Hornafel

"Walk the path of war and break their peace"

> "*Bleed for me and quench this thirst...*"
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Hornafel the Bloodspiller is a violent God who enjoys nothing more than endless battle. Always ready to jump on any side of a conflict, he wishes to inflict death on as many individuals as possible. Those who do not survive his wrath and power deserve to lose their lives on the battlefield for that is the will of the Wolf of War. His subjects are chosen by how much blood they can spill and the ones who pay the most tribute earn the blessings of Hornafel. A lone warrior standing on top of a mountain of bodies, red from the blood of his fallen enemies; this is where one finds true fulfillment and this singular moment is what Hornafel lives for. Only then can a true warrior be complete, when none remain to stand against him. Hornafel spends his time in the Ring of Blood that is located within his realm. There the most ruthless souls of legendary warriors test themselves in endless rounds of combat, with Hornafel serving as their master and instructor.

Some say that Hornafel is one of, if not the greatest of evils that has tainted the Realm of Mortals. The madness of Hornafel, his hunger for war and fighting without reason and the need for bloodshed unimaginable is an instigator of many devastating conflicts between mortal races. It has even been said that because of Hornafel, the First Demon War started and grew into a battle between Gods and their children, fueled by his thirst. Old tales tell of a God that had preceded Hornafel; a God that was just and knew that wars needed laws and clear rules so that they would not consume the innocent. A legend involving Hornafel is that he defeated the previous God of War in a duel and took their place. After tasting the divine blood of this nameless God, Hornafel was forever gripped by a curse of thirst that could only be briefly satisfied by the blood of his enemies. Because of this thirst, the laws of war have become obsolete and chaos now rules the battlefields where the Wolf of War roams.

## Relations

> "*Cowards and weaklings, all of you! Fight me and prove me wrong!*"
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Hornafel is a powerful ally to have and one who usually joins somewhere later in war after catching a trail of blood, so one should assure that they start from a winning position for Hornafel has the power to tip the scales if he so desires. However, he may also propose a challenge to those that seem worthy so one may never be sure which side he might join. Hornafel enjoys wars where both sides are evenly matched the most and finds little reason in assured victories or utter defeats. The longer a war lasts, the more Hornafel can drain from it. Though one may think Silith, Arisu and The Venomous One to be some of his greatest allies with their constant killings, Hornafel actually finds them repulsive. They do not know the true art of battle and that is why Imperatus and Angmar have always had the most admiration from him. Imperatus does not want to be associated with the animal that is Hornafel and so their relationship is rather one-sided but the only thing Hornafel really admires in him anyway is his prowess in combat. After Angmar was banished, Hornafel has been quite lonely in his Ring of Blood and waits for bigger battles to come.

## Prayer

*I will spill their blood,*

*I will maim their bodies,*

*I will rip their very souls and give them to you,*

*For as long as I draw breath, the bloodshed will not end,*

*On the fields of battle, the howls of war are eternal*

## Obedience

If you worship Hornafel and have the *Deific Obedience* feat, you can perform the following daily obedience in order to gain its bonuses.

**Obedience:** You must pour freshly drawn blood all over your face and bask in the moment. At the end of the obedience, you must let out a powerful howl and prepare for battle. Performing this obedience takes 10 minutes and it is usually performed when anticipating combat. You gain a +4 profane bonus on saving throws against fear and emotion effects.

**Boons:**

* **12 HD. Battle Hunger (Sp):** *Phantom Blood* 3/day, *Blood Armor* 2/day, or *Battle Trance* 1/day
* **16 HD. Unrelenting Force (Ex):** Whenever you gain temporary hit points, you gain an additional 1d12 temporary hit points. This bonus applies only once to a specific effect. The maximum number of temporary hit points that you can have active from this ability at any given time is equal to your character level + your Constitution modifier. In addition, whenever you deal bleed damage, you deal an additional 1d6 bleed damage.
* **20 HD. Manifestation of War (Su):** You become a true lycanthrope (natural werewolf). In addition, whenever you are in animal or hybrid form, you gain a +2 profane bonus to your Strength and Constitution.

## Religion traits

* **Veteran of Battle:** You gain a +1 trait bonus on initiative checks, and if you are able to act during a surprise round, you may draw a weapon (but not a potion or magic item) as a free action during that round.
* **Wolf Cub:** Once per day as a standard action, you can take a deep breath through your nose to gain the scent ability for 1 minute.
* **Frightening Speed:** Once per day during a combat encounter, you can move an additional 10 feet as a part of a move action without penalty.

## Cleric alignments

* Chaotic Neutral
* Neutral Evil
* Chaotic Evil