recursal/Fanatic-Fandom huggingface dataset:
Magic stone

## **User(s)**

1. Elf Tribe

*For the jewels used by the Diamond Kingdom, see Mage stones.*
**Magic stones** 「魔石 *Maseki*」 are eleven ancient magic jewels that can amplify magic power and can serve as multipliers for magic spells.

## Overview

The magic stones are jewels that come in different shapes and sizes and have different patterns on them. The stones are capable of amplifying the magic power of the one who wields them, but they require the user to already have a high level of magic to use them safely. Therefore, elves and devils are the only ones who can use them to their fullest. The stones are connected to the underworld, and humans who use them risk incurring the curse, Weg, and losing their humanity.

Licht uses them to transform himself into a giant demon. Afterward, Secre Swallowtail uses them to seal away Zagred, who in turn uses the stones to suspend the souls of the elves so that they could reincarnate centuries later. Secre then uses the stones to turn Lemiel Silvamillion Clover into a statue.

The Eye of the Midnight Sun once collected these stones and placed them into the **Tree of Life monument** 「生命の樹の石碑 *Seimei no Ki no Sekihi*」. It was Julius Novachrono who entrusted the Black Bull squad with recovering the stones.

Once the stone monument was completed, Patolli reincarnated the elves in the bodies of humans and intended to place the final stone in a pedestal within the Shadow Palace. However, Zagred took the final stone and summoned his own body from the underworld.

Finral Roulacase took the stones in the sephirot and placed them in the statue of Lemiel, who came back to life.

## List of Known Stones

* **Sosshi Village's Stone**: This stone is square in shape with a pink color and a pattern of a crescent moon with three stars.

* **Fuegoleon's Stone**: This stone is triangular in shape with a red color and a pattern of a circle above a crescent with four spades connected.

* **Seabed Temple's Stone**: This stone is in ovular in shape with a blue color. The pattern of the stone has four circles in the center with the top two connected and the bottom two connect, on the sides are four circles with the circles closest to the center has lines to the other three.

* **Witch Queen's Stone**: This stone is teardrop-shaped with a light purple color and an unknown pattern on the stone.

* **Yuno's Stone**: This stone is smooth and circular in shape with a blue color and pattern of a gold cross and four pointed stars at each corner.

SosshiFuegoleon VermillionSeabed TempleWitch QueenYuno
## Trivia

* The design on the Tree of Life monument is the Sephiroth, the tree of life design from Kabbalah.
Eight Shining Generals

**Eight Shining Generals** 「八輝将 *Hakki-shō*」 are a group of prominent military figures within the Diamond Kingdom.

## Overview

The Eight Shining Generals are the strongest Mage Warriors within the Diamond Kingdom, having authority to command a large number of soldiers and enough respect not to have their orders questioned.

As the name suggests the group primarily consists of eight powerful mages whose skill and raw power put them on the same level as the Magic Knight Captains of the Clover Kingdom. However, the group itself seemed to also have been divided into the "Old Generation" and the "New Generation."

The Generals from the "Old Generation" consisted of Broccos, Yagos and Ragus who had obtained their level of power and position via the traditional methods of training, practice and experience on the battlefield.

While the Five Generals of the "New Generation" are all mages who have been personally modified and experimented on by Morris, who managed to successfully boost their natural abilities and powers and even gave them access to new and unique abilities as well, as is in the cases with Mars and Ladros.
Healing Magic

**Healing Magic** 「回復魔法 *Kaifuku Mahō*」 is a form of magic that allows the user to help oneself or others recovering from injuries.

## Description

This form of magic allows the user to channel mana and use it to accelerate one's own or others' regenerative process. The full potential of Healing Magic is unknown. High-level spells have been shown to be capable of closing and healing critical wounds, such as stab wounds. Regenerating lost limbs is beyond the ability of normal Healing Magic, but reconnecting severed limbs is possible for skilled mages.

Furthermore, Healing Magic can be incorporated with various attributes and take advantage of their unique properties. According to their elemental affinity, the user could shroud themselves or others in flame to recover or could create a healing space by using various plants. However, the correct spell is still required for users to use Healing Magic to its full potential.

Royals of the Clover Kingdom have access to magic tools, like Eilia's Booth, that can cast powerful Healing Magic for them.
Eyeball Magic

*For the similar magic used by Marie Adlai, see Eye Magic.*
**Eyeball Magic** 「眼魔法 *Manako Mahō*」 is a magic attribute that allows the user to manifest eyeballs.

## Description

This magic attribute allows the user to manifest additional eyeballs that are free-floating, can turn and move in midair, and share vision with the user. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

These eyes could be spread out over a large area, allowing the user to see from multiple angles and over great distances. The eyesight could also be enhanced in order to perceive a target's magic, stamina, and muscle movements.
Spirit Guardian

The **Spirit Guardians** 「精霊守 *Seirei no Kami*」 are a group of powerful mages from the Heart Kingdom. They are the strongest mages in the entire kingdom.

## Overview

Spirit Guardians are powerful Stage Zero-ranked mages who can borrow the power of natural mana. They serve as protectors of the Heart Kingdom and its Princess.
Cheats

Melon King has several cheats, which are only usable by plot staff, such as SomethingWrong and Electrosolt.

There are currently 6 cheats:

* Force Buy (On/Off)
* Noclip (On/Off)
* Creative (On/Off)
* Upgrade Bypass (Infinite/On/Off)
* Role (Citizen/Guard/King)
* Instant Kill (On/Off)

## Force Buy

When enabled, allows purchasing of an upgrade that was already previously purchased.

## Noclip

Holding sneak will teleport you forward, allowing you to pass through walls.

## Creative

Puts you in creative mode, and allows you to fly.

## Upgrade Bypass

Allows you to buy upgrades as a guard/citizen. If infinite mode is on, these upgrades are free.

## Role

Sets your role. This includes Citizen, Guard, and King.

## Instant Kill

When enabled, right clicking players will turn them into a cookie, dealing 999,999 damage and instantly killing them. This can also kill the king.
Vortex Magic

**Vortex Magic** 「渦魔法 *Uzu Mahō*」 is a magic attribute that allows the user to create magical whirlwinds. This magic is virtually useless.

## Description

This magic attribute allows the user to generate and manipulate magical whirlwinds. The swirling mana deflects and dissipates other magic. In order to use it to its full potential, specific spells are required, which are stored within grimoires.
Mana Skin

## **User(s)**

1. Magic Knights

**Mana Skin** 「マナスキン *Manasukin*」 is a basic Reinforcement Magic spell.

## Description

The user creates a coating of mana that protects them. It is a basic technique that most Magic Knights have used unconsciously at one point or another. Proper training allows a mage to use it consciously and to greater effect.

Environments with strong and wild concentrations of mana, like Grand Magic Zones and dungeons, make it difficult to maintain the technique as the coating has to adjust constantly to the changing mana.

Elves' overflowing magic naturally forms a similar defensive barrier around them.

There is a special magic tool that applies a special marking to aid in the creation and maintenance of a mage's Mana Skin. This white flame marking relies on the bearer's magic, so if the mage loses control of their magic, the spell will dissipate.
Personal Greenhouse

**Personal Greenhouse** is an upgrade that costs 16 coins and has no prerequisites.

It is an upgrade that places a stone cube inside the castle that allows melons to spawn inside, containing a furnace inside. This upgrade also has the hidden stat of ever so slightly increasing melon generation inside the greenhouse specifically, having a 33% chance to add an extra melon every 2 seconds (Average of 1 per 6 seconds). It has a unique property of being able to change despite not being path related, as it changes if you go the Science path.

## Trivia

This was the first upgrade ever added to the game.
Copper Magic

*For the magic used by Cesc, see Shakudo Magic.*
**Copper Magic** 「銅魔法 *Akagane Mahō*」 is a magic attribute that allows the user to generate and manipulate copper.

## Description

This magic attribute allows the user to generate and manipulate copper at will. The users are able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.
Game Magic

**Game Magic** 「遊戯魔法 *Yūgi Mahō*」 is a magic attribute that allows the user to oversee and manipulate events within a certain area.

## Description

This magic attribute allows the user to oversee and manipulate the events within a certain area. The user is able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

The user is able to teleport a target to any location within the designated game area, as well as create obstacles, such as large monsters. While the game is going on, the user can oversee events throughout the game area via a number of magic projections.

This sort of magic requires the user to be familiar with and to have poured great amounts of their magic into the place where the game occurs.
House Silva

**House Silva** 「シルヴァ家 *Shiruva-ke*」 is one of the royal families of the Clover Kingdom.

## Overview

Their symbol is the cross flory fitchy, which is also present in the Silver Eagle squad's badge.

The house has history with the elves and the Anti Magic Weapons.

## Trivia

* The Silvamillion family is the ancestor of both House Silva and House Vermillion.
Compound Magic

## **User(s)**

**Compound**:

**Compound Magic** 「複合魔法 *Fukugō Mahō*」 is the combination of multiple different spells to create a single, more powerful spell.

## Description

This form of magic allows the users to combine multiple different spells or magics to create a single, more powerful spell.

A smaller variation, **Union Magic** 「合体魔法 *Gattai Mahō*, Viz: "Combo Magic"」 is the combination of only two spells.
Rift Castle

## Resident(s)

1. Selene

**Rift Castle** 「切れ目城 *Kireme-jō*」 is the residence of the fugitive witch Selene also known as the **Witch of the Rift** 「狭間の魔女 *Hazama no Majo*」

## Description

The Rift Castle is a strange and mysterious place that takes the form of a floating palace as big as a city. It is considered to be on the same level of a Grand Magic Zone due to the density of the mana. Due to the city-like palace's ability to constantly float and hover, along with its tendency to constantly change its location, making it impossible to accurately track or locate it there are many who believe it to actually be a high ranking dungeon.
Fire Magic

## **User(s)**

1. Salamander

**Fire Magic** 「炎魔法 *Honō Mahō*」 is a magic attribute that allows the user to generate and manipulate fire. It is one of the four major elements of mana, and its spirit is Salamander.

## Description

This magic attribute allows the user to generate and manipulate fire at will. The user is able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires. Due to its destructive nature, this magic is usually used for its offensive spells.

Fire Magic is considered strong against Mercury Magic but weak to Water Magic.

### True Fire Magic

With the Heart Kingdom's magic technique, the user can cast **True Fire Magic** 「真炎魔法 *Shin'en Mahō*」 by using runes to channel natural mana into a spell and to create real fire.
Reforge Crystals

Crystals are items which allow you to create weapons with unique reforges. They are obtained through several means, namely the Black Market and the Blacksmith Guard Class. To use them, they need to be clicked with on an anvil, after which, if you have the required reforges in your inventory, you will craft the new weapon.

### Ancient Crystals

Ancient Crystals are obtained via the Ancient Remedies Black Market upgrade, or from the Blacksmith Reforge Room. These crystals are as follows:

The Farming Crystal applies the Farming Reforge when combining a Telekinetic and Harvesting sword. The reforge combines the Telekinetic and Harvesting Reforges, and can be applied to a hoe when crafting.

The Knight's Crystal applies the Knight's Reforge when combining two Defender's swords. The reforge deals 3 True Damage to anyone who has recently damaged the King. This sword cannot hurt the king.

The Giant's Crystal applies the Giant's Reforge when combining a Gladiator and Leaping sword. This reforge reduces damage taken while holding it by 10%, and performs a leap upon hitting a player.

### Kingslayer Crystals

Kingslayer Crystals are obtained in the Black Market after purchasing the Kingslayer Technologies in the Better Black Market section. These crystals are as follows:

The Warped Crystal applies the Warped Reforge when combining two Twisted swords. This reforge, when used against the king, deals 2 extra true damage, and applies strong Mining Fatigue and Slowness.

The Breaker Crystal applies the Breaker Reforge when combining a Cuffbreaking and Twisted sword. This reforge, when used against guards, deals 3 extra true damage, applies strong Mining Fatigue, and sets a 2 second cooldown to their Jail ability.

The Colossus Crystal applies the Colossus Reforge when combining a Giant's and Twisted sword. This reforge reduces damage taken while holding it by 18%, and performs a leap upon hitting a player. Additionally, when used against citizens, it deals 1 extra true damage.

### Shady Sellers Crystals

These types of reforge crystals are found in the Shady Sellers auction for 750 Gold. These reforges are as follows:

The Paralysis Crystal applies the Paralysis reforge when combining a Frozen and Crippling Wooden Sword. This reforge deals 1 true damage, and applies mining fatigue and slowness to victims.

The Tank Crystal applies the Tank reforge when combining a Giant's and Colossus sword. While holding any sword with the Tank reforge, you take 25% less damage, and you also deal 1 true damage.

### Misc Crystals

These types of reforge crystals are found in a few specific places around the kingdom.

The Annoying Crystal is found in the ??? area, and costs 20 shards to make. To make a sword with this reforge, you need to combine 5 Nourishing swords. This reforge deals far less knockback in exchange for 2 true damage.

The Unstable Crystal is found in the Weapon Master's shop in the City Expansion, and costs 4 shards to make. When combining an Ignited and Sharpened sword with this crystal, the "blade" part of the sword burns away, leaving a stick called "Broken Wooden Sword". This is required for the Glorious Reforge.
Blue Rose

**Blue Rose** 「碧の野薔薇 *Ao no Nobara*」 is one of the nine squads of the Clover Kingdom's Magic Knights.

## Overview

Like the other eight squads, Blue Rose follows the orders of the Magic Emperor and will act according to his requests.

The squad is mostly women, having the sharp motto of refusing the notion of worshiping or idealizing men. Instead, they seek to show the power and capacity of women. Despite their creed towards men, many of them secretly support the idea of having romantic relationships with men.

The few male squad members serve as errand boys.

## Members

Blue Rose is led by a captain with authority over the members of the squad.

### Squad Robe

The squad's signature robe is a blue mantle with a hood. The front of the robe is split in the middle and held at the neck by a gold, rose-shaped button. The back of the robe is emblazoned with the squad's insignia.

## Base of Operations

The Blue Rose's headquarters is a mansion-like structure in an unknown region of the Clover Kingdom. Inside, there is a courtyard with one section lowered. At its center is a round water fountain and facing a raised platform. This section is lined with rosebushes.

Blue Rose headquarters.Courtyard
Eilia's Booth

**Magic Tool: Eilia's Booth** 「魔導具『エイリーアの小部屋』 *Madōgu "Eirīa no Koheya"*」 is a magic tool possessed by royals of the Clover Kingdom.

## Description

This tool appears as an ornate cylinder with three sections. Once activated, the top and bottom sections slide out and the canister floats in the middle of a large green cylinder of Healing Magic that forms around it. This field of magic greatly enhances the natural healing ability of those within it.
Mana Method

*For the similar magic technique in controlling ambient mana, see Mana Zone.*
**Mana Method** 「魔言術式（**マナメソッド**） *Mana Mesoddo*, literally meaning: Rune Formula」 is the Heart Kingdom's unique magic technique for controlling natural mana.

## Description

Over the centuries, the citizens of the Heart Kingdom have adapted to the country's strong natural mana and developed this unique magic technique to channel that mana into spells, increasing their strength and abilities. Since it uses natural mana, the technique is best suited to magic attributes that can be found in nature, such as the four major elements and plant-based attributes.

The user forms runes out of natural mana and arranges them to form instructions for their magic to follow, such as “pursue the target” or “grow bigger”. These arrangements can be applied directly to a spell or be formed into a larger magic circle. Simple instructions only require simple arrangements, but more complex designs can create more powerful spells and effects. At their peak, these arrays focus the mana of nature and generate the real element. For example, Lightning Magic becomes True Lightning Magic and generates real lightning.

Mages of the Fifth Stage and below are too weak to form the runes properly, and only mages of the Third Stage or higher are skilled enough to use the technique in combat scenarios.
Witches' Forest

## Resident(s)

1. Witch Queen (ruler)
2. Witches

The **Witches' Forest** 「魔女の森 *Majo no Mori*」 is a small, independent country of witches ruled over by the Witch Queen.

## Description

This forest Grand Magic Zone is the home to all witches and sits in a neutral area west of the border between the Clover and Diamond Kingdoms.

The entire population consists of women with special types of magic, like curses and familiars 「使い魔 *tsukaima*」. These women are not allowed to live outside of the forest, and those that choose to are considered fugitives. Men and other non-witches are forbidden from entering the forest.
Tarot Magic

## **User(s)**

1. Selene

**Tarot Magic** 「タロット魔法 *Tarotto Mahō*」 is a form of magic that allows the user to divine future events as well as effect the world through the use of tarot cards.

## Description

This magic attribute allows the user to summon or create tarot cards to gain insight into the past, current and possible future situations of the subject, be it a person, place or item.The magic can also be used to track down individuals or items, trap others inside of blank cards, attack with cards as sharpened projectiles, and even conjure the entity reflected on the tarot cards to fight on their behalf. It is rumored and believed, especially by the Witch Queen and among the witches, that a skilled enough user is able to misinterpret or more precisely, change the meaning of the cards to create an entirely different outcome.
Mucus Magic

**Mucus Magic** 「粘液魔法 *Nen'eki Mahō*」 is a magic attribute that allows the user to generate and manipulate mucus.

## Description

This magic attribute allows the user to generate and manipulate mucus at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

The mucus can be used to smother people and entrap them. Additionally, the viscous nature of the mucus allows it to absorb physical attacks without issue, and it absorbs the magic power of those caught in it.
Sandstone Magic

**Sandstone Magic** 「砂岩魔法 *Sagan Mahō*」 is a magic attribute that allows the user to generate and manipulate sandstone.

## Description

This magic attribute allows the user to generate and manipulate sandstone at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

Due to sandstone's nature of being made up of mineral sediments, the user can utilize the sandstone as both solid rock and individual grains.
Crimson Lion

**Crimson Lion** 「紅蓮の獅子王 *Guren no Shishiō*」 is one of the nine squads of the Clover Kingdom's Magic Knights.

## Overview

Like the other eight squads, the Crimson Lion follows the orders of the Magic Emperor and will act according to his requests.

It is one of the most prominent and successful squads, usually ranking first or second; however, they have recently dropped to fifth.

### Squad Robe

The squad's signature robe is a red mantle that is split in the middle of the front and has slits over the shoulders. There is additional fabric wrapped around the neck like an attached scarf. The back of the robe is emblazoned with the squad's insignia.

The royal members wear gold-colored, braided ropes with large purple stones. These ropes are draped around their necks under the scarf and hang down in front.

## Members

Crimson Lion is led by a captain with authority over the members of the squad.

## Base of Operations

The Crimson Lion's headquarters is a palace-like structure in an unknown region of the Clover Kingdom.
Thread Magic

**Thread Magic** 「糸魔法 *Ito Mahō*」 is a magic attribute that allows the user to generate and manipulate thread.

## Description

This magic attribute allows the user to generate and manipulate thread at will. The users are able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

The threads can be used to entangled the users target, as well as control the movements of the bound target like puppet strings. The threads can also be used for surgical purposes, as the user can seal open wounds and keep broken bones in place by wrapping the thread around them.

The threads are small enough that they are virtually invisible to the eye and impossible to detect with mana.

At its pinnacle, this magic has the potential to control fate, rewriting recent event to an outcome that is more favorable to the user.
Cherry Blossom Magic

**Cherry Blossom Magic** 「桜魔法 *Sakura Mahō*」 is a magic attribute that allows the user to generate and manipulate cherry blossoms.

## Description

This magic attribute allows the user to generate and manipulate cherry blossoms at will. The user is able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

Dense swarms of cherry blossoms can be used to create illusions and to obscure opponents' vision and mana-sensing, thus concealing the user and their allies, as well as disorienting opponents. Additionally, the individual petals are incredibly sharp and thin, allowing them to slip through small openings in defenses and strike at an opponent.
Salamander's Claw

**Fire Spirit Magic: Salamander's Claw** 「炎精霊魔法『サラマンダーの鉤爪』 *Honō Seirei Mahō "Saramandā no Kagizume"*」 is a fire-based Spirit Magic spell.

## Description

With an open grimoire, the user summons Salamander, which covers its claws in fire and, with a swipe of its leg, releases five large slashes that are capable of burning and slicing through several trees.
Green Mantis

**Green Mantis** 「翠緑の蟷螂 *Suiryoku no Tōrō*」 is one of the nine squads of the Clover Kingdom's Magic Knights.

## Overview

Like the other eight squads, Green Mantis follows the orders of the Magic Emperor and will act according to his requests.

### Squad Robe

The squad's signature robe consists of a plain fern green hooded mantle. No linings are present and it has no visible embellishments to secure it. The squad's insignia is embroidered on the left side of the mantle.

## Members

Green Mantis is led by a captain with authority over the members of the squad. The members are all commoners.
Creation Magic

**Creation Magic** 「創成魔法 *Sōsei Mahō*」 is a form of magic that allows the users to shape various objects and entities from their magic. Spells from this magic require the users to use a grimoire to activate.

## Description

This form of magic allows the users to shape various entities, from creature to objects. The types or shapes of entities that could be created are limitless, thus making it a very versatile magic that nearly every mage could use for various purposes. Although, it could create almost anything, the users are still required to use the correct spell in order to create the entity they desired. Furthermore, the users are also required to use grimoires in order to use spells from this magic because spells are stored within grimoires.

In addition, Creation Magic is able to incorporate various attributes into its spells. Mages could create entities with added properties according to their elemental affinity. This could range from an armor composed of crystals to a hawk made of wind streams. Even though it seems that Creation Magic allows its users to create objects out of nothing, those objects are actually composed entirely of the users' mana. Thus, they could disappear into thin air when they are nullified by Anti Magic or when the casters lose consciousness and the spells lose their source of mana.
Poison Plant Magic

**Poison Plant Magic** 「毒草魔法 *Dokusō Mahō*」 is a magic attribute that allows a user to generate and manipulate poisonous plants.

## Description

This magic attribute allows the user to generate and manipulate poisonous plants at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

The user can extend vines from the poison plants that are able to skewer targets and tunnel through the ground. The plants can also release a dense cloud of gaseous poison.
Imitation Magic

**Imitation Magic** 「模倣魔法 *Mohō Mahō*」 is a magic attribute that allows a user to copy another mage's spells.

## Description

This magic attribute allows the user to copy another mage's spells. In order for the user to use another mage's spells, they are first required to touch the mage's grimoire. The spells that are copied are able to match those of the original owner. The only known exception is Anti Magic.
Void of No Return

## Resident(s)

1. Kraken
2. Nushi-sama

The **Void of No Return** 「還らずの穴 *Kaerazu no Ana*」 is a deep pit south of the Seabed Temple and the home of the ancient **Nushi-sama** 「ヌシさま」, a guardian of the sea and a servant of the Sea God.

## Description

The Void of No Return is a deep, cavernous pit on the seafloor.

Deep within the pit is an air-filled chamber. A large raised platform sits next to a large hole leading further down. The platform has a series of columns along its edges; however, most are destroyed and lie in ruins. It is here where temple priests can perform rituals to placate Nushi-sama.

### Fauna

Nushi-sama is a giant fish with large horns, a fur-like mane, and four luminescent esca. She is a creature of such tremendous magic power that her rage disturbs the mana all around her and causes the nearby sea creatures to become violent themselves. She is very protective of her child and becomes violent when she feels her child is threatened.

Various types of sea creatures inhabit the pit. When Nushi-sama is enraged, she transforms the sea creatures into highly aggressive monsters that will attack anything that enters the pit. These monsters are bipedal and wield tridents.

A kraken also lives in the pit and serves as a protector of Nushi-sama, fighting anyone who tries to travel deeper. Its ink not only obscures vision but also disrupts the mana around it.

Nushi-sama and her childFish monstersKraken
## Trivia

* *Nushi* 「主（**ヌシ**）」 is a title given to earthly deities in Shinto mythology.
Silver Eagle

**Silver Eagle** 「銀翼の大鷲 *Gin'yoku no Ōwashi*」 is one of the nine squads of the Clover Kingdom's Magic Knights.

## Overview

Like the other eight squads, Silver Eagle follows the orders of the Magic Emperor and will act according to his requests.

### Squad Robe

The squad's signature robe is a silver mantle with a white fur-trimmed collar and a scalloped hemline, which gives the bottom half the appearance of feathers. The front of the robe is split open in the middle, and a button holds it together at the neck.

The royal members wear a version with white fur draped over most of the robe, a dark blue fabric under the fur, and the squad's insignia displayed on the left-hand side.

## Members

Silver Eagle is led by a captain with authority over the members of the squad.
Red Ochre Magic

**Red Ochre Magic** 「赭土魔法 *Shado Mahō*」 is a magic attribute that allows the user to generate and manipulate red ochre.

## Description

This magic attribute allows the user to generate and manipulate red ochre at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.
Hardestmode

**Hardestmode** is an even more difficult version of the normal game, causing the king's life to be hell while also providing the citizens with an abundance of upgrades and incentives to kill the king. It is unlocked after completing Hardmode. There is no Post-**Hardestmode** yet. It is enabled inside the castle when you become king in between the Economics Room and the Hearth.

## Modifications

Hardestmode makes the game insanely difficult, and it has various effects to make this the case.

 King starts nearly dead and starved
 The king cannot attack.
 King starts in debt.
 The king dies after a time limit expires.
 All paths locked except Urban.
 King has even less max health.
Trap Magic

**Trap Magic** 「罠（**トラップ**）魔法 *Torappu Mahō*」 is a form of magic that allows the user to create and set magical traps.

## Description

This form of magic allows the user to create and set magical traps. The user draws a magic circle, pours mana into it, and places it in the path of a person or object. The more complicated a trap is, the more time it takes to draw. Similarly, more powerful traps require more mana. Most often they are placed on surfaces, such as floors and walls, but they can also be placed in midair.

Once the magic circles are drawn and placed, they are invisible to everyone but the user until activated. However, magic sensors can locate traps, and the traps' locations could be magically shared with allies.

Traps can be set to have a variety of effects, reacting to direct contact or proximity. Three basic types of traps are binding, pitfall, and land mine traps.

A more complex type of trap is the counter trap, which absorbs an incoming spell, copies it, and sends it back with twice the power and speed. The copy even duplicates the magic attribute and special properties of the spell. A spell of significant power could overwhelm and break a counter trap.
Recombination Magic

**Recombination Magic** 「組換魔法 *Kumikae Mahō*」 is a magic attribute that allows the user to manipulate the structure of a magic house.

## Description

This magic attribute allows the user to rearrange the layout of a magic house at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

In addition to rearranging the rooms inside the house, the user can also change the outside structure, even allowing the house to take on both humanoid and beast-like shapes. This allows the house to move freely and combat against enemies.

Furthermore, sections of the house can be detached, allowing the user to launch long range attacks and make a quick escape from the house if nesasary.
Tree Magic

*For the similar see World Tree Magic.*
**Tree Magic** 「樹木魔法 *Jumoku Mahō*」 is a magic attribute that allows the user to generate and manipulate trees.

## Description

This magic attribute allows the user to generate and manipulate trees at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.
Hair Magic

**Hair Magic** 「髪魔法 *Kami Mahō*」 is a magic attribute that allows the user to manipulate their hair.

## Description

This magic attribute allows the user to manipulate their hair at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

The hair can be made to grow rapidly and to great lengths; the resulting locks of hair are prehensile and can be further shaped into various weapons. The magically reinforced hair can be flattened into blades that are sharp enough to cut through flesh, spun into sharp-tipped spears, and wrapped around an opponent to hold them.

The thin structures of the locks allow them to pass through the defenses of other magic, but the locks are also resilient enough to form walls that are strong enough to block attacks.
Mist Magic

**Mist Magic** 「霧魔法 *Kiri Mahō*」 is a magic attribute that allows the user to generate and manipulate mist. It is a derivative of Water and Wind Magic.

## Description

This magic attribute allows the user to generate and manipulate mist at will. The user is able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

Mist Magic is favored for its ability to create illusions and to disorient opponents. The mists could also be condensed into water bullets for offensive purposes.

Mist Magic is naturally weak to other magic that can blow away or otherwise disrupt its mists, like Wind Magic.
Coral Peacock

**Coral Peacock** 「珊瑚の孔雀 *Sango no Kujaku*」 is one of the nine squads of the Clover Kingdom's order of Magic Knights.

## Overview

Like the other eight squads, Coral Peacock follows the orders of the Magic Emperor and will act according to his requests.

### Squad Robe

The squad's signature robe is a pink mantle with a white fur-trimmed hood and a scalloped hemline. The front of the robe is decorated with a series of black diamond shapes with dots on their top points; the bottom points line up with the scalloped edge. The back has three black eyespots. The front is split in the middle and held together by a pin, the design of which varies between members, and the squad's insignia is displayed on the left-hand side.

## Members

Coral Peacock is led by a captain with authority over the members of the squad.
Armor Upgrades

There are several upgrades in the game that improve the armor of the king, however there is only one for the guards. Armor upgrades are rendered useless in Hardmode, as all armor stats for the king are disabled.

## Improved Armor

### Visual Changes

Outside Of Armory

**Improved Armor** is an upgrade that costs 20 coins and has no prerequisites.

It gives the guards iron leggings, and gives the king golden boots. The king also gets Protection III on both of their armor pieces upon buying this upgrade. This upgrade is available on all paths.
Mage stone

*For the jewels used by the Elf Tribe, see Magic stones.*
**Mage stones** 「魔導石 *Madōseki*」 are magical tools that the Diamond Kingdom uses to enhance and control their mages.

## Description

The mage stones are jewels that come in different shapes, sizes, and colors. They are embedded into mages' foreheads and sternums to enhance their magic power.

They can also influence a mage's personality.
Royal Capital

## Resident(s)

1. House Kira
2. House Silva
3. House Vermillion

The **Royal Capital** 「王都 *Ōto*」 is the city at the heart of the Clover Kingdom.

## Description

The city is placed atop the tallest mountain within the Clover Kingdom. A wall separates it from the rest of the Noble Realm, and a magic barrier protects it.

Within the city are Clover Castle and the Magic Knights Headquarters.
Steel Magic

**Steel Magic** 「鋼魔法 *Hagane Mahō*」 is a magic attribute that allows the user to generate and manipulate steel. It is derived from the Earth Magic attribute.

## Description

This magic attribute allows the user to generate and manipulate steel at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.
Bronze Magic

*For the magic used by Cesc, see Shakudo Magic.*
**Bronze Magic** 「青銅魔法 *Seidō Mahō*」 is a magic attribute that allows the user to generate and manipulate bronze.

## Description

This magic attribute allows the user to generate and manipulate bronze at will. The users are able to use this magic without the need of a grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.
Chain Magic

**Chain Magic** 「鎖魔法 *Kusari Mahō*」 is a magic attribute that allows the user to create and manipulate chains.

## Description

This magic attribute allows the user to create and manipulate chains at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

These chains are good for binding, and the ends of the chains can be equipped with weapons, such as knives and weights, enhancing the chain's attack power.
Dwarf

A **dwarf** 「ドワーフ *Dowāfu*」 is a member of an ancient race that lived alongside the elves and humans.

## Overview

Dwarves are human-like in appearance but short in stature. They are known for having special magic skills.

## Trivia

* In the official English translation of the conversation between Asta and his devil, the devil calls Asta "a dwarf". However, the devil uses the term *kobito* 「小人"little person"」,which is different from the one later used for the race of dwarves.
Forbidden Magic

**Forbidden Magic** 「禁術魔法 *Kinjutsu Mahō*」 is a classification for spells that draw power from the underworld.

## Description

Forbidden Magic spells make use of **negative mana** 「負の魔（**マナ**） *fu no mana*」, a sinister mana from the underworld. These spells are more powerful than their normal counterparts and ignore the limits of normal magic. For example, Healing Magic cannot regenerate lost limbs, whereas Forbidden Magic can regenerate whole upper bodies. Curse Magic becomes more difficult, if not impossible, to break. Mages who use this magic are collected in the Arcane Stage of the Magic Stages system because their magic defies normal conventions.

Forbidden Magic can also permanently alter the souls and magic of users and victims. Licht's demonic transformation, the highest level of Forbidden Magic, destabilizes his soul so he is not fully awakened by the Reincarnation Magic. It also tainted his magic, as well as the magic of Lemiel who absorbed some of Licht's monstrous magic. Elves who succumb to despair and are influenced by Forbidden Magic become dark elves. Even if they recover mentally, their soul and magic remain altered. Humans who overuse Forbidden Magic risk developing Weg—a pair of black horns—and losing their humanity.

The magic stones have a connection to the underworld so they can be used to power and amplify Forbidden Magic spells.

Since devils are from the underworld, their spells could be naturally classified as Forbidden Magic.
Gel Magic

**Gel Magic** 「ゲル魔法 *Geru Mahō*」 is a magic attribute that allows the user to generate and manipulate a gelatinous substance.

## Description

This magic attribute allows the user to generate and manipulate a gelatinous substance at will. In order to use it to its full potential, specific spells are required, which are stored within grimoires.

The gel is permeable, but also very thick, meaning it can be used to smother and entrap the users targets. The viscous nature of the gel also allows it to absorb and defend against enemy attacks.

The gel can refract light and neutralize poison.
Weg

**Weg** 「轍（**ヴィーグ**） *Vīgu*, literally meaning: "wheel track or rut"」 are black horns that appear on humans who use Forbidden Magic.

## Overview

These black horns sprout from the heads of humans who use magic or power from the underworld. They are considered a curse since they indicate a loss in humanity.

A mage who receives power from a devil will sprout horns only while they actively use a significant portion of the devil's power. Devil-possessed mages, sprout horns that resemble their devils' horns, whereas the Dark Disciples, who receive power indirectly from devils, sprout simpler horns. The horns dissipate as soon as the mage stops drawing on the power.

Overuse of Forbidden Magic results in permanent horns.
Heart Kingdom

The **Heart Kingdom** 「ハート王国 *Hāto Ōkoku*」 is a country bordering the Clover Kingdom. It is the home of Undine, the spirit of water, who formed a covenant with the country's rulers.

## Description

The Heart Kingdom lies to the south of the Clover Kingdom. This country of green and water is rich with resources. Generations of princesses have used the power of Undine to protect the country. With a Mana Zone that extends over the entire country, the Princess herself can monitor everything going on in the country and even assist in sustaining its forests and crops by using her Water Magic and guards the kingdoms borders with powerful Trap Magic. Nobles of the Clover Kingdom are allowed to submit requests for entry and studying the country's magic.

The kingdom has its own system for rating a mage's skill and talent. It is divided into ten Magic Stages, with Stage Zero at the top and Ninth Stage at the bottom. The Kingdom itself possesses five Spirit Guardians who are ranked as Stage Zero.

### Mana Method

Over the centuries, the citizens have adapted to the country's strong natural mana and developed a unique magic technique to channel that mana into spells, known as Mana Method. Since it uses natural mana, the technique is limited to magic attributes that can be found in nature, such as the four major elements and plant-based attributes.

## Notable Locations

* **Royal Palace**: The Heart Kingdom's Royal Palace is situated atop the highest mountain in the kingdom. Much of it is overgrown with vegetation, and a long staircase leads up to it.

* **Elmora Lake**: This underground lake is used for bathing.

* **Polnfrume Forest**: This forest is full of delicious fruits and various animals.

Royal PalaceElmora LakePolnfrume Forest

## Trivia

* The Heart, Clover, Diamond, and Spade Kingdoms make up the four French suits of playing cards.
* In the manga, the ruler's title changes from "princess" 「王女 *ōjo*」 to "queen" 「女王 *joō*」 and then back to "princess".

*Black Clover* Manga — 224 (p. 11),
Mimosa talks about the Heart Kingdom's Princess.
Undine

## Image Gallery

**Undine** 「ウンディーネ *Undīne*」 is the spirit of water and has served the princesses of the Heart Kingdom for generations.

## Appearance

Undine takes the form of a beautiful woman whose long hair and gown are made of water. She has fish-like fins in place of ears. Undine has blue eyes and and pale skin that almost looks blue.

## Personality

At first glance, Undine is smug and condescending; however, in reality, she is motherly doting. She acts very similar to her fellow spirit, Sylph.

## Battle Prowess

### Magic

* **Water Magic**: As the spirit of water, Undine uses this form of magic to generate and manipulate water.

Unnamed armored knights spellUnnamed manacles spellUnnamed clone spell
### Abilities

* **Immense Magic Power**: As a spirit, Undine possesses a vast amount of magic power.

## Trivia

* An undine is a mythological spirit attributed to water by Paracelsus.

*Black Clover* Manga and Anime — 225 (p. 4) and Episode 128.
Agrippa Family

The **Agrippa Family** 「アグリッパ家 *Agurippa-ke*」 is a commoner family infamous for their Curse Magic.

## Overview

The family members all have pale skin, no eyebrows, black rings around their eyes, and black lips. Even those who marry into the family share this appearance.

The family has a centuries-long history of casting lethal curses and studying various methods of death. The current head of the family, Nathan has decided to change the family's legacy. He instead uses the family's knowledge and his own research to formulate treatments and cures for curses and other ailments.

## Trivia

* Agrippa may be a reference to Heinrich Cornelius Agrippa, a German alchemist and occultist.
Void Magic

## **User(s)**

Zagreus

**Void Magic** 「虚魔法 *Kyo Mahō*」 is a magic attribute that allows the user to conjure a void, to decimate mana and inorganic objects. It is a derivative of Spatial ,gravity magic, Dark Magic.

## Description

This magic attribute allows the user to conjure a dark almost murky substance described as an infinite void at will. The user is able to use this magic without the need of a Grimoire. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.

Void Magic being a partial subsidiary of Dark Magic, falls victim to the properties of being a slow-casting magic. Requiring significantly more cast-time than other magics. While the magic itself is slow, it more than makes up for it with it’s infinite molding potential. Not unlike darkness or shadows, the void by nature is without form. Users can also circumvent the slowness of the magic with simple Reinforcement Magic applications.

The unique properties of this magic, lies within every application of it’s usage. A void is vast, empty, and endless; all properties embodied by this magic. Said to consume everything, this magic more specifically devours and crushes mana and inorganic matter. Void Magic continuously compresses, crushes and breaks down these forces until nothing remains. Those affected by this magic immediately take notice of this when coming into contact with it as they feel their mana being shaved away at a constant rate. As extreme cases of mana exhaustion can lead to death it makes this magic all the more dangerous, as consistent exposure to this magic causes one to feel their consciousness, and presence slipping away as their mana is constantly being consumed. It is only when their mana has been completely taken from them, are they themselves consumed into nothingness themselves.

Due to Void Magic's nature it is unaffected by the Underworld's **Negative mana** 「負の魔(マナ) *fu no mana*」. It should be noted that, while Dark Magic's unique property pulls spells towards it like a black hole, Void Magic seems to be pulled to spells instead.