Clairvoyance

**Clairvoyance** also referred to as **The Timeless**, is one of the Ten Continuance. The holders of this power have guided events through the ages and have been influential in the development of life throughout the universe.

Clairvoyance, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Clairvoyance is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Clairvoyance is often associated with the aspects of reality, sight and apathy.

## Shared Continuance Abilities

All Ten Continuance share similar abilities to one another. Once the holder has met the requirements to reach the Active Stage, they will gain access to these shared abilities. The holder will gain the following:

* **Flight** - The holder will no longer be beholden to gravity, allowing them a form of free flight. However, their speed is limited, making this only useful for floating rather than travel.
* **Enhanced traits** - The holder will find their basic traits are slightly enhanced, granting them increased strength, speed and reflexes.
* **Power transference -** The holder is able to transfer their Continuance to another individual by making physical contact. The holder must be willing to pass on the power, and cannot be forced. The Continuance, once transferred will return to its basic state. The holder may also choose to split their power, granting the recipient half of the power, while the holder keeps half as well, in this case, both individuals will receive the Continuance in only one iris.
* **Continuance resistance -** The holder will be resistant, but not immune, to the powers of the other Continuance. This does not apply to physical enhancements.
* **Accelerated healing factor -** The holder will recover from injuries faster than others, will neural energy sealing up and healing wounds almost instantly. Significant injuries or continuous injuries will limit this power however. This ability will not heal decapitations or any injury of similar severity.

## Unique Abilities

### Precognition (Active Stage)

*Requirement: **To accept that time must run its course.***
In addition to gaining the standard abilities shared by all other Continuance, the holder will gain access to the initial ability of Clairvoyance, **Precognition**. This ability allows the holder to foresee possible futures. This ability is virtually without limit, the holder can foresee thousands of possible events, whether it be a personal future for an individual, or the possible outcomes of an event. Although these futures are possibilities, it gives the holder a good idea of how something will happen.

The holder will only be shown several possible futures, usually the most likely to occur, due to the sheer number of outcomes that everything has.

### Path to Victory (Evolved Stage)

*Requirement: **To be determined to achieve your goal.***
After meeting the requirements, Clairvoyance will reach the evolved stage, granting the holder the evolved ability of Clairvoyance, **Path to Victory**. This ability allows the holder to visualise a goal or desire, no matter how simple or complex, and Path to Victory will show the holder the necessary steps they will need to achieve this goal. The holder is granted a unique photographic memory of those steps, being able to remember them perfectly until the goal is achieved.

The holder can only visualise one goal at a time, in order to visualise another, they must forget their current goal's path. Additionally, the holder cannot use Path to Victory in a manner that may interfere with another one of the Continuance, due to their mutual resistance against each other.

### Acausality (Mastered Stage)

*Requirement: **To have foreseen your death, and accepted it.***
After meeting the requirements, Clairvoyance will reach its final stage, the mastered stage. Which will grant the holder the mastered ability of Clairvoyance, **Acausality**. This ability gives the holder the power to manipulate events around them to their favour, ignoring normal causality. They can ensure that what they desire will somewhat occur, through small manipulations. These manipulations are not conscious, and are carried out in accordance with the goal that the holder has in mind. For example, if the holder wishes to win a fight, then Acausality will cause their enemy to fall off balance, miss shots, or suffer from openings that the holder can exploit.

The holder may find that eventually, with enough training, this power can be improved - allowing the holder to directly and consciously manipulate events to their favour.

## Geis

A curse implanted by a holder of Convergence on a previous holder of Clairvoyance has caused the power to become significantly weaker. The Geis implanted on the holder of Clairvoyance and therefore the power itself is as follows:

> "You may only use the power of Path to Victory once in your lifetime, consider the use of it carefully, for after it will become sealed from further use."
>
>

The Geis means that the holder of Clairvoyance can only use their initial power, 'The Path to Victory', once before it becomes completely sealed away and unusable. The other powers of Clairvoyance are not hindered by this Geis.