Daevic Aspect/Fixation

* Original
* Desire
* Dominion
* Evolution
* **Fixation**
* Harmony
* Hatred
* Knowledge
* Mutation
* Obsession
* Progress
* Vigilance
* Wrath

**Descriptors:** See text

**Class:** Daevic

**Slot:** Blood

**Saving Throw:** See text

*A nebulous cloud of akashic energy takes shape around you, coalescing into various forms as it channels the powers of your passions and emotions.*

When you shape this veil, choose one daevic passion. The effects of this veil are determined by the chosen passion. If you have levels in a class that grants you a passion, you must select that passion when you shape this veil.

**Note:** This is the page for the **Fixation** aspect, you can find the other aspects here.

Shaping this veil allows you to focus your sights upon a single foe, fixating upon them to such an extent that you give up on your own defenses. Once per round as a free action on your turn, you can fixate upon a single creature you can see. While you are within 30 feet of that creature your ranged attacks ignore any cover or concealment that creature is benefiting from less than total cover or total concealment, your ranged attacks don’t provoke attacks of opportunity from that creature, and your attacks against that creature are treated as if that creature were denied their Dexterity bonus to AC for the purposes of your abilities that trigger on such attacks (such as sneak attack). If you make multiple weapon attacks as part of a single action against a creature you are fixating on within 30 feet of you, you may combine the damage of those attacks before applying that creature's damage reduction, resistance, or hardness to the damage dealt.

However, while you are fixating upon a creature you suffer a -2 penalty to AC, CMD and Reflex saving throws due to your attention being entirely focused on piercing the defenses of the creature you are fixating upon.

You may only fixate upon a single creature at a time, using this ability again while you are already fixating on a creature changes the target of your fixation.

At the beginning of each of your turns you can choose to end your fixation, but if you choose to do so you cannot fixate on a new creature until the beginning of the following turn.

**Essence:** For each point of essence invested in this veil, you deal an additional 1d4 points of damage with attacks against a creature you are fixating upon within 30 feet of you. This additional damage is considered an insight bonus, deals damage of the same type as the attack, and is not multiplied on a critical hit. However, for each point of essence invested in this veil the penalties you suffer while fixating upon a creature worsen by -1.

**Chakra Bind (Blood):** Binding this veil to your Blood chakra causes your fixation to grow in strength the longer you fixate upon a foe. If you begin your turn fixating on a creature and choose not to end your fixation, you can choose to further your fixation. Furthering your fixation causes your attacks against that creature to treat that creature’s AC and CMD as 2 lower (minimum 1) until you end your fixation upon them. However doing so causes the penalties imposed by this veil to worsen by -1 for as long as you fixate upon that creature. If you further your fixation upon a single creature multiple rounds in a row these bonuses and penalties stack. For every 4 points of essence invested in this veil, you may treat the creature’s AC against your attacks as an additional 1 lower each round you further your fixation upon them.

You may only further your fixation upon a creature while you are in combat, and you cannot further your fixation during the surprise round or the first round of combat.