Attributes

**Attributes** are renewable indicators of a person's or monster's resources. Attributes are represented digitally. These indicators have their own limit, which can be increased by gaining levels in the class, finishing the Paths, wearing items (the effect is temporary while the item is worn), and they can also be temporarily increased after taking some potions. The methods for increasing the Regeneration of attributes are similar. A person can spend the accumulated units of attributes by performing actions. Units of attributes are restored over time no higher than the value of their limit.

## Health

This attribute is responsible for the number of injuries that a person can survive and not die. Health is increased by the stats of Vitality and Stamina and after taking the Health Boost Potion (the effect is temporary). Health decreases when a person damages their body in any way. The amount of lost Health depends on the severity of the injury. It is possible to speed up the recovery of Health by taking the Health Potion or by activating some healing skill. Treating the wound will also help restore Health faster. If a person's Health drops to zero, they will die. If a person's Health drops to one unit, they will receive the Path Risk Taker. Regenerating Health with potions allows you to replenish the amount of lost blood, but the potion can't immediately heal wounds (chapter 582).

### Health Regeneration

The rate of Health recovery depends on the person's Health Regeneration. Health Regeneration is increased by the stats Vitality and Endurance and after taking of the Potion of Health Regeneration (the effect is temporary). In the status Health Regeneration is calculated in units per hour.

## Mana

This attribute allows a person to create spells. Mana is increased by the stats Intelligence and Wisdom and after taking the Mana Boost Potion (the effect is temporary). Taking the Mana Potion helps restore Mana. If a person uses the skill Inspiration, their Mana will not recover for twenty-four hours. A person can inject their Mana into an object to create an engraving on an object using the skill Mana Engraving.

### Mana Regeneration

The rate of Mana recovery depends on the person's Mana Regeneration. Mana Regeneration is increased by the stats Intelligence and Wisdom and after taking the Potion of Mana Regeneration (the effect is temporary). In the status Mana Regeneration is calculated in units per hour.

## Stamina

This attribute allows a person to use active skills that aren't spells. It is also spent on performing physical actions that require a lot of strength. Stamina is increased by the stat Vitality. Taking the Stamina Potion helps restore Stamina. If a person runs out of their Stamina, they will not be able to move.

### Stamina Regeneration

The rate of Stamina recovery depends on the person's Stamina Regeneration. Stamina Regeneration is increased by the stat Vitality. In the status Stamina Regeneration is calculated in units per minute.

## Nether Attributes

This attributes was gained by Randidly in chapter 1587 after generating Nether Sphere The Fang of the Primeval Betrayal.

### Weight

Weight of your Neither Sphere determines your additional power within your Sphere. Normal advancement of Weight will require years of disciplined meditation, achieving a full rotation of significance through your Nether Core. Small additional amounts of Weight will be rewarded for exceeding the requirements for raising the Rarity of your Nether Sphere. For each point of Weight, you will wield a 0.1% increase in capability in all areas. There was a note that it was extremely difficult to raise the Weight of Nether Sphere for Randidly.

This attribute was increased by 10 units after gaining next numbers of Connections: 5, 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 10,000, 50,000, 100,000, 500,000, 1,000,000, 5,000,000, 10,000,000, 100,000,000, 1,000,000,000.

This attribute was increased by 10 units after gaining next numbers of Scope: 5, 10, 25, 50, 100, 200, 500, 1000, 2500, 5000, 10,000.

### Connections

This attribute is needed for advancing the Rarity of Nether Sphere. Connections demonstrate the number of living beings with your Nether Sphere with which you have a substantial connection.

### Scope

This attribute was unlocked for reaching the Ancient Rarity in Nether Sphere. Scope describes the reach of your Nether Sphere across a three-dimensional space.

### Influence

This attribute was unlocked for reaching the Runic Rarity in Nether Sphere. Influence increases as those connected to your Nether Sphere regard your more highly. Influence also allows those connected to you to benefit from the Weight of your Nether Sphere. Grading of the user’s Influence will wait until the user starts the process.

### Synechdochence

This attribute was unlocked for reaching the Legendary Rarity in Nether Sphere. Initial Synechdochence was set at 5%, but then it was recognized at 13%. You need to increase the fineness of your Nether Understanding in order to increase this number.

### First Authority

This attribute was unlocked for reaching the Mythic Rarity in Nether Sphere.

## View in status

In the book attributes are written as follows (example taken from chapter 403):

> Health(/R per hour): 2920/**2190** [+730] (852 [+165])
> Mana(/R per hour): 2149/**2149** (373 [+9])
> Stam(/R per min): 2350/**2290** [+60] (288 [+45])
>
>

The bold numbers are the actual value of the corresponding attribute. The number in front of the "/" sign is the value of the attribute, along with the bonuses from wearing items. This number can also display the current remaining value of a certain attribute. Bonuses from objects are written in square brackets. Regeneration of the corresponding attribute with possible bonuses from items is displayed in round brackets.

## Charts of attributes of Randidly Ghosthound

Changes in the levels of the attribute HealthChanges in the levels of the attribute ManaChanges in the levels of the attribute Stamina
## Notes

* When a person is in the safe room of the Dungeon, their Health, Mana and Stamina Regeneration is increased by 200%.