Workerbots

**Updated to version 131.12 on Nov 20, 2019.**

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**Workerbots** are pretty much the main gameplay of almost everything in Autonauts. These are autonomous objects that can be independently programmed by the player to perform simple tasks during the game. While the player can perform all the tasks in the game without working robots, it is these bots that help to remove the grinding and boredom that otherwise would have occurred.

The main goal of the game is to automate most of the tasks in the game, including the production of more jobs. The task of setting up automation is to figure out how to break down the individual steps and decide what specific instructions you give each workerbot, and also to decide which tools these workerbots should use for these tasks. These are the various strategies involved in the way you program these bots to complete the tasks that make the game difficult.

While working robots play a unique role in the game, they also manufacture items made in working assembler.

Workerbots can be programmed by pressing the spacebar and selecting a bot.

## Types of Work Bots

There are three different types of work bot in the game:

* Basic Bot Basic Bot
* Mk1 Mk1
* Mk2 Mk2

There is also a separate player avatar that exists in the game, which can perform all the actions of a working robot, but represents the actions of the player himself, interacting with the elements and objects of the map. This avatar player also has inventory and upgrades and can even wear clothes made from resources found in the game.

## Slot Types

Both the avatar and bots have a number of different types of slots;

**Hands Slots**: items that are carried by the hands of bots, can be upgraded.
**Backpack Slots**: items that are stored in Backpack, can be upgraded.
Items that are transported must be of the same type and cannot be mixed. In other words, if you are collecting stones, they must be transferred to internal inventory or placed in the storage building before moving to pick up some logs. The number of available places varies for each Bot Type.

**Upgrade Slots**: Slots that are used to upgrade your bots/avatar.

Your avatar and bots also have two Clothing slots:
**Top Slot**: A clothing slot for shirts, dresses, etc.
**Hat Slot**: A clothing slot for Hats.
One of the possible uses of these clothes for workerbots is to determine what role they can fulfill so that you can keep track of the various tasks that you have assigned to each workerbot. Otherwise, the role of clothing is purely for aesthetic purposes and does not affect the productivity of the bot.

## Workerbot Details

The following bold terms refer to the table below.

**Hands** determines how many items of the same kind they can hold at the same time. The maximum number of items in the hands = carry / weight of the item. Note: most items have a weight of 1, some have a weight of 2, only Logs have a weight of 3. Exception: regardless of the weight of the item, it can only contain 1 item if it is: a tool, animal, bot, people or vehicle.

*Tip: if the bot can carry more than the player, sometimes it’s better to use repetition until the arms fill around one pickup. In this way, the worker can use all of his manual slots (use repetition until his hands are empty to fall after that).*

**Backpack** is how many items can be stored in the bot's backpack. Weight does not affect the number. Note: The bot can be taught to store/retrieve items in backpack by pressing “q” while learning them.

**Maximum charge** determines how long they work before being recharged. Not all actions drain the charge; see programming for details.

Note: when the bot is down to 10 charges, the low battery icon will flash above it. Also, its own speed slows down 7.5% of the normal speed to a duty under 10. When charging 0, the bot stops working and an empty battery icon flashes on it.

**Speed** affects how fast they move and how fast they complete tasks. Note: at 50%, it takes twice as long to do anything than a bot that has a speed of 100%.

**Move delay** is a short delay when the bot does nothing before starting the move instruction (added in v5). The motion instruction is all that is in the blue box on the brain / bot training screen. *Tip: try removing unnecessary movement instructions when training the bot to avoid adding useless movement delays.*

## History

In the older version, all workerbots flock at a rate of 1 charge per second.