recursal/Fanatic-Fandom huggingface dataset:
Ablative Leech Armor

## General

Ablative Leech Armor is a Marauder version of the Ablative Tungsten Armor, designed for T7B Marauder Hulls.

## Strategy and Setup

### Advantages

Ablative Leech Armor has the same functionality as Ablative Tungsten Armor, doing damage to an enemy hull results in recovery of ablative health. More damage dealt, the more health regained.

As Ablation is based on the amount of health damage dealt, destroying the target's defenses and dealing direct damage to the hull results in large amounts of ablative recovery, resulting in a near-automatic win.

With Void weapons, the amount of health regained per stack is increased as well.

### Disadvantages

Ablative Leech Armor can only fit on an Ablation slot, and does not fit on any other slots on ships in the ship factory. Ablative Leech Armor is also restricted to the Marauders.

## Trivia

* This is the first Ablative Armor available to Marauder Hulls.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Ablative Leech Armor I Infobox
* Ablative Leech Armor II Infobox
* Ablative Leech Armor III Infobox
Bounty Weekend

## Overview

 Protagonist | The Player

 2nd

Bounty Weekend is a leaderboard contest where players have to compete for ownership of the most Medals in their sector.

## Details

At the end of the event period, the top three players in each sector's leaderboard will earn prizes as mentioned below.

Note that Relocation is disabled during the 2nd iteration of the contest.

## Prizes

 1st
 3rd

## Trivia

* This contest can be considered as a precursor to in-game leaderboard events such as Civil War.

## Gallery

* Bounty Weekend Prizes

**Contests**

**Bounty Weekend** • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Ancient Harvester/NPC

Stats on this page have not been confirmed by KIXEYE!

## General

The Ancient Harvester is a much more powerful version of the Alien Harvester, armed with multiple onboard Plasma weapon systems to lay waste to its opponents. It first appeared in the Alien Decimation of December 21, 2017.

This ship closely resembles the Reaper Harvester variant of the Alien Harvester, with high forward speed and Stasis Resist, but is much more deadly up close, despite its smaller arsenal. Do note that it does not have the ability to spawn Alien Reapers.

### Strategy

This ship is relatively fragile compared to the Alien Harvester, but more than makes up for it with its massive damage output. Use a Suppressor to provide much-needed squadron protection and Guardian Cruisers to tank the damage while your Paladin Carrier and Enforcer Battleships pound away.

If you manage to deal enough burst damage, the Ancient Harvester will only get to fire off 1-2 Surge Core blasts before being destroyed, as opposed to the usual 4, saving some repair time.

## Trivia

* With the debut of the STRIKER Variant of the Ancient Harvester, it is possible that Ancient Barrage Harvesters exist, although that theory has yet to be confirmed.
* The Ancient Harvester received an AI change which caused them to maintain their distance at long range instead of charging headlong into enemy fleets.

## Gallery

* Side by side comparison with Alien Harvester
* Ancient Harvester attacking from long range while being escorted by Ancient Reapers and Alien Reapers
* Badly-damaged Ancient Harvester trying to defend itself
* Ancient Harvester engaging in direct combat against Punisher Cruisers and Enforcer Battleships
* Ancient Harvester utilizing its Surge Core
* An Ancient Harvester up close in combat
* Ancient Harvester revealed to have a 360-degree firing arc
* HD Render of Ancient Harvester
Altairian ECHO Resistors

* Energy
* Explosive
* Kinetic
* Alien
* Plasma

## Stats

 Restricted to
 Antimatter  | 7,607,575

## General

The Energy, Explosive, Kinetic, Alien and Plasma ECHO Resistors protect your ships from Chain effects in addition to the corresponding damage types. It is restricted to Altairian Hulls.

## Strategy and Setup

### Advantages

ECHO Resistors are a direct counter to the Epsilon ECHO Cannon and its variants, as well as lesser Chaining weapons like the ECHO Ray and Repeating Polaron Ray. By reducing the maximum number of targets that can be hit, the damage output of these weapons is reduced considerably, though it might not be as noticeable at low levels of Counter Chain.

Chain effects are significantly more difficult to avoid than Piercing effects as this requires you to vastly spread out your ships, often compromising the ability of your fleet to focus fire. In addition, all Chaining weapons are homing and cannot be dodged. Consequently, ECHO Resistors are the most popular Altairian resistor type.

The Alien and Plasma variants enable your ships to unprecedentedly achieve greater resistance against Alien and Plasma damage types.

### Disadvantages

Taking only damage resistance into consideration, the mass efficiency of ECHO Resistors is actually worse than that of Basic Resistors. Thus, it is ill-advised to equip this resistor if your ships are not expected to fight enemies with the Chaining ability.

## Trivia

* This is the first Altairian resistor introduced into the game.

## Gallery

* Energy ECHO Resistor I stat card
* Explosive ECHO Resistor I stat card
* Kinetic ECHO Resistor I stat card
* Alien ECHO Resistor I stat card
* Plasma ECHO Resistor I stat card
Altairian Modules

## General

Altairian Modules are Structures/Stations utilized by the Oligarchs in their Altairian Outposts, staffed by Altairian crew loyal to Ny'tah.

Like the Alien Modules, these are either all damage dealing or collateral damage holding.

All Altairian modules will explode when destroyed, damaging other modules within 2 tiles. However, all modules except the Altairian Citadel and Altairian Barrel have negligible collateral damage.

Altairian modules do not drop any resources upon destruction. Resources are granted when the entire Outpost is destroyed.

## Trivia

* The Altairian Modules themselves are very weak, but in Altairian Outposts there are a lot of modules grouped up to prevent a easy win.
Blitz

## General

Blitz is a feature that was introduced to VEGA Conflict in April 2018 with the Invasion event.

It allows players to repeat a given victory multiple times, reaping extra loot accordingly.

## Mechanics

Event targets with the lightning symbol () at the bottom are eligible for Blitz. If the player successfully defeats the target in one attack, the Blitz feature kicks in for the next 5 minutes, allowing the player to repeat the battle instantly for up to X times, awarding the same score and rerolling the loot table from that first attack, thus greatly reducing the amount of farming that needs to be done. Otherwise, the target simply resets (to full health).

The cost of each repeated battle is the overall repair cost (in Coins) of your fleet after the first attack, regardless of the state of the fleet beforehand. This means that if your fleet was initially damaged, it would cost much more to Blitz, even if you take almost no damage from the Blitz target itself.

There exists a minimum and maximum coin cost per repeated battle. Even if you take zero damage or almost lose your whole fleet in the attack, your Blitz cost will remain in the given range.

After each Blitz, your fleet will not become more damaged; it retains its health at the end of the first attack.

## Trivia

* This feature has appeared in other KIXEYE games as well, namely Battle Pirates.
* Many players are unhappy with this feature as it only benefited the coiners.
* Originally, Blitz costed an extra 10% at level 70, 20% at level 90. Level 100 Blitz originally costed the same as level 90 ones.
* Starting from Pestilence, a maximum blitz cost has been introduced, the level 90 minimum blitz cost has been increased to 25 coins as well.

## Gallery

* The screen that pops up after defeating a Blitz target.
Blindside

***NOTE: THIS EVENT HAS ENDED.***

## EVENT OVERVIEW

The Oligarchs have fortified their position in the Carmine Nebula. Regimented rows of force-field walled Outposts stand between us and Ny'tah's near complete Planet Destroyer, the Titan - A weapon she openly intends to fire on Rebel HQ. The survival of the Rebellion depends on us breaking through their lines and blasting the Titan halfway back to
Altair.

With Klavic in the solar wind and the Altairians pushing ever closer towards Rebel HQ, the days when the VEGA Federation was our biggest threat seems like a distant memory.

How did we end up here, abandoned and on the brink of destruction in someone else's war?

## DESCRIPTION

Blindside is the 45th event in VEGA Conflict. It continues the Altairian season and introduces the new Altairian Outpost Targets.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## EVENT PRIZES

 Energy ECHO Resistor I RI (Max. 3)

 Lancer Driver II Blueprint

 Bastion Cruiser Blueprint

## Target Payouts

For more information on the event targets, click here.

## Trivia

* This Event officially introduces New Base Targets, the Altairian Outposts.

## Gallery

* Event infographic
* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • **Blindside** • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Blackguard Cruiser

## General

The Blackguard Cruiser is a modified version of the Bastion Cruiser utilized by the Marauders. It features the Bastion's Counter-chain abilities as well as the Firestorm Overdrive, but instead of having Alien and Plasma Resistance, has Resurgence and Void resistance.

## Strategy and Setup

### Advantages

Like the Bastion, the Blackguard is able to absorb a lot of damage. It retains its Firestorm Overdrive, which enables it to deal high amounts of DPS when its shields drop, and counter chain abilities, which reduces the effectiveness of chaining weapons. It also boosts the range of Cannon weapons such as Disintegrator Cannon and Epsilon ECHO Cannon and thus can make it harder to kite by battleship fleets.

The Blackguard, being a Marauder Hull, has resistance to void weapons, and can thus resist damage from weapons like the Void Redeemer Missile or Void Eclipse Driver.

### Disadvantages

The Blackguard does not have a blueprint, and can only be built via the fragment system. The number of hulls a player can have depends on how many fragments that he has collected.

Without resistance to the other damage types, a Blackguard Cruiser can be easily destroyed by any of the other faction ships.

## Trivia

* The Blackguard is the first of the T7 Marauder Hulls.
* The Blackguard Cruiser, being the PvP variant of the Bastion, has the same design as the Bastion Cruiser with a different colour scheme.
* A blueprint for the Blackguard Cruiser exists, despite it only being available through the fragment system.
* At the start of the 19th Alliance War, all players were gifted a fleet of 5 Blackguard Cruisers.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Tyrants kiting a fleet of Blackguard Cruisers.
* 2 Fleets of Blackguard Cruisers brawling with each other
* Blackguard Cruisers fighting Bastion Cruisers
* Blackguard Cruiser Elite HD render
* Blackguard Cruiser Mk5 HD render
* Blackguard Cruiser Mk3-4 HD render
* Blackguard Cruiser Mk1-2 HD render
* Blackguard Cruiser Infographic
* A Blackguard Cruiser compared to a Bastion Cruiser. Both are Mk I.
* A Blackguard Cruiser compared to a Bastion Cruiser. Both are Elite(Mk VI)
Altairian Spawner

## General

The Altairian Spawner is an Altairian Module found in Altairian Fortresses. They have the ability to spawn Altairian Corvettes.

## Strategy

If not destroyed quickly, Altairian Spawners can slowly whittle down your fleet, and thus they are a high priority target. Destroy the Spawners quickly to prevent them from summoning additional reinforcements.

## Trivia

* The Altairian Spawners were inactive in a previous iteration of the Fortresses as they did not seem to spawn anything. They were later changed to spawn Altairian Corvettes during the event.
* During the start of Doomsday, a bug caused one of the Altairian Spawners to trigger prematurely and thus spawn Corvettes even before player fleets got into aggro range. KIXEYE hotfixed it immediately after the issue was made known

## Gallery

* A Sovereign Carrier as well as a detachment of Herald Ships attacking an Altairian Spawner and its group of Corvettes.
* An Altairian Spawner Summoning Altairian Corvettes.
Array Torpedo

## General

* Projectiles from Array Torpedo explode two times:
	+ In the first explosion, each projectile splits into 5 more projectiles. Each sub-projectile in this explosion deals 8,000/9,000/10,000 Blight DPS.
	+ In the second explosion, each projectile from the first explosion splits into 3 more projectiles. Each sub-projectile in this explosion deals 5,000/6,000/7,000 Alien DPS.

## Trivia

* In early June 2023, the Array Torpedo had its DPS reduced by 25% due to being too powerful.
Altair

## EVENT OVERVIEW

Earn event points by attacking Altairian Champion, Pioneer, and Crusader targets, then use those points to purchase Spectral Zealot Blueprints.

## DESCRIPTION

Altair is the 60th event in VEGA Conflict (some may call it a mini-event). It introduces the Orator Dreadnought grind targets, and by extension, the dreadnought itself as well as the Spectral Zealot.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## EVENT PRIZES

 Spectral Zealot II BP
 Spectral Zealot III BP

## Target Payouts

Note: If the player has collected the lifetime count of 1,000 fragments, 12-20x Xeno Elements are dropped instead of the fragments.

For more information on the event targets, click here.

## Trivia

* This is the first event with only three NPC target type/level combinations in total.
* The event was extended by one hour due to a short downtime that fixed server issues.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • **Altair** • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Blight Screen

## General

The Blight Screen is a form of defense used by the Pharmakon. It provide an additional layer of protection, with resistance against Blight damage.

## Strategy and Setup

### Advantages

Screens are the main form of defense for the Pharmakon Hulls, much like Ablation is for Umbra Hulls, and Shields are for Altairians. For more information, see the Screens page.

In terms of specialization against a particular damage type, Screens are the middle ground between Altairian Shells (which are very strong against one damage type but have negative resistance against other damage types) and Ablative Armor (which only have mediocre resistance but can apply to a variety of damage types)

Shield Bypass effects do not affect Screens, thus cutting down on repair time when fighting against enemies with high shield bypass (e.g. Eclipse Drivers).

Blight Screens, having resistance against Blight Weapons, are best used against Umbra Hulls with Blight Weapons like Blight Nova Cannon, Blight Nova Missile, Blight Atomic Driver or Blight Havoc Cannon.

### Disadvantages

Ships in Phase State have lower damage output due to the longer charge and cooldown times.

If the enemy's damage output outpaces the Phase Charge Rate, then your fleet may become unable to enter Phase State to escape. If your Screen Energy reaches zero, any excess damage will go directly to your health.

## Trivia

* Originally, ships with Blight Screen glowed green. Since the late May 2019 update, they now glow yellow.
* The Phasing revamp during early November 2019 reduced the Screen Energy and repair time of all T7 Screens by 75%. Screen Defense has been reduced to 85% (when not in Phase State). Phase Screen Charge has been buffed slightly from 1/6th of Screen Energy to 17%. Phase Threshold has been removed.
* Blight Screen has received immunity to Plasma Nebula Fields in the early November 2019 update.
* All Screens were given 25% extra Screen Energy and 5% extra Defense in the late February 2020 update.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Blight Screen I Infobox
* Blight Screen II Infobox
* Blight Screen III Infobox
Bastion Cruiser (Oligarch)

Stats on this page have not been confirmed by KIXEYE!

## General

The Oligarchs have developed their own version of the Bastion Cruiser, taking on a red color scheme instead. These Bastion Cruisers are very similar to the ones obtainable by players, but lack innate resistance to Alien and Plasma damage.

Be wary of their Firestorm Overdrive; this combined with extended range enables the Oligarchs' Bastion Cruisers to devastate your fleet from a distance.

## Strategy

NPC Bastion Cruisers utilize different weapons depending on the target. In the Vanguard Targets, the Mk I and III Bastion Cruisers are armed with 2 Gatling Rays, whereas in the Brigade Targets, they use 2 Katana Missiles instead. The Mk V Variants on both targets utilize Shredder Cannons.

These Bastion Cruisers are extremely durable yet do not deal much damage by default. It is wise to take out them last, focus-firing one ship at a time to ensure that they get taken out quickly once their shields are fully depleted.

An extraordinary amount of shield bypass is required to successfully destroy NPC Bastion Cruisers without taking out their shields, hence they almost always activate their Overdrive ability in combat.

NPC Bastion Cruisers have weapons with very long range, making them almost impossible to kite. One way is to use a long-range carrier that is being pushed by fast ships.

Bastion Cruisers are countered by Paragon Battleships, which have a damage boost against all cruisers which increases as they are upgraded.

Refrain from lining up your ships because the Bastion Cruisers are often equipped with Piercing weapons.

## Trivia

* Along with other T7A Oligarch ships before the Renascence Battlecruiser, this ship has received identical resistances to Nebula Fields as its Herald counterpart in the early April 2019 update. They used to have no damage resistances.

## Gallery

* Mk I/II Oligarch Bastion Cruiser angled HD render
* Mk III/IV Oligarch Bastion Cruiser angled HD render
* Mk V Oligarch Bastion Cruiser angled HD render
* Mk VI Oligarch Bastion Cruiser angled HD render
* Herald Bastion Cruisers fighting against Oligarch Bastion Cruisers, note the Overdrive icon on the top left of each ship
* An Oligarch Bastion Cruiser activating its Overdrive
* Oligarch Bastion Cruisers circling around
* Oligarch Bastion Cruisers tearing into a fleet of A.X.I.S. ships
* Oligarch Bastion Cruisers firing Katana Missiles at Herald Bastion Cruisers.
AP Driver

## General

The AP Driver is a long-range Kinetic weapon with the ability to punch through multiple ships.

It fires a brilliant blue shell that punctures through up to 5 targets, dealing damage to each of them plus the final target it hits.

## Strategy and Setup

### Advantages

AP Drivers can potentially deal up to 6x their normal DPS by hitting multiple ships in a line. They are often used against Sector Cargo Fleets due to the AI of directly chasing the target, causing the ships to form a line.

Similar to the Gladius Driver, AP Drivers have rather fast projectiles and do not require the assistance of Iridium Magnets. Phased Projectiles can be used to enhance the shield bypass of this weapon without sacrificing too much accuracy. Alternatively, you can combine the best of both worlds through equipping Phased Magnets.

### Disadvantages

AP Drivers have less raw firepower than the standard mid-level Kinetic weapon - the Gladius Driver - and lack its proximity trigger, the key to high accuracy. They are hence less favored in long-range combat.

AP Drivers have a significant minimum range that can be exploited, decreasing its viability in close combat. Oftentimes, the Gatling Ray is a better substitute due to the higher DPS, projectile speed and lack of minimum range: it's not like you'll get to hit more than 2 ships in a line anyways.

## Trivia

* Despite puncturing through a ship's hull, AP Drivers do not inflict any extra damage to the target.

## Gallery

* AP Driver I blueprint
* AP Driver II blueprint
* Zeal Battleships from VSec fleets firing AP Drivers.
* AP Drivers slicing through a column of Apocrypha Cruisers
Antimatter Scoop

## General

The Antimatter Scoop is a special type of armor that increases the amount of Antimatter obtained from a battle (not cargo collection). This amount stacks additively, meaning that 6 ships with Antimatter Scoop III will result in 60% extra Antimatter.

Note that each ship can only equip one Antimatter Scoop regardless of its level.

## Strategy and Setup

### Advantages

Antimatter Scoop enables you to improve the ratio of Antimatter collected through farming NPC Targets: the amount of Helium-3 and Mineral Ore dropped remains the same, while the amount of Antimatter increases.

In addition to its special ability, Antimatter Scoop is actually more mass-efficient than Zynthium. Thus, they should be equipped on each of your ships regardless of whether you actually need extra Antimatter.

### Disadvantages

If you only want other types of resources, refrain from using Antimatter Scoop as the resource ratio will be heavily skewed towards Antimatter, preventing you from obtaining the desired resources.

## Trivia

* This was released prior to a major base update, during a time when Antimatter was abundant and ubiquitous. After the update, resources became a valuable asset, increasing the value of the Antimatter Scoop.

## Gallery

* Battle results showing the extra Antimatter obtained from defeating a VEGA Cargo. Normally, resources are given out in a 35% Helium-3 / 35% Mineral Ore / 30% Antimatter ratio.
Boosted Gladius Driver

## General

The Boosted Gladius Driver is a modified Gladius Driver with increased shield bypass.

## Strategy and Setup

### Advantages

Boosted Gladius Drivers are identical to regular Gladius Drivers in every aspect except for +25% shield bypass. This makes them useful anywhere you would use the regular version.

Combine this weapon with Iridium Magnets to reliably drain opponents' health, or with Phased Projectiles to almost completely ignore their shields.

### Disadvantages

Boosted Gladius Drivers have the same problems as the regular variant, namely low mass efficiency and their minimum range.

## Trivia

* The Boosted Gladius Driver appears identical to Gladius Driver I-III.
* The Boosted Gladius Driver is the first Boosted ship weapon.

## Gallery

* Boosted Gladius Driver Dread Battleship hammering away at a Rapture Cruiser
* Boosted Gladius Driver in the Workshop
Agility Field Compact Generator

## Stats

 Support
 Restricted to
 Antimatter  | 21,401,187

## General

The Agility Field Compact Generator is a PvP-oriented Agility Field Generator that takes up less mass and is restricted to the Vanquisher Carrier.

## Strategy and Setup

### Advantages

Much like the regular Agility Field Generator, friendly ships that are in the Agility Field gain a substantial boost to speed, and can better kite or catch enemy ships.

### Disadvantages

This special takes quite a long time to equip.

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Agility Field Compact Generator stat card
Binary Thrusters

## General

Binary Thrusters are a combination of Rear Thrusters and Strafe Thrusters, improving the forward and strafe speeds of your ships.

## Strategy and Setup

### Advantages

Binary Thrusters are particularly useful on frigates and cruisers. They already have a relatively high turning speed, so they do not really need the extra rotation provided by Fusion Thrusters. The increase in strafe speed enables them to change directions quickly, which vastly improves their ability to dodge incoming projectiles. As a result, people often use this thruster in sniper fleets, destroyers included.

Frigates equipped with this thruster can easily kite lesser-ranged enemies without the need to turn away from them to gain distance, resulting in constant damage output over time.

### Disadvantages

Binary Thrusters perform poorly on ships that turn slowly by default such as battleships because enemies can stay in their blind spot, rendering them helpless.

Binary Thrusters are not suitable for carriers either even though they do not have a blind spot, the reason being that it takes way too long for them to fully turn around and reach their maximum linear speed.

Note that Binary Thrusters take up significantly more mass than Fusion Thrusters, which is another reason why they are seldom used.

## Gallery

* Binary Thrusters I blueprint
* Binary Thrusters II blueprint
* Binary Thrusters III blueprint
Blight Nova Cannon

## Stats

Note: Blight crafting for levels I-II yields a Credit that can be instantly equipped.

## General

The Blight Nova Cannon is an advanced variant of the Nova Cannon, dealing Blight DPS instead.

## Strategy and Setup

### Advantages

As it is a more advanced variant of the Nova Cannon, the Blight Nova Cannon retains the ability to deal splash damage especially to tightly grouped targets, due to its ability to split its fire whenever the primary shot impacts its target.

As resistance towards Blight DPS is not very common, only available through the base resistance of certain Umbra Hulls, any other ship will take full DPS from the weapon and fall really quickly to this weapon.

### Disadvantages

The Blight Nova Cannon's DPS can be reduced if the opponents use Umbra Hulls such as the Wraith Cruiser, which have Blight resistance. The Blight Nova Cannon is also restricted to the Umbra and to cruisers only, making the Wraith Cruiser the only ship capable of using this weapon. Lastly, even with Thermic Disruptor III, its range will still be inferior to the standard variant with Harmonic Beam Capacitor, and thus Wraiths with this weapon can be more easily kited with this weapon than ships using the standard variant.

## Trivia

* The Blight Nova Cannon's primary and secondary projectiles deal a total of 100% and 40% DPS respectively, meaning that it can potentially do up to 140% DPS.
* The Blight Nova Cannon is the first Blight Weapon in existence.

## Gallery

* Bastion Cruiser Elites Fighting Wraiths equipped with Blight Nova Cannons
* Wraith Cruisers ripping apart Oligarch Bastion Cruisers with Blight Nova Cannon.
* Wraith Cruisers fighting other Wraith Cruisers, both are armed with Blight Nova Cannons
Blight Atomic Driver

## General

The Blight Atomic Driver is a variant of the Atomic Driver, designed to deal Blight damage instead.

## Strategy and Setup

### Advantages

Like the original variant, the Blight Atomic Driver has a long range, and is able to take down slow moving or stationary targets from afar. It has a large splash radius, meaning it can easily deal heavy damage to clustered modules or enemy ships as well.

Since it deals Blight damage, only Umbra Hulls currently have the ability to resist its damage. All other faction hulls will take full damage from the weapon.

### Disadvantages

No specials currently exist for the Blight Atomic Driver, meaning that there is no projectile speed booster for the Blight Atomic Driver, making it extremely slow.

Also, it still retains the drawbacks of the original, namely its minimum range.

## Trivia

* The weapon originally had a cooldown time of 5.0 s, that has been drastically reduced to better synergize with the Medusa Destroyer's Gorgon Gaze.

## Gallery

* Medusas armed with Blight Atomic Driver firing at a player base
* Medusa Destroyers with Blight Atomic Driver firing at a Behemoth Dreadnought
* Blight Atomic Drivers being fired from Elite Medusa Destroyers in an Umbra Occupied Altairian Outpost.
Dynasty/Bounty

## Event Information

This is the Alien Bounty-like side event for Dynasty. Officially, it is named "Co-op Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 100

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Altairian Hulls

## Overview

This page lists hulls that are manufactured by the Altairians.

The hulls listed on this page are not unlockable via the Ship Lab and are only available via blueprints or Crafting. The Tier 7 ships' blueprints can be obtained from ships in the Altairian Sector, while the Tier 8 ships can be obtained through claiming of the prizes in event stores during the presence of an event, or from fleets that can be encountered in the AXIS Sector when an event is active. The Dreadnoughts are a special case, as they must be assembled through Crafting by gathering enough Fragments. Unlike the other Tier 7 ships, Altairian upgrade recipes have to be researched in the Ship Lab. The Zeus, the Renascence and the Tier 8 ships' upgrade recipes are automatically unlocked when the materials are obtained.

The Oligarchs also produce Altairian Hulls of their own, but those are instead painted red and have slightly different statistics.

### Tier 7 Hulls

     Orator Dreadnought | The epitome of Altairian Technology. Boasts advancements in Ricochet technology and the ability to summon a flotilla of Zealots to decimate its opponents.

### Tier 8 Hulls

     Ancient Reaper | A reverse engineered version of the Unknown's Ancient Reaper, retaining its abilities to spawn reapers while gaining significant boosts in battle.
Ballistic Sabot

## General

The Ballistic Sabot is an Altairian Special for Driver weapons, capable of boosting the Projectile Range of Driver weapons at the cost of reduced firing range. It does not take up any mass on the ship.

Unlike most other weapon specials, this one can be stacked with itself.

## Strategy and Setup

### Advantages

The Ballistic Sabot is a good complement for the Inquisitor Destroyer's Ballista Overdrive, allowing driver weapon projectiles to fly even further than their maximum range. The boost is so large that projectiles are able to fly through an entire base, piercing modules as they go, multiplying the damage dealt by extremely large amounts.

In addition, it does not take up any weapon mass, freeing up space for heavier weapons and armor.

### Disadvantages

The Ballistic Sabot reduces the firing range of equipped weapons, meaning weapons fire at a shorter distance than before. Usually, this will severely hamper the effectiveness of long-range ships like destroyers.

## Trivia

* This item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Ballistic Sabot I Infobox
* Ballistic Sabot II Infobox
* Ballistic Sabot III Infobox
Amalgamation/Bounty

## Event Information

This is the Alien Bounty-like side event for Synchronization. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 Astral Barony Rupture
 Astral Barony Extravasate (EX)
 Astral Barony Vent (EX)

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Aquilifer Dreadnought

Stats on this page have not been confirmed by KIXEYE!

## General

The Aquilifer is the Liberatus dreadnought, effectively a massive capital ship designed to capitalise on the overwhelming advantage that the Liberatus enjoys on the battlefield.

This Liberatus ship is able to regenerate its shields after being depleted.

## Strategy

The Aquilifer, like all Dreadnoughts, can fire regular weapons at long range. Combined with its ability to deliver the output of entire fleets, this enables it to rain down devastation from afar.. Use high damage output ships such as battleships to fight this ship in order to exploit its nature as a one man army.

Avoid using stasis against the hull as like all Dreadnoughts, it contains 100% stasis resistance. By applying stasis, players will effectively speed it up beyond its normal speeds.
Adjudication

## EVENT OVERVIEW

Attention Rebels,

Are you ready for Adjudication? Earn Event Points from the targets listed below, and use those points to claim Event Prizes! Adjudication features the brand new Adjudicator Hull, as well as the new Ballista Shells and the Reflex Squadron. May your victory be swift. Good luck Rebels.

## DESCRIPTION

Adjudication is the 92nd Event in VEGA Conflict, introducing Adjudicator Carrier.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 8h Spectre Ship Build Token (Max. 6)
 Sling Driver Turret II RI (Max. 12)
 Fleet Commanders/A9 (Max. 1)
 Sling Driver Turret I RI (Max. 12)

 53,000,000 Mineral Ore / Helium-3 (Max. 99/each)
 10,500,000 Antimatter (Max. 99)
 26,500,000 Mineral Ore / Helium-3 (Max. 99/each)
 1,500,000 Antimatter (Max. 99)
 5,500,000 Mineral Ore / Helium-3 (Max. 99/each)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Assassin Cutter

## General

The Assassin Cutter is the result of Marauder Technology being applied to the Cavalier Cutter. It retains its Catalyst Overdrive, as well as stasis resistance.

## Strategy and Setup

### Advantages

Like its Altairian Counterpart, the Assassin Cutter's Catalyst Overdrive causes its speed to increase when affected by stasis weapons, resulting in the cutter traveling even faster when hit by stasis weaponry. This makes it brutally effective especially against Kingpin Battleships, due to their cutter damage modifier, or in fact, any ship armed with the Void NET Burst Torpedo, as the Void NET Burst Torpedo's large Splash Radius will grant the cutter plenty of opportunities to activate its overdrive, increasing its shield recharge rate by massive amounts and allowing it to travel at extremely fast speeds.

### Disadvantages

Just like the Cavalier, the Catalyst Overdrive only activates when the Assassin Cutter is affected by Stasis. This makes it ineffective if the opponent chooses not to bring stasis weapons into the battle, causing the cutter to lose its supposed advantage in battle against kiting fleets. Cruisers also gains a DPS boost against Cutters, and is thus able to more easily bulldoze through a fleet of Assassins.

Furthermore, like all Cutters, The Assassin is usually always placed in a situation where it will take lots of damage, thus causing it to usually have high repair times after each battle.

## Trivia

* The Assassin Cutter is the first Marauder T7 Cutter.
* The Assassin Cutter was released 2 months later after the Kingpin, a noticeably longer period as compared to between the Blackguard and Kingpin.
* When it was first released, the Assassin Cutter was missing Resurgence, which has since been fixed.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Assassin Cutter angled HD render
* Mk III/IV Assassin Cutter angled HD render
* Mk V Assassin Cutter angled HD render
* Mk VI Assassin Cutter angled HD render
* Assassin Cutters firing at Kingpin Battleships
* Assassin Cutters engaging Blackguard Cruisers
* Assassin Cutters fighting Wraith Cruisers
Deception

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Deception** may refer to:

* Deception (2014), the feature event where VEGA Mining made their debut.
* Deception (2022), the feature event where Retrocitors made their debut.