recursal/Fanatic-Fandom huggingface dataset:
Triple Chain Mobile Wiki

Welcome to The TripleChain Mobile: Strategy & Puzzle RPG

**Triple Chain - Strategy & Puzzle RPG. TripleChain Mobile** is a strategy mobile game that is a wonderful fusion of casual to intense puzzle and hero collection. Players need to strategize and battle in an epic puzzle adventure. Drag, Drop and Combo Away!

**TripleChain Mobile** offers a hero collection system where gamers can collect tons of heroes and upgrade them. Each hero offers unique skills and puzzle combos that will help gamers finish stage. There are many exciting and challenging features to look forward to such as lore, upgrading systems, quest and many more!

Christina
Leon
Dou
Hannah
Khalil
Charles
Arissa
Sandra
Cross
Susan
Amalia
Elizabeth
Cain
Annette
Jovy
Rafa
Robert
Cecil
Maria
Caroline
Isabel
Liza
Barnes
Cayenne
vanessa
Judy (Episode)

**"Judy"** is the first episode of the eighth season of Hoarders. This episode follows a woman named Judy, who is an extreme germaphobe that spends the entire day doing things to keep herself clean, yet she lives in a filthy hoarded home with mice that she considers her friends. Her home is very hazardous and unsanitary and she must clean it up to begin a better life.

## Official Description

"Judy’s life is a dangerous one of severe contradictions. She is an extreme germaphobe who spends her entire day engaged in sanitization rituals, yet she lives in a severe and extremely filthy hoard overridden with mice whom she considers her friends. The situation is so hazardous to her health the fire department and health department have mandated a clean up."
Amalia

Amalia, a sorceress from the Romanov family, she was feared as a vicious sorceress who makes sure that all of her preys do not escape death from her hands. She was ordered to catch Christina to have her talk about the secrets that they seek. However, she fails to do so and later joins Christina on her journey
Innocence Lost Pt.2

**Innocence Lost Pt.2** is the twelfth episode of *Cannon Busters*.

## Summary

The Fraternity attempt to escape with the captured Kelby, Philly chases after them, aiming to kill Kelby. With all of the danger to Kelby, S.A.M. finally unleashes her full Cannon Buster abilities, leaving it up to Casey to try and save everyone.
Kid Water

**InstaMax**
@kid.water (official)

## Powers and Abilities

### Powers

* **Water Mimicry** - Kid Water can transform her body completely into water as well as limiting the transformation to the parts she chooses.
	+ **Speed Swimming** - Skylar can swim at incredible speeds and isn't affected by water resistance
	+ **Water** **Pressure Resistance** - Can resist under water pressure that would crush a regular human
	+ **Scattering** - Skylar can disperse her body into smaller fragment while retaining control over their fragments
	+ **Natural Weaponry** - Kid Water can also morph their water form to be any shape she requires. She usually morphs her arms into various melee weapons
	+ **Limited** **Healing** - Any injuries sustained in her normal form is healed when she turns into water within 5 minutes

* **Limited Hydrokinesis** - Skylar can manipulate water within close proximity

## Notes and Trivia

* Skylar is a psychology major in Froimond University.
Fireman

Fireman is a man made out of fire who'd entered the dungeon to fix his curse of being on fire, presumably after a incident with Snowman.

## Equipment

Fireman has two copies of Fireball, a even only attack that inflicts 1 burn.

## Tips

* Bringing equipment that does ice damage and inflicts frozen is recommended if possible.

## Quotes

Good one! I love an old-fashioned flame war!

Sick burn!

Now we're playin' with fire!

**Endgame:**

Ah that was a good time, appreciate it!
And hey, not to be all corny but thanks for leadin' that insurrection before, it's really made a difference!

 **Reason for entering the dungeons** | Wanted to not be on fire
Dicey Dungeons: Halloween Special

Dicey Dungeons: Halloween Special is a extra levelpack containing three episodes. Halloween Special sees Warrior, Inventor and Witch back into a new horror themed dungeon, with three new enemies, returning enemies with new costumes, two new locations, and new scary music.

## Episodes

### **Warrior**

Standard rules, but gain new rules for floor 2, 3, & 4 in this order.

 Mummy
 Pumpkin Spice

###  Inventor

Standard rules, though a lot of equipment seems to work against you, like being harmful to you, or inflict terrible statues on yourself.

###  **Witch**

Witch's episode ditches the regularly gameplay structure of Dicey Dungeons and instead turns it into a puzzel game. Each floor features one enemy, where upon fighting, your giving a set of equipment, in which you must figure out how to defeat the enemy in one turn. All enemies are given the equipment Wrong Answer, which does 1 damage and heals them completely, a punishment for not defeating them. Witch only get 6hp, activating her limit break Jetpack after losing 5hp, which allows you to flee immediately.

## Trivia

Halloween Special was made in the Dicey Dungeon modding system, making it a mod.
Dial Up Sounds

Dial Up Sounds inflicts 5 weaken on the enemy and is single-use (meaning it changes to Broken Gadget after being used). This is primarily obtained by scrapping Chainsaw, a Parallel Universe card, and is one-use because of how strong weaken is in PU.

Dial Up Sounds being assigned to Squawk may be in reference to this tweet by developer Terry Cavanagh.
Cowboy

Cowboy is a anthropomorphic orange feline who specializes in being a cowboy.

## Equipment

Cowboy has Six Shooter, a attack that can be used three times but requires a 6, and Midnight Charm, a countdown of 10 that gives the user two 6's. Cowboy only form of damage requires 6's, so he always prioritizes getting the most 6's per turn. He might roll a 6 but use it in Midnight Charm in conjunction with other dices if they're low.

## Quotes

Good fightin', high roller! I'll cook your goose next time, don't you worry.

Well, put it there, one-slinger!
You did it, and you lived to fight another day!
And when that day comes you'll lose for sure, so don't you worry about ol' Cowboy.

**Endgame:**

Welcome back, squartner! Good fighting, but I reckon I can take you next time, you just wait and see.

 **Reason for entering the dungeons** | It started as a weekend job between ranches but I've grown to love it
Finders Keepers (Episode)

Get those pickpocketing fingers ready - this time, you're stealing for keeps.

"Finders Keepers" is the Second Episode of the Thief.

## How To Unlock

Unlock episodes by playing The Witch Way. Win or lose. (Exiting to the title screen will not work.)

## Story

### Introduction

This introduction is shown once, for either Episode 2 or 3, depending on which is played first.

 Lady Luck: Off you go!

## Available Items

### Weapons

* Blight
* Dagger (Starting equipment)
* Nudgeblade
* Pea Shooter
* Poison Needle (Level 3 reward option)
* Poison Slingshot
* Rat
* Staff

### Shields

* Dodge
* Iron Armor
* Leather Armor

### Magic

* Catastrophe
* Detonator
* Glass Cauldron
* Healing Crystal
* Lantern

### Items

* Backstab
* Bandage
* Blender
* Bump
* Counterfeit
* Crowbar (Level 3 reward option)
* First Aid Kit
* Hacksaw (Level 5 reward option)
* Hookshot
* Last Stand
* Lockpick (Starting equipment)
* Midnight Charm
* Pickpocket
* Skeleton Key (Level 5 reward option)
* Snake Eye Charm
* Spatula

## Floors

This episode uses the "thief\_finderskeepers" generator.

### Starting Equipment

* Dagger
* Lockpick

#### Items

There is one chest on this floor. It will contain one of the following:

* Leather Armor
* Bump
* Bandage
* Pickpocket
* Pea Shooter
* Snake Eye Charm

#### Other

* 2 apples
* A shop, which will sell Counterfeit and 2 of the following items:
	+ Leather Armor
	+ Bump
	+ Bandage
	+ Pickpocket
	+ Pea Shooter
	+ Snake Eye Charm
	+ Healing Crystal

#### Enemies

1 LV.2 Enemy, and 2 LV.3 Enemies (a total of 8 XP)

#### Other

* 2 apples
* 2 Upgrades

#### Enemies

1 LV.3 Enemy, and 2 LV.4 Enemies (a total of 11 XP)

#### Other

* 2 apples
* A trade deal. There is a 10% chance to offer a trade of your Lockpick for Val's Blender, a 10% chance to offer a trade of your Lockpick for Val's Rat, and an 80% chance of trading one of your items:
	+ Poison Needle
	+ Crowbar
	+ Lockpick
	+ Dagger
* for one of her items:
	+ Backstab
	+ Blight
	+ Catastrophe
	+ Glass Cauldron
* A shop, which sells 2 of the following items:
	+ Dodge
	+ Hookshot
	+ Snake Eye Charm
	+ Midnight Charm
* and 1 of the following items:
	+ Lantern
	+ Last Stand
	+ First Aid Kit
	+ Staff
	+ Lockpick
	+ Poison Slingshot

### Floor 5

#### Item

It's a "normal" floor.
There are no chests on this floor.

#### Enemies

2 LV.4 Enemies, and 2 LV.5 Enemies (a total of 18 XP)

#### Other

* 3 apples
* An Upgrade Shop
* A shop which will sell an apple, one of these items:
	+ Lockpick
	+ Iron Armor
	+ Blight
	+ Detonator
	+ Spatula
	+ Nudgeblade
* and one of these items:
	+ Dodge
	+ Hookshot
	+ Snake Eye Charm
	+ Midnight Charm
	+ Lantern
	+ Last Stand
	+ First Aid Kit
	+ Staff
	+ Lockpick
	+ Poison Slingshot

### Floor 6

#### Enemies

It's the last stage so you will find a boss, which cannot be Drake.

## Trivia

* The following enemies cannot be encountered:
	+ Alchemist
	+ Aurora
	+ Mimic
	+ Keymaster
	+ Crystalina
	+ Wisp
Freeze?

Freeze? is the parallel universe version of Freeze. instead of turning the highest dice into a one, it lowers all dice by its value. it can only be afflicted in parallel universe episodes and the warlock rule. Applicable equipment:

* Absolute Zero
* Air Conditioner
* Blast Chiller
* Blizzard
* Catastrophe
* Cold Snap
* Cold Wind
* Freeze Spell
* Freeze Spell?
* Frozen Sword
* Gemstone Staff
* Glass Cauldron
* Hailstone
* Ice Age
* Ice Breath
* Ice Crystal
* Ice Crystal?
* Ice Potion
* Ice Shard
* Ice Shard?
* Icecube
* Lament
* Liquid Nitrogen
* Snowball
* Snowball?
* Snowblower
* Snowflake
* Snowstorm
* The Cold
* Trident
* Wicker Gemstaff

Self afflicting:

* Frozen Sword
* Iced Latte

* Liquid Cooling

Gadgets:

* Arctic Storm
* Oh No!
* Refrigerator

Dependent (do different things depends on the status)

* Ice Shatter
* Snow Blast
Banshee

Banshee is a professional banshee that tends to wail and scream.

## Equipment

Banshee has three equipment related to her being a banshee, that being Wail, Shriek, and two copies of Lament.

* Wail: Requires a 5 and inflicts Silence.
* Shriek: Requires a 2 and inflicts Curse.
* 2 x Lament: Does  and inflicts Freeze on 6.

If possible, Banshee will prefer to use both Wail and Shriek in a turn and use her remaining dice on Lament.

## Quotes

AAAAAAAAAAAAAAA

AAAAAAAA
AAAAAAAAAA

AAAAA
AAAAAA AAAAAA
AAAAAAAAAAAAAAA

**Endgame:**

AAAAAA
AAAAAAAAAA AAAAA AAA AA A

## Bio

 **Reason for entering the dungeons** | I mean, have you tried finding work as a professional banshee?
Cannon Buster

**Cannon Busters** are advanced robots created via a combination of science and magic.

They were thought wiped out along with magic, however King Bulgher secretly created one for his son called S.A.M. - who appeared to simply be a friendship robot. The ultimate form of a Cannon Buster is their **War Golem** form. An additional two Cannon Busters appeared in their War Golem forms as part of Locke's army which took over the Kingdom of Botica.
Bounty Hunter

The Bounty Hunter is a blue alien from the planet X-av-5guu who specializes in bounty hunting.

## Equipment

Bounty Hunter uses two equipment.

* Electromagnet: Countdown of 7, do 4 damage and increase damage by 2.
* Yoink: Even only, borrow equipment from opponent until next turn. *(Opponent can't use that equipment for that turn)*

Bounty Hunter will prefer to use Yoink first, then use the borrowed equipment next if possible, then Electromagnet.

## Quotes

* A crushing defeat - and yet still a thousand times more enjoyable than anything which happened on X-av-5guu!
Your planet is remarkable!
* Oh well! I'm very used to losing fights. On my home planet of X-av-5guu I was bullied cruelly for wearing a monocle.
Here on earth, everyone is so surprised to see an alien that they don't even notice.
* Another loss! I mourn it! If I won, Lady Luck was going to let me taste ice cream for the very first time.
It is sweet, yet it is cold! Ridiculous! How can that be?

**Endgame**

* A terrible defeat! And yet I begrudge you nothing, because the Earth food available in our new staff room is a perpetual wonder to me!
I delight in your very presence!

## Bio

 **Reason for entering the dungeons** | To win a lifetime's supply of apricots
Cactus

Cactus is a nervous cactus who wears a yellow knitted sweater.

## Equipment

Cactus gets both Cactus Shield, a reusable equipment that gives 1 thorns, and Cactus Spear, a even only attack does that additional damage for each thorns applied. Cactus will prefer to gain thorns before using Cactus Spear.

## Tips

* Cactus' thorns could do some damage overtime, so bringing equipment that gives health, shields and/or reduce could negate some of the damage.

## Quotes

Oh, WHY can't I do better? What am I doing wrong?
I'm not trained for this, I'm just a plant!

Oh, but I tried so hard!
I don't know what else I can do. I used a special gel on my spikes but they won't grow any sharper.

Ohhh, I lose AGAIN. And nobody wants to give a cactus a nice comforting hug!

**Endgame:**

Thank you for visiting, it's so nice to see you!
Oh, I wish I could beat you just once, though.

 **Reason for entering the dungeons** | I wanted to push myself to conquer my fears. It's been okay, I guess? Yeah, I can do it!
Aurora

* Icon
* Regular

&

* Mood Change

Aurora is a weather goddess consisting of thunder, snow, wind, and the sun.

## Equipment

* Dicey Dungeons
* Reunion

* Regular
* Weakened
* Upgraded

* 3x Hurricane: Countdown of 5, do  3, lock  1 dice. *(Once Per Battle)*
* 3x Thunder Storm: Countdown of 5, do   3 , inflict   1 shock. *(Once Per Battle)*
* 3x Heatwave: Countdown of 5, do   3  , inflict   1  burn. *(Once Per Battle)*
* 3x Snowstorm: Countdown of 5, do   3  , inflict   1  freeze. *(Once Per Battle)*
* Mood Change: Countdown of 5: Change the weather, recover  3 health.

Aurora will receive either three copies of Hurricane, Thunder Storm, Heatwave, or Snowstorm. When she uses Mood Change, she will receive three random new copies of her equipment.

* 3x Hurricane: Countdown of 5, lock  1 dice. *(Once Per Battle)*
* 3x Thunder Storm: Countdown of 5, inflict   1 shock. *(Once Per Battle)*
* 3x Heatwave: Countdown of 5, inflict   1  burn. *(Once Per Battle)*
* 3x Snowstorm: Countdown of 5, inflict   1  freeze. *(Once Per Battle)*
* Mood Change: Countdown of 5, change the weather.

Aurora will receive either three copies of Hurricane, Thunder Storm, Heatwave, or Snowstorm. When she uses Mood Change, she will receive three random new copies of her equipment.

* 3x Hurricane: Countdown of 5, do  4, lock  1 dice. *(Once Per Battle)*
* 3x Thunder Storm: Countdown of 5, do   4 , inflict   1 shock. *(Once Per Battle)*
* 3x Heatwave: Countdown of 5, do   4  , inflict   1  burn. *(Once Per Battle)*
* 3x Snowstorm: Countdown of 5, do   4  , inflict   1  freeze. *(Once Per Battle)*
* Mood Change: Countdown of 5: Change the weather, recover  6 health.

Aurora will receive either three copies of Hurricane, Thunder Storm, Heatwave, or Snowstorm. When she uses Mood Change, she will receive three random new copies of her equipment.

* Regular
* Weakened

* Shifting Storm: Countdown of 4, do  3, inflict 1 random status. *(Changes each turns...)* *(Reusable)*

Each turn, Shifting Storm will inflict a random status from this list: Burn, Freeze, Shocked, Weaken, Poison, Blind, Cursed, or Locked

* Shifting Storm: Countdown of 4, do  2, inflict 1 random status. *(Changes each turns...)* *(Reusable)*

Each turn, Shifting Storm will inflict a random status from this list: Burn, Freeze, Shocked, Weaken, Poison, Blind, Cursed, or Locked
## Quotes

* You haven't been here long yet, have you?
I can still smell the rain on you, I can see the last glimpses of sunlight in your eyes.

* Was it cold when you entered the dungeons? Was there hail?
Are the snowstorms still looking for me?

#### **Endgame:**

* A fair fight. I'm sorry you didn't get your hearts desire, but at least you got to see the towering clouds again.

#### Reunion:

* A fair fight, executed with the inspired determination of one who has, at some point in the last two years, seen a rainbow.
Gardener

**Reason for entering the dungeons** | Barely remember nowadays, to be honest, it happened so long ago

## Quotes

Don't you go poking around in my mushrooms!
It's taken me eighty-three years to get them this soggy!

Yeah, get out of here then!
And don't you DARE pick my raspberries, they're for ME and MY FRIENDS and NOT for thoughtless adventurers!

**Endgame:**

WATCH OUT FOR THE PEAS!
You'd think the gardening would go better now that we've got a skylight in, but that space marine just keeps coming to gaze up at the moon and TRAMPLING them again!
Damage

**Damage** is a gameplay element in combat in Dicey Dungeons. In combat, competitors fight using equipments and dice. The competitor who reduces their opponent health to zero win the combat.

## How to deal damage

To deal damage to the opponent, player can deal damage directly by attacking with equipments. Player can also damage by applying effects: Thorn on yourself; Burning and Poison on the enemy.

## How to prevent damage

Beside trying to deal more damage, it is also important to reduce the damage coming to you. Remember, to win an episode, you have to survive after a lot of combats.

There are four main ways to prevent damage. First is healing. Second is shielding. These two ways similar to each other, in that, both increase your capability to take damage. Each point of healing and shielding allow your character to take one more point of damage.

Third is by having the dodge buff. This buff allows you to dodge the next enemy attack. This effect varies base on enemies strategy. If the enemy have a lot of small attacks, dodge is quite weak. However, if the enemy stacks and deals a lot of damage in one attack, dodge is much more effective against them.

The forth way is by applying debuffs on your enemy. They have to deal with the debuffs before they can attack you.

## Type of damages

There are a lot of types of damage in this game. Most damage equipments deal Normal Damage. However, some cards can deal specialized damage. Some monsters are strong/weaken against certain type of damage.

### Normal damage

Most damage equipments deal Normal Damage. These equipments are usually more complicated than other type of damage equipments.

### Specialized damage

* Burning damage.   1 damage
* Frozen damage.   1 damage
* Poison damage.  1 Damage
* Shocking damage.  1 Damage
* Weaken damage.  1 damage
Dicey Dungeons Wiki

**Welcome to the Dicey Dungeons Fandom Wiki!**
Dicey Dungeons is a dice-based roguelike developed and published by Terry Cavanagh, with art by Marlowe Dobbe and music by Chipzel. As this wiki is in progress, contributions are welcomed!

## Gameplay

* Enemies
* Equipment
* Gadgets
* Limit Break
* Status Effects
* Bonus Round

Join Dicecord, the official Dicey Dungeons Discord!

Dicey Dungeons on Steam

Dicey Dungeons on Itch.io
Crystal Sword

* Normal
* Upgraded
* Weakened
* Weakened (From +)
* Upgraded (Deck)

CRYSTAL SWORDMAX
5Do 3x damage
(once per battle)

CRYSTAL SWORD+MAX
5Do 3x damage
(once per battle)

CRYSTAL SWORD-MAX
5Do 2x damage
(once per battle)

CRYSTAL SWORD-MAX
5Do 2x damage
(once per battle)

CRYSTAL SWORD+MAX
3Do 3x damage

### Single Use

✓

**Crystal Sword**is a piece of equipment found in the dungeon.
Finders Keepers

* Normal

FINDERS KEEPERS12After the battle, keep
one piece of equipment

Finders Keepers is an equipment that is used in the Thief's second episode, Finders Keepers, replacing the Theif's normal ability. Finders Keepers has a countdown of 12, in which completion will allow Thief to steal an enemy equipment after battle. Finders Keepers only works once per battle, and will reset back to 12 at the start of a new battle.
Buster Sword

* Normal
* Upgraded

BUSTER SWORDDo  damage,
immune to errors

BUSTER SWORD+Do  + 2 damage,
immune to errors

**Buster Sword**is a piece of equipment findable by the robot in the dungeons.

### Notes

1. The Buster Sword's immunity to errors includes an inability to be removed in the episode "You Choose, You Lose." It can however still be targeted to be deleted, making it best to be used last so it can continue to protect your other equipment.
Enemies

Each floor contains a specific amount of enemies, each enemy having their own unique equipment. As the player progresses to higher-level floors, the number and difficulty of enemies increases. Enemy levels total to the required level up total for each floor (2, 4, 7, 14, and 18, respectively). They often guard treasure, anvils, shops, trading carts, apples, and the trapdoor to the next floor. Enemies have the same inventory size as the player (6 available spaces).

## Special

* Jester
* Lady Luck
Dicey Dungeons: Reunion

Dicey Dungeons: Reunion is a extra levelpack consisting of six episodes for each of the contestants. Reunion sees every contestant coming back for a big reunion with Lady Luck, who's excited to see them again. Like the Halloween Special, Reunion sees the contestants in new resort themed dungeons, with new music, equipment, and returning enemies from the base game, though all supporting new equipment.

## Episodes

###  **Thief**

The most standard episode, Thief gets the ability to steal any random equipment and keep it for the rest of the episode.

###  **Jester**

Jester only gets one dice, but gains a new dice when they use a card. Jester can only draw a certain amout of cards, but can draw more with certain equipment.

###  **Warrior**

Warrior gets Workout Cards, single use cards that require certain dice to consume. A start of a fight, you get to choose a Workout Card, and you can obtain more from leveling up and finding packs.

###  **Witch**

Similar to her Hallowen Special episode, Witch's episode sees her completing various puzzles with her equipment, though there are major distinguishes. You start off immediately against Maddison who has 200 HP, with you only having 3 HP. During the fight, you're given a set of equipment and dice, with your only form of attacking being through Mastermind, requring a certain dice. Madison only has two equipment, Riddle, doing 1 damage, and Conundrum, creating a new puzzle. If you use all your equipment and dice, Maddison will be inflicted with Stun, always stunning Riddle. If you mess up during a puzzle, you get 3 retries. Everytime you take damage, you limit break activates, being Skip, allowing you to skip and get a new puzzle.

###  **Robot**

Instead of rolling dice, you now flip coins for head or tails. Robot still gets their CPU, erroring if you flip too much of a certain side. If you flips reached both max target for each sides, you gain the ability to turn coins into gold coins and do 1 damage. Gold coins allows you to do use certain equipment that requires gold coins.

###  **Inventor**

Inventor's episode follows the rule of The Inevitability of Rust, with equipment having three usages. But instead of equipment being destroyed permanently, you gain a new random equipment in that spot. Inventor doesn't get to use her gadgets, instead she uses Combat Roll. The episode also features equipment from user created mods, with a statue appearing that credits the original creator.
Crowbar

* Normal
* Upgraded

CROWBARReduce the countdowns
on all equipment by

CROWBAR+Reduce countdowns by
(2 uses this turn)

**Crowbar** is an item equipment in *Dicey Dungeons*.

Crowbar has the effect of reducing the countdowns of all countdown equipment by the value of the die used. This can be extremely useful and allow for some combo builds that would be impossible, otherwise. By combining equipment with countdowns of around 5 or 6, this can ensure that a single die sets them off at the start of the turn. Cheaper, re-usable equipment with lower countdowns such as Pea Shooter and Plaster can fit in as well, acting as bonus effects that will go off alongside the bigger single-use equipment. When upgraded, Crowbar can be used twice, allowing equipment with longer countdowns to be used as well.

Crowbar works well alongside Wrecking Ball, which serves the same effect at a capped value but also deals damage.
Camo

**Glamoroid**
@camoflag (private)

## History

Scout's father left when she was at a very young age. Her mother, Annette sent her to live with her godfather due to financial difficulty. Bryan trained Scout in everything he knew after she wandered into his underground lair.

## Powers and Abilities

### Powers

* **Preflex/Combat Clairvoyance** - Camo can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle
	+ **Body Language Analysis** - Camo can intuitively read others' body language, allowing her to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks

### Abilities

* **Martial Arts** - Camo is trained in Taekwondo and Arnis
* **Mechanical Aptitude** - Camo can build pretty much anything
* **Multilingualism** - Camo can speak English, Filipino, and German
* **Firearms** - Camo is skilled in a wide array of firearms. This, along with their mechanical aptitude, enables them to create and design her own weapons.

## Paraphernalia

### Equipment

* **Specialized suit** - Camo's suit is light sensitive, darkening and lightening depending on the surroundings. The colours also change slightly, according to her surroundings.
	+ **Suit 2** - Camo has another suit with different colour settings. She usually wears it when she needs to be more visible or if she is on a mission to icier locations.
* **Utility belt** - Camo's belt holds a variety of gadgets and other useful items (e.g. mini-screwdrivers)
* **Gadgets** - Camo has designed and incorporated various gadgets from smokebombs, to guns to grappling hooks to E.M.P.s
* **Lightweight compact backpack** - Camo has a small backpack underneath her cape to hold more equipment.
* **Drone** - Camo's drone, Axel, detaches from the front of her small backpack
	+ **Collapsible screen** - This enables Camo to control her drone and see what it sees.
* **Tech mask** - Camo's mask receives visuals and information from Chairman and the rest of the team. Camo's mask also enhances her abilities and allows her to organize her predictions in a visual manner.

### Weapons

* **Modified boomerangs** - Camo made collapsible boomerangs which she stores at the back of her belt
* **Eskrima sticks** - Camo's sticks are able to connect form a bō staff. The sticks also have stun and electricity capabilities.
* **Guns** - Most if not all of Camo's guns are designed by her. She has also designed different types of bullets, most of which are non-lethal but can hurt a great deal

## Notes and Trivia

* Quiver and Camo have known each other since they were nine years old and have been best friends since they were ten.
* Camo is an industrial design major
* Camo has a knack for naming her guns and equipment
Complicate

Complicate is a term used in the code for some equipment. It's effects change based on what the 'requirements' of the equipment are. For example:

* Broadsword, a weapon with no restrictions for it's input, has the input set to MAX3 (only allowing any roll up to 3).
* Iron Shield, a shielding equipment with no restrictions for it's input, has the input set to MAX3.
* Magic Barrier, a shielding item that requires a 5, instead requires two 5's.
* Magic Missile, a magic weapon that requires an even roll, instead requires a 6.
* Magic Shield, a shielding item that requires an odd roll, instead requires a 5.
* Nudge, an item that restricts it's input to MIN2 (only allowing any roll 2 or higher), instead requires a 6.

With these examples, several theories can be made on how the game's code handles 'complicate':

* If there is no restriction, and the input amount affects the output amount, the restriction is set to MAX3.
* If the equipment requires a specific roll, it instead requires two of that roll.
* If the equipment requires an even or odd roll, it instead requires a 6 or 5, respectively.
* If the equipment does not directly affect the player or enemy (by changing the dice value), it requires a 6.

Note: This is the observations made by testing only a few equipment that have the 'complicate' term. Further testing may reveal different results.
Bear Hug

* Normal

BEAR HUGDo 2x damage,
lose a dice

**Bear Hug** is a piece of equipment used by the Bear! You can find it as an upgrade if you become the bear by stealing the potion as the Thief.

It does double the damage of the applied die (or the die +1 when upgraded); but each time it's used, it reduces the number of dice you roll per turn by one for the rest of the battle.
Beatrice

**Reason for entering the dungeons** | I cherish powerful women. And Lady Luck was the only woman I could find who was more powerful than me

## Quotes

* Well, if it isn't another dice!
Or wait, if it's only one of you, is it 'douse'? That sounds right. Anyway, welcome to defeat, douse.
* Welcome to the end of your journey! Prepare to douse!
* Hey, I looked it up and apparently 'douse' ISN'T the singular of dice after all!
In modern usage 'dice' is both singular and plural. Isn't that sweet!
Now: prepare to dice.
* Oh, sweetie, really? You're here to fight me again? That is... so adorable.
* Oh, it's another dice!
Adorable! Which one are you?
No, don't tell me, I'm not going to remember, honestly I was only asking to be polite.
* Oh hello there! I've been thinking about what to say if you turned up again.
I was workshopping something around 'DICE-truction', but then I got bored of thinking about you.
* You again! You might trick me once, but I won't let you trick me, dice.
* Welcome back, sweetie. Time to dice with death? Hmm, no, just time to death some dice I think.

## Trivia

* Beatrice's Zap-based build may come from the fact that "buzz" can both refer to the sound a bee makes and the hum of electricity.
* In the Polish translation of the game, Beatrice is named Maja, a reference to Maya the Bee ("Pszczółka Maja" in Polish).
Aoife

**Reason for entering the dungeons** | Wanted the chance to wreak vengeance upon all who have wronged me

## Quotes

* Hey. It's over, dice kid.
* Another fight? Yeah, go on then.
* More fighting? I couldn't, I'm stuffed.
... Ah okay, just one more.
* Ooh, another fight? Don't mind if I do.
* I swore I wasn't going to have a fight today, but if you're going to leave it RIGHT THERE...
* My dentist told me I shouldn't fight after I've brushed my teeth.
So I fought her. I won, obviously.
* I'm not really in the mood for fighting.
But if nobody else is going to take it...
* Oh I've been in the mood for a big juicy fight all day, and here you are. Perfect.
* Oh, a fight? Honestly I couldn't, not an empty stomach.
Wait, no, I had some toast earlier so: YEAH COME ON THEN LET'S GO.
* Apparently I shouldn't be having more than three or four fights a week.
So... you'd better make this one worth it.
Audrey

**Reason for entering the dungeons** | I wanted a challenge to help me keep motivated!

## Quotes

* Great to see you! Just a heads-up: I'm not gonna go easy on you. I hope you've done your stretches!
* One! Two! Three! Sword! And One! Two! Three! Shield!
Hope you've done all your drills!
* Hey! You there! Believe in yourself!
You can do it! You can win!
Maybe not today, because I'm going to do my very best to beat you, but... one day!
* Ready for a fight? Yeah! Even if you don't win it's good training!
Walk in strong, roll out stronger!
* Yeah! It's fighting time! Remember: even if you lose, you're still way ahead of the dice who aren't trying!
* Yeah, it's you again! That's great! You're getting better at this EVERY DAY.
And remember: you lose 100% of the fights you don't get into.
* Hey, I'm so proud of you for sticking with this, even when it's hard!
Remember: roll harder than yesterday if you want a different tomorrow!
* Yeah, it's time for another boss battle!
You been practicing? Let's get to it! Deep breaths, centre yourself, and... FIGHT!
* You're here again! That's great! Every roll counts!
Remember: tomorrow's CAN is built on today's CAN'T QUITE!
Drake

**Drake** is a snarky teen vampire who secretly enjoys eating garlic bread.

Being a vampire, Drake is immune to all fatal attacks, meaning he can't be normally defeated with regular equipment. To defeat him, player must use Wooden Stake, a countdown of 40 that takes away the final 5 health of vampires. Wooden Stake is given to the player before Drake's fight.

Drake's health will drop to a minimal of 1hp when using regular equipment.

## Parallel Universe

In Parallel Universe, Drake has the status effect *Vampire?*, which allows him to restore back to maximum health when his health reaches zero, though this will only work once. To compensate, Wooden Stake has been changed to Wooden Stake?, a countdown of 40 that does 30 damage to vampires. The player is not required to use Wooden Stake? to defeat Drake, so they can choose to skip over the equipment.

## Equipment

Drake uses Blood Suck, a equipment that drains health from the opponent and restore health back equal to the dice, and Smog Cloud, a countdown of 15 that inflicts 3  blind and 3 poison. Drake will prefer to to use Blood Suck if he rolls low, otherwise, he will use all his dice for Smog Cloud.

## Quotes

* Yeah okay then, let's fight. I told everyone to go easy on you, you know, I wanted to take you out myself.
* I've got to fight a walking dice?
I'm FOUR HUNDRED and SEVENTY SIX years old.
This is entirely beneath my dignity. But I guess let's get it over with.
* I can smell something. Have you been eating garlic?
It doesn't count if you win and you've been eating garlic!
* Back when I first became a vampire, the people who tried to fight me would wear top hats and huge petticoats and they'd come in big horse-drawn carriages.
But now: another big old walking dice.
* Oh look, it's yet another dice come to fight me.
Well, good luck. I'm almost invulnerable and I'm five centuries old, so fingers crossed for you I guess.
* Oh, it's time for another fight, is it?
Well, I'll have you know that I accidentally ate some garlic naan earlier so I'm NOT feeling myself, but fine!
If it's a fight you want then it's a fight you'll get.

## Bio

 **Reason for entering the dungeons** | To avoid the sunlight? Obviously? Haven't you read about me?
Crystallize

* Normal
* Upgraded
* Weakened

CRYSTALLIZE6Create a random
crystal weapon

CRYSTALLIZE+6Create a random
crystal weapon

CRYSTALLIZE-6No effect

**Crystallize** is a piece of equipment. When activated, it replaces itself with one of the following pieces of equipment:

* Earth Crystal
* Fire Crystal
* Air Crystal
* Ice Crystal
* Power Crystal
* Smokey Crystal
* Life Crystal
* Hollow Crystal

If Crystallize is upgraded, the equipment it returns will be upgraded.
Drain Monster

The Drain Monster is an enemy that was added in the 1.8 update. The Drain Monster has 3 dice and 34 health, and is equipped with 2 copies of Slime Ball and a piece of equipment called Sinkhole.

It is strong against poison.

 **Reason for entering the dungeons** | Got carried along the drains in a storm

## Quotes

* You can act all high and mighty if you like, but I live in the drains. I hear everything. I know EVERYONE's secrets.

**Endgame**

* Yeah fine, but when you're out in the world and hear a gurgle in the drains, you watch out!
It could be me, ready to get you when you LEAST EXPECT IT...
Boomerang

* Normal
* Upgraded

BOOMERANGDo 2x to enemy,
but  to yourself

BOOMERANG+Do 2x to enemy,
but 3 to yourself

**Boomerang**is a weapon equipment that can be obtained in *Dicey Dungeons*. It can appear as a starting weapon for Warrior during the Bonus Round.

It is a high damage equipment that also deals self-inflicted damage based on the value of the die. When upgraded, the self-damage inflicted is set to always be 3 regardless of the value of the die. This can make it a risky weapon to use, but it does have some effective uses and synergies.

* The self-damage can be useful for charging the Limit Break of the character.
* An unupgraded Boomerang is useful in a self-damage build that relies on taking damage to become stronger, such as if you are using a Rusty Sword.
* If you have equipment that can equip at least 3 Shield, it can be used to nullify the self-damage of an upgraded Boomerang.
Grindstone

* Normal

GRINDSTONENEEDS 6Increase all equipment
durability by 1

**Grindstone** is an Equipment which appears in Inventor's Third Episode, The Inevitability of Rust, as a Level 3 Reward Option. It increases the number of uses of all other equipment. Grindstone does not affect itself or other copies of Grindstone.

When upgraded, its requirement becomes "Even Dice".

Grindstone can increase the durability of an item above its starting durability (to at least 8).
Handyman

**Reason for entering the dungeons** | A lifetime supply of free gloves

## Quotes

Amazing work! High five!
And again, and again - come on, keep going till you've got all the hands!

Good on ya! Gimme thirty!

Awesome! Put it there! And here! Get two of your buddies along and put it everywhere!

**Backstage Finale:**

Hey, you're off to fight Lady Luck, right?
Do you want a hand?

I mean, I've got so many of them...
Buster

## Buster

### Innate

Strong against Fire

 **Reason for entering the dungeons** | ZZZZzzzzz zzz

## Quotes

* Oh! Hello! Are you here to fight? Let's fight!
Who's a good fighter? I'm a good fighter!
* Oh! Is it time for more fighting? I love fighting! Let's go!
* Oh! I was asleep! But I can be awake!
Hello! Hello! I'm awake! Let's fight!
* Oh! I was sleeping again!
It's so weird that you always come when I'm asleep!
Oh or maybe it's because I'm ALWAYS asleep? Anyway, let's fight!
* You're a dice! Hello! Hello! I love meeting dice!
DID YOU KNOW that DICE rhymes with NICE?
Maybe that's why you're a dice AND nice! Let's fight!
* Oh! Hey! Do you like sleeping or fighting more?
MY favourite thing is to fight IN MY DREAMS, so I can do both at once!
* Hey! Hey! It's me! I'm a good fighter!
Are you a good fighter? Let's find out!
* Oh! Is it time for a nap or a fight?
I know! Let's have a fight and THEN a nap!
* Oh! Oh! There's someone at the trapdoor! Quick!
Oh it's okay, it was you!
Are you here for a fight? I'm ready!
Bully

## Bully

### Super

✓

 **Reason for entering the dungeons** | Regular supply of rocks

## Quotes

I'll be back! And I've got plenty more rocks where those came from!
Which is here, in this underground dungeon full of rocks!

You think you're so great! But you know what?
You're not! ROCKS are great and they're gonna get ya!

**Endgame:**

Rock on! By which I mean I'm going to put a ROCK ON you!
But in, like, a friendly way because we're friends now, right? RIGHT?
Cursed

*"All equipment has a 50% chance to fail. Disappears once triggered."*

Cursed is a status effect that makes the user have a 50% chance to have a equipment fail, causing it to not be used and disappear until the next turn. Cursed also removes the dice if activated.

## Parallel Universe

*"All equipment has a 50% chance to switch target. Disappears once triggered."*

In Parallel Universe, Cursed has been changed to *Cursed?,* which does the same effect of Cursed, but instead of making an random equipment disappear, *Cursed?* now makes a equipment have a 50% chance to reverse target. If activated, any equipment that does damage will be used on the user themselves and any equipment that gives the user something like health or shields will be given to the enemy instead.
Dryad

Dryad is a mystical plant being that flings poison with her slingshot.

## Equipment

* Dicey Dungeons
* Super
* Reunion

* Regular
* Weakened
* Upgraded

* Poison Slingshot: Countdown of 12, inflict 4  poison.
* Venus Fly Trap: Do  , restore  2 health on 6.

Dryad will prefer to use her highest dice on Venus Fly Trap, otherwise if she rolls enough, she will use her dice on Poison Slingshot.

* Poison Slingshot: Countdown of 12, inflict 2  poison.
* Venus Fly Trap: Max of 3, do  , restore  1 health on 3.

Dryad will prefer to use her highest dice on Venus Fly Trap, otherwise if she rolls enough, she will use her dice on Poison Slingshot.

* Poison Slingshot: Countdown of 9, inflict 4  poison.
* Venus Fly Trap: Do  , restore  3 health on 6.

Dryad will prefer to use her highest dice on Venus Fly Trap, otherwise if she rolls enough, she will use her dice on Poison Slingshot.

* Regular
* Weakened

* Poison Slingshot: Countdown of 12, inflict 4  poison.
* Detonator: Even only, do  for every  1 poison on the enemy.

After poisoning you, if rolled low, she will prefer to use Detonator.

* Poison Slingshot: Countdown of 12, inflict 2  poison.
* Detonator: Requires a 6, do  for every  1 poison on the enemy.

After poisoning you, if rolled low, she will prefer to use Detonator.

* Regular
* Weakened

* Ancient Slingshot: Must equal 7, inflict 4  poison.
* Acorn Shield: Min of 2, gain  1 shield, reduce dice value by 1. *(Two usage)*

Dryad will try to use Ancient Slingshot each turn, with the help of Acorn Shield.

* Ancient Slingshot: Must equal 7, inflict 2  poison.
* Acorn Shield: Requires a 6, gain  1 shield, reduce dice value by 1. *(Two usage)*

Dryad will try to use Ancient Slingshot each turn, with the help of Acorn Shield.

## Quotes

* Oh you think you can beat TREES do you? You feeling good?
The trees will WAIT and they will EAT you when you're gone, mate.
* You can't hide from trees!
They live for hundreds of years! They feast on the dead!
* You think you're so smart, don't you? But trees are the original vampire, mate.
They grow from dust and they FEED on your BLOOD.

### Reunion

* Oh, so you think you can defeat me by getting out of the Dungeons, do you? Well guess what, buddy! There are even MORE trees on the surface, and they're coming for you!

## Bio

 **Reason for entering the dungeons** | Knew only the branches and leaves of the trees, wanted to come underground to see their roots
Call for Backup Robot

* Normal
* Weakened

CALL FOR BACKUP ROBOTSlot Machine
Get random equipment

CALL FOR BACKUP ROBOT-Regenerate
Heal 3 health

The Jester's **Robot** card, upon use, will replace itself with *any* random card not marked as "Special" (mainly Robot cards and skillcards). This can result in receiving some deprecated cards such as Fuse.
Boxing Gloves

* Normal
* Upgraded
* Weakened

BOXING GLOVESMAX
5Do  damage,
on 1, gain 1 reduce

BOXING GLOVES+MAX
5Do  damage,
on 1, gain 2 reduce

BOXING GLOVES-MAX
5Do  damage

**Boxing Gloves** is a weapon equipment available in *Dicey Dungeons*. It can appear as a starting weapon for Warrior during the Bonus Round.

Boxing Gloves has a dual purpose that can make it effective in different scenarios. When a die value between 2 and 5 is used, it deals damage equal to the die value. However, if a die value of 1 is used, it will instead grant 1 Reduce; when the equipment is upgraded, it will grant 2 Reduce. This can make Boxing Gloves very effective in defensive builds, with the equipment able to lean towards either offense or defense depending on the circumstance.
Dire Wolf

**Reason for entering the dungeons** | Well my kid ran down here and I thought I probably shouldn't just leave him alone for ever

## Quotes

Grrrrr! I'll get you next time, you sneaky little cube.
Also hey look if you see my kid can you make sure he's brushing his teeth?

Grrrrr, one day I'll beat you!
And hey, could you take another message to my kid?
Could you tell him to remember the Gardener is our colleague and he's NOT allowed to eat him? Thanks!
Cornelius

Cornelius is a tall shadow immortal being with yellow glowing eyes.

## Equipment

* Dicey Dungeons
* Reunion

* Regular
* Weakened
* Upgraded

* Nightmare: Countdown of 99, do  999 Damage.

* Nightmare: Countdown of 99, do  998 Damage.

* Nightmare: Countdown of 74, do  999 Damage.

* Regular
* Weakened

* Approach: Requires a 6, then 5, then so on, gain Ready or Not after completion.
* Ready or Not: Requires double, do  9 damage. *(Reuseable)*

* Approach: Requires a 6, then 5, then so on, gain Ready or Not after completion. Lose a dice on every use.
* Ready or Not: Requires double, do  7 damage. *(Reuseable)*

## Tips

* Using any equipment that can freeze dice could be an effective way to slow down Cornelius.
* If you expect you won't be able to defeat Cornelius before the countdown is complete, you can try fleeing ahead of time, and restart the fight.

## Bio

 **Reason for entering the dungeons** | In an eternity of existence, eventually one must walk every path
Freeze

Freeze: turns the highest dice rolled into a one. it stacks but disappears at the end of turn. applicable equipment (in alphabetical order):

* Absolute Zero
* Air Conditioner
* Blast Chiller
* Blizzard
* Catastrophe
* Cold Snap
* Cold Wind
* Freeze Spell
* Freeze Spell?
* Frozen Sword
* Gemstone Staff
* Glass Cauldron
* Hailstone
* Ice Age
* Ice Breath
* Ice Crystal
* Ice Crystal?
* Ice Potion
* Ice Shard
* Ice Shard?
* Icecube
* Lament
* Liquid Nitrogen
* Snowball
* Snowball?
* Snowblower
* Snowflake
* Snowstorm
* The Cold
* Trident
* Wicker Gemstaff

Self afflicting:

* Frozen Sword
* Iced Latte

* Liquid Cooling

gadgets:

* Arctic Storm
* Oh No!
* Refrigerator

dependent (do different things depends on the status)

* Ice Shatter
* Snow Blast
Baby Squid

Woah!
    This page contains spoilers!"Best to go in like a blind dice" - Baby Squid

* Icon
* Regular
* Halloween

Baby Squid is a small enthusiastic pink squid. After unlocking Jester, Baby Squid will briefly become the co-host of Dicey Dungeons.

## Equipment

* Dicey Dungeons
* Super
* Reunion

* Regular
* Weakened
* Upgraded

* Ink Splat: Odd only, blind  1 dice.
* Headbutt: Even only, do   damage. *(Two usage)*

* Ink Splat: Requires a 5, blind  1 dice.
* Headbutt: Even only, do   damage.

* Ink Splat: Odd only, blind 1 dice. *(Reusable)*
* Headbutt: Even only, do   +  damage. *(Two usage)*

* Regular
* Weakened

* 2x Bump: Dice value +1.
* Headbutt: Even only, do   damage. *(Two usage)*

* 2x Bump: Max of 3, Dice value +1.
* Headbutt: Even only, do   damage.

* Regular
* Weakened

* Inky Juggle: Max of 3, do   damage, get a new  blind dice.
* Baby Squid Strike: Do  , reusable if dice is blind.

* Inky Juggle: Max of 2, do   damage, get a new  blind dice.
* Baby Squid Strike: Max of 3, do  , reusable if dice is blind.

## Quotes

**Battle:**

* Aaaa, you win, that was so clever! It was so much fun playing with you!
Please visit me again, I get so bored and lonely here.

**Endgame:**

* That was such a good fight!
But not as good as when we all beat Lady Luck, that was SO good! You're so brave and smart!

**Backstage Finale:**

* Aaaaa that was great!
Maybe you really CAN beat Lady Luck!
...I guess if you win, you'll be leaving? I'll miss you!
It's been so much fun having you around!
...Would it be okay if I join in on the rest of this episode? One last ride?

**As Wheel Spinner:**

 Better luck next time!

 Oh wow, that’s even true! I AM excited to see you soon!

 Okay now I’m meant to say 'you lose but sound sympathetic'. Right!

 You know, I think I’m getting the hang of this!

## Bio

 **Reason for entering the dungeons** | Wanted be a great big giant squid, not just a little baby squid
Bear

Bear on the overworld

The Bear is a secret playable form that turns a contestant into a bear for a run if they use Bear Potion, an equipment used by Alchemist. When transforming into the bear form, you will lose every equipment that you found up to this point, but you will gain two copies of Bear Maul. Additional bear themed equipment can be found in chests and through leveling up. Both Yolanda and Val will not give the Bear anything, though Ned can still upgrade equipment. Bear is not selectable for the character selection screen. Thief is the most common contestants to transform into a bear.

## Equipment

* Bear Maul
* Bear Charge
* Bear Roar
* Bear Hug
* Bearpick
* Bear Swipe
* Bear Trap
* Hibernate
* Honey
* Marmalade
* Picnic Basket