recursal/Fanatic-Fandom huggingface dataset:
Lightning Rail

The lightning rail is powered by bounded elementals inside the control car. It looks a little bit sinister compared to the other cars due to the spikes poking out of it. The pointed ends are however important conduits for electricity. You'd also spot a couple of magical cores, shaped like an orb with sparks of electricity trapped in it. With this much energy, heat also builds up from inside, as to why there's a couple of exhaustion port on each side of this car. Lastly, there's an arc of electricity much like the airships from House Lyrandar. Instead of fire or air however, the arc is a lightning, only appearing when the train starts. The entirety of this car is connected to the next car with two large beams, resembling the body of a wrench.
The rest of the cars looks pretty straight forward. A long rectangle featuring various of rooms for stay and leisure during a journey. And below, the supposed train tracks of the lightning rail are a series of pyramids planted on the ground that allows the train to keep elevated with lightning magic.
--Add and describe Cars--
**Smell:** There was no distinct smell coming from the train itself. It didn't pollute the air. The heat that comes out of the exhaust port was invisible because elemental energy is clean compared to coal. Inside would be different. Most passenger cars, including those with bed is reminiscent of a lightly used factory. It smelled like chemical, but it wasn't strong. Subtle, like a gentle cleaning agent was used all over the place. As for the other cars, it might smell different depending on what it's made for.
Odcinek 1178

Justyna i Lesław nadal spotykają się na niezobowiązujących spacerach. W końcu Lesław idzie o krok dalej i zaprasza Justynę do kina. Jan, Artur i Natasza zaczynają się domyślać, że Justyna czuje coś więcej do sąsiada. Nataszy się to nie podoba.

Karol stara się naprawić swoje relacje z Agnieszką. Zapewnia ją, że dochował jej wierności, a z Meyerową nic go nigdy nie łączyło. Dziewczyna nie wierzy w ani jedno jego słowo - szczególnie po rozmowie z Danutą, która naopowiadała jej wydumanych historii na temat romansu z doktorem. Rozsiewane przez Meyerową plotki docierają również do jej męża, który postanawia dać Krukowskiemu srogą nauczkę.

Hasan podejmuje decyzję o wyprowadzce od Igora. Bartel i Blanka postanawiają zamieszkać wspólne z synem do czasu, aż Leon nie odzyska równowagi. Tymczasem w szkole koledzy nadal dokuczają chłopcu.

Krzysztofowi w trasie psuje się samochód - pęka pasek od alternatora. Przez radio wzywa więc pomoc. Apel słyszy Norbert. Kiedy dojeżdża na miejsce, Krzysztof leży bez ruchu na tylnym siedzeniu samochodu.
Finger Guns

**Finger Guns** was an 1980s band.

## Members

* Mark Mulligan - Guitar, Vocals
* Murray Cook - Bass
* Jonathan K. Redenbach - Guitar
* Fiji Banana - Drums

## Discography

* Happy Screams/Last Forever (1985)
* Heartman is Breathing/Eternal Holiday (1986)
* In Love With a Legend/Opposites Attract (1987)

**TRiViA**

* Murray Cook was in a band called The Wiggles as the Red Wiggle.
Odcinek 1257

Artur jest sparaliżowany! Wiktoria troszczy się o zdrowie Artura. Aleksiej nie wie, jak się odnaleźć w tej sytuacji.

Natalia przeżywa pierwszy kryzys po przyjeździe do Paryża. Czuje się w nowym miejscu osamotniona, ma problemy z komunikacją, a w dodatku została okradziona w metrze. Maja namawia ją do powrotu. Tymczasem Krystian mówi Viki o nocy spędzonej z Natalią.

W Pubie 21 trwają przesłuchania na nowego szefa kuchni. Melania próbuje zniechęcić kucharzy do podjęcia pracy w kawiarni.

Magda pełna poczucia winy wciąż przeprasza Franka za to, że straciła ich wspólne oszczędności. Franek korzystając z pobytu w Wolsce, odwiedza Marię i swoją córeczkę - Jagodę.
Heartman is Breathing

**Heartman is Breathing** is a Finger Guns song.

## Personnel

* (Mark Mulligan (Elbow Room Music)
* Produced by Glen Cardier for Fiddling Fool Productions
* Engineered by Brett Copeland
* Recored at Wireless Set, Sydney
* Management C/- Reaction Attractions (02) 50 6199
* Finger Guns are: (LR)
* "Killer" Karl Perske: Drums
* Mark Mulligan: Vocals, Guitar
* Murray Cook: Bass, Backing Vocals
* Ken Smith: Guitar
* Additional Keyboards - Glen Cardier
* Special Thanks to Gus McNeil

## Song Lyrics

You listen to the conversation

After the doorbell stops ringing

The heart man is breathing by himself

And here is the message he's bringing

No one is awake in the rest of the world

Except for you and I

All of his theories start to ring true

The moment your head hits the pillow

The heart man is listening to everyone's pulse

And finding it hard to swallow

He's a member of our family now

He's more than just a friend

He's the little tick tock in the night

That can make this family end

He could make this family end….

Wiping the newsprint away from your eyes

Wringing your hands of the warning

The heart man continues to beat through the night

And makes no arrangements 'till morning
Odcinek 1283

Jacenty, razem z Bożeną, wybierają się na koncert i spotkanie z dyrektorem wiedeńskiego konserwatorium. Ignatowicz podejrzewa, że szef "wiedeńczyków" chce zaproponować stypendium dla jednego z uczniów. Po powrocie oznajmia mamie, że dostał propozycję pracy w Wiedniu. Ma jednak wątpliwości, czy powinien ją przyjąć, ponieważ oznaczałoby to długą rozłąkę z bliskimi. Ewa nie widzi problemu. Jej zdaniem nic nie stoi na przeszkodzie, żeby ona i Bożena przeniosły się do Wiednia...

Simona nie może opanować zdenerwowania. Jest jej szczególnie ciężko, kiedy przedstawiciele różnych mediów otaczają jej dom, próbując w nachalny sposób wyciągnąć od niej jakiekolwiek informacje. Wszystkie stacje telewizyjne mówią o aferze łapówkarskiej, w którą zaplątany jest jej mąż. Ryszard nie dopuszcza do siebie możliwości, że dłużej niż dobę posiedzi w areszcie. Jest przekonany, że jego adwokat szybko wyciągnie go na wolność. Na wypadek gdyby formalności trwały znacznie dłużej, postanawia przekazać Simonie wszelkie pełnomocnictwa, aby mogła kierować firmą podczas jego chwilowej niedyspozycji.

U Maniarów od rana trwają radosne przygotowania do ślubu. To wielki dzień Marty i Jakuba.

Magda zbiera się na odwagę i próbuje przekonać Pawła o potrzebie zaangażowania drugiej kelnerki do ogródka. Paweł zgadza się, ale pod warunkiem, że Magda podzieli się z tą drugą wynagrodzeniem. Magda nawet nie wspomina, że miała na myśli Charlottę.
Happy Screams/Last Forever

**Happy Screams/Last Forever** is Finger Guns' single released in 1985.

## Tracklist

1. Happy Screams
2. Last Forever

## Personell

* Mark Mulligan - Guitar and Vocals
* Murray Cook - Bass
* Jonathan K. Redenbach - Guitar
* Fiji Banana - Drums
* Produced by Mark Taylor and Finger Guns
* Recorded and Mixed at Paradise Studios, Sydney, NSW
* Engineered by Tom Colley
* Thanks to David Manuel and Peter Iacono for percussions
Eternal Holiday

**Eternal Holiday** is a Finger Guns song.

## Personnel

* (Mark Mulligan (Elbow Room Music)
* Produced by Glen Cardier for Fiddling Fool Productions
* Engineered by Brett Copeland
* Recored at Wireless Set, Sydney
* Management C/- Reaction Attractions (02) 50 6199
* Finger Guns are: (LR)
* "Killer" Karl Perske: Drums
* Mark Mulligan: Vocals, Guitar
* Murray Cook: Bass, Backing Vocals
* Ken Smith: Guitar
* Additional Keyboards - Glen Cardier
* Special Thanks to Gus McNeil
Odcinek 1103

Marek zjawia się u Denisów z olbrzymim bukietem kwiatów. Dziękuje Monice za wszystko, co dla niego zrobiła, przede wszystkim zaś za to, że dzięki niej odważył się w końcu mówić o swojej orientacji seksualnej. Monika uważa, że dyrektor powinien przeprosić Marka. Sierański dowiaduje się, że Stankiewicz złożyła wymówienie. Zapewnia ją, że nie ma do niej żalu i nalega, żeby nie odchodziła ze szkoły. Dyrektor oznajmia gronu pedagogicznemu, że ich program sportowy został doceniony przez ministerstwo i szkoła otrzymała dotację na jego realizację. Jedna z nauczycielek przypomina mu, że to zasługa Marka. Stankiewicz przy wszystkich przeprasza Sierańskiego za przykrości, na jakie naraziła go swoim fałszywym pomówieniem. Oznajmia dyrektorowi, że zdecydowała się pozostać w szkole. Nauczyciele oczekują, że dyrektor także przyzna się do błędu. Monika, po powrocie do domu, z satysfakcją Danielowi, że przełożony przeprosił Sierańskiego...

Lucyna wprowadza się do mieszkania Natalii. Natalia cieszy się, że nie będzie mieszkała sama.

Urodziny Pawła, które z początku miały być ciekawym spotkaniem, zmieniają się w imprezę koedukacyjną. Gości z minutę na minutę przybywa, przybywają nawet nieproszeni, Katarzyna i Gerard. Pysanka nie potrafi ukryć swojej zazdrości.

Norbert nie może dodzwonić się do Krzysztofa, dzwoni więc do Anny. Zaprasza całą rodzinę na kolację, aby podziękować za pomoc w znalezieniu pracy dla Hanki. Krzysztof ma pretensje do Anny o telefon Norberta. Alina wkracza do akcji, Krzysztof wybucha.
In Love With a Legend

**In Love With a Legend** is a Finger Guns song.

## Song Credits

* (Mark Mulligan - Elbow Room Music)
* Produced by Peter Dawkins
* Engineered by Richard Lush
* Mark Mulligan - Vocals/Guitar
* Murray Cook - Bass
* Mark Laider - Guitar/Backing Vocals
* Karl Perske - Drums
* Stephen Nagle - Management
* Recorded at Trafalgar Studios, mixed at Alberts Digital
* A Fiddling Fool Production orchestrated by Gus McNeil
* Special thanks to Judy Ryan and Mervat Dooh Dah

## Song Lyrics

I'm in love with a legend

It won't leave me alone

The aching in my arteries

The rhythm in my bones

Don't get me wrong (Don't get me wrong)

I like you but it won't last long

'Cause I'm in love with a legend

I'm in love with a legend

I'm in love with a fortress

That protects me from the light

I see it in my dreams

I dream it every night

Don't get me wrong (Don't get me wrong)

I like you but it won't last long

'Cause I'm in love with a legend

I'm in love with a legend

I study every step

I mimic every movement

My obsession is complete

I'll do anything to prove it

And I'll prove it

*(Instrumental break)*

It puts in patterns to follow

Or moves to relearn

Forgive me (Forgive me) Forget me (Forget me)

But let me return

Don't get me wrong (Don't get me wrong)

I like you but it won't last long (I like but it won't last long)

Don't get me wrong (Don't get me wrong)

I like you but it won't last long

'Cause I'm in love with a legend

I'm in love with a legend

(I'm in love with a legend)

Sometimes I wonder about

The people that I meet

(I'm in love with a legend)

If they are disturbed

Would they all be discreet

(I'm in love with a legend)

So I offer a insight on

The legend that I know

(I'm in love with a legend)

They throw back a look that says

"To each his own"

(I'm in love with a legend)
Odcinek 1298

Jan stara się przekonać Marzenę, że nie zachoruje na AIDS jeśli jak najszybciej podda się leczeniu! Dziewczyna jednak pogrąża się w depresji... Jan zaczyna się bać, że straci swoją ukochaną...

Paulina urządza Sebastianowi poranne przesłuchanie, w czyim towarzystwie spędzał wczoraj czas do północy. Starosta zmyśla na poczekaniu historię, jakoby z Iwoną i Mączykiem prowadził w tym czasie telekonferencję z Japończykami. Paulina dość nieufnie przyjmuje do siebie tłumaczenia męża. Rozmowa z Mączykiem potwierdza jej obawy.

Roma jest zaskoczona, że Maciek nie chce zgłaszać na policji, że Tobias go zaatakował. Zastanawia się, co mąż ma do ukrycia. Tymczasem Solorz pokazuje Amelii list od Michaela i testament. Uważa, że to solidny dowód na fałszerstwo wuja. Dziewczyna żąda od ojca wyjaśnień.

Krzysztofowi definitywnie rozsypał się stary samochód. Anna wypomina mu jego decyzję o zrzeczeniu się spadku.
Last Forever

**Last Forever** is a Finger Guns song.

## Song Credits

* (M. Mulligan)
© 1985 Dingbat City Music
* Mark Mulligan - Guitar and Vocals
* Murray Cook - Bass
* Jonathan K. Redenbach - Guitar
* Fiji Banana - Drums
* Produced by Mark Taylor and Finger Guns
* Recorded and Mixed at Paradise Studios, Sydney, NSW
* Engineered by Tom Colley
* Thanks to David Manuel and Peter Iacono for percussions
In Love With a Legend/Opposites Attract

**In Love With a Legend/Opposites Attract** is Finger Guns' single released in 1987.

## Tracklist

1. In Love With a Legend
2. Opposites Attract

## Personell

* Mark Mulligan - Vocals/Guitar
* Murray Cook - Bass
* Mark Laider - Guitar/Backing Vocals
* Karl Perske - Drums
* Stephen Nagle - Management
* Recorded at Trafalgar Studios, mixed at Alberts Digital
* A Fiddling Fool Production orchestrated by Gus McNeil
* Special thanks to Judy Ryan and Mervat Dooh Dah

## Gallery

Back coverIn Love With a LegendOpposites Attract
Finger Guns Wiki

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Heartman is Breathing/Eternal Holiday

**Heartman is Breathing/Eternal Holiday** is Finger Guns' single released in 1986.

## Tracklist

1. Heartman is Breathing
2. Eternal Holiday

## Personnel

* Produced by Glen Cardier for Fiddling Fool Productions
* Engineered by Brett Copeland
* Recored at Wireless Set, Sydney
* Management C/- Reaction Attractions (02) 50 6199
* Finger Guns are: (LR)
* "Killer" Karl Perske: Drums
* Mark Mulligan: Vocals, Guitar
* Murray Cook: Bass, Backing Vocals
* Ken Smith: Guitar
* Additional Keyboards - Glen Cardier
* Special Thanks to Gus McNeil

## Gallery

Back coverHeartman is BreathingEternal Holiday
Opposites Attract

**Opposites Attract** is a Finger Guns song.

## Song Credits

* (Mark Mulligan - Elbow Room Music)
* Produced by Glenn Cardier
* Mark Mulligan - Vocals/Guitar
* Murray Cook - Bass
* Mark Laider - Guitar/Backing Vocals
* Karl Perske - Drums
* Stephen Nagle - Management
* Recorded at Trafalgar Studios, mixed at Alberts Digital
* A Fiddling Fool Production orchestrated by Gus McNeil
* Special thanks to Judy Ryan and Mervat Dooh Dah

## Lyrics

Opposites attract, I heard the other day

Whenever we're together, we both look the other way

No need for cards or rituals, no need to dance or sing

Opposites attract and it's a mystifying thing

I don't want to force myself

I know I'll never win you, that way

You think there's something wrong with you

You're gonna do something about it today

So we make a date for tomorrow night

You dress is black, I arrive in white

*(Instrumental break)*

Opposites attract, I heard the other day

Whenever we're together, we both look the other way

No need for cards or rituals, no need to dance or sing

Opposites attract and it's a mystifying thing

Yes it's a, a mystifying...

*(Instrumental break on saxophone)*

The telephone's a weapon

Your voice on the receiver penetrates me

And when you say you have to go

I can't help thinking that you'd rather be here with me

So I sit alone listening to that signal

In the distance two ladies giggle

Opposites attract, I heard the other day

Whenever we're together, we both look the other way

No need for cards or rituals, no need to dance or sing

Opposites attract and it's a mystifying thing, I said

Opposites attract, I heard the other day

Whenever we're together, we both look the other way

No need for cards or rituals, no need to dance or sing

Opposites attract and it's a
Mosaic Committee

The **Mosaic Committee** is a secret society nestled within the Arcane Congress floating high above the city of Arcanix. This sect of wizards believe that the fulfillment of the Draconic Prophecy will result in the destruction of the world. They feel the only way to avert the future cataclysm is to destroy pieces of the Prophecy as they are discovered or prevent the Prophecy from being revealed in the first place.

Their goal brings the committee in conflict with the Chamber, the sect of powerful dragons who seek out the Draconic Prophecy. The committee is comprised of powerful wizards, however, and feel righteous in their cause. Nonetheless, the committee meets in secret, in a room with the mosaic decoration that gives the committee its name.
Dragonwood

Dragonwood is the body of forest that houses Woodhelm. It is located north of Breland near south of the Blackcaps Mountain. It is the main source of Dragonwood, a product that attracts draconic creatures.

**See:** Dragonwood isn't a heavy forest, but it is big. The entire forest spans at least 150 miles, mostly because the space in-between trees are large enough to manuever and see through. There are minimal number of shrubs and bushes scattered, but the uneven ridges and scattered boulders are everywhere.
Dragonwood is the main source of the type of wood with the same name. Draconic creatures such as kobolds and dragons are attracted to these things, or at least they find them pleasing to be around. It's like catnip for them. If dragons are simple creatures, they would be all over it. They are not, otherwise dragon product would come easier. Since this place is regularly maintained and harvested, the roads in this forest is clear as well. The problem is, there are way too many roads.
**Smell:** Like most forest, it mostly smells like damp earth and fallen leaves here. But there's also this subtle scent of dried oaken barrel, bourbon in the air. This is because of the dragonwood. This is natural aroma. It's more prominent when you snap a branch or cut one down.
Thaliost

Thaliost is a large city in what is now northern Thrane. The area, and the city, used to be part of Aundair, but was confirmed as Thrane territory by the Treaty of Thronehold at the end of the Last War after having been originally captured 80 years before in 926 YK. The citizens still largely consider themselves Aundairan and are torn between bitterness at their political abandonment by their homeland and anger at the seemingly harsh theocratic regime that currently rules the area with a necessarily firm hand.

Because Riots and small acts of disturbance are not rare occurrences after the Last War. After the rise of the Yannashur warforges however, there are less rebellious activity recently.

## Landmarks

White Arch Bridge

Lightning Rail Station

**Smell:** The city was very close to the river. In fact, it was right next to the main bridge that connected the north of both east and west of Khorvaire. It wasn't briny per se, but considering how close it was to the northern seas of Khorvaire, you can tell that some salt were present. This subtle aroma would be easily be overpowered by the occasional whaffs of food being cooked by the inns and homes, and even the stables found near the walls.
Odcinek 1166

Paweł z rodziną przeprowadzają się do większego mieszkania. Jednak ich plany komplikuje nieszczęśliwy wypadek - Paweł z Celiną i Klaudią zostają bez dachu nad głową...

Jennifer topi smutki w alkoholu. W Pubie 21 poznaje mężczyznę, który z każdym kieliszkiem staje się coraz bardziej nachalny. Krystian interweniuje w jej obronie. Wyrzuca natręta za drzwi.

M-Jay postanawia wystąpić w reality show Big Brother, śledzącym 24 godziny na dobę życie ludzi w Domu Wielkiego Brata. Paweł i Pysanka, zaszokowani jego decyzją, próbują mu ten pomysł wybić z głowy.

Pedagog szkolny sugeruje Annie, aby przeniosła Michała do szkoły specjalnej. Po skończeniu integracyjnego gimnazjum chłopiec i tak musiałby iść do szkoły specjalnej zawodowej, a na to chyba jest jeszcze za wcześnie.
Silverwood

Silverwood is 50 miles up north from the Silvercliff Castle. It saw barely any use during the Last War and the Yannashur's Uprising. After the Last War on 1002 YK, Silverwood was inhabited by werewolves as an attempt to cripple the trade for silver.

It was a haven for many monsters when the warforges insurgents rose since they were forced to migrate out of their lands. The Thranish army cleared the forest after the end of it, mostly by scaring them.

**See:** The leaves danced slowly for a few before picking up some speed when the wind blew. The trees were sturdy and proud, yet humble when compared to the Eldeen Reaches. Fine cedar and pine were scattered throughout this forest. Upon closer look, each tree had fine bark. They have some age. There were barely any stumps or cut down trees, but when you do spot one there'd be at least dozens of them together. The Thranish leaders harvested it in a very organized manner. Some bushes still had mildew clinging on them, while most of them were cool and dry. The rather moist ones were a particular kind of shrub, a plant that grows a northern fruit known as a cobalt tangerine. Aside from those, it was easy to manuever here. Even if there were no roads, the spaces in-between the trees were wide, but going further in the forest the distance from each tree would decrease and eventually create a cluster of small woods.
**Smell:** You inhale deepyly. The air wasn't humid, it was cool and relaxing. If not for the occasional monster sighting, this might be a perfect place to go for a simple hunt or vacation. There wasn't any particular aroma, save from the subtle leafy scent that was in the air.
**Hear:** You hear the distant chirps of avian creatures. You aren't able to spot them, save for one that flew towards another tree. You briefly saw white that covered the bird with some blue stripes on its tail feather. Some insects were around too, but they aren't too loud to be annoying.
Odcinek 1125

Paula Pszech namawia Monikę, aby z Danielem i Weroniką odwiedzili ją we Włoszech. Daniel tłumaczy Monice, że nie może wziąć urlopu. Sugeruje jednak, żeby Weronika i Monika pojechały same. Lewicka jest uradowana perspektywą wyjazdu do Wenecji. Po chwili dostaje sms-a, w którym Rafał informuje ją, że nie wyjeżdża z rodzicami w góry. Dziewczyna od razu zmienia front. Tłumaczy rodzicom, że woli zostać w Plajtach niż nudzić się zimą w obcym mieście. Później potajemnie spotyka się z Rafałem. Martwi się, że oboje są nieszczerzy wobec rodziców. Chłopak przypomina jej, że to oni ukarali ich bez powodu. Derdzińska tłumaczy Denisowi, że córka znowu jest u Zosi i pomaga jej w nauce. Chwilę później dzwoni Zosia i oszustwo Weroniki wychodzi na jaw. Młoda Lewicka, po powrocie do domu, opowiada rodzicom o swojej wizycie u przyjaciółki. Denis ostro daje jej do zrozumienia, że tym razem przesadziła. Monika wyjaśnia Weronice, że rozmawiała dzisiaj z Zosią i okazało się, że Weronika oszukuje ich od kilku dni...

Edyta dowiaduje się, że Krystian był podejrzany o morderstwo. Obawia się, że przeszłość Rempały może wypłynąć negatywnie na wizerunek córki i postanawia go zwolnić.

Magiera, za pośrednictwem prasy i radia, zaczyna oczerniać Elżbietę, podkopując wiarygodność jej wcześniejszych wypowiedzi. Stefan idzie do siedziby PZU i żąda, by Jarek zostawił jego kobietę w spokoju. Dochodzi do rękoczynów.

Aneta spędza koniec lata w domu w Chałupowie, korzystając z ciszy i spokoju, a Julia jedzie na obóz dla trudnej młodzieży kierowany przez Leszka. Po odwiezieniu córki Tomasz wraca w radosnym nastroju do domu i oświadcza Dominice, że ma niespodziankę. Z dumą demonstruje dopiero co zakupione luksusowe auto. Dominika nie podziela jednak entuzjazmu Tomasza.
Kim Desun

Kim Desun is hailed as the Arcane Congress' prodigy. He casted his first cantrip at the age of 4. Kim is the only student that was accepted by Archmeister Fran. Kim was born in Xandrar, his father was a magewright carpenter and his mother is a mill maid.

Kim is an expert with evocation magic, and he is very well learned with the history of eldritch machines of Eberron. Kim is also said to be making a new spell despite of his age.

## Involvement

* Kim first appeared in the group in the game *Ooze There*. During his visit, Kim investigated a source of powerful magic brewing below the sewers during Wroat's reconstruction in the Yannashur's Uprising. The party saved him after being severely wounded by Fenaria.
* In one of the first season bosses *Mourning Shadow*, Kim helped unlock the secrets of Tiverus' pocket space along with some other members of the congress. He also provided the squad planar stones that would transport them back in Eberron after the mission.
Dragonhawk Riders

The **Dragonhawk Riders** are Aundair's elite airborne warriors. There are only 20 of them left after the Yannashur's uprising. Despite their low number, they are extremely skilled to the point that they're able to take down one hundred men with just 10 units. The group was formed on 1062YK when Aundair reached out to House Vadalis to magebreed more dragonhawks. Marxis Onstible is the current leader of the Dragonhawk Riders.
Cragwar

Cragwar is a large town in northern Breland. During the Last War, its sovereignity was passed at least nine times between Aundair, Breland, and Thrane. When the Treaty of the Thronehold was made, Aundair argued that they should govern it. In the end, it was officially signed to Breland.

Its strategic importance is not limited to its position near the borders of all three nations. The fact that it's close to the Blackcap Mountains makes it highly desirable. This would allow the nation to easily mine rich silver and gem deposits in the mountain. The largest mithril deposit is already found in there.

## Landmarks

House Kundarak Office

Brelish Mithril Warehouse

Even if the town itself is governed by Breland, Cragwar features plenty of Aundarian architectures. The structures made of stone were very reminiscent of European bastions. It didn't lack any style, but it was definitely made for combat. It's understandable, it's located between the borders of two other nations. Cragwar is sorrounded by thick walls, but the city itself generally has a square shaped look. The residential housings are mostly made of wood, some dragonwood, some fine cedar from the north, and even Shadukarian wood. It's all sort of variety.
The people are mixed here after all, and ever since the peace brought by the Treaty of the Thronehold, they haven't really had a reason to leave. There's good work here. Since the town was close to the mountains, that means mining jobs are everywhere.
**Hear:** The constant sound of horses clacking against the damp soil filled the air. These magebred beasts pulled wagons filled with iron, silver, and mithril. Sometimes gems too. Occassionally, you'd pick the noise of miners refining these solid materials into tinier fragments before processing them.

CLANK CLANK CLANK.
Of course, there's also the talking of the people. Cragwar is well populated due to all the trades and its strategic positioning for commerce.
**Smell:** The subtle scent of burning coal or other metallic materials is in the air. There are tons of forges here. On top of that, there's also the factories that produced the solid goods in bulk orders.
Corrine ir'Wyrnarn

Corrine ir'Wynarn is the current empress of the Aundair. She is the eldest daughter of the late Aurala ir'Wynarn. Corrine has two daughters with Augustus, Corliese and Coraline. When Corrine came into power, she relieved the title queen and turned it into empress as a decree. She deemed that their nation was strong and proud enough to be considered an empire.

Much like her mother, Corrine's talents are mostly politics and words. The ir'Wyrnarns are born with the ability to make any creature to bend with a single word. Corrine is very persuasive and strategic, although her magic isn't too strong like other casters, she extremely intelligent capable of thinking multiple steps ahead.

Corrine is unnaturally young. There are rumors that she is funding many alchemist to create a potent potion of longevity.

## Involvement

* When Zilargo was taken, Corrine immidiately answered to Zilargo's call and urged Breland to retake it. She provided several warships and men to engage the Yannashur in naval combat in the *Thurim Apart* game.
* Corrine opened up the issue with the House Cannith's abandoned laboratory in the Mournland. She personally funded the resources and manpower, hence the reward in *House Cannith's Dirty Little Secret*. Corrine currently has the Arcane Crucible.

## References

###### Art by jjlovely

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Reinrose

"*quote*"
—speaker

Reinrose is an IceWing herbalist who is Joffrey's current fiancee. She is a replacement for Angelica and does not truly love Joffrey, but rather cares for him and his situation. At the moment she lives at the IceWing Palace and raises Ptarmigan in Joffrey's place.

## Gallery

A typical IceWing (colored), by Joy AngA typical IceWing (blank), by Joy AngA typical IceWing from the German publication, by Max MeinzoldIceWing sigil by Platypus the SeaWingReference by GøssamerA real reinrose

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Arcane Congress

The Arcane Congress was established by King Galifar I in 15 YK. It is older than most nations. The Arcane Congress was tasked to study the mysteries of magic and place these powers at the service of the kingdom. The Arcane Congress consists of a council of wizards, artificers and sorcerers who explored the limits of the arcane arts of magic.

The Congress has its seat in four floating towers above the village of Arcanix and also uses the Starpeaks Observatory to study the moons and stars. The members of the Congress oversee the towers of wizardry, advise Aundair’s monarch—on all things magical, and confer with colleagues in the other nations—despite a rivalry with the wizards of the Dragonmarked Houses.

At the beginning of the Last War, Arcanix was located in western Thrane, but in 895 YK an offensive by Aundair's King Wrogar under the command of Haldren ir'Brassek took control of the lands south of Passage to the Blackcaps and from Ghalt to the shores of Lake Galifar. Since this time, Arcanix and the Arcane Congress have been part of the nation of Aundair.

## History

### Formation

The Arcane Congress was founded by four individuals. These individuals proposed the creation of this group in hopes of moderating and understanding magic better. They understand the dangers of magic, and the reason why it needs to be controlled for the sake of Khorvaire's peace.

### Yannashur Uprising

The Arcane Congress had many involvements during the rise of the warforge insurgents. The Arcane Congress managed to confirm the existence of Ka'jal and his pact with the Yannashur. This lead to them looking into the Sovereign Spear, an artifact made from the blood of Syberys. They also assisted in the war and unlocking the pocket space Tiverus created south of the Mournland.

There is currently suspicion amongst them as a few characters have found out that the Arcane Congress have sent assassins to eliminate the princesses of Aundair.

## Notable Members

* Archmeister Lin ir'Cir
* Planemaster Zan
* Meister Enuk
* Kim Desun
Woodhelm

Woodhelm is a village in north central Breland in the middle of the Dragonwood at the banks of the Dagger River. The village's main industry is timber. The cut lumber in the Dragonwood and ship the logs downriver to Galethspyre to be processed for wood.

## Landmarks

Woodhelm is a lumbering village, where people gather, organize, and plant as much dragonwood as they can for trade and commerce. It's not surprise most of the establishments here are made of wood. Due to how much economical value this village has, it can afford a lot of whole other things. Most of the ground is either paved with flattened cobble stone, and it forms a small curb down towards the village's main road.
There are also magebred beasts of labors everywhere, transporting items for the villagers. There's some magical technology too. Continual lanterns are set up on each structure so there's really no need for any form of torch here. They're financially well off, but the village just chooses to make most of their things out of wood. Why shouldn't they? Each woodwork is a piece of art, with sharp decals and intricate engravings on it that signifies its artistic value.
Augustus ir'Wyrnarn

Augustus ir'Wyrnarn is the emperor of Aundair. He mostly serves as an adviser for the empress and the main contact for every dragonmark houses for Aundair. Augustus is a former captain from House Lyrandar. His real name before he married Corrine was Augustus Wavesplit.

He was a respected captain in his youth, commanding his fleet at the age of 28. Augustus once slain an enraged kraken without any magic, solely using tactics and his naval fleet.

## Involvement

* Augustus became the main connection between Aundair and the Thronehold Twelve. He suggested to utilize their skill to fix the issues in Traelyn in the pre-season.
* Mari Blackblade only truly fears one person, it is Augustus. The man knew almost everything about her past. Augustus tried to gain her custody before the rise of the Yannashur, which was shortly interfered once the war commenced. He is currently searching for her to execute her.
Shavalant

Shavalant is a village in northern Breland, near the southern shore of Silver Lake, north of Ranruunwood. It is a waypoint for ranchers of the surrounding area taking their cattle west to Orcbone or east to the Orien road from Xandrar.

House Vadalis are the de facto rulers of the town, and their representative invariably wins election as village spokesperson.

Although main inhabitants are Humans and Gnomes, Shavalant is known to offer residency to exotic races.

## Landmarks

#### Town Center

Features a water fountain that has the creature in House Vadalis' flag, which is a griffon. The griffon spouts out water from its beak, facing upwards. Just behind the water fountain is the town's main bar and inn. It is the Griffon's Guile.

#### The Griffon's Guile

A large impressive tavern in Shavalant. It offers accomodation for all sorts of races, including the larger or smaller folks. It has an arena underneath the tavern to hosts tournaments.

#### Creature Stables

Offers magebred cowhorses and horsecows.

**Smell:** A mix of morning dew and morning doo doo fill the area, and you aren’t sure if you’d describe this scent as pleasant or more to be desired. In one regard, it is evident that this was made with Silver Lake in mind, but the feint smell of animal droppings are certainly apparent. Fortunately, the townsfolk know how to mask this properly with fresh pastries and tender cooked meats from bakers and cooks wafting in the air. The festival has made these pleasantries even more succulent.
**Hear:** Friendly moos came from the “horses”, and bewildered neighs from the “cows”. The villages paid these strange sounds no mind, and in fact, added to the noise with laughter and high spirits.
Marxis Onstible

Marxis Onstible is the leader of the Dragonhawk Riders of Aundair. He was born of nobility, but did not bear any dragonmarks.Marxis is born and raised in Fairhaven. He is the eldest of the noble family of Onstible. While the family had no heritage of dragonmarks, they have worked hard enough to have a position in the kingdom. The Onstible family are magistrates, but Marxis was shaped to become a knight instead. He is expected to wed a dragonmark house member in the future.

In his early age, Marxis was handed everything to him until his admission as a squire. His mentor have whipped him enough to expunge the spoiled brat attitude out of him. In due time, he proved to be quite the disciplined soldier. Thanks to his riding skills, he quickly rose through ranks and gained some popularity amongst his comrades and the people of Aundair. Not long after, he was made leader of the Dragonhawk Riders of Aundair. He also has a magebred golden maticore provided by House Vadalis.

Marxis prefers using the sword while on foot. He is capable of bringing out multiple elemental energies with his weapon, but enhancing it with divine energy. In the end though, Marxis is at his strongest when mounting his golden manticore. Marxis has only lost one jousting duel in his life, and it is safe to assume that he is Khorvaire's best lancer.

## Involvement

* During the Yannashur's Uprising, Marxis and dozens of dragonhawk riders were sent to Karnnath to assist the battle in the Talenta Plains. He continuously provided aerial support for the eastern forces to make sure they know that Aundair was helping them, as he was instructed. Marxis also made an appearance in the game *The Mourning Shadow* and briefed the squad to take him on. He then marched the Dragonhawk Riders to the Glowing Chasm.
Levi Daran

Levi was an adopted child by the last ruler of Thrane, Jaela Daran. It was said that the voices in the flame told her to take Levi as her child and shape him to become the new flamekeeper of the church. Much like Jaela at her youth, Levi is extremely talented with divine magic thanks to his connection with the flame.
The Fallen Demesne

The Fallen Demesne is the ruins of an old Phiarlan tower before the Mark of the Shadow even came to be. It was concealed during the reign of the Dhakaani Empire and served as a proxy base for the elves.

## History

The tower was made by magewrights that doubles as agents of the Aerenal elves back then. It was naked to the eyes of those who lacked the arcane abilities. House Phiarlan wasn't a dragonmark house nor a properly acknowledge group at the time, but these group of spies and assassins were without a doubt competent at what they do. They practiced the art of shadow magic here and began the studies of the Five Demesne.

None of the Dhakaani ever discovered this place. Any hobgoblins or goblins that found it were effectively removed or brainwashed. When the Daelkyr invaded however, it was found due to their powerful magic and destroyed the tower by twisting it with their maddening magic. They also made the ground cave in and bury the tower in a large hole.
Rules

## General Rules

These are required. You have to follow them, or you might be subject to banning or suspension. They are not listed in the order of importance.

1. No drama. This group is for D&D, not a stage for airing your inner grievances with other people.
2. IC actions are not to be accounted for OOC. So don't take the in game actions personally. Please Refrain from trolling, griefing or going out of your way to take an IC action OOC.
3. It is first come and first served when you are signing up for games.
4. If an Admin or Mod says no, then it's a no. We'll listen to you, but once we've made our final decision, please listen.
5. Do not be disrespectful. You can joke around, but if you exhibit any irrational behavior or you act in anyway that would cause disturbance, you will be informed or warned about it.

## Table Rules

These are mostly etiquette. It's more lenient depending on the situation at hand, but please keep in mind of it.

1. When the DM is talking/describing, please hold your questions/comments/etc. until the end of the narrative. If it's an in-character conversation, feel free to speak up.
2. Whenever there is a game on-going and you are not a part of the game, please keep commenting to a minimum and please mute your mic.
3. If a distance/radius/size of some spell is called into question(such as darkness) please leave it to the DM & caster.
4. If you have a rule that you'd like pointed out, do not scream it in the mic. Call for the DM, they can retcon events.
5. Do not backseat DM, they will call the shots. They should know what to do. If they don't, they will ask.
6. While it is another player's turn, please keep comments to a minimum and try not to talk over them.

## Reminders

We don't really know where to put these, so here. If you follow this, you should be fine.

1. Try not to pressure the DM. It is very fun but it can be overwhelming and stressful sometimes. Games are not easy to make or run.
2. You can join higher tier games but it is within the DM's discretion.
3. Keep @-ing or tagging anyone to a minimum. It's annoying.
4. If you need help, try to get a dungeon master's attention. Send them a message and wait for them to reply.
Rodwick

Rodwick was a former soldier of the Crown Knights. Although he wasn't knighted or trained properly, Rodwick was a well respected among his brethren. He used to be a mercenary who mostly operated north central of Khorvaire.

Rodwick was taken into the church since he too had faith with the Silver Flame. The Crown Knights asked him many times to join them, yet he declined. He preferred to work for them under no flag or uniform, but eventually he joined as a instructor after his retirement.
Wroat

The city of **Wroat** was the political seat of power for the nation of Brelandhousing both the royal family and the royal parliament. The great walled city is built on opposing banks of the Howling River just before it flows into the Dagger River. The city also occupies a man-made island that sits in the middle of the river and it is here that Brokenblade Castle as well as the Citadel can be found. In modern times, the royal family was moved to Sharn but Wroat remains to be the capital. Due to the questionable activities stirring in Sharn, the high king believe that it would be best that the royal family are in Sharn. However, the high king also assigned the Sinclair family as the acting royal here, crowning Xander Sinclair as king. As he passed away, king Oliver now rules Wroat but still answers to the high king.

## Landmarks

#### Castle Anaheim

Once there was the Brokenblade Castle and the Citadel. The Brokenblade castle housed the royalties while the officials stayed in the Citadel. They have removed the citadel and moved the official to work in Castle Anaheim. Castle Anaheim is advanced much like every important brelish sites. Every hallway, corridor, and every other rooms is lit with a continual flame lantern. The main keep houses the royal family, featuring elevators powered by bounded water elementals.

#### Temple of the Sovereign Host

**Smell:** It's a little difficult to pick up the air of fresh water, not with this many people. Most districts would be absolutely packed during the day, and the mixed smell of the crowd was unpleasing. Body odor, organic wares, then food, then suddenly pastry. Just wafts of assorted smell.
Karrnwood

North of Karrnath is covered by Karnnwood, an expansive forest famous for its hearty wood and the feyspire of the Winter Citadel. They say Winter lives in the Karrnwood, and the frosts come south when Winter rides with his hounds. Wise people stay indoors on those cold nights, because Winter shows no mercy to those who cross his path.

Karrnwood is rarely visited by any citizen of Karrnath because of the Taer Syraen. The forest is mostly covered by ice because

**Smell:** Aside from the subtle scent of cedar and animal musk, there wesn't really much to pick up on in terms of smell. The breeze was cold, so it would leave a mint-like sensation in your nostrils.
Magical Technology

Magic is the lifeblood of the world of Eberron. From elemental transports, to artificer infusions, to dragonmarked housesto psionics, magic has many forms and all forms are employed to maximum efficiency in the world of Eberron. **Artifice** is the practice of imbuing mundane items with magical infusions. While neither divine, nor arcane the infusions provide similar magical energies to the imbued item making it more powerful or capable of achieving supernatural results. Practitioners of artifice are called artificers and are prevalent throughout Khorvaire. **Elemental Binding** is the practice of trapping a called elemental into a dragonshard which is then retrofitted into a vessel or item to produce a supernatural effect akin to advanced technologies. The practice is almost exclusively performed by gnomes of Zilargo however the secrets of elemental binding can not be kept secret forever. Elemental binding provides Eberron with mighty elemental vessels as well as powerful magic items all with the spirit of a bound elemental contained within.

Below are some examples of magical technology used in Eberron:

#### Sending Stones

Sending Stones work differently in New Eberron. Think of a pager. A person with a sending stone can synchronize to a number of sending stones equal to 10. Once you're synchronized, you can freely communicate to them. The sending stone vibrates when it receives a message, and only one person can receive the message which is telepathically communicated in their head.
Galethspyre

Galethspyre is a major port town located on the Dagger River. It offers ferries that goes back and fort between the town itself and Wroat at least four time a day. The docks are constantly busy, even at night. The agent of the citadel checks all cargo that passes through. This is especially because it is found near the border of Drooam.

Galethspyre specializes in producing in textiles and dyes. The smell of dyes can be overwhelming to newcomers and is all over the town. The city also produces lumber known as dragonwood that comes from the forest with the same name.

## Landmarks

House Deneith Enclave

Home Phiarlan Amphitheater

The town is split into two. There's the eastern district where most of the soldiers and dragonmark offices are located, while the western district houses the residents and business estblishments.
**Hear:** The river was calm so it made no distinct noises. Rather, it was hidden in the constant talking of the busy streets. Occassionally you hear low thud of boats hitting the cemented floor of the makeshift cannal that moderates the flow of the water.
Skyraker Forest

Skyraker Forest is a body wood located West of Galethspyre. There is a single ruin found in the middle that was suspected to be one of the orcish forts made back in the Dhakaani Empire. Some Gatekeepers orcs still roam the forest since they believe that there are manifest zones from Xoriat that tries to grow here.

Common found trees here are red cedar and southern magnolias.

## Possible Encounters

#### Gatekeepers

As mentioned, some gatekeepers of the orcish heritage that fought off the daelkyr still lingers here. It is possible to meet them

#### Monsters

There are multiple monsters here, mostly monstrosities or beasts.

Beasts: Dire Boars, Giant Ape, Poisonous Snakes

Monstrosities: Behir, Merrow, Remorhaz, Wild Minotaurs

**Smell:** The air was light, but there is some humidity since the river and ocean was only at least a week away. Occassionaly, you'd pick up the scent of litter, which is evidence of wild life. There are plenty of game here, those to hunt for food, and those to hunt for glory.
**Hear:** The only music you can only hear at the moment is the quiet tune of the cicadas or crickets playing deep within the forest. It'd be silenced sometimes when a bird flies in too close, as it chirps right on top of a tree looking for a mate.
Kashurashan

Kashurashan is a rakshasa sorcerer who has been watching the city of Stormreach in Xen'drik since the giants fell. He had taken great interest in study magic through other ways outside the Lords of Dust and Khyber.

He is believed to be a traitor amongst them. Many who knows him also believes that he aided House Vol when Erandis came to be.

## Involvement

* In the game *Bone to Pick*, Kashurashn was the recipient for the mail that needed to be delivered.

## References

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Fernia

### Races

Fernia, the Sea of Fire is a continually burning landscape. Plates of compressed ash and debris float atop oceans of liquid flame as mountains ooze with molten lava. The plane of Fernia is comprised almost entirely of liquid flame. Fire constantly rages, without the need for air, and what little air exists ripples with the heat of continual firestorms. A large landmass of ash is said to sit at the center of Fernia. On it is the mythical City of Brass, where the efreeti call home.

Fernia manifest zones in Xen'drik result in the growth of Fernian Firepeppers, a pepper coveted by chefs across Khorvaire.

## Society

Fernia is divided by each domain. There are five domains that are ruled by an aspect. A devilish aspect represents a form of suffering. There the aspect of pride, pain, envy, lies, and sorrow. There are also lesser aspects scattered throughout the the plane, but they do not hold as much influence as the primary aspects. However, every aspect still answers to the Heart of Sins.

## Heart of Sins

The Heart of Sins is a creature that represents the entirety of this plane. The core of it located in the deepest lava core. The Heart of Sins is Fernia itself and the lava is its supposed blood streams.

## Devilish Aspects

#### Aspect of Pain

Also known as Cador. The Aspect of Pain is a special being that refuses to partake in the constant organized war happening in Fernia. The Aspect of Pain had many children, but he had abandoned them and let his domain be completely chaotic. The Heart of Sins disapproves of this heavily, and just destroyed his supposed domain entirely. Cador now focuses on his art and threatre.