Before Maharas

*A/N:* *Before Maharas is a page dedicated to custom lore that I created by myself for this AU. It has nothing to do with the real plot of DSMP, and everything I speak about here is only for the sake of world building in the Values Universe. This is also a HUGEEE WIP and I plan on making this page much more pleasing to the eyes soon with original artwork. With that being said, enjoy.*

A long time ago, Maharas was yet another abandoned and unexplored continent in The Scale Cluster. This section features the tale of how Maharas was rediscovered and taken over by the Dream SMP Gang, and short stories about what the dragons did before they were invited to Maharas.

## The Story Begins

### Meeting Sapnap

Three years prior to Dream meeting George, he met Sapnap. When Dream lived on Poison Island, his name was Clay. Basically, during an intense fight with a rebellious Silkwing during a thunderstorm on the Poison Beach, the gods decided it was his time to begin his destiny. He was knocked out by a flying branch and dropped into the water. When he woke up, he was on the shore of the Remastered Nightwing Kingdom.

Meanwhile, Panda (later renamed Sapnap), a powerless Nightwing who was planning on dropping out of Blackstone Academy, was packing his things and moving into the Skywing Kingdom. He planned on using his bursts of orange scales to his own advantage and claiming that he was a hybrid. He was planning on fishing for food at the shore, but instead found a pathetic Leafwing curled up on the ground. When Dream woke up, Sapnap decided he would help Dream. He helped Dream find shelter in the caves along the beach and brought him food and water everyday after school.

After a few days, they started to trust each other enough that Sapnap taught Dream a bunch about Pyrrhia. Unfortunately, most of this information was bad due to the fact he was a near-dropout (Icewings can spray venom, Seawings have barbs, Skywings are immune to lava, etc).

Eventually, Dream became bored and decided to go on his own adventure to the Nightwing trading market. He put on a long cloak to hide his features. There, he met a mute hybrid named Otter (later renamed **Callahan**), and they had a conversation by paper. Callahan taught Dream that basically everything Sapnap told him wasn’t true and was all misconceptions and guesses. They agreed that one day they’d meet again (which becomes important later) and dispersed.

He confronted Sapnap about it, and Sapnap’s defense was “I told you I was a dropout.” This gave Dream a new aspiration: Explore the world and learn everything about it as fast as possible.

### The Spring Festival of Night

Meanwhile, Bad, the father of Sapnap, had become suspicious of his son's regular trips to “see friends” when he knew for a fact Sapnap didn’t have any. He didn’t have time to inquire because he was a member of the Nightwing Welcoming Committee and was preparing the Annual Spring Festival of Night, which would have Queen Macaw of the Lightwings and her subjects as special guests.

He worked from sunset to sunrise preparing decorations, food, and games for the event. When Midnight struck, the Festival began, hundreds of Nightwings and Rainwings were all gathered there to party. There was delicious food prepared by Rainwing Chefs, beautiful music played by Nightwing idols, and fun games where every dragon was excited to win a cash prize of 500 assorted pieces of jewelry and gemstone.

Among the Lightwings, an undercover Sunwing named Boa (later renamed George) had snuck in to get a taste of life as a Lightwing. He was tired of being part of the lazy Sunwings and wanted to join Queen Macaw and the Lightwings, where he could learn to read, fight, and not be lazy. He had unfortunately gotten lost and ended up on the shore of the Kingdom where he ran straight into Dream, who was just trying to fish.

Dream immediately panicked and apprehended George, tying him up with vines and taking him to the cave. When Sapnap eventually came around 3am to check on him and saw what had happened. After a short discussion, they decided that it would be best if they untied George’s snout and attempted to talk him out of reporting them. But, when they interrogated him, he seemed to be more annoyed at being tied up than witnessing a strange dragon. He took everything in stride, and admitted to not being a Lightwing and instead being a Sunwing.

Still unable to trust him, they deemed that it would be best to keep him until everything was 100% okay. It took 2 days for them to realize George was not a threat, and let him free, but he hung around, deciding it was better than the Sunwing Kingdom. Him and Dream became best friends and he even considered joining the Nightwing Kingdom once the Festival chatter died down.

Speaking of Festival chatter, Bad was growing more and more suspicious of his son everyday. He decided it was time to take action.

### The Aftermath

One night, Bad followed Sapnap back to the cave and discovered Dream and George. They were afraid that it was over the little trio. After a lot of sweet talking and explanations, they convinced Bad not to report them and allow them to stay together. Bad agreed as long as they stayed out of trouble.

For the next few months, it would be smooth sailing for them. They worked on making their cave into a home, filling it with basic furniture, pillows, rooms, and much more to improve quality of life. They marked it with a little red triangle flag that you could easily spot from a distance. Everything was happy. That was until Bad had a vision. A prophecy that would forever  change the life of three tribes. It was The Raid of Pantala.

## Raid of Pantala (WIP)

### A New Vision

Everything in Pyrrhia was peaceful, but in Pantala, Hivewings were planning. For years they had been living in the deteriorating continent of Pantala. The constant storms and heavy tides were chipping away at their island year by year. The chemicals and smoke in the air had caused a smog to form in the sky, making it hard to breathe fresh air. Food and water was becoming scarce. They were plotting. They knew that a sister continent was out there- the only place the Leafwings and Silkwings could’ve gone. They would invade it with flaming torches, spears, and claws, killing and destroying everything in sight. It would be the most tragic, most vile, more malice inducing event in years.

This is what Bad saw in his vision. He saw hundreds of green dragons and colorful butterflies being brutally slaughtered one by one. He instantly recognized the species as the Leafwings- Dream’s tribe. He went to the Refugee Den (aka Dream, George, and Sapnap’s cave) and shared everything, explaining how the vision looked like it was about 2-3 months away because of the weather. They instantly knew that they had to do something. Their bond was so strong that they were willing to risk their lives for the happiness of each other. That's why when Dream asked for help, Sapnap, George, and Bad got to work.

Dream used maps of Pyrrhia, weather and climate analysis, and species of animals and where they lived to estimate the distance between Pyrrhia and Poison Island. Basic 200 iq stuff. They all made plans to leave by the end of the week, and spent 6 days gathering food and filling canteens with water. On the day of their flight, they said their goodbyes to Pyrrhia and took off.

The flight was anything but pleasant. During the journey they passed by huge continents, mapping them down for future exploration. There seemed to be something bigger going on. The weather was stormy and they had to stop at small islands to rest at least once every 3 hours. Their spirits were dampening significantly, and after four long days of flying, they were sure it was all over. That was until Bad spotted an island that fitted Dream’s description: Moon shaped, long savannas, and giant plants. They had found Poison Island.

## Curses of the SMP

With great power comes great responsibility. Maharas is a place of great power but not a place of great responsibility, so, naturally, curses will follow the residents. Because of all of the infidelity, irresponsibility, and unholy actions committed by the dragons of Maharas, the Dual Gods often send curses to punish them for their actions. I will be going over these curses in this section.

### Ghostbur's Curse of Misery

The most important and memorable curse is Ghostbur’s Curse of Misery. What happened was **Wilbur Soot** lost his values after blowing up L’manwings and felt too depressed and guilty to live any longer. He begged **Philza** to kill him. Phil sadly obliged and slashed him to death. But, Phil had accidentally killed him with a cursed sword. This sword is known as “Dahlia’s Will,” due to the fact that it was once possessed by a vengeful Silkwing animus.

The sword is hundreds of years old. It was cursed so that any dragon who was killed by it would live a miserable afterlife as a Silkwing Ghost and never be able to cross sides. It was used to kill thousands of Hivewings before Dahlia died of an unknown sickness. It is unknown how it ended up in Maharas, but was presumably brought over after The Raid of Pantala.

The Dual Gods felt back for Wilbur, so they allowed him a second chance. They turned him into an amnesiac, and said that if he found his values again, he would unlock the desire to come back to life and be reincarnated. He has since found his values, and was preparing for his resurrection, but disappeared after a few failed attempts. It is rumored that he passed on into the Afterlife.

### Jschlatt's Curse of Blood

Our second curse is Jschlatt’s Curse of Blood. What happened was Schlatt had been studying necromancy in Pantala for several years and aspired to bring back his dead Hivewing wife. This obviously failed, and the gods found out. They were enraged, and decided to punish him. They created the first prophecy storm to grab him from the sky and force him out of Pantala, where he would wash up on The Bay of a Thousand Scales.

Schlatt found a kind Seawing with soft pink scales in a rowboat, and together they both hid from the wars going on around them. The gods were curious and decided to test him by allowing him to pursue the Seawing. Jschlatt and his new friend found a nice cave together and eventually fell in love. They had an egg together that would later become Tubbo. That’s when Schlatt had a realization. This wasn’t him. He no longer wanted to hide away from war and choose love over power. He took his egg and ran away, leaving his wife to die by a troop of guard Seawings.

He had failed his test, so The Dual Gods decided to curse his bloodline. They spoke to Schlatt in his dreams, and proposed a deal. The curse supposedly was that he could abandon Tubbo without consequence, but Tubbo would grow as the unluckiest medium, never able to see the border between life and death. Schlatt agreed, but only if Tubbo would never show a single quality of Hivewing blood. Little did he know that he was being fooled.

Schlatt sold Tubbo’s egg to Philza, and said that he never wanted to see it again. He flew back to Pantala and settled down once more. For the next few years he participated in the Raid of Pantala on the Hivewing side, but started losing and had no choice but to fall back and join the side of the Dream Team. His scales grew dirty and unrecognizable in the savanna setting. Several years later, he flew to Maharas to escape The New Lunar Island and gain more power. But, alas, there he reunited with Philza and Tubbo, who he immediately recognized due to the fact that Tubbo looked like a recolor of his past wife.

Schlatt took over L’manwings and then took his frustration out on Tubbo. The combination of love and hate gave Tubbo a terrible set of memories that would traumatize him for a long time. One day, when Schlatt truly realized that he had lost his values and was acting like an animus, he created a book. The Book of Dark Secrets. Before he died, he wrote all his studies in necromancy down in this book. This included a theory on how to bring back the dead, information about his encounter with the gods, and the story of Tubbo being his son. He gave away his book to Dream and hoped that it would end the cycle once and for all. This backfired, and Dream became corrupted by knowledge, leading to manipulation and gaslighting.