Marine Olga

### Magic Name

***Bradium060*** - *Reward those who have suffered, chastise those who have relish.*

### Affiliation

Necessarius
Kamirai Group

## Media

### Appears In

Toaru Majutsu no Enforcer

**Marine Olga** (マリン オルガ, *Marin Oruga*?) is a magician affiliated with Necessarius. A formidable magician who uses runes and curses, she was the first magician and antagonist that Kamirai Ukiyo faced in the series.

## Profile

### Appearance

Marine has pale skin, crimson eyes, and long white hair. She is noted to have a doll-like face considered to be "too beautiful and too well-crafted", red irises likened to rubies, a "bell-like, beautiful voice", fair skin, and long white hair. Because of her striking appearance, she tends to stand out, despite her attempts to dress informally.

She wears a collared, purple long-sleeved shirt with a light purple scarf to match, a long white skirt and purple boots.

### Personality

Marine is cheerful and outgoing, upbeat and generally exhibits a positive attitude. Possessing a friendly demeanor, she is easy to talk to and tends to be playful and mischievous. Deep inside, however, she is lonely as she has no friends her own age to play with and is often stuck inside her castle. She asks those she feels comfortable around to call her "Marine (*Marin*?)".

While her personality got more unstable and cold-blooded due to the Olga' inhuman treatment of her, she keeps the kindness inherited from her parents deep down in her heart.

### Background

Marine is the current head of the Olga Family, who have spent 400 years and 23 generations developing runic techniques in order to recreate the Primordial Runes made by Odin. She was raised and trained in the family's style of runic inscription to pursue this goal (and warned against careless teaching it to others), though she did not fully understand the meaning and weight of life and death. She also inherited the family's tools, including the powerful and dangerous artificial souls known as the Black Ribbons.

At some point within the past five years, Marine came to Academy City.

## Abilities and Powers

As the successor to the Olga family, Marine excels in Conversion of power, which includes storage of magical energy in objects, typically jewels, as they are easy targets to transfer magical energy into due to being 'places' that easily store people's thoughts. Additionally, crystals that have been in the ground for a long time carry strong natural spirits. She uses them as disposable, limited-function Spiritual Items. Because the amount of energy a magician can release at one time is restricted by bodily limitations, giving them unused excess of magical energy at the end of the day, Marine has been able to accumulate all of the magical energy generated by her body during her sixteen years of lifetime through jewel crystallization, using a syringe to draw out her blood and drip it onto jewels to accomplish the process. As with practicing of sorcery, charging these jewels has become a daily process for her turning them into powerful bullets. However, in the end, they are merely disposable items. Because their sorcery reduces expensive jewels to ash after a single use. When her stored power is needed, she can utilize the jewels for an instantaneous release of A-rank magic capable of countering a spell from Thor's magic from the Age of Gods, or taking one of Kakine Teitoku's wings by using five jewels. She can also use small statues of amethyst in form of **Owls** (梟, *Fukurō*?) as familiars for reconnaissance purposes.

Her most common offensive spell is a Finnish technique known as ***Gandr*** (ガンド, *Gando*?), which concentrates magical energy into Marine's forefinger, resulting in a hazy black orb to be subsequently fired like a bullet. Originally intended to be a curse, her variation on *Gandr* takes on an unusual, corporeal form. Additionally, she has bypassed any need for a verbal component to initiate this spell due to having inherited and infused the Primal Runes of her family, and she can fire as many *Gandr* shots in an instant, even set up a barrier and rain them on an opponent if she so chooses. Other spells she might use include one that can gives her pseudo-invisibility, making people unconsciously divert their eyes from her, similar to the social repulsion granted by Tanaka Shuuyou's Cross Freulein. Thanks to the Olgas specializing in "flow and transfer of power", she can also use **Transference of Consciousness** (意識の転移, *Ishiki no Ten'i*?), which sends one's consciousness into objects, regardless of distance. The success rate of transferring someone's consciousness is usually low and connecting to things is harder.

### Runes

She possesses a variety of Runes that can display a variety of effects, but her most notable are the three replicas of Primordial Runes. These runes, indestructible by magic, are able to amplify the curses of her other runes by tens of millions of times. All three were destroyed by Kamijou Touma using the Imagine Breaker.

Despite most of them have been lost to time, she was able to recover and reconstruct a large portion of those lost Runes. Even beyond recovering the 24 Runes of the Futhark alphabet that undergirds the rune magic as a whole, she also managed to parse out a number of Primordial Runes that were supposedly lost back in the Age of Gods. The rights to the former were sold throughout Necessarius, while the latter were apparently sealed away for safe keeping in case of her Sealing Designation being fulfilled. Marine's skill in Runes is so great, she can use Rune magic to draw the Runes themselves. Her various runes were unable to stop Kamijou Touma no matter the quality or quantity, as his outstanding reflexes and prediction act in synergy with the powerful negating force of his right hand. Olga is amazed at the simplicity of his power, commenting that even at her peak she is utterly hopeless in only being able to blow things apart. While runes are curses effective against people, Touma's Imagine Breaker is a powerful shield that affect all things without discrimination.

She is able to create a "Runic Protection" that creates a Bounded Field around Ukiyo's hospital room with the help of a rune stone, which prevents the entry of spirits. One Wraith manages to find his way inside of it by possessing a dead corpse. One of her rune spells, *Ansuz* can kill a human easily by burning the heart but it's ineffective against dead people. Using the *Sowilo* Rune, she can use its meaning of "Sun" to unleash effects connected to the sun, such as using the Rune's power to rapidly scatter the lingering shadows and darkness of Esthers necromancy, like the morning sun melting the night's frost, or stealing the attribute of Night itself from a particular place to make Alice Kuonji incapable of using her Imagine Shadow. By engraving the runes *Naudiz*, *Jera*, and *Uruz* into the ground, Marine used the meaning of "creation" behind this string of Runes to engrave countless Runes through her own great skill in runes at a radius of about ten meters around Touma, then cause the dozens of Runes to explode around him, with the dozens of impacts blowing away both the Divine Dogs and Touma's consciousness. Using the rune *Mannaz*, Marine is also able to control and manipulate people, even collapsed magicians and espers, as if they were her puppets. Once, she blew up a stolen motorcycle with runes.

## Equipment

### Jewels

Marine buys a variety of jewels, and those she utilizes in combat can reach prices of ¥500,000 each. Those that are made of crystals that are naturally able to easily store mana are made of precious metals and come with a very high price. She usually visits high-class pawn shops in the shopping district's back alleys for old gems that have been released by their former owners. As of her fight against Touma, her savings consists of thirty jewels containing the energy she has saved for over ten years, each costing ¥10 million to create in total. She uses ten during HYDRA's summoning ritual, and uses the remaining twenty during the battles of the Three Routes. Among the jewels she uses, she is shown using a topaz for a wind spell and to blow up Caster's Dragon Tooth Warriors, obsidians to create blinding silver lights, amethyst to make owl familiars and jade to make bird familiars, and a ruby and a sapphire releasing thorny vines to physically and magically restrain an opponent, with the sapphire's vine draining magical energy from the target and using it to power the binding spell on the ruby.