recursal/Fanatic-Fandom huggingface dataset:
Toivomuslista

Uutena järjestelmänä Abitissa on joitakin ongelmia, jotka vaikeuttavat kurssikokeiden sujuvaa järjestämistä lukioissa. Tälle sivulle on koostettu lista toiveista, joita YTL:n Abitti-tiimin toivotaan vievän eteenpäin.

## Abitti

Kokeen laadinta ja arviointiympäristöön oma.abitti.fi liittyviä toivomuksia.

* Kokeen kopiointimahdollisuus
	+ Kokeen kopiointi uudelle nimelle ja päivämäärälle on tarpeen, kun samaa koetta halutaan pitää useammalle ryhmälle ja/tai testitarkoituksessa.
* Kokeen poistaminen järjestelmästä
	+ Testikokeiden ja epäonnistuneiden kokeiden poistaminen järjestelmästä on tarpeen, jotta koeluettelo pysyisi järkevänä.
* Kahdelle ryhmälle pidetyn kokeen tuominen arvosteluun
	+ Jos vahingossa pitää saman kokeen kahdelle eri ryhmälle, koetta ei voi tuoda arvosteltavaksi ilman Abitti-tukitiimin apua. Tämä pitäisi automatisoida niin, että opettaja voi tuoda saman kokeen useita kertoja arvosteluun.
* Tehtäväeditoriin rich text ominaisuus, eli mahdollisuus kursivointiin, vahvennukseen, eri fontteihin jne. Toivotaan esim ckeditorin lisäämista syöttökenttään.
* Saisko opiskelijan nimen tulemaan vaikka alatunnisteeseen joka sivulle. (Jos printtaa abitissa). Nyt printattiin ulos vastaukset, koska kaksi opea tarkastaa ja toisen tunnuksilla luonnollisesti vastaukset. Jos ei ole tarkkana paperipinkan kanssa, niin vaikeat tunnistaa kenen paperista kyse, kun opiskelijan nimi ei tule joka lehdelle.

## AbittiUSB

USB-muistitikkujen tekemiseen tarkoitetun ohjelman muutostoivomukset

* Valmistumisindikaattori
	+ Kun USB-muistitikun sisältö on saatu kirjoitettua, ohjelman pitäisi indikoida näytöllä kirjoittamisen päättyminen selkeästi.

## DigabiOS

Opiskelijan koeympäristöön liittyvät parannusehdotukset:

* Lisättävä tunnistamattoman koetehtävätyypin havaitseminen ja raportointi koepalvelimeen. Nykyisellään jos opiskelijan tai koetilan palvelimen USB-tikku on vanhaa versiota, ei uuden tyyppisistä (esi aukkotäydennys) tehtävistä näy opiskelijalle mitään, ei edes virheilmoitusta. *Virhetilanteiden käsittelyn poisjättäminen koodista nopeuttaa kyllä alussa koodin tekoa, mutta kostautuu myöhemmin moninkertaisesti*!
* Sanamäärälaskuri teksivastaukseen .

## Tehdyt korjaukset

Abitti-järjestelmän eri osiin jo aiemmin tehdyt korjaukset on lueteltu Abitti - tehdyt parannukset sivulla.

## Lähteet ja viittaukset

1. ↑ https://www.facebook.com/groups/339542799419574/permalink/966431520064029/
Candir

## Terrain

Candir is a mostly flat region, although there are some areas with gently rolling hills, and there is a mountain range that cuts down the middle of the region. The mountains here are noticeably smaller and generally less impressive than the mountains further north, however.

## Climate

The region is generally warm all year round. In the summer, it typically ranges from 80 to 95 degrees during the day, and during the winter months, the temperature is typically between 60 and 70 degrees.

## Inhabitants

The population of Candir is made up primarily of humans. They have a long and storied history in the region, and have held the desert for as long as most races can remember- including even the ones with the longest memories, such as the elves and the dwarves. The region used to flourish as the heart of an empire that extended across the continent, but that empire has long since dissolved into squabbling city-states.
Makōsen

* Piccolo Daimaō
* Piccolo Junior

The **Makōsen** is a Ki Manipulation Technique where users fire blasts by thrusting out one palm of the hand.

## Usage

By gathering *ki* in the user's fists, Piccolo fires a beam by thrusting out one palm of his hand at a time. The attack could be able to be delayed in some cases. Piccolo Daimaō once used it to defeat Gokū. It can be released from one hand or both, as seen when Piccolo Junior used a two-handed version of the technique against Gokū in the 23rd Tenka-Ichi Budōkai.

## References

1. ↑ 1.0 1.1 *Daizenshū 2*, page 207
2. ↑ 2.0 2.1 *Daizenshū 7*, page 159
Model 1 Standard Infantry Rifle

The **Moorwind Model 1 Standard Infantry Rifle** or better known as the **M1** is one of the earliest firearms the player can acquire in Astralis.

## Description

The Model 1 Standard Infantry Rifle was an infantry rifle developed by the Moorwind State Arms. It is a magazine-fed semi-automatic rifle that uses .27 calibre rifle cartidge. The M1 rifle is the standard issue rifle of the Moorwind State Defence guards, and a weapon of choice of mercenaries and even bandits. Due to the abundant materials on Astralis to construct a single M1 rifle, it's one of the most popular rifles in Astralis because of its relatively cheap cost, and is rather easily acquired.

## Variants

* Manhunter
* Serviceman's Aide
* Alfin's Trophy
* The Guard
* Demoncaliber Rifle

## Trivia

This weapon is based on the M1A1 Carbine, a semi-automatic firearm used by the United States Army during World War II then eventually succeeded by the AR-15 family of assault rifles during the late 1960s.
Aedrem

Aedrem is one of the original Seven Before Time, the creators of the universe known as the Supreme Divine. He is the god of light and the sun, and is looked to as the pinnacle of goodness and justice.

## History

As one of the Supreme Divine, Aedrem has a long and storied history.

### The Dawn of Time

When the Seven Before Time stepped out of their Crystal Cage to behold the universe around them, they could behold nothing. All that there was in the universe was merely black. He created all of the lights of the heavens, with him being the greatest of them all- the sun.

### Resurrection of Chrysos

Big dumb dragon man was all like aah I'm dead and Aedrem was all like- oh no!- and he made him better.

### The Demon War

One of the first things Covinex did when he returned to the material plane was find a way to remove Aedrem's light from the sky. Through dark magic, he managed to move one of the moons into a permanent position in front of the sun, casting the land in permanent darkness. The Demon War raged for many years, with the Supreme Divine unwilling to remove the rule that they were unable to step foot on the material plane.

## Depiction

The true face of Aedrem is unknown, as he has never shown himself to the public. Many think that the sun that hangs in the sky is Aedrem, or at least a portal to his realm.

## Symbolism

The symbol of Aedrem is the sun. This is represented in various ways.

## Temples

Temples to Aedrem are often large and accommodating, with large windows that let in plenty of light. If it is available, they are also built with white stones, and decorated with gold. Temples to Aedrem exist in just about every large city, and are typically built on hills, or places with access to plenty of light.

## Followers

Clerics of Aedrem typically dress in gold and silver clothing.

#### The Silver Flame

The Silver Flame is group of Aedrem’s followers that dedicate themselves to the destruction of undead creatures everywhere. They are welcome in nearly every settlement that knows of their existence, and bands of them are usually traveling together in groups of five or more. In the distant past, they had an official headquarters in Kingsholm, but were ousted from that position when the Sanctus Sol ceased functioning. Now, they have a few smaller fortresses in scattered locations.
Himulad

One of the Supreme Divine, he is the god of war and courage.

## History

One of the original Seven Before Time, he helped create Numar'goth.

## Depiction

Appears to be a relatively normal human male in armor. He is an older man, with grey hair and crows feet. He carries a greatsword in each hand.

## Temples

Temples to Himulad have strikingly dark and jarring architecture, with tall spires and arches that come off the main building. The designs outside of Himuladic temples are dark and foreboding, portraying the enemies of the faith in battle with his practitioners. Inside the temples it is typically a large, open space, with a singular statue of Himulad at the far end of the building. Temples to Himulad can be found in most cities, usually near concentrations of military personnel.

## Followers

### The Sacred Arena

The followers of Himulad follow an ancient practice of ritualistic dueling. The leaders of the church are all the top ranked fighters in the church.
Challenger

The **Challenger** is an exceptional one-handed rapier in Astralis.

## Description

The Challenger is a straightened saber sporting a long gleaming steel blade, along with a smooth red grip and a with golden gem socket fitted with a yellow crystal with a golden handguard that covers most of the wielder's hand welded on the golden socket's left side.
Master Squire Armor

TBW

## Description

The Master Squire armor is a suit of armor fashioned for master squires.

The armor mainly features a short dark-brown tunic worn before the thickened leather chestguard and a short thick blue wool surcoat with golden hemlines and an embroidery of two crossed longswords behind a shield. In addition, the armor features thick leather pauldrons and a gorget worn before the surcoat. On the back of the torso piece of the armor lies two leather sheathes for longswords, and a small number of pouches fastened at the armor's waistline. Tightened leather trousers are worn before the reinforced leather greaves, allowing the wearer to be a bit more resilient and mobile during fights.

## In-game statistics

 **Effects** | '
 **Quality** | Legendary
Dreamland

The **Dreamland** or the **Dreamsphere** is a realm that is said to exist on the human mind. According to Astralian scholars, the Dreamland has no definite apperance, but would only be defined according to a person's current dream. People who claimed to see the Dreamland were oftenly branded insane, albeit that there are some stories about the Dreamland that were believed to be true.

In the game, the player character can "explore" the Dreamland by completing special in-game conditions and BY sleeping for more than twelve hours. There are a total of 16 Dreamland quests in the game and whatever loot that could be found there can be brought back to real time upon the completion of the quest. Completing all of the Dreamland quests will yield a title reward: the "Dreamwalker".

Note that if a Dreamland quest is completed, it would be impossible to return so players must unburden themselves before delving into the Dreamland for very valuable treasures.

## Dreamland Quests

* Lost
* The Kingdom of Cards
The Butcher

**The Butcher** is a non-player character boss in Astralis, encountered during the The Great Ebonmarsh quest: The Bog Butcher.

## Background

The Butcher is a bloated deformed serial killer who had lived on The Great Ebonmarsh for the rest of his life. With no known information about his mysterious past, tales about the Butcher and his past are a commmon urban legend widespread across The Great Ebonmarsh.

He was also known to stalk the marshes during nightfall, brutally decapitating unwary and poorly-armed travelers that pass through with a serrated cleaver-like sword.
Smiteblade

The **Smiteblade** is a forlorn longsword in Astralis.

## Description

Astralian legends tell of a mystical blade forged by the Benevolent Creator himself to present it to his most powerful champion before being corrupted by demon spawns a long time ago. Known as the "Heaven-glaive", this forlorn weapon is said to be given to the very pious believers of the Benevolent Creator.

The Smiteblade is a beautiful longsword sporting a gold-platinum hilt and a smooth handle wrought out of pure ivory tusk of a heavenly beast. The long shiny metallic blade was said to be forged with the Benevolent Creator's power giving the weapon a glowing aura with small yellowish-white dust-like particles that move freely around the blade.

## Acquisition

The Smiteblade can only be obtained by climbing towards the summit of Mt. Aradan after the player have finished the Church of the Benevolent Creator's questline, have slain 500 demons and have an alignment point that exceeds over neutral. Aside from that, they will also be awarded with the "Warrior of the Faith" title.

After achieving the requirements, the voice of the Benevolent Creator will speak to your character then spawns the blade in front of their feet, and then will bid them good luck so that they may continue their righteous works.
King's Edge

**King's Edge** is one of the unique items available to the player character on the Dreamland quest, *Kingdom of Cards*.

## Description

The King's Edge is an ornate bastard sword with a blade as white as pearl and a decorated hilt sporting an inverted golden chevron with a shiny ruby shaped like a heart on the center. The handle of the weapon also consists of a blood-red grip and a diamond-shaped emerald attached on the sword's gold pommel.

## Acquisition

It is wielded by the King of Blades, during the *Kingdom of Cards* Dreamland quest. He must be defeated in order for the blade to be looted from his corpse, along with his armor.

## In-game statistics

 **Quality** | Mythical
Alfin's Trophy

**Alfin's Trophy** is an exceptional Model 1 Standard Infantry Rifle in Astralis.

## Description

Owned by a former blacksmith who broke the bad to become a bandit, Alfin's Trophy is an exceptional firearm, sporting a very unique design consisting of a darker red wooden stock and handguard. The metallic components of the gun but the hammer and the operating rod are refurbished: from the default iron to darker steel parts donned with ornate engravings.

It is revealed on Alfin's journal that he made his own personal firearm after discovering a cache of M1 rifles on the retreat of the bandits he is currently with.

## Acquisition

It is found on a table on Alfin's quarters, next to a crafting bench.

## In-game statistics

 **Quality** | Exceptional
Auris

## History

Auris, being one of the Supreme Divine who created the universe, has a rich and saturated history.

## Depiction

The true form of Auris is a closely guarded secret. As it is believed she is one of the only gods to wander the world, her appearance would be best kept unknown to all but the most loyal of followers. It is believed that only a few of the gods outside of the Supreme Divine have seen her face.

## Temples

Temples to Auris are often small and simple, and designed to create warm, welcoming atmospheres. They often have large kitchens, comfortable pews, and warm, inviting colors. Decorations on the outside of the temples depict Auris’ followers performing acts of kindness and jubilation. Temples to Auris can be found in nearly every major city, and sometimes along major roadways.

## Followers

Clerics to Auris typically dress in, loose, light blue robes or dresses, and carry little jewelery.

### Itinerants

There is a sub-order of clerics known as the Itinerants, who wander the world seeking to protect the good from evil, and assist the injured, the sickly and the needy. There are thirty-two of them in total at any given time. They wander the world doing this, as they imitate the popular legend of Auris defying her own First Law, and wandering the world in disguise to help the sick and injured.
Prowler's Gear

The **Prowler's Gear** is an exquisite light armor in Astralis.

## Characteristics

The Prowler's Gear is an armor obtained after completing "The Prowler" quest in Moorwind. Consisting of an intricate elegant white long-sleeved shirt underneath a thickened pitch leather vest. The armor also sports an inky-black tight leather trousers with a belt equipped with several pouches, along with a pair of matching blackened leather boots, gloves and is topped off with a thick short sable cape with a built-in cowl making the armor a good choice for assassins, and pickpockets.

## Acquisition

The suit of light armor is obtained on a chest upon the completion of "The Prowler" on Moorwind's sewers after retrieving five keys of The Prowler found all throughout Moorwind then solving the puzzle in order to retrieve the armor.
Nightborn

**Nightborns** are a race in Astralis.

## Background

While there are no clues as of yet as to where or how the Nightborns originated, local folklore say they are mostly human beings blended with some sort of ghastly properties on their life essence. All nightborns share common feats such as the extended attunement to their current environment, and a few more abilities only reserved for nightborns.

Given these special traits that would make them good thieves and assassins, a lot of them don't really use their innate capabilities at the expense of others. Because of their nightly powers, nightborns usually feel elusive about humans because they feel they are biased against humans. Some humans, not more than a lot would make unclean judgments towards nightborns, seeing them as sneak-thieves and might-be-assassins.
Akari/Quotes

This page lists the unabridged quotes of Akari.

### Inventory

* *"Sure! I'll take anything if you'd allow me to take them back to my brother's shop."* (when accessing her inventory)
* *"Heh. I guess you just love to grab and bag things, I see?"* (when accessing her inventory)
* *"Don't you ever complain if in case I have a bag of gold out of all these things, okay?"* (when accessing her inventory while she has over 150 weight of items)
* *"Just a friendly reminder: I'm a relatively young woman, and certainly not a pack mule."* (when accessing her inventory while she has over 150 weight of items carried)

## Spouse

* *"Did you miss me, my love?"*
* *"I knew you'd miss me, honey."*
* *"Here, hon. Have a kiss so that you'll remember me on the trail."*
* *"There's always fresh baked potatoes and a warm loving heart back here at home, okay!"*
* *"Here, have some <name of food> made with fresh ingredients and with love."* (when asked to cook something for the player)
* *"Sure! I know you'll scour the whole Astralis out there, so here's some food so you'll feel at home while on the trail."* (when asked to cook something for the player)
* *"Oh! Oh.. I'm actually surprised you're still left with bits of energy after all the adventure! But don't worry, I'm not going to tire you out my dear."* (before initiating the lovers' respite)
* *"Okay, my love. \*giggles\* I'll have our room ready, and I'll be sure you'll be sleeping well tonight."* (before initiating the lovers' respite)
* *"Hnnnngh.. that was.. great, love. We should do it every now and then."* (after lovers' respite)
* *"Whew! That was rather.. energetic! I hope we can have it even more vigorous and wilder next time, dear!"* (after lovers' respite)

## Interactions

**Akari**: Hi there.
**Elise**: Hello.. and you are?
**Akari**: I am Akari. It's nice to meet you.
**Elise**: And I am Elise. I work as both mage and artificer on the College of Magic in Moorwind. Also, I was supposed to be the proprietress of my family's winery businesses until.. well.. I ran away.
**Akari**: Impressive. I'm guessing that you went away from home on some search for knowledge or things magic can do, right?
**Elise**: Yes, I am not fit for business management. I would honestly enjoy spend time on my room reading books about the ancient dwarven technology.
**Akari**: Hm, well. I work as my brother's assistant on our family's shop in Kamikura.
**Elise**: Interesting, what does your family's shop have for sale?
**Akari**: General goods. You name it. Tools, food or potions? We might have a few on the store.
**Elise**: I see. You should see me on my room sometimes so you'll get to know different kinds of spells, and other useful things magic can do.
**Akari**: I'm looking forward to it, thanks! See you later now!
**Elise**: Yeah, see you!
\* \* \* \*
**Elise**: Fiddlesticks.. where's my-oh! Akari, did you happen to find my reading glasses?
**Akari**: No, sorry.

**Akari**: Hello, lass.
**Sayaka**: Uhm... hello..
**Akari**: You seem to be a bit uneasy today. Is there anything wrong that we might talk about?
Digabi-webinaarit

Haavoittuvuudet
Hackabi
**Digabi-webinaarit**
**Abitti**
Ohjelmistot
Tehdyt parannukset
Vanhat Abitti-versiot
Tweak-A-bitin tutkiminen
**Laitteisto**
WLAN-tukiaseman konfigurointi
Tutkintoverkko

Digabi-webinaareissa esitellään Abitti-kurssikoejärjestemän uusia ominaisuuksia ja opetetaan käyttämään järjestelmän eri osia. Webinaareja voi katsoa osoitteessa https://connect.funet.fi/digabi. Osallistuminen ei vaadi ennakkorekisteröitymistä. Kirjaudu vieraana klikkaamalla *enter as a Guest*.

Webinaari: Abitti-koeviikkoon valmistautuminen vol 2

## Aikaisemmat webinaarit

### Syyskuu 2015

 Esiintyjät
 Tallenne

 Esiintyjät

### Elokuu 2015

 Esiintyjät
 Tallenne

### Toukokuu 2015

 Esiintyjät
 Tallenne

 Esiintyjät
 Tallenne

### Huhtikuu 2015

 Esiintyjät
 Tallenne

 Tallenne

### Maaliskuu 2015

 Tallenne
 Aiheina Digabi-projektin kuulumisia ja uusimmat uutiset Abitti-koejärjestelmästä.

 Tallenne

### Tammikuu 2015

 Tallenne

 Tallenne

### Marraskuu 2014

 Tallenne

 Tallenne

 Tallenne

 Lärmiljön och virtuella tjänsten “expertnätverk i Svenskfinland” presenteras av Andreas Sundstedt.

 Tallenne

 Tallenne

 Tallenne

### Lokakuu 2014

 Tallenne

 Tallenne
Akari

**Akari** is a hunter, and a potential companion/spouse in Astralis.

## Background

The only daughter of two parents who own a general supply store, Akari alongside with her brother Tobar are the only ones keeping the business up and alive. While Tobar handles the store, Akari tends to hunt outside of Kamikura for wild animals and tend the crops grown by her brother at a small garden at the back of the store.

## Personality

Akari displays an air of simplicity. She is a bit free-spirited and would usually love to strike up a conversation with the player character. If she's married to the player character - she will show deep affection and gratitude, thinking "the gods gave her the player character as the one she would love for the rest of her life".

## Interactions with the player character

She is involved in a few quests for Kamikura

* Ogre The Walls - Akari may be recruited as a temporary companion for this quest. Afterwards, permanent companionship for Akari is unlocked as a reward for completing the quest.
* Ware-housekeeping - Akari is the giver of this quest.

### Inventory

 Hunter's bow  Steel longsword

## Notes

* Akari has an unusual schedule: she sometimes sleeps from 5PM and wakes up rarely at 12AM. After waking up, she would usually have some food before she sits on the chair just next at the store's main doorstep, or rarely patrol Kamikura's streets.

## Trivia

* She is voiced by Laura Bailey.
* Some of her quotes refer to the popular habits of RPG players of hoarding every single item they come across.
Crossroads

**Crossroads** ist die 20. Folge der 1. Staffel von Scorpion.

## Handlung

Scorpion bekommt den Auftrag die Kronzeugin von einem Prozess gegen ein Kartell Maya Hernandez, auf die ein Attentat verübt wurde, in Sicherheit zu bringen. Scorpion versucht die Kriminellen auszutricksen, aber diese scheinen ihnen immer einen Schritt voraus zu sein.
Lady and the tramp (Anime Remake Movie)

**lady and the Tramp** is the Anime Remake movie of the 1955 Walt Disney Productions feature film of the same name.

## Differences from the 1955 original film

* The original film takes place in Connecticut, the Anime Remake takes place in Delaware.
* Tramp and Trusty does get injured by a wagon near the end.
* in the Anime Remake, tramp have to steal the meat from the butcher stop but Mooch & Ruby appeared then he go with the flow, so Both tramp, Mooch & Ruby steals the meat until they see a dogcatcher, so ruby goes first to attack the dog chatcer then Mooch, as soon both ruby and mooch so to the junkyard, tramp will finally get peg and bull free. In the original, this does not happen and Mooch & Ruby are only appeared in the Sequel of the original.
* The Siamese Cats are replaced in this film with Lykoies (Werewolf Cats) named "Wolfa & Mania".
* in the Anime Remake, Jock find True Love named "Merida" who's also the Same Species of dog breed & so as Jock's Owner find true love as well, in the original, that didn't happen.
* Lady and Tramp do have any children at the end like the original & so as Jock & Merida have childern as well.
* In the original film, Si and Am sing "We Are Siamese", In the anime remake, Wolfa and Mania sing "Coming to the haunt, will it might be your fault" since they're Lykoies not saimese cats.
* When Tramp wakes up in a dark Alley, he gets attacked by a stray then he got upset and stared attacking the stray cats and eat the stray cat alive, This does not happen in the original film.
Bastard Sword

A bastard sword is an uncommon one-handed sword in Astralis.

## Background

A bastard sword is an old-fashioned sword wrought out of steel and is rather common among mercenaries and guards in Astralis. It is a bastard sword consisting of a long, double-edged blade, a slightly curved guard, and a blackened leather grip.

## Acquisition

Carried by knights, higher level bandits, and city guards. Bastard swords are commonly found as random loot on chests at a higher level.
Zwei am Stahlseil

**Zwei am Stahlseil** ist die 20. Folge der 3. Staffel von Scorpion.

## Handlung

Scorpion muss Turbinen in einem Windpark reparieren und Paige Dineen sowie Happy Quinn aus einer kaputten Gondel retten.

Dabei entfacht ein Streit zwischen Paige Dineen und Happy Quinn über die Hochzeitsvorbereitungen von Happys und Tobys Hochzeit.
Armor of the Lost Knight

The **Armor of the Lost Knight** is an exceptional armor in Astralis.

## Description

The armor of the lost knight appears to be a heavily modified suit of steel ring mail incorporated with parts obtained from a suit of leather armor in which used as a substitute for the probable broken pieces.

It comprises of a torn-out ring mail fitted with a belted blue coat with golden hemlines that is worn over the leather vest and before the leather gorget and pauldrons. The owner appeared to have trimmed down the steel rings from the ring mail's leg sleeves to increase his mobility and used the leather trousers from the leather armor he used as a substitute.

In addition, a scarf and a few pouches are installed on the coat's belt in order to store small items that can be used in battle or survival.

## In-game statistics

 **Effects** | '
 **Quality** | Exceptional
Scorpion (Fernsehserie)

**Scorpion** ist eine US-amerikanische Fernsehserie. Sie beruht auf der wahren Geschichte des echten Walter O'Brien und dem von ihm gegründeten Unternehmen Scorpion.

## Hauptdarsteller

 Special Agent Cabe Gallo | Robert Patrick
 Happy Quinn | Jadyn Wong
 Paige Dineen | Katharine McPhee
 Tobias Curtis | Eddie Kaye Thomas
 Sylvester Dodd | Ari Stidham
Glücksbringer

**Glücksbringer** ist die zehnte Folge der 1. Staffel von Scorpion.

## Handlung

Ein US-amerikanisches Flugzeug ist in Bosnien abgestürzt. Dort drinnen befand sich eine geheime Software. Scorpion reist mit Navy Seals dort hin um die Leiche des Piloten zu bergen und die Software zu sichern. Auf dem Weg zur Absturzstelle werden sie angegriffen und werden getrennt. Happy Quinn und Tobias Curtis müssen alleine weiter, im feindlichen Gebiet.
Infiziert

**Infiziert** ist die zweite Folge der 1. Staffel von Scorpion.

## Handlung

Die Tochter von einem Gouverneur ist an einem gefährlichen Virus erkrankt. Dieser wurde genetisch auf sie zugeschnitten. Das Team scheint der Meinung zu sein, dass der frühere Job des Gouverneurs als Wissenschaftler ihm zum Verhängnis wurde. Er arbeitete früher bei einem Pharmakonzern, welcher für unheilbar Kranke ein Medikament herstellen wollte. Das Projekt wurde allerdings eingestellt und das Team vermutet, dass einer der Patienten auf Rache aus ist.
The Escape

This futre gen story is written by RockytheEco-pup.

## Summary

After being abused by his owner, a pup named Shard looks to escape the house and find happiness on the streets. Will he be able to find it or will this be a big mistake?

## Characters

* Shard
* Seth
* Buster
* Angel

*More characters coming soon.*

## Story

"Get out there you dumb dog! " an angry owner yells literally kicking the poor pup out of the house landing on his back. The pup had  several cuts on his body as well as a big scar on the left side of his body. He looked fearfully back at his owner. "Now you stay put Shard or you're going to get it!" He then slams the door.

"Why does he always hit me? All I do is sit on the couch once in a while. What's wrong with that?" He looked at all his wounds and started crying.

"You okay?" A voice called from beyond the chain-linked fence. Shard glanced over at the dark shadow calling out to him.

"Who are you? And what do you want?" Shard barked to him. He wasn't sure what the motive of this shadowy figure was. Was it going to hurt him or help him?

"I'm Seth, I'm one of the local strays. Is something wrong?" Seth yells from the fence across the yard.

"My....my owner beats me up if I misbehave..." Shard says sadly looking back down at the bruises and scars on his body. "I...I would come closer but my owner threatened to hurt me if I moved from this spot..."

"What? Why would your owner do such a thing?" Seth questioned as he looked fearfully through the fence at the pup.

"Because I'm a worthless, good-for-nothing pup who always gets into trouble" Shard said as he started to whimper. Seth sat there shocked and upset. Why would this pup believe what this human said?

"No you are not, I can tell from your voice that you are a nice, caring pup . Hold on one second" Seth says as he digs under the fence and into the yard. He approached the sad pup. "Why don't you escape? You can come live on the streets! I'll teach you how to survive."

"But....but what if my owner comes looking for me?" A concerned Shard said looking at the husky.

"Then we will run away. C'mon, it's better than living here and being abused." Seth said as he pushes Shard towards the hole he dug.

"I...I guess you're right! Why stay here? I should go where I'm happy!" Shard said in an optimistic tone.

"That's the spirit!" Seth says as he goes through the hole. Shard follows close behind and the two pups run off into the night. Shard was finally free.
"You are going to like being a stray! You can do whatever you want, eat whatever you want. And you don't have to worry about being beaten anymore!" Seth said as they wandered the backalley.

"While it was scary, I'm glad I left. No more beating!" Shard howls. "Thanks for helping me!"

"No problem dude! No one deserves to be treated the way your owner treated you!" Seth says as they turn the corner away from Shard's former home

**To be continued...**
Perforator

The **Perforator** is a unique firearm available in Astralis.

## Description

Based after the Moorwind Model 2 automatic rifle (M2AR), this weapon is the apex of Moorwind's firearms.

Featuring a very modern design, the Perforator features an extendable rifle stock, a bolt release button, a railed handguard in order for accessories to be mounted and an integral sound suppressor that dampens the noise when fired.

Other than the military design of the weapon, it has a long-range scope that allows the wielder to accurately dispatch targets from afar. In addition, it has been custom painted with winter camouflage to match Moorwind's snowy terrain.

## Acquisition

This rifle is obtained after turning over 10 mythril ingots to Synding Minerbeard at Moorwind. See quest: No Mining, No Problems for more information about the other rewards.

## Behind the scenes

* The Perforator is a combination and is based from the Heckler and Koch HK416 and the AAC Honey Badger assault rifles. Interestingly, the Perforator has an integral suppressor much like the AAC Honey Badger.
* Synding Minerbeard admitted his gang of well-armed bandit miners once ambushed a Moorwind Military Caravan and looted the Perforator on one of the gun cases.
Snowflake,

Snowflake is a stray (and please ignore the comma in the title of her page)

## Bio

Snowflake was born in a pound, due to her parents both being strays and were caught before she was born. She's the runt of the litter and she's not all that tiny, her two sisters used to pick on her about how clumsy she was though, making her days pretty much irritating, when she learned to walk she kinda slipped due to the ground being cold and she tripped a lot, making her clumsy, her life was pretty good other than her siblings and being in the pound.

One day while she was waiting for food she could hear people talking, which made her very curious and when they were done talking, they walked out with a little girl and she picked her sisters and the parents of the girl took Snowflake's parents and adopted them, leaving her alone. She tried going with them but they closed the gate before she could get out, or at least they thought they did, at night Snowflake woke up to see the gate was cracked a little, she tilted her head and she them noticed what she had to do, she opened the gate and she ran off, hopefully finding her family, but no luck.

Snowflake soon gave up after a few weeks have past and she was exhausted. She couldn't bare to think that she'd be alone for her whole life, until she shrugged it off and she lives her days mostly happy, she still has nightmares about the past but she later on finds them accidentally at age 3 in the park.

## Personality

Snowflake is a normally happy girl and she's somewhat shy, she's normally shy when she's cornered by street dogs or dog catchers, but she can fend for herself if she certainly has to.

## Appearance

Snowflake is a white mixed breed with semi floppy ears and she also has light gray freckles across her face, a spot on her back, and spots on her ear tips and on the bottom of her paws, she has one green eye and a brown eye and she's seen wearing a dark blue scarf that someone threw out when she was walking on the streets

## Trivia

* She can get really fidgety if someone calls her clumsy
* She has no crush (I have no idea for one =u=)
* She has a fear of Wasps since she's allergic
Tod liegt in der Luft

**Tod liegt in der Luft** ist die 21. Folge der 1. Staffel von Scorpion.

## Handlung

Hackern gelang es, die Systeme eines Labores, in dem an toxischen Stoffen geforscht wird, zu knacken. Sie töten einen Teil der Belegschaft und drohen damit, noch mehr Menschen umzubringen. In Verdacht für den Angriff gerät der Neurobiologe Dr. Simon Boyd, der seine Verlobte bei einem Bombenangriff in Bagdad verlor.
Auf der Kippe

**Auf der Kippe** ist die 22. Folge der 1. Staffel von Scorpion.

## Handlung

Walter O'Brien ist verschwunden und Scorpion erreicht ihn einfach nicht. Happy Quinn kommt auf die Idee, sein Auto zu orten. Dadurch finden sie ihn, wie er im Wrack seines Autos an einer Klippe baumelt und abzustürzen droht. Scorpion versucht nun, einen Plan zu entwickeln, um Walter zu retten. Walter hat aber schon aufgegeben und möchte sich mit Paige Dineen und Cabe Gallo aussprechen.
Veronica Dineen

Veronica Dineen

**Veronica Dineen** ist die verwitwete Mutter von Paige Dineen und die Großmutter von Ralph Dineen.

Einmal nahm sie an einem falschen Handel mit Immobilien teil und kam dafür ins Gefängnis. Seitdem hatte sie keinen Kontakt mehr zu ihrer Tochter und ihrem Enkel, obwohl sie sich Kontakt wünschte.

In der Folge Heiße Fracht benachrichtigte sie Scorpion, weil sie einen nuklearen Reaktor entdeckt hatte, der zu explodieren drohte.

In der Folge Falschgeld brauchte Scorpion ihre Fähigkeiten als Diebin, um Geldfälscher zu entlarven.

In der Folge Unterwelt wurde sie von Geldeintreibern verfolgt. Am Ende der Folge stürzte sie in das Sinkloch ab und starb vermeintlich. In den Nachrichten wurde gesagt: ,,Ihre Leiche kann wahrscheinlich nie geborgen werden.“

## Trivia

* Bei der Geburt ihrer Tochter war sie 17 Jahre alt.
* Sie war schon öfter im Gefängnis.
Sonia Balasevic

Sonia Balasevic

**Sonia Balasevic** ist eine kroatische Frau, welche von Cabe Gallo als Kind vor dem Tod gerettet wurde. Ihre gesamte Familie ist tot und sie schaffte es Jahre später, den Namen des Verantwortlichen herauszufinden. Die Spur führte sie nach Kuba. Dorthin begleitete sie auf Anweisung von Adriana Molina Scorpion, ein Team von Genies.
Staffel 1

Am Ende der Staffel hat Walter O'Brien einen Autounfall und sein Auto droht, eine Klippe hinunterzustürzen. Scorpion muss nun zusammenarbeiten, um ihn zu retten, weswegen Paige Dineen ihre Pläne, nach Maine zu ziehen, verwirft. Cabe Gallo, der zuvor einen langweiligen Bürojob bekommen hat, hilft ebenfalls bei der Rettung von Walter mit.

## Hauptdarsteller

 Special Agent Cabe Gallo | Robert Patrick
 Happy Quinn | Jadyn Wong
 Paige Dineen | Katharine McPhee
 Tobias Curtis | Eddie Kaye Thomas
 Sylvester Dodd | Ari Stidham
Sylvester Dodd

Sylvester Dodd

**Sylvester Dodd** ist ein Mathegenie und Teammitglied von Scorpion. Er hat mehrere Phobien, einen IQ von 180 und ein fotografisches Gedächtnis. Sylvester kann in Sekundenschnelle Hunderte von Pinselstrichen auf einem Gemälde zählen.

Sylvester war bis zu ihrem Tod mit Megan O'Brien, der Schwester von Walter verheiratet. Er hat ein sehr schlechtes Verhältnis zu seinem Vater, einem ehemaligen Army Offizier, der mit Sylvester aufgrund seiner zahlreichen Phobien und eher sensiblen Art nicht umgehen konnte. Sylvester trägt statt einem Ehering ein Pflaster, da Megan und er keine Zeit mehr hatten, um Ringe zu kaufen, ehe Megan an MS verstarb.

Sylvester steht Ralph, dem Sohn von Paige Dineen sehr nahe, da Ralph ebenfalls hochbegabt ist und Sylvester sich wünscht, dass Ralph besser aufwächst als er selbst. Da Sylvester eine Phobie vor Krankheitserregern aller Art hat, badet er regelrecht in Desinfektionsmitteln.

## Galerie

1/10
Cabe Gallo

Cabe Gallo

**Cabe Gallo** ist ein Special Agent von der Homeland Security. Er ist ein Ex-Mitglied der Marine und der Verbindungsmann von Scorpion zu den Behörden. Cabe holt Walter und sein Team zur Homeland Security, als ein Systemfehler den Flugverkehr gefährdet. Von da an verteidigt er das Team und seine Mitglieder gegen alles und jeden und steht immer hinter den verrückten Ideen der Genies.

## Beziehungen

### Walter O'Brien

Cabes Beziehung zu Walter ist etwas schwierig. Als Walter 11 Jahre alt war, hat er sich in die NASA gehackt und Cabes Team wurde geschickt um ihn festzunehmen. Als sie bemerkten, dass er noch ein Kind war, nahm Cabe sich seiner an und unterstützte ihn z.B. durch einen Computer. Als Walter 16 Jahre alt wurde, schrieb er eine Software, die ohne seine Zustimmung zum Abwurf von Bomben benutzt wurde. Daraufhin verlor er sein Vertrauen in den Agenten und sprach über 15 Jahre nicht mehr mit ihm. Cabe jedoch behielt ihn all die Jahre im Auge und holte ihn nach 16 Jahren zu Homeland. Walter entschied sich, seiner Vaterfigur wieder zu vertrauen und die Beiden sind seitdem ein gutes Team. Walter selbst bezeichnet Cabe als seinen "Vater".

## Familie

Gallo hat eine Exfrau namens Rebecca Gallo-Burns. Mit ihr hatte er eine Tochter Amanda Gallo, welche jung gestorben ist. Nach dem Tod ihrer Tochter ließen sie sich scheiden, da sie mit der Situation nicht zurechtkamen.

## Fakten

* Er besitzt immer noch das Haus, in dem er mit seiner Frau und Tochter lebte. Seine Tochter starb auch dort.
* Er besucht ohne Ausnahme jeden Sonntag das Grab seiner Tochter.
* Da er 1980 22 Jahre alt war, ist er ca. 58 Jahre alt.

## Galerie

1/9
Arimikos

The god of arcane knowledge, he was a human wizard and the most powerful to have ever existed. He created many of the great magic constructions of the continent.

## History

At one time in history, the only organized practitioners of wizardry were the elves of Ondorran. Many people, including the humans of nearby settlements, wished to learn the magic that the elves had perfected. One person, a young man named Mannis, managed to become a trusted ally of the elves, and they agreed to teach him their magic, on the condition that he never repeat the knowledge.

He did not keep that promise. Instead- once his training was complete- he opened a college to train young, human wizards. One of his students was a young boy, who displayed an uncanny aptitude for magic. Over time, the student surpassed the master, and Arimikos was born.

Arimikos spent much of his life creating. Spells of creation and destruction all fell with ease from his hand, and he developed a loyal following of human wizards. He created many of the magical locations that can be found around Mundekaar. Eventually, Arimikos found himself the father of a giant, human empire that all worshipped him. This is known as the Arimikan Era.

The empire flourished under his rule, building and creating. However, it all came to an end due to one simple mistake. When a young man arrived to Arimikos’ college, he expressed that he wished to be as great a wizard as Arimikos. Paranoid of the danger of someone using the knowledge and power he had amassed to nefarious means, Arimikos refused to take him on as a student. This man turned to Cemeris for assistance, and ended up opening a portal to The Hells with the power she granted him.

This caused the Demon Wars that brought ruin on the world. Arimikos met his death at the hands of Covinex himself, but was given a place among The Heavens.

## Symbolism

The symbol of Arimikos is his iconic pointy wizard’s hat. Followers of Arimikos consider someone who is not a member of the faith wearing one a blasphemous act.

## Temples

Temples to Arimikos are always towers, usually with many doors that lead to a variety of extra-dimensional spaces. Known temples to Arimikos exist in Remora and Zuran, but besides those two exceptions, are never found in cities. Elsewhere, they exist in remote regions, near ancient sites with deep magical connections.

## Followers

Clerics of Arimikos typically wear drab, grey robes and pointy hats.

Many human wizards hold Arimikos in high regard, even if most do not go so far as to worship him.

Among elves, worship of Arimikos is taboo, and it is strictly forbidden in Loriden and most wood elf tribes. He is seen by elves as a human glorification of a great betrayal to the elven race, and they find the very mention of his name to be distasteful. If he needs to be spoken of in elven circles, he is most often referred to as “The Highbinder”. Mannis is never spoken of by name, instead being referred to as “The Betrayer”.
Ghosts

**Ghosts** ist die elfte Folge der 1. Staffel von Scorpion.

## Handlung

Eine Gangsterbande überfällt eine Firma, die Hochsicherheitssafes herstellt. Ihre Spuren verwischen die Gangster mit Säure-Sprengsätzen. Da die Polizei der Bande schon seit Jahren hinterher ist, rufen sie Scorpion zu Hilfe. Diese untersuchen den Tatort und Sylvester Dodd wird von einem Blindgänger lebensgefährlich verletzt.
Cuba Libre

**Cuba Libre** ist die zweite Folge der 2. Staffel von Scorpion.

## Handlung

Cabe Gallo bekommt Besuch von Sonia Balasevic, deren Familie im Krieg ermordet wurde. Sie will die Verantwortlichen nun zur Rechenschaft ziehen. Die Spur führt zu Stanislav Zoric, welcher sich auf Kuba befindet. Adriana Molina sorgt mithilfe eines Drogenschmugglers dafür, dass das Team dorthin kommt.
Tim Armstrong

**Timothy "Tim" Armstrong** ist Cabe Gallos ehemaliger Trainee bzw. späterer Homeland Agent, der Team Scorpion zugeteilt wurde. Er ist ehemaliger Navy SEAL und verließ Homeland, um für eine Sicherheitsfirma im Jordan zu arbeiten.

## Biografie

Als Tim jünger war, war er sehr hart gegenüber seinem Stiefvater, um sicherzugehen, dass dieser gut zu seiner Mutter ist. Später lockerte er diese Ansicht.

Als Kind war er ein Mobber, bis er selbst einmal Prügel einstecken musste.

Während seiner Zeit als Navy SEAL wurde er in einen Angriff verwickelt, bei dem ein Freund ums Leben kam. Er selbst kam mit einem Schrapnell in der Nähe seiner Wirbelsäule davon.

## Beziehungen

In der dritten Staffel ging Tim eine Beziehung mit Paige Dineen ein, die sich allerdings als schwierig herausstellte, da Walter Paige immer noch liebte und die Beziehung sabotierte. In Folge dessen nahm Tim einen Job im Jordan an und trennte sich von Paige.
Scorpion Wiki

**Diese Fandom-Community sucht einen neuen Administrator!**
Falls du dich mit dem Thema auskennst und schon einige Seiten bearbeitet hast, kannst du einen Adoptionsantrag für dieses Wiki stellen.

## Hauptcharaktere

Paige DineenToby CurtisSylvester DoddWalter O'BrienHappy QuinnCabe Gallo
## Vorgestellter Charakter

**Paige Dineen**

Paige Dineen übersetzt für die Genies von Scorpion "Die Welt da draußen" und ist die Mutter von dem hochbegabten Schüler Ralph Dineen. Dessen Vater Drew Winters war Baseballspieler und hatte lange Zeit keinen Kontakt zu seinem Sohn und dessen Mutter. In den neuen Folgen besucht Drew Paige und ihren Sohn und unternimmt etwas mit Ralph. Sie war eine Kellnerin, bevor Walter O'Brien ihr den Job bei Scorpion gab.
(*mehr...*)

Hier geht es zu den Regeln des Scorpion Wikis.

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Rebecca Gallo-Burns

Rebecca Gallo-Burns

**Rebecca Gallo-Burns** ist die Ex-Frau von Special Agent Cabe Gallo und war die Mutter von Amanda Gallo. In der Folge Das Attentat bat sie ihren Ex-Mann um Hilfe, da sie eine brisante Datei in der Anwaltskanzlei, in der sie arbeitet, geöffnet hat und seitdem jemand hinter ihr her ist.
Ferinal

Ferinal is the god of thieves and charlatans.

## History

### Early Life

Ferinal was born- a dark elf- many years after the Fall of Ondorran, in the depths of the Underdark. She was the first of her kind to surface from the Underdark, although she did not leave willingly. She was exiled for stealing from a prominent priest of Gethezyr.

### Reknowned Thief

A monster in everyone's eyes, Ferinal found herself unable to support herself through any sort of reputable means. Most people wouldn't give her the time of day, let alone food or shelter. However, she found that she could bypass their reservations by dangling a fat enough coinpurse in front of them. Using the skills that got her exiled from her homeland in the first place, she built up both a sizable wealth and widespread reputation as an excellent thief.
Die Hitmaschine

**Die Hitmaschine** ist die achte Folge der 1. Staffel von Scorpion.

## Handlung

Der Erfinder der sogenannten Hitmaschine wurde ermordet. Mithilfe dieser Maschine kann man absolute Hits herstellen. Diese tauchten dann tatsächlich auch im Radio auf. Tatverdächtige sind der Musikproduzent Lucky the King und der Musikmanager Owen Sugar.
Lost

**Lost** is the very first Dreamland quest the player will encounter. It will be triggered by discovering at least 15 locations on the game.

## Walkthrough

After discovering at least 15 locations, head to your bed and sleep for more than 12 hours. The next time you wake up, you will be taken to a small forest path. Traversing the forest path will lead you to a large clearing with stone arch standing on the midst. Taking the arch will cause you to teleport on the end of the forest, then to a mountain trail.

Taking the mountain trail will have you end up in a summit. This time, there are no archs so the only way to progress the quest is to head to the very top ledge and jump off from there. Doing so will cause you to teleport to a canyon. There's a trail that will take you down the canyon. As you finally progress, walk forward and you'll end up on a large rock, and a desert ahead.

To progress to the next stage, there's a faint ripple on that large rock and you must walk right at the rock so that you will be taken on a beach. Ahead of you is a stone arch. A wooden arch can be seen when you look behind of you. DO NOT take the stone arch ahead. Taking the wooden arch will cause you to be sent back to the real world, completing the quest.

## Notes

* The reward on this quest are only 1500 XP.
* There are neither humans nor creatures to be killed as you are completely alone in this Dreamland quest.