recursal/Fanatic-Fandom huggingface dataset:
Enchanted Laundromat

By Mike Young

Players: 6

Genre: Strangeness

It’s
3:00 in the morning at the neighbourhood laundromat, and that has attracted a
number of colourful customers. The laundromat has been having some problems
with the dryers being connected to the air circulation system, so everybody’s
laundry has gotten all mixed up. Join us, won’t you, for a little tale of angst
we like to call Enchanted Laundromat.

Enchanted
Laundromat is a trading game for six people: two males, three females, and one that
could be male or female (Bosco). The object of the game might at first seem to
be to collect all of your items, but in fact, that will prove impossible as
some of them are simply lost. The real object is the interactions and
revelations which will occur when people get to see each other’s, er, dirty
laundry. The GM should monitor the game carefully and decide when it seems to
have wound down. There are no mechanics of any kind.

Cost: free

Available from: https://larp-library-production.s3.amazonaws.com/uploads/1467152126311-0asdbsp75p61aic8-e09627b5e8752188db728c3e74731b8a/el.zip
Holiday Season

By Interactivities Ink, Ltd.

Players: 11-17

Genre: Christmas comedy

Chanukah
Harry and Santa Claus have invited the various winter/December festivals to
discuss merging all of their lands to form Holiday Season. This would allow
them all to gain a great deal of power, but they would have to share it with
others, and there is the risk that they’d lose their Holiday’s uniqueness via
assimilation. They have been gathered for hours, socialising and chatting, but
now the real negotiations are about to begin.

Cost: free

Available from: http://www.interactivitiesink.com/cgi/download.cgi?id=41
Murder at Miskatonic

By Skirmisher

Players: 6

Genre: Mythos murder

Cthulhu Live’s
Mysteries of the Mythos: Murder at Miskatonic is a self-contained sleuthing
game. It is based on the popular Cthulhu Live 3rd Edition live-action
role-playing game but does not contain any complex rules or game mechanics and
is instead based almost entirely on player interaction. It is very easy to run
and will usually take about two hours to complete.

Cost: $US2.99

Available from: http://www.lulu.com/shop/greg-agostini-and-the-skirmisher-publishing-group/cthulhu-lives-mysteries-of-the-mythos-murder-at-miskatonic/ebook/product-17398209.html
Graduation Day

By Donna Giltrap

Players: 9

Genre: Magical university intrigue

The
independent city-state of Tourmaline is ruled by the wizards of the White
College. Prince Ambrose, the younger son of the King of neighbouring Arlandia,
was sent to the White College to receive a gentleman’s education. To the
surprise of many he actually passed his final exams. Today Prince Ambrose is
holding the traditional graduation feast to honour the College Masters.

Cost: free

Available from: http://sdc.rpg.net.nz/files/2008/GraduationDay.pdf

Previous NZ runs

Auckland 2014

Auckland 2008

Wellington 2008
New Voices in Art

By Tor Kjetil Edland, Arvid Falch & Erling
Rognli

Players: 10-25

Genre: Aspiring artists

New
Voices in Art is Scandinavian-style LARP about ambition, ambivalence and about
feeling alone in the world. We will be using contemporary art to symbolise our
yearning for success and fulfilment as creative individuals, and explore themes
related to that through play. This is a low-plot, high-immersion game. The
scene of the LARP is an informal party for the participating artists in the
prestigious exhibition New Voices in Art, on the evening before the opening
day. The scenography consists of pieces of art. You will be playing an
alternate version of yourself. The extent of the differences between your
regular self and the LARP version is largely up to you, but there are certain
rules: You are an aspiring contemporary artist, or an art scene hangabout. You
are not personally familiar with any of the other participants, as you may be
in real life. You have never even heard of LARP. Apart from that, you are free
to make this version of yourself as alike or different from your everyday self
as you see fit. At first players will be assigned an art piece and a sentence
describing your feelings about your piece. Before play begins you will be given
time to look at your piece, so that you might figure out why you have made, and
why you feel the way you do about it. Hangabout players will be given a
sentence describing their motivation for attending the party.

Cost: free

Available from: http://chambergames.files.wordpress.com/2007/09/newvoicesinart.pdf

Previous NZ runs

Auckland 2013
10 Bad LARPs in 100 Bad Minutes

By Nat Budin, Susan Weiner & Greer Hauptman

Players: 12

Genre: Awful scenarios

Ever been talking to a
friend at Intercon and come up with the world’s worst LARP idea that neither of
you will ever, ever, EVER write? So have we. In fact, here’s ten of them. From
“Football: the Musical” to “Ku Klux Klan Road Trip” to
“MetametametametametaLARP LARP”, this game has it all. WARNING: This game is
offensive. Play at your own risk.

SECOND WARNING:
Really. We mean it. Offensive. Mature audiences only. Well, at least, as mature
as we are. Which is to say, old but act like kids.

Cost: free

Available from: http://www.aegames.org/assets/33-10badlarps.zip
The First of December

By Shifting Forest Storyworks

Players: 4-8

Genre: Hostage thriller

The
beginning of winter in Washington D.C. is marked by a huge snowstorm that
blankets the city, stopping traffic, blurring vision, and turning grey to
white. Amid it all, a group of hostages from seemingly unrelated backgrounds
are kidnapped out of their daily lives. Their captors affix them with
electronic collars and lock them in a room under guard.

During
the next few hours, a series of tense and obscure negotiations will take place
via telephone. As urgency rises and fates are decided, the issue of just how
much to cooperate gets called sharply into question.

Cost: free

Available from: http://www.shiftingforest.com/gamefiles/FirstOfDecember.pdf
The Power of Freedom

By Joseph Murphy & Nick Huggins

Players: 40

Genre: Vampire intrigue

'The
Power Of Freedom' is a story based loosely around the discipline of 'Libertas' ‑
described in 'The Anarch's Cookbook' but rarely used. Libertas is a fabled  vampiric discipline based around the concept
of freedom. It is important to note that the existence of this discipline is
unknown to most Kindred, and indeed will only be revealed for what it is at the
climax of this scenario. Libertas’s function is to provide freedom from one’s
shackles, be it freedom from undeath, freedom from the problems of being a
vampire, freedom from blood bonds…

The game opens in
Dullsville, a generic town in the US. It has a thriving vampiric population,
and visiting it are a wandering troupe of vampiric evangelists, spreading their
own brand of religion. The childe of the local Ventrue elder has been in love
with the childe of the Tremere elder for some time, and through Libertas
manages to break his blood‑bond and the two elope. The game opens on the
conclave called by the Prince of Dullsville at the behest of these elders to
bring the two to trial.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/freedom.zip
Halloween at the House on the Hill

By Quentin Bourne & Sam Nicholls

Players: 20

Genre: Teenage supernatural

The
girl from the spooky house on the hill, Jennifer Cray, has invited you to a
Halloween party. She’s not popular, for all that she’s rich, but you’re going
anyway. Why? Maybe because you’re not popular either, or for the free food, or
because you’re bored, or because you’re interested in the old house.

As
soon as the last guest arrives, the doors slam shut and lock behind you. You
can’t get out! Your host stands up and makes an announcement: someone here is a
monster, and no one is going home until she finds out who.

Request from author

Previous NZ runs

Auckland 2015

Christchurch 2014 ??
Tesla's Wedding

By Catherine & Stephanie Pegg

Players: 30

Genre: Steampunk romance

“Perambulate
we, merrily: Mind the electricity! Celebrate with cups of tea – All for Tesla’s
wedding.”

“Red
her lips as cinnabar, Eves bright as a furnace core. Heart that’s fierce in
peace and war, Is our darling Tesla…”

Europe,
188-. While that poky set of islands under Victoria are oohing and ahing over
lightbulbs, the continent from brilliant Paris to chill Russia indulges in a
glorious romp of a technical revolution. Glories and abominations of Nature and
Artifice abound and many are the men and women who seek to bridle them…

But
meanwhile, in a quiet town in the middle of a black forest, Pierre de l’Eclaire
and Tesla von und zu Drakenwyrm politely thumb their noses at their feuding
families and celebrate a peaceful year since the founding of their model town
Bellecoeur by finally getting married.

To
celebrate in proper style, they have invited all the Friends and Enemies of
their Adventuring Years. While most of the townsfolk dance the Mekanista
outside with an oxroast and syncopated fireworks (to do the thing up proper),
you, all you Mad Scientists and Zeppelin Pirates and Eccentric Relatives and
Abominations of Nature and Benighted Travellers, have retired into the gilt-edged
hall and community centre to watch Pierre and Tesla Jump the Broomstick!

Will
the wedding come off without a kidnapping or explosion? Just what is Doctor
Quaere Boungle’s secret? Can [insert name here]’s machinations be foiled in
time? And where, where I say, is my tea???

Find
out in Tesla’s Wedding, a small socio-theatrical production written by
Catherine Pegg to celebrate the real life wedding of young Nick and Miranda,
may their years together be long and glorious.

Cost: $US8

Available from: http://rpg.drivethrustuff.com/product/130373/Teslas-Wedding

Previous NZ runs

Dunedin 2016 ??

Auckland 2013

Wellington 2012
Old Man of Damascus

By Robert McLaughlin & Paul Michael Janousek

Players: 27

Genre: Crusades/Cthulhu

The Kingdom of
Jerusalem in 1190 is in dire peril. Saladin’s army has retaken Jerusalem. The
crusader army is in tatters. The once-mighty Christian kingdoms of Palestine
are crumbling.

In the easternmost
provinces of the Christian kingdoms, the fortress of Li Vaux Moise has been
under siege for three months. The defenders have tried to hold out, but the
fortress is clearly about to fall, and the commander of the Muslim army has
requested a meeting to discuss terms of the garrison’s surrender.

But there are dark
forces at work here far greater than any mortal army. Ancient evils from the
wind-swept deserts stalk the stone walls, hungry for blood and power. Terrible,
mind-shattering secrets from beyond the stars lie ripe to be exposed. Horrors
beyond the comprehension of both Christian and Muslim threaten to devour them
both – or force them into an unlikely alliance.

Cost: $US4.99

Available from: http://flamesrising.rpgnow.com/product\_info.php?products\_id=27780&it=1
Watch the Skies!

By Jason Morningstar

Players: 8-10

Genre: UFO cult

It’s
1957, and you are in Palomar Gardens, the slightly seedy California home base
of “Professor” George Adamski’s flying saucer cult. Tonight the
extraterrestrials that have been visiting Adamski for years are returning. He’s
announced that they are arriving to meet his followers and welcome them to the
cosmic colloquy of enlightened beings. A flying saucer will fly overhead, and
later the extraterrestrials will arrive in Palomar Gardens. It’s the night
everybody has been waiting for – the desert sky is clear and bright, the air is
charged with anticipation, and the cocktail bar is fully stocked.

This
is a parlour LARP for 8+ participants.

Cost: free

Available from: http://bullypulpitgames.com/downloads/watch-the-skies/

Previous NZ runs

Wellington 2015
Communing in Darkness

By Nick Huggins

Players: 6

Genre: Horror

Time
was that everybody who was anybody went to séances. Time was that there was a
living to be made out of being a medium. Some of them were fakes, sure – but
some of them were for real, and could put you in touch with the dead. For many
rich people, mediums were a necessity. Who else would provide a link with family
long gone? In the occult-obsessed 1920s it hit fever pitch, and both the good
and the bad mediums thrived in an atmosphere of appreciation.

Six
people gather around a table. They join hands. The call goes out “Is there
anybody there?” Tonight, someone is definitely there. And they want to talk.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/nh/CID.zip

Previous NZ runs

Auckland 2010

Wellington 2010

Wellington 2009
I was a Teenage Mutant from Outer Space!

By John Corrado Jr.

Players: 36

Genre: 50s B-movies

Come
visit San Inguon, a small town near the middle of Arizona. See the Iguanafest,
and visit the Sock Hop. Listen to the Military Scientists from the nearby
research base talk about their experiments. Of course, they’re all perfectly
safe! Nothing weird ever happens in San Inguon, after all…

I
Was a Teenage Mutant From Outer Space is 6 hours of B-movie-style fun, written
by John Corrado.

Cost: free

Available from: http://library.interactiveliterature.org/brands/john-corrado-jr/projects/60-i-was-a-teenage-mutant-from-outer-space
Sight Unseen

By William T. Thrasher

Players: 7-9

Genre: Classic Cthulhu

Can we trust our
senses? How do we know that what we see is real? Are our eyes inherently
deceptive and prone to misdirection? If so, then such flawed organs must be
removed, for only in blindness can one perceive the truth: that all the world
is horror.

*Sight Unseen*
is a LARP experience like no other. When an assortment of Arkham citizens check
into the local hospital for surgery, they find themselves blinded by a madman
and forced to confront the unearthly terror he has unleashed upon the
world.

Cost: $US4.99

Available from: http://flamesrising.rpgnow.com/product\_info.php?products\_id=58875
Marlowe 2020

By Kirt Dankmeyer & Jon Lumich

Players: 12-24

Genre: Shakespeare cyberpunk

Marlowe
2020 takes no less than three of Shakespeare’s tragedies, throws in a drop here
and there from a comedy and another tragedy, and blends the whole thing into a
Shakespeare smoothie, with an extra kick: the whole thing is set in a cyberpunk
future of corporate war and artificial intelligence. It’s like an extra bit of
rum to finish the whole thing off.

Marlowe
2020 is the winner of the 2006 LARPA Small Game Contest, first run successfully
at Intercon Mid-Atlantic XXI.

Players
can be ready to play minutes after getting their character sheets. Longer prep
time for players may allow them to prepare “cyberpunk style” costumes, which
may improve the look and feel of the game; but it is not necessary for the
actual game-play.

Cost: free

Available from: http://library.interactiveliterature.org/brands/kirt-dankmyer-and-jon-lemich/projects/52-marlowe-2020
Short Sharp Shock Therapy

By James O'Rance

Players: 5

They've let you out of the Institute, and it's time to start playing games.
One friend is lonely, one friend is sad, one friend is violent, one friend is helpless, and one friend is mad.
Such exciting things are about to happen. Time to roll the dice.

Shock•Therapy is a Short Sharp Shock, Necronomicon's traditional game of the nontraditional.

in the vein of Unknown Armies•by James O'Rance•play with people you Trust

\*\*\* \*\*\* \*\*\*

[short•sharp] Shock•Therapy is a systemless scenario designed for Necronomicon 13 by James O'Rance, a Sydney-based designer who has been running games at roleplaying conventions since 1996.

As part of Necronomicon's Short Sharp Shock feature, Shock•Therapy is intended to be played as an exploration of mature themes and unusual gaming styles, rather than the light-hearted or adventurous style of many other roleplaying scenarios. The characters exist within a contemporary setting rather than a fantastic one, and all rules have been dropped in favour of purely character-based gaming.

However, [short•sharp] Shock•Therapy remains a game; it is not intended as a performance work, or a form of therapy (despite the name).

Because of the nature of this scenario, it is not possible to play [short•sharp] Shock•Therapy once you have read the game master notes; even playing it twice would be very unusual. If you intend to play this scenario at some time, you would be advised to avoid reading the materials provided here.

Cost: free

Available from: http://www.interactivedramas.info/scenario/James\_ORance/James\_ORance\_ssshock-therapy.zip
All the President's Zombies

By Interactivites Ink, Ltd.

Players: 8

Genre: Political comedy

Set
in the centre of power in the free world, All the President’s Zombies is a game
of political machination, clashing agendas, and wildly varying levels of
competence. Also zombies.

This
game is centred around a meeting of the President of the United States and
several of his top advisors, discussing the appropriate course of action to
deal with the outbreak of zombies that has appeared in Atlanta, Georgia.
Everyone has their own agenda, everyone has their personal goals for the
meeting, and at the end of it all, the President is going to have to stand up
and say something coherent to the people of the United States. Preferably
without sending the entire country into a panic.

Cost: free

Available from: http://www.interactivitiesink.com/cgi/download.cgi?id=33

Previous NZ runs

Hamilton 2016

Christchurch 2015
Weird Science

By Nick Huggins

Players: 22

Genre: Science fiction comedy

There exist, on the fringes of our society, a great
many secret societies. These range from the inner circle of the Masons to even
more bizarre sects, such as  comic book
collectors, Christian scientists or role-players. 'F.A.R.T.S' - The Fraternity
of Alternate Reality Theoreticians and Scientists is one such organisation.
F.A.R.T.S has existed since approximately the beginning of the nineteenth
century, and was founded by Isaac Newton himself, who had faked his own death
some years earlier to pursue a career in the burgeoning area of Weird Science.

F.A.R.T.S has boasted among its ranks many odd
scientists. It has thumbed its nose at the more stayed and normal scientists
(like Einstein, or Hawking) in favour of scientists with real areas of
research. These areas include such things as 'Grand Unified String Theory' and
'Clockwork Spacecraft Construction using Soft Vegetables.' Never has there been
a more bizarre collection of prophets, maniacs and geniuses.

Every year, a new chairperson is elected in
F.A.R.T.S. Generally, this person has no real duties, although the position is
one of great prestige among the members of the Fraternity. The way to become
the Chairperson is simple. One must be elected at the yearly F.A.R.T.S
get-together, as the scientist with the most ground-breaking and (more
importantly) impressive sounding area of research, invention, or new principle.
For example, Dr. Edgar Lewis, Chairperson of F.A.R.T.S for 1967 put forward an
annual proposal for 'Tachyon Based Deodorant' for mass consumption. Sadly, no
commercial company ever took on the idea, but this was probably as well since
the deodorant in question was found to dye human skin indelibly green.

As a game, 'Weird Science' concerns itself with the events of the 1998
F.A.R.T.S meeting. Each player plays the part of a weird scientist, trying
desperately to bring details of his/her invention to the members of the
Fraternity and become Chairperson for the coming year.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/nh/science.zip
10 Bad LARPs: The B-Sides

By Nat Budin, Susan Weiner, Greer Hauptman &
Joshua Sheena

Players: 12

Genre: Awful scenarios

The
Annunciation of Jack Chick. Mime Shootout at the OK Corral. Blue Man LARP. The
Final Voyage of the Space Shuttle Challenger.

10
Bad LARPs in 100 Bad Minutes is back with a vengeance, tearing through genres
and parodying everything in sight. These are the LARP ideas so bad, we wouldn’t
even include them in the original “10 Bad LARPs”.

(OK,
yeah, that’s a complete lie. We came up with entirely new bad LARP ideas. So
sue us. Just pretend, OK? It’ll make us feel better.)

Just
look at how much more awful it can get:

Wookiee
Symposium. I Know What You Did Last Night In The Con Suite. Fairy Tales In
Space. The Price Is Fright. Divus Ex: Elder Gods.

Play
it, or come watch it… it will make you appreciate the rest of the con more.

Cost: free

Available from: http://www.aegames.org/assets/34-bsides.zip
The Family Andersson

By Ake Nolemo & Johan Roklander

Players: 8-10

Genre: Family drama

A
contemporary drama with time pressure. The Family Andersson is a short game for
8-10 participants. The game is about a group of siblings who have gathered in
the home of their recently deceased parents to discuss the inheritance. The
focus is on exploring relationships between family members and testing how a
game functions when more than one players act the same part.

Cost: free

Available from: http://chambergames.files.wordpress.com/2009/05/family\_andersson\_print.pdf
E.S.P.A.

By Ciaran Searle

Players: ??

Genre: Psychic convention

You
are cordially invited to the first meeting of the European Social Psychics
Association. You may not at this time be a member of the aforementioned group,
but I can assure you that I have seen you will be. It is not always easy for a
psychic to make friends, knowing exactly what a person thinks of you can be
quite a barrier. However, surely if there is anyone who understands your burden
it is those who are similarly gifted. What could really go wrong? (Cassandra,
please don’t answer that.)

Previous NZ runs

Christchurch 2015

Wellington 2015 ??
The Marin County New Age Society Cocktail Party

By James MacDougall

Players: 11

Genre: High society paranormal

These
are tough times for the New Age Society. Someone has been murdering Society
members, and someone else has been robbing them blind. But tonight’s the night
of the society’s monthly party at Dorotea Schreckenghast’s secluded beach
house. Tonight’s party should be a calm and enjoyable evening, nothing could
possibly go wrong – right?

Cost: free

Available from: http://www.interactivitiesink.com/cgi/download.cgi?id=56
The Devil's Brood

By Malcolm Harbrow

Players: 7-9

Genre: Medieval politics

An
Angevin family drama based on *The Lion in*
Winter*.*

“A
man’s enemies are the men of his own House” – Giraldus Cambrensis

“From
the Devil we sprang and to the Devil we go” – Angevin family legend

Christmas
1183: King Henry of England, the most powerful king in Christendom, has
summoned his family together at Chinon to celebrate Christmas. The King of
France will be in attendance, and the Queen has been released from prison for
the occasion. But behind the celebration, Henry’s empire is in crisis. The
death of his eldest son has placed the succession in doubt, the Queen has been
imprisoned for the last decade, his children war incessantly among themselves,
and France waits greedily to regain what is lost.

Cost: $US8

Available from: http://drivethrurpg.com/product/190944/The-Devils-Brood?src=rpgnetwiki

Previous NZ runs

Christchurch 2015

Auckland 2011

Wellington 2011
Like There's No Tomorrow

By Chloe Sutherland & Robert Vincent

Players: 15

Genre: Drama

We
can see it now. After months of only predictions from the experts – finally we
can see the meteor with our own eyes. It hangs in the sky – growing in size as
it travels closer and closer, every day. We’re all waiting – for what?

For
the final descent – the very thing that will bring about its, and our, end. For
the meteor to burst into life – to wake up, to heat up and, just for a second,
to light up the sky.

Like
There’s No Tomorrow is a world on the eve of a large meteor hitting earth. You
will be at an End of the World party consisting of a group of people brought
together primarily by a lack of anywhere else to go. Together, you will help
each other work through what could be your last night on earth. What will you
find at the end of the world – hope, fear, love… regret?

There’s
not much time. Let’s just get together, once more – and live, like there’s no
tomorrow.

Previous NZ runs

Christchurch 2016
K300: Nyet SOS!

By Mike Young & Moira Parham

Players: 6-10

Genre: Soviet submarine disaster

Greetings
Comrade. Welcome to the K300, the Soviet Submarine Kashalot. Here we will have
happy adventure beneath the waves as absolutely nothing goes wrong. (And by
that, we mean that everything will go wrong.)

This
simulation LARP is based on the board game Red November. You are all trapped in
a leaky and faulty submarine and have to survive for an hour or so until help
arrives.

You
will get a character with a history and relationships and goals, but you also
need to be able to interact with the submarine and keep it working until help
shows up. Fixing the sub will involve moving around the game space and solving
puzzles. There is not a lot of combat in this LARP.

Trigger
warnings: This will be a high stress, timed adventure where everything goes
wrong at once. Character death, and even complete destruction of the submarine
are possible.

Cost: free

Available from: http://www.interactivitiesink.com/cgi/download.cgi?id=70
Snow White

By Shifting Forest Storyworks

Players: 6-8

Genre: Dark fairy tale

Of
all traditional fairy tales that were adapted and censored for children in
modern renditions, Snow White has perhaps undergone the most change. Today’s
bedtime story of an innocent princess, seven happy little men and true love forgets
the original undertones of desperation, poverty, and sexuality. One cannot tell
the story of Snow White without going back to a time in which men were valued
only for their size and stamina, and women only for their beauty and ability to
bear children; a time in which glass was so rare that a polished mirror was
truly a frightening thing of magic.

Most
of the original characters and a few new ones are present in this adaptation of
the older, darker, and more vivid story of Snow White. It is set in the hours
before the execution of the Queen and subsequent wedding of the Prince and
Princess. A time of last chances and new beginnings.

Cost: free

Available from: http://www.shiftingforest.com/gamefiles/SnowWhite.pdf

Previous NZ runs

Wellington 2012

Auckland 2011

Wellington 2011
The Upgrade

By V. Aker Jeep

Players: 3-6

Genre: Reality dating show

The
Upgrade’s premise is a least common denominator of television entertainment.
Couples are chosen and flown to an exotic resort. Then they are broken up and
formed into new couples that date beneath the glare of the cameras. In the end,
there is a closed vote where all participants decide whether they would like to
stay in their old relationships or “upgrade” to the new one. If both “new”
partners vote to upgrade, they are lavishly rewarded. In contrast, couples that
survive the upgrade process enter the Hall of Faith and receive a modest prize.
Couples that split their votes – well, that’s good TV.

The
Upgrade is a light-hearted but occasionally poignant game that was designed as
a friendly point of entry for learning about Jeepform and associated mechanics.

Cost: free

Available from: http://jeepen.org/games/upgrade/
Heart of Glass

By Claire Ahuriri

Players: 10

Genre: Reality TV

Another
in a series of trashy romance reality TV shows, ‘Heart of Glass’ follows Debbie
and Chris, members of the well-past-their-sell-by-date Blondie cover band
Platinum. After a bitter break-up, both Debbie and Chris are looking for love,
and this show has combined their quest, giving them a selection of men and
women who have to face a bunch of challenges in the quest for love, fame, and
of course, the prize money. Only eight contestants are left.

Ratings
have been falling, and the producers are desperate to wrap things up before
getting cut from the air. They are ending the season sooner than was expected,
and the contestants have an ultimatum: do your part to raise ratings tonight,
or face missing out entirely on your appearance fee. It would appear that just
such a clause was hidden in the small print of the contracts they signed.

Today
is your last chance. Get the love. Or at least get the fame and the money
before your 15 seconds are up.

Note:
This game will feature use of a video camera in an adjoining room as a
‘confessions’ room and the resulting in-game confessions will become a part of
the post-game breakdown.

Cost: free

Available from: https://drive.google.com/file/d/0B-\_N5FsXtiMmMy00am9DMnNUQVU/edit

Previous NZ runs

Wellington 2014

Wellington 2013
A Royal Celebration

By John Kim

Players: 19

Genre: Fantasy comedy

The
crown prince of Florin is due to be married to the daughter of their greatest
enemy. The kingdom prepares to rejoice in a celebration of impending peace.
Behind the scenes, though, the castle is buzzing with rumours that disguised
pirates are among the guests.

This
is a comedic fantasy LARP, in the spirit of *The*
Princess Bride *with nods to* A
Midsummer Night’s Dream *along with* Monty
Python and the Holy Grail*. There is real intrigue and adventure, but also*
outrageous talents and improbable plot contrivances. The content will be
suitable for both adults and teens.

Cost: free

Available from: http://www.darkshire.net/jhkim/rpg/larp/royalcelebration/

Previous NZ runs

Wellington 2015
Panel: The LARP

By Justin du Coeur

Players: 25-50

Genre: Satire/comedy

Today’s
panel will have the topic “War Stories – Threats and Menaces”. The
distinguished slate of six panellists are drawn from diverse backgrounds,
covering all aspects of LARPing. They will discuss the subject, and field
questions from the audience.

Well,
that’s the theory, anyway. Join us for a satire of LARPs and panels, in the
one-hour micro-game “Panel: The LARP”. There are a limited number of Panellist
roles, for people who want to sit up at the front. And there are lots of Audience
roles, for the various loons who get the drive the Panellists crazy. This isn’t
precisely a Horde game (Audience members will mostly have the same character
for the whole time, and jump into the fray as appropriate), but is rather
similar to one in style and tone.

So
come attend our Panel, as we attempt to thoroughly explore the subject of “War
Stories – Threat or Menace?” in 45 minutes of mayhem.

Cost: free

Available from: http://library.interactiveliterature.org/brands/justin-du-coeur/projects/10-panel-the-larp
Murder and Matchmaking

By Donna Giltrap

Players: 20

Genre: Regency murder and romance

It
is a truth universally acknowledged that a gathering in an English country
house involving a number of great detectives must be in want of a body.

Based
on the upcoming novel of the same name by Debbie Cowens (with additional
material pillaged from all over the place).

Cost: free

Available from: http://www.larpwriter.com/en/larps/2645

Previous NZ runs

Auckland 2016

Wellington 2015
Royal Flush

By Claire Ahuriri

Players: 13

Genre: Wonderland

Set
in Wonderland (or rather, an interpretation of Lewis Carroll’s Wonderland), the
Kings, Queens and Jacks of the four kingdoms are called together every year to
decide on their shared policies. The way they decide is suitably ridiculous:
they play a game that is something of a mix between Go Fish and Poker to see
who gets to decide each policy for the year. Meanwhile, there are personal
vendettas to resolve and enchantments hidden everywhere, and did someone
mention the dreaded Alice?

Cost: free

Available from: https://drive.google.com/file/d/0B-\_N5FsXtiMmVFdGTWZYejdwWk0/edit
Delicious Friends

By Malcolm Harbrow

Players: 20

Genre: Fallen London

Three decades ago, London was stolen by bats. Dragged deep into the earth by
the Echo Bazaar. The sun is gone. All we have is the gas-light of Mr Fires.

But
life goes on, lit by glowing fungus and candlelight. There are still people in
Fallen London. And there are still parties.

The
best parties are thrown by The Popular Socialite. Everyone who’s anyone will be
there: bohemians, poets, anarchists, even a devil or two, all looking to lose
themselves for a few hours. But the Great Game is afoot, anarchists are
plotting revolution, and a serial killer stalks the shadows…

Based
on the online game Echo Bazaar.

Cost: free

Available from: http://www.larpwriter.com/en/larps/604

Previous NZ runs

Christchurch 2014 ??

Wellington 2012
What To Do About Tam Lin

By Emily Care Boss & Julia Ellingboe

Players: 17

Genre: Celtic fantasy

Loosely
based on the folk ballad Tam Lin, intertwined with the plots of several other
ballads.

This
is a hybrid LARP with flashbacks in the style of improvisational theatre.

Costumes
strongly encouraged!

At
Samhain in early Pagan England, Fae and Mortals congregate at the ruins of
Carterhaugh for their annual Court. The fate of Tam Lin and his Mortal lover
Janet hangs in the balance. The Court tell their stories of lust, incest,
murder, and true love to try to influence the decision of the judges, the Queen
of Fae and Thomas the Rhymer.

Janet,
the daughter of the Earl of Murray discovers Tam Lin, a mortal man raised by
the Fae, at the ruins of Carterhaugh. Without either knowing the full story of
Tam Lin’s lineage or circumstances, they fall in love and Janet is determined
to free him from the Fae. Janet and Tam Lin make their appeal to a joint Court
of Fae and Mortals on the night of Samhain. Witnesses present their testimonies
in order to sway the Queen of Fae to either let the lovers marry, or to keep
Tam Lin in the realm of the Fae.

If
you are Fae do you have a grudge against Tam Lin or his kin, or Janet and her
kin? Do you want him or her for yourself?

If
you are a mortal, do you fear the lovers will never be happy, based on your own
dealings with Fae lovers? Do you trust the Fae to keep their bargains? Do you
wonder if Tam Lin is too Fae to live among you?

Perhaps
you are one of those who hopes true love will prevail. Perhaps their story
reminds you of your own past.

Cost: free

Available from: http://static.squarespace.com/static/53d9a7cde4b0e6c5ed6457bd/t/53fd397ee4b0fc0f8a5c75f6/1409104254333/What+to+do+about+Tam+Lin.pdf

Previous NZ runs

Auckland 2016
Who Killed Peter Rabbit

By Claire Ahuriri

Players: 20-40

Genre: Beatrix Potter/murder

A
town meeting is disrupted by the discovery of the young village miscreant Peter
Rabbit being discovered dead in the community hall. Well-loved characters
return in human form: Jeremy Fisher, local boating enthusiast; Mrs
Tiggy-Winkle, the owner of the Laundromat and drycleaners; Jemima Puddle (“It’s
pronounced Poodle!”), everyone’s agony aunt, and many more. The police are on
their way. Can the villagers solve the murder themselves before those big-shot
city police stick their noses where they’re not welcome?

Cost: free

Available from: https://drive.google.com/file/d/0B-\_N5FsXtiMmWHhYUmxuWGhtaUU/edit
Limbo

By Tor Kjetil Edland

Players: 6-12

Genre: Souls in purgatory

Limbo
is a chamber game about a group of people from our own day and age who are
hovering between life and death and who find themselves in a strange place. The
realm of Limbo is beyond time. It is a waiting place where the characters can
reflect on life as it has been so far before either returning to life once
again or facing the unknown on the other side of death. To produce this game
you need a room that can be closed off from outside lights and some scenography
of your choosing.

Cost: free

Available from: http://chambergames.files.wordpress.com/2007/10/limbo.pdf
Gunner & Sarge

By Mike Young

Players: 2

Genre: Nordic

Two
characters. One foxhole. Forty five minutes. No GM. Gunner & Sarge is a
short intense LARP of surprise twists set in the middle of an alien
battlefield. Comes with a soundtrack which needs to be played during the LARP.

Cost: free

Available from: http://library.interactiveliterature.org/brands/interactivities-ink/projects/18-gunner-sarge
T.R.Y.S.T.

By Ciaran Searle

Players: 12

Genre: Time travel/romance

Congratulations
Oliver and Charlotte Wilson! Your application to the T.R.Y.S.T. marriage
counselling service has been successful! We have decided that the “reunion”
package will be the most beneficial in your situation. Your biological data
will be used to obtain a temporal lock on your past selves so that we may
present you with a look at your entire relationship and let you assess how you
wish to proceed with the rest of your lives; together or apart.

Previous NZ runs

Christchurch 2016
Narnia and the Coming of Winter

By Joseph Outram & Daena Schofield

Players: 24

Genre: Narnia

The
events of *The Magician’s Nephew* have
come and gone. But a new threat is on the horizon – the Queen of Charn. The
self-proclaimed Queen of Winter and ruler of the Wildlands of the North. She
wants the Kingdom for herself but standing in her way is the tree of life, and the
reigning monarchs of Narnia. The King and Queen of Narnia have called together
representatives of the various factions to discuss a plan of defence and any
other problems at hand. However, there are rumours of spies and saboteurs in
their ranks. Can a plan be developed and the spies ratted out before it’s too
late? You’ll just have to come and visit the land of Narnia to find out…

Request from authors

Previous NZ runs

Auckland 2016

Christchurch 2016

Auckland 2015
Dune: Point of Balance

By Gareth Hanrahan & Kevin MacGregor

Players: 27

Genre: Science fiction

Arrakis.
Dune. Eighty years ago, it was considered the poorest Fief in the galaxy. Many
laughed when House Harkonnen was forced to take control of the desolate world.
Then the secret of the spice melange, hidden for so many centuries, was
revealed to the public, and the galaxy changed forever.

By
order of his Imperial Majesty, Shaddam IV of the House of Corrino, and in the
custom established by the Throne, a Council of Change has been called to hear
the petitions of the Houses regarding control of the Fief of Arrakis. House
delegates shall meet on the Spacing Guild starship Order of Destiny on the
Third Day of the Annual Celebration of the Ascendance of the Most Wise Shaddam
IV, in this, the Year of the Emperor’s Most Exquisite Grace, to make their
presentations before the Council. One House shall be named Holder of the Fief
of Arrakis and shall take possession of said fief immediately, with the
Emperor’s Blessing. Eligible Houses will receive notice of the Proces Verbal,
the Emperor’s outline for the proceedings, in due course.

A
prequel to Frank Herbert’s *Dune*.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/gh/dunelarp.zip
Caribbean Cruise

By Fiachra Kelly & Gavin Crosbie

Players: 36

Genre: 1940s cruise ship

You wait in the port-side lobby of the hotel
DeBlanc on the eastern coast of Jamaica. You’ve been here for nearly an hour as
there was some delays while refuelling the “Eve” the boat you will be spending
the next 2 weeks on. There are quite a large number of people expected to be at
this wedding and you notice quite a few in the lobby with you. They seem to be
divided into small groups and you can hear a host of accents and languages:
French, American, English and German. Some of these “characters” seem less
savoury than the others and this brings the question, Why were they invited?
You finish off your pineapple cocktail and just as your about to order another
you hear the low tone the fog horn sounding around the cove. The weather persuades
you outside to wait for the boat and you notice a few people follow your lead.
The splendid liner docks and just as you flick away your cigarette the boarding
plank descends onto the dock.

So far everything has gone according to plan.
Everyone is here and the negotiations can begin. The wedding guise worked and
the only “average” people here were placed here as expendable cover. Fair
enough there is some rich, well known people here but when you have most of the
planets superpowers involved everyone is expendable. The state that the world
is in now has to end. Every government on the planet is agreement with this.
That is why so much trouble has been gone to to make sure that no one is
suspicious of the politicians and their advisors absence from their local
scene. It is here and now that a common world policy on peace must be drawn up.
A war, so soon after the Great War, would tear the world apart. Planet-wide
military stand downs are necessary and economic support must begin again where
ever it can.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/carribeancruise.zip
The Tribunal

By J. Tuomas Harviainen

Players: 5-12

Genre: Oppression

Two
soldiers from your unit have been charged with the crime of stealing bread. If
found guilty, they will be shot. The problem is that they are innocent.

The
Tribunal is a short, intense participatory scenario about the mechanics of
oppression, inspired by Orwell, Krylov and Buchner. The scenario takes place in
a space of waiting, just before the first one of you is called to testify in
front of the military tribunal. Each of you will face the judges alone, not
knowing what the others will say. So if you want to make a difference, or be sure
you survive, you need to discuss and deal now. The Tribunal has been played all
over the world and won the 2010 Larpwriter’s Challenge award and is an
approachable point of entry for learning about Nordic LARP.

Cost: free

Available from: http://leavingmundania.com/wp/wp-content/uploads/2014/08/tribunal\_02.pdf

Previous NZ runs

Christchurch 2016

Wellington 2015
Vampire The Requiem

By Sandra Duggan

Players: 15

Genre: Vampire intrigue

Al the players are vampires representing a dirrent
faction of vampire society. Currently there has been a truce between the Lancea
Sanctum and the Circle of the crone. It was mutually benifical to everyone to
keep this going.

Now that Queens univiersity is being chartered by the
government severl members of the Ordo Dracul have arrived and are turning
people to education rather than god. faith to science, devotion to reason.

Add to that the prince has been killed it’s led to
some bloody scenes in the streets between the younger lower ranking members of
each faction due to the lack of stability in the city.

The elders have decided to meet in an Eleysium to
resolve the situation once and for all in the age old maners of politics and
discussions.

This is intended to be a highly political game with
very little other than talking happening.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/sd/requiem.zip
Robin Hood and the Golden Arrow

By Prema Cottingham

Players: 19

Genre: Medieval comedy

“Hear
ye, hear ye! In honour of a royal visit from his highness Prince John, the
Sheriff of Nottingham has announced an archery contest where any citizen, high
or low, may try his luck to win the prize of a golden arrow!”

England,
1190. King Richard has gone off to crusade in the holy land, leaving his lands
in the hands of his younger brother, Prince John, an evil tyrant. The land is a
dangerous place, the towns ruled by the likes of the loathsome Sheriff of
Nottingham, the forests crawl with bandits. It’s risky to leave your homes at
all, but the chance at winning the golden arrow is too good to pass up (and an
opportunity to rub elbows with royalty wouldn’t go amiss).

Rumour
has it the infamous outlaw Robin Hood might be crashing the party too. Come and
join in the festivities, they’re bound to be a lark (if you like espionage,
kidnapping, true love, cross-dressing, the occasional assassination and such
shenanigans).

Request from author

Previous NZ runs

Wellington 2015

Auckland 2013
Condition Echo Blueshift

By MIT Assassins Guild

Players: 15

Genre: The Laundry

For
years, the top secret British government organisation SOE Q, informally known
as the Laundry, has guarded mankind from paranormal threats from our own
universe and beyond.

The
existence of the sentient subaquatic species, codename Poseidon Alpha, has been
kept a carefully guarded secret from the public and from all but a select few
of the world’s governments. A centuries-old non-interference treaty with the
sea-dwellers is about to expire, however, and a rival species, codename Varuna
Nine, has suddenly made its presence known as well, demanding a role in the
negotiations.

Top
agents and representatives of SOE Q have been summoned to the hidden seaside
town of Dunwich to negotiate new treaties. Something else is going on, too,
though – base computer stations have been shutting down mysteriously, and there
have been rumours of demons being sighted in abandoned corners of the base…

Cost: free

Available from: http://web.mit.edu/nelhage/Public/condition-echo-blueshift.tgz
I'm a Psychic, Get Me Out of Here!

By Baz Nugent

Players: 9

Genre: Modern horror

Time and place: 2007,
a spooky house somewhere in England.

The Live Channel,
launched in 2002, is Britain’s premiere soft infotainment and Will & Grace
rerun digital channel. One of the stations breakout successes is its own **The**
Dark Room**, a psychic investigation show that always implies it has unveiled**
some paranormal secret without presenting any decent proof.

Tonight, as a special
2 hour event, The Live Channel is running a live, uninterrupted PPV version of **The**
Dark Room**. Billed as “the television event of a lifetime. The world's**
greatest psychics and skeptic detectives will be locked in the world's most
haunted house”, the public will vote as to whether the psychics are real or if
its all a hoax. In the haunted house are several psychics, two judges (a famous
parapsychologist and infamous skeptic), the production team, and most
importantly, Eve Cherry, host of the show.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/bn2/psychic.zip
Second String Superheroes

By Nick Wedig

Players: 12

Genre: Incompetent superheroes

Mr.
Miracle, the city’s top tier superhero, is busy fighting some sort of
interstellar space menace. One of those big crossover events that happens all
the time, right? And he’s taken all the competent superheroes with him to help.
So he has asked Cell Phone Guy to bring his super teamto watch over Mr.
Miracle’s secret headquarters while he’s gone, in case anything happen s.
Unfortunately, all the heroes Cell Phone Guy works with are incompetent  morons, so things quickly go awry.

Cost: free

Available from: http://nickwedig.libraryofhighmoon.com/2010/12/second-string-superheroes/
City Council of Hound's Teeth

By Susan Weiner & Vito D’Agosta

Players: 13-22

Genre: Comedy fantasy

Every
Thursday evening, the City Council of Hound’s Teeth meet to discuss the issues
of the week. This is an open meeting, and anyone who want to ask something of
the council is coming. From frantic farmers complaining about the zombie they
saw traversing their field, to a new religion that wants to establish a temple,
to a troupe of adventurers trying to free their party member who got caught
picking some Lord’s pocket, everyone in the area seems to have something that
they think is vitally important. Meanwhile, the council members never did
finish arguing about that new irrigation system that was being discussed last
week.

How
many times has your party walked into a council meeting in a fantasy world with
some demand? This horde LARP is what’s really going on at every one of those
meetings your tabletop characters have ever walked into. No knowledge of any
tabletop system is required for this game.

Cost: free

Available from: https://larp-library-production.s3.amazonaws.com/uploads/1473125703937-wx1uvp3y861awl2t-ff981e94e72a2fd3e82f4b08c4768db3/houndsteeth.zip
Game Plan

**Game Plan** is the fourth episode of the of *The Boss Baby: Back In Business*, Season 4

## Plot

Boss Baby's next scheme to increase baby love? A petition to change the local soccer team's name from the Hive to the Babies.

## Trivia

* Bug the Pug is the main antagonist of the episode
* This is the first sports episode
* The game plan is a reference to soccer teams and the game plans that are made in the sport
* Triplets don’t appear in the episode
* Bug the Pug has returned of the third time, first in Yellow 100 and the second in Conference Room B.
Venice

By Kate Dicey, Steve Hatherley, Tym Norris &
Debbie Hollingworth

Players: 15

Genre: Mafia Romeo and Juliet

Venice is ruled by
five powerful families: the Capones, the Capulets, the Corleones, the Montagues
and the Sopranos.

Lady Theresa Capulet,
the Doge, the ultimate authority in Venice, has been murdered and the five
ruling families of Venice are meeting to decide who is to replace her…

Venice is a factions
game, where players are all members of one of the families and are vying for
power.

Cost: free

Available from: http://uk-freeforms.wikidot.com/venice