Power Systems

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## Overview

In Mindustry, power systems are used for defense, attack and resource production as well as boosting up builds.

In this page, we will demonstrate the power systems in Mindustry including power generating/consuming blocks

> ***Note: The new version ( 6.0 ) update includes new stuff that may not be described in this page, please pardon it, and try to change it as this was made pre 4.0 to the right information for the public to see.***
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## Generators

Generators use items in exchange so that it could create power. With a specific generator, you can also exert more than enough energy if you're smart: For example, just use a specific type of generator that its usage can not too much affect your resources that you are gathering. Generators only require a medium amount of basic materials but have low power output.

Here, is the list of generators, infoation is used for public knowledge and to only serve as it is only for educational purposes.

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Note: Wiki is updated for the Mindustry Alpha 4.0 Beta 47

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### **A. Combustion Generator**

> *The basic generator. Can be powered easily with items suited of choice and can generate only low power per generator block.*
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#### General

* Health: 40
* Size: 1x1

#### Power

* Power Capacity: 40 power units
* Power Generation: 60 power units/second

#### Fuel

* Input Items: Coal / Blast Compound / Pyratite / Spore Pods

#### Pros

* Low input cost and rate
* Does not take much space
* Useful in early-game period

#### Cons

* Low power output
* Potentially unstable power output, faster to spread fire if destroyed.

### **B. Steam Generator**

> *This generator generates great power amounts with an various different items. But, uses liquid water.*
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General

* Health: 160
* Size: 2x2

#### Power

* Power Capacity: 40 Power Units
* Max Power Generation: 360 power units/second

#### Fuel

* Input Liquid: Water
* Input Items: Coal / Blast Compound / Pyratite / Spore Pods

#### Pros

* Decent cost and high efficiency
* Good power output

#### Cons

* Takes up some space
* Has the probability to shut down the whole power system when runs out of fuel

### **C. RTG Generator**

*no need cooler than reactor, use Thorium or Phase Fabric has fuel. but, very expensive.*

## ors

### **A. Thorium Reactor**

> *Generates great amount of electricity. Uses Cryofluid and Thorium.*
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#### General

* Health: 700
* Size: 3x3

#### Power

* Power Capacity: 80 Power Units
* Max Power Generation: 840 Power Units/Second

Liquids

* Liquid Capacity: 10 Liquid Units

Items

* Item Capacity : 10 items

#### Fuel

* Input Liquid: Cryofluid
* Input Item: Thorium

#### Cons

* Decent amount of resources needed
* Can explode violently when lack of cryofluid
* Very vulnerable and takes up much space
* Requires defense around the power plant

### **B. Impact Reactor**

*Generate more power. Uses Cryofluid and Blast Compound.*

General

* Health:900
* Size:4x4

Power

* Power use: 1500 Power Unit
* Max Power Generation: 7500 Power Unit/Second

Liquid

* Liquid capacity: 30 Liquid Unit

Item

* Item Capacity: 10 Item

Fuel

* Input Liquid: Cryofluid
* Input Item: Blast Compound

Pros

* Make massive amount of power

Cons

* Decent amount of resource needed
* Need Power to Generate Power
* it takes a long time to generate Power