Khentimentiu

## Basic Info

Full Name: Khentimentiu

Nickname: Khen

Role: Warrior

Age: 28

Race: Fae (Fairy)

Place of Birth: Midgard

Gender: Male

Marital Status: Single

Sexual Orientation: Heterosexual

Dislikes: Any jokes pertaining to someone’s head, Golden Objects (only holy ones), Æsir, Any Religious people, Staring, the itch when someone close is about to die, that his body is prone to sleepwalking, having to look while his body clumsily walks around while he tries to guide it from a third person perspective to grab his head.

Likes: Fire, Long walks on the beaches of Midgard, The special collar he had made to connect his head and body while he is out and about (side effect is that he has to take it off before going to bed.)

Coin Purse: 100 silver (until currency is fixed)

## Physical Traits

Eyes: Black with White iris.

Hair: Long white hair that surrounds his horns that run up and around to below his ears.

Body Type: Slender

Weight:
With Tail; 200
Without Tail; 150

Height: 5’11

Skin Tone: Pale

## Family

Parents:
Unknown Dullahan, apart from the whip he left for Khen nothing else is known about him.

Elda, a Tiefling, She took care of Khen until she was murdered by a group of villagers shouting that she was a demon and deserved death for sacrificing her own child (she was actually just looking for his head while she carried his body.)

Siblings: None

Spouse: None

Children: None

## Abilities/ Inventory

Weapons:

Longsword made by the Dwarves, he tends to refer to it as his Scythe whenever his head is not attached to his body.

Whip made by infusing pieces of flesh from the Jötnar in Muspelheim with his existing whip that his father left him.

Skills:

Intimidation, The removal of his head and knowing if someone is going to die early can help a lot with intimidation.

Trance (self), He can cause himself to fall into a trance where he does not need to eat, drink or sleep for another 4 hours to complete any tasks. Afterwards he crashes and falls asleep, usually this means he has to travel to Svarthalfheim

Headless, He can’t be killed by decapitation meaning only hits directly to his head or body can cause damage..

Darkvision, Due to his Dullahan lineage he is able to see in perfect darkness if he removes his head.

Fire Resistance, Thanks to his demonic lineage Khen is almost fully resistant to all fire attacks apart from the flames of Hel and holy flames.

Fluent in 3 languages (Common, Infernal and Sylvan/Fae.)

Spells:

Whip Manipulation (A subdivision of Weapon Manipulation); The caster (Dullahan) can manipulate any whip within a 25 foot radius. In the case of Khen, he can only manipulate physical whips including his own. Likened to Telekinesis, weapon manipulation is telekinesis but on a singular object with more precision. Although Khen can manipulate other weapons it will not be able to be manipulated for offensive use and only barely move the item before he gets massive headaches. The other downside to this spell is that it can only be used on one singular weapon at a time.

Summon Steed, A special spell/ability he possessed because of him being part Dullahan. The caster is able to summon an Undead Steed that disappears once it is killed or someone within 15 feet of it is killed. It can be killed with a singular swing of a silver sword if it is not mounted.

Hell fire, The caster can conjure up a ball of fire the heat which is compared to the fires of Muspelheim itself. The main effects of this spell are fire damage on a singular target and the fire can spread to others the damage can double or half depending on environmental factors such as the realm or weather. The unfortunate effect of this spell which only affects the original target is that any lesser being killed by it (unimportant NPCs) are sent to Hel regardless of the judgement of the Valkyries.

Darkness, The caster summons a dome of 10 feet in radius of pure darkness that removes all light letting only those in the casters party or those with darkvision able to see in the dome. (Limited to fights only.)

## Personal Info

Personality: Although Khen is part Death and part Demon he does not appear to have the personality coming of either races. He seems to be more annoyed with those around him (mostly because of the jokes) but once someone gets past his constant annoyance he appears to be warm and welcoming. Talking almost without a break as he just wants to be friends with those that do not either annoy him or want to try and kill him (most try decapitation first.)

Race Info: His race is more of a bastard crossing between a Dullahan and a Tiefling. How does one obtain this strange union…? Bardic magic… It was quite strange though as one would thing his father would have been the Tiefling but in a strange twist of events his father would be the Dullahan that came to take his mother’s life. The info for his race is non-existent unless we look at the individual races.

Dullahan; A race of Fae that are considered the harbingers of death. Known as the Headless horsemen these beings ride on black steeds while carrying their severed heads with them. They have limited speech and possessed supernatural sight, being able to see vast distances with their severed heads even during the darkest nights. These beings could also spot the house of a dying person no matter their location.

Tiefling; Tieflings are derived from Human bloodlines and in the broadest sense they still appear humanoid. The unholy union of Demon and Human has left an imprint on their appearances. Having large horns and big, thick tails (4 to 5 feet long.) Being part demon has also given them resistance to fire magic.

Weaknesses:

- Holy Magic

- Holy Items

- Golden objects formed into holy symbols

- Ordinary Golden Objects either cause him to get headaches or just annoy him depending on the amount and how long he spends around them.

History: Khentimentiu, shortened to Khen for convenience and natural instinct, has lived a mostly normal life apart from the constant isolation from outsiders when he was born. The first time someone almost died of shock when seeing him was at his birth when the nurse that helped him mother deliver saw only his head fall out of her and not his entire body being pushed out. This did bring some complications as his body was soon to follow while the nurse was still in shock looking at the detached head screaming at her. His mother loved telling him this story every night whenever he seemed to misplace his head causing his mother to search for both his head and body. It was the better part of his life before the incident. When he was twelve years of age his mother went searching for his head and body as his sleepwalking started, a side effect of his Dullahan lineage. While she was carrying his body to keep it from running off the villagers saw her and assumed she killed him for some ritual to which they responded in kind without any further evidence. Only the next day the villagers learned of the news of her son’s lineage leaving them either horrified or sad. None could look at the headless child whose mother they killed, none apart from the nurse that was his mother’s only true friend. She took him in and raised him teaching him as much as she could and having her husband teach him how to use a sword, which ended almost horribly. It was then that they learned he had an affinity for magic but he still learned how to fight and wanted to be a warrior once he came of age. That was only a mere ten years before now, back then a mage took great interest in Khen teaching him how to unlock and learn how to use the magic he had naturally. From there his entire life changed, but one of the most important parts of his life was when a dwarf offered to make him a contraption to tether his head to his body and he gladly accepted. Now a soldier ready for battle he trains almost constantly reaching almost mastery with his most basic spell while the rest don’t always work when they need to.