Imperial

## The Empire

The Empire start out under threat by the Von Carstein Vampires, or more specifically Vlad Von Carstein. Vlad has a special casus beli that allows him to invade Imperial provinces at will. Additionally Vlad has a special ring that protects him until the ring is taken through a plot, then he is able to be killed by the usual means. After dealing with Vlad the Imperials need to help combat the Black Crusade offensives launched by the forces of Chaos, while attempting to reunite The Empire.

Tips

* It is a good idea to join the other Elector Counts when Vlad declares war on them since Vlad losing, or at least having his event troops whittled down, is in your best interests, alternatively you could just go occupy holdings from him while his 40k stack of troops is somewhere else for a little extra gold
* As an imperial you will not get many troops from your Demesne, instead you rely on your retinues/State Troops
* Always keep a Witch Hunter handy to help cull the forces of Chaos, same for your Court Priest with hunting heretics
* As you take or vassalize other kingdoms in the Empire their superior retinues will replace the basic ones, remember to make use of them
* Try not to fight Vlad head on, he's got the Genius trait, magic, and a lot of troops and will whip out superior combat maneuvers during battle so he tends to hit harder than his troop count suggests
* Remember to establish the Mages College as soon as you get the Empire title, magic is very helpful and this is the best way to get Witch Hunters to stop killing all your precious magic users

## Religions

All Imperial religions are part of the Old World religion group and as such may intermarry and only suffer Religious Differences penalty with each other and other Old World religions. Imperial religions are those that humans within the empire begin with, as humans can switch freely between human religions it is possible that rulers will at some point be in other religions in the Old World group due to marriage, inheritance, conversion, or other reason.

## Special Decisions

### Borrow & Donate Money

Exactly as the Vanilla Decisions of the same name, but now with different Holy Orders and amounts of Gold. Must be at least Duke tier to use the Witch Hunter Borrow & Donate Decisions. Every Imperial religion has their own holy order, the borrow and donate Decisions change depending upon the religion of the character, however the effects are always the same. The exceptions are Taalite, which does not have a Holy Order for Borrowing & Donating, and Sigmarite which has two Holy Orders that can be Borrowed from or Donated to.

Donating

* For Witch Hunters
	+ Lose 300 gold, gain 150 piety
* All other holy orders
	+ Lose 300 gold, gain 100 piety, must follow appropriate religion

Borrowing

* For Witch Hunters
	+ Gain 500 gold, must be Sigmarite

* For All Others
	+ Gain 300 gold, lose 100 piety if Ulrican, must follow appropriate religion

### Train a Gryphon Mount

Begin to train a Gryphon Mount. Available to any 12 year old or older, non-Sylvanian Imperials, High Elves, or Wood Elves who do not already own a Gryphon Mount and has at least 1000 Gold. A Gryphon is a Tier V mount.

### Train a Pegasus Mount

Begin to train a Pegasus Mount. Available to any 12 year old or older, non-Sylvanian Imperials, High Elves, Wood Elves, Bretonnians, Tileans, and Estalians who do not already own a Pegasus Mount who has at least 500 Gold. A Pegasus is a Tier VI mount.

### Expel Witch Hunters

Available to any Duke tier or higher ruler with the Human trait who has a Witch Hunter within their realm, and is not themselves a Witch Hunter. As such it is very common for characters such as Vlad to use this decision to weaken the Sigmarite faith and stop his courtiers and vassals from dying since vampires are one of the potential targets for Witch Hunters.

Expel Witch Hunters
 Cost
 Effect

### Unite the Empire

* If Sigmarite, gain Sigmar's Hammer
* Even though it requires massive amount of prestige and piety, the prestige and piety are not spent by using the decision
* Gain the title to The Empire
* You get a really cool hat and the Imperial government type for becoming The Emperor
* All the other independent King or higher tier rulers in The Empire de jure land are offered the opportunity to become your vassal, if they refuse you get a claim on their kingdom tier titles. This excludes Vlad.

### Found the Colleges of Magic

* Must be The Emperor
* Creates The Imperial Colleges of Magic society
* A large number of courtiers with magic lores will appear
* Adds The Imperial Colleges of Magic unique building to your capitol holding

### Call Templars of Sigmar

* Must be at war
* Costs 150 piety and 50 gold
* Prompts the Witch Hunters to join your war

## Unique Laws

### State Troops

The State Troops law affects the bonus to max retinue size at the expense of getting fewer troops from vassals. Since Elector Counts are called to war instead of giving troops and demesnes give relatively fewer levies, it is optimal to raise this law as high as you can and rely upon the retinues. The first two laws are meant for Counts and Dukes, though are accessible by anyone. The last three are meant for and only accessible to rulers of King tier of higher.

## Common Buildings

In order to access Imperial buildings the holding must be located within a county of an Imperial culture.

## Unique Buildings

Altdorf
 Build Time
 Garrison Size
 Heavy Cavalry
 Galleys
 Tax Income