Darius 1

# Captain E. Dominic Darius

Captain E. Dominic Darius (Darius 1) is a Warcaster available to Cygnar. In Prime, this Leader is available in First Army.

Darius 1 has the typeline **"Cygnar First Army Warcaster"**.

## Abilities

### CTRL

12

* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Activate Halfjack** - At the end of your Control Phase, you can put one Halfjack solo into play within 1" of this model if there are fewer than three Halfjacks in play in Darius' battlegroup.

**Crane** - Once per turn at any time during its activation, this model can choose one other friendly large-based or smaller model within 2" of it. You can place that model anywhere completely within 2" of its current location, and if it is knocked down, it immediately stands up.

**Repair [d3+3] (★Action)** - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.

**Repairable** - This model can be targeted with Repair special actions as if it were a construct model.

## Weapons

 **Steam Cannon**

**Steam Pressure** - If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation.

 **Quake Hammer**

**Critical Knockdown** - On a critical hit, the model hit becomes knocked down.
**Tremor (★Attack)** - This attack causes no damage. Other models within 2" of this model become knocked down. This model is not affected by Tremor.

 **Wrench**

## Feat

**Pit Stop** - Remove all damage from friendly warjacks within 1" of Darius or a Halfjack in his battlegroup. Additionally, warjacks currently within 1" of Darius or a Halfjack in his battlegroup gain +2 SPD, MAT, and RAT for one turn.

## Spells

**Arcantrik Bolt**

**Arcantrik Bolt** - A warjack damaged by this attack becomes stationary for one round.

**Fortify**

**Fortify** - target model in the spellcaster's battlegroup gains +2 ARM. That model and any friendly models B2B with it cannot become knocked down, be pushed, or be moved by a slam.

**Full Throttle**

**Full Throttle** - Warjacks in the spellcaster's battlegroup beginning their activations in its control range can run, charge, or make slam or trample power attacks without spending focus that activation. While in the spellcaster's control range, models in its battlegroup gain boosted melee attack rolls. Full Throttle lasts for one turn.

**Jackhammer**

**Jackhammer** - Target model in the spellcaster's battlegroup immediately makes one basic melee attack.

**Refuge**

**Refuge** - At the end of an activation in which target friendly Faction model hit an enemy model with an attack, the affected model can make a full advance.

# Halfjacks

A Halfjack is a Companion attached to Darius 1.

Halfjacks have the typeline **"Cygnar First Army Solo"**.

## Abilities

### ARM

14

* **Construct** - This model is a construct and is not a living model.

**Companion [Captain E. Dominic Darius]** - This model is included in any army that includes Captain E. Dominic Darius. If Darius is destroyed or removed from play, remove this model from play. This model is part of Darius' battlegroup. Place all three Halfjacks in play at the start of the game.

**Prime Mine (★Action)** - Replace this model with a mine marker. You can have up to three mine markers in play at any time. After resolving continuous effects during your Maintenance Phase, you can detonate any number of friendly mine markers. Models within 3" of a mine marker suffer an unboostable POW 14 blast damage roll, then the mine marker is removed from the table.

**Repair [1] (★Action)** - RNG 1. Target friendly Faction construct model. If the model is in range, remove 1 damage point from it.