recursal/Fanatic-Fandom huggingface dataset:
Gretzin Bōjrei-Hyoku

Ashen Phoenix

God Emperor

Black Death

Height - 10'1 / 305 cm

Weight - 935 lb / 424 kg

Build - Muscular

Frame - Medium

Beast Form Max:

Height: 70 ft / 21.3m

Weight: 450k lb / 204k kg

## **Naming**

* Gretzinger, Grötzingen, Grezzingun, ETC -> Gretzin
* Bo (Danish: To Live)
* Bo (Chinese: Precious)
* Dray (Middle English, Lasting, Patient)
* Andre (French: Man/Warrior) - Andre the Giant
* Dreyer (Yiddish: Turner, also means Swindler/Cheat)
* Yakka (Australian Aboriginal, Hard Work)
* Yaka (Urdu, Ace)
* Hyakka (Japanese, All/many Flowers)
* -

# Lum

## **Affinities**

### [ Cannibalistic Birth - 10 ]

This is an affinity which passively leeches the surrounding biological matter for the possessor immediately upon birth. Depending on the strength of this affinity, it will do more harm to the direct surrounding life, as well as more rapidly propel the growth of the infant. This affinity naturally weakens the longer time passes since the birth of the possessor. This affinity in combination with the phoenix ability, allows the possessor to rapidly feed of their own previous incarnation's corpse.

## **Abilities**

### [ Phoenix of Longevity ]

This is a Unique ability that increases or decreases the next iteration's lifespan of the possessor after each death. This is all dependent on the lifespan of the latest iteration and how far the user progressed through that lifespan. The change to the next lifespan is focused around the 50% mark of the last lifespan. For every percent that is above 50%, that percentage of lifespan will be added to the current. For every percent that is below 50%, that percentage of lifespan will be subtracted from the last. Through this, backward progress is slightly faster/easier than forward progress. Also through this, it is technically impossible to truly kill the possessor, because even if they are immediately killed after reincarnating through the affinity, their lifespan will only be cut in half. Having the lifespan cut in half an infinite number of times will still leave an infinitesimal amount of lifespan left, which will technically mean that the possessor of the affinity will continue to live and reincarnate, though in a fetal state, until the affinity eventually recovers to a longer lifespan again. However, it is possible to trap the possessor in a death loop they can not escape.

# Sōl

## **Personality**

### Inspiration / Reference

* I am Defiant by The Siege
* Fight by TheUnder & Panther
Ozix: The Elder-wood

## Overview

### Summary:

The island of Ozix, also called by the title of The Elderwood, is a small island that is directly in between the continents of Galibet and Benekiir. The island rests in the middle of this isle and is completely barren. The dead and barren state of the island is due to a magi-tech reactor explosion which happened after the fall of the Ozrites. The explosion was due to a lack of maintenance, and that was a result of the Ozrites fall and subsequent abandonment of this realm. The reactor that exploded was part of, and the main power source for a underground facility built by the Ozrites during the golden age. This facility was the grounds for what was known as The H.C. Project. The experiments never got to be completed though due to the plague which caused the Ozrites fall.

All of this means that the island is now, and has been ever since the explosion, completely dead and barren. The explosion was powerful enough to cover the entire island in a deadly magic miasma which actively tears apart anything living. The miasma also tears away at none living entities as well but these are often times many times more durable, and thus show less signs of magic driven erosion. The forest that once was alive before the event is still mostly intact on the island, but is now made of dead trees fossilized into petrified wood.

Another thing is that it isnt just the magical miasma that covering the island that makes it so hazardous. It is also the result of this miasma that causes even more hazards. The miasma has slowly torn apart the surfaces of everything on the island, and this could technically count as erosion, it leaves the surfaces very rough, being covered in sharp jagged edges and points. This also includes the beaches, which are now more similar to volcanic ash and are also incredibly sharp on the surface level. All of this effectively adds up to the entire island being hazardous. Even if a person could get a suit that protects against the magic miasma, it would also have to be durable enough against blades to protect against the physical environment as well.

## Nations & Inhabitants

Due to the hazardous situation that the entirety of Ozix has been in for the past thousands of years, there is not a single living entity on island and thus no nations.
Bezulii

* Insects
* Humming Birds
* The winged elves from God of War (2018)
* Places For The Two Of Us by Basotahuikan
* It's Telling you Something by Hizuki24
* Beezle by Retrozero

Nicknames:

## Biology:

### General:

Bezuliis are essentially 'full sized' fairies. Despite this generalization, Bezuliis are rarely taller than 5 feet and those down to 3 feet or shorter in height are not that rare.

Bezuliis have a large appetite. Their bodies do not store much fat as a way to make flying easier. This means they will starve much faster than other humanoid races. On top of this they have a fast metabolism and digestive system to power their flying. To compensate for these things, Bezuliis will usually have medium to small sized meals often.

### Miscellaneous Biology Facts:

* Hollow Bones

### Wings:

Bezuliis have insect like wings. These wings are small or medium in proportion to their body size usually. To actually allow them to fly, the wings beat extremely fast, just like a humming bird, or practically any flying insect.

### Races:

The races of the Bezulii relate to the specific wing shape of different types of Bezulii as opposed to skin color.

* Single Wing: Various styles of wings in which there are 1 pair. Most similar to that of hornets, cicadas, and flies.

* Double Wing: Various styles of wings in which there are 2 pairs. Most similar to that of dragonflies.

* Triple Wing: Various styles of wings in which there are 3 pairs.

## Basic Physical Stats:

* Body Type: Slightly narrow body frame, thin with no fat.

## Male - Female Population Ratio (%)

* Male Population: 37
* Female Population: 63

## Lifespan (Yun)

* Average: ~
## Magic (0 - 100)

* Percent of Population: 100
* Average Strength of Magic: 45

## Height & Weight Range: (Feet & Pounds)

* Male: ~3' 6" - 5' 2" ~25 - 75 lbs
* Female: ~3' 4" - 5' 0" ~20 - 60 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 3
* Record: ~ 27

## Speed: ( Mph)

### Sprinting:

* Average: ~
* Record: ~

### Flying:

* Average: ~

* Record: ~
Basic Questions

What is your full name?

Where and when were you born?

Who are/were your parents?

Do you have any siblings?

Where do you live now, and with whom?

What is your occupation?

Write a full physical description of yourself.

Do you have any allergies, diseases, or other physical illnesses?

Do you have any physical deformities, trauma, or other irregularities?

Are you right or left-handed?

What does your voice sound like?

What words and/or phrases do you use very frequently?

What do you most commonly have in your pockets?

Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
Oekivs

* The evolved hobgoblins (Picture 1, & 2) from 'That Time I Got Reincarnated as a Slime'
* Most Oekivs live in a tribal state and are most similar to the native americans of the great plains, and the Mongolians of the Asian plateaus

### Nickname:

Oekiv doesn't roll of the tongue that well, so most other races / species have taken to calling the Oekivs by a specific nickname that has caught on. This nickname is 'Grendol / Grendel' Gren meaning green, and dol / del, meaning doll or mannequin, which is kind of a backhanded compliment to the idyllically athletic body most Oekivs possess.

## Oekiv Cultures

### Highland Oekivs:

These are the Oekivs that live in on the plateaus above the lowlands, and on mountains as well.

### Lowland Oekivs:

These are the Oekivs that live in the rolling hills, flat plains, and forests.

### Nomadic Oekivs:

These are the Oekivs that wander from one place to another, fulfilling the nomadic lifestyle.

### City Dwelling Oekivs:

These are the Oekivs that live and work within heavily populated, and usually industrialized areas.

## Basic Physical Stats:

* Skin: Oekivs have smooth medium green skin that is similar to grass during mid to late summer, where it is slightly more yellow than normal grass. Oekiv skin color and darkness varies a little, but not much.
* Hair & Nails: Oekivs have short translucent nails. They also almost always have wavy or slightly curly hair. Oekiv hair starts out as a dark rich green color, but slowly dulls towards black, grey, or brown. Some Oekivs keep the same hair color their entire life, or it fades slower than others.
* Eyes: 2 Eyes. Oekiv eye color comes in varied greens, from yellow green to sea green, and has varying darkness / lightness.
* Ears: 2 Ears. Oekivs have medium length pointed ears that tilt back.
* Arms: 2 Arms. 5 digits.
* Legs: 2 Legs. 5 digits.
* Horns & Tusks: Oekivs do not have any horns or tusks, but they do have extra large canine teeth, which for some Oekivs, will poke out of their mouth.
* Body Type: Most Oekivs have muscular, but not overly buff bodies, and have a good balance between strength, speed, and agility. It is very rare for their to be a overly skinny, or overly fat This is partly due to the genetics of the Oekivs, and the labor intensive lives that most Oekivs live.

## Lifespan (Yun)

* Average: ~ 76
* Longest: 96
* Potential: ~ 102

## Magic (0 - 100)

* Percent of Population: 22
* Average Strength of Magic: 55

## Temperature: (Degrees)

* Preferred Temperature: 75
* Survival Range: 30 - 170
* Comfort Range: 45 - 125

## Height & Weight: (Feet & Pounds)

* Male: ~ 6 ft 1 inches ~ 181 lbs
* Female: ~ 5 ft 8 inches ~ 147 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 2.3
* Record: ~ 24

## Speed: (Sprinting, Mph)

* Average: ~ 14
* Record: ~ 35
Behiirun

## Description:

### Fur / General:

The Behiirun are a form of behemoth drake. They are called the Wolf Drake because of their coating of fur and wolf like ears. The entire body of Behiiruns are covered in a very short but thick coating of fur, with the ridge of their spine along their back being covered in longer fur similar to that of a lions mane or the hair on a horse. This line of longer fur goes along the entire back of the Behiirun and goes to the tail. The tail of a Behiirun are also covered in longer fur than most of their body.

### Movement:

The Behiiruns are extremely fast, agile, and great climbers for their behemoth size. If a smaller animal where to come into contact with a Behiirun, they would find it extremely difficult to outrun or outmaneuver it. The safest bet would be to exploit it's smaller size and go somewhere the Behiirun would not fit through. The Behiiruns are not completely unreasonable with their movement abilities though. It does take more than a few seconds for a Behiirun to get to a full speed sprint, and it is also hard for a Behiirun to completely stop itself to turn 180 degrees.

Both of these things are due to its weight, which it has to struggle against more often than it is useful to it. There are only really two situations where its weight is useful to it. First when it needs to pin down its prey, and second, when it needs to use its weight to break through some sort of barrier or bash through an opponent.

 Stats:

* Height (Shoulder): 15 - 20 feet
* Total Length: 60 - 90 feet
* Tail Length: 20 - 40 feet
* Weight:
* Lifespan: 1500 - 3000 yun
* Arms / Legs: 3 pairs of legs. large bear or wolf like claws.
* Eyes: 8 eyes.
Emotional Gods

## Positive Emotions (21)

* Lusov (Love)
* Empetii (Empathy)
* Kompas (Compassion & Sympathy)
* Helios (Ecstasy & Happiness)
* Brutus (Courage)
* Kutel (Caution)
* Piita (Pity)
* Kaltu (Relaxation & Serenity)
* Troi (Trust)
* Bonii (Benevolence)
* Iigu (Eagerness & Enthusiasm)
* Hyuum (Humility & Modesty)
* (Hope)
* (Inspired & Encouraged)
* (Awe)
* (Remorse)
* (Gratitude)
* (Amusement)
* (Relief)
* (Admiration)
* (Exhilaration)

## Neutral (21)

* Loruv (Lust)
* Korv (Curiosity)
* Peliiv (Passion)
* Rygel (Endurance & Resolve)
* Solitus (Shock & Surprise)
* Repr (Repulsion)
* Argon (Pain)
* (Boredom)
* Divel (Defiance)
* Subis (Submission)
* Kolna (Confidence)
* (Overwehlment)
* (Perplexment)
* (Astonishment)
* Impel (Impulse)
* Patii (Patience)
* (Satisfaction)
* (Anticipation)
* (Skepticism)
* (Optimism)
* (Pessimism)

## Negative (21)

* Rutr (Rage & Anger)
* Diiorvus (Discomfort)
* Azter (Apathy)
* Enivoz (Envy & Jealousy)
* Gudri (Greed)
* Furtur (Fear)
* Dygr (Disgust)
* Baz (Betrayal)
* Malii (Malevolence & Spite)
* Mizrel (Misery)
* (Grief)
* Despr (Desperation)
* Anjox (Anxiety)
* Nark (Narcissism & Arrogance)
* (Hathos)
* (Loneliness)
* (Fragility & Impotence)
* (Inert & Paralyzed)
* Priio (Pride)
* (Shame & Embarrassment)
* (Disappointment)
Sebes - Growing Up

## Growing Up - Before

Originally I grew up within the Humanoid Chimera project's base of operations. I lived specifically within the section which housed all the Lambda division subjects, but I occasionally encountered those from the other parts of the facility. Because of the use of Ozrite genes as my biological base, I aged much slower than the other test subjects. This ultimately allowed the experimenters to put me into virtually perpetual training for years and years, and I still wouldn't hit my physical prime for centuries. They did not need to use any extra magic on me to make me have eternal youth. There were occasional brakes in the training though, but they were merely points at which they would put me in my stasis pod, check my progress, then wipe any and all memories which were deemed unnecessary, which happened to be most of them.

I spent a total of roughly 41 yun going through this cycle of training and memory wipes, until they suddenly stopped. It was at this point they simply left me in the stasis pod, never to open it up for me again. This was because of the plague which had recently been unleashed upon the Ozrites by their own. This all led to me eventually being found by the vault hunters. At that point, I only had vague shattered parts of memories still in my head, leaving me dazed and confused. I still had one thing left inside me from all those years though, combat experience. This knowledge sat inside my subconscious, waiting to be unleashed, as well as in my muscle memory, which never needed to be erased.

 Growing Up - After
Boegorts

* This Picture by uriyou (Warning: The Subreddit it is featured in is NSFW)
* Guts from Berserk
* Boggarts from Mythology

Nicknames: Boegii or Boegii-man

### Magical Skill & Ability:

There is one particular magical ability which all pure blooded Boegorts have. This is the ability of Luck Leach, in where the user is surrounded by bad luck but is themselves lucky.

Other magic that Boegorts have an affinity for is spacial magic and illusion magic.

## Basic Physical Stats:

* Eyes: Boegorts have diamond shaped irises. The iris color can range from any color in the rainbow though.
* Ears: Similar to elves, Boegorts have pointed ears, but they are also extremely short ears which are more circular in shape rather than oval or teardrop.
* Body Type: Boegorts are tall and thin, but have dense muscles which make them stronger than they appear.

## Male - Female Population Ratio (%)

* Male Population: 67
* Female Population: 33

## Lifespan (Yun)

* Average: ~ 84
* Longest: 112
* Potential: 120

## Magic (0 - 100)

* Percent of Population: 100
* Average Strength of Magic: 21

## Height & Weight: (Feet & Pounds)

* Male: ~ 6 ft inches ~ 10 lbs
* Female: ~ 6 ft inches ~ 6 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~
* Record: ~

## Speed: (Sprinting, Mph)

* Average: ~
* Record: ~
The Abstract Trinity

###  Go Back To: Gods

The Personal Trinity represent the Elemental spectrums of the Spiritual & Connective.

## Ĭnfu:

Inspiration / reference:

* -

### Summary:

Manages the inner identity, all the accumulated experiences, knowledge, personality, individuality, & self image.

### List

* Current:
* -

### Represents:

* Me
* Us
* Inside
* Inner Perception

## Aūgu:

### Summary:

Manages the outer identity, all the connections that an individual makes with other individuals & the things around themselves.

### List:

* Current:
* -

### Represents:

* You
* Them
* Outside
* Outer Perception

## Toʊmu

### Summary:

They manage the balance between the Inner & Outer Identities.

### Represents:

* Together
* Reality
* Borders / Thresholds
* Inter Perception
Maleiiun Parasite

## Origin:

Scientists working under Klepsis developed by parasite by examining and researching the Uumalun biological matter. It was transformed to behave different than how Uumalun matter is originally to suit Klepsis' needs.

## Function:

The parasite is able to infect a host through the parasite gaining access to the bloodstream and through that the brain. The brain is taken over by the parasite, overriding the host body's soul, effectively leaving it trapped unable to do anything but watch. The parasite controlled brain is able to remotely receive signals from the "queen" parasite.

The body goes under similar transformation to that of a normal Uumalun.
Feiibul

* Fuil = Blood
* Beo = Alive
* (F + Eo + B + Uil = Feobuil, then changed to Feiibul)

Design Inspiration:

* Two Rens and a Flustered Yuu by Demitasse-Lover
* The Blood Blade by Deharme
* Blood Orphans by Ota\_Yojo
* Mirai's cursed blood from Beyond the Boundry

Nicknames / Titles:

* The Pyric Blade
* The Living Blade
* The Blood Blade
* The Hunger Blade

### Description:

The Feiibul is a living blade that is fueled by the blood of its victims. It vampirically sucks up its victims blood and then turns that blood into a part of itself. The weapon itself is also made entirely of blood which has been enchanted upon heavily and imbued with a soul. The shape shifting ability which the blade possesses is limited only to the wielder's imagination and the amount of blood the blade has stored within itself.

### Default / Base Stats:

* Blade Length: 22" or 1' 10"
* Total Length: 32" or 2' 8"
* Cross Guard: none
* Handle: 8"
* Ring Pommel: 2"
Lowland Oekivs

## Royalty:

Each village will often times be part of a larger tribe that holds domain over a certain area. Within this tribe their is a chieftain and the chieftains family which function as the royalty within this society. One of the most distinct indicators that a Lowland Oekiv is royal is if they have very long hair. having long hair is wasteful for Oekivs as it reduces the surface area of their skin which is in direct sunlight and causes them to need to eat more. So this means that only those who have access to more food are going to let their hair grow long. Most royalty within these lowland tribes have a special braid design that marks them. An example being a tribe Mohawk braid. This is like a single Mohawk braid but the other two braids are copied on either side of the central braid. Kind of like 3 large cornrows.

## Housing:

The Houses that the Lowland Oekivs live in are most similar to that of the Nordic tribes and also have a little hint of feudal japan in the design as well. The Lowland Oekivs live in small villages that are few and far between. Within each village there is often at least one or two small farms.

## Clothing:

Villages which are shorter on their supply of food will often try to get away with as little clothing as possible, often times have all or most members of the village being completely nude. For villages with more food resources, only babies and toddlers will be nude while children, teenagers, and adults will all wear some form of clothing. Usually this is simply a pair or shorts, kilt / skirt, a loin cloth, or a simple bra for those that need it..

## Labor:

The majority of Lowland Oekivs are farmers. The other most populated jobs are that of carpenters / masons, clothing makers, and hunters.

## Art, Games, & Other Entertainment:

The most popular form of entertainment for Lowland Oekivs is hunting, and sports.

## Technological Age & Advancement:

Most Lowland Oekivs live in the Iron age, even during the present times. This is because they are relatively isolated, and most Lowland Oekiv Towns and villages have low populations, which means that innovation and industrialization are not desired enough to really progress any of them past this age.

## Transportation & Connection:

For Transportation, most Lowland Oekivs either travel by endurance running, or through the use of carriages and caravans.

For Connection, Lowland Oekivs are able to contact other towns by using carrier birds.
Harpexet

* Indirectly from Sandflake-Adoptables
* Harpies
* Sirens
* Banshees

Nicknames: The 'official' nickname for the Harpexet is Harpii, but are also called by Syren, and Banshii. An insulting nickname that is sometimes used is 'chicken'.

## Biology:

### Bird Feet:

Harpiis are similar to Imps in that they both have legs with an extra joint, but are actually quite different. Unlike Imps, Harpiis do not have a tail at all. Also, Harpiis' lower legs are more similar to that of a bird or raptor, with the reptile like skin and long taloned claws. Most often the reptile like skin covering the bird like portion of a Harpii's legs is of a similar color to the hair on that Harpii's head.

### Physical Performance:

Harpii's have the highest proportional acceleration of all the humanoids and have roughly equal agility to that of the Imps. Because of the Bird like claws that Harpiis have for feet, they can be used to actually grab and hold onto objects or other things. Another Note is that Harpiis have the best sense of balance out of all the humanoids, easily being able to stand on a single leg for a long time, as well as fear of heights being pretty much nonexistent for the Harpii population.

## Description:

### Magical Skill & Ability:

All Harpiis are born with a natural affinity towards magic which involves sound or sometime specifically music.

## Basic Physical Stats:

* Skin: Same as a human except for lower legs, which is similar to a bird or reptile.
* Arms: 2 Arms. 5 Digits.
* Legs: 2 legs. 3 Digits. Extra joint, lower portion is bird like.
* Body Type: Thin but slightly muscled.

## Male - Female Population Ratio (%)

* Male Population: 38
* Female Population: 62

## Lifespan (Yun)

* Average: ~ 67
* Longest: 88
* Potential: 95

## Magic (0 - 100)

* Percent of Population: 100
* Average Strength of Magic: 27

## Height & Weight: (Feet & Pounds)

* Male: ~ 5 ft 11 inches ~ 144 lbs
* Female: ~ 5 ft 9 inches ~ 130 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~
* Record: ~

## Speed: (Sprinting, Mph)

* Average: ~ 19
* Record: ~ 47
Spell Types

## Normal Magic:

Normal Magic is when the user draws fuel from the mana within their own body.

Note: These are all categorized by how the magic is performed and what purpose they serve, not specifically what is being manipulated.

### **Enchantments / Hexes:**

These are all types of spells which target & bind to a living creature or person and have an effect which lasts for a duration of time.

* **Blessing:** These are enchantments which give a positive effect to the target.
* **Curse:** These are enchantments which give a negative effect to the target.
* **Charm:** These are enchantments which allow the user to take advantage of the target by manipulating their mind or emotions.
* **Voodoo Puppetry:** These are enchantments which allow the user to take control of the target by physically manipulating their body.

### **Artificery:**

These are all types of spells which target & bind to an object and have an effect which lasts for a duration of time.

* **Rune Carving:**
* **Golem Crafting:**
* **Golem Puppetry:** Similar to Voodoo, except targeting things which are not living and never were.

### **Alchemy:**

These are all types of spells which target anything living or non-living and focus on change or augmentation.

* **Transmutation:**
* **Potion Brewing:**

### **Conjuration:**

These are all types of spells which the target summons something which can then be utilized.

## Sorcery:

Sorcery is when the user draws fuel from an outside source, whether that be a store of mana outside themselves or something else, like exploiting the blessing of preservation in all things.

### **Necromancy:**

These are spells which targets something that is dead, broken, destroyed, or abandoned and reuses it, and sometimes even restoring it to its previous state.

* **Resurrection:**
* **Necromantic** **Puppetry:** Similar to Voodoo, except targeting things which were once living.
* **Restoration:**
* **Necromantic Divination:** Seeking knowledge by speaking to the spirit of a corpse in the user's possession, can also work on inanimate objects as well for more advanced necromancers.
Soul Creation

## Natural Creation:

The way in which soul are naturally formed is by the fundamental god: --. They live within their domain inside of the ---. The cables which affix it in place also acts as gates for the newly created souls to be herded to the rest of the Oz Riius and into physical bodies.

## Artificing Souls:

Soul creation is a hybrid from of magic which came as a result of combining artificing and spiritual magic. This form of magic is obviously when a person uses magic to create new life by making an artificial soul. Soul creation can be very difficult for anyone to do, and so the most common artificial souls that are made are very simple.

## Fimil Souls:

### Description:

A Fimil soul is smaller and lighter than that of a mortal soul. They are also dark grey in color and have a smoke aura. Fimil souls are made to inhabit a small creature while also having a simply personality that can be allowed to grow over time on it’s own.

### Purpose:

The purpose of a Fimil soul is usually to inhabit a artificial life form, or a mechanical form to act as a pet or companion.

## Golm Souls:

### Description:

A Golm soul is larger and heavier than that of a mortal soul. They are also black in color and do not possess an aura. Golm souls are made to inhabit a large creature while also having an ability to perform complex though and movements. Usually Golm souls do not have that much of a personality but are capable of thinking by themselves.

### Purpose:

The purpose of a Golm soul is usually to inhabit a artificial life form, or a mechanical form to act as a form of servant, whether this be as manual labor, body guard, or as part of a think tank.

## Other Souls:

### Description:

It is possible to create more complex souls through magic, although this is much harder to do than creating a Golm or Fimil soul. These souls are artificial still, but can be in every other way the same as other souls. It is possible to make any type of soul artificially, except for a god soul.
Mei'Kros

### Description:

This weapon is comprised of four poles, two black and two white, which are fused together at one of each of their ends to make a cross shape. Each of the poles can independently extend its own length, as well as branch outward into separate smaller pieces which face differing directions. With this ability, the Mei'Kros can configure itself into virtually any type of weapon, providing it as one of the most versatile / adaptable weapons.

## Abilities:

### [ Floral Growth - Rapid & Reverse ]

This is an ability that allows the object to extend and grow itself as if it were a plant, with this version of the ability being the fastest, as well as being about to reverse it's own growth so that it returns to it's original state.

### [ MP Coating - Rapid Telekinetic ]

This is an ability that allows the object to become coated in MPs. The MPs can either be concentrated on the small section for higher effectiveness, or can be spread out but being more weak. The location of the MPs can be directly controlled through the thoughts of the wielder, and can move positions almost instantly with this version of the ability.
Moving/Humanoids/Trulz

Note: This page is for all the physical features which all of the Trollish races have in common.

## Species:

* Tovum (Full Sized Troll)
* Jakum (Medium Sized)
* Rulum (Small Troll) (Reference: 1, 2)
* Dekum (Horned Troll)
* Wikum (Blue Goblin)
* Nogum (Blue Halfling)

## Biology:

Skin Color: All Trolls have skin color which ranges from cyan blue to deep blues which are almost violet. The reason for their blue skin is the same as that of the Orkish races. It is because of certain cells in their skin which function very similarly to that of chloroplast, but are blue in color instead of green. The blue skin tone also helps for camouflage in the habitat which they originated. (The flora also had blue leaves just like the skin of Trolls.)

Hair Color: Trolls are one of the few unique humanoids which also have a small range for hair color. The range Trolls have is from medium brown, to red / orange. (dark and light brown are rarer) Troll hair can also be grey or white due to ageing.
Individuals/Enghul Fermu

## **Naming**

* Enge (german) - dwell in valley / weadow
* Engel (dutch) - angel
* Urmu (kannada) - arrogant conduct
* Erma / Irma - Whole / complete
* Firma (italian / latin) - Signature / Fortify

# Sol

Enghul is an average sized Gob, who is clothed in worn and torn appearing rags. Both Enghul and the rags are ancient, and have existed long enough to take on the blessing of preservation, becoming immortal and almost indestructible. Enghul's skin is covered in dirt, dust, and grim, but underneath, the skin itself is a radiant leaf green that would stand out in the most packed crowd. Enghul has completely blank, white, eyes.

# Mĭs

## **History / Story**

Enghul Fermu is the "Prophet of Don" and is the ruler of The Isle of Don, which has become a sort of holy-land for the Nĭmfs, and for the Gob in particular as Enghul is a Gob themselves. Enghul is the most divine non-god individual who still resides within the megastructure. They attempt to act as a voice for The Dreaming God, and to continue enacting their will for the longevity of the megastructure.

### Inspiration / Reference

* Masema / Prohpet from Wheel of Time
* Oracle of Delphi
* Diogenes
Moving/Humanoids/Isolated

Note: This is the page for all humanoid species which do not belong to a specific family.

## Humanistic: 15

* Humans
* Rūwon

### Noble:

* Ozoits (Physical)
* Iidulins (Material)
* Veiigrin (Energy)
* Meii (Spiritual & Universal)

###  Common:

* Yilsven (Slime / Exoskeleton)
* Bezulii (Full Size Fae / Fairy)
* Boegorts (Illusions)
* Harpexet (Sound)
* Averents (Gravity)
* Yidrivils (Forked Tail)
* Safitur (Winged Angel)
* Diyulĭs (Horned Demon)

## Animalistic: 5

* Oidem (Bird Like)
* Kobul (Armadillos / Lizards)
* Sedi (Insectoid / Crustacean) (live on Dead Edge)--
* Foetiir (Spider)

## Giants: 2

* Mysov (Metallic giant)
* Syloe (Cyclops)

 Tytin: 1

* Telind (True Titan)
Moving/Humanoids/Isolated/Ozoits

### Inspiration:

* High Elves from various media, including Lord of the Rings, Practical Guide to Evil
* -

 Nicknames:

## Biology & Miscellaneous:

### Ageing: (Ozryt in yun - Human in years)

The Ozoits are born with the natural affinity for absorbing the magic particles in the air and in objects they touch into their own bodies, thusly converting it into the blessing of preservation which primarily slows their ageing, but also makes them more durable and capable.

### Formulas:

* X is the previous stage result of the formula
* Y being the stage
* Aging conversion Formula: X\*(10-Y), X starts at 1
* Saturation Formula: (X+(10-Y)/55)\*100), X starts at 0

* 9 | 3,628,800+ | 50 | 100% blessing of preservation AKA full stasis reached

Essentially, for the first brief years of an Ozoit's life, they age at the same rate as humans do, but as they continue to get older, the aging process gets multiplicatively slower. The mental maturity of Ozoits also follows a similar pattern to their aging process as their brains also consequently develop slower. Due to their extremely long lives, even mentally immature Ozryts have a heightened level of patience. By the time an Ozryt is past their adolescent stage, 5 yun (1 decade) can be perceived as not too long. Also because of the blessing of preservation on their brains alongside the extended lifespan, Ozryts do not just have more patience than other races, but are also more easily capable of thinking at a much larger timescale as well as having longer memories, and thus can casually create plans that will take many years, decades, or even centuries to unfold or occur.

Due to how they continually gather the blessing into themselves at a faster rate than other creatures and objects, even with their relatively short natural lifespan, they are functionally immortal as their bodies will reach stasis before reaching critical failure due to aging.

## Male - Female Population Ratio (%)

* Male Population: 50
* Female Population: 50

## Lifespan (Yun)

* Average: ~5,000
* Longest: Over 700k
* Potential: Infinite

## Magic (0-100)

* Percent of Population: 100
* Average Strength of Magic: 89

## Durability (0 - 100)

### Skin: 89

Skin is almost impossible to cut with any traditional blade.

## Regeneration:

### Speed:

Regeneration is incredibly fast. Mass equal to a finger can be regenerated within minutes.

### Ability:

Ozryts can regenerate any part of their body if they are willing to go into a comatose state. (This includes the brain, but injury to the brain can lead to long lasting consequences despite regeneration, ex: memory loss)

## Temperature: (Degrees Fahrenheit)

* Preferred Temperature: 65
* Survival Range: -150 - 350
* Comfort Range: 0 - 120

## Height & Weight: (Feet & Pounds)

* Male: ~ 6 ft 6 inches ~ 210 lbs
* Female: ~ 6 ft 4 inches ~ 190 lbs

## Strength to Weight Ratio: (Back-lift)

* Average: ~4
* Record: ~109

## Speed: (Sprinting, Mph)

* Average: ~90
* Record: ~360
Rimrix

Nicknames:

* Murmur

Spirit: These are bright white just like the arctic race, except their hair is much shorter / thinner and are adapted to warmer climates. They also have the special ability to make themselves temporarily invisible / incorporeal.

## Lifespan (Yun)

* Average: ~

## Height & Weight: (Feet & Pounds)

* Male: ~ 2 ft inches ~ 21 lbs
* Female: ~ 2 ft inches ~ 18 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~
* Record: ~

## Speed: (Sprinting, Mph)

* Average: ~
* Record: ~
Midnight Foulfeather

A **Midnight Foulfeather** is a Fallen in *Oninaki*.

Fowl Fallen with insect-like wings. Foulfeathers attack by firing magic from their barrel-shaped beak. Their projectiles are more powerful, but only just; if you can hold your own against Twilight Foulfeathers, these ones won't pose much more of a threat.
Encyclopedia of Fallen 1-3
Before engaging in a magic-heavy attack, Foulfeathers flutter their wings to build up the necessary magic, Some theorize this is a courtship display, though there are no eyewitness accounts to support this claim.
Ledrixes

* Lord of the Forest by Alejandro Olmedo

Nicknames: Ledrixes also go by the nickname of Loerd.

## Description:

### Environmental Preference:

Ledrixes prefer to live in a temperate or boreal forest environment in which there is a medium to high amount of snowfall during the winter Mons.

### Physical Attributes:

Ledrixes despite being most biologically related to other humanoids have a form similar to that of a bear crossed with a gorilla. Just like bears, they are covered in a thick coat of fur.

Ledrixes are also one of the few humanoids that have a tail. The fur that covers the tail is about twice as long as their main body fur, and the tail itself is not round but more flat shaped. The tail has multiple uses including, balance while running or standing upright, as well as a tool to compact or sweep aside snow.

### Family Dynamics:

Ledrixes are most similar to that of the Bear in their family dynamics. The father and mother almost never stay together, with the children staying with the less aggressive parent.

### Social Life & Cultural Customs:

Ledrixes are not very social at all and like to keep to themselves. Ledrixes are also highly territorial which further negates their any social behavior they might of had.

### Clothing:

Ledrixes do not need, nor do they have any concern for clothing. To get clothing Ledrixes would either have to learn to make it themselves, or get it from someone else who specifically made it for them. Due to all this as well as their isolatory behavior, almost zero Ledrixes wear any clothing at all.

## Basic Physical Stats:

* Skin:
* Hair & Nails: Ledrixes have long darkly colored claws. The fur that they have is white during the winter but turns to dark black or brown during the warmer Mons.
* Eyes: 2 eyes. Ledrixes have eyes that are varied green in color.
* Ears: 2 ears. Small rounded ears hidden by fur.
* Arms: 2 Arms. 4 digits. Long arms.
* Legs: 2 Legs. 4 digits. short legs.
## Lifespan (Yun)

* Average: ~ 185
* Longest: 310
* Potential: 400

## Height, Length & Weight: (Feet & Pounds)

Shoulder is when it is on all fours, head is when standing up straight. (Height) Tail is the length of the tail.

### Male:

* Total Weight: ~ 7900 lbs
* Shoulder: ~ 13 ft 3 inches
* Head: ~ 21 ft 1 inches
* Tail: ~ 15 ft 6 inches

### Female:

* Weight Total: ~ 6800 lbs
* Shoulder: ~ 11 ft 9 inches
* Head: ~ 19 ft 1 inches
* Tail: ~ 14 ft 0 inches

## Strength to Weight Ratio: (Back lift)

* Average: ~ 4.0
* Record: ~ 19

## Speed: (Sprinting, Mph)

* Average: ~ 26
* Record: ~ 45
Rudathii & Mydutok

## General

Note: With exception to the Primary purpose / function of each gauntlet, as well as their material, both Rudathii & Mydutok behave in the same way.

### Curse:

Both of the gauntlets have a magical curse ingrained into them. This curse is that of Permanent Binding. This means that once either gauntlet is put on the users hand / forearm, it will then fuse with the user so that it can only be removed upon death of the user. There is a loophole with this curse though. If the user's arm were to be severed at the elbow, or completely annihilated, then the gauntlet would obviously no longer be able to stay attached to it's current user.

### Morph:

Another magical feature that both of the gauntlets share is the ability to morph. This is very similar to shape shifting, although it is applied to nonliving objects instead, as well as needing a trigger for the Morph to activate. In the context of the gauntlets, Morph causes the gauntlets to change their overall size, as well as length, and even smaller dimensional features which allow the user to properly fit the gauntlet onto their arm. The trigger for this Morph is simply that the user has to touch it. Once this happens the Morph ability will activate and change the gauntlet as to be a perfect fit for the person who touched it.

## Rudathii

### Description:

The Rudathii Gauntlet, also known simply as Rudathii, is a left handed gauntlet. It is dark silver in color and appears to be made of something similar to stone and/or metal, but bends easily to the users movements. As if it were made of normal leather. Covering the majority of the gauntlet, in symmetrical patterns are countless runes and glyphs that are etched into it very faintly. The actual material used to make the gauntlet is the Metal: Spirit Oiirn, but was built and enchanted in a way as to maximize both protection and mobility.

### Abilities:

* Accelerating entropy
* Killing living things
* Decay both living and nonliving things
* Output other destructive forces such as fire and electricity
* Deconstructing matter.
* Enhanced strength in the left arm

## Mydutok

### Description:

The Mydutok Gauntlet, also known simply as Mydutok, is a right handed gauntlet, It is bright gold in color and appears to be made of something similar to stone and/or metal, but bends easily to the users movements. As if it were simply made of normal leather. Covering the majority of the gauntlet, in symmetrical patterns are countless runes and glyphs that are etched into it very faintly. The actual material used to make the gauntlet is the Metal: Runam, but was built and enchanted in a way as to maximize both protection and mobility.

### Abilities:

* Decelerating and reversing entropy
* Reviving living things
* Reverse decay in both living and nonliving things
* Output other creation / transformation forces such as healing and transfiguration
* Constructing matter
* Enhanced strength in the right arm
Festival de cortos (Saga de Filmayer, 1985-1986)

## Sinopsis desde mi punto de vista

Estas son las ediciones españolas de Filmayer de los tres primeros volúmenes de los laserdisc japoneses de Disney Cartoon Festival, pero en Beta y VHS. Se pueden encontrar en Todocolección. Son ediciones descatalogadas.

## Disponibilidad de los cortos actualmente

* Los cortos "Desayuno para tres" y "Palomitas de maiz" fueron incluidos en cintas VHS de la saga de bootlegs "VOD y Media Player".
Moving/Humanoids/Ĭlvz/Nʊk

Inspiration:

* Dark Elves & Orks

## Basic Physical Stats:

* Skin: The Doklevs have smooth, dark black skin.
* Hair & Nails: Doklevs have short nails that is of the same color as their skin. For those Doklevs that do have hair, it is varies from white to light grey or silver.
* Eyes: 2 Eyes. Eye Color varies from amber to gold in color.
* Ears: 2 Ears. Doklevs have short but slightly wide pointed ears that tilt back.
* Arms: 2 Arms. 5 digits.
* Legs: 2 Arms. 5 digits.
* Horns & Tusks: The Doklevs do not have any horns or tusks. They do have large canine teeth though.
* Tails & Wings: The Doklevs do not have any tails or wings.
* Body Type: Most Doklevs have a medium width body frame and are heavily muscled.

## Lifespan (Yun)

* Average: ~ 66
* Longest: 78
* Potential: ~ 92

## Magic (0 - 100)

* Percent of Population: 6
* Average Strength of Magic: 97

## Temperature: (Degrees)

* Preferred Temperature: 55
* Survival Range: -25 - 125
* Comfort Range: 0 - 80

## Height & Weight: (Feet & Pounds)

* Male: ~ 6 ft 5 inches ~ 221 lbs
* Female: ~ 6 ft 1 inches ~ 184 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 2.1
* Record: ~ 22

## Speed: (Sprinting, Mph)

* Average: ~ 12
* Record: ~ 26
Magic Particles

## Creation:

Note: The rate of creation is 1 pairing per square meter per second.

Magic is constantly creating itself out of nothing in small amounts. The pairings of positive & negative MPs which are created immediately repel each other. Eventually this happens over and over until large portions of positive and negative MPs pool together in different locations and eventually fill up all the available space and start pushing against each other.

Note: Pools of Negative MPs are called dark zones and pools of positive MPs are called light zones)

## Byproduct:

### Casting: (CB)

This type of MP is created when an MP of a charge higher than 1 is reset back to 1 after its charge has been used up in the process of casting magic. These MPs are usually cast out of the body due to being released alongside mana byproduct. These MPs will then float aimlessly in the atmosphere just like the Origin particles until it spontaneously fuses with one.
Gods of Constructs

### Summary:

These are gods which represent a construct, whether it be mental, social, cultural, or generally abstract.

 List (26)

### Tier 2

* Ordu (Order)
* Haiist (Chaos)
* Signet (Sanity)
* Madrast (Madness)
* Raziel (Mystery)
* Drunu (Dreams)
* Worun (War)
* Pisalo (Peace)
* Lonru (Logic)
* Ardu (Artistry)
* Forii (Forsight)
* Horii (Hindsight)
* Torthus (Truth & Honesty)
* Lazrus (Lies & Deception)
* Izhen (Illusion)
* Dezhen (Delusion)
* Vektel (Victory)
* Defiiel (Defeat)
* Foe (Fortune)
* Moe (Misfortune)
* Avandr (Progression)
* Stengrii (Stagnation)
* Ruvren (Regression)
* Rel (Reliance)
* Indii (Indipendence)
* (Society & Civilization)
Spirits/Foni

### Definition:

A Trans-dimensional spirit that represents an entity that is not itself & exists solely for that entity. Entities can refer from anything ranging from concepts, to individual physical objects.

### Further Explained:

A Foni grows stronger in direct relation with the entity it represents. For example, if more people are feeling angry &/or the feelings of anger increase, then the Foni of anger will become stronger. They will also become stronger with the amount of followers that actively perform rituals for them.

# The Oz'Foni

### Introduction:

The Oz'Foni are comprised of 6 trinities, each of which represent one of the fundamental elements of this universe. The top point of the trinity represents neutrality. The right point of the trinity represents the positive, while the left point represents the negative.

# De'Foni:

* Hai: Holubi
* Norfir: Nozĭteth & Fomurlen
* Eðri: Estetrin & Antorĭth
* Loʊ: Yiūvares

# The Ro'Foni

These are gods from other categories which have gone rogue and consequently corrupted themselves and their divine being in the process. These gods usually end up in this category by abandoning their duties and responsibilities as a god, and/or through the mishandling of the powers granted to them.

# Od'Foni

These are individuals who have arisen to godhood through the acquisition of followers who worship them, whether the relationship was consensual, or forced from either end. Cult leaders, God kings/empowers, saints, prophets, etc. all fall under this category. As well, people such as celebrities, Idols, politicians can achieve this as well.

# The Kog'Foni:

These are gods that represent something that is not far reaching and is very niche, and thus are not as powerful as the other gods.

### Pons

Note: A Foni cannot have something that represents it, including a Pon. Foni are without Pons, and there is no Foni to represent the Foni. This also means that there are no Pons for Pons.
I/G-M Pilot Suit

### Function:

I/G-M is an abbreviation for Inertial / gravity-momentum. The function of this suit is to greatly enhance the movement ability and general agility of the user. It does this through three methods. The first is to temporarily change the perceived mass of the user, resulting in an effect on the user's inertia. The second is to temporarily change the way the user behaves in relation to gravity. This can be done to pull or push the user from a certain target while making them weightless relative to the ground. The third is to store up kinetic energy which can be released in quick bursts, enhancing short term strength output.
Aemilius Caligo

## Emile

 Story / Personality Inspiration:

## Weapons

### Neutral:

* Emotive Body: This ability makes it so that the user's skin color changes in accordance to their general mood, and their eye color will change according to the specific emotion they are feeling at the moment. The stronger the emotion, the brighter and more saturated the user's eye color will be, and the weaker the emotion the paler / duller it will be. For moods, it follows the same way as emotions, except instead of skin getting pale for weak mood, it gets darker. This list is for skin color, but eye color follows the same general pattern, except eye color can go through the entire color spectrum.
	1. Lime - Anticipation, Eagerness, Confidence, Exhilaration, Thrill
	2. Turquoise - Happiness, Optimism, Hope, Satisfaction, Amusement
	3. Cyan - Courage, Determination, Focus, Fixation, Obsession
	4. Blue - Apathy, Patience, Shock, Surprise, Submission
	5. Indigo - Fear, Discomfort, Anxiety, Overwhelmed, Caution
	6. Violet - Misery, Skepticism, Sadness, Grief
	7. Magenta - Repulsion, Disgust, Pity, Shame, Embarrassment, Disappointment
	8. Red - Passion, Love, Lust, Impulsive, Envy, Jealousy, Defiance
	9. Orange - Anger, Rage, Spite, Hathos