Guild Cities

As guilds progress through the game, they will gain items such as City Building Order or by competing quests, allowing them to own or even make their own Guild Cities.

The initial cost of building a city is dependent on many factors, such as location, environment, topography, etc.

See also Primordial City and Abyssal Star Primordial City.

## City Ranks

Cities can be categorized by its rank:

* Basic City

* Intermediate City

* Advanced City

* Main City

* Holy City - numbered less than a handful in the modern God’s Domain.

## Promotion

In order for an Advanced Guild Town to be promoted to a Basic City, the town has to have:

* sufficient defensive structures

* an astronomical amount of Popularity and permanent residents.

Another method to do so would be the use of a Gold Town Promotion Order.

In order to promote a city to a higher rank, the city has to fulfill more criteria compared to promoting a town.

An Advanced Defensive Construction, like the Four Towers of Elements, fulfilled the security requirements to become an Intermediate City.

One of the conditions for promotion to Holy City was the World Mirror’s protection.

## Benefits

When a Guild City reaches 8,000,000 player population, they are allowed to activate **Independent Mode** and will receive the option to garrison the War God's Temple. When Independent Mode is activated, the NPCs in the city will be liberated from part of their duties, allowing other NPC forces (such as the War God's Temple and the Adventurer's Association) to intervene in the city's affair. Although these forces will take up some space in the city that is not subjected to the owner's management, in exchange these forces will be responsible for the security in their own establishment and will contribute to the city's security and conveience.

### Adventurer Residences

Guild Cities are allowed to construct Adventurer Residences upon their promotion or creation. Adventurer Residences work similar to Guild Residences, allowing members of the adventurer team to teleport in and out of the city. There is a limit to the number of residences that can be constructed. For a Basic City, there can only be ten residences.

### City Lord's Mansion

Guild Cities have their City Lord's Mansion, which serves as the city's heart. The stronger it is, the stronger the city would be. Although it can be upgraded, it requires alot of money and super-rare resources. For cities which were promoted from Advanced Towns, the City Lord's Mansion will be stronger than those of a newly created or captured Guild City.

The mansion comes equipped with it's own defensive magic array, which is stronger than the one that protects the city. However, the Mana storage is lesser, hence it won't last as long.

When the mansion is created, a Level 10 NPC is assigned to be the manager of mansion. It handles certain affairs of the city, such as removing the seal from the city and allowing public entry. Although it is Level 10, it is invulnerable to all damage.

Normally the City Lord's Mansion only gains an Isolation Barrier once they become an Intermediate City, but in the case of an item such as the Gold Town Promotion Order is used, the mansion gains the Isolation Barrier upon it's promotion.

### Entry Fee

When a city is opened to the public, the owner of the city can set an entry fee. However, there are limits to the minimal and maximum fee, which is determined by the system based on the city's geographical surroundings and development.

## Defenses

When a player establishes their own Guild City, there is a protection period where Tier 3 and below NPCs can be hired to protect it for a fee. Defensive constructs such as Defense Towers and Arrow Towers can also be built as fixed constructs in the city.

Tier 2 NPC Soldiers hired at the start typically have combat standards at the early or middle stage of the Trial Tower's fifth floor. For those older Guild Cities, their solders would have combat standards at the late stage of the Trial Tower's fifth floor and be capable of easily killing Tier 2 Experts.

## Difference between a Guild Town and a Guild City

There are many differences between Guild Towns and Guild Cities.

* One major difference is the capture method. In order to capture a Guild Town, players simply need to claim the Town Token from the ruling Guild's Residence. Whereas, to capture a Guild City, players need to secure the City Lord's Mansion.

## List of References

1. ↑ 1.0 1.1 Chapter 2810
2. ↑ 2.0 2.1 Chapter 2148
3. ↑ Chapter 1781
4. ↑ Chapter 1910
5. ↑ Chapter 1911
6. ↑ Chapter 2166
7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Chapter 2167
8. ↑ Chapter 2153