recursal/Fanatic-Fandom huggingface dataset:
The Tower

Livena's personal tower is a place of wonder and mystery. Originally housing several guards and the personal guests of Livena herself, the rooms currently stand much as they were when Livena left, including the traps that were meant to slow down the unwelcome.

Even though much would be familiar to the old residence of the tower, there are a few changes. Lavina's laboratory has been taken over by her awakened spell book. So much of her thoughts and knowledge were stored in the tome that even after decades of her absence, the magic was strong enough to animate and bestow much of her consciousness onto the creature. The book now believes it is Livena, but its thirst for knowledge is so overwhelming that is simply continues her experiments one by one.

The clockwork fireflies that once illuminated the tower also continue their residence. They laid dormant in their hives until the adventurers on the island awakened them.

The water elemental who was one of Livena's closest companions also still resides in the wells and pools of the tower. She avoids the other residence as much as possible, especially the spell book, spending much of her time in the few places outside the tower she can travel too.

The main keeper of the tower is a small imp who has taken up residence there. His origin is unknown, but he is fond of magical item and riddles, both of which he likes to share with his few visitors. The latest, a far darrig from the fey wild, proved to be the perfect guest for Livena's tower prison.

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Balanced

Weapon Property

Weapons with the balanced trait are martial items that have been specifically crafted to take advantage of the users speed and skill. When using their dexterity modifier, the user takes advantage of the balanced nature and deal the damage value in the parenthesis when making a melee attack

Balanced Weapons by nature are larger and often used with two hands. Because of this, balanced weapons cannot be used with a rogues sneak attack or similar abilities.

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Karga, Master of Crows

Often in a moment of great light, the shadows are pushed aside and forgotten. Sometimes, these shadows are able to find a way to escape the light and join together into something darker.

The origin of Karga is largely unknown, but he is a creature that appears across many myths and legends. He is best known for his ability to control the carrion creatures, especially crows, and his manipulation of the shadows and light around him.

He first appeared the the Crusaders in the abandoned church outside the city. He was defeated, but came back to plague Vlad before the fight with shadow master. From this second defeat, the Ringu Kaita were born. He also reappeared during the grand tournament in season 3 and did battle with Vlad for the Third and final time.

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George Killian

Ethan's son and current leader of the Bright Crows. He is a consummate flute player, but finds little time as he manages the affairs of the troupe.

While he is not as widely loved as his father was, George still maintains his fathers legacy by trying to remain true to the ideals that his father valued.

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The Estate

The Estate was a large complex that once sat outside an ancient city mentioned in myth and legend. The Estate was built by the servants of Livena, men and women who came to her seeking answers to their riddles and puzzles. Legend say that the tradition started with men coming to seek Livena's hand in marriage and that she told them that she would marry whoever brought her a puzzle she could not solve, but any she could answer would owe her one year of servitude. Many people came for the novelty, or even just out of desperation for a place to have their needs taken care of.

The Estate itself was said to be a massive complex, with many parts being built either underground or even in other pocket dimensions. Livena was a master of almost all the magic arts, and experimented in them, so she had places reserved for creatures of different climates and even planes. She even made use of the necromatic arts.

The entire Estate was also self sufficient. Servants could travel to and fro, going all across the world in search of everything their mistress needed. A massive garden grew plants of all sorts to provide food for the mistress and her servants. There was even said to be a series of pipes and water ways that used non-magical means to move water even to the top of the Livena's personal tower. The estate even had a massive library where Livena would send her scholar servants to gather information she needed.

The stories and myths do not tell us what specifically happened to the Estate. Livena, after almost 200 years of life, was taken into the heavens by Canus and became a god in her own right. When he did so, the estate and the hill it was built stayed the home of her servants for a few decades, but after they had left, the estate mysteriously disappeared one day.

While the name of the city the estate was built near has been lost, many speculate that the ruins of the city of Marbre on the southern coast of the western continent is the city mentioned in the legends. It is certainly surrounded by hills , and right outside of the ruins is a strange dip in a land otherwise dominated by rising landforms. The area is now more popular because of the pilgrimage to the original resting place of the hero Leon.

Centuries after it's mysterious disappearance, the estate was rediscovered on a island of the coast of Helder. The Island appeared one night, and several adventurers made their way to it before it again vanished from the face of Crepus. On the Island the adventurers found a jumble of rooms and corridors shifting about.

* The Library
* The Orchard
* The Tower
* The Catacombs
* The Docks
* The Church
* The Column of Dragons
* The Eye
Karl

Karl is a cabbit, a small cat like creatures with long flobby ears like a rabbit. His age and origin is unknown.

### Character Traits

Karl once belonged Michael, but was left behind when he attacked the Golden Dragon. He is now the familiar and constant companion of Reina.

#### Season 1

Karl is the familiar and pet of Michael. Karl appears to avoid combat more than he assists Michael.

Season 3

After the disappearance of his master Karl becomes the familiar of Reina. Karl seems much more aggressive in battle and follows Reina everywhere. His specialty is casting protective fields around Reina while she uses her magic to attack her foes.

## Game Rule information

Azmaria is an epic level character. Under 5e rules she is a Human Way of Shadows Monk (20).

### Magical Items/Noteworthy Items Carried

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Two Worlds

Auroras and Crepus are two worlds caught in an uneasy balance. The origin of the ties between the two worlds are still a mystery, but events on one world often have effects on the other. Travel between the two worlds is sporadic and it is uncertain when or even why such travel may happen. To date there have been several transportations from Crepus to Auroras, but only one known transportation from Auroras to Crepus.

Auroras

Crepus
Reina

Reina is a young girl who displays phenomenal magical powers. Once a servant of Shadow Master, she was adopted by Vlad and Reina, and eventually becomes the care taker of Karl, Michael's cabbit familiar.

### Character Traits

Reina is an urchin girl taken in by Shadow Master. It is eventually discovered that he took her and brain washed her to take advantage of her incredible untapped magical powers. Reina's only friend was Azmaria, and when Shadow Master tricked Reina into "killing" her, Reina went into a mental break down. Only her relationship with her adopted parents and Liam were able to bring her back.

#### Season 1

Reina is sent on a mission to attack the party after Duke's failed robbery attempted at an antique store. She first encounters Serck, who watches as she attacks the police officers outside the store and annihilates two squad cars and a helicopter. She is later encountered in he lair of Shadow Master, where she pins down the entire party, and almost kills Vlad with a fireball that Azmaria jumps in front of. She can not handle the idea of killing her friend, and goes into a catatonic state, not knowing that her master used his shadow magic to kidnap Azmaria.

Season 3

Reina, living with Vlad and Azmaria, is a shy teenager of 16 who is working hard to control her awesome power. She is followed everywhere she goes by Karl, the cabbit left behind when Michael attacked the Golden Dragon. She, like Azmaria, is suspiciously absent from Roland's hit list, but she still travels to the tournament with her friends, and is able to make it into the semi finals. She faces Serck, and has him trapped within her magic, but she can not go through with defeating him and concedes the match to him.

### Background

Reina was an orphan long before she was taken in by Shadow Master. Her life under him consisted mostly of brain washing training with only the small comfort of Azmaria's presence to sustain her basic childhood needs.

### Powers/Karl

Reina's powers are unfathomable, and their origin equally as mysterious. Even at a young age she was able to manipulate the fabric of reality with ease. She is adept at offensive spell, often relying on her familiar, Karl to protect her with his ability to cast a force field around her.

## Game Rule information

Reina is an epic level character. Under 5e rules she is a Human Favored Soul Sorcerer (20)

### Magical Items/Noteworthy Items Carried

* Karl

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Auroras

Auroras is a modern world filled with 21st century technology. There are many similarities to Earth, but sometime in the recent past of Auroras the population lost interest in the idea of team sports and developed a preference for more gladiatorial sports.

***Crusaders Season 1***

***Crusaders Season 3***

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Duke

Duke's appearance is that of a man of average height. He traditionally wears a western duster style coat to hide his one distinguishing feature, his tail. This feature is fully prehensile, often taking on a mind of its own when Duke is not engaged in combat.

Duke knows little about his past and where he came from. His only other clues are his companion, a small monkey who has always followed him around, and the strange weapon he has no idea how he acquired the skills to use. The weapons is a six shot revolver built into the hilt of a medium length blade. He also carries a pair of long-slide, full frame 1911s, one black, on white.

Duke's fighting style with the gun/blade is incredibly versatile. He can use in either hand, often switching between them, and while he can not fire the gun with his tail, he has been known to use his tail to wield the blade as well.

In the heat of battle Duke can also transform into a demon state. His strength and speed increase as his muscles grow and his frame thins. He eventually learns to fly in his altered state.

During the events of Crusaders: Season 1, Duke learns that he is the lost son of a demon lord, but since he has been absent his father has disowned him and other demons have been hunting for him. Duke defeats one of these demons and acquires a pendant with his fathers sigil. The sigil helps to focus his powers in his demons state, which helped him learn to fly.

Duke's location is currently unknown. He left his long time partner Liam and his new found friend Vlad, telling them only that he needed to discover more about his past.
The Order of Light

Known on Crepus as the Muharib Noor, or Warriors of Light, the Order began as a collection of men who sought to protect the world from evil. Most men were warriors or hedge knights who traveled the land, defending the common man. These men would set up way stations and half way houses where their fellow Templars could come and rest. The more they traveled and gained followers, the more it became apparent they needed to formalize their order. More than common soldiers, but not looking to be bound by the strict calling of gods and Paladins, the order grew to include many men who sought to preserve the people and lands they called home.

During the events of the Great Summoning the order sought to protect the common citizens of Crepus, eventually coming to believe that the Summoners were the greatest threat to the dying world. By means unknown to most of their order they crossed in large numbers to the world of Auroras and began to hunt down the remaining summoners, a task that would lead to their corruption and eventual destruction.

Called themsleves Talub Noor - Students of light until they were trained and joined the ranks of Templars

Aloostath Noor - The Leader of the order, or the teacher of Light
Sylleth Yswyn Nialo

Sylleth is among the greatest artists of the elvish people in current times. He is known for his prowess of combining magic and music, but also for his love of teaching it to others, especially humans. After the opening of the forest of Kelpa to trade with Helder, Sylleth made is a life's mission to bring the legends and lore of the Dragons back to the human world, and has on occasion found himself at odds with the Elvish church of the Dragons who do not agree with all of the rumors and mysteries the stories teach.

Sylleth was a mentor to Ethan, and while he occasionally traveled with the Bright Crows, he would act as a mentor and critic, never performing with them on the stage.
The Orchard

Part of the Estate's self sufficiency, the Orchard is a grand underground cavern that once was a point of pride for those who worked its many fields. Apples, strawberries, wheat and many other plants were grown in it. While the ground is uneven in sections, The Orchard appears to remain tended to this day, with it's many plants still being preened by an unseen staff.

Light spills into the cavern from an unknown and possibly magical source, providing all the light the plants within it need to thrive.

In the very center, a large still pristine gazebo that looks to have been once used to hold parties and sort the numerous bounties of harvested goods from the many fields of the orchard.

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Nhene

Residing in the library of Livena's Estate, Nhene was once an elf like creature with dark skin. She witnessed an unknown enemy slaughter most of her people, and cried out to her dark gods to help her with her revenge. The gods responded and turned her heart black, twisting her mind and body. Nhene than proceeded to rampage across her land, killing more of her own people along with her enemies. She lived in this state for nearly a century, becoming a killing machine and a true monster.

In a moment of lucidity and dumb luck, Nhene found herself in front of Livena, begging to be freed from her cursed existence. Livena trapped Nhene inside a cacoon, than took Nhene's heart and began to experiment with ways to purify it. After many failed attempts, Livena finally discovered a method she believed would work, but before the experiment was finished, Canus came and took Livena to the heavens to become a God.

Nhene now cries out to the adventurers who came to the estate, making one last plea to be released from both her physical and mental prisons.

Vision of Nhene

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Acena Sikala

### History:

Every member of the upper ranks of the Order of Shadows is given a magically paired set of weapons upon taking their final oaths. Both the oaths and the weapons are called the "The Unbroken Chain", and represent the duty of all members to continue fighting for and passing on the mission of the order.

The weapons themselves often vary, although the most common choice is a matched set. Short swords (often stylized), hand axes, and sickles are by far the most common, although one prominent member of the Order carried a Scimitar and short sword.

The bearer of a set of Acena Sikala becomes proficient with its use. The bearer can also throw one of their weapons and summon the thrown weapon back to their hand as long as they hold they other.

As a part of the magical bond between bearer and weapon, once the bearer dies the weapons become inert. All magical power is lost, and while the weapons will function as normal, if one is taken away from the other, it will always reappear by its partner.

There is currently no known way to pass the bond of the Acena Sikala from one person to another. This mystery is of particular interest to modern scholars, because many believe that according to Olan's account that the hero Spire carried one of these weapons sets. His age and known past make it unlikely he was a member of the Order of Shadows, but some evidence point to either his father, mother, or both being members.

### Magical properties:

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Unbreakable

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grants +1 to +3 to attack and damage rolls

Bearer gains proficiency in the weapons use

Bearer gains the Two-weapon fighting style

Counts as a monk weapon when wielded by a Monk

Finesse

Thrown 20/60 (as long as one weapon is still held by the bearer)

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The Spiral

Since the beginning of civilization, the races have always tried to figure out the world around them. It is a world filled with mysteries and wonders, and the simplest form of these ideal is the spiral. At it's simplest, the Spiral is a labyrinth with only one path leading the center. Yet such a simple metaphor can be used to represent how much these mysterys and puzzle can become a part of or even consume our lives.

While few wear the spiral on a daily basis, the priests of Livena and many mages adorn their churches and workshops with them. The spiral not only represents the Mother of Mysterious, but is also a fantastic tool for meditation in all it's forms.
Tempest Blade

### History:

While Crocus himself rarely appears in and of the myths and legends, he still left a legacy of himself in the world. During times of great conflict, when empires rise and fall, the Tempest Blades appear.

No one is sure if the Blades only appear when they are needed, or if the church of Crocus only allowed them to be used in such time, but regardless the Blades can turn the tide of any battle. It is confirmed that the main temple of Crocus among the Elves holds at least a dozen of the Blades, so it is assumed that once a Blade is granted by Crocus it remains in the hands of his priests.

### Magical properties:

> Minor Properties:
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Beacon (15’)
Unbreakable

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+3 to hit and damage
Deals Lightening damage

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Uknubald

*Weapon (Greatsword), Unique*

###  History:

Uknubald was forged by the priests of Frigus as a coming of age gift for Xenrich. The principle forger of the blade imbedded a green scale found with Xenrich on the temple steps when he was abandoned, and gives the sword several magical properties.

### Magical properties:

> Minor Properties:
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Unbreakable

> Major Properties:
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Shield of Faith 1/Long Rest (ignores concentration requirement)

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Michael Soitajja

Michael, also know as the blue mage, is the last of the Summoners. He was one of the first summoner children born on the world of Auroras, but before his training could be completed, the Order of Light came through to the world and almost wiped out his people. The only reason Michael survived was because he had been sent away on a training mission by his parents when the attack happened.

Michael went into hiding when he discovered what happened, training himself in the history and lore he could uncover. As the Order of Light was slowly being eaten by the corruption inside of it, Michael managed to steal back and amass a small library of history and lore that covered many topics across the two worlds. It was this library that led Michael to begin tracking the magical awakenings across the city, and eventually to the man known as Shadow Master.

It is unknown what happened to Michael after the party was separated before the fight with Shadow Master, and even more mysterious what happened to him on Crepus. Michael ended up possessed by Aurum, the gold dragon, who managed to use him to break out of Crepus and into Auroras. After the Crusaders managed to defeat the possessed Michael, he again disappeared.

* Michael's Study

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Vlad

Vlad is a young man, approximately 25 years old, and is one of the most renowned fencers on the face of Aurous.

### Character Traits

Vlad is portrayed as kind yet serious man, unlike the other characters, his appearance doesn't appear to change dramatically between the seasons.

#### Season 1

During Season 1 it was apparent from the beginning that Vlad was already quite famous for his skills with a rapier. His skills were almost superhuman in his speed and grace.

#### Season 3

Despite the major changes to characters abilities and revisions to outfits, Vlad's skills only appear to have been magnified instead of expanded.

## Game Rule information

### Magical Items/Noteworthy Items Carried

* Ringu Kaita - Twin rings which cause blades of energy to appear in his hands.
* Medalion of Armor - A strange artifact that causes armor to appear on its wielder.

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Shadow Puppets

Shadow Puppets are a term coined by Fans for the minions that appeared in season 1.

The puppets themselves are known to be incorporeal until they have fully formed, and appear as smoke until they become solid. This is proven when Serck attacked one during the events of Season 1 while it was still forming and lodged his weapon in a wall.

Another name for this creature is 'Shadow Ninja' due to their stealth capabilities.

Shadow puppets are creatures summoned by Shadow Master to serve as his warriors. The creatures are formed by connecting the darkness of the shadows to a living person. The shadows than slowly take on the form and attack characteristic of the person. They are not difficult to defeat if they are beaten soon after their complete formation, but the longer they remain, the tougher they become.

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Crusaders of Dusk and Dawn Wiki

## Crusaders of Dusk and Dawn

Crusaders of Dusk and Dawn (or Crusaders) is a table top role playing setting originally designed and played under the BESM d20 second edition rules. For those not familiar with BESM (Big Eyes Small Mouth), the main purpose of the game is to allow players to mimic their favorite Anime settings and characters. You can play everything from a magical girl, to a pet monster trainer, to a giant robot pilot. With the exception of season 4, being held in 5th Edition of Dungeons and Dragons. This setting has been used for four separate sections of the Canon, see the individual links for more information.

* Season 1
* Season 2
* Season 3
* Season 4

### Canonical Information

The information on these pages is the basic information regarding the worlds and characters created for the Crusaders campaigns (currently in season 4), and this information pertains to past and future developments throughout all of the Canon.

* Two Worlds
* The Court of Dragons

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Inkemba

### History:

Many weapons have been associated with Frigus throughout the myths. While he always wore his traditional black leather breastplate and pterugus, he would often carry the weapons of the people and culture he was around into battle. The only exceptions to this were his ever present short sword, and the throwing spear Inkemba.

Inkemba is a one foot blade mounted on a two foot staff, and appears to have origins among the tribal peoples dating back to the beginning of civilization. It has both the properties of a short sword and a javelin when taken into battle.

### Magical properties:

> Minor Properties:
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Unbreakable

War Leader

Song Craft (War Chant)

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+3 to hit and damage rolls

+1d6

Defender

> Curse:
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The bearer of this weapon is subject to possession by the spirit of Frigus.

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Ker-Kues

Ker-Kues and his group were the first elvish group to leave the forest of Kalpa during the Atunse. They left in search of Olan and Sanador, meaning to bring the rouge elf and their prisoner back to the forest.

Upon arriving in Helder, Ker-Kues was taken before the king and was told that Olan had still not returned. Instead of pursue his query, Ker-Kues took the opportunity to stay in the human capital, ordering his men to stay close, but to observe the people of the city. It was this brief time that made Ker-Kues decide to remain in Helder after Olan returned.

Ker-Kues became the first ambassador between the elvish and human world. He was the one who brought the elvish council around to continuing contact with Helder, and became one of Olan's closest friends. The two of them forged the alliance that is celebrated still in Helder.

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Claire Killian

While never an official member of the Bright Crows, the troupe visited Ethan's mother as often as possible when they passed by. Claire was a widowed mother at a young age, and encouraged her son's love of stories and music, but knew she could never afford any formal training for him.

As a widow, Claire hired out her time to help other woman in her village with their various chores. She worked at times as a washer woman and baby sitter, but she soon became best known for her baking skills. Claire was a master in the making of pastries and cookies, and through this she was eventually able to finally send her son of when he came of age to pursue his desires. Ethan would acquire new recipes from across his travels and send copies of them back to his mother. A copy of her cookbook at the time of her death sit alongside Ethan's lute in the lead wagon of the Bright Crows.

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Ringu Kaita

### History:

The twin rings known as the Ringu Kaita were first discovered by Vladimir after his dream state battle with the Crow Master.

### Magical properties:

> Minor Properties:
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At will: The twin rings summon thin blades of light that are treated as magical Rapiers.

> Major Properties:
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Grants +2 to attack and damage rolls

Bearer gains the following Abilities: Two-weapon fighting style, Dual Wielder, Defensive Duelist

Finesse/Balanced
Braun Goldheart

Braun is a dwarf fire eater performer who travels with the Black Crows. He is known to be a bit of a rogue and a braggart, but he is also a true friend and consummate performer. Where Braun learned his tricks is unknown, but he has shared with his best friend Claire that he does not work with magic, simply slight of hand.

Entire libraries could be filled with the stories that Braun tells about himself. How he defeated Aes in a drinking contest, along with several clergymen of Aes. Stories of glory and intrigue. While Braun insists all of his tall tales are real, one should be cautious of taking his works at face value.

After Ethan's death, rumors say that Braun has taken several leaves of absence from the troupe.

## Relationships

### Claire

Braun has consistently been referred to as a true friend. But no one knows that better than Claire Nialo. Who refers to Braun as her best friend, and her drinking partner. Their exploits are still regarded as murmurs within The Bright Crows. Several of their hyjinx are know by name. Such as 'The Shoe Incident' or 'Guard Pants'.

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The Black Rose

Wonderous Item

Legends say that the throne room of Vita in the halls of the dead is decorated with black roses. The most popular belief is that the roses represent the souls of fallen warriors and heroes that Frigus has deemed worthy as gifts to his wife. Some scholars believe that this detail was added to myth's later though and is more a part of folklore than fact.

A curious passage discovered by the Elves deep in their archives seems to imply that at least one of these roses exists in the world of man. The few pages of the journal found had clearly been water damaged and only a few things could be read. The passage mentions that the expedition found a cave with a Black Rose under a case of glass, but that they did not touch the rose because of a warning written in the old tounge of the elves. There is no mention of who they party was, where they were, only that they left the cave and sealed it behind them.

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The Bright Crows

The Bright Crows is a group of mixed entertainers who travels the country side visiting many townships and major cities in order to entertain the masses. While some groups of entertainers are akin to thievery, The Bright Crows are known as honest hardworking folk. While the group is fluid and accepts many members from all over Crepus, many choose to break off after some time in order to pursue personal goals.

### Noteworthy Members:

* Ethan Killian (Deceased)
* Claire Nialo (Former Member)
* Braun Goldheart
* George Killian
* April Miranda
* Sylleth Yswyn Nialo
* Claire Killian (Deceased)

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Bartholomew Zhir Tolstyak

Bartholomew Zhir Tolstyak, is a large human in his mid 60's. He is over 6' tall and broad in the shoulders, and anyone looking past his large gut can see he was once nothing but heavy muscle. commonly known as Master Barty, he is the owner and operator of the Fairy Leaf, an Inn and coffee emporium found in Heldor. The place is by far the most popular venue in the city, catering to people of all classes, and a place of constant food and entertainment. Master Barty is not afraid to try new things and new ideas to make his business as professional and efficient as possible.

It is well known that Master Barty was born and raised in Heldor, but he left as a teenager and did not return until he was almost 35 years old. The popular rumors about him say that he traveled the land and won himself a small fortune in treasure which he used to buy the warehouse the Fairy Leaf now sits in. Darker rumors say that he once robbed the forest of Kelpa and stole some of the Elvish treasures that he than ransomed back to them. All anyone knows for sure is that Barty bought the warehouse and spent nearly five years renovating it and buying up the building next to it so he could open up his establishment.

Barty also found his childhood sweetheart, Zhene, was a widow with one grown child and two younger children when he returned, and immediately married her. Zhene runs the Inn portion of the Fairy Leaf, their middle son runs the kitchens, and youngest daughter oversees the books.

The Fairy Leaf
Order of Shadows

## History

Little to nothing is known of the origin of the Order, but from the little information gathers over the years some thing can be put together. The original founders appear to be a group of monks who went about recruiting people from the lower orders, even the underbelly of society, and training them. Little tolerance was given to people who truly enjoyed and loved violence, but rumors say the monks had uncovered a threat to the world that required more subtle means to combat than amassing large armies.

It is said that no distinction was made between men and women during training, and that everyone who agreed to the training was required to take magically binding oaths to fulfill their service to the order. This seems strange because as the gathered information shows, members of the group were given great autonomy in furthering the cause, even to the point where no punishment was given for interfering in the work of other members of the group. Killing another order member was strictly forbidden however.

Reports and even rumors of the order appear to have disappeared along with the end of the Age of Madness, and after 100 years of silence, most consider the stories to be more akin to myths than fact.
Vita the White

## Titles

The Great Mother

The All Mother

Pale Walker

## Domain

Life

Grave

## Mythos

The church of Vita the White believes that all souls who pass into the afterlife need to be judged by Vita herself, and after judgement has been passed on a soul it is within her grasp. To pull a soul away from The All Mother is an act of Heresy in the eyes of the church, and those who act with necromancy arts, defile Vita's great cycle of life and death.

"Those who take a soul from the Mother, shall be put to the sword, and thus answer to her." - *11.4 Book of life and death.*

From a passage in a waterlogged journal preserved by the Elves during the time of madness:

Day Unknown:

*We've been lost in the mountains for weeks now, with the constant barrage of storms in the area its been hard to decern our location. This evening one of our scouts has discovered a cavern. We hope it will bring us shelter.*

The next passage is assumed to have been written the same day, as it lacks a time stamp:

*After taking shelter from the storm, we discovered that the cavern was much deeper than we anticipated. Within it we found something peculiar. On a small alter cut in the stone was a Black Rose in a large glass box, adorned with the symbol of Vita the White etched lightly into the glass. The rose itself seemed to float slightly above the bottom of the box. Written on the altar were these words in the old tongue:*

*"Forget this place, for it is not your mission to remove the sacred rose it from its sanctuary. Those who seek to master life and death need follow another, for these things should remain in harmonious balance."*

*One of the men in my charge wanted to open the box. Telling of the unimaginable power that could be inside. We were forced to restrain him. After much debate we sealed the cavern with a great stone, there is no way to know if great evil or great good would come from the rose. I hope to never find out.*

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Dusk

Most of the information we have on Dusk is shrouded in mystery, but it is known that he holds Glimmer, the fabled weapon of Aes the Brass.

It is apparent that Dusk does not even know his own story, as he never mentions it, and when questioned by Serck (In between seasons 3 and 4) he states that 'He cannot remember'.

Dusk is first revealed to the audience during his debut in season 2, and from his dress and ability to control the elements suggests that he is a druid. Or at least possesses druidic magics. Upon meeting the party, he found a group of people who did not care where he came from and quickly befriended Leon and the rest of the group to aid them in their mission.

Dusk always remained faithful to his allies and constantly is trying to restore balance in the world.

Origin
The Library

The Library is the largest structure in the Estate outside of the Orchard. It is said to hold a copy of every book ever written in the history of Crepus, although this can not be confirmed. There knowledge contained in it certainly covers everything from almost all the eras of the world. Currently the Library is home to the Drider Nhene, who oversees it's knowledge and it's continued expansion with the help of her children.
Olan

Olan is a knight of Heldor that joined the party on their hunt to bring the magical branch to the scattered kingdoms.

### Character Traits

Olan became the principal person to help bring the elvish culture back the kingdom of Heldor

#### Season 2

Despite numerous references in season 4 Olan was not in fact a paladin. Some people tend to inflate the tale and state that he was the first paladin. But this is false information, as he was but a simple knight.

## Game Rule information

Olan was a Samurai/Adventurer using BESM 2.0 rules.

### Magical Items/Noteworthy Items Carried

* Armor of Honor

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Recena the Green

## Titles

The Garden Maiden

The Green Mother

The Green Earth

## Mythos

From the *Evergreen Kingdom* written by Druid Aethalis, just after the formation of the Druid Conclave:

In all my years of life, I have never witnessed a miracle like the one inside our conclave. As best as the priests among the Elves can figure, by descending from the heavens en masse and trying to take human form, the dragons actually stunted their power. They were unable to truly influence the world in their madness, but after the heroes returned them to the heavens, their power has truly begun to return.

The Rod of Recena, brought from the wasteland to the bog created by Vita, has not only restored the land to it's former glory, but has planted itself in the middle of the land and grown in a matter of weeks into a giant tree. The tree is of no kind ever identified by my people, but it seems to grow every fruit imaginable, and some I have never seen. The ground under the tree is a carpet of the softest grass and all manner of plants florish beneath it's shade. Men, dwarves, elves, and even some of the Goliaths have come speaking of vision of our Green Mother, and as each comes and dedicates their lives to the preserving the nature of our world, the Tree creates for them a home to live.

It has been nearly two thousand years since a miracle has been confirmed by the church of the Dragons. No elf living has heard of one from the mouth of the person who witnessed it. Yet here I sit, inside a hallow of wood and earth, living inside of what I can only call a blessing from heaven...

> The Court of Dragons
>
>
Elder Berry Cookies

Elder Berry Cookies are cookies that are made with extreme precision, and are nearly impossible for novice bakers to create, while the ingredients for the cookies are plentiful (As elder berries grow like weeds in most of the world.)

Precise measurements and kneading are required for the dough to not turn black and bitter. These rare commodities are usually favored among commoners and some nobles who have acquired the taste. Most discribe the flavor of the cookie as a tart and sweet combination, like that of a strawberry or blue berry.

Normally these cookies are decorated with white and dark chocolate drizzle and served with coffee.
Gatchako Aparece

**Gatchako Aparace (**ガチャ子登場 ***Gacha-ko Tōjō)*** es un episodio del anime de Doraemon de 1973.

## Trama

Un robot con forma de pato, Gatchako, ha venido del mismo país del futuro que Doraemon. Sin embargo, Doraemon esta un poco preocupado cuando aparece Gatchako. Por alguna razón Doraemon se lo manda a hospedarse en un restaurante. Gatchako le pide si se puede quedar en la casa de Nobita, pero a Doraemon no le gusto la idea. Nobita también se niega a vivir con Gatchako, pero ella dijo: *"Te diré el secreto de Doraemon si me dejas", ¿El secreto de Doraemon? -preguntó Nobita*. En realidad, Doraemon era un estudiante inferior que fracasó en ser un robot del futuro, y fue llevado a la actualidad para un "entrenamiento". Finalmente, Doraemon se avergonzó por el secreto. Nada especial.

## Personajes

* Doraemon
* Nobita Nobi
* Gatchako

## Inventos usados

*No fue usado algún invento en este episodio.*

## Curiosidades

* Hasta el momento, solo sobrevive una screenshot del episodio aparecida en un articulo de periódico.
* A diferencia de la historia original de Doraemon, donde Sewashi envía a la actualidad a Doraemon para salvar a Nobita de un terrible destino, en esta adaptación Doraemon es enviado a la actualidad para un "entrenamiento", ya que era un estudiante inferior en la academia de robots.
* Este episodio fue originalmente el vigésimo sexto, más tarde se cambió a la vigésimo quinto. En algunas fuentes, este episodio todavía se representa como el vigésimo sexto.
Sanador

Sanador was an elvish cleric who was given charge of Olan and Ferros when they were prisoners in Kalpa. After learning of the things leading to Solana's possession, Sanador decided to escape with them and return to get the branch from the Southern continent.

Sanador helped found the Conclave of Druids when the miracle of the branch was discovered. He helped bring the knowledge of the gods back to the world, and taught the people of the southern continent the elvish respect for nature. While he was a long time friend of Olan, he rarely left the Conclave and never returned to his people. While he has not been seen for many years, rumors say he still lives deep inside the land belonging to the Conclave.
Derrotando al Bravucón

**Derrotando al Bravucón** (ガキ大将をやっつけろ *Gakitaishō wo Yattsukero*) es un episodio del anime de Doraemon de 1973.

## Trama

"*Lo que es tuyo es mío y lo mío es mío.*"

El bravucón Gigante ha confiscado los mangas y los juguetes de todos los niños del barrio. Todo el mundo quiere sus cosas de vuelva, por lo cuál Doraemon toma el **Movilizador de Objetos Instantáneo** que trae objetos de todas partes a su ubicación. Nobita recupera su manga, pero Doraemon comienza a tomar todos los objetos de la casa de Gigante, incluyendo a su propio padre. En realidad, la familia de Gigante sólo está compuesta por él y su padre. Por lo tanto, para Gigante su padre no es reemplazable con juguetes y mangas, y se pone a llorar. Doraemon, cuando lo vé, lleva a Gigante instantáneamente con su padre. Gigante lo devuelve todo.

## Personajes

* Doraemon
* Nobita Nobi
* Takehi Gouda
* Sasuke Gouda
* Suneo Honekawa
* Shizuka Minamoto
* Tamako Nobi

## Curiosidades

* En este episodio hace su primera y única aparición la madre de Gigante en una foto, la cuál en esta versión está muerta.
Dawn

Dawn is a woman in her late 20's, with long blonde hair and a slight build.

### Character Traits

Dawn is as mysterious as she is beautiful, and her first apparent meeting with the party is at the end of season three where she leads Spire and Dusk from the lower levels of the church and tells them to seek Vlad. She later appears at the tournament where she reveals herself to be Mog, Spires former companion.

### Background

Dawn is known to Vlad and his companions as the woman who oversees the renovations of the ancient church on the outskirts of town, although how she came to be knowledgeable about their powers is unknown.. She had also previously traveled with Spire on Crepus, but before that little is known.

## Game Rule information

### Magical Items/Noteworthy Items Carried

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Leon

Leon is a human hailing from the barbarian tribes of the southern continent near Heldor. He sacrificed himself in order to defeat 'The Gladiator' who pursued the party during season 2.

### Character Traits

Leon is a barbarian of he bear clan , who left his tribe to pursue his desire to become a bard.

### Howling Wolf Sword

Leon is the bearer of one of the ancient Avis Galddaii, now know as the Howling Wolf Sword.

## Game Rule information

Leon was, before his untimely demise, a 4th level Barbarian/1st level bard. After his rework he finally ended as a 7th level adventurer.

His most noteworthy ability was his rage. As it was triggered by people in distress or being treated unfairly.

### Magical Items/Noteworthy Items Carried

* Howling Wolf Sword

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Shadow Master

The origin of the mysterious figure called Shadow Master is still unknown. He is the primary antagonist of the Crusaders in season 1 as he manages to stay ahead of them in the quest for the mysterious medallions. He uses the medallions and an ancient vase to open a portal into Crepus, out of which the Golden Dragon appears and devours him.

Shadow Puppets

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Michael's Study

Michael's study sits in the building above his former book store. It is currently shared by Serck and Dusk, although the building was purchased by Vlad following the defeat of Aurum in order to preserve anything Michael left behind.

The study is filled with books that talk about all sorts of subjects on the history of the world of Auroras, although nothing new to the Crusaders except for a few notes in Michael's hand writing. These notes are mostly Michael making connections to events and people that track the awakening of magic across he whole world, not just in the immediate city. There are books that talk about the history of Crepus and it's cultures, but they are similarly familiar stories to everyone from that world.

Other than a few notes of speculation, there is no manner of telling how the two worlds became connected. Michael appears to have know more than he wrote down, but one can only guess at what that knowledge contained.

Also mysteriously absent from the library is any sort of history of the summoners. There is a partial diary that talks about Michael looking for more time to continue his training, but no mention of how he planned to do this.

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The Orbs of Sorrell

The Orbs of Sorrell are one of the most prolific artifacts mentioned in the myths of the Dragons. When Aes ascended Sorrell and married her, the other dragons were obligated by their traditions to give her a gift in honor of her wedding. Due to her being blind from birth, and her refusal to allow Aes to heal it even in her new form, Recina the Green, one of the few gods who approved of Aes's choice in a wife, created the Orb's and distributed them to the other Dragons to give as gifts.

The Orbs gave Sorrell the power to see the world without having her blindness healed. It was said that Sorrell still preferred to experience the world through her other senses, but would loan the Orbs to Aes or even humans she deemed worthy. The Orbs were said to be made from slate gray orihalcum, a material often mentioned in ancient texts. Each had a crystal imbedded into it without any seam or bump, although some stories conflict on if the crystals were one color, or two-toned. Each Orb is said to be small enough to hold in the hand.

The Orbs granted the bearer ability to see beyond the natural world. Some stories say the bearer had to hold the crytal up to their eye to see, other said the bearer mearly needed to be in possession of it. Regardless, the stories are again contradictory: the bearers were said to be able to see everything from distant planets, into other dimensions, or even into the future.

The exact number of Orbs that existed is also unclear. Some say that each dragon gave her one, yet the number of mentioned in the stories is often much higher. Some speculate that Sorrell would give away an Orb to a human only to have Recina give her another one.

One such Orb is said to be in the possession of the Elves, although it is missing it's crystal. The Orb, instead of being of stone, appears to be glass, a state orihalcum reaches when it is drained of magic power. The glass is almost completely clear and totally pure, yet is unbreakable.
Liam

Liam is first introduces to the series as a technological genius that is far ahead of his time, despite only being 12 years old at the beginning, he has already crafted marvels that exceed modern technology.

### Character Traits

#### Season 1

At age 12, Liam has short brown scruffy hair, and can be seen with his trademark goggles. He wields a gun pulled from a science fiction video game and made real by his technological prowess. The gun fires accelerated bursts of hot blue plasma that is capable of vaporizing targets and is equipped to fire a miniature rocket propelled grenade.

#### Season 3

Liam is noted to be roughly 16 years of age during the events of Season 3, having been formally adopted by Vladimir, his appearance is still youthful, however the growth that he has had during the break in appearance is obvious.

### Background

Liam's background is shrouded in many mysteries. The information that we do have on him: Is that, he met Duke during his time doing odd-jobs for the mafia.

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The Eye

At the bottom of the Column of Dragons once sat a pool, one of the homes of the water elemental that once served Livena. When the elemental is not in residence, the water of the pool drains and reveals the room that houses a magical machine. On the far side of the room are six pedestals each engraved with the Eye of Crocus. In front of them is a dias with a desk that has six hollows in it. When a yellow orb from the side bin is placed in a hollow, one of the pedestals lights up and the person who stands on it is transported away. The yellow orbs can be recharged by a series of dragon statues on the right wall.

A bin of blue orbs also stands on the dias, and they can be recharged by the statues on the left wall. Their purpose is currently unknown.

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