The Kingdom of Daein

Altea is a custom civilization made by Kobazco

Requires *Gods & Kings* & *Brave New World*

***Ashnard's Steam Workshop Page***

***Micaiah's Workshop Page***

## **Attributes**

  **Great Rider**(Great General)
* Cannot build citadels
* High combat Strength and movement.
  **Fortress**(Improvement)
* Unlocked at Chivarly.
* Provides more Defense than the Citadel.
* Does not claim adjacent tiles.
* Deals 30 damage to adjacant units who end their turn.
* Cannot be built next to an adjacent Fortress.

Start bias: **Priorities Grass & Avoids Jungle**

1. Nevassa
2. Marado
3. Terin
4. Kisca
5. Nox
6. Palmeni
7. Sella
8. Umono
9. Nebula
10. Oribes
11. Semper
12. Shifu
13. Joad
14. Ohma
 **Spy List**

* Volka
* Zihark
* Jill
* Izuka
* Shiharam
* Rickard
* Kasatai
* Emil
* Maijin
* Kamura

## **Attributes**

  **Dawn Brigade**(Swordsman)
* Does not require Iron.
  **Fortress**(Monument)
* +5 Defense.

Start bias: **Priorities Grass & Avoids Jungle**

1. Nevassa
2. Marado
3. Talrega
4. Terin
5. Kisca
6. Nox
7. Palmeni
8. Sella
9. Nebula
10. Oribes
11. Riven
12. Ohma
13. Orimeni
14. Sarrow
15. Fideli
16. Jarra
17. Emhon
18. Sanli
19. New Oribes
20. Elia
 **Spy List**

* Caldea
* Fiona
* Sothe
* Zihark
* Tauroneo
* Jill
* Lanvega
* Haar
* Volka
* Soren

## **History**

### **Daein**

Daein is a country in northeastern Tellius. It was originally a territory of Begnion, but split from the empire in the Begnion year 405 as a result of its progression towards Laguz equality. The secession was orchestrated by the senator Hengist, as well as other Begnion nobles who shared his resentment of the Laguz. Although Daein soon became a peaceful and culturally significant nation, its people always held a strong distaste for the Laguz as a result of their founders' values. Until Micaiah's rule, Daein youth were even taught to refer to the Laguz as "sub-humans" and that they were worthy of neither trust nor respect.

Daein is surrounded on all sides by natural defenses. To the north and east lies th so-called Desert of Death, which, as its name suggests, is nearly impossible to successfully traverse. To the west, it faces its rival, Crimea - however, the only land route between the two is the Riven (or Oribes) Bridge, which complicates (although by no means prevents) land-based wars between the two. Also, Daein's only coastline is on its eastern side, bordering the Sea of Oribes. To the south, Daein borders the mighty Begnion Empire, but is somewhat separated from it by the Marhaut Mountain Range, which serves as the basis for the majority of the Tellius nations' borders. In Northern Daein lies Marado, a mountainous and somewhat hilly region with a mild climate. In the south, the country is prone to landslides and floods, especially in the region of Talrega, where carefully constructed floodgates must be maintained. Daein's capital is Nevassa, located near the nation's centre.

In the Begnion year 405, Begnion senator Hengist decided to secede from the empire, along with his many followers. They hated the Laguz, and refused to be part of a nation working towards their equality. Of course, this set forth a deeply rooted racism that would take centuries to erode from the minds of the Daein populace. For many years, Daein was a peaceful and relatively prosperous nation, until it was hit with a terrible plague shortly before the rule of Ashnard, the 13th King of Daein.

After the plague, the only surviving heir to the throne was Ashnard. He thus took the throne and initiated a devastating invasion of Crimea in the Begnion year 646. This began the long and destructive Mad King's War, which played a major role in defining the histories of both Crimea and Daein. The war left both Crimea and Daein tattered and torn; Ashnard's original offensive had devastated the Crimean countryside, and General Ike's counterattack had a similar effect on Daein. Furthermore, what was left of post-war Daein was soon beaten into the ground by the opressive Begnion Empire, to which Crimea had surrendered Daein to. This was done because Crimea had nowhere near enough money or resources to properly maintain another country, yet many Daeins still hold ill feelings towards Crimea because of these actions.

The Begnion Occupational Army wasn't in Daein for very long, though. In short time, they were expelled from the country thanks to the efforts of Prince Pelleas and the Daein Liberation Army. He was assisted by the so-called "Silver-Haired Maiden," a girl named Micaiah who was naturally skilled in inspiring patriotism and confidence in her fellow countrymen, particularly though the use of her unique ability to heal others without the use of staves or potions. Together, they overthrew the Begnion Occupational Army, and established a new government seated in Nevassa, with Pelleas as its King. Unfortunately, Pelleas was soon tricked into signing a "Blood Pact" with a corrupt Begnion Senator - to make a long story short, this made him a puppet of Begnion. Unless he did what the Empire requested (or found some way to destroy the evil document), random citizens of Daein would magically fall ill and die. This loss of control is what made him "agree" to assist Begnion in its crusade against the Laguz Alliance. Although the Blood Pact was eventually destroyed, Pelleas still abdicated his thone to Micaiah shortly thereafter, possibly because of his traumatic experinces as King. In short, it could be said that, although Pelleas loved his country with an devotion never before seen, his ascension to the throne could not have been at a worse time.

After the many conflicts that swet through Tellius, climaxing in the war against Ashera, Micaiah was welcomed as a hero. With Sothe at her side, and Pelleas ever in favor of her rule, Micaiah became Daein's 15th queen. She worked tirelessly to wipe away the racism that had once been a defining aspect of Daein culture, and, although this was no easy task, it was slowly beginning to have an effect. Under her rule, Daein soon became a peaceful and successful country alonside its Tellian neighbors.

### **Ashnard**

Before becoming king, he was a great warrior who was able to almost single-handedly grant victory to Daein in a minor conflict between Daein and Begnion. His rise to power was considered highly unlikely, because a long list of other relatives stood ahead of him in line for the throne. Although it is publicly believed that a major illness led to the deaths of the other potential rulers, in reality, they were all killed by Ashnard himself. Ashnard had tricked his father, the king into signing a blood pact. When the king unknowingly broke it, many citizens of Daein perished under the blood pact's plague. Ashnard ended the blood pact by killing his father and destroying the document. One year after the plague subsided and all of the Daein royal family in succession for the throne were dead, Ashnard was crowned King of Daein.

As 13th King of the nation of Daein, Ashnard waged war on Crimea in an effort to ignite a continent-wide conflict. His goal was to obtain Lehran's Medallion, the Fire Emblem, which held the spirit of a dark god that thrived on chaotic energies. Although he obtained the medallion and made numerous efforts to sow the seeds of war across Tellius, he was ultimately defeated at the hands of the Greil Mercanaries despite being able to use the medallion to obtain god-like power.

Ashnard believed that Daein society, based on the traditional heirarchies of Begnion, was wrong. He believed that one's lot in life should be solely based on their power; in his world, he claimed that class and species would not matter, that the strong would ultimately rule the weak. This likely explains Daein's operation under Ashnard's rule, where those who displayed great levels of might, particularly in combat, had the ability to gain much power within society, regardless of class or social standing.

Ashnard's wyvern mount is in fact not a wyvern at all, but the warped form of Rajaion, the prince of Goldoa, a black dragon laguz, and Ena's fiance as well as the brother of Ashnard's wife, Almedha. Despite being the main antagonist of the game, Ashnard himself never appeared in any of the game's numerous cutscenes. Ashnard is one of the several final bosses in the series to move. The others are Idunn, Fomortiis, Duma, and Garon. Ashnard shares his title of "Mad King" with Gangrel.

### **Micaiah**

Micaiah was raised in the back alleys of Daein, where she earned a living as a fortune teller. During this time, she a young boy namde Sothe, who was to become her lifelong companion. The two swore loyalty to each other and became fast friends. However, not wanting for Sothe to get hurt as a result for consorting with a Branded such as herself, Micaiah left him at the outbreak of the Mad King's War.

Fortunately, Micaiah was reunited with Sothe after the war, whereupon she swore never to leave him again. However, things were not as fortunate for Daein, which had been ravaged by Crimea's army and promptly surrendered to Begnion. Life under Begnion occupation was miserable - the soldiers were worked to death in prison camps, poverty hit an all-time high, and the Occupational Army even began murdering civilians to maintain order. Despite Sothe's admiration for the Crimea's General Ike, under whom he had served, it was Ike who Micaiah blamed for the ruination of her homeland - had it not been for Ike, Daein would still be free.

Micaiah and Sothe, refusing to be dominated by the Occupational Army, fought as a duo against their oppressive rule. On the other side of Nevassa, Edward and Leonardo, a swordsman and archer, respectively, were pursued by the Occupation Army until eventually being rescued by and teaming up with an adult fighter named Nolan. Together, they formed another small rebellion force, with the exact same objectives as Micaiah and Sothe. Eventually, the two groups met, and combined to form a single fighting force. Inspired by the setting sun, as seen from their new hideout, Micaiah came up with the team's new name - the "Dawn Brigade."

Although Nolan was originally selected to be their leader, the Dawn Brigade's actions and decisions were almost exclusively controlled by Micaiah. After picking up a few new members from the surrounding countryside, the Dawn Brigade began a long campaign to liberate their homeland, joining Prince Pelleas' powerful Daein Liberation Army in the process. Eventually, the group was able to overthrow the Occupational Army and regain control of Daein, whereupon Pelleas made Micaiah the Supreme Commander of Daein's armies.

Of course, this new assignment put Micaiah at the centre of many conflicts across Tellius. Although they are too numerous and too complicated to properly detial here, Micaiah handled every one of them with utmost loyalty to her country, even going so far as to fight the Laguz Alliance when she saw no clear reason to, save the orders of King Pelleas. This also fueled her resolve when defending against the Greil Mercenaries, refusing to surrender although vastly outnumbered. Her many years of service culminated in an epic war against the vengeful goddess Ashera. Shortly after her last battle, King Pelleas, who had grown somewhat weary of leadership, abdicated his rule in favor of Micaiah becoming Daein's new queen. Micaiah thus returned home to lead her homeland into peace and prosperity.

### **Ashnard**

May might and glory shine upon you, O mighty King Ashnard, thirteenth ruler of Daein. After ascending to the throne, you worked tirelessly to see the that those of true power and ability saw the privileges that they rightly deserved, and you took Daein's powerful home army on the offensive, demanding respect from all the leaders of Tellius. Once you obtained Lehran's Medallion, your own power grew nearly immesurable, and never again would Daein see a ruler of comparable strength and ability. Throughout your reign, you epitomized a Daein to be feared and respected.

O mighty Ashnard, the people of Daein long for the glory your leadership once attained. Daein has lost sight of what once made it strong, and now Beorc and Laguz alike freely associate within its borders. Can you once again raise great armies and construct bastions against your rivals? Can you unify your people behind the great rallying cry of glorious combat? Can you build a civilization that will stand the test of time?

### **Micaiah**

All hail Queen Micaiah, 15th monarch of the proud Kingdom of Daein. Founded after a schism in the Begnion Senate, your country lived for years in peace, becoming a cultural and commercial success. However, your Daein entered something of a Dark Age with its defeat in the Mad King's War. Your people were miserably oppressed under their new rulers, but cries of rebellion would soon ignite a radiant revolution - and it was you, dear Micaiah, who led them to victory.

O Silver-Haired Maiden, your countrymen call for you once again! Can you once again lead them to victory against overwhelming odds? Defend your home, no matter the cost? Can you build a civilization that will stand the test of time?

## **Music**

Peace - [placeholder Your link here]

War - [placeholder Your link here]

## **Mod Support**

### **Ashnard**

* Civ IV Traits in Civ V - Aggressive, Protective
* Fire Emblem Leader Affinities - Fire
* Kiang's Fire Emblem Religions -  Ashera

### **Micaiah**

* Civ IV Traits in Civ V - Creative, Protective
* Kiang's Fire Emblem Religions -  Ashera

## **Screenshots**

You are not limited to the sample slots used in the below gallery; feel free to add more pics as necessary.

**Ashnard In-Game.Ashnard's Great Rider.Micaiah's Diplo Screen.Miciah In-Game.Miciah's Dawn Brigade.**
## **Trivia**

* If both Miciah and Sanaki are in the same game. They have a +40 Diplomatic Bonus.
* There is an older version of Kingdom of Daein but is no longer supported.