Yeti Kingdom

### Summary

Founded by King Yetnar, the Yeti Kingdom is located in the southern Farlands, past the White Peaks bordering the Bulwark Lands. It was created when Yetnar went south, from the Bulwark Lands and into the Yettin Lands, uniting the separated Yeti tribes under his rule. Around a thousand years later the kingdom he'd and many others built would fall at the hands of the Hotspring Macaques, and Chimps, but also later rekindled by Warybar 111 BLC. When people hear about the north, the first thing that often comes to people's minds is the Yeti Kingdom, and there is a reason. During King Warybars and Chrono's rule, they'd heavily indulge themselves in Isle affairs, fighting and allying with influential factions in great conflicts, like the Crudian War, Bananoon Wars, the Brood Invasion, and the Conquest of Vøria, with many more examples.

The Yeti Kingdom has been able to compete with the other isle nations thanks to it's strong people, with a Yeti being able to defeat several average-sized monkes. Their lands have never been short of lumber in their grand forests, and metals in their rich mountain chains, helping them create a strong economy and military.

### Government

The King or Queen is the ruler of the Yeti Kingdom, with their power absolute. They make important decisions like building alliances, declaring war, passing new laws, etc, with their clan often used as a council helping to fulfill the goals. Below the King is the Jarl, who governs a province which is a city, town, or fortress, and its surrounding area and villages. One can become a Jarl through inheritance, defeating the current Jarl in a duel, or being chosen by the monarch.

### Flag

The Blue, it represents the clear skies that the birds dance upon, the vast blue waters where the fish swim, and the glacials where the Polar Bears hunt. The white waves, it represents the endless dunes of snow in the white wonderland, the tall white mountains that also serve as natural borders, and the great clouds where snowflakes fall from. The Polar Bear, the perfect representation of a Yeti, and a great friend of theirs. It represents the Yettins strength, toughness and adaptability, being ontop of the food chain and surviving in the harsh climates.

The flag is mostly known as the Yeti Kingdom flag, but is actually the flag of the Polar Bear Clan founded by King Warybar after rekindling the Yeti Kingdom.

**Lineage of Rulers**

### Military

With warfare prevalent within Yeti Society, being a skilled warrior is one way to earn prestige. The early Yeti Clans would often navigate the seas of the Isles, sailing down to southern Isles and raiding other tribes. In old Light Ape Empire records, tales about giant snow-furred monkes wielding axes and sailing in dragon-shaped ships can be found, although full stories not lost to time are difficult to find, as the Light Ape Empire existed around ~5000 BLC. The infamous longships are named "Langskip", whilst smaller versions "Drakkar", they were perfect for quick journeys to southern Isles, along with the ability to sail up rivers, into the interior of islands. The signature weapon for a Yeti is a Battle Axe, a one-handed weapon paired with their rounded shields. Other common weapons are also spears, along with mauls and warhammers. Swords would be reserved for richer Yetis, until recent times when weapon production was more wide spread.

#### Infantry

* **Skjöldr Warriors (Vikings)** - translated to Shield Warriors, they form the bulk of a Yeti Army, wielding their rounded shields, and their previously mentioned secondary arms. When entering combat, they will form sturdy shieldwalls to stop the enemy from gaining any ground. Many will also bear crossbows, which when paired with the capable draw-weight of Yeti strength, will result in deadly hails on the enemy.

* **Fjord Guard** - conventional rangers that patrol the interior of Yeti Territory, hunting down any raider bands. If deployed on a battlefield, they will be used as skirimishers, and later on grouped with Jägare.

* **Polar Everguard** - The elite of the Yeti Army, they are clad in steel-bananite plated armor, along with spears tipped with Ice Crystal, that will infect a monke with Frostbite if they are stabbed by it. They were used to slaughter Broods during their occupation of the Farlands, but haven't seen much use since.

* **Jägare** - translated to Hunters, they fill the role of archers and scouts, being sent ahead of a main force to combat any skirimish forces, or spying the terrain. They wield great bows that are able to fire three to four hundred meters, although with limited range. During battle, they will pepper the enemy with projectiles, wearing them down with time.

#### Cavalry

* **Bear Riders** - Yetis riding Polar Bears bred for conventional warfare is probably nothing a monke would want to see on a battlefield. Heavy, bulky, the Bear Riders are slow, but when they reach combat, they hit hard, with formations of monkes often unable to hold the line against them.

#### Aerial Cavalry

* **Griffin Guard** - Yetis mounted on Griffins, give them great vision over the vast landscapes of the Farlands. They serve the role as rangers, flying from settlement to settlement to scout the surrounding area. The taming of a Griffin is difficult, but when done, the bond between it and it's master is a strong one. This regiment holds around two dozen griffins, and Yeti Generals often don't include them in direct combat due to their worth.