05 RenaissanceAge

Contains Technology :

* 05\_01\_Secret Order
* 05\_02\_Civil Service
* 05\_03\_Printing Press
* 05\_04\_Navigation
* 05\_05\_Physics
* 05\_06\_Metallurgy
* 05\_07\_Enlightenment
* 05\_08\_Banking
* 05\_09\_Acoustics
* 05\_10\_Machines
* 05\_11\_Gunpowder
* 05\_12\_Chemistry
* 05\_13a\_Nationalism | 05\_13b\_Constitution
* 05\_14\_Archeology
* 05\_15\_Fertilizer
* 05\_16a\_Dictatorship | 05\_16b\_Democracy
* 05\_17\_Rifling
* 05\_18\_Medicine
* 05\_19\_Biology

05\_01\_Secret Order
Secret Order

Code
05\_01

Reference
05\_01\_Secret Order

Need
04\_15

Description
Groups of people who unite into societies to oppose superstition, obscurantism, religious influence over public life and state power.

Link

Contains

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0

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3

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3

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Palace

Code
05\_01\_01

Reference
05\_01\_01\_Palace

Type
Structure

Description
This is the main building of your town from where you can ***oversee*** what is going on. This building is ***required*** by almost all vital building, so it's safe bet to build or upgrade it when you have spare resources. It also protects your town from being ***captured*** by an enemy army. Renaissance main building allows you to construct more estates than Medieval one.

Link
Palace

Stone Mine

Code
05\_01\_02

Reference
05\_01\_02\_Stone Mine

Type
Structure

Description
Better cutting techniques allow to increase efficiency and mine ***Stone*** deeper, thus increasing production.

Link
Stone\_Mine

Cathedral

Code
05\_01\_03

Reference
05\_01\_03\_Cathedral

Type
Structure

Description
A place of worship which allows you to spread your cultural supremacy on other countries by training ***Priests*** who can ***convert enemy towns*** into your domain.

Link
Cathedral

LOCK
Residence

Code
03\_01\_02

Reference
03\_01\_02\_Residence

Quarry

Code
03\_08\_02

Reference
03\_08\_02\_Quarry

Temple

Code
03\_02\_01

Reference
03\_02\_01\_Temple

05\_02\_Civil Service
Civil Service

Code
05\_02

Reference
05\_02\_Civil Service

Need
04\_14

Description
Service which is provided by a government to the people either directly or by financing it's provision.

Link

Contains

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0

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2

Lock
2

UNLOCK
Estate

Code
05\_02\_01

Reference
05\_02\_01\_Estate

Type
Structure

Description
As your country evolves so will your citizens. They want better housing to grow and work better.

Link
Estate

Corn Plantation

Code
05\_02\_02

Reference
05\_02\_02\_Corn Plantation

Type
Structure

Description
As your country evolves and the need for ***Food*** increases, you will have to focus on growing specific crops. This structure will produce more food than the medieval Farm.

Link
Corn\_Plantation

LOCK
House

Code
03\_02\_03

Reference
03\_02\_03\_House

Crops Field

Code
03\_02\_02

Reference
03\_02\_02\_Crops Field

05\_03\_Printing Press
Printing Press

Code
05\_03

Reference
05\_03\_Printing Press

Need
04\_18

Description
A device for applying pressure to an inked surface resting on paper or cloth, transferring the ink to create texts.

Link

Contains

Optionally
0

Unlock
2

Lock
2

UNLOCK
Archive

Code
05\_03\_01

Reference
05\_03\_01\_Archive

Type
Structure

Description
Storing gained knowledge on a regular basis allows to keep it and use it effectively in future discoveries. This will allow you to convert extra generated resources into ***Science***.

Link
Archive

Diplomatic Corps

Code
05\_03\_02

Reference
05\_03\_02\_Diplomatic Corps

Type
Structure

Description
If you are a ***leader*** of a big ***Alliance*** you might need this building to grow your alliance even larger.

Link
Diplomatic\_Corps

LOCK
Library

Code
03\_06\_01

Reference
03\_06\_01\_Library

Consulate

Code
03\_12\_01

Reference
03\_12\_01\_Consulate

05\_04\_Navigation
Navigation

Code
05\_04

Reference
05\_04\_Navigation

Need
04\_10

Description
Field of study that focuses on the process of movement of ships or other crafts from one place to another.

Link

Contains

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0

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4

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1

UNLOCK
Wharf

Code
05\_04\_01

Reference
05\_04\_01\_Wharf

Type
Structure

Description
Allows to build pacific sailing ships of the Renaissance to transport your land armies over water.

Link
Wharf

Brigantine

Code
05\_04\_02

Reference
05\_04\_02\_Brigantine

Type
Unit

Description
As landing party drops become more common and their sizes increase, the Brigantine replaces the primitive Rafts as a significantly more advanced vessel which can carry ***more troops*** and ***enter oceans*** as well.

Link

Schooner

Code
05\_04\_03

Reference
05\_04\_03\_Schooner

Type
Unit

Description
In Renaissance, trade becomes more active and the volume is going up. This ship will allow you to keep up with the increasing demand and ***transfer more resources***.

Link

Advanced Awareness

Code
05\_04\_04

Reference
05\_04\_04\_Advanced Awareness

Type
Ability

Description
Allows you to detect enemy troops marching top attack your country even before they reach enter your domain. Increases detection zone by 1 cell(s) around your domain. Stacks with other awareness abilities.

Link

LOCK
Raft

Code
03\_13\_01

Reference
03\_13\_01\_Raft

05\_05\_Physics
Physics

Code
05\_05

Reference
05\_05\_Physics

Need
04\_11

Description
The natural science that involves the study of matter and its motion through space and time.

Link

Contains

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0

Unlock
3

Lock
4

UNLOCK
Infantry Corps

Code
05\_05\_01

Reference
05\_05\_01\_Infantry Corps

Type
Structure

Description
The Renaissance infantry units can be trained here. It will normally allow you to train just ***melee*** units, but if you have sulphur supplied to town you will also be able to train firearm units.

Link
Infantry\_Corps

Paved Road

Code
05\_05\_02

Reference
05\_05\_02\_Paved Road

Type
Strategic Structure

Description
When the country grows, it is important to have the best possible roads so as not to waste time traveling between your towns. Increases up to ***200%*** of the normal unit ***speed***.

Link

Pikeman

Code
05\_05\_03

Reference
05\_05\_03\_Pikeman

Type
Unit

Description
The pike is a longer version of the spear which is even more effective ***against*** large living military units like ***cavalry***. However, it is too big to be thrown so ***beware of the ranged*** units.

Link

LOCK
Garrison

Code
03\_01\_01

Reference
03\_01\_01\_Garrison

Legionary

Code
03\_01\_04

Reference
03\_01\_04\_Legionary

Praetorian

Code
03\_15\_02

Reference
03\_15\_02\_Praetorian

Centurion

Code
03\_14\_03

Reference
03\_14\_03\_Centurion

05\_06\_Metallurgy
Metallurgy

Code
05\_06

Reference
05\_06\_Metallurgy

Need
04\_19

Description
The technology of metals which applies science to the production of alloys and other intermetallic compounds.

Link

Contains

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0

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4

Lock
2

UNLOCK
Blast Furnace

Code
05\_06\_01

Reference
05\_06\_01\_Blast Furnace

Type
Structure

Description
Renaissance units are quite powerful, but if you want to make them even stronger, you can ***produce upgraded equipment*** for Renaissance land units here.

Link
Blast\_Furnace

Iron Mine

Code
05\_06\_02

Reference
05\_06\_02\_Iron Mine

Type
Structure

Description
Ability to process ore partially at the mine, increasing production and quality of the ***Iron***.

Link
Iron\_Mine

Renaissance Age Infantry Weapon Upgrade

Code
05\_06\_03

Reference
05\_06\_03\_Renaissance Age Infantry Weapon Upgrade

Type
Unit Upgrade

Description
Infantry units will receive better weapons to increase their damage.

Link

Renaissance Age Infantry Armor Upgrade

Code
05\_06\_04

Reference
05\_06\_04\_Renaissance Age Infantry Armor Upgrade

Type
Unit Upgrade

Description
Infantry units will receive better armor to increase their defense.

Link

LOCK
Blacksmith

Code
03\_15\_01

Reference
03\_15\_01\_Blacksmith

Iron Camp

Code
03\_04\_02

Reference
03\_04\_02\_Iron Camp

05\_07\_Enlightenment
Enlightenment

Code
05\_07

Reference
05\_07\_Enlightenment

Need
05\_01

Description
Reason is the primary source of authority and legitimacy. Ages of obscurantism and superstitions are finished.

Link

Contains

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0

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3

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3

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Innovation Studio

Code
05\_07\_01

Reference
05\_07\_01\_Innovation Studio

Type
Structure

Description
Innovation studio allows you to redirect some of your country's economic capacities on ***crafting items of extreme importance***. Best masters of your country will create new masterpieces: figurines of Enlightenment, blueprints etc.

Link
Innovation\_Studio

Cavalry Corps

Code
05\_07\_02

Reference
05\_07\_02\_Cavalry Corps

Type
Structure

Description
Provides you access to the most mobile Renaissance units - the cavalry. To have ***mounted*** units, it is required to have ***Horses*** in your domain.

Link
Cavalry\_Corps

Hussar

Code
05\_07\_03

Reference
05\_07\_03\_Hussar

Type
Unit

Description
Light mounted unit which plays a central role in the Renaissance cavalry. This unit is ***good against shooters*** and ***great at plundering*** towns, because of the high movement speed which allows them to do a lot of raids within a relatively short time.

Link

LOCK
Stables

Code
03\_10\_01

Reference
03\_10\_01\_Stables

Horseman

Code
03\_10\_02

Reference
03\_10\_02\_Horseman

Chariot

Code
03\_17b\_01

Reference
03\_17b\_01\_Chariot

05\_08\_Banking
Banking

Code
05\_08

Reference
05\_08\_Banking

Need
05\_02

Description
The concepts of credit and lending and creation of financial intermediaries which turn these concepts into life.

Link

Contains

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0

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4

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3

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Bank

Code
05\_08\_01

Reference
05\_08\_01\_Bank

Type
Structure

Description
The structure will turn your 'trading for fun and profit' into 'trading for more and more profit'. It will give you extra resources from every deal you make on the market.

Link
Bank

Timber Factory

Code
05\_08\_02

Reference
05\_08\_02\_Timber Factory

Type
Structure

Description
Basic mechanization allows reduced labor required in production, which in turn results in more ***Lumber*** being produced in the same amount of time.

Link
Timber\_Factory

Construction Stocks

Code
05\_08\_03

Reference
05\_08\_03\_Construction Stocks

Type
Structure

Description
Constructing more elaborated structures requires more materials and a place to store them. This structure allows to ***store*** construction materials: ***Lumber***, ***Stone***, and ***Iron*** in larger amounts.

Link
Construction\_Stocks

Diamonds

Code
05\_08\_04

Reference
05\_08\_04\_Diamonds

Type
Strategic Resource

Description
Increases ***Science*** by ***50%***

Link

LOCK
Felling

Code
03\_01\_03

Reference
03\_01\_03\_Felling

Building Pantry

Code
03\_14\_01

Reference
03\_14\_01\_Building Pantry

Ore Pantry

Code
03\_04\_03

Reference
03\_04\_03\_Ore Pantry

05\_09\_Acoustics
Acoustics

Code
05\_09

Reference
05\_09\_Acoustics

Need
05\_10

Description
Science which studies mechanical waves in various environments. It includes topics like vibration and sound.

Link

Contains

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0

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4

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0

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Conservatoire

Code
05\_09\_01

Reference
05\_09\_01\_Conservatoire

Type
Structure

Description
This music institution will allow your people to satisfy musical aspirations. As a consequence ***culture*** will be less affected by ***corruption***.

Link
Conservatoire

Travellers Guild

Code
05\_09\_02

Reference
05\_09\_02\_Travellers Guild

Type
Structure

Description
When your country reaches out to the sky for the first time, it's the drive for knowledge and exploration. This structure will allow you to ***explore*** the land unlike anything else before: with a bird's-eye view.

Link
Travellers\_Guild

Aerostat

Code
05\_09\_03

Reference
05\_09\_03\_Aerostat

Type
Unit

Description
Balloons filled with hot air allows to ***explore both land and sea*** very effectively.

Link

Renaissance Age Siege Weapon Upgrade

Code
05\_09\_04

Reference
05\_09\_04\_Renaissance Age Siege Weapon Upgrade

Type
Unit Upgrade

Description
PENDING

Link
[1]

05\_10\_Machines
Machines

Code
05\_10

Reference
05\_10\_Machines

Need
05\_04

Description
Construction of tools containing one or more parts that use energy to perform the intended actions.

Link

Contains

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0

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3

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3

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Artillery Corps

Code
05\_10\_01

Reference
05\_10\_01\_Artillery Corps

Type
Structure

Description
If you have sulphur, here you can use newly researched gunpowder at your full advantage taking ***destruction*** to the whole new level with the ***artillery units***.

Link
Artillery\_Corps

Cannon

Code
05\_10\_02

Reference
05\_10\_02\_Cannon

Type
Unit

Description
A ***siege*** weapon of the artillery, which uses gunpowder to launch heavy projectiles directly. This is very effective at ***destroying towers and walls***.

Link

Renaissance Age Siege Armor Upgrade

Code
05\_10\_03

Reference
05\_10\_03\_Renaissance Age Siege Armor Upgrade

Type
Unit Upgrade

Description
Siege units will receive improvements to increase their defense.

Link

LOCK
Siege Workshop

Code
03\_05\_01

Reference
03\_05\_01\_Siege Workshop

Battering Ram

Code
03\_05\_02

Reference
03\_05\_02\_Battering Ram

Catapult

Code
03\_09\_02

Reference
03\_09\_02\_Catapult

05\_11\_Gunpowder
Gunpowder

Code
05\_11

Reference
05\_11\_Gunpowder

Need
05\_06

Description
The earliest known chemical explosive which is widely used as a propellant in firearms.

Link

Contains

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0

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3

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4

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Musketeer

Code
05\_11\_01

Reference
05\_11\_01\_Musketeer

Type
Unit

Description
Musketeer is the first organized unit that uses firearms - the Musket. This firearm is pretty basic and has a limited range, but it is pretty ***effective against close-range*** infantry. In order to train this unit you need to have ***Sulphur*** supplied to the town.

Link

Sulphur

Code
05\_11\_02

Reference
05\_11\_02\_Sulphur

Type
Strategic Resource

Description
Allow to train ***firearm units*** and build appropriate structure.

Link

Advanced demolish

Code
05\_11\_03

Reference
05\_11\_03\_Advanced demolish

Type
Ability

Description
Advanced demolish \*todo description\*

Link

LOCK
Enchanted Tower

Code
03\_17a\_01

Reference
03\_17a\_01\_Enchanted Tower

Sage

Code
03\_17a\_02

Reference
03\_17a\_02\_Sage

Ballista

Code
03\_11b\_01

Reference
03\_11b\_01\_Ballista

Greek Fire

Code
03\_11a\_02

Reference
03\_11a\_02\_Greek Fire

05\_12\_Chemistry
Chemistry

Code
05\_12

Reference
05\_12\_Chemistry

Need
05\_11

Description
Science that studies the composition, structure, properties and change of matter.

Link

Contains

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0

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3

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3

UNLOCK
Dry-dock

Code
05\_12\_01

Reference
05\_12\_01\_Dry-dock

Type
Structure

Description
This structure will officially open the Age of Sail for your country. It will allow you to construct ***military sailing ships*** and conquer the seas.

Link

Grapeshot Tower

Code
05\_12\_02

Reference
05\_12\_02\_Grapeshot Tower

Type
Structure

Description
The technical progress did not skip towers. This one uses sophisticated mechanisms to shoot projectiles at your enemies and deal deadly damage!

Link

Caravel

Code
05\_12\_03

Reference
05\_12\_03\_Caravel

Type
Unit

Description
Small, highly ***maneuverable*** sailing ship. This ship is good for raids on port towns - its fast speed makes it a great choice for ***pirating***.

Link

LOCK
Shipyard

Code
03\_07\_01

Reference
03\_07\_01\_Shipyard

Archery Tower

Code
03\_14\_02

Reference
03\_14\_02\_Archery Tower

Boat

Code
03\_07\_02

Reference
03\_07\_02\_Boat

05\_13a\_Nationalism
Nationalism

Code
05\_13a

Reference
05\_13a\_Nationalism

Need
05\_07

Description
A belief or political ideology which involves your population to identify themselves with or become attached to their nation.

Link

Contains

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2

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1

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0

UNLOCK
Dragoon

Code
05\_13a\_01

Reference
05\_13a\_01\_Dragoon

Type
Unit

Description
Light cavalry gunner unit which has ***good mobility and range*** due to firearms. Although quite versatile, this unit really ***shines in plunder*** along with other mounted units because of their speed. In order to train this unit you need to have ***Sulphur*** supplied to the town.

Link

05\_13b\_Constitution
Constitution

Code
05\_13b

Reference
05\_13b\_Constitution

Need
05\_07

Description
A set of fundamental principles or established precedents according to which the country is governed.

Link

Contains

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2

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1

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0

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Bombardier

Code
05\_13b\_01

Reference
05\_13b\_01\_Bombardier

Type
Unit

Description
***Close-range*** infantry unit armed with bombs. The ***bombs deal great damage***, but only a ***limited number*** can be carried at first. The Bombardier can make or break the battle, but requires some practice to use properly. In order to train this unit you need to have ***Sulphur*** supplied to the town.

Link

05\_14\_Archeology
Archeology

Code
05\_14

Reference
05\_14\_Archeology

Need
05\_10

Description
The study of human activity in the past through the recovery and analysis of the materials that has been left behind by past human populations.

Link

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0

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4

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0

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Museum

Code
05\_14\_01

Reference
05\_14\_01\_Museum

Type
Structure

Description
Learning from the past and exposing your current discoveries will allow to increase the overall educational level of your people. This structure allow to ***generate science points*** by making exhibitions.

Link
Museum

Sailing Workshop

Code
05\_14\_02

Reference
05\_14\_02\_Sailing Workshop

Type
Structure

Description
Sailing and naval warfare becomes very important in Renaissance and the ships require special treatment. This structure allow to ***produce upgrades*** to your sailing fleet.

Link
Sailing\_Workshop

Mortar

Code
05\_14\_03

Reference
05\_14\_03\_Mortar

Type
Unit

Description
A ***destructive*** piece of the artillery, which uses gunpowder to launch explosive ballistic projectiles at targets. This makes it very effective at ***destroying peaceful buildings*** in towns.

Link

Renaissance Age Ship Armor Upgrade

Code
05\_14\_04

Reference
05\_14\_04\_Renaissance Age Ship Armor Upgrade

Type
Unit Upgrade

Description
Ships will receive improvements to increase their defense.

Link

05\_15\_Fertilizer
Fertilizer

Code
05\_15

Reference
05\_15\_Fertilizer

Need
05\_11

Description
Material of natural or synthetic origin that is applied to soil to increase the growth of plants.

Link

Contains

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0

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3

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3

UNLOCK
Food Stocks

Code
05\_15\_01

Reference
05\_15\_01\_Food Stocks

Type
Structure

Description
The advancement of your country makes your population live more luxurious lifes and consume more ***Food***. This structure allows to ***store*** more.

Link
Food\_Stocks

Moat

Code
05\_15\_02

Reference
05\_15\_02\_Moat

Type
Structure

Description
The wall defense is toughened up with a moat filled with water. It has a higher defense rate than the Medieval counterpart and it also allows you to build more towers.

Link
Moat

Fountain

Code
05\_15\_03

Reference
05\_15\_03\_Fountain

Type
Structure

Description
Sometimes it is great for your people to sit by a beautiful work of art and relax for a while. This will boost the ***Culture*** of your town a little bit.

Link
Fountain

LOCK
Crop Pantry

Code
03\_06\_02

Reference
03\_06\_02\_Crop Pantry

Wall

Code
03\_08\_01

Reference
03\_08\_01\_Wall

Obelisk

Code
03\_11a\_01

Reference
03\_11a\_01\_Obelisk

05\_16a\_Dictatorship
Dictatorship

Code
05\_16a

Reference
05\_16a\_Dictatorship

Need
05\_07

Description
A form of government where political authority is monopolized by an entity and exercised to ensure the entities power remains strong.

Link

Contains

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2

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2

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0

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Ship of the Line

Code
05\_16a\_01\_Ship of the Line

Reference
05\_16a\_01\_Ship of the Line

Type
Unit

Description
The almighty flagship of the sailing fleet. This one is very ***slow***, very ***powerful***, and can even ***destroy peaceful structures***.

Link

Dictatorship

Code
05\_16a\_02

Reference
05\_16a\_02\_Dictatorship

Type
Politics

Description
***Dictatorship*** is an offensive politics where you rule and regulate everything directly with a strong hand. In turn this has negative impact on your culture, but unnecessary luxury makes army maintenance cheaper, thus allowing bigger army.Pros and Cons:+ Your troops upkeep is only 50%- More culture required to grow domain - only 75% of culture points is effective

Link

05\_16b\_Democracy
Democracy

Code
05\_16b

Reference
05\_16b\_Democracy

Need
05\_07

Description
A form of government in which all the people of a county are involver in making decisions about its affairs.

Link

Contains

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2

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2

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0

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Clock Tower

Code
05\_16b\_01

Reference
05\_16b\_01\_Clock Tower

Type
Structure

Description
Having publically available clock in your town to accurately measure time means your country is advanced enough to understand that time is of the essence. This increases the culture level greatly.

Link
Clock\_Tower

Democracy

Code
05\_16b\_02

Reference
05\_16b\_02\_Democracy

Type
Politics

Description
***Democracy*** is an advanced politics where citizens exercise power through forming a governing body. It allows to utilize more global resources at the expense of basic resource income.Pros and Cons:+ Can attach 4 global resources to single town.- Basic resource income is down to 70%

Link

05\_17\_Rifling
Rifling

Code
05\_17

Reference
05\_17\_Rifling

Need
05\_09

Description
Process of making helical grooves in the barrel of a firearm, which imparts a spin to a projectile to gyroscopically stabilize it. Improving aerodynamic stability and accuracy.

Link

Contains

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0

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2

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0

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Rifleman

Code
05\_17\_01

Reference
05\_17\_01\_Rifleman

Type
Unit

Description
Rifle is more precise and has a ***better range*** than a Musket due to a rifled barrel, but it requires more elaborate techniques to produce, which makes it ***more expensive*** to train. In order to train this unit you need to have ***Sulphur*** supplied to the town.

Link

Renaissance Age Ship Weapon Upgrade

Code
05\_17\_02

Reference
05\_17\_02\_Renaissance Age Ship Weapon Upgrade

Type
Unit Upgrade

Description
Ships will receive improvements to increase their damage.

Link

05\_18\_Medicine
Medicine

Code
05\_18

Reference
05\_18\_Medicine

Need
05\_19

Description
Science and practice of the diagnosis, treatment, and prevention of diseases.

Link

Contains

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0

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4

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0

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Hospital

Code
05\_18\_01

Reference
05\_18\_01\_Hospital

Type
Structure

Description
A health care structure which allows to train ***Medics*** who will be able to heal your army during battle.

Link
[2]

Medic

Code
05\_18\_02

Reference
05\_18\_02\_Medic

Type
Unit

Description
Provides prompt medical treatment on the battlefield, which allows your living units to ***recover health*** while battling and therefore fight longer.

Link

Renaissance Age Cavalry Weapon Upgrade

Code
05\_18\_03

Reference
05\_18\_03\_Renaissance Age Cavalry Weapon Upgrade

Type
Unit Upgrade

Description
Cavalry units will receive better weapons to increase their damage.

Link

Renaissance Age Cavalry Armor Upgrade

Code
05\_18\_04

Reference
05\_18\_04\_Renaissance Age Cavalry Armor Upgrade

Type
Unit Upgrade

Description
Cavalry units will receive better armor to increase their defense.

Link

05\_19\_Biology
Biology

Code
05\_19

Reference
05\_19\_Biology

Need
0

Description
Natural science concerned with the study of life and living organisms, including their structure, function, growth, and evolution.

Link

Contains

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0

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4

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1

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Skyward Traders

Code
05\_19\_01

Reference
05\_19\_01\_Skyward Traders

Type
Structure

Description
In addition to land and naval trade there is a third kind of trade - aerial. Unlike the massive volumes of the former two, this one allows small, but prompt deliveries to the destination.

Link
[3]

Dirigible

Code
05\_19\_02

Reference
05\_19\_02\_Dirigible

Type
Unit

Description
While this aerial transportation unit does not allow to transfer resources in large amounts, it can ***deliver*** them extremely ***fast***. If you need to drop off resources into a specific spot quickly - this is your choice.

Link

Frigate

Code
05\_19\_03

Reference
05\_19\_03\_Frigate

Type
Unit

Description
Medium sailing battle ship. While it is ***slower*** than the Caravel, it is also more ***powerful***. Additionally, it can act as a ***Siege Weapon***, but the primary target is units.

Link

Cotton

Code
05\_19\_04

Reference
05\_19\_04\_Cotton

Type
Strategic Resource

Description
Increases ***speed*** and ***load*** of land traders by ***25%***

Link

LOCK
Gallery

Code
03\_13\_02

Reference
03\_13\_02\_Gallery

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