Umbramancer Guide

Guide written by Dirich in version: 1.21.0b.

The  has three peculiarity compared to the other T1 classes:

1. He uses Liquid Shadow instead of Void Mana. The key difference is that Liquid Shadow doesn't directly provide profits, unlike Void Mana, unless you are using the active ability of  (obviously a key item to play this class).
2. He likes to burst while **not** in idle mode. This is because of his class ability to receive Offline Profit as profit modifier while outside of idle mode, mimicing how you get Idle Profit as modifier while in idle mode (and obviously we have ways to get massive amounts of Offline Profits).
3. The only spell that stacks without being an Accumulated spell: . It stacks power by casting evocation spells! (technically  is similar in this regard, but we choose to ignore that)

The run is quite simple, divided in only 3 phases, in order: Liquid Shadow Generation & Spell Stacking, Buildup & Pet Levelling, Burst.

*Note for players on their first realm:* you might lack items, or be at a Myst range where some of the items aren't even equippable yet. It's fine, there's stuff in here that's really available only later in the game, as this guide is not just for you. Just replace the items with what you have, according to the suggestions in each phase description.

*Note for players doing triumphs:* the gear is optimised for low level enchants (ultra late endgame players with Memories in the range 1e6 or 1e7). If you are doing triumphs before that you'll need better enchants to do triumphs (let's speculate 15+), in which case you should adapt the gear if you find it not to be optimal. Also note that I optimised while at e800 Myst, so there's bound to be some variations due to that.

### Attribute Priority

*Note on Stat Priority:* I lie a bit and mark as more powerful certain stats that are not so just because it makes things simpler for new players and when playing at low enchants. The only case where this little lie of mine might cause you to make inefficient choices is for high enchants and in particular for Liquid Shadow Generation, but in that case you can go refer to the  Liquid Shadow Generation equipment in Desolator Guide Summary.

### Enchantment Priority

Set wise Phase 3 set > Phase 1 set. The Phase 2 set does not require enchanting.

Within the set for a phase follow the given Equipment Attribute Priority.

## Class Configuration

If you have never played the class you might want to try importing the following configuration instead of configuring things manually.

If you don't have all the needed gear or can't use all the spells yet, you will have to tweak thing, in which case recall that as usual **spell order matters**!

*Spell Configuration:*

```
#0#47,2;45,2;26,2;19,2;36,2;37,2#1#47,2;45,2;26,2;19,2;36,2;49,2#2#48,2;40,2;50,2;38,2;37,2;49,2

```

*Equipment Configuration:*

```
#0#2;45;23;19;32;56;103;102;67;84;70;1023;209;301;412;411;91#1#9;43;27;13;31;57;106;102;66;87;70;1023;206;301;412;411;96#2#4;48;26;19;31;53;113;103;63;81;74;1009;206;303;414;403;95

```

## Attributes

Item prerequisite (if you equip all and only what is specified in this guide) are:

Intelligence 150

Spellcraft 150

Mastery 175 (reduce this to 100 by replacing  in the phase 2 set).

Patience 50 (reduce this to 0 by replacing ,  and  in the phase 2 set).

Empathy 175 (reduce this to 100 by replacing  with  in the phase 2 set).

After you are done with the prerequisites spend points following this rule (which I admit I haven't properly tested as much as I did with all the rest, since at e800 I basically have excess Attribute Points and this guide is really an offshoot of me doing some Triumph run preparation):

Dominance > Mastery > Insight > Intelligence > Spellcraft > Empathy > Wisdom > Patience

If you are having mana shard issues try to equip gear that provides you with bonus Wisdom before you sacrifice actual points in it.

## Run Structure

To perform a run correctly you need to follow these steps in order:

1. Run Phase 1
2. Use  to maximize your sources.
3. Run Phase 2
4. Run Phase 3

Usually it pays out to run this sequence twice. The first time you keep phase 1 a bit on the short side as you just want to do a little burst to get a bit more upgrades, which will help you generate more Liquid Shadow during the second time you run phase 1, thus resulting in more profits overall when you exile.

*Note:* use  and  to speed up 's job.

## Phase 1: Liquid Shadow Generation & Spell Stacking

*Pet:*  (or  if you don't have T2 pets or if it would result in more mana shards, which is only possible if you had to replace a ring with ).

*Purpose:* generate Liquid Shadow and stacking  (duh!).

*Phase Duration:* whatever is needed at your level, there's too much variability. Try to start with the same time as the runs you were doing up to now, since the other two phases last a little more than 1 minute combined. If you do massive profits, exile and reduce the duration, if you don't profit, **do not exile** but get back to this phase as you want more Liquid Shadow and more accumulation on .

*Note:* if you are not able to get enough Liquid Shadow, then don't cast  and replace it with .

*Note:* if you have mana shard issues  is a good option to swap in (to help with mana shards generation) since  has minimal effects on Liquid Shadow Generation. Do **not** use  as it has Increases Incantation Duration. Also, if you use

*Equipment Attribute Priority:* Liquid Shadow per Entity > (Liquid Shadow) Entities Spawn Rate > Pet Charging Speed > Decrease Incantation Duration > Incantation Efficiency > Spell Scroll Charges (i.e. ).

*Note:* if your pet needs a bit of help getting to levels high enough to produce sufficiently often shards, use the set from phase 2 but subtitute in  and ).

## Phase 2: Buildup & (Burst) Pet Levelling

*Pet:*  (or  if you have no access to T2 pets).

*Purpose:* stacking  and levelling the burst pet.

*Phase Duration:* exactly the time you need to get back to idle mode after swapping pet (as long as you swap equipment before that), thanks to  for extending time to idle. You can prolong this phase if you want, but you won't get much from stacking  more (since it goes as the logarithm of the number of evocations casted), so do it only if you really want a higher level burst pet.

*Note:* if you notice that in this phase you are consuming too much Liquid Shadow, then don't cast  and replace it with .

*Note:* if you are missing stat points to equip the gear, consider swapping in .

*Equipment Attribute Priority:* Pet Experience. That's it.  is there only for the convenience of not having to manually click much to avoid idle to kick in, but the other items without Pet Experience are completely replaceable.

Technically you also care about mana shard generation, but there's not much you can use for it gear wise, and about your Liquid Shadow level not lowering too much, but you are effectively only casting  and your  generation has good chances to be enough of an offset for it. That's why I say if it's not giving Pet Experience it doesn't matter.

## Phase 3: Burst

*Pet:*  (or  if you have no access to T2 pets).

*Purpose:* profit!

*Phase Duration:* a few seconds? Just stop when you are not getting god mysts anymore (check "Mysteries earned after exiling" in the Exile tab).

*Note:* as you progress to higher Mysts you should test if  has become stronger than , because at some point it will.

*Note:*  and  are identical for the purposes of this phase, so if you lack the former use the latter.

*Equipment Attribute Priority:* Offline Profit > Character Ability Power > Incantation Efficiency > Evocation Efficiency >= Void Mana Profit = Void Mana per Essence = Autoclick Profits > Critical Chance. I used ">=" (for lack of an appropriate symbol everybody would understand) because your profits scale with Evocation Efficiency like

x
∗
log
⁡

x

{\displaystyle x \* \log{x}}

, while they scale like

x

{\displaystyle x}

 with the the three that are equal to each other.

**IMPORTANT:** when you burst you must be *off* idle mode. If you are in idle mode just click on the orb until you are not anymore.