Bow-Wow Paradise

**Bow-Wow Paradise**/Story Dialogue

* Splash art
* Logo

## Sources

TwitterOfficial website

**Bow-Wow Paradise** is the 8th story event for *Goddess of Victory: Nikke*.

Bow-Wow Paradise details the story of Biscuit who must recapture all the escaped dogs from their cages, causing ruckus amongst the citizens of the Ark.

During the release of A.C.P.U.! FREEZE! (October 18/19), this event was rereleased via the Archives system.

## Story

Oh no! A mass breakout incident has occurred in...the dog shelter? Now there are dogs running amok, stealing food and inconveniencing the citizens with their excretions! It's up to the protagonist (and a team of elite(?) dog retrievers) to get them back where they belong!

### Runaway Dog

It's a tranquil afternoon in the shelter where the Ark's dogs are kept, a place that's not quite spacious, but not cramped either, fitted with all the amenities a dog might need or want, including a playroom, examination room, and individual cages that are kept spotless. One dog in particular seems to be the leader of the pack, a Dobermann named Max barking out orders that the others follow unquestioningly. As the sound of footsteps draws close, Max sends all the dogs back into their cages.

The door beeps and opens as Biscuit, Happy Zoo's designated caretaker for the dogs, steps in with everyone's meal. Today's meal is going to be special kibble straight from Royal Road, a little something for the dogs being well-behaved in the morning. She lays out bowls for each dog based on what flavor they like, and opens the doors to the cages. The dogs wait in front of their bowls for Biscuit's go-ahead, and soon dig in to their lunch. As Max invites Biscuit to take some of his kibble, he begins to whine, which Biscuit translates as stomach aches. She moves towards the door to get some medicine, but as she does, Max suddenly barks out an order. With Max at the head of the pack, the dogs rush past Biscuit, through the door, and into the Ark.

### Looking for Lost Dogs

Biscuit is in hot pursuit of the dogs, blowing her whistle all the way and telling them to stop. Try as she might to keep up, she eventually loses track of the dogs.

A voice yawns nearby, which turns out to be Nero, a fellow Happy Zoo Nikke. Nero relaxes in a sunny patch of grass as Biscuit relays the situation, and it seems as though Max is the problem. Nero advises seeking Leona's help, but that's a no-go since Leona is busy. Nero's next suggestion is to talk to "Scoops," whom Biscuit recognizes as "Trainer." Nero gets back to her nap as Biscuit thanks her.

Turns out "Trainer" is none other than the protagonist, who has been apprised of the situation. Biscuit pleads for his assistance in the matter, and he reassures her after promising to help. His first question is whether the dogs are at risk, which Biscuit asserts they're not. By law, pets are only allowed to upper-class citizens (who would have the money to acquire and keep a pet) who are **also** approved by the Central Government. Anyone who tries to take those dogs unauthorized would get into legal hot water.

Between that and the strictly-enforced animal protection laws of the Ark, Biscuit's main concern is the dogs getting hurt or making a nuisance of themselves, since none of them have been in the Ark. The protagonist is confused at this statement, leading Biscuit to elaborate that all the dogs are born, raised, and kept in the shelter until they are deemed "properly trained" and adopted by an owner. She asserts that the shelter has everything they'd need, so there's no reason to bring them out to the Ark anyway.

Biscuit's mood drops mid-explanation, pondering why the dogs are suddenly acting up and breaking loose like this. The protagonist suggests catching the dogs and asking them for an explanation, a plan that Biscuit is onboard with. Then her phone rings, with a message from the police station making her worry.

### Canine Commotion

A mass of puppies at the police station is running amok, and despite Miranda's insistence on jailing the dogs, Poli is opposed to the notion of locking up "innocent dogs." This is in spite of the fact that the dogs are the cause of several citizen complaints, with one of the perps currently peeing on Poli's shoe. With a feeling of mild disgust, Poli agrees to put them in a cell until Biscuit arrives.

As if on cue, Biscuit barrels into the station with the protagonist in tow, whom notice the mass of puppies and one of Poli's shoes sporting a new shade of yellow. The protagonist remarks on the puppy having felt a kinship to Poli, to which the ACPU Nikke immediately fires back a denial of being a dog. Brushing past this incident, Poli asks how this mass breakout of dogs came to be, and Biscuit details the situation. As Poli remarks on how chaotic dogs can get, the protagonist asks how these dogs in particular were caught. Apparently, these dogs were causing mayhem before some citizens caught them and brought them in, the gradual trickle of canines becoming the pack the station is now hosting.

The complaints about the dogs came like a tidal wave and more are still coming. By Miranda's check of the logs, it looks like 3 counts of vandalism, 12 counts of peeing on telephone poles, 20 counts of pooping in public, 7 counts of hole-digging, and of course, 35-ish noise complaints. Everyone has a moment of flabbergasted marvel before Biscuit profusely apologizes for all the trouble. Poli assures her that the police will handle the complaints and that she and the protagonist should handle the dogs they've wrangled. As the duo steps towards the puppies, the protagonist wonders if a scolding will ensue. Biscuit denies such, claiming that a scolding right out of the gates isn't the proper way to discipline dogs. In a quiet but stern manner, Biscuit looks each dog in the eye and reprimands, which they accept with only a little whining. When she asks why this all happened, Biscuit can't believe her ears. Apparently Max was the one who suggested they break out of the shelter.

At the protagonist's question, Biscuit elaborates that Max is the unofficial leader of the dogs in the shelter, being incredibly smart and, save for this occasion, well-behaved. Biscuit and the protagonist decide to find Max and get to the bottom of this, but then the station door opens and a dog steps in. Biscuit recognizes the dog as Max, who it seems is so smart he can operate doors. He's *also* trying to let loose the captured dogs, and try as the protagonist and the three Nikkes might, they tumble over each other and Max leads the dogs back into the Ark.

With the dogs lost, Biscuit asserts that finding Max is key to stopping this incident. While no one has any idea as to Max's motive, Biscuit doesn't think Max means ill, since before all this, he helped her around the shelter and even cheered her up when she felt sad. Poli and Miranda marvel at how close Biscuit is with the shelter dogs, and agree that Max probably has a good reason for this. The group agrees that they need to find Max, and Biscuit's idea is to check whatever place is getting the most complaints, which a moment later is revealed to be a shopping mall. Biscuit and the protagonist head out of the station, but not before the former gives Poli a sweet potato stick for a snack.

### Max

At the shopping mall, the dogs following Max leave mayhem in their wake, stealing food and distracting citizens with their cuteness. Biscuit blows her whistle and tells Max to stop, but he simply takes off in another direction. The protagonist suggests focusing on the other dogs first, and a nearby citizen volunteers their assistance. After a few initial teething issues, the dog roundup begins.

With some help from the citizens, all the dogs have been gathered up and are back in the cages Biscuit brought with her. Thankfully, it seems this batch of dogs is the last, with only Max still out and about. Max himself is watching a short distance away, taking a step back with every step Biscuit takes towards him. The two talk for a bit on why this whole escape happened, and as Max barks and runs off, Biscuit translates for him. Max doesn't want to go back to the shelter.

Biscuit asks the other dogs why Max refuses to return, and with a little potato stick bribe, they all bark and yip admissions. Turns out Max was always curious about the Ark, having never been to it but hearing countless stories from Biscuit herself about what it's like. Then when he decided to go out and see it for himself, the other dogs hopped along for the ride, and found so many things they never had at the shelter. New surroundings, wide-open spaces to run about, people who found them absolutely adorable. Biscuit admits that between the shelter can't give those things, given the space constraints and lack of visitors. Biscuit wonders how she didn't notice the dogs feeling stifled by spending their entire lives in the shelter, but the protagonist assures her that just because friends are close, doesn't mean they know everything about each other.

Biscuit refocuses her attention on finding Max, and prioritizing the dogs' happiness. She takes a moment to sniff the air, and a moment later finds a trace of where Max has gone.

### Max and Biscuit

At the edge of a park, Biscuit asks the protagonist to go in himself, thinking Max will simply hightail it the moment he spots Biscuit. She rummages through her pockets and pulls out a ball, specifically Max's favorite ball. The plan is to distract Max will a game of fetch while Biscuit sneaks in and grabs him from a blind spot. The protagonist has some reservations about this plan, but Biscuit asserts Max loves to play fetch, he won't be able to resist.

Inside the park, ball in hand, the protagonist finds Liter of Mighty Tools, playing with Max and her own robotic dog Bolt. He quietly explains the situation to Liter, who understands what's going on. Turns out she was walking Bolt before Max showed up out of nowhere, and while she found it odd for a dog to randomly be in the park by itself, she didn't see a problem since Max and Bolt were getting along.

Commencing the plan, the protagonist whistles to get the dogs' attention, holding up the ball so they can see it. Being offered a game of fetch, neither Max nor Bolt can contain their excitement, tails wagging and eyes locked on the ball. The protagonist gives the ball a good toss, but just as Max and Bolt start to chase after it, Biscuit jumps out from a bush and grabs Max. After a brief roll, Biscuit manages to clip a leash onto Max, and starts to soothe the agitated canine. She tells him she's not dragging him back to the shelter, and she just wants to talk. This helps calm Max down, and the two begin their own conversation.

From what Biscuit translates, it seems Max felt stifled sitting in the shelter all day, and he absolutely refuses to go back. After a moment's contemplation, Biscuit offers Max an alternative; she can't just leave him in the Ark, so she'll build a new shelter that replicates the open space and atmosphere of the Ark. As Max's eyes turn eager and amenable, the protagonist questions if such a thing can be done. Biscuit declares that she at least has to try, since she can't let the dogs into the Ark proper yet. The protagonist and Liter offer to assist Biscuit, much to her gratitude.

### Shelter Renovation

The protagonist takes a look around the shelter with Biscuit and Liter. The construction is top-notch, and the facility has everything the dogs need, but between the tiny windows and the far too small "running space" fenced off, the shelter really only has the bare necessities to keep the dogs alive.

Centi steps into the conversation, having been called from her vacation by Liter to assist with the renovation. After a brief chat, Liter gives Centi the orders to make the shelter look and feel like the Ark, with all the open space to match. Liter herself whips out some paper to make blueprints, and the renovation begins with Biscuit putting down suggestions.

A few hours later, Liter declares that this project's too big to finish in one day, and with her schedule packed as it is, she won't be back to finish it for a few days. Just the basic framework is enough to wow Biscuit, already more open and spacious than the old shelter. With instructions from Liter not to let anyone in, Biscuit and the protagonist bid goodbye to Mighty Tools.

Biscuit is eager to show the new shelter to the dogs and is about to head to Nero's place to pick them up. Except the door opens with a bark, revealing Max and a mob of dogs, who rush into the unfinished shelter despite Biscuit trying to stop them. Everything comes to a head when the pack slams into a wall, and after Biscuit looks over them, tells the protagonist they have to evacuate, as she and the dogs notice signs of collapse in the shelter walls. The protagonist himself doesn't notice anything until the whole building begins to shake and crumble.

Before anyone knows it, the new-and-improved dog shelter is reduced to a pile of rubble.

### Renovation, Take 2

The protagonist notifies Liter of the incident while Biscuit is giving the dogs a dressing down like she's never done before, banning them from treats for a week. Needless to say, Liter is not happy to hear the shelter she just set the foundation for is ruined, but with how busy her schedule is, she'll just have to see it for herself in a few days, and advises the protagonist to just wait. With no other options, Biscuit decides they have to wait, while continuing to reprimand Max for his reckless behavior. The protagonist tells Biscuit to maybe dial it back since the dogs seem remorseful of what they did, which she agrees with. The dogs are still losing their treat privileges for a week though.

A few hours later, Biscuit is pulling out her usual training implements. Just because the shelter's a ruin doesn't mean the dogs can slack on training. She blows her whistle to signal the dogs to gather, but they all lie in front of the wreckage, unmoving. Biscuit doesn't want to slip on the dogs' training, but when they won't even respond to the promise of treats, she agrees with the protagonist to just let the dogs rest for a day.

The next day, Biscuit is pouring out kibble for the dogs' mealtime, but none of them will dig in, simply staring at the food as they sit in front of their bowls. Biscuit tries to get them to play to work up an appetite, but they continue to stare at her. The protagonist guesses the dogs still have some lingering apprehension, feeling guilty about what they did yesterday. The dogs wags their tails a little, a sign that his guess was on the money. Biscuit tries to tell the dogs she's not mad about the shelter, but even her smile fails to get a reaction.

Ruminating over what to do, the protagonist suggests the dogs help to fix the shelter to make amends. The dogs begin to wag their tails like mad, showing how much they're onboard with this suggestion. Biscuit has her doubts they can do this at all, let alone better than Mighty Tools, but the protagonist's assurances and the eager expressions of the dogs make her acquiesce, and she blows her whistle to get the dogs to stand at attention. With Biscuit and the protagonist doing the building work while the dogs bring the supplies, the re-renovation of the shelter begins.

The work goes smoothly, the team of a Nikke, a human, and a pack of dogs working in surprising tandem with each other.

After a few hours, Max offers suggestions to Biscuit on modifications to the shelter, which she relays to the protagonist. These include things like blinds on windows for the dogs that only sleep where there isn't sunlight, or a mat for a dog with bad joints to lay down. Each and every modification takes into account each individual dog's personality and needs. The protagonist is impressed Biscuit can remember the quirks of every dog, but to Biscuit, this is just basic things she needs to know to take care of her furred family members.

One moment and a fixed doggie door later, Biscuit and the pack are outside, digging up dirt so that grass can be planted. She explains that this grass is to protect the dogs' paws as they play outside, since some of them can't stand wearing booties. As the team comes together to set up a tent, the work continues through the evening and all the way to morning.

### Bow Wow Paradise

The next day, Biscuit is presenting a sign to the protagonist, asking him for names to christen the new shelter. Thinking back to the dogs and their assistance in building the place, he suggests the name "Bow Wow Paradise." Biscuit takes to the name eagerly, seeing it as the name for a place where dogs of all sorts can run, play, and live freely and happily.

With the shelter built and named, everyone gazes upon the fruit of their labor. Sure, it might not be as fancy as what Mighty Tools could've made, but the personal touch from each dog gives it a splash of character. The dogs are eager to step in and tour the newly-completed shelter, but their grumbling stomachs demand otherwise, and Biscuit makes ready for mealtime. She assures the protagonist that she has some human-safe kibble that tasted fine when she tried it, leading the man to think breakfast might be even more of a challenge than building the shelter...

A few days later, Liter puts the finishing touches on Bow Wow Paradise, mostly to the foundation and exterior since the interior was done so well. With Liter assuring the dogs the whole thing won't crumble if they run into a wall, they burst past Biscuit and into the shelter, their scampering dotting the walls and floor in pawprints.

Liter watches the dogs and their exuberance, only for Max to come back and jump Biscuit, licking her face nonstop. Max even tells her it's better than the Ark, which the protagonist can easily see as a white lie, though the Dobermann's growls mean he certainly won't be telling Biscuit that...

Biscuit and Max step outside to do an inaugural run around the shelter, and invite the protagonist to join them, and Liter even lets Bolt loose for a bit.

In a vast field, Biscuit and the dogs frolic about. After a long time spent in cramped, stifling captivity, the dogs have a new home where they can be happy and carefree, and its name is Bow Wow Paradise.

### Hard Mode Epilogue - A Place Where I Belong

The episode is set in Max's perspective, carrying out his duties as the "pack leader" of Bow Wow Paradise. At first, the tasks are relevant things, from accommodating for conditions to cleaning up messes. Then things get more chaotic as dogs start fighting or complaining, and Max decides to bring some of the issues to Biscuit.

Out in the yard, Max watches over Bow Wow Paradise from his vantage point; a platform he specifically asked Biscuit to make which gives him a view of everything. Hearing Biscuit call to him for mealtime, Max paws over to her for his favorite beef kibble. Listening to Biscuit go on about her trip to the Ark, he invites her to have a few bites of his food after seeing her drool, but Biscuit's idea of "just a bite" is...quite large.

Watching his caretaker gorge, Max thinks back to his naïve self a while back, who dreamed of seeing the world outside the shelter. The Ark was a marvelous place, to be sure. But Max stands resolute in protecting a place that he loves even more than the Ark, where his cherished friends and family reside. Here, in this Bow Wow Paradise that was made by their own efforts.

## Gameplay

Event Tickets (Dog Whistles) are spent to play stages and earn currency (Bone Snacks) which can be traded in the shop for rewards. Dog Whistles regenerate to a maximum of 5 per day, and more can be purchased in the shop for Gems.

### Challenge Missions

Clearing event missions will earn additional Bone Snacks. Upon clearing 12 missions, the Event Lobby CG "Bow-Wow Paradise" will be unlocked to decorate the Home Screen.

### Archive Rerun

When unlocked via the Archives system, this event allows players to play through all of Normal and Hard Mode without restricting play limit based on ticket count. However, the bonus Nikke system doesn't apply and players cannot accrue currency or access the shop. The event CG that was a mission reward has been shifted to a reward for clearing a specified stage.

## List of bonus Nikkes

Complete event stages using the following Nikkes for a chance to get 50 extra Bone Snacks upon stage clear. Total bonus caps at 100%.

## Version updates

### New SSR: Biscuit

Once maintenance ends and Bow-Wow Paradise begins, the SSR Nikke Biscuit will be on rate-up in the Special Recruitment for the duration of the event. Molds to acquire her will be available for purchase for 200 Gold Mileage Tickets in the Shop. Biscuit will be added to the standard Recruit pools in the next version after the event.

### New Cosmetic

The "Supreme Holiday" cosmetic for Centi will be permanently available for purchase from the Cash Shop once the event begins. It will be sold at a discount for a limited time.

### 7-day login event

To commemorate the version update, Recruitment Vouchers and other materials will be awarded for logging in for up to 7 days during the event.

## Trivia

* The last cutscene of the event is a reference to Paul Rugg's video where he was relatively calm while petting his chihuahua who was aggressively biting his finger.