recursal/Fanatic-Fandom huggingface dataset:
Silverswift

Silverswift, known as Blue Petal and Skystalk is an illegal substance sold across the continent of Ahlus.

## Description

Silverswift was originally created during efforts to find alternative methods to produce costly Potions of Speed, before the long-term effects of their usage were subsequently uncovered. The inclusion of Aseo Stalk alongside Glivleet may grant the imbiber an instinctive sense of agility that aids them in avoiding all manner of oncoming harm, but at the cost of future aches and pains. It has been documented that individuals coming down from use of Silverswift, which likewise is said to deliver a state of peace compared to a feeling of hovering weightlessness, or at the very least, a greatly diminished sense of personal mass, may suddenly keel over from a burst heart, the muscles exhausted beyond comprehension.

Aseo Stalk grows conventionally in bundles of five, the central stalk the highest and most potent amongst them. As such, some herbalists that have dabbled with theology have linked it to the Sovereign of the Nychthemeron, given their constellation features five stars, and that the herb itself seems to take the energy of the future to facilitate the present - and punish those that would use it to bend their fate.

## Effects

When a creature consumes a dose of Silverswift as an action, the user must succeed on a DC 10 Constitution saving throw or be stunned for one round. For all subsequent dosages of Silverswift taken within an hour of another dosage, the DC increases by 2.

On a success, for the next minute, the imbiber's speed is doubled, they have advantage on Dexterity saving throws and may choose to gain an additional action on each of its turns. If the imbiber chooses to do so, they must succeed on a DC 10 Constitution saving throw or gain a level of exhaustion. Each time they subsequently choose to do so, the DC increases by 4.

While the effects of Silverswift are active, they suffer none of the consequences of any levels of exhaustion they possess. When the minute passes, the effects of the Silverswift fade and the imbiber gains another level of exhaustion in addition to any other levels they may have voluntarily gained through its usage.
The Ironfang Tribe

The Ironfang Tribe is an Orc War Tribe based somewhere within the Ironfang Mountains.

They are led by Arzok Heartsword.

## History

The Ironfang Tribe is known to make war with their neighbours, including the Legion of the Black Hand. At some point their War Chief Arzok Heartsword was taken captive by the Legion and imprisioned in Fort Zruldralbar. With assistance from a group of adventurers he was freed and promptly departed north.
Scylbialia Grove

* Artwork
* Map

The Scylbialia Grove is a forested region in southern Ahlus.

## Description

Sharing its name with the Duchy of Scylbialia of southeastern Ahlus, Scylbialia Grove formed part of the Tyndian border with Astedia to the west. The source of several rivers on the western edge of the Tyndian headland, namely the Sun River, the River Karmble and the Slowwash, the road that once passed through the Grove led past the keep of the Greenwood Family, who dedicated themselves to Srar, the Ahlusian Deity of the Seasons. To this purpose, the Greenwoods created several large octagonal clearings in the forest, planting within them a selection of flowers, shrubs and other plants that would bloom throughout the year, ever populated, whether the heights of Highreign or the depths of Whiterose. While many of these groves have long since grown wild, a few are still tended to by dryads that have come to guard them with a zealous fealty, and so continue to flower with the same regular spectacle.
Srar

## God/Goddess of the Seasons

* Artwork
* Symbol

## Technical Information

### Symbol

A figure with both masculine and feminine features, alternating horizontally and vertically

### Constellation

Shifting in the nightsky with the passing of months, the star occupied by Srar is rarely found in the same location twice in a row.

## Rules Information

### Domains

Arcana, Nature

Srar, also known as the Green Queen, the Radiant King, the Amber Princess and the Frozen Prince is a member of the Ahlusian Pantheon known as the Principal Sixteen.

They are the deity of the Seasons, and the only member of the Principal Sixteen to exist as both male and female, changing between the two with the passing of each of the four seasons.

## Commandments

* The ever-shifting nature of existence cannot be denied. Ensure that each choice you make changes you for the better, seeking guidance from those more zealous to ensure this.
* Respect that there are aspects of life that can never be conquered or tamed. Acknowledge this and find consonance in the world around you.
* Those that revel in naught but destruction and devastation have no place in the natural order.

## Holy Day

Echoing the variable nature of the seasons over which they reside, the Holy Day of Srar varies widely. The Vagrant Equinox takes place at the end of Whiterose, heralding the transition into a new cycle as Greencrown springs forth. It is traditional for the last of the Whiterose stores to be prepared for a great feast, with treasure hunts for all ages taking place over the course of the day.

## During Aita's Gift

Srar, a being of multiple forms, stirred the world into change to allow for cycles of growth and diminishment with the passing of time. Many less zealous attribute the passage of time to Srar as a result, an occurrence in reality the design of Divinus, the Three-Eyed Star. Nonetheless, Srar is the focus of farmers in particular, beseeching the deity for long months of Highreign and fleeting Whiterose months.
The Galebreakers

Viridell

Mialee

Aubrey Dumon

Dharxire Warmwind

The Galebreakers was a business conglomerate operating predominately out of Rydoon.

With growing interaction between Rydoon and the cities of Whittengrove and Viridell, they started to expand their interests in these settlements likewise, before being forced into bankrupcy by their efforts to reconstruct the Great Conduit.

## History

Founded by the dwarven prospector Albrich Galebreaker, the Galebreakers started in the city of Rydoon, buying up the deeds and lands upon which several of the prominent shopfronts of Drakestower are constructed, as well as swathes of Estermael residencies. Initially specialising in construction and building maintenance, they have since expanded their interests significantly. During this time, Albrich has aligned himself with several other business guilds and groups, acquiring many beneath the Galebreakers banner. Despite this, the merchant with which Albrich is most strongly associated, Wulfram Glint, maintains complete control over the Glint Mining Group, refusing to allow his assets to be absorbed into the larger conglomerate.

When an investment was put forwards by Siebern Kuiper and Ignatius Saurwind to create a labourer's guild in Whittengrove, it was the Galebreakers that supplied the remaining coinage, thus starting their expansion within the settlement. At present, the Galebreakers remain the primary creator of housing in Whittengrove, and have since allied themselves with both Aubrey Dumon and Dharxire Warmwind - members of the Lotus Council.

During the rebuilding efforts of Viridell after its destruction in 7WD by the ancient blue dragon Irsecrinth, the Galebreakers started the construction of a mercantile complex in the settlement. It has served as their headquarters in the city ever since.
Snugglebeasts

Snugglebeasts are a plush arcane item occasionally found upon adventures into the Realms of Ahlus.

## Description

The earliest Snugglebeasts were created by elves, supposedly to help encourage children into a state of rest as to not interrupt their own efforts to trance. These initial designs varied wildly, some mere mundane items, others still granted minor enchantments. Stumbling across one such item during a lengthy merchant caravan journey across southern Ahlus, the halfling Pereon Hogtopple sought to replicate and commercialise the items, selling them throughout the Realms. Varying between four designs, Snugglebeasts feature four awe-inspiring creatures of increasing rarity, all roughly 10 inches in height.

Most common are those of the Owlbear, a fearsome creature clad in soft purple down layered atop a form of felt. Small stitched balls of silk give the beady eyes a gentle but shimmering shine, the adjacent beak more often not shaped from the same material - albeit in a different colouration.

Less common is that of the Unicorn, which features silk not only for the fine details, but the entirety of its form to provide a gleam and shine akin to the actual celestial entity. Coiled rayon fibres, supposedly salvaged from Gawylth Rosewood, constitutes the horn, mane and tail of this uncommon snugglebeast, and features a wide variety of colours - pastel blues and rose pinks most frequent.

Most eagerly coveted, fittingly so, is that of the Dragon snugglebeast. Depicting a copper dragon specifically, chosen for their proclivity to be an apt, if not somewhat tricksy host, any individual that loves their Dragon snugglebeast dearly is like to recieve the same support in return. A satin belly of pale cream combined with an amber-brown weave of Mohair and Fangor Goat's wool, both prized highly as finer, stronger, lighter and softer than normal sheep's wool.

Unbeknownst to most and shrouded in whimsical legend to those of passing knowledge, a singular exclusive Snugglebeast was created for the infant son of the Emir of Ra-Larara, shaped into the form of the equally legendary creature that featured upon their banner. A tarrasque made from Lotus Silk and Redbuck Cervalt, said to give a restful sleep to even the most troubled minds.
The Quiet Covenant

The Quiet Covenant are a minor faction that follow the teachings of Caihrnn, Lord in the Quiet Places.

## Description

Originally composed of twelve treants said to have been born of the will of Sohryca, Exarch of Caihrnn, who plucked a whisker and planted it into the ground as to always feel and be connected to the sacred lands chosen regardless of where they henceforth travelled, the Quiet Covenant watch over the places deemed precious by the Lord of Soil and Stone, guarding them against change and ruin. The Quiet Covenant report that they have lived in the lands for as long, if not longer, than the Principal Races have, serving as the buffer for expanding Realms that come to use the forest for sake of bettering themselves by means of food, construction and likewise.

A number of druidic sects and groves dedicated to the individuals of the Quiet Covenant have come to be over the years, helping to further the goals of the treant leaders, who while readily connected to one another by nature of their origin, cannot leave the groves they are charged to protect.

## Goals and Tenets

The intent of the Quiet Covenant is first and foremost to uphold the teachings and commandments of the God of Beasts, Creation and Wilderness, Caihrnn. Acknowledging that the Races given life by Aita would require space and resources to thrive, the Quiet Covenant stands to prevent the consumption of all that the Ahlusian continent can offer, guarding the precious calm of the natural world.

## Known Members

* Chaemaen, of Renia Covert
* Ulmusar, of the Morlet Cascades
* Xyrven, of the Uldingweld
* Members affiliated with Elmbriand Forest, High Holt, Water Fox Woods and the Wildwood
* Presumably deceased or otherwise destroyed members associated with Agonis' Court, Chittering Holt, Greensong and Rossthane Thicket
The Elemental Tower

Iviniuum Fabricator

Nelenet's Tower

The Elemental Tower was a structure overlooking Tvia Bay on the edge of the peninsula of Diamond Dance in southeastern Ahlus.

## Description

Standing at odds with much of the rest of the surroundings, the Elemental Tower was a construction of stone, metal and timbers built to house several notable arcane mechanical marvels. Most strikingly obvious amongst them was a gargantuan Panplanar Telescope, most recently powered by four Wayfinder Stones mounted into its circumference. Using the Telescope, when properly aligned, a scholar could peer not simply across vast distances, but across and through the veils that separate the Planes of Existence. Doing so required an immense level of power, effectively shutting down much of the remainder of the facility with sustained use.

Deeper within numerous rooms housed machinery dedicated to the fabrication, stabilisation and storage of Elemental Gemstones, a process built around a central portal system utilising both the conjuration-magics of the Wayfinder Stones and the vast arcane power source afforded to the wizard Nelenet by his possession of a Lachla Shard. Used in unison, the machinery originally intended to study the Elemental and Paraelemental Planes had been retrofitted to work in unison to tear open passageways to the Planes, siphoning off elementals and storing them within Elemental Gemstones for the purpose of creating an army to defend against aberration extraplanar threats. Ever maintained by an army of arcane servants, sentries and golems, during his time in Ahlus Nelenet had managed to accrue the reagants necessary to create hundreds, if not thousands of Elemental Gemstones - predominately relying on a refined arcane substance known as Iviniuum to stabilise the stones in preparation for a potentially tumultuous panplanar journey. Adjoined to a fabricating chamber and a control panel marked with Primordial runes, the Elemental Tower contains an apparatus capable of making this substance from Wayfinder Stones.

In an effort to ascertain the effectiveness of his elemental army, Nelenet also maintained storage cells for test subjects - amongst them common illithid thralls and servants, as well as at least a dozen mindflayers contained within a frigid cold pool infused with antipsionic enchantments. Defences of particular arcane might guard many of the reinforced doors, some simply triggering streams of evocation magic, others shunting their victim into confined and restrained imprisonment.

While Nelenet maintains a modest library within the Elemental Tower, decorated in the gothic furnishings of his tower brought from the Elysian Institute of Arcana, he instead prefers to spend his time within a *Magnificient Mansion* of his own conjuration. Unbeknownst to the members of Nelenet's Expedition Guild, the entirety of Nelenet's Tower is contained within the walls of the Elemental Tower, and so the Elemental Tower vanished too as Nelenet travelled to Elysia to fight during the War of Temporal Avulsion.
The Pen and the Sword

The Pen and the Sword is the name given to the Fighting Pit built within the boundaries of Whittengrove.

## History

The Pen and the Sword was constructed by the order of the wizard Siebern Kuiper, hence the literary inspiration of its nomenclature. It was built halfway through the year of 3WD.

## Description

Built around the back of Fonteyne's Fountain, the tavern of Whittengrove, the Pen and the Sword enjoys a prime location on the path south from the settlement. Set five feet into the earth and surrounded by wooden planks and large stakes for bracing, the pit also has a number of benches and chairs - and with the tavern so conveniently placed, food and drink alike are easily accessed for on-watchers and participants alike.

The pit master is the dragonborn Nalasar who has a number of regulars looking to test their mettle.
Somnellow Bush

Somnellow Bush is a very rare plant that only grows within Dal Quor.

## Description

Somnellow Bush's purple hue gives it a striking appearance, its leaves thick and fleshy and supported upon a corded masses of stems more akin to a mycelial network than a more traditional plant structure. When matured, minute fuchsia blooms sprout, though no seed pods develop from these buds, which eventually wither into dust. Nonetheless, once treated, the leaves of the plant can be stored inertly, for use for soporific purposes, for instance to induce sleep in those afflicted with chronic pain or about to undergo a surgical procedure.

Thus far, Somnellow Bush has only been sourced from within the Plane of Dreams, Dal Quor, although it remains uncertain whether it grows naturally there, or whether the manipulable dreamscape simple creates the Bush from the intense psychic energies of the Plane when an individual dreams of picking the plant while in a region appropriately coterminous.
The Chittering Holt (Faction)

The Chittering Holt is a faction comprised of elves and other fey-lineaged creatures mainly based in the Feywild.

## History

The Chittering Holt have existed since at least 978AG, during which they organised protests in the Imperial Capital of Esterving in the name of the Lord in the Quiet Places.

It is thought that many of the forests of Ahlus have connections to the Feywild, allowing the Holt to travel across the lands unhindered by the expanses between the woods. With minimal presence in the Prime Material Plane however, they are at risk of isolation if these connections are lost - as occurred at Cal Dorthorne.

## Goals

Following the commandments of their central deity Caihrnn, the goals of the Chittering Holt focus on the protection and expansion of the wilderness and other natural locations of the world. They find themselves in conflict with those that press their claim and push their territory to include untamed forests - particularly if they start harvesting it for timber.
The Hollow Concord

The Hollow Concord is a major faction operating within the continent of Ahlus.

## Description

Ruling from the Savage Creek Hills to the Wildwood, the Hollow Concord maintains control of much of the northwestern aspect of the Ahlusian continent, their domain centred around the city of Rydoon. Founded several hundred years ago after the toppling of Namerta the Tyrant, the Hollow Concord is a region that wields significant political, social and economic power and influence.

Rydoon is the largest city in Ahlus, and serves as the primary headquarters for most of the faction's operations and interests, though their presence is felt throughout the continent, with embassies maintained in Whittengrove, Khonoldhur, Oxresh, Viridell and Howell Town.

## Goals

The Hollow Concord acts to maintain its dominance on the continental scale, encouraging its residents to partake in all manner of commercial, civilian and military interests. Trade caravans, merchant vessels and Galerider haulage suites filled with Rydooni produce are a common sight throughout, while priests and other missionaries dedicated to the Reformatist Denomination of the Principal Sixteen meander from village to village offering insight into the region's religious beliefs.

## Tenets of the Hollow Concord

* Tyranny is the bane of civilisation. Competition and other well-spirited or otherwise reciprocal rivalry breeds innovation, success and triumph.
* Do not fear to stand tall against a threat to your livelihood, for no doubt you will find your neighbour at your side doing the same.
* Cry for those that strive not for perfection, for they will never experience the joy of true beauty.

## Relationships

The Hollow Concord only truly maintains a border with the Aethelwald, but finds continuous business with all the regions of the continent, whether by sea, road, rail or air. The diversity of the emporiums and stores attracts individuals from across Ahlus, as well as those seeking to outsource services of all kinds to the populace. Near all other major organisations, whether acting within the law or illicitly hold some presence within the Hollow Concord, most commonly Rydoon itself.

Nonetheless, there are growing tensions about the growth of Whittengrove and Chalimar to the south stealing away contracts from Rydooni merchants within the region, and many point fingers at the uptick of military drills and operations being held at Thornwatch as heralds of turmoil just beyond the horizon.

## Characters

The Hollow Concord is a large region of several hundred miles, and so individuals of all kinds are found within its borders. Scholars debate in citybound schools of philosophy while legionaries patrol distant farmlands to protect those supplying for the population. Athletes attend the Kroan Games each year, and many individuals make a steady living training the next generation of contenders.

Most are proud of their heritage, but a few amongst them aspire to move elsewhere to live outside of the influence of the Archons.

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Sandoval Ravine

* Artwork
* Map

Sandoval Ravine is a deep fissure on the northern edge of the Lesser Cicatrix.

## Description

At the heart of the Shifting Dunes, the pair of deep canyons extending far below the soil and stone stands as a remarkable landmark. Sandoval Ravine is a narrow but sheer accessory ravine that makes up the northernmost tip of the Lesser Cicatrix, and is surrounded by thin craggy paths that loop back and forth on each other. At the canyon's edge, an ancient bridge, since haphazardly repaired by means of a number of rope bridges and pulley systems can be found, having been placed there by the few traders known to frequent the location to trade with denizens of the Underdark under the cover of darkness.

## History

In planning their wedding, bards Alwin and Clio found their plans disrupted with the kidnapping and subsequent ransoming of the latter, demanding a sum of 7500gp be delivered to Sandoval Ravine in exchange for her release. After demanding Alwin attend alone in hope that he would give in quickly and smoothly, the ransomers - Alto, Bannir and Wenzel were caught out by the arrival of a group of adventurers, promptly surrendering and returning the coinage they hoped to use to win favour with the growing influence of the Auvryth Den. While the adventurers stayed at Sandoval Ravine to confront members of the den, Alto, Bannir and Wenzel promptly departed, fleeing off into the desert.

After a short exchange with a pair of drow - Akorrith and Tazyr - the party subsequently left the ravine without suffering ill-will, albeit liberated of the ransom gold, instead claimed by the Den.
The Black Texts

The Black Texts are a series of notes and documents carried by Nozac, a General in the Legion of the Black Hand.

## Description

Sealed within a cylindrical case of dark-stained leather, the texts contained within ranged in topics from religious texts dedicated to the Black Hand, maps of the lands to the north of Whittengrove as well as mention of locations currently unknown to Nelenet's Expedition Guild.

## Research

### Completed by Siebern Kuiper

*Praise be to the Black Hand, woe to those that would stand before the Bane of All. Having broken the arm and spine of Tohmos the Master of the Hammer, now the Black Hand’s servants turn their attention to all that still pray to the High-Mother Aita. The Hollow Concord and all those that ally with them through word and deed are merely stones destined for dust.*

*Those bearing his mark offer their strength as penance and follow the commandments given:*

*1. Never let a single victory sate your ambition. Until only you remain, there are always those weaker of will and body than your own - they exist to be crushed beneath your power.*

*2. Bind those of use tightly to your, be it with honour or chain. Those that fight against the hierarchy of strength deserve every horror than descends upon them.*

*3. The battlefield is the only place worthy of your skills. Strive to master it.*

*From the Remnant Hills to the Ashenvale, from Stalrose Gorge to Plains of the Dusk Horror, know that it is the land of Rakrun Roam in which you tread, and to him you must pay fealty. Detailed on a partially complete map are a series of locations - Fort Iddaz-Vil, Lune Burrows Mine, Fort Vuden and Fort Zruldralbar.*
Slorstag

Slorstag is an undead Frost Giant that roams the lands of the eastern Hoarfrost Expanse.

## Description

Though outwardly lean and emaciated in death, there is an unnatural strength that resides within the corpse of the Silver King Slorstag. Shambling with frightening pace, thanks in part to the length of his stride owing to a height of over twenty-five feet, he prowls alongside other members of his court - undead as he. Trailing a huge axe half his height to leave winding trails quickly hidden beneath the snowfall that surrounds him as he strides, he is an entity of little expression or movement - save for the continuous gnashing of the wolven maws that make up his cloak.

## History

Encountered within the depths of a blizzard to the northeast of the Hiemal Waymark, Slorstag and his followers quickly claimed the life of both Stanwyck Tallmaw and Ajax the Beast.
The Merry Few

* Current Sigil
* Original Sigil

The Merry Few is a group of adventurers led by the nobleborn bard Foebe Howell.

## Description

Created primarily for sake of Foebe Howell's ongoing enjoyment and revelry across the continent, the Merry Few has a semi-revolving state of membership, with individuals welcome to join and depart as they see fit. Foebe's appetite for adventure, good-humoured mischief and engagement in new experiences has attracted a number of members to her side over the years, with many opportunities opened out to them given their leader's notable surname.

Their relationship with Howell Holdings proper has waxed and waned over the years. Originally, the banner used by the group more closely resembled the colourations of the conglomerate, albeit inverted, but after their raucous nature started to garner the ire of the Lord of Howell Town, an order was made to change this as to place a little distance between the pair. Nonetheless, Foebe Howell still serves at least somewhat at the beck and call of her father, albeit resistance or a sluggish response to such orders is not uncommon.

## History

The Merry Few were encountered partaking in the 255th Kroan Games in Rydoon, having accompanied Foebe Howell to the city. Many of the members acquitted themselves admirably, subsequently setting off into the capital of the Hollow Concord to revel in their victories.

With the marriage of Foebe Howell and Aratus qu Regas, it was uncertain what has become of the Merry Few. Despite this, it seems that they are still at least somewhat ongoing, given that Faustus, under the guise of the adventurer Sigmund, was seemingly contacted by Glow of the Sun, who delivered a letter from Foebe on her behalf - contained within an *Amulet of Proof against Detection and Location.* It would be later established that this pendant was fake, presumably created by Fiona Howell to prevent Faustus from obtaining other methods of hiding himself from her passing gaze, leaving uncertainty to the identity of the individual that originally delivered it.

In 134WD, Carrast-Highreign, after being contacted by Euora to aid them in their efforts to free Foebe Howell on the eve of her wedding, Urnik managed to get in touch with a few members of the **Merry Few** and arrange for a boat to be waiting on the southern edge of the isle of Midalios near the main port through which to stage their escape. Unfortunately, with the detonation of an arcane storm at the Hippodros, the adventurers that managed to make it to the city in time - Ruby, Urnik and Yuchi - were all slain.

## Members

* Foebe Howell
* Eleska
* Glow of the Sun
* Ruby †
* Urnik Zraseth †
* Yuchi †
The Barrows

Redmane

Velkyn Cormrael

Zummaris Lufir

The Barrows are a series of burial mounds found within the Hoarfrost Expanse.

## Description

Located to the west of River Widcier and to the north of Courrak Lake, The Barrows are a series of burial mounds scattered over several miles and are dedicated to the tribes of Courrakey, one of the Realms of Ahlus. The largest mound, around which a colony of penguins has settled, is dedicated to a Goliath Jarl of the County of Llader, a towering figure called Lorothak the Blue. A famed warrior who quarrelled with giants, orcs, dragons and other beasts of the expanse alike, he was buried alongside his stalwart warriors and a great deal of personal wealth.

Statues of Iotl featured heavily throughout the tomb, as well as trapped chambers intended to ward off would-be graverobbers.

## History

Though largely forgotten to the world, the tomb of Lorothak the Blue was chosen by Isidore Hazebrooke to enact a necromantic ritual, utilising the Osteal Spur to achieve his intentions.
The Echoing Athenaeum

Allips

Warlocks

The Echoing Athenaeum is a vast tower contained at the heart of the domain of Dolurrh.

It is the divine domain of the Keeper of Whispers.

## Description

Positioned deep within the demiplane existing as a peripheral satellite to the Shadowfell, the Echoing Athenaeum serves as a librarium dedicated to the storage of the Soul Slivers wrought of the memories stolen from the dead. As those recently deceased pass through the flaming beacon of Yaldin at the Moment of Judgement, they are then cast to the Seven Heavens of Celestia, or one of the Lower Planes, depending on their allegiances in life. Routed through the plane, the memories of each and all are leeched free, stored for posterity by the entity that lusts after their knowledge so greedily.

### Exterior

*"Thrust free of tumultuous stone, a tower that naught light escapes stands in defiance of the desperate desolation of the landscape devoid that sprawls from it. An echoing pulse, a mote of blue flame descends for the spire, trailing steam and smoke with the wail of the departed. Consumed by a clawed hand of shadow, the light fades, covering peak and walkways in gloom once more."*

### Interior

*"Corridors of stone sprawl in radial arches, bathed in faint ivory-white light from myriad founts. Shaped as bookshelves, all wrought from granite and andesite, the walls stack high, a ceiling tapered to a spire beyond common view with slivers of mirror-like fragments. Constant, unyielding in condensed radiance, the throngs of a soul wreathed in blue flame straining against arcane confinements, piled in dozens, hundreds, thousands, multitudes more so as eyes settle into the scale presented. An anthology of a million chapters, the knowledge of mortal minds, and other beyond still."*
Skognar

Skognar was a hill giant warlock residing within the Bristlebacks.

He was slain by the goblin Snailnose during a battle at Khurel's Training Camp.

## Description

Looming over his surroundings, Skognar exemplified all that is repulsive about most hill giants - an endless appetite for food and drink, a carelessness towards other creatures and a disregard for any semblance of hygiene. However, Skognar stood apart from many of his kin due to his talents with the arcane, seemingly brought on by his discovery of the Totem of the Shattered Obelisk, a relic of unknown origin. The relic resulted in Skognar's empowerment by the Stoneheart Despoiler, granting him the ability to stir the soil and stone beneath his feet to create crushing pillars of earth, as well as protecting his form from many conventional attacks.

Baited into a conflict by Khurel to test the mettle of his new recruits, Skognar was slain by the efforts of an adventuring party alongside the goblins and kobolds, the final blow dealt by the goblin archer Snailnose.
Smooth-leaf Vanilla

Smooth-leaf Vanilla is a type of orchid famed for its aromatic value.

## Description

A coveted spice for use in culinary pursuits found within the Tviatini Jungle, and used in culinary pursuits, perfumery and aromatherapy, Smooth-leaf Vanilla is an orchid that yields a large black fruit pod that can be used fresh, or more commonly as a distilled extract.

The orchid is most commonly found growing around the trunks of trees for support, forming a zig-zag like stem pattern as it does. Rumberry Tart, a traditional dish served through the territory of the Radiant Triumvirate is known for being served with vanilla cream.
The Pastures

* Artwork
* Map

The Pastures is a village on the northern edge of the Halmbrae Hills.

## Description

Founded by the vampire Solana, The Pastures were a series of small villages surrounded by palisade walls intended as much to keep the residents in as maintain the defences of the settlement from the threats of the outside world. Through originally ruling with fear and terror, over time Solana changed instead to stoking love and admiration from her thralls by pretending the lands beyond the walls were filled with monstrosities, bolstered further with use of illusionary magic courtesy of the mage Yefim.

After the death of Solana at the hands of her daughter Isra Ssalla, many of the villagers chose to depart, following Isra back to Whittengrove - with some amongst them seeking continued guidance from the paladin as they had grown accustomed to from Solana herself. Others instead, aided by a *Hallow*ed region created by the warlock Velkyn, remained within the village, preferring the life they had enjoyed thus far to the uncertainty of the wider world.
The Bone Fields

* Artwork
* Map

The Bone Fields is an expanse south of the Remnant Hills near the Echo Waymark.

## Description

The Bone Fields is an stretch in the southern aspect of the Shifting Dunes that has an unusually high density of skeletons and other bones compared to its surroundings. There is a great variety in the types of the bones, the majority being of cattle and other beasts of burden, although humanoids and other larger creatures such as rocs have also been observed.

## Notable Locations

* Bone Fields Oasis - Located in the western aspect of the Bone Fields, the oasis is a haven for the creatures of the Shifting Sands. All manner of beasts congregate at the oasis to drink from the silty waters.
The Shadowsword's Hilt

The Shadowsword's Hilt is an artifact uncovered in the Tomb of the Shadowsword, seemingly once wielded by the individual of the same name.

## Description

The hilt has a noticeable weight to it, afforded to it by its design that included plated gold and other precious metals arranged in decorative form. From the shape and length of the handle, hilt and crossguard, it appears the original weapon was a longsword of sorts.

## Research

### Completed by Siebern Kuiper

*The hilt of this blade is a fanciful construction of polished gold, decorated with two matching pairs of kyanite gemstones. At the centre a star of sixteen points give texture to the form, from which a pleasant warmth emulates. Rounded points joined by sprues of similarly polished metal form a defensive crossguard, and set into the pommel is a maker's mark of an open palm shaped from bronze.*

*The blade itself is absent, and closer inspection reveals the broken remains of weapon still locked in place in the hilt. Shaped from a dark metal, that which remains it flecked with rust and corrosion, having been either broken or sheared in twain by a great force. Nonetheless, a strong abjuration aura permeates in every tarnished edge, enough so that the very power that lingers within almost seems to cause your Detect Magic to falter as you draw particularly close.*

*As you finally feel you have delved into the deepest secrets of this broken weapon, its construction, composition, inherent properties and its seemed destruction, you are granted a connection to the other half of the weapon - the blade itself. Lodged into thickened layers of sloughing pallid flesh and flecked with further corruption with each viscous drop of gore that falls upon it from, the monstrous form into which it was plunged lumbers upon four clawed feet, moving immeasurably quickly across stone and sand alike. The monstrosity pays little mind to the blade as the muscles around it tense and contract with the drawing of further atrophied and cadaverous tissue. The blade shudders as the creature lifts skyward, carried by hooked bat-like wings of cream-grey. Into a raging sandstorm overhead it vanishes, and with it the dust clears - and you find yourself looking at naught but empty sky before the moment draws to a close - the vision fades.*
Sire of the Death's Head

The Sire of the Death's Head was a unique demon from Tinaemortum.

## Description

Taking the appearance of a vast moth-like monster, similar in size to a roc and capable of lifting up sailing vessels to cast them into the forest of Renia Covert for their crew to be feasted upon by demons, the Sire of the Death's Head was a fearsome and awe-inspiring sight. Held aloft by a pair of tattered black and red wings that could scintillate in a beguiling and charming manner, the Sire of the Death's Head could glide vast distances with ease, a shrill insectoid-trill accompanying the noise of rippling wind with its passage. Its bite was particularly venomous, while its large claws could crush smaller foes with ease as it scrutinised the battlefield with three sets of bright red eyes and a pair of sensitive antennae capable of picking up vibrations in the air.

Like many demons, the Sire seemed to be able to shrug off the worst of the damage dealt by many forms of attack, notably so of fire, cold or lightning-based magics, weaponry without enchantments, or that which would poison or otherwise afflict.

## History

By nature of a new connection to Tinaemortum being opened within Renia Covert - seemingly by the adventurer Rinn Zelnolar - the Demon Prince sent a special spawn sired by them to help forge a more definitive connection to the Material Plane to prepare for a full scale incursion. The Sire of the Death's Head and their accompanying demons subsequently slew the treant Chaeamaen, Scion of Sohryca, allowing their presence to transform the surrounding forest into a beautiful but deadly rainforest in the image of the layers of Tinaemortum.

The Sire of the Death's Head, and with it the grasp of the Abyss on the region, would be defeated by a revitalised Chaemaen and a group of adventurers from Amber Run, with the Atral spellslinger Anivia Reman delivering the final blow to the demon using Threnody and *Steel Wind Strike*.
Tadazea Marblemask

Tadazea Marblemask is a presumed hag first encountered at the Barrow of Arrlak Stonebonebreaker.

She is suspected to be a member of the Tarnished Soul Coven.

## Description

There is an otherworldly and upsetting fluidity to Tadazea's movements, shrouded as they are by a long blood-drenched cloak that holds a degrees of surface tension similar to a droplet of thick liquid. Flowing readily across floor, wall and ceiling, the viscid and rippling blackened form is broken only by a pale stone mask, a sorrowful face carved to mournfully weep. Only behind the eyes is any semblance of living flesh seen, though in the form of matted scar tissue in place of where eyes would be.

Even the process of being close to Tadazea is a loathsome experience, billowing and noxious smoke spilling from her form, while the gurgling wails that emit from behind the mask inspire terror while inciting frenzied violence in undead creatures, for which Tadazea seems to have a proclivity towards - able to command them, as well as possessing a small glass jar filled with contents capable of bringing about their animation.

She has shown some spellcasting prowess, able to repeatedly hold Adrian Frostbrooke in place using magic, allowing her undead minions to repeatedly attack him unhindered, as well as utilising the iron and stone funeral masks dotting the walls of the crypt to watch the party's progress.

## History

Tadazea was encountered in the Barrow of Arrlak Stonebonebreaker by an adventuring party on the trail of the fisherman Lyam. Following Ashewan Norvegicus' *Tremorsense*, the party located the individual, finding them seemingly bound in place by a shadow-like tether wrapped around his throat and enveloping his mouth. Upon their attempts to dispel the magic, the thread withdrew, revealing a large fish-hook like point at its tip which quickly vanished deeper into the Barrow, drawing with it Lyam's lifeforce. The fisherman subsequently crumbled into a pile of ash and bones, and thus the party gave chase.

Tadazea ambushed the Knight-Regyr Adrian Frostbrooke, her form spilling across the ceiling of one of the larger barrow interiors. Although initially striking at the elf with a greedy delight, the retaliation resulted in her seemingly escaping, leaving a pair of black puddings in her wake.
Sons of the Land

The Sons of the Land are a minor faction operating throughout the northern stretches of the Ahlusian continent.

## Description

Engaged in a perpetual state of conflict with Howell Holdings, the caterans of the Sons of the Land once existed across the Hoarfrost Expanse, but have since been whittled down to a few remaining pockets of resistance, all but eliminated by the persistence of the White Coats. Claiming heritage from the original residents of the lands - that of the Realms of Lylcairn and Courrakey - they instead believe that the occupation of the Expanse by Fonteyne Howell is unlawful and paramount to desecratory, lacking in respect for the lands themselves.

The Sons of the Land do not readily recognise the Principal Sixteen, instead paying fealty to a group of deities that refer to themselves as the Ossuric.

## Goals

The ultimate intention of the Sons of the Land are the liberation of the Hoarfrost Expanse, and the return of traditions maintained within its boundaries for centuries. In doing so, they seek the ejection or eradication of Howell Holdings.

## Tenets of the Sons of the Land

* Strength can only be shown in times of adversity. Weather the storms that pass quickly and linger long all the same, those that survive the trials and challenges will be all the more mighty for it.
* Stone, soil, sky, waves. All existed before mortal life, all will remain long after. Understand your place in a chain of unyielding tradition.
* There is no cruelty in the natural order, only necessity. Engage with what is needed without hesitation, and find comfort in the bounties of your efforts.
Stormpeon

Stormpeons are large scorpion-like creatures infused with the elemental energy of lightning.

## Description

The size of a typical riding horse, Stormpeons are highly-aggressive giant scorpions that crackle like an approaching tempest as they skitter across their surroundings, and thus often hide their approach by instead burrowing beneath their prey and striking suddenly from below. The elemental power of lightning ripples through their form, leaping in arcs between their claws - and delivering a stunning shock to any caught between them, and while their stinger contains no venom, it instead is capable of firing a bolt of shocking energy over a short range to unexpected foes.

## History

The Ancient Dragon Irsecrinth, having managed to stake claim to some of the elemental power of the Primordial Prince Ohmenis in their quest for power, counted Stormpeons amongst their allies in their lair within the Shifting Dunes.
Sovereign Lobster

Sovereign Lobsters are crustacean beasts found exclusively within the waters around Razorclaw Reef.

## Description

A rare delicacy, the capture of Sovereign Lobster is a dangerous task and frequently results in casualties owing to the remoteness of the Razorclaw Reef in which the species is found, and the predilection of the species to hide within underwater tunnels and cave networks. Despite this danger, bold and brash sailors are known to venture to attempt to strike it rich with boats riding low upon the waves, heavy with bait and weighted creels. Nonetheless, the task is a perilous one, and it is estimated that every ten Sovereign Lobster caught usually results in a fatality.

Capable of growing to a weight of fifty pounds and a length of two feet, they likewise possess a pair of exaggerated claws to defend themselves, as well as long filament-like antennae that extend backwards from its head over its thorax. As the lobster matures, the antennae increase in density, until it appears that the lobster possesses a flowing regal cape.

## History

Sovereign Lobsters were served as one of the many courses at the meal held for Faustus Howell by his father at Howell Town in 133WD, Carrast-Highreign.
Savage Creek Hills

* Artwork
* Map

The Savage Creek Hills are a region of pine forest, valleys and crags in northwestern Ahlus.

## Description

The Savage Creek Hills are a region of pine forest, valleys and crags in northwestern Ahlus. Varying significantly in elevation, the Savage Creek Hills are a band of heavily forested hills that stretch from the coast of the Bay of the Ghost Crab inland to the Bristlebacks to the east. Inhabited by spruce, pines, yew and some deciduous trees such as oak, maple and aspen, it is home to migrating birds, larger herbivore animals such as moose, red and roe deer, as well as predatory creatures such as bears and wolves.

Tribes of goliaths, minotaurs and dragonborn are known to make their home amongst the Hills, as well as stone and hill giants, ogres, goblinoids and the occasional copper, gold and green dragons. Traders from Rydoon often travel north to harvest timber and stone from the southern edge of the region, though are wary of the austere lands and their residents. The Labyrinthe, an ancient construction of the Demon Lord Baphomet, exists in the eastern Ironfangs. A product of the Abyss, the Labyrinthe warps the fabric of reality around it, causing the surrounding planes of existence to linger closer and more accessible than dictated by conventional logic or law.  With the emergence of the Bristlebacks, the Labyrinthe has been largely buried, and forgotten once more.
Silvertongue Viper

Silvertongue Vipers are reptilian beasts found most commonly in the Tviatini Jungle.

## Description

Named for the eye-catching colouration of its tongue, which flickers from a pair of black lips to taste the air, the Silvertongue Viper is often found in the low-hanging branches of hardwood trees hunting birds and bats. While most densely populated in the Tviatini Jungle, their range extends down through the Convert Hills and Renia Covert, as well easterward into the Faeflame Forest and Mkitos' Garden.

Some individuals of particular fealty towards Ilemer hold the Silvertongue Viper in a manner of reverence, believing them to be messengers from their god, tasked with lesser purposes than those of laden upon the couatls. To this effect, Silvertongue Vipers have been reportedly noted speaking in humanoid voices, or the chirps of birds, although this was eventually established to be a form of mimicry as seen in some other beasts than a sign of real intelligence.

## History

In 134WD, Halla-Highreign, an adventuring party encountered a Silvertongue Viper called Smee that had been Awakened by Vankeshtad at the behest of his patron Ilena, the Alicorn Queen to aid him into scouting out the Hall of the Virtuous with the intention of recovering the seed of the Chromarind Heart Tree contained within. As the party progressed deeper into the tunnels, with the growing threat of danger, Vankeshtad instructed Smee and the other awaken beasts to meet them back on the surface, worried for their own safety.
Starmallow

Starmallow is a very rare flowering plant found in mountainous terrain.

## Description

A tall plant, Starmallow produces numerous star-shaped leaves and flowers, usually featuring a combination of white, yellow, grey and blue petal hues. Although these flowers are highly decorative and coveted by high-end florists serving the aristocracy, it is the nodules that form as the plant matures that have alchemical and herbal usage. These, however, are very fragile and easily burst if handled incorrectly.

## Usage

After carefully uprooting Starmallow, alchemists replanting the crop in a pot filled with dirt laced with ruby dust and leaving to grow for several weeks. Filtering out the dirt and macerating the remaining mixture, the resulting paste can be used as the basis of a Potion of Force Resistance.