Slot 4 Crewsers

The Crewsers come with unique crew members, appear on page 14, and are unlocked via completing the True Ending and selecting a blue option while having a unique character aboard your ship. This page features the Slot 4 Crewsers.

## **Nights' Cruiser**

*Small and cramped, this ship is a tight squeeze for all of the infamous Slug king's fans. That is, it would be, if he had any.*

* Default Name: The Blacker Raven
* Starting Crew: 1 Nights
* Starting Reactor: 8
* Max Hull: **15**
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Cloaking (1)
	+ Piloting (2)
	+ Doors (2)
* Starting Weapons
	+ Chain Burst Laser
* Starting Augments
	+ Slug Repair Gel
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Consult the advice of a certain Slug king about a certain artifact to unlock this ship.

## **Slocknog's Cruiser**

*Nights might have taken the throne, but Slocknog gets to walk away with the award for the bigger ship at the end of day. Some might argue the size doesn't matter, but Slocknog will just pretend he couldn't hear you.*

* Default Name: The Big Nog
* Starting Crew: 1 Slocknog, 3 Slug
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Teleporter (1)
	+ Mind Control (1)
	+ Piloting (1)
	+ Doors (2)
	+ Battery (1)
* Starting Weapons
	+ Medical Bomb
	+ Pierce Laser MK I
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 8
	+ 3
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Consult the advice of a certain Slug ex-king about a certain artifact to unlock this ship.

## **Irwin's Cruiser**

*Now washed up from both his career in the EHG and spider hunting, Irwin has moved on to more pressing matters, like saving reality.*

* Default Name: Falsum Aranea
* Starting Crew: 1 Irwin, 1 Slug Ranger, 1 Leech, 1 Lost Sun Commando
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (3)
	+ Piloting (2)
	+ Doors (1)
* Starting Weapons
	+ 'Guisarme' Beam
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 15
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Consult the advice of a certain Slug bounty hunter about a certain artifact to unlock this ship.