Goo-morph

A Goo-morph is is one of the many sapient species that can be found in Mareth.

## Becoming a Goo-morph

There are three playable breeds of Goo-morph available. Slime, Magma Slime, and Dark Slime.

### Becoming a Slime

The best way to become a full Slime is to use Wet Cloths, which is found randomly by defeating Goo-Girls and Green Slimes, as well as bought from Transformative Items and Exchanges in He'Xin'Dao.

### Becoming a Magma Slime

Refer to the Goo-morph Score to the right, and alter your skin color to Red or Orange with careful use of Fire Snail Saliva, or Imp Food once you have the Slime Race Score you desire to convert to a Magma Slime.

### Becoming a Dark Slime

Losing to a Dark Slime and choosing to submit will cause her to turn you into a full Dark Slime, including a Dark Slime Core. Alternatively you can ingest the Dark Slime Jelly, found randomly by defeating Dark Slimes. Becoming a Dark Slime with this item will prevent you from getting a Slime Core as the Dark Slime talks to you instead and you go your separate ways without conflict.

## Goo-morph Benefits

At certain Goo-morph Race Score thresholds, you gain an improvement to gains made by certain stats. The three breeds vary. (The ranks don't stack on top of each other)

#### Slime

* At Goo-morph Race Score 5-10, you become a Half Slime and gain +45% to Tou racial multi, -20% to Spe racial multi, +50% to Lib racial multi
* At Goo-morph Race Score 11-14, you become a Slime and gain +105% to Tou racial multi, -40% to Spe racial multi, +100% to Lib racial multi
* At Goo-morph Race Score 15+, you become a Slime Queen and gain +115% to Tou racial multi, -50% to Spe racial multi, +160% to Lib racial multi

#### Magma Slime

* At Goo-morph Race Score 6-12, you become a Half Magma Slime and gain +15% to Str racial multi, +45% to Tou racial multi, -20% to Spe racial multi, +50% to Lib racial multi
* At Goo-morph Race Score 13-16, you become a Magma Slime and gain +35% to Str racial multi, +100% to Tou racial multi, -40% to Spe racial multi, +100% to Lib racial multi
* At Goo-morph Race Score 17+, you become a Magma Slime Queen and gain +45% to Str racial multi, +115% to Tou racial multi, -50% to Spe racial multi, +145% to Lib racial multi

#### Dark Slime

* At Goo-morph Race Score 6-12, you become a Half Dark Slime and gain +45% to Tou racial multi, -20% to Spe racial multi, +15% to Int racial multi, +50% to Lib racial multi
* At Goo-morph Race Score 13-16, you become a Dark Slime and gain +90% to Tou racial multi, -40% to Spe racial multi, +45% to Int racial multi, +100% to Lib racial multi
* At Goo-morph Race Score 17+, you become a Dark Slime Queen and gain +115% to Tou racial multi, -50% to Spe racial multi, +45% to Int racial multi, +145% to Lib racial multi

At Goo-morph Score 11+ You'll gain access to several new features.

* You gain the **Fluid Body** perk automatically
* You gain the **Sling Goo** Physical Special
* You gain the **Slime Bolt** Magic Special

With a Goo Lower Body you'll gain access to the **Engulf** Physical Special.

There are no exclusive abilities or Perks for being a Magma or Dark Slime.

## Goo-morph Drawback

Life can be challenging for Goo-morphs and they require a steady stream of fluids to keep their shape. After a certain amount of time without fluids, you will start to lose hold of your shape, costing you 1 Strength point and 0.1 Speed point for every hour you spend hungry, known as Slime Craving.

If your Strength drops to 0 while under this effect, you will be Bad Ended. Continue after a Bad End will not reimburse your strength and may result in a loop of Bad Ending. Be very careful about saving with very low Strength values as you may be unable to recover and will have to start over.

This effect can be better managed by gaining a Slime Core.

## Slime Core

The addition of a Slime Core to a Goo-morph stabilizes their form and doubles the time before needing more fluids. Getting a Slime Core requires:

#### Slime

* Have a Slime score of 4+
* Be suffering from Slime Craving

With the two conditions met, battle a Goo-girl. After her defeat there is a chance she'll leave her core, which you'll absorb and gain the perk **Slime Core**.

#### Magma Slime

* Revert back to a regular slime. A Magma Slime doesn't provide enough regular Slime score to trigger this event. Transform into something unrelated to slime (Or use Hummanus) and then use Wet Cloths to turn into a Regular Slime once more.
* Follow Slime steps above.

#### Dark Slime

If you transformed into a Dark Slime by means of Dark Slime Jelly, you cannot get a Slime Core. The Goo-girl has no check for Dark Slimes and your Regular Slime score will be insufficient to trigger the event. Convert to a regular slime by transforming into something else (Or using Hummanus) and then into a Regular Slime and do the steps above before turning back to a Dark Slime.

Alternatively, being transformed into a Dark Slime by a Dark Slime will grant you the perk **Dark Slime Core** automatically. It is functionally identical to a regular Slime Core and provides the same benefits.

#### Losing the Core

Losing your over 9000 Vaginal Capacity, Slimy Skin, or Goo Lower Body will result in the Slime Core becoming inert and leaving your body, turning into a Ruby Heart or a Ruby Orb depending on which Core you owned. These get placed in your Key Items and will reactivate once you get all these features back, you can't permanently lose your Slime Core once you have one and the two cores will reactivate on all three breeds interchangeably.

## Notes

At the time of writing this (Version 0.8o4), there are no Magma Slimes in the game and no transformation items specifically designed to turn you into one exists. This breed may be unfinished as it has nothing special about it relating to fire and shares the same abilities as the regular Slime.

The Dark Slime transformation may also be unfinished for lack of difference besides appearance and stat gain.

The Engulf Physical Special is based on a Speed stat comparison between you and your opponent and with a small investment in Fatigue Regeneration may be used forever as Fatigue regenerates for each round you hold an enemy, making up it's cost before the hold breaks. This allows for a nearly unstoppable, yet highly monotonous amount of battle safety as your opponent will get no opportunity to do anything as long as you outrank them in speed.