RuneCraft 1.3.1 Patch Notes

## Overview

RuneCraft 1.3.1 is a smaller updated that implements several bug fixes and QOL improvements. As always, I continue to work on under the hood optimizations being made to the core mechanics in each update.

## Wiki

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New

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* Added the **Prayer** page to include detailed information about the Prayer skill
* Added the **HUD Elements** page to include detailed information about the HUD elements

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Changes

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* Updated the **Commands** page to include information about the !death command

## Blocks

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Bug Fixes

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* The Jukebox is now craftable using cut Diamond gems

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Changes

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* Suspicious sand and gravel have had their loot modified to match RuneCraft's items

## Combat Experience

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Bug Fixes

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* Fixed an issue causing players to not receive the intended amount of Constitution XP
* Fixed an issue causing total XP to not be calculated properly

## Commands

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Bug Fixes

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* Fixed the line spacing for the !stats command

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Changes

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* added the !death command
* Updated the format of most commands to be in line with the new style

## Experience System

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Bug Fixes

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* Fixed an issue causing property levels to not be increased properly
	+ ***Context:** Players who gained large amounts of XP at once would gain the proper constitution levels in properties, resulting in them having less health than they should. See the Constitution section for steps on how to fix this if it affected you.*

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Changes

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* Players will now continue to level up until they no longer have more XP than what is required to level up
* XP Output is now set to show by default
	+ this can be disabled using the menu item

## HUD

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Bug Fixes

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* Players will no longer load into the world with an incorrect experience bar texture

## Items

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Bug Fixes

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* Fixed an issue causing players to be unable to repair iron equipment using iron ingots
* Corrected the name of the Black Axe

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Changes

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* You can now deconstruct the following items into their individual components
	+ All Chest Boats
	+ TnT Minecarts
	+ Hopper Minecarts
	+ Chest Minecarts
* You can now craft Bells that were previously only obtainable from villages
* Rotten Flesh is no longer considered a food item and is now used for Prayer

## Leaderboards

The leaderboard command now has functionality! To see the list of commands, see **Commands**.

## Combat

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Bug Fixes

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* the string 'combatMain.shared' no longer displays when selecting to shared XP allocation for the Attack and Ranged skills

### Skillcape Shop

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Bug Fixes

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* Corrected the item text color to match the current style

## Mobs

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Changes

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* Villagers now have a chance to drop bones and party hats when killed

## Mob Heads

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Bug Fixes

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* Fixed an issue causing mob heads to not be dropped if broken with a fist

## Name Tags

With update 1.3.1, player Name Tags now contain much more information. The following information can now be seen on a players name tag:

* Team color
* Combat level
* Active Prayers

## Stamina System

There were some issues with the Stamina system that caused a few players to be unable to regenerate Stamina. This update brings a complete rework of the Stamina system. From your perspective, it will perform the exact same as it did before. However, it comes with several performance improvements and optimizations.

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Bug Fixes

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* Players should lose and regenerate stamina properly

## Structures

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Bug Fixes

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* The Strongholds of Security once again have Fighting and Fancy boots in their chest loot table

## Teams

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Changes

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* The icon that displays a players team has been removed
* A players name now changes colors (both Name Tag and chat) depending on the team they are in

* A 60 second waiting period has been implemented that will prevent players from switching teams if they have recently been in combat with another player
	+ This cooldown persists after a player has logged out and will start once they rejoin

# **Skills**

## Agility

The agility system had a lot of issues in the past couple updates, but with some new scripting API additions in 1.20.10 I have been able to fully flesh out this system.

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Changes

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* The Agility system has been completely rebuilt to be more simplified and accurate
* Agility experience is calculated based on fall damage and fall distance
* Agility experience is calculated as:
	+ *AGILITY\_EXPERIENCE = Math.Ceil(0.95^((FALL\_DISTANCE \* FALL\_DAMAGE) / 20) \* ((FALL\_DISTANCE \* FALL\_DAMAGE) / 0.3)*
* Players will notice diminishing returns and reduced XP from large fall heights. This system is being monitored closely for improvements.

## Constitution

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Bug Fixes

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* Fixed an issue that would result in a player not gaining additional health as they should
	+ To fix this issue on worlds already affected, type the custom command "!const\_fix" into chat
	+ To prevent players from exploiting this temporary feature in the next update, players can only run this command once

## Mining

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Bug Fixes

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* Fixed some issues causing some blocks to not be dropped when mined
* Players can no longer use Silk Touch on any block and receive the ore block when they do not meet the level requirements;
* Fixed a bug causing gold ore to not drop when mined

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Changes

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* Players are now told that they do not meet the level requirements to mine an ore immediately upon trying to mine it
* Updated the error messages when a player does not meet the level requirements to mine an ore
* Blocks made out of an ore now require the appropriate Mining level to be mined (i.e. a Block of Rune Ore will now require level 50 Mining)

## Prayer

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Bug Fixes

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* Fixed an exploit that allowed bones to be used on blocks without decrementing the stack
* Players are now told the correct amount of XP obtained when using bones/remains on an altar
* Players can now restore their Prayer to max without holding an item in their hand
* The Wither now properly drops the Wither Spine

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Changes

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* Modified XP rates of Gilded Altars:
	+ Gilded Altars now reward 1.5x XP (down from 2x)
	+ Chaos Altars now reward 2x XP (down from 3x)
* Dragon bones and Wither spines now only reward 1000 Prayer XP
* The Ender Dragon and Wither now drop two of their respective Prayer items regardless of looting level
* Rotten Flesh now gives the same amount of Prayer XP as bones
	+ ***Context:** Rotten Flesh is completely useless and was being limited to a single item per stack. Note that due to some clashes with hard-coded events, the Vanilla Rotten Flesh has been replaced with an exact copy. Both forms of Rotten Flesh can be used for Prayer XP.*

## Thieving

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Bug Fixes

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* Players are now given the correct cooldown time when failing to steal from an entity
	+ ***Context:** Players were only receiving a 2 second cooldown when being detected by an entity. They are now given the correct 4 second cooldown.*
* The sound that an entity makes when failing a steal is now only heard by the player
* The sound played when failing a steal is now played when a player is not within range
* Corrected a mistake in text formatting when a player tries to steal from an entity already being stolen from

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Changes

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* Villagers have been renamed from 'Villager' to 'Unskilled Villager'