recursal/Fanatic-Fandom huggingface dataset:
Xanadu Blood

**Xanadu Blood** is a Vehicle in Cad Bane's Villain deck.

## Clarifications

* This Vehicle's Villain Ability is referencing the Discard Cards action on the Vehicle itself, and is therefore **not** actually an immediate action you must take when you move to the Vehicle. If you take that action, immediately draw cards to replace the cards that were discarded.

 **Villain deck**
*6 Copies:* Now It's My Turn
*3 Copies:* Cad Bane Is in Charge • Watching and Planning
*2 Copies* Underworld Allies • Well, Hello There • Triple My Usual Rates • That Is Not a Clone Trooper
 **Fate deck**
*2 Copies:* Prisoner Bane • Lost Bounty • Hatless and Helpless
*1 Copy:* Anakin Skywalker (Cad Bane) • Quinlan Vos • Padmé Amidala • Ahsoka Tano (Cad Bane) • Obi-Wan Kenobi (Cad Bane) • Mace Windu (Cad Bane) • Fearing Who You Work For • T-6 Shuttle • Resolute
Saleucami

**Saleucami** is the center-left location in General Grievous' Sector.

## Actions

Saleucami contains the following actions:

* Play a Card | Fate
* Collect 2 Credits | Discard Cards

 **Villain deck**
*4 Copies:* B1 Battle Droids
*3 Copies:* BX-Droid Commandos • Escape Plan • Trained in the Jedi Arts • Hunting Jedi
*2 Copies:* B2 Super Battle Droids • Droidekas • Magna Guard • Motivational Tactics • Count Dooku's Orders
 **Fate deck**
*2 Copies:* Retreat • May the Force Be With You
*1 Copy:* Exposed • Captured • Under Repair • Ahsoka Tano • Anakin Skywalker • Kit Fisto • Plo Koon • Obi-Wan Kenobi • Mace Windu • The Negotiator • Delta-7 Jedi Starfighter
Utapau

**Utapau** is the rightmost location in General Grievous' Sector.

## Actions

Utapau contains the following actions:

* Maneuver | Collect 2 Credits
* Fate | Play a Card

 **Villain deck**
*4 Copies:* B1 Battle Droids
*3 Copies:* BX-Droid Commandos • Escape Plan • Trained in the Jedi Arts • Hunting Jedi
*2 Copies:* B2 Super Battle Droids • Droidekas • Magna Guard • Motivational Tactics • Count Dooku's Orders
 **Fate deck**
*2 Copies:* Retreat • May the Force Be With You
*1 Copy:* Exposed • Captured • Under Repair • Ahsoka Tano • Anakin Skywalker • Kit Fisto • Plo Koon • Obi-Wan Kenobi • Mace Windu • The Negotiator • Delta-7 Jedi Starfighter
Black Stall Station

**Black Stall Station** is the center-left location in Cad Bane's Sector.

## Actions

Black Stall Station contains the following actions:

* Ambition | Play a Card
* Play a Card | Collect 3 Credits

 **Villain deck**
*6 Copies:* Now It's My Turn
*3 Copies:* Cad Bane Is in Charge • Watching and Planning
*2 Copies* Underworld Allies • Well, Hello There • Triple My Usual Rates • That Is Not a Clone Trooper
 **Fate deck**
*2 Copies:* Prisoner Bane • Lost Bounty • Hatless and Helpless
*1 Copy:* Anakin Skywalker (Cad Bane) • Quinlan Vos • Padmé Amidala • Ahsoka Tano (Cad Bane) • Obi-Wan Kenobi (Cad Bane) • Mace Windu (Cad Bane) • Fearing Who You Work For • T-6 Shuttle • Resolute
The Power of the Dark Side (Darth Vader)

### Text

During their turn, if another player spends 2 or more Ambition, you may play The Power of the Dark Side. Gain 2 Ambition.

**The Power of the Dark Side** is a Condition in Darth Vader's Villain deck.

## Clarifications

* The Ambition spent by another player in order to trigger this card does not have to be spent at the same time. For example, if an opponent spends 1 Ambition to play Darksaber, then, at a later point in their turn, spends another 1 Ambition to play You Have Something I Want, you may then play The Power of the Dark Side.

 **Villain deck**
*5 Copies:* Imperial Stormtroopers
*3 Copies:* Death Troopers • Friends in Trouble • Imperial Officers • **The Power of the Dark Side**
*2 Copies:* Father and Son • I Find Your Lack of Faith Disturbing • Join Us or Die • You Are Not a Jedi, Yet
 **Fate deck**
*2 Copies:* Son and Father • The Force Is Strong With This One
*1 Copy:* Chewbacca • Han Solo • Lando Calrissian • May the Force Be With You • More Powerful Than You Can Imagine • Obi-Wan Kenobi • Obi-Wan Has Taught You Well • Princess Leia • R2-D2 • Millennium Falcon • X-Wing
Long Live the Supreme Leader

### Text

Choose a card type. Reveal cards from your deck until you find a card of that type. Put it in your hand.

**Long Live the Supreme Leader** is an Effect in Kylo Ren's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Crushing Hope • First Order Stormtroopers • I Can Take What I Want • Sith Legacy
*2 Copies:* I Will Give You So Much More • The Last Days of the Republic • The Power of the Dark Side • We Have What We Need • Your Son is Gone
 **Fate deck**
*2 Copies:* Come Home • Every Word You Said Was Wrong • There Has Been an Awakening
*1 Copy:* Black One • Han Solo • Heart and Strength • Leia Organa • Luke Skywalker • May the Force Be With You • Millennium Falcon • Poe Dameron • Rey
Razor Crest

**Razor Crest** is a Vehicle in Moff Gideon's Fate deck.

## Clarifications

* No clarifications.

 **Villain deck**
*4 Copies:* Dark Troopers
*3 Copies:* Beskar • Experimentation • Long Live the Empire
*2 Copies:* Death Troopers • Me and the Kid Will Survive • Stormtroopers • You Have Something I Want
 **Fate deck**
*2 Copies:* I Am Programmed to Protect
*1 Copy:* Bo-Katan Kryze • Captured Imperial Shuttle • Fennec Shand • Grogu • Koska Reeves • May the Force Be With You • **Razor Crest** • Self-Protection • The Bounty • The Jedi • The Mandalorian • The Return of Fett • Unexpected Help
Restriction

**Restriction** is a card type. It appears only in Fate decks, and is denoted with a dark purple font. Restriction cards are played either below an opponent's Villain Mover or near their board. Restrictions prevent Villains from performing certain actions or progressing toward their goal in various ways.

## Official Rules

* Restriction cards have an ongoing effect that must always be considered until the removal condition is met.
* During your turn, the process of removing a Restriction by fulfilling its condition is a free action; it can be done at any point during your turn.
* Restrictions do not block actions.
* To play a Restriction, place it either below that opponent's Villain Mover or near their board.
* Restrictions should be remembered and considered at all times during your turn.

## Clarifications

* Unless otherwise stated, a Restriction does not need to be removed from play in order to win. You can still complete your Objective and win while a Restriction is in play.
* Restriction cards are **not** considered to be in your Sector.

 **Uncommon Types**
Jedi • Sith Lord
Knights of Ren

### Text

When Knights of Ren is used to defeat a Hero in a Vanquish action, gain Ambition equal to the Strength of that Hero.

**Knights of Ren** is an Ally in Kylo Ren's Villain deck.

## Clarifications

* This card's Ability will consider a Hero's Strength after any Strength token and other cards. For example, if Rey is played with There Has Been an Awakening and ends up with 4 Strength, then Kylo Ren will gain 4 Ambition when defeating her with Knights of Ren.

 **Villain deck**
*3 Copies:* Crushing Hope • First Order Stormtroopers • I Can Take What I Want • Sith Legacy
*2 Copies:* I Will Give You So Much More • The Last Days of the Republic • The Power of the Dark Side • We Have What We Need • Your Son is Gone
 **Fate deck**
*2 Copies:* Come Home • Every Word You Said Was Wrong • There Has Been an Awakening
*1 Copy:* Black One • Han Solo • Heart and Strength • Leia Organa • Luke Skywalker • May the Force Be With You • Millennium Falcon • Poe Dameron • Rey
Self-Protection

### Text

Move Grogu to any location with no Allies present. Grogu must remain on the same side of Moff Gideon's Sector.

**Self-Protection** is an Effect in Moff Gideon's Fate deck.

## Clarifications

* The second sentence of this card applies only to the first sentence. This card has no effect on which side of the Sector Grogu may be on after it is discarded.

 **Villain deck**
*4 Copies:* Dark Troopers
*3 Copies:* Beskar • Experimentation • Long Live the Empire
*2 Copies:* Death Troopers • Me and the Kid Will Survive • Stormtroopers • You Have Something I Want
 **Fate deck**
*2 Copies:* I Am Programmed to Protect
*1 Copy:* Bo-Katan Kryze • Captured Imperial Shuttle • Fennec Shand • Grogu • Koska Reeves • May the Force Be With You • Razor Crest • **Self-Protection** • The Bounty • The Jedi • The Mandalorian • The Return of Fett • Unexpected Help
Outland TIE Fighter

### Text

Reveal cards from your Fate deck until you reveal a Hero. Play that Hero to any location and give them -1 Strength.

### Actions

Ambition | Maneuver | Vanquish

**Outland Tie Fighter** is a Vehicle in Moff Gideon's Villain deck.

## Clarifications

* Any Hero that is played using this card's Ability **will** trigger any "on play" Abilities of that Hero.
* If you reveal a Hero that cannot be given -1 Strength (such as Grogu), you may still play him to any location even though he cannot be given -1 Strength.

 **Villain deck**
*4 Copies:* Dark Troopers
*3 Copies:* Beskar • Experimentation • Long Live the Empire
*2 Copies:* Death Troopers • Me and the Kid Will Survive • Stormtroopers • You Have Something I Want
 **Fate deck**
*2 Copies:* I Am Programmed to Protect
*1 Copy:* Bo-Katan Kryze • Captured Imperial Shuttle • Fennec Shand • Grogu • Koska Reeves • May the Force Be With You • Razor Crest • Self-Protection • The Bounty • The Jedi • The Mandalorian • The Return of Fett • Unexpected Help
Obi-Wan Kenobi (General Grievous)

### Text

When Obi-Wan Kenobi is played, remove an Ally Vehicle from General Grievous' Sector.

**Obi-Wan Kenobi** is a Hero in General Grievous' Fate deck.

## Clarifications

* If General Grievous is at an Ally Vehicle location when Obi-Wan Kenobi is played, that Ally Vehicle cannot be removed.

 **Villain deck**
*4 Copies:* B1 Battle Droids
*3 Copies:* BX-Droid Commandos • Escape Plan • Trained in the Jedi Arts • Hunting Jedi
*2 Copies:* B2 Super Battle Droids • Droidekas • Magna Guard • Motivational Tactics • Count Dooku's Orders
 **Fate deck**
*2 Copies:* Retreat • May the Force Be With You
*1 Copy:* Exposed • Captured • Under Repair • Ahsoka Tano • Anakin Skywalker • Kit Fisto • Plo Koon • **Obi-Wan Kenobi** • Mace Windu • The Negotiator • Delta-7 Jedi Starfighter
Death Troopers (Moff Gideon)

**Death Troopers** is an Ally in Moff Gideon's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*4 Copies:* Dark Troopers
*3 Copies:* Beskar • Experimentation • Long Live the Empire
*2 Copies:* **Death Troopers** • Me and the Kid Will Survive • Stormtroopers • You Have Something I Want
 **Fate deck**
*2 Copies:* I Am Programmed to Protect
*1 Copy:* Bo-Katan Kryze • Captured Imperial Shuttle • Fennec Shand • Grogu • Koska Reeves • May the Force Be With You • Razor Crest • Self-Protection • The Bounty • The Jedi • The Mandalorian • The Return of Fett • Unexpected Help
Villain deck

A player's **Villain deck** is the deck of 30 cards that sits to the left of their Board, colored with that Villain's color. All cards in a player's hand that they can play are drawn from their Villain deck, either at the end of their turn, or due to some card's Ability. Each Villain's deck is different, customized for their Board and win condition, and part of learning to play a Villain is learning the cards in their deck. There are typically 1, 2 or 3 copies of each card in a Villain deck, though there are a few exceptions.

When Villain cards are discarded, they are put into the Villain discard pile (usually referred to as just that player's "discard pile"). When there are not enough cards in a player's Villain deck to do something (drawing, revealing, or looking at cards), the discard pile is shuffled to form a new deck.

## Gallery of Villain deck card backs

 ***Card Properties:*** Ability • Cost • Strength • Type
Darth Vader (Seventh Sister)

### Ambition Ability

0: Gain Ambition equal to the Strength of the highest Strength Hero in your Sector, then give Darth Vader a -1 Strength token.

**Darth Vader** is an Ally in Seventh Sister's Villain deck.

## Clarifications

* Since characters cannot have less than 0 Strength, Darth Vader's Ambition Ability cannot be used if he already has 0 Strength.

 **Villain deck**
*3 Copies:* It's Never a Fair Fight • ID9 Seeker Droids • Stormtroopers (Seventh Sister)
*2 Copies:* Inquisitors • I Don't Have Time to Waste • Shhh... • Acrobatic Attack • New Opportunities • Stalking Her Bait • Up Close and Personal
 **Fate deck**
*2 Copies:* You Are Beaten • Disarmed
*1 Copy:* Teamwork • Ezra Bridger • Ahsoka Tano (Seventh Sister) • Kanun Jarrus • Hera Syndulla • C1-10P "Chopper" • Garazeb "Zeb" Orrelios • Sabine Wren • Grounded • The Ghost • The Phantom
The Force Is Strong With This One

### Text

Shuffle the Fate discard pile back into the deck, then play the top card. If the top card is The Force Is Strong With This One, place it on the discard pile without effect.

**The Force Is Strong With This One** is an Effect in Darth Vader's Fate deck.

## Clarifications

* The other card that is revealed during a Fate action next to The Force Is Strong With This One will also be shuffled into the Fate deck.

 **Villain deck**
*5 Copies:* Imperial Stormtroopers
*3 Copies:* Death Troopers • Friends in Trouble • Imperial Officers • The Power of the Dark Side
*2 Copies:* Father and Son • I Find Your Lack of Faith Disturbing • Join Us or Die • You Are Not a Jedi, Yet
 **Fate deck**
*2 Copies:* Son and Father • **The Force Is Strong With This One**
*1 Copy:* Chewbacca • Han Solo • Lando Calrissian • May the Force Be With You • More Powerful Than You Can Imagine • Obi-Wan Kenobi • Obi-Wan Has Taught You Well • Princess Leia • R2-D2 • Millennium Falcon • X-Wing
Garel City

**Garel City** is the center-right location in Seventh Sister's Sector.

## Actions

Garel City contains the following actions:

* Vanquish | Ambition
* Collect 2 Credits | Discard Cards

 **Villain deck**
*3 Copies:* It's Never a Fair Fight • ID9 Seeker Droids • Stormtroopers (Seventh Sister)
*2 Copies:* Inquisitors • I Don't Have Time to Waste • Shhh... • Acrobatic Attack • New Opportunities • Stalking Her Bait • Up Close and Personal
 **Fate deck**
*2 Copies:* You Are Beaten • Disarmed
*1 Copy:* Teamwork • Ezra Bridger • Ahsoka Tano (Seventh Sister) • Kanun Jarrus • Hera Syndulla • C1-10P "Chopper" • Garazeb "Zeb" Orrelios • Sabine Wren • Grounded • The Ghost • The Phantom
Contact

**Contact** is a card type. It only appears in Villain decks, and is denoted with a red font. Contacts are played to the bottom of a Villain's board, in a particular location.

* Contact cards appear only in the Villain deck and represent individuals that offer bounties to your Villain.
* To play a Contact, pay its Cost (shown within the card art image) and place the card below any location in your Sector.
* Once Contacts have been played to a location, you may use a Maneuver action to move them to any other location at the bottom of your Sector. However, typically the position or location of you Contacts and Bounties do not matter.
* A Contact can only have a certain number of Bounties played onto them at one time, as described on the specific Contact. If a Contact already has their maximum number of Bounties played to them, one of their Bounties must be discarded (by Fate cards) or completed (by the Villain) before another may be played to it.
* Contacts do not have a Strength value and **cannot** be used to Vanquish a Hero or Bounty Hunter.

## FAQ

* Bounty cards cannot be affected by anything except for cards that specifically refer to Bounty cards, such as Empty-Handed.

## Clarifications

* Unless otherwise specified, the reward from a Contact for completing a Bounty is **not** optional.
Mission

**Mission** is a card type. It appears in either Villain decks, or as a separate deck of cards, and is denoted with a white font. Mission cards define specific objectives and tasks that a Villain must accomplish in order to complete that Mission.

## Official Rules

* Your Villain Guide will have information on your Villain's specific Missions.
* Mission cards are removed from the Villain deck, shuffled, and placed into their own deck.
* Mission cards have a darker card back to be able to locate them quickly.
		- Each Mission card has an Ambition Ability that can be used while it is in play. Follow the text associated with that Ambition Ability.
		- If an Ambition Reset requires you to 'place' cards, any on-play effects are not triggered.
		- If a Mission requires you to place Hero cards, they must always each be placed at a different location.
	+ Progress:
		- This section defines tasks that must be done to complete the Mission.
		- These tasks may be completed in any order.
		- Once a task is completed, place an Ambition token from the supply onto that Mission to denote that the specific progress task has been completed.
		- If a Progress task requires a certain card to be "in play," and the appropriate card is removed from play, you must also remove the Ambition token being used to track that task on the Mission card.
	+ Reward:
		- The Mission is complete when you have the correct number of Ambition tokens on the Mission card. In other words, once all Progress tasks have been completed or actively fulfilled at one time.
* Once the Mission is completed, collect the Ambition used to track each Progress task. This is the Reward. Then, discard the Mission.
* If your Villain requires a certain number of Missions to be completed in order to achieve their Objective, keep the pile of discarded Missions near your Villain portrait.

### Revealing New Missions

* If you have no Mission cards face-up, reveal the next Mission card from the Mission deck immediately and for free.
* You may use an Ambition action in order to reveal a new Mission. To do this, pay a number of Ambition equal to the number of Missions currently revealed near your Board, then reveal one new Mission from the Mission deck.
* All revealed Missions remain active.

## Clarifications

* If two Missions have the same task(s), you can only place one Ambition token on one of the Missions when that task is completed. You will need to do that task again to place another Ambition token. For example, If you defeat Anakin Skywalker (Asajj Ventress) while both Stinky and Clone DNA are in play, you may place an Ambition token onto either Stinky or Clone DNA to track that task, but not on both. You would need to place and then defeat Anakin Skywalker (Asajj Ventress) again in order to complete the Progress task that you did not complete previously.
* Completion of Progress tasks are not optional. For example, if you defeat Clone Troopers, you must place Ambition tokens on any active Mission card(s) with the Progress task of 'Defeat Clone Troopers.'
* Mission cards are **not** considered to be in your Sector.

 **Uncommon Types**
Jedi • Sith Lord
Ambush

### Ambition Ability

0: Find Master Yoda and two Clone Troopers and place them in different locations.

### Progress

- Defeat Yoda.

-Defeat Clone Troopers.

-Defeat Clone Troopers.

### Reward

Gain 3 Ambition.

**Ambush** is a Mission available to Asajj Ventress.

## Clarifications

* All three cards that are found with Ambush's Ambition Ability must each be placed at a different location; this means that the two Clone Troopers that are found using this Mission cannot be at the same location when placed.
* Any cards placed by the Ambition Ability of Ambush do not trigger any "on play" Abilities.

 **Missions**
 **Villain deck**
*4 Copies:* Nightsisters
*3 Copies:* Power of Sidious • Tactics • You Have Nothing I Want
*2 Copies:* Home • Infiltration • The Dark Apprentice
 **Fate deck**
*4 Copies:* Clone Troopers
*2 Copies:* We Have You Now
*1 Copy:* Ahsoka Tano (Asajj Ventress) • Anakin Skywalker (Asajj Ventress) • Master Yoda • May the Force Be With You (Asajj Ventress) • Obi-Wan Kenobi (Asajj Ventress) • Strange Alliances • You Have Failed Me • Obi-Wan's Starfighter • Twilight
The Rescue

### Ambition Ability

0: Find Ahsoka Tano and one Clone Troopers and place them in different locations.

### Progress

- Defeat Ahsoka Tano.

- Defeat Clone Troopers.

### Reward

Gain 2 Ambition tokens.

**The Rescue** is a Mission available to Asajj Ventress.

## Clarifications

* Any cards placed by the Ambition Ability of Ambush do not trigger any "on play" Abilities.

 **Missions**
 **Villain deck**
*4 Copies:* Nightsisters
*3 Copies:* Power of Sidious • Tactics • You Have Nothing I Want
*2 Copies:* Home • Infiltration • The Dark Apprentice
 **Fate deck**
*4 Copies:* Clone Troopers
*2 Copies:* We Have You Now
*1 Copy:* Ahsoka Tano (Asajj Ventress) • Anakin Skywalker (Asajj Ventress) • Master Yoda • May the Force Be With You (Asajj Ventress) • Obi-Wan Kenobi (Asajj Ventress) • Strange Alliances • You Have Failed Me • Obi-Wan's Starfighter • Twilight
Up Close and Personal

### Text

During their turn, if another player changes location to a Vehicle, you may play Up Close and Personal. Choose 2 cards from your discard pile and put them in your hand.

**Up Close and Personal** is a Condition in Seventh Sister's Villain deck.

## Clarifications

* There must be at least two cards in your Villain discard pile in order to play this card.

 **Villain deck**
*3 Copies:* It's Never a Fair Fight • ID9 Seeker Droids • Stormtroopers (Seventh Sister)
*2 Copies:* Inquisitors • I Don't Have Time to Waste • Shhh... • Acrobatic Attack • New Opportunities • Stalking Her Bait • **Up Close and Personal**
 **Fate deck**
*2 Copies:* You Are Beaten • Disarmed
*1 Copy:* Teamwork • Ezra Bridger • Ahsoka Tano (Seventh Sister) • Kanun Jarrus • Hera Syndulla • C1-10P "Chopper" • Garazeb "Zeb" Orrelios • Sabine Wren • Grounded • The Ghost • The Phantom
Vehicle

**Vehicle** is a card type. It appears in both Villain decks and Fate decks, and is denoted by an orange font color. Vehicles are played to the Deep Space area of your board. When playing a Villain Vehicle, play it on the bottom half of Deep Space. When playing a Hero Vehicle during a Fate action, play it to the top half of Deep Space.

There is **no** limit to the number of Vehicles that can be in Deep Space at one time.

## Official Rules

* Vehicle cards appear in both decks and represent ships and devices used by your Villain for transport.
* To play a Vehicle, pay its Cost (shown in the upper left corner) and place the card in the lower half of the Deep Space area.
* Once a Vehicle has been played, it will provide you with a new location to move to on your turn.
* As soon as you move to a Vehicle location, you must first perform the written Ability of the Vehicle before any other actions are performed.
* Vehicle cards contain actions which may be performed following the normal action rules.
* When playing a Villain Vehicle, if there is already at least one Hero Vehicle in play, you may choose to play it engaged to the Hero Vehicle, or unengaged in Deep Space.
* When playing a Hero Vehicle during a Fate action, you **must** play it engaged to any Villain Vehicle in play **if possible**.
* If a Hero Vehicle is engaged with a Villain Vehicle, that Hero Vehicle will cover the action icons of the Villain Vehicle, meaning those actions will not be available if a Villain moves to that Vehicle location.
* The Ability of a Villain Vehicle is still available and must be performed when a Villain moves to the location even while that Villain Vehicle is engaged.

### Manuevering and Vehicles

* You may perform a Maneuver action to engage any one of your unengaged Villain Vehicles with an any unengaged Hero Vehicle.
* You may perform a Maneuver action to disengage one of your engaged Villain Vehicles.

**For each Hero Vehicle in Deep Space that is not engaged to a Villain Vehicle, your hand size is reduced by one card. In other words, you will draw one less card at the end of your turn for each unengaged Hero Vehicle in Deep Space.**

### Vanquishing Vehicles

* You may perform a Vanquish action to defeat a Hero Vehicle that is engaged with a Villain Vehicle. Discard both the engaged Villain Vehicle and the matching engaged Hero Vehicle. There is no Strength value involved in this process. One Villain Vehicle is used to defeat one Hero Vehicle.

### Fate Actions and Vehicles

* When performing a Fate action against an opponent, you may choose to engage an unengaged Hero Vehicle with an unengaged Villain Vehicle. If you choose to do this, you cannot reveal and/or play any cards during that Fate action.
* You cannot use a Fate action to disengage a Villain Vehicle from a Hero Vehicle.

## Clarifications

* Unless its Ability specifically forbids it, a Vehicle can always be played, even if any text Ability cannot be fully resolved at that moment.

 **Uncommon Types**
Jedi • Sith Lord
The Phantom

### Text

When The Phantom is played, if there is more than one Hero in Seventh Sister's Sector, place all but one Hero into the Fate discard pile.

**The Phantom** is a Vehicle in Seventh Sister's Fate deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* It's Never a Fair Fight • ID9 Seeker Droids • Stormtroopers (Seventh Sister)
*2 Copies:* Inquisitors • I Don't Have Time to Waste • Shhh... • Acrobatic Attack • New Opportunities • Stalking Her Bait • Up Close and Personal
 **Fate deck**
*2 Copies:* You Are Beaten • Disarmed
*1 Copy:* Teamwork • Ezra Bridger • Ahsoka Tano (Seventh Sister) • Kanun Jarrus • Hera Syndulla • C1-10P "Chopper" • Garazeb "Zeb" Orrelios • Sabine Wren • Grounded • The Ghost • **The Phantom**
IG-88

**IG-88** is a Bounty Hunter in Boba Fett's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Working for the Boss • One Step Ahead • Remember Where You Came From
*2 Copies:* Waiting on the Next Job • With Me or Against Me
 **Bounties**
 **Fate deck**
*3 Copies:* Becoming the Bounty • Empty-Handed
*1 Copy:* Han Solo (Boba Fett) • Leia Organa (Boba Fett) • R2-D2 (Boba Fett) • C-3PO • Lando Calrissian (Boba Fett) • Luke Skywalker (Boba Fett) • Chewbacca (Boba Fett) • No Disintegrations • Millennium Falcon (Boba Fett)
Empty-Handed

**Empty-Handed** is an Effect in Boba Fett's Fate deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Working for the Boss • One Step Ahead • Remember Where You Came From
*2 Copies:* Waiting on the Next Job • With Me or Against Me
 **Bounties**
 **Fate deck**
*3 Copies:* Becoming the Bounty • **Empty-Handed**
*1 Copy:* Han Solo (Boba Fett) • Leia Organa (Boba Fett) • R2-D2 (Boba Fett) • C-3PO • Lando Calrissian (Boba Fett) • Luke Skywalker (Boba Fett) • Chewbacca (Boba Fett) • No Disintegrations • Millennium Falcon (Boba Fett)
Clone DNA

### Ambition Ability

0: Find Anakin Skywalker and Obi-Wan Kenobi. Place them in different locations in your Sector.

### Progress

- Defeat Akakin Skywalker.

- Defeat Obi-Wan Kenobi.

Have a Villain Vehicle in play.

### Reward

Gain 3 Ambition tokens.

**Clone DNA** is a Mission available to Asajj Ventress.

## Clarifications

* Any cards placed by the Ambition Ability of Ambush do not trigger any "on play" Abilities.
* If the Villain Vehicle that needs to be "in play" for this Mission is ever discarded from your Sector, the Ambition token being used to track that Progress objective must be discarded. In other words, you must have the card in play necessary in order to complete this Mission.

 **Missions**
 **Villain deck**
*4 Copies:* Nightsisters
*3 Copies:* Power of Sidious • Tactics • You Have Nothing I Want
*2 Copies:* Home • Infiltration • The Dark Apprentice
 **Fate deck**
*4 Copies:* Clone Troopers
*2 Copies:* We Have You Now
*1 Copy:* Ahsoka Tano (Asajj Ventress) • Anakin Skywalker (Asajj Ventress) • Master Yoda • May the Force Be With You (Asajj Ventress) • Obi-Wan Kenobi (Asajj Ventress) • Strange Alliances • You Have Failed Me • Obi-Wan's Starfighter • Twilight
Condition

**Condition** is a card type. It only appears in Villain decks, and is denoted with a pink font. Conditions cannot be played during your own turn; they must be played during other player's turns, when their "condition" is met. Like Effects, they are discarded immediately when played. Conditions are the only cards in Villain decks without a cost.

## Official Rules

* They are not played by performing a Play a Card or Ambition action.
* If you have a Condition in your hand and the requirement on the card is met during an opponent’s turn, you may immediately play the card, do what it says, and then discard it face up to your discard pile.
* After a Condition is played, the opponent’s turn continues.
* Do not draw a new card. You must wait until the end of your turn to draw back to four cards.

## Clarifications

* You may only play a Condition card during an opponent’s turn who meets the condition.
* If multiple Conditions are played at the same time, they resolve in clockwise order from the current active player.
* If a Condition's Ability does not say "you may" or "up to", it can only be played if the player can do everything the card says to do.
	+ For example, You Are Not a Jedi, Yet cannot be played if Luke Skywalker is already on his conflicted side.

 **Uncommon Types**
Jedi • Sith Lord
Under Repair

### Text

When Under Repair is played, General Grievous must immediately discard down to two cards. General Grievous may only draw up to two cards at the end of his turn. Pay 6 Credits to remove Under Repair.

**Under Repair** is a Restriction in General Grievous' Fate deck.

## Clarifications

* While this card is in play, General Grievous' hand size is reduced by two cards. This means that if there is also one unengaged Hero Vehicle in his Sector, General Grievous' hand size is one card; if there are also two unengaged Hero Vehicles in his Sector, General Grievous' hand size is zero cards.
* When this card is played, if General Grievous already has two or fewer cards in his hand, he does **not** need to discard any cards immediately.

 **Villain deck**
*4 Copies:* B1 Battle Droids
*3 Copies:* BX-Droid Commandos • Escape Plan • Trained in the Jedi Arts • Hunting Jedi
*2 Copies:* B2 Super Battle Droids • Droidekas • Magna Guard • Motivational Tactics • Count Dooku's Orders
 **Fate deck**
*2 Copies:* Retreat • May the Force Be With You
*1 Copy:* Exposed • Captured • **Under Repair** • Ahsoka Tano • Anakin Skywalker • Kit Fisto • Plo Koon • Obi-Wan Kenobi • Mace Windu • The Negotiator • Delta-7 Jedi Starfighter
Stormtroopers (Seventh Sister)

**Stormtroppers** is an Ally in Seventh Sister's Villain deck.

## Clarifications

* To play a Stormtroopers from your discard pile, you must still use a Play a Card action and pay the Cost of Stormtroopers.
* In the first version release of *Scum and Villainy*, this card misspells "Stormtroopers" in the Ability text as "Stromtroopers."

 **Villain deck**
*3 Copies:* It's Never a Fair Fight • ID9 Seeker Droids • **Stormtroopers (Seventh Sister)**
*2 Copies:* Inquisitors • I Don't Have Time to Waste • Shhh... • Acrobatic Attack • New Opportunities • Stalking Her Bait • Up Close and Personal
 **Fate deck**
*2 Copies:* You Are Beaten • Disarmed
*1 Copy:* Teamwork • Ezra Bridger • Ahsoka Tano (Seventh Sister) • Kanun Jarrus • Hera Syndulla • C1-10P "Chopper" • Garazeb "Zeb" Orrelios • Sabine Wren • Grounded • The Ghost • The Phantom
I Will Give You So Much More

**I Will Give You So Much More** is an Effect in Kylo Ren's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Crushing Hope • First Order Stormtroopers • I Can Take What I Want • Sith Legacy
*2 Copies:* **I Will Give You So Much More** • The Last Days of the Republic • The Power of the Dark Side • We Have What We Need • Your Son is Gone
 **Fate deck**
*2 Copies:* Come Home • Every Word You Said Was Wrong • There Has Been an Awakening
*1 Copy:* Black One • Han Solo • Heart and Strength • Leia Organa • Luke Skywalker • May the Force Be With You • Millennium Falcon • Poe Dameron • Rey
Grogu

### Text

When Grogu is revealed in a Fate action, you must play him immediately to a location with another Hero. If no other Hero is in play, discard both Grogu and the other Fate card drawn. Grogu cannot be defeated, removed, or targeted with a Vanquish action.

**Grogu** is a Hero in Moff Gideon's Fate deck.

## Clarifications

* The first two sentences of Grogu's Ability are related to him being revealed in a Fate action. When Grogu is played by anything other than a Fate action, there does **not** need to be another Hero in play.
* If Grogu is revealed during a Fate action, and is able to be played to a location with another Hero, you must play him to that location and **discard** the other card drawn during that Fate action.
* Although Grogu's Strength can be increased and reduced, his Strength does not matter for any cards or instances of Moff Gideon's gameplay.
* Grogu can be moved using a Maneuver action while he is on the **bottom** of Moff Gideon's Sector.

 **Villain deck**
*4 Copies:* Dark Troopers
*3 Copies:* Beskar • Experimentation • Long Live the Empire
*2 Copies:* Death Troopers • Me and the Kid Will Survive • Stormtroopers • You Have Something I Want
 **Fate deck**
*2 Copies:* I Am Programmed to Protect
*1 Copy:* Bo-Katan Kryze • Captured Imperial Shuttle • Fennec Shand • **Grogu** • Koska Reeves • May the Force Be With You • Razor Crest • Self-Protection • The Bounty • The Jedi • The Mandalorian • The Return of Fett • Unexpected Help
Cad Bane Is in Charge

**Cad Bane Is in Charge** is an Effect in Cad Bane's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*6 Copies:* Now It's My Turn
*3 Copies:* **Cad Bane Is in Charge** • Watching and Planning
*2 Copies* Underworld Allies • Well, Hello There • Triple My Usual Rates • That Is Not a Clone Trooper
 **Fate deck**
*2 Copies:* Prisoner Bane • Lost Bounty • Hatless and Helpless
*1 Copy:* Anakin Skywalker (Cad Bane) • Quinlan Vos • Padmé Amidala • Ahsoka Tano (Cad Bane) • Obi-Wan Kenobi (Cad Bane) • Mace Windu (Cad Bane) • Fearing Who You Work For • T-6 Shuttle • Resolute
Lando Calrissian (Boba Fett)

**Lando Calrissian** is a Hero in Boba Fett's Fate deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Working for the Boss • One Step Ahead • Remember Where You Came From
*2 Copies:* Waiting on the Next Job • With Me or Against Me
 **Bounties**
 **Fate deck**
*3 Copies:* Becoming the Bounty • Empty-Handed
*1 Copy:* Han Solo (Boba Fett) • Leia Organa (Boba Fett) • R2-D2 (Boba Fett) • C-3PO • **Lando Calrissian (Boba Fett)** • Luke Skywalker (Boba Fett) • Chewbacca (Boba Fett) • No Disintegrations • Millennium Falcon (Boba Fett)
Play a Card

**Play a Card** is an action that allows you to Play one card from your hand with a Credits Cost.

## Official Rules

* You may play only one card for each **Play a Card** action icon.
* Most cards have a Cost in Credits that is shown in the upper left corner. When you play a card, you must pay its Cost by returning that many Credits to the Chamber. If you do not have enough Credits to pay a card’s Cost, you may not play the card.
* An Item or Ally may be played to any location in your Sector. Play the card to the bottom of your Board, below the location. (see Types of Cards for details)
* The Play a Card action **cannot** be used to play a card with an Ambition Cost.
* Vehicle cards must be played to Deep Space.
* If a card has a Cost of '0' Credits, you must still use a Play a Card action to play it.

## Clarifications

* If the Ability on a card violates a rule in the rulebook, the card takes precedence.
* If a Villain Effect text does not read "you may" the action is required in order to play the card, the card cannot be played if all the actions in the text cannot be performed.
* While a card is being resolved, it it placed nearby, and not in any discard pile. For example, when You Have Nothing I Want is played, you will reveal cards as noted as well as resolve all other card text on that card. After everything is resolved, you will shuffle your discard pile into your deck, then place You Have Nothing I Want into the discard pile; it will be the only card in the discard pile.

Collect Credits • **Play a Card** • Ambition • Fate • Maneuver • Vanquish • Discard Cards
Emperor's Throne Room (Darth Vader)

**Emperor's Throne Room** is the rightmost location in Darth Vader's Sector.

Luke Skywalker (Conflicted) must be defeated here using Emperor Palpatine's Ambition Ability while Darth Vader is at this location in order for him to win.

## Actions

Emperor's Throne Room contains the following actions:

* Vanquish | Play a Card
* Ambition | Maneuver

 **Villain deck**
*5 Copies:* Imperial Stormtroopers
*3 Copies:* Death Troopers • Friends in Trouble • Imperial Officers • The Power of the Dark Side
*2 Copies:* Father and Son • I Find Your Lack of Faith Disturbing • Join Us or Die • You Are Not a Jedi, Yet
 **Fate deck**
*2 Copies:* Son and Father • The Force Is Strong With This One
*1 Copy:* Chewbacca • Han Solo • Lando Calrissian • May the Force Be With You • More Powerful Than You Can Imagine • Obi-Wan Kenobi • Obi-Wan Has Taught You Well • Princess Leia • R2-D2 • Millennium Falcon • X-Wing
Obi-Wan Kenobi (Asajj Ventress)

### Text

All of Asajj Ventress' Ambition Actions and Abilities are increased by 1 Ambition.

**Obi-Wan Kenobi** is a Hero in Asajj Ventress' Fate deck.

## Clarifications

* No clarifications.

 **Missions**
 **Villain deck**
*4 Copies:* Nightsisters
*3 Copies:* Power of Sidious • Tactics • You Have Nothing I Want
*2 Copies:* Home • Infiltration • The Dark Apprentice
 **Fate deck**
*4 Copies:* Clone Troopers
*2 Copies:* We Have You Now
*1 Copy:* Ahsoka Tano (Asajj Ventress) • Anakin Skywalker (Asajj Ventress) • Master Yoda • May the Force Be With You (Asajj Ventress) • **Obi-Wan Kenobi (Asajj Ventress)** • Strange Alliances • You Have Failed Me • Obi-Wan's Starfighter • Twilight
Millennium Falcon (Kylo Ren)

### Text

When Millennium Falcon is played, find Han Solo and play him to any location in Kylo Ren's Sector.

**Millennium Falcon** is a Vehicle in Kylo Ren's Fate deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Crushing Hope • First Order Stormtroopers • I Can Take What I Want • Sith Legacy
*2 Copies:* I Will Give You So Much More • The Last Days of the Republic • The Power of the Dark Side • We Have What We Need • Your Son is Gone
 **Fate deck**
*2 Copies:* Come Home • Every Word You Said Was Wrong • There Has Been an Awakening
*1 Copy:* Black One • Han Solo • Heart and Strength • Leia Organa • Luke Skywalker • May the Force Be With You • **Millennium Falcon** • Poe Dameron • Rey
C-3PO

**C-3PO** is a Hero in Boba Fett's Fate deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Working for the Boss • One Step Ahead • Remember Where You Came From
*2 Copies:* Waiting on the Next Job • With Me or Against Me
 **Bounties**
 **Fate deck**
*3 Copies:* Becoming the Bounty • Empty-Handed
*1 Copy:* Han Solo (Boba Fett) • Leia Organa (Boba Fett) • R2-D2 (Boba Fett) • **C-3PO** • Lando Calrissian (Boba Fett) • Luke Skywalker (Boba Fett) • Chewbacca (Boba Fett) • No Disintegrations • Millennium Falcon (Boba Fett)
General Grievous

> "*I will deal with this Jedi slime myself.*"
>
>

**General Grievous** is one of five playable villains in the Star Wars Villainous base game, *Power of the Dark Side*. He first appeared in *"Chapter 20"* of the animated series, Star Wars: Clone Wars, released in 2003, in which he was voiced by John DiMaggio in the second season and Richard McGonagle in the third season.

## Objective

General Grievous' Objective is to collect eight Lightsaber tokens. The main method of doing this is by defeating Heroes. Each time General Grievous defeats a Hero, he collects one Lightsaber from the supply. Certain Heroes will give him an additional Lightsaber when defeated, and certain cards will provide him directly with a Lightsaber token.

Lightsaber tokens are placed in a supply nearby during setup. When collected, Lightsaber tokens are placed on the Objective area of your board.

## Sector

General Grievous' Sector contains the following locations, from left to right:

* Lair of Grievous
	+ Vanquish | Ambition
	+ Play a Card | Collect 3 Credits
* Saleucami
	+ Play a Card | Fate
	+ Collect 2 Credits | Discard Cards
* Florrum
	+ Play a Card | Discard Cards
	+ Ambition | Vanquish
* Utapau
	+ Maneuver | Collect 2 Credits
	+ Fate | Play a Card

## Villain deck

The following cards are in General Grievous' Villain deck:

* B1 Battle Droids (×4)
* BX-Droid Commandos (x3)
* Escape Plan (x3)
* Trained in the Jedi Arts (x3)
* Hunting Jedi (x3)
* B2 Super Battle Droids (×2)
* Droidekas (x2)
* Magna Guard (x2)
* Motivational Tactics (x2)
* Count Dooku's Orders (x2)
* Soulless One
* Malevolence
* Add to My Collection
* Gor

These include 14 total Allies (B1 Battle Droids; BX-Droid Commandos; B2 Super Battle Droids; Droidekas; Magna Guard; Gor), 6 total Conditions (Trained in the Jedi Arts; Hunting Jedi) 8 total Effects (Escape Plan; Motivational Tactics; Count Dooku's Orders; Add to My Collection), and 2 Vehicles (Soulless One; Malevolence).

## Fate deck

The following cards are in General Grievous' Fate deck:

* Retreat (x2)
* May the Force Be With You (x2)
* Exposed
* Captured
* Under Repair
* Ahsoka Tano
* Anakin Skywalker
* Kit Fisto
* Plo Koon
* Obi-Wan Kenobi
* Mace Windu
* The Negotiator
* Delta-7 Jedi Starfighter

These include 6 total Effects (Retreat; May the Force Be With You; Exposed; Captured) 6 Heroes (Ahsoka Tano; Anakin Skywalker; Kit Fisto; Plo Koon; Obi-Wan Kenobi; Mace Windu), 1 Restriction (Under Repair), and 2 Vehicles (The Negotiator; Delta-7 Jedi Starfighter).

### Card Gallery

 **Villain deck**
*4 Copies:* B1 Battle Droids
*3 Copies:* BX-Droid Commandos • Escape Plan • Trained in the Jedi Arts • Hunting Jedi
*2 Copies:* B2 Super Battle Droids • Droidekas • Magna Guard • Motivational Tactics • Count Dooku's Orders
 **Fate deck**
*2 Copies:* Retreat • May the Force Be With You
*1 Copy:* Exposed • Captured • Under Repair • Ahsoka Tano • Anakin Skywalker • Kit Fisto • Plo Koon • Obi-Wan Kenobi • Mace Windu • The Negotiator • Delta-7 Jedi Starfighter

 **Scum and Villainy**
Boba Fett • Cad Bane • Seventh Sister
No Disintegrations

### Text

Boba Fett cannot take Vanquish actions. No Disintegrations is removed when Boba Fett pays 3 Ambition.

**No Disintegrations** is a Restriction in Boba Fett's Fate deck.

## Clarifications

* This payment of 3 Ambition may be done at any time during Boba Fett's turn as a free action, and he must pay all 3 Ambition at one time.

 **Villain deck**
*3 Copies:* Working for the Boss • One Step Ahead • Remember Where You Came From
*2 Copies:* Waiting on the Next Job • With Me or Against Me
 **Bounties**
 **Fate deck**
*3 Copies:* Becoming the Bounty • Empty-Handed
*1 Copy:* Han Solo (Boba Fett) • Leia Organa (Boba Fett) • R2-D2 (Boba Fett) • C-3PO • Lando Calrissian (Boba Fett) • Luke Skywalker (Boba Fett) • Chewbacca (Boba Fett) • **No Disintegrations** • Millennium Falcon (Boba Fett)
Bib Fortuna

### Text

Any **Bounty** played to Bib Fortuna awards Boba Fett 2 Credits, 1 Ambition, and two cards when complete. Bib Fortuna can hold one **Bounty**.

**Bib Fortuna** is a Contact in Boba Fett's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*3 Copies:* Working for the Boss • One Step Ahead • Remember Where You Came From
*2 Copies:* Waiting on the Next Job • With Me or Against Me
 **Bounties**
 **Fate deck**
*3 Copies:* Becoming the Bounty • Empty-Handed
*1 Copy:* Han Solo (Boba Fett) • Leia Organa (Boba Fett) • R2-D2 (Boba Fett) • C-3PO • Lando Calrissian (Boba Fett) • Luke Skywalker (Boba Fett) • Chewbacca (Boba Fett) • No Disintegrations • Millennium Falcon (Boba Fett)
IG-86

**IG-86** is an Ally in Cad Bane's Villain deck.

## Clarifications

* IG-86's Ability is not optional. If he is used in a Vanquish action, you must put him into your hand instead of discarding him.

 **Villain deck**
*6 Copies:* Now It's My Turn
*3 Copies:* Cad Bane Is in Charge • Watching and Planning
*2 Copies* Underworld Allies • Well, Hello There • Triple My Usual Rates • That Is Not a Clone Trooper
 **Fate deck**
*2 Copies:* Prisoner Bane • Lost Bounty • Hatless and Helpless
*1 Copy:* Anakin Skywalker (Cad Bane) • Quinlan Vos • Padmé Amidala • Ahsoka Tano (Cad Bane) • Obi-Wan Kenobi (Cad Bane) • Mace Windu (Cad Bane) • Fearing Who You Work For • T-6 Shuttle • Resolute
Inquisitors

### Text

Collect all Allies in your discard pile. Place one in your hand and shuffle the rest into your Villain deck.

**Inquisitors** is an Effect in Seventh Sister's Villain deck.

## Clarifications

* If there are no Allies in your discard pile, this card cannot be played.
* You must collect all Allies in your discard pile when this card is played. Then, you must put exactly one of those Allies into your hand, and shuffle the rest into your Villain deck.

 **Villain deck**
*3 Copies:* It's Never a Fair Fight • ID9 Seeker Droids • Stormtroopers (Seventh Sister)
*2 Copies:* **Inquisitors** • I Don't Have Time to Waste • Shhh... • Acrobatic Attack • New Opportunities • Stalking Her Bait • Up Close and Personal
 **Fate deck**
*2 Copies:* You Are Beaten • Disarmed
*1 Copy:* Teamwork • Ezra Bridger • Ahsoka Tano (Seventh Sister) • Kanun Jarrus • Hera Syndulla • C1-10P "Chopper" • Garazeb "Zeb" Orrelios • Sabine Wren • Grounded • The Ghost • The Phantom
Vanquish

**Vanquish** is an action that allows you to defeat one Hero or one engaged Hero Vehicle.

## Official Rules

* Defeat one Hero at any location in your Sector by using one or more Allies that are already at the same location as the Hero.
	+ Each Ally and Hero has a Strength which may be modified by other cards in the Sector.
	+ The Ally/Allies must have a Strength equal to or higher than the Hero's Strength.
	+ Multiple Allies may be used by adding their Strengths together.
	+ Discard the Hero to the Fate Discard pile and the involved Allies to the Villain Discard pile.
* Defeat one Hero Vehicle that is engaged with one of your Villain Vehicles.
	+ Discard the Villain Vehicle to the Villain discard pile. Discard the Hero Vehicle to the Fate discard pile.

## Clarifications

* If multiple Heroes are at a location, you may choose which Hero to defeat.
* If a Hero's Strength is reduced to 0 by other card Abilities you must still use a Vanquish Action or card Ability to defeat the Hero.
* If you use a Vanquish Action to defeat a Hero with 0 Strength, no Allies need to be discarded. You must still have at least one Ally at the same location as that Hero to defeat them as normal.
* You can use more Allies than necessary if you want to, even if the Hero is at 0 Strength.

Collect Credits • Play a Card • Ambition • Fate • Maneuver • **Vanquish** • Discard Cards
Delta-7 Jedi Starfighter

### Text

While in play, General Grievous must play with his hand revealed to all players.

**Delta-7 Jedi Starfighter** is a Vehicle in General Grievous' Fate deck.

## Clarifications

* No clarifications.

 **Villain deck**
*4 Copies:* B1 Battle Droids
*3 Copies:* BX-Droid Commandos • Escape Plan • Trained in the Jedi Arts • Hunting Jedi
*2 Copies:* B2 Super Battle Droids • Droidekas • Magna Guard • Motivational Tactics • Count Dooku's Orders
 **Fate deck**
*2 Copies:* Retreat • May the Force Be With You
*1 Copy:* Exposed • Captured • Under Repair • Ahsoka Tano • Anakin Skywalker • Kit Fisto • Plo Koon • Obi-Wan Kenobi • Mace Windu • The Negotiator • **Delta-7 Jedi Starfighter**
Stormtroopers

**Stormtroopers** is an Ally in Moff Gideon's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*4 Copies:* Dark Troopers
*3 Copies:* Beskar • Experimentation • Long Live the Empire
*2 Copies:* Death Troopers • Me and the Kid Will Survive • **Stormtroopers** • You Have Something I Want
 **Fate deck**
*2 Copies:* I Am Programmed to Protect
*1 Copy:* Bo-Katan Kryze • Captured Imperial Shuttle • Fennec Shand • Grogu • Koska Reeves • May the Force Be With You • Razor Crest • Self-Protection • The Bounty • The Jedi • The Mandalorian • The Return of Fett • Unexpected Help
Doctor Pershing

### Text

If Moff Gideon is at Doctor Pershing's location, the Cost to play Dark Troopers is reduced by 1 Credit.

**Doctor Pershing** is an Ally in Moff Gideon's Villain deck.

## Clarifications

* No clarifications.

 **Villain deck**
*4 Copies:* Dark Troopers
*3 Copies:* Beskar • Experimentation • Long Live the Empire
*2 Copies:* Death Troopers • Me and the Kid Will Survive • Stormtroopers • You Have Something I Want
 **Fate deck**
*2 Copies:* I Am Programmed to Protect
*1 Copy:* Bo-Katan Kryze • Captured Imperial Shuttle • Fennec Shand • Grogu • Koska Reeves • May the Force Be With You • Razor Crest • Self-Protection • The Bounty • The Jedi • The Mandalorian • The Return of Fett • Unexpected Help