Known Issues

Vault Hunters is still in open alpha and has various bugs and other issues which can affect the player's experience. Many of these pain points are known to the developers, and will be addressed in future updates.

## Issues and Quirks

Below is a list of some commonly encountered issues known by the developers of Vault Hunters. This list is taken directly from the Vault Hunters official discord server credits to them for the list. Please report any known issues currently not on this list into the discord server, to get the most recent known issues list join the official discord server as they are updated daily.

* When creating a world in Skyblock, if you then try to create a normal world, it will create another skyblock world. Restarting your client will fix this.
* Applied Energistics items are not gated behind research.
* Soul Shard shop has empty contents - This will naturally fix itself within 12 hours of first world creation
* Cleanse level 12 Cooldown is incorrect
* SNAD recipes are missing
* There is a known issue with the forge version in use that breaks Zombie pigmen AI in the Nether so they ignore turtle eggs.
	+ To fix, you may need to run /forceload add 0 0 while in the nether.
* Completing a monolith vault might not always give a crate
	+ Upon completion (or bail) of another vault, you will get the crate.
* Trying to run SkyVaults on a server may lead to overworld terrain generating outside of initial area. This can also occur on Singleplayer if you leave your world and reconnect - You'll need to pre-gen a huge area in singleplayer first to make it work
	+ You can use the forge generate command to pregen: /forge generate 0 0 0 10000 will generate a 100 x 100 chuck (1600x1600 block) square around 0 0 0
* The game rule to allow waypoints in vaults is often resetting between vault runs
* There is the occasional bounty on the bounty table that is causing a game crash on completion type bounties. - Avoid interacting with Completion bounties in any way
* In some situations, the vault timer may continue ticking down after leaving a vault.
* Name tags are not always applying to mobs as expected.
* Hunter Obelisk specialization does not work on Monoliths. - This is intended
* When crafting Vault Dolls, if you Shift click it out of a crafting table, it will lose all NBT data. - Do not shift click them out of crafting window
* When running cake vaults on a server, it can cause other vaults to generate with locked tunnels.
* Using the /give command to supply a vault crystal, will not work. It will not allow you into a vault. It will however start a timer and kill you 25 mins later. Do not use /give to get crystals..
* /the\_vault inv\_restore list [UUID] still exists even though its functionality has been replaced by /the\_vault snapshot death list [username]
* Vault gear obtained as a reward from certain (but not all) bounties is always level 0.
* The Farmer specializations work in addition to, and not instead of, unspecialized Farmer. Also, Farmer works on saplings even though this is not stated in the description.
* Infinite water buckets will break in vaults. Stick to a normal water bucket unless you like wasting resources.
* While in the Vault, the server will sometimes die, causing entities to stop spawning and moving, chat to stop working and more. The cause is presently unknown. When this happens, close Minecraft through Task Manager/Activity Monitor. Do not attempt to save and quit to title, close through alt+F4 or force a crash using F3+C; doing any of these things will potentially leave you stuck in the frozen window for a while.
* Some items do not correctly break when mined and the item disappears. Known items so far; Bounty Table, Compressed Dirt.