Crafting guide

## Crafting explained

Crafting in Kazar is tailored to suit the Expedition format.

Each week a character can spend their 7 days of downtime attempting to craft an item.

Materials always costs 1/2 the value of the finished item. Refer to the Player's Handbook for common items, speak to your Dungeon Master if crafting complex magical items.

Crafting entails making a **CRAFTING ROLL** using a chosen set of artisan's tools. Which ability score modifier is used is determined by the chart below. If two are listed you can choose freely.

Each item has a **CRAFTING SCORE**. Subtract the **CRAFTING ROLL** from the **CRAFTING SCORE**. Reaching 0 finishes the item. Usually items will not be completed in a single week, and it will require several crafting rolls to complete the item. See example of crafting chainmail below.

Some items are so complicated that they might require additional resources or tools to make.

### Overcrafting

Passing the alotted crafting score of an item by more than five points allows you do transfer ALL of the overflowing points into a new item of choice, provided you have the materials/gold. You have to start the project immediately.

### Cooperative crafting

Depending on the size of the item several allies can assist in the making of it, lending their downtime and ability to its creation. Roll a separate CRAFTING ROLL for each character involved, using their own proficiencies.

### Increasing Crafting score

There might be many ways to increase the output of your crafting scores. Building a communal forge, learning ancient recipes or procuring masterful tools might all increase the score of your rolls. Perhaps even granting advantage...!

### Got tools but no skill?

If you are not proficient with a toolset you can try crafting as long as you own the toolset. You will however have to roll with disadvantage and add no proficency bonus. You cannot craft magic items. Your items will look... home made.

## Crafting example

Wayland the Smith wishes to create a set of *chainmail*.

Chainmail has a value of 75 gold pieces, meaning it is a Tier 2 item. This gives it a CRAFTING SCORE of 20.

Wayland the smith purchases materials from Timian Pestle for 37 gold and 5 silver (half the listed price) and gets to work.

He is proficient with *smith's tools* and elects to use his *strength ability modifier* (+2) along with his *proficiency bonus* (+2).

On the first week he makes a CRAFTING ROLL using a d20. He rolls a 9 + 4 = 13.

20 - 13 = 7.

Not enough to finish the item, as it stills retains 7 crafting points.

On the second week he makes a CRAFTING ROLL using a d20. He rolls a 6 + 4 = 10.

7 - 10 = -3

This completes the set of chainmail! He has 3 crafting points left over, but since it is less than 5 he cannot immediately start crafting a new item.

## Building a Forge

A forge allows the repurpousing of steel, stone and other metals and allows for the creation of advanced weapons and armours. Collaboration increases the output of any single project considerably.

**A Basic forge** costs 500gp, and occupies 400 square feet, and grants +2 to relevant CRAFTING ROLLS. (+3 if collaborating)

**An Artisan forge** costs 2000gp, occupies 400 square feet, and grants +5 to relevant CRAFTING ROLLSs. (+6 if collaborating)

The forge can be upgraded. A basic forge costs 1500gp to upgrade.

Instead of paying gold characters can expend their weekly CRAFTING ROLL and reduce the cost of the forge by an amount equal to their roll.

The forge will exist on a separate private server for those who have access, where crafting rolls are to be made openly.