Aaracokra

Aaracokra are bird people bearing arms and wings together, along with bird-like talons for feet and hands. They are descended from any number of Werebirds and/or Birdweres.

Aaracokra are both fast and long-distance fliers, and are found on most continents. Aaracokra tend towards flying archers and warriors, due to their propensity towards speed and hit-and-run attacks.

* Aaracokra as DnD Characters
* Aaracokra as FATE Characters

## Aaracokra as DnD Characters

Aaracokra share the following traits, regardless of subrace;

**Medium Humanoid; Dexterity +2; 30 ft. Walking speed, 40 ft. Flying speed**

**Talons**. You possess d6 Finesse natural weapons, which are your birdy talons.

### Aaracokra Paragons

Aaracokra are living weapons of lycanthropic blood, down to their feathers. Your talons are d8 natural weapons now, and you may fire your feathers as ranged weapons. They take on the qualities of magical silver when you do so. Your feathers possess a 40/120 range and a d8 damage die.

### Epic Aaracokra

Epic Aaracokra inherit a lycanthropic resilience. You become immune to nonsilvered weapon damage, your natural weapons are considered magical silver, and you gain Regeneration 20; You regain 20 hit points at the beginning of each of your turns, and you recover from lingering injuries after a long rest.

Like all other Lycan-descent Beastkin, Aaracokra are then split into subraces based on their quasi-mythical lycanthropic heroes;

### **King Tibarn**

**Strength +1**

**Hawk Strength.** You add your Tier to your strength modifier for the purposes of gaining boons from high ability scores.

**Hawk Weapons.** Your talons and beak are d8 finesse weapons with the CQC property, and you have advantage on all Grappling rolls.

### Heroic Tibari

In his life, King Tibarn signed a pact with the Exemplars of elemental wind. Heroic Tibari learn the *Ritual of Living Wind*. In addition, your natural weapons manipulate the wind, granting them a reach of 15 feet.

### **Lord Naesala**

**Charisma +1**

**Mimicry.** You may impersonate nearly any sound you've ever heard directly. If you've specifically studied and/or practiced this sound for 5 minutes or more, the impersonation is nearly flawless, and you gain a +10 bonus on all checks made to determine the quality of the impersonation.

**Raven Charm.** When you peacefully communicate with a creature using your true voice (That is, not one devised of Mimicry or another talent) for longer than 10 minutes, the creature is subject to the effects of a Charm Monster spell. If they succeed their saving throw, or when the effect ends, the creature has no knowledge of this effect.

### Heroic Naesa

While they lived, Naesala acted as a bridge between the lycanthropes and the humanoids they were with. You may communicate with all creatures as though you shared a language, including Spirits. In addition, you gain a magical bonus to all charisma-based skill checks equal to your level.

### **King Reyson**

**Wisdom +2**

**Divine Heron Song.** You gain triple proficiency in Performance, and proficiency in Charisma skill checks. You add your wisdom modifier to your charisma modifier for the purposes of gaining boons from a high ability score, and vice-versa.

### Heroic Herons

King Reyson was a true man of peace. He single-handed ended a thousand wars, or so the legend goes. All Herons are thus carriers of his peace. You are always under the effects of Sanctuary. The effect ends relative to a single creature after you deal damage to them and they're aware it was you who dealt the damage. Nothing else will break the effect for any creature.

### **Queen Micaiah**

**Wisdom +1; 50 ft. Flying speed**

**Hawk Strength. You add your Tier to your strength modifier for the purposes of gaining boons from high ability scores.**

**Hawk Strength. You add your Tier to your strength modifier for the purposes of gaining boons from high ability scores.**Sample Stuff