recursal/Fanatic-Fandom huggingface dataset:
Cesar

Cesar is a intelligent, energetic, and/but playful person. He plays sports just like Margaret. He also gets good grades, but usually plays a lot. He PRACTICE, PRACTICE, AND PRACTICE. He is very strong. And when someone corrects him, he gets offensive. Cesar does not like to be wrong. Unfortunately, Cesar's the only one that is allergic to orange juice. His allergies are extremely hazardous. Cesar's the one with the yellow hair
Draekias Emberlands

### History

The Draekias Emberlands are a barren, beautiful land. Mostly mountainous, the land of fire currently acts as an inhospitable barrier between Ythron-Eirethil and the encroaching demonic forces of Azuris.

### Settlements

The capital of the Emberlands is \_\_\_\_\_\_\_. Some of the main cities and settlements to be found in the Emberlands are :

* Brightwall
* Gravenfall
* Iskby
* Keresi
* Malova\*
* Numeri
* Seltor
* Terpar
* Yailasa

### Geographic Features

There are several geographic features that the Emberlands are known for, and a few that are slightly less well know.

* Bascoln River
* Braeburn Pass
* Delleche River
* Feldwesten Wastes
* Gravenfall Forest
* Sanguine Valley
Dragons

## Nonfiction

One of the early portrayals of dragons hoarding gold is the dragon that Beowulf fought near the end of his life. According to the tale, this dragon was disturbed when it noticed that someone had taken a trinket from its hoard. A single missing object stirred it into a terrible fury, its wrath only quelled when the old king did battle with it, dying with the creature in the process.

In the middle ages, dragons came to embody humanity’s worst traits as described by Christian texts; the cardinal vices. When Tolkien revitalized the legends writing Lord of the Rings, he took the traits and amplified them.

* Pride - Dragons were frequently and immensely arrogant. In the stories they were stubborn to defeat. In old texts they’d be too proud to submit to God’s command like other beasts while in modern stories they are often incredibly boastful.
* Wrath - When slighted they’d unleash a terrible fury, and were very temperamental in the process.
* Sloth - When they weren’t terrorising peasants or stealing cattle, they slept. A lot.
* Greed - The aforementioned obsession with treasure.
* Envy - Links with pride. Dragons were often quite judgmental and self-centred beings and always wanted the biggest hoard.
* Lust - Their obsession with princesses and gold. Many creatures of old are said to do bad things to promiscuous young women or seduce/entrance women in general.
* Gluttony - They were single beasts who would threaten entire fields of cattle. They were big certainly, but back in the middle ages we’re talking a horse/elephant sized. A horse-sized animal that would regularly eat cattle-sized prey would be considered quite the glutton.

Dragons were the go-to monster for a tale of heroism and daring, there are few things like a good bounty to reward a daring knight errant.
Uncle Grimble

While staying in Badger’s Harbor with her friends, Lily received a letter from her “Uncle” Atherton Grimble, an old family friend, asking for aid from her and her traveling companions. The letter was vague on the specifics, other than the elderly gnome mentioning that something was amiss in Seahold, and he -- fearing for his safety -- wasn’t in a position to investigate it any further his own.
The Ferocity

Christ asks Margaret to give back the list they need for the fall festival. Then Margaret said that she shredded it because she doesn't want to go to the fall festival. Then she said why don't they ask mom and dad for the information that was on the list. Then Christ replied that if they do, they will be grounded for 3 months. Then Cesar ferociously said, "And thanks to you, they will!!!". Then suddenly, they started fighting and shouting. Then Harris(their father) yelled, "ENOUGH!". Then asked what was going on. Then Cesar told him what happened. Then Margaret got grounded.

WEB EPISODE RELEASED DATE:

USA: September 1st, 2019

MISTAKES:

- In the scene where the fight ended, Christ has imperceptibly disappeared.

- After Harris yells, "ENOUGH!", Cesar's arm is overstretched. Also, Margaret is shown to be drawn somewhat unnaturally.

- After the fight, if one looks closely, Cesar and Margaret appear to be hovering in the middle of the air.
Great Demon War

As is often the way in societies, as the mortal races became more advanced and self-reliant, the gods became less and less revered. Growing bored with humanity and indifferent to their indifference, the majority of the celestial pantheon gradually grew less and less involved in the dealings of day-to-day life.

Enter Yaudra.

The Demon Princes decided they were tired of the treaty and moved against the angel race.

The angels lost ground quickly, but were too proud to ask the mortals for aid, fearing what might befall them if the gods ever returned and found out. One angel, Pelodia, foresaw their demise and entreated a human to help. A prodigy in the arts of the arcane and smithing, she asked his aid in using angelic amenities to craft wondrous artifacts that would help turn the tide of battle. He agreed, if she would bestow a boon upon him when the war was over. The deal was made. The Star-Piercing Sage lead the revolt, and with the help of he and his agencies, the angels turned the tide and won the battle.

Once the last of the Demon Princes was killed or banished alongside his minions, the angels saw the utility that mankind might serve and established the Sunedrion, a council of 9 mortals that would rule over the world in their stead. The Sunhedra were to come one each from the nine kingdoms.

Pelodia, true to her word, asked the Star-Piercing Sage what he wanted as his boon. He asked for her heart. Touched by his compassion, she didn’t know how to respond. Until he smiled, pulled a knife and bowl out from behind his back, and handed them to her.
Too Many Problems

Neuwgish was taking care of his siblings while their mom's at work. Then suddenly, They had problems. The siblings ask Neuwgish too many problems to solve. Then Neuwgish suddenly disintegrates into thin air.

WEB EPISODE RELEASED DATE:

USA: February 16th, 2020

MISTAKES:

- When Neuwgish explosively disintegrates, he was slightly shown to have disappeared rather than disintegrate.
Azuris

Azuris is the eastern-most country on the map. It was once a paradise and the envy of the realm, but has been overrun by abyssal portals. The demon armies that accompanied the portals have renamed it "Ul'Grukk" which means "chosen" in the Abyssal language. Historians are unsure how the first demons managed to break through, but over the centuries the tear has grown. Ythron-Eirethil and the Draekias Emberlands have established a magical barrier, preventing the demons from flowing past Azuris's border. But the barrier is beginning to weaken, and in recent years, even begun to fail in certain areas.

Some of the remaining cities and locations in Azuris are :
Inspiring Careers

The children were discussing about their careers.

WEB EPISODE RELEASED DATE:

USA: July 10th, 2020

MISTAKES:

- Elizabeth and Shaley's eyelashes are missing in this episode.

- In one scene, Elizabeth's hair moved a little bit.

- Glitch: When the Blackette and Zack scene transitions to Margaret's scene, the text box disappears prematurely.

- Neuwgish and Zack have freckles in this episode, but no longer have them in future episodes.

Errors that occurred in the last scene:

1. Everyone is armless.
2. The chairs that every one sat on mysteriously have disappeared.
3. Margaret passes through the lines.
Drenwal Wiki

### Welcome to the Drenwal Wiki!

**Drenwal** is a world setting I created for D&D 5e. It started out as a single map of a city for a game I wanted to run for some coworkers. But like anything else in life, I find a way to overcomplicate the simple things, *especially* where cartography and world-building are involved. I had a city, but that city needed to be placed in a continent somewhere, and that continent was obviously only one of many, all of which had joint and individual histories, worshiped a pantheon, yada yada . . . and thus was born the Lands of Drenwal as you see them before you. I'm constantly adding more things to the map, and it's about halfway done now so I wanted to share.

Growing up, my parents were adamantly opposed to Dungeons & Dragons, Ghostbusters, and all of the other heavily occult influences of the 80s and 90s. I did, however, grow up reading Forgotten Realms novels since my folks didn't know it was a setting for D&D. And my friends and I invented our own fantasy RPG based off of West End Games' d6 system from the Star Wars RPG.

Drenwal is a fairly standard medieval, high-fantasy setting, akin to the Forgotten Realms in most respects. Feel free to browse around and leave feedback, and if you're one of my players, *please* go ahead and add to/correct any of these pages as you see fit, and add more pages as you think of them. The world is as much yours as it is mine. 🌐 Even if it is a flat world, John. Suck it.

### Rogues' Gallery

A collection of the more important people in the realm, both present and past, living and those who've evolved past such a state.

Javan OstorothLily WanderfootDrumlin SunderkeepAldabraun
### Geography

Some of the finer points to see in Drenwal.

Placeholder1A page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Key EventPlaceholderA Key EventPlaceholderA Crucial Item*This is a collaborative community website that anyone, including you, can help me build and expand. Wikis like this one depend on players getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!*
Pantheon

There are too many gods, goddesses, demons, and elemental powers to properly list. This is more of a breakdown of the more powerful, timeless deities who are still revered today, be it in an international affair of renown with millions of followers, or a secret cult with far fewer followers, but just as deeply entrenched in society across the realms.

Eventually, each of these will have his/her own page.
Shircissy King

Shircissy Valkie King

madam (by maid)

**Shircissy Valkie King** (b. 1951) was an English pure-blood witch, the daughter of Fumito Taue and Phonsetani King, Shorvus king's twins sister and sister of Tarecuisa King.

## Biography

### Early life (1951-1962)

Shircissy is a twins sister with Shorvus. was born on 10 june,1951. her born second ,Her was raised at his family home of the King Manor ,In addition to his twin brother, her had one younger sister, Tarecuisa.
Elamine

Elamine, the Goddess of Life. Her symbol is a single, white-hot flame lined in red.

## House of Elamine, the Sisterhood of the Cloak

A moderate residence that was converted into a halfway house and committed to Elamine. To tie their garb in with their patron's symbol, the sisterhood wear white cloaks hemmed in red. They are highly respected by everyone in the community: by the general populace for the service they do for the town, by the poor for helping them, and by the wealthy for taking care of the poor *for* them.

Known **Seahold Members :**

* **Hesat Tsenira** - an elderly human woman who oversees the local house.
* **Hesat Sindri** - a young gnome who thinks they do too much for the people of the town.
* '*Hesat **Ostra'*** - an elderly dwarf who doesn’t think they’re doing *enough*.
Luisea

**Luisea** is an Esheren Goddess of the Sea, Storms, and Fertility

## Appearance

Luisea appears as a young woman in her twenties with hazel hair, pale skin and dark blue eyes. Her hair is tied into a pigtail that reaches down to her lower back. She wears a light blue dress with a simplistic design and a single wrist guard on her right arm.

## Personality

She prefers to keep to herself within her palace on the island of her own creation. As she dislikes most of the gods who are currently in rulership, she frequently sides against popular opinion among them mostly as a small act of rebellion.

## Powers & Abilities

* **Immense Power**: As a goddess, Luisea possesses the powers and abilities that are common among gods and access to near-infinite amounts of magic that grants strength that allows her to overpower other creatures casually and other powerful abilities.
* **Immortality**: As a goddess, she is immune to ageing and disease. Luisea has the potential to live forever unless killed under special circumstances.
* **Hydrokinesis**: As a Sea Goddess, she can create and manipulate water and turn it into one of its other states, such as ice and water vapour. Luisea can also breath water and move through it quickly. She has the capable of using her powers to create storms.
* **Life Manipulation**: Luisea, as a Fertility Goddess, can manipulate the fertility of other living beings that allow reproduction and plant growth, often used in conjunction with her other abilities in the latter's case. For those that displease her, she can also induce infertility.
* **Power Granting**: She can grant blessings onto others that take the form of her own powers on a smaller scale.
* **Possession**: Luisea can possess the statues made in her honour, allowing her to communicate or to bless others.
Aborh

**Aborh** is an Esheren God of Knowledge, Mysteries, and Wisdom. He is the Lord of Yartam and a highly venerated god among scholars,researches, and spellcasters. Despite his lesser political status among the Esheren Gods, Aborh is generally considered the most powerful.

## Personality

Aborh personifies his sphere of influence in that he seeks to collect and catalogue all forms of knowledge and share it with others when necessary. While he usually avoids bloodshed in his pursuits, he has no problem using violence when he has no other choice, often utilizing his abilities to devastate those who stand before him. Aborh is frequently found lost among his books researching new lore. Although he does not often met with others personally, instead he sends emissaries and attendants and only when he considers an item or piece information important enough does he leave his keep.

## Powers & Abilities

* **Immense Power**: As a god, Aborh possesses an incredible amount of strength and other physical qualities that surpass that of others. Because he is one of the older gods, he is one of the most powerful of the gods, surpassing other in magical potential, strength, and durability. He can gift portions of his power to other, either granting new ones or enhancing them if they already had it.
* **Immortality**: Aborh is immortal, as such, he is immune to nearly all forms of disease and has the potential to live forever unless killed. As a god, he can only be killed through sufficiently powerful divine magic.
* **Magic**: As a God of Knowledge, Aborh has dedicated himself in learning all there is to know about the properties and uses of magic. He can grant others with the needed knowledge to perform other forms of magic that they have never used before, or the other way around.

### Weaknesses

* **Divinity**: Aborh can be injured or killed through sufficient application of divine magic, whether it is another god or an object that has been imbued with it.
* **Higher Beings**: He can be injured or killed by other gods or other creatures such as dragons or other entities near his level of power.
Coordenação - Prova de Segunda Chamada

**Coordenação - Prova de Segunda Chamada**

## O que é

Quando o estudante que não comparece na data designada para verificação da aprendizagem poderá ser concedida a segunda chamada, desde que comprovado os motivos, conforme o disposto no art. 80 da Res. Consepe nº 14/1999 e art. 8º da Res. Consepe nº 27/1999.

## Ação da coordenação

A coordenação deve orientar o estudante que a solicitação de segunda chamada deverá ser realizada virtualmente no prazo máximo de dois dias úteis da data de realização da avaliação. O estudante deve formalizar o pedido de segunda chamada no protocolo virtual disponível no sistema SIGA - Sistema de Informações de Gestão Acadêmica da UFMT. O pedido será, automaticamente, encaminhado à Coordenação de Ensino de Graduação do Curso que oferta a disciplina. Para maiores esclarecimentos, acessar o manual do sistema.

*Adaptado por*: ***Leandro Costa Garcia*** -
*Supervisão*: ***Tiago Ventura*** -
***Equipe EPP UFMT***
Metsa

**Metsa** is a Goddess of the Hunt and the Moon, along with the creator of the werewolves.

## Personality

Metsa is an outspoken goddess who often used her status to coerce or intimidate others to do as she wishes them to. She only truly trusts those who are willing to put their neck on the line for their desires, even if they are lying or killing to do it. As a Goddess of the Hunt, the thrill of the hunt enthralls her to no end, often looking for new prey to hunt or predators to chase others or herself.

## Powers & Abilities

* **Superhuman Strength**
* **Immortality**
Segurança policial

**Segurança policial**

## O que é

“Compete à Polícia Federal apurar infrações penais contra a ordem política e social em detrimento de bens, serviços e interesses da União ou de suas entidades autárquicas.” (CF 88, art. 144). Ou seja, a autoridade de polícia no campus é exercida pela Polícia Federal. No entanto, fora do campus, o poder de polícia cabe à Polícia Militar ou à Polícia Judiciária Civil, segundo suas atribuições legais. No campus de Cuiabá existe a Base Comunitária UFMT – Boa Esperança, que tem convênio com a UFMT.

## Como

Em situações de insegurança pessoal ou ao patrimônio, acione a Polícia Militar pelo CIOSP Emergência –190. No campus Cuiabá, o atendimento de emergência pode ser feito, nos termos do convênio, pelos policiais da Base Comunitária, mesmo no interior do campus, com posterior encaminhamento à Polícia Federal.

Telefone da Base: (65) 3615-8190.

Contato emergencial, dentro da viatura:

1. 1. Claro: 9.9333-6332;
	2. Oi: 9.8416-9987;
	3. Tim: 9.8130-6653;
	4. Vivo: 9.9977-3584.

*Adaptado por*: ***Leandro Costa Garcia*** -
*Supervisão*: ***Tiago Ventura*** -
***Equipe EPP UFMT***
Archdemon

**Archdemons** are the first demons created by Alrukan after settling within Anelom, but before creating the first demon lords. They are the highest ranking creatures within Anelom's hierarchy, right behind the King of Demons. In addition to their status, the archdemons were each grafted with special powers that fit a niche role within their legions.

## Characteristics

As a higher class of demon, the archdemons are powerful creatures originally crafted from mortal souls, divine essence, and the power of Anephet. Since they were the direct creations of Thyrus himself, the archdemons are incredibly powerful demons that have special powers of their own. They are the first of the demons, existing since before even the first generation of Demon Lords.

Should the Demon King perish, the next is expected to be chosen from the ranks of the archdemons or created by them. While they don't control regions of Anelom themselves, they each have their own territory and powerbase, often larger or just more powerful than that of Demon Lords.

## Powers & Abilities

* **Superhuman Physiology**: Archdemons possess incredible levels of strength, stamina, senses, and speed that outmatch other beings significantly, including most angels. While a mere glance, they can detect the presence of lesser creatures and identify them.
* **Possession**: Archdemons can turn their essence into an incorporeal form, allowing them to enter the body of another and either dominate the resident soul or linger within undetected until their time is right. They can also use this to influence others by injecting a portion of their essence into their target.
* **Telekinesis**: Archdemons can manipulate people and objects around them by using their mind or with a simple hand gesture.
* **Immortality**: Archdemons are unaffected by the passages of time and are immune to disease and has the potential to live forever unless killed through sufficient power. They are much more resist to vulnerabilities that plague demons and immune to most ways at harming demonic creatures.
* **Teleportation**: When within either Anelom or territory claimed by demons, archdemons are able to teleport instantly from one place to another.
* **Pyrokinesis**: Archdemons can generate and manipulate a powerful form of fire capable of incinerating their targets easily and melting even highly resistant materials into slag.

### Weaknesses

* **Higher Beings**: While they are typically superior to that of most mortal creatures, the archdemons are vulnerable to entities such as gods, dragons, and higher angels like seraphim.
* **Divinity**: Beings who possess divine weapons or have been gifted divinity can kill an archdemon without further aid.
Aithos

**Aithos** is the home realm to Elais and his angels. The realm was created by the god Elais to be his home, and a home to the angels that he would create. Light generated by the realm's towers keep demonic corruption and influence far away from its main cities which themselves serve as defences against invaders.

## Overview

The realm of Aithos naturally has the appearance of a large grassland bordered by bountiful forests filled with life. On these great plains rests several meticulously positioned cities that are largely filled with military forces and few citizens that defend the civilian populated cities past them and the capital city itself. Each city is commanded from a tower that reaches into the clouds, who themselves are within a circle formed by five smaller adjacent towers.

### Locations

* Israfel Chamber
* Gilded Halls
* Aurum Wilds
* Halcyon Citadel

## Inhabitants

Angels make up the majority of Aithos' population with a number of other beings mixed in for a variety of reasons, mostly as residents. Among the members of the angelic army are the more powerful examples of beings and often the ones in charge of the realm's many cities.

Unlike the demons, angels are created with specialized powers into specific roles and rarely are allowed to be given new tasks unless under certain circumstances. The cities are ruled by archons, each protected by thrones. The archons serve underneath seraphim while archangels themselves rule the military forces of each city and expeditionary forces that engage their enemies. Seraphim are the members of the upper echelon who rule over Aithos in Elais' absence.
Wyvern

**Wyverns** are a race of draconic creatures. They are more bestial than their dragon cousins and often working on instinct during a hunt, but they are still intelligent enough to communicate with others. Although wyverns and dragons are different, the explanation does not matter to those being attacked as either way, their targets usually end up dead and eaten.

## Characteristics

-only relents when seriously injured.

-prefers to fight from the sky, but willing to go to ground if they have to.

-can be tamed, but difficult

-instinctual direct their hunts

## Powers & Abilities

* **Superhuman Strength**
* **Venom**: The venom of a wyvern is acidic, burning through the veins once it makes contact with blood and going straight for their heart. When properly handled, their venom is often used in alchemy and as coating for weapons.
Akotem

The **Akotem** is a pantheon of gods who inhabit the realm of Aitaus. They were originally gods who did not join with any other pantheons and instead formed their own. They formed their realms of Aitaus and Nakotim (their afterlife) by cannibalizing the souls of titans they slew once they settled their worshippers.

## Members

* Solan: God of Light, Fire, and Passion.
* Maraan: God of the Dead.
* Tuljan: God of Darkness and Ice.
* Rahota: Goddess of Dreams, Sleep, and Nightmares.
* Kulka: Goddess of Death.

## Realms

* Aitaus, Divine Realm. Unlike many other divine realms belonging to different pantheons, Aitaus can be accessed through the mountaintop that it is situated on and situation in both the mortal realm and the Void. Their most trusted and devote live on the lower sections of the mountain, closer to their gods than those below.

* Nakotim, Afterlife realm. Nakotim was created by the Akotem gods to be home to their worshippers deceased souls. It is divided between three regions: a lush paradise for the good hearted, frozen wasteland for sins, and a warrior's hall for valiant fighters.
Erdyn

**Erdyn**, often called the Mortal Realm, is a world that is home to the majority of the mortal races and often the host to many important events.

## Locations

* Valkekos (Continent)
* Arkain (Continent)
	+ Estmely: In ancient times, the sands of Estmely was once region that was once host to a thriving human civilization before its fall.
	+ Pertarus: A medium-sized island that is home to many anthropomorphic creatures like satyr and minotaurs. It is ruled by the deity King Terja.
Hidden Ones

The **Hidden Ones** are a tribe of gods who once waged war against the Esheren. After a long war, they were defeated and banished deep within the earth. Although hidden from sight and memory, they continue to influence the minds of mortals for the ultimate goal of their freedom.

## Overview

The Hidden Ones were formed by a group of gods who believed gods should directly rule over their mortal subjects rather than letting them roam free. They branded their worshippers with their marks and became God-Kings, often fighting amongst themselves to conquer territory from rivals or settling grudges. Despite their general reputation, there were those who did care about mortals and treated them with a semblance of respect, but still overshadowed by the worst offenders.

The Esheren, however, felt differently and soon the two came into conflict with one another. The two opponents and their associated forces clashed against each other for nearly forty-three years in a devastating war. Regardless of their best efforts, the Hidden Ones were defeated and banished deep beneath the surface within heavily warded caverns and several safeguards.

Although they are trapped in the depths, many of them continue to use their remaining power to influence others to serve and eventually free them from their prison.
Tutoria

**Tutoria**

## O que é

O Programa Tutoria tem o objetivo, entre outros, de possibilitar ao acadêmico a revisão dos conteúdos da educação básica, necessários à compreensão das disciplinas fundamentais dos cursos de graduação.

## Como

Você pode participar do programa de tutoria de dois modos. Se a base, por exemplo, em Matemática, Física, Química ou Português não é suficientemente sólida você pode ser aluno de cursos de tutoria. Por outro lado, se você é “o cara” em um ou mais desses conteúdos,pode ser tutor. Há sempre um professor coordenador dos cursos de tutoria.
Para informações mais detalhadas, acesse a página da PROEG pelo [www.ufmt.br/ufmt/un/secao/6195/PROEG link].
Contato: (65)3313-7218 ou proeg@ufmt.br.

## Quando

A participação no Programa Tutoria se faz por meio de Edital PROEG, publicado anualmente.
Confira o período de publicação no diário acadêmico e, quando o Edital for publicado, basta atender aos seus requisitos.

*Adaptado por*: ***Leandro Costa Garcia*** -
*Supervisão*: ***Tiago Ventura*** -
***Equipe EPP UFMT***
Pelia

**Pelia** is the Esheren Goddess of Lust. She possessed a sizable cult that could be found across the mortal world, but her power has diminished since sustaining injuries from a rival goddess. In the modern times, Pelia has tasked her followers in gathering the souls so she may regain her power.

## Powers & Abilities

* **Superhuman Strength**
* **Immortality**
Kurnesh

**Kurnesh** is a kingdom that lays in the eastern region of Arkain. Its territories are split between a series of islands that range in size and the mainland, the former being where the capital is located. Due to the presence of abundant magic, the kingdom of Kurnesh trades magical items and potions to nations far and wide, attracting great wealth.

## History

The Kingdom of Kurnesh started as a holding of House Jarrecer before the eventual rise of House Carnis. From his lands, Lord Eferant was negligent with his people, often spending the kingdom's riches on himself rather than the basic necessities. It came to the point where the national army became no better than a large militia with slightly better equipment.

Lord Erin Carnis, the leader of House Carnis began a rebellion against Eferant and House Jarrecer, wishing for new leadership. The rebellion eventually succeeded and Lord Eferant was killed in the final battle within his throne room. Erin Carnis was raised as the new king, and under him relative prosperity was brought to the kingdom.

## Geography

### Settlements

* Vateris - Capital
* Aluris Village

## Politics

Kurnesh is ruled over by a King, one who is the current lord to the most powerful of Houses within the kingdom. Since taking over from House Jarrecer, Erin Carnis of House Carnis has had rulership. Despite his popularity among the commonfolk and their loyalty, Lord Carnis himself cannot live forever and another civil war is likely to follow his death.

There are twelve Great Houses, including the ruling family. Each of these Houses typically have their primary influence within a certain subsection of the kingdom and its governance.

* House Carnis
* House Azardas
* House Stinan
* House Cogeth
* House Inkles
* House Elevia
* House Aracut
* House Tashion
* House Alizata
* House Jarrecer
* House Coracas
* House Makat

## Culture

Due to its richness in both magical energy and creatures, the public opinion of both are less hated compared to other kingdoms. However, this fact often leads to negative encounters with more hostile races and subsequent deaths. The more unique characteristics of their homeland has inspired many works of art, such as statues and paintings that depict spirits, dragons, gods, and events that have been thrown into the minds of the resident artists.

More important figures in their history, either human or other, are celebrated in cultural events displayed across the kingdom depending on its importance. These festivities range from partying in the streets and gladiatorial battles, but it can most often be expected to be grand.
Esheren

The **Esheren** were the original pantheon of gods who existed, dating back to their war with the gigantes. They are largely situated within the city of Char Actus, one that had been raised into the Void but still maintains plenty of access points with the mortal world. Led by Aldir, the Esheren continue to watch over their creations, but from a distance compared to the past.

## Esheren Gods

### Higher Gods

* Aldir: God of Lightning, Thunder, and the Sun.
* Mirkim: God of the Dead, Secrets, and Oaths.
* Aborh: God of Knowledge, Mysteries, and Wisdom.
* Iseria: Goddess of Forests, Animals, and Vegetation.
* Calita: Goddess of Fire, Rebirth, and Family.

### Major Gods

* Sileena: Goddess of Love, Desire, and the Dawn.
* Erion: God of War, Strategy, and Tactics.
* Kosema: Goddess of Fertility, Logistics, and War.
* Bemura: God of Thieves, Deception, and Travellers.
* Korena: Goddess of the Hunt, Night, and Predators.
* Luisea: Goddess of the Sea, Storms, and Fertility.
* Laneria: Goddess of the Moon, Fertility, and Health
* Pyrana: Goddess of the Harvest, Vegetation, and Agriculture
* Nyrissia: Goddess of Magic, Knowledge, Choice

### Minor Gods

* Ina, Goddess of Beauty
* Iva, Goddess of Love
* Kuridan, God of Lightning
* Pelia, Goddess of Lust

## Realms

* Char Actus, Divine Realm
* Hareth, Afterlife Realm
Bemura

**Bemura** is an Esheren God of Thieves, Deception, and Travellers.

## Personality

He has a sense of humour that is deeply reminiscent to that often found among humans, sometimes dumbfounding his fellow gods with his antics. He takes his role within the divine hierarchy seriously despite his demeanour, willing to go to any lengths to complete whatever is assigned to him.

During wartime, Bemura shows a more ruthless persona that takes every opportunity he can to destabilize his enemies, through assassination or trickery. Because of his actions, he is often worshipped by assassins, spies, and saboteurs.

## Powers & Abilities

* **Immense Power**: As a god, Bemura possesses the powers and abilities that are common among his kind, as well as the access to near-infinite amounts of magic that grants him strength that allows him to overpower other creatures casually and other powerful abilities.
* **Immortality**: Bemura is immune to ageing and disease and has the potential to live forever, unless killed under special circumstances.
* **Power Granting**: He can grant blessings onto others that take the form of his own powers on a smaller scale.
* **Possession**: Bemura can possess the statues made in his honour, allowing him to communicate or to bless others.
* **Illusions**: He can project physical or mental illusions and be selective of who gets to actually see them.
* **Telepathy**: Bemura can look into the minds of mortals and lesser gods.

## Relationships

* Erion - Partner
* Kosema - Partner
Werewolf

**Werewolves** are a race of creatures who possess the ability of partial-shapeshifting to manifest wolfish traits. In their earlier years, the werewolves were used as both prey and predator by Metsa in her hunting trips. They later were freed into the mortal realm after she found herself a new race to adopt as her own.
Griffin

**Griffins** are a race of hybrid creatures found within the mortal world, more commonly in mountainous regions. As hybrids, griffins possess the heads, talons, and wings of eagles with the torso of an eagle, showing themselves as deadly creatures. While the majority of their race dwell high up on mountains, the Dread War caused a disruption that forced some to leave and populate the lower regions.
Elais

**Elais** is a God of Order and Light, the Lord of Aithos, and the creator of the angels. He, alongside Aborh, created Aithos to act as the home for his servants and creations. After the rise of the demons, Elais led his angels into an eternal war against them.

## Personality

Elais has shown himself as fairly compassionate to his creations should they step out of line, but punishes those who brake a vow they willingly made harshly. Although he is outwardly respectful towards other creatures, he still sees them as less than him and often acts overconfident. Despite the power that he wields, he still possesses an unhealthy amount of paranoia that plagues him, which is his reasoning for creating the angels.

## Powers & Abilities

* **Immense Power**: Elais has access to a nearly infinite supply of magical energy, allowing him to forge grand masterpieces with little time and overpowering lesser beings than him with relative ease.
* **Immortality**: As a god, Elais is immune to all known forms of disease and can potentially live forever unless killed through special means.
* **Conjuration**: Elais is responsible for the creation of both Aithos and his angelic servants without the assistance of others.
* **Power Granting**: He can grant new powers and augment already existing ones upon anyone whom he decides.

### Weaknesses

* **Divinity**: Elais can be injured or killed through weapons of divine make or the power of divinity itself.
Kuridan

**Kuridan** is the God of Storms and Thunder, formerly from the Esheren Pantheon. He is the youngest child of Aldir, King of the Gods, but his mother's identity is unknown. Unfortunately, the young god was banished by his father and he was forced to live on his own.

## History

-Fought with his father after an event, being scarred by him during the fight and was cast out.
-Constantly ensuring his own power does not fade through practice, making him an incredibly powerful fighter.

## Personality

-Animal Lover
-Patient

## Powers & Abilities

* **Superhuman Strength**
* **Immortality**
Thrymiden

**Thrymiden** are the elite warriors of the Esheren Gods and led by Erion. In need of a specialized warrior caste, Erion founded this unit and bonded each member with a mighty war animal. Each member would engage their enemies on foot or mounted on top their divine beasts, trained in nearly all forms of warfare.
Alrukan

## Powers & Abilities

* **Superhuman Physiology**: He possesses the strength to overpower lesser demons, most angels, and mortals with trivial ease, only being surpassed by the divine. As a demon, Alrukan does not need any form of sustenance, only a connection to Anelom is necessary. He could detect other magical entities with a casual glance, unless they are intentional hiding themselves.
Vampire

**Vampires** are a race of creatures that feed off mortal blood for sustenance. All vampires originate from their progenitor, Kan Rugum. While they were initially powerful enough to disrupt the balance of the mortal realm, vampires as a whole were soon cursed by the gods to decrease their potential dramatically.

## Characteristics

As a curse, the effects of becoming a vampire varies from person to person. As vampirism was created with blood and dark magic, the corrupting influence of both would cause the victim to be consumed with their darkest thoughts and driven by their desire for blood that few could resist. The urge for blood is what sustains them as they must consume it to keep active and remain strong.

To create a new vampire, the subject must have enough vampiric blood within their veins and allow it to spread across their entire body.

## Powers & Abilities

* **Superior Physiology**: Vampires possess superior strength, stamina, senses, and speed compared to that of mortal races, capable of outperforming all but the most extreme examples.
* **Immortality**: Once they become vampires, they can then potentially live forever, unaffected by ageing or disease. They can, however, be killed
* **Regeneration**: Vampires can recover quickly from wounds that would be fatal for them before becoming a vampire. They can not, however, recover from decapitations or regrow limbs.

### Weaknesses

* **Higher Beings**: Vampires can be killed trivially by more powerful entities such as gods, dragons, demigods, or spellcasters.
* **Sunlight**: While the myths tell of vampires burning in sunlight, in truth, they are weakened with their powers dampened significantly if caught within direct sunlight. If a vampire stays within sunlight for long enough, they will lose strength permanently.
* **Starvation**: The longer a vampire goes without consuming blood from any source, the weaker they become. The effects of starvation set in after three days of no feeding.
* **Bodily Harm**: Despite their regenerative abilities, vampires cannot regrow severed limbs if not re-attached properly. However, losing their head will kill a vampire.
Museu de Arte e de Cultura Popular

**Museu de Arte e de Cultura Popular**

## O que é

Sediado no campus central, é espaço de exposição de artes em Mato Grosso, com variadas mostras culturais.

Conta com o maior acervo de arte do Estado.

Contato: Supervisor do MACP–Ageo Luiz Bastos Villanova.

Telefone:(65) 3615-8355.

E-mail: macp@ufmt.br

## Sugestão

Acompanhe a agenda da Pró-Reitoria de Extensão, Cultura e Vivência pelo endereço [www.facebook.com/procev.ufmt].

*Adaptado por*: ***Leandro Costa Garcia*** -
*Supervisão*: ***Tiago Ventura*** -
***Equipe EPP UFMT***
Eikelas

**Eikelas** is the home realm to the Nadaine Gods.

## Characteristics

Although the Nadaine Gods are a powerful faction, their realm of **Eikelas** is split up between three levels: from the bottom up, afterlife, mortal realm, and the level for the gods. On the first two levels, they contain a temperate climate throughout the year with mountain gorges and forests of healthy trees that need no feeding. Throughout the realm is statues dedicated to the gods and their mortal heroes. While they appear like normal statues, they are capable of animating during times of need.

## Inhabitants

All the Nadaine Gods resided within the upper layer of Eikelas, each of them possessing either their own palace or live within an household palace. In the middle layer, specially chosen mortals resided within the middle layer of the realm, living in eternal comfort and doing as they please.

* Nadaine Gods
Codranaul

**Codranaul** is an eidolon and Archduke within Anelom's hierarchy. Once a human merchant, Codranaul was willingly recruited by Alrukan and turned into the first eidolon. Since becoming what he is, he was tasked with the collecting of mortal souls to be converted into demons.

## Personality

Codranaul has a business-like eidolon who take great pleasure in doing his work as a dealmaker. He often messes with those he dislikes through trickery, mischief, or violence depending on the circumstances. Despite his demonic lineage, he is willing to barter and strike an alternate deal with the pot has been sweetened enough. He has disregard for the lives of most others, only ensuring his own survival in his pacts.

## Powers & Abilities

* **Superhuman Strength**
* **Immortality**
Giant

**Giants** are a race of creatures who possess great strength and height, surpassing that of most other races in both regards.

## History

The giants were born from the ashes of the Everlasting Tree once it had travelled across the ocean and landed upon Valkekos.

## Known Giant

* King Virdlas
* King Pusaris
* Queen Iazura
* Queen Nerth
* King Gilrah
* Guardian Arundi
* Guardian Brunax
Snowy Taiga Mountains

### Animals: Edit

* Chicken
* Cow
* Pig
* Sheep
* Rabbit
* Wolf
* Snow Fox
* Grizzly Bear
* Moose
* Snow Owl
* Lynx
* Raven
* Moth
* Squirrel
* Boar
* Goat

### Monsters: Edit

* Zombie
* Skeleton
* Creeper
* Spider
* Enderman
* Witch
* Zombie Crawler
* Ghoul
* Goblin
* Abomination
* Bandit
* Ice Slime
* Jack
* Frost Elemental
* Werewolf
* Necromancer
* Shade
* Yeti
* Spruce Ent
* Gargoyle
Titan

**Titans** are a race of gigantic creatures that dwell in the world. They were born from condensed arcane energy that led to the creation of a magical Foci, which soon drew the local materials to form a body. While not very intelligent, they are immensely powerful and dangerous creatures.

## Characteristics

Enormous beings of nigh-unfathomable power, the titans appear as physical manifestations of the elements, each personifying the environment they were born from. Over time, they managed to form an intelligence of their and began to use their magic to shape the world and create new beings that would suit a specific purpose. However, as they grew with age and size, many would retreat underground or other isolated locations.
Kosema

**Kosema** is an Esheren Goddess of Fertility, Agriculture, Logistics, and War.

## Personality

Although on the surface she seems flirtatious to those who earn it, she often uses her own looks against those that would prejudge her for them alone. She is knowledgeable in the use of powerful magic, the art of manipulation, and highly skilled warrior, a dangerous trio that shows she isn't just a pretty face.

## Powers & Abilities

* **Immense Power**: As a goddess, Kosema possesses the powers and abilities that are common among her kind and access to near-infinite amounts of magic that grants strength that allows her to overpower other creatures casually and other powerful abilities.
* **Immortality**: As a goddess, she is immune to ageing and disease. Kosema has the potential to live forever unless killed under special circumstances.
* **Power Granting**: She can grant blessings onto others that take the form of her own powers on a smaller scale.
* **Possession**: Kosema can possess the statues made in her honour, allowing her to communicate or to bless others.
* **Fertility**: Kosema can gift enhanced fertility, allowing greater prospects with reproduction or plant growth.
* **Arborkinesis**: She can control and manipulate the growth of plant life.
* **War Manipulation**: As a War Goddess, she can psychically boost the moral of others, as well as establishing a minor psychic bond between them, allowing greater co-ordination and others to learn new skills quickly.

## Relationships

* Erion - Partner
* Bemura - Partner
Fiend

**Fiends** are a race of creatures made from both earth and fire. They were created by the titans as one of their children races, but were left aimless and alone after their massacred at the hands of the gods. They were soon corrupted by the hatred of dead titans, forcing them to burn and become monsters.
Gorgon

**Gorgons** are a race of demigod creatures. Many tales told of gorgons are in reality based on basilisks whom can petrify their prey, whereas the gorgons have a type of venom that induces paralyzes. They are descendants of gods, having been created by Oauga, God of Oceans, Monsters, and Nature to serve as his attendants.
Margaret

Margaret is a wholehearted, magic-loving, and carefree person. Unfortunately, she gets on Christ and Cesar's nerves, due to her obsession of magic. She is VERY sensitive about people telling her to stop being so magical and bringing her fuzzy friends with her. Margaret thinks the world is completely magical. Margaret is very smart, but sometimes dumb.
Demigod/OtherCharacters

## Carnahes

* **Gender**:
* **Family**:
* **Status**: Alive

**Carnahes** is a rather violent demigod who was known for his bloody killing sprees.

## Durak, Lord of Blood

* **Gender**:
* **Family**:
* **Status**:

**Durak** is a satyr demigod.

## Kharion

* **Title**: Hareth's Gatekeeper
* **Gender**: Male
* **Family**:
* **Status**: Alive
* **Residence**: Hareth
* **Affiliation**: Mirkim

**Kharion** is a demigod in the service of Mirkim, whose serves as a gatekeeper within Hareth.
Amaren Krisik

**Amaren Krisik** is a human male and a prominent member of the Cult of Pelia. Considered a crazed lunatic by many who know him, he willingly kills to claim the souls of his victims so his goddess my return to full strength, and more.

## Appearance

black hair, blue eyes, pale skin, athletic build

## Personality

devote, psychotic, cowardly when outmatched
Gerunen's Archives

**Gerunen's Archives**, otherwise known as **Sar Lamad** or **Divine Archives**, is an ancient storage site for the knowledge collected by the gods and mortals. As it contained information of incredible value, only those who have contributed to its contents with unknown knowledge can access the Archives.

## Overview

The Archives were constructed by the god Aborh in recognition to Thailen Gerunen and his devotion to the preservation of knowledge. The God of Knowledge contracted the elves, humans, and dwarves to join in the structures construction in an act of cooperation between the races. Once complete, Aborh throw it into a realm of his creation within the Void, allowing near-instantaneous travel no matter where one would enter from.
Succubus

**Succubi** are a race of creatures that feed off the sexual energy of sentient beings. Although they are often seen as malevolent entities, they rarely harbour any true ill will towards those they siphon. As those whose loved one died as a result of a succubus are the ones who tell their story, the succubi are commonly depicted as demonic and evil monsters by most.

## Characteristics

Because of their demonetization by mortals, succubi remain hidden within human society to feed off those willing to trade a fragment of their energy for pleasure. It has become common place, atleast for those that have lived long enough, to be driven out of a town by angry residence for a variety of reasons, only to settle nearby and continue to see their partners at another time or simple move elsewhere.

## Powers & Abilities

* **Superhuman Physiology**: Succubi has strength, senses, speed, and stamina that is considered superior to that of baseline humans. They can easily overpower and outrun any human, use their senses to observe minute details and the only sustenance they require is sexual energy.
* **Energy Siphoning**: Succubi derive sustenance by siphoning energy from humans during intercourse. While not inherently dangerous, if they siphon to much before they regenerate, it may become fatal.