Trip to Baltimore

The area around where the chickens were fought was search. A crude lean-to was discovered, about a weeks worth of corpses, and some art made with small rocks. These apparently were creatures with above animal intelligence. Two heads and one complete body are being transported via Jeanne's Tenser's Disk. Tom has a bag of holding full of trade goods from the house.

While getting organized, the PCs met Thaddeus Boone, a fur trader, heading East to Baltimore. They decide to travel with him.

A toll is paid to cross the **Gwynn** bridge (1 copper per pair of legs or pair of wheels). In the valley below, a sawmill.

A group of settlers is met heading West on the road. 3 carts and 12 people. The extended King family.

A group of Poe (raven people) with an empty cart and 2 mules are met heading West. Upon inquiry, they say they are going to the Monax village to pick up Whitestone (which sounds like limestone). When asked if they pair for it, the Poe replied "Of Course". An offer of 50 gold was offered for the giant chicken corpse but the PCs decided to bring it into Baltimore in cased they could get a bounty.

A group of medieval knights (small fox-people on wolves/dogs) race by on their way to Revel Grove, which Thaddeus reports as being south of Baltimore. Apparently Revel Grove is some sort of artist colony with a themed market faire every weekend.

With the palisade gate in sight (around Baltimore) the PCs encounter an older man **William Murphy** seeking any sign of his son, **Samuel Murphy**, gone missing on a trip to Monocacy (modern-day Frederick).

At the gate, Greg is pulled aside for his resemblance to Black Adam, notorious Chesapeake pirate. This is met with gales of laughter and Greg is eventually released. An off-duty guard named **Hitchens** escorts the group around for the rest of the day (for 1 GP) while they get their bearings. (As I recall, he is well tipped at the end of the day)

City encounters in no particular order:

* Alice, a girl in her early 20s, flirts with Solo and invites him to Werewolf Tavern, which her family runs. He joins her for a time, does a little performing, but leaves uneventfully.
* An escaped Orc slave is making a run for it. Barb secretly gives him a Haste and he escapes his pursuers.
* A horse is wandering the street with full saddle-bags and a broken bridle. Tamara corrals it while Jeanne calls out, seeking the owner. (If I recall right, Tamara was given a 10 gp reward.)
* A person in a pillory asks for aid (a clean face and some water). He's in for scooty-booping with married women.
* A cry goes up "Stop That Weasel!". Liz snags a weasel running past with a jeweled necklace held in its mouth. Lis deftly grabs it and turns it and the necklace over to the guard. The guard promptly kills the weasel.
* Each character gets two outfits, one work day, one nice. The tailor, **Pendy**, has a muzuzah (spelling?) on his doorway. Some conversation is had and the group is invited to dinner. Much background material is learned.
* A Thunderbird flies overhead. Kind of a giant winged snake.
* A herd of kids playing "Cats & Dogs" as a cover for petty thievery. Barb nicks a pick pocket's arm, gives him a wink and a nod and tells him to go play elsewhere.
* The giant chicken is tuned in for a bounty. PCs are given 50 GP down (10%) and will get the rest in 60 days, assuming the road to Monocacy is now safe.
* A dire wolf "Kurt" gets loose and runs around the shipyard terrorizing (but not attacking) people. Greg corrals it and returns it to its master, an important foreman.