Akashic

**Akashic**

Prime Requisite: INT, WIS

Requirements: INT 12, WIS 9

Hit Dice: d6

Maximum Level: 14

Everything that has ever been thought, from detailed philosophical debates to how to ride a horse or swing a sword, exists in the Akashic Records, the collective residue of sentient thought. Akashics are those that have learned to access this treasure trove of memories, and can utilize the skills and knowledge it contains. Though not blessed with any particular talent beyond this, the muscle memories and wisdom of the dead and the still living allow them to be whoever they need to be.

**Weapons and Armor:** Akashics use armor up to leather, though they may use up to chainmail if they take the Armor Training proficiency; they may also fight with a shield, if they currently know the appropriate fighting style(see below). By default, Akashics are proficient in four of the following weapons: (i) club; (ii) dagger; (iii) bola; (iv)dart; (v) sling; (vi) sap; (vii) staff; (viii) whip. In addition to this, akashics are capable of calling up the muscle memory of a great many warriors, both of the past and those still alive. This can give them proficiency in the use of any three weapons; an akashic may trance for a turn to change which weapons he is proficient in. Similarly, the akashic can fight either with 2-handed weapons, a weapon in each hand, or a weapon and a shield, but only knows one of these fighting styles at a time; the same 1 turn trance can change which style is known. They get one cleave attack per every two levels, as a cleric.

**Class Features:**

* **1st Level: Master of One** - The Akashic not only becomes proficient but skillful when calling up memories of past weapon wielders. They are treated as having a rank in any one Fighting Style, Weapon Focus, or other combat related proficiency; they can change which one when they trance to relearn their weapon usage.
* **1st Level: *Tabula Rasa*** *-* the akashic may spend a week in a deep trance 8 hours a day, reconnecting with the akashic records. If they do, they may replace any number of their proficiencies with any others, or leave proficiency slots open, to be filled at will, taking a free action for knowledge-related proficiencies and one turn for all others. This process also refreshes their languages known, though one of their languages known will always be the common tongue of whatever land they are in. As they draw knowledge from the collective memory of all life, they do not need a teacher of the new proficiency or language. They may take any proficiency, thief skill, or machinist skill as a class or general proficiency. If an akashic has a familiar the familiar has this ability as one of its proficiencies.
* **1st Level: Consult the Records** - The Akashic Records contain many things beyond learnable skills, though human understanding of them is often limited to yes or no. An Akashic may Commune as the spell once per week
* **1st Level:** **2 Bonus Proficiencies** (class or general)
* **2nd Level: Spellcasting** -Experienced Akashics eventually spend so much time accessing information beyond the material plane that they develop a knack for divine spellcraft
* **3rd Level: Flexible Spells** - When preparing spells the akashic may choose four divine spells of any level to add to his spell list for the day. Each spell may only be cast once, and is removed from his spell list afterwards. A spell may be selected multiple times to allow for multiple castings.
* **6th Level:** **Conduct** **Magical Research, Brew Potions**and**Scribe Scrolls**
* **9th Level: Archive** (as hideout)
* **11th Level: Flexible Spells -** When preparing spells the akashic may choose four additional divine spells of any level to add to his spell list for the day. Each spell may only be cast once, and is removed from his spell list afterwards. A spell may be selected multiple times to allow for multiple castings.
* **14th Level: Craft Permanent Divine Magic Items**

**Akashic** **Divine Spell Progression**

Spell Level
 2
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14

**Akashic Spell List (WIP)**

**1st Level:** Cure Light Wounds\*, Detect Danger, Detect Magic, Light\*, Read Languages

**2nd Level:** Augury, Bless\*, Find Traps, Hold Person, Speak with Animals

**3rd Level:** Continual Light\*, Glyph of Warding, Locate Object, Sphere of Visibility, Speak With Dead

**4th Level:** Cure Serious Wounds\*, Dispel Magic, Divination, Telepathy, Tongues\*

**5th Level:** Fear, Polymorph Self, Scry, Strength of Mind\*, True Seeing

\**reversible*

**Akashic** **Saving Throw Progression**

Paralysis
Death
Breath
Wands
 3-4
 5-6
 7-8
 9-10
 11-12
 13-14

**Akashic Proficiency List:**

The akashic may take any proficiency as a class or general proficiency, though some might prove ineffective.

**Akashic Templates**

All new akashic player characters or akashics available for hire have their proficiency slots open and ready to be filled.

(*Equipment at level 1 as matching 3d6 roll on Fighter Templates table, ACKS Player's Companion, p. 67. Equipment at level 2 or higher as matching 3d6 roll on Elven Spellsword Templates table, ACKS Player's Companion, p. 66. The akashic is assumed to have retrained into proficiency with the weapons or shield in their starting equipment.)*