Azrahari

Fan art of Azrahari, by Caleb Arbor.

**Azrahari** was a witch of the Savalirwood.

## **Description**

### **Appearance**

Azrahari looked like a beautiful ageless woman, with a prominent and refined nose, a graceful neck, blue eyes, ringlets of icy-blond hair, and two gray horns that swept back from her forehead. She wore a black robe and a gold amulet shaped like a face, with two silver needles stabbing it diagonally.

During her fight with Lucien she rapidly aged, although maintaining her beauty, and her hair spreaded out around her.

## **Biography**

Azrahari lived in a dark-red cottage in the Savalirwood, in an area around which the ground was pocked with inky-black mushrooms. The animal sounds and general sensation in that place suggested a false sense of security. She used her magic and her amulet to kill people and turn their skin in puppets, sometimes inanimated, and sometimes not so much.

At some point before 822 PD two parents came to her: they were artists who, due to a debt with the Jagentoth family, had lost their first born, Elric Tavelle. Even though they had been abusive towards the child, the couple were obsessed with having him back, and Azrahari granted them their wish, creating an animated puppet of the child that made the parents happy, but terrified their other two children, Lucien and Aldreda; at some point the remaining living brother couldn't stay there any longer, so he burned down their caravan with his parents and the puppet inside, and he left with his sister.

While Aldreda eventually left to to Rexxentrum Lucien stayed in Shadycreek Run. During that time he visited Azrahari's cottage himself, and despite having destroyed one of her creations, she ended up owing him a debt, since she loved ruin and he had caused it for her, luring people to her cottage.

    Said debt would eventually be paid in 822 PD when the witch saved him and Cree Deeproots from mercenaries of the Red Debt, using her amulet to *hollow* them, and keeping Danya, another mercenary who gave information to Lucien and Cree, in her cottage, probably for the same thing.

By 829 PD Lucien had been training with the Claret Orders in the Oltu Ruins for some time, learning the secrets of hemocraft with Cree and Brevyn Oakbender, although being more rebel than the rest of the members of the order. Lucien participated in various missions and contracts, either as the main resource or as a support for other mercenaries of the order. When it was Cree's turn of leading her first mission (under the supervision of Sarenne de Chastain), her job was to find and kill the witch Azrahari. When Lucien found out, he was very disturbed, reliving the trauma caused by the witch and what it had caused in his family, and believing that the directors of the Claret Orders were testing him through that mission, and begged Cree to let him killing the witch. When they finally found her Lucien ruthlessly attacked Azrahari (much to Sarenne's disappointment), who, despite her fearsome reputation, she was no match for the new abilities of the tiefling, who managed to kill her, though without getting the reaction or recognition from her that he desired.

Lucien kept Azrahari's amulet, and years later he used it to create a new jewel as a gift for Cree: a medallion with an oval crystal he filled with his own blood so the cleric could use it as a holy symbol (since by then Lucien had become the Nonagon, a powerful being).

## **Trivia**

* While her exact nature is unknown, due to her powers and the place where she lives, it is possible that she's a hag or some form of dark and twisted fey. She could also be a fiend, not unlike a night hag.

## **References**

1. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 36.
2. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 18.
3. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 37.
4. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 17.
5. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 21.
6. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 150.
7. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 24 and 25.
8. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 13.
9. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 24 and 25.
10. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 21 and 22.
11. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 32.
12. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 34 and 35.
13. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 38.
14. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 38.
15. ↑ *Critical Role: The Mighty Nein - The Nine Eyes of Lucien*, p. 172.
16. ↑ See *Explorer's Guide to Wildemount*, pp. 115–116.

**Art:**

1. ↑ Fan art of Azrahari, by Caleb Arbor (source). Used with permission.
2. ↑ Fan art of Lucien and Cree arriving to the witch's cottage, by Clara (source). Used with permission.
3. ↑ Fan art of Azrahari greeting Lucien and Cree, by Caleb Arbor (source). Used with permission.