recursal/Fanatic-Fandom huggingface dataset:
Flipline studyjny

Kraj produkcji
 Język oryginału
 Stacja telewizyjna
 Lata produkcji
 Data premiery dubbingu
 Wyemitowaneserie
 Wyemitowaneodcinki

**Flipline studyjny** (ang. *Flipline Studios*, 2013) – brytyjski serial animowany.

Polska premiera dubbingowa odbyła się 1 czerwca 2013 roku na kanale Disney XD.

## Fabuła

14-letni Spencer Wright przeprowadza się do Hollywood. Dom, w którym zamieszkuje z rodziną, jest nawiedzony – mieszka w nim duch sławnego niegdyś, ekscentrycznego rockowego gitarzysty, który nazywał się Billy Joe Cobra. Chłopiec musi się nauczyć żyć ze swoim nowym przyjacielem, który staje się też jego opiekunem.

## Wersja polska

**Wersja polska**: SDI MEDIA POLSKA

**Reżyseria**: Wojciech Paszkowski

**Dialogi**: Piotr Radziwiłowicz

**Wystąpili**:

* Grzegorz Kwiecień – **Matt Brett**
* Tomasz Błasiak – **Jojo**
* Kajetan Lewandowski – **Austin**
* Karol Jankiewicz – **Tony Solary**
* Bożena Furczyk –
	+ **Scooter**,
	+ **Quinn**,
	+ **Ninjoy**,
	+ **Akari Flipsona**
	+ **Marina**
* Waldemar Barwiński –
	+ **Chuck**,
	+ **Papa Louie**,
	+ **Wally**
	+ **Doan**
	+ **Allan**
	+ **Radley Madish** (odc. 9a),
	+ **Luan Le Punch** (odc. 16b),
	+ **Serge**

i inni

**Lektor**: Karol Jankiewicz
Baby Galileo (video)

## Baby Galileo

**Baby Galileo** is the twelfth *Baby Einstein video* in the series to be released, and the first *Baby Einstein video* to be directed by Park Place Productions. The video was originally distributed by Buena Vista Home Entertainment and focus on the *troposphere* and *atmosphere.* The video was meant to introduce your babies and toddlers to the wonders in the sky and beyond. The video was officially released on August 3, 2003 under The Walt Disney Entertainment, its unknown to this day when the video was reissued and completed.

Thirty one days before the video released, came the coequal Baby Galileo CD having no re-releases & changes to its sound design.
Astro-małpy

Kraj produkcji
 Język oryginału
 Stacja telewizyjna
 Lata produkcji
 Data premiery dubbingu
 Wyemitowaneserie
 Wyemitowaneodcinki

**Astro-małpy** (ang. *Rocket Monkeys*, 2013-2016) – kanadyjski serial animowany, emitowany w Polsce na kanale Nickelodeon Polska od 17 czerwca 2013 roku.

Od 21 września 2015 roku serial jest emitowany na kanale Disney XD (tylko seria druga).

## Fabuła

Przygody dwóch małp, Gusa i jego brata Wally’ego, którzy z pomocą swojego przyjaciela robota YAY-OK przemierzają wszechświat, szukając grożących mu niebezpieczeństw. Za wszelką cenę pragną zostać bohaterami, dlatego są zawsze gotowi na intergalaktyczne wyzwania. Astronauci mają mnóstwo misji do wykonania, dlatego nigdy nie mogą narzekać na nudę.

## Wersja polska

**Wersja polska:**

* na zlecenie Nickelodeon Polska – START INTERNATIONAL POLSKA (odc. 1-26),
* SDI Media Polska (odc. 27-65)

**Reżyseria:** Wojciech Paszkowski (odc. 53-65)

**Dialogi polskie:**

* Barbara Robaczewska
* Piotr Radziwiłłowicz

**Udział wzięli:**

* Łukasz Lewandowski – **Wally**
* Rafał Sisicki – **Gus**
* Jarosław Domin – **YAY-OK**
* Adam Bauman – **Doktor Szympski**
* Jacek Bończyk – **Lord Bzik**
* Krzysztof Plewako-Szczerbiński –
	+ **Fuunk**,
	+ **Kruunk**
* Paweł Ciołkosz – **Rymski Szympski**
* Wojciech Chorąży – **Squamitch**
* Paweł Szczesny – **Mikołaj** (odc. 56)
* Robert Tondera
* Cezary Kwieciński
* Jakub Szydłowski
* Joanna Węgrzynowska
* Wojciech Paszkowski
* Tomasz Steciuk
* Piotr Bąk
* Miłogost Reczek
* Anna Sroka
* Zbigniew Suszyński
* Jacek Kopczyński
* Katarzyna Łaska
* Janusz Wituch
* Jarosław Boberek
* Tomasz Borkowski
* Agnieszka Fajlhauer
* Izabela Dąbrowska
* Izabela Markiewicz

i inni

**Piosenki śpiewali:**

* Jakub Szydłowski (czołówka w odc. 1-26),
* Wojciech Paszkowski (tyłówka w odc. 1-26),
* Jarosław Domin (tyłówka w odc. 27-65),
* Paweł Szczesny (tyłówka w odc. 56),
* Kamil Dominiak,
* Adam Krylik

i inni

**Lektor:**

* Marek Ciunel (odc. 1-26),
* Artur Kaczmarski (tytuł serialu w odc. 27-65; tytuły epizodów w odc. 27-49, 54-58a, 59-65),
* Wojciech Paszkowski (tytuły epizodów w odc. 50-53, 58b)

## Odcinki

* Serial liczy 65 odcinki.
* Serial po raz pierwszy pojawił się na kanale Nickelodeon Polska i Disney XD:
	+ Seria 1 (odc. 1-26) – 17 czerwca 2013 roku,
	+ Seria 1 (odc. 27-39) – 21 września 2015 roku,
	+ Seria 2 (odc. 53-65) – 28 marca 2016 roku.
Baby Neptune (video)

## Baby Neptune

**Baby Neptune** is the eleventh *Baby Einstein video* in the series to be released, and the first *Baby Einstein video* where Julie Aigner Clark (creator of *Baby Einstein*) had no involvement in production at all. The video was originally distributed by Buena Vista Home Entertainment and focuses on *water* in countless locations. The video was meant to introduce babies and toddlers to water in their world. The video was officially released on March 18, 2003 under The Walt Disney Home Entertainment, its unknown to this day when the video was reissued and completed.

Eight months later, came the coequal Baby Neptune CD having no re-releases & changes to its sound design. In 2004, Sound effects where changed during the transitions, then later in 2009: the credits where updated.
Baby Beethoven (video)

## Baby Beethoven

**Baby Beethoven** is the tenth *Baby Einstein video* in the series to be released, and the last *Baby Einstein video* to be direct by Julie Aigner Clark. The video was originally distributed by Buena Vista Home Entertainment and focuses on Ludwig Van Beethoven's music. The video was meant to *portray* the same format as *Baby Mozart* & *Baby Bach* did, as well as being visually stimulating and giving a interesting introduction to classical music for infants. The video was officially released on October 22, 2002 under Buena Vista Home Entertainment and later reissued on August 5, 2003. It is unknown to this day when the video was completed.

In spite of both the coequal Baby Beethoven CD & video having no changes to its sound design, the tape would be sold in a special bundle including the VHS and a free audio sampler CD featuring five various composers. Then later in 2004: various different toys were replaced and updated credits.
Baby Einstein (video)

## Baby Einstein

**Baby Einstein** (commonly known as **Baby Einstein: Language Nursery**) is the first *Baby Einstein video* in the series to be released. The video was originally distributed by Gymboree then later resold in Mid-1997 by I Think I Can Productions alone. The video is not meant to teach foreign languages, but to expose children to the sounds of foreign language and to stimulate *portions of the brain* that are largely ignored. The video was completed in Late-1996, officially released & *exclusively* distributed under Gymboree on January 31, 1997 and reissued in Late-1998. Later on would the *Baby Einstein franchise* be named after it's original video that started it all.

Videos from Late-1996 to 2000 would go through countless changes in the foreign voice actors, making sure it sounds soft, clear and not to loud and minor changes in the backing tracks that play throughout various scenes in the video. In Late-2000, A CD was released titled "*Language Nursery*" with major changes to the back tracks and some classical music. In 2002: it was later resold as Language Nursery instead of just *Baby Einstein.* Hence its popularity, and the franchise being named to "The ***Baby Einstein*** Company". Later in 2003: the mascot for *Baby Einstein* was changed to a *caterpillar* instead of a *star*. Then in 2004: various different toys were replaced and updated credits.

## The Trip To Success

The *Baby Einstein video* was so successful that in the first year Julie made $100K in revenue and started a sequel that would focus on classical music, *Baby Mozart*, which was released a year prior on February 1, 1998. Nine months later, *Baby Mozart* received a successor to the franchise, *Baby Bach*, which was released on November 3, 1998. Before selling her franchise to Artisan Entertainment, Julie's last project while owning the franchise was *Baby Shakespeare* which was released in November 23, 1999.
Baby Mozart (video)

## Baby Mozart

**Baby Mozart** is the second *Baby Einstein video* in the series to be released, and the first *Baby Einstein video* to feature classical music which plays a major role through out the series. The video was originally distributed by I Think I Can Productions and focuses on Wolfgang Amadeus Mozart's music. The video was meant to stimulate your child *physically* while introducing the magic of Mozart, orchestrated for young visitors. The video was officially released on February 1, 1998 under I Think I Can Productions and reissued in Early-1999. It is unknown to this day when the video was completed.

On the same day the video was released, came the coequal Baby Mozart CD. The CD would feature all songs played in the video and some extra pieces. In Early-2000, the sound design for *Baby Mozart* (along with *Baby Bach* & *Baby Beethoven CD's*) was updated by Bill Weisbach. A new Baby Mozart CD came out once the sound design was updated. Then later in 2004: The mascot for *Baby Mozart* was changed to a Koala instead of the Yellow Bear, including various different toys and the credits.

## The Mozart Effect

In 1993, a study showcased that *listening to Mozart's music makes you smarter* or in early childhood classical music may have a beneficial effect on mental developing, this made a lot of controversy happen like *Mozart has dethroned Beethoven to being "The World's Greatest Composer"* and on January 13, 1998 Zell Miller (Govern of Georgia) announced that his proposed state budge would include $105,000 a year to provide every child born in Georgia with a tape or CD of classical music. At that point, with the money Julie invested from her latest successful video *Baby Einstein*, sparked the idea and with the time and research on "The Mozart Effect" it would be her main source of inspiration to make the video *Baby Mozart*.
Baby Shakespeare (video)

## Baby Shakespeare

**Baby Shakespeare** is the fourth *Baby Einstein video* in the series to be released, and the first *Baby Einstein video* to feature poetry while focusing on one composer (despite the use of Liszt's piano arrangements). The video was originally distributed by The Baby Einstein Company and focuses on Ludwig Van Beethoven's music and various poets such as William Shakespeare, Ogden Nash, Rowena Bennett, William Wordsworth and more. The video was meant to have your child discover *twelve common words* within the rich context of poetry and real-world video. The video was officially released on November 23, 1999 under The Baby Einstein Company and later reissued in 2000. It is unknown to this day when the video was completed.

In spite of the coequal Baby Beethoven CD having no changes to its sound design, the original 1999 VHS oddly shows it being copyrighted in 2000 which was likely a mistake. A month before its release, the tape would be sold in a special bundle including the VHS and a book going by the same name as the video. Around Mid-2001, the mascot for *Baby Shakespeare* was changed to a Gecko instead of a Dragon "*Bard the Dragon*". Then later in 2004: various different toys were replaced with updated graphics (more broad shadow behind texts like for example: *train*) and credits.
Stephanie

*Name: Stephanie Lola Dens*

Age: Human Years: 23| Demon Years: 4 thousand and six years olds

Sexuality: Bisexual

Gender: Female

Pronouns: She/her

Powers/Abilities: Mind Control, Plants Manipulation, Chaos Control, Technology Glitcher and White & Black magic

Bio: Stephanie is a teacher at Lulu's school, she's the teacher of the students of the magic classes, once they pass the Highschool part of it. Stephanie is the daughter of Gala, which is (in her world), the goddess of Magic. Stephanie has a kind personality and her students love her.

Stephanie is first shown when the school is built and Lulu is looking for people to be teachers, while looking for a magic teacher for some of the older children, she traveled to other worlds and finally found her magic teacher, she came across a place named "Perthory" (Pur-Thor-e), where she asked Gala, if she could have the blessing of basically taking her child to another world to pay her to take care of kids, and Gala agreed under one small favor, that Lulu spread the word of their world, and Lulu agreed.
Numbers Nursery (video)

## Numbers Nursery

(Unconfirmed)

* Desiree Amato

(Unconfirmed)

* Matt Smith

(Unconfirmed)

(Unconfirmed)

* Alexis Fowlkes
* Desja Logan
* Essence Nickies
* Gage

(Unconfirmed)

* James

(Unconfirmed)

* Johnathan Simon
* Katie Gifford
* Liam Katsan
* Maria Celeste
* Sarika Rogers
* Sienna Burke
* Sophia Squires
* Ziya Mahlier

(Unconfirmed)

**Numbers Nursery** is the thirteenth *Baby Einstein video* in the series to be released, and the first *Baby Einstein video* to have no "Baby" in the title of the video. The video was originally distributed by Buena Vista Home Entertainment and focuses on numbers 1 through 5. The video was meant to help your toddler begin to understand what numbers represent. The video was officially released on November 25, 2003 under The Walt Disney Entertainment, its unknown to this day when the video was reissued and completed.

This is the first time a *Baby Einstein video* had no coequal CD to go with the video, instead a year later some songs used in the video would get added to a compilation called "Playtime Music Box CD" which features other songs used in previous *Baby Einstein videos.*
Backrooms Robotics

Backrooms Robotics (or BR for short) is a semi-friendly group that handles in complicated glitch machinery and broken physics exploiting.

As of this document being released, not much has been heard from BR however it is said that they are working on ways to get to .1 levels just slightly above the normal levels. BR has not said anything about this or confirmed this however.

BR also releases guides and general tapes containing information about the inner workings of the backrooms and occasionally leaking important confidential videos.

BRHQ is on Level 3
Baby Dolittle - Neighborhood Animals (video)

## Baby Dolittle - Neighborhood Animals

**Baby Dolittle - Neighborhood Animals** is the seventh *Baby Einstein video* in the series to be released, and the first video in the *Baby Dolittle* series. The video was originally distributed by Family Home Entertainment Kids and focuses on twelve different *domestic animals* *(Otter being exotic)* in four different habitats that would be found close to home. The video was meant to capture the *spirit of a child's fascination* with animals. The video was officially released on May 15, 2001 under F.H.E. Kids, reissued on February 26, 2002 and a second time on November 5, 2002. It is unknown to this day when the video was completed.

Five months later after World Animals released, came the coequal Classical Animals CD. During the first reissue, Disney edited out the "Thank You" credit and on the second reissue they retitled to "Baby Einstein: Neighborhood Animals" and had the opening and closing credits style that would be used on all original videos during the Bronze Age; and was later sold as "Neighborhood Animals" in the Disney releases. Then later in 2004: various different toys were replaced and updated credits.
Baby da Vinci (video)

## Baby da Vinci

**Baby da Vinci** is the fifteenth *Baby Einstein video* in the series to be released, and the first *Baby Einstein* video to feature it's own theme song for the entire video *(accompanied by **Head, Shoulders, Knees and Toes**)*. The video was originally distributed by Buena Vista Home Entertainment and focuses on identifying *parts* of the *body* such as *Eyes*, *Ears*, *Hands*, *Feet* & many more. The video was meant to introduce the *body* for babies and toddlers. The video was officially released on August 10, 2004 under The Walt Disney Home Entertainment, its unknown to this day when the video was reissued and completed.
Baby Newton (video)

## Baby Newton

**Baby Newton** is the ninth *Baby Einstein video* in the series to be released, and the first and only *Baby Einstein video* to use CGI. The video was originally distributed by Buena Vista Home Entertainment and focuses on five basic shapes; as well as Antonio Vivaldi's music. The video was meant to give an *enriching* new approach to learning shapes as they would be found through the context of toys, nature, kinetic art and beautiful geodesic forms. The video was officially released on March 12, 2002 under The Walt Disney Home Entertainment, its unknown to this day when the video was reissued and completed.

Two months later, came the coequal Baby Vivaldi CD having no changes to its sound design. Later in 2004, the song "I Know My Shapes" (originally sung by Jack Moss) would be sung by Callie Moore, various toys were replaced and updated credits. Then later in 2007, a successor/coequal called Discovering Shapes would replace Baby Newton due to poor parent reviews from the original.
Baby Dolittle - World Animals (video)

## Baby Dolittle - World Animals

**Baby Dolittle - World Animals** is the eighth *Baby Einstein video* in the series to be released, and the second video in the *Baby Dolittle* series. The video was originally distributed by Family Home Entertainment Kids and focuses on nine different *wild animals* in three different habitats that would be seen around the world. Like Neighborhood Animals, the video was meant to capture the spirit of a child's fascination with animals. The video was officially released on July 24, 2001 under F.H.E. Kids, reissued on February 26, 2002 and a second time on November 5, 2002. It is unknown to this day when the video was completed.

Three months later, came the coequal Classical Animals CD. During the first reissue, Disney edited out the "Thank You" credit and on the second reissue they retitled to "Baby Einstein: World Animals" and had the opening and closing credits style that would be used on all original videos during the Bronze Age; and was later sold as "World Animals" in the Disney releases. Then later in 2004: various different toys were replaced and updated credits.
Baby Noah (video)

## Baby Noah

(Unconfirmed)

* Betsy Pearce

(Unconfirmed)

* Shawn Sullivan

(Unconfirmed)

(Unconfirmed)

* Matthew

(Unconfirmed)

* Max

(Unconfirmed)

* Megan Lamb
* Samuel Stone
* Sophia Squires

**Baby Noah** is the sixteenth *Baby Einstein video* in the series to be released, and the first *Baby Einstein* video to be based off of a Bible Story (book of Genesis). The video was originally distributed by Buena Vista Home Entertainment and focuses on animals around the world in there natural habitat's. The video was meant to take babbies and toddlers on a *playful voyage* meeting animals around the world. The video was officially released on October 26, 2004 under The Walt Disney Home Entertainment and reissued in August 11, 2009. It is unknown to this day when the video was completed.

Two years later, came the coequal Baby Noah CD having no releases & changes to its sound design.
MEG Base Gamma

M.E.G Base Gamma is the third base constructed by M.E.G and is situated in Level 2.

This level contains a safe place to rest with others before mining into pipes to harvest large amounts of iron.

It is recommended to have a relatively big stockpile of wood to burn through the all the pipes you need to (1-2 stacks).

Building, destroying or looting here results in M.E.G searching for you and killing you permanently.
Baby MacDonald (video)

## Baby MacDonald

(Unconfirmed)

* Anthony Cimino

(Unconfirmed)

**Baby MacDonald** is the fourteenth *Baby Einstein video* in the series to be released, and the first *Baby Einstein* video to feature rare *traditional* ***Hornpipe*** tunes as well as mixing two together. The video was originally distributed by Buena Vista Home Entertainment and focuses on *agriculture*. The video was meant to introduce babies and toddlers to the sight and sounds of life on a real farm. The video was officially released on March 16, 2004 under The Walt Disney Home Entertainment, its unknown to this day when the video was reissued and completed.

A year later came, the coequal On The Farm bundle which came with a book and a CD. There are very minor changes to the graphics from Early-2004 & Late-2004.
Colonies and Outposts

Most levels in the backrooms have at least one outpost/colony but we've found that the number of them begins to decline higher up the levels due to the danger of said levels.

**All known/documented colonies and outposts:**

M.E.G Base Alpha

M.E.G Base Beta

M.E.G Base Gamma

M.E.G Base Omega

SCC Base Skalaprime

Retro's Home

The Diner

BRHQ
MEG Base Omega

M.E.G Base Omega is the fourth and final constructed base from M.E.G and is situated in Level 3.

This base is arguably a possibly more rich area than M.E.G Base Alpha due to it's organization of high-end tools, farming and customized architecture.

Due to it's use by M.E.G, it is equipped with a waystone allowing Level 3 occupants to leave (if sufficient levels for travelling is present).

Building, destroying or looting here results in M.E.G searching for you and killing you permanently.
LEVEL 2

Level 2 is a series of long stretched out halls accompanied with a single long pipe along one side.

These pipes are composed iron and can be smelted into iron ingots.

It is common to see unfriendly creatures on this level and it is rather important to continue looking behind you as to make sure nobody is watching you or standing close enough to you to make you vulnerable.

**Chest loot**

There are no chests in level 2

**Biomes**

* The Straight-roads - long hallways that go on for a very long time
* The Messy-roads - architecturally broken hallways that require mining through to traverse

**Entities**

* Phantoms
* Endermen
* Silverfish
* Skinwalker (multiple sightings in level 1 and 2. unknown if on level 3)

**Bases and outposts**

* M.E.G Base Gamma

**Entrances and Exits**

Entrances:

* Clipping from level 1.

Exits:

* Finding a broken collision block and clipping to level 3 or the Frontrooms.
The Diner

The diner is a small restaurant on level 1 not too far from M.E.G Base Beta.

The diner sells food to those who trade specific items that typically don't seem to be connected.

It's typically a rather wholesome environment where friends who haven't spoken in some time can catch up over some food and generally have a good time.

**What generally to expect when trading for food:**

Often raw resources, sometimes wood or iron but often the payment is in golden or iron nuggets which acts as a currency.

**What food to expect:**

The food at the diner is typically vegetarian (due to lack of animals) except on special occasions or if a deal is made with M.E.G for a meat supply.
The Official Baby Einstein Wiki

**Welcome to the The Official Baby Einstein Wiki!**
We're a collaborative community website about The Official Baby Einstein that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
LEVEL 1

Level 1 is composed of hallways structured similar to level 0 in layout but made with cement and concrete. The buzzing of the lights is still present here and chests spawn just the same except with different loot tables.

**Chest Loot**

In chests, you will find string, rotten flesh, almond water, golden apples and a few other useless items.

**Biomes**

* Normal
* Dark - Blacked out lights and increased entity spawns

**Entities**

* Endermen
* Silverfish

**Bases and outposts**

* M.E.G Base Beta
* The Diner

**Entrances and exits**

Entrances:

* Clipping from level 0

Exits:

* Using broken collision blocks to clip into level 2 or 0
Red Wallpaper

Red wallpaper is a variant of the normal wallpaper except stained in blood.

Red wallpaper areas tend to be poisonous and usually create a withering effect on the person traversing the area.

Because of red wallpaper's withering properties, it is quite a rare item and tends to sell for semi high prices.

Do not approach red wallpaper rooms without protection of some sort.
Pipes

Pipes are currently the one and only way to get iron in the Backrooms.

Pipes can be smelted into iron ingots but occasionally drop them directly.

As far as M.E.G can tell, the pipe system is what provides moisture to the air in all levels and moisture to the carpets in Level 0 however disconnecting the pipes seems to have no clear effect due to the sheer mass of piping systems.

Built in pipes reside in Level 3 and singular, easy to use pipes reside in Level 2.
Backrooms Robotics Headquarters

BRHQ is the headquarters for Backrooms Robotics and is situated in Level 3.

Unfortunately, it is impossible to get any pictures of this space because not only do we not know where it is, BR also does not permit anyone to see it.

Due to the nature of their secrecy, it is unknown exactly what they are working on however M.E.G often asks them questions which tend to be met with responses like "you'll see soon" or "oh it'll benefit everyone".
Fredbear's RP Group Wiki

## Welcome to the Fnaf Crew RP wiki.

This is a wiki for Fnaf Crew's various rps. Most are remnants of what we can find from 2018 - 2020, although some roleplays are more recent and better documented.

Most roleplays covered are large multiple session spanning roleplays, with a concrete story and timeline.

## Important Articles

Fredbear'sFreddy'sFredbear's (Old)

**List of Roleplays**

* The Diner
* Bonno's unnamed roleplay (TBA)

**Hypixel Housings**

* EmeraldBat67's Housing
* \_Goldbear/Neil\_Cicierega's Housing
* Closed Housings
* Lost or Deleted Housings

**Servers**

* Work in progress expanded housing server (TBA)
Entity NUL

Entity NUL is an entity that refers to itself as "Retro".

For the most part, NUL functions as a normal person with a few abilities (not all are known yet).

Oddly, NUL is capable of leaving the backrooms space however tends to find excuses not to go to the Frontrooms.

Currently, NUL has control over the wiki meaning this wiki page needs to remain hidden or it will be removed.

It is currently unknown what it's intensions are and if it even knows it is an entity.

**Abilities**

* Line-of-sight teleportation.
* A key allowing it to access any waystone from any distance.
* Social Engineering.

**Weaknesses**

* Water.
* Awkward Tension.
* Similar physics to humans.

**Instructions**

Usually, NUL is quite safe and tends to form bonds as a normal being.

It tends to be free to trade and often interested in big communities and forbidden items.

To avoid this entity, simply spot the nametag and run in the other direction.

**ADDENDUM (2/4/####)**

*ENT NUL WILL BE REFERED TO AS #1. AN UNDOCUMENTED STRANGER RECORDED THE TRANSCRIPT LISTED AS #2*

#2 what are you doing?

#1 Fuck ok so, uhhhhhh how do I put this. So basically this generation is really complicated. So the biomes are seperate and the wall generation is decided by noise settings and min to max default settings. The more random it is, the more weird it looks.

#2 what

#1 So basically I'm tryna analyze what makes what happen. Gotta make a level 4 yknow?

#2 How?

#1 Don't worry about it, you'll see at some point.

*END OF TRANSCRIPT*
The Staircase

The Staircase is a building located in Level 0 which allows travellers to access higher portions of The Backrooms. However, the Staircase has been blocked by a roof of wall blocks, and can only go up to Y16

### Location

1000X Y4 Z1000

The Stairway Construction Co. is responsible for building and maintaining the Staircase, but further expansion has been stalled due to the hardness of wall blocks.

You can also find SCC Base Skalaprime nearby.

Edit (2/16/####)

The Wall Bocks have been removed.

"Squiffy" started removing the wall blocks early that day. when he was done he placed ladders quickly to get away from the surface.

ADDENDUM1 (2/17/####)

#1 - so the ladders are broken? must repair quickly i guess.

#2 - is there anything up there?

#1 - no. nothing up there ecept more wall blocks making floating islands and mountains.
The Frontrooms

The Frontrooms (also referred to as the overworld) is the default fabric of reality where the code of the game runs correctly and reality is stable. It can be accessed from escaping the backrooms at level 2 or starting out for the first time.

It is also the most habitable place for humans.

**Colonies and Outposts**

N/A

**Entities**

* Humans
* Default Minecraft Mobs
* Default Minecraft Animals

**Entrances and Exits**

Entrances:

* Spawning in for the first time
* Dying without an altered spawn point
* Escaping from level 2

Exits:

* Entering a portal to the nether
* Entering a portal to the end
* Moving incorrectly and ending up suffocating inside a block leading you to level 0
* Mining the wrong block and having sand or gravel fall onto you and suffocate you leading you to level 0
LEVEL 0

Level 0 is the first level that people enter in the Backrooms.

It is composed of long hallways that often don't make sense in structure.

These hallways are devoid of entities except in damaged areas.

Due to the high amount of resources allowing farming, level 0 is the most habitable level but due to lack of tools, also the poorest except at high tier bases and bases that have reach over multiple levels.

**The Manilla Room**

The Manilla Room is a small 7x7 wooden room that contains a single wooden table and chair lit by a single ceiling lamp.

The room is at the coordinates: **0, 0, 0**

This is often where most people meet as for unknown reasons, people end up going to the center of the Backrooms as soon as they can.

**Chest Loot**

In chests, you can find rotten flesh, almond water (raw and or cooked), string, various tools for farming, seeds and dirt.

**Biomes**

* Normal - Typical arrowed wallpaper that spans on for the majority of the level
* Dotted - A small dotted wallpaper biome essentially the same but tiny in size.
* Blood - Crimson red arrow wallpapered rooms around the same size as dotted biomes.
* Damaged wallpaper exposed wooden planks often here and all lights are blacked out. Mold is everywhere

**Entities**

* Endermen

**Bases and outposts**

* The Stairway

* SCC Base Skalaprime

* M.E.G Base Alpha

* Retro's home

* A bunch of scattered generic storage bases

**Entrances and exits**

Entrances:

* Clipping directly from the Frontrooms
* Clipping from level 1

Exits:

* Finding a portal and clipping into level 1
Stairway Construction Co.

The Stairway Construction Co. is a faction within Level 0 whose main purpose is to create staircases to access larger portions of the backrooms.

Two records of constructions by the SCC have been documented, such as:

The Staircase

SCC Base Skalaprime

The SCC is isolated, so information is still being documented, however, they are cooperative towards other travelers and factions as long as they don't interfere with their goals.
SCC Base Skalaprime

SCC Base Skalaprime is an outpost created by the Stairway Construction Co. located in Level 0. Its primary function is to serve as a headquarters for the further expansion of The Staircase and to assist nearby travelers.

While it lacks certain technologies, such as the Respawn Anchor and Waystones that Base Alpha have, it holds possession of the few animals within the backrooms, as well as a large farm to sustain construction workers.

It is located near The Staircase and has a portal nearby for fast teleportation to other levels within the Backrooms.
Baiyelin0

***Baiyelin0***, also known as **阿正不经**, is the developer of the At Home Alone games.

They tend to post or repost art related things on their Bilibili every once in a while. They also have a Lofter website, which has a lot of special At Home Alone drawings and info about the games.

1. ↑ https://space.bilibili.com/29247756/
2. ↑ https://baiyelin0.lofter.com
Top-Hat Man

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> " Don't kill her. " - Top-Hat Man
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Drawing of Top-Hat Man from Baiyelin's blog.

Top-Hat Man is a mysterious dressed in all black character in At Home Alone.

## Appearance

Top-Hat Man is dressed in all black. They wear a black top hat with some white patterns, a long black trench coat with some long strings coming out the bottom with a black button-up underneath, black pants with white vertical stripes, and black shoes. They have some spiky black hairs coming out from underneath the top hat.

## Personality

Top-Hat Man's personality is very mysterious. Not a lot is known about who they really are, where he came from and what he truly wants from Pink-haired girl. They are definitely somehow related to The Cult or The Crow, seeing as they plant a Crow into Pink-haired girl and work with Red-haired man.

They seem to side with both the evil and good, protecting Pink-haired girl from getting caught the Creepy Uncle on the street, protecting Mom from dying but then also protecting Red-haired man from getting caught by the police.

1. ↑ Blonde-haired girl calls him this during her talk on the swings with Pink-haired girl.
Squiffy

Squiffy one of (if not the) directors of M.E.G.

It's unknown if he is an entity or a mortal being but he appears to have abilities beyond the average person that we can't fully scientifically explain.

He is friendly and often is the one to present tours and introduce you to the Backrooms however it is seriously worth noting that he may not be human due to his supernatural abilities.

> NOTE FROM DIRECTOR SQUIFFY HIMSELF:
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###### #3 - what others?

S - nothing.

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NOTE: Interview Squiffy wehnever you can to find details about his powers.

```
Major Exploration Group

Major Exploration Group (or M.E.G for short) is the most dominant and commonly known group within the backrooms.

They own multiple bases:

* M.E.G Base Alpha
* M.E.G Base Beta
* M.E.G Base Gamma
* M.E.G Base Omega

The majority of the M.E.G community is found at base alpha where you can find trading stands and residential areas.

This group is often considered a good group to get introduced with first and get used to the mechanics of the Backrooms rather than some other aggressive groups.

If you need shelter, food or protection, M.E.G often stands up for anyone in need and is happy to give you tour around the Backrooms.
Void Blocks

Void blocks (also referred to as portals, broken collision blocks and clippers) are glowing yellow blocks that have lost their property values and so allow players to clip into higher levels due to the lack of collision and coordinates.

It is currently impossible to mine void blocks however BR is still reassuring the rest of the Backrooms community that it can be collected even though they offer no current proof.

Void blocks on Level 0 lead to level 1.

Void blocks on Level 1 lead to level 2.

Void blocks on Level 2 lead to the Frontrooms and Level 3.

Void blocks on Level 3 lead to the Frontrooms.
Soundtrack

This page is a list of music At Home Alone Final uses.

There may be some soundtracks missing due to the titles of the songs being wrong in the game files. If you have a soundtrack that is missing from the list and know the actual name and artist of the song, please add it.

The songs are in no specific order.
Pink-haired girl

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> " Thank you. " - Pink-haired girl
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Pink-haired girl as seen in the title screen.

The lively Pink-haired girl is the main character of At Home Alone. You mostly play as her throughout the game.

## Appearance

The Pink-haired girl has pink eyes and short pink hair with bangs, although in her game sprite it looks like she has a side ponytail. In her sprite and many drawings of her, her hair has a purple zig-zag pattern all around the bottom of her hair. She wears a white dress with ruffles at the top.

## Personality

On the Steam page, she is described as a lively girl. Overall in the game she can be seen as just your average child at first. She wants to play with other kids while her mom is not at home, likes to paint and jump on her bed... Normal things a child her age likes to do.

However, when things turn dark, she doesn't hesitate to do what she "needs" to do in order to fulfill the promise. She turns quite sinister and emotionless when talking to the Red-haired boy at the tree. This could also just be because she is being controlled, like some other characters do in some parts of the game. (Ex. Red-haired man)

## Relationships

### Mom

The Pink-haired girl and her mom seem to be very close. Her mom is very protective of her, but trusts her enough to let her be alone at home while she is at work.

### Red-haired Man

The Pink-haired girl seemingly hates the Red-haired Man. Not quite sure if he is her father or not, a lot of the game tries to hint at it but it's hard to be sure about it. But, if the Red-haired man is her father, Pink-haired girl seems to not know it. She calls him a "weird uncle" multiple times.

### Blonde-haired girl

Pink-haired girl took interest in her, as written in her diary. She wanted to be friends with her, but wasn't sure how to approach her. When the Blonde-haired girl and the Pink-haired girl meet in the Spiritual World, Pink-haired girl isn't willing to talk to her at all. She does not say a single word during their interactions. Blonde-haired girl really seems to like her though.

## References

1. ↑ Blonde-haired girl gives her this name, describing her as pink, tender and very cute.
LEVEL .1

.1 Levels are what loom above each level in the backrooms.

These sublevels are filled with endless wall blocks and mountain terrains.

As of now, the only accessible sublevel 1.1 is available by walking through The Staircase. God knows what's up there.

**These sublevels are barren and not survivable. Do not go hungry here.**
Blonde-haired girl

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Blonde-haired girl's sprite from the At Home Alone Final Steam page.

Blonde-haired girl is a sweet-seeming girl who helps Pink-haired girl in At Home Alone.

## Appearance

Blonde-haired girl is wearing clothes of what seems like a teal and white colored school uniform. She has long blonde hair with bangs, and her eyes are a yellowish green color. Her design is very simple.

## Personality

Blonde-haired girl's personality comes across as a sweet girl who just wants to be friends with someone. Seemingly, her only friend is her chihuahua. She tries to help Pink-haired girl, giving her advice on who to trust and who not to trust.

SPOILERS BELOW!

When playing hide and seek with her, she still seems like a friendly person. But if you pick up the chair and break the bathroom's mirror with it, a chase scene with her occur. Turns out, she's not that friendly once Pink-haired girl tries to escape from her trap. Even if you don't break the mirror, once you go to sleep with her, she turns into a black figure with red eyes for a split second, meaning that she isn't what the player thinks she is.
At Home Alone II

***At Home Alone II*** is a psychological horror RPG, and the second game to the series. It was developed by Baiyelin0 and published by Skyline Games. It was released on Steam for Microsoft Windows on August 9, 2019. At Home Alone II adds 1 new ending to the game and an overall improvement on a lot of sprites in the game.

Achievements and how to unlock them can be found here.

## Premise

From the Steam page:

*A recreational healing Mini-plot game explored at home. Players will play and wander around the house from the perspective of a little girl. What will she do when she is alone? What strange stories will happen in the process? and in the process of exploration, you may find some strange secrets....*
Selina Kyle

## Catwoman

* Catwoman
* Selina Kyle

**Selina Kyle**, also known as "**Catwoman**", is both a fictional character and deuteragonist of the *MDC's* *Marvelous DC's* *Captain Batman* series created by Joe Simon and Bob Kane. She is .

"*.*"

—Catwoman.

## Appearance & Biography

*Voice Actor*: Ron Perlman (English), Hidenari Ugaki (Japanese), Not Known (Arabic), Not Known (Basque), Not Known (Brazilian), Not Known (Cantonese), Not Known (Catalan), Not Known (Chinese), Not Known (Croatian), Not Known (Danish), Not Known (Dutch), Not Known (Finnish), Not Known (Filipino), Not Known (French), Not Known (Galician), Not Known (German), Not Known (Greek), Not Known (Hebrew), Not Known (Hong Kong), Not Known (Hungarian), Not Known (Indonesian), Not Known (Italian), Not Known (Korean), Not Known (Mandarin), Not Known (Norwegian), Not Known (Polish), Not Known (Portuguese), Not Known (Romanian), Not Known (Russian), Not Known (Serbian), Not Known (Spanish), Not Known (Swedish), Not Known (Tagalog), Not Known (Thai), Not Known (Valencian), Not Known (Ukrainian), Not Known (Brazilian Portuguese), Not Known (Canadian French), Not Known (European Spanish), Not Known (European Portuguese), Not Known (Latin American Spanish), Not Known (Latin Spanish), Not Known (Spain-Spanish)

### Appearance

#### As Catwoman

* Hair Color: Grey
* Skin Color: Caucasian
* Eye Color: Blue
* Age: Not Known
* Birthday: Not Known
* Height: 6' 4"
* Weight: 225 lbs. (102 kg)

## Relationships

### Family

* Unnamed mother (deceased)
* Unnamed father

## External links

* Deathstroke *Wikipedia*
* Deathstroke *DC Database*
* Deathstroke *Batman Wiki*
* Deathstroke *DC Universe Online Wiki*
* Deathstroke *Teen Titans Wiki*
* Deathstroke *Villains Wiki*
Red-haired boy

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Young Red-haired boy from the At Home Alone Final Steam page

The boy that Pink-haired girl meets at the start of the game.

## Appearance

The younger version of Red-haired boy has reddish brown eyes and short red hair. He wears a yellow T-shirt and grey pants.

The older version of Red-haired boy still had reddish brown eyes and short red hair, but wears an orange T-shirt and torn blue jeans.

## Personality

The younger version of him is like any other child his age at that time. Lively, happy, slightly weary of going into a stranger's house. Cake is irresistible to him. This is, however, just Pink-haired girl's perception of his younger self.

1. ↑ Pink-haired girl calls him this in her diary.
Some Weird Stuff Wiki

**Welcome to CP wiki**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Achievements

This is a list of **achievements** and how to get them in *At Home Alone*, *At Home Alone II*, and *At Home Alone Final*.

###  Appearance or Reality

*"Everything you see is just the surface of it"*

Unlocked after going through the third time loop. **This achievement is in all three games.**

###  Showing or Cycle

*"Everything you see is just the surface of it"*

Unlocked after going through the fourth time loop/before the game crashes itself for the first time. **This achievement is in all three games.**

###  I love disco dancing

*"Addicted to jumping on the bed, unable to stop themselves"*

Unlocked by jumping on the bed in Pink-haired girl's room. **This achievement is in all three games.**

###  It's no longer a secret

*"Everything will be revealed"*

Unlocked by reopening the game after it crashes for the first time. **This achievement is in all three games.**

###  Lose

*"As precious things grow up or are taken away by others"*

Unlocked after sacrificing Red-haired boy to the tree in the backyard. **This achievement is in At Home Alone II and At Home Alone Final.**

###  Regain Consciousness

*"Inherit his body and be reborn"*

Unlocked by viewing the ending "A New Life". **This achievement is in At Home Alone II and At Home Alone Final.**

###  ! ! !

*"Discover the secrets lurking behind"*

Unlocked by lighting up the first light in the dark corridor maze(?). **This achievement is in At Home Alone II and At Home Alone Final.**

###  Floating Butterfly

*"The butterfly sinks due to it's missing wings"*

Unlocked by viewing the ending "Floating Butterfly" in **At Home Alone Final.**

###  Reverse

*"Rewind back to the moment before death, and change the fate"*

Unlocked by viewing the ending "Thank you" in **At Home Alone Final.**

###  This is what I often do every day

*"Every day when my mother goes out, I quietly run out from here"*

Unlocked by pushing the chair that's outside to the fence and jumping over it. **This achievement is in At Home Alone II and At Home Alone Final.**

###  You seem to be addicted

*"The sound of this toilet is so charming"*

Unlocked by flushing the toilet a few times. **This achievement is in At Home Alone II and At Home Alone Final.**

###  Be Divorced From

*"Out of stagnant waters, following the light in the distance"*

Unlocked by viewing the ending "Free" in **At Home Alone Final.**

###  Failure to Escape

*"I thought I had escaped, but unfortunately you met it."*

Unlocked by interacting with the spirit on your left after the chase scene in the mirror corridor. **This achievement is only in At Home Alone II.**
Mom

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> " I'm back " - Mom
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The mom and The Pink-haired girl

The mother of our main character. She leaves for work at the very start of the game.

## Appearance

Mom has purple eyes and long purple hair, she wears white pants and a purple long-sleeved shirt with white patterns on it. In the family portrait found in her room, she is shown wearing a white hat, a long purple dress and slightly opaque grey gloves.

## Personality

There's not much known about the Mom other than that she cares a lot about her daughter. She's willing to protect her and even brought her back to her childhood house to make sure that she is safe.

## References

1. ↑ Top-Hat Man Calls her this after saving the Pink-Haired Girl.
Minecraft Backrooms Wiki

**Welcome to the Backrooms**
If you move incorrectly into a block or get buried alive, you'll end up in the backrooms where the halls seem to stretch on for as long as the eye can see and a constant feeling that you're being watched often is proven to be true.

**All information regarding The Backrooms.**

* Rules
* Basic Video Survival Guide
* Levels
* Colonies and outposts
* Groups
* Entities
* Items&Blocks
* POI's

Make sure to point out if you believe something is incorrect, misinformation or missing.

Feel free to submit information directly to the mods to be added to the wiki.