Shippo

Miroku

Kagome Higurashi

Inuyasha

Koga

Sesshomaru

Kikyo

Kagura

Band of Seven

Tsubaki

Vaati

Ganondorf

Dark Mind

Dark Meta Knight

ENeMeE

Yamikage

Moagie

King Dedede

Bowser

Vilgax

Escargoon

Kamek

Bowser Jr.

Larry Koopa

Morton Koopa

Wendy Koopa

Iggy Koopa

Roy Koopa

Lemmy Koopa

Ludwig Koopa

Boom Boom

Pom Pom

Koopa Bros

Jr. Troopa

Kammy Koopa

Marx

Dark Matter

Zero (Kirby)

Dark Nebula

Sparky White

Sparky Black

High Roller

King K Rool

Kremling Krew

Wizpig

Zeno Bell

Dufort

Bearstomp

Xana

Cackletta

Fawful

Popple

Mojo Jojo

Fuzzy Lumpkins

Him

Princess Morbucks

Krang

Rocksteady

Behop

Doctor Eggman

Metal Sonic

Tails Doll

Mecha Knuckles

Amy Doll

Metal Shadow

Scratch and Grounder

Coconuts

Decoe

Bocoe

Bokkun

Orbot

Cubot

Slade

Gizmo

Mammoth

Jynx (Teen Titans)

Ridley

Porky Mitch

Illusion-oriented sorcery

Possess various magical items

Trickery

Low-level pyrokinesis

Can turn into baloon that enables him flight

Can withstand man-made poisons

Tricky

Shippo was an orphan fox demon who attempted to steal Shikon Jewel shards from the miko Kagome Higurashi and the half-demon Inuyasha, wanting to become much stronger and avenge his father's death at the hands of the Thunder Brothers. Though his plan fails, Inuyasha and Kagome aid him after hearing his story, and he becomes their companion for the rest of the series.

## Powers and Abilities

Shippō is arguably the weakest member of the group. Despite this, his sense of courage allows him to help his companions when no one else is able to help them. Because he is weak, in terms of raw power, he has to rely on forms of trickery that is usually meant to either distract stronger enemies or at least buy time for his comrades. Shippō uses toys collected and made in nature, and he grabs from under his clothes, such as:

Enhanced Biting: The ability to strongly bite an enemy's vital points using his sharp teeth as a deadly offensive weapon. It is his last resort and does not cause much damage. In one episode, he does an attack called Kokoro no Kizu (心の傷, Heart Scar, "Scar of the Heart") which is presented when Shippō's heart got broken over a girl. "Heart Scar" allows Shippō to see the Kaze no Kizu (風かぜの傷きず, Wind Scar, "Scratch/Scar of the Wind") like Inuyasha. Shippō then targets the vortex of demonic energy and bites into it, severing the power of the demonic energy. This attack seems to have burning effects on enemies.￼

Signals: The skill of throwing magic Weeping Mushroom spores or Spinning Acorns that can send signals to his companions through their cries. He uses them in emergencies to call for help or to give out his location by leaving a trail. Although the Weeping Mushroom Spores and Spinning Acorns are used for signals, Shippō has thrown them at enemies in an offensive manner.￼

Fire bombs: An explosive weapon thrown at his enemies. The bombs confuse his enemies with their loud noise, but the ones he makes are no more than firecrackers.￼

Fox Magic: The skill to create illusions and make someone feel pain and/or weight as if it were real. This technique is highly effective in stopping enemies in their tracks.￼

Spinning Top (つぶし駒, "Tsubushi Goma"): The spinning top is a technique which Shippō often uses when it comes to escaping from enemies. The toy enlarges and spins on the target, causing the one feel pain. However, as an illusion, it does not hurt the one although it once results in Manten losing the last piece of his hair.[8]￼

Snake Toy Transformation: The toy snake he possesses is transformed into a large snake, usually attacking the opponent. It is only an illusion, and is discovered quickly.￼

Jizo Statue (地蔵像, じぞぞう, "Jizo-zō"): The statue is able to change its size in a puff of smoke. Shippō uses it as a decoy whenever he attempts to escape. It is also capable of immobilize someone if it is placed on top of them.￼

Hidden Cloud: The skill to erase his presence combined with the talisman from the old exorcist. This ability makes Shippō and anything invisible. This effect last a short period before reappearing￼

Doppelgänger: The skill to reproduce himself with a doppelgänger technique using leaves. If a doppelgänger receives impact, it makes a popping noise and bursts like a balloon. They can confuse enemies so Shippō can go for reinforcements and they can increase their numbers for a concerted attack.￼

Foxfire: The ability to create incredibly hot blue (sometimes greenish - usually in the later movies) fire with demonic skills. It has next to no burn effect on opponents, but it can burn things like spider webs. It can neutralize fire from enemies, making it more of a defensive spell than an attack. The flame can be turned blue and can be held in his hand as a torch, such as when he is in caves or dark areas. This is also his main attack. Foxfire can be used as a shield, too. This was first shown when the fur of Shippō's deceased father created Foxfire to protect Shippō and Kagome from Hiten's thunderbolts.

Transformation: The ability to transform into animals or look the same as someone else by putting a leaf onto his head. However, when Shippō's memories are vague, it is sometimes impossible to tell what he has transformed into. He imagines himself becoming something much greater than what he actually becomes, usually forgetting to hide his tail. However, Shippō has been able to transform into Miroku without any flaws. He can also appear as Kagome, usually with his tail though. It's been seen in one episode that he can take on the figure of a teenage girl yet keep his own face (with the appearance of makeup) and tail. He is better at transforming into humans than animals, but it does not last very long. He is also able to transform to a pink balloon-like shape with limited flying ability to carry one light person, like Kagome. Although this is not much, it is a big improvement, seeing as he originally was not able to even carry one person. His pink balloon form is also useful when the group need additional aerial mobility. In Fire on the Mystic Island, the opening shows that Shippō could even transform into a faster flying bird if he wanted to.

Leaf Flying: He can fly by transforming leaves into bigger leaves that people can ride on. However, leaves can only drift on wind and cannot fly on their own, so they can only be used for coming down from high places.

Agility: Shippō has the proportionate agility of a fox, being able to jump much farther and maneuver much more easily than standard humans of his age and stature.

Toy Horse Running: The skill to turn a small horse into a life-size one. It can fly and is quite fast, but is also small and so, is only suitable for one rider. The toy horse is made up of Spinning Acorns. It can be broken back down into individual signals. In the anime, he is shown to both turn into a horse as well as being able to summon the toy version.

Poison Resistance: Like Inuyasha, Shippō seems to have a degree of resistance against miasma. This is shown several times in the series as he is unaffected by Naraku's miasma, and, near the end of the series, is able to tolerate the strongest version inside Naraku's body for a long time without the use of Jinenji's medicine.

Bamboo Copter: Allow Shippō to send anyone that it is attached to far away from him.