Inaean Republic

The **Inaean Republic**, also known as the **Republic of Inaeon** or the **Grand Inaeic Republic**, is a federal republic comprised of a conglomerate of stellar systems once united under the rule of the late Lathyrean Potentate, and now allied under treaty. Located spin-trailing in the Affa Octant, the Inaean Republic borders the Alfssandic Kingdoms, Affa-Settaari Genetic Impyrriad, Holy Khaetolic Empire and Republic of Tu'reine, directly ruling over fifteen stellar systems within a rough span of 20ly, from its political centre in the Ira Star System.

Headed by its elected Imperator, the Inaean republic government can be broken down into three traditional components; legislative, executive and judicial. The former takes the form of the Hecaton Senate, more often than not known simply as the Hecaton; a collection of elected or appointed representatives from the various different polities comprising Inaean's federal republic. Executive powers within the republic lie within the Office of the Imperator, while the states judicial authority sits with the Tribunal.

Established following the collapse of the Lathyrene Potentate, the Inaean Republic forged itself through the Wars of Ruin, wherein the republic consolidated the former territories and polities governed under the defunct Potentate either through military conquest or diplomatic relation. Following the dictates and edicts unanimously ratified and signed by the Hecaton after the conclusion of the Wars of Ruin, each of the republic's component and represented nations adhere to the Terms of Compliance, and recognise the authority of the central Inaean government.

Since it's establishment, the Inaen Republic has largely engaged in sporadic albeit bloody conflicts with its neighbours to assert its sovereignty, most notably against the Affa-Settaari Genetic Impyrriad over the ancient industrial infrastructure of the Hieron Star System, and between the Alfssandic Kingdom for hegemony of the Hurean Corridor.

## **History**

### **Formation & Early History**

* Formed through the popular revolt that brought about the collapse of the Lathyrene Potentate's central government, it's government formed from the remnants of influential Lathyrene nobles and elected citizenry.
* Reformation of the Lathyrene Legions and navy into the Inaeic Legions and Navy.
* Ratification of edicts and charters, legalizing the new republic state and abolishing the old Imperial Lathyra.
* Entreaties with ISANA representatives.
* Inaean Republic begins a campaign of consolidation throughout the remnants of the Lathyrene Potentate, not with the goal of conquest, but with the goal of unifying the Inaean people against the external threats that were its neighbours. Embarking on a 'crusade', the Republic brought nations under its banner either through diplomatic relations or via military conquest, giving each of them the rights to sit upon the republic council in its aftermath, once 'compliance' was met.
* First extra-solar conflict between the republic and a non-Inaean nation. Conflict erupts over ownership of Hieron, which previously belonged to the Setaarii before it was taken by the Lathyrene Potentate in [---]. Conflict, though confined largely to Hieron and its respective star system, saw the death of millions on both sides. Ending in a major victory for the Republic, the First Inaeic-Setaarii War became a symbol of national pride. Not only had they defended their sovereign right to rule themselves from an external aggressor, but that of the Setaarii, whose technology far outstrips their own.
* Conflict between the Republic and the Alfssandic Kingdoms over the hegemony of the Hurean Corridor. Costly Inaean victory.

### **Gilded Centuries**

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* The Republic enters into a period of relative stability, coupled with economic and territorial growth, remembered as the 'Gilded Centuries'.
* Republic begins to consolidate its territory following the conclusion of the Hurean War, under a succession of three Imperators.
* Near the end of the Glldedn Centuries, the Inaean Republic moves away from masses numbers of naval warships, over more advanced, multi-role warships, going through an expensive process of reformation across the Inaean Armed Forces.
* Mariax Reforms.

### **Great Uranid War**

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* Followers of the old Uranid faith seek to unmake the Inaean Republic and return the Inaeic civilization to the true path that it had been set upon. To purge its worlds and cities of the unclean and unpure, in order to unmake the sins of the distant past.
* Operating from worlds largely beyond the explored bounds of the Sphere, the Uranids sally forth, punching into the Republic it's rimward direction.
* The war, though never directly touching Lathyra, effects and consumes the systems of Aeuros, Ophelletis, Salari, Laetheon, Eras, Themis and Alios.
* Major, key confrontation between both sides occurs at Aeuros, gateway to the capital at Ira. The largest naval battle in the history of the republic occurs there (on par with the battle of Trafalgar in terms of national significance), under the command of Admiral Kallon, the combined Inaean fleet achieves a heroic victory, though at the cost of Admiral Kallon's life.

### **Inaeic-Settaarii Cold War**

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* Recovering from the cost of the Great Uranid War, the vital Inaean industrial hub of Hieron, taken from the Settaarii during the Inaec-Settaarii War, becomes a target of interest for the Imperyad.
* Republic begins to invest in military defensive infrastructure around the Hieron System, bolstering its defensive capabilities, whilst also taking strides to bring its armed forces back up to strength.

### Notable Inaean Dependencies

 Marapax
 Cycon

## **Government & Politics**

* Though a republic that believes itself elected 'by the people for the people', many of the republics elected officials stem from a number of higher, oligarchic classes/clans/houses, ones that held particular positions of power in the late Lathyrean Potentate. The republic is merely an electoral monarchy, with the façade of a democratic republic.
* National service; Republic citizens gain and maintain better rights than civilians, including the opportunity to be 'elected' into positions of power, however seldom happen unless said individual maintains particular familial of political connections to the greater houses and clans of the republic.
* Androids and other artificial life forms are given better rights and privilege's under the Republic government, compared to the late Lathyrene Potentate, however not by much. Predigace and religious persecutions continues within the Republic, as well as Android being unable to migrate freely.

### **Inaean Compliance**

* Inaeic states that agree to the terms of 'Compliance' agree to recognise the authority of the republic's central government, along with its edicts, laws and other formal legislative processes.

### **Foreign Policy & Relations**

* Inaean officials hold old beliefs dating to the First Inaeic Empire; power and security through unity, thus maintain the stance that 'Compliance and Consolidation' is the only way to maintain peace and security within the greater Republic.

### **Inaeic Legions**

Main Article - *Inaeic Legions*

The principle ground forces of the Inaean Republic, the Inaean Legion provides the well disciplined soldiery necessary for the Inaean Republic to protect their interests across their territories, and establish planet-side garrisons. An institution pre-dating the republic itself, the Inaean Legion possesses a history stretching back all the way to the First Inaeic Empire and the conquests of Lykos. As such, the Inaean Legion generally possesses an air of superiority over other branches of the Inaean Armed Forces, especially those created, or reconstituted after the republic's formation.

* Lacking any kind of genetically augmented soldiery, with a requirement within the Legion being a necessity to posses genetics at a 'human baseline'. Inaean Legions thus form a more traditional type of military. Uses power-armour as squad-level infantry support; one power armoured soldier per nine men.
* Commissioned Officers (Notably battle-line commissioned officers) utalise death-mask type helmets, coupled with head-crests, to denote rank & station.
* Head of the Inaeic Legion uses the title of Consul Militant.
* Well versed and trained in expeditionary warfare, ala roman legions, capable of constructing formidable defensive fortifications rather quickly and securing bridgeheads.

### **Inaeic Navy**

Main Article - *Inaeic Navy*

* Inaeic Navy maintain five active battlefleets, and five reserve fleets.
	+ Battlefleets number 72 Capital Ships each, and varying number of smaller ships & support vessels.
	+ Active fleets tend to possess more up-to-date and modern vessels, with reserve fleets maintaining larger cache's of mothballed warships.
* Inaeic vessels, though advanced, are a far cry from the technology utalised by the larger nations such as the Settaarii and other, older nations of the sphere.
* Much of the Inaeic Navy's officer cadre are nobles and members of political influential families and clans from across the republic. Much like the Inaeic Legions, the officer cadre believe that those civilians earning their citizenship will not follow men of 'common blood' into battle.
* Head of the Navy uses the title of Lord High Admiral.
* Special Operations Brigade
	+ Elite trained special forces branch, utalised by Inaean naval warfare command in tandem with the Inaeic Legions to achieve specialised objectives. Considered to be one of the most highly trained and deadly non-augmented fighting forces in the Sphere.

### **Religion**

Main Article - *Inaeic Pantheon*

* 'Abandoned God' cult
	+ Perceive the Golden Men as gods, wrapped up in a pantheon of nine(?) gods and goddesses, including the mortal Lykos.
* Cult oriented towards the Silence, and geared towards desired values for a society to weather the Silence to its end - hallmarks still linger, even long after the silence; corner stone for the religion.