recursal/Fanatic-Fandom huggingface dataset:
Unified Kingdom of the Freldan Isles

The standard of the Unified Kingdom.

***Frelda*** (Fur-L-da), or the ***Unified Kingdom of the Freldan Isles***, was an elective absolute monarchy established on the 15th of Frokure, 1082 PR in the aftermath of the *Second Exiled-Freldan War* and the *Twenty-Day War*.

## History:

### A Period of Peace:

In the years after the *Second Exiled War* and *Twenty-Day War*, the Unified Kingdom focus on reconstruction. After rebuilding the damages from the Exiled and the New Eris Riots, the Kingdom switched to rebuilding its economy and establishing itself as the "true" Freldan nation. The Unified Kingdom began to send diplomatic efforts to foreign nations such as the *Akkaran Kingdom*, the *Zemnian Empire*, and the Rusval Tsardom.

The Unified Kingdom current is in a period of peace, and it's clear that it wishes to stay that way. However, sooner or later it will have to take a side, whether it wants to or not.

## Government:

The government of the Unified Kingdom is an elective absolute monarchy, where representatives from duchies elect the monarch of the Kingdom. While there is a national Freldan identity, the Kingdom is known for encouraging the practices of different ethnic cultures. However, many Freldans don't prefer the idea of uniting with Keporis, with some even claiming that the Freldan Isles aren't Keporian at all.

### Executive Branch:

The executive branch of the Unified Kingdom is the Monarch's Council. While the Monarch's Council holds the title of the executive, it is merely an advisory body for the Monarch of the Unified Kingdom. It is made up of those the Monarch finds necessary for advising them and their actions.

### Legislative Branch:

The legislative branch of the Unified Kingdom is the Royal Assembly of the Unified Kingdom. The Royal Assembly is responsible for creating and proposing laws for the Monarch. The Assembly is made up of representatives elected from the Twelve Duchies, who are responsible for creating laws and electing new Monarchs. Whenever a Monarch dies, an election is held to decide who will become the new Monarch. While anyone can be elected, it's more common for one of the current Royal Bloodline to be elected.

### Judicial Branch:

The judicial branch of the Unified Kingdom is the Grand Court of the Unified Kingdom. The Grant Court deals with the matters of the Twelve Duchies and Four Provinces, with very few affairs on the national level.

## Territory:

### Central Province:

* Capital Duchy of Vanna
* Duchy of Koros
* Duchy of Silverain

### Northern Province:

* Duchy of Dasmafear
* Duchy of Ertian
* Duchy of Edhaz-Mullu
* Duchy of Tucan
* Duchy of Hidnai

### Southern Province:

* Duchy of New Akkara
* Duchy of Far Water
* Duchy of the Jinti Mountains
Legends

***DiceVersa Legends***, originally known as ***Phase Zero***, is a collection of Campaigns and Mini-Series that were set in the *Terranovon Prime Continuity*.

Legends began on November 28th, 2020 with *Vitam et Mortem*, and is broken down into three campaigns and three mini-series.

## Campaigns:

### Campaign One: Vitam et Mortem

One thousand years after the defeat of the Queen of the Dead by King Arthur and his Knights of the Round Table, the Queen is brought back to life by an ancient evil. To prevent the death of the *Freldan Isles*, The Three Chosen must unite and locate Excalibur; the only known weapon to defeat the Queen.

### Campaign Two: Begynnelsen

Set before the Great Collapse, a war between the two Celestial Pantheons is on its way. Four adventurers must find a way to survive, even if it means destroying all of the realms themselves.

### Campaign Three: Heiliger Krieg

Set thirty-two years after the events of *Vitam et Mortem*, The continent of Keporis has found itself at the brink of total war. The Goddess Nimway has foretold another great prophecy, one that will lead to a change in the world forever. The descendants of Light must prepare to travel south to the *Continent of Keporis*. Where they will make a Choice that will either give hope or cause despair.

## Mini-Series:

### The Tales from the Freldan Isles:

A collection of Mini-Stories and One-Shots centered on the characters and events of DiceVersa's *Vitam et Mortem* campaign that were not told during its run.

### The Tales of the Wicked:

A collection of Mini-Stories and One-Shots centered on the characters and events of DiceVersa's *Heiliger Krieg* campaign that were told during and after its run.

### The Gorbo Games:

A collection of One-Shots that are centered on the main characters throughout DiceVersa's history battling each other in duels.
Mini-Stories (Phase Zero)

*This page was made to list out every mini-story and one-shot within DiceVersa's Phase Zero.*

### The Tales from the Freldan Isles:

A collection of Mini-Stories and One-Shots centered on the characters and events of DiceVersa's Vitam et Mortemcampaign that were not told during its run.

### The Tales of the Wicked:

A collection of Mini-Stories and One-Shots centered on the characters and events of DiceVersa's Heiliger Krieg campaign that were told during and after its run.

### The Gorbo Games:

A collection of One-Shots that are centered on the main characters throughout DiceVersa's history battling each other in duels.
Continuity-1182

## Swapped Terranovos

***Continuity-1182***, also known as the ***Swapped Terranovon Continuity***, was the sixth continuity of *DiceVersa* and was visited in before the streams. Most of the events of within this continuity are the same as *Continuity-1128*, with the roles of certain characters being swapped.

## History:

### Reasoning for Existence:

Continuity-1182 exists as a fun way to image previous/ongoing campaigns with different characters at the helm. For example, having *Sofia Javies* be the last of the Alren instead of *Zol Yenard*.

### Nexus Events:

Nexus Events are major events within a continuity that shape or alter the course of its history. For greater detail on Nexus Events, check out the *Nexus Events* page.

#### List of Nexus Events:

* NE-01 - The *Twilight Cycle*, the *Fragment of the Primordial Darkness* wielded by *Arthur Pendragon* is sealed away by the *Three Chosen*.
* NE-02 - The *Celestial War*, the *Ancient Celestials* are destroyed by the *God-Slayers* leading to the creation of the planet *Terranovos*.
* NE-03 - Unknown, currently being told through the events of *Campaign Three: Heiliger Krieg*.

## Characteristics:

Continuity-1182 is an exact physical copy of *Continuity-1128* with the differences laying within the roles of characters throughout DiceVersa's many stories, thus for a more expanded look at it's characteristics, check out *Continuity-1128.*
Ofni Vaever

* Enlightened Pursuit Arc
* Freldan Incursion Arc

***Ofni Vaever***, also known as ***Ofni the Druid***, is a Zemnian Satyr druid/warlock and member of *Filii Impiorum*. Born in Everlare, Ofni's childhood was cut short due to the *Purge,* eventually leading her to join the Veil Breakers with hopes of getting revenge against the *Zemnian Empire*. After learning that they were the cause of the Purge however, Ofni would abandon them, seeking out Filii Impiorum in order to stop their plans.

On the 13th of Selutikure, 6E 36, Ofni met the members of *Filii Impiorum* and would assist them in escaping the Amnesiac Mines.

## Description:

### Appearance:

Ofni was twenty-two years old by the beginning of *Heiliger Krieg*. She has dark skin, brown hair, green eyes, and stands about 5 foot, inches. During the *Enlightened Pursuit Arc*, Ofni wears black robes beneath a leather shoulder piece and blue cloth rape with blue pants, she doesn't wear shoes due to her having goat hooves.

### Personality:

Ofni is very kind, she doesn't judge a person on their actions, instead she listens to their reasoning. Ofni also clearly is ashamed of her past actions, wanting to ask for help but too afraid of her allies for judging her.

## Biography:

### Early Life:

Born in the village of Everlare, on the 7th of Curtikure, 6E 12-
Continuity-0003

## The Real World

***Continuity-0003***, also known as ***Our Continuity***, was the fifth continuity of *DiceVersa* and was visited in before the streams. *DiceVersa* exists within this reality.

## History:

### Reasoning for Existence:

Continuity-0003 exists as joke to say that characters are real in other continuities, but just happen to be fictional characters in this one.

## Characteristics:

Continuity-0003 is our reality, thus, all logic and history learned from our world applies to this continuity.
DiceVersa Legends Wiki

# ***Welcome to the DiceVersa Legends Wiki!***

A website created to document the campaigns, mini-stories, and one-shots of DiceVersa Legends! Click the "*ADD NEW PAGE*" or "*EDIT*" button at the top of any page to get started!

## ***Important Articles:***

Heiliger KriegFreldan Incursion ArcEnlightened Pursuit ArcImperial Lands ArcLost Light ArcBeginnings Arc*Need help building out this community?*
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Prophecy of Ragnarök (Terranovos Prime)

***The Prophecy of Ragnarök*** was the prophecy that foretold the events that would lead to the destruction of the 12 Realms. Unlike future prophecies foretold by the Divine Goddess Nimway, the Prophecy of Ragnarök was different as the outcome was too complicated to understand.

Because of this, the Prophecy of Ragnarök was split into two, the original Prophecy of Ragnarök and the *Final Verse of Ragnarök.*

***The Final Verse of Ragnarök***, also known as the ***Dark Prophecy***, was the prophecy that foretold the events of *Begynnelsen*. It contains four lines that tell of certain important events in the campaign, the prophecy goes as such:

### Unraveling the Prophecy:

 **4.)** | ***On the cursed land, they seal their Fate.*** | This line refers to the Forbanner Øy, where the *God-Killers* decided to interfere and destroy both sides of the Ancient Celestial Pantheon, in sealed their fate by causing the Great Collapse and dooming the world to an eon of endless warfare.

### Appearances:

* *Begynnelsen* (First Appearance)
* *Heiliger Krieg* (Mentioned)
Material Plane (Terranovos Prime)

The **Material Plane** is the *Plane of Existence* in which the world of *Terranovos* exists.

## Terranovos:

Terranovos is the world on which most events of *DiceVersa Legends* take place.

### Satellites:

Terranovos has a single moon, which is known as Lunos. It is a light tannish colored moon with a 30-day cycle during which it waxes and wanes.

### Sun:

Terranovos rotates around a star at the proper distance to allow life on the planet's surface; this star is known as Solaris.

## Relationship to the Other Planes:

In some places, the barriers between the Material Plane and other planes become thin or are simply punched through. Some rifts are stable for long periods, this is especially easily with the Inner Planes as their barriers are the weakest compared to the others.

Once opened, rifts can be widened or they can be sealed. Long-term doorways can be established between planes and realms, starting with anchor glyphs and building a permanent enchantment around them, similar to building a permanent teleportation circle.

### The Inner Planes:

#### The Ethereal Plane:

The Ethereal Plane is the easiest plane to breach into as it overlaps the Material Plane, but they are somewhat out of phase with each other.

There are several spells, items, and even innate abilities allowing creatures on the Material Plane to interact with the Ethereal Plane. The spell True Seeing allows the target to see 120 feet. Creatures slathered in oil of etherealness enter the Ethereal Plane for an hour. The spell Blink allows the caster to enter the Ethereal Plane for short periods and move up to 10 feet to a different position in the Material Plane.

#### The Remnant Plane:

The Remnant Plane, or more commonly known as Midgard, is the only raised plane known in existence. With it being once part of the Material Plane but have been raised above it as to be no longer connected to it.

The most common and most dangerous way to enter the Remnant Plane is to travel through the Planar Fog, which is essentially a rift in space that could send you to another plane of existence rather than the Remnant Plane. However, other means of traversal such as spells like teleportation or plane shift, can be used to travers into this plane.

#### The Astral Plane:

The Astral Plane is more difficult to breach compared to the Ethereal Plane.

Only certain spells, spells such as plane shift, can be used to travel into this plane. The Astral Plane also holds gateways that lead to the other planes of existence, mainly the Outer Planes.

### The Veil and the Outer Planes:

Unlike the Inner Planes, rifts into the Outer Planes are nearly to utter impossible to appear due to the Veil. The Veil is a barrier between the Inner Planes and the Outer Planes. It main purpose is to prevent any deities or supernatural creatures, regardless of their alignment, from physically crossing into the Material Plane. The powerful the creature is, the more difficult it is to pass through the Veil.

Because of this, the Divines and Betrayers send their presence through dreams to give out their will.
Diamond-Dragon Coalition

***The Diamond-Dragon Coalition***, was a military alliance forged between the *Akkaran Kingdom* and *Unified Kingdom of the Freldan Isles* in the aftermath of the declaration of the *War of Ash & Faith* on the 13th of Dimiuskure, 6E 34.

## Government:

The government of the Coalition is a military alliance, where all the power and decision making is up to the combined military of the respective nations. Thus, the Coalition has no control over the laws of the nations.
Chiefdom of the Dragon Peaks

***The Dragon Peaks***, or the ***Chiefdom of the Dragon Peaks***, was an elective military dictatorship established on the 4th of Jyuongir, 1079 PR.

## History:

### Twenty Days of Warfare:

On the 23rd of Selutikure, 1082 PR, the *Akkaran Crown Colonies* would break out into a civil war. The war became bloody, with the collapse of the Colonial government happening instantly. In order to protect the people, the Chiefdom along with the *Alliance of Grand Frelda* joined the war and ended the civil war.

### Unification of the Freldan Isles:

With New Akkara now under occupation, the *Alliance of Grand Frelda* began to plan for the future. Wanting to keep peace, the Alliance along with the *Kingdom of Central Frelda*, the Chiefdom of the Dragon Peaks, and the remains of the *Akkaran Crown Colonies* were reformed into the *Unified Kingdom of the Freldan Isles*.

## Government:

The government of the Clan is an elective military dictatorship, where the Chieftain holds all the power which they enforce through their military, but is elected by the people.

### Executive Branch:

The executive branch of the Clan is the Chieftain's War Council. While the Chieftain's War Council holds the title of the executive, it is merely an advisory body for the Chieftain of the Dragon Peaks. It is made up of those the Chieftain finds necessary for advising them and their actions.

### Legislative/Judicial Branch:

The legislative branch and judicial branch of the Chiefdom is the Great Pentabunal. The Great Pentabunal is responsible for creating, proposing, and amending laws for the Chieftain. The Pentabunal is made up of representatives elected throughout the Chiefdom.
Vitam et Mortem: The Legend of King Arthur

## The Legend of King Arthur

The symbol for the Vitam et Mortem: TLOKA mini-story.

***Vitam et Mortem: The Legend of King Arthur***, or ***VeM: TLOKA***, was the first mini-story of *DiceVersa*. It followed the members of the *Knights of the Round Table* as they traveled across the *Freldan Isles* in search of a weapon in order to defeat a group known as the *Cult of the Exiled*.

VeM: TLOKA began on August, 21st, 2021, with the players beginning at level 15. The events of the mini-story took place between **Vyantikure 7th, 77** through **Quentikure 1st, 77 PR**.

## The Cast:

 Braden B.
 Cian M.
 Landon G.

## The Sessions:

### Session #1: “The Beginning of the Legend”

Almost 13 years into the First Exiled War, King Arthur Pendragon and his Knights of the Round Table try to form an alliance with the Clans of the Dragon Peaks. They travel to the northern city of Fryga, where they see the effects that the Exiled War has had on the people of the Freldan Kingdom. Soon after they meet with the clan chieftains of the Draconic Clans, where they sign an alliance with the Freldan Kingdom. But before any plans can get made, the Southern Monastery is suddenly attacked by the Exiled; The Knights of the Round Table step in to defend.

### Session #2: “The Battle of the Southern Monastery”

Defending against a horde of Exiled, The Knights of the Round Table fought alongside the members of the Southern Draconic Monastery. The battle was fierce, with the Knights almost losing in the end. However, thanks to quick planning they were able to defeat the horde and secure the alliance with the Draconic Clans. Traveling back to the capital of Tintagel, the Knights found themselves too late to prevent the Battle of Tintagel from destroying the city itself. They quickly evacuated to the City of Silverain, where they soon met with the Divine Goddess of Nimway who explained that she had found a way to defeat Valindra once and for all.

### Session #3: “The Climax of the First Exiled War”

Nimway takes King Arthur and the Knights to the Tomb of Heroes to get an ore that can channel the Light known as Omnillium. There they learn of the Prophecy of the Chosen, afterwards, they travel to Vanna where they enter the Forge and forge Excalibur. The group would then travel to Silverain where soon the Battle of Silverain would begin. The Knights fought Valindra, finally defeating her once and for all. In the aftermath of the war's end, Nimway met with Arthur and informed him of the future to come and that he needed not only to disappear but his family and friends needed to forget everything about him in order to insure the Sword's location secrecy. After Nimway used her spell to make the Knights and everyone forget about King Arthur, Arthur was taken to the Tomb where he sealed the sword away. In the years after his disappearance, the Freldan Kingdom disbanded, and Morganna LeFay was corrupted by the Fragment of Darkness. After betraying her fellow Knights; Lancelot du Lac and Marye Goodryke, she was sealed away on the Isle of Shunland where she would remain for the next 1000 years.
The Darkness (Primordial)

## The Darkness

The symbol used for the Primordial Darkness.

***The Darkness***, known as ***The Eternal-Darkness*** by the Foreclaimers, and ***The Moon*** by the Ancient Nkéians, is the Primordial God of Darkness, Destruction, and Death. It was the second Primordial created by the Source and is seen as the Primordial equivalent of the Betrayer Gods.

## Appearance & Symbols:

As a Primordial, the Darkness usually doesn't have a physical form. Instead it is most commonly seen as a black or purple pyramid of energy. This appearance is seen on the symbol for the Darkness, which is a black triangle with a purple outline and a purple circle in its center to represent its balance with its polar opposite, *The Light.*

## Artifacts:

The first artifact created was the *Titans* themselves. To assure that they had power, the Darkness gave them a fragment of its own power that only the leader of the Titans would hold. This would later be the root cause for the Great Collapse, as after *Ragnarök* the *Ancient Celestials* were destroyed unleashing the Fragment of Darkness upon the Realms. In the aftermath of the Resurgence and the *First Exiled War*, the Fragment would be absorbed by *Morganna LeFay*.

## Holy Sites:

Due to the events that led to the Resurgence, many do not know of the Primordials nor care to learn. Because of this, there are very few place were the Darkness and the Primordials are worshipped, but they do exist.

* **The Primordial Sanctum:** Established by King Travis Fòlais in the aftermath of the Second Exiled War, it is met to bring back some worship to the Primordials without supplanting the worship of the Divines.
* **Castle LeFay:** Established by Morganna LeFay after she was sealed on the Isle of Shunland, it was used as her home and place of worship for the Darkness.

## Known Worshipers:

* Morganna LeFay, the Witch of Darkness
* Reiner Ortellia
* Valindra Ortellia, Queen of the Dead
The Entity (Precursor)

## The Entity

***The Entity***, known as ***The Void*** or ***The Ruiner***, is the Precursor God of Nothingness, Destruction, and Order. It is oldest known "thing" to ever be, theorized to be older than any reality.

## Appearance & Symbols:

It is unknown what the Entity looks like, because of this, no symbol has been created to worship it.

## Artifacts:

The Entity has never created anything, it has only destroyed.

## Holy Sites:

The Entity has no established holy sites.

## Commandments:

The Entity has no established commandments.

## Known Worshipers:

There are no known worshippers of the Entity.
War of the Crowns

## The War of the Crowns

***The War of the Crowns***, also known as the ***Freldan Civil Wars***, refers to the open conflict between the many minor Freldan nations in an attempt to create a new *Freldan Kingdom*. The war took place between the 16th of Zentikure, 875 PR and the 29th of Curtikure, 899 PR.

## Background:

### Conflict within the Isles:

Ever since the collapse of the *Freldan Kingdom*, the nations of the Isles never truly united under a single banner for more than a moment. This all changed when the *Akkaran Kingdom* and their *Akkaran Crown Colonies* invaded the Southeast, remaking the territory into New Akkara. With threats that the Akkarans may take over the rest of the Isles, the minor nations began to fight for control.

## Conclusion:

With the bloodshed ended, a new nation had been born from the ashes. The *Kingdom of Central Frelda* would stand as the true Freldan nation for sometime, forcing the Akkarans to look west towards Zemnia.
Species (Terranovos Prime)

*This page was made to list out the link to every species page in the Terranovon Prime Continuity.*

## List of Species:

* Aarakocra
* Aasimar
* Alren
* Bugbear
* Centaur
* Changeling
* Dragonborn
* Dwarf
* Eladrin
* Elf
* Fairy
* Firbolg
* Foreclaimer
* Genasi
* Goblin
* Goliath
* Half-Elf
* Half-Orc
* Halfling
* Human
* Kenku
* Kobold
* Orc
* Satyr
* Tabaxi
* Tiefling
* Warforged
* Œzü
Ilun

The map of the Continent of Ilun during the events of Heiliger Krieg.

***Ilun*** (il-lun) is a *Post-Resurgence* continent located in the Northeastern Hemisphere of *Terranovos*.

## Geography:

### Mountain Ranges:

#### The Golden Rise:

The mountain range to the North, separating the Tulanese Empire from the State of Hokusei, Hanzo Dynasty, and Zhou Dynasty.

#### The Silver Rise:

The mountain range to the South, separating the Tulanese Empire from the Shufeu Dynasty.

### Seas & Oceans:

#### The Viridian Ocean:

An ocean off the South coast of the Continent of Ilun, one of the Great Oceans.

#### The Red Sea:

An ocean off the North coast of the Continent of Ilun, one of the Great Oceans.

## Environment:

Ilun is the Terranovon equivalent of Asia in our world, with the climate mimicking the Asian Continent to a lesser extent.

## Society:

### Demographics:

Ilun is a mainly Elven continent, meanwhile the minority of the Continent is made up of Human, Dwarfs, and Orcs.

### Politics:

#### The Imperial Rule:

Long ago, during the Second Forgotten Age, the Tulanese Empire ruled over all of Ilun known as the Ilunese Empire. However, soon the Northern provinces of the Empire grew tired of the Imperial Rule and revolted. The War of Black Sun ended with the Empire losing control of the Northern provinces, but obtaining economic superiority over them. This has led to unrest between the two sides, with some believing that a new war could break out any minute.
The Primordials

The ***Primordials***, also known as the ***Elementals Gods,*** or simply the ***Second Deities***, were a race of great, ancient creatures that once inhabited existence in the aftermath of Genesis.

## History:

### Post-Genesis:

In the aftermath of the Genesis, the Source created two Primordials that would rule over the others. These two Primordials would represent the light and the darkness within the universe, thus they were named the *Light* and the *Darkness*. The Light and the Darkness would balance each other, both sides needing the other to continue. With this balance maintained, the two would begin creating the rest of the known universe.

### Creation of the Universe:

The creation of the universe began when the Light and the Darkness created the elements, these being named the *Flame*, the *Sea*, the *Earth*, and the *Wind*. These Elemental Gods would create all life within the universe by combining themselves with each other. This age of creation eventually ended with the creation of a special kind of planet. A world that would one day be known as Terranovos.

### The Successors:

With the creation of the World Tree, the Primordials saw fit to continue the Duel Logic cycle. Duel Logic is the idea that there will be a balance between a creator and a successor, until the successor becomes a creator themselves. Seeing this as the ultimate form of wisdom, the Primordials began to create their successors in form of creatures known as the Titans. Soon after, the Titans take over rulership of the universe, with the Primordials become one with existence as their creator once did so long ago.

## The Pantheon:

### First Generation:

* The Light
* The Darkness

### Second Generation:

* The Flame
* The Sea
* The Land
* The Wind
Vitam et Mortem: The Tomb of the Ancients

## The Tomb of the Ancients

The symbol for the Vitam et Mortem: TTOTA one-shot.

***Vitam et Mortem: The Tomb of the Ancients***, or ***VeM: TTOTA***, was the third one-shot of *DiceVersa*. It followed the members of the *Lady's Arms* as they traveled to Malliers Refuge, an island off the coast of the Isle of the Alren, where they must enter an ancient Foreclaimer tomb in order to prevent *Prince Godwyn Pendragon II* from returning and causing more problems

VeM: TTOTA began November, 19th, 2022, with the players beginning at level 15. The events of the one-shot took place on **Selutikure, 20th, 1078 PR**.

## The Cast:

 Braden B.
 Cian M.
 Landon G.

## The Session:

### Session #1: “The Tomb of the Ancients”

Five months after the end of the *Second Exiled War*, The Lady's Arms hear rumor that Prince Godwyn Pendragon II, the pervious leader of the Knights of the Round Table who betrayed the *Lady's Arms* before the Battle of Vanna, had reappeared on the Malliers Refuge. Heading there, the Lady's Arms find an ancient Foreclaimer tomb with evidence that the Prince went inside. Heading in, the door behind them is sealed shut. Forced to make their way forward, they travel deeper into the tomb. Entering the first room, the door behind them is sealed. Suddenly, golden glowing phrases appear. Three riddles appears, and after solving all three, the next door then opens. Entering the second room the group is suddenly attacked by a group of Foreclaimer automatons. After defeating all of them, the next room opens. Once they enter the next hallway, it begins to collapse. However, the Lady's Arms quickly escape. Entering the four room, the group is forced to face a Foreclaimer Hellfire Engine. Quick to think, Ixlilan banishes the Engine to the Astral Plane, where then Lubo proceeds to fight it with his astral self with Zol uses a spell to help the others see it. Entering the next hallway, the group notices a door that they guess leads to the exit. Entering the final room, the Lady's Arms come face to face with the Prince, who looked haggard and crazy. The Prince then sees Travis Fòlais, and begins to fall into madness. The Prince calls upon a Foreclaimer Steel Predator, which quickly begins to lay the smack down on the Lady’s Arms. Luckily, after some trial and error, the Lady’s Arms defeat the Steel Predator. Finally grabbing hold of the Prince, Ixlilan asks why the Prince is here. The Prince then kills himself using the arrow that Ixlilan was pressing to his neck, before he dies he whispers one name “Morganna LeFay”. The Lady’s Arms then make their way to the exit, once they reach the surface they begin making their way back to the boat. Before Zol leaves however, an old friend in the form of the ghost of Kerym Dordan, the ancient leader of the Alren race, appears before him. Kerym then explains to Zol that it was time to break the time loop once and for all, Zol agrees believe that it’s best if everyone is freed.

”Afterall,” Zol says, “Nobody deserves to live for ever.”
The Source (Precursor)

## The Source

***The Source***, known as ***The Spark*** or ***The Creator***, is the Precursor God of Existence, Creation, and Chaos. It is seen as the creator of all of existence and the first thing to ever exist.

## Appearance & Symbols:

It is unknown what the Source looks like, because of this, no symbol has been created to worship it.

## Artifacts:

The Source has only created two artifacts, The Shroud and the Primordials.

## Holy Sites:

The Source has no established holy sites.

## Commandments:

The Source has no established commandments.

## Known Worshipers:

There are no known worshippers of the Source.
Prophecy of the Three Chosen (Terranovos Prime)

***The Prophecy of the Three Chosen***, also known as the ***Chosen Prophecy***, was the prophecy that foretold the events of *Vitam et Mortem*. It contains four lines that tell of certain important events in the campaign, the prophecy goes as such:

### Unraveling the Prophecy:

 **4.)** | ***The sun shall rise, fully appearing.*** | The line refers to the aftermath of the *War through Time*, where the *Darkness* was sealed away and the Freldan Era of Peace began.

### History:

#### Creation:

The Chosen Prophecy was foretold during the final moments of the Age of Resurgence, during the Intra-Collapse Eon. Foretold by Nimway, the Divine of Time and Prophecy, it was originally met to foretell an outcome where Týr, the Last of the Ancients, would not have to sacrifice his powers in order to end the Great Collapse. Sadly, the Power of Prophecy can't reveal a future that one desires, only one that is possible.

#### The Reaction of the Knights of the Round Table:

The Chosen Prophecy was left forgotten in the Tomb of Heroes, a temple created by Nimway to honor Týr after his disappearance in the Resurgence. When the *First Exiled War* began, Nimway originally didn't plan to assist the Knights of the Round Table, but eventually realized that if she didn't she would doom the future forever. Deciding to help, the Knights would soon learn of the Prophecy, which made them question their point in the war due to Valindra's supposed return.

#### The Reaction of the Lady's Arms:

The Chosen Prophecy was revealed to *Lady's Arms* after the Battle of Koros, when they joined up with the Knights of the Round Table to hopefully end the *Second Exiled War*. At first, the Three Chosen questioned their role in the prophecy, wishing to have nothing to do with it. As they went on their adventures however, they quickly realized their importance and would even stand alone against the Exiled horde at the Battle of Vanna.

#### Outcome:

The Chosen Prophecy ended when the *Witch of Darkness, Morganna LeFay* was sealed away by the Three Chosen in the War through Time. With the *Darkness* removed, the *Freldan Isles* entered an era of peace and prosperity known as the Freldan Era of Peace. With the conclusion of the Prophecy, Nimway was forced to never speak of another prophecy to prevent anymore deaths. Sadly, that promise would break only 32 years later with the *Prophecy of the Twilight's End*also known as the *Lost Prophecy*.

### Appearances:

* *Vitam et Mortem* (First Appearance)
* *Vitam et Mortem: The Legend of King Arthur*
* *Vitam et Mortem: The Outlaws on the Vylum Pass* (Mentioned)
* *Vitam et Mortem: The Tomb of the Ancients* (Mentioned)
* *Heiliger Krieg* (Mentioned)
THE SCARIEST PHOBIA Wiki

**Welcome to the THE SCARIEST PHOBIA Wiki!**
We're a collaborative community website about THE SCARIEST PHOBIA that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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The Song of Gods Wiki

**Welcome to the The Song of Gods Wiki!**
When the kingdom bleeds and the darkness gathers, the Promised one of pure blood shall fight against the Four Knights of the Apocalypse, and bring an age of peace and prosperity, for his is a song of Gods

We're a collaborative community website about The Song of Gods that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
CARE BEARS N CARE BEAR COUSINS TV SHOW

A GOODTIMES TV SHOW ET IN INDONASIA AUSTARILA INDIAN PACFIC N ARCTIC OCEANS [ SET ATHER JUNGLE BOOK TIGER KING N WILD LIFE LAND LION KING AFRICAN JUNGLE BOOK N AFRICA FOREST BOOK ]

## TYPE LIST

asian javen n african jungle elephants

african elephants

mammoths

zoo n circus elephants

desert elephants

ice age elephants

toy elephants

[ PACYDEAMS ]

orangutans n lowland orangutans

chimps

gibbons

ice age apes

mountain gorillas

mandrills

snow monkeys

[ APES ]

bengal china javen tigers

chEetahs

panthers

lions

leopards

servals

jaguars

lynxes

amr tigers

sabors

sumtran tigers

cave lions

[ FELINES ]

bears

giant pandas

polar bEars n alaskean polar bears

koalas

red pandas

[ CANIES [ CARE BEARS ] ]

gharials

gators

crocodiles

[ REPTILES ]

[ JUNGLE ]

leatherback turtles

tortoises

[ AMPINAINS ]

[ OCEAN ]

dads

mums

boys

girls

cats

dogs

[ HUMANPODS ]

[ JUNGLE ]

ants

bees

[ BUGS ]

[ OCEAN ]

[ CARE BEAR COUSINS ]

[ MAIN ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

KANGAROOS

SNAKES

BENGAL TIGERS

CHINA TIGERS

KOALAS

ORANGUTANS

LOWLAND ORANGUTANS

HUMANS N BOYS

[ INDONASIA N AUSTAILA ]

DOLPHINS

SEALS

SEA HORSES

SHARKS

MER HUMANS N MER BOYS

[ INDIAN PACFIC N ARCTIC OCEANS ]
Tales of the Omniverse Wiki

**Welcome to the Tales of the Omniverse Wiki!**
A project for a story which takes place through a series of connected universes.

We're a collaborative community website about Tales of the Omniverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nexus Events

***Nexus Events*** are events that are consider vital or important to a continuity's history. They are only events that clearly shift the history of a continuity, however, they do not have a determined ending. A continuity can have multiple timelines showing the different outcomes of a Nexus Event, but regardless of how it ends the event itself will always remain constant.

Nexus Events have many example, some of which can be used in our own world. In the world of DiceVersa, our reality is known as Continuity-0003. In C-0003, an example of a Nexus Event can be the World Wars. Both World War I and World War II fundamentally changed our society and world-view, with us still able to feel its consequences almost a centaury later.

When it comes to Terranovos Prime, the Nexus Events are the stories of the Campaigns. Each Campaign tells a certain Nexus Event, eventually leading to the Final Nexus.

### Chronology of Nexus Events:

While Time and Nexus Events are often see as intertwined, they are in fact separate from each other. Nexus Events can happen out of order, a great example of this would be the First and Second Nexus Events. The First Nexus Event of Terranovos Prime took place in 1077, while the Second Nexus Event took place in -5.

#### True Canon & Alternate Timelines:

Whenever one refers to the True Canon, they are referring to the events as we see them throughout the Campaigns. These events are considered to be the actual canon of the continuity. Comparing it to our own world, our True Canon is how we know our history. For example, the Allies won WWII and it eventually lead to the beginnings of the Cold War.

Alternate Timelines are anything that does not flow with the story told through the Campaigns. Most of these are "What If?" questions, for example, What if the Exiled had won at the Battle of Vanna? This can also be used in our own world, using the example from before, what if the Allies had lost World War II?

### The Final Nexus:

The Final Nexus is the doomsday of all of existence. It is the only event shared by all continuities, and the only event that has a destined ending. The Final Nexus will be the end of existence, as it prophesized/theorized that the Entity will destroy the Shroud and begin to consume existence. It will eventually find the last remnant of the Source, where it will consume it and completely end existence forever more. It is unknown when the Final Nexus will begin, or which Nexus Event will cause it, only that it will happen regardless of any attempts to prevent it.
Four Knights

The Four Knights are a group of four powerful Greani, prophesized to emerge and bring destruction of the world, as well as have a harrowing battle with the Promised One.

## Overview

The Four Knights, as their name indicates, is an order of just four individuals, who each posses a Greae ability so powerful that together they can bring about the destruction of the world.

It is prophesized that they will destroy the world itself after they emerge - by bringing upon four different calamities, they are destined to battle the Promised One, as foretold in the Song of Gods. Within the Kingdom, only House Valmaeryen and House Saerphyn know of the prophecy, holding the secret and passing it down between the heirs.

The Knights titles remain synonymously to that of the four Calamities.

1. Famine
2. War
3. *Conquest*
4. *Death*

Theorised by Aenar II, one incarnation of the Conquest Knight was thought to be Mataelor Malgaeryen. He is known throughout the Kingdom as The Pretender, stealing the Crown from House Valmaeryen, but not as a bringer of the apocalypse. Part of the King's theory was that Mataelor knew his true identity and meant to control the Kingdom to find his fellow Knights.

## History

It is not known from where the prophecy originates, as the Prophecy - including the Promised One, and the Four Knights - has been kept a secret, but according to Aenar II, the Four Knights were prophesized 1,000 years ago.

### Maenar I Valmaeryen

Maenar the Unholy or Unworthy took his part in the prophecy to an extreme during his reign, to the commoners he went mad but his motivations were in relation to destroying the Four Knights. After he learned of the prophecy from his father he grew paranoid, he slowly started to assume anyone who spoke rudely of him was one of the Four Knights.

When Maenar was crowned king he sent his best men to research the Prophecy throughout the kingdom, and he received the necessary information from the men, he would slaughter them. Though his tactics were cruel, Maenar learned a substantial amount of information in relation to the Prophecy, he wrote down all the information in journals. Before he could exact any plan he truly had with the information he had, he died - rumored to have been killed by his own kingsguard. In the following time after his death the journals he had were lost, presumably stolen in the Sack of Aesion.

## Members

While there seems to be no pattern with the true indentity of the Four Knights, there are three known members.

## Appearance

The Four Knights vary in individual appearance and can look different from each incarnation there are notable featural similarities.
Azul b

Azul b is a planet of Azul. He is a Gas Giant, and his temperature varies, but he is considered a Hot Jupiter. He is not too hot, though. He used to be a small, lava planet but became a Gas Giant due to many collisions. He has an unstable orbit as well. He sometimes orbits fast and sometimes slowly. And he also is sometimes cold, and sometimes hot. Age: 4.941 billion years
Magic crystal machines

One day during night 4 crystals fell down to the surface of the earth. These crystals were beyond any mortal's capabilities. A mad scientist found them outside his lab but soon realized that he could not harness their power. So, he set to work on building machines that could tap into the crystals energy and unleash them. He desires to use the crystals, to destroy the world, recreate a new world order under his rule, and control everything. Unfortunately, before he could use them, he was arrested, for insane experimentation, and attempted world domination, but before he got arrested, he stuck the crystals into the machines and hid them. The crystals are permanently infused into the machines so they cannot be taken out, but they can be used to harness technology and fire energy that unleashes its power and effects on their targets ● The blue crystal has the power to create anything the user desires no matter how impossible. ● The purple crystal is the time crystal with the ability to freely manipulate all of time to the users command, allowing for effects such as (time travel, speed up and slow down time, age manipulation, etc) ● The green crystal has the power to change environments (from a grassland to desert, or a snowfield into a volcanic wasteland ● The red crystal allows the user to destroy whatever they desire no matter how big or how strong. If all the crystals energy was focused together it would allow the user to become all-powerful (this power was unknown, even the mad scientist didn’t know about this) It is unknown where the mad scientist hid the crystals but one day they will be found, and the world will bow to their new god.
Galaxy Stone

Legend has it that the Galaxy Stone is an artifact of unimaginable power. Created from solar, planetary, and cosmic energy combined and merged together, the galaxy stone has the power to control absolutely everything within the galaxy. Due to it being too powerful in evil or anyone's hands in general, an unknown species of aliens hid it in a place no one will or ever find. But its power will be unleashed soon as it calls for a new welder of its destructive power.
Fall of the Empire

The symbol for the Fall of the Empire one-shot.

***Fall of the Empire***, was the second one-shot of *DiceVersa*. It followed the members of the *Black Angels* as they invaded a tower in *New York City* in search of a data chip in order to defeat a group known as *Rising Sun*.

*Fall of the Empire* began February, 21st, 2022, with the players beginning at level 10. The events of the one-shot took place on **February, 21st, 2022**.

## The Cast:

 Braden B.
 Cian M.
 Landon G.

## The Session:

### Session #1: “Fall of the Empire”

A group known as “Rising Sun” had stolen a data chip that holds information about a Doomsday-level device that was meant to be destroyed by the United States Military. The special operations unit, the “Black Angels” was deployed to attack a New York City skyscraper in hopes of finding the location of Rising Sun’s headquarters and taking back the data chip before Rising Sun destroys the world. Breaching into the tower, the Black Angels quickly make their way to the top, running into some goons along the way. Finally reaching the top, they would run into Ayden Price, the once leader of the Black Angels who betrayed them and joined Rising Sun. A fight broke out as the Black Angels pushed Price out the window and fell to their deaths. Luckily using the MedTech Resurrection Pill, they were able to survive the fall. Taking the data chip back, the Black Angels fly to the White House where they give the President the data chip, and afterward the fly off into the sunset.
Ηεψ ζφδ (unreleased song)

ATTENTION: PLEASE DO NOT EDIT UNLESS YOU ARE GIVEN EXPLICIT PERMISSION FROM MIXIE.BAUM! Thank you :)

Ηεψ ζφδ is an unreleased song by Rät. Many snippets have been leaked from the studio version. Rochelle said on their Instagram story that they might remake the song for their next project. Rochelle has announced that they will be having a break from music and social media for a bit to 'restart (their) mind'. Four other unreleased songs were leaked around the same time as this song. Rochelle says that they have plans for another project including some of their unreleased songs. They plan to remake them and add them all together into an album or EP in the future. They plan to add Faerie Quarters, Mushroom Dance, Mythology Hunting along with many other unreleased songs.

Ηεψ ζφδ has many snippets of different versions of parts of the song. The full song of version 3 was leaked in 2026. Including acoustics, other instrumentals, SFX sounds, vocalisation and soft lyrics. Some of the lyrics weren't very clear and/or were mumbled. This version of the song was most likely one of the first few demos since the song doesn't seem finished since you can't make out a heap of the lyrics. Some of the other versions that only have snippets are much more clear but they aren't the full song. Fans and leakers tried to make out the lyrics, the possible lyrics are listed below.

* 'Hey God, my dear friend. Take me to the end. To the moon, I bathe in sunlight. You are my favorite pastime.'
* 'Dear one, you say. My dearest array. Light of sun, you shine bright in the day.'
* 'Little one ? to my seamstress, darkest days.' or 'Little one, I'm tired, send help to my seemingly stressful darkest days.'
* "Please go, bite the hand that feeds you. Find another one to hit on the face. Colour, colour ? ray.' or 'Please don't bite the hand that feeds you. Find another difficulty to face. Colour, colourful array.'
* 'Sunshine my dearest passion, wilting fashion. You're my sun to my hay. Help in, help in may, I please you today.' Or 'Sun, find my dearest passion, wilting passion. You're the sun to my ray. Helpin', helpin', May I please you, today?'
* 'Finding emotions. I'm dark and dull. Fuck you're the lay of light in the dead of night.' or 'Finding emotions. I'm dark and dull but you're the ray of light in the darkest night.'