recursal/Fanatic-Fandom huggingface dataset:
Balloon

The **balloon** is an item used by Balloon Zombie to bypass the player's defense. Visually, it is a red balloon and has an angry face with eyebrows and fangs drawn on it.

In *Plants vs. Zombies*, the balloon's only weaknesses are spikes fired from Cattail and Cactus, which will pop it and cause the zombie attached to it to fall to the ground. A Blover can also blow it away. If the balloon is popped over water, the zombie will instantly drown.

In *Plants vs. Zombies 2*, the balloon kept its weakness of Blover and Hurrikale, which blows Balloon Zombie away. However, the balloon is now susceptible to all attacking plants. Cactus cannot instantly pop balloons anymore. Tall-nuts and plant-made force fields can now also stall the zombie. The balloon now has considerable toughness, and is Balloon Zombie's armor, making Balloon Zombie a tougher threat in the sequel.

## Trivia

* In the Nintendo DS trailer, Dr. Zomboss creates a zombie with a balloon for a head.
* It is also seen when the player reaches 1000 points in the leaderboard.
* The face on it does not have bottom teeth.
* In *Plants vs. Zombies*, the balloon has six teeth shown. However, in the DS version of *Plants vs. Zombies*, it seems to have three teeth. It has four teeth in *Plants vs. Zombies 2.*
* The face on the balloon can be also seen on Rolling Stone, Rocket Science, Kite Flyer's kite, and Toxic Waste Imp's barrel.
* The balloon appear in *Plants vs. Zombies: Battle for Neighborville* as a key item and the one of the parts for the Stink Bomb.

## See also

* Balloon Zombie
* Zombies
Divide by Nero - Level 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 3

Depends on difficulty

**Divide by Nero - Level 3** is the third level of the Divide by Nero event in Penny's Pursuit. It takes place in Neon Mixtape Tour and is similar to Neon Mixtape Tour - Day 13. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

Similar to its original counterpart, this level can be quite hard due to the high density of zombies. In higher difficulties, this is worsened by replacing some zombies into high health zombies such as Centurion Zombies. The player should make use of the endangered Holly Barriers if one were to play outside of the Mild difficulty.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or  (triad)

 ->  or can remain the same

### Spicy

 -> , ,  (triad), or can remain the same

 ->  or  (triad)

### Extra Hot

 -> ,  (triad), or can remain the same

 -> ,  (triad), or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Never have more than 10 plants

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Never have more than 10 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note:  and  appear at random.

## Strategies

Strategy 1:

* Use Zom-b-gone Perk. This strategy allows the player to not only complete the level but also both objectives simultaneously.
* Plants needed:
	+ (at least level 2)
	+ or
	+ Any other instants to fill up the slot, eg  or

* Start by planting 5 Primal Potato Mines at R7C1,3,5 and R6C2,4.
* What you will do for this level is to defeat the zombies that have just been spawned. This "tricks" the level to proceed with the next wave of zombies immediately, which is what you want as you have a ton of instants with you.
* Defeat the Glitter Zombie with mines and other instants first. This exposes the other zombies. Now launch a berry from Holly Barrier, then quickly plant Blover. This will insta-kill all zombies in a 3x3 area. Finally, dig the spiked berry away as it counts as a plant too! (I learnt this the hard way.)
* Use Hurrikale or Thyme Warp + primal mine combo when the zombies are too close to your endangered plants for comfort.
* Primal Potato Mine can one-shot Imp Cannons, so use this to your advantage.
* Plant food holly barrier (then plant blover) or recharge thyme warp. (if you have a primal potato mine with you beforehand)
Ancient Egypt - Day 13

*For the Chinese version of this level, see Ancient Egypt - Day 13 (Chinese version).*

## Level

### Objective

Don't plant on Dave's mold colonies

**Ancient Egypt - Day 13** is the 13th level of Ancient Egypt in *Plants vs. Zombies 2*. Mold colonies make their first appearance on this level. These mold colonies cannot be planted on. When this level is finished for the first time, the player unlocks Bonk Choy.

## Difficulty

The two columns of mold colonies close to the house cannot be planted on, limiting planting space. This can make this level tougher. However, with the absence of tough zombies like Buckethead Mummies and Pharaoh Zombies, as well as the low density of zombies, this level should be relatively easy.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sunflower
	+ Bloomerang
	+ Wall-nut
	+ Iceberg Lettuce
	+ Potato Mine
	+ Cabbage-pult
* Plant a column of Sunflowers in the fifth column from the left.
* Plant two columns of Bloomerangs in the third and fourth columns from the left.
* Plant a column of Wall-nuts to protect your plants, and use Iceberg Lettuce to freeze zombies.

### Using premium plants  (Contains premium content)

Although you can win this level easily without using any premium plants, use them if you want to. Using Pea-nut here is a good idea to block and attack the zombies and save space. Kiwibeast is a great option for the same purpose, and it works better against Camel Zombies. Cold Snapdragon is also incredibly powerful and can the zombies here with ease. Strawburst works great on this level due to the weak and slow moving zombies, giving him to grow large berries to destroy the most dense of the hordes the level can throw at you.

## Gallery

First time rewardBy Charmande red321Snapdragon strategy by BLACK OUTBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By MyNameIsMyNameAnother strategy by MyNameIsMyNameBy Someone456

## Walkthrough

Plants vs. Zombies 2 Got a New Plant Bonk Choy Ancient Egypt Day 13 (Ep.18)By Alex5432000Ancient Egypt Day 13 - Walkthrough

\*: Removed ~: Epic Quest

fr:Égypte Antique - Jour 13
Back to Far Future - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Power Tiles

Seven (two ✕,
two □, three ＋)

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 5** is the fifth level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 5. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Extra Hot Bonus Objectives

* Chill 65 Zombies!
* Produce at least 10000 sun

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.

## Walkthrough

For the walkthrough of this level in Extra Hot Difficulty, click here.
Aquatic plants

File:Lotuspot2.png
**Aquatic plants** are plants that can only be planted in water (except Guacodile and Lotuspot, which can also be planted on land), which only appear in the Pool and Fog levels in *Plants vs. Zombies*, and Big Wave Beach in *Plants vs. Zombies 2*. The six aquatic plants are Sea-shroom, Lily Pad, Cattail, Tangle Kelp, Guacodile, and Lotuspot.

The player can buy Cattail at Crazy Dave's Twiddydinkies for $10,000. In the Zen Garden, these plants, with the exception of Cattail and Guacodile, must be placed in aqua pots or moved to the Aquarium Garden.

 Tangle Kelp
 Sea-shroom
 Cattail
 Guacodile
 Lotuspot

## Trivia

* In the Zen Garden, the aqua pot for the aquatic plants is bigger than the Flower Pot for the non-aquatic plants if grown at least once by fertilizer.
* Guacodile and Lotuspot can be planted on both land and water, effectively making it amphibious. Likewise, Rotobaga, Ghost Pepper, and Caulipower can also be planted both land and water; however this is because they hover.
* Lotuspot is the only aquatic plant that is Chinese exclusive.
* Sea-shroom is the only aquatic plant that does not return in either version of *Plants vs. Zombies 2*.
Grave

**This article is a disambiguation page for Grave.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Grave** may refer to:

* Grave, an environment modifier in Night in *Plants vs. Zombies*.
* Zombie Gravestone, an environment modifier in Versus Mode in *Plants vs. Zombies*.
* Grave, an environment modifier in *Plants vs. Zombies Adventures*.
* Tombstone, an environment modifier in *Plants vs. Zombies 2*.
* Tombstone, an environmental modifier from *Plants vs. Zombies: Garden Warfare*.
* Gravestone, a trait/effect from *Plants vs. Zombies Heroes*.
Are You Not Entertained?! - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Are You Not Entertained?! - Level 1** is the first level of the Rome Invades! and Are You Not Entertained?! events in Penny's Pursuit. Just like in any other Penny's Pursuit levels, this level has bonus objectives the player can optionally fulfill, as well as difficulty swaps.

## Difficulty

Being the first Penny's Pursuit level, the level is fairly easy. With only a few dangerous zombies, completing the bonus objectives will be easy to do.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->

 ->

 ->

### Spicy

 ->  or

 -> , , , or

 -> , , or

### Extra Hot

 ->  or

 -> , , or

 -> , , or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objectives

* Destroy 10 Gravestones
* Don't lose more than 3 plants

### Spicy Bonus Objectives

* Destroy 12 Gravestones
* Don't lose more than 1 plant

### Extra Hot Bonus Objectives

* Destroy 15 Gravestones
* Don't lose more than 0 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Walkthrough

(Penny's Pursuit) Are You Not Entertained?! - Level 1 Mild Difficulty Walkthrough
Blover

*For other uses, see **Blover**.*

**Blover** is a recurring character within the *Plants vs. Zombies* franchise. Blover is a clover-based plant that is able to blow away fog and any airborne zombies out of the sky.

## Origins

Blover is based on the *shamrock*, a young sprig of the *clover*, a group of plants belonging to the genus *Trifolium*.

His name is a portmanteau of the words "clover," the plant he is based on and "blow," referring to Blover's ability to generate wind that can blow airborne threats away.

## History

### *Plants vs. Zombies*

*Main article: Blover (PvZ)*

In the original *Plants vs. Zombies* game, Blover is the third plant unlocked in the Fog area.

He blows away any fog and Balloon Zombies  on the screen, effectively combining Plantern and Cactus' abilities. Unlike Plantern however, the fog does eventually come back and more Balloon Zombies can arrive, leading Blover to not be as effective.

### *Plants vs. Zombies 2*

*Main article: Blover (PvZ2)*

Blover reappears in *Plants vs. Zombies 2* and has been greatly improved compared to his *Plants vs. Zombies* appearance.

He is 50 sun cheaper and now can combine with plants that can send zombies into the air such as Chard Guard, the only exception being Spring Bean. Along with this, while he couldn't blow away airborne Imps in Plants vs. Zombies, he can in this game.

He can, like Hurrikale, combine with Dandelion to release a barrage of seeds from two of them. However, these Dandelions will have to recharge following the attack, leaving them sitting ducks.

## Trivia

* He, Ice-shroom, and Thyme Warp are the only plants that have a "Full Board" area.
	+ Homing Thistle, Sling Pea, and Cattail technically have it too, but they only affect one zombie at a time.

## See also

* Flying zombies
* Hurrikale
* Dandelion (*Plants vs. Zombies 2*)
Caesar vs Salad - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Caesar vs Salad - Level 1** is the first level of the Caesar vs Salad event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

With this level introducing Roman Caesar Zombie, the player is required to bring plants that can beat General zombies like Cardio Zombie. Other zombies like Healer Zombies will also make the level difficult.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Turn Zombies to Ash 45 Times!

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Turn Zombies to Ash 65 Times!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are duplicated and randomized;  appears at random; a flag happens every 12 waves.
Big Wave Beach - Day 5

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Big Wave Beach - Day 5 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 5 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Big Wave Beach - Day 5** is the fifth level of Big Wave Beach in *Plants vs. Zombies 2*. It is a Special Delivery level. The tideline in this level is located between the third and fourth column. After completing this level, the player receives a money bag.

## Difficulty

* The player should plant the Peashooters and Wall-nuts as soon as possible. The reason for this is not to make an early setup, but to create a situation where only Tangle Kelp will arrive on the conveyor belt, which will be vital.
* As hinted before, Peashooters and Wall-nuts are not very important for this level. A situation where they prove to be worthwhile is when the first Low Tide occurs. There is almost no chance that the player will have killed every zombie with Tangle Kelps by then, so finishing them off with Peashooters is important.
	+ However, the player need not worry too much about this as a high tide will occur relatively soon after that.
* Tangle Kelps are the key for this level. They should be planted quickly so that new ones are always coming in on the conveyor belt. Feeding them with Plant Food is not necessary, but it can be done on the final wave. Leftmost zombies that are not basic Pompadour and Bikini Zombies should always be the priority.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Buzzy BuzzBy LawnDefender072003By Someone456By SerenityStars364Done by SerenityStars364
## Walkthrough

Big Wave Beach Day 5Plants vs. Zombies 2 New plant Tangle Kelp - Big Wave Beach Day 5 (Ep.390)By Alex5432000

\*: Removed ~: Epic Quest
Galea

The **Galea** is the headwear used by the Centurion Zombie that appears in Penny's Pursuit in *Plants vs. Zombies 2*. It works similarly to the knight helms that Knight Zombies use, but absorbs more damage than it. A Magnet-shroom can render it useless since the galea is a metallic object.

## Overview

The galea abosrbs 1950 damage per shot and degrades at 650 and 1300 damage per shot.

## Gallery

Centurion Zombie wearing a galeaFirst degradeSecond degrade

## Trivia

* Even though the galea is made out of bronze, Magnet-shrooms are capable of stealing it.
	+ This is due to the fact that some bronze alloys contain nickel and iron, both of which are magnetic metals.
	+ In addition, the galea seems to have iron forged into it, where the plume is attached.

## See Also

* Centurion Zombie
* Knight helm
* Brick (headwear)
Ancient Egypt - Day 14

*For the Chinese version of this level, see Ancient Egypt - Day 14 (Chinese version).*

## Rewards

### Replaying

Same as before

**Ancient Egypt - Day 14** is the 14th level of Ancient Egypt in *Plants vs. Zombies 2*. After completing this level, the player receives a money bag.

## Difficulty

The Pharaoh Zombie and Tomb Raiser Zombie can be a problem for the player, since the Pharaoh Zombie absorbs a lot of damage. Pharaoh Zombies can protect the Tomb Raiser Zombies, while Tomb Raiser Zombies create more tombstones to hinder the player's efforts. However, these zombies do not appear early on in the level, giving the player lots of time to build their strategy.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: All  carry four camel segments in the level.

## Strategies

* **Required plants:**
	+ Sunflower
	+ Wall-nut
	+ Potato Mine
	+ Bloomerang
	+ Iceberg Lettuce
	+ Bonk Choy
* Two columns of Sunflowers are necessary.
* Plant two columns of Bloomerangs and a column of Bonk Choys. Then, protect them with Wall-nuts.
* When a Tomb Raiser Zombie comes, stop it from spawning tombstones by using an Iceberg Lettuce.
* With Camel Zombies, it is obvious to use Bloomerang against them.
* Potato Mines will be useful for the first few zombies, along with Iceberg Lettuce.

## Gallery

First time rewardBy Charmande red321Snapdragon strategy by BLACK OUTBy EpicGamer23468By Pinkgirl234By Pinkgirl234By Someone456By MNikoKasah
## Trivia

* Before the 1.7 update, the level had Explorer Zombie in it.

## Walkthrough

Plants vs. Zombies 2 Ancient Egypt Day 14 (Ep.19)By Alex5432000Ancient Egypt Day 14 - Walkthrough

\*: Removed ~: Epic Quest
Bad Hair Day - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Bad Hair Day - Level 5** is the fifth level of the Bad Hair Day event in Penny's Pursuit. It takes place in Frostbite Caves, and is very similar to Frostbite Caves - Day 12. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level is almost identical to the level it's based on. However, new zombies like Newspaper Zombie and Zombie Medusa pose quite a threat. In addition to the new zombies, Slider tiles will often come and go in this level.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->  or

 ->  or

 ->  or

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Defeat 8 Bust Head Zombies
* Destroy 10 Stone Blocks

### Extra Hot Bonus Objectives

* Defeat 12 Bust Head Zombies
* Destroy 12 Stone Blocks

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized;  appears at random.
Flower pot (item)

*For the plant in Plants vs. Zombies, see Flower Pot.*
**Flower pots** are items that appear in the *Plants vs. Zombies* series.

## *Plants vs. Zombies*

Flower pots contain plants in the main Zen Garden. The flower pots in the Zen Garden do not have eyes or a mouth, so they are not actually plants. Aquatic plants in the main garden and the Mushroom Garden are kept inside flower pots filled with water instead of dirt, which are larger than normal Zen Garden flower pots.

## *Plants vs. Zombies Adventures* (Archived content)

In this game it replaced seed packets to hold plant. The number of seed slots the player had was the number of flower pots on the bottom of the screen. The player could buy more flower pots using Zombucks.

## *Plants vs. Zombies 2*

Just like in *Plants vs. Zombies*, it made to plant any plant available (and the ones the player has unlocked), except instant use plants (like Cherry Bomb, Hurrikale, and Jalapeno) in the Zen Garden. The plant on the flower pot can boosted for use on one level if they choose that plant. When first introduced to Zen Garden, the player will have 6 pots available at first. Further pots require paying 20 gems to unlock for each.

## Chinese version of *Plants vs. Zombies 2* (China only)

In the Chinese version of the sequel, flower pots are upgrades or accessories that can be equipped and unequipped to certain plants in the costumes menu. There are four types of these flower pots: sun pot, speed up pot, buoy pot, and the recycling pot. Each comes with a different bonus, and can only be used on specific plant types. When a plant in a pot is eaten by a zombie, sometimes the pot will stick around. However, the effect is purely cosmetic. For example, if a Cactus was planted in the waters of Big Wave Beach and was subsequently killed, the pot stays where it is. However, non-aquatic plants cannot be planted on the pot.

## *Plants vs. Zombies: All Stars* (China only)

*We need more gems and sprouts.*This section is currently under construction. You can help expand it; it's your choice.

It holds plants in the Zen Garden and is used for upgrading purposes.
Back to Far Future - Level 4

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 4** is the fourth level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 4. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Defeat 30 zombies in 1 second

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.

## Walkthrough

For the walkthrough of this level in Extra Hot Difficulty, click here.
Far Future - Day 18

*For the Chinese version of the level, see Far Future - Day 18 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Far Future - Day 18 (Chinese version: pre-1.8).*

## Level

### Objective

Produce at least 6000 sun

**Far Future - Day 18** is the eighteenth level of Far Future in *Plants vs. Zombies 2*. To complete this level, the player must produce at least 6000 sun. After completing this level, the player receives a money bag.

## Difficulty

6000 sun may sound hard to reach, but the appearance of Power Tiles in this level will greatly help the player. Planting sun-producing plants, namely Twin Sunflower, on the yellow tiles is necessary, because they have the most on the lawn, that being three of them. The player should also stall the zombie crowd for more time to produce sun. The zombies present may also trouble the player, as there are Robo-Cone Zombies, Mecha-Football Zombies, and Shield Zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Twin Sunflower
	+ Magnifying Grass
	+ Cherry Bomb
	+ Blover
	+ E.M.Peach
	+ Infi-nut
	+ Potato Mine
* The Power Tiles' position looks a bit similar to previous level. If you choose suggested plants, its strategy will be the same. This level should be easy if you choose the accordant plants.
* Plant as many Twin Sunflowers as you can.

## Gallery

First time rewardBy Cavia porcellusFinished by Cavia porcellusBy ThisUserLikesOreoBy Pinkgirl234Level completed by Pinkgirl234By Satirelol200By LegendofNicksonBy LawnDefender072003By Someone456A very messy lawn by c3yellowcatBy WeebishlyDoneBy SerenityStars364
## Walkthrough

Far Future Day 18 - More Sun For Magnifying Grass - Plants vs Zombies 2Plants vs. Zombies 2 Produce at least 6000 sun - Far Future Day 18 (Ep.254)By Alex5432000

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 4

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Jurassic Marsh - Day 4 (Chinese version).*

## Rewards

### Replaying

A money bag

**Jurassic Marsh - Day 4** is the fourth level of Jurassic Marsh in *Plants vs. Zombies 2*. When this level is finished for the first time, the player unlocks Primal Wall-nut.

## Difficulty

Like Day 2, this level is filled with raptors. Before the first wave, all three zombies interact with the raptors, each increasing in health. It is advised the player uses a plant like Potato Mine to take out the second and third zombie. Overall, the amount of raptors leave very little time for the player to start a defense.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

First time rewardFirst flag by Electric PlantsSecond flag by Electric PlantsThird flag by Electric PlantsDone by Electric PlantsBy EpicGamer23468By ShroomstagramUserBy LegendofNicksonBy Satirelol200Done by GalacticFNAFRunnerBy Someone456
## Walkthroughs

Plants Vs Zombies 2 Jurassic Marsh Day 4 Primal Wall nutJurassic Marsh Day 4-0Plants vs. Zombies 2 Got a new Plant Primal Wall-nut - Jurassic Marsh Day 4 (Ep.296)By Alex5432000

\*: Removed ~: Epic Quest
Boost Tile

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

**Boost Tiles** are environment modifiers in Penny's Pursuit, Arena and Epic Quest in *Plants vs. Zombies 2*. It behaves similarly to the Gold Tile, but instead of producing sun, it activates Plant Food to any plant placed on them except instant-use plants. Unlike the Gold Tile, they can only be used for a limited amount of times, afterward, the Plant Food symbol will shrink and cannot be used again.

## Gallery

A deactivated Boost TileSprites and assets
## Trivia

* In Arena, Boost Tiles appear in Shine Vine's Tournament.
	+ Boost Tiles also appear in Shine Vine's Epic Quest step 5.

## See also

* Plant Food
* Gold Tile
* Penny's Pursuit
Fly Fishing Fail

Complete a level where Fishermen fail to hook your plants

**Fly Fishing Fail** is an achievement in *Plants vs. Zombies 2*. It is achieved by completing a level with Fisherman Zombies in it without letting any of them hook a plant. It is worth 10 points on Game Center for iOS devices and 1,000 XP on Google Play Games for Android devices.

## Strategies

Using Infi-nut (boosted Infi-nut is also recommended) where Fisherman Zombies appear is a good strategy, making this achievement somewhat easy. Feed Plant Food to the Infi-nut and do not plant anything in front of the Infi-nut except Lily Pad and Tangle Kelp. Do not forget to feed Infi-nut with Plant Food when the shield fades out. You could also do this achievement by tapping a Magnifying Grass twice, spending 100 sun. Another strategy is using an instant kill plant such as Cherry Bomb or Jalapeno to defeat the zombie, however, you might have to waste sun and place a Lily Pad. If the situation is dire and you cannot rely on plants, you can use Power Ups.

## Trivia

* It, Not Baaad, All in Jest, Mutiny, Shovel Off, Breaking It Off, A-noob-is and You're an All-Star? all have similar objectives.
* Like the achievement You're an All-Star? and A-noob-is, the icon is the headwear of the zombie required in the achievement.

## See also

* Fisherman Zombie
Lost City - Day 14

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Lost City - Day 14 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 14 (Chinese version: pre-1.8).*

## Level

### Objective

Survive the zombie attack with the given plants

**Lost City - Day 14** is the 14th level of Lost City in *Plants vs. Zombies 2*. It is a Locked and Loaded level. There are five Gold Tiles in this level, and they are all placed in the fourth column. When this level is finished for the first time, the player gets a Lost City pinata.

## Difficulty

* A good start would be to plant five Sunflowers on the Gold Tiles and use them as the sun supply for the level.
* The player does not need to stall the first zombies with Lava Guava as they will have enough sun to start planting A.K.E.E.s.
* While there are only a few Parasol Zombies in this level, the only way to kill them is to use Lava Guava.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By ThisUserLikesOreoBy EpicGamer23468EpicGamer23468's second setupBy MyNameIsMyNameBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By LegendofNicksonBy Someone456By SerenityStars364
## Walkthroughs

Plants vs Zombies 2 - Lost City Day 14Lost City Day 14Plants vs. Zombies 2 Sunflower, Lava Guava, A.K.E.E. - Lost City Day 14 (Ep.212)By Alex5432000

\*: Removed ~: Epic Quest
Ancient Egypt - Day 17

**Ancient Egypt - Day 17** is the 17th level of Ancient Egypt in *Plants vs. Zombies 2*. The objective of this level is to never have more than 14 plants at a time. When this level is finished for the first time, the player receives the Plant Food boost upgrade, allowing the player to hold one more Plant Food during gameplay.

## Difficulty

The objective and the Explorer Zombies can make the player lose this level easily. The player should pay close attention to both. Luckily, the player will be notified if they try to place down a plant when the limit is reached that they cannot place another plant. The toughest zombie that appears in this level, Buckethead Mummy, only comes out once. It's recommended to save Plant Food for him. A Bonk Choy and Wall-nut combination is a good choice, and Bloomerang is also a great choice since it is one of the earliest plants with an attack that hits multiple zombies. Bringing along Iceberg Lettuce is also helpful, as they can stall Explorer Zombies to protect said plants, especially with its Plant Food ability.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sunflower
	+ Potato Mine
	+ Iceberg Lettuce
	+ Bonk Choy
	+ Wall-nut
	+ Bloomerang
* Start by one column of Sunflowers along with Potato Mines and Iceberg Lettuces.
* Plant one column of Bonk Choys.
* Remove some Sunflowers for planting Wall-nuts.
* If you want to plant Bloomerangs first, remove all the Sunflowers until only one is on the lawn.

### Using premium plants (Contains premium content)

* Use the Pea-nut instead of the Wall-nut. It can save space and it will be counted as one plant, while it blocks and attacks zombies at once. Cold Snapdragon is great at dealing with Explorer Zombies, and it can also help against graves.

## Gallery

By UselessguyFirst time rewardBy Charmande red321Bloomerang strategy by BLACK OUTBy Someone456
## Trivia

* This is the first level to have an objective about limited plants.
	+ However, the player could go to another world and do a limited plant objective level there.

## Walkthrough

Plants vs. Zombies 2 Prize - Plant Food Boost Ancient Egypt Day 17 (Ep.23)By Alex5432000Plants vs. Zombies 2 Ancient Egypt Level 17

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 18

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Dinosaurs

Two
One
Eight

## Rewards

### Replaying

Same as before

**Jurassic Marsh - Day 18** is the eighteenth level of Jurassic Marsh in *Plants vs. Zombies 2*. One of the new dinosaurs, T. Rex, is introduced here. After completing this level, the player receives a money bag.

## Difficulty

The T. Rex is first shown off in this level. The T. Rex gains its threat the earlier into the level it is, as it speeds up all zombies in a lane until they reach a plant. What makes the T. Rex different than the other dinosaurs is that it leaves immediately after using its ability, unless charmed by Perfume-shroom. That being said, zombies come in early, as well as waves approach very quickly as well. The player should bring a defensive plant to stop the T. Rex's ability.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

First time rewardFirst flag by Electric PlantsSecond flag by Electric PlantsThird flag by Electric PlantsDone by Electric PlantsBy ShroomstagramUserBy EpicGamer23468Premium strategy by 123456789CattailBy LegendofNicksonBy Satirelol200By Someone456By Astephen542By SerenityStars364
## Walkthrough

Jurassic Marsh Day 18Plants vs. Zombies 2 - New Dinosaur T. Rex - Jurassic Marsh Day 18 (Ep.351)By Alex5432000

\*: Removed ~: Epic Quest
Ancient Egypt - Day 16

*For the level before the 6.7.1 update, see Ancient Egypt - Day 16 (pre-6.7).*

**Ancient Egypt - Day 16** is the sixteenth level of Ancient Egypt in *Plants vs. Zombies 2*. When this level is finished for the first time, the player gets a money bag.

## Difficulty

There are some dangerous zombies on this level that might really be a problem to the player. Explorer Zombies might turn your plants into ashes, Camel Zombies might eat your defenses if not taken care of quickly, and the Tomb Raiser Zombie can overwhelm you with graves he spawns. There are also three flags in this level, which can mean a lot of zombies. There is no ambush attacks, though. The Grave Buster can help in this level, as he can clear the graves created by the Tomb Raiser for no sun. If the player does not want to use it, then he/she can take the Cabbage-pult, as it can lob its cabbages over the gravestones. Bonk Choy can help take out Buckethead Zombies and the Coneheads, due to his quick attacks. Bloomerang is recommended to take out the Camel Zombies, because he can hit up to three targets at once. The Potato Mine can also help take out some strong zombies at the start. Overall, this level should not be hard, due to many strategies and ways it can be completed by, even though it might cause problems to new or inexperienced players.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1: Power to the Mints! (Contains premium content)

*Created by Aleksio567*
**Required plants:**

* , use it on the

**Procedure:**

* Start by planting five Sun-shrooms in the first column. They are your main and only sun producer in the level.
* When the first zombies come, start freezing them and plant Lightning Reeds in the second, third, and fourth columns.
* If there are way to many zombies than you can handle, use the Fila-mint. It will electrocute all zombies on screen and give all of the Lightning Reeds on the lawn a huge attack boost.
* Remember that the Fila-mint has a very slow recharge. Use it only on huge waves or, as said before, situations where you cannot handle the zombies anymore.

## Trivia

* This is the first level in Ancient Egypt with three flags. The second one is Ancient Egypt - Day 23.
* This level was originally a Mummy Memory level, before that Brain Buster was removed from the game in the 6.7.1 update.

\*: Removed ~: Epic Quest
Back to Far Future - Level 13

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 13** is the thirteenth level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 13. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Produce at least 4000 sun
* Defeat 20 zombies in 20 seconds

### Extra Hot Bonus Objectives

* Produce at least 5000 sun
* Defeat 20 zombies in 20 seconds

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.
Back to Far Future - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 2** is the second level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 2. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Extra Hot Bonus Objectives

* Ash Zombies 20 Times!
* Never have more than 15 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.

## Walkthrough

For the walkthrough of this level in Extra Hot Difficulty, click here

For the walkthrough of this level in Spicy Difficulty, click here

For the walkthrough of this level in Mild Difficulty, click here
Lost City - Day 13

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Lost City - Day 13 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 13 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Lost City - Day 13** is the 13th level of Lost City in *Plants vs. Zombies 2*. It is a Special Delivery level. After completing this level, the player receives a money bag.

## Difficulty

* The player will have to carefully plan out which plants to plant where. Some plant pairs should always be in one lane. These tips should come to mind.
	+ Melon-pult and A.K.E.E. cannot kill Parasol Zombie. A Repeater or a Red Stinger, preferably in his offensive or semi-defensive form, should be planted in every lane.
	+ Similarly, Repeater and Red Stinger cannot handle Excavator Zombie. The player should plant a Melon-pult or an A.K.E.E. in every lane.
	+ Spikerock can be dug up by Excavator Zombie, but he is very important in the later part of the level.
* Bug Zombies can fly over plants, and they are completely invulnerable to Spikerocks. Regular ones can be killed easily but the player should watch out for the stronger variants. It is important to note that Bug Zombies carrying Conehead and Buckethead variants pose a much bigger threat than even Excavator and Parasol Zombies in lanes without their counters.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By ThisUserLikesOreoBy EpicGamer23468By MyNameIsMyNameBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By LegendofNicksonBy Someone456By AwkwardShota-kun237
## Walkthroughs

Lost City Day 13Plants vs Zombies 2 - Lost City Day 13Plants vs. Zombies 2 Melon-pult, Red Stinger, A.K.E.E. - Lost City Day 13 (Ep.211)By Alex5432000

\*: Removed ~: Epic Quest
Imperial Entanglements - Level 7

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 7** is the seventh level of the Imperial Entanglements event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

Just like with the previous level, this also has a timer. With Cardio Zombie present, he can boost a massive amount of zombies. With that fact alone, the player should try to take out Cardio Zombie as fast as possible.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->

 ->  (triad)

 ->  or can remain the same

 ->  or can remain the same

### Spicy

 -> , , or can remain the same

 -> ,  (triad), or can remain the same

 -> ,  or can remain the same

 -> ,  or can remain the same

 ->

### Extra Hot

 -> , , or can remain the same

 -> ,  (triad), or can remain the same

 -> , , or

 ->  or

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objectives

* Survive and protect the endangered plants
* Defeat Cardio Zombie 1 Time.

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Defeat Cardio Zombie 2 Times.

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Defeat Cardio Zombie 3 Times.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are duplicated and randomized; most zombies appear at random;  appears after 15 seconds: a flag happens every 5 waves.