ChangeLog

0.3 RC1 Changelog:

**[Added]** Wood and cinder base objects now show damage state when over 50% damaged.

**[Added]** Car Jack item added to every fresh spawned vehicle.

**[Added]** Can now loot a dead UAV Drone and in return get Electronic components.

**[Added]** Ability to specify starter items for freshly spawned traders via epochconfig.

**[Added]** New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.

**[Added]** Vehicle lock time is now stored in hive and will persist across server restarts.

**[Added]** 3d interaction visuals to show you when an action is available.

**[Added]** New loot bias system with nestable tables and overall loot balance.

**[Added]** LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).

**[Added]** Goldenseal plant can be consumed to reduce toxicity.

**[Added]** Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.

**[Added]** Dynamic Air Supply Drop Event. Use smoke grenades to signal.

**[Added]** Trader mission accessed with "Talk" on trader: Pikes Peak Express.

**[Added]** Ability to eat raw foods but at the risk of toxicity.

**[Added]** New items (Rock, Stick, and Rope) for crafting and added to trash loot.

**[Added]** New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.

**[Added]** Keesha default character now has shoes.

**[Added]** Crafting of Rope from Hemp.

**[Added]** Harvest Sticks from a bush using a Hatchet.

**[Added]** Mining of Iron Ore and Rocks with sledgehammer.

**[Added]** Removal with refund of Base building items. Respects Jammer Owner and group.

**[Added]** Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.

**[Added]** Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.

**[Added]** New "Boss" Sapper variant with a larger bang.

**[Added]** Both Sapper variants put off toxic gas if killed without blowing up.

**[Added]** Player can now select gender after each death.

**[Added]** Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.

**[Added]** Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.

**[Added]** Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.

**[Added]** Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.

**[Added]** Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.

**[Added]** Wood foundations can be crafted with 8x lumber.

**[Added]** Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/

**[Added]** Base building objects now persist damage and armor increased substantially.

**[Added]** Suppress loot spawn within the range of a Frequency Jammer.

**[Added]** Blocked base building areas for Chernarus.

**[Added]** Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)

**[Added]** Offroad MG Pickup. (Classname: B\_G\_Offroad\_01\_armed\_EPOCH)

**[Added]** Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)

**[Added]** Chance to spawn Lockbox and Backpacks in lockers or wardrobes.

**[Added]** Variable when Loadingscreen finish. (EPOCH\_loadingScreenDone change from nil to true)

**[Added]** Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar.

**[Changed]** Toxicity increase from consuming a toxic food item is now random.

**[Changed]** Increased default antagonist spawn chances.

**[Changed]** NPC Trader inventory menu now stacks like items and shows quantity.

**[Changed]** Players are now sent to the lobby after dead, simply press ok to respawn.

**[Changed]** Can now sell and buy uniforms from traders.

**[Changed]** NPC trader data (AI\_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.

**[Changed]** Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.

**[Changed]** Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.

**[Changed]** Player names saved to a separate data set on player connect.

**[Changed]** Deathlog now logs distance and position.

**[Changed]** Sapper brain reworked.

**[Changed]** Display of personal Crypto balance when opening bank interface.

**[Changed]** Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.

**[Changed]** Increased loot bias for Ferris Wheel and corrected z height on loot positions.

**[Changed]** Improve Cleanup System on Server.

**[Changed]** Behavior changed on UAV troop support.

**[Changed]** Dog to glitch less, reduced whines and more chance to wander.

**[Fixed]** Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).

**[Fixed]** Sharks not spawning off shipwrecks.

**[Fixed]** Black icons on admin panel spawn menu.

**[Fixed]** Soiled and Wet calculation corrected.

**[Fixed]** Pumpkin patches on Chernarus now payout proper loot.

**[Fixed]** Traders now only allow one vehicle per trade.

**[Fixed]** Alpha transparency issue with empty clone vats.

**[Fixed]** Attempt to prevent vehicle damage during server startup.

**[Fixed]** Removed fireplace sound for now due to Arma issues with sound cleanup.

**[Fixed]** Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)

**[Fixed]** GUI scale issues with additional button menu (Group Menu, Requests) on inventory.

**[Fixed]** Missing sounds on Ruger pistol and removed ability to use silencer.

**[Fixed]** Dupe fixes for backpacks, vests, uniforms.

**[Fixed]** Player revive did not work even after respawn.

**[Fixed]** zasleh1\_proxy.p3d error with M4A3.

**[Fixed]** Prevent loot objects from spawning under the ground.

**[Fixed]** Group kick and mod options did not work.

**[Fixed]** Cleanup and removal of unneeded rpt debug logs.

**[Fixed]** Removed spoiler button in Welcome Screen.

**[Fixed]** Misspelling in debug monitor (crypto).

**[Fixed]** Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).

**[Info]** Requires Arma version 1.40 or higher.

Admin Tool:

**[Added]** Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.

**[Added]** Different 3D Tools for: Player, Vehicles and Loot.

**[Added]** Features: God Mode, Spawn Loot, Teleport Infront.

**Epoch 0.2.5.2**

**[Added]** Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.

**[Added]** Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.

**[Added]** Basic wild plant spawner: Poppy

**[Added]** New dynamic event object: Ferris Wheel

**[Added]** Antagonist chances moved to epochconfig.

**[Added]** Split server events from weather and added separate timers for each in epochconfig.

**[Added]** Direction labels added to teleport pads.

**[Added]** Epoch Story: Debug area is now Epoch Cloning facility.

**[Added]** Started support for all "AiA Terrain Pack" maps, starting with Chernarus.

**[Added]** Support for Krypto account access from classed ATM and phonebooth objects.

**[Added]** New loot objects: Tarp covered pallet and freezer chest.

**[Added]** Tree support for Bornholm.

**[Added]** Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.

**[Added]** Further enhanced DLL logging.

**[Added]** Paint stripper & building parts pricing has been added to Traders.

**[Added]** Extra logging of player connects and disconnects.

**[Updated]** Further optimized sound system.

**[Fixed]** Group invite not working

**[Fixed]** Vests and Headgear now populate with correct epoch variants in spawn menu.

**[Fixed]** Item spawning now will add the items to a vehicle if target is in one.

**[Fixed]** Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch.

**[Fixed]** Better way to track dead state of player.

**[Fixed]** Losing group when logging out while dead.

**[Fixed]** Revive statistics were not persisting.

**[Fixed]** Optimize cleanup system for more stable server fps.

**[Fixed]** Removed doppleganger code for now, as it was not working as intended.

**[Fixed]** Epoch welcome message encoding issue and fixed Scroll bar.

**[Fixed]** Parachutes are now safe to use.

**[Fixed]** Increased the amount of thirst gained from Drinks/Sodas.

**[Fixed]** Increased the amount of hunger gained from Can Food and Cooked Meats.

**[Fixed]** Bug in sound system with Cultist caused error that broke master loop.

**[Fixed]** False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER\_REJECT\_NoResponse)

**[Fixed]** False script restriction kicks that happen when player destroy electric wire.

**Epoch 0.2.5.1 Hotfix**

**[New]** Control sound volume in-game with Ctrl plus - or +.

**[Fixed]** Issue that caused admin panel to bug out and close all dialogs.

**Epoch 0.2.5**

**[New]** Custom single seater "Mosquito" Light helicopter.

**[New]** Consumables can now give the player multiple attributes on use.

**[New]** Honey can now be consumed and an empty jar is returned.

**[New]** Empty Food cooler added. To be used with food crafting.

**[New]** Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.

**[New]** 3 new Soda cans some with unique attributes.

**[New]** Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.

**[New]** Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.

**[New]** Camo version of female wetsuit.

**[New]** Female Ghillie Suits Tan, Light Green, Dark Green.

**[New]** SteamAPI support added for future features and VAC ban check system.

**[New]** In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.

**[Changed]** Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.

**[Changed]** Sledge Hammer damage increased 2x.

**[Changed]** Loot now spawns more readily.

**[Changed]** Loot table tweaks to increase building materials.

**[Changed]** setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.

**[Changed]** Shelf, tipi, and Frequency Jammer are now built using the physx build mode.

**[Changed]** Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.

**[Changed]** Death trigger now spawns shark if player is killed at sea.

**[Changed]** Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).

**[Changed]** Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.

**[Changed]** Reworked backend of NPC trader mechanism to be more accurate and optimized.

**[Changed]** Land vehicles now spawn in cities near roads instead of anywhere on roads.

**[Changed]** Many performance and security changes server side.

**[Changed]** Vehicle save queue system for better performance.

**[Changed]** Seasonal items like Meeps and Halloween masks removed from loot tables.

**[Fixed]** UAV's are no longer static and now move like they are supposed to.

**[Fixed]** Fully disabled thermal equipment for all vehicles.

**[Fixed]** Geometry of walls changed to help reduce glitching.

**[Fixed]** Disallow Holster and GetOver action near base walls, to reduce wall glitching.

**[Fixed]** Global setdamage event with Communication towers.

**[Info]** Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.

**[Known Issues]** Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).

**[Known Issues]** Moving a painted corrugated wall causes it to loose its color.

**Epoch 0.2.0.1 Hotfix**

**[New]** Added crafting of Salvage Metal from Iron Ore found at mineral veins.

**[New]** Added proper ghost models for TiPi and shelf.

**[Changed]** Updated Red Gull Texture and Icon.

**[Changed]** Increased chance to find Mortar Buckets.

**[Changed]** Ctrl+T now used for Trade requests to other players.

**[Changed]** Increased chances for shark to spawn.

**[Fixed]** Traders spawning smoke grenades after selling them.

**[Fixed]** Just built base objects now use player direction for initial object direction.

**[Fixed]** Player logs out while dead will now correctly spawn fresh on login.

**[Fixed]** False kicks on Global setdamage due to destroyed powerlines.

**[Fixed]** Traders can no longer spawn on top of each other.

**[Fixed]** Multiple players could double spawn loot in the same building.

**[Fixed]** Can now build Frequency Jammer properly.

**[Fixed]** Player rollback after revive and relog.

**[Fixed]** Many server side fixes.

**[Known Issues]** Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).

**[Known Issues]** Moving a painted corrugated wall causes it to loose its color.

**Epoch 0.2 Update**

**[Changed]** "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear.

**[New]** Two halloween masks Pumpkin head and Werewolf.
**[New]** Fireplace model.

**[New]** Custom Anti Hack Framework by Skaronator.

**[New]** Replacement First Aid Kit double click on the item and use. Heals other players or your self.

**[New]** Wooden Ramp/Roof base object can be crafted with 6 lumber packs.

**[New]** Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda.

**[New]** Electric Motorcycle has been added.

**[New]** Car Jack added and has a chance to be found in freshly spawned vehicles.

**[New]** New lootable furniture "Shoebox" added.

**[New]** Military variant of the bed now spawns in specific military buildings.

**[New]** Unisex vest called "side pack". All fresh spawns start with this item.

**[New]** Group request menu, Group requests can now be accessed via the "Requests" button in the inventory.

**[New]** Player trading now started with the inventory key (Default "I") and accepted with the "T" key.

**[New]** Use paint cans to paint corrugated walls and use paint thinner to remove paint.

**[New]** Wood stairs upgradable for additional landing area.

**[New]** Circuit Parts found in the world to be used for crafting.

**[New]** Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner.

**[New]** 9 more radios have been added and can be crafted using gems.

**[New]** Many Inventory items now have proper icons instead of placeholder.

**[New]** Give player energy if within 75m of a solar tower or wind tower.

**[New]** Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes.

**[New]** Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days.

**[New]** Player Character are cleaned up after 30 days inactivity.

**[Fixed]** Mineral veins now spawn at epicenters.

**[Fixed]** Geometry changed on cinder wall to prevent phasing though it

**[Fixed]** Lockbox can no longer be destroyed while open.

**[Fixed]** Dump items on the ground if packed with items in lockbox.

**[Fixed]** Overflow items to the ground if player does not have space when trading with another player.

**[Fixed]** Added prices for Chainsaw so it is now possible to sell/buy to traders.

**[Fixed]** It wasn't possible to snap the foundation to other foundations.

**[Fixed]** Group Leader can no longer enter the commander vision.

**[Fixed]** false PublicVariable Restriction on server start.

**[Fixed]** Night Vision wasn't disabled when the player run out of energy.

**[Fixed]** Added prices for Karts so it is now possible to sell/buy to traders.

**[Fixed]** Shelf and Tipi storage devices are no longer indestructible and have limited storage space.

**[Fixed]** Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m.

**[Fixed]** Text output from certain actions now show proper display names instead of classnames.

**[Fixed]** Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn.

**[Fixed]** Some false BE kicks for base building.

**[Changed]** Increased storage of all vests by 50% and reduced armor by half.

**[Changed]** Building base objects from inventory kits now instantly forces build mode and consumes item.

**[Changed]** P2p trading now more reliable, however now places traded items at your feet.

**[Changed]** Reduced Dog and snake spawn chances.

**[Changed]** Respawn button disabled.

**[Changed]** Increased Building material spawns on trash piles.

**[Changed]** Increased chances for Tools to spawn on Tool Rack.

**[Changed]** Hunger and Thirst loss rates increased.

**[Changed]** Increased purchase price of Ammo by a total of 100%.

**[Changed]** Reduced Hunter armor levels by 50%.

**[Changed]** Trader "Steal" option removed for now.

**[Changed]** Traders now only wear uniforms that spawn in the world.

**[Removed]** Hellcat Helicopter and and Nightstalker scope till balance issues are sorted.

**[Removed]** Uniform storage space and selling of uniforms to traders removed due to dupe issues.

**[Info]** new bikey for 0.2 added remove any previous ones.

**[Info]** Improved backend DLL by Fank

**[Known Issues]** Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).

**[Known Issues]** Moving a painted corrugated wall causes it to loose its color.

**Epoch 0.1.0.3 Hotfix**

**[Added]** carts DLC content added go-karts, helmets, uniforms.

**[Added]** Snake bite sound.

**[Updated]** Dog brain fixes and optimizations.

**[Updated]** Shark brain fixes and optimizations.

**[Fixed]** Sniper rifle scope attachment issues.

**[Fixed]** Further fixes to group invite system.

**[Fixed]** Removed leftover debug systemchat text spam from Sapper brain.

**[Fixed]** Incorrect model for jerrycan and locker.

**[Fixed]** Texture on wardrobe.

**[Fixed]** NVG did not disable correctly after running out of energy.

**[Fixed]** Reduced global variable spam from p2p trade system.

**[Fixed]** Gumby leg bug with jump animation and crtl+w.

**[Changed]** Cultist and Sapper are now looted with Inventory button instead of T.

**[Changed]** lowered group invite distance to only 10m.

**[Changed]** Removed rating and score from debug as they are not currently used.

**[Changed]** Lower Hunter hit point armor levels a bit in an attempt to balance.

**[Changed]** Lowered animal spawn rate.

**[Info]** Many other fixes and security changes.

**Epoch 0.1.0.2 Hotfix**

**[Added]** New Dog Brain with many new features. http://epochmod.com/...dog-brain-0102/

**[Added]** More event driven chances to spawn antagonists.

**[Added]** Great White Shark.

**[Added]** Speargun found only in boats.

**[Added]** NVG goggles now require Energy to use (5 Energy every 10 sec).

**[Added]** Alert sound to drones when they spot you.

**[Added]** AI Soldiers should now attack you even in a vehicle.

**[Updated]** Group System - Invite List is alphabetically sorted.

**[Fixed]** Fixed typo that caused storage devices not to save correctly.

**[Fixed]** Overhaul of vehicle selling code to prevent issues.

**[Fixed]** incorrect scope with ItemKiloHemp.

**[Fixed]** Fixed and improved group system.

**[Fixed]** Double click action button text had incorrect text for some items like "Vehicle Repair Parts".

**[Fixed]** Fixed UI icons disappearing due to conflicting resource layer with dynamic text.

**[Fixed]** Added workaround for players not saving due to specific character in player name.

**[Fixed]** When first building a base item it will spawn as simulated and start to save.

**[Fixed]** Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed.

**[Fixed]** Players can now trade Krypto using P2P trade menu.

**[Fixed]** P2P trading now correctly removes weapons from backpacks.

**[Fixed]** AI soldiers now spawn with the correct radio, vest, and hat.

**[Fixed]** Random traders can no longer occupy the same building.

**[Fixed]** Preview of building objects now use proper ghost preview models.

**[Fixed]** "Mine" trader city teleport point moved so that protection zone covers area.

**[Changed]** Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode.

**[Changed]** Code lockout added to Take Krypto code to prevent spam.

**[Changed]** Improved quality of shipwreak and pelican loots.

**[Changed]** Disabled side chat on all servers, use Quartz radio instead.

**[Optimize]** Furniture spawning moved client side for better server performance.

**[Optimize]** Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m.

**[Known Issue]** Unable to loot dead fish with "T" to get Seafood.

**Epoch 0.1.0.1 Hotfix**

[Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters.

[Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).

[Added] Loot added to Sapper and Cultist (press "T" to loot dead body).

[Fixed] Incorrect path for snake corpse model.

[Fixed] Fixed double chickens.

**[Fixed]** Frequency jammer (Plot pole) now works for both owner and group members.

**[Fixed]** Group invite system.

**[Fixed]** Missing alert sound added to Sapper.

**[Fixed]** fixed description for .22 ruger.

**[Fixed]** Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).

**[Fixed]** fixed AI cleanup on player disconnect.

**[Changed]** Reduced multi gun ammo count to 10 from 99.

**[Changed]** Increased crafting requirements on many base items (it was kept low for testing).

**[Changed]** Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.

**[Changed]** Shipping containers now have more loot and (building mats & backpacks).

**[Changed]** Removed ammo and weapons from Fridge and stove.

**[Changed]** Increased cultist and sapper armor levels.

**[Changed]** Try to find a better place to spawn purchased vehicles.

**[Changed]** Player must be local (last driver) to sell a vehicle.

**[Changed]** Increased range for buying and selling vehicles.

**[Changed]** Lowered volume on Dog and Chicken sounds.

**[Changed]** Server side tax rate on NPC trader purchases (currently 10%).

**[Changed]** Manipulating base objects now have varying energy consumption.

**[Optimize]** Disable simulation on any ThingX props at trader cities.