Dimiourgoenergy

*Note: The Article below are all fictional that tries to affiliate with Science, take this with a grain of salt as the Science is only for the Narrative.*

 **Dimiourgoenergy** (Greek, "Δημιενέργεια") is the process of converting latent heat and mechanical stress to energy. This process is the foreground of Recrelympics' technology and the reason that started the Recrelympics.

It was developed by Petra Dimourgo, a Greek scientist and Vice-president of the first Recrelympic Committee.

## Etymology

The name was derived by two Greek words: the Δημιουργώ; *dimiourgó*, and ενέργεια; *enérgeia.* The former means "create" while the latter means "energy". When combined together it forms the meaning of "to create energy".

Though the former can also be a commemoration to Petra Dimourgo, the first to discover and utilize the process.

## Mechanism

Dimiourgoenergy is the successor of the Piezoelectricity, where instead of certain solid materials like the predecessor, the electric charge that is accumulated can be seen through all materials when applied with mechanical stress, thus it results in converting energy.

To differentiate the two, they are denoted by abbreviations, the DE and PE respectively.

### The Difference between Piezoelectricity

The main thing that distinguish the two is the Piezoelectricity can only be trigged through certain materials, meanwhile the Dimiourgoenergy can be trigged to all solid materials that came contact to the mechanism.

### How it Works

As a solid material came contact to the mechanism, the accumulated energy, primarily the heat and kinetic energy from the said material is then converted to energy. To summarize it up, the energy is resulted from the solid material's dormant energy and the reaction heat upon contact.

In other words, Dimiourgoenergy can be similar to Mechanical Energy where it is the sum of both the Potential (can be treated as Electric Charge) and Kinetic (can be treated as heat) energy.

## Application:

The development of the Mechanism allowed for the Recrelympics to happen, where safe simulation of war-games can be developed with the use of this process.

The first application of this is simple and humble. This mechanism was first used to sensors, but the most popular use of this DE energy is through the development of the "Conversion Energy Netting" or "CEN" for short.

### Conversion Energy Netting

The **C**onversion of **E**nergy through **N**etting or CEN is probably the most famous application of the DE energy. It is the development of Wirings through the shape similar to a Net. This product is often seen through many Composite Materials that made up all the equipment for Recrelympic Matches.

The Netting allows for projectiles like recreated specialized shells and bullets to assimilate their original counterpart easily with the assistance of specified computers and software.

The Nettings can range in sizes to adapt its intended goal, it can be small in order to fit between layers of cotton or polymer, or it can be large enough to line up with the materials in composite armor from vehicles ranging from small tankettes to large ships such as Battleships.

Through the use of the CEN, it allowed the Recrelympics to happen through the first integration of the technology to the protective gears of the contestants from the Olympic dueling in the 1906 Intercalated Games and 1908 Olympics. Though the said technology only gained prominence after it showed its potential via its integration to an armored tank during a sportive tank duel in the 1948 Olympics in London.

### Mythos Groupware

The **Mythos Groupware** is a list of Software and Programs that heavily utilized the DE process, specifically the programs that were used by the Recrelympic Committee and their associated Organizations. The Groupware referred to all Sensors that the four Subdivision used extensively to their list of sports, ranging from the automatic white flag towards the automatic parachute system on planes.

The Mythos Groupware is the primarily list of the Recrelympic's referee equipment as all Subdivisions were standardized for the benefit of symbiosis to one another. It was named the Mythos Groupware due to the similar theme going to all the naming of Software in it.

Below this are the list of the Software from the Mythos Groupware:

* Gunilda System - The Infantry-Craft's primary referee equipment; Gunilda refers to the Domina Gunilda, a remarkably large ballista mounted at Windsor Castle
* Helios Software - The Panzerkraft's primary referee equipment; Helios refers to God Helios, the Greek God of the Sun, often depicted as riding a chariot
* Malakh Program - The Aerial-Ace's primary referee equipment; the name came from the Hebrew word of 'mal'akh', often translated as messenger and the origin name for Angel
* Merewif Operating System- The Aquatic-Warfare's primary referee equipment; Merewif is a word from the Old English that is equivalent to Mermaid

### Recrelympic Games

Thanks to the development of the CEN and its successful incorporation during the demonstration sport of the Armored Joust in the 1948 Olympics, the Netting was used extensively as the forefront technology in the Recrelympics alongside the use of the Mythos Groupware, together they make safe War-Games possible.

## Integration in Recrelympics

The process and the technology itself was a big welcome to the development of Recrelympics, utilizing the groundbreaking technology in creating a safe combat-oriented sport, and its first integration was the experimental protective gears used by the duelists during the 1906 Olympics in the United Kingdom. The integration proved to be successful but the current technology during that time was on the infant stage at best, it wasn't until the late 1940s that the technology reached its maturity stage with its debut as the polished CEN was used as the material in allowing the Armored Joust in 1948 to happen.

As of now, the Recrelympics Committee primarily used both the CEN and the Mythos Groupware as their ingredient in manufacturing equipment and hosting matches respectively.

### Infantry-Craft

Superseded the prototype that was used during the 1906 Olympics, the advanced and polished CEN is widely used as one of the materials in making the Recrelympics' Combat Suits, with the Gunilda System acting as the CEN's receiver of signal. Originally, the prototype was wired to a light bulb, and when the simulated bullets were fired, the light bulb lit up upon the wax bullet made contact to the CEN integrated torso of the Contestant, this unique mechanism excite the audience and even potential benefactors of the prototype, one of them is Konstatinos Oikodómos, the founder of the Elliniká Fotiá Viomichanía (Greek Fire Industry), one of the first Infantry Arms Industry that been sanctioned by the Federation.

#### Combat Suits

The Combat Suits are made up of composite material, mostly non-metallic such as Ceramic or Fibers with the incorporation of the CEN between these layers of material. Though standard from the Federation's R&R, the wearer can still commission a Combat Suit from a Federation-sanctioned tailor. Often the suits refer to both the top and bottom aspect of wearer's clothing, though it can also refer only to the top portion and the bottom portion respectively, meaning to say that the Combat Suit is **only** defined by its purpose as a protective clothing in the sports under the Infantry-Craft.

As the CENs are placed between the layers, its cables are all end up behind the nape of the wearer, which is it then plugged to a special equipment that receives the signal of impact from the CEN, this equipment is called the "Indicator Gorget" the physical manifestation of the Gunilda System, the program that indicates the Wearer's Health and other useful functions.

#### Indicator Gorget

The **Indicator Gorget** (**IG**) or **Gorget** is a special type of neckwear that acts as the receiver and transmitter of signals from the CEN of the Combat Suits, all Combat Suits are required to be compatible to the neckwear as this allow for easy commodity and accessibility. The Gorget offers 2 things to the wearer: a quick and reliable communication between those who uses the Gorget, and the health status or also known colloquially as the wearer's health points.

At the front of the Gorget and on the center of it lies the **control knob**, its purpose is to change frequency manually by turning its knob in either direction. Between this control knob are the **buttons** that allow radioing to happen by pressing and holding it, the two buttons can be used individually or at the same time for ambidexterity, though in receiving the message; every Gorget has a small inbuilt speaker at the sides and even offered a slot for an earplug to be used with. In some models of the Gorget, they removed ambidextrous design and replaced the other button (either left or right) with a single-pressed one for automatic and continuous radioing, they can undo it but pressing the button again.

Below the control knob are **3 light bulbs** that shows the Health status of the Wearer, thanks to the chip inside the rather small Gorget that enabled the Gunilda system to compute the received signal from the Combat Suits, the representation is spot-on when the light bulb emitted its light individually. There are three colors that corresponds to their status respectively and these are: Green (100-51% Percent), Yellow (50-31% Percent), Blinking Red (30-1%), and Red (0%).

At the rear of the Gorget is the **CEN Port** where the cables of the CEN from the Combat Suit is formed up and turned into a CEN jack that can plug easily to the port, every suit that offers a CEN jack is *required* to plug properly to the CEN Port, a successful connection ends with a cue of a distinct and ear-pleasuring snap to confirm its connection.

Before the start of the match, all IGs are mandated to register the equipment to the Judges and after a thorough inspection from the Judges, they can pair their IGs with their Field Wristwatch, their portable smart watch.

#### Field Wristwatch

A **Field Wristwatch** or **Field Watch** for short is a portable small screen that is worn around the waist, it acts as both a timepiece and information display that shows the wearer's current frequently from the Gorget, the wearer's full health display, and its current location. For every built Gorget, there's always a paired Field Watch, but some modern models gave the Field Watch an almost exact copy of a Smart Watch; by allowing pairing to happen between the watch and the Gorget and digital browsing, though as a premeasure from the Federation, the modern models are all monitored by the Judges during matches.

#### Gunilda System

The **Gunilda System** is the primary software from the Mythos Groupware that binds and translates the signals from the CEN altogether in Infantry-Craft. The system was built in the United Kingdom, and thus it was named Gunilda in honor to the Domina Gunilda, a large ballista mounted at the Windsor Castle in Berkshire. Its software is only intended for the sports in Infantry-Craft.

All signals received from the IGs can easily be monitored by the Judges behind the screens and monitors if they registered the IGs successfully to the primary mainboard that the Judges can use to monitor these IGs in matches.

### Panzerkraft

With the successful integration of the flexible CEN, the gamble of the first sport tank duel during the 1948 Olympics paved the way of assimilating the concept of a safe armored sport to the general public, and this resulted to the prominence of Panzerkraft worldwide. Today, the subdivision alongside other subdivisions of the Recrelympics became one of the many ways to safely conclude a dispute between two individuals, parties, and even nations themselves.

#### CEN Armor

Officially known as the **C**omposite **E**nergy through **N**etting **Armor** or **CEN Armor** for short is a special type of a Composite Armor that heavily made use of the CEN in the structure. With this type of Armor, not only it lighten the vehicle but it made the said vehicle compatible to the sports of Panzerkraft, making them eligible to participate them. All vehicles in production used this type of armor as mandated by Federation for a standardized line of production. The process of applying CEN Amor is generally known as **Carbon Lining**.

Generally, Composite Armor is defined through its uses of multiple layers of different materials stacked together, such as the use of ceramic, plastic, metal, and air. This variant of Vehicle armor proved to be highly resistant against high-explosive anti-tank (HEAT) rounds and much more lighter than an all-metal armor equivalent.

One unique aspect of the CEN Armor is that the maintenance doesn't require the removal of the vehicle's hull to fix the damaged area, instead the CEN Armor is already designed with sections like Lego pieces for easy removal and replacement during maintenance, prefabricated CEN Armor plates can be purchased easily in Tank Shops for replacing the damaged area. Modification kits such as Roof-Tops and Hull Kits are also available in the Tank Shop, these type of kits can easily change the structure of the vehicle, easily converting them from one thing to another.

#### Sportified Vehicles

The **Sportified Vehicles** (**SVs**) are specialized vehicles manufactured by industries sanctioned by the International Panzerkraft Federation. These vehicles utilized the use of CEN Armor and the Helios software. These vehicles are faster, lighter, and much safer compared to their original counterpart. Though SVs are classified as manufactured vehicles, they can also refer to their counterpart that became SVs through refitting, this transformation is much cheaper but increases the likelihood of risk, though this can be negated by a thorough inspection from an Agent of the Federation.

These SVs are built primarily for the sports under Panzekraft, thus they emphasized in safety to the crew as the locale for Panzerkraft are often rigorous and dangerous, this resulted in making these GVs a literal moving bunker; water-tight, explosive-redundant, and the armor's interior is impenetrable to all projectiles. This vehicles are considered to be safe haven for the tankers and riders alike.

Currently, all SVs' counterpart came right before the end of the Second World War as cited from the official charter of the International Panzerkraft Federation. Example of the Federation-sanctioned industries includes: ThyssenKrupp, Chrysler Defense, the Malyshev Factory, Groupe Renault, and Tamiya Heavy Industry.

#### Helios Software

The **Helios Software** is the primary software that the IPF uses as their main referee equipment. Created in Greece in 1947, it was firstly used to the first batch of Ground Vehicles that participated in the 1948 Olympics. The software proved its worthiness during the demonstration sport and soon became the main software for Panzerkraft matches as charted from the IPF in 1949.

Inside the tank, the Software acts as the mainboard that connects all electrical wirings from both the tank's interior and the CEN Armor. All signals from the latter are sent to the mainboard as it calculated the report and sent the necessary actions depending on the resulted conclusion of the reading. If the report was registered to be a successful penetration, deeming the vehicle immobilize, the mainboard will initiate its task; activating the White Flags while slowly turning off the transmission.

Dedicated computers outside the tank are often used by the judges to monitor the vehicle's condition during matches, often it's just creating a log full of information for reviewing faults and suspicious tinkering of the system inside the vehicle. In some cases, they can access the tank's software as a last resort to manually shut down the system during special circumstances such as doing foul play or an attempt to hack the tank's software.

### Aerial-Aces

In Aerial-Aces, the making of the planes intended for this subdivision requires special attention and careful consideration. Uses such as light materials with consideration of weight, durability, and practically is emphasized in developing these aerial vehicles while trying to work similarly to their counterpart. Today, the Aerial sports of AA is primarily defined as Adrenaline and Awe-Inspiring thanks to their fast planes and myriad of safety measures and protocols.

#### AEN Lining

The **Aviation Energy Netting** is one of the main components in making the planes sport-worthy in AA, primarily aerial combat sports such as Aerial Jousts and Dogfighting. The lining works perfectly with the integrated onboard system that detects and calculates the information taken from the plane's damaged areas. Often considered as **applique coating** in conversion, it gives a small penalty on weight and speed, but AEN Lining are already integrated on manufactured planes dedicated solely for AA sports, the former only served as a cheap alternative to make these planes sport-legal.

#### Aviation Sportified Craft

The **Aviation Sportified Craft** (ASCs) are specialized aircrafts intended in participating Aerial-Aces. These vehicles are manufactured with the intended prerequisites to make them eligible to the subdivision, specifically on the combat-oriented aspect of the subdivision. Original materials are often exchanged with lighter yet stronger ones to increases performance, a similar pattern that is seen to both its ground and sea counterparts. Every ASCs went through a thorough trial as they were compared, improved, and even reduced some of its characteristics just to accommodate the emphasis of safety and practicality.

ASCs are all different from their counterpart, these planes are lighter and faster, sometimes stronger and even more agile depending on model and variant of the plane, even prototypes from blueprints and experiments were given consideration and even allowed production with minor disadvantages to level the skies. All ASCs are mandated to accommodate 3 Parachute systems, a portable black box, a tracker, a smoke discharger, and anti-collision lights.

#### Malakh Program

The Malakh Program is the standardized program that were used extensively in AA's combat-oriented sports such as Aerial Jousts. The program was developed in the Middle East with its name origin coming from the old word of "Messenger" in Hebrew, similar to the Program's function as it was developed for a consistent connection between the Pilot and the Judges.

The program is integrated onboard to the Pilot's cockpit, it connects to all the necessary wirings and connections that the Pilot can use to his/her advantage as well as providing safety measures to the said pilot, though its main purpose is to calculate the taken damage from the plane through the signals sent from the AEN around the body of the ASC. These signals are then calculated and afterwards determines the plane's condition as either airborne or downed from the taken damage, with the latter providing special actions as a result of its downed condition.

When an AV is downed, the plane automatically restricts its speed in order to reach the necessary limit to allow the **Ballistic Parachute** to activate, the Ballistic Parachute ensures that the entire plane will land safely on the ground even if it lost its speed. Ejected from the central part of the plane's hull, around the regions of the center-mass, it will slowly descend the plane even if the engine is dead. All ASCs have an automatic feature of activating the Ballistic Parachute once the required requirements are met, but there's an option on the cockpit that the Pilot can use to manually activate the said Parachute.

When it comes in landing a plane, there's another Parachute that assists the Pilot's descent and that's the **Breakingchute**, this parachute is often used primarily to decrease the speed of a landing ASC, and in some cases, used as a tactic employed by Pilots against other Pilots in combat. Similar to the Drogue Parachute, it was designed for slowing down the vehicle on special circumstances such as the speed of the ASC or if the runway is slippery.

On the cockpit, the ejection seat utilizes a simple **Drogue Parachute** system behind it upon the plane reaches its failsafe condition, this causes the seat to automatically jump high from the canopy with the uses of thrusters and then immediately activates the system the next. For extra safety measure, there's also a lever beside the seat that activates the system manually.

### **Aquatic Warfare/Seaborne War Games**

Originally a fanciful idea but now a reality thanks to many technological breakthroughs that made this application possible. The Aquatic Warfare's use of Dimiourgoenergy, though shown to be difficult and expensive, is proving to be a successful product of how far Dimiourgoenergy can apply its technology to even the largest vehicles to ever exists in this world, thus as a result are often contested in the Seaborne Games and the Recrelympics.

#### CEPA/Cincture Armor

The **C**incture **E**nergy **P**late **A**rmor or Cincture Armor is specially designed armor plating that uses the Dimiourgoenergy that is stacked together to make the shell of the ships' outer hull. The Cincture Armor wasn't made purposely to prevent projectiles fired from real warships, instead this Armor is made to withstand the onslaught of the shells fired by the Sport-Vessels. Essentially, Cincture Armor is like a large version of the AEN Lining where the CEN is applied in between the metal plates of the hull, unlike to CEN Armor of Panzerkraft where it's a composite armor rather than all-metal plating like in both Aerial-Aces and in Aquatic-Warfare.

Cincture Armor are much lighter, easy to replace and maintenance, and stronger to handle the specialized shells fired by the Sport-Vessels, but it's weaker against the projectiles fired by real warships like torpedoes and artillery shell. As mandated by the International Sports of Aquatic-Warfare Commission (ISAC), all shipyards who built these vessels are mandated to use the Cincture Armor.

#### Sport-Vessel

A Sport-Vessel (SV) is a specialized ship that is used primarily for Seaborne Activities contested in Games/Sports/Activities that is competed in Aquatic Warfare. These sport legal vessels are much smaller, lighter, and faster to their original counterpart design and much more weaker as a result, but since the manufacturing causes a lot of expenses thanks to its high standard materials and years of building and testing, it's no wonder of a surprise that making a single Sport-Vessel can cost a fortune to the buyer, but thanks to its high requirement and proficient assembly, these SVs are known for their competence for being seaworthy; to both on navigation and simulated seaborne battles.

But as regulated by ISAC, all Sport-Vessels' design are surface ships, meaning that submarines aren't allowed to be constructed with the use of Cincture Armor due to safety regulations. But exceptions are made recently as some professional Seaborne Activities allowed the use of Sport-Submarines (SSs), though ISAC haven't officially allowed these Activities to be contested in their Games due to its dangerous tendencies.

#### Merewif Operating System

Named after the Old English of Mermaid, the Merewif Operating System or MerOS is the opposite of what its etymology word connotates to, instead of harming seafaring sailors, the MerOS is meant to help these sailors. MerOS was created as a joint project between the researchers of the International Maritime Organization and undergraduates of the Britannia Royal Naval College in the early 1960s.

All wirings from the Cincture Armor are connected to the MerOS that is constantly monitored by its crew on the ship's control room. MerOS offers a lot of functions that eases the stress of the crew, this includes an easy to read navigation chart, a health-point monitor screen that showcases the "HP" of the ship, a communication frequency that is restricted to SVs using the MerOS (though this can be replaced with ordinary radio), and systems meant to indicate the SV's "Sinking" condition.

All ships are equipped with an electronic nautical navigation chart called the "**M**erewif **N**autical **N**avigation **P**ositioning" or "MNNP" (*Pronounced as Me-nimp*) that works similarly to many navigation charts seen on ships outside the field of Seaborne Activities, the difference between the two is that the former are often updated regularly and more consistent than the latter. Though sailors can easily replace these electronic charts to a more physical navigation chart like map or sort, and sometimes they're mandated to use as part of their curriculum or a requirement to a match. The **Health-Point Monitor** is an in-built monitor that showcase the SV's health-point, this serves as way for the MerOS to automatically activate the SV's myriad of **indicators** once the HUD reaches the status of "Sinking", a term for knocked-out, and once that reaches the aforementioned status, the SV would start to initiate the indicators such as the **Smoke Discharger** where it emits a cloud of smoke that indicates the ship's inoperable state alongside with its tactical and emergency signal purpose.

If the SV reached its "Sinking" status, all turrets and its armaments are automatically ceased to be used as that's the executed script of the MerOS since these SVs are still able to move even though they're inoperable as the status is only used metaphorically and not by its real life connotation.