Irene Lion

**Irene Lion** is a recruitable character in Troubleshooter. A local vigilante who regularly scoured the backwater streets of Valhalla to enact justice on the criminals who terrorized the populace, she is the second person to join Albus' Troubleshooter company.

## Appearance

Irene is a short young woman with shoulder length, bright red hair that sports a white streak growing down on her right, and a star shaped mark just below her left eye. She wears black and white punk-style clothing with a grey sweatshirt tied around her waist, her shirt notably depicting a red panda's face with a lightning marking on its forehead.

## Personality

The Hero Irene has a strong, unwavering sense of justice and stalwart confidence that befits her self-proclaimed heroic status, never allowing herself to appear weak when others are around. While her impulsiveness and dedication leads her to immediately jump to the defense of others, it also lead to some troublesome misunderstandings with Albus and headaches for the VHPD.

However, she often struggled with the limitations of her solo vigilantism, frustrated that she could not feasibly protect everyone by herself. Her loneliness weighed heavily on her until Albus invited her to his company, allowing her to reliably help others and act in an official capacity with people like her.

## Background

Not much is known about Irene's life before her vigilantism other than that she has a sister named Lynn. Many denizens of Valhalla recognized her and appreciated her efforts, but her antics made her trouble for the police. As a result, she was always on the move, traveling all around Valhalla to bring justice to the villains of the world, while also seeming to lack any permanent residence.

## Combat

Irene is a powerful melee character and Fire user with numerous attack abilities, high mixed damage, and self buffs. Her unique "**Hero**" buff greatly increases both her offensive and defensive capabilities, allowing her to benefit from almost any build, though many may favor a more aggressive approach due to her ability to reliably take down enemies in one hit.

Her tendency to be by herself in the middle of the fight can put her in some difficult situations, and her reliance on **Hero** can make it difficult for her to work closely with groups, as her accuracy and power tend to be unreliable without it or proper gear.

#### **Fighter**

Irene's starting class pairs well with her several melee oriented abilities and solo tendencies. Stacking Block and Evade chance can make her an effective tank, especially combined with her "**Hero**" buff.

**Pros**

* Her staple "**Hero**" buff grants a huge boost to Block, Dodge, Critical Chance, Critical Damage, and Speed and will decrease Action Time when killing enemies.
* Makes great use of the **Cauterize**, **Phoenix**, and **One Shot, One Kill** Masteries to cleanse debuffs, revive, and chain kill enemies respectively.
* Powerful Single Target melee attacks that can bypass block.
* Her only non-damage ability, **Deep Breathing**, works well with an aggressive playstyle, allowing her to continue her assault with minimal downtime.
* Works well with long ranged characters like Giselle who can snipe enemies while staying out of Irene's sight range, especially at night, when it's reduced further.
* High base HP, Attack, Move, Armor, and Fire resistance.

**Cons**

* Without **Lonely Hero**, activating "**Hero**" takes time, setup, and high risk that can result in unfavorable conditions.
* Can get knocked out of action quickly if taking on too many enemies.
* **Phoenix** by itself does not grant an immediate action and its HP recovery is based on Irene's current SP.
* Fire abilities weakened by Snow and Rain weather.
* Several abilities have long Cast Delays, which can add up quickly if using them in succession.
* Some abilities can cause fires nearby, which can hamper your team's mobility.
* Very low Resistance makes her extremely vulnerable to non-Fire users.

#### **Martial Artist (Advanced)**

An advanced class that expands on the **Fighter** class, boasting higher physical stats across the board, and access to enhanced melee attacks and Action Time reducing effects.

**Pros**

* Increased base Block chance improves prior tanking capabilities.
* Grants several high damage abilities.
* Punishing counterattacks that return damage back at the enemy.
* Ability to inflict **Armorbreak** to reduce the enemy's defensive abilities.
* Can equip the most **General Abilities** (4) out of all her current options.
* Much quicker compared to **Battle** **Mage**, thanks to **Dancer** masteries.

**Cons**

* Vulnerable to ranged and ESP attacks.
* Requires recruiting Leton to fully utilize the **Martial Artist** and **Dancer** Masteries.
* Counterattacks and Responsive attacks that don't defeat enemies can delay her turn significantly, and enemies that dodge them, such as those with **Lightning** **Reflexes**, can delay it further.

#### **Battle Mage (Advanced)**

An advanced class shared with Sion that likewise shares its exceptionally high damage potential through Masteries that emphasize building stacks of *Concentrated Magic Power* while utilizing its exceptional defensive capabilities.

**Pros**

* A Demigod that wrecks everything and recovers hp upon attacking enemies in close range. There is nothing can stop her as she can shrug debuffs with Cauterize.
* Magic Field reduces final damage of ESP attack by 50% as long the damage is lower than Irene's ESP attack. With combination of Impulse Field and Iron Heart, any ESP attack over 50% of her HP as long not exceeding her ESP Attack will be lowered to a mere 8.25% of her Hp.
* Having over 100% block with magical armor.
* Can self-heal during attack with "Magic Conversion" mastery set.
* If built well with The Only One Left set and Lonely Hero. Battle Mage Irene can have a very quick AT as low as 11 AT, able to spamming Red Kick or even her Area of Effect as long she's alone.
* Assistance Magic Circuit makes her abilities damage even greater and deadly
* Magic Explosion multiply final damage to 200%.

**Cons**

* Not works well with "One Shot One Kill" due to CMP stack loss every time she uses ESP attack
* Unlike Sion, Irene lacks of spamable Area of Effect attack.
* ESP abilities tends to have long delay, making her next turn comes slower plus it lowers CMP stack so the AT reduction is reduced too.
* Still get demolished by Retaliation set users.
* Demigod Irene is a double edged sword especially if Confused
* Demigod Irene can be killed if Frozen (Albino Negorii) and ganged by other frogs especially if alone, as Albino Negorii will kept her turn delayed till she dies licked by the frogs.
* Requires Sion to complete Mastery research of the class.
* Lack of slots for sets like Counter and Legendary Labor for beast hunting

#### **Personal Mastery**

* **Lonely Hero** - Grants Irene the "**Hero**" buff for 3 turns at the start of turn when no allies are in sight.
* **Explosive Red Panda Formula** - The ability, **Red Panda Final Mystery - Violent Panda,** cannot miss and the chance of activating its **Linkage** ability increases by 50%.
* **Justice** - Damage increases by 25% when attacking criminal organization targets.

## Tips

* **Lonely Hero** grants Irene easier access to her "**Hero**" buff, provided she is able to stay out of sight of her allies.
* **Linkage** ignores the cooldown of your set abilities but not their Cast Delay.
* All damage boosts and reductions are additive, including the increase from **Justice**.
	+ i.e. if Irene has a +100% damage bonus from Masteries, the total bonus becomes +125% with **Justice**. If the enemy has 50% damage reduction then it becomes +75%.
* If Irene rescues Kylie's squad during the mission, *"To Make Matter Even Worse"*, you will have to repair the electric fence, as opposed to anyone else which will give you the option to retreat.