Military

**The Military** is a group in 60 Seconds! that can rescue you. There are multiple events that occur based on random draw which can require the radio, flashlight, map, axe, cards or rifle before the Military will rescue you.

If you performed any Dark Events, the Military are the only group that will be able to rescue you.

## Events

### **Made Contact With The Military (2 possibility):**

#### **With Radio:**

> **1.** If there's anyone who can rescue us from this hellish situation, it's our government. You can badmouth them all you want, but that probably means you're either a naysayer, or a commie. We're good citizens, we've been paying our taxes regulary, so we're sure Uncle Sam is coming to get us. Well, except that one time when we... nevermind! The government people are coming, and we should keep our ears and eyes open for any sign from them.
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> **2.** As long as we have food and water we can stay locked in, but we 'll have to leave eventually. It would be good to head straight to safety, instead of getting ourselves into more trouble, if that's even possible in this situation... Our hopes is that our brave soliders will come to rescue us and take us to some well-hidden, well- stocked government shelter. Timmy had comics about those, so you know they must exist! All we need is to do is to make contact with the military."
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> **3.** We can keep sitting on our back-sides here in this tiny little bunker, or we can strat thinking about getting away as far as possible from this radioactive wasteland. Who would've thought the Reds would ruin such a lovely neighbourhood... We could do it on our own... the escaping part, not the ruining part, of course! However, there might be someone out there who can help us. Let's keep our eyes and ears open.
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##### **Use Radio:**

1. We made contact! The military is out there and they're coming for us! All we need to do now is wait patiently. The soldier with the boring voice was very specific about this. Help is on the way! We just need to wait for further instructions and keep our radio in working order. **+Military ending begin**
2. Good news! The government made a radio broadcast about extracting survivors from our area! The announcer aked everyone listening to wait a while longer and expect further communication in a few days. We'll be out of here soon! **+Military ending begin**
3. We knew it! The government has not fallen, and they're coming to save us! They didn't give the exact dates in their radio transmission, but we're sure they won't keep us waiting long. They said they will be in touch in a couple of days, and told us to await the futher instructions. **+Military ending begin**

##### **Use Nothing:**

* If there is one thing we need to do it's to use a radio on regular basis to catch any emergency broadcast that might be transmitted in our area. It's either that, or it's strolling around outside waiting to get picked up. The first option sounds a bit more sane.

#### **With Abandoned Tank:**

> **1.** The last time we went on an expediton, we noticed an abandoned tank just sitting there out in the open. It lokks damaged, but may it contain useful supplies. Shall we send someone to investigate?
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> **2.** We could use some extra supplies. The last time we went on a supply run we noticed a damaged tank stuck in the rubbles nearby. How about we send someone to investigate?
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##### **Send Someone:**

###### **Contact Military:**

* The tank might've bee badly damaged on the outside, but we found a working radio inside and make contact with the military! They are willing to lend us a hand, but we need to have an operational radio ready for their transmission in our shelter. **+Military ending begin** +Radio(Sometimes)

###### **+Soup and Water:**

* Looks like army rations also consist mostly of canned tomato soup and bottled water. Unless someone else left these supplies in the wrecked tank. +1 Soup +1 Water

###### **The sent character dies:**

* ??? **(Ted/Dolores/Mary Jane/Timmy died)**

##### **Send Nobody:**

* We decided against goind for an inspection of the tank. For all we know, it might be a trap or simply a burnt out wreck. Not worth our time and effort.

### **Signalled The Army (3 possibility):**

#### **With Flashlight:**

>  **1.** We were able to catch the military broadcast again. This time they're asking us to get out with a flashlight and signal to their plane after it gets dark. If all goes well, they'll ba able to find us. Sounds like we'll be leaving soon!
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> **2.** The military transmitting again! They said their first step is to located any remaining survivors. A plane will be doing a sweep over our neighbourhood this evening and we're supposed to be out in the open, signalling to it with a flashlight.
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> **3.** Shine your boots and hoist the flag! The army is on the radio again! They're telling us to get our flashlight ready to signal their aircraft. It'll be flying over our area later this evening. If they see our light, they'll know where to look for us!
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##### **Use Flashlight:**

* Everything was going as planned, but then the flashlight stopped working! We were lucky to get it fixed just in time to hear the distant roar of the plane's engines. We're pretty sure the pilot saw us. Let's see if they get back to us! +**Military ending continues**

##### **Use Nothing:**

* The signal has to wait. Beside, do they even know how much flashlight batteries cost?! Especially in this economy! Especially after it was wiped out!

#### **With Map:**

>  **1.** We were able to receive another message from the government. The military is preparing a rescue mission. They want all surviors to head to a specific location in the area, then leave a sign that someone is still alive and kicking nearby. The problem is, they've provided us with geographical coordinates, but we need a map to find out where we're supposed to be headed. Otherwise it's just complete gobbledigook.
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> **2.** Today the music from our radio stopped abruptly, and instead we got to listent a transmission from the army! We wer almost halfway to the door when they started talking about evacuation, but it turns out there is something we need to do first. All survivors were asked to leave a sign that we're still alive somewhere in the area. The exact location was given in geographical coordinates. We need a map to establish where that is.
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> **3.** Today, an army broadcast interrupted our... let's call it a breakfast. Anyway, they seemed very eager to evacued us away from here, but then went over several things that needed to happen they'd do it. The first item on the list is up to us. We were given geographical coordinates and need to get to there to leave a sign we're still alive. This should be easy with a map.
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##### **Use Map:**

* A quick glance at the map gave us all the information we required. We left them a message in a bottle. +**Military ending continues**

##### **Use Nothing:**

* We were sure we could found the location without a map. We were wrong. Hopefully, we'll get lucky next time.

#### **With Deck of Cards:**

> **1.** The army is on the radio again! They said they'll be scouting the neighbourhood and need to find clear signs of survivors that are still alive. We were asked to leave a few cards at the nearest bus stop to mark how many people occupied our shelter. We should get going if we want to make it before nightfall.
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> **2.** Another broadcast from the military! They said they need to locate the general area we're in, an that they want us to leave specific markings close by. They said the marking should be... cards. Playing cards. How strange is that? We're supposed to go out to the nearest bus stop and pin the card denoting our headcount there. Weird? Perhaps, but if we're doing it, the time is now.
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> **3.** We received another transmission from the army! They'll be doing a quick sweep of the area, and asked all survivors to leave markings at the nearest bus stop to indicate they're around. The markings are to be made with cards. Guess we won't be able to play poker, but if that get us rescued, then we can probably mae that sacrifice.
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##### **Use Deck of Cards:**

* The cards are in place. All we need to do is wait for the army to pinpoint our location. That shouldn't take long, we hope. +**Military ending continues**

##### **Use Nothing:**

* Damn it, we missed our chance to let the military know where we are! There is a good bet they will that be?!

### **Help the Military (4 possibility):**

#### **With Gas Mask:**

> **1.** We received another radio broadcast from the military. Apparently, they wouldn't be arriving when we expected, but they suggested they won't be long. However, survivors were requested to render assistance by bringing gas canisters to the nearest bus stop for the military vehicle s to use. We supposed wer could do it, but not without a gas mask. Who know how long it will take and we don't want to get ill in the process.
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> **2.** Soliders send out another radio message requesting all the survivours in the area remain patient and await further instructions. Sounds like the extraction isn't coming as soon as we hoped it would. Additionally, the officier from the broadcast request that all survivors who are able to bring some gas canisters at the nearest bus stop should do it as soon as possible. That might take a while, so the only sane idea is to wear a gas mask.
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> **3.** It's the army again! We thought they were near, but it's seems something kept them away. Guess we're not leaving just yet. Their broadcast was concluded with a request for assistance. They want us to take a few canisters of gas to the nearest bus stop. Apparently, they need it for their transport. This is not something we can do very quickly, so we need a gas mask to stay safe. There is no need to get sick right before we get rescued.
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##### **Use Gas Mask:**

* All set! The canisters are in place and we're safetly back home. Well... if you can call it that. And hopefully for not too long. We will see what the next few days will bring. +**Military ending is almost finish**

##### **Use Nothing:**

* We felt it was too risky to help the army without using a gas mask. It seems our rescue will be a bit overdue.

#### **With Harmonica:**

> **1.** Another message from the army is broadcasting right know! Their order are: fing a good, high place. Then produce a series of loud noises. These should help attract the army's attention and put them on the right track towards us.
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> **2.** ???
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##### **Use Harmonica:**

* We went on the hill and played the Star Spangled Banner on the Harmonica . We hope this patroism will get us rescued +**Military ending is almost finish**

#### **With Axe:**

> **1.** We received another army transmission this morning! We wish it would mark the end of our stay in the shelter, but it seems the military has other plans. All survivors in the area were asked to head to the nearby park and chop down as many trees as possible, to aid the "evacuation effort", whatever that means. We may as well join in and speed this whole affair up.
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> **2.** The army isn't coming. Not yet, anyway. That's today radio news. Instead they have been broadcasting a request for all citizens to assist them by cutting down trees in the nearby park. We don't know if some fancy general needs it for his fireplace or what,but they suggested it's either that, or no evacuation. The choice is pretty obvious for us.
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##### **Use Axe:**

* We chopped down as many trees as we could. It wasn't much, but hopefully it will make the difference they wanted. The next time they get in touch, it'd better be from a tank parked on our lawn, or what's left of it. Our only regret is that this wood chopping business ruined our axe. -Axe +**Military ending is almost finish**

##### **Use Nothing:**

* We're not lumberjacks! And we're not chopping down that park! Maybe another time.

#### **With Rifle:**

> **1.** We couldn't get a clear signal from the radio until midday, but after we tuned in a military in on a military broadcast, we were left speechless. Not only did they not deliver on the evacuation promise, they also ordered us to dispose of all our firearms before the military arrives to save us. Who asks such things of an American, who?!
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> **2.** Another radio broadcast from the military was a huge shock for us. Not only did they postpone our rescue, they also ordered all survivors to get rid of their firearms. Are they nut?! How are we supposed to defend ourselves?! It'd better be worth it...
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##### **Use Rifle:**

* We decided to follow military orders and got rid of our rifle. We did so with a heavy heart, but if that's the price of getting to safety, we pay it glady. That doesn't mean we'll never get another one, though... -Rifle +**Military ending is almost finish**

##### **Use Nothing:**

1. **(With Rifle in the shelter):** We decided to ignore those stupid orders. Who are they to tell us what to do? The US government?! Well, they probably are, but that doesn't mean they can take our gun. Over our dead bodies!
2. **(Without Rifle in the shelter):** Since we didn't have a gun to begin with, soldiers shouldn't have any issues with us. +**Military ending is almost finish**

### **Meet the Military (1 possibility):**

> **1.** There was another military announcement on the radio. The soliders are nearby and ordering a single person from each survivor group to meet them and outline the group's situation. This is a bit odd... we hope they mean well. It's still pretty much the only thing we can do, so it's probably worth to sending someone over.
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> **2.** It's been a while, but there was another message from the military on the radio! They want us to send one person out to meet them. Sounds like some kind of precaution... or a trick. We hope we know what we're getting into. Who should we send?
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> **3.** The army started broadcasting again! They are requesting a representative from all survivors groups to meet them at a specified location nearby. Seems they wish to question people before they evacuate us from area. We're not sure if this is good or bad. We should send someone though, it's still our best chance.
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##### **Send Someone:**

* We managed to make it to the meeting in time. We tried our best to answer the questions the soliders asked us. Let's hope we fullfilled their expectations and our ragged appearance didn't make a bad impression. +**Just need to wait the Military**

##### **Send Nobody:**

* The risk is not worth it. What if, instead of being soliders, they're bandit? Or worse...

## Achievement

The achievement "Rescue time!" can be unlocked by finish a game with the military

For more information about the achievements, go on this page