The Town

Enhancing the Town is the primary goal of The Tomorrow Children.

A successful town needs electricity to power buildings and fixtures, food to feed the Matryoshka People, housing to shelter the Matryoshka People and defenses to protect the Town from the Izverg. But these must be carefully managed and kept in balance. Careful consideration should be given to where buildings and facilities are constructed as this may impact efficiency of gameplay.

#### Town Mandate

The town mandate represents the maximum amount buildings and fixtures that may be built within a town. Each different building/fixture uses up a different amount of mandate. Once the mandate is used up/maxed out, no more buildings can be constructed. This can be fixed by removing unnecessary buildings or meeting milestones that increase the mandate (eg...earning Monuments and increasing the Town Hall level).

The Town Mandate stats are shown on the top bar of game on right and show the Max Mandate and Current Mandate levels.

#### Electricity

Electricity is needed to power all the buildings and facilities built in the town. Without power, buildings cannot be used. Each town can only store so much electricity at one time. Buildings like the Treadmill Generator and Thermal Power Station will increase the maximum storage capacity as well providing a means of generating electricity.

#### Housing

Shelter for the Matryoshka People can be constructed by crafting buildings at The Peoples Workbench. Smaller domiciles are cheaper to make but do not house as many people and the crafting puzzle is easier. Apartment Buildings house more people and have a more efficient mandate ratio, however they cost more resources and a harder crafting puzzle must be completed.

#### Technology

Technology is one of the three pillars of town life. Can be leveled by constructing defensive structures, light fixtures and other items. Leveling up will give passive abilities to town, like increasing power efficiency and raising turret damage.

Technology level is visible on the Town Info page.

 1
 2
 3
 4
Structural Durability Boost 20%

The People's Workbench has crafting restrictions based on the Technology Level for these items: Military Supplies: Level 3, Electrics: Level 2, Hover Car: Level 3, Hover Tank: Level 4

#### Culture

Culture is one of the three pillars of town life, which can be leveled by constructing building and facilities that increase the culture score. Leveling up will give passive abilities.

 1
 2
 3
Matryoshka Gardening Club
 4
Food Usage Reduction 20%
Structural Collapse Timer Boost 25%

#### Propaganda

Propaganda is one of the three pillars of town life. Can be leveled up by constructing buildings and facilities that increase the propaganda score. The main benefit of leveling is to have access to a bigger variety of election candidates, allowing citizens to choose mayors with better perks. It also has passive benefits that varies per level.

 2
 3
 4
Excavation/Collection Boost +1

#### Town Layout

There common elements found in every town, the Bus Loading Zone, the Void Railway Network Subway Station, The Peoples Library, The People's Workbench and Craft Machine, the Resource Storage Facility, and the Emergent Era Monument at the town center. There are different arrangements for how these appear which provides a welcome variation. Strategies for storing resources may vary based on these layouts.

#### The Void

The Town is literally built on top of the Void. However, the act of constructing buildings causes solidification of the Void around the building. Monuments also serve as a way of solidifying the Void as the Town progresses. Construction away from the town center increases the construction cost by requiring additional crystals (which are used to stabilize the Void). Residences can be built anywhere, at no cost, and also provide a small area of solid ground, which can be used strategically.

#### Trees

Trees in town are grown for two main resources: Apples for food, for storage and eating; and Wood, for storage and electricity generation at the Thermal Power Station).