recursal/Fanatic-Fandom huggingface dataset:
Cobray M11/9

The **Cobray M11/9** is a version of the Mac 11 chambered in 9x19mm. As the name suggests, the M11/9 was manufactured by Cobray, after the Mac 11's original manufacturer went bankrupt.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the grip of the gun.
3. Pull back the charging handle located on the top of the gun, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The Cobray M11/9 has attachment rails on the top and bottom of the receiver.
* The Cobray M11/9 can use a 16, 32, or 72 round mag.
* The CoBray M11/9 can use any Muzzle Device and Pistol Stock.

## Variants

### See Also

* Mac 10
* Mac 11

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!Cobray M11-9 SMG -- H3VR Weapon Deep Dive
APC45

The **APC45** is a pistol calibre carbine chambered in .45 ACP. It has a companion carbine chambered in 9x19mm called the APC9.

## Operation

 Mag Release
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The APC45 has flip-up iron sights. To use, grab the sights at the ends of the rail on the top of the receiver.
* The APC45 has a collapsing stock and an attachment rail on the top of the receiver and all around the handguard.
* The APC45 can take any Muzzle Device.

## Videos

H3VR Early Access Update 61! New Civvie Gats, Quality of Life Upgrades, Snap-turning For Rift!Brügger & Thomet APC 45 and APC 9 carbines -- H3VR Weapon Deep Dive
M1A1 Bazooka

The **M1A1 Bazooka** is one of the first man-portable rocket launchers ever fielded by a military. It also served as the basis for the Panzerschreck 54.

## Operation

1. Insert an M6 Rocket into the rear of the launcher.
2. Aim and fire by pressing the trigger.

## Video

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!M1A1 Bazooka -- H3VR Weapon Deep Dive
## Trivia

* The loading procedure is simplified, as the process to transfer electricity to the rocket (which is required to fire the weapon in real life) is skipped.
Lukas Wiener

**Lukas Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in the Crossroads.

## Overview

Lukas is an exchange student studying architecture. During the Rotwiener outbreak, Lukas began building three different traps to help defend against the Rotwiener menace.

Lukas is easy to miss; he lives in a house right behind the first Rotwiener nest.

## Quest

Lukas asks the player to activate all three of his traps, by bringing Jerry cans from the gas station to each trap.

* The deadfall trap is located North of Wienerton, on the road to the North Pacification Base.
* The spinning blade trap is located in Lakeside, in front of the sawmill.
* The Tesla trap is located on the road between Wienerton and the South Pacification Base.

Activating the three traps rewards the player with various power tools:

* 1st trap: Drill
* 2nd trap: Chainsaw
* All traps: Circle Saw

## Videos

H3VR - ROTR - Lukas Wiener Voicelines

 Characters (general)
Lahti L35

The **Lahti L-35** was the first domestically-produced pistol of Finland, and its main service pistol in WWII. While it bears a superficial resemblance to the Luger P08, it does not have a toggle action.

## Operation

Button Mapping
 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the bolt located at the rear and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The L35 can use Muzzle Devices and Pistol Stocks.
* The barrel and upper receiver move back slightly when chambering a round. This is the first automatic pistol in game to animate short recoil operation.

## Videos

H3VR Early Access Devlog - Update 110e3 - A Finnish Classic
Max9

The **Max9** (better known as the **Maxim 9**) is an integrally suppressed semi-auto pistol that can use Glock magazines.

## Operation

Button Mapping
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Max9 has no safety.
* The Max9 has a built-in suppressor.
* The Max9 can take Pistol Stocks. It also has an attachment rail under the barrel, and a hidden rail on top.
* The Max9 can take any 9x19mm Glock magazine.

Glock 9x19mm Magazines
 G18C Drum | 50

## Videos

H3VR Early Access Update 97 - Maximum Silence in 9mmMax 9 -- H3VR Weapon Deep Dive
Breaching Proto

The **Breaching Proto** is a scene where the player can practice "Breach & Clear" maneuvers in an indoor setting.

## Settings

The player can configure the settings for their breaching run just outside the door.

Breaching Proto Settings - Select 1 type of Target
 Random Positions

The scene also used to feature Clunks, but are no longer available.

Once the player has selected their settings and have equipped themselves with their chosen firearms, the timer will start and the player has to shoot all of the targets. The score / time is recorded outside.

The scene has two floors, and the second floor is accessible from the outside via climbable pipes, or by the interior stairwell.

## Trivia

* The scene is modeled after Anton Hand's apartment.
* The scene's skybox comes from the file "04-23\_Day\_A" on NoEmotion HDRs; the website's watermarks can be seen by standing on the edge of the scene and looking downwards. The exact location the photograph was taken is in a field near Cholupice, Prague, Czech Republic; its coordinates are around 49°58'59.8"N, 14°26'00.6"E. This skybox was initially used in the unreleased scene 301 Lawn Darts.
AK101

The **AK101** is a modern version of the AKM. It is chambered in 5.56x45mm as it is intended for the export market. It has the same internals as the AK74N, and features synthetic furniture.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AK101 is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Adjustable Sight

* The rear sight is adjustable: grab the rear sight and click left or right on the touchpad or the B and A buttons to change the zero distance that the sights will line up. By default, the AK101 is set to "battle zero setting" - the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high. From there, the sight goes to 100m, and then increases in 100 meter increments up to 800m.

### Attachments

* The AK101 can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the AK101:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
* The AK101 is also compatible with following bespoke attachments:

AKFore B10AKFore RomanianAKFore SharkGP25 ClassicBayonet AK
## Videos

H3VR Early Access Update -30- Meatmas Week 2 Roundup, New Handgun and Revolver Controls and FeaturesH3VR Early Access Update -40- Saiga 12, Russian Attachments, AK rebuilds & More!AK 101 -- H3VR Weapon Deep Dive
## Trivia

* When it was first added, it was incorrectly referred to as the AK-102; the AK-102 is a carbine version of the 101 and features a shorter barrel.
Rogue Archer

*"Out run my arrow and I'll let you live."*

These ruthless looters know no limit. They are cruel and even steal from children and the old. They became far more notorious for their inhumane actions they've been showing ever since they've pledge their allegiance to Sha'rade.

### Titles

★: Wanderer Rogue Archer

★★: Bralwer Rogue Archer

★★★: Seasoned Rogue Archer

★★★★: Assassin Rogue Archer

★★★★★: Skilled Assassin Rogue Archer

★★★★★★: Cruel Assassin Rogue Archer

### Abilities

**Notes**

Very Common Monster draw from Normal Hero Scrolls and Farmable from Scenario 5-1-10 Normal Mode.

Another thing to note is being this is a 1\* monster it is much easier to Awaken than Higher grade monsters, Thus makes for a Powerful early starter ally for Free to Play players. At 6\* it has Quite lower stats than other Natural Higher Grade monsters, However still is a respectable Contender if Equipped efficiently with Runes.
Ladies Companion Pepperbox

The **Ladies Companion Pepperbox** is a tiny single-action revolver, used for discrete personal defense. The Ladies Companion is the game's first pepperbox revolver; each chamber is also its own barrel, making the gun mechanically simpler but also more bulky compared to traditional revolvers.

## Operation

Button Mapping
 Index Cylinder
 Cock Hammer
 Spin Revolver
 Eject Case
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert a cartridge into the loading gate.
3. Press right on the touchpad or the A Button to index to the next chamber.
4. Repeat steps 2 and 3 until the revolver is full.
5. Press left on the touchpad or the B button to close the loading gate.
6. Press down on the touchpad or the A Button to cock the hammer.
7. Aim and fire by pressing the trigger.
8. Repeat step 6 between each shot.
9. When the revolver is empty, open the loading gate again, and eject each cartridge, either by grabbing the ejector rod underneath the barrel, or by pressing the trigger. Index to each chamber on the cylinder and eject until the cylinder is empty.

## Attributes

* The Ladies Companian can be fan-fired for rapid-shooting. To do this, hold down the trigger, then swipe your hand past the hammer repeatedly.
* The Ladies Companion is small enough to fit inside tiny quickbelt slots.

## Video

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!Ladies' Companion pepperbox - H3VR Weapon Deep Dive
AR50a

The **AR50a** is a single-shot bolt-action anti-materiel rifle. It is a cheaper alternative to rifles like the M107A1 for sporting shooters.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle, turn it counter-clockwise, then pull back to open the breech.
3. Insert cartridge into the chamber.
4. Push the bolt handle forward and then clockwise to close the bolt.
5. Aim and fire.

## Attributes

* The AR50a has an attachment rail on top of the receiver, and can use any Muzzle Device.

## Videos

H3VR Early Access Devlog- Update 104 Experimental - AR-50a1 Rifle, New & Rebuilt TargetsAR 50A -- H3VR Weapon Deep Dive
## Trivia

* The AR50a has a QR code between its pistol grip and stock that links to the personal website of Stefan Engdahl, the model's creator.
Lori Wiener

**Lori Wiener** is an NPC in Return of the Rotwieners. She is one of the civilians in Honey Hamlet.

## Overview

Lori works in the gas station just outside of Honey Hamlet, called the Spork in the Road. Lori is also a well-known pyromaniac; according to her, she used to work at a restaurant that burned down under mysterious circumstances.

## Quest

Lori asks the player to bring jerry cans to her various improvised fire traps, which spray jets of fire out of garden sprinklers. One is located right next to the gas station, and the other three surround Downtown Wienerton.

Lori gives the player the following equipment as a reward:

* Flare Gun HP with Dragon's Breath shells
* Molotovs
* Contender 45-70
* Bang-Snaps

## Videos

H3VR - ROTR - Lori Wiener Voicelines

 Characters (general)
AK12 Prototype

The **AK12 Prototype** is a Russian Assault Rifle. It is the more famous prototype of the AK12 that features many elements distinct from other AK-pattern weapons. This includes changing the fire selector to a thumbswitch instead of the classic dust-cover safety, and adding a burst-fire setting.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for 3-round burst, and again for full-auto.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AK12 Prototype is quite distinct from other AK-pattern weapons, including its final production version.
	+ It has an ambidextrous charging handle, as opposed to the right-side handle of other AKs.
	+ Its fire selector is safe-semi-3-round burst-full, and the safe position does not prevent chambering the weapon.
* The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Attachments

* The AK12 Prototype can use any Muzzle Device.
* The AK12 Prototype has a stock that both folds and extends.
* The AK12 Prototype has an attachment rail on top of the receiver, on the top and bottom of the handguard, and another one on the gas block.

### Compatible Magazines

 AK74N Mag
 AK12 Mag
 AK74N Mag
 AKS74U Mag
 AKS74U Tactical Mag
 AK74N Drum

## Videos

H3VR Early Access Update 90 Alpha 4 - AK-12 (Prototype and Final Version)AK 12 and AK 12 Prototype -- H3VR Weapon Deep Dive
Construct

**Constructs** are a type of enemy found primarily in Take and Hold. Unlike Encryption Nodes, which appear in the Hold Phase, Constructs appear in the Take phase and are entirely optional to combat.

## Active

Active constructs roam the hallways and will target the player if it enters their sight radius.

### Sentinel

The Sentinel is a large floating device that will patrol hallways and scan for the player with various lasers. The player can avoid being seen by keeping their distance or hiding behind a solid object. Destroying the Sentinel or getting detected by its beams will trigger an alert.

Sentinel
## Passive

Passive constructs are mostly stationary and will only target the player under certain conditions.

### Blister

Blisters are small alarms that appear in tight corridors, and will passively scan within a limited arc. The player has to time walking past the construct so as not to trip the lasers. Tripping the lasers will trigger an alert.

### Floater

Floaters are hovering mines; they are also drawn to the player by proximity or being hit with gunfire. If the player manages to hit the central sphere, or the mine gets close enough, the mine to explode after a second.

### Iris

The Iris is a turret-type construct that will charge up and fire a laser. The Iris is decently armored and is hard to destroy using weaker rounds like pistols.

BlisterFloaterIris
## Utility

Utility Constructs can be utilized by the player rather than being an enemy to be fought.

### Node

The node is a slingshot weapon that the player can grab and pull back, then release to fire a powerful concussive blast. This uses the same projectile as the launcher on the Sustenance AR3, which means the projectile will bounce around and can potentially harm the player.

Node
## Videos

H3VR Early Access Devlog - Update 111e4 - More Geometric Nightmares
Carl Gustaf M2

The **Carl Gustaf M2** is a recoilless rifle that is commonly used to provide man-portable artillery fire. The Carl Gustaf is reloadable and fires a wide variety of munitions.

## Operation

Button Mapping
 Fire

1. Grab the forward knob located near the rear of the launcher, and push it forward to unlock the breech.
2. Grab the rear knob and rotate it to open the hinge breech.
3. Insert a shell into the breech.
4. Close the breech and lock it.
5. Press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to cock the hammer.
6. Aim and fire by pressing the trigger.

## Attributes

* The Carl Gustaf M2 is technically not a rocket launcher, but a recoilless rifle. This means that there is no rocket motor on the projectile, giving it a higher initial velocity but no acceleration.

## Videos

H3VR Early Access Devlog - Meatmas Day Gift Showcase!Carl Gustav -- H3VR Weapon Deep Dive
G11

The **G11** is an experimental caseless ammunition-firing rifle. The G11 uses a highly complex firing mechanism to chamber and fire the ammunition, being capable of either full-auto fire at a lower, more controllable fire rate, or as a very rapid "hyperburst" that fires 3 shots before the recoil throws off the shooter's aim.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want three-round burst, and a third time if you want full-auto.
2. Insert a magazine into the magwell, located at the front of the weapon above the barrel.
3. Grab the charging handle on the left side of the receiver, and rotate it counterclockwise to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The G11 has an integrated scope.
* The three-round "hyperburst" shoots at a much faster fire rate than on full-auto.
* The G11 can take any Muzzle Device.

## Videos

H3VR Meatmas Round-up Week 3! MEATMAS DAY Gifts Unboxing!G11 and G11 TacMod -- H3VR Weapon Deep Dive
## Trivia

* The G11 actually ejects invisible casings. This is because the caseless ammunition still uses the same architecture as the rest of the ammo system.
* The model in the game is one that is specifically used in the US ACR trials, but the in-game weapon does not chamber the correct round for the ACR version (4.73mm, instead of the 4.92mm used by the real ACR).
* The G11/G11 TacMod's loading process is simplified in-game, not requiring the user to depress the magazine release button on the top of the rifle.
1887 Lever Action Shorty T2 Variant

The **1887 Lever Action Shorty T2 Variant** is a lever-action shotgun, based on the one seen in the film *Terminator 2*. The T2 Variant features synthetic furniture, a short barrel, removed stock, and a large lever loop to make flip-cocking easier. It is a hidden weapon that is unlocked by completing the bandit challenges in Wurstworld.

## Operation

 Flip-Cock
 Fire

1. Grab the fore end of the gun and hold down the trigger with the forward hand.
2. Move the firing hand towards the forward hand to open the breech.
3. Insert rounds into the open chamber and magazine tube.
4. Grab the fore again and move the firing hand back to close the breech.
5. Aim and press the trigger on the firing hand to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The 1887 Lever Action T2 Variant can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.
* The 1887 Lever Action can take a Muzzle Device.

## Videos

H3VR Devlog- WIP 4 the 4th - M1887 Lever Action Shotgun, Volcanic Pistol, SW Model 101887 lever action shotguns -- H3VR Weapon Deep Dive
COP 357

The **COP 357** is a four shot firearm that is useful as a backup weapon. Compared to other derringer-sized pistols, the COP 357 is powerful, but also fairly inaccurate and difficult to use past close range.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert rounds into each chamber.
3. Click left or right on the touchpad or the B Button again to close the barrel.
4. Aim and press the trigger to fire.

## Video

H3VR Early Access Update 85 is Complete! Fancy Pants Derringers, and Take & Hold UpgradesCOP 357 derringer -- H3VR Weapon Deep Dive
HE36 Mills Bomb

The **HE36 Mills Bomb** is a grenade with a timed fuse between 4 and 4.4 seconds.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The HE36 Mills Bomb has a fuse time of 4 to 4.4 seconds.
* The HE36 Mills Bomb has the least amount of variation in fuse time out of the real-world grenades.
C7A2

The **C7A2** is a Canadian AR-Pattern rifle. The main differences between the C7A1 and the C7A2 is that the latter adds a collapsing stock, and a tri-rail mount beneath the front sight.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The C7A2 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The C7A2 can take any Muzzle Device.
* The C7A2 has an attachment rail on top of the receiver, and three rails under the front sight.
* The C7A2 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* TheC7A1 can also use the M203 or M203A1.

M203M203A1
### Magazines

* The C7A2 is compatible with the following magazines:

## Variants

* C601
* C7A1
* M16
* M16A1
* M16A3
* M16A4

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
GP Hangar

**GP\_Hangar** is a sandbox scene designed with Gameplanner in mind; it is a large empty room with two smaller rooms for the player to use in constructing any type of scenario they may have in mind.

## Scenarios

### Default Scenario

The default scenario has a basic IPSC course, including Barriers and standing IPSC targets. Targets are marked in red and blue; the idea is to hit every red target while avoiding blue targets from each of the different vantage points along the course.

## Videos

H3VR Early Access Devlog- New Upcoming Sandbox Levels!
Ice Axe

The **Ice Axe** is a locomotion tool and melee weapon added in Update #99 Alpha 3. The player can use a pair of axes to climb vertical surfaces in the environment. In Alpha 4, the axes can be stuck onto the surface, allowing a player to take their hand off the axe and fire a weapon as needed.

The Ice Axe is also a melee weapon. It can be found in the Item Spawner under Melee Weapon > Improvised.

For a similar item with different mechanics, see the Climbing Axe.

## Operation

1. Grab an axe in each hand.
2. Strike one of the axes against the surface you wish to climb. Make sure you're hitting the surface with enough speed for the axe to stick.
3. Pull yourself up.
4. Strike your other axe into the surface at a higher position.
5. To remove your first axe from the climbing surface, pull it out with enough force.
6. Repeat steps 3-5 until you reach your destination.

## Video

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
B-600

The **B-600** is a massive, six-shot, double-action revolver. This sci-fi pistol is one of the largest pistols available in the game.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Aim and fire by pressing the trigger.
5. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The B600 has attachment rails on the top and bottom of the barrel.
* The B600 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.
* The .600 Magnum Bolt cartridge is best known for its explosive munitions; click to see details.

## Videos

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!B-600 - H3VR Weapon Deep Dive
AUG A1

The **AUG A1** is an Austrian bullpup assault rifle, and one of the first of its kind to be adopted by a military force. The AUG is designed to be ambidextrous, with the ability to change the rifle to be usable by left-handed users. It features an integrated scope and fore grip as standard.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located in the bottom of the receiver and in the stock of the gun.
3. Pull the charging handle on the left side of the gun and release.
4. Aim and press the trigger to fire.

## Attributes

* The AUG A1 has what's called a "two-stage trigger" instead of a normal fire selector. To fire in semi-auto mode, apply a small amount of pressure to the trigger. To fire in full-auto mode, squeeze the trigger all the way.
* The player can perform an "HK slap", much like with the MP5 and G3A3. Lock the charging handle back before inserting the magazine, then slap the charging handle forward by brushing your controller past it.
* The AUG A1 has an integrated 1.5x scope, as well as backup irons on the top of the scope.
* The AUG A1 can use any Muzzle Device.

## Video

H3VR Early Access Update 89! TRIPLE FEATURE- Aug Rifles, Meat Fortress Sniper Kit & Grabbity Gloves!Steyr AUG A1 and A3 carbines -- H3VR Weapon Deep Dive
M60

The **M60** is an iconic American machinegun. The M60 was the first general-purpose machinegun used by the US Military, replacing both the M1918 BAR and M1919 belt-fed machinegun. The M60 was designed to be easily usable in both the infantry and vehicle roles, but due to its bulk and some reliability issues, was upgraded into the M60E3 and M60E4, before eventually being replaced by the M249 at the squad level, and the M240 in all other roles.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Attach a belt box to the left side of the receiver.
3. Grab the top of the receiver and lift to open the cover.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
5. Close the receiver cover.
6. Pull the charging handle on the right side of the receiver, and release.
7. Aim and fire by pressing the trigger.

## Attributes

* The M60 can use any Muzzle Device.
* The M60 has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.

## Variants

### See Also

* M60E3
* M60E4

## Video

H3VR Early Access Update 72! M60, Index Controller Support, New Locomotion and more!M60 series LMGs -- H3VR Weapon Deep Dive
K50-M

The **K50-M** is a Vietnamese copy of the PPSh-41. It features a shorter barrel, collapsing stock, pistol grip, and the front sight of an MAT-49 SMG.

## Operation

Button Mapping
 Fire

1. Insert a magazine into the magwell, located under the receiver and in front of the trigger guard.
2. Pull back the charging handle located on the right side of the gun, and release.
3. Aim and fire by pressing the trigger.

## Attributes

* The K50-M can use any Muzzle Device.
* The K50-M can use both the 35 round and 71 round magazine of the PPSh-41.
* The K50-M has an extendable stock.

## Variants

* PPSh-41
* PPSh-41 Modern

## Videos

H3VR Meatmas Round-up Week 1! Day 1-4s Gifts, and some Melee System Upgrades!K50-M SMG -- H3VR Weapon Deep Dive
AG42B

The **AG42B** is a Swedish semi-auto battle rifle. The rifle has a unique bolt operation in that the dust cover is used as the charging handle.

## Operation

Button Mapping
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Push forward the dust cover located at the top of the receiver, then pull it back to pull back the bolt.
4. Push the dust cover slightly forward to drop the bolt forward.
5. Press the trigger on the firing hand to fire.

## Attributes

* The AG42B can be reloaded with stripper clips. Open the bolt, place the stripper clip on top of the ejection port, and push the rounds off the clip into the magazine.
* The AG42B can use any Muzzle Device.

## Videos

H3VR Early Access Devlog - Update 111e2 - AG42B - The Swedish WW2 Battle Rifle
Mary Wiener

*Not to be confused with Myra Wiener.*

**Mary Wiener** is an NPC in Return of the Rotwieners. She is one of the civilians in Wienerton.

## Overview

Mary owns Mary's Miscellaneous General Store, where various non-firearm items can be obtained. One of these items is the Backpack, which allows the player to carry far more items.

## Shop

Players can purchase attachments with their collected Meat Cores. Buying an item will permanently unlock that item for that game save.

General Store
1 Mouldy Core
 Picatinny Scope
 Pistol Stock
 Muzzle Brake
 Spare Key | 1 Shiny Core
1 Juicy Core
 Flashlight
 Picatinny Grip
 Laser Sight
1 Juicy Core
1 Speedy Core

## Quest

Mary asks the player to take various amplifiers, and install them onto each of the radio towers. Each amplifier goes to a specific tower, as shown on the nearby map. The locations are:

* WDTC - Downtown Wienerton, just outside the wall
* WTUR - Downtown Wienerton, near the post office to the North.
* WTLB - Lakeside, near the Old Mine.
* WTCP - Lakeside, near the sawmill.
* WTGO - Old Wienerton, close to the Pacification Base.

For each tower, Mary rewards the player with a different attachment:

* Rail Adapters
* Flashlight
* Laser Sight
* Reflex Sight
* M203

## Videos

H3VR - ROTR - Mary Wiener Voicelines

 Characters (general)
M16 (disambiguation)

The **M16** is an American Assault Rifle chambered for 5.56x45mm, which is part of the AR15 military pattern of rifles.

* For the original version adopted by the US Air Force, see M16.
* For the updated version adopted by the US Army, see M16A1.
* For the burst-fire version, see M16A2.
* For the full-auto version of the M16A2, see M16A3.
* For the modern version, see M16A4.
* For the Candaian variants, see C7A1 and C7A2

M16M16A1M16A2M16A3M16A4C7A1C7A2
Aerial Denier

The **Aerial Denier** is a firearm for the Heavy in Meat Fortress. It is a dual-assembly variant of the Minigun; the Aerial Denier fires a much larger round at a slower rate of fire. The Aerial Denier is loosely based on the GAU-19/A, but with twin barrel assemblies. The name "Aerial Denier" is a play on words of "area denial", a type of weapon that prevents enemy passage, such as a landmine. The "Aerial" part is in reference to the GAU-19/A being an anti-aircraft weapon.

## Operation

1. Insert a fresh ammo drum underneath the barrel of the weapon. It should attach automatically.
2. Hold the gun with both hands (forward hand should hold the grip above the barrels).
3. Press the trigger on the firing hand to fire.

If the player tries to fire one-handed, the gun will fly out of their hands.
Medieval Melee Weapons

**Medieval Weapons** are one of the largest categories of melee weapons. Though seldom used in game modes like Take and Hold, they can be used in more melee-centric game modes like the Meatmas Cappocoloseum and Return of the Rotwieners.

## One-Handed Weapons

The following weapons can be used with one hand.

Arming SwordCutlassKatzbalgerMace 1Mace 2RapierWarhammer
## Two-Handed Weapons

The following weapons can be wielded with two hands. They can be used with one hand, but can be more difficult to control, and won't be as powerful without both arms swinging.

BardicheBastard SwordClaymoreEspadonEstocFalchionFlambergGermanic Axe 1Germanic Axe 2Germanic Axe 3GladiusGrossmesserKatanaLongsword 1Longsword 2Longsword 3Longsword 4Zweihander
## Throwable Weapons

There are two types of throwable weapons: Daggers, and Javelins. Both can be spawn-locked. They can also be used as normal melee weapons, but when thrown, they will eventually despawn like a spent casing.

* Daggers can be flipped in the player's hand by pressing the touchpad (Classic Controls) or B Button (Streamlined Controls) for a different throwing position.
* Javelins automatically reposition themselves when thrown to fly tip-first.

Dagger ElegantDagger FootsmanDagger HornedDagger SwordHiltPilum 1Pilum 2

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Cyber Pistol

The **Cyber Pistol** was the first pistol introduced in H3VR, before it even carried that name.

## Operation

 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Videos

Virtual Object Experiments with SteamVR in UnityCyber-Handgun pistol -- H3VR Weapon Deep Dive
## Trivia

* At one time it had unlimited ammo before it was chambered in 10mm DSM.
* Prior to Update #52, it used a proprietary cartridge called "Cyber Pistol" ammunition.
* Prior to Update #104, the Cyber Handgun could not be acquired with the Item Spawner.
MP5K

The **MP5K** is the compact version of the MP5. Despite being classed as a machine pistol in-game, it actually isn't one; it is very bulky for a machine pistol, being little more than a standard MP5 with a short barrel, making it more of a compact SMG. That being said, it is also very controllable and has all the same controls and features as other members of the MP5 family.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for either burst or full-auto fire depending on the version.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The MP5 is a HK-pattern weapon. The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.

MP5 Magazines
 MP5 100 rnd Drum | 100

### Attachments

* The MP5K can take any Muzzle Device and Pistol Stock.
* The MP5K can take the following bespoke attachments:

MP5K Attachments
 Scope | G3SG1 Scope

G3 PicatinnyMountMP5 Picatinny AdapterG3SG1 ScopeMP5kFore Prototype
## Variants

### MP5KA4

No stock, with safe-semi-3-round burst-auto selector.

### Gallery

MP5KA2MP5KA3MP5KA4MP5K-NMP5K-PDWOriginal MP5K modelUpdate #20 MP5K model
## Videos

H3VR Early Access Weekly Update -9 - Mp5k, Tweaks and some Roadmap RamblingH3VR Early Access Weekly Update -20- Suppressors, New Firearms, Better Target System and more!H3VR Early Access Update 63! 32 New Guns! 250th Gun In The Game! The (almost) Entire MP5 Family!H&K MP5K -- H3VR Weapon Deep Dive
M200

The **M200** (also known as the **Cheytac Intervention**) is a bolt-action rifle anti-materiel rifle designed for long-range performance. The M200 has a sub-MOA accuracy up to over 2 miles, and is built to be easy to transport.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.
5. Repeat step 3 between each shot.

## Attributes

* The M200 has a collapsing stock.
* The M200 can take any Muzzle Device.
* The M200 has an attachment rail on the top of the receiver as well as another one on top of the barrel.
* The M200 cannot be quick-bolted, but can still be slide-bolted.

## Video

H3VR Meatmas Round-up Week 3! MEATMAS DAY Gifts Unboxing!M 200 -- H3VR Weapon Deep Dive
Double Barrel 1882

The **Double Barrel 1882** is a double-barreled side-by-side shotgun from the Old West. It is a typical "rabbit ears" shotgun; each hammer must be manually cocked to fire each barrel. The shotgun has a plate on the stock that says 'W.F. & Co's Guard 5 Express", indicating that this is a Wells Fargo issued coach gun for stagecoach guards.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into each chamber.
3. Close the shotgun by grabbing the fore and lifting it up.
4. Press down on the touchpad or the A Button to cock the hammers, one for each barrel.
5. Aim and fire by pressing the trigger.

## Video

H3VR Early Access Devlog- New Coach Guns, (1864 Wells, 1882 Rem), Rebuilt Breakactions & RevolversRemington Model 1882 -- H3VR Weapon Deep Dive
G18

The **G18** is the machine pistol variant of the G17 and the only factory full-auto variant of the Glock pistol. The G18 is a popular choice for bodyguards or special forces units in need of a compact but powerful firearm; that being said, it is still difficult to control on full auto.

## Operation

Button Mapping
 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to select your fire mode.
2. Insert a fresh magazine into the pistol's grip.
3. Grab the slide and pull it back all the way.
4. Aim and fire with the trigger.
5. When the magazine is empty, click down on the touchpad or the A Button to eject the magazine.

## Attributes

* The fire selector will only switch between semi-auto or full-auto. Like other Glock pistols, it has no external safety.
* The G18 can take Muzzle Devices and Pistol Stocks. This version has no attachment rail under the barrel.
* The G18 can take any 9x19mm Glock magazine.

Glock 9x19mm Magazines
 G18C Drum | 50

## Variants

### See Also

* G17
* G17 Custom
* G19
* G18C

## Videos

H3VR Early Access Update -53- MOAR Tactical Toys- 20 New Attachments & 6 New GatsGlock 18 -- H3VR Weapon Deep Dive
Arcade Proto

## Overview

The **Arcade Proto** is a Legacy Scene that was one of the first challenges added to H3VR, before its public release. It is currently the oldest scene in the game, ever since the Warehouse Range was remade in Update #33. The player earns points in timed shooting challenges against a variety of target sequences.
MP7A1

The **MP7A1** is a modern PDW with ultra-compact dimensions. The MP7A1 is chambered in 4.6x30mm, which can penetrate light armor, while also being low-recoil. The grip and stock can be folded out of the way for a compact "machine pistol" configuration, but are usually extended for better handling. It is a chief competitor to the P90.

## Overview

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full-auto fire.
2. Insert a magazine into the grip of the gun.
3. Grab the charging handle on the rear of the gun, near the base point of the stock.
4. Aim and press the trigger to fire.

## Attributes

* The MP7A1 has attachment rails on the top and sides of the receiver, and can mount any Muzzle Device as well.
* The MP7A1 has a collapsing stock.
* The MP7A1 has iron sights that can be flipped to change from a pistol-style notch sight to a rifle-style aperture sight.

## Videos

H3VR Early Access Update -31- Meatmas Week 3 Roundup & Contest Winners!H&K MP7A1 PDW -- H3VR Weapon Deep Dive
MP5/40

The **MP5/40** is a version of the MP5 chambered in .40 S&W. It is not a common variant, as .40 S&W is not widely used outside of North America, though it has been adopted by a number of law enforcement agencies. The MP5/40 is no longer available from Heckler & Koch.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for 2-round burst, and again full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The MP5/40 is an HK pattern weapon. The player can do what's called the "HK Slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The MP5/40 can take the following bespoke attachments:

MP5 Attachments
 Scope | G3SG1 Scope

MP5Fore FlashlightMP5Fore RISMP5Fore SlimMP5Fore VentilatedMP5Fore WoodG3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope
## Variants

### See Also

* MP5
* MP5K
* MP5SD
* MP5/10

## Videos

H3VR Early Access Update 63! 32 New Guns! 250th Gun In The Game! The (almost) Entire MP5 Family!H&K MP5, MP5-40, and MP5-10 SMGs -- H3VR Weapon Deep Dive
M76

The **M76** is a Yugoslav DMR patterned off of the RPK machinegun and chambered in 7.92x57mm Mauser. Because Yugoslavia was not part of the Warsaw pact, they did not have access to the Dragunov SVD technical specifications, and made do with existing rifle patterns.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M76 has adjustable sights, which go from 100m to 1000m in 100 meter increments. To adjust, grab the sight, then press left or right on the touchpad or B and A buttons.

### Attachments

The M76 can use any Muzzle Device.

* The following attachments can be used on the dovetail mount for the M76:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Videos

H3VR Early Access Devlog - Holiday Roundup 4M76 battle rifle -- H3VR Weapon Deep Dive
MP40

The **MP40** is a German WWII SMG. It is one of the most iconic weapons of the *Wehrmacht*, though in practice it was mainly used by squad leaders, paratroopers, and vehicle crews, whereas most soldiers still used the K98K (outside of urban engagements like the Siege of Stalingrad). It was favored for its low recoil and accuracy, and was less expensive than many other SMGs, but was eventually replaced by the new StG-44, under the guise that it was a submachine gun and not an assault rifle.

## Operation

Button Mapping

1. Insert a magazine into the magwell, located under the receiver.
2. Pull back the charging handle located on the left side of the gun, and release.
3. Aim and fire by pressing the trigger.

Be aware that when pulling back the charging handle, if you rotate it upwards, the bolt will be locked back. This is the safety instead of a conventional safety switch.

## Attributes

* The MP40 can use any Muzzle Device.
* The MP40 has a folding stock that unfolds from the bottom.

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!MP 40 SMG -- H3VR Weapon Deep Dive
Grapple

The **Grapple** is a locomotion tool introduced in Update #99 Alpha 3. The grapple allows the player to climb vertical surfaces with relative ease. The player can throw the grappling hook a reasonable distance, but can be launched even farther with the Graviton Beamer. The Grapple can be Spawn-Locked, allowing the player to create as many ropes as they need to navigate terrain. Besides being used to ascend tall structures, the grapple can also be used to descend by sliding down.

The Grapple can be found in the Item Spawner under Misc > Utility.

## Operation

1. You will need both hands free. Hold the grapple with one hand. Using the other hand, click the end of the rope to unbundle.
2. The rope should now extend to the ground below you.
3. Throw the hook upwards toward a ledge. Depending on how far you throw, the hook may only catch on the wall and not the top of the ledge.
4. Grab the rope to begin climbing. The highlighted blue portion shows where your hand is currently grabbing the rope.
5. You can pick up the hook to reposition it. For example, to climb down, move the hook so that the rope extends to the ground, and drop the hook onto a ledge.
6. To slide down a rope, grab the rope with one hand, then press and hold the touchpad (Classic Controls) or B Button (Streamlined Controls). You cannot grab onto more than one rope at a time and slide down.
Davee Wiener

**Davee Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians found on the Crossroads.

## Overview

Davee is the owner of The Silo bar. The Rotwiener epidemic has made business very slow.

## Quest

Davee asks the player to destroy all four Rotwiener Nests, found in various nearby locations. One is just past his bar, one is in Lakeside, and two are located in Wienerton.

To destroy the nests, the player must destroy each outlying node before the nest itself becomes exposed. Each node has a specific weakness:

Destroy each nest rewards the player with various shotguns, as well as specialty ammo dispensers.

* First nest: TOZ-106
* Second nest: KS-23
* Third nest: KWG 1
* All nests: AA12

## Videos

H3VR - ROTR - Davee Wiener Voicelines

 Characters (general)
CAWS TacMod

The **CAWS TacMod** is a fictional modernization of the CAWS automatic shotgun, with additional rails that allow more modularity compared to the original variant.

## Operation

Button Mapping
 Mag Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety. Press again to switch from semi-auto to full-auto.
2. Insert a magazine into the magwell located underneath at the rear of the gun.
3. Pull back and release the charging handle located on the left side of the receiver.
4. Aim and fire by pressing the trigger.

## Attributes

* The CAWS TacMod has a rail on top of the receiver and another one on the bottom of the handguard.
* The CAWS TacMod can take any Muzzle Device.

## Video

H3VR Early Access Update 93 - Jackhammer and C.A.W.S. shotties, Meat Fortress Scout Kit & More!H&K CAWS shotgun -- H3VR Weapon Deep Dive