Heliosphere

**Heliosphere** is a Exosphere Tier 2 upgrade. It had much wider radius than the Exosphere,and also burns **much** more.

## Technical/Design

Similar to Exosphere, **Heliosphere** has 3 aura on each side and 1 aura on the middle but slightly bigger and another small aura in the middle which it has more damage when an enemy touches in.

Base Stats
 Damage (Smaller Fire Aura)
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Heliosphere

Heliosphere can act as a perfect anti-area body upgrade with it's radius. Rammers **cannot** ram you no matter how hard they try.Alpha-Saws cannot reach you for the same reason.As you had auras that are fittable to both farming polygons and killing tanks,it is highly recommended to use these two,body upgrades,Quasar and Asteroid.

* If you're a Quasar,you can simply fire at all enemies in all directions. Your bullet spam can be equal of Penta,Quadro,Disperse,and beats out Minigun,Horizon. If you have teammates,go at front of your team to distance the enemies away,and push at times to deal the most damage,however you are prone to be killed by Marksmans.

* If you're an Asteroid,use your traps to defend from *every* direction,and,if facing stronger tanks like Riot,face your trap launchers to them to make a hard-to-break barrier. With your Heliosphere auras combined,that makes you an almost impenetrable fortress. Marksmans have a much harder time at killing you,but be careful of high-leveled Riots or Amalgams,as they might penetrate your traps and kill you before your auras kill them.

If the enemy uses tanks like Manufacturer,you cannot do much to destroy their destroyer-palace minions,If you used the Asteroid,it's even worse,as you can only defend yourself from it's minions.

Drone-classes,like Emperor or Executive,are also annoying to deal.With the Emperor's many drones and Executive's strong drones,Heliosphere cannot do anything to those drones.You just have to use your weapon upgrades to destroy them.

#### Against a Heliosphere

A Heliosphere has it's own weaknesses,mentioned here:

Do **NOT** use ramming tanks or Alpha-Saws to fight the Heliosphere,as it's auras damages you quickly and you might even die before damaging the Heliosphere.

Overwhelm it with firepower tanks while having enough health to tank it's main aura,like Amalgam,Riot or Bastion,Fortalice,Ziggurat. If you're low-leveled,you can damage the Heliosphere,but if you're high-leveled,you will render the Heliosphere helpless and it will die very quickly.

If you wanted to go for the safer option,then Marksman is your perfect option. Heliosphere is hard-countered by high-FoV tanks,and the result is that Marksman can use it's bullets to slowly kill the Heliosphere.Everytime it's fighting someone else,you can snipe on a direction that it cannot release it's projectiles.Even if it uses Asteroid,you can try to find a hole in it's trap defenses and kill it. You must be fast,using Saw or to cripple it more using Bombard.

Wave might be weaker than the other 2 options,but you can outspeed and outmanuver it using either Saw,Battalion,or Fortalice to ram it while been fast. Use your back Barricade launchers to attack the Heliosphere.If it's fighting someone else,suddenly approach the Heliosphere and attack it.The Heliosphere will be forced to fight 2 opponents at once,and being unable to keep up and die.You might get a fair split of score.

### Matchings

* **Strong Against:**Low-health tanks,Rammers,Alpha-Saws,Offensive players,Shrapnel,Palisade
* **Goes Well With:**Medium-spamming tanks,Inferno,Ziggurat,Fortalice.
* **Weak Against:**Amalgam,Riot,Wave,Sniper branches.