Cheng Pu

Loyal to Three Dynasties 三朝之臣

**Fierce Fire** 疠火
Cheng Pu can use any of his *Attacks* as a Fire *Attack*. If he causes damage, Cheng Pu loses one health. Cheng Pu can target an additional player with any *Fire Attack*.

**Strong Wine** 醇醪
At the end of Cheng Pu's turn, if he has no Alcohol Tokens, he can play any number of attacks as Alcohol Tokens. When anyone is on the brink of death, Cheng Pu can discard an Alcohol Token and get healed from Wine 酒.

**Clarification:**

* Cheng Pu does not suffer negligence damage when he damages another player with a normal *Fire Attack.* He only suffers this damage with "Fierce Fire" when he converts a normal *Attack* into a *Fire Attack.*
* Cheng Pu cannot use the weapon ability of the *Serpent Spear* to use two cards as an *Attack* then use "Fierce Fire" to convert it into a *Fire Attack*.
* Cheng Pu cannot use the weapon ability of the *Vermilion Feather Fan* to convert a normal *Attack* into a *Fire Attack* then use "Fierce Fire" to target two people with this *Fire Attack* and avoid negligence damage if the *Attack* lands. The *Vermilion Feather Fan* converts an *Attack* into a *Fire Attack* after a character has been targeted.
* Note that "Strong Wine" occurs after Cheng Pu's discard phase. In other words, Cheng Pu cannot convert *Attacks* discarded during his discard phase into Alcohol Tokens.
* Note that Cheng Pu can only convert *Attacks* into Alcohol Tokens when he currently has no Alcohol Tokens. He cannot add more Alcohol Tokens to his collection if he has at least one at the end of his turn.
* Because the use of "Strong Wine" is not considered to be the use of a *Peach*, it bypasses Jia Xu's "Complete Kill."
* Note that "Fierce Fire" is activated on a 'per-instance' basis. If Cheng Pu uses "Fierce Fire" to generate a *Fire Attack* that damages two players, he will only suffer one negligence damage. If Cheng Pu uses "Fierce Fire" to generate two *Fire Attack* that damages the same player, he will suffer two negligence damage.

* "Fierce Fire" is particularly effective when targeting two *Chained* enemies or an enemy that has equipped the *Wooden Armor*. This power is even more effective when Cheng Pu has a printed *Fire Attack*, as he does not risk losing health when he uses this ability.
* "Strong Wine" essentially allows Cheng Pu to convert *Attack* cards into units of health.
* "Fierce Fire" is a useful only in select situations. If Cheng Pu *Attacks* two people and only successfully damages one when converting a normal *Attack* into a *Fire Attack*, he loses one unit of health. In general, it is not good to lose one unit of health in order to only cause one unit of damage with this ability.
* When Cheng Pu is low on health, he can hold fewer *Attack* cards in his hand for the use of "Strong Wine." This greatly decreases his healing abilities.
* Cheng Pu's two abilities work antagonistically. Both powers require *Attack* cards. If Cheng Pu uses "Fierce Fire" and damages an opponent, he loses health and space to hold *Attack* cards that can be converted into Alcohol Tokens after his discard phase.

**Notable Combinations:**

* Pang Tong - Pang Tong's "Shackle" allows him to more easily *Chain* up Cheng Pu's enemies. This can greatly increase the effectiveness of "Fierce Fire."

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Before this expansion was released, we thought that it was impossible for a character to be both complex and boring at the same time. Cheng Pu proved us wrong. He is not particularly bad, but he is not fun to use either. He does not seem capable of employing advanced strategies. Another issue we would like to address is his horrid character portrait. Was this picture really the best one entered in the contest that yielded these characters and their abilities? If this is the case, we would hate to see what the runner up portraits looked like. Anyway, if you select this character, only use "Fierce Fire" if you have a printed *Fire Attack* or if you are sure that both characters will either *Escape* the *Attack* or if you are sure that both characters will be damaged by the *Attack*. The unit of negligence damage taken is not worth dealing only one unit of damage. Also, if you can end your turn with four *Attack* cards in your hand, convert all of them into Alcohol Tokens immediately on that turn. You and your team will not regret this decision later.