Road of Celestials

## Overview

* **Locus of Elements-** Gain controll over one of the eight natural elements
* **Weather Controll-** Manipulate the local weather
* **Farsight-** Extend your vision through the elements
* **Eye of the Oracle-** Gain Visions of the past or future
* **Starfire-** Rain down meteors

## Evocations

* **Locus of Elements**
	+ ***Description**: The Aphelius claims dominion over earths outer form, allowing them to bend stone, let loose winds, push fourth water, light the fire, twist the metal, unleashes lighing or sparks light.*
	+ ***Effect**:* After a successful Evocation Roll the Evocator may enter a state of *Intense Focus* and controll an [Element of choice]. Complex actions may require a Focus + Endurance Roll, either contested or against a set difficulty.
	+ ***Level Bonus***: Gain controll over an additional [Element]
	+ *Example:* The Evocator has claimed dominion over the earth. During an attack on an enemy base they use this to create a tunnel reading directly into it. Although they rolled quite well the tunnel took a full hour to construct as it leads through almost 100 meters of solid stone. As soon as they arrive inside, an unarmed guard tries to ring alarm. To stop them the Evocator casts Locus of Elements to have them sink into the earth. After winning the contested roll against the mortals Speed they sink kneedeep into the ground, unable to move until they overcome their roll. A final enemy approaches, aiming their weapon directly at the Evocator. As a response they collapse part of the cement roof ontop of the attacker. Too slow to dodge the attacker suffers the Evocators margin successes as *Physical Damage*.
* **Weather Controll**
	+ ***Description**: Allows the Aphelius to manipulate the local weather, enabling them to pierce clouds with sunshite, darken the skies with stormclouds, thicken the air with mist or drown an area in rain.*
	+ ***Effect**:* After two successful Evocation Rolls and Long Preperation the Evocator may alter the weather around them; which requires *Intense Focus* to keep up. While visual effects can be done freely, more advanced weather effects like lighting require a Passion + Willpower Roll; the successes of which may be spend to cause damage, push people around more temporarily blind them.
	+ ***Level Bonus***: +1 Automatic Success for every level beyond the first
	+ *Example:* The Evocator tries to remain unspotted while moving through the city and evades the police. To ensure their safe arrival they cast 3rd level Weather Controll on their surroundings, creating a storm that covers the entire city. While the streets are drenched in heavy rain traffic slows down and street controlls lessen. Unfortunatly for the Evocator a single policemen has still spottet them. Using the storm they conjure a lighting bolt to strike down the policeman; rolling 5 successes and adding their 2 automatic ones from their level 3 slot; causing a total of 7 points of *Physical Damage* which is enough to kill the policeman.
* **Farsight**
	+ ***Description**: Allows the Aphelius to temporarily merge their mind with a surrounding element. They can feel obstacles and whirls in the winds way, steps and weight on the stones surface, reflections and diffusions on the waters surface, fodder for the fires, movements on metal, the path of electricity or the presence and abscence of light.*
	+ ***Effect**:* After a successful Evocation Roll the Evocator may enter a state of *Absolute Focus* and connect themselves to an [Element of choice] to gain sensual information. To gain more acute information the Evocator must make a Perception + Examination Roll. The range of this equals 50 meters.
	+ ***Level Bonus***: Double the Range for every level above the first
	+ *Example:* The Evocator is currently within a club and believes someones drink has been poisoned. Because they have chosen water as their element they use their second level Farsight. Their 100 meters of range is more than enough to sense the contents of every drink in the bar. Because they scored a high amount of successes they do not only know which drink is poisoned, they can also determine the exact chemical used.
* **Eye of the Oracle**
	+ ***Description**: Allows the Aphelius to connect their senses to a concept they have some form of contact to, gathering and connecting patterns to create an image of the past or future in their mind.*
	+ ***Effect**:* The Evocator may choose a [type of target]. They require an anything physical which they can touch to create a connection to their target, be it a personal object, a part of them or simply something associated with what they represent. After long Preperation and a successful Evocation Roll the Evocator may make a Perception + Occult Roll to gain information concerning their past or future, aswell as their current or future location.
	+ ***Level Bonus***: Choose an additional type of target for every level beyond the first
	+ *Example:* The Evocator is currently hunting a mortal across the city. They have lost their tracks, but since they chose mortals as the [type of target] for their 1st level Eye of the Oracle, they simply require an assocaited object to make a connection. In the end they find a hair in their old apartment, which is more than enough. Through an exceptionally good roll they know the exact locations at which their target will be in the next week.
* **Starfire**
	+ ***Description**: Allows the Aphelius to summon celestial fire from the firmament, raining down as a glistering comet that destroys anything on impact. As soon as the initiate the power the skies will shift in color and a glowing stripe rapidly moving closer can be spottet, alerting anyone of their impending doom.*
	+ ***Effect**:* To initiate their cast the Evocator must enter three Full Round of *Absolute Focus*, needing to make a successful Evocation Roll every single round as the skies begin to shift, before they can rain down Starfire on an point they are able to sense. The Storyteller rolls 4d6 to determine by how many meters the comet misses its target. Upon impact anything within a 5 meter radius suffers 5 points of *Arcane Damage*. This damage is doubled against Vehicles and Infrastructure.
	+ ***Level Bonus***: + 5 meter Radius for every level beyond the first
	+ *Example:* The Evocator is engaged with the military and they are facing heavy artillery and tanks. The Evocators allies have managed to block the road, locking a tank in place. After being secured by their allies they attempt to cast a 5th level Starfire. As the skies begin to light up and roar the Evocator enters Absolute Focus. Should they remain undisturbed they manage to rain down a comet onto the tank. The Storyteller rolled that the comet will diverge 20 meters from the chosen location; but because of the level 5 cast the explosion area is 25 meters large; allowing them to damage the tank and break open its hull.

## References

* When choosen a [target] for Eye of the Oracle, choose from the examples below:
	+ **Area**
	+ **Object**
	+ **Mortal**
	+ **Neverborn**
	+ **Actions** (Like Murder)