Archive:Hammer

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The **Hammer** is a pistol, a secondary weapon in Archive:The Cycle.

## Summary

Based on their ubiquitous rivet guns, also known as 'energy hammers,' the 'Hammer' was an attempt at developing a low cost personal defense weapon. Popular among those wanting a dependable high-powered pistol, its weight and complex operation make it unattractive to the mass market.

Though unconventional, the crystal fragments fired by this weapon carry enough kinetic and thermal energy to defeat light armor and inflict terrible wounds.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Reason: "*Write up summary of hammer compared to other weapons.*"

**This article is missing specific data, please help by adding the data or description required.**
Reason: "*Write up summary of hammer compared to other weapons.*"

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the secondary only compare tables.

## Update History

Release 13
* Mods
	+ Explosive Rounds
		- The recoil increase is removed from 50%
	+ Power Chamber
		- The recoil increase is removed from 30%
	+ Ionized Chamber
		- Decreased the fall off damage from 100% to 80%
* The Hammer mod Power chamber now mentions that it improves damage instead of range.

Release 12
* Changed the fall off range from 30-80 meters to 20-70 meters
* Reduced the fall off damage from 75% to 40% damage at max range
	+ Mods
		- Double Action
			* Changed the Burst interval from 0.09 to 0.15 seconds
			* Increases the hip-fire spread from 20% to 30%
			* The recoil reduction of 50% has been removed from this mod
		- Internal Damper
			* Changed weapon recoil reduction from 20% to 10%
			* Changed weapon targeting reduction from 25% to 10%

Release 10
* Refire from 0.475 to 0.404

Archive:Release 7.1
* Lowered recoil when in ADS

Archive:Release 7
* Balance Overhaul (Recoil, Falloff, DPS, Equip Time, Reload Time)
	+ Increased recoil
	+ Equip time increased from 0.4s to 0.3s
	+ Animation equip time increased from 0.4s to 0.6s
	+ Damage fall-off increased from 3000-7500 to 3000-8000

Archive:Release 3 & Archive:Release 6
* Audio/SFX improvements for shots and reload

Early Access Release
* Balance
	+ Stability from 0.367 to 9.5
	+ DPS From 211 to 168
	+ Damage from 100 to 80

Archive:Weekly Playtest 14
* ADS/FOV tweaks

Archive:Weekly Playtest 11
* Fixed an issue with Hammer’s recoil compensation being delayed with “Double Action” mod equipped.

Archive:Weekly Playtest 10
* Weapon Balance
	+ Damage from 110 to 100

Archive:Weekly Playtest 7
* The following weapon have mods and an initial balance pass:
	+ Hammer

Archive:Weekly Playtest 6
* Mods
	+ Fixed a naming issue, “Power Chamber” #2 is now “Ionized Chamber”

Archive:Weekly Playtest 5
* Pistol Balance
	+ Reload time from 1.95 to 2.175
	+ Reduced recoil severity
	+ Reduced recoil while in ADS
	+ Reduced recoil recovery. Aim now needs to be adjusted slightly to remain on target

Archive:Weekly Playtest 4
* Improvements
	+ Snappier and less harsh recoil

Alpha V
* Weapons balancing
	+ Reduced refire: 0.35 → 0.32

Alpha II
* Improvements
	+ Reduced size of sights on the Hammer pistol.

Alpha I
* Added
	+ Hammer added among 3 other starter pistols.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.