recursal/Fanatic-Fandom huggingface dataset:
Rad Remover Mod

## Description

Disables regeneration ability of radiated zombies for approximately 90 seconds. (Radiated zombies regenerate ~100hp/30 seconds and have 300+ hp.)

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Rad Remover Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Rad Remover Mod Recipe

1x
 **01:31**

## Notes

* Can NOT be used together with The Hunter.

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Power Tool Small Tank Mod

## Description

Increases tank size of a motor tool by 50%

## Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers2Duct Tape2Gas Can10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Power Tool Small Tank Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Power Tool Small Tank Mod Recipe

1x
 **01:17.9**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Reinforced Cobblestone

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

**Reinforced Cobblestone** was the upgraded version of Cobblestone and could also be upgraded further into Metal Reinforced Cobblestone. It is now only available through the Creative Menu. It is not possible to dismantle, scrap or use Reinforced Cobblestone as fuel. You can not destroy Reinforced Cobblestone, as such because it will simply downgrade at what would be its point of destruction.

## Upgrading

#### Required Items

It was possible to upgrade a Reinforced Cobblestone into Metal Reinforced Cobblestone.

##### Upgrade tool

 Claw Hammer
**OR**
 Wrench
**OR**
 Stone Axe
These are the tools capable of performing the upgrade, the Claw Hammer is the more efficient of the three.
##### Upgrade Materials

 **2x** Forged Iron
This is the material used during the upgrade process.
#### Upgrade Process

Once the player has a required tool and upgrade materials they can begin the upgrade process. The chosen tool is equipped and the materials are left in the bag or on the tool belt. Approach the Reinforced Cobblestone and right click on it with the chosen tool and an icon will appear showing the current upgrade status.

* The percentage shown will increase 50% each time the Claw Hammer is used, the player will need to use it 2 times on **Reinforced Cobblestone** to complete the upgrade.
* The percentage shown will increase 33% each time the Wrench is used, the player will need to use it three times on a Reinforced Cobblestone to complete the upgrade.
* The percentage shown will increase 25% each time the Stone Axe is used, the player will need to use it four times on a Reinforced Cobblestone to complete the upgrade.
* The upgrade materials used will not be taken from the inventory until the upgrade is complete.
Reinforced Chest

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Reinforced Chests are loot containers found in the loot room of tier 3 POIs, tier 1 and 2 buried supplies quests, and treasure quests.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Tier 1 Buried Supplies Quest**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Tier 2 Buried Supplies Quest**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Treasure Quests**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Scenic Overlook

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

The **Scenic Overlook** is one of many Roads in Navezgane. It leads off of Highway 260 and it the only made road that leads to Spillway Lake. There are a few Decayed Sedans along the route.

## Location

The Scenic Overlook's location in Navezgane
Pure-Dur

## Overview

The **Pure-Durability** or **Pure-Dur** describes how many times a regular Zombie like the Infected Survivor may punch a block before breaking it.

## Calculation

* Divide Hardness by 0.075 and round up the quotient.
* The coefficient 0.075 corresponds to the Entity Damage index of Infected Survivor zombie.

```
  ***Pure-Dur** = RoundUp(Hardness ÷ 0.075)*

```

## Examples

* Steel Blocks

80 ÷ 0.075 = 1066.667
RoundUp(1066.667) = 1067
The Pure-Dur of a Steel Blocks is 1,067.
* Reinforced Concrete Blocks:

16 ÷ 0.075 = 213.333
RoundUp(213.333) = 213
The Pure-Dur of Reinforced Concrete Blocks is 213.
* Concrete Blocks:

12 ÷ 0.075 = 160.0
RoundUp(160.0) = 160
The Pure-Dur of Concrete Blocks is 160.
* Cobblestone Blocks

12 ÷ 0.075 = 160.0
RoundUp(160.0) = 160
The Pure-Dur of Cobblestone Blocks is 160.
* Wood Frames

8 ÷ 0.075 = 106.667
RoundUp(106.667) = 107
The Pure-Dur of a Wood Frames is 107.
* Reinforced Wood Blocks

4 ÷ 0.075 = 53.333
RoundUp(53.333) = 53
The Pure-Dur of Reinforced Wood Blocks is 53.
* Wood Blocks

4 ÷ 0.075 = 53.333
RoundUp(53.333) = 53
The Pure-Dur of Wood Blocks is 53.
* Flagstone Blocks:

3.5 ÷ 0.075 = 46.667
RoundUp(46.667) = 47
The Pure-Dur of Flagstone Blocks is 47.
## Notes

* You can use the Creative Menu to view the item stats for all the materials, there you'll find the Hardness property.

## See also

* Durability
* Hardness
* Entity Damage
Refrigerator

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Refrigerators** can be used for storage and as decoration. This item can be collected the fastest using a pickaxe for Scrap Iron. However if you use a Wrench, a **Refrigerator** will instead yield Scrap Iron, Short Iron Pipe, and Electrical Parts. A **Refrigerator** can be repaired using Forged Iron, Short Iron Pipe, and Electrical Part. When placed it makes a sound like a refrigerator running.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Mechanical Parts

## **Overview**

**Mechanical Parts** are an un-craftable multi-purpose part that can be used for crafting various items. In particular they are used in Vehicles, some tools, and a number of mechanical electric devices and traps.

## **Obtaining**

Mechanical Parts can occasionally be found in Destroyed Workbenches, Toolboxes, Mo Power Crates and shelves, and Working Stiffs Crates.

Mechanical Parts can be harvested by Salvaging Air Conditioners, Gas Stations, Office Chairs, File Cabinets, Reinforced Drawbridges, Shopping Carts, Gas Pumps, Ovens, broken down vehicles such as Sedans, Safes, and Metal Doors. Only an appropriate salvaging tool such as a Wrench will yield Mechanical Parts. Other tools will just yield simple resources such as Iron. Office Chairs and File Cabinets are an extremely plentiful source of Mechanical Parts, especially in larger buildings.

Scrapping an Engine will yield 30 Mechanical Parts.

**Mechanical Parts can be obtained by harvesting other blocks in the world.**

## **Usage**

### Recipes

The following recipes require **Mechanical Parts**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Smelting

You can place Mechanical Parts into the Forge to produce Iron.

## History

 Alpha 17
 Alpha 18.1
Pine Seed

## Description

**Pine Seeds** often drop from a Pine Tree when chopped down, in addition to being found in loot containers at various locations. Furthermore, it is possible to plant Pine Seeds and cultivate new Pine Trees. Used in this fashion the player is able to nurture Pine Trees in preparation for harvest, providing a renewable, possibly even sustainable, source of Wood and additional Pine Seeds. Planted Pine Trees grow considerably faster than other Pine Trees

## Planting

**Pine Seeds** can be sown on any soil based ground block that is devoid of Tall Grass, Small Stones or any other form of interference preventing placement. Upon planting the seed in the ground a small sapling will appear marking the beginning of the new tree's life and is the very first stage of its growth. A virgin sapling doesn't require damp soil to prosper and a water source nearby is unnecessary. Pine Seed cannot be planted within 3 blocks distance of other trees.
Police Car

## Overview

The Police Car is a unique type of abandoned car found in certain POIs. They have different loot from ordinary cars, such as bullets, high-end weapons and tools, and medical supplies. They start out locked, much like a safe and can be lockpicked, taking about 13 seconds with maxed out Lock Picking, or they can be broken open. Lockpicks are generally recommended, as attempting to bash open a Police Car will trigger its siren and jam it, requiring the player to hit it more to get the siren to stop and the car to open. The Police Car's siren will summon a large amount of zombies to investigate, usually comparable or of a higher game state level to a Screamer Zombie.

The spawns will almost always include a Feral Wight and a Feral Infected Police Officer, as well as other Feral or Radiated Zombies.
Richwood Pillar

## Overview

A **Richwood Pillar** is a craft-able Building Material, it is easy to craft and inexpensive on resources. Due to its low strength it is fairly easy to destroy and will not offer very much protection against attacks from Zombies.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10Chrysanthemum Flower1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Richwood Pillar Recipe

1x
 **00:07**

To craft a Richwood Pillar, Either click on the ingredients in your inventory and select “Recipes” then Richwood Pillar and “Craft”, or search for Richwood Pillar in your crafting menu search bar.

## Upgrading

* You can upgrade Richwood Pillar to Reinforced Wood Pillar with an appropriate repair tool.

## Repairing

* You can repair a Richwood Pillar with 10x Wood and the appropriate repair tool.
Press Boy Cap Mod

Press Boy Cap Mod is a helmet mod that protects you from cold weather and can only be obtained by looting.

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Rocket Tip

## Description

A **Rocket Tip** is a forgable item that is used in the crafting of Rocket HE (Ammo). Rocket Tips can also be scrapped and melted in a Forge.

## How to Obtain

Rocket Tip is a lootable and craftable item, which you can get by Looting in Storage or crafting in a Forge.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Lead50Clay Soil30{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Explosive Magazine45{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
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**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Rocket Tip** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Rocket Tip**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Scrapping

Scrapping Rocket Tip will give you 37 of Lead
Puffer Coat

## Description

The **Puffer Coat** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Puffer Coat has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Feather50Cotton35Sewing Kit3{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 6{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Puffer Coat Recipe

1x
 **02:53**
SMG Parts

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**SMG Parts** is a type of gun part in *7 Days to Die*. It is used to craft an SMG. SMG Parts can be melted in the forge or scrapped.

## Uses

### Recipes

The following recipes require **SMG Parts**:

## How To Obtain

* Looted from certain containers.
* Dismantle an SMG in the crafting grid.

## Forge

SMG Parts can be placed into the forge to be melted down into iron.

## Dismantle

An SMG can be dismantled, breaking the weapon down into its component state.

## Scrapping

SMG parts can be scrapped to produce Scrap\_Iron
Reinforced Wood Blocks

## Description

Removed in Alpha 20, Wood Blocks now upgrade straight into Cobblestone Blocks.

A **Reinforced Wood Blocks** is a the upgraded version of Wood Blocks and can also be upgraded further into Cobblestone Blocks. It can not be crafted using other materials, the only ways to obtain Reinforced Wood Blocks are through upgrading Wood Blocks or using the Creative Menu. It is also possible to use Reinforced Wood Blocks as a source of Combustible fuel.

## Block Varieties

The Reinforced Wood Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

### Notes

1. ↑ Reinforced Wood Stairs do not upgrade via the same path as the rest, they upgrade directly to Scrap Iron Stairs.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood Blocks1Wood4{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Reinforced Wood Blocks Recipe

1x
 **00:1.8**

## Upgrading

### Recipes

The following recipes require **Reinforced Wood Blocks**:

### Tool

The following tools can be used to upgrade and repair Reinforced Wood Blocks.

#### Upgrade Process

Once you have a required tool and upgrade materials you can begin the upgrade process. The chosen tool is equiped and the materials are left in your bag or on your tool belt. Approach the Reinforced Wood Blocks and right click on it with the chosen tool and an icon will appear showing the current upgrade status.

* The percentage shown will increase 100% each time the Nailgun is used, You will need to use it only once on Reinforced Wood Blocks to complete the upgrade.
* The percentage shown will increase 50% each time the Claw Hammer is used, You will need to use it 2 times on Reinforced Wood Blocks to complete the upgrade.
* The percentage shown will increase 33% each time the Wrench is used, You will need to use it 3 times on Reinforced Wood Blocks to complete the upgrade.
* The percentage shown will increase 25% each time the Stone Axe is used, You will need to use it 4 times on Reinforced Wood Blocks to complete the upgrade.
* The upgrade materials used will not be taken from your inventory until the upgrade is complete.
Raw Pork

## Description

**Raw Pork** is an edible food source taken from the body of a dead Pig after the player has succeeded in hunting one down. Consuming Raw Pork will have a positive effect on hunger. However, it will also have a negative effect on stamina, thirst, and wellness, in addition to giving the player's character Food Poisoning.

**Raw Pork** has a powerful scent even when stored inside the backpack, however, if the player stores in on their characters Toolbelt it will attract Zombies from up to 60 blocks away. Although it can be used to cook other recipes it would be advisable to find a safe place to store it until you cook it.

## Uses

While **Raw Pork** may simply be eaten raw, it can be used as an ingredient and cooked for greater benefit. The player must use a Campfire and either a Stick, Cooking Grill or Cooking Pot to cook various recipes.

**Raw Pork** can used as an ingredient in the following recipes.

 Bacon and Eggs

 Boiled Pork

 Charred Pork

 Grilled Pork

## Notes

Unlike the other two types of meat **Raw Pork** does not have a recipe for a stew.
Perishton

Game Worlds
 **Random World Generation** | No

**Perishton** is a city in the north west of Navezgane comprised of various buildings including: Shamway Grocery Store, Gas Station and a Bank containing 18 safes. There are also 2 known Vending Machines at this location. There is a main street with a Gun Store, a Book Store, a Pop-N-Pills, and a Hardware Store, but these are all smaller versions with only 2-4 loot crates. The city has two Workbenches and a Chemistry Station.

Perishton replaced the Ghost Town that was removed in the same update that added Perishton.

## Buildings in Perishton

Common Buildings

* Gun Store
* Book Store
* Pharmacy
* Hardware Store
* Grocery Store
* Gas Station

Unique Buildings

* Bank
* Town Hall
* Perishton Church

## Trivia

* Perishton was formerly found in the Plains biome, which was removed. The Snowy Forest was expanded to include its location.
Rocks

## Overview

**Rocks** are no longer possible to place and so do not count as a building material.

There are 12 different rocks found around Navezgane. They can be picked up by placing the crosshairs over the rock and pushing the E key. **Rocks** collected in this manner will be added to your backpack as Small Stones and not the actual rock type that was picked up. Using a Pickaxe on rocks will cause them to break, allowing you to pick them up as the correct type. However, except for Rock01 also known as large stone and Rock05, they have no use other than for decoration.

## Stone

Rock01 and Rock05 differ from all the other rocks as they can be crafted into Stone and placing either one into the centre of the crafting grid will work.

## Gallery

Images of each rock.

* Rock01 - Large Stone
* Rock02
* Rock03
* Rock04
* Rock05
* Rock06
* Rock07
* Rock08
* Rock09
* Rock10
* Rock11
* Rock12
Repairing Blocks

Every block and piece of furniture has a durability level, some being stronger than others. When damaged, they can be repaired with the correct tool and correct item/s. Repairing is necessary to keep the player's base defendable. If the player chooses not to repair their base's walls or traps, the base will soon fall due to zombies constantly damaging it.

## Appropriate Tools

There are only a handful of tools that can repair, some easier to obtain compared to others.

* Stone Axe
* Taza's Stone Axe
* Claw Hammer
* Nailgun

These tools repair at different rate and can be compared here.

## Notes

* Almost everything can be repaired with the correct item/s.
* Most blocks can be repaired using the same item/s they were crafted from. For example, Wood Blocks are repaired using wood.
* Some blocks, howered, do not use the same items they are crafted from to be repaired by, for example Brick Blocks are made from stone and clay in the Forge, but to repair a Brick Block the player must use Cobblestone Rocks.
* The items needed for repairing are shown when the player tries to repair a broken block of piece of furniture without the correct items. They are shown in the lower-right corner of the screen.
* Depending on the durability of the block a certain amount of the required item is required to repair it. For example, an Iron Door requires ten forged irons to create, therefore if an Iron Door is at 50% durability it will require five Forged Iron to repair it.
* It is rather easy to see if a block requires repairing. The damage can either be clearly seen on the block or when having a repair tool equipped, the health bar of the block will be shown. This also applies to furniture.
Paned Window

**Paned Window** was a craftable building material, found in housing in the City.

It is not available in the game even through the cheat menu. It appears to have been replaced by the Wood Window.

## Notes

* Paned Window drops nothing upon destruction.
* The player may open Paned Windows by pressing **`E`**
* There's more than one recipe to craft this.
Military Vest

## Description

The **Military Vest** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Military Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Military Armor Parts1Military Fiber1Scrap Polymers2Duct Tape1Sewing Kit2Armored Up394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Military Vest**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Military Vest ceases providing any protection until repaired. Repairing the Military Vest requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Rebar Ramp Frame

Redirect to:

* Rebar Frames
{ Infobox item

## Overview

A **Rebar Ramp Frame** is a Forge-able Building Material, it is easy to Forge, but is fairly expensive on resources. It can be upgraded into a Solid Rebar Ramp Frame.

## Forging

### Required Ingredients

{ Recipe
}}

Prior to forging a Rebar Ramp Frame, you must first smelt iron and clay in a forge and have an Anvil placed in the appropriate tool slot of the forge.

For a complete understanding of how to use the forge for this and other recipes, see the 'Usage' section of the forge page.

## Upgrading

### Upgrade tool

 Wrench
**OR**
 Stone Axe

 **x10** Wood
This is the material used during the upgrade process.
### Upgrade Process

Once you have either of the required tool and upgrade materials you can begin the upgrade process. The chosen tool is equipped and the materials are left in your bag or on your tool belt. Approach the Rebar Ramp Frame and right click on it with the chosen tool and an icon will appear showing the current upgrade status.

* The percentage shown will increase 33% each time the Wrench is used. You will need to use it 3 times on a Rebar Ramp Frame to complete the upgrade.

* The percentage shown will increase 25% each time the Stone Axe is used. You will need to use it 4 times on a Rebar Ramp Frame to complete the upgrade.
Red Tea

## Description

**Red Tea** is a Beverage that can be brewed using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Drinking Red Tea will have a positive effect on your Hydration and Stamina Regen. It gives 15% Efficient Digestion for 6 minutes.

Red Tea is especially useful in the early and mid game, as it not only grants an additional 4 Hydration, but its buff makes Fullness and Hydration drain 15% slower when regenerating Stamina. This makes one's food supplies last a bit longer, additionally saving Water for crafting Glue. Plus, Red Tea is easy to obtain; Chrysanthemum Flowers are abundant in the Forest and its recipe is unlocked early on in the Food skill progression.

## Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Water1Chrysanthemum Flower1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly6{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Red Tea Recipe

1x
 **00:20**

## Usage

### Recipes

The following recipes require **Red Tea**:
Run Forest Run (Perk)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

## Notes

Removed in Alpha 16. Reason given: 'because it was a ^3 effect. Athletics x Forest Run x Weapon Perk = as low as 16.5% stamina use'.
Rotting Sports Bag

*This page is about Rotting Sports Bag. For other types of bags, see Bag.*

## Description

**Rotting Sports Bags** can be used for storage. They are a good source of ammo and also weapons, such as the Hunting Rifle. Loot also includes Canned Food and Bottled Water. Rotting Sports Bag can be found on the ground and in POI's across the world.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Plains Ground

**Plains Ground** is found in the Forest Biome and crafted. It is the base floor terrain type and must be removed prior to accessing stone and other elements below from Mining.

Plains Ground itself, is obtainable by using Cheat Mode or crafting. Upon digging the ground, Dirt Fragment is produced.

Patches of clay may also be found in patches sporadically in Plains Ground.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}{{{linkname1}}}{{{itemcount1}}}Dirt Fragment12{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Plains Ground Recipe

1x
 **00:13**

## Notes

* Potentially a bug, clay may constantly sourced from the dirt that can be obtained from digging Plains Ground. Even once placed again there is a chance to obtain extra clay, this may be used to a player's advantage if they are short on clay.
Pile of Garbage

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Pile of Garbages** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Reinforced Drawbridge (Powered)

## Description

The Reinforced Drawbridge (Powered) is nearly identical to the Reinforced Drawbridge. The main exception being that the Powered variant requires a power source and something like a switch to operate it.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron20Wood20Spring20Mechanical Parts20Electrical Parts20Wiring 10175{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringelectrical{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Reinforced Drawbridge (Powered)** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Upgrading

The Reinforced Drawbridge (Powered) has no upgraded/reinforced variants.

## Notes

The Reinforced Drawbridge (Powered) is 6 blocks long and 5 blocks wide.
Pistol

## Description

A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of *7 Days to Die* in containers, such as weapon bags, gun safes, toilets, and loot bags.

The Pistol requires 9mm Rounds and will hold ~15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (defaults to R).

## Combat

The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal zombie and three shots to kill a Bloated Walker.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Handgun Parts1Forged Iron10Duct Tape2Scrap Polymers5Spring2Handgun Magazine111316192211{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Pistol**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.

## Notes

* The in-game model closely resembles the Beretta M92.
* Like all weapons, Pistols can destroy blocks and structures.
* Oddly enough, Pistols are occasionally found in Toilets.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Raw Diamond

## Description

Raw Diamond is a resource with a high value. It can be sold to Traders for a profit, but unlike Gold Nuggets and Silver Nuggets, this actually has another use. Raw Diamond can be used to create Diamond Blade Tip Mods, a rather useful modification for reducing the wear on tools and many melee weapons.

Raw Diamond can be acquired from treasure chests, or from Hidden Stash boxes.

After reading The Art of Mining Volume 1: Lucky Strikes there is a 0.5% chance to receive one Raw Diamond when mining any type of ore.

## See Also

* Silver Nugget
* Gold Nugget

## Trivia

This used to be harvested from Diamond Ore, but that has been removed.
Rattlesnake

## Description

**Rattlesnakes** are wild animals commonly found in the Desert, Wasteland, and Burnt Forest biomes. Rattlesnakes are hostile and will try to chase and attack the player if they are provoked or spot the player. Rattlesnakes are very small, and can also blend in with the ground, making them very hard to hit and spot. However, they will produce a rattling sound when they are close to a player, giving the player a slight warning. It may be better to use a melee weapon on a Rattlesnake as it will be easier to hit them with, and will not waste ranged ammo.

## Drops

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.
Rattlesnake will not drop any loot upon being killed but can be harvested for the following:

* Raw Meat
* Leather

## Other Hostile Animals

* Bear
* Coyote
* Dire Wolf
* Mountain Lion
* Wolf
Pop-N-Pills Crate

## Description

A **Pop-N-Pills Crate** is a block that contains a lootable box filled with various items listed below in the loot section. The player will need to destroy the crate using a tool or weapon before the box underneath is accessible.

Pop-N-Pills locations contain **Pop-N-Pills Crates**.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Desert Shrub

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Desert Shrub** is a type of plant that appears in the Desert biome. It can be harvested by destroying it with any tool, even fists.

The Desert Shrub drops Wood when harvested. It can be found in the Desert biome in large quantities.
SMG Auto Turret

## Description

The **SMG Auto Turret** senses targets in its view and fires 9mm Ammo at them.

## Crafting

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(Parameter=linkname)
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*The recipe above contains the Resources needed to craft the **SMG Auto Turret** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

Like the Shotgun Auto Turret, the **SMG Auto Turret** will automatically target any player or zombie in its view, depending on how the player sets the target preference. The **SMG Auto Turret** can be set to target Self, Allies, Strangers, Enemies, or any combination of the four. Its line of vision can be adjusted by powering it and then clicking on the camera preview on the left side of the HUD after interacting with it. While changing the line of view, the display becomes a grainy black and white, with a blue cone in the center of vision demonstrating the extent of the turret's aggro range. So long as a recognized target falls within that range, the turret will aim and shoot until the target is dead or the turret is out of ammunition.

When filling the turret with ammunition, the player can add up to 300 rounds into any of the three ammunition slots, allowing for a total of 900 rounds to be loaded into the turret. The player must "Lock" the ammunition into place, or the turret won't fire. When locked, ammunition cannot be added to or removed from the turret. Placing a block above the turret will make the turret not fire even though it appears to track the target.

## Notes

* Although it can be placed on horizontally on walls, the turret won't work if it is not placed upright.
* The turret will only accept standard ammunition. You can not load AP or HP ammo.
* Turrets are very likely to trigger the explosives on Demolisher zombies.
* There is a bug that when placing many turrets, they cause an error that makes nearby objects disappear, such as chests, tables, crops, etc.
Rocket Launcher Barrel

## Description

**Rocket Launcher Barrel** is a type of gun part in *7 Days to Die*. It is used to craft an Rocket Launcher. Rocket Launcher Barrel can be melted in the forge or scrapped via the 'Scrap" function.
Other parts include the receiver and stock.

## How To Obtain

* Looted from certain containers.
* Dismantle an Rocket Launcher via the Assemble function in your inventory window.

## Forge

Rocket Launcher Barrel can be placed into the forge to be melted down into iron. Each Rocket Launcher Barrel will produce some Scrap Iron.
Plagued Nurse

## Description

A **Plagued Nurse** is a type of Zombie encountered nearly everywhere. In the past the nurse was blood-covered and pale, green skin color and dark hair in what looked like to be a Halloween sexy Nurse outfit but now resembles an actual medical Nurse in scrubs.

When nearby a player they will emit high-pitched, hoarse groans. They are slower than the average zombie, and typically easy to avoid and kill.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## History

* Last model from Alpha 19.6
* A13 Zombie Nurse
King Size Bed

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

## Overview

A **King Size Bed** can be found in apartments, and some fancier houses. It can't be picked up, but it can be harvested by left-clicking it with a Wrench, as well as being used as a spawn-point.

## Loot from Harvesting

* Cotton Plant
* Scrap Iron
* Short Iron Pipe
* Spring
* Wood
Power Tool Large Tank Mod

## Description

Increases tank size of a motor tool by 100%

## Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers2Duct Tape2Gas Can10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Power Tool Large Tank Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Power Tool Large Tank Mod Recipe

1x
 **01:17.9**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Science (Perk)

## Description

*"Craft medical, chemical, mechanical and trap items faster and at better quality if applicable. Gain skill by crafting and repairing items from this group."*

**Science (Perk)** is one of the Skills in 7 Days to Die. A survivor can increase his Science (Perk) level by crafting medicine, chemicals, and traps. Repairing traps also increases this skill's level. As last, a survivor can spend skill points to increase the level of this skill.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

## Schematics That Increase Science Skill

Auger Schematic

Gas Can Schematic

First Aid Kit Schematic
Pummel Pete

**Pummel Pete** is a Combat Perk in the Strength Attribute. Bats and clubs provide an all-around way of dealing with zombies with decent damage, stamina usage and attack rate. Furthermore, these weapons have unique mods available to enhance their impact.

## Recipe

As of Alpha 21, skills no longer grant crafting recipes. That feature was replaced by Crafting Skill Magazines.
Rocket Launcher

## Overview

The **Rocket Launcher** is a type of weapon in *7 Days to Die*. It uses Rockets as ammunition (which are rare to find). It will reload automatically, but can also be manually reloaded by pressing the *<*R*>* key.

## Combat

The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Rocket Launcher Parts1Forged Steel20Duct Tape3Electrical Parts5Spring3Explosive Magazine5565758510011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Rocket Launcher**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit.
SMG Barrel

## Description

An **SMG Barrel** is a type of gun part in *7 Days to Die*. It is used to craft an SMG. An SMG Barrel can be melted in the forge or scrapped in the crafting grid.

## Uses

### Recipes

The following recipes require **SMG Barrel**:

## Obtaining

* Looted from certain containers.
* Dismantle an SMG.
* Creative Menu

### Dismantling

An SMG can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

SMG Barrel can be scrapped to produce 4 units of Scrap Iron.

## Smelting

An SMG Barrel can be placed into the forge to be smelted Iron (Forge), which can be used in various forge recipes.