recursal/Fanatic-Fandom huggingface dataset:
Fighter

Strength measures a characters muscle and physical power. This ability is especially important for fighters and rangers because it helps them prevail in combat. Strength also limits the amount of equipment a character can carry.

 Strength improves melee attack accuracy (unless the character has the Weapon Finesse perk and higher dexterity. Strength also improves damage using a melee weapon or a thrown weapon.

Exceptions are:

* Off-hand attacks as they receive only 50% the characters strength bonus, rounded down.
* Two-handed attacks receive 150% of the strength bonus, rounded down.

 Fighters are able to use a verity of weapons such as:

2h swords, battleaxes, daggers, long-swords, swords, maces, scimitars, war hammers.

They can also equip such armors as: chainbodys, platebodys, helmets, medium helmets, shields, square-shields.

**Whats the best weapon to use?**

 That really all depends on what perks you choose to specialize in when you level up. Generally the metal 2h weapons are better than say a mace, or dagger, but that still heavily depends on what perks you choose. So there is no definitive answer. So pretty much... you skill with a certain weapon type makes all the difference.
Witch's Potion

- rat tail (obtained during quest)

- burnt food

Quests: None

Walk-through:

1) Talk to Hetty, Tell her you are looking for work. She will ask if you want to become more proficient in dark arts. Tell her you are in. She will now say that we are to make a potion which requires: Rats tail, an onion, burnt meat, and eye of newt.

2) To obtain the onion run North to the onion patch and pick an onion (you can also pick garlic here for a later quest). The eye of newt can be obtained from the magic shop in Port Sarim which is located East of Rimmington. Burnt food can be obtained from burning any type of food. The rat tail is obtained from level 1 rats located in the Varrock Sewers, go near the north-east fountain, run north and there is a sewer grate, go into that grate and that's where the rats are are. kill a rat and loot it for the rat tail.

3) After Gathering all the materials make your back to Hetty in Rimmington. Speak to Hetty, She will ask if you have gathered the materials. Say yes and hand her the materials and she will tell you to drink from the cauldron now. Take a drink and she will say that you should now be more experienced in the magical arts and reward you with 1 quest point and 325 runecrafting xp.

QUEST COMPLETE
Quests

All the Molior RS quests, planned quests, and quests currently in development.

*Thanks to SweatyWhale for gathering all the relevant info for some of these quests!*

All Quests

* A Bargain for Profit
* All Fired Up
* Chosen Path
* Cook's Assistant
* Death Plateau
* Demon Slayer
* Doric's Quest
* Druidic Ritual
* Ernest the Chicken
* Goblin Diplomacy
* Icthlarian's Little Helper
* Imp Catcher
* Lost City
* Pirate's Treasure
* Priest in Peril
* Prince Ali Rescue
* Restless Ghost
* Romeo and Juliet
* Rune Mysteries
* Scheme of Schematics
* Sheep Shearer
* The Archeron Rock
* The Cult of Scorpia
* The Dormant Curse
* The Golem
* The Knight's Sword
* Tourist Trap
* Troll Stronghold
* Vampire Slayer
* Witch's Potion

* Herald of Asgarnia & Herald of Misthalin - Part 1A & 1B
	+ The Dragon Slayer - Part 2

* Rune Mysteries - Part 1
	+ The Archeron Rock - Part 2

The Wilderness series:

* Chosen Path - Part 1

Redbeards Band series:

* Pirate's Treasure - Part 1

* The Dormant Curse - Part 1

The Phoenix & Black Arm Gang series:

* Chosen Path - Part 1
Old "free to play" world map

Go here for the full size map of Free to play (OLD)

   It's best not to use this map as a guide for playing the game, instead use this page Areas.

 There are quite a few noticeable differences between the 2017 map and the 2016 map, some being the removal of clan camp (replaced with South Falador) and the addition of the south Lumbridge forest. Both Crandor and the Digsite have been added as well, along with Paterdomus which should allow for quick integration of Morytania in late 2017.
Vinland

## Kingdom of Vinland

### Summary

The Kingdom of Vinland is a direct-democracy-practicing, constitutional monarchy on the central edge of (++) bordering Okashima to the East & Falstadt to the south and the enclave of Antonos in the Vinnish sea. The Majority of the population live in the capital city; Hvalsey, though a substantial number live in farming and fishing villages concentrated on Skogsdalen's innumerable fjords.

### Geography

Vinland is a very mountainous and heavily forested country, it's capital is among the highest in the world despite it's proximity to the sea which has prohibited the construction of an industrial dockland prior to the plans to build an industrial funicular railway in 2018. A unique quirk of this means that the city is frequently blanketed by slow-moving fog blown in from the nearby Finnish coast. Skogsdalen also possesses many interlinking Fjords, which have become havens for coastal fishing communities and the pirates who pray on them.

Vinland also lays claim to several islands both in the Vinnish sea and lake Quatuor, most of which are uninhabited although Helao, Muspelheim and Lerho all have fishing communities not too dissimilar to those of ancient times.

### Economy

Despite the creation and growth of the financial service sector in recent years, the Vinnish economy is still largely agrarian. The fishing, agriculture and forestry industries continue to be the primary source of employment for most Vinnish citizens, most manufacturing industry is located in Hvalsey whilst capital and luxury goods continue to be imported from neighboring states.

It is hoped that the completion of the transcontinental railway in 2018 to Yoahtl city will open Vinland up to the global market and catalyse the growth of domestic industry outside of the primary sector.

### Foreign Relations

Vinland is a member of the North Coast Alliance with Okashima.
Herald of Asgarnia

### Start

Speak to the Herald of Falador who is located near the Artisan’s workshop in West Falador.

### Prerequisites

Witch’s PotionDoric’s Quest

Pirate’s Treasure

The Dormant Curse

The Knight’s Sword

### Rewards

- Herald of Falador Cape- 2500 combat xp

Walk-through:

1) Speak to the Herald of Falador. He will ask how he can help, ask what he does here. He will say that he is the Herald of Falador and is looking for a new champion. Ask about the champion. He will say being the champion of Asgarnia is quite the title. Ask how to become one. He will say one must win the hearts of the locals of Asgarnia. He says that Doric is getting behind, offer to help. The Herald will give you a list of quests to complete which consist of:

* Witch’s Potion
* Doric’s Quest
* Pirate’s Treasure
* The Dormant Curse
* The Knight’s Sword

Once you have completed those quests go back to the Herald of Falador. He will that he has news about our deeds and it’s enough to make us Herald of Falador. Say it’s an honour, and he will give you a Cape. This will complete the quest and you will receive 2500 combat xp and the Herald of Falador Cape.
Quest Complete
Skills

All the *current* skills in Molior RS. Level 1-50/66

*XP info can be found in-game in sub-menus of crafting skills*

Interacting with Items is done by Right-clicking the item and then clicking 'Activate'. That's how you use tinderboxes, knives, chisels, fletching, etc.

* Cooking
* Crafting
* Farming (will add guide soon)
* Firemaking
* Fishing
* Fletching
* Herblore
* Mining
* Prayer
* Runecrafting
* Slayer

* Smithing

* Thieving

* Woodcutting
Troll Stronghold

### Rewards

1 quest point, 5000 combat xp, 1 Law Talisman, the ability to craft Law Runes, the ability enter the God Wars Dungeon (once it is released!)

**Needs rewriting.**

Note - The quest is the same premise as Runescapes. While some information may be slightly different, it's very much the same.

He will reward you with

*- 1 quest point*

*- 5000 combat xp*

*- 1 Law Talisman*

*- Ability to craft Law Runes*

*- Ability to Enter the God Wars Dungeon once it is released to the game.*

**QUEST COMPLETE!**
Chosen Path

### Start

Speak with Lieutenant Anderson just outside the wilderness gate in Edgeville ( North and a little west of the Edgeville bank).

### Rewards

-1 quest point- Various equipment, depending who you join.

- 500 combat xp.

Walk-through:

1) Lieutenant Anderson is located roaming next to the gate in Edgeville, leading to the Wilderness. He asks if you're intested

2) Based on your class, you may have multiple options (i.e. multi-classed).

* Fighters will have the option to join the Varrock militia, or Falador militia. Both are pretty much the same, it's just personal preference (i.e. if you like Falador more)

* Rangers will have the option to join the Lumbridge militia, which is a a group of rangers from the Rangers guild in Kandarin, hired by Duke Horacio.

* Wizards will have the option to join the Tower wizards at the Wizards tower.

* Rogues will have the option to join the Phoenix gang, which are offering support for the Wilderness wall defences in Edgeville.

3) Depending on your class, join the appropriate above by talking to the leader of each one.

* Varrock militia HQ is located west of Varrock Castle
* Falador militia HQ is located in the Falador farmlands, close to the stream.
* Lumbridge militia is located in a camp just north of Lumbridge castle
* Wizards tower is south of Draynor, talk to the head tower wizard.
* Phoenix guild is located south-east of Varrock, marked as V.T.A.M (Talk to Straven down the ladder in the small house).

Note; Players with multiple classes can choose 1 of 2 choices for example, a level 1 wizard and level 1 fighter can join the Varrock/Falador militia, or the Tower wizards.

4) Once spoken to the appropriate leader, you will join as a reserve, handed an upgraded version of level 1 gear and combat xp.

Quest Complete!
Rune essence

Rune essence is a raw material used in the Runecrafting skill that can be crafted into runes; air, mind, water, earth, and fire runes as an example.

Players may mine rune essence in the Rune Essence mine. To access these mines, players need complete the Rune Mysteries quest. After this, players must speak to one of several NPCs to be teleported. Mining from one of the rocks that yield essence, gives 5 Mining experience per essence.
Priest in Peril

**1)** Start the quest by talking to King Roald.

King Roald informs you that the defences of Canifis are weakening each day. With the temple priest Drezel kidnapped by Zamorakian monks, the barrier of the River Salve will no longer be strong enough to hold without maintenance.

King Roald will tell you to find these monks and find Drezel, by checking out the abandoned church near Taverly, North of Falador.

**2)** Knock on the abandoned church door (North-west of Doric's house), to talk to the monks inside. You must impersonate a Zamorakian monk called 'Trevor' who's currently out on a mission.

To do this, you must choose the aggressive options, such as "open up" and "I'll beat you up if you don't open the door".

They'll be convinced and let you in.

**3)** **Prepare for combat**

Once entering, two Zamorakian monks will spawn and are HOSTILE. They deal minor damage, so if you're fully equipped, you should be ok.

Kill them to obtain the key and make your way up the stairs in the middle-end of the church. Once upstairs, head to the jail and talk to Drezel.
**NOTE:**If you go up before you have the key, Drezel will tell you to find it on one of the Zamorakian monks below.

Talk to Drezel with the key in your inventory and he will tell you that he needs to head back to the Paterdomus crypt in Silvarea. You will travel with him and be teleported to the temple.

**4)** Once you arrive in the Paterdomus crypt talk to Drezel, who will ask you to get him 50 rune essence.

**5)** Return to Drezel with 50 rune essence (if you hadn't gathered before, you're best off going back to Varrock to mine 50. Just make sure you have 50 inventory slots available). Once you've given him the essence, he will reinforce the River Salve.

Congratulations, quest complete!
Death Plateau

10 Bread

### Rewards

1 quest point, 3000 combat xp, ability to access Death Plateau to kill Mountain trolls

**1)** Talk to Denulth, who's located by the tents south of Burthorpe castle. Denulth will tell you that this troops need a new way of entering Death Plateu, as the trolls have begun to get more stronger each day.

To do so, you'll need to find a dwarf located North-West of Burthorpe.

**2)** Head North-West to enter Death Plateau.

WARNING: Trolls and Burthorpe soldiers roam here and fight each other. If enough soldiers die, the trolls could turn on you.

Once in Death Plateau, head to the cave just north of you. Once inside, talk to the dwarf. He'll give you information on the premise of getting the trolls to 'shut-up' from stomping. He'll tell you to talk to Sherpa, a man who lives South-West of here, who knows of a secret path.

**3)** Traverse pass the soldiers and trolls, but turn left when you hit the T junction in the path and head south up the ramp. WARNING: Continuing on will cause you to walk into deadlier trolls.

Once up the ramp, continue south and head up another ramp to find the small house.

Enter and talk to Sherpa

**4)** Sherpa will tell you the alternative path if you bring him some much needed supplies. The supplies he needs are an iron bar to repair his climbing boots, 10 trout and 10 bread.

Take the boots and an iron bar to the smithy in Burthorpe (South-West of Denulth), who'll repair the boots free of charge.

Take the boots and 10 **unnoted** cooked trout and bread back to Sherpa, who will tell you the alternative path.

**5)** Head out the north door (not the one you came through), to enter Death Plateau. Follow the small path along the Cliffside to see the overview of Death Plateau. To trigger the next quest step, you'll have to find Sherpa's easel, which is located at the end of the path (until you meet some fallen rocks, not hard to miss). Click the easel to trigger the next quest step.

**6)** Once you've clicked the easel, return to Denulth and hand him a painting of Death Plateau (won't be an item in your inventory), who will thank you for your hard work.

Congratulations, quest complete!
Chicken - Level 1

Dexterity: 13

Intelligence: 8

Armor rating: 0

Average damage: 4

Road to Varrock

**Chickens** are a low level creature that are usually found within farms. They are a common target for players that are just starting out, due to their easy source of food and combat experience. Please keep in mind that despite only being level 1, Chickens can quickly decimate an unarmoured player's hitpoints.

## Drops

 Raw chicken | Always
 Egg | Common
 Feathers | Uncommon
Witch's House

Walk Through:

*You can return to any point in the quest by speaking to the boy, if you're game crashes or you teleport away for any reason.*

1) To start the quest, speak to the Boy inside Taverly, near the East entrance to the town. He's wandering around along the Witch's fence.

Talking to him will give you a quest, he wants you to retrieve his ball from the Witch's house. First, you will want to head to the Entrance of the Witch's house, located on the West-side of the garden. You will find that it is locked. To get inside you must...

- Search the Bucket and you will find a key

- Use the door and you will gain entry to the house.

3) Once inside you will see a diary, go ahead and use the diary to proceed with the quest. *You won't be able to go anywhere further unless you read the diary.*

 Once you read the whole diary, your journal will update and you may now enter the ladder North of the Diary.

4) You will now be in the basement. If you don't already have leather gloves, you will find a pair inside the crate on the floor. Equip the leather gloves and then use the metal gate. You will then be placed in front the cabinet. With the leather gloves equipped, search the cabinet to obtain a magnet. You may now return back up the ladder.

5) Proceed to the door on the South side of the ground floor, and use the door. The magnet you obtained from the basement will allow you to open the magnetic lock and enter the garden.

6) **The Garden** this next part will have you avoiding contact with the Witch who wanders the garden. While she cannot die and cannot hit very hard, BUT she is annoying so it's best to stick to stealth. She will not teleport you out of the garden.

You will notice there are shrubs that you can hide behind, hide behind each shrub until you reach the shed at the East side of the garden. Enter the shed through the door.

7) You will find yourself in the shed. Make your way down the corridor and take the boy's ball on the shelf. You will then leave through a sewer grate in the floor and will be able to finish the quest by speaking to the boy.

He will reward you with 4 quest points, and 3000 combat xp.

**Quest Complete!**
Mining

Allows players to obtain ores and gems from rocks found in some specific places. Ores can be used with the smithing skill. Gems can be used with the crafting skill.

A higher mining level will allow you to gain materials more quickly than a low mining level. A high-level pick axe will achieve the same effect. However, unlike Runescape, pickaxes do not require any levels to wield, making it ideal for a low-level miner to obtain a rune pick axe as soon as possible in order to efficiently mine ore.

## Dwarven Mines

### Dwarven Mines

Can be entered from Ice Mountain or Falador

### **Mining Locations**

* **Tin:** Al Kharid mine 1, Dwarven mines 10, Camdozaal mine 4, Edgeville cave 5, Lumbridge mine 4, Lumbridge swamp - Sunken mine 5, Rimmington mine 2, Underground mine (Varrock West Mine) (Varrock West Mine) 8,
* **Copper:** Al Kharid mine 3, Dwarven mines 11, Camdozaal mine 5, Lumbridge mine 6, Lumbridge swamp - Sunken mine 5, Rimmington mine 5,
* **Iron:** Al Kharid mine 9, Dwarven mines 9, Camdozaal iron mine 14, Rimmington mine 5, Underground mine (Varrock West Mine) 3, Wilderness - Swamp mine 2,

* **Clay**: Crafters guild mine 6, Dwarven mines 5, Lumbridge mine 3, Rimmington mine 2, Underground mine (Varrock West Mine) 3,
* **Rune essense:** Rune essence mine (aubry) 29, Rune essence mine (wizards tower) 25

* **Blurite**: Blurite cave> Asgarnai cave
* **Coal:** Al Kharid mine 3, Camdozaal iron mine 5, Dwarven mines 11, Edgeville cave 4, Mining guild 27, Lumbridge swamp mine 3, Wilderness - Swamp mine 1, Burthorpe mine 3,
* **Gold:** Al Kharid mine 2, Crafters guild mine 7, Dwarven mines 3, Rimmington mine 2, Wilderness - Swamp mine 1,
* **Mithril:** Al Kharid mine 2, Dwarven mines 2, Mining guild 4, Lumbridge swamp mine 6, , Burthorpe mine 4
* **Adamant:** Al Kharid mine 2, Dwarven mines 3, Mining guild 2, Lumbridge swamp mine 2, Burthorpe mine 4
* **Runite (10-15 minutes):** Mining guild 1, Wilderness 2 (lava maze area, enter the cave in the north), 1 Burthorpe mine

### **Gemstone Rock locations** (600 second respawn time)

* **Sapphire:** (1)Burthorpe mine (requires 65 mining & Doric's quest), (up to 5) Al-Kharid mine
* **Emerald:** (1)Burthorpe mine (requires 65 mining & Doric's quest), (up to 5) Al-Kharid mine
* **Ruby:** (up to 5) Al-Kharid mine (requires "A Bargain for Profit")
* **Diamond:** (up to 5) Al-Kharid mine (requires "A Bargain for Profit")

### **Pickaxe locations**

* **Nurmof's Pickaxes:** Bronze and Iron.
* **Birna's Pickaxes:** Bronze to Adamant.
* **Bombur's Pickaxes:** Bronze to Rune.
Woodcutting

Allows players to cut down trees for logs.

**Oak:** Draynor village 6, East Varrock 7, Edgeville 5, Entrana 1, Falador 4,
Lumbridge 6, Lumbridge West 5, Lumbridge Forest 3, Road to Falador 6, Road to Varrock 8, South Falador 13, Varrock 10, Wilderness - East border 4, Wilderness - Edgeville border 2, Burthorpe 3,

**Willow:** Draynor village 5, Edgeville 9, Entrana 7, Lumbridge 9, Lumbridge Forest 9, Mudskipper point 7, Road to Varrock 4, South Falador 1,

**Maple:** The Digsite 9,

**Yew:** East Varrock 3, Edgeville 2, Lumbridge 2, Lumbridge West 2, Lumbridge Forest 3, South Falador 7, Varrock, 2 Zanaris

**Magic:** Wilderness - east end 1,

 15
 30
 45
 60
 75

 Oak
Runes

*This article is about the stones used for casting Magic spells. For the metal used to make weapons and armour, see Runite*.

**Runes** are small stones that are created with the Runecrafting skill. To create one, players must take Rune essence to one of the many altars scattered about the gameworld. They can be used for a variety of spells, including teleports.
Skilling Tasks

Complete limited skill-related tasks in exchange for xp rewards, gp, and tokens.

Skilling tasks are a way train Fishing, Mining, Woodcutting, Crafting and Smithing. They can be acquired from Sophie in Lumbridge, across the river next to her caravan.

You can already have the items in your inventory beforehand, so use this to your advantage.

## Tasks

### Crafting Tasks:

Turn in 10 OR 25 cowhide (untanned, can kill cows right nearby. A bronze 2h sword can two-shot any of the adult cows)
Each completed task gives 250xp and 250gp and 1 skilling token of the chosen task.

## Rewards

Trade in your skilling tokens for exp lamps or rings

5 Tokens = 500xp

Ring of Omni - 10 of each token
Rogue

### Rogues are based off both strength and dexterity, making them equally cunning light rangers and light melee combatants.

Rogues posses the keen ability to turn invisible, or 'Sneak'. Which allows for ideal player vs player surprise attacks.

 Wizard Robes
 Hard leather
 Imphorn robes
 Studded leather
 Spidersilk robes
 Carapace
 Green dragonhide
 Red dragonhide
 Black dragonhide

Rogues have access to metal helmets, from bronze to rune.

Rogues may also use daggers, crossbows+bolts, maces, shortbows+arrows, and swords, from bronze to rune.

Rogues also can use the Odium and Malediction wards at level 14.

 Staff of air, fire, water, earth, magic
 Imphorn staff
 Spidersilk staff
 Batwing staff
Wizard

\**Wizards are the most difficult class to advance as, it takes a longer time to get started using the wizard class as you must be of sufficient Runecrafting level to excel at combat\**

### Wizards are based off their intelligence level; the more intelligence you have, the more spells you can cast before they have to be recharged.

 Staff
 Staff of air, fire, water, magic
 Imphorn
 Spidersilk
 Batwing
 Splitbark body
 TBA
 God staffs (mage arena)

Intelligence determines how well a character learns and reasons. this ability is important for wizards because it effects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be.

Intelligence improves how hard your spells are to dodge or deflect. It improves the spell slots which are based on the intelligence score. The minimum intelligence score needed to cast a wizard spell is 10 + the spells level.

 Wizards are able to use Staffs and Robes. Runes are also required to cast spells, and you must be in-combat to initiate a spell. Staffs can be used to strike an initial blow, then followed up with magical attacks.

It is VITAL for a wizard to obtain a magical bag from "The Archeron Rock" quest which reduces weight by ~100% while in your inventory. Rune-stones are weighted, which is why a magical bag is necessary if you plan to be a magical combatant.

There are many spells to learn in Molior RS, they are sorted into elemental magics: Air, Water, Earth, and Fire. These 4 elements have 5 versions know as Strikes, Bolts, Blasts, Waves, and Surges.

You can view the complete list of spell unlocks here

Note that blood runes are not in-game yet, so chaos rune powered spells are the best combat spells in-game at this time.

☀Strike spells use Mind runes, Bolts use Chaos runes, Blasts use Death runes, and Waves use Blood runes
Runecrafting

Allows players to make runes in special altars using talismans. With the runes, players can use them for teleportation and enchanting. The higher your Runecrafting, the more runes you will produce per essence. Runes are what allow spell-casting.

\**Experience is doubled for the Runecrafting skill.*

### **Runecrafting Altar Locations**

**Air altar:** Varrock

**Water altar:** Lumbridge swamp

**Fire altar:** Al Kharid desert

**Earth altar:** East Varrock

**Mind altar:** Road to Falador

**Body altar:** Road to Falador

**Law altar:** Entrana

**Cosmic altar:** Zanaris
Ranger

###

### Rangers are based off dexterity; the higher your dexterity, the harder you can hit enemies.

Dexterity improves ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons. Melee attack tolls with the Weapon Finesse perk. Dexterity also improves dodge Armor Class (AC), provided that the character can react to the attack. As well as reflex saving throws for avoiding fireballs and other attacks that you can escape by moving quickly.

Rangers can use weapons such as longbows, short-bows, and crossbows. Bows can be crafted from wood with a knife. Crossbow limbs can also be created this way.

 Oak long/shortbow, Iron crossbow
 Willow long/shortbow, Steel crossbow
 Maple long/shortbow, Mithril crossbow
 Yew long/shortbow, Adamant crossbow
 Magic long/shortbow, Rune crossbow

 Hard leather
 Studed
 Carapace
 TBA
 Green dragonhide
 Red dragonhide
 Black dragonhide

 Iron
 Steel
 Mithril
 Adamant
 Rune
Freedonia

Anarcho-communist flag

## Geography**:**

Freedonia borders Detemeter Corporation, Pripyat, and Aznazia. Freedonia currently has a rail line to Detemeter, with a rail line to Aznazia currently under construction.

Freedonia is located in a plains biome in the +,+ quadrant. Freedonia currently has two settlements:

-Freedonia Proper

-The North Village

## Government:

Like Freedonia's ally Tierra de Conciencia, Freedonia has no real government officials. The only active citizen (Joshua\_Graham) is considered to be the leader.
Ernest the Chicken

### Prerequisites

- Spade- armour and food to defend from a level 7 Skeleton ( you don’t have to kill it).

- fish food ( obtained during quest).

- Poison (obtained during quest.)

Quests: none

### Rewards

4 quest points and 300 gp

Walk-through:

1) Talk to Veronica and she will ask if  you can help her and that her Fiance, Ernest, went into the house to look for directions because they are lost and he hasn’t returned yet and wants to go look for him.

2) Walk into the Mansion and go up the stairs then up the ladder to your East.Open the door to your East and Speak to Professor Oddenstein. Tell him you are looking for Ernest. He will say that he is helping him with one of his experiments and says that he is a chicken. He said he turned into a chicken after testing a machine known as a pouletmorph. You tell him to change him back, but he can’t for his machine is broken and that Poltergeists like to hide his things, so say that you will go and look for the supplies to fix his machine to turn Ernest back to normal. He will give you some hints to where you might find these materials.

3) Inspect the table and take the fish food. Climb down the ladder and go through the door to your North-West, then the door to your South and inspect the cabinet and take the poison. Make your way back down stairs and go West and open the door. There will be an odd looking door in the South-Western part of the room, click on it and go down in the basement. Run to the far Western part of the room and open the door and inspect the crate to obtain the can of oil. We are going to make our way outside now, go back to where you entered the build, but you can exit through that way, instead, go to the Easter door and open it. Go through the next door to your East and open the odd looking door to your North. Make your way around the Mansion to the North-West Until you find Compost Mound, inspect it ( you will need the spade for this part) and you find a key. Make your way south to the fountain. Double click the Poison and use it on the Fish food then inspect the fountain to use the poisoned fish food and kill the Piranhas inside and obtain the gauge. Go back inside so we can get the last material for the quest. Once inside, go into the room to your West and then through the door to your North and make your way around the hallway and open the door that will require you open it with a key ( be prepared to be attacked by a level 7 skeleton). Go inside and inspect the crate that says “rubber tubes” and take the rubber tube and make your way back out of the door. Now we are going to go back upstairs where the professor is located and talk to him.

4) Speak to the Professor and he will ask he if you have all the materials. Hand him the materials you found.  He will say he will get the machine working in no time. This is will end the quest and you will be rewarded with 4 quest points and 300 gp.

QUEST COMPLETE
Goblin Diplomacy

### Prerequisites

- 3 Goblin mail ( obtained from killing level 1 goblins). - red dye or 3 red berries and 5 coins

- yellow dye or 2 onions and 5 coins

- blue dye or 25 coins for 2 woad leaves and 5 coins to make the blue dye.

- at least 40 coins.

### Rewards

5 quest points, 200 crafting xp, and a gold bar.

Walk-through:

1) Speak to One of the Generals within the fort and they will begin to argue about what color armour is the best. Ask them why they are arguing about. They want to celebrate a new Goblin Century, but the problem they want a change. Ask them if you can choose a colour for them and they will respond with yes as long as you choose the colour they are arguing about. Tell them, “What about a different colour?” They will tell you to bring them armour of different colours: blue, brown, and orange.

2) Now it is time to gather Brown Goblin mail if you have not already done so. There are plenty of goblins outside the fort where the Generals are located. Once you have gathered 3 goblin mail now is the time to get the dye so you can dye the mails.

3) If you have not obtained the dyes yet gather 3 redberries which can be bought from wydin’s food store in Port Sarim, 2 onions which can also be bought from Wydin’s food store or there is an onion patch near Rimmington where you can pick 2 onions. You will also need 2 Woad Leaves which can obtained from Wyson the gardener In Falador park for 25 coins.

4) After you have the materials to make the dyes, make your Aggie who is located in Draynor Village. Ask her what she can make and it will give you options for red dye, blue dye, and yellow dye. She will ask for 3 redberries and 5 coins for red dye, 2 onions and 5 coins for yellow dye, and 2 woad leaves and 5 coins for the blue dye.

5) Once obtaining the dyes go ahead and double click the red or yellow dye and use it on one or the other dyes to make orange dye. Now, use the orange and blue dye on the brown goblin mail to make different coloured armours. Make your back to the Generals and speak to them.

6) Speak to one of the Generals. After all said and done they will say that they like the original brown colour and take it from you. This will the be the end of the quest and for your help they reward you with 5 quest points, 200 crafting xp, and a gold bar.

QUEST COMPLETE
Treasure Trails

**Treasure Trails** are a Distraction and Diversion in which players gather fragments of a clue scroll, to take to the Strange man living just outside of Falador's north wall.

These fragments are dropped by slayer creatures and slayer bosses, as well as regular bosses. The monsters level between 1-9 drop Easy fragments, 10-19 drop Medium fragments, 20-30 drop Hard fragments. Slayer bosses have a higher chance of dropping clue fragments.

Players can collect an infinite number of these fragments; this also means players can receive duplicates of the same fragment. There is no order in which the fragments are earned, as it is entirely random.

## Difficulty

An Easy fragment is a low difficulty treasure trail, with a low reward yield. A Medium fragment is a medium difficulty treasure trail with a more substantial reward yield. A Hard fragment is a hazardous treasure trail which can be *very* rewarding.

Clue scrolls are generated primarily by monster drops. Each level of clue has a very different set of possible rewards and items.

## Rewards

 A piece of Black wizard (g), or (t)

 A piece of Adamant (g), or (t) armour

 A piece of Rune (g), or (t) armour
Restless Ghost

### Prerequisites

Recommended: Runes for 2 Lumbridge teleports. Food and armor if you decide to kill the Skeleton WarlockQuests: None

### Rewards

1 quest point and 1125 prayer xp

Note: If you were level 1 prayer it will get you to level 9 prayer. This is a quick way to get prayer up.

Walk-through:

1) Talk to Father Aereck and tell him, “I’m looking for a quest.”

2) He will say that he is looking for someone to do a quest for him, tell him you are up for it.

3) He then says that there is a ghost in the graveyard south of the church and that you need to find father Urhney who is located in the Lumbridge Swamp.

4) Go south through the graveyard and to the Lumbridge Forest. From here, Run South-West until you find a house and a mine and make the proceed to make your way into the Lumbridge Swamp keep running south and a bit east ‘til you find a shack where Father Urhney is located.

5) Go inside the Shack and talk to Father Urhney. He will tell you to go away because he is Meditating, tell him Father Aereck has sent you to talk with him. Father Urhney will ask what Father Aereck has got himself into this time, say, “A ghost is haunting his graveyard. He will say he is a fool and that he can’t go exorcise the ghost, for he has promised to stay here to pray and meditate for 2 years. Instead, he gives us a Ghostspeak amulet so we can talk to the ghost and take care of the it ourselves.

6) Now, head back to the Lumbridge graveyard next to the church where you spoke to Father Aereck. Walk into the tomb inside the graveyard (the building that is next to where Xenia is standing). Put your ghostspeak amulet on and talk to the restless ghost.

7) Ask him how he is doing, he will respond that he is not doing too well. Ask him what the problem is. He will be surprised that you can actually understand what he is saying. You then ask him if he has an idea why he’s doomed to be a ghost. He believes it’s because he lost his head. The last thing the Ghost remembers is being attacked by a warlock while he was mining south of Draynor Village. We will now try and retrieve his skull so the ghost can rest in peace.

8) Run of out the tomb and south to Lumbridge Forest once again and proceed to run West to the Wizard’s Tower and walk inside.

9) Run North into basement of the Wizard’s tower and run all the way North and open the door to the East ( a level 3 skeleton will begin to attack you. You can either kill the skeleton warlock then retrieve the skull by clicking on the pile of skulls that is located on the corner of the altar or run past the skeleton grab the skull and run away.)

10) Once you have obtained the skull make your way back to the tomb and talk to the ghost. He will ask how finding his skull is going, tell him you found it. He will then be very glad that he can stop being a ghost. Hand over the skull to him, he will thank you and he will then reward you with 1 quest point and 1125 prayer xp.

QUEST COMPLETE!
Sheep Shearer

Walk-through:

1) Talk to Farmer Fred, who is located in house in North-West Lumbridge surrounded by chickens.

2) Tell Farmer Fred that you are looking for work. He will say that his sheep are getting mighty wool and would like you to shear them.

3) Then, He will ask you to bring him 20 balls of wool and that he will have some sort of payment for completing the task.

4) He will give you a pair of shear, now walk out the door and walk to your East to the Sheep pen.

5) Double click your shears and then left click a sheep to shear the sheep and obtain balls of wool (there’s a 50 percent chance to obtain a ball of wool and can only be done every 10 seconds). You can also just right click on a sheep and double click your shears to shear the sheep

6) Once you have 20 balls of wool; make you way back into Farmer Fred’s house and talk to him.

7) He will ask if you have got the balls of wool yet. Give him the 20 balls of wool and he will then reward you.

QUEST COMPLETE

## Sheep Shearer

### Start

Talk to Farmer Fred, who is located in house in North-West Lumbridge surrounded by chickens.

### Prerequisites

-20 balls of wool-Shears (obtained during quest)

Quests: None
Burthorpe mine

Mining Skill:

A mine in Burthorpe run by a Dwarf from Camdozaal. This Mine has two requirements to enter, 1) level 65 in the mining skill (5 levels more than the Falador mining guild), and 2) completion of "Doric's Quest".

 This mine Contains 1 emerald gem vein, 1 sapphire gem vein, 4 Mithril ore plots, and 2 Adamantite ore plots.
Crafting

Allows players to craft items from raw materials, such as pottery, ranged armour, and jewellery.

The Chisel interface

Right click > activate a chisel to open the interface, you will see gem cutting, gem bolt tips, and granite slabs which you can chisel.

The Needle interface

Right click > activate a chisel to open the interface, you will see normal, magic, and ranged leather items which you can sew.

### **Crafting Locations**

**Furnace:** (See smithing as it's the same skilling plot)

**Potters workbench:** Draynor Village 1, Edgeville 1, Varrock 1,

**Tanner:** Al Kharid tanner 1, Varrock tanner 1,

**Loom:** Port Sarim farmhouse 1, Lumbridge castle 1, South Falador loom house 1,

Edgeville 1, Pottery house1,
Cook's Assistant

Quests: None

Walk-through:

1) Speak with the Cook. Ask him what’s wrong. He will say he is in a terrible mess, because it’s the Duke’s birthday and he should make a Cake, but doesn’t have the ingredients. Tell him we will help him and he will require us to get him a super large egg, top-quality milk and extra-fine flour. He will also give you 100 coins to get the supplies.

2) Walk outside the castle. If you don’t already have a pot you can run north to the General store and buy one for 43 gp. Run East across the bridge and then North to the Cow Pen and speak with Gillie Groats. Ask her if you can buy some Cow’s Milk and buy some for 10 coins.

3) Now, Run a little North-West into the Chicken Coop and inspect the Chicken nest and acquire the egg. Run South-West across the bridge and head North-West past Farmer Fred’s house to Draynor Village and run North to the Wheat field and pick up some Wheat and take the portal to Draynor to run into the Mill directly North. Go up the ladder and up the next Ladder and put your wheat into the hopper. Now, activate the ground lever. Climb back down the ladders and click on the hopper to acquire the Flour and make your way back to the Cook.

4) Speak with the Cook again, He will ask if you have all the ingredients and for some change from the 100 coins he gave to you (you can either give him the 100 coins back or some change, it’s entirely up to you.) Ask if you get to go to the Duke’s party, but the Cook says that only the big cheeses get to dine with the Duke and you respond with that maybe one day you’ll be important enough to sit at the Duke’s table. This will end the quest and you will be rewarded with 1 quest point and 500 cooking xp.

QUEST COMPLETE
Fletching

Fletching allows for the creation of longbows, shortbows, arrows, bolts, and crossbows. As well as many thrown weapons such as throwing-axes.

How to fletch

right-click > activate a knife to bring up the fletching interface. Then select the desired item and you will being fletching.

Bowstrings & Crossbow strings

Crossbows & bows use the same string, so no need to look for special string for each of them. To get bowstring, you can gather flax from flax fields listed in the crafting skill guide, and then right-click a loom and begin making bowstring.

Detailed Fletching

**To carve an item:** activate your knife, then pick an item from the fletching menu.

**String bows:** activate bowstring to select which unstrung bow you want to string

**String crossbows:** activate crossbow string to select which unstrung crossbow you want to string.

**Crossbow Limbs:** activate the crossbow stock to attach the metal limbs to create a crossbow(u).

**Arrows:** activate the arrowheads to attach them to arrow-shafts.

**Bolts:** You can smith bolts on an anvil with a metal bar to create bolts(unf), then activate it to attach feathers to create bolts.
Rune Essence mine

The **Rune Essence mine** is a magical mine, hidden away in the far northern reaches of the world. It cannot be reached by walking; one must teleport directly to the mine via a secret spell that only a few NPCs know.

This mine is the only natural source of Rune essence.

## Accessing the mine

There are a number of NPCs located around *Molior* that will teleport the player to the mine. Players need to talk to these NPCs and ask to go to the mine.

* Aubury - Located in Varrock, just a bit south of the east bank. This is the most convenient option, due to its close proximity to a bank.
* Sedridor - Located in the basement of the Wizards' Tower, south of Draynor.

## Features

The mine features four pathways, that lead to outcrops that the player can mine from. Within these outcrops, are several small standing 'fingers' around a central chunk. Only these outlying fingers can be mined. There is a teleportation portal within each outcrop, that will send the player back from whence they came.

Whilst the essence is stackable, keep in mind that it will eventually cause the player to become overencumbered if they stay too long. This could pose a problem if the player doesn't have any teleportation runes with them, and if they used Sedridor's teleport.
Pirate's Treasure

- a spade

- 31 coins

- a gold ring

- an Emerald.

Walk-through:

1) Speak to Redbeard Frank and tell him you are searching for Treasure. He says he might be able to tell us where we can find some treasure, but for a price. Ask what price and he will tell you for a bottle of Rum and agree to bring him some rum. He will say it will take a miracle to get it off Karamja. Ask what he means. He will say they have been clampin’ down on the export of spirits, but he thinks we can figure out a way get it. Make your way South and speak to a sailor and ask to go to Karamja (it will cost 30 coins). Run West to the pub, speak to Zambo ask to buy a beer and buy a thing of Karamja Rum under usables for 1 gp. Run a little South and pick 5 Bananas from the tree. Run East to the hut and speak to Luthas. Ask him about employment. He will say he can sort something about and talks about bananas that Wydin’s food store needs in Port Sarim. Click on the crate of bananas. Add the rum and 5 bananas. Talk to Luthas again and tell him you filled the crate. He will pay you 30 coins for the job. Tell him you will be on your. Make you way back to Port Sarim by speaking to the sailor.

2) Run South to Wydin’s food store and speak with Wydin. Tell him you are looking for a Job. He says he needs help cutting fruit in back because his other employees quit. Tell him you can help. Once you appear in the back inspect the banana crate and take the rum. Now, Exit the store and make your back to Redbeard.

3) Talk to Redbeard and he will ask if you have the rum. Give him the rum. He will now tell us about the treasure. He will talk about a guy named Hector and how he became rich, but was killed along with some of the crew members, but redbeard survived. He will drink the rum and hand you a key that opens Hector’s chest that is located in the Blue Moon Inn in Varrock. Tell him you’ll get it. Make your way to the Blue Moon Inn In South Varrock. Once inside the Blue Moon Inn go upstairs. Go to the most western room and open the chest, you will find a pirate message. It will read “Visit the city of the White Knights. In the park, Saradomin points to the x which marks the spot.” Make your way to the Falador Park. Once inside the Falador park west of a pond there will be a statue and and a mound of dirt inspect the mound of dirt, you will find a chest and that will complete the quest. You will be rewarded 2 quest points, 450gp, a gold ring, and an Emerald.
Quest Complete
Rune Mysteries

### Start

Talk to Duke Horacio located on the first floor of the Lumbridge Castle East of the room with the Loom.

### Rewards

1 quest point, an air talisman, and access to the Runecrafting skill.

Walk-through:

1) Speak to Duke Horacio and ask if he has any quests. He will say he discovered this strange talisman, and that it seems to be mystical, something he has never seen before. He wants us to take this talisman to the Wizard’s Tower and speak with the head wizard.

2) Run downstairs and out of the Lumbridge Castle. Head south to the Lumbridge Forest and head West from there and make your way to the Wizard’s Tower. Run North and make your way to the basement. Head a little north and walk into the room to the west and speak with Sedridor.

3) He will welcome you and ask how he can help you. Tell him you’re looking for the head wizard. He will announce that’s him ask why you’re doing that. Tell him the Duke has sent you with this weird talisman he found. Hand over the talisman and Sedridor will be amazed and say this talisman is the last piece of the puzzle to the legacy of their ancestors and then gives you a package to give to Aubury, who owns a runeshop in Varrock.

4) Start to make your way to Varrock. Once you make it to Varrock run to the center and follow the path East ‘til you make it to the bank and then run South. Aubury’s runeshop will be the smaller building.

5) Walk inside and talk to Aubury, tell him you’ve been send by Sedridor with a Package. Hand him the package, He will proceed to talk about the power this research holds. He then gives you some research notes that you need to take back to Sedridor so he can decide whether or not to let us in on this “secret”.

6) Make your way back to the Wizard’s Tower and speak with Sedridor. He will ask if you have delivered the research package. Say yes that you have and that he gave you research notes to give you. Hand him the research notes. Sedridor will say that you have been nothing but helpful and that he will let us in on this “secret” which includes a history about creating runes. Sedridor will talk about this history, you will proceed to figure out how you belong in this story. Sedridor tells you that the talisman you brought him is the key to the elemental altar of air and that there are other talismans similar to this one. After you get done talking to him you are rewarded with 1 quest point, an air talisman and access to the Runecrafting skill. You also unlock the basic talismans from Auburies shop in Varrock.

QUEST COMPLETE!
Doric's Quest

Quests: None

Requirement: 10 Mining

Walk-through:

1) Speak with Doric and ask him if you can use his Anvils. He will ask you to get him some materials first. Tell him that you will get the materials for him. He wants 6 clay, 4 copper ore, and 2 iron ore.

2) You can mine these items ahead of time and go ahead and complete the quest, but if you have not already mined these materials you can mine them almost anywhere, but I would suggest the Dwarven Mine located under Ice Mountain/ Falador since it’s the closest.

3) you have the materials, say that you have everything. Doric says he can spare some coin for our trouble and that we can now use his anvil any time we want. This will complete the quest and you are rewarded 1 quest point, 180 gp, and 1300 mining xp. You can now use Doric's workshop, as well as gain entrance to the Burthorpe mine (also requires level 65 mining).

QUEST COMPLETE
Birna's Pickaxes

**Birna's Pickaxes** is a shop located within the dwarven city of Camdozaal. It contains pickaxes from Bronze, to Adamant.

## Getting there

You can reach Birna's Pickaxes by travelling to Camdozaal, which is located just north of Falador on top of the Dwarven Mines. Her shop is on the far west side, near the bank chests as shown on the minimap to the left.