recursal/Fanatic-Fandom huggingface dataset:
Glass

*"Travel to a dimension with fragile but dangerous Enemies."*

criteria
 Reward
 Goal

## Strategy

Early impressions are that not much strategy is possible. Eventually you reach a point where you can't one-shot the enemies. When that happens, you start accumulating stacks, and the run stalls out.

For the initial Glass run (non-cubed), simply make sure that point is later than zone 175. Consider disabling Equality Scaling, and obviously do it in a battle spec.

For Glass³, abandon the run once you start piling up stacks.

## Trivia

* Added in version 5.6.0.
* Starting with version 5.9.0, enemies gain a Crystallized stack at 1000 Glass stacks, rather than 10000.
Microchip

*Unlocks a Scientist level, upgrading your portal and allowing you to [Show next scientist challenge bonus] every time you Portal to this Universe.*

*Microchips attach directly to your Portal Device, and only ever have to be purchased once. Your Portal Device has room for 5 total Microchips.*

Microchip is a Radon Universe building, which allows you to reobtain Scientist Challenge rewards. Buying one Microchip is like completing a Scientist Challenge, giving you one more reward.

After you buy 5 Microchips, all rewards will be available again. Microchips will be locked so you can't purchase any more.
Formations

**Formations** are a feature added in version 2 enabling the player to choose a combat formation. The first one drops as an upgrade when you break the planet. New buttons will then appear at the top of the World section, enabling the player to switch formations, or toggle it off to select none.

## Strategy

In general:

* Use the Dominance formation to maximize damage output and scale early Zones faster
* Use the Heap formation to push to new Zones where monsters would one-shot your Trimps
* Use No formation as a middle ground between damage and health
* Use Barrier formation when Pierce is still a large threat, but it slowly loses relevance as Trimp health and Heap formation become more useful
* Use Scryer formation when comfortable enough to survive while still outputting damage at a decent pace to not slow your run to a crawl
* Use Wind formation to farm for large amounts of helium in a single run (Windstacking)

Scryer formation is needed to get Dark Essence for Masteries. With the Scryhard Masteries, the player can also gain bonus Helium from Void Maps.

To farm for Dark Essence later in the game, Scryer formation should be used in Poison zones.

If the player is attempting the Spire, it may be useful to do a "stance dance". This means starting out in Dominance formation, then switching to No formation, then finally Heap formation. This ensures Trimps survive for longer and thus avoid losing 10 battles too easily.

The Wind formation is useful for gaining a large amount of Helium in a single run (especially after unlocking Fluffy's Evolution 7 Level 10 ability buffing Empowerments of Nature). This will take a rather long time though, since 300 Wind stacks have to be accumulated on each enemy. Having a high Liquification level and Plaguebringer on your Shield Heirloom will help.
Observation

Cost increase
 Level cap
 (level + 1) \* 1000 maximum amount of Runetrinket storage
Runetrinkets give +(trinkets \* (level+1))% to gathering, attack and health.

## Runetrinkets

Unlocking the **Observation** perk (even at level 0) gives you 10 Runetrinkets, and the chance to collect more Runetrinkets when clearing Zones above 100. This chance increases with your perk level and your Zone number (capped at Z200). Additionally, upon entering every 25th zone above 100 (125, 150, 175, ...) you get 1 guaranteed Runetrinket for every 2 levels in Observation. Your zone reached on previous portal does not matter.

Runetrinkets grant an increase to attack, health, and gathered resources of 1% per trinket, times (perk level + 1). The gathering bonus applies to food, wood, metal, science, gems and fragments. The maximum number of Runetrinkets you can store is 1000 \* (perk level + 1). If you remove levels in Observation, any Runetrinkets above your maximum capacity will lose their effects, but will not be destroyed.

Runetrinkets persist through portals, and never reset, but they will have no effect in U1.

### Investment Strategy

Observation has an exponentially increased growth rate per perk level, a linear scaling of bonus by perk level, and a linear growth rate bonus every second perk level, but with a linear cap on the total trinket score. When first unlocked, you will be nowhere near your capacity for Runetrinkets and the rate at which you acquire trinkets will be the most important factor in your growth. At this point, Observation behaves as a better-than-exponential perk and will have your absolute highest priority for Radon investment, worth reducing the ranks of other exponential perks to afford new ranks in, especially when buying an even-numbered rank.

Once you reach the point where you ordinarily cap your Runetrinkets before you can buy another level of the perk, however, it is reduced in effect to only giving quadratic growth, with each rank immediately giving over 90% of the new maximum bonus and quickly reaching its limit of adding +N^2\*1000%. As a batched combination of Power II, Toughness II, and Motivation II, Observation will still be a high-priority perk, but it will no longer be worth drastically more per rank than true exponential perks such as Carpentry. The speed of this transition from exponential to quadratic depends on the strength of the current Radon challenge and development of the player, but on its debut in patch 5.4.4, you will first cap trinkets around Observation rank 12 if you prioritize nothing else.

## History

* Prior to patch 5.6, the maximum number of Runetrinkets you could store was 1000 \* perk level.
* Prior to patch 5.9, you could only get 1 Runetrinket per zone, except for zones numbers which are multiples of 25. As of patch 5.9, a 340% Runetrinket chance gives 3 guaranteed drops, and a 40% chance of a 4th.
Siphonology

Cost increase
 Level cap

*"Use strategies discovered in alternate dimensions to siphon Map Bonus Damage stacks from lower level maps. For each level of Siphonology, you will earn stacks from maps one level lower than your current world. Maximum of 3 levels."*

## Effect

The Map Bonus normally can only be obtained by running a map of maximum level. For example, if the player is on zone 37, to receive it the map must be of level 37.

Each level of this perk reduces that level requirement by 1. With one level in this perk, following our previous example, the player could run either level 36 or 37 maps to receive it.

With all three levels in the perk, the player can do maps up to three levels lower to receive the map bonus.

**Note that the bonus will only apply to the current zone** regardless of the number of levels purchased in this perk, and will be reset once the zone is completed.
Collector

### Unlock Criteria

Defeat a bad guy guarding a half sliced pizza icon in a map of level 50 or higher.

### Effect

Increase maximum Trimps by 5000.

*"You found plans for some sort of overly complicated solar panel. Each collector allows you to harvest more of the power of your home star, allowing your Trimps to colonize a larger chunk of your solar system. Each supports 5000 Trimps."*

 Each level in Collector increases maximum population by 5000.
Speed upgrades

**Speed upgrades** are upgrades which drop constantly on the world map, increasing resource output from workers.

Their dropping rules can be found in detail here.

Starting from zone 1 until zone 59, the player will find:

* **Speedminer** - +25% to metal generation from workers; appears on cell 60
* **Speedlumber** - +25% to wood generation from workers; appears on cell 70
* **Speedfarming** - +25% to food generation from workers; appears on cell 80
* **Speedscience** - +25% to science generation from workers; appears on cell 40

The first three drop every zone, while Speedscience drops every two zones. This is often a cause of confusion as players tend not to notice this.

Starting zone 60, due to broken planet, speed upgrades no longer drop and are replaced by mega books (which are purple in color):

* **Megaminer** - +50% to metal generation from workers
* **Megalumber** - +50% to wood generation from workers
* **Megafarming** - +50% to food generation from workers
* **Megascience** - +50% to science generation from workers

They follow the same dropping rules and spawns as speed books.

By completing Frugal, the player can increase the generation bonus from 50% to 60% to all mega books.

These bonuses are **compounding** with each other. They do not stack additively.

In the Radon Universe, all zones have regular (+25%) Speedbooks, rather than Megabooks.

## SpeedExplorer

Another kind of speed upgrades are the SpeedExplorer books. Unlike the other speed upgrades, they are found only in maps, and only one can be found every 10 zones starting at Zone 20. However, each SpeedExplorer book multiplies the fragment gathering rate of your Explorers by 4, compounding.
Carpentry

Cost increase
 Level cap

*"You've built quite a few houses and you're getting pretty good at it. Bringing your expertise in construction back through the portal will allow you to house 10% more Trimps per level **than the current amount (compounds).**"*

## Effect

Each level is a 10% multiplicative increase to maximum Trimps gained from all sources. These include, but are not limited to Housing, Battle Territory bonus and bonus from the Tauntimp.

The final percentage of maximum Trimps can be calculated by:

> 1.1 ^ [Carpentry level] \* 100%
>
>

A table of the effects in action can be found here.
Coordination

*This is an article for the Coordination upgrade. If you were looking for:*

* *Coordinated perk, click here,*
* *Coordinate challenge, click here.*

Coordination is a repeated world unlock which increases the amount of Trimps required to fight by 25% (rounded up). By upgrading, your fighting group will be stronger, because each Trimp adds their singular stats to the total group stats. However, this also means that it will take more Trimps to fight each time and may increase the amount of time between fights if you have AutoFight on.

If the following formula passes:

> *[Max. Trimps available]* < (*[Current fighting group size]* \* 3)
>
>

The player is not allowed to buy Coordination, with the following message:

*"You should probably expand your territory a bit first. You need enough room for \_ max Trimps."*

The player gets one Coordination upgrade at the end of every zone (with two exceptions: in Zone 20, the upgrade is located at cell 95 instead of the very last cell, and at the start of Magma the player gets an additional 100 Coordination upgrades).

The amount of Trimps required to buy a Coordination upgrade can be reduced by the Coordinated perk (the upgrade's bonus is not reduced).

## Trimps required to upgrade

Below are tables showing the required amount of Trimps needed to upgrade Coordination, as well as the size of the fighting group required (assuming no levels in the Coordinated perk).

**Warning**: These tables are extremely long.
Classy

Cost increase
 Level cap

*"Reduce the Zone that Fluffy can start earning Experience by 3."*

## Effect

Each level reduces the Zone that Fluffy can start earning Experience by 3.

With **X** levels in Classy, Fluffy will start gaining Experience at Zone (301 - 3**X**).

Though not stated in the perk's description, Classy also affects *how much* Experience Fluffy earns per Zone. At Classy Level 3, for example, Zone **292** will provide as much experience as Zone **301** does by default, while Zone **301** will provide as much experience as Zone **310** does by default, and so on.

The maximum level is 75, at which Fluffy will start earning EXP at zone 76.

## History

* Classy was added in patch 4.9.
* In patch 5.0, the zone decrease for each level was increased from 2 to 3, and the maximum level for this perk was increased from 50 to 75.
Dimension of Anger

Completion Requirements

*"Your scientists are pissed. Not because of anything you did, but this gem seems to be making them mad. It'll take some research, but you think you can create a map to the place the gem originated from."*

**Dimension of Anger** is one of the most important maps in the game, as it unlocks Portal, used for soft reset. It is created by buying Anger.

If Portal was never used before in the save file, completing Dimension of Anger is required to gain Helium from the completion of subsequent zones. Otherwise, completing Dimension of Anger is only necessary to gain 45 Helium and unlock Portal.

The player needs a minimum 65.55M combined health and block to guarantee completing it. That number is the minimum attack of the worst possible scenario on this map - a Snimp encountered on cell 99.

The player should aim for combined health and block of somewhere between that and the maximum attack of that imp (98.32M).

The cell 100 boss - Megablimp - doesn't attack first, therefore its attack doesn't matter, as killing it is only a matter of time.

The following challenges end by completing Dimension of Anger:

* Discipline
* Metal
* Size
* Frugal
* Coordinate
Power

Cost increase
 Level cap

*"Trimps learn through example. Spending some time benchpressing dead Elephimps should inspire any future Trimps to become stronger too. Adds 5% attack permanently to your Trimps."*

## Effect

Each level is a 5% additive increase to Trimp damage.

## Relation to other perks

Because Power effectively adds damage, it has synergy with other damage perks.

Power, Range, Relentlessness and Power II raise their own multipliers, which stack multiplicatively with each other.

A guide on how to efficiently level those perks in relation to each other can be found in this section.
Formula

We need help constructing this article.This article is currently under construction and requires more content.
You can help the Trimps Wiki by expanding it.

## Equipment base values

 Base Attack
 Cost/Attack

These are values for lvl 1 of unprestiged equipment. The cost increases by 20% (compounding) when buying ihigher levels of the same unprestiged equipment. That means that an unprestiged Helmet lvl 1 costs 100 metal, an unprestiged Helmet lvl 2 costs 120 metal, but a Helmet lvl 3 alredy costs 144 metal. You can see that the cost will increase rapidly.

The tables to compute prestiged equipment is below.

## Prestige Level Mulitpliers

 IV+

These are values that are used to to calculate both cost and equipment bonuses for all levels of equipment.

## Total Cost

The total cost is calculated using the formula below:

Total Cost = (Base Cost) \* (Prestige Level Base Cost Multiplier) \* 1.2^(actual Equipment Level)

This calculates the cost for equipment that is one level higher that the value of the actual Equipment Level.

## Example

e.g. Greatsword III 6 has Total Cost = 375\*2150\*(1.2^6) = 2407449 = 2.4 M metal

and Weapon Attack = Base Attack \* Weapon Attack Multiplier = 9 \* 11.51 \* 9.59 = 993.4 attack

If you check in-game you can see that these values are slightly off. This is because the real multiplier values differ slightly for each and every euipment and the wiki-values are average for each equipment type.
Meditation

Cost increase
 Level cap

*"Your experiences in the Dimension of Strong Things have taught you the value of taking your time. Every level of Meditation will increase your Trimps' gather speed by 1% for every 10 minutes spent on the same zone, up to 1 hour. This bonus is reset after clearing the current zone. Maximum of 7 levels."*

## Effect

This perk boosts production over time. The production boost is cleared (restarted) every time the player reaches a new zone. The boost from this perk is counted and effective in maps.

* Level 1 gives 1% every 10 minutes, for a max of 6% after 60 minutes
* Level 2 gives 2% every 10 minutes, for a max of 12% after 60 minutes
* Level 3 gives 3% every 10 minutes, for a max of 18% after 60 minutes
* Level 4 gives 4% every 10 minutes, for a max of 24% after 60 minutes
* Level 5 gives 5% every 10 minutes, for a max of 30% after 60 minutes
* Level 6 gives 6% every 10 minutes, for a max of 36% after 60 minutes
* Level 7 gives 7% every 10 minutes, for a max of 42% after 60 minutes
Balance

criteria
 Reward
 Goal

*"Your scientists have discovered a chaotic dimension filled with helium. All enemies have 100% more health, enemies in world deal 17% more damage, and all enemies in maps deal 135% more damage. Starting at Zone 6, every time an enemy in the world is slain you will gain a stack of 'Unbalance'. Every time an enemy in a map is slain, you will lose a stack of Unbalance. Each stack of Unbalance reduces your health by 1%, but increases your Trimps' gathering speed by 1%. Unbalance can only stack to 250. Completing **Zone 40** with this challenge active will grant an additional 100% of all helium earned during this portal up to that point. This challenge is repeatable!"*

## Helium challenge

**Balance** is a Helium challenge. There are a few rules which are followed by each one of them:

* The Helium reward from this challenge can be obtained repeatedly for multiple challenge completions.
* Completing **Balance** will increase all Helium earned until zone 40 (including 40) by 2x.
* Helium earned from completing Void maps will also be increased by 2x for each Void map completed on zone 40 or below. More information here.

## Rules

For the duration of the challenge, all enemies have 100% more health. All map enemies deal 135% more damage.

In addition, this challenge introduces the players to global stacks at zone 6. After the player reaches zone 6, "Balance" stacks are gained or lost upon your actions, and have an effect on your game.

Killing an enemy in the world will increase Balance stacks by 1, while killing an enemy in a map will decrease the stack by 1. Balance stacks cannot go below 0, and cannot go above 250. These stacks are not cleared when the player enter a new zone.

Each stack lowers the trimps' max health by 1% multiplicatively. At 250 stacks, the trimps have roughly 8.1% of the original max health. Each stack also raises trimps' gathering speed by 1% additively. At 250 stacks, the trimps have 3.5x gathering speed.

## Strategy

Due to the bonus resources, this challenge tends to be faster than a regular run. It's all about keeping as many stacks of balance up as you can. Focus on running a new map for all your equipment every zone, with minimal difficulty and length (and max loot once you get explorers). Due to spending most of the challenge with around 9% hp, block is an essential stat, so shieldblock should be acquired ASAP. It is also advised to run a map as soon as you get to zone 6, since balance stacks cannot get below 0.

If attempting the Underbalanced achievement (+2.5% damage), it plays similarly to a regular game, except that you need to frequently switch to maps (at least once per zone.) Consider disabling autofight outside of maps as a safety measure.
Queue

**The Queue** is where structures go before they are built. When you go to construct a Structure, rather than instantly building, it will be placed into the queue. The building will have to be constructed before it becomes functional. The speed at which Structures are built is dependent on the construction speed modifier shown in the queue. Foremen will automatically begin building for you, and you can speed it up with your own efficiency.
Metal (challenge)

criteria
 Reward

*"Tweak the portal to bring you to alternate reality, where the concept of Miners does not exist, to force yourself to become frugal with equipment crafting strategies. If you complete The Dimension Of Anger without disabling the challenge, miners will re-unlock."*

## Rules

Trimps cannot be assigned as miners for the duration of the challenge. The only way to obtain metal is from mining it yourself, as well as killing imps in maps or the world.

Through the duration of this challenge, Speedminer does not drop. After the challenge is complete, all of the Speedminers which would have otherwise been unlocked will be awarded to the player for purchase, as well as Miners, which have to be unlocked as well from the Upgrades menu.

Finding a Miner book while doing the challenge results in the following message:

"Your Trimps simply do not understand what this book is talking about. It's blowing their minds. What is a 'Miner'?!"

Finding a Speedminer book while doing the challenge results in the following message:

"Your scientists stare blankly at you for a moment, then slowly and quietly place the new book on the shelves."

Finding a Megaminer book while doing the challenge results in the following message:

"Your scientists appreciate the fact that you've managed to find another useless book, but they make sure to let you know it's still useless."

If you have 0 Scientists, the following message will instead be displayed:

"You don't have any Scientists to not know how to handle this book, so everything's chill."

## Strategy

Shieldblock should be upgraded, as Block is very useful in this challenge.

It is advised to run maps with metal loot and high loot values.

Not only are Miners nonexistent, but so are Magmamancers, meaning no damage bonus from Magmamancermancy Mastery during the Challenge² variant.
AutoJobs

AutoJobs is unlocked via Bionic Wonderland II at Zone 140 (as of 5.3.0) and unlocks the Job Automator, allowing you to purchase jobs automatically.
You can configure the number of Trimps assigned to each job, or have it hire up to a % of your currently available resources.

In addition, you can also configure it to automatically start gathering either Food, Wood, Metal or Science on each Portal, thereby saving some time.

## Trivia

* Before patch 5.3 AutoJobs was a Level 4 Mastery.
Frozen Castle

Completion Requirements

**Frozen Castle** is a unique map associated with the Hypothermia challenge. Completing the map finishes the challenge. However, the map exists independently of the challenge and may be completed in any (sufficiently deep) run, to pick up an extra high-tier Heirloom.

The enemy in the final square is named Freezo, and is not Fast.

Completing the map removes it from the map chamber, and gives a message of this form:

You have completed the Frozen Castle! The map has melted, but you managed to find a [Tier] Heirloom!
## Trivia

Added in version 5.6.0.

The map gained the snowy visual effect in version 5.6.2.
Scientist challenges

**Scientist** is a group of challenges unlocked one after another. On top of there being a zone reached requirement for unlocking each of them, the previous one has to be completed for the next one to appear:

Trying to get the Scientist book on any of the Scientist challenges will result in the following message:

"Your Trimps think they're too good at Science to read your dumb book. They're already working on Portal technology!"

Trying to get the Speedscience book on any of the Scientist challenges will result in the following message:

"You found a book called Speedscience, but you haven't found anyone to read it. Such a shame."

There is no unique text for obtaining Megascience.

This page will have information relevant to the Scientist challenges in general. For information on a specific Scientist challenge, click one of the hyperlinks above.

## Science upgrade costs

Below are tables of science costs of relevant upgrades that can be used to determine which upgrades are worth buying in the Scientist challenges.  These tables only show costs that are equal to or cheaper than the 11500 you are allotted from the Scientist challenge.

### Single Purchase

 Bloodlust
 Miners
 Trainers
 Blockmaster
 Trapstorm
Frugal

criteria
 Reward
 Goal

*"Bring yourself to a dimension where Equipment is cheap but unable to be prestiged, in order to teach yourself better resource and equipment management. Completing **'Dimension of Anger' (20)** with this challenge active will return missing books to maps, and your new skills in Frugality will permanently cause MegaBooks to increase gather speed by 60% instead of 50%. Loot rewards will be increased by the same amount per level."*

## Rules

The game will not give any prestige upgrades until Dimension of Anger is completed. The bonus prestige upgrades from Scientist II are also not given. Tier I equipment is cheaper.

Completing the challenge will allow the player to collect equipment prestige upgrades from maps again.

Equipment costs for this challenge = Base\*1.1^level, as opposed to the 1.2^level usually used.

## Effect

Here's a table showing the difference in effect of mega books after completing Frugal from zone 60 upwards on **select zones**:

 61
 62
 70
 80
 90
 100
 110
 120

### Formula

The result of the following formula is the final multiplier of resources gained effectively given by Frugal at any given zone (assuming the mega books from that particular zone were purchased). Simply multiply your current resource gain by this number to see what your resource production would have been with Frugal:

> (1.6 / 1.5) ^ ([Current zone] - 59))
>
>

## Strategy

Get at least up to 19 in Resilience. Respec out of Carpentry and other perks if you have to. Also get at least 33 in Toughness. Then give it a try after you get the Coordination from Zone 21.
Agility

Cost increase
 Level cap

*"Crank your portal into overdrive, requiring extra helium but increasing the clock speed of the Universe. Each level reduces the time between Trimp and Bad Guy attacks by 5% **of the current time (compounds)**. Maximum of 20 levels."*

## Effect

Each level is a 5% multiplicative decrease to battle speed delay.

This perk increases the speed at which combat occurs. The upgrade increases the attack speed for both you and your opponent. It will **not** allow you to attack more than your opponent and will **not** allow you to attack first against creatures which normally attack first.

The time between attacks is multiplied by:

> 0.95 ^ [Agility level]
>
>

At max level, combat will occur 2.8 times as fast.

## Fighting speed

When measuring fighting speed, there are two distinct values to consider - one-shot speed and the speed of fighting a single enemy.

One-shot speed is the quickest speed the player can progress, by going through enemies requiring only one hit for each to defeat them. Below is a table comparing levels of Agility and their corresponding one-shot speeds:

The reason there is an overlap with levels of Agility showing the same value is because the game only runs every 100ms, and some levels just don't bring the fighting speed threshold low enough to go to the next step.

However, where those levels make a difference is the speed of fighting a single enemy. While fighting a single enemy, the game uses a clock to which it adds the precise value of current fighting speed each time they are hit. Using this clock, it is determined how quickly the next attack should occur, meaning that combat will always speed up with a higher Agility level if the enemy is receiving multiple hits.

This means that with levels in Agility, single enemy combat might look irregular, because the game is trying to reach a fighting speed value (in milliseconds) that is not divisible by 100 using chunks of time which are.

When an enemy is defeated, the clock resets - this is why one-shot speed is not affected by some levels of Agility until the threshold is brought down low enough.

For more information on how Agility affects overall fighting speed, check the Combat page.
Duel

criteria
 Reward

*"It's your Trimps vs the Bad Guys! Both teams start with 50 points, and both teams' Crit Chance is locked to the amount of points the OTHER team has. Getting a Critical Strike steals 1 point from the other team, winning a battle steals 2 points, and winning a battle in one hit steals 5 points. Any team below 20 points gains 10x health, any team below 10 points always attacks first, and any team above 50 points gains 3x damage. Clearing **Zone 45** will complete this Challenge!"*

**Duel** is a new challenge introduced together with the Radon Universe. Completing this challenge unlocks the Criticality Perk for U2.

## Rules

Normal critical hit chance for your Trimps is disabled. Instead, critical hit chance for both your fighters and the enemy are determined by the number of points the opponent has. Getting a Critical Strike steals 1 point from the other team, winning a battle steals 2 points, and winning a battle in one hit steals 5 points.

Any team below 20 points gains 10x health, any team below 10 points always attacks first (except in Challenge³ mode), and any team above 50 points gains 3x damage. The same holds true in reverse; if the enemy Crits they will steal a point from your Trimps; if your Trimps die, the enemy will steal 2 points; if your Trimps die in a single hit, the enemy will steal 5 points.

In Challenge³ mode, the enemy team may "become fast" (always attack first), but the Trimps cannot.

## Strategy

This challenge is impossible to fail due to the benefits and penalties of the points system, it can only become very slow if your Trimps have insufficient attack. If your Trimps are struggling, they will eventually fall below 20 points and gain 10x health, and if they are still unable to progress, they will fall below 10 points and be guaranteed the first attack.

Additionally, the lower your Trimps' points are, the higher their Crit chance; at 0 points, they have a 100% chance to Crit for an effective 6x boost to attack. Because of this, it is not recommended to take any levels of the Equality Perk for this challenge, as enemy attack is irrelevant below 10 points. Re-allocating that Radon to Pheromones will allow your Trimps to continue fighting at full speed even if they die after one enemy attack.

The Crit Chance modifier on an Heirloom shield does nothing in this challenge, so it's recommended to swap in a shield without Crit Chance, and with Nu allocated to the other combat modifiers instead.

In the Challenge³ version of this challenge, only the enemy can gain this guaranteed first attack; as such, these strategic considerations do not apply, though the 10x health for falling below 20 points may allow you to progress somewhat further than normal.

The challenge can be completed at maximum speed by keeping your Trimps between 51 and 80 points to maintain the 3x damage boost while avoiding the 10x modifier to enemy health if they fall below 20 points.

## Trivia

Completing Duel without ever falling below 20 points unlocks the Pwnd achievement.
Domination

criteria
 Reward
 Goal

*"Travel to a dimension where the strongest Bad Guys gain strength from those weaker than them. Most Bad Guys have 90% less health and attack, but the final Bad Guy in every World Zone and Map has 2.5x more damage, 7.5x more health, and heal for 5% every time they attack your Trimps. But they also drop three times as much Helium! Clearing Zone 215 will also reward you with an extra 100% of helium earned from any source up to that point, and will instantly teleport you back to your normal dimension!"*

## Helium challenge

**Domination** is a Helium challenge. There are a few rules which are followed by each one of them:

* The Helium reward from this challenge can be obtained repeatedly for multiple challenge completions.
* Completing **Domination** will increase all Helium earned until zone 215 (including 215) by 2x.
* Helium earned from completing Void maps will also be increased by 2x for each Void map completed on zone 215 or below. More information here.

## Rules

For the duration of the challenge, most enemies have less attack and health than normal (90% less). However, the final enemy of each world zone (Blimp or Improbability) and Map has massively increased stats, to the tune of 2.5x attack and 7.5x health, and they will heal for 5% of maximum health each time they attack. To compensate for this, they reward 3x as much Helium.

This means that the final Helium reward will be higher than the 2x as advertised on the Portal screen.

The last enemy in zone 215 has 91.0 Uv (9.1e67) Health, so you need at least 4.55 Uv (4.55e66) average damage to defeat it.

## Trivia

* Domination was added in patch 4.10.0.
* Domination was proposed by /u/JellicleJinx on the "What do you guys want next from Trimps?" Reddit thread. It was originally proposed as a "catch-up challenge" for Spire II, just like Corrupted being one for the first Spire, and the proposed goal was zone 290. The proposal was implemented at the 4.10 test server, but while the server was online, the goal was changed to zone 215.
Atlantrimp

Completion Requirements

*"You found an incredibly wet map. It seems to actually be generating water out of nothing, making storage very difficult without flooding the surrounding area. You're sure your Scientists can handle it though, they seem pretty smart."*

**Atlantrimp** is a unique map, found in zone 33.

The first time you clear Atlantrimp each portal, you'll instantly double your stored Food, Wood, and Metal. Note that this does not mean that it doubles your *production rate* but your *current amount of resources.*

*"You heroically slay the mighty Poseidimp, and do a little ransacking in celebration. You come across a strange, brightly glowing chest that seems to be calling you to it. You go over and carefully open it up to see it filled to the brim with the exact amount of resources you currently already had. Your Food, Wood, and Metal have been doubled!"*
Downsize

criteria
 Reward

*"Tweak the portal to bring you to an alternate reality, where Trimps are incredibly antisocial and refuse to share a house with any other Trimps. Each housing building will only provide 1 Trimp, but the morale boost and smaller society causes all Trimps to gather 5x as many resources per second. Clearing **Prismatic Palace (Zone 20)** will complete this Challenge!"*

**Downsize** is a new challenge introduced together with the Radon Universe. Completing this challenge unlocks the Carpentry Perk for U2.

## Rules

All housing purchased comes with only 1 new Trimp inside. This includes Huts, Houses, Mansions, Hotels and Resorts. However, Trimps are now able to gather 5x as many resources every second. This applies to Food, Wood, Metal, Science, Fragments and Gems.

After the challenge is completed, maximum Trimps from all of the factors is retroactively added.

## Strategy

Invest in Trumps since Battle Territory bonuses are unaffected by the challenge restriction. Note that respeccing points into Trumps will *not* retroactively boost population from already-conquered Territories.

Breed speed (e.g. Pheromones, Quick Trimps) may also be of help, since your lower population will lead to a much longer breed time. Manually trapping is a viable alternative (remember the 10x bigger traps from Scruffy), if you're willing to sacrifice your Turkimp bonus.

Because this challenge gives one of the most powerful perks, it should be done ASAP.

For the"Perfectly balanced" feat requiring an equal amount of the 5 first buildings, it is recommended to turn AutoStructure off (or keep it on with a limit around 30) and only run Prismatic Palace after clearing zone 25 (since that is when Resorts are available)
Workspace

**Workspaces** are the maximum amount of Trimps that can be assigned to jobs.

They are always 50% of the player's Max. Trimps.

Workspaces are independent of the current amount of owned Trimps. Their number is only dependant on Max. Trimps. This can cause a situation where the player has workspaces, but can't assign jobs because they do not have enough Trimps (the player has to have under 50% Max. Trimps for this situation to occur).
Magmamancer

### Effect

Increase to additional Metal gained from spending at least 10 minutes on the same zone, up to 2 hours.

*"You find a smouldering book that looks like it was pushed from the core of this planet. Inside are drawings of Trimps performing rituals with Gems and Magma. It's very hot to the touch, but you take it with you as you haven't had new reading material in a while."*

Having at least one **Magmamancer** purchased will enable a new mechanic, where spending a longer amount of time on a Zone will create a multiplier that boosts Metal production.

Similar to Meditation, only reaching the next zone will reset the boost. Doing any other actions, such as doing Maps, will not reset the bonus, and will also keep the timer going up.

The multiplier is comprised out of two factors - Time Boost and Magmamancer Boost. These two factors are multiplied by each other.

```
[Time Boost * Magmamancer Boost]

```

This bonus also stacks multiplicatively with the bonus from Meditation.

## Time Boost

The Time Boost exists in chunks of 10 minutes. The bonus starts at 10 minutes, meaning that during the first 10 minutes, there is no bonus. The bonus stops going higher after two hours, but the player is free to keep it up for as long as they want.

### Time Boost Formula

The formula for this multiplier is as follows:

```
1.2 ^ floor([Minutes] / 10) - 1

```

Where `[Minutes]` can be 10, 20, 30, ..., up to 120.

## Magmamancer Boost

The Magmamancer multiplier depends on the number of Magmamancers.

### Magmamancer Boost Formula

The formula for this multiplier is as follows:

```
(1 - (0.9999 ^ [Magmamancers Hired])) * 3

```

## Trivia

* Magmamancers were added in patch V4, along with Magma.
* Magmamancers do not appear during the Metal challenge and the player will not benefit from the Magmamancermancy Mastery if possessed.
* Magmamancers do (as of patch 5.4.2) appear in U2, though zone 230 cannot be reached without save editing. Due to the lack of building cost reduction perks in U2 to gain additional Tributes, purchasing the upgrade is extremely expensive.
Equality

Cost increase
 Level cap

*"Produce a Calming Aura from your Portal Device, reducing the Attack of Bad Guys AND Trimps by 10% (compounding). You can enable Equality Scaling, which causes Equality to start inactive and gain one level each time your Trimps die up to your purchased Perk level."*

## Effect

Each level reduces both Trimp attack and enemy attack by 10% (compounding).

## Equality Scaling

Upon unlocking this Perk, a new setting called Equality Scaling will appear in the View Perks Screen. It is turned off by default.

The player can turn Equality Scaling on by clicking on it, and customize how many hits Trimps take to hit an enemy before dying by CTRL-clicking on it. The default is 5, and this can be adjusted to any number from 0 to 10.

If Equality Scaling is off, then the maximum level of Equality is always active, drastically reducing Trimp and enemy attack for the run. Otherwise, Equality levels are gained only when Trimps fail to survive for the number of hits specified (default 5) in the View Perks Screen. One level is gained for every death, up to the maximum Equality level.

The player can toggle Equality Scaling on and off at any time without any penalty. The current level of Equality will be applied on this action.

## Strategy

Turn Equality Scaling Off when Prismatic Shield is needed to be kept high, for example when running challenges like Bublé or attempting the Shielded Achievements.

Turn Equality Scaling On when speed is needed, for example when running Maps for equipment prestiges or when going for the Speed Achievements.
Obliterated

criteria
 Reward
 Goal

*"Against your better judgement, travel to a dimension that's simply just not very friendly. Liquimps are unable to liquify, enemies have 1Tx attack and health and equipment is 1Tx more expensive. Every 10 zones, enemy attack and health will increase by another 10x. This challenge issues rewards differently than most other Challenge²s. You will gain 1% attack and health, and 0.10% Helium for every 1 zone reached. Every 10 zones reached, this bonus will increase by 1% attack and health, and 0.10% Helium."*

## Rules

The second hardest challenge in the game (so far), the dimension is extremely hostile to you and your Trimps.

The following rules are in effect:

* Enemies have 1T(1e12)x attack and health
* Equipment is 1T(1e12)x more expensive
* Liquimps are unable to liquify any world zones
* Every 10 zones, enemy attack and health will increase by another 10x

Obliterated is a special Challenge², meaning that reaching a higher zone than previously will grant additional bonuses to attack, health and helium gain, stacking with other Challenge²s. No helium can be gained by any means while this challenge is active.

Similar to the Scientist challenges, abandoning the challenge will reset the world back to zone 1.

## Strategy

You will be able to earn an achievement for beating the first enemy!

In early **Obliterated** runs, simply get as far as you can. Perky's "Other C²" preset will suffice.

In later runs, stop at one of 239/255/269/285, and farm metal until you can afford your penultimate set of prestiges. Then respec into combat (7:1 to 50:1) if you started in a different spec, and do BW Raids up to your target zone, using most of your Nurseries, long breed time, and a Health heirloom if needed. Use additional Nurseries to get through late poison zones.

## Trivia

* Obliterated is one of the two Challenge² without a Challenge, the other being Eradicated.
* This Challenge² was added in patch v4.6.
Jobs

Trimps can be freely assigned to work on various **jobs** by the player. It's possible to fire Trimps from most jobs at any given time; however, the player doesn't get a refund of resources spent on assigning to the job. The sole exception is the Amalgamator, who cannot be manually hired or fired.

The number of Trimps that can be employed at any given time is exactly half of your maximum Trimps, rounded up. Unassigned Trimps breed automatically and can be made to fight.

## Jobs

There are 12 jobs currently in the game:

* Farmer
* Lumberjack
* Miner
* Scientist
* Trainer (U1 only)
* Explorer
* Dragimp
* Geneticist (U1 only)
* Magmamancer (U1 only)
* Amalgamator (U1 only)
* Meteorologist (U2 only)
* Worshipper (U2 only)

## References

1. ↑ Dragimp is treated in the game as a sole worker producing Gems. The player can increase its production speed with Tribute, but there is no way to get more Dragimps. All worker speed buffs also affect Dragimp.
Dimension of Rage

## Dimension of Anger

Completion Requirements

*Unsurprisingly, that Rage Gem you brought back has everyone up the walls. You should probably hurry up and figure out a way to extract the map from inside before your Scientists end up killing each other.*

**Dimension of Rage** is one of the most important maps in the Radon Universe, as it unlocks Portal, used for soft reset. It is created by buying Rage.

If Portal was never used before in the Radon Universe, completing Dimension of Rage is required to gain Radon from the completion of subsequent zones. Otherwise, completing Dimension of Rage is only necessary to gain 45 Radon and unlock Portal.

The map can be reliably completed if the has a minimum of 46.28B combined health and prismatic shield. That number is the minimum attack of the worst possible scenario on this map - a Snimp encountered on cell 99. Aim for somewhat more than the minimum, though, or the map run may take a very long time. That same imp has a maximum attack of 69.42B, so a player close to the minimum will get one-shot repeatedly until getting a lucky roll and getting to do some damage in return.

When aiming for a health minimum, bear in mind that the Safe Mapping mastery from Universe 1 will still be in effect, so the player's health will be double in the map as it is in the world.

The cell 100 boss - Megablimp - doesn't attack first, therefore its attack doesn't matter, as killing it is only a matter of time.

The following challenges end by completing Dimension of Rage:

* Unlucky
Liquification

*Your Portal has also modified itself to now Liquify zones equal to 5% of your highest Zone reached. You're not quite sure what a liquify means, but you're excited to find out!  -- Message upon clearing Spire for the first time*

**Liquification** is a mechanic introduced in 4.5.

After clearing the Spire for the first time, the first 5% of the Highest Zone reached will be Liquified. A Liquimp will now spawn in the first cell of each Liquified zone, compressing the entire zone into a single enemy. Liquimps have 3x attack and 200x health of the enemy in cell 1. To show this, the world zone turns yellow, with the cell borders removed to signify a single enemy.

Liquification can be turned off in the settings (if the player wants to, for some reason).

The Liquification bonus is increased by 5% every time a unique Spire is beaten, as well as purchasing the Liquification Masteries and from Fluffy. Currently, with all three Masteries, Spire VII cleared and Fluffy, the maximum Liquification bonus is 60%.

## Rewards

When a Liquimp is defeated, all rewards from the current zone will drop. This includes all books normally found in the zone (Efficiency, Coordination, Speed upgrades etc.) as well as loot from all special enemies (Helium from Blimps/Improbabilities, bonuses from exotic Imp-orts). To accommodate all the extra upgrades dropped, AutoUpgrade is modified to purchase every unique upgrade twice per second. Combined with the Blacksmithery Masteries for equipment prestiges, the player will be able to blitz past the early zones.

A summary of the rewards is shown in the results panel in the upper right corner.

## Combat

If the player is able to one-hit Liquimps, then each Liquimp battle will last for exactly 500ms (ignoring Agility, Hyperspeed Masteries). Otherwise, the normal rules of combat applies.

## Strategies

Since Liquification can be thought of as "overkilling 99 cells at once", getting a high Liquification value is recommended for progressing quickly past early zones where Helium is negligible. In particular, some speedrun achievements like Angry Teleporter, Prison Sprint and Born Imploded neccesitate the use of Liquification, since it is impossible to fufill their requirements with maximum Agility, Overkill and Hyperspeed alone.

## Trivia

* Liquification is disabled in the Spire (and any Spires after the first). If one has Liquification beyond zone 200, then zone 199 will Liquify as normal, the Spire will have its normal layout, then zone 201 will return to being Liquified.
* Liquification is disabled during the Obliterated and Eradicated challenges.
* Liquimps can be affected by mutations like Corruption, Living etc.
* Liquification exists in the Radon Universe, but is obtained through different means (Mutators)
Big Wall

Completion Requirements

*"Oh snap! Another unique map!"*

**Big Wall** is the first unique map encountered in Radon Universe, found in maps of level 7 or higher. Completion of this map rewards Bounty.

The player needs a minimum of over 6.29M health to guarantee completion. That number is the minimum attack of the worst possible scenario on this map - a Snimp encountered on cell 99.

The player should aim for health of somewhere between that and the maximum attack of that imp (9.44M).

The cell 150 boss - Brickimp, doesn't attack first, therefore its attack doesn't matter, as killing it is only a matter of time.
Frenzy

Cost increase
 Level cap

*"Each level grants your Trimps a 0.1% chance on attack to enter a Frenzy for 5 seconds per perk level, granting +50% attack (additive) per perk level. If your Trimps die while Frenzied, half of the remaining time on Frenzy is removed. Frenzy time can be refreshed once half of its total time has elapsed, but only if the group of Trimps that earned the buff has not died yet."*

The color of the buff's icon indicates the state of your frenzy:

* A half-black, half-white icon  shows that the buff was earned by the current group of Trimps, but is not yet eligible for renewal.
* A fully white icon  means that the buff is eligible for renewal, but hasn't been refreshed yet.
* A fully black icon  indicates that the buff was not earned by the current group of Trimps, and therefore cannot be refreshed. The buff will have to run out, and then be re-acquired.