Zwei Diabolos Sting Jolt Dash

* Product
* Parts

**Zwei Diabolos Sting Jolt Dash** is an Attack Type Beyblade Combo included in the "Top 5 BEST Beyblade Burst Combos".

## Gatinko Chip - Diabolos

*Main article: Gatinko Chip - Diabolos 1*
*"The motif is of the devil dragon, Diabolos. A Gatinko Chip with an integrated Weight that produces high Attack power and can be used with either a left or right-spin Base."*

— Official Description

Takara Tomy's **Diabolos** is a dual-spin Gatinko Chip that features a dragon head and claws representing the Gatinko Chip's namesake, a demonic dragon. Unlike other Gatinko Chips, **Diabolos** has an integrated Layer Weight, with a weight exceeding all Gatinko Chip and Layer Weight combinations. While versatile in both right-spin and left-spin, **Diabolos** is outclassed in terms of Burst Resistance and weight distribution by other Gatinko Chips such as Achilles and Longinus. However, **Diabolos** can be used as a second or third option for if weight is a priority and the Goku Layer Weight is unavailable.

## Layer Base - Zwei

*Main article: Layer Base - Zwei (Takara Tomy)*
*"An Attack Type Base that violently flicks the opponent with its large upper blades equipped with super heavy metal."*

— Official Description

**Zwei** is a four-bladed Layer Base with two small blades and two larger blades with the signature metal dragon heads of the Longinus line of Energy Layers. These downward sloping blades result in an extremely hard-hitting and heavy Layer Base, with high amounts of Smash Attack. It is this design that makes **Zwei** one of the only viable Left-Spin Attack Type Layer Bases. **Zwei**, along with Judgement, ensures that Stamina Type Combinations do not dominate the use of Layer Bases. While **Zwei** does not have a Burst Stopper like Judgement, **Zwei** does not wear and makes an ideal option for Left-Spin Attack Combinations. Furthermore, unlike Judgement, **Zwei** is almost exclusively used in conjunction with rubber Attack Type Performance Tips, and cannot use plastic Performance Tips such as Spiral' well due to its heavy weight.

## Forge Disc - Sting

*Main article: Forge Disc - Sting (Takara Tomy)*
*"An Attack Type Disc with four large blades that move with a spring and give a strong attack to the opponent with repulsion."*

— Official Description

**Sting** is a wide four-sided Forge Disc, with an outer plastic piece somewhat reminiscent of the Cross Frame. The outer plastic piece is spring-loaded, allowing the plastic piece to move independently of the Disc when hit.

**Sting** is a rather good all-around Disc, able to be used for Attack, Defense, or Stamina combinations. The bound gimmick does not come into play very much, but the heavy weight and outwards weight distribution makes it fantastic for any type of combo.

## Performance Tip - Jolt

*Main article: Performance Tip - Jolt*
Note: Jolt Performance Tip can be found in Bloody Longinus 13 Jolt
**Jolt** features a rubber flat tip with six spikes protruding outwards and towards the right, akin to Left Rubber Flat from the *Metal Saga* or a mix between Spiral and Xtreme.

Due to the surface area to friction ratio, **Jolt** will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes **Jolt** faster than Xtreme and as fast as Merge. **Jolt**’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, which would make it one of the better choices for Attack Combinations.

However, **Jolt** has four major weaknesses. Firstly, the high friction of the rubber means that **Jolt** has incredibly low Stamina, furthermore, the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, the high friction also means that **Jolt** resists changes to the Beyblade's spin from contact with the opponent, thus more force is transferred the teeth in Takara Tomy Layers, increasing the chances of Self-Bursts. Third, **Jolt** features a slightly weak spring lock, further exacerbating the risk of Self-Bursts. Lastly, **Jolt** will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.

**Jolt** is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the height of most Layers and the negligible difference between **Jolt**'s height and the height of most other Drivers mitigates the Destabilization potential.

The direction of **Jolt**’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.