Specific generic units

*Rome at War* contains numerous new generic/regional units not seen in the vanilla game. These are spread over both land and water. This page only covers the Rome at War specific land units, naval units have their own page related to the naval overhaul. Many of these units differ slightly from their closest base game counterparts (if there is a counterpart), and are listed here. This is not a list of all the changes to generic units compared to the base game, which can be found here. This also doesn't contain unique units such as the Amazon or Legionary.

## Archery Range

* Camel Archer: This is a mounted archer unit, available in the Middle Antiquity Age to about 25% of civilizations. Compared to the regular Cavalry Archer, it has +5 HP, +1 attack, -0.05 speed, 8 seconds faster training, a reduced attack delay (0.63 seconds instead of 0.91), 95% base accuracy, -2 vs spearmen, +3 vs mounted archers, and a reload time of 2.4 seconds instead of 2. It also costs 50 wood, 70 gold instead of 40 food, 60 gold. The Elite upgrade costs 900 wood, 700 gold, and takes 40 seconds to research. Compared to the Heavy Cavalry Archer, the Elite Camel Archer has +1 attack, +1 pierce armor, -0.05 speed, 1 second slower training, a reduced attack delay (0.63 seconds instead of 0.9), 95% base accuracy, -2 vs spearmen, +4 vs mounted units, and a reload speed of 2.4 seconds instead of 2. The Camel Archer also takes anti-camel damage instead of anti-cavalry damage.
* Chariot Archer: This is also a mounted archer unit, available in the Middle Antiquity Age to Egyptians and Nubians. It has no Imperial Age upgrade. Compared to the regular Cavalry Archer, the Chariot Archer has +20 HP, +1 melee armor, -0.1 speed, 4 seconds faster training, a reduced attack delay (0.69 seconds instead of 0.91), and 80% base accuracy instead of 50%. It costs 60 wood, 55 gold instead of 40 food, 60 gold.

## Barracks

* Hoplite: This is a alternative unit to the Auxiliary Spearman, also upgraded from the Spearman in the Imperial Age. It is available to approximately 40% of civs, and compared to the Auxiliary Spearman (which has the same stats as the base game's Halberdier), the Hoplite has -5 HP, and +1/+1 armor. The unit upgrade costs 500 food, 700 gold, as opposed to the 300 food, 600 gold of the Auxiliary Spearman technology, but researches in 40 seconds instead of 50.

## Stable

* Ratha: This is an Indian regional cavalry unit that can serve as an alternative to the Cavalryman, available in the Middle Antiquity Age to the Gupta, Mauryans, and Nanda. It has the ability to swap weapons to a ranged form. Unlike the base game Ratha, the Rome at War version does not take anti-archer damage. It still takes anti-mounted archer damage though.
* Chariot

## Temple

* Brahmin: This is an Indian regional priest, available to the Kushan, Gupta, Mauryans, and Nanda. Like the regular Priest, it is available in the Middle Antiquity Age. Compared to the regular Priest however, it costs +25 gold, has -0.05 speed, +1 range, heals units 50% faster, and trains 7 seconds faster. However, it cannot pickup Relics. It also has a different conversion timer, with the minimum conversion time being 6 Priest seconds (instead of 4), and the maximum being 8 (instead of 10).