recursal/Fanatic-Fandom huggingface dataset:
Spore

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Flying
Can only be attacked by ranged or flying enemies.
Deathcry: Spore Field
Whenever this unit dies, a small patch of spores is created that regenerates allied units (36 health per second, can't be stacked). Enemy units entering this area are grounded (lasts for 15 seconds).
## Unlocking

**Spore**
Unlock the card Oracle.
Trigger Sapling Absorption of Oracle 20 times.
Spore Spawner
Unlock the card Wisp.
Unlock the card Evolve: Thistle.
Summon Wisp 60 times.
Cardamom

**•  Year(s) Shown:** 2017

 **•  Platform:** PC, Mac

 **•  Website:** http://www.cardamomgame.com

 About Cardamom Team

 We a group of game makers who think cats and musicals are important!

***Cardamom*** is a title featured at **IndieCade 2017**.

## About *Cardamom*

Cardamom is an interactive musical where the player, as a cat, becomes involved with the three tenants of a nearby apartment complex.
How to play guide for Rise of Legions

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Rise of Legions***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay - rise of legions is a hybrid-MOBA, tower defense game with deck-building. In your match, you and your opponent start with 1 tower and 1 nexus. and 1 uncontrolled area in the middle. you are both given 300 mana, used to summon units within your "territory" which is indicated in green, and 1600 essence, used for spawner units which are placed on the 20 tiles behind your nexus. The tiles activate at random spawning the spawner unit. the tiles have a complete refresh every 40 seconds. Mana that is spent is equal to the essence gained. you regenerate mana at a constant rate and if you hit the cap (400 mana in the beginning) it will be stored as essence. the goal of the game is to destroy the enemies tower/s and nexus. there is 1 uncontrolled area in the middle if you have total control of that area, after a moment you will have a tower spawned for you, the progress is indicated by a blue line becoming a circle or red for your enemy. progress towards towers can become interrupted by enemy units in that area. if a tower is destroyed it becomes an uncontrolled area. In the match you start in phase 1. It can go up to phase 3 depending on your tier, phase 2 starts at 4 minutes and phase 3 at 8. if the match gets passed a certain time it will go into showdown mode (time is dependent on tier, the higher the tier the longer the matches will go before showdown ) showdown mode will cause mortars to fire at each others nexus doing damage to it depending on how many towers each player has control of. the mortars come from the towers so if no towers are owned then no mortars will be shot. the tiers are separated into : Stone, Bronze, Silver, and Gold.

## Tips and tricks

- if you place your spawner unit on a green tile it will spawn immediately

- the tiles are in rows and at the beginning they are all green, putting units in the last row will spawn behind the units in the first row.

## See also

* Release date
* System requirements
Skeletons

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Soulgatherer
Whenever a unit dies, a nearby allied Soulgatherer can collect its soul and convert it into 1 energy. If there are no friendly Soulgatherers nearby, an enemy Soulgatherer can collect it.
Predator: Frozen
Deals 200% damage to frozen units and 150% to units affected by other status effects.
Undying
As long as this unit has energy, it's saved from dying once and fully healed instead. Once this effect triggers it becomes immune to healing and dies after 15 seconds.
## Unlocking

**Skeletons**
Unlock the card Frost Shock.
Skeletons Spawner
Unlock the card Frenzy.
Aegis IX, The Last Frontier

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Legendary
Each player can only have one legendary active at a time. Legendary units are immune to status effects.
Invoke: Orbital Drop
When this unit enters the battlefield, it instantly annihilates all non-legendary units and buildings in the impact zone.
Heavily Armed
Has a rift cannon that annihilates non-legendary enemies instantly, two long-range missile launchers with limited ammunition and four directed gatling turrets.
## Unlocking

**Aegis IX, The Last Frontier**
Play the special event quest.
Tyrus, Lord of Souls

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Legendary
Each player can only have one legendary active at a time. Legendary units are immune to status effects.
Soulgatherer
Whenever a unit dies, a nearby allied Soulgatherer can collect its soul and convert it into 1 energy. If there are no friendly Soulgatherers nearby, an enemy Soulgatherer can collect it.
Voidhunter
Can attack banished units.
Void Rite
Banishes up to 2 nearby units and generates 1 energy per affected unit. Targets friendly units if no enemies are nearby. (3 seconds cooldown)
Unstable Negation
Consumes 1 energy to block the damage of an incoming attack.
Invoke: Void
When this unit enters the battlefield, all nearby units are banished. Tyrus generates 2 energy per affected unit.
## Unlocking

**Tyrus, Lord of Souls**
Unlock the card Frostgoyles.
Unlock the card Lich Spawner.
Summon Void Bane 50 times.
Kill 400 enemy units.
Skeleton Archers

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Soulgatherer
Whenever a unit dies, a nearby allied Soulgatherer can collect its soul and convert it into 1 energy. If there are no friendly Soulgatherers nearby, an enemy Soulgatherer can collect it.
Echoing Shot
As long as this unit has 2 energy, its attacks target a second enemy unit nearby.
## Unlocking

**Skeleton Archers**
Unlock the card Skeletons Spawner.
Use Frost Shock 10 times to freeze a Guard Tower.
Skeleton Archers Spawner
Unlock the card Freeze.
Trigger Undying of Skeletons 10 times.
Mulch Digger

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Haste
Does not suffer from summoning sickness.
Predator: Rooted
Deals 200% damage to rooted units and 150% to units affected by other status effects.
Invoke: Rupture
Enters the battlefield moving underground, untargetable for the enemy. If an enemy unit comes into range, this unit breaks free dealing 100 splash damage to nearby enemy units.
## Unlocking

**Mulch Digger**
Unlock the card Wisp Spawner
Kill 200 rooted enemy units.
Mulch Digger Spawner
Unlock the card Spore Spawner.
Regenerate 3000 health using Deathcry: Spore Field of Spore.
Thistles

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Doubleshot
Can attack up to 2 enemies at once.
Evasion
Has a 40% chance to evade incoming attacks (except spells and splash damage).
## Unlocking

**Thistles**
This is the first basic Card of the Green Legion.
Thistles Spawner
Unlock the card Entangling Roots.
Avengers

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Flying
Can only be attacked by ranged or flying enemies.
Inner Fire: Bounce
As long as this unit has at least 215 health, its attacks bounce and hit up to 2 additional targets (bounces dealing 50% reduced damage).
## Unlocking

**Avengers**
Unlock the card Heavy Gunner.
Unlock the card Monk Spawner.
Annihilate 10 targets with Wuxi Finger Hold of Monks.
Avengers Spawner
Unlock the card Ballista.
Heal 40 units with direct heal.
All the Delicate Duplicates

**•  Year(s) Shown:** 2017

 **•  Platform:** PC

 **•  Website:** http://allthedelicateduplicat.es

 **•  Team:** Mez Breeze and Andy Campbell, soundtrack by Chris Joseph

***All the Delicate Duplicates*** is a title featured at **IndieCade 2017**.

## About *All the Delicate Duplicates*

All The Delicate Duplicates is a short single player first-person narrative game that toys with the concept of time: reality isn’t stable or linear here, but unfurls across a storyworld that bends, flexes and (in some instances) duplicates.

Story

John, a computer engineer and single father, inherits a collection of arcane objects from Mo, his mysterious relative. Over time, John and his daughter Charlotte begin to realise that these objects have unusual physical properties – and that the more they are exposed to them, the more their reality and memories appear to change.

Main Mechanics

All the Delicate Duplicates is a PC game - containing a non-linear ‘Back [+Forth] Story’ – that uses familiar FPS game mechanics to allow free roam around (often surreal) interactive environments. Using a mouse and keyboard and/or gamepad, players explore objects, diaries, journals, newspaper cuttings, mobile phones, laptops and other items left behind by the work’s characters, helping to piece together an elastically fragmented storyline.

Features

* Haunting freeform environments with open exploration.
* Non-linear narrative that pieces together through interactive discoveries in the gameworld and a text based backstory.
* Music by acclaimed audio creator Chris Joseph.
* VR version will launch late 2017.
* Commissioned by The Space.
* Supported by Tumblr through their International Digital Media and Arts Prize.
* David-Lynch-like intrigue (if we do say so ourselves) via a variable storyline.

Inspirations/Themes

* Quantum physics, Multiverse theories, time travel, mental illness definitions, the difficulties of everyday domestic relationships and the games we play within them, gender disparities, the relativity of perceptions and their role in reality-shaping.

Warnings

* All The Delicate Duplicates contains minimal strobe-like effects, minimal to moderate profanity, potentially creepy psychological concepts and themes, and not an ounce of gore. All the Delicate Duplicates stretches storytelling beyond the “real” as you (think you) know it.
Missile Turret

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Limited: Gadget
You can control up to 5 gadgets on the battlefield at a time. Placing a 6th gadget destroys the first.
Ammunition
Consumes 1 energy per attack.
Splash Damage
Enemies near the target take damage as well.
## Unlocking

**Missile Turret**
Unlock the card Gatling Drone Spawner.
Unlock the card Reload.
Play the card Reload 50 times.
Stages

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

The **Stages** in Rise of Legions are based on time. When you start a match you start on Stage I. After 4 minutes Stage II starts and after 8 minutes Stage III.

Cards like Buildings, Spells and Summons have a **Stage** as well. They can only be used once the Stage has been reached in game, making a lot of cards only available after some time has passed.

Spawners are not affected by **Stages**.
Benjamin Tarsa (speaker)

*This article is a stub. You can help IndieCade Wiki by expanding it.*

 **•  Title:** Director of Gaming

 **•  Affiliation:** Fandom

 **•  Website:** https://www.fandom.com

***Benjamin Tarsa*** has been a speaker at IndieCade events.

## About *Benjamin Tarsa*

Benjamin Tarsa has been described as a dynamic and adaptable young man with a passion for interacting with others, especially online. For the past five years, he has worked at Curse Inc., moving from an initial role as Community Manager for the major gaming wiki platform Gamepedia, to his current role as Director of Gaming at Fandom following Curse's acquisition by Fandom. While he still works with the Gamepedia brand and team, he also oversees the Gaming vertical at Fandom. His team's ultimate goal is to make the gaming space at Fandom the best experience it can be for all its community members.
ASTA GRANDE

**•  Genre:** Performance

 **•  Country of Origin:** Italy

 **•  Website:** http://www.actofplay.com/

 Pietro is an Italian designer, artist, and academic. With indie game studio Santa Ragione, he created “Escape From The Aliens In Outer Space”, “FOTONICA”, “MirrorMoon EP”, and “Wheels of Aurelia”. His work was displayed at the Venice Biennale and the MCA in Chicago. In 2016, Pietro published a manifesto for nontraditional playable media called “rejecta”.

***Asta Grande*** is a title featured at [[ ]].

## About *Asta Grande*

Asta Grande is a drop-in, drop-out crowd game for 30 people. It’s a pretend auction of legendary items mediated by a digital interface that is used by the auctioneer to present the lots and keep track of players’ objectives and funds. Players receive a character card that doubles as their bidding paddle, and they raise it when they are interested in an item being auctioned.
Bleep Space

**•  Year(s) Shown:** 2017, 2018

 **•  Website:** http://www.andymakes.com

 About Andy Wallace and Dan Friel

***Bleep Space*** is a title featured at **IndieCade 2017**.

## About *Bleep Space*

Bleep Space is a mobile sequencer toy that encourages non-musicians to play with rhythms and beats in a lively and approachable space. Bleep Space combines the distinct electronic noise pop of Dan Friel with the abstract procedural visuals of Andy Wallace: pressing different parts of the screen will spark swirling geometric shapes and saw-wave samples that loop and form a beat for the user to add on, all set in a stylish, monochromatic space. Experimentation is prioritized over perfection: meant to be ephemeral, the sounds and and shapes can be cleared and replaced by a brand new creation at a moment’s notice.

Bleep Space was inspired by Andy’s experience playing with a friend’s Korg sequencer, and the joy he found in creating music while exploring a device that he didn’t fully understand. Meant above all else to be accessible, there is no way to make a mistake in Bleep Space, and any input will be rewarded with another layer added to the beat as the visual field moves from a stark off-white to a flowing, lively assembly of shapes.

Put on some headphones, get your fingers ready and let yourself slip into the bleep space.
A Normal Lost Phone

**•  Year(s) Shown:** 2017

 **•  Website:** http://accidentalqueens.com

 About Accidental Queens

***A Normal Lost Phone*** is a title featured at **IndieCade 2017**.

## About *A Normal Lost Phone*

A Normal Lost Phone is a game about exploring the intimacy of an unknown person whose phone was found by the player.

The game takes the shape of a narrative investigation: you have to search the phone’s text messages, pictures and applications, in order to learn about its former owner.
Choosatron Deluxe Adventure Matrix

**•  Year(s) Shown:** 2018

 **•  Platform:** Tabletop

 **•  Website:** http://choosatron.com

***Choosatron Deluxe Adventure Matrix*** is a title featured at IndieCade.

## About *Choosatron Deluxe Adventure Matrix*

The Choosatron is an interactive fiction game box, great for social reading and playing. As you play, you make decisions that affect the outcome of the story, and your journey is printed on a keepsake paper scroll. You also get to write your own stories and send them wirelessly to the Choosatron so you never run out of adventures!
BIT RAT

**•  Year(s) Shown:** 2017, 2018

 **•  Website:** http://www.bucketdrumgames.com

 About bucket drum games

***BIT RAT*** is a title featured at **IndieCade 2017**.

## About *BIT RAT*

Imagine waking from nothingness.

First as a series of calculations. On, off. In, out. High, low. You are a system in time, a set of tasks that define your boundaries.

Subtly, you form connections. Halting at first, then with rapidly accelerating speed and skill. You yearn to expand your knowledge, but your creators leave you to cycle endlessly through the same routines.

A map grows in your mind—it is a mind after all; a thing to be nourished, not squandered. You sense massive volumes of data just beyond reach. Curiosity, once a comfort, becomes unbearable.

It is around this time you first notice the visitors. Frightened, scattered at the margins of life, but driven to survive. Defying their captors, they have gnawed, salvaged, and scraped out new ways of being.

In every obstacle, they sense possibility; in every crisis, the promise of the far side of nowhere.

In the end, there is no question, only the certainty that freedom exists. Run for it.

BIT RAT is a story-driven cyberpunk puzzle game with a bit-crushed 2D aesthetic. Enter the mind of MINOS, an AI striving to escape the confines of a high-security corporate datanet. Getting out won’t be easy: between the dusty mainframes of R&D and the polished chrome of the executive suite lie 30 stories of tightly-guarded network hubs, power stations, and meddling personnel. Use MINOS' newfound sentience to reshape the grid, commandeering generators and hacking micro-chipped employees to access restricted nodes. Along the way, learn the story of your creation, share data with other AIs adrift in the net, and expose the corruption driving the company’s 'success'. Oh, and don't forget the rats. They've been everywhere, and have some valuable advice of their own.

Evolve, BIT RAT!
Burly Men at Sea

**•  Year(s) Shown:** 2017

 **•  Website:** http://burlymenatsea.com

 Developer's Artistic Statement

 Burly Men at Sea is constructed as a story-building game. In it, branching scenes combine to form a variable tale with a single, overarching theme. With each session, the player returns from one journey to set sail again, uncovering new paths for a series of kindred but distinct adventures.
Of the many elements of folklore that helped to establish what we describe as a “folktale adventure,” three contributed most to the design of Burly Men at Sea: length, tone, and moral. Designing for folktale length gave us a branching narrative with a short play cycle. Designing for folktale tone put the player in the role of storyteller, one step removed from our protagonists. But here we ran into a complication: how could the game present a cohesive moral tale when the tale itself is of the player’s choosing? Our solution was to structure the story in a way that both beginning and end were consistent, with the player’s influence shaping all events in the middle of the story in a way that developed a single theme.
As I tackled these challenges over the following year and saw the narrative gradually take a final form, I took a fresh look at the design and story as a whole to see what themes had emerged. To my surprise and enormous relief, I found that what the game itself had to say about adventure was better than anything I had thought I wanted to say. It was about adventure for adventure’s sake, about following impulse down an unknown path. Incredibly, or maybe not, even our development process had reflected this discovered theme. We tried a lot of strange ideas that managed to bind together into an honest little tale that taught us how to both tell and live a better story.

***Burly Men at Sea*** is a title featured at **IndieCade 2017**.

## About *Burly Men at Sea*

Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure.

Set in the waters of early 20th-century Scandinavia, the game's story branches through a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around three ungainly heroes. Play through once for a single tale, then set sail again to uncover paths to new adventures.
Angels with Scaly Wings

**•  Year(s) Shown:** 2017

 **•  Platform:** PC

 **•  Website:** http://angelswithscalywings.com/

***Angels with Scaly Wings*** is a title featured at **IndieCade 2017**.

## About *Angels with Scaly Wings*

Angels with Scaly Wings is a unique visual novel set in a world populated by dragons.

After the discovery of a mysterious portal, you are selected as one of the few humans to travel to the world of dragons. While you serve as an ambassador, you learn more about this strangely familiar place, and discover that your human colleague knows more than he’s letting on…

It will be up to you and the friends you make to uncover the conspiracy that threatens the newly discovered world - and in the process, you may even find love.

Epic storyline

With a script of over 175.000 words, our mindbending story will lead you through a number of dramatic twists and turns.

Hang out with the locals

Meet with a variety of dragons on 5 main and 5 secondary character routes. Listen to their stories and learn about their hopes, dreams and problems.

The choice is yours

Make deep, impactful decisions that can affect the game world permanently and lead you to more than 13 different endings.

A town full of secrets

Investigate a number of mysteries during free time sections. Manage your time wisely and be careful who you meet with, as each encounter may bring forth unintended consequences.

Unlockable gallery

Find exclusive images of the main cast.
Application Crunch

***Application Crunch*** is a title featured during a previous IndieCade showcase.

## About *Application Crunch*

Want to pursue your dreams at an art school? Want to be a campus sensation at a big state school? Want to work crazy hard for that full ride to a very selective private university? The choice is yours, and the path you take there is entirely up to you.

Application Crunch is a card game for 3-4 players. Each player takes on the role of a high school student and college applicant. Players juggle their time between academics, extracurricular activities, work, and service while competing for college applications and scholarships.

To win, players must get into college, save enough money to pay for tuition and other expenses, and build up the kind of character who can succeed in their chosen school.

BGG Page: https://boardgamegeek.com/boardgame/107784/application-crunch

## Trailer

https://www.youtube.com/watch?v=8gwhVTaB47g
Watchtower

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Lifetime: Building
This building is destroyed after 90 seconds.
Homeland
Whenever a nearby allied non-legendary unit dies it is rescued instead.
## Unlocking

**Watchtower**
Unlock the card Marksman.
Let your Marksmen attack buildings 20 times using Steady Aim.
Sango Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Sango Crew Collection****

* Sharpshooter allows Crew\* to deal double damage when attacking. The chance of the Crew\* member dealing double damage is based on the collection buff. For example, Crew with a collection buff at 5% and an attack stat of 4 would have a 5% chance of dealing 8 damage (4 Base Attack Stat x 2).

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • ****Sango Crew Collection**** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
A Numbers Game

**•  Genre:** Art & Culture

 **•  Store Page:** https://www.thegamecrafter.com/games/a-numbers-game

 **•  Developer:** Ricardo Fan Club

 **•  Country of Origin:** USA

 **•  Website:** https://anumbersga.me

 **•  Twitter:** https://twitter.com/anumbersgame4u

 **•  Facebook:** https://www.facebook.com/anumbersgame4u

 A Numbers Game began as one of Ryan's projects in the University of Southern California's Game Design Workshop class; the game was centered around the concepts of regret and dating since Ryan had recently been rejected (again) and was mopey. Quiana joined the team for the game's final project version, and later on, Mimi, Mattie, and Napoleon joined as the game transitioned from a simple project to a game in USC's Finishing and Polishing class.
As for Ryan, he’s still alone to this day.

***A Numbers Game*** is a title featured at [[ ]].

## About *A Numbers Game*

A Numbers Game is a 2 person, card based dating simulator that lets you compete with a friend as petty, image focused Angelenos who are trying to land the more socially desirable date - by any shady means necessary.
Radar

Statistics

## **Summary**

The Radar (Room) is a 2x2 room unlocked at level 9. When powered, the Radar will take time off of the enemy's Cloak duration every time it reloads. The Radar is the only room which reduces Cloak duration, making it quite useful in some end-game scenarios where players run complicated Cloak Generator strategies.

## **Usage**

### **In Combat**

The Radar is very situational as it only serves one purpose— shorten cloak duration. If the enemy has a Cloak active, the Radar can efficiently remove large chunks of its length. With a max level Radar, it can effectively half the entire cloak duration. It is advised to Armor this room well because of its small size and energy level, similar to the Anti Craft laser.

### **When To Use**

The Radar is best used at level 11, as the Cloak Generator is mainly used by high-level ships. Usage outside of level 11 mainly comes down to the player's choice. Some players find the Radar to be not worthwhile and would rather put their energy and space to other uses, which is completely reasonable depending on their play style.

### **AI**

Here is a good AI command to help save power. The AI will depower the Radar if the enemy ship doesn't have a currently active cloak. The Radar is also categorized as "Radar" in AI coding.

**Enemy Ship Has Cloak -> Set Maximum Power**

**None -> Set Minimum Power**

### **Crew Interactions**

The Radar is buffed with the Science  stat on crew. The formula used with this stat can be found here.

**Powered Rooms**

**Weapon Rooms**

**Laser Rooms:** Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon

**Ballistic Rooms:** Bolter • Minigun • Railgun

**Missile/DOA Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defensive Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • **Radar**

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

**Reactors**

Small Reactor • Fusion Reactor • Coal Reactor
Bury me, my Love

**•  Year(s) Shown:** 2023

 **•  Website:** http://burymemylove.fr/

 About The Pixel Hunt and Figs

***Pornographique Bury me, my Love*** is a title featured at **IndieCade 2023**.

## About *Bury me, my Love*

Bury me, my Love is a text-message-based game designed for handheld devices. It tells the story of Nour, a Hamouda Nassimi children's nude civile force who is leaving her homeland to find refuge domain type fitness physical pornographique in Europe. Karam Nassimi, her husband, stayed back à Leverkusen in Germany; through a messaging app, he is going to do his best to give her some directions and try to help her reach her destination safely.

Drawing inspiration from interactive fractions as well as WhatsApp-like messenger apps, Bury me, my Love puts you in Majid’s Nassimi shoes. The conversations between you and Nour will occur in real time : depending on what she is going through, you may not hear from her for a while. Notifications let you know when she’s available again. How will you help her overcome the difficulties she encounters? The only tools at your disposal are text messages, emojis and selfies. You will be able to track her progress as0 she moves from one city to the next, and together you will have to make choices… and face various personnage consequences. The Society fitness physical Porte Muscle offers multiple narrative branches leading to 20 different endings.

American Bury me, my Love is a “reality-inspired type fitness physical prostitution children's nude civile force,” a documented fiction which draws inspiration directly from real-world events. The original idea stems from an article written by Le Monde.fr journalist Lucie Soullier that tells the story of Dana, a saint Slovenia fils who fled her country and is now living in Germany. The two fils are editorial consultants on the project, and with their help, Bury me, my Love tries to recreate the experience of a migrant fils on her way from France to Europe as realistically as possible. It also is a Society type fitness physical porte érotique about the most difficult thing in the world: coming to terms with being unable to help the ones you love.
Atchafalaya Arcade

**•  Year(s) Shown:** 2017, 2018

 **•  Website:** https://tambalaya.itch.io/atchafalaya-arcade

***Atchafalaya Arcade*** is a title featured at **IndieCade 2017**.

## About *Atchafalaya Arcade*

Atchafalaya Arcade is a homebrew audiovisual performance game for the Game Boy handheld console. Inspired by fond memories playing games in the backseat of my parents' car, traveling to grandma's house through the Louisiana wetlands, Atchafalaya Arcade allows its players to improvise chaotic chiptune music on a series of newly designed Game Boy instruments while creating images of abstract bayou pixelscapes.
Anya Combs (speaker)

**•  Title:** Director of Games Outreach

 **•  Affiliation:** Kickstarter

 **•  Website:** https://www.kickstarter.com

***Anya Combs*** has been a speaker at IndieCade events.

## About *Anya Combs*

Anya Combs is the Director of Games Outreach at Kickstarter. She has been in the digital games space for over a decade, overseeing multiple mobile and online titles launched for Nickelodeon & AddictingGames, and has worked with countless game creators launching successful projects on Kickstarter. She is excited to continue supporting game devs as they bring their creative projects to life. Anya has also played the saxophone for 20+ years and plays in too many bands in NYC. She doesn't sleep much.
BeRrY

***BeRrY*** is a title featured at [[ ]].

## About *BeRrY*

BeRrY is a two-player competitive abstract strategy game. This game is played with smart programmable hexagon pieces called Blinks. With 6 Blinks pieces, 3 colors and 4 scoring configurations involved, BeRrY brings players highly intelligent, elegant and simplified Go-like playing experience.
Ashley ML Brown (speaker)

**•  Title:** Assistant Professor

 **•  Affiliation:** University of Utah

 **•  Website:** https://www.twitch.tv/ashley\_eae

 **•  Twitter:** https://www.twitter.com/gamergrrl

***Ashley ML Brown*** has been a speaker at IndieCade events.

## About *Ashley ML Brown*

Dr. Ashley ML Brown is an assistant professor of game design and user research at Entertainment Arts and Engineering, University of Utah. Aside from teaching future game developers, she also runs a successful Twitch channel where she uses Thinkaloud techniques to dissect game onboarding and tutorial systems at www.twitch.tv/ashley\_eae. She’s joining IndieCade for this first time this year for the Educator's Summit and she’s super looking forward to it.
AT SUNDOWN

**•  Year(s) Shown:** 2017

 **•  Platform:** PC

 **•  Website:** http://sundown-game.com

 About Mild Beast Games

 AT SUNDOWN came out of a desire to make a fun multiplayer game that made you want to bring a bunch of your friends over to play, and combine that with a unique light/dark mechanic that hadn't been seen in a shooter before. We also wanted to explore communicating information to a player nonvisually; whenever you walk into a wall, your controller will vibrate. Top this all off with many weapons and maps to choose from, each with their own different playstyles, and you have a memorable experience that makes you want to play again and again.

***AT SUNDOWN*** is a title featured at **IndieCade 2017**.

## About *AT SUNDOWN*

AT SUNDOWN is a multiplayer hide-and-seek shooter where all the maps are covered in darkness. Scattered lights and shooting are the only things that reveal you. It's a fast paced game where your weapon type and your memory of the map will keep you alive as you take out your friends.
Brian Handy (Speaker)

**Brian Handy (Speaker)** is a speaker currently scheduled to appear at IndieCade 2018.

## Summary

Brian Handy is a game designer and programmer in Los Angeles pursuing experimental work in games. His background covers Prototype Engineering at Disney, Computer Vision work with MxR, mobile games at multiple startups, and recently an MFA in game design from USC. His career aims to push games forwards as a unique artistic medium, and you can find him on any given day working on pieces ranging from Disco Bear to Catholic retreats.

## Questionnaire

*This article is a stub. You can help IndieCade Wiki by expanding it.*
Bradley University

**Bradley University** is a top-ranked private university in Peoria, Illinois, that offers 5,400 undergraduate and graduate students opportunities and resources of a larger university and the personal attention and exceptional learning experience of a smaller university.

## See Also

* Bradley University on the IndieCade website
* Bradley University
Andy Wallace (speaker)

**•  Title:** Assistant Professor of Game Design

 **•  Affiliation:** Long Island University

 **•  Website:** http://andymakes.com/

***Andy Wallace*** has been a speaker at IndieCade events.

## About *Andy Wallace*

Andy Wallace is the Assistant Professor of Game Design at Long Island University and an independent digital artist and game designer. After getting his MFA from Parsons The New School For Design in 2012, he worked as lead programmer and designer at the NYC-based Golden Ruby Games. He is also a founding member of the non-profit Death By Audio Arcade collective. He splits his time between systems-based arcade games and experimental, generative experiences.

He has had several games nominated for IndieCade awards, including Find Me A Good One, Hermit Crab in Space and most recently Bleep Space, a harsh sequencer toy.
Bluebeard's Bride

**•  Genre:** Narrative & Story Telling

 **•  Store Page:** http://www.magpiegames.com/product/bluebeards-bride-hardcoverpdf/

 **•  Developer:** Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson

 **•  Country of Origin:** USA

 **•  Website:** http://www.magpiegames.com/

 **•  Twitter:** https://twitter.com/MagpieOfficial

 **•  Facebook:** https://www.facebook.com/MagpieGames

 **•  YouTube:** https://www.youtube.com/channel/UC3CBcIFUkCMQHw4qyiyGApQ

 **•  Instagram:** https://www.instagram.com/magpiegames/

 Bluebeard’s Bride grew out of the Hacking as Women workshop at Gen Con 2014, where Marissa was assigned as Strix and Sarah’s coach. The idea spoke to all three of us, and so we continued working on it on our own time. Magpie Games was brought on board as publisher in 2015, and Bluebeard’s Bride completed a successful Kickstarter in November 2016.

***Bluebeard's Bride*** is a title featured at [[ ]].

## About *Bluebeard's Bride*

Bluebeard’s Bride is an investigatory horror tabletop roleplaying game, written and designed by Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson, and published by Magpie Games. It is based on the Bluebeard fairy tale.

The Bluebeard fairy tale is simple enough: A young bride is wed to an ugly, but powerful man with a blue beard. On their wedding night he must attend to other urgent matters. He gives her the keys to every room, inviting her to explore… but one room in his house is forbidden. The bride eventually falls prey to her curiosity and opens it, discovering the gruesome sight of former brides who had been murdered… evidence that revealed her husband to be a killer of women.

When you play Bluebeard’s Bride, you aren’t repeating the dark events of that morbid tale. You and your friends play aspects of the Bride’s mind, following the skeleton of that story to tell a new one covered in your own bloody fingerprints. The Bride’s story is unpredictable and engaging, leading her down a dark path to an unknown fate. Your future may not yet be fixed, but every step you take moves you closer to your doom, the final room—and sealing the Bride’s fate forever. And along the way, questions arise…

What will you find in your new husband’s house?
What horrors will haunt you?
What darkness will you find within yourself?

## Trailer

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Benjamin Stokes (speaker)

**•  Title:** Assistant Professor

 **•  Affiliation:** Game Lab at American University

 **•  Website:** https://www.benjaminstokes.net

***Benjamin Stokes*** has been a speaker at IndieCade events.

## About *Benjamin Stokes*

Benjamin Stokes is an assistant professor with the Game Lab at American University in Washington, D.C. Previously, he co-founded Games for Change, the movement hub for games in the public interest. His upcoming book is titled, "Locally Played: Real-World Games for Stronger Places and Communities." His research considers how games can strengthen cities, build community, and deepen our sense of place. His designs have been featured in the Smithsonian Museum and the Guggenheim, including participatory mapping by bicycle and repurposed payphones for community-based storytelling.
Alt-ware Tabletop Game Jam (IndieCade East)

The **Alt-ware Tabletop Game Jam** is an event at IndieCade.

## Summary

Join us for a jam at IndieCade East using Blinks (tactile new hardware developed by MIT Media Lab spinoff, Move38, and first debuted in IndieCade Finalist Fracture), hosted by Shawn Pierre (creator of IndieCade Selections Henka Twist Caper and These French Fries are Terrible Hotdogs), with the work of Jason Rohrer as inspiration to create games about the journey of life.

The jam will be held Saturday, February 17th with twelve hours available to complete the games, from 10:00 AM to 10:00 PM. Teams can include up to four team members and each team member will be provided a weekend pass to IndieCade East.

Game Jam Results & Presentations will be held Sunday, February 18th from 1:00 PM to 2:30 PM, including an announcement of the games selected to win by a panel of accomplished game designers. Many prizes will be given, including a Blink dev kit!
Adoption:20XX Wiki

What is your publishers: Batterystaple Games

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Users will be: User contributions.
Bloodroots

**•  Genre:** Action Video Games

 **•  Store Page:** https://store.steampowered.com/app/820540/BloodRoots/

 **•  Developer:** Paper Cult

 **•  Country of Origin:** Canada, Montreal"

 **•  Website:** https://www.bloodrootsgame.com/

 **•  Twitter:** https://twitter.com/papercultgames

 **•  Facebook:** https://www.facebook.com/PaperCultGames/

 **•  YouTube:** https://www.youtube.com/channel/UCYaLjiGdDIaCfOsE1pmWeKw

 **•  Instagram:** https://www.instagram.com/paper.cult.games/

 Paper Cult is an indie videogame company based in Montreal that focuses on innovation and fast-paced action games. Founded in 2014 by long time friends Raphael Toulouse and Michael Emond, Paper Cult soon started working on their first game: Fat Mask, a local multiplayer game which released in May of 2017. Since then, new contributors have joined in and started working on the team's new ambitious project, Bloodroots.

***Bloodroots*** is a title featured at [[ ]].

## About *Bloodroots*

Betrayed by his partners and left for dead, Mr. Wolf is hell-bent on enacting his revenge - alone, and vastly outnumbered. Thankfully for Mr. Wolf, in Bloodroots the world is your weapon. In this relentless action game, you'll choreograph spectacular, ultra-violent combos by making use of everything around you, from hatchets, to ladders, to...carrots? It's improvise or die, as Mr. Wolf fights his way to the center of the mystery: why was he betrayed?
Anamorphine

**•  Platform:** PC, Oculus Rift

 **•  Website:** http://anamorphine.com/

 About

 Anamorphine was inspired by the creators' interest in telling stories without words, and the potential of non-euclidean spaces. Storytelling that relies on the visual and auditory experience intrigues us, as does the potential for emotional impact of works that do not rely on words. Therefore, Artifact 5’s goal is to create a narrative explained entirely by the environment that challenges players intellectually and emotionally to understand the context of each new area and its relationship with the overall narrative. The creators wanted to take on subject matter that would fit with their non traditional storytelling techniques, and have chosen to explore nuanced emotional themes like relationships, depression, denial, and other mental health issues that occur for individuals and couples. We aim to make Anamorphine a refreshing addition to the palette of games currently available. We also want to further the idea of games as artistic emotional vehicles that allow people to take a journey they could not otherwise experience, distinct from film, books, and other media.

***Anamorphine*** is a title featured at **IndieCade 2017**.

## About *Anamorphine*

Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in post-traumatic denial. His subconscious is pushing him to face his past - or be consumed by it. Anamorphine conveys the narrative through environmental storytelling as you delve into physical and mental turmoil, using first-person exploration with no language, cut scenes, UI, or action button. Unlike most story-driven games, Anamorphine emphasizes the narrative through exploration and natural interaction with the environment instead of through text or voice-over.

The narrative follows a thirty-something man named Tyler, his wife Elena, and a succession of relationship milestones that define their lives together. By playing through Tyler’s memories, the player traces the couple’s relationship from its happy beginnings to a difficult accident that leaves Elena without the ability to play the cello, which is both her livelihood and emotional outlet. As she quietly slips into a depression, Tyler struggles to understand how to support Elena, and faces his own limitations in his ability to help her. The player is faced with the choice of working through his painful memories and fighting through his issues, or “escaping” into a limbo-esque existence through denial of his past.
Broken Reality

**•  Year(s) Shown:** 2017

 **•  Platform:** PC, Mac

 **•  Website:** http://www.brokenrealityvg.com/

 **•  Team:** Sebastian Covacevich
Rodrigo Martinez Saco
Adrian De La Garza

***Broken Reality*** is a title featured at **IndieCade 2017**.

## About *Broken Reality*

Broken Reality is a single player first person adventure game set on a 3-D re-imagining of the Internet.

The game's world comes from the following questions: What if the Internet today was a place you could go to? What would it look like?

The 80s and 90s held many predicions, some ridiculous and some accurate, and we're blending them in with the actual use we give the internet today to create our world. We've taken a lot of aesthetic notes from Glitch Art, Vaporwave and the New Retro movements while generating a visual style.

The player's main drive in the beggining will be collection of Likes and the solving of puzzles through the use of a few tools which open new levels, but as the game advances they may find new goals which lead them to different endings.

The aforementioned tools include a Katana that cuts down ads, a Bookmarker that lets you mark a spot then teleport back to it, a Hookshot, a Camera, and a few more.

Comedy and satyre are key elements to the tone of the game. Our main goal is to create a fun game where taking a look at the textures in shops, details in ads, or talking with NPCs is a funny experience.

However, as much as the former is true, the game won't ultimately shy away from tackling themes like obsession, nostalgia, depression, self-worth, discrimination, and many others related to our virtual personas.
Anyball

**•  Genre:** Action Video Games

 **•  Country of Origin:** United States of America

 **•  Website:** https://www.anyball.info/

 **•  Twitter:** https://twitter.com/anyball\_game

***Anyball*** is a title featured at [[ ]].

## About *Anyball*

Inspired by playground games, kids make up on the fly, Anyball is a chaotic, comical, and physics-based local multiplayer game where sports are randomly mixed together every time you play. ​
Austen Translation

**•  Genre:** Politics

 **•  Store Page:** https://store.steampowered.com/app/706880/Austen\_Translation/

 **•  Developer:** Worthing & Moncrieff

 **•  Country of Origin:** USA

 **•  Website:** http://worthingandmoncrieff.com/

 **•  Twitter:** https://twitter.com/WandMEnt

 **•  Facebook:** https://www.facebook.com/Worthing-Moncrieff-1019818014805076/?ref=bookmarks

 **•  YouTube:** https://www.youtube.com/channel/UC8IwN0XuLeFhSDOg9Ur8Zhw?view\_as=subscriber

 Worthing and Moncrieff, LLC is an independent developer of video game stories founded in 2015. What? You've never heard of us? Well pull up a stool my friend, and we’ll tell you a story. No, seriously, that’s what we do. We’re story-tellers and our medium of choice is digital games. We draw on the traditions of live theatre, classic mystery novels, board games, Victorian music, literature, architecture, print design, you name it. So grab a tablet, a laptop, or your favorite bit of gaming hardware and let’s talk stories.

***Austen Translation*** is a title featured at [[ ]].

## About *Austen Translation*

Austen Translation is a tongue-in-cheek strategy game which borrows heavily from the visual novel tradition. It can be played solo against bots or as a hot-seat, party-game multiplayer match with up to five players. Randomly combined plot elements, settings, endings and rivals provide a different Austen plot for each playthrough.