Super Elite

Super Elite's are saiyans who were strong enough from birth to survive the rough environment of their home world, planet Vegeta. They are stronger than most, one super elite being equivalent to entire military forces on earth. They are solitary creatures, who care more about their pride and status than their allies or masters. Only Saiyan's may select this path.

Path Features:

Saiyan Pride (Level 11): When you are the only one adjacent to an Enemy, all of your attacks deal two additional damage to that enemy, and your Reaction defense is increased by 2.

Saiyan Arrogance(Level 15): Once per battle, you are able to force your allies to move their speed away from you in whichever direction you choose. This counts as a shout.

Saiyan Superiority(Level 19): So long as the creature you are targeting is not a saiyan, you gain +tier damage.

Super elite powers:

Level 11 at will powers

Arm Break

You attack an enemy hard enough to damage their limbs.

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[p] + Strength damage. If your strength is higher than the opponents body, one half of the damage is dealt to a limb of your choice

Break cannon

You unleash a blast from your mouth

At-Will ✦ Martial, Ki

Standard Action    Ranged 8

Target: One creature

Attack: Intelligence vs Reaction

Hit: 2[K] + spirit damage.

Level 11 encounter powers

Megaton throw

You grab an enemy, spinning, before throwing him at another enemy

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction

Hit: Propel the target in question at a creature within 8 squares. For every square traveled both targets take 1d6 damage.

Giant Buster

You unleash a massive energy wave from one hand

Encounter ✦ Ki

Standard Action    Beam 8

Target: all creatures in line

Attack: Tenacity vs Reaction

Hit: 3[k] + spirit damage. If a number of creatures equal to your mind are hit, your spirit is increased by 1.5 times for the purposes of determining damage.

Level 14 utility powers

“I am a super elite!”

You remind enemies that they're dealing with an elite.

Encounter ✦ Shout

Minor Action Shout

Target: all creatures in sight

Effect: All creatures in range grant you combat advantage for tier rounds.

Rampage

You surround yourself in a body hugging aura of crackling energy, increasing your destructive output for a time.

Daily ✦ Martial,

Standard Action  Power up

Effect: Spend a power surge to activate. For the next 2+tier rounds your attacks deal an additional 4+tier damage.

Level 16 Daily powers

Bomber DX

You unleash a massive blast that inflicts heavy damage.

Daily ✦ Ki

Standard Action  Beam 10

Target: All creatures in line

Attack: Discipline vs Repulse

Hit: 4[K] + spirit damage. If this attack bloodies an enemy, they take an additional [1d10] damage

Miss: Half Damage, and push the enemy back Strength + tier squares.

Genocide Shell

Daily ✦ Ki

Standard Action  Ranged 6

Target: 4 squares in range

Effect: The squares chosen are filled by a large blast that does not move and lasts for a number of rounds equal to your mind. If something starts its turn adjacent to the blast in question, it explodes in a close burst 2 that deals 4[k] + spirit damage to all creatures.

Level 20 Ultimate power

Super Galick Gun

A galick gun channeling all of your fury and rage into a single powerful beam!

Daily ✦ Ki

Fullround Action  Ultimate Wide beam 20

Target: All creatures in range.

Attack: Tenacity vs Repulse

Hit: 7[k] + tenacity damage.  All struck creatures take the attacks total damage again to all equipment. If your spirit is higher than a struck opponenets body, this attack sets their temporary hitpoints, if any, to 0.

Charge: For every two surges spent, the attack deals an additional four damage. You can only spend a number of surges equal to 1/4th your level.

Miss: 3[k] + 40, no additional effects.