Drill Man

**Drill Man** (ドリルマン *Doriruman*) is a Robot Master originally created by Dr. Cossack to dig in construction sites. When Dr. Wily forced Dr. Cossack to work for him, Drill Man was converted into a combat robot to fight against Mega Man in *Mega Man 4*, basing himself deep underground, in a mine shaft.

Like Crash Man, Needle Man, Fire Man, and Spark Man, with later ones including Napalm Man, Wave Man, Magma Man, Blade Man, Commando Man, and Impact Man, Drill Man has no hands. Instead, he has two powerful, all purpose drills made for grinding through solid rock and earth, which he incorporates into his attacking strategy- burrowing into the ground to avoid attacks, before leaping up from underground to ambush his foes. His Special Weapon, the Drill Bomb, is a powerful explosive with a built-in drill, launched from his arms to pierce into dense objects or armor, before detonating inside of them to cause the maximum possible damage.

Whilst Drill Man is diligent and a very hard worker, he can be dangerously haphazard at times- he dislikes doing calculations and planning ahead, and tends to rush his jobs whenever he gets bored. Despite often making dangerous mistakes such as damaging nearby gas pipes during his digging operations, he has a talent for finding things hidden underground- having received rewards for digging up hot springs and even a gold mine. His weakness is the Dive Missile, which can trace his heat signature and home in on him even when he's underground.

## CD Data

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## Official Appearances

### *Mega Man 4*

#### Attack Pattern

Drill Man's attack pattern can be rather tedious. He pulls from a pool of attacks randomly, but never repeats the attacks too many times. His first and primary attack is to drill underground, making him almost completely invincible. After roughly five seconds, he will emerge from where the player was standing in hopes of sharking them from underneath, though this puts him back in the arena. His second attack is to high jump in the player's general direction. His third and most complex attack is known as the "Drill Bomb Walk." He will walk forward in the player's general direction until he reaches a wall, but he will briefly stop after walking a set distance to fire a Drill Bomb straight forward in the player's general direction, though this will not change his walking direction. The Drill Bomb dings shots and will explode shortly after its release or when it hits a wall.

#### Weapon

Drill Man's weapon is Drill Bomb. When fired, the Drill Bomb moves straight forward. It will explode upon colliding with an enemy, upon hitting a wall, or if manually detonated by the player. Each shot uses 1 ammo.

#### Weakness

Drill Man is weak to Dive Missile. Unlike most other primary weaknesses, this weapon does three damage instead of the usual four. Dive Missile also cannot home in on Drill Man when he's underground, unfortunately. As with most other bosses, Drill Man takes three damage from a fully-charged buster shot and a fully charged Pharaoh Shot. While not a weakness, Rain Flush can be used to do damage to Drill Man while he's underground.

### *Mega Man III*

Drill Man is part of the second wave of 4 Robot Masters, which all come from *Mega Man 4.*

#### Attack Pattern

Drill Man's attacks have been enhanced. This primarily because his "Drill Bomb Walk" is made even more unpredictable, and harder to dodge as a result. Basically, Mega Man's shorter jump height means that jumping over Drill Man is nearly pixel-perfect. However, Drill Man no longer shoots Drill Bombs within set intervals, instead he just shoots them whenever he wants to. He won't always stop his walk at a wall and can instead stop it whenever he wants to go into another attack of his. He can also turn around mid-walk to follow the player, adding to its unpredictability. His other attacks aren't too much different: his jumps cover much more distance and his underground drilling doesn't make him invincible anymore. When Drill Man rises out of the ground, he does not have a contact hitbox until he resurfaces completely, making him easier to avoid. If the player is lucky, Drill Man will attack by drilling underground long enough that the player can defeat him without having to face the Drill Bomb Walk.

#### Weapon

Drill Man's weapon is Drill Bomb, which functions the same as in *Mega Man 4,*. The weapon once again retains its function of busting down breakable walls. Each shot uses 1 ammo.

#### Weakness

Drill Man's weakness is once again Dive Missile, and takes 3 damage from it. However, it is still unable to home in on him when he is underground. As with most other bosses, Drill Man takes 3 damage from a fully-charged buster shot. It's ideal to charge when Drill Man is underground.

## Trivia

* Ground Man was originally called Drill Man by his designer, *Rockman X* author Iwamoto Yoshihiro, but his name was changed because there was already a Drill Man.
* Interestingly enough, even though it is mentioned in some media that the Dive Missile can home in on Drill Man while he's underground, it's not the case in the actual game. The homing only works while he's above ground. (This could be a mistake.)
* \* As with the other Robot Masters in *Mega Man III,* Drill Man is not fought again because there are no rematches.