Pine Bushes, Grove and Wood

The **Pine Bushes, Groves, and Woods** are permanent locations that mainly provide Common Logs together with some other materials and resources. Each has their own threat level, with Pine Bushes having the lowest and Pine Wood the highest.

## Rewards

The Pine Bushes have a few enemies. A small number of Deer spawn here as well. There are 1-3 storages present, with a couple of items each. There are Dead and Pine Trees here as well as Limestone Rocks. The resources here are more spread out, which leaves a lot of open space. Rarely, a Floater Bloater may spawn, and even more rarely, a Diseased Wolf.

The Big One does not spawns here.
There is a one time special occasion where the Witch will spawn with friendly Raiders trying to kill and catch her, but is unbeatable.

### **Enemies**

* Roaming Zombie
* Grey Wolf
* Fast Biter
* AI Survivor
* Floater Bloater

### **Size:**

* 600 units by 600 units, 849 units diagonal
* Takes 15 seconds to cover the whole length or width with 40 movement speed
	+ Takes 21.2 seconds to cover the whole diagonal with same speed

### **Resources**

Resources vary, including:

* Pine Tree x 27 = 51 Common Log
* Dead Tree x 3 = 9 Common Log
* Limestone Rock x 3 = 9 Limestone
* Common Log x 19
* Limestone x 21
* Plant Fiber x 20 + Seeds
* Berry Bush x 10 = 30 Berries
* Storage x 1-3
* Deer
	+ Around 2,050 raw Experience for looting everything.

### **Possible items**

* Bottle of Water
* Bandages
* Rubber Parts
* Bolts
* Duct Tape
* Ball Bearing
* Transistor
* Lock and Key
* Cigarettes
* Empty Bottle
* Empty Can
* Scrap Metal
* Wiring
* Paddle
* Hammer
* Golf Club
* CAC A

## Rewards

The Pine Grove has more Fast Biters, with the added presence of 1-2 Floater Bloaters with a pretty low chance of a third, Roaming Zombies, but in significantly less amount compared to the Fast Biters and Floater Bloaters, 1-2 Toxic Spitters, with higher smell senses and a special attack, and some Rabid Wolves. In addition to Deers, Wild Turkey will spawn here as well. The loot is also increased here, with 3-4 bags/boxes. The loot is pretty much the same, although vehicle parts spawn more frequently, with a higher chance that a weapon will be in the loot bags/boxes. There are 100% more Common Wood in here compared to Pine Bushes and 10 more Plant Fibers. The Big One also spawns here in extreme cases. Also, there is a chance that a survivor wearing reinforced armor along with a VSS Vintorez spawning.

**Note:** Location available from level 10

### **Enemies**

* Roaming Zombie
* Fast Biter
* Toxic Spitter
* Floater Bloater
* Grey Wolf
* AI Survivor
* Rabid Wolves

### **Size:**

* 600 units by 600 units, 849 units diagonal
* Takes 15 seconds to cover the whole length or width with 40 movement speed
	+ Takes 21.2 seconds to cover the whole diagonal with same speed

### **Resources**

Resources vary, including:

* Pine Tree x 55 = 165 Common Log
* Dead Tree x 5 = 15 Common Log
* Limestone Rock x 5 = 15 Limestone
* Common Log x 20
* Limestone x 20
* Pine tree seedling x 0-1
* Hedge x 0-1
* Plant Fiber x 30 + Seeds
* Berry Bush x 10 = 30 Berries
* Storage x 3-4
* Deer
* Wild Turkey
	+ Around 3,450 raw Experience for looting everything.

## Rewards

**Notice:** Pine Wood location was removed from the game and replaced with Abandoned Factory in Beta v1.19.4. Everything in this article refers to the game before Beta v1.19.4.

The Pine Woods have the highest zombie threat out of all 3 pine wood providing locations. The Big One is known to spawn here, along with a higher count of Floater Bloaters, Fast Biters, and Toxic Spitters. Toxic Abomination spawns here as well and they act like Floater Bloaters with higher smelling sense and higher health. In addition to Deers and Wild Turkeys, Foxes will spawn here as well. The loot here is pretty good compared to the other two locations, with more vehicle parts (no chopper gas tank or fork) and weapons. Several weapons can spawn in loot boxes such as Katana and even Glock 17. This location has 73% more Common Log compared to Pine Groves and 10 more Plant Fibers. This location should be for high level players, and avoided by beginners, because of the amount of zombies present here. The Big One that spawns here sometimes is very hard to avoid, and almost impossible to kill even with full high level equipment. The AI players in this area are very well equipped, and some may spawn with guns, including the infamous VSS Vintorez.

***However, the Big One can be avoided**. There was a solution to make the Big One exit your area, but it wasn't the easiest task to do. Sadly, this trick has been patched out.*

**Note:** Location available from level 15

### **Enemies**

* Roaming Zombie
* Fast Biter
* Toxic Spitter
* Floater Bloater
* Toxic Abomination
* Grey Wolf
* Rabid Wolves
* AI Survivor

### **Size:**

* 800 units by 800 units, 1,131 units diagonal
* Takes 20 seconds to cover the whole length or width with 40 movement speed.
	+ Takes 28.3 seconds to cover the whole diagonal with same speed

### **Resources**

Resources vary, including:

* Pine Tree x 90 = 270 Common Log
* Dead Tree x 10 = 30 Common Log
* Limestone Rock x 5 = 15 Limestone
* Common Log x 45
* Limestone x 15
* Pine tree seedling x 1
* Hedge x 0-1
* Plant Fiber x 40 + Seeds
* Berry Bush x 10 = 30 Berries
* Storage x 4-5
* Oak Tree x 1-3 = 2-6 Oak Log
* Deer
* Wild Turkey
* Fox
	+ Around 5,350 raw Experience for looting everything.

### Layout

The Colonel can be found here. There are also different house layout's

#### House with Garage

Here you will find a cellar with 2 yellow raider's which will escape and you get attacked by 4

## Skills

Before Beta v.1.11.5:

* All locations also provide for the possibility of getting any of 6 Skills.

### Passive

* Lumberjack
* Dog Breeder
* Burglar
* Walker
* Motorcycle Driver (Purple)

## Trivia and Tips

* Pine Woods sometimes it will drop C-4 Explosive but it is extremely rare.
* For some reason in Beta v1.19.4, Pine wood was replaced by the Abandoned Factory.