Freezing Bullet

*Freezing Bullets* are a type of bullet in *Wizard With a Gun*.

* 3
* 8
* 13
* 18

## Description

A bullet that freezes what it hits in a block of ice. Break the ice block to deal massive damage and drop ice! Wet and cold objects stay frozen longer.

* Freezes the target for a maximum of 6 seconds.

## Behavior

*Freezing Bullets* inflict the target with the frozen debuff for a short amount of time. The duration of time the frozen debuff lasts is dependent on the type of weapon used to fire the bullet, as well as how much additional spell power the bullet receives from powders applied to it. Entities that are frozen cannot move or attack until the frozen debuff runs out, or until the ice has been shattered.

*Freezing Bullets* have a slightly longer cooldown than most other bullets, lasting 1.5 seconds on a Revolver, 0.4 seconds on a Machine Wand, 2.6 seconds on a Carbine, and 2.1 seconds on a Wanderbuss by default.

### Shatter Damage

When an entity is inflicted with frozen, its health bar will be replaced with a blue health bar that represents how much health the ice has. Players can continue shooting the target to break the ice prematurely and deal shattering damage, which is based on the bullet's damage stat multiplied 2-3 times. (The amount of shattering damage received is not consistent across all bullets, but generally seems to be multiplied by roughly 2 or 3.)

### Interactions

Shattering frozen entities will cause Ice Chunk to drop, and enemies from specific areas will drop ice relative to their biome, i.e. enemies from the Fell will drop Toxic Ice.

Frozen entities that are shattered using Force Bullets will deal shattering damage like usual, but will also create 3 ice shards that shoot out from target. Ice shards deal 50 damage each and inflict whatever it hits with chill.

Three ice shards created by shattering a frozen object with Force Bullets.
## Combos and Tips

* Ambush Rifts and Dormant Rifts cannot be frozen.
* Frozen entities that are shot with Cold Bullets or Water Bullets will add roughly one second to the frozen debuff's duration. Cold Bullets work best for dealing shattering damage as it keeps enemies frozen longer while still dealing massive damage to the ice's health bar.
* If a wet entity is frozen, the wet debuff will immediately be consumed and add to the duration the frozen debuff lasts. Wet can be reapplied afterwards to increase the frozen debuff's duration and will not be consumed.
* If an entity is in water, using a Freezing Bullet on them will cause them to be frozen indefinitely due to the wet debuff constantly being reapplied.
* Enemy attacks that happen over prolonged periods of time (ie. Eye of Chaos laser attack) can be cancelled by freezing them at the start of the attack.

* One of the strongest combos in the game is using *Freezing Bullets*, Ice Wall Bullets and Force Bullets together. By freezing the target, summoning ice walls right next to the target using Ice Wall Bullets on a Wanderbuss, and breaking all the ice walls with Force Bullets, all the ice walls would break, creating 55 ice shards that would hit the frozen target all at once, dealing massive damage due to shattering damage multiplier. The damage dealt was strong enough to one shot all bosses except The Harbinger of Chaos. It was reportedly nerfed, but is still capable of dealing massive damage and killing bosses very quickly. This also resulted in a comical amount of Ice Chunk spawning.
* Summoned boulders, metal bearings, and thorn bushes will have unique frostfire particle affects emmitting from them when frozen. They can still be moved with force when frozen, and the ice can still be shattered.
* Poison Bullet stacks on Enemies that are frozen will not tick down until the freezing debuff runs out.

## Notes

* Force Bullet's *force damage* stat refers specifically to damage done to the frozen debuff's health bar, and not the damage it deals to targets.