recursal/Fanatic-Fandom huggingface dataset:
Ascended Lions

Hectarion Mycenor (Primogenitor)

One of the more curious groups of oathbreakers is a chapter's worth of Crimson Lions who became 'lost' during the opening stages of the Third Ruin. Their assignment had placed them well behind the Separatist lines when they declared they broke away from the Imperium. In the confusing opening months, they were simply one more body of Imperial Loyalists caught as allegiances and battle lines were declared, countered, and re-declared in rapid succession.

Led by Myrvallen Keene, this small group of Lions were initially labelled as MIA. The truth would be revealed less than a year later when a sergeant from that same company would be captured by the forward wave of the Red Eyes' assault. No longer daubed in the crimson of his parent legion, Sergeant Trahern bore the metallic steel famed among the Monastic Ascendants. He revealed the Lions led by Keene had voluntarily turned their cloaks and served the Separatists.

Although the Red Eyes had seriously debated executing the turncoat, it was decided Trahern would be passed onto general Loyalist command for interrogation and intelligence. In the following weeks, Trahern would be bounced around the various factions forming the Imperial war machine, until Hectarion was able to override Malcador's agents and secure Trahern for himself. During that time, the newly-named Ascended Lions would be spotted in several warzones between the Separatists, mostly the Monastic Ascendants, and the Loyalists, mostly the Crimson Lions.

Given the unusually technologically sophisticated war fought between the Lions and Ascendants, much of the battle recordings and reports were unfortunately casualties due in no small part to the Ascendants specialty in cyber warfare. At this time, all our order can firmly declare is that several more of these renegade Lions were captured, but their final fates unknown. In turn, these Ascended Lions captured their own share of battle-brothers, who's fates are also mysterious.
Jaakko Räsänen

**Jaakko Räsänen** is the current Master of the Fleet of the 19th Expeditionary Fleet, under the command of his Primarch Aato Väyrynen. Jaakko would find himself at the vanguard of the Reavers’ response to the First Ruin, being in command of the portion of the fleet that was stationed on the edge of the Yaim System as the crisis on Keld’abe escalated.

## **History**

Jaakko was a recruit from Maaparatiisi, from one of the poor industrial workers in the shipywards that tended to the Sky Reavers’ fleets. Jaakko, once he ascended to become an Astartes, maintained his ship maintenance skills, working to improve the efficiency of the systems aboard the ships he was assigned to. In battle, Jaakko focused on conservation of force, only using as much fuel or firepower necessary to keep the ships at optimal efficiency.

He slowly rose up the ranks of the legion based on his naval skill, proving himself with each new command until he reached the apex of fleet command, the Master of the Fleet for the premier Expeditionary Fleet of the legion.

## **Personality**

Jaakko is a calculating individual, being fully willing to act with speed like the rest of his brothers, but only willing to do so when the time is right and his ships are in full working order. He is also known for his humourless attitude, rarely being seen laughing or hooping in exhilaration at the thrill of the chase.
Corinthian-Pattern Terminator Armour

Corinthian-pattern Terminator Armour is an exceedingly rare and advanced pattern of Tactical Dreadnought Armour, developed in the forges of the Fire Keepers by Niklaas. Designed to compliment the weapons and tactics of its makers, it boasts exceptional protection against heat even by the standards of Terminator plate. Its distinctive appearance marked out the very highest echelons of the Xth Legion, especially the Primarch's Triakonta bodyguard.
Guro Saion Kai

**Guro Saion Kai** is the head of the *Jingdaolu* within the Warriors of Peace Legion, as he embodies the detached nature of the path and his “Pariah” nature garners him a special amount of reverence in the legion. All of the recent “Pariahs” of the legion have been trained by Saion, with the Iron Monks being formed from the greatest fighters in the *Jingdaolu* trained by him.

## Wargear

* Artificer Armour
* **Liuping** - Saion's unique Power Staff, both a symbol of his rank and a deadly weapon to psykers and daemons.
* Bolt Pistol
* Psyk-Out Grenades
Horizon Howlers

The **Horizon Howlers** are an elite unit of the Sky Reavers Legion, created by Aato Vayrynen himself. It is not surprising that Aato’s most cherished unit was the one that best mirrored his martial philosophy. The Howlers adopted their Primarch’s battle style as a whole. This jump pack-equipped unit is the bane of static enemies as they strike in a whirlwind of energy.

Clad in artificer plate, the Howlers combined evasion with impressive armour to be a nightmare against their foes. More impressively was their unerring cohesion. Although they appeared to be a chaotic bunch, prone to fits of abrupt manoeuvre, the Howlers spent countless hours in drill to perfect group coordination. A sudden retreat of one Howler was nothing more than a feint for a second. A foe prevailing against one Howler would soon find himself assailed on the flank by another Howler.

This had the effect of creating an extremely lethal unit to grace the Legiones Astartes.

## Unit Composition

* 1 Tempest Howler
* 4 Horizon Howlers

## Unit Type

* Horizon Howler: Jump Infantry
* Tempest Howler: Jump Infantry (Character)

## Wargear

* Artificer Armour
* Jump Packs
* Vasota Picks
* Sonic Disruptors
* Frag & Krak Grenades
Drums of War

Hectarion quirked an eyebrow as his ears registered what he was hearing.

Drums.

The sound of drums grew and rolled over the grey wasteland. Behind him, he could hear Lions and Wardens shift and murmur to each other as they realized what they were hearing.

Hectarion snorted. “If these locals think they can intimidate us,” he began as he glanced at Alexandros. His voice trailed away.

Alexandros stared hard toward the drums, tension filling him.

“Alex?”

Never taking his eyes away from the sound, Alexandros stepped up to him and whispered, “Whatever comes this way, do all you can to keep the devil inside under control.”

Hectarion bristled at the warning, but Alexandros was already turning to their sons. “PREPARE! Formation Epsilon-7! Execute!”

The legionaries snapped to as battle lines shifted in obedience.

“Alex, what is it?” Hectarion furiously whispered.

“Ugly,” Alexandros murmured. Then he slammed his sword against his shield. The tone sounded against the growing wave, sharp and defiant. Then, Alexandros did it again. And again.

A beat established itself. The nonverbal chant was taken up by the Wardens with clanging weapons and stomping feet. Then their cousins, the Lions subconsciously followed suit. Still not understanding why, Hectarion beat a similar rhythm with axe and shield.

The impromptu orchestra sounded its war song.

The drums roared over the wasteland.

Then, the horizon broke with their enemy.
Duan Wong

**Duan Wong** is the first and only High Chaplain in the Warriors of Peace. The Chaplaincy was not enthusiatically embraced by the XVIIth, and so those who were made chaplains tended to be those who had little chance for further advancement. Duan Wong's oratory skills are well regarded in the legion, but it was his perceived lack of strategic vision that got him appointed High Chaplain.

## **History**

Duan Wong was recruited early on in the Great Crusade, earning a great string of successes and renown as a skilled commander. He was not particularly close with his Alabaster Order cousins, keeping them at an arm’s length to maintain his image as the heroic commander. When the Jade General was rediscovered, Duan’s list of accomplishments secured him a place in the high command, but he did not have a very close relationship with the General. The General made him the High Chaplain as the legion did not view chaplains in very high regard. He joined the *Jinsedao* out of a sense of duty, thinking that to not be a part of the path would isolate him from the other commanders and limit his potential, but he did not form any close friendships with the members.

## **Personality**

At the turn of the millenium, Duan Wong was an honorable and proud captain, with a long list of triumphs and compliances. As the Ruins progress, Duan Wong's pride and haughty traits grow to the point of arrogance and pretentiousness. He is known to make passionate and inspirational speeches about justice and valour on the battlefield, gaining the love of the civilians for his impeccable image. Lacking the strategic genius of some of his battle brothers and unwilling to take others' advice, however, he struggles to fit the heroic image he portrays for the wider Imperium.

## **Wargear**

* Artificer Armour
* Power Axe
* Bolt Pistol
* Frag & Krak Grenades
Kari Virtanen

**Captain Kari Virtanen** was one of the rising stars within the Sky Reavers. First taking to the air a few decades before the Vanishing in the late 980s, Astartes instructors noted great potential that was often diverted by the young recruit's never-ending urge for jousting, an intra-legion sport that was by far the most responsible for creating its most noted pilots and killing off their most reckless warriors. Ironically, it was the Vanishing that would divert Virtanen's own potential death from the jousts.

## **Background**

Among the many disasters inflicted by the Astronomicon's momentary lapse, a reinforcing Imperial Army naval squadron made an emergency exit from the Warp...straight into a Sky Reavers' planetary picket force. The resulting collisions would scatter debris and ship pieces onto the Battle of O-van Empri where the Sky Reavers fought against the Van's extensive air force and their unique floating cities. Virtanen, struck by an flying and flaming predator cannon mount, was forced to abandon his fighter and landed on one of the hostile cities with a small number of similar, surviving Reavers. They were able to fight their way to landing zone forced open by their aloft brethren. While most of the survivors would perish, Virtanen was able to make his way onto a Fire Raptor gunship. The gunship's pilot was killed as they attempted to lift off, and Virtanen was the first to react and assume control of the craft.

He was able to fly the raptor out of the lost landing zone and coordinated an orderly withdrawal. In spite of his love of fighters and their speed, the legion discovered that Virtanen was far more valuable as a gunship commander. Torn away from the controls, a keen strategist and tactician came to the fore. One who rose rapidly within the legion and was rumoured to be well-regarded by the Primarch Aato himself. Alas, Virtanen would not survive to legion high command.

In 007.M31, Captain Virtanen was among the shrinking number of Sky Reavers committed to Reclamation duty. Assigned as a support wing to the Red Eyes, Virtanen and the Reavers' often mocked the Eyes' passionate fervour and held themselves aloft as much as possible. During an investigative campaign on Soranus III, conflict broke out between local forces and the Astartes. Having narrowly avoided death's clutches twice, Virtanen could not repeat the stunt a third time. His fire raptor had been out on extended patrol to be free of the Red Eyes' presence. Subsequently, when hostilities broke out, they were isolated and overwhelmed by enemy resistance.

It is theorized that this death in particular contributed to Aato's growing reluctance to support the Reclamation Command.
Farhada Al-Mujahalrrebesha

**Farhada Al-Mujahalrrebesha ben Alrrabeshr** was the first Dune Serpent genetic experiment to be successfully created by the Warriors of Peace from the Dune Serpents material for elite close quarter combat training. By virtue of simply being the first, he was labelled the Captain of the Winged Serpents, set to work with the Warriors of Peace, running training protocols and regimes, ensuring every Astartes under his command was set to train in the expertise their skill sets were most aligned for.

As for Farhada himself, all the tests showed he was highly skilled in stealth and assassinations, with the highest scores for the form of warfare out of the entire Company. From melee experts to stealth experts to marksmen, these 100 Astartes were trained in every facet of war, along with being trained discreetly by Dune Serpent veterans themselves, although these veterans seemingly “had duties” when it was time for the ships to launch and return the Winged Serpents to their parent Legion.
Five Ruins Stories

A civil war decades in the making that would split the galaxy in two. The events described below are those of the path leading towards the great betrayal and the events of the years that followed.

## **The Watchers**

* **Legions Involved:** The Riven
* **Summary:** A new formation within the Riven is created in preparation for a mission.

## **Violent Ends**

* **Legions Involved:** Iron Revenants, Shadow Warriors
* **Summary:** A party of Iron Revenants and Shadow Warriors are torn apart by the First Ruin.

## **Watchers in the Shadows**

* **Legions Involved:** The Riven
* **Summary:** The Riven lie hidden watching the Breaking of Keld'abe unfold.

## **The Iron Confrontation**

* **Legions Involved:** Red Eyes, Iron Revenants
* **Summary:** Theoderaf arrives on Terra to enact justice on Araphel for his attack on Keld'abe.

## **Remembrance of Terra**

* **Legions Involved:** Red Eyes
* **Summary:** Ermanaric Ansis and Alaran Walla ruminate on the changes on Terra.

## **A Proper Education**

* **Legions Involved:** Black Stars
* **Summary:** Absalom Vaughn deals with the Obsequarii attached to his legion.

## **The Silenced Voice**

* **Legions Involved:** Black Stars
* **Summary:** A distress message is intercepted by the Black Stars.

## **A Declaration of Separation**

* **Legions Involved:** None
* **Summary:** The Council of Terra receives the Separatists' Declaration of Separation.

## **Lords of the Liudongli**

* **Legions Involved:** Warriors of Peace
* **Summary:** Sun Li and Lord Chancellor Zhukelion vie for prominence over a game of Regicide.

## **The Only One**

* **Legions Involved:** Black Stars
* **Summary:** Kierstenn Alkrantz-Vaughn falls ill and Absalom discovers the true cause.

## **Poisoned Words**

* **Legions Involved:** Obsidian Guard, Black Stars
* **Summary:** Lukas Keath receives an unwelcome message from his traitorous brother.

## **Adamantium Beasts**

* **Legions Involved:** None
* **Summary:** The Albion Ironsides prepare for a Separatist assault.

## **The Death of Dreams**

* **Legions Involved:** Obsidian Guard, Red Eyes
* **Summary:** The Obsidian Guard garrison of Selesia prepare to defend against an Ork Waaagh!
Bo Saar

Traitors

**Bo Saar** is the adopted daughter of Rang Talyc, Primarch of the Shadow Warriors. Born on Keld'abe, she was the great grand daughter of Rang's original adoptive parents, and so from an early age she and her family were a central part of Clan Rang. At the age of 13, she joined Rang Talyc on the Great Crusade, and for over a decade she was the ward of Rang.

Following the Vanishing and the stabilisation of the Imperium, Bo Saar was officially adopted by Rang as his own daughter as a symbol of an embrace of Rang'ade families of choice without the Emperor's condemnation.
Paavo Niskala

**Paavo Niskala** is descended from Terran stock, recruited a decade before Aato’s discovery and so was a young Astartes when Aato took over the Legion. Paavo had already begun to feel the effects of the Void by that time, and so he spent an extensive time on Maaparatiisi as one of those in charge of setting it up as a Legion Homeworld. There he earned a reputation for competence, reliability and skill at dealing with the local government. It was the praise he received from the former advisors of Aato that brought him to his Primarch’s attention, and he was moved to the First Wing where his career could be watched by First Captain Juhani.

Paavo is one of the tallest Astartes in the Sky Reavers, so that when in his Terminator Armour he towers above even an Astarte. While most Sky Reavers value speed, Paavo values the force that weight and slowness can provide. However, to assume that he is not capable of speed when required would be to underestimate him.

## **Wargear**

* Indomitus Terminator Armour
* Power Fist
* Plasma Cannon
Эмилька

### Предыдущие никнеймы

kx16pots, reachichaos\_, russ1anashasemya, 0nlyalizade, JavaFile, Lolihunter, Enot, emelyaaa

## Должности

### Выданные статусы

Администратор

**Эмилька** - действующий администратор VillageMC. Назначен на пост хелпера 10 февраля 2021 года, на пост модератора 11 апреля 2021 года. Снят по собственному желанию 24 октября 2021 года. Вернулся на пост модератора 10 ноября 2021 года. Был повышен до администратора 4 января 2022 года.

## Интересные факты:

* Был принят на пост хелпера с **4-го набора**
* Одновременно повышен вместе с z0ng
* Не является обладателем лицензии своего ника
* Любимые режимы: BedWars
Eino Terho

**Eino Terho** is a relatively young face in the high command of the Sky Reavers, becoming a Wing Captain following the Vanishing. He had risen quickly through the ranks of the Assault Squads, pushing himself to race ahead of his brothers to be the first into combat. Eino is most famous within the Legion for his records on the Hevosareena, being one of the fastest runners currently alive to the point that he has come close to beating Aato when he competes weighed down. Some of his defeated opponents have claimed that Eino obtained such speeds with combat stimms, though this has never been proven.

Eino is a decisive, bordering on rash, commander, known for his split second decisions and pushing his forces beyond where a normal commander would pull back. Eino has trained his Wing rigorously to keep up with his commands, making sure they have the skill to carry out the extreme manoeuvres he requires.

## **Wargear**

* Artificer Armour
* Jump Pack
* Lightning Claw
* Bolt Pistol
Imperial Light

Imperial Light Legionary

The **Imperial Light** are the remaining Loyalists of the Warriors of Peace Legion following the Fifth Ruin, fleeing from the Traitor assault on the Qui-Tan Domain to Imperial space.

## **History**

### Leaders of the XVIIth

Due to the Warriors’ of Peace small legion size, they did not develop the complex legion structure of most other legions. However, one unique group did emerge: the Imperial Light.

The Imperial Light was the elite unit of the Warriors of Peace, numbering 100 of the legion’s most seasoned Astartes. They were dubbed the Imperial Light by the citizens of an Imperial world they brought to compliance peacefully through diplomacy, as it was said that they had brought the light of the Imperium to this dark galaxy.

The Imperial Light strove to be the epitome of the philosopher warriors, being both skilled in arms, their words and unravelling the secrets of the universe. In between campaigns, it was just as common for the Imperial Light to debate ideas and new theories as it was for them to train for combat. Every commander of the pre-Jade General Warriors of Peace was a member of the Imperial Light, and was denoted with a white shoulder pad with a flame on it.

With the arrival of the Jade General, the Path system he introduced replaced the old order of the Imperial Light, and his choices for high command were drawn increasingly from the newer Han recruits, sidelining the Imperial Light as the centre for legion commanders. With the death of the Light’s final Captain during the Beprotx Campaign, the order was silently disbanded, many Terran Warriors saddened by its passing yet the legion at large moved on.

### Resurrection

As the Warriors of Peace were placed under the thumb of their Primarch, the remaining Terrans led by Liu Gutir met in secret meetings to reminisce about their shared history and lament the state of the Legion.
Dominae Missile

Created as an offshoot of the Hyperios missile used in the Imperial Army, it has been converted into a vicious anti-air system used by the Astartes Legions. The missiles are upscaled but retain the same basic elements of their design with a pulse rocket motor powering them and a high explosive warhead. The Dominae variant is over 4 times as large as a Hyperios as the larger warhead allows it to effectively engage and destroy medium sized aerial units, and allows for a much larger fuel tank, meaning it can engage units even at high altitudes.

The main purpose of the missile is to be used as a first strike weapon as well as area denial. Made adaptable to land and air units by the Mechanicus, it has the capability to quickly and effectively destroy almost any air unit it comes across. The Dominae is considered so effective that most if not all Imperial Navy wings will have a cache of them on standby as a precautionary measure should an enemy prove hard to knock out of the void or sky.

## **History**

Initially produced as part of the Sky Reavers armoury, developed in concert with their techmarines for the purpose of a long-range aggressive air-to-air (and void-to-void) weapon with enough firepower to cause significant damage to even corvette sized ships. The Dominae missile proved to be a extremely effective weapon in the XVIIIth Legion's hands, one that was soon desired by other Legions that fought alongside them. Upping it's production as the Great Crusade ground on, it was soon mounted on anti-air batteries, aircraft and voidcraft. The Mechanicum took full advantage of the design too, when they built the Talaria Superiority Fighter, using it as the aircraft's haymaker when fighting particularly tough aerial enemies. This integration took some time as the use and maintenance of the Dominae was closed off to legionary techmarines initially, but were eventually forced thanks to the Great Crusade coming to an end, and Mars began consolidating it's power.

After this point the XIIIth Legion, with the express permission of the Magos of the Mars were generous enough to send both shipments and schematics for the missile for large-scale production on other Forge Worlds. Though the Red planet would lose the monopoly of production to some of their greatest rivals, it was judged to be for the greater good. This way they could ensure that the such a potent weapon could be used to defend as much of the Imperium -and more specifically forge worlds- as possible during a politically tumultuous time.

## **Technical Specifications**

**(Air-to-Air, Anti-Air Missile)**
 Length
 Width
 Weight
 Engine
Alaran Walla

**Alaran Walla** is the High Chaplain of the Red Eyes and Equerry to Theoderaf. The first time he distinguished himself was in a very negative light, requiring his demotion and reprimand by Theoderaf. He would rise to become one of the greatest corrupting forces in the legion, leading the legion and his Primarch down the path towards Khorne.

## **History**

Alaran started as a recruit from Certus Minor, rising to the rank of Sergeant by the start of the 31st Millenia. Following his censure for his actions on the Candor Compliance, he was demoted and moved to the stewardship of Roderic, but this turned out to be a great boon for Alaran. Alaran was directed towards the Hinimam, and when that was reorganised into the Chaplaincy Roderic pushed for Alaran to be made a Chaplain. It was here that Alaran flourished, his zeal and loyalty above those of regular Red Eyes made him a fantastic chaplain. After the Shattering of the 4th in 013.M31 and the death of his mentor, Alaran was elevated to High Chaplain and took over Roderic’s role as Equerry.

Alaran would soon find a new faith, and would be one of the most vehement proponents of the worship of new gods, denouncing the Emperor as a false god and finding a ready audience. When the legion travelled into the Eye, Alaran would be one of Theoderaf's most loyal followers, being assigned the role of steward of the allied forces and preaching the new word as First Chaplain.

## **Personality**

Alaran is incredibly zealous, overly so in some cases, and it sometimes clouds his judgement when his blood is up. He has a fierce temper, which he manages to keep in check most of the time, and his training under Roderic helped with that. Once the legion as a whole began to fall, Alaran's rage was allowed more free reign, and he proved able to touch the rage of those listening to him.

## **Wargear**

* Artificer Armour
* Jump Pack
* **Master Executioner's Sword** - a great, two-handed sword symbolic of the legion
* Bolt pistol
* Frag & Krak grenades
Mikka Salabriel

**Mikka Salabriel** is a feared commander within the Sky Reavers, renowned for his fearsome presence and his history of successful yet destructive compliances. In the Legion’s philosophy of speed, Mikka achieves this through utter annihilation of resistance.

Mikka grew up in the slums of Maaparatiisi amongst the people that Aato himself spent his early years. Where Aato would be inspired to improve humanity from this, Mikka grew angry at the state of the world. He retained this anger when he was inducted into the Legion, finding a home in the Assault Squads of the XIIIth where he could use his anger to fuel his assaults. He proved a prodigious combatant, a clear rising star as his list of personal accomplishments grew, and so he was raised into the Terminator Companies of the First Wing. He served under both Aato and Juhani where he proved his skills and earned his final nickname, the Maailmien Tappaja, a moniker denoting his status as a force of nature like the ancient Terran winds of devastation. He would be promoted to command the Third Wing of the Sky Reavers in the middle of the Great Crusade, where he remained until the Five Ruins.

## **Wargear**

* Cataphractii Terminator Armour
* Thunderhammer
* Volkite Charger
Beln'ykin Ka'ra

Beln'ykin Ka'ra is the Aliit'alor of Clan Ka'ra, the fourth Aliite of the Shadow Warriors, and a veteran of a great many decades of service by the time of the First Ruin in 011.M31. A tempered and decisive commander, Beln'ykin would be stationed in the primary Legion Fortress on Kel'dabe at the eve of the Iron Revenant's assault and would soon take a central role in the oncoming battle, finding his skills and experience direly tested by the First Ruin.

## **History**

Beln'ykin was born on the ash-choked wastes of Kel'dabe, and would be picked as one of the first aspirants after The Ash-Blooded's discovery. He soon proved himself an adept and proficient tactician during the trials of induction and took to the creed of the Resol'nare with notable dogmatism. After over five decades of service in the Shadow Warriors, Beln'ykin would eventually make his way to the position of Aliit'alor of Clan Ka'ra and would set about making his mark upon its history. He reformed the Aliite into a highly effective shock assault unit, with a high degree of effectiveness in sudden surprise infantry assaults in both traditional zones of operation and zone mortalis/close range urban environments.

## **Personality**

Beln'ykin is a calculating and intelligent, if hot-blooded and conservative, individual. Known for his skills both on the field and in command, but also prone to fits of rage which he does his best to keep under control. In combat he is a merciless fighter, known for using extremely brutal and effective attacks with a power sword and fist to rip and tear through his foes or blast them into flames with his customised Volkite Saeqia, which has been modified into utilising a energy pack system so he may choose to either unleash a volley of regular strength blasts or a handful of overcharged shots.
Mahrid Ganzur

**Mahrid Ganzur** was the High Chaplain of the Dune Serpents during the Great Crusade and Five Ruins. A native of Dhul’hasa, he was brought up before Azus Bahmut’s unification of the planet amongst one of the many nomadic tribes. Upon joining the Dune Serpents, Mahrid’s charisma marked him out as special as charisma was not a trait often associated with the XIVth Legion. From here, he would rise up the ranks as a competent leader, attracting a following and using his independence to prove his worth. However, he was not granted high command within the Legion, passed over for command of the Southern Horde. Mahrid’s time would finally come with the creation of the Chaplaincy, where he would gain the position of High Chaplain of the Serpents as a whole. Though this position had little practical importance, it gave Mahrid a position in the Legion’s high command and gave him connections in all of the Hordes.

Mahrid stuck rigidly to his Dhul’hasan roots, being known for drawing the Legion’s chaplain symbols from the mythology of Dhul’Hasa. He also is secretly bitter about the Terrans within the Serpents, particularly First Captain Lawrenz who Mahrid believes to be unfit and a relic. This animosity led to the formation of the secret group known as the Venom Lords, which would later grow into an Insurgo group by the time of the Third Ruin.

Mahrid Ganzur would be one of the leading Serpents to turn on his gene-father and the Legion, striking at the Southern Horde and gathering support. He would claim the title of Legion Master and attempt to bring all of the Traitor Serpents under his command.
Immo Nieminen

Known as the “Wind Born”, Centurion **Immo Nieminen** was the Sky Reavers’ top flyer pilot during the latter part of the Great Crusade and Five Ruins. A relatively young recruit from Maaparatiisi, Immo grew up flying small flyers between the islands of Maaparatiisi, and was a natural choice for induction into the legion.

After proving himself a skilled pilot, Immo was appointed Centurion of a Strike Wing of Xiphon Interceptors in the Second Wing, where he gained a long tally of confirmed kills that won him the favour of his Primarch, Aato Vayrynen. He was promoted due to this into a Centurion in the First Battalion, where he was serving when the legion separated from the Imperium in the Third Ruin.

## Wargear

* Power Armor
* Refractor Field
* Combat Blade
* Bolt pistol
Edvar Locatum

Born in a slum-pit on Skiirad, Lieutenant **Edvar Locatum** has become one of the rising stars within the ranks of the XVth Legion. It was noticed early in his training that his aptitude for bladed weaponry was higher than most other initiates. Upon passing from the Scout-novitiate ranks, Locatum was assigned to the 25th Compliance-Company as a prospective member of the Heirarch Orders' close protection units. These units are non-psyker marines tasked with bodyguard duties for the psychic Heirarchs. Locatum excelled at this role, quickly achieving Sergeant rank and then Company Champion status. Champion Locatum was seconded to the Black Stars to further his combat training, and spent nearly five years with various Black Stars combat masters. Coming back to the Riven, Locatum impressed the legion brass as not only his weapon skills but his tactical acumen seemed to have been sharpened by his time apart. When the 25th Compliance-Chapter accompanied the Primarch and other notable chapters in the Suppression of Althas campaign, he was noted for his zeal and ruthless abilities against Althas II's veteran guard maniples. First Captain Chovacs himself noticed the Champion and raised him to the position of Lieutenant and inducted him into the Breachers. From then on, Lieutenant Locatum became the First Captain's right hand and life ward, his ancient Terran reaper-blade and boarding shield protecting the captain as they both shout orders and encouragement to the Riven's best warriors.

## **Wargear**

* Artificer Armour
* **Reaper-Blade**
* Boarding Shield
Djinn Missile

Though much isn't known about the creation of the missile, the Dune Serpents began arming their aircraft and vehicles with the augur-defeating munition with extreme effect during the Ruins.

## **History**

First appearing as waves of bombers over the rebel-held fortress of the Black Crag in the Galactic Core, the defenders retorted with barrages of anti-air fire and missiles. They were shocked when first, their weapons did nothing, passing through the supposed formation with barely a scratch, and second, their power generation facilities on the other side of the base were knocked out by a small wing of Mustatir strike fighters unleashing barrages of missile and bolt cannon fire. The attack was swiftly followed by various leaders of the rebel hierarchy being cut down suddenly and brutally from the inside, leaving the fortress in disarray.

## **Description**

A short and wide munition, the Djinn uses it's internal space to house the complex and mysterious 'Mamba' cogitator array as well as a powerful transmitter to both spoof enemy augur systems into seeing things that aren't there, and outright jamming them to blind them.

The nature of the weapon as a 'missile' gives some advantages to both of it's main functions, for fooling enemy systems it can mimic the appearance of a wing of fighters or bombers. The slow speed makes it seem as if the incoming wing of aircraft are lazy in their approach, or certain of their victory, and can bait less experienced commanders into over-committing his resources to deal with the non-existent threat. While in use as a jammer however, the slow speed and moving platform allow for certain parts of the battlefield to be targeted for certain periods of time, as well as prove hard to kill for ground-forces within the augur-jammed radius as it is flying so high.

The outer casing of the missile itself is relatively smooth, rounding off to a flat-nosed edge on the front and a pair of fold-out wings near the rear once it has been launched from it's mother craft. The combination of missile engine, wings and cogitator system allows it to patrol areas for extended periods of time, whether under it's own power or by gliding once it has run out of fuel. At the end of most Djinn missions the missiles are set to guide themselves down to safe places so they can be recovered, but if necessary can be used as a kinetic strike weapon as a last-resort. Using the momentum from their flight they can guide themselves onto various pre-determined targets or identified augur array's to inflict lasting damage. Though the destructive ending is effective, the missile systems are particularly hard to produce, so most Dune Serpent pilots leave them set to the default 'safe landing' mode for later recovery and use.

Configured normally on an aircraft, a single pylon and mount can hold up to 4 Djinn missiles each, and with a single missile able to mimic multiple aircraft, an entire decoy air attack can be managed and operated by a single fighter if need be.

## Technical Specifications

**(Decoy & Jamming Missile)**
 Length
 Width
 Weight
 Engine
A Proper Education

The 20 members of the Obsequarius that were assigned to the IIIrd were gathered in the hall of the Antares, stripped of their armor and weapons. Opposite of them, close to a hundred members of the Black Stars, all of them Zaubris gifted in the arts of telepathy, were arrayed with Glav Zaubris Cyprian Wiez and Absalom Vaughn himself.

The head of the Obsequarii, a Legionary of the Halcyon Wardens by the name of Kallinix, stepped forward and addressed the Amber King "Lord Vaughn, what is the meaning of this? This situation constitutes an obstruction of the duties entrusted upon us by the Council of Terra"

Absalom's hateful gaze fell upon the Legionary, and the Primarch was upon him in two strides, staring him down "Your duty, sycophantic worm, is to spy on me and my sons for my brother Koschei, who wants to play spymaster for Alexandros. I will not stand for this. For this reason, your cousins here, endowed with the powers of the Warp will see to it that you are properly... Re-educated, so that you will be a thorn in our side no longer."

Faced with the Primarch's tirade, Kallinix didn't back down, an admirable feat of courage. Instead, he declared; "The Regent, my Father, will hear of this, lord Vaughn. And I assure you, his wrath will be terrib..."

The unfortunate Astartes' sentence was cut short when Absalom grasped him by the neck and raised him high in the air. "Your father will know none of this." His hand was pressing down on Kallinix' throat like a vise until his windpipe was crushed like a twig. At that moment, Absalom let the Marine fall to the ground, gasping for air in vain. Then, he stomped on the flailing Warden's skull, crushing it.

Turning towards the rest of the Obsequarii, he stared at each of them, seeing the shock in their faces. "Let this fool's fate serve as a warning. Resistance is death, so submit, and walk away to live another day... Wiez, get to it."

Absalom headed towards the exit, while behind him, his psykers moved towards the agents of the Council, ready to unleash a terrible fate upon them.
Meeting the Surgeon

The smell of antiseptic lingered heavily in the air. Alexandros was not surprised to see his entrance into the medical center to have gone unremarked by its lone occupant. He had been warned that the Primarch he would meet with today was a man of high ideals but little social skills. Normally, none would dare ignore the entrance of one of the Emperor's sons.

Gustave Dunant was not normal.

The medical professional was muttering to himself as the four arms of his servo harness delicately moved and replaced several vials while his fingers pored over a cogitator. Alexandros' eyes widened as he noted the grey streaks in the otherwise midnight hair. *None of his brothers had shown any signs of mundane age. Why had Dunant?*

The mystery puzzled the Shield-Lord, but he chose to file it away in the back of his mind as he approached. He neither concealed nor declared his presence as he walked over to Dunant's personal station.

"Yes, is there a reason for this interruption?" Dunant said as he continued his work, not even lifting his head an inch to his visitor.

Alexandros mused that Theoderaf would not have taken kindly to the slight or the dismissive tone. Instead, his eyes peered at the data crossing the screen. "The Chestwyrm virus?"

Gustave paused. For the first time, his eyes pulled away from his work. Green eyes met green eyes. "You know of this?"

"It's currently running rampant on Felis III, isn't it?"

"It is," Gustave affirmed, interest now entering his tone. "All because some fool bureaucrat did not take the time to ensure proper contamination protocols were maintained. Honestly, it should be obvious we have to extra special care with abhuman first contact."

"Never know how the differences in genetic history and drift might affect interaction."

Gustave stabbed a finger into the air. "Exactly! Now I have to work quickly to ensure this dreadful mistake is reconciled." He paused. "And who are you?"

With a grin, the answer came. "Call me Alex."
Photon Thruster

A **Photon Thruster Weapon** is a class of directed energy weapons employed by the Myrmidon Destructors and the Thallax cohorts of the Mechanicum. The secrets of their construction and operation were closely guarded by the Tech-priests of Mars. The Iron Revenants legion was also in possession of many photon thrusters, as gifts from the Mechanicum when Araphel was first discovered and the Treaty of Mars was signed.

When fired, a Photon Thruster Weapon unleashes a howling, needle-thin beam of pure blackness that is able to pierce the densest forms of matter and destroy the most heavily armoured warriors and vehicles. The power source for these weapons are considered extremely unstable and are little understood even by their operators.

At times, the weapon's power source can fail catastrophically, resulting in the wielder being consumed by raging black flames.
Jocasta Heavy Speeder

The **Jocasta Heavy Speeder** is a relic of the Unification Wars. In those early days before the Great Crusade had even made it of Terra, the speeder proved an invaluable rapid response or fast attack craft. Its mobility and weapons ensured that it was an ever present threat to the Emperor’s enemies. However once His wars had begun in earnest, issues regarding reliability and maintenance saw it relegated solely to the few Mechanicum enclaves willing to provide it with the requisite care to ensure its use.

The pattern would see a temporary resurgence after the XIIIth’s agreement with the M’Pandex Forgeworld saw it enter use throughout that Legion. Thanks to the Sky Reavers’ combat doctrine, the Jocasta’s capabilities were once again clearly displayed. However, other Legions who attempted to adopt the vehicle soon found that its old issues still remained. Any attempt at using them for prolonged periods or on detached missions without ready support typically met with failure. It had been some facet of M’Pandex’ techno-arcana which allowed the Sky Reavers ready use of the craft without such malfunctions. The vast quantities that had been produced before this realisation were moth-balled and placed within Legion reserves.

The outbreak of the Five Ruins would see many of these light tanks recommitted to service. Traitors saw their stocks as a comparatively expendable resource well served by its speed and armament. The Loyalists simply scrambled to use whatever was at hand to hold their attackers at bay. Separatists looked to them as yet other technology for them to improve upon. In any case, such was the nature of the great battles fought that extended maintenance was seldom a concern, the vehicles rarely surviving their first battle.
Beware the Skies

Private Chrisima ran along the walls, panting hard as she scrambled to reach the guard tower. The screams of her fellow soldiers echoed in her ears, the front and side of her uniform and face covered in their blood. If she could just reach the guard tower, she could sound the general alarm and call for reinforcements. She heard a crash behind her followed by a bang and a high pitch scream, viscera flying over her head. She avoided slipping in it as she ran past, approaching the door to the tower.

As she reached for the door panel, something grabbed her by the back of her neck and snatched her back. She swung back wildly, breaking her hand against some hard metal surface. As she was raised high, her feet kicking to get some purchase, she was turned to face her assailant. A gleaming skull filled her view, covered in slick blood that glowing red eyes making it hard for her to make out many details. As she reached for her combat knife, the figure grabbed her shoulder and pulled with its other hand. Charisma cried out for the last second of her life, as her head was ripped from her body.

“It’s time for lunch, Palo! Come on inside!” Came a voice from inside the house. Palo, too focused on winning his game against his friends, waved it off. As he continued his game, a wet thud hit the ground near where they were playing in the street, interrupting their game. The group of children approached the object, huddling together to keep each other moving forward. The object was around the size of the ball they had been playing with, and seemed to be hairy. Palo stepped forward, and poked the object with the tip of his shoe. It was soft and sticky, but did not react to his touch. He pushed it a bit harder, and the object turned. The children recoiled, scurrying back several steps as the bloodied head of a guardswoman stared up blankly. One of the children began crying and screamed, and as a woman ran out of Palo’s house more objects began raining from the sky.
Ezhon La'ki

In the Tempest Reavers, and especially amongst the Farsalans, speed and ferocity are some of the most valued traits for a legionnaire. The ability to judge when it is the time to strike and with overwhelming force is a hallmark of the Legion as a whole, and some of the most effective exemplars of this are the **Ezhon La'ki**. The **Galetips**, to use their Gothic translation, are the elite mounted corps of the Legion. They use modified Scimitar Jetbikes with so called "Hurricane Bolters", a design of three combi bolters linked together in one array in place of a heavier weapon, this grants them a far more beneficial thrust to weight ratio, enabling for higher speeds to be achieved. Additionally, all of their riders are equipped with Microedge Bardiches, fearsome weapons that can either hack or slice apart foes in blindingly fast hit and runs; or to impale their foes upon their edge, to devastating effects with the raw kinetic force of a Jetbike behind them.
Augustin Rymann

**Augustin Rymann** was the Legion Master of the Tenth Legion and later Feldmarschall of the Obsidian Guard's 3rd Corps. He was a Terran-born Space Marine, one of the first to be inducted into the legion in fact, and served throughout the Great Crusade, Halcyon Age, and Five Ruins. Like many of his brothers he was a giant even among the Astartes and freakishly strong, putting these two attributes to deadly effect. He led always from the front, hewing off the heads of the foe with his massive executioner great axe. His bellicosity in leading his men is unique within the Obsidian Guard, who are normally quite reserved.

His tenure as Legion Master ended in 840.M30 when the Primarch Lukas Keath took command of the newly christened Obsidian Guard. If Augustin ever felt resentful over this loss of power he never showed it, serving ably as one of the Legion's senior officers.
Live Training

Odissos walked into the practice hall of the *Lupa Sanguis*. While he had been on board the Crimson Lions' flagship before, he had never been to their training halls before. What he saw surprised him. Rather than the practice cages that were common in other legions, they were instead simple rings, with sand in the place of bare metal and inside were various weapon racks and training servitors.

Beside him was a member of the Hypaspists, Prasagos. Born on Mycenae, he had the dark hair and storm cloud grey eyes common to that world. Walking over to one practice ring, Prasagos reached out and picked up a single-handed axe. Looking over the weapons, Odissos picked up a longsword, judging it to be the weapon with which he was most familiar. Hearing it sing as he cut the air, he tested its edge, cutting open thumb as he did.

Looking up shocked at Prasagos, he asked, "You duel with sharpened blades" to which the Crimson Lion looked back equally shocked.

"Of course. How else are you supposed to train?"

Odissos shook his head and said "With blunted blades. That way bones can be broken but death is a minor risk".

Prasagos began to test cut the air. "But that way there's no danger".

Odissos nodded as he swung the longsword experimentally, getting used to its weight and length, and said "That's the point".

Prasagos shook his head and said "But if there's no danger then how can it be good practice? Your enemies won't be using blunted blades and without the risk of death you won't move as quickly as in an actual combat".

"And there's no risk of a warrior dying accidentally in combat".

Prasagos shook his head and said "Even as a child on Mycenae I fought with a sharpened blade. It's just another hazard". Odissos was preparing to shake his head when Prasagos launched himself forward, swinging down with a chop that would have cleaved Odissos' head in two if he hadn't swerved out of the way. "Come on then" grinned Prasagos "Show me what good training with blunted weapons did you Halcyon Warden" before laughing and launching himself into another attack.