Astatine

Astatine, armored

# H-A170 / Astatine-170

**Astatine-170** (otherwise known as **Astatine**) is a semi-sadistic and psychopathic minor antagonist in the OSHAverse, hailing from a far-future civilization torn with war and strife.

## Appearance / Specifications

### Suit

Astatine's suit of armor is approximately one inch thick, and painted black, white, and yellow. It is comprised of metallic plates connected by nearly-flush under-armor. The metal both houses electronic components and some weaponry, as well as channels advanced portal generators through their hands. Limbs of the suit can be disconnected if put under stress, and the under-armor can harden to become roughly equivalent to highly-durable plate armor in usefulness. The armor also houses life-support systems and acts as an exoskeleton- Astatine's entire body is covered (other than their eyes) when the suit is fully-equipped, and their joints are housed inside the armor rather than externally.

The weaponry carried by their suit is generally highly focused towards anti-magical beings, though mundane sources of damage are also common (and what they specialize in currently.) They currently are equipped with an extremely high-powered prototype railgun, an electricity-enhanced knife, and a pistol railgun drawing from a clip of 4 rails. Their primary weapon used for magical combat is their sword, which is composed primarily of black material and has traces of gold streaking down the blade and hilt. It is surrounded by a tiny field of antimagic, which allows for heightened effectiveness against magical or eldritch beings. It is also able to be flipped in the fourth (or fifth) dimension. This reveals teeth made of glowing material on the blade, which start to spin as kinetic energy is dumped into the sword itself- at a certain point, the sword becomes what is effectively a bladesaw.

### Body

Astatine is around five feet and three inches without their suit. They are pale, with a thin frame and black hair, and are scarred and burned all over their body. They don't have any secondary or primary sex characteristics, and their eyes are artificial in nature- replacements, as they were found without eyes. Said eyes are black, with pupils generally golden but changing size and color with certain emotions or situations. All of their sexual characteristics have been removed, and several ports on their chest and back plug into their suit. They have a generally gender neutral face, without many pockmarks from natural sources; they are not good at emoting anything other than blind, fervorous excitement.

### Powers / Commonly used gadgets, etc.

Due to the problems faced in their life, Astatine commonly uses a long-term memory inhibitor in all of their rooms. This manifests as a quiet electric hum, similar to poor quality lighting, and effects all creatures who utilize electronic functions to store memory- other than Astatine. Every room also features a room-sized magic inhibitor- if an antimagic field is a television screen, the magic inhibitor is a microwave.

Astatine is capable of opening a rift to their sword's pocket-space, but is unable to make a rift to anywhere else. They also have a person-sized antimagic field which doubles as magical fragmentation grenade if overstressed, super-strength due to their suit, extreme resistance to impact damage, and a near-invulnerability to pain when in bloodlust. A major weakness of theirs is their inability to leave their designated area on threat of extreme, debilitating pain- but ultimately, this leads them to adopt a more trap-oriented method of causing pain.

## Personality

Astatine's personality can be best described as "eroded." They generally follow their impulses and emotions, though once their bloodlust is satiated they are significantly more lucid and logical. After the year of conditioning they underwent to become an OKR, there is very little left of the original person who went in- their memories, personality, and even gender have been removed, and in the place of all these things there is (generally) an all-consuming desire to inflict pain upon others. Despite their urges and intrusive thoughts, they do have standards and are not unintelligent about where they cause harm- they will not harm children, non-magical elderly, certain marked individuals, will draw people to safe rooms for infliction of pain, and will not kill unless absolutely necessary. They do feel remorse when causing unnecessary amounts of pain to satiate their urges, but it is not enough for them to be able to combat them entirely. When more lucid, an overwhelming amount of self-hatred and depersonalization rises to the surface of their personality.

By design, Astatine is trapped in a time loop. This loop applies when they die, and resets them to a given point in their past with all of their memories and limbs attached. Periodically, Astatine needs to reset or archive themself to obtain more long-term memories- a painful process that kills via a combination of burn wounds, blood vessel rupturing, and intense pain inducing shock. Being killed while they are archiving themself results in their current short term memories being lost or corrupted.

Astatine's programming is messy, but entirely ironclad. While they are unfortunately corrupted in certain areas (such as being unable to properly enter someone into their databases without a last name), the sections of their code that do technological protection measures are entirely sound, and error checked every minute.

## Known History

Astatine originates from the country of Laosia. At some point in time, they died because of as-of-yet unknown reasons, and their cadaver was donated to the government. After a war erupted with a group or country of magical and eldritch beings, they were forcibly drafted into the OverKill Ranks program. A year of training, conditioning, and invasive programming preceded their deployment to combat the oncoming troops. After being deployed and defending an area for an unknown amount of time, they were decomissioned by the Laosian government due to a lack of wars to fight in. This decomissioning was botched slightly- their programming and memories were not fully scrambled, and their personality bled over into their programming; they also made their way to the OSHAverse instead of to space, due to faulty portal technology. Due to the way the OSHAverse works, they were granted a department automatically and quickly made themself at home- trapping and causing immense pain to visitors, before wiping their memory and leaving them outside.

## Typing hallmarks / notes

* **When afflicted with their sadism and bloodlust, speaks like this**.
* *[When doing actions which are generally nonviolent, acts like this.]*
* *When lucid, speaks like this*.
* *[When doing actions which are generally violent, acts like this.]*