List of bugs and issues

This page lists all known **bugs and issues** that are currently affecting the current version of *Special Forces Group 2*. Note that this is only for Version 4.2.0, the latest version of the game as of February 2021.

## List

### General

#### User Interface

* Sometimes, the black buttons on the UI do not appear at all when the game is first started after being quit. This bug also causes the green check mark on the selected map invisible, as well as the skin chooser to not display the skin models.

#### Weapons

* On the double weapons (Double Desert Eagle, Infinity and MAC-10), the firing animation is incorrect.
* On some weapons, the character's arms cut off when the weapon is selected or being reloaded.
* M4A1-M203 lacks animations unlike its counterparts AK-74-GP30 and M16.
* Weapons that have skins that were picked up from bots will lose their skin when the next round starts (for players only).
* The SMGs TMP and MP7A1 do not have iron sights.
* Shotguns, SMGs, sniper rifles and machine guns do not have their own ammo in the Store, instead they use the Assault Rifle Ammo.
* The USP's silencer disappears while the character is removing it.
* The animation of adding and removing silencers from a gun is not present when viewed from another player or the shadow, but instead magically appears or disappears.
* Shotguns still have the same animation as if a clip was loaded instead of single bullets at a time, when viewed by another player or the shadow.
* If the silencer equipping or unequipping animation is interrupted by switched to another weapon and switching back, the animation is cancelled but the silencer stays on or off regardless.
* The MP5's model is loaded with the incorrect magazine.
* The HK416's model in the shop shows it having a silencer, even though it does not have a silencer equipped when initially bought.
* When reloading a shotgun, you can still shoot as bots can do.

#### Names of items (maps, weapons, etc.)

* Map names that have two or three words do not have a space between each other.
* The maps Afghanistan and Labyrinth are incorrectly spelled.
* Some weapon names (such as SPAS-12, AUG and FAMAS) are not capitalized properly.
* The bot Phoenix is incorrectly spelled, which is spelled as "Pheonix".

#### Gameplay

* There is a small chance that the player can fall out of the map when respawning. When that happens, the player will respawn back.
* Bots will simply stare at the player and jump at random intervals if the player is at an unreachable location, and shoot the player if they have a firearm. Otherwise, they will simply stay there, making them very easy to target and kill (in Zombie Mode, if this occurs to Zombies, the zombies will jump at the player in short intervals and most likely reach and kill the player).
* When an ad pops up while you are moving (occurs when a new round starts), the movement of the character will never stop until the next round begins.
* On Arms Race, when you point your crosshair near an ally, it will turn red and focuses on that ally (like when you point at an enemy). When auto-firing mode is on the gun will shoot, and if friendly fire is set to on the ally will get killed.

#### Skins

* The arms are always the same for all skins, despite the skins having different arms and hands in the actual models of the skins.
* If you select any skin other than Alpha when changing the map (e.g., Black Alpha or a terrorist), the skin will always be Alpha instead of the selected skin. This means you will have to reselect the skin you want in the menu. This bug does not occur when starting a new game.
* In Zombie Mode, for most of the bots, their skin does not match their zombie counterpart (e.g., Executioner is a bot with the Ghost skin but becomes Zombie #3 instead of #5 when respawning as a zombie).

### Crashes

* A crash might occur if you get kicked from a server.
* When you are in the multiplayer interface, a crash might occur.

### Multiplayer

* All players have a very high chance that they could be forced to switch teams (e.g., when you choose a C.T., but you become a Terrorist on the next round, or you choose a human but you become a zombie the next round). This does not happen most of the time to the host, but when another round starts the host might also get forced to switch teams. However, this might be intentional to balance the teams.
* Players who are "inactive" (waiting for the next round to start), can be kicked out of any server "due to inactivity".
* When a new match starts, there is a chance that the game will glitch out, forcing the round to restart and a team to win that round.
* Sometimes, instead of showing an error in which the connection fails in multiplayer, you will be kicked out to the main menu without any notice.
* When being offline, you will automatically sign out. You need to sign in again.
* Multiplayer isn't possible on emulators as attempting to play multiplayer will lead to a message saying that hacking software was detected.
* Sometimes the "Incoming friend requests" gets highlighted even though there are no friend requests.

### Store

* When cancelling a purchase of a weapon skin, it will say "Buy Cancaled" on the bottom-right. This is obviously misspelled.
* On the Desert Eagle's skin selector, the Progress skin is spelt as "Progresss".

### Unconfirmed or unclear bugs

* Your friends might get removed from your friend list without unfriending them or you.
* If a Japanese character is typed and on the English keyboard 'Enter' is pressed, the game will crash.