Card Slingers

## Overview

*Flavor text goes here.*

They reveal cards from your hand or top of deck and get free plays or other benefits for doing so based on what is revealed.

### Details

#### General

* **Name:** Card Slingers
* **Author:** Sonus
* **Complexity:** 3.5/5
* **Version:** 1.0
* **Last Updated:** MM/DD/YY

#### Mechanics

* draw
* extra plays
* power boosts
* recursion

#### Special Details

Anything otherwise unique about the faction goes here (eg. has been featured on YouTube, etc)

### Breakdown

They have 10 minions and 10 actions, though their 2 power minion slot is a 3 power. Among their actions, they have:

* 0 play-on-minion actions
* 0 play-on-base actions:
* 10 standard actions
* 3 actions that directly increase a minion's power

### Minions (10)

* **1x Higher Roller (5):** Talent: Reveal a minion from your hand. Use the effect below based on the minions power:
	+ 2-Place a +1 power counter on a minion
	+ 3-Draw a card
	+ 4-Shuffle a card from your discard pile into your deck
	+ 5-Play an extra action
* **2x Gambler (4):** Talent: Each player reveals cards from the top of their until they reveal a minion. Players that reveal the minion with the highest power may draw that minion. Shuffle all revealed cards not drawn (back into their decks).
* **3x CardCounter(3):** Ongoing: Once per turn, after you reveal one or more cards from your hand or deck, you may place a +1 power copunter on this minion.
* **4x CardSharp(2):** Draw a card. You may place a card from your hand on top of your deck. Special: When this is revealed from your hand or deck you may play it as an extra card. Only use one CardSharp ability per reveal.

### Actions (10)

* **2x Soft Hand:** Reveal a random card from your hand. You may play it as an extra card OR draw two cards.
* **2x Twisted Fate:** Reveal a minion from your hand. Use the effect below based on the minions power:
	+ 2-Draw a card, place a card from your hand on top of your deck
	+ 3-Give a minion +3 power until the end of the turn.
	+ 4-Draw two cards
	+ 5-Destroy a minion or action
* **1x Ante:** Each player must reveal three cards from their hand. For each player, choose one to place on top of their deck, return the others.
* **1x Ace:** Special: When this is revealed from your hand or top of your deck, you may play it as an extra action to gain 1 VP.
* **1x High Card:** Give one of your minions +3 power until the end of the turn. Special: When this is revealed from your hand or top of your deck, you may play it as an extra action.
* **1x Combo Draw:** Reveal five cards from the top of your deck, then create two stacks out of the cards. Choose an opponent to choose a stack. Draw the chosen stack, shuffle the other stack into your deck.
* **1x Stack Deck:** Search your deck for two cards, shuffle your deck, then place them on top of your deck. Place this card in the box instead of where it would normally go.
* **1x Showdown:** Each player reveals their hand. The player with the most total printed minion power may play an extra card. Play an extra action.

## Clarifications

Any clarifications for specific cards that can be read and/or interpreted in multiple ways goes here.

## Strategy

### General

A high level description of the faction's general gameplan, any specific plays they aim for, and weaknesses the faction has.

### Partner Suggestions

Primary a support faction, offers draw and extra plays with some minor power boosts.

#### Published

* Vikings
* Avengers
* Princesses

## Author Notes

Any fun facts, notes about the creation process, things to keep in mind while playing - anything you as the creator want to discuss about the faction that isn't mentioned elsewhere can go here!

## Reviews

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