recursal/Fanatic-Fandom huggingface dataset:
Crescere

> "*Grow my babies, grow!*"
> ― Crescere's entrance line
>
>

**Crescere** is one of the playable Heroes in Ambroscus.

## Background

Crescre Dominati is the Mistress of Plants that works in House Zural as their gardener, though peaceful, she also sometimes gets the piece of the action, since her energy seedlings provide monstrous results and health regenerating presence.

## Ability

* **Weapon: Vine Whip**
	+ **​Damage: 120**
* **Trait: Seedling**
	+ Throw down a seedling which creates a plant that heals all allies in it's radius for 2s.
		- **Cooldown: 3s**
		- **Mana: 25**
* **Ability: Energy Whisps**
	+ Summon Energy Whisps which heal all nearby allies for 2s.
		- **Cooldown: 5s**
		- **Mana: 35**
* **Ultimate: Uprise**
	+ Slam your hands into the ground uprooting all enemies and stunning them (2s) in the area of effect.
		- **Damage: 800**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Decay

**Defense**

**Tank**

**Support**
Hour

> "*Here comes the fastest woman alive.*"
> ― Hour's entrance line
>
>

**Hour** is one of the playable Heroes in Ambroscus.

## Background

Hareha Song was a researcher who found out the secret of using high speeds in combat, she designed a special suit only her could use and applied for the Dailyra Military. Now under the alias of Hour, she fights quickly and swiftly.

## Ability

* **Weapon: Silenced Pistol**
	+ **​Damage: 70 (+20 Head Shot)**
	+ **Ammo: 8**
	+ **Reload: 1.5s**
* **Trait: Super Speed**
	+ Dash Forward, damaging all enemies hit.
		- **Damage: 250**
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Fast Strike**
	+ Move in the blink of an eye and return back, dealing damage in the targeted area.
		- **Damage: 400**
		- **Cooldown: 6s**
		- **Mana: 60**
* **Ultimate: Sonic Dash**
	+ Gain energy for a powerful dash with the range extending as you do so. Traveling at the speed of sound, damage and stun (2s) all enemies in front of you during the dash.
		- **Damage: 900**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Sonic Speed

**Defense**

**Tank**

**Support**
Archenel

> "*You can't imagine how this feels.*"
> ― Archenel's entrance line
>
>

**Archenel** is one of the playable Heroes in Ambroscus.

## Background

Samuel "Sam" Gregory was the former head scientist in House Dailyra until he discovered an unknown energy source which merged his body with the soul of Archeon, Master of Lightning. After though dead or missing by his fellow scientist he returned as the Lighting Master Archenel to aid House Dailyra again.

## Ability

* **Weapon: Lightning Shurikens**
	+ **​Damage: 200**
* **Trait: Archon**
	+ Become immune to all damage for 4s.
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Lightning Beam**
	+ Shot a lightning beam in front of you damaging enemies if hit.
		- **Damage: 500**
		- **Cooldown: 8s**
		- **Mana: 65**
* **Ultimate: Surge**
	+ Create a giant area of electric energy that damages all enemies in the radius for 4s.
		- **Damage: 900**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Surge

**Defense**

**Tank**

**Support**
Tracker

> "*I am wanted, Dead or Alive.*"
> ― Tracker's entrance line
>
>

**Tracker** is one of the playable Heroes in Ambroscus.

## Background

Otto Baxter, going my his nick name Dawn is a Space Cowboy and Marksman from Daragan, who made a name for himself when he stole vital Zural data for House Dailyra to help out an old friend, Chaxis while he was sent with his team to liberate Daragan from Zural rule.

## Ability

* **Weapon: Revolver**
	+ **​Damage: 80 (200 Head Shot)**
* **Trait: Flashbang**
	+ Throw a flashbang in front of you, stunning all enemies hit for 1.5s.
		- **Damage: 100**
		- **Cooldown: 4s**
		- **Mana: 35**
* **Ability: Combat Roll**
	+ Roll in front of you.
		- **Cooldown: 6s**
		- **Mana: 50**
* **Ultimate: Draw**
	+ Mark all enemies in your sight and over 3s, shoot powerful bullets at them.
		- **Damage: 600**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Glorious

**Defense**

**Tank**

**Support**
Eywn

> "*I think you will need to get your face checked after we're finished.*"
> ― Eywn's entrance line
>
>

**Eywn** is one of the playable Heroes in Ambroscus.

## Background

Eywn Erathorn was the former apprentice of Maximus Starr, general of the Dailyra military. After learning everything Starr had for her, she set off on a quest to finally found out what was her purpose in the universe, on the way she met a Monk, Wega Ron and and his partner, an explosions specialist, Hiron Chide who gave her the armor of one of their fallen comrade's, who worn the title The Power House which was carried on by multiple people in the history of the Universe.

## Ability

* **Weapon: Power Fists**
	+ **​Damage: 60**
* **Trait: Power Punch**
	+ Charge a punch for 2s which damages the first enemy hit.
		- **Damage: 200**
		- **Cooldown: 3s**
		- **Mana: 15**
* **Ability: Uppercut**
	+ Do an uppercut stunning the first enemy hit for 2s.
		- **Damage: 150**
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ultimate: Earth Breaker**
	+ Break the ground in front of you, damaging and stunning (3s) all enemies hit by your attack.
		- **Damage: 800**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Earthern

**Defense**

**Tank**

**Support**
Speaker

**Category:** Player Components

The speaker is the player who has the speaker token.

During game set up, a random player becomes the speaker and takes the speaker token

* This may be decided through a dice roll or any other drafting method

The main method for switching the speaker is via the Politics strategy card. The active player chooses any player, except the current speaker to become the new speaker when they resolve the primary ability.

* The player to the left of the speaker become the speaker if the speaker is eliminated or Publically Executed

## Roles of the speaker

### Game Setup

* During setup, the speaker draws five stage I and five stage II objectives, placing them face down in the scoring area. The speaker then reveals the first two stage I objectives able to be scored during the first round.

### Strategy Phase

* The speaker is the first player to choose a strategy card in the strategy phase. Following this, the remaining players may choose their strategy card in clockwise order from the speaker.
* At the end of the strategy phase, the speaker places a trade good on every unchosen strategy card.

### Status Phase

* During the status phase, the speaker reveals a public objective, revealing a stage I objective if any remain, otherwise a stage II.

### Agenda Phase

* During the agenda phase, the speaker reveals and reads the top agenda card from the agenda deck before voting begins.
* When player do not have strategy cards (i.e. during the agenda phase), the speaker has the first opportunity to resolve any abilities during any given timing window. The other players may resolve abilities clockwise from the speaker. This most commonly applies to cards/abilities that specify "When" or "After" an agenda is revealed.
* The player to the left of the speaker is the first to cast votes for an agenda. The other players vote in clockwise order, with the speaker voting last.
* In the case of a tied vote, the speaker chooses an outcome to resolve.
* Other Speaker roles during the agenda phase relating to specific agenda cards:
	+ Roll the Dice if "Ixthian Artifact" goes "For"
	+ Resolve "Covert Legislation"

* If the game ends because multiple players reach ten points simultaneously and players do not have strategy cards (i.e. during the Agenda Phase), the speaker wins if they are one of the players with ten points. If they are not, then the first player clockwise of them that has ten points wins.
Fenra

> "*Ah, to be young again. This brings me back.*"
> ― Fenra's entrance line
>
>

**Fenra** is one of the playable Heroes in Ambroscus.

## Background

Amadea Fenra, or as she is more commonly known in House Zural as Lady Merciless. Is an elderly woman serving on the Aeon Council who takes care of the political work for Empress Julienne Vexx. Since she was on the team that first found the Gem of Ambroscus she gave her services to House Zural.

## Ability

* **Weapon: AI Chair**
	+ **​Damage: 10**
	+ **Ammo: 150**
	+ **Reload: 3s**
* **Trait: Boosters**
	+ Enable flight boosters that last for 5s.
		- **Cooldown: 4s**
		- **Mana: 35**
* **Ability: Telekinetic Wave**
	+ Create a Telekinetic Wave which pushes away all enemies hit and stunning them for 1.5s.
		- **Cooldown: 6s**
		- **Mana: 60**
* **Ultimate: Self-Destruct**
	+ Make your chair Self-Destruct after 2s, executing everyone under 60% Health.
		- **Damage: 1500**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Royal

**Defense**

**Tank**

**Support**
Warfare (Strategy card)

**Type:** Strategy Card

**Initiative Order:** 6

*A player might choose this card to allow* *some of his ships to move twice, or to build a unit and move it during the same game round*

## Primary Ability

* Remove 1 of your command tokens from the game board; then, gain 1 command token.
* Redistribute any number of the command tokens on your command sheet

## Secondary Ability

* Spend 1 token from your strategy pool to use the Production ability of 1 of your space docks in your home system (This token is not placed in your home system)

**Previous Card:** Trade | **Next Card:**Technology
Lazarus

> "*I will undo the mistakes of the Morpheus Group.*"
> ― Lazarus's entrance line
>
>

**Lazarus** is one of the playable Heroes in Ambroscus.

## Background

Rory Frederick Stone is the leader of the New Morpheus Group after the destruction of the Nuclear Reactor on Sareti that caused both the Liberators and the Morpheus Group shattered. Rory Stone in the wasteland found a necklace of immense power, that lets one self resurrect himself. Rory with this new power, named himself Lazarus and became the new leader and tyrant of the New Morpheus Group.

## Ability

* **Weapon: Dual Axes**
	+ - **​Damage: 100 (Both Axes)**
* **Trait: Back Gun**
	+ Fire a group of bullets in front of you.
		- **Damage: 350**
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Morpheus Drone**
	+ Place down a Morpheus Drone which slows all enemy movement for 3s.
		- **Cooldown: 6s**
		- **Mana: 50**
* **Ultimate: Resurrect**
	+ After dying, channel your necklace for 2 seconds and come back to life with half of your Health.
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Radioactive

**Defense**

**Tank**

**Support**
Wes

> "*I am one of the few, but I still fight!*"
> ― Wes's entrance line
>
>

**Wes** is one of the playable Heroes in Ambroscus.

## Background

Wes Raddon was the former Omega Five of the Omega Squadron in House Dailyra. After leaving to liberate his home planet of Sareti, he fought many battles but was left horrified, like many others, when the Morpheus Group, the terrorists his planet was fighting, blew up a Nuclear Reactor, the whole world became a Nuclear Wasteland. Though dead by many, Wes rises again as the Surviving Liberator.

## Ability

* **Weapon: Saw/Wasteland Gun**
	+ - **​Damage: 80 (Saw), 50 (Wasteland Gun)**
		- **Ammo: 16**
		- **Reload: 2s**
* **Trait: Stimpack**
	+ Increase your attack speed for 4s.
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Sareti Banner**
	+ Place down a Sareti Banner which increases the damage and attack speed of all allies for 4s.
		- **Cooldown: 6s**
		- **Mana: 55**
* **Ultimate: Liberation**
	+ Call your Wasteland Buggy and drive in front of you, damaging, stunning and knocking back all enemies hit.
		- **Damage: 10o0**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Fallout

**Defense**

**Tank**

**Support**
Equelia

> "*Drink the healing water, purify your soul.*"
> ― Equelia's entrance line
>
>

**Equelia** is one of the playable Heroes in Ambroscus.

## Background

Equelia is the Keeper of Water and one of the Astrals of the universe. Equelia grants clean waters that heal and purify the soul of pain and sin. Unlike the other Astrals she controls all the waters of the universe and only shows her true form now as she tries alongside the other Astrals to bring peace and order to the universe.

## Ability

* **Weapon: Healing Waters**
	+ Heal all allies in front of you, the water going through allies and enemies.
* **Trait: Water Cannon**
	+ Create two waves from your hands that damage all enemies in front of you.
		- **Cooldown: 4s**
		- **Mana: 35**
* **Ability: Waterspout**
	+ Create a waterspout at the targeted location, pushing enemies hit into the air and stunning them for 1.5s.
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ultimate: Crushing Wave**
	+ Transform yourself into a devastating wave and charge in front of you, damaging all enemies hit.
		- **Damage: 900**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Stream

**Defense**

**Tank**

**Support**
Oihrig

> "*I see the past, present and future!*"
> ― Oihrig's entrance line
>
>

**Oihrig** is one of the playable Heroes in Ambroscus.

## Background

Ohrig Jenson Archimedes of the Kingdom of Azur is a prophet and close advisor to Artanis Reinald, King of Azur. Oighrig used to mentor Theodore Reinald until his graduation in the Super Soldier Training.

## Ability

* **Weapon: Celestial Staff**
	+ Fire out a healing beam every 0.5s or a damaging beam every 0.5s.
		- **​Damage: 60**
* **Trait: Metal Scout**
	+ Send out Homer to scout any area on the map for 3s.
		- **Cooldown: 4s**
		- **Mana: 35**
* **Ability: Predictable**
	+ Dodge all attacks for 2s.
		- **Cooldown: 6s**
		- **Mana: 45**
* **Ultimate: Foretold**
	+ Make your entire team invulnerable to all enemy attacks for 4s.
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Sanctum

**Defense**

**Tank**

**Support**
Garesh

> "*For the Legion!*"
> ― Garesh's entrance line
>
>

**Garesh** is one of the playable Heroes in Ambroscus.

## Background

Garesh Yazgash is a Red Orc of the planet Berylinia, and leader of the Legion, a group of Red Orc soldiers and mercenaries who steal, plunder and kill their way for their endless hunger. They are allied with House Zural and a powerful force to be dealt with.

## Ability

* **Weapon: Energy Blade**
	+ **​Damage: 100**
* **Trait: Legion Shield**
	+ Take out your Legion Shield which backfires all enemy damage back at them.
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Rage**
	+ Empower your basic attack damage and attack speed for 2.5s.
		- **Damage: 450**
		- **Cooldown: 8s**
		- **Mana: 65**
* **Ultimate: Berserker**
	+ Become immune to all damage and create a damaging aura around you which damages enemies if in it's radius.
		- **Damage: 900**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Horde

**Defense**

**Tank**

**Support**
Voltex Universe Wiki

## Welcome to the Voltex Universe Wiki

Welcome to the Voltex Universe Wikia. This Wikia contains information related to **Votex-Abrams's** and **Yoshifan1219's** work. Originally for personal use, it has become an entirely separate universe that is largely written than drawn out. The Voltex Universe (VU) is shared with the **Wall-E AU Wikia** as the VU shares the same timeline albeit altered. Information from that Wikia might be taken straight from it as  VohanteXDA50 has worked on that Wikia as well.

## Premise

A military corporation known as ASWS is presented with a technology called Timeshock Wave and intend to rewrite history to shape the world differently in their vision. A group of robots tried to stop it from happening but fail to do so with their memories being wiped in the process. All hope is not lost however, as the group regain their memories one by one, regroup and start a new fight to take down ASWS and revert the timeline to its original state.

Over the course of fighting ASWS on new grounds, the group encounter various challenges, obstables and problems that come their way in their quest of restoring the timeline and undoing everyting ASWS had done.
Gabrien

> "*By the power of Oyvind, for Sanctus!*"
> ― Gabrien's entrance line
>
>

**Gabrien** is one of the playable Heroes in Ambroscus.

## Background

Gabrien Holmlund is a member of the Crusaders of Sanctum, guardians of the secrets of Oyvind. , even though being a member of the Crusaders, fights for the will of Dailyra. is known for fighting alongside Sir. Theodore on the Battle of Stratehaun.

## Ability

* **Weapon: Techno Axe**
	+ **​Damage: 120**
* **Trait: Barrier Shield**
	+ Take out a 1000 Health Shield which recharges after out of combat.
		- **Mana: 25**
* **Ability: Energy Wave**
	+ Slash your Axe in front of you creating 3 waves of Energy that damage and stun enemies for 2s.
		- **Damage: 300**
		- **Cooldown: 6s**
		- **Mana: 45**
* **Ultimate: Earthquake**
	+ Slam your axe into the ground multiple times, creating an earthquake that damages and stuns enemies for 4s.
		- **Damage: 800**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Legion

**Defense**

**Tank**

**Support**
Items

**Items** are purchasable in game using studs you receive after eliminations, defeating minion  and boss camps or through being on the objective (Capture Point, Payload). Buying items gives you special advantages in some areas of your abilities. You can only purchase 1 item for each category.

## Item List

### **Offense**

* Cauterize (Reduce Healing)
* Wrecker (Destroy Shields/Barriers Faster)
* Bulldozer (Destroy Deployables Faster)

### **Defense**

* Illuminate (Shows Invisible Targets)
* Blast Shields (Reduce Damage From Area Effects)
* Haven (Reduce Damage)

### **Utility**

* Morale Boost (Faster Ultimate Charge)
* Nimble (Faster Movement Speed)
* Chronos (Reduce Cooldown)

### **Health**

* ​Rejuvenate (Receive More Healing from Supports)
* Veteran (Regenerate Health Faster)
* Life Rip (Damage Enemies to Heal Yourself)

## Notes

* The items are based on some Paladins items.
Skeletron

> "*I have the power of Kagast!*"
> ― Skeletron's entrance line
>
>

**Skeletron** is one of the playable Heroes in Ambroscus.

## Background

Skeletron was accidentally created by Mite of House Dailyra when he was mixing the specimens of a dead body and a snake infested by an unknown poison. Deciding to go further he put the creation inside the body of a SK-T0N unit, activated he escaped and found the Kagast gem which helped him become even more stronger, now as Skeletron he wants to destroy both House Dailyra and House Zural and have the Gem of Ambroscus all for himself.

## Ability

* **Weapon: Kagast**
	+ Fire a ranged beam.
		- **​Damage: 65**
		- **Ammo: 6**
		- **Reload: 1.5s**
* **Trait: Stasis Shield**
	+ Create a stasis shield around yourself or an ally, that slows and blocks all enemy fire for 2s.
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Pulse Blast**
	+ Emmit an explosion that stuns all enemies in the radius for 2s.
		- **Cooldown: 6s**
		- **Mana: 55**
* **Ultimate: Poison Cloud**
	+ Summon a Poison Cloud from Kagast which lasts for 5s and applies poison damage to all enemies hit in the radius for 2s.
		- **Damage: 800**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Sinhalite

**Defense**

**Tank**

**Support**
Iona

> "*You weak minded fools, experience pain!*"
> ― Iona's entrance line
>
>

**Iona** is one of the playable Heroes in .

## Background

Iona "1-0NA" is the Chancellor and Head Advisor to Mistress Julienne Vexx, Empress of House Zural. She is on the Aeon Council, serving as a tactician for battlefield tactics.

## Ability

* **Weapon: Energy Ray**
	+ **​Damage: 20 (+9)**
	+ **Ammo: 100**
	+ **Reload: 2s**
* **Trait: Healing Drone**
	+ Summon a Healing Drone (150 Health, can be destroyed) to heal all nearby allies in it's radius for 4s.
		- **Cooldown: 2s**
		- **Mana: 45**
* **Ability: Plasma Barrier**
	+ Create a Plasma Barrier around yourself or around your ally that blocks damage for 3s.
		- **Cooldown: 6s**
		- **Mana: 60**
* **Ultimate: Stasis Bomb**
	+ Throw down a Stasis Bomb which slows all enemies hit for 3.5s.
		- **Cooldown:100s**
		- **Mana:100**

## Skins

Azure

**Defense**

**Tank**

**Support**
Nova

> "*Goliath, reporting in.*"
> ― Nova's entrance line
>
>

**Nova** is one of the playable Heroes in Ambroscus.

## Background

Nova Dynamo is the leader of the Mech Unit in the House Dailyra military. He alongside the other pilots provides the front line cover for the soldiers on the ground. Nova earned his rank by climbing up the Military Ranks on his home world of Ralirija and was sought after by Chaxis of House Dailyra.

## Ability

* **Weapon: Mech Guns**
	+ **​Damage: 60**
* **Trait: Missiles**
	+ Fire a barrage of missiles in front of you.
		- **Damage: 150 (Each)**
		- **Cooldown: 4s**
		- **Mana: 35**
* **Ability: Defense Matrix**
	+ Pull up a 800 Health Defense Matrix which blocks damage for 3s.
		- **Cooldown: 6s**
		- **Mana: 45**
* **Ultimate: Hexa Fire**
	+ Take out your back up guns and fire them in front of you, dealing high area damage for 4s.
		- **Damage: 900**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Goliath

**Defense**

**Tank**

**Support**
Voyyozaa

> "*Glory to the swarm!*"
> ― Voyyozaa's entrance line
>
>

**Voyyozaa** is one of the playable Heroes in Ambroscus.

## Background

Voyyozaa Churudor is the King of Scarabs on Alkuthban, an ancient guardian and hive mind of the Great Scarab Swarm. He became Xonsu, the Queen of Sahra's guardian and protector over a deal made centuries ago by her grandfather.

## Ability

* **Weapon: Right Spike**
	+ **​Damage: 100**
* **Trait: Scarab Minion**
	+ Summon a scarab minion with 50 health that attacks any nearby enemy for 2s.
		- **Damage: 150**
		- **Cooldown: 2s**
		- **Mana: 25**
* **Ability: Abduct**
	+ Charge in front of you, pulling the enemy hit backwards for 3s.
		- **Damage: 450**
		- **Cooldown: 6s**
		- **Mana: 55**
* **Ultimate: King of the Swarm**
	+ Summon a swarm of ten scarabs for 6s.
		- **Damage: 100 (Each Scarab)**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Swarm

**Defense**

**Tank**

**Support**
Facilities

A facility is a type of unit in Twilight Imperium Third Edition that was introduced in the Shattered Empire Expansion

There are two types of facilities: Colonies and Refineries

* Refineries increase the resources of the planet by 1
* Colonies increase the Influence of the planet by 1

Facilities may be built (i.e. their card placed) on any non-home non-trade station planet that a player has controlled for an entire game round.

* They may not be built if there are enemy ships in that system
* Building a facility exhausts that planet if not already exhausted

* Facilities cost 1 to produce and are limited to one per planet

There are 8 Colony and 8 Refinery Cards in the Game Box. A player may not create a facility if there are no free cards

If the planet a facility lies on is successfully invaded, it is destroyed

* Facilities may be captured by enemy Agents or Shock Troops upon successful invasion
Ophiuchi

> "*I am one of the many Snake Kings in the legacy.*"
> ― Ophiuchi's entrance line
>
>

**Ophiuchi** is one of the playable Heroes in Ambroscus.

## Background

Ophiuchi was once a man called Siphiwe Mondli, who after finding an ancient temple of the First Snake King and Snake Whisperer, he was bitten by one of the snakes sent by the Snake King himself to punish Siphiwe. Now as the new Snake King he traverses the universe as Ophiuchi.

## Ability

* **Weapon: Snake Blade**
	+ Apply poison damage for 0.5s.
		- **​Damage: 90**
* **Trait: Healing Venom**
	+ Give an ally your Healing Venom potion that heals them 600 health over 4s.
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Cobra Minions**
	+ Summon two Cobra Minions that attack all nearby enemies, applying poison damage for 0.5s.
		- **Damage: 150 (One Cobra)**
		- **Cooldown: 6s**
		- **Mana: 55**
* **Ultimate: Ancient Rage**
	+ Make your Cobra Minions stronger for 6s.
		- **Damage: Cobra Minions (One Cobra: 500)**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Poison

**Defense**

**Tank**

**Support**
Deadskull

> "*This, is my curse.*"
> ― Deadskull's entrance line
>
>

**Deadskull** is one of the playable Heroes in Ambroscus.

## Background

Clinton Sulivan was once the companion of Otto Baxter, but seperated their paths when Clinton killed a spirit in self defense during one of their mine explorations. Cursed, Clinton became known as Deadskull across the Universe. Feared my many for his accursed powers.

## Ability

* **Weapon: Accursed Revolvers**
	+ Shoot bullets that deal splash damage.
		- **​Damage: 100**
		- **Ammo: 6**
		- **Reload: 1s**
* **Trait: Reversal**
	+ Channel a reversal for 2s which fires all enemy damage back.
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Nether Step**
	+ Hover into the air three times and slowly fall down by holding space.
		- **Cooldown: 6s**
		- **Mana: 60**
* **Ultimate: Accursed Blast**
	+ Empower your revolvers and fire high damaging area blasts for 4s.
		- **Damage: 250 (Each Blast)**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Stalker

**Defense**

**Tank**

**Support**
Tobison Alkno

***Tobison Alkno** is a human character that is the commander of the ASWS private military and has access to all the resources that is available.*

*He is one of the few characters in the VU to retain their memories after the Timeshock Wave.*

## Background

### History

*Prior to the Timeshock Wave, Tobison Alkno was a liutenant within the ranks of the ASWS Private Military. This made him trustworthy enough to be allowed to retain his memories upon the triggering of the Timeshock Wave. Afterwards, he would assist in the creation of the company and later lead an armada during the War of 3008.*

*After the war, Tobison was promoted to Commander and recieved cybernetic enhancements so as to improve his overall performance in the field. Tobison would later cross paths with The Gang and would occasionally work with them despite being enemies.*

### Physical Description

*Tobison Alkno's overall attire is common for a typical soldier though he prefers to have a desert-esque camouflage. His attire becomes permanent when he recieved cybernetic enhancements. Aesthetically he has additional shoulder pads, waist armor plates and an earpiece which allows him to communicate via radio easier.*

*Most of his internal organs has been replaced with cybernetic versions and his head, neck, arms and legs recieve cybernetic enhancements that both act as armor and to give Tobison Alkno certain abilities he wouldn't be able to do otherwise. The left side of this head lacks any skin mostly to show that he has been cybernetically enhanced.*

## Abilities

*Due to his cybernetics, Tobison Alkno is capable of running at over 60 MPH (96KM/H) for long periods of time and he can easily shatter concrete walls with a single punch. He can deploy small weapons like blades and small guns from his arms and can launch his fists like a rocket. His legs are equiped with gravity repulsors that can allow him to jump substantially higher and allow him to kick items with much more force.*

*He has multiple scanners that are built into his head, includes radar, sonar, thermal and UV. He also has an aim assit system that provide a heads up display to allow him to see targets much faster and to provide information about the weapon he is holding should it be compatible with the system.*

## Personality

*Tobison Alkno tends to be very strict and does things by the book. Despite this he is quite forgiving though repeated mistakes will anger him greatly. Anyone under his command he deems unruly would often face his wrath.*

*His strict personality is just a facade however, as he is rather truamatized by the actions he has done since he knows how much impact his action has caused. He suffers from depression and often drinks to relief some of it. He is also quite kind hearted and treats those under his command with respect.*

## Tiriva

* *His cybernetic appearance is based on Wonder Woman's appearnace from the animated film Justice League Dark: Apokolips War.*
Singapore

Lion City

**Singapore** is an island city-state country in the VU and is highly advanced and is recognized as one of the most advanced countries in the world, as well as being highly developed and being the buisness hub of the world.

## Background

### Environment

*Singapore is a very small country, roughly the size of a typical city. Mostly consisting of forests and few hills. Unlike most countries Singapore lacks any natural resources. Due to being locating very close to the Equator, the country also lacks any seasons.*

Due to its small size, it has slowly reclaimed land from the sea to increase its land area.

### History

*Prior to Buy N Large's creation, Singapore was one of the leaders in several industries and was one of the most developed countries at the time. Even being under Buy N Large's control, the country continued to lead the world in terms of innovation. However due to mass consumerism which resulted in mass consumerism, the country was subsequntly abandoned.*

*After some shenanigan involving a lone trash compacting robot and a probe designed to find new plant life on the planet, humans eventually returned to earth and in turn slowly rebuild as well as clean up the planet. In time, however, more ships eventually returned to the planet and one that originated from Singapore returned and quickly got to work to rebuild the nation.*

In 3008, news broke out regarding ASWS attacking the United States from within. Singapore prepared its military to defend the nation from ASWS should they strike at any moment. After 3 days of being on high alert, ASWS announced their plans to take over every nation's military in exchange for protection under them. After a lengthy political debate within Singapore and surprisingly friendly negotiations with ASWS, Singapore was one of the few nations to retain their military's autonomy while still under the command of ASWS.

## City

*Singapore by itself is technically a city, though the main city center Downtown Core is where most of the country's businesses and other country's businesses are located at including several company headquarters. Most of the population live in flats constructed by HDB.*

## Military

Singapore's military is formidable despite its small size. Being one of the more advanced militaries prior to ASWS's involvement, they have the means to defend the country from virtually any external threat. Even though they know no country would attack Singapore out of risk of crippling the global economy, they nonetheless strive to strongly protect the nation. Ever since ASWS's intergration into the Singapore military, they have grown exponentially although its own infantry forces are largely superseded by the use of robotic infantry.

## Trivia

* *Obviously, the depiction of Singapore in the VU is a future and fictional take of said country. Though it still shares several similarities with its real like counterpart.*
* *Despite its small size, the country is important to the world's economy due to its location significance and various businesses that are located there.*
Addie

> "*One shot, one kill.*"
> ― Addie's entrance line
>
>

**Addie** is one of the playable Heroes in Ambroscus.

## Background

Addie Keic is the leader of the Domina Space Pirates, working under the Zural Banner as hired mercenaries. Being the leader of the D.S.P. she will do what it takes to get the job done and please Mistress Julienne Vexx, Empress of House Zural.

## Ability

* **Weapon: War-Forged Killer**
	+ **​Damage:**50
	+ **Ammo:**5
	+ **Reload:**1s
* **Trait: Bounty**
	+ **​**Mark an enemy on the map, killing the marked enemy grants you 400 Studs.
		- **Cooldown:**4s
		- **Mana:**35
* **Ability: Plunder**
	+ **​**Shoot a barrage of bullets in front of you for 2s.
		- **Damage:**100 (One Shot), 400 (All Shots)
		- **Cooldown:**6s
		- **Mana:**50
* **Ultimate: One Shot**
	+ **​**Execute any enemy in your sight that is under 50% Health.
		- **Damage:**800
		- **Cooldown:** 100s
		- **Mana:** 100

## Skins

Cerulean

**Defense**

**Tank**

**Support**
Ares

> "*Sound the drums of war!*"
> ― Ares's entrance line
>
>

**Ares** is one of the playable Heroes in Ambroscus.

## Background

Ares is the Keeper of War and one of the Astrals of the universe. Ares feeds on the war and conflict of the mortals and contributes to the non-stop onslaught. He gives strength to those who seek his help in the chaos.

## Ability

* **Weapon: Sai**
	+ **​Damage: 90**
* **Trait: Chains**
	+ Shoot a chain out of your shield, which locks onto the first enemy it hits, Crowd Controlling them.
		- **Damage: 350**
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Heat Aura**
	+ Channel the flame of your shield, damaging all enemies in the aura's radius.
		- **Damage: 600**
		- **Cooldown: 6s**
		- **Mana: 55**
* **Ultimate: Armageddon**
	+ Create a giant explosion which executes all enemies below 50% of their maximum health.
		- **Damage: 900**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Abyss

**Defense**

**Tank**

**Support**
Lloyd

> "*I will avenge what my father has become, Ninja go!*"
> ― Lloyd's entrance line
>
>

**Lloyd** is one of the playable Heroes in Ambroscus.

## Background

Lloyd Kiyonori was the son of Okowa Kiyonori who left him at the Gral Monastery to be trained by Master Baba Sho in the arts of being a ninja. Lloyd on his adventures found the Golden Master, Wu who though him the arts of Spinjitzu and Airjitzu. Lloyd became Wu's brightest student and was granted the title of the legendary Green Ninja. Now Lloyd with all his powers he gained, plans to stop his father Garmadon from corrupting the whole universe.

## Ability

* **Weapon: Dual Blades**
	+ **​Damage: 50 (Each)**
* **Trait: Spinjitzu**
	+ Spin in front of you, damaging and pushing all enemies hit for 1.5s.
		- **Damage: 350**
		- **Cooldown: 4s**
		- **Mana: 40**
* **Ability: Airjitzu**
	+ Channel Airjitzu and blast yourself into the air for 2s, and land at the targeted area, damaging enemies hit.
		- **Damage: 550**
		- **Cooldown: 6s**
		- **Mana: 55**
* **Ultimate: Golden Dragon**
	+ Summon the legendary Golden Dragon in front of you, which damages all enemies in front of you.
		- **Damage: 1000**
		- **Cooldown: 100s**
		- **Mana: 100**

## Notes

* Lloyd won the first poll between him and Ogel the Ambroscus Team put out. Lloyd was released earlier, and Ogel came 4 patches later.

## Skins

Fire

**Defense**

**Tank**

**Support**
Chaxis

> "*Even for my age, I am still the best soldier in this unit.*"
> ― Chaxis' entrance line
>
>

**Chaxis** is one of the playable Heroes in Ambroscus.

## Background

Chaxis Driann Ifakir is the Military Chief and the Right Hand to General Starr of House Dailyra. He commands the forces on the battleground applying tactics created by Maximus Starr and Sir. Argus the VII. Chaxis will not go down without a fight and will take every moment he can to achieve victory for Dailyra.

### **Old Days**

* Comic 1: Old Days

Chaxis was present in the Command Bay when him, Maximus Starr and Kizrath Ogrinski were descussing Wes Raddon, Omega Five leaving of the Squadron to liberate his home planet and who should replace him. After Kizrath suggesting a young rookie who was more skilled than any in his class, he told Kizrath to bring the boy to him and Maximus. Kizrath, though was worried of the boy's safety but didn't hesitate to bring him to the Council Room. After, the meeting he was approached by Prime-8 who informed Chaxis of Artanis, of the Kingdom of Azur's request to speak with him. Artanis told him that his son, Theodore graduated from the Super Soldier Training and requests for his son's wish to be fulfilled. Chaxis approved of his wish, but had to talk with the other council members about it. In the council room, the Chancellors had approved of Artanis' request. A a hour later Kizrath brought the young rookie, Milroy Theed to Chaxis and Maximus who officialy gave him the title of Omega Five. After this, Omega Squadron was informed by Prime-8 about a Zural invasion on the planet Regedan and were tasked to stop the Flag Ship. Chaxis alongside Enzalor and Aeor took down a mercenary ship coming from hyperspace. After the won battle, they went back to base.

## Ability

* **Weapon: Assault Rifle**
	+ **​Damage:**50
	+ **Ammo:**22
	+ **Reload:**1s
* **Trait: Sprint**
	+ Gain faster movement on the ground.
* **Ability: Grenade**
	+ Throw out a grenade which detonates after 2s.
		- **Damage: 250**
		- **Cooldown: 5s**
		- **Mana: 60**
* **Ultimate: Airstrike**
	+ Call down 4 Rockets from the sky on any targeted enemy in your sight.
		- **Damage: 600**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Commando

**Defense**

**Tank**

**Support**
Chaos Energy

**Chaos Energy** is a powerful yet unstable form of energy that each Chaos Emerald, Super Emeralds and the Master Emerald generates and can be called upon with thoughts.

## Information

Chaos Energy as a whole is mystery and not well understood. What is known is that it is an unstable form of energy that has a extremely high energy density. Chaos Energy is created naturally by seven multi-colored emeralds with perfect cuts commonly reffered to as the Chaos Emeralds along with a more massive green emerald reffered to as the Master Emerald, although does not emit any Chaos Energy innately unlike the Chaos Emeralds, instead it's power can only be harnessed by a selected guardian who is tasked in keeping the Master Emerald safe. How it choses who to be a guardian is not known, though through observation one can find the guardian. In this instance, the guardian is Reece.

Chaos Energy has also been known to empower individuals who have a natural capability to harness the energy and enhances their overall physique and even grant them supernatural abilities reffered to as Chaos Power. The same individuals can also achieve a more powerful form that grants them superpowers. Called a Super State, it often alters their appearance and allows them to achieve feats that are normally considered impossible and can often turn a situation around although there is a time restriction of how long the form lasts. While Chaos Energy can be consumed quickly, the sources they come from emit an unlimited amount which often leads them to being utilized to give power to machinery although attempting this requires special means for the machine to accept Chaos Energy.

While Chaos Emeralds are needed for a natural source of Chaos Energy, Chaos Energy can be artificially created and is equally as unstable and powerful although it is often not as efficient due to the requirement of an external power source. It is worth noting that much like a battery the emeralds have a positive and negative polarity but unlike a battery it does not refer to electrical polarity, instead it is refering to sub types of Chaos Energy. Positive Energy is the common type utilized by those who can harness them, negative energy in comparison is substantially more powerful but often corruptive and if uncontained or unleashed is extremely destructive.

## Trivia

* In the unlikely event the Chaos Emeralds are drained of energy, they will turn monochrome in color.
	+ They can also be restored by either the Master Emerald or with emotions, with positive emotions and negative emotions creating their respective energies.
* Artificial Chaos Energy is possibile due to Chaos Energy, like all forms of energy, having a specific wavelength frequency on the electromagnetic spectrum and with the correct equippment can emit the specific wavelength frequency to create Chaos Energy without the need of the emeralds.
Wega

> "*Only Spero can show you the truth, if you let him.*"
> ― Wega's entrance line
>
>

**Wega** is one of the playable Heroes in Ambroscus.

## Background

Wega Ron was the monk leader of the Cult of Spero on the planet Regedan when the Dailyra and Zural battle of the planet began, after fighting for their freedom he was one of the few monks to survive the onslaught, he was saved by Hiron Chide who helped one of his fellow monks to clear the wreckage. Hiron asked for Wega's teaching and he took him as his pupil and apprentice.

## Ability

* **Weapon: Walking Staff**
	+ **​Damage: 60**
* **Trait: Enlighten**
	+ Make any ally near you CC Immune for 2s.
		- **Cooldown: 4s**
		- **Mana: 35**
* **Ability: Healing Orb**
	+ Place a Healing Orb on any ally which heals (30 a second) them for 8s.
		- **Cooldown: 6s**
		- **Mana: 65**
* **Ultimate: Purification**
	+ Make all allies immune to Crowd Control and heal (1000 Health) them for 5s.
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Dynasty

**Defense**

**Tank**

**Support**
General Starr

> "*Glory to Dailyra!*"
> ― General Starr's entrance line
>
>

**General Starr** is one of the playable Heroes in Ambroscus.

## Background

Maximus Starr aka Omega Leader is a strategic advisor to Sir. Argus the VII, and general in the Dailyra military, commanding his Omega Squadron.

### **Old Days**

* Comic 1: Old Days

Maximus was present in the Command Bay when him, Chaxis and Kizrath were discussing Wes Raddon, Omega Five's leaving of the Squadron to liberate his home planet and who should replace him. Though it hurt him to see one of his men go, he had to stay strong and approved of Kizrath's request to make a rookie he was overseeing the new Omega Five. Maximus was present in the Council room when Chaxis informed him and the Chancellors about Artanis, of the Kingdom of Azur's request to mlake his son Theodore a Front Line soldier. Him and the Council approved and told Chaxis to inform Artanis of the decision. A hour later he met the young rookie Kizrath brought, Milroy Theed and titled him Omega Five. Shortly after that, Prime 8 informed the Omega Squadron about the Zural invasion of the planet Regedan. Omega Squadron set off to Regedan to stop the Capital Ship. After the battle they returned back to base and was wondering where Aeor was and Kizrath told him that he sent him to investigate the mercenary crash landing on the planet's surface.

## Ability

* **Weapon: Dual Blasters**
	+ **​Damage: 50**
	+ **Ammo: 15**
	+ **Reload: 1s**
* **Trait: Rocket Pack**
	+ Boost up into the air and fly for 6s.
		- **Cooldown: 6s**
		- **Mana: 15**
* **Ability: Combined Shot**
	+ Combine the power of your blasters and deal double the damage for 2s.
		- **Damage: 100**
		- **Cooldown: 6s**
		- **Mana: 50**
* **Ultimate: Air Drop**
	+ While in the air, drop to any area on the map, damaging and stunning all enemies hit after landing.
		- **Damage: 600**
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Marine

**Defense**

**Tank**

**Support**
Capital Planets

**Capital Planets** is an optional rule variant for Twilight Imperium (First Edition), introduced in the Borderlands Expansion

Immediately before the Political Phase of the third turn, every player must select 1 planet they control to become their Capital Planet and place a Capital Planet Counter on that planet.

Capital planets have their resource values increased by 3

As long as a player has a Capital Planet, they receive 1 extra credit for each Trade Agreement they have in play

If another player takes over a Capital Planet, they immediately receive 15 credits and may add 3 permanent influence to their totals. This is signified by placing the conquered Capital Planet counter next to that player's individual player chart

If a player loses their Capital Planet, they must immediately discard all action cards and half of their credits (rounded up). They also permanently lose 3 influence points

A player may not regain their Capital Planet once it is lost
Reveros

> "*Fear the screech of the Black Mist!*"
> ― Reveros's entrance line
>
>

**Reveros** is one of the playable Heroes in Ambroscus.

## Background

Reveros Zao is a bounty hunter and the Admiral of the Black Mist, a pirate bounty hunter ship, accompanied with his crew, he sails the universe, plundering for treasure and glory. Zao was approached by a young Addie and trained her to become a pirate herself.

## Ability

* **Weapon: Mist Blade**
	+ Shoot waves of mist in front of you.
		- **​Damage: 75**
* **Trait: Shadow Grip**
	+ Grip a targeted enemy and choke them for 2.5s, damaging them in the process.
		- **Damage: 300 (Over 2.5s)**
		- **Cooldown: 5s**
		- **Mana: 45**
* **Ability: Billow**
	+ Transform your body into a black mist, becoming immune to damage and crowd control for 3.5s.
		- **Cooldown: 6s**
		- **Mana: 60**
* **Ultimate: Spite**
	+ Dash in front of you, if an enemy is hit, push them into the air and slash them for 2s.
		- '*Damage: 100 (Over 2s)*
		- **Cooldown: 100s**
		- **Mana: 100**

## Skins

Billow

**Defense**

**Tank**

**Support**
Shraptor

The **Shraptor** is a name given to line of robotic fighter jets made in the United States by ASWS. THe Shraptors are designed for close range combat and are armed with powerful weapons that can easily destroy buildings in a few shots.

## Background

### History

The Shraptors were made prior to the War of 3008 and was designed with close air support in mind. Being armed with powerful scatter cannons, it made short work of any fortifications, structures and hostile infantry. They were later assigned to occasionally escort civilian airliners of up to 50 miles before returning to base or a assigned patrol path.

## Physical description

Being fighter jets, the Shraptors by default are quite large. It features a single engine that can be configured into a hovering mode and has large control surfaces that allow it to turn at breakneck speeds. Shraptors also have interior cockpits for maintence and testing purposes.

The outer canopy consist of three "eyes" located in the front, center and back. This gives the Shraptor a large field of veiew but is unable to view anything directly below it though it has sensors to cover the blindspot.

## Armaments

Unlike a typical fighter jet, it does not come with missiles nor a gun. Rather the Shraptors are equiped with four wing mounted 120mm Scatter-Cannons with two on each side. These cannons are fired electronically and have powerful recoil compensators to absorb the heavy recoil from each shot. The projectiles the cannons fire is a large shell with over 25 explosive pellets with a blast yield of a few sticks of C4 which while relatively weak, over a saturated attack it can cause a large amount of damage.

Though each individual cannon fires at a low rate of 150 RPM, the four cannons fire in an alternating pattern that can be up to 600 RPM which can easily destroy anything at close range. Despite the recoil compensators, Shraptors can only fire for so long as they lose speed rapidly during a salvo burst.

## Trivia

* The Sharptors are based on an F-22 Raptor with the single engine and hovering capabilities of a F-35
	+ They are more akin to AU YAF-ARH in terms of overall appearance and function. Said appearance happen to be based on the YF-23, the rival to the YF-22 that would eventually become the F-22.
* The only bots in The Gang that can fight against Shraptors is Zeve, Reece, Wall-Z and Thompson. The other bots either having no ability to remotely hit them or are too slow.
* The overall size of the Shraptor is on par with VU YAF-ARH.
Diplomacy (Strategy card)

**Type:** Strategy Card

**Initiative Order:**2

*This card, colloquially known as "Diplo", may be played if a player feels threatened - preventing other players from attacking a system, or, to refresh exhausted planets so their resources and influence may be spent again that round.*

The card was updated in the first Edition of the Twilight Imperium Codex

## Primary Ability

* **Original:** Choose 1 system other than the Mecatol Rex system that contains a planet you control; each other player places a command token from their reinforcements in the chosen system.  Then, ready each exhausted planet you control in that system.
* **Updated**: Choose 1 system other than the Mecatol Rex system that contains a planet you control; each other player places a command token from their reinforcements in the chosen system. Then, ready up to 2 exhausted planets you control.

## Secondary Ability

* **Original:** Spend 1 token from your strategy pool to ready up to 2 exhausted planets
* **Updated:** Spend 1 token from your strategy pool to ready up to 2 exhausted planets you control.

## Additional Rules

* If a player has no command tokens in their reinforcements, they place one of their choice from their command sheet
* If a player already has a command token in the chosen system, they do not place a command token there

Old DiplomacyUpdated Diplomacy

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