Assassination Targets (Echoes)

Assassination targets are all summed up here for easier access:

## League Anansi War Derrick

 **Key Features** | »Dual-barreled scatterbeam cannons (x3)»“Locust” drone hive containers (x16)»Zakim-3000 Tri-Diamond Core engine»Prototype AA-class Diamondweave plating»Octo-legged locomotion system

### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Other stuff)

### Background

*"Oh, look, you've been caught in my little web..."*

-Anansi pilot
As the African League fostered their ties with the Empire, word of the King Oni had reached their ears. Liking the idea but wanting to put their own twist, League science labs were given grants to research and create a gigantic walking spider, that could act as an mobile fortress to utterly crush any enemy in its path. The Anansi War Derrick is the result of that request, designed by the same genius who brought the League the matter re-shaping synthesis module.

There are still only a few Anansi War Derricks out for League use right now, due to the fact they're still in the prototype stage, but they're quickly shaping up to be a fearsome threat. Completely self-powered by a diamond-core engine, and armed with multiple scatterbeam cannons, the Anansi War Derrick can make mincemeat out of any target within its range, overwhelming even the toughest of armor with countless, repeated beam blasts, each in the slightest different frequency to amplify the damage, in rapid order from a long range. However, these scatterbeam cannons are positioned in a way which prevents them from attacking closer targets, forcing the Anansi War Derrick to move away if it wants to shoot. Not that this a problem; the Anansi War Derrick is also quite rugged and can take a long beating, thanks to the absorbing diamond-weave plating.

Should the Anansi War Derrick be unable to escape from nearby enemies enough to get them back in rage for its scatterbeam cannons, however, the Anansi War Derrick has been offered with a temporary alternative; built into each of its legs is a stored hive of locusts that, when unleashed, will devour nearby infantry and slow down vehicles, granting the Anansi sufficient time to get out of range to fire again.

From what test results have been obtained, the Anansi War Derricks have been inspiring so much dread and horror into the enemies it runs into that they rarely fight back and instead try to retreat; and, in turn, stay right within the Scatterbeam's range. The League is most pleased with their new weapon of destruction.

### Behind the Scenes

The name comes from the mischievous spider Anansi from West African folklore.

## Combine Bolivar Command Tower

### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Other stuff)

### Background

*"..."*

-...
Severe WIP. Fill with own or wait for later.

## Guild Exploration Walker

 **Key Features** | »Hydrualic Claws»Mapping bay»Piston footage»*King's Seat* Engine»Personal crew

*"Beetle Spotted. Evacuate site."*

-  Encrypted message picked up from Hunan, China
### Tactical Analysis

* **Make no mistake**: Originally designed as an exploration vehicle, the Exploration Walker has been redesigned as a Combat vehicle suited to commander's residence on the battlefield. Its combat presence should be taken seriously as a priority target. Its claws, used for removing unwanted obstacles from the moving command post's way, can lift boulders the size of houses, and can easily lift and crush tanks if needed, even though their range is limited to right in front of the Walker.

* **Does it walk or swim?**: Although the blunt size, slow top speed, and minor turning rate might deceive you in thinking this vehicle will never make it through a swamp, the Jones suffers no obstruction while moving through materials that would stop a tank, simply clearing the path away with its claws and stomping through quicksand or seabed with its powerful engines.

* **Eat lead, cheap punks!**: As a standard measure the Jones is equipped with powerful mini guns, 1 on each corner, 4 in total. These guns can easily suppress enemy infantry armies and hordes of airplanes, although not with great accuracy.

* **Jumping?**: Like the Sickle and Auto Go, the mobile command vehicle can jump using its feet and engine, although unlike its rivals, the sheer mass of the 40 ton Mobile Command Vehicle tends to make quite an impact upon landing.

### Exploration Walker

Professor Monty Jones, the namesake of the Jones Exploration Walker, was a British archaeologist of profound standing and contacts, specializing in east Asia. During his early career, Jones had led a considerable amount of excavations, and gained considerable experience, becoming a central expert on organizing successful excavations in unreachable or dangerous regions. While planning the umpteenth excavation, Jones became encumbered with the logistical complications his work had always endured. Was it really worth it to have a long chain of supplies stretching all the way back to civilization? What if the researchers simply had on-site access to every supply needed? Constructing separate outposts for each interesting historical site would be impossible, but what if the outpost itself was mobile?

Jones began conceptualizing his mobile outpost in his spare time, backed by his peers and drawing fro ma mountain of excavation records. every problem, every discomfort ever experienced by these groups had to be amended in his design. There had to be multiple protected, stabilized cargo-bays for food, communication equipment, and the precious artifacts. It would need to move over any type of terrain, and remove any obstacle hampering it's path. It had to be able to survive storms, earthquakes, gusts, and perhaps even hurricanes. It had to be tall, to provide topographical overview. It had to be big.

With his initial design finished, Jones outsourced his idea to Engineers capable of designing his vehicle, and soon the plans for the Jones Exploration Walker were moved from conceptualization into a theoretical design. Technically, the Walker was ready for production, which would make it in time for Jones' last journey into Asia, a journey of discovery and comfort. Which would only have happened, of course, if one ignored World War Three.

Understandably, Jones' wasn't able to secure any permission to get anywhere near Asia during the war, nor did he have the required courage to put himself into such considerable danger. His only hope was that the secrets of Asia's past (in particular China, with it's historically advanced civilization) wouldn't be buried under the mishaps of the present. In retrospect, Jones wasn't nearly right at all, they weren't buried, they were annihilated.

As China was transformed into a black wasteland, any legal expedition was out of the question, nor was it ever asked. What was spread over the entire earth as particles couldn't be remade by any archaeologist. Jones retired soon after, and left the designs at the patent office, gifting his last work to the government's cultural division. The design was immediately withdrawn from the office on orders of ACIN, who passed it on to military command. The Jones was to see work again.

The Jones, originally designed to bring treasures back from remote and hostile environments was perfect for the new environment that had appeared on earth. With a few changes, the thick hull could easily host thick lead plates, and the roof of the walker had plenty of space to host a few retaliatory guns.
As soon as preparations would allow, the designs for the Jones were sent to a forge close to china, yet on relatively safe territory. The Pahit Dictatoriat, unofficially endorsed by the Allies due to their anti-communistic tendencies, were ordered to stand by and clear a secure spot for the allied construction teams. Construction began immediately, and no less then 20 of the walkers were finalized before trouble started. Though the Pahit were largely kept in the dark about the project, only issuing guards to the hermetically isolated site, word of extensive military concentrations reached the nearby populace, and by extension, the Guild.

A few months after the project had started, the Guild attacked the site en-mass, defeating the Pahit guards easily, and capturing the confused site occupants. After a quick search of the complex, the remaining guards were kept as prisoners and the construction personnel was dumped on the first ferry back to the allied nations. During subsequent communication, the revolutionists refused to yield the 21 complete Walkers back into allied custody, offering a monetary refund (deducted from confiscated Pahit property) instead.

What use the Guild has for these gargantuan behemoths is a mystery, even if the resources needed to maintain them are meager. It is commonly accepted that the Guild might be using them as mobile command outposts, a task which the vehicle could easily fill with it's extensive communication equipment and all-terrain propulsion. However, rumors persist about a giant beast lumbering trough the blackened wasteland across the ocean. It is said to tread over dust and char, tearing at the vaults that protect the only important historical artifact left in china, all while sporting a crown on a brown flag.

### Behind the Scenes

The Exploration Walker is based on the Sidewinder from Thunderbirds, a nice big thing.

## Contingent "Serenity" Class UAC

 **Key Features** | »Massive scramjet engines»Gravitational cannon»Metalstorm turrets on wings»Living quarters for crew»Extreme size (bigger than necessary)

### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Other stuff)

### Background

They can't take the sky from us! In battles considered essential to the Southern Contingent, a Serenity makes its presence known. There are only seven 'Serenity's in existence, and only one is ever deployed at a time, for good reason; a Serenity is, without a doubt, the most powerful ship ever created by the Contingent. Every piece of Contingent technology is used in this one unit, and it shows.

Although the outside of a Serenity may seem laughable, with a boxy, distinctly unaerodynamic shape, dismissing it would be a great mistake; to make something this large fly on normal fuel, only a scramjet engine would work; and for something so large, only Contingent technology could make this work. With gravity funnels pulling air at supersonic speeds through the turbines to run the scramjets, the shape is designed to slow it down far enough that it doesn't tear itself apart while flying. It is, however, almost unbelievably fast for its size, although not as fast as a fighter, almost at this level.

Armaments and armour have not been ignored, either. The front of this aircraft is armoured so heavily that few things have a chance of even denting the hull. The wings carry turrets firing metalstorm rounds at enemy aircraft, destroying their turbines, while the front of the plane carries a gravity cannon the likes of which are unmatched in the world. This cannon simply annihilates anything in front of the plane, and fires in a sweeping arc, decimating platoons of enemies.

When not in use, a Serenity acts as a living quarters for Contingent command, orbiting geosynchronously in the upper atmosphere, using UAO technology. This means that an ambush on these crafts when they are not engaged in battle is next to impossible, securing the Contingent's technology from sabotage. In fact, the 'Serenity's have even been created entirely in the atmosphere, in order to remove the possibility of sabotage.

A Serenity is not invincible, however. It has no weapons at the rear of the craft, and much less armour on its rear. Despite this, the crew can create a gravity storm that draws all fire to the Serenity itself albeit with a damage reduction, allowing other units the chance to finish a battle. It is inadvisable to overuse this ability, because there runs the risk of the Serenity being destroyed. Make no mistake: if a Serenity is pointed at you, the Contingent wants you dead, and fast.

## Unionist Handler

### Tactical Analysis

* **(Title 1):** (Overview)

* **Would you kindly help us?:** The Handler is also equipped with a PHS device, each custom made and biometrically locked to their wielder, that releases a pulse upon activation, stunning any ground forces near the Handler, before joining the Unionists side when he utters the trigger phrases, awakening these dormant sleeper agents.

* **Look out sir!:** (Miscellaneous capabilities)

* **Squad broken!:** (Other stuff)

## Commonwealth Field Marshall's Motorcade

 **Key Features** | »Platform for clear viewing (both ways)»Various small arms for protection»Miniature Commonwealth flags (x2)»Cushioned seats»Blood-stained Kofia (trophy)

*"To the front!"*

*"He shouts, I shoot."*

*"Quiet, I can't drive."*

- Field Marshall, Bodyguard, Driver
### Tactical Analysis

* **Glory!**: The Field Marshall, the officer nominally in charge of the battle, rides into the thick of it in his motorcade. Though actually having no command functions, most of the lower rankers believe he's leading them in battle personally. This he does to the best of his ability, as he and the two others in the car can fire with their small arms.

* **Do as I Say**: The Field Marshall isn't just for show, as he can and does lead tactically. He can order soldiers to fire at particular targets, yell at fleeing targets to return to battle, and generally act as an officer should. This has an effect on the infantry around him, increasing all their attributes by a small degree.

* **Stop exploding, you COWARDS!**: The Field Marshall does have one trick up his sleeve, however. Due to his mere presence (or more accurately, booming voice), he can inspire wounded soldiers to get back into it. In short order, they dust themselves off and start firing again. They remain wounded, though, and are generally incapacitated again, though by this time their commander will have escaped.

* **Staff Car**: The Field Marshall's Motorcade is just that; a car. It has little armour, and it would be useless anyways given the Field Marshall's visibility. It's fairly fast, but many hostile units can catch up to it. In essence, if it's not escorted, it will die. Which will irrevocably destroy the Frontier Corp morale and force a retreat to reduce further casualties.

### Background

Like other armies, the Frontier Corps are led not by a general staff (though they control the whole operation), but a Commander taking control of a battlefield. The Commonwealth has done an admirable job in keeping their communications and computing equipment for commanders up to date, and so far no problems have arisen due to it. While strategically satisfying, some junior officers were noticing a degradation of morale due to mistrust of their commanding officers. While not stupid in any way, the average Sepoy is often not well educated, and has difficulty understanding that a far off person can have such control of a battlefield. Unlike the Soviet Union, the Sepoy is also raised in a measure of freedom, so simply saying "Big Sister is watching you" like Conscripts are told wouldn't satisfy them. It was noted as a result that soldiers in many positions grew apathetic and bitter, convinced this "Commander" used and discarded them in the same manner a child would his chess pieces, caring only for victory.

In response to this, the Indian armed forces promoted several war heroes of all branches to "Field Marshalls" (intentionally misspelled from the *actual* rank of Field Marshal). Though a rank with no real authority, the pomp and bravado of this position, and the heroic actions of the men who became them while still retaining the dignity of an officer and a gentleman, inspired a nation. Instead of issuing orders from a computer miles from the combat zone, the Field Marshalls would be right there at the front, in the trenches, for all to see. In the Army Corps, they would ride in the cupolas of Beagle tanks, directing targets with other main guns with their swords or canes. They copilot in Hamsa EWAs in the Air Corps, issuing carefully worded orders to inspire the fighter pilots and bomber crews to brave more enemy fire and g-forces. They even serve in the riverine forces, sometimes striding the decks themselves, shooting their revolvers at ambushers on the river's edge. In the Frontier Corps, they ride staff cars to and from skirmishes, the most visible role of all.

Needless to say, all this activity puts the Field Marshall in danger. While the loss of one has already been ensured to do no damage to the chain of command due to the ceremonial function, morale of the troops would plunge, not to mention the heartening of the enemy whose intelligence likely has not revealed this fact. To that end, each Field Marshall is issued a bodyguard, who is usually at special ops training levels and an excellent soldier in his or her own right. Beyond that, each and every military man (including non-combatants) are taught to protect a Field Marshall with his life, and are issued arms for that purpose if need be. The Field Marshall isn't a pushover in combat, either, and is well skilled with his revolver, for picking off enemy soldiers or threatening deserters. Despite these precautions, the Field Marshall can fall prey to a variety of threats, and analysts have determined the death of a "leading" Field Marshall will usually mark the end of a battle. It is policy to withdraw entirely from a battlefield in this instance to save the army from a slow grinding to nothing.

### Tactical Analysis

* **(Title 1):** (Overview)

* **Release the guards:** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Other stuff)

## Ecumene Doomlord Dreadnought

### Tactical Analysis

* **Bringer of doom:** (Overview)

* **Doomsday:** (Secondary)

* **We’re doomed:** (Miscellaneous capabilities)

* **You doomed us all:** (Other stuff)

## See Also

* Assassination Targets (Paradox)

* Assassination Targets (Quantum)

* Assassination Targets (Annihilation)

* Assassination Targets (Null)

* Assassination Targets (Pandemonium)

* Assassination Targets (Insanity)

* Assassination Targets (Extremis)

* Assassination Targets (Silentium)