recursal/Fanatic-Fandom huggingface dataset:
Return to Helder

Upon leaving the Druid Conclave, Olan, Ferros, and Solana headed north to Olan's home kingdom of Helder. At nearly four months since their friends had disappeared, Solana and Ferros spoke constantly about seeking a way to help them, but Olan had convinced them that Helder, being untouched by the rage of the dragons, would be a good place to start. They had no sooner entered the gates of the city when they were greeted by a unit of Olan's fellow knights.

The knights surrounded the three and escorted them to King Sterk Eltere, who informed them that he had received word from the Elves about their intrusion and escape. It had been over 200 years since even a missive from the Elves had left the forest of Kalpa, yet beside the king stood an elf dressed in gleaming armor. He was introduced as Ker-Kues, head Seeker of the Elves, and they were told he had come to bring them back before the Elvish council. It was than that Olan realized his fellow knights had surrounded them as protection and not to arrest them.

It was a tense moment in the grand hall of Helder, but Olan, even knowing he had made the right choice, decided that he must follow Elvish laws. He pushed through his fellow knights and stood before the king and the elf, declaring his surrender if they would let his friends go. Ker-Kues stepped slowly down from the dias, and approached the knight, walking around him and examining him. When he came back to face Olan head on, he acknowledge the declaration and claimed Olan as his sole prisoner. As Olan had offered himself freely to justice, Ker-Kues declared that he would be allowed the dignity of not being bound.

Ker-Kues led Olan out the side of the hall and into a small room. He had Olan sit and than pulled a chair across from him and faced him. He asked after Sanador, and probed Olan with carefully worded questions meant to draw out every detail he could. Olan, not even meaning to hold anything back, found himself recalling and telling the elf every detail of the new conclave. He recounted his adventures with his companions, and even touched on the things they had told him about before he joined them. Ker-Kues than began to question Olan about what had happened to the humans over the last 200 years.

The interview only stopped when Olan became so exhausted he could no longer stay awake. Ker-Kues called for servants to take him to the elves chambers, and Olan fell asleep as soon as he relieved himself of his equipment and armor.

An End to Madness

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Orihalcum

Orihalcum is a strange stone like material used to make magical weapons and artifacts. Legend says that it is easy to infuse with magic and often enhances the magical properties of enchantments over time. No one is sure what the natural state of the material is, ancient words in the texts being translated as both mined and quarried interchangeably. Likewise whether items are carved or forged from Orihalcum is also unclear.

While it is impossible to reproduce the material, several artifacts from it prove it's existence. The Elves are in possession of several weapons, mostly pole arm like items, which are much lighter than their more common brethren. These weapons do not emit any sort of magical aura, but seem to be able to harness the quickness and speed of the people using them.

The other item in the Elves possession is the single known Orb of Sorrell to survive. The Orb has the appearance of clear glass, a state the legends say is caused when Orihalcum is stripped of any magic inside it. The Orb is completely inert and unbreakable.

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Aurum the Gold

## Titles

The Outsider

The Stranger

The Mad God

## Domain

Forge domain.

He has very few priests on Crepus, but in recent years he has had an increase in followers among the commoners. Many who travel will pay homage to Aurum while they are in foreign towns.

As with all other dragons, priests of Aurum can choose any domain.

Many mages who follow the conjuration path pay homage to Aurum.

## Mythos

From the *Prophecies of Aurum*, kept by the Main temple in Kalpa:

A shadow shall rise and be devoured by our Lord,

> The Rohati come,
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Heavens brought low shall be lowered to rise,

> The Rohati come,
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When the stranger is defeated, the lands divided shall reunite,

> The Rohati come,
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Mystery appears to make the world smaller,

> The Rohati come,
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The lost one comes home,

> Than the Rohati come.
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The Wildlands

The Southern most landmass on the Great Ocean, the Wildlands are a continent divided.  Most of the Northern section of the continent is a large wild forest where the Tabaxi forge out homes and lives among a myriad of dangerous creatures that roam the forest.  They have several larger villages, with Treehome being the most prominent, but it is not uncommon for smaller communities to abandon or move their dwellings as needed.

The forest itself is mostly unexplored.  It is known more ancient civiizations once spread across the lands, but most of their secrets have long been lost.  The creatures of the forest, and the lack of anything of real value to be known there, keep most people away.

The sourthern half of the Continent is ruled by a strange group of creatures called the Die-ri.  Number creatures like the Minotaurs and Centaurs, the large are of foothills and plains remains easily in the Die-ri's control.  The centaurs have long raided and persued the Tabaxi for some ancient grudge, but the larger structure of society remains a complete mystery.

The Eastern edge of the Continent is known as the Pirate Coast.
Regional Travel

Helder City to the Edge of Forest Kelpa:

* Conditions: Flat to Hilly with Roads
* Distance: 480 miles
* Average Time: 16 days

Helder City to Druid Conclave:

* Conditions: Mostly Flat with Roads
* Distance: 1500 Miles
* Average Time: 52 days

Helder City to Kulta:

* Conditions: Oceans under Friendly Control
* Distance: 1400 miles
* Average Time: 12 days Straight Sail (sailing 24 hours a day)
Doraemon ¡Ha Llegado!

**Doraemon ¡Ha Llegado!** (出た!!ドラえもん *Deta!! Doraemon*) es el primer episodio del anime de Doraemon de 1973.

## Trama

Nobita llega tarde a clases como siempre, por lo cuál es reñido por su profesor. En la clase de matemáticas no sabe como resolver los problemas. En la clase de gimnasia falla al jugar baseball, debido a la tensión creada por Gigante. En la noche Nobita trata de hacer la tarea, pero como siempre, falla. El cajón de su escritorio se abré haciendolo caer de su silla. De ahí sale Doraemon y junto con él Sewashi Nobi, el tataranieto de Nobita, el cuál le dice que viene del futuro para ayudarlo a impedir su horrible futuro, para ello Doraemon saca un invento con el cuál logra completar la tarea de Nobita. Nobita se alegra al ver que su tarea está completa, pero luego Doraemon le muestra un álbum familiar de él en el futuro el cuál muestra lo que le depara en el futuro, Nobita se enoja al verlo y golpea a Doraemon. Al día siguiente Doraemon se presenta con los padres de Nobita pero ellos asustados le empiezan a lanzar utensilios de cocina, por lo cuál él saca la Onda de Radios Kurupa con el cuál los hipnotiza y los hace dormir.

Más tarde, aparecen Suneo Honekawa y Takeshi Gouda mientras van a la escuela se asustan al ver a Nobita junto con Doraemon volando.

Durante las clase, todo se empieza a tornar extraño debido a que el maestro de Nobita no logra resolver un ejercicio sencillo (1+1) y Nobita contesta 2 y todos se asombran al oír que su respuesta es correcta, en la clase de gimnasia todos empiezan a correr muy lento, tanto que Nobita resulta ser más rápido que los demás. Al llegar a casa Doraemon le cuenta que usando la Onda de Radios Kurupa logró hipnotizar a todo el pueblo haciendo que sean más flojos que Nobita, al principio él se alegra, pero después se arrepiente debido a que su padre no fue a trabajar y su madre está jugando en vez de preparar el arroz, al final todo vuelve a la normalidad.

## Personajes

* Doraemon
* Nobita Nobi
* Sewashi Nobi
* Shizuka Minamoto
* Takeshi Goda
* Suneo Honekawa
* Tamako Nobi
* Nobisuke Nobi
* Sensei

## Inventos utilizados

* Onda de Radios Kurupa
* Gorrocóptero
* Rayo Restaurador

## Curiosidades

* El primer aparato usado es el Rayo Restadurador en vez del Robocóptero.
* Las imágenes del episodio pertenecen al filme piloto de 1972.
* En el manga original el personaje que usa la Onda de Radios Kurupa es Gatchako pero debido a que no tuvo un rol tan importante Doraemon ocupó su lugar.
Spire

Spire is a natural born Crepus citizen, and even from first appearance is obviously a ninja.

### Character Traits

#### Season 2

At age 16, Spire is first seen in black garb, with short silver hair, with a single long braid of hair extending off of the back of his head. Referred to as 'The worst Ninja' his mannerisms are clunky and not what you would expect from a trained ninja. Curiously his weapons; "Spike" and "Jet", Are twin curved swords, that are connected by an ethereal chain that links the weapons together, but passes harmlessly through objects. This chain has been known to extend to reasonably far distances. Not unlike that of a 'hookshot'. As season 2 progressed, Spires abilities notably improve as the series continues. Spire has a companion known as 'Mog', a tiny sized white bear with imp wings and a pom-pom on its head. Mog offers advice to Spire in a language unknown to the audience throughout the season.

#### Season 3

During the transition between seasons 2 and 3, Mog is lost during the transportation between worlds. Spires abilities continue to improve. Perhaps even surpassing his other family members at this point. Spire most notably unleashes an incredibly powerful ability during the tournaments events "ABILITY NAME" allowed him to dash between shadows that he created himself to strike multiple times in several different places.

### Background

The most notable aspect of Spire isn't Spire himself, it's his family. Spire is from a family of 8 children, his other siblings are all girls, and are all concerted (in season 2 at least) to be better ninjas than him. During his first appearance he is living with one of his sisters when he meets the other characters, and throughout Season 2, many more of his sisters show up in the story. It is unknown what has happened to Spires parents, as the series does not go into detail with them.

Spire's lifelong companion, Mog, constantly has helped him with his life as a whole. Trying to build his confidence for the entirety of Season 2, after the transition to the modern world, is it theorized that the girl in the white dress who goes by Dawn is Mog's true identity.

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Avis Gladii

During the Time of Madness the civilizations of mankind not only moved away from their belief in the Dragons, but also declined and many of them crumbled. Old magics and technologies were lost and have still not been recovered, Yet even out of these dark times come rays of light that bring hope to the people.

Among these lights were the **Avis Gladii**, or bird swords. The Avis Gladii were a made by a succession of master blade-smiths as part of their mission to bring hope to the people. Each blade was a master work weapon, and stamped into each was a symbol of a bird in flight. The image of the bird was the choice of the

The blades were a prized possession because they marked the one who wore them as a master of his skills. Initially the makers made anyone seeking their work take a series of tests to earn a blade, but eventually people began to seek out and challenge the bearers themselves. The blades past through many hands that gained them through blood, and those that managed to win enough fights often ended up with an apprentice who the blade would eventually be passed down too.

In a time of low trade and human movement, the blade bearers kept tales of strange lands alive, as many kept on the move either to seek adventure or simply to avoid being found and challenged. Through these travels many found ways to enhance and enchant their blades. Many were also lost in far away lands and never recovered.

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Roland Olanson

The second son of Olan, Roland is a mysterious figure that challenges the Crusaders before they encouter Michael when he is possessed by Aurum. Roland draws them into the tournament where they witness the entrance of the dragon into Auroras, and than reveals his true nature as the son of their old companion, with Solana and Ferros confirming who is it .

Roland is an accomplished fencer and master of darker arts. He is capable of manipulating light and shadow, and while his manner is often snide and sarcastic, he is fiercely loyal to his companions.

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Eye of Crocus

The Eye of Crocus is a symbol used in temples and across all classes of society. It is often as simple as a carved of crafted eye, but many clerics and artisans have also taken unlimited license in decorating such a simple symbol. Regardless of how it is made, the Eye is often used as either a talisman by travelers who are going on long journeys through unknown lands, or used to adorn the doors and walls homes, estates, or even treasure vaults.

Many of these talismans are not innately magical, and are meant to act more like prayers, but there are a few myths and legends where the Eye of Crocus has been shown to have powers of protection, both in lethal and non lethal forms.

It is important to distinguish between the Eye Crocus, which is an eye shaped symbol with a round iris in the center (as as mentioned adorned in many fashions) and the Eye of Sorrell.
Crocus the Yellow

## Titles

Gatekeeper

The East Wind

## Artifacts and Symbols

Tempest Blades

Eye of Crocus

## Mythos

From the *Thoughts on the Dragons* composed by the hero Olan after his visit to the Elves:

There are very few myths that talk about Crocus. The one's that do exist do not feature him as a character, but only in reference to his mission and job. While churches to Crocus did exist before the time of madness, they were mostly popular among sailors whose biggest fears come from storms at sea.

Crocus and his twin brother Aes were instructed by their father Frigus to guard the world from threats. Aes took this instruction and began to visit the races of men, finding in their ranks threats and using his trickster ways to foil their plans. Crocus however remained in the heavens, looking outside the world for those who might threaten it. Aurum, Recena and Canus had appeared on the planet after it's creation, and while they were integrated into the Court of Dragons, Crocus knew that other's like them may not be as easily pacified.

There is no way of telling what threats have been stopped or delayed by the ever watchful eye of Crocus. But it is certainly my opinion that he deserves far more accolades than he received in the past.

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The Church

At the top of the island the Estate now stands on is a large imposing church. The construction is like nothing anyone has ever seen, and the colored glass windows depict pictures of people instead of images of the Dragons. There is a large stone door at the entrance that currently can not be open, and no other way into the building.

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Crepus

Crepus is a world slowly dying. The dragon gods that once sustained the world and its magic have faded into obscurity. As the world forgets about them, the races retreat into their own realms leaving humanity to stand alone at the end of the world.

## ***Crusaders Season 4***

### Notable Locations in season 4:

* The Kingdom of Helder
* The Estate
* The Wildlands

### Atunse

Calendar of Crepus

Crepus World Map
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Claire

Claire is a young elven woman, approximately 100 years of age, however this is yet to be confirmed.

### Character Traits

Claire's archetype is that of a bard, however she has mentioned on a few occasions that she is a healer. She has made it very clear that she prefers to augment her allies and heal wounds using arcane magic through music.

#### Season 4

Claire first appears in Season 4 without proper adventuring supplies. During the 'Episode 0: The sun and moon' she attains armor and additional weaponry. Despite being fairly small in stature she has proven to be quite deadly with throwing weapons. Claire has short brown hair that curls slightly toward the tips, she wears a soot colored cloak, and white and brown travelers clothes underneath her newly acquired leather armor.

### Background

Claire's earliest memories are of her being discovered by a group of traveling entertainers. Their leader, a human man named Ethan, took Claire in, and gave her a name, as she could not remember hers. After Ethan passed, Claire left the group to find her own path, and possibly unlock the secrets to her past.

### Sun and Moon

The curious item known as the Sun and Moon is a lute of exquisite make. Half of the lute is stylized in an angelic fashion, with white feathers making most of the motif carved into the wood. The other half is Demonic in design, and features a chaotic and twisted images carved into it. The most notable effect of the lute, is that it cannot be lost. It will always return to it's owner after a varying amount of time 'Missing' removing the lute from it's owner via Theft, authority, negligence will also cause this effect to occur.

Playing the lute during daylight hours, (Between sunrise, and sunset) will cause the instrument to sound akin to a harp.

Playing the lute during nighttime hours, (Between sunset and sunrise) will cause the instrument to sound akin to that of an auto-tuned synthesizer.

## Game Rule information

Claire is a Neutral Good College of Lore Bard of 4th Level

### Magical Items/Noteworthy Items Carried

* **The Sun and Moon** - 1/day (Free action/reaction) grant an ally within 60ft advantage on any one roll.
* **Sparkflint** - Sparkflint is the name Claire gave the magic dagger she found within The Estate, it is known that this dagger has the returning property.
* **Dimensional Beltpouch** - As a minor bag of holding (2ft.^2)

## Spellcasting

To date Claire has been seen casting the following spells: Healing word, Dancing Lights, Prestidigitation, Heroism, and Faerie Fire.

Below is a Table with her complete spell list.

 Level 2 | Lesser Restoration, Knock

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Frigus the Black

## Titles

Great Father

Black Shadow

## Domain

War

Grave

## Mythos

From the *Filius/Patri Cycle* one of the secret texts kept by the temples of Frigus:

Frigus stood on the wall of the city overlooking the battle. He wore his traditional black leather breastplate and pteruges and could feel the prayers and curses offered up in his name from both sides as they died on the grass beneath him. He largely ignored them as he always did, preferring to save his intervention to those who truly devoted their lives to the sword. His wife always choose to take the curses and oaths done in her name seriously, but he saw no point in honoring flippant requests from weak men.

His focus was so tight on the battle that only through his razor sharpe senses did he detect movement behind him. He did not turn, even as he heard a sword being drawn. From the sound and length of the hiss he knew it to be the long sword Glimmer, and even though it was a formidable blade, he would never fear any sword in the hand of his son.

Aes eventually spoke and addressed him. " Stop this father."

Frigus still did not turn from the slaughter, admiring a brilliant flanking manuever executed by a low ranking officer on one side. Perhaps there were humans on this field who did deserve his attention.

"I do not force these men to fight. I do not answer all their prayer, but neither do I stoke their anger and hatred to one another," he said flatly. " They will fight regardless of our intervention, and all men must return to your mother eventually."

He could feel Aes's lip curl as the growl came. His son had never seen the truth of the world, even when confronted with it in his many travels among the races of the world. Aes remained stubborn in his belief that each life could serve a much greater purpose.

"You may not care for these people, but someone must." Frigus heard the sword slam back into it's sheath and felt the fabric of reality stir as his son vanished. He turned to the spot where his son had stood and let out a long sigh. After centuries of debate he could not make his son see the compassion that came with letting men resolve their own difference. Still Frigus let a small trickle of his power leave the top of the wall. The blessing would surround the young lieutenant on the field and his men, and would turn the tide of battle in their favor.

Frigus continued to stare at where his son disappeared. Than with a flourish of his own cape he left the battle to finish without anymore intervention on his part.

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Vision of Nhene

During season 4, the characters received a vision from Nhene about her past. It contained brief glimpses of her dedication to the dark gods, her memories of mass killing, and her memories of coming the The Estate asking for help.

The vision also contain brief flashes of the memories of all the people touched by Nhene's magic at the time. The visions are as follows:

You are a young man sits in a temple school, vigorously studying your books and lessons, devouring knowledge of the ancient gods who have finally returned to the world.

As a young man you hastily push belongings into an old bag and discard others, thinking about but attempting to avoid staring at the curved sword that lies on your bed, the very thing you cannot leave behind but that is pushing you to leave home.

You stand in the sand, pushing your long brown hair behind your ear, as you watch the rafts carrying your family away into the ocean, so young that you understand why you cannot go with them, but wanting to all the same.

You sit in the field by your fathers farm, you mother reading from an old book telling of the old elvish tales, your sister sitting next to you as she braids tiny flowers into her pony tail.

BAM! Your fist hits the bag of sand over and over, fueled by the frustrations of always being pampered too, but never being trusted to look after yourself. BAM! The dresses and the make up they all know your for can never feel as comfortable as the real you reflected in the simple clothes you wear when no one else is watching.

You stand in the courtyard of your temple, your home, and swing your sword over and over as your mentor and master looks sternly but approvingly over your improvement.

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18th Infantry Brigade

## Timeline

Sept 1st, 2050: Brigade takes 40 casualties from attacks by the 1st Air Group while advancing east from Sault Ste. Marie, Ontario

## 18th Infantry Brigade

### Faction

Opposition

Sept 2nd, 2050: Brigade takes 45 casualties from attacks by the 1st Air Group while advancing toward Sudbury, Ontario

Sept 3rd, 2050: Brigade takes 114 casualties advancing into Sudbury, Ontario

Sept 4th, 2050: During intense street fighting with the 1st Air Group, the 18th takes 97 casualties while inflicting 342.

Sept 5th, 2050: The 18th takes 104 casualties while inflicting 512, with their strength now reduced to roughly 2,600 against 3,000.

Sept 6th, 2050: The 18th takes 79 casualties on the last full day of the Battle of Sudbury, now with the assistance of the 7th Mechanized Brigade.

Sept 7th, 2050: The 18th takes 16 casualties before accepting the surrender of the 1st Air Group.
138th Mechanized Brigade

## Timeline

Sept 1st, 2050: Brigade occupies Arcadia, Florida

Sept 4th, 2050: Brigade successfully assists in surrounding Domination forces at Port Charlotte, Florida.

Sept 5th, 2050: Brigade engages in a few skirmishes during attempts by the 47th Infantry Division to break free at the Battle of Port Charlotte, taking 44 casualties.

Sept 6th, 2050: Brigade occupies Port Charlotte, Florida after the surrender of the 47th Infantry Division.
Pintalabios Halagador

**Pintalabios Halagador** (おしゃべりくちべに ***Oshaberi Kuchibeni***) es un episodio del anime de Doraemon de 1973.

## Trama

Suneo rompió la ventana de la casa de Nobita con la bola de béisbol. Lejos de pedir disculpas, se marcha a toda velocidad. Nobita quiere vengarse con Suneo en una pelea. Doraemon le dio el **Pintalabios Halagador**. Si lo usas, ganarás la disputa. Nobita volverá a la revancha con Suneo. Suneo va a decirle a su madre que fue derrotado por Nobita. La madre de Suneo va a protestar contra la madre de Nobita, pero terminó en una pelea con la madre de Nobita que erróneamente usó el Pintalabios Halagador. Había una muchedumbre densa delante de la casa cuando Nobita y Doraemon regresaron. La madre de Suneo perdió la pelea después de desmayarse. Fue llevada por una ambulancia. Pero la boca de mama no se detenía. Nobita y Doraemon bloquean sus oídos.

## Personajes

* Doraemon
* Nobita Nobi
* Suneo Honekawa
* Mama de Nobita
* Mama de Suneo

## Curiosidades

* Hasta el momento, no sobrevive ningún fotograma del episodio.
* Este es el último episodio con Kosei Tomita como el seiyū de Doraemon. Dejó la serie debido a un accidente.
* Este episodio fue originalmente el veintiuno, más tarde se cambió a la vigésimo sexta. También, su nombre era **Charla Numero Uno** (おしゃべりナンバーワン Oshaberi Nanbāwan), esto se puede probar con un informe provisional del anime aquí.
Passive: Zan Fist

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"All the passive spells, with the exception of [Passive: Zan Haste], cost 90 Mana to maintain. ...

Rainer had found most of the spells of limited use for himself. Unless he could find a way to turn them on and off quicker. As it was now, each spell took half a day of preparation outside of the limitless Mana of [Sleep Learning]. It didn’t matter in the long-run for someone like Sarah, but for him it did." - Chapter 127

"With a Mana-laden fist, combined with the natural enhancement of Zan Fist, the pillar fell after only a single blow, ending the trial." - Chapter 136
Los Ratones son tan Débiles como los Gatos

**Los Ratones son tan Débiles como los Gatos** (ねずみに弱い猫もある *Nezumi ni Yowai Neko mo Aru*) es un episodio del anime de Doraemon de 1973.

## Trama

"Sería divertido si lo pudiese montar" dice Nobita sobre un juguete de un tanque a pilas. "Bueno, vamos a montarlo" responde Doraemon y toma el **Haz de Luz de Gulliver** que puede hacer a una persona grande y pequeña. Él reduce a Nobita para que pueda montar el tanque, pero al mismo tiempo las ratas se comienzan a hacer grandes. Y se descubre que Doraemon odia a las ratas, pero decidieron deshacerse de las ratas en el tanque. Sin embargo, Nobita accidentalmente utiliza la Luz Aumentadora en las ratas y se obtienen en un tamaño humano. Entonces, su mamá irritada atrapa a la rata y la devuelve a su tamaño original usando la Luz Reductora.

## Personajes

* Doraemon
* Nobita Nobi
* Tamako Nobi

## Inventos ultilizados

* Luz Aumentadora y Luz Reductora combinadas formando el Haz de Luz de Gulliver

## Curiosidades

* Originalmente este episodio sería el noveno pero fue cambiado al séptimo.
Operación Espía (Secreto)

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**Conociendo la Debilidad** (弱味をにぎれ *Yowami wo Nigire*) es un episodio del anime de Doraemon de 1973.

## Trama

Nobita rompe un jarrón mientras limpiaba y Suneo lo ve coincidentemente. Intimida a Nobita para que haga sus deberes. Doraemon utiliza el **Rayo Restaurador**. Y entonces, usando el **Set Espía**, Doraemon y Nobita encuentran que Suneo mojando su cama. Utilizan esa debilidad para vengarse de Suneo.

## Personajes

* Doraemon
* Nobita Nobi
* Suneo Honekawa

## Inventos utilizados

* Rayo de Restaurador
* Set Espía

## Curiosidades

* La imagen que se ve en la infobox es la única imagen sobreviviente de este episodio, además pertenece al preview del episodio.
* Este episodio fue originalmente el quinto pero se dejó como el sexto.

## Operación Espía (Secreto)

**Operación Espía (Secreto)** ((秘)スパイ大作戦 *(Maruhi) Supai Daisakusen*) es un episodio del anime de Doraemon de 1979.
Lento-Lento, Rápido-Rápido

**La Gran Estrategia Rápida-Lenta** (クイック・スロー大作戦 *Kuikku Surō Dai Sakusen*) es un episodio del anime de Doraemon de 1973.

## Trama

Doraemon quiere que Nobita vaya a la tienda, pero como piensa que Nobita es demasiado lento, toma las píldoras rápidas para hacer que vaya más rápido, pero Nobita quiere que Doraemon las pruebe primero, así que toma una sola. Sin embargo, Doraemon empieza a hacer las cosas muy rápido y no puede detenerse. Nobita también toma una píldora para perseguir a Doraemon, pero erróneamente toma una píldora lenta que reduce a la mitad sus movimientos. Entonces, cuando regresa a casa, mamá y papá toman píldoras rápidas también y no pueden detenerse.

## Personajes

* Doraemon
* Nobita Nobi
* Tamako Nobi
* Nobisuke Nobi

## Inventos utilizados

* Píldoras Rápidas y Lentas
* Gorrocóptero

## Curiosidades

* Hasta la fecha no se tiene ningún fotograma del episodio.
The Great Seclusion

While many in the kingdom of Helder and in the surrounding countries care little for the world outside their lands, the scholars are hardly ignorant of the isolation their kingdoms experience. Many are greatly concerned with this, and several have persuaded nobles or aventureres to risk money and time into finding ways out of the known areas, but to little sucess.

To the north is a frozen plain of ice and snow, and few can penetrate into it very far even with the most powerful magic. Resources are none existent in the north, so people are limited by what they can carry with them. The few settlements that have tried to cling to the coast are almost always lost to starvation, wild storms, or even wilder seas.

To the south, the Great Waste extends as far as any living creature has traveled. There are known to be treasure and ruins in the waste, but most people who venture to far never return. The longest known expedition into the land was done by a dwarven party before the start of their civil war. less than half the party returned, and they appeared confused, their diaries and reports all stating that they had traveled south using all possible navigation techniques, but still came out on the northern coast of the continent after nearly a month of travel.

The only people that have made any profit on the waste are the Marmar (marble) tribe of the Goliath. Many among them are known for their stone shaping skills and they always seem to have an endless supply of the stone when asked to mine it. No one knows where they get it from, only that they disappear into the waste and return with their supply.

The the east, the dark forest keeps people out mostly by rumor and folk tales. There are known to be creatures living in the forest, but they are either too unintelligent or too uncivilized to do anything but kill intruders.

The oceans to the west are as big a mystery as the Waste to the south. the oceans are wracked with violent storms and while many ships survive, they onyl do so by turning back in the face of certain death. Whirlpools are also quiet frequent including a permanent on off the coast of the southern continent which makes even sailing around it's coast impossible.

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El Roboauto Caprichoso

**El Roboauto Caprichoso** (へんなロボットカー ***Hen'na Robotto Kā***) es un episodio del anime de Doraemon de 1973.

## Trama

Un coche brillante se detiene frente a la casa de Suneo. Era un auto que el padre de Suneo compró de un país extranjero. Suneo que salió de la puerta parece estar feliz. Con Nobita que está mirando su cara, la familia de Suneo va a Hakone en un paseo. Suneo no miró a Nobita con una buena cara. Cuando Doraemon puso las manos en el bolsillo, salió un extraño carro con forma. Es un coche robot con intención propia. Darle un mapa con destino le da la oportunidad de llegar a su destino. Perdieron a Suneo rápidamente en el camino hacia Hakone. Pero, el coche robot entró en el techo de una casa.

## Personajes

* Doraemon
* Nobita Nobi
* Suneo Honekawa
* Padre de Suneo
* Madre de Suneo

## Curiosidades

* Hasta la fecha no se tiene ningún fotograma del episodio.
El Aniversario de Bodas de Mamá y Papá

**El Aniversario de Bodas de Mamá y Papá** (パパとママの結婚記念日 *Papa to Mama no Kekkon Kinenbi*) es un episodio del anime de Doraemon de 1973.

## Trama

En la casa, Tamako y Nobisuke Nobi están celebrando su aniversario mientras que Nobita les pregunta "¿Quien de los dos se le declaro al otro?" mientras que los dos responden que los dos se le declararon y comienza una discusión; entonces, Nobita y Doraemon viajan en el tiempo para ver cual de los dos se le propuso ser novios.

De pronto ven a Tamako sin gafas y esta confunde a Nobisuke con otra persona, Nobisuke la ve y se enoja con ella y Doraemon para resolver el problema utiliza el maniquí imitador para que se transforme en Tamako y le proponga matrimonio. Sin embargo, una chica le pide una foto a Nobisuke y llega Tamako y lo ve; tras esto, se enoja con él.

Después, llega el maniquí imitador transformado en Tamako y le pide matrimonio; más tarde, Doraemon transforma el maniquí imitador en Nobisuke para que le proponga matrimonio y Tamako acepta. Después de esto, la relación de estos se vuelve a reconstruir cuando Doraemon llega a su época encuentra a Tamako y Nobisuke juntos reflexionando lo que hicieron.

## Personajes

* Doraemon
* Nobita Nobi
* Tamako Nobi
* Nobisuke Nobi

## Inventos utilizados

* Máquina del Tiempo
* Maniquí Imitador
Mi Amor Simplemente No Parará~Miau

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**Una Chica Bonita en el Tejado** (屋根の上のすてきな子 *Yane no Ue no Sutekina Ko*) es un episodio del anime de Doraemon de 1973.

## Trama

Doraemon ha estado actuando extraño recientemente. Cuando Nobita le pregunta, él dice que se ha enamorado de un gato blanco que simpre está en el techo. Doraemon mantener la calma si está delante de ella. Nobita da consejos a Doraemon para darle confianza, aunque no muy buenas. Al final, Doraemon le pide tener una cita a la gata.

## Personajes

* Doraemon
* Nobita Nobi
* Mii-chan
* Tamako Nobi
* Shizuka Minamoto

## Curiosidades

* Masami Jun encontró este episodio junto con Los Ancestros de Nobita en su almacén en el 2004.

## Mi Amor Simplemente No Parará~Miau

**Mi Amor Simplemente No Parará~Miau** (好きでたまらニャい *Sukide tamara nyai*) es un episodio del anime de Doraemon de 1979.
¡Ah, Amor, Amor, Amor!

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**Operación Cúpido Amor-Amor** (キューピッドですきすき作戦 *Kyūpitto de Sukizuki Sakusen*) es un episodio del anime de Doraemon de 1973.

## Trama

Todos en el aula aman a Shizuka. Nobita está muy enamorado de ella, también. A Shizuka también le gustan a todos en la clase. Pero, hay un problema, Botako viene del campo y Nobita ahora no puede acercarse a Shizuka. No poder estar cerca de ella hace a Nobita triste. Doraemon toma una Flecha de Cúpido y con Nobita van a la casa de Shizuka. Nobita la ve y trata de dispararle pero, por error, la flecha golpea a Botako. Entonces, ella comenzienza a perseguirlo como una locomotora. Nobita está desanimado por el fracaso. Luego trató de dispararle a Shizuka desde una distancia aproximada, pero ella grita "*¡asesino!*". Sensei aparece y se lleva la flecha con él. Entonces, él usa la flecha accidentalmente, y golpea a Doraemon. Eventualmente, la estrategia de Nobita terminó siendo un fracaso.

## Personajes

* Doraemon
* Nobi Nobita
* Shizuka Minamoto
* Suneo Honekawa
* Botako
* Sensei
* Tamako Nobi
* Nobisuke Nobi
* Jamako
* Debuko

## Fragmento del Guión

Dora lanza el Heritonbo a Nobita

Nobita: "*¡Me salvé!*"

Dora y Nobita estaban en el cielo, y vieron que Botako los perseguía

Botako: "*¡Kikisho! Nobita, ¡no me rendiré, mi señor!*"

Dora y Nobita vuelan

Nobita: "*Una historia tan terrible con Shizuka, ¿qué haré?*"

Nobita: "*Gya! Bo...Botako!*"

Dora: "*Jajaja ¡Mira esa hermosa novia que viene jajaja!*"

-FIN-

## Curiosidades

* Este episodio originalmente era el sexto, pero terminó siendo el quinto.
* Aquí hacen su debút dos personajes nuevas: Jamako y Debuko, ambas amigas de Shizuka y Botako en el anime.
Helder

Helder is the capital of the northern region and the defacto capital of the known area of Crepus. While the Goliaths remain tribal, and the Dwarfs and Elfs maintain their own lands, nearly all humans of the area have connections to Helder. Even the once independant city states of the southern continent have come under the political influence of Helder and only remain relatively free because of their proximity to the Druid Conclave.

* History of the Helder Royal Family
* Regional Travel

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Tamako Nobi

Tamaki Nobi es un personaje secundario de la serie Doraemon, esta es madre de Nobita Nobi, y esta casada con Nobisuke (padre de Nobita), según datos recolectodos tiene 36 años. La serie fue transmita por primera en 1973, así que podemos decir que nació en el año de 1937 en Tokio, Japón.
Posee una altura de un 1.65 y un peso de 60 kilos.

Le gusta mucho cocinar y la limpieza.
Nobita Nobi es su hijo, y ella siempre está pendiente de él por su actitud y muchas veces su dejadez, ya que ella se caracteriza por ser una mujer muy trabajadora como ama de casa.
Nobita Nobi

Pensar que no eres bueno es lo peor que puedes hacer.

**Nobita Nobi** (野比 のび太(のび のびた)) (Noby en Estados Unidos) es un personaje principal co-protagonista de la serie televisiva Doraemon. Es un chico de 10 a 11 años nacido en Japón (Tokio). Proviene de una familia de clase media y sus padres son Nobisuke Nobi y Tamako Nobi. Nobita se caracteriza por ser un personaje con dificultades en el colegio, ser bastante holgazán y que suele estar castigado por sus profesores y padres ya que suspende sus exámenes. Conocerá a Doraemon, un gato robot cósmico del futuro que le ayudará con sus problemas diarios a través de aparatos futuristas que saca de su bolsillo mágico. El color de la firma de Nobita es amarillo y él es representado generalmente por ese color.

### Historia

Nobita Nobi nació el 7 de agosto de 1999 según el anime del 2005.

Nobita se casará con Shizuka Minamoto y tendrán un hijo llamado Nobisuke Nobi, el cual tendrá un hijo llamado Nobishi Nobi que tuvo a Sewanobi Nobi; Padre de Sewashi Nobi. Sewashi Nobi ("Tataranieto" de Nobita Nobi), será quien tendrá un gato robot llamado Doraemon que enviará al pasado para ayudar a Nobita con los problemas que sufre en la vida cotidiana.

### Apariencia

Nobita es un niño de estatura mediana y de piel clara. Tiene los ojos negros y usa grandes gafas redondas. Generalmente aparece vistiendo una camiseta amarilla y pantalón azul marino. Aparece con el pelo de color castaño oscuro en los capítulos de 1979 pero en la mayoría de temporadas el pelo de Nobita es negro y lacio.

### Personalidad

Es bastante holgazán, torpe y malo para los estudios y deportes. También suele ser bastante cobarde, caprichoso, envidioso, llorón, quejica, perezoso y débil. A pesar de todos sus defectos también es un chico sensible y de buen corazón, dispuesto a ayudar a los demás cuando lo necesitan, llegando a arriesgar su vida por ayudar a los otros o salvar a una civilización en más de un episodio o película, a pesar de ser miedoso y bastante cobarde.

Vive atormentado por Takeshi Goda (también conocido como Gigante) y Suneo Honekawa, a pesar de que son sus amigos. Doraemon siempre le presta inventos del futuro que supuestamente han sido diseñados para resolver problemas serios, pero Nobita acaba usándolos para su propio regocijo y al final no salen los planes como él espera o también ocurre que sus "amigos" le quitan el aparato.

También tiene problemas con su madre ya que esta es una ama de casa estricta (mujer sargento) que siempre le está gritando.

Considera a Hidetoshi Dekisugi su rival, aunque este es bueno con él.

También es bastante ingenuo, como cuando en un episodio cuando viajó al pasado queriendo quedarse, porque pensaba que como no había colegio la vida sería mucho más fácil, pero descubrió que se equivocaba, y de nuevo quiso ayudar a quienes le habían enseñado aquella lección.
Las Galletas de la Transformación

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**Las Galletas de la Transformación** (変身ビスケット *Henshin bisuketto*) es un episodio de la serie de 1979.

## Trama

El episodio comienza con Tamako pidiéndole a Nobita que compre unos postres para su invitado. Él sube las escaleras y encuentra una caja de Galletas de la Transformación. Él una con forma de gato y luego lleva la caja al invitado, que come cuatro de las galletas. Entonces su madre le dice que esos postres son para niños pequeños y que vaya a comprar unos más adecuados. Él entonces va a comprar los postres y para su sorpresa, se convierte en un gato por cinco minutos. Más tarde, Nobita y Doraemon tratan de impedir que su madre vea las transformaciones de su invitado. El episodio termina con Nobisuke desmayándose al ver que Tamako se ha convertido en un conejo después de comer una galleta.

## Personajes

* Doraemon
* Nobita Nobi
* Tamako Nobi
* Nobisuke Nobi

## Inventos utilizados

* Galletas de animales de la Transformación

## Las Galletas de la Transformación

**Las Galletas de la Transformación** (変身ビスケット *Henshin bisuketto*) es un episodio de la serie de 2005.

## Trama

El episodio comienza con Tamako pidiéndole a Nobita que compre unos postres para su invitado. Él sube las escaleras y encuentra una caja de Galletas de la Transformación. Él una con forma de gato y luego lleva la caja al invitado, que come cuatro de las galletas. Entonces su madre le dice que esos postres son para niños pequeños y que vaya a comprar unos más adecuados. Él entonces va a comprar los postres y para su sorpresa, se convierte en un gato por cinco minutos. Más tarde, Nobita y Doraemon tratan de impedir que su madre vea las transformaciones de su invitado. El episodio termina con Nobisuke desmayándose al ver que Tamako se ha convertido en un conejo después de comer una galleta.

## Personajes

* Doraemon
* Nobita Nobi
* Tamako Nobi
* Nobisuke Nobi

## Inventos utilizados

* Galletas de animales de la Transformación
Mi Jefe del Palacio Interior

**Mi Jefe del Palacio Interior** (おれ署長のだいり ***Ore Shochō no Dairi)*** es un episodio del anime de Doraemon de 1973.

## Trama

Nobita quería comprar un modelo de plástico y tenía dinero para ello. Sin embargo, cuando va a la tienda, el precio del modelo de plástico se eleva y no puede comprarlo. El propietario tuvo un aumento de precios sin permiso. Doraemon le da generosa medicina a Papá para disciplinar una tienda de modelo de plástico codiciosos. Sin embargo, la medicina se esparció en la ciudad por error. La medicina tiene un impacto en los cineastas, y los oficiales están locos...

## Personajes

* Doraemon
* Nobi Nobita
* Nobisuke Nobi

## Curiosidades

* Hasta la fecha no se tiene ningún fotograma del episodio.

* Este episodio fue originalmente el trigésimo segundo, pero más tarde se cambió a la trigésima primera. También, su nombre era **Miles y Miles del Padre** (丁千丁千おやじ ***Chō Senchō Sen Oyaji***) esto se puede probar con un informe provisional del anime aquí.
El Saltamontes del Arrepentimiento

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**El Alboroto del Saltamontes del Arrepentimiento**(ペコペコバッタ大騒動 *Peko Peko Batta Ōsōdō*) es un episodio del anime de Doraemon de 1973.

## Trama

Todos los chicos están jugando a la pelota hasta que golpean por accidente a Nobita, él quiere que Suneo se perdone pero él dice: *Es la culpa de Nobita por pasar por dónde nosotros estabamos jugando*. Nobita va a pedirle un invento a Doraemon para hacer que Suneo se disculpe y le da el Saltamontes del Perdón, que al meterse a la nariz de alguien hace que la persona se sienta mal y se perdone. Pero Nobita deja caer la bolsa con los saltamontes y se dispersan por toda la ciudad y así que tendrán que recuperarlos.

## Personajes

* Doraemon
* Nobita Nobi
* Suneo Honekawa
* Takeshi Gouda
* Tadashi

## El Saltamontes del Arrepentimiento

**El Saltamontes del Arrepentimiento**(ペコペコバッタ大騒動 *Peko Peko Batta Ōsōdō*) es un episodio del anime de Doraemon de 1979

## Personajes

* Doraemon
* Nobita Nobi
* Suneo Honekawa
* Takeshi Gouda
* Tadashi

## El Saltamontes del Arrepentimiento

**El Saltamontes del Arrepentimiento**(ペコペコバッタ大騒動 *Peko Peko Batta Ōsōdō*) es un episodio del anime de Doraemon de 2005

## Personajes

* Doraemon
* Nobita Nobi
* Suneo Honekawa
* Takeshi Gouda
* Tadashi
Insignias de Historias

**Cita en la Vía Láctea**  (天の川でデイトしよう ***Amanogawa de Deito Shiyou***) es un episodio del anime de Doraemon de 1973.

## Trama

Shizuka está decorando su casa para el Tanabata. Mientras hablaba de Orihime y Hikoboshi, ella soñaba con un encuentro romántico. *"Me gustaría salir con Shizuka para cumplir mi sueño romántico"*, dijo Nobita a Doraemon, quien le dio la **Insignia de Momotaro**. Con esto puedes experimentar la misma experiencia de un viejo cuento. Pero Nobita usó erróneamente la **Insignia de Momotaro**.

## Personajes

* Doraemon.
* Nobita Nobi.
* Shizuka Minamoto.

## Curiosidades

* Hasta el momento, no se tiene ningún fotograma de este capítulo.
* El **Tanabata** (**七夕** *Tanabata*) o **Festividad de las Estrellas** es una festividad japonesa derivada de la tradición china Qi xi (七夕 "La noche de los sietes"). La fiesta celebra el encuentro entre Orihime (Vega) y Hikoboshi (Altair). La Vía Láctea, un río hecho de estrellas que cruza el cielo, separa a estos amantes, y sólo se les permite verse una vez al año, el séptimo día del séptimo mes lunar del calendario lunisolar. Ya que las estrellas sólo aparecen de noche, la celebración suele ser nocturna.
* De acuerdo con un informe provisional, el nombre de este episodio fue **Explorador del Tanabata** (**七夕 さ ま 斥候** Tanabata-sama Sekkō), el informe se puede ver aquí.
An End to Madness

Olan awoke the day after the interview and found a fresh pair of clothes and a meal in his room. He had been put into the room of the guest chamber typically given to a nobles page or a knights squire. He dressed, ate, and than left the room. The clothes he now wore seemed very similar to the clothes he had seen while being in Kalpa, and were more light and comfortable than he would have thought.

A guard outside the door escorted him back to the grand hall, where Ker-Kues and King Sterk stood alone. The king seemed taken aback by the conversation, and when he approached his expression became serious. Ker-Kues, in front of the king of Helder, announced that as the duly appointed representative of the Elvish council he sentenced Olan to a life of servitude in his household. Olan was asked to kneel and swear an oath to accept this sentence and to serve Ker-Kues in all things until the punishment had been fulfilled. Olan without hesitation kept to his vow of the previous day and swore the oath.

Ker-Kues lingered in Helder for a week, meeting every day with the king, sending Olan on various tasks, fielding reports from his small band of elves, and devouring all the knowledge he could find of the world outside Kalpa. His first order to Olan had been to attend him as a squire would a knight and to keep everything he heard to himself. Olan was sent on the most mundane of errands, and at the age of 25 soon found himself again sharpening swords, polishing armor, and reciting childhood lessons to his elf companions over and over again.

A week turned into a month, a month into a year, and a year into 3. Olan executed his duties as he swore he would do, and watched as Ker-Kues traded his small band of elves for a larger one, transfer men and women back to the forest, and finally bring in priests of all the God's to Helder to preach the words of the Dragons. Olan taught Ker-Kues everyday about the human world, and what he knew of the dwarves and Goliath peoples, but he also learned the Elvish ways and language. Finally after nearly 5 years in service to Ker-Kues, Olan was told that they would be heading back to the forest of Kalpa.

In the forest, Olan found himself is an odd place of honor among Ker-Kues's servants. While most elves looked at him with either shock of disdain, Olan was respected and even deffered too in the household of Kues. Olan

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