Resources

In As Far As The Eye, the player will need resources to guarantee their Pupils' survival and lead the tribe to the end of their journey. Like any city builder and management game, it will be necessary to build buildings, permanent or mobile, in order to collect resources but also to make rations, upgrade other buildings, unlock knowledge about the world and guarantee the Tribe's survival until the Eye.

## Build and upgrade structures: materials

The following resources can be required to build or upgrade a structure:

### **Wood**

**Wood** can be harvested by a Gatherer  or a Wood Cutter . It is mainly used to **build** and **upgrade** buildings. It is also used as fuel by bakeries, Cookhouses and Dispensaries. It is often part of the resources required in halt objective.

Wood can be found in two different environments : **jungle** hexes and **forest** hexes.

Wood can be harvested in different ways by Pupils. It can be stored either in the Caravan or in a Sawmill. However, if a Pupil is harvesting wood through the Caravan, he will not gain experience as a Wood Cutter, he will gain experience as a basic Gatherer. In order to improve as a Wood Cutter, he will need to harvest wood through a sawmill.

### **Stone**

**Stone** can be harvested by a Stone Gatherer  or a Stone Cutter . It is mainly used to **build** and **upgrade** some buildings. It is often part of the resources required in halt objective.

Stone can be found in environments of high relief : **mountain** hexes and **hill** hexes (300 per hex). Thus, stone can not be found in plains or forests.

There is only one way to harvest stone: through a Quarry.

### **Ore**

**Ore** can be harvested by a Stone Gatherer  or a Miner . It is mainly used to **build** and **upgrade** some buildings. It is often part of the resources required in halt objective.

Ore can be found in environments of high relief : **mountain** hexes and **hill** hexes (300 per hex). Thus, Ore can not be found in plains or forests.

There is only one way to harvest ore: through a Mine.

### **Wool**

**Wool** can be harvested by a Grower  or a Herder . It is mainly used to **build** and **upgrade** buildings. It is often part of the resources required in halt objective. It can be harvested by shearing **Peeps**, that can be found in different environments: **mountains**, **hills**, **plains** or **bogs**.

Each hex that hosts peeps can contain 200 to 500 unities of wool.
There is only one way to harvest wool: through a Pasture.

### **Pack animals or Rhinoffalos**

Once tamed, **Pack animals**, also called Rhinoffalos, allow the Pupils to build Appendices, attached to the Caravan (extensions). One Rhinoffalo is necessary to build one appendix. Pack animals can also be used to store resources when moving to the next halt. The storage size can vary from one beast to the other.
They can be found in **plains** or **hills**.

One hex can not host more than one pack animal but there can several of them in the same halt. Rhinoffalos are numerous in Canyons. If they are left untamed when moving to the next halt, harmony decreases.

There are two ways for pupils to tame a pack animal: through the Caravan or through a Pasture. Taming a pack animal gives 200 EXP for the Grower  trade (Herder  specialization). A third possibility to tame pack animals is to activate the "Seduction" upgrade in the Knowledge Tree. With this upgrade, when the Caravan settles down it will automatically and instantly tame every Rhinoffalo in adjacent tiles, but no experience is granted.

## Feed and heal the Pupils: Food resources

The following resources can be used to make rations:

### **Pepkins**

**Pepkins** can be harvested by a Gatherer  or a Fruit Gatherer . It can be consumed instead of rations  or used in recipes by a Cook in the Bakery, then later by a Baker or a Chef . Pepkins can be found in **plains** (600 pepkins per hex), **hills** (500 pepkins), **bogs** and **forests** (400 pepkins).

There are different ways to harvest pepkins. It can be stored either in the Caravan or in a Harvest Hunt. However, if a Pupil is harvesting pepkins through the Caravan, he will not gain experience as a Fruit Gatherer, he will gain experience as a basic Gatherer. In order to improve as a Food Gatherer, he will need to harvest pepkins through a harvest hunt.

### **Fish  and Fine Fish**

**Fish** can be harvested by a Trapper or a Fisher. It can be used in some recipes by a Baker or a Chef  to make rations .

There are two different types of fish: Fish  and Fine Fish . It can be found in two types of environments: **lakes** and **bogs**.

There is only one way to harvest fishes: through a Fishery. Thus, if a Pupil is assigned to this building he will gain experience both as a trapper and a fisher.

Fine fish can only be harvested by a **Fisher** level 2 who unlocked the corresponding skill in the Skill Wheel.

### **Game/Venison  and Fine Game**

**Game** can be harvested by a Trapper or a Hunter. It can be used in some recipes by a Baker or a Chef  to make rations .

There are two different types of game/venison: Game  and Fine Game . It can be found in four types of environments: **plains**, **hills**, **bogs** and sometimes **forests** at a rate of 500 units of game and 400 units of fine game per hex.

There is only one way to harvest game: through a Hunting Lodge. Thus, if a Pupil is assigned to this building they will gain experience both as a trapper and a hunter.

Fine game can only be harvested by a **Hunter** level 2 who unlocked the corresponding skill in the Skill Wheel.

### **Cereals**

**Cereals** can be harvested by a Grower or a Farmer. It can be used in recipes by a Cook or a Bakerin the Bakery, or a Chef  in the Cookhouse. Cereals can only be grown on **arable lands** in **plains**.

Each arable land hex can grow 500 cereals.

There is only one way to harvest cereals: through a Farm. Thus, if a Pupil is assigned to this building he will gain experience both as a grower and a farmer.

### **Spices**

**Spices** can be harvested by a Herbalist  or a Druid . It can be used in some recipes by a Baker or a Chef . It can also be used to make potions  by a Druid, in a Dispensary. In order to use a potion, a Pupil need to be assigned either to the dispensary or the Caravan.

Pupil can heal 5 HP by consuming 5 spices in the Caravan or the dispensary.

Spices can be found in different types of environment : **forests** and **jungles** (500 spices per hex), **plains** and **hills** (300 spices).

There is only one way to harvest spices: through a Dispensary. Thus, if a Pupil is assigned to this building he will gain experience both as a herbalist and a druid.

A herbalist collects 40 spices  per cycle as long as he did not unlock any herbalist or Druid level in the Skill Wheel. A pupil who harvests spices gains 200 XP each time he stores the resources in the dispensary.