Captanarchy

**Captanarchy** was the first chapter of Ocean Adventures.

## Background

Miracle, Rapido Billy, Solm, and Finch were hired aboard the Ship #23 of the Haggin's Shipping Company in the port city of Tactilo. The expedition as it was explained to them was to escort four renowned heroes on a quest about which they were not given details- Helestera, Magon, Talli, and Getra. On the third day a storm whipped up and all but the heroes and high level staff were ordered to go below deck to help Sirros, the tiefling carpenter, with repairs. After a long few hours of fastening boards to the ship’s hull in knee deep water they felt exhausted but confident that they were no longer taking on an unmanageable amount of water.

## Synopsis

The crew then returned to the deck to find it devastated. The main mast had broken, the first mate Toth was unconscious, the captain Sosrok was dead, and the rest of the crew was missing. Solm shoved Sosrok's corpse and any useful items he may have been holding overboard in accordance with what Solm believed Umberlee would want. Miracle took the helm and sailed whatever direction the wind was blowing. Solm took Toth below deck and attempted to wake him, but could not. the boys started drinking.

Billy and Solm then went into the captain's quarters to steal things and try to find out where they were supposed to be going. They found Sosrok's journal, which didn't mention any destinations but did include a sketch of some spires topped with statues. Solm then went to Miracle and suggested they attempt to return to Tactilo, to which Miracle agreed.

They continued sailing through the night. Billy saw a shower of shooting stars.

The following morning, Toth remained unconscious. The ship was then caught in another storm as it had to navigate its way through some strange stone spires. As the storm continued, Billy and Solm spotted a shape in the distance, which Billy identified as another ship being sank. Once the storm abated, they went to investigate, and found a halfling clinging to some flotsam with the corpse of a turtle-person. When taken aboard, the halfling seemed confused and dazed, but handed over a compass of the homesick which was marked with the symbol of Umberlee. The compass pointed back to the mysterious stone spires, with Solm and Billy realised looked similar to the sketch in the captain's journal. Solm insisted on investigating.

Diving in to the water, Solm swam to the base of the stone spires. There, he found a room which was made airtight by some sort of magical barrier. The room contained a statue of a turtle on a cog, and several ocean themed murals. Solm then returned to the ship and told Billy, Finch, and Miracle to follow him back down. They did so, and broke through a dirt wall to a tunnel which led them to a bigger chamber. This chamber contained a larger version of the turtle on the cog, as well as a fancy chair. Solm sat on the chair, which attracted the attention of some hostile kuo-toa. After a difficult fight, the party managed to defeat the kuo-toa.

## NPCs

* Sirros
* Ston
* Jake
* Greg
* Sosrok
* Toth
* Helk (mentioned only)
* Freegs (mentioned only)

## Locations

* Westrada
	+ Tactilo (mentioned only)