Idealany Swarm

The Idealany Swarm are a Guild that aims to perfect the biological body, believing that by enhancing their body they can evolve past their mortal form, into a new entity closer to perfection. The Guild is divided in 2 branches: the “Beetles”, that are in charge of capturing specimens, and function as the guild's main armed force, and the “Ants”, that oversee the research and development.

To achieve their goals, they collect many strange creatures and perform experiments on their own members. In order to enhance their powers they fuse the subjects' bodies with parts from different creatures, granting them special biological abilities (and maybe a gruesome body disfiguration, or a painful death).

## History

This Guild can have their origins traced back to the Empire of Koruthar, beginning as a small research institute funded by a handful of nobles in the empire, and created by a mysterious figure whose name is simply referred to as “The Professor”.

The institute evolved and grew over time, gaining notoriety across all the Empire. Although their practices remained mysterious and suspicious for the public at large, their medical and potion-making assistance to the Empire proved to be of great use, greatly increasing their public opinion, even if some remained suspicious.

However, their work was soon interrupted when the Thurogar Family ordered the immediate exile of all Swarm members from their lands for being “Indecent creatures to the Elven eyes”.

To the surprise of all, the secluded castle that had become their main base simply gained “insect-like legs” and walked away, settling in the mountainous region of the empire, close to the ocean.

From there, they resumed their Guild activities until the Plague of Shadows, at the moment their whereabouts are currently unknown.

## Guild Background

**Proficiencies:** Nature, Medicine

**Equipment:** 2x Idealany Health Potions (heal 3d4 + 4), 1x Herbalism Kits and 2x Biology kits (Includes tools to cut/skin creatures and liquids for flesh preservation), 10gp

**Evolution-** Your body has been altered, you have a body part that was not born with you. Choose an evolution form the list below (or talk to DM)

(Note: Only about 30% of the guild has received the honor of “evolving”, so if your character benefits from this ability consider that your character must reveal a certain level of devotion to the cause of the guild)

**Manta Glide:** Your ray-like wings can slow your fall and allow you to glide. When you fall and aren’t incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.

**Nimble Climber:** You have a climbing speed equal to your walking speed.

**Underwater Adaptation**: You can breathe air and water, and you have a swimming speed equal to your walking speed.

**Grappling Appendages**: You have two special appendages growing alongside your arms. Choose whether they’re both claws or tentacles. Each of these appendages is a natural weapon, which you can use to make unarmed strikes. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can’t precisely manipulate anything and can’t wield weapons, magic items, or other specialized equipment.

**Carapace:** Your skin is covered in places by a thick shell. You gain a +1 bonus to your natural AC.

**Acid Spit:** As an action, you can spray a stream of acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d6 acid damage unless it succeeds on a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. This damage increases by 1d6 when you reach 11th level (3d10) and 17th level (4d10).