recursal/Fanatic-Fandom huggingface dataset:
Sheila Donovan

Contact of T’sunk’al. Entered the story in the first Chapter Army Surplus

Her former rank of Major is mentioned 3.Chapter: Precious Cargo.

#### Chapter 2: Damage Control

She is identified as the most likely contact of the z'uush rebels in precuring their weapons including nukes.

#### Chapter 3: Precious Cargo

She comes late to the trade. T’sunk’al's Methamphetamine's are traded for 10.000 more AK's, enough Mark 15 Armor-piercing ammunition to run them, some Nuclear Warheads (Type Five), some Liberators and Chocolate.

The trade is interrupted by a federation Cruiser. The refugees are evacuated to and by the Paper Tiger, the Nuclear Warheads and most of the guns are loaded onto T’sunk’al ship, the Hermit Crab, piloted by Sk’shal, as a distraction, while T’sunk’al, Sheila Donovan, and an unnamed Lieutenant make their final stand, to buy the Paper Tiger the time to escape. All four wake up in federation custody after being overwhelmed, after fighting though multiable waves of federation Marines.

#### Chapter 4: Crime never pays... Unless it does

Gloria gives Sheila Donovan a cup of coffee, as soon as the Class Twelve Medium Cargo Vessel jumps into Hyperspace. Gloria is informed by Sheila Donovan, that she would have never okayed this operation(the breaking out of prison part).

This moment Sheila Donovan notices that Sergeant Roberts is missing. And is promptly informed, that Sergeant Roberts is staying behind with a copy of all of K-shal-ta bio-metrics, passwords and credential to go shopping in the restricted federation database...
Federation

The Federation is one of the most powerful factions in the "Tales from the Terran Republic"-Universe. They are only challenged by the Empire in terms of controlled space and political power.

They have a disastrous war of attack against the Terran Republic behind them.

Federation member are pretty autonom an federation policy and federation law are often ignored by more powerful Members. This is the source of the never ending problems for the Federation.
Bababuoy

Bababuoy is a Water / Steel type.

Type: Water / Steel

Abilities: Storm Drain, Steam Engine

Hidden Ability: Sap Sipper

MEGA EVOLUTION?

Mega Bababuoy is a Water / Fire type.

Type: Water / Fire

Ability: Steam Engine

Name / Design Origin

This mon is a joke, based off of the "bababooey" meme, and a buoy.

Mega Bababuoy's concept artBababuoy's concept art
Jon Wintersmith

"To use a human term, Jon was an asshole." K-shal-ta

Introduced in the 2. Chapter Damage Control as the Terran Ambassador to the Federation.

Former Terran Marine Raider.

Still wears his military Medals, even on his Diplomatic Uniform. Most likely in his never ending quest to piss of the Federation, since most, if not all where awarded for his actions during the Terran-Federation War. Most prominently is a stylized silver human skull and crossed femurs on a notched black obsidian background, each notch denoting ten kills. It has a lot of notches. Federation Brain Wave Scanner are useless against him (Must likely due to Grandma's Brownies).

### Chapters

#### Damage Control

Ambassador Wintersmith is watching footage from the Z’uush Civil War and criticizing the performance of the Z’uush and Federation forces. The moment nuclear strikes are shown, he starts eating Brownies (Most likely Hash-Brownies to prepare for the incoming shit-storm).

His Kaleshi secretary Toby to his Terran Intelligence contact Helen. Helen informs him, that the Terran weapons used in the conflict where not supplied by the Terran Intelligence and the most likely candidate is the pirate Sheila Donovan. Due to missing prove there is no arrest-warrant, only a ‘wanted for questioning concerning matters of Republic security category 1’. But she has been dodging this of a while already. A hit-order is considered, and promptly discarded.

They get interrupted by Federation Councilor K-shal-ta, who demands answers concerning the weapons used in the Z’uush Civil War and threatens war against the Terran Republic. Jon Wintersmith informs him, that the weapons used are most likely the surplus form the last Terran-Federation war, that the Terran Republic takes the use of Terran manufactured tactical nuclear weaponry seriously and that he, and a lot of other Terrans, is all for a continuation of the last war.

Councilor K-shal-ta leaves the embassy.

#### Chapter 3: Precious Cargo

Jon Wintersmith tries to get the two Humans into custody, but Federation Councilor K-shal-ta stops the attempt. He later informs Jon Wintersmith, that all 4 are going to be transferred to the "The Nigerian detention facility". In a Class Twelve Medium Cargo Vessel.

Jon Wintersmith gets into contact with the Terran Intelligence. He has a funny story to tell.
Johnny

Human. Weapons Merchant. Connected to Sheila Donovan. He flies a Raven drop ship.

Was introduced in the First Chapter Army Surplus

During Army Surplus

He sold AK-47 and other light weapons like M1911, Shotguns, Grenades,...

Training Manuals

and Type Seven Tactical Nuclear Warheads.

During Precious Cargo it is mentioned that T bought a Ship-cloakin-device from him.
Terran Marine Raider

An elite Terran military unit. They use Power Armor. Most likely for boarding and raiding of Space Ships, Space Stations and other Installations.

They seemed to be used in terror-missions during the Republic-Federation War. Councilor K-shal-ta was spared by a unit of Terran Marine Raider, who left the message:“Your life has been spared by the Terran Republic.”

Jon Wintersmith (and most of his staff) is(are) former members.

https://www.reddit.com/r/HFY/comments/bpy5k5/tales\_from\_the\_terran\_republic\_damage\_control/
List of Music

This is a list of pages concerning music for each series.

* Magical Pokémon Quest
* Jim and Ellie's Magical Adventure
* Magic Within
* Rainbow Guardian Journeys
* Harmonic Multiverse Journeys
* Origins Generations: Mission Harmonix
* Pokémon Legends
* Magical Heart
* Super MagicLocke
* Shining Bonds

## Notes

* The 4Kids dub changes all of the music, minus the character themes and vocals, and those music will be listed on another page.
Level 6

**Level 6** is one of the Advanced Levels in the Backrooms Simulator. After completing Level 5 and going up the Staircase you will find the door to the Start Area of Level 6. Like Level 5 it ressembles the inside of a shopping center, but instead of having to explore a whole abandoned Mall like in Level 5, Level 6 only depicts a one-room department store/grocery store. This makes it the smallest, but not least dangerous, Level in the game.

The walls and the ceiling of the supermarket are both plain white and the floor consists out of a rather odd-looking pattern of black and white tiles, ressembling a chess board. The ceiling contains some very bright light cones placed onto it. Instead of being almost completely abandoned and run down like the mall in Level 5, this store seems to still be fully functional and intact, with most of the food and drinks as well as some other things still in their place. Although most of the stuff found in the store is only decoration for the game, some Items in the Vegetable, Meat and Beverage Areas can be obtained and used by the Player. These Items are also available by asking friendly Traders though, which are, as on almost all Levels, also present here.

On the walls and ceiling you can also find smoke detectors and security cameras placed for decoration. Other decorations include signs found in the numerous different aisles of the shop, indicating what can be found there. On the outer walls you can also find large advertisements like "Open 9 Days a week" or "The Best Price in Town". As Level 6 only has one single big room the Start and End Areas are filled with small cashier desks usual for a shop like this. They dont hold any obtainable Items though. The Base and Outposts also dont include any useful Items, that the player can take with him. This means Players should bring enough mandatory Items like Weapons with them before entering Level 6, to have a bigger chance of surviving here.

The Monsters found here include Hounds, Deathmoths and Deathrats. They are found in most of the Advanced Levels and are quite dangerous, but easy to fight with the right equipment. Peaceful Chickens also run around the store. After making it to the End Area you can reach the Staircase to Level 7 above through a door behind the cashier desks. Dont try to open the Doors to the storage rooms or the Fire exits. They are no secret exits, but just decoration.
Sk’shal

A Z’uush Revolutionist working together with T’sunk’al. Introduced in Precious Cargo

### Chapters

#### Precious Cargo

The chapter starts with Sk’shal going crazy, because Sheila Donovan is running late. T’sunk’al tried to comfort him, but after mentioning that the Cloaking Device (purchased from Jonny between the chapters) had less than one minute before failure, and therefore they only had less than one minute before getting captured or destroyed, Sk’shal stress increases. After adding that, yes, if it where not for the refugees on board, T’sunk’al would have chosen the glorious last stand for both of them, Sk’shal leaves to void his bowels behind the ship.

Sheila Donovan arrives with her crew and the trade begins. Sk’shal doesn't like the fact that Methamphetamine's are used as payment.

The trade is interrupted by a federation Cruiser, which leads to Sk’shal voiding his bowels. The refugees are evacuated to and by the Paper Tiger, the Nuclear Warheads and most of the guns are loaded onto T’sunk’al ship, the Hermit Crab, piloted by Sk’shal, as a distraction, while T’sunk’al, Sheila Donovan, and an unnamed Lieutenant make their final stand, to buy the Paper Tiger the time to escape. All four wake up in federation custody after being overwhelmed, after fighting though multiable waves of federation Marines.
K-shal-ta

> "I just talked to K-shal-ta.”
>
>

> “That rectum? What the hell did he want?” Kreelna and her supervisor, Federation Intelligence
>
>

K-shal-ta is a federation Councilor introduced in the 2.Chapter Damage Control. He is a survivor of a Terran Marine Raider Attack. He survived in an escape pod with the graffiti:"Spared by the Terran Republic", which was the start for his hatred for Jon Wintersmith. Jon Wintersmith does everything in his power to fan that hatred. A key information, that is sold to a certain pirate by his employee B-reen-sho. The Pirate who used this information against K-shal-ta mused that B-reen-sho would have done it for free, if asked.

### Chapters

#### Chapter 2: Damage Control

He demands answers concerning the use of Terran Weaponry, including Nuclear Warheads, in the Z’uush Civil War. Terran Ambassador Jon Wintersmith takes a personal delight in being as unhelpful as possible, while doing everything in his power to enrage K-shal-ta. After the threat of War by K-shal-ta is answered by a 'Please do', K-shal-ta leaves the Terran Embassy.
Chapter 3: Precious Cargo

Jon Wintersmith tries to get the two Humans into custody, but Federation Councilor **K-shal-ta** stops the attempt. He later informs Jon Wintersmith, that all 4 are going to be transferred to the "The Nigerian detention facility". In a Class Twelve Medium Cargo Vessel.

#### Chapter 4: Crime never pays... Unless It does

K-shal-ta brings the "federation Agent" Roberts to an secure access-point to the internal, Federation secure quantum network, to "Hack into the Terran Embassy" to "prove Jon Wintersmith's crimes against the Federation". He does that by throwing out the federation Personal working there.

K-shal-ta is informed by Roberts, this is highly illegal and may end the Career of both of them, or may even be a prison sentence of both of them... or they may be rewarded for the removal of Jon Wintersmith's. This discussion is repeated thou out the chapter, always being answered by K-shal-ta's " I am always happy to help the Federation. It is my duty after all.".

K-shal-ta stand watch while Roberts "hacks the Terran Embassy". He later checks on Roberts, who informs him that "It [the firewall] will break soon." and “These things can sometimes take a few minutes.” Placated, he returns to his post outside the door, until Roberts informs him that, he has all the information he needs to take a blow against the Terran Republic... He just needs to return to his supercomputers to decrypt them. This may have an profound effect on their careers... With K-shal-ta reflecting that he did all of this for the Federation.

Lastly K-shal-ta grands Roberts the use of another "light fast craft" since his "heavy fighter" will be in maintenance for the next 24 hours, and the information is time sensitive....
Roxy Rob

Roxy Rob is a Hip Hop/Dubstep music producer who got signed in September of 2020. He then went on to create his own YouTube channel and Sub-Label: Darkening. Roxy Rob has been producing for a while now so lets check out his releases:

## Releases

Release Chart
 Tricolor Vol 2: Roxy Rob
 Tricolor Vol 4: Roxy Rob
 Richest In Town EP

Secondary Release Chart
 Darkening Vol 1
 Headbang Gang Vol 1
 Darkening Vol 2
Forside

Villhjertet er en bokserie om fem ulveflokker. Denne serien er stappfull av mystikk, åndelighet, hemmeligheter og historie. Ulvene fra fortiden, de som nå lever i Åndeverdenen og Tåkeskogen, gir valper velsignelse for å bli spirende, og spirende navn som månesjeler. Men de prøver også å hjelpe dem med møtet med fremtiden. Flokkulvene beskytter hverandre, og tjener flokkene sine, men de står også klare til å forsvare seg mot andre ulver.

#### **Hei! Vi, forfatterne av denne bokserien, ønsker deg velkommen til Villhjertet Wikia.**

Her kan du utforske alt som har med Villhjertet å gjøre. Du kan bli bedre kjent med favorittkarakterene dine, oppdage historie, og kanskje også bli bedre kjent med oss. Det er en glede å ha deg på siden vår! Du må gjerne legge igjen en kommentar, og vi setter pris på enhver tilbakemelding som kan hjelpe oss med å forme Villhjertet Wikia.

Godt fornøyelse!
Tales From The Terran Republic Wiki

**Welcome to the Tales From The Terran Republic Wiki!**
Tales From The Terran Republic by Reddit-user slightlyassholic[1]

We're a collaborative community website about Tales From The Terran Republic that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Emotes

## Les meme

### Sasageyo

Nico s'est peté le bras en déboulant les escaliers, après être allé au cinéma, en se rendant chez trystan.

### Vanilla

Provoquer par le Bot de Waifu, tous se sont mis à vouloir claim Vanilla. Puis Uncle Ho pris son logiciel (PowerPoint) et nous offrit un cadeau des plus incroyable, cette emote légendaire.

### Okuyasu

Lors du visionement du live action de Jojo... Okuyasu... bein, y'avait l'aire drôle...

## Les Photo

### :oOo:

Photo prise lors de la fête de 18 ans de notre seigneur Azvac, lorsqu'il étais complétement ivre.
Elliot SansFamille

## Description

Parmi les acheteur de cannette, un des meilleur!

## Accomplissements

* À presque eu un choc thermique à un moment donné
* Eu plusieurs accident de voiture en covoiturant Azvac
* Connais plus les anime que Mr. Anime
* À été emprisonné par un sort très puissent appelée le contrôle parental
* Connais tout les Opening qui on exister et qui existera
Soundwave

Soundwave was signed to Raiders and Rioters after releasing 3 songs: The Reckoning, Condo and Bit back in April of 2020. Condo and Bit are no longer available due to a channel wipe. Soundwave made his own channel and started posting some of his music there. He doesn't have many releases due to school but lets check out the ones he has made:

## Releases

Release Chart

Secondary Release Chart
1911

“These are Model 1911 .45 ACP semi-automatic pistols. The high mass and low velocity of the rounds will cut right through deflector belts. The recoil might be a little heavy for a z’uush, but you should be able to handle them with practice." Johnny

A Pistol in .45ACP. Most likely based/copied from the M1911 Service Pistol of the U.S. Military, used as its main handgun from 1911 to early 1990.

The gun uses .45ACP, a high ass, low velocity caliber, that can punch through Deflector Belts.

1. ↑ https://www.reddit.com/r/HFY/comments/bosxuq/army\_surplus/
Sentrack Ravanos

## Description

Sentrack Ravanos, de son vrai nom Mathis (MATISH), de la famille SansFamille est le XXe publiciste d'Animorency. 3e enfant de Oula SansFamille , créateur originel, il s'assure que le monde entier connaisse l'existence de la grande nation d'Animorency.

## Accomplissements

* Il a brisé le divan rouge avec son frère adoptif Ilyas, lors d'une chamaille (qui a entraîné ļ̵̣͝a̶͓͂̀ ̷͍̔͝g̵̻̈́u̴͍̍̅e̸̲͆͝ŗ̶͝r̷̭̯̂͝ę̸̠̈̆ ̷̥̀d̴͎̭̐u̶̦͒ ̸̪̮̀̒ṡ̵͎͉͒o̴̲͉͛m̸̟̈m̵̙͖̈̾e̷̡̎̉t̶̙̥̒̈́).
* A décoré la nouvelle salle de regroupement des Animorenciens à l'aide d'affiches

## Apparence

Du haut de ses quatre-vingt-six mètres, il dégage un charisme surprenant. Propageant courage à ses compatriotes et terreur à ses ennemis. La légende raconte qu'il aurait jadis eu une telle prestance que le continuum espace-temps lui-même aurait cédé sous le poids de son charisme légendaire.

## Gallerie

Mathis aux côtés de son frère (et époux illégitime)Mathis et ses frères et son filsMathis et son frère et époux illégitime
Oula

## The Wisdom King

Vice-président (old)

Peu d'espagnol

Peu de Japonais

Peu d'Allemand

Icoonik

> «Je suis le président du Roi des autistes!»
>
>

## Descriptif

Oula fut le 6e président, le XXe vice-président et le XXe secrétaire d'Animorency. Oula est un homme (et une femme à temps partiel) bon, puissant et riche qui dirige le département des écrits sacrés dans la cité des ténèbres, Animorency. Il est aussi un membre important des élites de la mafia. Oula naquît un jour d'une année inconnue, il est mentionné dans les légendes qu'il a été aperçu, il y a fort longtemps, à aider des villages dans la cité des ténèbres. Un jour, il s'allia à Nicolas et adopta un premier fils, Ilyas, qui cherchait du plus profond de son âme la réponse... Il eut par la suite 3 enfants, Hugo, Elliot et Mathis. Un cinquième est présentement en cours d'arrivée...

## Apparence

Oula ne peut être vu par les petits péans de ce monde. Il faut une puissance d'au moins 40 KFC pour l'interpréter. Oula est un homme à couleur de peau blanche crystalline, aux yeux brun-clair et aux cheveux d'un noir obscur. Sa coupe de cheveux cache quelque chose sur son front, mais personne ne sait ce qu'il peut se cacher derrière. Selon les légendes, il s'agirait d'un troisième œil lui permettant de voir tout dans le monde. Il est aussi important de mentionner que Oula possède quatre boules, et elles représentent toutes chacun de ses enfants. Il a des yeux bioniques.

## Personnalité

Oula est un être gentil et a des bonnes intentions. Il aide son prochain et sait se mettre à la place des autres. Lorsque vient les conflits, il analyse les deux camps et vient à une conclusion qui permettra à tous d'être heureux. Oula possède la *conscience de soi,* ce qui le rend beaucoup plus puissant que la moyenne. Cependant, Oula a un esprit tourmenté et malicieux. Il cache une personnalité plus profonde et à cran qu'il ne montre qu'à ses compères les plus proches.

## Accomplissements

Oula est celui qui a ramené la paix dans le monde. Il a calmé les conflits entre les nations, mettant en scène la cité des cristaux, le *CJM*, et la cité des nuages, le *LGBTQ+*.

Fondateur de la famille SansFamille.

## Galerie

Oula avec son fils Mathis lors d'une inspection dans la ville
Chadamo

Chadamo is a Fighting / Dragon type, and the final form of Tochad, and Chadruff. It evolves from Chadruff starting at lv. 35.

Type: Fighting / Dragon

Abilities: Unaware, Oblivious

Secret Abilities: Intimidate, Huge Power

Name / Design Origin

Chadamo is a combination of "Chad", a popular internet meme, and a corruption of "Sumo", a fighting style (Also I thought Chadamo sounded cool).
June Porter (Shining Bonds)

File:Chibi Aurea Annoyed.png      Something's wrong ~ami!

**June Porter** (Japanese: *Pourtaa Junī*) is one of the secondary characters featured in *Shining Bonds a la Mode*.

## Bio

### **Appearance**

Like her brother, she is a cyborg, with electric-blue hair reaching her shoulders, and a electric-blue lipstick. She has an over-sized chest and a white top with mint green sleeves as well as black shorts and silver and mint green sneakers. Her Harmony Mark is a blue domino mask.

#### **As Burst Porter**

As Burst Porter, her hair gains light ice blue highlights and becomes curly twintails adorned with lightning bolts and black Riolu head protrusions. She has a sleeveless electric blue and white dress reaching her knees with the skirt being ruffled, slightly resembling that of Cure Melody and Cure Rhythm. Her white and azure blue wedge heels resemble Riolu paws, and she even has a Riolu tail. Despite overall not being in a bodysuit, she also wears a black mask (though it would have been removed in the dub if it was pure black).

### **Personality**

June tends to be very calm and flexible, but also can be serious just like her brother. She is normally a very nice person as well. However, she is also sometimes passive-aggressive and often lets other walk all over her.

She is also rather coy and flirty with males, despite her age.

### **Relationships**

* Jim Porter: Her twin brother, who she has a very close relationship with.

## Magical Abilities

As Burat Porter, she has enahnced physical abilities such as speed, strength, agility, and invulnerability to physical damage. Like her brother, she has the power to manipulate electricity, but also has the power to manipulate ice and control animals as well.

## Trivia

* Her over-sized busts is said to be very sensitive.
* In *Shining Bonds a la Mode: The Next Generation*, she is the last Starlix Club member to be alive.
* Her ability to use her technological eyes like flashlights is similar to Elizabeth's spell Ocular Flashlight, which makes her eyes glow so she can use them as flashlights.
* Like Jim, due to her eyes and ears being technological, she can't see, hear, or detect Kwamis.
Domohno

Domohno is a pure Fighting type. It does not evolve.

Type: Fighting

Abilities: Cursed Body, Wonder Skin

Hidden Ability: Guts

Name / Design Origin

Domohno is a perfectly normal looking domino, until scientists found out that it's entire body is completely composed of muscle, and the only thing the person who discovered that fact could muster was "Dom -- OH NO"

Domohno's concept artFront SpriteBack Sprite
Storiod

Storiod is a Normal / Rock type, and the first evolution of Geeroh. It evolves into Photohspec starting at lv. 35.

Type: Normal / Rock

Abilities: Sturdy, Solid Rock

Hidden Ability: Stall

Name / Design Origin:

Storiod's name is a combination of stone, and a shortening of "Steroid". It uses a lot of steroids.
Ascendant of the Lost

The Ascendant of the Lost is a Pixel Ascendant with the form and powers of a Lost One. She became a Lost One after wandering into the Labyrinths and stumbling around for a relatively long time and being approached by a Lost One within them, They asked if she was lost, she was. They offered to guide her back, and she accepted. She was approached with an offer. If she became a Lost One, she would be able to help others like they did. Hesitatingly, she accepted, but only after being told that she could go anywhere via the Labyrinth of Space, even the worlds she doesn't know.

After becoming a Lost One, she was able to know where everyone was, and used this power to help those who needed to get back and defended the ones she was guiding from other, more malevolent Lost Ones without offering to convert the ones she helps. Because of this, she was eventually made the Ascendant of the Lost.

As the Ascendant of the Lost, she was quickly told that she had gained a couple powers: the ability to help others lose themselves to appear at the Place of Convergence as a Lost One, which doesn't work on the other Ascendants, and the ability to speak to Lost Ones as if their guide. She uses her ability to help others lose themselves to bring them out of fates worse than death, especially when they're trapped somewhere and can't get out. She quickly calls Order to confirm she can make this rescue (some characters are trapped for a reason) then speaks to the other character to lose themselves and escape. This is one of the only ways to bring characters out of the darkness inside a Void Entity, but it can also be used for other similar rescues.

Note: The power to help others lose themselves is not specific to her, Lost Ones who somehow acquire a Compelling Voice will have this ability as well, but the ability to do it from anywhere is specific to her.

The Ascendant of the Lost presides over the entire Prime Metamultiverse, allowing her to use her power to save characters in any world, even pocket dimensions. This was done because of her abilities and tendencies making it not as much of a risk by the System but more of an asset.
Chapter 3:Precious Cargo

Read the Chapter here

T’sunk’al and Sk’shal are waiting for Sheila Donovan for another trade (Weapons and Ammo, including more nuclear warheads for Crystal Meth). This time is different, there are refugees on board to be shipped to the Terran Republic.

During the exchange of good they are ambushed by a federation Cruiser. The refugees are evacuated by the Paper Tiger, while T’sunk’al, Sheila Donovan and a Lieutenant are buying time.

The Paper Tiger flees and T’sunk’al, Sk’shal, Sheila Donovan and the Lieutenant are taken into custody.

Jon Wintersmith tries to get the two Humans into custody, but Federation Councilor K-shal-ta stops the attempt. He later informs Jon Wintersmith, that all 4 are going to be transferred to the "The Nigerian detention facility". In a Class Twelve Medium Cargo Vessel.

Jon Wintersmith gets into contact with the Terran Intelligence. He has a funny story to tell.
Zephair

Zephair is a Normal / Flying type Pokémon, and is the first evolution of Golscint. It evolves into Nymphmoh starting at lv. 35.

Type: Normal / Flying

Abilities: Cute Charm, Serene Grace

Hidden Ability: Fairy Aura

Name / Design Origin:

Zephair is a combination of "Zephyr", meaning a soft breeze, and air. It's pink because fairy :)
Chadruff

Chadruff is a Normal / Fighting type Pokémon, and is the first evolution of Tochad. It evolves from Tochad starting at lv. 17, and into Chadamo starting at lv. 35.

Type: Normal / Fighting

Abilities: Unaware, Oblivious

Secret Abilities: Intimidate, Huge Power

Name / Design Origin

Chadruff is a combination of "Chad", a popular internet meme, and a misspelling of the word "rough".
Geeroh

Geeroh is a pure Normal type, and the third starter of the Covut Region. It evolves into Storiod starting at lv. 17, and Photohspec starting at lv. 35.

Type: Normal

Abilities: Sturdy, Filter

Hidden Ability: Stall

Name / Design Origin:

Geeroh's name is a combination of "Geode", and bro. It is a little rock dude.
Photohspec

Photohspec is a Rock / Steel type, and the final form of Geeroh, and Storiod. It evolves from Storiod starting at lv. 35.

Type: Rock / Steel

Abilities: Shield Dust, Solid Rock

Hidden Ability: Levitate

Name / Design Origin:

Photohspec's name is a combination of (I actually forgot but the name is cool and the design isn't final gjgjgj)
Pokémon Malachite Wiki

**Welcome to the Pokémon Malachite Wiki!**
This is a wiki for a Pokémon ROM hack of Fire Red that I am starting. I am using this wiki to document my development of the game, and to use later as 1. a wiki, and 2. a documentation that is easy for me to navigate later (this description will be changed if the game is finished or a demo is released).

## Important articles

PlaceholderPokédexPlaceholderCharactersPlaceholderGym LeadersPlaceholderPlotPlaceholderTM LocationsPlaceholderItem Locations

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Empire

The Empire is one of the most powerful factions in the "Tales from the Human Republic" Universe. In stark difference to their competitor, the Federation, the empire is strongly centralized, with very efficient bureaucracy.

The Head of state is the current Empress, who took control from her Brother in a Coup d'état, which ended the Terran-Imperial War.

They are allied with the Terran Republic.
Items

**Items** are things that can be found through most of the Levels in the Backrooms Simulator. Some of these can be traps while others can be useful or even mandatory. They can vary from food to weapons and even carriable furniture parts.

This is a list of all confirmed Items currently available in the game, their use and how they can be obtained:

- Levels 1-12

**Food and Drinks** (Obtainable by asking a Trader, needed to survive hunger and thirst)

**Flashlights** (Found in Bases and Outposts, needed to explore dark Levels)

**Face Mask** (Found in Bases and Outposts, needed to hide from Smilers and Facelings)

**Glasses** (Found in Bases and Outposts, needed to hide from Smilers and Facelings)

**Key** (Found in Bases, needed to open Exit doors to Staircases)

**Crowbar** (Found in Bases, needed to break doors to Staircases if a Key isnt available)

**Book** (Found in Bases)

**Mirror** (Found in Bases)

**Radio** (Found in Bases)

**Phone** (Found in Bases)

**Weapon** (Found in Bases, needed to fight Hounds, Deathmoths and Facelings)

**Anti-Monster-Spray** (Found in Bases, needed to scare away Monsters)

- Levels 9-12

**Bomb** (Found in Bases, RARE, needed to scare away Hounds, Deathmoths, Facelings and Beasts)

**Bike** (Found in Bases, RARE, needed to move around the Levels quickly)

**Night Goggles** (Found in Bases, needed to explore dark Levels and fight Monsters in the darkness)

**Traps** (Found laying on the floor in dark Levels, used to hurt or kill the Player)

**Poison** (Found laying on the floor, appear to be normal water bottles, used to poison Players, DONT PICK THEM UP)

As soon as a new game update brings more Items this list will be expanded. As the Bases in the Backrooms Levels are pretty much as random as the Backrooms themselves, almost any item CAN be found in a base, but it is also possible that certain items arent available. In most bases there are also some furniture parts that were placed for decoration purposes and cannot be moved or obtained by the player. Some examples are Wall paintings, Computers, TVs, Tables and Chairs.
Golscint

Golscint is a pure Normal type, and the second starter of the Covut Region. It evolves into Zephair starting at lv. 17, and into Nymphmoh starting at lv. 35.

Type: Normal

Abilities: Cute Charm, Adorable

Hidden Ability: Levitate

Name / Design Origin:

Golscint's name is a combination of "Goldfish" (even though Golscint is based off of a flying fish), and scintillate, meaning to emit a flash of light, or sparkle. It is a flying fish out of water.
Level 5

**Level 5** is one of the Advanced Levels in the Backrooms Simulator. After going up the Staircase from Level 4 and entering the door you will end up in the Start Room of Level 5. Even though its architecture is quite similar to Level 3, it isnt ressembling an empty office space (like Level 3 does). Instead Level 5 is based on a mostly abandoned and run down mall or shopping center.

The Level itself is one of the smallest in the Simulator and quite easy to navigate compared to others, even though its not less dangerous. Walls, Floor and Pillars of the Hallways and open squares are made out of white hard material. The ceiling is made out of grey steel panels with ceiling lights put up in a random pattern. Most of the shops found in the mall are closed down and entrances and windows are blocked up by gates. There are a few still opened shops filled with random weird things. But they are, as the many fire exits found around the Level, only for decoration and cant be accesed by the player. More Decoration can also be found in forms of security cameras and smoke detectors, as well as some random signs and posters. The shopping center doesnt seem to have any entrances or windows (as every Backrooms Level). The Start and End Rooms, as well as the Base and the only Outpost on this Level are filled with lobby-like things, similar to those on Level 4. These include Benches and some Tables. Some of the Items can be obtained and used by the player for sure.

Level 5 is also one of the most run down and dirty Levels in the game. The developers describe it as a "smelly and uncomfortable" place to be in real life. As on Level 4, there are Hounds, Deathmoths and Deathrats in the Level, which are dangerous and hostile, but easy to fight. Traders and Chickens are also present on Level 5. Once you reach the End Room, you can access the next Staircase up to Level 6 through a door.
Tochad

Tochad is a pure Normal type, and the first starter of the Covut region.
It evolves into Chadruff starting at lv. 17, and into Chadamo starting at lv. 35.

Type: Normal

Abilities: Unaware, Run Away

Secret Abilities: Adorable, Huge Power

Name / Design Origin

Tochad's name is a combination of a distortion of "tot", and "toddler", as well as the popular "Chad" meme.
Level 1

**Level 1** is the first Starter Level in the Backrooms Simulator. In the Start Room you will encounter a highly-secured blocked up door behind you, which is rumoured to be an exit from the Backrooms.

The Level itself consists out of an endless amount of randomly segmented rooms and hallways. These are made out of mono-yellow stained walls, old and moist brown carpet and a white ceiling with bright ceiling lights. Although there are power outlets and security cameras in some rooms, they are likely to only be decoration and are useless. You cant move or damage them.

As in all Levels, there is a Base and a few outposts. Here you can find some Items and furniture parts, that ressemble an office-like room. Some are obtainable and can be moved and some are just decoration. As usual for all game Levels, the end room with the access door to the first Staircase looks exactly the same as the Start Room. Start and End Rooms also obtain some unmovable furniture parts, ressembling an office-like atmosphere.

After entering the Staircase from the End Room and going up you will get to the door leading to Level 2.

Level 1 is the only Level where you can only find Traders and Chickens. All Dangerous Monsters are non-existent here, making it by far the safest Level in the game.
Levels

In the Backrooms Simulator there are currently 10 fully explored **Levels**. Although the game gets updated and every now and then new levels are added, the highest level ever completed by a player so far is Level 12, which was achieved by hacking or cheating. The highest confirmed and normally explored level at the moment is Level 10. Due to the difficulty of the game, most players have only seen the three Starter Levels so far. As higher the level is, the more difficult it is to complete. Only a hand full of people have actually managed to reach Level 10, while playing normally. Many people claim to have reached this Level too, but most of them actually took the "easy way" of using one of the available Cheats and Hacks for the Simulator. All Levels have their own apperanence in terms of architecture and their own Difficulty with various Monsters and Entities living inside of them.

This is a list of all current levels available in the Game and their difficulty:

- Starter Levels

Level 1 (Difficulty: Peaceful)

Level 2 (Difficulty: Easy)

Level 3 (Difficulty: Easy)

- Advanced Levels

Level 4 (Difficulty: Medium)

Level 5 (Difficulty: Medium)

Level 6 (Difficulty: Medium)

Level 7 (Difficulty: Medium)

Level 8 (Difficulty: Medium)

- Professional Levels

Level 9 (Difficulty: Hard)

Level 10 (Difficulty: Hard)

Level 11 (Difficulty: Hard)

Level 12 (Difficulty: Extreme)

- Secret/Easter Egg Levels

Level 0 (Difficulty: ???)

Aside from these confirmed Levels there could also potentially be more Levels above Level 12 in future updates.
Level 3

**Level 3** is one of the three Starter Levels in the Backrooms Simulator. After going up the Staircase from Level 2 and entering the door you will find yourself in the Start Room of Level 3.

As with all Starter Levels, Level 3 also ressembles a big empty office space and looks similar to Level 1 and Level 2 in a few ways. But the architecture is almost completely different. Instead of stained walls, ceiling panels and a carpet, everything from the floor to the walls and the ceiling is made out of solid hard material and stays in a all-white colour sheme. Like Level 2, there are many big open spaces here. The Ceiling is filled with an unusually big amount of lights.

The Base and the Outposts are, like in all Starter Levels, filled with Items commonly seen in an office. Some are obtainable, some are just decoration. Same goes for the Start and End Rooms of the Level. In most hallways you will also find useless Power outlets and security cameras, placed for decoration.

On Level 3, you are likely to encounter friendly Traders and Chickens, but hostile Hounds and Deathmoths are also not neccesarily uncommon to come across your way. With the right equipment they are pretty easy to handle with though. It is the last Level of the Starter Levels and, due to the difficulty of the Simulator, the place where most players quit the game. If you find the End Room and complete Level 3 you will get a badge for completing all Starter Levels. As soon as you reach the End Room, open the Door to the Staircase and walk up, you can enter the Door to the Start Room of Level 4. Then you are in the Sector of the Advanced Levels.
Shock

*"**Shocks** coming in hot, you need to do something about it!"* - Commander before **Shocks** come.

## Statistics

### Hidden

No

The **Shock** is an enemy that appears on wave 27 and onwards in Molten Mode. It has a decent amount of health, very fast speed, and deals (??) damage. This enemy is also similar to the Bolt.

It has a glowing yellow skin, with its torso and legs glowing light-yellow. It has an armband on its left arm, a lightning symbol on its torso, and has a sad face.

## Strategy

* Level 3-4 Minigunners should be enough to deal with these enemies.

* Rocketeer works as well, as they go in groups.
	+ However, do note that the Rocketeer does not fare well against fast enemies, so you will need to be from a safe distance to deal with the **Shocks**.
Monsters and Entities

In the Backrooms Simulator there are several different **Monsters and Entities** living inside the many Levels. Some are friendly or ignore you, but most of them are very dangerous. Especially on higher, more difficult Levels you should avoid contact with these Monsters or Entities at any cost. They can easily hurt or in the worst case even kill you. The only completely peaceful level on the game is Level 1, where you can only meet harmless Entities. As some are more dangerous then others, you should always have the neccesary equipment ready, in case you are attacked.

This is a list of all Monsters and Entities that are currently existent in the game, their abilities and the Levels they appear on:

- Harmless Entities

**Traders** (Levels 1-8, other friendly humans trapped in the Backrooms)

**Chickens** (Levels 1-8, friendly animals from the Overworld trapped in the Backrooms)

- Slightly Dangerous Monsters

**Hounds** (Levels 2-8, dog-like creatures that attack when making eye-contact and can be tamed with food, they meke dog sounds)

**Deathmoths** (Levels 2-8, oversized bugs that attack when making eye contact, they make insect sounds)

**Deathrats** (Levels 4-8, oversized rats that attack when making eye contact and can be tamed with food, they make rat sounds)

- Dangerous Monsters

**Smilers** (Levels 9-12, invisible and teleporting human-like creatures that only show their face and attack when seeing yours, they whisper random things)

**Facelings** (Levels 9-12, skinny and fast human-like creatures that attack when seeing your face, they scream)

- Very Dangerous/Boss Monsters

**Beasts** (Level 12, giant bear-like creatures that instantly attack and kill you, they make bear sounds)

There are some other rumoured Monsters and Entities taken from the creepypasta, that could appear in the game but arent confirmed by players or developers.
Deadlock

Deadlock is a dubstep producer who collaborated with Alpha Riot and Two Face to bring together the debut release of the channel titled "Triforce - Hidden Cities Vol 1" Deadlock does not hope to grow in fame but in musical talent. Check out some of his work:

## Releases

Release Chart
 Excabite EP
 Tricolor Vol 7: Deadlock
Z’uush

A member spices of the Federation. The Miners of this spices started a rebellion at the beginning of the story and acquired Terran weaponry for this conflict.

### Biology

In 1.Chapter: Army Surplus T’sunk’al was hiccuping. It is later confirmed as a biological quirk of the species in stressful situations.

In Chapter 3: Precious Cargo it is established that Z'uush have:

-Secondary Manipulators

-Tend to loose control over their bowls in extremely stressful situations

-have an exoskeleton

-have breathing a breathing orifice

-have twelve eyes

### Society

#### Federation:

In Chapter 3: Precious Cargo it is established, that the punishment for gunrunning, smuggling,... for a miner is an extended (Most likely indefinite) stay in a forced labor camp.

#### Drugs

Slavers Dust is mentioned in Chapter 3: Precious Cargo.

### Fan Theories

#### Society

##### Treatment of the working class (Miners)

Knowing the Federation, it is pretty likely that, their government choose these draconian measures to stay comparative in this exploitative environment.

Or, alternative, this mirrors the treat meant of minorities/slaves/bondsman in our history....

#### Biology

Predation

The tendency to void ones bowls in stressful situations could be part of their fight/flight/hide Reflex. If they where preyed apron, for a long part of their developmental history, this may be a reflex to make one as unappealing of the predator as possible.

Their twelve eyes (depending on their position) may also indicate this. Prey (deer, cows, horses) have their eyes more to the side of the head, while in predictors(Human, wolfs) the eyes tend to be focused forward. And than there are spiders.
Level 2

**Level 2** is one of the three Starter Levels in the Backrooms Simulator. After going up the Staircase from Level 1 and entering the door you will find yourself in the Start Room of Level 2.

The Level itself looks very similar to Level 1. It has another almost endless set of randomly segemented rooms and hallways, although they are slightly bigger and wider then in Level 1 and there are more big empty spaces. Like in Level 1, the floor consists out of a moist brown carpet and the ceiling has big white ceiling panels with bright lights. The only difference are the walls, which arent stained mono-yellow, but left completely white instead. As in Level 1, Level 2 depicts an empty office space and its Base and Outposts have almost the same Items and Decorations inside them.

Level 2 is the first Level in the game, that has Monsters roaming around its rooms. Besides the common harmless Traders and Chickens you will most likely encounter Hounds and Deathmoths there. Although most are only slightly dangerous and easy to fight, you should be prepared, as its quite a change from the completely peaceful atmosphere down in Level 1. In the Base and in the few Outposts tho, you can find enough to defend yourself and survive. As in almost all Levels, some of the Items found in Bases, Outposts and the Start and End Rooms cant be obtained and are only there for decoration. The same counts for the many useless Power outlets and security cameras found in the hallways, used for decoration by the developers. Another shared character with Level 1.

After entering the Staircase behind the End Room of Level 2 and walking up, you will find the door to Level 3.
Level 4

**Level 4** is the first Advanced Level in the Backrooms Simulator. It is also the first one to not represent a big empty office space, like the three Starter Levels did. After entering the door from the Staircase coming from Level 3 below, you find yourself in the Start Room of Level 4.

Level 4 is quite different from the previous Levels. If you made it to this Level, you will be greeted with an enourmous set of randomly intersecting narrow hallways, that ressemble a modern hotel. The walls, the doors and even the lamps on the side walls are all white, while the carpet follows a strange black and white pattern, that repeats itself over and over again. Even though there is an endless amount of doors to hotel rooms, you cant enter one of them without failing. They are supposed to be only for decoration. Same goes for many Fire Exit Signs, Smoke Detectors, Power Outlets and even Security Cameras.

The only exception to these segments is the big Base located inside a big central room of the hotel and some Outposts set in smaller rooms. Here you can find several Items commonly found in Hotel Lobbies. They are all stored in modern shelves or other compartments. Theres also big sofas and armchairs in these Lobbies. Such Lobby Rooms also represent the Start and End Rooms of Level 4.

Besides the already known creatures roaming around the Backrooms, you will also encounter hostile Deathrats for the first time on this Level. Even though their name sounds very dangerous they can be easily defeated with the right equipment and can even be tamed with food, if done correctly. Once you enter the door in the End Room you can take the Staircase up to Level 5 and continue your journey through this strange dimension.

Only around 400 People of the 1,500 Players of the game continued playing after Level 3, as the game gets more difficult the higher you get and after a death, you will instantly be sent back to the Start of Level 1.