recursal/Fanatic-Fandom huggingface dataset:
Fellisio

**Important Notes**
 ○ Cubs cannot fly until they’ve grown to teens

## Description

A distant relative to both Crata Peretina and Moonelle, this feline takes on traits similar to a sea slug. Rather than furry, the texture of their bodies is smooth and squishy. However, unlike their aquatic ancestors, Fellisio lack the ability to produce poison or venom. Instead they mimic their environment and carefully alter the hues of their body. This invisibility cannot be sustained while moving, but offers a perfect disguise if threatened.

## Behavior

Despite their ability to navigate the sky, sea, and land, Fellisio are particularly picky when it comes to choosing dens. They’ll only settle in humid, elevated environments overlooking large bodies of water. This is due to Fellisio’s unique anatomy which requires them to regularly submerge themselves and, by extension, prevent themselves from drying out. These locations provide another benefit, the high ground. While hunting, Fellisio spend the majority of their time scouting the terrain for potential prey. They’ll wait for the perfect opportunity before diving in for the kill. Due to the sparsity of perfect nesting locations Fellisio are fiercely defensive of their dens; they refuse to move unless they’re driven out by force or the location is destroyed.

## Courtship

Genderfluid by nature, Fellisio select potential mates based not on their anatomical differences but by their coloration. Unpaired felines will flock to the tidepools beneath Flier’s Peak during warm Summer nights and display their wings. When two Fellisio take interest in each other, they’ll take flight and begin a (non-lethal) contest of ability. The two will bite and nip at each other until one lands, and therefore surrenders, in front of the other. If both are satisfied, the Fellisio will cuddle up and treat each other’s wounds.

## Nesting

Paired Fellisio will begin nesting early Spring. After hatching a single egg, the parents will alternate between protecting the cub and hunting. Similar to domestic cats, Fellisio will carry small, harmless prey to their den. They do this to teach their cubs to hunt, and to toy with the helpless creature until its eventual demise.

## Profile Author

Originally written by Chai\_Cat (Atelier#3415).
Zoocuu

**Important Notes**
 ○ Zoocuu prefer to hunt Tiers 1-2.

## Description

Thought to be less evolved versions of the Undoli, Zoocuu are tricksters by nature, capable of causing other creatures to hallucinate with their fabled Gold Breath, which they use primarily for defense, but on occasion simply for its own amusement. It brings the Zoocuu great joy to scare other creatures, and they will often stalk other creatures before jumping out at them and calling loudly.

## Behavior

Zoocuu are nomadic, wandering the land of Sonaria and not staying in one place for very long, but often stalking packs of creatures granted that they pose no inherent threat. While they use their fear tactic mainly for their own enjoyment, they occasionally scare creatures away from their kills, taking it for themselves. However, this is not their primary method of obtaining food. They’d much rather hunt it themselves, going after smaller creatures. (Tier 1-2)

## Mating/Nesting

Zoocuu are not capable of reproducing despite having physical differences between sexes, and their methods of repopulating are a mystery.

## Gold Breath

Zoocuu utilize their Gold Breath to instill fear in other creatures, blinding them and making them hallucinate. However, this ability is used exclusively for defense or its own entertainment, and never for hunting.
Kemoti

**Important Notes**
 ○ Squawks at threats, flee if in danger

## Description

One of the more devout parenting species, Kemoti are renowned for their intelligence and cunning nature. These birds are veiled in clouds of smoke and surreal mist, leaving jet-trails in the sky and soot-stains around nesting areas. While non-toxic in nature, the mist has dangerous oxygen-binding properties only known to be nullified within Kemoti themselves.

## Behavior

Adept situational understanding allows Kemoti to organize in tight-knit flocks and raise numerous young. In accordance with natural pack limitations, multiple groups of kemoti may inhabit the same cliffside or canopy region. Young are directly raised by both parents and re-incorporated into the flock after locating a mate from a distant, non-related flock. Due to the inability of youth to generate smoke, adults moderate nests closely, never leaving less than one member on guard.

## Intelligence

Saturated in wit, Kemoti express playfulness and cunning tactics of self-defense centered around their abilities of smoke-generation. To ward off predators, adults will engage in ‘smoke screening,’ defined as ritually saturating surrounding airspace with thick clouds of fog. These airspaces render breathing for other species nearly impossible, effectively generating a cloud of security.
Fyluf

**Important Notes**
 ○ Large packs that tell stories & enjoy snuggling with each other

## Description

Fyluf are small affectionate birds with bulky bodies and even bigger hearts. Due to their weight relative to their size, they are incapable of full flight; however, one flap of their wings is enough to thrust them high in the air and glide long distances. While it may lack poison or spikes or sticky fur, a Fyluf’s biggest defense is its sheer adorableness. Predators feel incredible shame upon attacking one of these love birds, so much that Fyluf are often left alone as a result. This effect even extends to aggressive herbivores. Fyluf also have insulating fluffy feathers, perfect for resisting cold climates and keeping their offspring warm.

## Behavior

Fyluf are incredibly social creatures. They form large packs with no distinct hierarchy; in fact, Fyluf dislike assigning leaders, and are rather diplomatic when making decisions. When it comes to courtship, if two Fyluf are compatible, they are likely to become mates for life, regardless of gender. These birds are not the most intelligent, but they are very nurturing. Fyluf care for their chicks with great parental love, and are known to take in a young Tier 1 creature and treat them as their own. Fyluf live close to the ground and usually nest in small dens, bushes, or in the open. They stick to one home as long as food is somewhat nearby, but will migrate if it is far away (say, from plains to flower cove). It is extremely rare for a Fyluf to bite any creature. They flee in every situation possible, but will not leave their family behind.

## Gift-Giving

Each Fyluf is gifted with a very big heart, capable of altruistic acts of which are rare to encounter among Sonarian species. Therefore, a favorite pastime of these love chickens is gift-giving. A Fyluf will pick the ripest, juiciest berries and share them with those around it. Peculiarly, Fyluf are known to show symptoms of depression when a long period of time has passed without giving gifts. While they love practicing this ritual during all times of the year, Cherry Blossom is considered the season of gift-giving; these birds go out of their way to give gifts to everyone, even strangers.
Banishii

**Important Notes**
 ○ Nests asexually, cares for 1 child until it reaches adulthood

## Description

Banishii is a cynical yet graceful sign of purity in Sonaria. The bright circle on the center of its chest and the halos on its horns are a symbol for otherworldly celestial beings, or at least that is what the Banishii is known to tell others. Their light, yet powerful wings, help it soar through the skies effortlessly and impressively. With the help of its strong legs, Bani can lift itself high into the air and use its haunting yet beautiful calls for all creatures to hear.

## Behavior

During the day, they often like to show their grace by displaying their wings to any creature it spots. Banishii think very highly of themselves, believing they are a higher being of sorts over all other creatures. Although, they rarely like to prove their power through fights with other powerful creatures. It often likes to stay flying or at least living up in high altitudes. Not only do they prefer living in high altitudes, they also despise living in enclosed or dark areas. During the night, they will try to find the highest, most open, and brightest place they can in order to peacefully sleep.

## Unpredictable Mimicker

Banishii is often drawn towards watching predators as they go for the hunt and kill. This creature will use what it has learned to its own advantage due to not adopting a hunting tactic of its own. It may even take nibbles from the other predators' prize from time to time. Once a Banishii spots prey, it will chase after it using other carnivores’ tactics, mainly to inject fear into its victim. But don’t be fooled by this, if a Banishii is desperate enough for food, creatures will hope to never be seen and be injected with its deadly toxin.

## Yin & Yang

In the rare occasion where a Banishii and a Bazelii meet, they almost immediately have a connection. With purity and corruption together, they are naturally drawn to balance one another. As they live their lives together, they will continue to go on with their normal individual habits. During Cherry Blossom, the pair will perform various air shows for the creatures to watch to celebrate balance. During this time, both creatures will scavenge for food instead. But, once Famine hits, both will mercilessly kill any creature when hunger arises.
Hushike

**Important Notes**
 ○ Chases creatures for fun, but does not kill unless hungry

## Description

Sinister little creatures, they find infinite joy in hunting and terrorizing creatures weaker than themselves. Mates bond for life, not taking another partner unless theirs has died. They only work with one another in family units, being solo until then.

## Behavior

Hushike are fast, pesky little creatures with a preference for hunting over scavenging, only turning to the latter when absolutely necessary. They love the thrill of a chase and will sometimes even chase creatures when they aren’t hungry just for the joy of it. Of course they won’t kill creatures they’re chasing if they’re not hungry, they just like to do it for fun. Having such high speeds they’ll go for just about any tiny creature, whether they be alone or in a pack, flying away if they become too wounded. Only female Hushike claim dens, males only settling down in one when they have a partner. They don’t care much for how big, or high up their dens are as long as it can provide them with shelter from outside elements. After claiming a den a female will return there after every hunt, bringing her kill to store there if she can.

## Nesting

They nest year round, however the way they pair up with one another is quite strange. A male Hushike when it has located a female it wishes to pair with will follow them until they’ve found their den. Upon the finding of the female’s den the male will happily fly in, sometimes bringing a gift of meat. If not immediately chased off by the female they’ll just stay there, returning after their own hunts. After a season of being with one another they’ll have formed a bond, and will begin nesting, and hunting together. They’ll have one or two children that will stay with them at a time, chasing off the eldest whenever they bare new young.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Nindyr

**Important Notes**
 ○ Avoid killing threats, back down once they flee/show submission

## Description

Nindyr roam endlessly through plains and forests, malcontent with a stationary lifestyle. Their centaur-like build offers the stamina and bulk required to fair most terrains and elements, all while providing defensive prowess. Although Nindyr possess hand-like appendages, these limbs are most functional for signaling and ritualistic activities rather than effective use in gripping. Various bioluminescent flashes and hues help express the current mood or desires of an individual, with their ‘hands’ being most expressive. Closely related or associated Nindyr may be spotted ‘holding hands’ or engaging in other signals of friendliness.

## Behavior

Unlike most family packings, Nindyr prefer associations of two members. These individuals may be of any gender and naturally spend the majority of their time together. If the relationship is considered more formal than average companionship, the two may travel together for life. Nindyr bond profoundly strongly to each other, often willing to defy their natural urges to flee for the sake of their partner. Only when defending others may a Nindyr directly act against a threat. In all other scenarios, they are expected to stand on defense and flee when the opportunity arises. Nesting, if a male and female is present in a pair, produces one child which is raised closely by both parents until adulthood. Offspring are not forcibly removed from a family, rather they tend to naturally find their own paths and partners over time. Unacquainted Nindyr families are amicable to each other and lower tier herbivores.
Imeaorn

**Important Notes**

## Description

Imeaorn is a large, tanky, and heavy-set omnivore that is skilled in ambushes and long chases, extremely balanced body-length, and set. With darker patterns and colors than most, this large omnivore often dwells in shadows or bushy places. They’re solo but will often come together to take down larger creatures before separating again once they’ve had their fills. Their little hands are often used for gathering nesting materials. Or carrying young, and eating, of course.

## Behavior

They are often very solo, except for bringing along one or two young to raise or possibly use for bait. They are often caring for young but almost never try to defend them nor save them if harm gets in the way. Males are very often seen displaying their frills all year around; but nesting only happens in spring or late winter if possible, they leave as soon as the female places down her nest. Even sooner if possible.

## Sticky Jaws

For deterring predators or larger annoying creatures, Imeaorn have a present ability of rolling in mud in the mornings, often enough when the mud dries, creating a protection layer across the fins and body. Sometimes during dry weather or no mud is found, Imeaorn will sweat, creating a sticky coating of moisture around their body. There are many ways for protecting themselves from predators, if no mud, or extra sweating is possible; they’ll claw holes in trees for sap, rubbing it all over creating a hard protection shell, using their little claws while supporting themselves with their larger legs.
Archalium

**Important Notes**
 ○ If meat is the only food option, will scavenge, never hunt.

## Description

The Archalium may be noticed by a wayward Sonarian as but a glint within a cloud. These shy beasts fly at altitudes rarely attempted by other creatures, and their pale fur blends in perfectly with a puffy cumulus. They are most noticeable for their elongated body, furry whiskers, and the golden rack of antlers atop their head. The same material of these antlers also runs down Archaliums' bodies, with the purpose of collecting, condensing, and distributing water vapor across their bodies as a natural cooling system. They can also store water in a throat sac which is used to spray a fine healing mist. Archalium prefer plants to meat, but in a pinch they will guiltily sneak bites of carrion.

## Behavior

Unlike their distant relatives, the Aereis, Archalium are skittish, preferring to evaluate situations from the sky before deciding whether or not to make their presence known. They flee upon sighting predators or large groups. In the event that they must engage a predator, Archalium will attempt to use their breath to confuse it and escape to the sky; failing that they will bite. Despite their fearful tendencies, Archalium have a soft spot for small and injured creatures, and will stop to help, bringing food or leading them to a safer location. Not all their "helping" is truly helpful, though; they may try to spray their breath on the creature, failing to realize it only benefits the user. Despite their kindness, they still flee the moment they sense danger.

## Courtship and Nesting

Archalium, by nature, seek a traveling partner to spend their lives with. When coming across another Archalium, they will socialize for a while, seeing if they mesh well, before deciding to join up or go their separate ways. Archalium are genderless; any two can create a child by mixing their magical energies, which must take place in spring. Due to their wandering nature, Archalium pairs will make their nest somewhere secure, and return to it every spring for the ritual, but otherwise leave it unattended. They are doting parents, raising their children until they are teens, before gently sending them off on their own path. Archalium will never take another mate if theirs dies. After a few seasons of grieving they may find a creature to befriend and visit regularly, but they will not take it along on their travels for fear of injuring them.

## Profile Author

Written by softsylveon987 (FandomFreakCat#9439).
Emphines

**Important Notes**
 ○ Mainly hunts creatures in a lower tier, but can try to fight larger ones

## Description

As rather solo creatures, this is not completely limited to one on one packs, may have only 2-3 creatures in one pack, accompanied by a juvie, but only in nesting groups. Otherwise Emphines will have to travel alone, limiting their ice breath to only life threatening situations as if it would take up stamina. They will likely try and stay to fight creatures much bigger than them or in a higher tier, required to flee if living is an option.

## Behavior

Males may be limited to only one in a nesting group, if a male is hatched out, it may only stay till adult. After that they will be driven out to live on their own or try to find another mate; If no mate is found they may venture back to their pack on will and trial for alpha male. If the current alpha male succeeds, the younger may choose between one option, exiled from pack; to completely vanish from the territory. Other options would be to live solo mostly, only returning if life is under danger with horrible consnces. Hunting is often done solo or by the strongest and most capable in the pack, usually only hunting creatures in lower tier or the weak and injured.

## Profile Author

Originally written by Sunscattered (sunlet#7390). Rewritten by Sharkopaw (Sharkopaw#9493).
Sarchias

**Important Notes**
 ○ Nested Sarchias stay with their parents unless the pack is full

## Description

Sarchias are nimble, agile, ambush predators. They have very weak jaws, but have razor sharp teeth used to gouge deep wounds in prey, also equipped with a makeshift beak made of keratin on their chin and top of their mouth. Sarchias have no back legs, using their forelimbs to run and climb on walls with hooked claws. Their chest and tail are almost completely bioluminescent, creating entrancing patterns to lure unsuspecting prey into the depths of caves, where they meet their demise. Sarchias are very fragile, causing them to be passive towards other Sarchias, and will form packs with whoever is nearby.

## Behavior

Sarchias are cautious of any predators when in the open, but will ambush anything in their cave with no hesitation, bleeding out the invader in minutes. Sarchias are ambush/endurance hunters depending on their environment. In caves, Sarchias will swarm prey and kill it with numbers. However, out in the open, Sarchias will chase their prey, making sure to constantly bite it so it never stops bleeding. Sarchias are never aggressive towards their own kind, always letting lone Sarchias into their pack if numbers are low, and ignoring other packs if encounters occur.

## Nesting

Sarchias nest during any season. Males will show off dazzling displays of light in hope of winning a female. Paired Sarchias will create nests in more secluded parts of caves, being very protective of their eggs. Baby Sarchias are extensively cared for by their parents, staying in the pack but are abandoned if the pack has too many members.

## Profile Author

Written by Bulgaria\_Squid (Bulgarian Squidward#5744).
Saukuryn

**Important Notes**
 ○ Hibernate during winter

## Description

The Saukuryn is an ancient species of unknown origin, often regarded as sub-deities to the Wardens for their ties to nature and usage of magic. These massive feathered beasts have grand wings, dull talons worn with time, and beaks for chewing leaves. Plentiful plants entwine their fur, branches wrapping their limbs with blooming flowers. Females have leafy anklets, meanwhile males are crowned with a large rack of wooden antlers.

## Behavior

A Saukuryn is a wise, intelligent, observant beast with a cognitive function comparable to an elephant’s. Its knowledge spans generations, with most individuals having witnessed many life cycles of the species around it. They prefer to not interact with their own species, and travel across Sonaria far and wide. Saukuryns can reproduce both sexually and asexually. In the rare event that a male and female Saukuryn meet, they may choose to raise a single baby together and part ways. But, if a female Saukuryn lives long enough without finding a male partner, they may decide to nest offspring grown from one of their special flowers. Because young born out of asexual reproduction are exact clones of their mothers, there is a high female to male ratio among the species.

## Protecting

Although they are solemn creatures and tend to live alone, Saukuryn have a natural affinity towards small and frail species. If one happens to find a young, lone tier 1/2 creature, the two may bond, in which the Saukuryn will protect its friend. The companion may ride the Saukuryn, often on their backs, necks, or in their antlers, if the Saukuryn is male. These friendships will last until the companion becomes an adult. In terms of packs of other species, Saukuryn may lie around and act as a mode of intimidation for carnivores due to its size. However, Saukuryn won’t interfere with a hunt. These beasts are burdened with the awareness of the essential cycle of life and death.

## Magic

Saukuryns are one of the few Sonarian species in-tune with magic. They passively utilize it all throughout their life, drawing life energy from the surrounding plants to slow aging. These beasts’ vitality is directly measured by how abundant plant life is nearby. During winter, Saukuryn grow sluggish and will find a safe den to hibernate in, and only leave to eat and drink when absolutely necessary.

## Profile Author

Originally written by... Rewritten by crimssum (crimssum#1104).
Molangai

**Important Notes**
 ○ Molangai surround offspring in case of a threat

## Description

These gentle giants spend much of their time in the colder regions of Sonaria, equipped with strong hooves and a fur coat to aid them in traversing the mountains. Due to their slow metabolism, they’re often not found in close quarters with other creatures, only departing from their territory to trek the path towards sustenance. Although these creatures are passive by default, upon provocation they can utilize their sharp antlers to fight back, making them quite the formidable foe.

## Behavior

Molangai typically keep to themselves, found in small familial groups or packs of up to four adults. That being said, they are quite capable of close combat, they just prefer to avoid it, leading them to be of a rather skittish nature– fleeing at the sight of anything larger than a Eulopii. Still, they allow smaller creatures to burrow in their fur or seek refuge on their antlers, only shooing them off if they prove to be troublesome. Molangai are known to be quite playful with smaller creatures and their herd and are commonly seen socializing and roughhousing with one another, even building snow domes to play on. Baby Molangais, also known as “Moglets”, are often very active and love to run around in their habitats. These “zoomies” often worry the parents due to predators possibly being nearby.

## Mating/Nesting

During the warmer months, Molangai are found congregating near the Redwoods waterfall, bathing and playing in the water to cool off. This is also when they find mates, the males battling it out to win the favor of a female– butting heads and fighting until the other male surrenders or breaks his antlers. (The latter is emulated by reaching half HP.). Being quite involved parents, Molangai take great care of their offspring, constantly watching over them and teaching them the ropes as they grow older. When a threat presents itself, the older members of the herd surround the younglings, facing outwards, their sharp antlers often warding off the predator.

## Symbiotic Relationship

Upon meeting a young or lone Morinus, a Molangai herd may choose to take them in due to their striking similarities. If a smaller Morinus herd stumbles upon a lone Molangai, it will bow to them and offer them protection, seeing it as a higher being of sorts.

## Profile Author

Written by Sharkopaw (Sharkopaw#9493) and Vooleri (Voolerie#2682).
Morinus

**Important Notes**
 ○ Strongest form a blockade around weakened and young when threatened

## Description

Morbius is a moderate-sized bovine herbivore with thick manes, large horns, and sturdy bodies. They are resilient to harsh climates, capable of persevering through snow and frigid temperatures. Morinus’ feet are adapted for climbing rocky terrain, and as a result, have no issue scaling steep slopes. Their thick, leathery skin is resistant to wounds and blood loss. While not the strongest alone, these beasts can be a menace when standing together.

## Behavior

In regards to temperament, they are stubborn and persistent, but also irritable. Morinus are migratory, constantly lumbering across the open plains of Sonaria; herds grow restless when lingering in one place or around other species for too long. Mothers take special care of their young who they tend to until their teens. The father, on the other hand, is less involved with rearing and focuses on leading the herd. Multiple males and females may inhabit one herd, but there is only one dominant bull. The dominant Morinus is determined during spring, where males who want a chance to mate will clash in a battering duel. The loser may stay in the herd, but is often picked on by other males, so some individuals choose to exile themselves to start their own family. The dominant bull is the father of all calves. While Morinus have no set nesting season, they tend to reproduce when in safe and comfortable environments.

## Defending

When threatened, morinus take a highly defensive approach. Sick, injured, and young gather in the center of the herd meanwhile the strongest form a blockade on the outer edge, which primarily include males. Morinus stomp and throw their horns to intimidate predators, and only back down once the threat has fled or been eliminated. Only when Morinus are outmatched will they attempt to escape.
Varskela

**Important Notes**
 ○ Will only chase prey over SHORT distances (don’t chase prey out of biomes)

## Description

Varskela are the one of few creatures that can permanently live in the sub zero wasteland that is the tundra. Varskela fur is extremely dense, letting little heat escape it. Its head, back, tail, and forearms are covered in razor sharp icicles, which it uses for both offense and defense. Varskela have an extremely powerful respiratory system, used for heating up the frigid air so their lungs don’t freeze the second they breathe in. Since Varskela have large and powerful lungs, they can exhale cold air at a rapid rate, freezing anything in its path. However, doing this for extended periods of time can lead to unconsciousness.

## Behavior

Varskela are aggressive to anything they find in their territory. If putting on a territorial display doesn’t scare away the intruder, Varskela have no problem with attacking the invader. The only creature Varskela tolerate in their territory are other members of their own kind. However, if a venturing Varskela stays in occupied territory for too long, the original will either attack and chase out the venturer or they will fight to the death for the territory. When hunting, Varskela attempt to sneak up and ambush their prey, but will run prey down over short distances if the creature hears the Varskela’s icicles, ruining the ambush attempt. To keep their icicles sharp, Varskela will rub up against the walls of caves, serrating and sharpening their icicles against the rock.

## Mating

During Winter and Famine, Varskela are more lenient about their territorial restrictions, with multiple gathering in an area to find a partner. The males compete in rounds of intimidation by flaring their icicles at each other, the male with the larger icicles usually winning both the competition and a female. When raising hatchlings, parent Varskela are very caring, teaching their children how to hunt and secure their own territory, before shooing the adolescent Varskela away. Baby Varskela are adventurous and curious, even playing with other creatures when given the chance. However, the responsibilities that come with growing up extinguish this behavior.

## Profile Author

Written by Bulgarian\_Squid (Bulgarian Squidward#5744).
Pernirex

**Important Notes**
 ○ Protects their pack with their lives

## Description

Pernirex are medium, carnivorous theropods. They have no arms, but make up for that with their powerful legs and impressive jaws lined with rows of insanely sharp, serrated teeth. Alongside their jaws, Pernirex’s tails are spiny and sharp, doubling as very effective weapons. Finally, their feet come equipped with a large, hooked claw, which the Pernirex uses after pouncing on prey to puncture and eviscerate it.

## Behavior

Pernirex are ambush hunters, using their exceptional speed and power to catch prey unaware and tear them apart before they can react. Among one of the stronger tier 2 creatures of Sonaria, it can hold its own against many creatures its size in head-on fights, outmaneuvering and lacerating anything they please. When it comes to larger creatures, Pernirex are no cowards. Surprisingly intelligent, Pernirex will employ a hit and run strategy against larger foes, targeting weak spots and opening deep wounds to weaken and bleed out their opponent. Pernirex hunt in packs of up to four individuals, stalking large prey and using their hit and run tactics to take down beasts significantly larger than themselves. When mating season comes along, Pernirex will gather at the Volcano for dances and displays to impress a mate.

## Close-knit Relationships

Pernirex are extremely social creatures within their species, forming extremely close, powerful bonds with their family and friends. Pernirex will protect their family and young with their lives, willingly charging up against some of Sonaria’s most terrifying predators to allow their loved ones to escape.

## Rivalry

Pernirex are eternal rivals with Diokrine, in a constant, brutal battle with the species. No one really knows when this rivalry began, or for what reason it emerged. Some have theorized it goes back millions of years, and that the Diokrine and Pernirex are actually related, coming from the same ancient species. After their split up, the Pernirex and Diokrine have competed for dominance over Sonaria, a never ending conflict that costs millions of lives on both sides. Pernirex will not actively hunt for Diokrine, however in the event they spot one, they will be sure to chase it away, and possibly kill it if given the chance, especially if the Diokrine is young.
Stride Wiki

**Welcome to the...**
**Stride Wiki**
**14 articles • 2 files • 171 edits**

**ABOUT THE WIKI**

This is a wiki about the VR parkour game *Stride*. It plans to document all of the content found in the game.

**ABOUT THE GAME**

***STRIDE*** is an action VR game developed and published by Joy Way. It was released on Steam for Microsoft Windows on June 10, 2022. It requires a virtual reality headset.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Trikylo

**Important Notes**
 ○ Claim territory during winter & famine, defends plants from other herbivores

## Description

Trikylo are bulky beasts equipped with a flexible club-tipped tail. Their bodies are covered in thick skin with sharp, piercing armor plates, unpleasant for any predator. These robust herbivores group in tight family packs which stick close to their migratory grazing grounds. Most vulnerable at night, families will often hunt for shelter in the form of tall grass, bushes, or low hanging leaves. Poorly protected if discovered, Trikylo sleep with their eyes open to confuse predators, usually with one individual, (commonly the adult male,) actually awake, able to alert the family should there be a threat.

## Behavior

Trikylo families consist of a male, female, and one or two offspring who are bound to leave the pack to start their own once in their late teens. With poor eyesight Trikylo, are easily threatened, known to charge at smaller tiers. Though capable of heavy blows, Trikylo are more likely to pick flight over fight; especially when threatened by larger or equal creatures. During flight, families will stampede, crushing anything smaller than themselves in their path and not stopping until the threat is out of sight. Only on the rare occasion when an individual finds themselves alone will a Trikylo resort to their defensive bone break ability, never using it when in range of their own group.

## Winter & Famine

During times of famine when food supply may be short, Trikylo grow very defensive of their food sources. Families will claim a small area of the food source which they will guard aggressively from other large or equal herbivores, especially their own species.
Kehmador

**Important Notes**
 ○ Females slightly above males

## Description

A marvel among herbivores and known for their family structure, Kehmador are tall, front-heavy herbivores that are almost exclusively found in herds. Alongside dark coloration in contrast with their surroundings, they sport rock-esque spines along their bodies, and their backs are lined with vents that release poisonous gas. This gas makes them poor choice of prey for smaller solitary carnivores, as many Kehmador in one area may very well kill them with their poisonous gas before they can consider attacking or fleeing.

## Behavior

Kehmador are firm believers in the idea of safety in numbers. Albeit it is a rarity to find a Kehmador alone, other Kehmador will accept it into their own herd if there is space. Though docile towards other creatures most of the time, Kehmador herds are defensive of one another. When faced with a threat, a chain reaction happens with one after another setting off their radiation. Predators are usually dissuaded by poison, but if a threat manages to get past the noxious fumes and injures a herd member, other Kehmador will surround the injured herd member and bite the offender in an attempt to make it leave.

## Families

Kehmador bond for life, forming tight-knit families that are known to be caring towards each other. Older siblings will retrieve food for the younger, and when the younger siblings can be trusted to leave the nest to eat, their older siblings will escort them to wherever plants are. Kehmador mothers are the voice of a herd, oftentimes leading in a position slightly above her mate. Males have the job of securing food, bringing it back to the cave the Kehmador choose to stay at. Male Kehmador leave temporarily to bring food for a nesting mother, who is assisted by younger females in keeping the nest safe and keeping babies healthy. Once a baby Kehmador is born, it clings to its mother or eldest sibling for safety during trips for food
Hisolidium

**Important Notes**
 ○ Hisolidium pairs hunt together for protection, but only kill one prey item per hunt

## Description

The Hisolidium are a loud and boisterous sort, communicating in loud, drawn out gargles to be heard across whole biomes. Their arms, albeit useless at first glance, are tipped with razor-sharp blades that they frequently flail at each other in extravagant courtship rituals and territorial disputes. Hisolidium are best compared to a flightless bird, or ratite, although they are made of matter closer to that of a plant. Their feather-like petals may come in many vibrant colors, contrasting with the creature’s dark markings.

## Behavior

Males are led by females in the rare instance they’re found in pairs, as females are slightly larger, and bear a nose horn capable of rending the plantlike flesh of any insubordinate males that get on a female’s bad side. Hisolidium are notoriously loud and aggressive, and they tend to display aggressively to any creature they can see (typically Tier 3-5), accompanied by their distinct and blaring gargle-like war cry. Pairs of Hisolidium may consist of any gender, as males will pair up for safety and females will often pair up to hunt. Hunts take place across long stretches of land, where the pair will take turns biting and exhausting a singular prey item until they have secured a meal.

## Courtship Behavior

Females may seek out a male, for the sole purpose of nesting, during specifically early Spring, wherein Cherry Blossom trees bloom. When a Hisolidium female meets a male, she will analyze every move he makes in a round dance of blades, which if the female is not impressed by, she will attack and attempt to kill the potential suitor. Hisolidium pairs will produce one offspring and split, rarely seeing each other a second time in their thin lifespans.

## Profile Author

Originally written by SOMNIRAPTOR (𝐍𝐘𝐂𝐓𝐎𝐕𝐄𝐍𝐀𝐓𝐎𝐑#6950).
Gyroudus

**Important Notes**

## Description

Gyroudus is a lean, diurnal, heat-adapted predator maximized for head on combat and brutal tactics. Its earthquake ability promotes targeting aerial prey and predators alike, although this function is physically draining and generally reserved for high risk situations. Young Gyroudus solely use earthquake on the defensive side and may be harshly reprimanded by family members affected by an inopportune ability activation. The frills and crests adorned along their flanks are a symbol of health and dominance.

## Behavior

Most often, a lone female is tasked with rearing young, and no more than 2 offspring may be had at a single time. Due to natural incompatibility amongst similar species members, offspring are forced early into independence before the juvenile stage is reached. If caught in the open, these young Gyroudus may fall prey to packs of lower-tier carnivores. The renowned earthquake ability further develops throughout the juvenile stage from the defensive to offensive, allowing for aggressive chase-downs. Adult Gyroudus avoid each other by default, although two males may engage in a standoff of crest displays.
Endless Mode

**Endless Mode** is a game mode in *Stride* and one of the five game modes of the game.

## Description

Infinite level generation provides unlimited challenging terrain. Build your score by landing jumps over impossibly wide gaps, nailing insane wall-runs, sliding under barriers, and swinging between buildings. There’s no turning back or time to stop - as the world quickly falls apart behind you. Oh, and did we mention the rooftops are crawling with snipers? Pull out your 9mm mid-air and pick them off as you glide across the gap between buildings.
Salrahn

**Important Notes**
 ○ More aggressive during nesting season

## Description

Salrahn are ominous, deadly beings that reside in the darkest areas of Sonaria. Their most notable attributes are their torn wings and seemingly rotting flesh, which gives off a stench whenever one is nearby. They carry sickness and decay with them. Salrahn have a split jaw below their snout, and one bite from one can leave victims fatally sick.

## Behavior

Salrahn are beasts of destruction, and will kill almost anything in sight once night falls. They will chase down creatures they perceive a threat without hesitation or warning. Due to their torn wings, they aren't the best of fliers and often struggle when needing to travel long distances, so these chases usually last until the victim has left the Salrahn's territory. During mating season, male Salrahn will kill a large creature, usually a tier 4 and, if possible, a tier 5, and bring the carcass to a female. If the female accepts this gift, they will pair up.

## Nesting

Salrahns, despite their murderous behavior, treat their family with great care. They mate for life and will stay together when the eggs, usually 2-3, have hatched. When one Salrahn has left to hunt, the other will stay to watch over the young. They make sure there is food for them at all times to avoid starvation. During nesting season, Salrahn are even more aggressive due to this over protective nature. Once the young have grown to adulthood, they are kicked out by the adults.
Tohukos

**Important Notes**
 ○ Only hunts/scavenges meat when plants move to Flower Cove

## Description

Tohukos are slender creatures built for speed and agility. They have poor eyesight but a very powerful sense of smell and long, sensitive whiskers to guide them instead. Their skin is coated in a sticky substance that can effectively glue an attacking creature’s jaw together, slowing its attack long enough for the Tohukos to get away.

## Behavior

Being very social creatures Tohukos love spending time with others. Though not actually forming packs, they will move and feed within the proximity of other Tohukos. These loose groups may consist of two to four individuals. Tohukos may leave and rejoin different groups as they please, sometimes even living alone for a while. When part of groups, Tohukos tend to wander off around midday and through the night. Later, these groups often come together during the first half of the day to socialize and warn other Tohukos of any potential threats spotted in the surrounding area. Should a predator approach their group it is all Tohukos for themselves as they scatter in all directions hoping to confuse the predator.

## Nesting

Tohukos do not have a set mating season and instead pick a Tohukos they’ve grown especially close to, commonly from a current or past group, to court as their mate. This can be done by either the female or male. Once together the two are paired for life, and may continue to move within the range of their group or choose to live alone as a pair. They will nest one child at a time, fully raising it before nesting again. If they choose to stay around their group the other Tohukos will happily play with the offspring. As offspring are important to all Tohukos, some may sacrifice their life for young even if they are not their own.

## Flower Cove

To not override their senses Tohukos prefer open and desolate areas where there is not a lot to smell. Flower Cove is especially a problem for them with so many strong scented flowers it can be heavily disorienting. When plants do move to Flower Cove many Tohukos opt in to hunt or scavenge for meat during this time instead.
Lerachu

**Important Notes**
 ○ Reproduces asexually

## Description

Lerachu are gentle giants, moving slowly through their habitats like walking trees, feeding off of sunlight and water. The tissue on their bodies resemble that of plant matter, which adds an extra layer of protection against the sharp teeth and claws of would-be predators. The Lerachu’s impressive forearms offer a powerful weapon if one ever needs to defend itself, and in turn provide a strong deterrent to anything thinking of attacking one. One strike from those can leave bones shattered, and a creature crippled.

## Behavior

Lerachu will spend the entire day roaming through their habitats without a care in the world. They can be found anywhere where water and plant life is abundant and will wander these areas, absorbing sunlight and drinking, until night comes around, where the lack of active sunlight will begin to slow them down. Lerachu store excess energy during the day, allowing them to avoid a complete shutdown when night comes around, however running off of this stored energy provides much less power than direct sunlight, causing their muscle movements to become slower and less powerful, resulting in a general weakness throughout their bodies. Lerachu will often find somewhere secluded as night descends where they can relax and wait for morning to come without the fear of an opportunistic predator.

## Reproduction

When it comes time to reproduce, Lerachu does not seek out a mate. Female Lerachu will produce a young Lerachu within them aesexually, and then when it has reached fetal maturity, will violently sneeze, projecting the child out and into the world. The Lerachu will then leave the child to fend for itself, going back to whatever it was doing before the birth.
Maiueve

**Important Notes**
 ○ One adult male per pack, rest of herd are females & juveniles/teens

## Description

Maiueve are pristine creatures. They care deeply about the hygiene of themselves and any creatures within close radius of their herds. Every individual is adorned with heart shaped vines and a luxurious mane. They are such gracious creatures that many predators are left in awe of their beauty and may feel immense guilt upon attacking even the most withered Maiueve.

## Behavior

To keep themselves immaculate Maiueve stick to a routine of rigorous cleanings throughout the day. They do this by taking turns standing under falling water, because of this behavior Maiueve herds are almost always found in close proximity to waterfalls. Smaller tiers that choose to hang within reach of a herd will be promptly picked up and doused in the water as a way of “sterilizing” it as Maiueve can’t stand seeing other creatures plagued with poor hygiene just as much as seeing their own species the same way. Maiueve herds are led by a dominant male. The rest of the members are either females or juvenile-teen males. Young males are to leave the pack once they reach their full size and set out on their own.

## Cherry Blossom

At the arrival of cherry blossom, males become more aggressive. Outsider males may challenge dominant males for leadership of their herds. However unlike most other species, Maiueve prefer a much more tame way of settling their arguments. The quarreling males will compete in a special competition involving a “food run.” To begin, one female will be selected to “host.” Once the males have lined up, the hosting female will call out a specific type of plant. The race begins, and the first male to return with the corresponding item fastest will win a point. There can be up to five rounds the male with the most points gains control over the pack.