Makuro

**Makuro** is a traveling witch widely recognized as an experienced adventurer. He is one of the deuteragonists of the series. He especializes in dragonfly-inspired bullet attacks.

He is currently the mentor for Ienaga Sousuke and his traveling companion.

## History

Makuro has a long history in the Adventurers Guild and has built a very good reputation as an adventurer. He has recently ceased his adventurer operations and is now working as the mentor for some unexperienced travelers. Even then, he is easily recognized while traveling through big cities and the guild members often send him mission requests.

Currently, he is the one training Keisuke.

## Appearance

Makuro appears as a boy with a slim physique and medium height. He has a light blue eyes with cat-slit irises and dark blue short hair, trimmed down to his ears.

Makuro wears a light blue hooded robe over black sweatpants, with faded red-colored markings inscribed on them. He often wears his signature dark blue and black witch hat and carries a spell catalyst. He often wears a collar with a golden dragonfly pendant.

Makuro doesn't often show much of his emotions, even around his friends.

## Personality

Makuro tends to be reserved and aloof to strangers, keeping a timid and emotionless posture. Even around his friends, he tends to be more reserved, yet caring a lot for his close acquaintances. He has a very good sense of chivalry and justice, yet taking a quite long time to trust people and acting egocentric some times.

in battles, Makuro is very cirurgical and direct, avoiding long battles, close combat and other stressing or difficult situations. He is always studying the enemy, using psychological games and elaborating the best strategy for leading him for victory.

Makuro is passionate to cold and sweet treats, such as ice cream. He likes to play strategy games, go skiing and enjoying a good drink with his friends.

## Abilities and Powers

Makuro holds near-perfect magical skills and a very high amount of magique, despite being still very young. His outstanding wizardry and cirurgical techniques makes him a versatile damage-dealer and main a battle with ease. However, he has a rather fragile body and weak physique, being under sword training to cover his flaws.

* **Master Witchcraft:** Despite his averagely young age, Makuro is a very experienced witch and fighter, casting spells with expertise and technique.
* **Enhanced Magical Abilities:** Makuro has great magical skills and a very high magical factor. He can execute spells with ease and in a very fast pace, being superior even to witch warriors.
* **Enhanced Magical Factor:** Makuro holds large amounts of magic inside his body and has outstanding magique regeneration skills
* **Swordsmanship:** Due to his lower physique skills, Makuro is under training swords fighting as a way to protect himself in emergency.
* **Strategist:** Makuro has a fast-thinking, strategical mind, capable of, for example, memorizing

### Dragonfly Style

The Dragonfly Style bases its attacks in the movement and quick nature of the dragonflies, matching with the excellent magical abilities of Makuro. This air/water-bending presents wide-range bow and catalysts attacks that takes advantage of all the high-velocity attacks to constantly and silently deal damage to the opponent.

* **Yanma's Flight**: Makuro creates water-made bulletlike dragonflies that can be controlled by his mind through invisible strings.
* **Dragonflies' Air Raid:** Makuro manipulates the air humidity and remotely creates a cluster of dragonflies that slashes the target in all directions

## Trivia

* Makuro's name means "pitch dark" in Japanese