White Bull Season 3 Episode 08

### In-Game Calendar

Godsday, Movement Week, Storm Season 1626 -> Water Day, Illusion Week, Storm Season 1626

### Character Body Count

0

* The party members (apart from Gina Gravedancer) have gained the Breathe Water Hero ability (cost 1 RP).
* Everyone have gained an abstract advantage to dealing with water (not specified mechanically)
* Everyone gained a tick on their Air rune.
* Gains:
	+ Enkala Troublemaker 6% Reputation, unstated Rune Points
	+ Kulbrast One-Arm 3% Reputation, unstated Rune Points
	+ Nisk the Unlucky 2% Reputation, 4 Rune Points (having rolled the minimum amount)
	+ Gina Gravedancer 4% Reputation, 2 Rune Points
	+ Garan Grimseeming 4& Reputation, 3 Rune Points
* Everyone gets a check on their Loyalty to Argrath White Bull
* They each are granted a herd, consisting in total of 50 Sables, 25 Bison, and 20 High LLamas
* Argrath announces that in two days he'll march on Dragon Pass
* The group are now "Friends" of Argrath White Bull
* There is a political council where the group counsel Argrath about the political situation in Sartar
* First Argrath plans to march on the Lunars in the Far Place. He'll then march on Boldhome with a mighty victory in hand
* Large number of animals given over to Ernalda and Aranea for sacrices and votives.
* Garan Grimseeming replaces his shield
* The Wind Whistler devours some of Kulbrast One-Arm's animals as part of an offering ceremony
* The blue dragon they defeated was a dream of Labyragon, a member of the 3rd Council.
* The Orlanthi temple gets Nisk the Unlucky's 9 animals and the dragon head for the Hero Shrine
* In Truth Week we find the 1500 strong force in the Torkani lands, in Good Farm Valley. The army stops by Torkan's Last Fort
* Argrath White Bull intends to take the main force into the Dinacoli lands, gain their submission, and spend Sacred Time at the Dancing Snake Earth Temple just outside Herongreen.
* In order for the Lunars to be defeated they need to be drawn out of their garrison in Alda-Chur and present weakness to them such that they will attack. There is a spirit weapon in the area that is a relic of the God Time that will greatly affect the outcome. He wants the Snake Pipe. The party must enter during Sacred Time, time is of the essence.
* According to Wind Whistler, the Snake Pipe allowed Men to speak to the Dragons.
* The ruins of the old Earth Temple that are now the Caves of Chaos lies the Snake Pipe

#### Trivia

* Amongst Linda Borgen's sung contributions
	+ ~Spider Pig, Spider Pig. Does whatever a Spider Pig can~
	+ ~We get to fight Chaos. We get to kill some broo. Maybe a dragon snail or two~
* The off-screen renditions on a dinosaur squeeky dog toy broke the stream
* We get to see that the strategic map is the map of the Dragon Pass boardgame
* Jeff Richard and Neil Robinson are in earlier timezones at gametime, so there is more water and less beer / wine.
* Jeff Rickard gets a perfect chance to show off the shield from his Gloranthan Amrour outfit
* Garan Grimseeming has a thing for weapons that look good
* Argrath's version of the Snake Pipe Story
	+ > In the God Time, before the terrible war, Dragon Pass was a place of contemplation as the mighty dragons grew and matured. Long after the struggles had begun, the dragons remained aloof even after the race of giants attacked their nests amidst the Pass. But the God's War never opened with fights by the mightiest, instead battles began with the most insignificant of their worshippers, and then later drew in the Greater Gods. It was during the Lesser Dark, when the dragonnewts of the Pass turned to aid their human, aldryami, mostali, and uz friends who lived there. Due to their draconic nature they were skilled against chaos, and thereby attracted more of their foes upon them. This soon prompted aid from some lesser dragons, and as the crisis grew worse more and more of the draconic beings were involved in the war. Even this was not enough as the wyrms of chaos ate away the heart of the cosmos and a vile army of beings mustered and marched upon the peoples of Dragon Pass. The Mightiest of the dragons were either fighting or preparing their own escape route to foster the hatching of the cosmos into nothing. Only the least of the creatures were left to face the army of howling and gibbering creatures which were advanced upon Dragon Pass. Here stood members of all the Sapient Races who survived the darkness so far. The world was falling apart. Maelstroms laden with chaos were blowing over the Pass from Prax and choking the life from every body and spirit which faced their doom. Even amidst the breakup, some mortals kept their wits and directed their magic to use what they had to make chaos conquer itself. They directed the breakup in places, like when the Earth Priestesses controlled the shattering of the Earth and made it all collapse to form a deep pocket about the approaching chaos army. This sinking of the land made the steep and deep cliffs of Snakepipe Hollow and Dwarf Run, and trapped the chaos things at its end whilst the forces of the living assembled to fight back. Everyone calls this the "I fought, We Won" battle because that is what the survivors said. Each fought alone and won, going where the deepest need compelled him or her to go despite any formations made by race, army, or desire. All the mortal beings had mustered for one final battle, assembling without plan or order. This disorder aided them, in the critical depths of their instinct and subconcious faith; they met chaos on it's own terms and fought it to a standstill. The howling army of destruction was broken upon the waves of mortal unity, the best of their type found covering the deep earth, and the least were left cowering on the surface. The birth of the Sun, and the dawning of Time, scorched most of the old enemy away but left this place with evil memories and bad company hiding under its skin. Heroes and Masters have often earned their fame by what they encountered in this valley. Its reputation over the years is constannt, and it periodically spawns or retracts chaos things in great numbers. Within the place the Chaos burrowed was placed a relic from the Dragons. The magical Snake Pipe after which the Hollow is named.
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