Condottiero

Standard building: 2

Camel: 0

Infantry: 10

Condottiero: 0

Unique unit: 0

Anti-leitis: 0

Castle age: 6

imperial age: 6

The **Condottiero** (plural **Condottieri**) is the second unique unit of the Italians in *Age of Empires II HD: The Forgotten*. A quick anti-gunpowder infantry unit, it can be trained at the Barracks upon reaching the Imperial Age. In *The Forgotten*, a Castle was also required in order to train Condottieri. This requirement was removed in *The African Kingdoms*. As a team bonus, the Condottiero is a shared unique unit, available to any players allied with an Italian player. It has no Elite version, unlike the Berbers' secondary unique unit, the Genitour.

## Tactics

The Condottiero has a large attack bonus against gunpowder units, and bonus armor which negates their anti-infantry damage. Thus, Condottieri are an effective counter for armies of Janissaries, Conquistadors, or Hand Cannoneers. In addition, Condottieri trade effectively against Halberdiers and Camel Riders, which are common auxiliary forces to protect gunpowder units and take down cavalry.

Condottieri move fast and have high hit points. They are also created quite quickly and don't need to be upgraded. Their comparatively high gold cost, however, makes them an expensive unit to field and sustain in the long run. Skirmishers are much more efficient at dealing with gunpowder units on a cost basis; also, siege units excel in general combat, which limits the Condottiero's use to an emergency counter to gunpowder.

Condottieri can be used as an expensive substitute for Champions. This can occur in situations where the player doesn't have the Champion upgrade at the ready or if the player's civilization doesn't have access to them (Tatars, Bulgarians, Ethiopians, Huns, Khmer, Malay, Mayans, and Persians). On the other hand, Condottieri can be a huge power spike during early Imperial Age, though as already mentioned, they are less and less cost efficient as time goes on.

For the specific case of the Malay, Two-Handed Swordsmen should not be substituted, but rather supplemented with Condottieri, forming a solid composition in late Imperial Age, with Condottieri chasing down archers and gunpowder units, using their superior speed. Halberdiers and Karambit Warriors can also be very good complements or alternatives, depending on the situation.

Even for civilizations that have access to great Champions, it should be considered to substitute them if enemies use many anti-infantry units. For example, an interesting play with be to couple Malian Condottieri with Gbetos, both possessing great mobility to raid enemy positions and supplement each other's weaknesses; Gbetos add firepower, whereas Malian Condottieri are tasked with shielding Gbetos against enemy ranged units. Although in more general situations, Skirmishers would be more cost-effective, since they effectively counters all gunpowder units (except siege) as well as the Arbalester, to which the Condottiero has little defense with no base pierce armor.

A practical, general example would be a scenario where the player has previously built several Barracks to train Pikemen or Halberdiers against a cavalry civilization, and in this case, and the opponent has chosen Hand Cannoneer as counter versus Pikes. In this case, if the player can afford the gold cost but isn't able to train Skirmishers right away, is recommended to train some Condottieri in order to diversify and gain a slight edge in battle, taking advantage of the Condottiero's more beefy stats. But as the player's gold starts draining out, Condottieri might be a dangerous choice for the player's economy, specially when the opponent can easily switch into other ranged unit.

Finally, their ability to be trained without upgrades upon reaching the Imperial Age makes them a suitable counter to gunpowder in Fast Imperial games, specially in closed maps like Arena, where it's common that battles initially happen in groups of small but powerful units. Here, training just a few Condottieri to take down enemy Bombard Cannons can inflict a tremendous damage on the opponent. In other cases, the mere presence of an Italian player can be a strong deterrent against the creation of gunpowder units, in order to prevent a disastrous scenario.

## Civilization bonuses

* Aztecs: Condottieri are created 11% faster.
* Burmese: Condotteri have +3 attack. Faith is 50% cheaper.
* Celts: Condottieri move 15% faster. Condottieri can convert herdables even if enemy units are next to them.
* Chinese: Technologies that benefit Condottieri are 20% cheaper.
* Goths: Condottieri are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Tracking (before the *Definitive Edition*) and Squires is 100% faster.
* Italians: With Pavise researched, Condottieri have +1/+1 armor.
* Japanese: Condottieri attack 33% faster.
* Magyars: Forging, Iron Casting, and Blast Furnace are free.
* Malians: Condottieri have +3 pierce armor.
* Portuguese: Condottieri cost 20% less gold.
* Slavs: Tracking is free (before DE, no effect after the *Definitive Edition*)
* Spanish: Blacksmith upgrades that benefit Condottieri don't cost gold.
* Tatars: Condottieri deal 50% bonus damage from cliffs and elevations.
* Teutons: Condottieri have +2 melee armor.
* Vietnamese: Conscription is free.
* Vikings: Condottieri have 20% more hit points.

## Team bonuses

* A team containing Berbers: With Kasbah researched, Conscription is researched 25% faster.
* A team containing Goths: Condottieri are created 20% faster. Researching Tracking (before the *Definitive Edition*), Squires, and Arson is 20% faster.
* A team containing Teutons: Condottieri are more resistant to conversion.
* A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
* A team containing Bulgarians: Researching Infantry armor and attack upgrades at the Blacksmith is 50% faster.

## Changelog

### *The Forgotten*

* Aztecs: All military units are created 18% faster.
* Condottieri require a Castle in order to be trained.
* Condottieri have 9 attack and 1 speed.
* Condottieri have 1 pierce armor.
* Condottieri train in 11 seconds.

### *The African Kingdoms*

* Condottieri no longer require a Castle.
* Condottieri reskinned.
* Condottieri have 10 attack and 1.2 speed.
* Portuguese: Condottieri cost 15% less gold.
* With patch 4.8, Condottieri train in 13 seconds.
* Malians: On release, Condottieri incorrectly do not benefit from the civilization bonus and do not get any bonus pierce armor due to a bug. With patch 4.8, this was corrected, with Condottieri now benefiting from the civilization bonus and obtaining +3 pierce armor.
* Vikings: With patch 4.8, Chieftains affects Condottieri. It gives Condottieri +5 attack against cavalry.
* Vikings: With patch 4.8b, Chieftains gives Condottieri additional +2 attack against camel units.

### *Rise of the Rajas*

* With patch 5.7, Condottieri have 9 attack and 0 pierce armor.
* With patch 5.7, Condottieri have a unique armor class that essentially causes the Condottiero to resist bonus damage from gunpowder units (+10 armor), but not from other anti-infantry attacks.
* With patch 5.7, Condottieri train in 18 seconds.
* Vikings: With patch 5.7, Chieftains makes Condottieri do +4 damage to camels instead of +2.

### *Definitive Edition*

* With update 39284, Condottieri have 10 attack again.
* Aztecs: With update 37650, all military units are now created 11.1% faster.
* Tracking removed; all infantry instantly receive +2 LOS upon reaching the Feudal Age.
* Teutons: With update 35584, Condottieri have +1 melee armor. With update 36906, they have +2 melee armor.
* Italians: With update 39284, Pavise also affects Condottieri.
* Portuguese: With update 39284, Condottieri now cost 20% less gold.