DeathMatch

## General information

**DeathMatch** is where player fight 21 nodes consecutively. The enemies are random pilots placed in random formation. As deathmatch progress, the enemy becomes stronger as their grade level increase. It is noted that the HP of the pilots deployed in deathmatch does notregenerate after defeating each node, and any pilot destroyed cannot be deployed again.

## Difficulty

There is a total of 3 Difficulty : **Normal / Hard / Hell**

Currently, Normal and Hard difficulties are available.

 Hard
- Level is much higher than player's level(can exceed lvl 100) and slowly increase throughout the run.

Player can deploy a maximum of 5 pilots in Rush Clear option to travel past many nodes without engage in battle. The amount of nodes can be cleared with this option depends on the total mobility of chosen pilots.

At the last node, player will face the DeathMatch Boss. There are a total of 3 bosses for Normal difficulty and 4 bosses for Hard difficulty. The boss player will fight is chosen at random when DeathMatch is reseted.

* Boss Normal 1
* Boss Normal 2
* Boss Normal 3
* Boss Hard 1
* Boss Hard 2
* Boss Hard 3
* Boss Hard 4

Hit a single target with machine gun(Critical Rate +20%)
100% Attack Power
**Skill at lvl 1: 85.00 Damage**
**Skill Growth: +170.00 Damage / lvl**
Hit a single target with Energy Blast(Critical Rate +20%)
400% Attack Power
**Skill at lvl 1: 128.00 Damage**
**Skill Growth: +256.00 Damage / lvl**
At start of the battle, Increase Attack Power for All Allies
Lasts until battle ends
**Skill at lvl 1: 1.00% Attack**
**Skill Growth: +0.51% Attack / lvl**
When below 30% HP, Increase Critical Damage for All Allies
Lasts until battle ends
**Skill at lvl 1: 1.00% C.Damage**

Hit a single target with Psychic Sphere: Laser
100% Attack Power
**Skill at lvl 1: 103.00 Damage**
**Skill Growth: +103.00 Damage / lvl**
Attack all enemies with Psychic Spheres, decrease Defense Power by 20% for 2 Turns
200% Attack Power
**Skill at lvl 1: 83.00 Damage**
**Skill Growth: +83.00 Damage / lvl**
At start of the battle, Create Damage Absorbing Shields for All Allies
**Skill at lvl 1: 2100.00 Damage Absorbed**
**Skill Growth: +1638.00 Damage Absorbed / lvl**
Attack all enemies with Energy Barrier, decrease Defense Power by 20% for 2 Turns
150% Attack Power
**Skill at lvl 1: 57.00 Damage**
**Skill Growth: +57.00 Damage / lvl**

Hit a single target with Bomb
100% Attack Power
**Skill at lvl 1: 48.00 Damage**
**Skill Growth: +48.00 Damage / lvl**
Hit a single target with Knife Gun
467% Attack Power
**Skill at lvl 1: 72.00 Damage**
**Skill Growth: +72.00 Damage / lvl**
At start of the battle, Increase Defense Power for Herself
Lasts until battle ends
**Skill at lvl 1: 1.00% Defense**
**Skill Growth: +1.43% Defense / lvl**
When attacked, Retaliate a single target(INT>ATK>DEF priority) with Shield(Accuracy +100000%), 100% Chance to inflict Stun for 1 Turn
500% Attack Power
**Skill at lvl 1: 200.00 Damage**
**Skill Growth: +200.00 Damage / lvl**

Hit a single target with highest Attack Power with Shuriken, decrease Defense Power by 20% for 2 Turns
100% Attack Power
**Skill at lvl 1: 91.00 Damage**
**Skill Growth: +91.00 Damage / lvl**
Hit a single target with highest Attack Power with Shadow Clone, 40% Chance to inflict Stun for 2 Turns, Steal 1 Attack Buff(Buff stolen lasts for 2 turns)
300% Attack Power
**Skill at lvl 1: 136.00 Damage**
**Skill Growth: +136.00 Damage / lvl**
At start of the battle, Increase Evasion for Herself
Lasts until battle ends
**Skill at lvl 1: 1.00% Evasion**
**Skill Growth: +2.86% Evasion / lvl**
Attacks all enemies with Shuriken Storm(Accuracy +100000%), decrease Attack Power by 20% for 2 Turns, Steal 1 Attack Buff(Buff stolen lasts for 2 turns), SP of this skill is filled at start of the battle
140% Attack Power
**Skill at lvl 1: 50.00 Damage**
**Skill Growth: +50.00 Damage / lvl**

Hit a single target
130% Attack Power
**Skill at lvl 1: 72.00 Damage**
**Skill Growth: +72.00 Damage / lvl**
Attack all enemies, 100% Chance to inflict Provoke for 1 Turn, decrease Attack Power by 40% for 1 Turn, Remove 1 Attack Buff
230% Attack Power
**Skill at lvl 1: 72.00 Damage**
**Skill Growth: +72.00 Damage / lvl**
At start of the battle, Increase Defense Power for Herself
Lasts until battle ends
**Skill at lvl 1: 1.00% Defense**
**Skill Growth: +0.81% Defense / lvl**
Attack all enemies, 100% Chance to inflict Provoke for 1 Turn, decrease Attack Power by 40% for 1 Turn
220% Attack Power
**Skill at lvl 1: 53.00 Damage**
**Skill Growth: +53.00 Damage / lvl**

Hit a single target with lowest HP%
100% Attack Power
**Skill at lvl 1: 90.00 Damage**
**Skill Growth: +90.00 Damage / lvl**
Attack target with lowest HP% and enemies on the same line with a Strong Laser, decrease Defense Power by 50% for 1 Turn, Remove 1 Defense Buff
280% Attack Power
**Skill at lvl 1: 137.00 Damage**
**Skill Growth: +137.00 Damage / lvl**
When attacked, Retaliate a single target with lowest HP%, 100% Chance to inflict Stun for 1 Turn, this attack cannot miss
210% Attack Power
**Skill at lvl 1: 109.00 Damage**
**Skill Growth: +109.00 Damage / lvl**
**SP Cost: 5000**
At start of the battle, Increase Attack Power for Herself
Lasts until battle ends
**Skill at lvl 1: 1.00% Attack**

Attack target and enemies behind
90% Attack Power
**Skill at lvl 1: 93.00 Damage**
**Skill Growth: +93.00 Damage / lvl**
Attack target and enemies behind, decrease Accuracy by 50% for 1 Turn, Remove 1 Accuracy Buff, the lower her HP the more damage dealt
300% Attack Power
**Skill at lvl 1: 226.00 Damage**
**Skill Growth: +226.00 Damage / lvl**
When below 50% HP, Create a Damage Absorbing Shield for Herself, Increase Attack Power by 85% until battle ends
**Skill at lvl 1: 2100.00 Damage Absorbed**
**Skill Growth: +1638.00 Damage Absorbed / lvl**
At start of the battle, Increase Attack Power for Herself
Lasts until battle ends
**Skill at lvl 1: 1.00% Attack**

**Note about Boss on Node 21:**

* All bosses are immune to all status effects.
* Boss's stat is calculated by (Base stat) + (Level Growth x Boss Level).
* Boss Lisa's Perks 1 has error in code and will not activate regardless.

## Main Screen

Entering DeathMatch, will allow the player to view the amount of the nodes they have to clear

Translation of button bellow from left to right : **DeathMatch Shop / Reset DeathMatch / Rush Clear / Starting DeathMatch**

## Button description

 **Starting DeathMatch** | Once the DeathMatch is started, **Rush Clear** option will not be avaliable to players

## Useful infomation:

* Pilots are only able to enter DeathMatch if their grade are **Green +1** or higher.
* Pilots destroyed are not allowed back into Deathmatch until player resets.
* DeathMatch Shop mostly sells CPU and Equipment boxes.