Crusader

*Before rising to the rank of Inquisitor, you served as a Crusader, the holy warrior of the Adeptus Ministorum.*

*Crusaders display their devotion to the Emperor as honour guards or executioners, and such is the zeal of the Crusaders that it makes them ideal recruits for the Inquisition.*

## **Basic Traits**

Inquisitors with the Crusader background are fearsome warriors using heavy armour and weaponry. On the battlefield they relentlessly march through fire, like the legendary Juggernauts of the old Terran myths. They are the slowest of the three agent archetypes, trading mobility for protection and firepower.

* *Focus resource*

Crusaders must spend *Focus* points to operate *Power Armour* and *Heavy Weapon* skills. Focus is a Crusader-exclusive resource, recharging with time at a fixed rate.

* *Melee Specialist*

Only Crusaders are capable of wielding *Shields* and heavy *Melee weapons*, making them the most efficient close-quarters agents in open confrontations.

* *Power Armour*

Crusaders are permitted to wear Power Armour, so they can soak up a tremendous amount of damage that would slay a mere mortal in seconds.

## **Expertise**

### *Assault*

* *Power Sword*, *Greatsword* and *Suppression Shield*

The Assault Crusader is the master of hand-to-hand combat, wielding Power Sword and Suppression Shield or the two-handed, energy-infused Greatsword, cutting through several enemies at the same time or mitigating incoming damage with shocking efficiency.

* *Assault Armour*

A Power Armour equipped with a light but effective *Jump Pack*. The wearer is capable of making long jumps across the battlefield and deal impact damage at arrival. This powerful ability can be used for offensive and defensive purposes alike. Also equipped with a *Refractor field generator*.

* *Initial Perk*:
	+ *Rabble Slayer* +60% Melee Damage Bonus when Surrounded

* *Initial Skill Trees*:
	+ Close Combat
	+ Support
	+ Hit Point
	+ Defense

* *Attributes*:
	+ Warfare 2
	+ Toughness 3
	+ Virtue 1

### *Tactical*

* *Laspistol* and *Autogun*

The Tactical Crusader takes the fight to the enemy wielding the common, but versatile ranged weapons of the Imperium. They can be used for devastating burst fire and presice aimed shots alike, depending on the situation.

* *Sentinel Armour*

An ancient Power Amour variant equipped with a sophisticated *Tactical Cogitator* and a *Teleport Beacon System*. The wielder can summon automated *Tarantula Turrets* from the dropship in orbit and wreak terrible havoc upon the enemy. Also equipped with a *Stun Mine* dispenser belt.

* *Initial Perk*:
	+ *Run and Gun* +35% Ranged Damage Bonus for 2 seconds after moving

* *Initial Skill Trees*:
	+ Ranged Combat
	+ Single DPS
	+ Support
	+ Movement

* *Attributes*:
	+ Warfare 2
	+ Toughness 2
	+ Virtue 2

### *Heavy Gunner*

* *Shotgun* and *Lasgun*

The Heavy Gunner starts out with common Imperial armament, unlocking more potent weapons of mass destruction later down the path. The *Shotgun* is an ancient tool for close-quarters butchery, while the *Lasgun* is a versatile rifle for medium range encounters.

* *Demolition Armour*

A heavy armour equipped with an auxiliary *Missile Launcher system*. This rare Power Armour variant was tailored specifically to the need of Inquisitorial retinues in need of fire support in desolate, isolated environments. Also equipped with a *Frag Grenade* dispenser belt.

* *Initial Perk*:
	+ *Exalted Crusader* +5% Damage Bonus on Kill for 5 seconds (Stacks 10 times)

* *Initial Skill Trees*:
	+ Ranged Combat
	+ Area Effects
	+ Support
	+ Defense

* *Attributes*:
	+ Warfare 3
	+ Toughness 2
	+ Virtue 1

## Crusader Attributes

#### Attribute - Warfare

+1% Base Damage per Point

Level I (5 Points) - Demolition +25% Damage Bonus against Cover

Level II (10 Points) - Deflection +5% Deflect

Level III (15 Points) - Mobility +5% Movement Speed

Level IV (20 Points) - Precision +5% Critical Hit Chance

Level V (25 Points) - Beast Lore +15% Bonus Damage against Elite and Boss Enemies

#### Attribute - Toughness

+40 HP and Suppression per Point

Level I (5 Points) - Haemophagia +10% Inoculator effectiveness

Level II (10 Points) - Rejuvenation +30 HP Regeneration per second

Level III (15 Points) - Salamandra +10 Heat Resist

Level IV (20 Points) - Fortitude +10 Physical Resist

Level V (25 Points) - Absorption 5% Damage Reduction

#### Attribute - Virtue

+2 Focus and +1% Suppression Damage Bonus per Point

Level I (5 Points) - Purity +10 Warp Resist

Level II (10 Points) - Unbending +250 Suppression

Level III (15 Points) - Vigor +0.5% HP and Suppression gained per Focus point spent

Level IV (20 Points) - Devotion +1 Focus per second

Level V (25 Points) - Juggernaut +10% Damage Bonus if Suppression Status is Green