Force Adept (prestige class)

## Force Adepts at Large

The Force adept is strong in the Force but follows a different path that that of the Jedi. To the Force adept, the Force and the aid it provides are more mysterious, more supernatural. A Force adept comes from a different tradition, with different beliefs and codes of conduct than those of the Jedi. There are precious few Force adepts in the galaxy, and even fewer become adventurers. Some call the Force by its familiar name, while others refer to it by some other term entirely.
      Some Force adepts become adventurers as part of a quest to learn more about the Force (or whatever they choose to call it). Others do so out of necessity. They are forced from their world, hunted by unscrupulous agents, or are interested in what the galaxy might have to offer them. Force adepts might be called wizards, shamans, witches, or prophets, depending on where they come from and what traditions they follow. Most Force adepts follow the light side (or at least their version of it), but some fully embrace the dark side and use the Force for evil or selfish intent.
      Force adepts usually hail from primitive cultures that revere or fear them for their Force powers. Some strive to keep their powers secret, both because they do not fully understand them and because they are afraid of how others might treat them.

### Examples of Force Adepts

Asajj Ventress, Inquisitor Tremayne, Maarek Stele, Sly Moore, Teneniel Djo.

## Class Rules & Traits

Force adepts have the following traits and requirements:

### Requirements

To qualify to become a Force adept, a character must fulfill the following criteria.
      **Minimum Level:** 7th.
      **Trained Skills:** Use the Force.
      **Feats:** Force Sensitivity.
      **Talents:** Any three Force talents.

### Hit Points

At each level, Force adepts gain 1d8 hit points + their Constitution modifier.

### Force Points

Force adepts gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

### Defense Bonuses

At 1st level, you gain a +2 class bonus to your Fortitude Defense and Reflex Defense and a +4 class bonus to your Will Defense.

### Talents

At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

### Force Technique

You have learned improved techniques to attune yourself to the Force. At every even-numbered level (2nd, 4th, 6th, …), you gain one Force technique that, once selected, cannot be changed.

Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.