Core Armor

The term, C.O.R.E, stands for Centralized Overclocked Reactor Enhanced Armor: An arsenal of specialized armor for the clones to utilize on duty, whether on their respective military installations, patrols, missions, or on the battlefield.

## Armor Variances

With a military force must come with the right training in many or all situations

### Armor Phases

#### Version 1 (2013-2015)

As the most bulkiest during the implementation process, the armor proved to be very capable in protection and mobility.

#### Version 2 (2016-2026)

With a similar bodily design of the Phase 1 Armor, the helmet sports a W-shaped mouth vent and a more simple shaped visor.

#### Version 3 (2027-2032)

Phase 3 became a more streamline design that would be the base for future designs, giving better protection and mobility.

#### Version 4 (2033-2048)

Although closely resembling Phase 3, this version was more fluid and seamless with modular attachments and additions, while still providing an iconic and memorable look.

## History

### The starting process

The armor was conceptualized immediately after Kaon's sacrifice, although clones weren’t in the process of being made, the research and equipment were being scavenged and reversed engineered to make working chambers. The armor took part of the 3 years to design, research in materials and manufacture. Once the first batch of clones were identified after the processed finished, the armor only went through a few alterations to better fit the new soldiers in the short term. When the soldiers got their armor, they were each assigned into color-coded squads, allowing them to add unique cosmetic designs in their squad colors, giving each clone their distinctions, nicknames, and personality.

### Armor upgrades

After the first version of the armor, they received much feedback from the soldiers themselves and upgraded to the second version of the CORE armor. The new armor was more compact and properly utilized the mini reactor to function the newly added cooling body suit, onboard augmented hud and integrated database, and experimental interactive features. In addition with these functional upgrades, the more important one for the soldiers were the design of the armor itself, where they suggested a slimmer build for the armor in general to promote more mobility.

#### Project Impentus

The upgrade in function and practicality also stemmed a new idea that would remain for years to come; The addition of class and skill based customizable armor. This allowed new and specialized armor to be commissioned for soldiers with similar or completely different skillsets, this brought the following variants.

* **Factory-issued**: The default armor for all clone soldiers
* **Commander**: Default armor with specialized additions that would include a shoulder-clipped pauldron to announce the squad under their supervision.
* **Officer**: Similar to the Commander, but only applies for ranked soldiers such as Captains, Sargents, and Corporals, they can also have variant pieces to make their designs unique and show their rank.
* **Demolitionist**: Specialized explosive operators with extra thick plating over their default armor, they are equipped with extra accessories to hold their tools and devices. Their specialized helmet promote the HUD to aid them in disarming armaments and or find the best position for explosives of their own.
* **Combat/Field Medic**: With the least amount of armor-coverage to promote the most mobility to aid any wounded soldiers and give protective cover fire and put the wounded back on the field.
* **Commando**: With more slick and defensive armor, they are equipped with specialized helmets that promote more sight and a special augmented HUD to follow the best plan of action in their more discrete and or serious scenarios such as a Hostage Crisis.
* **Cannon**: The most bizarre and over protective armor that usually constricts more agile movements, but is countered by its more functional protection and specialized equipment to handle gyroscopic tanker spheres that are usually deployed from mid-flight drop-ships.
* **Pilot**: Originally and or primarily meant for specified armor, this has soon semi-branched out as a class of training rather than a specialty. Although soldiers more adept with flight situations will more often have a specialized helmet and pieces of armor.
* **Shock**: Factory-issued armor with characteristics of the Demolitionist armor that allows them to be the Security Force that enables them to deal with prisoners, crowd-control, and escorts.
* **Specialist**: They wear more advanced designs of the basic classes of Assault/Default, Heavy/Demo, and Recon/Survivalist armor, allowing their specialized armor to keep them protected and less constricting to swiftly finish more discrete and small-scale missions and situations.
* **Survivalist**: Although with similar characteristics of the Combat Medic armor that resembles of Specialist armor, but allows them to go on the most dangerous and long-term missions, able to survive with little resources due to the specialized armor that allows the body to require less sustenance while improving biological functions, and enhancing their senses via their advanced augmented HUD to give the most out of their surroundings.

## Rank/Class Insignias

Commander InsigniaOfficer Insignia (Captain Rank)Demolitionist InsigniaCombat/Field Medic InsigniaCommando InsigniaCannon InsigniaPilot Certified InsigniaShock Security InsigniaSpecialist InsigniaSurvivalist Insignia