Nevin

Nevin is a human smuggler and merchant based predominantly in Verdlicay.

## Description

Having deeply intrenched himself and his gang into the supply and demand of the locals of Verdlicay, Nevin is a controversial figure within the settlement. Many individuals rely on him and his cronies - Dallan, Kalisa and Jovan (as well as historically Ramell, before his death at the hands of a serpent-like water elemental at Verdlicay Manor) for the goods that rarely make landfall at Verdlicay, with merchants disproportionately favouring Qol to the south instead. Claiming to have connections on the mainland, the methods utilised by Nevin are not by any measure legal, but in spite of it Nevin does not find himself lacking in patrons. Despite this, after his encounter with an adventuring party at Verdlicay Manor, he instead set out to forge a life for himself a fishership captain.

Until giving it up to buy his freedom from a party of adventurers in 133WD, he was in possession of the rapier Threnody. He claimed initially that it was a family heirloom, and then when pressed further reported that he found in a shipwreck. In reality, he had stolen it from the the Captain of the Wolffish Mourn'tar Mlezzazza.

## Personality

Nevin is outwardly arrogant and impetuous, but undeniably quick to notice opportunities as they present themselves. With the departure of the Glimmerguard stationed at Verdlicay alongside the deaths at the Manor, he and his gang were quick to move in, revelling in the food and drink containing within and enjoying the luxury accommodation on offer - citing that no-one else was indulging in them, and it seemed a shame to waste the effort put into their procurement and production.

## History

Nevin was encountered by a party investigating rumours of mysterious deaths, finding him and his gang in the Manor itself. Having spent the best part of a week revelling within the dining halls, kitchen and ballroom, they initially delighted in the new arrivals, particularly with the offering of fresh fruit courtesy of the purchases of Moxzi, they attempted to quickly make their departure after the group indicated their interest in investigating. After collecting up the remaining valuables, they attempted to leave, only to accosted by the party, who stripped them of their valuables and sent them on their way.

By nature of their sloth and lack on interest in exploring the Manor grounds, Nevin and all but one member of his gang remained unmolested by the serpent-like water elemental residing in the natural limestone tunnels beneath the Manor. Ramell, described by Nevin as "soppy and always writing poetry about sunsets and the sea to attempt to woe some pretty thing in the local tavern" seemingly fell foul to the creature one evening, but Nevin, believing the curse to presumably be targeted against the Triumvirs and their staff, instead assumed that Ramell had gone to try out said poetry, finding success, and thus seemed distressed at the prospect of Ramell's demise.

In the months after the incident at Verdlicay Manor, Nevin had taken up a life of a fisherman captain, seeking out the lucrative paydays afforded by the fishing of Sovereign Lobsters and Rose Crabs in Wavebreaker Reef and Razorclaw Reef on the eastern edge of the continent. Despite encouragement by other captains, Nevin deigned not to engage in the illicit and immoral activity of others operating in the area, but nonetheless found himself captured by a group of Thrice-Damned captains led by Mourn'tar Mlezzazza. He was eventually rescued by an adventuring party and his colleague Dallan and freed at the group's behest.