Argent Knight: Artemis (Memorial Arena)

*This article is about the Memorial Arena boss. For the Rita battlesuit, see Argent Knight: Artemis.*

**Argent Knight: Artemis**   ~

**Type**
 Biologic

**Boss Description**
Stories of the valiant S-rank Valkyries have always been a popular topic of chitchat in Schicksal. However, Rita is rarely the protagonist of these stories, not to mention her Godsbane battlesuit. It is said that the battlesuit exudes coldness that could freeze and terminate all life forms and shroud the earth like moonlight. The crescent moon rises as the giant scythe falls, then the whole world pauses, in which only the argent knight walks in quiet elegance.
**Recommended Features**Advantaged FeaturesDisadvantaged Features**Argent Knight: Artemis**

  **Boss Description**
Same as before  .
**Argent Knight: Artemis** is one of the possible bosses in Memorial Arena. Her SSS variant was added in Version 6.9.

## Boss Attributes

Skill descriptions are shared across all Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

### C~SS Rank

* **Ice Cell:** Attacks apply Hypothermia that increasingly slows down the opponent. Ice Cell activates upon reaching Hypothermia limit, rendering the character immobile for a while. Switch to other character to continue the fight.
* ***Glacial Armor:*** Argent Knight has high Ice Resistance and moderate Physical & Lightning Resistance, but takes slightly more Fire DMG. Argent Knight takes less Total DMG during her attacks (this effect is disabled during Time Fracture).
* **Weakness - Ignition:** Boss becomes weakened for 18s when Ignite Trauma is at full. During that time, the Boss takes much more Fire DMG, and significantly loses Ignore Interrupt and most Glacial Armor buffs.

### SSS Rank

* **Frosty Shield:** Argent Knight: Artemis has high Ice DMG reduction, medium Physical & Lightning DMG reduction, but takes more Fire DMG.
* **Covenant of Silvery Moon:** Argent Knight: Artemis enters Rave of Artemis and summons Crescent Harvest to assist, during which Rave of Artemis drains over time. When Argent Knight: Artemis is ignited, Rave of Artemis drains faster. When Rave of Artemis fully drains, Crescent Harvest exits, Argent Knight: Artemis becomes weakened with Elemental Vulnerability and much lower Ignore Interrupt. In Phase 1, Crescent Harvest will follow up after Argent Knight: Artemis attacks. Certain attacks also unleash icicles. During the phase change, Crescent Harvest becomes enormous and its attacks will leave massive ice slabs on the field. In Phase 2, Crescent Harvest attacks together with Argent Knight: Artemis and creates a number of icicles in the air which are shot at the target with a delay. Certain attacks also unleash enhanced icicles.
* **Frosty Cloak:** When Phase 2 starts, Argent Knight: Artemis fully restores Rave of Artemis and gains a set number of Glacial Armor stacks. Each time Argent Knight: Artemis is ignited, certain stacks of Glacial Armor are removed. After getting Glacial Armor, Argent Knight: Artemis unleashes a Frigid Storm and summons numerous icicles to rain down from above. While Glacial Armor lasts, Argent Knight: Artemis does not consume Rave of Artemis and has DMG reduction.
* **Soul of Silver:** Argent Knight: Artemis summons a storm to move the target to the border of the field when her HP drops to a certain level. Meanwhile, she obtains Invincibility, fully restores Rave of Artemis, and summons the gigantic Crescent Harvest. Crescent Harvest's sweeping attacks diffuse frost across the field and a massive ice wall will form where the frost stops diffusing. Its downward cleaves create an ice pillar at the location of impact. Igniting the ice wall or ice pillar will melt them and grant a fixed number of Thaw Power stacks. When hitting Argent Knight: Artemis' Glacial Armor for the first time, all stacks of Thaw Power are consumed to reduce equivalent stacks of Glacial Armor.
* **Frozen Tomb:** Hypothermia is inflicted on struck targets. When Hypothermia is fully charged, the target enters Frozen Tomb and is unable to move for a fixed period. At this point, it's possible to switch to a different character and continue combat.
* **Weakspot: Ignite:** When Argent Knight: Artemis is ignited, her Ignite Trauma's capacity drops significantly and she is inflicted with Vulnerability which grows with ignite stacks. Also, her attacks inflict less Hypothermia.
* **Moon Shadow Steps:** Argent Knight: Artemis steps back to charge, then lunges and slashes, after which she summons multiple icicles to attack the target.
* **Moon Shadow Hypothermia:** Argent Knight: Artemis steps back to charge, then lunges and slashes, after which she leaves an area of Hypothermia on the ground. The target builds up Hypothermia within the area.
* **Moon Shadow Spin:** Argent Knight: Artemis spins the scythe and then charges forward to lunge and slash, after which she summons multiple icicles to attack the target.

## Trivia

* Boss description was first added in Version 6.9.