Marked

**Marked** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Creates a controllable crosshair. Isaac automatically and continuously fires towards the crosshair.
* +0.7 tears
* +3.15 range
* +0.3 tear height

## Notes

* If taken with Lilith, **Marked** gives the stat upgrades but not the mark.
* This item's icon shares the same icon as Template:I but red instead of white. Isaac's sprite is also the same as Zodiac but red instead of black.
* On PC, it is possible to control Marked with the mouse. On Windows, go to C:/Users/[username]/Documents/My Games/The Binding Of Isaac [Rebirth/Afterbirth/Afterbirth+]/ and in the options.ini file, change the line that says `MouseControl=0` to `MouseControl=1`.

## Synergies

* Template:I: Charge and fire rate based on proximity to mark. Fully charges when farther away, charges less but fires faster when closer. Damage scales with the distance between Isaac and the crosshair.
* Template:I: Isaac will still fire tears during the effect of the item.

## Interactions

* Template:I: Greatly increases fire rate.
* Template:I: Overrides Marked. Increases rate of fire and, for Azazel's mini-brimstone, increases range.
* Template:I: Isaac will stay camouflaged until the crosshair is moved.
* Template:I: Greatly increases the firing rate without needing to charge. The teleporting effect of the eye gets removed.
* Template:I: The green aura only activates when pressing the buttons to fire Isaac's tears.
* Template:I: Fires missiles continuously until the player takes damage or presses space again (may be a bug).
* Template:I: Overrides Marked. Increases fire rate.
* Template:I: Continuously fires missiles at the marked spot.
* Template:I: Rate of fire only increases so long as mark is continuously moved in one direction.
* Familiars: Shooting Familiars do not fire towards the mark and behave as normal. However, most will only fire while the cursor is moving (while they normally fire while Isaac does)
* Template:I: Tears will stop auto-firing once the player is invulnerable.
* Homing Tears: Tears will travel in the direction of the cross-hairs until close enough to home in on an enemy.
* Template:I: Increases fire rate.
* Template:I: Isaac will fire a continuous stream of Ipecac bombs.
* Template:I: Occasionally, Isaac will stop automatically firing, and an attack key must be held to release the kidney stone and continue firing.
* Template:I: Lil Brimstone only charges while moving the mark.
* Template:I: Overrides Marked.
* Template:I: Overrides Marked.
* Template:I: Overrides Marked. Increases charge rate.
* Template:I: Holding the fire key to move the crosshairs for 3 seconds drops a butt bomb.
* Template:I: Laser only fires while the crosshair is moving, and only in cardinal directions.
* Template:I: Overrides Marked. Increases charge rate.
* Template:I: Isaac will continuously fire orbiting tears, which allows Isaac to not touch the attack keys and focus just on moving (with giant tears it makes it hard to see as Isaac can't stop firing).
* Template:I: You will fire automatically but cannot fire tears diagonally.
* Template:I: Isaac's tears will still fire, but he will be unable to move the crosshair while invincible.

## Trivia

* The mark on the ground is the same as used by Template:I.

## Seeds

 PC  PPTD 7GA4 (Both modes, treasure room adjacent to spawn)

 PC  QJBR X4TV (First floor treasure room)

fr:Marked