recursal/Fanatic-Fandom huggingface dataset:
Emperor's Remains

**Emperor's Remains** is a Enemy Void Boss Non-Player Character. They can be found in The End of Ruin and The Arena.

## History

In the Ruined Era, the player looks for the Temple of Eterra in an attempt to find the last shard and reform the Epoch. The Shards of the Epoch resonate with the temple's energies, more and more intense as the final Shard is approached. On the brink of retrieval, the Shards become alive and open a Time Rift into The End of Ruin. In the distant future, Eterra's Temple lies crumbled and ruined, and in the middle of it awaits the Immortal Emperor's corrupted remains, along with the last Shard.

After the Remains are defeated, the player reforms the Epoch and travels to The End of Time to alter history.

## Tactics

The former Emperor of the Immortal Empire is a formidable amalgam of Void and necrotic powers. Its primary way of attack is to summon wandering void orbs that conjure Omen's Eye minions on contact, discharging a continuous stream of Void beams in front of them, restricting movement until dealt with. The Remains also lobs explosive orbs in salvos of four, and he can also call down voidfused anvils crushing down at an area.

At 50% health, the Remains' voidfused core becomes visible, granting it new abilities in the process. Its Corrupting Bombs now become pulsating, instant-cast orbs that deals damage in its vicinity. The Remains can also lash out with its long arms in a line in front of him, usually done as a quick follow-up to its spells. His ultimate spell is opening a void rift in a narrow cone in front of him that explodes after a delay. In the meantime, flocks of Voidborn are also summoned to clog the arena.
Clearing the Ruins

**Clearing the Ruins** is a Main Quest, given by Halindor.

## Objectives

Show/HideFind the Void Horrors roaming the Ruins of Welryn

Status: In Progress

After speaking with the sane cultists of the Cultist Camp you've learned that they were driven out of the Ruins of Welryn by the more violent and cruel cultists. A result of this is that large Void creatures called Horrors have begun to prowl the ruins.

Find and defeat the Void Horrors wandering the Ruins of Welryn.

Location: Cultist Camp

Show/HideCompleted

Status: Completed

After speaking with the sane cultists of the Cultist Camp you've learned that they were driven out of the Ruins of Welryn by the more violent and cruel cultists. A result of this is that large Void creatures called Horrors have begun to prowl the ruins which you found and made short work of.

Location: The Ruins of Welryn
Developer Streams

The **Developer Streams** are recurring streams hosted on Last Epoch's Official Twitch Channel. During these streams developers show part of the development process in addition to answering questions from viewers.

## Previous Streams

### Seventh Stream

This stream was live on 16 November, 2018. It featured Leroyrobenson doing QA testing for the Alpha 0.5.4 patch.

### Sixth Stream

This stream was live on 16 November, 2018. It featured Mike Weicker finishing up the Flame Reave skill tree.

### Fifth Stream

This stream was live on 9 November, 2018.

### Fourth Stream

This stream was live on 2 November, 2018. It featured developer Mike Weicker making skill trees and answering questions.

### Third Stream

This stream was live on 26 October, 2018. It featured developer Mike Weicker making skill trees.

### First and Second Streams

No video for the first or second streams is available. The first stream featured developer Mike Weicker making skill trees while the second featured Leroyrobenson doing QA testing for the Alpha 0.5.3 patch.
Divine Bolt

**Divine Bolt** is one of the Paladin Passives which is unlocked at level 5. Requires Sentinel level 20 and masteries unlocked.

## Description

Whenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy.

### Mechanics

**Divine Bolt** is a projectile of holy energy which deals Fire Damage to the first enemy target it hits.
283.101

**Dostępna** - 18 września, 2018

* Kroniki Wyginięcia IV
	+ Dodano Tek Parazaura
		- Nowa linia hodowlana
		- 5% szansy na pojawienie się w środowisku naturalnym
		- o 20% wyższy podstawowy poziom
	+ Dodano nowy zestaw kolorów (zielony i czarny)
	+ Dodano 3 nowe Notatki Odkrywców i odpowiednią nagrodę (Korupcyjna Skrzynia)
	+ Zwiększono maksymalny poziom gracza o 1
* Poprawki dziur w terenie na Wyspie, Ragnaroku, Spalonej Ziemi, The Center oraz Aberracji
* Burze elektryczne nie wpływają już na działanie wiatraków
* Zmniejszono obszar budowy Platform Klifowych o połowę
Crystal Lotus

**Crystal Lotus** is a Enemy Golem Boss Non-Player Character. They can be found in The Crystal Mines.

Crystal Lotus is a crystallized Orchirian monstrosity that is responsible for abducting miners deep in the Crystal Mines near Maj'elka. He is encountered during the quest Too Greedily, Too Deep.

## Tactics

Lotus combines the forms of and fighting style of a Crystal Golem and Orchirian the Rampant, displaying elemental fury. He has lethal area attacks, throwing elemental shards in various forms.

Lotus's main attack is to repeatedly bash the ground, sending waves of lightning arcing towards a target. It also spits single lightning shards and a volley of exploding fireballs. When close, Lotus prepares a fiery slam.
Emerald Nagasa

**Emerald Nagasa** is a Enemy Nagasa Non-Player Character. They can be found in The Temple Rooftops.

The Emerald Nagasa are stealthy enforcers belonging to the Emerald caste. They can swipe with their tail in either a line or a cone, and briefly warp to a location to bring affliction. Its attacks inflict poison.

## Quotes

* *Submit!*
* *Pathetic!*
* *You dare to stand against us?*
* *You won't see me coming!*
* *Sands take you!*
* *Save me, goddess!* (on death)
* *I return... to the shadows.* (on death)
Containers

**Containers** are Interactable Objects found throughout Eterra.

## Mechanics

Containers can reward the player with a variety of loot when interacted with. Depending on their rarity, they can have a guaranteed to close to no chance of yielding an item.

## Types

### Breakables

Breakables often appear as piled wood, crates, barrels or bones. They can drop loot when destroyed in a single hit, either by using an attack or clicking at it (resulting in the character running up and breaking it). Enemies can also destroy them with their abilities.

Breakables also count as enemies, and therefore they can trigger on-hit, on-kill, and ailment spread mechanics.

### Chests

Chests are usually scarce, and most of them have a glowing aura. They are found usually in side alcoves or remote locations, and generally drop greater loot when opened. Chests always yield at least one item.

### Caches

Caches are ornate chests spawn very rarely. Each cache has a unique name and set of dropped items. They get an '!' on the minimap once the player has moved in their close proximity, making for an easier discovery.

**One-shot caches** appear at various points throughout the campaign, while **Lost Caches** can spawn in the Monolith of Fate.
Cold Protection Shard

**Cold Protection** is an Affix Shard, which gives Added Cold Protection.

### Applies to

Helmet, Body Armor, Boots, Belt, Gloves, Relic, Ring, Amulet, Shield, Wand, One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Sword, Two Handed Axe, Two Handed Blunt Weapon, Two Handed Polearm, Sceptre and Catalyst

## Tier Ranges

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Elemental Barrage

**Elemental Barrage** is one of the Marksman Passives which is unlocked at level 20. Requires Rogue level 20 and masteries unlocked.

## Description

1 additional Elemental Arrow consumed per bow attack per point.

200% Shock and Ignite chance when consuming 3 arrows

### Mechanics

You can consume [1] additional Elemental Arrow with each bow attack. If you consume 3 arrows with a single attack it has 200% additional shock and ignite chance
Draal Grub

* The in-game information in this article or section is kept purely for historical purposes.

## Draal Grub

### Locations

Trollmud Swamp, The Putrid Lair and The Arena

### Has Dialogue

No

The **Draal Grub** is one of the Enemies and can be found when summoned by enemies in Trollmud Swamp, The Putrid Lair, and The Arena. The Draal Grub is summoned as a minion by the Egg Sack and Summon Draal Grub skills.
Egg Sack

**Egg Sack** is a NPC Skill.

## Skill Description

Launches an egg sack to target area. Upon landing it will deal damage to enemies in the area with a high stun chance. After a few seconds the egg will explode dealing damage, summoning 5 Draal Grubs, and leaving behind a poisonous cloud which will inflict poison on any enemies in the area

### Further Details

The damage from the egg sack landing is dealt as physical damage and the damage from it exploding is dealt as poison damage.
Earthquake

**Earthquake** is a Shaman Melee Attack Skill which is unlocked at level 10.

## Skill Description

Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.

### Attribute Effects

Strength: 4% increased damage per point
Attunement: 4% increased damage per point

### Additional Details

Added Melee Damage applies at 300% effectiveness

## Skill Nodes

Nodes for this skill have not been added to the wiki yet.
Companions

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Companions** are special Minions unique to the Primalist class.

## Downed State

Rather than dying, when a companion's health reaches 0 they enter a downed state and can be revived at full health by having the primalist stand in a nearby circle long enough to refill its downed gauge. If the downed gauge reaches 0 then the companion is killed and will be desummoned.

## Active Skills

Companions have active skills that can be used once they've reached their summon limit. The companion skills and their active skills are as follows:

* Summon Wolf - Howl, a stacking buff that increases your damage and your minions' damage by 10% for 4 seconds.
* Summon Sabertooth - Flurry Swipes, which causes your Sabertooth to make three melee attacks in short succession.
* Summon Bear - Bear Roar, a debuff which fears all enemies near your Bear causing them to run away.
* Summon Scorpion - Poison Nova, which poisons enemies around your Scorpion for twice as long as normal.
* Summon Spriggan - Rejuvenating Wind, which heals all allies around your Spriggan over time.
* Summon Raptor - Rampage, which gives your Primal Raptor 40% Increased Melee Attack Speed, Increased Cast Speed, Increased Movement Speed, Increased Damage and size for 5 seconds.

## Summoning Limitation

By default a Primalist can only summon 2 companions at a time.

### Sources of Extra Companions

* Ancient Call passive
* Savage Bond passive
* Artor's Legacy unique helmet
* Rise of the Wild skill node in summon wolf skill tree
* Pack Hunters skill node in Summon Wolf skill tree
Dreadnought's Wreckage

**Dreadnought's Wreckage** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 80. It appears in the alternative timeline Fall of the Empire.

## Characters

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## History

The ravaging Void reaches the Imperial second-in-command, Admiral Harton. As the Emperor is dead, Harton seeks refuge on his dreadnought that became a wreckage by now. The Void's corruption however completely converts him, granting his body Void energies.

The Traveler travels to his ship in seek for survivors, however they only find the corrupted Harton's Husk along with two Idols of Ruin. Harton confronts them, embracing the call of the abyss, however he is defeated by his adversary, putting an end to the Immortal Empire.
Characters

**Characters** in Last Epoch are entities that can interact with each other, move or be placed throughout the game environment,

## Player Characters

Player characters are directly controlled by a human player. These characters have unique interactions with other characters and unique Character Stats. Each player character belongs to one of 5 different Classes.

Two to four players can join parties for a shared gameplay experience. Instances with more players present feature stronger enemies, with each player getting loot only available to them. Party members can trade items to each other that have dropped in a common zone.

## NPCs

Non-Player Characters, or NPCs, are characters which are either static or controlled by AI. NPCs can be found while playing through PvE.

## Alignment

A character's combat alignment is reflective of their reaction to different skills from players or other characters.

* Non-Combative Characters - will not be affected by buffs or damaging skills from any source
* Friendly Characters - Are considered "Allies" to players and their skills. Will be affected by buffs from the player, will be damaged by and deal damage to Hostile Characters and Neutral Hostile Characters.

### Enemies

Characters with the following alignments are considered Enemies.

* Hostile Characters - Are considered "Enemies" to players and their skills. Will be affected by damage dealt from and deal damage to Players, Friendly Characters, and Neutral Hostile Characters but not other Hostile characters
* Neutral Hostile Characters - Are considered "Enemies" to players and their skills. Will be affected by damage dealt from and deal damage to Players, Friendly Characters, and Hostile Characters but not other Neutral Hostile characters
* Breakables - can be damaged by players but no other sources, will not be targeted as enemies.

## Dialogue

*Main article:* Dialogue

Some characters may have dialogue, either as a "shout" which is displayed over their head, or as a dialogue window which is opened by interacting with them.

The dialogue window is typically how players will access other functions of an NPC, such as the Store from vendors.

## Story Characters

*Main article:* Story Characters

Story Characters are present in the World of Eterra lore. Although they may not necessarily have game entities, they have notable impact on the story of Last Epoch.

## Minions

*Main article:* Minions

Minions are summoned by other characters and are under their summoner's control.

## Bosses

*Main article:* Bosses

Bosses are tougher Hostile Characters.
Critical Strike Multiplier

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Critical Strike Multiplier** is one of the Character Stats which determines the damage modified by critical strikes during Combat Calculations.

The formula for determining the damage modified by critical strikes is:
***Base Damage on Critical = (Critical Strike Multiplier) x (Skill Base)***
Concentration

**Concentration** is one of the Marksman Passives which is unlocked at level 5. Requires Rogue level 20 and masteries unlocked.

## Description

12% increased Damage with Concentration per point.

Concentration has a 4 second cooldown

### Mechanics

By default you have Concentration, which increases your damage. If you are hit by an enemy within 4m you lose concentration for 4 seconds. Subsequent hits do not reset the cooldown.
Critical Strike Chance Shard

**Critical Strike Chance** is an Affix Shard, which gives Increased Critical Strike Chance.

## Critical Strike Chance

### Applies to

Amulet, Ring, Relic, Wand, One Handed Axe, Two Handed Axe, One Handed Sword, Two Handed Sword, One Handed Blunt Weapon, Two Handed Blunt Weapon, Two Handed Polearm, Sceptre and Catalyst

## Tier Ranges

**Lua error in Module:Shards at line 117: attempt to concatenate field 'Modifier2' (a nil value).**N.B. A Critical Chance Shard shown percentage increase is a percentage of the character's base chance, a 'percentage of a percentage' as it were, i.e. a 20% increase would be 20% of

5 =1% increase.
Comfort

**Comfort** is one of the Beastmaster Passives which is unlocked at level 35. Requires Primalist level 20 and masteries unlocked.

### Modifies

Added Vitality, Added Elemental Protection, Added Minion Vitality and Added Minion Elemental Protection

## Description

2 added vitality and 15 added elemental protection per allocated point if you control exactly one minion. Your minions have 1 added vitality and 5 elemental protection per allocated point.
Deep Harbor Rescue

**Deep Harbor Rescue** is a Side Quest.

## Objectives

Show/HideSave civilians in Burning Pier.

Status: In Progress

While fighting off the Burning Pier invasion, you learned that there are civilians from Deep Harbor trapped in the chaos.

Rescue the civilians!

Location: The Burning Pier

Show/HideReturn to Deep Harbor Chieftain.

Status: In Progress

While fighting off the Burning Pier invasion, you rescued the civilians from Deep Harbor that were trapped in the chaos.

Return to the chief of Deep Harbor and inform him that the civilians are safe.

Location: The Burning Pier

NPC: Deep Harbor Chieftain

Show/HideCompleted

Status: Completed

While fighting off the Burning Pier invasion, you learned that there were civilians from Deep Harbor trapped in the chaos. You rescued them and reported to their chieftain.
Drowned Visage

**Drowned Visage** is a Enemy Void Non-Player Character. They can be found in Welryn Docks and The Arena.

The Drowned Visage attacks in melee. It can also target the ground with a void projectile that splits into five Void Explosions (part void, part cold damage).

## Heroic

The heroic version of Drowned Visage uses the Wandering Void Orbs skill.
Community Streams

The Official Community Stream is a recurring community Event hosted by Last Epoch's Official Stream Partner Raging Behemoth.

## Previous Streams

### Episode 5

This episode was streamed on 24 August,2018.

The main topics of discussion were:

* Alpha 0.5 release
* Builds
* Future Ideas
* Sneak Peaks
* News
* Open Floor

### Episode 4: It's the End of Kickstarter!

This episode was streamed on 19 May 2018.

The main topics of discussion were:

* 2018 Kickstarter Fundraiser
* Official Website
* Last Epoch Wiki
* Necromancer
* Open Floor

### Episode 3: GIVEAWAYS! LET'S HIT THE GOAL!

This episode was streamed on 12 May 2018.

The main topics of discussion were:

* Updated Inventory User Interface
* Pre-Alpha 0.4.10 Patch Notes
* Future of the 2018 Kickstarter Fundraiser and the game
* Necromancer in June patch
* Alpha release in August
* Upgrading to Unity 2018
* I Shared Epoch V2
* AMA

### Episode 2

This episode was streamed on 05 May 2018.

The main topics of discussion were:

* Future Funding
* 2018 May 2nd Streamer Race
* Bladedancer
* Feedback & Suggestions
* Alpha Timeline
* Open Floor

### Episode 1

The first community stream was streamed on 28 April 2018.

The main topics of discussion were:

* Necromancer
* 2018 May 2nd Streamer Race
* Builds
* Patch
* Dev Q&A
Erza's Ledger

**Erza's Ledger** is a Side Quest, given by Elder Erza.

## Objectives

Show/HideFind Elder Erza's Ledger in Erza's Study

Status: In Progress

Elder Erza, the man who guided you from the Outskirts of Last Refuge to safety of The Council Chambers, has tasked you with retrieving his ledger.

He says that his Ledger can be found within his study back in The Upper District not far from here, but beware, it appears that the void may have overtaken that part of the city.

Location: Erza's Study

Show/HideReturn to Elder Erza in The Council Chambers

Status: In Progress

Elder Erza, the man who guided you from the Outskirts of Last Refuge to safety of The Council Chambers, has tasked you with retrieving his ledger.

You have retrieved the Ledger from Erza's Study now you must make your way back to him!

Location: The Council Chambers

NPC: Elder Erza

Show/HideCompleted

Status: Completed

Elder Erza, the man who guided you from the Outskirts of Last Refuge to safety of The Council Chambers, has tasked you with retrieving his ledger.

After retrieving his Ledger, Erza graciously parted with one of his possessions as a gift you. Could there be kinder soul?

Avarice Unique Refuge Gloves

+10 Armor (Base Item)

+9 Mana (Base Item)

3% elemental damage as life

32% increased Leech Rate

13% Elemental Resistance

Flavor Text: Have The Wisdom to know what is rightfully yours and the will to seize it.

## Dialogue

Erza's Ledger

Oh, you! I know why you're here, and I will accept your thanks by allowing you to repay me with a favor... Allow me to... What?

I know this looks grim, but we have to keep hope. We must believe that we'll survive this, that I'll survive this! I believe in our survival so much that I need you to go to my quarters in The Upper District and find my ledger! Why do you need a ledger at a time like this?

Oh just in case any fools think that this disaster somehow erases the debts they owe me. In return, I'll share one of the trinkets I liberated from the slums before I rescued you.File:ExclamationMarkIcon.png Accept.
 Goodbye.
Crystal Chronowyrm

**Crystal Chronowyrm** is a Cosmetic Pet.

## Acquisition

The Crystal Chronowyrm pet was available for backing the game during the 2018 Kickstarter Fundraiser with $750 or more. It is no longer attainable.

## Alternate Skins

* Chronowyrm
* Gilded Chronowyrm
* Armored Chronowyrm
* Lightning Chronowyrm

## Lore

"On Chronowyrms,

Beyond the world we knew and outside the flow of time is the place we find ourselves now, a place where the detritus of reality drifts together, a graveyard of dead timelines. Here there be dragons.

The sanctuary we have found here in the ruins of our old home, suspended over an infinite abyss, has gained visitors. Small dragon hatchling that the other survivors and Travelers have come to call Chronowyrms. The float around the ruins, endlessly curious about the new visitors to this remote place, though the vast shadows cutting through the dark below and the sound of distant roars has me worried about how large these things can grow.

Most of the people stranded here are delighted by the visits of these hatchlings, some even taking them as pets and adorning them with gold or even armor. Even they know to stay away from the Chronowyrms that crackle with sparks and glow with arcane power. Some of the remaining Elders theorize that these Chronowyrms have been feeding on the distant storms that can be seen far off in the distance, often surrounding dense clusters of floating crystal. They have also noticed that as the lightning around these hatchlings grow more volatile, crystals have begun to form on their scales, to the point of completely covering these thusly dubbed Crystal Chronowyrms. One only has to gaze out into the abyss and catch a glance at one of the clusters of crystal that have shattered, bringing to mind a hatched egg, and remember te titanic shadows that swim in the darkness below..." -Elder Pannion
Elixir of Hunger

**Elixir of Hunger** is one of the Necromancer Passives which is unlocked at level 0. Requires Acolyte level 20 and masteries unlocked.

### Modifies

Added Health, Increased Melee Attack Speed, Increased Cast Speed and Added Health Leech

## Description

5 Added Health per allocated point. When you use a Potion you and your Minions gain Hunger for 1 second per point. Hunger grants 10% increased Attack and Cast Speed and 10 Health Gained on Hit.
Dragon's Grotto

**Dragon's Grotto** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 85. It appears in the alternative timeline Reign of Dragons.

## History

After Heorot is nowhere to be seen, the Cult of Dragons soars high and the dragons take over control from the gods. The Traveler heads out to the Dragon's Grotto, where the nest of storm dragons is found.

In the Grotto, three storm dragons are found that fiercely protect their nest and eggs: Ada, Ba'ahl and Set. The dragons try to volt and zap the Traveler, but they are quickly downed in the fight. Afterwards, the Traveler realizes that even if the dragon eggs are destroyed here, there may be far too many nests in order to contain the dragons. The nest is disposed of eventually.
Conviction

**Conviction** is one of the Paladin Passives. Requires Sentinel level 20 and masteries unlocked.

## Conviction

### Modifies

Increased Physical Damage, Increased Fire Damage, Added Physical Penetration and Added Fire Penetration

## Description

You deal 4% increased physical and fire damage per allocated point. 14 added physical and fire penetration per allocated point.
Dilation

**Dilation** is one of the Skill nodes on the Flame Ward skill tree.

File:Dilation.png

### Node Connections

Energize (2), Infusion (2), Through Flames (1), Root (0) and Fire Aura (Flame Ward) (3)

## Node Description

Flame Ward costs less mana. Flame Ward and Fire Aura last longer. Adds 12% Duration per point and adds 6% Mana Efficiency per point.
Decoy

**Decoy** is a Rogue Throwing Attack Skill which is unlocked at Passives level 10.

## Skill Description

Throw a device to create a **Decoy** that Taunts enemies around it for 3 seconds before exploding.

### Additional Details

Added Throwing Attack Damage is applied at 600% effectiveness to the explosion

The **Decoy** cannot be destroyed before it expires.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Chimeras

**Chimeras** are a type of skeletal creature.

## Description

When the Immortal Emperor has established his empire, he created numerous warriors not only of human remnants, but also repurposed bones of various animals as well. These creatures are held together by infused soul magic, which also allows them to retain their instincts. Chimeras' have a tendency to tower over humans, making them a decent frontline addition.

The necrotic influence over Chimeras also empower some with new abilities, such as the discharge and lob of pure soul energy. **Lua error: bad argument #1 to 'len' (string expected, got nil).**
Emerald Sceptre

**Emerald Sceptre** is a base Sceptre with a level requirement of 41.

**Lua error in Module:Equipment at line 115: attempt to concatenate field 'SetMod1' (a nil value).**

## Similar Equipment

The following similar equipment has the same implicit modifiers and equipment type, however they may have differing names, models, base types, or implicit values.
Elder Gaspar

**Elder Gaspar** is a Non-Combative Human Boss Non-Player Character. They can be found in The Council Chambers and The End of Time. Elder Gaspar is a member of the Elders of the Council in the Ruined Era.

## History

Gaspar is a honored elder, who oversees the defense of a Shard and practices elemental magic. He has studied the Shard extensively, and devotes most of his life to harness its energy to prevail against the Void.

He is surprised to see the Traveler to have arrived through a time rift, but he remains content. He calmly tells them how the Shards can be used to reform the Epoch to repel the Void and alter the flow of time. The Shard is however taken by the twisted Elder Pannion, who believes that the possession of the artifact can change humanity for the better. He sends the Traveler after the deserting sage.

After the Shard is retrieved, Gaspar shows the way forward for the Traveler through a drawbridge.

## In the Monolith of Fate

Elder Gaspar appears as a final boss in the level 90 timeline, The Last Ruin.

### Drops

* Gaspar's Will (common)
* Gaspar's Acuity (common)
* Gaspar's Insight (rare)
* Sacrificial Embrace (rare)
* Ravenous Void (very rare from empowered timelines)

### Battle

Gaspar is fought much like Elder Pannion in the story, with the difference that he has larger and more devastating spells at his disposal, taking them to the next level, while augmenting them with Void abilities.

Elder Gaspar specializes in area attacks. His signature move is his combined elemental beam, which he casts in all three elements while slowly spinning around: this can be avoided by staying close to him. He also throws lightning traps that explode upon contact with a delay, but these can linger indefinitely in the area. Gaspar also plants destructible Flame Totems that emit a weak fire burst each upon a command alongside Gaspar: these can overlap though for massive damage. Finally, Gaspar can channel the powers of ice to prepare snow cascades that travel in random directions towards the outside of the arena.

Gaspar's Void spells invlude a five-way spike burst that has little to no telegraph time, and an ultimate ability that conjures two large explosions, then a consuming whirlwind that limits the arena to a small circle for a short while. During this time, Gaspar's ground traps and flame totems become extremely deadly, if there is a lot of them left untriggered. He can also teleport to a random location or to the player.

Gaspar has no phases and continues casting abilities until defeated.

## Quotes

* *Last Refuge is gone, and I am all that is left. Die with me, Traveler!* (on the beginning of the fight)

* *My magic has no equal! Perish!* (casting Tri-Elemental Beams)
* *Why'd you run? It is hopeless.* (casting Freezing Bursts)
* *Burn, wretches!* (instructing Flame Traps to explode)
* *The Void consumes all!* (casting Void Whirlwind)

* *Is... is this nightmare... finally over?* (on death)
Eleventh Hour Games

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Eleventh Hour Games** (often referred to as 'EHG' or 'Eleventh Hour') are the developers of Last Epoch. The company began working on Last Epoch in 2017, and in 2018 launched a successful KickStarter aimed at securing funding for Last Epoch as well as a way of promoting the game. EHG are an indie developer who currently distribute Last Epoch through Steam as well as a standalone client available from the game's official website.

Approximately three dozen people are involved with the development of the game as of Q1 2020.

## Forum presence

Members of Eleventh Hour Games known to post on the official forum include;

* John Sweeney
* Rik Dawson
* Dario Bonfanti
* Judd Cobler
* Michael Pettit
* Kyle Melberg
* Kyle Sullivan
* Sam Corbridge
* Mike Weicker
Elixir of Death

**Elixir of Death** is one of the Lich Passives which is unlocked at level 35. Requires Acolyte level 20 and masteries unlocked.

## Elixir of Death

### Modifies

Added Elemental Protection, Added Void Protection, Added Necrotic Protection and Added Poison Protection

## Description

When you use a Potion you take 5% less Physical Damage and Necrotic Damage per allocated point for 4 seconds, but 1% of your current Health is drained per second per point on Potion use.
Dark Regression

**Dark Regression** is one of the Skill nodes on the Shield Rush skill tree.

## Node Description

10% increased mana cost. When your Shield Rush ends you create a Void Beam that travels back in the direction you came from.

### Mechanics

The Void Beam is a spell that deals void Damage Over Time in an area. Its damage does not scale with other nodes on this tree.
Elder Pannion

**Elder Pannion** is a Enemy Human Boss Non-Player Character. They can be found in The Lower District. They are a prominent Story Character in the World of Eterra.
Elder Pannion is a member of the Elders of the Council in the Ruined Era.

## History

Much like many people in Eterra, Pannion falls victim to the corruption of the Void and becomes a servant of Orobyss. Driven by madness, he steals the shard that floats in the Council Chambers in order to exploit his powers for himself. As the player looks for him, he shares the shard's power with his students to stall him, and flees to the Lower District, where he starts transforming.

When the player arrives, his transformation concludes and he untaps the shard's power, gaining extraordinary magical powers. He is defeated and the shard is taken away from him.

## Tactics

Elder Pannion uses greatly amplified versions of skills from Apprentice Farron and his students, as well as several new ones gifted by the Void.

Pannion has high mobility throughout the fight, sliding towards the player and teleporting around. He also regularly shifts to the center of the arena and channels Disintegrate in a clockwise motion.

Pannion can also make stalactites fall down from the ceiling at various points of the arena. His variant of Fireball is cast repeatedly at an area, and he can also call down a powerful void blast at an area.

## The Chronowyrm

Elder Pannion wrote an article about the Chronowyrm, which reads:
"On Chronowyrms,

Beyond the world we knew and outside the flow of time is the place we find ourselves now, a place where the detritus of reality drifts together, a graveyard of dead timelines. Here there be dragons.

The sanctuary we have found here in the ruins of our old home, suspended over an infinite abyss, has gained visitors. Small dragon hatchling that the other survivors and Travelers have come to call Chronowyrms. The float around the ruins, endlessly curious about the new visitors to this remote place, though the vast shadows cutting through the dark below and the sound of distant roars has me worried about how large these things can grow.

Most of the people stranded here are delighted by the visits of these hatchlings, some even taking them as pets and adorning them with gold or even armor. Even they know to stay away from the Chronowyrms that crackle with sparks and glow with arcane power. Some of the remaining Elders theorize that these Chronowyrms have been feeding on the distant storms that can be seen far off in the distance, often surrounding dense clusters of floating crystal. They have also noticed that as the lightning around these hatchlings grow more volatile, crystals have begun to form on their scales, to the point of completely covering these thusly dubbed Crystal Chronowyrms. One only has to gaze out into the abyss and catch a glance at one of the clusters of crystal that have shattered, bringing to mind a hatched egg, and remember te titanic shadows that swim in the darkness below..."
Devouring Orb

**Devouring Orb** is a Void Knight Spell Skill which is unlocked at level 15.

## Skill Description

Creates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies nearby the orb. Each successive rift has 12% increased damage and area of effect, capped at an increase of 100%

### Attribute Effects

Attunement: 4% increased damage per point

### Additional Details

Devouring Orb lasts 10 seconds.

Devouring Orb cannot cast more than one void rift every 0.1 seconds.
Cursed Blood

**Cursed Blood** is one of the Necromancer Passives which is unlocked at level 5. Requires Acolyte level 20 and masteries unlocked.

## Cursed Blood

### Modifies

Increased Physical Damage, Increased Necrotic Damage, Increased Minion Physical Damage and Increased Minion Necrotic Damage

## Description

You and your Minions deal 6% increased Physical Damage and Necrotic Damage per allocated point.
Dungeons

Dungeons are a Game Feature and a type of repeatable content in Last Epoch.

## Access

Dungeons can be accessed from certain zones on the World Map. Their Waypoint also becomes available once visited.

A dungeon requires a specific Dungeon Key to enter, which is expended on use and cannot be regained. Keys have a slightly low chance to drop from rare monsters and bosses above a certain area level. Bosses in the Monolith of Fate are guaranteed to drop a key upon defeat.

## Overview

A dungeon is an optional area that contains a number of sub-zones with a unique challenge and reward, making them compelling to complete over and over again. Dungeons augment the leveling process by interconnecting two remote zones of the world map, enabling to skip parts of the main storyline.

Dungeons also grant a free location-specific ability (costing 0 mana) that can be used as long as the player character is in the dungeon. These abilities must be used to make progress and control the dungeon's environment.

### Stages

Each dungeon must be navigated through three levels filled with enemies. Each stage has two entrances, which must be discovered and entered in order to progress, adding monster modifiers while also improving loot. Once a new zone is entered, it's impossible to return to the previous one (although the new effects can be reviewed before entering).

### Monster and Loot Scaling

Like other endgame features, dungeons have varying zone level and consequently difficulty and rewards, through several tiers. Initially, only the first tier is unlocked, with successive tiers unlocking as the dungeon is completed. Higher tiers increase the strength of monsters found, as well as the rarity and quantity of loot. The tier for a dungeon instance is determined by the player, upon entry. Tier modifiers rotate on a daily basis.

While progressing through a dungeon, additional monster and loot modifiers must be chosen at hubs, scaling risk versus reward further.
Dark Rituals

**Dark Rituals** is one of the Acolyte Passives which is unlocked at level 5.

### Modifies

Increased Minion Throwing Attack Speed, Increased Minion Melee Attack Speed, Increased Minion Cast Speed, Increased Throwing Attack Speed, Increased Melee Attack Speed and Increased Cast Speed

## Description

Your Minions have 4% increased Attack Speed and Cast Speed per allocated point. This bonus applies to you as well, if you have summoned a Minion in the past 10 seconds.
Detonate Corpse

* The in-game information in this article or section is kept purely for historical purposes.

**Detonate Corpse** is one of the Acolyte Spell Skills which is unlocked at level 20.

## Skill Description

Detonates the corpse of an enemy, dealing physical damage to living enemies around it. Added damage applies at double effectiveness.
Chance to Chill on Hit Shard

**Chance to Chill on Hit** is an Affix Shard, which gives Added Chance to Chill on Hit.

## Chance to Chill on Hit

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Chance to Shock on Hit Shard

**Chance to Shock on Hit** is an Affix Shard, which gives Added Chance to Shock on Hit.

## Chance to Shock on Hit

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Amulet and Sceptre

## Tier Ranges

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Discord

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

Discord is VoIP software designed for gaming communities which specializes in text and audio communication.

The official Last Epoch community Discord server can be joined with this invite link: https://discord.gg/LastEpoch

The developers also use a private server. An invitation to it was one of the backer rewards of the 2018 Kickstarter Fundraiser.
Cold Damage

**Cold Damage** is one of the Damage Types, it is mitigated by Cold Protection, Elemental Protection, and Block Protection.

## Known Modifiers

### Character Stats

* Increased Cold Damage
* Increased Elemental Damage
* Attunement (as a result of increasing elemental damage)

### Affixes

* Added Melee Cold Damage (only effects Melee Attack Skills)
* Increased Cold Damage

### Equipment Implicits

* Coldstone Wand provides added cold damage to spells.
* Northern Axe, Mountain Axe and Tundra Axe and its variants provide added melee cold damage
* Sapphire Ring provides increased cold damge

## List of Cold Damage Skills

### NPC

There are currently no known cold damage skills for NPCs.
Earthen Supremacy

**Earthen Supremacy** is one of the Shaman Passives which is unlocked at level 10. Requires Primalist level 20 and masteries unlocked.

## Earthen Supremacy

### Modifies

Increased Stun Chance, Added Stun Avoidance and Added Attunement

## Description

+10 added stun avoidance and 10% increased stun chance per allocated point. 1 added attunement per allocated point.
Mobile 2.0.04

**Dostępna** - 21 czerwca, 2019

* Naprawiono rzadki przypadek utraty bursztynu lub płatnych przedmiotów w lochach
* Komendy będą od teraz wyłączone, jeśli gracz wejdzie do lochów na nieoficjalnych serwerach
* Mapa lochów od teraz wyświetla gdzie był gracz podczas logowania
* Naprawiono ikony na mapie
* Naprawiono pojawianie się sług na arenie bossa-Goryla
* Spowolniono pułapkę lawową
* Dodano powiadomienie o kolczastych pułapkach
Dialogue

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Dialogue** is a mechanic that allows Player Characters to interact with Non-Player characters

## Dialogue Window

 File:DialogueWindow
Most dialogue is represented through a dialogue window User Interface. This window may have buttons which allow the character to open other windows or further branch into the character's dialogue.

On the wiki these dialogue windows are represented like the following example:

Speaking Character

This is an example of what a character might say. Try clicking this example option.

This is an example of branching dialogue. Goodbye.

## Shouts

Shouts are displayed above the speaking character's head. Generally shouts will display for a short duration, some characters will cycle through a small number of relevant shouts.

On the wiki these shouts are represented like the following example:

This is an example of a shout
Elemental Arrows

**Elemental Arrows** is one of the Marksman Passives which is unlocked at level 5. Requires Rogue level 20 and masteries unlocked.

## Description

2 additional Fire Damage and Lightning Damage with Elemental Arrow per point.

1 Elemental Arrow per second, Maximum 3 Elemental Arrows.

### Mechanics

If you have a bow equipped you gain 1 Elemental Arrow per second while moving, up to a maximum of 3. Using a bow attack expends an Elemental Arrow to deal additional bow fire damage and bow lightning damage.
Chill

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Chill** is an On Hit Effect status which can also be applied by some Skills.

## Description

Chill reduces Melee Attack Speed, Throwing Attack Speed, Cast Speed, and Movement Speed by 12%. An enemy can have up to three instances of chill at once.

## Affixes

The following Affixes will affect Chill when added to Equipment

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Desert Spitter

### Locations

The Crossroads, The Dry River, The Radiant Dunes, The Oasis, Maj'elka Upper District, Maj'elka Slums and The Arena

### Has Dialogue

No

**Desert Spitter** is a Enemy Insect Non-Player Character. They can be found in The Crossroads, The Dry River, The Radiant Dunes, The Oasis, Maj'elka Upper District, Maj'elka Slums and The Arena.

The Desert Spitter unburrows itself from the ground when the player approaches. Its attacks inflict Poison.

## Heroic

The heroic variant of Desert Spitter uses the Screech skill.
Death Seal

**Death Seal** is a Lich Spell Skill which is unlocked at Passives level 30.

## Skill Description

Toggle to remove all Ward and seal your Health preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing Health and take less damage equal to half your percent missing Health

Reactivate to unleash a Wave of Death dealing damage based on how long **Death Seal** has been active and your current percent missing Health

### Attribute Effects

Intelligence: 4% Increased Damage per point

### Additional Details

The wave deals up to 20% more damage per second **Death Seal** has been active and deal 1% more damage per 1% missing Health. Both effects are multiplicative with other modifiers

Added spell damage applies at 300% effectiveness to Wave of Death

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Chyreans

**Chyreans** are a type of strider creature.

## Description

Chyreans are slim, agile raptors that were once common all over Eterra. Using their nimble foot construction and sharp claws, they are quick to run down any prey and swipe to death, causing bleeding. Some chyrean variants also learnt to spit a slowing saliva, possibly to catch up a potential victim easier.**Lua error: bad argument #1 to 'len' (string expected, got nil).**
Ice Thorns

**Ice Thorns** is a Primalist Spell Skill which is unlocked at level 2.

## Skill Description

Releases a burst of homing ice thorns, that deal Physical Damage and Cold Damage on hit and have a Freeze Rate of 18.

### Attribute Effects

Attunement: 4% Increased Damage and Freeze Rate Multiplier per allocated point

### Additional Details

Multiple thorns cannot hit the same target.

Freeze Rate grants a chance to Freeze enemies on hit that is higher against enemies with lower Health.

## Skill Nodes

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Skill Nodes table is outdated*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Skill Nodes table is outdated*"
Chance to Ignite on Hit Shard

**Chance to Ignite on Hit** is an Affix Shard, which gives Chance to Ignite on Hit.

## Chance to Ignite on Hit

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Deathbringer

**Deathbringer** is one of the Lich Passives which is unlocked at level 25. Requires Acolyte level 20 and masteries unlocked.

## Deathbringer

### Modifies

Increased Critical Strike Chance, Increased Throwing Attack Speed, Increased Melee Attack Speed and Increased Cast Speed

## Description

10% increased Critical Strike Chance and 3% increased Attack Speed and Cast Speed per allocated point.
Defile

* The in-game information in this article or section is kept purely for historical purposes.

**Defile** is one of the Acolyte Spell Skills which is unlocked at level 15.

## Skill Description

Consume corpses in a target area, pulling any remaining life force from them to gain ward. Ward is a decaying shield that protects your health.

## Skill Nodes

This skill does not yet have an augment tree.
Effigies

**Effigies** is one of the Necromancer Passives which is unlocked at level 25. Requires Acolyte level 20 and masteries unlocked.

## Description

When you take hit on low Health you have a 5% chance to consume one of your Minions, stealing its current health to heal yourself.

Your Minions deal 10% increased Fire Damage and Bow Damage per point.
Druid

In tune with the long dormant power of the earth, they bend the fury of nature to their will even as they take the form of ferocious creatures.

### Type

Master

**Druid** is one of the master classes of the Primalist.

## Description

A conduit for the long-dormant power of Eterra, he bends the fury of nature to his will even as he takes the form of ferocious creatures. He is an avatar of the earth's latent power, Eterra's bastion against of all that would threaten her.

## Playstyle

The Druid specializes in harnessing the power of primal nature, capable of summoning poisonous vines and spriggans with healing power. He can also assume a form of a primal creature - a Werebear, a Spriggan, or a Swarmblade -, gaining new abilities and buffs in the process. While transformed, the Druid uses Rage instead of Mana for his abilities.

Due to his heavy ability focus, the Druid's passive tree focuses mainly on supporting and improving select abilities, as well as possibilities to build Attunement and Strength. The versatility of the tree grants a large degree of build freedom for the player.

## Passives

The following are the Passives for the Druid.

* 0-20 Passives
* 25+ Passives

These passives are available to any Primalist that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Druid. These skills are unavailable to ascended Shamans and Beastmasters.

## Skills

These are the Skills for the Druid.

* 0-20 Skills
* 25+ Skills

These skills are available to any Primalist that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Druid. These skills are unavailable to ascended Shamans and Beastmasters.