recursal/Fanatic-Fandom huggingface dataset:
Frostfire

**Frostfire**

* Effect changed from 'Give any enemy Frostbite (5) and Burn (1) if played after a Mana card. Give it Frostbite (1) and Burn (5) if played after a Skill.' to 'Give any enemy Frostbite (1) and Burn (1). Create a Temporary Immolate or Hypothermia.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Give any enemy Frostbite (6) and Burn (2) if played after a Mana card. Give it Frostbite (2) and Burn (6) if played after a Skill.' to 'Give any enemy Frostbite (2) and Burn (2). Create a Temporary Immolate+ or Hypothermia+.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Type changed from Spell to Skill
* Effect changed from 'Deal 4 damage to any enemy. Give it Frostbite (2) and Burn (2).' to 'Give any enemy Frostbite (5) and Burn (1) if played after a Mana card. Give it Frostbite (1) and Burn (5) if played after a Skill.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Deal 6 damage to any enemy. Give it Frostbite (3) and Burn (3).' to 'Give any enemy Frostbite (6) and Burn (2) if played after a Mana card. Give it Frostbite (2) and Burn (6) if played after a Skill.'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 2 damage to any enemy. Give it Frostbite (2) and Burn (2).' to 'Deal 4 damage to any enemy. Give it Frostbite (2) and Burn (2).'
* Upgraded effect changed from 'Deal 3 damage to any enemy. Give it Frostbite (3) and Burn (3).' to 'Deal 6 damage to any enemy. Give it Frostbite (3) and Burn (3).'
Makeshift Strike

**Makeshift Strike**

* Effect changed from 'Deal 5x2 damage to the first enemy. Create 1 Tool if your last card played this turn was a Tool.' to 'Deal 4 damage to the first enemy. Create 2 Tools if played after a Strike.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 4x3 damage to the first enemy. Create 2 Tool if your last card played this turn was a Tool.' to 'Deal 4x2 damage to the first enemy. Create 3 Tools if played after a Strike.'
Mana Shield

**Mana Shield**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 2 mana. Gain 2 shield.' to 'Gain 2 mana. Gain 4 shield if played after a Mana card.'
* Upgraded effect changed from 'Gain 3 mana. Gain 2x2 shield.' to 'Gain 3 mana. Gain 4x2 shield if played after a Mana card.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded effect changed from 'Gain 3 mana. Gain 4 shield.' to 'Gain 3 mana. Gain 2x2 shield.'
Lightning Field

**Lightning Field**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Shock Rune (2). Deal 1x7 damage to all enemies.' to 'Gain Shock Rune (2). Deal 12 damage to all enemies, plus 2 per rank of Powerful on you.'
* Upgraded effect changed from 'Gain Shock Rune (3). Deal 1x10 damage to all enemies.' to 'Gain Shock Rune (2). Deal 14 damage to all enemies, plus 3 per rank of Powerful on you.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Shock Rune (2). Deal 1x5 damage to all enemies.' to 'Gain Shock Rune (2). Deal 1x7 damage to all enemies.'
* Upgraded effect changed from 'Gain Shock Rune (3). Deal 1x7 damage to all enemies.' to 'Gain Shock Rune (3). Deal 1x10 damage to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 5
* Effect changed from 'Give Shock Rune (2) to yourself and all allies. Deal 3 damage to all enemies.' to 'Gain Shock Rune (2). Deal 1x5 damage to all enemies.'
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Give Shock Rune (2) to yourself and all allies. Deal 3x2 damage to all enemies.' to 'Gain Shock Rune (3). Deal 1x7 damage to all enemies.'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain Shock Rune (2). Deal 3 damage to all enemies.' to 'Give Shock Rune (2) to yourself and all allies. Deal 3 damage to all enemies.'
* Upgraded effect changed from 'Gain Shock Rune (2). Deal 3x2 damage to all enemies.' to 'Give Shock Rune (2) to yourself and all allies. Deal 3x2 damage to all enemies.'
Frost Enchantment

**Frost Enchantment**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Frost Rune (2). Draw 1 non-Mana card.' to 'Gain Frost Rune (2). Draw 1 Spell or Strike.'
* Upgraded effect changed from 'Gain Frost Rune (3). Draw 1 non-Mana card.' to 'Gain Frost Rune (3). Draw 1 Spell or Strike.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Name changed (was 'Frost Strike')
* Cost changed from 3 to 2
* Type changed from Strike to Skill
* Effect changed from 'Gain Frost Rune (2). Deal 8 damage to the first enemy.' to 'Gain Frost Rune (2). Draw 1 non-Mana card.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Gain Frost Rune (3). Deal 6x2 damage to the first enemy.' to 'Gain Frost Rune (3). Draw 1 non-Mana card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Frost Rune (2). Deal 6 damage to the first enemy.' to 'Gain Frost Rune (2). Deal 8 damage to the first enemy.'
* Upgraded effect changed from 'Gain Frost Rune (3). Deal 5x2 damage to the first enemy.' to 'Gain Frost Rune (3). Deal 6x2 damage to the first enemy.'
Market

The **Market** allows players to purchase temporary bonuses that will last for a single run. Unlike the upgrades purchased from the Forge, these upgrades will be lost after each run and will have to be re-purchased.

## Mechanics

The market has up to five slots. Slots are unlocked by spending coins. Although the bonuses purchased from the market are reset each run, slots are unlocked permanently once purchased.

 5 | 15,000 Coins | 26,250 Coins

Each unlocked slot will contain a single bonus from among the possible market offerings. These offerings are rerolled randomly after each run, regardless of whether any were purchased. Every market offering has an equal chance of appearing and no two offerings available at the same time will be duplicates.

Purchasing one bonus from the market increases the price of the others. The price is reset when the market is rerolled after each run.

 5 | 2,500 Coins | 5,000 Coins

## Market Offerings

### Notes

* The 'No Duplicates' rule applies to all variants of the same offering, so only one Starting Trinket will be offered at a time.
* The Aetherflux Converter will turn the Aether into Item Energy, which means a run completed with Aetherflux Converter will not reward any Aether.
Glittering Orb

**Glittering Orb**

* Effect changed from 'Apply 2 Frost, 1 Shock and 1 Arcane to any enemy per card in your hand.' to 'Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand. Status modifiers are halved for this card.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand.' to 'Apply 4 Frost, 3 Shock and 3 Arcane to any enemy per card in your hand. Status modifiers are halved for this card.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Name changed (was 'Icy Orb')
* Cost changed from 2 to 3
* Effect changed from 'Apply 3 Frost to the first enemy per card in your hand.' to 'Apply 2 Frost, 1 Shock and 1 Arcane to any enemy per card in your hand.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Apply 5 Frost to the first enemy per card in your hand.' to 'Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Upgraded cost changed from 3 to 2
Hubris Strike

**Hubris Strike**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 5x4 damage to a random enemy. Discard 1 at random.' to 'Deal 6x4 damage to a random enemy. Discard 1 at random.'
* Upgraded effect changed from 'Deal 6x5 damage to a random enemy. Discard 2 at random.' to 'Deal 9x4 damage to a random enemy. Discard 2 at random.'
* Card Tier changed from 1 to 3

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 5x3 damage to the first enemy. Discard 1 at random.' to 'Deal 5x4 damage to a random enemy. Discard 1 at random.'
* Upgraded effect changed from 'Deal 6x4 damage to the first enemy. Discard 2 at random.' to 'Deal 6x5 damage to a random enemy. Discard 2 at random.'
Item Cards

Some Trinkets have an Active ability that can be used once per fight. These abilities are represented by cards which are played when the ability is activated.

Although they normally can't be added to the player's hand and disappear after use without going to the Discard Pile, these cards are counted as playing a card. This means activating a Trinket will trigger the  Bleed or  Arcane Leak debuffs. They also have types, which means activating a Trinket with a Skill type card will enable Resolute Focus to generate mana.
Haunting Resolve

**Haunting Resolve**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Stasis. Gain 3 mana. Increase the damage of all of your spells by 15%. Put the top card of your discard pile on top of your deck. Retained.' to 'Stasis. Gain 3 mana. Gain Spellweave (3). Put the top card of your discard pile on top of your deck. Retained.'
* Upgraded effect changed from 'Stasis. Gain 4 mana. Increase the damage of all of your spells by 25%. Put the top card of your discard pile on top of your deck. Retained.' to 'Stasis. Gain 4 mana. Gain Spellweave (4). Put the top card of your discard pile on top of your deck. Retained.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Stasis. Gain 3 mana. Increase the damage of all spells in your deck and discard pile by 15%. Put the top card of your discard pile on top of your deck. Retained.' to 'Stasis. Gain 3 mana. Increase the damage of all of your spells by 15%. Put the top card of your discard pile on top of your deck. Retained.'
* Upgraded effect changed from 'Stasis. Gain 4 mana. Increase the damage of all spells in your deck and discard pile by 25%. Put the top card of your discard pile on top of your deck. Retained.' to 'Stasis. Gain 4 mana. Increase the damage of all of your spells by 25%. Put the top card of your discard pile on top of your deck. Retained.'
Leeching Rites

**Leeching Rites**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Trigger Leech 3 times on any enemy. If you do, give it Leech (3), Hollow (2) and create 2 Shrivels.' to 'Trigger Leech 3 times on any enemy to give it Leech (3), Nullify (2) and create 2 Shrivels.'
* Upgraded effect changed from 'Trigger Leech 4 times on any enemy. If you do, give it Leech (4), Hollow (3) and create 3 Shrivels.' to 'Trigger Leech 4 times on any enemy to give it Leech (4), Nullify (3) and create 3 Shrivels.'

### The Interlude Update (v0.8012) - March 21, 2023

* Name changed (was 'Hexing Rite')
* Effect changed from 'Give Leech (4) to any enemy. Corrupt it 2 times.' to 'Trigger Leech 3 times on any enemy. If you do, give it Leech (3), Hollow (2) and create 2 Shrivels.'
* Upgraded effect changed from 'Give Leech (5) to any enemy. Corrupt it 3 times.' to 'Trigger Leech 4 times on any enemy. If you do, give it Leech (4), Hollow (3) and create 3 Shrivels.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 2 to 3
* Upgraded cost changed from 2 to 3

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Name changed (was 'Hexing Strike')
* Type changed from Strike to Skill
* Effect changed from 'Gain Predator (2). Deal 3x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable.' to 'Give Leech (4) to any enemy. Corrupt it 2 times.'
* Upgraded effect changed from 'Gain Predator (3). Deal 4x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable.' to 'Give Leech (5) to any enemy. Corrupt it 3 times.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded effect changed from 'Gain Predator (3). Deal 5x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable.' to 'Gain Predator (3). Deal 4x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable.'
* Card Tier changed from 1 to 5

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 6x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable.' to 'Gain Predator (2). Deal 3x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 8x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable.' to 'Gain Predator (3). Deal 5x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 6x2 damage to the first enemy. Increase the rank of its debuffs by 1 if it's Vulnerable.' to 'Deal 6x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable.'
* Upgraded effect changed from 'Deal 6x3 damage to the first enemy. Increase the rank of its debuffs by 1 if it's Vulnerable.' to 'Deal 8x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable.'
Overflowing Barrier

**Overflowing Barrier**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 12 shield. Give 6 shield to the first enemy.' to 'Gain 12 shield. Give 12 shield to the first enemy.'
* Upgraded effect changed from 'Gain 22 shield. Give 10 shield to the first enemy.' to 'Gain 24 shield. Give 24 shield to the first enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Gain 10 shield. Give 6 shield to the first enemy.' to 'Gain 12 shield. Give 6 shield to the first enemy.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain 20 shield. Give 10 shield to the first enemy.' to 'Gain 22 shield. Give 10 shield to the first enemy.'
* Card Tier changed from 1 to 5
Goading Glare

**Goading Glare**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 4 mana, Tough (1) and Purity (1). Trigger the action of any enemy. ' to 'Gain 4 mana, Tough (1) and Purity (1). Trigger the Opportunity Attack of any enemy. '
* Upgraded effect changed from 'Gain 6 mana, Tough (2) and Purity (1). Trigger the action of any enemy. ' to 'Gain 6 mana, Tough (2) and Purity (1). Trigger the Opportunity Attack of any enemy. '

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded effect changed from 'Gain 6 mana, Tough (2) and Purity (2). Trigger the action of any enemy. ' to 'Gain 6 mana, Tough (2) and Purity (1). Trigger the action of any enemy. '
Invigorating Sunlight

**Invigorating Sunlight**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Distribute Powerful (3) equally among all enemies. Draw 2.' to 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Divide Powerful (3) equally among all enemies. Draw 2.'
* Upgraded effect changed from 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Distribute Powerful (5) equally among all enemies. Draw 3.' to 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Divide Powerful (5) equally among all enemies. Draw 3.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Give Powerful (2) to all enemies. Draw 2.' to 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Distribute Powerful (3) equally among all enemies. Draw 2.'
* Upgraded effect changed from 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Give Powerful (4) to all enemies. Draw 3.' to 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Distribute Powerful (5) equally among all enemies. Draw 3.'
Magic Blast

**Magic Blast**

* Effect changed from 'Deal 15 damage to any enemy.' to 'Deal 12 damage to any enemy and 6 damage to all enemies.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Deal 26 damage to any enemy.' to 'Deal 16 damage to any enemy and 10 damage to all enemies.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Deal 24 damage to any enemy.' to 'Deal 26 damage to any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Deal 14 damage to any enemy.' to 'Deal 15 damage to any enemy.'
* Upgraded cost changed from 5 to 4

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 3 to 4
* Effect changed from 'Deal 10 damage to any enemy.' to 'Deal 14 damage to any enemy.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Deal 20 damage to any enemy.' to 'Deal 24 damage to any enemy.'
Mana Jolt

**Mana Jolt**

* Effect changed from 'Gain 3 mana and Mana Boost (3). Apply 3-6 fixed Shock to yourself.' to 'Gain 2 mana and Mana Boost (2). Apply 2-5 fixed Shock to yourself.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain 4 mana and Mana Boost (5). Apply 4-8 fixed Shock to yourself.' to 'Gain 3 mana and Mana Boost (4). Apply 4-8 fixed Shock to yourself.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Gain 4 mana and Mana Boost (4). Apply 3-6 Shock to yourself.' to 'Gain 3 mana and Mana Boost (3). Apply 3-6 fixed Shock to yourself.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain 6 mana and Mana Boost (6). Apply 4-8 Shock to yourself.' to 'Gain 4 mana and Mana Boost (5). Apply 4-8 fixed Shock to yourself.'
* Card Tier changed from 1 to 2

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Name changed (was 'Voltaic Assault')
* Cost changed from 4 to 2
* Type changed from Spell to Mana
* Effect changed from 'Apply 6-12 Shock at random to any enemy. Deal 6-12 damage at random to it. ' to 'Gain 4 mana and Mana Boost (4). Apply 3-6 Shock to yourself.'
* Upgraded cost changed from 5 to 2
* Upgraded effect changed from 'Apply 10-20 Shock at random to any enemy. Deal 10-20 damage at random to it. ' to 'Gain 6 mana and Mana Boost (6). Apply 4-8 Shock to yourself.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 3 to 4
* Effect changed from 'Apply 4-8 Shock at random to any enemy. Deal 4-8 damage at random to it. ' to 'Apply 6-12 Shock at random to any enemy. Deal 6-12 damage at random to it. '
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Apply 6-13 Shock at random to any enemy. Deal 6-13 damage at random to it. ' to 'Apply 10-20 Shock at random to any enemy. Deal 10-20 damage at random to it. '
Hex

**Hex**

* Effect changed from 'Give Arcane Weakness (1) to any enemy. Apply 14 Arcane to it.' to 'Give Arcane Weakness (3) to any enemy.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Give Arcane Weakness (2) to any enemy. Apply 14 Arcane to it.' to 'Give Arcane Weakness (4) to any enemy.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it.' to 'Give Arcane Weakness (1) to any enemy. Apply 14 Arcane to it.'
* Upgraded effect changed from 'Give Arcane Weakness (2) to any enemy. Apply 12 Arcane to it.' to 'Give Arcane Weakness (2) to any enemy. Apply 14 Arcane to it.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Give Arcane Weakness (1) to any enemy. Apply 8 Arcane to it.' to 'Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Give Arcane Weakness (2) to any enemy. Apply 10 Arcane to it.' to 'Give Arcane Weakness (2) to any enemy. Apply 12 Arcane to it.'
* Card Tier changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Give Arcane Weakness (1) to any enemy. Apply 6 Arcane to it.' to 'Give Arcane Weakness (1) to any enemy. Apply 8 Arcane to it.'
* Upgraded effect changed from 'Give Arcane Weakness (2) to any enemy. Apply 8 Arcane to it.' to 'Give Arcane Weakness (2) to any enemy. Apply 10 Arcane to it.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it.' to 'Give Arcane Weakness (2) to any enemy. Apply 8 Arcane to it.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Give Arcane Weakness 1 to any enemy. Apply 6 arcane to it.' to 'Give Arcane Weakness (1) to any enemy. Apply 6 Arcane to it.'
* Upgraded effect changed from 'Give Arcane Weakness 1 to any enemy. Apply 12 arcane to it.' to 'Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it.'
Glacial Stare

**Glacial Stare**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 1 additional mana.' to 'Gain 2 mana. Trigger Frostbite 2 times on any enemy to gain 1 more mana.'
* Upgraded effect changed from 'Gain 3 mana. Trigger Frostbite 3 times on any enemy. If you do, gain 2 additional mana.' to 'Gain 3 mana. Trigger Frostbite 3 times on any enemy to gain 2 more mana.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 2 additional mana.' to 'Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 1 additional mana.'
* Upgraded effect changed from 'Gain 3 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 3 additional mana.' to 'Gain 3 mana. Trigger Frostbite 3 times on any enemy. If you do, gain 2 additional mana.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 2 mana. Trigger Frostbite 1 time on all enemies.' to 'Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 2 additional mana.'
* Upgraded effect changed from 'Gain 3 mana. Trigger Frostbite 2 time on all enemies.' to 'Gain 3 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 3 additional mana.'
Lightning Breath

**Lightning Breath**

* Effect changed from 'Gain Powerful (4) this turn. Apply 10 Shock to all enemies.' to 'Apply 15 Shock to all enemies. Then, create 1 Temporary Lightning Call for every Shocked enemy.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Gain Powerful (6) this turn. Apply 12 Shock to all enemies.' to 'Apply 16 Shock to all enemies. Then, create 1 Temporary Lightning Call+ for every Shocked enemy.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Powerful (4) this turn. Apply 8 Shock to all enemies.' to 'Gain Powerful (4) this turn. Apply 10 Shock to all enemies.'
* Upgraded effect changed from 'Gain Powerful (6) this turn. Apply 10 Shock to all enemies.' to 'Gain Powerful (6) this turn. Apply 12 Shock to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Powerful (3) this turn. Apply 7 Shock to all enemies.' to 'Gain Powerful (4) this turn. Apply 8 Shock to all enemies.'
* Upgraded effect changed from 'Gain Powerful (4) this turn. Apply 10 Shock to all enemies.' to 'Gain Powerful (6) this turn. Apply 10 Shock to all enemies.'
Scarlet Incantation

**Scarlet Incantation**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Apply 8 Arcane to any enemy. Gain Powerful (1) if this triggered a Detonation. Repeat once.' to 'Apply 7 Arcane to any enemy, twice. Gain Powerful (1) per Detonation.'
* Upgraded cost changed from 6 to 5
* Upgraded effect changed from 'Apply 9 Arcane to any enemy. Gain Powerful (2) if this triggered a Detonation. Repeat once.' to 'Apply 10 Arcane to any enemy, twice. Gain Powerful (1) per Detonation.'
Gather Equipment

**Gather Equipment**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Create a Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.' to 'Create a Temporary Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.'
* Upgraded effect changed from 'Create a Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.' to 'Create a Temporary Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 0 to 3
* Effect changed from 'Draw 1 Skill and 1 Strike.' to 'Create a Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.'
* Upgraded cost changed from 0 to 4
* Upgraded effect changed from 'Draw 1 Skill and 2 Strike.' to 'Create a Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Draw 2 Skill and 2 Strike.' to 'Draw 1 Skill and 2 Strike.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Draw 2 Skills and 2 Strikes.' to 'Draw 1 Skill and 1 Strike.'
* Upgraded effect changed from 'Draw 3 Skills and 3 Strikes.' to 'Draw 2 Skill and 2 Strike.'
Lock and Load

**Lock and Load**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Draw 2. Create 1 Cannon Blast.' to 'Create 1 Cannon Blast, then draw 1 per Cannon Blast in hand.'
* Upgraded cost changed from 5 to 6
* Upgraded effect changed from 'Draw 3. Create 2 Cannon Blast.' to 'Create 2 Cannon Blast, then draw 1 per Cannon Blast in hand.'
Heroic Recovery

**Heroic Recovery**

* Effect changed from 'Draw 2 Exhaustion. Transform 2 into Hero's Resolve.' to 'Draw 1 Exhaustion and 1 Blight. Transform 2 cards into Hero's Resolve.'
* Upgraded cost changed from 1 to 3
* Upgraded effect changed from 'Draw 2 Exhaustion. Transform 2 into Hero's Resolve+.' to 'Draw 1 Exhaustion and 1 Blight. Transform 2 cards into Hero's Resolve+.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 1 to 2
* Effect changed from 'Draw 1 Exhaustion. Transform up to 2 Exhaustion into Hero's Resolve.' to 'Draw 2 Exhaustion. Transform 2 into Hero's Resolve.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Draw 1 Exhaustion. Transform up to 2 Exhaustion into Hero's Resolve+.' to 'Draw 2 Exhaustion. Transform 2 into Hero's Resolve+.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Upgraded cost changed from 1 to 0
* Card Tier changed from 1 to 3
Lightning Communion

**Lightning Communion**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 2 mana. Gain 2 more mana and Powerful (3) this turn if an enemy is Shocked.' to 'Gain 3 mana. Gain 3 more mana and Powerful (3) this turn if an enemy is Shocked.'
* Upgraded effect changed from 'Gain 3 mana. Gain 3 more mana and Powerful (4) this turn if an enemy is Shocked.' to 'Gain 4 mana. Gain 4 more mana and Powerful (4) this turn if an enemy is Shocked.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 2 mana. Gain 3 more mana and Powerful (2) if an enemy is Shocked.' to 'Gain 2 mana. Gain 2 more mana and Powerful (3) this turn if an enemy is Shocked.'
* Upgraded effect changed from 'Gain 3 mana. Gain 4 more mana and Powerful (3) if an enemy is Shocked.' to 'Gain 3 mana. Gain 3 more mana and Powerful (4) this turn if an enemy is Shocked.'

### Version v0.4523 - August 18, 2021

* Upgraded effect changed from 'Gain 3 mana. Gain 5 more mana and Powerful (3) if an enemy is Shocked.' to 'Gain 3 mana. Gain 4 more mana and Powerful (3) if an enemy is Shocked.'
Glorious Charge

**Glorious Charge**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 20% of your maximum shield.' to 'Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 60% of your current shield, then lose all shield.'
* Upgraded effect changed from 'Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 30% of your maximum shield.' to 'Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 80% of your current shield, then lose all shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 3
* Effect changed from 'Gain Powerful (4) this turn. Gain Mighty (2) and Purity (2) if you have no shield.' to 'Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 20% of your maximum shield.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain Powerful (6) this turn. Gain Mighty (3) and Purity (2) if you have no shield.' to 'Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 30% of your maximum shield.'
Rampant Blaze

Deal 2x2 damage to all enemies, plus 3x2 more if they have 5 or more ranks of , plus 5x2 more if they have 10 or more ranks of .

## Rampant Blaze+

### Effect

Free.
Give  (3) to everyone.
Deal 3x2 damage to all enemies, plus 5x2 more if they have 5 or more ranks of , plus 7x2 more if they have 10 or more ranks of .

## Other Details

### ID

5016

**Rampant Blaze**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Free. Give Burn (2) to everyone. Deal 6 damage to all enemies, plus 12 more if they have 5 or more ranks of Burn.' to 'Free. Give Burn (2) to everyone. Deal 2x2 damage to all enemies, plus 3x2 more if they have 5 or more ranks of Burn, plus 5x2 more if they have 10 or more ranks of Burn.'
* Upgraded effect changed from 'Free. Give Burn (3) to everyone. Deal 8 damage to all enemies, plus 16 more if they have 5 or more ranks of Burn.' to 'Free. Give Burn (3) to everyone. Deal 3x2 damage to all enemies, plus 5x2 more if they have 5 or more ranks of Burn, plus 7x2 more if they have 10 or more ranks of Burn.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Free. Give Burn (2) to everyone. Deal 1x3 damage to all enemies per Burn rank on them.' to 'Free. Give Burn (2) to everyone. Deal 6 damage to all enemies, plus 12 more if they have 5 or more ranks of Burn.'
* Upgraded effect changed from 'Free. Give Burn (2) to everyone. Deal 2x3 damage to all enemies per Burn rank on them.' to 'Free. Give Burn (3) to everyone. Deal 8 damage to all enemies, plus 16 more if they have 5 or more ranks of Burn.'
Infectious Demise

**Infectious Demise**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an enemy or ally dies.'
* Upgraded effect changed from 'Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an enemy or ally dies.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Type changed from Skill to Spell
* Effect changed from 'Give Poison (14) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.'
* Upgraded effect changed from 'Give Poison (18) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Name changed (was 'Infectuous Demise')
* Effect changed from 'Give Poison (6) to any enemy. Create 2 Shrivels. Draw this whenever an ally or enemy dies.' to 'Give Poison (14) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.'
* Upgraded effect changed from 'Give Poison (10) to any enemy. Create 3 Shrivels. Draw this whenever an ally or enemy dies.' to 'Give Poison (18) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.'
Hunter's Instincts

**Hunter's Instincts**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Predator (1) and draw 1 if an enemy is Weak. Repeat for Vulnerable and Frail.' to 'Draw 3 if an enemy has 3 or more debuff types.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain Predator (2) and draw 1 if an enemy is Weak. Repeat for Vulnerable and Frail.' to 'Draw 4 if an enemy has 3 or more debuff types.'
Height of Knowledge

**Height of Knowledge**

* Upgraded effect changed from 'Draw 3 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept.' to 'Draw 2 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept.'
* No longer unlocked by default.

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 6 to 5
* Upgraded cost changed from 6 to 5

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Draw 2 if you have Wits, 1 if you have Adept, 1 if you have Growth, 1 if you have Mana Boost.' to 'Draw 2 if you have Wits, 2 if you have Mana Boost, 1 if you have Growth, 1 if you have Adept.'
* Upgraded effect changed from 'Draw 2 if you have Wits, 2 if you have Adept, 2 if you have Growth, 2 if you have Mana Boost.' to 'Draw 3 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept.'
Invest

**Invest**

* Upgraded effect changed from 'Create 2 Treasure. Increase this value by 1.' to 'Create 1 Treasure. Increase this value by 1.'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Create 1 Treasure. Increase this value by 2.' to 'Create 2 Treasure. Increase this value by 1.'
Ice Blast

**Ice Blast**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 15 Frost to any enemy. Then, deal 15 damage to it if it's Frozen.' to 'Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen.'
* Upgraded effect changed from 'Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen.' to 'Apply 26 Frost to any enemy. Then, deal 26 damage to it if it's Frozen.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 12 damage to any enemy. Apply 10 Frost to it.' to 'Apply 15 Frost to any enemy. Then, deal 15 damage to it if it's Frozen.'
* Upgraded cost changed from 8 to 6
* Upgraded effect changed from 'Deal 20 damage to any enemy. Apply 18 Frost to it.' to 'Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 10 damage to any enemy. Apply 10 Frost to it.' to 'Deal 12 damage to any enemy. Apply 10 Frost to it.'
* Upgraded effect changed from 'Deal 18 damage to any enemy. Apply 18 Frost to it.' to 'Deal 20 damage to any enemy. Apply 18 Frost to it.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded cost changed from 6 to 8
* Upgraded effect changed from 'Deal 14 damage to any enemy. Apply 14 Frost to it.' to 'Deal 18 damage to any enemy. Apply 18 Frost to it.'
Killer Instinct

**Killer Instinct**

* Effect changed from 'Gain Critical (2) and Lethal (2). Gain 2 mana if you are Hidden.' to 'Gain Critical (1) and Lethal (2). Choose any enemy. Draw 1 Strike for every debuff type it has.'
* Upgraded effect changed from 'Gain Critical (3) and Lethal (3). Gain 3 mana if you are Hidden.' to 'Gain Critical (2) and Lethal (2). Choose any enemy. Draw 1 Strike for every debuff type it has.'
Malignant Nova

**Malignant Nova**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Give Poison (16) to all enemies. Corrupt them 1 time.' to 'Give Poison (4) to all enemies per card in hand.'
* Upgraded effect changed from 'Give Poison (18) to all enemies. Corrupt them 2 time.' to 'Give Poison (5) to all enemies per card in hand.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Type changed from Skill to Spell
* Effect changed from 'Give Leech (2), Poison (8), Curse (2) to all enemies. Corrupt them 1 time.' to 'Give Poison (16) to all enemies. Corrupt them 1 time.'
* Upgraded effect changed from 'Give Leech (3), Poison (10), Curse (3) to all enemies. Corrupt them 1 time.' to 'Give Poison (18) to all enemies. Corrupt them 2 time.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Poisoned Blood (2). Give Leech (2) and Poison (8) to all enemies.' to 'Give Leech (2), Poison (8), Curse (2) to all enemies. Corrupt them 1 time.'
* Upgraded cost changed from 6 to 5
* Upgraded effect changed from 'Gain Poisoned Blood (3). Give Leech (3) and Poison (15) to all enemies.' to 'Give Leech (3), Poison (10), Curse (3) to all enemies. Corrupt them 1 time.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Poisoned Blood (2). Give Leech (2) and Poison (5) to all enemies.' to 'Gain Poisoned Blood (2). Give Leech (2) and Poison (8) to all enemies.'
* Upgraded effect changed from 'Gain Poisoned Blood (3). Give Leech (3) and Poison (10) to all enemies.' to 'Gain Poisoned Blood (3). Give Leech (3) and Poison (15) to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 5
* Type changed from Spell to Skill
* Effect changed from 'Give Curse (1) to any enemy and deal 6 damage to it. Give Leech (2) to all enemies.' to 'Gain Poisoned Blood (2). Give Leech (2) and Poison (5) to all enemies.'
* Upgraded cost changed from 5 to 6
* Upgraded effect changed from 'Give Curse (2) to any enemy and deal 10 damage to it. Give Leech (3) to all enemies.' to 'Gain Poisoned Blood (3). Give Leech (3) and Poison (10) to all enemies.'
Lingering Ritual

**Lingering Ritual**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand.' to 'Deal 50 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand.'
* Upgraded effect changed from 'Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand.' to 'Deal 70 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. ' to 'Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand.'
* Upgraded effect changed from 'Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. ' to 'Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand.'
* Card Tier changed from 1 to 2

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. ' to 'Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. '
* Upgraded effect changed from 'Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. ' to 'Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. '

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 20 to 25
* Effect changed from 'Deal 40 damage to the first two enemies and increase cost by 10. Reduce cost by 1 when you play a non-Mana card. ' to 'Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. '
* Upgraded cost changed from 25 to 30
* Upgraded effect changed from 'Deal 60 damage to the first two enemies and increase cost by 15. Reduce cost by 1 when you play a non-Mana card. ' to 'Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. '

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 15 to 20
* Effect changed from 'Deal 15 damage to all enemies and increase cost by 5. Reduce cost by 1 when you play a non-Mana card. ' to 'Deal 40 damage to the first two enemies and increase cost by 10. Reduce cost by 1 when you play a non-Mana card. '
* Upgraded cost changed from 15 to 25
* Upgraded effect changed from 'Deal 20 damage to all enemies and increase cost by 4. Reduce cost by 1 when you play a non-Mana card. ' to 'Deal 60 damage to the first two enemies and increase cost by 15. Reduce cost by 1 when you play a non-Mana card. '
Hidden Storm

Whenever you Evade with this card in hand, deal 2 damage to all enemies and lose 1 mana.
.

## Hidden Storm+

### Effect

Deal 2x4 damage to all enemies.
Whenever you Evade with this card in hand, deal 3 damage to all enemies and lose 1 mana.
.

## Other Details

### ID

1215

**Hidden Storm**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 1 to 2
* Effect changed from 'Deal 2x2 damage to all enemies. Deal 2x2 additional damage if Hidden.' to 'Deal 2x3 damage to all enemies. Whenever you Evade with this card in hand, deal 2 damage to all enemies and lose 1 mana. Retained.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Deal 2x3 damage to all enemies. Deal 2x3 additional damage if Hidden.' to 'Deal 2x4 damage to all enemies. Whenever you Evade with this card in hand, deal 3 damage to all enemies and lose 1 mana. Retained.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Effect changed from 'Deal 2x2 damage to all enemies. Deal 100% bonus damage if Hidden.' to 'Deal 2x2 damage to all enemies. Deal 2x2 additional damage if Hidden.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 2x3 damage to all enemies. Deal 100% bonus damage if Hidden.' to 'Deal 2x3 damage to all enemies. Deal 2x3 additional damage if Hidden.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 2x2 damage to all enemies. Deal double damage if Hidden.' to 'Deal 2x2 damage to all enemies. Deal 100% bonus damage if Hidden.'
* Upgraded effect changed from 'Deal 2x3 damage to all enemies. Deal double damage if Hidden.' to 'Deal 2x3 damage to all enemies. Deal 100% bonus damage if Hidden.'
Reverberation

**Reverberation**

* Effect changed from 'Apply 16 Shock to any enemy. Shuffle 2 Aftershocks into your deck.' to 'Apply 10 Shock to any enemy. Create 1 Temporary Aftershock.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Apply 20 Shock to any enemy. Shuffle 3 Aftershocks into your deck.' to 'Apply 12 Shock to any enemy. Create 2 Temporary Aftershock.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 2 to 4
* Type changed from Spell to Skill
* Effect changed from 'Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck.' to 'Apply 16 Shock to any enemy. Shuffle 2 Aftershocks into your deck.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Deal 14 damage to any enemy. Shuffle 3 Aftershocks into your deck.' to 'Apply 20 Shock to any enemy. Shuffle 3 Aftershocks into your deck.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Effect changed from 'Deal 12 damage to any enemy. Shuffle 2 Aftershocks into your deck.' to 'Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Deal 16 damage to any enemy. Shuffle 3 Aftershocks into your deck.' to 'Deal 14 damage to any enemy. Shuffle 3 Aftershocks into your deck.'
* Card Tier changed from 1 to 2

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Name changed (was 'Reverbation')
* Effect changed from 'Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck.' to 'Deal 12 damage to any enemy. Shuffle 2 Aftershocks into your deck.'
* Upgraded effect changed from 'Deal 13 damage to any enemy. Shuffle 3 Aftershocks into your deck.' to 'Deal 16 damage to any enemy. Shuffle 3 Aftershocks into your deck.'
Hexed Bolts

**Hexed Bolts**

* Effect changed from 'Deal 4x2 damage to the first two enemies. Give them Arcane Weakness (1).' to 'Deal 3 damage to the first two enemies. Give them Arcane Weakness (1). Create 1 Reload.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 5x2 damage to the first two enemies. Give them Arcane Weakness (2).' to 'Deal 4 damage to the first two enemies. Give them Arcane Weakness (2). Create 1 Reload.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Deal 5 damage to the first two enemies. Give them Arcane Weakness (1).' to 'Deal 4x2 damage to the first two enemies. Give them Arcane Weakness (1).'
* Upgraded effect changed from 'Deal 6 damage to the first two enemies. Give them Arcane Weakness (2).' to 'Deal 5x2 damage to the first two enemies. Give them Arcane Weakness (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 6 damage to the first two enemies. Give them Arcane Weakness (1).' to 'Deal 5 damage to the first two enemies. Give them Arcane Weakness (1).'
* Upgraded effect changed from 'Deal 8 damage to the first two enemies. Give them Arcane Weakness (2).' to 'Deal 6 damage to the first two enemies. Give them Arcane Weakness (2).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Name changed (was 'Poisoned Bolts')
* Cost changed from 2 to 3
* Effect changed from 'Deal 4 damage to the first two enemies. Give them Poison (4) and Frail (1).' to 'Deal 6 damage to the first two enemies. Give them Arcane Weakness (1).'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Deal 6 damage to the first two enemies. Give them Poison (6) and Frail (2).' to 'Deal 8 damage to the first two enemies. Give them Arcane Weakness (2).'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Deal 4 damage to the first two enemies. Give them Poisoned (4) and Frail (1).' to 'Deal 4 damage to the first two enemies. Give them Poison (4) and Frail (1).'
* Upgraded effect changed from 'Deal 6 damage to the first two enemies. Give them Poisoned (6) and Frail (2).' to 'Deal 6 damage to the first two enemies. Give them Poison (6) and Frail (2).'
Leeching Shiv

**Leeching Shiv**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Deal 4 damage to any enemy. Give it Leech (1). Temporary.' to 'Deal 3 damage to any enemy. Give it Leech (1). Temporary.'
* Upgraded effect changed from 'Deal 8 damage to any enemy. Give it Leech (2). Temporary.' to 'Deal 6 damage to any enemy. Give it Leech (2). Temporary.'
Mind Shield

**Mind Shield**

* Effect changed from 'Gain 12 shield. Gain Wits (2).' to 'Gain 12 shield. Draw 1.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Gain 18 shield. Gain Wits (3).' to 'Gain 18 shield. Draw 1.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 13 shield. Gain Wits (1).' to 'Gain 12 shield. Gain Wits (2).'
* Upgraded effect changed from 'Gain 17 shield. Gain Wits (2).' to 'Gain 18 shield. Gain Wits (3).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 3 to 4
* Effect changed from 'Gain 10 shield. Gain Wits (1).' to 'Gain 13 shield. Gain Wits (1).'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain 13 shield. Gain Wits (2).' to 'Gain 17 shield. Gain Wits (2).'