Update 1.5

**Update 1.5** is the sixth update overall and the fifth major update to *Just Shapes & Beats*. It was released on 23 September 2020 for Steam, PlayStation 4 and Nintendo Switch. It was also the launch update for Google Stadia on 30 June 2020.

## Current versions

* Steam: 1.5.61
* PlayStation 4: 1.5.59
* Nintendo Switch: 1.5.60
* Google Stadia: 1.5.60

## Notable features

* New render system: Unity’s Universal Render Pipeline.
* Two new languages: Spanish & Italian.
* New One-hand mode.
* Heavily updated photosensitive mode.
* Steam Rich Presence support.

## Changelog for version 1.5.28 (Google Stadia)/1.5.44 (PS4/Nintendo Switch)/1.5.52 (Steam)

* General:
	+ Added Spanish & Italian support.
	+ Moved to Unity 2019.4.
	+ Major change to rendering system, now using Unity’s Universal Render Pipeline.
	+ Added One-hand mode (Dash with triggers, move with both analog sticks).
	+ Vastly improved photosensitive mode.
	+ New menu for reassigning controllers (Options > Controls > Reassign controllers).
	+ Added new popup to ask the player to activate photosensitive mode.
	+ Major changes to management of async call in matchmaking code.
	+ Changed Steamworks plugin to use Facepunch.Steamworks.
	+ Implemented level loading syncing logic for online.
	+ When controller gets disconnected while playing online, user has now 60 seconds to reconnect one (instead of getting kicked).
	+ Fixed online issues with joining players.
	+ Fixed issue with ‘New Game’ not unlocking after playing it in story mode.
	+ Fixed issue with particles in ‘Final Boss’ hitting the players when too small.
	+ Fixed issue with fade-to-black during the Party credits (ending of Story mode) not covering the texts.
	+ Fixed issue with track previews sometimes stopping playing when moving fast during voting in Challenge mode.
	+ Fixed issue with water waves accelerating when hitting it with the player multiple times.
* Steam:
	+ Windows and Mac builds now built using IL2CPP.
	+ Now using Steam Rich Presence.
	+ Fixed issue with the exit button on main menu when Party is selected.

## Changelog for version 1.5.54 (Steam)

* Added support on Windows for Vulkan, OpenGL ES, Open GL Core.
* Fixed some characters alignment for the Russian font.
* Fixed localization issues.
* Fixed issue with Beams warning visual animation.
* Improved Lycanthropy in Photosensitive mode.
* Fixed issue with non 16:9 aspect ratios.
* Fixed issue with Steam public matchmaking (distance filtering).
* Fixed issue with some elements duplicating in memory on rewinds.
* Fixed issue with UI animating when paused.

## Changelog for version 1.5.59 (Steam, PS4, Nintendo Switch (Asia/America))

* General:
	+ Fixed major issue with controller assignment for online mode.
	+ Fixed minor localization issues in Spanish.
	+ Fixed small visual glitch in ‘Strike the Earth!’.
* PS4/Nintendo Switch (Asia/America):
	+ Online logic to synchronize level loading among players.
	+ Reduced flashing in ‘New Game’ and ‘Lycanthropy’ when using Photosensitive mode.
	+ Fixed memory leak in ‘Into the Zone’.
	+ Fixed visual glitch in laser beams.
	+ Fixed alignment of Russian font.
	+ Fixed memory leak in ‘Lycanthropy’ and ‘Dubwoofer Substep’.

## Changelog for version 1.5.60 (Nintendo Switch, Google Stadia)

* Nintendo Switch:
	+ Fixed issue with displaying beatpoints in Online Challenge.
* Google Stadia:
	+ Fixed some characters alignment for the Russian font.
	+ Fixed localization issues.
	+ Fixed visual glitch in laser beams.
	+ Improved Lycanthropy and New Game in Photosensitive mode.
	+ Fixed issue with UI animating when paused.
	+ Fixed small visual glitch in ‘Strike the Earth!’.

## Changelog for version 1.5.61 (Steam)

* Disabled by default Alienware LightFX plugin (could create a black screen on launch).
* Players do not get kicked instantly when controller gets disconnected online anymore.