PokéORG: Ultra Space

***PokéORG: Ultra Space - Blood vs. Water vs. Fans vs. Favourites*** is the eighteenth season of *PokéORG*.

For the first time in its history, applicants were allowed to use Generation IX Pokémon after the release of Scarlet and Violet during the off-season.

## Twists/Changes

* **Blood vs. Water vs. Fans vs. Favourites:** Combining the Blood vs. Water and Fans vs. Favourites twists from *PokéORG: Unova* and *PokéORG: Decima* respectively, players could opt in to apply as a solo (**Fans** for new players, **Favourites** for alumni), or pair up with an alumni/new player to play as a Blood vs. Water pair. There will be benefits and disadvantages for both pairs and solos to balance out the theming mechanics.
* **Lightyears**: Lightyears act as the main currency system, players can use lightyears to bid on **Tribe Sets**, **Dimensions**, or advantages.
	+ **Starting Amount**: Solo players are given out a flat 500 lightyears, while pairs had to split their 500—each receiving 250 lightyears that could be transferred between each other for the first round only.
	+ **Pairing Tax**: While a pair is on the same tribe together, they are taxed **15%** for every auction bid. This tax does not apply if they are on different tribes however.
* **Tribe Sets and Format**: At the beginning of the season, all players were simultaneously placed onto four tribes (with a temporary exception of two players), however, players could only interact with the people of their current tribe set. While the set of the first round was defaulted to **Set #1**, players can bid on which tribe set would be active for all following rounds and whichever set has the most cumulative lightyears towards it at the deadline will be used.
	+ **Original Tribe Sets**
		- **Tribe Set #1**: This tribe set splits the Blood vs. Water pairs onto one tribe (Aqua), and the Fans and Favourites onto the other (Magma).
		- **Tribe Set #2**: This tribe set places all of the new players (Rocket) against the returning players (Skull).
		- **Tribe Set #3**: This tribe set splits up the game into the theme's core groups. Fans (Star), Favourites (Galactic), and splits the Blood vs. Water pairings between the new players of each pair (Flare), and the returning player of every pair (Plasma).
			* **Joint Tribal Council**: For the final 19 round where this set was used, only two of the four tribes would win immunity while the other two tribes were subjected to a Joint Tribal Council, where they would attend tribal as one group to vote out one player.
		- **Tribe Set #4**: This tribe set has no correlating theme and was randomly selected pre-season. Players were divided into three tribes of six (Guzma, Kukui, and Lusamine), with two players (Bowman and Michael) being exiled and acting as fill-in spots for the first two players voted out.
	+ **Swapped Tribe Sets**: On Day 15, the original four tribe sets would be removed from the tribe bidding pool, and instead replaced by three new sets of tribes, with the only minor change being that the original Tribe Set #4 (Guzma, Kukui, and Lusamine) was moved to Tribe Set #2. A round later, Tribe Set #4 (now Rocket and Skull) was reintroduced back into the game.

* **Dimensions**: During the tribal portion of each round, players can bid for a dimension with its own unique twists and powers to be active in the following round. The dimension with the most cumulative lightyears towards it at the deadline will be activated. The twists for each dimension while active are:
	+ **Necrozma**: The vote count will not be revealed at Tribal Council and only the player who is eliminated.
	+ **Nihilego**: All players who placed a bid on this dimension will receive an **Extra Vote** good only for that round.
	+ **Buzzwole**: One random player on the winning tribe will be able to view the losing tribe's Tribal Council of the round.
	+ **Pheromosa**: All players who placed a bid on this dimension will earn double the amount of light years for the round.
	+ **Xurkitree**: All players who bid on this dimension may pick one person to communicate with for the entire round, regardless of tribe configuration.
	+ **Kartana**: One player who did not bid on this dimension would be inflicted with a 15% challenge penalty.
	+ **Celesteela**: A One-Round **Idol Bite** would be randomly given to someone on the losing tribe of this dimension.
	+ **Guzzlord**: Players can opt in to receiving a self-vote in order to gain an **Extra Vote** advantage only usable for the next Tribal Council.
	+ **Poipole**: One random person who bid on this dimension the round it was implemented would get to cast an anonymous vote for somebody at the current tribal council.
* **Advantages Auction**: Each round, a new advantage would be available for bidding along with a minimum bidding price. The individual who bids the most for the item would receive it. If an item does not receive a bit, it will remain available for bidding the next round for a lower minimum price. The following items are:
	+ **Pre-Merge Immunity Idol (F20)**: An idol that will negate any and all votes cast against you, however, it is only good before the merge.
	+ **Extra Vote (F19)**: Allows you to cast two votes at Tribal Council instead of one, should you choose to play it.
	+ **Access to a Mini-Safari (F18)**: Instead of holding a bidding like previous items, players could buy access to a Safari for a flat rate of 1,300 lightyears. Inside the Safari would contain one Hidden Immunity Idol to be found. In addition, this would be available up until the Final 5 and any number of players could purchase it.
	+ **Time Switch (F17)**:
	+ **Visit Another Tribe's Camp for the Round (F16)**:
	+ **Extortion (F15)**:
	+ **Access to a Second Mini-Safari (F14)**:
	+ **Immunity Necklace for the Merge (F13)**:
	+ **Vote Steal (F12)**:
* **Tasks**: Players may earn lightyears through challenges, tribals, or completing a miscellaneous task per cycle. The following tasks are:
	+ **Challenges**: Players can earn lightyears either by abstaining from competing (300), scoring the best on either your tribe (100) or overall (250), or having your tribe win immunity (25). Note that the following tasks do not stack and the player will only receive whatever gives the most.
	+ **Tribals**: Players can earn lightyears by either sacrificing their vote (300), vote with the minority (125), earning 75 for every vote received, or survive tribal with zero votes (50). Players can do any of these tasks per round with no limit.
	+ **Other Tasks**: Players can also do one miscellaneous task per round to earn some amount of lightyears. These tasks can range anywhere from 100 lightyears to 350 lightyears.