ZE Frozentemple

## Credits

Map by George

Ported by Bottle

## Objectives

A relatively short, (1) stage, (10) minute defense map with a boss rush towards the end and a challenging final defense. Good intermediate map to warm up your reactions against bosses in general.

## Triggers

Most of these are going to be in plain sight of the progression path and hardly a sweat to grab, save for the parkour trigger; here's a quick screenie of those ones for that in particular.

## Boss & Mechanics

The reason you'll probably even want a guide for this map - the boss itself. An animate crystal with intent to sweep you off the very earth to your doom.

Let's go over the mechanics; (7) different attacks, (3) of which are an **insta-kill** if not prepared for. The other (4) are there to whittle you down. The boss will read out its attacks *(in a random order)* for a brief moment in your top left screen before it attacks, and can repeat the same attack. **Healing is disabled for the duration of the fight until boss is dead.**

1. Icy wind. (Push) **Insta-kill if not reacted.** Flames appear from the center of the arena and you must resist the "push" attack by holding W very reactively. Game ender usually. **There is no text indicator on what direction this is, you must pay attention to where the blue fire is the moment you see "Icy Wind" displayed; see bottom attack.**
2. Icy wind. (Pull) **Insta-kill if not reacted.** This one will instead "pull you" into the center at a rapid pace much like the pull attack, which you actively want to avoid by holding your S key as soon as you can.
3. Flame Walls. These are shown throughout the rest of these images but these fire-walls appear when the boss is at 75% 50% etc and force you to actively follow them around the arena in a circle, they do not disappear and **insta-kill** you for touching them.
4. Blanket Freeze. The joy of a mandatory damage attack - this one's around to end stalling on the boss since you can't heal it and will drain your health rapidly. The one measure is to jump repeatedly upon seeing flames surround the whole arena to reduce damage taken.
5. Frosty Beam. A menacing looking attack but really not all that hard to dodge; it'll come from a high vertical height and lower down to you; jump it as it comes around you until it disappears.
6. Crystallize. This one can shred your HP if not careful; random spots of smoke will appear in the ground and form into solid crystals - these slow you down a lot if touched (and can combo) into the flame walls if you're near those. Move to a safe gap that doesn't have any smoke spawning. *[Missing screenshot.]*
7. Crystal Rain. The easiest of attacks - one you'll actually want in particular because it'll let you get a lot of damage into the boss. Use your peripherals of vision to simply sidestep falling rain drops or lose HP.

## Finale

After conquering that noob crystal boss, your reward awaits - a (2) minute defense (*this is automatically timed by the way)* and escape of the temple. Not a single zombie can exit the temple or its game over instantly - but there's no teleports for them either; you're going back the way you came. A dopamine hit for people who love stalling probably huge hoards of player zombies, good luck!