Gameplay

## Rules

The game has 2 different phases that alternate - the Shop phase and the Brawl phase.

During the Shop phase, you have the chance to build and power up your roster of characters and obtain treasures, and during the Brawl phase you will fight one of your opponents in battle! The losing player will take damage.

The objective is the be the last hero standing. Players are ranked based on the order in which they were eliminated, and ties are broken by how much overkill damage players took as they were being eliminated, and the amount of Rank points and Fairy Dust you gain is based on your rank.

### Order of play

When a brawl starts, beginning of brawl effects happen first.

Then, combat resolves:

* One player is randomly chosen to go first.
* On a player's turn:
	+ The character in the next slot attacks, and randomly chooses a character in the opponent's front row (slots 1-4) to attack. If there are no characters left in slots 1-4, a character in the back row (slots 5-7) is chosen as the target instead.
		- The "next" slot starts at slot 1, and advances when
			* It is your turn, and there is no character with 1 or more attack in that slot OR
			* The same character that attacked last turn is in that slot OR
			* The current slot has attacked 5 or more times consecutively
	+ When a character attacks another character, it deals damage equal to its power to the attacked character, and takes damage equal to the attacked character's power. Any characters that take more damage than they have Health are dead.
	+ Once an attack has been made, the other player gets a turn.
* The above repeats until:
	+ One or both players' characters are all dead (the player that has characters remaining wins, or if neither have characters left, the brawl is a tie)
	+ Both players have characters remaining, but all of them have 0 attack (tie result)
	+ 10 consecutive attacks are made by Cupid (tie result)
* The loser of the brawl, if there is one, takes damage equal to the winning hero's level, plus 1 for each surviving character (+3 instead for each upgraded character).

See Timing info for more details as to how abilities are resolved during this process.

### Player levels

Players start at Level 2 and gain +1 XP per brawl. For every 3 XP a player gains, they level up, and see stronger characters and spells in the shop, up to level 6.

There are some ways to gain additional XP, such as through spells and some Hero abilities.

## Cards

### Heroes

Heroes determine players' stats and unique abilities. Each player selects a hero card at the start of the game, and it cannot be changed (except by casting an It Was All a Dream).

*Hero cards are listed here in detail and are also found in their category page.*

### Characters

Characters are the players' minions that fight each other in the auto-battler brawls. Characters are typically purchased through the store each round, where more powerful characters become availble at higher player levels.

*Character cards are listed here in detail and are also found in their category page.*

### Spells

Spells are single-use cards with a variety of effects. Usually only one spell may be cast per round and they are bought in the shop.

*Spell cards are listed here in detail and are also found in their category page.*

### Treasures

Treasures give ongoing effects. Treasures are gained by upgrading characters, and each player may have up to three treasures.

*Treasure cards are listed here in detail and are also found in their category page.*