Soldier

*Soldier* is one of the **profession** Spacemen Perks in Unfortunate Spacemen. It is unlocked at rank **10**.

## In-Game Description

*You're in it for the hunt.*

* You start with an ASSAULT RIFLE, but have no KEYCARD.
* Your STIM PACK gear can be activated to temporarily INCREASE FIRE RATE.
* Your ASSAULT RIFLES are more accurate with HALF BULLET SPREAD.
* The VIP KEYCARD perk allows you to start with a single Keycard.
* You can not SEE OR STEAL keycards from others.
* You don't emit any PAIN GRUNTS.
* STUN GRENADES blind you for half as long. This stacks with other flashbang mitigation effects.
* You can not drop, use, or pick up any GEAR ITEMS.
* You CAN'T BE SHOVED in Monster Form.

## Notes

Company soldiers are easy to spot with their large black backpacks that they use to carry their stim pack. Many Spacemen love the soldier Profession for the sole reason of having a great starting weapon. A soldier with a more accurate Assault Rifle and the ability to lay down more firepower with their stim packs can make many monsters think twice before attacking head on. While losing out on all the useful gear items other Professions get to enjoy using, the sheer brute force of a well armed soldier, with a well timed stim pack use, can more than make up for it.

The Soldier perk is arguably the most used Profession for an aggressive monster. Terrorizing with accurate assault rifle shots before changing into monster form can devastate entire groups of unprepared spacemen with ease early in a round. However the one major downside for a soldier monster is that the iconic Company black backpack is present on any disguise the monster takes. (Yes, you should be concerned when you see a security bot with a rifle and backpack.) All it takes is one aware spaceman shouting "The monster is a soldier!" and the list of suspects can be greatly reduced. The best way to counter this is to keep those bullets flying and press the attack. After all, a spaceman cannot give a callout when they're full of holes.

The above goes for a traitorous soldier as well. You can help the monster in fights, attributing spacemen injuries and even kills to crossfire, saying that you were shooting for the monster. Traitor soldiers are more than capable of fending for themselves and with proper aim or Mantraps, can sometimes kill lesser-armed Spacemen by themselves. Be wary as you have 80 health instead of 100, making you much more vulerable to groups of Spacemen. The massive, impractical backpack assigned to Company soldiers also leaves venting out of the question, cutting off an important escape route.

## Patch History

* **0.1.0 (Early Access)** *[May 6, 2016]* - Added.
* **0.2.2 (Violent Night - Christmas 2016)** *[December 17, 2016]* - New perk icon.
* **0.2.29 (The Core Labs)** *[August 18, 2018]* - Can no longer steal keycards.
* **0.2.29.1α (The Core Labs)** *[September 11, 2018]* - (Hotfix) Can no longer see whether or not another character has a keycard.
* **Update 1.2 (Make Your Mark)** *[October 17, 2020]* - Renamed to "Soldier".
* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Reworked into a Profession perk.
	+ Now has a Stim Pack, which temporarily increases fire rate.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* -
	+ Rank to unlock changed to 10 (was 16).
	+ Can't be shoved in Monster Form with the perk. Any attempts to do so will cause the Monster to roar.

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