Vortex

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> Vortex
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> ### MANUFACTURER:
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> Cobretti
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> ### SPEED:
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> 4
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> ### DRIFT:
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> 4
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> ### STRENGTH:
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> 3
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> ### ACCELERATION:
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> 6
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> ### CLASSIFICATION:
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> Supercar
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> Miscellaneous
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> ### BODY STYLE:
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> Hypercar
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> ### VEHICLE CLASS:
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> B
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> ### MODEL NAME:
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> Supercar\_02
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> ### VARIANT(S):
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> Vortex GX
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> ### COLORS:
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> 7
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> ### UNLOCKED BY:
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> Console/PC - Achieving 800 Credits
> PSP - Achieving 930 Credits
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> ### ENGINE NAME:
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> Hypercar\_03
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> Vehicle List
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> ### PRECEDED BY:
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> Nero GT400
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> ### SUCCEEDED BY:
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> GT
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> *"Your typical red blooded Italian hypercar. It looks fantastic, it goes like crazy, and when you slide it around a corner, the back end steps out and tries to wreck you, just like it should."*
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> - Cobretti Vortex description.
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The Cobretti Vortex is a supercar that is featured in Split/Second. It is the first car that the player is given that starts in Class B.

## Description

Angular, sharp and semi-aggressive, the Vortex is based on a combination of the 2001 Lamborghini Murciélago,2006 Murciélago LP 640, and the 2008 Gallardo LP 560-4 evident by the overall appearance, including front and rear.

Speaking of, the front fascia has a grille that almost spans across the entire front bumper, with each side having air ducts wrapped in carbon fiber. Cobretti's logo is placed right in the middle of the grille. The bottom portion of the grille is angled upwards to give the defining shape of the grille. Below the angled portion is a thin piece of carbon fiber. Below the bumper is a large carbon fiber front splitter.

It comes with narrow and sharp headlights with three bulbs stacked on top of each other, with a thin stripe of turning lights. The trunk has hood catches next to the headlights and the upper portion of the trunk consists a piece of body work, with the lower edges cut for the trunk vents, forming a "T" shape. The vents are also carbon fiber. The Vortex comes with mirrors also wrapped in carbon fiber.

The more defining portion of the Vortex is on it's side profile. Before the rear wheel weel, a good chunk of body colored black and caved inwards, starting from the end of the front wheel well and ends past the doors. Below is a large side scoop, with the outer edges covered in carbon fiber. On the roof, includes a vortex generator. Majority of the upper rear is sectioned off in place of the rear window, shrouded with carbon fiber louvers, angled slightly upwards and towards the roof.

The rear fascia comes with taillights similar to the Murciélago, except the light cluster is different, as it has only two circular lights positioned more inwards in the cluster. Below each light are vents. One should notice the amount of bolts mounted around the rear alone. The middle of the rear is angled outwards a tad, creating a ridge, before being shaped downwards. Like the vents below the taillights, there are an additional, but thing set of vents. There is a tow hook that is placed on the bottom left vent. Finally, the Vortex comes with a large rear diffuser, with it's only single exhaust pipe situated in the middle.

Like most vehicles in the game, the Vortex comes equipped with *Split/Second* racing tires. It comes with 15-spoke black rims that takes the shape of 5-spoke rims when normally viewed. It also comes with red center-lock rims.

The Vortex has a simple livery pattern, dual black stripes slight off centered, with one being narrow and the other being wide. The rest of the car's color can be changed by the player's choosing.

The Vortex has **7** colors:

* **Orange**
* **Red**
* **White**
* **Grey**
* **Black**
* **Dark Blue**
* **Blue**

## Performance

#### *Split/Second*

Off the line, the Vortex shows good acceleration, a beginner's car to Class B. It can get to moderate speeds quickly. During cornering, the car is agile, though caution is needed when cornering at medium turns or bends because not even a second while turning can cause the car to go into an immediate slide. Throttle control is key.

Since the car's rear end gets sent into a slide during heavy cornering to semi-high speeds, it makes the Vortex easier to drift and gain power. Since it is agile, it is also stable, meaning that the player can easily correct their mistakes and straighten the car out. A light drift could accelerate the car a bit further if done right at moderate speeds.

However during medium to heavy drifts, the car will slow down a little bit, so light drifts around some corners will continue the Vortex's momentum. Against powerplays is average. Because of how easy it is to slide during cornering, shockwaves will send the car into a slide immediately, but as said before, the car can also be easily recovered.

## Gallery

FrontRIghtRearLeftVortex on PSP.Other.Rosetti 498M in the Beta.Pre-release screenshot of the Vortex next to a GT500,Airport Terminal.Beta screenshot of the Vortex, alongside a Mohawk, Indus V8R, and a crashed out Pursuit.
## Trivia

* The Vortex was called the **Rosetti 498M** in the beta.
	+ It sported a cream color as the stock paint, different rim design and livery.
		- This livery remains on the PSP version.
* The Vortex's internal name is "Supercar\_02".
* The AI drivers Matthew **Rubin**, Matt **Ritchie**, Ewen **Graham** and Richard **Batty** all drive the Vortex in-game.
	+ Their numbers are **51**, **54**, **57** and **60**.