Fenrir

# Overview

The Clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.

There is a clear focus on military prowess to the extent that the warriors can provide  Food,  Kröwns, and  Happiness primarily through constant fighting while sustaining a low food consumption. Conquering new territory is facilitated through various means, ranging from increased  attack power while outside of friendly territory to Berserker's dominion ability.

## Starting Bonuses

* Killing a  Wolf provides  15 Meat,  Brown Bear and  Kaija provides  120 Meat.
* Your military units consume 30% less  Food and military unit grant  Happiness (see below).
* Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at  25 Kröwns

## Fame Bonuses

* 200 Fame : **Dominion**

Your  Berserker can colonize cleared areas for free (every 12 months).
* 500 Fame : **Assault**

Your  military units gain a  15% Attack bonus when fighting outside your territory.
Dominion cooldown is reduced by 50%.
# Lore Tree

clanSharp Axes
ColonizationEradication
RecruitmentMedicine
HearthstoneField Rations

Weaponsmith
Fur CoatsSpoils of War
Military StrategyPlunder
Legendary HeroesConqueror

Mining Efficiency
ShipbuildingCoinage
EruditionCarpentry Mastery
NegotiationVeiled Threats

# Relic

 Horn of Managarm : Summons up to 3 White Wolves under your control for  50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the *total* maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.

# Happiness from Military Units

The larger your warband, the more  Happiness it brings to the clan - although with diminishing returns. Military units produce  Happiness as follows:

**Note:**  Warchief counts as a military unit for the purpose of this bonus. White Wolves summoned by the Horn of Managarm, however, do not.

This is not an exhaustive table. Higher  Happiness than 8 is attainable, but the vast majority of matches will not see warband sizes larger than 21, and so it hasn't been tested beyond that.

# Tips and Tricks

* You gain  Meat only if you get the last hit on  Wolf,  Brown Bear and  Kaija, does not work if it's your team mate that does it.
* The Kröwns gain with  Spoils of War depends on the type of unit killed :

# Trivia

## Story Campaign

In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.

# Conquest

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

* Meat provided by animals such as Wolves, Brown Bears, and Lynxes is increased by 100%.
* Your Berserker gains +20% attack power and defense, and his recruitment cost is reduced by 20%.
* Happiness provided by your military units is increased by 100%.

# Other Clans

Eikthyrnir

Heidrun

Huginn and Muninn

Bjarki

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Brundr and Kaelinn

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Kernev

Vördr