Paramore (JoJazo)

* ACT 1
* ACT 2
* ACT 3

**Paramore** (パラモア Paramoa) is the stand of core ally Bran Nuiyes and is featured heavily in part 3, JoJazo.

Paramore is one of the few stands in existence that can go through a sort of metamorphosis as the user grows. Each form is known as an ACT, and Bran can switch between these ACTs whenever she pleases.

## Paramore ACT 1

### **Appearance**

Globular in shape, Paramore ACT 1 is around 7" inches in diameters with square eyes and a large, 3-toohed mouth. Instead of regulars pupils, Paramor has yellow hearts. Around it, it has metallic, red plates and from either side of it, it has small arms that look perpetually ready to punch someone - both shoulders have small drill-shapes on them. From it's head, it has two tiny horns.

### **Personality**

ACT 1 has little to no personality, but its common expression and pose give the impression that it's very hyper, happy and maybe crazy.

When simply floating around, ACT 1 tends to make a slight "hoho" sound, but when punching, it cries out "CRUSHCRUSH~!".

### **Abilities**

For being such a small Stand, Paramore has a surprising punch power (said to be able to punch with the force of a fit, healthy, 19 year old male). Additionally, Paramore can also float away from Bran for up to 30m.

#### Crystal Generation

Around it and in the palm of Bran, Paramore can bring small, spherical crystals into existence. The diameters of these crystals can be up to 1cm and it can create one about every few seconds. This ability isn't unique to this ACT as, in fact, each ACT is able to do this (and so this section won't be repeated throughout).

#### Chakra Imbuement

ACT 1 is able open, empower and enhance one of the first three chakras of anyone who holds a crystal imbued with the stands ability. In fact, its crystals exclusively that Paramore is able imbue its power into. When someone has one of these crystals on their person, either their Root, Sacral or Solar Plexus chakra gets increased.

When their Root Chakra gets effected, the person with the crystal gains a resistance to pain. This doesn't mean that they can't be damaged, but instead, they feel the pain of getting hurt much less than they usually would - which is especially useful during a fight where you're going to take a lot of damage. It's also been known to partially reduce the physical severity of injuries.

By enhancing the Sacral Chakra, Bran is able to increase someone's sexual appeal. Though not changing physically, others find them dramatically more attractive. Additionally, it increases their confidence in their ability to find love, find a partner, confess attraction, etc. Before Bran's Paramore gained its new ACTs, this is the one she had imbued into her necklace most of the time.

When opening/empowering the Solar Plexus chakra, the target receives a massive boost in overall confidence. They're able to be themselves without feeling as insecure about their inner truths. This one was used on Bluffin as a way to get him to reveal that he didn't support his dad's choices.

This effect is susceptible to being resisted by the target if they're actively trying to resist and their soul is strong enough. When this happens, a crack appears in the crystal as a way to display its failed.

At any given time, there can only be one crystal effected by Paramore's ability, and for it to be deactivated, Bran or Paramore must touch the effected crystal again.

### **Chapters**

* JJZ Chapter 12: "Paramore's Pearl"
* JJZ Chapter 13: "What's It All About?"
* JJZ Chapter 15: "I Got To Get Out Of California"
* JJZ Chapter 16: "I Met A Little Girl, Part 1"  (Appears in flashbacks(s))
* JJZ Chapter 17: "I Met A Little Girl, Part 1"

## Paramore ACT 2

### **Appearance**

ACT 2 stands at about the height as the length of Bran's arm, however, it can still float around like ACT 1 could. Atop its head, it has tiny yellow cone and over its large, just-as-yellow eyes, it dons two blue parallelogram shapes that almost resemble a visor. On either side of its head, it has small red plates with yellow orbs on them, and beneath them, all the way around, it has a soft, blandly-coloured cloth that drapes down, covering its entire lower body (except for the legs). In addition, ACT 2 also has a pair of floating fits.

### **Personality**

Other than being naturally protective of Bran, ACT 2 displays no signs of sentiency. It's expression gives the sense of it being very hyper yet angry, or ready to fight.

When using its ability to create crystals, ACT 2 whispers "wi~se" but when punching, it cries out "CRUSHCRUSH~!", like ACT 1 did.

### **Abilities**

ACT 2's fighting capabilities dramatically outweigh that of its prior ACT's, however, it can only travel 10ms away from Bran. As stated during ACT 1's description, ACT 2 is able create spherical, 1cm crystals.

#### Chakra Imbuement

Just as ACT 1 could, ACT 2 is able to imbue crystals, pre-existing or created by Paramore, with the power of a chakra. When someone has this empowered crystal somewhere on their person, it opens the specific chakra, making it express further and increasing effects. ACT 2 differs from ACT 1 in that Bran can also block someone's chakra with this, reducing and decreasing whatever that chakra controls. The three chakra this ACT can generate are the Heart Chakra, Throat Chakra and Third-Eye Chakra.

With someone having a Heart chakra imbued crystal on their person, their joy, compassion, empathy and generally happiness gets effected. When increased, they become extremely excitable, smiley, and tend to become especially susceptible to feeling sorry for people, or at least more than they usually would. When blocking this chakra, the person becomes practically emotionless, feeling no sympathy or guilt and never being able to gain happiness from anything.

The Throat Chakra, one of the stand's most useful chakras, increases the wielder of the crystal's ability to communicate. Not only does this make someone more susceptible to telling the truth, it also makes it easier for them to communicate with people - meaning it allows people to talk to animals (visa versa), clears language barriers, gives a mute person the ability to talk and even allows stand-users to talk through their stand. If used to the block, the wielder fails to be able to communicate and though they can understand others, other incapable of understanding them. It also makes them less likely to tell the truth, or the truth they know.

The Third-Eye Chakra dramatically enhances someone's intuition and overall understanding of their surroundings. Even if not being able to see, the wielder knows what's happening in their current area and can predict certain movements or events based on prior things that have happened already. It's even stated that the effect is so insightful that it feels like you can almost see around corners and through thin walls.

This effect is able resisted by the target if they're actively trying to resist and their soul is strong enough. When this happens, a crack appears in the crystal as a way to display its failed.

At any given time, there can only be one crystal effected by Paramore's ability, and for it to be deactivated, Bran or Paramore must touch the effected crystal again. The effect also deactivates if the crystal ends up 50m or further from Bran.

#### Anti-Rotational Spin

Beginning at her battle with Rockabye, Bran has been able to imbue the power of the Spin into the crystals Paramore creates. Until ACT 3 is manifested, she only really knows how to do an Anti-Rotational spin, which simply cancels out another spinning object or slows something down by rotating in the opposite direction that the target is rotating in (or moving in) - making it pretty clear why it would help in the fight against Clean Bandit.

## Paramore ACT 3

### **Appearance**

ACT 3 is a humanoid who stands at about the same height as Bran, as well as sharing her hairstyle in a similar white colour. Its face looks like a metallic mask that's locked over the top with grey vizors atop where the eyes should be. Just below its forehead, it has a small crystal sphere.

Its torso is split into two halves, one that looks like flesh (but desaturated) and one that looks plated, and they're connected by things all around them (and the entire body) which resemble sharp teeth. A similar situation happens on its pelvis and legs, however, there is addition of a hanging cloth over its grown which reads "<3" on it. It has hearts plastered on various parts of its body and, strangely, has two floating disks with hooks atop hovering above either shoulder. Around its wrists, it dons small shackles that looks broken, like they've been bitten in half.

Its colours mostly consist of reds and various greys.

### **Personality**

Similar to ACT 2, ACT 3 displays very little sentience other than being naturally protective of Bran and her comrades, however, due to its mask like face, its hard to discern any signs of personality.

As expected, ACT 3 cries "CRUSHCRUSH~!" when releasing a flurry of hits, as well as saying "press~ure!" when activating any of its abilities.

### **Abilities**

Though its ability wouldn't imply this, ACT 3 is very physically potent, having the average punching force of a few body builders. In addition, its grown to be very quick and persistent but lacks in range, only being able to go 3m from Bran. Just like both prior ACTs, ACT 3 is capable of creating spherical, 1cm diameter crystals.

#### Chakra Imbuement

Similar to prior ACTs of Paramore, ACT 3 is able to imbue crystals of any sort with the power of a chakra. When someone has this crystal on their person, that chakra will become enhanced and empowered. Alternatively, Bran can choose for that Chakra to become blocked instead. The Chakra ACT 3 is able to imbue is the Crown Chakra.

It's hard to put into words the effect of the Crown Chakra as it's more of an abstract ability. To put it simply, it allows whoever may be affected to access a higher consciousness. Not only does this allow someone to exit their own body, experiencing the world from a 3rd person perspective, but it can also preserve life, as someone can't truly die while out of body because their soul is not in their body. Furthermore, this higher consciousness allows a person to be a constant state of awake, even when asleep. Bran has used this to allow Bangtan access the full calibre of his stand at his own dismay.

Because this higher consciousness is a apart of the soul, as stated during the Out-Of-Body section, stands become further empowered, increasing range, persistence, power etc.

#### Spin

As Bran is now able to extend her powers reach to all sides of soul, she's able to connect even further to the Spin.

* Like ACT 2, ACT 3 can create an anti-rotational spin that reverses the effects of moving objects, however, it can also create an empowering Spin that makes things move faster than they were prior.
* By throwing a crystal and applying the Spin to it, she can make it fire much faster and further than it could before.
* The Spin can also be used to supress pain, however it doesn't fully remove it.
* The Spin can be used to make somebody far more malleable, allowing blows to deflect off them rather than hitting hard.

## Gallery

Paramore ACT 1Paramore ACT 1 transparentParamore ACT 1's parametersParamore ACT 1's eyecatchParamore ACT 2Paramore ACT 2 transparentParamore ACT 2's parametersParamore ACT 2's eyecatchParamore ACT 3Paramore ACT 3 transparentParamore ACT 3 parametersParamore ACT 3 eyecatchParamore's user, Bran NuiyesParamore GIF
## Trivia

* Each Paramore ACT design is very loosely based off the gunmen from the anime, Gurren Lagann. ACT 1 is based on Lagann, ACT 2 is based on Gurren Lagann and ACT 3 is based on Tengen Toppa Gurren Lagann. However, this ties in little with its ability.
* The pose of ACT 3 of Paramore is based on Hayley's pose in this Paramore photo.

* The stand being called Paramore was heavily inspired by the fact that Paramore, the band, are known to be very negative and pessimistic while appearing very positive, which reflects Bran.
* Its stand cry, "CRUSHCRUSH~!", is a reference to the Paramore song, crushcrushcrush.