Mechanic

Added to the game on March 14, 2015.

* Damage: 20
* Attack Speed: 1.00
* Cast Range: 10
* Build Cost: 50 Energy
* Build Cooldown: 10 Seconds
* Build Time: 5 Seconds
* Fighters appear to have 100 health and have 50% damage resistance.
* Each fighter can be commanded to move 36 times per second.

#### Dogfight

This ability uses fighters' default attack, and as such, benefits from attack upgrades.

* Active
* Cost: 30
* Cooldown: 15
* Cast Range: 10
* All fighters will attack the target unit and gain Dogfight for 5 seconds.
* Dogfight increases attack and movement speed by 100% and causes the fighters to be invulnerable while circling their targets.
* If the target unit is killed, fighters continue attacking a different unit until Dogfight expires.
* Once Dogfight expires, fighters stop where they are. They need to be moved back to the Mechanic to avoid taking damage.
* Converge makes fighters move to the target location, but if they still have Dogfight after moving, they will move on their own again.

#### Disintegrator Sphere

* Active
* Cost: 40 Energy
* Cooldown: 30 Seconds
* Cast Range: Infinite
* Orders all fighters to fire a projectile towards the target location. The projectile Travels up to a distance of 10, constantly dealing 26 damage while piercing through enemies.
* Deals damage approximately once per tile the Disintegrator Sphere travels. This means units with bigger models will take damage from the same Disintegrator Sphere more than once.

### W

#### Blitz

This ability uses fighters' default attack, and as such, benefits from attack upgrades.

* Active
* Cost: 10 Energy
* Cooldown: 2 Seconds
* Cast Range: 10
* Orders all fighters to fire at the target 3 times.
* Fighters must be within a range of 10 from the target.

#### Reconnaissance

* Active
* Cost: 20 Energy
* Cooldown: 40 Seconds
* Cast Range: ~15
* Orders the first available fighter to move to the target location then return to the Mechanic.
* The fighter will mark all nearby enemies, revealing them and increasing their damage taken by 10% for 30 seconds.
* Fighters cannot use Converge or Turbo Booster while in this state.

### E

#### Advanced Weapon Systems

* Passive
* Increases the duration of Dogfight by 100%.
* Increases the size of Disintegrator Spheres by 100%.

#### Turbo Booster

* Active
* Cost: 15 Energy
* Cooldown: 40 Seconds
* Cast Range: ~30
* Commands all fighters to move to the target location.
* Fighters have their movement speed increased by 200% and hit all enemies in their path, dealing 50 damage and disabling enemies for 3 seconds.
* Fighters cannot use Converge, Dogfight, or Reconnaissance while in this state.

### R

#### Refined Hull

* Passive
* Increases health by 50% and movement speed by 25% for all fighters.

#### Emergency Cloak

* Passive
* When a fighter takes damage they become cloaked for 0.5 seconds.

### T

#### Multi Laser Burst

* Active
* Cost: 50 Energy
* Cooldown: 120 Seconds
* Orders all fighters to rapidly attack enemies within a radius of 3(?) for 25 seconds.

#### Airstrike

* Active
* Cost: 60 Energy
* Cooldown: 120 Seconds
* Orders all fighters to drop 6 bombs over 12 seconds.
* Each bomb deals 100 damage in a radius of 2.