recursal/Fanatic-Fandom huggingface dataset:
Putting in the effort

**Putting in the effort** is an achievement in *Battlefield 1*, worth 40 Origin points.

## Requirements

Complete 10 challenges in the campaign

Nothing is Written
Through Mud and Blood
Avanti Savoia!
The Runner
The Great War
Enough for a library
**Putting in the effort**
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
Martini-Henry Infantry

The **Martini-Henry Infantry** is a primary weapon for the Scout class in *Battlefield 1.*

## In-Game Text

A breech-loading, single-shot rifle firing a heavy black powder cartridge. It was used during the Zulu, Boer Wars, and in WW1.

## History

A breech-loading single-shot lever-actuated rifle used by the British Army between 1871 and 1888, and in a number of conflicts afterwards.
Taking down giants

**Taking down giants** is an achievement in *Battlefield 1*, worth 40 Origin points.

## Requirements

Unlock all Codex Entries in Friends in High Places

Nothing is Written
Through Mud and Blood
Avanti Savoia!
The Runner
The Great War
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
**Taking down giants**
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
P08 Artillerie

The **P08 Artillerie** is a pistol for the Pilot and Tanker classes in *Battlefield 1.*

## In-Game Text

This version of the P08 Pistol is a compact weapon for vehicle operators featuring a drum magazine. A popular weapon with pilots and stormtroopers during the war.

## History

### Historical Images

A modified version of the Luger P08 Pistol. Although attempts to convert it into a submachine gun failed, owing to the incredible fire rate (one the order of 20 rounds per second, emptying a magazine in a flash), the Artillery variant was born with a lengthened barrel, drum magazine, and stock.
Rupture

"In dire need to capture key bridges across the Aisne river, the French find themselves back into battlefields where poppies grow over a rusty wreck from previous tank battles. It might seem calm but this maze of steel beasts provides an excellent place for those who plan an ambush. As the sun sets over Fontenoy, the battle wakes up."

— Battlefield.com Description
Rupture is a map set to be featured in the Battlefield 1: They Shall Not Pass expansion. It takes place in the Allied counter-offensive of the Second Battle of the Marne, where Germans were forced move back to a line running along the Aisne River.
Russian 1895 Infantry

The **Russian 1895 Infantry** is a primary weapon for the Scout and Cavalry classes in *Battlefield 1.*

## In-Game Text

The Russian 1895 was one of the last lever-action rifles to see large-scale use in combat.

## History

An American design imported by the Russian Empire, the Winchester Model 1895 was the strongest of the lever-action rifles in Winchester's design stable and the last of its kind designed by the prolific John Browning. The Russian Empire was the biggest client of Winchester Repeating Arms Company, ordering over 300 000 rifles between 1915 and 1917, amounting to 70% of the rifle's total production run. Though infamously picky about the rifles (the Empire could very well reject a unit because the wood in the stock wasn't *just right*), it was used widely by Finnish and Baltic troops fighting for the Empire.
Model 10-A Hunter

The **Model 10-A Hunter** is a primary weapon for the Assault class in *Battlefield 1.*

## In-Game Text

A 12-gauge pump-action shotgun, the Model 10-A is extremely lethal at close range.

## History

A classic pump-action shotgun designed by John Pedersen, the 10-A was intended specifically for the trenches of World War One. Compared to the standard Model 10, the trench gun was improved with sling swivels, a heat shield over the barrel, and a bayonet lug for the well known M1917 bayonet. The Hunter is modified to more closely resemble the original Model 10, for hunting game.
The St. Quentin Scar

**The St. Quentin Scar** is one of the Maps in Battlefield 1.

## Map Description

A massive attack on the scarred battlefields of northern France. As part of the Kaiser's battle, the German army throws everything they have to try to break through the British lines. Prepare for truly cataclysmic assaults as you push through the trenches of the St. Quentin Scar. Be the first soldier to break through the fortified lines and assault the pristine village of Travecy, untouched by the war... until now.

→ See also: Sinai Desert, **The St. Quentin Scar**, Amiens, Giant's Shadow, Empire's Edge & Monte Grappa.

## References

1. ↑ https://www.battlefield.com/games/battlefield-1/maps
Mightier than the shovel

**Mightier than the shovel** is an achievement in *Battlefield 1*, worth 10 Origin points.

## Requirements

Find the hidden Cavalry Sword and take down an enemy on the French countryside in the campaign

Nothing is Written
Through Mud and Blood
Avanti Savoia!
The Runner
The Great War
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
**Mightier than the shovel**
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
Russian 1895

The **Russian 1895 Infantry** is a primary weapon for the Scout and Cavalry classes in *Battlefield 1.*

## History

An American design imported by the Russian Empire, the Winchester Model 1895 was the strongest of the lever-action rifles in Winchester's design stable and the last of its kind designed by the prolific John Browning. The Russian Empire was the biggest client of Winchester Repeating Arms Company, ordering over 300 000 rifles between 1915 and 1917, amounting to 70% of the rifle's total production run. Though infamously picky about the rifles (the Empire could very well reject a unit because the wood in the stock wasn't *just right*), it was used widely by Finnish and Baltic troops fighting for the Empire.
Sawed Off Shotgun

The **Sawed Off Shotgun** is a elite weapon for the Pilot, Tanker, and Elite Classes in *Battlefield 1.*

## In-Game Text

A powerful double barrel shotgun that had its barrels shortened for usage by vehicle crews.

## History

A hunter's double-barreled shotgun is a poor fit for frontline combat. The sawed-off shotgun even less so, due to the increased spread and recoil. However, when a tankman or pilot needs a tool to push the enemy back, even for a moment, few weapons are as terrifying as the venerable boomstick.
M97 Trench Gun

The **M97 Trench Gun** is a primary weapon for the Assault class in *Battlefield 1.*

## History

Winchester Model 1897, commonly referred to as the M97 or the Trench Gun, was another gun designed by the venerable John Browning. Developed from the Winchester Model 1893 shotgun, the Trench Gun eliminated many of the shortcomings of its predecessor. It was the perfect answer for the brutality of trench warfare, offering compact firepower in a maneuverable package. Its key feature was the absence of a trigger disconnector, allowing a soldier to fire as fast as they can work the slide. By the time it went out of production over a million units were produced, with some used as late as the Pacific War.

Winchester Model 1897, commonly referred to as the M97 or the Trench Gun, was another gun designed by the venerable John Browning. Developed from the Winchester Model 1893 shotgun, the Trench Gun eliminated many of the shortcomings of its predecessor. It was the perfect answer for the brutality of trench warfare, offering compact firepower in a maneuverable package. Its key feature was the absence of a trigger disconnector, allowing a soldier to fire as fast as they can work the slide. By the time it went out of production over a million units were produced, with some used as late as the Pacific War.

## Stock Variants

### M97 Trench Gun Sweeper

This is the default version of the Winchester M97.

### M97 Trench Gun Backbored

The backbored barrel simply means that the bore of the shotgun was increased beyond its factory size, increasing the velocity of the pellets.

### M97 Trench Gun Hunter

The Hunter variant offers a high rate of fire, though reduced accuracy.
The Runner

**The Runner** is an achievement in *Battlefield 1*, worth 10 Origin points.

## Requirements

Complete The Runner

Nothing is Written
Through Mud and Blood
Avanti Savoia!
**The Runner**
The Great War
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
Suez

**Suez** is one of the Maps in Battlefield 1.

## Map Description

A struggle for the most vital supply line of World War I. Even though it was considered impossible, the Ottomans crossed the desert of Sinai and threatened the canal. Join the fight by the banks of the grand canal and make tactical use of the dunes. Fight through shallow defenses, with field guns or mortars, through the outskirts of Kantara and into the deep desert beyond.
The Great War

**The Great War** is an achievement in *Battlefield 1*, worth 10 Origin points.

## Requirements

Complete the campaign on Normal difficulty

Nothing is Written
Through Mud and Blood
Avanti Savoia!
The Runner
**The Great War**
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
Madsen MG

The **Madsen MG**  is a primary weapon for the Support class in *Battlefield 1.*

## History

A landmark in firearm development, born in the minds of Julus Rasmussen and Theodor Schoubue, of Denmark. The Madsen was the world's first light machine gun produced and employed in larger numbers, starting in 1902. It went on to serve in 34 countries over a period of over 100 years. Chambered in 12 calibers from 8x58mmR to 7.62x51mm NATO, this long recoil light machine gun was encountered by both sides of the Great War in quantity.
Sharkotron

The Security Shark was an enemy in Alpha 1 of *Hello Neighbor*, which returned for the final release.

## Appearance

In the first Alpha, the Sharkotron appeared to be a robotic shark comprised of a toaster, bear trap, a propeller, two small airplane wings and a prosthetic shark fin.

## Gameplay

In Alpha 1, it could be found in the Flooded Room, quickly swimming around in circles and patrolling the room. If the player approached the water, it would swim around more erratically and pay special attention to their location. If the player went in the water, it would instantly turn around and make a beeline for them, and should it catch them, it would send them out of the Neighbor's house. The player needed to turn off the furnace in order to freeze the water, which would render the Sharkotron immobile and unable to capture the player.

The Sharkotron also appeared between Alpha 4 and Beta 3, but only as a static object in the Fear Supermarket area or outside the map.

In the final game, the Sharkotron patrols the flooded room and guards the shovel. It was given a redesign and received a sound for movement and an alarm sound for charging towards the player. Its behaviour remains identical to its original incarnation. The player is required to drain the room, which causes the Sharkotron to lie harmlessly on the floor, at which point it can be picked up like a normal item. If the player refills the room with the nearby tap and drops the Sharkotron into the water, it will once again begin patrolling.
MG15 n.A.

The **MG15 n.A.**  is a primary weapon for the Support class in *Battlefield 1.*

## History

Designed in 1910 as a collaboration between Theodor Bergmann and Louis Schmeisser, the Bergmann MG15 was revised in 1916, creating the neuer Art (New Model) variant. Revising the pattern, slowing down the bolt to eliminate stoppages, and adding new iron sights created a reliable, yet unremarkable weapon overshadowed by the ubiquitous Maxim 08/15.
United States of America

The **United States of America** is a faction in **Battlefield 1**.

## Summary

They were part of the "Triple Entente" or "Allied Powers", made principally of the Russian Empire, France, the United Kingdom, the Kingdom of Italy, the Empire of Japan, and the United States of America. They were in opposition against the "Triple Alliance" or "Central Powers", made principally of the Austro-Hungarian Empire, the German Empire, and the Ottoman Empire, with additional member Bulgaria.
Ottoman Empire/ru

**Османская империя** — одна из фракций, доступных в **Battlefield 1**.

## Общая информация

Османская империя, также известная, как Турецкая империя, была крупным государством, образованным в XIII веке в северо-западной Анатолии. После завоевания Балкан в промежутке с 1362 по 1389 годы, Османская империя стала межконтинентальной имперской силой. В XVI и XVII веках Сулейман Великолепный значительно увеличил территорию, присоединив Юго-Восточную Европу, Западную Азию, Кавказ, Северную Африку и полуостров Сомали. В период с 1740 по 1768 годами Империя потеряла военное превосходство, а когда началась Первая мировая война, большая часть территории принадлежала союзникам. В итоге, они проиграли войну, причём большая часть территории была оккупирована к окончанию войны.

Были членом «Тройственного Союза» или «Центральной Оси», куда также вошли Австро-Венгерская империя и Германская империя, с дополнительным членом Болгарией. Они противостояли «Антанте» или «Альянсу», куда вошли Российская империя, Франция, Великобритания, Королевство Италия, Японская империя, и Соединённые Штаты Америки.
Scout Enlistment

**Scout Enlistment** is an achievement in *Battlefield 1*, worth 80 Origin points.

## Requirements

Reach Scout Rank 2 in multiplayer

Nothing is Written
Through Mud and Blood
Avanti Savoia!
The Runner
The Great War
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
**Scout Enlistment**
Support Enlistment
Play the Objective
Warbonds
Nothing is Written

**Nothing is Written** is an achievement in *Battlefield 1*, worth 10 Origin points.

## Requirements

Complete Nothing is Written

**Nothing is Written**
Through Mud and Blood
Avanti Savoia!
The Runner
The Great War
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
System Requirements

The System Requirements for Battlefield 1.

## The minimum specs

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
Processor (AMD): AMD FX-6350
Processor (Intel): Core i5 6600K
Memory: 8GB RAM
Graphics card (AMD): AMD Radeon HD 7850 2GB
Graphics card (Nvidia): Nvidia GeForce GTX 660 2GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Hard-drive space: 50GB
## The recommended specs

OS: 64-bit Windows 10 or later
Processor (AMD): AMD FX 8350 Wraith
Processor (Intel): Intel Core i7 4790 or equivalent
Memory: 16GB RAM
Graphics card (AMD): AMD Radeon RX 480 4GB
Graphics card (Nvidia): Nvidia GeForce GTX 1060 3GB
DirectX: 11.1 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Available Disk Space: 50GB
Rush

**Rush** is a game mode in *Battlefield 1*.

## Summary

Communications and artillery were crucial during World War I, and Rush mode will have you interacting with both of them. In Rush, the Attacking forces must find and destroy the Defending force’s Telegraph Posts, which the defenders can use to call in artillery strikes. The Defenders can deny the Attackers by disarming the explosives they plant, but should the Telegraph Posts be destroyed, the Defenders must fall back to another sector. The Attackers win the battle if the Telegraph Positions in every sector are destroyed. The Defenders come out victorious if they’re able to run the Attackers out of reinforcements, or by having at least one Telegraph Position left intact when time runs out.
O Tutti Acopatti Field Manual 3

This is a Field Manuals guide for O Tutti Acopatti in **Battlefield 1**.

## Location

Head towards the for at the top of the hill, and move towards the trenches facing the mountain. Follow the dirt path from the concrete wall with the firing port upwards to the hunker entrance. In the small room below this, you'll find a manual.
Selbstlader M1916 Factory

The **Selbstlader M1916 Factory** is a primary weapon for the Medic class in *Battlefield 1.*

## In-Game Text

Originally designed for use on planes, this German semi-automatic rifle is known for its high accuracy.

## History

Created by Paul Mauser, the M1916 is the final evolution of a line of semi-automatic, recoil-operated rifles developed by the German inventor. Although the development process was costly, and not just in Reichsmarke (tests of the first semi-automatic rifle took one of Mauser's eyes), it did result in the Selbstlader-Karabiner Mauser M 1916. Complicated and finicky, the weapon was infamous for its ability to attract dirt and grime, jamming and refusing to work. Moreover, the fixed barrel assembly gave it recoil far above its competitors. For these reasons, the M 1916 - accurate as it was - was replaced in its intended role with paired Mondragons.
M1909 Benét–Mercié Storm

The **M1909 Benét–Mercié Storm** is a primary weapon for the Support class in *Battlefield 1.*

## In-Game Text

A slow-firing, strip-fed LMG best used from a distance.

## History

The French M1909 Benét–Mercié was designed by Hotchkiss et Cie and adopted as a light machine gun by the French Army in 1909. Chambered in 8 mm Lebel, it was also manufactured in Great Britain in .303 British. Both nations used the LMG extensively, particularly ANZAC.
Flooded Vault

The **Flooded Vault** is a room in *Hello Neighbor*. It contained the entrance to the Fear Factory in the first two Betas.

## Gameplay

The flooded vault is a room containing a large metal door identical to the Alpha 2 basement door. It is different from the other flooded room in that it is completely underwater, and cannot be accessed in its flooded state. There is another room behind it which was empty until Beta 3, where it contains a bear rug and a guitar.

### Alpha 4, Beta 1 and Beta 2

It could be drained via a valve on a ledge at the side of the house. In the Betas, it was the location of the Fear Factory level which would unlock the superthrow ability.

### Beta 3

The flooded vault appears, but instead of containing the Fear Factory level, it allows access to the guitar used in unlocking the cage with the generator. It can be drained in the same way.
Nivelle Nights

**Nivelle Nights** is one of the Maps in Battlefield 1.

## Map Description

Part of 2017's *Summer of Battlefield*, will release in June for Premium Pass and They Shall Not Pass Expansion Pack\* owners, Nivelle Nights takes the fight to Chemin des Dames, 1917. As darkness falls over the muddy battlefields around Malmaison and Soupir, French and German batteries prepare to yet again support their troops on the contested ground.

The moon, the searchlights, and the artillery light up the night skies, exposing the vast network of trenches. Bite and hold as your foe will fight for every inch of ground.

## References

1. ↑ https://www.battlefield.com/games/battlefield-1/maps/nivelle-nights
No. 3 Revolver

Smith & Wesson **No. 3 Revolver** is a sidearm weapon for the Assault, Support, Scout and Medic classes in *Battlefield 1.*

## In-Game Text

A true gun of the Old American West. The No. 3 is a classic top-break single-action revolved and saw action during WW1 in various forces.

## History

First adopted by the U.S. Army in 1870, No. 3 is notable for being the first standard-issue cartridge-based revolver in the service of the American military. Replacing black powder cap and ball revolvers, the No. 3 was a modern, break-top design that enjoyed popularity among both American troops and the denizens of the Wild West. The No. 3 was sold off by the U.S. Army after the Spanish-American War in 1898, but some were put in service in the United Kingdom, as *Pistol, Old Pattern*. Though they were American designs, British troops dubbed them Spanish Webleys, for the reloading method. Italy and France also used the No. 3, making it a truly international sidearm.
Raven Brooks

**Raven Brooks** is a fictional small suburban town located in Missouri in *Hello Neighbor*. It is where the game takes place in all three Acts. The full location was revealed in the novel titled *Hello Neighbor: The Missing Pieces*.

## Geography

Raven Brooks is a very green town, with grass covering a majority of the land, and a very large abundance of trees all over the town. There is also a very large lake with boats on the surface, and a drainage system on the side. The town has a lot of features that would be expected of a typical town, including a water tower, a church and graveyard, a school, a supermarket with parking lot, a hospital, a factory and numerous residential houses, some of which have cars parked outside. Most importantly however, the town holds the Roth and Peterson households, the former of which houses the Protagonist (and presumably his parents in Act 1, though they are never seen), and the latter of which houses only one resident in-game. A T-shaped road, which runs between the houses of Nicky Roth and Mr. Peterson, is also present, along with numerous other roads. A skyline silhouette can be seen in the distance if Nicky looks down the road.
Squad Support Landship

Defensive Slot | Drop Supplies

The **Squad Support Landship** is a package for the Landship in *Battlefield 1.*

## In-Game Text

With the capacity to carry an entire squad, this version can be a powerful offensive Landship, and at the same time support friendly infantry in its proximity.

## Gameplay

The Mark V Landship controls like all other tanks, with a few differences. For one, this tank is faster than it other, bulkier counterpart, the Moving Fortress. The tank contains five positions to engage in, hence the name, "Squad Support Landship." The gunning spots contain:

* 1/4/5) LMG
* 2/3) 57mm Case Cannon

This tank is slimmer than the others, giving it advantages in trench battles, as some of the wider trenches are pathways for these slick beasts. To exploit it, try to get it to follow you to a spot that will get it stuck. It would help to have more players help you. You could also throw a Light Anti-Tank Grenade at it to destroy it. One weakness this tank has is the fact there is no back guard. Someone could sneak up behind and damage it.

It has serious firepower. Each gun protruding from it has unlimited ammo, like every other vehicle. Though, there is a cool down involved. The bullets can be very accurate for hitting the enemy, too. The tank has no problem driving through walls at top speed, killing anyone it runs over.

They are found mainly in the Conquest and Operations, due to the size of the battlefields.

With this tank, you can also have a track repair, who fixes the tank fast, and a defensive slot that drops supplies for allies.
Madsen MG Low Weight

The **Madsen MG Low Weight** is a primary weapon for the Support class in *Battlefield 1.*

## In-Game Text

A magazine-fed machine gun, the Madsen MG has seen service for over a century.

## History

A landmark in firearm development, born in the minds of Julus Rasmussen and Theodor Schoubue, of Denmark. The Madsen was the world's first light machine gun produced and employed in larger numbers, starting in 1902. It went on to serve in 34 countries over a period of over 100 years. Chambered in 12 calibers from 8x58mmR to 7.62x51mm NATO, this long recoil light machine gun was encountered by both sides of the Great War in quantity.
Soissons

"Take part in one of the biggest tank assaults of World War 1. The French 10th Army moves to take back Soissons using their powerful Saint Chamond tanks. Planes, tanks, and infantry clash in the beautiful French countryside in the early hours of a hot summer day. Only the thunderstorm is louder than the war."

— Battlefield.com Description
Soissons is a map set to be featured in the Battlefield 1: They Shall Not Pass expansion. It takes place in the Allied counter-offensive of the Second Battle of the Marne during the Battle of Soissons in 1918.
Operations (Mode)

**Operations (Mode)** is a game mode in *Battlefield 1*.

## Summary

Operations is a completely new way to experience Battlefield multiplayer, giving you the opportunity to fight on an entire front of the Great War. In a sequence of inter-connected battles, a team of Attackers attempts to conquer ground and push the frontline forward, as the Defenders are trying to push them back. Should the defenders fail to hold their ground on a map, the Operation doesn’t stop here: they will fall back and regroup on a different map, while the attackers will push the assault. Sectors may fall, but players reinforced by gigantic Behemoths can still turn the tide.
MP 18 Trench

The **Bergmann MP 18 Trench** is a primary weapon for the Assault class in *Battlefield 1.*

## In-Game Text

The MP 18 was one of the first practical submachine guns to see combat. Highly effective at its role, it was nicknamed "Grabenfeger" by German soldiers.

## History

Designed by the Theodor Bergmann Abteilung Waffenbau, Maschinenpistole MP 18 was the answer to the realities of trench warfare. After the Luger P08 and Mauser C96 were found to be unsuitable for trench warfare, the MP 18 was developed as a brutal, efficient answer to the problem. It came too late to save the Empire from defeat, but made its mark during the Kaiserschlacht, its last offensive. It made its mark after the war in the various localized conflicts from South America, through Spain, to China, demonstrating the power of automatic weapons in close quarters combat.

Part of its widespread deployment was due to its ruggedness. The MP 18, chambered in 9x19mm Parabellum, fired from an open bolt and used a 32 round detachable magazine, giving it excellent firepower. Its bulk and weight (over 5 kg or 11 lbs fully loaded) guaranteed excellent accuracy even in automatic fire modes, while robust internals made it a reliable companion. The design directly inspired later weapons, such as the Lanchester submachine gun in Great Britain and the Soviet PPD-40, which evolved into the iconic PPSh-41.
M97 Trench Gun Backbored

The **M97 Trench Gun Backbored** is a primary weapon for the Assault class in *Battlefield 1.*

## In-Game Text

This American Trench Gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.

## History

Winchester Model 1897, commonly referred to as the M97 or the Trench Gun, was another gun designed by the venerable John Browning. Developed from the Winchester Model 1893 shotgun, the Trench Gun eliminated many of the shortcomings of its predecessor. It was the perfect answer for the brutality of trench warfare, offering compact firepower in a maneuverable package. Its key feature was the absence of a trigger disconnector, allowing a soldier to fire as fast as they can work the slide. By the time it went out of production over a million units were produced, with some used as late as the Pacific War.

The backbored barrel simply means that the bore of the shotgun was increased beyond its factory size, increasing the velocity of the pellets.
Sandbox

* 12g Automatic Backbored12g Automatic Backbored432880262575/40
* 12g Automatic Extended12g Automatic Extended432880182577/42
* 12g Automatic Hunter12g Automatic Hunter433180182575/40
* Automatico M1918 FactoryBF1 Icon Automatico 1918.pngAutomatico M1918 Factory2122531890025/150
* Automatico M1918 StormBF1 Icon Automatico 1918.pngAutomatico M1918 Storm2124532590025/150
* Hellriegel 1915 Factorynoimageyet.PNGHellriegel 1915 Factory2326403865060/120
* M97 Trench Gun Backborednoimageyet.PNGM97 Trench Gun Backbored6220100351385/35
* M97 Trench Gun Hunternoimageyet.PNGM97 Trench Gun Hunter6225100241385/35
* M97 Trench Gun Sweepernoimageyet.PNGM97 Trench Gun Sweeper6620100241385/35
* Model 10-A SlugBF1 Icon Model 10 A.pngModel 10-A Slug88336735786/24
* Model 10-A HunterBF1 Icon Model 10 A.pngModel 10-A Hunter892510035786/24
* MP 18 ExperimentalBF1 Icon MP 18.pngMP 18 Experimental2337535355032/128
* MP 18 TrenchBF1 Icon MP 18.pngMP 18 Trench2325803355032/128
* Model 10-A FactoryBF1 Icon Model 10 A.pngModel 10-A Factory892010035786/24
* MP 18 OpticalBF1 Icon MP 18.pngMP 18 Optical2331533355032/128
* Automatico M1918 TrenchBF1 Icon Automatico 1918.pngAutomatico M1918 Trench2122801890025/150
SMLE MKIII Infantry

The **SMLE MKIII Infantry** is a primary weapon for the Scout class in *Battlefield 1.*

## In-Game Text

A British bolt-action rifle with a high magazine capacity, excellent for medium to long range use.

## History

Short Magazine, Lee-Enfield, Mk III was introduced into British service in January 1907 and soon became an icon of the British Empire. Its design was only slightly modified from the preceding model, and went on to become the basic rifle of the Brits on the fronts of World War One. As the war continued, the SMLE was modified to cut down on production costs and shedding many of the extraneous features that weren't used by regular troopers. Ultimately, the Mk III would go on to serve in World War II and the Korean War, before production finally ceased in 1953.
The hills of Gallipoli

**The hills of Gallipoli** is an achievement in *Battlefield 1*, worth 40 Origin points.

## Requirements

Unlock all Codex Entries in The Runner

Nothing is Written
Through Mud and Blood
Avanti Savoia!
The Runner
The Great War
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
Triple Boluk-Bashi

**Triple Boluk-Bashi** is an achievement in *Battlefield 1*, worth 40 Origin points.

## Requirements

Kill all 3 Ottoman officers in Young Men's Work with melee kills in the campaign

Nothing is Written
Through Mud and Blood
Avanti Savoia!
The Runner
The Great War
Enough for a library
Putting in the effort
Up to the challenge
Master of adaptation
Taking down giants
All men dream
Sound of thunder
Conquering the mountains
Up close and personal
Mightier than the shovel
 Progression
Assault Enlistment
Medic Enlistment
Scout Enlistment
Support Enlistment
Play the Objective
Warbonds
MG15 n.A. Low Weight

The **MG15 n.A. Low Weight** is a primary weapon for the Support class in *Battlefield 1.*

## In-Game Text

The MG15 n.A. is a belt-fed light machine gun similar to heavier, tripod or vehicle-mounted weapons while remaining portable.

## History

Designed in 1910 as a collaboration between Theodor Bergmann and Louis Schmeisser, the Bergmann MG15 was revised in 1916, creating the neuer Art (New Model) variant. Revising the pattern, slowing down the bolt to eliminate stoppages, and adding new iron sights created a reliable, yet unremarkable weapon overshadowed by the ubiquitous Maxim 08/15.
United Kingdom

The **United Kingdom** is a faction in **Battlefield 1**.

## Summary

They were part of the "Triple Entente" or "Allied Powers", made principally of the Russian Empire, France, the United Kingdom, the Kingdom of Italy, the Empire of Japan, and the United States of America. They were in opposition against the "Triple Alliance" or "Central Powers", made principally of the Austro-Hungarian Empire, the German Empire, and the Ottoman Empire, with additional member Bulgaria.
SMLE MKIII

The **SMLE MKIII**  is a primary weapon for the Scout class in *Battlefield 1.*

## History

Short Magazine, Lee-Enfield, Mk III was introduced into British service in January 1907 and soon became an icon of the British Empire. Its design was only slightly modified from the preceding model, and went on to become the basic rifle of the Brits on the fronts of World War One. As the war continued, the SMLE was modified to cut down on production costs and shedding many of the extraneous features that weren't used by regular troopers. Ultimately, the Mk III would go on to serve in World War II and the Korean War, before production finally ceased in 1953.
Madsen MG Trench

The **Madsen MG Trench** is a primary weapon for the Support class in *Battlefield 1.*

## In-Game Text

A magazine-fed machine gun, the Madsen MG has seen service for over a century.

## History

A landmark in firearm development, born in the minds of Julus Rasmussen and Theodor Schoubue, of Denmark. The Madsen was the world's first light machine gun produced and employed in larger numbers, going on to serve in 34 countries over a period of over 100 years. Chambered in 12 calibers from 8x58mmR to 7.62x51mm NATO, this long recoil light machine gun was encountered by both sides of the Great War in quantity.
SMLE MKIII Marksman

The **SMLE MKIII Marksman** is a primary weapon for the Scout class in *Battlefield 1.*

## In-Game Text

A British bolt-action rifle with a high magazine capacity, excellent for medium to long range use.

## History

Short Magazine, Lee-Enfield, Mk III was introduced into British service in January 1907 and soon became an icon of the British Empire. Its design was only slightly modified from the preceding model, and went on to become the basic rifle of the Brits on the fronts of World War One. As the war continued, the SMLE was modified to cut down on production costs and shedding many of the extraneous features that weren't used by regular troopers. Ultimately, the Mk III would go on to serve in World War II and the Korean War, before production finally ceased in 1953.
Globe

The **Globe** is a key item in *Hello Neighbor*.

## Gameplay

The globe can be found in the attic on the third floor, behind a gate. There are four lights above the gate, which when lit, will open the gate. The lights at first appear to go on and off at random (and the player can grab the globe early as a result). However, they are actually tied to four switches in the room behind the entrance to the Fear Supermarket. Once the player visits this room, they will find apple-shooters pointed towards the switches, causing them to be switched on and off. The player is advised to use the green gramophone in order to grow the tomato plants and block the apple-shooters. They can then flip the switches and return to the attic and grab the globe.

The globe can be used to freeze the water in the flooded room in order to obtain the red gramophone. The player needs to freeze the globe in either their own fridge or the Neighbor's, and then make sure you are in night time mode or else the globe then quickly take it to the room with the missing wall and place it on the pedestal there, and then run to the now frozen flooded room, run across the ice and climb a couple of shelves to reach the gramophone.
Selbstlader M1916 Optical

The **Selbstlader M1916 Optical** is a primary weapon for the Medic class in *Battlefield 1.*

## In-Game Text

Originally designed for use on planes, this German semi-automatic rifle is known for its high accuracy.

## History

Created by Paul Mauser, the M1916 is the final evolution of a line of semi-automatic, recoil-operated rifles developed by the German inventor. Although the development process was costly, and not just in Reichsmarke (tests of the first semi-automatic rifle took one of Mauser's eyes), it did result in the Selbstlader-Karabiner Mauser M 1916. Complicated and finicky, the weapon was infamous for its ability to attract dirt and grime, jamming and refusing to work. Moreover, the fixed barrel assembly gave it recoil far above its competitors. For these reasons, the M 1916 - accurate as it was - was replaced in its intended role with paired Mondragons.
MG15 n.A. Suppressive

The **MG15 n.A. Suppressive** is a primary weapon for the Support class in *Battlefield 1.*

## In-Game Text

The MG15 n.A. is a belt-fed light machine gun similar to heavier, tripod or vehicle-mounted weapons while remaining portable.

## History

Designed in 1910 as a collaboration between Theodor Bergmann and Louis Schmeisser, the Bergmann MG15 was revised in 1916, creating the neuer Art (New Model) variant. Revising the pattern, slowing down the bolt to eliminate stoppages, and adding new iron sights created a reliable, yet unremarkable weapon overshadowed by the ubiquitous Maxim 08/15.
Red Car

The **Red Car** is a vehicle owned by The Neighbor. The player is not able to drive this vehicle, nor is it ever seen moving in-game. This car appears to be from the late 1950s giving off that Hello Neighbor takes quite some place in the past. Or that the neighbor likes old-school cars. But since we (the protagonist) also have an early fifties style car, it seems like Hello Neighbor is taking place in the past.

It has been in the same place for the Pre-Alpha and Alpha 1 (right in-front of the Garage parked in the driveway.) In Alpha 2, 3 and 4 the Red Car is seen sitting on top of the fence, as the Neighbor drove the car onto the fence. The car was also parked on top of the fence in the Beta versions and full game. One of the developers of Hello Neighbor stated that it was because *"The Neighbor is a bad driver."*

### Trivia

* In the Pre-Alpha version we can every-so-often see the neighbor work on his car by the front left wheel. We can see it actually on a jack lifting it up off the ground, with the front left wheel off. The Red Car has two separate models. The one where it's on the jack and the other one on all four wheels.
* In Alpha 3, the Red Car was placed outside the room the neighbor was in for the ending.

* The car wasn't changed into the new art style until Beta 1. In Beta 2, you could now open the doors and the trunk.

* In Act 1, you had to find the car key upstairs to get into the trunk of the car so you can get the Magnet Gun.
* Also in Act 1, the neighbor gets in a car accident involving his car and a pizza truck.
Model 10-A Factory

The **Model 10-A Factory** is a primary weapon for the Assault class in *Battlefield 1.*

## In-Game Text

A 12-gauge pump-action shotgun, the Model 10-A is extremely lethal at close range.

## History

A classic pump-action shotgun designed by John Pedersen, the 10-A was intended specifically for the trenches of World War One. Compared to the standard Model 10, the trench gun was improved with sling swivels, a heat shield over the barrel, and a bayonet lug for the well known M1917 bayonet. The factory variant is the standard 10-A version.
Grave Room

*This article contains cut content.*

 Contents |  * Shovel
* Teacher Mannequin

The **Grave Room** was a room in Alpha 1 of *Hello Neighbor*.

## In Gameplay

The grave room contained a large grave, as well as a shovel inside a locked case, with a red fluorescent bulb above it. A bell had to be obtained and placed on the holder over the grave to get the shovel. The shovel would allow the player to dig up the grave, which contained the teacher mannequin which would complete a puzzle in the classroom to get the gun for the rifle range. There was a poster that said "INSTRUCTION" at the top and showed a person in a coffin pulling on a string, ringing the bell. There were 3 doors leading into the room, two being blocked off by chairs, which the neighbor could break down from the other side and get into the room if he was chasing you.

To obtain the bell to get the shovel, there was two places to get a bell from. A bell from the upstairs bathroom toilet. And also in the flooded room with the Sharkotron swimming around in the water protecting the bell. You could possibly manage to pull off a jump onto the dresser the bell is on if you were skilled enough. But the proper and easier way would be you going into the back boiler room in the back of the house and turning the furnace off to then freeze the water. (Leave the room quickly however, turning the boiler off gets the neighbor's attention and draws him back to the boiler room.) So that way, you can easily walk onto the frozen water and get the bell without the Sharkotron killing you. After obtaining the bell, you would then need to place it on the holder above the grave. The case would open and the shovel could then be picked up. That's when you dig up the grave, take the coffin cover off, and take the teacher mannequin up to the classroom to complete the puzzle for the rifle.

The grave room was never featured again in any future versions of the game. However, in Alpha 2, it showed up in the game's files in a folder.

In Act 2, you needed to dig up the grave in the neighbor's backyard to get a key from the coffin, but this was the closest the grave room ever came to returning in-game.

### Trivia

* The grave room and the puzzle reappeared in Alpha 2's files.
Mondragón

The **Mondragón Storm** is a primary weapon for the Medic class in *Battlefield 1.*

## History

Created by general Manuel Mondragón, the Fusil Porfirio Diaz Sistema Mondragón Modelo 1908 is the third of his designs, distinct for being one of the first self-loading rifles to see service. Chambered in 7x57mm Mauser, the rifle was intended to be used as the standard weapon of the Mexican Rifle, but the Mexican Revolution resulted in only a tenth of the order reaching the shores of Central America before the order was cancelled. Steppin in, the German Empire bought the unshipped rifles from SIG and pressed them into service. Sensitive to fouling in the trenches, the rifle wound up in aviation service and was only unseated when the synchronization gear was perfected and double machineguns took its place.

## Storm

The default variant.

## Sniper

A version optimized for marksmen.

## Optical

Another version optimized for long range combat.
Stairwell

*This article is a stub. You can help Hello Neighbor Wiki by expanding it.*

Red Key (Beta 3)

The **Stairwell** is a location added in Alpha 4 of *Hello Neighbor*.

## Gameplay

To enter this room, the player needs to interact with a Golden Apple painting in the Jail Fence Room in order to lower the large painting and reveal a secret entrance. The stairwell houses the path to the red key and the crowbar in Beta 3.
Attic

*This article is a stub. You can help Hello Neighbor Wiki by expanding it.*

The attic is a location in *Hello Neighbor*.

## Gameplay

### Alpha 2

The attic was a pair of rooms located on the second floor. The larger room served as a storeroom, and contained a chair, some fireworks and a bunch of boxes. The smaller room contained the keycard and the door was boarded up, with a hole in the roof. The player could choose to either remove the boards, or drop through the hole in the roof and break a window to leave the room.

### Alpha 3

The attic was a singular room with a square hole in the roof. The crowbar could be found here, attached to a pillar. There was not much else here other than a lamp and some boxes, as well as a window.

### Alpha 4

The window was changed to a rotated square, the lamp was removed and the crowbar was moved to a wall and heated with electricity. The hole in the roof was also changed from a perfect square to a rectangular area of missing roof tiles.

### Beta 3

The room was changed to include a fence that is lifted and lowered via four switches in the apple shooter room. The globe is located here instead of the crowbar.
Flooded Room

Location | \* Second floor (Alpha 1)
* At the very top of the elevator shaft (Beta 3)
 Contents |  * Bell (Alpha 1)
* Sharkotron (Alpha 1, Full game)
* Red gramophone (Beta 3, Full game)
* Shovel (Full game)

The **Flooded Rooms** are an assortment of rooms that first appeared in Alpha 1, and also appeared in Beta 3, with an additional room in the full game. A separate flooded room also appears blocking off a room containing a guitar.

## Gameplay

A flooded room appears in Act 2, and holds a shovel. However, a Sharkotron patrols in the water, preventing the player from getting the shovel. If the player stands in the water, it will make a beeline for them and, should it catch them, they will be sent back to the Neighbor's back yard. The player needs to use the valve on the tap at the side of the house, located above the rear ladder. The water will be drained and the Sharkotron will become harmless, allowing the player to get the shovel.

In Act 3, a different flooded room is found, located at the top of the ladders near the stairs. It replaced a small room containing a pile of junk which was in the early Betas. While there is no Sharkotron in this room, there are piles of furniture scattered around, some of it blocking the boarded up window. However, there are shelves above the water, and one contains a red gramophone. The player must freeze the water by retrieving the globe, freezing it in the fridge and then placing it on a pedestal in the room with the missing wall. This will allow them to reach the gramophone.

### Alpha 1

The flooded room was a large room at the top of the stairs, and it served as one of the locations for the bell. A Sharkotron was also present. It was a robotic shark that would patrol the room, and chase the player if they were in the water, sending them out of the house if it caught them. The player needed to turn off the furnace on the first floor in order to freeze the water and render the Sharkotron harmless.

### Beta 3

The flooded room in Beta 3 was identical to the one that appears in Act 3 of the full game.
Darts

Initially the missiles were simply cut down arrows or crossbow bolts. The first purpose made darts were manufactured in one piece from wood, wrapped with a strip of lead for weight and fitted with flights made from split turkey feathers. These darts were mainly imported from France and became known as French darts and they are used as tool items along with the cup in the fear darkness mini-game. When they hit something like a wall, they will stick to it.
Reverse Room

*This article contains cut content.*

The **Reverse Room** was a room that appeared in the Pre-Alpha of *Hello Neighbor*.

## Gameplay

The reverse room served no real purpose. It was a normal living room type area, but all the furniture was on the ceiling and the light was on the floor. The room had no puzzle behind it, though it had a small upside-down door on the wall which didn't do anything. There was two doors leading into the room, one which was locked and the other blocked by a wardrobe. The wardrobe couldn't be moved and had a camera facing at it, and since the other door was locked, you could only get in through the window by breaking it.

However, after breaking it open, the neighbor would come and randomly glitch into the room opening the locked door from the inside of the room. If you were able to get into the room unseen, you would only find a lightbulb on the upside down dresser that could be put into the light socket on the floor. After putting the bulb in and turning the light switch on, the room would glow red from the light bulb. Other than this, there was nothing notable in the room and there was no use to the Reverse Room. It was never implemented or a made any return at all in future builds, so this room was a Pre-Alpha exclusive.
Milk Jug

*This article is a stub. You can help Hello Neighbor Wiki by expanding it.*

*This article contains cut content.*

The milk jug was an item in Alpha 2 of *Hello Neighbor*.

## Gameplay

The milk jug could be found in the kitchen. The Neighbor could be seen drinking from it every now and then. This jug could be spiked by the sleeping pills in order to make the Neighbor sleepy and make exploring his house easier.

* The Milk Jug.
* Ditto, spiked with Sleeping Pills.
* The Neighbor drinking milk.