recursal/Fanatic-Fandom huggingface dataset:
Droga Ekspresowa S7

Droga Ekspresowa S7 - Oznaczenie

**Droga ekspresowa S7** – budowana w droga ekspresowa łącząca Gdańsk, Warszawę, Kielce, Kraków i Rabkę-Zdrój.

## MOP-y

* MOP Koszwały (kierunek północny; klasa II)
* MOP Mała Holandia (kierunek południowy; klasa II)
* MOP Mirówko (kierunek północny; klasa II)
* MOP Nowa Holandia (kierunek południowy; klasa III)
* MOP Sople (kierunek północny - klasa III; kierunek południowy - klasa II)
* MOP Liksajny (kierunek północny; klasa I)
* MOP Majdany Wielkie (kierunek południowy; klasa I)
* MOP Ostróda (kierunek północny; klasa II)
* MOP Grabin (klasa I)
* MOP Olsztynek (kierunek północny - klasa III; kierunek południowy - klasa II)
* MOP Lutek (kierunek północny; klasa I)
* MOP Witramowo (kierunek południowy; klasa II)
* Odcinek Napierki - Warszawa Lotnisko na etapie projektu, na dzień 15.11.2022 nieznane kierunki i klasy Miejsc Obsługi Podróżnych
* MOP Zakrzew (klasa I)
* MOP (klasa II)
* MOP Barak (klasa II)
* MOP Widoma (klasa I)
Rubberians

```
**Mutant 004**
**Threat Level-B**
**Codename: Rubberians**
**Locations: Global**
**Documented by H.S.G. Elite Morthy Duskus**

```

## Description & Biology

The **Rubberians** are 12 inches or 30 cm tall creatures that can run up to 1.2 mp/h or 2 km/h. These little creatures are made out of a rubber-like substance that is black and even sometimes grey or white (Color depending on what region they are in.). The **Rubberians** usually act similar to Humans as they walk the same way as we do, move the same and have a similar biological form.

Other then being made out of rubber and having no facial features, **Rubberians** are very different from humans. They do not seem to eat anything or have a true lifecycle. They also have the ability to quickly melt themselves and turn into a strange dark rubber liquid blob. In this blob form the can move twice as fast and are even able to morph into other shapes like mantises, snails and crabs.

**Rubberians** are normally passive to humans or creatures which are bigger than them, but they are extremely hostile to beings which are smaller or are the same size as them. **Rubberians** are nearly indestructible. Their weakness is fire. With fire it is also possible to remove the black liquid they cover things with.

## Behavior

They usually move in groups of 9 - 30 and very rarely do they travel alone. The purpose of their group size and journey is to take over more locations by covering those places with their rubber substance which then overtime becomes hard and acts as the new home of the **Rubberians**. This black substance they create is identical to the substance or material they are made of. It is likely that they do it by spitting, but instead of a regular spit, it is a spit which can alter any place to their liking.

The only evidence of them even having a lifecycle is that they stick rubber balls onto the rubber material they created on the places they invaded and then about a couple hours later a new **Rubberian** pops out. It is theorized that they reproduce asexually, but after a few autopsy results from H.S.G. it seems that they don't even have organs.

## Rubberian Civilizations

Like Humans or other animals, **Rubberians** also have their own small pockets of civilization. They have covered a few cities with the black rubber substance and have claimed these territories as their own.

```
**Northland - Located in East Germany.**
**Meditopia- Located in Morocco, Algeria and Tunisia.**
**Empire of Zeria** - Located in Indochina and Thailand.
**Notostan - Located in Central Asia.**
**Dirastan** - Located in Angola and the Congo.

```

## Rubberian Wars

Also like humans, the **Rubberians** also have wars of their own.

Communities of **Rubberians** fight against other **Rubberians** over territory. They usually fight these wars by using flammable materials and throwing it at their rivals.

```
**War for Africa - Meditopia vs Dirastan - Meditopia Won.**
**Great Asian War - Zeria vs 4 unknown nations - Zeria won.**

```

**Note:** These are currently the only known wars the Rubberians have taken apart of, more wars will be listed once discovered.
Oznaczenia autostrad i dróg ekspresowych

**Ten artykuł ma pomóc w odróżnianiu typów dróg.**

### Drogowskazy:

Drogowskazy na autostradach mają niebieskie lub w wyjątkowych przypadkach zielone tło. Drogowskazy na drogach ekspresowych mają zielone tło. Przykłady oznaczeń:

Autostrada A6 (w kierunku wschodnim) oznaczona jest znakami z zielonym tłem:

### Numeracja i znaki:

Drogi ekspresowe numerowane są znakiem o czerwonym tle, z białym numerem zawsze poprzedzonym literą S oraz miniaturką znaku D-7 stosowaną wyłącznie w przypadku drogowskazów wskazujących kierunek dojazdu do drogi.

Autostrady numerowane są znakiem o czerwonym tle, z białym numerem zawsze poprzedzonym literą A oraz miniaturką znaku D-9 stosowaną wyłącznie w przypadku drogowskazów wskazujących kierunek dojazdu do autostrady.

* Znak D-7 oznacza drogę ekspresową
* Znak D-9 oznacza autostradę.

Znaki D-7 i D-9 występują na drogowskazach wskazujących kierunek dojazdu (miniatura), przy zjazdach z węzła na drogę, oraz przy zmianach kategorii (wyjątek stanowi zmiana kategorii drogi na węźle drogowym, w takim wypadku znak D-7 lub D-9 nie zawsze występuje).

Przykłady:
Андрейка

**Андрейка** — мальчик из прошлого, встреченный главными героями.

## Внешность

Худощавый мальчик со светлой кожей, бирюзовыми глазами и светлыми волосами. Носит белую рубаху с заплатками, синие штаны и лапти. Вокруг головы обвязан шнурок.

## Характер

Андрейка добрый и не держит ни на кого зла. Всегда отзывчив и готов прийти на помощь. Лишён негативных качеств. Андрейка много знает об истории и святых, так что часто служит гидом для главных героев.
Сергий Радонежский

**Сергий Радонежский** — один из главных персонажей, основатель Свято-Троицкой лавры.

## Внешность

Высокий и худой мужчина со светлой кожей, синими глазами и седыми волосами и бородой. Впервые появляется в дорожной одежде светлого цвета и красном плаще. Далее появляется в чёрных монашеских одеяниях.

## Характер

Мудрый и добрый человек. Никому и никогда не отказывал в помощи. Выступает духовным наставником героев.
Гена Мышкин

**Гена Мышкин** — одноклассник главных героев, друг Димы.

## Внешность

Высокий и толстый мальчик со светлой кожей с веснушками, карими глазами и светлыми волосами, подстриженными под ёжик. Носит фиолетовую футболку и болоневый жилет болотного цвета. На правой руке у Гены чёрная повязка с рисунком хмурого лица. Одет в длинные джинсы и белые кроссовки с разноцветными шнурками.

## Характер

Гена не самостоятельный и ведомый, который подчиняется более активным и напористым людям. Очень труслив и его легко испугать.

## История

### Мультфильм

Вместе с остальным классом приехал на экскурсию в Свято-Троицкую лавру. Когда Дима предложил одно из двух: поиски клада или экскурсию, Гена выбрал первое. Он понёс на себе друга, чтобы быстрее проследить за Гошей. Спустившись в подземелья Уточьей башни, Гена включил фонарик, но Димка приказал его выключить, ведь так их мог заметить Ежов. Он струсил зайти в портал, а потому убежал.

Генка первым встретил вернувшихся из прошлого ребят и сказал, что Инна Сергеевна уже всё знает о них. Когда он разозлился на Профессора, Дима и Настя вступились за друга.
Mutant-Admin

**This page is a candidate for rewrite.**

**Reason:**  This page just sucks as a joke page (which it is), please 07, rewrite this.

This page may need more detail, elaboration or some SPaG fixes.

*Remember to check what links here and the page history before deletion.*

**Mutant-Admin**
**Level: APF**
**Codename: ███████**
**Documented by H.S.G. Elite Morthy Duskus**

## Description, Who cares about Biology and Behavior, nobody reads those.

███████ is the most superior being of the entirety of Uracene, it can control space, matter and time itself, therefore nobody can physically defeat it whatsoever. ███████ is the most nicest creature in the Uracene Era as well, luckily. But it could easily obliterate the entire Uracene and Humanity with a single blink.
Whether you like it or not, ███████ can destroy Thy God Of This Universe and any other eldritch god, but it doesn't choose too because it simply is passive and likes playing fucking checkers with Thy God Of This Universe. ███████ will cause ultimate destruction if pissed off, it makes the four horsemen of the apocalypse look like nerds!!!!!!!!!!!!!!!!!!
███████ also fucking hates DeadFace and other people who support doxing, NFTs or any other bullshit on the internet.
Unless you support doxing and NFTs then ███████ shall not judge you for who you are... okay if you are into feet he might but if you like anything else that isn't doxing, nfts or a foot fetish then ███████ shall not judge you.

## Locations

███████ is everywhere bitch!!! get fucking destroyed! **cue airhorns**

## ███████

█████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ -███████, 2098
Miejsce obsługi podróżnych

**Miejsce obsługi podróżnych** (MOP) – jest to miejsce przy drodze ekspresowej lub autostradzie wyposażone w miejsca postojowe dla pojazdów oraz w obiekty służące zaspokajaniu potrzeb podróżnych. MOP-y podzielone są na trzy klasy:

1. Klasa I – o funkcji wypoczynkowej: parking, obiekty wypoczynkowe (m.in. place zabaw, ławki) i łazienki, często występują małe obiekty gastronomiczne (lub automaty vendingowe) i urządzenia bankowe (bankomaty),
2. Klasa II – funkcja wypoczynkowo-usługowa: stacja paliw i obiekty gastronomiczne (głównie bary szybkiej obsługi z Drive-Thru), oraz wyposażenie jak w MOP-ie klasy I.
3. MOP klasy III – o funkcji wypoczynkowej i usługowej: wyposażony w obiekty charakterystyczne dla klasy I i II, ponadto w MOP-ach klasy III występują obiekty noclegowe.

Nie należy utożsamiać prywatnych stacji paliw lub punktów zbiorowego żywienia (barów) na drogach niższych kategorii z MOP-ami

### Proste schematy polskich MOP-ów różnych klas:

Schemat MOP-u klasy 1Schemat MOP-u klasy 2Schemat MOP-u klasy 3
Droga Krajowa nr 3

**Droga krajowa nr 3** – droga krajowa klasy S oraz GP w Polsce, na terenie województw: zachodniopomorskiego, lubuskiego i dolnośląskiego, o długości 504 km, przebiegająca południkowo ze Świnoujścia do Jakuszyc.

Od czerwca 2024 r. cały przebieg drogi krajowej nr 3 ma stanowić droga ekspresowa S3. Obecnie na długości 404,7 km DK3 posiada status drogi ekspresowej (w tym 18,3 km odcinka wspólnego z autostradą A6), a dodatkowo dwa fragmenty jednojezdniowe o łącznej długości 5,4 km wybudowane zostały w standardzie drogi klasy S: obwodnica Międzyzdrojów (2,9 km) i obwodnica Wolina (2,5 km).

## Droga Ekspresowa S3

**Droga ekspresowa S3** – droga ekspresowa w zachodniej części Polski na terenie województw: zachodniopomorskiego, lubuskiego i dolnośląskiego o planowanej długości 470,6 km, wytyczona południkowo ze Świnoujścia do Lubawki. Jednocześnie stanowi fragment międzynarodowej trasy E65, leżącej w transeuropejskim korytarzu transportowym (TEN-T).

Obecnie trasa na odcinku Parłówko – Bolków jest drogą ekspresową. Na pozostałych odcinkach posiada kategorię drogi krajowej i jest zarządzana przez Generalną Dyrekcję Dróg Krajowych i Autostrad (GDDKiA). Docelowo na całej swej długości będzie posiadała klasę techniczną S. Została zaplanowana jako droga o przekroju dwujezdniowym, czteropasmowym. Najdłuższy odcinek znajduje się na terenie województwa lubuskiego (odległość od granicy z zachodniopomorskim do granicy z dolnośląskim wynosi 184 km).
Дима Дружинин

**Дима Дружинин** — один из главных героев мультфильма.

## Внешность

Высокий и подтянутый мальчик со светлой кожей, карими глазами и веснушками на лице. У него слегка растрёпаны коричневые волосы, причём несколько прядей из светлого цвета. Дима носит красную кофту с капюшоном, рукава которой всегда закатаны и жёлтую футболку с длинным рукавом. Он одет в узкие джинсы с подвёрнутыми штанинами и на ногах носит белые носки, зелёные кроссовки с белой подошвой и шнуровкой.

## Характер

Дима всегда старается быть заводилой класса и самым популярным. Хочет быть лучше других во всём, но это у него не всегда получается. Несмотря на эти качества, Дима остаётся добрым и отзывчивым мальчиком. Заботится о своей сестре и всегда ей помогает, когда та попадает в беду.
Забытое чудо Вики

**Добро пожаловать на Забытое чудо Вики!**
О мультфильме «Забытое чудо»

Это онлайн-энциклопедия о **Забытое чудо Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Drakin Forging

## Tools

*\*Apply these tools to any Arramoran gear that has already been Tinkered 20 times.*

### Drakin Forge Hammer (Armor)

* Cost: 5,000 Scalemarks
* Allows five additional tinks
* Increases total Mirra Slots by one

### Drakin Forge Weapon Hammer (Melee Weapon)

* Cost: 5,000 Scalemarks
* Allows five additional tinks
* Increases total Mirra Slots by one

### Drakin Forge Whittling Knife (Missile Weapon)

* Cost: 5,000 Scalemarks
* Allows five additional tinks
* Increases total Mirra Slots by one

### Drakin Forge Orb (Magic Caster)

* Cost: 5,000 Scalemarks
* Allows five additional tinks
* Increases total Mirra Slots by one

All tools found in Colosseum at the Drakin Forge.
Гоша Ежов

**Гоша Ежов** — один из главных героев, одноклассник Димы и Насти.

## Внешность

Полный низкий мальчик со светлой кожей, коричневыми волосами и карими глазами. Носит большие круглые очки. Гоша одет в оранжевую футболку, а поверх неё — в зелёное худи с принтом лабиринта. Носит коричневые штаны и чёрно-белые кеды.

## Характер

Гоша — настоящий ботаник класса, обладает широким кругозором и эрудицией. Его мечта — стать первооткрывателем. Не уверен в себе и не любит брать на себя ответственность, предпочитая положиться на товарища. Гоша любит поесть и у него всегда при себе большой запас конфет.
Gaerlan's Elemental Prism

This quest is an end-game grind for the best possible armor in the game: **Perfect Ascended Covenant Armor**.

### Walk-Through

* Head to the Abandoned Mines, then down the East hall. Take the first left to enter Gaerlan's Cathedral (Previously Xi Ru's Chapel).
* You will run up to the top of the Cathedral. Be sure to avoid the onslaught of Nether Bolts from Gaerlan's Protection totems.
* Once you reach the top, you will be face to face with Gaerlan. Make sure you and your group are ready for a hard fight.
* Recommended Group:
	+ One Tank - Shield + Multi-strike (CID would be best) Heavy Weapon is recommended
	+ Two DPS - Missile Weapons is recommended
	+ Two Healers

Gearlan is weak to Frost/Electric, and deals a ton of health drain damage. If you do not have a shield, stay as far away as possible.

* Loot drop: Elemental Prism (10% drop chance)
* Respawns every two hours

### Turn-In

When you loot an Elemental Prism, visit Kore Gladly in Adventurer's Haven. Hand him the piece of Ascended Covenant armor you would like to have upgraded, and he will infuse the armor with the Elemental Prism, and hand you a piece of Perfect Ascended Covenant armor.
Данзан и Заургадай

**Данзан и Заургадай** — старшие братья Борчи, антагонисты мультфильма.

## Внешность

Один из братьев худой и высокий, у него тёмные длинные волосы, заплетённые в несколько косичек. Носит большую шапку, болотного цвета меховой кафтан и серые штаны. Другой брат чуть ниже, но более крепкого телосложения и гораздо сильнее. Он одет в красный меховой кафтан, пояс с украшениями и зелёные штаны.

## Характер

Данзан и Заургадай полностью преданы своему отцу и оба являются свирепыми воинами. Худой брат более хитёр и коварен, пытался убить ребят. Сильный брат более добродушен, но легко впадает в ярость. В конце оба брата осознали свои ошибки и исправились.
Independence Day Quest

**When it's the 4th of July, ValHeel flies that Red, White, and Blue for all to see! First and foremost, we want to thank all of those who serve and who have sacrificed their lives to protect those of us who live in this country, to maintain our freedoms earned for us in 1776.**

## Independence Day Quest

* Head to the South East side of Hebian-To (40.0S, 83.8E)
* Kill Oppression, Subjection, and Injustice
* Loot their coins, then head to the Hebian-To Meeting Hall
* Turn the following coins into the correct NPCs
	+ Coin of Oppression - Liberty
	+ Coin of Subjection - Freedom
	+ Coin of Injustice - Justice
* They will give you a Symbolic Feather in return
* Once you've gotten all three feathers, hand them to Independence to receive:
	+ Cloak of Independence
		- +10% to Bonus Experience Earnings
		- +162 to All Ratings
		- Weave of Invulnerability I
World Bosses

## Mega Virindi

Located in the town square of Hebian-To

* 39.2S, 83.2E

## VooDoo MaMa JooJoo

Located in Wai Jhou

* 62.0S, 51.2W

## Dwayne

Located on the Beacon Tower in Sanamar

* 71.7N, 61.0W

## Black Death

Located on the Crater Platform (portal in Fiun Outpost)

* 95.7N, 56.6W

## Nuhmudira

Located in Isle of Songs portal near the top of the Mayan looking building (portal halfway down the hill in Holtburg)

* 42.4S, 91.0W

## Daybringer

Located in Tou-Tou

* 30.0S, 94.8E

## Prize

### World Boss Gem

* 10,000,000 Experience
* 150,000,000 Luminance
* 2,500 Reputation (Must be level 400+ to receive)

### Level 10,000+

* 50 Elorin's Blessings
* 50 Shemtar's Blessings
* 50,000 Reputation
Ninwah's Judgement

Head to the Uziz Meeting Hall. Speak with Prosecutor Welph. In this legal battle between yourself and a small child, you must destroy him for damaging your Mirra Gemstones.

Prosecutor Welph will give you evidence to present to the [not so] Honorable Judge Ninwah. If you have any AC Notes, hand that to him after handing him the evidence to increase your chances of winning the case.

You will receive certain bonus levels for each type of AC Note you hand in.

Repeatable once every 24 hours.
Cid's Invention

Starting at level 180, you will be able to assist Cid with his invention.

Speak with Cid in Ayan Buqar at **59.7S, 88.2W**.

```
Cid tells you, "I am working on a new invention. This will surely get me into SeeD!"

```

```
Cid tells you, "I am missing a couple parts, and they are hard to come by. Do you think you could help?"

```

CLICK YES TO CONTINUE WITH THE QUEST

```
Cid tells you, "Thank you so much! I am in need of two parts:"

```

```
Cid tells you, "I need a steel tube, and a blade hilt. Get me those things and my invention will be complete!"

```

```
Cid tells you, "I know there is a forge nearby, run by drudges. It can be quite dangerous, but I think you are quite capable."

```

```
Cid tells you, "You can find the forge at **57.3S, 88.7W.**"

```

Run to the Drudge Forge. Once inside, run upstairs and fight off the drudges. Pickup the Steel Tub and the Blade Hilt off the ground, then head back to Ayan Buqar.

Hand both items back to Cid.

```
Cid tells you, "Ah yes, here we are!"

```

```
Cid fashions the parts together with the rest of his invention.

```

```
Cid tells you, "It is complete! Try it out! Attach it to any sword you have. It will allow you to shoot bullets from a long range without needing a bow!"

```

```
Cid gives you Gun Blade Adapter.

```

Attach this to ANY melee weapon of your choice to fashion it into a Gunblade!
Glistening Node

Glistening Nodes are mineable only in Red Zones, specifically in Kou-an's Belt. When you mine a Glistening Node, you will receive a Glistening Ore. You will want to purchase a Rock Polishing Kit from Fispur van Archmage at the Kou-an Settlement. When you use the Rock Polishing Kit on a Glistening Ore, you have a chance to get a Purity 3 - 5 Mirra Gemstone.

Be careful as many people may be hunting for these Nodes, and it can get rather dicey out there.
Arctic Isle

## DISCONTINUED

A frozen tundra ruled by the shattered ice creatures is only for the strong of will and mind. The tundra is not meant for all, and it is not an easy fight either.

***Requirements : Level 3500 and P76***

There are six kill Tasks available with the following rewards:

There are six kill Tasks available with the following rewards:

* +30% level proportional experience
* +200,000,000 Luminance
* +8,500 Reputation
* and a chance at:
	+ +2 Destruction Rating (Cap 200)
	+ +2 Glory Rating (Cap 200)
	+ +2 Invulnerability Rating (Cap 200)
	+ +2 Temperance Rating (Cap 200)
	+ +5 Vitality (Cap 500)
	+ +1 World Rating (Cap 100)

You are able to earn any of these ratings up to 100 times.

More updates coming...
Isel's Revenge

### Walk Through

Formatted similar to Tradewind's Path Trials, Isel's Revenge is a level 400's nightmare!

♦️ 9 Unique bosses

♦️ Vicious New Vhorma creature adds

♦️ Incremental difficulty

You will definitely need a geared out uber crew for this Boss Dungeon!

Recommended

♦️ Minimum 6 fellowship

♦️ Maxed Ethereal Vhorma Armor (Infused) or Stacked Empowered Armor

♦️ Maxed Crafted Weapons or Stacked Empowered Weapons

♦️ Minimum 650 health

♦️ Strategic party build (Min two healers, one tank and 3 dps)

Directions

Make your way to the Decrepit Cavern. Behind the surface portal you can jump down. Fight your way to the mini boss High Acolyte of Isel. Loot Isel's Heart Fire (1 hr timer). Jump below to the Depths portal. Hand Isel's Heart Fire to Isel's Representative. He will hand you a ticket. Run down the ramps to Isel's Guard. Hand him the ticket. He will summon a portal, and you can begin Isel's Revenge.

Rewards

♦️ 50,000,000,000 XP

♦️ 15,000,000 Lum (possibly could go higher)

♦️ Three Empowered Champions Keys (9 total uses on Empowered ONLY chests, no T9)
Alternative Currency

```
PLEASE NOTE: PAGE UNDER CONSTRUCTION

```

### Linen

This is a currency resulting from turning in Trading Cards to Jo's Card Recycler at a 1:1 ratio.

Linen can be used to purchase Non-Prismatic Legendary Rare Cards for 250 Linen from the Non-Prismatic Card Dealer in the Marketplace. These cards can be upgraded to create an unlimited-use rare spell card. To create the Prismatic Legendary Rare cards, you must also purchase and use the Prismatic Enhancement Stone for 500 Linen. A list of each card and the associated Prodigal spell can be found on the Trading Cards page.

The most efficient method of obtaining Linen is to convert Vhorma Coins to Prismatic+ card packs and then recycle them.

### Vhorma Coin

The currency of New Vhorma. Awarded for completing quests or turning in items found on New Vhorma. Can be used to purchase materials to craft Vhorman armor and weapons (see Crafting for more details). These can also be used at the vendors in the New Vhorma capital, such as the Augmented Salvage Vendor who sells Prismatic+ Card Packs for 2500 Vhorma Coins, which can be turned into the Bulk Card Dealer for 100 Prismatic+ Card Packs, that can be used to create random Trading Cards that can be recycled and turned in to Linen in the Marketplace.

The best way to grind Vhorma Coins is to kill Island Shreths (E of Fort Terra) and loot their Island Shreth Hides, which can be turned in to the Shreth Hide Collector at the Fort for 100 coins each. There is no time limit on pickup or turn in.

### Carnage Token

Tokens awarded for killing certain powerful creatures. Carnage Token Notes are found on the bodies of various lesser boss creatures (see Dailies for more information) and can be turned in for 10 Carnage Tokens each into the Carnage Collector located in the Jungle Subway. These can be obtained by characters below level 275.

These tokens can be used to purchase mid-tier weapons, armor, and other items from vendors in the Jungle Subway that are very helpful prior to 275, at which point Empowered Armor becomes available. These items include things like foolproof salvage, slayer gems, and recall scrolls, among others. You can learn more about these in the Custom Armor section of the wiki. Most prices are very reasonable, so take advantage of this early and often.

### FireSpire Token

Tokens awarded for completing Isel's Revenge. Can be spent on legendary rare cards and rating enhancement stones at the Omni Vendor inside the Decrepit Dungeon.

### AshCoin

The crypto currency of ValHeel. There are vendors in the Adventurer's Haven that accept AshCoin for a variety of items, including infinite salvage and rares. Learn more about AshCoin on the ValHeel Trading Market page.

1. Dread Coin (Discontinued)

### Scalemark

Scales made of arken metal, dropped by mobs in level 10,000+ hunting areas. Used to purchase Drakin Forge Tools in Colosseum.
Цветочек

**Цветочек** — конь Борчи.

## Внешность

Молодой упитанный низкорослый конь солового окраса с гривой серого цвета и коротко остриженным хвостом. У Цветочка белые носочки на ногах и белое пятно на левой стороне крупа. На нём одеты фиолетовые седло и уздечка.

## Характер

Умный конь, хорошо понимает команды людей. Но при этом очень труслив. Цветочек обожает слушать современную музыку и всегда танцует при её звуках.
Aramorra Gear

## Lore

Arramora Gear is a legendary tier of item that was first created by blacksmiths from the Dread Islands. These blacksmiths were known for their exceptional skills in crafting the powerful Proto Gear. When they traveled to the Island of Arramora with Asheron and Nalicana, they continued to forge the gear.

However, their camp was soon raided by the creatures that lived on the island. The creatures were fascinated by the armor's craftsmanship and took as much as they could. After studying the gear, they began to forge their own version of it, using the power of the Menhir Shard that was located on the island. This led to a mutation of the armor, making it even more powerful and durable.

The unique quality of Arramora Gear is that it can be set with rare Mirra stones, making it even more valuable and sought after. It is known for its exceptional protection and strength, making it the choice of armor for many warriors and adventurers in the realm of ValHeel. The legacy of Arramora Gear continues to live on, as it is considered one of the greatest achievements of blacksmithing in the realm.

## Gear Qualities

### Arramoran Armor

* Level requirement 1500
* Gains Armor Level every level
* Attunes/Bonds at level 1
* TWO available Mirra Gemstone Sockets

### Arramoran Weapons

* Level cap 1500
* Base wield skill requirements:
	+ Melee: 480
	+ Missile: 445
	+ Magic: 415
* Gains weapon/caster damage every level
* Attunes/Bonds at level 1 and gains rend for the primary damage type.
* Gains Proc Spell at level 10
* Gains 3 cleave at level 20
* ONE available Mirra Gemstone Socket

### Arramoran Jewelry

* Level requirement 1500
* Attunes/Bonds at level 1
Adventurer's Haven

## What Is the Adventurer's Haven?

Adventurer's Haven is a Chapter Three area that can be accessed by using the portal in Dread Islands (level 350 level requirement). This area provides access to Living Proto Chests, the ValHeel Trading Market, and 3 unique dungeons each with their own kill task that can be used for farming prestige, XP, and luminance.

### Vendors

 Ianto
 ValHeel Keysmith
 Proto Keysmith
 Umbakara T'Chana
 Infinite Salvage Vendor
 Gavin TrueShot
 The Shop

### Dungeons

 Mega Rocky Crypy
 Infested Small Ruin

### Other

 Garbage Barrel
 Life Stone
 Allegiance Bind Stone
Custom Lootgen

### Tier 9

Our custom Tier 9 gear is an advanced version of Tier 8 as designed on Drunkenfell.

You find T9 gear by:

* Looting Chapter One or later areas.

### Empowered Gear

Our Empowered Gear is an advanced version of Tier 9, and includes multiple ratings, advanced modifiers, and additional cantrips.

You find Empowered gear by:

* Hunting for Valheel Empowered Keys in various mobs including Island Shreths and Hollow Venthors on the Island of New Vhorma.
* Go to Fort Terra on New Vhorma island.
* There you will find Empowered Chests to use the keys on and to loot Empowered Gear.

### Proto Gear

Our Proto Gear is not only an advanced version of Empowered gear, it is living. Proto gear has an item level of 500. At level one, all Proto gear becomes attached to you forever (Attuned/Bonded). As it continues to level, it's base stats increase, and you attain special skills/bonuses. Weapons gain rend, proc spells, and eventually a natural cleave (all weapon types). Armor gains additional bonuses and increased Armor Level. Jewelry rolls a 10% for proc spells including, but not limited to, Drain Health/Stam/Mana Other, offering increased durability during heavy fights in advanced areas.

You can find Proto Gear by:

* Starting Chapter 3
* Go to Adventurer's Haven
* And use Living Proto Keys (earned by running various quests for Chatper 3) on Living Proto Chests

### Arramora Gear

Our Arramora gear functions just like Proto gear, however, it has increased stats, increased ratings, and has sockets that can be filled using rare Mirra Gemstones.

You can find Arramora Gear by reaching Prestige Rank 50, Level 1500, and going to the southern half of Asheron's Island.

### Tinkering

Tinkering allows for up to 20 tinks on ValHeel. All rends and mechanical tinks need to be done in the first 10 tinks. Proto and Arramoran gear do not require Rend tinks as they auto rend at level one.
Ascended Covenant Armor (RARE)

Sold in the Lux Lounge for 180,000 AshCoin per piece or at Kou-an Settlement for 7500 Mirra Rings per piece, a full suit of Ascended Covenant Armor gives the wearer all seven of the Elemental Protection Sets, plus Hearty & Defender's Sets. The armor is Bonded, but is not Attuned and can therefore be passed between characters.

Level Requirement: 3,000

## Perfect Ascended Covenant Armor

You can attain Perfect Ascended Covenant Armor by getting Elemental Prisms from running Colosseum 2.0. Once you've gotten 9 Elemental Prisms, take them to Adventurer's Haven, where Kore Grandly can infuse your Ascended Covenant Armor with the Prisms. This will increase the armor level to 2,500 and defenses to 2.0. All ratings will be raised to +155 per piece.

Level Requirement: 8,000

## Black Ore Ascended Covenant Armor

You can attack Black Ore Ascended Covenant Armor by getting Black Ore from defeating bosses in level 10,000 dungeons located in the Colosseum waiting area. Once you've gotten nine black ores, take them to Adventurer's Haven, where Kore Grandly can infuse your Perfect Ascended Covenant Armor with the ores. This will increase the armor level to 3,000 and the defenses to 2.5. All ratings will be increased to +162.

Level Requirement: 10,000
Empowered Gear

ValHeel Empowered Gear is an advanced version of Tier 9, and includes multiple ratings, advanced modifiers, and additional cantrips.

You find Empowered gear by:

* Hunting for Valheel Empowered Keys in various mobs including Island Shreths and Hollow Venthors on the Island of New Vhorma.
* Empowered gear drops on New Vhorma mobs.
* Empowered chests can be found in Adventurer's Haven

### Armor

* Increased Ratings
* Increased Legendary Spells
* Increased Armor Level
* Level 275 Requirement

### Weapons

* Increased Damage
* Increased Legendary Spells
* 450+ Skill Requirement

### Casters

* Increased Damage
* Increased Legendary Spells
* 380+ Skill Requirement

All gear can be leveled 10 times to increase stats.
ValHeel Chapter Four

## Arramora (Level 1,500+ Recommended)

Arramora has been moved to the southern half of Asheron's Island. The quest line has been removed, and it is primarily an area for looting Arramoran Armor and Mirra Gemstones.

## Fractured Temples (Level 3,000+ Recommended)

The Temples of Enlightenment and Forgetfulness have been overtaken by vicious ice creatures. You can access them via Facility Hub 2.0.
Facility Hub 2.0

The Facility Hub has been recreated to be able to advance through the Prestige Ranks. Once you arrive, speak to Turk White and he will give you these instructions:

* Right Hall (Prestige Rank 11-25; Level 700+)
* Left Hall (Prestige Rank 26-50; Level 1,000+)
* Arramora (Prestige Rank 51-75; Level 1,500+) down the stairs and down the right hallway\*\*
* Fractured Temples (Prestige Rank 76-100; Level 3,000+) down the stairs and down the left hallway\*\*
* Kou-an's Belt (Prestige Rank 101-150; Level 6,000+) down the stairs and down the straight hallway\*\*
* Ashen Valley (Prestige Rank 151-250; Level 8,000+) same room at Kou-an's Belt
* Tower of Trials (Prestige Rank 26-150; Level 1,000 - 6,000+) Same room at Kou-an's Belt

These dungeons are quick ways to grind Experience, Luminance, and Reputation to continue to grow stronger and more capable to handle mobs down the road. Also, be sure to talk to Merril and Derril once you have completed ALL of the kill tasks on the right side (Merril) or the left side (Derril). They'll have a nice surprise for you.

\*\*Note: The portals to Arramora, Arctic Isle, and Kou-an Skerry are no longer there (despite what Turk tells you). This was a consequence of the most recent update. But do not fret - there are other ways to venture out to these higher level hunting areas.
Crafting

## Weapon Crafting

* Mine Chunk of Raw Vhorma from Vhorma Crystal
* Process it in Vhorma Forge
* Have Vhorma Refiner refine it
* Harvest Crystalized Wood from Crystalized Tree
* Hand to Crystalized Wood Vhormian Woodcrafter
* Use a weapon stamp of your choice on the Refined Bar of Vhorma (found on Vendor in Fort Terra)
* Attach the Refined Crystalized Wood to the Stamped Refined Bar of Vhorma to craft weapon

*Additionally*

* Purchase Elemental Imbue Stone (Found on Vendor in Fort Terra)
* Attach it to your weapon to get that elemental version of the weapon

## Armor Crafting

### Part I

* Mine Chunk of Raw Vhorma from Vhorma Crystal
* Process it in Vhorma Forge
* Have Vhorma Refiner refine it
* Purchase Armor Stamps from the Stamp Vendor in Fort Terra
* Stamp five pieces of Refined Bars of Vhorma with the respective stamps

### Part II

* Hunt Island Shreths, and collect their hides
* Take the Island Shreth Hide to the Terran Leathercrafter in Fort Terra to have it treated

### Part III

* Attach the Treated Shreth hide to each Stamped Refined Bar of Vhorma to create each piece of Vhorma Armor

*Upgrade*

* Loot Ethereal Essence(s) from Ascended and Descended Skeletons just west of Fort Terra
* Apply Ethereal Essence to a Refined Bar of Vhorma
* Apply Ethereal Infused Bar of Vhorma to a Piece of Vhorma Armor to infuse it with Ethereal properties (This will make it level 325 wield)

*Set Ethereal Vhorma Armor with Infusion Stones*

* Purchase Set Infusion Stones (i.e. Soldiers, Adepts, Archers, Defenders, etc) from Vendor in Fort Nassir
* Apply Set Infusion Stone to a piece of Ethereal Infused Vhorma Armor to craft it into a Set Piece
Hardcore Mode

This server offers something unique that you won't find on any other server, and that is our HARDCORE mode!!

When you create a new character, and turn your Exit Academy Gem to Jonathan, a prompt will pop up on the screen asking if you'd like to continue in Hardcore mode. If you click yes, you are agreeing to take the long and difficult road.

You won't have the luxury of:

* Bypassing to level 180,
* Getting level 1 - 8 spells instantly (1-3 only up front only)
* Partaking in Operative Tasks (Battle Pass)
* No access to Lux Lounge

You will have the luxury of:

* Higher XP rates
* Higher Lum Rates
* Bragging Rights

This is not a bot-friendly mode, although it is possible if you are willing to take a risk.
ValHeel Chapter Five

## Kou-an's Belt (Level 6,000+ Recommended)

Kou-an Skerry has been moved to the southern Direlands, and is now known as Kou-an's Belt. It is now a Red Zone where you can hunt greater creatures for passive rating increase, Arramoran armor, Mirra Gemstones, and possibly run into Encounters.

Talk to Mayor Ked in Kou-an's Settlement (it's a good idea to Lifestone Tie here).

As instructed by Mayor Ked, run to 20.5S, 86.4W and pick up the ripped parchments (there are 3) in the Blighted Bandits "camp". On the way, you could also pick up the 3 fractured key parts from Deceased Royal Guards and also one Acid Soaked Tentacle from Northren Grievers.

Come back to Mayor Ked and give him the 3 ripped parchment pieces. He'll ask for fractured key parts and try to mend them. He'll fail and ask for the Acid Soaked Tentacle. Give it to him and wait for him to succeed. Since he cannot activate the key himself, Mayor Ked will ask you to go to a Shaman in the Kou-An's Belt who will be able to activate the key. The Shaman is located at 20.2S, 43.9W.

Coming back to Mayor Ked again, he'll direct you to Cedraic's Tomb. The portal to the tomb is located at 26.1S, 81.1W.

When you get to Cedraic III's tomb, double-click the headstone. It will use the key and portal you to Mayor Ked in a different part of the Direlands. Speak with him. You will find that Mayor Ked is actually possessed by Cedraic III's spirit and you will have to fight him.

Once you have killed Cedraic III, loot the key and take it to Asheron at Asheron's Castle. He will reward you for your valiant victory: 10B exp, 300M Luminance, 50k AshCoins, 250 Elorin's blessings, 250 Shemtar's Blessings.

\*Note: While it's possible to run to Kou-An's Settlement and start the questline, Cedraic's Tomb is lvl 6000+.

(More to come)
Prologue

There are three "Prologue" Dungeons that help transition quicker from starting up to our Custom Content.

* Brighteyes' Pet Paradaise (Level 180 - 225)
* Sclavus Stronghold (Level 200 - 275)
* Advanced Drudge Hideout (Level 180 - 225)

The original Prologue has been removed as it was not longer needed after Release v4.00.
ValHeel Trading Market

## What Is the ValHeel Market?

Bring all of your AshCoin to the ValHeel Market in Adventurer's Haven. Here you can invest your AshCoin, ValHeel's "Crypto Currency", for big gains. You can then work the fluctuating market (represented by ratios; 1:1, 1:2, 1:3, 1:4, 1:5) by trading your AshCoin. The market will send out a Global message of what the ratio is. Just like a real market, it fluctuates constantly.

## Market Hours

* 8:00 AM - 12:00 PM EST
* 8:00 PM - 12:00 AM EST

## AshCoin Notes

AshCoins are not natively transferrable, however, you can purchase AC Notes in the following values:

* X AC Note - 1,000
* L AC Note - 5,000
* C AC Note - 10,000
* D AC Note - 50,000

## Large Investment Exchange

You can make daily Large Investments with the Note Exchange. These are Large Value Investments, and with higher reward comes high risk. With every trade you made using AC Notes, you run the risk of not receiving a return on your investment. The higher Reputation you have, you are able to minimize your risk.

AC Note investments are restricted on how many trades can be made a day.

* X AC Note - Once per hour
* L AC Note - Once per two hours
* C AC Note - Once per four hours
* D AC Note - Once per day

## Material Investment Portfolio

You can invest various materials into your MIP. As you invest more, your MIP strength increases, allowing you to cash out for bigger pay days. The list of materials will be continuously growing. The current list is:

* Chunk of Iron/Steel Ore (mineable in various Facility Hub 2.0 dungeons)
* New Vhorma metals (raw chunk of ore, crude vhorma bar, refined vhorma bar, ethereal vhorma bar)
* Glistening Ore
* Mirra Gemstones
* Black Ore (rarest material in ValHeel; yet to be discovered)

Players may submit legitimate material addition requests. If a submission is made, please provide the Weenie ID # which can be found on https://www.lifestoned.net/weenie (simply type in the exact name of the item then search). *Bags of salvage will not be accepted* For information on how it works, speak to the ValHeel Exchange Manager. This is currently in the experimental stage, so values and items accepted may vary
Variable Gems

## Variable Purified Gems

### Purified Experience Gem

This gem is givable. Depending on how much Reputation you have, this gem will give you a varying amount of Experience.

 Level 200 - 299
 Level 300 - 399
 Level 400 - 499
 Level 500+

### Purified Luminance Gem

This gem is givable. Depending on how much Reputation you have, this gem will give you a varying amount of Luminance.

 Level 200 - 299
 Level 300 - 399
 Level 400 - 499
 Level 500+

### Purified Reputation Gem

This gem is givable. Depending on how much Reputation you have, this gem will give you a varying amount of Reputation.

 Prestige 25 - 49
 Prestige 50 - 74
 Prestige 75 - 99
 Prestige 100+
Operative Tasks

## Operative Tasks (Battle Pass)

### How it Works

1. Speak with the Operative Handler in Adventurer's Haven. He will request 300,000 AshCoin for an Operative Directive.
2. Once you have your Operative Directive, you will run Approved Kill Tasks (See list below)
3. Each kill task you are able to complete will reward you with 5,000 Operative Marks, these will be used to redeem your Operative rewards, up to 10 levels total

### Details

* You will have 10 levels of rewards to work through, the amount of Operative Marks needed will increase by 50,000 for each ascending level, starting at 50,000 for level 1, and up to 500,000 for level 10
* Your rewards will be the same each level, but will increase in amount
	+ Rewards are subject to change month to month pending community vote
* You will have 30 days to complete 550 kill tasks in order to get all 10 levels of Operative rewards
* Remember that you will still be restricted by prestige and level depending on where you can complete kill tasks, so strategize

### Approved Kill Tasks

* All Prestige based dungeons including:
	+ Adventurer's Haven Prestige 1 - 10 Kill Tasks
	+ Facility Hub 2.0 Prestige 11 - 50 Kill Tasks
	+ Arramora Kill Tasks
	+ Fractured Temple Kills Tasks
	+ Kou-an Belt Kill Tasks
* More Kill Tasks may be constructed pending necessity
Raise Your Ratings

### Ways to **Raise Your Ratings** on ValHeel

ValHeel is a world that revolves around power, and raising your ratings is the most effective way to acquire more power in ValHeel. There are several ways to go about raising your rating past EoR content.

#### Custom Armor

Custom armor, including Tier 9, Empowered, Proto, and Arramoran, has much higher ratings on each piece compared to end-of-retail armor. Custom armor can be found on New Vhorma (Empowered), Adventurer's Haven (Proto), and the southern half of Asheron's Island, known as Arramora (Arramoran).

#### Custom Slash Commands

The /raise command is a custom slash command that allows you to raise your ratings using luminance. The higher you raise each rating, the more luminance it takes to increase.

Use the following command, followed by the number of times you want to raise each rating.

```
/raise destruction/invulnerability/glory/temperance/vitality

```
**Ex:** '/raise destruction 10' will raise your damage rating 10 times if you have the required amount of luminance.

* Destruction = damage rating
* Invulnerability = damage reduction rating
* Glory = critical damage rating
* Temperance = critical damage reduction rating
* Vitality = Health points, Stamina points and Mana points

#### Isel's Revenge: Raise Gems

Successfully defeat Isel's Revenge and get awarded FireSpire tokens. Use 100 FireSpire tokens to purchase Raise Gems from Isel's Revenge Omni-Vendor located in the Depths. The Raise Gems can be used up to 40 times each, which allows an additional 200 ratings to each of Destruction, Invulnerability, Glory, and Temperance.

```
Important note: You MUST have your ratings maxed out with luminance BEFORE using the IR Raise Gems or you will lose out on rating points.

```

#### Reputation and Prestige

Every time you Prestige, you get a little bit stronger. The higher level of Prestige you gain, the more powerful you get. Prestige has infinite growth opportunity as there is no Prestige Level cap.

**You should Max your LUM Ratings utilizing the /raise commands **Raise Your Ratings** prior to raising your prestige too much or you will LOSE out on ratings!!**

 Prestige Level 11-25
 Prestige Level 26-50
 Prestige Level 51-75
 Prestige Level 76-100
 Prestige Level 100+
Colosseum 2.0

* Must be at least level 8,000
* It is recommended that you are Prestige 150+
* It is recommended that you have a fellowship of 4+
* Only one ticket is required

## Getting a Ticket

Getting a Colosseum ticket may take some time. You (and your fellowship) must hunt down Dimensional Fractures. First speak to the Fracture Arbiter in Rithwic. Hunt down at least two Dimensional Fractures, then turn in the Kill Task to receive a ticket.

Once you have your ticket, you will hand it in to the Master Arbitrator. When everyone is ready, you may enter through the portal.

## Rewards

Your main goal in Colosseum 2.0 is to retrieve Elemental Prisms. These Elemental Prisms are fairly rare and can only be found in Colosseum 2.0. You will use them to get your Ascended Covenant Armor upgraded to Perfect Ascended Covenant Armor; the strongest quest armor in the game.

After defeating Gaerlan, you may loot Mark of Gaerlan and turn it in to the Master Arbitrator. He will give you a Pack Gaerlan. When you double click the Pack Gaerlan, it will grant you +5 to all ratings (max 100 uses, then +50,000 Rep bonus each Mark of Gaerlan turn-in).

## Recommendations

* Set Healer Vitals to at least 85%
* Set DPS/Tank Vitals to 1%
* Always have Tank attack first
Encounters

Encounters are Dragons that you can run into throughout Kou-an's Belt in the southern Direlands. These dragons are extremely difficult, but grant great XP, and maximum Luminance. When you slay an Encounter Dragon, you have a chance at the following loot:

* Glistening Ore
* Purified Reputation Gems
* Ascended Covenant Armor pieces