Twilight Creeper

## Twilight Creeper**Edit**

* Fire
* Shadow

 **Twilight Creeper**Twilight Creeper10016 Beast CorruptorInfused SpitTransformation15001700

 **Twilight Creeper**Twilight Creeper10016 Beast CorruptorTainted SpitTransformation15001700

## Statistics

### Card ID (Shadow)

1489

**Twilight Creeper** is a Tier 3 () Unit of the Twilight faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Twilight Creeper (Fire)
* Twilight Creeper (Shadow)
Cost to transform into this unit: 80

**Infused Spit**
Affinity Dependency:  Fire **Autocast:** Unit spits large chunks of mud dealing 180 damage to enemies in a 10m radius, up to 270 in total. Knocks back small units. Additional it releases infectious parasites into the environment that befall up to 2 / 2 / 2 / 3 hostile units. Infected targets deal 40% less damage for 10 seconds. The parasites may pass over to other available targets within a 15m range and spread the infection among up to 7 / 7 / 8 / 8 units.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.Cost to transform into this unit: 80

**Tainted Spit**
Affinity Dependency:  Shadow **Autocast:** Unit spits large chunks of mud dealing 180 damage to enemies in a 10m radius, up to 270 in total. Knocks back small units. Additional it releases infectious parasites into the environment that befall up to 2 / 2 / 2 / 3 hostile units. Infected targets take 30% more damage for 10 seconds. The parasites may pass over to other available targets within a 15m range and spread the infection among up to 7 / 7 / 8 / 8 units.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035 - Mid-Patch Update (18 September 2022)
* Adjusted card name to be more unique in German.

Patch #400035
* Autocast ability :
	+ Increased the number of targets the debuff parasite may pass over to from 3 / 3 / 4 / 4 to 7 / 7 / 8 / 8.
	+ Increased the strength of the damage debuff from 30% less damage to 40% less damage.
* Autocast ability :
	+ Increased the number of targets the debuff parasite may pass over to from 2 / 2 / 3 / 3 to 7 / 7 / 8 / 8.
* Active ability :
	+ Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
	+ Improved tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.

Patch #400033
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 85 to 80 power.
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* The range classification as `Melee` has been added.
* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Added missing space in the upgrade I and improved the other upgrade cards' descriptions.
* Autocast ability :
	+ Changed the number of targets the paraste may initially befall from 1 / 1 / 2 / 3 to 2 / 2 / 2 / 3.
	+ Changed the number of targets the paraste may spread too from 4 on all upgrades to 3 / 3 / 4 / 4.
* Autocast ability :
	+ Changed the number of targets the paraste may initially befall from 1 / 1 / 2 / 3 to 2 / 2 / 2 / 3.
	+ Changed the number of targets the paraste may spread too from 3 on all upgrades to 2 / 2 / 3 / 3.

Patch #400022
* Autocast ability **Tainted Spit**:
	+ Has been renamed to "Infused Spit" to match the affinity naming convention now also on upgrade 3.

Pre-Release Patch #400002
* Renamed autocast ability "Creeper Spit" to "Infused/Tainted Spit" to match affinity. Additionally corrected formatting in the tooltip.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards