Alvera

Alvera is a well planned city that boasts high thick walls with many battlements. The City Watch, Griffon Knights and select others use the upper walls as a highway to navigate the city with ease.The Western City of Erasti has become the new Capital of the Kingdom. Outside the Western Gate lays the road to the docks and the fat merchant ships laden with goods from Ponn Jariss, The League, Port Nayanzaru and even locations further West. Alvera is known for its well paved roads that is patrolled by the City Watch. The Watch places a focus on the Gold District and the Noble's Enclave, but will be seen time to time walking the streets of the other districts. The Basilica is the Spiritual Center of the City while Ovid's Wall hosts the bulk of the 'middle class'. South Side is where many Demi-Humans make their homes (if they are not well monied) and the bulk of the servants and lower cast find homes in South Side.

The people native to Alvera are called Alverians and the city was once a quiet place with a human population. When the Storm Wall came down, all that changed. Ships from all over began to dock and the Erasti Nobles welcomed them. Today the city boasts far more color and interesting people, Elves, Dwarves, Gnomes and Giff can be seen with commonality. Merchants and traders from Port Naynzaru often sell their wares in the Gold District and are considered by the locals far more exotic than the Demi-Humans.

The city itself is built upon a series of wide and gentle curving, rolling hills. Throughout the city are entrances to the Catacomb's. The Catacomb's are a labyrinth of old chambers where the cities dead are buried. Warded via Divine magic, there are rumors that a small underground town exists.

Alvera is a large cosmopolitan city that is broken up into districts, each district is walled and contains gates and guard stations.

* **The Aventine Ward -** A posh gated community located South of the Noble Enclosure. The Aventine Ward is home to minor nobles, rich merchants and many theater owners. Many a foreign dignitary also call the Aventine Ward home as it's location places them in the political heart of the city.
* **Basilica of Light -** Home to the Litany of Light and the Saint's Square.
* **The Bastion Ward -** Home to the Keep of the City Gov't and houses the HQ of the City watch. Many wealthy Merchants and Minor Nobles have homes in this district, as well as any ambassadors.
* **Cicero's Quarter -** A walled community of mostly made up of 'new money'. Many trade house owners, shipping magnates and well coined, but retired adventurers call the Quarter home. The North Western portion is made up of Nardum, which is the Dwarvish neighborhoods. The North Eastern part is Sudzy's Market, named after the first dwarf that settled in Alvera. Sudzy's Market is famous in Erasti for it's Dwarven cuisine and ale. It is also home to most of the Dwarvish merchants, who take pride bringing their craftsmanship to the humans of Erasti.
* **di'Scampi -** Located in the South Eastern portion of the City, di'Scampi is technically outside the city walls. A poor wharf side district known for being on the rougher side, many of the residents take to small fishing craft and ply their trade, working the river.
* **The Gold District -** Merchants and commerce hub. Contains the majority of the market places.  Exotic and fine goods and wines, silks and mechanical devices are common.
* **Il Meridione District -** A large district in the Southern portion of the city. It boasts the Mezzo-Vocce Gate, the largest entrance into the city outside of Wyvern's Gate. The Gate open's to many inviting Inns, Taverns, Government Offices and religious institutions often surrounded by many small 'people's parks'. Flanking this busy 'down town' area is a series of urban sprawl neighborhoods of various incomes and is home to much of the city's middle and lower classes. Il Meridione shares a large market with the Vignetta District.
* **Largo Palazzo -** A heavy commerce district filled will breweries, wineries, butchers, fish mongers, bakers, Trattoria, Osteria, Tavola Calda, Pizzeria, and a few small Ristorante. If it's food related it can be bought, sold and consumed here in the Palazzo, many a business lunch can be observed in this district daily.
	+ On the Largo Palazzo's flank lies the Barbarian Encampment. A series of well guarded tent's where Drasilmir Barbarians make home while passing through the city. Several clan have used this area as a staging ground for migrations, a place to trade goods or find healing from the God's. As Drasilmir Barbarian's have a religion similar to most Logan Worshipers they tend to find healing at the Temple in the Basilica of Light. This stretch of land was originally gifted to The Sky Bears in a treaty nearly 70 years ago and is currently used by the Grey Ox for seasonal trading.

* **La Vignetta District -** A sprawling hub of homes primarily made up of lower class, unskilled workers and servants. Many younger couples start out here as the housing is the most affordable located in the city walls, if a bit humble.
* **Naradum -** Located in Cicero's Quarter, this is the Dwarvish neighborhood. Orderly, maintained and often patrolled by the Dwarves themselves. The Dwarves take pride in their portion of the city. Oddly, many dwarves come from all over Vir'Exalon and their separate traditions and history have become a bit of a melting pot for Dwarvish culture.
* **The Noble's Enclosure -** Walled and guarded district that contains the majority of the Noble's Manors. Often the guards will question any entering the district who do not belong.
* **Operetta's Ward -** The cultural Heart of Erasti and perhaps the known world. The Opretta Ward is a well financed are of the fine arts. Opera's, playhouses and theaters of all manners line the orderly ward. Street performers work the crowds eager to gain their coin and taverns and public houses benefit as well as food carts and mobile street vendors. Young Bards and playwright's ply their craft hoping to catch a noble's eye and gain a well coined patron. The Operetta Ward is one of the rare locations in Alvera where noble and commoners will rub elbows with frequency as both come to enjoy the music and theater. Many of the homes in the area are owned by financiers and nobles who keep them specifically to house their own actors and bardic troopes and to train new and promising individuals.
* **Ovid's Wall -** A large walled district consisting of many commoners.
* **Queleth'Alorei -** A large sub-ward that was purposefully curated by Sili'Thalore Elvish Diplomats to house large contingent of their people. Queleth'Alorei is a reflection of Elvish society on Clayth. Beautiful, organized and manicured with a military disciple. The elves to a person are polite, each one smiles and bows. Underneath the formality is a reservoir of feeling. Each elf who now resides in the district devotes themselves to the perfection of whatever task they peruse. When one steps into Queleth'Alorei it is like stepping into another realm altogether.
* **River's Run -** A thin district that runs the length of the Erast River. It is a sliver compared to the other districts but contains all the bridges to the East side of Erasti and Noxi. The city watch holds a heavy presence here and currently has a blockade into Noxi. They have several towers with archers that line the northern bridge and will shoot any coming from the quarantined city, no questions asked.
* **South Side -** A tightly, more densely populated district made up of commoners.
* **The Spiccato District -** The Spiccato District is where the River Run Ward meets the Il Meridone District. A clash of styles and Alverans this is a bustling district of people and their homes and is frequently used by the citizens of the city to pass trough to other locations.
* **The Tarpeian Ward -** One of the newest districts the Tarpeian Ward is split by a beautiful park. To the Park's East are many homes to the middle class citizens. Many of whom bear religious training or work for the Litany of Light. To the West of the park, many a home to the Ecclesial members and their families as well as the well coined, but pious faithful.
* **Vesuna's Ward -** A newer, mostly underdeveloped ward that is quickly attracting a younger, posh generation of Alveran youths who have ties to the more established member of society, both common or noble. The ward has a very Bohemian influence despite the ties to the city. Well moneyed travelers and artists wanting to settle down have started calling this Ward their home.
* **Wyvern's Gate -** A small district onto it's own, the Gate leads to the Silver road and to the Shallow Port and village. A common saying among the people is, 'Who controls the Gate, controls the goods.'

***Locations:***

* **The Arcadian Conclave**
* **Basilica of Light and the Square of Saints**
* **The Willow's Blossom**
* **Fountain of Salvi Vita**
* **The Catacombs**
* **Princeps Exchange House and Vaultage**

* **The Halls of the Empty Throne**
* **The Lion's Way Inn**
* **Four Flagons Public House**
* **The Moonlit Mask (Feast Hall)**
* **Wombat Combat**
* **Allegro Vineyards**
* **Vienne Opera House**
* **Watch House Prime**
* **Volante Keep and Garrison**
* **Barbarian Encampment**