recursal/Fanatic-Fandom huggingface dataset:
Airball

****Airball**** (a.k.a **Air Ball**) is an available form of the player ball in Switchball.

## Characteristic

### Appearance

Airball is a huge sphere with stripes of pink and blue. Airball has the largest size amongst all forms.

In Crazy Ball, airball is decorated with white and green stripes instead of pink and blue.

### Physical Properties

Airball has the lowest density and the largest volume, yet the bounciest one, making it the lightest form. Therefore, airball is not suitable for pushing objects away with it weighing nearly nothing. However, it can climb steep much easier. Also, it's easily affected by air flows generated by fans and floor fans. So winds can be either the helping hand or the hindrance to airball.

Particularly, airball can interact with pumps on the ground. Pumps can inflate airball with light gas and make it float upward for a short while.

Additionally, airball is the only form that can be poked by nails.

Airball cannot enter the cannon and then get projected due to its improper size.

Airball does not interact with magnets.
Carmin

This is my newest OC that appears in Dark Dusk.

### info

This OC hails from the fairytale world of Kirby: Dark Dusk! She reportedly came to Popstar to study some things and is very adventurous. Since she helped you save the world from the dark dusk, she's here to stay in Popstar! She doesn't know much about this dimension, but she sure wants to be there!

## quotes

Dark Dusk - An explorer, a trickster, and a problem solver, she's got you covered!

Star allies - I've got this!

## trivia

* free to use
* my latest oc
EnderPlayz17

**EnderPlayz17** is the owner of ZeroCraft. He created the server December 15 of 2019. He decided to create it with a group of friends. He has been the most constant and active on the server and has been the relative main character in ZeroCraft and is even the owner of this wiki! That's right! This wiki and page is being created by me, myself. I am making a page about myself.

Aside from that, he is basically the most powerful person in existence of the server. Probably.

He usually fights in wars against Mended8 but has been teamed with him ever since the start of ZeroCraft S3 in an attempt to take over the server.

**Times as a Prisoner (Total times involved in the ZeroCraft Wrongdoer's Plan)**

0

**Times as a Suspected Criminal**

0

**Times as a prisoner for the ZeroCraft Penitentiary**

0

**Times as a prisoner for Project - Seclusion**

0

**Times as a prisoner for The Vault of ZeroCraft**

0
Cloudworld Level 4

**Cloudworld Level 4** is the fourth level of Cloudworld, and the 22nd in the entire single player game.

It has some differences between the PC and Console versions.

## Layout

### Beginning

The Marbleball turns into the Metalball and pushes two wooden crates to form a bridge, then pushes a metal box for a bumper. There is a wooden plank in the console version to show the angle required. After that the Metalball turns into the Marbleball and goes to the flying platform, then turns into the Metalball and pushes a stone ball down a tube. The stone ball is pushed onto the rails and because the boxes are in place, the stone ball can turn on a floor fan, so the Metalball can change into the Marbleball and go onto the fan towards the first checkpoint.

### Checkpoint #1

The Marbleball rolls across two tilting half pipes and two hanging half pipes. The first one requires the Marbleball to move on it so the gap is small enough for the Marbleball to go across and towards the second checkpoint.

### Checkpoint #2

The Marbleball must turn into the Powerball and stick to a magnet, then let the floor fan push it up to another magnet, which the Powerball holds on to until a flying platform takes it to another two magnets. The same thing is done for the other set of magnets and flying platform. The second platform takes the Powerball to a tube with the third checkpoint.

### Checkpoint #3

The Powerball sticks to a magnet, lets the floor fan lift it and sticks to another magnet, then goes to a switch to turn off a magnet. After that is done, the Powerball turns into the Metalball and goes to a tube towards the fourth checkpoint.

### Checkpoint #4

The Metalball turns into the Powerball. In the PC version, the Powerball morph is on the right and the jump generator is on the left. In the console version, the morph and generators are on the right. The Powerball jumps across spinning platforms and goes to the exit.
Lavaworld Level 5

**Lavaworld Level 5** is the fifth level of Lavaworld, and the twenty-ninth in the entire single player game.

It has some differences between the PC and Console versions.

## Layout

### Beginning

The Marbleball turns into the Metalball and heads to the first checkpoint.

### Checkpoint #1

The Metalball turns on a switch for a lever to push a stone ball, and stops two windmills so the stone ball can pass through them. Then, the Metalball rolls down a slope, pushing wooden crates with metal boxes hanging below them so the stone ball can pass. In the PC version, the Metalball turns into the Marbleball and turns on a switch to retract a lever so the stone ball can pass, then changes into the Airball and does the same. The stone ball will then press a switch to turn on a magnet, attracting metal boxes out of the way so the Airball can go to the second checkpoint.

### Console Checkpoint #2

The Airball dodges fans by going on flying platforms and rope rails in this order: platform, rope rails, right platform, left platform. The Airball can go to the third checkpoint.

### Checkpoint #2 (#3 in the console version)

The Airball turns on a fan to push a small Airball, then flies to the next platform avoiding spikes and turns off a fan so the small Airball can pass. The Airball flies to another platform and does the same, then flies to a platform and gets pushed by two fans and a floor fan to another platform. The Airball turns one floor fan off, and another fan on so the small Airball can go up to the next stage. The Airball pushes two small Airballs to fill in gaps in the main rails so the main small Airball can go past the gaps. In the PC version, the Airball has to fill in two more gaps so the small Airball can turn on a magnet to clear the way. In the console version, the Airball simply lets the small Airball push another small Airball onto another small Airball, making three small Airballs holding down a switch to turn on a magnet attracting metal boxes to clear the way for the Airball to head to the exit.
Caveworld Level 4

**Caveworld Level 4** is the fourth level of Caveworld, and the sixteenth of the entire single player game.

It has a difference between the PC and Console versions.

## Layout

### Beginning

The Marbleball transforms into the Powerball and uses the jump ability to go over the rail and jump over and dodge stone balls on the halfpipes. Small and medium stone balls come out of metal tubes and big ones come from rails. Once the stone balls are dodged, the Powerball can go to the first checkpoint.

### Checkpoint #1

The Powerball jumps over holes on a platform and turns on a magnet, then uses the magnetic ability to stick to the magnet and uses the dash ability to jump over the gap and go up the slope to the second checkpoint.

### Checkpoint #2

The Powerball goes onto the flying platform and uses the jump ability to go over the gap and push a hanging magnet. In the PC version, a wooden crate is used, while in the console version a spinning lever is used. The Powerball must then drop down to the lower platform and use the magnetic ability to go over the gap with two magnets and head to the third checkpoint.

### Checkpoint #3

The Powerball uses the jump ability to jump on three metal boxes and into a metal tube, then it rolls down the tube and jumps at gaps. After that, the Powerball pushes (or jumps over) three wooden boxes and goes to the exit.

## Awards

 Speedroller Rookie - Beat the silver time as the first one achieved.

 Speedroller Trainee - Beat the silver time as the 12th one achieved.

 Speedroller Expert - Beat the silver time as the 24th one achieved.

 Speedroller Master - Beat the gold time as the last one achieved.
Race Mode

**Race Mode** is one of two match types in Switchball's multiplayer mode.

## About this mode

The players start when the stop light disappears. The players have to get to the finish line before the others. Along the way, there are ways to hinder another player's progress. There are also two checkpoints instead of one after each area. Once one player has reached the finish line, the others have 30 seconds to get to it. Once the players have reached the finish line, the game will display their gamertags, places and times.

## List of Balls

* Marbleball - Appears in level 1.
* Metalball - Appears in level 1.
* Airball - Appears in level 2.
* Powerball - Appears in levels 3 and 4.

## Levels

* Race Level 1 - Takes place in Skyworld.
* Race Level 2 - Takes place in Iceworld.
* Race Level 3 - Takes place in Caveworld.
* Race Level 4 - Takes place in Lavaworld.
Skyworld Level 1

Skyworld Level 1 is the first level of Skyworld, and the entire single player game.

It is the same in both PC and Console versions, apart from the checkpoints in the Console version having a wooden slope to roll on.

## Layout

### Beginning

The level begins with the player controlling the Marbleball rolling past three wooden crates, rolling down a slope, and rolling past the first checkpoint.

### Checkpoint #1

The player rolls the Marbleball and pushes three more wooden crates out of the way of a gate, and rolls by a wooden bridge, down the stairs, and past the second checkpoint.

### Checkpoint #2

The Marbleball rolls down three hanging platforms, tilts a seesaw, and heads to the third checkpoint.

### Checkpoint #3

The Marbleball rolls into the ending Gyrocopter, ending the level.
Gyrocopter

**Gyrocopter** is a kind of static object in Switchball. In the levels of the game, gyrocopters act as the beginning and the end of a level. There are also some spare or crashed gyrocopter for decoration and obstacles only.

## Characteristic

### Appearance

Gyrocopters are much inspired from Da Vinci's helicopter, consisting of a hemispherical body and a spiral film propeller. The body puts the flat side up as its platform, connecting with the propeller with four thick bars. There are also three wings around the body, two on both sides and one at the bottom.

One way of the platform is a board as the departure and the other one is a passage formed with two standing parallel wings as the entrance.

All gyrocopters share the same appearance.

### Usage

Functionally speaking, there are starting gyrocopters and ending gyrocopters. For the starting ones, they'll send the ball to the main level. The player just simply get off and the timer starts. For the ending ones, they're waiting at the end of the level. The player get the ball aboard and the level ends with the timer stopped.

## Trivia

* There is probably a force field in the ending gyrocopters to prevent the ball from flying over.
Atlantic

> "Thank you ever so much Kirby! You're an absolute legend."
>
>

-Atlantic, Clarity

Atlantic is a 14-year-old Waddle Dee who regularly goes on misadventures with her friends. Her full name is Atlantis Skytree.

## Appearances

### Debut

Clarity

In Clarity, she appears as a Waddle Dee wearing a purple and white backpack, along with the rare Direwolf Hat from the game Animal Jam. In Moonbow Of Hope and all other appearances, she's a glasses-wearing Waddle Dee with a red scarf decorated with white snowflakes. In battle, she wears a white glove and uses a pink bow with about 10 arrows.

Her outfits are all based off AtlanticSkies' (her creator) appearance in the game Animal Jam.

## Powers / Abilities

Naturally, Atlantic has no powers, but she does have a pink bow she can shoot arrows from. When possessed by King Hwanghon in Moonbow Of Hope, she can enchant her arrows with poison, fire, or destruction. Her white glove can also turn into retractable claws.

## In Clarity

> "This is for Ripple Star's own good!"
>
>

Atlantic goes by the name Dire Dee, and is a thief from Ripple Star. She has come to Pop Star to steal many weapons vital to Pop Star, like the Triple Star, the Star Rod, and the Rainbow Sword. However, Kirby stops her, and learns she needs them to save her home before it gets corrupted by Dark Matter (again). After Kirby defeats Darkfall Blade, who was planning to take care of "02's unfinished business", Atlantic decides to move to Pop Star to spend more time with Kirby.

## In Moonbow Of Hope

> "Don't worry everyone, I'll protect you!"
>
>

Atlantic appears as one of the members of the Comet Crusaders, an army based on defeating King Hwanghon. She was the "sharpshooter" of the group. Unfortunately she got possessed by King Hwanghon and became Dark Dire Dee. Dark Dire Dee was soon defeated, and the darkness inside her was released.

She was also the first to notice the moonbow in the sky after King Hwanghon was defeated for good.

## Trivia

* Atlantic's real name is first revealed in Moonbow Of Hope when King Hwanghon is about to possess her.
* Atlantic is user AtlanticSkies' Kirbsona.
	+ To add to this, Atlantic has the personality traits and birthday of her creator.

* Atlantic's appearances are loosely based on items you can wear in Animal Jam, an MMO that her creator AtlanticSkies used to play a lot.

## Related Quotes

> "Oooh! And you should meet Atlantic! She's the best archer I know!"
>
>

-Ryu, Desert Rose

> "A mysterious thief from Ripple Star. Her intentions behind stealing Pop Star's artifacts are unknown..."
>
>

-Clarity, Cast of Characters

> "A glasses-clad sharpshooter originally from Ripple Star."
>
>

-Moonbow of Hope, Cast of Characters
Cloudworld Level 3

**Cloudworld Level 3** is the third level of Cloudworld, and the twenty-first in the entire single player game.

It has some differences between the PC and Console versions.

## Layout

### Beginning

The Marbleball goes down a tube, then changes into the Powerball and has two options:

1. Go left, then dash over a gap in the tube.
2. Go right, then push a cannon ball through the tube.

Once one of those is done, the Powerball jumps into the tube and to the first checkpoint.

### Checkpoint #1

The Powerball jumps up five platforms, turns into the Metalball, and pushes a metal box to reveal a tube. In the Console version, changing into the Powerball before going into the tube is optional because at the bottom of the tube, there is a Powerball morph. The Powerball goes to the second checkpoint.

There is a hidden path in this level, which might be easier to get charged into the jump ability before going in the tube. The Powerball must jump onto the flying platform which carries it to a metal tube leading to an alternative second checkpoint. Nevertheless, jump ability is not necessary to get on the moving platform. The player may simply derail to fall onto it.

### Checkpoint #2

The Powerball goes past three windmills, then fires to a tube to another platform. The Powerball fires cannon balls at wooden crates until none of them are on the level. Then, the Powerball fires into the tube to the third checkpoint.

### Checkpoint #3

In the PC version, the Powerball dashes from half pipe to half pipe, then goes onto a flying platform which carries it to a tube which has a gap that the Powerball must dash over. Once that is done, the Powerball dashes through a loop in the tube and turns on a floor fan. Then, the Powerball must go onto the floor fan and into the tube, dashing at the other end to exit the level.

In the Console version, the Powerball turns into the Metalball and pushes three big wooden crates so they are aligned to form steps, then the Metalball turns into the Powerball jumps up the stairs, onto the crates and into the tube to exit the level.

## Awards

 Spyglass - Find the hidden path during the Checkpoint #1 and #2 as the third one discovered.

 Speedroller Rookie - Beat the silver time as the first one achieved.

 Speedroller Trainee - Beat the silver time as the 12th one achieved.

 Speedroller Expert - Beat the silver time as the 24th one achieved.

 Speedroller Master - Beat the gold time as the last one achieved.

## Trivia

* The hidden path in this level is not presented as a "shortcut". Actually, it takes longer than the main branch since the moving carrier takes long to reach the metal tube. This alternative just prevents the player from being knocked off by the windmill.
ChaosTMG

**ChaosTMG** is a strange person in the ZeroCraft universe. He likes to just not build homes and just roam. He did have a house on ZeroCraft S2 until it was burned by Mended8 which led to the War on ZeroCraft. It was intense and it eventually led to a peace treaty which would be ignored later on.

He doesn't really like people on the server. He is mainly a griefer.

He is just a normal player however and he is changing slowly.
Leafe

Leafe is a plant god -thing that got stabbed and corrupted by Marx(from the kiby series).

### story

Leafe was once a nice person. when she laughed, the environment got better. it was proof that she was immortal, then one day, she was singing near a creek, and then Marx appeared in front of her. He led her to a "secret forest." then he ended up killing her when kirby found out that she died in the forest .then she came to life again, but would never be the same...

## appearances with kirby

has fought kirby before as a boss in kirby: tales of a flowery wind and was an ally.

## what she looks like

Leafe is a bipedal leafeon-thing wearing a plain shirt and a short skirt, and has medium length straight hair with sideswept bangs.
Felicita

Felicita is a young Penguin born from an oasis on Rock Star. She's very kind, yet timid and fearful.

## Backstory

Felicita was born from an oasis in the Zonnen Desert on Rock Star. Somehow she arrived on Popstar. Many say she was born by a vine falling into the oasis, absorbing its magic and giving the vine a soul. Others say she's a guardian from above sent to protect nature.

No one knows her true origin. Not even Felicita herself.

## Physical description

### Height

Don't know, but probably as tall as actual penguins

## Appearances

### Debut

Desert Rose (haven't made this yet)

Felicita can use her powers to summon vines. Sometimes she uses this for grabbing far-away things. Other times for combat, but this is quite rare, as Felicita is a pacifist.

The vines she summons are very much like the ones on her body, except they can't grow flowers on them.

When in combat, she uses the vines to grab her opponents. That plus the added thorns makes for a *very painful experience.*

## Looks

Felicita is a green penguin (like Dedede, but green) with thorny vines wrapped around her body. Under that, she wears red, dress-esque clothing. One of her eyes is covered with her vines. And one of her hands is covered (and possibly consumed) by a red flower. Her feet are yellow, and have no talons.

## Quotes

> "Erm, good day. I am F-Felicita..."
>
>

-Felicita, Desert Rose

> "I don't get it. Why does everyone assume I'm a monster?"
>
>

-Felicita talking about her appearance, Desert Rose

> "AH! I-I mean, ah, the f-fire on your h-head is quite p-pretty..."
>
>

-Felicita talking to Leon, Desert Rose

> "L-Let my friends go...!"
>
>

-Felicita ready to attack, Moonbow of Hope

> "Celeste! A-Are you alright?!"
>
>

-Felicita checking if Celeste is okay, Moonbow of Hope

> "We c-can face evil. Together."
>
>

-Felicita trying to support her team, Moonbow of Hope

> "A young penguin girl, and the star of this story. Mysterious, thorny vines wrap around her body, yet she feels no pain..."
>
>

-Desert Rose, Cast of Characters

> "A shy girl with thorny vines wrapped around her body. Don't you think it hurts?"
>
>

-Moonbow of Hope, Cast of Characters

## Trivia

* Felicita is an adopted OC from user Monotonepaste3rd.
* Her name means "blessed" or "bliss" in Spanish.
* Felicita has intense pyrophobia, meaning she is afraid of fire.
	+ This means she is afraid of Pyro and Leon, since Leon is a Burning Leo and Pyro is made of fire.
* Felicita's theme is "Traverse In Trance" from Kingdom Hearts 3D: Dream Drop Distance for the 3DS.
Maika Sakuranomiya

**Maika Sakuranomiya** (Japanese: 桜ノ宮 苺香) is the main protagonist of the *Blend S* series. She is a 15-year-old girl who despite having a positive and cheerful personality, unintentionally gains a sadistic look in her eyes whenever she smiles. This look catches the attention of Dino who scouts her to be the sadistic girl waitress at Cafe Stile. Despite being told that the customers like being treated badly, her worry about how she is treating customers gets the better of her, causing her to snap into an apologetic personality as soon as they have left. She comes from a very traditional family and works part-time so she could study abroad using her own money. Her love of other countries also makes her develop an admiration towards the "old man from the chicken place" and Santa Claus. She adores Dino because of his blond hair but is oblivious about his crush on her. There are hints of a growing relationship between them.

## Appearance

Maika has a fairly slim figure, with purple eyes, and purple-black hair, usually tied in low twintails. She is one of the shortest workers at Cafe Stile, next to Hideri and Mafuyu. Her work attire is a pink version of the Stile uniforms. When she isn’t in her work uniform she is in her school uniform, which also consists of pink.

## Personality

Maika is a sweet and caring girl, who can at sometimes be oblivious to things, such as Dino's crush. She is sometimes described as a moe because she has a very innocent mind. Although she plays a sadistic character, she feels as though she is being rude to the customers, so she will continuously apologize once they have left.

## Trivia

* The name **Maika** means "true, reality" (真) (**ma**), "clothes" (衣) (**i**) and "beautiful, good" (佳) (**ka**).
* Maika's surname **Sakuranomiya** means "cherry blossom" (桜) (**sakura**), "field, wilderness" (野) (**no**) and "temple, shrine, palace" (宮) (**miya**).
	+ Part of the surname **Sakura** can also mean "blossom" (咲) (**saku**) and "good, virtuous, respectable" (良) (**ra**).
* Maika got bored of Japanese Culture at the age of 5.
* It is revealed that when Maika's hair isn't tied down, it normally explodes with static electricity.
* Maika's Zodiac sign is Sagittarius.
* In the anime, Maika's hair is clearly black grape colored, yet her colleagues (Dino especially) say it is black, so we do as well.
* There are hints of Maika being from a wealthy family.
* She is the youngest female waitress.
* Her favorite color is pink.
* Her height in the manga and anime are different.

## See also

* List of anime girls age 15
* Blend S
Camellia(oc)

this is the first oc on this wiki

## bio

This hybrid is one SPICY rabbit! She recently came from a different world and she tells stories of it still after it gets annoying. She has made friends with Kirby and friends and wants to go on cool adventures! She knows some days are rough, and she knows that they will get better.

### loves

magic, fighting, relaxing, hanging with friends

## trivia

* she is my first OC overall
* she is not free to use, btw
Aubree

> "It's alright. After all... I'm here, aren't I?"
>
>

-Aubree, Shiver Star Search

Aubree is a 13-year-old girl from Shiver Star. She was best friends with Adeleine until they were separated in the Shiver Star robot apocalypse.

## Backstory

Aubree first met Adeleine in art class, where Ado showed her a painting she had made. After that event, they became very close friends, sticking together until they were separated in the Shiver Star robot takeover and nuclear winter. Aubree lost her parents in the takeover, but thankfully found a shelter were she could stay. There, she met Eve, Mint, and an OC that won't be revealed yet...

Fast forward to the events of Shiver Star Search, Adeleine organized a search party (Kirby, Dedede, Ribbon and Bandana Dee) to look for any possible survivors of Shiver Star's massacre. There, she found Aubree after 3 years, exploring an abandoned shopping mall. Aubree, overjoyed to see her friend again, decided to move to Pop Star along with Eve, Mint, and the unrevealed OC. To this day they live there in peace.

## Abilities

Since Aubree is a mere human, she has no magical abilities. However, she did come across a multi-purpose wrench that she uses for attacking. It has 5 forms: a large wrench, a lance, a blaster, a shield and a staff. Other than that she is quite weak.

## Related Quotes

> "A young girl who was once Adeleine's best friend, now a lone ranger..."
>
>

-Shiver Star Survival, Cast of Characters

> "A girl who was left behind in the Shiver Star massacre. Where could she be now?"
>
>

-Shiver Star Search, Cast of Characters

> "And there's Aubree... She's an amazing mechanic!"
>
>

-Ryu, Desert Rose

## Trivia

* While Aubree's wrench is a weapon that is not based off anything, her other weapons are. Her lance and blaster are based off two of three weapons that a Mii Fighter can use in Smash Bros, and her shield and staff are based off the weapons used by Goofy and Donald Duck in Kingdom Hearts.
* Aubree is canonically 13 years old, 9 when she got separated from Ado.
* Aubree is Bi.
* Although Aubree wears goggles, she doesn't use them much. They could be simply for decoration.
* Aubree is the 2nd human OC created by her creator. She is the 3rd if you count Mint, who is a hybrid.

* Aubree's name was based off the name of the first child born on the creator's Tomodachi Life island, also named Aubree.
Pyro

> "No! I realize what you're doing now, and I won't stand for it!"
>
>

-Pyro, Moonbow Of Hope

Pyro is a fire Skully that once served under King Hwanghon. He has pyrokinesis powers, which means he can use fire attacks.

## Personality

Pyro is very reserved and quiet, yet every now and then he likes to cause mischief. Under King Hwanghon's rule, he stayed in his shy personality 24/7 out of fear that, if he stepped out of line, he would have to face horrible consequences.

After he became a member of the Comet Crusaders, he began shifting into his mischievous personality, yet keeping his serenity.

## Backstory

Pyro was created by King Hwanghon, who wanted to douse the world in darkness, as his Dark Matter ancestors wanted to do. He spent years serving him, until he met Celeste and realized what he was doing. He decided to revolt against his previous leader and help defeat him.
After the events of Moonbow Of Hope, he decided to live in Neo Star, where the temperature was perfect for him to live in. He occasionally comes to Pop Star to visit Celeste. He's also trying to become friends with Felicita, but she's too scared of him (due to him being a Fire Skully and once serving "the bad guy").

## Trivia

* Pyro is an adopted OC from user Gooey163, or Bandana N-Z.
* Pyro can control fire, sharing powers with Leon.

* Pyro is of the Skully species, and is some sort of fire hybrid. This is normal for beings created by King Hwanghon, as some of his fellow Skullies are poison, ice, and hypno hybrids.

## Quotes

> "My leader asked me to take you captive. But I don't want to..."
>
>

-Pyro capturing Celeste

## Related Quotes

> "A servant of King Hwanghon. He seems content in his role, but is he really?"
>
>

-Moonbow of Hope, Cast of Characters
Metalball

**Metalball** (a.k.a **Metal Ball, Iron Ball**) is an available form of the player ball in Switchball.

## Characteristics

### Appearance

Metalball is a gray metallic sphere in a larger size with a groove around its equator.

In Crazy Ball, metalball has no grooves but a pair of crossing seams.

### Physical Properties

Metalball has the largest density and weight amongst all other forms, making it capable to push most of heavy dynamic objects including medium steel crates away and get spinning wheels stuck much easier and able to tear through clothes. Additionally, it's hardly affected by air currents. However, due to the overwhelming mass, it's hard to steer and climb ramps for metalball with more moment and inertia.

Metalball can't enter and be projected by cannons due to its improper size.

With its metallic material, metalball is passively attracted and trapped by magnets. Once the metalball is trapped by magnet, the puzzle will be reset after a while. So keep metalball away from them.

## Trivia

* The grooves on metalball in Switchball are probably inspired from lathing technology.
Term Skill

**Term Skill** is a skill that you get to unlock certain abilities. They also get people to vote for you more since you are a more reliable president. Term skill is gotten from running. You get 1 Term Skill for becoming president, and 1/2 Term skill for the Vice and Emergency Vice Presidents. This can unlock stuff.

**Term Skill I -** Unlocks Better Campaigns

**Term Skill II -** Nothing

**Term Skill III -** Allows for you to get people to Vote on War

**Term Skill IV -** Allows you to control weather and the day cycle as long as EnderPlayz17 is on

**Term Skill V -** TBD

**Term Skill VI -** TBD

**Term Skill VII -** Unleash an attack on Zero (Requires 51% Vote from the people and an Ultimate Refined Zeroite Weapon)

**Term Skill VIII -** TBD

**Term Skill IX -** TBD

**Term Skill X -** Teleport chunks of land from the 2 other dimensions slightly outside of town. Used to try and find the Cores of Zero from the end or the nether.

***Maxed out at X.***
Skyworld Level 3

**Skyworld Level 3** is the second level of Skyworld, and the entire single player game.

It is the same in both PC and Console versions.

## Layout

### Beginning

The level begins with the player controlling the Marbleball rolling across a wooden platform which leads to a hollow pipe for it to roll through, and it will end at six stone balls that are put there for decoration. The Marbleball rolls past the first checkpoint.

### Checkpoint #1

The player's Marbleball must avoid stone balls coming out of four pipes, by simply trying not to get hit. If a ball hits you, then the Marbleball will either be slowed down, or it will fall off the stage, taking you back to the first checkpoint. When you avoid all the rocks and roll down a long cloth, you will reach the second checkpoint.

### Checkpoint #2

The Marbleball will become the Metalball to push a metal box on top of one side of a loose wooden plank to keep it in place. If everything is secured, the Metalball will turn back into the Marbleball and roll to the third checkpoint.

### Checkpoint #3

The Marbleball cannot progress, as there are three normal-sized crates and two huge wooden crates blocking the way. There is a way to get rid of them. The Marbleball must roll up a slope and head to a lever where if it is pushed, a giant boulder will roll down the slide and crash into the crates, making them fall off for the Marbleball to head to the end of the level.

## Awards

 Marbleball Badge - After finishing this level.

 Speedroller Rookie - Beat the silver time as the first one achieved.

 Speedroller Trainee - Beat the silver time as the 12th one achieved.

 Speedroller Expert - Beat the silver time as the 24th one achieved.

 Speedroller Master - Beat the gold time as the last one achieved.
Co-op Level 3

**Co-op Level 3** is the third Co-op level, and one of eight multiplayer levels.

It takes place in Cloudworld.

## Layout

### Beginning

The Marbleballs roll down a tube, then one Marbleball pushes three wooden crates and fills in a gap to form a bridge while the other Marbleball goes across the bridge, pushing down another crate to complete the bridge so the Marbleballs can go to the first checkpoint.

### Checkpoint #1

One Marbleball turns into the Powerball and another into the Metalball. The Metalball fills in gaps in rails so the Powerball can get to the other side. The Powerball turns on a magnet while the Metalball turns into the Powerball and sticks to the magnet so both Powerballs can get to the second checkpoint.

### Checkpoint #2

One Powerball goes to one end of a seesaw, while the other turns into the Metalball and goes up a slope to catapult the Powerball onto a cloth. The Powerball turns on a floor fan so the Metalball can turn into the Powerball and go on the fan so both players can get to the third checkpoint.

### Checkpoint #3

One Powerball turns into the Metalball and pushes a wooden crate to a slope, and one changes into the Airball and goes on the crate. The Metalball pushes the crate and the Airball to a platform, then the Airball changes into the Metalball and pushes down two more crates. The first Metalball lines up the crates to form a bridge, then turns into the Airball and goes along the bridge. The Airballs then turn into Powerballs and go to the fourth checkpoint.

### Checkpoint #4

The Powerballs go along two spinning platforms and head to the exit.
Cloudworld

**The Cloudworld (a.k.a. "Cloud World")** is the fourth world in Switchball.

## Appearance

Cloudworld's background appears to be consisted of a blue sky with white and yellow clouds.

The ground's paths are wooden, have golden nails to bolt them together, and the main ground is made of white tiles.

Cloudworld appears to be filled with wooden crates, metal boxes and barrels.

## List of Balls

* Marbleball - This ball returns starting at the first level of Cloudworld.
* Metalball - This ball returns starting at the third level of Cloudworld.
* Airball - This ball returns starting at the second level of Cloudworld.
* Powerball - This ball returns starting at the first level of Cloudworld.

## Levels

* Cloudworld Level 1 - Introduces timed switches.
* Cloudworld Level 2
* Cloudworld Level 3
* Cloudworld Level 4
* Cloudworld Level 5
* Cloudworld Level 6
Lavaworld Level 1

**Lavaworld Level 1** is the first level of Lavaworld, and the twenty-fifth in the entire single player game.

It has some differences between the PC and Console versions.

## Layout

### Beginning

The Marbleball goes to the main platform and has three puzzles to do.

### Left Checkpoint #1

The Marbleball goes onto a floor fan, changes into the Metalball, pushes a metal box out of the way, then changes into the Marbleball and pushes a wooden crate onto a switch to turn off a magnet. The Marbleball changes into the Metalball, drops down and pushes eight metal boxes out of the way, then changes into the Marbleball and goes to the second checkpoint.

### Left Checkpoint #2

The Marbleball goes across some tilted wooden planks and pushes a wooden crate to turn off one of the three magnets. The Marbleball uses the flying platform to choose the next puzzle.

### Middle Checkpoint

The Marbleball turns into the Metalball and pushes a metal box between some rails, then changes into the Marbleball and pushes a stone ball in front of the box. It then turns on a magnet for the metal box to push the stone ball into a tube and on a switch, opening a gate for the Marbleball and allowing it to push another wooden crate to stop another magnet.

### Right Checkpoint

The Marbleball goes on some wooden planks and turns on three timer switches to open gates. The Marbleball goes through the gates and pushes another wooden crate to turn off another magnet. In the Console version, there are tilted planks next to the flat planks. If the second or third gate closes on the Marbleball, it can use rails on the left to try again.

Once the three magnets are disabled, the Marbleball turns into the Metalball and goes towards the fifth checkpoint.

### Console Checkpoint #5

The Metalball turns into the Marbleball and uses two floor fans to get to the top platform and the sixth checkpoint.

### Checkpoint #5 (#6 in the console version)

The Marbleball turns on a magnet to attract a cannonball from the flying platform, then pushes the cannonball to a magnet. The Marbleball turns on that magnet and four other magnets, then turns them off again from back to front. The Marbleball turns into the Metalball, goes to the cannon ball and pushes it to a switch to disable another magnet, then changes into the Marbleball and exits the level.
Tank

The **tank** is the aquarium which the player's Seaman is kept in. Later in the game, in order to further Seaman's evolution, it changes into a terrarium.

## Features

### Rocks

There are three rocks in the tank: two small rocks in the front, and a large one towards the back. The small rocks can be moved freely by the player, but they will have to be careful not to block the oxygen supply.

The large rock cannot be moved by the player alone. Once Seaman has reached a sufficient level of development, he will offer assistance in moving the rock. Moving it will uncover a drain that will pump most of the water out of the tank, transforming it into a terrarium with only a small pool of water remaining.

### Plants

While the tank is initially devoid of plant life, once the player unlocks the insect cage, they will be able to take the seeds from the cage and plant them in the tank. The plants have no functional purpose and are purely cosmetic.
Kirby's make your own ocs Wiki

**Welcome to the Kirby's make your own ocs Wiki!**
hi! AM THE GOD AND CREATOR OF THIS WIKI well not really god but i did create this wiki. this wiki was created by 11MCSlillianmb, and this is a wiki where you put your KIRBY OCS!!!! yay! as long as you follow the rules here, you will have lots of fun!, but i did create this wiki. this is a friendly wiki this wiki is owned by 11mcslillianmb, and also by Ionionhappyface3, who was given the role of admin.

We're a collaborative community website about your OCs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Lomino

Lomino çok ünlü bir oyuncudur.

Kariyerinde Amcam: Tekinin macerasında başrol, yazar ve yönetmen olarak rol almıştır.Villasına ziyarete gittiğimizde bize "2.bölüm akşama hazır" karşılık vermiştir, ama asla hazır olmayacaktır...

Griffith enjoyer

Kanalına burdan ulaşabilirsiniz:

https://www.youtube.com/channel/UC3nDsX3lUxMSctNMRxWh10A
Hoca Ogulefi

Anime

* Karakter gelişimi sever

* Re:Zero fan

* Azeri

* Karakter gelişimi sever
* Murnunda met mvar msanırım
* Ananı sikeyim cloverworks. ya bak A-1 pictures'ı severim. Ama bu olmamış mına koyim. Sikmişsiniz seriyi. Ualn a-1 zaten freelancer'larla dolu. Bide ebesinin amından cgi yönetmeni mi getiriyonuz amına soktuklarım?! Lütfen en yakın zamanda sektörden siktir olup gidin, orospu evlatları. 11 bölüm ne yarrakkafalar bi kere, 11 bölüm ne? ne sikim anlatmayı düşündünüz 11 bölümde annesinin amına fenerle dalıp kömür kazarken siktiğimin çocukları. Bu sektör bida gördu ki, mangadan ayrı bi boklar becermeye çalışan seriler inek boku kıvamına geliyo. Hayır orospu evlatlarına kızamıyorum da. Adamların tüm bütçe wonder egg priority'ye gitmiş belli.! Ama siktiğimin malları bi seriyi böyle de batıramazsın amk... Manganın ii olan tek tarafını kesip siktir edince ortaya ne kaldı? Yarrak, yarrak kaldı. Son olarak bir daha söylemek istedigim bir şey var. Ananı sikeyim cloverworks.
* P3'ün hikayesi anlatmak istediği şey Gerçekten muhteşem ya Ilişkilerin önemi daha güzel anlatılamazdı hayatımızın çoğunu okuyarak, çalışarak harcıyoruz hepsi de para için yaşam amacımız bile çoğu zaman paraya geliyor değer ve önem yüklediğimiz bir kağıt parçası hayatı gerçekten yaşamak şu sistemle pek mümkün değil sonuç olarak yolun sonunda her şeyimizi kaybedeceğiz ilişkilerimiz dışında bir birimize beslediğimiz duygular dışında Beraber gülüp, sevinip, ağladığımız zamanlar dışında ve p3 bunu hayattan neredeyse kopmuş birinin gözünden mükemmel bir şekilde anlatmış kurduğu ilişkilerin hayatına anlam katması hatta onları kaybetmekten korktuğu için tekrardan içine kapanması p3'ün hikayesine derin demekle yetinmemek lazım Böyle bir konu nasıl daha iyi ele alınır bilemiyorum
* Insanlar Hoca neden Cloverworks'ü sevmedi diye deyiniyor ama bir düşünün,kendinizi onun yerine koyun. mangadan ayrı gidip beceremiyen bir stüdyoya karşı cidden sevgi besleyebilir misiniz? Hiç sanmıyorum. Bu yüzden Hoca'yı anlıyorum ama lütfen yanlış anlamayın Cloverworks'ü bir stüdyo olarak çok seviyorum ve tabiki de onun mutlu olmasını çok isterim.Cloverworks Hoca "ben Shaft'ı seviyorum" dediğinde reddedildiği halde onun seçimine saygı duydu ama o hala Hoca'nın onu seveceği günü bekliyor. Çünkü Hoca onun kahramanı!
Iceworld Level 3

**Iceworld Level 3** is the third level of Iceworld, and the ninth of the entire single player game.

It is the same in both PC and Console versions.

## Layout

### Beginning

The Marbleball transforms into the Airball and rolls onto the rope rails, then uses a pump to go onto another set of rope rails, allowing it to go to the first checkpoint.

### Checkpoint #1

The Airball must turn on a fan, then turn into the Marbleball and push a wooden crate onto a hold switch. It then turns back into the Airball and rolls in front of the fans, which allows it to get pushed towards the second checkpoint.

### Checkpoint #2

The Airball gets pushed left by a fan, then changes into the Marbleball so it can go past another fan and up a slope. There are now two options:

1. Go past four fans, up a slope and through the third checkpoint.
2. Push through two fans, without a checkpoint.

### Checkpoint #3 (if option 1 was chosen)

The Marbleball must go up a slope and fire cannon balls at a stack of wooden crates until it has moved enough for the Marbleball to go to the checkpoint.

### Checkpoint #4 (#3 if option 2 was chosen)

The Marbleball must tilt a seesaw and push a wooden crate to hold down one end of another seesaw, then fall onto a platform and turns into the Airball and go onto a flying platform. After that, the Airball goes up the seesaw, allowing the level to be ended.
Plankton

**Plankton** are the diverse collection of organisms found in water (or air) that are unable to propel themselves against a current (or wind). The individual organisms constituting plankton are called plankters. In the ocean, they provide a crucial source of food to many small and large aquatic organisms, such as bivalves, fish and whales.

Marine plankton includes bacteria, archaea, algae, protozoa and drifting or floating animals that inhabit the saltwater of oceans and the brackish waters of estuaries. Freshwater plankton are similar to marine plankton, but are found in the freshwaters of lakes and rivers. Plankton are usually thought of as inhabiting water, but there are also airbourne versions, the aeroplankton, that live part of their lives drifting in the atmosphere. These include plant spores, pollen and wind-scattered seeds, as well as microrganisms swept into the air from terrestrial dust storms and oceanic plankton swept into the air by sea spray.

Though many planktonic species are microscopic in size, *plankton* includes organisms over a wide range of sizes, including large organisms such as jellyfish.Plankton are defined by their ecological niche and level of motility rather than by any phylogenetic or taxonomic classification. Technically the term does not include organisms on the surface of the water, which are called *pleuston*—or those that swim actively in the water, which are called *nekton*.
ZeroCraft Penitentiary

**The ZeroCraft Penitentiary** is stage 2 in the ***ZeroCraft Wrongdoer's Plan***. This is made to contain prisoners that have posed a threat to society. Their terms grow by 1.5x every time they go in there again. The terms are simple and decided by the current presidents. They decided whether a prison sentence is needed or not. This is past stage 1, Suspected Criminal and right before stage 3, Project - Seclusion. It is only made to hold people for 1-14 days until they are released. If someone is assisting a break out attempt, they will be put into the penitentiary. This can help enforce the full sentence of the prisoner.
Silurian Life

The Silurian was the first period to see megafossils of extensive terrestrial biota, in the form of moss-like miniature forests along lakes and streams. However, the land fauna did not have a major impact on the Earth until it diversified in the Devonian.

The first fossil records of vascular plants, that is, land plants with tissues that carry water and food, appeared in the second half of the Silurian period. The earliest-known representatives of this group are *Cooksonia*. Most of the sediments containing *Cooksonia* are marine in nature. Preferred habitats were likely along rivers and streams. *Baragwanathia* appears to be almost as old, dating to the early Ludlow (420 million years) and has branching stems and needle-like leaves of 10–20 cm. The plant shows a high degree of development in relation to the age of its fossil remains. Fossils of this plant have been recorded in Australia, Canada and China. *Eohostimella heathana* is an early, probably terrestrial, "plant" known from compression fossils of early Silurian (Llandovery) age. The chemistry of its fossils is similar to that of fossilised vascular plants, rather than algae.

The first bony fish, the Osteichthyes, appeared, represented by the Acanthodians covered with bony scales; fish reached considerable diversity and developed movable jaws, adapted from the supports of the front two or three gillarches. A diverse fauna of eurypterids (sea scorpions)—some of them several meters in length—prowled the shallow Silurian seas of North America; many of their fossils have been found in New York state. Leeches also made their appearance during the Silurian Period. Brachiopods, bryozoa, molluscs, hederelloids, tentaculitoids, crinoids and trilobites were abundant and diverse.[*citation needed*] Endobiotic symbionts were common in the corals and stromatoporoids.

Reef abundance was patchy; sometimes fossils are frequent but at other points are virtually absent from the rock record.

The earliest-known animals fully adapted to terrestrial conditions appear during the Mid-Silurian, including the millipede *Pneumodesmus*. Some evidence also suggests the presence of predatory trigonotarbid arachnoids and myriapods in Late Silurian facies. Predatory invertebrates would indicate that simple food webs were in place that included non-predatory prey animals. Extrapolating back from Early Devonian biota, Andrew Jeram *et al.* in 1990suggested a food web based on as-yet-undiscovered detritivores and grazers on micro-organisms.
Manny Steamer

Manny Steamer is the Mascot character of Outback TUGS and is a shy swicher and former hire tugboat and is the Number 5 Tug in Bruce’s fleet. He for some years worked as a hard working tug for a tug rental company however the fact he was a steam tug is what killed off his chance and being kept, while working for the hire company he had no name a black and while funnel and an old scrappy looking black and red hull.

He also saved a terrible circumstance from happening by following a suspicious looking Basil to find out what he was up to as a result for his good behaviour and being very helpful Captain Bruce then purchased him, had him named Manny Steamer and repainted. He is one of few characters to have a face rather then megaphone and is voiced by Melbourne and Regional train vlogs.

Although he isn’t the main focus of the series, he still appears in most episodes and is the mascot character