recursal/Fanatic-Fandom huggingface dataset:
Luftgorod

A Luftgorod is a type of village that is found in Barsukja. They are able to be risen by balloon in order to avoid natural disasters and other threats. They are no longer used as much as modern technology and Barsukja becoming a more peaceful place has led to towns becoming much safer and not having to physically move out of the way of danger.
67-es busz (Szeged)

Sablon:Viszonylat infobox

A szegedi **67-es jelzésű autóbusz** *Kiskundorozsma, Fürdő* és *Szőreg, malom* között közlekedik a 7F és a 60-as busz összevont járataként. Vele hasonló, de Újszegeden és Szőregen eltérő útvonalon közlekedik a 60Y és a 67Y jelzésű autóbusz, összehangolt menetrend szerint. A vonalakat a Volánbusz Zrt. üzemelteti.

## Története

2016. június 16-án indult *Kiskundorozsma, Sziksósfürdő* és *Szőreg, malom* között.

## Megállóhelyei

*Az átszállási kapcsolatok között az azonos útvonalon közlekedő 7F és 60-as busz nincs feltüntetve!*

## Jegyzetek

1. ↑ Szeged autóbusz-közlekedésének menetrendje 2016. június 16-ától. DAKK Dél-alföldi Közlekedési Központ. Retrieved on július 30, 2016.

## További információk

* A **Lua-hiba a(z) package.lua modulban a(z) 80. sorban: module 'Modul:No globals' not found** buszjárat menetrendje. Volánbusz Zrt..

* [[Fájl:
	+ [[Fájl:Végtelen ciklus a következő sablonban: Sablon:Portál/speciális|25x25px|Közlekedés]] **[[Portál:Közlekedés|Végtelen ciklus a következő sablonban: Sablon:Portál/speciális]]**
	• összefoglaló, színes tartalomajánló lap|25x25px|Közlekedés]] **[[Portál:Közlekedés|**
	+ **[[Fájl:Végtelen ciklus a következő sablonban: Sablon:Portál/speciális|25x25px|Közlekedés]]** [[Portál:Közlekedés|Végtelen ciklus a következő sablonban: Sablon:Portál/speciális]]
	• összefoglaló, színes tartalomajánló lap]]
• összefoglaló, színes tartalomajánló lap
Ephelia

The land formerly controlled by the cat-people. At the heart of civilization, it used to be a utopia of incredible knowledge, magic, and technology before the Bane of Ephelia, Ravan, the Ophidian-Eyed Calamity entered the material realm in Ephelia. The entire civilization was decimated and the land warped into something just outside the logic of space and time. In many ways, it’s like the Faewild.
Criminal Feats

## Criminal

##### Second Story Work

You can use dexterity in place of strength when making climb checks. You suffer no penalties for sleight of hand while in compromising positions, and you intuitively know where stolen goods will sell.

##### Silent Killer

Do a second round of damage when you land an attack while unnoticed.

##### Smooth Operator

Takes only one action for special actions (such as hiding) instead of two.

## Advanced Criminal Feats

##### Authoritarian Bully

If you would fail a deception/Persuasion check, you can use an authority you don’t possess to roll an Intimidation Check instead. If you beat the deception DC, you can add +10 to your original Deception Check.

##### Sniper

Missing ranged attacks does not reveal your position while in hiding. Landing an attack with a ranged weapon does 2 extra hits.

##### Thief

You intuitively know where people are likely hiding valuable things. +5 to any checks made towards the end of stealing something that’s not yours.
Scrolls and Binding

A second book store for novels, smut and a small selection of instruction manual. It is poorly sorted, more of a thrift store style than anything. There is an arcade in the back where customers can enjoy particularly "entertaining" books.

## Books

##### Art of Druidism as Science

A book on the fundamentals of druidism under the context of arcanist understanding.

##### Steamy forest nights

Smut book where the sexual position "Rat King" is introduced. Multiple ratkin entertain one ratkin who services another simultaneously.
Session 6 Loot

Abilities:

Soulcast: Has 1 Charge of SOUL FRAGMENTS. If it is expended, the Charge is regenerated in 12 hours.

Whispers of the Damned: Once a day you can cast “Commune with Soul Fragment.” This ability can be used to commune with the damned souls of the staff (DC:20 Persuasion) to learn a secret of one of the tortured souls born B.W. (Before the Waste)

*An onyx staff with a claw-like grip at its head. Within its grasp is an unrefined looking crystal with an ominous pale glow. When you come into contact with it, a surge of whispers and secrets pour into you from the tortured souls of a time long past. They remember the Wasting of Ephelia.*

##### MOTE of REKTAN’S ESSENCE

Type: Wondrous

Ability:

New Technology: When the Mote comes into contact with a sentient entity with technological modifications like a prosthetic, the Mote is absorbed into the body of the entity. Whatever technology is affixed to the creature becomes unstable and will change shape like an undulating mass of mechanical nature.

It gains the following qualities: Irremovable (It cannot be removed from the entity), self regenerating (it is resistant to damage and, if it is damaged, will regenerate within 12 hours).

The entity can focus on the MOTE of REKTAN’S ESSENCE within their body and entice it to solidify into a new version of what it was with a new power hinting at a technology yet undiscovered.

##### ESSENCE 1:

Host: Prosthetic Arm Enhancement

Ability:

Unstable Touch: Your arm now has the ability to change the state of matter through a strange combination of electrification, sonic technology, and eldritch magic. For 1 action you can target 5 square feet of matter with which you are chemically familiar and change the state of that matter (Solid, Liquid, Semisolid, Gas, Plasma, any other state of matter with which you are familiar).

Eldritch State: You are now familiar with a strange new state of matter known as “Eldritch State.” It is like a semisolid but is reactive to sentient influence and will change shape to mimic the intention of an intelligent entity. Using unstable touch to achieve “Eldritch State” requires magical infusion and cannot be used for 1 hour after use.

##### CHARGE RAILS

Type: Modification, Magical

Ability:

Projectile Charge: A metal object passing between the rails becomes electrified for 6 seconds. If a creature comes into contact with the object, it must make a DC: 15 FORTITUDE Save or become paralyzed until the next round. If an attack was made, critical hits automatically paralyze the creature until the next round. Attacks made against automatons are automatically critical hits.

*Two bronze colored prongs approx. a foot in length. They move parallel to each other as if they were a solid object. They tingle at your touch.*

##### ANCIENT TRINKETS

Type: Wealth

About 15 small objects equaling roughly 100 pounds, and between 5-10 GC.

They show their age but retain their shape and collector appeal. The right buyer would pay a lot for some of these.
19K trolibusz (Szeged)

A szegedi **19K jelzésű trolibusz** a *Széchenyi tér* és *Makkosház* között közlekedik, a járatok december 24. délutáni leállása után. Az útvonala nem azonos a 19-es trolibuszéval. A viszonylatot a Szegedi Közlekedési Társaság üzemelteti.

## Története

2017 óta közlekedik minden év december 24-én, a nappali járatok 16 órai leállása után.

## Megállóhelyei

*Az átszállási kapcsolatoknál előfordulhat, hogy nem teljesen valósak.
A Makkosház irányú Agyagos utca megállóhely a karácsonyi vonalhálózati térképen szerepel, de a Szegedi Menetrend 2019. december 26-i frissítésű változatában nem.*

## Jegyzetek

* [[Fájl:
	+ [[Fájl:Végtelen ciklus a következő sablonban: Sablon:Portál/speciális|25x25px|Közlekedés]] **[[Portál:Közlekedés|Végtelen ciklus a következő sablonban: Sablon:Portál/speciális]]**
	• összefoglaló, színes tartalomajánló lap|25x25px|Közlekedés]] **[[Portál:Közlekedés|**
	+ **[[Fájl:Végtelen ciklus a következő sablonban: Sablon:Portál/speciális|25x25px|Közlekedés]]** [[Portál:Közlekedés|Végtelen ciklus a következő sablonban: Sablon:Portál/speciális]]
	• összefoglaló, színes tartalomajánló lap]]
• összefoglaló, színes tartalomajánló lap
Kerremett Dated History

## B.W (Before the Waste)

~2000 - The first badgerkin begin to migrate out of Ephelia into the realm of Zuberon

~1500 - Badgerkin begin to settle Barsukja on the island of Zeja

~1250 - Badgerkin settle Havnrad

000 - Ravan is sealed by the Gate Deities and their champions; Ephelia falls into ruin

## P.E (Post Ephelia)

0670 - Crowkin rising out of what is presently known as Inbir solidify friendly relations with the Dragonborne of Mt. Dracon Abriv

0733 - Teiros is settled by Mousekin and Ratkin after their old territory (Now known as Broithiniv) was claimed by the Wolfkin

0933 - The "University of Teiros" is founded by the Mousekin arcanists / Ratkin maintain an inherited arcane tradition

1053 - Laws instigated by Mousekin limiting Arcane education and practice in Teiros leads to oppression of Ratkin

1083 - Crowkin settle in Ruvan Abriv. Trade with the Dragonborne is introduced to Teiros

1183 - Crowkin rise to power over Teiros

1185 - Barsukja and Havnrad discover each other

1189 - Barsukja and Havnrad enter the Personal Union of the Barsuk; beginning of Barsuk Golden Age

1208 - Laws limiting Arcane Education based on racial bias in Teiros are abolished. Power gap and oppression persist

1233 - Schism of the Ratkin. Tarmo Sej-ko leads dissenting Ratkin out of Teiros

1258 - Forest later renamed Hanozay Vana is discovered

1263 - Formation of the Hanozay Order

1493 - Unification of Birdkin. The Featherguard is founded by the Eaglekin leader Uhrnada and the Crowkin

1502 - Mellon'dolon centralizes mostly peacefully

## Kerremett Continental War

1504 - Start of the Great Continental War; end of Barsuk Golden Age

1508 - Tigerkin of clan Shifraka join with the Crowkin to resist attacks from Mellon'dolon

1513 - Wolfkin of clan Zerminan join Murdova to defend the vulnerable southern coastline

1518 - Disparate Wolfkin tribes unify under Zerminan

1523 - Territory of Murdova is officially recognized under Crowkin leadership

1525 - The Zuberonian Civil War ends and Zuberon centralizes

1533 - Beginning of Murdovan Expansion

1543 - Murdovan Expansion discovers Hanozay Vana

1549 - Keth Kuz is anointed as Arch Druid, the last of such anointments.

1552 - The Murdovan Civil War ends and Murdova centralizes

1553 - An offer is extended to the Hanozay Order in the Ratlands are coerced into invading Havnrad and the Siirto Huna massacre takes place; Barsukja is removed from Havnrad, Zuberon begins the Barsuk Genocide

1554 - End of the Great Continental War. Peace talks ensue between Murdova and neighboring superpowers (Mellon'dolon, Zuberon)

## First Age of Peace

1558 - Dissolution of the Hanozay Order; Shir Kuz druids are banished

1563 - The Ratlands are officially annexed by Murdova

1746 - Barsukja becomes the first nation to nonmagically industrialize

1779 - The steam locomotive is invented and begins to see use in Barsukja

1821 - The Barsukjan's mechanize flight for the first time. A basic fixed-wing flying machine demonstrates flight for the first time

1853 - A radical isolationist faction overthrows the Barsukjan government and establishes a dictatorship

1856 - Current Date
Eldritch Artificer Feats

## Eldritch Artificer

##### Imbuer of the Unknown

You can use tinker's tools or smithing tools as a spell casting focus. You can enchant a piece of eldritch knowledge into an artifact to temporarily imbue it with a magical ability. You can do this twice a day for three actions and it lasts until you take a long rest. With a successful persuasion check, you can beseech your patron for a unique effect (gm's discretion).

Effects:

-Strangling: A limp piece of material will attempt to strangle anything other than the imbuer it comes into contact with. Its strength is relative to the material used (avg:16). You can exert some telekinetic control over it with a successful persuasion check (DC:15).

-Beguiling: Temporarily boosts persuasion +3 while worn. Gives an advantage to charm effects.

-Insane: The item becomes a single-use explosive. Once activated, it will combust at the end of the player's round and cause 6 hits of psychic damage to any creature within 10ft of the item.

##### Homunculus of the Unknown

You learn the “Bond Familiar” ritual spell. You can cast it on an automaton instead of a living creature. You may only have one automaton familiar. Once a day you can use it as a focus to beseech your patron for knowledge (Persuasion Check, gm's discretion). You can cast a spell through your automaton as if it were the source of the spell. You also gain the requisite knowledge to craft a basic automaton with a maximum intelligence of 3 and a maximum of 12 for other core ability scores. It costs a minimum of 5gc worth of materials to craft with additional costs at the discretion of the gm.

##### Machine-caster

Gain the benefits of a feat related to the “Arcane Initiate” background. You cannot use this feat to learn a spell with “Nature” as the casting skill. You can use tinker’s tools or smithing tools as a spell casting focus. At the cost of 1gc materials in addition to the costs of the spell, you can store an hourly spell in an object crafted for that spell specifically. It has 1d6 charges at the time of creation. It can be used At-Will. Once it’s out of charges, it must be recrafted with 1d6 uses.

## Advanced Eldritch Artificer Feats

##### Improved "Imbuer of the Unknown"(Prerequisite: Imbuer of the Unknown)

It now costs only 2 actions to imbue an object. You can now do this a number of times a day equal to your INT Modifier.

You can now use the following effects without a persuasion check:

-Simulacrum: The object will attempt to mimic your body’s, or body part’s movements. If possible, the object will attempt to assume a humanoid shape, or the shape of whatever body part it is imbued to simulate. The closer the object’s resemblance to yourself, the easier it is to control (GM’s discretion).

-Slippery: The object lightly repels any matter that comes near it so it’s entirely frictionless. If there are multiple parts, the imbuer can determine if and which parts are frictionless towards each other.
Zuberon

Zuberon is a large nation on the continent of Kerremett to the north of Murdova and to the east of the Ephelian Wastes. It is the second largest nation on the continent after Mellon'dolon and boasts the largest population, which it uses to sustain the largest and most powerful land army on the continent. Its capitol is the city of Maschpitil. Zuberon is a nation that chooses to mostly ignore the existence of magic, and for the most part runs its nation through nonmagical means, similarly to Barsukja. Zuberon is a moderately diverse nation with regard to ethnicities. While most of its population is either made up of Humanoids (humans, dwarves, and gnomes), there exist large minorities of other races that call the nation home, such as the coyotekin. Much of Zuberonian civilization is centered upon a major river and its tributaries. Zuberon is known for its ballistics technology and for its gunslingers, who are known throughout Kerremett for their deadly expertise.
The Founding Heights

The highest tier of the city of Teiros and populated by the first five houses to support the founding of Murdova.

## Founding Houses

-Shifraka, of the Tigerkin: The representative of this house is in charge of coordinating the recovery and reutilization of lost historical artifacts. He deals with various outposts, especially the Ephelian’s, to recover ancient knowledge and safely relocate dangerous old materials to the workshops to be studied.

-Uhrnada, of the Eaglekin: The representative of this house is in charge of internal peacekeeping within Murdova.

-Aspathet, of the Dragonkin: The representative of this house is actually a representative of the Dragonborne of Mt. Dracon Abriv. They coordinate all dealing of specialized minerals and magics harvested and refined in the Dragonborne stronghold.

-Zerminan, of the Wolfkin: The representative of this house is in charge of most foreign relations. Secretly, they also head the Spy Network of Murdova against foreign entities.

-Virollo, of the Mousekin: The representative of this house is in charge of the Arcanum and ensuring all projects carried out by the Arcanum meet a certain standard of safety.
Session 0

### WHICH ASPECTS OF ROLE PLAYING APPEAL TO YOU?:

-Telling a story

-Adventuring

-Forgoing Realism in favor of fun

### HARD LINES/Things that make you uncomfortable roleplaying/X-Card?:

-Sexual Assault

-Unnecessary animal death

-Child Abuse

### WHAT KIND OF WORLD DO WE WANT TO PLAY IN?:

-High Fantasy

-Magic is Science

-Think “Arcane”

-Bright Exterior, Dystopian

Interior

### WHAT KIND OF CHARACTERS SHOULD BE ALLOWED?:

-Has to be able to fit through a door frame

-Has to be intelligent enough to speak “common”

### WHAT KIND OF STORYTELLING THEMES EXCITE US?:

-Murder Mystery

-Darker Stories

-Hero’s Journey

-Friendship is Magic

-Heist

-Grimmdark

-Campy Shtuffs

### TABLE RULES/EXPECTATIONS:

-Be respectful of when it would be appropriate to attack another party member.

### HOW ARE BREAKS CALLED?:

~2 hours call a break at a good stopping point
Teiros

Teiros is the capitol and the largest city of Murdova. It is the location where the campaign begins and the characters of Ivanov, Faraday, Libelle, Krela, Mibek, and Mikael meet.

## Introduction

The capital of Murdova, and the center of innovation and industry in the world. This is a place founded on the principles and strength that won the people of Murdova the right to their borders. The Teirons made tremendous strides in magic that have allowed them to unify its principles with technology for the betterment of all people. The only problem is it seems like some people have more access to that knowledge of technology than others. Having been built from top to bottom, the divide between different kin is never more obvious than when visiting Teiros. The Crowkin are quite literally at the top, and the distrusted ratkin and molekin are quite literally at the bottom along with most foreigners and less prestigious groups of kin. The pit is a near hell for some and an opportunity for others. It’s ruled more by the factions within than by the government of Teiros, and they all fear the day the Featherguard turns its watchful eye down towards the working class of Teiros. Again the disparity is obvious as the people above have clean streets, clean air, the support and protection of the Featherguard, and access to information and wealth. The people below roam soot covered streets stained with various acids and other chemicals from one mishap or another. The air is heavy with forge smoke and damp like a cavern. It’s dark and dangerous. Nobody survives unless they learn to keep their senses open and walk like they’re not to be messed with.

## Government

The center of all bureaucratic debate and lawmaking takes place at the Anvil. Representatives of licenced guilds within Murdova, representatives from the founding heights, and the Sovereign of the Feather comprise “the Council of Murdova.” They are in charge of all lawmaking. Foreign ambassadors are able to petition to meet with the counsel to go over treatises and international agreements.

All licensed guilds within the city of Teiros hold a space in the Anvil for their representatives. They each have their own function and interests in the Murdovan economy.

## Culture

The culture that will be experienced by each Teirosian is heavily dependent on what race they are and how much money that they have, as the city is a very hierarchical place. The bottom of Teiros, generally referred to as The Pit, is a place of low-class industrial workers and a burgeoning world of crime, which is generally overlooked by Enforcers. The higher one goes in Teiros, however, the better of an experience one will have. The Resident Heights, for example, are near the commercial district, The Exchange, and is a reasonable area to live and is home to many of the middle class citizenry. Luxury rises to greater heights as one ascends to the upper levels, such as the Founding Heights, where the families of the original founding families of Murdova live.

## Related

Factions of Teiros

People of Teiros

Places of Teiros
Equipment Key/Types

**Type**: Keywords associated with the item

**Specs**: Weight, Cost/Value

(If Applicable) **Attack**: AS/SKILL V.S SAVE: Which score to roll to hit versus the target's save, DMG: Damage Calculation, Range: How far it needs to be to land a hit without penalty, Damage Type

(if Applicable) **Hits**: Number of hits added to your total

(If Applicable) **Ability:** Powers available to users of the item

*Flavor Text*

### Vehicles

**Type:** Keywords associated with the item

(If Applicable) **Specs:** Weight, Cost/Value

**Carry Weight:** Carrying capacity of the vehicle.

**Speed:** Distance the vehicle can move per action

**Hits:** How many hits the vehicle can take before it is no longer functioning

**Consumes:** Cost and materials required to keep it mobile

*Flavor Text*

### Baggage

**Type:** Keywords associated with the item

**Specs:** Weight, Cost/Value

**Slot(x):** Represents a single slot. There can be multiple slots (IE: Slot(1), Slot(2), etc.)

Weight: How much the slot can carry, Keyword(If Applicable): Represents requisite keywords needed for the slot to carry an item, Limit(If applicable): Represents the limit on the number of items the slot can carry

**Reduction Factor:** Represents how much the weight of the items contained in the baggage are reduced for your effective equip load
Ravan, Ophidian-Eyed Calamity

Domain Unknown

In a millenia past, Ravan arrived in the Cognitive Membrane with an existing intelligence bearing riches from another world. He overpowered the Gate Deities long enough to enter the material world completely and wreak calamity upon the now waste of Ephelia. The wastes are now roamed by the Cat-folk tribes who seek to right the chaos left by Ravan and prevent it from spreading to other lands. Adventurer’s sometimes travel into the wastes seeking riches left behind by Ravan and the decimated civilizations of the past. The Cat-folk look down on them for their naivete, but will deal with them and prevent them from being trapped in the warped space of Ephelia.
The Basics of Combat

### Initiative:

The first attack made to start combat is free. Any unseen attackers gain a +10 bonus to initiative at the start of combat. Turn order is determined at the start of combat by descending order of initiative roll.

### Time:

Each round of combat is presumed to take approx. 6 seconds.

#### Actions in Combat:

Each combatant has 3 actions to spend per turn.

-Attack: Attacking costs one action. Each additional attack adds a -5 to every attack roll.

-Move: Moving costs one action. You can expend a dash to double one of your moves. If you run out of dashes, take a point of exhaustion.

-Cast a Spell: The number of actions is indicated in the description of the spell.

-Hold: You can choose to save up to two actions for up to one round. You declare the trigger action when you take the hold action.

-Special Actions(Costs two Actions): Hide, Parry(+10), Use magic item.

-Improvised Action: You specify your own unique action. The gm determines how many actions that action might cost.
Tjuzom

Tjuzom is a city in the nation of Barsukja. It is a major transportation hub, linking the western side of Zeja to the Eastern side by means of being one end of a rail line connecting to Arangrad. Tjuzom is also notable for being one of the oldest existing cities in Barsukja, and as a result holds a great amount of cultural and historical value. It is located in the Domen of Dasgara.
Soul Defiler Feats

## Soul Defiler

##### Soul Caster

Landing the killing blow on a sentient creature causes you to gain a “soul fragment.” This soul fragment can be used to replace up to 1 GC worth of the material cost for a spell. When you cast a spell you can expend a soul fragment to add +10 to a spell attack roll or +5 to an ability check. You can expend a soul fragment to cast an Hourly spell as if it were At-Will. You can expend 1 or more soul fragments to charge a “Soul Cast” spell. This takes 2 actions to do. You learn the spell “Damned Shot.”

## Advanced Soul Defiler Feats

##### Expert "DAMNED SHOT"(Prerequisite: Improved Damned Shot)

On a successful hit, the soul fragment has a volatile reaction with the victim’s soul. A radius 15ft soul explosion is released. All sentient creatures must make a WILL check (DC:15) or take 2 hits directly as psychic damage. You can use an additional SOUL CHARGE to fire a second shot on the same action.

##### Improved “DAMNED SHOT”

Your damned shot spell now gets 6 uses out of one charge instead of 3.

##### Soul Bonder

You gain the ability to bond with another creature with which you have no positive feelings towards. In exchange for a temporary loss of knowledge, skills, ability scores, or something else for which you must barter, you gain a soul shard that regenerates an hour after every use. You can break this pact at any time. You gain a temporary skill rank in skill the other creature is trained in. Learn one SOUL CAST spell.

##### Soul of the Dragon(Prerequisite: Wings)

Gain a fly speed equal to your DEX SCORE. You can consume a soul fragment to double your speed for one round or double your carry weight while flying for one round.
Simple Baggage, Belts, Pouches and Sheaths

**Type:** Keywords associated with the item

**Specs:** Weight, Cost/Value

**Slot(x):** Represents a single slot. There can be multiple slots (IE: Slot(1), Slot(2), etc.)

Weight: How much the slot can carry, Keyword(If Applicable): Represents requisite keywords needed for the slot to carry an item, Limit(If applicable): Represents the limit on the number of items the slot can carry

**Reduction Factor:** Represents how much the weight of the items contained in the baggage are reduced for your effective equip load

*Flavor Text (if applicable)*

### OTHER DEFINITIONS

##### Bulk

A simple representation of how much baggage a character can carry without suffering penalty

##### Maximum Weight

How much weight a slot can contain without risking damage.

##### Slot

a representation of pockets, sheaths, pouches, or other storage devices.

### SLOT KEY

**Name:** What the slot is called

**Type:** Keywords associated with the item

**Bulk:** How much the slot adds to your overall bulk

**Maximum Weight:** How much weight a slot can contain without risking damage

**Keywords(If Applicable):** Represents requisite keywords in the item's typing needed for the slot to carry an item

**Limit(If applicable):** Represents the limit on the number of items the slot can carry

## Determining Bulk

To determine how much bulk a character can carry, start with **5**. Subtract **1** from the character's maximum for every **20lbs** less than **100lbs** the character weighs. Add **1** to their maximum for every **50lbs** greater than **100lbs** the character weighs. Note, this does not change how much *weight* the character can carry.

## Purchasing Baggage and Slots

At the time of character creation, or if your character finds themselves in a place where baggage may be purchased, use the following guidelines to determine what inventory is available to them and how much it costs.

Purchase baggage first. This usually involves some kind of bag or belt, and can come with existing slots or have room to purchase additional slots.

Purchase slots. Once you have your baggage, purchase slot items to fill in your baggage's slots. These usually include pouches, pockets, and sheathes.
Psion Feats

## Psion

##### Mimic Charmer

You can attempt to influence one intelligent entity into seeing you as a different creature. They're perception will warp to accommodate differences in size, voice, and mannerisms. DECEPTION V.S. WILL, range 30ft. When you use this ability, make a FORTITUDE save (DC:12) or take 1 hit.

##### Improved Mimic Charmer

Your Mimic Charmer ability becomes an area of effect ability, radius 30ft. If you've seen or met the creature you're imitating, you gain insight into their psyche and can attempt to infer what actions they would take in a given situation, even if you wouldn't normally have knowledge they have. When you use this ability, make a FORTITUDE (DC:15) or Take 1 hit as your mind is flooded with difficult to process emotions
70-es busz (Szeged)

Sablon:Viszonylat infobox

Sablon:Útvonaldiagram
A szegedi **70-es jelzésű autóbusz** a *Mars tér (Szent Rókus tér)* és *Újszeged, Füvészkert* között közlekedik. A járat munkanapokon csúcsidőben és hétvégén 19 óráig félóránként, a többi időszakban óránként közlekedik. A vonalat a Volánbusz Zrt. üzemelteti.

## Története

Sablon:Csonk-szakasz
2012. április 10-étől a járat útvonalát lerövidítették, a Füvészkert felől az Újszeged, Gyermekkórházig közlekedett szombatonként és vasárnapokon. 2012. november 1-jétől az útvonalát visszaállították.

## Jegyzetek

1. ↑ Bohus Dávid. „Húsvét után új buszmenetrend lép életbe Szegeden”, *iho.hu*, 2012. április 4. (Hozzáférés ideje: 2013. augusztus 19.)
2. ↑ „Ritkábban jár a 60-as és a 60Y-os, de bemegy a Mars térre”, *delmagyar.hu*, 2012. november 3.. [2013. október 4-i dátummal az eredetiből archiválva] (Hozzáférés ideje: 2013. augusztus 19.)

## További információk

* A **Lua-hiba a(z) package.lua modulban a(z) 80. sorban: module 'Modul:No globals' not found** buszjárat menetrendje. Volánbusz Zrt..

* [[Fájl:
	+ [[Fájl:Végtelen ciklus a következő sablonban: Sablon:Portál/speciális|25x25px|Közlekedés]] **[[Portál:Közlekedés|Végtelen ciklus a következő sablonban: Sablon:Portál/speciális]]**
	• összefoglaló, színes tartalomajánló lap|25x25px|Közlekedés]] **[[Portál:Közlekedés|**
	+ **[[Fájl:Végtelen ciklus a következő sablonban: Sablon:Portál/speciális|25x25px|Közlekedés]]** [[Portál:Közlekedés|Végtelen ciklus a következő sablonban: Sablon:Portál/speciális]]
	• összefoglaló, színes tartalomajánló lap]]
• összefoglaló, színes tartalomajánló lap
World: Sekt'Amund

## Kerremett

The continent of Kerremett rides the extremes of wild and civilized. The very nature of the peoples of Kerremett is to seek control and build things that last. Problem is, they built it all around a roiling hellscape of wild magic and wilderness that is the waste of Ephelia. It cannot be truly populated and living on the border of such a place makes it impossible to truly civilize the world. What’s more, the continent is shared by four major superpowers of civilization: Murdova, Zuberon, Barsukja, and Mellon’dolon, with each sure that they are the true bastions of civilization. Things are always tense between borders, and no one is really sure how long peace can last. Maybe it won’t.
中国中央电视台纪录频道

**中国中央电视台纪录频道**（频道呼号：**CCTV-9 纪录**）是中国中央电视台拥有的一条以播放纪录片为主的频道，全天24小时不间断播放纪录片，包括自然、地理、人文、政治、历史等。

历史
--

频道于北京时间2011年1月1日上午8点开播，开播时分为中文版和英文版。由于原频道呼号的CCTV-9（英语国际频道）已于2010年4月26日更名而改版为CCTV-NEWS（英语新闻频道，今中国环球电视网主频道），因此该频道呼号填补了这一序号空缺。

频道的标清版从开播至2015年8月17日凌晨虽使用4:3的比例播出，但事实上自开播以来包括广告在内的全天主视频信号均为16:9，并使用黑边填充上下空间至4:3比例。同步字幕部分节目显示于下部黑边，部分节目直接内嵌于视频内显示的。

2016年12月31日，因应中国环球电视网开播，原CCTV-9英文版更名为中国环球电视网纪录频道（英语：CGTN Documentary），但该频道和CCTV-9中文频道的节目依然由中国中央电视台纪录频道节目中心负责（2019年总台改制后，CGTN纪录频道改由英语环球节目中心负责），且兩频道仍使用相同包装，节目编排不变。

于2018年1月1日，纪录频道再次更换新版包装，但仅限国内版本的CCTV-9更换，而CGTN纪录频道继续维持上一版本的包装，直至2019年10月14日CGTN纪录频道启用新包装为止。
中国中央电视台音乐频道

**中国中央电视台音乐频道**（频道呼号：**CCTV-15 音乐**）是中国中央电视台拥有的一个以普通话为主的音乐频道，也是中国大陆第一个以立体声伴音传送的电视频道。

历史
--

2004年3月29日清晨六点起开播。采用“CCTV-音乐”台标，初期全天播出18小时。播出内容以国内外古典音乐和民族音乐为主。（有时会延长播出时间）宣传片使用由高音谱号的局部截取演绎成高音谱号的“CCTV-音乐”标识宣传片。（第一版包装，至2008年中下旬）

2005年12月1日起，音乐频道的部分节目开始以立体声形式播出。

2007年8月，除频道ID和宣传片以及节目预告外，音乐频道的版式体系更换为红白双色调包装（第二版包装，至2011年1月1日）。同时增设该频道的二级标识。

2008年中下旬起，音乐频道的全天播出时间有所延长。并正式启用红白双色调包装。

2010年9月1日起，音乐频道再次改版，开始往流行化发展。推出《精彩音乐汇》等新栏目。原在中国中央电视台综艺频道播出的《中国音乐电视》转入该频道播出。宣传片更换为蓝色包装，并启用了歌唱版频道ID。

2011年1月1日凌晨起，该频道的台标从“CCTV-音乐”调整为“CCTV-15”，并在下方加注“音乐”二字。1月2日，音乐频道恢复红白双色调包装。（第三版包装，至2012年9月2日；但二级标识下方台标仍为“CCTV-音乐”，5月1日改为“CCTV-15 音乐”） 。

2012年9月3日，音乐频道再次更换包装（第四版包装，至2018年2月14日）。同时更换该频道的二级标识。

2013年2月25日，该频道的节目信号正式开始通过央视光华路办公区对外播出。惟随着迁入光华路办公区播出后，原有的“立体声”角标不再显示，但立体声节目仍采用立体声播出。

2015年8月31日凌晨，该频道台标横向压缩，以适应16:9格式。

2017年12月26日起，“央视音乐”手机客户端的音乐频道在线直播（仅部分节目时段）改为高清信号源，但该频道的高清信号依然在台内测试中。其中诸如《精彩音乐汇》等依旧4:3格式的节目在高清信号为左右黑带。而央视影音、咪咕视频等官方直播源的该频道依然为标清信号。

2018年2月15日，音乐频道再次更换包装（第五版包装，即现在的包装）。同时更换该频道的二级标识。

2018年9月1日0时，CCTV-15高清版开始通过中星6A卫星及国干网光缆向全国播出，高标清同播。
中国中央电视台电影频道

**电影频道**（频道呼号：**CCTV-6 电影**），正式名称为**中共中央宣传部电影卫星频道**，是中国唯一的国家级专业电影频道，于1995年11月30日试播，1996年1月1日正式开播，以普通话广播为主，由中共中央宣传部旗下直属事业单位“**电影卫星频道节目制作中心**”制作和播出，由中国电影集团承担频道的实际运营工作。

该频道使用中央广播电视总台下属的中国中央电视台的品牌及标志，也被称为**中国中央电视台电影频道**，目前通过中星6B、中星九号卫星覆盖全国，以卫星信号加密传输的方式进行全天候播出。

历史
--

1993年，李前寬导演連同29位全國人大代表在第八届全国人民代表大会第一次會議上向原广播电影电视部提出了關於在中國建立“中國電影台”的建言獻策。1994年6月，经原广播电影电视部批准，**电影卫星频道节目制作中心**（简称“**电影频道节目中心**”）成立，作为旗下直属事业单位。

1995年11月30日8时30分，电影频道开始试播，每天播出16小时节目，采用左上角“央视标＋6”和右下角“电影频道”双呼号识别（开播初期在播出广告、节目宣传片期间“电影频道”并不显示，后改为图形标）。1996年1月1日起正式以“**广播电影电视部电影卫星频道”**呼号开播，列入中国中央电视台频道序列并面向全国播出。

1998年，根据《国务院机构改革方案》，原广播电影电视部降格为正部级国务院直属机构国家广播电影电视总局，电影频道的正式名称相应改为**国家广播电影电视总局电影卫星频道**。

1999年4月，為滿足電影頻道對國產電影的播出需求，電影頻道電視電影部正式成立，主要以投资拍摄电视电影为主。2001年起，電影頻道設立了專門用於表彰優秀電視電影的獎項“百合獎”。

2004年，电影卫星频道节目制作中心旗下“华诚电影电视数字节目有限公司”开播数字付费电视频道“家庭影院频道”（CHC）以及面向北美地区观众的“中国电影频道”（CMC）。2005年，“中国电影频道”（CMC）在香港落地。2006年1月1日起，该频道开始24小时播出，同年“CHC-高清电影频道”和“CHC-动作电影频道”开播。除此之外，电影卫星频道节目制作中心还提供视频点播业务（VOD）。电影卫星频道节目制作中心已成为多频道、高水准、集群化的节目平台。

2012年9月28日，国家广电总局批准电影频道进行高标清同播，同年12月该频道高清版正式开播。 在开播初期到2012年11月25日，该频道由中国中央电视台（以下简称央视）负责其节目的播出及卫星上链。同年11月26日，随着央视部分频道的播出由老台址向新台址过渡，该频道的节目播出信号源切换为电影卫星频道节目制作中心自己负责，而央视只负责标清节目上链（央视信号源在备播至2012年12月9日后已停播），导致了2020年4月4日清明节全国哀悼日期间该频道只能转播CCTV-1的节目，并存在CCTV-6和CCTV-1台标重叠的现象，而不能像2008年汶川地震和2010年舟曲泥石流全国哀悼日期间直接并机央视内部的信号。

2012年12月12日，该频道的宽屏16:9的高清节目信号通过华诚平台上星试播，并于2013年元旦正式开播（呼号及显示方式与标清版相同，右上角挂上“高清”字样）。虽然此频道与电影频道节目中心运营播放的其他付费频道一样，在广电总局网站上提供的《广播电视播出机构及频道频率名录》中被列为央视的频道，但央视不负责此频道的广告业务，其广告收入也不计入到央视的广告收入中（电影频道的运营工作实际归中国电影集团负责），并且不显示报时器（即全天在右上角悬挂“高清”字样）。央视只是透过由其代管的中央卫星电视传播中心负责此频道的标清信号卫星上链，及收视费的收取工作。

2013年，在国务院机构改革中，将国家新闻出版总署、国家广播电影电视总局的职责整合，组建国家新闻出版广电总局，原“国家广电总局电影卫星频道节目中心”随之更名为“国家新闻出版广电总局电影卫星频道节目中心”，频道的正式名称相应改为**国家新闻出版广电总局电影卫星频道**。

2014年5月13日晚上20:15分起，该频道标清版的播出画面比例由4:3信箱模式改为16:9压缩4:3，除了播放年代较久远的或电影频道只拥有4:3比例视频格式的电影时，不会像高清版一样左右加黑边。

2015年4月1日，电影频道右下角更换全新金黄色台标，同年5月8日标清版的台标调整为适应16:9比例，但报时器仍为4:3比例。（另在特殊时期如转播北京电影节等重大活动，为避免节目当中本身右下角角标被遮挡，节目播出期间会去掉“电影频道”台标，待节目结束后恢复显示。但现时播出的大型特别节目本身的角标均在左下角或者“电影频道”台标左边，故无需再去掉“电影频道”台标）。

2018年9月28日，因应2018年机构改革方案，撤销国家新闻出版广电总局，将原国家新闻出版广电总局的电影管理和新闻出版、版权管理等职能移交中共中央宣传部，原国家新闻出版广电总局电影卫星频道节目制作中心归口中共中央宣传部领导，经中央机构编制委员会办公室批准，并由国家事业单位登记管理局公告，更名为中共中央宣传部电影卫星频道节目制作中心，因此电影频道的正式名称相应改为**中共中央宣传部电影卫星频道**，但对外呼号仍为**电影频道**。

2022年1月1日起，中国体育彩票全国联网游戏开奖节目安排在电影频道播出。
Port of Karko

Port of Karko - one of the participating countries of CreateVision Song Contest, ruled by King Nikoloz I Karkashadze. The country is the founder of the CreateVision song contest and has been participating since the very first season. Among the countries, it is considered one of the best because of its high positions. Karko has won the competition three times in seasons two, six and nine, and has always finished in the top 5 in all other seasons. Karko has featured such famous singers as: Elvis Presley, Amy Winehouse, Freddy Mercury, Celine Dion, etc. in different seasons.

The competition was held twice in Karko, the capital of Kaserty, in the first and seventh seasons. The country holds the record with Gutenia, which also hosted the competition twice in its second and tenth seasons.

Port of Karko at the CreateVision Song Contest:
Squiddo lore Wiki

**Welcome to the Squiddo lore Wiki!**
A wiki about the characters in Squiddo’s videos

This is a website where I document Squiddo characters like Womanbrine

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
中国中央电视台电视剧频道

**中国中央电视台电视剧频道**（频道呼号：**CCTV-8 电视剧**）是中国中央电视台拥有的一条以普通话广播、以播放电视剧为主的频道，是全国唯一全天候24小时播出电视剧的国家级电视专业频道。该频道替代原有的中国中央电视台文艺频道，于1999年5月3日开播，通过亚太1A卫星覆盖中国大陆。该频道曾连续多年获得全国上星频道收视份额冠军。

## 历史与发展

除特别注明外，本段時間均以二十四小時制東八區時間（UTC+8）為準。

该频道原为北京地区专属地面频道，在北京无线8频道播出。1986年1月1日，由于央视对外播出的“第三套节目”（与CCTV-2共用8频道，分时段播出）开播，该频道改为“中央电视台第四套节目”，原第三套则改为北京无线15频道播出。当时属于综合类频道，只在晚间播出节目，亦会播出《新闻联播》，但节目信号则可覆盖华北地区与辽宁省东部与中部地区。

1993年8月8日，通过“中星5号”卫星传送向全国播出，播出时间为每天8:25至0:00左右。节目内容以文艺节目和体育节目为主，频道定位为以文体为主的综合频道。

1995年11月30日，该频道更名为“**中国中央电视台文艺频道”**，并正式上星覆盖全国，台标进行微调，数字“3”改为正方形状，在北京无线改为29频道播出。

1996年1月15日，**原中国中央电视台文艺频道**（**老CCTV-3**）与1996年1月1日开播的**原中国中央电视台戏曲·音乐频道**（**老CCTV-8**）对调频道序号，后者为现**综艺频道**的前身。

1999年5月3日起，该频道改版并更名为“**中国中央电视台影视剧频道”**，包装为电影胶片组成的“8”字二级标识并搭配双线美术字CCTV标识，用黑体标注频道名称，之后的版本中仍保留该标识。开播后仅使用了三个月，同年8月30日呼号微调为**电视剧频道**并至今。

2001年1月8日，中国中央电视台电视剧频道改版并更换新包装（使用至2003年5月25日）。

2001年7月8日晚，该频道开始启用第一代双线勺标，并使用与央视其他频道统一的频道呼号（总编室版ID），背景为黑色背景；8月17日上午，该频道台标做出微调，将双线“CCTV”台标高亮化、勺标透明化、序号“8”由空心改为实心。

2003年5月26日，中国中央电视台电视剧频道再次更换新包装。

2005年5月1日起，中国中央电视台电视剧频道再次改版，同时改为全天24小时播出，老版“8字标”停用。

2010年9月，中国中央电视台电视剧频道再次更换新包装（使用至2011年6月30日），同时开始使用**CCTV-8，好剧到您家**的口号。

2011年1月1日凌晨，中国中央电视台对所有频道进行了统一的调整并更换频道标志，中国中央电视台电视剧频道的频道标志下方加上“**电视剧**”字样。

2011年7月1日，中国中央电视台电视剧频道再次更换新包装。

2012年9月28日，中国中央电视台电视剧频道开始进行高清、标清同步播出。

2013年6月22日，中国中央电视台电视剧频道开始再次采用新包装，并采用新口号：**天下好故事，尽在8频道**。

2015年8月17日凌晨，该频道标清版台标横向压缩，以适应16:9格式，同时播出16:9节目时画面横向压缩成4:3。

2016年4月1日，中国中央电视台电视剧频道再次更换新包装，同时开始采用全新口号：**为我停留，为你守候**。

2019年10月24日，中国中央电视台电视剧频道全新改版，并更换以数字“8”为主体的频道包装。
中国中央电视台体育频道

**中国中央电视台体育频道**（频道呼号：**CCTV-5 体育**）是中国中央电视台拥有的一条以普通话广播为主的体育频道，该频道是中央电视台第一条专业性频道，为全国规模最大、拥有世界众多顶级赛事中国大陆地区独家报道权的专业体育频道，于1994年10月1日试播、1995年1月1日正式开播，通过中星6B、鑫诺3号卫星覆盖全国，卫星信号加密播出。全天24小时播出，在中央电视台体育赛事频道开播以前一直是唯一一个覆盖全中国大陆的专业体育频道。

历史
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1994年3月，中央电视台批准建立体育频道，1994年10月1日在北京33频道试播，每天晚上播出4小时节目。1995年1月1日12点整，该频道正式开播，1995年11月1日，通过亚洲2号卫星覆盖全国，以及中央广播电视塔覆盖北京及周边地区。

2004年5月10日，该频道在中央广播电视塔发射的模拟信号被置换为CCTV-音乐。

2004年葡萄牙欧洲杯期间，该频道推出由张斌主持的赛事杂志类节目《豪门盛宴》，从此开始，每逢世界杯与欧洲国家杯，该频道均会安排此节目作为赛事直播的垫场预热。

2005年9月5日，该频道改为24小时播出。

从2008年北京奥运会开始，该频道台标不再只是出现在左上端，而是根据转播的具体情况，将台标移动到右上端。如比分牌放在荧幕左上方，以前CCTV-5的台标会遮挡住比分牌，而之后会移动到右上方。这样的安排，同样适合于其他频道在直播体育比赛时，如CCTV-1、CCTV-2等频道。从2008年1月1日至9月30日，中央电视台体育频道更名为**奥运频道**。

2011年1月1日，央视频道正式调整而更换频道标志，其中原有的该频道标志变得更清晰且在下方加上“**体育**”二字，原有的频道标志继续作为宣传标使用。

2012年5月16日，体育频道首先搬入新台址，并承担伦敦奥运会的转播工作。2012年7月3日至8月，中央电视台体育频道再次更名为**奥运频道**。

2012年9月28日，该频道进行高清和标清同步播出。

2014年1月15日0时7分28秒，该频道的标清版本的16:9节目播出方式由上下加黑边（Letterbox）方式显示16:9画面改为将16:9播出素材横向压缩成4:3，但是台标还是原先的4:3比例，导致用画面比例为16:9的设备收看该频道标清版时节目没有变形，但台标横向拉伸变形，直到2015年4月1日台标调整才得以解决。

2015年8月，该频道获新英体育授权直播2015-16赛季英超联赛的中国大陆区免费场次，这也是英超时隔12年再次回到全国性的卫星频道，但央视同时亦失去当季西甲联赛的版权。2016年8月1日至8月22日，中央电视台体育频道再次更名为**奥运频道**。

2017年8月27日，CCTV-5、5+在天津全运会赛事期间的赛事片头（包括《体育新闻》等栏目）出现单线CCTV标识。

2018年初，CCTV-5再次更换包装和频道ID，使用“新址台标+SPORTS”为概念宣传徽标，同时改版包装和节目角标。旗下的CCTV-5+和风云足球频道也一同改版统一换装。2018年2月1日至2月25日，中央电视台体育频道再次更名为**奥运频道**。

2019年9月底，央视体育旗下频道（CCTV-5、5+、风云足球、高尔夫·网球）再度更换包装和频道ID，不再使用单线“CCTV.”宣传徽标，改回现行双线台标。

2019年12月17日起，「中央廣播電視總台央視體育頻道」落地澳門，觀眾可通過重新搜台於基本電視頻道第79台免费收看。2021年7月21日至8月8日东京奥运会期间，中央电视台体育频道再次更名为**奥运频道**。
中国中央电视台社会与法频道

**中国中央电视台社会与法频道**（频道呼号：**CCTV-12社会与法**）是中国中央电视台拥有的一条以普通话广播为主的社会法治类频道，替代原有的中国中央电视台西部频道。

中国中央电视台社会与法频道的成立，是中共中央为了落实依法治国、以德治国的治国方略和建立和谐社会的目标而采取的举措。

历史
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### 初创

2002年5月12日，**中国中央电视台西部频道**正式开播，并使用黑色的第一版包装。西部频道开播初期，时有一至两档社会法治类节目。由于西部频道在中国西部地区覆盖率和收视不佳，2004年12月28日中午12点，**中国中央电视台社会与法频道**正式开播，替代同时停播的西部频道，并更换为绿色的第二版包装。社会法治类节目播出比例增加，成为社会法治类节目专业频道。开播初期，由于全国大多省市地区尚未开始数字电视整体转换，故在转型初期覆盖率亦是极其低迷。直到2007年左右，全国大多省市数字电视整转开始亦将CCTV-12纳入政策必传的公共基本频道。

2008年12月29日，社会与法频道改版，更换为灰色的第三版包装。2011年1月1日，央视频道正式调整而更换频道标志，社会与法频道的频道标志下方加上“**社会与法**”四字。2011年4月18日，社会与法频道进行第二次改版，更换翻页动态形象的第四版包装。改版后的社会与法频道，将开拓“社会建设”内容资源，增强普法，强调服务，在“专”与“深”上下功夫，在对原有栏目进行提升的基础上，先后推出8档全新栏目。2012年1月1日，社会与法频道宣传片ID更换背景音乐。2013年1月1日，社会与法频道的包装进行调整并更换为第五版包装。

### 高清化制播

2013年2月25日，社会与法频道节目信号从中央电视台彩色电视中心迁入中央电视台总部大楼播出后，碟形报时器做出了修改，台标清晰度也做出了调整。2014年1月1日，社会与法频道的高清版通过中星6A上星播出，开始了高清、标清同播。2015年8月17日凌晨，社会与法频道标清版台标横向压缩以适应16:9格式，播出16:9节目时画面横向压缩成4:3。

2016年2月29日，社会与法频道的包装进行调整并更换为第六版包装。

### 全面改版

2019年9月26日，中央广播电视总台全面启动高质量发展改版。社会与法频道的改版工作于2019年10月14日正式启动，启用全新的「12 CCTV 社会与法」标识，并更换为第七版包装。
中国中央电视台科教频道

**中国中央电视台科教频道**（频道呼号：**CCTV-10 科教**），前称**中国中央电视台科学·教育频道**，于2001年7月9日开播。是因顺应中华人民共和国政府“科教兴国”方略，以提高国民素质为宗旨，以教育、科学、文化为题材内容的专业电视频道。

历史
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### 科学·教育频道时期

2001年7月9日清晨6时起，由央视一套、二套等频道播出的科教类节目独立为央视第十套节目，呼号"**中国中央电视台科学·教育频道**"，由央视社教中心负责。屏幕标识为“CCTV-10"，同时启用第一版望远镜包装（至2004年2月13日）。

2002年2月27日，该频道启用书本包装（仅节目开始和片尾中出现）（至2004年2月12日），节目预告和频道ID保留第一版望远镜包装，《探索·发现》至7月24日改回第一版望远镜包装。

2004年2月13日，该频道更换为第二版水晶包装（至2005年12月25日），所有栏目取消统一包装，开始使用各栏目独立片尾，《探索·发现》仍保留第一版望远镜包装，《子午书简》保留第二版书本包装。

2005年12月26日，**中国中央电视台科学·教育频道**改版并启用第三版红白包装（至2010年12月11日），至此，该频道开始包装整体统一化。

### 科教频道时期

2010年6月5日起，该频道呼号更为“**中国中央电视台科教频道**”。包装主体风格暂时不变，仅修改了频道名称。

2010年12月12日-2012年12月31日期间，该频道更换为以方形“10”作为标志的第四版红白包装。

2011年1月1日凌晨起，该频道的屏幕标识更换为“CCTV-10 科教”。2013年1月1日，该频道标志从方形“10”改为圆球形状，并更换为第五版大眼睛包装（至2019年10月13日）。

### 高清化制播

2014年1月1日，该频道的高清版通过中星6A上星播出，开始了高清、标清同播。2015年8月17日凌晨，该频道标清版台标横向压缩，以适应16:9格式，同时播出16:9节目时画面横向压缩成4:3。不过大部分节目在高清版使用16:9格式播出的同时，在标清版仍然使用4:3格式切边播出。自2016年开始，越来越多节目开始不再使用4:3格式切边播出。

### 全面改版

2019年9月26日，中央广播电视总台全面启动高质量发展改版，科教频道的改版工作于10月14日正式启动，并更换为以蓝色「正门」形状作为标志的第六版包装（即现在的包装），但仍保留原来的大眼睛频道ID，12月2日起，该频道正式启用全新ID，并微调节目包装。
中国中央电视台少儿频道

**中国中央电视台少儿频道**（频道呼号：**CCTV-14 少儿**），是中国中央电视台于2003年12月28日正式脱离原**CCTV-7**而开播的一条以普通话为主要语言的少儿频道。

历史
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2003年1月31日，中央电视台成立青少频道筹备组。2003年12月8日，频道进行相应的播出系统调试。2003年12月10日，频道开始试播，播出16小时模拟节目。

2003年12月28日，频道脱离原**CCTV-7**（现为中国中央电视台国防军事频道）并整合在CCTV-1、2、3、4、6、7、8、10等多个频道播出的由中国中央电视台青少中心制作的13个少儿节目并新开办13个少儿节目，以**“CCTV-少儿”**作为频道标志、以**“少儿频道”**作为频道呼号正式开播，当晚与CCTV-1并机直播开播晚会《让梦想起飞》，频道全天播出18小时，其中六个半小时为首播节目，共设置26个栏目。2006年3月20日，开始第一次版面调整，增加国产动画片和少儿情景剧的播放量，推出《动画乐翻天》《动感特区》《英雄出少年》《异想天开》等新节目。

2008年6月1日，频道首次进行大规模改版，节目数减少至16个，并更换全新频道包装。

2011年1月1日，频道的频道标识由**“CCTV-少儿”**更名为**“CCTV 14”**，并在其下方加上**“少儿”**二字，形成了**“CCTV 14 少儿”**。

自2011年8月开始至今，频道成为了以少儿节目为主的频道。其中在每日06:00~22:00主要播出少儿节目，而在晚间至凌晨时段安排播出与少儿节目不太相关的电视剧、纪录片、大型晚会等内容。（之后2014年被湖南金鹰卡通跟进，金鹰卡通改版定位“亲子中国”开始，每晚22:00连续两集播出电视剧，以家庭情感专题内容为主，特殊时期也会安排重播金鹰卡通综艺节目或湖南卫视对应青少专题节目）

2013年2月7日，中央电视台少儿频道独立台标全新改版，由原来的四个三角形组成的风车形状台标，改为四片叶子台标。并更换为第二版包装。2014年1月1日，频道的高清版通过中星6A上星播出，开始了高清、标清同播。2014年农历癸巳十二月三十除夕，《中国中央电视台春节联欢晚会（现中央广播电视总台春节联欢晚会）》（与CCTV-1、CCTV-3、CCTV-4、CCTV-7（2020年开始）、CCTV-17（2020年开始）、CCTV-4K（2019年开始）及CCTV-8K（2021年开始）并机直播）。

2015年，频道与爱奇艺合作并获得中央电视台2015年六一晚会（包括历届及今届）网上平台独家播映权。

2015年8月17日凌晨，频道标清版台标横向压缩，以适应16:9格式，同时播出16:9节目时画面横向压缩成4:3。

2019年10月9日，为配合中央广播电视总台全面启动高质量发展改版工作及庆祝频道开播16周年，该频道再次改版，同时对原有的四片叶子台标进行重新设计，并更换为第三版包装。
Karime

Karime en todas sus apariciones.

Barbara (amiga)

Nancy (amiga)

Karime es un personaje secundario en la serie, rival de Frankie y amiga de Barbara.

## Curiosidades

* Es bisexual según el creador de la serie.
* No solía ser un rival amistoso para Frankie, pero eventualmente tuvo que serlo.
* Tenia el lugar de mejor amiga de Barbara, hasta que Frankie tomo ese lugar.
* Es un fan del anime.
Atlantic Alliance

The Atlantic Alliance was a treaty drafted up before *The Great Winter* by Ninetails9094 and Ner0r. It was written by Ner0r in London, which multiple copies were made to share between the Nerotic Kingdom and the Mexican Kingdom.

Not to be confused with : Atlantic Pact

## The Atlantic Alliance

"The Nerotic Empire requests an alliance to The Mexican Empire

Signed: Neror.

Signed: Ninetails

Nerotic will come to the aid of Mexico in conflict, and will protect and supply during the Great Winter.

Nerotic requests respect towards the history of the country and towards its citizens and residents.

### History of Spain and Nerotic

Spain was originally owned by the Irish Kingdom before being bought by Nerotic and gifted to the Spanish Empire.

This officially means that The Kingdom of Spain, and The Mexican Empire are 'descendants of Nerotic'"
Session 2 - Breaking Character! "Suspicion and Red Tattoos!"

## PREVIOUSLY ON BREAKING CHARACTER!

Ivanov, Faraday, and Mibek flee the scene of conflict at Adelia’s! They manage to sneak their way into the Pit where detective Soucntente, a member of the featherguard intent on protecting the community in the Pit, intercepts them. He confronts and warns them about the commotion at Adelia’s and ultimately decides to take them for drinks and discussion at the Drip and Sizzle.

Meanwhile, Libelle, Mikael, and Krela are confronted by the Ducktective Ukkendar. The fleeing Arcanist was caught by two Featherguard enforcers and the remaining members of the party are held as witnesses. The party views a suspicious red tattoo on one of the assailants and Libelle, after much cajoling and pressuring, reveals her connection to the Red Circle to Krela. A Mouskin Arcanist for is called for forensics and discovers that the assailants were put under an agreeability spell implying a magical benefactor. The Ducktective Ukkendar confronts them to discover why they specifically were attacked in such a public location. The party is close lipped but the Ducktective catches wise. Unable to substantiate his suspicions he lets them go, under the condition that if they remember anything, they ask after him at the precinct.

The party decides to go to the pit for cheap drinks to wash away the bad experience and grab shitty vodka for Adelia. Along the way, they notice someone is shadowing them. Mikael yells at the sneak and Krela runs to catch a look at them. Their shadow flies away before they can get a good view.

Down in the pit Ivanov, Faraday and Mibek, get drunk with detective Soucntente. He reveals that he’s been following leads to some organized crime in the upper ring and pushes for information from Ivanov. Ivanov mentions he has a friend he was meeting with. When he gets really drunk, he reveals a de-respirator, a device that could cure the glow lung but is kept prohibitively expensive. He expresses extreme distaste at what it represents just before the rest of the group arrives.

The rest of the group sits down at the table and shares drinks with detective Soucntente, though Libelle remains tight-lipped about her connections. He asks about red tattoos, revealing that he’s pursuing the same leads they are. After a night of carousing, they settle into an inn to sleep off their cocktails. On the way, Ivanov picks a couple pockets to recoup his finances to middling success.

The next morning they sit down for a planning session to raid the incoming shipment from Ephelia. They discuss what they know of the Red Circle between Libelle and Faraday. That dryads from Faraday’s hometown had been kidnapped and the Red Circle was her main lead.

Last we left off, they’d agreed to split up and gather information from their respective sources.