Ghosts

A Ghost

 1.01 Pilot
 1.07 The Gateway
 2.02 Spiorad
 2.08 The Will of the Wanderer

A Ghost, sometimes commonly known as a Spirit or a Soul, is the spirit of a deceased individual who haunts the area of their death, there are many different versions of Ghosts however most are mistaken as evil as they go to great lengths to try and move onto "the other side" whilst some choose to stick around and act vengefully causing chaos in the process.

## Types of Ghosts

Only types of Ghosts that have appeared in the Eyoho Verse so far appear in this list:

* Death Omen - Death omens are typically ghosts that have been murdered, but rather than seeking vengeance they seek justice and will appear to people to warn them of impending danger.
* Lost Soul - A wayward Ghost that is not vengeful and merely seeks assistance in passing over, they can appear to those they believe can help them with whatever goals they may haveleft in the land of the living, once this job is done they will peacefully unbind themselves from the living person and disappear having found solace, it is said that they still have all their supernatural powers and will use them if pushed or provoked.
* Poltergeist - Not much is known about these ghosts other than they are spirits who use Telekinesis to move objects around the place they haunt, they are not allegedly all evil (however malevolent ones do exist) and some just exist to cause chaos and are seen as pranksters by some hunting groups.
* Spirit Guide - A Spirit guide (sometimes referred to as "Guardian angels") is a ghost who assists a person or being who accepts their services, they offer advice from behind the scenes and rarely show themselves, it is believed each Spirit Guide has a different method and approach to their business and are often the spirits of those who have died on holy ground.
* Vengeful Spirits - Vengeful spirits are trapped between the living world and the other side either due to unfinished business or because they are bound to an object, they will attempt to avenge some wrong they encountered during their life, but due to this mindset, their judgement can become warped and usually attack those who they deem have wronged others instead.
* Witnesses - Witnesses are the spirits of people who have died at the hands of supernatural beings, they can be distinguished from normal ghosts by a symbol branded on them known as the "Mark of the Witness" and can even be summoned by demons, they are similar to Vengeful spirits however unlike Vengeful spirits, Witnesses are forced to rise by higher powers and are more animal-like in behavior then sane spirits.

## Powers and Abilities

* Elemental control - Ghosts can cause sudden temperature drops, their presence can cause cold spots.
* Electromagnetic interference - A ghost's presence can cause electrical interference in the place they are haunting, they can manipulate electronic equipment, like digital recorders or spirit boxes, to communicate with the living, their presence can also be recorded through an EMF meter.
* Invisibility - Ghosts are normally invisible to humans unless they manifest into the living world.
* Perception control - Some ghosts can change their form from a natural appearance to a more monstrous one, they can even appear as reanimated corpses but can change to how they looked before death in rare circumstances.
* Superhuman strength - Ghosts have strength that far exceeds that of when they were human.
* Telekinesis - An ability mainly used by Poltergeists however some powerful spirits can influence their surroundings with simple gestures, some are even capable of throwing and pinning people with little effort.
* Teleportation - Ghosts can teleport, but typically only in the areas they are haunting giving them incredible speed.

## Vulnerabilities

* Banishing spells - The Witnesses can be banished with a certain spell which will also put the Witnesses to rest.
* Burning - Locating and burning the remains of a ghost's body will banish it - Lamashtu's Pyrokinesis can also cause spirits great pain and can even banish them should they make contact with a large amount and has even been shown to dispatch Witnesses.
* Deterioration - Over time, especially if a ghost is stuck haunting a single place for a long period of time (eg: Constance's haunting of Lincoln Cathedral) the spirits may go mad, or in some cases insane, causing them to be unpredictable and act out of character, this continues to get worse until allegedly nothing remains of the ghost or the ghost is put to rest.
* Iron - The use of iron to repel ghosts is heavily theorized as it is believed by lore and even many hunters that striking a ghost with an object made of iron disrupts their electromagnetic field thus warding them off until they're able to recover.
* Salt - Salt is very effective and keeping spirits at bay as it can cause them pain should they step in or come into contact with it, it is also sprinkled on the remains of a ghost's body when hunters burn a ghost's remains.
* Unfinished business - If a ghost (mainly a vengeful spirit) is confronted by a figure of their past or is forced to face said business, this is when most spirits choose to crossover to the other side when they are faced with this choice.

## Episodes

### Lamashtu: Daemonium

*Ghost Type: Death Omen, Spirit Guide*

In Lamashtu's original timeline, before it was changed due to his multiverse travels, the spirit of Madeline Longacre was originally believed to be a Death Omen who tried to warn an Alabama man, sometimes in cryptic manner, of the impending arrival of Lamashtu however the man refused to listen and when Lamashtu took over Madeline in the original timeline, the man was killed by Lamashtu.

Upon being exiled after changing the outcome of those events, Lamashtu's attempt to evade assassination at the hand of a now demon Longacre sisters lead him to Lincoln Cathedral where he encountered the spirit of Constance King who died on the site of the Cathedral after jumping off the main tower of the medieval building, she offered her services to Lamashtu as a spirit guide, he begrudgingly accepted following her promising the demon that she has work for him.

### Lamashtu: The Bells of Saint Mary's Tower

*Ghost Type: Death Omen, Poltergeist, Spirit Guide, Vengeful Spirit*

Many ghosts appear in this episode as Constance tasks Lamashtu to walk into the Cathedral and deal with the spirit of a nun who is believed to be a vengeful spirit, being on holy ground however Lamashtu is heavily compromised and encounters many spirits and poltergeists whilst exploring the building in fascination - he soon encounters the nun and briefly fights her however this is soon revealed to be a setup as the nun was, in fact, not a vengeful spirit but a Death Omen, even showing the demon her rather brutal death and reveals that she is nothing but a reanimated corpse using Perception control in order to appear normal.

This setup is in fact the work of Constance, who has seemingly started deteriorating during to her being "on post" as a spirit guide at Lincoln Cathedral for at least a hundred years, Lamashtu questions her but gets nothing in response as a fight breaks out, during this Constance shows him that the number of ghosts in Lincoln City outnumber that of the living population declaring that she is doing this to save not just him but all the outcasts and is here to show them mercy - it is Lamashtu who gets the last laugh however as she shows her his true form after casting a shadow of it on a wall behind her causing Constance to hold her head in shock this is shortly followed after by Lamashtu blinding her with a fireball and then finishing her off with another out of sheer rage because of the betrayal, Constance is then seemingly put to rest as Lamashtu returns to her to the top of the main tower and she is taken by a strange light.

### 4.04: The Demon That Walked Amongst Man

*Ghost Type: Witnesses*

During Lamashtu's trial in The Underworld, Abaddon raises a group of ghosts called The Witnesses who are the spirits of people who have died at the hands of supernatural beings, he summons one of Henry Longacre (the father of Madeline and Sophia) among others in attempt to bring Lamashtu to a corrupt justice, they seemingly enjoy an almost powerless Lamashtu getting hurt which leads many to believe the Witnesses raised by Abbadon were all in fact killed by the demon, Lamashtu is able to get his power however thanks to Constance King and appears behind The Witnesses and places a flaming hand on two of the Witnesses heads, they are consumed instantly by fire and burst into flame as the other one meets the same fate.

### 4.06: Realm of the Legion

*Ghost Type: Vengeful Spirit (at first)*

Shane and Sam Winchester encounter the spirit of cleaner that died at the hands of Frank Morrison, Julie Kostenko, Susie Lavoie and Joey whilst in Mount Ormond, Alberta, Canada - the ghost chases and even attacks them relentlessly and without anything to defend themselves, the pair quickly head to the Mount Ormond Ski Resort to search for answers - once there, Shane finds an article submitted to the local newspaper by the Police as Sam then states that they should find the burial site and burn the victim's body so they can finally rest whilst confirming their dealing with a vengeful spirit of someone that died at The Legion's hands, they are soon confronted by the spirit again however this time it just stares blankly at them and beckons for them to follow it. They do so and soon arrive on a hill, similar to the one in the article, the spirit points downwards causing Sam to get a shovel and dig down into the ground, he eventually finds the remains of the cleaner - Shane wanders off and soon returns with some matches, he lights one of them and sets fire to the corpse, the body bursts apart in a ball of flame which leaves nothing but ash and dust causing the spirit to vanish completely, as Sam covers the burial site over again with soil.

## Lincoln City Episodes

### 1.01 Pilot

*Ghost Type: Vengeful Spirit*

In this story, the ghost is a woman named Mary Green. She appears as a pale figure with dark hair, dressed in a black dress and almost transparent at times. Mary was a secretary at a local law firm that went bankrupt due to fraud and embezzlement by the lawyer involved. Devastated by the loss of her job and income, Mary consumed a large quantity of alcohol one night and was hit by a car at a pedestrian crossing, resulting in her death - as a ghost, Mary haunts the pedestrian crossing, seemingly unaware of her surroundings and causing accidents with unsuspecting drivers. She also exhibits supernatural abilities, such as disappearing into mist, becoming transparent, and appearing in people's vehicles. Mary's anger and unfinished business stem from the betrayal and ruin caused by the lawyer at the law firm where she worked.

Shane becomes aware of Mary's ghostly presence and takes it upon himself to investigate and help her move on. He researches Mary's story and learns about her past and the circumstances surrounding her death. Shane tries to confront Mary and convince her to let go of her anger and find peace. However, Mary resists and confronts Shane, who realizes that he needs to take more decisive action to help Mary move on. He tracks down Mary's grave and opens her coffin, intending to salt and burn her remains to put her to rest. However, Mary interrupts him and challenges him to make it quick, displaying her determination and hostility and despite Shane's attempts to create a salt barrier, Mary demonstrates her power by reanimating her own corpse in order to attack Shane however Shane successfully burns and salts the corpse of Mary thus putting her to rest as she seems to be at peace now this has happened.

### 1.02 The Werewolf of Dogdyke

Whilst no Ghost is actually featured in this episode, some hunters conspire that the Werewolf of Dogdyke was a Ghost and that the real cryptid that inspired an urban legend of the same name died out years ago as it wasn't seen or heard from for 90 years from 1926 to 2016 until it resurfaced, the logic behind this conspiracy theory comes from the fact that the cryptid disappeared like a ghost would when it's remains were burnt by Shane.

### 1.07 The Gateway

*Ghost Type: Vengeful Spirit/Urban Legend (The Black Lady of Bradley Woods)*

The Black Lady of Bradley Woods is a supposed Lincolnshire Urban Legend (much like the aforementioned Werewolf of Dogdyke) that was encountered by Fiona and Shane during their quest to find the location of the demon Lamashtu - she guards the gateway located in Bradley Woods near Grimsby, where strange sightings of demons have been reported in the past by the hunters who used to operate in the area. The ghost's presence adds a chilling and supernatural element to the scene, as it embodies the classic image of a ghostly nun often seen in horror movies.

When Fiona and Shane approach the gateway, the ghost nun reacts with an air of sorrow and longing, as indicated by the tears forming in her eyes. She seems to be in a state of anguish, haunted by the loss of a child, and her appearance evokes a sense of tragedy and mystery.

The ghost nun's behavior becomes even more unsettling when she fixates on Fiona, who starts sobbing uncontrollably in response to the ghost's presence. The ghost's proximity to Fiona intensifies her fear and distress, causing her to become paralyzed with fear and throughout the encounter, Shane desperately tries to reason with the ghost nun, asking her to stop whatever she is doing to Fiona. But his pleas fall on deaf ears and the ghost continues to torment Fiona with her haunting question: "Who took my baby?" The repeated question adds an element of haunting repetition and hints at a tragic past that the ghost is unable to let go of, the pair are saved by a blinding Orange light that emits from The Gateway shortly after causing the Ghost to disappear in fright, the vulnerable Fiona however is soon possessed by an unseen demonic force and sent to the demon Lyleila as a result of this ghostly encounter.

### 2.02 Spiorad

*Ghost Type: Vengeful Spirit, Death Echo*

Two ghosts are involved in this episode, the first being James Smith - Described as a scruffy-looking man in an old sailor's outfit reminiscent of the 1950s, he appears tired with sunken eyes and a pale complexion, indicating a prolonged lack of sleep or rest. When Niall, a young man from a family that had set up a makeshift campfire on Castletown Beach in Caithness, Scotland, encounters the mysterious figure, he is met with a calm yet terrifying voice.

The Ghost confronts Niall, questioning his presence near a boat called "Halcyon". Despite Niall's attempts to share his story about a harbor monster, the man sternly commands him to go home. As Niall persists and starts filming the encounter with his smartphone, the man becomes enraged. A physical struggle ensues, leading to both of them falling into the water - During this struggle, Niall's mother attempts to rescue him but is herself dragged underwater by the Ghost (going by the name Sailor Man as his true identity was unknown at this point). The mother's disappearance into the depths creates a moment of horror for Niall and the rest of the family. The Sailor Man emerges again, seemingly impervious to physical harm, as Niall's father intervenes to protect his son. Despite being hit with a metal pole, the Ghost/Sailor Man vanishes without any visible injury.

Elsewhere, the Ghost is discovered by Shane over The Hunter Network who, along with a skeptical Kyle Macleod, head to the coastal town of Castletown to investigate, they learn from a man called Tristan Johnson and then from a police officer called PC Maitland that James Smith was indeed a fisherman and is connected to a drowning incident off the coast of Castletown in 1958. Shane and PC Maitland discuss historical records that suggest James Smith drowned due to a storm that washed him away after slipping and falling out of his boat. Notably, his body was never recovered, adding an air of mystery to his fate.

As the story unfolds, Niall disrupts the crime scene on Castletown Beach and encounters the Ghost of James Smith near the Heritage Centre. The apparition appears as a mist-like figure as Niall attempts to capture evidence of its presence with his phone. However, another figure resembling Niall's late mother intervenes, creating a tense and mysterious scene as Niall runs away - Shane and PC Maitland soon arrive on scene and examine the ransacked crime scene, their arrival angers Smith who exhibits aggressive behavior, attacking both Shane and Maitland with powerful physical force. Unaffected by conventional means, such as tasers, he demonstrates an otherworldly resilience. His interactions with Shane reveal a complex personality, blending anger and a twisted sense of humor. When confronted with the burning of his most prized possession, the Halcyon boat, James Smith's ghost is consumed by fiery agony and ultimately lashes out suggesting a strong connection with the boat.

The other ghost that resembles Niall's late mother is a direct contrast to Smith's ghost, she appears as a protective and sorrowful spirit. She manifests in a soaked and eerie form (making the ghost a Death Echo), observing events with a haunting presence. Despite her ghostly nature, she maintains a connection with her son, reaching out to comfort him and expressing maternal love. In a poignant moment, she solidifies, allowing for a brief physical interaction with Niall before vanishing. Her character is marked by a tragic history and a desire to protect her son from the malevolence of James Smith.

Niall, driven by a mix of grief and desperation, becomes a crucial part of the unfolding events. His actions are fueled by a profound desire to save his mother. Initially manipulated by the vengeful James Smith, Niall's emotions lead him to sabotage the attempt to burn the Halcyon. However, as Kyle intervenes, Niall's internal struggle becomes evident. Kyle's words resonate with him, causing a shift in perspective. Niall ultimately makes the difficult choice to let go of the Halcyon, allowing James Smith to be destroyed in the process. His journey reflects themes of grief, sacrifice, and the complexity of dealing with the supernatural.

### 2.08 The Will of the Wanderer

*Ghost Type: Lost Soul, Poltergeist*

The ghost of Mr. Morgan, encountered by Shane in the abandoned Monks Road Industrial Estate (after he was sent there by an anonymous letter supposedly from his former friend Kasuti), represents a soul trapped by unfulfilled duties and unresolved grief (A lost soul). Morgan's pale, tired appearance and his admission of being dead for years, yet unable to leave, illustrate the plight of a spirit unable to move on. His presence in the old building, where he was supposed to be a temporary guard, becomes a permanent haunting, with his spirit lingering long after his physical demise.

The haunting takes a more menacing turn with the appearance of Mr. Morgan's former colleague, a Poltergeist. This ghost, embittered and aggressive due to the circumstances of his untimely death, shows the darker side of spiritual unrest. His attacks on Shane, throwing objects and attempting physical harm, demonstrate the anger and confusion that can consume a spirit when they are unable to find peace.

Shane's role soon becomes that of a mediator between the living and the dead. His interaction with the ghosts involves understanding their stories and helping them find resolution. In the case of Mr. Morgan and his colleague, Shane plays a critical role in allowing them to move on. By burning and salting the Poltergeist's body, Shane breaks the tether holding the spirit to the mortal world, allowing both Mr. Morgan and his colleague to find peace.

These ghostly encounters serve as a poignant reminder of the unfinished business that can trap spirits between worlds. The ghosts in the story are not just supernatural elements; they symbolize unresolved issues, regrets, and the need for closure, Shane would later encounter the Lost Soul of Kasuti bringing this symbolism full circle.