Patch Notes v0-7-1723

Patch version
 Is hotfix

## Battleframes

* Adjusted the Burst Rifle model so it fits more properly in an ARES Operator's hands.

### Assault

#### Accord Assault

* Crater: Energy Control System was pointing to the blueprint resource type for the component instead of the resource type for the ACTUAL Component. As a result, Crater splash radius can now be modified as expected.

#### Tigerclaw

* Fixed an issue where the Nova charge-up sound effects were not properly playing.
* Updated the sound effect for Tether Field's activation.

### Dreadnaught

#### Accord Dreadnaught

* Added audio to match the alt fire shield visual effects cooldown.

#### Arsenal

* Fixed a typo in Particle Beam's tooltip.

### Engineer

#### Accord Engineer

* Fixed an issue where Reparing Nanites was only affecting deployables within a 7m radius around the Engineer. The radius has been extended to 25m.

#### Bastion

* Fixed an issue where Sentinel Pod was targeting pets as hostile.
* Fixed an issue where Sentinel Pod's white circle visual effect did not play.
* Fixed an issue where Multi-Turrets would spawn at improper angles.

#### Electron

* Fixed an issue where Stock Bulwark was displaying as green quality in the Garage. It should now display white as intended.

### Recon

* Fixed an issue where Recon bullet trajectory was not coming out of the barrel.

#### Accord Recon

* Fixed an issue where SIN Beacon would remain in the world indefinitely and not debuff enemies.

## Open World

* The arena at Sunken Harbor is once again a free-for-all area where players can test their mettle against one another. This will be automatically disabled during Chosen Invasions.

### Open World Bugfixes

* Fixed an issue where melee creatures could not harm players that were performing emotes.
* Fixed an issue where after turning in the fifth and final Crashed Thumper component, the UI would message "Time Extended". It should now read "Success: Thumper repaired."
* Fixed an issue where players are occasionally seen firing nonstop.
* Fixed an issue where ARES Operators could advance their first mission without interacting with the Copacabana SIN Uplink.
* Made some adjustments for smoother long-distance terrain/water rendering.
* Fixed more prop and collision issues.
* Fixed an issue where Explosive Inclinations achievement would unlock early at 4/5.
* Fixed an issue where players would complete an objective for Daily Achievements but the mission would not trigger as completed.

## Instances

### Instance Bugfixes

* Fixed an area in Cliff's Edge where players could fall through the world.
* Fixed an issue where squads would "bug" when attempting to queue for Blackwater Anomaly and other instances and those squads could no longer queue for the instances without reforming the squad or moving to a new shard.

## Crafting

### Crafting Bugfixes

* Fixed an issue where starting and cancelling research or crafting would count towards the 'Me... Love... SHINY!' achievement.

## Items

### Items Bugfixes

* Fixed an issue where color qualities for resources were not displayed in inventory.
* Fixed an issue where the Samurai Mask is not appearing on characters in the New You.
* Fixed an issue where unequipping items in the Garage did not update constraint values.
* Fixed an issue where unequipping all abilities and HKM would make the player move at a much slower pace.
* Fixed an issue where unlocking a visual kit would give the title "No Title" in the Garage.
* Fixed the visuals for the Dusk Gliderpad.
* The title 'Beta Scout' should now be available for those that are eligible.
* Items crafted with optional components should now display properly on the Marketplace (ex. "Soaring Afterburner" will no longer appear as only "Afterburner").
* Fixed an issue where players could not view or access Crystite Earrings in the New You.
* Fixed an issue where the Baneclaw Brain Bucket unlock was not able to move to the calldown menu, blocking players from unlocking their Brain Bucket.

## Social

* Share your screenshot on social media! When you take a screenshot, a notification will pop up. If you accept the notification it will open a window and ask if you want to share your screenshot with a caption.

## User Interface

### User Interface Bugfixes

* Fixed an issue where interacting with the ARES Exchange terminal would bring you to the beta page and not the market.
* Fixed an issue where players were receiving an unexpected error when double clicking the "List Item for Sale" button.
* Fixed an issue where secondary weapons equipped appear as valid options for other frames in the Garage.
* Fixed an issue where mission markers on the map were not being removed upon changing zones.
* Fixed an issue where after getting the error "Cannot connect to Firefall Servers" error clicking back the UI is uninteractable.
* Fixed an issue where LGV damage taken appeared as green at times.
* Fixed an issue where the edit cursor would often disappear from the Username and Password fields if you move your mouse away from it.
* Fixed an issue where after crafting an item the Molecular Printer would erroneously display that the player has 0 resources.
* Fixed an issue where after unloading 4 manufacturing slots, loading more items would give an error.
* Fixed an issue where the Molecular Printer UI would get stuck when trying to craft an item, not allowing players to use the interface without reloading their interface.
* Daily Item Crate rewards should now properly be localized.
* Fixed an issue where the progress bars for completed Daily Achievements would only be partially filled.
* Fixed an issue where the New You would sometimes be unresponsive when attempting to click on interface elements.