recursal/Fanatic-Fandom huggingface dataset:
Fang Yun

## Appearance

A massive snake. (Blue Planet Saga): Gray Python| Bashen-Space Black| Peng Snake-Red And White Color, Protagonist reverted to Obsidian black. (“Earth” Saga):No changes apart from size. (Space Saga): Teng Snake: Dark Obsidian Python, but godly.(Could Have had wings, but Fang Yun said no.) Dragon Snake: Humongous snake, Obsidian black, Pinnacle.

## Personality

*(Spoilers)* Timid and Anxious when first spawned into the World. Becomes cold and serious in later chapters. During the Mutant and Ancient Monster Arc, the Snake protagonist became more carefree, and obsessed with evolution to match up with dangerous opponents. During the time in which the majority of earths life moved, Fang Yun kept many traits, might have Eighth Grade Syndrome. Chapters following Fang Yun became moody, where his emotions were like a switch. Became slightly Cautious when dealing with the Heavens. Became Arrogant and had a sense of power through out the rest of the story, at the end, his mood became more emotionless, but not cold.

## History

Was a Human, and then was suddenly killed and transported to a new world with the System. In depth Explanation contains spoilers. !![Spoilers Ahead]!! Near the End we find out that the Cosmos/Universe divided a piece of itself to make the system and Fang Yun, which probably meant that he wouldn’t die as long as he were in the Nine Heavens, because he was the nine heavens.

## Trivia

Just going to clear this up. *[Spoilers]* In the ending where Fang Yun splits his Pinnacle state in two, can basically be interpreted as Fang Yun’s soul being split in half. This also means that this Godly being is now 2 gods. This ending was most likely caused by Fang Yun’s Emotions, so since he is the universe, he rolled back time subconsciously to where the Human god part of him could live peacefully with his family, and the Snake god version of himself live with all his past Companions. (Basically, Fang Yun Humoring Himself.) Yes that does mean Fang Yun is still snake Jesus, your welcome.

Other Trivia: *[**Major*** *Spoilers]*: Even after becoming Snake Jesus he still hasn’t been laid. The Blue Planet Federation [At almost the very end of the novel] Had given up on spreading Fang Yun’s name, meaning they had forgotten their oath.
New items

**New items** added from **future generations** and some **custom items**.

## **Key Items**

* Inverse Gizmo
* Casino Cart
* Stat Scanner
* Shining Gem
* Dream Orb
* GS Ball
* Ancient Glyph

## **Battle Items**

* Enigma Orb
* Hailstone
* Waystone
* Air Balloon
* Power Herb
* Everlite
* Cursed Sash

## **Evolution Items**

* Dawn Stone
* Shiny Stone
* Dusk Stone
* Magic Cookie

## **Pokéballs**

* Polka Ball
* Lime Ball
* Luster Ball
* Quick Ball
* Dusk Ball
* Cherish Ball
* Dream Ball
* Heavy Ball
* Love Ball
* Friend Ball
* Moon Ball
* Lure Ball
Color Change (ability)

Color Change is an Ability that causes the user to swap to the last attack-type they were hit with (it only activates when a damaging move is used, so Toxic will not trigger it).

Also even if a Pokemon becomes Poison type after being poisoned by moves like Sludge Bomb and Poison Sting, the status will not go away -- unknown if the same applies to burns or paralysis.
Waystone

The **Waystone** is a held item that has the effect of giving the **first move** of the user a **100% accuracy**. However, it does **not bypass evasion boosts**.

Some attacks that greatly benefit from this:

* Megavolt
* Dynamic Punch
* Grasswhistle
* Hypnosis
* Blizzard
* Fire Blast
* Hurricane
* Hydro Pump
* Thunder
Informer Network

Keeping your ear on the ground.

### Requirements

It takes a total of 6 Crew and $575 to create an informer network, though you only lose 3 Crew. You can only have 1 informer network, though you can assign additional Crew to the network to improve quality.

### Notes

If you have Your Fuel Depot, an informer network is nearly mandatory. A common card in the Deck/Down to Work can be resolved by losing Fortune in Fuel/Depot and increasing Fortune in Fuel/Threat, or you can spend $700 to have your Trusted Sidekick increase Fortune in Fuel/Depot, or you can have your Informer Network improve Fortune in Fuel/Depot and Fortune in Fuel/Security and not spend any money at all.

Otherwise, they can gain Rumors and Knowledge of Organizations in the Cinci Bordertown.
High Five Army Wiki

This is the Wiki for the Hive Five Army Discord Server. We're a group of people who met on VRchat, decided to give the leader of the group chat a high five, joined this very accepting community, and now we're in it for the long haul.
General Chat Tab

* Start the morning in general chat and say hello to your fellow soldier.
* post links to your twitch or YouTube (and other Social Media of your choice) in Promotions
* Announcements is mainly for when we are going to meet up in VRchat and play a fun game of Murder2! or Town of Salem. It's also for important news about VRchat or discord.
* Is your headset or PC acting up, ask for help in Tech Support chat.
* Polls are where we ask your opinion, and Results is where we put the winning opinions.
* Rant about something that makes you upset in vent chat, people are always willing to listen.

**Welcome to the High Five Army Wiki!**
We're a collaborative community website about High Five Army that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Test Wiki

# Witamy na Test Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Sustenance

Hunger. The need to eat. To sustain yourself.

## How hungry are you?

Sustenance is a descriptive rating that shows up in the "Health and Wellbeing" part of the left sidebar. It represents Your Character's feelings of hunger and need for food.

### The ratings

Sustenance a rating and an associated set of keywords. In order from lowest sustenance and highest need to eat to highest sustenance and lowest need to eat, they are:

0: Your stomach is empty - You must eat.
1-4: Starving hungry - You are hungry, and are focused on eating something as soon as you can.
5-9: Extremely hungry - You are hungry, and are focused on eating something as soon as you can.
10-14: Very hungry - Thoughts of hunger are beginning to consume you.
15-19: Hungry - You are hungry, and want to eat.
20-24: Peckish - You are a little hungry, but don't really need to eat.
25-29: Replete - You aren't hungry at all, and will generally not even get options to eat more.
30-34: Bursting - You are completely full, and can't comfortably eat more food.
35-40: ??
If you have a rating of 24 (Peckish) or less Sustenance, then you will sometimes draw a card asking you to improve your Sustenance.

### Consuming Food

You can access any food you own from the "Inventory" tab, and optionally eat it. You can also buy meals and consume them at various restaurants such as the Noodle Bar.

Some meals may also increase your Satisfaction if they're taking, or Hardship if they're made from bad ingredients. If you are Working on body and mind, Working on cardio, or Working on muscle, eating healthy or performance enhancing food may increase those ratings, while eating unhealthy and cheap food may reduce them.

## Cooking

You can cook various meals in any Living space, using your Skill/Cooking and various ingredients. Unsurprisingly, the more complicated the meal, the harder the skill check and the more expensive the required ingredients. You can feed yourself on Leftovers at a cost in Hardship, but if you want to be a Connoisseur eating exquisite meals, you need Red Meat, Rare Sauces, and Exotic Ingredients.

### Acquiring Ingredients

Green Dragon Xpress in the Cinci Slums, Airport, Cinci Dump, and other locations has some basic ingredients. Fancier fare can be inconsistently found at the Food Stalls in Gamble Street Market, or more consistently at the Food gallery in Palisade.

You can also scrounge for food in various ways. In the Cinci Bordertown, you can sometimes get Fresh Produce if you succeed in a Skill/Survival test. In the Slums, you sometimes can "rescue" Basic Groceries from wrecked vehicles.

## Eating Out

Cinci has many, many restaurants. Meals are generally $8-40, and a restaurant meal will generally take you from Hungry to Replete.

If you successfully complete the Ein storyline, you can eat ramen at the Noodle Bar for free. As Ramen is healthy and satisfying, this is generally a good deal.
Local Vet

So you’ve found somewhere to get little Dogmeat sorted out. Looks trustworthy. Might even be better than some of the places that treat humans around here. And fingers crossed you’ll only need it the once.

### Notes

This will disappear after you buy the shots for the dog.

You can easily get the location by calling Contact/Double Blow.
Drugs

**Cocaine**

* +2 Reflexes , +2 Stamina

* +1 Totally Crashed

**Co-Codamol**

* +? Resilience, -? Reflexes
* - Hardship, - Psychosis, - Carpe Diem
* + Opioids

**Caffeine**

* + Alertness

**Hash**

* +2 Charisma
* + Need, - Pain, - Hardship
* + Hunger

**Modafinil**

* ++ Alertness

**Nexus**

* +2 Perception, +2 Stamina
* - 2 Charisma, - ? Cunning, - ? Discipline
* +2 Flexible Closure, +3 Carp Diem
* +1 Totally Crashed

**Tramadol**

* +2 Resilience
* - Hardship, - Psychosis, - Pain, - Alertness
* + Opioids

**Pure Codeine**

* +2 Resilience, -2 Reflexes
* - Hardship, - Psychosis, - Carpe Diem
* + Opioids
Bordertown Bar

You’ve tried a few places. Enough to know which’ll serve something that’s just rough rather than something that’ll kill you. You don’t have to worry about being a stranger any more. You’ve been around here long enough.

### Notes

You can get in for free if you have a Tale to tell.

Buying Jerk at 4 for $7 is useful for the Wild Child event line.

This is the easiest place in the Cinci Bordertown to hire Crews.
Living space

A Living space is any place where Your Character can sleep, cook, and store your stuff in reasonable security.

### Notes

You need a living space in a place in order to stash or retrieve money from your Strongbox, and also to safely park a Vehicle.

There are currently at least 5 Living Spaces available:

Room over a noodle bar in the Cinci Slums.
Rented coffin at the Cheap hotel in the Cinci Slums.
Eastside stacks in the Evanston Projects.
Your Bordertown Crash Pad in the Cinci Bordertown.
Palisade Accommodations in Palisade.
Each one (except the Crash pad and optionally the room in the Palisade) requires a weekly or monthly rent at a rate of $20-30/day. If you fail to pay in full on time, your rent may go up.

Each Living space allows you more room to store your items, generally +50 Storage per Living Space. The Crash pad can be expanded to store more stuff, at +30 per expansion.
Backstreet Clinic

Not exactly a black clinic... but close.

This place is so secret it doesn’t even have a name. A blank door in a shut up street. But inside it feels like the lobby of a boutique hotel. You’re never likely to see another of their guests here. Or any cash changing hands. Everything’s on credit, discreetly so. If you need to ask how much something costs, you can’t afford it.

If you’re bleeding heavily, that will need dealing with before any other medical treatment.

### Notes

The clinic provides expensive medical services that can decrease the time it takes to heal Major wounds. They can also add Implants, though those cost at least $5,000 and require 20% up front.

At some point, Your Character will get asked to provide organs for the clinic. It is pretty easy to get bodies by exploring back alleys in the Cinci Slums deck, so this can provide $1,000-1,500 in weekly income for minimal effort. Buying fresh organs from Contact/Irene for $2,100 does not pay off at all - the clinic pays much less than $800 extra for them. Assuming you produce the minimal 7 organs per week, the clinic pays $10 \* number of organs \* average organ quality, and each additional organ earns you $10 \* that organ's quality.

The clinic in the Slums is near the one in the Palisade and may be connected by underground tunnels.
Cinci Slums

Getting by in the slums.

### Notes

The slums are the main location for Working The Streets, the best way to turn piles of ammo, spikes, and drugs into cash. They also have two places to treat injuries, a place to get implants, several places to get food, a lot of low end but somewhat expensive shops, and a variety of places to train your mind and body. Finally, the slums are the hub of the game's locations, and you can reach every other location from here. Expect to spend a lot of your play time in the slums.

### Locations

**Getting around Cinci Slums** destinations
Logistics Team

The many colors of logistics

Just a fancy way of saying truckers. Cargo handlers. Haulers. People to move stuff around for you.

### Requirements

It takes a total of 6 Crew, 1 Flatbed Truck or Pickup Truck, 40 Ethanol Fuel, and $120 to create a logistics team, though you only lose 3 Crew. Each team is specific to a place and gives you 12 Transport Capacity in that place. You can have multiple teams in the same place and they work together and share a single Quality rating that represents how capable and competent they are.

In the Projects, it takes a total of 6 Crew, 1 Panel Van, 40 Ethanol Fuel, and $120 to create a logistics team, though you only lose 3 Crew. Each team gives you 12 Transport Capacity in the Projects. You can have multiple teams in the Projects and they work together and share a single Quality rating that represents how capable and competent they are.

### Notes

Logistics teams are very helpful for working the Junk trade, as they can gather required resources instead of you doing it yourself. You still need to work their Quality rating.

If you are engaged in Growing catfish, two logistics teams (one in the Cinci Bordertown and one in the Cinci Slums) are very useful for the most profitable option of selling live catfish.

Logistics teams cannot be trained, so you will need to improve their quality by either giving them money and items or Working Your Crews by spending Carpe Diem and a major mood or Detailed Plans from your Inventory tab.

10 Transport Capacity is enough to buy or sell just about anything, so a Logistics Team in each place allows you to trade without needing to worry about having a vehicle equipped.

You can use your phone and logistics teams to arrange shipments between the Bordertown and the Slums or Gamble Street Market, not just catfish. Though shipping empty methane containers from the slums to the Bordertown only pays about $1 per container and probably isn't worth the Quality loss.
Parking

It’s mostly underground – levels and levels of it. Not for lack of space, but no one wants to leave their car to get blasted by the sun and wind and sand while they’re on holiday.

The main stacks are near the suborb terminals, of course. There are tunnels leading just about everywhere that a paying passenger would need to be.

*Equip a vehicle if you want to put it into long term storage. You’ll need to come back here to fetch it, unless you have a **Trusted Sidekick**.*
Confidence

You can do no wrong today.

You’ve got that feeling like you can do no wrong today. It’s time to use it.

*You can equip this instead of using it for some different temporary bonuses. There are also other opportunities to use it.*

* Dressed to impress +1
* Dressed to party +1
* Black shakes -2
* Hardship -2
* Ignoring the weather +6
* Injury -2
* Psychosis -2
* Skill/Business +4
* Skill/Urbex +4
* Charisma +2

Inside your inventory, it can be spent with a Carpe diem to work your crews and improve their quality, or improve Skill/Close range, Skill/Hand to hand, Skill/Intimidation, and Skill/Urban Survival if you have a minimum 10 in all skills.
The border

The border is the second story you see and the first time you are given a choice on what to do. No matter what you pick here, you will experience both, so it doesn't really make a difference. One choice allows you to modify your character immediately while the other allows you to explore the bordertown first.

## Content

### Description

The badlands are bleak; the border, bleaker. Dust, and the city behind. Guards drive armoured patrols around a decaying no man’s land. The stench of oil. Minefields. Razor wire.

A border post, here the same as everywhere. Heavy vehicle gate and full body turnstiles. A wide concrete apron. The city defending itself against the badlands. Losing. Slowly.

### Branches

*This step defines your character and gives you an initial weapon and equipment.*
A guy in deep red synthetic leather walks past and just waltzes through. Maybe that’ll be you, if you play your cards right.
 Explore |  | There’s time enough, for now.
*You will have to approach the guards sooner or later, but maybe “sooner” isn’t your style.*
Drifting in: Set to 2
A beginning (quality): Given
Medical Crew

These guys could save your life sometime.

### Requirements

It takes a total of 4 Crew, assorted medical gear, and $600 to create a fire team, and you lose all 4 Crew. You can only have them in the Cinci Slums and you can only have a single team.

### Notes

You can train this team to increase their Quality and your Skill/First Aid and Skill/Medicine. You can also improve Quality by giving them additional medical supplies.
Mental health

There are multiple mental health issues that can arise if the PC has high threats and hazards such as psychosis, hardship, injury, and black shakes. Some of these include:

* Mental Health/Anxiety
* Mental Health/Paranoia
* Mental Health/Murderous instincts
* Mental Health/Sociopathy
* Mental Health/Piromania
* Mental Health/Uncontrollable rage

Mental health/anxiety as of writing this (2022/08/11) has not been implemented. Check the content wall to see.

Mental Health/Paranoia can be combated with the use of anti-psychotics if your character has obtained 'Battling Your Mind'. The best way to reliably gather 'Battling Your Mind' is by using Greta's briefcase to 'remind yourself' then drawing Drugs/Madness/Mayhem cards while using anti-psychotics to lower your Mental Health/Paranoia. Alternatively, the Life/Survival deck may drop the card 'Totally Hyped' which has an option 'No Sweat' which will lower Enthusiasm and provide 1 'Battling Your Mind'.
Bawlfrog

## **What is Bawlfrog?**

**Bawlfrog** is a dual-type Water/Normal Pokemon and can be obtained by showing a Pokemon with **0 friendship** to the woman in the lower left house of **Verdanturf Town**.

## **Late game method**

The easiest way to do this, is to catch a pokemon with a **base friendship of 0**. In this rom hack, the only available options are Rayquaza, Groudon, Kyogre, Lugia, Ho-Oh, Deoxys and Darkrai, with Darkrai being the earliest option.

## **Early game method**

If you wish to use Bawlfrog as early as possible, then your next option is to catch a pokemon with a **base friendship of 35**. Your best candidates with these requirements are Ralts, Aron and Carvanha. To get your chosen pokemon to 0 friendship, you'll need to let it faint or feed it herbal medicines, which you can get from Lavaridge Town. The quickest way is to keep healing it with Energy Powder in battle, until you do it 7 times. Beware that walking increases friendship, so you may want to do this method in Rusturf Tunnel. It has the least amount of steps from the exit (where you can encounter wild Pokemon) to the house in Verdanturf Town.

 Energy Powder
 Heal Powder
 Energy Root
 Revival Herb

## **Trivia**

### Origin

**Bawlfrog** is based off of a fake evolution for the Generation 8 Pokémon **Sobble**, named **Weeple**. It is the developer's favorite Fakemon.

### Etymology

Bawlfrog is a combination of *bawl*, *frog*, and *bullfrog*.
Palisade

Paradise in the slums? Not quite, but at least it's a safe zone.

Time to check out some easy living?

You can get a room here, and the clinic provides some medical services. Shopping is spotty: there isn't a lot of variety, but you can get specialized and rare stuff here. The Palisade deck isn't as varied at the Slums deck, but you can easily lower your Hazards here, so it's a good place to stop by when life in the Slums is getting to be too much for you. It counts as part of the Slums for Crew, Rumors, and Working The Streets, but not for Living space, Contacts, or Organizations.

### Getting around Palisade Destinations

Cinci Slums

The Projects

Gamble Street Market

Interstate
Dressed to impress

Your style, whatever it is.

### Notes

This is a measure of how co-ordinated Your Character's Clothing is and how well you managed to tweak it with your Skill/Self-presentation.

You need a piece of clothing with a Core Style of +1 to pick the corresponding style, and every other piece of clothing that has a bonus for that style adds to your Dressed to Impress. Some articles will also have a bonus or penalty to Dressed to Impress. If your character is dressed in a co-ordinated outfit with the Style/Western, you might have a base Dressed to Impress of 6 from the co-ordinated outfit, but a -6 penalty because most clothing items with the Style/Western are practical but not fashionable.

A high Dressed to Impress is useful for getting into some locations, such as the Smoking Room of Palisade's Slow club. It can also be used to impress the street life in the Cinci Slums and especially the Evanston Projects, increasing your Reputation.
Rumor

Whispers of news. The who. The what. The where.

### Notes

Rumors are a type of information that you can collect on a specific places such as the Cinci Slums or the Airport. You gather rumors mostly by talking to people, though you can also convert Patterns and Hard facts into Rumors through the "Inventory" tab. You can also convert Rumors into Hard facts, Patterns, or Supply and Demand.

Rumors have a lot of uses. When you are first exploring a place, Rumors should be accumulated and spent to increase Familiarity. After you know a place fairly well (generally Familiarity 7+), you can use your rumors for other things. The uses for rumors are endless: many cards will require you to spend rumors to gain some kind of benefit.
Go shopping

There’s plenty of business here. The markets, the side streets. Legal, illegal. Under the counter. Even your usual chains, tightly clustered and heavily shuttered for mutual protection.

The 5 stores are:

### Notes

None of the prices are really amazing, but these stores are reliable providers.

The Army Surplus store sells concealed body armor. *Buy it and wear it all the time*, because you will get randomly attacked on some card draws. A 60% chance of turning a Major wound into a Minor wound or Injury is worth some extra Perceived Temperature.

Bob's Tools is about 30% more expensive than the same item at Hardware at Gamble Street Market. It also sells a strongbox for $356, which is a worthwhile investment so that pickpockets are not constantly robbing you blind.

Guns'n'ammo requires an Ohio Citizenship for most guns. It also sells the Weapons locker, for $448 but requires 3 Crew and 3 Transport Capacity. Some ammo is cheaper here than at the Arms Depot in the Cinci Bordertown and some isn't, so check carefully if you're looking for the best deal.

There are other Toho outlets at the Airport that sell some slightly more expensive items.
Personal Security

Reputation combined with state of the art technology. Or just brute force. Whichever works.

### Notes

Personal Security is a rating of how difficult it would be for someone to spy on you or rob you.

Parking a Vehicle at a Living space will slightly increase your Personal Security.

Having a Strongbox should prevent people from stealing your stored cash, but if you have a low enough Personal Security, it may be possible.

If you have a large arsenal of firearms and a Weapons locker, you will sometimes draw a card that checks your arsenal size against your Personal Security. Failure will draw Hostility from the Slums law, while success will generate Hostile Forces. If you have a lot of guns, get a gun safe and keep your Personal Security high.

If you keep a Diary and it gets stolen, your Personal Security rating will take a large penalty - either halved or a 15 point drop.
Cinci Police

Dedicated? For sure. Corrupt? For the most part.

### Notes

One of three law enforcement organizations, along with the Slums law and Tower Group. They're the official police and are somewhat less likely to randomly become hostile to you than the other two group. Selling drugs when Working The Streets can raise their hostility.
Airport

Calling this place an airport is like calling the slums a housing estate.

### Notes

It's a long drive from the slums, and there's no cheap place to park your vehicle. There's not much to do, either: working deals at the capsule hotel isn't too profitable, there's not much shopping, and there's no permanent housing or training opportunities. The airport work gangs pay relatively well, but only relative to the other work gangs.

You will get hostility from both Tower Group and Touchstone while learning your way around here.
Interstate

Why bother with the slums when you can head directly to partytown?

### Notes

Supposedly, this is a happening spot if you're a Mutant. If you're not, there's not a lot to do here, but you can pick up one-night stands at a bar or catch a movie. It counts as part of the Cinci Slums for Crew, Rumors, and Working The Streets, but not for Living space, Contacts, or Organizations.

### Getting around Cinci Interstate destinations

Cinci Slums
The Projects

Gamble Street Market

Palisade
Touchstone

Airport security. A sister organization to the Tower?

They’re everywhere out here. Even worse than Tower in the slums. And they don’t go home at night, either. Around the terminals, out on the road. Endless copies of that crappy logo. They’re suspicious of everyone, everywhere. Doesn’t matter if you’re not actually doing anything.

### Notes

Owned by the same parent company as Tower. Probably.
Irene's Place

Irene’s crew squat a small abandoned commercial unit. No secret where it is; not a bad place, when it comes down to it. Bar the fact that they never clean. Also best not to turn up uninvited…

### Notes

After you are invited, you can stop by during daylight but only engage with Irene or the other Jags during the night.

Your Character may have visited the squat before being formally invited and being able to visit on your own schedule, as one of the favours that Irene may ask of you is help cleaning out the squat.
Reputation

People around here might know you are. What you can do. People in certain circles, anyway.

### Reputation

Reputation is rating that starts at 0 and goes up. You can have a different Reputation in each of the Airport, Evanston Projects, Cinci Dump, or Cinci Slums. Generally, higher reputation will allow you to ignore or avoid more petty troubles at a place and get better paying work.

Having a Reputation of 15+ gives additional benefits. Reputation above 15 seems to increase a little faster and decrease slower. It can also be leveraged for better successes when hunting someone through a place, and may gain other benefits. Slums Reputation 15+, for example, can be used to gain additional Crew, Familiarity, or Rumors without losing money or Reputation.

Gaining Reputation can be difficult. In general, taking and completing errands successful can raise Reputation, while taking and failing errands loses it. In the Projects, having a very high Dressed to impress can help increase Reputation, while being poorly dressed can lower it quickly. The same is true to a lesser extent in the Slums.
Style/Sporty

How many people around here actually play sports? Doesn’t matter. It’s the real deal. Gyms are popular enough for a start.

### Notes

Clothing in this style has some overlap with Style/Chic and tends to have good Dressed for the gym values. They're often cheap, so this is a possible style for passing Dressed to impress checks early in the game.
Pokedex

You can find a Google spreadsheet, written by one of the Discord members in the Blazing Emerald server, TheWiserLemon.

It contains the following information:

* All Pokemon ordered by the National Dex order
* All front, back and shiny **sprites**
* All **typings** for each Pokemon
* All **abilities** that each Pokemon can learn
* All **base stats** for each Pokemon
* All Level up **movepools**, compatible **TMs/HMs**, **Egg moves** and **Tutor moves** for each Pokemon
* All **evolution methods**
* Each **held item** that the Pokemon can hold in the wild

There is also a video that shows each Pokemon's shiny sprite, BST, abilities, locations, dex entries and cries.

This page only contains the basic information of the National Dex and Regional Dex.
Join a work gang

The city doesn’t pay to have the streets cleaned and the trash taken away. Not in the slums, anyway. There’s always a call for concerned citizens to get stuck in and help out. There’s money in it, and maybe things to learn.

### Notes

You need to be sober to join a work gang, and preferably Dressed for work (coveralls, a hard hat, and a high visibility jacket is good).

Work gang tasks generally take 2-3 actions and pay $20-30. There are better ways to make money, but it lets you train some skills and make useful contacts.

If you do enough work gang tasks, you'll get access to the Road Mender bar.
SUV

This is definitely cheap for what you’ve got here. Fairly modern, gasoline engine, traction control, aircon. Everything you’d expect. You’ll just have to ignore the spots where bullet holes have obviously been patched up.

*Decent all round but expensive to run.*

Aircon +1
Transport Capacity 4
v/Gasoline 7
Style/Pimp

A female pimp? Hard to come by. But if you can nail the look they’ll be eating out of your palm.

### Notes

A Pimp Hat is recommended, but not mandatory.

If you can get Pimpin' Footwear from Contact/Zane, a lot of outfits will come together.

This style has high Dressed to impress values overall, but also requires a high level of Skill/Self-presentation to get the most out of the outfits.
Skills

Skills, along with Traits, are a common way for the game to determine whether Your Character succeeds on a task. Each skill has a rating that can't go below 0 and has no upper limit. Usually skills don't become reliable until at least skill 10 and depending on the task, skill 20. Most skills are fairly reliable with a rating of 30 or more, but there are checks that require even high levels of skill.

In general, attempting a task gives experience that accumulates to increase the skill rating. At low skill ratings, any success or failure with raise the rating, though success seems to increase it more. As the rating increases and success rates go up, it becomes harder to raise the rating. For optimum skill increases, attempt tasks that have about a 75% success rate if possible. In general, if your skill has a 100% success rate, success won't raise a skill, but there are exceptions. For instance, working the stalls at the Border Market will raise Skill/Business without apparent limit.

Clothing, equipment, and Spikes can raise your effective skill levels. Adjust your Outfit and Equipment to improve your odds or your training.

## All the skills

This is the list of all known skills in the game. Your character may not show all of the skills, as skills with an effective rating of 0 or less are not displayed in the Character tab.
Panel Van

Another decent working vehicle. Slim-line, this, but with a 4WD after-market add-on, for some reason. The guy just shrugs. “Found it like that,” he says.

*The **transport capacity**’s slightly too low for some jobs, but it’s nifty and can fit through narrow streets. Good vehicle for the Projects.*

Aircon +1
Transport Capacity 8
v/Biofuel +4
### Notes

Slim enough to use in the Projects, and reasonably fuel efficient. Required for Projects Logistics Teams, who inexplicably get Transport Capacity 12 out of it. Otherwise, it's a little too small for some jobs.
Mode

The Modes aren't just a bunch of identically styled and modified retro-emo kids. They're both dangerous and good allies to have... even at the same time.

### Notes

One of two gangs (along with the Jags) that control the Spikes and drug trade in the Cinci Slums. If you are Working The Streets and plan to sell drugs or spikes, you're advised to pay them some money early in advance.

They all dress like James Dean.
Cyberpunkdreams Wiki

For questions or comments about things not yet covered on the wiki, you can find your way to the cyberpunkdreams Discord Server, or to Late Night Games' own Twitter page, or to the Steam forums.

Start by learning about Your Character or reading about the mandatory first story: A beginning.

-->

*Want to help build this wiki?*

* Rules of this wiki
* Category: Work in Progress
* Getting Started
* How to Contribute
Infectious Glee

You’re wired, good and proper.

You just can't help yourself.

* Dressed to party +3
* Black shakes -2
* Injury -2
* Perceived Temperature +2
* Shagged out -2
* Skill/Leadership +4
* Skill/Sleight of hand +4
* Reflexes +2

Inside your inventory, it can be spent with a Carpe diem to work your crews and improve their quality, or improve Skill/Hand to hand, Skill/Intimidation, Skill/Persuasion, and Skill/Self-presentation if you have a minimum 10 in all skills.
Gamble Food Stalls

You can buy all sorts here. Most of everything, most of the time. Cheaper than Green Dragon. Better, usually. Rarities to be found. And at night, a real vibe to be found.

### Notes

Many of the ingredients require Market familiarity 4+ and don't show up consistently.

This is a frequent stop when running errands for the Noodle Shop or Cheap Hotel in the Cinci Slums. If you have access to the Palisade, it's easier to find the same items there.
True Focus

Almost a Zen-like state.

Calm mind. Open mind. An oasis of serenity inside your head.

*You can equip this instead of using it for some different temporary bonuses. There are also other opportunities to use it.*

* Flexible closure +2
* Ignoring the weather +6
* No interruptions +1
* Psychosis -3
* Skill/Analytical thinking +4
* Skill/Driving +4
* Discipline +2

Inside your inventory, it can be spent with a Carpe Diem to work your crews and improve their quality, or improve
Skill/Electronics, Skill/Long range, and Skill/Martial arts if you have a minimum 10 in all skills.
Coffee shops

There are a few places around Palisade. Mostly decent coffee, and okay ambiance. None of them seem to do takeout… just the fashion around here? Don’t want paper cups littering their streets?

### Notes

They're not open late in the morning.

The community bulletin board doesn't appear until Palisade familiarity 6.
Old Man's Stash

Now that you’ve dealt with the old man, it might be time to get back out to where he was hiding out and see what you can find.

Going deep into this could be absurdly dangerous. Maybe put it off for a while?

### Notes

The place is heavily trapped with explosives. It's possible to get a half dozen unsorted handguns, various grenades, some long guns, and hundreds of rounds of ammo, but it's also possible to get Major wounds. There's no rush to explore the place, so take a look at it and evaluate your odds of success and back off and get better training if necessary.
Dumps Selling

Coming all the way out here just to sell some stuff seems like a lot of effort, but if you gotta, you gotta. The dealers pay shit, but at least they don’t ask questions. They’ll take pretty much anything along the lines of scrap and spares.

*If you’ve got high volumes to sell and have some transport capacity, switch to heavy goods.*
Trusted Sidekick

Someone you can rely on. Really rely on.

### Notes

Trusted sidekicks are generated by a Deck/Life/Survival card if you pass a difficult Skill/Leadership test. The test is slightly easier if you have more people on Crew.

Trusted sidekicks can manage your specialty teams or Your Fuel Depot while you are in other locations. They can also transfer money from your Strongbox when you are away from a Living space.

If you have multiple Trusted Sidekicks, you can talk to them to generate Rumors, Patterns, Mysteries, and sometimes Detailed Plans.
Alertness

Sleep. Grit in the eyes... or as sharp as they come.

## Wakefulness and sleepiness

Alertness is a numeric rating and leveled quality that shows up in the "Health & wellbeing" section of the left sidebar. It represents how alert, or how far from needing sleep, Your Character is. Alertness is an important part of many success tests.

### Alertness Levels

In increasing order, the Alertness levels are:

0: ???
1: Walking Dead.
2: ?
3: Must sleep. This is the minimal level to sleep overnight, but you also must have at least 1 day since you last sleep and can't have the "Can't Sleep. Won't Sleep" condition.
4: Drowsy.
5: Feeling okay.
6: Wide awake.
7: Full alertness.
8: Ready for anything.
9: Super alert.
10-15: Hyper alert.

## Adjusting Alertness

Alertness goes down over time with the passage of time. There are usually tests to either stay at the current level of Alertness, drop a level, or crash out to go immediately to Drowsy or Must Sleep.

Sleeping overnight will normally return Alertness to Fully awake, but it's possible to wake up Drowsy from a bad night's sleep.

Drinking tea, either from the Noodle Bar or F Easy Iced Tea, will usually increase Alertness by one level. So will drinking coffee, available at Cinci's many cafes and bars. Drinking Snake Kick energy drink will also increase Alertness but sometimes also give the "Can't Sleep. Won't Sleep" condition. Caffeine Pills, Modafinil and other drugs can increase Alertness. The Staying Sharp and Hyper Special Spikes also increase Alertness.

Melatonin can reduce Alertness and make it easier to sleep.
Contact/Zane

Contact/Ann's pimp. You can work for him or get into a war with him.

### Notes

Allowing Ann to move in with you will inevitably cause a violent confrontation with Zane.

If you choose to fight Zane, you should do so quickly. Otherwise, he will hunt you down and attempt to kill you. Try not to let Ann move in with you if you're already busy fighting a war or hunting someone in the Cinci Slums.

Fighting Zane requires either a war in the streets, or a hunt through the Cinci Slums for his safe house. He can be found in a few days of dedicated searching and easily ambushed and eliminated.

There is a variety of ways in which the conflict between Ann and Zane can be resolved, with different consequences and results.

**Spoilers (read at your own risk):**

Killing Zane potentially allows you to acquire any of his goons, his pimping business, and his extensive set of stashes, however this is highly depending on various choices you make and may very well not happen for you. His stashes include multiple grenade launchers, cloned organs, drugs, money, and other valuable loot, so it is very worthwhile to go to war with him if you are prepared to do it quickly.

Being friends with Zane is tricky, as is he is internally conflicted and paranoid. It can be rewarding, including the possibility of acquiring rent free housing in the Slums.
SensPerience

The new way to experience. The corporation behind it.

*Three players in a market like this. Big part of it is SensPerience. They control the hardware, the software and produce most of the media for their products. It’s a new kind of deal. Of course, they licence a shit load of the tech from Naas. Their implants wouldn’t be possible without the Naas patents. And Serrisse… not many people talk about Serrisse, man, but they own everything. Name a tech brand, especially heavy tech, industrial tech, and it’s theirs.*

### Notes

The primary vendor of Spikes and Neural Interfaces, and one of the three big corporations in the Cinci area. You can learn about them, but not interact with them at this time.
App/SanDiag

This is a data extractor – works with MedChem kits of multiple makes and models. Scans their internal storage for data on the body the kit’s plugged into. It’s one of the best ways to get biometric data while you’re on the go.

## SanDiag App

This one is custom designed to extract data from a MedChem kit. Nice.

### Notes

Use with a MedChem kit to extract your personal biometric data, which then gives you a bonus to treating your own injuries and wounds.
Back to the border post

This story is only found if you chose *Explore* at The border and allows you to return to the border post to finish creating your character. This route skips the story between The border and The guard post: what are you?, which is entitled Approaching the guards.

## Content

### Description

Impassive behind visors. No one gets past. Questions.

### Branches

*Drifting in: Set to 2*
*A beginning (quality): Gained*
Contact/Smith

Owns the Ethanol Plant, out in the Cinci Bordertown.

### Notes

Having a Contact of 3 or more is generally necessary to finish the A Fortune in Fuel story.

If you build Your Fuel Depot and do not have a high Contact with Smith, you will constantly generate low level hostility with him. If you do have a high Contact, you will infrequently generate low level hostility with him but it is much more manageable. If you sell him the fuel instead, you will gain a unique "Good Buddy" favor from him.

Smith will periodically disappear into the Badlands. You can still access the Ethanol Plant while he is away.

You can date Smith.
Surveillance Team

These guys don’t need to be hardcore. They need to have keen eyes. A sense for the streets. They need to know how to slip by, unseen.

### Requirements

It takes 6 Crew and $775 to form a Surveillance Team, though you only lose 3 Crew. You can only have them in the Cinci Slums, but you can have 2 teams. They work together and share a single Quality rating that represents how capable and competent they are.

### Notes

They can gather Rumors or increase your Knowledge of select Organizations. They're similar to the Informer Network in the Cinci Bordertown, but a little less useful unless you don't have Your Fuel Depot, in which case they're both helpful not essential.
Brotherhood of Seven

Not good people to have pissed at you. *Really* not.

Now this is a good way to wake up dead. They don't even bother with horses' heads in your bed.

### Notes

The Russian mafia operates at the Airport, and some driving jobs apparently make them hostile.

Their name is normally written in Russian in the Progress tab, but is translated when dealing with Hostile Forces.
Ethanol Plant

One of the few places out here that could qualify as industry. Stinks of shit and chemistry.

### Notes

Contact/Smith runs the place, and the place is only available if you have low Hostility to Smith and a decent Contact value.

Organic Waste can sometimes be bought at the Incinerator at the Cinci Dump for $90 for 20 units, and then sold here at $120 for 10 units. You need a vehicle (usually a Flatbed Truck) to transport the waste, as well as Ethanol Fuel, but it's possible to earn about $700 for 21 actions on a round trip, which works out $34 per action for a low-risk activity.

Smith will get upset if you set up Your Fuel Depot, regularly generating hostility. Ironically, the Ethanol Plant has many of the supplies, such as Bulk Water, Empty Fuel Drums, or the Chem Analyzer that you need to set up your own fuel depot.
Training your mind

Knowledge. Learning. How to see. How to think. How to understand.

### Notes

Technically listed under the Progress section of your Progress Tab, not the Skills section of your Character tab, but it works much like a skill.

Raise this to 38 (or above, for a higher chance of success) and you will get Deck/Life/Survival cards that raise your mental Traits and lower the rating down to 17 or so.
Need

The need for another.

### Notes

Need is a numerical value that represents how much Your Character desires to have sex right now. Each whole number is associated with a word value, and you can set your preference to display either or both. In increasing order, the word values are:

0: None - Your Need is gone, and the Need rating doesn't even show up in the "Health and Well-Being" sidebar.
1: Completely drained - You have a little Need, and the Need rating shows up in the "Health and Well-Being" sidebar.
2: Recovering
3: Completely satiated
4: Satiated
5: Satiated, for now
6: Open to possibilities - You have enough Need to consider a prostitute - usually, depends on your Shagged Out.
7: Could do with something
8: Getting Keen - You are urgently desiring sex.
9: Desperate.
10: Gagging for it.
11: Going crazy.
14: Ready to explode.
15:
Need goes up and down based on various factors. You can trade some Moods for increased or decreased Need. Getting too warm or too cold due to Perceived Temperature seems to decrease Need. Taking cold showers seems to decrease Need. Going to the Interstate and trying to pick up a one-night stand seems to increase Need. Successfully picking up a one-night stand seems to decrease Need, but makes it easier to increase Need in the future.

You need minimum levels of Need to perform certain actions, such as date Contact/Irene or attempt to pick up a prostitute in the Red light district.

Actually having sex will give you the "Shagged Out" quality, which reduces your maximum Need. Shagged Out goes down every day when you sleep, and some cards will also give you opportunities to reduce it. If you've had too much sex too recently, your maximum Need value may be low enough that you can't perform certain actions.
Other Cinema

Movies theatres aren’t huge in Cinci, what with all the other sources of entertainment to be found, but there are a few around the place. This one in particular catches your eye. It’s got an old-school flea-pit vibe about it, in a cool kind of way. The girl in the kiosk looks like she’d rather stab herself in the eye than serve another customer.

The name’s kinda weird… must be a bitch to get directions to it.

### Notes

Catching a matinee reduces Hardship and improves positive Moods. You can earn Credit with some Contacts by inviting them to see a movie in the evening with you.
App/NanobotPlus

This is the street standard for talking to more advanced nanite injectors. Low level; it works by hijacking your phone’s voice signal, apparently. Avoids some hardcoded crap in the standard interfaces.

## NanobotPlus App

Nanite interface. Low level and pretty secure.

### Notes

Get your biometric data from with App/SanDiag, then use this program and App/BloodSerpent with Medical Nanites to speed up healing your wounds. Or just go to the Backstreet Clinic and pay a lot of money.