recursal/Fanatic-Fandom huggingface dataset:
Action

# Actions

## Cards

#### Green

###### Common

* Abracardabra
* Adrenaline
* Chorus
* Cloak and Dagger
* Conjure Arrow
* Dash
* Distraction
* Fight Dirty
* Flourishing Bow
* Grand Entrance
* Hail of Arrows
* Lay in Wait
* Lookout
* Mesmerize
* Preparation
* Reconnaissance
* Spreading Decay
* Tactical Retreat
* Take Cover
* Toxic Salve
* Trickshot
* Vault
* Vipers Touch
* Wild Alchemy

###### Uncommon

* Crush
* Cunning Plan
* Dancing Daggers
* Ooooh Shiny
* Pocket Aces
* Shadow Sanctuary
* Substance Z

###### Rare

* Adrenaline Rush
* Assassins Mark
* Contaminate
* Crescendo
* Move to Tears
* Shadowtheft
* Sleight of Hand
* Swiftness

###### Legendary

* Daggerstorm
* Serenade
* Spell Thief

#### Blue

###### Common

* Dark Power
* Observe
* Vile Healing

###### Uncommon

* Brainstorm
* Clarity
* Cling to Sanity
* Dark Whispers

###### Rare

* Bloodcast
* Demonology
* Recite
* Simulacrum
* Siphon Magic

###### Legendary

* Energize
* Witness True Evil

#### Red

###### Common

* Advance
* Barricade
* Battle Sense
* Brace for Impact
* Bunker Down
* Enrage
* Muscle Memory
* Rallying Shout
* Steady Ground

###### Uncommon

* Battle Mending
* Field Surgery
* Lust for Battle
* Martial Combat
* Moment of Rage
* Sanguine Surge
* Twinstrike
* Unstoppable
* Untempered Steel
* Vigorating Anger
* Wild Surge

###### Rare

* Flurry of Steel
* Reckless Frenzy
* Seething Anger
* Standoff
* Stone Legends
* Vital Essence
* Warpaint

###### Legendary

* Elite Weaponry
* Fetch Weapon
* Last Stand

#### Purple

###### Uncommon

* Invocation
* Repel

###### Rare

* Conversion
* Hail of Steel

#### Teal

###### Common

* Center Self
* Conflux
* Fur Hide
* Mindsight

###### Uncommon

* Balanced Shots
* Dragon Mind
* Foresight
* Hydraform
* Quick Jab
* Revivify
* Steel Soul
* Sudden Strike
* Tempered Soul
* Tranquility
* Zen Archery

###### Rare

* Ancient Stirrings
* Beastform
* Featherform
* Lifepod
* Majestic Mind
* Mental Assault
* Phantom Volley
* Serenity

###### Legendary

* Quick Adaptation
* Transmorph

#### Orange

###### Common

* Blood Fever
* Cursed Strike
* Hidden Weapon
* Prepare for Prey
* Reclaim
* Sanguine Step
* Soul Tether

###### Uncommon

* Hunters Mark
* Stormstrikes
Axe in the Stone

## Description

You find a stone tablet cloven in twain by a large axe, still stuck at the center of the twin pieces of debris.

## Choices

### 1. Examine the stone

Regar Firehorn (Blacksmith): "What in th" the blacksmith grumbles, scratching the back of his head. "That's no ordinary axe. I haven't seen metal that could cleave granite in a long, long time."

#### 1a. Pull the axe

* If you have **+3 Str**: “Your fingers reach around the hilt, ignoring the strange resistance of the mighty weapon. As you start to pull, and the blade slides free of the stone with ease, gladly relinquishing its stone prison for the capable grip of your strong hands.” (Continue)
* If you have **+2 Str** and a **Surge of Strength** card, the first attempt to pull the axe free does not succeed, but you can **Give it one more try**, which will sacrifice the **Surge of Strength** card to get the axe. (Continue)

Regar Firehorn: Regar gasps, inspecting the runes that run along the base of the weapon. “A Hellforged weapon. I never thought I’d see the day, (class). I’d love to work with this and discover its secrets. I might even be able to upgrade your arsenal with metal like this.”

##### 1a1. Hand over the axe

“The axe seems to bristle as you hand it over to the blacksmith, though it eventually relents, as it is put to the forge’s mercy.” (Continue)

Gain the **Hellforged Weapons** talent: Upgrade all your Basic Attacks. Whenever you upgrade a Basic Attack, upgrade it one additional time.

##### 1a2. Keep the axe

“The axe seems to approve. It -is- yours. Yours, and yours alone! And will be yours, and stay yours, and yours forever and ever…”

Gain the **Hellforged Axe** card (Cost: 2 Neutral 1 Blood; Deal 15 damage. Shuffle 4 **Fury** cards to your discard pile)

#### 1b. Leave

Regar Firehorn: "Shame to leave it like that. It is a work of art. Perhaps there are more of these weapons to be found elsewhere..."

* (Leave)
Garvin Greaves

"Lucky hit... you don't even know what is really going on here do you?"
-Continue
He pauses, coughing up some more blood as he clutches the clearly lethal wound on his chest.
-Let him speak
-Kill him

```
 With a fluent strike you end the bandit's life, his slumped body crumbling to the floor as a black smoke rises from his corpse.

```

### 1 Invite the bandits back as Soldiers

Most bandits look at eachother and nod - some more desperate to get out of a clearly losing situation and happy to accept any mercy now that their leader has fallen.

(Consul Evelaine gives you 25 gold after introducing the next quest)
Haruhata******

### 校园论坛ID

(･8･)——常用id (´-ω-｀)——偶尔使用。 大家都知道论坛里有个叫这个名字权限很高的家伙，似乎存在了很久。偶尔发布一些重要的公告甚至都懒得去置顶，神出鬼没在回帖寥寥无几的帖子下面突然说什么，尽管多数都是冷嘲热讽的玩意儿。 无论如何调查都无法查到这个人的信息。经过长达四年的破译唯一得知的内容是ip点定位为法国。

## *【该档案为权限加密档案】*

**学生总评**

是好学生吧。总之在这种地方读了这么多年书，从机器人的开机音效就能知道它下一秒要讲什么内容。反正到哪里都需要一张身份证，那么重返什么校园年华当个高中生也不错。

所以我是真的从十六岁定位过来的，掰着指头数也打了七年白工了。感想是食堂蛮好吃的，不想收拾s的零食袋，以上。

**背景**

哈哈，在那份档案里卖了个关子，可是我真的不想让自己的信息变得除逃课社以外的人人人皆知啊！的确会吓到不明所以的普通学生，不过这个下马威整下去也给我省下很多擦屁股的功夫。

一定要给我什么名字，那我是侧写师。工作呢，就是在这个学校里侧写每一个人。说好听了是这么一码事，实际就是给每个快死的家伙读档复活，以及存下死人这次生命经历的所有东西。依照这学校的规模和这群小兔崽子的闯祸频率，你大概也懂我平时的工作量了。

想必你也知道，这学校平时为了防止死伤太多展开了什么屏障，但毕竟面临七成的常识人，有些时候也会有纸包不住火的情况——或者说，所谓屏障也仅仅是防止出人命，除此之外他们怎么放飞自我都跟这屏障没半毛钱关系。

按照常识人的认知，我们会在事发封锁现场，保留尸体等一系列繁琐官方的破事。但在这里无所谓，因此我可以大摇大摆地把谁开膛破肚取我想要的东西出来。

在别的世界，我想更改世界线也只需要打个响指就够了。但在这里这是最没必要的行为，毕竟不需要更改什么世界线，这里每时每刻发生的事情都在将整个世界篡改地面目全非，已经没有保留哪条线的必要了，比起整个世界，不如在这群人身上找资料比较方便…当然身为学校一方的人员，收集学生资料也是理所当然的吧。^ ^

这学校的地下室一半是公开的，另一半虽说是教职工使用，实际上要么是堆尸体的，要么是我的档案库。有时间来看看吧。

我挖得蛮深的，至少走下去你可以看到抬头都望不到顶端的资料柜。

关于我的能力，只是把人的记忆做成第一视角的磁带。活人我只需要对视并打个响指就能出现在我手里，死人就得从尸体里挖了。而且不知道会在尸体内的什么地方，在脑子里或者只是皮下都有可能，也只有我才能挖出这破磁盘子。

磁带的完整和腐朽程度取决于尸体的腐败程度，毕竟也解析过，拿手里感觉跟普通磁盘没什么两样，实则是和人体器官同源的生物组织，大概在我这里被接触一段时间，就会完全变得和普通磁带完全没区别。你或许知道死了的珊瑚会做成漂亮的装饰——就是那种原理，细胞死了后留下了壳子。所以那些堆得满满当当的磁带柜，是每一个人身体组织的标本。

同样，一个人不会只有一个磁带，多数人都是约七年的记忆生成一盘，这和人体内细胞大约七年就会进行一次完整的更新换代一样。磁带复盘的不仅仅是第一视角的记忆，如果我乐意，也可以把当时五感和体感共渡给观看者，不过那样对于普通人身体负担太大，我通常不干那种缺德事。我想表达的是、即使记忆模糊空白，还是会留下什么东西的。

对于死人就不一样了，能保留完整的磁带非常之少，同样人死后记忆会变得破碎，一具尸体可能找出十多盘磁带。对于磁带的“磁场”我有一定的感知能力，有时候一时半会儿找不出剩下几盘磁带时，就把尸体拖回地下室慢慢整。

刚从尸体里挖出的磁带上面覆盖着一层蛋白和脂肪构成的薄膜，好似其他内脏一样没有违和且仍留余温……所以洗起来很费劲。

至于读档，就是从磁带中找到“点”，然后复原重现。这个能力在过去可以更改整个世界，不过用在人身上也不过是重现当时这个人的模样了，很适合家长会前后来一盘。

啊，另外特别说明，除了我之外不管用什么机器播出来磁带都是空白和无音，所以完全不用担心你突然全裸地出现在资料库的大屏幕上这种事。

至于我从哪里来…又去了哪里，到底又是谁，这些事情都与我在这里的身份证无关哦。至少我很喜欢春畑这个姓，暂且还这么叫我吧。
Redcaps

## Description

“You spot a bushel of extraordinary large mushrooms growing between gnarly roots of a giant tree.”

### 1. (Requires +1 Dex) Take a closer look

”You recognize the mushrooms as highly poisonous. If you want, you could turn them into a potent weapon.”

### 2. Eat them

As soon as you take the first bite, you recognize your mistake as a nauseating feeling washes over you...

You've been **poisoned**.
Font of Purity

## Description

A small basin of water reflects the sparse light in your direction. It's glimmer seems strangely radiant, breaking the scattered light into a dozen of vibrant colors.

### 1. Drink the water

* The water cleases you, removing all Coruptions from your deck.
* (Leave)

### 2. Bottle the water

[Gain card **Panacea**: One Use; Cleanse an affliction, gain 2 🧡]
Rogue

Master of Surprise

## Description

The Rogue specializes in dexterity based abilities.

## Starting Choices

The Rogue can choose one card from each of the following categories: Weapon, Weapon Power, and Starting Card.

### Starting Weapon (V1.4.19)

Daggers

Rapier

Cutlass

Khanjali

Onzil

### Starting Weapon Power (V1.4.19)

Stealthy Weapon

Singing Weapon

Baneful Weapon

Alchemic Weapon

Quicksilver Weapon

### Starting Card (V1.4.19)

Sneak Attack

Distraction

Thought Theft

Cloudkill

Daggerstorm

### Progression (V1.4.19)

* Level 1: Luck of the Draw (Gain +5% luck)
* Level 2: Distraction (Unlock the starting card 'Distraction')
* Level 3: Hardiness (Gain +5 additional Health)
* Level 4: Rapier (Unlock the weapon 'Rapier')
* Level 5: Singing Weapon (Unlock weapon power 'Singing Weapon')
* Level 6: New Portrait (Unlock a new portrait)
* Level 7: Wealthy (Gain +10 Starting Gold)
* Level 8: Thought Theft (Unlock the starting card 'Thought Theft')
* Level 9: Hardiness (Gain +5 additional health)
* Level 10: Cutlass (Unlock the weapon 'Cutlass')
* Level 11: Baneful Weapon (Unlock weapon power 'Baneful Weapon')
* Level 12: New Portrait (Unlock a new portrait)
* Level 13: Prepared (Start with 1 less Basic Attack)
* Level 14: Cloudkill (Unlock the starting card 'Cloudkill')
* Level 15: Hardiness (Gain +5 additional health)
* Level 16: Khanjali (Unlock the weapon 'Khanjali')
* Level 17: Alchemic Weapon (Unlock the weapon power 'Alchemic Weapon')
* Level 18: New Portrait (Unlock a new portrait)
* Level 19: Daggerstorm (Unlock the starting card 'Daggerstorm')
* Level 20: Hardiness (Gain +5 additional health)
* Level 21: Onzil (Unlock the weapon 'Onzil')
* Level 22: Quicksilver Weapon (Unlock weapon power 'Quicksilver Weapon')
* Level 23: Campfire (Add an additional campfire to each zone)
* Level 24: Cut and Run (Unlock the card 'Cut and Run')
Golden Box

## Description

You spot a small black box on a pedestal. The container itself is richly decorated with gold and gemstones shaped like spiders.

## Choices

### 1. Take the gold

[Gain 50 gold]

As you stash the gold somewhere safe, black smoke starts to rise from the mysterious box and a soft laughter fills your ear...

(Continue)

[Add Greed to your deck]
Item

## Common

* Bubbly Brew Potion
* First Aid Kit
* Panacea Potion
* Trollblood Potion Potion

## Uncommon

* Caltrops
* Diamond Potion Potion
* Healing Potion Potion
* Holy Water Potion
* Lifedrinker Venom Potion
* Love Potion Potion
* Sharpening Stone
* Steelskin Potion Potion

## Rare

* Banner Of Unity
* Potion of Alacrity Potion
* Potion of Visions Potion
* Stash Of Weapons
Master of Puppets

## Summary

Pirate Jick hired a team of edgerunners to take out a mook who was holed up in a parking structure out in Heywood.

He was on the 9th floor. The top floor.

The team split in two, E-gore, Mako and her driver Wadjet climbed the fire escape - Mako stepping on an electric floor trap on their way!

The rest of the team came up the internal ramps, no traps there!

Announcing that they'd come to do some killing drew the target out of his hiding place, with a rocket launcher! Kaboom!

The team chased after him, not learning from the first explosive attack - three of them got hit by a pop-up grenade launcher!

E-Gore charged in and grabbed him - entering a zone that was guarded by Spider drones, causing their activation.

The drones did some shooting, the target did some wolvering, and the edgerunners did some retreating!

Flash had grabbed the target too, which was just as well - E-Gore got his arm broken so let go his grapple.

Flash backed away to cover, unfortunately causing more spider drones to spool up.

Eventually the target was dealt enough damage to kill him - his backpack then exploded spreading him across a wide area, catching E-Gore in the blast!

The team finished off the drones and then regrouped.

On exiting they activated more drones, that swarmed Mako and Wadjet!

Nitya saved Wadjet from imminent death by putting him into a cryobag, before turning to run!

E-Gore grabbing Mako and running out with her thrown over his shoulder!

The team returned to Pirate Jick for payout.

Mako purchased a TTI membership to recover the injured Wadjet and made a donation to Nitya's charitible fund!

\*I was amazed none of you died! Good job and thanks for playing!\*

## Loot/EXP

* Flash // 650eb // 50IP
* E-Gore // 650eb // 50IP // NCH voucher
* Nitya // 750eb // 50IP // NCH Voucher
* Mako // 50eb // 50IP // NCH Voucher // 1 Month TTI Silver
Beartrap

## Description

An ominous "click" warns you just before the iron jaws of a well-hidden trap snap at your leg...

## Choices

### 1. (Requires +1 Dex) Quickly leap out of the trap

“Your nimble reactions leave you with only an unexpected shaving of your leg.”

(Leave)

### 2. Remove a card: put a card on the plate

[select a card to sacrifice/remove]

You slide a card onto the pressure plate before moving your feet off. The contraption trembles before it snaps at the empty air above, leaving you to escape unscathed.

(Leave)

#### 3. Continue

The claw snaps shut around your leg, leaving you with a severe injury and several minutes to unlock the contraption. [You are **Pinned**]

(Leave)
Fallen Tree

## Description

"Your path is blocked by a huge fallen tree, with dense bushes flanking the path you are on either side."

## Choices

### 1. (Requires +1 Dex) Climb over the tree

“You easily scale the large tree. Just as you are about to jump off the other side, you spot a massive boar near the roots of the tree.”

(Continue)

“Fortunately, it does not seem to notice you, digging more of the roots free with its huge tusks.”

### 2. (Requires +2 Str) Push the tree aside

“You start to push the tree aside, only to reveal the corpse of a poor soldier caught in the path of the giant fallen tree.” (Continue)

“The bony fingers of the unfortunate soldier still clutch a small metal case which seems largely undamaged, unlike everything else on the crushed corpse.”

#### 2a. (Gain a rare card) Take the case

(A random rare card is added to your deck.)

### 3. Go around

"As you start to move around the tree you hear an angry snorting behind you."

(Continue)

"Near the roots of the fallen tree stands a massive boar. It growls at you before charging in your direction!"

(Fight!)

Encounter **Wild Tuskboar**
Circle of Candles

## Description

You spot a strange circle on the ground. The glowing symbols are surrounded by candles, all but one flickering ominously...

### 1. Light the fifth candle

* The circle glows briefly before it starts to swirl. Moments later, a portal flashes before your eyes, before a large Balor emerges, one flaming claw at a time.

* (Continue)

* "Ah Aethos. It has been a while." The demon growls as it takes a deep, sulfurous breath. "And it seems I have you to thank, arcanist. Allow me to bestow my blessing on you, in exchange for my freedom in your realm."

#### 1a. Accept the offer

* The Balor grins as the mysterious circle fades into the soil. "As wise as you are brave, (class name)." the demon hums as he leans in. (Continue) "Do pass on my regards to old Dante. It's nothing short of impressive, what he's done with the place." the demon whispers with a smirk, before disappearing with a violent burst of flames and black smoke.

* Gain Balor's Blessing - You gain 1 Anger and 1 Burning at the start of combat.

#### 1b. Reject the offer

* The Balor's eyes go wide, its ember eyes flaring up for a moment, then return to the softly burning glow. "Very well, mortal. If you do not require my considerable favor, be on your way. I am sure someone will take me up on my offer..."

##### 1b-a Fight: I won't give you the chance

* You fight Summoned Balor, He has 666 health (Normal difficulty) and vanishes after three turns.

### 2. Destroy the circle

* "The circle crumbles quickly back into the dusty floor, thick black smoke rising from the extinguished candles"

* Leave (nothing happens)
Knight

Master Sword and Holy Magics

## Description

The Knight specializes in strength and intellect based abilities.

## Starting Choices

The Knight can choose one card from each of the following categories: Weapon, Weapon Power, and Starting Card.

### Starting Weapon

Longsword

Greatsword

Soulblade

Scimitar

Katana

### Starting Weapon Power

Fortified Weapon

Grounding Weapon

Sanctified Weapon

Coiling Weapon

Pure Weapon

### Starting Card

Smite

Arcane Slice

Bolstering Strike

Storm Shield

Conversion
Hollow Treetrunk

## Description

"A shimmering reflection in what remains of a long dead tree catches your attention."

"You look inside and spot various coins glittering between the leaves and twigs."

## Choices

### 1: Take the coins

Gain gold.

"As you prepare to leave you suddenly hear a loud squawking from above as a large blackfeathered bird descends on you!"

Fight: Sharpclaw Raven
Arcanist

Master of the Magic Arts

## Description

The Arcanist specializes in intellect based abilities.

## Starting Choices

The Arcanist can choose one card from each of the following categories: Weapon, Weapon Power, and Starting Card.

### Starting Weapon

Forcewand

Scepter

Caduceus

Spire

Wintersprig

### Starting Weapon Power

Arcane Weapon

Flaming Weapon

Holy Weapon

Rimestrike Weapon

Acclerating Weapon

### Starting Card

Frostbolt

Fleeting Thoughts

Renew

Sanguine Casting

Mana Battery
Mysterious Crates

## Description

You spot a stack of wooden crates, abandoned and unopened. Each dark-wood box is branded with the symbol of a **Emporium**’s Raven, a black bird with its long claws around a pair of scales.

### Continue

(Julius shows up unless he is still tied to the tree.)

Julius Bellthorpe: How curious. The **Emporium**’s cargo left out here in the middle of nowhere? It must have been meant for us, given that we are the ranking – and only – representative of the Guild out here.

#### 1. (Julius present only) How did they get here?

Julius Bellthorpe: By Telexpress, of course. The **Emporium**’s patented teleporting system…

(More choices are presented for asking about the crates and the corpse inside of them after this, but they do not affect the event's outcome.)

#### 2. Open them

(… If Julius is here, he protests and you get another chance to choose **Open them** or **Leave**.)

(Continue)

You’ve been poisoned. (You start your next combat with **+5 Poisoned**. If Julius is not there, you do not get this message, but you are still poisoned anyway.)

##### 2a. Open the other crates

The other crates contain an assortment of various trinkets and unremarkable items – more in line with the usual trade the **Emporium** is known for throughout the realm.

(Gain 25 gold)

### Leave

(Gain Emporium Discont) - first item you bought from the merchant will be free.
What's Yours is Mine

## Loot/Exp

* Izuru // 6 games (October) // 400eb // 30ip
* Maeve // 4 games (October) // 400eb // 30ip
* Mr. De La Vega // 6 games (October) // 400eb // 30ip
* Michonne // 6 games (October) // 400eb // 30ip
* Hero // 3 games (October) // 400eb // 30ip

## Summary

The Edgerunners were contacted by a man named Jack 1# Fan Entropy to get back his figurines he lost in his divorce. Jack had tracked down his figurines to a Garage named Guancho's and Sons, where they had been sold to the man whose name was on the building. The Edgerunners were tasked with getting them back any way they could.

While being contacted by this man, Izuru left his ASS appointed ASS-sistant Sabrina to do his work. Sabrina gave him a dirty look and left.

They arrived and spoke to Guancho and made a deal with them. Get rid of the Brazilian Bozos in their backyard junkyard and they could get the figurines for free. They agreed and to take them out and moved to talk with them.

Talking with the bozos was difficult, but Mr. De La Vega managed to have a very peaceful conversation with them. This convinced the group and the bozos to work together and attack Guancho, killing him in the process.

After they took the figurines, another problem arose. armed guards stormed Jacks apartment and took Jack hostage, holding him for the figurines. The edgerunners quickly jumped into action and discovered a disgruntled Sabrina huddling in a closet, having orchestrated the whole thing to get back to Izuru. She was fired immediately and the edgerunners left with 400 eddies to their name.
Card Attributes

# Card Attribute Definitions

In alphabetical order:

* **Dazzled**: draw one fewer card per stack of Dazzled, the decrease Dazzled stacks by 1 per skipped draw.
* **Delirious**: after playing a card, shuffle the costs of all cards in hand. Lasts 1 round per stack.
* **Pinned**: while Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
* **Valuable**: adds 50 points to final score.
Muddy Puddle

## Description

“Your next step is greeted with a precarious 'SPLOSH' as you feel your foot sinking into a strange puddle.”

## Choices

### 1. (Requires +2 Dex) Dexterity: Grab hold of a nearby branch

“You manage to pull yourself free before the strange puddle pulls you in any further, releasing you with an unsatisfied belch.”

(Leave)

### 2. Try to free yourself

“You scramble to find anything to grab hold of as you feel the puddle close in around your waist. Finally, your fingers find purchase and you manage to pull yourself free - but not without considerable damage to some of the cards in your deck.”

(Continue)

[Choose one of three random cards to lose]

**Lose a card**.
Melee Action

## Description

Melee Actions are affected by Evasion, Armor, Barrier, and Impervious.

## Melee Action Cards

#### Green

###### Common

* Charged Slice
* Garrote
* Insidious Strike
* Plague Strike
* Sneak Attack
* Thousand Cuts
* Waylay

###### Uncommon

* Assassinate
* Break A Leg
* Cranium Blow
* Cut and Run
* Ghost Wound
* ~~Legsweep~~
* Thought Theft

#### Red

###### Common

* Bash
* Blood for Blood
* Butter Up
* Crushing Blow
* Cutting Words
* Frenzied Strike
* Headshot
* Heavy Swing
* Lash Out
* Reprisal
* Retaliate
* Siphoning Strike
* Studied Strike
* Sweeping Strikes
* Wild Strike

###### Uncommon

* Bullrush
* Defensive Strike
* Dividing Strike
* Spellbreaker
* Steady Strike
* Sunder Armor
* Unleash Arsenal
* Vigorating Strike

###### Rare

* Deathblow
* Echoing Strike
* Follow Through
* Headbutt

###### Legendary

* Bloodcraft
* Cleave in Twain
* Reckless Assault

#### Purple

###### Common

* Arcane Slice
* Divine Judgement
* Mageblade
* Shatter

###### Uncommon

* Bolstering Strike
* Spellstrike

#### Teal

###### Common

* Anyform Claw
* Dragon Kick
* Dragon Punch
* Karma Strike
* Shred

#### Orange

###### Common

* Bladestorm
* Exterminate
* Gouge
* Lacerate
* Reaping Strike
* Reave
* Soulreave
* Vile Skewer

###### Uncommon

* Feast
* Visceral Blow

###### Rare

* Cull the Weak
* Devour Vitality
* Hungering Strike
Hunter

Master of Melee

## Description

The Hunter specializes in dexterity based abilities.

## Starting Choices

The Hunter can choose one card from each of the following categories: Weapon, Weapon Power, and Starting Card.

### Starting Weapons

Hatchet

Battle Axe

Cleavers

Storm Axe

Trumbash

### Starting Weapon Powers

Serrated Weapon

Matabolic Weapon

Thundering Weapon

Hungering Weapon

Draining Weapon

### Starting Cards

Gouge

Exterminate

Hungering Strike

Storm Strikes

Shard of Malice
Fallen Soldier

"A Skeleton in highly oxidatd armor sits against a nearby treetunk. When you walk past the bony figure, an ivory hand suddenly grasps at your weapon. "Pleeeeeeeease" a hallow howl escapes from the undead's broken jaw..."

Remove a basic attack

Push the skeleton off

Or

1. Touch the skulls head
2. Sanctify the skull
3. Receive faith heal card, gain 2 life and 2 holy mana when played, no cost
Wounded Animal

## Description

"A young, wounded boar cries out in pain and fear, its hoof trapped by two large iron claws."

## Choices

### 2: Try to free the animal

"The animal whimpers meelky as you set it free. It awkwardly takes its first few steps as a free animal, leaving a messy trail of blood.

+5% Luck

#### 2a: [Requires a Healing Potion] Heal it using a potion

“You pour the healing potion into the young animal’s mouth. It resists at first, but as the healing effects take hold, it starts to skip and leap happily around at your feet.”

(Gain **Compassionate** talent: Your healing effects heal 1 additional ❤️.)

### 3: (Hunter) Kill and skin the animal

Acquire talent : Hide Armor - At the start of combat gain 1 evasion.
Hello Tomorrow!

**Hello Tomorrow!** is an upcoming half-hour dramedy on Apple TV+ created by Amit Bhalla & Lucas Jansen.

## Premise

Set in a retro-future world, “Hello Tomorrow!” centers around a group of traveling salesmen hawking lunar timeshares. [Billy] Crudup stars as Jack, a salesman of great talent and ambition, whose unshakeable faith in a brighter tomorrow inspires his coworkers, revitalizes his desperate customers but threatens to leave him dangerously lost in the very dream that sustains him.

## Production

* On May 6, 2021 that Apple had given a 10-episode order for the series and that Billy Crudup would star.
* On October 25, 2021, Hank Azaria, Haneefah Wood, Alison Pill, Nicholas Podany, and Dewshane Williams had been cast.
* On November 17, 2021 Jacki Weaver joined the cast in a key role opposite Billy Crudup.
* On January 24, 2022 and March 8, 2022, respectively, Dagmara Dominczyk and Michael Paul Chan joined the cast in recurring roles.

## Cast

### Main Cast

* Billy Crudup as Jack Billings
* Haneefah Wood as Shirley Stedman
* Alison Pill as Myrtle Mayburn
* Nicholas Podany as Joey Shorter
* Dewshane Williams as Herb Porter
* and Hank Azaria as Eddie Sharples

### Recurring Cast

* Jacki Weaver as Barbara Billings
* Dagmara Dominczyk as Elle
* Michael Paul Chan as Walt

## Crew

### Producers

* Amit Bhalla (creator/executive producer/co-showrunner)
* Lucas Jansen (creator/executive producer/co-showrunner)
* Billy Crudup (executive producer)
* Stephen Falk (executive producer)
* Jonathan Entwistle (executive producer)
* Blake Griffin (executive producer)
* Ryan Kalil (executive producer)
* Noah Weinstein (executive producer)

### Writers

* Lucas Jansen (5 episodes)
* Amit Bhalla (4 episodes)
* Stephen Falk (2 episodes)
* Jiehae Park (2 episodes)
* Wes Brown (1 episode)
* Olivia Milch (1 episode)

## References

1. ↑ https://deadline.com/2021/05/billy-crudup-star-hello-tomorrow-dramedy-series-apple-tv-plus-1234750739/
2. ↑ https://deadline.com/2021/10/hello-tomorrow-hank-azaria-haneefah-wood-alison-pill-cast-billy-crudup-apple-series-1234861740/
3. ↑ https://deadline.com/2021/11/hello-tomorrow-jacki-weaver-billy-crudup-apple-series-1234876356/
4. ↑ https://deadline.com/2022/01/hello-tomorrow-dagmara-dominczyk-recur-apple-series-1234917701/
5. ↑ https://deadline.com/2022/03/hello-tomorrow-michael-paul-chan-apple-series-recurring-1234961880/
The Cabin

## Description

"A log cabin rises into view through the undergrowth. The bark-covered logs chinked with sand and mortar. A stone chimney rises from the far side of the thatched roof as vines and weeds cling to the walls. Perhaps you might find some valuables or enjoy sleeping in a bed, beneath a proper roof?"

### 1. Enter the cabin

"Inside the cabin, cold ashes rest in a stone fireplace. A wood and rope bed fills the far wall, and dust blows across the wooden floorboards."

#### 1a. Cook a meal

"Starting a fire, you manage to find several ingredients. A pot of honey, mustard, and dried herbs - all you needed to make a true feast out of whatever you had on hand already."

(Continue)

"As the smells of a well-cooked meal start to fill the cabin, the sensation of being watched intensifies."

##### 1a-a. Call out

"You call out but get no response. Yet the feeling of being watched does not diminish." Eliminate 1a-a

##### 1a-b. [Requires +1 Int] Prepare an extra meal

Something about the cabin's aura reminds you of tales of guardian spirits. With a smile, you prepare an extra serving - traditionally left for the spirits' safekeeping during the night.

(Eat the meal)

After enjoying the meal you fall into a peaceful slumber and awake refreshed the next day. In the morning, you find a small bag of coins placed beside your bedding, and the plate you left on the stove empty.

[Heal 20% and gain 50 gold - amounts may vary with what stage you encounter this event in]

#### 1b. Look for valuables

##### 1b-a.

Ransacking the cabin, you find nothing of use or value.

(Continue)

You cannot shake the feeling that something is watching you in disapproval. Perhaps this isn't a safe place to stay the night after all...

###### 1b-a-a. Make a meal

Your tinder refuses to take, a most unusual occurrence, so you are left to snack on cold bread and honey.

(Heal 5 HP)

###### 1b-a-a-a. Stay the night

In the middle of the night the bed collapses, jolting you awake from your slumber!

(Leave)

As you leave, you hear the faint sounds of bemused giggles though you can't see from whom.

(Leave)
Talents

### Blessing of Aethos

Gain 5 **Barrier** and 1 **Anger** at the start of combat against **Demons** and **Undead**.

### Blighter

**Poison** deals additional damage equal to your level. [Requirements: 1 **Dexterity**]

### Cardcrafter

Upgrade all cards that appear in card reward screens by your level (x). [Requirements: 1 **Dexterity**]

### Catharsis

At the end of combat, gain ♥️ equal to your **Zeal**.

### Conjurer

Conjured cards deal 2 additional damage. This talent can be taken multiple times

### Devotion

Gain access to Holy cards. Add a **Prayer Card** to your deck

### Devout Weapon

Use your weapon power to conjure an Elite Prayer at the start of next combat. **Passive:** You have access to Holy cards

### Greater Dexterity

Gain +1 **Dexterity**. (You gain 🟢 for each point of Dexterity at the start of your turn).

### Greater Intellect

Gain +1 **Intellect**. (You gain 🔵 for each point of Intellect at the start of your turn).

### Greater Strength

Gain +1 **Strength**. (You gain 🔴 for each point of Strength at the start of your turn).

### Headhunter

Whenever you defeat a Boss, gain 50 gold and heal to full health ♥️.

### Master of Ceremony

Whenever you play a Hymn, conjure a free copy of the fastest verse.

### Sacred Shield

Gain 1 **Impervious** at the start of battle.

### Sanctifier

Your actions inflict additional damage equal to your level to **Undead** and **Demons** (X).

### Skylar's Kiss

Lose 5 Maximum Health. Draw 1 additional card at the beginning of combat.

### Stalker

Gain 🟢 🟢 at the start of combat. [Requirements: 1 **Dexterity**]

### Toxic Triage

Whenever your foe takes damage from Poison gain 1 ♥️. [Requirements: 1 **Dexterity**]

### Trovan's Blessing

Whenever you gain gold, gain an equal amount of ♥️.

### Weapon Training

Reduce the cooldown of your weapon by 1 combat. This effect can't reduce the cooldown below 1.

## Weapon Talents

### Baneful Weapon

Use your Weapon Power to Inflict **2 Poison** per level at the start of next combat. At the start of your turn, cleanse all **Poison**. [Can be used every 2 battles.]

### Manyshot Weapon

Use your weapon power to conjure 1 arrow per level (up to 4) at the start of next combat. [Can be used every 3 battles]
The Cardgame

Three cloaked figures around a warmly bristling campfire seem to be engaged in a cardgame of some kind.

1. Quietly steal their food (Must be using Dexterity to unlock)
	1. You quietly steal some food, leaving the three figures to play their morbid game in peace.
	2. Gain 18 Health.
2. Join the game
	1. The Blood Moon: At the start of the turn, all combatants gain 1 Anger.
	2. The Final Star: "Omen of health, prosperity and fertility..." At the start of the turn, all combatants gain 5 health.
	3. The Hangman:
		* "The skeletal figure can barely contain..." Trovan's blessing: Whenever you gain gold, heal an equal amount.
		* At the start of your turn, inflict 5 poison on all combatants (including yourself).
	4. The Hourglass: Whenever you play an action gain 1 Haste.
	5. The Pale Mask : At the start of your turn, inflict 3 Bleeding on all combatants (including yourself).
	6. The Wheel: Whenever you play an action draw a card.
Wanderlost Interactive

**Wanderlost Interactive** is the Netherlands-based developer behind the mobile game Dawncaster. You can view their website at https://dawncaster.wanderlost.games/ and they can be contacted by email at: admin@wanderlost.games. The developer team is active on the Dawncaster Discord and Dawncaster Reddit communities.
The Frozen Lake

## Description

You encounter a small lake, frozen over by the harsh weather. At the center of the lake, a tall statue reaches for the skies... etc.

### 1. Look closer

As you look closer, the twinkling appears to be a steady stream of solid gold flowing from between the statue's hands like a fountain. Eliminates option 1.

### 2. Cross the frozen lake

The ice cracks and creaks underneath your feet, snickering at every step you take... the ice suddenly starts to give in.

#### 2a. Run back to the shore

As you start to run back, the creaking becomes a burst of laughter until, with a final leap, you narrowly escape the ice from swallowing you completely. In the distance, the twinkle of gold turns a scarlet red.

#### 2b. Keep going

The ice continues to crack and break... you find yourself back on the edge of the lake. In the distance, the twinkle of gold turns a scarlet red.

#### 2c. Stand perfectly still

The ice continues to crack and break... you find yourself back on the edge of the lake. In the distance, the twinkle of gold turns a scarlet red.

#### 2d. Leap unto the isle (Requires +2 Dex)

You reach the small isle at the center of the lake with a dramatic final leap, narrowly escaping the water as you grab hold of the statue's left arm.

##### 2d-a. Investigate the statue

The stone feels hot to touch, and as you look more closely you notice the demonic features of an otherwise ordinary human woman, reaching for the sky while gold liquid flows freely between her fingers into a stone cup below. Eliminates option 2d-a.

##### 2d-b. Read the Inscription

The statue has a small plaque at its base, inscribed with barely legible symbols, crudely scratched into its gold surface. "To our wise and generous masters, may they get all they deserve." Eliminates option 2d-b.

##### 2d-c. Catch some of the gold

You catch as much of the liquid gold as the cup will hold. As you turn back, you notice the lake is now no longer covered with ice but with what looks to be solid gold.

[Gain 250 Gold]

###### 2d-c-a. Return to the shore

You make your way back to the shore, and as you take your final step the lake turns back to ice, and the gold starts to flow once more from between the fingers of the statues outstretched hand.

2d-c-a-a. Leave
The Forge

The Forge

A large forge burns with a bright blue flame, lick of the fire promising arcane rewards in return for mundane weapons.

Warm your hands - +10 Health

Upgrade a basic attack - Will upgrade one random Basic attack by 1 level.

Throw a weapon in the fire - Removes basic weapon- "The forge consumes the weapon with obvious delight before returning the reforged ashes its new form" Transform/Transmute card into random card.
The Stew

## Description

You find yourself before roaring bonfire, skulls and bones char in the unnatural heat. A cast-iron pot hangs above the fire, illuminating a bubbling stew. A bone snaps, crackling like rotten wood in the flames.

## Choices

### 1. Inspect the stew

* The blazing heat benneath the pot scalds your arms as you stir the ladle still lingering inside the boney stew. A pale eye floats to the surface before it sinks into the vile brew once more.
* Eliminate option 1.

### 3. Sample the stew

* Bones and meat fill the stew, flavored with pungent garlic. The first bites taste foul, and yet- it feels increasingly hard to lay down the grimy ladle, already reaching for another spoonful
* (Take 5 damage)

#### 3a. Continue Eating

* As you raise the ladle again, you barely recall how much you've had already, reaching down once more into the steaming kettle - only to have the spoon hit the bottom of the cast iron pot and a lingering hunger in your stomach...
* (Continue)
* [Add Vampirism to your deck]
The Collector

"Ah, adventurer! You wouldn't have stumbled upon any of these 'cards' have you? Marvelous little things. I am desperately trying to complete my collection."

### Choices

1. What do you want?
	1. "It is very simple really. You hand over one of your precious cards. I assess its actual value and reward you accordingly. It is something we in the business like to call a 'trade'."
2. Hand over a card
	1. You choose a card to give him
		* Corrupted: No reward, he complains that he should charge you for taking the card.
		* Common: I think you get 15 gold and a potion
		* Uncommon: Gain 25 gold and a potion (I think the potion is if you are already at full health)
		* Rare: I think it was 50 gold...
		* Legendary: He rewards you with an elixir (you gain a new random Talent). "Marvelous! What a gem you've found! I can only repay this with this Elixir I found not too long ago. It is rumored to unlock some untapped potential deep within you Take it, take it! Well earned my friend."
3. No thanks (Leave)
A page about your topic

## Українська школа магії Вогнечар

Доброго здоров'я, пані та панове!

Вас вітає сторінка молодого українського проекту «Вогнечар».

**Вогнечар** – українська школа магії, що навчає дітей не перше століття, і навіть не перше тисячоліття!

Тут об'єднались запальні характерники, великодушні мольфари та розсудливі відьмаки.

Всі разом, вони досліджують світ української магії, міфології, та її магічної історії, схованої від очей простих людей.

Приєднуйтесь, щоб поринути в світ чарівної України !
Предмети Вогнечару

## Предмети Вогнечару. Вчителі:

**Основні (1-6 курси) :**

* Латина - Вікторія Батіста
* Старослов'янська - Благовіра Яснолика
* Чарознавсто - Віталіна Фещак
* Зіллєваріння (Зіллєзнавство) - Хімік
* Травознавство - Зоряна Синевірська
* Історія Магії. Історія України - Платон Марченко
* Бойові Мистецтва - Пилип Соколенко
* Догляд за магічними істотами - Федір Кремінь

**Додаткові** *(3-6 курси, починаючи з 3 курсу учні можуть вибрати 2-3 додаткові заняття) :*

* Чароплетіння - Мар'яна Магденко
* Стихійна Магія - Лук'ян Пазур
* Чорна Магія - Володар Дрозд
* Ворожіння - Марта Якобчук
* + гуртки, клуби, участь в позашкільних заходах
Main Page

## **Вітаємо у Вогнечарі !**

> Вогнечар - проєкт про українську школу магії. В створенні проєкту беруть участь багато людей зі всіх куточків України. Давайте творити магію разом!
>
>

## Важливі статті

PlaceholderВогнечарPlaceholderХарактерникиPlaceholderВідьмакиPlaceholderМольфариPlaceholderПредмети Вогнечару

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Windy Hillock

## Description

"Howling winds sweep across the land; grit cuts your face, a stinging and thunderous assault on your bare skin. The sudden gale forces you to find shelter, a nearby hillock promises the hope of protection from the storm."

## Choices

### 1: Find Shelter

"Hands raised against the howling wind, you stagger towards a nearby hillock. The wind beats against whatever shelter is available, banishing any possibility of warming yourself by a fire."

### 1a: Raise your shield for additional shelter.

"You plant your shield firmly into the ground and take cover. It doesn't take long for the storm to pick up, dirt and grit hammering at the make-shift shelter, pummeling the iron bounds until they give in, yet allowing you to emerge unscathed."

(Continue)

[You lose one shield card]

#### 1b. [If playing with Holy Weapon / Divine cards] Find solace in prayer.

"A swift prayer sent heavenward fills you with a calm resolve as you watch the storm, whipping sand and grit through the air. Surely the hand of the gods can be seen in such displays as you reckon with the insignificance of humanity on the world."

(Continue)

[Gain **Pious** talent: Conjure a Virtue at the start of combat. Whenever you conjure or draw a Virtue it gains **Persistent**.]

### 1b2 : Waitout the storm.

"The storm howls, whipping sand and grit through the air. From your leeward shelter, the display seems almost beautiful, unbroken, and filled with a terrible majesty before it settles several hours later.

### 2: Continue into the storm

"Shards of sand and dust cut into your exposed face and hands. Grit embeds itself deep beneath your skin, leaving you bleeding from dozens of scratches and furrows. As the storm settles, you feel your face permanently marked by the unusually harsh conditions of Umbris..."

(Continue)

[Gain **Stormscarred** talent = lose 5 maximum health. The next time you visit Therasa Blackbrew (Alchemist) she comments, "Oh my, that's quite the look on you. Can I get you anything, handsome? On the house, of course..." From now on, she calls you handsome and offers you free potions.]
Мар'яна Магденко

### Характер:

У Мар'яни надзвичайно м'який і добрий характер. Вона з тих про кого кажуть " і мухи не скривдить". В дитинстві вона була тихою та спокійною і з роками це не змінилося. А через її мрійливість та відстороненість часто ставались різні халепи. Інколи не ті трави в зілля додасть, інколи сама себе луком вдарить. Що тільки з нею не траплялося.

Звичайно, ставши вчителькою Мар'яна намагалась з цим боротись, але деколи на уроці вона замовкає на півслові замріявшись. Учні вже звикли до такого, тому користаються можливістю передихнути.

Мар'яся, як її жартома називають друзі, обожнює випити теплого чаю в хорошій компанії. Вона часто витягує з кабінетів своїх колег запрошуючи на чаювання з печивом.

### Біографія

Мар'яна народилася в середньостатичній сім'ї чарівників. Любила проводити час з мамою, яка працювала у магазині одягу.

Мама часто брала Мар'яну з собою на роботу. Дівчинці надзвичайно подобалось допомагати мамі розвішувати шовкові сорочки, лляні сукні, костюми - вона з захопленням розглядала їх.

Коли не було чим зайнятись Мар'яна бралася малювати одяг який був в маминому магазині, а пізніше почала придумувати й свій. Вже в 11 років у маленької Магденко був великий альбом з ескізами одягу.

Вступивши до Вогнечару Мар'яна потрапила на факультет Мольфарів. А на 3 курсі закохалася у чароплетіння. З першого уроку, з першої хвилини, з першого слова вчительки її захопили символи, знаки та мережива заклинань.

Закінчивши навчання у Вогнечарі Мар'яна вирішила залишитися у школі. Тому попросилася в підмайстри до Лілії Антонівни (тогочасної вчительки чароплетіння). Саме тоді  Магденко зрозуміла, що це її покликання.

Вона любила спілкуватись з дітьми, навчати їх своєї улюбленої справи. Учні швидко звикли до уважної викладачки.

Проте Мар'яна не забула про свою дитячу мрію. Вона працювала над одягом, оформленим чарівною вишивкою, під час канікул, коли мала багато вільного часу. Її вбрання користувалося популярністю.

Одного разу, Мар'яна зустрілася з молодим журналістом Казимиром, який хотів взяти інтерв'ю щодо її захоплення. Після цього у них зав’язалось тепле дружнє спілкування, яке переросло у щось більше. Мар'яна вийшла заміж за Казимира, а в 1990 році в них народився син якого назвали Януш.

### Цікаві факти:

* Чароплетіння потребує великого  запасу магічної енергії, особливо при постійній роботі в цьому напрямку. Тому Мар'яна, в якої магічна сила не надто велика, час від часу проводить кілька днів на природі, відновлюючись.
* Чарівниця має дуже спокійний і м'який характер. Мар'яна своєю поведінкою, манерою мовлення, чимось нагадує меланхолійного кота. Багато хто думає, що саме в кота вона може перекидатись.
Warrior

Master of Arms

## Description

The Warrior specializes in strength based abilities.

## Starting Choices

The Warrior can choose one card from each of the following categories: Weapon, Weapon Power, and Starting Card.

### Starting Weapon

Warmace

Greatclub

Forgehammer

Maul

Warhammer

### Starting Weapon Power

Mending Weapon

Guarding Weapon

Reliable Weapon

Reaving Weapon

Forging Weapon

### Starting Card

Frenzied Strike

Savagery

Studied Strike

Stone Legends

Bloodcraft
Вікторія Батіста

### Біографія:

Про життя Вікторії до 16 років достеменно не відомо. Єдине що вона родом з Італії.

Юна чаклунка почала своє знайомство з Україною у Львові, де і прожила 4 роки. Надзвичайно хороша пам'ять дівчини дуже їй допомогла. За 4 роки прожиті в Україні Вікторія вивчила мову майже досконало. Також Батіста добре знала такі мови як: італійська, іспанська, англійська, латинська. З часом вона почала вивчати старослов'янську.

 До зустрічі зі старшиною  мольфарів, Зоряною, Вікторію привело бажання дізнатись більше про слов'янську міфологію.

Молода жінка відправилася у невелику подорож Західною Україною. Вікторія відвідувала майже всі заповідники, бібліотеки, парки в яких є магічні істоти та інформація про них.

І от, у бібліотеці Мукачівського замку, дві чарівниці оточені величезними стопками книг зіткнулися. Ось так закрутилася дружба Зоряни та Вікторії.

В майбутньому Синевирська запропонувала своїй подрузі роботу вчителем у Вогнечарі. Батіста не довго думаючи погодилась на цю пропозицію.

Ставши вчителем латини у Вогнечарі життя Вікторії стало яскравішим. Жінці надзвичайно подобались її колеги, учні, та й узагалі робота педагогом.

Вікторія почала вивчати історію магічної України, традиції слов'ян, старослов'янську. У цьому Батісті допомагали інші вчителі, з багатьма із них вона була у не поганих стосунках.

### Характер, Цікаві факти :

* Вікторія Батіста сувора і серйозна вчителька, проте вона дуже доброзичливо та мила у звичайному житті.
* Чаклунка наполеглива та рішуча. Вірна і тримає своє слово.
* Улюблені ласощі Вікторії - родзинки. У будь-якій ситуації вона їсть його. Самі родзинки вона завжди тримає при собі, у торбинці подарованій одним з колишніх учнів Вогнечару.
* Окрім того, що Вікторія сильна у заклиннях та знанні мов, жінка гарно вправляється з стихійною магією.
* Майже увесь її гардероб складається з брючних костюмів
Вогнечар

## Доброго здоров'я, пані та панове!

### Вас вітає сторінка молодого українського проєкту «Вогнечар».

**Вогнечар** – українська школа магії створена у ХХст. при об'єднанні трьох магічних навчальних закладів: Лісовіру, Хортинцю та Дивомуру.

Тут об'єднались запальні характерники, великодушні мольфари та розсудливі відьмаки.

Всі разом, вони досліджують світ української магії, міфології, та її магічної історії, схованої від очей простих людей...

Приєднуйтесь, щоб поринути в світ чарівної України!
Володар Дрозд

## Біографія

Прізвище Дроздів всім відоме та не лише через Володара, але й через його прадідів, життя яких легендами оповито. Дрозди — давня українська сім'я, пращури якої були радниками Олега Віщого, а тоді й всіх князів Київських.

Усі його предки в Дивомурі вчилися й пан Володар, традиції не порушував потрапивши до відьмаків.

Змія Самі — вірна фамільярка, подарована другом, яка разом з хазяїном з перших років посади директора.

Раніше працював політиком у сфері закордонних справ, а потім спонтанно змінив професію та став вчителем Чорної магії у Вогнечарі в період проголошення незалежності України був обраний магічною спілкою на посаду директора, яку займає і досі.

 Характер у Володаря спокійний, стриманий, місцями навіть холодний. Дрозд завжди усе тримає під контролем і старається поводитися справедливо. Хоч чоловік і не є наймилішою особою, проте завжди готовий вислухати своїх учнів і знайомих. (Порад ніколи не дає, вважає, що кожен сам своєму життю господар і його п'ять копійок будуть не доречними).

 Володар не надто компанійський. У нього багато знайомих, але кажуть, що Ох — єдиний з ким у нього дійсно теплі стосунки, проте, чи це дійсно правда — ми не дізнаємося. Ніхто й ніколи не чув, як Дрозд розказує про своє особисте життя.

 Ні сім'ї, ні дітей, ніколи не одружувався, та й на публіці з жінками не показувався. Рідних сестер чи братів немає, а з батьками, як вважає більшість, зв'язок не підтримує, та й чи живі вони ще — ця більшість не знає.

## Цікаві звички:

* У день Різдва наче щезає зі світу. Навіть у Вогнечарі його не знайдеш.

* Завжди носить з собою невеликий  кристалик синього кольору на шиї. Найчастіше ховає артефакт під одяг. На всі питання відповідає однаково: "Подарунок від батьків".

1953 рік - народився

1967 рік - в 14 років був прийнятий у Вогнечар на факультет відьмаків.

(7 років навчання)

1974-1982 рр. - працює політиком в сфері закордонних справ, куди пішов одразу після закінчення школи.

1982 р. - зустріч з Охом. Так звана "точка неповернення".

1982-1983 р. - проходить курси, щоб стати вчителем в українській школі магії.

1983-1998 р. (Вчитель Чорної магії.)

1991 р.- по сьогоднішній день. (Директор Вогнечару.)