Mind Matter Interaction

"Mind-Matter Interaction" (MMI) is the idea that focused mental intent can influence physical events at a distance. MMI also refers to the study and development of theories and technologies based on the influence of the mind on material events.

In 1979, scientists from the Princeton PEAR laboratory (Princeton Engineering Anomalies Research) took up the study of this phenomenon. They used the Random Event Generator (REG) for their experiments. This is such a device that, using the processes of quantum tunneling, creates a random sequence of zeros and ones, that is like tossing a coin, only 200 times per second and at the quantum level.

The fact is that the Theory of Probability tells us that if you toss a coin 200 times, then each side will land upwards about 100 times, that is, 100 (heads/tails) is the average expected value. But, since the process is random, one of the sides can land upwards, for example, 101 times (deviation = 1), or 96 times (deviation = -4). If you repeat a series of trials again and again, the arithmetic mean of all deviations will tend to zero, and the deviation values themselves will have a normal distribution. When the device worked in an empty room, it was so, but when a person was watching the device, initially expecting to see more ones than zeros, then there actually were more deviations in favor of ones. You can read more about the research here: Correlations of Random Binary Sequences with Pre-Stated Operator Intention: A Review of a 12-Year Program

It also became known from the experiment that the effect does not depend on how far the person is from the generator and even on how much time has passed between measurement and observation. It is enough for this to work, that the observer has expectations and can see the result. Unfortunately, the effect itself was so small that even the data collected over 26 years was not enough to convince the academic community of its existence, which is why the study itself is mercilessly criticized.

## MMI in the Fatum Project

However, the phenomenon turned out to be of great interest to the Fatum project, whose goal was to try to escape the patterns of fate using random number generators. The project was not an academic study, and could afford to create technologies based on phenomena not accepted by mainstream science. The main idea of the Fatum project was the existence of the "Stasis Field" - the totality of all methodological templates that keep us in a routine and a certain perception of reality. Visiting random coordinates made it possible to bypass those patterns and get to places where no decision chains lead, but this process was purely probabilistic and it was impossible to control it. The MMI phenomenon opened up the possibility of purposefully finding anomalous places, as if creating them with the power of intention. Thats why, in the terminology of the Fatum project, the MMI phenomenon was called the "Genesis Field".

The idea is: In the PEAR experiments, the user did not know which physical processes he was affecting, he simply expected the graph on the screen to go up and watched as it happened. And this means that as long as there is expectation and observation, intermediate abstractions can be anything. For example, instead of expecting the deviation graph to go up, the user might expect to get to an unusual place where he will find something new and interesting. It remains only to figure out how to entangle this expectation and observation through a system based on quantum random processes. As a result of solving this problem, the system that now underlies the Randonautica app was born.

However, unlike the PEAR experiment, which only allowed to determine the presence or absence of an effect, here it is required not only to isolate the signal created by the user's intention, but also to extract information from it about geographic location, which adds a couple of new dimensions to the problem. To solve it, a scheme was invented that includes the following steps:

1. The user's intention affects the quantum noise generator.
2. The noise is processed to amplify the signal created by the intent.
3. Quantum noise is converted into a coordinate field.
4. In the coordinate field, statistical distortions created by intention are searched, which give a point on the map.
5. Many users visit points and observe the result.
6. Results data is collected and analyzed to understand if the system works and what patterns it shows.

More to Read

* Quantum Entropy
* Bias Amplification
* Intention Driven Anomaly