recursal/Fanatic-Fandom huggingface dataset:
Rotten Weedwood Tree

*(Not to be confused with the normal Weedwood Tree, Giant Weedwood Tree, or Giant Hollow Log)*

## Rotten Weedwood Tree

### Generation

Sludge Plains

**Rotten Weedwood Trees** are a rotten variant of Weedwood Tree that generates in Sludge Plains biomes. Unlike normal Weedwood Trees, they cannot be grown.

They are generally around 16 blocks tall and around 15 blocks wide, featuring a thick, sloped trunk with supporting roots and leafless branches.

## Composition

Rotten Weedwood Trees consist of:

* Rotten Bark, as the outer bark, root and branch block
* Weedwood, as the inner trunk block
* Poison Ivy, occasionally hanging from the branches

## Mobs

While no mobs in particular spawn in or around Rotten Weedwood Trees, breaking the Rotten Bark the tree is composed of has a chance to release a large Termite.

## History

* Alpha 3.2.0: Reduced Poison Ivy generation on the trees.
* **Beta 1.0.0**: Introduced.
Release 3.6.0

**Release 3.6.0** was a major update to the Betweenlands for Minecraft 1.12.2 that was released on May 7, 2020. It was known as the **Birdbats, Boats and Banter** update as it added the Raised Isles biome, the Draeton, the Chiromaw Matriarch mini-boss and tamable Chiromaws, as well as updating the Heavy Rain and Thunderstorm events and Weedwood Rowboats, alongside several other additions and changes.

## Changelog

### Additions and Changes

* Added Draeton Aircraft
	+ Parts: Draeton Balloon and Draeton Burner
	+ Draeton Anchor Upgrade
	+ Pouch Upgrade (Lurker Skin Pouch)
	+ Draeton Crafting Upgrade
	+ Draeton Furnace Upgrade
	+ Item Frame (e.g. for maps)
* Added the ability to capture Dragonflies with a Net
* Added Lurker Skin Patch to fix your Draeton when it starts leaking
* Added Weedwood Rowboat Lantern Upgrade
* Added Bottled Shallowbreath, obtained by killing a Shallowbreath with a Dentrothyst Vial
* Added Chiromaw Greebling Rider
* Added Simple Slingshot & Betweenstone Pebbles
* Added new Raised Isles biome
* Reworked Heavy Rain & Thunderstorm events
	+ New Puddle models and textures
	+ New rain particles
	+ New rain sounds
	+ New lightning sounds, renderer and mechanics
* Added new ambient soundtrack for Dense Fog event
* Added Chiromaw Matriarch and Nesting Blocks
* Added Chirobarb Erupter
* Added Tamed Chiromaws (hint: put one on your head and double jump) & Chiromaw Hatchlings
* Added Chiromaw Barbs
* Added Shock Arrows
* Added Ancient Armor that provides up to 50% magic damage reduction
* Added gem texture variants for Ancient Greatsword and Ancient Battle Axe
* Weedwood Rowboats now render as models in the inventory
* Updated Angler Tooth Arrow, Poisoned Angler Tooth Arrow, and Octine Arrow textures
* The Weedwood Bow and Predator Bow now have separate drawback textures for each arrow type
* Improved HWYLA support for several entities
* Added new Sludge Menace sounds
* Gave the Dreadful Peat Mummy a much needed upgrade; no more easy cheesing!
* Added Sludge Worm Ground Spawner encounter during Heavy Rain
* Aspectrus Fruit are now colored according to their aspects
* Added several new Advancements
* Voodoo Doll now has a charge up timer and is no longer instant
* Updated Spanish translation (es\_ES), thanks NathanielFreeman!
Peat

* Normal
* Winter

**Peat** is a plant-based block primarily used as a base for fire.

### Movement

Peat slows down the movement of players and non-Betweenlands mobs by a small amount when walked over. This slowing can be negated by wearing Rubber Boots or Boots of the Marsh Runner.

Betweenlands mobs are not slowed by Peat.

### Igniting

Peat will sustain fire that is on top of it indefinitely, until it is removed through manual means. To first ignite it, one must use an Octine Ingot on either a placed or dropped block of Moss, Cave Moss, Lichen, or Thorns resting on top of the Peat.

#### Extinguishing

Extinguishing fire on top of Peat (either by left-clicking the fire to put it out or via other means) will turn the peat into Smoldering Peat.

### Events

Placed Peat will take on an alternative texture during the Winter seasonal event.

## History

* Release 3.8.0:
	+ Added filtering recipe.
	+ Now turns into Smoldering Peat when fire on top of it is extinguished.
* Release 3.7.0: Updated texture.
* Release 3.3.0: Added Advancement.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* **Beta 1.0.0**: Introduced.

 Utility
Prime Wight

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Prime Wight

### ID

?

*"Once the surge of dark energy had subsided, the once-great Sorcerer opened their eyes. But they did not breathe, for they were no longer truly living. They too had become a Wight, their mind, body and soul corrupted. Their head hung low, with a sad, mournful expression playing across their face. But they did not feel grief... they did not feel anything at all any more. Only burning malice within. The Sorcerer had become the Prime Wight, with an army of Wights to serve and do their bidding. They had got just what they had wanted; they now wielded unimaginable power."*

> *-From The Story of The Betweenlands*
>
>

The **Prime Wight** is the currently unimplemented final boss of the Betweenlands mod, and is the ruler of the dimension. Defeating him will be the final step in freeing the Betweenlands of its corrupted state.

In life he was a powerful sorcerer who theorized that the power of the nether could be used as a tool for peace. He is responsible for the current state of the Betweenlands.

## Video

The following is an animation by Timinations depicting an interpretation of the aftermath of the sorcerer's transformation into the Prime Wight:
Pink Marshmallow

*Not to be confused with Marsh Mallow or Green Marshmallow.*

**Pink Marshmallows** are special food items.

* Pots of Chance in Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Properties

### Consuming

When eaten, Pink Marshmallows restore 4 hunger and 1.2 saturation. They also grant the  Jump Boost II effect for 20 seconds.

#### Food Sickness

Like most other foods, Pink Marshmallows have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Pink Marshmallows only restore 1 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## History

* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* **Beta 1.0.0**: Introduced.
Olm Egg Cluster

**Olm Egg Clusters** are food items that can be cooked.

## Obtaining

### Feeding

An Olm Egg Cluster is produced upon feeding Snot to an Olm. A single Olm can only be fed Snot once every 20 minutes.

## Properties

### Consuming

When eaten, Olm Egg Clusters restore 1 hunger and 0.2 saturation.

#### Food Sickness

Like most other foods, Olm Egg Clusters have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Olm Egg Clusters have a 25% chance to restore 1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Rubber Block

*(Not to be confused with Rubber or Rubber Ball)*

**Rubber Blocks** are storage blocks for Rubber Balls.

## Properties

### Movement

When not jumping, Rubber Blocks slow down players and mobs that walk over them by a considerable amount. This slowing cannot be negated in any way.

### Bouncing

Like vanilla Slime Blocks, Rubber Blocks bounce back players and mobs that jump on top of them at a fraction of their initial velocity, negating fall damage in the process. This bouncing effect can be canceled by holding Shift.

## History

* Release 3.7.3: Updated texture.
* Beta 2.0.1: Implemented recipes.
* Beta 2.0.0: Introduced, but unobtainable.

 Utility
Purified Swamp Dirt

*Not to be confused with Swamp Dirt, the natural form of this block.*

**Purified Swamp Dirt** is an artificially created soil block.

## Digging

Right-clicking on Purified Swamp Dirt with a Betweenlands shovel will turn it into Dug Purified Swamp Dirt. This block is particularly useful in Farming due to its ability to grow crops while being immune to the effects of decay. Note that the block will revert back to regular Purified Swamp Dirt if it is left unfilled.

## History

* Release 3.3.0: Added Advancement.
* Beta 2.0.0: No longer drops from other dug purified blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Silt

* Normal
* Winter

**Silt** is a natural block.

## Obtaining

### Generation

Silt generates rimming the edges of large water bodies in Swamplands and Patchy Islands biomes, as part of Silt Beaches.

## Properties

### Movement

Silt slows down the movement of players and non-Betweenlands mobs by a moderate amount when walked over. This slowing can be negated by wearing Rubber Boots or Boots of the Marsh Runner.

Betweenlands mobs are not slowed by Silt.

### Spawning

Silt supports the spawning of Silt Crabs in Patchy Islands biomes, and Bubbler Crabs in Swamplands biomes.

### Events

Placed Silt will take on an alternative texture during the Winter seasonal event.

## History

* Release 3.8.0: Now supports the spawning of Bubbler Crabs in Swamplands biomes.
* Release 3.7.0: Updated texture.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* **Beta 1.0.0**: Introduced.

 Utility
Nibbletwig Sapling

**Nibbletwig Saplings** are the sapling blocks of Nibbletwig Trees. They have a chance to drop from decayed or harvested Nibbletwig Leaves.

## Growing

Planted Nibbletwig Saplings will eventually grow into Nibbletwig Trees. Their growth can be expedited with Ground Dried Swamp Reed. They require a 5-by-5 space that is 7 blocks high in order to grow, but can reach a maximum height of 15 blocks.

## Compostability

Nibbletwig Saplings have a compost process time of 9 minutes and 10 seconds and a compost amount of 15. Visit the Compost page for more information regarding the composting mechanic.

## Reactivating the Druid Spawner

Like with most Saplings, Nibbletwig Saplings can be used to recreate the Monster Spawner of the Druid Circle that was spawning Dark Druids before the Swamp Talisman was assembled, in case the player wants to fight the Druids again for more Talisman Pieces. This can be done in the Dark Druid Altar assembly interface.

## History

* Release 3.3.0: Introduced.

 Utility
Release 3.5.3

**Release 3.5.3** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on November 21, 2019. It added various improvements to items and a new Advancement, and fixed several bugs.

## Changelog

### Additions and Changes

* Valonite Greataxe now has twice the durability
* Improved Greataxe wood breaking
* Ring of Gathering can now revive pets/minions that have died while wearing the ring by animating the ring in an Animator
* Added chat message when player has not enough XP to use the Ring of Gathering
* Octine Arrows can now set blocks on fire like Octine Ingots
* Added new plants to Flower Power Advancement
* Added new Disgracing the Dead Advancement
* Reworked Ring of Recruitment to be much more useful
	+ No longer constantly uses XP, but instead when a recruited mob attacks or is being healed by the ring
	+ Number of recruited mobs is now limited based on health and attack damage of recruited mobs
	+ Recruited mobs can no longer accidentally be damaged by the controlling player
	+ Amulets & Amulet Slot can be equipped on recruited mobs
	+ Improved overlay effect
* Updated Japanese localization. Thanks tento64!

### Bug Fixes

* Fixed Rotten Planks recipe not working properly
* Fixed Greataxes not dealing extra damage to Spirit Tree Faces and Living Roots
* Fixed Greataxes not disabling shields
* Fixed Ancient Battle Axe still able to break blocks even when fully damaged
* Fixed some mob AIs not able to disable shields
* Fixed some shader effects breaking when world is very old
* Fixed Basilisk Arrows working on bosses with full duration
* Fixed crash with bonemeal event
* Fixed Animator slot ghost items not rendering
* Fixed Animator running state not synced when items not inserted by player
Phragmites

**Phragmites** are double-tall plants that generate abundantly in Marsh biomes.

## Particles

Small particles resembling flies and moths will occasionally float around Phragmites.

## Collection

Phragmites must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Phragmite Stems, which can then be ground into Ground Phragmites.

## Growing

Phragmites will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Phragmites have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Phragmites will take on alternative textures during the Spook and Winter seasonal events.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Pale Grass

**Pale Grass** is a transparent plant that generates in the underground areas of the Sludgeon.

## Collection

Pale Grass must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Pale Grass Blades, which can then be ground into Ground Pale Grass.

## Growing

Pale Grass will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. Like other Sludgeon plants, it must also be placed in the range of an active Censer that is being sourced with Bottled Fog in order to grow. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Pale Grass can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Pale Grass has a compost process time of 5 minutes and a compost amount of 8. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Beta 3.5.0: Introduced.

 Utility
Planks (disambiguation)

"Planks" refers to several different wood-based blocks. This disambiguation page lists all plank block variants added in the mod.

## Blocks

### **Manufactured**

* Giant Root Planks: Planks crafted with Giant Root blocks.
* Hearthgrove Planks: Planks crafted with Hearthgrove Logs.
* Nibbletwig Planks: Planks crafted with Nibbletwig Logs.
* Rotten Planks: Planks crafted with Rotten Bark.
* Rubber Tree Planks: Planks crafted with Rubber Tree Logs.
* Weedwood Planks: Planks crafted with Weedwood or Weedwood Logs.
Pot of Chance

*Not to be confused with Urn of Chance.*

**Pots of Chance** are special blocks that can be found scattered in Caverns and Lake Caverns, as well as in Marsh Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress. There are three different visual variants, each of which has a tar and mud variant that can only be found at specific locations. The tar variant can be found at the bottom of the tar pools in Tar Pool Dungeons. The Mud variant can be found in underwater ruins.

## Collecting Loot

Each Pot of Chance will drop one or more items from a location-based loot table when broken. Be careful, as there is a chance that an urn will also spawn a small Termite when broken by the player, which will proceed to attack. If a Swamp Water or water block is above the pot, it will spawn a Silt Crab or Bubbler Crab instead. Items can also be extracted one by one with a shift right click. Items can also be stored by right clicking the pot with the desired item. A pot can store up to 3 stacks of items.

Note that regular Pots of Chance can be broken by hand but are most effectively broken with a pickaxe. However, Tar Pots of Chance require a pickaxe to be broken.

## Loot

The loot in Pots of Chance is derived from six loot tables:

* cave\_pot is used by pots in Caverns and Lake Caverns.
* marsh\_ruins\_pot is used by pots in Marsh Ruins.
* underground\_ruins\_pot is used by pots in Underground Ruins.
* tar\_pool\_pot is used by tar pots in Tar Pool Dungeons.
* cragrock\_tower\_pot is used by pots in Cragrock Towers.
* wight\_fortress\_pot is used by pots in the Wight Fortress.
* underwater\_ruins is used by pots in Underground Ruins.

Visit the Loot Tables page for the contents of these loot tables.

The Pots of Chance themselves cannot be collected in any way.

## History

* Release 3.8.1: Loot Pots broken underwater now spawn a Silt or Bubbler Crab instead of a Termite.
* Release 3.8.0: Added mud pots.
* Beta 3.5.0:
	+ Normal pots now render as models in the inventory.
	+ Pots now use new structure-specific loot tables.
	+ No longer generate in Sludge Plains Ruins.
* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Reduced regular pot hardness, now breaks faster with a pickaxe.
* Beta 2.0.3: Reimplemented Tar Pots of Chance.
* Beta 2.0.0:
	+ Now uses item textures when in inventory.
	+ Temporarily removed Tar Pots of Chance.
	+ Greatly reduced generation in Caverns.
* Beta 1.0.1: Reduced generation in Caverns.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.3.7

**Release 3.3.7** was an update to the Betweenlands for Minecraft 1.12.2 that was released on April 10, 2018. It added more configuration options, as well as some changes and bug fixes.

## Changelog

### Additions and Changes

* Added more config entries for Rotten Food, Tainted Potions, Fire Tools, Fertilizers, Tool Weakness, and Damp Torches
* Added localization for empty Rotten Food/Tainted Potion
* Added Russian localization by LIL\_SUZEE
* Weedwood Bushes are now farmable
* Respawn point is now changed if current respawn is invalid (e.g. in water)
* Improved Ring of Recruitment AI compatibility
* Increased Portal check radius
* Increased maximum Portal link distance to 1500 blocks

### Bug Fixes

* Workaround for Intel graphics driver crash
* Fixed some block models causing crash when non-forge lighting pipeline is used
* Fixed double tall underwater plant stalks not breaking when flower is broken
* Fixed swat shield advancement ConcurrentModificationException crash
* Fixed Mortars not saving their rotation
* Fixed "Give me that" advancement triggering on Swamp Talisman Pieces
* Fixed changing translation causing crash when opening Herblore Book
Puffshroom Tendril

**Puffshroom Tendrils** are food items that can be smoked.

## Obtaining

### Loot

Puffshroom Tendrils can be found as Loot from shearing Puffshrooms with Syrmorite Shears by left-clicking while they are unfurled and shooting up a spore jet. This will instantly remove the Puffshroom inside the block, turning it into Cracked Mud Tiles.

## Properties

### Consuming

When eaten, Puffshroom Tendrils restore 6 hunger and 3.6 saturation.

#### Food Sickness

Like most other foods, Puffshroom Tendrils have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Puffshroom Tendrils only restore 2 hunger () when eaten, a third of the original hunger value.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## History

* Release 3.8.0: Now restores 6 hunger and 3.6 saturation, down from 8 and 7.2 respectively.
* Beta 3.5.0: Introduced.
Ring of Summoning

The **Ring of Summoning** is a powerful item that summons allies from the depths. It is the reward for defeating the Dreadful Peat Mummy.

## How to Equip

The Ring of Summoning can be right-clicked to equip it onto the player in an invisible slot beside the hotbar. Note that only two rings can be equipped at a time.

The Ring of Summoning is equipped through the Radial Equipment Menu, which is opened by pressing C (by default). It displays any ring equipped onto the player (in red tab) as well as rings in their inventory (in green tab). A ring can be both equipped and unequipped with a left click, allowing for easy management of ring equipping.

## Effects

When equipped, the Ring of Summoning will provide the player with the ability to 'scream' like a Peat Mummy by pressing a hotkey (R by default), shaking the screen and summoning miniature Peat Mummy arms from the ground underneath nearby hostile mobs. These arms will constantly deal damage over time to mobs that stand on them and will retract after 15 seconds. Note that the ring has a small cooldown, and when screaming, charge is depleted from the ring; should charge be fully depleted, the ability will cease to function.

The Ring of Summoning must be charged when depleted to reuse. This can be done by right-clicking the ring, and it will consume the player's experience to recharge the ring to full power, the amount of experience consumed depending on the amount of the ring's charge that needs to be replenished.

## History

* Release 3.3.8: Now only targets hostile mobs.
* Release 3.3.0: Added Advancement.
* Alpha 3.0.0: Can now be obtained again.
* Beta 2.0.0: Improved functionality, but made temporarily unobtainable.
* Beta 1.0.1: Now has a cooldown.
* **Beta 1.0.0**: Introduced.
Octine Nugget

**Octine Nuggets** are items primarily used in making octine ingots.

### Drops

Octine Nuggets drop from Emberlings, and can drop occasionally from Crypt Crawlers, upon death.

### Loot

Octine Nuggets can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

They can also be found as scattered items in Chiromaw Matriarch Nests.

## Uses

### Healing

Octine Nuggets can be right-clicked on a tamed Emberling to feed it, healing it by 5 health ().

## History

* Release 3.6.0: Can now be found as scattered items in Chiromaw Matriarch Nests.
* Beta 3.5.0: Introduced.
Mire Coral

*Not to be confused with Deep Water Coral.*

**Mire Coral** is a coral that generates in the water in Coarse Islands, Patchy Islands, and Deep Waters biomes.

## Collection

Mire Coral must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops a Mire Coral (item), which can then be ground into Ground Mire Coral.

## Growing

Mire Coral will grow to adjacent plant-supporting blocks when underwater and on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Mire Coral has a compost process time of 7 minutes and 30 seconds and a compost amount of 6. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.3.5: Can now be grown and farmed with composted blocks.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.

 Utility
Mossy Temple Brick

*For other bricks, see Bricks (disambiguation).*

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Mossy Temple Brick

### ID

?

**Mossy Temple Brick** is a decorative block that is currently unimplemented. It will be found in Ancient Temples.

## History

* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Mechanics

There are a variety of unique mechanics in the Betweenlands mod.

* Aspects: The process of distilling natural aspects out of ingredients in Herblore.
* Corrosion: Causes Betweenlands tools and weapons to become less effective over time.
* Decay: Causes the player to rot away over time while in the Betweenlands.
* Food Sickness: Eating too much of the same food will give diminishing returns.
* Middle Gem Circle: A rock-paper-scissors mechanic revolving around Middle Gems.
* Radial Equipment Menu: The system for equipping special items onto the player.
* Stench: Certain sources cause the player to smell really, *really* bad.

## History

* Release 3.8.0: Added Stench mechanic.
* **Beta 1.0.0**: Introduced.
Present

**Presents** are special blocks that can spawn randomly on the surface of The Betweenlands during the Winter seasonal event.

## Appearance & Music

Presents can appear in a multitude of different colours, based on the vanilla dyes. The default colour is white, but they can also appear in red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, pink, light gray, gray, black, and brown colours.

Presents will also play a Christmas-themed music track while the Winter event remains active, which can help nearby players to find them.

## Collecting Loot

Each Present spawns with a random item (can be stacked) already inside of it. When broken, it will drop whatever item is stored inside. These items are simple goodies that are mostly exclusive to the Winter event.

## Loot

The loot in Presents is derived from only one loot table: present\_loot.

The following is a list of all of the items that can be obtained from Presents, including their rolls, quantities, and weights.

  **Mince Pie** | 3-8
  **Christmas Pudding** | 3-8
  **Candy Cane** | 3-8
  **Frosty Disc** | 1
  **Coal** | 1

Visit the Loot Tables page for more information on loot.

The Presents themselves cannot be collected in any way.

## Gallery

A Present ingameAll of the possible Present colours
## Trivia

* Presents play the same track that is played by the Frosty Disc, titled "Christmas on the Marsh."

## History

* Release 3.3.0: Added Advancement.
* Alpha 3.1.0: Introduced.

 Utility
Pestle

The **Pestle** is a unique item that allows the Mortar to function.

## Grinding

The Pestle can be equipped onto the Mortar by simply right-clicking it with the Pestle in your hand. This will then allow the Mortar to be able to grind items. However, it consumes one use per grind, so it must be replaced after some time.

## Repairing

Like most other equipment with durability, a damaged Pestle can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Corrosion & Middle Gems

The Pestle does not corrode, nor can it be applied with Middle Gems.

## History

* Release 3.3.12: Now has a durability bar.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* **Beta 1.0.0**: Introduced.
Moss

*(Not to be confused with Cave Moss or Edge Moss)*

* Normal
* Spook
* Winter

**Moss** is a thin plant block.

It has a normal variant and a **Dead** variant.

### Generation

Normal Moss generates in patches in Swamplands and Patchy Islands biomes and the Swamplands Clearing sub-biome, as well as underground in the Cavern and Lake Cavern layers. It also generates on natural Giant Roots and Idol Head Statues.

## Properties

### Coloration

Moss takes on different foliage colors depending on what biome it is in. The foliage color is:

* #48B518 if in the inventory
* #A8A800 to  #A87800 in Coarse Islands and Raised Isles biomes
* #E5F745 in Deep Waters biomes
* #63B581 in Marsh biomes
* #00AD7C in Patchy Islands biomes
* #D36423 in Sludge Plains and Sludge Plains Clearing biomes
* #52AF5A to  #85AF51 in Swamplands biomes
* #52AF5A in Swamplands Clearing biomes

### Growth and Decay

Regular Moss naturally goes through cycles of growth, spreading to nearby blocks slowly over time and eventually dying out.

Dead Moss does not grow.

### Igniting

Moss can be used to create fire by holding right-click on either its placed or dropped form with an Octine Ingot. Moss that is adjacent to or on a Block of Octine will also catch fire, although this fire will not spread to further Moss blocks.

### Events

Placed Moss will take on alternative textures during the Spook and Winter seasonal events, which are not affected by biome foliage colors.

## Drops

Moss drops nothing when broken. The block itself must be broken with Syrmorite Shears to be collected. When broken with a Sickle, it instead drops a Moss (item).

## Uses

### Compostability

Regular Moss has a compost process time of 7 minutes and 30 seconds and a compost amount of 6. Dead Moss has a compost process time of 2 minutes and 30 seconds and a compost amount of 6. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 Quest for Fire | Set Peat on fire
 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.9.4: Changed Moss growth to be more friendly to world
* Beta 3.5.0: Added Dead variant.
* Release 3.3.0:
	+ Now has biome coloration.
	+ Is now burned by Blocks of Octine.
	+ Added Advancements.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0: Can now be found anywhere in Caverns and Lake Caverns underground and on Idol Head Statues.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.3.4

**Release 3.3.4** was an update to the Betweenlands for Minecraft 1.12.2 that was released on March 18, 2018. It added some improved compatibility and performance and some bug fixes.

## Changelog

### Changes

* Improved Optifine compatibility
* Improved Shallowbreath performance
* Improved world/chunk data file IO performance

### Fixes

* Fixed Octine Sword causing crash in some circumstances when no hand is active
* Fixed shader sky not completely fading out
* Fixed some localization entries
* Fixed Weedwood Crafting Table result not updating in all inventories causing dupe bug
* Fixed Lurker Skin Pouch not closing when item is removed from inventory causing dupe bug
* Fixed Herblore Book crash when opening in off-hand
* Fixed "Cling Bling" Advancement triggered by any equippable
Offering Table

**Offering Tables** are primarily decorative blocks used to display items, which they may have special interactions with.

## Obtaining

### Generation

Offering Tables can sometimes generate next to Simulacra throughout The Betweenlands (such as in the Cavern or Lake Cavern layers or on the Giant Roots holding up Raised Islands in Raised Isles biomes), with an item already inside of them.

## Properties

### Displaying Items

Similarly to Item Shelves, right-clicking an Offering Table with an item or stack of items will store it, putting it on display. Up to a single full stack of the same item can be stored at once. The item or stack can be taken back by right-clicking.

Offering Tables are directional and can be placed in 4 different cardinal directions based on where the player is facing.

### Menhir Teleportation

When a Bone Wayfinder is placed on an Offering Table, any players in a small radius around it can hold shift to use the wayfinder for teleportation. While a player is shifting, their XP will be drained over time and gray particles will build up in the surrounding area for several seconds before the player teleports back to the Menhir the Bone Wayfinder is linked to. Teleportation is only successful if the wayfinder is linked to a Menhir and if the teleporting player has enough XP.

Compared to using the Bone Wayfinder normally, this method allows for multiple players to use a stationary position to teleport and does *not* require sky exposure to function, but will leave the wayfinder behind at the teleportation point. Note that teleporting this way will still use the wayfinder's durability.

### Spirit Fruit Offering

When a Spirit Fruit is placed on an Offering Table next to a Simulacrum with a certain effect, a single fruit will be consumed to activate the effect. The details of this are hidden below in a spoiler tab.

## Loot

The loot in naturally generated Offering Tables is derived from three identical loot tables:

* deepman\_simulacrum\_offerings is used by Offering Tables found next to Deepman Simulacra.
* lake\_cavern\_simulacrum\_offerings is used by Offering Tables found next to Lake Cavern Simulacra.
* rootman\_simulacrum\_offerings is used by Offering Tables found next to Rootman Simulacra.

The following is a list of all of the items that can be found naturally in Offering Tables, including their rolls, quantities, and weights.

## History

* Release 3.8.0: Can now use Bone Wayfinders to act as a stationary teleport for multiple players.
* Release 3.7.2: Added Advancement.
* Release 3.7.0: Introduced.

 Utility
Reed Mat

*(Not to be confused with their dyed counterparts, Dyed Reed Mats.)*

**Reed Mats** are thin decoration blocks which allow the player to sit.

## Sitting

Right clicking the top of a Reed Mat will let the player sit down on it, and pressing Shift while sitting (or breaking the Reed Mat) will cause the player to stand up again.

## History

* **Release 3.8.0**: Introduced.

 Utility
Release 3.5.1

**Release 3.5.1** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on November 6, 2019. It improved Gallery Frame memory usage and fixed several bugs.

## Changelog

### Changes

* Gallery Frame pictures are now only loaded into memory when necessary

### Bug Fixes

* Fixed two crashes with the Gallery Frame
* Fixed empty Aspect Vial causing crash in Censer
* Fixed Predator Bow not doing enough damage
* Fixed incompatibility of Shallowbreath with ToroHealth
* Fixed Ring of Recruitment beam rendering incorrectly on Sludge and Smoll Sludge
* Fixed Loot items no longer turning into Loot Scraps in Mortar after having corroded once
* Fixed Broken Mud Tiles not creating Stagnant Water when broken
Mud Tiles

*Not to be confused with Decayed Mud Tiles, Decayed Cracked Mud Tiles, or Broken Mud Tiles. For other tiles, see Tiles (disambiguation).*

## Mud Tiles

### ID

mud\_tiles/0/2

**Mud Tiles** are craftable building blocks. They have a normal variant and an uncraftable Cracked variant. In addition to being crafted, both variants can be found as part of the Labyrinthine Vaults and Crypt of the Sludgeon, and the Cracked variant is left behind upon breaking or shearing a Puffshroom.

## Plant Support

Both variants of Mud Tiles support the placement and growth of basic plants.

## History

* Beta 3.5.0: Introduced.

 Utility
Silk Mask

## Stats

The mask provides no protection in terms of armor, however, it will make the player immune to spore based attacks from Splodeshrooms or Puffshrooms.

## Repairing

Like most other equipment with durability, a damaged Silk Mask can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

As with most equipment, the Silk Mask can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The type of gem equipped can be seen in its tooltip. The bonuses provided can be seen on the gem's own tooltip.
Nettle

**Nettles** are dangerous plants that generate in Swamplands, Coarse Islands, and Marsh biomes. There are two variations - A normal Nettle and a Flowered Nettle.

## Flowering

Nettles naturally go through cycles of flowering, blooming into Flowered Nettles over time and eventually withering back into regular Nettles.

## Stinging

A player or non-Betweenlands mob will take 1 damage () every 0.5 seconds while being in direct contact with a Nettle or Flowered Nettle. This damage can be reduced by Armour or entirely negated with a Toughskin Elixir.

Betweenlands mobs do not take damage from Nettles or Flowered Nettles.

## Collection

Nettles and Flowered Nettles must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Nettle Leaf, which can then be ground into Ground Nettle.

## Growing

Nettles and Flowered Nettles will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Nettles can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Nettles have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Flowered Nettles have a compost process time of 7 minutes and 30 seconds and a compost amount of 6. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Nettles and Flowered Nettles will take on an alternative texture during the Winter seasonal event.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Alpha 3.2.0: Decreased generation rate.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Stalker

**Stalkers** are opportunistic hostile mobs that follow their targets while avoiding their sight, waiting for the right chance to strike. They spawn uncommonly in the Lake Cavern layer.

## Appearance

Stalkers appear as spider-like, slightly humanoid creatures with six limbs, a large black eye, and a gaping segmented jaw lined with rows of black teeth. They also blink periodically, revealing four additional normally hidden eyes along the side of their heads.

## Behavior

Once they find a target, Stalkers will slowly approach them, climbing across walls, floors and ceilings, attempting to stay out of the player's sight, quickly scurrying away if they can be seen.

They will also seek out and break most nearby light sources, which can be an indication that one is near. While stalking, they make no noise except for quiet footsteps when they are moving quickly. If the player gets close to the Stalker while it is still tracking, it will deal contact damage. If the player keeps them in sight for about nine seconds or attacks them, they will leave their stalking state and begin attacking.

Stalkers will attempt to find their way to the ceiling directly above their target - if there is none or it is too high, they will simply sneak up behind the player. They will then drop to the ground and scream, immobilizing the player. After they have revealed themselves, they will no longer stalk, instead attacking aggressively. If looked at directly while attacking, they will hiss and retreat for a short period of time.

When their health drops below half and there is at least eight blocks between them and the player, they may screech, calling as many as four other Stalkers to their aid - all in their aggressive state. However, their call can be interrupted by attacking the Stalker as it screeches.

## Trivia

* At least three previous versions of the Stalker's model were made, all of which were lost due to crashes or corrupted files.
* The final version of the model was created after its AI was coded - a Peat Mummy was used to test it, which is why the Stalker bears some similarities to them.

## History

* Release 3.7.1:
	+ Updated Spawn Egg colors.
	+ Increased experience drop from 0 to 30.
	+ Added new 'Screech' behavior.
	+ Tweaked spawn rate.
* Release 3.7.0: Introduced.
Snapper Root

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Snapper Root

### ID

N/A

**Snapper Roots** are items that are currently unimplemented. They will drop from **Snappers**.

## History

* **Beta 1.0.0**: Introduced, but unobtainable.
Smoked Snail Flesh

**Smoked Snail Flesh** is a smoked food item.

#### Food Sickness

Like most other foods, Smoked Snail Flesh has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Smoked Snail Flesh only restores 2 hunger () when eaten, a third of the original hunger value.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Release 3.6.2

**Release 3.6.2** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on July 25, 2020. It made major adjustments to Greebling Riders and the Draeton, and fixed some more bugs.

## Changelog

### Additions and Changes

* Greebling Riders now have a revenge AI
* Greebling Riders now no longer target Draetons or their pullers when on the ground
* Draeton now has 33% chance to get leakages from projectiles instead of 100%
* Draeton leakages are now temporary and last for 5 minutes
* Draeton fuel (Bottled Shallowbreath) now lasts twice as long
* Draeton now floats on water
* Increased number of Lurker Skin Patches obtained from its recipe to 4
* *SeriousCreeper* added configs for ore vein size
* Added sound when removing Rubber from Syrmorite Bucket

### Bug Fixes

* Fixed Greebling Riders hanging from ceilings
* Fixed Tamed Chiromaws targetting each other
* Fixed some structure loot pools not working until reloaded
* Fixed infinite Tamed Chiromaw double jumps
* Fixed Greataxes breaking blocks on rightclick swing
* Fixed Ancient Greatsword extended reach only working for default keybind
Sap Tree Log

**Sap Tree Logs** are the log blocks of Sap Trees. They have a normal rotatable variant and a variant with bark on all sides.

## Collection

When harvested normally, Sap Tree Logs drop 1-2 Balls of Sap. These items are extremely important to survival for their ability to restore decay.

Sap Tree Logs themselves must be harvested with a Silk Touch tool to be collected.

## Fuel

Either variant of Sap Tree Log can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per log.

## Events

Placed Sap Tree Logs will take on an alternative texture during the Spook seasonal event.

## History

* Release 3.3.0:
	+ Made full bark variant obtainable.
	+ Added Advancement.
* **Beta 1.0.0**: Introduced.

 Utility
Smoked Crabstick

**Smoked Crabsticks** are smoked food items.

#### Food Sickness

Like most other foods, Smoked Crabsticks have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Smoked Crabsticks only restore 3 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Release 3.3.11

**Release 3.3.11** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on July 29, 2018. It removed the need to manually delete the core jar file after removing the mod from the mods directory, among adding other small tweaks and bug fixes.

## Changelog

### Additions and Changes

* Core jar will no longer have to be deleted when updating as of this version (however previous left over core jar files still need to be deleted manually, sorry!)
* Adjusted Dreadful Peat Mummy walking animation

### Bug Fixes

* Fixed server only version trying to load when installed on client
* Fixed Mortar causing crash when looking at certain items in JEI
* Fixed some shader textures uninitialized in first frame when loading world causing a crash with Optifine
* Fixed Portal Tree replacing unbreakable blocks such as Bedrock
* Fixed player mounting Harlequin Toad when healing with Dragonfly Wings
* Fixed Harlequin Toad healing causing a null stack crash in a specific situation