Update 2.7.0

Here are the changes in **Update 2.7.0**:

## General

* Added a few rubber ducks in the lobby (Fish Tank, Forge Table, Magic Well, and one placed on the ground of Garden), indicating a summer update.
* Added 6 new challenge conditions. Check the Task Board for detailed information.
* Added Loop Travel in the living room. She can change your normal run into an endless loop.
* Mentor now shows up in Level Mode to upgrade the skill of your character.
* Added Lucky Cat Shop. You can trade fish chips for rare products like skins and pets.
* Added 3 new seeds dropped by bosses, the Snow Lotus, Red Spider Lily and Golden Mushroom.
* Added 6 new mercenaries.
* Many NPCs in a run appear with corresponding background layout, instead of the usual small room.
* The Panda in the Garden is moved from the center to the upper left.
* While in the pause menu, it is possible to tap and hold the icon (buffs, drinks and others) to see their effect.
	+ There is a yellow "R" letter at the lower left corner of the character icon. If the player has available revive counts, it is light yellow. If the player has used up all revives, it turns dark.
	+ Some effects (like drinking water of Magic Well) have their own icon listed together with standard buffs.
* Adjusted rarity of seeds such that permanent seeds have a rarity of Orange/Epic or higher.
* Added a golden barrier when the player revives, indicating that the player is immune to all attacks for a short period.
	+ The immunity has already existed from the beginning. This barrier is just a visual effect for this behavior.
* Changed the wording when interacting with statues, removed the "worship" word.
* Other improvements include:
	+ Points of damage taken by Training Dummy linger above its head a bit longer.
	+ The gold counter is now closer to the pause button.
	+ The ad and gem revive buttons have switched places.

## Characters

* Added 2 new characters, Officer and Taoist.
	+ Each come with 2 skills: Officer has Gun Spin and Bounty Tag; Taoist has Genesis of Swords and Bagua.
* Added third skills for 8 characters.
	+ Wizard's 3rd - Firestorm
	+ Assassin's 3rd - Invisibility
	+ Engineer's 3rd - Interceptor
	+ Elf's 3rd - Guardian Elf
	+ Werewolf's 3rd - Devour
	+ Priest's 3rd - Moon Shadow
	+ Robot's 3rd - EMP
	+ Berserker's 3rd - Leap
* Added new skins.
	+ Some previous skins have new effects.

## Weapons

* Added new weapons: Nemesis of Villains, Tao Sword, Centennial Carrot, Millennia Bamboo, Deep Dark Blade, Golden Crab Warhammer, SMG M4, Mo Dao, Snow Fox XXXL, Whisper of Dark, Super Shotgun, Ballista, Goddess Staff, Windforce Ninja Stars, Quantum Ninja Stars, Zeus Thunderbolt, Assault Rifle Elite, Spike Knives Eagle, Salamander, Organic Wave, Pharaoh's Blade, Worn Bazooka, Retro Spear, Hope.
	+ The weapons of Shared Robot can be obtained via reforging, however, those weapons do not have names. There are a few variations, which attack like Laser Therapy or railguns.
* Adjusted a few weapons, including Reforged Sacred Sword, Blind Missile Battery, Implosion.
* Corrected the name of Baseball Bat.
* More weapons benefit from the Bounce Buff.
* The laser effect of Electric Therapy, Laser Therapy and Double Therapy have been modified.
* Quakes from hammers and other sources have an improved visual effect.
* Hiring mercenaries can add the pickup count of their default weapons without trading weapons.

## Enemies

* Added these enemies: Boomerang Cactus, Guard Crab, Transition Device, Pumpkin Coach, Lava Beehive.
* Corrected the name of Stone Laser.
* Quake attacks of Prehistoric Colossus have damage reduced from 3 to 1.
* Headless Knight and "His Horse" have separated cellar entries.
* The trails from the Snowman King have had their damage reduced from 3 to 0.
* A Turrets Room may spawn turrets armed with Rainbow Horse. Defeating these turrets has a low chance to drop a Rainbow Horse.

## Glitches

### Fixed

* Berserker's Leap skill could jump out of rooms with the help of mounts.
* In some regions, buying Fish Chips may cause the player to get extra Fish Chips whenever starting a game.
* Black Hole Missile did not show the black hole when used.
* Full rooms disappear with a broken map on multiplayer mode.
* Weapon Boost effects may trigger more than once. Examples include super large orbs in The Origin.
* Tao Sword could not be forged.
* Under the  condition, if an enemy is going to split by non-player damage (like spike traps,) chance is that the enemy would enter an invincible state, such that the room could not be cleared.
* The Mysterious Trader sold weapons for only 1 health, or 2 health for Strength Potion.
* Certain new abilities could restore armor under the "Better defense" condition.
* Paladin with Energy Shield could gain energy from reflected projectiles again.