recursal/Fanatic-Fandom huggingface dataset:
Bleachbone Bulb

Bleachbone Bulbs are a type of fungus that grows within the Underdark.

## Description

A pale white mushroom with numerous knobby protrusions, Bleachbone Bulbs are often remarked to resemble often resembles a skeletal hand reaching upward. When the mushroom grows in clusters, this sinister visage finds itself deepened further, appearing as if numerous corpses are attempting to reach out of the soil.

Trade of Bleachbone Bulbs to the surface is not unheard of, but rarely occurs, and thus is not considered a conventional ingredient for the majority of alchemists and herbalists.

## Usage

The uses, if any, of Bleachbone Bulbs are currently unknown.
Frogfoot Kelp

Frogfoot Kelp is a type of aquatic plant found growing in freshwater.

## Description

Named for its bifurcated narrow leaves that look like the back legs of a frog or similar amphibian, Frogfoot Kelp can be found in many ponds, although is very sensitive to pollution and so is rarely found in stagnant water. To this effect, cunning herbalists can utilise the plant to quickly establish the safety of a water supply - if it is clean enough for Frogfoot Kelp to grow in, then it is more than likely safe for consumption.

A hardier variety can sometimes be found in fast-flowing estuaries, despite the brackish water, although alchemically is less potent and thus rarely considered of value for usage in potions, salves and other substances.

## Usage

Combination of an extract of Frogfoot Kelp can be used to produce Potions of Water Breathing, or when added alongside a number of other ingredients - from a wide range of locales - can be used to make a Tonic of Gliding.
Five Fields Farm

Naldri

Ronan

Siebern Kuiper

Five Fields Farm was a location in southwestern Ahlus, a few days east of Woodry Bridge.

## Description

With five fields stretching for some half a mile each, the centre of the farm was defined by a deep well and a ruined farmhouse and barn. Beneath the farmhouse was a laboratory and study of sorts, once seemingly operated by an individual called Eldur.

The grain seemed untouched by weather or disease, but according to Mathias Raprild is capable of inflicting afflictions to any that eat it.

After the ascension of Eldarion I Goldlor, the area was cleansed of its affliction by use of druidic magic, and portioned up into a series of smaller farms, leaving no trace of the original farmland.

## Notable Features

* Animated Defenders - Upon closer inspection of the trapdoor beneath the farmhouse, the scarecrows and the wickerman overlooking the fields sprung to life, seemingly placed deliberately to defend the location from would-be intruders.
* Laboratory and Research Den
	+ Main Chamber - Lined with bookshelves stacked high with specimens floating in a vicious and semi-opaque liquid, the chambers of Eldur were the location in which he carried out most of experiments, seemingly focused around autopsies and dissections of eladrin elves. His notes were recovered by an expedition party when they first visited the location.
	+ Inner Chamber - Hidden behind a bookshelf warded by powerful magic, a lower sanctum also filled with specimens was discovered. At the centre floated a corpse of a pale-haired man but the glyphs surrounding the vault prevented further investigation beyond acknowledgement of a necromantic aura. This figure was discovered to be Eldur and upon breach of his stasis, he transformed into a Kaorti. A Legacy of Distant Reverie was found hidden within his belongings.
Gaityas

## God of Construction and Innovation

* Artwork
* Symbol

Gaityas, also known as the Weaver of the World, The Master Tinkerer and the Keeper of the Keys is a member of the Ahlusian Pantheon known as the Principal Sixteen.

He is one of the more powerful members, occupying a portfolio covering Construction and Innovation.

## Commandments

* Never be content with what you have achieved. There is always more to create and accomplish.
* Do not confine yourself to the design of others, innovate for yourself. Show and share your creations and discoveries with others so that they may too create anew.
* Use your knowledge to help those around you. Find joy in others making use of your crafts.

## Holy Day

Gaityas is the patron of masons, carpenters, engineers and all other manner of artisans and his Holy Day celebrates this fact. During the Tinkerer's Faire, taking place on the first day of the eighth month of the year (Ardor), markets spring up across the settlements of Ahlus for craftsfolk to showcase their wares. Many artisans rely on the Tinkerer's Faire to boost their annual income and will often travel to larger towns and cities in hope of making the most of the crowds that gather within them.

## During Aita's Gift

Gaityas was one of the most prolific of the sixteen Principal Deities during the time known as Aita's Second Gift. He worked to create the Realms of Ahlus, building cities and towns from the stone and metals of the land for the civilisations of Ahlus, expediting their development and growth significantly. In each instance, he shaped the majority of the settlement, leaving the last aspects to the mortal races so that they may learn his craft also. To the races he bestowed aspirations of creativity and uniqueness.
Eula Charcrackle

Eula Charcrackle is a spellcaster who appears to act as an overseer of sorts to the actions of the Flails of Nargus in the Bristlebacks.

## Description

Gaunt and bony, Eula's decrepit appearance is covered in blotchy bruises of purple and black. Despite this unsettling mottling, this is not the only striking feature of the figure, who moves with an awkward speed, as confident and deliberate as it seems she would tumble at any moment upon bare feet twisted and emaciated, the nails of both finger and toe long, black and curled. Her eyes, bright red and hellish, burn with the only ounce of warmth in her form, but it is a cruel heat, defined by malice and megalomania alike.

While Elhorn seems to rely on spells such as *Plane Shift* to transport himself, Eula instead appears to have the ability to simply fade from the Material Plane without incantation or particular effort.

## History

Eula was encountered with Fetorcreep Cavern alongside Elhorn, who appeared to be present to examine the efforts of the gnoll Ondar Fetorcreep. Unimpressed, she left before Elhorn did, leaving the party to slay the rest of the gnolls present, as well as a number of captured demons.

She was encountered again at Fort Aytysos, during which the party interrupted a meeting between herself, Elhorn, Makaria Urilius, Ignar Lockfang and Grablag Bitterbrood. After casting *Maddening Darkness*, Eula along with the other individuals were all teleported away by Elhorn.
Energy Points

### Overview

ttacking, moving, opening doors, and everything else costs a fixed amount of energy points, also called EP.

### Energy Regeneration

Players gain 1 EP every 7 minutes, 12 seconds, allowing a player to reach the maximum amount of 50 EP every 6 hours. This may seem like an odd rate, however, early in Quarantine's development many different rates were tried. 7 minutes and 12 seconds provided the best compromise between 'turns' per day and balancing the game for players who login once or twice per day.
Dakkik

Dakkik, known more formally as Dakkik of Oroto Notch, is an aarakocran merchant affiliated with the Galeriders.

## Description

Owner and lead operator of the Oroto's Way Haulage, Dakkik works alongside the Galeriders to aid them in matters of transportation and portage within the city of Khonoldhur. Located close to the station for the Great Conduit, he maintains a complex of warehouses, as well as a large set of stables, in which trained Welkin roost for sake of delivering goods from Khonoldhur to surrounding villages without the hazard and challenge of dealing with mountain passes and valleys.

Dakkik holds the title of Topazpin, wearing a lapel pin adorned with the very same gemstone upon his tailored and fitted jacket. Well-dressed at all times, he is steadfast and jovial individual, although prone to bouts of stress and impatience when plans go awry.

## History

Following a number of adventurers expressing interest in hunting down the presumed Cloud Giant Histrove, Alwin tlo Hambert wrote a letter to the office of the Galeriders, seeking aid in the endeavour from the Guild. The response from Lysevian Broadnock directed them to Oroto's Way Haulage, a subsidiary of the Galeriders operated by Dakkik. After several days training from Dakkik, the party used the mounts to fly to Ulding's Keep, with Lazarus and Faustus riding Faith, Arnica, Ellie and Rover atop Triumph, and Ódóvir and Ashewan flying atop Mayhem.
Eastrest Landing

* Artwork
* Map

Eastrest Landing is a small harbour located on the coastline of Last Gasp Bay.

## Government

Eastrest Landing falls under the management of Howell Holdings, and thus by extension, the Lord of Howell Town. This influence is managed through an office adjoining a branch of Fonteyne's Fountain located within the minor settlement, and is generally considered a dull and uninspiring station for bureaucrats sent to hold it.

## Defence

The main defence to Eastrest Landing comes with its remoteness and surrounding geography. Thick bogs and marshes make up much of the peninsula to the south, restricting overland assaults, while the flow of merchant vessels - more often than not accompanied or at least crewed with martial complements - means that naval attacks are likewise unusual. In addition to this, the supposedly accursed nature of the nearby Last Gasp Isle means that few linger for more than they need.

## Commerce

Acting as a middleman for trade along the eastern side of the continent, numerous goods, both in raw and manufactured forms, pass through Eastrest Landing, though few such objects are intended for sale waterside. A few basic supplies are available, the only establishment that receives dedicated shipments is that of the tavern.

## Organisations

Near all organisations with interests in mercantile matters find that their goods pass through Eastrest Landing, lingering within the stone and timber warehouses for a few days after being dropped off before being loaded up on another vessel to continue their journey. In doing so, they avoid the need to travel around the inhospitable northern edge of the continent and the infamous Flamebane Straits.

## Description

Eastrest Landing is made up of but four buildings, first encountered by most is a small shipwright's workshop is located on the waterfront, serving to repair river and sea-faring vessels alike of any damages they may have sustained, be they requiring of carpentry, joinery or weavery. A pair of large rectangular warehouses dominate the western and central mass of the constructions, while on the eastern edge of the cluster is a branch of the tavern business, Fonteyne's Fountain. Within, lodgings and warm meals can be found for weary travellers, as well as the modest office occupied by the reeve of Eastrest Landing that acts as a bookkeeper for cargo passing through.
Elnan

Elnan is a halfling monk affiliated with the Plum Blossom.

## Description

Short even for a halfling, Elnan stands a little over two and a half feet tall, but speaks with a poise and wisdom that sets him a far cry from the child-like appearance that one less observant might foolishly assume. Like many members of the Plum Blossom, Elnan possesses an enchanted grey Gi decorated with a large tree whose leaves magically transform to depict different seasons.

## History

Elnan was encountered briefly by the druid Timbermitt on a raised hillock overlooking Tvia Bay in the village of Heizentaru, the settlement surrounding the monasteries of the same name. After noticing Timbermitt attempting to mimic the meditation that he and the otterfolk Toshi were partaking in, he took a few moments to offer some words of guidance. Speaking of inner peace, conquering inner struggles and not allowing one stumble - even when caused by jinxing magic courtesy of a mischievous Gremishkin - to prevent you from rising again, he counselled a fleeting moment of contentment in the mind, body and soul of the troubled Timbermitt, and perhaps set him on a different path moving forwards.
Elixir of Fine Fettle

Elixirs of Fine Fettle are uncommon potions that are made using Alchemist's Supplies.

## Description

Favoured by brawlers, soldiers and adventurers alike, Elixirs of Fine Fettle encourage health and vigour in their imbibers, bolstering their resolve and ability to sustain damage for a short while. Made with a base derived from a Fundamentum Fortis combined with a number of ingredients - including that grated Ginseng, powdered Chalk Pea and Bristlefish oil, they create a thick white-grey mixture that can be stored for future usage.

## Effects

When you drink this pale and chalky elixir, you gain 2d4 temporary hit points and have advantage on Constitution saving throws. The effects of the Elixir of Fine Fettle last for 1 hour.
Dharxire Warmwind

Dharxire Warmwind was a tiefling captain that served on the Lotus Council of Whittengrove.

## History

Owner of the largest fleet of ships operating out of the port to the east of Whittengrove, Dharxire Warmwind operated a financial empire built upon ferrying resources up and down the Lotus Run and its tributaries, providing supplies for smaller villages and the city of Whittengrove itself.

He was very financially driven, acting in accordance with the incentives offered - but likewise acknowledged that without the well-being of the settlements, he would be without customer or stability of business.

He was selected to represent the city of Whittengrove as one of its council members by Fonteyne Howell during 7WD. In 8WD, he joined the Galebreakers, a business conglomerate owned by Albrich Galebreaker. His daughter would eventually take over his business interests with his growing frailty.
Fjellengel

Fjellengel is a traditional drink from the Hoarfrost Expanse.

## Description

Traditionally brewed by goliath and giant colonies throughout the northern stretches of the continent of Ahlus, Fjellengel has gained popularity throughout the region, though has struggled to find interest beyond - especially when compared to other beverages such as Cloudberry Mulch. Made by fermenting goat's milk - although on occasion alternatives such as Equison milk are used, the resulting beverage is thick, soured and lightly effervescent and thus for many an acquired taste.

## History

The settlement of Snowdrift Respite is known for its noteworthy goliath population, and thus is strongly associated with the production of Fjellengel.
Gatorfolk

Gatorfolk are a minor race of humanoids that reside in the lands of Ahlus.

## Description

Considered by most means of categorisation as a relative of lizardfolk and tortles, gatorfolk are comparatively bulky and large, more specifically adapted to semi-aquatic lifestyles fitting for their preferred terrains of habitation - that of wetlands and riverside forests, particularly so in more temperate and tropical regions. Unlike lizardfolk, their head shape tends to be more rounded, and their hide is far thicker, affording them a greater degree of natural protection.

Typically characterised as cruel, violent and savage by outside observers, most gatorfolk encountered by the more populace races of the continent tend to fall into this categorisation as those most likely to cross paths with outsiders do so serving as mercenaries and guards for naga, dragons, saurotaurs and yuan-ti, utilising their and sturdiness to bully over creatures in their way. Further still, their steadfast constitution allows them to eat from a wide range of sources, and thus will freely consume humanoids and their livestock if hunting and fishing sites start to run low. Further still, many Gatorfolk revere the teachings of Ophidian, causing them to lean more so into violent lives inclined to bring the anger and fear of those also residing in the area.

While seemingly typical of the race, this does not prove exhaustively the case however, for isolated groups have been known to keep to themselves for generations several times over, existing primarily as subsistence hunters well-versed in matters of trap-making, bushcraft, herbalism and druidic magics. Towers and huts are usually built near the water side, with heavy-set wooden bridges connecting key crossing points, and traps littered throughout their territory to both catch roaming beasts, and deter intruders.

## History

A group of gatorfolk were encountered at the Sleeping Mire, working in service to the Green Dragon Malacholar. Under the guidance of the warlock Gimmisul, the Gatorfolk worked to collect up Wandercap from the surrounding waters, facilitating trade for goods to add to the dragon's hoard.
Fishervine

Fishervines are carnivorous plants usually found in dark caves.

## Description

Unlike most plants, Fishervines do not actively photosynthesis to generate food sources, and instead seek nutrients and minerals through other routes - more specifically hunting. Fishervines are patient hunters, sprawling out half a dozen vines into their vicinity, stretching like a web or mesh for up to one hundred feet. These vines are covered in small barbs that latch onto objects that move past them, before contracting suddenly to pull the unlucky target into a maw capable of breaking the creature into smaller pieces for easy of digestion by its roots.

Fishervines find most success in shadowy caves where their dark green vines may be more easily missed, and are capable of surviving in both terrestrial and aquatic environments.

## History

The Green Dragon Malacholar filled their lair with Fishervines, using them to split up individuals seeking to pillage his hoard as to better ambush and assail them in the gloom. Such a tactic proved particularly effective against a group from Amber Run in 134WD Gantul-Whiterose, who repeatedly found themselves drawn into the gloom by the fishervine's trailing lines.
Emerald Slime

Emerald Slimes are a type of ooze named for their vibrant green hue.

## Description

Most oozes are naturally acidic, capable of digesting many forms of matter once engulfed. Emerald Slimes are a particularly noxious variety, highly corrosive and thus capable of dissolving wood, metal, stone and flesh alike. They are commonly found, as many oozes are, in dark and damp caves, dungeons and other out of the way placed, but sometimes venture further afield when guided to do so. Equally so, Emerald Slimes are known to collect in areas of refuge and waste, sifting through and dissolving up unwanted produce - and to this effect sometimes deliberately cultivated by other creatures to serve in this purpose. More sinister still, there are rumours that some criminal syndicates maintain stocks of Emerald Slimes to aid them in disposing of the bodies of those that stand in their way.

When threatened, Emerald Slimes can defend themselves by ejecting a stream of caustic material, covering would-be foes in digestive acids, threatening to turn them into would-be meals.

## History

The Yuan-Ti of Malacholar's Pinnacle kept an Emerald Slime in a pit at the base of the stone tower, utilising it to dispose of all manner of goods, material and individuals - and thus it was assumed by Almelia Bettencourt that this proved to be her companion Hywell Genest's fate.
Fort Hellosos

* Artwork
* Map

Fort Hellosos is a Rydooni outpost located a day's ride northeast of Thornwatch.

## Description

Constructed as a base of operations for troops carrying out training exercises in the hills at the edge of the Bristlebacks Fort Hellosos is a fort protected by a half-dozen watchtowers and simple palisade walls. The fort itself has been rebuilt several times, with the gates and walls frequently destroyed and reconstructed in efforts to practice siege warfare, with the commander of the fort Galuz mentioning in passing new weaponry being tested nearby too.

The numbers of troops had been greatly depleted by raids from members of the Flails of Nargus, prompting Galuz to offer coinage in exchange for those able to clear the nearby Black Scar Redoubt to facilitate further advancement eastward in the mountains.
Fundamentum Resistre

## Technical Information

### Effects

A necessary base and primer for Resistance Potions of all kinds and other Elixirs associated with elemental damage

### Cost to buy

100gp

Fundamentum Resistres are a basic ingredient in the production of potions that channel or ward against magical damage.

## Description

Although more complex than the creation of a Fundamentum Philtre, the creation of Fundamentum Resistres is still considered to be a basic skill that near all alchemists should aspire to have knowledge and competency with. Utilising Bronzeoak Bark as a primary ingredient alongside that of Sweet Vitriol - produced by the combination of Oil of Vitriol with that of Ardent Spirits - Fundamentum Resistres are combined with a number of other substances to create a range of end products.

When properly prepared, Fundamentum Resistres have a muddied brown-grey hue. If left to settle, they produce a thick layer of gritty sedimentation that must be remixed into suspension before usage.
Amaranth Cookies

Amaranth Cookies are a baked good enjoyed throughout Ahlus.

## Description

Amaranth is one of many key crops grown across Ahlus for food purposes, but generally considered less important that cereal crops such as wheat, barley, oats and rye. Nonetheless, it has a number of other culinary uses, whether used to produce oils, or ground into flours for the purpose of baking.

One such potential recipe is that of Amaranth Cookies, which feature both flour and soaked grains amongst their ingredients, along with sugar, oil and the optional addition of spices such as cardamom, ginger, nutmeg and citrus zest. Another recipe, also sometimes referred to by the same name takes a different approach, puffing amaranth seeds and then binding them together with honey, caramels or other sweet syrups and flavoured with seeds, dried fruits or further embellishments before being allowed to cool.

While often served plain, some bakers decorate their cookies with ornate and intricate patterns depicting flowers, stars, or other details.
Creed

Creed is a human mercenary affiliated with the Scions of the Battlemistress.

## Description

Thick of neck, chest and arm, Creed is an outwardly thuggish individual, completing said stereotypes with a quickly sour tongue and stubborn attitude. When encountered on the hunt of the Beast of Breakstone, he promptly rebuked Ódóvir Jotunsson's efforts to collaborate, being unkeen to share the bounty. Nonetheless, when the Beast arrived, springing the trap set by the party of adventurers, he and his companions Tassin and Denka were quick to assist, although both he and the former most were repeatedly harried by the construct's sonic screech, which stunned them in place for much of the fight.

As a result, despite initially calling for a larger share of the bounty for his group, he was quickly negotiated down, accepting just a small fraction of the offered sum of 2500gp.
Dalmonis Stalk

Dalmonis Stalk, known also as Grorn Stalk, Lostlic and Wispbane is a grass-like stalk known for eerie properties.

## Description

Growing a single stalk flanked by a trio of leaves every few inches, the scent of the thistle-like flower of Dalmonis Stalk seems to have a profound effect on undead creatures, mildly deterring their approach. To this effect, it is traditional to hang a wreath of Dalmonis Stalk on the entry way to cemeteries, graveyards, morgues and other places housing the dead - whether on a short-term or long-term basis, the plant intended to ward away foul spirits from entering to wreak havoc, or against the dead rising.

## Usage

While the potency of a Dalmonis Stalk to directly and offensively ward against undead creatures is questionable at best, there is no denying its alchemical use. When correctly brewed, Dalmonis Stalk can be used to help create a Potion of Necrotic Resistance.
Dorian Houndrel

Dorian Houndrel is a fey corgi Atral noble and the current Mouralle of Houndrel Hall in Chalimar.

## Description

Dorian Houndrel stands at contrast to his brother-in-law Felix Sorbet Augustine in their engagement with their position of status in their respective nations. While Felix maintains a modest holding that is occupied by simply himself and a few serving staff, Houndrel Hall under Dorian's guidance has become a buzzing hub of appreciation for the finer things in life such as music, artistry and performance.

## Personality

Bold and robust, Dorian delights in the opportunities that his noble status and wealth affords him, as well as that which he can share with others. He showed delight to find himself crossing paths with his nephew Rover Custard Augustine, and was quick to give him an update on the health of his mother, Adelyn Houndrel - reporting that he had been visiting her on a near daily basis for the past few months.

## History

Dorian Houndrel was present at a gathering hosted by Anthoin-Symon Caskbow at Stalrose Vineyard, during which he engaged in a guided tour of the locale, before being amongst the first to enjoy the newest product, the wine Amberian Dawn. Shortly after, the King Gilbert X Goldlor arrived atop the unicorn Lanstrom to make his declaration pertaining to his intended successor - the Marquis Almaurry Alcourt.
Frizstras

Frizstras are a snack, dessert and street food originating from the Ironfangs.

## Description

Popularised in the courts of the Empire of Raq, Frizstras are knotted threads of leavened dough that are usually then deep-fried, soaked with lemon juice and then, traditionally, dusted with a vibrant combination of nutmeg and sherbet. While regional variations involving honey or calling for cinnamon or ginger also exist, and prove particularly popular in the southern jaw of the Ironfangs wherein they spread to neighbouring Realms of Atralran and Gawylthlan, it is the combination of warming spices and sharp acidity that creates the classic flavour of a Frizstras.

Due to the relative ease of creating the smooth and foamy dough and the availability of oils, they have persisted since the fall of the Empire of Raq, and are now enjoyed far and wide, with further regional variations having since come to be over the years, decades and centuries.
Edgar Gardet

Edgar Gardet was a human herbalist residing near Redbloom.

## Description

Born to those amongst the first settlers of what would become Redbloom, Edgar found himself heavily tied to the fledgling magic college, with both his parents lecturing within its halls, and occupation that Edgar would likewise engage in later in life. During one of these teaching posts, he met his future wife Edna Gardet who was seeking out a place from which to buy herbs for her incantations. After their marriage, the pair operated a magic shop in Redbloom, selling spell components, potions and herbs to novice spellcasters studying nearby at the Crimson College.

Later in life, Edna and Edgar came to be the guardians of both Gwyneth and Ashewan, showing the pair the same warmth and kindness as the apprentice wizards that would often frequent Edgar's Emporium.

### Gwyneth's Favourite Lullaby

Frequently sung to Gwyneth in an attempt to lull her into a place of rest, *Run Little Mouse* is a repetitive children's rhyme quickly became a favourite of the Gremishkin, particularly when sung by Edgar rather than Edna.

> *"Run run run little mouse,*
>
>
> *Run run run, back to your house,*
>
>
> *The warm peace of day has come and gone,*
>
>
> *And ‘tis the time to sing the song,*
>
>
> *So run run run little mouse,*
>
>
> *Run run run, back to your house."*
>
>
> *"Run run run little mouse,*
>
>
> *Run run run, back to your house,*
>
>
> *And though the sun rests its eye,*
>
>
> *Sharp and clear, will be the sky,*
>
>
> *So run run run little mouse,*
>
>
> *Run run run back to your house."*
>
>
> *"Run run run little mouse,*
>
>
> *Run run run, back to your house,*
>
>
> *Best to rest up tight,*
>
>
> *'Neath a moon so clear and bright,*
>
>
> *So run run run little mouse,*
>
>
> *Run run run, back to your house."*
>
>
> *"Run run run little mouse,*
>
>
> *Run run run, back to your house,*
>
>
> *In pale light, they dance and run,*
>
>
> *For tonight’s the night to have some fun,*
>
>
> *So run run run little mouse,*
>
>
> *Run run run, back to your house."*
>
>
> *"Run run run little mouse,*
>
>
> *Run run run, back to your house,*
>
>
> *In morrow, the Watcher will wake again,*
>
>
> *King's clouds will come to wash away with rain,*
>
>
> *But for now, simply,*
>
>
> *Run run run little mouse,*
>
>
>
> *Run run run, back to your house."*
>
>

## Death

After suffering from a lingering wound left gained during a magical mishap involving a pair of acolytes, Edgar's health slowly diminished over the course of the years, despite uses of poultices, potions and other magical concoctions to mollify the wound. Confessing to be fearful for what would come to be of his family without him, his strength persisted on for several more months, before growing increasingly frail to the point of mortality.

After his passing, his ashes were interred within a stone tablet set above the fireplace of the cottage attached to the Emporium inscribed with the epitaph *"Loved by Many, Beloved by his Treasured Few"*.
False Orchid

False Orchids are plant-like monstrosities found primarily within the Tviatini Jungle.

## Description

Taking the appearance of an orchid blooming on the branch of an ancient tree, the False Orchid is in truth a monstrosity similar in lineage to that of the infamous mimic, albeit confined to a singular form. Despite this lack of adaptability in appearance, False Orchids show a cunningness with regard to the lures they use to entrap prey, most commonly producing a sweet scent, but equally so blooming petals that shine like polished metal, or roots that appear closer to tattered strands of silk rope.

False Orchids predominantly attract insects, birds, lizards and frogs alike, before trapping them in an adhesive resin ready for digestion, but larger individuals are known to take bigger prey.
Crackle Berry

Crackle Berries, also known as Rattleseed, are seed-pod growing plants that grow in temperate and arid environments.

## Description

The Crackle Berry plant is short-lived, growing and flowering rapidly after sudden downpours caused by passing storms, producing a large seedpod like structured filled with rigid berries. When close to maturity, and even more so when dried, the berries of the Crackle Berry Bush rattle loudly, and thus are sometimes used by rangers and outlanders to create alarms in lieu of bells or other chimes.

Many folk traditions involve using Crackle Berry pods as a form of percussion, similar to the tamaracas of the Tviatini people.

## Usage

When crushed, the berries of Crackle Berries can be used to create potions that help the imbiber in resisting thunder damage, as well as finding use in the creation of Elixirs of Thunder Elemental Effusion.
Fried Plantain

Fried Plantain is a sweet food often eaten as a snack and street food.

## Description

Found wherever plantains grow - particularly so throughout and around the lands covered by the Tviatini Jungle - fried plantains are a popular snack sold street side by vendors. Typically, the plaintain is sliced, fried, mashed and shaped into blocks and then refried before being dusted with sugar. More expensive varieties sometimes involve dusting the plantain in heavily-spiced blends, usually that of cinnamon, anise and clove.

Frequently however, fried plantains are kept as a savoury dish, served instead with onions, chilis and sprinkled with salt in place of a sweet dusting.
Elsid Rawley

Elsid Rawley was a kalashtar bard from Rydoon.

## Description

Born to a family of modest holding in the Clayrose district of Rydoon, Elsid, as many residents of the city, found herself deeply enamoured by the annual Kroan Games and thus in her teens found employment writing reports and records of the events, carrying out interviews with contenders and victors alike, subsequently sharing these records with the Library of the Poet for sake of posterity, as well as regaling the tales in taverns, docksides and wherever else folk would listen.

These interests would cause her to cross paths with Ódóvir Jotunsson, who sought after a bard to write sonnets, tales and ballads of his exports, and after the original candidate, the famed loxodon orator Vakta broke their leg and was thus unable to readily travel, Elsid instead took upon the role - though found herself missing the 253rd Kroan Games of 130WD as a result, the first time in her life she was not in attendance.

## Death

After the best part of a year travelling with Ódóvir Jotunsson, tragedy would eventually strike the pair as they camped at the roadside between Thornwatch and Lotusbloom Bastion. Ravaged by an Ankheg beyond healing before the paladin could respond, she was buried in a grove of cypress trees along with her belongings.
Genovefa

Genovefa is a human merchant residing in Redbloom.

She is the primary operator of Edgar's Emporium.

## Description

Born in the villages surrounding Whittengrove, Genovefa moved to the area, seeking to enrol as a student at the Crimson College. While undertaking a number of courses covering the scope of Mundane Magic, she met her soon be further husband Jahinnen, the pair deciding to settle down in the city a year later. In doing so, they came to become the owners of Edgar's Emporium, previously operated by Edgar & Edna Gardet, the adoptive grandparents of Ashewan Norvegicus and Gwyneth.

## History

Genovefa was first encountered in 135WD, Jas-Highreign when Ashewan and Gwyneth travelled to the city of Redbloom to visit their familial home, the pair finding that the Emporium was still in operation, and the family cottage immediately adjacent to it now re-occupied. After serving a number of students, Genovefa moved to serve the pair, assuming them to be students too, before learning of their hopes and intent. Offering a warm welcome, Genovefa allowed the pair to look around the house, taking note of that which had changed, that which had not. Acknowledging the process to a challenging one for the pair, Genovefa gave space where indicated, while trying her best to be as positive and supportive as seemed appropriate in the moment, and was especially apologetic upon noting that many of their belongings - left in their hurry to leave - had been given away.
Fate's Path

The Fate's Path gang were a minor faction operating out of the Nadir District of Aviacrest.

## Description

Led by the charismatic but sociopathic cogheart Heritage, the Fate's Path gang utilised brutal tactics of violence against their competitors to hold back the gradual encroach of their rivals, namely that of the Other Hand, the Lightfingers and operatives affiliated with the Arken Den. Operating from headquarters located within Knollburrow, they were well-known by the residents of the region, and generally tolerated on account of their predictable policies and practices compared to the uncertainty associated with their rivals.

Notably, while many of their members were of the Principal Races, several higher ranking individuals, including their leader Heritage, were Astedian coghearts. These proved to be the fiercest fighters amongst the gang, having previously been built for war.

The name of the gang appears to be a reference to the teachings of Divinus, albeit cut through with irony, while also make reference to the tenets of the Solace Summit, the name given to the ruling powers of the city of Aviacrest. As remarked by Heritage, he was an object made for war, and yet with the downfall of the Astedian Empire the path laid before him by fate is now gone. Members of the gang frequently refer to those who have acted in a hostile manner to the gang as "having crossed down onto the wrong path".

## History

To this avail, they captured the high elf Cassian, manipulating him into using his lycanthropy to hunt down their rivals and defectors, which eventually attracted the attention of an adventuring party in 134WD, Pinnul-Greencrown who sought the elf in connection to his potential involvement with both the Attack on the Pearl Ward and the murders at the Wild Cape in Amber Run. While the party originally intended to parley peacefully, their audience was quickly declined, and so conflict soon broke out, a few members amongst the gang fleeing to save their lives, with others either incinerated in an instant by Moxzi Bluhedd or cut down by the other adventurers.
Ginseng

Ginseng is an aromatic plant utilised for both culinary and alchemical purposes.

## Description

Although frequently confused in texts with Ginger, Ginseng is a decisively different plant, favouring mountainous terrains and germinating after several years of dormancy following planting. Numerous groups of individuals have made a living over the centuries harvesting Ginseng to sell to local communities and travelling merchants alike, particularly around the Ironfangs in central Ahlus.

It is typically sold in three forms - freshly harvested (Green Ginseng), peeled and dried (White Ginseng), steamed and/or smoked (Red/Brown Ginseng), the formermost usually attracting the highest price due to its short-lived nature.

## Usage

Ginseng can be brewed to form herbal teas said to supplement energy and focus, whereas alchemical preparation can utilise Ginseng in the production of an Elixir of Fine Fettle.
Equison

Equisons are powerful beasts sometimes used as beasts of burden in colder climates.

## Description

Falling somewhere between a bison and a draft horse in both appearance and temperament, Equisons are highly muscular creatures, with a tall stature, large bifurcated horns and a thick layer of fur thick enough that falling snow readily settled upon its outer edge, providing further insulation for the creature against the cold. As a result, they cope poorly in warmer climates, and thus are rarely encountered in such environs, where instead other beasts of burden are subsequently favoured.

Equisons are prized primarily as beasts of burden, hauling heavy loads, plowing fields, clearing snowdrifts and other tasks requiring pulling ability. Individually, Equisons are capable of hauling several thousand pounds of cargo, but when drafted in tandem for a singular cart, wagon or similar vehicle can manage weights comparable to their own weight more than fifteen times over.

Equisons are also sometimes used for their meat, milk and fur, the lattermost in particular forming particularly choice winter clothing. Equison milk is sometimes used to produce *Fjellengel*, a fermented milk enjoyed by some within the Hoarfrost Expanse.

## History

Equisons were encountered in 133WD in Howell Town by an adventuring party during a procession after the Lord's Hunt, hauling the remains of remorhazes, frost giants and a frost salamander through the streets of the city.

Later, Arnica conversed with the Equison at Snowdrift Respite, asking after the presence of threats in the lands to the west. The Equison, Balero, had not noticed anything, but happily accepted the amaranth offered out as a treat nonetheless.
Daisy

Daisies are a common flower family found growing in most terrestrial locales.

## Description

Called bruisewort and woundwort in some texts, daisies are a common perennial herbaceous plant that form small composite flower heads, typically with white petals around a yellow floret. They most frequently bloom with the arrival of the Highreign months, but can produce flowers even in Whiterose, provided the season does not prove too deep and malicious. Daisies are sometimes associated with Aita, the Goddess of Warmth, and represent familial love in the floral traditions of the Lachosi.

Outside of alchemical and herbal uses, daisies have a range of culinary purposes, their young leaves flavourful additions to salad dishes, while the buds and petals can be brewed to make a fragrant and floral tea.

## Usage

Daisies are a key ingredient in the production of Courter's Perfume alongside Faerie Hyacinth. This faintly-lilac hued liquid can be applied to a creature or object as an action. For the next hour, any creature that smells the perfume perceives it as reminiscent of their favourite scent.
Blood of Kelgustos

## Organisational Information

### Identifiers

Standards of crimson adorned with a trio of broken skulls shattered and fragmented clutched with a monstrous outstretched palm

## Membership

### Strength

Unknown

The Blood of Kelgustos is a fiendish legion involved in the ongoing Blood War.

## Appearance and Armament

As seen in a vision granted to the warlock Fawn, the Blood of Kelgustos are a heavily equipped Sword Legion, adorned in thick plate of infernal iron, wielding glaives shaped from the very same metal. They were seen patrolling the banks of the River Styx, deftly hacking down a Wastrilith that sought to ambush them.

The legion is comprised of a wide variety of devils, although most of its ranks seem to be up of merregons and cambions.
Duchy of Nolheimia

The Duchy of Nolheimia was one of the regions of the Duchies of Tynd, a Realm of Ahlus.

## History

Very little is known of the Duchy of Nolheimia, beyond the fact that they were a militant peoples that warred with the neighbouring Realm of Aaydda and that the Lightvale Family were considered amongst the nobility of the region.
Ghezik

Ghezik is a bugbear tavernkeep that operates the Fonteyne's Fountain in Snowdrift Respite.

## Description

Having lost an arm many years ago in a trap with the Barrows to the west, Ghezik is an aged adventurer retired into a different, but equally frantic life. As the only tavern in the settlement, serving also as a wayhouse for travellers and the town hall for the Alderman Encir, Ghezik and his staff find themselves exceeding busy each day and night maintaining the Fountain and its patrons wants and needs. Impressively, Ghezik is remarkably competent and dextrous in spite of the challenges cast his way, maintaining a tight hold over efficiency and comfort for all those that visit - even finding time to maintain the stitching on his coat and scarf with fastidious focus.

## History

Ghezik welcomed an adventuring party to the establishment upon their late night arrival to Snowdrift Respite in 135WD, Otealt-Greencrown, tending to their table personally to provide food and drinks - particularly so that of Fjellengel and Cloudberry Mulch - to the group throughout the evening. The following day, when the Courrak Drattur Tala ran into town, sled still attached, Ghezik recognised her as belonging to Lyam, Bemna and Hiorna and bid the party to go investigate on his behalf, having maintained a friendly relationship with the family during their time trading with his establishment.
Feather Fall

* Uniform
* Sigil

The Feather Fall are the defenders of the city of Aviacrest.

## Description

Liasing with the Magistrates representing the Districts of the city, the Feather Fall have acted as the defenders of the city of Aviacrest since its founding in 1062WD. Since then, the members of the faction have transitioned extensively from near exclusively being made of aarakocra and coghearts to a wide variety of races, however their outfitting has remained largely the same over the years.

The organisation is most famous for their enchanted studded leather armour that grants them limited usage of the *Feather Fall* spell, from which they get their name. Equipped with studded leather armour, spears and longbows, they most commonly patrol in pairs, one martially minded, one of minor arcane abilities, referred to as Fletchguard and Razorguard respectively.

Some members of the Feather Fall undergo specialist training and can be seen riding griffons and greater and lesser welkins, large feathered bird-like creatures with tusks similar to an elephant and a large head-frill.
Donol

Donol is a half-orc sailor and captain of the *Whenever.*

## Description

Donol, alongside his pet Frilled Pseudodragon Tiki, were encountered in the muddled quaysides of Perchance Port by a group of adventurers seeking to visit the merfolk known to reside within the Tvia and Petal Bays of eastern Ahlus. Initially drawn to his vibrant vessels, painted boldly in strokes of purple and red, they found Donol to be likewise ostentatiously dressed. Through use of tactful minor enchantments upon the ropes, sails and anchor of the vessel, he was able to sail the schooner alone, leaving more space for cargo or passengers. He made frequent trips to the island of Skerry Sands to barter and trade with the merfolk that congregated there to sell their wares.

When questioned, Donol seemed to be particularly knowledgeable of the islands dotted through the Tvia and Petal Bays, as well as remarking in a somewhat meandering manner that the Thrice-Damned seem to leave his vessel unmolested, preferring to go for larger targets instead. He has repeatedly remarked that he has some level of respect for the members of the group, praising them for embracing a life of perceived infamy in pursuit of true freedom.

Despite being in possession of a number of magic items - including an *Oceanfarer's Anchor* and a set of *Sending Stones*, he does not seem to possess any magical competence in himself, instead wielding a rapier, shortsword and hand crossbow when necessary.

## Personality

Donol is proud of his vessel, and fiercely protective of it. Reportedly having won the ship during a number of competitions put into place by the Radiant Triumvirate intended to bolster trade to Viridell by increasing the number of merchants calling the city their home port, he has repeatedly lambasted visitors to his vessel for making a mess - providing Anivia with a bewildered bafflement at her insistence on bring a recently deceased mimic aboard to harvest its adhesive exudate.
Flamebane Straits

* Artwork
* Map

The Flamebane Straits are a frigid waterway that cross the northern coastline of the Ahlusian continent.

## Description

A lesser travelled route, with most ships leaving from Howell Hithe instead sailing west towards Rydoon and the lands of the Hollow Concord, the Flamebane Straits have been increasingly braved by merchant vessels in recent years, bound for Viridell and the surrounding settlements.

The Straits remain frozen for the tail part of Amberlight, the entirety of Whiterose and the first month or so of Greencrown, gravely restricting passage through the region. To offset this, it is customary for merchant vessels to sail in convoy, following close behind a ship outfitted to serve as an icebreaker, though this process is still treacherous, with freezing mists and other threats common.

As a result, it is more common for small river vessels to sail down the Weeping Water from Caterwaul and the Last Gasp river from Ironbreach to meet trade vessels on the banks south of Last Gasp Isle at Eastrest Landing, acting as a relay system to bypass jagged ice flows capable of tearing ships in twain, or storms that can freeze a man's breath in his lungs. Raiders and bandits based within the dark groves of Notchbark Woods use this compromise to their advantage, and so with the threat of thefts, most river craft count a few members of the White Coats amongst their crew.