Building Rules

## Building Guidelines

Everything from city planning to the colour of the buildings in a city on Imperia is left to the discretion of the Mayor of the city as it's ultimate authority. This is why it is up to the Mayor to take responsibility for when the city does not stick to the server's fairly simplistic building guidelines.

1. The buildings within the city have to be compatible with the era they are built built in. Architectural styles change throughout the time periods which are covered by Imperia's broad time scale. It is important the the buildings constructed on the server do not look out of place and are constructed to the best of the abilities of the owner to match or closely replicated those which existed in the region at that time.
2. The buildings within the city have to be compatible and follow the cultural and stylistic norms of the region they are based in. Architectural style also change thought the regions which is why it is important to while maintaining the chronology of architectural styles also keep a close eye on the complexities of the regional architecture.
3. Cities must be accessible. There shall be no obvious traps, pits or other types of barriers which discourage visitation. Infrastructure such as railways, roads and paths from city block to city block or from house to house are highly encouraged.
4. Cities must adhere to building farms in the most realistic way achievable. While this is possible with wheat, beetroot, potato and carrot farms, all other farms including possible xp farms etc. must be built underground of to the best of the abilities of the owner disguised inside of commercial or residential buildings.
5. Buildings within cities must be scaled to Minecraft player size as well as possible. Buildings too miniature or upscale 2:1 and more are considered out of scale and non compliant even if they are made in proper architectural styles and eras.

## Towny Plugin Rules

1. Mayors and trusted individuals assigned by town mayors have a right to claim chunks, however using the ability to claim those chunks to limit or otherwise block other towns from expanding is prohibited.
2. Claiming chunks outside of the nation's borders unless a part of role play or a mutually agreed scheme is prohibited. Town claims must follow the borderlines of nations they are in.
3. Claiming major bodies of water such as seas and lakes must only be done within the scopes of ports and harbours. Claiming wast portions of major bodies of water is prohibited for any nation or town.
4. Claiming lakes is only allowed in cases when lakes are fully inside of a city or otherwise have no other nearby competitor or pretender sharing that lake or minor body of water.

## Building Rule Enforcement

Just like all other rules on Imperia, building related rules and guidelines follow the same pattern of enforcement. Players are often given second chances and plenty of time to comply with them for the benefit of everyone. In most cases a simple notification regarding building rules is enough for most people however direct admin action can not be ruled out in cases when the player responsible is either inactive or non compliant. Especially in cases of inactivity there is simply no other way but employing tools in admin's disposal such as WorldEdit or just regenerating the chunk the building that is obviously out of order oh cohesion with the rest of the server is in.