Version 0.8.0

Patch released 2018-05-22

### New Features

* The Account Level mechanism has been removed. Skill points are now gained in a more traditional way, by Inquisitorial Ranks. We felt that the two-level system was a bit too complicated, so we have reached back to the basics as everyone should be more comfortable with this method.
* New Main Menu design
* Added the first iteration of the Morality System
	+ The Morality System will be tied to assignments and story events (in the campaign),where you will be prompted to make a choice that will push you towards "Radical" or "Puritan".
* Added the first three chapters of the Campaign

* Added 56 new perks. Some of them are linked to Heroic Deeds, and some of them are Influence Rewards.

	+ Warp Attunement - +25% bonus to Positive anomalies
	+ Artifical Organs II - +100% HP regen, +500 max HP
	+ Precognitive Evasion - Can't Dodge move anymore, but receive +10 Dodge
	+ Augmented Body II - Suppression Resist can't be lowered; HP regen remains 0, and can only be increased via passive Skills or Inoculator
	+ Utility Harness - +2 max slot for Support skills, every Supply crate gives one additional Supply
	+ Feint Mastery - Deflect % is now applied as a damage bonus as well
	+ Berserker - While below 50% HP, every movement skill has its cooldown halved, and damage is increased by 25%
	+ Frenzon Dispenser - +10% Crit Chance, -10% max HP
	+ Survival Instinct Override - +10 Crit Strength, -3% Damage Reduction
	+ Keen Fury - After every kill, you get 1% Crit chance and 1 Crit Strength for 5 seconds. Stacks.
	+ Terror Tactics - When executing, you have a chance (equal to your Crit chance) to double your Executioner Buff bonus
	+ Blood Rush - +50% Executioner buff/Duration bonus
	+ Ad-Hoc Subjugation - Every Crit applies a Vulnerability debuff on the enemy of the respective damage type
	+ Stagger Exploitment - +5% Crit Chance and +10 Crit Strength to debuffed enemies
	+ Unfettered Marksmanship - 50% damage for sniper attacks while having high Suppression
	+ Unfettered Maneuvering - +20% move speed while having high Suppression
	+ Mind Fortress - While stationary, you gain 3% Damage Reduction per second, stacking up to 15%
	+ Adaptive Efficiency - 150% bonus to Overheat/Ammo capacity
	+ Attack Anchor - While stationary, you gain 5% Damage per second, stacking up to 50%
	+ Armoury of Zeal - Mines and Grenades do not consume charges anymore, but cost Zeal instead. Supply crates now refill Zeal.
	+ Deadshot - 20% damage bonus for rifles during Surprise
	+ Fluid Attack Strategy - Dodge-move gives a 50% melee damage bonus for 5 seconds
	+ Reign of Confusion - Gain +10 dodge for 5 seconds after a kill (does not stack)
	+ Regenerative Booster Gland - Gain a melee damage bonus equal to 50% of your HP regen after getting hit.
	+ Perfectly Timed Attacks - Add +3 sec cooldown to skills with a 3 sec or longer cooldown, and also increase their damage by 50%.
	+ Opportunist Stance - 33% chance to reset weapon skill cooldowns with an 8 sec or higher cooldown after use
	+ Opportunist Stance II - 33% chance to reset weapon skill cooldowns with a 5 sec or higher cooldown after use
	+ Mind Rift II - +50% damage while at maximum Warp Heat
	+ Hazard Stimulation - Gain 2 Adrenaline when hit, and 1 Adrenaline when you dodge an attack successfully
	+ Persistent Attrition - +3 sec duration to DoTs
	+ Enhanced Attrition - +50% DoT damage
	+ Rapid Elimination Protocol - If an enemy is killed by a Sniper skill, the cooldown of that skill is reset immediately.
	+ Optimized Sniping Pattern - All Sniper skills apply a Sniper mark to the enemy. The mark lasts for 30 seconds, and stacks. It gives a -3% movement speed debuff along with a 20% damage bonus to Sniper shots.
	+ Zealous Displacement - Personal Teleporter does not consume charges anymore, but costs 30 Adrenaline instead. Supply crates now refill Adrenaline.
	+ Close Quarters Gunnery - +25% rifle damage bonus to enemies within Medium Range
	+ Inverse Warp Attenuation - While at maximum Warp Heat, the player heals instead of getting damaged after spell casts
	+ Warp Heat Dissipation - Every kill reduces Warp Heat by 1
	+ Psychic Supremacy - +2 sec cooldown to every skill, but every skill gains a +50% damage bonus as well
	+ Retrograde Psychic Dominion - The lower your Warp Heat is, the bigger damage bonus you get. (0 Heat - 100%; max heat - 0%)
	+ Force Weapon Mastery - Every force weapon attack gives a 15% damage bonus to force weapons for 5 seconds. Stacks up to 10.
	+ Psychic Boon - Double duration for self-cast buffs
	+ Warp Heat Rejuvenation - Every depleted Warp Heat point gives 50 HP and Suppression
	+ Psy-enhanced Warfare - Every attack with weapons receives a damage bonus percentage equal to half of the current Warp Heat value
	+ Warp Heat Conversion - When Warp Heat is decreasing, you gain a 50% weapon skill damage bonus for 3 seconds
	+ Temporal Efficiency - Time Stop halves cooldowns and spells generate half as much Warp Heat
	+ Warp Resonance - Casting spells generates an aura-sized Battle Focus (unless the player is already within one). Every spell cast within this area gains a damage bonus. Lasts for 20 seconds or until casting a spell outside the Focus.
	+ Power from Anguish - The lower your HP, the bigger is the damage bonus received by your spells (ranging from 0 to 200%)
	+ Psychic Escalation - Every spellcast gives a 5% damage bonus for spells, for 10 seconds. Stacks.
	+ Psychic Sequence - Every spellcast gives a 5% cooldown reduction for spells, for 10 seconds. Stacks.
	+ Psychic Channeling - Every active combat spell gives a +8% damage bonus to every other spell
	+ Attrition Feedback - Every DoT tick heals the player for 0.3% max HP
	+ Cull the Weak - 50% damage bonus to debuffed enemies
	+ The Art of Crippling - 50% to debuff durations applied by the player
	+ Warp Heat Diffusion - Applying debuffs reduces Warp Heat by 1
	+ Puritan - +15 Suppression resist per Puritan points
	+ Radical - 1% resource regen increase per 3 Radical points, up to a maximum of 100%

* Added 29 New Heroic Deeds: (some of those will be hidden ;)

	+ Versatile Operative (Hidden)
	+ Storied Carnage - Get 10.000 Critical Hits
	+ Greater Ferocity - Kill 100 enemies with Critical Hits
	+ Legendary Carnage - Deal 20.000 damage with Critical Hits
	+ Superior Cunning - Debuff 500 enemies with Vulnerability
	+ Up Close - Kill 250 enemies with Ranged weapons within Medium range
	+ Attrition Advocate - Apply 1000 DoTs
	+ Executioner - Execute 500 enemies
	+ Decapitator - Execute 10 Elite enemies
	+ Well Prepared (Hidden)
	+ Perfect Onslaught - Kill an enemy with 10 consecutive Skill attacks
	+ Adaptive Disposition (Hidden)
	+ Savvy Combatant - Kill 1000 enemies with skills with an 5 sec (or higher) cooldown
	+ Evasion Specialist - Dodge 500 attacks
	+ Patient Marksman (Hidden)
	+ Well Supplied - Open 100 supply crates
	+ Reckless (Hidden)
	+ Combat Psyker - Kill 1000 enemies with spells
	+ Custodian of Lore (Hidden)
	+ Prudent Mind (Hidden)
	+ Well Rounded - Kill 1000 enemies without using force weapon skills
	+ Psychic Might (Hidden)
	+ Metaphysics Expert (Hidden)
	+ Anchored - Stay stationary in combat for 2000 seconds
	+ Unflinching - Kill 250 enemies while under 50% HP
	+ Psychic Barrage (Hidden)
	+ Ultimate Focus (Hidden)
	+ Imperious Devastation - Deal 5000 damage within 5 seconds with spells
	+ Disruption Warfare - Apply 2500 debuffs

* New consumables available - You can find these as a rare drop or a rare shop item. Mind Reset and Immediate Crafting have a significantly better chance of spawning.
	+ Mind Reset: Awards 1 Skill-Tree Reset point. One such point allows redistribution of all Skill points that were spent on one specific skill tree.
	+ Immediate Crafting - Completes all items in the crafting queue immediately.
	+ Destruction Amplification - Bestows +50% Damage bonus for the next 5 missions.
	+ Survival Enhancement - Bestows 1 additional Allowed Death for the next 5 missions.
	+ Extreme Fortune - Doubles the chance of finding a godlike item in the next 5 Tarot missions.

* Multiple new Assignments added with their respective plots, clues, cutscenes and unique game modes.
* Crafting: Numerous new techs available

### Maps

* Completely reworked maps
	+ Hundreds of new map assets including new decals, covers, objects, debris, lighting, effects, and more.

		- 17 new Storage objects; 14 new Storage Covers
		- 15 new Debris objects
		- 14 new Misc objects
		- 17 new Lab objects; 1 new Lab cover
		- 23 new Library objects
		- 49 new War objects; 37 new War covers
		- 57 new Ruins objects and debris; 92 new Ruins covers
		- 19 new Industrial objects; 33 new Industrial covers
		- 33 new Quarters objects; 5 new Quarters covers
		- 139 new Emblem objects
		- 83 new Light objects
		- 1 new Supply chest
		- 25 new Computer objects
		- 8 new Machine objects
		- 63 new Bodies/Gore objects
		- 15 new Effects
		- 57 new Blood decals
		- 45 new Nurgle decals
		- 116 new Mark decals
		- 11 new Acid decals
		- 21 new Dirt decals
		- 21 new Oil decals

* + Villains: You can now randomly find 1-3 of these stronger guardians on the map.
	+ Commander: Commanders are holding fortified positions within the map, so approach carefully!
	+ Hidden Area: There is now a small chance on each map for a teleporter to appear which takes the player to a hidden room where bonus loot and gratuitous carnage awaits.
	+ Spoil of War: The former gamemode Spoils of War is now implemented in all gamemodes - there is a chance for a Spoils Chest to appear with a guardian on each map.
* New Game Modes:
	+ Silence the Guns
	+ Bunker Busting
* New Map Settings
	+ Ruined City
	+ Spaceship
	+ Industrial Indoors
	+ Hive City
	+ Giant Rails
* Multiple weather/atmosphere settings available for every map
* Added background objects for every map setting
* Monster groups can now aggro players on specific triggers
* New minimap style
* New Map Script: Broken Turret
* New Map Script: Floating Mine trap
* Refined Defense game mode

### Video:

* Added new videos for each new map setting
* Major optimization/shader revamp
* Numerous new player skill effects
* Added numerous new cutscenes to the game
* New chest effects
* New teleport effect

### Multiplayer:

* Party members are now visible to each other at the Hub
* Player nameplates on the Hub
* Added chat bubbles above player's heads
* Matchmaking stability and reliability updates
* PvP renamed to Inquisitorial Training
* PvP mechanism updates and bugfixes

### Audio:

* More than 40 enemies received unique sound effects
* Every animated object received sound effects
* Added setting-specific music for all map settings
* Added music for wave defense
* Added sound for executions
* Added 7.1 support
* Added 7.1 atmosphere sound for all map settings
* New chainsword sounds
* New autogun sounds
* New, final Psyker sounds
* Replaced all Player character battle sounds
* Engine type monsters got their sound effects fine tuned/replaced
* Tons of new dialogue sounds added
* Remixed and refined sound effects from stereo to 7.1
* New vehicle sounds

### UI Changes:

* Revised Character Sheet/Inventory panel
* New feature: sorting in the Invenotry (By rarity, by Power Rating, by type)
* New feature: Sell All by rarity in the Shop
* Chat block/unblock feature
* Chat settings window
	+ Change font size
	+ Change opacity
	+ Manage blocked players
* New Morality Window and popup panel added
* New popup panels for claimable Rewards
* New icon for failed Datahunt missions

### Misc updates

* Players can now unequip their items
* Removed camera tilt near walls and obstacles
* New loading screens
* New talking animations
* Items can now be linked in chat
* Missions can now be linked with chat
* Cursor scaling now available
* Caius Thorn is now awaiting in the Hub for those who indulge in Inquisitorial Training
* 60 new item enchants now available:

	+ Blind enemies based on HP loss
	+ Godlike Zeal per kill
	+ Bonus suppression per stun
	+ Chance to summon on kill
	+ Chance to give vulnerability on hit
	+ Area damage when stunned/enemy killed
	+ Chance to knockback and slow on hit
	+ Chance to bleed on Blind
	+ Damage against slowed, shocked, with chance to stun
	+ Chance to shock per hit
	+ Toxin token on hit
	+ HP regen from missing HP
	+ Reflect deflected damage
	+ Deflect bonus after Shield Block
	+ Chance to AP based on Deflect
	+ Nova after Deflect
	+ HP and suppress gain per Zeal spent
	+ Damage reduce while in Green suppression
	+ Special HP and Suppression regen
	+ Chance to double damage/heal
	+ Suppression gain and pain/deflect
	+ Suppression per kill (Godlike)
	+ Reflect damage based on missing HP
	+ Damage based on missing HP
	+ Heal on Crit
	+ HP regen in execution bonus
	+ Rosarius Force Field on Crit
	+ Bleed on Crit
	+ Zeal on Crit
	+ Damage in execution bonus
	+ Shock enemies on struck
	+ Blind enemies based on HP loss
	+ Shock on Crit
	+ Slow on Crit
	+ Double suppression damage on Crit
	+ Damage for long, penalty for short range
	+ More rockets in Demolition Armour
	+ Zeal per kill
	+ Chance to Flashbane (based on Deflect)
	+ Bonus damage (based on Deflcet)
	+ Area damage on Deadly Strike
	+ HP regen based on Adrenalin
	+ Surprise duration bonus after Stealth
	+ First attack bonus in Surprise
	+ Bonus damage in Surprise
	+ Sniper Shot gains DoT (Poison)
	+ Bonus DoT damage on skills with 5+ sec cooldowns
	+ Bonus Crit in Surprise
	+ Reverse damage based on Warp Heat
	+ Reflect damage based on Warp Heat
	+ Bonus damage based on Warp Heat
	+ Chance to area damage based on Warp Heat
	+ Warp Heat /sec (Godlike)
	+ Movement Speed Gain after spellcast
	+ Cooldown reduction after Teleport
	+ Warp Heat reduction bonus
	+ Damage reduce based on Warp Heat
	+ AoE damage bonus to Spells
	+ Chance to reduce Warp Heat cost
	+ Chance to AoE in Force weapon
	+ Damage buff for the next spell
	+ Damage reduce based on debuff
	+ Damage bonus based on debuff

* New enemies:
	+ Unbound Grunt
	+ Renegade Militiaman
	+ Mutant Rampager
	+ Reborn Warmaster
	+ Dozens of campaign NPCs
	+ Dozens of unique assignment-related monster groups
* The amount of Inoculator component slots are now defined by Item level instead of your Inquisitorial Rank
* 2 new inoculator components
* The basic weapon attack (left-click by default) is now usable straight after changing weapons
* Adjusted skill tree backgrounds

### Bug Fixes

* Knockdown effects does not turn enemies who are immune to such effects
* Enemies won't stay mounted in cannons and flamers if the player is out of range
* Refined pathing AI
* Numerous chat fixes
* Inventory highlight fixes
* Psyker cover animation fixes
* Datahunt fixes
* Cabal page is now refreshed upon member join/leave
* Surrendering on the first tutorial now returns players to the menu properly
* Numerous crafting fixes

### Balance Changes:

* Cover HP got significantly buffed
* Players will receive their 2nd perk at Rank 15, and the 3rd at Rank 30
* Lowered enemy strength in the third tutorial mission
* Plagueridden's Strike area got refined
* Adjusted Blightbearer's regen condition
* Unbound Grunt received new skills
* Reborn Warmaster received new skills
* Renegade Militiaman received new skills

### Controller Fixes:

* Several bug fixes
* Improved GUI control (revised Inventory, Store and Storage usage)
* Improved highlight/targeting system
* More intuitive Belt and Armor skill usage
* Optimized Turret control
* Chat button is now replaced with the Emote function