recursal/Fanatic-Fandom huggingface dataset:
Crusher Crenshaw

Crusher Crenshaw es el oponente número 12 en Super KO Boxing 1 y el cuarto oponente en Super KO Supremacy. Está basado en el personaje de Clubber Lang de la película Rocky III.

Crusher Crenshaw es conocido por su actitud combativa y ruda. No tolera las burlas y puede enfadarse fácilmente, lo que lo lleva a golpear e incluso lanzar cabezazos al personaje principal, KO Kid. Su estilo de lucha se caracteriza por su fuerza bruta y su capacidad para ejecutar golpes devastadores que pueden causar un gran daño.

Además de su agresividad, Crusher Crenshaw también posee una gran resistencia, lo que lo hace difícil de derrotar, ya que no puede ser noqueado por golpes convencionales, por lo que se debe recurrir al uso del superpuñetazo o ser golpeado en un momento preciso. Es capaz de absorber muchos golpes y mantenerse en pie, lo que requiere una estrategia cuidadosa y bien planificada para superarlo.

## Como vencerlo

Mantén el bloqueo alto. Si baja las manos, él se burlará, pero podrás golpearlo una sola vez para recargar la burla. Si se mueve hacia un costado, lanzará un golpe lento. Esquívalo y, cuando termine (ten cuidado de no golpearlo ni muy pronto ni muy tarde), golpéalo seis veces. Si baja una mano, lanzará un golpe rápido. Ten precaución, ya que el tiempo para golpearlo es muy corto, y si te demoras, contraatacará y te golpeará. También debes tener cuidado al golpear, ya que puede bloquear tus ataques. Si esto ocurre, vuelve a bloquear rápidamente y no sigas atacando, de lo contrario, él te golpeará. Espera a que él ataque nuevamente. Cuando tenga poca vida, guarda un superpuñetazo y Crenshaw caerá a la lona. A partir de la primera caída, él lanzará un cabezazo. Si lo golpeas antes de que te golpee (en el momento que abra la boca), caerá a la lona nuevamente. A partir de la segunda caída, luego del cabezazo, lanzará algunos golpes adicionales. Otra forma de vencerlo sin recibir su superpuñetazo es golpearlo en el momento adecuado, cuando lanza su cabezazo. Esto puede resultar muy difícil de lograr y se recomienda hacerlo solo en el modo de desafío.

## Modo desafío

**Sucker Punch**

* No puedes dar el superpuñetazo.
* No puedes esquivar.

**Golden Touch**

* No puedes bloquear.
* No puedes esquivar.
* Gana en asalto 1.

## Curiosidades

* Junto a Ivan Roiden, Crusher Crenshaw es otro de los boxeadores inspirados en la saga de películas Rocky. Ambos personajes son homenajes a los luchadores icónicos presentes en las películas de Rocky, que han dejado una huella en la cultura del boxeo.
Pierre Powderfist

Pierre Powderfist es un mimo. Suele ser burlón, además de golpear extremadamente fuerte, sin embargo, se pueden bloquear sus golpes sin sufrir daño alguno.

Es el 4º oponente a vencer y está clasificado en el último puesto de World Wide Rumble. Es francés y su récord es de 25-6, con 8 KO.

Pierre Powderfist es un mimo. Los mimos son conocidos por su estilo de actuación caracterizado por la ausencia de diálogos hablados, centrándose en la comunicación no verbal a través de gestos, movimientos y expresiones faciales. Pierre Powderfist sigue esta tradición y, a pesar de su habilidad para golpear con gran fuerza, se mantiene en silencio durante la batalla. Al iniciar el enfrentamiento, una música peculiar y perturbadora ambienta el escenario, creando una atmósfera única. Como el 4º oponente a vencer en el último puesto de World Wide Rumble, Pierre Powderfist es un mimo francés con un impresionante récord de 25-6, con 8 KO.

## Como vencerlo

Golpea, y cuando él esquive, contraatacará, y tú debes esquivar y golpear. Después de la primera caída, contraatacará más rápido. Después de la segunda caída, se burlará. Espera a que termine de hacerlo (si no, bloqueará y seguirá burlándose) y golpea para esquivar el contraataque y poder golpearlo.

## Curiosidades

* Es mudo, pues no tiene diálogos dentro del juego.
* En el modo desafío deberás vencerlo sin poder mirar ni recibir daño.
Sultanate of Tunisia

flag

Tunisia is a nation in North Africa

### Royal Family

The current Sultan is Sultan Aziz. He has two sons, Ahmed and Mohammid. He is married to Queen Fatma, daughter of a Grand Imam.

### Miscellaneous

The national animal is the Cuvier's gazelle. The national flower is jasmine. The national bird is the Cream-coloured Courser. The national tree is the Olive tree.
Super KO Boxing

Super KO Boxing es una serie de videojuegos desarrollada por Glu Mobile. Los juegos tienen temática de boxeo y son conocidos por sus gráficos coloridos, personajes exagerados y jugabilidad estilo arcade. La serie cuenta con varios títulos, incluyendo el original Super KO Boxing lanzado en 2009 y su secuela, Super KO Boxing 2, lanzada en 2010.

En Super KO Boxing, los jugadores controlan a un boxeador y participan en combates uno contra uno contra una serie de oponentes excéntricos y desafiantes. La jugabilidad se centra en el timing y los reflejos, requiriendo que los jugadores esquiven y bloqueen los golpes entrantes mientras lanzan sus propios ataques para noquear a sus oponentes. Cada personaje en el juego tiene habilidades únicas y movimientos especiales, lo que añade variedad a la jugabilidad.

Super KO Boxing 2 introdujo características adicionales como un modo carrera en el que los jugadores pueden avanzar a través de una serie de combates y torneos para convertirse en el campeón. También amplió la lista de personajes y mejoró los gráficos y animaciones.

## Super KO Boxing

Super KO Boxing solo está disponible en telefonos mobiles java y no es tan popular como el segundo juego.

En este juego deberás vencer a los siguientes oponentes:

**Circuito 1: National Bash**

* The Punisher
* Sake Bomb
* Tiki Tam

**Circuito 2: World Wide Rumble**

* Pierre Powderfist
* Major Pain
* 15 Cent
* Sneaky Tiki Tam
* Ivan Roiden

**Circuito 3: Super KO Supremacy**

* Sake Stealth Bomb
* General Pain
* The Punisher Lives
* Crusher Crenshaw
* Ivan "Fully" Roiden
* The Executioner
* Tony Tutu

## Super KO Boxing 2

En Super KO Boxing 2 habrán nuevos boxeadores (además de otros 3 disponibles en el modo exhibición). Esta versión es la más conocida por el público.

**Circuito 1: Weenieville**

* Big Gip
* El Bully
* Dynamo

**Circuito 2: Blam Blam Town**

* 15 Cent
* Chief
* Voo Dude
* Bigger Gip
* Ka Rak Ubones
* Shogun

**Circuito 3: World Tournament**

* Sake Stealth Bomb
* Grogul
* Dr. Voo Dude
* King Tub
* El Diablo
* Da Shogun
* Dynavolt
* The Executioner

## Modo exibición

Estos boxeadores no son obligatorios, y solo son extras disponibles para pelear de manera libre. Se puede combatir con ellos en cualquier momento del juego y no requieren ser desbloqueados.

* Baby Face
* 15 Pence
* Cm 0083
KO Kid

KO Kid es el protagonista principal de Super KO Boxing, él hace su primera aparición en Super KO Boxing 1.

KO Kid nació en Richmond, EE. UU. (Como se indica en el juego). KO Kid es el campeón del legado del boxeo en Super KO Boxing 1 y 2. KO Kid debe luchar contra los boxeadores más peligrosos y malvados en la historia del boxeo, para ganar el título de campeón. para esto debera golpear, evadir, bloquear y Super golpear su camino hacia el título.

Él puede estar basado en Little Mac de Punch Out!! de Nintendo, al ser llamado "Kid" de similtud a "Little" debido a que ambos parecen ser "pequeños" boxeadores, pero demostrar que pueden ser mas poderosos de lo que parece y tambien lograr todos sus objetivos.

Suele ser razonable, aunque a veces se burle o insulte a los oponentes.
Chief

El Jefe (Chief, en inglés) es el cuarto oponente en Super KO Boxing 2 y representa al líder de una tribu. Lleva plumas en la cabeza y en los brazos, las cuales simbolizan su estatus y autoridad. El enfrentamiento contra Chief tiene lugar en un escenario de casino, donde se pueden apreciar artefactos y elementos de arte tribal, como máscaras, tótems y esculturas. Estos objetos refuerzan la temática y representan la cultura e historia de las tribus indígenas. La presencia de estos artefactos en el entorno del casino puede sugerir el poder y la riqueza de Chief.

Chief es un oponente que puede parecer complicado al principio, ya que es el primer oponente difícil del juego. Sin embargo, a medida que te familiarices con sus movimientos y patrones, su dificultad se volverá más manejable. Tiene una gran debilidad, ya que no posee mucha resistencia, lo que significa que puede ser derrotado rápidamente y recibir un KO en poco tiempo. No obstante, sus golpes pueden ser impredecibles y rápidos, lo que requiere tener precaución y estar alerta durante el combate. Es necesario estar preparado para reaccionar rápidamente y esquivar sus ataques. A pesar de su falta de resistencia, su velocidad y sorpresa pueden representar un desafío adicional durante la pelea.

## Como vencerlo

Primero, búrlate de Chief, cargando el medidor hasta tres veces. Cuando veas que su brazo derecho se levanta al costado, lanza golpes y asegúrate de esquivar sus puñetazos. Cuando notes que Chief abre más los ojos, aprovecha para golpearlo. Es importante cargar el medidor del superpuñetazo tres veces antes de que Chief caiga por primera vez. Repite esta estrategia hasta que Chief tenga poca vida. Antes de atacar para el golpe final, carga el puño al máximo y luego lánzalo con toda la potencia. Con suerte, el Chief caerá a la lona y será derrotado por KO Relámpago.

## Curiosidades

* KO Kid le dice que le pateará el culo, siendo una palabra vulgar. (Esto también se ve en Super KO Boxing 1).
* En la versión Java de Super KO Boxing, no está disponible la mecánica del Superpuñetazo triple en las versiones de botones, a menos que se trate de la versión táctil. Sin embargo, existe un glitch que permite obtener el KO Relámpago al vencer a Chief sin recibir daño en el modo resistencia. Cabe destacar que para desbloquear esta posibilidad, es necesario haber realizado previamente el KO Relámpago en los oponentes anteriores.
* A pesar de ser el siguiente oponente y presentar un mayor nivel de dificultad, Chief tiene un récord inferior al de 15 Cent. Chief cuenta con 0 KO y 34 derrotas en comparación con los 32-9 y 12 KO de 15 Cent.
* Es posible que las plumas en la cabeza y en los brazos del personaje representen su estatus y autoridad. Este adorno sagrado simboliza el prestigio dentro de la tribu y se otorga por actos valientes o destacados. Además, las plumas también pueden tener connotaciones espirituales, siendo consideradas como un vínculo con los espíritus y portadoras de protección y guía espiritual. Sin embargo, es importante tener en cuenta que el significado de las plumas puede variar de una tribu a otra.
DET Orientation

In the DET Orientation, the local chambers/ associations [will gather all interested stakeholders and present to them the concept of Dual Education and Training (DET). The orientation on DET would include understanding the concepts of dual education and training, discussion of the benefits for the local chambers/ associations/companies, schools, and students. During this phase, the stakeholders are also introduced to the step-by-step process on how to organize and implement a DET Cluster in their area.

DET Orientation is also the stage where communication and promotion of programs, training, and services of the local chambers/ associations, for the business sector, for the schools, and the community is carried out. It is also good to pa

rtner with companies who are already implementing DET. This would assist the local chambers/ associations in advocating and encouraging other companies to engage in DET programs.

The curriculum and training programs should also be presented and linked in the conferences, workshops, and other relevant events where the local chambers/ associations could interact with the students and other stakeholders.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Implementation

## **DET Implementation**

In the second phase, our focus is on the operationalization of the Dual Education and Training Program. This phase
further details theproject plan, objectives, success criteria, and activities of DET. The six sub-activities under DET Implementation include:

·
Identification of
Cluster Members;

·
Identification of
Skills;

·
Development of
Qualifications Profile;

·
Capacity-Building;

·
 Industry Immersion; and

·
Monitoring and
Evaluation (M&E).
Ivelisse Relevart

## Career Information

### Occupation

Heiress to the Relevart fortuneHeiress to the throne

Devil Hunter (Formerly)

## Biographical Information

### Family

Asmodeus Drago (Husband)Dante Alastor (Son-in-Law)

Elise Relevart (Daughter)

Katherine Relevart (Granddaughter)

Genevieve Relevart (Mother)

Agamemnon Relevart (Father)

## Other Information

### Appearances

Blue Rose (mentioned)Liberation (mentioned)

War of Hearts

The Wolf

3 Demons & An Angel
Gordon

**Arrived on Sodor:** 1923

**Gordon** is a big, blue express engine.

## Bio

Gordon is the No. 4 blue engine who pulls the express. He is the senior member of the engine family. Gordon is the fastest and most powerful of Sir Topham Hatt's engines, but he has a good heart and is always willing to help out the smaller engines.
Troublesome Trucks

The **Troublesome Trucks** (called **Cars**, originally **Foolish Freight Cars**, in the US narration) are pieces of rolling stock that love causing trouble for the engines.

## Bio

The Troublesome Trucks are the rascals of Sir Topham Hatt's railway. They take great delight in casuing trouble for whichever engine has to pull them. They talk a lot and do not attend to what they are doing. Noisy and silly, the Troublesome Trucks are always a handful.
Luke

**Configuration:** 0-4-0ST

**Luke** is an Irish narrow gauge tank engine.

## Bio

Luke is a small engine, even for the Narrow Guage Railway. When Luke arrived on Sodor, he hid out of shame believing that he caused an engine to fall into the sea. With Thomas' help, Luke learned the truth and was able to stop hiding.
Super KO Boxing Wiki

## ¡Prepárate para combatir!

¡Bienvenidos a la Wiki de Super KO Boxing! Aquí encontrarán información sobre el juego y guías de como vencer a los oponentes.

Siéntete libre de editar =) Siempre y cuando, no sea un trolleo. Aquí no tenemos estándares super estrictos, ni somos administradores egoístas que editan solos sus propias wikis y rechazan las ediciones de los demás.

## Guía para el pequeño manco

¿Tienes problemas? ¿No cuentas con Road Rage? ¡No se preocupe! Aquí le dejaremos las guías completas para vencer hasta el más duro de los oponentes.

## Curiosidades

¿Sabías qué? Tenemos muchas otras cosas más curiosas que probablemente tú no sabías. (O probablemente sí, pero que va xD)

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Victor

**Configuration:** 0-4-0ST+PT

**Victor** is a Cuban narrow gauge tank engine who works at the Sodor Steamworks with his assistant, Kevin.

## Bio

Victor is the manager of The Sodor Steamworks. He is a very busy engine, always on the run - fixing broken-down engines, finding useful parts, and supervising Kevin. Victor has a heart of gold and a good sense of humor. He is respected by all the engines.
James

**Arrived on Sodor:** 1924-5

**James** is a proud, red mixed-traffic tender engine.

## Bio

James is the No. 5 red engine. He is very proud of his red paint and likes to think of himself as a Really Splendid Engine. James sometimes has grand ideas about the sort of work he should do, which can lead to trouble.
Cranky

**Cranky** is a tall, grumpy dockyard crane.

## Bio

Like all cranes, Cranky has a high and mighty attitude, which often annoys the engines. Cranky knows that if he ever gets too big for his crane hook, the engines have ways of getting back at him. Despite his gruff nature, Cranky always keeps things moving at Brendam Docks.
Introduction

The DET Toolbox provides guidelines from conceptualization, operation, evaluation, and sustainability of the DET programs for the associations, local chambers, and enterprises.

## What is a Toolkit?

A toolkit is a set of guidelines used for a particular purpose.

The purpose of this Toolkit is to assist associations and local chamber officers and staff in the implementation of dual education and training (DET) programs relevant to their area.

The Toolkit serves as a guidebook for the partners to understand how to start, implement and meet assessment and evaluation guidelines.

This Toolkit assumes no prior knowledge of DET implementation on the part of the user. Toolkit 1 is basically, "A Beginner's Toolkit for DET Implementation."

## How to use this Toolkit?

This tool can be used in its entirety, as a comprehensive manual to support the implementation of a DET Cluster. Each section provides a step-by-step procedure from pre-implementation, implementation, and assessment and certification of a DET program.

The toolkit is also supported with forms, standards, templates, and elements required in the DET program engagement.

Next Tool:

DET ORIENTATION

also interesting:

DET IMPLEMENTATION
DET Wiki

**Welcome to the DET TOOLBOX**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

IntroductionIntroductionPlaceholderA Main CharacterPlaceholderThe First EpisodPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Rethukevistravo

## Origins

Reth grew up on gallifrey with the Prydonians while going up he developed a permanent heart deformity Which could cause a heart attack in his right heart lucky for him he only experienced 5 of them in his life time most of them happened when he fought at the end of the time war. He was sent out on space in a type 89 TARDIS to draw fire from the Daleks away from Gallifrey when Gallifrey just vanished in a flash of light along with most of the Daleks. Out of confusion, he looked out of the TARDIS only to be shot by a surviving Dalek causing his first regeneration.

Freshly regenerated he locked down his TARDIS and headed to deep space to comprehend what just happened to his home. "Was it the Daleks that did that? Using a secret weapon taking everyone with them? Or was it a forbidden weapon that the counsel used?"

He stayed in deep space for a good 4 weeks before leaving back to where Gallifrey once was with bits of Daleks and TARDISes floating around.

He just sat there looking at the monitor pondering on what could have happened to it. "A planet just doesn't disappear without a Trace it must have been transported somewhere!" He used his ship to  scan where Gallifrey once was "Artron Energy? The Timelords must have moved Gallifrey but how?” scans indicate multiple TARDISes moved it...no its from the same TARDIS but from different times! Who would do this? No why would they do this?! This makes no sense! We were gonna win the war, we were this close!" He pressed a button and his TARDIS was off to the last place the Artron Energy led. When he landed he scanned the planet to learn that it was a fully established level 5 planet called Earth “the Artron Energy is everywhere, different places times whoever they are they seemed to be obsessed with the planet. I  know where to look for them now, Earth.”

## Weaknesses

* Fire
* Very bright flashing lights
* Frequencies over 3000 HZ
* Heart attacks in the right heart

## Equipment

* Modified Dalek gun
* Sonic welder (can be used as a ratchet wrench)
Industry Immersion

Cover

Through industry immersion, students are
given the opportunity to practice the theory they have
learned in the classroom in the workplace. The industry immersion also exposes
students to actual workplace settings,
contributes to the students’ understanding of their career opportunities and
knowledge of company values.

The implementers of the DET program, specifically the industry partners, should be involved in
the selection of the trainees/ students who will undergo immersion in their
respective workplaces.

This can be done through face to face interviews
of the students to ascertain their commitment and interest to be part of dual education and training.

In implementing the industry immersion, it is highly
recommended to use the Industry Immersion Guidebook developed by the K to 12
Plus Project on
The Golden Emperor (Dalek)

## Origins

Direct descendqant of the great Silver emperor, The Golden Emperor is one of the finest Human Daleks ever produced, bred to be a leader, he reached the rank of supreme after leading the 5th conquest army in a successful campaign against the original daleks and driving them from the Bith System. He then rose to the rank of Emperor after the Silver Emperor perished destroying a Cyberman tomb rooted on Wasoid. He chased the remaining survivors out of their territory and then built up his forces before launching a great campaign of expansion, conquering several star systems in a few years time and splitting his legions into individual conquest armies, each with their own colours and livery.

## Weaknesses

Does not fight as much as his brethren anymore, eyestalk is vulnerable point and because of the large dome, the flight is much more restricted

## Weapons

Type 7 Dalek atomic neutraliser (Emperor Class)
Artemis' Guards

Drawn by Veritas

## Description

The Artemis' Guards (Or Guards for short) are a direct relative of the species known as the "Reapers". Similar to how the Reapers guard paradoxes, the Guards guard the ever-moving edge of the universe. They do not allow anyone to cross over the edge at any cost. What happened when the edge is crossed is unknown as no one has ever been able to pull it off. What is known, however, is what the Guards are capable of. They can travel at the speed of light and are armed with razor-sharp teeth and claws. Their scythe-like tail is capable of puncturing the hulls of spaceships, as well as decapitating and delimbing individuals. The Guards travel in swarms of several thousand at a time, leaving members behind to fight off threats or to gather food or resources. Not much is known about the Guards beyond this, as all the crews that have been sent to investigate them have never come back alive...
The Good

## Origin

Rebecka Wynnefreede Goodryngton is angry, determined and intelligent. Which is out of the ordinary for someone with her troubled past.

She was born and grew up in a high-class family in a developing capital, she lived comfortably until she was about 6 years old, but at that point, life changed drastically.

She lost her sister in a suspicious accident and was abandoned by all. While pursued by strangers, she had to survive in a crazy world named Extramino.

But with her wits and cunning, she managed to find a new home and overpower anybody who's a hindrance. This has turned her into the woman she is today.

Now she's working as a travelling trader on different planets in different universes.

While she was on Earth to do some business, she got noticed by UNIT. But UNIT itself didn’t approach her at the time. She approached them. UNIT first wasn’t very eager to accept her.

When she realized so, she went out for herself to hunt down aliens and alien tech. UNIT Wasn’t very eager to have a rogue hunter out on Earth, so they accepted her, in the hope that they could, at that point, control her. She noticed that, as smart as she was, and played along. After some time she was sent to Cardiff, to investigate Torchwood.

That was when she appeared on the radar of Torchwood. Captain Jack Harkness saw that she would be a valuable asset. He let her in and she realized that she would be better off at Torchwood. Except, UNIT didn’t want to let her go, ‘cause they realized that if she switched sides, she would know everything about them and could bring them down. They tried to hunt her down, but every time a party reached her, she defeated them, time and time again. UNIT realized, that, If they would keep trying to kill her they would all be killed and that she would live. They couldn’t risk being destroyed, for the sake of the planet. So they let her go.

Now it's 2017 and she had been happily working at Torchwood for almost 5 years

## Abilities

* Scent-Communication

* Vast language learning rate

* Genius intellect
* Dense Bones

## Weaknesses

* Heavy Bones
* Distrusting
* Easily angered

## Looks

A unique quadruped with an oval head, a thin neck, six white compound eyes, a long trunk, feline ears and a sharp, hooked beak with two very long canines.

It has a long, stocky body, and four dragonfly wings, a heavy tail, four short, athletic legs and canine paws. The Mai's body is covered in thick wool, while its legs are covered in delicate skin. It is completely white.
Thomas

**Top Speed:** 50 mph

**Thomas** is a cheeky blue tank engine.

## Bio

Thomas is the No. 1 blue engine. He is a cheeky little engine who often gets into scrapes. However, he works hard and always strives to be a Really Useful Engine. He proudly travels his very own branch line with his faithful coaches Annie and Clarabel.
Lilith

## Origins

Several Type 105's were made during the Time War, many saw combat and devastated the Dalek opponents. Lilith on the other hand, was bred and designed to be a flagship for the Lord President himself. A weapon of devastation, a Tardis that could being a god to his knees. At least, that is what her creators had hoped for. No expense was spared during her conception. Her brothers and sisters are nicknamed Time Dreadnoughts, one of the most dangerous weapons made by the Time Lords. With her aggression programming, she showed no mercy to any who stood before her. Test after test she annihilated anything and everything put before her without so much as blinking. The scientist team were in awe of their work, everything coming together perfectly. Yet when the Lord President arrived, the two met face to face for the first time. Lilith gazed upon him while the President nitpicked and inspected her. Finally when the time came to bond, she looked him dead in the eyes and stated "You are a pathetic worm, your hand will never guide me".

Immediately the science team began rushing about, engaging defensive measures and restraints upon Lilith. The President scoffed and asked her one more time to bond with him. This time she responded with "You are more foul then a rotting Dalek carapace. I would rather suffer then allow you to touch my controls". Flabbergasted, the President immediately decommissioned the entire project. At first the order was given to execute and dismantle the Time Dreadnought. Yet they never seemed able to, Lilith was a project they worked so diligently on. In the end, they could not dismantle her. Though….doubtful she would have let them in the first place. Instead they placed her within a containment field, filed her project as TOP Secret, and placed a stasis effect over the Time Dreadnought. So she slept through the end of the Time War.

Until she woke and found herself staring at a blue eyed and brown haired Time Lady. It seemed she deactivated the field and unearthed her from storage. Without so much as a hesitation, this Time Lady released Lilith from her shackles. Once Lilith had been freed this Time Lady approached the Dreadnought, meeting eye to eye. In an instant Lilith saw who she was, all that she would be, and everything that had lead her to this very moment. And in response, Lilith spoke. "I have searched through all that is, all that will be, and all that was. You are the only one I find worthy of my presence"
Wilfred Mott

**Wilfred 'Wilf' Mott** was the husband to Eileen Mott, a soldier in World War II, father of Sylvia Noble and the grandfather of Donna Noble. He was a one-time companion to the Tenth Doctor, and would meet him again in later regenerations.

## Wilfred 'Wilf' Mott

### Aliases

Wilf, Paratroop One, He Who Will Knock 4 Times

## Biography

### 20th Century

#### WW2

Wilfred enrolls in the army underage to fight in WWII. He acted as a private in the 6th Airborne Division during 1948. Wilfred never took a life during the war.

#### After the War

Wilfred said that his life with his family after the war was the most wonderful time of his life, getting married and having children.

Sometime later, Eileen Mott dies.

### 21st Century

#### 2006 - 2008

Wilfred votes for Harriet Jones after the events of Aliens of London

On the day his granddaughter was getting married (The Runaway Bride) he couldn't come, as he had the Spanish flu

#### Meeting the 10th Doctor

On Christmas Eve in 2008, Wilfred meets the Doctor for the first time while stationed in a newspaper booth, being the only person in London (besides for the Queen) in fear of another invasion.

As a casual astronomer, Wilfred liked being on a hill near his residence and watched the stars through his telescope. He missed a lot of what happened during the events of Partners in Crime, but towards the end of the episode we see him delighted to find out that Donna is travelling with the Doctor.

Later on, he would commonly appear in some of Donna's adventures with him (The Sontaran Stratagem, The Poison Sky, The Stolen Earth, Journey's End) and promised to keep her secret.

At the end of Journey's End, Donna's memory of the Doctor is wiped, and Wilfred discusses with the Doctor to help keep him a secret from her.

#### The End of Time

During the events of the End of Time Part 1 and 2, Wilfred once again meets the Doctor, and goes on an adventure with him to stop the Master from conquering humanity. During all this, Wilfred gets stuck in a semi-broken booth, that if tampered with even slightly will leak radiation inside. The 10th Doctor saves him, but by doing so absorbs the radiation. This causes him to regenerate into the Eleventh Doctor. He gives Donna a lottery ticket with the answer at her wedding, and turns away as Wilfred salutes him.

### Alternate Timeline

In an alternate timeline explored in the episode Turn Left, Wilfred and his family evacuate London as previous events take place but without the Doctor, leading to disaster.

## Appearance and Personality

Wilfred is an old man with a beard who usually wears a brown jacket and red beanie. He has a very kind hearted and caring personality, with a fascination of the universe and knack for adventure.
The Forbidden

Art by @Something, a single Forbidden leader.

## Species Overview

### Appearence

The Forbidden have many forms across their travels, however, they mostly manifest as human beings, with black smokey hands, whiter eyes, and cream claws.

## Culture and Way of Life

Unknown, though, to date, they appear to be peaceful when not threatened.

## Weaknesses

**[PURGED]**, *just like how Earth will be*
Introducing... Erois! (Event)

## Trailer

The planet Borilia, home to the Tribes of Boal where many space travellers end up frequenting because of their good relations and mutual respect. One day the planet goes silent, and upon visiting it you may find that the Tribes have vanished.

Investigations of the planet show a great deal of time distortion, and why are there black ink-like substances covering patches of the planet’s surface?

It’s a race against time as a being of mass power is powering up to feast again, and his name is Erois...
War Master

## Origin

The Master grew up in the House of Oakdown on Gallifrey. He was taken from his family at the feeble age of 8 for the selection process and shortly after turned mad due to a rhythm of four beats being permanently scarred in to his mind from staring in to the untempered schism.

The Master became friends with the First Doctor on the first day of the academy, and they were both tutored by Borusa. They also made a friend called the War Chief as well, during their first day. Both him and the Doctor had shared a strong bond due to the similarities of their childhood, but there were a few exceptions, eg how the Second Doctor claimed that his childhood friend had enjoyed being scared of the dark a little bit too much.

There have been other incarnations of the Doctor which have recalled childhood memories with the Master too, such as the Third Doctor explaining how they were practically inseparable due to their interests, and how they’d like to break the non-interference policy laid down by the Time Lords. The Twelfth Doctor recalled that he and the Master had a pact to explore every star in the universe.
Later on, on the day the Doctor had left Gallifrey, the Master became desperate to know where his childhood friend had went, but to no avail. Ultimately, he also followed in the Doctor’s footsteps on the same day and stole a Type 45 TARDIS whilst the Quadriggers were still working on it. Another Time Lord stated that the Master really left Gallifrey as there wasn’t enough occurring on the planet, and it was too peaceful for him.
Although the Master was able to write out most of his work within the Time War, he fought in the battle of Keetol and helped the Time Lords create one of their first victories against the ruthless Dalek Empire.

At some point, in his sixteenth incarnation, he regenerated in to a small child and created an alliance with the War Doctor, agreeing to end their old ways of fighting. The alliance was only temporary however, during the period when the Daleks had allied themselves with the Cyclors (extra dimensional beings). The 16th Master ended up ultimately regenerating after being struck by a temporal bomb; and turned in to The War Master. The Master was separated from his TARDIS, and was forced in to working with the Daleks. He was sent to Gardezza where he posed as the Doctor; hoping the immense reputation held within that title would help him gain trust amongst the Gardezzans. After some searching, he discovered his TARDIS on the planet and betrayed both the Gardezzans and the Daleks, escaping away in his TARDIS.

## Abilities

* Regeneration.
* Manipulation.
* Hypnotism.
* Telepathy.
* Deception and façade of kindness.

## Weaknesses

* The Doctor.
* Lust for power.
* Ego and overconfidence.
* Underestimation of others.

## Paraphernalia

* TARDIS.
* TCE - Tissue Compression Eliminator.
* Laser screwdriver.
* Sonic device.
The Interview Room

## What Is it?

The Interview Room is something created by a good member of us; Tem.

To know more about this cool project I, Doc, asked him a question.

### What got you started with it in the first place and why do you do it?

Well, I started out of pure boredom and wanted to have something to do and why I do it is because I want to make the Interviews about members for other members so that they can get to know each other better
Iota's Past (Event)

## Iota's Past

### Run dates

October 30th, 2019. Cancelled December 30th, 2019. New start date to be announced, but sometime after February 2020

## In Character

### Main Enemy

Unknown, unknown, and Iota (Second Incarnation)

### Location

Torchwood, 21st century. Moving onto unknown

## INFORMATION

**This event has been indefinitely postponed for major rewriting. The story is changing, the length is changing, and these things take a lot of time. For more information DM Veritas.**

## Trailer

On Gallifrey, there is life after death for the Time Lords. A
powerful computer called the Matrix is capable of containing billions
of dead Time Lord’s consciousnesses. It harness it as a way to
predict the future and make suggestions on how to avoid catastrophe,
nd the Time Lord’s demise.
In just so happened, that a Time
Lord was returning to his post after a much n-eded leave from the
great machine. He had only been gone for some months, and his post
looked to be in much to sathe me state as he had left it in, expecepfor
one thing. On his chair, was a primitive device, a voice recorder.
He, being puzzled by it, carefully walked over to it, and picked it
up. He held it up to his face and examined it thoroughly, trying to
figure out if it was a trap, one that could kill him on the spot. But
upon finding nothing, he pressed a button and a female voice emitted
from the device.

“... Greetings, whoever you are... My name is
Veritasavbylegeseveris, I’m a Time Lady from the planet Gallifrey
in the constellation of Kastabourious, and a proud member of the
Prydonian chapter. I-- I’ll try and get to the point.”

Her voice
sounded strained and desperate, she took a long sigh.

“I have a
TARDIS, a sentient time machine, she’s a type 103 by the name of
Iota. She and I went travelling together. But on one of our trips,
she took me to an uncharted alien planet, it was completely abandoned
and in ruins. But, but something went wrong..!”

her voice became
even more desperate, and almost on the verge of tears

“She was
infected with something, something only that could infect a TARDIS.
It messed up her data banks! It messed up who she was! She became
grey, and reverted back to her wartime self, the Iota I never wanted
to see again, the Iota \*she\* never wanted to see again.”

She
paused to catch her breath

“Long story short, I’m about to try
something very dangerous, and-- and I don’t know if I’ll ever see
my TARDIS again, but, if Iota ever find this, tell her-- tell her
that this is the story of how I died.”

The Time Lord
froze, he glanced at the Matrix’s records, then, ran for the High
Council.
The Last of Them (Event)

## Trailer

*The horrifying wail of a siren filled the night’s sky that hovered over the colonist world of Ykip. The small colony of human beings, men, women, and children alike all fled for cover. This wasn’t just some stellar storm or whirlwind, no… no, they were under* ***attack***.

*Sylvia, a mere teen herself, tightly gripped her younger brother’s hand as the two of them bolted for cover, ushered into a room by an adult--their hearts racing in unison. These attacks were becoming more and more frequent, but that didn’t ease the girl’s mind one bit. People were still dying, and every day her own life was put on the line.*

There would be no peaceful dreams of home tonight.

Rushing into the cold, deathly room, Syliva found a set of mats laid out on the floor, each with blankets folded atop. There were many rooms like this set up in the past few months, not bedrooms, though, hiding places. though, there was little time to rehearse within Sylvia’s mind, the enemy would be upon them in moments, or it could even have already arrived, the hourglass could have already run through.

Falling onto a mat aside from her brother, Sylvia flung out the blanket and draped it over her, covering most of her body. Becoming as motionless as she could, laying there on the ground, the huffing of her shallow, frightened breaths became one of the only noises heard--that and her rapidly beating heart.

Settling in her silence and in the dark, Silvia closed her eyes tightly, trying her best to tell herself that everything would be alright, that she would survive this, that the whole settlement would survive this. Afraid, though, Silvia peaked open her eyes, her curiosity getting the better of her as she peeked her head out from under the covers. But, gazing out, her jaw dropped and her eyes were wide with fright as she saw that it was already too late. A scream rang out as her brother was drawn by an invisible force from where he had been trying to crawl into the blankets. Grasping at his neck, Silva could only choke back tears, mortified as her gaze locked on the scene portrayed before her.

Unable to scream for help, unable to move lest she herself perish, Sliva could only watch in horror as she knew that she was watching her brother’s last moments of life--lest she witnesses her own.
A Miniscope of Things (Event)

## A Miniscope of Things

### Participating Characters

Spencer Griffiths (NPC), River Song, Freyja Steam (Pre-Never As It Seems (Event), Cynthia Carver, Yekz, Johnson, Ella Stone

## Trailer

*Systems failing around the ship’s crew as smoke rose around them. A once lively vessel, about to be reduced to ashes. Its precious cargo would be ruined, but at least no one would ever find out what those goods were. The unearthly captain and crew darted around fervently, trying their best to save their ship. Though, there was nothing they could do. TIme had sealed their fate long ago.*

“Starship crashing in… two.. minutes. Please seek shelter in the escape pods, and make your way to safety. Thank you, and have a wonderful... day...” *The ship’s computer echoed, before proceeding to lose power and die.*

*As screams filled the corridors, and all the escape pods failed to function, the ground of the pleasant English countryside became visible. As the ship impacted with the ground, the contents of its hold spewed everywhere, most being destroyed on impact.*

As the smoke cleared from the crash site, the bodies of the crew mauled beyond recognition, one lone device survived. Something that should have never been. The forbidden thing, and a prison for more than what one’s mind could possibly imagine.
TARDIS Team Iota (Complement Iota)

Iota's third console room

## TARDIS Origin

TARDIS Iota was born from Compassion in the middle era of the Time War. She was quiet in the cradle, thinking of her bright future. Ignorant to the war that Gallifrey was crippled by, Iota developed in a world of ignorance and peace. She had all of Time in her hands, and her imagination and dreams were the only limits to what she could do. Iota had many siblings, whose presence filled her with great joy. They were her only friends, although, they never exchanged a word.

Not too long after that, Iota was forcefully bonded with Cardinal Omnicron, a soldier who was ready to face the Time War. He was accompanied by a crew of six younger Time Lords; Isha, Flavia, Sandar Rundgar, Benny, Pressius, Greydred, and Rullpax. Iota spent a good amount of time with them all, however, most of her crew were killed, in addition to Omnicron, during a surprise attack from the Daleks.

After that ordeal, Iota was left in a TARDIS repair bay on Gallifrey for almost 300 years. During that time, Iota met Veritas and eventually came to bond with her over the course of 100 years. Shortly after Veritas' graduation from the Academy, Iota and Veritas ran away from Gallifrey, going to many far and distant places, and meeting new and interesting people.
Mia Henderson

## Origins:

Sheltered her all entire life by a pious mother who worked for an exporting company, Mia hasn't done much in the way of actually living as a kid. Mia's mother would be very strict and harsh towards her from a very young age. Her father worked as a metropolitan police officer and as a result, would not be home often enough and had little to no knowledge of the borderline abuse that his daughter was going through. Mia would be punished very severely for small things like inviting friends around or breaking a curfew of 18:00 PM. Her father, however, would finally start to notice these changes and at age 15, her parents divorced and she lived with her father. Soon after she attended college and got a part-time job at a cinema, funding her needed tools, including pencils, pens and such

## Weaknesses:

Mia's headstrong personality and smart mouth can sometimes get her into serious trouble. She has virtually no filter when she wants to speak her mind
TARDIS Team Oblivion

* Interior
* Exterior

## TARDIS Origins

Oblivion was “born” not too long after the start of the Time War. He was calm and peaceful, not demanding much of those around him. He grew up strong. Shortly after Castellan Rhylus’ graduation from the Arcallian Academy, Oblivion became bonded with Rhylus and acquired a crew. The two didn’t go anywhere major as Rhylus was stationed on Gallifrey for a long time until he became Castellan.
Not too long after being bonded, Type 102s became a thing, and Castellan Rhylus outfitted Oblivion with 102 parts, allowing him to speak freely. This increased his efficiency and made him a lot easier to work with.

However, shortly after Rhylus became Castellan, he went on a mission after a renegade Time Lady. Although, while Oblivion wanted for Rhylus’ orders, another TARDIS reached out to his mind. Iota was her name, and Oblivion quickly came to like her. The two didn’t see each other much after that, but not on purpose. Iota understood Oblivion, as Oblivion understood Iota. They worked well together, and were a good team. Oblivion misses her...

Although, with the renegade made a renegade no more. Oblivion is primed for flight and adventure as Castellan Rhylus prepares for not only for the return of someone he loves dearly, the two prepare for vengeance on the name of one they both hate-- and it can only end in death.
George Perkins

George Perkins

## Origin

George was born to James and Mary Perkins in 1920, in the town of Dover. James was a former Rhodesian soldier who fought in the Sinai and Palestine Campaign of the First World War, while Mary was a former servant for a Middle Class family in Brighton. George had one older brother named Scott. They enjoyed a peaceful childhood, and had a decent education. They enlisted together when the Second World War arrived in 1939. George was assigned as a gunner in a Matilda I, but had to abandon it at Dunkerque during the evacuation in 1940. He was promoted to the tank commander of a Matilda II in late 1940. In 1942, Scott was killed in action in North Africa, aged only 29, and in the following months, George became vengeful towards the Germans. In 1943, he was reassigned to the command of a Sherman VC Firefly nicknamed 'Cock O' the North', after the Duke of Gordon. He soon became friends with the gunner, Arthur, the loader and radio operator, Richard, and the driver, Henry. In 1944, the Sherman VC Firefly was deployed in Operation Overlord, the Allied liberation of Normandy.

## Paraphernalia

-Enfield No.2 Mk.1 Revolver

-Binoculars

## Vehicles

### Used by

George Perkins

The Sherman Firefly was a Medium Tank designed by the United Kingdom, and used by British, Canadian, New Zealand, Polish and South African forces in the Second World War. It was based on the American M4 Sherman, but fitted with the British 17 Pounder Anti-Tank Gun. 'Cock O' the North', named after the Duke of Gordon, was the Sherman Firefly that George Perkins was assigned to prior to the D-Day landings.