GM notes

## GM principles

* Be excited about the PCs and their stories
* Make the world action-packed and perilous
* Make adversaries appealing
* Create space for pcs to feel their feelings
* Make the story vivid and personal

## Character-specific GM moves

* Judge Andie by their prior affiliation
* Remind Andie of past misdeeds
* Show Andie hypocrisy that will go unpunished
* Offer Mother a Need at a cost
* Show Mother's family pursuing Needs unwisely
* Give the opposition pressure and support from Mother's family
* Give Remi options outside of their Obsession move to do the same task.
* Create consequences for friends when Remi sacrifices friendships.
* Give impressed-by-Remi people’s reactions extra attention.
* When Remi rolls a down beat on Sun Hand Baking, create undesirable outcomes for the powers they were hoping for. For example, Klo Style bread, instead of granting gills, makes the skin wet and slimy. It may be obvious to them that it didn’t work out, but they won’t know the effects until after they eat the bread.
* Introduce a plea for help from a monster
* Judge Latrocia for their weirdness or their friends
* Judge Latrocia's friends for associating with them

## Toxic Power-specific GM moves

* The something in Mintha seizes a person or resource
* The something in Mintha destroys something of symbolic significance
* The something in Mintha uses shock and awe to terrorize the target population
* Wertham breaks an alliance
* Make an Authority punch down
* Wertham discredits or frames opponents Affliction
* The citizens of Byrne deny the problem of the something in Mintha
* People divert blame from either Wertham or the something in Mintha
* People embrace the doom of either Wertham or the something in Mintha

## General GM moves

* **When a PC rolls a 6-,** or the players look to you to ask what happens next, make a GM move.
* **A 6- is a narrative down beat,** not necessarily a failure.
* **Early in the game,** use more moves that introduce new dangers and complications.
* **As the climax approaches,** use moves that express those dangers coming to fruition, and moves with mechanical punch.
* **Transition from gentle to harder-hitting moves** as the climax approaches or use them from the start for a more dire tone.
* **These moves are for inspiration,** not an exhaustive list.

### Narrative moves

* Highlight an adversary’s appeal
* Make them face temptation alone
* Poke their dilemma
* Offer what they want at a high cost
* Threaten their attachments
* Offer conditional love
* A rival grows in power or standing
* Their love earns them a new enemy
* Create misunderstandings and doubt about attachments
* Give them an ultimatum
* Escalate the stakes of a conflict

### Mechanical moves

* Take a String on them (describe why)
* Inflict a Condition (work with them to figure out what makes most sense)
* Make them Stagger
* Offer them XP to make an unwise decision (and potentially inflict a Condition if they don’t

## PLAYERS DON'T READ THIS PART

Jabberwok is Dr. Favorinus's creation / Latrocia's parent

Downbeat Remi on Figure Out Mother

Andie outed Mother to Granny Mick as donna of the Orphans

wanna have a few indi scenes and then teatime with Mother and Remi....

Scenes (4.5 Mother, 3 Remi, 1.5 Andie) / 1.5m 2r 1.5a

1. Nancy comes in and reports to Mother that she's learned that a capa of the Owen family is conspiring with Wertham
2. Mother planning a heist or hijink with an Orphan
3. Granny Mick greets Lacrocia with "Oh you're the on ethey're talking to now" an dthen "Oh I don't have to, sweeting. They were my friends. We planned together, fought together, wrote an entire new country into existence together. I know them too well to need to talk to them."
4. Granny Mick's son used her bakery for the worst crimes, dealing the kinds of drugs to the kinds of people that eat the heart out of communities, ruining families, pimping/trafficking women
5. Marguerite gets the rose to Mother, either leaving it on the doorstop or using remi
6. 2 days from now, Pia's concert
7. 3 days from now, Jamie and LeClerc Kyningash arrive

COUNTDOWNS

PROPAGANDA

1. **Blockbuster holovid premiers:** PCs learn that Pia is being bumped from zir stage date to make way for a Werthamite film, a superhero story about a manly man who punches the evil race of aliens and gets the girl—with backup from Ann Owens
2. Children emulating Werthamite values
3. Imperial actors schmooze with influential figures: a gala is announced
4. Neutral Worlds favor the Empire
5. Neutral Worlds concede to Imperial Commandments

NPC emblematic of the something in Minthe ~ an overenthusiastic Orphan is taking the people closest to starving to the something so as to preserve Olive Flats's reputation as the place where no one starves

Need the other 5 Families, or at least one or two of them