Kakin Tower

**Kakin Tower** *(課金タワー)* is a special dungeon found in the Core Awaken ~Rusu~ game.

## Overview

The Kakin Tower becomes accessible after beating the game once. It is located to the right of the very first communication droid in the Strange Laboratory Area.

Go to the room with 6 Plant Tendrils. A teleporter can now be found at the right side, which is used to access the entrance of the tower.

Inside, there is a guide character named Yue Mon. She walks Rusu through a nonsensical *(and as she puts it, completely useless)* system of collecting M Coins and Ka-kin Points to either obtain special sword weapons or to cheat the system in the tower. Yue Mon herself declares it to be negligible and just a matter of outlook.

The entrance hall also has Save and Maintenance terminals similar to those found in the Maintenance Space.

## Mechanics

The Kakin Tower is made up of randomly-generated floors which are often accompanied by an imposed environmental/status rule and enemies that gradually increase in level. The main objective is to survive for as long as possible, with the number one priority being to find the teleporter for ascending to the next floor. Teleporters are sometimes locked by a node key similar to the ones found in the Sin Core Server Complex. It has to be located and destroyed first before moving on. Though not indicated exactly where, the screen shows how far the key is with a distance counter.

Enemies here rarely drop Energy Orbs, so it is best to avoid fighting them unless Coolant Packs or Heatsink Orbs are needed. Material points are given in bulk by Minerals or Treasure Chests. Strange Class enemies will always drop M Coins.

Amid the unpredictability, there are 3 consistent factors that need to be kept in mind:

* Starting from the fifth floor and subsequently the 15th, 25th and so on, powered-up enemies considered as mid-bosses will appear.
* Regular bosses are encountered on floors that are in multiples of 10.
* Checkpoints are marked on the 11th, 21st, and similarly numbered floors thereafter.

Lust Attacks from enemies cause random breakdowns in most of Rusu's key systems *(Attack, Body, Radiator Circulation)*, which can significantly affect progress.

If Rusu gets defeated, she can choose to continue using 100/300 Ka-kin Points, or just quit then and there. Ka-kin Points are not *"spent"* when continuing, they actually add up. Quitting is the only way to exit the tower aside from using the pause menu escape.

The biggest incentive for progressing is the high Material gain for tune-ups as well as the Data Packet for the Golem.

Upon finishing the final floor, the player's total Ka-Kin points will be tallied and given a corresponding rank title. There's no reason to try unlocking a better title other than the personal satisfaction of using minimal continues or none at all.

## Random Floor Patterns

Screen elements are consistent, with only the teleporter location changing and whether or not a key exists. There is also a chance for treasure chests or minerals to appear.

## Bugs

There are a couple of minor bugs found exclusively in the Kakin Tower:

* When defeating a mid-boss/boss using a Burning Attack or EX Move, the voice sample sometimes loops.
* In rare occasions, rooms with unlocked teleporters still have a key distance counter even though the key does not exist.

## Notes & Trivia

* The M Coins and Ka-kin Points serve as symbols of parody for both the Free-To-Play and Pay-To-Win systems in mobile/online games, albeit in a reverse manner. The M Coins *(FTP)* require effort to collect and are expended when the player uses them on the Gacha System, but they possess a markedly higher rare drop rate. The Ka-kin Points *(PTW)* on the other hand, just increase whenever a service that requires them is used and the Gacha's rare drop rates are horrible.
* Even if the current game is set to Hard difficulty, enemies inside the tower will still have the "Warning" markers that signal their attacks intact.
* If the bosses are dealt with inside the Kakin Tower during a New Game Plus before actually encountering them in the story, they will not appear anymore until the next run. The only exceptions to this rule are the Octopus Slime *(which will always be encountered first)*, and the final boss.
* Though the special dungeon system will be retained in subsequent games, the pay-to-win parody concept will take on a different form known as the Kakin House.
* Yue Mon's design is by A.Yuuki, the same artist who made the Desire Fragment CGs.