recursal/Fanatic-Fandom huggingface dataset:
Lore Log: Flooding at the Forge

After helping reinforce support beams and putting up the roof back up at Wagner's smithy, they were further tasked to fetch two fire elemental cores to keep the forges running as well as hunt a hadrosaurus for its meat as a side request. The party accomplished both tasks flawlessly, the forges were re-ignited, and Wagner launched a BBQ party for everyone at the tavern with the freshly procured hadrosaurus meat
Lena Yuth

**Lena Yuth, the merchant**

Rich chubby woman that has the only merchant ships around, she has the monopoly of goods in Jay Town. Stocks all basic adventuring gear, including spell focuses and commonly used components. She is also the person to talk to about possibly hiring some labour to travel to the New World.
Lore Log: Where’s the Rum Gone

Adventurers made their way along the beaches of the New World to find an old sunken ship, believed to be stocked with smuggled rum in White-Flagstone cove. The party needed to slay a number of dangerous creatures, including a drunk hydra which made its home in the rum-infused waters, to reach the ship and plunder the booty. Now the cove is clear of dangers, perhaps a port could be built.
Zumbis 2 o rpg Wiki

**Bem-vindo(a) à Wiki Zumbis 2 o rpg!**
Uma comunidade para o rpg de zumbis meu e de meus amigos.

Começamos esse rpg em 02/09/2021, em contexto de um apocalipse zumbi que acontece em Fortaleza.

## Artigos

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Sessões‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎J.J

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎André M.‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‎‏‏‎‎‏‏‎Roberto

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Any‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‏‏‎ ‎‎‏‏‎‏‏‎‎‎Nicole
Roslyn

### DM NPC (Victor / Vicious#9615)

A jet black gorgeous woman who stands with great confidence. With green eyes piercing almost through your soul. Average height for a woman however her build is slim but very toned. Constantly at her side is a large black dire wolf named Artemis. Her words are cold and as sharp as a newly sharpened dagger. Warning: Do not attempt to take advantage of her.
Tirna

### DM NPC (Jesswi / Jesswii#6568)

Tirna, being the most intellectual of the Yellow Crane Goblin Tribe, was designated as the Head of Trade Negotiations with Jaystown. She can be snarky, but is willing to help the town as much as she can as long as it benefits her tribe. She often sounds like she has a constant cold. Jon is her toad.
(3,5) Maskan Alu

Dekheta is an old city within the canyon deserts of Maskan Alu. This city is embedded into the canyons and cliff sides. Large open tunnels leading to deeper parts within the canyon where sandstone buildings and hideaway holes lie. Out in the main courtyard the sky is vast and blue. In the middle of a city runs a large river which turns into a waterfall cascading down into a large lake surrounded by an oasis that goes on for as far as the eye can see. The buildings seem very old, but are kept in good shape as the leader prided the city's long ancestry and wishes to see it kept in good condition. Many secrets lie here as recent adventurers found a strong link to this city and members of the Hollowed Souls (Thieves Guild).

### **Landmarks**

Dekheta, Sunken Arena, Wyvern racing course, Gnoll Encampment, Abandoned Ruins

### **NPCs**

* Embaar Drarakas: The city leader who seems rather welcoming and wishes to establish trade routes.
* Sintra Swiftpaw: A little tiny tabaxi girl who led the party from Jaytown to Dekheta explaining to the members of Hollowed Souls Brotherhood that the city was safe for members to return to living there. The party also found that she is the daughter of Cirvio who works with the Hollowed Souls Brotherhood. Partys thoughts on her: Adorable and want to adopt.
* Tisha: Is a thin very attractive dark brown tabaxi. As she talks it’s almost as if she hisses and had a very keen eye. She seems almost like a tabaxi version of Roslyn but little else is known about her.
* Cirvio: A large tabaxi with fur of the night sky always stands unimpressed. He never speaks unless it is something worth speaking. When he does it's a low growl and never a kind tone. He is constantly seen at Tishas side as he is her right hand. Recently it was discovered that Sintra is his daughter.
Lore Log: Welcome To The JayTown Apothecary. Please State Your Name And Disease...

After being afflicted with Frigid Woe for several weeks, Zhang's speed had significantly declined. He went to visit Trent and saw his associate Jack trying conduct business with her about a corpse that he was dragging around. After an extensive examination of Zhang and the exchange of payment, he has now been cured from the Frigid Woe.
Lore Log: "The devil got ran over by the Jaytards”

Part 1: The Iceberg Island is still out in the bay and there is a cloud that covers its surface. Two-Birds, Names, and Gurrah ask for the help of Arima and Shadowfax to investigate Iceberg and find a way to destroy it. The quest shall be continued.

Part 2: The party continued in trying to find a way to destroy the Iceberg. They harassed Granny Cicle-tongue until she told them to free the Guardian of the Chwinga Village- that had been frozen. She left the party to find the Guardian themselves. They went and freed him. They also saw that JayTown had mobilized to destroy the Iceberg. At the end of the day, Freeze-Treetz is dead, the Iceberg is gone, and the Chwinga village is hidden.
Lore Log: Deadly Deer Saga

Part 1: the party dealt with numerous man-eating deer in Jay Town that turned out to be Kelpies. The town now has a general awareness of what kelpies are (aquatic monstrosities that typically take on the form of hooved animals in order to lure human prey). The kelpie mother was killed along with many of her children.

Part 2: The party encounters even more man-eating Kelpies, despite each success in driving them back they continue to return, perhaps an expedition is required out into the ocean to track down their lair, and eradicate them once and for all.
(5,-1) Urlandskapet

Urlandskapet consists of a very large lake surrounded by deep forests which are in turn surrounded by large mountains. It is mainly populated by elves and Giants, specifically Eladrin and Lightning Giants who are rare giants not part of the Ordning. The deep and dark lake takes up a large part of the hex but inhabitants keep away if they can, it is normally frozen over except weather has been magically influenced lately leading to large amounts of refugees.
Lore Log: Shit it's Cold Outside!!!

In the cover of the surprise Storm sweeping through Jaytown, Lena was attacked. Two adventurers helped and heard rumors of a missing shipment of clothes from the Old World. They set off, discovered the Shipwreck, and the Drow Assassin lurking within the wreckage. They killed him and brought the clothes back to Lena in Jaytown.
Thief in Shade

### DM NPC (Jackson / ROFLMao Zepenis#0616)

Riding on the back of a massive Loxodon with an exuding presence was a much shorter, much more playful Tabaxi. This Tabaxi goes by the name Thief In Shade, or Shade for short. Shade has a natural talent for thievery, hailing from the secluded and secretive Tabaxi tribe of Shadow. Lesser known amongst the more popular tribes, the Tribe of Shadow managed to survive by remaining hidden. And Shade is among the best, taking a new meaning to the term “Cat-burglar.” Now, seeking to make her name known throughout the new world, she supplies wares she found helpful over the years.
Gary

### DM NPC (Jackson / ROFLMao Zepenis#0616)

Gary came to Pangaea by boat with a strange, awfully playful Tabaxi on his back. His skills in forgery and bribery are so widely known that even his current name is speculated, as there are no records of this Loxodon that can be found anywhere in the known world. For now, be sure to keep on his good side. Gary may be quiet, reserved, and calm most of the time. But precisely like his creations, those are just a front for a powerful and easily annoyed Book-Keeper. And please, don’t refer to him as a Librarian. He takes his craft seriously and just might turn your face into paste should you call him that enough.
(2,3) Hidden Desert

### **Landmarks**

Oasis, Hidden Volcano, Azul’s Cave, The Gasping Hand crossroads, The Hlf'ull Brigade base, The Alchesmite, Scorching Hand Outpost, Lava Cavern, Ruined Tower, Underground Cave System, Frozen Cave, Girzudo, Min’s Labyrinth, Tomb of the Unknown Necromancer, Troll Toll Bridge, Roc Canyon

### **NPCs**

Azul, Voks, Hazior the Walker (Goliath Werebear), Uu'nat, Il'gynoth, Aaliyah, Harpy Matron (Noya)
Current Map of Pangea

* [0,-1] Galdori Mansion
* [0,0] Jaytown
* [1,2] Arborea
* [3,-1] Platform 9 and Tree Quarters
* [3,6] Disney-Land
* [4,2] Spartan Outpost
* [5,5] TBD

## **DM Locations**

*Hexes overseen by a DM. These hexes are independent of Player Settlements and have no mechanical use or benefit for travel limits. These locations usually possess a unique identity and overarching storylines. Anyone can run a mission in these hexes; however, you must reach out to the respective DM to ensure that the mission prompt suits the setting. See the lore document for a summary of story quests that have taken place to date in each hex.*

* [-1,-1] Sunken City - @Jesssssss- Quinn Quicklan
* [-1,2] Kanto - @MAle - Captain Muffintop
* [-2,-2] Fractured Island - @Cris - Leonotus / Serval ⛩
* [0,-2] Empyrea - @Jillian - Araysh
* [1,0] Yellow Crane Tribe - @Duke - Cid
* [1,3] Echo's Point - @Bake - Velverelle/Evelyn
* [1,9] Astora - @Bake - Velverelle/Evelyn
* [3,0] Travar - @Paul - Panther/Gid
* [3,1] Sickening Caves - @Ujaan - Veldrin Moonquiver
* [3,2] Lake Weary Eyes - @Spoons - Civetta Castillo
* [3,3] Whitewood Forest - @Brother - Arima/BROTHER
* [3,5] Dekheta - @Victor - Sorik Galdori
* [3,6] Demonfire peaks - @Johannes - Lael Galanodel
* [4,0] Citadel of the Fog - @Francis - Vendor Queen (Asmo)
* [4,4] Twilight Wasteland (Undiscovered) - @Hamza - Fey Countess Scarlet
* [5,-1] Urlandskapet - @Kalle - Nera
* [5,2] Kingdom of Chu - @Krzysztof-Garson
* [5,4] Snowy Mountain - @Darkness - Alister Silverbrook
* [6,1] Steelmont - @Jesssssss- Quinn Quicklan
(3,-1) Feylink

Founded by *Scarlet, Arima* and *Rulon Kincaid.* This tree serves as a portal to an area near the Winter Court of the Feywild. It is hidden and warded from interference by a resilient sphere, which can only be lifted to allow travel by means of a key currently in possession of Scarlet.

### **Landmarks**

Abandoned village, Platform Nine and Tree Quarters (Player settlement)
(4,0) The Badland

A citadel standing tall amidst the waste, only those brave or foolish enough to venture forth into the lands have a chance of seeing this structure jutting about the fog clouds. Few that entered this place leave due to the bounty inside and the dangers that lurks about the wasteland. Untouched by the vile of the lands below the citadel gives off an aura of sinister and sanctity.

### **Landmarks**

Lost Temple (Destroyed), Dim (elven treetop village), Library of Perpustakaan

### **NPCs**

Baba Yaga, Erdan, Vadania, Raggok (dead ~~for now~~), Yveeti the Ifreeti, Old Silver
(5,2) Kingdom of Chu

Kingdom of Chu is an ancient kingdom established a few thousands of years ago, and is being ruled by the Chu Dynasty, with the Holy Emperor Chu Yuan as its leader. They have a long standing culture and are filled with many martial artists. Many schools teach children how to become strong. The area is filled with powers of Heaven and Earth which sinks into the bodies of all creatures there. There are large patches of forests and mountains filled with powerful demon beasts who have learned how to cultivate the same as people.

### **Landmarks**

Capital City, Heavenly Sect, Holy Mountain

### **NPCs**

* Heavenly Sect: A school of martial Arts that teaches the greatest talents of all of Chu, where they can master the way of fighting, crafting and spellcasting. The Sect has recently opened their doors to adventurers from Jaytown willing to provide them with jobs which in turn will earn them points needed to buy the items sold by the sect.
* Chu Royal Court: A place filled with treachery, intrigue, deceit and death. They recently learned about Jaytown, but already they are scheming how to use its existence in their political game of chess.
* Other: Chu Dynasty, Noble Houses, Merchant Guilds, Frozen Blowfish Lake, Skäll the Winter Wolf Cub, Yuuna ( Wandering Beast Master), Geldnir, Spirit of Fenrir
* Wolf Monastery: A place dedicated to study of the energy of cold, the monks here used to protect the Holy Mountain where the spirit of Fenris can be called upon. Restored by Kur-Tark’s party, the Monastery houses the Beastmaster Yuna now teaching a new generation of monks.
Pangea Historium Wiki

**Welcome to the Pangea Historium Wiki!**
A place to centralize all lore relating to the Jay's New Pangea Discord server.

This is pre alpha here, fuck around, get used to how fandom works and perhaps this will become something while acknowledging that Paul is the ~~best~~ most corrupt of the Jedi.

## Important articles

Hex mapJay townHex List

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
(1,-3) Bikini Beach

## **Quest Lore**

Part 2: The adventurers managed to track down a restaurant called "Cham Bucket". There they found the thief of the recipe; an awakened plant named Plankton who alongside his golem wife Karen had stolen Eugene's secret recipe. The couple of Plankton and Karen was slain, the recipe recovered and Eugene is planning to open his restaurant.
Lore Log: You Can’t Escape the Past…

Soldiers from a fallen kingdom came to Jaytown looking for Gale, and lured him out by taking citizens and Jordan, his significant other, hostage. After a quick confrontation, all enemies (who were soon found to be old comrades of Gale) were all killed except for one, who Gale took pity on. In the end, a couple citizens perished and one child remained orphaned. 4 others now have the mental scarring of death.
(6,8) Wyrmskull Rest

## **Quest Lore:**

* For the Machine is immortal: Ward and his travelling compatriot armed with information on the whereabouts of the Wyrmskulls Throne travelled to a previously unexplored area filled with Fey soldiers both protecting the Throne and using it as a power source for a portal to the Feywild. After detonating an elemental bomb within, subsequently wiping out the Fey forces and the portal another was opened to the Elemental Planes, unleashing four primordials onto the area.
Sky Theory Studios

**Sky Theory Studios** is an American Independent YouTube Video Producer, Publisher, and Film Production Company that specializes in sketch comedy and web series.

**History**

*Founding*

The earliest idea of Sky Theory dates back to 2010, where AVO was wondering how it felt to be an entrepreneur, so in 2011, he rented a small office in San Diego, in 2012, he wanted to come up with a name for his small business, it took him 9 months to come up with an original name, which was finally Sky theory studios, and was officially established in June 29th 2013 in a 1 floor, 50 square foot office in San Diego. Due to the expensive amount of money AVO Had to pay for the office, he moved to a smaller office in Tijuana, in the Country of Mexico.

*First Films roll into production*

The first concept for films were coming through in 2018, which were small comedy vlogs about life, then the first video called Embarrassments! was finished in October of 2019, and in January of 2020, the video was officially released, it was a moderate success, after a few months the second video was published, it was called The Typical Parent Lies, it was more successful than its predecessor, but what AVO quickly realized was that the Videos sucked way to much money, so he called of the videos, in 2021, he got the idea for a series that was easier to develop, and costed less money.

*The First Series*

The First Official episode Jake Makes a Sandwich was finished and arrived at the publishing department on December 1, 2021, it was getting ready for publishing, and finally on December 17, 2021, at 7:51 PM Pacific Time, the video was released on Youtube.

In 2022, it's distribution deal fell apart with N.A.V Productions after the company declared bankruptcy and left Sky Theory.

As of 2022 the series has 3 seasons with 22 episodes
Lore Log: Travelling Merchants and the Mystery of the Missing Persons

Party goes to investigate a disappearance, suspecting some newly arrived merchants. Turns out the kidnapped old lady is actually a succubus spy and the merchants are holy knights trying to intercept her communications. The party succeeds in helping them interrogate the fiend, and solve an infernal puzzle box to gain access to said communications.
Lore Log: The Weather Outside is Frightful

Part 1: The snow storm has picked up and the adventurers were attacked by some sluggish Will-of-the-Wisp. They led the way-ward spirits from Lena's shop and shouted for help. Roland of JayTown's Citywatch answered the call for aid.

Part 2: The Storm had gotten to the point where it was dangerous to go outside. Roland received a call from Jay that he needed adventurers immediately. The party took Two-Birds and Names-are-Hard secret tunnels to inside Jay's Summer mansion, where they helped destroy some Mephits that were trying to steal from Jay's vault. Ranga was observed the entire time by Mike Franks, who serves as a Citywatch member under Roland.

Part 3: The storm had gotten worse and the Adventurers stuck in the Ever-Thonking Tavern were getting reckless. When one started a fist fight the Bartender- Rosalt- tried to end it with a spell and one of the Pirate Brother's -Dolf- fought against him. He was slain by the would be vampire and the combat subsided. The brother escaped into the storm as it began to clear up.

Part 4: After the party bought some much needed snow gear, they saw some of the Ljon's Den Orphans run into the woods. Curious, they followed and were able to save them from an amush set by the Mephits and Snow Golems. However, the Chwinga in the TopHat was taken and the party was unable to rescue it as it was carried out to sea- to a growing iceberg in the bay.

Part 5: The party saw the large Iceberg in the bay.  They decided to investigate. Some of the Ljon's Den Orphans ran over to tell them that a friend of theirs- Chwinga Hat- had been stolen and taken to the Iceberg. The party headed out and saw a storm of Mephits and other Icey creatures filled the sky around the Iceberg. They met Chwinga Chief who told them about Freez-Treetz and his plan to take control of the SnowStorm over JayTown. The Party killed Freez-Treetz but saw that a piece of his spirit still possessed the Storm of Mephits. the Party succeeded in saving Chwinga Hat, killing Freez-Treetz, and escaping back to JayTown. The Iceberg still sits at the edge of the horizon.
Lore Log: Enter the Bounty

Part 1: Kur-Tark meets some adventurers that are interested in joining his guild. After talking to them within the EverThonking Tavern, he gives them a mission to investigate the forest that had been devastated by the surprise snowstorm.

Part 2: The Party went to the Bounty Guildhall looking for a job and possible membership. Kur-Tark told them to investigate the Forest outside of JayTown- because it is not recovering from the Snowstorm. They fight an Aberrant Elemental and clear out a forest of some Ice formations; however, two catch a mysterious disease.

Part 3: A party gathered with the intent on joining the Bounty. While discussing a mission with Kur-Tark, a farmer from a nearby homestead burst in with dire news. His farm had some ice formations sprouting around it and they needed some adventurers to destroy them. Kur-Tark sent the applicants to investigate.

Part 4: A party gathered and traveled to the Land of Jay (1,0) with the intent on joining the Bounty. Kur-Tark asked Baraka to help with their test. Baraka opened a portal in a tree and sent the party deep into an unknown swamp. Their mission, return to the Wellspring in three days- which they did.
(1,0) Land of Jay

Tribals relying mostly on hunting and gathering for food and recently supplies from Jaytown, they have grown used to adventurers and traders coming by their village and although most guards won't understand common outside of “Go” “Elder” “Follow” “Drink” (after multiple cases of adventurers offering alcohol) they will guid new faces to Elder Plyx without too much suspicion. I like to throw on the map tokens for Goblin commoner, Goblin, Goblin Gang Member in clumps to make it feel populated. Goblin boss for Elder Plyx.

### **Landmarks**

Tomb of Shakar Kie, Bubble Slime Pond, Yellow Crane Goblin Clan Village, Black Dagger Goblin Clan Village, Orc Encampment, Bandit Camp, Destroyed Outpost, Sealing Stone Glade, Jaytown Docks

### **NPCs**

* Elder Plyx: Old but energetic, this shaman knows to speak broken common (unlike most of the goblins in the village), he is wise enough to see the value of having strong allies and using them to advance his tribe's goals. He is knowledgeable enough in herbalism to make basic healing potions and [Slime Bubble (Breathing bubble ,Slimy)] which he makes from Bubble slimes found in Rhokaan telkaan pond (bubble slime pond).
* Moorbounders: Lena struck a deal with the tribe to breed moorboundes for her but the stables burnt down in Jaytown so now the tribe has moorbounders everywhere and is in a weird situation where they are taking care of cats larger than they are.
* Cleric Krizz: after taking care for the moorbounders for a long time and developing a tight bond with them the Cat Goddess chose Krizz to attempt her trials, with some help he made it and was granted her blessing, he can summon the Emissary to defend the village if he needs too, and is incharge of sending adventurers to the Trials when the goddess calls for entertainment.
* F’ekku: Leader of another tribe who died out during the Frozen Veil Event due to lack of food, He is a master cook who always needs more ingredients for another recipe he wants to make. He also offers to give adventurers an experimental taste at the beginning of missions to risk being afflicted or boosted at something during the mission.
* Other: Kodama, Pale Rider, Sneebils, Jimbo, Henry the Entrepreneur
(4,2) Gogreen Gowhite

Originally founded by Panther in order to provide a refuge for the residents of Jaytown in the event of the destruction of Jaytown by the ocean’s forces. Outpost consists of barracks, individual housing, a forge, a tavern, a temple, a trading post and a warehouse. Trading post is focused on the giant furs that hunters are bringing back. The local fauna originally consisting of badgers, wolverines, gophers, wild cats and lions has been largely eliminated as the Spartan settlers established dominance in the area. Construction is mostly made using wood from buckeye trees.

### **Landmarks**

Abandoned Fishing Village, Abandoned Giant City, Grazing fields, Strange Hill, Small Sea, Hag Queen Temple on Island, Palladium Mine, Kappa Gamma Beta Chapter House

### **NPCs**

* Fei Long: A celestial transformed Titan Snake that lives on the river between Jaytown and the Outpost.
* Hag Queen: Fey lord that is  not physically present in the hex but maintains a temple on the island NW of the outpost.  Cursed the former inhabitants of the area after they failed to fulfill their contract with her.  Temple is guarded by a giant living ship.
* Pit Fiend Freidrich:  Pit fiend aristocrat that helped the former inhabitants of a fishing village break free from giant enslavers in exchange for their souls.  Was forced to flee to hex 4,1.
* Unnamed titan: Sleeping titan outside of town. Hopefully never wakes.
* Jessy the crab: Gigantic crab that collects items and shiny things.  Does a regular show outside of Spartan Outpost to entertain the residents in exchange for gold.  He is an excellent performer.

## **Quest Lore**

Part 2: The party talked with the giant snake at the river leading to the area and completed a mission for him. They delivered an Roc egg to him, the snake promised not to attack the caravans and disappeared into his underwater lair. The party talked with the bovine like creatures on the grasslands to learn that they are friendly. Party fought a group of degenerate Titans.  Began building the new Spartan Outpost settlement.

Part 3: The party ventured around the coast and met Jessy the Crab. They also ventured to the middle of the lake and found ruins related to Fey Goddess Hag Queen. They encountered a ship mimic which tried to eat them.

Part 4: The party ventured into the town to the south of the lake to check what's happening. They found a group of strange cursed creatures as well as a Pit Fiend who talked with them before they attacked him. Ultimately he escaped.
Lore Log: 10,000 leagues over your level

### **Hex:** (-1,-1)

The party fought through battalions of aboleth and sahuagin to reach the final standoff between the Voice of the Deep, the Krakens, and the Aboleths. The party succeeded in helping protect the pearl of mythos from the interlopers and brought it back to Jaytown where it hatched as a baby of the Deep.
(2,2) Duloc

### **Landmarks**

Ruined Fortress, Larne (Iretsch Village), Iretsch Hideout, Vampire Village, Mummy Centaur's Cave, Witch Swamp, Secret Goblin Cave, Holy Life Spring, Broken Bridge, Centaur Canyon, Larger Orc Encampment

### **NPCs**

Shark, Fina, Red Dragon, Frick (Goblin Boss), Larne Elder, Jerrum, Frick, Rayder, Tirna, Holy Winter wolves, Ran Dha the Ent, Valehk the mage, Gloria the artificer
Lore Log: Spirit Journey

The newly arrived Medium Seto has presented the people of Jaytown with the ability to experience battles and stories from time long gone. The party of adventurers decided to experience the spirit journey advertised by Seto. They were presented with a history of a war between paladins and the Asmodeus Church. They were victorious in changing the story and stopped the ritual of summoning.
(5,4) The Snowy Mountain

## **Quest Lore**

Part 2: A new party returned to the snowy mountain to explore the isolated city of Keag'n-Mora. On the way the party was attacked by a dragon and met a strange man known only as “Blade”. The party met people of the city and learned of great dangers.

Part 3: The party went up the mountain to speak with the people of the city, after some disagreements some of the party promised to return to help build weapons, slay dragons, and scout out their lairs.

Part 4: The party was able to safely for the most part make it to the mountain, successfully after arriving the party was able to help Fillandra finish the Arcane Cannon for defense against the dragons.

Part 5: The Party was able to Successfully release the sprite of a long dead dragon who held valuable info on Abbadon, and cure the tree blight surrounding the area.

Part 6: The Party was able to Successfully Kill a Lich that had planted his demi plane on the snowy mountain, the party also learned that he was a cultist of Vecan and wanted to kidnap an individual in Jaytown.

Part 7: The Party was able to Successfully make it to the Snowy Mountain to help test the contraptions of the "Mad Blacksmith Yagan" and speak with the people of Keagn'mor, changing the opinions of some of the party for the people who live there.

Part 8: The party made their way to the snowy mountains to hear reports of a rumbling coming from the West the party then ventured with the help of one of the residents of Keagn’ Mor And made their way to an unnatural ruined what are they encountered to Beasts of elemental ferocity and after a hard fought battle the party emerged victorious and the City seemed saved.

Part 9: With assistance once again being asked of the Adventures of J town, a few noble inventors made their way to the snowy mountains to help the residents build a new type of construct hopefully with the purpose of scouting the area around the mountains and defending their cherished home.
Lore Log: Surf and Turf

### **Hex (-1,-1)**

Party went to the sunken city and found an observatory filled with sea hags and sahuagin. After defeating them they found a professor orb and his collection of wizard items.

### Hex (0,0)

Four adventurers competed in the widely anticipated “Jaytown Bladesurfer's Competition". Two Birds of the same Feather won the surfing contest, Scarlet Springsky won the cooking contest (and was bestowed the seahorse
Kanto (-1,2)

A special island where fighting among humanoids is forbidden. Island dwellers instead make some special monsters fight each other. When not being used in combat, these monsters live in small magical spheres. People from Kanto call them Pocket Monsters.

A ship called SS Anne will sometimes come to Jaytown to recruit new Pokémon trainers.

Pokédex

JNP Pokémon Trainers

### **NPCs**

* Professor Maple: A young scientist who gives a starter Pokémon to any new trainer in Kanto. She’s new to studying Pokémon, but will spend her time researching any question new trainers might have.
Wagner

**Wagner, the all in one goliath**

Makes all kinds of wood and metal artifacts (including any mundane armor/weaponry), but he needs more supplies to be able to make anything magical. Looks unfriendly and mean from outside, doesn't talk much, always getting straight to the point. But he's nice and really happy when someone uses his craft.
Pangea

Jay's Pangaea is a new land which uses a hex-based map, the lore of which will be explored and written as a collaborative effort between players and DMs telling its story together. The Hexmap, and the Lore Document, detail the things that have been found there so that players can feel like they’re exploring a shared, developing world. The world started with a single partially revealed hex, featuring the settlement of Jaytown, as well as three adjacent hexes ready to be explored.
Empyrea (0,-2)

### **Uncovered By**

Jillian (DM), Alsiter Silverbrook, Endran, Reinhardt Wolfenstein, Flint Rovertan, Ward

### **DM Location**

Empyrea (DM: Jillian)

Empyrea is a floating city powered on fine alcohol and magical crystal engines. Once populated by an ancient race known as Aetherlf, they were abolished by mysterious monstrous creatures known as Keres that persist. Only failing robots and a ratlike race populate Empyrea now as the city slowly fails. The city is led primarily by Gus-Gus, an old ratfolk and a mysterious figure some robots refer to as 4R-TUR (Arthur) who is yet sighted. Most of the city is an abandoned wreck and the people lay stagnant waiting for a sign of hope.

### **Landmarks**

Empyrea, Engine rooms of Empyrea, Blood Den Arena, CR055R04D Market Square, Upper Level

### **NPCs**

* 54M (Sam): Lives in W0rld5 3ND tavern, one of the newer robots made by discarded robots and a Mead-ale core by the “rat folk”.
* P3-T3R: Runs Grey Sky Docks. He was created shortly before the ‘breakdown’ and remembers the swift end of the Aetherlf when the Keres became rampant. Often forgetful and distracted as his hardware is old and he refuses maintenance from anyone but an Aetherlf.
* D4R4: A robot who began to replace her metal with wood after an airship brought back trees for the fields. She wishes to become organic and was created by several other robots who had tried experimenting with the engine crystals. Lives on the edge of the malt fields and is a repair robot/nurse to ratfolk.
* Gus-Gus: An old ratfolk “priest”, he runs the Plaza of the Gods where worship of the fallen Aetherlf is as they pray for salvation of the lower level Keres so they may restore more of the city. Generally regarded by ratfolk as a leader and very obsessed with soap, cleanliness as the images of Aetherlf often depict soap and cleanliness though they have none.
* Robbert: Son of Gus-Gus who runs the airship Mary Su and husband of Mary Lu. Is not well regarded by his father because he will go to the surface often to send out explorers.
* 4R-TUR: A mysterious, possible robot that robots will mention as leader of the moon sect and the man who understands the engines they love best.

### **Quest Lore**

Part 2: The party comes back to Empyrea to fulfill a deal Alistair made to P3-T3R to deal with Keres. The party comes across two types; one with black skin and horns with glowing white hair and red pupils that are weaker than pale skinned, dark horned, bright blue with white pupils, and darker but blue glowing hair wearing mouth mask Keres. Both slowly disappear into acidic smoke once they die.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Violet

### DM NPC (Bake / Bak3nator#3229)

An experienced monster hunter from Echo's Point, Violet has volunteered to run as the main point of contact and messenger for adventurers between Jaytown and Echo's Point. She will also take orders for equipment to her sister, Rose, the smithy of Echo's Point. Violet is a calm individual, stalwart in even the most grim looking situations, but has limited patience, and will shoo adventurers off if she feels they are wasting her time.
Lore Log: Fix the Hole

The Floor in the Bounty cracked and a hole formed. A sixty foot deep pit with a tunnel was revealed underneath. Kur-Tark was a little annoyed and asked for some of his Guild members to either investigate the Tunnel. The Party traveled into the deep underground labyrinth  and discovered something hungry down there. The party finished clearing a hive of Kruthiks and, with the help of Baraka, were able to close the tunnel's access to the newly formed Basement of the Bounty. Two Kruthik did escape the massacre.
(1,3) Echo’s Point

Echo’s Point was established by an Adventuring Guild of the Old World to conduct research and exploration of new lands. Skilled monster hunters make up the most of the population of this outpost, much needed to face its surrounding dangers.

### **NPCs**

* Cielle, The Lead Hunter: A high ranking Guild Adventurer and expert Monster Hunter, Cielle has answered the call of these treacherous lands. With the lack of an official guard in Echo's Point, she provides the outpost with protection from immediate threats and monsters which might get too close.
* Rose, The Smithy: An experienced and headstrong blacksmith, Rose was contracted by the Adventurer's Guild to run the smithy at Echo's Point. She can craft or repair any piece of mundane equipment with ease, and has a unique knack for forging specialty gear with monster components, if supplied with the right materials.
* Rebecca, The Guild Maiden: A novice guild maiden, and the Adventurer Guild's front runner for Echo's Point, she is the main contact for any Adventurer seeking to complete objective assignments, quests, or expeditions in the area.
* Anna, The Firekeeper: A high ranking Guild Adventurer and skilled healer, Anna has settled into a quiet corner of Echo's Point, and hopes that it will remain that way. Recluse but welcoming, Anna provides healing services to adventurers who may have gotten in over their head.
* Violet, The Veteran: An experienced monster hunter from Echo's Point, Violet has volunteered to run as the main point of contact and messenger for adventurers between Jaytown and Echo's Point. She will also take orders for equipment to her sister, Rose, the smithy of Echo's Point. Violet is a calm individual, stalwart in even the most grim looking situations, but has limited patience, and will shoo adventurers off if she feels they are wasting her time.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
San d'Oria Mission 3-1

### Walkthrough

* After accepting the mission from the gate guard, you are instructed to head to Davoi.
* Upon entering Davoi you will encounter a cutscene.
* Talk to the NPC near the zone and he will tell you something that does not make much sense.
* Hug the right wall until the path turns north and you will find a 3-way intersection. Make a left at this intersection and you will encounter a bridge.
* Stay on the bridge and remain invisible as long as you can. An NPC will walk towards you. \*When the orcs on the west side of the bridge are looking away, drop invisibility and talk to this NPC for an cutscene.
* After this cutscene, return to San d'Oria to talk a gate guard.

### Game Description

Mission Orders
The scout in Davoi needs the help of an adventurer.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate word for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
SNU and PKMU: Universe Collide Wiki

**Welcome to the SNU and PKMU: Universe Collide Wiki!**
When an incident between the Sonic and Pokémon universes have collided together by an unknown entity, it is up the heroes of these worlds stop this, other villains, undo the unison chaos, and find a way to put their worlds in regular places.

We're a collaborative community website about SNU and PKMU: Universe Collide that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bastok Missions

## Bastok Missions

These missions originate in Bastok

(R) Indicates Repeatable Mission

1. 1. The Zeruhn Report
	2. A Geological Survey
	3. Fetichism (R)
2. 1. The Crystal Line
	2. Wading Beasts (R)
	3. The Emissary
3. 1. The Four Musketeers
	2. To the Forsaken Mines (R)
	3. Appointment to Jeuno
4. 1. Magicite
5. 1. Darkness Rising
	2. Xarcabard, Land of Truths
6. 1. Return of the Talekeeper
	2. The Pirate's Cove
7. 1. The Final Image
	2. On My Way
8. 1. The Chains That Bind Us
	2. Enter the Talekeeper
9. 1. The Salt of the Earth
	2. Where Two Paths Converge

	From FFXIclopedia, a Wikia wiki.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
笹だサーバー Wiki

# **笹だサーバー Wikiへようこそ！**

概要
--

笹だサーバーはだだっこぱんだが運営するマインクラフトサーバーである。主にバニラのサバイバルをしている。

サーバーIPは***mc.sasadd.net***である。

* 公式ページ
* Twitter
* Discord
* 投票ページ

## 主な記事

この記事はあなたの編集を待っています！！**編集** ボタンをクリックして、知っていることを追加しましょう！書きかけの記事については**書きかけのページについて**へ
### **建造物**

* 帝国
* 家
* モニュメント
* 施設
* その他

### **プレイヤー**

* オーナー
* アドミン
* モデレーター
* O#H
* ビルダー
* 一般プレイヤー
* BAN者

### **会社・勢力**

* 会社一覧
* 勢力一覧

### **シリーズ**

その他

トップページの編集はこちら

## ご利用の手引き

* Wikiのルール
* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Trent

**Trent lun**

Young female ghostwise halfling cleric that worries about the safety of everyone all the time. Geeks around about hygiene and cleanliness. If in a good mood, will take care of adventurers' wounds free of cost. She sells healing potions, and is in charge of making sure every level 1 character gets a healing potion. She will typically go out of her way to send them on nice simple quests in the immediate vicinity of Jaytown.
笹だサーバー Wiki/編集コピー

# **笹だサーバー Wikiへようこそ！**

概要
--

笹だサーバーはだだっこぱんだが運営するマインクラフトサーバーである。主にバニラのサバイバルをしている。

サーバーIPは***mc.sasadd.net***である。

* 公式ページ
* Twitter
* Discord
* 投票ページ

## 主な記事

この記事はあなたの編集を待っています！！**編集** ボタンをクリックして、知っていることを追加しましょう！書きかけの記事については**書きかけのページについて**へ
### **建造物**

* 帝国
* 家
* モニュメント
* 施設
* その他

### **プレイヤー**

* アドミン
* モデレーター
* O#H
* ビルダー
* 一般プレイヤー
* BAN者

### **会社・勢力**

* 会社一覧
* 勢力一覧

## ご利用の手引き

* Wikiのルール
* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Bastok Mission 1-3

File:Palborough1.png
 File:Palborough2.png
 File:Palborough3.png
### Walkthrough

* Accept the mission and head to Palborough Mines in the northeast corner of North Gustaberg. This has the densest population of low-level Quadavs to find the Fetich items. The Fetich items may also drop from Quadavs in Pashhow Marshlands and Beadeaux.
* Kill Quadavs until you get the items: Fetich Head, Fetich Arms, Fetich Torso, and a Fetich Legs. These items can also be purchased from the Auction House.
* After getting the four parts go back to any Bastok Gate Guard and trade him the four parts to complete the mission.

### Game Description

Mission Orders
Hunt the Quadav in the Palborough Mines and collect the four parts of a Quadav fetich.
Nicolas AVO

Nicolas AVO is an American-born Mexican filmmaker, comedian, and video game developer and the president of the independent film company Sky Theory Studios founded in 2013.

AVO was born in California and raised in Tijuana. He is intending to attend the Vancouver Film school, he leads the development of the Dark/Offensive Comedy Web Series Comedy Garbage.

Inspired by Phil Vischer and Gabe Newell, AVO in June 29, 2013 founded the film Studio Sky Theory Studios, he privately funded the development the company's first project, Comedy Garbage, with help from his middle school friend Andres Gregorio until leaving Sky Theory in 2022