recursal/Fanatic-Fandom huggingface dataset:
Aqua HMT

**Aqua HMT** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'Justice of Summer' where her parts can be obtained through her limited-time Campaign Box Crank.

HMT wearing a swimsuit for the summer season, she's also adjusted her attacks accordingly, using water spirits. As her primary attack, she'll call her water familiar (which walks alongside her) to the front, which emits pulses of water at the enemies. This attack must be finished in full before she may use a special attack.

As her special attack, she'll send a pulse of energy towards the nearest enemy unit or fake wall that transforms her spirit companion into a dragon, which then flaps a tidal wave that covers considerable range.  **4** adds a second wave. The wave deals high damage and does not lower resistance, making it particularly useful against almost every enemy unit it can hit. The pulse of energy when the dragon appears and leaves deals the same amount of damage as the tidal waves as contact damage. It also serves as a fake wall.

Both the auto and special attacks provide her with complete invulnerability.

 **1** provides Aqua HMT with an evasion counter, working similarly to Awakening Red Goblin, although she only heals for a quarter of her health.

 **2** gives all of her attacks silence capability.

When placed on the same deck with Everlasting Summer Sharifa, they form the "Justice of Summer" team, reducing their AP costs by 10%.

## Attacks

All of her attacks are capable of silencing the enemies with  **2** unlocked.

### Long Range

 **Saturate** (Spread) - Aqua HMT's water spirit companion will appear to the nearest enemies to fire a ripple of liquid energy.

### Special Attack

 **Spirit of Water** (Spread) - Summons a water dragon to conjure a tidal wave against the enemies.  **4** adds an another wave.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Notes

* Aqua HMT is currently the only Super Rare unit who is a Super Rare seasonal remake.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Reichsgymnasium

Flagge des Reichsgymnasiums

Das Reichsgymnasium ist eine revolutionäre Organisation, welche aus den Resten der Klötentaler Sipplern und der Anti-Lüppis-Agency entstand. Das Reichsgymnasium ist ebenfalls eine der beiden kämpfenden Parteien im Bürgerkrieg um die Hefe und verfolgt das Ziel, die Gymnasialrepublik zu stürzen und eine Diktatur mit Kneeschmeesch als Führer zu etablieren.

## Entstehung

Nachdem der Lüppis in den Lüppinen Ruhestand verfiel, verließen viele Mitglieder die Klötentaler Sippler und die ALA und traten Gruppen wie den Nacken usw. bei. Die ALA kämpfte eigentlich immer gemeinsam mit der Gymnasialrepublik gegen den Lüppis, jedoch hatte sie schon immer recht Nationalistische Ideen und war unzufrieden mit den Zielen und taten der Gymnasialrepublik. Nachdem dann auch noch viele die Organisation verließen konnten die letzten Mitglieder der ALA ihren Ideen freien lauf lassen. Da eine Organisation die sich nur um den Lüppis kümmerte nun überflüssig war, nannten sie sich in das Reichgymnasium um und starteten einen Bürgerkrieg mit der Gymnasialrepublik.

## Glaube

Obwohl es keine Staatsreligion gibt, bekennt sich ein Großteil der Bevölkerung des Reichsgymnasiums zum Rubelismus

## Lüppaner Krieg

Kurz nach der Entstehung des Reichsgymnasiums, entstand ebenfalls das Lüppane Reich. Es dauerte nicht lange bis es erste kleinere Konflikte zwischen beiden Reichen gab und letztendlich startete das Reichsgymnasium am 13.10.2018 einen Überraschungsangriff und erklärte dem Lüppanen Reich somit den Krieg. Der originale Plan von Führer Kneeschmeesch war ein schneller Durchbruch an der Front, mithilfe des Sturmpanzers, jedoch stellte sich schnell hinaus, dass dieser Krieg ein Stellungskrieg wird. Trotz der Überlegenheit an Technologien, Munition, Essen und Soldaten, gelang es dem Reichsgymnasium nicht die feindlichen Reihen zu durchbrechen. Man musste in den Gräben bleiben und den Feind bombardieren.

Als beide Seiten so gut wie keine Munition und keinen Nachschub mehr hatten, beschloss Kneeschmeesch noch einmal den Sturmpanzer an die Front zu schicken und diesmal mit Erfolg. Der Sturmpanzer drang gefolgt vom Nikkes tief in die feindlichen Gebiete ein. Nach ein paar Tagen wurden sie allerdings wieder hinter die Gräben zurückgedrängt. Das Lüppane Reich war jedoch sehr instabil aufgrund des Kriegs. Ein paar Tage später kapitulierten sie.

"Der Sturmpanzer war wohl der wichtigste Faktor für unseren Sieg. Nachdem er ausgereift war, konnte er tief ins Feindesland eindringen und somit die Moral der Feinde deutlich senken" -Ceesch, den 10.12.2018

"BOA AUA" -Soldat, unbekanntes Datum
Astro Slug

The **Astro Slug** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Task Force 6th". Parts could be obtained by participating in the event.

Marco operating the Astro Slug, it initially comes in a small rocket head form, where it attacks enemies with vulcans. All forms are treated as an aerial unit.

Each usage of the special attack adds additional components to the Astro Slug, apart from the third special. On the fourth special, the Astro Slug will fly off the map, but return with a massive rocket (with a second, empty cockpit). In this state, the Astro Slug fires eight missiles, dealing light damage and possesses infinite range (although dealing reduced damage to bases). The afterburners also deal massive damage to enemy units it touches, although the large size means that it is unlikely enemy units will be damaged from it.

As its special, Marco launches the empty cockpit straight towards the enemy, dealing high damage. It possesses lingering hitboxes, damaging even after the cockpick explodes, although it still deals reduced damage should it hit the enemy base. If  **4** is unlocked, the Astro Slug is immediately deployed in its final state, along with additional health.

The special attack in this form is extremely unique in the fact that it's treated as a Metal Slug Attack support-based damage, meaning that it essentially deals damage against every barrier unit. However, the main drawback of this attack is that it lowers resistance by 300, essentially knocking back any unit it hits if they aren't stunned or in a super armor state.

If  **3** is unlocked, the Astro Slug comes with damage resistance against ,  and  attacks. It only takes actual damage when in its cockpit state (including add-ons), meaning that it can only be destroyed when not in its rocket form.

## Attacks

### Long Range

* **Multi Weapon I** (Spread) - Fires a burst of three shots.
* **Multi Weapon II** (Spread) - Fires a longer burst while the newly attached vulcans fire eight shots at a 45 degree angle.
* **Multi Weapon III** (Spread) - Same as before, but also adds missiles.
* **Multi Weapon IV** (Spread) - Same as before, but adds two larger missiles.
* **Multi Weapon V** (Spread) - Fires eight rocket missiles at the enemy.

### Special

* **Build-up I** (Spread) - Adds a vulcan, increasing the overall firepower of the Astro Slug.
* **Build-up II** (Spread) - Adds an Enemy Chaser, equipping it with missile pods.
* **Build-up III** (Spread) - Adds a bomb crate, equipping it with more powerful missiles.
* **Astro Attack:** (Spread) - Marco launches the unoccupied cockpit at the enemy.

## Build Up

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Modding directories

# Modding directories

## Things to note

* Data
	+ Blocks - Use this to create new blocks
	+ Gfx - Put all your images here
	+ Items - Create new items here
	+ menus - Customize menus here
	+ Projectiles - Create new projectiles here
	+ Ships - Anything that has to do with spawning ships will be stored here

Player saves are stored in "%appdata%/SpaceCombatBuilder/Saves"

Back to the modding navigation
Eri for Liberty

**Eri for Liberty** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "United Front the 34th" as a Fever Crank prize.

Wielding a pair of Multiple Grenade Launchers and a portable blast shield, her fire power has been drastically increased. She's also notable for offering the Regular Army's third Attack Assist Skill, boosting allied units by up to 69% of their base once  **4** is fully upgraded.

Upon deploying, Eri for Libery will move to the frontline and puts up a portable blast shield once an enemy enters her attack range. There, she will duck behind the blast shield and continuously lobbing grenade rounds from her dual MGLs in an arc on to the enemies and will not stop until no more enemy is in her detection range. Once the area is cleared or the front has been sufficiently pushed forward, Eri will pack up the blast shield and move forward.

When her special is used, Eri for Libery will deploy her blast shield at her immediate location, ignoring whether there is any enemy in her presence or not. There she will pull out a stereotypical dynamite detonator and push it, creating several tiny sparks that travels along the ground towards the nearest enemies. Once arrived, a large glowing mine will erupt beneath the enemies, dealing a large amount of damage once on eruption. With her third skill unlocked, the second mine will erupt several game unit past the first one. After a tiny delay, the mine will explode into a large nuclear fireball (Self-Sustained Nuclear Reaction - SSNR) that persists for several seconds and dealing rapid damage to all enemies caught in the blast.

Technically, there is no range limit on Eri's special. If there is no enemy to block the initial sparks or all enemy unit is in evasive animation, the sparks will travel towards the enemy base and destroys it in one hit.

When placed in a deck with Special Avvio, they form the "United Front XXXIV" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Small Grenade** (Spread) - Fires eight grenades a short distance.

### Long Range

 **Transform Shield** (Spread) - Deploys a blast shield and initiates continuous fire upon the enemy. Her grenades travel far and high.

### Special

 **Flare Bomb** (Spread) - Detonates a large explosive device from beneath the enemy.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Destruction and Regeneration Extra Ops

**Sky King** is the one hundred and twelfth Extra Ops in Metal Slug Attack.

## Story

During the events of "Cross/You", Amadeus tries to get White Baby away from some data as he knows that she is not ready to become a vessel of the gods. White Baby refuses to listen to Amadeus and touches the Sol Dae Rokker Anima. This turns it into Sol Dae Rokker Arche after its first destruction by Navy and Vita, claiming that it is the "Protos" and that "Sophia" has decided to make the place its adobe.

In the present, Ulala and Perche arrive at the ruins to investigate a burst of energy. They run into Sol Dae Rokker Arche and destroy it a second time. Exhausted from the battle, Ulala tells Perche to double check their surroundings, but finds that she has collapsed from exhaustion. Back at the Regular Army base, Midori tells Marco that she still detects some energy waves in the ruins, but is nothing to be concerned about. As Midori leaves, Marco opens up a classified file and wonders if Arche's revival was a coincidence.

Back at the ruins, the Rebel Army finds the remains of Arche and secures the area. A researcher calls the Regular Army fools for leaving it behind, but the soldier states that he too is also a fool, as Sol Dae Rokker's "anima vessel", repeating the cycle of destruction and regeneration is actually the family treasure.
Modding hulls

## Json Template

```
  {
     "displayName": "Basic Hull",
     "type": "hull",
     "health": 10,
     "mass": 5,
     "graphic": "Hull_light_1x1",
     "recipe": {
        "steel plate": 10
     }
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

Back to the modding navigation
Alesha

**Alesha** is a playable unit in *Metal Slug Attack*, her parts can be obtained through her limited-time Dream Lottery.

A Rebel Army biker, Alesha attacks her enemies with an Electric Blade, she accelerates forward whenever she spots an enemy while swinging her electric blade for high damage. This is also accompanied with a close range attack, making each long range attack particularly dangerous. When she reaches an enemy with no distance to advance, Alesha will swing her blade once before accelerating backwards to repeat her attack cycle again. The acceleration forward and backward also puts her in a state of pseudo-invulnerability, and any non-piercing projectiles that make contact with her bike are also deleted in the process.

For her special, Alesha drives faster, generally onto the nearest enemy target (or a very long range if she is unable to find one), upon which she spins her bike and blade around for heavier damage. The attack is then concluded with a close range attack as Alesha accelerates backwards. The spinning animation also possesses further range than her auto-attacks. The duration of this attack is further extended with  **4**.

All of Alesha's attacks have stun capability with  **3**.

Despite these traits, Alesha's lack of evasion/counter means she is still susceptible to disables (such as stuns), though this can be remedied partially with status strengthening items.

## Attacks

With  **3** unlocked, all of her attacks have the chance to stun the enemies.

### Close Range

 (Spread) - Slashes the enemy before driving backwards.

### Long Range

 **Electric Blade** (Spread) - Dashes towards the enemy unit before slashing them.

### Special Attack

 **Accelerator Turn Tornado** (Spread) - Drives toward the enemy to spin her motorcycle whilst slashing the enemies with her blade. Ends the attack with a close range.  **4** extends the duration of this attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Videos

アレーシャ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
(S)Ptolemaios

Ptolemaios in a Supporter role. Parts can be obtained as a pre-acquisition unit.

Activation deploys **Mysterious Priest**, preventing enemies from using their special attacks for 0.8 to 9.0 seconds. This ability can be used thrice per battle, with two additional uses for each evolution - up to eleven in total. Note that the silence applied is a standard silence, and as such can be negated by using the Recovery support or Supporter Allen O'Neil.

Unlocking his skills introduces additional passive abilities.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Mistix Wiki

## Plot

The universe contains multiple planes of existence. The story of Mistix is set in two of those planes: The Mistix Plane, and The Nostrum Plane.

The Mistix is a god-like entity which keeps balance in both worlds, but when a mysterious demon from a third dimension threatens to destroy both planes, it is up to a group of both humans and creatures to defeat it and restore balance.

## The Comic

Mistix is a currently ongoing indie comic series. Its first drafts (originally named "Goldix", but later changed to "Mistix" due to the comic's language change from Portuguese to English) began in 2012 when the creator decided to start a comic similar to Bakugan, which was his latest fever at the time, however it eventually started to morph into something else. By 2015, the comic had taken a near-final form, having changed so much from its barely-original start that the only things which betrayed its past were a couple of the characters' designs and names.

After a quick plot revision, Mistix actually began its independent online publication in 2017, on Tumblr , where its primary page was set.

## Scratch

At one point, Mistix gained a slice of the internet, before the actual comic was published. It was on Scratch, a flash programming website used by schools and other artists or programmers. It started off with a simple little Undertale-inspired battle flash, and escalated to a full-on fan-game called "The Limbo ", which even gained its own OST later on.
Caro's Augensterm

**Caro's Augensterm** is a modified and powered up version of the Augensterm Ver(P.M) in Metal Slug Attack.

It's a mix between the two other Augensterms (it's P.F an P.M versions); while having a similar cost to the P.F Augensterm, it's power is somewhere along the P.M version. Caro's Augensterm functions the same as the normal P.M Augensterm, but uses a different special. Caroline fires a wire at the ground, before charging up with electrical current to deal rapid damage to enemies touching the wire. With  **4**, a second wire is added to the ground for additional damage. Unfortunately, this makes Caro's Augensterm unable to damage air units, something which the standard P.M model is capable of doing.

When placed on the same deck with Custom Vehicle, they form the 'Custom Weapons' team, reducing their AP cost by 10%.

## Attacks

### Short Range

 **Wire** (Spread) - Impales the enemy with its wire, dealing massive damage. Also performed if any attacks would cause the Augensterm to be knocked back.

### Special Attack

 **Wire** (Spread) - Shoots a wire at the ground before adding an electrical current to zap enemies.

* With  **4** unlocked, two wires are fired.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Charlotte

**Charlotte** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "Easter Courage" as a Step Up Crank prize.

Avvio's cousin, Charlotte functions similarly to him in combat, dropping down on the nearest enemy unit (or mid-map if no units are in range), attacking with an electric rifle.  **2** allows her attacks to stun enemy units, while  **3** allows her to evade incoming attacks, launching her wire into the air before swinging down and firing a current of electricity on the enemy. Unlike Avvio, Charlotte only moves by launching her wire into the air. Her special and evasion counter attacks can manipulate enemy movement.

 **4** grants her an enhanced health buff for the player's Regular Army units.

When placed in a deck with Midori for Easter, they form the "Easter Courage" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Ring Blaster** (Spread) - Fires a ring current of electricity from her rifle.

### Special

 **Spark Egg** (Spread) - Launches into the air and drops three electric eggs starting from furthest to closest from the front lines. The eggs deal rapid contact damage. After 4 seconds pass or if the egg runs out of health, the egg freezes and shatters for higher damage.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Modding projectiles

## Json Template

```
  {
     "type": "bullet",
     "armor": "darkmatterround",
     "damagemultipliers": {
        "impact": 0.05,
        "shields": 1.5
     },
     "collision_radius": 16,
     "image_hit": "explosion_small"
  }

```

## Propertieis

* "type" - The type of projectile this is
* "image" - What image to use
* "damagemultipliers" - The name of the image for the part
	+ "armor" - The damage to armor
	+ "shields" - The damage to shields
	+ "radiation" - The damage to crew (only works if the shields are down)
* "collision\_radius" - How large the bullets collision circle is
* "image\_hit" - The particle for when the projectile hits something

## Optional Propertieis

* "next\_projectile" - default: "", The name of the next projectile that gets spawned
* "next\_projectile\_min" - default: 1, The min to spawn
* "next\_projectile\_max" - default: 1, The max to spawn
* "next\_projectile\_randomangle" - default: 5, The random angle added to each "new" projectile
* "next\_projectile\_angleoffset" - default: 0, The degrees added to the new bullets direction
* "next\_projectile\_lifetime" - default: 10, How many frames the new bullets last
* "next\_projectile\_speed" - default: 5, How fast the new projectile gets sot

Back to the modding navigation
Pedro

## Description

Biographical Information
AGE
 GENDER
SEXUALITY
 HEIGHT

Pedro is a human from The Nostrum Plane , and Esric 's friend. He is usually seen wearing long-sleeved shirts and track or sweatpants. He possesses a tan skin tone and a tall, thin physique. Pedro shows extensive interest in animals and nature, and is quite artistic and emotional with his actions and thoughts.
Emain Macha

The **Emain Macha** are playable units in Metal Slug Attack, first appearing in Metal Slug Advance, though they made an appearance in Metal Slug Attack in the Extra Ops "Halloween Train".

It also appears as the boss on Attack! every Thursday (Wednesday in lagging zones). This version of the Emain Macha is capable of landing critical hits.

Initially appearing as the green Emain Macha, the red one does not appear until  **1** is unlocked, where the red one appears with 20% of the green Emain Macha's health (which increases as the skill is invested into). The green one is slower, while the red one is much faster.

When placed in a deck with Vatn and the Subway, they form the "Halloween Train" team, lowering their AP costs by 15%.

## Attacks

### Close Range

 **Charge** (Spread) - Runs over enemies with its tank treads.

### Long Range

 **Cannon** (Spread) - shoots 1 projectile from its cannon.

### Special

 **Cannon** (Spread) - shoots 3 projectiles from its cannon with increasing range.

* **4** - Moves forward while shooting.

## Video

エヴィン・ヴッハ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Buzz

## Description

Biographical Information
 GENDER/SEXUALITY
 COLORS
 HEIGHT (excluding ears)
 POWERS

Cinderbuzz, or Buzz for short, is the main character in the first arc of the Mistix series. He is intelligent, but too afraid to express his feelings about pretty much anything, which becomes a problem when he is faced with telling Flash he is in love with her.

### ANTHROPOMORPHIC FORM

Buzz iz mostly yellow, with orange on his head only. His legs are black and separated from the yellow of his body by a zig-zag pattern.

### HUMAN FORM

In his human form, Buzz's hair is essentially the same as his orange patch of head fur while in Anthropomorphic form. He wears a yellow-orange dress shirt with sleeves rolled to past his elbows, and has a discrete white cravat. His pants are black and go up to just below his knees, and he usually wears no shoes.

## History

### BACKSTORY

Buzz led a normal life in Koratown, a village south of Mount Mistix and Akilon Forest.

### PITCH DARKNESS

After a sparring match with Flash, Buzz walks back home to Koratown with his best friends Crysda and Vidroshock to find the village in chaos: A vile creature with a wretched smile is causing a disturbance by destroying buildings and murdering people.

Buzz is too scared to do anything, and is sent down into a fissure in the earth created by the murderous creature.

## Status

Buzz was last seen falling through the fissure.
Modding animatedimages

## Json Template

```
  {
     "type": "basic",
     "fps": {
        "min": 8,
        "max": 8
     },
     "images": [
        "Hull_light2_1x1",
        "Hull_light_1x1",
        "Hull_light_1x1",
        "Hull_light_1x1",
        "Hull_light_1x1"
     ]
  }

```

## Propertieis

* "type" - The type of animation(more different types will be added later)
* "fps" - The minimum and maximum randomized framerate of the object
* "images" - The order of the images being animated

Back to the modding navigation
Abigail Ver. For Love

**Abigail Ver. For Love** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Because of Love". Parts could be obtained from her limited time Step Up Crank.

Abigail persistent on going after Trevor, she's boarded a custom Hi-Do. As a standard attack, the Hi-Do reveals a laser sphere from its underbelly, firing a short burst. The burst covers the entire map, but does not deal any damage to enemy bases.

As her special attack, the Hi-Do's missile launchers open and fires a missile with a large chocolate sculpture wrapped on top of it. Upon hitting an enemy unit, it shatters and drops five gifts that explode shortly after hitting the ground.

Both the auto and special attacks will heal allied units when  **2** and **3** are unlocked respectively. The long range attack simply needs to touch the friendly unit to heal, while the special attack only heals on impact.

If  **4** is unlocked, Abigail will continue to fight, albeit with most of her clothes torn off. This does not affect her attacks.

Abigail also possesses a built-in stun counter in which any attack that does so is instead countered by performing a long range attack.

When placed on a deck with Valentine Beatriz, they form the "Because of Love" team, lowering their AP costs by 10%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Akilon Forest

## Description

Akilon Forest is near Mount Mistix. It is home to Renku Domo and his students, and made up of mostly deciduous trees with an overall bleak atmosphere.

## History

This forest was doomed deadly by many due to the rumors that "None who enter may return." According to Ren, these started when a large pack of Hounds appeared and kept the entire land under siege, allowing none to enter or escape, and killing trespassers on-sight.
Chloe

*"A female officer in the Rebel Army's transportation unitThis one-of-a-kind woman has an excellent sense of balance and the calculation abilities necessary to operate the new flying U-002 Naglfar weapon built at the Union base.Because she is an extremely high-strung perfectionist who refuses the compromise, she is constantly arguing with the mechanics.She respects Rapid, who leads the transportation unit, and hopes they can somehow become friends.*"

**Chloe** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "United Front". Parts could be obtained from her limited time Box Crank.

A rebel transportation officer piloting the Union 02 "Naglfar", Chloe drives it very quickly. Naglfar is equipped with a variety of weapons at her disposal. She fires three cannon shells at nearby enemies, which also have the added bonus of homing in on nearby targets. As her long range attack, she uses a vulcan cannon and fires a short burst at enemies. If  **3** is unlocked, four cannon shells are added to this attack; two at the start, and two at the end.

For her special, she uses Naglfar's annihilation beam. While it deals an impressive amount of damage, it has poor range and is only effective against units that are closer to her or has a large hitbox.  **4** simply increases the strength of this attack. Any enemy that goes past her will result in her flying back to base to attack them again. If she is killed, Naglfar will glide a fair distance before exploding, much like the Hairbuster Riberts. Unfortunately, this suicide attack deals negligible damage.

When placed in a deck with Christmas Nova, they form the "United Front I" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Cannon** (Spread) - Shoots out three cannon shells from the turret.

### Long Range

 **Scatter Gatling Gun** (Spread) - Reveals a vulcan from the hidden compartment, which strafes the area in front of it. Four cannon shells are added with  **3**; two at the start and end of the vulcan fire.

### Special

 **Disintegration Laser** (Spread) - Reveals a laser cannon from the hidden compartment, blasting the area in front of it.

### Suicide

 (Spread) - Upon reaching 0 HP, the Naglfar will crash land on a fair distance before exploding.

## Audio

Chloe death

This sound is played upon Chloe reaching 0 HP.

## Videos

UNITED FRONT： MSA EXTRA OPSクロエ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Mount Mistix

## Description

Mount Mistix is the highest mountain on The Mistix Plane 's Earth. It is where the Mistix resides, in the form of a giant crystal on the middle rise of the mountain. The rock formation is mostly covered by deciduous woodland.

## History

The mountain is older than many imagine, and has been the home of the Mistix since the dawn of time.
Ball Slug

The **Ball Slug** is a unit original to *Metal Slug Attack*, first appearing in the Guild Ops titled "Try Line 1st".

The Ball Slug specializes in countering knockback units as once  **2** is unlocked, any attacks that would cause it to stagger instead causes it to retaliate by bouncing three times towards the enemy. While in both its counter and special attack states, any projectiles that make contact with it are blocked.

When placed in a deck with the Protogunner Type-B, they form the "Crystal of Wisdom" team, lowering their AP costs by 10%.

## Attacks

### Close Range

 (Spread) - Revs forwards, running down enemy forces.

### Long Range

 **Double Cannon** (Spread) - Fires three pairs of arced shots from its top cannon.

### Special

 **Laser Rain** (Spread) - Hovers in the air and transforms, releasing a cloud of energy attacks. Extended with  **4** unlocked.

### Counter

 (Spread) - Closes its shell, then bounces forwards three times.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Trivia

* The Slug itself bears resemblance to BB-8 from Star War

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Modding shields

# Capacitors

## Json Template

```
  {
     "displayName": "Shield Capacitor",
     "type": "shieldcapacitor",
     "health": 10,
     "mass": 5,
     "graphic": "shieldcapacitor",
     "recipe": {
        "steel plate": 10
     },
     "strength": 25
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "strength" - How many shields this part stores

# generators

## Json Template

```
  {
     "displayName": "Shield Generator",
     "type": "shieldgenerator",
     "health": 10,
     "mass": 5,
     "graphic": "shieldrecharger",,
     "recipe": {
       "steel plate": 10
     },
     "strength": 0.5
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "strength" - How many shields this part generates

Back to the modding navigation
Flash

Cinderflash, or Flash for short, is Buzz 's childhood friend. She is sensible and strong, and can solve problems racionally.

Flash is mostly white with magenta on her head and bangs only. The white of her upper body is separated from the dark purple of her legs by an intercalating zig-zag pattern.

## History

### BACKSTORY

Flash came from a different town when she was nine years old. Her first friend was Buzz.

### PITCH DARKNESS

Flash was spar-practising with Buzz in a clearing near Koratown. She went home after Vidro and Crysda appeared to "pick him up", but was met with chaos and an evil cat.

## Status

Flash was last seen walking in a city in her human form.
Hounds

Hounds are a group of strange vicious dogs which mysteriously took over Akilon forest one day, seemingly protecting something.

## History

Nothing is known about the hounds except for the fact they are murderous and mysterious. They keep the whole of Akilon Forest under siege, but seem to generally avoid a single area in the center of the woods, called the "Safe Circle."
Skur

Description

Biographical Information
 COLORS

Skur is Kuro 's younger sibling. He plays an important role in the story as well as his brother, despite not being the main character.He has mostly gray fur, except on his legs and head. The tip of his tail is gray and shaped like a crescent moon and the pattern around his waist is like a repeating crescent moon pattern. ==History==

### BACKSTORY

Skur never met his father. He lived with his mother and brother all his life and had a normal childhood.

### PITCH DARKNESS

At fourteen years of age, Skur suddenly came down with an uncurable and terminal illness. His brother left in search of a cure, and a day later, he mysteriously woke up, cured.

## Status

Skur was last shown in an encounter with BREU .
Modding items

## Json Template

```
  {
     "Display Name": "Steel Plate",
     "mass": 0.1,
     "value": 1,
     "graphic": "SteelPlate"
  }

```

## Properties

* "Display Name" - The name of the item
* "mass" - How much mass the item adds to the inventory
* "value" - How much the item is worth
* "graphic" - What image to draw when viewing

Back to the modding navigation
Modding turrets

## Json Template

```
  {
     "displayName": "Dark Matter Turret",
     "type": "turret",
     "health": 28,
     "mass": 10,
     "graphic": "mk22Tbase",
     "recipe": {
        "steel plate": 10
     },
     "bullet_spawn_positions": {
        {
           "x": 16,
           "y": 0
        },
        {
           "x": 16,
           "y": -16
        },
        {
           "x": 16,
           "y": 16
        }
     },
     "barrelsprite": "darkmatter",
     "turret_rotation_speed": 1,
     "projectile_count": 1,
     "projectile": "darkmatter",
     "projectile_speed": 10,
     "projectile_angle_variance": 0,
     "projectile_lifetime": 1,
     "energy_consumption": 1166,
     "fire_delay": 380,
     "damage_min": 90,
     "damage_max": 250,
     "concumption_target": "ammo",
     "concumption_target_count": 2
  }

```

## Propertieis

* "displayName" - The name to display inside the
* "icon" - The image to use for the editor icon
* "tooltip" - default: "", Specify the tooltip to display for this part specifically
* "type" - The type of part that this is
* "health" - How much health the part gives
* "mass" - How heavy the part is
* "graphic" - The name of the image for the part
* "recipe" - What items are used to craft the part

## Part specific properties

* "barrelsprite" - The image to use for drawing the barrel
* "projectile\_count" - How many projectiles the turret creates
* "projectile" - The name of the projectile to create
* "projectile\_angle\_variance" - The random angle added to projectiles
* "energy\_consumption" - How much energy the projectiles use
* "damage\_min" - The minimum damage for the projectile
* "damage\_max" - The maximum damage for the projectiles

## Optional part properties

* "projectile\_speed" - default: 5, How fast the projectile gets fired
* "turret\_rotation\_speed" - default: 5, How fast the turret rotates
* "projectile\_lifetime" - default: 5, How long projectiles last
* "concumption\_target" - The item to consume when firing
* "concumption\_target\_count" - default: 1, The ammount to consume when firing
* "fire\_delay" - default: 60, How long it takes to fire the cannon
* "bullet\_spawn\_positions" - default: Center of turret, A list of points you want to spawn points of relitive to the position and rotation of the turret.

Back to the modding navigation
Di-Cokka

150
 146
 142
 138

The Di-Cokka is a unit which often appears within stages of *Metal Slug Attack*. Cheap and heavily-armored, it is effective against wiping out groups of weaker enemies.

## Attacks

### Special Attack

 **3-Shot H-Cannon:** fire 3 cannon shots in rapid succession. increase shot by 2 for total 5 with  **4**:

 **Last Resort:** unlocked with  **2.** After being destroyed, the tank's hatch will open and a soldier will pop out to fire a single rocket (before exiting the exploding vehicle and fleeing). Enemy units cannot progress past the Di-Cokka until this animation has completed.

## Trivia

* Strangely, The green painted of Di-Cokka appeared instead of yellow painted which introduce in almost Metal Slug series.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
BREU

## Description

Biographical Information
AGE
 GENDER/PRONOUN
 HEIGHT (excluding ears)
 COLORS
 POWERS

BREU is a vile, cat-like demon who is both a sadist and a masochist. It can appear normal at first, with large, yellow eyes, jet-black fur and a high-pitched voice, yet can snap into a deep, growling tone and turn his eyes to slits over a deadly-toothed grin in a millisecond.

## History

### BACKSTORY

About ten years prior to the events of Pitch Darkness, BREU appeared mysteriously in The Mistix Plane, seemingly there to explore and learn. Soon, however, is true colors began to show, and they seemed to consist mostly of blood red. BREU began to rampage and continued to claim lives until a "skilled sorcerer" managed to imprison it with a spell.

### PITCH DARKNESS

Ten years later, BREU appeared suddenly in Koratown one day, rampaging with his large black sword. He sought pleasure in murder and fear, and let no one stand in his way. Those of his victims he chose to spare a little longer, he sent through a large hole in the earth, into an unknown realm.
Amadeus Revenge Extra Ops

**Amadeus Revenge** is the thirty-eighth Extra Ops and the ninth Rare Boss introduced in *Metal Slug Attack*.

## Story

Amadeus tries out tries out a new type of machine after having been defeated in "CODE: ASSAULT". He uses new lasers to destroy a standard Amadeus Robot in a test, and is delighted with the results.

Elsewhere, Rumi Aikawa prepares to stop Amadeus. When Rumi arrives, Amadeus attempts to kill her with the machine's lasers, but fails to do so as Rumi dodges them. Rumi then carelessly throws a handful of grenades, which all seem to miss. Amadeus laughs at her poor accuracy before the grenades fall on top of him and destroy the machine. Amadeus is defeated and clearly not happy.
Der Schandhügel

## Eine Schändliche Gegend

Der Schandhügel ist ein Gebiet des Schreckens und Todes, in dem viele schändliche Kreaturen hausen.

Unter anderem wurde vor einiger Zeit öfters ein schreckliches Etwas gesehen, wie es dort einen wirren Rauch

verursacht hat. Nachdem es mehrmals gesehen wurde, ist es plötzlich verschwunden.

Man nennt es nur das wilde Kalpalakackallo-Monster des Schandhügels.

Der/Das Lüppis kam hart und zog mit seinen Kameraden vom Raum der 1000 Besamungen zu diesem

grausamen Ort. Seitdem existiert das Lüppane Reich dort.
Kuro

Description

Biographical Information
AGE
SEXUALITY
 HEIGHT
 COLORS

Kuro is the first character to appear in the Mistix comic. He is not the main character, however he does play a big role in the story.

He has mostly gray fur, except on his legs and head. The tip of his tail is gray and shaped like a cloud and the pattern around his waist is much like curled brackeds " { } " in a horizontal position.

## History

### BACKSTORY

Kuro had a normal childhood in the Mistix Plane. He lived with his mother and father until his brother Skur was born. Soon after his brother's birth, Kuro's father disappeared without a trace. This caused much disarray and sadness in the family, but the woud healed in its own time from their hearts, but not from their minds. When Kuro was seven years old, his mother took him and his brother up the mountain on which they lived, to the Mistix . That was where Kuro learned much about the misteryous and legendary godly force which held their whole Plane of existence together.

### PITCH DARKNESS

when Kuro turned sixteen, his brother came down with a nightmarish sickness which was diagnosed terminal. Kuro, however, but did not give up on his brother and travelled across the land, searching for a certain famous healer who lived in an forest area rumored to be deadly. He did find him, but only after a near-death enounter with wild black Hounds . Saved by the one he was looking for himself, Kuro was, yet again, told that there was nothing that could be done for his brother... except for one thing: there was a legend of a magical lake inside of a cave which had started granting people their wishes every once in a while. Kuro decided to go, and discovered that the legends were true, and that the lake really could speak and grant wishes. He wished away for his brother's health, nearly ignoring the lake's disclaimer of there being a "condition" to his wish, and in a flash of light, he blacked out. After awaking, Kuro was shocked to see a black, sticky growth attaching itself to his legs, and slowly crawling up to his face. The boy tried to call out for help, but was quickly engulfed by the black growth. He has not been seen since.

## Status

Kuro is currently lost inside an underworld of pitch-darkness, of which there is no exit or visibility.
Accidental Coincidence Extra Ops

**Accidental Coincidence** is the two hundred and thirty-seventh Extra Ops and the fifty-fifth Rare Boss introduced in *Metal Slug Attack*.

## Story

At the battlefield, a girl named Phi looks around. Whip comes in and tells her that she'll get lost if she keeps looking, but Phi tells her that she's an AI and takes offense. Whip tells her to take it lightly and that they should finish the mission, going on ahead on her SV-001 unit to catch up with the Bullet Express and breaks in.

Inside, she is greeted by Rapid, who finds her cute but draws a gun on her as she is an enemy. Outside, Phi is unsure of what she's supposed to be doing, before MS-Alice contacts her and reminds her of the mission - to intercept runaway trains that are trying to damage Regular Army bases and innocent towns. Phi states that she will not participate, as she wants to find the Iron Fortress, but Alice has her do so, promising her a cake if she does and that they'll meet eventually, so Phi participates in it.

As Phi deals with the accompanying enemies, she is struck by several MV-280B MK IIs. Although she does not do anything at first, upon realizing that she doesn't want to get hurt, begins to fight the enemies.

Whip and Rapid continue fighting inside. Rapid tells her that her whip is ineffective in the train, and grazes her with a shot to the arm. The two then fire another shot at each other, but Phi fires a shield towards Whip and a cannonball at Rapid. Rapid expresses sadness that she can't accompany the train to the end, but because she finds both of them cute, extends an invitation to her train in their next encounter, before the two leap off the train.

Alice then has her units destroy the train; its explosive payload triggers a shockwave that terrifies Whip. Whip thanks Phi for the timely rescue, but is upset that she deviated from the plan and slightly kicks her. Phi does not like it, but Whip apologizes and promises to polish her up when they return. Phi is upset that she didn't find the Iron Fortress, prompting Whip to ask why she's so obsessed with the Amadeus AI. Phi is unable to explain it to her, but sums it up as love at first sight. Whip then compares it to the glass shield Phi used on her, causing her to believe that Whip loves her and she accidentally fires at her allies. Whip tells her to stop, but Phi states that she feels like attacking something.
Bazooka Guerrilla(Captain)

The **Bazooka Guerrilla(Captain)** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'The Divine Move' where its parts can be obtained through the event stages.

A Guerrilla Captain wielding a bazooka, this high-ranking officers of the Guerrilla leads the other Bazooka Guerrillas.

Their bazookas are greatly modified to fire purple shots that deals light yet rapid damage over time, it is able to make up this attack with its large area effect, having explosions similar to that of the K-O3 Coupled Armored Vehicle's.

Moreover,  **2** gives all of their attacks the ability to stun enemies. Combined with their rapid damage and large area effect, their attacks will make sure to disable the enemy units from afar. However, their reduced resistance to explosives, lack of evasion, and low health means they can be taken down quickly. Anti-Stun units such as the likes of Josette can also be problematic.

When placed on the same deck with the Masked Soldier(Abyss), they form the "People who Controls" team. This reduces their AP cost by 10%.

## Attacks

If  **2** is unlocked, all of its attacks are able to stun the enemies.

### Long Range

 **Spread Stun Bullet** (Spread) - Fires bazooka with large area of effect twice to the enemies.

### Special Attack

 **Spread Stun Bullet Wild Fire** (Spread) - Fires bazooka 3 times with varying range.  **4** doubles the attack count.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Nova

Description

Biographical Information
AGE
SEXUALITY
 COLORS

Nova is Kuro and Skur's mother.

She is usually seen wearing clothes, especially dresses, which tend to be pink. She has mostly gray fur, except on her legs and head. The tip of her tail is gray and shaped like a star and the pattern around her waist is concealed by her clothing.

## History​

### BACKSTORY

Nova had to raise her two sons on her own after her husband mysteriously disappeared. She educated them in spirituality, being one of her largest areas of interest.

### PITCH DARKNESS

Nova stayed home with her son Skur after he became sick and Kuro had to leave on his quest.

## Status

Nova was last seen in her home at the time her younger child fell ill.
Under Locke and Key

Hello, this is a story made by Crystalfeather xoxo. Please do not edit. I modified the story, so please do not say things like I wrote it wrongly. Thank you.

## Chapter 1- Magic

Zara peeked into the head mage, Fifer stowe's room. She wanted to see if she could learn more magic, having already mastered the glass spell and the invisible hook spell, and she was trying to learn the 'live' spell.

"Zara? What are you doing?" A familiar voice said. She whirled around, and was relieved to see one of her best friends, Keith Locke. "Nothing." She said casually. He narrowed his eyes. "If by 'nothing' you mean peeking into Fifer's room, then, yes, you have used the word correctly." He shrugged. Zara rolled her eyes at him, all while looking enviously at his component vest. He caught her eye and nodded sympathetically. "You'll be twelve in a month or so." "That's not soon enough. We both know that The Revinir is pushing the borders to Artime." She sighed. "I miss living on Avalor." "I do too." Keith said sadly.

"Wha-Hey! You two! Help!" Sheilia's voice came from the courtyard. They turned around, and saw a red dragon blasting flame all over the courtyard. Keith ran downstairs to help while Zara stayed where she was, next to the window as she was not allowed outside yet. She groaned. Not again. She had to be stuck inside and miss out all the action. She whistled, a high-pitched sound close to a bird's chirp. A silver, blue, and white dragon swooped next to the window, took in what was happening, and flew down to extinguish the flames. "Thanks Astra!" Zara called to her. Fifer came running out of Thisbe-her sister's- room, Thisbe, Rohan, and their three children, Amara, Dennis, and Atala behind her. All of them were older than Zara. "Stand back!" Zara warned her wolf pack. Plunk, a small wolf, whimpered and whined. Clearly she felt the atmospheric disturbance too. "Astra! Can you give me a ride? That's Flame the red and gold!" Thisbe shouted. Astra flew over immediately. "Do you think The Revinir is controlling her?" She asked. "I hope not." Thisbe said grimly.

Thisbe boarded Astra. "Be careful!" Rohan shouted. "Lightning quick!" Thisbe said, flexing her fingers. It was a spell that would make Astra fly faster temporarily, and they zoomed away.

Zara bit her lip. She had to do something. She ran down the steps, leaving a bewildered Rohan behind.