The Epic RPG - Orangebark General Store

The shopkeeper greets you with a warm welcome. "Nice seeing you here! I assume you're going to want to buy some stuff for battles, and I've got the perfect set of tools for you! Have a look at my items in stock and choose what you'll like!"

Craftable Items:

* Iridesblade - This reflective sword is perfect for defending against attackers. Crafted with a Voidrablade, 20 Ruins Swords, and 10 Shiny Ore. Deals 327 damage and inflicts confusion for two turns every seventh turn. Gives 1/3 extra HP. 12 Pearls
* Irisdesstaff - Glimmering white, with a peaceful wisp inside. Crafted with a Voidrastaff, 10 Ruins Swords, and 20 Shiny Ore. Uses 23 mana. Sets enemy on redfire and and deals 338 damage. Gives 1/3 extra HP. 12 Pearls
* Mining Armor - Perfect for traversing dark caves. Crafted with Gold Armor, Magic Armor, Icy Armor, and 5 Shells. Gives +20 defense and gives weapons a 1/7 chance to stun. Immunity to stun. 26 Pearls
* Gilded Shield - A shiny shield with intricate designs on it. Crafted with a Contrast Shield, 15 Shiny Ore, 10 Skynite Ore, and two Mystic Runes. Can be used 3 times a battle. When used, raises defense by 75 for the turn and reflects the damage back at the enemy. Also passively reduces plague damage by 1/4. 34 Pearls
* Breaker Blade - How do people in anime even hold swords like this? Crafted with a Marinblade, Voidrablade, 25 Ruins Swords, 2 Mystic Runes, and 10 Contrast Ore. Deals 280 damage + 90 piercing damage and inflicts bleeding. Also gives +160 max HP and Mana. Extra Ability: Uses 230 Mana. Deals 360 piercing damage, and inflicts plague for five turns. 42 Pearls
* Stealth Knife - This sharp knife is swift enough to take out unexpecting enemies with ease. Crafted with a Sharp Katana, a Swift Dagger, and 25 Soliditium Ore. Deals 235 piercing damage, inflicts bleeding for three turns every six turns, and inflicts shattered (no defense, immunity to all fire types) for two turns every seven turns. Extra Ability: Uses 230 Mana. Regenerates 200 HP, deals 275 piercing damage, and inflicts plague for five turns. 75 Pearls
* Staff of Aqua - A lot of water flows around this weapon. Crafted with an Irisdesstaff, Icy Armor, and a Mana Potion. Uses 37 mana. Deals 364 damage and stuns for two turns every six turns. Gives +230 max HP. 23 Pearls
* Flame Aura Wand - Said to cause eternal burning. Crafted with a Redfire spell, a Wand of Sparking, and a Lesser Mana Potion. Uses 49 mana. Deals 310 damage and inflicts redfire for three turns every seven turns. Gives +50 max mana. 29 Pearls
* Steel Axe - A large, heavy axe with a sturdy steel head. Crafted with a Bland Axe, 10 Ruins Swords, a Mystic Rune, and three Health Potions. Deals 310 damage + 75 piercing damage and inflicts 40 extra piercing damage every sixth turn. Extra Ability: Uses 240 Mana. Heals 250 HP and deals 125 piercing damage to three enemies. 33 Pearls
* Imbue Staff Level 3 - The orb is now a rapidly spinning cube. Can be imbued with any level 3 spell, allowing infinite use of said spell. Each spell gets a +80 damage boost. Uses 140 Mana. 40 Pearls and a level 2 Imbue Staff
* Sickle - Would go nice with that Halloween costume from eleven years ago. Crafted with two Fangs and 15 Shiny Ore. Requires the Haunt Plan. Inflicts bleeding for two turns and deals 200 damage. Can only be used every seven turns.
* Magi Staff of Infection - It indeed did pay off. Crafted with an Obsessively Protected Magi Staff and a Bloody Poison Stick. Uses 70 mana. Inflicts red fire and plague for three turns and stuns for two turns. Also deals 150 piercing damage and gives the player 30 defense for three turns. Has a cooldown of eight turns. 26 Pearls
* Hellish Rod - It makes you uncomfortable just looking at it. Crafted with a Magi Staff of Infection, a coyote chunk, and a Flame Aura Wand. Uses Deals 347 damage and inflicts redfire and metal inferno for three turns every six turns. +15 defense. Extra Ability: Uses 300 mana. Deals 160 piercing damage and inflicts fire, demonfire, redfire, and metal inferno for two turns. Has a cooldown of ten turns. 58 Pearls
* Blood Butcherer - It looks as gruesome as it sounds. Crafted with a Fiery Bane, 25 Shade Ore, 15 Skynite Ore, and a Healing Potion. Deals 325 damage + 50 piercing damage and inflicts bleeding. Also gives +300 max HP. Extra Ability: Uses 200 Mana. Deals 210 piercing damage, and inflicts shattered for three turns. 36 Pearls
* Magma Stone - It's quite hot, but for a reason. Crafted with 3 Melting Somethings, 15 Shiny Ore, and a Greater Mana Potion. Gives immunity to fire and demonfire, and reduces damage from redfire and metal inferno by 3/8. 32 Pearls
* Fire Gauntlet - This flaming glove gives no harm to your hand, surprisingly. Crafted with a Mechanical Glove, a Magma Stone, and 10 Shade Ore. Gives immunity to fire and demonfire, reduces damage from redfire and metal inferno by 1/2, increases melee damage by x1.5, makes all attacks deal 70 additional piercing damage, gives +200 extra HP to you and all party members, and makes all melee attacks inflict demonfire. 55 Pearls
* Molten Quiver - All your arrows have caught ablaze. How fun. Crafted with a Magma Stone and a Magic Quiver. Gives a 1/5 chance for arrows to not consumed when firing a bow, increases ranged damage by x1.4, gives immunity to fire and demonfire, reduces damage from redfire and metal inferno by 1/2, and makes all ranged attacks inflict demonfire. 39 Pearls
* Ethereal Clock - This feels... wrong, for some reason. Crafted with an Ice Clock, Possessed Orb, 15 Shiny Ore, and 15 Contrast Ore. Gives +15 defense, +300 max HP, +30 damage to every attack, and allows attacks to stun enemies for three turns for 100 mana. 35 Pearls
* Pin-cer-pointer - Feelin a bit crabby. Crafted with a Basalt Snapper Pincer, 5 Shiny Ore, 10 Ocean Ore, and 10 Bullets. Requires the Chill Plan. Deals 280 damage and has a 1/6 chance to inflict frozen for two turns. 25 Pearls

Arrows craftable:

* 10 Redfire Arrows - 10 Demonfire Arrows and a Redfire spell. Requires the Redfire Plan. Deals 68 damage and inflicts redfire for three turns. 6 Pearls
* 5 Psychedelic Arrows - 5 Wooden Arrows and a Psychedelia spell. Deals 52 damage and inflicts confusion for three turns.
* 3 Sharp Arrows - 10 Wooden Arrows and five Fangs. Deals 20 piercing damage and inflicts bleeding for three turns. 8 Pearls
* 3 Shatter Arrows - 3 Pierce Arrows, four Shells, and a Shard spell. Deals 35 piercing damage and inflicts shattered for the next turn. 11 Pearls
* 3 Frost Arrows - 10 Wooden Arrows and a Frost Call spell. Deals 46 damage and inflicts frozen for the next turn. 11 Pearls
* 1 Zero Arrow - 100 Wooden Arrows and 100 Fire Arrows. Deals 800 piercing damage. Can only be used once per area. 0 Pearls
* 10 Bullets - One Shell. Deals 10 damage. Used exclusively with the Pin-cer-pointer. 2 Pearls

Spells:

* Shard - Inflicts shattered for two turns. 15 Pearls, one Sharp Spike spell, Haunt Plan (Level 5)
* Redfire - Inflicts redfire for three turns. 11 Pearls, one Demonfire spell, Redfire Plan (Level 3)
* Sharp Spike - Inflicts bleeding for three turns. 13 Pearls, 2 Fangs (Level 4)
* Trade Off - Instantly kills an enemy and one party member. 35 Pearls (Level 5)
* Freeze - 250 damage and inflicts stun and broken armor for three turns. 18 Pearls (Level 4)
* Crystallize - 125 piercing damage, stuns for three turns, and inflicts bleeding for two turns. Has an eight turn cooldown. 21 Pearls, one Sharp Spike spell (Level 5)
* Rallying - Party members deal x2 damage next turn. 22 Pearls (Level 5)
* Group Guard - You and all party members deal no damage but have x2 defense next turn. 25 Pearls (Level 4)
* Meat Shield - Everyone on your team but one party member take no damage next turn. The remaining party member takes all the damage. 32 Pearls (Level 5)
* Persuade - One enemy joins your team for four turns. Can not be done during boss battles. Can only be used once per area. 34 Pearls, one Trade Off spell (Level -1)
* Diseased - One party member gets plague for two turns, then passes it on onto you, another party member, or an enemy, unless they have plague immunity. This continues until someone with the debuff dies or the battle ends. Can only be used once per area. 32 Pearls, one Plague Balloon Spell (Level 5)
* Sickness Immunity - Immune to plague for six turns. 28 Pearls (Level 4)
* Frost Call - Inflicts frozen for two turns. 10 Pearls, Chill Plan (Level 5)

Skills (Only two can be active at a time):

* Shining Sword - Melee attack increased by x1.5. All attacks inflict stun for two turns every eight turns. 13 Pearls
* Great Accuracy - Ranged attack increased by x1.5. All attacks inflict confusion for two turns every seven turns. 13 Pearls
* Elite Magician - Magic attack increased by x1.5. All attacks inflict fire for three turns every nine turns. 13 Pearls
* Abstraction Artist - Abstract attack increased by x1.5. All attacks inflict bleeding for one turn every nine turns. 13 Pearls
* Team Spirit - Teammate attack increased by x1.3. All teammate attacks inflict demonfire for two turns every ten turns. 13 Pearls