Monolith Terrestrial Operations Mobile Battlestation

### Commentary

The Monolith-class is a unique supermassive vehicle, often compared to the Behemoth-class because of its sheer size and seething hordes of onboard weapons. However, the Monolith is vastly different from the Behemoth, in that while the Behemoth is a supermassive front line battle tank, dedicated solely to combat operations and offensive pushes, Monoliths function more as mobile battlefield C&Cs, carrying several operational functions in one. Monoliths possess extensive administrative, logistical, and command functions, with armies of physical and digital assistants running the herculean task of managing massive DAOT armies across continents. In addition, extensive onboard medical facilities rivalling the best civilian hospitals in human space, equipped with the best medical and cybernetic technologies known to DAOT human science, has made Monoliths the preferred destination for the worst combat injuries on a continental theater, insuring soldiers can be patched up or otherwise repaired and sent back to the front lines with optimal haste.

Such a load of utility has made Monoliths prime targets, which is the primary reason why it is so large, to not only carry the hundreds of thousands of digital and physical assistants, but also carry the weaponry, armor, and shielding systems needed to protect them from harm. The Monolith's weapons systems, despite their numbers, are almost all entirely defensive in nature, the Monolith rarely going into offensive operations on its own (barring a few unique historical occasions). The Monolith can divert, evade, or otherwise destroy the offensive armaments of enemy starships in low orbit or higher, neutralizing orbital bombardment as an option for enemy forces. Its sheer size, and the range of its weapons, also means Monoliths can extend their protective envelope to entire armies many kilometers away, meaning the arrival of a Monolith on a world is often seen as a significant morale boosters to sentients of all kinds...except the enemy, that is.

### Features

Weapons (Primary): x6 1200mm Antiship Orbital Two-Stage Plasma Lances (combining best attributes of Plasma and Lance weapons)

Weapons (Secondary): x3 Quad Antiship/Anti-Vehicle 440mm Railgun Batteries (rounds fired at ~20k m/second)

Weapons (Tertiary): x24 Antiair/Anti-Vehicle 200mm Lance batteries (often triggers secondary EMP effects on enemy forces due to energy discharge into planetary atmosphere)

Weapons (Quaternary): x36 180mm Shock Cannon, firing super-heated tungsten rounds. Can fire a diverse range of munitions, like armor-piercing Maelstrom shells, high explosive antimatter rounds, and Smart shells can scan for allies on impact and adjusts its detonation to minimize damage to friendly units, reduces friendly fire fatalities by 75%. (OOC: basically the Siege Tank's artillery cannon, and a lot of them)

Weapons (Quinary): x200 VLS Missile Salvo Launchers, x6 missiles per launcher, each w/mini-MIRV capacity (x4800 missiles total per salvo), x100 salvos internally stored. Missile warheads vary from high-density chemical, to fusion, to plasma, to antimatter warheads.

Weapons (Point Defense): x240 Uber-Lascannon Batteries (3 Uber-Lascannons per Battery)

Armor: 12 meters of plasteel, ceramite, micro-beading adamantium mix

Shields: integrated energy shields similar to a Tau Energy Shield (Energy Shield - Warhammer 40k - Lexicanum), capable of withstanding 24 megatons of direct firepower per second before final collapse. Regenerate within 12 seconds of shield collapse back to normal.

Sensors: starship-grade Auger sensor suite. Links and coordinates incoming sensor data from all other DAOT vehicles, processes data, then dispenses firing/tactical data as needed.

Reactor (Primary): x6 Robust Matter-Antimatter Reactors

Reactor (Secondary): x24 Antimatter-boosted Fusion Reactors (same unique setup as DAOT hovertank, just massively larger, with infinitely higher power output).

Propulsion: Antigrav hover propulsion, backup foldout treads if antigrav collapses/disabled. Can travel at 100 kph on hoverpads, 75kph on treads. Indefinite range.

Crew: 50,000 cyber-augmented organics, 200 Men Of Stone, 500k drone/robotic workers/assistants

### Miscellaneous

- Carries 1000 squadrons (~10k individual fighters) of Striker-X fighters onboard.