Level 39

**Reviewer's advisory:** This page was designed to function as an info- and cognito-hazard. This page was purposefully and heavily redacted and censored because saying, reading, or typing certain words, phrases, names, dates, times, locations, etc. will expose you to hazards. The redactions are necessary for the lore surrounding this page. **DO NOT** read this page if you do not like redactions. ***Viewer discretion is advised.***
Aid: **Level 39** = **██**

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**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Undocumented Entities**
**L████ 39**, also known as "Undocu███ted Hazard", is the 40th level of **The Middlerooms**. It is a very dangerous level in **The Middlerooms.** [39] is also infected by Level -703 in the Backrooms.

## Logs

https://themiddlerooms.fandom.com/wiki/Level\_39\_Log

## Warning

**[Level 39]** is a mysterious level, known to be infected by the anomaly in **[The Backroom's Level -703]**. Infections seem to only take place when **some** wanderers first enter the level. The less you know about the level's anomaly, the better off you will be.

## Notes

In this document, you will notice in some cases first names, middle initials, surnames, dates, timestamps, counts and parts of words are blacked out in this document. You will also notice phrases in brackets vaguely describing what has been omitted for your protection. Seeing, writing and speaking certain words and phrases from this document will expose you to the info and cognito hazard. How long does it take for the exposed to succumb varies but once infected there is no cure. There are rumors that there is an entity named Astr█d, who can reverse the effects, but this entity is most probably an illusion of insane people we have interviewed, but this cannot be confirmed. Nevertheless, I had to be exposed to the infected to write this document. I might be exposing you to the hazard by writing this document. It was a pleasure writing this and I hope this h█lps.

### Credits

```
Documentation written by ██████████████████ and revised by ███████████.

```

## Description

Image of **[39]**.

**[39]** consists of hallways with extremely pale and dirty yellow walls, in addition, there are small chunks of broken tiles on the floor. The level doesn’t have that much light, this occurrence is most likely due to the quite dense fog that covers the level, if you look from a wanderers view in the level, you would see about to 10 to 15 meters visually, But it is possible to clear some of the fog, since it is like regular fog but it will return. The fog may be caused by the very humid air which seems to be impossible but weather can be very weird in The Middlerooms. Even when its seemingly impossible, there could be an answer that just has not been discovered yet. There are dim fluorescent light blue lights on the ceiling, but these light sources are really broken and dim at this point that they do not work at times, sometimes it would even collapse on wanderers. But luckily, these lights are only 1x2both sides meters. There are some giant holes in the ground, only in the darkness though. They are very uncommon but if fallen down in, you will die. Nobody has ever measured the holes leangh before, since nobody has ever reached the bottom alive. Lighting up the holes will attract the Shiners who will be mentioned more of later.

### Diseases

The level has lots of dirt and mold on the walls, and these can get you infected with a multitude of diseases. None are lethal, but none are curable (That we know of). There are a plethora of ways that you can get infected with them. These include:

* Eating the dirt/mold
* Touching the dirt/mold
* Being near somebody who is infected
* Being near dirt/mold (the germs can become airborne so stay away from dirt/mold)

#### How to stay safe from diseases

Stay away from infected, watch out for symptoms, and stay far away from dirt/mold, even though there is ALOT in this level. It is also recommended to wear a face shield and/or a mask for your nose and eyes. It is **highly** recommended to use both, or even a hazmat suit if you have access to one to be the safest from the diseases while you reside inside of this level.

## Entities

Shiners reside inside of the lights in this level. They hide inside of the lights and grab prey who are beneath them. If you look at the lights, you can see some have smiles in them. If so, stay away from them because they have a Shiner in them. Lurking the darkness if you REALLY want to be safe but that may not be a good idea because of the giant, yet rare holes which were mentioned earlier in this page.

## Bases and Outposts

Those are most likely not going to happen, and never have in the past.

## Entrances and Exits

### Entrances

* Enter the right (as in the direction) room in Level 38 to be sent here.
* No-clip through or around a hole in Level 14 to be sent here.
* No-clip through a light in Level 40 to be sent here.
* No-clip through a light in Level 42 to be sent here.

### Exits

* No-clip through dirt to be sent to Level 8.
* No-clip through a light (with no entities inside,) to be sent to Level 5.
* No-clip while falling down a hole to be sent to Level 34