recursal/Fanatic-Fandom huggingface dataset:
Capítol 51

**Open fire** és el 51è capítol de Tokyo Revengers. Es va publicar el 28 de febrer de 2018 a la revista *Weekly Shonen Magazine*.

## Resum

El dia de la baralla, espectadors de la perifèria van a presenciar la batalla entre la Toman i la Walhalla, ja que el guanyador estarà un pas més endavant de conquerir Tòquio. En Hansen, un membre dels Ikebukuro Criminal Black Members fa d'intermediari i demana a les dues bandes que entrin. En Hansen crida els representants de totes dues bandes, en Draken i en Kazutora, i els pregunta quina mena de lluita volen. En Draken demana a en Kazutora que decideixi perquè la Walhalla ha començat la baralla, però afegeix que si guanya la Toman, s'enduran en Baji.

En Kazutora diu que en Baji es va unir perquè volia a la Walhalla, així que no el poden prendre. En Kazutora s'enfada i pega en Hansen, i diu que la Walhalla només vol torturar fins la mort la Toman. Tot seguit, comença la lluita entre les dues bandes.

## Personatges per ordre d'aparició

1. Takemichi Hanagaki
2. Chifuyu Matsuno
3. Rindo Haitani
4. Ran Haitani
5. Leanman
6. Hansen
7. Takashi Mitsuya
8. Tetta Kisaki
9. Nahoya Kawata
10. Yasuhiro Muto
11. Ken Ryuguji
12. Manjiro Sano
13. Shuji Hanma
14. Kazutora Hanemiya
OSCAR gets Trainrested

Final thumbnail

## plot

After CVATC'S gone to Sydney, they told the mayor to Ban double Decker trains permanently, and the mayor accepted, afterwards OSCaR was having a Quiet day until he got Trainrested by The CVATC'S, he decided to break the wooden door in his Shed (now a jail), successfully did it, and told the mayor to Unban Double Decker trains, and Luckily the mayor accepted, and the CVATCs got Smashed

## Trivia

* this episode marked the Return of the CVATC's
* This was formerly the first episode in the series, but due to School, Going away, and That it's been pushed to EP9
Episodes

As of September 2023, there are a total of 12 Completed Episodes and 10 event packs.

\*Note that every pack is diversified to have close to every tag but mot are generally more focused towards one type than another.

Episode 0 - Anniversary and Beginner Cards

Episode 1 - Book Club / General Royle / Pintail / Fiina

Episode 2 - Student Council / Rose / Seeker / Iri

Episode 3 - Sita / Cinia / Knights / Iri

Episode 4 - General Vita / General Royle / Blue Cross / Familiar Unknown

Episode 5 - Tardy Student / Linia and Occult Club / Clarice and Holy Beast / Nymphiat

Episode 6 - Sita / Cinia / Luthica / Iri

Episode 7 - Sita / Cinia / Luthica / Iri

Episode 8 - Sita and Holy Beast / Cinia and Holy Beast / Luthica / Iri and Nymphiat

Episode 9 - Asmis / Linus, Linia, and Lady / Rose / Helena

Episode 10 - Book and Cooking Club / Seven / General Crux / General Darklore

Episode 11 - Book Club and Asmis / 6S / Seeker /GS and Aletheian

Event 0 - Anniversary Themed Cards

Event 1 - Christmas Themed Cards

Event 2 - Hanbok Themed Cards

Event 3 - Lovestruck Themed Cards

Event 4 - Lovestruck (Part 2) Themed Cards

Event 5 - Windfall Themed Cards

Event 6 - Beach Themed Cards

Event 7 - Halloween Themed Cards

Event 8 - Child Themed Cards

Event 9 - Beach (Part 2) Themed Cards
Crux

Introduction

One of the four main factions in the game, Crux focuses on the theme of Knights and Seekers defending the country of Crux.

General Strategy

Crux focuses mainly on the character, and followers that buff each other. Crux cards will often provide moderate Life regen and is one of the simplest and most beginner friendly factions in the game that have the ability to snowball the opponent relatively quickly.

Archetypes

Knights - Focused on powering up your followers either by fixed amounts, follower's field position, the amount of followers on field, or by pretty much any needs necessary.

\*Valuable Follower Cards - DR: Fallen Knight Luthica (EP6),

\*Valuable Spell Cards -

Seekers - Focused on disrupting the opponent's field and buffing your followers. Seekers have very good synergy with each other with turn advantage, field advantage, and spell priority.

\*Valuable Follower Cards - R: Seeker Leader Sigmund (EP2), R: Sanctuary Explorer Odien (EP11)

\*Valuable Spell Cards - DR: Pillar of Sanctuary (EP11), R: Paladin's Valentine (EV3), S: Door of Sanctuary (EP11)

Seeker Cards
(Crux) This follower gets -1 SIZE; restore its all skills.
(All) The ATK of all 'Seeker' followers on your field increase by 1.5x (Round up).
(All) Remove this skill.
(All) The HP of all 'Seeker' followers on your field increase by 1.5x (Round up).
(All) Remove this skill.
 R: Sanctuary Explorer Odien (EP11)    |  | © Offensive ©
(Crux) The defender gets -1/-5 DEF/ HP.
(Crux) Remove 1 random 'Artifact' spell on the enemy's field, and then the enemy's character gets -3 LIFE.
(Crux) Create 1 "Artifact of Smyrna" in a random empty slot on the enemy's field.
(Crux) This follower gets +3 ATK/ HP.
(Crux) Upgrade 1 random 'Artifact' spell on the enemy's field twice.
(Crux) If there is no upgraded spell, create 1 "Artifact of Smyrna" in a random empty slot on the enemy's field.

Valuable Spell Cards
(Crux) 3 followers at the top of the enemy's deck get -4 ATK/HP; remove their all defensive skills.
 R: Paladin's Valentine (EV3)     | (Crux | Lovestruck) All followers in your hand get +2 DEF.
(Crux | Lovestruck) All followers on your field get +4 l +2 l +4 ATK/HP.
(Crux I Lovestruck) Add the last skill of the first follower on your field to all followers on your field.
 S: Door of Sanctuary (EP11)     | (Crux) Create 1 "Artifact of Smyrna" in a random empty slot on the enemy's field.
(Crux) Upgrade all 'Artifact' spells on the enemy's field.
(Crux) 1 random follower on the enemy's field gets -6 HP.

Other Archetypes - Luthica, Rose, Jaina, Clarice PvP

\*\*\*To be continued - Editors and Add-ons are welcome as I'm unlikely to be adding more.
Followers

This page was directly taken from the Sword girls wiki found here: https://swordgirls.fandom.com/wiki/Follower\_Cards

Follower Cards are the cards you use to battle the opponent's Followers, as well as directly attack their Character Card should they no longer have any Followers remaining. The amount of damage a Follower takes to its Stamina (STA) when attacked is the attacker's ATK stat minus the DEF stat of the attackee. When attacking a Character directly however, it deals Life damage based on the attacker's Size. If a Follower runs out of Stamina, it is sent to the Grave, and the owner's Character is dealt damage based on the Size of the Follower which died. All Followers require both a slot on the field, and it's Size in Field Size available to be placed on the field.
Royle

Introduction

One of the four main factions in the game. Royle are a group of Academy students and maids learning the uses of talentium to fighting monsters, and ultimately become stronger. Everyone pretty much serves the main character is Cinia Pacifica but this only particularly affects the lore and not the gameplay itself.

General Strategy

Their main focus on the field is to weaken their enemies, deactivating card, increasing opponent's sizes and building up power of the cards in your hand.

Archetypes

Cinia -

Maid - Low Budget, Low grade deck, having only 1 Double Rare and 1 Rare Royle Maid follower, you have almost no flexibility in Muspelheim. Deck list can be found here. Maid Muspelheim Deck WIP

2S -
Characters

This page was directly taken from the Sword girls wiki found here: https://swordgirls.fandom.com/wiki/Character\_Cards

Character Cards are a special type of card which serve as the target in battle.

Each Deck may only have one Character Card in it, and one cannot attack the opponent's Character Card unless the rest of their field is empty.

Character Cards have no Size, and are placed in the Character Card Slot at the start of the battle. Although Character Cards do not have a size, they do however have "Life Points" which is displayed as a heart next to a certain number (usually 30) in a blue bubble with gold trim, a Character Card can lose "Life Points" by one of three ways:

1. A Follower Card on your side of the field loses stamina, and is destroyed, your Character Card loses Life Points equal to the size of that Follower Card.

2. If you have no Follower Cards, as a result your oppenents Follower Cards may attack your Character Card Directly (unless a Spell Card like "Pacifism" is played) as a result of a "Direct Attack" your Character Card loses Life Points equal to the size of the attacking Follower's size.

3. You or your opponent activates a Spell Card or Follower/Character Effect that has the loss of Life Points written in the card description.

When a Character Card's Life Points hit zero the game ends.

Be careful when selecting your Character Card for a deck, its effect alone could possibly create a major turning point for better or for worse.

Although Character Cards cannot attack, they can have special effects.

List of Character Cards
Episode 0

Unofficial TranslationThe article you are reading may have unofficially translated English text.If an official English translation for the relevant content exists, please edit the article to include the official translation.
Article Requires UpdatingThe article you are reading may not have currently updated information.If you are able to correct the presented information, please edit the article accordingly.

Episode 0 represents the introductory card set for the game. Upon starting the game, all players can access 4 starter decks (one for each major faction), which are composed completely of this Episode's cards, however there are more cards beyond them to collect within this Episode.

Additionally, some cards were only available as a pre-registration reward. Currently, it is unclear whether they will be available again later on.

## Card list

This content, like most of the site, is currently a work in progress.

Please note that cards have been revised, whether in effect or flavor text, for this game's purposes. New cards not known before may also exist.

Unofficial English names, where noted, are based on either Sword Girls information (using their previous official English name or hikki's translation from its Korean version), or directly translated due to the card being newly created for the game.

### Linked cards

These cards are created exclusively through the effects of other cards, and are not normally obtainable.

### Unusable cards

The data presented is not currently attributed to any playable card.
Rank C Sion and Rion

Deck Introduction: While using as many Sion and Rion cards possible, this deck uses low costs cards by utilizing the ability of "Mischievous Prank". There are much better options when it comes to playing Sion and Rion but requires either difficult to attain cards from the Shadowland's Mileage packs or a hybrid of another archetype.

Character: UC: Child Sion and Rion (EV8)

Highly Recommended:

1x DR - Hanbok Sion & Rion (EV2)

1x DR - Midsummer Iri (EV6)

1x R - Sage's Assistant Rion (EV5)

1x R - Shadow Sage's Assistant Rion (EV5 Shadowland)

1x R - Sage's Assistant Sion (EV8)

1x R - Shadow Sage's Assistant Rion (EV8 Shadowland)

2x S - Christmas Christmas Sion & Rion (EV1)

2x S - Midsummer Sion & Rion (EV6)

1x R - Affectionate Iri (EV4)

1X R - Sister's Valentine

Mischievous Prank Cards

3x C - Mischievous Prank (EP4)

3x UC - Playing Doctor (EP6)

2x UC - Kata Nymphiat (EP3)

3X C - Benlier Nymphiat (EP5)

Extras

1x Gungnir Nieb

2x Unique

1x UC - Price of Prank (EP4)

3x C - Maximum Drive (EP5) or C - Logic King Conundrum (EV4)
Maid Muspelheim Deck

Maid Muspelheim WIP

NOTE You can cheese Muspelheim with 2 strategies but I have yet found a consistent deck list for it.

1) Getting rid of filler cards by replacing with other faction cards that aren't maid.

Explanation: Using 4 Maid Cards and 26 Darklore Cards. Your deck will still be valid as a full 30 card deck, but when you hop into Muspelheim, you will only carry the 4 Maid cards with you.

2) Using any Rare character capable of -4 Direct damage to the opponent's character. While using Recycling cards, 1 Cost followers, and Life Regen.

Highly Recommended (6 Cards)
 2x
 2x
 2x

Recommended (7 Cards)
 1x
 1x
 3x
 2x
Factions

There are 5 factions in the game. Vita, Royle, Crux, Darklore, and Neutral. Each faction specializes in different types of gameplay and generally speaking have different win conditions. Each faction has it's own lore and it's own main character.

Factions
 Neutral     | Does not have it's own central lore but many subplots that usually play a role in the events and showing up as side characters in another faction's story.

On top of the 5 main factions themselves, all Factions have archetypes which provide massively different varieties of gameplay styles, If you are having a tough time choosing your faction. A small guide is provided here: Choosing your faction
Kanatales Wiki

**Welcome to the Kanatales Wiki!**
The freely-edited database for the Card-Battling MMO, developed by MOEFUL Soft Inc.
For information about the previous version of the game, Sword Girls, please visit our sister wiki.

The game will play on a one server, one client solution. There is now an option for English in the app.

The Global unlock has been released:
Google Play Store | iTunes / App Store

We're a collaborative community website about Kanatales that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
## Important articles

#### Beginner strategy

Read the above page *even if* you already played Sword Girls. There is essential info for how this game works.

#### **F**actions

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Vita

Introduction

One of the four main factions in the game, Vita focuses on the theme of school club activities.

General Strategy

Vita focuses mainly on character abilities, followers, and spells that buffs followers in your field, and deck. The primary resource Vita has over other factions are the amount of times you can continually shuffle your deck.

Archetypes

Sita Vilosa - The main character of Vita. Has the most flexibility and highest potential.

Shuffle - Snowballing type

Cooking Club - Low Budget Archetype.

Other Archetypes - Asmis, Book club

\*\*\*To be continued - Editors and Add-ons are welcome as I'm unlikely to be adding more.
Fenrir Greyback

Jason Momoa as Fenrir Greyback

**Fenrir Greyback** (b. pre-1945) was a Wizard and a Werewolf. He was a leader in his community and worked as bounty hunter, infamous for his preference in attacking children. He wanted to infect as many people as possible to take over the Wizarding World.

When the Werewolf Restriction Act passed in 1963, Fenrir decided to give the man overseeing the project a lesson and visited him during a full moon night. He presumably wanted to bite Lyall's wife: Hope, but he changed his target once he saw Remus, Lyall's son.

Once he was satisfied his revenge was accomplished, he left.
Felgrimor Wiki

**Welcome to Felgrimor! Where are you landing?**
An online roleplaying community in a high fantasy setting Join our server here

## Welcome!

Welcome to Felgrimor (Formerly known as Driegvale)! This is where you can find all the information about our world. If everything seems a bit overwhelming, please take a look at our Newcomers Guide. Otherwise feel free to explore as much as you like! If you have any questions or suggestions please don't be afraid to contact us through our ticket system on the server in the "Open-A-Staff-Ticket" channel

## Rules and Guidelines

This section of information should be read by every member and will help everyone to understand our rules and what we expect out of each other whilst interacting with one another on the server

### General Rules

This page is short, sweet, and to the point. Here you will find all of our concrete rules that must be followed by all members of the server. It is crucial that you read and understand these as ignorance of the rules does not make them invalid. it is your responsibility to make sure you follow them in a civilized manner.

## Character Creation Resources

This section will act as guide to helping you create a character to roleplay as on the server. In the following pages linked below you will find everything you need to get started on the right path towards character creation, though it is recommended that you take some time to familiarize yourself with the lore first.

* Step by Step Tutorial
	+ Character Creation Templates
	+ Character Creation Guidelines
	+ Basic Guide to Balancing a Character

## Roleplaying Resources

This section is a one-stop-shop for all of the resources we offer regarding roleplaying, backstory quests, events, and most importantly our roleplaying guidelines which are a non optional reading requirement for roleplaying on the server.

* Playing Your Character
	+ Roleplaying Guidelines
	+ Player Backstories
	+ Events
	+ Downtime and Autopilot

## Informational Guide to Felgrimor

Below you will find an array of links that will guide you through the very extensive lore of the world

* Felgrimor's Basic Lore
	+ Timeline and Tech
	+ Aspects of the Void
	+ Guilds and Organizations
	+ Currency and Economical Lore
	+ Felgrimor's Bestiary

* Extensive Lore
	+ Driegvale Extensive Rail Network
	+ Clans on the Edges

## Nations of Driegvale

* Falthrom
* Carpathia
* Central Driegvale
* Velltherea
* The Emerald Coast

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Marauders series Wiki

**Welcome to The Marauders series Wiki!**
## Summary

>     *"Moony. Wormtail. Padfoot. Prongs. Their adventures were the stuff of Hogwarts legend. But there are untold stories, stories that only the four of them know. Come along and discover the true tale of the Marauders of Hogwarts..."*
>
>

*The Marauders series* by Pengiwen is one of the most well known fanfic of the fandom concerning the Marauders era. Following the Harry Potter books pattern, it depicts the adventures of the Marauders year by year. Currently, the seven Hogwarts year are finished, but there is an ongoing sequel on the Order of the Phoenix.
Unlike the Harry Potter books, this fanfiction follows multiple POVs. You can read it on Wattpad.

## Information

```
**Author: Pengiwen**

**Language:** English

**Genre:** Fiction

**Era**: Marauders

**Main characters**: James Potter; Sirius Black; Remus Lupin; Peter Pettigrew

```

We're a collaborative community website about The Marauders series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Spells

Spell Cards are Instance based activation used by the player for a variety of effects. Spell Cards take priority and activate in a random order. Spell Cards are immediately sent to the Grave after activation with few exceptions, and like Followers require both a slot and size to be placed on the field.

Spell Cards are extremely versatile and range from any of the below effects. Note that all these effects can also take effect on field/hand/grave or some of the above or even all of the above.

Follower Stats Increase

Follower Stats Decrease

Follower Destruction

Follower Summoning from Hand or Deck

Follower Moved to Grave or Deck

Inactivate Followers

Follower Size Increase

Follower Size Decrease

Character Life Damage

Character Life Regen

Shuffle Decrease

Shuffle Increase

Adding Abilities/Effects

Removing Abilities/Effects
The Werewolf Restriction Act

**The Werewolf Restriction Act of 1963** was written in response to an intense wave of Lycanthropy in the late 1950s. An Alliance between the Department of Magical Community Welfare and the Interspecies Liaison Office was formed and Lyall Lupin was chosen to oversee the development of the Act.

The Act decreed that werewolves had to:

> *"register and surrender to be quarantined for several days each cycle until the full moon had passed."* - The Marauders: Year One, The Werewolf Restriction Act
>
>
Rythians of the North

# Rythians and Frostkin

## The Northern Ocean/The Rythonic Ocean

Between the vast ice floats, scattered frozen rocks that make up islands, and any number of wrecks rests the Northern Ocean. Or as it has been named by some groups for lack of a better name, the Rythonic Ocean. Resting to the north of Falthrom and stretching onward, the Northern Ocean is a cold unrelenting place. Those who seek shelter here are the truly mad, or those who really prefer the chilling closeness of death to interacting with others. ￼

## Known Clans

The Clans go by either Rythian(if one is familiar with the name Rythonic Ocean or that of the Cult of Rytho) or Frostkin.

### Nova Hydras

Romans. Or was it Greeks? It has been so long those of Nova Hydras don't know anymore. Setting up fortified posts on scattered islands, the Nova Hydras are the most settled Rythians. And also some of the most devout of the Cult of Rytho. Skilled craftsmen, the Nova Hydras often repair most equipment that far north under the firm watch of Hydarch(title) Roxamos Helitho.

### Kathil Kans

Far sailing mariners, the half human half squid Kathils travel in various Kans(groups) across the endless Northern Ocean. Trading with Falthrom, the Alacon Kingdom of the Frigid Wastes, and even for the most adventerous northern Carpathia or Velltherea. Though one should be careful as Kathils are also... VERY emotional and share a certain propensity with rabbits. Pretty easy going when it comes to religion. ￼

### Syndicate of Cryos

Formed from one of the Bandit Lord remnants, this time largely of spellcasters and led by ice sorcerers. The Syndicate are equal parts mercenaries for anyone that far north, extortionists whenever their magic crafts end up ashore, and fine dealers in anything magical. They are however split between different internal factions on either religious or foreign policy lines, often requiring lengthy meetings between Syndicate leaders to avoid infighting.

## The Cult of Rytho

The Cult of Rytho is a set of beliefs within some Rythian clans that uphold a God known as **The Rytho** and several lesser Gods. The Rytho is characterized as the Emperor from Nothing, who emerged either from the beginning of all existence OR emerged from the Void. Under the Rytho, strict order is expected and from that order and discipline freedom and rewards are given. An example is one could expect long, tiring hours of work every day BUT could engage in relations with practically anyone, or cruel uncaring orders to assault but the soldiers can customize and modify their gear to their own content. The priests of The Rytho and the lesser Gods, all going by the title of Cardinal as they travel between clans and sometimes south into Falthrom.

Cardinals of the Cult of often the few who know how to mark the magical tattoos of Falthrom this far north and have over time invented a few more relating to their faith.
Roleplaying Guidelines

The list you will find on this page is not considered as strict as the one contained on the rules page. However this is where you will find guidelines to proper roleplaying etiquette. We will not strictly enforce the use of these guidelines though it is encouraged that you follow them to the best of your ability.

## Common Decency

Our server is filled with many talented individuals
Timeline and Tech

This page will be an Informative guide detailing the current timeline of the world and its level of technological advancement.

Felgrimor, as a whole, is a wildly variable pocket of reality in regards to available technology and technological advancement. From the primitive works of wood carving, to the arcane arts of enchantment, to the rare pocket of high technology this place has been known to pull in a little bit of everything. You might see a wagon drawn by oxen or some similar creature on one street while, on the next, a glance to the sky could reveal an arcane powered airship and yet another street over, one may see steam or even fossil fuel based land vehicles of various kinds.

No matter what technology, magic or form of might you may be used to, most likely it can be found here if you know where to look. Some limitations do exist however. No form of communication thus far has been able to breach Felgrimors sphere of reality and reach other worlds. While transport to other worlds exists in the form of the Aethergates, this form of travel is limited to a small degree but these limitations must be discovered or learned of in play.

Over the years, the combination of magic and technology in widely varying ways has resulted in a boom of advancement to all of society. Hexcards have been developed to use much like any data or storage based currency (such as credit/debit cards) while trade and other more common forms of currency are still widely accepted. Monolithic stone obelisks, created from a similar material to Fellvein known Verillium and shaped by experts in the arts of enchantment and stonecutting have been erected to facilitate long range communications. This is thanks this materials natural ability to amplify radio frequencies and magic alike. Although, even with these advancements, it is far from uncommon to still see good, old fashioned, letter and post.
Lyall Lupin

Shaun Evans as Lyall Lupin

* Employee of the Department for the Regulation and Control of Magical Creatures

## Appearances

### Debut

The Marauders: Year One

**Lyall Lupin** (b. c.1929) was a British Wizard working for the British Ministry of Magic in the Department for the Regulation and Control of Magical Creatures. He was also an expert of Non-Human Spirituous Apparitions. He was the husband of Hope Lupin and the father of Remus Lupin who was bitten by the werewolf Fenrir Greyback in 1963.

He met his wife while investigating reports of a very fierce Boggart in Welsh. He "saved" her from it and they began dating, marrying in 1959.

During the late 50s, lycanthropy blossomed in Britain. Lyall was selected to oversee the writing of a decree concerning the werewolves, and what measures could be taken in order to protect people from their attacks.

The Werewolf Restriction Act of 1963 led to revolts from the werewolves as they protested for the Act to be cancelled. However, given too many supporters of the Act, it still passed.

During the same year, Fenrir Greyback-a werewolf, leader in his community-decided to teach Lyall a lesson and came to his house, presumably to bite Hope. But he changed his target when he noticed Remus, making the boy one of his kind at only three years old.
Escape the Night Gacha Wiki

**Welcome to the Escape the Night Gacha Wiki!**
Chaos :)

We're a collaborative community website about Escape the Night Gacha that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Newcomers Guide

This is where you can find a guide containing all of the information you will need to find your starting point in the world of Felgrimor.

Yet again welcome to our server! We know it can be intimidating to stare down such a large server with multiple pages of information especially if you're just looking for a relaxing place to find friends and write casually. below we will detail in easy to find steps the process you will need to go through to complete your smooth and simple transition to the server. please do take your time and try not to overwhelm yourself and know that we welcome all types of feedback.

## Getting Started

Once you have joined the server and read all of the **rules** you will need to complete a captcha verification process. Once that is complete you are considered "Verified" and will gain a new role.

Once you have been Verified you have nearly unlimited access to our server. This is when you should probably take a moment to read the lore and become a bit more familiar with the world.

Okay so you've read the lore and have a pretty good grasp of how things work in the world. That's good! Now you can start working on a character if you'd like, or you can explore our wiki and find even more lore which is structured to help you understand the world on a much more fundamental level though all of that is optional.

Now that you're ready to start working on your character you will need a Google Docs Template. all character submissions must be completed using one of the templates we have constructed for your use. Don't worry they're very modular and can be adjusted as much as you need just please make sure that any areas that do not apply to your character have N/A in place of any blank areas. If you need any help with creating your character please do not be afraid to ask in our "Character Discussion" channel. We almost never reject well written characters as long as they follow our character creation rules which can be found at the bottom of our **rules** page.

Now that you have taken the time to craft your new masterpiece of a character its time to submit it for approval! All you need to do is find your way to our "Character Submissions" channel and use the "/suggest" command and then paste in the link to your new character sheet (please make sure link sharing is enabled). Once we receive your submission we will begin the review process, please keep in mind that this may take a while depending on how detailed your character is. Once we have reviewed the character it will either be approved or denied by our dedicated staff team. if your character is approved then you are done with the hardest part.

Now you're really moving! All that's left is to make your way into our "Roleplay Requests" or "Scene Planning" channel and ask around to see who may be available for a scene. the rest is all up to you! We cannot wait to see how your story unfolds. Will you change the world? Or be swallowed up by it?

## All Newcomer Resources

* Rules
* Lore
* Extended Lore
* Templates
* Bestiary
* Character's
* NPC's
Driegvale Extensive Rail Network

## Premise

The **Driegvale Extensive Rail Networks**, or the DERNs, is the name associated with not just a rail network but every single rail line built or to be built within the lands beyond the void. As part of the increasing technological advancement and a search for better means of transport, the rails are being laid with cultural influences from wherever they are built in. With every new industry comes risks, rewards, players, and disrupters that make it far more complex than mere engineering. Welcome aboard.

## Development and Expansion

The system of rails and how it came to be can best be described as a parallel development across Driegvale. Be it in the mining pulleys of Falthrom for dragging carts laddened with ore out, or the experiments conducted in Central Driegvale over generations to make it all possible, or the ideas and creativity of outsiders trying to apply machines from their past to the present, each gradually gave rise to railways. And from there, it became a race in development as the idea went loose.

One of the biggest developments in the history of DERN comes on the construction of the first and only major inter-regional railway in the form of the Driegvale Express that links Falthrom and specifically Odon's Helm into Central Driegvale. From there the forge works of Falthrom can be put to used with the technological advancements of Central Driegvale, while ideas(legally or otherwise) seep back to the metalworkers and forges. The entire affair was marked with two key events, the first being the Battle of Iron Hearts which was a large scale void monster attack that required some joint efforts to repulse. And the second was the Great Connection that connected the two rails(the Falthrom and the Central Driegvale sides) into one and saw the first train pass through. As of the moment that rail line is the only one though it seems there is some interest in a Emerald Coast-Central Driegvale line that if done correctly could link back to the Driegvale Express.

The second, arguably more important for the nature of trains and engines, was the invention of the magic fuel known as Anoit by the namesake mage Anoit the Kindler. Originally an Emerald Coast ship builder, Anoit was also an inventor in her own right. And a series of attempts that resulted in numerous fires(hence 'Kindler'), Anoit was forced to flee to Central Driegvale. There, along with two others whose names are often forgotten to history, Anoit finally succeeded in one of her inventions to make a reliable and powerful fuel for use in propulsion consisting almost entirely of magic.

## Links

For the full information about DERN, one can access either of the below documents to read through for a more complete understanding.

Long version:

https://docs.google.com/document/d/13RbbZRPP6RKcmjK4bxNfES5bGJ6H8HQCGroik5NwRo8/edit?usp=sharing

Short version:

https://docs.google.com/document/d/1PUxGon8\_o13dOpQhMjrmtTFdZTlEWEcnv8MM-eqchh4/edit?usp=sharing
Choosing your faction

If you're having a hard time picking a faction. It is good to know that no matter what faction you pick. ALL CONTENT will be achievable regardless, it mostly comes down to personal preference, playstyle, and investment.

Here are a list of Pros and Cons of each.

Vita
 Most consistent results
 Customizable, has the most diverse options in terms of gameplan
 Solid Characters

Royle
 One of the best PvP factions
 Consistent results
 Powerful Character cards
 You have Character Choices

Crux
 Fast paced, Snowballing
 Big numbers
 Can make a comeback
 Easy Character Choices

Darklore
 Most Versatile Faction
 Many ways to stall while inflicting direct damage
 Can play any character

Neutral
 Most effects that Neutrals have will work with ANY faction

Summary Of Factions

Like Griefing and or PvP? Pick **Royle**

Like Big Numbers? Pick **Crux**

Like team synergy? Pick **Vita**

Like playing outside the box? Pick **Darklore**

Want to make your life difficult? Pick **Neutral**

Faction Rankings

\*Note this is purely my opinion and you are free to correct me. I will not add Neutral faction here as I have not yet found a consistent Neutral Player and find it way too difficult to build and acquire Neutral cards.

**Best PvP Factions**

Royle > Darklore > Vita > Crux

**Best PvE Faction**

Darklore > Vita > Crux > Royle

**Most Consistency**

Vita > Darklore > Royle > Crux

**Easiest to build**

Crux > Vita > Darklore > Royle

**Most versatile**

Darklore > Vita > Crux > Royle

If you're looking for SPECIFIC gameplay styles, click here
Episode EV1

Unofficial TranslationThe article you are reading may have unofficially translated English text.If an official English translation for the relevant content exists, please edit the article to include the official translation.

Christmas event. Typically happens from mid-December to mid-January.

## Strategy

Most of the cards from this episode were good and applicable to other decks. So many of them are good that it's more useful to write down which ones are not. The worst card from this episode is the Darklore uncommon follower that can weaken your own cards if they get strong with its defense ability. The common spells are good in low deck point battles, but should be replaced in other battles if you're not using a mostly Christmas deck. The unique spell is good, but if they put it in a different banner/gacha than the unique follower, know the unique follower is better.

The *good* cards that stand out are: the uncommon followers (except Darklore), the four superior spells that can send an opponent's follower to the bottom of their deck, the double rare cards, and the unique cards. Decks made mostly of Christmas/EV1 cards aim to summon many low size followers that buff each other's stats, send the opponent's followers back to their deck, and/or remove opponent follower skills.

Note on Christmas Sigma (uncommon Crux follower): try your best to have followers that won't die in slots 1 and 2, so that if Sigma's defense ability triggers, she goes to slots 3, 4, or 5 and her offense ability buffs her and another follower's atk/hp by 3 to 5.
Severus Snape

Aneurin Barnard as Severus Snape

**Severus Snape** (b. 1960) was a British Half-Blood Wizard. Born from Tobias and Eileen Snape, he met Lily Evans the year they both received their Hogwarts letter and she quickly became his best friend.

Tobias Snape was a lazy muggle man who was fired from every job he ever got. Seeing in Eileen Prince the promise of riches, he started courting her and eventually married her. But, because she married a muggle, Eileen was disowned by her family, leaving her pennyless.

Learning this, and the fact that she was a witch, after the marriage, Tobias felt tricked and the couple fell into disrepair, fighting all the time.

Severus was sorted in Slytherin when entering Hogwarts and started hanging out with the "wrong people". While he never stopped caring about Lily, the latter ended their friendship after he called her a "mudblood" during fifth year.

Once he graduated, Severus joined the Death Eaters and only changed allegiance after Voldemort killed Lily. He then joined Hogwarts as Potion Master and acted as a double agent for Dumbledore.
James Potter

Dev Patel as James Potter

**James Potter** (b. 1960) was a British Wizard. Son of Fleamont and Euphemia Potter, he was an only son and inherited the Invisibility Cloak from his father, an Ignotus Peverell's descendant.

He attended Hogwarts School of Witchcraft and Wizardry starting 1971 and was sorted in Gryffindor along with Sirius Black, Remus Lupin and Peter Pettigrew with whom he became friend and founded the Marauders.

In order to help Remus during the full moons, James, Sirius and Peter became unregistered animagi. To add to his school's accomplishments, James and the rest of the Marauders created the Marauders Map, a thorough map of the school showing each and every person's position in real time. They also registered every secret passages they found on the map, allowing many years later the Weasleys twins to master the castle before gifting the map to Harry.

During his Hogwarts' years, James was very fond of Lily Evans who despised him in return. But by seventh year, she warmed to him. So much that they married after school, giving birth to Harry Potter during the war.

After learning of the prophecy, James and Lily went into hiding to protect their son from Voldemort. They left the secret of their position to Peter Pettigrew who betrayed them, leading to their death, and the defeat of Voldemort.
Hope Howell

Phoebe Tonkin as Hope Howell

**Hope Howell** (b. 1943) was a Welsh Muggle working in an insurance office. She was once told she should be in the movies because she was so beautiful, but never wanted to leave the UK to take a shot at Hollywood. She was the wife of Lyall Lupin and the mother of Remus Lupin who was bit by the werewolf Fenrir Greyback in 1963.

During the late 1950, she took a walk in a dense forest and stumbled upon a boggart which took the appearance of a very large and vicious-looking man. She was "saved" from it by Lyall and they later dated, marrying in the late 1959.

She fully supported her husband concerning the Werewolf Restriction act.

> *"But you can't! It isn't your fault; none of you can control it!"* - Hope Lupin to Fenrir Greyback
>
>
Lily Evans

Karen Gillan as Lily Evans

**Lily Evans** (b. 1960) was a muggle-born Witch, sister of Petunia Dursley and wife of James Potter. She gave birth to Harry Potter who grew up to be one of the most famous Wizard of all time.

When she was eleven, Lily received her admission letter to Hogwarts. Her twin didn't. From there grew animosity from Petunia towards her sister.

Lily was the only Witch of her year to be sorted into Gryffindor, and with the Marauders, she was the only student of her year. She joined the Gryffindors' Quidditch Team and was a part of Slughorn's club as she was an excellent student and aced potions alongside Severus.

Before coming to Hogwarts, she formed a friendship with Severus Snape that lasted until he called her a "mudblood" during their fifth year. She had a harder time bonding with James and his friends as they used to bully other students.

Lily had to go into hiding with James and Harry during the war, entrusting her safety to Peter Pettigrew, one of James' best friends. But the Marauder betrayed them and sold them to Voldemort.

Lily was a offered a chance to survive by Voldemort, but she refused to step aside and died by love for her son. Her death triggered ancient magic that eventually protected Harry from Voldemort's killing curse.

After her death, Dumbledore left Harry at the Dursleys so that they would raise him, and protect him due to their blood connection, perpetuing the magic born from Lily's sacrifice.
SCP Bunkers

These bunkers are buildings that can be found on the surface level of the Styr.

### Entry

The Door to the bunker can be opened by activating the control panel outside of the door. Doing so will begin a loud siren, and begin the door open animation.

### Contents

Upon entering the lab, a staircase leads to the first floors. Also found within these walls are Power Sources, which can be activated to unlock the true potential of the labs. Several rooms appear to be extracts of certain furniture's from the Styr, other rooms include those that contain technology with the appearance of servers, small ventilation shafts in random areas of the ceiling and elevators that seem broken and currently have no interactivity.

#### Power Sources

These Power Sources can be activated in order to allow fast travel to the base they were activated in. Upon activating 3 sources, a small lightning bolt will appear on the map. Clicking this will teleport the player to the relevant area for fast travel.

### Planned Features:

Its planned the bunkers will contain SCP staff, like guards and scientists, but also different types of employees and other scp's. Its currently unknown if there will be exclusive loot, nor if the SCP staff will be aggressive towards the player.
Season 1

Season 1 Is located in the Victorian Era (1800's), the plot Starts with 9 persons invited to a Party, they must have a role which Is on the back on their card.

**Cast**

• Kris the Savant

•Jazzy the Pin-Up Girl

•Lauren the Engineer

•Kiwi the Gambler

•Diego the Novelist

•Amelia the Vaudevillian

•RJ the Big Game Hunter

•Jaxx the Photographer

•Tiara the Journalist

•Natalie the Saloon Girl
Peter Pettigrew

Jeremy Dozier as Peter Pettigrew

**Peter Pettigrew** (b. 1959/1960) was a British Wizard and a pure blood.

Peter attended Hogwarts the same year as James Potter, Sirius Black and Remus Lupin with whom he founded the Marauders. During his time at Hogwarts, he learned how to become an animagus alongside James and Sirius in order to keep Remus company during his transformations. He also took part in the creation of the Marauders Map.

Following Hogwarts and the Prophecy concerning the defeat of Voldemort, the Potters asked Sirius to become their Secret-Keeper but he refused and gave the responsability to Peter, thinking it would be less obvious that way.

Unfortunately, Peter betrayed the Potters, revealing their position de Voldemort and causing their death. The same night of the defeat of Voldemort, Peter was pursued by Sirius, but he faked his death in an explosion that killed twelve Muggles. He left his finger behind as a proof of his death.

Sirius was arrested in his place, and Peter became the Weasleys' family rat, accompanying the Golden Trio during their early adventures.

However, Sirius recognized him in a picture of the Weasleys vacations that was printed in the papers. The revelation that Peter was still alive and that he knew where to find him was enough for the prisoner to escape the unescapable Azkaban.

While being discovered, Peter managed to escape once more, participating in the second rise of Lord Voldemort to power.

Peter cut his own hand during the Triwizard tournament to give his master a new body. In return, Voldemort gave him a silver hand as a replacement. However, this hand turned againsthis owner later on.

When Peter decided to help Harry in the end, the silver hand strangled him, ending his life.
Sirius Black

Ben Barnes as Sirius Black

**Sirius Black** (b. 1959) was a British Wizard whose parents were Orion and Walburga Black. He was part of the Noble and Most Ancient House of Black, one of the Sacred Twenty-Eight, but he was against their radical ideas and ran away when he was 16, taking refuge at the Potters who became his guardians.

Unlike most of the Blacks, Sirius was sorted into Gryffindor and became friend with James Potter, Remus Lupin and Peter Pettigrew. The four of them were notorious mischief makers and soon founded the Marauders.

During his school years, he became an animagus in order to support Remus during his transformations and took a part in the creation of the famous Marauders Map.

During fifth year, Sirius betrayed Remus by telling his secret to Severus Snape. However, he remained friend with the rest of the Marauders until Peter's betrayal some years later.

He dated Remus during his school years, and James made him his son's godfather.

Sirius was killed by Bellatrix Lestrange, his cousin when his name still wasn't cleared from the murders he was accused of.