Z-Shadow

The shadow is a sneaky fighter, swift and lithe. Their finely honed skills allow them to blend into a crowd with little to no effort, and their refusal to “fight fair” lends them an edge in combat. You're fast, hard to keep track of, and know how to take advantage of people not paying attention too you.

Armor proficiency: The shadow is proficient only with body armor and kai gi

Bonus defense: +3 Reaction, +2 Resolve, +1 Repulse

Hit points at first level: 8 +Body

Hit points per level: 4

Bonus surges per day: 3

Physical Damage[P]: 1d8

Energy Damage [K]: 1d6

Class features

**Blend in:** When in a group of people (Four or more), the DC to sense you is increased by 10.

**Sneak attack:** A shadow is skilled in taking advantage of foes who don't pay attention too him. Once per round, when you have advantage, are flanking, or are targeting an opponent who hasn't acted in combat yet, you may choose to  deliver a sneak attack with a melee power. A sneak attack deals an additional number of D6 equal to your tier (1d6 at level 1, 4d6 at level 31) on top of the melee power.

**Misdirection:** The shadow starts the day with a “charge” of misdirection. Misdirection is the ability to mislead enemies through body language and actions. As a minor action they may spend a charge of misdirection, lowering the targets defense against a power by their dex mod, or increasing their own reflex by 4. Powers with the misdirection keyword generate a charge of Misdirection.

Action generation: Generate action points when...

You defeat a number of opponents equal to half your level.

You spend a number of misdirection charges equal to your discipline in one day.

you take half of an opponents hitpoints with sneak attacks in one battle.

Level 1 at-will powers:

Sucker Punch

You take advantage of a foes unpreparedness with a hard right

At-will ✦ Martial, Melee

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction

Hit: 1[P]+ strength damage. If used while flanking an enemy, you deal an additional 2 damage. At level 21, the damage increases to 2[P]

Hot foot

You fire a blast at the foes foot

At-will ✦ Martial, Ki

Standard Action    Ranged 6

Target: One creature

Attack: Discipline vs Repulse

Hit: 1[k] damage. If your instinct is higher than the opponents, they must shift one square away from you.

Sneaky strike

You sneak an attack in when it's unexpected.

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction

Hit: 1[P]+strength damage. If your speed is higher than the foes, you ignore DR from armor.

Parting gift

You hurl an energy blast at an opponent before back stepping.

At-will ✦ Martial, Ki

Standard Action    Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 1[k]+spirit damage, and you may shift 1 square away from the enemy.

Level 1 Encounter powers

Acrobats combo

You strike before leaping over an opponents head and attacking from the back

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 1[P]+strength damage. Move to the square on the other side of the enemy, if that square isn't vacant shift to one of your choice, make a second attack

Secondary target: Same as primary

Secondary attack: Speed+3 vs Reaction

Hit: 1[p] + speed damage. If both attacks hit, the enemy is knocked prone.

Split kick

you hop up, striking enemies beside you with both legs.

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: Two creatures in range

Attack: Strength vs Reaction

Hit: 2[P]+strength damage to both enemies.

Fast ball

You hurl an energy blast at an opponent, surprising them with how fast it moves

Encounter ✦ Martial, Ki

Standard Action    Ranged 10

Target: One creature in range

Attack: Discipline+2 vs Reaction

Hit: 2[K]+wisdom mod damage.

Level 1 Daily powers

Shadow Strike

You attack a foe with blinding speed

Daily ✦ Martial, Unarmed, Misdirection

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction

Hit: 3[P]+strength damage. If your opponent failed to sense you, they are dazed (save ends)

Miss: Half damage, no daze.

Energy stars

With a wave of your hand, you unleash a barrage of shuriken like energy discs.

Daily ✦ Martial, Ki

Standard Action    Cone 4

Target: All enemies in range

Attack: Discipline vs Reaction

Hit: 2[k]+spirit damage.

Miss: Half Damage

Sneaky shot

Daily ✦ Martial, Ki

Standard Action    Ranged 10

Target: One enemy in range

Attack: Speed vs Reaction

Hit: 3[k]+spirit damage. If this hits an enemy who failed to sense you, you ignore DR from armor.

Miss: reduce the opponents DR from armor by half for the next two rounds.

Level 2 utility powers

Shadow step

Encounter ✦ Martial, Teleport

Move Action    Personal

Effect: Immediately shift to a square within your land speed. This counts as a teleport.

Roll with the punches

Daily ✦ Martial,

Immediate Reaction    Personal

Trigger: An enemy damages you with a Melee attack.

Effect: Shift back 1+tier squares, you suffer only half damage from the attack.

Powerful Sneak

Daily ✦ Martial, Melee

Immediate Reaction    Melee

Trigger: You would get a sneak attack and activate this power.

Effect: you launch a more powerful sneak attack than usual. Deal an additional D6 on a sneak attack.

Level 3 Encounter powers:

Sliding Kick

Encounter ✦ Martial, Unarmed

Standard Action    Melee 4

Target: One creature

Attack: Speed vs Reaction

Hit: 2[P]+Strength damage. If your speed is higher than the opponents, they are knocked prone.

Special: This attack may be used as part of a charge.

Tunneling Blast

Encounter ✦ Martial, Ki

Standard Action    Ranged 15

Target: One square within range

Attack: Tenacity vs Reaction

Hit: 2[k]+Spirit damage.

Special: This attack hits the entire square, land and sky

Double Kick

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature, two attacks

Attack: Strength vs Repulse

Hit: 1[P]+strength damage. If both attacks hit, the target becomes dazed (save ends)

Level 5 Daily powers:

Rising Shadow

Daily ✦ Martial, Unarmed, Misdirection

Standard Action    Melee 4

Target: One creature

Attack: You may shift up to 4 spaces as part of this attack, Speed vs Reaction

Hit: 3[P]+Speed damage.

Miss: Half damage, and shift half your move speed away from the enemy

Scissor Kick

Daily ✦ Martial, Unarmed,

Standard Action    Melee

Target: One creature

Attack:  Strength vs Repulse

Hit: 3[P]+Strength damage. Half the damage is dealt to the opponents armor

Miss: No damage to the opponent, half damage to the armor.

Long Shot

Daily ✦ Martial, Ki

Standard Action    Ranged 25

Target: One creature

Attack:  Instinct vs Reaction

Hit: 3[k]+Spirit damage. On a crit this attack deals an additional 2 damage dice.

Miss: No damage, gain a charge of misdirection immediately.

Level 6 Utility

Rolling sweep kick

Encounter ✦ Martial, Unarmed

Standard Action    Burst 1

Target: All creatures in range

Attack:  Speed vs reflex

Hit: Knock all enemies prone

Dip

Encounter ✦ Martial,

Immediate Reaction    Personal

Trigger: An enemy matches your defense with a melee attack

Effect: You avoid the attack, suffering no damage. This obviously does not work against ultimates.

Retreat

Encounter ✦ Martial, teleport

Immediate Reaction    Personal

Trigger: An enemy damages you with a melee attack

Effect: You suffer damage as normal, but may shift your speed away from the enemy.

Level 7 Encounter powers

Bumble Bee

Encounter ✦ Martial, Unarmed

Standard Action    Melee 3

Target: One creature, two attacks

Attack: You may shift three squares before attacking, Strength vs Reaction

Hit: 1[P]+Speed damage. If both attacks hit, your opponent takes ongoing 5 damage (save ends)

Stinger Missile

Encounter ✦ Martial, Ki

Standard Action    Ranged 10

Target: One creature

Attack: Discipline vs Repulse

Hit: 2[K]+Spirit damage, this attack ignores DR.

Meteor Drop kick

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: An enemy in movement distance is knocked back

Target: The enemy who was knocked back

Attack: Strength+4 vs Repulse

Hit: 2[P]+Strength damage, and the opponent is pushed back a number of squares equal to your Strength on top of the distance they were already pushed. If they strike something while under this momentum, they take double the usual damage.

Level 9 Daily powers:

Hunter Wisps

Daily ✦ Martial, Ki

Standard Action    Beam 8

Target: All creatures in range

Attack: instinct vs Repulse

Hit: 3[K]+Spirit damage.

Miss: If you miss all Creatures, you may try the attack again.

Shadow Manipulation

Daily ✦ Martial, Ki

Standard Action    Burst 2

Target: All creatures in range

Attack: Tenacity vs Reaction

Hit: 3[K]+Spirit damage. If your Speed is higher than a struck Creature's Body, they are blinded (save ends)

Miss: No damage, the opponent is blinded for 2 rounds.

Sneaky Crush

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength+3 vs Repulse

Hit: 3[P]+Strength damage. If your Speed is higher than the Creature's Speed, this attack ignores DR from armor.

Miss: Half damage, if your speed is higher than the foes, you still ignore DR.

Level 10 Utility powers

Go for the flank

Encounter ✦ Martial, Teleport

Immediate Reaction    Personal

Trigger: An ally moves to be adjacent with an enemy in your movement range
Effect: You immediately shift up to your move speed to get in flank with the ally

Ambush

Daily ✦ Martial

Standard Action    Personal

Effect: You become hidden for instinct rounds, gaining a +5 power bonus against attempts to locate you. Enemies who are unaware of your presence and move adjacent to you provoke an attack of opportunity. Any power used for this attack of opportunity is not considered expended. While hidden, if you're caught in a burst or a blast and struck, you are revealed.

Impersonate

Daily ✦ Martial

Standard Action    Personal

Effect: you convince your enemies that you are one of them. For a number of rounds equal to your instinct, any ability enemies use that ignore or affect “allies” affects you as well.

Level 13 Encounter powers:

Energy Landmine

Encounter ✦ Martial, Ki, Delayed

Standard Action    Melee

Target: One Square

Trigger: An Enemy stands on or moves through the square

Hit: 3[k] damage.

Energy Shredder

Encounter ✦ Martial, Ki

Standard Action    Melee

Target: One Enemy

Attack: Discipline vs Reaction

Hit: 3[k]+Spirit damage. If your Spirit is higher than the struck Creature's Spirit, you deal half the damage to their armor.

Face Stomp

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One Enemy

Attack: Strength vs Repulse

Hit: 3[P]+Strength damage and the enemy is blinded(save ends)

Level 15 Daily powers

Shadow Rush

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One Enemy, Three Attacks

Attack: Strength vs Repulse

Hit: 2[P]+Strength damage. You may inflict a Sneak Attack or Opportunistic Strike with every landed attack of this rush.

Distracting Cannon

Daily ✦ Martial, Ki, Misdirection

Standard Action    Beam 14

Target: All enemies in range

Attack: Intelligence vs Reaction

Hit: 3[K]+Spirit damage. You may shift your move speed to a struck enemy. Inflict a Sneak Attack/Opportunistic Strike and remain in that location.

Miss: You gain advantage over one missed enemy of your choice for the next two rounds.

Flying Osprey

Daily ✦ Martial, Unarmed

Fullround Action    Melee

Target: An enemy within move speed squares above you

Attack: Strength vs Reaction

Hit: 2[p]+Strength damage.

Secondary target: Same as Primary

Secondary attack: Strength vs Repulse

Hit: 2[p] + Strength damage. If both attacks hit the enemy is slammed into the ground, suffering 2 damage for every square fallen.

Level 16 Utility powers

Shadow Retreat

Daily ✦ Martial, teleport

Immediate Re-Action    personal

Trigger: You become Flanked

Effect: Immediately Shift your move speed away from the Flanking Enemy. This counts as a teleport. When this resolves, spend a surge.

Match speed

Daily ✦ Martial, teleport

Immediate Re-Action    personal

Trigger: An enemy shifts away from you

Effect: Provided the enemy does not end up outside your move range, you immediately follow them, appearing adjacent to them and gaining advantage for a number of rounds equal to your Speed.

Blinding Layer

Daily ✦ Martial, Ki

Standard Action    Ranged 3

Target: One Enemy

Attack: Intelligence vs Resolve

Hit: The Enemy is blinded for a number of rounds equal to your Mind. While blinded, you have Advantage over them.

Level 17 Encounter powers

Satellite Beam

Encounter ✦ Martial, Ki,

Standard Action Line 8

Target: One Square under You. Attack hits All Creatures in range, regardless of Elevation

Attack: Tenacity+4 vs Reaction

Hit: 2[K]+Spirit damage. You may shift your movespeed into the air and above a square before attacking. You cannot trigger sneak attack with this.

Raking Talons

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: one creature in movement distance below you

Attack: Speed+2 vs Reaction

Hit: 2[P]+ Speed damage. You do not actually alter your elevation with this attack.

Into Shadow

Encounter ✦ Martial, Teleport

Fullround Action Personal

Effect: You physically leave the world behind, appearing in a world of perpetual night. While in this realm you can not be attacked, but also can not move or attack. After a number of rounds equal to your Instinct, you return to the normal world and the square you'd occupied before leaving. If the square is occupied, you push the occupant 1 square away in any direction

Level 19 Daily powers

Phantom Dance

Encounter ✦ Martial, Unarmed, Misdirection

Standard Action Melee

Target: One Creature, Three Attacks

Attack: Speed vs Reaction

Hit: 1[P]+ Strength damage. If at least two attacks land, you knock the enemy prone. If all three land, you ignore DR.

SPECIAL: For each attack that lands, you generate a charge of misdirection.

Jaguar Dash

Encounter ✦ Martial, Unarmed

Standard Action Line 6

Target: All enemies in line

Attack: Speed+4 vs Reaction

Hit: 4[P]+ Strength damage. Shift yourself six squares along the same line as your attack.

Miss: Half Damage

Kiaizou

Encounter ✦ Martial, Ki

Standard Action Ranged 20

Target: One Creature

Attack: Instinct vs Repulse

Hit: 3[k]+Spirit damage and the opponent is pulled a number of Squares equal to your Instinct.

Miss: Half damage, no movement.

Level 22 Utility powers

Shadow Warp

Daily ✦ Martial, Teleport

Standard Action Teleport

Effect: Move to any unoccupied square within double your normal flight speed. When you appear there, you are considered hidden and no creature on the battlefield can see you until you attack. When this resolves, you spend a surge.

SPECIAL: You can only learn this ability if you have the Shadow step utility power

Disengage

Encounter ✦ Martial, Healing

Immediate Re-action Personal

Trigger: An enemy melee attack hits you and would inflict a status effect

Effect: You take damage as normal, but are considered as not affected by the status effect. You immediately shift two away from the enemy backwards and may spend a healing surge.

Combat Roll

Encounter ✦ Martial

Immediate Re-action Personal

Trigger: An declares an encounter or lower ki attack on you

Effect: You shift two squares left or right into an unthreatened square and take no damage.

Level 23 Encounter powers

Ghost Butterfly

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One Creature, Two Attacks

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage. If both attacks land, you may shift your move speed in any direction you choose.

Miss: You teleport to any unoccupied square within speed squares.

Blitz bullet

Encounter ✦ Martial, Ki

Standard Action Ranged 20

Target: Up to Discipline creatures in range

Attack: Speed vs Reaction

Hit: 4[k]+Spirit damage

Slit the throat

Encounter ✦ Martial, Unarmed

Standard Action Ranged 5

Target: One Creature

Attack: Instinct vs Repulse

Hit: 4[P]+ Strength damage, struck Creature is silenced and takes ongoing 5 bleeding damage until healed.

Level 25 daily power

Neck Breaker

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One Creature

Attack: Strength vs Repulse

Hit: 5[P]+ Strength damage. If your Strength is higher than the Creature's Body, you make a free Sunder attempt on their neck. On a critical hit, this attempt happens and succeeds automatically. An enemy with a broken neck is rendered helpless until healed.

Miss: Shift your move speed away from the enemy, you gain a charge of misdirection.

Cloak and Dagger

Daily ✦ Martial, Unarmed, Teleport, Misdirection

Standard Action Melee

Target: One Creature within Charge Distance

Attack: Shift to a square adjacent to the target, Strength+4 vs Reaction

Hit: 5[P]+ Strength damage. If your Speed is higher than the Creature's Speed, you have Advantage against that Creature, and you deal an additional tier damage dice on the damage roll.

Miss: You may spend a healing surge

Ghost Walk

Daily ✦ Martial, Teleport

Standard Action Personal

Effect; While under the effects of Into Shadows, you may move up to your movespeed each round, passing through walls, people, and normally impassable obstacles as though they weren't there. You are still unable to walk across gaps in the floor.
SPECIAL: This ability requires you to know or HAVE known into shadows

Level 27 encounter powers

Ghost Spear

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One Creature

Attack: Strength vs Repulse

Hit: 4[P]+ Strength damage. This attack ignores DR and cannot be blocked

SPECIAL: This ability requires you to have into shadows

Shadow fangs

Encounter ✦ Martial, Unarmed, Misdirection

Standard Action Melee

Target: One Creature, Two attacks

Attack: Strength vs Reaction

Hit: 4[P]+ Strength damage. If both attacks hit, your threat range on your attacks against the target is increased by 3 for the remainder of combat.

Sniper blitz

Encounter ✦ Martial, Ki

Standard Action Ranged 12

Target: One Creature, Three attacks

Attack: Discipline+3 vs Reaction

Hit: 4[k]+Speed damage.

Level 29 Ultimate Powers

Hyakuretsukyaku

Daily ✦ Martial, Unarmed

Fullround Action Ultimate Cone 8

Target: All Enemies in Cone, Two attacks

Attack: Speed vs Reaction

Hit: 7[k]+Strength damage. Each attack deals damage to each struck Creature's armor.

Miss: 3[p] + 35 damage. If this surpasses the hit points of a foes armor, you still break it.

Trained to kill

Daily ✦ Martial,

Fullround Action Ultimate Power-up

Effect: For the next 5 rounds, your Threat range increases by 4, and all of your attacks deal additional damage equal to your Speed. When this Power Up ends, you are fatigued for a number of rounds equal to the number of Creatures you reduced to 0 or less Health.

Through the vortex

Daily ✦ Martial, Ki,

Fullround Action Ultimate Area burst 4

Target: One square within 10, burst center there and targets all enemies.

Attack: Instinct vs Repulse

Hit: The Enemies are cast into the Dark World, suffering 5d12 damage every round. While in the Dark World, they are unable to be targeted by anyone not in the Dark World as well. Each round an Enemy may attempt a contested Spirit roll to escape the dark world. After a number of rounds equal to your Spirit, the Enemies are ejected from the Dark World.

Miss: You regain tier Power Surges and healing surges, and a charge of misdirection.

Assassinate

Daily ✦ Martial, Unarmed

Fullround Action Ultimate ranged sight

Target: One enemy you can see

Effect: For the next three rounds, you may spend your full round studying a target. If a target is studied once, you ignore their DR. If you study an opponent twice, you deal double damage against them. If you study your opponent thrice, your next attack is considered an automatic crit. If you lose sight or your opponent, you lose the ability to study them. If an enemy attacks you while studying, you must roll a Instinct Check with a DC equal to the damage dealt to keep from losing sight of your opponent. The effects of this power last for three times the number of rounds you spent studying.