Values

### **Acc (Accuracy)**

Modifies the damage ratio of your attacks. The lower your accuracy is the more random is your damage output.

### **Sz (Size)**

This value resembles the model's height and determines whether or not that model gains cover from certain terrain pieces and modifies the range modifier of enemy attacks.

### **Cmd (Command)**

The maximum number of models that model can be activate through a squad activation.

## **Weapon Values**

### **H (Hands)**

Indicates whether a weapon is one-handed or two-handed.

### **TL (Tech Level)**

Indicates whether a model can equip such a weapon in the first place.

### **HP-Mod/Armor-Mod**

Some weaons (ie. Shields) can modify your Health and Armor. That is indicated through this value.

### **Actions**

Each weapon has at least one attack option that can be performed. Each option has the following values:

#### **WM (Weapon Modifier)**

The weapon modifier shows how precise an attack is. It modifies the attacker's accuracy.

#### **Rng (Range)**

The maximum distance in inches between attacker and target. You can only attack targets in that distance.

#### **Template**

Indicates which (if any) template is used to determine models hit by that attack. For more detail on the use of templates click here.

#### **AS (Attack Speed)**

The number of attacks that are performed for each action.

#### **AR (Attack Rate)**

The maximum number of actions that can be performed during an activation.

#### **Dmg (Damage)**

The weapon's base damage. For more detail on damage click here.

#### **Abilities**

The weapon's abilities that are triggered upon usage.

## **Keywords**

Keywords are a simple way to identify certain models and possible squads. A variety of different other effects refer to certain keywords. For example: "XY has no effect against NON-LIVING." or "Every RAIDER in 5 inches gains XY"

Keywords are displayed through the app in the Keyword-Section in the model's stat window in the following order.

### **LIVING & NON-LIVING**

This keyword depicts if the model is a living organism or not. Effects like bleed or poison for example only effect LIVING and have no effect on NON-LIVING.

### **SPECIES**

Human

Mutant

Animal

Synthetic

Machine

Undead

### **TYPE**

Light

Medium

Heavy

### **FACTION**

This keyword shows the model's affiliation to a certain faction. There are many positive effects that only effect models of the same FACTION.

### **SUBFACTION**

If you create a warband you have to choose a sub faction to gain further modifications that only effect models of a ceratin SUBFACTION.

### **SQUAD**

This keyword depicts which kind of models that mode can activate with a Squad Activation.

### **MODEL NAME**

This keyword identifies a specific kind of model within a squad.

### **Examples:**

LIVING, HUMAN, INFANTRY, RAIDER, <COMBUSTIONISTS>, SCAV, WARRIOR

NON-LIVING, MACHINE, VEHICLE, COLLECTORS, <HOUSE OF WRATH>, TRANSPORT, APC

## **Special SQUAD-Keywords**

### **COMMANDER**

If this model activates a squad it counts as if had all SQUAD-keywords.

### **COMPANION**

This model can be part of any squad regardless of whether it shares the same SQUAD-keyword or not.

## **Power Level**

The calculated combat efficiency of your warband. It determines whether you benefit from random effects or not.