recursal/Fanatic-Fandom huggingface dataset:
Species

Terra Nova is home to many species. The largest groups being Humans, Anthropomorphs, and Ferals. It also houses others that don't fit into any category, but are not large enough to have a class of their own. These species are simply listed as Others.

## Humans

One of the two largest groups on Terra Nova, Humans were formerly considered invasive until somewhere in the mid 1900s. Since then, their numbers have rapidly grown, becoming a dominant force. Some individuals see themselves above the natives that reside here, which could lead (and have already led) to major conflicts.

## Anthropomorphs

Anthropomorphs are the other dominating group in Terra Nova. They evolved from feral animals the same way humans evolved from monkeys. This evolution caused by unknown circumstances, but it appears it happened specifically on this continent and nowhere else in the world. A common theory is the lack of human interference. They retain many features from their feral ancestors, but are now bipedal, much larger, and capable of intelligent thought. They also have various other humanoid changes depending on the specific animal. In this way, they are completely equal to humans. No Anthropomorph usually leaves Terra Nova.

## Ferals

Ferals are the term given to unevolved animals in Terra Nova. They are no different than regular wild animals in real life. They are technically the largest species by number but are not dominant by any means. Anthropomorphs tend to be kinder to Ferals than Humans, but both sides can be equally as cruel. At the same time, Ferals themselves can be pests or threats.

## Others

Others are smaller, uncategorized species. They can be also called Outsiders depending on if they originate elsewhere, and somehow ended up there. Some species made their way to Terra Nova and evolved into Anthropomorphs, but are still considered Other as there are so few of them. Others can also include things like undiscovered species, robots, and so on.
Spirits

Spirit potions are special potions that can be equipped and allow players to cast a spell calling upon the spirit of the potion they hold. Spirit potions provide a passive buff and an extra active buff when spirit is called upon. They can be bought from the Empearl store or through task points.

Once a spirit is called upon, players can not de-equip a spirit potion till the 'Spirit Call' spell is out of cooldown.

'Spirit Call' spell can be casted every ten minutes and last for one minute, activating the active buff of the spirit potion.
Areas

The Terra Nova server contains various towns and other locations. Each area is made to be unique and stand out.

## General Continent

### ***Terra Nova***

Terra Nova is a large, secluded continent discovered by Elias Nebula and his expedition crew on December 24th, 1816. It is currently one of the few continents that contains anthropomorphic animals, which live alongside humans (with some occasional tension of course). It has a vast and varied landscape, from forests to deserts and tundras. Much of the land contains hills, mountains, and caves, as most of the continents is above sea level. In the center of the land stands Mount Miracle, the tallest point in the continent and the source of Miracle River.

### Miracle River

The water produced by Mount Miracle created this river, which spreads throughout all ends of the continent, connecting them and giving life to it all. It also functions as an incredibly reliable trade route. All paths that the river take eventually lead to the ocean.

### Neworld Ocean

A large ocean surrounding the continent. The water is teeming with life, with varied environments as it gets deeper down. Those who enter the Hadal Dead Zone are never seen again, that is, if you can survive even being that deep.

### Forgotten Temple

An underwater civilization from long ago, faded over time. It is unknown what caused their collapse, though historians believe they were enemies with Terra Nova’s former land civilization. It is impossible for them to have destroyed each other, as they fell around the same time. The temple is the last standing remnant of this once grand kingdom. Traps still work to prevent unwanted intruders from stealing the secrets kept within.

### Polluted Sea

A part of Neworld Ocean that over time was filled with different kinds of waste, eventually completely polluting the water into a lifeless environment. It has since been quarantined, but that doesn’t stop anyone from going there. Beware the toxic waters.
Clover

Cloverleaf Arcelena (simply known as Clover) is a character that appears in Terra Nova. She is owned by Jayferno. She is an Anthropomorphic Grizzly Bear.

## Personality

A gentle giant. Clover means no harm towards anyone, despite her size. She is incredibly friendly, and loves to interact with people. She’s not the smartest, as she never got a proper education, but she isn’t stupid. She’s very insecure about her size and ability to socialize. Occasionally, she can seemingly act a bit drunk after drinking her bottle, but it’s very rare.

## Lore

In the past, Clover was abandoned by her parents because they didn't mean to have her, and therefore didn't want to raise her. Instead of an orphanage, she was just left alone in the Bordershade Woods. She quickly became accustomed to living by herself, teaching herself the basic things about survival. She mainly stayed in abandoned cabins, which ended up being the best form of shelter for her. Cover never ended up being lonely, because she never had company to begin with. Clover found her bottle lying around in the deeper part of the woods, and decided to drink out of it. As the bottle doesn’t seem to end, she uses it as her main hydration method.

## Triva/Extras

-Clover is Straight.

-Her bottle is filled with an unknown liquid that never seems to run out. She changes the flavor of her drink by shaking the bottle. If it’s poured out, it has a different color and taste every different shake. However, in the bottle, it always appears clear.

-Clover will respond like a mother protecting her cubs if any children near her are threatened.
Mystic Nightfall Set Quest

**You start here, and your task is simple, go and kill boss and head to next one.**

**There are 6 boss rooms.**

**After killing last boss you get to reward room.**

**To upgrade your set you will need:**

* **Charm upgrade from the quest**
* **Eternal flames from unique - Mystic Kora and Mystic Noran**

**Then use Eternal Flames on piece of your T4 set.**

**NOTE: You can repeat that quest every 24 hours to get full set**.
Guilds

Guilds make up the voice for the independent. They fight evil face to face, or, encourage evil. *Italicized guilds indicate a Lesser guild.* **Bold indicates a Key Guild that plays a large part in the history of the Realm.**

**The Order of Golden Thorns**

The Velvet Dagger Society

Serpent's Tongue

*The Fighter's Guild*

The Celestial Shieldbearers
Manning Street Bridge

* II
* I

The Manning Street Bridge is a Bridge that crosses Manning Street over the Crawfish River, downstream from Dickason's Mill & Dam. A Truss Bridge was originally located here, before eventually being replaced by a modern concrete bridge. It is referred to as the River Street Bridge in a 1910 postcard, referencing the nearby road with no bridges over it.

## Gallery

The bridge as seen in the background of a 1908 postcard of the Mill and Dam.
Dungeons

Upon entering a dungeon, every monster inside the dungeon will give the player a reward (Gleamshard) and experience which increase based on the chosen difficulty.

\*Dungeon exp doesn't count towards fellows.

Dungeon area can be found below temple (-1 floor), each dungeons has a minimium req. level to enter, you can check the level required by looking at the Signs next to the teleport.

Gleamshards can be used to trade with NPC Roi south of the dungeon room.

More info about Rune proficiency, Weapon Precision, Feral Empowerment and Companion Vitality can be found here in Traits page.

Dungeon Info
 Max Charges
 Non-Premium Recharge Time
 Premium Regen Time

### Expedition Buddies - Currently Disabled

Expedition buddies are pets you may have in your house that provide players with an extra solo or team dungeon charge once per day. They have 20 use charges and can be recharged through the energy sphere store.
Enlightenment

Empearl has a special ritual called Enlightenment. It can be accessed trough a mysterious shrine located below the surface of Empearl Town. This process resets you to level 15, but grants powerful buffs, lets you keep equipment on and gives you talent points, which can be spent at Talent Tree.

## Awakening

Enlightenment begins at 20,000 level. Once you reach this point, you can visit the mysterious shrine following the map below.

### Price and Boosts

The cost of awakening will be displayed in the pop up when interacting(right-clicking) with the Altar .

### Talent Tree

Every Enlightenment level up provides player with Talent Points that can be spend at the Talent Tree. You can open Talent Tree by clicking this icon  located at the top right corner of game's client.

To begin unlocking talents you need to double-click on the Enlightenment Foundation  located at the Tree's centre. From now on you can start unlocking talents.

Every unlocked Talent will be shown at the left side of Talent Tree in Talents window.

NOTE: You can only unlock one-by-one talent in a node, meaning you cannot skip previous talents to unlock further ones.

### Talent Spells

At the moment player can unlock four powerful spells via said Talent Tree.

## FAQ

**Q**: *How to get Rare Earth Vault ?*

**A**: Best way to get those is to farm Uniques

**Q**: *How to get such amount of gold?*

**A**: Same as above, farm Uniques. Those yield large amount of gold.

**Q**: *I am about to get my first Enlightenment, but my level is now 23,420. Will I get more Talent Points when Awakened?*

**A**: You will get as many points as stated in table above. Getting level above required ≠ more Talent Points.

**Q**: *If I don't report my Golden Tasks to NPC to save for Awakening, will they reset?*

**A**: No, they won't and it is highly advised to save them before Awakening, since you will get free exp and won't struggle at the 'new beginning'.
Traits

Traits are bonuses that can be alocated by using special items bought from Roi using dungeon currency called Gleamshards which can be looted from Dungeon Monsters.

Traits T1 can be level up from 0 to 200 by using a T1 Trait Stone and has a 15% success rate on use.

Traits T2 can be level up from 200 to 600 by using a T2 Trait Stone and has a 10% success rate on use.

Traits Info
 Feral Empowerment
 Weapon Precision
 Companion Vitality

\*At level 400 Weapon Precision, weapons do 3x damage.

\*At level 400 Rune Proficiency, combat runes (FH/AVA/GFB) do 5x damage.

\*Combat runes do not share any cooldown with spells, they only have their own 1sec cooldown.
Plum Island

Plum Island is the name of a small uninhabited island located near Rotary Park on US Route 151 near the edge of Columbus, surrounded by the Crawfish River.

## Trivia

* The only apparent mentioning of the Island's Name comes from a C. 1906 illustrated postcard calling it such.
* The Island is significantly bigger than it normally appears, most of the island is usually underwater.
* From 2004-2012 the Island was completely absorbed into the surrounding land.

## Gallery

Plum Island as depicted in a 1906 postcard.Plum Island in a 1952 Aerial-Shot.Plum Island in a 1987 Aerial-Shot.Plum Island in a 2013 Aerial-Shot.
Hunts

Hunts are specific locations where you go to level up, some are harder than others. What's important is that you find whichever spawn works best for you. There are countless Hunting spawns across Empearl. The ones covered on this page are meant as a guidance for new and existing players to help them on their journey to become the top player on Empearl OTS.

## Floor 1

### Lv.1-100

1. Lv.15~35 | Squidgy Slime [15]
2. Lv.35~75 | Poison Elemental/Overlord [50]
3. Lv.75~100 | Sand Spider [75]

#### Lv.100-600

1. Lv.100~200 | Aria [163]
2. Lv.200~400 | Tier 2 Accessory Quest Room
3. Lv.400~600 | Earthburrower [386] and/or Russetraptor [492] (Depending on what you find easier)

#### Lv.900-1200

1. Lv.900~1200 | Gladiacore [1092] and/or Azureelectro/Plasmawraith [970]

### Lv.1200-1600

1. Lv.1200-1500 | Quartzcrusher [1327]
2. Lv.1200-1500 | Gildedguardian [1241]
3. Lv.1400-1600 | Cyclopticon [1575]

### Lv.1600-2000

1. Lv.1600-1800 | Flameintellect [1703]
2. Lv.1800-2000 |Tinytoughie [2100]
3. *You can chose to hunt Tinytoughie up to Lv.5000 (That's how good of a spawn it is).*
Fandom

```
{{tocright}}

```

```
<div style="display: flex; flex-flow: row nowrap;">
<div style="display: flex; flex-flow: column nowrap; flex: 1 1 50%;">
<!-- first column start -->
TEXT Goes Here
<!-- first column end -->
</div>
<div style="display: flex; flex-flow: column nowrap; flex: 1 1 10%;">
<!-- second column start -->
TEXT Goes Here
<!-- second column end -->
</div>
</div>

```
Elites Tower

Elites Tower is an island with a tower of bosses that can be slayed to gain crystalline tokens, which can be traded for skill runes. Each elite has a separate cooldown across all of it's different tiers.

## **Solo Elites**:

Frostbite the Frigid Yeti

* Tier1: lv600

* Tier2: lv1400

* Tier3: lv2200

Crimson Warlord

* Tier1: lv800

* Tier2: lv1600

* Tier3: lv2400

Golden Scarab Elite

* Tier1: lv1000

* Tier2: lv1800

* Tier3: lv2600

Mossy Stonewalker

* Tier1: lv1200

* Tier2: lv2000

* Tier3: lv2800

## **Duo** **Elites:**

Orba

* Tier1: lv500

* Tier2: lv1500

* Tier3: lv2500

Satin

* Tier1: lv1000

* Tier2: lv2000

* Tier3: lv3000
Skills

## Custom Unique Skills Experience

Skills are leveled up with skill runes that can be obtained in many ways, including monsters loot, Defeating Uniques or bought from Sting at Elite Obelisk.

There are no skill losses on death.

Fighting skills can be leveled up with the normal weapons usage and training weapons.

Training weapons and skill runes scale based on a player's level.

Elites Obelisk can be accessed throught a teleport located on east-side of temple.

Sting inside his house at west .

Runes have tiers and can be used till X level of each Skill level, the table below shows each rune type and minimium level and max level each rune can level up a skill.

\*MCT = Minor Crystalline Tokens

Skills runes are also boosted by skills boosters, personal and global.

**Personal** - Magic Hat which can be bought with Energy Spheres (gain 1 by being online every 45 minutes) at Quotra and Rare Earths (which can be dropped from Uniques).

**Global** - Armillary Sphere can be bought at Deruno +1 Bazar (DP) floor and costs 500000000 Gold.
Charms

Charms are powerful items you can equip on your character to make it as strong as it already is.

They are meant to be equipped in players backpack, and they are dropped by some Uniques, found in quests, rewarded in events or bought from ingame store. You can have unlimited equipped charms, but only one of each type. Having multiple same charms won't stack it's attributes.
Vocations

*All vocations use health primarily as hit points and mana for casting spells, magic shield has been revoked*

**1 star in Health = 100 HP per level**

## **Bard**:

Damage -

Health -

Support -

Weapon - Rods

*Bards are a support class that can heal both health and mana, as well as buff speed, critical, fighting and revitalize skills.*

## **Wizard**:

Damage -

Health -

Weapon - Staff

## **Druid**:

Damage -

Health -

Support -

Weapon - Rods

*Druids are a support class that can heal health.*

## **Black** **Mage**:

Damage -

Health -

Weapon - Staff

## **Arbalest**:

Damage -

Health -

Weapon - Crossbows

## **Archer**:

Damage -

Health -

Weapon - Bows

## **Swashbuckler**:

Damage -

Health -

Weapon - Clubs/Swords/Axes

*Clubs buff HP/MP, Swords buff protection, Axes buff damage*

## **Warrior**:

Damage -

Health -

Weapon - Clubs/Swords/Axes

*Clubs buff HP/MP, Swords buff protection, Axes buff damage*
Mystic Nightfall Trinket Quest

**Head to the north and kill your first boss, remember you have to hit the boss when doing it in party to be able to go to teleport.**

**Keep going to north to kill your next boss and move to the next room.**

**Kill next boss, and move on to the next one.**

**Next boss.**

**Go to the right to fight your final boss.**

**After killing the boss, teleports to reward room are on the north.**
Currencies

### Crystalline Tokens

*Gained from elites tower, dungeons, uniques and ascendant spire arena; can be used to buy skill runes.*

### Rare Earth

*Gained from daily quest chests; can be used to buy boosts.*

### Energy Spheres

*Gained every one hour of online time; can buy boosts, broadcast items, expedition buddies chargers, stamina and more.*

### Task Points

*Gained by completing hunting tasks; can be used to buy emanation spirit potions and crystalline tokens.*

*command !taskpoints to view earned points*
Uniques

**If you are more than 3x the Unique level then you can only contribute to the kill and can not attack them properly**

Uniques are various raid bosses that spawn all over the realms of Empearl and hold great rewards to all who dare challenge them. Some of the rewards even include Rare Earth. Do you have what it takes to locate them all, slay them and hoard the loot?

You can check current status of each Unique by the help of the command !uniquescheck

## Locations

All Uniques have a 4 hour cooldown period in which it won't spawn. Most of these Uniques are meant to be a team effort, so prepare for a hefty challenge! You will receive the following message upon killing a Unique. Remember to loot the boss bag as well!

**Lv.250 Orshabaal**

Orshabaal is located just outside the city, north of Temple. There are some Lv.300+ mobs circling around him so make sure to bring your pots and wits

**Lv.350 Unat**

Lv.450 Sigil Crafter

Lv.600 Gorna

### Lv.1500 Inaster

Enter Earthburrower Spawn (inside Hunts Teleport)

### Lv.1800 Mystic Kora

 *Nightcoil/Bloodcoil spawn floor -3*

***drops mystic sacrificial item needed to upgrade from scarlet set to mystic set***

**Drop Chance:**

**30% set upgrader**

**20% weapon-guards**

**Lv.2000 Mystic Noran**

west of Noran city (Noran City can be access through a teleport at the boat)

>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>

***drops mystic sacrificial item needed to upgrade from scarlet set to mystic set***

**Drop Chance:**

**50% set upgrader**

**30% weapon-guards**

### Lv.4500 Duskfire Elemental

'Zara' town

Way to Zara:

### Lv.7500 Doombringer

Violescent Clan home/town
Teleport to Violescent Clan Home/Town can be found on 2nd floor inside hunting teleports.
Gloomshroud the Haunter

**To enter the boss you need to go to second quest room.**

**And go into top teleport.**

**Now follow the path.**

**Now you need to click at least 16 of this trees, locations below.**

**NOTE: You have to do it only once! next time u enter skip this part!**

**NOTE: You can repeat the quest every 20 hrs, check !quests2 for cooldown!**

**After clicking them go to this place and click a wall.**

**Now follow the path to the boss.**

**Now just click the lever and you will face **Gloomshroud the Haunter**.**
10k Spectral Target Spell

**QUEST REQUIRES 60 BARS OF GOLD(6000kk) AT THE END!!!**

**Follow the path.**

**There is a side quest for 100 moon dewberrier !**

**Okay into the quest, after taking moon berries, go back and walk east.**

**Then go north to the crossroad.**

**You need to click levers in order to get access to boss room**

**1st**

**2nd**

**3rd (you need to click it twice)**

**Then go to the center.**

Kill the boss, then go south trough the doors, and speak with npc (requires 60 bars of gold)
Stats

### Attack Speed

Attack Speed (AS) increases your attack speed with X%. It starts at 1x attack every 2 seconds. Total (AS) at max cap is 2x attacks every 2 seconds.

### Capacity

This represents the amount of weight you can carry. However, on Empearl you can purchase an item called “Rain Capacity Contract” that increases your total capacity.

### Critical Hit Chance

Critical Hit Chance (CHC) increases your chance to do a critical strike by X%.

If you were to have 25 (CHC), that would mean 1 in every 4 attacks would Critically Strike.

### Critical Hit Damage

Critical Hit Damage (CHD) increases the damage of which your critical strikes do by X%

If you were to have 100 (CHD), that would mean that every Critical Strike would do:

Your attack damage +100%. In layman terms - Double damage

### Defense

Defense reduces your damage total by X%. The total cap is 255. Total damage reduction at max cap is 25.5%.

### Dodge

Dodge levels are collected by finding hidden nodes all over the world map, amongst other ways. Every dodge level is equivalent to 0.1% chance to dodge 25% of a received attack’s damage. Dodged damage is evaded after Defense reduction.

### Life Leech Amount

Life Leech Amount (LLA) increases amount of Life Leech you do by X%

If you were to have 100 (LLC), that would mean every attack that is a Life Leech would heal you for 100% of that attack’s damage.

### Life Leech Chance

Life Leech Chance (LLC) increases your chance for an attack to Life Leech by X%.

### Mana Leech Amount

Mana Leech Amount (MLA)  increases amount of Mana Leech you do by X%

If you were to have 100 (MLA), that would mean every attack that is a Mana Leech would steal mana equivalent to 100% of that attack.

If you have 25 (LLC), that would mean 1 in every 4 attacks would Life Leech.

### Mana Leech Chance

Mana Leech Chance (MLC)  increases your chance for an attack to Mana Leech by X%.

If you have 25 (MLC), that would mean 1 in every 4 attacks would Mana Leech.

### Melee, Magic & Distance

Increases your damage done heavily with weapons & skills for corresponding class.

### Revitalize

Increases your healing power through spells heavily & moderately through potions.

### Explanation

If you are an archer, you would want to focus on Distance Fighting (to increase damage of your spells and auto attack), Attack Speed (to increase the attack speed of your auto attack) & Revitalize (to increase the healing you do, in order to survive).

Your basic stat (Melee, Magic, Distance) will level just like on any other server. However, each level you are given two Mastery Points, which you can allocate to your stats. Be it (AS), (CHD), (MLA), that’s entirely up to you. (PLACEHOLDER FOR LINK TO CLASS GUIDES)

Almost every monster also has a chance to drop runes that gives X amount of exp to the skill of which the rune represent, these only covers the following stats: *Defense, AS, Revitalize, Melee, Magic & Distance.*
Ascendant Spire Arena

An endless scaling tower arena with every floor having three waves.

Player(s) enter Ascendant Spire Arena at floor level zero first time and every two waves they are teleported to the next floor, with scaling monsters strengths. Every floor ending player(s) have the chance to choose to leave or continue; if they leave then they get the rewards of the floor they finished, if they die mid floor then they gain the rewards of last floor finished - 30%. (Example, if player(s) die mid floor level 11 then they would get rewards of floor 7)

Ascendant Spire Arena has solo and team checkpoints separately; player(s) gain checkpoint of their last finished floor -10% when leaving ASA or the -30% if they die. In solo when a player enters ASA again they start at their checkpoint level, in team ASA players start at the lowest member's checkpoint level.

**Player can check ASA charges/recharges by typing !ascendant**

Rewards scale upon number of total cleared floors, the higher the floor finished the larger their rewards are, check the list below:

Reward Table - Team Mode
 51-100
 101-200
 201-2000

*Ps: If a player joins ASA at floor 45, the player will receive base reward (floor 1) + 44 floors rewards.*

\*\*Rewards are doubled if doing ASA Solo.

**Death in ASA only teleports back to temple and does not cause level losses.**

**ASA REWARDS WILL GO TO YOUR INBOX AFTER RUN IS FINISHED.**

ASA commands:

!asa info - Display information about the current ASA run:

!asa skip - Skips the countdown to new wave/next floor (in team mode only the leader can use the command)

!asa leave - Leave ASA and can only be used every 2 floors ( floor 2,4,6,8 and so on)
Hidden World Cosmetics

The World of Empearl hides many secrets. One of them are hidden cosmetics, such as outfits or mounts. Here you will find all information about their occurrence and bonuses they provide.

## Bonuses

Both outfits and mounts hidden across the World of Empearl give additional +2 points in Spellcraft. Total of 40 Spellcraft
Patch Notes

* [Added] New starter chest in Temple, containing Capacity Contract, Items & Rune Sellers (Soulbound)
* [Change] Revamped Fellow UI and changed it's HP/MP Colors
* [Change] Lv.5000 Spells have had their cost reduced to 5 Gold bars
* [Change] Lv.7000 Spell upgrade have had it's cost reduced to 8 Gold bars
Fun ways to lie

Fun ways to lie (Ukrainian: Цікавих Способів Брехати, Translator: Interesting ways to lie), Ukrainian is a song that was uploaded to YouTube in July 7, 2021 (Ukraine) by СТВ3 (Translator: STV3)

## Characters

* Numpty
* Pillock
* Hapless
* Stupe
* Doomed
* Mishap
* Calamity
* Doofus
* Dunce
* Dimwit
* Calamity
* Ninny
* Lax
* Numskull
* Putz
* Botch
* Dummkopf
* Loopy
* Madcap
* Dumbbell
West - NPC Task - The Serious Explorer - Title

[The Serious Explorer] is a valuable title to obtain, it provides it's possessor with a buff of 100 spellcraft

To obtain the task, an adventurer will have to reach West in Empearl town; West will require **26 kills of "Oblivion Darkstar" or "Oblivion Nightshade"**

**250 yellow powder, 250 purple powder, 250 red powder and 250 blue powder**

Powers are loot dropped from oblivion realm monsters

As well as a **gemmed lamp** and a **soul stone**

You have already discovered and struck this this world dispersed gong. 1 /162

Gongs are hidden all across the world, find them and gain their blessings by striking each one of them.

Gemmed lamp will require you to find and strike 162 gongs all over the world, then head to Cais in Noran Town to trade the gong's strike blessings for the gemmed lamp

Soul stone is obtained from a hidden chest in Empearl town

**Reward:**

 Message in a bottle - [The Serious Explorer] (SpellCraft+100)
Defense

Defense is one of the most important skills on Empearl Online. Every skill point in defense reduces damage taken from everything by 0.1%, being capped at 255 skill, which translates to 25.5% overall damage reduction. Defense skill can be gained trough using skill runes, which are dropped from regular monsters, elites, uniques and bought using crystalline tokens.
First School

* II
* I

Columbus' first School was a one-room schoolhouse built in 1846. It's located at 426 South Ludington Street, and now operates as a home. The building is significant, as it's the oldest surviving structure in Columbus, and also the very first building ever constructed for the Columbus School District.

## History

The school was opened by Jeremiah Drake for a cost of $400 and initially had seven students. Prior to this school was taught inside a blacksmith's shop. The building likely survived until at-least 1868, as a schoolhouse in the exact same spot is illustrated on the city's 1868 map, the key however, indicates use as a High-School by then. The school was the scene of various events, doubling as a church, town-hall, etc. when needed. A school meeting was held here in November 1849, in attendance were Chairman J.J. Guppey and Clerk F.F. Farnham. At the meeting an election for district officers was held. Robert Mills was elected director, James Lewis was elected Treasurer, and H.S. Haskell became clerk. Several resolutions were also passed at this time, including $10 which were procured for additional seats for the schoolhouse. It was voted to have four months of winter school with a male teacher. E.E. Randall and Agnes N. Butts taught school here at some-point. Randall was paid $100 for four-months of teaching, whilst Butts was paid $56 for five-months of teaching. The district was able to raise $80 for purchasing of school supplies. Talks of building a new-schoolhouse and raising funds to do so began at a meeting held in February 1856, primarily due to reasons involving the current sites close proximity to the Milwaukee and Watertown Railroad which passed through that area at the time. A contract for construction of the new building finally came around C. January 1859. It was voted to raise $3000 for construction and finding a location for the new site. At a subsequent meeting, William Griswold presented the majority report of the committee, in favor of two smaller sized school buildings, whilst James Lewis had the minority report calling for one large one. The latter was subsequently chosen upon and a new school-building was constructed in 1859. R.W. Chadbourn purchased the land for it for $1000, and John Haydon fulfilled the contract for $5000. At somepoint after being used as a Schoolhouse, the building became the home of William E. Butler (1819-1907). Additions were added on in 1884, and the site was surveyed in 1997.

## Trivia

* Various Textbooks and literature were used at this school, which included Sanders' Speller, Rhetorical Reader, New Testament, Colburn's Arithmetic, Morse's Geography, Smith's small geography of the Heaven's, and Comstock's Philosophy.
* Other names of teacher's from the schoolhouse included Gerrit T. Thorn, who subsequently became a US Senator for the Wisconsin Jefferson County district, John A. Elliott, who became State Auditor in Iowa, and Dr. Laura D. Ross, who subsequently became a Woman's Rights Advocate.
* Oddly the School is not marked on the 1856 map.
* The School educated Ages 4-20.

## Sources

* History of Columbia County, Wisconsin, Chapter XI, Page 675.
Items

This item enables you to sell your runes, even when you’re on a hunt. Simply right-click (SRS) and then click on a rune or a BP which contains the runes you wish to sell.

#### Purple Tendril Lantern

(PTL) (75%) (2 Days)
This item enables you to sell your loot, even when you’re on a hunt. Simply right-click (PTL) and then click on a sellable item OR a BP containing the loot you wish to sell, your item(s) will then be sold for 75% of the normal sale price and your gold will be automatically added to your bank balance.
Herman Moll's Store

In 1929, Herman Moll (1894-1977) began selling Maytag wringer washing machines door to door in Columbus. Subsequently, in 1931 he got permission to display the products he was selling in a local upholstery store window. By 1935, Moll purchased a building in Columbus where he sold washers, refrigerators, and ranges. Later, in 1969, Herman's son Vernon and his wife Harriet purchased the business. After 65 years in business (C. 2000), the Molls sold their business to Ron and Karen Bussewitz of Beaver Dam.
Mystic Nightfall Backpack and Guards Quest

**Go to the left to enter the quest.**

**Now you will have to click 7 unholy books, locations below.**

**Then go to this door and keep moving north.**

**Then you need to defeat Boss, not that if you are doing it in party, u have to hit him to get into reward room.**

**North-East of the boss room is entrance to reward room.**

**To upgrade your defence you will need:**

* **Tentacle of Tentugly from the quest.**

* **Sample of king scarlet blood from unique - Mystic Kora and Mystic Noran**

    **Then simply use the blood on your T4 weapon.**

**To upgrade your defence item you simply need to use essence on your item.**
Witch Saga Wiki

**Welcome to the Witch Saga Wiki!**
We're a collaborative community website about Witch Saga that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Spellcraft

SpellCraft exclusively increases ones's spells damage(excluding healing spells [see - Revitalize] and runes [see - Dungeons]). Every skill in SpellCraft grants 0.1% increase in damage dealt. SpellCraft can be raised by spending mastery points and having fellow pet at level 35 (gives 40 SpellCraft). SpellCraft max. level is 2000(not includes pet level bonus), which means 200% more damage dealt.
The Velvet Dagger Society

The Velvet Dagger Society is a criminal organization headquartered in the sewers of Rainguard. Known exclusively to their thievery, recruits often have to participate in risky situations that generally end up in arrests. Though, if the recruit is successful in their attempt to join, the guild will celebrate and welcome the new recruit among their ranks.

While members of the Velvet Dagger guild are unknown by locals, many of them are able to tell when someone is an active member and will often refuse service or in worse case scenarios, alert the guards, because of this, members are encouraged to live quiet lives as a safety measure to ensure their safety for themselves, but for the guild as well.
Fellow Pets

Fellow pets are companions that tag along a player's journey; on first spawn they can be named and later can be renamed using a rename potion.

They level up with the player, grow stronger and enchant players with more buffs the more they grow in levels. Fellow pets have their own healing items and if they die can be revived with a special stone that Jana sells.

Fellow pets are obtained from store or quests and have different kinds of buffs that they are able to enchant players with.

Naming a fellow pet.

Fellow pet information window.

Jana fellow goods store.

Fellow pets buffs growing with their level.

Fellow pet updates are sent to a special channel log.
Dreadful Standoff

During the dreadful standoff, Mareick the 22nd challenges High Queen Quintrala in her throne room. She stands to duel and an epic battle ensues. The throne room suffers greatly during this battle, lightning bolts blow apart support beams, causing parts of the ceiling to collapse. Windows break from force spells cast by Mareick and fire erupts when torches fall onto flammable surfaces.

Midway during the battle, Quintrala teleports the two of them to the fields outside of what is modern day Rainguard, the battle ensues, Quintrala and Mareick both levitate and begin fighting in the sky, cracks of thunder rip through the Aldertop Isles while their swords collide. One attack causes Quintrala to rocket towards the ground, her body slides in the grass, uprooting it slightly as she slides to a stop. Mareick stares at her from above the ground and casts Meteor Swarm, meteors slam hard against the ground, blowing chunks out of the earth, most avoiding Quintrala, and the ones that do not are blocked by her magical abilities.

One meteor broke through the atmosphere and was so large it covered the sun, a meteor so large that even the Evil Witch High Queen Quintrala was unable to use her magic to protect herself. The meteor collided with such force it created a crater that was 3 miles deep, with her underneath it. This ended the 847 week long Shadowloom Era and High Queen Quintrala's evil reign.

After the battle, Mareick was crowned High King, he ordered the meteor to be removed and for her remains to be preserved in an undisclosed location to keep her remains out of the public's access.
Scarlet Weapons Quest

**First, you have to fight two bosses marked with skulls on minimap**

**Follow the path and go downstairs**

**Kill the boss marked with skull**

**Follow the path to teleport**

**Kill Lopareds and click the campfire inside their circle then enter teleport to the left**

**Click this two campfires**

**Go northeast and fight a boss, then enter teleport to final room**

**Kill the last boss and you are done**
Gooberlands

*What gooberland is he in🤔🤔🤔* **This page is about a gooberland(s), most likely an outpost because there are 9 of them.**

## Information

### Main Gooberland

Abnormal Gooberland, Grassy Gooberland, Volcanic Gooberland, Glaggle Gooberland, Outpost 6

### Goober from each Gooberland

* Grassy - Wide Goober
* Chilly - Blur Goober
* Ocean - Sand Demon Goober
* Neighborhood - Goober?
* Abnormal - Slender Goober
* Forest - Bear Goober
* Volcanic - Just\_Aust Goober
* Cave - Yellow Goober
* Glacier - Goober In Jar
* Swampy - Goober of Resurrection

Gooberlands are a structure in Find The Goobers, and are used to find goobers. There are just about 25 gooberlands in the game, but some are outposts, some are peculiar and don't contain the name, and some are even a moon! Regardless, these structures can have special goobers, like the developers in Volcanic, and event goobers in Cave, like Gold Goober. Here are all the gooberlands.

* Grassy Gooberland
* Chilly Gooberland
* Ocean Gooberland
* Swampy Gooberland
* Neighborhood Gooberland
* Abnormal Gooberland
* Forest Gooberland
* Volcanic Gooberland
* Cave Gooberland
* Glacier Gooberland
* The Deep Abyss
* Mirror Gooberland
* Glaggle Gooberland
* Scout Gooberland
* Watermellon Gooberland
* Outpost 1
* Outpost 2
* Outpost 3
* Outpost 4
* Outpost 5
* Outpost 6
* Outpost 7
* Outpost 8
* Outpost 9
* Gintaplex (Moon 1)
* B-0772 (Moon 2)

## Find The Goobers Into Space

* Celestoria
* Aetherion (moon)
* Luminustrum
Characters

There are many characters that occupy the realm, below is a list sorted by era and alphabetically of characters that frequent the world based on which era they were either born in or introduced in. With the dense history of the realm, each character is subtitled with which campaign they are apart of. *Italicized names are considered potential followers.* **Bold names are considered Story Characters or recurring characters.**

#### Awakening Era

Citizen Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?

#### Echoes of Eternity Era

Citizen Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?

#### Crimson Moon Era

Citizen Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?

#### Frost Maiden Era

* Demaro Shattershield (Rise)
* Draylen Shadow-Heart (Rise)
* Norjor (The Bear of The Bearded Bear) (Rise)
* Karo Dexten (Rise)
* Late King Markus Yigiri (Rise)
* Late Queen Cecilia Yigri (Rise)
* *Meadow Windchill (Rise)*
* Selanar Xilgeiros (Rise)
* Spectra (Rise)

#### Twilight Moon Era

* Carthrock (Rise)
* **Devdan Black (Rise)**
* Elizabeth Crayshaw (Rise)
* **Emperor Reinoldus (Rise)**
* Eingrid Flowermill (Rise)
* *Every (Rise)*
* **Freemore Greyblade (Rise)**
* Grandor Erronhart (Rise)
* Grantell Fero (Rise)
* Herigrad Dornsmall (Rise)
* Lady Orenda (Rise)
* Mezra Flowermill (Rise)
* Muuldreeveen (Rise)
* Oriel Dragon-Heir (Rise)
* *Rose (Rise)*
* **Sanjay Soundbeam (Rise)**
* Ser Adven (Rise)
* Ser Maloy (Rise)
* *Taalia Flowermill (Rise)*
* **Zep Winterstar (Rise)**

#### Fire Star Era

Citizen Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?

#### Stardust of Eternity Era

Citizen Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?

#### Relaquent Wake Era

Citizen Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?
Wars

War has riddled the land for Eras. Kingdoms have come and go, leaders have flourished as others plundered. Below is a chronological timeline of battles throughout the land. *Italicized wars indicate a Lesser battle.* **Bold indicates a Key Battle that plays a large part in the history of the Realm.**

### The Awakening Era

* **The Primordial Conflict**
* **The Elemental Cataclysm**
* **The Celestial Clash**
* The War of Shepherd's Rock
* The War of Ancient Kingdoms
* *The Orcish Horde Onslaught*
* *The Feywild Incursion*
* **The Dragon Wars**
* The War of Lillies
* The Undead Uprising
* **The Dawn of Empires**

### Shadowloom Era

* **Desolation's Embrace**
* **Sorrow's Siege**
* **Shadowed Rebellion**
* **Dreadful Standoff**
Regions

The Infinity Haven has a beautiful and vast landscape, it also occupies quite a bit of space. Once expansion began, cartographers quickly began to map out the regions, below is a list of the regions. *This article focuses on the larger, physical land mass that the kingdoms are apart of, which is different from the kingdoms article.*

### Land Mass

* Aldertop Isles

### Oceans

* Crimson Gulf
* Tempest Sea
* Emerald Expanse
Guardian Fairies

* Spectra, The Garden Fairy
* Incendria, The Fire Fairy,
* Thalassia, The Water Fairy
* Astralindra, The Sky Fairy

Together, they protect the realm of The Infinity Haven, in the beginning, (1st Morndas of the Awakening Era) there were three fairies, Incendria, Thalassia, and Astralindra. They quickly created the earth and saw an issue, they created the sky, the water, and the elements but had no vegetation. Four hours after they began creation, they rose up one more guardian fairy, Spectra. She was responsible for the creation of the vegetation and landscape of the realm.
Norjor's Letter

A letter in rough parchment was left to Norjor from Demaro Shattershield.

### Contents

"Norjor, thank you for your undying companionship. You may not be my mother's son, but you are most definitely my brother. Thank you for allowing an old man such as myself spend his days feeding your animals, stocking your store, and more importantly, spend my lonely days with your company. Meeting you and all the travelers from your store has taught me how to find happiness in my life. I wish my sweet Spectra was able to be here and share these wonderful moments that we share. I have told you previously that will undoubtfully be a day that I will be required to leave this village. A day that requires me to leave you, the horses, the sweet young pup Sybil, Treant Landings beautiful wind. The day has come. I must return to be with Spectra. One day a traveler may come along searching for me. I anticipate that day to be soon, when a new traveler arrives, please show them this note, and have them read the following passage. 'The ones in the sky will begin to fall, the ones underground will begin to rise. The throne will lie empty and a battle that will destroy the land will wage. The throne holds the council of Great Fairies. Find me in the Medusa's temple'."
The Raven's Feast

The Raven's Feast is a festival that takes place every 20 Freyas. It has been a celebration that most of the realm participates in since the Echoes of Eternity era. Fair amounts of negative reception surrounds the celebration due to it's dark magic theming, the negative reception comes primarily from religious groups around the realm.

### History

The Raven's Feast was created to celebrate the efforts of the Raven's Veil carrier ravens. During the battle against the evil dragon Niv-Mizzet, while friendly forces were being slain and burned, the writer's guild 'Raven's Veil' led by Veronica Trombell wrote 87 letters while under attack from Niv-Mizzet. They attached the letters to all the ravens that they had available and sent them off to warn the realm of the looming defeat at Xaro's Rock. The ravens flew all over the realm in 3 days, and 2 more days later the realm dropped any quarrels they may have had at the time and joined forces to defeat Niv-Mizzet.

### Negative Reception

* The Northern Crusaders criticize the celebration, stating that it is a misinterpretation of what actually happened, they insist that Veronica Trombell was truly a witch that rose Niv-Mizzet and instead of taking responsibility, she rose the dead and formed 'Raven's Veil' to write about the battle taking place. This way she could have innocent people kill the dragon and she could use the bodies for experiments.
* Kreymar's Oath members believe that Niv-Mizzet was Joseph Steel's enemy to vanquish and that Veronica Trombell prevented Joseph from fulfilling his destiny as dragon slayer.
* Niv-Mizzet's Children believe that Niv-Mizzet was the true God meant to cleanse the world from sin, they share similar beliefs are The Northern Crusaders in such that Veronica Trombell summoned Niv-Mizzet. Niv-Mizzet's Children differ from The Northern Crusaders since they believe Veronica Trombell and the Raven's Veil are the reasons why Niv-Mizzet was slain.
Kingdoms

Kingdoms are a necessary part of any realm. Below is an alphabetical, and chronological list of all the Kingdoms from the Awakening Era, through the Relaquent Wake Era. With the dense history of the realm, each era is subtitled with which campaign they are apart of. *Italicized kingdoms are considered very minor, small, villages, or large campgrounds.* **Bold Kingdoms are the capital of the realm during that era.**

#### Awakening Era

* **Kingdom of Eldoria**
* Kingdom of Stormhaven
* Kingdom of Embercrest
* Kingdom of Frostholm
* Kingdom of Verdantia
* Kingdom of Sunridge
* Kingdom of Silverpeak
* *Mistbrook Village*
* *Whisperwind Hamlet*
* *Oakshade Campground*
* *Ashenvale Village*
* *Riversong Outpost*
* *Stonehaven Village*

#### Echoes of Eternity Era

* Kingdom of Rainguard
* Kingdom of Ironcrest
* **Kingdom of Verdantia**
* *Village of Willowbrook*
* Kingdom of Snake's Canyon
* *Village of Oakhaven*
* Kingdom of Silverpeak
* *Village of Riversend*

#### Crimson Moon Era

* Kingdom of Eldoria
* Kingdom of Snake's Canyon
* *Hamlet of Whispering Pines*
* Kingdom of Embercrest
* *Village of Mistbourne*
* Kingdom of Frostholm
* *Hamlet of Oakshade*
* **Kingdom of Verdantia**
* *Village of Riversong*
* Kingdom of Rainguard
* *Hamlet of Willowbrook*
* Kingdom of Silverpeak
* *Village of Rithfall*

#### Shadowloom Era

* **Kingdom of Rainguard**
* Kingdom of Snake's Canyon
* Village of Deeproot Clearing
* Village of Far Water
* Kingdom of Orhodell
* *Hamlet of Willowbrook*
* Kingdom of Silverpeak
* *Hamlet of Oakshade*

#### Frost Maiden Era (Rise)

* Kingdom of Far Water
* Kingdom of Snake's Canyon
* Kingdom of Rithfall
* *Village of Sengrad*
* *Village of Deeproot Clearing*
* Kingdom of Stoneman's Fist
* *Hamlet of Olicaster*
* *Village of Treant's Landing*
* Kingdom of Braxton
* Kingdom of Elder Frost
* Kingdom of Orhodell
* *Village of Hont*
* **Kingdom of Rainguard**

#### Twilight Moon Era (Rise)

* Kingdom of Far Water
* Kingdom of Snake's Canyon
* Kingdom of Rithfall
* *Village of Sengrad*
* *Village of Deeproot Clearing*
* Kingdom of Stoneman's Fist
* *Hamlet of Olicaster*
* Kingdom of Braxton
* Kingdom of Elder Frost
* Kingdom of Orhodell
* *Village of Hont*
* **Kingdom of Rainguard**

#### Fire Star Era

Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?

#### Stardust of Eternity Era

Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?

#### Relaquent Wake Era

Records Missing, Perhaps the Great Library of Sekadesh is still processing these entries?
Draylen Shadow-Heart

### Biography

Draylen is a native from Hont, a northern mountain town who was disowned by his family while a teenager. Soon after being disowned he fled to Rainguard and sought out 'The Seacrists'. Soon after joining them, he moved to Treant's Landing to provide his blacksmith services to fellow members going to and from the Mythic Forest. At his forge, he is accompanied by his friend and fellow guild member, Karo Dexten.

### Story's Influence

* Main Quest: Draylen and Karo share information on where to find the Medusa's temple and warn the adventurers of the dangers that are inside.
* Side Quest: Forgive Me, Brother: Draylen and Karo ask the adventurers to return the bodies of their dead guild after they were forced to flee during battle.