Paladins Beta Version 0.44.1634

## See also

← 0.43  •  **0.44**  •  0.45 →

All Patch Notes

## Season 1

Take your first steps into a new realm with powerful Legendary Cards. Season 1 brings about new ways to customize your play style, a brand new game mode that is not for the faint of heart, along with an overhaul to card crafting and looting.

### Legendary Cards

* Legendary cards are now available for all Champions. These cards are not placed inside of a loadout, but instead are selected at the start of the match and bring powerful benefits to each champion.
	+ Players now select one of their Legendary cards along with their loadout to further customize their play experience.
	+ Just like loadouts, once selected the Legendary card is locked in for the duration of the match.
	+ Legendary cards do not have any ranks.
	+ Champions each have 3 Legendary cards to choose from.

### Card Crafting & Essence

* Radiant Chests are now purchasable for the cost of 2,500 Gold.
* Radiant Chests no longer drop Gold or provide Gold for duplicate items.
* A brand new type of currency called Essence will be given for duplicate items in the Radiant Chest.
* All loadout cards and Legendary cards are now unlocked using Essence.
* Loadout cards now have a rarity - ranging between Common, Rare, and Epic.
	+ Example:
		- Onslaught I, Onslaught II, Onslaught III, and Onslaught IV are the **RANKS** of the card "Onslaught".
		- Onslaught (and all ranks of it) is an Epic card, where Epic is its **RARITY**.
		- As before, when a card is unlocked it also unlocks all ranks of the card.
* The Loadout screen has been updated to show previews of loadout points spent.

### Scoreboard

* The in-match scoreboard has been updated to show each champion's selected Legendary card.
* A new “Overview” section has been added to the scoreboard that shows a loadout summary for each player that shows the amount of loadout points placed into each category.

## New Game Mode: Survival

Team up with your friends to see who can survive the longest in the newest game mode, Survival. Survival is a permanent death five on five round based mode where death fog creeps in from the edge of the map, forcing teams to engage until one team is left standing.

* Survival is played on smaller maps in a best of 5 round based format.
* A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.
* Once the death fog reaches the Epicenter, it will pause for 60s creating a final fight to the death.
* Death fog deals a percentage of a champion's maximum health, and travels through all shields and damage reduction. The death fog is unbiased - it will kill all champions at the same rate and stops for no one.
* If a player dies during the round, they will not respawn until the next round.
* Survival is available on two maps:
	+ Primal Court
	+ Snowfall Junction

## General

* MISC
	+ Crosshair type may now be edited in the Gameplay section of the Settings Menu. This is a global override and will apply to all champions. Extended champion specific features are planned to be added in a future patch.
* BUG FIXES
	+ Fixed an issue where Drogoz lose 30% of his Ultimate charge at round end.
	+ Fixed Reticle Color option to now show the correct option while in game.

## Customizations

###  Drogoz

* Dreadhunter Drogoz
	+ Head
		- Dreadhunter's Crest
	+ Body
		- Dreadhunter
	+ Weapon
		- Dreadhunter's Maw
	+ Voice Pack
		- Dreadhunter

## Maps

* GENERAL
	+ Survival maps
		- Primal Court
		- Snowfall Junction
	+ Test Map Queue
		- The Test Queue now has two new maps available.
		- Frog Isle REDO (Siege)
		- Forward - a test Payload Mode map
* MAP BUG FIXES
	+ Ice Mines
		- The outer railing by the capture point Ice Mines no longer slides players off.
	+ Frozen Guard
		- Fixed a tree exploit along the payload route.

## Champions - Balance/Updates/Fixes

###  Androxus

* **Defiance**
	+ Increase accuracy from 75% to 82%.
* **Cards**
	+ **Patience**
		- Reworked.
		- Renamed to Elusive.
		- Gain 10/20/30/40% Movement Speed for 2s after using Nether Step.
* **Legendary Cards**
	+ **Dark Stalker**
		- [Nether Step] Nether Step now has 3 separate charges and is no longer linked.
	+ **Godslayer**
		- [Reversal] Reversal now always fires back and does a minimum of 800 damage.
	+ **Heads Will Roll**
		- [Weapon] Deal 50% increased headshot damage.

###  Barik

* **Blunderbuss**
	+ No longer provides bonus damage to targets marked by your Turret.
	+ Reduced fall-off from 80 to 85.
	+ Reduced minimum damage at maximum fall-off range from 10 to 50%.
* **Cards**
	+ **Another Man's Treasure**
		- Renamed to One Man's Treasure.
* **Legendary Cards**
	+ **Architectonics**
		- [Turret] Turrets are now empowered.
	+ **Fortify**
		- [Barricade] Barricade gains 4000 Health.
	+ **Tinkerin**
		- [Weapon] Enhance Barik's Blunderbuss.

###  Bomb King

* **Detonate**
	+ No longer grants bonus damage for hitting the same target with multiple detonated sticky bombs.
* **Grumpy Bomb**
	+ No longer deals bonus damage to shields.
* **Cards**
	+ **Accelerant**
		- Reworked.
		- Renamed to Explosive Entrance.
		- Activating Poppy Bomb Heals you for 50/100/150/200.
	+ **Doomsday**
		- Reworked
		- Activating Grumpy Bomb heals you for 50/100/150/200.
	+ **Royal Decree**
		- Fixed an issue where rank 3 of this card was not increasing Reload Speed.
* **Legendary Cards**
	+ **Accelerant**
		- [Poppy Bomb] Increase the self Knockback of Poppy Bomb by 60%.
	+ **Chain Reaction**
		- [Detonate] When hitting an enemy with multiple bombs, each bomb after the first will deal 30% more damage.
	+ **Demolition**
		- [Grumpy Bomb] Grumpy Bomb destroys all shields when it explodes.

###  Buck

* **Net Shot**
	+ No longer grants bonus damage after hitting net shot.
* **Cards**
	+ **Speed Loader**
		- Renamed to Street Sweeper.
* **Legendary Cards**
	+ **Bounce House**
		- [Heroic Leap] Heroic Leap now has 2 charges.
	+ **Bulk Up**
		- [Recovery] Recovery heals for 600 more instantly.
	+ **Ensnare**
		- [Net Shot] Net Shot grants 40% bonus damage for as long as the target is slowed.

###  Cassie

* **Dodge Roll**
	+ No longer grants bonus damage for your next shot.
* **Disengage**
	+ No longer grants bonus damage for your next hit after Disengage.
* **Legendary Cards**
	+ **Big Game**
		- [Disengage] Your first shot against an aerial target hit by disengage will deal bonus damage equal to 30% of their Max Health.
	+ **Exaction**
		- [Dodge Roll] Deal 40% bonus damage for your next shot after Dodge Roll.
	+ **Impulse**
		- [Blast Shot] Increase the damage of Blast Shot by 300.

###  Drogoz

* **Rocket Launcher**
	+ Damage reduced from 950 to 850.
* **Thrust**
	+ No longer grants bonus damage after using Thrust.
* **Cards**
	+ **Reciprocate**
		- Renamed to Altitude.
	+ **Spitfire**
		- Decreased Cooldown Reduction from 0.5/1/1.5/2 to 0.25/.5/.75/1s for every shot hit.
	+ **W.Y.R.M. Jets**
		- Reworked.
		- Renamed to Apex Predator.
		- Gain 7/14/21/28% Crowd Control Reduction.
* **Legendary Cards**
	+ **Combustible**
		- [Fire Spit] Fire Spit now knocks back and deals an additional 30% of its damage to targets hit over 2s.
	+ **Fusillade**
		- [Weapon] Direct shots deal 50% more damage.
	+ **W.Y.R.M. Jets**
		- [Armor] Increase the Flight Speed of Booster by 65%.

###  Evie

* **Ice Block**
	+ No longer provides bonus damage to marked targets.
	+ No longer applies a slowing field to targets nearby upon ending.
* **Cards**
	+ **Over The Moon**
		- Reworked.
		- Renamed to Cantrip.
		- Gain 1/2/3/4 ammo when you activate Soar.
	+ **Wormhole**
		- Reworked.
		- Renamed to Riftwalk.
		- Gain 8/16/24/32% Movement Speed for 2s after using Blink.
	+ **Reprieve**
		- Reworked.
		- Renamed to Howling Gale.
		- Gain 10/20/30/40% Movement Speed for 4s after Ice Block ends.
	+ **Frigid Field**
		- Reworked.
		- Gain 5/10/15/20% Damage Reduction for 2s when Ice Block ends.
* **Legendary Cards**
	+ **Over the Moon**
		- [Soar] Reduce the Cooldown of Soar by 5s.
	+ **Reprieve**
		- [Ice Block] Heal 600 health per second during Ice Block.
	+ **Wormhole**
		- [Blink] Blink may be used a second time within 4s to return to the initial casting location.

###  Fernando

* **Fireball**
	+ No longer grants bonus damage for hitting multiple targets with Fireball.
* **Cards**
	+ **Evolve**
		- Renamed to Cavalier.
	+ **Dire Need**
		- Reworked.
		- Gain 5/10/15/20% Movement Speed while using Shield.
* **Legendary Cards**
	+ **Aegis**
		- [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
	+ **Formidable**
		- [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
	+ **Scorch**
		- [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit.

###  Grohk

* **Shock Pulse**
	+ Bounce damage increased from 75 to 125.
* **Legendary Cards**
	+ **Maelstrom**
		- [Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
	+ **Totemic Ward**
		- [Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
	+ **Wraith**
		- [Armor] If you would have died, ghost walk instead and heal for 15%.

###  Grover

* **Cards**
	+ **Pick Up**
		- Reworked.
		- Hitting an enemy with Crippling Throw reduces the cooldown of Vine by 1/2/3/4s.
	+ **Over Growth**
		- Reworked.
		- Dropping below 15/30/45/60% of your max health will reduce the Cooldown of Vine by 100%.
* **Legendary Cards**
	+ **Deep Roots**
		- [Crippling Throw] Crippling throw now also Roots.
	+ **Ferocity**
		- [Weapon] Increase your damage scaling over distance by 30%.
	+ **Rampant Blooming**
		- [Blossom] Healing allies with Blossom will heal them for an additional 160 Health per second for 4s.

###  Kinessa

* **Sniper Mode**
	+ No longer deals bonus damage for a fully charged shot.
	+ Increased maximum damage from 1000 to 1200.
* **Cards**
	+ **Beam Me Up**
		- Decreased Flight Speed Increase from 20/40/60/80% to 10/20/30/40%.
	+ **Reconfigure**
		- Reworked.
		- Activating Transporter generates 4/8/12/16 ammo.
* **Legendary Cards**
	+ **Eagle Eye**
		- [Weapon] Deal 50% increased damage with Headshots.
	+ **Steady Aim**
		- [Sniper Mode] Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
	+ **Suppression**
		- [Oppresor Mine] Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.

###  Maeve

* **General**
	+ Reduced Movement Speed from 400 to 385.
* **Pounce**
	+ Increased Cooldown from 8 to 10s.
* **Cards**
	+ **Scamper**
		- Maeve now gains Movement speed when activating Pounce, and the duration has been increased to 3s.
	+ **Sixth Sense**
		- Reworked.
		- Gain 5/10/15/20% Damage reduction for 2s after using Pounce.
* **Legendary Cards**
	+ **Artful Dodger**
		- [Nine Lives] Activating Nine Lives cleanses all Crowd Control and Damage over Time effects.
	+ **Cat Burglar**
		- [Armor] You can jump while airbourne a third time.
	+ **Rogue's Gambit**
		- [Armor] Eliminations reset the Cooldown of Pounce.

###  Makoa

* **Dredge Anchor**
	+ No longer grants bonus damage to your next shot after hitting an enemy with Dredge Anchor.
* **Cards**
	+ **Leviathan**
		- Reworked.
		- Renamed to Ebb and Flow.
		- Upon reaching 40% health the Cooldown of Shell Spin is reduced by 25/50/75/100%.
* **Legendary Cards**
	+ **Half Shell**
		- [Shell Shield] Shell Shield is now placed on the ground and is not channeled.
	+ **Leviathan**
		- [Armor] Gain 1500 health.
	+ **Pluck**
		- [Dredge Anchor] Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.

###  Mal'Damba

* **Dread Serpent**
	+ No longer causes enemies to take 20% increased damage.
* **Legendary Cards**
	+ **Ripened Gourd**
		- [Gourd] Gourd now slows enemies in the area for 40%.
	+ **Spirit's Chosen**
		- [Mending Spirits] Healing a target already affected by Mending Spirit's HoT heals for a flat 300.
	+ **Wekono's Wrath**
		- [Dread Serpent] Dread serpent causes enemies to take 20% increased damage.

###  Pip

* **Explosive Flask**
	+ No longer grants bonus damage after hitting an enemy with Explosive Flask.
* **Healing Potion**
	+ Re-activating Healing Potion in flight detonates it.
	+ Cooldown now starts when the potion is detonated or hits a surface.
* **Cards**
	+ **Guile**
		- Renamed to Smithereens.
* **Legendary Cards**
	+ **Acrobatics**
		- [Weightless] You can now double jump during Weightless and increases the duration of Weightless by 1s.
	+ **Catalyst**
		- [Explosive Flask] Targets hit with Explosive Flask are marked for 3s and take 40% damage from your weapon shots.
	+ **Mega Potion**
		- [Healing Potion] Healing potion heals for twice as much, but has double the cooldown.

###  Ruckus

* **Repulsor Field**
	+ Damage Reduction reduced from 50% to 30%.
	+ Can now be used when not standing on the objective.
* **Cards**
	+ **Extended Magazine**
		- Fixed a bug where this card was restoring less ammo than intended.
	+ **Heat Diffuser**
		- Renamed to Refraction.
	+ **Alternator**
		- Renamed to Opulence.
* **Legendary Cards**
	+ **Aerial Assault**
		- [Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
	+ **Flux Generator**
		- [Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.
	+ **Recycler**
		- [Weapon] Gain 100 ammo.

###  Sha Lin

* **Legendary Cards**
	+ **Desert Shadow**
		- [Withdraw] Increase the Stealth duration of Withdraw by 3s.
	+ **Recurve**
		- [Weapon] Draw your bow 15% faster.
	+ **Shifting Sands**
		- [Heat Haze] Gain 100% Lifesteal during Heat Haze.

###  Skye

* **Poison Bolts**
	+ No longer grants bonus weapon damage when hitting enemies with Poison Bolts.
* **Smoke Screen**
	+ Increased radius from 15 to 25ft.
* **Cards**
	+ **Preparation**
		- Reworked.
		- Renamed to Twilight Armor.
		- Gain 7/14/21/28% Crowd Control Reduction.
	+ **Pollute**
		- Renamed to Poisoner.
	+ **Smother**
		- Reworked.
		- Renamed to Healing Vapors.
		- Grants 100/200/300/400 Health over 4s when entering Smoke Screen.
* **Legendary Cards**
	+ **Debilitate**
		- [Poison Bolts] Deal 20% more damage to targets hit by Poison Bolts.
	+ **Preparation**
		- [Armor] Reduce all cooldowns by 100% when getting a kill or elimination.
	+ **Surprise Attack**
		- [Hidden] Deal 300 bonus damage on your first shot out of Hidden.

###  Torvald

* **Recharge**
	+ Fixed an issue where Recharge would draw from Androxus' Reversal.
* **Legendary Cards**
	+ **Alternating Current**
		- [Recharge] Increase Recharge's duration by 1.5s.
	+ **Direct Current**
		- [Runic Blast] Increase the duration of Runic Blast by 1s.
	+ **Field Study**
		- [Protection] Allies affected by Protection gain +40% damage while it is active.

###  Tyra

* **Legendary Cards**
	+ **First Blood**
		- [Weapon] Gain 20% Lifesteal.
	+ **Hunting Party**
		- [Hunter's Mark] Hunter's Mark's damage increase now also benefits allies.
	+ **Mercy Kill**
		- [Nade Launcher] Nade Launcher deals up to 100% additional damage based on the target's missing health.

###  Viktor

* **Assault Rifle**
	+ Updated description to indicate that Viktor deals 40 bonus damage per shot on his first 4 shots instead of 50.
* **Legendary Cards**
	+ **Cardio**
		- [Hustle] Heal for 250 health per second during Hustle.
	+ **Firefight**
		- [Weapon] Gain 30% bonus damage while Hip Firing.
	+ **Gunnery**
		- [Iron Sights] Gain 15% bonus damage while using Iron Sights.

###  Ying

* **Illusory Mirror**
	+ No longer deals bonus damage when hitting all 5 shots on the same target.
* **Shatter**
	+ No longer increases the damage of subsequent shatters.
* **Cards**
	+ **Fracture**
		- No longer requires illusions to be in line of sight.
* **Legendary Cards**
	+ **Focusing Lens**
		- [Weapon] Deal 200 extra damage if you hit all 5 shots on the same target.
	+ **Lifelike**
		- [Illusion] Illusions can now target two allies when healing.
	+ **Resonance**
		- [Shatter] If an illusion is killed or expires, it triggers a Shatter explosion dealing 500 damage.

Source