recursal/Fanatic-Fandom huggingface dataset:
Tower Shield

The Tower Shield, a testament to the craftsmanship of the Delen-Lesol Guild, is a shield of immense stature and strength, favored by the noble Knights of the Order.

Crafted with meticulous attention to detail, this imposing shield stands tall, offering superior protection on the battlefield. Its robust construction, composed of sturdy materials and reinforced with resilient layers, ensures unrivaled durability, shielding the wielder from the most ferocious of assaults. The Tower Shield's size and weight provide an unyielding barrier against enemy attacks, allowing the knight to defend not only themselves but also their comrades. Adorned with the emblem of the Order and intricate etchings denoting the knight's achievements, the Tower Shield symbolizes the knight's unwavering commitment to honor, duty, and the protection of the realm. A true testament to the Delen-Lesol Guild's expertise, the Tower Shield is a shield of choice for those who value reliability, dependability, and the unyielding defense it provides.
Shade Corp. Operations

Various named operations undertaken by Shade Corp. Operatives of Watcher Faction

### Op: Amelioration

Basis was sheer and constant improvement. Originally thought as of a joke when Syndicate Dawn pitched it.

It was supposed to be systematic improvement of various subjects. Syndicate Dawn required everyone to keep track of their own progress within journals and logs (including herself), noting things to keep track of. Those very notebooks would be mandatorily documented and inspect, partly to ensure the continuity of the operation, but also to compile the data. Elora theorized that as everyone improved, the data and notes would be continuously getting better as well, so if someone decided to improve in an area another agent already did, then they would be able to at an even quicker rate.

### Op: Cryptofuge

To optimize economic efficiencies, this operation was established to rapidly churn through collected resources from operations. After raids on other factions and a command point established, various envoys arrive to take back as much resources as possible, from ores and ammo, to rugs and lamps. Anything not needed for the Faction's direct continuation is sold to other factions, generating more capital and goodwill.

### SpecOp: Permeation

After Raimon became rogue, it started recruiting and arming a shadowy cabal for an unknown purpose.

Amy and various other operatives were tasked with infiltrating the cabal.
Arugasi

### Abilities

Thalamyr's Guidance - Arugasi took on the knowledge and benedictions of the great conquering king, but used it on another drive.

## History

As a boy, he was "haunted" by the spirit of an ancient king - a prodigy who "rules the world, even in death". Arugasi was granted great knowledge and strategy in combat and warfare by the ancient king.

...

Travelled the world, puursuing his passion for life and the natural world. Authored the Hazeltide Codex.

...

Eventually settled down and married Hestia.
Skeever Ratling

Deep within the murky depths of Kraal, a land shrouded in darkness and decay, dwells the dreaded Skeever Ratling. This grotesque creature, a massive zombie rat, haunts the desolate corners of the region, its existence embodying the horrors of undeath and the twisted forces that permeate the land.

The Skeever Ratling is a macabre sight to behold, its once-vibrant fur now reduced to patches of decaying flesh that hangs loosely from its skeletal frame. Its vacant eyes glow with an eerie, otherworldly light, casting an unsettling aura upon all who dare to cross its path. The stench of rot follows in its wake, a putrid reminder of its unnatural state.

Harvesting the mana of the Skeever Ratling proves to be a challenging endeavor. The decaying flesh sloughs off in clumps, making it difficult to extract the potent essence that courses through its twisted veins. Scholars and alchemists are uncertain if any non-dead specimens of the creature exist, further enshrouding its nature in mystery.

The concentration of Skeever Ratlings in Kraal is an alarming phenomenon. The vast numbers of these undead rodents suggest a dark force at work, an unseen presence that taints the land and brings forth such abominations. They scuttle through the desolate landscapes, their sharp, decaying fangs gnashing in hunger, searching for prey to sate their insatiable thirst for flesh.

The Skeever Ratling embodies the horror of undeath, a twisted creature driven by a primal desire to feed and propagate its own unholy existence. Its mana, though challenging to extract, carries with it a powerful, corrupted energy. Those who can harness its potential find themselves wielding a destructive force, but one tainted by the lingering touch of death.

In the forsaken realm of Kraal, where death clings to every inch of soil, the Skeever Ratling scurries as a harbinger of decay and despair. Its presence serves as a chilling reminder of the boundaries that separate life from death.
Mwabdi

Mwabdi, the ritual celebration that takes place every 19 years when the moon and sun align on the same day, is a momentous event that brings the community of Ramoora together in a grand feast and celebration of legends and myths. This extraordinary occasion holds deep cultural and spiritual significance, marking a time of renewal and connection with the ancestral heritage of the land.

### Feast and Fish

The centerpiece of Mwabdi is a massive feast, abundant with an array of delicacies, with a particular emphasis on fish. Ramoora, being located near bountiful waters (oddly, the waters of The Gorge become densely populated with fish during the year of the Mwabdi), celebrates its connection to the sea and the abundance it provides. Fish of various kinds, caught by skilled fishermen, are prepared in diverse and sumptuous ways, tantalizing the taste buds of all who partake in the festivities. From grilled to smoked, steamed to fried, the fish dishes showcase the culinary traditions and expertise of the community.

### Legends and Myths

Mwabdi is not merely a feast; it is a celebration of the rich tapestry of legends and myths that have been passed down through generations in Ramoora. During this special occasion, storytellers and elders recount captivating tales of mythical creatures such as Tōbō Dibi, Kuka Beyo, and Japudi, and the origins of the land. These stories are woven with imagination and spoken with reverence, connecting the present community to their ancestral past. It is a time for reflection, learning, and honoring the wisdom and spirit of those who came before.

#### Community Gathering

Mwabdi serves as a unifying force for the community of Ramoora. People from all walks of life come together, setting aside their differences to embrace the shared heritage and cultural identity of the region. The celebration fosters a sense of belonging and camaraderie, strengthening the bonds within the community and nurturing a collective spirit of unity.

### Symbolism of Renewal

The alignment of the moon and sun during Mwabdi symbolizes a moment of cosmic harmony and balance. It is seen as an auspicious time for personal and collective renewal, an opportunity to shed old burdens and embrace new beginnings. Rituals and ceremonies may be performed, signifying the casting away of the past and the welcoming of a brighter future.

Mwabdi is an extraordinary occasion in the life of Ramoora, a vibrant celebration that honors the cultural heritage, legends, and myths of the land. It serves as a reminder of the enduring connections between past, present, and future, while nurturing a sense of community and shared identity. Through feasting, storytelling, and the coming together of hearts and minds, Mwabdi leaves an indelible mark on the souls of those who participate, fostering a deeper appreciation for the traditions and legacies that shape their lives.
Arbor Regum: Bishop’s Wickerman

**One of Braum's Signature Spells**

Arbor Regum: Bishop's Wickerman is a PSkill.

*“We’re hanging from the edge*

*Swaying riotous*

*While candles burn away at my straw, wicker hands*

*O’ the fall’s so far down!”*

## Function

The ability was gained when his blood grew to a boil after many battles, his vitriol and fortitude grew too.
Honor

Honor is a brave, confident she-wolf with multiple shades of brown across her pelt, white mitts, chest fur, ears, cheek fur, and amber orbs

Honor
 Age
 Species
 Cause of death

## Story

Courage, a female wolf, was the mother of Honor. Justify, Courage's second puppy, was born sometime after. The father, Luka, was continuously threatening Courage and her pups. Courage, who is injured and lying on the ground, commands her pups to run away and find a secure place to stay. Justify suffered an injury on the way. Honor led her sister to the nearest den, which was occupied by the Prospect Peak pack. They met a friendly brown-pelted she-wolf named Solar. Solar looked after them for a few months until **Honor** sneaked out one night to seek vengeance upon Luka. **Honor** was no longer a puppy, but a much more capable young-adult. **Honor** had told Justify that she would protect her because she was her younger sister and **Honor** couldn't bear the thought of her suffering. Justify chased her down, but the fight continued. Luka was too strong for her, and he ripped Honor's throat out completely, decapitating her. Justify and Courage were all devastated by her departure. Justify, who was the most enraged, took her body away from the scene and buried her. Nothing would ever be the same in the family again.
## Family

* Family Members
* Family Tree

**Mother:**

Courage
**Father:**

Luka
**Sister:**

Justify

**Mate:**

None

**Pups:**

None
Vymythos, Son of Drikinyaoki

Signature weapon are the dual blades, Loathing and Veneration.

Signature armor is Dragonic Armor and The Sunless Crown of Yiqerin. Both are passed down along with The Resolute Fire from his father, Drikinyaoki, Son of the Sun.

## History

He is the primary antagonist of the Drakkneidheim folklore and guards its walls.

He is evil, but yearns to be good, as he was betrayed and bewitched by Illiarkaros. He welcomes people, in the hopes they can save him from Illiarkaros’ spell...

He was finally slain by Dessimyr during her epic journey and his soul inlaid into Seven Sorrows, Balanced Sword.
Drikinyaoki, Son of the Sun

## History

One of the great dragons that ruled over Drakkniedheim.

Passed the title of Ruling Dragon King to his son, Vymythos, Son of Drikinyaoki.

During the ceremonial transition of power, Drikinyaoki passed the Sunless Crown of Yiqerin, Dragonic Armor, and the Resolute Fire to Vymythos.

He watched his son get bewitched by Illiarkaros, but now is powerless and too old to stop it.

Slain by Adelysia, the Lion, and his death was immortalized in the Drakkniedheim folklore.
Hazeltide Codex

The Hazeltide Codex holds a special place among the vast compendiums of knowledge, serving as a meticulously handwritten encyclopedia documenting a wealth of information on natural flora, terra, and noteworthy locations. The author of this invaluable tome is Arugasi, an explorer renowned for his keen observations and deep understanding of the realms he traversed.

Within the pages of the Hazeltide Codex, Arugasi diligently recorded his findings, capturing the essence of the natural world with vivid descriptions and detailed illustrations. Flora and terra from various regions found their place in this treasured compendium, preserving their essence and unveiling their secrets. The handwritten entries, penned with care and precision, serve as a testament to Arugasi's passion for the subject matter and his unwavering dedication to scholarly pursuits.

In a fortuitous turn of events, the Hazeltide Codex found its way into the possession of Syndicate Esper, known for his eclectic collection of esoteric artifacts and knowledge. Recognizing the immense value and insight contained within the codex, Esper integrated it into his esteemed collection, aptly named "The Panoply of Sendurjiae." This compilation represents a curated assembly of rare and significant artifacts, texts, and wisdom, curated by Syndicate Esper.

The acquisition of the Hazeltide Codex by Syndicate Esper solidifies its status as a revered source of knowledge, joining the ranks of other esteemed volumes in the vast and eclectic collection. As part of "The Panoply of Sendurjiae," the codex serves as a cornerstone, contributing to the multifaceted tapestry of understanding that Esper seeks to unravel.

The Hazeltide Codex, with its handwritten pages and carefully documented insights, stands as a testament to the tireless efforts of Arugasi and his insatiable thirst for knowledge. Through its acquisition by Syndicate Esper, its legacy continues to grow, ensuring that the wisdom contained within its pages remains accessible and relevant to those who seek to unravel the secrets of the natural world and the captivating realms that lie beyond.

## Entries

Bellflower

Blue Pyrophyllis

Lumin Flower

Razorleaf

Taugift

Umbrae Flower
Watcher Kraymen

One of the original Watchers. Watcher Kraymen's successor was named Watcher Phoenix.

## General Information

### Personality

Enigmatic. Edgy. Real fast. Reserved, until he opens up. His musical theme is called "Violaceous Asymptote".

Kraymen's Theme: Violaceous Asymptote

### Abilities

His passive allows him to achieve nearly infinitely fast speed, and complete mastery of swords. He cannot use ranged weapons, as he is usually faster than them.

He also has ability to enter Krayplane, He has extensively fleshed and built out the subplane. It also includes various Kraylabs Sites which was founded by him in another worldline.

## History

…

Kraymen attempts to transcend time, and as he he reaches towards the asymptote, he "smears" a piece of Kraymen from another reality. When that happens, aspects of that reality are spliced into the canon CS worldlines- notably the creation of Krayplane in that moment, and the manifestation of Watcher Faction Base Alpha into the wordline before even the inception of the Watchers.

...

During the exploration of Watcher Faction Base Alpha, he stumbles into Watcher Syndicate [alpha]'s room, and finds The Changemaker. He eventually rebuilds a functional replica in one of the Kraylabs Fabrication Labs in Krayplane.

Dates/gets married with a girl

…

…

Watcher Syndicate finds out about the girl, jokingly questions him

Avoids all questions about her, keeping her in dark mystery.

Warns W. Syndicate not to ask about the girl anymore.

...

...

During a fight, an opponent is threatening Kraymen with a sword that momentarily flashes blue. Kraymen says he'll never be able to be stabbed and proceeds to cleanly win the fight.
Watcher Guepard

One of the Watchers. Apprentice to Watcher Buckshot. Watcher Guepard's successor was named Watcher Bloodlust.

## General Information

### Abilities

Good at acupuncture and massages - so much so that it was one of the primary reasons Watcher Buckshot chose him as an apprentice.

Specializes in using needles to strike a person's vitals

unnamed skill: A passive skill that allows W. Guepard to see his opponent like an "anatomical model", containing all of the personal physical information of his opponents, such as injuries, illnesses, weak points. Also shows strengths as well, such as areas of denser muscle mass, bone density, and other information.

## History

He was an acupuncturist before joining the Watchers, and that was one of the key reasons W. Buckshot chose him as an apprentice - helping him unwind and relax his tense muscles.

### Watcher Guepard

During a mission for Syndicate Tsunami, Guepard ends up in a slum. While there, he is attacked by a small child, which he promptly knocks out easily. He confirms that the child is still alive and only just knocked out.

While Guepard let his guard down, the child took a step, while unconscious. The child manages to take a step and strike his kidney with enough force to fracture Guepard's ribs. The unconscious orphan was taken by Guepard, and became W. Bloodlust.
Kingslayer

Kingslayer, the signature weapon of the enigmatic Roamer, is a long broadsword that carries a weight of both history and mystery. Crafted with masterful precision, this formidable blade embodies the essence of the Roamer's relentless quest for identity and purpose.

## Lore

The tale of the Roaming Swordsman, a story frequently sung by Paragon and cherished by many, weaves a tapestry of intrigue and self-discovery. The Roamer traverses vast lands, driven by an insatiable desire to uncover the truth of their origins.

Awaking with no memory of their past, the only remnants they possess are the Kingslayer, their trusty weapon, and the Imperial Seal, a symbol of protection that accompanies them on their journey. Eventually he is powerful enough that he doesn’t warrant the protection the Seal brings, but he can’t push himself to get rid of it

Kingslayer, a long broadsword, possesses a graceful yet imposing presence. Its blade, expertly forged, carries the weight of countless battles fought by the Roamer as they sought to unveil the secrets shrouded within their forgotten past. The sword's keen edge and perfect balance make it a formidable weapon in skilled hands, capable of cleaving through armor and striking with deadly precision.

The bond between the Roamer and Kingslayer is one forged through countless trials and tribulations. As the Roamer grows in strength and skill, the sword becomes an extension of their very being, an instrument of justice and retribution. Kingslayer becomes an embodiment of the Roamer's quest for identity, as each swing of the blade represents a step closer to unveiling the truth that lies hidden within their memories.

Throughout their journeys, the Roamer encounters individuals and allies who become intertwined in their quest. One such companion is Paragon, a storyteller and bard who shares a fateful night of drinking with the Roamer. In the warmth of camaraderie and inebriation, Paragon learns of the Roamer's story, delving into their desires, fears, and the unwavering determination that drives them forward.

As Paragon weaves the tale of the Roamer, their memory and purpose illuminated by each retelling, the bonds of friendship between the two deepen. Paragon becomes a chronicler of the Roamer's saga, immortalizing their quest through song and verse, ensuring that their tale will be remembered for generations to come.

Kingslayer, the weapon that accompanies the Roamer on their path of self-discovery, represents both a tool of destruction and a symbol of their unwavering resolve. It is a reminder of the battles fought, the adversaries vanquished, and the mysteries that await unveiling. The Roamer's journey continues, as does their bond with Kingslayer, forever etching their name in the annals of legend and marking them as a beacon of hope and determination in the face of the unknown.
Kite Shield

The Kite Shield, meticulously crafted by the skilled artisans of the Delen-Lesol Guild, stands as a testament to both elegance and functionality.

This shield, reserved for the esteemed High Knights of the Order, boasts a distinctive kite-shaped design that offers exceptional protection without sacrificing maneuverability. The shield's frame, expertly forged and reinforced, combines durability and reliability, ensuring it withstands the rigors of intense combat. Emblazoned upon its surface are intricate engravings, depicting symbols of honor, valor, and the rich history of the Order. The Kite Shield is not only a formidable defense against adversaries but also a proud emblem of the High Knights, a symbol of their unwavering dedication and their unwavering commitment to justice and righteousness.
Sacraflora Rubra

The Sacraflora Rubra, commonly known as the Blood Tree, found in areas of Phantasia, is a captivating species revered for its haunting beauty and spiritual significance. Its dark, almost black bark contrasts dramatically with the striking, sagging dark red leaves that hang gracefully from its branches. This species has become a sacred and cherished tree in certain cultures, drawing devoted pilgrims and seekers to its mystical presence.

The Sacraflora Rubra exudes an air of ancient wisdom and reverence, captivating all who encounter it. Its unique appearance has led to a plethora of myths and beliefs surrounding its origin and significance. In various cultures, the Blood Tree is regarded as a symbol of life's enduring cycle, representing both the vitality of existence and the mysteries of death and rebirth.

This sacred tree serves as a tranquil and hallowed space for religious activities, meditation, and contemplation. Pilgrims and devotees come to seek solace and spiritual connection, feeling a profound sense of awe in the presence of the Sacraflora Rubra. Its gently rustling dark red leaves create a soothing ambiance that fosters a deep sense of inner peace and reflection.

Over time, the Blood Tree has become an integral part of religious practices and ceremonies in the regions it inhabits. Many cultures view it as a divine conduit, a bridge between the earthly realm and the world of spirits. People gather under its canopy to offer prayers, pay homage to ancestors, and seek guidance from the divine.

Beyond its religious significance, the Sacraflora Rubra has practical applications. The crushed dark red leaves yield a rich dye used for ceremonial purposes and artistic endeavors. This dye, symbolic of life's essence, adds vibrancy to traditional rituals and cultural expressions.

As the sun sets, the Blood Tree takes on a mystical aura, its dark red leaves reflecting the fading light in an ethereal dance. During these twilight hours, sacred gatherings and rituals take place, evoking a sense of deep connection with the mysteries of existence and the divine. Its dark beauty and profound spiritual significance continue to inspire awe and reverence.
Efferus “Dusty”, Archon of Katabasis

## General Information

### Personality

Efferus is an enigmatic and ancient spirit, existing within the realms of the Sea of Dust. He possesses a mysterious and inscrutable nature, communicating primarily through deep-throat honks that are unintelligible to most. While his true motivations and desires remain shrouded in mystery, there are hints of wisdom and otherworldly knowledge hidden within his presence. Efferus is known to be particular about offerings, with pineapples and broken crossbows being his favored objects of appeasement. It is through the act of providing these offerings that one may unlock more coherent responses from him.

### Appearance

Efferus takes the form of an aged spirit, bound to a large, coil-shaped stone monument at the heart of Katabasis, the Sea of Dust. His ethereal presence is characterized by a swirling aura of dust and sand, lending him an otherworldly and ancient demeanor. Although his physical manifestation is translucent and veiled in mystery, the wisps of his form suggest a towering and imposing figure.

### Characterization

Efferus is an enigmatic and revered being, holding the esteemed title of Archon of Katabasis. As the custodian of the Sea of Dust, he is intimately connected to the land and its spiritual energies. Despite his silence and cryptic means of communication, Efferus exudes an air of ancient wisdom and knowledge. Those who seek his guidance and insight must present the offerings that align with his cryptic preferences, unlocking glimpses of coherent responses and potential guidance.

### Abilities

Efferus possesses a profound understanding of the spiritual energies that permeate the Sea of Dust. His connection to this ethereal realm grants him the ability to sense disturbances and shifts within the land, as well as perceive the intentions of those who traverse the desolate expanse. While his honks may seem unintelligible, they hold a deeper resonance, capable of resonating with the spiritual vibrations of the environment and communicating messages to those attuned to his unique dialect.

## History

Efferus has existed for countless ages, his origins shrouded in the mists of time. As the Archon of Katabasis, he has witnessed the rise and fall of civilizations that have ventured into the Sea of Dust. His presence has become intertwined with the very fabric of this barren expanse, guiding those who dare to seek his counsel. Legends speak of Efferus as a guardian spirit, imparting his cryptic wisdom and serving as a conduit between the mortal realm and the spiritual planes.

Throughout the ages, Efferus has been revered as an enigmatic and revered entity, with pilgrims and adventurers alike making offerings to gain his favor and unlock the hidden depths of his knowledge. His role as the Archon of Katabasis remains vital, ensuring the balance and preservation of the delicate spiritual energies that dwell within the Sea of Dust.
4th Admin

Chris, or more commonly known as "**The 4th Admin**", is the overall 4th main antagonist of the series, serving as the unseen overarching antagonist of Season 1 and the main antagonist of *Minecraft: Story Mode, Season 3*. He first appeared in "Episode 3: 4th Admin" and is mainly voiced by Jean-Benoît "J.B." Blanc. (When disguised as Jesse, he's voiced by Jesse's voice actors, Patton Oswalt and Catherine Anne "Cat" Taber. Also, when in Jack or Petra's forms, he is voiced by Jack's voice actor, Fred Tatasciore, and by Petra's voice actress, Ashley Johnson).
Umbrae Flower

The Umbrae Flower is one of the natural flora species that thrive on Appar Operis

The purple flower buds on large lengths of vines. It resembles a rose, but it's key differences are that it has no thorns and significantly more leaves and buds growing off its stems. Any sudden movements makes the flower temporary lost its glow and fade to black, but as the flower stops moving, it's glow comes back shortly after. When it fades to black, the petals harden and gain a glass-like texture. Normally, while glowing, its petals are soft and strong, despite their appearance.

There is an entry within the Hazeltide Codex for the Umbrae Flower, documented by Arugasi in his travels.
Myz, The Seven Teachings

Desstini I's Signature Skill

Myz, The Seven Teachings is a HSkill.

It draws upon her deep connection to ancient wisdom and arcane knowledge, allowing her to tap into the very fabric of reality and manipulate it to her will. As she channels the power of Myz, Desstini I gains access to seven distinct teachings, each representing a different aspect of magic and mystical prowess.

## Function

She is able to call upon the various teachings and elements it represents.

1. Teachings of Pyraxis: The flame dances at Desstini I's command, igniting her attacks with searing heat. She becomes a master of fire, unleashing devastating flames that engulf her enemies and leave a trail of destruction in their wake.
2. Teachings of Aetherium: Desstini I harnesses the ethereal energies of the cosmos, granting her the ability to manipulate and shape the very fabric of reality. With a wave of her hand, creating portals, altering the flow of energy, and conjuring ethereal manifestations become possible.
3. Teachings of Aquilonis: The elemental forces of water and ice bend to Desstini I's command. She can summon powerful storms, freezing her enemies in their tracks and commanding the very tides themselves. With a mere thought, she can reshape water, transforming it into impenetrable barriers or deadly projectiles.
4. Teachings of Terranova: Desstini I taps into the power of the earth, becoming a master of the land and its elements. She can shape the very ground beneath her feet, causing earthquakes, summoning towering stone constructs, and commanding the strength of nature itself.
5. Teachings of Zephyra: The air currents obey Desstini I's will, allowing her to soar through the sky with grace and swiftness. She becomes a master of wind manipulation, creating gusts that lift her allies and knock her enemies off balance. She can also call upon powerful storms, summoning lightning bolts and unleashing tempestuous winds.
6. Teachings of Luxaris: Desstini I channels the radiant power of light, becoming a beacon of luminosity in the darkest of times. She can heal wounds, banish darkness, and purify corrupted energies. Her mastery of light enables her to create blinding flashes, disorienting her foes and revealing hidden truths.
7. Teachings of Umbrastis: Desstini I delves into the depths of shadow and darkness, embracing their enigmatic power. She becomes a mistress of stealth and subterfuge, cloaking herself and her allies in shadows, rendering them virtually invisible. She can also call upon the shadows to ensnare her enemies, draining their vitality and weakening their defenses.

With Myz, The Seven Teachings at her disposal, Desstini I becomes a formidable force on the battlefield, a conduit of ancient arcane wisdom and a wielder of immense power. Each teaching grants her unique abilities, allowing her to adapt to any situation and overcome even the most formidable adversaries.
Arcane Forge

The Arcane Forge, a revered institution of mystical craftsmanship and arcane mastery, stands as a beacon of excellence in the realm of magical creations. Nestled within an ancient and secretive enclave, the forge is a bastion of arcane knowledge and a haven for artisans who dedicate their lives to the art of imbuing magic into tangible forms.

Among the many extraordinary creations birthed within the Arcane Forge is the renowned Silverfrost Armor. This masterpiece of enchantment and artistry showcases the forge's unrivaled expertise in crafting mage armor that transcends mere protection and becomes a conduit for arcane power.

The Silverfrost Armor embodies the essence of elegance and mystique. Its name derived from the shimmering silver hues that cloak its surface, the armor captures the ethereal beauty of frost and moonlight. Each piece of the armor is meticulously forged by the skilled hands of the forge's artisans, using rare materials and enchanted silver threads that infuse it with both magical properties and visual splendor.

The enchantments woven into the fabric of the Silverfrost Armor represent a pinnacle of magical craftsmanship. These enchantments serve to enhance the wearer's connection to the arcane forces, amplifying their spellcasting abilities and offering an added layer of protection against magical onslaughts. The armor's intricate embroidery incorporates arcane sigils and symbols that channel and focus magical energies, making it a favored choice for mages seeking both defense and augmentation.

Beyond its enchantments, the Silverfrost Armor is designed with a careful balance of aesthetics and practicality. The armor's form-fitting nature allows for ease of movement and agility, crucial for spellcasting and evasive maneuvers. The flowing robes and delicate patterns reflect the wearer's affinity for magic, creating an awe-inspiring presence that marks them as a true mage of distinction.

Donning the Silverfrost Armor elevates the mage to a realm of power and prestige. It becomes a symbol of their dedication to the arcane arts and their mastery of magic. As the armor molds to the wearer's unique magical signature, it becomes an extension of their own essence, enhancing their spellcasting abilities and providing a heightened sense of control and precision.

The Arcane Forge's creation of the Silverfrost Armor represents the culmination of centuries of research, experimentation, and magical expertise. The armor is sought after by mages across the realm, revered as a symbol of mastery and an embodiment of the forge's unwavering dedication to the art of arcane creation.

Within the Arcane Forge, the artisans continue to hone their skills and explore new avenues of magical craftsmanship.
Kaldbyrn

Kaldbyrn is an ASkill.

Kaldbyrn is a formidable spell that harnesses the power of chilling arctic winds, allowing the caster to unleash a curse upon their target. When invoking Kaldbyrn, the caster summons howling icy winds that swirl around the target, inflicting a severe frostburn and rendering them nearly immobile.

## Function

As the spell is cast, the frigid winds envelop the target with an aura of piercing cold. The intense frostburn sets in, causing the affected individual to experience an excruciating sensation as their flesh freezes and their body temperature rapidly drops. This intense frostbite-like effect can cause pain, numbness, and a significant decrease in mobility.

The immobility induced by Kaldbyrn is a result of the target's limbs being encased in a thick layer of ice, limiting their ability to move or escape. The sheer weight and constriction of the ice make it exceedingly difficult for the target to break free or execute fluid movements.

It is crucial to note that Kaldbyrn primarily focuses on immobilizing and inflicting frostburn upon the target, rather than causing direct damage or lethal harm. The spell is designed to incapacitate and hinder adversaries, leaving them vulnerable to follow-up attacks or strategic maneuvers.

The mastery of Kaldbyrn determines the intensity and duration of the frostburn and immobility. Casters with limited mastery may only achieve a moderate level of frostburn and limited immobility, affecting the target's movements to a certain extent. On the other hand, those who have attained mastery over Kaldbyrn can invoke more powerful arctic winds, inflicting intense frostburn and almost complete immobility, leaving the target severely handicapped.

Kaldbyrn exemplifies the caster's control over the icy elements, utilizing the unforgiving force of arctic winds to incapacitate and freeze their foes. The chilling nature of the spell instills fear and despair in its targets, demonstrating the raw power wielded by those who have mastered the manipulation of cold and frost.
Ancient Lightning

It is one of Elder Dragon Naisoraz's Signature Spells. It is a formidable display of magical power that showcases the immense abilities possessed by this legendary character.

Ancient Lightning is an ASkill.

## Function

Functioning as a bolt of potent, purple-colored lightning, Ancient Lighting is channeled and unleashed by Naisoraz through his draconic horn. This spell harnesses the raw elemental energy of lightning, infusing it with the ancient magic that is intrinsic to Elder Dragons. The result is a devastating force that crackles and surges with immense power and intensity.

When Naisoraz invokes Ancient Lighting, a visible surge of purple energy courses through his horn, acting as a conduit for the spell. With a flick of his majestic head or a focused gesture, he directs the bolt of lightning towards its intended target. The spell manifests as a concentrated beam or a broad arc of dazzling purple lightning, capable of wreaking havoc upon anything in its path.

The power of Ancient Lighting lies not only in its destructive capabilities but also in its supernatural properties. It possesses the ability to rend and pierce through even the most resilient of defenses, its magical essence bypassing conventional barriers and protections. Its sheer force can disintegrate obstacles, leaving a trail of devastation in its wake.

Furthermore, the purple hue of the lightning serves as a visual representation of Naisoraz's unique magical affinity and mastery. It symbolizes his connection to arcane energies and the ancient lineage of Elder Dragons, imbuing the spell with an aura of otherworldly potency.

As a Signature Spell, Ancient Lighting is a testament to Naisoraz's power and his status as an Elder Dragon. It exemplifies his control over primordial forces and his ability to harness and shape them to his will. The display of this awe-inspiring spell not only instills fear and awe in those who witness it but also serves as a reminder of the tremendous might and ancient wisdom possessed by Naisoraz, making him a force to be reckoned with in the realms of magic and dragonkind.
Azimirov

A rough coalition originally assembled and created by Syndicate Esper.

It consists of high-ranking bureaucrats in various governments, spies, and bankers.

It acts as a way for S. Esper to control groups of people and their influences, along with "stage coincidences" or reward agents that execute their missions. It also provides S. Esper nearly bottomless coffers and access to technology and information.

Eventually, the kin of the most skilled members are picked up by Syndicate Dawn as the beginning of Watcher Faction, as Shade Corp. Operatives

## Members

Demegionne D'Estaque - Bureaucrat. A master of bureaucratic finesse, wields his influence with calculated precision. Behind an elegant facade, he navigates the labyrinthine corridors of power, skillfully manipulating decisions and policy. His impeccable charm and keen intellect make him an enigmatic figure within the realm of high-ranking bureaucrats, leaving many questioning his true motivations and allegiances.

Enn Ti - Lawyer. A formidable legal mind, Enn Ti thrives in the courtroom, where every word is a weapon and every argument is a battleground. As a lawyer, she spares no effort in championing her clients' causes, earning a reputation for her unyielding determination and sharp wit. Rivaling with Aleck Fei, Enn Ti engages in fierce legal duels, each vying to outwit and outmaneuver the other in the pursuit of victory.

Moen Oarfyact - Bureaucrat. Moen Oarfyact is a consummate bureaucrat, possessing a rare combination of intellect and political acumen. Behind the scenes, he maneuvers the levers of power, orchestrating intricate schemes and alliances to further his influence. His loyalty to S. Esper is unwavering, and he serves as a key figure in ensuring the smooth functioning of Azimirov's intricate web of control.

Sum Mon - Spy. A master of stealth and deception, Sum Mon operates in the shadows as an elusive and cunning spy. Skilled in gathering information and infiltrating organizations, Sum Mon's loyalty lies with S. Esper, and every move is a piece in a grand intelligence game. With a mysterious past and a face that remains unseen, Sum Mon embodies the essence of espionage and secrecy.

Wher D'Incandmond - Banker. Wher D'Incandmond reigns as a powerful banker within Azimirov, controlling vast financial resources and brokering deals that shape economies. With a calculating mind and a vast network of connections, Wher D'Incandmond maintains an aura of affability while manipulating financial strings behind the scenes. As one of S. Esper's trusted financiers, Wher D'Incandmond plays a pivotal role in ensuring the success of Azimirov's intricate operations.
Grated Xersers

Grated Xersers, circular sharp discs, are formidable throwing weapons known for their unique design and lethal capabilities. Crafted with precision and expertise, these weapons combine elegance and practicality, making them both efficient and aesthetically striking.

The Xersers discs derive their name from the grated pattern etched onto their surfaces. This pattern serves a dual purpose, enhancing both the weapon's cutting ability and its aerodynamic properties. The precisely cut grooves create a serrated edge that increases the weapon's slicing potential, enabling it to inflict deep and devastating wounds upon impact.

The circular shape of the Xersers discs provides excellent balance and stability during flight. This design allows for efficient spinning motion when thrown, maximizing accuracy and enabling the weapon to maintain its trajectory even over long distances. The craftsmen who create these throwing discs take great care in ensuring their weight distribution is optimal, allowing for ease of handling and consistent throwing performance.

The Xersers discs are typically forged from high-quality, durable materials such as tempered steel or a lightweight alloy. This careful selection of materials ensures the weapons possess the necessary strength and resilience to withstand the rigors of combat. The discs are often adorned with intricate engravings or decorative embellishments, reflecting the craftsmanship and artistry invested in their creation.

Used primarily as throwing weapons, Xersers discs are favored by skilled warriors who possess expertise in ranged combat. Their lethal nature and versatility make them suitable for various tactical situations, whether in open battles, skirmishes, or as a surprise weapon in stealthy engagements. The discs can be thrown individually or in rapid succession, allowing for swift and precise strikes against adversaries.

The Xersers discs have gained a reputation for their sheer effectiveness and versatility, making them sought-after weapons among fighters of different backgrounds and cultures. Their distinctive design, combining sharpness, durability, and aerodynamic performance, grants them a place among the arsenal of choice for those who value both practicality and elegance in their weaponry.

As the Xersers discs whirl through the air, their grated surfaces glinting in the sunlight, they embody the lethal potential contained within their circular form.
Watcher Phoenix

Vok is one of the Watchers. Apprentice to Watcher Kraymen. Watcher Phoenix's successor was named Watcher Vertex.

## General Information

### Abilities

Prior to joining the Watchers, he was an adept marksman, especially with small arms.

After joining the Watchers, his signature weapon is KRAYMAXIMUM

Vok is also able to control decay.

Inkyubation - An extraordinary skill possessed by Vok, granting them the ability to reforge and reverse decay in a truly profound manner. It represents a process of rebirth in its most literal sense. This remarkable skill finds frequent application when dealing with Syndicate Tempest, particularly when she utilizes her Abyssal Peerer ability, which causes her to gradually lose aspects of her own identity.

With Inkyubation, Vok harnesses their innate power to restore what has been lost or decayed within Syndicate Tempest. It is a meticulous process of renewal, where fragments of her forgotten self are carefully reassembled and revitalized. This skill enables Vok to delve deep into the essence of Syndicate Tempest and bring forth her reawakened memories and traits, reintegrating them into her being.

The practice of Inkyubation serves as a vital tool for preserving Syndicate Tempest's identity and preventing the total erasure of her selfhood. Through the skillful utilization of this ability, Vok breathes new life into her, ensuring that she retains her unique qualities and experiences, despite the challenges posed by Abyssal Peerer.

Inkyubation stands as a testament to the profound connection between Vok and Syndicate Tempest, allowing them to navigate the complexities of memory and personal history. Through this skill, Vok's role as a guardian and guide becomes evident, as they safeguard Syndicate Tempest's essence, ensuring her continuous growth, resilience, and preservation of self in the face of a fading identity.

## History

Kraymen revealed that he chose Vok's Watcher name to be Phoenix, because of the room belonging to someone with the same name in the Alpha base.

During a training session with Kraymen, they explored Watcher Faction Base Alpha. Vok had some sort of deep connection with the "weird looking axe" in the basement, and he took it as his own personal signature weapon.

> *“I expected a guy who looked like a half-rotted fish head stapled to a large sack of flour. What we got was maybe a sack of potatoes with a shoe for a head.“ -* Vok to Tempest, about someone they were looking for.
>
>
Abyssal Nature: Obsession

**One of Camella Astaroth's Signature Spells**

Abyssal Nature: Obsession is a PSkill.

## Function

Abyssal Nature: Obsession manifests Camella's deep-rooted fear of losing her close allies and the instinctive drive to bring them back from the brink of death. This passive skill allows her to revive fallen allies with an intense determination, but it comes at a cost.

When a close ally falls in battle, Camella's innate connection to the abyssal energies triggers an automatic revival process. She cannot consciously choose to deny this revival; her obsession with preserving those dear to her compels her to bring them back. Through her unwavering will, she taps into the abyssal forces and resurrects her fallen ally, granting them a second chance at life.

However, the revived ally and Camella herself become significantly more vulnerable to damage. The act of resurrecting someone from the depths of the abyssal energies carries a heavy toll. Both Camella and the revived ally are left in a weakened state, their defenses compromised, and their resistance diminished. This vulnerability makes them more susceptible to enemy attacks and puts them at greater risk during combat.

Abyssal Nature: Obsession showcases Camella's unwavering determination to protect and preserve her close allies, even at the cost of her own well-being. It adds a layer of risk and sacrifice to her abilities, highlighting the fragile nature of life and the lengths she is willing to go to ensure the survival of those she holds dear.
Seven Dragon Brothers

The Seven Dragon Brothers were a group of humanoid half-Dracus beings who met a tragic end at the hands of Naisoraz, Wings of Apocalypse.

1. **Drakmor, the Mighty.** Eldest Brother: The oldest among the siblings, he possessed immense physical strength and had the ability to grow larger in size. However, he was headstrong and gullible. He also had enhanced perception but no unique physical abilities. He died shortly after being blinded and deafened.
2. **Vexior, the Wise.** Second Brother: This brother was the most intelligent among the seven. He had no special physical abilities or prowess but had enhanced cognitive abilities. Unfortunately, he died shortly after losing his sight and hearing.
3. **Grendor, the Fearless**. Third Brother: Known for his invulnerability, this brother tended to jump into situations without fully considering the consequences. He was over-confident and often found himself in dangerous situations due to his impulsive nature.
4. **Aquion, the Torrential**. Fourth Brother: The fourth brother was a twin of the fifth brother. He possessed the power to create and control water but required a source to draw from. He was resistant to fire but had a weakness for alcohol and was known to be a drunkard.
5. **Pyralis, the Inferno**. Fifth Brother: Twin to the fourth brother, he had the ability to create and control fire and lightning. However, he was sensitive to the cold, which made him drowsy and prone to falling asleep. He fell victim to a trick by Naisoraz, who tricked him into drinking iceberry wine and froze him in a block of ice.
6. **Illusio, the Elusive**. Sixth Brother: The sixth brother was mischievous by nature. He had the ability to become invisible and sometimes ethereal, allowing him to play pranks and tricks on others undetected.
7. **Seraphon, the Emotionbinder**. Youngest Brother: The youngest brother lacked physical power but possessed a unique artifact that could trap anything he desired within it. His life was intricately linked to the artifact. Additionally, he had the ability to manipulate the emotions of others. He was the most affectionate and trusting of the brothers but was ultimately brainwashed by Naisoraz and other dragons. He unknowingly drew the other brothers into the artifact, leading to their demise. When the artifact was destroyed, it resulted in the death of the youngest brother and all the other brothers trapped inside it.

After their deaths, their spirits and powers took vessel in the armor they wore. Watcher Menhir obtained all seven armors and kept them for his personal use. He and his descendants use the various armors often.

Eventually, Watcher Deadzone (whose abilities involve being incredibly agile) wanted to use the armours without directly hindering his abilities, and requested Watcher Vulca to melt the armours into rings, referencing the Drakkniedheim (Folklore) of the 7 rings. When all 7 rings are worn simultaneously, they merge and become a shining white bracelet, carrying the spirit and powers of all Seven Dragon Brothers.
Arbor Regum: Pawn’s Contempt

**One of Braum's Signature Spells**

Arbor Regum: Pawn's Contempt is a PSkill.

*“Now contrition curled my skin*

*Does it amuse you to watch a fool like me*

*Walk down a fishing line stretched 'cross a crater of sulfur and failure?”*

## Function

Grants the ability to sustain two Bloody Roses from Sanguine Bond at a given time.