The Clean Up Crew (Part 2)

## Summary

The story of our three adventurers, Cogsworth B Copperpot, Rufus Stonewall, and Nimble Quill continue in the second part of the reclamation of the mage tower in Drakkenheim.

## Events

The story picks back up where we left off, Nestor giving instructions to the trio on where they could possibly find a power source to run the tuning fork. Rufus begins to mend his spine back together and with Copperpot they manage to make him whole again. As a fully functioning skeleton, he begins to scribble a makeshift map of the area for the group.

Elrick takes this time to check in on the crew to hear an update on their situation. Overhearing the conversation, Proctor Nestor decides to go report to Eldrick. Fearing for his well being upon returning with no warning of his approach, Quill prestidigitates his bones clean and Copperpot gives him a summer hat.

The group moves on to th espell forge room and take to unintentionally crafting the Summon Kraken spell when trying to create a spell for Copperpots octopus familiar Artemis to breathe air. The spell consumes Artemis, transforming him into a kraken and a new octopus of different color comes back out disguising himself as Artemis and yet only fooling Copperpot.

From there they move on to an elemental room with a bellows, forge, a well, and an anvil, none of which are working though. Upon further inspection the team notices that each of these items contain an elemental sigil, wind to bellows, fire to forge, water to well, and earth to anvil.

Quill quickly deduces that these elemental items require some sort of attunement and quickly fires a fire bolt at the forge, igniting it's elemental sigil as it absorbs it. Seeing this at work, the team return to the spell furnace and grab some elemental spellsthat would attune to each sigil. Quill takes tidal wave and fireball, Rufus with gust, and they use Quill's gifted elemental earth gem for earth.

As the elementals come out they wait expectantly, and once all 4 are out, the room thrums with magic, making all the tools around the room sprout hands and legs and start going to work crafting items. They essentially activated the mundane crafting room.

From there they see the staircase to the battle gym upstairs but decide to go to the goop room to fix it before heading up.

In the goop room, they see the fluid containers that they need to mend, so Copperpot reduces his size to 1 foot tall and Rufus and Quill both mage hand him over to the levers to close the containers. As they do this a plant monster comes climbing out of a drainage in the middle which prompts Copperpot to use his wand and manages to cast slow on it, making it take 2 turns to fireball hysterically slow. Rufus goes to dispel the monster and does terrible damage to it as well as dispel the fireball. They clear the room as the mixed magic manages to clean the goop in the water.

With that they head up to the battle gym and confront the arcane wraith of archmage Modeira and all the living elementals within this room. After a long arduous battle with the simulacrum, and even with Copperpot temporarily going down, they manage to put down Modeira's wraith.

As the wraith is defeated, the mage tower stabilizes and thrums with it's original energy renewed, making the tower operational again.

Rufus and Cogsworth both being offered a teaching position before they disband, though both refuse and nominate Quill for promotions for his service. Nestor also decides to resign to let Quill become the new Proctor. Rufus goes on to retire and Cogsworth moves on to another mage tower in need, accompanying Rufus along the way.