Molten Core

## Overview

In general, it is possible to have a Molten Core raid end with zero deaths, and we have achieved this many times.

The key to a successful raid is:

* having the required consumables to create an acceptable safety margin for all raiders
* having well-geared tanks that can 1) safely tank raid bosses and 2) produce enough threat for the raid
* having well-geared healers and dps
* timely use of crowd control effects like kicks, stuns, polymorph, and banish
* effective healing
* effective dps targeting the right mobs.

Turtle WoW implements raid scaling. Raid bosses will scale in proportion to the number of players, with a minimum HP pool based on having 20 players in the raid.

In general, DPS should be high, but should not exceed our ability to tank, or target mobs that are unsafe to kill at the moment (such as Garr adds). If tanking is the limiter, DPS should be reduced; otherwise, having higher DPS usually means that fights end faster and more safely.

## Raid Sequence

Molten Core is usually scheduled at 8PM Server time, which reflects the time of the first pull. Usually the breakdown is as follows:

* 30 minutes before: meet at the area by the chain close to Blackrock Spire
* 10 minutes before: get the fire resistance buff from BRS
* 5 minutes before: raid buffs inside of molten core
* T-0 (8PM): first pull

In general, Molten Core is completed under 2 hours. When the BRS buff expires, we actually go back out and get rebuffed, in order to have fire resistance for the lava packs in the latter part of the instance.

## Player Expectations

* show up on time
* have the required addons installed
* have Flask of Petrification on you.
* have additional consumables for your class such as:
	+ Rumsey Black Label
	+ Lung Juice Cocktail
	+ Elixir of Fortitude
	+ Limited Invulnerability Potions
	+ Winterfall Firewater
	+ Elixir of Shadow Power
	+ Greater Arcane Elixir

Inside the raid, we maintain a brisk pace to make the best use of consumables. New players should be aware that preparing for a raid is a massive undertaking due to the sheer number of consumables that should be produced beforehand. Therefore, they should expect to contribute outside of raid hours in order to avoid being a net drain on resources. For more information, see Endgame Professions

Raid groups are selected based on who shows up, but if the raid is max size, then players will have to be culled. Balanced group composition is first priority, second priority is fairness - which reflects contribution to raid preparation, letting new or waiting players play, etc.

New players can also request a gear check if they are wondering whether they should raid. Enchants are also available on request.

## Potion Sequences

Players will be given the following potions when they enter Molten Core:

* Flask of Titans x1
* Greater Fire Protection Potion x 3-5
* Greater Arcane Protection Potion x 1-2
* Restoration Potion x1
* Brilliant Mana Oil (for casters) x1

The protection potions have a cooldown of 2 minutes, and last for one hour. We typically use them right before the important bosses so that you can use a second potion during the fight if you need to.

## Boss Guide

### Lucifron

Lucifron has 2 adds. We usually kill them first. They do Mind control. Which means u don't do any aoe/cleave abilities. If any Huntard Multishots Mind Controlled person, or Warrior Cleaves or Whirlwinds him, and he dies its really bad. Dont waste days of other people play-time by ur stupidity.

Lucifron's two curses 1) deal shadow damage after 10 seconds and 2) increase the cost of abilities. The restoration potion is consumed during this fight in order to deal with them both. After Resto pot is over, and boss is still alive its important to dispell the damage curse.

### Magmadar

Magmadar is a core hound boss who will scorch the ground, causing damage to any player who walks into the scorches. The scorches last until the end of the fight, meaning that the tank must continue to move the boss around the room until the boss is defeated. He does AOE fear, so tank should be Fear Warded Against it. (Also before fight priests should give as much fearwards as possible)

Use a fire protection potion before this fight.

#### Hunter Part

2 Hunters need to do Tranquilizing Shot rotation to remove his enrage. You can outrange the fear and the scorches if using the MM talent.

### Gehennas

Kill adds, you can Cleave/Multishot here. Dont stay in rain of fire. U can use Fire prot pot before fight.

### Garr

Garr's adds explode when they die, dealing damage to all players, including the tank, in a short distance and pushing them far back. If more than one add dies at the same time, the resulting burst can kill the tank. The positioning of the adds is also very important; if they are too far away from Garr, "Separation Anxiety" increases their damage. Due to the risk of killing melee players/tanks en masse: **it is better to not attack than to attack the wrong target.**

We usually kill boss first, while main tank keeps adds. Then off tanks drag adds one by one from the group. DO NOT ATTACK THE GROUPED ADDS. Ranged dps kill the single add when he is dragged FAR ENOUGH. Melee go afk. If u kill add when he is too close to main tank, and he is sent flying across the room, we all get really sad.

(I seem to recall Separation Anxiety, due to a bug, does not end when Garr dies, so you have to continue pulling the adds over Garr's corpse before killing them. Guild leads will clarify later)

### Lava Packs

The lava packs, despite being trash mobs, earn a special mention because of how they will use fire bolts on a random player in the raid. These fire bolts are very strong, and can deal 7K damage to players if they are unlucky. Ensure that you have your fire protection potion up for this portion of the dungeon; Pendant of Mortality is also very helpful here, and so is any fire resistance or HP buffs including:

* Flask of Titans, Lung Juice Cocktail (from Blasted Lands), Rumsey Black Label, Elixir of Greater Fortitude, Well Fed Buff

### Baron Geddon

Baron geddon plants bomb on characters, which explodes dealing big damage and knockup to evryone close. Bombed player should take action to not hit anyome (move away to "bomb spot", or use special ability that clears the debuff like ice block). He also perodically does INFERNO around himself, during which melee dps classes have to run out to not get roasted. When low health he goes explode mode, if not killed in 8 seconds he does big damage, that means DONT STOP DPS untill he is actually dead.

Recomended to dismiss pets, they might get bombed, we not sure.

### Shazzrah

Shazzrah periodically blinks, during which his threat table is reset. He also typically uses Arcane Explosion after blink, which can be dangerous.

Use an arcane protection potion before this fight. As a ranged you should split into 2 groups, so when he blinks to one of them, the second one does not get damage.

### Golemagg the Incinerator

Use a fire protection potion before this fight.