Evocations

## General Rules

### Summon Evocations

A Mage can summon an Evocation in different ways, through Spell, Room, Quest or Event Effects. A Mage who resolves an Effect which summons an Evocation takes that Evocation's Model and places it in the Lodge, following the Effect's instructions. They then take that Evocation’s Card and place it in one of the three Evocation Slots at the bottom of their Mage Sheet. They take the Rose Pins/Evocation Base with the same number of Roses/Diamonds indicated on the chosen Evocation Slot and clip it to the Model’s base. This will help associate a Model with the corresponding Evocation Card. Also, if a Mage has two or more identical Models among their Evocations, the number of Roses/Diamonds helps distinguish the two when they are targeted by Effects.

A Mage can own a maximum of one Evocation with a large base at a time, so they only have one Evocation Base for large Models (in Rebirth).

If a Mage summons an Evocation when all their Evocation Slots are occupied, they may choose to remove one of their Evocations already in the Lodge and replace it with the newly summoned one. If there are no available Models of a specific Evocation (because they are all in the Lodge), the Mage can still resolve the Effect that summons it, but they do not place any Evocation in the Lodge.

### Evocation's Owner and Controller

Whenever a Mage summons an Evocation, they are considered that Evocation’s Owner for as long as that Model has rose pins or it is clipped to an Evocation Base of the same color as the Mage Base. The ownership of a Model never changes.

The controller of an Evocation is the Mage that takes any decision regarding that Evocation. By default, the owner of an Evocation is its controller. During the course of the game, the controller of an Evocation may change due to various Effects. In that case, its ownership does not change and the new controller takes all the decisions regarding the Evocation, other than those which specifically require the Owner to take any decision or perform any Action. An Evocation that deals damage or places instability always places Cubes of its controller's color.

#### Warning: Summoned and Assigned

Most of the game Effects allow players to summon Evocations; the Mage who does so places an Evocation Model in the Lodge following the steps described above. Some Effects instead Assign Evocations. Assigned Evocations are paired with a Mage against their will, and follow specific rules, indicated on the School Reference Card of the School whose Spells cause this Effect. Assigned Evocations, generally, cause negative Effects on the paired Mage.

### Evocation Phase

During this Phase all the Evocations in the Lodge can activate. First, all the Evocations owned by the Black Rose activate. Then, in play order, each Mage activates all their Evocations, one at a time, in any order. When all the Evocations of a Mage have been activated, the Mage on their left activates their Evocations in the same way. Proceed clockwise until all Evocations have been activated.

#### Activation of an Evocation

When an Evocation activates, its controller can have it perform a number of “Move 1.” Eff ects equal to the Evocation’s Speed value. Each single Move, separated by periods (.), is a different Effect, and the Evocation can use either all or some of them, but it cannot use diff erent Eff ects between them. Unused Move Effects are lost. Before or after the Move Effects, the Evocation can perform a Physical Attack against a Model in a range of 0; a Physical Attack inflicts Damage equal to the Evocation's Strength value.

Some Evocations follow different rules, which are shown on their card, and have priority over what is stated in this rulebook.

### Optional Rules

#### Crown of the Summoner

If all players agree, you can use the following variant to mitigate the power of the Crown regarding the order of the Evocations' activation. Each Mage, in play order, chooses one of their available Evocations, and this Evocation activates. At the end of that activation, the Mage rotates the card of the chosen Evocation by 90° to show that it has already been activated in this Evocation Phase (make sure to keep all the Damage Cubes on the card). If a Mage has no Evocations in the Lodge or they have already activated all their Evocations, they must pass for the rest of the Evocation Phase. After activating their chosen Evocation, the Mage on their left does the same. Continue clockwise, with each Mage activating only one of their Evocations in turn, until all the Evocations in the Lodge have been activated.

## Evocations list

### Black Rose Wars

* Core Box
	+ Altar: Divine Altar, Mutant Altar
	+ Beast: Abomination
	+ Construct: Andromeda
	+ Demon: Cerbero, Malacoda
	+ Undead: Bone Kight, Landsknecht
* Sator Box
* Inferno
	+ Demon:
* Crono
	+ Special: Crono
* Familiars
	+ Beast: Hydra, Draco, Cerber, Griffin

### Black Rose Wars: Rebirth

Core Box