Level 7

***Level 7 "Thalassophobia"***

Difficulty Score: 4 / Unsafe - Unsecure - Medium Entity Count

Note: Level 7 is known to be a significant obstacle to the exploration of Level 8 and beyond.

## Description

Level 7 is an ocean, stretching on for an unknown distance in all directions. Despite the fact there seems to be no light sources other than the ones in the Entrance Room. and no apparent sun or star, the level has a constant dim light throughout. The exploration of Level 7's ocean is made difficult due extreme danger and the amount of preparation it requires to navigate.

The level has been a challenge to explore so not much is known, however, it is understood that there are two main areas, the Entrance Room and the Ocean "Room" housing the ocean as well as a concrete ceiling suspended high above. The Entrance Room is the safest part of the level and should be considered home to anyone wanting to explore the depths of Level 7. The two areas you will encounter go as follows:

### The Entrance Room

This room is fully furnished, with a bookcase against the left wall containing several books of unknown origin, a small coffee table, a single chair, and a fluorescent ceiling lamp. The room gets its name due to the face it houses the entrance to this room, and, by extension, the level as a whole. The carpeted floor is covered with a shallow pool of water, specifically distilled water, no deeper than a puddle. Across the room from the aforementioned entrance staircase from Level 6 is the doorway to the ocean.

The strength of gravity within the Entrance Room is different from that of the rest of the level. The entrance room appears to be built sideways into the concrete ceiling of Level 7, with the door opening up directly above the water from a top-down perspective. Anything directly in front of the open doorway will have its gravity forcibly adjusted to be that of the ocean, leading several unfortunate wanderers to fall straight into the waters “below.” The vast majority of Level 7 is composed of the ocean outside of the entrance.

### The Ocean

The door to the entrance room is located on a fixed spot on the concrete ceiling, roughly 20 meters above the surface of the water. The water of the Ocean much like the Entrance Room is distilled. Though the water surrounding the entrance is barren, wanderers travelling far enough across the surface have discovered islands made of a type of rock mixed with some kind of concrete material. The islands are largely uninhabited by wanderers and by any life in general. The ocean of Level 7 is mostly uncharted, but exploration suggests that the entire level is almost completely devoid of life. The Ocean of Level 7 much like oceans from reality, are broken up into zones, these zones are as follows:

#### The Daylight Zone

As the name suggests, the Daylight Zone is the brightest part of Level 7's ocean, being slightly less dim than the surface. Not much else can be said about this zone, as it is also the most barren area of the ocean.

#### The Twilight Zone

This zone is located just below the Daylight Zone roughly a kilometre below the surface of the water, the Twilight Zone is significantly darker and colder. This zone contains occasional loose bones and scraps of rusted metal, as well as the first sightings of full skeletons floating about. These skeletons are often humanoid with noticeable differences, including much larger jaws containing long, sharp teeth and legs ending in what are presumed to be flippers. Several skeletons of large, unearthly fish have also been spotted as well. The water pressure gets quite strong by this point, yet it seems that at no point in Level 7 is the pressure great enough to crush the human skeleton. However, due to more pressing dangers, wanderers willing to travel this far or further down are advised to leave as quickly as possible.

#### The Midnight Zone

This zone is estimated to range at around three kilometres below the Twilight Zone, the Midnight Zone is completely dark. Many more full skeletons have been found within this portion of the ocean, almost all of which are those of the humanoid entities previously mentioned. There have been reports of incredibly large fish-like skeletons in the Midnight Zone, but the skeletal structures of these creatures have been described as "incomprehensible in size."

#### The Abyss

Any depth below seven kilometres from the surface is considered to be too dangerous to explore, with the longest recorded exploration of the Abyss lasting just under two minutes. The Abyss is sparsely decorated with mountainous piles of tar and rock, with a steady bubbling coming from an unknown source below. This zone is also densely populated by the aforementioned humanoid skeletons, most of which have been damaged and eroded in small ways by the immense pressure. The current depth of Level 7 is unknown by exact terms, but members of the B.A.S. have determined it to be impossibly deep architecturally. Fragments of synthetic fibre in the Midnight Zone and Abyss suggest that the ocean floor is carpeted.

## Entities

* The Thing On Level 7 ~~(which seems to be the only entity on the level)~~

* Tiny

## Exploration and Survival

Due to the unreasonably hostile conditions of Level 7, a link to a guide on the early levels has been added here, please refer to the Level 7 section of the guide for more information on surviving the harsh oceans of Level 7.

A Beginners Guide to the Early Levels of the Backrooms.

## Colonies/Outposts

### Fort Surrender

This is an outpost on the closest recorded island consisting of a chaotically constructed shelter composed of broken furniture held together by tar. The inhabitants seemed to have devoted themselves to worshiping The Thing On Level 7, to which the number of inhabitants: Unknown, but said to be somewhere between 4 and 9 people. Population of the outpost is hostile.

## Entrances and Exits

### Entrances

* Go down the staircase on Level 6
* It is rumored that you can come here from a deep puddle on Level 8 but it's unconfirmed.
* No-clip through a water stain on the floor in Level 82 to get here.

### Exits

* Finding a cave inside a mountain in the Midnight Zone will take you to Level 8.
* Though it is strongly discouraged, diving into the Abyss and going unconscious will lead directly to Level 83.

Finding a door 150 meters west of the Entrance Room and approximately 150 meters below the surface in an room marked by a collection of massive underwater pipes and stone pillars in a circular formation, to which in the middle of said formation is a wooden door built into the floor of a circular stone platform leading to Level 9.1

Recent speculation suggests that Level 7 may be connected in some way to other ocean levels, as several people have claimed to have traveled by boat to Level 880 by sailing extremely far to the west of the entrance room. This exit is unproven but is being looked into as a possibly safer exit to the level.

## Notes

1. Judging by the high quantity of skeletons and loose bone in the area, it is safe to assume this is where Tiny resides most of the time, so approach with extreme caution.

## Footnotes

Original Page Creators: u/Bart0nius and u/M654z (on the Wikidot), who filled information gaps in the original entry, then was rewritten by Bart0nius, then rewritten by the original author, Bart0nius.

Page creator: Arch2300

Level 6 : **Level 7** : Level 8