Bonnie

**Bonnie**or fully known as **Bonnie the Rabbit** is an antagonist from Five Nights at Freddy's. He is a returning character for the Ultimate Custom Night.

## **Appearance**

### **Body Appearance**

> "*FIVE NIGHTS AT FREDDY'S Graphic designed animatronic bipedal purple rabbit, Bonnie, holding a red guitar and wearing red bow-tie.*"
> ― Scott Cawthon's page, "Intellectual Property Rights (IPR)"
>
>

Bonnie is a bipedal lavender animatronic rabbit, with lighter accents on him. His face features contain a puffy muzzle, with a black nose, has teeth sporting on the jaw, his eyes contain black eyelids, white scleras, reddish-pink irises, and black pupils, he also has ears portraying a rabbit. His body features contain a round stomach and a red bowtie on it. Overall, his body does not show his inner endoskeleton wiring in it, portraying a child-friendly robot.

### **Game Appearances**

* Five Nights at Freddy's
* Five Nights at Freddy's 3 (Minigame)
* FNaF World
* Ultimate Custom Night
* Five Nights at Freddy's VR: Help Wanted
* Five Nights at Freddy's AR: Special Delivery

## **Behavior**

> "*Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run.*"
>
>
>

Bonnie shares Pirate's Cove (CAM 05) with Foxy, and a figurine on top of the desk will show who is currently active in Pirate's Cove. Every two seconds the monitor is raised, the figurine has a 33% chance to change to the other character.

If Bonnie is observed on the camera while he is active, he will scream for a moment, then temporarily disable the Monitor's video feeds. The duration of this effect is

250
(
A
I
L
e
v
e
l
∗
20
)

{\displaystyle 250 + (AI Level \* 20)}

 frames, for a minimum of 270 frames at AI level 1 and a maximum of 650 frames at AI level 20 (from about 4.5 seconds to 10.8 seconds respectively).

While Bonnie is active in Pirate's Cove, he negates the risk of Foxy demanding otherwise valuable camera attention, making it beneficial to leave Bonnie there for extended periods of time, as unlike Foxy he cannot actually harm the player.

Bonnie can be death-coined, which will also eliminate Foxy if he is active as well.

## **Dialogue**

Bonnie has no dialogue (other than screeching at the player).

## **Trivia**

* While historically one of the more aggressive animatronics in most installments in the *Five Nights at Freddy's* series, Bonnie instead acts more like a hazard than a direct threat in *Ultimate Custom Night*.

## Gallery

Bonnie's UCN MugshotA figurine of Bonnie that stays in the table. This also is Bonnie's full mugshot.Bonnie, while looking Pirate's Cove, with his eyes glowing.Ditto, but with eyes not glowing.