Shiki

**[Q]**

* **Damage:** 1734  (AGI \* 1.46 \* 17)
* **Stun time:** 1.5s
* **LV:** 2
* **Range:** 300
* **Knockback:** 200
* **Duration:** 1.5s
* **Cooldown:** 18s
* **Additional info:** Only last strike do knockback and stun. Under **[T]** buff damage is increased to 2482.

**[W]**

* **Damage:** 1610  (AGI \* 23)
* **Stun time:** 1.5s
* **LV:** 2
* **Cast range:** 1000
* **Move range:** 1500
* **Cast time:** 0.3s
* **Cooldown:** 28s
* **Additional info:** Counterable. Under **[T]** buff damage is increased to 2300.

**[E]**

* **Damage:** 1400  (AGI \* 20)
* **Stun time:** 1.5s
* **LV:** 2
* **Range:** 1100
* **Move range:** 1100
* **Knockback:** 400
* **Width:** 250
* **Cooldown:** 15s
* **Additional info:** Counterable.

**[R]**

* **Damage:** 1050  (AGI \* 15)
* **Stun time:** 1.5s
* **LV:** 1
* **Move range:** 100 for every 0.1s charge time
* **Cooldown:** 26s
* **Additional info:** Counterable. Ignores combo break upon hit. Max charge time 1.5s. Changes **[E]** skill upon hit. Resets cooldown of **[R - E]**. Will move even when interrupted which may result in some unexpected counter.

**[R - E]**

* **Damage:** 1820  (AGI \* 26)
* **Stun time:** 2s
* **Range:** 150
* **Cooldown:** 15s

**[D]**

* **Move range:** 800
* **Cooldown:** 20s
* **Additional info:** Changes **[R - E]** skill. Resets cooldown of **[E]**. Cannot be interrupted.

**[T]**

* **Durtaion:** 15
* **Cooldown:** 60s
* **Additional info:** After end of the buff Tohno will lose 15% of current health and his vision will be limited to 100 for 3s. Duration can be prolonged by using skills (duration pauses too when character is paused).
* **①:** Allows the use of **[F]**.
* **②:** Increases LV of **[Q]** and **[W]** to 5.
* **③:** **[Q], [W], [F], [G]** will deal damage without reduction. Doubles the melee attack and adds 50% lifesteal effect.
* **④:** Melee attack and **[Q], [W], [F], [G]** skills will deal 9999999 damage to enemies below 15% of max health. Killing with this effect renders enemy unable to ressurect with Madoka's **[D]**.

**[F]**

* **Damage:** 30% of max health
* **Stun time:** 2s
* **Range:** 1400
* **AOE:** 500
* **Duration:** 1.5s
* **Cooldown:** 35s
* **Additional info:** Counters enemy counterable skills. Destroys projectiles.
* **Additional info 2:** Daredevil blow: If Tohno has <3000 hp then this skill will change to LV5 counter that will fly towards the one who created the projectile, dealing 3360 ((AGI - 20) \* 60) damage. It will counter every projectile or counterable skill in successive manner losing 20 AGI for every counter. Min AGI is 20. This version of counter is counterable.

**Art**

* ①: Allows the use of **[G]**.
* ②: Increases **[T]** **④** effect to 25%.
* ③: Allows to turn **[T]** off manually which removes the vision lose demerit.

**[G]**

* **Damage:** 3500 (AGI \* 50)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s
* **Additional info:** Under **[T]** buff damage is increased to 5000.

### **Basic combos:**

1. E - T - W - D - E - Q - R - E
2. T - W - E - Q - D - E - R - E
3. T - W - E - R + F - Q - E - D - E

### **Tricks:**

* Gains +100 attack if Nanaya and Flandre in game. (Nanaya must be picked before Flandre or the buff won't work)
* Killing Nanaya will give Tohno +20 AGI for 20s.
* Balling with **[R - E]**.
* Deredevil fun. (works only in single)
* Animation skip on:

1. **[E]** - skill
2. **[R]** - skill
3. **[W]** - skill

### **Animation skip:**

1. T - E + Q - R - E - W - D - E
2. T - R + E - F - W - Q - E - D - E
3. T - F + T - Skill