recursal/Fanatic-Fandom huggingface dataset:
Drachen

Drachen are an evolution of the Dragons found most often on planet Earth. They evolved in the early 20,000 BC era after Dragons came under fire from the many who would try and slay them. While Dragons had size and power, they often lacked the speed and resources to contend with other Supernatural due to Vampires and many Zaherian ruling the world during that time.

After the arrival of the Sillithians, Hive and Tribe forces were said to have enslaved the Dragons as mindless beasts, sparking change. The Dragons opted to adopt the form of humans with the thought that they might be able to stand a chance in the new war, and to hide. This worked well thanks to their magic capabilities. Following this the Dragons learned that their forms were temporary at best and would also vastly shorten their lifespans of tens of thousands of years down to a few hundred at most. This is when they began to mate with other humanoids to correct the problem.

And as such they did so, invoking further changes to become what we know as Drachen. As they mated they adopted more and more humanistic traits that many of the other species had. At the same time they also began to adopt the strengths and weaknesses of others. Eventually after generations of this there became a very notable gap between the Dragons, The Drachen of Pure Blood, and the new Hybrid where the Hybrid often surpassed that which they intended to mimic and that which they originally came from.

Modern Drachen are 40% half Vampiric. 38% are half human, 12% are half Zaherian, and the remaining 10% are a mix of various others including the Sillithians.
Clan Vulfax

Clan Vulfax is a mid sized Drachen Clan in the Yukon. They are said to be one of the bigger powers in the area, often competing with other species and groups including Vampiric and Zaherian forces. They above all else are a warrior clan and look down upon anything else as trash.

They operate by command of Azala Bakuuva, the clan's leader. They prefer battle to negotiation. The bulk of the clan is a hybrid of Drachen and Vampire blood, making them one of the more powerful Drachen Clans in Northern North America.

They are also the clan to which Elise Bakuuva was raised.

## History

Clan Vulfax was established in 1835 by Azala Bakuuva during the gold rush of the region as the population boom provided plenty of prey. For decades they ruled their region unchallenged until other clans began to move in such as Stark Pack. They are ruthless and completely warrioristic as of their founding due to the founders being warriors like Azala himself. While they have mellowed out over the years to not be attacked by the humans. They've moved on primarily to attacking animals when they can, though they do go after humans on occasion.
Vallah (Tribe Capitol)

Vallah is the capitol of the Northern Hemisphere of Sillith, the Capitol of Tribe territory. It is centered in the middle of a super lake with many rivers flowing in and out of it. As the center for trade and goods moving for the entire hemisphere, it is considerable in size, taking up hundreds of square kilometers of the lake. It is both under the water and above it, relatively advanced in tech following the start of the Sillithian War.

It was abandoned by the Tribe forces prior to the sealing of Sillith from other worlds.
Cream

Cream is a user on the Slime Rancher Amino. She is female, a student, and her age is unknown. She used to be active, but she rarely posts. She owns this wiki. She owns the Bob Cult private chat.

She has a YouTube channel called Ivoivivoib.[1]

Her interests are Slime Rancher, Pokemon, Tamagotchi, and Danganronpa.
Dharkanian

Dharkanians are a subspecies of the greater Sillithian species of Planet Sillith. Dharkanians are known as masters of the Dark able to absorb and transform said darkness into a physical energy capable of freezing & blasting through objects. They do so by connecting to the Celestial River and pulling forth the darkness which they stand in, storing it within their bodies.

## History

The Dharkanians first appeared sometime around or prior to 180,000 years B.C. At the time Sillith was still divided by a ring of fire at the Equator. They were most notably born to the Southern Hemisphere where mining and industrialization was the top priority of the people at said time. They achieved this power by taking in dark on the Physical Plane while also taking it as Dark Energy from the Celestial River's plane. At first they were known only as Sillithians with Dark Powers, having to learn this ability; though as time went on generations began to pick up the trait naturally at birth, thus sparking the concept of Dharkanians or Those Born With The Dark.

Most Dharkanians later went on to form The Hive Empire.

## Powers

Dharkanians can connect to the Celestial River to draw in the power of Darkness. To do so they need by near a source of Darkness in the physical realm, then connect to the River to draw this dark into themselves. Novices with the concept need actually meditate in and grab the energy; though once an individual has enough practice they can do so instantaneously by simply willing it.

The power of Darkness grants Dharkanians many sub-abilities. At first the function of Darkness Manipulation was to enhance the ground for mineral harvest and creation. This is an ability that stays with Dharkanians to this day.

Dharkanians are able to harness and store this darkness that they absorb within their bodies. In the midst of combat they are capable of unleashing it as an energy blast or laser blast right into the enemy. They can do this from a multitude of locations across their bodies including the fingers, toes, hands, feet, knees, elbows, practically anywhere so long as they can focus it.

Masters of the craft can focus the energy into physical weapons or even material via transformation magic on top of the raw energy, or manipulate the shape of said energy. There is also the ability of Dark Step which enables the user to gather Dark Energy around their body and then instantaneously move across the battle field's darkness; however in this state they are unable to attack. It also takes a master for this latter ability to be used proper.
Monsters

Monsters are known to belong to planet Genesys following The Cataclysm. It is said that they are mutations of the wildlife over the course of many many years of molecular reconstruction by the radiation and Planet's life force influencing said reconstruction. Some are humanoid, some are completely beast.

### The Scorupi

The Scorupi are one of the primary monsters faced by The Holy Celestial Empire on Planet Genesys, resembling the combination of a bear and scorpions, with armoured shells and strength to back. There are a variety of subspecies as well that all have differing traits, such as wings or superior armour.
Coco

**Chocolate** aka **Coco** is an Inkling made by DarkMario2.

## Bio

Coco grew up with 4 older brothers. Because of this she has learned that the only way they will listen to her is by force. She is a skilled fighter with her Refurbished Mini Splatling and is very capable of brawling with her older siblings with a possibility of winning. When she was young, she and Carmel grew very close and would often have sleepovers with each other.

## Likes

* Carmel
* Turf Fighting
* Hershey
* Her Brothers
* Cookies
* Motorcycles

## Dislikes

* Losing
* Puns

## Family

* Unknown Father
* Unknown Mother
* Carmel (Cousin)
* Henry (Older Brother)
* Reese (Older Brother)
* Musket (Older Brother)
* Krakel (Older Brother)

## Animated Appearances (fanmade)

* *Welcome To The Neighborhood*
* *Splatastic Rematch!*
Sky

**Sky** is an Octoling created by DarkMario2.

## Bio

Sky was born in Octo Valley, where she lived with her sister until the Uprising. Both her and her sister were forced to fight, but Sky was never able to fight as well as her sister, who quickly became an Elite. Sky's sister would often tease her about her lack of skill, making them grow distant from each other. After the fall of Octavio, Sky and her sister joined the Commander's rogue faction to continue the fight. After an encounter with Darkness, Sky was abandoned and left for dead until Carmel found and saved her. Upon seeing the kindness Carmel possessed, she realized that the thing she had been told about inklings were lies. She know lives happily among inklings but is afraid that her past will return to her.

## Likes

* Having friends
* Carmel
* Bonk
* Living on the surface
* Living with Carmel

## Dislikes

* Being abandoned
* Commander's war
* Being weak
* Violent inklings

## Occupation

* Scout (formerly)
* Turf War Fighter

## Family

* Unnamed Father
* Unnamed Mother
* Dusk (Older sister)

## Friends

* Carmel (Girlfriend)
* Coco

## Enemies

* C4ll13 and M4r13 (formerly)
* Octolings (who were brainwashed by DJ Octavio)
The Celestial Universe Wiki

**Welcome to the The Celestial Universe Wiki!**
Here you can find information on all of your favourite Celestial Universe characters, the various species, the collectives of individuals, locations, etc. The Celestial Universe is based off of series by author Alexander Frost, with Ravenlight front lining the bulk of the content. Currently at its sides are Sins of Fate and Wings of Freedom, with more projects to come in time.

New articles are always able to be added, especially as official character drawings get complete + whole bios.

Note that if it isn't Admin Locked for editing, it probably isn't actually part of the CFU and is likely from a troll. Here only people granted administrative power are capable of modifying some of these pages.
White (DarkMario2)

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**White** (real name: **Ivory**) is an inkling made by DarkMario2.

## Biography

White was born an Albino and has heard ever joke about her color you can think of. This has caused her to have a violent temper and no sense of humor. While in school she finally broke and took her first victim in the lunch room by punching her in the face in front of everyone. She has an almost unnatural sense of sight and can see thing most others can't. Some say her cold personality is more them meets the eye.

After an indecent in which Teal was about to be assaulted by two Salmonlings, Ivory's former power as Cold Heart reawakened and she quickly and severely dealt with them before they could harm her. Ever since she has had access to the power of Cold Heart while retaining her memories and personality. She also was able to finally confess her feelings toward Teal.

## Personality

Tough and humorless (secretly loves getting affection)

## Likes

* Being left alone
* Fighting
* Parkour
* Running
* Ebon
* Reading
* Tea

## Dislikes

* People
* Being touched
* Being made fun of

## Family

* Marble (Mother)
* Rhodonite (Father)
* Ebon (Twin Brother)

## Friends

* Green
* Blue
* Orange
* Teal (Girlfriend)
* Lavanna

## Enemies

* Octarians
* C4ll13 and M4r13 (formerly)
The United Worlds Contract

The United Worlds Contract (UWC) was established after the formation of the United Nations. During the events of World War 1 & 2, signs of Vampire and what were called Werewolves began to pop up. In time more and more studies had begun to show involvement by these species, and then the Dharkanian. Fearing a witch hunt, Tribe leaders stepped before the United Nations to brief them on the situation, of the Sillithian War, and of what once ruled Earth.

Select nations and U.N. officials, high up of course, learned everything. From that point on the U.N. negotiated a contract with the Tribe to tend to these supernatural entities out of fear of what might transpire should the public learn of such events or the existence of such creatures.

The United Nations, primarily the Swiss Parliament, offered space for a proper prison to be built to maintain captured enemies of peace. Dharkanians already captured by the Tribe, including Hive General Cortez, would be transferred and held in the future fortress. This prison went on to be called Nospheross.

The contract further stated that in the event of extraterrestrial threat or Dharkanian threat, that the Tribe would step in to assist the UN. The Tribe was also to offer their technologies left over from the Sillithian War as a means to keep the fortress secure and for extraterrestrial risks. The Tribe in turn would receive the new prison to hold the more dangerous people they caught, reinforcements and cooperation of Governing officials on their 'hunts', and they would be kept out of public eye.

This contract would later go on to be honoured by multiple worlds which were still accessible following the sealing of Sillith.
Transportation Technique

The Transportation Technique is a Space-Time technique that can summon objects from one location to another. It is a work of Magic primarily in the fact that it opens a portal and pulls things through that have been marked or granted permission. It can be used to call forth weapons, allies, and other such things. Range is limited however as it is not possible to Transport from Sillith to Earth due to distance.
The Celestial River

The Celestial River is described by both Tribe and Hive as an essence of Existence Itself. The Celestials honour it as the source from which all Universal Energies and even life originate from. Not much is known about it other than those tuned to it proper are capable of drawing off of it. Through it they are capable of performing Energy Manipulation, Magic, and Curses. The specifics as to how are unknown but it is believed that they bring essence of an aspect of the River's Power into their being and can transform it into energy, or manipulate it externally as it is within everything and everyone.

### History

Little is known about the Origin of the Celestial River but it is believed to have been created at the time of the Big Bang, the dawn of creation. Speculation also states that the River is what forged the Universe, or even caused the Bang- like a flood gate breaking open. As water always spreads until it thins out, some believe the River IS the Universe which is always stretching. By meditating in, it is stated they are becoming one with the Universe.

#### Celestials

The Celestials worship the Celestial River as if it were a deity or their God. They worship its power and what it brings for them. Their goal is to spread the 'righteousness' of the River to those in need to facilitate and improve their lives to be more like the Celestials.

#### Sillithians

The Sillithians draw their unique energies from the Celestial River, Light and Dark. For a time they used this to make their respective territories prosper using the properties of their respective energies.
Energy Manipulation

By drawing the power of the River into oneself they are able to transform it into energy, which can be converted into a physical force for external or internal uses. For one to access this they must meditate into it, by first being aware of it, and then being at peace with themselves or determined. They must be able to be spiritually connected if attempting it without bloodline assistance.

With it the body can be enhanced many fold over, to regenerate damaged cells far faster or to stop the aging process by constantly rejuvenating. It is also possible to enhance the environment depending on the traits of the energy by infusing it into said environment. Energies are also capable of being changed into blasts of energy in physical form or changed into a different form such as force itself, fire, electricity, and many others.

Currently known Energies include Light and Dark though it is believed there are more. It is also unknown how a person is able to use a specific energy or if they could learn to use multiple. One theory indicates that state of mind plays a factor and that bloodline lineage plays a factor as descendants of those who had accessed a certain Energy inherited that energy by default. Another theory indicates that it applies to the specific area of the planet that the Northern was holier than the Southern. It is still a mystery to be solved and may one day be solved.

### Light Energy

Light Energy draws off Light itself. Light Energy is referred to as the energy of Life. Its most notable property is that it can revitalize the land and bring new life. Another unique feat is that those who drink Tribe blood that are of dark nature, such as a Vampire, will combust immediately if they can not withstand light.

### Dark Energy

Dark Energy draws off Darkness itself. Dark Energy is referred to as Coldness. Its most notable property is that it can enhance the land and help create new minerals. Another unique feat is that Dark Energy is capable of freezing a person.

### Chaos Energy

Chaos Energy draws off the chaotic properties of the universe, some of which are within the Celestial River. It is noted as a potent, yet dangerous energy. It is many fold over as destructive as any other energy. The few drawbacks on top of its rarity include the fact that it damages the body after constant or extreme use. Prolonged use can, in fact, end in total organ failure and death.

At present, Zero Shadowheart is the only known user of Chaos Energy. He notes that each use is like being hit by a fast moving car.
Sillith

Sillith is the world where both Lightonians (Tribe) and Dharkanians (Hive) originate from. Those born to it are known overall as Sillithians. The Origin of the world's name is largely unknown but it is thought to have come from the first interaction of the Tribe and Hive prior to the war. It is very Venus-like in size.

## History

Sillith was formed sometime three billion years before the year 20xx A.C. making it significantly younger than the planet Earth. The exact location of Sillith is unknown though it is stated to have a green sun which it orbits every 128 days. Despite the close proximity to its star, Sillith was kept thriving by the warmth. A day on Sillith stood at 21 hours for rotation. Despite this fast rotation speed, winds on Sillith are rather docile due to a different atmospheric composition compared to Earth.

Sillith for most of the first two thirds of its life stood as nothing but a body of water. It was not until 1.1 Billion years ago that land began to emerge. As it did it created an event that somehow resulted in a ring of fire coating the entire planet. Despite this massive ring of fire, Sillith was primarily normal. No tectonic activity broke apart the single primary continent of Sillith either, thus the ring stood absolute even in the oceans. It would be millions of years before life developed on this land, with mammals immediately taking up power in the early years in different forms. Little record stands before the founding of Tribe and Hive respectively.

For tens of thousands of years following, the northern hemisphere was transformed into a crop and field territory with some forests and many mountains left standing, along with plenty of rivers. In the southern hemisphere many mountains would be mined down, with the natural beauty of the planet being given up for industrialization through mining.

During the Sillithian War, much of the center of the continent was left in greater ruin than what lied to the southern hemisphere. Things grew progressively worse after space-time portals opened to other worlds, tracking in unseen diseases that killed much of what was left on the world. Until the point of Sillith being sealed, the world was set to die with even the ring of fire disappearing across the globe. Its fate as is now is unknown.
Teal

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**Teal**, Real Name: **Marinea,** is an Inkling character made by DarkMario2.

## Biography

Teal has an extremely high metabolism, making her hungry all the time. It's very common to see her with some kind of snack in her hand. She grew up across the street from Orange and his sister Kat and has been friends with them her whole life. She see's Kat like a sister to her. She can sometimes be a little naïve. She still wears her school uniform even when she's not in school because she uses all her money on snacks. However she was recently given a Mint Tee for free and now wears that instead.

After the reveal of the existence of demons, and the fact that her mother is a succubus, Teal pestered her mother about turning her into a full succubus until she was finally able to convince her. After turning, not much changed about her.

## Personality

Teal is energetic and playful, always playing pranks on her childhood friend Orange because she thinks its funny when he's mad.

## Likes

* Eating
* Playing pranks on Orange
* Kat
* her friends

## Dislikes

* Being hungry
* Broccoli

## Occupation

* Band Drummer
* Turf War Fighter

## Family

* Ceri (Mother)
* Unnamed Father

## Friends

* Ivory (Girlfriend)
* Viriti
* Cobalt
* Orange
* Octo
* Seafoam
* Kat
* Callie

## Enemies

* Octarians
* C4ll13 and M4r13 (formerly)

## Poster Appearances (fan made)

* Seafoam And Teal Sleeping :3 (by superswagmlg)
* Teal And Ivory Swap Roles (by Mango3st)
* DarkMario Splat Crew vs Deafening Shriek (by melika567)
Nospheross

Nospheross was a facility built by order of the Swiss Parliament under instruction from several U.N. officials along with leading Tribe officials. The facility was established after the involvement of Supernatural Entities, including the Dharkanians, in WW1 and WW2. Tribe representatives had come forward at said time to confirm suspicions and brief those who knew of the Dharkanians. Following this revelation, The Tribe was granted secret status within the U.N. and authorized to construct a facility to hold the more dangerous Supernatural entities of the world such as the Vampire known as Arkaza Bloodthorn.

The facility was built in the Swiss Mountains in secret with no recorded funding as a means to hide truth from both the public and the enemies who would seek the freedom of those imprisoned. Many high ranked prisoners in Tribe care, including Hive General Cortez, were in turn transferred to this facility.

The facility itself is advanced with the most optimal tech as provided by both U.N. and Tribe engineering.
High Speed Movement

High Speed Movement (H.S.M.) is a technique used by the Lightonians and Dharkanians that allows them to move across a fair range of land faster than by simple walking. Each technique has its own unique way of activating it and moving, requiring a mastery of energy manipulation.

### Light Dash

The ability of Light Dash enables the user to gather Light Energy around their body and then rocket at near Light Speeds across the battle field; however in this state they are unable to attack. It also takes a master for this ability to be used proper.

### Dark Step

The ability of Dark Step enables the user to gather Dark Energy around their body and then instantaneously move across the battle field's darkness, becoming one with it; however in this state they are unable to attack. It also takes a master for this latter ability to be used proper.
The Mirror of Light

The Mirror of Light is a relic created by the Tribe during the Sillithian War. It was created in the closing days of conflict by mages from multiple worlds, as a means to seal off Sillith. The properties of this mirror were made of the highest magical ability, allowing it to take the Light Energy sustaining the portals into itself. Standing whole it reflected said light, keeping space-time in pieces; though upon being shattered it closed the space-time phenomenon.

The Mirror was split into thirteen pieces and scattered across the worlds touched by the Sillithian War as a means to keep Hive Forces from reopening the Sillith Portals. The destruction of the mirror in its divided state is impossible, thus keeping it in play for any who seek its power.

In the present day, Hive forces seek the Mirror Pieces, of which there is a magic map to left by the Tribe. This map was left in the event of the Tribe having to, or even being able to return back to Sillith.
Dynamista Steel

A material used in the blessed pikes/sabers of Ryuu of the Mephisto. He describes the material as "Swift, Durable, and Weightless." While it is all of these things, the material is only as durable as traditional steel weaponry, falling far short compared to the rare & significantly more expensive Etonium.
Spirit Mask

Allows the user to speak to ghosts!

The **Spirit Mask** is an equippable accessory that allows the player to speak to ghosts.

## Usage

The only ghost that can be talked to is the one near the chapel entrance, which can be found at night.

## Location

The Spirit Mask can be found at the Carnival deep in Autumn Forest. It requires 120 x  Terror Tickets to claim.
Velvet

**Velvet** (aka **Captain** (formerly), **Major**, and **Vel**) is an Octoling made by DarkMario2.

## Biography

Velvet is Commander's second in command and takes orders only from her. She is more stable then her commander but goes along with her all the way, possibly because of mind control. There is a rumor among the troops that Velvet has a crush on Commander Lilith but when asked about it she denies it. Velvet was present when Lilith and Lavanna turned on each other and used to highly respect Lavanna until this. She often acts as Liliths bodyguard and trains other octolings to become elites. After Octavio's return she was promoted and made Lilith's personal Royal Guard.

After Lilith was defeated by Darkness, Velvet was taken back to the surface. Like most other octolings, she was cured of her mind control and is now free willed again. Despite no longer being controlled, she still has deep feelings for Lilith and still wants to be with her.

## Likes

* Lilith
* Being in charge of troops

## Occupation

Second in command of Rogue Octarian Forces/Royal Guard (formerly)

## Family

* Unnamed Father
* Unnamed Mother
* Lilim (Adoptive daughter)

## Friends

* Lilith (Lover)
* Lavanna
* Labrys
Chimera Pen

* Small
* Medium
* Large

A Chimera Pen is an item that can house Chimera in which they will independently eat food from troughs, produce special items, and produce chimera pearls. By interacting with the scrolling sign at the front of the pen, you can demolish the pen or view its total population, happiness, and hunger.

## Using the Pen

Place a chimera in the pen by placing a chimera crystal in your hot bar then highlighting it and pressing the Use Hotbar key.

## Chimera Interactions

You can interact with a Chimera in a pen by clicking on the speech bubble displaying their name. You are given these options:

* **Pickup!** This returns your Chimera to their crystal form, allowing them to picked up and put in your inventory.
* **Play!** This allows you to pick one of the playtime interactions (play, jest, etc).
* **Feed \_\_\_\_!** Feed a special treat to your Chimera. Each species prefers a different item.
* **Change name!**
* **About?** View the species description.
* **Nevermind.**
Sennia

**Sennia** is a female NPC of the Serin race that can be found in Midtown, where she also runs a shop. She is very straightforward and usually annoyed when spoken to by the player.

## Totem

**Sennia** has a collection task that the player can complete by giving her a Death Blossom.

When given a Death Blossom the player will receive her scry totem.

## Sennia's Shop

**Sennia**'s shop is located in east Midtown, right next to the Shopkeeper's shop.

**Sennia** herself is usually found outside the Witches' Guild, and she can be found outside the entrance to the Autumn Forest.

## House

You can enter **Sennia**'s house by giving her Blink Shroom, Monster Soul, and Infinity Shroom respectively after you get her totem. In it, you can get random mushrooms by interacting with the potted plants whenever it's available.

## Secret Shop

**Sennia**'s secret shop is accessible from 12:00-12:55am through the trapdoor from her shop. You need to bring her Monster Souls to unlock it.

 Chimera Crystal Chimera Crystal | 10  | 3
  Chimera Tonic | 15  | 3
 XP Potion XP Potion | 32  | 3
 Nekomancer Hood Nekomancer Hood | 1  | 1
Wearer can chat with cats...
Etonium

An ore found on Genesys and other worlds. The material is lightweight, worth millions on some worlds such as Earth. a one milimeter plate of Etonium is equal to a 1.5 milimeter plate of Titanium. Etonium is 25% the weight of steel or 50% that of Titanium with just as much durability. A pound, or half a kilogram, is stated to be worth 47.8 million on planets like Earth where it is beyond rare or yet to be discovered.
Cooking Cauldron

The Cooking Cauldron is used to make food, drinks and potions. Recipes can be found In the cauldron section of the notebook, to discover new recipes you must add them to notebook.

To use, place the correct ingredients in the cauldron and press the arrow. The cauldron will make one item at a time and will continue to make them until it does not have sufficient ingredients.
Dark Maze

The **Dark Maze** is found deep within Autumn Forest. You can hear a rumor about it from Demlin. The lost little Grave Girl he mentioned is found here.

## Items

Candles, Glow Shrooms, Maze Key (Key Item)

## Secret

* A shortcut to Autumn Forest is located east of the Nature Temple entrance.
* Flipping the switch on the northwest area will unlock a secret area in the third room of the statue puzzle which contains a Lost Egg and an aura. The summon Cloud spell is also located here if the player isn't a Storm witch.
Seven (Agent 7)

## Seven

* Current
* Alpha

?? + ?? = ???? (Total)

1 + 1 = 2 (Total)

> I don't know if I mentioned this but...I like your interior decorating! It really shows your personality! I like it!
>
>

**Seven** *(will occasionally be called Agent 7)*is a Female Inkling and protagonist of the upcoming 2D movie *Galvatron.*

## Appearance

Seven is a Blue Female Inkling who wears custom clothing. Mainly she wears Custom Hero Clothing designed for the movie. She has Yellow Eyes and has long hair.

## Personality

Seven is a young, brave, and optimistic woman who is capable of doing her job right and saving Inkopolis.

Her personality is similar to Judy and Rachel.

## Backstory

When she was young, Seven grew up in a neighborhood outside of Inkopolis. Her parents thought she wanted to be a firefighter once she was older, but after finding out that Agents existed. Seven wanted to be one of them, so she went to a school to learn how to become one at a young age. This was all before Agent 3's rise to fame.

When she was 9, she and her parents visited Zootopia. There, Seven was placed into a club, where she was the only girl.

As a teenager, she suffered from depression.

She left her home after graduating at the age of 17 and soon went to Inkopolis to become the agent she always had dreamed of being.

...and she got a job at a ??? instead.

## Abilities

Aside from her race's abilities, she is intelligent and can listen to things from far away. She also has some sort of night vision (similar to Nick due to his species).

## Weaponry

* Melee: TBR
* Ranged: TBR

## Likes

* Squid Sisters
* Off The Hook

## Dislikes

* Octolings
* Octarians

## Frenemies

* Nick Wilde
* Commander Abrella

## Relationships

### Nick Wilde

Seven and Nick's relationship is a bit sour.

 Animated Appearances

## Gallery

Nick and Seven discussing.Seven in Ozzie's Point of View.
## Trivia

* She will be the community's first protagonist character to be initially introduced in a 2D animated format instead of 3D.

* Seven was born outside of Inkopolis in a fiction town called Hillberry, which is between Inkopolis and Zootopia.
	+ Her birthdate is July 17th, 2001. She shares the same birthday as Isabella.
* She lives separately from Mystery Girl's AU and lives in the same universe as Drybonez352.
* If correct, Seven would be around 19 during Drybonez352's story, which takes place in 2018, meaning Ozzie is in his late 20's during Galvatron's events in 2026.
* She is Ozwald's third protagonist character.
	+ Seven is the only one of the three that hasn't been through any genetic changes (Ozzie was an Inkling experiment gone wrong, and Mystery Girl was a humanoid superweapon).
* On July 16th, 2020. A Possible preview of Seven was uploaded to Monika's Instagram
Mana Globe

Emits magic!

The Mana globe is a consumable item that increases the players max mana.

## Location

Mana Globe's can be found in several places throughout the Chimera Kingdom.

one of these places being at the Carnival as a reward which can be bought for 60 x  Terror Ticket's. Can also be bought from Ichorous in the library.
Sharance

## Characteristics

### If they had a voice, how would they sound like?

Megatron, Galvatron, Shockwave, Barricade and Soundwave (Frank Welker)
Megatron (Hugo Weaving)
Megatron and Galvatron ( ZachXFuller)

## Real-Life Info

### Voice Actors/Actresses

Frank Welker
Hugo Weaving
Jim Cummings (sometimes)
Kevin Michael Richardson (formerly)
Fred Tatasciore (possibly)
Norah North (obviously)
ZachXFuller
Megatron#9264 on Discord

**Sharance** is the dark counterpart of Rance Prime.

## Likes

* Killing Humans
* Dark Energon
* His Apocalypse
* His Regent
* His Invasion
* Allspark (formerly)

## Partners

* Queen of Austeroria
* Evil Jae (old)
* Mr Electric (master)
* Roundwave (resident)
* Eyewave (1st commander)
* Barricade (scout) (former 2nd commander)
* Blackout (guard)
* Salvage Scrap Drone (formerly)
* Nitro Zeus (former resident)
* Austeroria Supreme

## Enemies

* Rance Prime
* Earthlings known as Humans
* Inklings and Octolings
* Cybertronian Knights
* Salvage Scrap Drone (current) and Brains
* Que
* Leadfoot, Roadbuster and Topspin
* skids and Mudflap
* Allsparkers
* Light Side Guardians
* Earth Soldiers

## Poster Appearances

* Return of Dark Me (Poster/old)
* evil jae's theme (revenge of evil jae OST)
* Welcome to Hell! (18+ Content)
* Evil Times.

## Trivia

* Sharance is a given name for Dark Rance by WH1000.
* Sharance was a fan-voiced by Frank Welker (or Hugo Weaving)
* His Mech suit look similar to Kraang Prime's Ultimate Kraangdroid
Pesky Bird

The pesky bird is a daily threat to your garden, it can and will eat all crops if not chased away by the player.

a way for the player to combat this pesky bird is to build bird houses, the houses will act as a sacrificial offering to the pesky bird, in the hopes that the creature will stay in the bird house and stop eating the players crops as a show of appreciation for not chasing it away.
Bone Bash

### Sell

base: 20

The Bone Bash is a equippable accessory that boosts player stats.

## Location

The Bone Bash can be found at the Carnival deep in Autum Forest.

and can be bought for 250 x  Terror Ticket's

It can also drop from killing  Sun\_Giant, but the chance is very low.

## Stats

* CP: 14
* INT: 2
* VIT: 4
* Runic Power: 59

## Traits

* Bone Rattle
* Guardian
* Frost I
* Flaming I
Storm Turtle

**Storm Turtle** can be used to travel through other islands instantly. Samara's Necklace is needed to call it. Using it will access several places inaccessible from other means such as The Fringe and Nymbus Isle. The attempts to use **Storm Turtle** is limited, capped at 3, and you need to wait for a while before you can use it again if it is reduced to 0.

List of available places (this might be incomplete - feel free to mark the ones that you found and/or improve the map's quality)
Emberore Mountains

The **Emberore Mountains** are a sun biome accessed from Sun Falls after bringing hard planks to the man next to the broken bridge. Since the mountains are very hot during daytime, suitable equipment is needed. It connects to Sun Falls, Haunted Wood's south side, and Midtown Cavern through Legend's Peak and Troll Caves.

## Heat

There is a heat factor to consider in this biome, the edges of the screen will slowly increase in redness as you get hotter. Once you are hot enough you will start to lose HP and this effect will stack and become worse. Monsters in the area will occasionally drop armor and jewelry with the bonus stat ‘Heat Proof’ which will make you immune to the heat. You can also spend perk points in the skill tree to bolster your immunity as well.

## Chimeras

**Emberore Mountains** houses chimeras with Sun and Moon element (nighttime only).

## Enemies

* Troll
* Laughing Radish
* Goblin

## Progression (Spoiler Alert)

Pick up Legend's Calendar from one of the caves and use it to the broken object in Legend's Peak. Head through the newly-unlocked door to reach a boss fight. The Sun shard is to the north of this room, accessible by calling Demlin by standing on the small crack.
Lightonian

Lightonians are a subspecies of the greater Sillithian species of Planet Sillith. Lightonians are known as masters of the light able to absorb and transform said light into a physical energy capable of burning & blasting through objects. They do so by connecting to the Celestial River and pulling forth the light which they stand in, storing it within their bodies.

## History

The Lightonians first appeared sometime around or prior to 180,000 years B.C. At the time Sillith was still divided by a ring of fire at the Equator. They were most notably born to the Northern Hemisphere where agriculture was the top priority of the people at said time. They achieved this power by taking in light on the Physical Plane while also taking it as Light Energy from the Celestial River's plane. At first they were known only as Sillithians with Light Powers, having to learn this ability; though as time went on generations began to pick up the trait naturally at birth, thus sparking the concept of Lightonians or Those Born With The Light.

Most Lightonians later went on to form The Tribe as 'their empire'.

## Powers

Lightonians can connect to the Celestial River to draw in the power of Light. To do so they need by near a source of light in the physical realm, then connect to the River to draw this light into themselves. Novices with the concept need actually meditate in and grab the energy; though once an individual has enough practice they can do so instantaneously by simply willing it.

The power of Light grants Lightonians many sub-abilities. At first the function of Light Manipulation was to enrich the ground for bountiful crops and great harvest. This is an ability that stays with Lightonians to this day.

Lightonians are able to harness and store this light that they absorb from practically any source within their bodies. In the midst of combat they are capable of unleashing it as an energy blast or laser blast right into the enemy. They can do this from a multitude of locations across their bodies including the fingers, toes, hands, feet, knees, elbows, practically anywhere so long as they can focus it.

Masters of the craft can focus the energy into physical weapons or even material via transformation magic on top of the raw energy, or manipulate the shape of said energy. There is also the ability of Light Dash which enables the user to gather Light Energy around their body and then rocket at near Light Speeds across the battle field; however in this state they are unable to attack. It also takes a master for this latter ability to be used proper.
Mine II

**What it does**: Mines dirt, rocks, and ores. All Mining spells can mine the same sources, dependent on what skills you have learned. Higher level spells mine faster.

Tier 1: Dirt, Rock, Copper

Tier 2: Iron, Obsidian

Tier 3: Voidstone, Emberstone

**Where to get**: Purchase from Library or find the hidden totem.
Pearl

A chimera pearl

Pearls are a currency that are used to buy spells from the library, items from Helvine and stat reset books from the troll shop. Pearls can be obtained by selling chimeras, selling spells or necromancy skill skulls. Making a chimera happy will cause them to produce pearls randomly while placed in chimera pens.
The Laughing Radish

The Laughing Radish is a pub on Midtown Gate. It is lead by Adria.

## Items

The pub includes an NPC that will ask you riddles in exchange for rewards, a chest upstairs, and vases in the basement. There is another side to the basement that has a Lost Egg that is accessible from Midtown.

## Carny

The carny in The Laughing Radish will ask you to answer riddles from time to time. The first riddle can be answered with test and the second one can be answered by 17. Solving both riddles will give the player the Bone Skeleton accessory.
Darkling

Darkling are an invasive species to the planet of Genesys; though it is implied by the Cardinalship of Elysium that they have been found on multiple planets, via an unrelated conversation to Genesys's affairs. They are parasitic warriors of darkness born from The Cataclysm on Year Zero of Genesys's new calendar.

## History

Darkling are said to have come from a split in Genesys's space-time continuum via The Cataclysm. The event tore open portals to a new world known as the Dark World which is said to be where these creatures come from. From Year Zero until the late sixties, these creatures ran amok on Genesys and nearly drove the living into extinction. They were finally stopped by the appearance of those with Celestial Powers via The Church. They were driven into hiding once the clouds cleared the world and returned the sunlight.

## Powers and Weaknesses

* Darkling by default are creatures of darkness, thus able to hide in darkness.
* They are capable of shape shifting into liquid state, gas state, and solid state depending on the situation.
* They are capable of possessing a vessel, be it living or non-living, and twist said creature into their weapon. Once attached they can not easily be separated until death. They are only able to infect the heavily weakened or very weak of mind, those of strong will and power rarely succumb to Darkling will.
* They are strong warriors from the dark world, seemingly of no intellect though some confrontation proves that they are very smart except that they lack the ingenuity that humans have. Once in possession of a human however they achieve all of their knowledge and can act as they wish, as if they were human themselves.
* They burn in sunlight.
Capture

**What it does**: Attempts to capture a chimera. The goal is to get as close as possible to the chimera before casting the spell, though you will scare it if you get to close. After cast, the chimera may be caught or might break out. You can increase the chance of capture by mana linking after you cast the spell.

**Where to get**: Activate the totem right outside your farm.
Drifter

**Drifter** is a miniboss that can be distinguished from the sound of its bells. Instead of attacking the player in the HP pool, it will "attack" the player's money instead, killing the player if they run out of HP. An achievement can be obtained if the player manages to beat this miniboss with the Moon shard flowing.

## Location

**Drifter** can be found in Carrion Waste.

## Tactics

1. Position yourself in a place far from the enemies and crows to keep your AP and MP.
2. Summon skeletons, upgrade them to skeleton magis from the perk tree if necessary.
3. Prepare a lot of money and damage instead of defense.
4. Use any auras that are related to damage.
5. Use all potions to hasten the process. This is required in hard mode unless if you want to grind for stats.
Scarecrow

Fend off those pesky fliers...

A Scarecrow to scare crows...Not little birds...

This is an item used to scare away the black crows which the chimera do not like. To place the scarecrow put in hot bar and press space bar. The scarecrow will show the radius area that it covers when you going to place it.
Demlin

**Demlin** is a male NPC of the Val race found in Midtown. He is the brother of Ruby, the blacksmith, and he really enjoys explosives.

## Totem

Demlin has a collection task that the player can complete by giving him a Black Powder.

When given a Black Powder, the player will receive his scry totem, which can be used to call him to special areas where he can be of help. One of these areas is located inside of the Troll Caves, in which he helps clear a path using his special explosive "Demynite" and gives the player the explosive's recipe.

## Location

Demlin can be found in or in front of his home which is located in front of the Witches' Guild. His house is the first hut on the right-hand side of the entrance. Other places he is found at is inside or in front of the mine.

## House

You can enter Demlin's house by giving him 3x Iron Bar, Fire Salt, and 3x Moon Bar respectively after you get his totem. In it, you can get random ores by interacting with the mine on the northeast corner.
Flower Field

The **Flower Field** is located east of Autumn Forest. It houses Grumpy Bees, Sumpets, a Giant Bee and various flowers (including Death Blossom). In the upper right corner is an obelisk that can be charged with a Mana Link, which in turn increases the monster spawn rate. There is also a couple Juju Globe plants to the northwest area, guarded by 3 Sumpets.
Garden Meadow

The **Garden Meadow** is what the player's farm is called. It is located north of Midtown. It can be used to grow crops, house caught chimera, craft items, etc. It can be expanded by obtaining Property License and paying some gold. The Brood will be accessible to the northwest area after it has been expanded.
Miner pack

A handy pouch for prospecting!

The Miner Pack is a equippable accessory that give the player a chance of getting double ores from mining.

## Location

The Miner pack is an equippable accessory that can be found in the mine in MidTown.

The Miner pack costs 4 x Gold and 1 x  Gold Bar and requires the player to be level 4 in harvesting.
Nymbus Isle

This is the location you arrive at after you take a ride on the whale at Seaside Beach. You can explore the island which includes an ancient puzzle at the end you must solve for a shard. The puzzle is randomized in each playthrough.

## NPCs

When you arrive for the first time, all the people you came on the whale with will be on the island with you (if you head back to main island they will not be there) and will remain there until you figure out the puzzle. On the island you will also find your first friend Samara and her crew of sailors who have been shipwrecked on the island for years.

## Games

There is a hermit crab racing game that you can play on the first map. Talk to NPC to place your bet on which hermit crab you think will win, the minimum bet is 1 gold.

## Zapper

On the main beach you will see a weird contraption on the beach with a small magnet at the top. You can place runes or solenoids in the zapper by putting them in your hot bar and interacting with the machine. You can only place one item at a time in the slot. To activate, use the Cloud spell (from the maze) to summon enough clouds to start a thunderstorm. This allows Solenoids to become Powered Solenoids.

## Chimeras

**Nymbus Isle** houses chimeras with Storm and Moon element (nighttime only).

## Enemies

* Cinder Hulk
* Rage Slime
* Sumpet
* Zarfang
* Cracker

## Progression (Spoiler Alert)

Solving the puzzle on the northwest path is required to traverse the northeast path in the intersection. To solve the puzzle note which symbol makes the light flow straight, turn left, or turn right. Afterwards arrange the symbols so that they make a path that lights all of the tiles. Note that the puzzle is randomized, so the symbols and how many of each one there are may have changed if you leave and come back at a later time.

At the end of the northeast path, you need to use Tess' totem on the updraft to get a hat that can let you climb it. An area with Storm Turtles is available at the end of the path. You need to use Samara's totem to call it and fly to an island that has the Storm shard, which is located at a small island in the northeast corner.
The Mine

**The Mine** is located northwest of Midtown. Demlin and a group of Miners work there. It connects Midtown to Midtown Cavern.

## Items

There is a Miner Pack right at the mine entrance.

## Secrets

* Bomb the top left rock and head to the west exit to reach a secret area containing Miner Hat.
* The third item that is required for the carnies in the Carnival can be found here, near the northeast corner by interacting with the stone that has a face above and foliage below it.
Moon Staff

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### Effects

A powerful relic! Defends its wielder. Radiates light. Monsters passive! Moon Chimera find.

### Sell

base: 0  0 +1: 8  991

+2: 11  245

## Crafting

### Recipe

Moon Runestone Moon Runestone x5
Moon Ring Moon Ring x1
Chimera Crystal Chimera Crystal x5
 Nature Staff x1
 Storm Staff x1
 Sun Staff x1
 **Moon Staff** x1
 Void Staff x1
Fate Rune Fate Rune x1

## Stats

* CP: 38 ~ 39
* INT: 43 ~45
* Max Mana: 25
* Runic Power: 31

## Traits

* Minion I
* Critical III