Level 24

Where am I...? ~ Name

## `> Description`

An image of Level 24.
Another said image of the level.
Level 24 is a desolate, dark, and alien-like landscape. Rapid shifts and changes ensue chaos to the level. Furthermore, the level seemingly follows Euclidean geometry but completely ignores known science, making Level 24 unpredictable and dangerous.

The level is seemingly a collection of all alien and extraterrestrial landscapes enticed together, stretching on seemingly forever or at least too big to map out. Despite whatever variations occur in the atmosphere, landscape, gravity, and weather, the level seemingly retains its dark, gloomy appearance. This phenomenon is exceedingly intriguing, and currently unexplainable.

The landscape becoming gaseous, temperature turning down to absolute zero, and gravity suddenly increasing or decreasing have been common hazards in the level. To elaborate further, another difference many wanderers reported is the variations in the sky. One may see clear constellations with towering planets that should not be scientifically possible at such close distance (May induce severe symptoms of Megalophobia to all wanderers); this phenomenon would usually mean said landscape lacks an atmosphere, but since Level 24 completely ignores science, whether or not one can breathe in said environment depends on chance; other times atmosphere would thicken so much to the point of impeding vision, but one may suffocate on seemingly space void.

On top anxiety and fear, many travelers report feeling a deep sense of depression and emptiness while traversing through the level. Even if wanderers successfully escape, many develop suicidal tendencies and severe symptoms of PTSD. Therefore, the database suggests that one must find an exit to escape as soon as possible. Ways to exit this level are few and rare; the most reliable exit is to find a space-time distortion (such as a wormhole).

Is this space...? ~ Name

Occasionally, crystals of different colors can be found on and beneath the surface, each having unique properties depending on their coloration. These crystals are a source of intrigue for many wanderers, but also pose a significant danger due to their unpredictable nature. Similarities between the crystals found in Level 8 and the crystals in said environment have been pointed out by many researchers, but no research have been done to provide conclusive evidence.

* Red
* Blue
* Green
* Yellow
* Orange
* Purple

### Description

The red crystal has a thermogenic effect, heating up surroundings efficiently and sometimes providing warmth. The amount of heat the crystal produces varies from one another. However, the crystal may cause burns if one is too close.

### Description

The blue crystal has a cryogenic effect, cooling down its surroundings. Just like the red crystal, the decrease of temperature the crystal produces varies from one another. The crystal cannot harm wanderers unless touched, which may cause frostbite.

### Description

The Green Crystal, in contrast, has a consumable quality, and its unique flavor has been described as cucumber-lime. Once ingested, the crystal enhances and expedites the biological processes related to healing and immunity. Despite this, the Crystal is still very hard and requires good teeth in order to consume.

### Description

The Yellow Crystal is notable for its phosphorescent quality, continuously glowing without an external source of light. As a result, it is often utilized as a reliable light source in other backrooms levels.

### Description

The Orange Crystal is particularly dangerous, capable of disintegrating organic materials upon contact and posing a severe hazard to wanderers. The C.B.C. has previously thought of weaponizing these crystals, but due to the dangers Level 24 proposed, it is deemed too costly to gain.

### Description

The Purple Crystal has a metaphysical effect, allowing a wanderer to experience the perspective of another wanderer within proximity who is also holding a purple crystal, creating an intimate and interconnected experience. This crystal has been used by wanderers as a communication device.

I walked on and on through the hopeless, dead, landscape... ~ Name

Objects would fall from the sky at random intervals regardless of orbital range. Meteors and Comets are common hazards in Level 24. It is advised to take cover when such a phenomenon happens. Planets and other celestial objects in the sky can collide with each other on random intervals. This creates a similar effect, as debris will rain down into Level 24.

### Planetary Collision

A artist's depiction of a Planetary Collision (may not be accurate).
Astonishingly, planets seen on the horizon can also collide with the landscape. The collateral damage varies since Level 24 completely disregards science (Creating huge impacts sending trillions of tons of rocks into orbit, touching the surface harmlessly like a beach ball on the water, or anything else are all possible scenarios). Although it is hard to envision such humongous objects crashing down, the landscape is so vast (possibly infinite) that such a phenomenon can happen. Information about the planetary collision is scarce because most wanderers who viewed it within a certain distance (even if far away enough to be unharmed) will go either blind or insane trying to comprehend such as massive structure. This phenomenon can cause intense fear to all wanderers regardless of symptoms of Megalophobia.

## `> Entities`

Though abnormal footprints have been found in the dust and rocks on Level 24, suggesting there may be something "lurking about", no entities have been recorded present on Level 24. Despite this, dreams of Entity 12 is almost certain if wanderers sleep on said level, which is highly unrecommended.

## `> Colonies and Outposts`

Due to the environmental dangers and its difficulty to exit, setting up a base is incredibly foolish and near impossible. Despite this, the C.B.C. has attempted a total of three mining expeditions to obtain the crystals in Level 24; however, the results were underwhelming and the project was abandoned.

I'm getting tired... there's no food or water. I can feel my consciousness slipping away... ~ Name

## `> Theories and Hypothesis`

### The Infinity Thesis

A black hole in the horizon.
The Infinity Thesis is the mainline explanation. This Theory suggests that the landscape is infinite, just like most spaces in the backrooms, and it, just like the rest, represents a unique liminal theme. This is further proven by the fact that the level always retains its dark desolate environment despite whatever changes occur.

### The Many Worlds Construct

This theory suggests that Level 24 is not one infinite landscape, but an infinite space containing a collection of planets that wanderers no-clip to. This explains the extreme variations in environment, since wanderers are traversing differing planets. Smaller planets would constantly crash down to bigger ones while rotating each other in chaos. However, there many counter arguments to this construct, such as the landscape wanderers enter in is always seemingly bigger than the planets in the sky, the extreme variations that still occur in the same landscape a wanderer no clips in, and the cohesive dark theme the environment always follows.

### The Cognition Proposal

This theory suggests that everything in Level 24 is up to the wanderer's interpretation, similarly to Bohr's proposal regarding quantum physics. Level 24 could be all of the above, or none of the above. Everything is simply a reaction of the human psyche.

Thats it, I'm done for. No one is coming to help me. ~ Name

## `> Entrances and Exits`

### Exits

* Although rare, miniature wormholes may randomly appear, and entering one of them will take one to Level 25. Do not enter large wormholes or black holes, as these will rip you apart.

**> Open?**

**> Our last contact . . .**

**Original Author:** ShadowofProphet

**Main Rewrite Author:** 1morro.com, Ultra and Tizi!!

**Wikitext help:** Xanth

**Audio Composer:** Arbi

**Migrater:** 1morro.com (This is migrated from the fandom, by permission of the rewrite author)