recursal/Fanatic-Fandom huggingface dataset:
Hard Times

This is an audiograph either left for Emily by Corvo, or vice versa, depending on which character you choose to play.

## Transcription

* Playing as Corvo
* Playing as Emily

> “
> As we both know, whoever’s killing off my detractors is doing so for calculated effect, undermining me. The “Crown Killer” is being guided by someone, but who?
>
>
> Tomorrow’s the anniversary of mother’s death. A sad day for us both. But I want you to remember all that’s happened over the last fifteen years.
>
>
> You’ve protected me, and taught me how to protect myself. You’ve helped me see what was right for the people of the Empire. We drained the Flooded District, fought back the gangs, and yesterday we launched a beautiful ship in mother’s name.
>
>
> I’m trying to become the sovereign she wanted me to be, but, father, I wouldn’t be here without you.
>
>
>
>
>
>
>
>

> “
> Emily, I know times are hard. You’re the ruler of four nations, and I won’t pretend to understand the pressure you’re under. Only you, and your mother before you, could know what it’s like.
>
>
> Whoever’s killing off your enemies is doing so for calculated effect, undermining us. I do know what it’s like to be blamed for murders you didn’t commit, but trust me, we’ll find this “Crown Killer” and they’ll pay.
>
>
> Tomorrow is the anniversary of her death. A sad day, for sure. But I want you to remember all that’s happened over the last fifteen years. You’ve held onto the throne and you’ve done what you thought was right for the people of the Empire. You drained the Flooded District, kept the gangs in check, and yesterday we launched a magnificent ship bearing Jessamine’s name.
>
>
> You’re becoming the sovereign your mother wanted you to be, and I’m proud of you.
>
>
>
>
>
>
>
>
Havelock's Log: Entry Four

This audiograph is found in Admiral Havelock's room on the second floor of The Hound Pits Pub.

## Transcription

> “
> We're getting closer to reaching our goals, but our position is becoming more dangerous. You don't house and feed half a dozen people without leaving telltale traces. Riverboats pass day and night, and the looters are going to start gathering once they're sure the plague has burned the place out. I conclude: if our enemies are not dead by the Month of Wind, we will be. There's a sadness in Emily, but she's strong, weathering the death of her mother just half a year ago better than most grown men I've known. Once we take Dunwall Tower, I'll see that her life is better. I've always thought that I'd command the navy in her name, but sometimes I wonder if I shouldn't just take the title Lord Regent and do it properly.
>
>
>
>
>
>
>
>

## See also

* Havelock's Log: Entry One
* Havelock's Log: Entry Two
* Havelock's Log: Entry Three
* Havelock's Log: Entry Five
Granny Rags

**Granny Rags** is an old woman who is initially living in the Distillery District. She is voiced by Susan Sarandon. She has no love for the Bottle Street Gang who pound on her door.

Later, she relocates to an alleyway off Bottle Street, behind The Golden Cat.

Finally, Corvo meets her in the Old Port Sewers, where she has taken Slackjaw prisoner.

## Missions

* High Overseer Campbell
* House of Pleasure
* The Flooded District
Greater Windblast

**Greater Windblast** is one of Corvo's powers in *"Dishonored 2"*. It allows you to summon a more powerful wind that kills enemies thrown into walls, and deflects projectiles with more accuracy. It costs 3 runes.

## Strategic tips

This powerful wind will kill enemies directly affected by it.

When timed right, projectiles thrown in your direction can be deflected with more accuracy.

The power will throw enemies into nearby walls hard enough to kill them.
Imperial Safe Room

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The Dunwall Tower **Safe Room** is located behind a hidden door off the Imperial Chambers. It contains a month’s supply of food and water. The Imperial signet rings are the only keys.

Captain Mortimer Ramsey can be left here if you take the non-lethal approach to escaping the tower.

## Items of note

* Playing as Corvo
* Playing as Emily

* Samuel Beechworth Carving
* your pistol
* your mask

- Samuel Beechworth Carving

- your pistol

- your spyglass

Upon your return to the tower:

* Mrs. Pilsen
* Ramsey's Improvised Diary
* 1 Gold Ingot

## Mission

* A Long Day in Dunwall
* Death to the Empress
Golden Cat Reopening

This note is found on the desk in the Art Dealer's Apartment.

## Content

> “
> Mister Bunting,
>
>
> I know you've been waiting for the Golden Cat to re-open. You've probably been suffering, you poor dear. So let me offer you a warm welcome to our lavish reopening tomorrow. I assure you that everything has been cleaned up, top to bottom, after that touch of plague. We're ready to take care of you.
>
>
> Everyone here loves you and half the girls consider you a friend.
>
>
> -- Madame Prudence
>
>
>
>
>
>
>
>
If only I could do more

*This article is a stub. You can help Dishonored Wiki by expanding it.*

This is an audiograph recorded by Doctor Alexandria Hypatia. It is found in her office at the Addermire Institute.

## Transcription

> “
> The blackouts are worse, and my dreams have taken a turn toward the disturbing. Even rest eludes me.
>
>
> Duke Abele seemed over-protective at first, but increasingly I'm a prisoner in my own lab. The soldiers stationed here leave me alone, but even then I feel like I'm being watched.
>
>
> What really saddens me is the loss of my work. I've always thrived on my connection to the people who need me most. The workers and their families.
>
>
> Each time I hear there's been an outbreak of some fever, or some new condition among the miners, it pains me that I am not with them, working to ease their suffering
>
>
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>
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>
Havelock's Orders to the Guard

This note is found on the counter inside the Hound Pits Pub.

## Content

> “
> Captain Manning, we've tracked the conspiracy to the Hound Pits Pub. Search the premises for the natural philosophers Piero Joplin and Anton Sokolov. Do what you must to secure all materials related to the enhanced arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything they know of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings.
>
>
> They may be two of the greatest minds of our age, but they're also traitors who conspired with Corvo to bring down this empire.
>
>
> I'm keeping Empress Emily Kaldwin with me at the Lighthouse on Kingsparrow Island until we're certain that Corvo and his fellow conspirators have been properly dealt with.
>
>
> --Lord Regent Havelock
>
>
>
>
>
>
>
>
Goodbye, Karnaca - A Musician's Farewell

This book is found on the desk in Emily's room aboard the Dreadful Wale, next to a small case containing a bonecharm and a Serkonan guitar.

## Content

> “
> 12th
>
> Well, it was pure luck, but I managed to get myself passage to Morley aboard a decent ship. The Dreadful Wale, it's called. Is that a mistake? Shouldn't it be the Dreadful Whale, like the sea beast? I didn't want to risk pointing something like that out to the captain, that Foster lady. She looks like the sort to dump a disagreeable passenger overboard without a second thought.
>
> 14th
>
> Goodbye, Karnaca. I won't miss you. Times are getting bad there. I don't know what's more unbearable, breathing mine dust all day long or hearing the constant ramblings of Duke Luca Abele over the street speakers. Every bar I played in, some drunk asked me to sing a song either making the Duke sound like a hero of the people, or the opposite, the worst villain in a generation. I got sick of it, pretty fast.
>
> It will take a few weeks to get to Morley, give or take some days, depending on the currents and winds. Bit I appreciate the company of Captain Foster and the other passenger, a Tyvian scholar, I think. I try to help out around the boat as much as I can, cooking, cleaning, and repairing stuff. Playing the guitar for them at night. I hope they don't throw me to the sharks when they find out I'm dirt broke. I won't be able to pay my fare when we reach Morley.
>
> 19th
>
> Morleyan food seems to suit Captain Foster. She likes the way I use lots of sugar and toss a shot of whiskey into all my recipes. Even if she groused at the end of the week for how many of the supplies I'd gone through.
>
> 24th
>
> Spent the night on the deck with Meagan and Anton, though he slept in a chair nearby, wrapped in a goat-hair blanket that looks like it hasn't been washed since it was on the goat's back. I played the guitar, while Meagan and I drank rum and whiskey, singing sad old Serkonan ballads, and giving silly names to the stars. She even hummed along with me when she got drunk enough, but mostly preferred just to listen. Said I have the same voice as someone she knew once, a long while back. Off and on, I hear her playing the same old audiograph in her cabin, making me wonder if that's who she was talking about. Maybe I'm feeling jealous.
>
> 28th
>
> What a fool I am, trying to kiss Meagan down in the engine room. She didn't even yell, just smiled a sad smile, like you would at a child who still believes in night-spirits.
>
> Tomorrow we'll reach Morley, and I'll disappear as quietly as I can. I've decided to leave her my Serkonan guitar, as a souvenir, and the only payment I can afford. I hope she'll forgive me. And that she'll find whoever she's looking for.
>
>
>
>
>
>
>
>
Dunwall Anticipates Sad Anniversary

Copies of this issue of the Dunwall Courier are found all over The Isles.

## Content

> “
> Preparations are well underway for the upcoming anniversary of the assassination of Empress Jessamine Kaldwin, taken from us far too soon by deadly conspirators.
>
>
> The yearly remembrance will include a private ceremony to be held with Dunwall Tower, which will host distinguished guests from all corners of the Empire. Young Empress Emily is expected to recall fond memories of her mother, and to address the people of Dunwall directly via street speaker.
>
>
> Business owners throughout Dunwall say they are ready for the influx of visitors expected on this day of mourning, who will need food, lodging, and all manner of items and services during their stay.
>
>
>
>
>
>
>
>
Galvani Academy Notice

This note is found on the table in Dr. Galvani's Lab on the third floor of his offices.

## Content

> “
> Galvani,
>
>
> The latest case should arrive within a week, containing all the components you need. Be careful with the white phosphorus. Can't have you getting phossy jaw like tanners at the edge of the city, poor bastards.
>
>
> Sorry you have to practice in secret. The vivisectionist should be celebrated! Revered even! Cutting up rats should be done in the town square with a crowd of eager students taking notes, not in some dirty little secret room hidden behind a wall of books.
>
>
> Anyway, lucky for you to have an old friend who never left the Academy. Let me know what else you need, but remember it might be a month before I can put together another shipment.
>
>
> Yours in knowledge,
>
> Artemis Moore
>
> Procurement Clerk and Provisioner
>
> Academy of Natural Philosophy, South Wing
>
>
> P.S. Next time you're nearby, come in for an afternoon. We've stayed fairly insulated from the plague, since so few come and go here, and we've got quite the stock of Tyvian brandy.
>
>
>
>
>
>
>
>
Durante's Room

## Content

> “
> Bernard,
>
>
> Durante got himself nicked by the Abbey boys, which means that they’ve got his office key, and it means he might have told them how to open the Jindosh Lock.
>
>
> I need you to find a way to open Durante’s door, and no, burning the building to the ground is not an option.
>
>
> I also want you to start dropping off food for old Stilton until we find someone to replace Durante. Once you manage to get his office open, you’ll find all the details inside. Be very careful when you go into Stilton’s Manor. If the Overseers do have the code to the Jindosh Lock, they might want to have a peek inside too.
>
>
> - Paolo
>
>
>
>
>
>
>
>
Golden Cat Master Key (written note)

This note is found in Madame Prudence's office at the Golden Cat.

## Content

> “
> I know we're running low on beds, but I must have a room for the child. She's more important that you can guess, and recently she almost got away, using the VIP entrance. That's why I decided to keep the master key in my possession. This girl must be cared for, even if she's a brat, and I want her kept in a room to herself.
>
>
> --Madame Prudence
>
>
>
>
>
>
>
>
Havelock Log Entry Six

This journal is found on Admiral Havelock's desk in his room on the second floor of The Hound Pits Pub.

## Content

> “
> Until we get through all this and hold the coronation, nothing's certain. Dunwall Tower has got its own culture. No telling what could happen if we moved into the place too soon. The next steps must be handled carefully. Things are happening quickly now. I need time to think.
>
>
> Havelock Log Entry Five
>
>
> Teague Martin is now High Overseer. He is a clever one and his ideas have taken us very far. Considering where he comes from, he should be very pleased with himself. Now we can be assured that the Overseers will support our claims, whatever they may be. There is only one man now standing between us and complete control of the Empire. The Lord Regent will soon find himself staring into that hideous mask of Corvo's, of that I have no doubt. But what happens after that?
>
>
> Havelock Log Entry Four
>
>
> He is returning now with Anton Sokolov over his shoulder. Simply amazing. Not only can Corvo project lethal force, he can do an extraction that I didn't think possible. And soon the two greatest minds of the Empire will be here. Together. If I could get these rivals to cooperate they could create weapons and tools of unimaginable power. If I could command both of them-- Well, I'll wait and measure their dispositions toward one another before following that line of thought.
>
>
> Havelock Log Entry Three
>
>
> Pendleton was willing to go further than I thought. He served up his own flesh and blood to the cause, and I can see that he's truly loyal to the Empire. Could I have done the same if my brother was still alive today? Probably. Undoubtedly. Many innocents must be sacrificed for the good of Dunwall. Every loyal watchman that falls beneath Corvo's blade is giving his life for the Empire.
>
>
> Havelock Log Entry Two
>
>
> Well, it seems that we have invested in the right man with Corvo. Not only did he free Martin from the Office of the High Overseer, but he went into that viper's nest and sorted out Campbell personally. With Corvo in our company I suspect there is no one in the world we cannot touch. We are now committed to this path. There is no turning back.
>
>
> Havelock Log Entry One
>
>
> It has been days since our men were dispatched to stash weapons for Corvo in the old sewer. They have not returned, so I can only hope that they succeeded in getting the packages delivered. Piero spent considerable time and resources making those things. If I could find a way to mass produce them, the Dunwall Navy would secure its place as the dominant force on the globe. But back to Corvo. Can he actually break out of Coldridge and if so, will he make his way here? I personally give him odds of 1 in 5.
>
>
>
>
>
>
>
>

## See also

* Havelock Log Entry One
* Havelock Log Entry Two
* Havelock Log Entry Three
* Havelock Log Entry Four
* Havelock Log Entry Five
* Havelock Log Entry Seven
Food and drink

**Food and drink** provides a small boost to health for Corvo and Emily. Fresh food replenishes your health, while rotten food will not. The items are consumed immediately and never show up in inventory.

## In *Dishonored 2*

The amount of health restored can be increased with the "Healthy Appetite" bonecharm.

## In *Dishonored*

The amount of health restored can be increased with the Bone Charms: Healthy Appetite I and II.

## Known food items

* Dishonored 2
* Dishonored

## Drink

Drinks cannot be consumed, only carried and thrown, like empty bottles, and smashed or as small incendiary devices.
Funny Stories from Serkonos

This book is found inside the Karnaca Enclave.

## Content

> “
> Early one morning, near dawn, Marcollo's wife hears a knock at the door. It's one of Marcollo's firends.
>
>
> "Where's my husband?" she asks. "He was supposed to be with you, picking up a case of Orbon Rum."
>
>
> "I'm sorry," says Marcollo's friend, "But something horrible happened at the distillery. Marcollo toppled head-first into a barrel of rum and drowned."
>
>
> So the wife starts blubbering, "Oh, my love! He's gone. At last tell me it was a quick death."
>
>
> "I can't lie," says Marcollo's friend, "He got out three times to piss!"
>
>
>
>
>
>
>
>
Galvani Building Key

*An old, rusty key.*

There are several copies of the **Galvani Building Key**. One is found top of the cabinet in the main hall on the ground floor of Dr. Galvani's Offices, under the painting of the Lord Regent. Another copy can be looted from one of the guards with Crowley in the Lab on the top floor.

## Missions

* High Overseer Campbell
* House of Pleasure
Handbook for New Miners

## Content

> “
> The Handbook For New Miners - An Essential Guide for Safely Navigating Your Work in the Mines
>
>
>
>
>
> ---
>
>
> You are about to embark on a journey deep underground. The work is hard, but for the people who dig deep, there is long-standing tradition behind the labor, behind the culture itself. You will explore and excavate vast caverns in search of precious silver and other valuable ores. Your eyes may be the first to take in the grandeur of some of these underground grottos and seemingly endless shafts. However, as you must know, mining is one of the most dangerous jobs in the Empire of the Isles. Before you begin, it is essential you understand these basic safety rules.
>
>
> Always bring a full days’ ration of food and water with you. Two if you can carry the extra weight.
>
>
> Be aware that canaries and sparrows are susceptible to invisible vapors, and will swoon when harmful gasses are present. Exit the mine immediately if this should happen to caged birds near you.
>
>
> Always wear the protective goggles and breathing apparatus provided by the Foreman’s Office.
>
>
> Stay with your group at all times. Do not venture alone into unmarked caverns and tunnels.
>
>
> Watch those working around you for signs of exhaustion or dizziness. Keep one another safe.
>
>
> Demand for silver is at an all time high. So work hard, stay safe, and keep the precious metal coming!
>
>
> Courtesy of the Miner’s Union, paid for by Aramis Stilton.
>
>
>
>
>
>
>
>
Empress to Corvo

This note is found in the secret room behind the corner fireplace on the top floor of Dunwall Tower.

## Content

> “
> Corvo, I have missed you while you've been away. If I could trust anyone else with these matters, I would gladly send them so you could remain close. But there is no one else. The plague has taken so many. The Spymaster was right to insist that I send you. When you are away, every day seems a heavy burden. Even simple tasks seem worrisome. Emily is difficult to manage. And the great troubles of the City, the conflict and the plague, all seem insurmountable. But when you are near, it is different. My heart is at peace.
>
>
>
>
>
>
>
>
Havelock's Log: Entry Five

This audiograph is found on Admiral Havelock's desk in the Lighthouse on Kingsparrow Isle.

## Transcription

> “
> We've done such things. Cowardly things that I'm ashamed of. How could anyone ever forgive us? Would they, even if things are better? No, no. That's not how it works, once the bureaucrats step in. Everything gets muddy. If anyone ever knew, we'd all lose our heads for this. So no one can ever know. And could we ever control Emily with Corvo around? That's the question that sticks in my mind. We need to make our final move, and we need to make it cleanly. No loose ends. Only a few in the know. The ones with the most to lose.
>
>
>
>
>
>
>
>

## See also

* Havelock's Log: Entry One
* Havelock's Log: Entry Two
* Havelock's Log: Entry Three
* Havelock's Log: Entry Four
First Captain's Safe

This note is found on the desk in Duke Abele's Office. It contains the combination to the Grand Guard Safe inside the First Captain's Office.

## Content

> “
> Sir, I escorted the proprietor of the Winslow Safe Shop onto the Palace grounds and into the Grand Guard barracks yesterday evening.
>
> He mucked about with the safe in the First Captain’s office, and now the combination is set to a random 3-digit combination.
>
>
> - First Lieutenant Rosa Merquez
>
>
>
>
>
>
>
>
Esma Boyle's Diary

This diary is found in Esma Boyle's bedroom on the second floor of the Boyle Estate.

## Content

> “
> Finally! Tonight, tonight, tonight! The party is going to be so fabulous. I shall bed the first man to ask for it, And the second after that! I am so sick of these dark, awful times. Every day is as dreary as the one before. Well not tonight! Tonight is for the living!
>
>
> --Esma
>
>
>
>
>
>
>
>
Human Possession

**Human Possession** is one of Corvo's powers in "Dishonored 2". It allows you to control a human host and costs 4 runes.

## Strategic tips

Your control of humans is limited, so combat or fast movement are not possible. Possessing a human allows you to perform simple actions such as collecting objects or opening doors.

Allies of the human you are possessing will not attack you, and security devices attuned to the human you are possessing, like the Arc Pylon or Wall of Light, will not harm you.

If you are falling, possessing an animal or human on the way down will effectively break your fall.
Anton Sokolov

## In *Dishonored 2*

**Anton** is looking worse for wear in *Dishonored 2*. Having been taken captive by the "Crown Killer".

### Missions

* The Clockwork Mansion
* Dust District

## In *Dishonored*

**Anton Sokolov** is a the Royal Physician, a natural philosopher and painter. He is the inventor of Sokolov's Health Elixir and numerous security devices including the Wall of Light and the Arc Pylon.

### Missions

* The Royal Physician
* The Loyalists
Havelock Log Entry One

This journal is found on Admiral Havelock's desk in his room on the second floor of The Hound Pits Pub.

## Content

> “
> It has been days since our men were dispatched to stash weapons for Corvo in the old sewer. They have not returned, so I can only hope that they succeeded in getting the packages delivered. Piero spent considerable time and resources making those things. If I could find a way to mass produce them, the Dunwall Navy would secure its place as the dominant force on the globe. Back to Corvo. Can he actually break out of Coldridge and if so, will he make his way here? I personally give him odds of 1 in 5.
>
>
>
>
>
>
>
>

## See also

* Havelock Log Entry Two
* Havelock Log Entry Three
* Havelock Log Entry Four
* Havelock Log Entry Five
* Havelock Log Entry Six
* Havelock Log Entry Seven

## Mission

* Dishonored (after completing the mission)
Havelock's Log: Entry One

This audiograph is found in Admiral Havelock's room on the second floor of The Hound Pits Pub.

## Transcription

> “
> Log entry one-four. It seems we have moved to a new phase. Martin's improvisations have born fruit, and the former bodyguard has been freed and is en route to the staging location. With Pendleton's voting bloc and my military connections, all we've lacked is the ability to project lethal force in a controlled manner against previously inaccessible - ah, to the the point we need a man who can kill the bastards for us. Corvo is more than capable, of that, I have no doubt. End log... Is this off? Switch, switch, where the -
>
>
>
>
>
>
>
>

## See also

* Havelock's Log: Entry Two
* Havelock's Log: Entry Three
* Havelock's Log: Entry Four
* Havelock's Log: Entry Five

## Mission

* Dishonored (after completing the mission)
Duty Officer's Report

This note is found in the Interrogation Room in Coldridge Prison.

## Content

> “
> Duty Officer's Report, Corvo's Interrogation
>
>
> Corvo Attano, formerly the Royal Protector, will be brought in for interrogation. This is of utmost importance. The Lord Regent and High Overseer Campbell will conduct the questioning themselves. Follow their orders without hesitation, and keep the torturer under control. If Corvo dies in his hands, instead of getting the public execution the Lord Regent wants, it'll be your head that rolls next.
>
>
>
>
>
>
>
>
Life on Sea

This audiograph is found in Sokolov's cabin on the Dreadful Wale, after the Grand Palace mission.

## Transcription

> “
> I'm still aboard the creaking thing that Meagan costs a boat. Anton Sokolov, once the designer of mighty ships thrown against the malevolent Ocean, and large enough to have the great leviathans aboard, thrashing and spilling their life's blood across the decks. Majestic ships, swift with luxurious cabinets, fit for an Empress. Where are these vessels now? They're far too important to carry an old man like me. I've been abandoned by my own creations.
>
>
> But maybe that's the way it should be. Haven't I been cruel? Selfish? Perhaps I should be forgotten, consigned to the junk heap. Maybe I should die, at last. And there's a chance I will - on this final escapade. To Dunwall then. We'll see what's left of me.
>
>
>
>
>
>
>
>
Get the Clankers Off Karnaca's Streets!

This pamphlet is apparently the work of one Hieronimus Blas. A transcript of his interrogation by Captain Cullero of the Grand Guard can also be found.

## Content

> “
> Beware a strange sound, like the clanking of a factory machine. You might be seconds from an encounter with the latest work of our Grand Inventor, Kirin Jindosh.
>
>
> And what should we think of these new marvels of industry, coveted by the wealthiest members of Karnacan society and standing vigil over their estates?
>
>
> I will tell you! These Clockwork Soldiers are a danger to us all, taking lives with all the morality of a shopkeeper’s adding machine! They fight for days without rest, as long as the whale oil tanks hidden in their backs don’t run dry.
>
>
> Tyranny awaits unless we act now and re-establish the lawful society established by the former Duke of Serkonos, twice the leader his indolent, irresponsible son has proven to be. Citizens of Karnaca, fight to get these clankers off our streets!
>
>
>
>
>
>
>
>
Grim Tidings from the Capital of the Empire!

Copies of this issue of the Dunwall Courier are found all over The Isles.

## Content

> “
> Following the Coup, Empress Delilah Kaldwin, formerly called Delilah Copperspoon, still sits on the throne in Dunwall Tower. The residents of the district have, for the most part, fled. Shops and apartments sit in decay. In some cases, barricades have been erected at narrow streets, attempting to contain the odd cabal of women accompanying our new ruler.
>
>
> Seeking to exploit an opportunity, local gangs are having a field day. I can attest personally to the increased presence of the Hatters, whose numbers have swelled with the recruitment of orphaned children.
>
>
> Your intrepid reporter will continue to bring you news as it happens, and as always I will interpret the events to the best of my ability. At the Courier, we try to represent all sides (that we deem reasonable), but of course we have a perspective and we have values, like all journalistic outlets, which will always inform our reporting.
>
>
>
>
>
>
>
>
Folding Blade

* Dishonored 2
* Dishonored

## In *Dishonored 2*

The **Folding Blade** was crafted during the Rat Plague by Piero Joplin. Light, retractable, and razor sharp. It can be used by either Corvo or Emily.

## Upgrades

* Sword Crossing, cost: 450
* Monkey Wrench, cost: 450
* Occult Kiss, cost: 450

## In *Dishonored*

**Corvo's Folding Blade** is a light, extremely sharp blade that deploys and retracts via an unknown mechanism.

This weapon was designed and built by Piero Joplin. Corov first finds it in the Dunwall Sewers after his escape from Coldridge Prison, where it has been left along with his Crossbow and Mask
Howling Bolt

**Howling Bolt** is an upgrade to Crossbow Bolts which becomes available after finding the Pyro-sonic Casing blueprints. The upgrade costs 250 . Thereafter, howling bolts can be purchased for 50  each.

## Upgrades

After finding the Reverberation Tubing masterwork blueprints, the following upgrades become available:

* Ancient Howl Bolt, Cost: 600
* Deep Howl Bolt, Cost: 600

## Effect

* Enables Black Market shops to sell bolts that stun and blind enemies for a time.
Havelock Log Entry Two

This journal is found on Admiral Havelock's desk in his room on the second floor of The Hound Pits Pub.

## Content

> “
> Well, it seems that we have invested in the right man with Corvo. Not only did he free Martin from the Office of the High Overseer, but he went into that viper's nest and sorted out Campbell personally. With Corvo in our company I suspect there is no one in the world we cannot touch. We are now committed to this path. There is no turning back.
>
>
> Havelock Log Entry One
>
>
> It has been days since our men were dispatched to stash weapons for Corvo in the old sewer. They have not returned, so I can only hope that they succeeded in getting the packages delivered. Piero spent considerable time and resources making those things. If I could find a way to mass produce them, the Dunwall Navy would secure its place as the dominant force on the globe. But back to Corvo. Can he actually break out of Coldridge and if so, will he make his way here? I personally give him odds of 1 in 5.
>
>
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>
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>
>

## Mission

* Dishonored, after the mission has been completed

## See also

* Havelock Log Entry One
* Havelock Log Entry Three
* Havelock Log Entry Four
* Havelock Log Entry Five
* Havelock Log Entry Six
* Havelock Log Entry Seven
Emily Kaldwin

In "Dishonored", we first meet Lady **Emily Drexel Lela Kaldwin**, the young daughter of Empress Jessamine Kaldwin and Corvo Attano and heir to the empire. In "Dishonored 2", we reacquaint ourselves with Emily, 15 years later and now Empress in her own right.

## Physical description

By age 25, Emily is all grown up. She is described as follows:

* Height: 5’10”
* Eye color: dark brown
* Birthdate: 2nd Day, Month of Rain, 1827
* Birthplace: Dunwall, Gristol
* Voice actors: Chloë Grace Moretz (Dishonored), Erica Luttrell (Dishonored 2)

## Emily's powers

* Domino
* Doppelgänger
* Far Reach
* Mesmerize
* Shadow Walk
Ichabod Boyle Case - Witness Statement

## Content

> “
> Witness Name: Peter Atkins
>
> Occupation: Matchbox Maker
>
>
>
>
>
> ---
>
>
> On the 16th Day, Month of Earth, just before midnight, I was on my way home after a couple of ales at the pub. Stopping to pee next to the Boyle Company offices, I heard moaning and furniture creaking, so I thought maybe some people were having fun and I could have a peek.
>
>
> But when I got close to the windows, that's when Mr. Boyle started screaming like a slaughtered pig. He was all tied up. There was someone wearing a hooded cloak, and I swear, I think he was eating up Mr. Boyle's guts.
>
>
> That has to be the Crown Killer, I told myself, and so I ran as fast as I could to the nearest Watch post to get help. And your soldiers could have made it to Boyle in time if they hadn't taken half an hour to fine me for throwing up. Anyone would have done the same after what I had been through. You guys should have some respect.
>
>
>
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>
Havelock's Log: Entry Two

This audiograph is found in Admiral Havelock's room on the second floor of The Hound Pits Pub.

## Transcription

> “
> Corvo seems to have arrived in good shape, much better than I expected given what I've seen of Coldridge Prison. He seems willing to work with us, and he shouldn't lack for motivation. The man has lost everything. We'll judge how he performs in the field, and if I can, I'll find a way to test him personally.
>
>
>
>
>
>
>
>

## See also

* Havelock's Log: Entry One
* Havelock's Log: Entry Three
* Havelock's Log: Entry Four
* Havelock's Log: Entry Five

## Mission

* Dishonored, after Corvo's first encounter with the Outsider
Gate Code

This note is found on the counter, inside the Winslow Safe Company shop in the Palace District. It is one of two notes providing the same combination. The other note can be looted from a delivery woman.

## Content

> “
> Dear brother,
>
> Are you serious? How are you able to run a safe and vault business if you can’t even remember a simple three digit combination?
>
>
> I set the back alley gate code to your birthday and you thought it was your wedding anniversary. I set it to your wedding anniversary and you thought it was Grandfather’s age. I set it to Grandfather’s age and you thought it was Mother’s street address. What kind of advice are you giving to your customers for their combinations, I wonder. It’s a miracle anybody in this city manages to open one of your safes again after locking them.
>
>
> Anyway, since you leave me no choice, here’s the gate combination written in colored ink, which isn’t cheap: 236
>
>
> Bring the note with you when you come to my shop, I’ll make sure it gets burned. And no, I won’t leave the gate open, I can’t risk having the curious peek inside at my little business.
>
>
> - Ricardo
>
>
>
>
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>
Emily Tells a Tale

This audiograph is found in Emily's Tower.

## Transcription

> “
> This is the story of the fancy dressed lady and the naked man. Once upon a time there was a fancy dressed lady. And she came to the Madame and said that the naked man wanted something. And she was mad about it. And then the naked man came in and he said it was just what he always gets. And the Madame said if that's what he wants it'll be ten coin each time. And that it was Beatrice he'd be wanting to visit. And the fancy dressed lady said "See?>" And then she left. And then the naked man said Beatrice would do. And the Madame said "ten coin, Custis". And then the naked man said "Lord Pendleton!" The End.
>
>
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>
Imperial Assassin's Pack

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The **Imperial Assassin's Pack** is a special bonus included as part of the Pre-order and Collector's Editions of *Dishonored 2*.

## Content

* two exclusive bonecharms: Duelist's Luck and Void Favor
* new lore and art including an Antique Serkonan Guitar and the book "Goodbye, Karnaca — A Musician's Farewell"
* 500 coins to acquire new gear and weapons within Karnaca's illegal black market shops
Havelock's Order to Execute Piero

[PubNotes.Hub\_Assault\_PieroExecutionOrders\_HC DisAbstractItem]

## Content

> “
> Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in along with the traitor Anton Sokolov. Do what you must to get them out and secure all materials related to the arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything he knows of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings.
>
> --Lord Regent Havelock
>
>
>
>
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>
>
>

[PubNotes.Hub\_Assault\_PieroExecutionOrders\_LC DisAbstractItem]

## Content

> “
> Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in. Do what you must to get him out and secure all materials related to the arc pylon he has been constructing. Question him thoroughly, and once you are certain you have everything he knows of the pylon, execute him. Bring the pylon to me, along with his papers and recordings. If possible, make his last moments as comfortable as possible.
>
> --Lord Regent Havelock
>
>
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>

## Gallery

* Dishonored Havelocks Order to Execute Piero.jpg
Hypatia's Farewell

## Content

* High Chaos version
* Low Chaos version

> “
> I suppose I owe you thanks for what you’ve done, but it seems something vital has been torn from my head and maybe from my heart. My hopes for a full recovery are low.
>
>
> As I walk the streets of Karnaca, everyone seems broken. Maybe someday I’ll be recovered enough to go back to my work, helping the workers here, but I’m not sure.
>
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> There’s still a dark cloud over me.
>
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>

> “
> I can never thank you for what you’ve done, but rest assured that I’m feeling myself again. Once my recovery is complete, I’ll go back to my work, helping the workers in Karnaca.
>
>
> There’s an excitement growing in me about what the future might hold.
>
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> It’s as if I’ve awakened from a terrible dream.
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>
Electroshock Machine

The **Electroshock Machine** is another of Kirin Jindosh's inventions. It is located in his Laboratory inside the Clockwork Mansion. The machine requires a lot of power (seven units according to the instructions on the nearby blackboard). If you choose the non-lethal option to eliminate Jindosh, you must place him in the chair of this machine and power it up.

## Tips

* The two platforms which require the least amount of power to operate are Anatomy and Optics. Use the two nearby panels to select each of those platforms in order to be able to power up the Electroshock machine.
Durante's Office

**Durante's Office** is located on the second floor of The Crone's Hand Saloon in the Dust District. To access his office, you must first get his key which is on the other side of the district, in the Overseer Outpost. Note that there are four Howlers in the courtyard below.

## Items of note

* Our Two Cuckoos
* Silvergraph Studio Key
* Code to Stilton's House
* a cash register with a Pouch inside
* a regular bonecharm
Eminent Domain

## Content

> “
> [Excerpt from a pamphlet on new government sanctioned practices - by Barrister Arnold Timsh]
>
> It is an unfortunate reality that the plague has spread, unchecked, across the city of Dunwall. Of those who are afflicted, very few survive. Many times, when the plague strikes a family, it leaves none in its wake, ending husband, wife, child and elder alike. When this occurs, the homes and businesses of the deceased are left abandoned, a breeding ground for rats, or for illicit trade such as gambling, prostitution or gang activity. The City of Dunwall, with the full blessing of the Lord Regent himself, had no choice but to institute its current policy of seizure. Any property owned by those unlucky citizens brought down by the plague immediately becomes property of the state. The officers of the City Watch, led by the Dead Counters, ensure that these laws are enforced fairly and without corruption.
>
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Letter from Bethy

This letter is looted from one of the two women planning to blow their way into the Black Market Shop in Lower Aventa District.

## Content

> “
> Sarah,
>
> Things are rotten here in Dunwall. Nothing is the same since the coup. It ain’t safe for no one and there’s no jobs neither. You get yourself back here and take your kids.
>
>
> It ain’t right you should have left them with me for so long. Anyway, you didn’t mention how sickly they was, and poor behaved. Now, you’re my sister and that counts for something. But when the new month comes I’m leaving. There’s no more I can do.
>
>
> I ain’t their mother, and they won’t listen. I can’t afford to feed ’em no more. There’s nothing left for beers or rent by the time they’re done eating. And not a penny from you! Off to find your fortune in Karnaca! Some fortune! Well that’s the end of it.
>
>
> Bethy
>
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>
Lady Boyle Missing

This note is found on the desk in the Lord Regent's Chambers in Dunwall Tower only if Corvo chooses the non-lethal method of disposing of Lady Boyle. The section about the guestbook signature only appears if he chooses to sign the book, otherwise that paragraph does not appear.

## Content

* Signed the guest book
* Did not sign the guest book

> “
> Lord Regent,
>
> Our search for the missing Lady Boyle continues with limited results. No one seems to know what happened to her, though there was a rumor circulating that she left the party by boat. It seems unlikely, but in any case the witness in question saw nothing more, so even that lead went cold.
>
>
> Also, it's undoubtedly not worth your time and I hesitate to even mention it, but apparently on the night of the Boyle Party someone signed the guestbook as "Corvo Attano". It must be a perverse joke, surely. However, you asked to be notified of all such matters, and in truth we never located the Royal Protector's body, so I thought best to bring it to your attention. Sorry for troubling you with this matter.
>
>
> I know Lady Boyle is dear to you. Rest assured we will redouble our efforts to locate her.
>
>
> Captain Galloway
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>
>
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>
>

> “
> Lord Regent,
> Our search for the missing Lady Boyle continues with limited results. No one seems to know what happened to her, though there was a rumor circulating that she left the party by boat. It seems unlikely, but in any case the witness in question saw nothing more, so even that lead went cold.
>
>
> I know Lady Boyle is dear to you. Rest assured we will redouble our efforts to locate her.
>
>
> Captain Galloway
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Grenade

## In *Dishonored 2*

A **grenade** consists of a metal shell, packed with a thick explosive tar made from refined whale oil. It is a hurled explosive which can be “cooked off”.

They can be scavenged from many locations, but you can only carry four at a time. They can also be purchased for 70  each or looted from black market shops.

### Upgrades

* Impact Grenade, Cost: 400
* Sticky Grenade, Cost: 450
* Discreet Inquiry, Cost: 700 , after finding Counter-blast Inversion
* The Expansive Lady, Cost: 700 , after finding Counter-blast Inversion

## In *Dishonored*

A **Grenade** is a metal shell, packed with a thick tar made from whale oil. They can be "cooked," or held for longer to ensure a timely blast. Corvo can initially only carry five of these at any given time.

* Grenade Capacity Upgrade increases the total capacity to 9
* Blueprint: Spiked Grenade Housing enables the Sticky Grenade option
Link Three

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Link Three** is one of the powers Emily or Corvo can acquire. It allows you to link up to 3 enemies. It costs 3 runes.

## Strategic tips

Link up to three enemies, so that if one of the them is killed or rendered unconscious, they others are also affected.

Link them by either holding  while sweeping across enemies, or pressing  while aiming at an enemy.
House of Pleasure

**House of Pleasure** is the third mission in the game. In this mission, Corvo must infiltrate the Golden Cat and find Lady Emily who is being held there. Along the way, he can help Slackjaw and procure a favour from the crime lord in return.

## Special Actions

### Help Slackjaw Find Crowley

Crowley (or more specifically, Crowley's remains) can be found in the lab inside Dr. Galvani's Offices.

### Put the Pendletons to work in their own mine

If Corvo gets the combination to the vault in the Art Dealer's Apartment, Slackjaw offers a non-lethal way to get rid of the Pendleton Twins: kidnapping them and forcing them to work in their own mines (after cutting out their tongues).

### Rob the Art Dealer's safe

Having obtained the combination to the vault in the Art Dealer's Apartment, from Bunting at the Golden Cat, Corvo can rob the safe before giving the combination to Slackjaw

## Blueprints

* Incandescent Paste, in a locker in the storage room at the Dunwall Whiskey Distillery

## Bonecharms

* 1 bonecharm in the Bottle Street Gang hideout on the third floor of the apartment on the west side of Bloodox Way
* 1 bonecharm in the alley off Bottle Street where Granny Rags has taken up residence
* 1 bonecharm in caged ares outside the Distillery, where the weepers are kept
* 1 bonecharm under the stairs on the first floor of The Captain's Chair Hotel
* 1 bonecharm mounted on the wall above the fireplace in Madame Prudence's room of The Golden Cat

## Paintings

There are three Sokolov paintings in the Art Dealer's Apartment:

* Light Along the Inverse Curve, Sokolov's Self Portrait
* Custis, Morgan and the Postulate Child
* Daud and the Parabola of Lost Seasons

## Runes

* 2 runes in the sewers beneath the Hound Pits Pub, at the end of the section where the two weepers are found. One is in a chest by the female weeper and the second is underwater, past the metal grate. These are not counted in the mission statistics.
* 1 rune in the secret room behind the bookcase on the second floor of Dr. Galvani's Offices
* 1 rune in the safe in the Art Dealer's Apartment
* 1 rune on the second floor inside the building on the east side of the main gate to The Golden Cat
* 1 rune in the first bedroom as you enter the dormitory on the third floor of The Golden Cat
* 1 rune mounted on the wall on the second floor of The Golden Cat
A drink for Miss White

**A drink for Miss White** can be obtained from the sparkling wine fountain the the Boyle Estate ballroom. Bringing Adelle White this drink will loosen her tongue and help you figure out which of the Boyle women is the mistress of the Lord Regent and the subject of The Obtuse Arguments of Lady Boyle.
Letter to Emily from the Empress

This audiograph is in Jessamine's secret room behind the fireplace on the third floor of Dunwall Tower.

## Transcription

> “
> Emily, my daughter, I know that one day you'll be grown up, and I wonder what you'll remember of these years. Will you recall your time as a child with fondness? Or were there too many caretakers, formal dinners and lessons about boring old history? Maybe the precious hours we spent together will shine brighter; time captured now and then with your mother and with Corvo, who was always close to my heart. I hope the season of rats and plague will be nothing more than a passing shadow on your early memories. A crisis come and passed, weathered by your mother and her advisors. You'll sit on the throne someday, and will do well I hope. It's a tricky life, full of responsibility and peril. It was not your choice to be the daughter of an Empress, but I believe you'll rise to the challenge. Stay good-hearted, Emily. Keep drawing and telling stories. And only share your power with those you truly trust.
>
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Meagan Foster

**Meagan Foster** is the captain of the Dreadful Wale. Her character is voiced by Rosario Dawson. Initially, her right arm is amputated below the elbow and her right eye is missing. However, if Aramis Stilton's timeline is changed during "A Crack in the Slab", she is made whole.

16 years before Delilah's Coup, she was a member of Daud's Whalers under the name **Billie Lurk**. She organized Daud's mission to assassinate Empress Jessamine Kaldwin, much like she organizes Corvo Attano or Emily Kaldwin's assassination missions during Delilah's Pretendership. During the events of The Knife of Dunwall, she joined Delilah's coven, and cooperated with them to betray Daud and the Whalers to the Overseers. In the canonical timeline, she confronts Daud when the Overseer assault fails, and is defeated but spared. She references the betrayal of Daud as the action she most regrets of all the bad things she's done, above the many assassinations she executed or planned out.

## Missions

* A Long Day in Dunwall
* Edge of the World
* The Good Doctor
* The Clockwork Mansion
* Dust District
* A Crack in the Slab
* The Grand Palace
* Death to the Empress
Lord Pendleton Memoirs: Chapter 28

This audiograph is found in Treavor Pendleton's room at the Hound Pits Pub.

## Transcription

> “
> Memoir, chapter 28. Waverly, Waverly, Waverly. The very name sweeps one away. She came into our cold, marble halls and brought light and warmth. She changed our lives forever. It was only later I realized she was a traitorous little weasel, like all the Boyles.
>
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## Mission

* High Overseer Campbell (after completing the mission)