The Lair

The Lair is both the seat of House Quetzal as well as the de facto capital of Serin.

## Layout

Unlike most buildings on Serin, the Lair is not a tower, but a gaping hole in the ground, leading to a vast underground complex. Surrounded by energy shields that ward off the local flora and filled with an occlusion field not to attrackt unwanted wildlife at night, it literally looks like a portal to another world, especially as it seems to swallow the road connecting the Lair to the planet's main spaceport - the infamous Anyway.

* Main entrance shaft has a diametre of about 250 meters and is a little less than half a mile deep. For obvious reasons, it's called the Maw.
* The Lair has several interconnected living areas spreading out from there, with the cheaper quarters closer to the Maw where there can always be some floral infestations.
* While the individual quaters initially start out in all directions from the Maw, they all turn northwards eventually, following the clean ground water.
* At the bottom of the Maw, the Pit gathers all refuse and waste water of the Lair, which is collected and dumped in the forrest every few months. Historically, there has been an iris closing off the Pit and minimizing the stench, but that iris has been out of order since at least a hundred and fifty years.

## History

* created as one of the first settlements on the planet, even before the Lost Years
* last known surviving underground settlement on Serin
* completely overrun by plant life at least one during the 16th century ET, some say it has never been properly sanitized
* while the last massive expansions were built in the 20th century ET, it is still constantly expanded and remodeled

## Denizens of the Lair

* The Lair is home to Duke Ichuitl Quetzal and his family who occupy one of the larger private enclaves of the settlement. His brother Count Tzetocal Quetzal also lives here.
* Baron Raymond Quetzal, the ducal treasurer, and his family also have their highly secured estate within the Lair
* Prince Gormfang Quetzal, one of Countess Murkowski Quetzal's inhuman children, has an estate here to see after their mother's interests
* Baron Yevgeniy Quetzal, the elderly uncle of Count Nicolai Quetzal, seeing mostly to his own interests.
* In addition to the noble players, there's both the Ducal Guard (under the command of the Duke) and the Quetzal House Guard (under the command of the Emperor) who have a relevant hand in the constant backstabbing

## Snippets

* population unknown, but judging by energy and water consumption at least 200k people
* no complete map of the Lair exists, only partials, and even those are very likely to be outdated
* several private enclaves effectively create separate palaces or quarters within the lair, best known the enclave of the Duke of Serin and their family
* countless secret passages connect all parts of the settlement
* sanitation is relying heavily on Serini amobae
* energy supply is a mess, de-centralised structures grown over centuries with absolutely zero idea which reactor supplies what part of the Lair.
* water supply is a messy and individual business, too, with the notable exception of 'Downtown' and the mall, which have a clearly marked and surprisingly respected centralised water supply.
* in addition to the various nobles' compounds, there is the 'mall', a district where high-end shopping options, medical facilities and event venues are located, and 'Downtown', with commoner housings and services like laundry, repairs, and housekeeping
* the Merchant Guilds have envoys to the Lair, but for the main part prefer to have their headquarters along the Anyway instead of inside the Lair