The Barony of Hexiun

Sitting like a nail driven into the mid-western side of Meradyne lies Hexiun, the barony granted to the Drow. This followed a time of great conflict for the Drow, when in influx of predatory monster drove them from their subterranean home. The Grand Duke found their skill and cunning to be without match, so he granted them a Barony in between the baronies of Siolynburgh, Zletograd, and what is now known as Exabysm, in return for their promise to serve the good of the Grand Duchy and see to the protection and prosperity of the other baronies.

**The Dungeons** in Hexiun are the most secure in the realm, being sculpted out of a network of caves miles underground, and staffed by three separate hosts of guards. Security routes overlap, magical warding is heavily used, and trained monsters patrol the hallways. Though the natural beauty of the caves remains, it is nevertheless kept an inhospitable environment.

Most traffic from other baronies come to attend the **Military University**, and academy for standard footsoldiers. These are the hands and feet of the realm's defenses, with adequate training and modest armor equipping an overwhelming host of grunts. Sometimes, sheer numbers are more effective than specialists. This is also the home of the bardic College of Swords, teaching battle and support in equal measure.

For the times sheer numbers *can't* get the job done, rely on the **Hexiun Arcaneum Corps**, the famed graduates of the Academy of Arcane Dynamism. Located in a ziggurat aligned with the frayed end of an evocation ley line, this elite group of magisters and arcanists spend their lives equipping the magically potent to better use their skills in defense of the realm. Evocation and Abjuration specialists are most in-demand here, but Divination and Enchantment casters are also equipped to use their skill in this elite academy.

And if even standard magic and strength in numbers won't avail you? Call the **Hexiun Divinity Company**. This cloister of devout war-clerics spend their time in prayer and meditation in their black-marble temple, in preparation for those times they're called away to deal with devils, demons, celestials, fey creatures, aberrations, and any other extra-planar entities. Elite abjurers, banishers, warders and detectors are honed to a fine edge, ready to do battle with, or expel, any unwelcome presence in the realm.

But for the previous companies, the question remains: what if they can see you coming and make preparations? Enter **The Dusk Partizans**. Nobody deals death like the Rogues, Barbarians, Rangers and Artificers in the Dusk Partizans, all trained to strike with stealth and force; overkill is underrated. The strongest giants have been felled by this team, and despite Hexiun's efforts to conceal their presence from the general public, the name "Dusk Partizans" is still whispered in the corners of dark saloons late at night. Nobody knows exactly where their headquarters are located in Hexiun, but they generally get ahold of *you*, rather than the opposite.

**The Ministers' Palisade** serves as the command hub for the entire barony. Everything from supply lines to deployments comes from the Palisade, which hides in a bunker deep beneath the fortified city. Said to house deadly military technology and death-dealing failsafes, it would be a fool's errand to attempt to breach it from the outside.