Surrealist Pathway/Abilities

## Sequence 9: **Loser**

characters from this sequence are destined for failure in minor (and sometimes important) task, however they're mental strength is strengthened immensely

characters of this sequence are often mocked at by both non-beyonders, and beyonders, however they all show signs of diligence, and contain a strong will to do whatever it is they are trying to do

## Sequence 8: **Weirdo**

**Fate Deviation:** characters of this sequence are capable of deviating from their predestined fates, however the amount by which they deviate is on a minor scale (example: if they're destined to lose a game of rock paper scissors, they can deviate to make it so they can win)

contain superhuman strength being capable of defeating most non-beyonders

all contain a peculiar trait/behavior (example: making sound effects with their mouths to random things they see, or being left handed)

characters of this sequence are often made fun of by others, and ignored due to their strange behavior

## Sequence 7: **Stranger**

**Facial unrecognition:** characters of this sequence have a form of invisibility similar to the spectator pathway where they can have their existence not noticed by others, they also have every noise their body creates completely silenced

**Pitch Black:** are able to make areas pitch black even during the day for a limited amount of time,

**Fate Deviation** strengthened, now capable of molding the fate of others to benefit them on a minor scale (if they're destined to arrive at some place in 2 days, they can make it so that a swift horse happened to be close by that is friendly and willing to help it travel, making them arrive a day earlier), and their strength is also increased now capable of punching through walls, and jumping over small building

characters of this sequence are often ignored/not noticed by people unless the person is someone that knows them, and they're peculiar trait, and mental strength still remain

## sequence 6: **dark priest**

characters of this sequence are given 7 different spells:

* **necromancy:** capable of summoning a mindless zombie that obeys your commands from any creature they kill however if the character doesn't use the spell at least 10 seconds after their death it is ineffective (if sequence 7 or below they contain the same strength as they did when alive, if sequence 6 they contain half of the strength they did when alive, sequence 5 and up all contain 1/4 the strength they did when alive) (spell can only be active for 1 month after its been used on the victim, and can affect up to 7 people)
* **Spoil:** can cause the victim of the spell to age rapidly (ages them 1 years in 1 minute)
* **Bleed:** causes random cuts to appear on victims body (as for whether the cuts are lethal depends on luck, fate deviation cannot be used on this ability, character must be standing still when the spell is active for it to work, and their eyes must be focused on the target, cuts will appear every 5 seconds your still and focused on them)
* **Death Blight:** if user can keep their eyes focused on its victim for 5 minutes straight without interruption (blinkings allowed) user can use blight to instantly kill the target (the range for this ability is much larger than bleed) however victim will notice that the spell is being used on them even if character is far from the target
* **Air Buoyancy:** Character is capable of floating on air by lowering the amount they weigh
* **Startle:** character can cause victim to become startled
* **Light:** can summon a light

Characters of this pathway are hated by believers of the orthodox gods, and put their faith in nobody but themselves, they also tend to be cruel, and will use whatever method necessary to complete their goal

## Sequence 5: **Maverick**

Character is capable of surviving without food, water, or sleep

**Differentiate:** can cause the abilities of other pathways to suddenly have abnormal results (example: fool pathways air gun shooting out flowers instead of its air bullet)

**Fate Deviation** strengthened (can now affect on a wider scale) example: if the characters hotel is destined to go bankrupt, leaving him homeless, fate deviation can be used to cause the hotel to suddenly have a massive amount of customers fixing the bankruptcy issue

* all 7 spells slightly strengthened (**Necromancy** now capable of affecting 10 people and affect lasts for 3 months)
* strength is increased (capable of easily picking up a car)

Characters of this sequence are incredibly independent and tend to stand out, they also hate being in groups

## Sequence 4: **Aberrant Truth Seeker**

**Disdain:** forces victim affect by skill to forget a chosen thought/ability/etc for a prolonged period of time (around 5 months)

**Memory Delay:** causes victim affected by skill to intake information, and react to things at 1/4 the speed they normally do

**Truth Seeking:** User can peer into the memories of the victim (victim must be unconscious/dead)

**Anomalous Blade:** User can summon a indestructible longsword that causes victim to suffer unusual, random side effects (example: victims skin turning into carpet, or victims suddenly growing gills) (works on non living objects)

* Strength greatly increased (capable of collapsing a building)
* **Necromancy** strengthened (can affect 50 victims, no longer has to have been killed by user, affect stays 3 years) (sequence 4 and under keep the same amount of strength as they did when alive, sequence 3 and up keep 3/4 their strengths)
* **Air buoyancy** strengthened (can now cause increase their weight)
* **Differentiate** strengthened (can now cause victims attack to attack them instead, can increase/decrease damage output of victim, etc)
* **Death Blight** strengthened (spell only needs to be active for 20 seconds to kill target)
* **Bleed** strengthened (no longer need to be stationary for spell to be active, **differentiate** can be used alongside bleed to cause abnormal side effects to victim)
* **Pitch Black** strengthened (no longer just removes all light sources, can now be focused on a single target to completely blind them)
* **Facial Unrecognition** strengthened (can completely remove their existence from other people memories, and causes things tied to them such as blood to forget them to making it unusable on ritual)
* **Fate Deviation** strengthened (can now be used on other people) example: if character contains something tied to the victim character can destin victim to death)

Characters of this sequence tend to be loners who seek to uncover the truth about the world

## Sequence 3: **Chaos Causer**

**Calamity:** wide spread ability which causes everyone around them to suffer unusual, devastating effects (example: plants will gain consciousness, the sky will turn green, and the ground will turn blue, people will eat from their eyes, and see through their mouths, Organs will start twisting until they split in half)

**The Aberration:** Character can access a world where all forgotten, or extinct concepts exist (can be used to travel around the world similarly to how the door pathway does) character is capable of bring 2 of those concepts with them to the real world to help them (concept can stay in real world for 10 minutes before being forced to go back to the aberration) (user enters The Aberration by simply falling backwards into the ground, they will phase through it and land standing upright in the Aberration)

* **Differentiate** strengthened (now capable of affecting the laws of the world to allow for bizarre, impossible things to now be possible)
* **Death Blight** strengthened (only needs 5 seconds to kill target)
* **Necromancy** strengthened (can bring the soul of the dead victims back into the body to give them a second chance at life, souls that are brought back cannot be revived infinitely, can be used on user) (no limit on amount of people it can affect)
* **Disdain** strengthened (now capable of affecting laws of the world, allowing for them to be temporarily deleted)
* **Anomalous Blade** strengthened (if target touches edge of the blade they're physical and spirit body will be affected by a infinite amount of unusual side effects causing them to die)

Characters of this sequence are incredibly cruel, and sadistic and tend to stand out due to the chaos they cause all over the world

## Sequence 2: **Abnormality**

**Fate Switch:** user can peer into their timeline to see the different possible routes they're future can take and can switch to a different split timeline

* 7 spells strengthened
* **Anomalous Blade** can now have its form changed to however whatever the user wishes for
* **The Aberration** strengthened (can now bring 5 different concepts with them for 5 days or less)
* **Calamity** (range now increased)
* **Truth Seeking** (now combined with **Fate Switch** allowing user to peer into the future and past of whoever the please)
* **Memory Delay** (has now combined with **Spoil**, becoming **Hamper** allowing user to delay/stop time for about 30 seconds) (all damage done during stopped time is 1/10 the amount it would normally do)

characters of this sequence are impossible to predict/understand and tend to be seen as creepy

## Sequence 1: **Deviant**

**Revamp:** can now cause items/ or people to instantly heal back to full health (does not affect stamina), or cause items to becomes improved versions of what they originally were (example: a regular dagger can be turned into a indestructible dagger that has a impossibly sharp edge, and is coated with poison)

* **Anomalous Blade** strengthened (can be turned into a gun to instantly kill whoever is shot)
* **Fate Switch** (has now become **Shatter** allowing to create a timeline that they can survive in if there are none that can be normally switched to)
* **Death Blight (**capable of killing target in 2 seconds)
* **Strength** increased

## Sequence 0: **Surrealist**

**Surrealize:** can now create anything that doesn't already exist, anything they imagine can come to life even if its seemingly impossible according to the laws of the world

* **The aberration** (now capable of conjoining the aberration with the real world allowing the forgotten concepts run loose around the world
* **Shatter** (can now "shatter" anything as if it was glass, even the POV of the reader)
* **Hamper** (can now speed time up, stop it, slow it down, and even reverse it)
* **Necromancy** (anything revived using your necromancy becomes two times stronger than it originally was) (affect never ends)
* **Disdain** (can now ignore entire solar systems, causing them to be deleted from the world for however long the user wishes)
* **Calamity** (range now capable of effecting an entire planet)
* **Death Blight** (user can kill target in 0.5 seconds)
* **Light** (can now create lights that can instantly kill evil spirits)
* **Pitch Black** (can now affect an entire planet causing everyone on it to go through temporary blindness)