Episode 18: November 12

### Recap

* Seeking help from Agne's sister, Skabatha (SKA-bah-thah) Nightshade, they entered Selfa Tirion (Falkirk).
* Special items
	+ Vander: Boots of Elvenkind (Nib), 4 goblin candies (goblin market)
	+ Belantriss: Gold tinsel & satchel of holding (Nib)
	+ Osborne: Wand of secrets (Nib), creepy cameo (Agnes; Put on; con save DC 12; if lose, 1 pt of exhaustion and you look ghostly and start talking like a ghostly little child)
	+ Bev: Bracers of archery (Nib), fungus that, if eaten, gives the benefits of the speak with plants spell for 8 hours (Bitterbeard), 7 goblin candies (goblin market)
		- “Bring this wisp of a thief to me alive and unharmed, and I’ll ensure that no sword can ever break your skin.”
		- Granny Nightshade gives the character a stone ring, which disappears when the character touches it. The instant the ring disappears, the character is petrified (no saving throw allowed).
	+ Vander, 7:
		- “How dare this ragamuffin defy me? Bring him to me alive and unharmed, and I’ll grant you a loyal servant.”
		- Granny Nightshade gives the character a friendly frog companion that has an Intelligence of 10 and the ability to speak and understand Common.
* What they gave up
	+ Vander: Playbook
	+ Belantriss: Every first
	+ Osborne: Harmonica
* Re: Vander
	+ Wild magic alternative table
	+ A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.
	+ Another magic user can help direct it
	+ Comes out at moments of heightened emotion or during sleep
	+ The book has some curse, dampening her magic
	+ Vander's focus:
		- Prop of the king's ring from the play
	+ Vander's spells:
		- comprehend language | mage armor | fog cloud | chromatic orb
		- shatter | invisibility | knock
* Last time:
	+ Skabatha brought them tea and agreed to their terms; told them the opening phrase ("Edra Solar") for Agnes' flask under zone of truth in exchange for Will.
	+ Belauntriss used invisibility and went around the side of Loomlurch and into the kitchen. She scared Mishka but cut through her chain; Cradlewing saw and went to tell Skabatha.

#### Notes

* During the battle:
	+ Skabatha will mostly use **claw**, but she will try to take out the two strongest with polymorph, turning them into turtles.
	+ Will has one use of cone of cold; otherwise, he will use his **glaive**.
	+ Cradlefall uses **poison breath** when possible, otherwise she will bite.
		- “Recharge 5–6” means she can use **poison breath** once. Then, at the start of her turn, she regains the use of that ability on a d6 roll of 5 or 6.
	+ Wild magic alternative table
* If they lose:
	+ Skabatha uses polymorph (over a couple of days) to turn them into goats and pigs, which are kept in separate pens.
	+ Getting out of animal form:
		- The fences are fairly rickety, but they'll have to find a weak spot to escape.
		- Skabatha comes by every day after lunch to feed the animals and heals them if they are injured.
		- Philomena comes by every evening to bring food scraps to Oink and plays with him for 15 minutes before returning inside.
		- If they escape the pen, there are mushrooms nearby that can dispel magic.
		- If they drop to 0 hp, they will be returned to their usual forms. (Osborne has a chance of knowing this; Bev w/ disadvantage.)
	+ If they are totally lost, Will comes by and bashes them on the head, reducing them to 0 hp and returning them to their usual forms.
* If they win/regain usual forms:
* x
* x
* x
* portraits
	+ dad
	+ mom
	+ cousin charlaria
	+ uncle regina