recursal/Fanatic-Fandom huggingface dataset:
Eithné

## Patch History

* Patch 0.9.18:
	+ Removed Stubborn and Doomed tags.
* Patch 0.9.10:
	+ Doomed and Stubborn moved from tags to abilities. Clarified that only Bronze and Silver special cards can be resurrected.
* Patch 0.9.6:
	+ Now has 5 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Return a Bronze or Silver ally to hand, then play it." (Emhyr var Emreis received a similar ability) to "Resurrect a Bronze or Silver special card." (ability previously on Aglaïs)
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Notes

* The gwentdb id changed between March 2016 and July 2017 from "30001" to "50235".
Card categories

Together with the Keywords in the ability description of each card, the **card types** grouping the cards into races, monster classes, clans etc.

* Aedirn
* Agent
* Alchemy
* Ambush
* An Craite
* Beast
* Blue Stripes
* Brokvar
* Cintra
* Construct
* Cursed
* Dimun
* Doomed
* Double Agent
* Draconid
* Drummond
* Dryad
* Dwarf
* Elf
* Heymaey
* Insectoid
* Kaedwen
* Machine
* Mage
* Necrophage
* Officer
* Ogroid
* Organic
* Redania
* Relict
* Soldier
* Special
* Specter
* Spell
* Stubborn
* Support
* Svalblod
* Tactic
* Temeria
* Tuirseach
* Vampire
* Vodyanoi
* Weather
* Wild Hunt
* Witcher
Dol Blathanna Sentry

## Patch History

* Patch 0.9.20:
	+ Name changed from "Elven Protector" to "Dol Blathanna Sentry".
* Patch 0.9.18:
	+ Name chenged from "Dol Blathanna Protector" to "Elven Protector".
* Patch 0.9.10:
	+ Added Soldier tag.
* Patch 0.9.8:
	+ Ability once again by Gold cards. (side effect of the removal of Gold Immunity)
* Patch 0.9.7:
	+ Power decreased from 4 to 2. Ability no longer triggered by Gold cards.
* Patch 0.9.6:
	+ Introduced.
Draconid

**Draconid** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

*Draconid* is a hypernym used to refer to a number of large semi-reptiles, usually possessing six limbs: four legs and wings. Another difference between ornithosaurs and draconids is that whereas the former are beasts ruled by instincts, the latter may possess intelligence enough to converse.
Arachas Drone

## Patch History

* Version 0.9.18:
	+ Name changed from Arachas to current. Now Agile (was Ranged).
* Version 0.9.10:
	+ No longer Spawned by Arachas Behemoth - replaced by Arachas Hatchling. Hatchling still Summons all Arachasae from the deck.
* Version 0.9.6:
	+ Added Insectoid tag.
* Version 0.8.60:
	+ Power increased from 2 to 3.

## See Also:

* Arachas Behemoth
* Arachas Hatchling
* Arachas Queen
Commander's Horn

## Patch History

* Patch 0.9.20:
	+ Boost reduced from 4 to 3.
* Patch 0.9.10:
	+ Added Tactic tag.
* Patch 0.9.6:
	+ Now Epic (was Rare).
* Patch 0.8.72:
	+ Now boosts 5 adjacent units, rather than all units on the row.
* Patch 0.8.60.16:
	+ Boost reduced from 5 to 4.
* Patch 0.8.60:
	+ Removed Fleeting tag. Effect changed from "Double the power of all units in a row." to "Boost all units in a row by 5."
* Patch 0.8.25:
	+ Added Fleeting tag.
Arachas Behemoth

## Patch History

* Version 0.9.18:
	+ Power increased from 6 to 8. Removed Armor. No longer damages self, but ability now only triggers 4 times total.
* Version 0.9.11:

	+ Now Agile (was Siege).
* Version 0.9.10:

	+ Now spawns Arachas Hatchlings rather than normal Arachasae.
* Version 0.9.7:

	+ Power increased from 5 to 6.
* Version 0.9.6:

	+ Power decreased from 6 to 5. Added Insectoid tag. Now gains 2 Armor on Deploy. Ability changed to now deal 1 Damage to itself (ignoring Armor) whenever the ability Spawns an Arachas.

## See also:

* Arachas
* Arachas Hatchling
Cahir Dyffryn

## Patch History

* Patch 0.9.20
	+ Name changed from "Cahir" to "Cahir Dyffryn".
* Patch 0.9.18
	+ Power reduced from 4 to 1. Removed Stubborn ability. Doomed moved from abilities to tags. Ability changed from "If Nilfgaard, trigger your Leader's ability." to "Resurrect a Leader."
* Patch 0.9.10
	+ Added Officer tag. Doomed moved from tags to abilities.
* Patch 0.9.7
	+ Power reduced from 5 to 4.
* Patch 0.9.6
	+ Power reduced from 7 to 5. Added Doomed and Stubborn tags.
	+ Ability changed from "If your opponent hasn't passed, reactivate your Leader. Your opponent draws the top Bronze unit from their deck and Reveals it." to "If Nilfgaard, trigger your Leader's ability."
* Patch 0.8.72
	+ Power reduced from 10 to 7. Ability changed from "After 2 turns, reactivate both Leaders." to "If your opponent hasn't passed, reactivate your Leader. Your opponent draws the top Bronze unit from their deck and Reveals it."
* Patch 0.8.60
	+ Introduced.
Eredin Bréacc Glas

## Patch History

* Patch 0.9.20:
	+ Name changed from "Eredin" to "Eredin Bréacc Glas".
* Patch 0.9.18:
	+ Removed Stubborn and Doomed tags.
* Patch 0.9.10:
	+ Doomed and Stubborn moved from tags to abilities.
	+ Can now also spawn Wild Hunt Drakkar, introduced this update.
* Patch 0.9.6:
	+ Power reduced from 11 to 5. Now Agile (was Melee). Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed. Removed Weather Immunity.
	+ Added ability: "Spawn a Bronze Wild Hunt unit."
* Patch 0.8.60:
	+ Power increased from 10 to 11. Changed Frost Immunity to Weather Immunity.
* Patch 0.8.16:
	+ Now Epic (was Legendary). Added Wild Hunt tag. Added Frost Immunity.
Dun Banner

## Patch History

* Patch 0.9.24:
	+ Increased threshold from 20 to 25.
* Patch 0.9.18:
	+ Name changed from "Dun Banner Light Cavalry" to "Dun Banner". Now Agile (was Ranged).
* Patch 0.9.10:
	+ Added Soldier and Kaedwen tags.
* Patch 0.9.6:
	+ Power reduced from 7 to 4. Now Rare (was Common). Removed Weather Immunity.
	+ Added ability "If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck."
* Patch 0.8.60:
	+ Added Weather Immunity.
Catapult

**Fresh Crew**: Increase the **Damage** dealt by 1.

## Patch History

Version 0.9.18:

* Removed from the game. All copies of Catapult are converted to Aedirnian Maulers. Art now used by Foltest's Pride.

Version 0.9.12:

* Introduced.

## Notes

* The Gwentdb ID "50294" of this card was overtaken by the new card "Aedirnian Mauler" with Patch 0.9.18.
Drummond Warmonger

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Warmonger" to "Drummond Warmonger". Changed "Drummond" tag to "Clan Drummond".
* Patch 0.9.18:
	+ Name changed from "Clan Drummond Warmonger" to "Clan Warmonger". Power increased from 7 to 8. Now Agile (was Ranged). Removed Veteran ability.
* Patch 0.9.10:
	+ Introduced.
Berserker Marauder

## Patch History

* Patch 0.9.20:
	+ Changed "Svalblod" tag to "Cultist". Units that are both damaged and Cursed no longer count double for Berserker Marauder's boost.
* Patch 0.9.18:
	+ Power increased from 8 to 9. Ability changed to boost rather than Strengthen. No longer damages self by 1. Removed Regressing ability.
* Patch 0.9.12:
	+ Added Soldier tag.
* Patch 0.9.11:
	+ Now Agile (was Melee).
* Patch 0.9.10:
	+ Added Svalblod tag. Now also Strengthens self for Cursed allies, in addition to damaged ones. Regressing moved from tags to abilities.
* Patch 0.9.8:
	+ Power increased from 6 to 8. Now Strengthens self for each damaged ally rather than enemy.
* Patch 0.9.7:
	+ Power increased from 5 to 6.
* Patch 0.9.6:
	+ Power reduced from 7 to 5. Added Cursed and Regressing tags, replacing Shapeshifter. Ability changed from "When this unit enters the graveyard, transform into a Bear." to "Strengthen self by 1 for each damaged enemy, then damage self by 1."
* Patch 0.8.72:
	+ Power increased from 4 to 7. Bear power reduced from 5 to 4.
* Patch 0.8.60:
	+ Name changed from Berserker to current.
Birna Bran

## Patch History

* Patch 0.9.20:
	+ Changed "Tuirseach" tag to "Clan Tuirseach".
* Patch 0.9.18:
	+ Power increased from 3 to 6. Removed Veteran ability. Can now apply Skellige Storm to any opposing row, rather than just the opposite row.
* Patch 0.9.10:
	+ Now Loyal (was Disloyal). Power reduced from 5 to 3. Added Tuirseach and Officer tags. Added Veteran ability.
	+ Ability changed from "Deploy: Move a Unit from your Opponent's Graveyard to yours. Every turn, at the start of your turn, Damage self by 1 and units adjacent to this unit by 2." to "Apply Skellige Storm on the opposite row." (first ability moved to Donar an Hindar)
* Patch 0.9.6:
	+ Power reduced from 10 to 5. Now Agile (was Ranged). Now Legendary (was Epic). Ability changed from "Draw 2 cards. Keep one and discard the other." to "Move a Unit from your Opponent's Graveyard to yours. Every turn, at the start of your turn, Damage self by 1 and units adjacent to this unit by 2."
* Patch 0.8.72:
	+ Power reduced from 12 to 10. Now draws 2 cards, down from 3.
* Patch 0.8.60:
	+ Power increased from 8 to 12.
* Patch 0.8.25:
	+ Now draws 3 cards, down from 4.
An Craite Blacksmith

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Shieldsmith" to "An Craite Blacksmith".
* Patch 0.9.18:
	+ Name changed from "Clan Tordarroch Shieldsmith" to "Clan Shieldsmith". Power increased from 7 to 9. Removed Tordarroch tag, added An Craite tag.
* Patch 0.9.11:
	+ Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Power increased from 5 to 7. Added Tordarroch and Support tags. Removed Veteran ability. Now also gives 2 Armor to the Unit chosen.
* Patch 0.9.6:
	+ Added Veteran ability.
* Patch 0.8.25:
	+ Power increased from 4 to 5.
* Patch 0.8.16:
	+ Power increased from 3 to 4. Strengthening ability reduced from 4 to 2.
Clan Tordarroch

**Clan Tordarroch** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The *Clan Brokvar* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* An Craite
* Dimun
* Brokvar
* Drummond
* Heymaey
* Tuirseach
Aretuza Adept

## Description

Aretuza Adept is a bronze card from the Northern Realms faction. Due to its ability to pull a random bronze weather from your deck, it can be used as a form of control, also adding tempo to the weather card. It is usually combined with a single set of 3 bronze weather cards to ensure consistency, but its effect means that it's able to target any weather, unlike Wild Hunt Hound, which is only able to play Biting Frost.

In different factions, cars fulfilling similar roles are:

* Wild Hunt Hound for Monsters
* Elven Mercenary for Scoia'Tael

Skellige and Nilfgaard don't have bronze cards that pull weather cards from your deck.

## Patch History

Version 0.9.10:

- Added Temeria tag. Strength reduced to 3 from 4.

Patch 0.9.7:

- Strength increased to 4 from 3.
Bear

This used to be Berserker Marauder's second form (which he transformed into upon hitting the graveyard), boosting him by 2 power for each wounded unit on the battlefield. In public beta the card was reworked and this artwork was reused for Bloodcurdling Roar.

## Patch History

* Version 0.9.18:
	+ Removed Doomed ability.
* Version 0.9.12:
	+ Added Cursed tag.
* Version 0.9.10:
	+ Doomed moved from tags to ability.
* Version 0.9.8:
	+ Power reduced from 12 to 11. Added Beast and Doomed tags, replacing Bear tag.
* Version 0.9.6:
	+ Power increased from 4 to 12. Added Bear tag, removed Shapeshifter tag. Now a Token spawned by Bloodcurdling Roar. Removed ability "Boost self by 2 for each damaged unit." Art previously used by Berserker Marauder's transformed form.
* Version 0.8.72:
	+ Power reduced from 5 to 4.

## See also

* Bloodcurdling Roar
* Clan Beastmaster
* Harald Houndsnout
* Wilmar
* Berserker Marauder
Drummond Queensguard

## Patch History

* Patch 0.9.20:
	+ Name changed from "Queensguard" to "Drummond Queensguard". Changed "Drummond" tag to "Clan Drummond".
* Patch 0.9.18:
	+ Now Agile (was Melee). Removed alternate art versions.
* Patch 0.9.10:
	+ Added Drummond and Soldier tag.
* Patch 0.9.7:
	+ Power increased from 3 to 4. Removed Veteran ability.
* Patch 0.9.6:
	+ Now Rare (was Common). Added Veteran ability. Removed ability "Strengthen your Cerys unit by 1, wherever it is."
* Patch 0.8.72:
	+ Power increased from 2 to 3.
* Patch 0.8.60:
	+ Power reduced from 3 to 2.
* Patch 0.8.16:
	+ Added ability "Strengthen your Cerys unit by 1, wherever it is."
Cantarella

## Patch History

* Patch 0.9.20:
	+ Removed Doomed tag, added Single-Use ability.
* Patch 0.9.18:
	+ Power increased from 11 to 13. Doomed moved from abilities to tags.
* Patch 0.9.10:
	+ Power increased from 10 to 11. Added Agent tag. Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Power reduced from 12 to 10. Now Agile (was Ranged). Added Doomed tag. Removed Weather Immunity. No longer weakens by 6 if she is no longer Spying.
* Patch 0.8.72:
	+ Power increased from 6 to 12. Now loses 12 base strength when no longer Spying, instead of boosting by 6 when played and taking 6 damage when charmed. Now the player selects a card when they want to keep it, rather than selecting it to draw a replacement and cancelling to keep the shown card.
* Patch 0.8.60:
	+ Introduced.
Ge'els

## Patch History

* Patch 0.9.10:
	+ Power reduced from 2 to 1.
* Patch 0.9.6:
	+ Replaced by Unseen Elder as a Monster leader. Now has 2 power and is Agile. Now Legendary (was Epic).
	+ Ability changed from "Boost all allies by 2." to "Look at a Gold and Silver card from your deck, then play 1 and move the other to the top of the deck."
* Patch 0.8.72:
	+ Ability changed from "Set the power of each unit on a row to 6." to "Boost all allies by 2."
* Patch 0.8.16:
	+ Now Epic (was Legendary).
Blue Stripes Commando

* v.2

## Patch History

* Patch 0.9.11:
	+ Blue Stripes Commando will now be played from Deck only when a different **Temerian** Ally with the same Power is be played.
* Patch 0.9.10:
	+ Added Soldier and Temeria tags, removed Blue Stripes tag.
	+ Removed Trio ability: "Whenever you complete a Blue Stripes Commando **Trio**, create 1 base copy of a Blue Stripes Commando on the bottom of your deck."
* Patch 0.9.8:
	+ Changed Blue Stripes Commandos' priorities so they summon properly when Kaedweni Siege Support is present.

## Gallery

* Card artwork by Anna Podedworna (left part)
* Card artwork by Anna Podedworna (middle part)
* Card artwork by Anna Podedworna (right part)

* Panorama artwork of the three cards
Duda: Companion

## Patch History

* Patch 0.9.18:
	+ Name changed from "Field Marshall Duda: Companion" to "Duda: Companion". Added Token tag, removed Doomed ability.
* Patch 0.9.10:
	+ Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Replaced Fleeting tag to Doomed tag. Added Beast tag. Ability now affects 2 units on each side, rather than 4 units on the left.
* Patch 0.8.72:
	+ Power reduced from 3 to 1. Added Fleeting tag. Now counts as a spawned unit. Ability now affects the 4 units to the left, rather than the entire row.
* Patch 0.8.60:
	+ Can now also be placed on the opposing side of the board.
* Patch 0.8.25:
	+ Power increased from 1 to 3.

## See also

* Field Marshal Duda: Agitator
* Zoltan: Animal Tamer
Francesca Findabair

## Patch History

* Patch 0.9.20:
	+ Name changed from "Francesca" to "Francesca Findabair".
* Patch 0.9.18:
	+ Removed Stubborn and Doomed tags.
* Patch 0.9.11:
	+ Added Mage tag.
* Patch 0.9.10:
	+ Power increased to 7 from 6. Doomed and Stubborn moved from tags to abilities.
	+ Now mulligans only 1 card down from 3, but the card drawn is chosen rather than drawn at random, and in addition is now Boosted by 3.
* Patch 0.9.7:
	+ Power increased from 4 to 6.
* Patch 0.9.6:
	+ Now has 4 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
* Patch 0.8.33:
	+ Fixed errors when using Francesca when all remaining cards in the deck are blacklisted.
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Notes

* Gwentdb ID moved from "50104" to "50234" in March/July 2017.
Donar an Hindar

## Patch History

* Patch 0.9.20:
	+ Name changed from "Donar" to "Donar an Hindar". Changed "Heymaey" tag to "Clan Heymaey".
* Patch 0.9.18:
	+ Name changed from "Donar an Hindar" to "Donar". Now Agile (was Ranged).
* Patch 0.9.10:
	+ Power increased from 6 to 8. Added Heymaey and Officer tags. Veteran ability removed.
	+ Second ability changed from "Discard a random Bronze card from your Opponent's Deck to your Graveyard." to "Move a Bronze unit from your opponent's graveyard to yours.
* Patch 0.9.7:
	+ Power increased from 5 to 6. Added Veteran ability.
* Patch 0.9.6:
	+ Power reduced from 13 to 5. Now Loyal (was Disloyal). Removed Weather Immunity.
	+ Ability changed from "Draw a card. You may keep it, or discard it and draw another." to "Toggle a unit's Lock status, then Discard a random Bronze card from your opponent's deck to your graveyard." (old ability moved to Udalryk)
* Patch 0.8.72:
	+ Power increased from 10 to 13. Ability changed from "Draw a card, then discard a random non-Gold card from your deck." to "Draw a card. You may keep it, or discard it and draw another."
	+ Fixed an issue where Donar would not discard a card from deck if the top non-Gold card was a Special card.
* Patch 0.8.60:
	+ Power increased from 8 to 10. Added Weather Immunity.
* Patch 0.8.33:
	+ Fixed ability description to match the effect.
Skins

Skins are a premium commodity in DotArena that used to cost  and had no impact on game play. The first skin introduced in Dot Arena was free permanently to all players who obtained level 15 in the first season of Dominations. Since then all skins were temporarily usable when obtained from reaching level 15 during each season of Dominations and are available for purchase to all after a month (2500  for players reaching level 15 and 5000  for remaining players).

In April 2017, the first skin with skill was introduced and thereafter were premium skins only obtainable through purchasing  packs introduced in Dot Arena.
Geralt: Aard

## See also:

* Geralt
* Geralt: Igni

## Patch History

* Patch 0.9.10:
	+ Power reduced from 8 to 6. Damage increased from 2 to 3. Now targets *any* 3 units, rather than 5 adjacent ones. Now also deals damage to units on the Siege row.
* Patch 0.9.6:
	+ Power increased from 7 to 8. Now Agile (was Ranged). Now targets 5 units, up from 3, and damages them by 2, up from 1.
* Patch 0.8.72:
	+ Now Ranged (was Melee/Ranged). Now targets 3 adjacent units, instead of any 3 units on the opposite row.
* Patch 0.8.60:
	+ Power increased from 6 to 7. Now targets any 3 non-Gold units on a row, rather than the entire row.
* Patch 0.8.33:
	+ Introduced.
Eskel

## Patch History

* Version 0.9.18:
	+ Name changed from "School of the Wolf: Eskel" to "Eskel". Now Agile (was Melee).
* Version 0.9.11:
	+ Power increased from 5 to 6.
* Version 0.9.10:
	+ Name changed from "Eskel" to "School of the Wolf: Eskel". Art changed from Eskel: Pathfinder's to current. Now summons any other School of the Wolf Witchers, rather than just Vesemir and Lambert. (no functional difference)
* Version 0.8.72:
	+ Power reduced from 6 to 5.
Geralt of Rivia

## Patch History

* Patch 0.9.20:
	+ Name changed from "Geralt" to "Geralt of Rivia".
* Patch 0.9.18:
	+ Power increased from 13 to 15.
* Patch 0.9.10:
	+ Power increased from 10 to 13. Removed ability "If losing, Strengthen self by 3."
* Patch 0.9.6:
	+ Power reduced from 12 to 10. Added ability: "If losing, Strengthen self by 3."
Cow Carcass

*This article is a stub. You can help Gwent Wiki by expanding it.*

## Patch History

* Version 0.9.10:
	+ Removed Beast and Agent tags, added Token tag. Removed Doomed ability, added Spying ability.
* Version 0.9.10:
	+ Added Agent tag. Doomed moved from tags to abilities.
* Version 0.9.6:
	+ Replaced Fleeting tag with Doomed tag. Added Beast tag.
* Version 0.8.72:
	+ Now triggers at end of turn, rather than at start. Fixed an issue where Cow Carcass would still trigger after both players passed.
* Version 0.8.60:
	+ Introduced.
Blueboy Lugos

## Patch History

* Patch 0.9.20:
	+ Changed "Drummond" tag to "Clan Drummond".
* Patch 0.9.18:
	+ Power increased from 8 to 9. Now Agile (was Melee).
	+ Spectral Whale now triggers at end of turn, rather than at start.
* Patch 0.9.10:
	+ Added Drummond and Soldier tags. Power increased to 7 from 6. Removed Veteran ability.
* Patch 0.9.11:
	+ Power increased from 7 to 8.
* Patch 0.9.10:
	+ Power increased from 6 to 7. Removed Veteran ability. Added Soldier and Drummond tags.
* Patch 0.9.6:
	+ Added Veteran ability.
* Patch 0.8.72:
	+ Added Fleeting tag to Spectral Whale.
* Patch 0.8.60:
	+ Power increased from 4 to 6. Spectral Whale power reduced from 4 to 3. Spectral Whale no longer damages itself each turn.
* Patch 0.8.25:
	+ Spectral Whale is now Weather Immune.
Djenge Frett

## Patch History

* Patch 0.9.20:
	+ Changed "Dimun" tag to "Clan Dimun".
* Patch 0.9.18:
	+ Added Dimun tag.
* Patch 0.9.10:
	+ Added Soldier tag. Power increased from 8 to 10. Removed Veteran ability. Now damages 2 Units (down from 3), but Strengthens by 2 for each (up from 1).
* Patch 0.9.6:
	+ Now Agile (was Ranged). Added Veteran ability. Changed ability from "Discard a Bronze or Silver unit from your deck." to "Deal 1 damage to 3 allies and Strengthen self by 1 for each." (ability previously on Gremist. (old ability later reused on Drummond Warmonger)
* Patch 0.8.72:
	+ Power increased from 6 to 8.
* Patch 0.8.60:
	+ Introduced.
Geralt: Igni

**Geralt: Igni** is a Gold card in Gwent.

## Patch History

* Patch 0.9.18:
	+ Now targets *any* enemy row rather than the one opposite of Geralt: Igni.
* Patch 0.9.10:
	+ Power increased from 4 to 5. Power requirement increased from 20 to 25.
* Patch 0.8.60:
	+ Power reduced from 6 to 4.
* Patch 0.8.25:
	+ Power requirement increased from 15 to 20.

## See also:

* Geralt
* Geralt: Aard
* Geralt: Yrden
* Geralt: Professional

## Notes

* The artwork is created by Anna Podedworna.

## Gallery

* Wallpaper by Anna Podedworna
* Card artwork by Anna Podedworna
Cerys an Craite

## Patch History

* Patch 0.9.20:
	+ Name changed from "Cerys" to "Cerys an Craite". Category changed from "An Craite" to "Clan an Craite".
* Patch 0.9.10:
	+ Added An Craite and Officer tags.
* Patch 0.9.6:
	+ Power reduced from 8 to 6. Now Agile (was Melee).
	+ Ability changed from "When this unit is destroyed or discarded, Demote it." to "When 4 units are Resurrected while this unit is in the graveyard, Resurrect it."
	+ Queensguard no longer Strengthen Cerys wherever she is.
* Patch 0.8.60.15:
	+ Power reduced from 12 to 8.
* Patch 0.8.60:
	+ Power increased from 8 to 12.
Abaya

## Patch History

* Patch 0.9.18:
	+ Power increased from 3 to 4. Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Name changed from "Water Hag" to current. Now Spawns Arachas Venom instead of Lacerate.
* Patch 0.9.7:
	+ Will no longer erroneously activate Consume effects on Deploy.
* Patch 0.9.6:
	+ Power decreased from 4 to 3. Now Epic (was Rare). Added Necrophage tag. Removed Weather Immunity. Ability changed from "Spawn Rain on the opposing Siege Row." to current.
* Patch 0.8.60:
	+ Changed Rain Immunity to Weather Immunity.
Dwarven Skirmisher

## Patch History

* Patch 0.9.20:
	+ Now Boosts self instead of Strengthen.
* Patch 0.9.18:
	+ Now Strengthens by 3 instead of 2.
* Patch 0.9.18:
	+ Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Added Soldier tag. Power increased from 5 to 6. Now Strengthens self instead of Boost.
* Patch 0.9.18:
	+ Now Strengthens by 3 instead of 2.
* Patch 0.9.6:
	+ Power increased from 4 to 5.
An Craite Armorsmith

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Armorsmith" to "An Craite Armorsmith". Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Name changed from "Clan Tordarroch Armorsmith" to "An Craite Armorsmith". Removed Tordarroch tag, added An Craite tag.
* Patch 0.9.10:
	+ Power increased from 5 to 7. Added Tordarroch and Support tags. Removed Veteran ability. Ability changed from "Heal 3 Units to the left." to "Heal 2 allies and give them 3 Armor".
* Patch 0.9.6:
	+ Added Veteran ability. Units healed reduced from 4 to 3.
* Patch 0.8.72:
	+ Now heals 4 damaged units to the left, rather than the entire row.
* Patch 0.8.60.16:
	+ Power reduced from 6 to 5.
* Patch 0.8.60:
	+ Introduced.
Dimun Pirate

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Pirate" to "Dimun Pirate". Changed "Dimun" tag to "Clan Dimun".
* Patch 0.9.18:
	+ Name changed from "Clan Dimun Pirate" to "Clan Pirate". Now Agile (was Melee).
* Patch 0.9.10:
	+ Added Dimun and Soldier tags. Power increased from 6 to 9. Removed Veteran ability.
* Patch 0.9.6:
	+ Now Agile (was Ranged). Power increased from 5 to 6. Added Veteran ability. Removed Weather Immunity.
* Patch 0.8.60:
	+ Changed Fog Immunity to Weather Immunity.
* Patch 0.8.33:
	+ Power reduced from 6 to 5.
Roar

## Patch History

* Version 0.9.18:
	+ Name changed from Bloodcurdling Roar to current. Bear is no longer Doomed.
* Version 0.9.12:
	+ Added Cursed tag to Bear.
* Version 0.9.10:
	+ Added Organic tag.
* Version 0.9.8:
	+ Bear's power reduced to 11 from 12 and type changed to Beast (was Bear). Added Doomed keyword to Bear.
* Version 0.9.6:
	+ Introduced as a standalone card. Art previously used by Berserker Marauder's transformed form.

## See Also:

* Bear
* Berserker Marauder
Doomed

**Doomed** is one of the keywords in *Gwent: The Witcher Card Game*.

**Doomed** serves the same purpose as the tags **Fleeting**, as well as **Medic** and **Permadeath** once did, if not exactly the same. Fleeting cards were similarly Banished when they would enter the Graveyard, but this keyword was also applied to Special cards.

**Medic** was a keyword applied to mostly cards that Resurrected other cards which prevented them from being Resurrected. This tag was later replaced by **Permadeath** when it was also applied to certain other cards that weren't meant to be Resurrected (Operator, Johnny, Villentretenmerth) - these cards were often also Relentless. Most if not all cards that used to be Permadeath are now **Doomed** instead. The key difference here is that a Doomed card isn't banished when discarded and thus *can* actually be Resurrected.
Sabrina

## Patch History

* Patch 0.9.20:
	+ Name changed from "Sabrina" to "Sabrina Glevissig".
* Version 0.9.18:
	+ Name changed from "Sabrina Glevissig" to "Sabrina". Removed Agent tag.
* Version 0.9.10:
	+ Added Kaedwen and Agent tags.
* Version 0.9.8:
	+ Fixed an issue with Sabrina Glevissig changing Units' Power to 0 if destroyed in a chain with another Unit on her row.
* Version 0.9.6:
	+ Power increased from 1 to 3. Now sets the power of all units on the row to the Lowest Unit on the row, rather than dealing 3 damage to all units on the row.
* Version 0.8.60:
	+ Power reduced from 3 to 1. Now Agile (was Ranged).
* Version 0.8.33:
	+ Damage reduced from 4 to 3.
* Version 0.8.25:
	+ Will no longer trigger when returned to hand, only when destroyed.
Manticore Venom

## Patch History

* Version 0.9.18
	+ Damage increased from 12 to 13.
* Version 0.9.10
	+ Added Organic tag. Changed effect from "Damage 5 adjacent Units by 4." to "Deal 12 damage."
* Version 0.9.6
	+ Now Silver (was Bronze). Now Epic (was Common). Now affects 5 adjacent units, up from 3.
* Version 0.8.72
	+ Effect changed from "Damage all copies of a unit by 4." to "Damage 3 adjacent units by 4."
Lesser Ifrit

## Patch History

* Patch 0.9.18:
	+ Name changed from "Lesser Fire Elemental" to "Lesser Ifrit". Now Agile (was Melee). Removed Doomed ability. Added Token tag.
* Patch 0.9.10:
	+ Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Added Construct tag. Now Melee (was Agile). Ability added (was previously on Shadow).

## See also

* Ifrit
* Shadow
Olgierd von Everec

## Patch History

* Patch 0.9.24:
	+ Power reduced from 9 to 5. Ability changed from "Resurrect this unit on round start and Weaken by half." to "Deathwish: At the end of your turn, Resurrect this unit to the same position."
	+ For a brief period, Olgierd resurrected instantly, which led to problems when combined with Blood Moon or Pit Trap.
* Patch 0.9.20:
	+ Name changed from "Olgierd" to "Olgierd von Everec".
* Patch 0.9.18:
	+ Now Agile (was Melee).
* Patch 0.9.10:
	+ Added Redania tag.
* Patch 0.9.8:
	+ Power increased from 7 to 9. Now loses half power (rounding up) when entering the graveyard, rather than losing 2 power when returning to the board.
* Patch 0.9.6:
	+ Power increased from 6 to 7. Added Cursed tag.
* Patch 0.8.72:
	+ Locks now properly prevent Olgierd's ability from triggering.
Hanmarvyn's Dream

## Patch History

* Patch 0.9.20:
	+ Name changed from "Blue Dream" to "Hanmarvyn's Dream".
* Patch 0.9.18:
	+ Name changed from "Hanmarvyn's Blue Dream" to "Blue Dream".
	+ Ability changed from "Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2." to "Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2."
* Patch 0.9.12:
	+ Introduced.
Lesser D'ao

## Patch History

* Version 0.9.18:
	+ Name changed from Lesser Earth Elemental to current. Power increased from 2 to 4. Now Agile (was Melee). Added Token tag, removed Doomed ability.
* Version 0.9.10:
	+ Moved Doomed from tags to abilities.
* Version 0.9.6:
	+ Now Bronze (was Silver). Added Construct tag. Renamed Fleeting to Doomed.
* Version 0.8.60:
	+ Added Fleeting tag.
Harpy Egg

Deathwish: Spawn a Harpy Hatchling on a random row.

## Patch History

* Version 0.9.18:
	+ Added Token tag. Removed Doomed ability. Deathwish changed to no longer trigger at round end.
* Version 0.9.10:

	+ Deathwish ability now Spawns Harpy Hatchlings rather than Harpies. Consume Boost decreased from 5 to 4.
* Version 0.9.6:

	+ Deathwish ability added in addition to consume ability.
* Version 0.8.60:

	+ Introduced.

## See also

* Celaeno Harpy
* Harpy
* Harpy Hatchling
Crach an Craite

## Patch History

* Patch 0.9.20:
	+ Name changed from "Crach" to "Crach an Craite". Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Name changed from "Crach an Craite" to "Crach". Removed Doomed and Stubborn tags. No longer deals 1 damage to self. Now strengthens by 2, down from 3, but no longer deals 1 damage to it.
* Patch 0.9.10:
	+ Added An Craite tag. Power increased from 4 to 5. Now deals 1 damage to self. Only damages the unit played from deck if it didn't already damage itself.
* Patch 0.9.6:
	+ Now has 4 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Spawn 2 Clan an Craite Warriors." to "Play the Highest loyal Bronze or Silver unit in your deck, Strengthen it by 3, and deal 1 damage to it.
* Patch 0.8.72:
	+ An Craite Warriors now deal 1 damage to themselves, down from 2.
* Patch 0.8.60:
	+ An Craite Warrior power increased from 7 to 9.
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Gallery

* Wallpaper / card art by Grafit Studio and Bartłomiej Gaweł

## Notes

* The gwentdb id moved from "50001" to "50229" in 2016/2017.
Old Speartip: Asleep

## See also:

* Old Speartip: Awake
* Old Speartip

## Patch History

* Patch 0.9.20:
	+ Name changed from "Sleeping Giant" to "Old Speartip: Asleep".
* Patch 0.9.18:
	+ Old Speartip is now a separate card. All copies of Old Speartip: Awake are converted to Sleeping Giant.
	+ Power increased from 5 to 12. Ability changed from "Boost units adjacent to this unit by 1. Gain 5 Armor. If at the start of your turn there are 3 or more Units on the opposite row, wake up." (see: Old Speartip: Awake) to "Strengthen all your Ogroid units by 1, wherever they are.".
* Patch 0.9.10:
	+ Now gains 5 Armor.
* Patch 0.9.6:
	+ Power increased from 4 to 5. Added Ogroid tag. Now Gold (was Silver). Now Legendary (was Rare). Only boosts adjacent units, rather than the entire row.
* Patch 0.8.60:
	+ Introduced.
Lambert

## Patch History

* Version 0.9.18:
	+ Name changed from "School of the Wolf: Lambert" to "Lambert". Now Agile (was Melee).
* Version 0.9.10:
	+ Name changed from "Lambert" to "School of the Wolf: Lambert". Art changed from Lambert: Swordmaster's to current. Now summons any other School of the Wolf Witchers, rather than just Vesemir and Lambert. (no functional difference)
* Version 0.8.72:
	+ Power reduced from 6 to 5.
Mahakam Guard

## Patch History

* Patch 0.9.20:
	+ Power reduced from 9 to 4. Boost increased from 3 to 7.
* Patch 0.9.18:
	+ Power increased from 6 to 9. Removed Strengthen effect for targeting a Dwarf ally - now boosts any ally by 3 (down from 4).
* Patch 0.9.11:
	+ Now Agile (was Melee).
* Patch 0.9.10:
	+ Added Soldier tag. Power increased from 5 to 6. Now boosts non-Dwarf Units by 4, up from 3. Now Strengthens Dwarves by 3 rather than Boosting them by 4.
* Patch 0.9.7:
	+ Boost for Dwarves reduced from 5 to 4.
* Patch 0.9.6:
	+ Power increased from 4 to 5. Removed Weather Immunity. Boost for Dwarves increased from 4 to 5.
* Patch 0.8.60:
	+ Changed Frost Immunity to Weather Immunity.
* Patch 0.8.25:
	+ Power increased from 3 to 4. Now has Frost Immunity.
	+ Ability changed from "Boost a unit by 5." to "Boost a unit by 3. If it's a Dwarf, boost it by 5 instead."
Heymaey Skald

## Patch History

* Patch 0.9.20:
	+ Name changed from "Skald" to "Heymaey Skald". Power increased from 8 to 9. Changed "Heymaey" tag to "Clan Heymaey".
* Version 0.9.18:
	+ Name changed from "Clan Heymaey Skald" to "Skald". Power increased from 5 to 8. Ability changed from "Boost 3 allies by 2." to "Boost all allies from a Clan of your choice by 1."
* Version 0.9.10:
	+ Added Heymaey and Support tags. Power increased from 4 to 5. Removed Veteran ability. Ability changed from "Deploy: Boost 3 Units to the left by 3, 2, and 1 respectively." to "Boost 3 allies by 2."
* Version 0.9.6:
	+ Now Common (was Rare). Added Veteran 1 ability. Ability changed from "Boost adjacent units by 3." To "Boost 3 Units to the left by 3, 2, and 1."
* Version 0.8.72:
	+ Ability changed from "Boost all other units on the row by 2." to "Boost adjacent units by 3."
* Version 0.8.25:
	+ Now Rare (was Common).
Patch 0.8.72.21

**Hotfix 0.8.72.21 (29. März 2017)**

> *Hotfix for GWENT: The Witcher Card game now available!*
>
>
> March 29, 2017
> We’ve just released a small update for GWENT on PC and Xbox One, which improves the game's overall performance and stability.
>
>
> The update also adjusts the Henselt and Promote cards to work with positioning recently introduced to the game. You'll find their updated tooltips below.
>
>
> Henselt:
>
> Choose 7 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
>
>
> Promote:
>
> Choose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
>
>
>
> See you on the battlefield![1]
>
>
Hjalmar an Craite

## Patch History

* Patch 0.9.20:
	+ Name changed from "Hjalmar" to "Hjalmar an Craite". Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Power increased from 14 to 16.
* Patch 0.9.10:
	+ Power increased from 13 to 14. Added An Craite and Officer tags.
* Patch 0.9.8:
	+ Power reduced from 15 to 13. Ability boosting Hjalmar moved from Hjalmar to Lord of Undvik. Lord of Undvik is now Doomed.
* Patch 0.9.7:
	+ Lord of Undvik will now always spawn on the left side of the row.
* Patch 0.8.33:
	+ Power increased from 10 to 15.
How to play guide for Thronebreaker

*This article is a stub. You can help Gwent Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Thronebreaker: The Witcher Tales*. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.**

## See also

* Release date
* System requirements
Iorveth

## Patch History

* Patch 0.9.20:
	+ Power reduced from 7 to 6. Damage increased from 7 to 8.
* Patch 0.9.12:
	+ Ability added: If the unit is destroyed, boost all Elves in your hand by 1.
* Patch 0.9.10:
	+ Power increased from 6 to 7. Added Officer tag. Damage increased from 4 to 7. Passive ability "Whenever an enemy moves, deal 2 damage to it." removed.
* Patch 0.9.6:
	+ Power reduced from 7 to 6. Damage reduced from 6 to 4. Added ability "Whenever an enemy moves, deal 2 damage to it."
* Patch 0.8.72:
	+ Now Ranged (was Agile). Power increased from 6 to 7. Can no longer damage Gold units, but can hit allies.
Gwent Wiki/Section 3

Guides

* How to play guide for Gwent
* How to play guide for Thronebreaker

Videos

*See more videos*

Twitter

Tweets by @PlayGwentwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Prize-Winning Cow

## Patch History

* Version 0.9.18:
	+ Power reduced from 2 to 1. Removed Retalliation ability. ("Retalliation: Spawn a Chort on the row.") Deathwish changed to no longer trigger at round end. Chort power increased from 7 to 14.
* Version 0.9.10:
	+ Chort changed to a 7 power Token unit with no abilities, from a standalone 6 power card with "Deploy, Brave: Strengthen self by 4." All copies of Chort are converted to Fiend, which was re-introduced as a Bronze unit.
* Version 0.9.6:
	+ Power increased from 1 to 2. Now Agile (was Melee). Added abilty: "Retalliation: Spawn a Chort on the row."
Avallac'h

**Avallac'h** was formerly a Monsters Gold Spying siege unit with 8 strength. He drew his player 2 cards, with his opponent drawing 1.

## Strategy

**Avallac'h** is a core card in almost every monsters deck because he is the only card that gives direct card advantage in the monsters card pool.

Avallac'h was unique among the spies, since he gave cards not only you, but your opponent. Because of his ability, he could disrupt strategies that relied on the deck, discarding or playing from it. This made him more usefull at the beginning at the match, at the first, or in some rare case, the second round. He had an excellent synergy with the Crones, since they can give the necessery distance to play Avallac'h safely.

## Trivia

Avallac'h is an elf and a main character in the Witcher 3.(see *The Witcher 3*)

## Patch History

* Patch 0.9.20:
	+ Added Doomed tag.
* Version 0.9.12:
	+ Added Mage tag.
* Version 0.9.8:
	+ Power reduced from 10 to 8.
* Version 0.9.6:
	+ Now Neutral (was a Monsters card). Now Agile (was a Siege unit). Power increased from 8 to 10. Now Loyal (was Disloyal).
	+ Ability changed from "Draw 2 cards. Your opponent draws 1 card." to "If neither player has passed, both players draw 2 cards."
* Version 0.8.60.16:
	+ Power increased from 6 to 8.

## See also

* Avallac'h: Mysterious Elf (alpha released card)
* Avallac'h: The Sage
Gwent Wiki/Section 1

Welcome to the Gwent WikiWelcome to the Gwent Wiki
The Gwent guide for Cards, Decks, Units and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Gwent

*Gwent* is a fast-paced card game that was developed within *The Witcher 3: Wild Hunt* by CD Projekt RED. Invented by dwarves and perfected over centuries of tavern table play, Gwent is a game of initial simplicity and ultimate depth, something beloved by both road-weary travelers during long nights around the campfire and elegant nobles looking to liven up dragging dinner parties. The game is about the clash of two armies locked in mortal struggle on a battlefield where the players are the leaders and the cards their forces. With five different factions offering unique combat styles and endless paths to victory, Gwent is every adventurer’s first choice when it comes to one-on-one card-based dueling. Take risks and think on your feet, strategize and deliver cunning combos, use potent magic and mighty hero cards and be the last one standing on the field of honor!

Its popularity within that game soon spawned an independent browser-based card game by the same name, which in turn later lead to a new RPG: *Thronebreaker: The Witcher Tales*.[Read more...]
Merigold's Hailstorm

## Patch History

* Version 0.9.18:
	+ Name changed from "Merigold's Hailstorm" to "Hailstorm".
* Version 0.9.11:
	+ No longer affects Gold units.
* Version 0.9.10:
	+ Added Spell tag. Damage now rounds up instead of down.
* Version 0.9.6:
	+ Ability changed from "Choose one: Spawn Frost, or Spawn Rain." to "Damage all units on a row by half their power (rounding down and ignoring armor).
* Version 0.8.60.16:
	+ Now offers choice between two Frost and Rain rather than spawning both.
Roach

## Patch History

* Patch 0.9.10:
	+ No longer triggers on Gold special cards. Roach will now be summoned after Gold card abilities are resolved.
* Patch 0.9.10:
	+ Now triggers on all Gold cards (but not Leaders), rather than just Units.
* Patch 0.9.8:
	+ Roach will now be summoned before Gold card abilities are resolved.
* Patch 0.9.7:
	+ Power changed from 5 to 4. No longer triggers on Gold special cards.
* Patch 0.9.6:
	+ Power increased from 3 to 5. Added Beast tag. Now Epic (was Legendary). Ability no longer triggers from the Graveyard.
* Patch 0.8.72:
	+ Locks now properly prevent Roach's ability from triggering. Changed ability priority so Roach is summoned before Kayran's ability is resolved.
* Patch 0.8.60.16:
	+ Fixed an issue where Roach's ability wouldn't properly triggered when previously Locked.
* Patch 0.8.25:
	+ Ability no longer triggers from hand, and no longer triggers when the opponent plays a Gold card.
* Patch 0.8.16:
	+ Ability now properly triggers when a unit is promoted.
Kaedweni Siege Master

## Patch History

Version 0.9.10:

- Added Kaedwen and Support tags. Power increased to 5 from 3. Name changed to current from 'Kaedweni Siege Platform'. No longer returns a Machine to hand to immediately replay it, but instead Heals the Unit and triggers its Deploy ability again.

Version 0.9.8:

- Power increased to 3 from 2.
Margarita of Aretuza

## Patch History

* Patch 0.9.20:
	+ Name changed from "Margarita" to "Margarita of Aretuza".
* Patch 0.9.18:
	+ Name changed from "Margarita Laux-Antille" to "Margarita".
* Patch 0.9.12:
	+ Power increased from 5 to 6. Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Power increased from 4 to 5. Added Temeria tag.
* Patch 0.9.6:
	+ Power reduced from 6 to 4. Now a Siege unit (was Ranged). Ability changed from "Whenever an ally is Promoted, Spawn an Aretuza Adept." to "Reset a unit and toggle its Lock status."
* Patch 0.8.72:
	+ Now Spawns Aretuza Adepts rather than Ban Ard Adepts.
* Patch 0.8.60:
	+ Margarita should no longer spawn an extra Adept when Shani is played.
* Patch 0.8.25:
	+ Margarita now properly spawns an Adept when Ves or Margarita herself is promoted.
Milva

## History

During Closed Beta Milva's had a different ordering. She used to return a Friendly Unit first and afterwards an enemy. That led to situations where she could have been used to give card advantage, since with Roach in the deck you could play Milva first turn, get Roach in hand and return nothing for your opponent, thus maintaining card advantage. That led to the change in her ordering, so nowadays she has to bounce an anemy first and then a friendly unit.

## Strategy

Since Milva can't give Card Advantage anymore her main uses nowadays are two. She is used mainly to counter big buffed up units on the enemy's side (such as buffed up Dwarves, or Vran Warriors who have been feasting on Arachasae) since when a unit returns to hand it loses all of its boosted power (so for a example a 14 STR Spotter if bounced with Milva, will become again 4 STR). The other way to use Milva is to somehow counter enemy Silver Spies (such as Yaevinn, Thaler, Cantarella, Frightener, Udalryk) since Control Scoia'tael usually won't have a unit with a higher Strength than the spy, Milva will give the spy in hand while returning something irrelevant, most of the times, for the opponent.

## Trivia

Unlike Villentretenmerth who can scorch himself, she can't return herself if you demote her and replay her (for example with Decoy). Even if you have another copy of Milva (through Johnny) she won't return another copy of Milva in hand, even if they are the only units on board.

## Patch History

* Version 0.9.10:
	+ Added Soldier tag. Now boosts the Ally returned to hand by 3.
Iris von Everec

## Patch History

* Patch 0.9.20:
	+ Name changed from "Iris" to "Iris von Everec".
* Patch 0.9.18:
	+ Removed Agent tag. Added Spying ability.
* Patch 0.9.10.33:
	+ Now boosts 5 random Units by 5, rather than all Units by 3.
* Patch 0.9.10:
	+ Added Cursed, Redania, and Agent tags.
* Patch 0.9.10:
	+ Power increased from 1 to 3.
* Patch 0.8.60:
	+ Now Agile (was a Siege unit). Power reduced from 3 to 1.
* Patch 0.8.33:
	+ Introduced.
Heymaey Herbalist

## Patch History

* Patch 0.9.18:
	+ Name changed from "Herbalist" to "Heymaey Herbalist". Changed "Heymaey" tag to "Clan Heymaey".
* Patch 0.9.18:
	+ Power increased from 2 to 3. Removed Doomed tag, added Heymaey tag.
* Patch 0.9.12:
	+ Can now play any Bronze Hazard, rather than just Rain.
* Patch 0.9.10.33:
	+ Power increased from 1 to 2.
* Patch 0.9.10:
	+ Introduced.
Nithral

## Patch History

* Patch 0.9.20:
	+ Ability changed from "Deal 5 damage to an enemy. If you have any Wild Hunt units in hand, damage it by 7 instead." to "Deal 6 damage to an enemy. Increase damage by 1 for each Wild Hunt unit in your hand."
* Patch 0.9.18:
	+ Power increased from 5 to 6.
* Patch 0.9.10:
	+ Power decreased from 7 to 5. Added Officer tag.
	+ Ability changed from "Increase Frost Damage on the opposing side by 1." to "Deal 5 damage to an enemy. If you have any Wild Hunt units in hand, damage it by 7 instead."
* Patch 0.9.8:
	+ Power increased from 4 to 7. Now only increases Frost damage on the opposing side.
* Patch 0.9.6:
	+ Power decreased from 8 to 4. Now Agile (was Melee). Now Epic (was Legendary). Removed Weather Immunity. Now gains 2 Armor on Deploy.
	+ Ability changed from "Whenever you play a Wild Hunt Unit, deal 2 damage to a random Enemy." to "Increase Frost Damage by 1".
* Patch 0.8.72:
	+ Power increased from 6 to 8.
* Patch 0.8.60:
	+ Now has Weather Immunity (was Frost Immunity).
* Patch 0.8.25:
	+ Damage increased from 1 to 2. Power decreased from 7 to 6.
Savage Bear

## Patch History

* Patch 0.9.20:
	+ Removed Svalblod tag.
* Patch 0.9.10:
	+ Power increased from 7 to 9. Now Agile (was Melee).
* Patch 0.9.10:
	+ Added Cursed and Svalblod tags.
* Patch 0.9.8:
	+ Power increased from 6 to 7. Damage is now dealt after any deploy abilities are resolved and only triggers on units played from hand.
* Patch 0.9.7:
	+ Power increased from 4 to 6. Deploy abilities for some units will now trigger before being damaged by Savage Bear. (Vicovaro Medic, Reaver Scout, Priestess of Freya, etc.)
	+ Will no longer damage units after being removed from the board. (bugfix)
* Patch 0.9.6:
	+ Added Cursed and Beast tags. No longer damages allies. Now also damages Spawned and Summoned units.
* Patch 0.8.72:
	+ Fixed an issue where Foglets would receive damage from Savage Bear twice.
* Patch 0.8.60:
	+ Power increased from 3 to 4. No longer damages Summoned units.
* Patch 0.8.33:
	+ No longer damages Spawned units.
* Patch 0.8.25:
	+ Now properly destroys units before their effect resolves.
King Foltest

## Patch History

* Patch 0.9.20:
	+ Name changed from "Foltest" to "King Foltest".
* Patch 0.9.18:
	+ Removed Doomed and Stubborn tags.
* Patch 0.9.11:
	+ Power increased from 4 to 5.
* Patch 0.9.10:
	+ Power reduced from 5 to 4. Added Temeria tag. Added Crewmen 1. Doomed and Stubborn moved from tags to abilities.
	+ Deploy ability now also affects units on board. Exception extended to all Agents and Double Agents, rather than only loyal units.
* Patch 0.9.7:
	+ Power increased from 4 to 5. Now only affects Loyal Units.
* Patch 0.9.6:
	+ Now has 4 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Spawn a base copy of a bronze ally." to "Boost all units in your hand and deck by 1."
* Patch 0.8.60.15:
	+ Ability can no longer copy Spying units.
* Patch 0.8.60:
	+ Ability can no longer copy Spying units. (bugged)
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Notes

* Gwentdb ID moved from "10000" to "50237" in March/July 2017.