Jobs and Downtime

> **This page is currently a work in progress and is not presently in use.**
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> **Do not use any of the content from this page.**
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> **Paragraphs and table rows starting with \*\*\* are suggestions, and not in the current system or any channels.**
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Characters in Daleos are encouraged to exist as more than just adventurers. In order to live and reside within the world and embrace your character in more ways than just as an adventurer going out hacking and slashing up dangers to the world, you can also undertake jobs and downtime activities to earn income, meet other characters, and improve yourself in ways that are meaningful and rewarded.
XP awarded for the activities listed on this page is defined as RPXP, as it is a result of roleplaying your character rather than participating in a combat encounter. As such, it is fair to expect that you will actively post and roleplay whenever performing any of the activities listed on this page.

> \*\*\* *You are limited to performing one job or downtime activity per day, and the 10% XP bonus from adding your character to the wiki applies to every source of RPXP listed here.*
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## Jobs

There are many different locations in the world of Daleos that hire on characters to perform specific roles within their business. These roles are considered downtime activities, and usually come with a set amount of time you need to perform the role to earn a reward. While you are not expected to be active for this full period of time, bonuses are sometimes given for posting and interacting with other characters.

\*\*\* Some locations do not have specific job roles. In these circumstances, seek approval from the person in charge of the location or faction if you see the potential for a job for your character to fulfil, and then use the **Standard Worker** rules in the table below.

When you start and end any job, be sure to use the **!clock** alias. Post **!clock in [Business Name]** at the start of your shift, and **!clock out [Business Name]** at the end in the #employment-clock-tracker channel to ensure you are on shift as long as you need to be to earn RPXP and gold.

> *Always get approval to work a job before you start! Groups may have limits on the roles they hire for, or specific rules you need to be aware of before you start. Roleplay getting employed.*
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### Self-Employment

\*\*\* Going out and performing or providing services on the street is entirely an option, but it comes without the benefit of having a reliable pay to go with it. You can go out onto a street corner and play your lute in hopes of getting a few coins tossed your way. If you want to set up a stall on the street trying to sell snake oil, you can certainly try to do so and get gold out of other players through deception checks and roleplay (though you should probably expect repercussions).

If you are working for yourself and do not have a job at a pre-existing business, use the **Standard Freelance** rules.

## Downtime

Downtime activities involve things that a character may do that may or may not be attached to a specific job. They typically do not have shifts involved, but you may craft objects, train, gain RPXP, or gain gold.

Some factions have roles that award players for using their downtime to work with other characters, spar, perform, or train. This differs from a job in that it does not require you to clock in or out of a location, though you are still limited on just how much you can gain from the activity per day.

For this reason, there is a variety of different possible downtime activities to choose from.

Whenever performing a downtime activity that needs it, you can use the **!downtime [ability/skill] [tool/skill]** alias to perform a check and see how how well you perform at the downtime activity.

\*\*\* *Example: Working on improving your cooking skills in your makeshift camp, you might do a **!downtime intelligence cooks utensils** check to see how much you learn. Training for 4 hours by going for a jog along the shore of the lake, you might do a **!downtime strength athletics** check to see how well your training session goes.*

### Combat & Training

\*\*\* Some businesses and factions have their own rules on what you can gain from combat or training specifically. Many may pay for your services fighting in the arena for the amusement of others. However, the **Standard Training** and **Standard Sparring** rules below are applicable to every character whether or not they are in a faction with specific rules.

\*\*\* *Example: Two characters fighting for the purposes of practice in the Fortress of Pain Arena would use the Standard Combat rules, unless they were a member of a faction or business that gave further reward. A character training alone or against training dummies would use the Standard Training rules.*

 \*\*\* Standard
 Minotaur's Hoof
 Sanguine Helix | Interaction

### Crafting Mundane Items

You can use your downtime to craft items and earn gold. Daleos follows the rules set in Xanathar's Guide to Everything on crafting items. To craft mundane items, you require the appropriate tool proficiency for that item, and raw materials worth half the items selling cost. To determine how many work weeks it takes to craft a mundane item, take its cost by 50. **A work week is 5 days at 8 hours of downtime per day.**

*Example: Leather Armor would require Leatherworking Tools proficiency, 5gp worth of raw materials, and would take 10gp / 50 = 0.2 work weeks, or one full day of downtime.*

> *Any crafted item may never be meta sold - you must roleplay the sale. The value of the item is agreed upon between players.*
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### Crafting Magical Items

Crafting magical items is a more complex endeavour that requires a magical material gained from one or more encounters of a specific difficulty, plus the recipe for that magical item. This is considered an ongoing project that will require time and effort, and you can refer to the table below for reference on what it will take to craft magical items of certain rarities once you have that magical material and recipe. Potions of healing and spell scrolls are exceptions to this rule.

 Uncommon
 Rare
 Very Rare
 Legendary