Items and Shops

Items cover a wide variety of consumables and equipment. Used well, items may be the difference between life and death in combat scenarios, or seal off all routes of escape for the hunted.

## Obtaining

Random, mid-tier tems have a chance of dropping from Crates around the station, along with mineral pallettes which bestow 20 credits to the collector. Items can also be purchased from various shops around the station, which come in 5 varieties.

### Crafting

Certain items can be crafted at the crafting station on level 5.

## Shops

Five types of shop exist in the game, and are available to all players:

* Explosives Depot
* Gadget Shop
* General Supplies
* Medical Supplies
* Weapon Rack

A sixth variety exists, called the Syndicate Relay Uplink. This shop is exclusive to Syndicate members, and contains a mix of the above items plus a few unique additions.

## Explosives Depot

### Locations

* On Z.E.T.A. (The Station):
	+ In the Reactor (Level 0), in the north-east wing of the top third, beside a steam vent
	+ In the Cargo Bay (Level 1), north-north-east of the rightmost column of ships
	+ In the Medical Bay (Level 4), in the north-western corner of the Gene Modifier room
	+ In the Weapons Bay (Level 5), in the west side of the southern room, beside a camera
* On Moon LZ-1486B:
	+ Beside the Armory in The Bunker
	+ In the bottom-right segment of The Cave, just above the Cave Tunnel
* On the Hammer of Thor (The Satellite)
	+ In the teleporter room, along the eastern wall

### Merchandise

Generally with explosives, damage decreases as targets get further from the blast epicenter. Specific damage values are listed if they are known.

Grenades have a throw range of 7, and are unlocked by rebooting the Armory.

## Gadget Shop

### Locations

* On Z.E.T.A. (The Station):
	+ In the Reactor (Level 0), in the north-east segment, to the right of the Self-Destruct switches
	+ In the Cargo Bay (Level 1), west of the Stationary Auto-Doc
	+ In the Living Quarters (Level 2), along the western wall in the bottom segment of the Marshall's Office
	+ In the Biosphere (Level 3), north of the Stationary Auto-Doc
	+ In the Medical Bay (Level 4), in the Gene Modifier room, north of the Gene Modifier
	+ In the Weapons Bay (Level 5), in the north-east corner of the top segment
	+ In the Mech Bay (Level 6), west of the Mech Factory
* On Moon LZ-1486B:
	+ In the Bunker, north of the Hi-Sec Door leading to the Moon's surface
	+ In the Cave, on the northern side of the bottom segment
* On The Hammer of Thor (The Satellite)
	+ In the Bridge, in the south-west corner

## General Supplies

### Locations

* On Z.E.T.A. (The Station):
	+ In the Reactor (Level 0), in the north-west segment, to the right of the Self-Destruct switches
	+ In the Cargo Bay (Level 1), south of the Recycler
	+ In the Living Quarters (Level 2), south-west of the door to the left segment
	+ In the Biosphere (Level 3), one to in the north-west corner of the Psionic Research Pens, one to the left of the Spacewalk Entrance.
	+ In the Medical Bay (Level 4), along the western wall of the Blood Tester room
	+ In the Weapons Bay (Level 5), north of the Vent Hatch
	+ In the Mech Bay (Level 6), south-west of the Mech Factory
* On Moon LZ-1486B:
	+ In the Bunker, in the south-west corner of the Armory room
	+ In the Bunker, in the south-west corner of the Mech Room
* On the Hammer of Thor (The Satellite)
	+ In the Landing Bay, in the north-west corner

### Merchandise

General Supplies Merchandise
 Power Cell
 Gold Fusion Power Cell
 Barricade
 Thermal Red Flare
 Repair Kit
Station Turrets, Barricades, ASDs, Deployable Turrets: 100%
Small Mech, Security Module: 50% (Hades, Kratos, Hermes)
Medium Mech: 25% (eg. Olympus, Orion, Dark Nemesis)
Large Mech: 10% (eg. Atlas, Charon)
TX-12 Star Cruiser: 25%
Blood Tester: 25%

## Medical Supplies

### Locations

* On Z.E.T.A. (The Station):
	+ In the Reactor (Level 0), in the north-west segment, to the left of the Self-Destruct switches
	+ In the Cargo Bay (Level 1), south of the Stationary Auto-Doc
	+ In the Living Quarters (Level 2), two in the bottom-middle of the starting room, one in the bottom segment of the Marshall's Office
	+ In the Biosphere (Level 3), one to the right of the Stationary Auto-Doc, one to the left of the Hi-Sec Door leading to the Psionic Research Pens.
	+ In the Medical Bay (Level 4), one on each side of the Stationary Auto-Doc
	+ In the Weapons Bay (Level 5), diagonal to the Weapon Upgrade Station
	+ In the Mech Bay (Level 6), south of the Vent Hatch
* On Moon LZ-1486B:
	+ In the Bunker, north of the Stationary Auto-Doc
	+ In the Cave, on the western side of the bottom segment

### Merchandise

It is important to note that Drugs (except Malberrio Cigarettes) and Med-Kits are changed by Healthcare Upgrades(Station Upgrades link pending). Injectable Drugs last 8 seconds for Security Guards, instead of 5.

## Weapon Rack

### Locations

* On Z.E.T.A. (The Station)
	+ In the Reactor (Level 0), south of the left side Power Link
	+ In the Cargo Bay (Level 1), north of the Stationary Auto-Doc
	+ In the Living Quarters (Level 2), in the north-eastern corner of the Marshall's Office
	+ In the Weapons Bay (Level 5), north of the Weapon Upgrade Station
	+ In the Mech Bay (Level 6), west of the Mech Factory
* On Moon LZ-1486B:
	+ In the Bunker, east of the Weapon Upgrade Station
	+ In the Cave, on the northern side of the bottom segment (beside the Gadget Shop)

## Unique Items

Some items cannot be purchased from shops, and are only available in certain locations or under certain conditions.

### Commander Card

Unlocks hi-sec doors, but cannot operate the Captain's terminals

### Android Remote

Gives the holder vision of the Android upon first use. Toggles the Android on and off with subsequent uses, acting as an uncounterable, indefinite stun.