recursal/Fanatic-Fandom huggingface dataset:
Tim and Amber Lake

***Tim:** "Phase One"
**Amber:** "Complete"*
—Tim and Amber Lake

**Tim and Amber Lake** are villains in the series.

They were an eccentric wealthy couple who wanted to add Superman to their collection of treasures.

They were portrayed by real life couple Jonathan Frakes and Genie Francis.

## Personality

Though a wealthy couple deeply devoted to each other, they were also greedy and sick-minded, collecting precious artifacts unknown to the world, even including people and not letting anyone stand in their way, especially Superman, whose fascination in him, drove them to adding him to their collection.

## History

It is unknown how Tim and Amber met and how long they were married for, but they both seemed to share the same interests and enjoyed collecting rare artifacts.

### Season 3

After several years in collecting, they suddenly became interested in Superman and decided that he would be the greatest asset in their collection.

They also hear about a machine called the ElectroWhammy and a criminal named Bad Brain Johnson who created it. They break him out of prison and bring him back to their mansion where they kill him just to see if it works.

Later after they felt that Daily Planet reporter Clark Kent was becoming too nosy in their affairs after he and Lois Lane interviewed them, they tried to murder him by sending one of Bad Brain's electronic remote control mini copters to kill him, but unknowingly failed. Convinced that Clark was dead, they set a trap for the Man of Steel by making it look like Superman had killed Lois when it was really Tim in a Superman costume and Lois was transported to their mansion with the ElectroWhammy.

Superman arrives, hoists Tim up by the collar and demands to see Lois. He along with Amber open up a secret room where all their treasures are kept and show him Lois who is trapped in a force field cage.

They tell him that the force field around her is dangerous to touch and she will die unless he becomes part of their collection. Superman reluctantly agrees and goes in a force field cage as well. Tim and Amber go off to celebrate leaving Superman alone with Lois.

Suddenly they hear an alarm going off from their secret room, they open the door and find to their shock and horror that Superman managed to escape the cage and rescued Lois who had left to phone the Police. "Uh, Oh!"

They are then captured and arrested where they get imprisoned in two separate cells. Their capture is later shown on the front page of a newspaper at the Daily Planet, with a picture showing them being taken away with the headline "Perfect Couple, Perfectly Evil" and a sideline saying "Amber and Tim Lake Separated...At Last." Clark tears their picture right down the middle with Lois humorously remarking: "With any luck, that'll the last time Tim and Amber Lake see each other".
Elves

Known for their graceful appearance and pointed ears, they're also known for their ruthless hunting of anything that strays into their territory, including people. Although some have left their tribes to make their way into cities and towns and integrate with society, they are the rare few, and even fewer that will mate with a human to produce a half-elf. They tend to view themselves as one of the top predators of the world and the other species as prey to hunt down. This lead to the Elf Wars in Fanaria that lasted for over sixty years from 1263 to 1325, with Fanaria eventually driving multiple elven tribes out of the Forest of Daigate and into the plains west of Vivantes.
Therianthrope

A species whose earliest recorded appearance was in the year 372. The Therianthrope race share many physical similarities with both wild animals and humanoids. They primarily have the ears and tails of an animal with the body of a human, although each is unique and some manifest more of the beast heritage than others. Hair and fur colors can range through an exceptional amount of colors, particularly Hare Therianthropes. There are a few major sub-races of the species belonging to different animal features. Sub-race interbreeding is possible, but the child will always belong to the mother's sub-race. Rare powerful variants of sub-races are known to exist. They're known to be extremely ferocious without exception with cornered. They're believed to have originated from humans who were mutated by wild-magic.

**Therianthrope Sub-Races**

Bear Therianthrope

Canine Therianthrope

Feline Therianthrope

Hare Therianthrope

Otter Therianthrope

Squirrel Therianthrope

**Alternate Racial Traits:** These traits are available to all sub-races.

**Natural Armor:** Therianthropes with this trait often have much thicker fur covering most of their body than normal, they gain a +2 Natural Armor Bonus. This replaces Cornered Fury.

**Enhanced Smell:** Therianthropes with this trait gain the Scent ability and Darkvision 120ft. This replaces See in the Dark.
Lord Nor

*"I want your throne Kal-El and I want your world and I want you GONE forever!"*
—Lord Nor

**Lord Nor** was a recurring villain in the series.

He was the general of a large Kryptonian army who hated Superman and wanted to take full control over New Krypton and Earth or as he renamed it, New New Krypton.

He was portrayed by Simon Templeman.

## Episode Appearances

### Season 3

* Through a Glass, Darkly (Voice Only)
* Big Girls Don't Fly (Voice Only)

### Season 4

* Lord of the Flys
* Battleground Earth

## Trivia

Nor is based on the DC comic character General Zod.
Firefox

The rumored sacred animal of Azaelus, the Firefox is a highly dangerous magical beast. Adults stand six feet high at the shoulder, and greatly resemble their smaller fox cousins with the exception of fur color. Studies have shown that the Firefox fur color is closely related to their age. Younger Firefoxes have bright crimson fur, which as they age becomes golden, then white, with the oldest known firefoxes possessing brilliant blue fur.

Considered among the more intelligent of magical beasts, Firefoxes are much less aggressive and rarely attack first. They are considered among the most dangerous however due to their unique abilities. All are capable of transforming their body into one of pure fire, and those that have aged to golden fur achieve a flame so hot that ice magic is no longer able to affect them when transformed. Combined with high regenerative capabilities and immunity to a wide range of attack magics, this makes older Firefoxes more than capable of taking on Gold-rank Hunters.
Haven

The town of Haven was established twenty years ago when a tower made of black metal suddenly appeared over the nearby lake.  A bridge leads into the tower, whose first room is a safe haven for those seeking protection.  After a week, those staying within find themselves teleported outside to a random location within fifty miles.  The tower is protected by powerful constructs that prevent people from harming those within.  Hunter and Mercenary teams that have attempted to breach further into the tower of Haven have all disappeared.
Democracy of Vivantes

A democratic country on the northern border of Fanaria. The country is lead by a Senate, Senators are elected for ten year terms from the various districts around Vivantes. The Senate handles the daily governance of the country as well as emergency issues. Every year there is a country-wide vote all male citizens over the age of fifteen are allowed to participate in regarding any major changes in law, requiring a sixty percent majority to pass any changes. The country's government is often considered to be very inefficient, and often takes years to effect changes. Vivantes holds the other side of the single land entry into the peninsula controlled by the Siddha Empire, and many merchants pass through the border on a daily basis.
Deities and Religion

The religions in Erivia vary wildly depending upon region and personal belief. Because of a relatively hands-off approach by the actual deities present other than the occasional granting of power to a Cleric they like, the actual knowledge of the Deities is rather incomplete and results in several conflicting religious beliefs between different cults.

Of those religions that pop up, a few have survived for ages and are considered the major religions of the world. These include:

The Pantheon: A small group of 4 deities representing the Sun(Azaelus), Earth(Erivia), and Binary Moons(Tyria and Larathin).

Arathin: A god of light believed by his followers to have ascended after banishing a great evil long ago.

[Placeholder]: Deity of death and controller of the passage of souls.
History

**The Incomplete Bullet-Note History of Erivia.**

-320 PS: Invention of Mana Battery revolutionizes enchanting industry.

-300 PS: Mana Batteries become primary weapon and armor power sources. Conjuration enchantments still power most everyday technology.

-137 PS: Mana Crystallization achieved. Mana Batteries see massive overhaul and increase in efficiency.

-119 PS: Mana Batteries become field-rechargable by mages due to mana crystallization technology being improved.

-38 PS: Bob Tannerson is born.

-3 PS: Bob Tannerson perfects automated Mana Crystallization enchanted machinery.

0 PS: The Void Harvester created by Bob Tannerson is turned on for the first time. 237 Demigods, 89 Lesser Deities, and 7 Intermediate Deities have their life force harvested and turned into crystallized God Essence. The Void Harvester is destroyed by the overload. The world of Erivia(Planet) is smited by a coalition of Greater Deities in response, destroying of the largest cities as well as Bob Tannerson's basement laboratory.

1 PS: The Council of Deities meeting decides to seal Erivia off from the rest of the planes. A barrier is created to seclude it. Within the Barrier exist small portions of the Etheral and Shadow Planes, as well as the Fey Realm. As a result of the Seclusion, the natural barrier between the Fey Realm and Erivia weakens. This results in the release of Wild-Magic into the material at random intervals when the natural barrier between planes separates.

100 PS: The chaos surrounding the failure of most of the Magitech machines as a result of the Seclusion has mostly faded and society had started to recover.

247 PS: A Bloodmage in an effort to duplicate the Mana Crystallization of the past creates Shadow Spell-Constructs capable of converting life force into crystallized mana, at the cost of the host's life with a plague-like magic. Those who manage to resist full-conversion turn into Lycanthropes or Vampires.

250 PS: The Bloodmage is defeat and Spell-Constructs destroyed by the Hero of Light and his companions.

500 PS: The Church of Light becomes a wide-spread religion.

823 PS: The Founding of Fanaria.

1147 PS: The Construction of Falinia begins.

1263 PS: The Start of the Elf Wars.

1325 PS: The Elf Wars end in a Fanarian Victory.

1437 PS: The founding of Alkior.

1682 PS: The Siddha Kingdom launches it's first blitz in the Siddha Unification War.

1705 PS: The Siddha Kingdom finishes it's Unification War as the new Siddha Empire.

1773 PS: Alkior falls to a horde of magical beasts.

1783 PS: Current Times.
Fanarian Hunter's Guild

A long standing organization formed as a way to handle civilian contractors for the elimination of magical beasts in Fanaria. The Hunter's Guild gathers information about active magical beasts in the kingdom and puts out commissions for their elimination. They maintain multiple branch offices across the kingdom, mostly in cities and large towns in Western Fanaria where the magical beast populations are higher. Registration costs ten gold coins, although the money can be taken out of the first commission's reward. Registered Hunters are classified by skill and experience in four rankings. This can be identified by the tags of corresponding material Hunters are issued. The Ranks, from beginning to expert are; Bronze, Silver, Gold, Crystal. Crystal tags being made out of crystallized mana.
Notable NPCs

## Random Notable NPCs:

Alice - Half-Elf High Priestess of Azaelus

Mozzi - Elder Blue Firefox, companion of Alice.

Amaryllis - Half-Kitsune illegitimate daughter of the Duke of Mystcliff.

Ariel Aurora - Kitsune head of the Aurora Merchant Company in Falinia.

Erin - Winter Wolf variant Therianthrope Train Attendant.

Joane - Kitsune enchanter and owner of the Drake's Teeth shop.
Mana Crystal

The product of decades of research in the past, Mana Crystals are a condensed form on physical mana. While nearly indestructible [Hardness 25, HP 40/inch], they respond quite readily to magical manipulation and are a major component in the ancient Mana Battery as well as in modern enchanting. They come in six Grades. Minor, Lesser, Intermediate, High, Major, and Exquisite. In modern times, they're only created via the Crystallization Spell. which leaves a minor imprint similar to the Arcane Mark cantrip on the crystal based on the converted magical beast.

When used for enchanting, refer to the following chart for the value of the crystals. No more than half the cost of an enchantment can be substituted with Mana Crystals.

 Minor
 Lesser
 Intermediate
 High
 Major
 Exquisite
Erivia

Goddess of the planet, Erivia is the goddess of Nature. The primary contender with Tyria for most worshiped deity, she is revered among farmers, hunters, and mothers. The is considered the mother-figure of the Pantheon and wife of Azaelus. She is however the deity with the fewest numbers of priests and priestesses that have been granted divine magic, those with divine power granted from Erivia are particularly rare, and they are just as often Druids as Clerics.

Portfolio: Nature, Family, Community

Alignment: True Neutral

Her domains include:

* Community
* Plant
* Weather
* Animal
* Earth
* Water

Her Favored Weapons include:

* Earthbreaker
* Dwarven Waraxe
* Broken-Back Seax
* Shields (Including Throwing)
* Bolas
Dwarves

Generally rather isolated within their underground fortresses, dwarves are renowned for their engineering skill and hardiness.

Dwarves gain the following trait:

Iron Skin, Steel Bones: Dwarves gain DR1/- (This stacks with other sources of DR), and a 25% chance to negate critical hits and sneak attacks(as per the Fortification armor enchantment).
Canine Therianthrope

**Canine:**

**Ability Score Racial Traits:** +2 Str, +2 Cha

**Size:** Medium

**Type:** Humanoid(Therianthrope)

**Base Speed:** 40ft.

**Languages:** Common and Therianthrope

**Traits:**

**See in the Dark:** Therianthropes can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

**Natural Weapons:** Canine Therianthropes have a bite attack that does 1d4 damage.

**Cornered Fury:** Whenever a Therianthrope is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.

**Pack Hunter:** Canine Therianthropes receive an automatic attack of opportunity on any target that suffers a critical hit from an ally. In addition, they gain an additional +1 bonus to hit when flanking an opponent.
Mystcliff

A massive coastline city, and major maritime trade hub, Mystcliff is one of the largest cities in Fanaria, rivaling even the capital of Falinia itself. Originally built into a huge cave in the cliffs, the city has since expanded to cover several square miles, and maintains the largest port in the county.

City History:

Mystcliff is the old capital city of Fanaria, and where the Kingdom originated.

Major Features:

The Mystcliff Trading Company maintains it's headquarters in the city.

The Summer Palace of the royal family is maintained from the time the city was still the capital.
Larathin

Goddess of the Moons, Larathin is often negatively thought of those that aren't her followers as she is the Goddess of Chaos and Darkness, concepts that most people seem to naturally feel opposed to as chaos, although not inherently evil, can often be harmful and hard to comprehend. Although the least favorite among the general populace of Erivia, her temples are always paired with Tyria's, and attracts many followers. Tyria and Larathin are often thought of as Twin Goddesses. Thieves often worship one of the two.

Portfolio: Change, Freedom, and Darkness

Alignment: Chaotic Neutral

Larathin's Domains include:

* Darkness
* Chaos
* Liberation
* Artifice
* Travel

Favored Weapons include:

* Katana
* Bladed Scarf
Vulpine Therianthrope

**Vulpine:**

**Ability Score Racial Traits:** +2 Wis, +2 Cha

**Size:** Medium

**Type:** Humanoid(Therianthrope)

**Base Speed:** 40ft.

**Languages:** Common and Therianthrope

**Traits:**

**See in the Dark:** Therianthropes can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

**Natural Weapons:** Vulpine Therianthropes have a bite attack that does 1d4 damage.

**Cornered Fury:** Whenever a Therianthrope is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.

**Enchanting:** Vulpine Therianthropes add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the user’s character level):

1/day—*charm person*
Dhampir

### Standard Racial Traits

* **Ability Score Modifiers**: Dhampirs are fast and seductive, but their racial bond to the undead impedes their mortal vigor. They gain +2 Dexterity, +2 Charisma, and –2 Constitution.
* **Type**: Dhampirs are humanoids with the dhampir subtype.
* **Size**: Dhampirs are Medium creatures and thus have no bonuses or penalties due to their size.
* **Base Speed**: Dhampirs have a base speed of 30 feet.
* **Languages**: Dhampirs begin play speaking Common. Those with high Intelligence scores can choose any language it wants (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
* **Undead Resistance**: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
* **Enhanced Recovery (Ex)**: After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw, including permanent negative levels. Ability Drain heals naturally at a rate of 1/week.
* **Manipulative** Dhampir gain a +2 racial bonus on Bluff and Perception checks.
* **Spell-Like Abilities (Su)**: A dhampir can use Charm Person or Lock Gaze three times per day as a spell-like ability. The choice between the two spells must be made at character creation. The caster level for this ability equals the dhampir’s class level.
* **Darkvision**: Dhampir see perfectly in the dark up to 60 feet.
* **Low-light vision**: In addition to their ability to see perfectly in the dark up to 60 ft, dhampir have low-light vision, allowing them to see twice as far as humans in conditions of dim light.
* **Light Sensitivity**: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
* **Negative Energy Resistance:** Dhampirs gain a +2 bonus on saves against negative energy effects. In addition, they take half damage on a failed save, or no damage on a successful save(effects without saves resolve normally).
Squirrel Therianthrope

**Squirrel:**

**Ability Score Racial Traits:** +2 Dex

**Size:** Medium

**Type:** Humanoid(Therianthrope)

**Base Speed:** 40ft.; 20ft. Climb

**Languages:** Common and Therianthrope
'***Traits:***

**See in the Dark:** Therianthropes can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

**Slapping Tail:** Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the user’s Strength modifier. When a squirrel therianthrope hits with its slapping tail, it can make a trip attack as a free action that does not provoke attacks of opportunity.

**Cornered Fury:** Whenever a Therianthrope is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.**Bow Proficiency:** Squirrel Therianthropes are automatically proficient with shortbows and longbows(Including composite variants).
Knight Education Program

The Kingdom of Fanaria maintains a program through which the Royal Knights are deployed to the various towns and villages around the Kingdom in order to educate the kingdom's youth. Knights are cycled through and deployments can last anywhere from a year to five years. The program offers the benefits of a better educated populace, and the knights themselves act as an extra defense against roving Magical Beast attacks.

The knights teach children everything from basic arithmetic to reading and writing. Basic combat training is included as well with shields, short swords, and spears. Naginata training is available for those that wish it as well. Children who display an innate magical talent are often offered scholarships at the Royal Fanarian Magic Academy. It's through this program that Fanaria maintains a highly trained militia, as well as an above average magician population.
Theocracy of Arathin

A country ruled by the Church of Light. The country is divided into a caste system. Those capable of wielding Arathin's Divine Light are treated much like nobles, Members of the Church itself are first-class citizens, humans as second-class, and demi-humans are third-class and often slaves instead. The Theocracy and Fanaria have engaged in several small wars before, and while still hostile with each other, as long as there's no active conflict, trade and travel is possible between the countries.
The Jester

The Deity of Many Faces, the Jester's true name is unknown, but goes by many, including Arathin. A trickster deity, The Jester is the most involved of all the deities in mortal lives, and has been known to personally interfere in mortal affairs for fun. A study of several scholars attempting to learn the truth of the gods, The Jester is known to have the highest number of followers granted divine magic of any of the deities of Erivia, although perhaps the fewest followers who know his true identity. There appears to be a trend attributed by the scholars to him, of granting powers to the occasional cult leader or follower that pops up in order to perpetuate chaos and obscurity about the gods. Followers of Larathin are known to often be at odds with those granted power by The Jester

Domains Include:

Trickery

[Known to be able to grant random domains]

Favored Weapons:

Estoc[Arathin]

Swordcane
Class Details

Just a few things changed or to keep in mind.

**Paladin:** VERY Rare. Alignment within 1-step of deity. Talk to GM before playing for more details.

**Gunslinger:** Class available, Commonplace Guns. Advanced Firearms are not on the market.

**Kineticist:** Still works, functions as a wild-magic mutated person instead of physical link to the planes. Wild Talent effective level changed to 1=1, 2=3, 3=5, 4=7, etc matching wizard spell-levels rather than existing Sorcerer-like progression.

**Summoner:** Still functions, but outsiders summoned like with all summoning magic in Erivia calls those that have been trapped inside the bubble. The Gate ability functions normally for summoning except all creatures summoned have the Shadow Template.

**Witch:** Cone of Cold becomes a 5th level spell. Energy Drain and Wish are added to the 9th level Witch Spell List.

**Shaman:** Cone of Cold becomes a 5th level spell.

**Path of War:** Ask.

**Psionics:** Ask.
Alice

An extremely rare Half-Elf, Alice is quite commonly found snoozing with Mozzi in front of the temple of Azaelus in Falinia.

It's a well-known but rarely-spoken open secret that Alice is a Vampire, though many debate that claim and suspect she may simply be a Dhampir or something similar.

Her hatred of Arathin is quite evident whenever brought up in her company.
Crystallization(Spell)

## Crystallization

**School** transmutation; **Level** alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3, summoner 3, unchained summoner 3

CASTING

**Casting Time** 1 standard action
**Components** V, S,

EFFECT

**Range** Touch
**Targets** One Magical Beast or Abberation Corpse
**Duration** instantaneous
**Saving Throw** None(Object); **Spell Resistance** No(Object)

Converts a Magical Beast or Abberation corpse into a Mana Crystal  whose quality is determined by the creature's hit dice when it was alive.  Any magic special abilities possessed causes the corpse to be treated as if the hit dice are one higher. Significant missing body parts cause it to be treated as if the hit dice were lower.

 4-6
 7-9
 10-12
 13-15
 16-26
Erivia Wikia

## Welcome to the Erivia Wikia

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## Describe your topic

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Falinia

The capital city of Fanaria, Falinia was built a little over six hundred years ago by King Zaloft the Third. Moving the capital from the founding city of Mistcliff. The city contains just over seventy thousand residents with hundreds of people passing through each day. Built on top of a hill, the Palace situated at the peak, with the city sprawling below, the city is encompassed by a series of three walls. The outermost is an exceptional masterpiece of the time standing fifty feet tall, thirty feet wide, concrete reinforced masonry in an octagon around the entire city. The inner wall is a more modest thirty feet high and fifteen feet wide, and the wall surrounding the palace complex is only twenty feet high, ten feet wide. Despite the walls shrinking in height, due to the slope of the hill, each stands above the last.

There are four major gates into the city at the various cardinal direction, but no roads lead directly from the outer gates to the inner gates. Although the city has wide central roads that allow for wagons to pass each other and designated areas for foot traffic, the roads are short, and one often has to detour onto roads running parallel to the walls several times to reach the inner city. The Inner Wall matches the outer wall in shape and gates, but the Inner city is laid out in a more direct manner. Efficient roads run straight without obstruction. Large Warehouses, and Noble Mansions are common as the land plots are larger, although there are several underground bunkers used as shelters for civilians in the area as well. The area lacks in trade compared to the Outer city, although there are a few craftsmen that have afforded a plot within.

The city contains a complex sewer system under it, using the slope of the hill to facilitate the flow of waste better. With access points in many alleys and side roads, none on the main roads, they're a favorite for thieves that can stand the smell to get around unnoticed, although many forsake them because the smell does cling and make them noticeable afterwards.

Major Landmarks:

Temple of Azaelus

Royal Fanarian Magic Academy

Royal Palace
Kingdom of Fanaria

A monarchy ruled by King Kyrsan Fanaria. The kingdom hosts a wide variety of sentient species with Humans, Kitsune, and Grippli holding the majority population.

Political Relations:

Fanaria is loosely allied with the Siddha Empire, has a truce with the Democracy of Vivantes, and currently maintains a tenuous peace treaty with the Theocracy of Arathin who they have fought several times. The kingdom used to maintain good relations with Alkior before it's destruction by magical beasts.

Recent Events:

Certain elements of the nobility and royalty have been engaged in political struggles over the past fifty years. Royalty having been stripping what nobles they can of their titles and lands when caught performing illegal activities in an effort to cut down corruption and consolidate power under the Throne. Roughly half the kingdom is now under direct governance of the King through appointed governors after the nobles formerly ruling the area had been deposed.

Things of Note:

Knight Education Program

**Capital:**

Falinia

**Major Cities:**

Mystcliff

Fogholt

Fallhaven

Linmoor

Valfedge

**Small Cities:**

Rockmead

Redbanks

Daigate

Fildehurst

Waldfort

**Population Distribution:** A Large kingdom of over twenty million people, Fanaria is home to many different species.

37% Human

15% Grippli

11% Kitsune

9% Therianthrope

8% Kitsu

7% Orc

5% Tengu

5% Gnome

1% Dwarf

1% Elf

1% Other
Mercenary Association

The Mercenary Association was founded
not long after the Hunter's Guild. Originally a coalition of several mercenary groups, the Association was founded to combat the loss of
jobs the groups were facing from people commissioning the Hunter's
Guild for things they used to be hired for. The Association now functions primarily as an intermediary, but sometimes will commission a job themselves. There are two ranking systems, individual and
group. To register as a group, there must be at minimum four registered members, although some groups have more than a hundred. New registered mercenaries are Rank One mercenaries. The most
experienced and strongest mercenaries are Rank Five. Groups follow the same ranking system.

Registration: 10gp
Miles Jai

## Miles Jai Daron Wilson.

### Hair Color

Main Color: BrownDyed Hair Colors: Pink, Purple, Cyan, Black, Blond, Sea Foam Green

## Fight Of The Living Dead

### Last Appearance

Join Us

Jake pulling Miles in the car

## Quotes

"All the windows are blacked out!"

*-Miles with Karina*

"We got to our destination and they opened the door, And I see the Paradise Calls Logo".

"Oh, we're both general Admission... What are the chances?"

"I'm just excited to enjoy this festival with all these lively people."

"This is Sketchy as hell..."

*-using Karina's "Sketchy" adjective*

"We get to see a little show, do a little dance, see the zombies party, get KRUNK,"

*-about the Zombies in Paradise Calls right before Branch 4's attack*

**"Their systems *FUCK UP,* and all hell breaks loose."**

*-describing Branch 4's terrorist attack on the Skypole*

"WHAT... Is going on??"

*-witnessing Paradise Calls going crazy after Branch 4's attack.*

"The safe house! Go in the safe house!

-*struggling to get in the VIP Tent*

"Why was that so hard?!**"**

"So there's just a bunch of chaos happening right now, we have--TWO of of our teammates,are missing..."

*-Miles Jai noticing in his self documentation that De'arra Taylor and Ken Walker are missing.*

" So the power is out thanks o this group called Branch 4, I saw a flash on the screen, RIGHT before the power went out,"

-*remembering and describing Branch 4's terroritst attack in Episode 2.*

"I'M NOT FINISHED SPEAKING YET, BITCH! NO! You guys FUCKING listen!"

-*Miles Jai*

**"TOOZ definitely is not one of the most articulate zombies I have met in my life, but somehow, Jake managed to speak his language, and figured out that we somehow needed to put on CONOP's uniforms; hands off to Jake."**

*-Miles Jai about TOOZ and Jake Paul*

**"Jake:** Get in**!**

Miles: OPEN THE FUCK UP!

Jake: Get in! *(Jake pulls Miles inside the evacuation car)* Get in! Get in! Come on! Go! Go-go-go-go-go-go! *(The car starts to drive)* Go-go-go! Bust through!... Bust through!..."

*Miles and Jake escaping Paradise Calls "OH HELL NO NOOOOOOOOOOO" Miles wacthing Goldlocks die*

## Description

Miles Jai Daron Wilson is the second survivor of Paradise Calls along with #1 YouTube star Jake Paul. He survived in episode 8 by jumping on top of the evacuation car with enough strength to stay on there until it stops to let Hannah Stocking inside, only to have her die inches from fully surviving. With Hannah gone, Miles jumps off and gets safely pulled in by Jake Paul. The car busts its way out of the music festival. As it drives, it stops knowing that they will have to walk. But they get attacked by one last DJ Zombie. Miles and Jake took off running for their lives, completely surviving. Their silhouettes appear walking at a hill during dawn, fully revealing the two Youtube stars, Jake Paul and Miles Jai, the winners of Paradise Calls.
Sean Whalen

**Sean Whalen** (born May 19, 1963) is an actor who portrayed Skip Wallace in the third season episode *Super Mann*.

He is best known for his several film appearances and television roles including *Roach* in *The People Under The Stairs*, *Carl Wayne Bishop* in *Jury Duty*, *Allen Sanders* in *Twister* and *Sal* in *Superstore*.
Lara-El

**Lara-El** is Superman's biological mother and the wife of Jor-El.

## History

Lara's precise origins are unknown but it is possible that she worked as an assistant to scientist Jor-El on Krypton and they eventually married and had a son named Kal-El.

Soon Krypton began to crumble due to the infection of a virus spreading to the very core of the planet. With very little time, they salvaged what they could find to make a spaceship to send their baby boy to Earth which they considered a peaceful planet and also installed a globe that would give their son all the information he needed about his past as well as a shield resembling the House of El to let him know of his heritage.

They launched the ship into space, held each other's hands as they watched their son go and prepared themselves for the inevitable as their planet exploded into pieces.

### Season 1

Some years later, Kal-El had grown up and was now known to the world as Clark Kent aka Superman.

He found the globe as he investigated the warehouse of Bureau 39 who had stolen the spaceship and took the globe with him. (*Strange Visitor (From Another Planet)*)

Soon it began to play holograms of Jor-El telling his son about his past and heritage and images of Lara and himself saving their son.

Clark began to understand that Lara and Jor-El had saved his life and held them in high regard, but was still puzzled at why his biological parents couldn't save themselves. (*Foundling*)

### Season 3

Lara later appeared with Jor-El as a dream in Superman's thoughts but was made to mess with Superman's mind by the villainous sorcerer Baron Sunday as a way of weakening the Man of Steel. But Superman once again understood of his origins and foiled Sunday's plans. (*Never on Sunday*)
Hare Therianthrope

**Hare:**

**Ability Score Racial Traits:** +2 Dex, +2 Cha

**Size:** Medium

**Type:** Humanoid(Therianthrope)

**Base Speed:** 40ft.

**Languages:** Common and Therianthrope

**Traits:**

**See in the Dark:** Therianthropes can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

**Natural Weapons:** Hare Therianthrope unarmed damage is increased by a size category when using their legs.  They are considered proficient in these kicks.

**Cornered Fury:** Whenever a Therianthrope is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.

**Fleet-footed:** Hare Therianthropes receive Run as a bonus feat and a +2 racial bonus on initiative checks.
Feline Therianthrope

**Feline:**

**Ability Score Racial Traits:** +2 Dex, +2 Int, -2 Wis, +2 Cha

**Size:** Medium

**Type:** Humanoid(Therianthrope)

**Base Speed:** 40ft.

**Languages:** Common and Therianthrope

**Traits:**

**See in the Dark:** Therianthropes can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

**Natural Weapons:** Feline Therianthropes have 2 claw attacks that deal 1d3 damage each, or a bite attack that does 1d4 damage.

**Cornered Fury:** Whenever a Therianthrope is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.**Curiosity:** +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills Therianthropes. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
Ethan and Eric Press

*"Amazing isn't it? Of all the villains who've wanted you dead, I am gonna be the one to pull it off!"*
—Ethan Press
*"Great! Wait'll Dad finds out about this. He's gonna kill us."*
—Eric Press

**Ethan and Eric Press** are villains in Lois and Clark: The New Adventures of Superman.

They were wealthy brothers who were hardcore fans of Lex Luthor and wanted to avenge his death by draining Superman of his energy and then killing him, even though most of it was Ethan's idea.

They were portrayed by Charles Esten and Jeff Juday.
Swear to God, This Time We're Not Kidding

**Swear to God, This Time We're Not Kidding** is the third episode of the fourth season.

In this episode, Lois and Clark finally get married.

## Plot

They're getting married. *Really*. Unless the nutty Wedding Destroyer breaks out of confinement to break up the nuptials.

## Plot Summary

Lois and Clark are making plans for their second wedding when they discover that Myrtle Beech also known as the "Wedding Destroyer" who they sent to prison three years ago has broken out and wants revenge on the two reporters.

She works with her therapist Dr. Voyle Grumman who amongst other mishaps are involved with the murder of newspaper reporter Leo Nunk who they send to spy on the couple and give them information.

After doing some research, they find out that Grumman lied about Myrtle's fiance being the perfect husband since he was planning to run off with Myrtle's best friend Emily Channing before his car skidded on ice and flipped into a ditch on the way to the church.

The sick-minded Grumman hid the truth from Myrtle because her experience to him was a perfect form of sorrow and desperation for him to study.

Myrtle and Grummin head to the church where the rehearsal is taking place after switching one of the wedding rings with one that packs a deadly electric charge and uses it to try and kill Lois. Clark tries to reason with her and reveals Grumman's true intentions and how he had been using her.

A tearful Myrtle surrenders and they are both arrested with Clark promising her that she will get the help she needs. Lois and Clark finally get married with Clark's parents, Lois's parents, Perry and Jimmy as guests in a beautiful garden at sunset by a guardian angel named Mike, who had been watching over them all along.

After waiting so long, Lois and Clark were husband and wife at last.

## Guest Cast

### Recurring cast

* Harve Presnell as Dr. Sam Lane
* Beverly Garland as Ellen Lane

### Guest starring

* Ray Buktenica as Leo Nunk
* Delta Burke as Myrtle Beech, the Wedding Destroyer
* David Doyle as Mike, guardian angel
* Charles Fleischer as Dr. Voyle Grumman
* Jerry Giles as The Head
* Leann Hunley as Emily Channing
* David Lewman as Messenger
* Billy 'Sly' Williams as Lamont

**Episodes:** Lord of the Flys • Battleground Earth • **Swear to God, This Time We're Not Kidding** • Soul Mates • Brutal Youth • The People vs. Lois Lane • Dead Lois Walking • Bob and Carol and Lois and Clark • Ghosts • Stop the Presses • 'Twas the Night Before Mxymas • Lethal Weapon • Sex, Lies and Videotape • Meet John Doe • Lois and Clarks • AKA Superman • Faster Than a Speeding Vixen • Shadow of a Doubt • Voice from the Past • I've Got You Under My Skin • Toy Story • The Family Hour
Season's Greedings

**Season's Greedings** is the ninth episode of the second season.

This particular episode was written by Dean Cain himself.

## Plot

God Rest Ye, Greedy Gentleman. A fired embittered toy maker devises a sinister toy than turns Metropolis's generous citizens into childish, grasping gift-grabbers just in time for Christmas.

## Plot Summary

Winslow Schott, a toymaker gets fired from his job along with his secretary Margaret Duffy. Deciding to take revenge, he invents a new toy named the "Atomic Space Rat" that includes a substance which when someone is sprayed with, makes children greedy and adults act like greedy children.

Everyone at the Daily Planet is affected, including Clark, and they start fighting over gifts and other things. Clark realises that the whole situation has to do with the Space Rats and along with Lois, they try to find out who is the creator of the new toys.

Meanwhile, Schott decides to pour the Space Rat substance into the Metropolis water supply while Ms. Duffy takes some of the previous toys he had made to take to an orphanage.

Their investigation leads them to Schott who gets arrested for his creation but also shows regret for his actions and makes it clear that still he cares and loves kids. He tells Superman where the chemicals are and Metropolis is safe with Ms. Duffy kissing Schott under the mistletoe for his change of heart.

Meanwhile, Superman asks from toy store owners to donate toys to the orphanage kids and Lois plans a special Christmas dinner for family and friends. All of them though end up having other plans and Lois is alone at her apartment until Clark appears at her door, who cancelled his Christmas with his family to be with her.

## Guest Cast

### Guest starring

* Sherman Hemsley as Winslow Schott/The Toyman
* Isabel Sanford as Ms. Margaret Duffy
* Dick Van Patten as orphanage worker/streetcorner Santa Claus
* Denise Richards as Angela
* Dom Irrera as Harry Hecklebaum

#### Co-starring

* Sandee Van Dyke as Danielle
* Doug Llewelyn as News Anchor
* Jon Menick as Weatherman
* Sharon Thomas as Pretentious Lady
* Brian Wagner as Joel
* Warreen Farlow as Toy Store Manager

**Episodes:** Madame Ex • Wall of Sound • The Source • The Prankster • Church of Metropolis • Operation Blackout • That Old Gang of Mine • A Bolt from the Blue • **Season's Greedings** • Metallo • Chi of Steel • The Eyes Have It • The Phoenix • Top Copy • Return of the Prankster • Lucky Leon • Resurrection • Tempus Fugitive • Target: Jimmy Olsen! • Individual Responsibility • Whine, Whine, Whine • And the Answer Is...
Skip Wallace

**Skip Wallace** is a villain in the series.

He was a worker in classifieds at the Daily Planet, but in reality was an undercover spy for the Nazis.

He was portrayed by Sean Whalen.

## Personality

Skip at first seemed a shy, timid worker, but this was only a cover for his real intentions.

He was later revealed to be arrogant, cruel and short tempered especially when both Jimmy and Perry were insulting him, constantly telling them to shut up and finally vowing to make them pay for such insolence.

## History

Little much is known about Skip except that his mother was good friends with Alice White, the wife of his soon to be boss Perry.

It is unknown when he started working for the Nazis, but it is assumed that he had been one of their full supporters from the very beginning or he saw it as a chance to be recognized. He was hired by Mr. White and put in charge of classifieds which he disliked as he saw it as undermining his abilities, but was secretly working undercover for a Nazi agency called the **NSBA** (National Society for a Better America).

### Season 3

Skip eventually got tired of being under paid, mistreated and ignored.

When the Nazis managed to banish Superman by exposing him to deadly radiation from a bomb making the Man of Steel harmful to everyone around him and started taking control of Metropolis, Skip seized control of the Daily Planet, renamed it "The Daily Reich" and took it's workers including Perry and assistant Jimmy Olsen hostage, saying that from now they were reporting to him. However reporter Lois Lane escaped despite Skip sending soldiers after her.

The NSBA set up a proposal saying that the city if didn't except their organisation, they would detonate three bombs in the city, Washington and Los Angeles.

However Superman managed to remove the radiation from his body and stopped the Nazis from activating the bombs, arresting most of them.

When Skip heard that Superman was back, he and his men fled for their lives, but were not fast enough for the Man of Steel. He grabbed the terrified spy by the throat and burned down the NSBA flag that was hanging over the Daily Planet building. Superman then led him over to a Police car where he was arrested as well.
Sandra Hess

**Sandra Hess** (born March 27, 1968) is an actress and model who portrayed Nazi *Lisa Rockford* in the third season episode *Super Mann*.

She is best known for movie roles of *Sonya Blade* in *Mortal Kombat: Annihilation* and *Andrea Von Strucker/Viper* in *Nick Fury: Agent of S.H.I.E.L.D.* and her television roles of *Lieutenant Alexandra "Ice" Jensen* in the second and third seasons of *Pensacola: Wings of Gold* and *Sasha Donev* in *General Hospital*.

## Gallery

Sandra as **Lieutenant Alexandra "Ice" Jensen** in **Pensacola: Wings of Gold**Sandra as **Sonya Blade** in **Mortal Kombat: Annihilation**Sandra as **Andrea Von Strucker** aka **Viper** in **Nick Fury: Agent of S.H.I.E.L.D.**Sandra as **Sasha Donev** in **General Hospital**
MG4

The MG4 is a German LMG that is manufactured by Heckler & Koch [H&K for short], it has a high rate-of-fire, alongside medium damage.

The base damage is tiny, but the massive magazine makes up for the somewhat tiny damage.

The damage is as follows :

* **Head - 2.0**
* **Chest - 1.4**
* **Limbs - 0.8**

The overall recoil is ok for an LMG, but it isn't the best.

As you may have noticed, the MG4 is somewhat similar to the M249, but the MG4 provides more power and less firerate.

*The overall opinion about the MG4 is that it is more for experienced players rather than amateurs due to its high recoil, but when you get used to it, the MG4 makes a fantastic alternative to the M249 (maybe a little better!).*
Tim Thomerson

**Joseph Timothy Thomerson** (born April 8, 1946), known professionally as **Tim Thomerson** is an actor and comedian who portrayed criminal *Woody Samms* in the fourth season episode *I've Got You Under My Skin*.

He is best known for his role as *Jack Deth* in the *Trancers* film series as well as his other various film and television roles.

## Gallery

Tim as **Jack Deth** in the **Trancers** film series
Neverending Battle

**Neverending Battle** is the third episode of the first season.

## Plot

To test just how strong and fast Superman is, Lex Luthor masterminds a series of emergencies around Metropolis to assess the Man of Steel in action.

## Plot Summary

Clark begins settling in Metropolis and moves into a new apartment.

Perry wants to know everything about Superman, so the Daily Planet will have an exclusive story about him. Lois becomes obsessed with Superman and tries everything to be the one who will have the story. When she steals a story from Clark and later Jimmy's idea of how she can find Superman, Clark decides to teach her a lesson and sends her a misleading map to where Superman's spaceship is.

Meanwhile, Lex Luthor wants to know how strong and fast Superman is and he makes some tests for him. Clark puts the pieces together and goes to Luthor to tell him to stop those tests. When Luthor tells him that he cannot be at two places at the same time and as long as Superman is in Metropolis, people will be in danger. That makes Clark to not want to be Superman anymore but a conversation with Lois makes him change his mind and brings Superman back.

Later Clark has his story of Superman's return published on the front page and Lois returns to the newsroom, filthy with one of her high heels broken and covered in mosquito bites because the phony map had lead her to a sewage reclamation facility. Though at first furious with Clark for setting her up, Lois eventually admits she deserved it and that Clark is a good reporter who earned his success.

## Guest Cast

### Recurring cast

* Shaun Toub as Asabi
* Tony Jay as Nigel St. John
* Elizabeth Barondes as Lucy Lane

### Guest starring

* Brent Jennings as Inspector Henderson
* Roy Brocksmith as Floyd
* Mary Crosby as Monique
* Larry Linville as Grover Cleveland
* Miguel Nunez, Jr. as Jules

**Episodes:** Pilot • Strange Visitor (From Another Planet) • **Neverending Battle** • I'm Looking Through You • Requiem for a Superhero • I've Got a Crush on You • Smart Kids • The Green, Green Glow of Home • The Man of Steel Bars • Pheromone, My Lovely • Honeymoon in Metropolis • All Shook Up • Witness • Illusions of Grandeur • The Ides of Metropolis • Foundling • The Rival • Vatman • Fly Hard • Barbarians at the Planet • The House of Luthor