Rarity (Funbox)

Rarity is a Free Solo boss with the Spy class and the Unicorn archetype. She deals Spy melee damage (175), has standard attack interval (0.8s) and moves slightly faster than a basic Super Jump boss (360-430 HU/s). She uses Super Jump as her mobility tool with the standard cooldown (5s). Her Main Rage turns her invisible for several seconds. She owns a Disguise Kit by default and can use it to disguise at will.

### Weapons

Your Eternal Reward
Disguise Kit

## Description

**Rarity** is a female white unicorn pony with fancy purple mane and tail that appears as one of the main protagonist of *MLP:FiM*. Rarity is part of mane 6, representing the **Element of Generosity**. Her cutie mark are 3 blue shiny diamonds, which represents her fashion vision. She's *Sweetie Belle's* big sister. She works as both a fashion designer and as a seamstress at her own shop in Ponyville, the **Carousel Boutique**, designing unique and wonderful dresses for leisure for her friends and clients, while she makes it possible to stand out and shine her brightest ideas from the dresses, and show her talent to all of Equestria. She's a pretty elegant, generous and somewhat arrogant pony who tries to keep her look, but she cares a lot for her friends, and is always willing to share her generosity with the world!

*She's in the world of mercenaries, trying to design dresses for each of the classes, but she didn't count on them not liking the elegant or the fine... but the weapons and the war!*

## Abilities

Rarity's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Rarity has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Rarity turns invisible for 12.5 seconds, gaining afterburn immunity. Attacking during this time will reveal her silhouette for a brief moment. Goomba Stomping counts as attacking in this case, and thus will reveal her as well.
If Rarity is burning and uses the Rage, the fire will be extinguished.
If the Rage is already active and Rarity uses it again, the duration is not extended.
**Spellblock** - Activating the Rage prevents enemies from casting spells.
This rage stuns all sentries on the map (Range: 8192HU) for 12 seconds.
Rarity needs to receive 2500 damage in order to get from 0% rage to 100% rage.
This ability cannot be used if Rarity is in the middle of a taunt.
## Weapon Attributes

Your Eternal Reward | +41% damage bonus
+210% damage bonus
Silent Killer: No attack noise from backstabs
-30% reduction in push force taken from damage
Your Eternal Reward (Rage Mode) | +337% damage bonus
Silent Killer: No attack noise from backstabs
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability

## Miscellaneous

Rarity is one of the first bosses created in the old VSP, meaning that she has a very simple concept for her rage, but it still became really well-known. So after all these years, Rarity still has her same old rage.

Enemies killed by Rarity's Your Eternal Reward will fade away almost instantly.

Rarity's Your Eternal Reward does not disguise her as her backstab victim.

The MLP fandom has always seen Rarity to be the closest to the Spy from TF2, mainly because fashion, which is why her abilities are based on his.

When activating Rarity's Rage, you can hear the speed boost sound effect, however there's no increase on Rarity's speed.

The Rage hides the outline received from Snipers, but doesn't remove it. If the Rage duration expires or Rarity swings her melee weapon, the outline becomes visible (temporarily for the latter.)

Rarity's movement speed doesn't change when she is disguised.

When Rarity is disguised and changes her weapons, her speed will be briefly reduced to the speed of her disguise.

Rarity will lose her disguise if she kills an enemy with a Goomba Stomp.

Typing */boss Rarity* into the game chat will select Nightmare Rarity as the player's boss instead of Rarity due to their matching names.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*
### Battling as Rarity

Rarity counts as one of the few bosses that can backstab, given that she is a spy boss. This allows her to be able to instantly kill high health players if they're not careful. Since players will try to backpedal away in order to keep their backs safe, this slows their movement down ever so slightly, allowing you to catch up faster. Rarity does on average less damage than other bosss to buildings, but this is compensated by being able to use a sapper in her secondary weapon slot with no charge limit, allowing her to run up to engineer buildings and lock them down.

Rarity's secondary ability allows her to disguise as a random player without slowing her speed down. The disguise given from her secondary ability can be used in a variety of ways, such as approaching a distracted group of mercenaries or an engineer nest. As with all disguised bosses, players have a split second hesitation when initially seeing a fast moving mercenary before realizing it's her. However, one way to capitalize on this is by approaching a group backwards as that will further increase the duration of their confusion, albeit only by a little bit. In addition, she takes 100% reduced knockback from bullets and rockets while disguised, so it can be used for approaching even if players know you're disguised.

Her main rage turns her invisible, which makes players extremely paranoid about her location. This rage is useful for targeting specific players to kill, such as medics or extremely skilled players that scatter from the main group during the rage. Try not to be predictable in who to target, such as the nearest player, as players can sometimes predict correctly who's in danger and act accordingly to foil the rage. Before raging, make sure that status conditions such as afterburn, bleed, or milk expire so that it doesn't reveal her location when raging. One thing to note is that attacking or applying a sapper to buildings will remove invisibility for 1 second so try to break invisibility only if it's a near guaranteed kill.

Rarity's main weakness are snipers, medics, and pyros. Snipers can leave an outline that lingers on her even when she disguises, ruining her disguise. Medics can keep players alive from dying to her pokes, and pyros can hold mouse 1 and light her position on fire even when she rages and goes invisible, ruining the element of surprise from being invisible. One thing to note is that pyros have to constantly blast their fire to reveal her location, as she gains afterburn immunity upon raging. Pyros are her greatest weakness though due to their airblast, which can be used to foil attempts to murder someone else either when disguised or invisible.

Side note: If you are being shot at by a sentry and disguise, it does not stop the sentry from continuing to shoot at you even when disguised.

### Battling against Rarity

A good Rarity is a pain in the ass to play against, especially when playing as an engineer as she can completely lock down buildings with her sapper. Her disguise can fool people even when they're on the watch and her invisibility lasts for a very long period of time.

Ways to counter her are to group together to not give isolated targets for her to pick off. Constantly keep an eye on players leaving and entering groups and always treat entering players as hostile until the spy check on them indicates no damage. Pyros make this spy check extremely easy, as they can tap their flamethrower to briefly try and ignite an incoming player; if they start glowing blue, can immediately airblast them backwards away from the team. Other classes have to watch their damage counter when spy checking as Rarity takes no knockback from projectiles when disguised. One exception to this are snipers, as they can mark her with an unscoped sniper shot and place a red outline around them temporarily.

Rarity's strength in her invisibility rage lies in her ability to sneak up and assassinate players of her choice. Remove this strength by constantly filling the area she disappeared in with projectiles or fire, as her invisibility flickers briefly when she takes damage. This will allow tracking her movement and alerting everyone of who she's chosen to try and assassinate.

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**CommandSpry fixes Whitetail - Rarity Theme**

**Baroque Nightmare (Evil Rarity's theme)**

## Quotes

*"I was expecting an audience with the princess, not outdoors sport."* - [Intro]

*"**Wahaha!**"* - [Super Jump]

*"I know where you live."* - [Rage]

*"**OH. IT. IS. ON!**"* - [Killing Spree]

*"Gently please!"* - [Backstabbed]

*"I simply cannot let such a crime against fabulosity go uncorrected!"* - [Last Man Standing]

*"Of all the worst things that could happen, this is **THE. WORST. POSSIBLE. THING!**"* - [Defeat]

*"Some of us do have standards."* - [Victory]

## Gallery

Rarity's normal appearance.Rarity's silhouette after she attacks during her Rage.