recursal/Fanatic-Fandom huggingface dataset:
How To Play Guide For Astral Heroes

*This article is a stub. You can help Astral Heroes Wiki by expanding it.*

## Creating your account

Before playing, it's necessary to create an account. Supply an email address, password, and a character name, and then select a portrait.

After that, select an initial specialty:

* Wizard: Mighty mage, who uses power of Life and Chaotic magic.
* Dark Priest: Servant of the dark gods, he controls the power of Order and Death.

## First campaign match

After creating your account, you'll be thrust into your first battle against a novice AI opponent. Wizards will face a Novice Necromancer.

At the bottom left, you'll see your Spell Power, Life, and Mana. Mana is used to play cards, and you will start each turn with mana equal to your spell power.

To the right will be the four cards in your hand. It is likely you'll have to summon a creature for your first move, as any spells do not yet have valid targets. Select a creature with 1 mana cost if you have one, and play it in one of the slots on your side. Then click "End Turn".

This will start your "attack phase", but creatures just summoned that turn don't attack, so nothing will happen yet. Your opponent will then get his turn, followed by his attack phase, but again, any creature he summoned that turn won't attack yet.

On your next turn, you'll note your spell power has increased by 1, also giving you 1 more mana at the start of this turn. This will happen each turn for both you and your opponent.

You may now have targets for your spells, but it is probably safer to play another creature, especially if your opponent played a creature above an empty slot on your side. If so, that creature will attack you directly on its next attack phase unless you prevent this by summoning a creature in the empty slot beneath. After playing one or two cards, click "End Turn" again.

This will begin your attack phase, and the creature you summoned in the previous turn will now get to attack. If there is an enemy creature in the slot above, your creature will attack that one. Otherwise, your creature will attack your opponent. Either way, the target will lose Life equal to your creature's attack and die if his or her life reaches 0 or lower. If this happens to your opponent, you win.

But your opponent probably has enough life to survive one measly attack. The opponent will then have his turn and attack phase. The basic strategy from here out is not complicated:

* Try to clear lanes for your creatures to attack your opponent by killing creatures across from yours.
* Keep creatures in slots across from your opponent's to protect your own character.
0.8 (лаунчер)

0.8 (лаунчер)

 Дата выпуска
 ◄◄ 0.7◄ 0.7.2

**0.8** — версия лаунчера, выпущенная 20 мая 2013 г.

## Исправления

* MCL-163 — Низкое разрешение у иконки *Minecraft* в свёрнутом виде на Mac.
* MCL-196 — Список версий не отображается.
* MCL-212 — Новый лаунчер не предоставляет никакого механизма для передачи параметров Java в Minecraft.
Wizard

*This article is a stub. You can help Astral Heroes Wiki by expanding it.*

**Wizard** is one of the two specialties a player character can select at the beginning of the game. They use Life and Chaos cards in priority.

Selecting Wizard does not impact gameplay beyond determining the cards a new player starts with. Any player can obtain a full card collection regardless of specialty.
1.10-pre2 (Java Edition)

Эта статья — о втором пре-релизе для версии 1.10. Об остальных пре-релизах см. 1.10-pre.

1.10-pre2

 Тип
 Дата выпуска
 Основная версия
 ◄◄ 1.9.4◄ 1.10-pre1

 **1.10-pre2**  — второй пре-релиз для 1.10.

## Нововведения

Звуки
* Добавлены звуки для данных звуковых событий
	+ `block.enchantment_table.use`
	+ `entity.husk.ambient`
	+ `entity.husk.death`
	+ `entity.husk.hurt`
	+ `entity.husk.step`
	+ `entity.polar_bear.baby_ambient`
	+ `entity.polar_bear.ambient`
	+ `entity.polar_bear.death`
	+ `entity.polar_bear.hurt`
	+ `entity.polar_bear.step`
	+ `entity.polar_bear.warning`
	+ `entity.stray.ambient`
	+ `entity.stray.death`
	+ `entity.stray.hurt`
	+ `entity.stray.step`

Фоновые звуки
* Добавлены новые фоновые звуки
	+ `ambient/cave/cave15`
	+ `ambient/cave/cave16`

## Изменения

Яйца призывания
* Яйца призывания с вариантами мобов (добавленные в 16w20a) были удалены.

Каменный кирпич Края
* Снова можно скрафтить, но выдаётся 1 вместо 4

## Примечания

1. ↑ http://mojang.com/2016/06/minecraft-110-pre-release-2/
0.3 (лаунчер)

0.3 (лаунчер)

 Дата выпуска
 ◄◄ 0.2

**0.3** — версия лаунчера, выпущенная 22 апреля 2013 г.

## Изменения

* Добавлена вкладка «Редактор локальных версий (NYI)» в панель запуска.
* Добавлено окно для проверки статуса сервера.

## Исправления

* MCL-1 – невозможно обновить minecraft: Fatal error occurred (4): null.
* MCL-5 – Кнопка `Tab ↹` не переключает между паролем и окном имени пользователя на панели запуска.
1.0.4 (Pocket Edition)

1.0.4

 Тип
 Дата выпуска
 Предварительные сборки | Просмотреть описания

build 1build 2
* Alpha
* Лаунчер
 ◄◄ 1.0 ◄ 1.0.3

**1.0.4** — обновление карманного издания, в котором исправили многочисленные ошибки, а также добавили торговлю с жителями.

## Нововведения

* Добавление торговли с жителями.
	+ Эксклюзивно для карманного издания: При торговле с игроком над головой жителя появляется изумруд.
* Новый формат дополнений.
* Добавление нового пункта меню «Хранилище», который позволит управлять мирами, наборами ресурсов и параметров.
* Музыка и звуки теперь могут быть изменены при помощи пакетов ресурсов.
* Добавление низкой дальности прорисовки для старых устройств.

## Изменения

* Модели шалкера и дракона края теперь можно изменить с помощью дополнений.
* Кадавр теперь немного выше, чем зомби.
* Немного увеличена голова детей зомби-жителей.
* Изменения в сети доставки контента, для снижения размера файла игры.
* GUI больше не может быть сменён с помощью пакетов ресурсов.

## Исправления

22 ошибки исправлены
* MCPE-7092 – Загадочный баг, затрагивающий весь мир.
* MCPE-7295 – Изменение дальности прорировки приводит к вылету игры.
* MCPE-7339 – Лава может протекать сквозь стены.
* MCPE-13215 – Мобы бегают по кругу на плитах и двойных плитах.
* MCPE-13602 – Жители не остаются в радиусе деревни.
* MCPE-15279 – Высота кадавра равна высоте зомби.
* MCPE-16320 – Нижняя текстура гладкого песчаника — это текстура обычного песчаника.
* MCPE-17278 – Жители не размножаются.
* MCPE-17951 – Угол обзора не изменяется динамически во время игры, если в настройках он установлен на максимальном значении.
* MCPE-18161 – Если при помощи элитр влететь в стену, то появится неверное сообщение о смерти.
* MCPE-18162 – Элитры не заменяют плащ.
* MCPE-18363 – Деревянные и каменные кнопки имеют свой хитбокс.
* MCPE-18531 – Средние и маленькие слизни и магмовые кубы не имеют звуков прыжков и приземления.
* MCPE-18606 – Невозможно пропустить ночь, пока другие игроки находятся в Нижнем мире.
* MCPE-18752 – Ослы перестали спауниться.
* MCPE-19078 – Портал в Верхний мир из Края генерирует множество факелов.
* MCPE-19097 – Звезда Нижнего мира уничтожается взрывом кристалла Края, ТНТ, иссушителем и другим.
* MCPE-19396 – При уничтожении картины также уничтожается блок, на котором она была расположена.
* MCPE-19479 – Если в плоском мире выйти из игры, стоя на слое коренной породы, то при повторном входе в игру игрок появится под коренной породой.
* MCPE-19636 – Дропнутые наковальни могут иметь повёрнутую текстуру.
* MCPE-19818 – Чанк не может быть загружен полностью, пока клиент получает данные о новом чанке.
* MCPE-20070 – В мультиплеере игроки в творческом режиме не могут удадить предметы из рамок.

## Примечания

1. ↑ https://twitter.com/\_tomcc/status/831325538987888642
Astral Heroes Wiki

Welcome to the official *Astral Heroes* Wiki
the *Astral Heroes* compendium by the players, for the players.
We are currently maintaining 289 pages (45 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

*Astral Heroes*

* How to play
* Market
* Premium

* Campaign
* Mission
* League
* Guilds

Specialties

* Wizard

* Dark Priest

Cards

* Chaos
* Life

* Order
* Death

Videos

Twitter

Tweets by @AstralHeroeswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

About *Astral Heroes*

Astral Heroes is a card-battle and deck-construction online game that challenges your brain and hones your thinking skills.
**Key features:**
* Thoroughly polished game balance, no useless cards
* Deep cards synergy
* 3 different game modes:
	1. Collect cards and build your own custom deck.
	2. Play with random pre-built decks
	3. Draft tournament: draft cards from random packs and use them to build your deck
* Sophisticated AI in addition to human rivals
* Guilds: team up with other players to make your game progress faster and access advanced meta-game features
* Leaderboard, Missions, Campaign and Quests
* It's FREE to play - there's nothing you can't have for free.

Release date: October 5, 2016 for Windows

*Astral Heroes* Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer

* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

*Astral Heroes* Links

* Official site
* Official forum

* Facebook
* VK
* Twitter
* Youtube
1.0.1 (Java Edition)

1.0.1

 Тип
 Дата выпуска
 Загрузка
* Alpha
* Лаунчер
* *Pocket Edition*
* *Education Edition*
 ◄◄ 1.0.0

**1.0.1** — обновление, исправившее ошибки и аварийные завершения игры на серверах 1.0.0.

## Исправления

**2 ошибки исправлены**

* Ошибка *«Invalid server key»* при попытке подключиться к серверу.
* Ошибка *«Null pointer exception»* при входе на сервер
1.0.5 build 2 (Pocket Edition)

1.0.5 build 2

 Тип
 Дата выпуска
 Основная версия
* Alpha
* Лаунчер
 ◄◄ 1.0.4 ◄ 1.0.5 build 1

**1.0.5 build 2** (также известна, как Alpha 1.0.5.3) — вторая предварительная сборка для версии 1.0.5.

## Изменения

* Удалена команда `/particle`.
* Исправлены параметры левитации при использовании команды `/effect`.

## Исправления

* Сохранённые миры, ранее созданные на серверах и на других установленных дополнениях, теперь появляются снова.
* Деревенские жители больше не подбирают вещи при смерти игрока.
* Мобы, вызванные с помощью яиц призывания, больше не застревают в блоках.
* Игроки больше не застревают в блоках при нахождении под водой с элитрами.
* Сенсорный экран больше не залипает при выбрасывании предметов из первого слота инвентаря быстрого доступа.
* Исправлена ошибка со структурами при обновлении версии до 1.0.3.
* Исправлены значения аргумента 'Times' команды `/clear` при использовании `/title`.
* Команда `/clear @p <item_name>` удаляет один предмет вместо всех указанных предметов в инвентаре.
* Исправлена невозможность удалить эффект с продолжительностью 0 с помощью команды `/effect`.
* Команда `/effect clear` больше не выводит сигнал красного камня из командного блока при ошибке.
* Исправлена синтаксическая ошибка при использовании команды `/spreadplayers`.
* Предметы могут быть корректно удалены с помощью команды `/clear` в не зависимости от указанных тэгов, за исключением 0.
* Исправлено автозаполнение параметра `Entity` при использовании команды `/replaceitem`.
* Чат больше не мигает при открытии сенсорной клавиатуры.
* Деревенские жители больше не выбрасывают хлеб.
* При копировании предмета с помощью `Ctrl`+`MMB` скопированный предмет может быть размещён в инвентаре быстрого доступа.
* Комплектовщик скинов теперь снова работает на версии Android ниже 6.0.
* Отмена загрузки пакета ресурсов теперь позволяет загрузить её повторно.
* Постоянно активный циклический командный блок выполняет команды после активации в импульсном режиме.
* При прохождении через активированные рельсы игрока больше не выкидывает на них.
* Улучшены сообщения после выполнения команд.
* Исправлено аварийное завершение игры при смерти от Иссушителя или при эффекте мгновенного урона при использовании команд.
* Использование 0 в `[*maxCount*]` в команде `/clear` теперь выдаёт число предметов вместо их удаления.
* Исправлен спаун мобов из спаунеров.
* Предметы больше не дублируются при использовании рамок.

## Примечания

1. ↑ https://feedback.minecraft.net/knowledgebase/articles/1149091-mcpe-android-beta-1-0-5-build-2
Skullface

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

 **Skullface** is the main character of Slayaway Camp. He is a psychotic killer inspired by the iconic Jason Vorhees from the Friday the 13th horror movies.

Skullface is the default killer, and many unlockable killers are based on him.
1.0.2 (Pocket Edition)

1.0.2

 Тип
 Дата выпуска
* Alpha
* Beta
* Лаунчер
* *Education Edition*
 ◄◄ 1.0 ◄ 1.0.1

**1.0.2** — обновление Карманного издания, которое вышло для исправления некоторых ошибок.

## Исправления

27 ошибок исправлено
* MCPE-606 – Сахарный тростник ломает блоки многоблочных структур при генерации новых чанков.
* MCPE-7292 – Странник Края, слизень, волк и чешуйница не имеют звуков.
* MCPE-7575 – Тушёные грибы дублируются в инвентаре творческого режима при сборе их с грибной коровы.
* MCPE-9344 – Невозможно покормить свинью — при нажатии кнопки `Кормить` ничего не происходит.
* MCPE-10101 – Сущности начинают прыгать при ходьбе по песку душ.
* MCPE-13983 – В некоторых случаях задержка повторителя может игнорироваться.
* MCPE-14968 – Скелеты-наездники на лошадях-скелетах спаунятся друг в друге без возможности разъединения.
* MCPE-17012 – Ошибка при выполнении команды `/give skull`.
* MCPE-17136 – При спауне какого-либо моба звук не воспроизводится.
* MCPE-17473 – Отсутствует анимация сердечек при кормлении лошади и после её приручения.
* MCPE-17510 – Аварийное завершение работы игры после принятия и скачивания пакета ресурсов/текстур из мира.
* MCPE-17732 – Дополнения: стандартные пакеты ресурсов/поведения — iPad не предлагает открыть пакеты с использованием *Minecraft*.
* MCPE-17967 – Скелеты и зимогоры не боятся волков.
* MCPE-18235 – Иссушитель не смотрит на противника, которого атакует.
* MCPE-18298 – Тыква, которую игрок держит в руке или носит на голове, выглядит больше, чем обычно.
* MCPE-18673 – Значительное падение частоты кадров при загрузке даже 8 чанков.
* MCPE-19103 – Мобы, получившие эффект «Невидимость», становятся неуязвимыми.
* MCPE-19155 – Оседающие зелья не соответствуют производимым стрелам.
* MCPE-19174 – Некорректное поведение летающего иссушителя.
* MCPE-19211 – Черепа иссушителя невозможно отразить обратно в иссушителя.
* MCPE-19251 – Команда `/locate` не позволяет искать крепости.
* MCPE-19269 – При попытке скачать музыку игра аварийно завершает работу.
* MCPE-19340 – Прирученные лошади, следующие за держащим еду игроком, не будут подниматься на блоки выше.
* MCPE-19341 – Блок портала Края можно получить в режиме «Творчество», и он имеет текстуру «Update».
* MCPE-19410 – Покраска овец в многопользовательской игре приводит к аварийному завершению работы сервера.
* MCPE-19412 – При доении коровы с одним ведром это ведро просто исчезает.
* MCPE-19464 – Использование яйца призывания для создания деревенского жителя приводит к аварийному завершению работы игры.
Slayaway Camp 6

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Slayaway Camp 6** is the seventh movie in Slayaway Camp.

### Level 02: swat stealth slash

Hint: "Man I hate those swat guys... So much! Why don't you try sneaking up on 'em in the dark?"

### Level 03: fatality ward

Hint: "Let the fridge do some of the work for you"

### Level 04: Kitty Care

Hint: "Cats can see in the dark, you know! You just can't avoid scaring them sometimes."

### Level 05: a phone in the dark

Hint: "The sound of a ringing phone can still be heard in the dark..."

### Level 06: visiting hours

Hint: "You'll have to lure that cop away"

### Level 07: no escape

Hint: "Man, I hate spooking cats. But I think this time you've got to... But maybe just one? Leave the other alone, will ya?"

### Level 08: the burn ward

Hint: "Block the flashlight so you can reach the switch"

### Level 09: pre-op peril

Hint: "Use the phone to lure the swat cop away!"

### Level 10: Dumb cops In The Dark

Hint: "Hitting lightswitches will save you time in the long run."

### Level 11: the operating doom

Hint: "That one victim on the right looks like a scaredy cat... Let's spook 'em! And then spook 'em again and again!"

### Level 12: light vs. dark

Hint: "When you turn that lightswitch off, make sure you turn it right back on again!"

### Level 13: Life Support

Hint: "Flicking the light will probably be the last thing you do."

## Deleted scenes

### fractured instinct

Hint: "Those victims are so funny when you scare 'em, squealing and flailing... I bet they'd turn on a switch if they ran into one!"

### die-chotomy.

Hint: "Jeez, how many times do we gotta flick the lightswitch? On, off, on, off, on off..."

### surgical stealth

Hint: "The dumb cop on the left should be the first to die!"

### Storage Room Squishes

Hint: "The cabinet on the left is the only one you'll need to knock over."
Slayaway Camp 8

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Slayaway Camp 8** is the ninth movie in Slayaway Camp.

## Levels

### Level 01: Gummed Up

Hint: "Sticky gum wads will stop you in your tracks! Use them to your advantage."

### Level 02: Stopped in His Tracks

Hint: "No one is safe from the sticky stopping power of gum wads!"

### Level 03: Graveyard Shift

Hint: "You can flip the same switches repeatedly!"

### Level 04: Cafeteria Cleanup

Hint: "You can use those electric fences for murder! (With some help from your friends...)"

### Level 05: The long way 'round

Hint: "Try scaring the oranged haired victim to the right first."

### Level 06: Hubba Trubba

Hint: "Can you scare those victims across the gum wads without killing them?"

### Level 07: Central Park Panic

Hint: "Sometimes it's best to leave someone behind and come back for them later..."

### Level 08: shop till they drop

Hint: "Try not to scare anyone into the cat!"

### Level 09: Arcade Anxiety

Hint: "Turning off the lightswitch on the left should be your first priority!"

### Level 10: Bus Stop Barrage

Hint: "Scare the cat out of the way before you do anything else!"

### Level 11: Ferry Terminal Filet

Hint: "You'll need the lightswitch... Just not right away!"

### Level 12: Apartment Complex

Hint: "Answering a phone in the dark might be safer."

### Level 13: Apartment Complexerer

Hint: "Scare the cat into its cage before you ring that bottom phone!"

## Deleted scenes

### Splatterhouse

Hint: "Turning the lights off won't help you!"

### Treat Sweeper

Hint: "You'll need one of the victims to help you reach the portal."

### Porta-Potty Mouth

Hint: "Careful not to smash any workers with a port-a-potty!"
Slayaway Camp 7

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Slayaway Camp 7** is the eighth movie in Slayaway Camp.

### Level 08: Executive Execution

Hint: "Electric fences won't block a victim's sight! Use one to scare somebody!"

### Level 09: Professional Misconduct

Hint: "You can't dial the phone from behind a short wall! Find a way around."

### Level 10: Corporate Takedown

Hint: "You'll need some help from the two up top! Scare them downwards!"

### Level 13: Corporate Fat Cats

Hint: "Turn off that light ASAP! You don't want to scare the kitties into something dangerous!"

### Level 14: Cabinet Crunch

Hint: "Be careful about knocking those file cabinets over. You might need them first!"

### Level 15: Maximum Security

Hint: "You know what I love doing? Flicking lightswitches! On, off, on, off, on, off..."

## Deleted scenes

### Swat cop Spiral

Hint: "I'm pretty sure cats hate phones. And also crushed people."

### Call Centre Claustrophobia

Hint: "You better employ some crafty scare tactics if you want to reach that red phone in the middle!"

### Customer Service

Hint: "You're gonna need to lure that swat-cop out somehow.."
Slayaway Camp Wiki/editcopy/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Slayaway Camp Wiki/editcopy/Top section

Welcome to *Slayaway Camp* Wiki
the *Slayaway Camp* guide written and maintained by the players.
We are currently maintaining 382 pages (36 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**About Slayaway Camp**

Slayaway Camp is a killer puzzle game where you control Skullface, a psycho slasher bent on slaughtering camp counselors at the title campground. Slide an adorable voxel murderer around hundreds of isometric puzzle levels to squash, flay, and decapitate hapless victims in this darkly comic homage to 80s horror.[Read more...]

Goretastic Links
GorepacksKillersKiller KodesMovies

Movie Hints
Slayaway CampSlayaway Camp 2Slayaway Camp 2.5Slayaway Camp 3Slayaway Camp 4Slayaway Camp 5Slayaway Camp 6Slayaway Camp 7Slayaway Camp 8Slayaway Camp XSanta's SlayMy Gory ValentineHell Camp
Panania - Sport - SVX6

PANANIA: Sport - SVX6

With a variety of changes, in many categories, the Panania Sport is definitely a model to look forward to. Changes that were made all add the ‘sport’ to this car, but the price tag of a huge $42900 is money that could have been spent more wisely on something else.

Now revving with a 3.0L (2997cc) V6 engine, the Sport model does a top speed of 230km/h. It is able to put out a mean 396Hp and 399Nm of torque. This helps the engine reach over 9000 RPM and has a power band between 7000 and 9000 RPM where the power really can be felt. Now with a 6 speed gearbox, the sixth gear came both as a surprise and also as something that was needed to help keep the car from over revving in the fifth gear and the first ratio being 3.20 and shifting time of 0.4 seconds, this gearbox suits the engine really well. The sports differential has a ratio of 4.20 and is locked on the rear wheels.

A stiffer suspension helps balance the 1334.5kg chassis and makes smoother cornering and better weight distribution. The damping force is higher and spring rate has also increased. Standard brakes have been upgraded to 290mm sport brakes with a rear brake force of 840 and front brake force of 1300. The sway bars were not changed.Steel rims were swapped out for alloy rims with the same size of 245x20 and also run on street tires of 245x40R20.
Killer Kodes

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Killer Kodes** are codes that can be input through the options menu to unlock special killers. Codes are given out through the Slayaway Camp neswletter, which you can sign up for on the official site.

## List of codes

If you own the complete edition of Slayaway Camp, some of these killers will be unlocked by default.
Slayaway Camp: Hell Camp

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Slayaway Camp: Hell Camp** is the third DLC movie in Slayaway Camp.

### Level 06: dissention detention

Hint: "The jock should be the first to die... But don't squish him with the bookshelf!"

### Level 07: rampage retrospection

Hint: "I bet you can use the phone to scare that cat into a lightswitch!"

### Level 08: tax fraud fatality

Hint: "Don't kill the victim at the top right away. Scare him to the right and use him to your advantage!"

### Level 09: tree house treachery

Hint: "Kill that dumb cop on the left as soon as you can!"

### Level 10: all of the angst

Hint: "Scare the girl upwards so you can put an end to that horrible singing!"

## Deleted scenes

### the holy land

Hint: "Cause a chain reaction and kill all 4 victims at once!"

### the final countdown

Hint: "Go the long way around and kill the middle victim from above!"

### knockin' on heaven's door

Hint: "Scare the middle victim from above right away! But be careful who you scare next..."
Slayaway Camp 5

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Slayaway Camp 5** is the sixth movie in Slayaway Camp.

## Levels

### Level 01: SWAT Cop Beach

Hint: "These cops look pretty well geared...I bet they'd shoot you in the face if you let 'em!"

### Level 02: sandy SWAT sneak

Hint: "These guys aren't as slow and dumb as their buddies... Maybe just avoid touching them, yeah?"

### Level 03: bloodbath beach

Hint: "Make sure to block the exit"
HINT: (MAKE SURE U DONT SLEEP AFTER THIS)

### Level 04: sinkhole of doom

Hint: "Sometimes its best not to drown them"

### Level 07: deja vu

Hint: "Sometimes I just feel like we're going around in circles... Around and around... Back and forth..."

### Level 08: rearranger dangers

Hint: "You'll need to do some rearranging. Careful of that exit!"

### Level 09: cop call confusion

Hint: "Wouldn't it be funny if people just kept answering the same phone over and over again..!"

### Level 10: nighttime on fridge beach

Hint: "Do it! Go straight for the kill..."

### Level 11: cabana carnage

Hint: "Use the land mine to create a chain reaction."

### Level 12: sandy sophomore sacrifices

Hint: "You'll need to use the victims to clear the path for you."

### Level 13: sharks and lasers

Hint: "You won't be able to kill them with your bare hands!"

## Deleted scenes

### my summer crush

Hint: "Oh man! I want to squish that cop with that outhouse so bad! Is there any way we can do that?"

### Island of Terror

Hint: "I'd like to see you murder three victims at once!"

### Stinky Sands Beach

Hint: "Setting up your victims is key to reaching the exit!"

### Me 'n' My Peeps

Hint: "All the outhouses should be pushed to the left at some point!"
Slayaway Camp

**Price** | $2.99 (mobile)$8.99 - 14.35 (PC)$16.99 (consoles)

**Slayaway Camp** is a killer puzzle game where you control Skullface, a psycho slasher bent on slaughtering camp counselors at the title campground. Slide an adorable voxel murderer around hundreds of isometric puzzle levels to squash, flay, and decapitate hapless victims in this darkly comic homage to 80s horror.

## Official Description

Experience a new dimension of gut-blasting terror as an unspeakable killing force of skull-faced killing maims and kills his way through smart-mouthed, over-sexed, substance-abusing young adults. No victim is safe… no law enforcement enforces the law enough… and no animals are harmed… in the summer horror blockbuster smash hit of 1984.

Slayaway Camp is a killer puzzle where you control Skullface, a psychotic slasher bent on slaughtering camp counselors at the title campground. Depicted in colourful voxel graphics, this adorable murderer slides around isometric puzzle levels decapitating, squashing, and perforating his blocky victims. It’s a diabolical logic game that also happens to be a bloody tribute to eighties trash horror.

### GAME FEATURES

* 10 gut-wrenching “videotapes,” plus deleted scenes, for over 200 puzzle levels
* Traps! Cops! SWAT teams! Land mines! Rotary telephones! Cats!
* Unlock the NC-17 mode on all movies for even more puzzle insanity (+ censored shower scenes)
* Starring Mark Meer (Cdr. Shepard from Mass Effect) as “Skullface” and Derek Mears (Jason from Friday the 13th) as “Jessica”
* Unlock multiple psycho killers, including ones based on cult horror movies such as “American Mary”
* Discover dozens of spectacular “Gorepack” kill scenes featuring wood-chippers, lawnmowers, Sumerian demon incantations, and more!
* Genuine hair-metal soundtrack by legendary Canadian group GNÜ TRUNTION
Slayaway Camp Wiki/Top section

Welcome to the Official *Slayaway Camp* Wiki
the *Slayaway Camp* guide written and maintained by the players.
We are currently maintaining 382 pages (36 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**About Slayaway Camp**

Slayaway Camp is a killer puzzle game where you control Skullface, a psycho slasher bent on slaughtering camp counselors at the title campground. Slide an adorable voxel murderer around hundreds of isometric puzzle levels to squash, flay, and decapitate hapless victims in this darkly comic homage to 80s horror.[Read more...]

Goretastic Links
GorepacksKillersKiller KodesMovies

Movie Hints
Slayaway CampSlayaway Camp 2Slayaway Camp 2.5Slayaway Camp 3Slayaway Camp 4Slayaway Camp 5Slayaway Camp 6Slayaway Camp 7Slayaway Camp 8Slayaway Camp XSanta's SlayMy Gory ValentineHell Camp
Slayaway Camp 2

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Slayaway Camp 2** is the second movie in Slayaway Camp.

## Levels

### Level 01: a really dumb cop...

Hint: "Hey, that cop looks pretty slow... Maybe if you snuck around his side..."

### Level 02: danger lake

Hint: "Scare those punks into the lake!"

Special cutscene: After the girl fell into the lake, she screamed for help but nobody hears her, and she drowned.

### Level 03: right to remain deadly

Hint: "the key to success is to not go toe to toe with a dumb cop!"

### Level 04: triple truncheon

Hint: "Try to sneak up on the cop from behind. Don't stop in front of them!"

### Level 05: Trypophobia

Hint: "Sometimes it's best not to kill victims right away... You might need them later!"

### Level 07: kabin krush

Hint: "Just bump into the bookshelves... squish!"

### Level 08: Forest Frenzy

Hint: "Sometimes going the long way around is actually the shortest."

### Level 09: Bookcase Blues

Hint: "Squish the victim on the right to reveal a new path."

### Level 10: Hotsprings Havoc

Hint: "Maybe there's a way to kill 'em all at once!?"

### Level 11: Swimming Hole Horrors

Hint: "You'll want to knock over that outhouse for sure... But don't squish anybody!"

### Level 12: triple slash

Hint: "There's truly no need for incineration."

### Level 13: please... make it stop...

Hint: "I'd say to turn off your sound, but then you wont hear his screams when you finally put him out of his misery."

## Deleted Scenes

### back yard of death

Hint: "Use one of those victims to hide from the cop."

### ritual gone wrong

Hint: "Victims can also be stepping stones..."

### kill and escape

Hint: "If you could just get into the right spot... Then it would become a murder fest!"

### Countin' Cops

Hint: "The victim on the right looks like a scaredy cat to me!"

### Inside Out

Hint: "Don't go straight for the middle! Kill 'em from the outside in!"
Release date

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

This page contains the **release information** for *Slayaway Camp*.

## Release date

Slayaway Camp released on the following platforms and dates:

 Nintendo Switch | March 22, 2018
Release information
See also* How to play guide for Slayaway Camp
* System requirements
Slayaway Camp Wiki/editcopy

Welcome to *Slayaway Camp* Wiki
the *Slayaway Camp* guide written and maintained by the players.
We are currently maintaining 382 pages (36 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**About Slayaway Camp**

Slayaway Camp is a killer puzzle game where you control Skullface, a psycho slasher bent on slaughtering camp counselors at the title campground. Slide an adorable voxel murderer around hundreds of isometric puzzle levels to squash, flay, and decapitate hapless victims in this darkly comic homage to 80s horror.[Read more...]

Goretastic Links
GorepacksKillersKiller KodesMovies

Movie Hints
Slayaway CampSlayaway Camp 2Slayaway Camp 2.5Slayaway Camp 3Slayaway Camp 4Slayaway Camp 5Slayaway Camp 6Slayaway Camp 7Slayaway Camp 8Slayaway Camp XSanta's SlayMy Gory ValentineHell Camp

Guides
How to play guide for Slayaway Camp
Release date
System requirements

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
1.0.4 (Pocket Edition)/Предварительные сборки

## 1.0.4 build 1 (Pocket Edition)

**1.0.4 build 1** (также известна, как 1.0.4.0) — первая предварительная сборка Pocket Edition для 1.0.4, в которой добавили торговлю с жителями и исправили некоторые ошибки.

### Нововведения

* Добавлена торговля с деревенскими жителями.
* Новый формат дополнений.

### Изменения

* Модели шалкера и дракона Края теперь можно изменить с помощью дополнений.
* Кадавр теперь немного выше, чем зомби.
* Немного увеличена голова детей зомби-жителей.

## 1.0.4 build 2 (Pocket Edition)

**1.0.4 build 2** (также известна, как 1.0.4.1) — вторая предварительная сборка Pocket Edition для 1.0.4.

### Нововведения

* Добавление нового пункта меню «Хранилище», который позволит управлять мирами, наборами ресурсов и параметров.
* Музыка и звуки теперь могут быть изменены при помощи пакетов ресурсов.
* Добавлена низкая дальность прорисовки для старых устройств.

### Изменения

* Изменения в сети доставки контента, для снижения размера файла игры.
* GUI больше не может быть сменён с помощью пакетов ресурсов.

## Примечания

1. ↑ https://twitter.com/\_tomcc/status/831326018103189505
2. ↑ https://feedback.minecraft.net/knowledgebase/articles/1142440-mcpe-android-beta-1-0-4-build-2
System requirements

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Slayaway Camp*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

 Processor
 Memory
 Graphics
 DirectX
 Storage
 Sound Card

## Minimum requirements

 Processor
 Memory
 Graphics
 DirectX
 Storage
 Sound Card

## See also

* How to play guide for Slayaway Camp
* Release date
Slayaway Camp (movie)

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

### Level 9: incoming!

Hint: "sometimes the answer is right in front of you & just takes a little follow-through."

## Deleted scenes

### a hole...

Hint: "Let his fear lead you to success."

### too many holes

Hint: "Remember to try coming at it from a whole new direction."

### here come the swat!

Hint: "There's one victim you must save for last"

### roundabout ruin

Hint: "Those victims are hard to reach... Convince their friends to help you out!"

### Digging Holes

Hint: "Scare victims around the map to avoid falling into a spiky pit of death!"

### Tripping Up

Hint: "Be careful! If you scare a victim down a hole, you won't be able to use them later."
Killers

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Killers** are unlockable killers that can be used in levels in place of the default killers. The difference between killers is purely cosmetic.

Some killers can be unlocked by beginning the movie they star in, and the rest can be unlocked by paying 1000  Skull Coins to the mystery box or by entering their Killer Kode through the options menu.

## Gallery

This image gallery shows some of the killers, but does not include all of them.

* Blob
* Bob
* Clown
* Creepy little girl
* D20
* Derek Mears
* Downsizer
* Frederick
* Gremling
* Hockey Mask
* Hotdog
* Jill Frost
* JimSAW
* Killer fridge
* Krampus
* Lifeguard
* Martian
* Mary
* Maskless Skullface
* Mutant
* President SkullFace
* Programmer
* Really Scary Ghost
* Rupert S Pumpkins
* Santa Skullface
* Sharkman
* Skullface
* Skullface9000
* Skullface's Mom
* Substitute
* Swampthing
* Sweets Man
* Tentacle
* The form
* Trash Can
* Urban SkullFace
* Worst Santa
* Zombie guitar guy
* Zombie
Movies

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Movies** are collections of levels. There are 10 movies in the base game, and 5 in the DLC. Each movie has a signature killer, which is unlocked upon starting that movie.

## DLC movies

 Slayaway Camp: Hell Camp | Warning: Hell Camp includes puzzle mechanics introduced in the 'Classic' Slayaway Camp Series. | Holy Skullface

\*Faces of Killed 3 is not a collection of levels, but is instead a mini-game consisting of post-puzzle kills. Each successful kill grants coins at the end.
Slayaway Camp Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
How to play guide for Slayaway Camp

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Slayaway Camp***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The main gameplay of Slayaway Camp is sliding your killer in 4 cardinal directions on a grid, interacting with objects and killing victims. The goal of each level is to kill all victims and get to the exit portal, without accidentally killing or trapping yourself.

### Victims

    Fragile and easily scared, victims exist to be murdered. Slide your killer into one of them to murder them. Moving next to one will cause them to run in the opposite direction of you, if there's room.

Use victims not only as targets, but also as stopping points - killing a victim leaves you next to them, not in their space, so you can use this to get to otherwise inaccessible areas. If they aren't where you want them, try to scare them into place.

### Cops

Cops will bust you if you stop in front of them, but can otherwise be killed just like victims. They can not be scared and killing them is not required to beat the level.

Moving in front of a cop will not get you busted - only stopping on that space will.

### Exit portal

The exit portal is visible at the start of the level, but is inactive. Kill all victims to activate the portal, then slide into it to exit the level.

### Bookshelves

    Also take the form of outhouses, bookshelves, or other tall, tippable objects. Bookshelves take up 1 x 1/2 squares, and sliding into one of the shorter sides will tip it in that direction, squishing anyone standing there.

Bookshelves can also be pushed over by victims or cats.

### Phone

Phones come in pairs, and can be used to pull victims or cops. Slide into a phone to make the other one ring, and any people in a straight line unobstructed by walls will come running to the phone, re-positioning and possibly running into hazards. Cats will run away from ringing phones.

### Cats

Cats behave exactly like victims, with the exception that a dead cat means a level failure, and they will run away from ringing phones instead of towards them.

### Water

Nobody knows how to swim, including you. Scare victims into the water for an easy kill, but avoid sliding in yourself.

==r-peg x99999999999999999

## See also

* Release date
* System requirements
0.9

< 0.8 | **0.9** | 0.10 >
**0.9** может означать:

## *Java Edition*

### Лаунчер

* 0.9 (лаунчер)
* 0.9.1 (лаунчер)
* 0.9.2 (лаунчер)
* 0.9.3 (лаунчер)
* 0.9.4 (лаунчер)
* 0.9.5 (лаунчер)

## *Pocket Edition*

### Alpha

* Alpha 0.9.0 (Pocket Edition)
* Alpha 0.9.1 (Pocket Edition)
* Alpha 0.9.2 (Pocket Edition)
* Alpha 0.9.3 (Pocket Edition)
* Alpha 0.9.4 (Pocket Edition)
* Alpha 0.9.5 (Pocket Edition)
Slayaway Camp 2.5

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Slayaway Camp 2.5** is the third movie in Slayaway Camp.

## Levels

### Level 01: phone call of duty

Hint: "That cop is pretty lazy... But I bet\n even he can't resist a ringing phone!"

### Level 02: playmaker

Hint: "Try to get them to run around a little first!"

### Level 03: phone call curiosity

Hint: "Who can resist the allure of a ringing phone?"

### Level 04: bookcase blockade

Hint: "Bookcases are good for more than just squishing, you know!"

### Level 05: feelin' outdoorsy

Hint: "You'll need to do some repositioning to reach the exit"

### Level 06: dialing dispatch distractions

Hint: "What's with victims these days?\nAlways running to the phone..."

### Level 09: prank calls

Hint: "Sometimes, you just need to ring a phone \n<#CC0000>once<#FFFFFF> before you <#CC0000>murder everyone."

### Level 10: water, water everywhere

Hint: "Place the victims next to each other"

### Level 12: careful calling

Hint: "You can't just murder everyone all willy nilly.\nYou might need them for something later!"

### Level 13: a flaming felony

Hint: "Don't scare anyone into the fire! You'll need to murder these victims with your hands."

### Level 14: living room lacerations

Hint: "There's a special someone you should save for last"

### Level 15: chippin' dale

Hint: "Scare the blonde into the top right corner! She's the key to victory."

## Deleted Scenes

### Entrapment

Hint: "I heard it's bad luck to knock over a bookshelf. Try to avoid it!"

### ringing rampage

Hint: "Don't kill that victim right away!\nI think you need his help..."

### domino effect

Hint: "Clear a path so the victim has space to flee"

### faulty floorboards

Hint: "I bet you can get behind both those cops and kill 'em first!"
Adamantine Chainmail +1

## [Show Blueprints]

AdamantineChainmailPlus1 (12f0f9a858ab4c74c931fcd0cffaf264)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Chainmail +1** is a magic Chainmail in *Pathfinder: Kingmaker*.
Santa's Slay

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**Santa's Slay** is the first DLC movie in Slayaway Camp.

## Levels

### Level 01: Santa's Workshop

Hint: "You should scare the elf on the left into the mine on the right! But make sure there's someone nearby first..."

### Level 02: Merry Deathmas

Hint: "The victim hiding behind the dumb cop looks timid... Scare her!"

### Level 03: shopping centre scare

Hint: "Scare the victim in the Santa outfit upwards first!"

### Level 04: queue killer

Hint: "Scare the elf into the directory board before you knock it over!"

### Level 05: skating rink splash

Hint: "The victim in the santa outfit will run away when you drown his friends! You should do that... (twice!)"

### Level 06: frozen flee

Hint: "Knock over the outhouse on the right first... You don't want to scare anyone into the water!"

### Level 07: frosty feculence

Hint: "I bet you could drown someone if you knock over the right outhouse..!"

### Level 08: mall cop manslaughter

Hint: "You'll want to kill the dumb cop on the left as soon as possible..."

### Level 09: discount damager

Hint: "Scare the elf into the mine on the left before you do anything else!"

### Level 10: fountain of fatality

Hint: "Knock over the directory board on the left right away... But leave the other one alone!"

### Level 11: directory downfall

Hint: "You should knock that directory board over from above... But not right away!"

### Level 12: outdoorsy obliterations

Hint: "Scare the elf upwards first... You'll need him later!"

### Level 13: bonhomme blockade

Hint: "You'll need to knock over the outhouse on the left by yourself... But the second one is someone else's problem!"

## Deleted scenes

### Caroling Catastrophe

Hint: "Blow up the mine so you can take out that dumb cop!"

### hedge maze horror

Hint: "You'll need to scare the victim in the Santa outfit upwards, and the one in the Elf suit down!"

### frosty forest financial fillet

Hint: "The victim in the santa suit can protect you from the dumb cop after you ring the phone on the left..."

### santa's scare

Hint: "Scare the Santa to the left... And then back to the right!"
Panania - SLX4

PANANIA: Base model - SLX4

Inspired by a late 90’s Japanese, compact, 2-door coupe, The Panania is certainly a very modern car that is both sleek and also bulky. Being very sporty, this car will likely undergo many changes to transform it into a racer. Coming in with a price tag at $27900, you may have to consider a second hand option rather than a brand new model, but on the other hand is also reliable.

The SLX4, being a 2.4L (2400cc) straight (inline) 4, releases 213Hp and 254Nm of torque. The engine is able to get off the mark fast and does a fair job in quickly getting the car up to its top speed of 199km/h. A rear wheel drive 4.70 ratio differential is connected to the 5 speed gearbox that has a shifting time of 0.4 seconds and a first gear ratio of 3.00.

A wide and low chassis, weighing in at 1258.7kg is kept on track with 28mm front sway bar and 18mm rear sway bar. Brake force on the rear is 600 and front is 1100 with 290mm disk brakes on all wheels. Although not very sporty, the steel rims are a good choice for the size of the body with the 245x20 sized steel rims and 245x40R20 street tires. The suspension does feel a bit loose at higher speeds and tends to slide off a bit.

This modern car can be transformed into something that can offer any car a challenge and with it being light, does help when modifying this vehicle.
My Gory Valentine

*This article is a stub. You can help Slayaway Camp Wiki by expanding it.*

**My Gory Valentine** is the second DLC movie in Slayaway Camp.

### Level 02: Dig Dug Damager

Hint: "If you could just scare that miner one step to the left, I think it would help you out!"

### Level 03: A Hard Day's Work

Hint: "The victim on the bottom-right should be scared to the left!"

### Level 05: Cardiac Comminution

Hint: "First you should scare the victim on the left into the mine!"

### Level 06: Pneumoconiosis Pickup

Hint: "The victim on the right can help you escape after you blow up that mine..."

### Level 07: Dirty Destructor

Hint: "The victim on the bottom-right can help you get to where you need to go."

### Level 08: Coal Mine Confusion

Hint: "The top-right victim should be scared into the mine as soon as possible!"

### Level 09: Pit Kitties

Hint: "Don't scare the victim at the bottom into the hole! Use the cats to block her path!"

### Level 10: Tipple Tunnel Telephony

Hint: "The cat on the left should be scared upwards in order to prevent unwanted explosions."

### Level 11: Detonation Dilemma

Hint: "You'll need to blow up the mine on the left if you want to escape!"

### Level 12: Slickenside Security

Hint: "You'll need to kill that victim in the very middle from above!"

### Level 13: Core Sample Climax

Hint: "The victim on the left needs to move one step closer to the left..."

## Deleted scenes

### Small Town Storm

Hint: "The victim on the left needs to be moved to the bottom-right!"

### Dial-a-Miner

Hint: "Hit the red phone at the top-left as soon as you can!"

### Puddle Paul

Hint: "Make sure to knock that coal cart over first."

### Lonely Lucy

Hint: "Just because you scare them once doesn't mean you have to follow through."

### Laundromat Loathing

Hint: "The dumb cop on the left should be taken out from above... and quickly!"