacy" will no longer receive updates or be developed further. Its creators have decided to replace it with Evrima as the main branch, and there is even a possibility that Legacy may be completely removed in the future.
Biomes

A biome is a geographical region consisting of an ecoystem that contains certian flora and fauna in response to the physical environment in which they are located in. Biomes offer many variations of gameplay with different environments allowing the player to engage within a region. This may include a decrease of natural bodies of water, dense foliage, amongst others as well as natural threats like flash flooding.

## **Confirmed Terrestrial Biomes for Evrima:**

* Caves
* Grasslands
* Highlands (Gateway)
* Jungles
* Redwoods (Located in Atriums)

## **Confirmed Aquatic Biomes for Evrima:**

* Coastal
* Lakes
* Rivers
* Swamps

## Concept Gallery

Swamp Environmental ConceptLake Environmental ConceptRiver Environmental ConceptNesting Grounds ConceptNesting Grounds ConceptCoastal Nesting Grounds Concept
Gateway

**MAP NOT OFFICIAL RELEASED YET**

Top down map of Gateway (Inaccurate)

Gateway, the upcoming map in development for The Isle Evrima, is a highly anticipated addition to the game. Serving as the first map to incorporate Unreal Engine's latest engine, Unreal Engine 5, Gateway will boast advanced graphics and gameplay features. Upon its release, it will be the second map available in The Isle Evrima, following closely behind Isla Spiro. One of the most notable features of Gateway is that players will have access to the entire map, rather than just a limited portion, providing a more expansive and immersive gameplay experience.

## Locations:

* K15
* I12

## Lore:

It has been confirmed that Gateway will be connected to Tartarus

Dondi:

> *Gateway is the name given to the map and is the unofficial name in the story.*
> *Gateway is not only referring to the island itself.*
>
>

## Gallery:

> Old Map of Gateway (Not Accurate)Dead SwampCycad TreesBeach spot near SwampsLeft View of Gateway atop of high mountain/volcano?Right View of Gateway atop of high mountain/volcano?Open Cave

Followed by a Gif about Tartarus:

> *Looks like someone's caught a speeding chariot straight to Tartarus*
>
>
The Dragonsworn/Story

This is the official story of the Dragonsworn. It is official Canon, and property of Demondude54.

## Part 1

### Prologue

All was dark, all but a single dimly lit, greenish glowing lantern. So dark, in fact, that one could not even make out the lantern's holder or distinguish them from the apparent eternal expanse of nothing. But there was no doubt that there was a holder, and whoever it may be was shuffling quickly down the building's dark corridors, very intent on reaching their destination in time. In no time at all, that shuffle turned into a jog, and that jog into a full-blown sprint. They seemed to be running from something... or at least trying to get somewhere before someone or something else.

Drifting around a corner, the holder soon came to an abrupt stop in front of what appeared to be a door. The being fumbled around for a bit before finding the latch, prying it open, and attempting to step inside. A soft light bled into the darkness from the other side, piercing the abyss and revealing the monstrosity behind the lantern-holder. In one swift move, the figure crept into the new room and slammed the door shut. They hastily bolted the locks before taking off again, this time in a reckless fashion. They toppled over small tables and candelabras on the way towards another, even smaller door at the other side of the room. But it was too late.

The first door burst open violently. An unnatural cold filled the room, followed by a black fog that started to extinguish the light, to where it was nearly as dark as the hallways before. Something crept in the commons, something big, something monstrous. It's breath reeked of what was not known. It's eyes glowed in the almost-twilight that had filled the room, revealing a scaly eye-socket. It snorted, and a smoky substance rose out of where it's nostrils would be. It's deep growl startled it's prey, they figure from before, which stood before it, half afraid of the beast, and half ready to challenge it.

"Time's up" said a voice.
Herrerasaurus

A small theropod and one of the earliest dinosaurs in the fossil record, **Herrerasaurus** will be a playable Dinosaur. Currently, it is planned to be released in Update 7.

There has been concept art portraying Herrera's supposed gameplay, which mainly shows off its climbing abilities. Its special ability will likely be a form of pounce, and it appears to be able to rip off a chunk of meat from the victim in a technique known as flesh-grazing.

Having the ability to climb trees (and perhaps other objects such as cliffs or large rocks) grants Herrera a level of mobility currently unrepresented in The Isle. It may be useful to both avoid danger and to set up ambush opportunities to hunt prey, as well as giving a safe place to rest. Access to surfaces distant from the ground may also allow for more secure and secluded nesting locations as well.

*"This is our dropbear of the Isle, or rather our mix of anole, jaguar and attack dog in dinosaur form.*

*When it came to features for Herrerasaurus, climbing was too fun an idea to pass up. The first hurdle I had to tackle was finding a reference for climbing. There aren’t too many climbers sporting a long set of hind-legs and a short pair of arms like the Herrera has. Outside of some lizards I found the Tarsier, which proved to be a lot of help for reference, sporting similar proportions to what I was looking for whilst still being a climber, jumper and hunter.*

*Now while a climbing mechanic was a nice idea for mobility, it still felt like Herrera was missing a little something in the hunting department. Which is where the far right concept comes in, a bite with a grapple. You could just bite and deal some damage, but if you bite and hang on, withstanding some running and bucking you can get a bite of food from something you weren’t otherwise able to kill.*

*I liked this idea for a couple reasons outside of its mechanical usefulness. On one hand, there’s something humorous about the animal being thrown around like an over ambitious cowboy, while on the other, I find it a rather unnerving idea that something could dart out of the woods and suddenly latch onto you."*

## Stats

### Max Group Size

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Herrera Dossier (Concept Art)Herrerasaurus
Suchomimus

The smaller sized Spinosauridae, will be a playable Dinosaur, however, it is yet to have an official release.

There has been a concept art made by Tapwing shown in Devblog #38 showing Suchos future playstyle in the game. Tapwing later explained in the devblog its future playstyle,

*"What if Baryonyx was bigger and had a pelican jaw? Well you get The Isle’s version of suchomimus.*

*With it being one of those animals that shares so many design features with other dinosaurs of ours, it was tricky coming up with unique scenes for sucho. At the end of the day I decided to focus on two main features: A wading lifestyle and its pelican pouch of a mouth.*

*Navigating more freely through shallow water and muddy terrain, Sucho could utilize mud as a defense against egg stealing creatures, rendering the would-be thieves into an easy to catch snack. Now when it comes to sucho’s jaws, while they might not pack the biggest punch, they can really pack it away. Holding extra food or carrying water over to give hatchlings a worry-free drink, those jaws allow it to carry more than most.*

*So keep your distance if you're smallish in size. What suchomimus can scarf down might surprise you."*
Kentrosaurus

Kentrosaurus is a medium sized stegosaurid. Along with classic stegosaur plates, it has spikes on its body to protect itself from its predators, but can still be used in a more offensive way than its relative, Stegosaurus. As shown in the Kentrosaurus Nature Sketch, the animal makes itself a spike filled wall to deter things like Carnotaurus and Ceratosaurus. It is also shown foraging for food by transitioning to a bipedal stance, letting it reach food that is normally out of reach to some smaller and less able animals.
Dryosaurus

Dryosaurus is a small herbivore that has many escapes in The Isle. Its abilities are a basic bite/peck, a dodge being used when running from predators, and burrowing. Dodging lets Dryosaurus outmaneuver animals and gives it room to flee into more dense foliage. Burrowing is not in the game yet, but will let Dryosaurus have another hiding spot. Digging a bunker for itself to stay away from things it cannot run from, or just as a place to relax. It is rather weak with generally little dangerous aspects to it, so fleeing and hiding is in the Dryosaurus best interest.
Isla Spiro

High-Angle "Drone" Shot of Isla Spiro above it's dockyard

Currently, Isla Spiro is the only playable map in The Isle (Evrima), with large portions of it still under development and inaccessible to players.

These areas are cordoned off by a forcefield to prevent players from inadvertently exploring unfinished parts of the game.

The development of Isla Spiro has been put on **hold** *temporarily* in order to prioritize the development of the upcoming map, Gateway. This decision was made to ensure that the development team can focus their efforts on bringing a new functional map to the game and improving the overall player experience.

## Notable Locations:

* Radio tower
* Dockyard
* South Waterfall

## Gallery

Dockyard ConceptDockyard ConceptHarbormaster Building Concept
Humans

In The Isle, players can choose to play as "humans" who are divided into two distinct groups:

* Generation One, also known as Tribals or Cannibals
* Generation Two, formerly referred to as Mercenaries

*It's worth noting that the term "Cannibals" was originally associated with another group, The Eyeless, and should not be confused with Generation One/Tribals*

## What Are They?

In The Isle, the two distinct human factions, Generation One and Generation Two, are designed to exhibit markedly contrasting behaviour and gameplay mechanics.

Specifically, the *Generation Ones*, also known as Tribals/Cannibals (not to be confused with The Eyeless, originally referred to as Cannibals), are monstrous, genetically modified beings that are the result of failed attempts from Apollo Engineering. They will live a very "tribalistic" lifestyle that worships an Artificial Intelligence machine called "The Replicator". They are also confirmed to be extremely large, up to sizes of approximately 8ft.

Conversely, the *Generation Twos*, who are affiliated with Apollo Engineering (AE), are tasked with refurbishing and inhabiting various structures on AE's islands including Isla Spiro and Gateway, such as Radio towers, Outposts, Bunkers, etc. Generation Twos are depicted as more "perfect humans" designed to be genetically modified to suit the needs of AE.

## Status:

* Generation One (Not Playable)
* Generation Two (Playable on unofficial servers)
Evrima

(Current Banner)

**The Isle Evrima** (EVRIMA) is the newest branch of the multiplayer dinosaur horror survival game, The Isle.

It is the successor to the original version of the game, The Isle Legacy.

The Isle Evrima is currently in development and is intended to replace The Isle Legacy as the main branch of the game. It features updated graphics, improved gameplay mechanics, and a new map called Isla Spiro (With a new map, Gateway, coming in the next few updates).

The game is still in early access and is regularly updated with new features and bug fixes. Players can choose to play as a variety of dinosaurs or as humans and must survive in a harsh environment by finding food and water while avoiding predators and other dangers.

The Isle Evrima has an ongoing lore that is gradually being revealed to players through multiple environmental storytelling modes. While some parts of the lore have been shared through The Isle's Official Discord, the majority of the plot will be discovered by players as they explore the game's world. As the game continues to develop, more details about the lore will be added, giving players a deeper understanding of the game's story and setting.
Omniraptor

Omniraptor was the first dinosaur to be added alongside Tenontosaurus. Its prior name was Utahraptor, but was changed to a fictional genus to make room for an updated Utahraptor. As a pack hunting animal, Omniraptor is quite frail but uses its pounce ability to bleed out prey much larger than itself. While it is best in a pack, Omniraptor can hold its own solo thanks to its maneuverability and speed. The pounce also doubles as a pin against smaller animals, giving it an oppressive matchup against small game it would need to hunt to survive solo. Other attacks are a normal bite, and a directional bite as its alternative attack. Natural predators of Omniraptor include Carnotaurus. It is nimble for its size, using maneuverability to evade danger and excelling in a hit and run hunting style where it can keep up the pressure on a prey item over a long period of time.

## Developer Comments

*“As the epitome of cunning and ferocity, able to swiftly maneuver at high speeds and pounce upon unsuspecting victims, the Omniraptor has certainly earned its fearsome reputation. Whilst all Omniraptors are inherently dangerous... It's the ones you don't see that are truly clever.”*

- Official The Isle Roadmap

## Controls

\*can be used while moving

#deals bleed

**deals fracture**

\*\*inflicts stagger/knockdown

**LMB:** Bite\*#

**Alt+LMB:** Omnidirectional Bite\*#

**RMB:** (Held, Can be Used in The Air After Jumping) Pounce# *Against larger opponents, latch onto the side and let go before drained completely of stamina to deal large amounts bleed. Against smaller opponents, pin them to the ground, almost always lethal.*

## Diet

**Boar** Located in All Land Biomes

**Tenontosaurus** Located in Riverdeltas, Grasslands, Jungles and Islands

**Pachycephalosaurus** Located in Coasts

**Carnotaurus** Located in Grasslands

**Hypsilophodon** Located in Jungles and Coasts

**Rabbit** Located in Jungles and Plains

**Dryosaurus** Located in Grasslands, Riverdeltas and Swamps

**Pteranodon** Located in Coasts and Rivers

**Stegosaurus** Located in Swamps and Highlands

**Deer** Located in All Land Biomes
Ankylosaurus

Anky

One of the most known dinosaurs, part of the ankylosaurid family, Ankylosaurus, is coming to the game of The isle. There has been a few concepts and explanation on Ankies playstyle.

*"Normally you’re always going to have to worry about the bigger creatures on the isle, ankylosaurus might be the opposite of that.*

*Borrowing inspiration from armadillos and some lizards, we very much wanted to keep the ‘anky doesn’t care’ tone with this animal. Hunkering down and shrugging off attacks from larger predators, but needing to exercise a little more strategy against smaller foe, leaning towards attackers to hide the sides of its underbelly from smaller predators that can nip away at it’s soft spots. Some other idea’s we’re playing with are: it’s heaviness, allowing it to walk under water rather than swim to cross rivers, along with the ability to use it’s tail to get at foods some other animals might not be able to reach. And of course it wouldn’t be anky if it couldn’t crack some bones."*
Baryonyx

The Baryonyx is certainly a power to be reckoned with, its long, powerful claws tear deep, fleshy wounds into anything it strikes. While many would think this piscivorous carnivore uses its long claws to catch fish, they have much more use for them. This semi-aquatic maniac uses its claws to rip pouncing Omniraptors from his side, shuts Deinosuchus' mouth with a powerful slap and hunts unsuspecting Tenontosaurs. Yet its claws are also a mean of intimidation and defense, seeing as it marks its territory by carving its claws into nearby trees. Overall the Baryonyx is a nimble, quick, medium-sized, semi-aquatic maniac that has little to no fear. Caution is necessary.
Sickle Deity

History Abilities Relationships

"".

The Sickle Deity is a position passed down in the Garobu Family to the eldest child of the reigning deity. It symbolizes the Head of the Garobu Family, the Lord of the Territory and is a Divinity associated with Agriculture, Fertility and Growth.

## History

The power and rank of Sickle Deity has traditionally been passed down in the Garobu family by lineal seniority to the eldest child of the reigning Sickle Deity. For Generations the Garobu Family has used this rank to maintain control over their lands and to stabilize the growth of their family and territory. Generations of rulers has continued to improve upon the abilities and potency of this divinity.

## Achievers

### Previous Garobu Family Heads

#### Merku Garobu

This head of the Garobu family had the misfortune of being the father of Keyn Garobu. Despite appointing the latter as his Apostle per custom and grooming him to be the next Sickle Deity, he was betrayed and cursed by Keyn using the familiar of a powerful Devil. This forced him to utilize a unique ability of the Sickle Deity to encase himself in protection to stave away being devoured by the familiar. In desperation he could only send pleas for help to his son, Dulip Garobu.

## Abilities

Ability wise, The Sickle Deity has been slowly improved upon by generations of achievers. However, while improvements have been made to their support based abilities, up until the generation of Merku Garobu, the Sickle deity was one who had a fighting power even lower than the spirits of some powerful Deities and Devils. It is not to say that these incarnations of the Sickle Deity were weak, they were simply more of a supportive divinity. The type that could garner deep gratitude and love from the people but would be useless in a a war of divinities except to keep followers well fed and nourished. These incarnations of the Sickle Deity were more suited for laid back individuals or at least for those not so interested in battles and wars. As such, many a times Sickle deities have had to call on outside help to deal with powerful Devils in their territories, often paying exorbitant prices in return. It was for this reason Keyn Garobu betrayed the Garobu Family.
Seasons

Rain (as that Personality)

Winter (as that Personality)

"This is My daughter, Spring. She has four personalities inside her; Spring, Summer, Rain, and Winter. But they are very unstable. So..... The majority of your emotional state will be consumed to help stabilise her".

Unknown Sir to Iota - Volume 1, chapter 11

## Personality

Seasons has four personalities.

Spring is her main and most stable personality. As Spring she is gentle, kind and heavily dependent on Iota. Spring is often left out of the know for most early chapters. She is very trusting of Iota and curious of the world around her but is overly innocent and easily scared by blood, brutality and gore.

Summer

Rain

Winter: Winter is cold, selfish, calculative and manipulative. She is quick to adapt and highly adept at manipulating all things she can in her favor; especially Iota. She sees things as either pawns, threats, accomplices or things to utilize. She is extremely cold blooded and apathetic and views her more gentle personalities such as Spring with disdain.

## Identities

Spring

Summer

Rain

Winter

## Background

Seasons is apart of a family cursed by a powerful devil in Faith Grounds. She inherited supernatural powers as a result and was taught by her father various occult rituals and techniques. She was given Iota's feelings and sensations to stabilize her four personalities while he was bound to her as a slave and guardian. She was transmigrated to the world of Faith Grounds by Iota via a response to a summoning ritual by Dulip Garobu.

## Relationships

Unknown Sir: Season's relationship with her father is unknown.

Iota: From childhood, Iota was enslaved to Season. He was her protector and slave, forcing him to be her most loyal subordinate. Spring has a harmonious relationship with Iota,, even holding somewhat romantic feelings towards him. Iota cherishes her innocence and she adores his reliable and calm demeanor. Winter however, views Iota with coy disdain. She views him as her plaything who ought serve her obediently. She with great disregard uses him to escape, uncaring as to his wellbeing from her moment of introduction.

## Powers and Abilities

### Post Isekai

Each of Season's four personalities were taught a different usage of the stigma they possess. However, usage of it exposes their presence to the devil who cursed their family.

#### Stigma:

Winter possesses a skull tattoo on her wrist. It is able to suppress lower beings of the fear path and devour souls. Devoured souls allow Winter access to their knowledge and memories while empowering her mildly.
The Isle

The Isle Poster (With SPAS-12)

**The Isle** is a thrilling open-world survival game, currently in *open beta*, wherein players are tasked with selecting one of three factions and embarking on a perilous journey to outlast the harsh conditions of a treacherous island. As players brave the elements, they must utilize their instincts and hunting prowess to either hunt or evade prey, all while endeavouring to stay alive. Originally released on December 1, 2015, The Isle continues to captivate audiences on Steam with its immersive gameplay and captivating storyline.

## ‎:||: MORE ON THE ISLE:

'**The Isle**' is a highly immersive open-world multiplayer game set in a modern pseudo-post-apocalyptic situation, where players must test their survival skills in a hostile environment teeming with prehistoric creatures. The game is still under development, with two versions currently available: "Legacy", the previous main branch of the game, whose development ceased in early 2019, and "Evrima", the newest branch that has been actively developed since mid-2020.

The game's single game mode, "Survival", offers players the chance to immerse themselves fully in the world of 'The Isle'. Players must choose a creature, be it a dinosaur or a human, and navigate the Isle's unforgiving terrain to find food and water, all while evading or battling other creatures in their quest for survival.

What truly sets 'The Isle' apart is its complex and captivating lore, which is revealed to players through hidden clues that appear dynamically on the Isle. By banding together and pooling their knowledge, players can uncover the secrets of the game's narrative and contribute to its communal development.

*However, it's important to note that 'The Isle' is still in early access, meaning that players may encounter issues or interruptions in gameplay functionality. Players should approach the game with an open mind and a willingness to support its ongoing development. Purchasing the game is a way to actively contribute to the game's growth and further enhance the prehistoric world of 'The Isle'.*

## :||: MAPS:

### ‎ :||: CURRENT MAPS:

* Isla Spiro (Evrima)
* V3 (Legacy)
* Thenyaw (Legacy)
* DV\_TestLevel (Legacy)

### :||: PREVIOUS MAPS:

* Isle\_Region1 (Legacy)
* Isle\_Region2 (Legacy)
* Isle\_Mesa\_001 (Legacy)
* Misty Valley (Legacy)
* Landscape\_4 (Legacy)

### :||: CANCELLED MAPS:

* AE\_001 (Legacy)
* AE\_012 (Legacy)
* Isla Spero (Evrima)
* Thenyaw (Evrima)
Iota/Relationships

## Relationships

* **Unknown Sir**: Iota's relationship with Season's father is unknown. He does however, seem to both deeply respect and resent him.

* **Seasons**: From childhood, Iota was enslaved to Season. He was her protector and slave, forcing him to be her most loyal subordinate. Spring has a harmonious relationship with Iota, even holding somewhat romantic feelings towards him. Iota cherishes her innocence and she adores his reliable and calm demeanor. Winter however, views Iota with coy disdain. She views him as her plaything who ought serve her obediently. She with great disregard uses him to escape, uncaring as to his wellbeing from her moment of introduction. To this, while Iota admires her cunning, he feels indignant and longs to free himself and reclaim or regain what was taken from him.

* **Dulip:** Despite having been threatened, enslaved, tortured, abused and exploited by Dulip, Iota holds no ill will towards him. He cunningly makes use of Dulip to achieve his goals and treats him amicably as a golden goose. He is aware of Dulip's hostility towards him in earlier chapters but between his own numbed emotions and manipulative but resourceful nature, does not care. Dulip however, finds Iota to be a walking provocation and a constant test of his patience and tolerance.
AE 012

AE 012, a map for Legacy, also known as V3 Redwoods, was basically like V3 but with quite a lot of changes.

The most striking difference would have been the giant Redwoods, those trees would dwarf anything. But there was one thing, the giant "Spinosaurus Skeleton" from Titans Lake on V3 is also on AE 012, but this time, on land. Reaching even over the trees. Other than that, the V3 Archipelago was replaced with a landscape of plains, giant rocks that resemble the Gulf Rock from V3, and a lot of deep lakes.

### **Notable Places:**

* the "Redwoods"
* the giant "Spinosaurus Skeleton"
* the lake-plains landscape
DV TestLevel

## DV\_TestLevel

DV\_TestLevel was as the name suggests, a testing map. While it was mostly used for developers to try out different things, it quickly became a popular DeathMatch map. This means it was very small, smaller than Thenyaw and V3, but still one of the last 3 remaining Legacy maps.

DV\_TestLevel featured a lot of flat space for fighting but also hilly areas, a pool, a big pad with footprint sounds for different textures, a damage pad and more. While it wasn't as cool or interesting as the other 2 maps, it was very useful.

### **Notable Locations:**

* the "Pool"
* the "Portal"
* the "Damage Pad"
Monolophosaurus

Not to be confused with Dilophosaurus, **Monolophosaurus** is another smaller carnivorous theropod.
From what could be seen on its concept art, Monolophosaurus will be hiding from larger theropods, more-so scavenging midtiers such as Tenontosaurus and hunting smaller dinosaurs such as Homalocephale and Beipiaosaurus. It has a very unique ability, using its snot or nose-related liquids to blind creatures such as Tenontosaurus like a Hypsilophodon, but also setting up tracks for other creatures to enter, to be able to track their smell very well. In another panel it's presented to be hunting a single Beipiaosaurus in the night, indicating it will probably have a good nightvision.

> We can expect to Monolophosaurus to be a nimble smaller dinosaur focusing on being a nightmare to anything beneath its weightclass.
>
>
> *It’s time for our nimble, single crested “friend” the Monolophosaurus.*
>
>
>
> *With a nose like that it made sense that it’d be a master of it’s sense of smell, but how to best use that as a mechanic? Being able to zero in on targets more easily or being able to catch scent of something from further away were starting ideas, but then another experimental idea was pitched that I quite liked. Why not a projectile of sorts, or rather a scent trap.*
>
>    *This substance is something that Mono could use to either mark a target to keep track of it during a hunt or lay a trap for careless creatures that step through this substance and make themselves easy-to-chase prey for Monolophosaurus.*
> *Water and mud would be your best friend to wash off the stench with this guy running around. **- Tapwing (DevBlog #31)***
>
>
Isla Spero

Isla Spero (lat [spero]: "I hope") was meant to be one of the maps for Evrima, alongside a remade Thenyaw. While it was shown off in the YouTube Trailer for the launch of Evrima: "Hope.", it never managed to see the light of day.

Isla Spero is actually not just one island but a little island chain. It's biomes would have consisted of Jungles, Beaches, Coastal, Grasslands and more, but also featuring high mountains, crater-like landmarks, oceans, lakes and rivers.
Roadmap/Upcoming Content

## Description

From: The Isle Official Discord

Hey Islanders,

We are pleased to present our new living roadmap, which is designed to provide you with a clear overview of our current development efforts. We have segmented the roadmap items into different stages. It is important to understand that the items within each stage will not be delivered as part of a singular large release; instead, they will become available through more frequent smaller updates, eventually culminating in the completion of that stage of development. We have also made the conscious decision to exclude some larger-scale elements such as elders and mutations from the current roadmap stages as they are not immediate deliverables, however they are still being actively developed. It's also important to note that as content is released, new additions will be put onto the roadmap as part of an updated video in the same format.

We also want to emphasize that dinosaur development is progressing concurrently and will be released as they are ready, regardless of specific updates or any predetermined order. You won't see them inhabit any of the stages; rather, you'll witness their presence on the roadmap change as they are released into the wild.

## Stages & Dinosaurs

### Stage 1

* Server Whitelists
* Gateway Launch
* Sanctuaries
* Nightvision & Venom Finalization
* Weather System

### Stage 2

* Deinosuchus Kit Adjustment
* Apex System
* Stegosaurus Kit Adjustment
* Locational Dinosaur Material Effects
* Migration

### Dinosaurs

* Dilophosaurus
* Herrerasaurus
* Diabloceratops
* Tyrannosaurus
* Triceratops
* Oviraptor
* Maiasaura
* Kentrosaurus
Dinosaurs

In The Isle players can choose to play as the Dinosaur faction, prehistoric creatures divided into 3 major groups:

* Carnivores
* Herbivores
* Omnivores

## What Are They?

**The Dinosaur faction** is divided by their diet, but have the same general goal of survival and engage with many of the same mechanics. While the playable roster of creatures are majority dinosaurs, prehistoric reptiles including pterosaurs, lizards and crocodilians have also been included. They range greatly in size, environment and capability.

**Carnivores** vary in play style but rely solely on meat for sustenance, killing other players or ambient ai for their survival. Certain carnivores have the capacity to transform into a strain creature as an endgame goal.

**Herbivorous** animals eat plants to survive, following migration routes to stay healthy and fit for fending off predators. They are generally an easier experience than Carnivores when it comes to survival. All herbivores are able to graze on grass, which makes it virtually impossible to starve. This is in stark contrast to Carnivores who must hunt down other players to sustain themselves.

**Omnivores** are the least common group of dinosaur but are exceptional survivors. They are able to consume both meat and plants to survive, and even eggs (All depending on the creature itself). Some are even able to forage and dig up food for themselves, an exceptionally handy thing to be able to do.

## Roster of Playable Creatures

### Carnivores

* Acrocanthosaurus
* Albertosaurus
* Allosaurus
* Austroraptor
* Baryonyx
* Carnotaurus
* Ceratosaurus
* Charcharodontosaurus (As a Giga “variant” in some capacity)
* Compsognathus (Most Likely Permanently AI Only)
* Deinosuchus
* Dilophosaurus
* Giganotosaurus
* Herrerasaurus
* Megalania (Varanus priscus)
* Monolophosaurus
* Omniraptor (Fictional Genus)
* Pteranodon
* Pterodactylus
* Quetzalcoatlus
* Rauisuchus
* Rugops
* Spinosaurus (Fictional Variant)
* Suchomimus
* Titanoboa (Most Likely Permanently AI Only, If Added At All)
* Troodon
* Tyrannosaurus
* Utahraptor (Either an Alternate Skin for "Omniraptor" or an entirely new Playable)
* Velociraptor

### Herbivores

* Ankylosaurus
* Brachiosaurus
* Brontosaurus
* Camarasaurus
* Corythosaurus
* Diabloceratops
* Diplodocus
* Dryosaurus
* Gallimimus
* Homalocephale
* Hypsilophodon
* Kentrosaurus
* Magyarosaurus
* Maiasaura
* Minmi
* Orodromeus
* Pachycephalosaurus
* Pachyrhinosaurus
* Parasaurolophus
* Plateosaurus
* Protoceratops
* Psittacosaurus
* Shantungosaurus
* Stegosaurus
* Styracosaurus
* Tenontosaurus
* Therizinosaurus
* Triceratops

### Omnivores

* Avaceratops
* Beipiaosaurus
* Deinocheirus
* Gallimimus
* Oviraptor
Generation Two

**Generation Two** (Gen2s), also known commonly referred to as just "Humans", are one of the two human factions created by Apollo Engineering, the other being the Generation Ones (Tribals). While initially referred to as "*Mercenaries*," their intended gameplay and backstory are vastly different from their original concept.

As the more technologically advanced of the two human factions, the Gen2s are equipped with modern weapons and vehicles, which they use to protect and defend themselves against the dinosaur inhabitance that roam the game world.

In contrast to the *Tribals*, who rely on a primitive lifestyle and live off the land (creating their own huts, etc), Gen2s will not create structures but instead refurbish and repurpose existing facilities left behind by their creators, *Apollo Engineering*.

*However their proper gameplay loop and end goal is uncertain, we know they will not aim to kill the dinosaur inhabitance.*

The backstory of the Generation Two humans is distinct from their original concept as Mercenaries, with their lore and backstory evolving to align with their current gameplay mechanics. They are a formidable presence in the game world, and provide players with a unique challenge and experience. Despite their distinction from the Mercenary concept, they remain an integral part of the gameplay and lore of The Isle.

## Description:

**The Generation Twos** are a genetically modified version of humans, however, despite being genetically modified, they share a striking resemblance to normal humans, both in their physical appearance and behaviour (to what is known).

When spawning into the game, Gen2s currently spawn in dressed in casual clothing, with a hat.

However, in the 2020 Generation Two Open Beta, they were seen wearing an undersuit of sorts.

Basic Human ModelOfficial Artwork with 2 Human BuddiesOfficial Concept Art on Human Utility BuildingsOld (Now Unofficial) Human art by Artist "Vega"Old (Now Unofficial) Human Art by Vega
Generation One

**Tribals (Generation One/Cannibals)** are one of the two human factions in the game, both being made by Apollo Engineering, the other being Generation Two.

They are not to be confused with the Eyeless, which were originally referred to as Cannibals.

The Tribals are known for their *primitive* lifestyle and live off the land, often hunting dinosaurs and scavenging for resources to survive. They have their own unique abilities, such as being able to use primitive but large weapons to accommodate for their size and can also craft basic structures like huts and fences (Unlike Generation Twos, who will be refurbishing buildings) Overall, the Tribals play a more primitive and survival-based style of gameplay in The Isle.

## Description:

These creatures are humanoid in appearance, however, are massive in size (up to roughly 8 feet).

They full physical appearance has not been properly described, however, we know they are massively altered physically compared to Generation Twos (Humans)

## Gallery:

Old Concept ArtVery Old Bust (IronBelly Studios)Old Building Art (IronBelly Studios)Old Tribal Tower (IronBelly Studios)Generation 1 Foot (Adept Climbers)Head Option for Generation 1Head Option for Generation 1Head Option for Generation 1