recursal/Fanatic-Fandom huggingface dataset:
Mr. Blue Sky

"**Mr. Blue Sky**" is a song sung by the Electric Light Orchestra. It is featured during the final battle of *Carmen 2*.

## Lyrics

Sun is shinin' in the sky

There ain't a cloud in sight

It's stopped rainin', everybody's in a play

And don't you know, it's a beautiful new day, hey

Runnin' down the Avenue

See how the sun shines brightly

In the city on the streets where once was pity

Mr. Blue Sky is living here today, hey

Mr. Blue Sky, please tell us why

You had to hide away for so long, so long

Where did we go wrong?

Mr. Blue Sky, please tell us why

You had to hide away for so long, so long

Where did we go wrong?

Hey, you with the pretty face

Welcome to the human race

A celebration, Mr. Blue Sky's up there waitin'

And today is the day we've waited for, ah

Mr. Blue Sky, please tell us why

You had to hide away for so long, so long

Where did we go wrong?

Hey there, Mr. Blue, we're so pleased to be with you

Look around, see what you do

Everybody smiles at you

Hey there, Mr. Blue, we're so pleased to be with you

Look around, see what you do

Everybody smiles at you

*Mr. Blue Sky, Blue Sky, Blue Sky, Mr. Blue Sky*

Mr. Blue, you did it right

But soon comes Mr. Night

Creepin' over, now his hand is on your shoulder

Never mind, I'll remember you this, I'll remember you this way

Mr. Blue Sky, please tell us why

You had to hide away for so long, so long

Where did we go wrong?

Hey there, Mr. Blue Sky, we're so pleased to be with you, Sky

Look around, see what you do, Blue

Everybody smiles at you

*Please turn me over*
Rubberband Man

***Rubberband Man*** is a song by the band the Spinners and was heard in the 2027 film Carmen 2 when Princess Carmen and her friends and family are introduced.

## Lyrics

Hand me down my walkin' cane

Hand me down my hat

Hurry now and don't be late

'Cause we ain't got time to chat

You and me we're goin' out

To catch the latest sounds

Guaranteed to blow your mind

So high you won't come down

Hey, y'all prepare yourself

For the rubberband man

You never heard a sound

Like the rubberband man

You're bound to lose control

When the rubberband starts to jam

Oh, Lord this dude is outta sight

Everything he does

Seems to come out right

Once I went to hear them play

At a club outside of town

I was so surprised, I was hypnotized

By the sound this cat's puttin' down

When I saw this short fat guy

Stretched a band between his toes

Hey, I laughed so hard 'cause the man got down

When he finally reached his goal

Hey, y'all prepare yourself

For the rubberband man

You never heard a sound

Like the rubberband man

You're bound to lose control

When the rubberband starts to jam

Got that rubberband

Up on his toes

And then he wriggled it up

All around his nose

Guaranteed to blow your mind

Playin' all that music, yet keepin' time

Where in the world did he learn that, oh, Lord

Lord, help him get away

Hey, y'all prepare yourself

For the rubberband man

You never heard a sound

Like the rubberband man

You're bound to lose control

When the rubberband starts to jam

Rubberband man, rubberband man

How much of this stuff do he think we can stand

So much rhythm, grace and debonair from one man, Lord

And then he had the nerve to wiggle his left toe

To his knee, got the feelin' in his head, y'all

Ah, come on baby

Hey, y'all prepare yourself

For the rubberband man

You never heard a sound

Like the rubberband man

You're bound to lose control (and he likes to jam)

When the rubberband starts to jam

Rubberband man starts to jam

Movin' up and down across the land

Got people all in his ways

Everything about him seems out of place

Just a movin', just a movin', just a move-move-movin'

Just a, a rubberband, rubberband man

Just a movin', just a movin', just a move-move-movin'

Just a rubberband, rubberband man

Get down

Oh, get down lover

Uh-huh
Come and Get Your Love

**Come and Get Your Love** is a song by the 1970's Native American band Redbones. It is played as the opening song to *Carmen*, while Princess Carmen is dancing around the Dark Forest.

## Lyrics

Hey (hey) What's the matter with your head? yeah...

Hey (hey) What's the matter with your mind and all your sighing?

And-a ooh-ohh

Hey (hey) Nothin's a matter with your head, baby, find it

Come on and find it

Hell, with it, baby, 'cause you're fine and you're mine

And you look so divine

Come and get your love

Come and get your love

Come and get your love

Come and get your love

Hey (hey) What's the matter with your feel right?

Don't you feel right, baby?

Hey, oh, yeah, get it from the main vine, alright

I said-a find it, find it, darling, love it

If you like it, yeah-eh

Hey (hey) It's your business if you want some

Take some, get it together, baby

Come and get your love

Come and get your love

Come and get your love

Come and get your love

Come and get your love, come and get your love

Come and get your love, now

Come and get your love, come and get your love

Come and get your love, now

Come and get your love, come and get your love

Come and get your love, now

Come and get your love, come and get your love

Come and get your love, now

Come and get your love

Come and get your love

Come and get your love

Come and get your love

Hey (hey) What's the matter with your feel right?

Don't you feel right, baby?

Hey, oh, yeah, get it from the main vine, alright

La,la,la,la,la,la, (come and get your love)

La,la,la,la,la,la, (come and get your love)

La,la,la,la,la,la, (come and get your love)

La,la,la,la,la,la, (come and get your love)

La,la.la,la,la,la,la,la,la (come and get your love)

La,la.la,la,la,la,la,la,la (come and get your love)

La,la.la,la,la,la, (come and get your love)

La,la.la,la,la,la,la,la,la (come and get your love)
Ain't No Mountain High Enough

Ain't No Mountain High Enough by Diana Ross and was heard at the end of *Carmen* when Loki is arrested, Princess Carmen lets Prince Phillip and her new friends stay at her palace and Carmen and Phillip get married.

## Lyrics

If you need me, call me

No matter where you are

No matter how far

Just call my name

I'll be there in a hurry

On that you can depend and never worry

You see, my love is alive

It's like a seed that only needs the thought of you

To grow

So if you feel the need for company

Please, my darling, let it be me

I may not be able to express

The depth of the love I feel for you

But a writer put it very nicely

When he was away from the one he loved

He sat down and wrote these words:

No wind, (no wind)

No rain, (no rain)

Nor winter's cold

Can stop me, babe

(Oh, babe) baby (baby)

If you're my goal

No wind, (no wind)

No rain, (no rain)

Can stop me, babe

If you wanna go

I know, I know you must follow the sun

Wherever it leads

But remember

If you should fall short of your desires

Remember life holds for you one guarantee

You'll always have me

And if you should miss my lovin'

One of these old days

If you should ever miss the arms

That used to hold you so close, or the lips

That used to touch yours so tenderly

Just remember what I told you

The day I set you free

Ain't no mountain high enough

Ain't no valley low enough

Ain't no river wild enough

To keep me from you

Ain't no mountain high enough

Ain't no valley low enough

(Say it again)

Ain't no river wild enough

To keep me from you

Ain't no mountain high enough

Nothing can keep me

Keep me from you

Ain't no mountain high enough (no)

Nothing can keep me

Keep me from you

Ain't no mountain high enough

Ain't no valley low enough

(Say it again)

Ain't no river wild enough

To keep me from you

Ain't no mountain high enough

Ain't no valley low enough

Ain't no river wild enough

To keep me from you

Nothing in this world

(Ain't no valley low enough)

Nothing in this world

Can keep me from you, baby

Just call my name

I'll be there in a hurry

Just call my name

I'll be there

Ain't no mountain high enough

Nothing can keep me, keep me from you

Ain't no mountain high enough

(Say it again)

Ain't no river wild enough

To keep me from you
Cutter

A cutter is a small single-masted boat, fore-and-aft
rigged, with two or more headsails, often carried on a very long bowsprit, which is sometimes as long as half the length of the boat's hull. The mast may be set farther back than on a sloop. The rig gives the cutter excellent manoeuverability and they are much better at sailing to windward than a larger square rigged ship. Pilot cutters are widely used near ports to ferry harbor pilots to the big ships. Navies use cutters for coastal patrol, customs duties, escort, carrying personnel and dispatches and for small 'cutting out' raids.

As befits their size and intended role cutters are lightly armed, often with around six small cannon.
Fox on the Run

***Fox on the Run*** is song by the British band Sweets. The song was heard in the beginning of Carmen 2 as well as the end credits of the same film.

## Lyrics

I don't wanna know your name

'Cause you don't look the same

The way you did before

Okay, you think you got a pretty face

But the rest of you is out of place

You looked alright before

Fox on the run

You scream and everybody comes a running

Take a run and hide yourself away

Foxy on the run

F-foxy

Fox on the run

And hide away

You you talk about just every band

But the names you drop are second hand (second hand)

I've heard it all before

I don't wanna know your name

'Cause you don't look the same

The way you did before

Fox on the run

You scream and everybody comes a running

Take a run and hide yourself away

Foxy on the run

F-foxy

Fox on the run

And hide away
Pure Imagination

**"Pure Imagination"** is a song from the 1971 musical film *Willy Wonka and the Chocolate Factory*, sung by the morally ambigous protagonist, Willy Wonka, played by Gene Wilder. It's featured in *Carmen 2*, as is played when DJ acquires a new gladiator for him, and thus serves as a theme song for DJ himself.

## Lyrics

Hold your breath

Make a wish count to three

Come with me and you'll be

In a world of pure imagination

Take a look and you'll see

Into your imagination

We'll begin with a spin

Traveling in the world of my creation

What we'll see will defy explanation

If you want to view paradise

Simply look around and view it

Anything you want to, do it

Wanna change the world?

There's nothing to it

There is no life I know

To compare with pure imagination

Living there, you'll be free

If you truly wish to be

If you want to view paradise

Simply look around and view it

Anything you want to, do it

Wanna change the world?

There's nothing to it

There is no life I know

To compare with pure imagination

Living there, you'll be free

If you truly wish to be
Brig

A brig is a sailing vessel with two square-rigged masts. To improve maneuverability the aft mast carries a small gaff rigged fore-and-aft sail. The brig developed as a variant of the brigantine. Re-rigging a brigantine with two square-rigged masts instead of one gives it greater sailing power, and is easier for a crew to manage. Brigs are relatively fast and maneuverable and are used as both naval warships and merchant vessels. When used as small warships, they are stripped out in order to carry more guns, sacrificing cargo space for extra room for cannon. This more warlike design is called a Brig of War. Due to their speed and maneuverability brigs are also popular among pirates.
Santigar

In the sweltering heat of the south west coast of Balia lies the port town of Santigar.

Its clear blue waters would be breathtakingly beautiful were it not for the floating corpses regularly dumped into the harbour, and the dazzlingly white sand would be gloriously pristine were it not for all the blood.

Santigar is the most lawless town in the most lawless of Balia's Free States. It is not governed by any official representative but is instead run by the crews who vie with each other to control the resources it has to offer.

Fishing crews compete to control all of Santigar's fishing, while farming crews monopolise the surrounding land. Bandit crews fight to dominate all the crime that is committed on land while fearsome pirate crews rove out to make their fortunes on the seas by taking prizes and returning to their den of iniquity dripping with blood and gold.

The crews are all members of the Blood Skull clan, one of Balias seven Free Clans, that rules the vast and wild state of Bandido.

What order exists in Santigar is nominally maintained by the Blood Skull's clan chieftain Crozius Hands and his crew The Coelacanths. The Coelacanths are a pirate crew and own a large hall in the east of Santigar that serves for important meetings. The Coelacanths also own a number of other businesses and establishments in Santigar and when it is required they are merciless in their response to damage to their property.

Somehow Santigar manages to thrive, as every crew looks after its own investments and taverns, brothels and weapon stores do a lively trade.

Days in many parts of Santigar are quiet and lazy. The blistering heat and ubiquitous hangovers keeping many asleep in shady corners. The occasional gunshot or dogs fighting over scraps may break the stifling silence but for many the daytime is not for activity. The exception to this diurnal lassitude is in the shipyards and on board the ships in dock, where some crews are kept busy and alert no matter how hot it might be. Sawing, hammering, painting and purchasing the necessary spars and ropes to put back out to sea are the daytime activities for more efficient crews with more driven Captains.

However it is at sunset, when the heat of the day begins to fade that Santigar wakes up. Ne'er do-wells drag themselves from their stupors and go seeking drink, or ways to make money for drink be it gambling or murder. Smuggling crews put to sea in their sloops to sell their illicit cargoes on foreign shores and pirates that still have money and time to spend ashore once again drink and sing and fight and kill each other in mad celebration of being alive.

The first impressions of Santigar to a visitor is chaos, lawlessness and mayhem, but under the surface, if one takes time to look they will see commerce and industry, territories and hierarchies and a carefully controlled society that flirts with self destruction but is kept from it by a common understanding of the need for self-preservation.
Chasing The Sun

**Chasing the Sun** is a hit single by British-Irish boy band The Wanted and was featured in *Carmen*. The full song was played over the credits. A music video was also produced, featuring visuals and characters from the film.

The song serves as the theme song to the Carmen movies, and to Princess Carmen herself.

## Lyrics

[Tom Parker:]
I'm better
So much better now
I see the light, touch the light,
We're together now

I'm better
So much better now
Look to the skies, give me life
We're together now

[Max George:]
We've only just begun
Hypnotized by drums
Until forever comes
You'll find us chasing the sun

[Nathan Sykes:]
They said this day wouldn't come
We refuse to run
We've only just begun

[Tom Parker:]
You'll find us chasing the sun

[All:]
Oh oh oh oh oh oh
Oh oh oh oh oh oh
Oh oh oh oh oh oh
[Tom Parker & Max George:]
You'll find us chasing the sun
[All:]
Oh oh oh oh oh oh
Oh oh oh oh oh oh
Oh oh oh oh oh oh
[Tom Parker & Max George:]
You'll find us chasing the sun

When the daylight's fading
We're gonna play in the dark
Til it's golden again
And now it feels so amazing
Can't see it coming
And we'll never grow old again
[Tom:]
You'll find us chasing the sun

[Siva Kaneswaran:]
I'm never
I'm never down
Lying here, staring up
And you're looking down

[Jay McGuiness:]
I'm never
I'm never down
Live forever, forever
With you around

[Nathan Sykes:]
We've only just begun
Hypnotized by drums
Until forever comes
You'll find us chasing the sun

[Max George:]
They said this day wouldn't come
We refuse to run
We've only just begun
You'll find us chasing the sun

[All:]
The sun, the sun, the sun, the sun, the sun
You'll find us chasing the sun

[All:]
Oh oh oh oh oh oh
Oh oh oh oh oh oh
Oh oh oh oh oh oh
[Tom Parker & Max George:]
You'll find us chasing the sun
[All:]
Oh oh oh oh oh oh
Oh oh oh oh oh oh
Oh oh oh oh oh oh
[Tom Parker & Max George:]
You'll find us chasing the sun

[All:]
When the daylight's fading
We're gonna play in the dark
Til it's golden again

And now it feels so amazing
Can't see it coming
And we'll never grow old again
You'll find us chasing the sun

[Siva Kaneswaran:]
You'll find us chasing the sun
[Tom Parker:]
You'll find us chasing the sun
[Nathan Sykes:]
You'll find us chasing the sun
[Siva Kaneswaran:]
You'll find us chasing the sun
[Tom Parker & All:]
You'll find us chasing the sun

[Nathan Sykes & All:]
When the daylight's fading
We're gonna play in the dark
Til it's golden again
[Tom Parker & All:]
And now it feels so amazing
Can't see it coming
And we'll never grow old again
You'll find us chasing the sun

[All:]
Oh oh oh oh oh oh
Oh oh oh oh oh oh
Oh oh oh oh oh oh
[Tom Parker:]
You'll find us chasing the sun
[All:]
Oh oh oh oh oh oh
Oh oh oh oh oh oh
Oh oh oh oh oh oh
You'll find us chasing the sun
Brig of War

A Brig of war is a Brig that has been specifically adapted for war by stripping out cargo compartments in order to make room for additional gun decks and adding additional gun ports.

The Brig of War is as fast and maneuverable as a Brig but does not have the cargo capacity of its less dangerous counterpart. However the eight additional guns it is capable of carrying does enable it to deliver a significant broadside, making whatever cargo it might be carrying that much safer.
Captain Hale

"Every man starts out hoping he's a good man. A man of Trust, Camaraderie, Loyalty. There's Honour in that. Honour, and precious little profit."

### Aliases

The King Maker, The Black Widow of Balia, Lady Fortune

### Fame

Famous across the southern seas as a shrewd captain, a fixer of problems and a king maker among pirates.

## Ship/Crew

### Ship Class

Unknown

Of all the captains in Santigar few can claim such devastating success from so few engagements as Captain Hale of *The Wrack & Ruin.* Appearing nearly 10 years ago the lawless city, Hale has a reputation as the woman who can get you anything, solve any problem and asks no questions before she does. All these traits make her invaluable to the manifold crews of Santigar, putting her in a unique position of strength as perhaps the only woman in the city with no real enemies.

It is this position coupled with her apparently uncanny ability to sense greatness (or infamy) in a mans soul that has earned her the moniker The King Maker, and made her one of the most influencial and universally respected pirate captains in the southern oceans. Many of the most feared and famous captains on the southern seas owe their start in life to Captain Hale and there's no question why Hale has always been so happy to help young and promising cut-throats find their feet. The Black Widow of Balia is a woman who is owed a thousand terrible favours and no pirate alive wants to find out what might happen if she were to call them in.
Аь

**Аь** — кириллический диграф, применяемый в чеченской и ингушской письменностях для обозначения ненапряжённого гласного переднего ряда нижнего подъёма [æ]. Данный звук сходен со звуком, обозначаемым буквой *Я* в русском языке в словах «мята», «вяз». Данный звук встречается в ингушском и чеченском языках в том числе и в начале слова, что не позволяет использовать для этих целей букву «Я», которая в таких случаях является йотированной парой букве *а*.

Примеры:

* ед. ч. «аькха» — «зверь»; мн. ч. «оакхарий».
* мн. ч. «аьзнаш» — «голоса»; ед. ч. «аз».

Данное обозначение звука позволяет не выходить за пределы основной кириллицы русского алфавита. В ингушском и чеченском алфавитах для «Аь» имеется йотированная пара Яь (й+аь).

Данный диграф применяется в системе практической транскрипции тюркских языков («казновица»).
Atlantis Cutepantis

***Atlantis Cutepantis*** is the 6th episode of Cmb3 and the 2nd episode of Season 2. It introduces Chucks E, A and Z to the series, as well as removing Roll-N from the series. Like the other episodes in S2, it has gotten mixed reviews. It was released on October 6th, 2013. Luigi also makes a comeback.

## Story

One day, at the Cmb3's house, Herbert Shlerbert and Roll-N report to the Cmb3 that Oswald has a stronghold on a town called Bikini Bottom. They travel there, and meet Oswald's newest henchmen, the Chucks. They break Oswald's hold on the place, however, Roll-N leaves before they can defeat Oswald. After defeating Oswald, the Bros return to the house, to find Roll-N gone, and Luigi back.

## Characters

Mario (Cmb3)

Greg

Luigi (Cmb3) [First Appearance since S1's 3rd episode.]

Mickey Mouse (Cmb3)

Herbert Sherbert

Roll-N [Last Appearance.]

Oswald the Lucky Rabbit

Chucks E, A and Z [First Appearance.]

## Trivia

* This episode would begin the tradition of removing Cmb3 members, as both Greg and Herbert Sherbert would leave in the next episode. Greg was replaced by Luigi, and Herbert was replaced by Xzavier.
* Luigi, beginning with this episode, is a plush.
Come a Little Bit Closer

**Come a Little Bit Closer** is a song featured in Carmen 2. It was performed by the band Jay and the Americans. It is heard in the film when Princess Carmen and Phillip escape from General Hux's evil lair.

## Lyrics

In a little café just the other side of the border

She was just sitting there givin' me looks that made my mouth water

So I started walking her way

She belonged to bad man, José

And I knew, yes I knew I should leave

When I heard her say, yeah

Come a little bit closer

You're my kind of man

So big and so strong

Come a little bit closer

I'm all alone

And the night is so long

So we started to dance

In my arms, she felt so inviting

That I just couldn't resist

Just one little kiss so exciting

Then I heard the guitar player say

"Vamoose, José's on his way"

Then I knew, yes I knew I should run

But then I heard her say, yeah

Come a little bit closer

You're my kind of man

So big and so strong

Come a little bit closer

I'm all alone

And the night is so long

Then the music stopped

When I looked the café was empty

Then I heard José say

"Man you know you're in trouble plenty"

So I dropped my drink from my hand

And through the window I ran

And as I rode away

I could hear her say to José, yeah

Come a little bit closer

You're my kind of man

So big and so strong

Come a little bit closer

I'm all alone

And the night is so long

La la-la-la la-la

La la-la-la la-la

Ho ho la-la

La la la-la
War canoe

The Circle Isles, the Tropics of Mazorta, the Napalees islands and the hinterlands of Balia and Maurania are home to tribes of primitive people who do not yet have guns or any understanding of science. Lacking any form of currency they tend to trade for goods and services. They value myth and religion and worship the elements, some of the larger tribes being specifically dedicated to a particular element.

Many of these tribes, such as the fearsome Stratozi of Mazorta and the fire worshiping Mecca tribe of Maurania launch brutal and savage raids upon other tribes and even upon small colonial ports using lighting fast vessels called war canoes.

These ships though small are extremely fast and nimble and are often launched en-mass and packed full of ferocious tribal raiders.

War canoes are sometimes sought after by small smuggling crews who deal in high-price luxuries and drugs as they can outmanouvre even a Cutter. These ships are often tricked out with a handful of small guns and used for short runs, quite often into ports busy with ships belonging to thief-takers such as sloops which, while fast and nimble when compared to most vessels, seem slow and sluggish when pitted against a war canoe.
Xebec

Used predominantly by the Valanese navy but also favoured by pirates the xebec has a pronounced overhanging bow and stern, and three masts which are generally lateen-rigged. In addition to sails the xebec also has a bank of oars and can be rowed.

The xebec is a fast vessel capable of sailing close hauled, and with its 12 guns it is more than a match for a Sloop when it comes to a sea battle. However it does not have the sloop's narrow draft or its cargo capacity and as such is used by the Valanese navy as a scouting ship, left out at sea with orders to watch out for enemy fleets and bring warning swiftly to home ports so that a response force can be immediately deployed to protect Valanar's towns and colonies.
Coastal Barque

Like the Barque the Coastal Barque is a lateen rigged vessel, often with three masts and its sails carried on long yards.

Favoured by smugglers throughout Avernell and the Free States of Balia the coastal barque has a shallow draft which allows it to sail up rivers to dock secretly at inland ports

The Coastal Barque is not designed for sea voyages and as such is smaller than the Barque, it also has less cargo and crew capacity and fewer guns.
Holdin' Out

***Holdin' Out*** is a song sung by The Lumineers. It is heard at the start of the end credits of Carmen.

## Lyrics

Singing to myself

Singing for the neighbours

Holdin' on for work

Holdin' on to paper

I was on the left

You were only fading

I was on my own

Starin' at the ceiling

Hold, holdin' out

Read it on a map

Never how I planned it

Holdin' on for work

Taking it for granted

I was looking up

I was being blinded

Holdin' on for work

Hopin' that I'd find it

I was looking up

Holding on to patience

Counting up the days

Days that I'd been waiting

You can take your time

I'll be on the front porch

Keepin' on the light

You can see it if you look for it

I would lie awake at night

Hopin' that one day I'd run

I had waited all my life

I was holdin'

Holding you

Holding

Waited for you

Waited for
Sonneland Straights

Between the continents of Avernell and Balia lies a relatively thin channel of ocean running east and west for over 2000 miles.

This channel, also known as "The Gauntlet" is subject to strange tides and currents, regular squalls and storms and is a hot spot for sea battles.

The countries of southern Avernell, most notably Hemland and Sonneland are at constant war with each other and also regularly engage in territorial disputes with the northern Balian Free State of Daconda.

In addition to the ongoing naval violence the Sonneland Straights are the hunting ground of the notorious pirate Thanatos Kruger and his bloodthirsty crew The White Makos. The sight of his upgraded Flag Galleon The White Mako on the horizon is the stuff of nightmares for merchants who ply their trade in those hazardous waters. Many of the more prosperous merchants have taken to hiring privateer escorts ideally with a Sloop Of War or even two in order to deter not only The White Makos but also opportunistic Free State privateers, who are often no better than pirates and will sometimes capture merchant ships from Sonneland or Hemland. Though these privateers are hired to sink warships they will often pass their greed off as "Disrupting enemy trade" and suffer no repercussions from their Free State sponsors.

The Sonneland Straights is a rough bloody sea navigated by rough and bloody individuals. Anyone venturing into these waters for the first time would be wise to have their ship cleared for action in preparation for trouble and to keep a weather eye out to windward for reavers and desperadoes.
Galleas

Predominantly used by the Valanese navy the Galleas is much larger, faster and more deadly than the more numerous Galley. With its banks of oars the Galleas is capable of sailing right into the wind, while it's three masts and sails give it the ability to sail out to sea at speed and allow its crew to rest.

Like the Galley, the Galleas is almost always equipped with a bow and stern chaser as well as a row of seven guns on its larboard and starboard sides, however its real danger lies in its speed, its ability to ignore the wind and its compliment of 150 crew.

Many an Albish Captain has underestimated the ability of the Valanese navy and gotten too close to a Galleas only to be boarded and his crew slaughtered by fanatical Kalibaran sailors.
Red Ensign

At times a pirate Captain may wish to declare that they will spare nobody. The Red Ensign, an empty field of red, means "No quarter given" and if flown sends a message to the pirate's victims that they will not be treated to anything less than outright merciless slaughter. The red ensign is not often used as pirates ordinarily wish to convince their victims to surrender without a fight, however there are occasions when pirates go to war or simply wish to send a message that will be spoken of and harden their reputation as a Captain who is prepared to send a ship and all hands aboard to Davey Jones.
SC Power Universe V.S Street Fighter/Wikispaces

Sc Power Universe V.S Street Fighter Is A 2013 Fighting Game That Is The Follow-Up To Cmb3 V.S Street Fighter. It Was Released On Ds and Mac.

Gameplay:Just Like The First Game,You have to K.O The Other Team

Fighters:There are some new ones including lego batman and gummy and pilly fighters intend of only cmb3 fighters.

Sequel:A Sequel Titled Sc Power Hour V.S Capcom Was Annonced On Sc's Website. It was released for ds and luiex. A 2nd Sequel Was Annonced at E3 2013 Called Sc Power Hour V.S Capcom 2. It Was Released For PC,DS and WII. A 3rd Sequel,SPHvC3 Was Annonced at E3 2014 and was released in 2015 for WII U and 3DS
Waterspout

Often, but not always associated with storms and other extreme forms of weather these terrifying vortices occasionally occur in the South Poseidic ocean, especially in the Sonneland Straights and the tropics of Mazorta. Unlike weaker forms of the phenomenon encountered in the Altranic Ocean and Brenic Sea the waterspouts of the South Poseidic are true ship-wreckers with the ability to destroy the rigging of a large or medium ship and even to lift small ships out of the water and cause damage to their hulls.

A telescope can aid a Captain in avoiding these devastating cyclones by providing advanced warning of the tell-tale signs such as dark spots and spiral patterns forming on the water's surface.
Royal Sloop

Sloops are fast, agile, and have a shallow draft.  They are generally rigged with a large mainsail which is attached to a spar above the mast on its foremost edge, and to a long boom below. They sometimes sport additional sails both square and lateen-rigged. Highly prized among smugglers and pirates for their speed and manoeuvrability they are ironically also the chosen ship of many pirate hunters.

With its additional flying jib and lazy-jack spanker the Royal Sloop matches its smaller counterpart the Sloop in speed and manoeuvrability while also being a much larger vessel with capacity for far more crew, cargo and guns. In this respect it outstrips even the Sloop Of War and is much sought after by pirates, privateers and smugglers for its shallow draft and winning combination of firepower and nimbleness.
War Galleon

Made in the shipyards of Skuld and sold throughout the world. The War Galleon is a titan among ships. Although slower than the majority of warships the sheer amount of canvass combined with its four masts make the War Galleon faster than almost any merchant vessel on the sea.

The War Galleon's reinforced bulkheads and sturdy build make its hull capable of withstanding a large amount of punishment giving it the moniker "Floating Fortress" while its 36 guns and compliment of up to 250 crew make it a veritable nightmare for any ship that dares trade broadsides or consider boarding.

War Galleons are much more common than their slightly larger counterpart the Flag Galleon and are used predominantly by the navies of Skuld, Artia, Tarthus, Versinium, Sonneland and Canthus. War galleons are also made by many shipwrights in the Free States of Balia and are the main powerhouse vessel of most navies in both Avernell and Balia
Sloop

Sloops are fast, agile, and have a shallow draft.  They are generally rigged with a large mainsail which is attached to a spar above the mast on its foremost edge, and to a long boom below. They sometimes sport additional sails both square and lateen-rigged. Highly prized among smugglers and pirates for their speed and manoeuvrability they are ironically also the chosen ship of many pirate hunters.

Although primarily a fighting ship and not a merchant vessel the Sloop is sometimes used by merchants who transport small, precious cargoes of luxuries and want a ship that can deter pirates. They are also often used by those who ply their trade up rivers and need a ship with a shallow draft capable of transporting more cargo than a Pinnace and faster than a Coastal Barque.
Brigantine

Smaller and less powerful than it's big brother the Brig the Brigantine is nevertheless still a capable vessel in the hands of a skilled master. The Brigantine is faster and smaller than most merchant ships making it able to catch much larger ships like the Poseidic Trade Ship. The Brig also carries the same crew compliment as a much larger vessel like the Large Merchantman and has the same number of guns.

It's much faster turning speed gives the Brigantine a huge advantage when it comes to trading fire with larger merchant ships, giving it the ability to turn into the broadsides and avoid significant damage and then turn again to deliver its own salvo before the enemy can reload. It's comparatively large crew also makes boarding actions less risky against most medium or large merchant ships.
Chloe

> "*“But one thing you need to realise is I lift.”*"
> ― Chloe to Tucker
>
>

Chloe is a ex pit fighting dog who found the blackbloods

## Personality

Once upon a time Chole was a good little pup friendly and carefree playing with her siblings. She loved to play fetch with her parents pets from time to time. However that wouldn’t last long due to her kidnapping. The beatings they gave her turned her mean

## History

Born to her parents in a flat on the outskirts of London, England. Her parents pets were an artist and a banker. Chloe’s puppy-hood was fairly easy going with not much stress aside from the occasional scrap with her siblings as she was the more dominant one in the litter. Sometime later, when she was a teenager she ran off after a fight with her parents and was captured by a group of dog fighters. Chole’s new pets as she would reluctantly later call them were just plan rotten as she quickly was trained to be a fighting dog through abused and bait dogs. Months passed and eventually she was brain washed. Almost a year passes, and finally the dog fighting ring was busted by the cops leading to all the fighters escaping. It was during her time on the streets that Chloe hears about the war and joins up with the black bloods knowing they need strong soldiers.
Galley

The galley is the most common ship used by the Valanese navy. Able to sail directly into the wind due to it's compliment of oars the galley can catch larger sailing ships off guard with its surprising bursts of speed over short distances.

Often galleys are deployed en-mass with several attacking the same vessel like bees mobbing a bear. Usually armed with only a bow chaser but sometimes with a stern chaser too the Galley's main strength lies not in its guns but in its speed, manoeuverability and crew.

Often galleys will surround a ship firing their bow chasers on approach, sometimes galleys will be fitted with a ram on the prow below the waterline and they will literally row straight into enemy vessels, spearing and holing them before swarming aboard to kill or capture everyone on deck. This seemingly suicidal approach is surprisingly effective as often there is room in the remaining galleys for the sacrificing crew to spread themselves out among them for the journey home.

Unlike the Galleas, the small size of galleys and their specific design makes them unsuitable for ocean voyages. Out at sea they are vulnerable and at serious risk and so they are instead used for coastal engagements where they are most useful.
The Nemertines

The Nemertines sail under the Hydra, a white skull surrounded by white worms on a black field. Led by their Captain "Black" Jack Deacon the Nemertines sail aboard a Sloop Of War named the *Gorgon.* The Nemertines operate out of Santigar and ply their trade along the south coast of Balia and off the coast of Maurania.
Elizabeth Drake

"One more step and you'll count among your treasure a ball from this pistol." ~ Elizabeth Drake

### Aliases

Cutlass Liz, The Barracuda Bitch, Defiance Drake

### Fame

Known for taking the Defiance, a Brig of War from the Albish at the Battle of San Fuego.

## Ship/Crew

### Ship Class

Brig of WarSloop of War

Elizabeth Drake rose to fame after she killed the psychotic and tyrannical Captain Jake Morgan of the Barracudas and took his Sloop Of War The *Banshee* into the tropics of Mazorta where she proceeded to prey upon Albish merchant ships delivering goods to Port Grand.

In a daring move Captain Drake seized the small Valanese port town of Jedra on the island of Taramalaos and held it for two months until the Albish sent a squadron of sloops and a Frigate to wrest the town from her grasp and arrest her for piracy. Despite their best attempt Elizabeth was forewarned and managed to escape Taramalaos before the Albish arrived.

Rather than admit defeat Elizabeth sought out a new haven at Cestrefel Reef where she paid Pirate Captain Jeremiah Flynn a fair price for safe harbour.

During the battle of Khadir as Albish and Valanese relations finally broke down and Albish sloops traded blows with Valanese galleases Elizabeth Drake got the weather gauge of an Albish Brig of War called the *Defiance* and, seizing the opportunity, she led a boarding action onto the ship and stole her right from under the noses of the Albish navy.

The seizing of the *Defiance* earned her the moniker "Defiance Drake" and made her famous throughout the tropics of Mazorta.

Unfortunately this action also caused the Albish navy to put a large price on her head and pirate hunters began sailing out of Port Grand in droves determined to find her and count their reward money as she swung from the gallows.

Prudently Elizabeth Drake decided that she had outstayed her welcome in Mazorta and she and her crew returned to the lawless sands of Santigar.

"Defiance" Drake is sometimes seen gracing the streets of Port Rigo, despite still being wanted by the Albish.
Large Frigate

Made in Albany for the Albish navy the Large Frigate is the consummate warship. Not designed for line fighting like the universally feared Line of Battle Ship the Large Frigate is a stand-alone terror meant for solo operations. These operations may range from protecting Albany's foreign assets and dealing with rogue individuals such as despots who have acquired galleons for themselves and are causing issues to putting down pirates who have gotten too big for their boots.

The Large Frigate combines frightening speed with lethal firepower and is one of the most exceptional ships on the sea. Though it would probably come off worse if it traded broadsides with a War Galleon or a Flag Galleon a skilled Captain of a Frigate would never go beam to beam for a slugging match when the Frigate is capable of sailing rings around such heavier, slower ships, avoiding the majority of their fire while turning to hit them again and again until even their legendary toughness is not enough to save them.

Much more rare than the slightly smaller and more common Frigate the Large Frigate is an unusual sight in the south unless it is flying an Albish flag. However one ship of this design is known to have been captured by the Free States of Balia during the Insurrection and has since fallen into the hands of the Pirate Captain Redbeard. Renamed The Dirty Duchess this stolen vessel is one of the most sought after ships in the Poseidic Ocean by both Albany and The State of Daconda.
Thanatos Kruger

"Kill 'em slow Boys!" - Thanatos Kruger

Thanatos Kruger is the infamous Captain of the White Makos pirate crew operating out of Santigar. His crew take their name from Kruger's flagship The White Mako, a monstrous 50 gun Flag Galleon upgraded to give it a turn of speed to equal a Frigate.

Captain Kruger's infamy is based largely upon his fearsome reputation. He is known widely for offering no quarter to the ships he boards and if a prize's colours are not struck swiftly when his ship hoves into view or if they should dare to offer him a chase or a fight, when he eventually takes her he is reputed to have the crew killed in a variety of cruel and painful ways. It is said that one of his favourite methods is "Hocking and heaving" whereby the sailors have their hamstrings cut and they are thrown overboard for the sharks.

Kruger has raided a number of port towns on the south coast of Avernell and is rightly feared in that region as he burned and sacked everywhere he and his crew plundered. He considers the Sonneland Straights as his own personal territory and is merciless in his treatment of any other pirate crews who dare to ply their trade in those waters.
The Devil's Own

The Devil's Own sail under the Hungry Sun, a red circle with a shark's jaws and black heart on a black field. Led by their Captain "Mad Bad" Dougal Scott-Roberts the Devil's Own sail aboard a Brig named the *Horrible.* They operate out of Cestrefel Reef in the tropic of Mazorta where they pay tribute to Captain Jeremiah Flynn of The Riptides for safe harbour.
Flag Galleon

Made in the shipyards of Skuld and sold throughout the world. The Flag Galleon is a true behemoth. This stately monster ploughs through the seas fearing almost nothing. Although slower than the majority of warships the sheer amount of canvass combined with its four masts make the Flag Galleon faster than almost any merchant vessel on the sea.

The Flag Galleon's reinforced bulkheads and sturdy build make its hull capable of withstanding a large amount of punishment giving it the moniker "Floating Fortress" while its 40 guns and compliment of up to 300 crew make it a veritable nightmare for any ship that dares trade broadsides or consider boarding.

Flag Galleons are much more rare than their slightly smaller counterpart the War Galleon and are usually owned by important and wealthy individuals such as nobility from Tarthus or Drisinia.
Jolly Roger

At times a Captain wishes to maintain anonymity when committing acts of piracy against certain factions or in certain waters. Disguises will be worn and the ship's name hidden and when raising colours the crew will fly the Jolly Roger.

The Jolly Roger, a white skull and crossed bones on a black field, is the flag of the anonymous pirate. The colours tell the pirate's victims that this is a pirate ship that seeks to take them as a prize but it gives no hint as to which Captain or crew pursues them.
Avernell

Avernell is a large continent that lies to the north of Balia, separated from it by the Sonneland Straights. Some scholars claim that thousands of years ago Balia and Avernell were one huge landmass but even if that was the case the two continents could not be more different today.

Avernell is made up of twelve different countries, all with their own ancient cultures and traditions. Most of these countries are self governed, either by a King, Queen or other monarch or by a self-appointed ruler such as General Volst of Velterland or by a council such as the Massian Assembly or the Brotherhood of the Red Hajar in Canthus. The major exception to this state of affairs is the Namorian Empire which has conquered and now rules the countries of Artia, Loria and Dracana, as well as its home country of Namoria.

Each country in Avernell has its own trade goods to offer and the people of Hemland and Sonneland were some of the first colonists and settlers in northern Balia, however their colonies were beset by disease, unfriendly natives and were eventually destroyed by the Albish settlers who came later.
Frigate

Made in Albany for the Albish navy the Frigate is the consummate warship. Not designed for line fighting like the universally feared Line of Battle Ship the Frigate is a stand-alone terror meant for solo operations. These operations may range from protecting Albany's foreign assets and dealing with rogue individuals such as despots who have acquired galleons for themselves and are causing issues to putting down pirates who have gotten too big for their boots.

The Frigate combines frightening speed with lethal firepower and is one of the most exceptional ships on the sea. Though it would probably come off worse if it traded broadsides with a War Galleon or a Flag Galleon a skilled Captain of a Frigate would never go beam to beam for a slugging match when the Frigate is capable of sailing rings around such heavier, slower ships, avoiding the majority of their fire while turning to hit them again and again until even their legendary toughness is not enough to save them.

While a far more common site than its big brother the Large Frigate the Frigate is still comparatively rare in the south, however a number of Frigates have been taken as prizes by the Free States of Balia and the design has been copied by several countries in Avernell including the Artian Empire and the Velterland navy.
Fluyt

The Fluyt is a very common merchant ship found all over the world but especially in the Altranic Ocean. It has a decent cargo capacity but has a relatively limited amount of space for crew and is capable of carrying only 8 guns.

Fluyts are often used to transport cheap goods and as such do not generally require a great deal of protection. They are also relatively cheap vessels as they are not only limited in terms of guns and crew capacity but they are also sluggish and notoriously unresponsive.

Smaller than the Large Fluyt or the more impressive Altranic Trade Ship the Fluyt lacks the speed, guns, crew and cargo capacity to be considered a "good ship". However, despite all its failings it is not impossible to modify a Fluyt. If a Captain is willing to sacrifice cargo capacity more guns can be accommodated. Cotton sails and triple hammocks can improve its speed and its crew capacity and with some time spent adjusting its backstays, altering its godawful jib, copper-plating the hull and running up some topgallants it could be converted into something capable of outpacing and outgunning a number of other merchant vessels. Although all this work would take some time and effort it would still prove cheaper in the long run than for example buying a Merchantman.
The Riptides

The Riptides sail under the drowned man, a white skeleton, arms raised in a black sea under a red sky. Led by their Captain, Jeremiah Flynn the Riptides have two ships, a Frigate, named the *Anne Marie* and a Royal Sloop, named the *Lady Luck.* Rumour has it that the Riptides also have a Schooner.The Riptides operate out of Cestrafel Reef in the tropics of Mazorta.