recursal/Fanatic-Fandom huggingface dataset:
Brush Script Unicode Complete Family Pack

1. Brush Script (In Unicode)
2. Brush Script Alternative (In Unicode)
3. Brush Script Arabic (In Unicode)
4. Brush Script World (In Unicode)
5. Brush Script Cyrillic (In Unicode)
6. Brush Script Paneuropean (In Unicode)
7. Brush Script Thai (In Unicode)
8. Brush Script Hebrew (In Unicode)
9. Brush Script Georgian (In Unicode)
10. Brush Script Variable (In Unicode)
11. Brush Script Greek (In Unicode)
12. Brush Script International Phonetic Alphabet (In Unicode)
13. Brush Script Armenian (In Unicode)
14. Brush Script Coptic (In Unicode)
15. Brush Script Bengali (In Unicode)
16. Brush Script Devanagari (In Unicode)
17. Brush Script Gujarati (In Unicode)
18. Brush Script Tamil (In Unicode)
19. Brush Script Telugu (In Unicode)
20. Brush Script Korean (In Unicode)
21. Brush Script Gothic (In Unicode)
22. Brush Script Japanese (In Unicode)
23. Brush Script Chinese (In Unicode)
24. Brush Script Cherokee (In Unicode)
25. Brush Script Grand Alphabet Of English, German, & Russian (In Unicode)
26. Brush Script West Eurolex (In Unicode)
27. Brush Script Latin Logographic (In Unicode)
28. Brush Script European Style Logograph (In Unicode)
29. Brush Script Franaderoan (In Unicode)
30. Brush Script Jeernervaniaan (In Unicode)
31. Brush Script Muric (In Unicode)
32. Brush Script Wyrmish (In Unicode)
33. Brush Script Tolianem (In Unicode)
34. Brush Script Arèìdansk (In Unicode)
35. Brush Script Deskuffen (In Unicode)
36. Brush Script Debanish (In Unicode)
37. Brush Script Algilez (In Unicode)
38. Brush Script Interbet (In Unicode)
39. Brush Script Exterbet (In Unicode)
40. Brush Script Scarbic (In Unicode)
41. Brush Script Chordanian (In Unicode)
42. Brush Script Patigulh (In Unicode)
43. Brush Script Uniscript (In Unicode)
44. Brush Script Unifon (In Unicode)
45. Brush Script Nooalf (In Unicode)
46. Brush Script Alphabest (In Unicode)
47. Brush Script International Nooalf Alphabet (In Unicode)
48. Brush Script International Phonetic Alphabest (In Unicode)
49. Brush Script Inuktitut (In Unicode)
50. Brush Script Engreellic (In Unicode)
51. Brush Script Makkajarte (In Unicode)
52. Brush Script Kalami (In Unicode)
53. Brush Script Karmeli (In Unicode)
54. Brush Script Modern Standard Alphabet (In Unicode)
55. Brush Script Joyscript (2.0) (In Unicode)
56. Brush Script Moonalf (In Unicode)
57. Brush Script Leafonetix (In Unicode)
58. Brush Script Newscript (In Unicode)
59. Brush Script Unialpha (In Unicode)
60. Brush Script Antascript (In Unicode)
61. Brush Script Simplalpha (In Unicode)
62. Brush Script J.E.L.L.S. (In Unicode)
63. Brush Script Ghotimongerphobet (In Unicode)
64. Brush Script Worstscript (In Unicode)
65. Brush Script Superspell V2 (In Unicode)
66. Brush Script Tigscript (In Unicode)
67. Brush Script Shidinn (In Unicode)
68. Brush Script International Standard Alphabet (In Unicode)
69. Brush Script English Extended Latin (In Unicode)
70. Brush Script Simple English Alphabet Script (In Unicode)
71. Brush Script Expressive English Alphabet (In Unicode)
72. Brush Script Alfang (In Unicode)
73. Brush Script Lashon (In Unicode)
74. Brush Script Codescript (In Unicode)
75. Brush Script Etc. (In Unicode)
Администрация учета и информационной безопасности

Администрация по архивно-информационной безопасности (АПАИБ) - это отдельный отдел Фонда SCP, который отвечает за обеспечение безопасности баз данных Фонда, таких как SCiPnet, от всех угроз, как физических, цифровых, так и аномальных.Упоминается два раза в SCP 076 и SCP 2193.

## Описание

Когда было основано АПАИБ (RAISA) точно не известно,существование Администрации по архивно-информационной безопасности cчитают,как отдельный отдел не связанные с Административной Службы.
Ganjiang & Moye

Skills

**Lvl 2:** Recovers **45%** of max Health *(Unlocks at Lvl.61)*
**Lvl 3:** Deals **225%** damage *(Unlocks at Lvl.141)*

**Lvl 2:** As Moye, Ganjiang sword deals **65%** damage; as Ganjiang, Moye sword deals **130%** damage to each *(Unlocks at Lvl.81)*
**Lvl 3:** As Moye, Ganjiang sword deals **70%** damage; as Ganjiang, Moye sword deals **140%** damage to each *(Unlocks at Lvl.161)*

**Lvl 2:** As Moye, deals **85%** damage; as Ganjiang, deals **135%** damage *(Unlocks at Lvl.101)*
**Lvl 3:** As Moye, the last slash is guaranteed to Crit; as Ganjiang, target's Defense is decreased by **10%** for **5s** *(Unlocks at Lvl.181)*

**Lvl 2:** As Moye, increases Dodge by **39%**; as Ganjiang, increases Crit Chance by **39%** *(Unlocks at Lvl.121)*
**Lvl 3:** As Moye, increases Dodge by **42%**; as Ganjiang, increases Crit Chance by **42%** *(Unlocks at Lvl.201)*
**Lvl 4:** As Moye, increases Dodge by **45%**; as Ganjiang, increases Crit Chance by **45%** *(Unlocks at Lvl.281)*
Dionysus

**Story**

Dionysus is the beloved child of the God-King, Zeus. Since he was a little child, he would explore his realm riding atop his ivy chariot pulled by two fierce, spotted panthers. The young man was full of youth and recklessness, and his attendants were equally wild. Because of this, his area of the forest is very lively, and his followers are full of laughter and merriment. Dionysus knows all the secrets of nature and has mastered the art of making wine. When he arrives in a new place, he teaches people how to grow grapes and make wine, and then he drinks, sings, and dances with everyone until they all collapse.

Dionysus, despite his carefree nature, actually had an extremely tragic childhood. Although his father is the supreme god Zeus, his mother is just a mortal. This poor woman became pregnant after she fell in love with Zeus. She had Zeus promise her that if she gave birth to their child, he would take the baby to live on Mount Olympus. Hera learned of this situation though, and jealousy ignited inside her heart. So, she used an evil scheme to make the woman burn to death in raging fire. All that was left was the infant Dionysus who was rescued by Zeus.

While Dionysus matured, Hera continued to make things difficult for him on Olympus. So Dionysus began to wander the mortal world, and when his power grew stronger, he didn’t want to be trapped by emotions anymore. In the forest, all the loss and hatred would quickly pass away there. Only the joy of the moment existed to him. “I don’t know the sorrow of tomorrow. Why not revel in the moment?” He would often say.

But if the Ascension Realm is in chaos, who can hide in the forest and be merry? Both he, and the muse who follows him, joined the confrontation to fight for justice.

Skills

**Lvl 2:** Reduces target's Attack Speed by **80%** *(Unlocks at Lvl.61)*
**Lvl 3:** Lasts for **8s** *(Unlocks at Lvl.141)*

**Lvl 2:** Additionally, increase her Attack Speed by **25%** for **5s** *(Unlocks at Lvl.81)*
**Lvl 3:** Reduces enemy Accuracy by **40%** *(Unlocks at Lvl.161)*

**Lvl 2:** Additionally, reduces healing received by the target by **25%** *(Unlocks at Lvl.101)*
**Lvl 3:** Deals **60%** damage to the target every second *(Unlocks at Lvl.181)*

**Lvl 2:** Additionally, increases Dodge of backline allies by **4%** *(Unlocks at Lvl.121)*
**Lvl 3:** Increases Dodge of backline allies by **6%** *(Unlocks at Lvl.201)*
**Lvl 4:** Increases Attack of backline allies by **6%** *(Unlocks at Lvl.281)*
Amaterasu

Skills

**Lvl 2:** Increases incremental damage by 43% every time “Luminous Etching” is released

**Lvl 3:** Increases base damage to 70%

Every 5s (or if the target was exiled/killed), the “sunspot” will be transferred to another enemy with the highest current Health. If the target with the highest current Health is still the same Hero, the effect will not be transferred.

**Lvl 2:** If the “sunspot” is successfully transferred to a new enemy, immobilize the new target for 3s

**Lvl 3:** Reduces enemy’s Accuracy by 30%

* [**Flash Flame**] If the targeted Hero holds “Scalding Sunspot,” it will transfer to another random enemy
* [**Coronaloop**] Extends the auto-attack to do equal damage to nearby enemies
* [**Solar Flare**] if the targeted enemy does not hold “Scalding Sunspot,” it will be transferred to them
* [**Solar Wind**] Terrorize the target for 8s (Terrorize: target cannot release their Ultimate)

**Lvl 2:** Increases damage dealt to 135%

**Lvl 3:** Increases damage dealt to 150%

**Lvl 2:** Every 20s, the 4 mirrors will be re-lit

**Lvl 3:** Every 16s, the 4 mirrors will be re-lit

**Lvl 4:** Every 12s, the 4 mirrors will be re-lit
Guardian

Humans were vulnerable in the early years. Their lifespan was limited, so they could not learn powerful magic or match the battle skill of the immortals. When the war between the Gods led to the infamous "Flood Age," the human's casualties were enormous. The humans that made it through, did so through collaboration and formed the Guardian faction. Through working together and innovation, these humans became a formidable force that could even compete against the other factions.

* **Nuwa**
* **Lilith**
* **Hercules**
* **Lu Bu**
* **Ganjiang & Moye**
* **Joan of Arc**
* **Cleopatra**
Athena

**Story**

The Goddess of war strategy, Athena, has always been the “perfect daughter” of Zeus. And indeed, it seems that all the positive words in the world can be used to describe her: beautiful, brave, and wise just to name a few. She, unlike her philandering father, has taken a vow of celibacy, promising never to marry or fall in love. This vow allows her clever mind to be unified on any purpose she chooses. And usually, her choice of purpose is to help her allies gain the strategic advantage in battle…

Athena was almost universally adored by the Greeks. She came into the world very mysteriously though. Her mother was the ocean titaness Metis who was the first lover of Zeus and the most beloved daughter of Oceanus, the sea Titan. When Metis was pregnant with Athena, Zeus was embroiled in war with the Titans, and Metis’ clever strategies helped Zeus succeed. However, Cronus was unwilling to go quietly, and cursed the baby inside of Metis’ womb, stating: “Metis’ child, born of this world, will overthrow Zeus’ rule, and all of Greece will be thrown into flames.” Looking worriedly at his lover, Zeus was heartbroken knowing the fate of not only himself but all of Greece… Yet, noble Metis sacrificed herself to be sealed inside of Zeus’ body. She had an interesting plan. One day, Zeus had an unrelenting headache, and it was so bad that he begged for his son Hephaestus, the God of Blacksmiths, to swing an axe onto his forehead. From this wound though, Athena sprang out, already wearing armor and carrying a sharpened spear.

Because Athena was born inside of Zeus, and not “of this world,” the curse could not be enacted. Metis had saved the realm, and because of her sacrifice, Zeus especially loved this daughter. However, Athena has always been full of doubts about her own origins, and Zeus has never explained the whole story to her.

Skills

**Lvl 2:** Allies recover Health while the shield is active (recover **1.5%** of the target's max Health every second) *(Unlocks at Lvl.61)*
**Lvl 3:** The shield absorbs damage equal to **350%** of Athena's Attack *(Unlocks at Lvl.141)*

**Lvl 2:** For every target hit, Athena recovers **10%** of her max Health *(Unlocks at Lvl.81)*
**Lvl 3:** Deals **250%** damage *(Unlocks at Lvl.161)*

**Lvl 2:** Deals **160%** damage *(Unlocks at Lvl.101)*
**Lvl 3:** Stuns enemy for **3s** *(Unlocks at Lvl.181)*

**Lvl 2:** Deals damage equal to **6%** of the enemy's current Health *(Unlocks at Lvl.121)*
**Lvl 3:** Deals damage equal to **7%** of the enemy's current Health *(Unlocks at Lvl.201)*
**Lvl 4:** If target's Health is **>90%**, damage dealt is doubled *(Unlocks at Lvl.281)*
Gaia

Skills

**Lvl 2:** Deals damage equal to **2.2%** of Gaia's max Health *(Unlocks at Lvl.61)*
**Lvl 3:** Reduces Attack Speed by **50%** *(Unlocks at Lvl.141)*

**Lvl 2:** For every stack of "Earthy Vein", deal **20%** extra damage *(Unlocks at Lvl.81)*
**Lvl 3:** Deals **250%** damage *(Unlocks at Lvl.161)*

**Lvl 2:** When Gaia removes a control, she recovers **4%** Health per second for **5s** *(Unlocks at Lvl.101)*
**Lvl 3:** Increases Defense by **60%** while "Stone Shield" is active *(Unlocks at Lvl.181)*

**Lvl 2:** Additionally, **50%** of the increased health will be recoverd as well. *(Unlocks at Lvl.121)*
**Lvl 3:** For every **30%** of the total health lost, add **1** stack of Earthly Vein *(Unlocks at Lvl.201)*
**Lvl 4:** For every **25%** of the total health lost, add **1** stack of Earthly Vein *(Unlocks at Lvl.281)*
Eos

Skills
**Lvl 2:** Additionally, every hit stuns the enemy for **0.5s** *(Unlocks at Lvl.41)*
**Lvl 2:** Deals **175%** damage to each enemy *(Unlocks at Lvl.61)*
**Lvl 2:** Additionally, ally gains **150** Energy in the duration *(Unlocks at Lvl.81)*
**Lvl 3:** Reduces damage taken by **40%** *(Unlocks at Lvl.141)*
Izanami

Skills
**Lvl 2:** Additionally, gain **50%** Lifesteal *(Unlocks at Lvl.61)*
**Lvl 3:** Deals damage equal to **65%** of Attack + ([number of gohsts released] x **3%** of her Attack) per second *(Unlocks at Lvl.141)*
**Lvl 2:** For every target hit, Izanami has **50%** chance to collect **1** Wandering Ghost(s) *(Unlocks at Lvl.81)*
**Lvl 3:** Deals **250%** damage *(Unlocks at Lvl.161)*
**Lvl 2:** At the start of the skill, collect **1** Wandering Ghost from every marked enemy *(Unlocks at Lvl.101)*
**Lvl 3:** Deals **80%** damage *(Unlocks at Lvl.181)*
**Lvl 2:** Can obtain a maximum of **8** Wandering Ghosts *(Unlocks at Lvl.121)*
**Lvl 3:** At the beginning of the battle, Izanami obtains **5** Wandering Ghosts. *(Unlocks at Lvl.201)*
**Lvl 4:** Can obtain a maximum of **10** Wandering Ghosts *(Unlocks at Lvl.281)*
Ascension

Raising your Heroes Ascension level is a key feature in making your Heroes more powerful. It is also how you can increase your Heroes MAX level, which is important for progressing through the game. Use Hero Tokens found from Summoning Heroes at the Summoners Circle, and other places, to increase your Heroes Ascension Level.
Artifacts and Runes

Artifacts are weapons and equipment that can be paired with your Heroes to boost their abilities or give them new ones! Runes, when equipped to Heroes will grant bonuses to the Hero. When you equip 3 Runes of the same type, your Hero will gain an Elemental Resonance. These effects will vary depending on the Runes used.

Below is a list of the Artifacts and Runes that are currently available.

**Elemental Resonance** is an effect that comes from matching 3 Runes of the same Element. The effect will vary between Rune types.
Nuwa

Skills
* ***Brown (Nuwa):*** Increases Attack Speed by **50%**.
* ***Red (Tank):*** Recovers **6%** of max Health every second.
* ***Yellow (Fighter):*** Increases Attack by **30%**.
* ***Blue (Mage):*** Increases Crit Chance and Crit Damage by **30%.**
* ***Green (Support):*** Restores **30** Energy every second.

**Lvl 2:** This effect lasts for **8s** *(Unlocks at Lvl.61)*
**Lvl 3:** This effect lasts for **9s** *(Unlocks at Lvl.141)*
* ***Red (Tank):*** Increases Attack by **10%**.
* ***Yellow (Fighter):*** Increases Dodge by **10%**.
* ***Blue (Mage):*** Increases Defense by **30%**.
* ***Green (Support):*** Increases Crit Chance **10%**.

**Lvl 2:** ***Brown:*** Increases max Health by **25%** *(Unlocks at Lvl.81)*
**Lvl 3:** ***Brown:*** Increases max Health by **30%** *(Unlocks at Lvl.161)*
* ***Red (Tank):*** Deals **50%** damage to enemies near the target.
* ***Yellow (Fighter):*** Stuns enemies near the target for **0.75s**.
* ***Blue (Mage):*** The Sky Pillar lasts for an extra **2s**.
* ***Green (Support):*** Deals **50%** extra damage.

**Lvl 2:** ***Brown:*** Deals **120%** damage *(Unlocks at Lvl.101)*
**Lvl 3:** ***Brown:*** Deals **140%** damage *(Unlocks at Lvl.181)*
* ***Red (Tank):*** Attack **3** enemies at the same time.
* ***Yellow (Fighter):*** Stuns **2** targets at the same time for 0.5s.
* ***Blue (Mage):*** Recovers **10%** of max Health for the weakest ally.
* ***Green (Support):*** Deals **220%** damage.

**Lvl 2:** Increases Nuwa's Attack Speed by **5%** *(Unlocks at Lvl.121)*
**Lvl 3:** Increases Nuwa's Attack Speed by **10%** *(Unlocks at Lvl.201)*
**Lvl 4:** Increases Nuwa's Attack Speed by **15%** *(Unlocks at Lvl.281)*
Battle Formation

Choosing your Formation for each battle is important. You can choose to either have 2 Heroes in your Front line (2-3 Formation) or 3 Heroes in your Frontline (3-2 Formation). This will allow you to influence your battles in both the campaign and in the Arena!

Remember to place your Heroes in your formation according to their Classes. Tanks go on the front line, closest to the enemy. Put your Rangers, Casters and Supports in the backline, safe behind your Tanks and Fighters
Astrolabe of Truth

The Astrolabe of Truth is a microcosm of the natural laws of the Universe. It can produce resources, summon Gods/Legends, and even seal demons. Through its connection with the planets and the stars, it can also foresee the future and obtain energy from the Zodiac essences. According to the Oracle, a "key" is necessary to activate the Astrolabe of Truth. It is not a physical key, but rather a Goddess and her willpower keeps the Astrolabe operating.

### How it works:

The Astrolabe's progression generates player rewards. The rewards will be stacked on the Treasure Pile. When the pointer stops over an icon, the slot is lit up. After all the slots on the outer rim and it is spun 1x, producing better rewards.There are 4 skill slots on the Astrolabe of Truth. When these slots are triggered with the pointer, energy will be added inside their icon. Once the icon is filled with energy, the skill will be cast. The Treasure Pile can only hold a certain amount of rewards so claim them as often as possible.

The Cubes of Truth are on the left side of the Astrolabe and the Gears of Time are stored on the right side.

Once you advance through the Main Campaign far enough, the Astrolabe of Fate will become available.

### Astrolabe skills:

When the pointer stops on the Astrolabe's 4 skill icons, a small amount of energy will go into each. Once their energy is filled, the skill will be cast.

* **Triple Pointer:** Astrolabe's 1 pointer becomes 3, and it is spun 1/2/3/4/5/6.
* **Super Reward:** Gain 3x/6x/9x/12x/15x/18x the reward of a random slot.
* **Chained Lightning:** Release 2/4/6/8/10/12 bolts of Chain Lightning. Gain all rewards hit by the bolts.
* **Core Charging:** Core Energy +30/45/60/75/90
Zodiac Caverns

The Zodiac Caverns are where you can fight Ancient beings that span 1000's of years of different cultures. Defeating these beasts will grant you Soulseals to level up different aspects of your Heroes' Iconic Weapons.

The area that hosts the Zodiac Caverns is a dangerous Domain. Although the surrounding region is now lifeless, it once held a vibrant rainforest. During the war between the Gods, the area was host to an epic battle that scorched the earth and opened a Void portal. Through this portal came Beasts of epic proportions that have terrorized humanity.

According to legend, an Elder God used all of their power to trap these monsters inside the Caverns that they are in today.

In the East, Draco the Wind Dragon generates tornados simply by breathing; to the South is Ankaa, who can be reborn from the flames of their death. In the West reaches of the Caverns is Baihu, who has razor sharp claws the length of swords: to the North is the hard-shelled colossus, Genbu. Lastly, the legendary Chimaera can be found at the center of the Cavern.

Defeating these ancient beings will grant you Soulseal Emblems, which can be used to enhance the skill attributes of Iconic Weapons.

**Primal Beasts of the Zodiac Caverns**

After challenging and defeating a level of a Zodiac Caverns' beast you can also Pillage any previous level previously passed. The levels' Soulseals are as follows:
Pantheon

For thousands of years the Pantheon, Olympus, has been the temple of Zeus and his chosen council. Recently though, it has been overtaken by the tyrant King of the Titans, and Zeus' father, Cronus. He is both wise and powerful - capable of bending space and time. Because the return of Cronus blind-sided the Gods, they have sought refuge in Delphi. The ancient oracle here tells them that their only hope lies in the hands of a "chosen one" that fate has led to the gates of the Pantheon on this day. There are five at the gate: a brace hunter, a romantic poet, a pious priest, a clever liar, and a greedy merchant. Which is the "one" capable of protecting the safety and order in the world?

Here are some terms and items you might see on your venture through the Pantheon!

 **Relics** | Relics are buffs to your abilities that are only available inside the Pantheon. Use them to gain the upper hand in your battles to reach Cronus.
Colapsoe

## Overview

The earliest known culture within Reality, the Colapsoe are often heralded as legends, myths, or beings beyond regular comprehension. While not much is known about these Soilworks, some very early descriptions made by the ancient Emrites who made contact with them offer some insight. They were large, tailed, and bore red scales over their whole body which fluttered off with movement, perhaps similar to the Faeries and Goahm. Many old texts describe the Colapsoe as modest, quiet, and fond of arid and sandy areas.

As they were considered the first "Superior" race documented, many attempts have been made to locate ancient Colapsoe ruins for further documentation, but no such site has ever been found. The Lorekeeper theorizes that such ruins would be buried under an endless march of sand, since those were the types of areas they presumably lived.

Their name is derived from an early Emrite scholar's testimony. He claimed he watched his brother's entire body collapse in on itself with just a flick of the creature's hand, leaving not even a drop of blood behind.

## History

While it is difficult to pinpoint an exact start or ending to the Colapsoe's reign, the consenting estimate is the Colapsoe Era lasted approximately 1,600 years. During the final years of this era, the Emrite made some moves of aggression against them in an attempt to rise as the Superior race. Instead of participating in any major conflicts, it is said the Colapsoe silently moved away to much more difficult areas to scout. It is unknown what happened to them since the start of the Emrite Era, where they are rumored to have slowly died off.

## Notable Colapsoe

As of current events, no individual Colapsoe has ever been officially named. There are strong theories the first Soaring was a Colapsoe, however.
Museum

The museum is where you can track all of your Antiques, and even find enhancement resources for them! Test your luck through Tomb Explorations to see what treasures you can find, or go to the Museum Market where you can exchange Gold Coins and Silver Coins for specific restoration and appraisal resources.

## Antiques

Antiques are ancient artifacts from all periods of history which have had a significant influence on myth and legend. Now, they come to Mythic Heroes to bring you and your heroes extra power. Antiques can be classified into one of four rarity categories: **Common, Rare, Legendary, and Mythic**. As you continue to collect and restore your antiques, you gain more benefits from them. Some benefits become stronger, while fully awakening and restoring a collection can give you even more powerful buffs.

### Upgrading Antiques

Antiques can be upgraded by Restoration and by Appraisal.

#### Antique Restoration

Restore your Antiques by using the appropriate Restoration Elixirs to increase the effectiveness of the Antique's bonuses. As a restoration increases, the quality of the Restoration Elixir may also increase.

#### Antique Appraisal

Appraise your Antiques to increase the star rating of the item. Increasing the star level of the Antique not only provides a significant increase to the effectiveness of the Antique, but Appraisal also increases its maximum restoration amount.

#### Awakened Antiques

After reaching the maximum star level of an Antique, you can appraise it one last time to Awaken the Antique. Awakening the Antique increases its potency and allows you to reach the Awakened set bonus for Antique collections.

### Antique Collections

Certain antiques belong to a collection, and by collecting all antiques in that set, you can get bonus perks on top of the initial bonus. Some of these perks can apply out of combat and assist you with the restoration of your antiques!

Antique Collections and Sets
 Graded Set
 Awakened Set

## Tomb Exploration

The Tomb Exploration is where you can explore by using Tomb Maps or Exploration Coins to search for Antiques and their enhancement resources. Tomb Maps and Exploration Coins can be collected through many mediums throughout Mythic Heroes. By completing Tomb Explorations, you can find some of the following rewards:

* Appraisal Scrolls
* Restoration Elixirs (Basic, Refined, Advanced, Superior)
* Museum Silver Coins
* Antiques/Antique Fragments (Common, Rare, Legendary)

By completing more Tomb Explorations, you can earn additional rewards including Ascension Hammers and Celestial Treasure Fragments.

## Treasures

There are six (6) types of treasures that can be found in the Museum.

Antique Museum Treasure Guide
 Pirate Treasure
 Heroic Treasure
 Noble Treasure
 Royal Treasure
 Celestial Treasure

\*Note: A Mythic grade Antique is guaranteed after 10 Celestial Treasure chests are opened

## Market

In the Museum Market, you can exchange your collected Museum Silver and Gold Coins for specific Antique enhancement resources as well as specific Antique Fragments. You can also preview the upcoming market inventory to help you decide on which Antiques you may look to upgrade.
Susanoo

Skills

**Lvl 2:** Deals **95%** damage *(Unlocks at Lvl.61)*
**Lvl 3:** Deals **100%** damage *(Unlocks at Lvl.141)*

**Lvl 2:** Deals **375%** damage *(Unlocks at Lvl.81)*
**Lvl 3:** Stuns the target for **4s** *(Unlocks at Lvl.161)*

**Lvl 2:** Increases Crit Chance by **30%** *(Unlocks at Lvl.101)*
**Lvl 3:** Recovers **20%** of Susanoos's current missing Health for every Crit *(Unlocks at Lvl.181)*

**Lvl 2:** Deals **75%** damage *(Unlocks at Lvl.121)*
**Lvl 3:** This skill cannot be dodge *(Unlocks at Lvl.201)*
**Lvl 4:** Deals **80%** damage *(Unlocks at Lvl.281)*
Karyn Papadatos Wiki

**Welcome to the Karyn Papadatos Wiki!**
We're a collaborative community website about Karyn Papadatos that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kingdom

The Kingdom is also known as the Sanctuary of Light and is the home of the Angels. After Lucifer destroyed it, it has recently been rebuilt to help in destroy the Dark Crystals.

The Kingdom includes:

1. The Guild
2. The Arena
3. The Fable Agora
4. Alchemy Workshop
5. Marketplace
6. Leaderboard
7. Museum
8. Summoner Sanctum
Ragnarok

### Valhalla

Enter Valhalla, a game mode where Summoners fight against a powerful boss to complete quests and fulfill bounties.

#### Bounties and Boons

Bounties are a core component in creating a successful Valhalla boss fight. Bounties add more difficulty to the fight by adding bonus stats to the boss, decreasing the effectiveness of your team, and even adding extra enemies in the battle! Each bounty will increase your potential score earned, and a higher score will allow you to climb further up the Tower of Valhalla. The further you climb, the more rewards you can earn!

Where bounties provide a benefit for your opponent, players can power up their team with boons. Boons are boosts that apply to one or several of your team’s heroes to help overcome the strength of the boss. To acquire boons, complete Valhalla quests to earn leaves from the Infinity Tree which can be exchanged for boons in preparation for the ultimate battle.

#### Designated Heroes

Every boss who protects the gates of Valhalla has their nemeses. These selected heroes provide summoners with bonus rewards upon the successful completion of battles and can also be affected by support boons to increase your overall power in combat!

### Bifrost Bridge

The Bifrost Bridge allows summoners to journey along the bridge, facing increasingly difficult challenges. Summoners will experience a distinct progression system, featuring unique skills and an exclusive engraving system to help power up your heroes along the way.

#### Runestone Engraving

Runestones are a new way to help power up your heroes for battle along their journey on the rainbow bridge. Summoners can earn runestones through daily rewards, event quests, and battle completions. Runestones are separated into three categories: the red Freyr runestones, the green Tyr runestones, and the blue Heimdallr runestones.

Runestones can be used to upgrade class-specific bonuses providing a boost to all heroes of a specific class (ie. Fighters, Tanks, Mages, and Supports). These bonuses include stat increases as well as bonus abilities and talents that synergize with the selected class.

### Void Portal

The Void Portal is a cross-server PvP challenge where Summoners can challenge top players from other servers every weekend.

* Five (5) players from each server will be selected as Void Invaders and will “invade” another server.
	+ These players will be selected based on the previous season’s amount of points earned.
* On the day of battle, all heroes will be synced to level 300.
* Players can challenge the invaders an unlimited amount of times to earn points. Only the highest point score against each individual invader will be recorded.
* Players can alter the difficulty of the challenge. The more difficult the challenge, the more points they can earn.
* The total score obtained by the player will be the sum of their highest score against each Invader.
* The Servers Leaderboard ranks entire servers against one another. A server’s score is determined by calculating the sum of its Top 100 players' points.
Cassandra

**Story**

In reality, truth is often ignored in favor of an alluring lie. Never was this adage truer for anyone than it was for the Trojan princess, Cassandra. When the lovely Cassandra was born, there was a huge celebration in the Temple of Apollo. It was a splendid occasion, and everyone there had too much to drink. The new baby therefore was somewhat neglected. While no one was looking, an enchanted snake licked her ears, conveying upon her the gift of foresight. Apollo, fearful of the consequences of someone with such a power, immediately cursed the young girl so no one would ever believe her predictions.

As Cassandra grew up, she became intensely frustrated by her situation. She foresaw many tragedies and tried to warn others but would simply have to watch as the slow wheel of destiny crushed people as it went. During the Trojan War, she foresaw the death of her brother, and knew that the Trojan Horse secretly housed the best champions of Greece. She pleaded for everyone to listen to her, but they all perceived her predictions as mad ravings. So, she just had to watch her city fall and be engulfed by flames helplessly.

However, this was not the end of her destiny. After the Void portal was activated, Cassandra foresaw the “Doomsday” war. Again, she immediately warned the Guardians, and again, no one believed her. It was only Joan of Arc who somehow broke this curse and acted upon her predictions to unite the Guardian faction against the demons of the Void.

Skills
**Lvl 2:** **60%** of the amount recovered will drain away *(Unlocks at Lvl.61)*
**Lvl 3:** **50%** of the amount recovered will drain away *(Unlocks at Lvl.141)*
**Lvl 2:** The energy is conducted up to **4** times *(Unlocks at Lvl.81)*
**Lvl 3:** Recovers **10%** of max Health to allies *(Unlocks at Lvl.161)*
**Lvl 2:** Recovers **7.5%** of max Health *(Unlocks at Lvl.101)*
**Lvl 3:** The skill is effective for the next **4** attacks *(Unlocks at Lvl.181)*
**Lvl 2:** Reduces damage taken by **10%** to nearby allies *(Unlocks at Lvl.121)*
**Lvl 3:** Lasts for **15s** *(Unlocks at Lvl.201)*
**Lvl 4:** Reduces damage taken by **20%** to nearby allies *(Unlocks at Lvl.281)*
Iconic Weapons

Once you complete Chapter 11-04, you will unlock the ability to Enhance each Heroes Iconic Weapon. Each Attribute of the weapons can be upgraded using Soulseals from defeating the Ancient beings from the Zodiac Caverns. Each Attribute that you level will increase a different skill for your Hero, for example, Attack, Health points or Defence.

While enhancing each attribute tree of your Iconic weapon, you will also unlock extra abilities for each weapon.

Iconic weapons can also be Awakened to make them even stronger, but you will have to complete all the Attributes before you can Awaken any of these weapons.
Oberon

Skills

**Lvl 2:** The blades deal **165%** damage to enemies in their way *(Unlocks at Lvl.61)*
**Lvl 3:** The blades deal **105%** damage to enemies near the destination *(Unlocks at Lvl.141)*

**Lvl 2:** Deals **65%** damage *(Unlocks at Lvl.81)*
**Lvl 3:** Deal **70%** damage *(Unlocks at Lvl.161)*

**Lvl 2:** Deals additional damage equal to the number of blocked attacks during the skill x **40%** (to a maximum of **200%** attack) *(Unlocks at Lvl.101)*
**Lvl 3:** Deals **135%** damage *(Unlocks at Lvl.181)*

**Lvl 2:** The right blade removes **1.8%** of target's max Health *(Unlocks at Lvl.121)*
**Lvl 3:** The left blade removes **25** Energy from the target *(Unlocks at Lvl.201)*
**Lvl 4:** The right blade removes **2%** of target's max Health *(Unlocks at Lvl.281)*
Anubis

**Story**

Anubis is the Egyptian God of Death. He has a wolf head and is tall with a powerful frame. Despite his terrifying appearance, Anubis is a selfless God whose primary purpose is to judge the souls of the dead fairly. In his judgement chamber, he sits with a counterbalanced scale with the Feather of Truth on one side, and the heart of the deceased on the other. If the dead person’s heart is lighter than this feather, they may pass into the immortal realm. If the heart is heavier than the feather, their heart is given to the crocodile-headed beast (Ammit), and the rest of the body falls into the endless abyss below.

Anubis had an interesting beginning to his own life. His biological father was Osiris, the God-King of Egypt. His mother was Nephthys who was married to Osiris’ brother, Set (Desert God). Nephthys’ twin sister was Iset who was married to Osiris, but after a palace banquet, Nephthys, who had always desired Osiris, tricked him into believing she was Iset. Anubis’ birth was the result of this night.

Osiris’ younger brother Set was furious after learning of the affair. He immediately began cultivating a plan for revenge. First, he trained the young Anubis to hate Osiris, and the two conspired to trap the God-King. They were eventually successful, and they separated the immortal God’s body, so he could not be resurrected. Anubis does not know that Osiris is his biological father though. If he were to find out, there is no telling how he may react…

Skills

**Lvl 2:** Additionally, recovers **60%** of his max Health *(Unlocks at Lvl.61)*
**Lvl 3:** Resets the Cooldown of "Mummy Commander" instantly *(Unlocks at Lvl.141)*

**Lvl 2:** Additionally, reduces the Crit Damage of backline enemies by **30%** and increases the duration to **20s** *(Unlocks at Lvl.81)*
**Lvl 3:** Reduces the Crit Chance of backline enemies by **30%** *(Unlocks at Lvl.161)*

**Lvl 2:** Additionally, every **5** times a mummy uses an auto-attack, Anubis recovers **0.5%** of his maximum Health *(Unlocks at Lvl.101)*
**Lvl 3:** Every **5** times the mummy attacks, the enemy's Crit Chance is reduced by **1%**. This effect can be stacked **10** times *(Unlocks at Lvl.181)*

**Lvl 2:** Additionally, reduce all ally Heroes (besides Anubis) damage taken by **3%** *(Unlocks at Lvl.121)*
**Lvl 3:** For every mummy on the field, the damage taken by Anubis is reduced by **10%** *(Unlocks at Lvl.201)*
**Lvl 4:** Reduce all ally Heroes (besides Anubis) damage taken by **3.5%** *(Unlocks at Lvl.281)*
Mint Garden Wiki

**Welcome to the Mint Garden Wiki!**
Just compiling things for my dumb little story. Some things are spoilers, some things are not. None of it is labeled, so read at your own discretion.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tamamo no Mae

## Appearances

### Debut

Launch 2021

Skills

**Lvl 2:** Summons **11** "Fox Fires" *(Unlocks at Lvl.61)*
**Lvl 3:** Summons **12** "Fox Fires" *(Unlocks at Lvl.141)*

**Lvl 2:** Summons **4** "Fox Fires" *(Unlocks at Lvl.81)*
**Lvl 3:** Deals **110%** damage *(Unlocks at Lvl.161)*

**Lvl 2:** Deals **125%** damage *(Unlocks at Lvl.101)*
**Lvl 3:** Deals **150%** damage *(Unlocks at Lvl.181)*

**Lvl 2:** Can be triggered once every **5s** *(Unlocks at Lvl.121)*
**Lvl 3:** Can be triggered once every **4s** *(Unlocks at Lvl.201)*
**Lvl 4:** Can be triggered once every **3s** *(Unlocks at Lvl.281)*
Airlocker

The Airlocker is a legend that insists somewhere under Soly's soil lies a massive network that functions as its own world. The early Emrite feared the Airlocker so much, they undertook a massive effort to seal its every last entrance so nothing could crawl up from below, and no one could unfortunately find themselves within it. Since this effort, the Airlocker has been all but forgotten, all of its prior entrances lost to overgrowth, and time.
Soaring War

## Overview

The Soaring War is the tangible conflict between the various beings that have achieved the state of Soaring over the course of many thousands of years in the plane of Reality. It began in the year 2251 of the Human Era, starting with The Eternal Soaring of Creation touching the ruins of Jiarum, and creating the Dirghos, prompting other Soaring to manifest their own influence into Soly, even they who were presumed "silent" Soaring.
Nulgaharmun

## Overview

Nulgaharmun is a coastal town in the territory of Colinayr. It's relatively small compared to the territory's capital Nulbun up the coast to the north, yet still large enough to be considered one of the largest active townships in Soly. It lies directly south of Hkoaga's Fall.

## History

Founded some time in the late Pulsekaw Era. It has the benefit of being connected by road to Nulbun, with access to its plentiful fresh water from the Gizaram River. This direct link allowed the township to survive the Formea Wyrm Crisis, and thrive beyond it.

## Notes

* Market's most popular book series "Dash and the Busty Dwonik" is set in this town. It also references the town's connection to The First Soaring from the titular character's cult relation.
Deid's Pits

## Overview

The Deid's Pits was an underground facility operating in the late Pulsekaw Era, located northeast of nearby Rorestle. Its official name is unknown, merely called such by the researchers working within it. It was operated by the coldhearted Deid Mershaw, who sought to mirror his crazed Deid brother on Katharh Island and harness Akkaz's unfortunate condition for his own ends, hinting at infecting others with the disease to make them close to physically immortal. The Deid's Pits was decidedly a bunker, constructed deep within the earth and comprised primarily of the Pulsekaw's unique and oversupplied metal. It was not well-maintained during its activity, mostly being used as a dumping ground for ancient Pulsekaw texts and tablets - research of which appearing to be its secondary function. There was a very sophisticated Pulse Ward system in place, harnessing dangerous Sulharra to form malleable gates containing Akkaz in his cell.

Akkaz would spend his time here harnessing his condition in secret, before eventually revolting, killing everyone within except for Uocali, who used his Erasure Pulse to hide his presence and watch his colleagues get slaughtered in front of him. As of current events, the facility is completely abandoned beyond the Pulse Points which formed there - summoning dangerous Pulse Creatures over thousands of years, which have left the Pits in a decrepit, damaged condition. It has likely not been revisited by any Kaw since the catastrophe.
Flaedvin (Pulse Creature)

## Overview

"Flaedvin" is the classification designated to a family of Greater Pulse Creatures. These Pulse Creatures appear to have uncanny resemblance to Creations that already exist in Soly, though obviously with much more dangerous features.

Their overall Terror Level averages out to a B.

## Examples

* Flaedvin Buck
* Flaedvin Snayk
* Flaedvin Fazs
Minthunt Combine

## Overview

The Minthunt Combine is an organization dedicated to the discovery, research, and preservation of Mint Gardens. It was founded approximately three years after the Gardens appeared in Reality, and re-founded in the year 2198. There are headquarters all around Soly, each dedicated to housing devoted hunters of the Mint Gardens.

## History

Founded in the third year of the Human Era, the Minthunt Combine was influential in the discovery of countless Mint Gardens, as well as the research on the many unique aspects and rules the Gardens follow. At some point at the peak of the Combine's influence, The Lorekeeper worked with them to publish a compilation of knowledge about the Gardens known as "Mint Doors". These books were once widely distributed and sought after, as the Combine was constantly offering monetary rewards for additional information.

During the Soil War, the Combine maintained a completely neutral stance for nearly every conflict. There was some corruption in certain sects of the Combine, where leadership would quietly aid local lords, but these cases were rare.

When the Formea Wrym Crisis began, the priorities of Human culture shifted dramatically, and the Combine was quickly disregarded as a vanity project for rich and hedonistic circles. Many leaders of various settlements had also grown paranoid with their maintained position of neutrality in the Soil War, and were exiled. Suddenly, with little public support, and even less progress being made with the Mint Gardens, the Combine crumbled into a niche and obscure cult-like class. The members started to wear masks to conceal their identities in the case of being spied on at gatherings. The masks were redesigned many times to protect against a powerful aerial drug of fatigue circulating around their headquarters, to dissuade any outsiders from discovering the member's identities, and discriminating against them.

Kingdoms fell, and the Humans were nearly eradicated by the Formea Wyrms. Much of the former knowledge acquired about the Mint Gardens had been lost to time during the uncertainty.

Recently, with the Formea Wyrm Crisis more controlled, and extinction averted, the Minthunt Combine officially reformed in the year 2198 of the Human Era. The old cultish traditions still remain a part of their identities, but there has been a monumental effort to rediscover the lost information about the Mint Gardens. A few headquarters have been claimed, including one in Grajita.

## Notable Members

* Fluster
* Tribute
* Device
* Eiveah (former)
* Wonder's Father
* Dried
* Drain
Pulse

## Overview

Pulse is an amorphous extra type of energy beyond the physical plane itself, resting and circulating through every living organism in Reality. It can be gained, lost, used, stolen, and regenerated. Many of the finer details, and the origin of this energy is incredibly difficult to understand, but it is assumed that the Pulse of Soly is irregular in some way, seeing as how the Emrites - and their first scholars - never once even hinted to the energy being noticeable, let alone applicable as it is in more recent times.

Through various focuses, meditations, and practice, one can muster Pulse into physical bursts of energy. While Pulses like Roasche, Teyrict and Renewal are incredibly common throughout greater society, many have been lost through the ages, or lie with exceptional practitioners of the energy.

**Spoilers:**

In order for one to physically use a Pulse, there are only two requirements to be met.

* First, you must know the name of the Pulse you want to use, and think or speak that name clearly when using it.
* Second, you must know what the Pulse looks like, having personally watched it used at least once.

Seeing the Pulse and speaking its name simultaneously will allow most adept practitioners of Pulse to use it without much hassle, and thus the reason why Pulsekaw are so protective of their names, as their names are the names of their Pulse as well. When a Pulse is used externally by any but themselves, the Pulsekaw are subjected to an unbelievable amount of pain, and a shortened lifespan. It is presumed that a Pulse Torch associated with the Pulse still feels the pain when used, thus true release inside the Calamity Tree is sought after.

## Types of Pulse

While Pulse itself is simply the energy needed to perform such things, Pulse that can be shaped and used in bursts of raw energy can be separated into five main categories.

1. Common Pulse (A Pulse that is widely known and used by even commoners.)
2. Secret Pulse (A Pulse known only to the user.)
3. Lost Pulse (Pulses that have been lost to the Calamity Tree and broken down into Soly's core. All prior effects of these Pulses are undone.)
4. Dim Pulse (Pulses that were once known by at least a few users, but not widely known or used.)
5. King Pulse (A Pulse that was known to all, but never learned beyond its original user.)
Cubes of Truth

Just as the Astrolabe of Truth is a microcosm of the natural laws of the Universe, the Cubes of Truth are the geometric microcosm of the Astrolabe itself. Each cube unlocks a layer of its infinite power. There are 6 Cubes in total, representing the Sun, Moon, Stars, Dreams, Time, and Phantoms respectively. On each side of the cubes, there are many framed symbols. Each symbol holds an ancient spell, which grants more knowledge, wealth, and strength to whomever activates them. The only way to unlock these spells is by collecting Cube Fragments throughout the realm.
Stewardmen Troupe

## Overview

The Stewardmen Troupe are a group of Jesters likely unique to the Gryusch Wilds. According to one Watchman, they are quite numerous within Widerain, and it may be their central location. Their unique look has their hair dyed a deep shade of purple, along with black facepaint and a star tattoo over one eye.