Serelian Day-to-Day Life

## Education

Education in Serelia is *highly* competitive and is based on a "Reward and Punishment" model. There are two cycles of what is classified as "Elementary Education":

* Elementary Education (Ages 5-9)
* Elementary Education (Ages 10-14)

For each of these two cycles of education, students are divided into a "Lower Track" and an "Upper Track" based entirely on how well they excel in their studies. The rationale behind this division is to make students flourish according to their potential strengths. If a student is excelling on the lower track they can be transferred to the upper track and likewise if a student is failing on the upper track they can be transferred to the lower track. These first two cycles of education are integral in determining a students strengths and weaknesses for placement in the upper Education cycle.

* Lower Track
	+ Often a reason for teasing and discrimination among students.
* Upper track

The final three years of education, Upper Education, encompass a blend of theoretical and practical elements. However, students are forced to complete a series of practical works in official institutions - similar to an internship.

* Upper Education (Ages 15-17)
	+ This is often the first door towards employment upon completion of education if the student has presented outstanding characteristics during the execution of their work.

## Clothing

Clothing in Serelia is incredibly pragmatic, minimalist. Serelian's are a hard-working society so their clothing tends to lean towards function more than fashion. Many also often wear fur-lined cloaks or other garments due to the colder temperatures. Browns and black with maybe hints of icy blues are the common colour scheme.

## **HomeLife**

Homelife in Serelia follows a different paradigm when it comes to the normal housing roles. Part of the traditions in the kingdom dictates that it is the most skilled person, regardless of gender,  in a household/couple that works while the least skilled takes care of domestic chores and the upbringing of children. This paradigm is directly related to the financial aspect of Serelia since a more skilled worker gets a better revenue for their work. That isn't to say the upbringing of children is perceived as a demeaning task or least honourable at all. Serelian's believe that a skilled worker comes from appropriate creation and nurturing and for that reason, people who stay at home are not seen as inferiors to their couple counterpart.

## **Diet**

Since olives, rye, barley, sugar beets, asparagus, spinach etc are some of the most common plants grown - a Serelian diet consists of a lot of leafy green vegetables, rye breads, some pasta, and barely based ales are quite common.

## **Art**

Serelian culture is not a civilization with a strong artistic tradition - any paintings and sculptures depict scenes of war and fighting - although some artistic sense is also provided to the weapons crafted by the people that live in this kingdom.

## **Technology**

Is taken very seriously. Though, due to space constraints, the technology departments attempt to develop scientific approaches to better use of the land, energy and food available. However, they do also focus on the creation of better weapons and technologies, both magical and mundane.

## **Architecture**

Homes in Serelia are all very simple and pragmatic. They are usually assembled with cut pieces of stone, placed and bound together with a cement-like substance reinforced with magical properties. The rooftops are also very pointy in order to prevent snow from collecting on the rooftops to prevent structural collapse.

## **Transportation**

(aside from portalling)

* **Inter-Island Transport** - (between islands) is by boats and ships.
* **Intra-Island Transport** - (within each island) is often done by foot or mechanical-aided technology, such as powered carriages. There is no use of animal traction in Serelian territory due to the lack of space required to breed and herd them.

## **Sport & Recreation**

Serelia has two activities that are regarded as "official" forms of recreation. Even children tend to play modified versions of the official sports.

* **Wrestling** - The general rules being similar to general wrestling rules but with a twist. Fighters can decide to fight "light" (can surrender to lose), or "heavy" (the fight only ends if one person is knocked out. The deliberate killing of an opponent during wrestling is perceived as a grave transgression and punished with life imprisonment. It is for that reason that no wrestling matches are "until death" in Serelian territory.
* **War Games** - A group of games devised to explore multiple components of battles. Such as strategy, positional placement, territory conquest, melee fights, ranged fights, use of offensive magic and more. War game sessions might take up to three months to be completed - although it is customary for them o be around a two-week time span.

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