Office (Story Mode)/Trivia

Bedroom • Living Room • **Office** • Basement • Attic

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**Trivia**

***The Joy of Creation: Story Mode**** This night is the last night featuring The Ignited (excluding Ignited Golden Freddy), if Creation is not counted as one.
* Various LPers consider this the easiest night to complete, most likely because of the time given to complete the objective and simplicity, despite the general consensus being that the only night harder than this is the last.
* This is the first level where the player plays as Scott Cawthon.
	+ This is also the only level where the calls are from the memory's player character.
	+ This is also the only level where multiple calls can happen in one night.
* This is the first level where an Ignited Chica counterpart can kill the player without the player character having to be absent of sanity.
* Office is the only level in the game where the player is able to directly explore and confront the outer natural world around the house, the area this happens in being the right backyard.
	+ Office is the second of the only two levels where enemies can attack from the outer natural world surrounding the house, the first being Bedroom.
* Office is the first and only level in the game where The Ignited are the main enemies to feature a player character's utilization of a flashlight as defense.
	+ Office is the first out of the only two memories for the player character to utilize a flashlight, the second being Basement.
* Barring Ignited Freddy in the front entrance when the player fails to match the analog clock's time to 6 AM, Ignited Foxy is the only enemy capable of attacking the player directly from the entrances.
	+ Ignited Bonnie was previously able to do this in conjunction to Ignited Foxy before 1.2.
* The time on the analog clock is delayed by 55 minutes total before the player starts to chip away at it via flashing Ignited Freddy.
* There is a 1 in 1,000,000,000 chance of the player being able to experience the memory without flashing Ignited Freddy at all and keeping the time on the analog clock at 5:05 the whole night, as Ignited Chica's cupcakes more often than not spawn in an entrance that Ignited Freddy is currently in.
* The sounds the cupcakes make are the same sounds emitted by Nightmare Freddy's Freddles from *Five Nights at Freddy's 4*.
* Ignited Chica crawling out of the wall could be a reference to Grunkfuss the Clown from *One Night at Flumpty's* and *One Night at Flumpty's 2*, another FNaF fangame/parody. It is also eerily similar to Withered Chica's mechanic in *Ultimate Custom Night*, although that game came out after *The Joy of Creation: Story Mode*.
* This is the first memory where the player is able to see the characters in their moment of birth directly in front of them, the moment in question being when Ignited Freddy exits from the room directly next to Nick Cawthon's in an attempt to bludgeon Scott Cawthon to death.
	+ This moment is also the first time Scott Cawthon sees The Ignited.
* The tune that Ignited Freddy plays when he confronts the player is a clip from the original theatrical form of "The Toreador March" which in Five Nights at Freddy's 1 was given a music box-esque remix which was played by Freddy Fazbear when Mike Schmidt runs out of power, and has been his trademark song for almost the entirety of the *FNaF* series.
	+ In some moments a child is heard singing: "Jesus loves me, this I know for The Bible tells me so..". This may mean that the child is probably religious, but it is unknown who is the child who sang that song.
	+ When a child is heard singing, as noted above, this could be a reference to the fact that Scott Cawthon is Christian in real life.
	+ When it hits 5 AM in the Office, the poster changes from normal Chica to Ignited Chica.
* Office is the first memory in the game to demonstrate the animatronics switching between rooms with no physical pathway.
	+ Office is the first memory in the game to explicitly demonstrate the animatronics materializing into the room during the first phases of their attacks.
	+ Office is the first memory in the game that shows the characters in the game are more powerful than their original franchise counterparts in terms of their attack methods and attack efficiency.
* If all the camera's are knocked out by ignited bonnie, both ignited foxy and bonnie will not be seen through out the night which gives a distinct advantage of succeeding the night.
	+ You should take coordination of power as when the power goes out, ignited Freddy will immediately kill, like in fnaf 1 when the power goes out.
	+ To achieve ignited bonnie breaking all of the cameras (optional), Check all the entrances, (but not always that ignited foxy will kill you.) and if you see ignited bonnie, use the cameras and make camera eye contact with ignited bonnie to knock out the camera at which foxy will not appear in those camera's.

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