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Valkyries and Blade Dancers Web Novel Main Page

***Valkyries and Blade Dancers*** (戦少女ヴァルキリーの剣舞姫ブレードダンサー, *VarukirīIkusa Otome to Burēdo DansāTsurugi Maihime*?, lit. *War Maidens and the Sword Temple Dance*) is an English web novel series written by Minato Yatsushiro. It began publication on the Royal Road website on November 6, 2020. As of November 30, 2020, it has one incomplete story arc with 10 chapters published.

## Plot

The story follows the perspectives of three protagonists.

Suzuran Arisugawa is the student council president of Osafune Girls' Academy, one of the Five Traditions, special institutions created by the Special Sword Administration Bureau to train aspiring students to become full-fledged *Toji* in order to supplement the unending war against the *aradama* with fresh soldiers. As a young girl who only knows how to live by the sword and carrying the legacy of her mother, she takes the world by storm.

Maihime Tendou is the first of Nanae Origami's Sword Administration Elite Guard and is the zeroth-ranked member. The daughter of a well-renowned *Toji*, she is the adopted daughter of Nanae Origami after her parents died in a naval accident. With a steadfast will, she carries out the orders of her adopted mother with the selfish wish of keeping the name passed down to her from her parents.

Kazuyuki Yanagi is a boy of a unique constitution. In a world where women reign supreme, he strangely can also hold his own against them despite being male. His existence is kept under the maximum level of secrecy due to the nature of his abilities, resulting in him, from a young age, being kept hidden from the world; if word of a boy who can use the same powers as the *Toji* spreads, the world will flip upside down.

In a twist of karma, the story converges on the effects on the world after a fateful meeting between the three.
Interacting with Birds

Arella and Audra both have this ability. This ability allows them to have birds send messages for them through patterns on the bird's wings. Birds are naturally attracted to sylphs with this ability. Sylphs with this ability can also use the birds to spy.

Arella used this method to communicate with Raiden.
Isaac

**Issac** is Vane's best friend. It is shown that they are very close, with Isaac setting up a blind date for him. The blind date did not end well, with Audra being required to stop Vane with a northerly that lead Raiden to them.

He is thought to be the only human other than Vane's parents who know that Sylphs are real.

He is mentioned in the other books but his main connection is in the first book.
Raiden

> ***Raiden used to be my friend, Vane—as he was for many of us in his generation. We worked in the Gales together. Fought together. Trained in the might and majesty of the storms, pushing ourselves to master their power. I thought we were doing it to be better guardians. To better control the forces that were wreaking havoc on the earth and spare the innocents who weren’t strong enough to fight them. But it was different for Raiden. The more powerful he grew, the hungrier he was for more, pushing the lengths and limits beyond any reason. Beyond what was* natural*. When I saw what he was doing, I tried to pull away, but I now wish I hadn’t. Maybe I would’ve uncovered his mutiny before it was too late.***
> ― Os[source],
>
>

## Appearance

### Age

About 56+ years before passing in Let the Wind Rise

## Information

### Residence

Breezengarde

**Raiden** is the main antagonist of the Sky Fall trilogy.

 Personality

Raiden's personality is very cruel and harsh. He is evil and power-hungry. He is also charming when he needs to be and can be manipulative, like when he used a broken Southerly to try convince Audra to teach him Westerly and almost succeeded if not for the wrong nickname

## Background

When Raiden was 9 years old, his sister was killed in an accident regarding human technology (a plane). Before he knew what was happening, his sister was too close to the propellers of the plane and ended up losing a leg. The trauma and shock from the experience made her lose concentration and she fell from the sky. Raiden tried to call winds to catch her, but they ignored him... This traumatic experience led him to hate humans. His parents also died but it is unknown why.

## Heritage/Skills

Raiden uses the Power of Pain but feels that he needs more power, which is partly a side effect of the Power of Pain that acts like addictive chemicals and makes you use it more and more until you die.

## Involvement

Raiden is the main antagonist of the story and is responsible for Audra's father's death and the deaths of all the Westerlies besides Vane because they refused to teach him the language of the Westerly winds.

## Relationships

Romantic relationship with Arella Eastend but she left him for Liam whom he later killed.

Rena, his younger sister.
Book 3: Let the Wind Rise

> ***The conclusion to this very original fantasy trilogy is stronger than the first two installments, with nonstop action and believable teenage sarcasm, which takes the edge off the brutal reality of Audra and Vane’s highly emotional romance and quest. A good match for fans of Claudia Gray’s Firebird series.***
> ― RT Book Reviews
>
>

## Media

### Deleted Scenes

Read Deleted Scenes

**Let the Wind Rise** is the third and final book in the Sky Fall series.

## Official Summary

The breathtaking action and whirlwind adventure build to a climax in this thrilling conclusion to the “remarkably unpredictable” (*BCCB*) Sky Fall trilogy from the bestselling author of the Keeper of the Lost Cities series.

Vane Weston is ready for battle. Against Raiden’s army. Against the slowly corrupting Gale Force. Even against his own peaceful nature as a Westerly. He’ll do whatever it takes, including storming Raiden’s icy fortress with the three people he trusts the least. Anything to bring Audra home safely.

But Audra won’t wait for someone to rescue her. She has Gus—the guardian she was captured with. And she has a strange “guide” left behind by the one prisoner who managed to escape Raiden. The wind is also rising to her side, rallying against their common enemy. When the forces align, Audra makes her play—but Raiden is ready.

Freedom has never held such an impossible price, and both groups know the sacrifices will be great. But Vane and Audra started this fight together. They’ll end it the same way.

## Chapter 1: Vane

They’re calling it “California’s Worst Natural Disaster in Decades.”

But there was nothing “natural” about it.

It’s easier if people just leave, though. Or Mother Nature. Or any of the other theories scientists have been tossing out, trying to explain the freaky tornadoes that stomped the mansions and country clubs in my stuffy valley into million-dollar heaps of rubble.

Nobody would know how to deal with a reality filled with “sylphs” and “wind wars” and “storms that fight like monsters.”

Plus, then I’d have to tell them the worst part—the part that makes me want to curl up into a ball and never move again.

It was my fault.

If I’d moved to one of the Gales’ bases in the middle of nowhere, or taken my training more seriously, or insert-any-of-the-mountain-of-Vane-fails here, none of this would’ve happened.

My hometown wouldn’t be a federal disaster zone.

Innocent people wouldn’t have died.

And Audra . . .

I’m trying not to think about where she is or what she might be going through. Or how I was the one who insisted she trust her mother and made her fly off with Gus, straight into Raiden’s trap.

Or how she broke our bond.

I want to believe she did it to protect my heritage—stripping away any knowledge she had of the Westerly language so she couldn’t give Raiden what he wants. But I wouldn’t blame her if she hates me.

I definitely hate myself.

But I’m going to fix this—all of it.

I have a plan.

I have the power of four on my side.

It’s time to be the hero everyone’s expecting me to be.
Haboobs

**Haboobs** are massive dust storms that swallow everything in their paths. They can be made with any type of wind. Audra mentioned that her father would make these often, and Vane makes many jokes about this name.

They use a Westerly haboob to aid their escape from Raiden's fortress in Death Valley.
Power of Pain

> ***A deep, primal wail that shreds every part of me as I watch the wind of heritage—my kin—stripped bare.***
>
>
> **Everything good and pure crumbles away.**
>
> **Its energy.**
>
> **Its drive.**
>
> **All that’s left is a pale, sickly gust that hovers lifelessly between us.**
>
> **Still.**
>
> **Silent.**
>
>
>
> ― Audra[source],
>
>

Raiden, Os, Solana, Aston, a few Stormers, and a few members of the Gale Force know how to use this power.

Aston fell into the temptations of the Power of Pain.

Raiden died while facing his own Power of Pain.

Solana used the Power of Pain to help Vane and Audra multiple times, but she has resisted the temptation.

Os is the one who taught Solana how to use the Power of Pain.
Bonds

**Bonds** are connections between two Sylphs. They are formed by two Slyphs kissing. It is unknown what would happen if a Slyph and Human kissed (mentioned in the first book). Bonds can be broken under bad situations by a 'code word' such as how Audra did to her and Vane's first bond. It said that it is hard for bonded to be apart for long distances/periods of time.

Known bonds:

* Vane and Audra
* Arella and Audra's dad
* Vanes Parents
Audra Eastend

> ***Riding a draft is the closest to freedom I ever come. Rushing higher and deeper into the sky brings clarity to my life. Meaning.
>
> I can never fully control the wind. I can coax it, cajole it, ask it to obey. But it's still a force of its own, free to do what it wills.
>
> The trick is to listen as it speaks and adjust as needed.***
> ― Audra[source],
>
>

## Audra Eastend

Audra Eastend, drawn by Laura Hollingsworth

## Information

### Special Ability

* Walks on the wind.
* Communicating with the birds.
* Channeling wind strength.
* The Power of Four

### Relatives/Relationships

* Arella (mother)
* Vane (boyfriend)
* Gus (friend)
* Solana (frenemy)
* Liam (late father)

## Personality

* Loyal

Audra has been shown, on many occasions, to be very loyal to her friends and family, always choosing the harder path to protect the ones she loves. Uwu heheh

* Determined

Audra has always been determined to stop Raiden and the Stormers.

## Background

Audra's family were guardians of Vane's family. Audra called wind to save Gavin which gave away their location. Audra lived with the regret of thinking she killed Vane's family in her effort to save Gavin. She later finds out that is wasn't her fault and was actually from a complicated plan made by her mother, Arella, was behind.

## Heritage/Skills

Audra is an Easterly, and she has 4 known skills - Windwalking, which was given to her by her father, communicating with the birds, which she and her mother shared, channeling strength from the wind, which was given to her by Gus in the third book, and the power of four from when she had the Westerly breakthrough and bonded with Vane. She also has a talent of singing from her father. The westerlies have also accepted Audra as their kin. (As stated in “Let the Storm Break”)

## Involvement

Audra is the in character and the first Non-Westerly to ever learn the Westerly language, due to being bonded to Vane. She fights Raiden and suffers much to win.

## Relationships

* **Vane Weston - (Boyfriend, Bonded, fellow royalty)**
* **Gus - Friend**
* **Arella Eastend - Mother**
* **Liam Eastend – Father**

## Trivia

Audra willingly sacrificed her bond with Vane Weston so that Raiden couldn't learn Westerly from her, but the bond was reestablished and Audra learned Westerly again later.
Arella Eastend

> ***I can help you, Vane. I might be the only one who can.***
> ― Arella[source],
>
>

> **He's not gone,' my mother tells me. 'That's what I finally see. He lives in you. I'm sorry it took me so long to realize it. And I'm sorry I let my madness ruin us.**
> ― Arella Eastend to Audra Eastend[source], pg. 385
>
>

## Information

### Special Ability

Feeling the wind's emotions, speaking to the birds

 Personality

## Background

Not much is known about Arella’s past except for a few things she mentioned in Let the Wind Rise. When Audra was captured, Raiden had revealed that he had proposed to Arella but she refused. When later confronted, Arella admitted that she had at first felt something magnetic about him and she thought it was a possible match. However, she then said that when she realised that Raiden was broken in some ways and needed her as much as she needed him, she left him for Liam.

## Heritage/Skills

### Skills:

* **Wind Control:** Arella can control Easterly, Northerly, and Southerly winds through words.
* **Bird Control:** Birds are naturally attracted to Arella and she can send them on trips to carry messages for her.
* **Sensing Wind Moods:** Arella can sense the 'moods' of the winds.

## Involvement

her first appearance was when Audra asked for help to fight the Stormers. However, Arella refused, saying they were spreading too thin. Even when Audra asked for her help, Arella denied it. However, she did say she would prolong it. Instead of only having 3 days, she could give them an extra five. Yet, after four days, Audra gets a dove, Arella’s most loyal messenger, stating that time has ran out.

## Relationships

### Audra Eastend (Daughter)

Audra is Arella's only daughter. Audra and Arella's relationship became very strained after the death of Liam Eastened. However, at the end of Let the Wind Rise, their relationship was healed a little after Arella saved her daughter by killing two stormers Raiden sent to capture Audra. She had chose to save Audra, chose her over Liam. Audra’s last words to Arella in the book is “It’s not goodbye. It’s see you soon.”

### Liam Eastend (Husband)

Arella's Husband, Liam Eastend, was murdered by Raiden's Stormers while trying to protect Vane Weston's parents. She loved him very much, holding onto their bond even years after his death. She had even let Audra be captured by Raiden at the end of Let the Storm Break just so Raiden wouldn’t break his Easterly wind. In Let the Wind Rise however, it is revealed that Liam’s wind had told her that she could live without him but can’t without Audra which led her to go with Vane and Solana to save Audra and Gus.
Sky Fall Trilogy

**BOOK 1**
**LET THE SKY FALL**

**A broken past and a divided future can’t stop the electric connection of two teens in this “fast-paced, fantasy-romance piece” (VOYA).**

**BOOK 2**
**LET THE STORM BREAK**

**Whirlwind romance and breathtaking action continues in the sequel to Let the Sky Fall, which Becca Fitzpatrick called “charged and romantic.”**

**BOOK 3**
**LET THE WIND RISE**

**The breathtaking action and whirlwind adventure build to a climax in this thrilling conclusion to the “remarkably unpredictable” (BCCB) Sky Fall trilogy from the bestselling author of the Keeper of the Lost Cities series.**
Vane Weston is ready for battle. Against Raiden’s army. Against the slowly corrupting Gale Force. Even against his own peaceful nature as a Westerly. He’ll do whatever it takes, including storming Raiden’s icy fortress with the three people he trusts the least. Anything to bring Audra home safely.
Southerly (disambiguation)

**This article is a disambiguation page for Southerly (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

You may be looking for:

* South Winds
* Southerly (the language)
* Southerly Sylphs
Aston

> **Careful, you're making me blush,' Aston says. 'Plus, I'm betting our captain was planning to nominate himself.**
> ― Aston[[Book 3: Let the Wind Rise Page 346|[source]]],
>
>

## Information

### Residence

A Cave

**Aston** is initially regarded as merely a crazed sylph tortured by Raiden, although he eventually agrees to aid Vane and Audra in their quest to end his reign.

## Personality

Conflicted. Aston is a somewhat playful character, and he often enjoys teasing/mocking Vane. However, Aston does not always behave this way -- on occasion, he has even threatened people. Due to being brutally tortured by Raiden, Aston has a darkness in him.

## Background

Aston used to be a member of the Gale Force. He and his friend Normand went MIA for many years. Raiden, who had caught them, wanted to know Vane's whereabouts. He tortured Normand to try and coax the information out of Aston, but he refused. Because of his denial, Raiden killed Normand. Instead of finishing them both off, Raiden kept Aston alive in his agony because he **'**saw potential in him**'**.

## Heritage/Skills

After his experiences with Raiden, Aston gained many different ideas regarding the source of power. He believed pain and torture to be an ultimate resource when gaining strength, so he learned to strip the wind of its spirit. He achieved this using a technique known simply as the Power of Pain, and after experiencing the thrill of power brought by this method, he became addicted to harnessing the wind's tortured strength. We see him using the Power of Pain when Arella exchanges her pain for help.

## Involvement

* **Book 2: Let the Storm Break**

In Book 2, Aston is introduced when he kidnaps Audra from the beach. She initially believes him to be one of Raiden's Stormers

* **Book 3: Let the Wind Rise**

In Book 3, Aston reluctantly agrees to join Vane, Gus, Arella, and Solana in an attempt to save Audra from Raiden. Upon Raiden's defeat, he is crowned as the king of Northerlies.

## Relationships

* **Vane** (friend; sylph monarch)
* **Audra** (friend; sylph monarch)
* **Solana** (friend; sylph monarch)
* **Raiden** (enemy; former captor)
* Normand (deceased friend; deceased Gale)
Sylphs

## **SPOILER ALERT!**

This article contains plot details from the most recent books.

**Sylphs** are a species with similar appearances to humans. Sylphs (aka Windwalkers) are winds in human forms. They can control the four winds.

  Sylphs feel compelled to protect humans because of their weakness against the wind, although they are forced to live in hiding in order to conceal their powers. Some sylphs hated hiding and wished to take control; Raiden being the main advocate for this.

## Death

When sylphs die, their bodies disintegrate into the wind and send out their last echo (in the form of a breeze). As a sylph is dying, they can also give their ability to someone. Audra has received two of these abilities, one from her dad and one from Gus.

## Abilities

### Interacting with Birds

Arella and Audra both have this ability. This ability allows them to have birds send messages for them through patterns on the bird's wings. Birds are naturally attracted to sylphs with this ability. Sylphs with this ability can also use the birds to spy.

### Capturing Wind

Solana has this ability. This ability allows Solana to hold winds inside her body and release them at her will. The winds inside her body can be broken while inside her.

### Strengthening from Wind

Gus had this ability, which allows him to take a wind into his body (similar to wind-capturing). However, unlike sylphs who can capture wind, he can only hold one at a time and this wind physically strengthens him. Gus gave this ability to Audra at his death.

### Singing

Sylphs with this ability are incredible singers. They can sing in languages of the wind. Audra's father had this before his death. He gave the ability to his daughter Audra at his death.

### Sensing the Wind's 'Undertones'

Vane and Audra have this ability. This was a gift from Audra's Father, which was given to Vane from Audra through their bond. It's not clear exactly how it works. Vane describes it as 'hearing the wind's undertones, which told me what to do'

### Power of Pain

When one has the power of pain, they can completely tear apart gusts of wind, causing them much distress. This ability is not determined at birth -- it is only possible for a sylph to master it through training.

### Enticing

Though more of a trick than an ability, enticing is a vital skill that Solana uses to manipulate dreams.
Storing Wind

**Storing wind** is one of Solana's abilities. By leaving her arms and legs uncovered, she is able to store winds inside of her body. It is shown that she can only do this with winds of which she speaks the language which is why she cannot store Westerly winds. It is described as the winds 'sunk under her skin' as she stored them. She is able to release them all in one burst as planned in one of the stormer battles. She is also able to release them in duration.

However, she can store broken winds ever since she learned the language. She doesn't like controlling the broken winds, but is fine storing them inside of her.
The Four Winds

There are four winds, each relating to a direction on a compass: north, south, east, and west. These winds have different personalities and characteristics. Every sylph, or Windwalker, has a "native tongue"- the language of their heritage. It comes instinctively, and children grow up hearing and learning it. Until the Gale Force was created, the languages were never mixed, and neither were those who spoke different languages. However, the Gale Force discovered that when you mix two winds, they play off of each other, becoming stronger and more flexible. If you know how to control them, will do whatever you want them to. The power of four, or the knowledge of all four languages, was thought to be the ultimate power.

## **Winds and Personalities**

Each wind has their own unique personality, because of this the personalities resonate into the heritage'.

## **North Wind**

The North Winds, or Northerlies, are the strongest and most powerful winds. However, they're also generally the coldest, harshest, and most forceful and unstable, though not all Northerly sylphs are cold and harsh (for example, Gus). They are conquering, aggressive winds and want to dominate. They won't merge with other winds unless you tell them to yield.

The Northerly sylphs were the first guardians in the Gale Force.

### Known Northerlies

* Gus
* Aston
* Os

## **East Wind**

They are stealthy, sneaky, and fast, and they tend to cluster. Easterlies are goal oriented and survivors- they do what needs to be done. They have less problem with killing if necessary.

The East Winds, or Easterlies, were second to join the Gale Force, meant to be a softening influence.

### Known Easterlies

* Audra Eastend
* Arella Eastend

## **South Wind**

The South Winds, or Southerlies, are slow-moving, soft, steady, and warm. They sometimes seem not to have enough force to keep moving, but somehow do. They carry pure bliss, and when their breakthrough is triggered, it's very easy to get swept away by them. They're intoxicating and tempt you to slip away forever in their soft, wandering drag. They are also the sad winds and often sing melancholy songs of loss and unwanted change.

## **West Wind**

The West Winds, or Westerlies, are the weaker, peaceful winds.

Westerly sylphs are seen as outsiders- they are nomadic and keep to themselves, and many of the other winds see them as crazy. Almost all the Westerlies chose death over teaching Raiden their language and allowing it to fall into the wrong hands, leaving Vane as the last Westerly alive and almost causing the language itself to die out. Westerlies are also the most physically beautiful of the sylphs.
Vane and Solana

Vane and Solana is the pairing of Vane Weston and Solana Southwell. This is caused by the betrothal arranged by the Gale Force in order to continue the Sylph royalty. Sometimes things get weird between then but later become friends.

## History

Solana is aware of the betrothal since the beginning, but Vane is not aware of it until he wants to bond with Audra. The betrothal is decided upon pre-books.

## Moments

Solana wears a thick golden cuff with V&S engraved into it. She later tells Vane she feels like letting go of it will be letting go of her past and heritage.
Great Disaster of Sagami Bay Arc

### Manga

The **Great Disaster of Sagami Bay Arc** (相模湾の大災害編, *Sagami-wan no Daisaigai-hen*?), otherwise known as the **Sword Maiden Actuation Arc** (剣姫始動編, *Kenki Shidō-hen*?), is the first major story arc introduced in the *Valkyries and Blade Dancers* series. The arc introduces the three main protagonists, Suzuran Arisugawa, Maihime Tendou, and Kazuyuki Yanagi, as well as seven heroines (Suzuran is one of them), Sayuki Asahina, Noa Hiiragi, Manaka Ichinose, Honami Mitsumine, Alice Sakayanagi, and Yume Tsubakuro.

The arc itself focuses on Noa Hiiragi's mission to defeat Nanae Origami in order to uncover the truth behind the Great Catastrophe of Tokyo Bay that occurred fifteen years prior to the main story as well as the circumstances of the other characters who find themselves inexplicably involved in Noa's actions and how this series of events shake the islands of Japan down to its very core.

## Background

### Great Catastrophe of Tokyo Bay

*Main article: Great Catastrophe of Tokyo Bay*

## Chronology

### 123rd National Swordsmanship Tournament

#### Prelude

In a flashback, a certain woman tries pleading with a man, asking him why he had abandoned her and her son. She receives no reply as she is then assaulted by eight *Toji*, led by a younger Nanae Origami. She then dies but not before expending the last of her energy to protect her infant son and attaching herself to Nanae Origami.

In the Third Training Arena of Osafune Girls' Academy, Suzuran Arisugawa defeats Honami Mitsumine, becoming the champion of the Representative Selection Tournament. Both she and Honami are awarded certificates by the principal, Chikage Serizawam for being the winner and runner-up, respectively. She also observes her juniors, Reina Nekoyanagi and Kaguya Nakamura, receive their own certificates for being the two semifinalists. Together, the four of them are the chosen proxy that will represent Osafune Girls' Academy in the upcoming 123rd National Swordsmanship Tournament.

After having packed up the previous night, Suzuran and Honami bid goodbye to their friends and hop onto the Okayama *Shinkansen* bound for Shin-Yokohama so as to visit Kamakura where the National Swordsmanship Tournament is held. Once arriving in Kamakura, Suzuran is wowed upon the gathering of students from the other Five Traditions: Ayanokouji Martial Arts School, Heijou Institute, Minoseki Academy, and Renpu Girls' School while Honami provides extra commentary. After entering the grounds of the Origami Family Mansion, the two encountered Noa Hiiragi and suddenly, Suzuran felt a shivering in her *okatana*, **Suijingiri Kanesada**, as she immediately and unconsciously entered a battle stance. Strangely enough, Noa did the same as the two girls stared each other down. Noa was the first to break the standoff and she walked away, leaving Suzuran in confusion.

### Engagement at Yoyogi Park

*Main article: Engagement at Yoyogi Park*

### The Flight into the Mountains

#### Escape to Toyama

*Main article: Engagement at Kansui Park*

## References

1. ↑ Web Novel: Chapter 8.5
2. ↑ 2.0 2.1 2.2 Web Novel: Chapter 1
Westerly (the language)

**Westerly** is the language used to control the West Winds. It is also the only language (except Broken Winds) that most Sylphs do not know. Vane was the last Westerly and Audra helped him with his breakthrough. After Vane and Audra bonded, Audra also knew Westerly, but after Audra broke their bond, she forgot the language. However, in Raiden's prison, Gus and Audra have their Westerly breakthrough.

## Westerly Song

Song in the Westerly Language that Audra was made to sing to Aston in Book 2: Let the Storm Break.

*Whisking through the clouds as the birds pass by Ignoring all the storms that try to ruin the sky Chasing*

*down the setting sun*

*Forever*

*And ever*

*Never let the day be done*

*No never*

*Never*

*Don’t sink into the violent sea No never*

*Never*

*Find the path that sets you free Forever*

*And ever*

*Diving through the stars toward the earth far below Rushing through the places no one else dares to go.*
Solana Southwell

**Solana** is the daughter and only child of the late king and queen of the Sylphs. She was betrothed to Vane, but he cut off the marriage. Solana is a Southerly.

## Personality

Solana is shown to care deeply about the people she loves, including her friends and family. She always enjoys helping whenever necessary. She sometimes shows jealousy when it comes to friendships and romance, but she eventually learns to get over it.

## Background

Solana was the next heir to the throne, but both of her parents were killed by Raiden. As the last living heir to the throne, she was betrothed to Vane Weston so that he would become part of the royal line and to be a calming influence. However, because of Vane and Audra's romantic involvement, the betrothal was canceled.

## Physical Appearance

Vane describes Solana to be very gorgeous, with wavy blond hair, clear blue eyes, and peachy cheeks. And according to Audra, Solana has soft, sweet features that make it hard to resist.

## Heritage/Skills

Solana was originally the heir to the kingdom of Gales. She is now the Queen of Southerlies.
Besides the ability to control all winds, Solana can store winds inside her body and release them on command. Solana can also control broken winds and store them as well. Solana is also an Enticer.

## Involvement

Solana only appeared in Let the Storm Break and Let the Wind Rise, although she was introduced in the first book.

## Relationships

* Vane Weston: friend, former betrothed, fellow royal

Vane and Solana have had a complicated history, with Vane formerly being betrothed to her before he decided to cancel the betrothal. Vane still remains her friend and fellow member of royalty.

* Audra Eastend: friend
* Gus: friend
Southerly (the language)

**Southerly** is the language used to control the South Winds. It is a common language, known by every Sylph in the series since it is not a hidden language like Westerly. The most prominent Southerly in the books is Solana Southwell, who was betrothed to Vane Weston, and is able to absorb winds. She also discovered the trick to the Power of Pain.
Administration

List of admins based off of Lost Cities Keeper Wiki admin page

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Please also consider referencing the Wiki Policies and Guidelines.

## List of Administrators

Credits to the Keeper of the Lost Cities Wiki
Great Shore Crab

The Great Shore Crab is a giant, nocturnal variant of the Red Shore Crab, found in the Great Sandbar.

Great Shore Crabs are active hunters, using their massive size and vice-like claws to subdue prey. Their armor now partially covers their underside, and their legs are more muscular, allowing the crab to stand upright and even jump. Small spines cover their shells, giving them better protection from opponents. One claw is exponentially larger than the other, with a bladed edge used to attack large prey.

Some Great Shore Crabs help other crabs obtain food, leaving part of their kills behind. Others hoard food and keep away from other crabs.
Chaos

Chaos is the ancestor of all matter in the Dream Realms.

Chaos is known as the "Edge of the Universe," being that anything beyond its form is nonexistent. It appears to be constructed of twisting shapes and materials, having some order but never settling on one consistent form. Within its body are recognizable objects from many different points in time, including the future. Chaos therefore is beyond time itself, and is immortal. Matter constantly flows from its body, becoming life, planets, and other forms of existence at random. It's size is immeasurable, but not quite infinite.

Despite being formless, Chaos is perfectly sentient. It can communicate with individuals and willingly contort itself into structures such as a face or arms in order to do so. Chaos also fought Abyss, a paradoxical being that represents nothingness, in order to preserve the act of creation and life.

Chaos is supposed to be imagination incarnate, the sum of all ideas and possibilities in one giant mass. It can expand endlessly, with some order and disorder, and pertains to all periods of time. It cannot encompass nothingness, since that cannot be imagined.
Luminorm

A Luminorm is a giant wormlike beast that lives underground in Orthgar. One is the boss of the Mining Grid.

Luminorms are subterranean omnivorous worms. They have translucent black skin with glowing blue veins, and many colors of glowing crystals on their sides and back. Though they often swallow prey whole, Luminorms have sharp, flat fangs used to cut through thick armor. Near their head, they have six to eight glowing tendrils used to sense movement and heat of prey. Because of this, Luminorms hate the cold.

SInce Luminorms are blind, they hunt anything that moves. Prey is scarce in the deep underground, and hunger can force them towards the surface. They can confuse mining equipment for food, and will attack unlucky miners and damage equipment. Dwarves therefore have a "worm policy." Every miner carries a bag of ice to disguise their heat signature, and must practice staying statue-still in case a Luminorm is in the area.
Vane Weston

> ***"So what am I?" I ask, without turning around. I'm afraid to look at her when she says the words that will change my life.
>
> Her voice is quiet when she answers. "We're sylphs."
>
> "Sylphs?" That isn't the answer I expected. I mean, if I have to be a mythical creature, it could at least be one I've heard of.***
> ― Vane and Audra[source],
>
>

## Vane Weston

* V1: Hollingsworth
* V2: Fong

## Information

### Residence

His adoptive parents' house (Currently)

**Vane Weston** is the protagonist of Let the Sky Fall. Notorious for his bad luck in dating (due to Audra Eastend's hard work) and being the boy-who-survived.

Vane Weston was the only survivor of the horrible storm that wrecked his home surviving with only minor injuries and living with the traumatic experience. Or not, considering Vane remembered nothing until he gets his breakthrough with Audra's help.

## Personality

* Confident

Vane is very confident, especially when joking and talking with his friends and family. He isn't afraid to say the first thing on his mind, and this can be both a strength and a weakness at times.

* Loyal

Like Audra, Vane will stop at nothing to protect his friends and family. He proves this throughout the books when he does many dangerous things to protect Audra and his family.

## Background

Vane's family used to be the only living group of Westerlies left. Audra's family was Vane's family's guardians. After Vane's parents died in a horrific storm and Vane being the only person in his family to survive along with Audra and her mother, Arella, he was named "*the boy who survived"* and was soon adopted by his current family, the Brasiers. From then on, he was searched for and chased after by Raiden and his Stormers, so they could obtain the power of commanding all four winds.

Vane loves his adoptive family very much, but never changed his last name, Weston, simply because he didn't want his name to be mispronounced as "Vane Brassiere", and because he wanted something to remember from his past.

## Appearance

He is very handsome and athletically fit. With his looks and amazing personality, he ends up getting Audra's love. Audra describes him as having a hint of boyishness in him.

## Heritage/Skills

Vane is a Westerly, meaning he can control the West Winds. He is the only living person who can do so, other than Audra, and for a time, Gus. He has also learned how to control the other three winds, east, north, and south. He can work with the Kings and Queens of the winds to create strong forces of wind.

## Involvement

As the main character of the book and only Westerly left, Vane is very involved with the book and his cause to fight Raiden, the psychopath that brutally murdered his ancestors: All of Westerly.

## Relationships

* **Audra Eastend (girlfriend, bonded, fellow royalty)**
* **Solana (Former betrothed, fellow royalty)**
* **Hannah (blind date)**
* **Isaac (his human best friend)**
* **Gus (best friend before death)**
* **Carrie Braisier (Adoptive Mother)**
* **Jack Braisier (Adoptive Father)**
Development

Veden

Manadea

Bjoridan

Yenkhan

Hel

Blackmist

Amor

Mia

Rhombus

Zalitzoru

Volthene

Teragaiora

Angrinorm

Kaatistroph

Ferim

Novalion

Coripurithan

Polutima

Skalaagr

Marsaddis

Banagon

Ravezes

Sloth

Loom Wheel

Daydreamon

Malax

Pyrocrast

Mr. Hyge

Lust

Crown of Horns

Idolilith

Matchbreaker

Twinciste

Abandon

Wrath

Ice the Prejudge

Fallen Razer

Doctor Sadisma

Gredgehammer

Anger Demanager

Gluttony

Famish King

Smokesqueen

Captain Keg

Cholesteruler

Potbelial

Envy

The Shain

Revengineer

Blackheart

Turncoatl

Red Hat

Pride

Corrupion

Trophy of Catas

Doomsday Device

Blood Royal

Flamma

Greed

Wealthorn

Crove

Clottery

Avarite

Demidas

Queen's Guild

Raina Alabaster

Captain Guardian

Captain Francis Dragon Silky

Headmaster Grodan Sol

King Garren Valrose II

Chief Sidian Blacksword

King Halegar Goldhammer

Chief Pel'Tos

Chief Shan'Skal

General Frederick Wineheart

Wood Elder Council

Jay Wasp-Gate

Kern Orchid-Brush

Red Maple General Katya Inferno-Sword

Head Engineer Fillix Voltfinger

Head Engineer Josephime Voltfinger

Chief Greibek Firethorn

Chief Orghimir Mossthorn

Chief Shorr Blackthorn

Chief Grimmesh Snowthorn

King Jonas Viridian Neptune IV

Alexis "Greenfeather" Radhawk

Don LaCrimon

Kid C. Victon

Abignale R. Preison

Captain Jacques "Chains" Swallowtail

Captain Garrot Hungross

Captain Jolly Goldshow

Captain Sylvester Woodley

Captain Klaus Siltsick

Vil'Vel

Elanjor

Palace Sinfrank

Danny Deadra7 Jordan

Yankov Oneman

Zach "Jet" Black

Ed Jackson

Mike "Brain Candy" Mann

"Sunny" Dave Bright

Jim West

Donovan Roderick

Red Shore Crab

Great Shore Crab

Sinkworm

White Slime

Red Slime

Orange Slime

Yellow Slime

Green Slime

Blue Slime

Violet Slime

Brown Slime

Black Slime

ISOR

Quicksilver

Augemon

Elemalgamate

Artificial Chimera

Indigo Slime

Dark Carbon

Type-0

PGC-T3

GSG-T2

MGT-T3

RU-505

LCC-3

RST-007

SB-000

ARMA-GD2N

EVIS-R8

VD-NAG

O1 Blunt

O2 Blade

O3 Flame

O4 Gunner

O5 Beam

O6 Spider

O7 Reaper

D1 Shield

D2 Giant

D3 Cage

D4 Trap

D6 Disabler

D7 Freeze
Red Shore Crab

The Red Shore Crab (also called the Red Crab) is a very common animal seen around the Great Sandbar. These are generally passive but will actively pursue food if they feel. Most crabs burrow in the sand during the day to keep cool, and emerge at night to feed in large groups.

Red Crabs have bright crimson shells and symmetrical body structure, with a hard outer chitin and soft underbelly. Their claws are strong and sharp, but mostly used for picking through flotsam and swatting at opponents. Their size and armor fends off most would-be predators.

HP:4

EXP:1
Bubbling Boghopper

Bubbling Boghoppers are large frogs that produce floating bubbles from their head and back.

Boghoppers are round and have pink skin and pale bellies, with mottled black patterns on their backs, which are covered with foam vents. The vents blow gas into through the frog's slime layer when it exhales, causing bubbles to form. The bubbles have a resilient film, and require heat to be ruptured. The frog, filled with the same light gas, is able to ride larger bubbles into the air. It can also emit a long, high-pitched scream when threatened by squeezing their vents and exhaling, which deters most predators with sensitive hearing.

The bubbles allow the frog to hunt and reproduce. They possess no sizable tongue, unlike most frogs, so the Bubbling Boghopper uses bubbles to hunt. A group of frogs creates a "bubble zone," which consists of a large stretch of air full of bubbles, and waits for insects to become trapped in the bubbles before consuming them. Berylbees often break form and panic when they enter a bubbly hunting zone, allowing the frogs to pick them off easily.

After mating, the Boghopper lays its eggs into a large bubble and protects them. When they hatch, the tadpoles stay inside of the bubble until they are large enough to travel out in a bubble of their own, waiting for insects to enter and become trapped. When the frog enters the adult stage, it exits the bubble and floats down to the surface.
Seven Archdemons

The Seven Archdemons are powerful Princes of Hel that command all other demons below them. Though their ultimate goal is to spread across many dimensions and consume the souls of all life, the Seven often clash amongst themselves for the ultimate throne of power. Each Prince rules one of the Seven Layers of Hel, with the more powerful ones closer to the deepest layer. The demons are currently ranked from weakest to strongest: Sloth, Lust, Wrath, Gluttony, Envy, Pride, and Greed.

The Seven Archdemons are all classified as having a mostly humanoid appearance and six horns. Each carries an Artifact of Desire, which functions as a heart and weapon for their respective Prince. All Princes are emblazoned with the pentagram somewhere on their body.

The Seven Archdemons command inferior Princes, though most are only loyal to their respective Archdemon.

Greed was originally on the fifth layer, behind Pride on the sixth and Envy on the seventh. Greed made a deal with Pride to overthrow Envy. Greed dressed Pride in gold and jewels, flaunting it before Envy. Envy was considered the strongest and also desired to be dressed richly to surpass that of Pride. Envy went to the fifth layer and was drenched in molten gold, which hardened and trapped Envy inside of the statue. The statue was then chained using metal forged from desire and hatred, which Envy could not break as long as it was influenced by either of them. Greed took over the seventh layer, paying Pride by constructing brilliant golden statues and a gold coliseum in its honor. Envy, powered by its own influence, grows terrifyingly strong and equally more imprisoned.
Elanjor

Elanjor, Darktouched Hag is a corrupted human witch.

Once known as the Black Witch, Elanjor was a powerful shaman who spent years creating an army of undead thralls and golems in an attempt to take over Manadea. However, her lair collapsed after a Luminorm tunneled through the area, destroying her army. She emerged from the underground, enraged and insane, and was quickly captured by the Queen's Guild. Her plot was discovered and she was sentenced to wander the Blackmist, corrupting her appearance.

Elanjor escaped during the Void Storm, taking residence deep within a cave in Magemarsh. She was discovered by Vil'Vel, who cured her madness but could not reverse the Blackmist's effects on her appearance. She now is allied with Vil'Vel, able to use Corruption magic on constructs and allies to make them stronger, yet unstable.
Vil'Vel

Vil'Vel is an Um'Shar alchemist, and the boss of Chokespore Cavern. He constantly threatens the Moon Husk Tribe and is an old enemy of Mon'He. Vil'Vel's name means "Poison Bottle."

Vil'Vel wears a Flayworm head as a mask, with crab legs jutting out from the sides. His mask and body are adorned with special green foxfire ink of his own making.

Vil'Vel was originally part of the Moon Husk Tribe, and was named Shel'Huk (Crab Thorn).
Royalty

> *We follow the same model as the wind. Four languages. Four rulers. None of this one-king-to-rule-them-all crap. Humans have been trying that for centuries and it's never gone well- and it hasn't be exactly awesome for you guys either. But you saw how well the power of four worked when it had each of us channeling our own language. Why would it be any different when it comes to ruling our people?*
> ― Vane Weston[source], pg 344-345
>
>

The Sylph **royalty** was originally a family of southerlies. Raiden attacked Solana's family (the ruling southerlies) killing everyone but Solana, the heir of the throne. At a young age, Solana was betrothed to Vane in an effort to unite the gales. The last heir to the throne and the last westerly sounded like the perfect match.

Vane, however, did not like his arranged marriage and fought against it and the idea of him becoming king. After Raiden was defeated Vane proposed the idea that there should be one ruler of each wind. It didn't make sense for one type of wind to rule all the winds.

Finally, the new royalty is chosen. Os seems to want to be the king of the Northerlies because of his hunger for power from the power of pain. Because of this, he shouldn't be king, and the role is thus given to Aston. So - there are 4 royals, 2 queens and 2 kings. That is the current Sylph royalty.

## Past Royalty

* Solana's Mother
* Solana's Father
* Solana

## Current Royalty

### Vane Weston: King of the Westerlies

Vane is chosen to be the Westerly king because he is the only living Westerly.

### Audra Eastend: Queen of the Easterlies

Audra is chosen to be the Easterly queen after both Vane and Solana agree that she has fought hard for their cause and they would be honored to serve with her

### Aston: King of the Northerlies

Aston was chosen as the king of the Northerlies because he fought against Raiden and found the strength to fight the power of pain like Solana. Because Aston had found the strength to fight the power of pain and will thus be able to make sure no other Northerlies stray down Raiden's path.

### Solana: Queen of the Southerlies

Solana is chosen to be the Southerly queen because she is the last heir to the original royalty and she has proven her strength and determination in fighting Raiden and the power of pain.
Broken Winds

Broken Winds are the type of winds used by Raiden and his Stormers, Aston, Os, Solana, and the Gale Force. It is the act of destroying winds to make them nearly impossible to destroy with regular winds. It is said to have an addictive effect. A wind spike woven with all four winds and a broken Northerly is the only thing that could break Raiden's Living Storms. When a wind is Broken, it 'lets out a soul-crushing wail' They also turn sickly yellowish colour.
Antimatter

concept of antimatter

Antimatter (shouldn't be confused with Dark matter) is a negative particles, completely opposite to their normal versions (like numbers 1 and -1). Antimatter is reacting with normal matter strangely. If Normal matter and Antimatter particles will collide, they will annihilate each other, like numbers 1 and -1 after summing).
Great Lakes Micronation Pact

Flag of the Great Lakes Micronation Pact

### Members

East Hoosier Empire, The Rising Sun, United Provinces of Indiana, Republic of Michiana (former)

### Estimated GDP

USD $35 as of March 12, 2020

the **Great Lakes Micronation Pact** is a defense pact between 3 seperate Great Lakes state based micronations, The Rising Sun (Indiana), Republic of East Indiana (Indiana), United Provinces of Indiana (Indiana) and formerly the Republic of Michiana (Michigan), it was founded on April 27, 2018 after the Republic of East Indiana lost a war of defense. The flag represents all 3 founding nations. the Republic of Michiana withdrew from the pact on August 13, 2018...the nation itself rejoined the United States the next day. the United Provinces of Indiana joined the alliance at it's formation on June 15, 2019. The alliance ran into economic trouble following Michiana's withdrawal.
Francja Vichy

Francja Vichy jest to kraj, który powstaje w wyniku drugiego rozejmu w Compiegne, który pozwalał graczowi, który steruje niemcami stworzyć rząd faszystowski we Francji. Za tym traktatem powstaje jeszcze jeden kraj, jeśli Francja skapitulowała: Wolna Francja, która jest odwrotną wersją Vichy.

Ciekawostki:

1.Francja Vichy kontroluje tereny południowej Francji oraz kolonii w Afryce, jednakże nie wszystkich, bo Wolna Francja za to ma takie tereny jak np. Francuskie Indochiny, Madagaskar czy Syria.

2.Rozejm w Compiegne został podpisany w 1940 roku.

3.Nazwa Vichy pochodzi od miejscowości Vichy we Francji.