Level 700

## Level 700: "The Azure Deep"

### Description:

**Level 700** is a safe haven that has achieved a mythical status, only known through rumors and old legends before the discovery of the azure pools on November 18th, 2015. It is nearly impossible to enter, requiring numerous difficult steps with limited entry from either dangerous or other Backrooms levels that are hard to enter. The only reliable way to enter this level is through Station 154's train system, via the Neon Line.

The furnishings on **Level 700**, which includes chairs, tables, bars, vending machines, and other stuff, gives the impression that it is a sizable complex of indoor swimming pools. Although the entire level is built in a contemporary manner, several portions are unfinished and worn. The level is divided into a total of three "areas." They are all merged and interconnected, causing some to believe that it was once three separate levels. As these settings have been so thoroughly merged together, it is not completely correct to refer to these portions of the level as "areas."

Depending on the area, the flooring may vary, but it is typically made of pool tiles, huge, white concrete tiles, wooden planks, or gray carpet. The few, tiny multicolored LED lights, which mostly emit a vivid blue glow but also come in other colors, most notably violet and neon green, produce the gloomy, somber lighting. There are windows scattered throughout the complex, but they only display a pitch-black abyss with scattered lavender sparkles supposedly representing stars. Even the most sophisticated instruments only cause minimal harm to the windows since they are constructed of a material that is several times tougher than diamonds. Although the material's thickness varies, it will always be incredibly strong. The steady splashing and flowing of the water and the quiet, gentle buzz of the neon lights are the only sounds heard, except from the wanderer's footsteps.

The pools in this level are made of a substance like Almond Water. Contrary to regular almond water, this liquid frequently has a distinct chlorine smell, even though no chlorine has ever been found in these fluids. Moreover, the water appears to regularly clean itself, making it reasonably safe to drink. Hot tubs and swimming pools up to Olympic size can be used as pools, but the majority are only about the size of a typical backyard pool. Even while the majority of the pools are small, some of them can reach depths of around 15 meters. Although it hasn't been confirmed, it seems like certain pools can go much deeper, but this could just be an illusion. Some pools also include neon lighting, however if one of these lights were to fall loose and cause an electrical hazard, it might be quite dangerous. Fortunately, that event has a very low chance of occurring, and it is the ~~only~~ main threat on this level.

The level also has a kind of isolating quality. Even though it doesn't work very well, the wanderer won't be able to find any other living beings in the level after they arrive. The wanderer will awaken with nothing at all, however items like clothing or equipment will still be present. The effect will wear off after about 14 hours of aimless roaming, allowing people to communicate and colonies and outposts to emerge. If the wanderer enters with another person, they will still be able to interact with each other, but nobody else will be able to.

### The Three Areas:

#### The Azure Tiles:

The Azure Tiles are the most prevalent sort of room in this level. It is made up of numerous indoor swimming pool complexes and winding, flooded passageways. The walls, floor, and conventional pool tiling are all present, but the intense blue lights cause them to shine bright blue. Rarely, some locations have no wall tiling at all, replacing it with a smooth metallic coating that has been painted golden. Although they may end in dead ends, small concrete stairs with cold metal railings are frequently encountered connecting rooms. A tangle of slides, floaties, and other items normally found in waterparks in the Frontrooms make up the pool complexes in this area. The previously mentioned blue and indigo lights are the sole sources of light present here. With virtually no access to food or shelter, this sector is also the most resource-poor. This region is by far the coldest, often ranging from 7°C to 18°C (44.6°F to 64.4°F), making hypothermia extremely common. It is advisable to make an immediate effort to find another location.

#### The Moody Spa:

Out of all the divisions, "The Moody Spa," the second one, is the safest and most resourceful. This area is filled with vending machines and snack bars, which ensures a steady supply of food for extended periods of time. A glass of iced tea, most frequently ginger lemon tea, will occasionally emerge on one of the nearby mini-tables when wanderers are not around. These drinks appear in an unknown manner, however it is presumed that they do so somehow abnormally. Also, there are usually vending machines in this area that provide a variety of snacks, drinks, meal packages, and other necessities. All one needs to do to receive the products is push on the correct button; they don't require any payment to function.

The lighting is a blend of neon navy and violet. A few big, floating LED lights of various colors, mainly in tones of green, orange, or red, are used to embellish the pools. By the poolside, grey spa chairs have been evenly distributed. An intense orange glow emanates from fake candles placed along the edge of the concrete pool. There are lamps scattered everywhere, but none of them will turn on. The jumble of haphazardly arranged stone bricks is divided by metal pillars on the walls. Floorboards made of cold, spruce wood are firmly fastened to the surface. The floor is incredibly slippery due to how smooth it is, which could result in damage if one trips over it. Here, the temperature is also the most comfortable and consistent, typically averaging around 24°C (75.2°F).

#### The Violet Pools:

The third and last region, frequently referred to as "The Violet Pools," consists of a series of narrow, winding carpeted passageways with tiny, warm ponds situated next to the walks. The walls are plain white concrete, and cloud-patterned wallpaper is frequently used to cover them.

The majority of the pools in this area are hot tubs, which makes the air extremely humid. Although exact temperatures have not yet been recorded, the area is generally warm. Even at high humidity levels, the carpet and walls always remain dry. This is due to the fact that these surfaces are extremely absorbent, soaking up the majority, if not all, types of fluids that come into touch with them. Despite numerous attempts to breach the area's walls and floor, the location where this water vanishes hasn't been located. Green exit signs are everywhere, yet they rarely lead anywhere and frequently point at walls or even the ceiling. The pool lights are the only working lights in this region. They cast an eerie purple light across the area as they glow brilliant lavender. Air vents can be found around or even inside swimming pools, and they show no symptoms of rust or decay.

### The 700 Effect:

A strange side effect of living in Level 700 is the inability to feel any sort of discomfort or pain. Wanderers will not experience any hunger or thirst, even if extended amounts of time pass. This may seem great at first, but if one does not eat, they still risk dying of hunger. They will just fall to the ground and gradually lose consciousness if they have starved for a sufficient amount of time. To prevent this from happening, it is highly advised to keep track of when one last ate, drank, or slept. Wanderers have been observed acting normally despite having major wounds; although if the wound is not treated, they will still pass away from blood loss or an infection.

**Level 700** also provides a heavy sense of euphoria upon entry, usually shrouding out any other thoughts the wanderer had before. This will cause the wanderer to reside the level until their inevitable death. Wanderers who have been asked to leave usually turn aggressive, so it is best to let them stay within the boundaries of the level. Many have questioned the safety of **Level 699** due to these anomalous effects, but no real danger has been discovered yet.

### Entities:

This level is devoid of any entities whatsoever.

### Colonies and Outposts:

#### Outpost Astasia:

* Lead by Kim Astasia, 33 members
* Friendly, unless asked to relocate to a different level
* Located in the Moody Spa
* Resource-abundant

### Entrances and Exits:

#### Entrances:

* Spending 3 to 4 months on Station 154's Neon Line will eventually cause the train to noclip into this level.
* Progressively more glowing neon pipes in Level 2 will lead here.

#### Exits:

* Waiting for 3 to 4 months on the neon train when it arrives will send you back to Station 154.
* There is an astronomically low chance of being sent to Level 399 by noclipping into a vending machine.
* **Wake up.**