The Slaughtered Goat

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No One Goes to Sootworks Anymore
This page is **containing spoilers**! Proceed at your own caution, Doctor.

**The Slaughtered Goat** is a tavern on the rock in the Cliffside, it was a fine place in the past, but after the blight, it got besieged by goatman.

## Areas

The Slaughter Goat has two floors, attic and cellar. Doctor can enter the tavern only by entering the cellar. After that the Hunstmen standing outside lock him inside, leaving him no choice but to escape via city exit.

### Cellar

Tavern's cellar is mainly used as storage for barrels of wine and kitchen. It also has engineroom, utilityroom, restrooms and exit to the city gates. Cellar has both stairs and elevator to the main floor. Elevator can be used to squash the goatman.

Kitchen has a gramophone, where Doctor can save the game.

Doctor can turn off the engine in engineroom to disable lights in tavern, to make encounter with goatman easier.

In the bloodmoon, cellar will have two huntsmen in place, making the tavern harder.

### Ground Floor

Main floor has dining hall, bar and two guest rooms. First one has tables under which Doctor can hide, legtraps on the wall and fireplace with Goatman starring at it. After Doc enters the first floor, goatman starts to roam the dining hall.

Bar has a key to the guest rooms.

### Upper Floor

Second floor has two guest rooms. One of them has a safe and shotgun in display case. Safe itself has a note, hinting the code, cyphered in drinks' cost. Inside there's a key to shotgun's display case and a shotgun ammo.

Also second floor has a retractable staircase to the attic. The lever is located on one of the wood planks on the wall.

Note: the attic may not be accessible in Blood Moon difficulty.

### Attic

Attic has explosive barrel, spare key to the city exit and a valve. It also has breach in floor, where Doctor can shoot goatman from, or escape. Goatman can be trapped in the attic and attacked from under the crack.

## Tips

This boss fight is extremely challenging in Blood Moon difficulty. Once you enter the basement you cannot exit the Slaughtered Goat until you retrieve the key from the goatman. This can be done by extinguishing lights and sneaking behind him to grab the key from his back, then sneaking back into the basement and immediately exiting. If you choose to engage in a fight, make sure you come prepared with enough ammunition.

.

Here was my successful strategy (Blood Moon):

1) Only enter the basement if you have at least 2 incendiary rounds, at least 2 snowballs, and a flashbang (from the fishery carriage house basement) in your inventory. If you do not, I suggest sneaking and grabbing the key and returning later for the fight.

2) Get the flashbang from the basement, make sure you are fully healed and save. Use the elevator, grab the key from the bar, go up the stairs beside the elevator. Enter the first room at the top of the stairs and grab the shotgun shells from the chest and the dresser. Go through to the second room and crack the safe (using the hint on the safe note and the price list behind the bar). If you hear the goatman coming at any point during this process you can hide in the dark corner beside the bed.

3) With the key and shotgun shells from the safe you can unlock the shotgun case above the bed. This case can also be smashed open but this will agro the goatman and you need enough time to reload the shotgun before engaging in this fight.

4) With the shotgun in hand reload so you have 5 shells loaded. Make sure your incendiary rounds are loaded into the Undertaker Pistol and your revolver is also fully loaded (bullets can be found in the main floor rooms if you entered without a full pistol).

5) Choose a spot to fight. The shotgun room is suitable as you cannot be melee'd when standing on the bed near the fireplace. You can still be hit with throwing axes from this location but I found this to be easiest.

6) When the goatman makes an appearance fire 2-3 shotgun rounds into it. When it becomes agro throw a snowball to blind it before it gets to you. When it's blinded, shoot it with the first incendiary round and reload the shotgun. By the time the shotgun is reloaded the goatman will lower to the ground and begin its second phase. If at any point in the fight the goatman is no longer blinded but still on fire, use one of the two flashbangs on it. If the goatman is no longer on fire blind it with the second snowball and shoot it with the second incendiary round. The snowball will extinguish the fire so it is important to balance snowballs and flashbangs to ensure you keep the goatman blind **and** on fire throughout the fight. Empty the shotgun and pistol into it when you have opportunities. If you pull it off you should be able to kill it without taking any damage. This will take many times to get the hang of so try not to get discouraged. Good luck.