Dabi

Artwork from One's Justice 2.

Dabi is a Technical Villain Character unlocked by default.

## Quirk Skills & Special Action

#### Quirk Skill α “Arson”

Long-range attack that shoots off a ball of fire that chases after enemies. Shooting it while aiming will reduce it's homing capability, allowing it to travel more distance in a straight line before it starts turning and homing in. This can be useful for long range engagements, but can lead to easily missing Alphas in close to medium range.

#### Quirk Skill β "Shadow Fire"

Sets a trap which envelopes enemies in flames when they come near. There are two versions: a grounded version and an aerial version. The grounded version has a slightly higher hit radius and produces a pillar of blue flame, potentially hitting opponents in the air as well. The aerial version produces a burst of blue flame in a smaller radius, but activates quicker and does more damage.

#### Quirk Skill γ "Ring of Fire"

Area damage attack that unleashes a circle of flames around you. The flames remain for a short time, blocking opponent shots.

#### Special Action "Cremation"

You can use this skill on the verge of being downed to alight your body in flames and unleash an attack around you. To clarify, despite what the in-game description says, Cremation can only be used when downed.

## Strategy

Dabi works best in the team as a back-line fighter, shooting Alpha quirks at the opponent to apply pressure and overwhelm them. While Alphas do not do as much damage as other projectiles, such as Bakugo's, Todoroki's, and Midoriya's Alphas, the constant spam of them can force opponents into bad spots or to dodge at inopportune times.

Be mindful of your positioning, as Dabi has the worst mobility in the game with no mobility abilities at all. Keep an eye out for any spare Rapid cards, as they will be your saving grace when it comes to navigating vertical terrain and repositioning out of sticky situations. Always keep at least one Rapid card your active card slots to be prepared for ambushes.

#### Arson

While using Alpha quirk, try to keep at least one charge in reserve, as it lets you regenerate the rest of the charges much quicker (rather than the ability going on full cooldown). Consider spacing out your Alpha shots to give yourself time to position yourself and aim so that the they home onto the target better; shooting on a moving target from the same spot and angle won't typically work.

It is highly recommended to prioritize maxing out Alpha's levels first, as most of Dabi's use comes from the constant pressure Alpha spam can do.

#### Shadow Fire

Generally, aerial Beta quirks are more potent in the heat of combat, but grounded Beta quirks are useful to set up traps in narrow alleys, bushes, and buildings and are also useful as a safety device / countermeasure when opening golden chests and loot crates. Enemies that shoot at placed Beta quirks can set them off. When setting up aerial Betas, make sure they are low enough so they will trigger on opponents on the ground.

Be on alert for areas where you've recently put down your Beta. You can see when an enemy has set them off as you'll see damage indicators like you usually do. This will give away enemy positions, allowing you and your team to respond appropriately.

Beta can also be spammed on downed opponents to finish them off extremely fast if needed. If you're not in a hurry and there are no enemies near, make sure to melee finish downed opponents if you need shield. Keep in mind that killing a fully downed enemy will always use all three Beta quirks and as a result, will put it on a higher cooldown.

#### Ring of Fire

Dabi's Gamma quirk is useful for it's defensive utility. In early game, try to conserve it's usage until absolutely needed (if low on health / shield / quirk ammo, lots of enemies nearby, or lots of potential damage) as it has a high cooldown and is Dabi's only real 'get off me' tool. As you level it higher, it's cooldown decreases enough to where you can have it up much more frequently, and can be more liberal with it's usage.

Using Dabi's Gamma in the air will have you come slamming down on the ground first, and then you produce the ring of fire. This is useful if you need to suddenly drop on an enemy for damage, to protect a teammate, or to break out of an enemy combo. Be careful, as Dabi can be hit out of his Gamma (aerial or not), and the higher up you are, the longer it will take to to come out and therefore, more time for the enemy to hit you out of the quirk. Gamma goes on cooldown as soon as you hit the button, whether or not you actually activate the ring. This is also why you should be conservative with its usage early game, as losing Gamma can easily be a death sentence early game.

#### Cremation

Cremation produces an attack similar to his Gamma. This does 150 damage to opponents nearby, sets them on fire, and blocks attacks. Cremation cannot be used while in hitstun, so if an opponent starts to combo you, you can't activate it. As the attack blocks enemy projectiles, you can use this to safeguard an ally reviving you if the enemy starts shooting you or them.

Newer players may not know about Cremation and therefore, this may be pretty potent. Experienced players, however, can just use projectiles to finish Dabi.