Weapons

**Weapons** are a selection of items available in every fight of Supreme Duelist Stickman. These items are can deal damage or poke and push enemies in order to win.

## Extended Info

Unlike any other selection in SDS, weapons aren't just purely for aesthetic. Aside from hazards, weapons are the only things that can legally deal damage and push players. Because of this, you are always going to need a weapon every fight. If you are not sure of what weapon to get, there is always the Random weapon option for you so that you can scroll through weapons (even ones that are not yet unlocked; must be a bug) and see which weapon fits you.
Each weapon has it's own sets of gimmicks. Every weapon has their own flicking functionality, which the user can use to it's advantage. Their flicking functionality usually activates their abilities, which can also vary through random or timing means.

## Classification

Weapons are classified into three categories: melee, ranged and special.

Melee weapons are a class of weapons that specializes in close combat. They have a moderate to decent damage. They have a minimum of one ability that is suited for close range, either a strong attack, dash attack, of a melee attack buffing ability.

Ranged weapons on the other hand specializes in range battles and requires spacing. They have a very weak melee attacks or doesn't have such thing at all. All of their abilities are ranged. Due to their long range properties, they can have an advantage over most melee weapons, although melee weapons with agile abilities and ranged attacks may outmaneuver them.

Special weapons are rather more complex than the other two. They can specialize on either close or long range combat, both or neither. Most of these weapons are not really suited for fighting by their prime, but their abilities are rather more gimmicky than any other weapons which can help them win the game.

**How to avoid confusion regarding the category of weapons**

Weapons can be confused to one category by another due to them having abilities that are different from other weapons in their category and by misconceptions. Here is how you could avoid confusing them:

* Melee weapons doesn't always have to be specialize close range. So long as it has a decently damaging melee attack and/or at least one close range suited ability, it's still considered as melee. For example, Lance is still a melee weapon, despite having a ranged electric ball attack
* Special weapons are not just and always a category for weapons suited for both melee and ranged combat. They are weapons that are not too good for fighting and heavily relied in gimmicky abilities to win. They can specialize in close range, long range, both or neither. For example, Shield has both melee and range attacks, but it doesn't rely much on gimmicks as it can fight itself alone with its decent melee attack damage.

* Melee
* Ranged
* Special

## List of Weapons

* Sword
* Hammer
* Grapple
* Gun
* Scepter
* Flail
* Bow
* Boomerang
* Boxing gloves
* Ice cream
* Boots
* Dagger
* Guitar
* Katana
* Bomb
* Portal gun
* Scythe
* Circular saw
* Axe
* Lance
* Sniper
* Shield
* Gauntlet
* Spear
* Laser sword
* Bazooka
* Pickaxe
* Shuriken
* Iron hand
* PaintBrush
* Cards
* Staff
* Potion
* Crossbow
* Harp
* Arm cannon
* Lollipop
* Lantern
* Blades
* Magnet
* Snowflake
* Flashlight
* Dual Saber
* Hoverboard
* Shell
* Light Wheels