Motionvivor: Family Game Night

***Motionvivor: Family Game Night*** is the second season of *Motionvivor*.

## Production

This season was the first to deviate from the original MotionBot; using Kadabra instead for a slightly different and more enhanced safari mechanic.

## Twists/Changes

* **Board Game Chest**: For every round, one player will be chosen to visit the Board Game Chest where they can choose to play a game of chance for an advantage. If the visitor chooses to play for an item, they must roll a dice which will determine how they interact with said item (rolling a one will not give the item to the player as well as making them lose their vote, rolling a two or five will give the item to the player with no extra effects, three causes them to lose their vote on top of receiving the item, four will cause nothing to happen and the player will walk away with nothing, and rolling a six forces the player to give the item to someone else on their tribe). If the player chooses to abstain from playing, then the item will remain in the chest for all future visits until another player picks it up. The chest items were:
	+ **Legacy Advantage**: An advantage that will negate any votes cast against a player of the user's choice. However, it comes with a caveat that it can only be played either at the final thirteen or the final six.
	+ **Idol Clue**: A clue on how to get the idol found in the Seven Wonders section.
	+ **Pre-Merge Extra Vote**: An advantage that allows its user to cast two votes at Tribal Council, however, it could only be used before the merge.
	+ **Mutiny Ticket**: Allows its user to leave their current tribe and become a member of one of the opposing tribes.
	+ **Vote Steal Clue**: A clue on the whereabouts of the Vote Steal advantage in the safari.
	+ **Pre-Merge Idol**: An idol that could only be used before the merge.
	+ **One-Round Instant Exile**: An advantage that allows the player to select one person to be exiled from Tribal Council, where they cannot vote or be voted for. This advantage is only good for the round the player receives this item.
	+ **Idol Clue**: A clue for the idol in one of the merge sections.
	+ **One-Round Immunity Blessing**: Only good for the round that the player takes it, this advantage cannot be used on themselves and instead must be used on someone else, granting them Individual Immunity for the round.
	+ **Rock Draw Immunity**: In the chance of a rock draw occurring, a player may use this advantage to protect only themselves from having to draw a rock.
	+ **Additional 10 Stamina**: The player gets an addition ten stamina for the round.
	+ **One-Round Vote Blocker**: This advantage allows the player to block one person from voting at tribal and is only good for the round the player takes it.
	+ **Challenge Advantage**: The player gets an additional boost in a challenge of their choice.
	+ **Fake Immunity Idol**: While it may not hold any real power, this item is a production-approved item and can be used to lead others to believe its real.
* **Minigame**: All players competed in a challenge where the winner of said challenge would become the first visitor of the Board Game Chest. From here, each visitor would choose another player from an opposing tribe that they have not been on a tribe with to visit the chest next. This method was used up until the merge, where another method was used. (This method will be revealed post-season)
* **Two Tribe Swaps**: On Day 8, the remaining eighteen players were shuffled into three tribes of six. Another swap occurred on Day 13, this time dissolving the Magie tribe and shuffling the remaining sixteen players into two tribes of eight.
* **One-World**: Shortly after the first Tribe Swap, the One-World mechanic was added into the game, where all tribes would have the same Safari rotations and could communicate with one another for the rest of the game.
* **Double Tribal Council**: Immediately after the swap, the challenge was for Individual Immunity rather than Tribal Immunity, and both tribes were subjected to go to Tribal Council to each vote out one player.

## Season Summary

The pre-merge was filled with tension and suspense, with the first three players being voted out unanimously as folks prioritized their own social maneuvering while also becoming more acquainted with the no-DMs system. After the first swap, though, a 3-2-1 vote pulled off by future VOTS Miles helped set the tone for a dramatic back-and-forths within these pre-merge tribes. In fact, two consecutive (and successful) idol plays resulted in the eliminations of power players Rize and Salted, making players scramble as advantage paranoia heightened. During this portion of the game, the two distinct sides of Teuber 1.0 and Asmodee 1.0 remained strong, with individuals from Magie 1.0 attaching themselves to these groups depending on who they were swapped with. The pre-merge also saw the formation and blossoming of key relationships and alliances that would have a lasting impact during the rest of the game, such as Lilo and Jo’s duo, and the infamous Core 4 alliance comprised of Juls, Lilo, Ally, and Jo.

During the merge tribal, it seemed as if Brian — who had a difficult time regaining his footing following his idol play on Teuber 2.0 — was going to be the obvious boot. However, a series of interesting decisions and smart plays resulted in the 10-2 blindside of Mario, after Juls decided to play her legacy advantage on Brian, shocking the rest of the cast. The chaos in its aftermath led to the quit of Ray and elimination of Haff, where lines continued to be drawn in the sand. At the final 10, however, side-deals and threat levels eventually caught up for Lilo, where she was idoled out by Miles 6-4. Though the biggest target, Jogles, was not immune following a two-round immunity streak, he and his allies managed to successively vote off Ally and Ang, who were members of the side against him. Then, at final 7, Brian mustered up a voting bloc of him, Jogles, Troy, and Jericho to oust Juls, the very same person who saved him at the merge vote.

During the last portion of the game, differences in perception among our finale group was a key theme. The relationship between Jogles and Brian took precedence, as these former ride-or-dies had to juggle between working with each other and ensuring that one would not make Final Council Tribal. This on-and-off dynamic led to tense endgame votes, such as the revote elimination of Jo, or 3-1-1 vote-off of Jericho, where Troy's close relationship to both Jogles and Brian ensured that at least one of them would make it to the end. After Jogles clutched out Final Immunity Challenge, finishing an impressive immunity run, Brian became the final juror after due to the sheer dominance in gameplay throughout this season.

At Final Tribal Council, Troy, Miles, and Jogles all took a nothing-to-lose approach to their questioning, thoughtfully and ferociously displaying the nuances to the very different games that all three played. However, Jogles' satisfying journey and underdog grit allowed him to swing multiple votes, giving him the win by a close 6-3-1 vote.

## Trivia

* *Family Game Night* is first season to feature a cast of twenty-one players.
* *Family Game Night* is the first and currently only season to not have a blue tribe.
* All four tribe names from this season derive from different nationalities: Asmodee originates from French, Magie derives from English origins, Teuber is from German descent, and Ohana is Hawaiian.
* *Family Game Night* holds the most advantages in a single season, with 13 advantages.
	+ It also holds the record for the most advantages transferred around, as eight different advantages was passed from one player to another.
* *Family Game Night* currently holds the record for the most votes negated in a single season, with an outstanding number of **28** votes negated.
* *Family Game Night* is tied with *Breath of the Wild* for having the most successful advantage plays, with five.
* *Family Game Night* is the first season to have an advantage found by a woman.
* *Family Game Night* is the first season to have an advantage be played during the pre-merge portion of the game, by both Brian and Jo.
* This season is the only season to have a unanimous vote be negated by an idol. Furthermore, it is also the only season to have two unanimous votes negated by idols.
* This season is tied with *At the Drive-In* for having the most unanimous vote counts, with seven each.
* This season is tied with *Midnight Noir* for the fewest unique individual immunity winners, with only four.