recursal/Fanatic-Fandom huggingface dataset:
Characters

## Bonded NPC's

Morell (Criminal, agreeable)

* Criminal by chance moreso than by trade, he is quite naive and therefore is often tricked into doing the dirty work for others. He doesn't know how to say no, and is taken advantage of all the time.

Tenua (Guide, generous)

* Cares for her sister Denua. She wants to explore the entirety of The Ironlands to disprove the myth of The Firstborn.

Denua (Artisan, Hostile)

* Distrusting of outsiders, she stays close to her sister Tenua and develops maps of their explorations. She thinks these maps will be ammunition in disproving The Firstborn myth.

Kova (Sailor, Stingy, and Talented)

* Curretly a resident of Lost Watch. An old acquaintance of Ghalen's from back in the Old World
* She's an expert in sea navigation that Ghalen had hired to get him from the Old World across to the Ironlands. Ghalen promised information about a rare artifact (name here) in lieu of payment for passage upon the ship. However, upon arrival he left her high and dry, and she has been on a wild goose chase ever since.
* We encountered her in Stormkrag, while she was heading south with some customers to deliver them to woodhope, and then pick up some people to take back north as is her standard business.

## Throwaway NPC's

Solana {Oppressed, Trader, Oblivious}, at Woodhope, Woodhope Circle

* Lives in a rotten tree basin, is a trader, and his business oppressed due to permitting, and fees. He has become an easy target and is often away for trading. His house is generally used by whoever wants it, making it the perfect safe house.

Tender {Hermit, Outcast, Prisoner}, at Tishtrya's Circle, outside the Barrow of Gloom

* Found himself disagreeing with the new generation of Tishtrya's puritanical followers, and isolated himself far outside the center. He still worships Tishtrya and the nature which she has bestowed upon these lands. He keeps to himself and tends to the plants around him.

Nisus {Hard-ass}, at Lost Watch

* Higher up in the Sharks
* Made us vow to help the Sharks in exchange for not breaking our legs after stealing from them.

## Player Characters {Edge, Heart, Iron, Shadow, Wits} [Assets]

Ghalen {1,2,2,1,3} [Path|Devotant, Ritual|Talisman, Ritual|Communion]

Siorra {1,1,2,3,2} [Path|Trickster, Ritual|Shadow-walk, Companion|Raven(Seren)]

Zlata Aleko {2,2,1,1,3} [Path|Improviser, Ritual|Ward, Companion|Hound (Caleb)]
Lost Watch (location)

[1] - Lost Watch :  Decades within the making the City of Lost Watch is the oldest indicator of the worlds age. A city within a plateau, along the steps of new world. The entrance is of this town is in the cave between multiple waterfalls. The cave is less of a pathway and more of a doorway, with the inside expanding into a large area bright with light multiple miles wide. A mountainous area with this cave system, formed by water drops. Along the edge of the roof and walls there is water is following the edge, like a set of small rivers going along the entire ceiling.

Infrastructure:

* rivers are the primary means of travel, gondola's and a series of water elevators form the heart of the infrastructure

 Weather:

* Due to the constant water flow along the ceiling and the stalagmite and stalactite columns water is permanently falling upon this town.
* Always looks like a full moon.
* A large pillar of light with a waterfall coming down Illuminates the town, as the light reflects off points of the Stalactite upon the ceiling mirroring the stars.

Seasons

* The only seasons are Fall, and Winter.
* Fall - Makes up the majority of the year.
* Winter - Causes the area to become isolated and fishing becomes scarce.

Economy

* A heavy trade in fish and of course tourism.

Culture

* An hourglass shaped pillar is the signature view of the city. This Hourglass marking is shown on clothes and at affixed the edges of the gondolas
* A city of romance
* Notable Cultural Events
	+ In the winter the middle column waterfall freezes, and along the edge of the wall. Within the core of the waterfall, water still flows and fish swim beneath the frozen surface.
	+ In Spring when the ice begins to melt from the top down, water from the waterfall is dispersed more uniformly. As a result a rainbow forms along each side of the waterfall.
	+ Every day the city lights up like it is night, and in the night the moonlight only illuminates the middle of the pillar.

Food

* A wide variety of water snakes, small fresh water fish, and the iconic food of this town flying fish.

Accommodations

* Wood housing affixed on piers usually surrounding a column or Stalagmite. All the houses are made to float as boating structures with the exception of those living upon high.
Zlata Aleko (character)

## Bio

Zlata {2, 2, 1, 1, 3} [Path | Improviser, Ritual | Ward, Companion | Hound (Caleb)]

Zlata is

## Weapons/Equipment

* A
* A

## Assets

### Path: Improviser

* When you Check your gear, you may roll +wits(instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.

### Ritual: Ward

* When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, choose one.
	+ When a foe first crosses the boundary, take +2 Momentum.
	+ When you first inflict harm against a foe within the boundary, inflict +2 harm.
	+ Your ward is 'Almost Certain' (Ask the Oracle) to trap a foe within the boundary.

### Hound

* Name: Caleb - Your hound is your steadfast companion.
* Sharp: When you gather information using your hound's keen senses to track your quarry or investigate a scene, add+1 and take +1 momentum on a hit.
The World

* The Old World could no longer sustain us. We were too large in number. We had felled the forests. Our crops withered in the barren ground. The cities and villages overflowed with desperate, hungry people. Petty kings battled for scraps. We cast our fate to the sea and found the Ironlands. A new world. A fresh start.

* Inscrutable metal pillars are found throughout the land. They are iron gray, and smooth as river stone. No one knows their purpose. Some say they are as old as the world. Some, such as the Iron Priests, worship them and swear vows upon them. Most make the warding sign and hurry along their way when they happen across one. The pillars do not tarnish, and even the sharpest blade cannot mark them.

* Before the Ironlanders, before even the firstborn, another people lived here. Their ancient ruins are found throughout the Ironlands.

* We live in communities called circles. These are settlements ranging in size from a steading with a few families to a village of several hundred. Some circles belong to nomadic folk. Some powerful circles might include a cluster of settlements. We trade (and sometimes feud) with other circles Each of our communities has its own leader, called an overseer.
* Every seventh spring, the people affirm their current overseer or choose a new one. Some overseers wear the iron circlet reluctantly, while others thirst for power and gain it through schemes or threats.
* Here in the Ironlands, supplies are too precious, and the lands are too sparsely populated, to support organized fighting forces. When a community is threatened, the people stand together to protect their own.
* Magic courses through this land as the rivers flow through the hills. The power is there for those who choose to harness it, and even the common folk often know a helpful ritual or two.
* Our gods are many. They make themselves known through manifestations and miracles. They quietly walk among us as overseers or citizens. The priests convey the will of the gods and hold sway over many communities.
* The firstborn have passed into legend. Some say the remnants of the old tribes still dwell in deep forests or high mountains. Most believe they were never anything more than myth.
* Beasts of all sorts roam the Ironlands. They dwell primarily in the reaches, but range into the settled lands to hunt. There, they often prey on cattle, but attacks on travelers, caravans, or even settlements are not uncommon.
* We are wary of dark forests and deep waterways, for monsters lurk in those places. In the depths of the long-night, when all is wreathed in darkness, only fools venture beyond their homes.
Main Page

**Welcome to the V:tM - London After Dark Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

Player characters of our campaign.

Non player characters list.

Places of interest.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Vows

(Background vow) *To expose The Children of Ereshki as frauds.* [Epic, ACTIVE]

* Morell has gained information on the cult's recruitment strategies

(Inciting incident) *To rescue Morell from The Children of Ereshki* [Dangerous, COMPLETE]

* Broke Morell out of jail for blaspheming against the cult's deities
* Made him apologize to the cultists and promise to keep his mouth shut
* Disguised him
* Put him in a safe house

*To deal with ghosts at the raider's structure* [Troublesome, COMPLETE]

* Ghalen has convinced one ghost to depart
* Second ghost was battered to nothing then compelled to leave
* Third ghost warns us of dangers on our quests with the firstborn. Makes us swear a vow to leave Woodhope before he will pass on.

*To extract our allies and leave Woodhope behind \*THREAT: The Children of Ereshki want to apprehend us\** [Dangerous, COMPLETE]

* Gathered Morell from the Safehouse
* Made contact with Tenua and Denua
* Left the confines of Woodhope
* Arrived at Stormcrag

*Retrieve Battlestaff of Zakaria and give it to Kova[Dangerous, COMPLETE]*

* Journey to Trishtrya's circle
* Enter the "Barrow of Gloom"
* Craft a staff from the Elder Tree
* Return to Kova in Lost Watch
* Explain the history of the staff and convince her to accept it

*Recover lost boat for herder in Lost Watch [Troublesome, COMPLETE]*

* Found out boat is held by the mafia of this town
* Stole the boat from the mafia
* Returned it to the herder

*Do vow for Mafia (Control Price)[Dangerous ACTIVE]*
Intranet

## **Que es?**

El internet es una red informática que utiliza la tecnología del protocolo del internet para compartir información sistema operativo o de computación dentro de una organización
Esta suele ser interna en vez de pública como Internet

A una intranet, por lo tanto, solo se conectan los miembros de la organización en cuestión, que son los únicos usuarios con acceso a la información. La intranet, de este modo, es privada y resulta diferente a la internet, una red pública.

Por lo general una intranet consiste en la interconexión de varias redes de área local (LAN) que se desarrolla a partir del protocolo TCP/IP. Gracias a esta protocolo, los usuarios pueden acceder a la red de manera remota.

Mediante una intranet se facilita el trabajo en equipo: numerosos trabajadores de una misma compañía pueden conectarse para compartir documentos y aplicaciones, comunicarse y distribuir publicaciones, por ejemplo. Es habitual que la intranet esté protegida por un firewall para evitar intrusos.
Ghalen (character)

## Bio

Ghalen {1,2,2,1,3} [Path|Devotant, Ritual|Talisman, Ritual|Communion]

Ghalen is ~~tall~~ a fucking giant, standing at 7 ft with short black and green hair. His favorite outfit to don is a kind of formal wear, usually worn by the more wealthy and aristocratic type of fellow. His walking cane seems to be decorative as he doesn't have any walking issues. While he is follower of Aen, the God of Freedom, his devotion only goes as far as he needs it to be.

Ghalen is generally polite to others and always seen smiling, seemingly enjoying everything that occurs no matter it be a positive or negative experience.

Ghalen is a man shrouded in mystery, he never goes into much detail about himself. He can and will do both good and evil deeds as long as it allows him to "live for fun and self-entertainment,"

## Weapons/Equipment

* A simple walking cane with an iron head and end tip
* A small bag for collecting and knickknack making purposes.

## Assets

### Devotant (Path) (Aen, God of Freedom)

* When you say your daily prayers, you may Secure an Advantage by asking your god to grant a blessing. If you do, roll +your god’s stat. On a hit, take +2 momentum

### Talisman (Ritual)

* When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).

### Communion (Ritual)

* When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (Ask the Oracle)
Conexión permanente

**Frame Relay**

Este tipo de conexión permite un enlace de comunicación permanente dedicado entre dos localizaciones. El ordenador conecta directamente con la red (frame network) que actúa como un nodo donde también está conectado el proveedor que establece la conexión a Internet. En este caso, el nodo es compartido por todos los clientes que usan la red. Por este motivo la conexión puede ser más lenta que si se usa otro tipo de conexión permanente como una línea dedicada. La velocidad de una conexión Frame Relay varia de 56 Kbps a T1 (1,5 Mbps). La conexión es más cara cuanto más rápida sea.

Una línea Frame Relay es muy recomendable. En particular, para sitios con un nivel de tráfico medio y correo electrónico de mucho tráfico.

**Línea dedicada**

Una línea dedicada opera de manera similar a la tecnología Frame Relay con la gran diferencia de que la conexión es punto a punto. Es decir, no existe un nodo que actúe de intermediario, sino que es una línea sólo para el tráfico del usuario. El resultado es una conexión más rápida, menos fallos y mayor seguridad. La velocidad de las líneas dedicadas varía de 56 Kbps a T3 (4,5 Mbps). Si se puede pagar, una línea dedicada es desde luego la mejor elección para una conexión permanente a Internet.

**Correo Electrónico (e-mail)**

El usuario de Internet puede enviar y recibir mensajes de cualquier otro usuario de la red. Es más, puede enviar mensajes a otros sistemas de correo que estén conectados a Internet.

Sin embargo el Correo Electrónico no sólo significa mensajes personales, sino cualquier cosa que se pueda almacenar en un archivo se puede enviar, como por ejemplo un programa fuente o una foto escaneada.

**Conexión Remota**

Se puede efectuar una conexión, mediante telnet, a cualquier ordenador dentro de Internet, con lo que pasaríamos a utilizar ese equipo como si estuviéramos delante de él. Como es lógico para efectuar este proceso la mayoría de las veces se requiere disponer de una cuenta y una palabra de acceso (password).

**Servicio Finger**
La mayoría de los ordenadores en Internet tienen una utilidad que permite buscar información sobre un usuario en particular. Este servicio es conocido como finger.

**FTP**

Este servicio permite copiar archivos de un ordenador a otro. El servicio FTP Anónimo es un servicio público por el cual una organización pone a disposición de todo el mundo una serie de archivos. Para acceder es habitual el uso del identificador de usuario anonymous, sin necesidad de clave. Mediante este procedimiento se pueden obtener muchos programas, ya sean de dominio público o soportados por el usuario.
Emails

Un email, también mencionado como e-mail, es un correo electrónico: un mensaje digital que se transmite mediante una red informática. La noción proviene de *electronic mail*, la expresión inglesa para nombrar a este tipo de correo.

El funcionamiento del email es similar al del correo postal. En ambos casos, existe un mensaje que un destinatario envía a un receptor. Con el email, el contenido es digital (virtual), mientras que una carta postal es física (se plasma en un papel). El buzón al cual llega el email también es virtual: se trata de un servidor de correo electrónico.

Las ventajas del email respecto al correo postal, de todas formas, son numerosas. La información que circula por la red electrónica llega casi al instante, una característica que elimina o minimiza la demora entre el envío y la recepción del mensaje. Por otra parte, en un email se puede incluir toda clase de documentos digitales: desde texto hasta fotografías, pasando por audios y videos.

Además de las ventajas expuestas, no podemos pasar por alto otra serie importante de beneficios que tiene el email frente al correo postal ordinario. Nos estamos refiriendo a algunas como estas:
-Es económico en su mayoría, ya que hay el envío se puede realizar de forma gratuita gracias a plataformas que ofrecen un servicio de este tipo a coste cero.
-Un mismo correo se puede enviar a un gran número de personas al mismo tiempo.
-No menos relevante es que el email tiene a su favor que se puede controlar y gestionar al máximo ya que la persona en cuestión podrá saber en todo momento los correos que envía, los que recibe, la hora a la que le llegan, el peso que tienen debido a los archivos que tiene adjuntos…
-Ayuda a cuidar el medio ambiente, ya que evita tener que gastar papel en realizar un envío.

No obstante, hay quienes consideran que el email también tiene sus desventajas respecto al correo postal. En este caso, establecen que las más destacables son estas:
-Puede ser objetivo de virus.
-Para poder enviar un correo electrónico se hace necesario disponer no solo de conexión a Internet sino también de un dispositivo móvil como puede ser un ordenador o un smartphone.
-Hay ciberdelincuentes que recurren al empleo de los emails para llevar a cabo el robo de datos personales o bancarios de muchas personas.
-De la misma manera, no podemos pasar por alto el hecho de que los emails favorecen lo que es la recepción de una larga lista de correos basura.
Bluetooth

## Que es Bluetooth?

Bluetooth es una tecnología de comunicación entre dispositivos de corto alcance. En 1994, Ericsson inició el desarrollo de esa tecnología, investigando una forma barata de comunicación inalámbrica entre el móvil y sus accesorios. Después de esas investigaciones iniciales, quedó clara la potencialidad de ese tipo de conexión. En 1998, seis grandes empresas: Sony, Nokia, Intel, Toshiba, IBM y Ericsson, realizaron un consorcio para conducir y profundizar el estudio de esa forma de conexión, formando el llamado Bluetooth Special Interest Group.

El nombre «Bluetooth» es un homenaje al rey de Dinamarca y Noruega, Harald Bltand, que en la lengua inglesa es llamado de Harold Bluetooth. El nombre del rey fue escogido por el hecho de haber unificado las tribus de su país, semejantemente a lo que la tecnología pretende hacer: unificar tecnologías diferentes. El símbolo del Bluetooth es la unión de dos runas nórdicas para las letras H y B, sus iniciales.

La tecnología es bastante ventajosa, pues permite la comunicación entre diversos dispositivos sin la necesidad de cables. Además de eso, es una tecnología barata. Por esos motivos, el Bluetooth ganó popularidad, haciéndose uno de los principales métodos de conexión entre dispositivos de la actualidad. Entre los dispositivos que pueden ser conectados vía bluetooth, podemos citar: teléfonos celulares, ordenadores, videojuegos, impresoras, escáners, mouses, teclados, etc.

La desventaja de esta tecnología es el hecho de su alcance corto. Además de eso, el número máximo de dispositivos conectados al mismo tiempo también es limitado.
SMS

SMS es una sigla que puede hacer referencia a diferentes conceptos. Su uso más habitual, de todos modos, está asociado a la noción inglesa de *Short Message Service* (la cual puede traducirse como “Servicio de Mensajes Cortos”).

El SMS, por lo tanto, es el servicio de la telefonía celular (móvil) que posibilita enviar y recibir mensajes de texto de extensión reducida. También se conoce como SMS a estos mensajes en sí mismos.

Desarrollado a mediados de la década de 1980, el SMS original permitía crear mensajes de entre 140 y 160 caracteres de siete bits. Con el tiempo, el servicio empezó a incluir otras opciones, como la posibilidad de añadir contenidos más allá del texto o de unir diferentes mensajes para ampliar la longitud.

El procesamiento de los SMS se produce en el *Short Message Service Center* (SMSC). Para que dicho procesamiento sea posible, cada mensaje incluye datos como el número telefónico del destinatario y del remitente, la fecha en la que se produjo el envío, etc.

Debido a la inmediatez del contacto y a que resultan más económicos que entablar una comunicación de voz a través del teléfono, el SMS se masificó en todo el mundo e incluso acarreó importantes cambios sociales.

La limitación del espacio para escribir, por ejemplo, hizo surgir un nuevo lenguaje basado en abreviaturas. Si una persona le escribe a otra *“Q t pasa? Pq no vienes?”*, estará indicando: *“¿Qué te pasa? ¿Por qué no vienes?”*. Para transmitir emociones, además, es frecuente el uso de los llamados emoticones o emoticonos.

La popularidad de los SMS y de los teléfonos celulares, además, impulsó el desarrollo de una nueva forma de publicidad: las empresas envían sus promociones y ofertas a través de este tipo de mensajes.
S.O

## Definición de Sistema Operativo

El sistema operativo es el programa (o software) más importante de un ordenador. Para que funcionen los otros programas, cada ordenador de uso general debe tener un sistema operativo. Los sistemas operativos realizan tareas básicas, tales como reconocimiento de la conexión del teclado, enviar la información a la pantalla, no perder de vista archivos y directorios en el disco, y controlar los dispositivos periféricos tales como impresoras, escáner, etc.

En sistemas grandes, el sistema operativo tiene incluso mayor responsabilidad y poder, es como un policía de tráfico, se asegura de que los programas y usuarios que están funcionando al mismo tiempo no interfieran entre ellos. El sistema operativo también es responsable de la seguridad, asegurándose de que los usuarios no autorizados no tengan acceso al sistema.

## Clasificación de los Sistemas Operativos

Los sistemas operativos pueden ser clasificados de la siguiente forma:

* Multiusuario: Permite que dos o más usuarios utilicen sus programas al mismo tiempo. Algunos sistemas operativos permiten a centenares o millares de usuarios al mismo tiempo.
* Multiprocesador: soporta el abrir un mismo programa en más de una CPU.
* Multitarea: Permite que varios programas se ejecuten al mismo tiempo.
* Multitramo: Permite que diversas partes de un solo programa funcionen al mismo tiempo.
* Tiempo Real: Responde a las entradas inmediatamente. Los sistemas operativos como DOS y UNIX, no funcionan en tiempo real.

## Cómo funciona un Sistema Operativo

Los sistemas operativos proporcionan una plataforma de software encima de la cual otros programas, llamados aplicaciones, puedan funcionar. Las aplicaciones se programan para que funcionen encima de un sistema operativo particular, por tanto, la elección del sistema operativo determina en gran medida las aplicaciones que puedes utilizar.

Los sistemas operativos más utilizados en los PC son DOS, OS/2, y Windows, pero hay otros que también se utilizan, como por ejemplo Linux.

## Cómo se utiliza un Sistema Operativo

Un usuario normalmente interactúa con el sistema operativo a través de un sistema de comandos, por ejemplo, el sistema operativo DOS contiene comandos como *copiar* y *pegar* para copiar y pegar archivos respectivamente. Los comandos son aceptados y ejecutados por una parte del sistema operativo llamada procesador de comandos o intérprete de la línea de comandos. Las interfaces gráficas permiten que utilices los comandos señalando y pinchando en objetos que aparecen en la pantalla.

## Ejemplos de Sistema Operativo

A continuación detallamos algunos ejemplos de sistemas operativos:

### Familia Windows

* Windows 95
* Windows 98
* Windows ME
* Windows NT
* Windows 2000
* Windows 2000 server
* Windows XP
* Windows Server 2003
* Windows CE
* Windows Mobile
* Windows XP 64 bits
* Windows Vista (Longhorn)

### Familia Macintosh

* Mac OS 7
* Mac OS 8
* Mac OS 9
* Mac OS X

### Familia UNIX

* AIX
* AMIX
* GNU/Linux
* GNU / Hurd
* HP-UX
* Irix
* Minix
* System V
* Solaris
* UnixWare
Conexión intermitente

## Como Solucionarlo

   Debemos revisar si el problema es la distancia de tu equipo a la red del modem, esto lo podés revisar por la barras que presenta la señal de wifi en tus equipos o también utilizando aplicaciones disponibles para los dispositivos Android e iOS que te ayudarán a determinar la mejor ubicación en la casa para la intensidad de la señal Wi-Fi.

## **Interferencia de frecuencia de otros dispositivos inalámbrico**

La interferencia ocurre si hay un conflicto con otros dispositivos inalámbricos que también están utilizando la **misma frecuencia** dentro de tu red.  Los ejemplos más comunes de los dispositivos que utilizan la misma frecuencia son los teléfonos inalámbricos, los hornos de microondas y los monitores para bebés. Cambiar el canal actual de la red inalámbrica sería lo mejor

## **Realizar ping a la red para revisar pérdida de paquetes**

   Puedes probar a realizar un ping a tu red para revisar si mantienes problemas  de pérdida de paquetes.

## **Refrescar el modem**

Puedes realizar un refrescamiento en el modem, desconectado el modem por **30 seg** y luego volver a conectarlo.
Acceso WAP

WAP son las siglas de Wireless Application Protocol (protocolo de aplicaciones inalámbricas), un estándar seguro que permite que los usuarios accedan a información de forma instantánea a ravés de dispositivos inalámbricos como PDAs, teléfonos móviles, buscas, walkie-talkies y teléfonos inteligentes (smartphones).

El estándar WAP soporta la mayoría de las redes inalámbricas, incluyendo CDPD, CDMA, GSM, PDC, PHS, TDMA, FLEX, ReFLEX, iDEN, TETRA, DECT, DataTAC y Mobitex y es soportado por todos los sistemas operativos.

Los WAP que utilizan pantallas y tienen acceso a Internet utilizan lo que se llama micronavegadores, navegadores con archivos de pequeño tamaño, que se pueden adaptar a las restricciones de memorias pequeñas y baja anchura de banda que tienen los dispositivos que utilizan este estándar.

Aunque WAP soporta HTML y XML, el lenguaje WML (una aplicación XML) se ha ideado específicamente para pantallas pequeñas y con navegación con una mano sin teclado. WAP también soporta WMLScript, similar a Javascript, pero con demandas mínimas de memoria y de energía de la CPU, ya que no contiene muchas de las funciones innecesarias encontradas en otros lenguajes.

El Open Mobile Alliance (OMA), es el consorcio que se ocupa de la definición de diversas normas relacionadas con las comunicaciones móviles, entre ellas las normas WAP.
Wild Sageroot

## Terrain

Urban
Coast
Forest

Jungle
Mountain
Plain

River

### DC Increase

0

The most common ingredient found among
doctors and healer’s equipment would be these light pink
roots. They measure about 3 to 5 inches in length and have a
smooth, fuzzy texture to them. They are used every day by skilled
Alchemists and healers to create concoctions of extraordinary
healing power.
Pixels

# Definición

El píxel es la unidad más pequeña y diminuta de una imagen digital y está presente en un inmensurable número para formar una imagen completa. Cada píxel es una unidad homogénea de color que en suma y con una importante variación de colores dan como resultado una imagen más o menos compleja. Pueden contar con tres o cuatro elementos de color a elegir: rojo, verde y azul o magenta, amarillo y cian.

Los píxeles de una imagen son fácilmente observables cuando se procede a realizar un zoom sobre la misma ya que esto permite observar con mayor detenimiento los píxeles que han sido utilizados para componer la imagen. Todos los píxeles son cuadrados o rectangulares y pueden ser de color, blancos, negros o grises en diferentes tonalidades. Las combinaciones posibles de color son infinitas y han llegado a ser muy desarrolladas en comparación con las primeras imágenes digitales que carecían de suavidad y realidad.

Hay dos sistemas diferentes de utilización de colores. El mapa de bits es el más primitivo de los dos ya que admite solamente una variación máxima de 256 colores, teniendo cada píxel un byte. Por otro lado, las imágenes que cuentan con color verdadero utilizan tres bytes por píxel y esto triplica el resultado de variaciones posibles, superando los 16 millones de opciones de color y dando en consecuencia a la imagen mayor realidad.

La historia del píxel se remonta a principios de la década del 30 cuando empezó a ser utilizado el concepto para el cine. El término píxel hacía referencia a un elemento de imagen o “picture element”. También es entendido por muchos como la célula menor que compone el complejo sistema que puede llegar a ser una imagen digital. Esta idea fue acuñada en la década del 70 y aplicada también a la televisión antes que a las computadoras.
Barracks

* Spend 15gp to gain a Fitness Training die (d4). You can spend this die at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

### Level 2 (500gp)

Spend a downtime action to gain one of the following benefits:

* Gain a free Fitness Training die (d4). You can spend this die at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

* Spend 15gp to gain 2 Fitness Training dice (d4). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

### Level 3 (2500gp)

Spend a downtime action to gain one of the following benefits:

* Gain a free Fitness Training dice (d6). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

* Spend 15gp to gain 2 Fitness Training dice (d6). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

Gain the following benefit by spending gold:

* Tier 1 Fighter Hirelings. Spend 50gp to gain additional help on your next adventure. You gain a Fighter ally whose level equals the total average of the party’s rounded down.
	+ Level 1 Fighter if Total Party Level = 4-7
	+ Level 2 Fighter if Total Party Level = 8-11
	+ Level 3 Fighter if Total Party Level = 12-15
	+ Level 4 Fighter if Total Party Level = 16-19

### Level 4 (5000gp)

Spend a downtime action to gain one of the following benefits:

* Gain a free Fitness Training dice (d8). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

* Spend 15gp to gain 2 Fitness Training dice (d8). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

Gain the following benefit by spending gold:

* Tier 1 Fighter Hirelings. Spend 50gp to gain additional help on your next adventure. You gain a Fighter ally whose level equals the total average of the party’s rounded down.
	+ Level 1 Fighter if Total Party Level = 4-7
	+ Level 2 Fighter if Total Party Level = 8-11
	+ Level 3 Fighter if Total Party Level = 12-15
	+ Level 4 Fighter if Total Party Level = 16-19

* Tier 2 Fighter Hirelings. Spend 250gp to gain additional help on your next adventure. You gain a Fighter ally whose level equals the total average of the party’s rounded down.
	+ Level 5 Fighter if Total Party Level = 20-23
	+ Level 6 Fighter if Total Party Level = 24-27
	+ Level 7 Fighter if Total Party Level = 28-31
	+ Level 8 Fighter if Total Party Level = 32-35
	+ Level 9 Fighter if Total Party Level = 36-39
	+ Level 10 Fighter if Total Party Level = 40-43
Spineflower Berries

Desert
Swamp

Often found hanging amongst the bonelike flowers, this white berry can be harvested and crushed to
enhance toxins made by scoundrels. However, this effect only
applies when introduced directly to the bloodstream. When
ingested normally these berries provide little sustenance, but do
not harm the person.
Library

* Spend 15gp to gain a Nimbleness die (d4). You can spend this die at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.

### Level 2 (500gp)

Spend a downtime action to gain one of the following benefits:

* Gain a free Study die (d4). You can spend this die at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.
* Spend 15gp to gain 2 Study dice (d4). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

### Level 3 (2500gp)

Spend a downtime action to gain one of the following benefits:

* Gain a free Study dice (d6). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

* Spend 15gp to gain 2 Study dice (d6). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

Gain the following benefit by spending gold:

* Tier 1 Wizard Hirelings. Spend 50gp to gain additional help on your next adventure. You gain a Wizard ally whose level equals the total average of the party’s rounded down.
	+ Level 1 Wizard if Total Party Level = 4-7
	+ Level 2 Wizard if Total Party Level = 8-11
	+ Level 3 Wizard if Total Party Level = 12-15
	+ Level 4 Wizard if Total Party Level = 16-19

### Level 4 (5000gp)

Spend a downtime action to gain one of the following benefits:

* Gain a free Study dice (d8). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

* Spend 15gp to gain 2 Study dice (d8). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

Gain the following benefit by spending gold:

* Tier 1 Wizard Hirelings. Spend 50gp to gain additional help on your next adventure. You gain a Wizard ally whose level equals the total average of the party’s rounded down.
	+ Level 1 Wizard if Total Party Level = 4-7
	+ Level 2 Wizard if Total Party Level = 8-11
	+ Level 3 Wizard if Total Party Level = 12-15
	+ Level 4 Wizard if Total Party Level = 16-19

* Tier 2 Wizard Hirelings. Spend 250gp to gain additional help on your next adventure. You gain a Wizard ally whose level equals the total average of the party’s rounded down.
	+ Level 5 Wizard if Total Party Level = 20-23
	+ Level 6 Wizard if Total Party Level = 24-27
	+ Level 7 Wizard if Total Party Level = 28-31
	+ Level 8 Wizard if Total Party Level = 32-35
	+ Level 9 Wizard if Total Party Level = 36-39
	+ Level 10 Wizard if Total Party Level = 40-43
Milkweed Seeds

Coast
Desert
Forest

Jungle
Mountain
Plain

Swamp
Underdark

### Effect

Double the dice rolled of any healing Effect, but removeall Alchemy Modifier bonuses. This modifier can stack

### DC Increase

+2

These small, white translucent seeds can
be found when opening up a Milkweed Flower. They are often
eaten by children due to their friendly look, but can cause negative
digestive effects this way. When crushed up and diluted with other
liquid these seeds offer very powerful healing effects.
Twillworth's Tavern

A gathering place for social outcasts seeking riches, social status, or adventure in the wild frontier of the West Marches. The bar is run by Twillworth Stonevigor—a former adventurer who enjoys a good story and is sympathetic to those of her ilk. Countless adventurers have spent an evening regaling her taproom with their heroic deeds, slowly piecing together the obscure secrets of the wild frontier. It was in this spirit of exploration that a few clever adventurers went so far as to carve a map of the region onto their favorite table. The table, much like those adventurers, is long gone, likely destroyed in some brawl, but recently some new adventurers have revived the tradition.
Player Orientation

Days beyond the western borders of the Kingdom of Loriene rests Pieni Pronssi. While most civilized men and women are content to rest within their villages, enclaves, and holds, a very few feel the call of the wilds beyond civilization. By tradition, Pieni Pronssi is where these men and women gather to venture forth. Bold or quiet, selfish or generous, discontent or curious—you have come here to leave the civilized lands behind and forge a new destiny for yourself. Social mobility is limited, and adventuring is one of the few ways a person can rise above the station of their birth.

## Motivation

You may be here to gain fame, being known far and wide as a world adventure, and etching your name in the annals of history. Maybe you want to uncover some long lost treasure and settle down, knowing that your heirs will forever live in luxury. Perhaps you wish to conduct research, benefiting your clansman and kinfolk with this untold knowledge. Or maybe you like traveling, wishing to see the beauty, and the horror, this world holds.

No matter what has driven you to come here, your background will be driving your character to seek alliances, explore the countryside, and share your findings with others. You never know what clues you may be able to put together to find something truly special.

## Meta

All characters will start between level 1-3, with point-buy. All WoTC published material is okay to use. Some Unearthed Arcana is allowed. I will consider other Unearthed Arcana and homebrew options on a case by case basis. We will be using Variant:encumbrance. Take this into consideration when choosing your weapons, armour, and items. Any extra items you have can be kept safe in town.

All adventures will start and end in Pieni Pronnsi. Adventures can run with any where from 1 to 6 players. Adventures will run for a max of 4 hours. If adventures are in danger of running over time, characters will be forced to make a speedy exit from wherever their current location is. This may result in permanent physical injury or death.

There is a very real chance of death in this world. A dungeons difficulty can vary greatly by a single level. You need to come prepared, and be prepared to run. Because of this, every player may create a new character at any time, following the above rules. If you ever wish to retire a character, you can choose for them to become an NPC available in the town.

I have designed this world so that all skills will be useful in some way. Do not shy away from choosing otherwise ‘useless’ skills because you are afraid they will never be used.

There are 3 new skills available to choose proficiency in, available to all classes. These are Herblore(Wis), Alchemy(Int), and Cooking(Con).

## More Information

* The Rules
* Creating a Character on this Wiki
* Creating a Character on Foundry
* Leveling
* Scheduling
* Travel
* General Survival
* Hunting
* Cooking
* Herbalism
* Alchemy
* Weather
Quicksilver Lichen

Coast
Desert
Forest

Jungle
Mountain
Plain

River
Underdark

### Effect

Double the dice rolled of any Toxin Effect, but reduce thatEffect duration by half. This modifier can stack.

### DC Increase

+3

This silver and grey silky moss can be
found growing amongst almost any substance as it seems to
ignore environmental standards. Assassins have been able to
use this lichen to quickly administer their toxins into the target’s
system without any drawbacks. However, this takes some
preparation and is often forgotten by common folk.
Halorin

What's good in the hood?

## Half-Elf Abilities

### Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

### Skill Versatility

You gain proficiency in two skills of your choice.

### Extra Language

You can speak, read, and write one extra language of your choice.

## Sorcerer Abilities

### Spell Versatility

Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the sorcerer spell list. The new spell must be the same level as the spell you replace.

## NEW CHARACTER

To edit the values used to generate your character's sidebar, choose 'Source Editor' from the page editor's menu.

## History

This is simply a suggested heading for your character page. Feel free to use, change or delete this section as you see fit.

## Goals

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## Quirks

This is simply a suggested heading for your character page. Feel free to use, change or delete this section as you see fit.

## Adventures

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Tracking

If a character wishes to track another creature or group of creatures over long distances, they must make a Wisdom (Survival) check for each watch they wish to spend tracking.

The DC varies, depending on the terrain, weather, and creature. If a character is tracking an army’s passage over muddy terrain on a clear day, no check is required. However, a single individual moving across bare stone floor in a dungeon may prove much harder.

Another player that is proficient in Survival can assist a character tracking, granting them advantage on the roll. If a character has some other means of tracking a creature, such as by magic, they may also assist a tracking character.

The Tracking table provides some example DCs and modifiers, those these may be altered at the DM’s discretion, depending on the circumstances.

 Dirt or grass
 Bare stone
 Each day since the creature has passed
 Creature left a trail, such as blood
 Tracker is travelling at a slow pace
 Tracker is travelling at a fast pace
Amanita Cap

## Terrain

Coastal
Swamp

### Effect

Changes any poison Effect to be non-lethal and onlyincapacitate the target

### DC Increase

+1

This large mushroom is often found growing in
clusters near bodies of water, or around other damp terrain. It has
a bold blue stem accompanied by a large red cap, which makes
this fungi extremely easy to identify. Professional herbalists often
cut the head from the root, as the mushroom has the rare ability to
re-grow its cap within a few short weeks
Wisp Stalks

## Terrain

Forest
Underdark

### Effect

User creates a potion of invisibility (DMG 188)

### DC Increase

+5

This incredibly rare fungi has become something
of a fable amongst herbalists. It is reported to have a large bulbous
cap growing atop a thin stem, and to normally form in small
clusters deep within damp cave environments and forests. The
organism is usually a translucent blue, and is rumored to render
creatures invisible once consumed.
Wyrmtongue Petals

## Terrain

Plain
Hills
Mountain

Underdark
Desert
River

Swamp

### Effect

1d4 + Alchemy Modifier poison damage per round; target ispoisoned for 1 minute

### DC Increase

0

The assassins, and many Drows, favorite
natural ingredient. These jagged red petals can be found growing
on Wyrmtongue flowers in almost every terrain. It’s almost as if
the world itself is trying to test humanity by letting these flowers
grow everywhere. These petals are used as a base for toxins
that can offer extremely powerful damage. For this reason,
Wyrmtongue is highly illegal, and in many cases punishes owners
of this flower with death.
Downtime

Living in Pieni Pronnsi costs little on an adventurer’s income. Any daily cost of living is defrayed by the work an adventurer does around town.

During an adventurer’s downtime, of any duration, the adventurer receives one Downtime Action. The action can be spent in one of the following ways:

### **Hard Work**

Spend your downtime action doing a little extra hard work.

Tell the other players what you did for work and gain [Level x Tier]d8 gp.

* Tier 1 = Levels 1-4
* Tier 2 = Levels 5-8
* Tier 3 = Levels 9-12
* Tier 4 = Levels 13-16
* Tier 5 = Levels 17-20

### **Improve Pieni Pronnsi**

Spend your Downtime Action building an improvement for Pieni Pronnsi. Pay the cost to establish a new town feature or level up an existing town feature. In future downtimes, all players will be able to use the new benefits of this town feature.

### **Make a Map**

Recently been on an adventure where you need a proper map made? Spend your down time and 5gp to create a proper map with every trap, monster, and room you found.
Test Adventure

```

 ### Characters

 Diego Ramirez, TestChar and Matt

 ### NPCs

 Twillworth Stonevigor

```

## Summary

This is just a sample header followed by some sample text. Change this to anything you want.

## Cast

**Starring:** Diego Ramirez, TestChar and Matt

**Featuring:** Twillworth Stonevigor

Be sure to use the Source Editor to specify values for the template to auto-tag this adventure entry! Characters, NPCs and Locations all take comma-separated lists as their input.

## Writeup

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