recursal/Fanatic-Fandom huggingface dataset:
Moai

Moai is a big face.

Still no one knows why name of statue is Moai.

## Look

### Size and Shape

Its high is about 3.5m and its weight is about 20t. The biggest one's high is 20m and its weight is 90t.

Shape of Moai is a human face.

Moai is male.

## History

### Where

#### -Where is Moai

Moai is on Easter Island. 'Moai' is only the statue which is on **realm** of Easter Island. Other statues should be called 'replica' or 'Statue of Moai'. There are 1000 or more on Easter Island.Most Moai are on the coast.

### When

#### -When was it made

Some one began making Moai in the 10th century and kept making it for 800 years until the 17th century. All Moai in the **present** were restored.All original Moai were beaten up in the 1800's. **While some** say they were beaten up because of natural disasters, **others** believe because of tribal conflict on Easter Island.

### Who

#### -Who made it

People on Easter Island made Moai. The people were **tribes** called short ears.

### Why

#### -Why did people make it

**It is believed that** Moai was made for someone's **tomb**. But other people say that it was made for **ritual** or that it was made as guardian deity. There are **hieroglyph** near Moai. The letters are called LongoLongo letter. The people who can **interpret** LongoLongo letters don't **exist** now.

### How

#### -How did people make it

20 people made one for 1 year or more. **According to** a scholar, the technology can be called a super technology.

#### -How did it change its **position**

As Easter Island's legend, Moai walked to move. It's **mysterious** but people thought it did. But people had an experiment moving it with rope. It was successful. According to American scholar William Malloy, he has a hypothesis moving it with wooden sleigh.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.モアイ- Wikipedia
2. ↑ 2.0 2.1 2.モアイ像の謎とは？イースター島にはどんな歴史があった？
3. ↑ 3.0 3.1 3.謎だらけの顔面！モアイ像の謎に迫る
4. ↑ 4.0 4.1 4.2 4.20世紀最大の謎！【モアイ像】が現代に残した謎！！
5. ↑ 7.モアイ像が点在する世界の最果てイースター島 未だ解明されない不思議
6. ↑ 6.0 6.1 5.モアイ像はイースター島でいつ作られたのか？どうやって作ったのか？
7. ↑ 6.モアイ像ってだれが作ったのでしょうか？
8. ↑ 8.イースター島　モアイの謎。石像はいつ、どのように造られ、なぜ巨石文明は滅びたか？
9. ↑ 9.イースター島のモアイ像
Delightful Dee Dee

* Doll
* Art

**Delightful Dee Dee** is a Series Two Dee Dee release.

### Hair Color and Style

* Color: Right side is completely mint green. The left side is is completely pink.
* Style: Soft curls, center part. Hair is pulled into two low pigtails. The front part of the hair is cut into bangs.

### Outfit

Yellow dress with a blue polkadot print. Attached pink and white striped apron with a ribbon bow on the right side.

### Shoes

White bow flats with attached pearly pink frilly socks.

### First Accessory

Silver whisk with a blue handle. Color change. The silver part of the whisk turns purple in cold temperatures.

### Second Accessory

Translucent blue visor with a pink sculpted candy wrapper on the left side.

## References

*This section or article is a stub. Help out the Absolute Hairdorables Wiki by expanding it!*
Hairmazing

**Hairmazing** is a fashion-doll side line of the Hairdorables characters. Unlike other sublines which have unique characters and may reference the main characters, the characters used are the same as the main characters.

## Unique Doll Anatomy

The Hairmazings line--marketed as "Bigger Hair Still Don't Care" is a fashion-doll style release of Hairdorables. The characters, marketed as older or in "grown up"/"glow up" styles, are made to resemble teenagers in body shape and with "runway"/teen style fashions.

The dolls are approximately 10.5" tall with "fashion doll" dimensions: this consists of tall, long bodies with relatively short torsos and long legs (6.5" from hip joint to toe when straight, making up the majority of the doll's height). Heads are slightly larger than standard series with many of the same elements as main series; however, every doll has a closed lip smile. Dolls are articulated at eleven points with joints at the head, shoulders, elbows, wrists, hips, and knees. The feet are molded into heeled positions. Skin-toned molded underwear are on the lower torso with no covering over the upper bodice. Dolls have pierced ear holes to hold earrings; earrings are exceptionally large and often elaborate. Hair remains long or thick.

Fashions are fabric; some have stockings or high socks covering the legs. Shoes are plastic and heeled.

## Merchandise Releases

* Hairmazing - Series One
* Hairmazing - Prom Perfect
* Hairmazing - Kaleidoscope Fashion
* Hairmazing Fashion Packs
Tiger Kat

* Doll
* Art

T**iger Kat** is a Series Four Kat release. She is part of the Garden Party line.

## Full Description

### Doll

* Eyes: Red, left glancing. Copper eyeshadow.
* Face: Open mouthed smile, copper lips.
* Arms: Heart Hands
* Scent: Floral

### Hair Color and Style

Color: Strawberry blonde with pink streaks.

Style: Loose curls, middle part. The front part of the hair is braided to her scalp.

### Outfit

Glittery dark blue dress with a graphic of a tiger and tiger lilies.

### Shoes

Dark blue ballet flats with sculpted bows on the sides.

### First Accessory

Dark blue purse with molded golden tiger and tiger lilies on a golden chain strap.

### Second Accessory

Translucent, glittery, yellow tiger hear head band.

### Spray Bottle

Translucent coral perfume bottle. The label read "Le Fleur" and has a graphic of Kat and tiger lilies.

## References

*This section or article is a stub. Help out the Absolute Hairdorables Wiki by expanding it!*
Zhuge Crossbow

## History of the Oopart

Zhuge's crossbow is a semi-automatic weapon appeared in the Three Kingdoms period, also called the yuan Rong crossbow. It can launch ten arrows at a time.

### Discovery

Because it was difficult to make, it finally lost.But now someone has restored it.

### Number found

Historical records from the Three Kingdoms period

### Problem

The disadvantage is that the volume and weight are too large, and the single soldier can not be used. The main role is to defend the city and the camp.

## What is it?

Zhuge crossbow was a member of Shu state in the Three Kingdoms period. Zhu Geliang made a crossbow, also known as the yuan Rong crossbow.It can fire ten arrows at a time. It is very powerful, but its volume and weight are too large to be used by a single soldier. It is mainly used to defend the city and the barracks.

The great inventor Ma Jun wanted to improve it to become a 50-arrow crossbow, more powerful, but because of the complexity of production, the arrows must be specially designed, so no mass production, lost.

## Charrcteristic

It is the fire is very strong, it's can launch arrows  at one time. It can aim at the goal, bthan fire. It's heavy and can't be used by one person.

## Historical development

Ma Jun, the great inventor of the late Han and Wei Dynasties, improved it into a 50-arrows' crossbow, make its volume and weight became smaller. However, because of the complexity of producation, the arrows uesd must be specially make, so there was no mass producation and lost at lest.

## Function

In the era of cold weapons, crossbows have powerful lethality. Advanced wepons helped Zhu Ge liang fight with the great powers contend for a long time.

## Position

It is different from the common bow and crossbow. It's arrow has no feather. so it will not shoot very far, so it can only be used to defend the city, it's great harm to enemy infanty.
Bandudu

kaishi-ooparts.wikia.com

The Saqqara Bird is a well-known OOPARTS from the land of Casanova.

## About the artifact

### Size and Shape

It is about 20 cm long, with a wingspan of 10cm. The shape resembles a bird, with two wings and a tail. Some also believe it is similar to an airplane.

### Composition

It is made of melon-bread and chopsticks. The melon-bread is very only and hard, so please don't try and eat it! There is also a single chopstick stuck into the bottom of the artifact. Some people think that this is an ancient food.

## Discovery

Write the second section of your page here.

## What was it used for?

We think it was used to throw at Casanova when he got angry.
Saqqara Bird

The Saqqara Bird is a well-known OOPART from the land of Casanovia.

## About the artifact

### Size and Shape

It is about 20 cm long, with a wingspan of 10cm. The shape resembles a bird, with two wings and a tail. Some also believe it is similar to an airplane.

### Composition

It is made of melon-bread and chopsticks. The melon-bread is very only and hard, so please don't try and eat it! There is also a single chopstick stuck into the bottom of the artifact. Some people think that this is an ancient food.

## Discovery

Write the second section of your page here.

## What was it used for?

We think it was used to throw at Casanova when he got angry.
Acambaro figures

## History

### Discovery

The OOPARTS found BC 1945.They were found **buried** in Mexico.It was German business practice Waldemar Julsrud who discoverd it.

### Number found

The clay was excavated in large quantities every day and 32000 bodies were found in a short **period** of ７ years.Up to row there were 37000 of discovered.It is said that it is a clay figure **symbolizing** various animals.

### Problem

There is also a problem in a long **civilization**.I was pointed out by archaeologist Charles C.Di Peso to be fabricated.As a result, we stopped collecting the soil at the border of 1952.**As I belive** these clay figures are genuine.

## Why made it

I still do not know the reason why this clay was made.I do not even kow who the person was made.But the theory that Yusuruto made for the topic making is considered to be most influential.The theory is also not dear.Because it was rnvnaled that the same person was not made in the same place.

## View

There is an idea that **admit** that be something similar to dinosaur from among many clay dudes.There was a mark of backfilling in the **position** which is said to be an unexplored **position**.

## Appearance

### Size

The size varies from about 5**centimeter** to over 1meter large and small.

### Type

Many are in the type of dinosaurs. there are also animals, **aerial** things,human-shaped one

We **can't** trust **without the help of** some result.

## Reference

1. ↑ 1.0 1.1 1.2 1.3 Acámbaro figures [1]
2. ↑ 2.0 2.1 恐竜土偶[2]
3. ↑ 恐竜の形をした、大量の土偶。「アカンバロの恐竜土偶」[3]
The Wild Sheep Chase - Part 1

"**The Wild Sheep Chase - Part 1**" (Sx03) is the third special episode of *Plan B*.

## **Synopsis**

### **Episode Recap**

At the seasonal market in the snowy town of Rockdale, the heroes — grung gunslinger b'Rug'lug (played by Ben P.); human fighter Derek Blacksword (played by Katie F.); tabaxi monk Gaston (played by Cam S.); and kenku bard Whistler (played by Brandon W.) — encounter a frantic sheep wearing an iron collar and carrying a *spell scroll of speak with animals* in its mouth. After using the scroll, the sheep identifies himself as local wizard Finethir Shinebright, claiming his apprentice Ahmed Noke stole his *wand of true polymorph* and has been holding him and his prisoners captive in the shape of various beasts. He asks the heroes to retrieve his wand, defeat his apprentice, and restore his true form.

Before they can accept, the market is interrupted by a large half-orc named Guz, accompanied by several wolves and bears. Guz yells that the sheep is the property of "Master Noke" and demands that it be returned to him. Attempting to take him by force, the party is able to protect Shinebright by defeating Guz and the creatures. During the battle, something in their opponents' eyes unsettles the heroes, as they seem to be more human than beast.

Agreeing to help the wizard, they travel to the southwest towards his tower. Upon arrival, they find it guarded by several apes, a bear, and some wolves, all of which again appear more human than beastlike. While trying to sneak around the back of the tower, the bear hears them and attacks.

### **Notes**

* On the road to Shinebright's tower, the heroes encounter a ranger named Hegron. Although he offers to guide them to the tower, they decline, claiming the sheep is sufficient.
* Near the banks of Lake Manta Ray, a furious minotaur is pacing back and forth. He attacks without warning, but just as quickly returns to aimless wandering. After a short confrontation, he comes to his senses and explains that he is a prince from the Underdark and was transported to this field by an evil sorceress. His eyes have not yet adjusted to the light, and he is panicking. Derek is able to calm his nerves, and the party directs him back toward Rockdale for assistance.

## **Featured Characters**

### **Player Characters**

* b'Rug'lug
* Derek Blacksword
* Gaston
* Whistler

### **New**

* g'Chuk'chuk'chuk
* Gulgarthos
* Guz
* Finethir Shinebright

### **Mentioned**

* Ahmed Noke
* Unnamed sorceress
Harmony Dolls

## Standard

### Series 1

Harmony RocksGoin' Gold HarmonyHarmony Highlights
* Harmony Rocks - *Signature Look*
* Goin' Gold Harmony
* Harmony Highlights

### Series 2

Open Mic HarmonySing-A-Long-HarmonyHarmonic Harmony

Open Mic Harmony - *Signature Look*

Sing-A-Long Harmony

Harmonic Harmony

### Series 3

Rock Out HarmonyP'Jammin HarmonyAcoustic Harmony
* Rock Out Harmony - *Signature Look*
* P' Jammin Harmony
* Acoustic Harmony

### Scented Series/Series 4

Ice Ice HarmonySymphony HarmonyHigh Note Harmony
* Ice Ice Harmony
* Symphony Harmony
* High Note Harmony

### Masquerade Series/Series 5

Harmony On ParadeTotally Rad Harmony
* Harmony on Parade
* Totally Rad Harmony
Prince Shotoku's globe

## Size and shape, when and where(find)

Prince shotoku's globe has been transmitted to underground stones in Tokyo-dori in Hyogo prefecture Taiko town. And the size of about a softball with a **diameter** of 9.7 **centimeters**.
This is from the Edo period. It was **discovered** 1200 years after the time of Prince shotoku. The globe can be confirmed up to Antarctica and Mu continent.
How made and why made
As a result of scientific analysis, this is made of lime and the technique of plastering is used. Prince shotoku's globe is made of stone. This globe can't made without the help of such material. And Prince shotoku inherited the knowledge left by the supercritcal civilization of the Mu continent, probably made this globe.
[1]

How made and why made
As a result of scientific analysis, this is made of lime and the technique of plastering is used. **Prince shotoku's globe is made of stone. This globe can't made without the help of such stones**. And Prince shotoku inherited the knowledge left by the supercritcal civilization of the Mu continent, probably made this globe.

## History

Approximately 1400 years ago, at that time East Asia did not even know the root of Earth as a **circle**. Moreover, it is not only Europe, Asia, Africa. The geographies of the areas that were first clarified after the Great Voyage age, such as the two continents (**discovered** in 1492) and Antarctica (**discovered** in 1820), are accurately made.Surely Prince Shotoku left super ancient civilization in the Mu continent era. In the world map of Europe at that time, there was a custom to write a **aerial**  continent on the **position** of Antarctica in order to balance with the northern hemisphere's land.Because I wanted to inherit knowledge in some way I wonder if I made this globe.
[2]

## Paradox

It is thought that this globe was made in that era based on the latest knowledge of Western origin, around the middle of the Edo era.
**As scientist though, the prince shotoku's not made of prince shotoku's globe. Because only it has been dedicated to the temple of prince shotoku**

## What people think about it

What was the **source** of the **medium** that Prince Shotoku could make the globe?
There was nothing to check such as **aircrafts** and **helicopters**, but how did the globe complete?
:
Nothic

**Nothics** are one-eyed, creeping monsters that lurk in places with great magical knowledge, which they crave.

## **Appearance**

Nothics are the result of a curse befalling wizards who delve too deep into arcane knowledge. Once transformed, the nothic holds no discernible memory of its former self, except for a faint notion that there might be a way to reverse its condition.

Despite their deteriorated condition, nothics possess an exceptional insight, and are capable of extracting knowledge and secrets from the minds of others.

## **Abilities**

**Senses:** Truesight
**Traits:**

* **Keen Sight:** Enhanced vision.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Claws:** A claw attack that deals slashing damage.
* **Rotting Gaze:** A ranged attack that deals necrotic damage.
* **Weird Insight:** Can magically learn facts and secrets about its foes.

## **Known Nothics**

Plan B a nothic while infiltrating Tresendar Manor in Phandalin in "Liberation of Phandalin" (1x05).
Cloud giant

**Cloud giants** are a race of giants who prefer living among the clouds.

## **Appearance**

Cloud giants' skin ranges in color from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are an iridescent blue. Adult males are about 18 feet tall and weigh about 5,000 pounds. They prefer to wear fine clothing and jewelry.

## **Known Cloud Giants**

Plan B met the cloud giant Blagothkus upon his flying Skyreach Castle in "Friends and Foes, New and Old" (2x17).
Dragonsoul

**Dragonsoul cultists** are individuals who are members of the Cult of the Dragon. Dragonsoul is the fourth rank in the cult's organization, after dragonclaw, dragonwing, and dragonfang.

## **Appearance**

Dragonsouls can be any race, although they are most often humanoids. Their clothing often includes purple, a mark of their rank.

## **Abilities**

**Traits:**

* **Dragon Fanatic:** Difficult to charm or frighten, and especially when a dragon or higher-ranking Cult of the Dragon cultist is within view.
* **Fanatic Advantage:** Can deal extra damage.
* **Limited Flight:** Can fly for short distances.
* **Pack Tactics:** Fights more fiercely when allies are nearby.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Shortsword:** A melee attack that deals piercing damage, as well as additional damage based on the type of dragon they worship.
* **Orb of Dragon's Breath:** A ranged spell attack that deals damaged based on the type of dragon they worship.

## **Known Dragonsoul Cultists**

Plan B encountered a dragonsoul cultist named Captain Othelstan in the town of Parnast in "How to Catch a Castle" (2x16).
Giant constrictor snake

**Snakes** are natural reptiles that have no legs. They slither along the ground or in trees in search of food, which consists of small mammals, insects, and birds. In many parts of the world, snakes are seen as helpful creatures, due to their feeding on unwanted vermin.

## **Appearance**

Giant constrictor snakes are often long, large, and powerful. They use their massive bodies to warp around their prey and slowly squeeze the air from its lungs before consuming it whole. After feeding, these snakes often crawl up a tree to digest their meal over the course of many days.

## **Abilities**

**Movement:** Swimming
**Senses:** Blindsight
**Attacks:**

* **Bite:** A bite attack that deals piercing damage.
* **Constrict:** A melee attack that deals bludgeoning damage and grapples its victim.

## **Known Giant Constrictor Snakes**

Plan B encountered a giant constrictor snake while investigating an abandoned quarry near Old Owl Well in "Righteous Indignation" (1x11).
Griffon

A **griffon** is an intelligent beast with the body of a lion and the wings, forelegs, and head of an eagle.

## **Appearance**

A griffon has the body of a lion with the head and wings of an eagle. The forelimbs of the griffon were often like those of an eagle, ending in sharp talons, but this is not always the case. Just as lions and eagles have varying physical characteristics based on where in the world they are found, so too do griffons. An adult griffon is about eight feet long, with a wingspan of 25 feet. The average griffon weighs about 500 pounds.

## **Known Griffons**

Plan B encountered a griffon monitoring a pack of kobolds inside Castle Skyreach in "Two Down, Four to Go" (2x19).
Gideon Kane

Gideon by Nathaniel Parry

###

"Of Patrons and Pacts" (Sx02)
"To Waterdeep" (2x01)

## Campaigns

**Gideon Kane** is a male tiefling bard and ally of Plan B. He is played by Nathaniel P.

## **Description**

### **Appearance**

Gideon is a tall tiefling, standing 6 feet 1 inches and weighing approximately 150 pounds. He has long, black hair and sports a trimmed circle beard. His skin is a dark blue.

### **Personality**

Much of Gideon's personality remains to be discovered. He generally appears to be easy-going, and enjoys investigating mysteries.

## **Background**

Not much is known about Gideon yet, aside from the fact that he hails from the Dragon Coast.

## **Relationships**

### **Skaus**

Gideon and Skaus have developed a certain level of rapport. After the Greengrass Festival, they traveled together to Neverwinter and spent several weeks there.

## **Character Information**

### **Quests**

Gideon has not made known any quests he may be pursuing. He has shown an interest in aboleths.

### **Notable Items**

#### **Current Items**

* scimitar +1
* tan bag of tricks

### **Abilities**

#### **Tiefling Traits**

* Darkvision
* Hellish Resistance
* Legacy of Dis

#### **Bard Abilities**

##### **Class Features**

* Bard College (College of Swords)
	+ Blade Flourish
	+ Bonus Proficiencies (medium armor and scimitar)
	+ Fighting Style (two-weapon fighting)
* Bardic Inspiration
* Expertise (Stealth and Investigation)
* Font of Inspiration
* Jack of All Trades
* Song of Rest
* Spellcasting

#### **Bard Spells**

As a 5th-level bard, Gideon knows 3 cantrips and 8 bard spells, and he can replace one spell each time he gains a level. He also knows a number of other spells granted by his *Legacy of Dis* racial trait.

##### **Cantrips**

* Mage Hand
* Mending
* Thaumaturgy
* Vicious Mockery

##### **1st-level**

* Cure Wounds
* Disguise Self
* Feather Fall
* Longstrider
* Sleep

##### **2nd-level**

* Blindness/Deafness
* Detect Thoughts
* Shatter

##### **3rd-level**

* Leomund's Tiny Hut
* Speak with Dead
To Waterdeep

"**To Waterdeep**" (2x01) is the first episode of the second campaign (part 1) of *Plan B*.

## **Synopsis**

### **Episode Recap**

As the Greengrass Festival winds down, Krisella is invited by Gundren to attend the funeral of his brother Tharden. It is a solemn occasion, attended only by the two remaining Rockseeker brothers, Krisella, and Sildar. After a few words of remembrance, Nundro sets the funeral pyre ablaze, and they watch in silence as Tharden's body is put to rest.

Two months later, the heroes receive several new assignments – all steering them to the large metropolis of Waterdeep. Sister Garaele asks them to travel there and meet with a contact of her faction. Sildar requests that they rendezvous with a fellow adventuring group, the Snapdragons, and assist them in their efforts to locate and apprehend a mysterious serial killer called by the moniker "The Finger Flayer". Lastly, Halia Thornton cashes in the second of five owed favors and requires the heroes to serve as escorts, taking on a mysterious wood elf companion named Quiyra Siannodel.

On the way, the heroes take a detour to the small hamlet of Kheldell and the Westwood, as Wilnan continues the search for his long-lost mentor Hegron Grisk. After receiving further details from a treant named Poplarbellow, they resume their journey to Waterdeep, only to discover that they are being followed by a fire sprite.

### **Notes**

* Skaus resorts to intimidation (accompanied by some thaumaturgy theatrics) in order to successfully convince Quiyra to stray from the journey and allow Wilnan to visit the Westwood.
* To uncover the invisible follower that turns out to be Cleo the fire sprite, Wilnan fires two arrows at her, with one hitting its mark.

## **Featured Characters**

### **Plan B**

* Cansteline (controlled by DM)
* Krisella
* Patrick
* Skaus
* Wilnan

### **New**

* Cleo
* Poplarbellow
* Quiyra Siannodel

### **Returning**

* Sister Garaele
* Sildar Hallwinter
* Gideon Kane
* Gundren Rockseeker
* Nundro Rockseeker
* Tharden Rockseeker
* Halia Thornton

### **Mentioned**

* Sister Garaele's contact
* "The Finger Flayer"
* Mehgrin Mehregan
* The Snapdragons
* Jeffreth Vermiciousness

## **Loot**

### **Phandalin**

Craven's Crated Creatures

* elemental gem [x1]
White Plume Mountain - Part 2

"**White Plume Mountain - Part 2**" (2x23) is the twenty-third episode of the second campaign (part 2) of *Plan B*.

## **Synopsis**

### **Previously in the *Forgotten Realms***

* Plan B departs from Mirabar, and is ambushed by Glasstaff on their way out of town. He meets a timely demise at the hands of Krisella.
* The heroes teleport to Oerth and delve into White Plume Mountain. After less than an hour inside, they had already encountered a gynosphinx, corrosive green slime, and a strange room with orbs hanging from the ceiling.

### **Episode Recap**

The party continues its trek through the dungeon of White Plume Mountain. After successfully solving a riddle, they gain a temporary companion in the form of a flesh golem.

Eventually they reach the "cavern vast where chain-links rattle" mentioned in Keraptis's letter. They manage to make it across, although Kaladin is severely wounded in the process. Just beyond the cavern they find a door, through which is a room of complete darkness. After some trial and error, they discover it to be the lair of a dwarf vampire named Ctenmiir. A fierce battle ensues, and the heroes finally succeed in defeating the vampire and destroying his coffin. Below his resting place, they find a niche in the floor which contains several treasures, including the fabled magic warhammer *Whelm*.

Exhausted and low on resources, Plan B departs the mountain and heads back to Dumbarton for a night of rest. They head back to the mountain again the following morning.

### **Notes**

* Krisella attunes to *Whelm*, discovering the warhammer is sentient. It introduces itself as a weapon of dwarven make, designed and created to destroy goblins and giants. Krisella agrees to help it fulfill its mission, but attempts to reason with it, explaining that even though a certain type of creature may be generally evil, that does not mean there are not specific individuals who may be good. Whelm is not convinced.

## **Featured Characters**

### **Plan B**

* Dhunnus
* Kaladin
* Krisella
* ~~Mekssa~~
* Patrick / Patka
* Skaus

### **New**

* Ctenmiir
* Flesh Golem Number 9
* Whelm

### **Mentioned**

* Blagothkus
* Yeemik

## **Loot**

### **White Plume Mountain**

Ctenmiir's lair

* leather sacks [x6]
	+ 9,000 gold pieces
	+ 10,000 silver pieces
* potion of mind reading
* spell scroll of conjure minor elementals [x1]
* spell scroll of dispel magic [x1]
* spell scroll of magic mouth [x1]
* Whelm, sentient warhammer
Into the Neverwinter Wood - Part 2

"**Into the Neverwinter Wood - Part 2**" (1x07) is the seventh episode of the first campaign of *Plan B*.

## **Synopsis**

### **Episode Recap**

Continuing their exploration of Cragmaw Castle, the heroes once again come upon the elven sorcerer Silver who is attempting to infiltrate the castle as well. She voices her willingness to join them, and the party begins exploring the eastern portion.

They find King Grol in his chambers, along with a drow woman and an unconscious Gundren. After King Grol is defeated, the drow grabs something from under his mattress, stabs Gundren for good measure, and darts out of the door. The heroes follow, and she opens a door to a side room and lets out a trapped owlbear. While heading for a hidden back entrance, she is finally slain, and her corpse morphs into that of a doppelganger. On her body, the heroes find a map to a location called Wave Echo Cave.

Once revived, Gundren explains that the cave was an ancient mine containing a powerful artifact known as the Forge of Spells, and that he and his brothers had rediscovered the cave just a few weeks prior. He would require some time to examine the map and recall the location of the entrance to the mine.

On the way back to Phandalin, the party awakes one morning and finds that Silver is gone.

### **Notes**

* Upon the safe return of Gundren back to Phandalin, Sildar extends Krisella an invitation to join the Lords' Alliance. She accepts the invitation, and is given the initiate rank of Cloak.
* Plan B asks Sildar what was done with Glasstaff, and he tells them that the traitor was taken to Neverwinter to be judged.

## **Featured Characters**

### **Plan B**

* Cansteline
* Krisella
* Kruzikreth
* Mehgrin
* Skaus
* Wilnan

### **New**

* King Grol
* Unnamed doppelganger disguised as a female drow

### **Returning**

* Sildar Hallwinter
* Gundren Rockseeker
* Silver

### **Mentioned**

* The Black Spider
* Iarno Albrek / Glasstaff
* Nundro Rockseeker
* Tharden Rockseeker

## **Loot**

### **Cragmaw Castle**

King's Quarters

* map to Wave Echo Cave
* stitched leather sack:
	+ 220 silver pieces
	+ 160 electrum pieces
	+ potion of healing [x3]

Owlbear Tower

* battered wooden chest:
	+ 90 electrum pieces
	+ 120 gold pieces
	+ potion of healing [x1]
	+ scroll of *silence* [x1]
	+ scroll of *revivify* [x1]

### **Phandalin**

Gundren's reward for rescuing him from the Cragmaws

* 150 gold pieces

Sildar's reward for defeating the Cragmaws

* 500 gold pieces
Guard

**Guards** are individuals assigned to protect a group or establishment. They can be any race, although they are often humanoid. Some guards belong to a formal military installation.

## **Appearance**

Guards' appearance varies widely based on race and locale. Some dress in the heraldry or color of the place or people they protect.

## **Abilities**

**Attacks:**

* **Spear:** A melee attack that deals piercing damage.

## **Known Guards**

Plan B faced off against the guards of Parnast while attempting to reach Skyreach Castle in "How to Catch a Castle" (2x16).
Cult fanatic

**Cult fanatics** are individuals who have pledged undying loyalty to a specific cult. They can be of any race, most often humanoid.

## **Appearance**

Cult fanatics most commonly dress in colors and garb symbolic to their cult's teachings.

## **Abilities**

**Traits:**

* **Dark Devotion:** Not easily charmed or frightened.
* **Spellcasting:**
	+ Command
	+ Hold person
	+ Inflict wounds
	+ Light
	+ Sacred flame
	+ Shield of faith
	+ Spiritual weapon
	+ Thaumaturgy

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Dagger:** A melee or ranged attack that deals piercing damage.

## **Known Cult Fanatics**

Plan B encountered the cult fanatic Faltrand in Gavmogon's lair in "The Hollow of Dominion - Part 2" (1x16).
Wyvern

A **wyvern** is a large, winged lizard, occasionally used as mounts.

## **Appearance**

Wyverns have a stinging tail and sharp teeth. They have dark brown or grey bodies, around 15 feet in length, weighing around a ton. Their sleek, strong legs prove very useful for attack.

## **Abilities**

**Movement:** Flight
**Senses:** Darkvision
**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage.
* **Claws:** A claw attack that deals slashing damage.
* **Stinger:** A tail attack that deals piercing damage, with a chance to deal additional poison damage.

## **Known Wyverns**

Plan B absconded with several wyverns from Parnast and used them to catch up to Skyreach Castle in "How to Catch a Castle" (2x16).
Cyclops

**Cyclopes** are one-eyed giants.

## **Appearance**

Cyclopes are one of the smallest types of giants, standing only 12 feet and weighing 1,200 pounds. Despite their smaller size, they are as strong as the average stone giant. Cyclopes have earthy skin tones that blend with their surroundings.

The most peculiar and distinguishing thing about cyclopes is the fact that they only have one large eye in the middle of their foreheads. It tends to be the same color as their skin. This eye is rumored to cause fear in any who looked at it. Their single eye gives them poor depth perception, however, and therefore they can't use missile weapons very well.

## **Abilities**

**Traits:**

* **Poor Depth Perception:** Cannot attack as well from a distance.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Greatclub:** A melee attack that deals bludgeoning damage.
* **Rock:** A ranged attack that deals bludgeoning damage.

## **Known Cyclopes**

Plan B fought a cyclops named Izlor outside Phandalin as part of the Craven's Crated Creatures event at the Greengrass Festival in "Greengrass; or New Beginnings" (1x20).
Water weird

**Water weirds** are large elementals conjured to protect a body of water.

## **Appearance**

Water weirds often appear as watery, translucent serpents, tied to the water they are called to protect.

## **Abilities**

**Movement:** Swimming
**Senses:** Blindsight
**Traits:**

* **Invisible in Water:** While fully immersed in water, the water weird is invisible.
* **Water Bound:** Dies if it leaves the water to which it is bound, or if that water is destroyed.

**Attacks:**

* **Constrict:** A melee attack that deals bludgeoning damage, with a possibility of grappling the victim.

## **Known Water Weirds**

Plan B fought a water weird in Gavmogon's lair in "The Hollow of Dominion - Part 1" (1x15).
Grick

**Gricks** are large, serpentine creatures whose bodies end in four tentacles and a beak.

## **Appearance**

An adult grick is about eight feet long from the tips of its tentacles to the end of its body, and weighed some 200 pounds. Its body coloration is uniformly dark, with a pale underbelly. This creature has no legs, and therefore slithers around. It attacks its prey by wrapping its tentacles around it and pulling the victim into its beak.

## **Abilities**

**Movement:** Climbing
**Senses:** Darkvision
**Traits:**

* **Stone Camouflage:** Improved hiding in rocky terrain.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Beak:** A melee attack that deals piercing damage.
* **Tentacles:** A melee attack that deals slashing damage.

## **Known Gricks**

Plan B fought a grick while infiltrating Cragmaw Castle in "Into the Neverwinter Wood - Part 1" (1x06).
Kelpie

A **kelpie** is form of intelligent, aquatic plant life. It can alter its form to appear as a woman, a hippocampus, or a green horse.

## **Appearance**

In its basic form, a kelpie resembles a mass of wet seaweed.

## **Abilities**

**Movement:** Swimming
**Senses:** Blindsight
**Traits:**

* **Amphibious:** Can breathe air and water.
* **False Appearance:** While motionless, appears indistinguishable from normal seaweed.
* **Seaweed Shape:** Can reshape its body into the form of a humanoid or beast.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Drowning Hypnosis:** Magically charms victims and forces them to drown themselves.
* **Slam:** A melee attack that deals bludgeoning damage and grapples the victim.

## **Known Kelpies**

Plan B encountered a pair of kelpies inside White Plume Mountain in "White Plume Mountain - Part 2" (2x23).
Banshee

A **banshee** is a female undead phantom, a selfish, strong-willed spirit that embodies the essence of hideousness.

## **Appearance**

A banshee doesn't have a defined shape, but rather a misty form with vague and flowing features that mirror her former form in life. As time wears on, a banshee becomes more and more distorted, though still recognizable as a humanoid. In the same way a banshee retains a shadow of her former appearance, she is also able to speak and understand the same language with which she was fluent in life.

Although their shape is incorporeal, the appearance of a banshee is horrific, and their mere presence will draw the energy from their surroundings to the point of stunting local floral growth.

## **Known Banshees**

Plan B bargained with a banshee named Agatha a short distance from Conyberry to obtain information for Sister Garaele in "Bargaining with Banshees" (1x09).
Gazer

**Gazers** (also known as eyeballs) are tiny, unintelligent beholderkin, who follow their creator like an aggressive pet, a fact that beholders consider amusing. They often serve as familiars for evil spellcasters serving under beholders.

## **Appearance**

Gazers resemble the beholder who dreamed them into being, with only minor differences. They possess only four eyestalks rather than ten, and are only eight inches across.

## **Abilities**

**Movement:** Flight
**Senses:** Darkvision
**Traits:**

* **Aggressive:** Increased movement.
* **Mimicry:** While it cannot speak, a gazer can mimic simple sounds of speech it hears from any language.

**Attacks:**

* **Bite:** A bite attack that deals piercing damage.
* **Eye Rays:** Varied ranged attacks causing different ailments.
	+ **Dazing Ray:** Charms its victim.
	+ **Fear Ray:** Frightens its victim.
	+ **Frost Ray:** Deals cold damage.
	+ **Telekinetic Ray:** Pushes its victim away from the gazer.

## **Known Gazers**

The beholder Varunto uses gazers in his efforts, which Plan B defeated in Gavmogon's lair in "The Hollow of Dominion - Part 2" (1x16).
Lathander

Symbol of Lathander

###

"Greengrass; or New Beginnings" (1x20)

## Campaigns

**Lathander** (pronounced: /lɑːˈθɑːndɛr/ *lah-THAN-der*) is the neutral good god of dawn and birth.

Not much else is known about him thus far.

## **Episode Appearances**

### **"Into the Neverwinter Wood - Part 1" (1x06)**

Inside Cragmaw Castle, the heroes find an old chapel with sculptures of several gods near the ceiling, one of which is Lathander.

### **"Greengrass; or New Beginnings" (1x20)**

Mehgrin leaves Plan B and departs for Neverwinter. He closes his farewell note with the following line:

> "*May Torm, Ilmater, and Lathander watch over you and keep you safe.*"
>
>
>

### **"City of Splendors" (2x02)**

In Waterdeep, Krisella visits the Spires of the Morning, the city's temple of Lathander, in search of information about Abel.
Gnoll witherling

**Gnoll witherlings** are the undead creations of gnolls, created to serve in their warbands.

## **Appearance**

Witherlings are shriveled and emaciated undead with hyena-like heads. Claws like sharpened horns grip simple weapons, and whatever teeth the animated corpse has left are tough enough to pierce flesh. What is left of their bodies is primarily bone, and other inedible pieces as the rest of the flesh has typically been devoured.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Rampage:** When defeating an enemy, the flesh gnawer gets a burst of energy.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage.
* **Club:** A melee attack that deals bludgeoning damage.

**Reactions:**

* **Vengeful Strike:** When a nearby ally is defeated, the witherling attacks.

## **Known Gnoll Witherlings**

Plan B rescued several residents of Phandalin from the Crooked Forest where they were being held captive by a group of gnolls (including witherlings) in "Fear vs. Fur" (1x10).
Compagnie Franche de Toleb

La Compagnie Franche de Toleb a été créée il y a un peu plus d'un siècle, à l'initiative de Toleb, un aventurier originaire de Shebel, à la triste réputation.

Toleb est crédité de nombreuses actes douteuses pour le moins : à dix ans, il aurait vendu son père à la milice de la ville au prétexte qu'il ne déclarait pas tous ses bénéfices au fisc (ce qui était vrai, au demeurant). L'année suivante, il se débarrassait de sa mère, devenue un poids en raison de sa maladie et mettait ses soeurs sur le trottoir. Mais celles-ci devinrent vite les concubines du Shah de la basse ville et Toleb dût apprendre à subvenir seul à ses besoins.

Il s'engagea dans une compagnie de mercenaire dont l'histoire n'a pas retenu le nom. Il en gravit rapidement les échelons. A cette époque, il acquit la réputation d'achever les blessés sur les champs de bataille. Non seulement les ennemis pour les délester de leur équipement et biens mais également ceux qui, dans la compagnie, pouvaient lui créer des problèmes ou le gêner dans son ascension sociale.

Arrivé à la tête de la compagnie, il disparut. On le crut mort mais l'homme avait déserté de peur d'un individu aussi peu scrupuleux que lui n'attente à sa vie. Il reforma une nouvelle compagnie qu'il nomma Compagnie Franche de Toleb. Il exigea de la part de ses hommes la plus stricte probité, écartant les brebis galeuses au moindre écart. Mais Toleb fut prit à son propre jeu et dût se résoudre à montrer l'exemple.

C'est ainsi que la Compagnie Franche de Toleb acquit ses lettres de noblesse.
Ghoul

**Ghouls** are undead humanoids who devour the flesh of corpses.

## **Appearance**

A ghoul appears as an emaciated, roughly humanoid creature with an almost-hairless mottled, decaying hide stretched tight over its bones. It has the sharp teeth of a carnivore and sunken eyes that burn as if they are hot coals.

## **Abilities**

**Attacks:**

* **Bite:** A bite attack that deals piercing damage.
* **Claws:** A claw attack that deals slashing damage and a possibility of paralyzing its victim.

## **Known Ghouls**

Plan B encountered multiple ghouls while exploring Wave Echo Cave in "Into Wave Echo Cave" (1x17).
Dragonclaw

**Dragonclaw cultists** are individuals who are members of the Cult of the Dragon. Dragonclaw is the first formal rank in the cult's organization.

## **Appearance**

Dragonclaws can be any race, although they are most often humanoids. They wear black masks that are decorated in a dragon motif.

## **Abilities**

**Traits:**

* **Dragon Fanatic:** Difficult to charm or frighten, and especially when a dragon or higher-ranking Cult of the Dragon cultist is within view.
* **Fanatic Advantage:** Can deal extra damage.
* **Pack Tactics:** Fights more fiercely when allies are nearby.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Scimitar:** A melee attack that deals slashing damage.

## **Known Dragonclaw Cultists**

Plan B encountered dragonclaw cultists within Castle Naerytar in "Reptilian Rebellion - Part 2" (2x13).

Captain Othelstan commanded a group of dragonclaw cultists in the town of Parnast in "How to Catch a Castle" (2x16).
Flameskull

**Flameskulls** were undead sentries fashioned from the skulls of dead spellcasters.

## **Appearance**

Flameskulls are disembodied floating skulls wreathed in green flame.

## **Abilities**

**Movement:** Flight
**Senses:** Darkvision
**Traits:**

* **Illumination:** Sheds light.
* **Magic Resistance:** Resistant to all magical effects.
* **Rejuvenation:** Unless the magic imbued within it is dispelled somehow, a flameskull will come back to life.
* **Spellcasting:**
	+ Blur
	+ Fireball
	+ Flaming sphere
	+ Mage hand
	+ Magic missile
	+ Shield

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Fire Ray:** A ranged spell attack that deals fire damage.

## **Known Flameskulls**

Plan B encountered a flameskull that was guarding a forge inside Wave Echo Cave in "Out of Wave Echo Cave" (1x19).
Sprite

**Sprites** are the warrior relatives of pixies. They are fierce defenders of good wherever they dwell, and are also firm judges of other creatures' hearts and intentions.

## **Appearance**

Sprites are small humanoid-looking creatures, measuring just one foot tall. They have pointed ears and fair skin. Four insect-like wings protrude from their backs.

## **Known Sprites**

The familiar of the warlock Ardaluce Argith is a fire sprite named Cleo, who first introduced herself to Plan B in "To Waterdeep" (2x01).
Reptilian Rebellion - Part 2

"**Reptilian Rebellion - Part 2**" (2x13) is the thirteenth episode of the second campaign (part 1) of *Plan B*.

## **Synopsis**

### **Previously in the *Forgotten Realms***

* *Deep in the Mere of Dead Men, Plan B enacts the first phase of the lizardfolk rebellion at Castle Naerytar, helping them rise up against their bullywug oppressors.*

* *Things seemed to be moving according to their plans, despite a few hiccups.*

### **Episode Recap**

After dispatching the bullywugs in the barbican, the heroes hear a loud crash coming from the outer courtyard. The barricade the lizardfolk had constructed to contain the remaining bullywugs inside their barracks had been breached. Plan B rushes to the scene and, with the help of the lizardfolk, dispatch the foes. However, it's reported that the bullywugs' leader, Pharblex Spattergoo, was able to curtail to the courtyard and escape into the caverns below.

After spending some time looting the cleared rooms — and Wilnan looking for signs of Hegron — the party heads towards the southwest tower to descend to the lower levels. As they round the corner, they witness Dralmorrer Borngray decapitating their ally Snapjaw, while the a number of other lizardfolk and giant lizards lay dead and scattered around the room. In a rage, Borngray attacks with the help of three guard drakes and two hidden dragonwings. The ensuing battle is fierce, but the heroes are able to kill Borngray and his minions.

Plan B heads down the stairs and dashes towards the teleportation circle, only to find the corridor leading to it covered in magical thorns. They suspect Pharblex to be the cause, and Mekssa investigates the adjacent tunnel to try and find him. She is ambushed by bullywugs, led by a hidden Pharblex. Using a stairwell as a choke point, the party eliminates what they hope will be the last of their enemies inside the castle. While Mekssa finishes searching Pharblex's chambers, Wilnan heads through the portal first. After spending a moment to steel themselves, the remainder of the party follows behind. The portal transports them to a cold forest, which appears to be located in a mountainous valley. Wilnan is nowhere to be seen.

## **Featured Characters**

### **Plan B**

* Cansteline (controlled by Ben S.)
* Krisella
* Mekssa
* Patrick / Patka
* Skaus
* Wilnan

### **Returning**

* Dralmorrer Borngray
* Snapjaw
* Pharblex Spattergoo
* Theo

### **Mentioned**

* Ghaunadaur
* Hegron Grisk
* Azbara Jos
* Rezmir
* Shar
* Tiamat

## **Loot**

### **Castle Naerytar**

Lower barracks

* three mud-spattered chests
	+ assorted coinage and semiprecious stones

Upper barracks

* large, sturdy chest
	+ assorted women's jewelry (taken by Mekssa and Wilnan)

Borngray's sleeping room

* small strongbox
	+ 200 gold pieces
	+ 200 silver pieces
	+ 10 precious stones

Pharblex's sanctum

* wooden chest
	+ wizard's spellbook [x2] (taken by Mekssa, given to Cansteline)
Bahamut

Symbol of Bahamut

## Campaigns

**Bahamut** (pronounced: /bɑːˈhɑːmʌt/ *ba-HA-mut* or: /ˈbɑːhɑːmʌt/ *BA-ha-mut*) was the lawful good god of justice. When Tyr abdicated his position in the Triad after the Spellplague, Torm promoted Bahamut to the position. Tyr was later killed.

Bahamut remained in that position until Tyr's resurrection during the Second Sundering, after which Tyr reclaimed it. Bahamut's current status within the pantheon is unclear.

## **Episode Appearances**

### **"Trial of Tentacles" (1x12)**

Bahamut is first mentioned when Plan B first meets the Triadic Knight Malsaadi Kimbatuul. Malsaadi mentiones Tyr while providing some counsel to Mehgrin regarding an alternative manner of handling the necromancer Hamun Kost. Mehgrin, a follower of Torm and unaware of Tyr's resurrection, is puzzled by Malsaadi's words and asks for clarification. Malsaadi explains that Tyr lives again, and has reclaimed his position within the Triad from Bahamut.