recursal/Fanatic-Fandom huggingface dataset:
Ranald's Bones

**Ranald's Bones** is the name given to the item-collecting minigame that happens at the end of any successful mission. It consists of 7 dice that are thrown to determine the rarity and type of the item obtained. The more dice score a "hit", the better the rarity of the loot. The quality of these dice can be improved to score "hits" more easily, as described below (paragraph extracted from the Guide to surviving the Vermintide: For Beginners):

By bringing tomes and grimoires to the end of the level and reaching Ranald's Bones with them, you'll replace one of your regular die with a different, better die. Each die will always either result in a *Hit* or *Miss*. Better die have a higher chance of getting a *Hit*. For every *Hit* you get, you move up in the line of items. (i.e. if all 7 dice gets *Hits*, you receive the item right at the top of the line)

* Bone Dice are the default dice you roll, you start out with 7 of these, and they get replaced with the better ones you get in the game. They have a 2 in 6 chance of getting a *Hit*.
* Cursed Dice can be found throughout the game level, and its appearance is completely randomized. These have a 3 in 6 chance of getting a *Hit*. So check those chests, because you never know when that shiny big block called "Loot Dice" will appear. They can also be dropped by Loot Skaven. These aren't mentioned in this guide, but they are rats who don't try to hit you. Oh, and they carry a large sack over their shoulders. It'll be obvious who these are.
* Tomes give you a Chaos Die, a golden die that sorta looks like clockwork. It has a 4 in 6 chance in getting a *Hit*.
* Grimoires give you a Skaven Die, really obviously green one. It's a 6 in 6 chance in getting a *Hit*. It doesn't light up when it's rolled but always counts as a *Hit*.
R33ce Lore

R33ce is a formal enemy in the Adventures of brick\_master and Adamrix universe. In The first book, Adamrix sees a truck pulling into the parking lot. and out comes an evil robot called R33ce. The man who was driving the truck had a remote that activated the robot. once he activated him, he had no idea what it was capable of. Brick\_master was able to shut down his power. But not for long. A couple of books later, we can see that R33ce is in some kind of underground layer he built. he built a cloning machine to make a decoy of himself to distract Brick\_master and Adamrix. But soon, Adamrix found out about the layer, and destroyed R33ce. but not the decoy. And now, the decoy was loose and wreaking havoc around the city. and 2 times more powerful. In one of the books, R33ce's decoy was able to knock out Adamrix for a couple of books. so they then needed a new companion on the heroes side to replace Adamrix. And out comes Adamrix 2.0
Reikwald Hat

Reikwald Hat is an exotic head gear for the Witch Hunter.

## Description

After losing numerous hats to low hanging branches while riding through the Reikwald, Victor procured this piece of low silhouette headwear. He dubbed it his 'Reikwald hat', and now wears it whenever he is travelling on horseback through forested regions.
The End Times

**The End Times** is the great cataclysmic apocalypse during which Vermintide occurs.

## Summary

The End Times is a long-prophesied great cataclysmic apocalypse that is said to be the final days before the destruction of the Warhammer World. According to prophecy, it was heralded by a twin-tailed comet, resulting in the coronation of the Everchosen, Archaon the Three-Eyed King. Vermintide takes place in 2523 I.C., in the city of Ubersreik, located in the Grand Principality of Reikland.
Vermintide Wiki/editcopy/Section 3

**Vermintide 2**
Warhammer: Vermintide 2 is the sequel to the critically acclaimed Vermintide. The time has arrived to revisit the fierce first-person co-op slaughter-fest featuring visceral and ground breaking melee action, set in the apocalyptic End Times of the war-ravaged Warhammer Fantasy Battles world. [Learn More.]

**Heroes**
Our heroes return in Vermintide 2 to battle the hordes once again. Each has three career paths to choose from, greatly changing their abilities and play style.

* Vermintide
* Markus Kruber
* Victor Saltzpyre

**Enemies**
The Warriors of Chaos have joined forces with the relentless Skaven ratmen, forming a Dark Pact to ravage the realms of men. Their combined horde is bristling with terrors and is supported by a wide array of specialized units, always ready to punish any arrogant southlander trying to play the hero.

* Gutter Runner
* Packmaster
* Plague Monk
* Poison Wind Globadier
* Rat Ogre
* Ratling Gunner
* Skavenslaves
* Stormfiend
* Stormvermin
* Warpfire Thrower
* Chaos Sorcerer
* Chaos Spawn
* Chaos Warrior
* Marauder
* Rotblood Sorcerer

**Missions**
* Righteous Stand
* Athel Yenlui
* Against the Grain
* Empire in Flames
* Festering Ground

**Videos**

**Screenshots**
Norgrimli Ghalklad

Norgrimli Ghalklad is an exotic head gear for the Dwarf Ranger.

## Description

The Norgrimlings are a mining clan from Karak Eight Peaks, who suffered heavy losses during the Skaven siege and assault of their home. After the fall of Karak Eight Peaks, the clan scattered across many holds, kindling a burning hatred for their verminous foe. Bardin is well aware of their fate, and wearing this helmet spurs him on to kill rat-men with even more zest and fury.
The Inn Keeper

"Franz Lohner is innkeeper of the Red Moon Inn and a pragmatic man. Simultaneously, Lohner is a bit of enigma. He knows more than he should, but drip feeds that information out as he needs to. He takes the role as an affable, authoritative landlord, but can be more than scolding if his adopted charges disappoint or underperform."

## Character

Franz Lohner has seen Ubersreik turn from a prosperous town to doomed settlement and taken it in his stride. In fact, he seems to know far more about the situation than any man should, more than the Burgomeisters or the squabbling nobles who seem only interested in the grand masquerade.

Perhaps this is because of the persistent rumours of Lohner’s past. He arrived to take over the Landlordship of the Red Moon over a decade ago, but not much is known of his previous career.

The rumour-smiths swear he is ex-military and that can be seen in his bearing and practical nature. But the very best rumour-smiths insist there is much more to Lohner. That he was and, indeed, still is, a member of the Emperor’s Eyes – a highly secretive organisation, a spy network led by the inscrutable ‘Black Count’ who, if the myth is believed, answers directly to Karl Franz himself.

But this is all conjecture, stuff that Lohner would laugh off if you ever had the gall to approach him directly. He is just a humble Innkeeper, albeit one more prepared than most.
Two-Handed Sword (Empire Soldier)

The **Two-Handed Sword (Empire Soldier)** is a melee weapon type used by the Witch Hunter and Empire Soldier in Vermintide.

## Summary

The Two-Handed Sword (Empire Soldier) grants the Empire Soldier the power and strength to slash his way through multiple enemies at once, clearing crowds with ease. While dealing considerable damage, he can stun, block, and smash through hordes of enemies.

## Empire Soldier Variants

* **Mercenary Great Sword**
* **Trantio Montante**
* **Solland Zweihänder**
* **Reiksguard Great Sword**
* **Reikland's Razor**
Two-Handed Sword (Witch Hunter)

The **Two-Handed Sword (Witch Hunter)** is a melee weapon type used by the Witch Hunter and Empire Soldier in Vermintide.

## Summary

The Two-Handed Sword (Witch Hunter) grants the Witch Hunter the power and strength to slash his way through multiple enemies at once, clearing crowds with ease. It also allows to stun, block, and smash through hoards of enemies while dealing decent damage.

## Witch Hunter Variants

* **Templar Zweihänder**
* **Gault Flambard**
* **Hunter Flambard**
* **Siebold Flambard**
* **Vanquisher**
Vermintide Wiki/Section 3

**Guides**

* Guide to surviving the Vermintide: For Beginners
* Healing and Health Guide
* Glossary of Terms and Slang
* Advanced Map Strategy Guide (stub)
* Steam Guides
* (Archived) Fatshark Forum Guides

**Missions**
* Ubersreik
* DLC

* Smugglers Run
* Supply and Demand
* Black Powder
* The Wizards Tower
* Man the Ramparts
* Garden of Morr
 **Act 3*** Waterfront
* Well Watch
* The Enemy Below
* The White Rat
* Waylaid
* Town Meeting

Bonus/Hidden* Trial of the Foolhardy

* The Dungeons
* Summoner's Peak
* The Cursed Rune
 **Stromdorf*** The Courier
 **Death on the Reik*** Reikwald Forest
* River Reik

**Wiki Community**
We are currently maintaining 2,124 pages (266 articles)!

Recent changes | New pages | Missing pages

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Ubersreik

**Ubersreik** is the main city setting of Vermintide.

## Summary

Ubersreik is a city situated at the mouth of the Grey Lady Pass in Reikland. It is considered to be the throne of the Grey Mountains, one of the most formidable of locales in Reikland, and sits astride the road from Dunkelberg to Bogenhafen, leading to Altdorf.

Because of its location on the cusp of the Teufel river, it is primarily a shipping town where cargo and freight is moved down the river. It was chartered by Graf von Jungreud, and is assembled by a Town Council consisting of dwarves and humans alike.

Ubersreik is well-known for its mammoth walls which run the perimeter of the city connecting the city proper to the Great Fortress of Black Rock. It serves as both home to the von Jongfreud family and as a defensive fortress against Bretonnian incursions.

## Missions

* Smugglers Run
* Supply and Demand
* Black Powder
* The Wizards Tower
* Man the Ramparts
* Garden of Morr
* Wheat and Chaff
* Well Watch
* The Enemy Below
* The White Rat
* Town Meeting
The Old World

The old world is a continent of the warhammer world. Although the humans are Dominant in this continent there are still many other races to be found. There exists no peace in the old world, only war. Greenskins hordes from the south, Chaos in the north, Skaven attacks from their underground lairs, marching armies of the undead and large scale raids by dark elf fleets. In these situations mankind tries to hold its mark in the old world and protect itself from outsiders.

# Human nations in the old world

* The Empire

The empire has stood over 2500 years as the most powerful nation of men. The Empire uses powerful knights, warriors, guns, cannons and mages to protect itself against the most vile beasts of the warhammer world.

* Kislev

Kislev was founded around 1000 years after the Empire and is the only thing that divides the Empire with the lands of Chaos. Kislev uses bear cavalry to trample the biggest Chaos warriors.

* Tilea

Tilea is known for having very skilled traders. Most warfare in Tilea conducts through the hiring of mercenaries.

* Estalia

Estalian steel is famed throughout the Old World for its quality and was famously invaded by a Sultan of Araby.

* Bretonnia

Bretonnia is being considered the 2nd most powerfull human nation in the old world. Bretonnia doesn't use blackpowder but they use very powerful knights no other human nation could go up against.

* The Border Princes

The Border Princes are a collection of city states that are regularly attacked by the Greenskins, Beastmen and other marauding forces of the warhammer world.

* Sartosa

Sartosa is a island at the south coast of Tilea. Sartosa is ruled by a pirate king and made it a haven for criminals. They often raid coastal settlements but have been also known for defending them.

* Norsca

Norsca is located in the far north of the old world. The Norscans are ferocious warriors that live in tribes and regularly attack eachother. Many Norscans have also been conducted to the power of Chaos in search of becoming a deamon prince.

* Albion

Albion is a small island in the great ocean near the old world where it rains everyday. The island. is shrouded with heavy fog and is roamed by human tribes.
Pub Brawl

First shown as part of the April fool 2017, Pub Brawl was introduced in Update 1.8.3 as an event-related festivity.
Players can start a bar fight by drinking Bugman's Ale which raises the players fists.

Upon entering the map selection, hero-selection or being downed, the player will no longer be drunk and can't be attacked by other drunkards.

Pub Brawl returned in Update 1.8.5 to celebrate Sonnstill.
Trueflight Longbow

The Trueflight Longbow uses special arrows which seek out targets. The arrows will automatically find a Skaven to strike whenever possible and will arc in midair to ensure this. When charged the bow will cause a red outline to appear around the focused rat, and the arrow will seek this target- even if it is behind a wall.

## Variants

* **Asrai Trueflight**
* **Black Meadow Trueflight**
* **Moonspring Trueflight**
* **Wydrioth Trueflight**
* **Living Trueflight**

## Tips

* Try to angle your shots upward if there are enemies or allies between you and your intended target. This will cause the arrow to arc up and then down into the enemy's head, while avoiding striking the wrong target or causing friendly fire.
* When firing at enemies behind walls, it is helpful to aim in such a way that lets the arrow arc naturally. Firing directly may not work.
* Arrows may not seek out targets that are too near. Be careful when firing at close targets as your arrow may veer off and miss the closer rats.
Vermintide

***Vermintide*** is a co-operative action first person shooter and melee combat adventure set in the End Times of the iconic Warhammer Fantasy world.
Vermintide takes place in and around Ubersreik, a city overrun by Skaven. You will assume the role of one of five heroes, each featuring different play-styles, abilities, gear and personality. Working cooperatively, you must use their individual attributes to survive an apocalyptic invasion from the hordes of relentless rat-men, known as the Skaven. Battles will take place across a range of environments stretching from the top of the Magnus Tower to the bowels of the Under Empire.

#### Core Features:

* Cooperative Survival For up to 4 Players - Band together with your friends or die alone. Vermintide will continuously test the teamwork and skill of you and your friends. Drop-in, drop-out Multiplayer and the addition of A.I. bots ensures a full team at any time, regardless of available players.
* Play as Five Unique Heroes - Five distinct characters to choose from, each with their own personality, agenda and story to tell. Learning what it means to work together is key to the group's survival.
* Huge Hero Arsenal - Each hero has its own unique weapons arsenal to draw from, allowing players to adjust their combat style to fit their gameplay preference. There are hundreds of different weapons, includíng swords, daggers, axes, hammers, bows, guns, magical staves & more
* Embark on an Epic Quest - Boasting 13 diverse levels - on the ground, in buildings, on walls and underground - ranging from the immense Magnus Tower to the treacherous Under Empire, Vermintide will take you on a journey you’ll never forget.
* Experience the Skaven Like Never Before - A rising tide of malicious and cunning rat-men await you, hacking, clawing and eviscerating all that stand in their way. Face vicious packs of clan-rats and deadly specialized elites.
* Gather Mountains of Shiny Loot - Rewarding teamwork above all else, players are given loot dice at the end of a mission that will reward them with a weapon, a hat or a trinket. Completing side objectives means that better loot dice can be added to the roll.
* Battle Unpredictable Enemies - Vermintide features a dynamic spawn system providing a constant set of new challenges lurking behind every corner.
* Experience an Immersive Story - Games Workshop veterans have banded together to write a fantastic new addition to the Warhammer lore, offering a new perspective on the cataclysmic events of The End Times.
* Find a Path to Safety - The Skaven boast incredible mobility, able to climb and leap fantastic distances to make life a living hell for the Heroes. No matter where you go, they will be there, ready to pounce.
Talabheim Cavalier

Talabheim Cavalier is an exotic head gear for the Empire Soldier.

## Description

The red and white feather plume represents Talabheim, the capital of Talabecland. Since the year 1111, the city's banner has depicted a warrior maiden bearing an icon of the Imperial Griffon. According to legend, it was such a maiden, a healer, who took up arms and rallied the defenders of the city, repulsing the attacks from what is referred to as "chaos spawn in the guise of rat men."
Mask of the Sentinel

Mask of the Sentinel is an exotic head gear for the Waywatcher.

## Description

Over the millenia, the Wood Elves have become insular and capricious. They do not welcome visitors to their woodland realm, and a grisly slight can be found on the periphery of Athel Loren: skeletons, many of them human, litter the outskirts of the forests, arrows protruding from the eye sockets. This is he work of the Waywatchers, the deadly sentinels of the forest realms.
Volley Crossbow

## Summary

The Volley Crossbow enables the Hero to engage Skaven at long range.

## Pros

* High damage per shot.
* Pierces through thick armor.
* Pierces multiple soft targets.
* Alternate fire mode fires multiple shots.
* High rate of fire.

## Cons

* Long reload time.
* No zoom.
* Hard to get it ready

## Witch Hunter Variants

The Volley Crossbow only exists in rarity of **Rare** and upwards. It doesn't have any **Common** and **Uncommon** Versions.

* **Altdorf Volley Crossbow**
* **The Accuser**
* **Van Siegel's Reaper**
Trinket

**Trinkets** are items in Vermintide which can be equipped by individual characters. They grant various benefits and usually come in different rarities. Each hero has three slots for trinkets in the inventory which are unlocked at certain character levels.

Heroes begin with a single trinket slot. The second trinket slot gets unlocked at level 15 and the third one can be used upon reaching level 30.

All characters can equip all available trinkets but only one trinket of a certain kind can be equipped at the same time by a single character.

Trinkets can be acquired through various ways:

* Rolling a trinket at Ranald's Bones
* Doing a Quest from the Quests and Contracts Board
* Upon starting the game (Character Trinkets / Trickster's Favor)
* Through special events (e.g. Halloween)
* Through promotions (Seal of the Three Headed Snake)
Rat Ogre

The **Rat Ogre** is one of the Enemies in Vermintide.

## Summary

Few enemies are as terrifying or as dangerous as the primary export of clan Moulder; the Rat Ogre.

As their name would suggest, these hulking monstrosities tower well above the head of any man, elf or certainly dwarf that would stand before them. Their tremendous strength and surprising agility has meant the end of many a would be hero. Considering their voracious appetite to boot, it was not likely their end was graceful.

Upon hearing the terrifying roar of the beast, one would do best to seek allies. Further; for all its strength, agility and considerable odor, the beast is lacking in intelligence. Capable of focusing on only a single foe at once, it is best to note whom the beast has settled upon as its next meal and prevent the creature from tasting anything more than steel and flames. For those unfortunate enough to be locked within its maddened gaze, escape is unlikely. Though defense is not impossible, expect to be winded and flying backward even from a successful attempt, unless one has the skill to parry his blows immediately as they arrive.

For those with explosives and tinctures of strength or speed, the Rat Ogre provides an excellent excuse to use them immediately.

## Abilities

* The Rat Ogre will not only slam its gigantic fists into the player, it will also throw the player into the air and several meters backwards. Be especially careful around ledges or big groups of Clanrats.
* Despite its bulk, it moves much faster than the heroes, easily capable of chasing down a fleeing enemy.

## Tips

* Dodge or block his attacks at the right moment. While powerful, his attacks can clearly be seen coming, as he pulls back a fist to strike, or raises his arms for a crushing slam. The gap after he misses a swing can be used to counter-attack.
* Normal movement alone is insufficient to escape his wrath, as his speed allows him to easily catch a fleeing hero. Well-timed dodges will work, however.
* Hack, stab and bludgeon him once he focuses on one of your teammates.
* Saving strength/speed potions for the Rat Ogre is advised, to help you (and your teammates, if you have the potion share trinket) to kill the Rat Ogre much faster.
* Explosive bombs will deal some damage to the ogre, and more importantly they will stun him for several seconds allowing for an easy, safe aimed ranged-fire barrage from your team and even a revive of a downed teammate if necessary.
* Fire bombs, by contrast, will have very little effect on the Rat Ogre, and may instead distract and compromise the aim of teammates caught in the blast radius. A better use for a fire bomb during an ogre battle is to decimate an incoming horde or block off its access to the ogre battle area.
* If the Rat Ogre battle occurs near cliffs, ledges, or bridges that overlook a dead-drop, the ogre can be removed from the game by using the push of an explosive bomb detonation to shove it over an edge. Note that defeating a Rat Ogre in this way will not count as a "Rat Ogre Kill" for a Bounty Board Contract.

1. ↑ http://verminguide.com/enemies/rat-ogre
Vermintide Wiki/Section 2

**Heroes**
In Vermintide, you will assume one of five roles in your battle against the Skaven horde. These roles, known as **heroes**, will outfit you with a variety of unique items, weapons, and approaches.

* Waywatcher
* Empire Soldier
* Bright Wizard

**Enemies**
There are many types of Skaven your hero will encounter. Each has unique abilities and strengths, and will employ different strategies to bring you and your allies down.

* Packmaster
* Poison Wind Globadier
* Ratling Gunner
* Skavenslaves
* Stormvermin
* Rat Ogre
* Sack Rat
* Chieftain Krench

**Equipment, Loot, and Items**
Every hero is equipped with a melee and ranged weapon, and can also pick up items throughout a mission. These equipped items allow the same hero to be played in different ways, and come in different rarities.

* Weapon Traits
* Trinkets
* Head Gear
* Consumables
* Books
* Cursed Die
* Level Up Rewards
* The Forge
* Shrine of Solace
* Quests and Contracts
* Upgrade Tokens
* Lore Pages
Poison Wind Globadier

The **Poison Wind Globadier** is one of the special Skaven you can encounter in Vermintide.

# Summary

These Skaven wear their signature robes and gas masks while carrying a heavy re-breathing apparatus. The Poison Wind Globadiers have actually strapped a ticking time bomb on their backs, since the container is filled with highly combustible warp-gas. These hired elite soldiers can be heard from quite a distance, clanking and wheezing their way into battle, whilst preparing their globes with deadly green gas to be flung at their enemy. Upon impact, the globe shatters and spreads the toxic fumes, dazing and damaging any who might be caught in the resulting cloud. Life is cheap in the eyes of the Skaven, and the Globadier does not care if Clanrats are caught within the cloud along with the targeted enemy.

If the heroes manage to cause heavy damage to the Globadier, it will go into a frenzy as its apparatus has been breached and becomes unstable. The Globadier will then charge the players in a suicidal attempt to take them out. If they don't manage to kill it in time, the Globadier and its equipment will explode in their midst.

## Abilities

* Throws bombs that blanket a small area in green poisonous gas.
* When near death, a Globadier will charge at you and blow itself up, releasing a cloud of poisonous gas.

## Tips

* The presence of a Globarier is signalled by the sound of their breathing apparatus.
* The Globadier's strength is its range, so have your own ranged weapons well-stocked with ammo.
* **AVOID THE GAS!** A well thrown gas bomb can be fatal to a closely grouped party of Heroes.
* If split up by the gas, work as a team, keep an eye out for each other and communicate, lest one of the Heroes gets picked off in the ensuing chaos.
* The Globadier does not care for his fellow Skaven, its gas is as dangerous to the Ratmen as much as it is to you. Use this to your advantage by pushing or luring Skaven into the poison cloud.
* When the Globadier is charging, make it your priority target to prevent it from exploding near your team.
* At close range, the Globadier will often flee rather than throw poison globes. Charging him aggressively to prevent him from throwing globes can be a good strategy, but be careful not to lose track of other enemies lurking around.

1. ↑ http://verminguide.com/enemies/poison-wind-globadier
Man the Ramparts

## Synopsis

**Man the Ramparts** is a side mission in the 2nd act of the base game. The heroes must destroy a magical bell that would spread madness when activated by the Skaven. The bell is destroyed by breaking its four support chains. After destroying the bell a large door opens, leading to an escape.

## Tomes and Grimoires

Man the Ramparts is a side mission and does not contain any Books.

## Guide

A common route at the event is left and down to destroy the chain there, and resupply on healing items. Then run towards the right side and up the incline, through the barricade, and destroy the chain you find there. Climb the ladder and cross the parapets to destroy the third chain. Walk through the hallway past the balcony overlooking the bell, then check the small room there for a chest. Afterwards, go back to the hallway and progress to the final chain. Destroy it, fight the horde, and then head through the large door which should now be open. There may be special skaven waiting here, so be alert. Travel down the stairs and enter the wagon.

## Tips

* Remember to open every chest. There are 5 chests in total. This gives you a good chance of receiving at least one Cursed Die, especially if you use a Luck Stone.
* When a chain's HP is at about 75%, a horde is activated. Be sure not to rush ahead and start hitting it if your team isn't ready. Going too fast or splitting up may result in being overwhelmed.
* This is an exceptionally Stormvermin-heavy map. It can be useful to have one or two players specialize in high-damage, one-target weapons (e.g. 1h axe, glaive, crossbows, trueflight bow, handguns, bolt staff) to ensure that the Stormvermin can be killed quickly.
* Many of the Stormvermin can be sniped from the vantage points throughout the map. The huge pack of Stormvermin can be very difficult to fight in melee- try to take out most of them with your ranged weapons before jumping down. Some can even be taken out from behind walls using Trueflight Bow or Bolt Staff.
* The ammo box off the right stairs before the event is always there, take advantage of this before entering if you use your ranged weapon frequently. Often you can find a Lore Page or a healing item.
Sword and Shield

The **Sword and Shield** is a melee weapon used by the Empire Soldier in Vermintide.

## Summary

A combination of a sword and shield that will allow Kruber to stand his ground, soak up damage as he blocks with the shield, and then counter attack with deadly force. Provides more damage and speed while giving less reach and knock-back than the mace.

## Variants

* **Sword & Averland Shield**
* **Sword & Nebelheim Shield**
* **Sword & Ferlangen Shield**
* **Sigmarite Sword & Shield**
* **Dreizacker and Triumph**
Loot Die

The **Loot Die** is a consumable item in Vermintide.

## Summary

Players can find up to 2 Loot Dice in a mission, obtained either from loot chests scattered throughout the map or dropped by the Sack Rat. Each Loot Die replaces a standard die (which has 33% chance of success) for one with 50% chance of success in Ranald's Bones. Trinkets which increase "luck" will increase the probability of finding a Loot Die when the player wearing the trinket opens a loot chest.
Triage

These Trinkets grant increased revive speed of knocked down heroes.

## Variants

* **Bone Saw of the Medicus**: While equipped, you will revive allies 50% faster
* **Bone Saw of the Apothecary**: While equipped, you will revive allies 40% faster
* **Bone Saw of the Barber Surgeon**: While equipped, you will revive allies 30% faster
Twitter

Tweets by @VermintideGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Repeater Pistol

The **Repeater Pistol** is a ranged weapon used by the Witch Hunter in Vermintide.

## Summary

While the Repeater Pistol is not famous for its accuracy, a high rate of fire combined with a special spin mechanic allows the Witch Hunter to decimate whole groups of charging Clan Rats.

## Variants

* **Nuln Repeater**
* **Imperial Repeating Pistol**
* **Holy Fervour Repeater**
* **Holy Hailstorm Repeater**
* **Perfect Storm**
Morr's Crown

## Variants

* **Arcane Lustrian Flask**: While equipped, your attacks have a 12.0% chance to apply a deadly poison
* **Cryptic Flask**: While equipped, your attacks have a 8.0% chance to apply a deadly poison
* **Mysterious Flask**: While equipped, your attacks have a 4.0% chance to apply a deadly poison
* **Seal of the Three Headed Snake**: While equipped, your attacks have a 1.0% chance to apply a deadly poison
Proxy

## Variants

* **Skull of the Scrounger**: When drinking a Potion of Speed or Strength, the effect will spread to all allies within 15 metres, with a 0% reduction in duration
* **Rack of Masterbrew Vials**: When drinking a Potion of Speed or Strength, the effect will spread to all allies within 15 metres, with a 0% reduction in duration
* **Rack of Enhanced Vials**: When drinking a Potion of Speed or Strength, the effect will spread to all allies within 15 metres, with a 33% reduction in duration
* **Vial Rack**: When drinking a Potion of Speed or Strength, the effect will spread to all allies within 15 metres, with a 66% reduction in duration
Tal Amere Crown

Tal Amere Crown is a DLC head gear for the Waywatcher.

## Description

A battle hood from the Hall of Tal Amere in Atylwyth, the winter realm of Athel Loren. It's delicate fabric is able to keep the wearer warm far beyond expectation, a useful property for Kerillian as she walks the often cold and hostile land of men.
Waywatcher Hood

Waywatcher Hood is a common head gear for the Waywatcher.

## Description

Kerillian's traditional Waywatcher hood, worn while she was performing her duty of guarding the paths leading into Athel Loren. Waywatchers are the silent sentinels and masters of concealment, famed for their ability to lie unmoving and unoticed for days on the end before springing an ambush. While Kerillian is certainly skilled enugh in hiding and stealth, her fiery soul preferes to settle matters more directly.
The Under Empire

The **Under Empire** is one of locations in Vermintide.

## Summary

The Under Empire also known as Skavendom holds an uncountable amount of miles, tunnels and passages that stretch from the icy peaks in the north to the deserts in the south. The Under Empire was entirely made by Skaven and is the biggest empire known in the Warhammer world. The capital is the city of Skavenblight and lies at the heart of the Under Empire.

## The Empire and The Under Empire

There are also many tunnels below the ground of The Empire. There is even a tunnel under their capital city, Altdorf. Although the Skaven are almost everywhere under The Empire, they rarely go above ground. If they do go above ground, they do so in numbers. Skaven rarely raid villages in The Empire, yet it is far more common in Bretonnia. Skaven were a scary story told to scare children in The Empire before The End Times came.
Skaven

The **Skaven** is the primary enemy encountered throughout the course of Vermintide.

## Summary

The Skaven are treacherous rat folks that live in underground tunnels that stretch to every corner of the old world, also known as The Under Empire. They know no trust and prefer backstabbing instead of a fair fight. Every Skaven sees himself superior above all else, which means that the Skaven won't fight alongside any other race of the Warhammer world. The only thing that keeps the Skaven from mass slaughtering themselves is the Council of Thirteen.

The Council of Thirteen contains 12 of the most powerful Skaven lords titled ''Lords of Decay''. The Horned Rat is figuratively the 13th member. The Skaven do not know loyalty, only fear. Fear is the only thing that keeps them from betraying the council. Any Skaven stupid enough to do so will quickly be taken care of by one of the many Skaven assassins in the under empire. The Council gathers in the city of Skavenblight which is the heart of the Skaven under empire. The Council is the only thing that can organize a Skaven army to attack what lies above them.

## Physiology

A race of bipedal rat humanoids, the Skaven are covered in fur from head to toe except for their ears, muzzles, hands and worm-like tails. Their eyes gleam red in the light and their mouths are lined with razor-sharp teeth designed for ripping and tearing, particularly their dagger-like incisors. In terms of size, the average Skaven is slight of build and can stand up to between four and six feet in height when not in their usual hunched-over posture.

Fur colour can be used to identify a Ratman's rank. While most Skaven are brown or piebald, larger or more deadly specimens such as the Stormvermin and Rat Ogres have visibly darker fur than their kin. White or grey fur on the other hand denotes leadership, intelligence and possibly sorcerous abilities. It is speculated among surface dwellers that this is to help distinguish leaders in the dark underground tunnels.

The Skaven are a twitchy and constantly agitated species, owing to a metabolism that burns energy at a tremendous rate, which also gives them unnatural agility and speed. Another side-effect of this is their equally unnatural hunger, driving them to gorge themselves on the corpses of the fallen of either side. A Skaven unable to replenish itself will visibly weaken and die.

Female Skaven are rare and lethargic in nature, seemingly existing only to give birth to huge litters of Ratmen at alarming rates, arguably making the Skaven the most numerous of all the races in the Warhammer World.

## Skaven in Vermintide

* Clanrat
* Skavenslaves
* Stormvermin
* Poison Wind Globadier
* Gutter Runner
* Packmaster
* Ratling Gunner
* Rat Ogre

## Notes

* The Skaven do not know the words pity, remorse, compassion, or cooperation. Only fear, kill, take, keep, survive and die.

## References

* Warhammer Armies: Skaven (7th Edition)
* The Loathsome Ratmen and all their Vile Kin (Black Library)
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Zaladrin Ghalklad

Zaladrin Ghalklad is a DLC head gear for the Dwarf Ranger.

## Description

A helmet of impeccable craftsmanship, named in remembrance of King Zaladrin of Karak Azgaraz. The father of Thuringar Orc-hewer, the current king of Karak Azgaraz, Zaladrin fell victim to goblin assassins after leading his throng to a glorious victory against the Bleeding Moon tribe at the Battle of High Mere. Karak Azgaraz is located south of Ubersreik, and shares much common history with the imperial town. In 1707, the throng of Karak Azgaraz defended Ubersreik against the orcs of the Ironclaw tribe, but were forced to retreat. During the Great War Against Chaos, King Zaladrin marched all the way to Kislev to aid Magnus the Pious, and could therefore not spare any warriors for Ubersreik when the town was once again under attack from the greenskins. In recompense, Zaladrin sent his finest craftsmen to rebuild Ubersreik's walls and construct the bridge over the river Teufel.
The Empire

The **The Empire** is a location in Vermintide.

## Summary

The Empire lies at the heart of the old world with civilization on its ground. The Empire is ruled by emperor Karl Franz who rules from his court in the Imperial capital city of Altdorf. There are ten provincial states in the Empire, each ultimately ruled by an Elector Count who is loyal to the emperor. Since the Empire has many enemies such as Chaos, Greenskins, and Skaven, it is necessary for them to be able to organize and unite under one banner. The Empire's biggest ally are the Dwarfs who help them in times of need. Together they try to survive the endless hordes of their enemies and hold their place in the old world.

# The Empire in the end times

When the end times came the Skaven saw their chance to conquer the world above them. Many of the empire's cities and villages were raided by the Skaven army. Although the Empire fought hard, the hordes of Skaven and Chaos were too much for them and soon they would make their last stand to save the world from destruction.
Wurzen Outrider

Wurzen Outrider is an exotic head gear for the Empire Soldier.

## Description

An officer of an Ostland Outrider regiment gave this helmet to Sergeant Kruber, as a gesture of respect after a hard fought battle in the Forest of Shadows. Outriders are grizzled veterans of the Pistolkorps, usually serving as leaders for ordinary Pistolkrops troops or instructors. When a severe threat materializes, Outrider regiments can be formed to deal with the situation.
Warpstone

The **Warpstone** is magical tower in Vermintide. Its known as **Wyrdstone** as well.

## Summary

The very stuff of chaos, it is theorized that shards of the emerald mineral fall from the Chaos moon Morrslieb.
Considered by many if not most to be a burden more than a boon, with proximity causing madness, mutations and death. The Skaven however are enamored with the substance and utilize it in many ways in their society.

Ranging from tokens to currency, power sources for their technological creations or even ingested by some to increase their strength and ferocity; the Skaven value Warpstone above all else. Some even think the Skaven may have been mad enough to attempt to pull Morrisleb closer to the world in an effort to collect more of the substance, if not pull the entire celestial body to the ground itself!
Vermintide Wiki/editcopy/Section 1

Welcome to the Official Vermintide WikiWelcome to the Official Vermintide Wiki
The Vermintide and Vermintide 2 wiki written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

**Lore**

* The End Times
* Skaven
* The Inn Keeper
* The Handler
* Reikland
* The Empire
* The Under Empire
* The Old World
* Magnus Tower

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**Vermintide Wiki Community**

* User login
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Lore Pages

Lore pages are found throughout the game and can be accessed through the Lorebook in the Inn. You can only find a certain number of pages per run- 3 on main missions, and 2 on side missions. When every page for a specific mission is found, the pages stop appearing there.

## Lore Pages Locations

Lore Pages are mostly found on specific missions.

R33ce Lore
The Handler

Olesya Pimenova will play a pivotal role for the heroes of Ubersreik during the Skaven invasion,  acting as a mission handler and getaway vehicle driver for the party.  When the mission objectives are completed, she will be there, waiting by her coach or a ship, to brisk the heroes away from further danger.

She is terse, fierce, and has no patience for time-wasters or cowards. She's an indestructible old woman who wouldn't think twice about staring down a rat ogre, if one was unlucky enough to cross her path.

Olesya’s not so infirm as she looks – although she plays up her age around Lohner, The Inn Keeper – and will quite happily crack open skaven heads if the situation calls for it. Her knowledge is surprisingly wide-ranging, although she seldom gives advice unless it’s crucial.

# Character

As her name implies, the Olesya Pimenova is not a native of The Empire, but hails rather from icy Kislev - the land of the horsemasters that lies across the river of Lynsk. She is one of the dockside’s familiar sights, a seemingly indestructible and age-worn woman. Everyone knows of Old Olesya, but few know anything about her. Her accent gives her away as a foreigner, but strange accents are far from rare in bustling Ubersreik.  Rumours are as always rife, however, and far fetched tales have been spreading across town, claiming that Olesya’s either a hedge wizard, a noble on the run or a chaos cultist, or all of the above.

To most in Ubersreik, Olesya is simply the woman who’ll get you safe across the river, provided that you’re careful with your manners and ready with your coin. To a few, she is a valuable smuggler’s contact, reputed to know every bolt-hole, hidden waterway, and poorly-guarded watch gate on both sides of the river. Almost no one suspects that her aged body conceals a mind as hard and cold as ice.
Vermintide 2

**Price** | $29.99 USD

*Vermintide* is back – darker, bloodier and more intense than ever!

***Warhammer: Vermintide 2*** is the sequel to the critically acclaimed Vermintide. The time has arrived to revisit the fierce first-person co-op slaughter-fest featuring visceral and ground breaking melee action, set in the apocalyptic End Times of the war-ravaged Warhammer Fantasy Battles world .

Our 5 heroes have returned to take on an even greater threat – the combined forces of a malevolent and destructive Chaos army and the swarming Skaven horde. Prepare to be challenged like never before as you and your team desperately try to survive the never-ending onslaught. Choose between 15 different careers, climb the talent trees, customize your arsenal to fit your unique play style, fight your way through a myriad of stunning levels, and challenge yourself in our new Heroic Deeds System. The only thing standing between utter defeat and victory is you and your allies. If you fall - so will the Empire.

## Key Features

### 5 Heroes with 15 Career Paths

Choose between 15 unique careers, each with different appearances, abilities, talents and weapons.

### Relentless 4 Player Cooperative Experience

The combined forces of Chaos and Skaven are savage and merciless, and it will take a coordinated team effort to make it out alive.

### Chaos and Skaven Working Together

Prepare to face a threat of unparalleled magnitude as the Chaos and Skaven armies have formed a dark pact to plunge the world into death and decay. Our heroes will face a horde of hostile combatants in a variety of shapes and sizes.

### Fight Overwhelming Enemy Hordes

Facing the infinite numbers of the Skaven combined with the brutal strength of the Chaos army, the heroes must stand together and their fight must strike a balance between sound tactics and fury to overcome unimaginable odds.

### The Heroic Deeds System

Experience unique scenarios and intense trials with our new Heroic Deeds System - consumable quests that will dramatically alter enemy composition, level settings, weapon use and mission objectives.

### Talent Trees and Progression

Level up your heroes and climb the talent tree of your chosen career, unlocking new abilities and gaining access to powerful gear along the way.

### The Adventure Continues

Explore a wide range of breathtaking new levels set in and around Helmgart, a fortress city protecting the Bretonnian border of the Empire.

### New Improved Loot System

At the end of each mission, you will be rewarded with relevant loot - weapons, consumable quests, trinkets, hats, crafting material and more - all applicable to your chosen career.
Two-Handed Hammer (Empire Soldier)

The **Two-Handed Hammer (Empire Soldier)** is a melee weapon type used by the Dwarf Ranger and Empire Soldier in Vermintide.

## Summary

The slow and powerful two-handed hammer excels at crowd control, knocking hordes of rats off their feet with its fearsome sweeps. It can also be brought down on the heads of troublesome rats with a mighty thwomp.

## Empire Soldier Variants

* **White Wolf Hammer**
* **Reikland Maul**
* **Gilded White Wolf Hammer**
* **Reiksguard Great Hammer**
* **Emperor's Crown**
Sack Rat

The **Sack Rat** is one of the Enemies in Vermintide.

## Lore

"Among Skaven, Warpstone is the most coveted resource and is commonly used as currency. Slaves, weapons and armour are the other necessary tools in the scheming and brutal scramble for power that is the Skaven existence.

Unlike the Humans and Dwarfs, the Skaven masses see no inherent value in gold and a lowly Clanrat would most probably ignore a coffer full of a treasure for some juicy meat, a rusty sword or the tiniest speck of Warpstone.

Shrewd Skaven leaders with ambition and vision however, see the value of gold and valuables as the means to influence and corrupt the greedy man-things of the surface world.

Among the Clawpacks of warrior vermin assaulting Ubersreik, there are reportedly Skaven agents carrying large sacks and seemingly acting independently from the invading force. They scour the town for valuables, most likely on orders from an enterprising chieftain or warlord, pouncing on the opportunity to expand their influence"

> *"Should such a Skaven, or ‘Sack Rat’ as the troops have dubbed the blasphemous thing, be cornered and killed, a resourceful citizen can lawfully procure the contents of the sack of loot, if said contents are used in the battle against the invading vermin hordes."*
>
>

> *-*Sergeant Schenker, Ubersreik Garrison remnants,Emperor's Rest Hotel, The Hill.
>
>

## Stats

 Poison Resistance:

 Normal
 Hard
 Nightmare
 Cataclysm

## Abilities

* The Sack Rats only ability is to run from the heroes in hopes of retaining its valuable loot.

## Trivia

* The Sack on its back protects it from projectile based ammunition such as arrows while letting hitscan bullets through.
* The Sack Rat will sometimes backtrack and run towards the heroes due to pathing issues.
* Since Version 1.6 Sack Rats can also drop two Lore Pages upon dying.
* Despite being human-sized enemies, Sack Rats have such high health that they are capable of surviving the Killing Blow trait on all difficulties other than easy, since the trait is coded to do only 20 damage to their unarmored type. This makes them the only non-boss skaven capable of surviving the effect.
Two-Handed Hammer (Dwarf Ranger)

The **Two-Handed Hammer (Dwarf Ranger)** is a melee weapon type used by the Dwarf Ranger and Empire Soldier in Vermintide.

## Summary

The slow and powerful two-handed hammer excels at crowd control, knocking hordes of rats off their feet with its fearsome sweeps. It can also be brought down on the heads of troublesome rats with a mighty thwomp.

## Dwarf Ranger Variants

* **Karaki Grundreugi**
* **Karak Vlag Grundreugi**
* **Dreng Grundreugi**
* **Zanril Grundreugi** Description: A hammer of the type issued to the hunters of Unbaraki (Oathbreakers). Bardin refuses to discuss what such work entails, but the hammer itself is of incredible craftsmanship, suggesting that such hunters are well-compensated for their labours.
* **Karak** Description: Dwarf humour at its finest, if not its most subtle. Karak is Khazalid for 'the Mountain', and as with its namesake, few who have the Mountain fall on them ever survive to speak of it.