New player guide

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* Basics Guide

## Basic Gameplay

While combat is a core feature, Fractured revolves around travel and exploration. This means preparation for journeys as the environment can kill you if you're not ready. Food and water is required as is rest and proper clothing. Fractured caters to hardcore PvP and more casual PvE players. To this end there are three planets that represent different playstyles.

### PvP

The PvP system relies on several factors such as: Alignment, Race, and Planet. Depending on the Alignment of yourself and your opponent, killing them will net a Karma gain, loss, or neither.

### PvE

Just like PvP, the PvE system relies on the same factors, albeit for NPC creatures instead of other players.

### Abilities & Skills

Abilities are grouped into different categories, called Schools of Magic and Schools of Fighting. You're not restricted from learning any skill, nor are you forced to learn them in any order. The system is designed to allow you to mix different schools to create the perfect character suited to your play style

### Gods

There are 6 gods in the Fractured universe and depending on which one you give an offering, you will experience a positive, neutral, or negative effect on your Karma.

* Good Gods
	+ Elysium, the source of Arboreus’ energy
	+ Tyros, god of light and justice
	+ Nelena, goddess of the wild and mother of Beastmen
* Neutral Gods
	+ Iridia, goddess of fortune and mother of Humans
	+ Galvanos, god of knowledge and keeper of the nine paths of magic
* Evil Gods
	+ Babilis, god of Demons

## Elysium

### Tartaros

Tartaros is the Demon home world and for the PvP style of play. Demons have a naturally Evil Alignment. Babilis grants ability to travel between worlds easier than other races, but they must return home to regain their energies.

#### Inhabitants

* Blood Demon
	+ Vampires
	+ Cunning, Intelligent
	+ Physical and magic affinity buffed by drinking pure Human blood
	+ Excel at mental abilities and blood magic
* Hellfire Demon
	+ "Infernals"
	+ Immense physical strength
	+ Associated with fire, use any fire related abilities
	+ Adapted to living in hot environments
	+ Prolonged combat sees bonuses increased as fight continues
* Shadow Demon
	+ "Nightmares"
	+ Masters of assassination
	+ Agile, elusive
	+ Masters of illusion and disguise, proficient in traps and poisons
	+ Buffed during night and in dark environments

#### Resources

* Stone is common; sandstone, granite, obsidian
* Plentiful iron ore, other metals rare
* Low water, agriculture unfeasible
* Plants are rare, used for wood or hard fibers (i.e. string, rope, etc.)

#### Other Races

* Beastmen
	+ Lose buffs granted by Arboreus
* Targeted by “Hate of Babilis”, stack curses that can result in death
* Humans
	+ No direct penalties
	+ Slowly lose karma over time unless protected by another god
		- Ex. tyros grants immunity from Babilis’ influence - All Humans pledged to Tyros will have position revealed after 1 hour on Tartaros.

### Syndesia

#### Inhabitants

* Humans
	+ No innate alignment on selection, can be good, neutral, or evil
	+ Can gain Knowledge about anything, combat related or magical
	+ Can create artifacts to enhance themselves
* Wolf, Brown bear, Doe, Stag, Rabbit, Fox

#### Resources

* Resource rich, fit for Human development
* Wood, stone, metals, oil, coal
* Widespread farming
* Resources not evenly spread, must identify richer and poorer areas

#### Other Races

* Can be accessed by good, neutral and evil players without receiving debuffs
* Easiest planet to travel to from others
	+ Degree of protection determined by guilds running towns
	+ No hostile actions allowed in good aligned towns, except during sieges
	+ Protection outside walls at discretion of town government
* Beastmen
	+ Lose powers granted on Arboreus
	+ Can stay as long as they want
* Demons
	+ Lose powers and leak vital energy after several real-time hours - Notable exception: When Tartaros eclipses Syndesia, Demons do not lose powers nor energy while Babilis casts its influence.