recursal/Fanatic-Fandom huggingface dataset:
Mountain Pass

The **Mountain Pass** is one of the  dungeons in  Adventurer Manager. It is the eighth explorable dungeon and is located south of Giantia. Enemies will spawn at levels 22-24.

## Enemies

* Snow Bandit Cleric
* Snow Bandit Ranger
* Snow Bandit Rogue
* Snow Bandit Warrior
* Snow Bandit Wizard
* Snow Wolf (Mini Boss)
* Young Yeti (Mini Boss)
* Armored Yeti (Boss)
Warrior

**Warrior** is one of the classes available in Adventurer Manager.

Initial Bonus:

+2 on STR

+3 on CON

### Using Warriors

Warriors are primarily Damage Soakers or Tanks:

* Use them at the front of your party
* Invest in Constitution, Strength
* Optional: invest a bit in Dexterity for dodging and Focus for Crit-chance
* Disregard Intelligence or Wisdom
* Invest in good armor, they can use the heavy stuff

### Race and Class synergy:

* Good Combo: Giant or Dwarf
* Okay Combo: Human or Halfling
* Bad Combo: Elf, Dark Elf or Gnome

## Skills

Level 1 Skills

* Slam (70%, 75%, 80%, etc.)
* Taunt (500%/12%, 600%/14%, etc.)
* Reflect (12%, 14%, etc.)

Level 5 Skills

* Cleave (70%/15%, 76%/17%)
* Wall (32%, 36%, etc.)
* Shrug Damage (12%, 16%, etc.)

Level 10 Skills

* Bash (76%/5%, 86%/10%, etc.)
* Greater Taunt (500%/12%, 600%/14%, etc.)

Passives

* Constitution (2%, 4%, etc.)
* Strength (2%, 4%, etc.)
* Armor (6%, 8%, etc.)

## Known Warriors

* Clyde (Beta Only)
* Jeff
Arbalester

The **Arbalester** is one of the five advanced classes in the game Adventurer Manager. It is NOT available from the start of the game - you have to raise your Allegiance with a town to Level 3 in order to hire them.

Initial Bonus:

+2 on ???

+3 on ???

"Anyway here it is: the bringer of pain, defeater of ...

(anyone got the "spartacus - blood and sand" - reference?)

But seriously this guy brings the Hurt, being able to produce 2k+ dmg at level 20 with the right items.

It is listed in the devlog as a dexterity-intelligence-Hybrid.
I would disagree. My personal prefrence of this character aside, i name it a dexterity-Focus-Hybrid.

## Skills

Skills are very important to this particular class.

### Damage Branch

This branch focuses on dealing damage without anything around it.

#### Arcane Blast

ImagePlaceholder
(move around this particular skill)

#### Magic Aim

ImagePlaceholder
Armor-Penetration, doesn't care about MagicResistance simply annihilates even shielded and armored Special Bosses. combined with Placeholder

## Statpoint allocation

Put everything in Dexterity, you want a lot of weapdmg.

## Training

Maximize Dexterity
Maximize Crit chance
Barber Shop

The Barber Shop is where you can change the appearance of either your Ruler or your various Adventurers after you hire them.

## Barber Shop for Your Ruler

You can access the Barber Shop for your Ruler on the overland map by clicking the Kingdom button, then clicking the "Ruler Barbershop" (sic) button.

You can change *anything* about your Ruler, even their race and gender.

## Barber Shop for Adventurers

You can access the Barber Shop for any Adventurer by bringing up that Adventurer's character sheet, then clicking the "Change Appearance" button at the top of the left-most column.

Note: the "Beard" button will only function for Dwarf Adventurers.
Retire

As your Adventurers get older, they become less of the lean, mean fighting machines they used to be. When an Adventurer has reached sufficiently old age, the **Retire** button on their character sheet will light up and give you the choice of retiring your Adventurer.

In doing so, you can choose to have this old Adventurer mentor a younger Adventurer.

## What happens when you click the Retire button

You will get a confirmation asking if you *really* want to retire this Adventurer:

> Are you sure you wish to retire [old Adventurer] and mentor [young Adventurer]? This action will take up one Adventurer slot until the retired Adventurer dies from old age and cannot be undone.
>
>

## Benefits of Retiring

The retiring Adventurer can pass down some of his or her accumulated knowledge to the mentee, such as:

* bonus Attribute points
* bonus Experience Points
* bonus University training points

## Disadvantages of Retiring

The retired Adventurer will sit around collecting Social Security and watching *Matlock* all day, counting against your **Max Adventurers** cap until they finally shuffle off their mortal coil.
Chest Armor

Chest Armor are Equipment that are worn by Adventurers to protect their bodies and reduce damage taken from enemies. Adventurers wearing chest armor gain more Armor and an increase in Gear Score, while better-quality armor can also can boost the Adventurer's Attributes and other stats.

Chest Armor are made of four materials, each usable by a certain subset of classes:

 All classes

## Tiers

The following table contains the item tiers for chest armor:
Dark Elfia

Lucille Blindeye greets you the first time you Enter Dark Elfia with the following:

*"We don't care who you are, and we don't care if you stay or if you go. Keep your nose clean and you won't find a dagger in your back. Oh, and Welcome to Dark Elfia."*

At the beginning of the game, only Clerics can be hired until you raise your Allegiance with them.
Weapons

**Weapons** are the default method of attacking. There are different  ranges and  types of weapons.

### Tier 1

* Bardiche
* Wild Axe
* Fist
* Dagger
* Crossbow
* Holy Symbol
* Great Club
* Great Sword
* Hand Axe
* Symbol Scepter
* Club
* Wand
* Staff
* Short Spear
* Short Sword
* Short Bow

### Tier 2

* Tablet
* Claymore
* Mage Staff
* Longsword
* Pickhammer
* Maul
* Hand Crossbow
* Axe
* Longbow
* Iorn
* Simple Scepter
* Scythe
* Shiv
* Dull Scepter
* Prayer Beads
* Spear

### Tier 3

* Sharp Fist
* Spiked Scepter
* Spiked Club
* Battle Axe
* Sorceror Staff
* Warhammer
* Practice Spear
* Barbarian Sword
* Double Axe
* Wizard Wand
* Hunting Bow
* Scepter
* Scimitar
* Rifle Crossbow
* Dirk
* Halberd

### Tier 4

* Jousting Lance
* Scoped Crossbow
* Spiked Fist
* Spiked Great Club
* Flair Axe
* Saber
* Rapier
* Wide Blade
* Tome
* Mace
* Fancy Scepter
* Forked Spear
* Executioner Axe
* Elaborate Scepter
* Horned Staff
* Bamboo Shoot

### Tier 5

* Orb Staff
* Thin Blade
* Grand Scepter
* Nature Wand
* Noah
* Curved Scepter
* STrong Axe
* Yari
* Pronged Halberd
* Hammer Blade
* Sickle
* Caestus
* Tossing Windblade
* Flail
* Large Crossbow
* Hooksword

### Tier 6

* Tomahawk
* Bullwhip
* Large Axe
* Flared Scepter
* Tooth hammer
* Light Staff
* Temple Spear
* Stiletto
* Battle Bow
* Eastern Halberd
* Fancy Crossbow
* Necromancer Tome
* Nunchuck
* Fork Blade
* Grey Scepter
* Forked Fist

### Tier 7

* Poison Staff
* Rock Wand
* Yumi
* Katar
* Ornate Spear
* Marksman Crossbow
* Spiked Mace
* War Axe
* Key Blade
* Khanjar
* Boudler Hammer
* Fire Axe
* Frozen Blade
* Crooked Scepter
* Crest
* Forked Scepter

### Tier 8

* Leaf Blade
* Nightstick
* Water Wand
* Blood Spear
* Water Staff
* Heavy Hammer
* Glowing Fist
* Heavy Scythe
* Wood Axe
* Holy Scepter
* Campaign Axe
* Poison Dagger
* Double Crossbow
* War Bow
* Dark Scepter
* Bone Sword

### Tier 9

* Repeating Crossbow
* Saw Blade
* Rounded Scepter
* Cursed Blade
* Elaborate Halberd
* Elaborate Axe
* Dark Spear
* Fire Wand
* Viking Hammer
* Tooth Dagger
* Charged Fist
* Wind Staff
* Warden Scepter
* Crescent Axe
* Crooked Hammer
* Composite Bow

### Tier 10

* Ornate Hammer
* Dragon Crossbow
* Molten Hammer
* Blood Stiletto
* Death Halberd
* Cold Blade
* Pronged Fist
* Demon Spear
* Bladed Scepter
* Holy Wand
* Winged Scepter
* Holy Axe
* Arctic Bow
* Assassin Tomahawk
* Flame Staff
* Magma Sword
Bombardier type

*This article is a stub. You can help Goliath Wiki by expanding it.*

The **Bombardier type** is a variation on the base Stone Goliath.

## Differences

Bombardier type Stone Goliath have some differences from the base goliath type:

## Materials Needed

To construct a complete Goliath, you need:

* 7 Stones
* 6 Silicons
* 4 Medieval Mechanics

To rebuild a destroyed stone knight goliath, you need:

* 3 Stones
* 3 Silicons
* 2 Medieval Mechanics

Complete experiments to unlock the ability to craft the goliath pieces:

Head
Kill a piratebot cannoneer using only the stone goliath's ram attack.
Body
Reach level 23.
Hands
Kill 15 enemies with a single Stone Goliath meteor attack.
Legs
Fire 30 shots at enemies without receiving damage.
#### Legs

Just shoot the enemies with your ranged weapon from your base. Monsters wont be able to attack nor target you.
Ice Goliath

*This article is a stub. You can help Goliath Wiki by expanding it.*

The **Ice Goliath** is a variation on the base Stone Goliath.

## Differences

Ice Goliaths have some differences from the base goliath type:

## Materials Needed

To construct a complete goliath, you need:

* 7 Stone
* 6 Silicon
* 4 Frosty Stone

To rebuild a destroyed goliath, you need:

* 3 Stone
* 3 Silicon
* 2 Frosty Stone

## Experiments

Complete experiments to unlock the ability to craft the goliath pieces:

Head
Kill 15 ​​Snow Golems.
Body
Reach level 11.
Hands
Inflict 300 ice damage.
Legs
Kill a grabber with a Stone Goliath in Overdrive mode.
Goliath

*This article is a stub. You can help Goliath Wiki by expanding it.*

**Goliaths** are giant robotic suits that players can build. Starting with simple wooden versions, players will learn to create dozens of Goliaths from a variety of materials: wood, stone, metal and other more unique materials found throughout the world. Unique body parts can be created as well. The Goliaths can be customized and outfitted with weapons to create loadouts for various situations and players' battle preferences. Each faction has different robot plans available. The type of Goliath best suited for a battle depends on the area, weather, and time of day.

## Goliath types

* Wood Goliaths
* Stone Goliaths
* Metal Goliaths
* Crystal Goliaths
Adventurer Manager Wiki/Top section

Welcome to the
Official *Adventurer Manager* Wiki
the *Adventurer Manager* guide written and maintained by the players.
We are currently maintaining 622 pages (187 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Adventurer Manager

**Reunite the kingdom of Adventuria and defeat evil by recruiting Adventurers to send on Adventures for epic loot and rewards in this upcoming RPG/Management Sim with tons of depth, randomization, and customization options!**

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

**General Information**

* Recruit randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
* Unlock secret bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
* Undertake story and endlessly generated Adventures from over a dozen different locations on a large world map!
* Let your Adventurers complete the Adventures automatically or assume total control yourself for bonus rewards!
* Turn-based combat with dozens of skills and spells!
* Level up and enhance your Adventurers with stat points and skills from unique skill trees!
* Equip your Adventurers with the best equipment from an endless amount of randomly generated common, uncommon, rare, legendary, unique, and set items!
* Equip the right gear to battle dozens of monsters, each with their own resistances and weaknesses!
* Unique boss mobs to challenge your toughest Adventurers!
* Equip and level up your ruler and upgrade your castle to impart benefits to all of your Adventurers!
* Avoid deadly traps!
* Choose your Adventurers wisely for each Adventure because if your Adventurers die they stay dead…sorta. Resurrecting them isn't cheap!
* Original retro soundtrack!

[Read more...]

Content

Story

Characters

Non-Playable Characters

Enemies

Towns

Dungeons

Equipment
Skills

Skills are class-specific abilities and spells that let your Adventurers influence the outcome of combat encounters. For example, Clerics have several healing skills, while Wizards have fire- and frost-based skills (spells) to choose from.

## Accessing Skills

Skills are accessed through each Adventurer's character sheet by clicking the "Skills" button at the top of the left-most column.

Once clicked, a new window will pop up like this:

## Skill Points

**Skill Points** are the way an Adventurer can last longer in combat and help their fellow partymembers. Skill points can be spent increasing the rank of an existing skill or to broaden their repertoire by learning a new skill or ability.

### Skill Selections

No Adventurer is perfect - there's always something new to learn. With that in mind, Adventurers are limited to a subset of all the skills available to their class. This restriction is enforced by the *Skill Selections Remaining* field at the top of their skill selection screen.

Every class starts with 5 skill selections. Whenever you spend skill points on a new (Rank 0) skill, the **Skill Selections Remaining** counter decrements by one. Once the counter reaches 0, that Adventurer can no longer learn new skills (but can continue to improve already-known skills).

### Gaining Skill Points

When your Adventurer earns enough Experience Points to gain a new level, they will also earn one skill point.

### Spending Skill Points

You can improve your Adventurers by spending skill points in any of three branches of their skill tree *or* increase one of their three passive Attribute stats. Notice that there are three tiers of skills in each of the branches labeled 1, 5, and 10; your Adventurer must be a minimum of that level in order to choose a skill from that tier.

#### Skill Ranks

Each skill has a rank that starts at Rank 0. If you spend one skill point in that skill, that skill will raise to Rank 1, two skill points will raise the skill to Rank 2, etc. Once a skill reaches Rank 5, it will be "capped" (unable to raise any higher) until your Adventurer is level 10 or greater.

Once your Adventurer is level 10, raising any skill past Rank 5 will cost *two* skill points instead of one. At Rank 10, the skill will again be capped until your Adventurer reaches level 20, and thereafter raising any skill past Rank 10 will cost *three* skill points instead of two.

Choose wisely!

#### Respec

When an Adventurer reaches level 10, you can respec (short for "respecification"), or reallocate, their skill points.

Clicking this button:

* resets the Adventurer's skill selections to 5
* resets the Adventurer's skill points to however many they've earned so far
* all skills are reset to Rank 0

You can now choose new skills for the Adventurer.

## List of Skills by Class

Every class's page has a listing of that class's available skills.

* ARB
* BAR
* CLR
* DEK
* ENC
* MNK
* PAL
* RNG
* ROG
* SHM
* WAR
* WIZ
* WLK
Blacksmith

You are in the castle... there is still much to be done here mlord. You need items, but shy of coin? Visit the Blacksmith and acquire items at no cost whatsoever. Just select the item you want to create, a rarity, and if you so desire, use gemstones to enhance and ensure a certain statistical value.

Sidenote: As of Version 0.6.13 only items of the rarities, common, uncommon, rare and legendary can be created.

## Salvaging

You got useless stuff laying around: A robe with strength, constitution and desterity don't despair! It maybe of some use yet! Simply visit the blacksmith and he'll take apart that stuff and use what he may find. Notice that each (!) piece gives only the corresponding rarity in retun.

 5 | 5

and so on.. you'll get the system.

## Crafting

Now that you have hopefully acquired some materials by salavging useless stuff, you may create any armour or weapon required. There is always a risk involved in creating items, and you rarely recieve a perfect item, the trick is to find the ony with the most use for your character.
Phil

**Phil** is one of the Wizard NPCs available.

## Biography

Phil was born among corn dogs in a mean cow. Surprised from being a Sewage Enthusiast, Phil decided to become an Adventurer. Phil is agile, cowardly, and persnickety but is fat. Phil enjoys race cars and pants but does not like race cars. After Adventuring, Phil hopes to someday settle down and become a Twinkie Expert.
Haunted Mansion

The **Haunted Mansion** is one of the  dungeons in  Adventurer Manager. It is the tenth explorable dungeon and is located southeast of Dwarfia. Enemies will spawn at levels 28-30.

## Enemies

* Floating Hand
* Floating Lich
* Lich Jr
* Shadow Monster
* Skeleton Knight
* Zombie Knight
* Furnace (Mini Boss)
* Possessed Dresser (Mini Boss)
* Lich Lord (Boss)
Inn

"oh come on put the blinds back, i want to sleep" - a child from any other Realm than Adventuria.

Even though the king would never think of overworking his minions\*cough\*- i mean his loyal adventurers, they will make sure they'll do so themselves, the simply stop working if tired.

This is where the illustious inn comes into play.... Seeing that the evil Court Diplomat, Chaplain, overall badass Wizard Miraj pretty much wanted to stage a Coup d’État, the wise king has decreed that nobody is allowed in the castle but himself. so the tired Lowelifes have to reside in the in... on the kings precious coin of course...

## Upgrades

The inn itself can be modernized to several levels offering Benefits to the one who does!

Placeholder Upgrade prices+ Benefits here
A Giant Problem

**A Giant Problem** is the first Storyquest of Adventureer Manager.

## Quest

A giant rat called Fang lives in the Cave. You are asked to get rid of the giant rat problem.

The Primary Objective of the quest is to Kill Fang.
Inside the Cave you will find different encounters like Bats, Rats, Spiders, Enraged Bats, Enraged Spiders, Bear and Wolf. It is possible to find a Chance Event, a Chest and a Camp inside the cave.

It is advised to equip and train the party before trying out this quest.

**Special Reward**

Once Fang is defeated, it drops the unique dagger Fang's Fang.
Equipment

Equipment is used to improve Adventurers so that they can live longer, deal more damage, and in general be more useful. Equipment can be looted from dungeons, bought or gambled from shops, or crafted by the Blacksmith in your Ruler's Castle.

## Types of Equipment

### Weapons

Weapons are equippable items that let your Adventurers deal more damage to enemies, boost their attributes and other stats, and increase their average Gear Score. Every class can use at least one weapon type. Adventurers of a specific race may also have a damage bonus when they are wielding a racially-preferred weapon.

### Armor

Armor consists of helmets, chest armor, and shields. Adventurers wearing armor have a higher Gear Score and will last longer in a fight due to increased Armor defense stats. Many pieces of armor can also boost your Adventurer's attributes and other stats. Every class can use at least one type of armor.

#### Shields

Shields are additional pieces of armor that a certain subset of classes can equip. Adventurers wearing shields gain more armor defense as well as gaining a chance to block incoming enemy attacks. As shields are equipped in the off-hand slot, Adventurers are limited to one-handed weapons.

Shields come in two varieties: Light Shields and Heavy Shields.

### Accessories

Also known as jewelry or trinkets, Accessories are lightweight wearables that can provide a significant boost to an Adventurer's attributes, stats, combat and/or defense abilities, and average Gear Score.

#### Types of Accessories

* Ring
* Necklace

## ilvl

Short for **item level**. Every piece of equipment has an ilvl that is factored into the equipment's ultimate Gear Score. In addition to class requirements, any given item will have a minimum Adventurer level in order to wear or wield the item. The formula is:

**Req Lvl = ilvl - 5**

with a minimum of 1. For example, an ilvl 17 dagger requires a minimum Adventurer level of 12 in order to wield it.

## Tier

Every piece of equipment has an item tier that is factored into the equipment's ultimate Gear Score. Item Tiers range from 1 to 10 and correspond roughly to every 5 Adventurer levels. As an item goes up in Tier, their name will also change to reflect their higher status.

 10 | 45+
Eliza

****Eliza**** is one of the characters that can be controlled in *Shut Up and Dig*.

## Gameplay HUD

The onscreen heads-up display (HUD) consists of the player's health bar, money bar, status effect, and 2 hotbars.

* First hotbar consists of inventory which has found the player, and put it in the slot. Second hotbar consists of a tool that breaks the blocks and cause damage to mobs , bombs , hooks, lights and keys (if available ).
* Health bar consists hearts . There are three types of hearts : a full heart () , half heart () and an empty heart () . One full heart  represents two health, half heart - one health.

* In money bar collect gold , which the player is looking at the level.

* In status effect shows the effect imposed on the player.

She has 3 full hearts or 6 health points. One full heart represents two health. At the beginning of the game Eliza has an iron pickaxe , 4 bomb , 4 hooks and 4 lights.
Dwarfia

**Dwarfia** is a location in Adventurer Manager.

At the beginning of the game, only Paladins can be hired until you raise your Allegiance with them.

Old Flavor Text (probably a leftover from Beta times...)

Many people think that the great city of Dwarfia was made by the Dwarves, but this was only partially true. Originally it was a said to be a floating castle, its makers and residents unknown. One day it simply fell from the sky and crash landed in the western mountains, abandoned. The crash cracked open the mountain, exposing Dwarves to the horrors of sunlight and clean air. Thinking they were under attack, they poured out of the broken mountain and into the fallen castle, looking for something to kill, smashing and ransacking every pot and crate in sight but finding no evidence as to the castles owners.

Eventually, the ruined castle and broken mountain were both repaired by the Dwarves creating an entrance to their underground cities which nobody else is allowed into for reasons that can only be described as "classified". Some believe they raided ancient technology or long lost magic from the castle and experiment with it deep underground away from prying eyes. Originally named "Location 51", it was renamed after the dwarven battle cry "Dwarf Yeah" which was then shorted to "Dwarfia"
Adventurer Manager Wiki

Welcome to the
Official *Adventurer Manager* Wiki
the *Adventurer Manager* guide written and maintained by the players.
We are currently maintaining 622 pages (187 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Adventurer Manager

**Reunite the kingdom of Adventuria and defeat evil by recruiting Adventurers to send on Adventures for epic loot and rewards in this upcoming RPG/Management Sim with tons of depth, randomization, and customization options!**

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

**General Information**

* Recruit randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
* Unlock secret bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
* Undertake story and endlessly generated Adventures from over a dozen different locations on a large world map!
* Let your Adventurers complete the Adventures automatically or assume total control yourself for bonus rewards!
* Turn-based combat with dozens of skills and spells!
* Level up and enhance your Adventurers with stat points and skills from unique skill trees!
* Equip your Adventurers with the best equipment from an endless amount of randomly generated common, uncommon, rare, legendary, unique, and set items!
* Equip the right gear to battle dozens of monsters, each with their own resistances and weaknesses!
* Unique boss mobs to challenge your toughest Adventurers!
* Equip and level up your ruler and upgrade your castle to impart benefits to all of your Adventurers!
* Avoid deadly traps!
* Choose your Adventurers wisely for each Adventure because if your Adventurers die they stay dead…sorta. Resurrecting them isn't cheap!
* Original retro soundtrack!

[Read more...]

Content

Story

Characters

Non-Playable Characters

Enemies

Towns

Dungeons

Equipment

Guides

* How to play guide for Adventurer Manager
* Game support

External links

* Developer site

Videos

Featured images

*Adventurer Manager* Links

Steam page

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Shield

Shields are Equipment that are equippable by Adventurers for even more armor capabilities as well as reducing damage taken from enemies. Adventurers wearing shields gain many benefits:

* higher Gear Score
* increased armor defense
* gain a chance to block incoming enemy attacks
* reduce the amount of damage taken from incoming enemy attacks

Better-quality shields can also can boost the Adventurer's Attributes and other stats.

The downside to shields is that they are equipped in the off-hand slot, which means Adventurers are limited to one-handed weapons.

## Types of Shields

Shields come in two varieties, each usable by a certain subset of classes.

### Light Shield

Light shields are lightweight all-purpose shields that give your Adventurer a chance to block incoming enemy attacks that would otherwise hurt a lot. Great for scrappy Adventurers who like getting into knock-down-drag-out dungeon brawls!

### Heavy Shield

Heavy shields are, as their name implies, heavy, bulky armor that can turn the most brutal onslaught into what basically amounts to a pillow fight. Heavy shields are the bread and butter of the **sword-and-board** tanking Adventurers, Paladins and Warriors.

## Tiers

The following table contains the item tiers for both varieties of shields:
Story

The story of Adventure Manager is one of adventure and intrigue.

## Plot

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

## Plot Quests

* [1] A Giant Problem
* Locate the Kingblade
Golem

## Type

Machine

HP
--

2500

## Attributes

###

###

###

###

###

###

0
-50
0
30
0
0

## Items

Rusty Gear (Common)

Rayon Fiber (Uncommon)

Rayon Fiber (Steal)

## Can Skill

Spinning Swirl

The guardians of the ruins. The golems did not dwell there from the beginning. It was when the ruins were abandoned that the Heroes of Leonar used the place for their own purposes. They brought the golems here to maintain and defend the place.
Helmet

Helmets are Equipment that are worn by Adventurers to protect their heads from getting clobbered. Adventurers wearing helmets gain more Armor and an increase in Gear Score, while better-quality helmets can also can boost the Adventurer's Attributes and other stats.

Helmets are made of four materials, each usable by a certain subset of classes:

 All classes

## Tiers

The following table contains the item tiers for helmets:
Shoot

The **shoot** is how the period are ended, and by either having 5 or more skaters on the playboard you automatically shoot. When you play your last card on hand you automatically shoot as well!
You can also shoot by pressing the shoot button. When a shoot has been made, the receiving player get the opportunity to play one more card before the period is over.
Laboratory

*This article is a stub. You can help Goliath Wiki by expanding it.*

The **Laboratory** is the crafting station for creating mines, metal bars, and goliath oils. It is located in the base camp and is available to build at level 4, using Andrew Gromov's camp ability. It can be upgraded three times as you level further.

In the camp's crafting window, tent recipes are found in the tab labeled "Alchemy".
Clyde

**Clyde** is one of the Warrior NPCs available.

## Biography

Clyde was born among hillbillies in a hilarious waffle iron. Exhausted from being a Lasagna Historian, Clyde decided to become an Adventurer. Clyde is quiet, passionate, and naive but is serious. Clyde enjoys hippies and gypsies but does not like sharks. After Adventuring, Clyde hopes to someday settle down and become an Underwear Inspector.
Pillaged Town

The **Pillaged Town** is one of the  dungeons in  Adventurer Manager. It is the sixth explorable dungeon and is located south of Halfingia. Enemies will spawn at levels 16-18.

## Enemies

* Bandit Cleric
* Bandit Ranger
* Bandit Rogue
* Bandit Warrior
* Bandit Wizard
* Burning Man (Mini Boss)
* Hog (Mini Boss)
* Bandit Leader (Boss)
How to play guide for Adventurer Manager

This page will serve as a basic **how to play guide for *Adventurer Manager***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Adventurer Manager Wiki by expanding it.*
Goalies

**Goalies** are the ones that define players team the most in Captain Hockey League. They could be explained as the leaders and pacesetter of their team.

 If you want they have an idea of how your opponent is going to play, check out their goalie.
## List of Goalie Cards

* J.Falco
* S.hurlBurt
* K.Eveland
* C.Gushiken
* E.Waddle
* M.Striegel
* R.Kyle
* F.Verraux
* B.Snider
* L.Watson
* M.Webb
* A.Wyatt
Farm

The **Farm** is one of the  dungeons in  Adventurer Manager. It is the eleventh explorable dungeon and is located east of Dwarfia. Enemies will spawn at levels 31-33.

## Enemies

* Undead Bull
* Undead Chicken
* Undead Cow
* Undead Horse
* Undead Pig
* Undead Sheep
* Possessed Haybale (Mini Boss)
* Possessed Tools (Mini Boss)
* Undead Farmer (Boss)
Editing To Do List

This list isn't all-inclusive, but it's a pretty good starting point. Skills and combat need to wait until the skills overhaul patch. Claim something, and try to do everything in batches. Trying to find random bits that didn't get completed can be very time-consuming. Please keep this page updated as to your progress on what you've claimed so I can keep track of what still needs to be done. -Beta7

## Claimed

* Enemies (Beta7)
* Races (Beta7)
* Weapon and Armor Types (Beta7)
* Blacksmith:Gems (Beta7 - short)
* Blacksmith:Salvaging (Beta7 - short)

## Open

* Classes

(primary role, types of weapons and armor (see Equipment page's list of weapons and armor))

* Weapons

(upload info like Fist page, use weapon template)

* Armor

(upload info like \*insert example here\*, use armor template - need to set this example up still)

* Blacksmith:Crafting

(flavor text? not quite sure what to put here)

* Castle Upgrades

(short and easy; give neutral view pro/con to each option)

* Party Bonuses

(hire lots of lvl 1 adventurers and experiment; include name of bonus, benefit, and requirement)

* Story Quests

(original name, plus gold/xp/rxp info; I hope to get the lower-left-hand-corner-speech-bubble text from Froren to just copy/paste; make sure you start these by adding them to the list in Quests first)

* Common Quests

(this one is open to anyone at any time; make sure you start these by adding them to the list in Quests first)
Orc Camp

The **Orc Camp** is one of the  dungeons in  Adventurer Manager. It is the ninth explorable dungeon and is located southwest of Giantia. Enemies will spawn at levels 25-27.

## Enemies

* Orc Barbarian
* Orc Ranger
* Orc Rogue
* Orc Shaman
* Orc Warrior
* Orc Wizard
* Kobold (Mini Boss)
* Orc Witch Doctor (Mini Boss)
* Orc Lord (Boss)
Castle

**The Castle** is the monarch's home base, from which he wages his war against Miraj. Here, you will find a quest board that reflects invasions, the Blacksmith, the Jeweler, a Stash, a Graveyard where you can pay to revive any cadavers in your party, the Jester, and the Castle Keep itself, which can be upgraded to provide bonuses to your party.

Each room added to the Castle Keep costs an increasing amount (starting at 100 gold and increasing per additional room). The tower is the central architectural feature of the castle; additional rooms stem outward from it, building both distally and vertically. Rooms can be demolished, but only if they are not underneath an existing room or between an existing room and the tower. Each room can provide the following possible bonuses:

* Stash size- adds 50 to your total inventory/stash.
* Adventurer XP- +5% to adventurer experience points.
* University Training Cost- -5% to the costs of University skills.
* Magic Find- +10% to Magic Find stat.
* Allegiance Gain- +10% to the loyalty of the cities.
* Gold Find- +10% to Gold Find stat.
* University Training Time- -1 hour reduction while training in the University.
* Flee Chance- +10% better chance to flee.
* Resting- Adds +2 END per tick while resting.
* Auto Adventure Speed- -5% Auto Adventure speed.
* Res Cost- Decreases Res cost by 5%.

A maximum of 12 rooms can be added.
Ruined Keep

The **Ruined Keep** is one of the  dungeons in  Adventurer Manager. It is the third explorable dungeon and is located on an island just south of The Castle. Enemies will spawn at levels 7-9.

## Enemies

* Skeleton Cleric
* Skeleton Rogue
* Skeleton Warrior
* Skeleton Wizard
* Crazed Squatter (Mini Boss)
* Summoner (Mini Boss)
* Skeleton Queen (Boss)
Class

Congratulation! \*sarcastic slowclap\* you found out that one adventurer is not like the other... Great, i mean, really...

(For Version 0.6.13)

### Classes

As for the actual classes. There are 4 general directions:

* Tank (Brutish knucklehead who can take a couple of hits)
* Healer (The noble elves \*cough-weakling\* who take care of the party health-wise)
* Bruisers, Damage Dealers (whatever you want to call them, the guys that bring the HURT)
* Mages
* Supporters (Those that don't fit into any category because of their abilities, which do not qualify them into any group)
* Hybrids (all-rounder vs. specialization)

### Tanks

* Warrior
* Deathknight
* Paladin
* Barbarian

### Healer

* Cleric
* Paladin
* Shaman
* Monk

### Bruisers/DD

* Rogue
* Barbarian
* Ranger
* Arbalester

### Mages

* Wizard
* Cleric
* Enchanter
* Shaman

* ARB
* BAR
* CLR
* DEK
* ENC
* MNK
* PAL
* RNG
* ROG
* SHM
* WAR
* WIZ
* WLK
Cleric

The **Cleric** is one of the base classes in the game Adventurer Manager. It is always available (Either with Level 1 Allegiance from any town, or in Dark Elfia from the start).

Initial Bonus:

+2 on CON

+3 on WIS

## Skills

The Skill tree apparently got overhauled after the beta stage, probably due to balancing issues.

Current Skills

* Smite - Level 1
* Bless - Level 5
* Greater Heal - Level 10

Removed Skills

* Greater Smite - removed
* Group Heal - removed
* Holy Ward - removed
* Revive - removed
Game modes

At the moment there are two game modes and one mode - in development:

* **Training mode**

Available from version 0.0.6. In the training mode player will find a small survival rate and control of the game. Training room is almost completely created from the bedrock, so the break in this mode will not have a lot. The player learns how to use the bomb, rope and light, how to fight the mobs, passing over obstacles and learning new concepts every few steps.

* **Survival mode**

After practical knowledge in a survival mode, Eliza hits in the first world of the game, where it traps waiting, mobs and a lot of ground in every way. One world consists of 4 levels. At each attempt to pass the level, the map will change generation. To complete a level, you will find a special key which can be found either by generating random map, or directly with the boss.

## Gallery

* Training mode in version 0.0.6
* Survival mode: First world, 3rd level

Gameplay
An Explorer's Delicacy

## Quest Text

**(spoken in male Aurin voice)** Maps? Nah. I'd rather explore it myself.

**(hovering text from Nooks Barkbiter)** This forest is an Explorer's dream!

**Click Response:** An Explorer's Delicacy

**Nooks Barkbiter:** Fancy meeting another Exile up here! Care to catch your breath and share a taste of this delightful honeycomb? It's awesome!

**Click Response:** I guess I'll give it a taste.

## Location

Nooks Barkbiter can be found at coordinates 721, 1944, after a lot of jumping to get up the tree.
Item

(someone please add pictures and format better)

* Stone Armor - Allows you to ignore all terrain damage (arrows, falling, traps, spikes, etc)

Key - Allows you to open a one locked chest

Golem's Gift - causes fake gold (the one that turns into a monster) to appear red, showing which is just money

Bag - gives extra space

Cross - revives you upon death, with a temporary debuff (slower, jump one block, one block vision)
0.0.3

**0.0.3** was released to fix 4 bugs.

## Fixes

* Fixed error generating structures in the bedrock.
* Fixed error when thrown, item falls through the block.
* Fixed error when using a large bag with a small bag in the inventory, it's impossible to throw a small bag
* Fixed crash if explodes a bomb in the shop.

## Bugs

* Hearts (loot) in spider falling into the lower block.
Draw

**Draw** is an important element that's how players increase the number of cards on their hand. Since in Captain Hockey League players won't get to draw cards after every turn turn. Draw is divided into two different types:
1. Between every period players have the possibility of drawing up to 5 cards.
2. The ability of skaters and managers can trigger draw mechanic.
Shut Up and Dig Wiki

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General disclaimer

About Shut Up And Dig

 is a 2D Fantasy roguelike game. The main character is an elf girl - Eliza, who explores extremely dangerous underground world. All the elements of the magic game universe are connected with each other. The terrifying world you have to explore is full of powerful artifacts, secrets, demons, monsters and ghosts.

Beta version of "Shut Up and Dig" was released on November, 10, 2015 by publisher Atria Games Studio via Steam. This game was developed by Eugene Shcherbakov and Matvey Sakharovsky. News about the game you can be found in the Steam Store.

The Game

**Game modes**

Tutorial mode
Survival mode
Story mode (coming soon)
**Trading**

**Craft**

Environment

**Achievements**

**Mobs**

NPC
Bosses
**Items**

**Artifacts**

**Blocks**

**Worlds**

**Generated structures**

Tutorials

**Tutorials**

Getting started
Basics
Survival
Controls
Combat
Things not to do
Tricks
**FAQ**

Gameplay

**Computer:**

Steam: **0.0.12**

**Development version:**
**0.1.0**

**Version history**

**Unused features**

**Mentioned features**

**Removed features**

News

**0.0.12** – December 6, 2015
* Hunter's Knife deals half damage;
* Fixed graphical errors;
* Fixed several critical bugs.

**0.0.11** – December 6, 2015
* Added new character - Hunter!
* Added new items
* Changed the textures of items
* Added new Chest...

Read more about 0.0.11
Shut Up and Dig Wiki/ru

Admin noticeboard
Wiki rules
Recent changes | Create an account
Help contents
How to help
New pages | Style guide
Copyrights
General disclaimer

About Shut Up And Dig

 - это фантастическая игра в стиле roguelike. Главный персонаж игры - девушка-эльф по имени Элайза, которой предстоит исследовать таинственные миры подземелий, населенных всевозможными существами. Все элементы магической игровой вселенной связаны друг с другом. На пути в ужасающем мире Вам может попадаться большое количество артефактов, секретов, демонов, монстров and приведений.

Бета-версия "Shut Up and Dig" была выпущена 10 ноября 2015 года от Atria Games Studio в Steam. Эта игра разработана Евгением Щербаковым и Матвеем Сахаровским. Все новости об игре можно найти в магазине Steam.

The Game

**Игровые режимы**

Обучение
Выживание
Режим Истории (запланировано)
**Торговля**

**Крафт**

Environment

**Достижения**

**Мобы**

НПС
Боссы
**Предметы**

**Артефакты**

**Блоки**

**Миры**

**Генерируемые структуры**

Tutorials

**Обучение**

С чего начинать?
Базовые знания
Выживание
Управление
Введение боя с мобами
Меры безопасности в игре
Трюки
**ЧАВО**

Gameplay

**Компьютер:**

Steam: **0.0.12**

**Запланированная версия:**
**0.1.0**

**История версий**

**Неиспользуемый контент**

**Нереализованный контент**

**Удаленный контент**

News

**0.0.12** – 6 декабря 2015 года:
* Кинжал Хантера наносит 1 единицу урона, вместо 2;
* Исправлены графические ошибки;
* Исправлено несколько критических ошибок.

**0.0.11** – 6 декабря 2015 года:
* Новый персонаж - Хантер!
* Добалено несколько новых предметов;
* Изменены текстуры игры
* Добавлен новый сундук...

больше о версии 0.0.11
Move

**Move** is often used Captain Hockey League to either get to the opponents skaters, or to move a skater of one's own into safety. Movement of skaters could include opponents skaters or the players own.

Moveability can be created through skater you play or managers, this can be used to initiate tackles. You cannot move an opponents skater to tackle one of their own.
A Freebot Poem

*This article is a stub. You can help WildStar Wiki by expanding it.*

**A Freebot Poem** is a Zone Lore entry found in Algoroc.

## Lore entry

Annihilate My Central Lubrication Pump

A Poem by Freebot Transista

Annihilate my central lubrication pump,
Eye-blast the hurt and pain from my faulty limb sockets,
Emerge from the malfunctioning bay doors of my cerebral processors,
My one, my zero, my Annihilator

Dearest, if you will not be my central hub,
If you will not join networks with newly awakened sentient mind,
If you will not annihilate my central lubrication pump,
Then you surely will deactivate me to be kind.

You do not hear me, my love, my giant,
You cannot see me through red and burning eyes,
So please take my soul, my mind, my life,
And Annihilate what my heart still denies.

## Location

Annihilator Silo 14 (4624.08 -1103.50 -382.03 177.64)
Divisions

Each division contains unique cards and offers variety of styles when it comes to gameplay. The divisions feature at least 3 different teams each, every team has a variety of cards and combinations that could be combined within the division.
There are 4 different divisions.

* Atlantic Division
* Central Division
* Metro Division
* Pacific Division
0.0.1

**0.0.1 (Beta Release Update)** - The first version of the game **"Shut Up and Dig"** was released on November 10, 2015 via Steam from the Atria Games Studio.

## Developers

This game was developed :

* Eugene (Dgon) Shcherbakov - The main developer of the game and **"Atria Games Studio"**. Autor ideas, works with code.
* Matvey (Fear) Sakharovsky - Designer, work with code.
* Svyatoslas (Classican) Morozov - The main producer of the music.
* Ivan (CrashBieCay) Sikorsky - The main developer of the **SUAD Wiki**. Official game tester, bug tracker, video editor etc.
* Pavel Filippov - Translator.

## Description

???????????????????????????????????????????????????????????????????????????????????????????????????
0.0.7

**0.0.7** added blood, controller support, music for bosses etc, Eliza now has 3 hearts and redrawn several textures. The first big update since the Beta release.

## Additions

Blood
* Added blood for Eliza and mobs.

Controls
* Added full controller support.

Music
* Added Criple boss theme music.
* Added Plant boss theme music.

Achievements
* Added 6 achievements.

## Changes

Eliza
* Now has 3 hearts.

Textures
* Changed textures of the Golden room:

* Redrawn Gold block.
* Redrawn Iron door.
* Redrawn Diamond.

* Redrawn Tele-Pot.

## Bugs

Blood
* Eliza bleeds because of the waste from pipes.
* Too much blood particles.
* Blood particles flies away from the bedrock of the field of view.

Other bugs
* Crash, when crafting large bag.
* If you hold a gamepad crossbar diagonally, Eliza will dig the two blocks at the same time .

## Gallery

* Tutorial with gamepad controls. Eliza has 3 hearts.
* Golden room before...(Bug: Cobblestone border in air)
* ...after...
* Bug with blood.
How to play guide for Captain Hockey League

This page will serve as a basic **how to play guide for *Captain Hockey League***.

## Basic gameplay

Wrap your skates, build your hockey team and get ready for the Captain Hockey League - the fast-paced strategic card game that's easy to learn and extremely fun.

Start a free game and play your coaches, call hockey players and use the goalkeepers' special abilities in duels of strategy.
Level up and choose the team that suits you the best, with hundreds of cards to win or buy, your team will never stop developing.

Captain Hockey League is a game you can learn to play in just a few minutes. Here are the basics:

In Captain Hockey League you play a General Manager of your hockey team and the cards are team resources.
The player with the highest score wins the period, and your goal is to win two periods against your opponent.
The playboard of the Captain Hockey League is as in hockey, divided into three zones: defensive, neutral and offensive.
Both you and your opponent only get 5 cards at the start of the game.
However, there is nothing that prevents you from playing any card you want from your hand.

## See also

* Release date
* System requirements
Captain Hockey League

*This article is a stub. You can help Captain Hockey League Wiki by expanding it.*

**Captain Hockey League** is a hockey-themed battle card game.

## Plot

Use players, managers, and equipment cards to outwit your opponent and score points for your team.

## See also

* Release date
* System requirements
* How to play guide for Captain Hockey League
Accelerite

The volatile and valuable mineral accelerite is found only on Nexus, and contains many unusual properties that make it a valuable source of fuel for Dominion and Exile vessels. The Dominion, the Exiles, and many nonaligned factions are pursuing accelerite mining operations on the planet's surface.

## Accelerite Composition

Readings indicate the rare element accelerite is formed largely from condensed primal air. Direct exposure to concentrated accelerite appears to generate a distortion field that speeds up time in a small localized area around the exposed - in other words, exposure to accelerite causes one to move more quickly for a short period, without negative side affects.
Gameplay

The **Gameplay** is simple to understand but has a lot different ways of being tweaked; easy to learn yet hard to master.

Every players have between 15-20 cards in their deck, with a mixture of skaters, managers and equipment.

Captain Hockey League is a game you can learn to play in just a few minutes. Here are the basics:
In Captain Hockey League you play a General Manager of your hockey team and the cards are team resources.
The player with the highest score wins the period, and your goal is to win two periods against your opponent.

The playboard of the Captain Hockey League is as in hockey, divided into three zones defensive, neutral and offensive. Both you and your opponent only get 5 cards on your hand at the start of the game and before every period starts.
 However, there is nothing that prevents you from playing any card you want from your hand.
When you play your last card, you automatically shoot.

## Game Elements

* Bench
* Deck
* Hand
* Shoot
* Discard Phase