recursal/Fanatic-Fandom huggingface dataset:
Estero State Park

**Estero State Park** is a location. It is located directly west of Your Home in Cape Vedra.

## Maps

### Entrance

 Exits: | 1. Cape Vedra (path to south edge of map)
2. Cave trail (path to east edge of map)
 Items: | 1. Lost coins (middle of west path)
2. Talisman (amongst ferns in northwest corner)
3. Talisman (behind rocks in southwest corner)
4. Talisman (on hillside on northern edge of map)
5. Talisman (near the eastern end of the path)
 Encounters: | 1. Park visitor: Henry meets Michael and learns the rules of the park.
2. Meeting Clare: Henry meets Clare in the park.
3. Goons loose in the park: Henry spots Corn and Joey as they head to the trailhead

### Cave trail

 Exits: | 1. Entrance (trail to west edge of map)
 Items: | 1. Talisman (north edge of trail)
 Encounters: | 1. Meeting Michael: Henry is stopped by Michael from going deeper into the park

### Trailhead

 Exits: | 1. Entrance (trail to east edge of map)
2. Scorpion trail (trail to north edge of map)
 Items: | 1. Chest key (on the ground in the southeast corner)
2. Gaffer tape (on ridge in the northwest corner)
3. Lost coins (northeast corner of clearing)
4. Lost coins (southwest corner of clearing)
5. Shovel shaft (northwest corner of clearing)
6. Talisman (northeast corner of clearing)
7. Talisman (northwest corner of clearing)
 Encounters: | 1. Meeting Michael: Henry is stopped by Michael from going deeper into the park
2. Goons loose in the park: Henry watches Corn and Joey be intercepted and then run from Michael

### Scorpion trail

 Exits: | 1. Kayak landing (trail to north edge of map)
2. Scorpion clearing (trail to east edge of map)
 Items: | 1. Chest key (west edge protected by scorpions)
2. Lost coins (south grass)
 Encounters: | 1. Scorpion sting: Henry gets stung by a scorpion

### Scorpion clearing

 Exits: | 1. Scorpion trail (trail to west edge)

### Western trail

 Items: | 1. Ginseng plant
2. Kamasutra page
Ancient Temple

**Ancient Temple** is a location.

The ancient temple is home to a series of 48 puzzles that must be overcome to permit access to the talismans locked within. As Henry achieves certain conditions in the rest of the game, he will unlock a puzzle and upon solving it, gain the talisman. Once a certain number of puzzles are complete, there are three chests that can be opened, and finally upon completing all of the puzzles, there is a final seal to unlock.
Cape Vedra

**Cape Vedra** is a location. It is the top-level location in the game with most other locations accessible from the street map.

The locations within **Cape Vedra** include:

1. Ancient Temple
2. Bait Shop
3. Beach
4. Cemetary
5. Church
6. Doctor's Office
7. Estero Key
8. Estero State Park
9. Full Mast Bar
10. Janet's Home
11. Library
12. Lighthouse
13. Mansion
14. Parlor
15. Squallmart
16. Your Home
Silver talisman

**Silver talisman** is an item.

```
It is a type of talisman rarer than a jade talisman and more common than a gold talisman.

```

## Acquisition

1. Craft a silver talisman using the Silver Talisman Crafting recipe consuming 3 stone talismans and 1 silver ore
2. Gather silver talismans by investigating talisman twinkles on various maps

## Use

1. Give a silver talisman to Pricia at the parlor to initiate the silver massage encounter
2. Sell silver talismans to Diana at the library or using the satellite phone for $1000 each
Church

**Church** is a location. It is part of Cape Vedra.

 Encounters: | 1. Getting Ash to church: Ash distracts Madalyn so Henry can access the chapel

### Chapel

 Items: | 1. Church key (blue twinkle east of altar)
 Encounters: | 1. Ushered out: Madalyn prevents Henry from exploring the chapel
2. Getting Ash to church: Henry gathers the church key

### Living quarters

Henry can only enter this area if he has the church key in his possession. He can view a map called *Cave of Jaega* located next to the bed, which will also yield a chamber key which he can gather. There is a puzzle in the room that he must solve to gain access to an additional key.

### Chamber

Henry needs a chamber key to open the door to this room.
Mission: Total Rheinhart Recall

Volunteers delved into the memories of a tarot card carried by Rheinhart in order to hopefully learn something about his past. The gang quickly discovers that his past is ... complicated. A dwarven mage prince with a familiar just like Niko that understands the language of kobolds and is both bad at navigation and accents bears the strongest resemblance to the Rheinhart we all know in Farhaven, but isn't quite the same. His namesake is a knight of myth and legend, a storybook character that perhaps once lived, but from so long ago and far away that little remains but fanciful stories (like knights of a certain round table).

Our heroes met with a king that sent them on a quest to defeat the mysterious monster atop their dwarven kingdom's mountaintop. They met with a nefarious neighboring queen who gave them an ominous augury about their journey. They discovered that storybook Rheinhart shared a similar story as the memories being played out. A cold night spent on the mountain top in which everyone partook of tainted food and wine which would wipe their memories 24 hours later. A tribe of kobolds repulsed. A pair of wyrmlings defeated in their layer. A curiously large spider making a sudden appearance and which nearly turned the tide of battle.

Was the memory induced by the tarot card a fabrication of the artist which created the card? Is Rheinhart an amalgamation of fact and fiction changed by death, rebirth, magic, and planar travel? Memories, dreams, and memories of dreams complicate Rheinhart's past, that is for certain.
Garden flowers

**Garden flowers** is an item.

## Acquisition

Henry can purchase garden flowers from the gardening display on the main floor at Squallmart.

## Use

Garden flowers are an optional appearance for the flowers in front of the stoop at the entrance to Henry's home.

Garden flowers must be purchased before any booty calls can be successful.
Janet's Home Upstairs

**Janet's Home Upstairs** is a location.

### Hall

 Exits: | 1. Janet's home main floor (stairs down to south)
2. Janet's room (southwest door)
3. Kaley's room (northwest door)
4. Office (northeast door)
 Encounters: | 1. First chat with Kaley: Henry chats with Kaley

### Janet's room

 Items: | 1. Note: (southwest corner of bedroom floor)
Caverns

**Caverns** is a location. It is part of Cape Vedra.

It is not directly accessible from the main map.

## Maps

 Items: | 1. Lost coins (southeast corner)
2. Lost coins (northeast corner)
3. Lost coins (northwest corner)
 Encounters: | 1. Spying on Clare: Henry meets Clare while she is searching the underground lake
Marianne Jean-Baptiste

## Marianne Raigipcien Jean-Baptiste

**Marianne Jean-Baptiste** played Gloria Morisseau in season one of *Homecoming*.

## Career

### Filmography

* *Fatman* (2020)
* *Moving On (short)* (2018)
* *In Fabric* (2018)
* *Peter Rabbit* (2018)
* *Home (short)* (2017)
* *Edge of Tomorrow* (2014)
* *RoboCop* (2014)
* *The Moment* (2013)
* *Won't Back Down* (2012)
* *Breaking Waves* (2011)
* *Violet & Daisy* (2011)
* *360* (2011)
* *Portraits in Dramatic Time* (2011)
* *Secrets in the Walls* (2010)
* *Takers* (2010)
* *Rooms (short)* (2009)
* *The Bake Shop Ghost (short)* (2009)
* *City of Ember* (2008)
* *Jam* (2006)
* *Welcome to California* (2005)
* *Loving You* (2003)
* *Don't Explain* (2002)
* *Spy Game* (2001)
* *Men Only* (2001)
* *Women in Film* (2001)
* *The Cell* (2000)
* *New Year's Day* (2000)
* *28 Days* (2000)
* *The Man* (1999)
* *The Murder of Stephen Lawrence* (1999)
* *The 24 Hour Woman* (1999)
* *A Murder of Crows* (1998)
* *Nowhere to Go* (1998)
* *The Wedding* (1998)
* *How to Make the Cruelest Month* (1998)
* *Mr. Jealousy* (1997)
* *Distinction (short)* (1996)
* *Secrets & Lies* (1996)
* *Once Upon a Time (short)* (1991)
* *London Kills Me* (1991)

### Television

* *Soundtrack* (2019)
* *Homecoming* (2018)
* *Animals.* (2018)
* *How to Get Away with Murder* (2017)
* *Training Day* (2017)
* *Blindspot* (2015-2017)
* *Broadchurch* (2015)
* *Private Practice* (2012)
* *Harry's Law* (2011-2012)
* *Sons of Anarchy* (2011)
* *Without a Trace* (2002-2009)
* *The Fear* (2001)
* *Sharman* (1996)
* *Cracker* (1994)

## External Links

* Marianne Jean-Baptiste on Wikipedia
* Marianne Jean-Baptiste on IMDb
Parlor

**Parlor** is a location. It is part of Cape Vedra.

## Maps

### Parking lot

 Exits: | 1. Cape Vedra (path to south edge of map)
2. Main floor (door in center of map)
 Items: | 1. Jar (west side of building)

### Main floor

2. Jade massage: Henry brings Pricia a jade talisman

### Garden

 Items: | 1. Shovel handle (between trees along the north wall)
2. Silver Talisman Crafting recipe (southwest corner)
No insurance

***No insurance*** is an encounter which occurs during the game.

## Characters

Characters involved in this encounter include:

## Plot

When Henry visits the doctor's office for the first time and tries to set up an appointment with the receptionist on the main floor, she informs him that he needs insurance to see the doctor. After learning he cannot get an appointment because he does not have an insurance card, she appears, asking for Mr. Diaz, one of the patients waiting in the lobby. Mr. Diaz is very excited and quickly follows her back into the exam room.
Extra

An **extra** is a photograph from Ash, the paparazzi photographer, which Henry acquires for his photo album. Each requires completing a small plan of some sort for Ash, and the opportunities to do so will come through the store line at different points, usually beginning when Henry spots Ash at a location somewhere around Cape Vedra.

Extras can be viewed by selecting the extras album from Henry's inventory.

## List of extras

 *Sofia Leaving the Library* | Sofia | Acquired from Ash in exchange for $100 during the *Ash hunts Sofia at the library* encounter
Kamasutra page

A **Kamasutra page** is an item which can be found in several locations around the world. Each details a new romantic act which Henry can use with a particular character during booty calls. Available acts will be located north of Henry's bed during a booty call and selecting one will allow him to participate in the particular romantic scene detailed.
Albert

**Albert** is a character. He resides at the lighthouse and is an old friend of Idaho Johnson.

## Encounters

### Idaho Johnson's funeral

**Albert** attends the funeral with Henry and the others. He seems a friendly old man with fond memories of your father when they were young.

### Alcohol for Albert

When Henry first visits the lighthouse where Albert hangs out, he laments to Henry about being banned from the bar and needing someone to bring him something to drink. He likes to hang out at the lighthouse spying on the nearby beach and the lovely ladies, though his eyes are not what they used to be so he has a hard time even with binoculars. He offers the now useless binoculars to Henry in exchange for alcohol.

Once Henry returns to the lighthouse with dark rum in his inventory, Albert comes out to greet him in front of the lighthouse. Upon getting the rum from Henry, he hands over his binoculars to him as promised. Henry takes the opportunity to inquire if he had ever seen a nude sunbather on Estero Key, wondering if Naomi was telling the truth earlier, but Albert admits even his best binoculars do not allow him to see that far. From this point, any time Henry enters the main floor of the lighthouse, Albert will see him out immediately claiming he to busy to be visited.
Location

A **location** is any place in the game which the character can travel to.

In the game, the highest-level location is Cape Vedra, which is a town with several locations within it. The character travels around town to a location they would like to visit and at that point are transitioned to the entrance map of that location. Several locations have multiple maps which can be visited by moving around each map to a particular spot which transitions them to another map.

## Location list

The locations within Cape Vedra include:

1. Ancient Temple
2. Bait Shop
3. Beach
4. Caverns
5. Cemetary
6. Church
7. Deep Jungle
8. Doctor's Office
9. Estero Key
10. Estero State Park
11. Full Mast Bar
12. Janet's Home
13. Janet's Home Upstairs
14. Library
15. Lighthouse
16. Mansion
17. Parlor
18. Squallmart
19. Your Home
Outfit

An **outfit** is a type of item which Henry can purchase to be worn by a particular character during a booty call. Outfits do not appear in his inventory, but instead activate the outfit-changing blue twinkle during a booty call that when touched by Henry change the character's outfit between their normal clothing and the purchased outfit. Outfits are purely cosmetic, but purchasing more outfits is necessary to unlock certain puzzles in the ancient temple. All outfits can be purchased at Squallmart for $400 each.
Corn

**Corn** is a character. He works for Sofia as a hired goon, typically paired up with Joey.

**Corn** appears in the opening cutscene with Clare and Joey.

## Encounters

### Alcohol for Albert

Henry first comes across Corn when he first enters the Full Mast Bar and sees him and Joey being dressed down by Clare. After Clare leaves, Corn gives the bartender, Tasha, a hard time and then leaves the bar as well, ignoring Henry.

### Goons loose in the park

When Henry enters Estero State Park, he spots **Corn** and Joey heading from the entrance to the trailhead. Following them there, he watches them talking until Michael appears. Michael tells them to return to the open areas, but they defy him and take off running deeper into the park. Michael gives chase and they all disappear to the west. After this encounter, Henry is able to fully explore the trailhead and cave entrance areas and even proceed to the scorpion trail.
Joey

**Joey** is a character. He works for Sofia as a hired goon, typically paired up with Corn.

**Joey** appears in the opening cutscene with Clare and Corn.

## Encounters

### Alcohol for Albert

Henry first comes across **Joey** at the Full Mast Bar as they get dressed down by their boss, Clare. After both Clare and Corn have left, Joey gets in an argument with Tasha which results in him getting punched by the woman. He smashes a glass and leaves in a huff.

### Goons loose in the park

When Henry enters Estero State Park, he spots Corn and **Joey** heading from the entrance to the trailhead. Following them there, he watches them talking until Michael appears. Michael tells them to return to the open areas, but they defy him and take off running deeper into the park. Michael gives chase and they all disappear to the west. After this encounter, Henry is able to fully explore the trailhead and cave entrance areas and even proceed to the scorpion trail.
RandomCoderZ

When AMC4 came out, RCZ forced himself into the position of King.

Getting drunk with power, he started forcing his own ruleset on the *Anarchy* server. This was due to a mixture of people going too far with exploits, and RCZ becoming very egotistical with his position.

His biggest problem was that he tried to force his own rules on an *anarchy* server. While people can definitely go to far with exploits; RCZ banned people that just said mean things to him.

An admin of a minecraft server should be there to manage the server. Not the people.

### Friends

* everyone who sucks his dick
* Zora\_TheExplorer :)
Fishing

**Fishing** is something Henry can do at the beach if he has lures in his inventory.

## Mechanics

For Henry to begin fishing, he must be at the beach. When he attempts to walk to an area of ocean water, he will instead walk up to the water's edge and a special inventory showing only the lures in his inventory will be displayed. Once he has picked a lure, he will cast a line and wait for a few moments for a fish to bite. If no fish is interested in his lure, he will retrieve the lure to his inventory. If a fish bites, he will attempt to reel it in. Depending on which lure he selected and which fish bit the lure, he may successfully reel in the fish with the species and size being recorded and compared against he existing personal best, and the lure returned to his inventory. If the fish is too powerful, however, it will get away and the lure may or may not be recovered.

At the beach, at any point, there are 3 fish in the water. They can be seen swimming under the water near the eastern edge of the map. By seeing which fish are currently in the water, Henry can select a lure appropriate for the given fish Henry wishes to catch. Once a fish is caught or escapes, it is replaced by another fish so there again 3 in the water. When fishing for larger and rarer fish, Henry may have to catch many smaller fish until a desired fish appears.

A record of which species and what the largest size of each Henry has caught is kept in bait shop and is visible to the right of the map when he visits there. Catching certain types and sizes will also allow Henry to collect cash from Jim as part of the angler challenges encounter. Some will also unlock puzzles in the ancient temple.
Full Mast Bar

**Full Mast Bar** is a location. It is part of Cape Vedra.

## Maps

### Entrance

 Exits: | 1. Cape Vedra (driveway to south edge)
2. Main floor (door in middle of building)

### Main floor

 Exits: | 1. Entrance (door in the south wall)
2. Upper floor (stairs in the northwest corner)

### Back room

 Exits: | 1. Main floor (hallway to south)
2. Restrooms (center and right doors on north wall)
Emily

**Emily** is a character.
She is the manager of Squallmart.

## Encounters

### Meeting Emily

**Emily** greets Henry as he enters Squallmart. She reveals that she is actually from London and only in Cape Vedra taking a break from school. Her father is the owner of the Squallmart chain. After this encounter, Emily appears on Henry's status screen.

When she is busy processing Brad's supplements in the back room at Squallmart, a young man robs the till and runs out. Henry sees him in the parking lot, but does not realize until he comes in the store what has happened. When she explains why she was in the back, Henry encourages her to test the supplement herself so she does not have to keep them in the back, instead of waiting for the lab tests to come back. She thinks they are nonsense, but agrees to test one if he can track down the thief and return the money. Once Henry has done this, she happily takes a sip of one of them and soon finds out it does have an effect on her. Soon she demands that Henry give her some romantic attention to ease the desire it has caused. While he is doing this behind the counter, Janet comes in to do some shopping. Emily is in a very hot state and Henry keeps hidden while he continues until she finishes while Janet is still there. Almost yelling at Janet to leave in fear she will find out what is happening, when she finally does, she quickly cleans up and at first is upset with Henry daring to do what he did. Realizing the truth that it was her that demanded it, she relents but still forces Henry to stay quiet about it with others. (+1 heart)

Dropping in at the Full Mast Bar, Emily is shocked to walk in on Tasha giving Henry a romantic dance right in the middle of the room. Tasha quickly dashes out the back door, leaving her to question Henry about it. He says she lost a bet and they are just friends before Tasha returns with a fresh top on, claiming Henry spilled a drink on her. Questioning why their reasons do not add up prompts Tasha to get angry with her and drive her out of the bar.
Janet

**Janet** is a character. She resides in Janet's home in Cape Vedra with her daughter, Kaley, and is Henry's next-door neighbor.

## Encounters

### Idaho Johnson's funeral

**Janet** attends the funeral for Idaho Johnson along with Henry, Kaley, and Albert. She goes with Henry and Kaley afterward to visit Henry's inherited home and even goes inside where she offers him support handling the house while he goes back to school. However, he informs her he plans to stay and fix up the house instead.

### What does Janet know?

After meeting Sofia, when Henry comes to Janet's home, he finds **Janet** in her kitchen and talks to her to see if she has any more information. She does not have a lot of information to offer at first and admits she does not want to send him off on a wild goose chase. He is firm that he wants to get to the bottom of the matter, but she worries that he will get hurt. At that point Kaley comes down the stairs in a pink swimsuit, interrupting their chat. After the brief interruption, Janet changes gears, admitting she wished Henry and Kaley were closer, and thinks it is a good thing he will be in town for a while. After this encounter, Janet will be in her room upstairs, which Henry will now be able to enter. Janet will also now appear on Henry's status screen.

Henry was walking down the street when **Janet** was getting into her car to go grocery shopping. She has to run, so instead suggests he head inside and talk to Kaley. After returning from her shopping, she goes to the backyard to relax and ultimately enjoys a romantic time with herself. Unknown to her, both Henry and Kaley see the whole thing from her room upstairs. When Henry goes out back later to talk to her, she thinks everything is fine despite his inquiries.
Xeulla

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Zora TheExplorer

## Zora\_TheExplorer/TheNostalgia

### About

Zora is a cool guy and the creator of this wiki. He is friends with lgoop/1803alex.

### History

Zora joined 4 days after AMC4 started, so beginning of November 2019.

full history

### Notable Events

Known for trusting waaaaay too many people and getting at least three of his major bases griefed.

known for annoying the server.

### Friends

* Deathrider10800/alexexander1/kidpls/lgoop/1803alex
* PathF1nderMain
* Twockx (inactive)
* ReversedAura (unfriended cause supposed betrayal)
* C\_Yoshi (unfriended cause betrayal
* JeffPog (unfriended cause betrayal but we cool now)
* Herbios
* THCFree
* Blaze\_Warfare
* Solqroid
* LeWa1 (banned)
* aBRUHam/AbrahamCelphus/\_Alvarez\_ (inactive)
* and more
Anarchy MC Wiki

**Welcome to the Anarchy MC Wiki!**
This is a Wiki for AMC cause I couldn't find one. I will delete if this was a mistake.

**Discord:** https://discord.gg/F9GJFyP

**Anarchy-mc.com Timeline By Element\_83**: https://time.graphics/line/179941

- Important People -

PLEASE FOLLOW THIS FORMAT FOR MAKING CHARACTER PROFILES

### Friends

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Zora TheExplorer History

#### Base

The base was underground. It consists of main storage, rooms, potato farm, sugarcane farm, and chorus fruit farm. OG base from November 2019.

### Second Base (Aureum Terraem)

#### Members

* Zora TheExplorer
* lgoop
* ReversedAura
* Twockx
* PathF1nderMain (inactive)
* JeffPog
* aBRUHam/\_Alvarez\_

#### Base

The base was constructed next to a village. It also has a potato farm. It has one of the first pigmen farm. OG base from November-December 2019.

#### Destruction

(Story from lgoop)

lgoop and JeffPog was messing around and lgoop died. lgoop the dumbass asked for a tp to his own base and Lord\_of\_Shekels sniped the tp. JeffPog ended up dying several times and the base was griefed. Pretty lame griefed since it was early on. Lord\_of\_Shekels and BeeZisCool was the griefers.

### Third Base (Switzerland)

#### Members

* Zora TheExplorer
* lgoop
* ReversedAura
* JeffPog
* golden\_hoe (sorry if name spelled wrong)
* c\_Yoshi

#### Base

The base was in a snowy biome. It was built around Christmas so it had a Christmas tree. Many houses and that's it.

#### Destruction

Base died after 2 days of construction. Traitor was unknown until recently. JeffPog's alt tp'd griefers to the base.
AetherRune

AetherRune is a player who joined sometime in late 2018 and joined on the first day of Amc4. He is known for his amazing pvp skills, often regarded as one of the best pvpers on Amc. He is also known as a griefer who has griefed many bases of newfags. He also has his own client named "AetherClient" with modules other clients don't have. He can usually be found grinding gear at his base or spawnfagging.
Licence Plate Registration of Macragge

People get cars from all car dealerships, but they need a full driver's license and a license plate registration. People who wants to get a full registration should come to the front, and the clerk asks them the identification and after their done, they give you a card of the driver's full license. So in a few days, the driver comes to the centre and wait in line, to collect their full license plate.

# **Meanings of the License Plate**

Meanings of the license plate
 MA
 000 and 0000
 Y
 U
 X

Original License PlateRear License Plate ColourVeteran Licence Plate DesignationElectric License Plate DesignationLicense Plate covered with Grandview Peugeot cover
Mission: To the Trees!

The group was gathered to find some missing scouts that were sent to the western woods and never returned. They ventured west and in the dense forest were set upon by a group of orcs. That night they were visted by the orc shaman Uraga, who told them about a mage that overtook their camp and was mind controling the remaining orcs there with powers from an orb. The group went to the camp and killed the mage and her followers. The orb was destroyed and the orcs returned to their senses. They were very thankful and vow peaceful relations with our camps.
Mission: Snake's Bites

A young child named Karen stumbled into town after finding Chappy at the giant beaver's dam. She pleaded with whoever she found to help her rescue her brother who was trapped in a cave after he injured his ankle running away from a swarm of snakes. A day of travel brought the adventurers to a cave south west of town near a small tributary. Travelling through the cave, the group fought off some of the wildlife inhabiting the cave before facing off against hundreds if not thousands of snakes. After a short rest Karen lead the party down a long tunnel that showed signs of being hand made which culminated in a small open cavern. The group found a figure in a sleeping bag which turned out to hold only a skeleton, picked clean of any flesh. A trap was sprung as the tunnel entrance was blocked, and the party were set upon by a group of intelligent rat-like humanoids lead by the were-rat, "Karen". It was a bloody battle, but the party was eventually triumphant. Investigation of the cavern lead to the discovery of a series of interconnected tunnels leading further into the earth.

## ***The Personal Journal of Solomon Kinsley - Fifteenth Edition***

*Entry 15.5*

The old Solomon might have known.

A girl, couldn't have been more than 12, she came to town with snake bites all over, claiming her brother was injured in a cave to the west. I was quick to help, to live up to the standards Rowen expects. I don't regret that. But when the girl, Karen, insisted on accompanying us, alarm bells should have rung out. Maybe they did for some of the others, Dando and Chappie and Koristos, but we let her come along anyways.

We followed her guidance to the cave she had mentioned, probably too easily. We ventured inside and found ourselves set upon by bats, but we were able to dispatch them with relative ease. As we continued further inside, we disturbed a massive nest of snakes, all shapes and sizes. I won't lie; there was some justice in destroying those monsters. I try to appreciate all of nature as Rowen would want, but I have no patience for snakes. While I was in the monstrous form, I even tasted their blood...and I admit I delighted in it.

We rested, despite the girl's urging. With a sharper sense, I might have put together that she was eager to push us to venture deeper without tending to our wounds. Thank goodness we ignored her. After resting, we discovered a small chamber, with a slumped creature in the corner. The creature turned out to be a long-dead humanoid, just as the exit was blocked and we were set upon by ratfolk. I angled to protect the girl at first, but her shape changed and she herself became another of these rat creatures. We fought them, nearly falling to them, but our combined efforts were enough to finally dispatch them all. The cave continued further, but we were exhausted. We returned to town, but we'll need to go back to confront whatever dangers lurk down there. Hopefully with a little more firepower.
Important People

## Notable People

### Notable Older Players

* RandomCoderZ (owner)
* Sick\_n\_Twisted (owner)
* 1689er (owner)
* 3vt
* BeeZIsCool
* ShekelCollector
* Blaze\_Warfare
* CEB98
* Element\_83
* Cobble\_Love
* Momana
* BLOCK567
* TheTroll2001
* MrCK10
* Mckimms
* Megaman\_
* Cheek\_Clapper
* Cryrobyte

### Notable Newer Players

* Zora\_TheExplorer
* kidpls/lgoop/1803alex
* ReX\_ExiLe
* Doods\_
* voeka
* MrDolan2007
* AetherRune
* Xeulla
* LemonEleven
* CashCow
* Foodatron
* MisterGort
* \_Coldpizza
* BotCry
* JeffPog
Mission: The History of Stone pt. 2

Dwarf Fothomir Covetson has visions of greatness for Farhaven if the Mines of M'hordau can be reopened. The group embarks and arrives without problem. They open the door and Chappy thinks he hears a faint scream. The inside of the thick stone doors are marked with keep cuts and marks. Down the main tunnel, the group encounters a checkpoint/customs office, two skeletons and maybe a ghost baby? Further down main shaft, a couple dry wells then a breached barricade with a mass grave of dead dwarves. Expedition concluded with a ghost fight in a water wheel house / minecart depot. Group returns to surface / Farhaven. Further expeditions planned.
KamaSutra Pages

A **KamaSutra Page** is an item which can be found in several locations around the world. Each details a new romantic scene which Henry can use with a particular character during booty calls. Available scenes will be located north of Henry's bed during a booty call and selecting one will allow him to participate in the particular romantic scene detailed.

KamaSutra Pages are found throughout the world, locked in Chests. They can be opened using a Chest key.
Mission: The Rogues

The party set out to the west with Solomon, seeking a group of rogues who have traveled around the area for more than a year. Darwin spotted the encampment from a distance, and the group enters the camp and speaks with Araka, the elder of the group. Araka informed the party about a cave to the southwest that's thick with evil, the entire area being dark as night. She asked the party to cleanse it of the villainous creatures that have taken up there.

The party headed to the area and defeated two groups of goblins, discovering an obelisk that conveyed a small boon to Akame. They discovered the cave and entered. Ryn charged a group of skeletons which the party defeated, and they found another small shrine, which restored some health and spellpower to Ryn. They advanced in the cave and were set upon by ape-like beasts and zombies from different directions. The battle was hard-fought, but ultimately the group was overrun. As things began to look dire, Darwin shouted at Loggas to retreat, which he did, making his way back to the camp. Akame and Darwin were slain, their bodies claimed by the ape-like creatures. Ryn was knocked out and taken into the darkness by a unique-looking zombie.
Mission: Echoes

The party was in Silver Falls, a town that was on edge in anticipation of attack. The town's "mayor" Ernesto asked the group to help prepare the town for possible invasion, as well as to join Arta in scouting the surrounding area and the area to the west where the evil creatures were gathering. The group explored, and discovered the bodies of Akame and Darwin, who were lost in a previous expedition. They followed a magical signal to find the spirit of Ryn, who teleported the group back to Silver Falls, where an army of skeletons began their assault. The party and the townsfolk defeated the attackers, saving Silver Falls...for now.
Mission: I Want a Rock

Igor let the party know that there were sightings about a year ago of an unoccupied quarry and mine far to the south, and that both would be necessary in order to establish a new settlement and gain necessary supplies for other specialists. The party headed south to the area described, encountering a variety of creatures and trials. They arrived in the area and discovered a camp of creatures called magara who wore shackles on their legs. They spoke with a sage named Saba. Saba believed the party was "The Five," a group prophesied to rescue the enslaved magara. The party was able to gain the assistance of a bold megara named Jora who joined them to overthrow the vrock who had enslaved the tribe. The group was able to defeat the monster, freeing the magara, who offered to watch over the quarry for one season while the citizens of Farhaven work to establish a new settlement in the area.
Mission: Rub Some Dirt In It

E'vin, an elf in Farhaven, informed the party that the town is running low on medicinal herbs oils, which are normally retrieved from a particular nearby grove. Four different townsfolk had gone there and not returned. The party set out to investigate. Late at night when camping near the grove, they were ambushed by a teenaged fire genasi. They easily rebuffed his attack and captured him, then interrogated him. His name was Arta. He relayed that a man named Torfa was born here, and had a special connection with this world, and taught followers to "rejoin the cycle" of life and death in this world. Those who defied him were "punished." The party brought Arta to the grove where they encountered Torfa. Torfa tried to convince them to join the cycle, but they resisted. After a battle, Torfa was defeated and the party brought Arta back to Farhaven after collecting the medicinal herbs E'vin requested.
Mission: Only YOU Can Prevent Forest Fires

The party heads out to investigate the forest fires spotted to the north. They encounter two areas where the fire had raged, and encountered some smoke and dust mephits at one of the sites. Camping near the second site, they spotted a fire in progress during the night. Enter the area, they find a man wreathed in flame, in combat with more elemental creatures. The party assists, and eventually defeats the creatures. They learn that the elementals, and subsequently, the forest fires, are cause by the man's father, who was sleeping nearby. The old man is losing his faculties, and occasionally summons elementals during night terrors. The party leads the pair back to Farhaven, with the plan of the son watching over the father while he sleeps, and Jonathan Cornwall minding him while the son sleeps.
Squallmart

**Squallmart** is a location. It is part of Cape Vedra.

 Encounters: | 1. Stranded motorist: Henry meets a customer who cannot find enough auto parts at the store to fix their car
2. Meeting Ash: Henry meets Ash and learns about extras

### Main floor

 Exits: | 1. Parking lot (door in south wall)
 Encounters: | 1. Meeting Emily: Henry is greeted by Emily the first time he enters the store

## Store

The following can be purchased at Squallmart. Many items have limited stock and others are not always available. Several may be locked at early stages of the game.
Booty call

**Booty call** is a game mechanic in which Henry invites another character to Henry's home for romantic scenes.

Some characters may provide their number to Henry at different points in the story line. Once he has their number, he can use his phone to call them, inviting them to come over to his house. Upon arrival, each character will walk into the entrance and assess the state of the exterior decorations. If there are too few exterior upgrades, they will leave without coming to the door. Once past the entrance, Henry will let them inside to floor 1 and they will again assess the level of the home's furnishings. If there are too few interior upgrades, they will leave the house. Only once there are sufficient external and internal upgrades will they then go the bedroom with Henry for the booty call.

Once upstairs, the character will sit on the bed. All of the Kamasutra pages for that character will be arrayed above the bed, from which Henry can select which to play the romantic scene for. If Henry has purchased an outfit for the character, a switch is available in the southwest corner of the bedroom to change the character's outfit. If no Kamasutra pages have yet been collected for the character, the date will end immediately without any ability to play a romantic scene.
Pricia

**Pricia** is a character.
She is the owner and operator of the Yu Massage Parlor in Cape Vedra.

## Encounters

### First massage

When Henry first enters the massage parlor, he is greeted by **Pricia**. She explains that she has been in business for a year and offers him a massage for $60. if he cannot afford that much, she offers a half-hour or $30. If he accepts her offer for a massage, she asks him to lay on the table and they participate in a romantic scene. However, before things can get very far, he runs out of time and the massage ends. After this encounter, Pricia will appear on Henry's status screen and the romantic scene will be available in the scene viewer.

### Jade massage

On his return with more money later, Pricia is suspicious of Henry being an undercover cop. He tries to convince her that he is a treasure hunter and no lawman, but he needs to produce a treasure for her that will convince her. Neither a stone talisman or the Soul Crystal are impressive, but she suitable impressed by a jade talisman, especially considering how much trouble he could get in for looting it. She agrees to give him a special massage if she can have the talisman. He agrees and they participate in a romantic scene. After this encounter, Henry will earn 1 heart with Pricia, their scene will become available in the scene viewer, and Henry will gain an awareness boost for 1 minute. In addition, Henry will be able to reenact this encounter by giving Pricia another jade talisman.

### Silver massage

When Henry brings Pricia a silver talisman she is even more impressed and offers a more special reward for him.

### **Gold massage**

Gets you an awareness boost that lasts until you get 2 or 4 rare treasures

### Grand talisman massage

Gets you an awereness boost that lasts until you get poisoned.
Gathering

**Gathering** is a game mechanic in which Henry gains an item by moving to and clicking on a designated spot of a map. Some items are located on the map in plain sight, while others are indicated by a sparkle. Most items have a blue sparkle, while character profiles have an orange sparkle. In many cases, sparkles and some plain sight items can re-spawn after a period of time, so revisiting a map may allow the same or new items to be gathered from the same spot. To gather an item, Henry merely needs to physically move to the same spot on the map as the item. However, several items require that he first overcome an obstacle or hazard before the item becomes accessible.
(0,0)

* **Jaspero Scissorwick** - Human man. Former farmhand at the Galulant Chateau, found barricaded in the secret well dungeon.
* **Lesli** - Dwarf man afflicted with oozing boils on half his body after drinking tainted wine. Locked up.
* **Nelly Korwick** - Human woman afflicted with boils covering her whole body. Locked up.
* **Chelsee** - Human man afflicted with boils covering his whole body. Seems to be in a constantly enraged state. Locked up.
* **Arta** - Fire genasi teen. Orphaned.
* **E'vin** - Elven man

## Jaymem's Cave

### Related Missions

* Mission: Lost and Found
* Mission: Take a Book Leave a Book
Trumpchi

Trumpchi is a Chinese car brand that entered the Ultramar and the Macraggian Car Market since 099.M38 and a marque of GAC Group. Trumpchi had been in the market for 4 millenia because the Macraggian Car Group supremes had a big distaste of Chinese cars, they often call the cars the "Biggest Copycats of All TImes".

# **Customers' request for the coming of Trumpchi to Macragge and Ultramar**

Before the marque came to Macragge and Ultramar, car customers always wanted Chinese cars to make a land in Macragge and Ultramar. So more than one million Macraggians and Ultramars wrote letters to the supremes to plead strongly about Trumpchi to land in the Macraggian and the Ultramar Car Market.

# **3 Months later**

The supremes recieved the letter. After glancing all the letters, the made a big announcement. They said Trumpchi will arrive in Macragge and Ultramar in 10 days, and they hired one million workers to build Trumpchi dealerships around Ultramar and Macragge. So 10 days later, the cars arrived, and the customers were agitated and happy, they can't wait to try the new cars. So it goes on.

# **Current production**

8,928 Trumpchi models produced in Macragge and Ultramar. It is expected for 1,000,999 models to bo produced in Ultramar and Macragge in M44.

# **City/Sedan/Hatchback lineup**

Trumpchi GA3S

Trumpchi GA4

Trumpchi GA6

Trumpchi GA8

# **SUV/CUV/Minivan/MPV lineup**

Trumpchi GS3

Trumpchi GS4

Trumpchi GS5

Trumpchi GS7

Trumpchi GS8

Trumpchi GM6

Trumpchi GM8

# **Hybrid cars lineup**

Trumpchi GA3S PHEV

Trumpchi GE3

Trumpchi GS4 EV

Trumpchi GS4 PHEV
Mission: History of Stone pt. 3

Fothomir leads another expedition into the Mines of M'hordrau. 1st water pulley room cleared, 2nd water pulley discovered and passed, 1st junction discovered. Left path blocked, straight path not explored but seems to have some sort of obstruction, right path clear. While on level, clear a mead hall and dormitory. Fight off slimes. Use right path to spiral down to 2nd junction. Explore 2nd mead hall and scout 2nd domitory(?). Encounter freezing cold and stop, hypothesizing more ghosts.
Lighthouse

**Lighthouse** is a location. It is part of Cape Vedra.

## Map

### Entrance

The entrance to the lighthouse consists of a small grass yard in front of a large stone base with stairs up to the base's deck. On the base sits a the lighthouse tower and a small adjacent building with a door for entry to the lighthouse.

### Main floor

The main floor consists of a plain stone room with windows overlooking the sea. The west end of the room has stairs up to the tower and down to Albert's bedroom.

When Henry first enters the lighthouse, he meets Albert gazing out the windows at shapes in the distance. Albert will not allow Henry further into the lighthouse.

2. Bedroom (stairs down in southwest corner)
 Items: | 1. Jar (northwest corner)
31 Communes of Macragge

The communes of Macragge is made up of 31, covers the whole planet.

# A

Alderville Commune 1

**Seat: Setna City**

Alicia Santa Commune 2

**Seat: Clarksville**

Amherst Commune 3

**Seat: Blarington**

Asserion Commune 4

**Seat: Clarington**

# B

Blarney Commune 5

**Seat: La Rosa**

# C

Clarendon Commune 6

**Seat: Vauxhall City**

Clevington Commune 7

**Seat: Cedartown**

Colvington Commune 8

**Seat: Laffy**

Cumberland Commune 9

**Seat: Peugeot City**

# D

Darrington Commune 10

**Seat: Dallington-Aves-Townwick**

Derrick Commune 11

**Seat: Grafton-upon-Stead**

Devonsbuck Commune 12

**Seat: Prestley**

Doversham Commune 13

**Seat: Hamwick Lynch**

Dvaskedi Kyta Commune 14

**Seat: Tuvaalaa**

# E

Eiderham-Stead Commune 15

**Seat: Sunset Cove**

# M

Macragge Commune 16

Seat: Magna Macragge Civitas (Macragge City)

Milton Commune 17

**Seat: Lupercalis**

Miachariea Commune 18

**Seat: Guilliman**

Moverton Commune 19

**Seat: Moverton Camp**

# N

Niawiigaskwa Commune 20

**Seat: Montreal Town**

Niagara Commune 21

**Seat: (None; in Macragge City)**

Nova Star Commune 22

**Seat: Helaborten**

# O

Overboarden Commune 23

**Seat: Pinklady Grove**

# U

Union Commune 24

**Seat: (None, in Macragge City.)**

Ulwick Commune 25

**Seat: Volvo e60**

# W

Wexlew Commune 26

**Seat: Wexlew**

Wexfoster Commune 27

**Seat: Victor-des-Armes**

Wexclutchster Commune 28

**Seat: Jacob**

Wolverton Commune 29

**Seat: Jenny Farms**

Wong Chai Commune 30

**Seat: Christie-on-Arms**

Wubai Commune 31

**Seat: Wulan**
MisterGort

## History

### Before AMC:

MisterGort spent time on oldfag.org with a couple friends. They started the bed bombing metagame that is still present to this day on oldfag.org. They also started the short lived "poo ape" meme.

One day, MisterGort was traveling naked on the overworld. When he was killed by an account named Laceration. They both hit it off and Laceration invited MisterGort to AMC3 on August 2019. Immediately giving him a stacked kit. Laceration turned out to be an alt for Megaman\_

### Nova/Void

MisterGort had established himself and made many friends. He was then added to the group called "Nova" *(Formerly named Void.)*

The group had been in the middle of a conflict with the infamous Imperials.
Peugeot 5008

1.5 L BlueHDI I4 (diesel)

2.0 L BlueHDI I4 (diesel)

6-speed automatic

8-speed automatic

The Peugeot 5008 is a mid-sized crossover that was manufactured by the French car brand Peugeot. This car was orignally an MPV, but now this model is an mid-size crossover. Inside, there are 5 seats, and 2 additional seats in the back. You can do anything with the back, maybe you want to store some heavy objects just like your bike, fold-up table or even an amp, you can fold 5 seats or the 2 seats at the back.The 5008 only won award, which is the "Best Car of Macragge" for best reclining system and safer storage. The 5008 is like a little brother to the 3008, because of the front design, and the sides of it. This car has also appeared in YouTube 3 times.

# **Cars that collaborated with the 5008**

Citroen C4 Grand Picasso

Seat Alhambra

Ford Galaxy

Kia Sorento

Ssangyong Rexton

Hyundai Santa Fe

Renault Espace

Renault Koleos

BMW X7

Mercedes Benz GLS

Dodge Durango

Dodge Grand Caravan

Chevrolet Suburban

Chevrolet Tahoe

Cadillac Escalade

Cadillac XT6

GMC Yukon

GMC Acadia

Audi Q7

Ford Galaxy

Ford Explorer

Ssangyong Rodius

Volkswagen Sharan
Volkswagen Touran

Renault Grand Scenic

Mitsubishi Shogun

# **Cost**

This car costs 25,883 Macragios, but the extra interior costs an additional 1,002 Macragios.

# **Crash Test Scores**

Scores
 Child occupant
 Pedestrian
 Safety Assist

# **Production number**

Peugeot 5008 (M38-present)Peugeot 5008- (M33-M37)Peugeot 5008 (Pre-Facelift, M36-M38)Peugeot 5008 SUV 2017 review - Mat Watson ReviewsPeugeot 5008 review
CEB98

## Personality

#### Pacifist:

One of the friendliest players on AMC. While he isn't known for his PvP skills, he is known for his really bright personality and his creative builds.

## Architect

### AMC4

CEB98 & \_ColdPizza built one of the largest bases in AMC4 called "Sleep Deprived." They spent 1 month building the entirety of the base. Unfortunately, BotCry somehow got the coordinates to the base. \_ColdPizza and CEB agreed to take most of the valubles out of the base and grief it.