Guilds and Organizations

Below you can find information detailing the various guilds or organizations in the world. This guide will include any information on the hierarchy of the various established organizations in the world

## The Driegvalian Coliseum

Owned and operated by a man that is known to be lifelong friends with the king of Central Driegvale. This coliseum hosts battles against great beasts that have been captured alive by the lord of the coliseum himself. Some of these beasts have been found to be as powerful as even legendary creatures and some even more so. It is not uncommon to see battles hosted between individuals here as well. One common exploit is allowing those with high bounties that have been captured or that have volunteered to fight as a way of clearing their bounty if they win and at the risk of dying or worse if they lose.

## The House of Cards

An association of bounty hunters who are granted special licenses that allow them to hunt and even kill other individuals for the sake of collecting bounties. Each bounty may have different specifications such as those to kill or capture as well as a minimum skill requirement for accepting said bounty. A large grouping of these bounty hunters is called a "Suit" while a smaller group or hunting squad is called a "Hand"

### Rankings

The members of this association are ranked using a system derivative of playing cards with aspects of gambling involved. this is due to the fact that with each bounty you take you are gambling with your life but depending on your hand or your suit the odds may be stacked in your favor.

* Unranked: 0 to 4 Collected Bounties
* Freelancer or Two: 5 to 9 Collected Bounties
* Cleaner or Three: 10 to 19 Collected Bounties
* Gambler or Four: 20 to 39 Collected Bounties
* Bookie or Five: 40 to 69 Collected Bounties
* Accumulator or Six: 70 to 109 Collected Bounties
* Lucky Seven: 110 to 159 Collected Bounties
* Pit Boss or Eight: 160 to 219 Collected Bounties
* High Roller or Nine: 220 to 279 Collected Bounties
* Head of House or Ten: 280 to 349

Once a bounty hunter has reached the tenth rank they can submit an application to open a Suit or Guild. This is when they would choose a name or title for their particular suit and begin taking in members or cards. (you may join a suit at any rank)

There are further ranks that can be reached but the challenge level skyrockets from this point forward as do the rewards.

### Face Cards

For a bounty hunter to ascend to the rank of a face card they must collect at minimum 1000 bounties and they must be capable of taking on at least two B-Rank bounties in under a week.

* Jack: 1,000 Collected Bounties and Three B-Rank bounties in a month
* King/Queen: 2,500 Collected Bounties and Two A-Rank bounties in a week
* Ace: 5,000 Collected Bounties and One S-Rank bounty in a day

## The Hunters Commission

A large organization of individuals that hunt and document the various hostile monsters of the world including void beasts. in most cases it is preferred that the hunters capture their prey alive though there are exceptions based on the difficulty of the hunts they are willing to accept. The ranking system for hunters is based on more than just their ability to capture or kill monsters, it is also based on the level of documentation they provide on each creature they come across.

## The Torchlight Company

**The Torchlight Company**, alternatively known as the Hazjin & Gadon Company (named after their founders) or the Ashfires(Due to their sometimes-destructive attitude towards anything in their path), is a prominent mercenary company that specializes in security work for transport and industry. And as security they have a habit of viewing their terms of service as a higher set of rules than local/national laws to questionable results. But if you have the wisps the Torchlight is happy to step in. One of the Steel Regiments of mercenary companies and the most dominant.

Like the House of Cards, the Torchlight Company keeps a system of ranks based on a central theme. Contrasting with the House of Cards' use of gambling and playing cards, the Torchlight Company prefers it based around fire. The more time fed to the Torchlight, the higher one climbs. Many can alternatively take work with the Torchlight Company on a part-time basis that slows down their rising through the ranks but allows them greater flexibility. One can work with the Torchlight Company and still do work with the House of Cards or the Hunters Commision.

### Ranks and titles

* Embers: New recruits that are assigned to training detachments to gauge both their skill and their inclinations, often on tough but safe jobs.
* Sparks: Properly inducted members trusted with the red uniform and black badge of the Company, Sparks are paired with a more senior rank but otherwise are treated as a full member.
* Flickers: A normal member who is fully in the service. No mentor or teacher, just their superiors.
* Candles: A rank normally devoted solely to specialists or mages. It can also be awarded to members with exceptional skills or performed admirably in the line of duty. Even when a higher rank, a Candle title is a mark of honor.
* Flames: For experienced and well tested members, Flames are proper officers who can command all those below them.
* Bonfires: Bonfires are the heavy enforcers called in, if there is an attack or more powerful troops are needed.
* Infernos: The highest rank most can hope to achieve and are effectively field commanders. Infernos have the experience, the dedication, and the skills to be the top. Leading the guard on convoys of treasure or rare materials, wisp refineries, and other valuable work.

### Locations and Divisions

There are three Conflagrations(branches) at the moment that handle all operations. Each is run by a Pyrorex and a Chamber of Lanterns who run sub sections and are selected from the Inferno/Bonfire ranks. The founder Hazjin Fulrin the fire Jinn is the current Pyrorex of the Central Conflagration.

* The **Frost Conflagration** of Falthrom, which draws heavily from connections with mines and forges along with the growing railways to produce a hardened corps loyal to industry and it's needs. Led by the Pyrorex Sythil Nort, a quiet half giant who only speaks when he deems necessary but has earned the hard respect for fighting on the front lines among both his men and those of the Hunter's Commision.
* The **Royal Conflagration** of Central Driegvale that focuses more on a polished personality as guardians and protectors of not just valuable goods being transported but also individuals. That polish falls off when they get into a fight, being just as dangerous as their nickname of Ashfire suggets. Led by Pyrorex Amy the Swift, a harpy and trickster who loves playing the game of society and politics.
* **Central Conflagration** that covers other regions until new Conflagrations are set up. Led by Pyrorex Hazjin Fulrin, a powerful fire Jinn and one of the founders of the Company.

## Uras Daer

An esoteric organization, the Uras Daer [Ur-AS dARE] is widespread throughout Falthrom searching for lost magics, items, and lore to learn from. Without a unified leadership, the Uras Daer is mostly split into small groups called Cabals that form and dissolve frequently as their members bicker and argue. The most known aspects of Uras Daer are their closely guarded works on Void magic and one 'Augusta Daerin' who is wanted as a B-Rank bounty for somehow boosting the numbers upon refined currency (AKA currency manipulation and counterfeiting).