recursal/Fanatic-Fandom huggingface dataset:
Hallowed Barrage

**Hallowed Barrage** is a powerful Light-aligned attack that draws power directly from the Elemental Realm of Light.

## Description

The user takes time to focus their energies, and then summons several spheres of pure, compressed Light energy from the Elemental Realm of Light itself to strike the foe. The spheres explode whenever they hit anything, and the resulting explosions cause damage and create a brilliant flash, temporarily blinding enemies who look at them.

Despite the strength of this technique, it takes time for the user to focus and build a connection with the Light Realm, leaving them vulnerable to counterattack during the charge time. It also drains a lot of stamina to use.

## Users

* Celeritas
* Alcaris the Chaos Conduit

## Variants

* **Cosmic Blaze** - Fire variant
* **Algorstorm** - Ice variant
* **Aqua Purge** - Water variant
* **Galvanic Blast** - Electric variant
* **Howling Zephyr** - Wind variant
* **Earth Fury** - Earth variant
* **Dark Fusillade** - Darkness variant
* **Sylvan Shower** - Nature variant
* **Virulent Rain** - Poison variant
* **Chaos Starstorm** - Chaos variant
* **Unnamed** - Soul variant

## Rank

While this attack carries a great deal of sheer power, its long charge time, coupled with the fact that it drains a lot of the user's stamina, grants this technique an A-Rank.
Fluminato

**Fluminato** are an uncommon species that lives on the planet Mobius, and are a type of Summon, as well.

## Biology

Fluminato are a feline-esque species, having short snouts, fairly small, rounded ears, and somewhat short legs with rather large paws. What looks like pure water forms a mane around their neck, extending in two lines down their back and up the back of their head, and most of their tail is water as well, with a short, solid base adorned with long, fluffy fur that sticks up. They also have two long, somewhat thick whiskers on either side of their snout.

## Habitat

Fluminato are found only in the jungles of Soumerca, Yurashia and Efrika.

## Temperament

Fluminato are rather secretive and shy creatures, often preferring to keep to themselves. They are mostly solitary, and tend to only congregate during the summer months, as this is their mating season.

### Diet

Fluminato generally tend to eat meat, but have been known to eat fruits, insects and carrion when prey numbers are low. As they primarily live at the water's edge, fish makes up a good portion of their diet.

## Abilities

Fluminato are armed with sharp claws and teeth that act as formidable weapons for such a small creature. They have superb eyesight, able to see incredibly well in the dark, and have a great sense of smell and hearing, as well.

Fluminato have the natural ability to manipulate the Element of Water. Their manes and tails of water are said to be comprised one of the purest forms of water known, and have unusual properties as well, such as bolstering plant growth and even healing minor wounds. They are typically seen using energy-based techniques of the Water Element, such as Water Pulse and Bubblebeam.

## Known Owners

*Those who own Fluminato, typically as a Summon.*

* **Avalaine the Eagle** - A Sub-boss of the Soumerca Egg Army, Avalaine owns a female Fluminato as a pet. The Fluminato, named Splash, is Avalaine's "spoiled rotten baby".

## Notes/Trivia

* Fluminato are specifically based on the kodkod in terms of basic design.
GX Gene

The **GX Gene** is a mysterious strand of DNA that was introduced at the same time that Memphis made his appearance in the new world. It is unknown how one contracts the gene but there is one thing known about it. The gene allows users to get into contact with their natural element and use it to power up their moves. The new form has been dubbed OverDrive and allows the user to become a new type of super.

## OverDrive System

The ODS allows one to enter OD Mode with this the user gains powers based on their core element and the forms vary between people so there are never any two forms alike. OD Mode allows one to reach super powered preportions and the ODS is a guide line on how to not abuse the system. The ODS is crucial for if one abuses the OD Mode the abuser will suffer consequences based on how they abused it, not by others per say but from the OD itself.

### Guidelines

* One can only stay In OverDrive Mode for 3 minutes.
* OverDrive Mode must be recharged to a minimum of 30 minutes.
* Power may vary based on use EX: the more one uses it consequtively the weaker it gets.
* One OverDrive user may give their unused OD energy to one person per day.
* Systhesizing or forcefully obtaining OverDrive Mode may lead to a Comatose state or death
* One cannot be forced out of OD Mode and may exceed the time limit but will feel the negative effects on their body regardless of form
* Rules are rendered null and void if one is to achieve Perfect OverDrive Mode

### Penalties for breaking rules

* One will begin to lose sensation of body and will numb to an irrisponsive state for every minute exceeded the requirement.
* Death may assume one if abused for more than 30 minutes.
* One may enter a comatose state if abused for more than 20 minutes.
* One may assume a berserker rage attacking friend or foe if abused for more than 10 minutes.
* OD Mode will gradually weaken if time is exceeded (Null for beserker mode but will still be weaker).

## Known users

Memphis the Light

Trin the Cat

Genix the Hedgehog

Gold The Hedgehog

Matthias the Shining Darkness

Mordrid the Dark Sun

Phaaze Matthias
Alvorada the Lynxadger

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Alvorada

### Abilities

Hand-to-hand combat;High speed and agility;Stealth;Capable of digging;Keen sense of hearing and sight

### Weaponry

Dagger

**Alvorada the Lynxadger** is a scout that serves the Light Clan of Celeritas. She is a crossbreed between a badger and a lynx.

## Physical Description

A fairly slender lynxadger who stands a little taller than three feet, Alvorada has a short muzzle with a triangular nose, large, triangular ears that end in tufts, and a somewhat short, bushy tail.

Her fur is primarily isabelline in color, with a papaya whip muzzle, chest, and stomach, as well as a web khaki facial mask that goes over her eyes and down towards her jawline, and a web khaki stripe running down her back; her forearms and ears are also web khaki in color. She has no hair on her head, instead having a tuft of longer fur, and her eyes are jungle green in color.

## History

### *The Elemental Wars*

Alvorada is first seen in Part 3, where she and the other scouts were spying on the Trolls.

## Abilities

As a scout, Alvorada is stealthy and fast. She specializes in spying on enemies and monitoring their movements and numbers in order to help her more offensively-inclined comrades, and also works well with hit-and-run tactics. This is not to say that she is completely useless in a fight, however; she wields a dagger for protection, and is reasonably skilled with it.

Alvorada is also a fairly adept solarakinetic, and primarily uses low to mid-tier offensive techniques and utility-based techniques of the Light Element. Being a hybrid of a badger, she is capable of digging quite quickly, and her lynx genes give her a keen sense of both hearing and sight.

### Strengths/Resistances

Alvorada is relatively resistant to the Element of Light. She is quite fast, and can easily outpace slower foes and evade their attacks.

### Weaknesses

Alvorada is weak to the Element of Darkness. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks. Her physical strength is also less than stellar, making her falter heavily in hand-to-hand combat.

## Friends and Foes

### Friends/Allies

* **Light Clan of Celeritas** -
	+ **Luminore the Hare** -
	+ **Kokotaru the Squirrel** -

### Enemies

* **Dark Clan of Voidstar** -
	+ **Maliseer the Bat** -
	+ **Henge the Lynx** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Trolls** - They're technically responsible for Lady Ilia Lightbringer's death.
* **The Eggman Empire** -

## Notes/Trivia

Her name is the Portuguese word for "dawn".
ExtremeSpeed

**ExtremeSpeed** is a high-speed physical attack with great power.

## Description

It involves the user moving at speeds so fast that they are invisible to the normal eye. The sheer speed of this move makes each impact on the opponent immense, and the move is actually capable of slicing through large enemy numbers.

## Users

* Novo the Hedgehog
* Fefnir the Oxdragon
* Sunny the Hedgehog
* Sonic the Hedgehog
* Statyx the Hedgehog
* Wolfe the Hunter
* J the Hedgehog (J's version of ExtremeSpeed is designed for him to escape bad situations, instead of ramming through numerous of enemies)
* Kotuumath the Halfbreed
* Frost the Hedgehog
* Anne the Power Hedgehog
* Sense the Fox
* Jezz the Hedgehog
* Dread the Hedgehog
* Umbra the Hedgehog (virtually every physical attack he does is in this form)
* Alucard The Vampire Bat
* Harvey the Hedgehog
* Tegan the Hedgehog
* Mackenzie the Tiger
* Scarlet the Fox
* Terra the Ocelot
* Max Irvaron
* Kennedy the Chaos Tiger
* Luna the Bunny

*Add your characters here if they can perform this move.*

## Variants

* Quick Attack: A weaker & slower variant.
* Mach Punch: Like Quick Attack, but involves striking the foe with a fist instead of performing a tackle.
* Aqua Jet: A Water-aligned variant of similar strength to Quick Attack.
* Flash Strike: Kyle Tyris' special skill involves this. By using the power of the two gems in the Gemblade, Lightning and Wind, he is capable of moving faster than a blink of an eye, allowing him to strike the enemies multiple times and appearing behind them. Delayed reaction hits then ensue, as if someone were only just then attacking them. Kyle is only able to do this with the Gemblade's power, and only for a set amount of time before he slows down, which is not very long at all.

*Add your moves here if they are a variant of this move.*
Faleisus the Wolf

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Faleisus

### Abilities

Hand-to-hand combat;Stealth;High speed and agility;Keen senses of smell and hearing

### Weaponry

Throwing knives

**Faleisus the Wolf** (pronounced "fəh-LIE-səs") is a scout that serves the Dark Clan of Voidstar. She is the younger sister of Ahvardus the Wolf, and the older cousin of the late Melns the Wolf.

## Physical Description

A slender wolf who stands a bit over three feet tall, Faleisus has a somewhat short muzzle with a triangular nose, medium-sized, pointed ears that stand upright, and a fairly long, bushy tail.

Her fur is primarily black bean in color, with an antique brass facial mask, chest, and tail tip. She has no hair on her head, instead having a tuft of longer fur as well as tresses of fur on each side of her head that have bands in them, and her eyes are pumpkin orange in color.

## Abilities

As a scout, Faleisus is stealthy and fast. She specializes in spying on enemies and monitoring their movements and numbers in order to help her more offensively-inclined comrades, and also works well with hit-and-run tactics. This is not to say that she is completely useless in a fight, however; she wields throwing knives, and although her overall strength isn't terribly formidable, she's still physically fit enough to be a decent hand-to-hand combatant.

Faleisus is an adept spectrakinetic, and primarily uses lower-tier offensive techniques and utility-based techniques of the Darkness element, with her melee options being a bit stronger than her energy-based ones. Being a wolf, she has sharp teeth with strong jaws, and also has a highly keen sense of both smell and hearing.

### Strengths/Resistances

Faleisus is resistant to the Element of Darkness. She is also quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Faleisus is weak to the Element of Light. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Dark Clan of Voidstar** -
	+ **Ahvardus the Wolf** - Faleisus' brother.
	+ **Melns the Wolf** - Faleisus and Ahvardus' younger cousin.
	+ **Maliseer the Bat** -
	+ **Henge the Lynx** -

### Enemies

* **Light Clan of Celeritas** -
	+ **Luminore the Hare** -
	+ **Kokotaru the Squirrel** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **Rancor the Lynx** -
* **The Radiant Templars** -

### Family

* **Ahvardus the Wolf** - Faleisus' brother.
* **Melns the Wolf** - Faleisus and Ahvardus' younger cousin, Melns was slain by Charlotte the Monkey during the events of *A Cimmerian Search*.

## Personality

A generally easy-going girl, Faleisus is prone to being easily irritated, especially when it comes to her brother being overprotective of her.

## Notes

Her name is the Welsh word for "malicious".
Hydro Reflect

**Hydro Reflect** is a Water-type technique, designed to boost the user's ability to defend against energy.

## Description

The user generates a dome of water around themselves, which constantly moves. Due to this movement, the dome of water is quite resistant to energy based attacks, with most attacks lacking a solid structure simply blocked or even deflected by the dome. However, while Earth and Nature-based attacks, as the primary elemental moves with mass, can puncture the dome, so can electrical attacks. Furthermore, the user can only use attacks consisting of water (using the dome itself to amplify the attack) or attacks with mass from within, as the barrier serves in both directions. The dome normally lasts around five minutes, but with assistance from an item or continuous maintenance, can last near indefinitely.

## Users

* Bazba Cormac
* Erina Summers
* Sarah the Hedgehog
* Varanthe

## Technique Rank

Due to the technique's use in group scenarios, it holds a C-rank.
Destructive Beam

**Destructive Beam** is one of the most bizarre and yet powerful attacks to exist.

## Description

The user begins to form a Hyper Beam-esque attack, with an extremely massive amount of energy involved. However, instead of unleashing the energy wave from the hands or mouth, as most techniques are, the energy is instead absorbed from the forming orb and fired from the eyes as a double-barrelled wave blast.

The technique is incredibly devastating to everything non-organic, disintegrating most mechanical and robotic opponents with ease, and can even destroy vast swathes of the environment around the user. The one exception to the non-organic rule is most forms of unaltered trees and plant matter, which do not possess the same bioelectronic field as an animal. However, Nature magic can recreate that effect, making the trees immune.

However, while the technique is unable to destroy an organic target, it has some very precise effects on them - almost all targets flinch away from the attack due to the speed and size charged into the blast. Indeed, only fighters with Inner Focus or those who do not fear death can face the beam head on and even consider countering it with a reply technique. However, if they do attempt to counter, then the beam can impact against their body, rather than dissipate against it. This effect is often the hardest part to deal with, as while a single blow will not kill a target due to the technique's inbuilt inhibiting factors, it will leave that same target unconscious and often with the vast majority of clothing, equipment and weaponry blasted from the target. For those with cybernetics, this can be lethal as their cybernetic gets critically damaged. As such, as a flinch-inducing technique, it has a unique distinction in its ability to only deal damage to someone immune to its primary effect.

However, don't think that the user has no side-effects from the use of the technique. While the attack doesn't leave the user temporarily immobile to recharge energy, it has the side-effect of temporarily blinding the fighter, meaning that for a reasonably amount of time, the chances of them hitting anything (or reusing the technique) is incredibly slim. As an added side-effect, excessive lifetime use is known to lead to the user going permanently blind. Even with an activation total as low as ten uses can lead to a permanent blinding to the eyes. However, if the user opts to replace their eyes with cybernetics, the technique becomes unusable or at the bare minimum suffers a 50% power reduction, leaving cloned or donated eyes the only way to bypass the loss of vision if the technique is desired to be used over the users lifespan.

## Technique Rank

Due to the sheer power and bizarre effect of the technique, it bears an S-rank. However, the scarcity of users has triggered some theorists to label it as being either a Hidden technique, taught only to a small handful each generation, or an extinct one.
Dark Fusillade

**Dark Fusillade** is a powerful Dark-aligned attack that draws power directly from the Elemental Realm of Darkness.

## Description

The user takes time to focus their energies, and then summons several spheres of pure, compressed Dark energy from the Elemental Realm of Darkness itself to strike the foe. The spheres explode whenever they hit anything, and the resulting explosions cause damage and sap much of the light around the explosion radius, reducing vision range and accuracy unless one has some form of night vision.

Despite the strength of this technique, it takes time for the user to focus and build a connection with the Darkness Realm, leaving them vulnerable to counterattack during the charge time. It also drains a lot of stamina to use.

## Users

1. Aglibol
2. Anumati
3. Dark Clan battle mages
4. Erebos
5. Grimalkin
6. Henge the Lynx
7. Maliseer Blackspire
8. Rancor the Lynx
9. Voidstar
10. Vorhaten

## Variants

* **Cosmic Blaze** - Fire variant
* **Algorstorm** - Ice variant
* **Aqua Purge** - Water variant
* **Galvanic Blast** - Electric variant
* **Howling Zephyr** - Wind variant
* **Earth Fury** - Earth variant
* **Hallowed Barrage** - Light variant
* **Sylvan Shower** - Nature variant
* **Virulent Rain** - Poison variant
* **Chaos Starstorm** - Chaos variant
* **Unnamed** - Soul variant

## Rank

While this attack carries a great deal of sheer power, its long charge time, coupled with the fact that it drains a lot of the user's stamina, grants this technique an A-Rank.
Earth Barrier

**Earth Barrier** is a useful genetic technique, with no characters known to possess it at present time.

## Description

The ability takes on the form of a series of subconscious thoughts activated through the learning of Geokinesis, which are not noticed by the possessor. The power activates itself whenever physical contact from others is received, creating a wall of earth, be it gravel, dirt, sand or even scoria-style rocks, which repels the attacker instantaneously and forming into a temporary armor of sorts directly upon the body of the user, which restricts the user's movement. This lowers their speed and reaction time for the minimum of five minutes, but trades for a powerful shield against both physical and ranged attacks for that same amount of time. Master geokinetics can control this earthen armor as they wish, including the ability to alter and transform the armor as they wish, paving the way for offensive attacks.

If someone has both an advanced form of Earth and this genetic ability, the Earth Barrier will instead be formed of the advanced form, such as Metal or Diamond. As each advanced element has unique characteristics, the armor will have those same characteristics. In the case of multiple advanced elements, the Earth Barrier will react to the subconscious of the wielder, taking on the form most appropriate for the situation. These give an additional element of versatility to the Earth Barrier, should the wielder have such an arsenal.

Despite its great power, the Earth Barrier has an array of crippling weaknesses. First and foremost is the indiscriminate nature of the technique without proper control. Adding this to the physical restrictions the technique has makes anything short of mid to long range combat cumbersome, if not impossible. It also makes physical support from allies equally difficult, which can be a fatal weakness if medical aid is required. Possibly the greatest weakness is the required connection to the ground; without a certain level of control, the wielder is left utterly defenseless when separated from earthen material. For less experienced warriors, this makes air-battles a nightmare scenario. The final weakness is an ever-present risk with this ability: available materials. This risk is especially prevalent in the case of sand; without control over the advanced element, the armor would be overall weak and a liability rather than an asset. The second case comes in toxic or radioactive earthen materials; forming an armor out of that is a literal death sentence for the wielder.

## Variants

*Add genetic abilities similar to this power here*

### Derived Techniques

*Add active techniques derived from this power here!*

* Living Arsenal

## Rank

The rank of this technique is currently undergoing evaluation.
Hydrosplash

Template:Construction/New

**Hydrosplash** is a useful Water-based status attack, capable of lowering a target's defense.

## Description

The user coats their body in water, which is then heated to a scalding temperature - not quite hot enough to burn. Following this, the user then dives forward, sending the scalding water around themselves. On contact with whatever it touches, the water creates harsh burn-like marks, which are tender to the touch and can allow for greater damage on contact from a physical attack.

However, the technique has a few drawbacks. One is the technique affects anyone it touches, allies and enemies alike. Secondly, beings immune to either water or heat are unaffected by this.

## Users

* Bazba Cormac
* Sarah the Hedgehog
* Solar the Hedgehog
* Victoria the Power Hedgehog
* Reens the Hedgehog

## Technique Rank

Due to it's use in lowering high defenses, and taking into account it's drawbacks, this technique has a B-rank.
Charge Beam

The **Charge Beam**, or **Lightning Beam**, is a concentrated electric attack.

## Desciption

The user concentrates high levels of electric energy in either the palm of their hand, or in their mouth. The concentrated energy is then fired off as a beam of raw electricity, which is capable of not only electrocuting enemies, but also potentially piercing right through them. On occasion, residual energy from the attack is left over, which the user can use to increase the power of follow-up attacks.

## Users

1. Kotuumath the Halfbreed
2. Anne the Power Hedgehog
3. Niks the Lynx
4. Georgi the Hedgehog
5. Stephan Stalvan
6. Sid the Foxidna
7. Herakles the Seedrian
8. Douglas the Wolf
9. Grace the Hedgecat
10. Victoria the Power Hedgehog
11. Damien the Raikou (Mobianized)
12. Cass the Raikou (Mobianized)
13. Bijuterie the Ampharos (belongs to Ryu)
Algae (Element)

**Algae** is a advanced element, being the combination of Nature and Water.

## Description

Algae focuses on using the underwater aspects of life, from humble and small algae to gigantic aquatic creatures. By combining the aspects of the Water and Nature elements, a Algae user can both take on aspects of sea plants like algae and seaweed, as well as create them for combat techniques. Much like Water, some of the abilities have a focus on regeneration, but Algae also uses the Nature Element's capabilities of defense, making it a hard to destroy, but weak element.

### Strong Against (Offensive)

* Earth
* Sleet

### Strong Against (Defensive)

* Fire
* Ice
* Earth
* Poison
* Napalm
* Sleet
* Corrosion

### Weak Against (Offensive)

* IceFire
* Metal
* Electricity
* Black Lightning
* Death
* Storm

### Weak Against (Defensive)

* IceFire
* Death
* Storm

## Techniques

### Physical

* Algae Kick
* Dolphin Punch
* Seaweed Chopper
* Kelp Slammer
* Kelp Spindash

### Long Ranged

* Algae Ball
* Seaweed Net
* Spout Cannon
* Plankton Beam
* Orca Blast
* Gatling Anemone

### Support

* Starfish Regenerate
* Sponge Barrier
* Algae Healwave
* Seaweed Clone
* Algae Warp
* Sharkswift
* Kelp Camoflauge
Double Scratch

**Double Scratch** is a more advanced version of Scratch, with an added effect unseen in other variants.

## Description

The user scratches the target with hard, sharp claws or fingernails, or in a few circumstances, knives, following an X-pattern, with one set striking first, followed by the second. In the process of scratching, the user also builds up a small level of energy within their chosen striking point, which serves to boost their physical defenses once the attack finishes.

In relatively few cases, the claws have been seen elongating or changing shape while glowing white, or leaving trails of white energy behind. This suggests that there is an elemental variant, however, as of yet no true elemental variants of this technique exist.

However, intangible enemies are typically immune to this attack, while most forms of armor are effective in blunting the attack.

## Users

* Cirucci Riphoseth
* Rohner the Hedgecat
* Varanthe

## Technique Rank

Due to the techniques defensive boost and increased damage, it bears a D-rank.
Dual Draw

**Dual Draw** is an unusual technique that pulls two random techniques that the user knows and combines them, as long as they are affected by an altered state of consciousness.

## Description

When the user is forced into an altered state of consciousness by an attack, be it confusion, infatuation, temporary muting, etc., the user's mind randomly goes through and plucks out two random techniques from the ones they know and uses them at once, and has been known to choose the same technique twice as the hybrid, creating an enhanced variation. This can result in some amazing and extremely powerful combinations, but at the same time can choose two weak attacks, or even two status attacks to combine, reducing the full effectiveness of the technique.

## Users

* Dr. William Gilliard
* Froilan the Salamander
* Hal Kennedy
* Sierra the Echidna

## Variants

* Down Draw - the user attacks with random attacks that they learned at a young age.

## Technique Rank

Due to the potential power of the techniques created, despite it's unpredictable nature, the technique bears an A-rank.
Catoblepas/Subspecies

## Tundra Catoblepi

### Biology

They are the largest subspecies of Catoblepi, standing almost 8 feet tall at the shoulder and weighing close to 8,000 lbs; rare specimens as tall as 9 feet at the shoulder have been reported, however, with weights nearly reaching 10,000 lbs.

### Habitat

This subspecies is found almost exclusively in Artika, with some being found in the colder parts of Northamer and Eurish.

## Plains Catoblepi

### Biology

They are the smallest subspecies of Catoblepi, standing around 6 feet tall at the shoulder and weighing up to 3000 lbs.

### Temperament

Plains Catoblepi are known for having a somewhat grumpier disposition than the other subspecies.

### Habitat

This subspecies is found in Efrika, Tralius and some parts of Yurashia.

## Valley Catoblepi

### Biology

When people think of Catoblepi as a whole, this subspecies is typically what comes to mind first. Standing around 7 feet tall at the shoulder and weighing up to 5000 lbs., they are typically an earthy brown color, with some mild variations in shade here and there.

### Habitat

This subspecies is found in Northamer, Eurish and some parts of Yurashia.
Earth Gate: Cave-In

A gate technique that very few throughout the history of Mobius have ever even seen. They are each based on the elements and are very powerful. However, as with all Gate and Seal techniques, using this comes at a cost.

## Description

The Earth Gate: Cave-In technique is a very powerful attack. It first raises the earth within 500 miles of the user and creates a cave system. Then the earth opens up, dropping the foe within. After this, the enemy has 5 minutes to navigate the caverns and escape or all the caverns cave-in, reducing the area to absolute rubble. This move is powerful enough to harm even super forms and significantly. However, it will almost never guarantee a successful win with just one use. The cost of using this move is not just a grand amount of energy, but also it will break 3 bones randomly throughout the body, and different ones with each use, except for the spinal cord. As a result, this move should be reserved as a last resort.

## Users

* Scott the Power Hedgehog
* Erina Summers
* Groove the Squirrel
* Grace the Hedgecat
* Bazba Cormac
* Victoria the Power Hedgehog

## Rank

Due to the power of this move, it would normally be an S-Rank technique. However, due to the cost, it is a A-Rank Technique in my opinion. I mean seriously, what technique not only requires a lot of energy, but also breaks 3 bones in the process.

## Methods of Learning

While the move is very rare, if one is able to decipher old texts of the great civilizations, it is very possible to learn how to use this.

## Variants

I put this in simply to tell you, that there should be no variants. However, if you have a move that acts similar to this, go ahead and put it here.
Giedras the Porcupine

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Giedras

**Giedras the Porcupine** (pronounced "GEE-ay-druss") is a soldier that serves the Light Clan of Celeritas. She is the younger sister of Estrelas the Porcupine.

## Physical Description

A curvy porcupine who stands a little bit over three feet tall, Giedras has a short muzzle with a round, pink nose, somewhat small, rounded ears, and a fairly short, slender tail. She has a multitude of quills hanging off her head, most of them drooping downwards, and more quills protruding from the end of her tail.

Her fur is primarily white in color, with an antique white muzzle, throat, chest, stomach, and inner arms, while her eye markings, head quill stripes, and tail quills black shadows in color. She has no hair on her head, instead having a tuft of longer fur, and her eyes are Crayola navy blue in color.

## Abilities

Like the other Light Clan soldiers, Giedras is a fairly well-rounded fighter, who primarily excels in close-range combat; she wields a spetum as her weapon of choice, a polearm weapon that gives her extra reach in combat; additionally, the two prongs at the side of the primary blade can be used to entrap and lock the blades of opponents. Despite her supposed lack of defined musculature, her physical strength is considerably higher than it looks, primarily due to her extensive training as a soldier; she can lift up to 300 lbs. without assistance.

Giedras is a fairly adept solarakinetic as well, and primarily wields low to mid-tier melee techniques of the Light element, with her ranged/energy-based options being a bit weaker. Being a porcupine, her quills are sharp and barbed, making attempts to grapple her quite dangerous as quills can become lodged in her opponent's skin; she can also whip her tail at opponents to strike with the quills at the end of it.

### Resistances

Giedras is relatively resistant to the Element of Light. She is quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Giedras is weak to the Element of Darkness. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks. Her naivety can also be taken advantage of.

## Friends and Foes

### Friends/Allies

* **Light Clan of Celeritas** -
	+ **Luminore Lightbringer** -
	+ **Kokotaru the Squirrel** -
	+ **Estrelas the Porcupine** -

### Enemies

* **Dark Clan of Voidstar** -
	+ **Maliseer the Bat** -
	+ **Henge the Lynx** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Trolls** -

## Personality

Despite her appearance, Giedras is quite naïve and innocent, yet she takes her role as a soldier seriously. Apart from that, she's upbeat and friendly. Thanks to her sister Estrelas, she is smart enough to know when someone's only paying attention to her body, and not her herself. She's been taught to avoid males who are more interested in her looks than in her personality.

## Notes

Her name is the Lithuanian word for "serene"
Energy Assist

**Energy Assist** is an unusual energy transference technique, used by nature manipulators.

## Description

The user draws energy from the natural environment, forming it into a dark green ball of energy, which resembles the parent technique, Energy Ball. However, unlike Energy Ball, this technique uses the energy differently - when the target is struck, it transfers it's energy into their reserves, invigorating them and restoring their strength, although not healing any wounds that they may have, and has a slight chance to increase their resistance to special attacks.

However, due to the appearance of the technique, it often causes people unused to the concept behind the technique to panic and block it, resulting in the transferred energy being lost. As such, the technique has fallen out of use, with most fighters preferring to use physical contact to transfer energy.

## Users

* Bazba Cormac
* Varanthe
* Victoria the Power Hedgehog

## Technique Rank

Just like it's parent technique, Energy Assist bears a C-rank.
Gyro Drill

**Gyro Drill** is a long-range piercing Plasma-elemental attack.

## Description

The user forms a baseball-sized glob of plasma in the palm of their hand, then throw it. However, while throwing the user puts spin on the plasma, causing it to rotate like a drill while flying throw the air. The semi-solid plasma eventually takes on the form of a drill, with spinning power to match. This form, combined with the rotational power, gives this technique surprising piercing power, capable of drilling through obstacles that the Plasma Bolt would be ineffective against. However, this attack has no more power than the Plasma Bolt, making it an overall weak attack.

## Users

* Penny the Pyrohog
* Scorch the Pyrohog

## Rank

This attack only has a D-Rank, due to the fact that while it has piercing capabilities, it is still quite weak in terms of overall power.
Freezing Slash

**Freezing Slash** is an Ice-aligned physical attack of moderate power.

## Description

Coating their hand/claws/forearm with ice, the user slashes at the foe. There are generally two ways to execute this attack; either by means of a slashing motion, or by a stabbing motion, accomplished by concentrating the ice into more of a condensed point, not unlike a spearhead. A bladed weapon can also be coated with ice to execute this attack.

Apart from dealing respectable damage (especially to those weak to the Ice Element), it can more easily strike the weak point of the enemy and score a critical hit. The ice will more often than not shatter on impact, and the resulting shards can deal further chip damage to the foe.

## Users

1. Chraden
2. Durga
3. Ice Clan soldiers
4. Kotuumath the Halfbreed - can use with claws or sword
5. Kyanos
6. Sucellos
7. Telchur
8. Tiamat
9. Tunndrae Frostwind - w/ Rahab's Frost

## Variants

1. **Inferno Slash** - Fire variant
2. **Aqua Slash** - Water variant
3. **Lightning Slash** - Electric variant
4. **Wind Blade** - Wind variant
5. **Earth Cutter** - Earth variant
6. **Holy Slash** - Light variant
7. **Night Slash** - Dark variant
8. **Leaf Blade** - Nature variant
9. **Toxic Claw** - Poison variant
10. **Illusion Claw** - Illusion variant
11. **Shadow Claw** - Shadow variant
12. **Ethereal Blade** - Soul variant
13. **Psycho Cut** - Psychic variant

### Upgraded Versions

1. **Glacier Slice** - A more powerful variant, not very common.
Ankth the Dragon

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Ankth

**Ankth the Dragon** is the head battle mage that serves the Dark Clan of Voidstar. He was originally owned by Johnny, but was then gifted to Ryushusupercat.

## Physical Description

Ankth has black scales with a lighter-colored underbelly, pale yellow horns and silver eyes. He has a lean and sinewy build, making him quite agile and good at dodging. He wears a silver gladiator helmet, silver plated armor, and silver greaves and gauntlets.

## Abilities

As the head battle mage, Ankth is a fierce opponent, excelling in the realm of raw Elemental damage. He has an aggressive and fast-paced battling style. He is also able to fly, but cannot utilize the Wind Element. His eyes are rather sensitive to bright light, however, and thus he prefers being in the dark. Bright lights can also blind and disorient him. His eyesight is also not the best to begin with, but at least he's not completely blind, like the priestess Elakhet.

### Dark Abilities

* Black Breath
* River of Darkness
* Shadow Ball
* Dark Rift
* Dark Nova Blast
* Shadow Claw
* Night Slash

### Elementless Abilities

* Slash
* Crunch

### Status/Defensive Abilities

* Roar
* Nasty Plot

## Friends and Foes

### Allies

* **Dark Clan of Voidstar** -
	+ **Maliseer the Bat** -
	+ **Henge the Lynx** -

### Enemies

* **Light Clan of Celeritas** -
	+ **Luminore the Hare** -
	+ **Kokotaru the Squirrel** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **Rancor the Lynx** -
* **G.U.N.** -

## Personality

Ankth is a wise and cunning individual who seems to enjoy causing distress and fear in his foes. He also enjoys peace and quiet, and likes to sit and relax beneath the moon, especially if it's eclipsed. To him, the night is one of the most beautiful things in the world.

### Likes

* Darkness
* Eclipses
* Peace and quiet

### Dislikes

* Harsh sunlight
* Trespassers
* Light Clan soldiers

## Notes

* Ankth is the Albanian word for "Nightmare".
Energy Tonfa

**The concepts contained within this article may be freely used by anyone, within reason.**

Those who wish to use the contents of this article must take care to not contradict any of the information within.

The creator of this article listed the following additional requirement(s):

* You cannot give it capabilities beyond what is mentioned in this article

**Energy Tonfas** are a type of melee weapon.

## Description

 File:Energy Tonfas.png
Energy Tonfas resemble somewhat mechanical-looking tonfas; the end of the tonfas have a slot that allows for a Chaos Drive to be inserted into them.

Some Energy Tonfas are modified versions of the "default" one, often having blades or spikes embedded at the tip of the shorter arm. Other modifications allow for the insertion of conduits besides Chaos Drives.

## Abilities

Like a regular tonfa, the Energy Tonfas are designed to be wielded in close-range combat, typically gripped with the hands on the handle, and the longer portion resting against the wielder's forearm; the tonfa typically serves to strengthen strikes made with the user's arms, but can also be swung outward while the user swings their arms. The shorter end of the tonfa can also be jabbed forward akin to a punch; for this reason, some Energy Tonfas are modified with blades embedded in the shorter end.

The insertion of a Chaos Drive imbues the tonfa with the ability to discharge a medium amount of Chaos Energy with each strike, effectively adding a Chaos-type attribute to all melee attacks made with this weapon. The color of the energy discharged is dependent on the color of Chaos Drive used, but otherwise, all drives will function the same.

Other modifications allow for the insertion of conduits besides Chaos Drives; these alternative conduits tend to be refined versions of "magic" minerals such as Algidite, but other conduits have been used. Naturally, these Elemental crystals bear much of the same effect as a Chaos Drive, but instead they add their Elemental attribute to melee attacks, at the same strength as a Chaos Drive.

## Users

*Add your character here if they use these weapons.*

* **Egg Army** - All factions of the Egg Army are frequently seen using modified versions of these weapons; their modifications commonly include blades at the shorter end, and modifications to allow for conduits besides Chaos Drives. These alternate conduits primarily consist of refined versions of "magic" minerals such as Algidite and Solasite, and favored conduits tend to vary between each faction; for example, Artika Egg Soldiers tend to use "Frost Sapphires" (refined Algidite).
	+ **Jayce the Cockatoo** - An Egg Soldier of the Tralius Egg Army who serves under Tralius Sub-boss Dominik the Devil, he wields a pair of modified Energy Tonfas with Ictusite cores.
	+ **Bidane the Leopard** - An Egg Soldier of the Soumerca Egg Army who serves under Soumerca Sub-boss Avalaine the Eagle, she wields a pair of Energy Tonfas with purple Chaos Drive cores.
Fusion Buster

**Fusion Buster** is a powerful long-range attack.

## Description

The user's hand glows a bright green-yellow, and they hold their open hand out towards the target. A small core of high-temperature heat forms, and ambient hydrogen atoms are drawn to the core, fusing together into a red-orange ball. Once the ball is at least the size of a soccerball, the user releases the garnered energy from the fusion, the result being an extremely powerful radioactive blast, which can incinerate almost anything caught in the blast, and leave a large amount of radiation in the area. It is possible to charge the attack even further, which causes the ball to grow larger, and results in a more powerful blast. This attack can be very dangerous without proper control, because if it isn't properly channeled the concentrated energy can result in a small atomic bomb that would destroy the user.

## Rank

Due to its high destructive power and risk, this attack is an S-Rank technique.
Flash Cannon

**Flash Cannon** is a strong elementless attack.

## Description

The user gathers in their mouth or forms it as a ball of energy in their hands. The energy is adapted and transformed to have metallic properties. The garnered energy is then fired as a silver beam at the enemy. Due to the energy's dense, almost metallic properties, the attack has incredible power in terms of sheer force, able to blast through stone, concrete and weak metals. The density of this technique also gives it the power to break through certain energy-based defenses.

## Users

* Kotuumath the Halfbreed
* Sunny the Hedgehog
* Rocket the Hedgefoxidna
* Anne the Power Hedgehog
* Ordinaria the Hedgewolf

## Variants

* Dark Pulse: Dark variant of equal power
* Energy Ball: Nature variant of equal power
* Shadow Ball: Shadow variant of equal power
* Volt-Driver: Electric variant of equal power
* Light Cannon: Light variant of equal power
Bella the Coyote

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— *-*

## Bella

**Bella the Coyote** is a florist who resides in Everdale Town.

## Physical Description

A reasonably curvy coyote who stands a little bit over four feet tall, Bella has a somewhat short muzzle with a triangular nose, medium-sized, triangular ears that stand upright, and a somewhat short, brush-like tail.

Her fur is primarily China pink in color, with a white muzzle, inner ears, chest, stomach, and fingers, while her ear-tips, facial markings, "freckles" forearms, legs below the knee, and tail tip are China rose in color. She has no hair on her head, instead having a longer tuft of fur on top of her head and curled tresses on either side of her head, and her eyes are copper penny in color.

Her outfit typically consists of a black tank top with silver trim, a black choker collar with a silver button, web khaki shorts, a black and silver bracelet, and black sandals.
Damage Burn

**Damage Burn** is a powerful Fire-type attack, serving a double-purpose in combat.

## Description

The user closes their eyes, and absorbs environmental heat. Depending on the environment, this could be instantaneous, or it may take time to charge. However, while this is occurring, the user also begins to focus heat into their hands or mouth, concentrating the attack's power. Finally, when ready to launch, the user simply launches a large, smokeless beam of flame, similar to a much larger Flamethrower. In some very rare cases, the technique may even appear as a beam of light, like a Solar-elemental technique.

On contact with a target, the attack simply burns its way through the hotspot. However, three in every ten hits can trigger a burn, as the name suggests. Furthermore, one in every ten hits lowers the target's innate connection to the Chaos Force, lowering their resistance to special attacks.

However, this technique is somewhat iffy, due to the requirement of charging in some environments, but not others. In locations known for high environmental heat, the technique is instantaneous, with no 'cool-down' time between shots, aside for the ten-second break in the beam. In areas where the environment is a lot cooler, the technique can take up to forty-five seconds to charge, a long time in one-on-one combat, while in a standard environment, it is typically a twenty-second charge. Therefore, most of the technique's use comes from beings with Sun or heat support.

### Derived Techniques

* Incinerator Wave: Inferno-flame variation

## Technique Rank

Due to the technique's high penetrating power, plus double effects, it possesses an S-rank.
Energy Grid

**Energy Grid** is an advanced Stratos-elemental technique.

## Description

The user begins this technique by either jumping into the air, followed by firing a horde of large ice spikes charged with electricity, or by creating a ball of energy and throwing it into the air, which explodes into a horde of large, charged ice-spikes. When the spikes fall into the ground, the electrical charge in each of them causes the spikes to be connected by powerful electrical "streams" of the Stratos element. These streams trap anyone caught inside; should they touch the spikes or the steams, they are struck with a powerful blast of ice and a jolt of electricity, respectively.

The streams and spikes will also violently rebound any electrical or ice-elemental techniques, while dispersing attacks of other elements. The only weigh to break out of this attack is to somehow dislodge the ice spikes from the earth, nullify the electrical charge, or release a powerful enough attack to outright destroy all of the spikes at once. Truly advanced users of this technique can decide where the streams connect at will.

## Users

* Frost the Hedgehog
* Varanthe

## Rank

A powerful and advanced trapping technique that is difficult to break out of, this technique is an A-Rank ability.
Draco Meteor

**Draco Meteor** is an extremely powerful, yet dangerous move, used mostly by dragons.

## Description

Draco Meteor has appeared in multiple forms. In some cases, the user forms a portal of light or shadows above themselves, which launches an array of meteors at the opponent. Other versions involve the user glowing with energy and forming a meteor-like ball in front of the chest, mouth, or hands, which is launched into the sky. When in the sky, it explodes and rains meteors. However, the technique in both forms has the same effect - while it is extremely powerful, it drains the user's strength in energy-based combat, which can be explained as a temporarily weaker connection to the Chaos Force. This makes all other special attacks weaker.

A few users have attempted to create a version, stylized like a Dragon Ball technique, by forming the coating of energy, but instead of simply firing the ball, they grab the opponent and fire THEM into the air, coated in energy. As per usual, the ball explodes into meteors, but the opponent is trapped within one of the falling orbs, and takes even greater damage than normal when they strike the ground. However, a successful use of this style of Draco Meteor is extremely rare, and suffers the same downside as the usual version.

## Users

* Soratatsu the Dragon
* Kotuumath the Halfbreed
* Fantasm the Psychic
* Scorch the Pyrohog

### Pokemon Users

* Therilde Jonasen (Mobianized Noivern)

*Add your character here if they can perform this move.*

## Variants

* Overheat: Fire variant
* Leaf Storm: Nature variant
* Psycho Boost: Psychic variant
* Divine Storm: Holy variant
* Aqua Burst: Water variant
* Dark Rift: Dark variant
* Rapid Star Cannon: Spatial variant
* Chaos Starstorm: Chaos variant

*Add your move here if it is a variant of this move.*

## Ranking

Due to its massive power, but equally great backlash, this could be considered an A-Rank Technique.