Mír

Banner of Mír and the capital.

Map of Mír.

## General information:

Note: Mír is the name of the ruling dynasty.

### Culture:

The humans of Mír are similar to the old Frankish/Holy Roman empire of our time. Many counts, dukes and princes rule over regions in Mír. They live in well built cities and the nation is heavily populated. The Kings are only allowed to have 1 son, to keep the realm away from civil war.

### Religion:

The folk living in Mír are very diverse but still they all follow the same deity. The sun, is their God. It is said that the first King Mír, followed the sun to decide where to settle with his people. When arriving in the current region of Mír the sun blinded them temporarily and said in an divine voice; "Here shall you settle, my chosen people, and blessed you're children will be."

Mír became the prophet king after receiving multiple visions, and he wrote down the rules given to him by the sun god. The 6 main rules of this religion are;

* Thy shall not worship other gods besides the divine sun.
* The holy line of the prophets shall be your Kings.
* Thy shall not drink alcohol.
* Thy shall not fight fellow-believers.
* Respect the elders.
* Keep faithful to your family and wife.

### Military:

The soldiers of Mír follow strict rules of war written by the prophets. They are almost fully covered in chainmail and plates of steel. Commonly used weapons are the sword and spear. They use rectangular shields which can be colored in the colors of the specific county/region of their liege. The royal guards are heavily armed pikemen, similar to the Macedonian phalanx.

## Regions:

### The wild lands of Sudic:

An rocky and plain landscape not very inhabited besides 1 major town. Shepherd lifestyle is big in this region. Though not heavily populated this regions hold the most soldiers to protect its southern border. It's icon is a bull.

### The Princely east:

Lands of the south east, heavily populated around the mouth of the river. This land is ruled by the Prince of the East. This is the second most populated region in Mír. It is famous for it harbors and the royal fleet is stationed there to protect against the corsairs. People living here often feel more loyalty to the prince then the King. It's icon is a swan.

### Míric city:

The capital city founded by the prophet king Mír himself, the most populated city in all of Mír. It is pretty big and well defended for an human city. Protected by the royal guards who are fanatically loyal to the King. The icon of Míric city is a dove.

### Forests of Midic & Maric:

The central forest lands of the nation, led by barons. The best wood comes from these forests, which is used in the navy and cities. These forest-dwellers are the best wood carvers of perhaps the entire world. Midic is more populated then Maric. The icon used by the barons is a tree.

### County of Kaisic:

Led by a count and was created in the beginning as a hub to trade with the Kaisen islands. The people living here are culturally more eastern due to heavy trade and migration from Kaisen. This city is most famous for its corruption and criminal activity. The icon of the county is a hand/gauntlet.

### Duchy of Noric:

Led by a mighty duke, this is the most populated region in the entire nation. Famous for being the "bread basket" of Mír. Most soldiers are recruited from Noric and sent towards the southern border. The icon of the duchy of Noric is a sickle.

### Mírhaven:

The primary harbor of the nation, though not home to the navy for its in the princely east. It is led by a mayor elected by the people, perhaps the only somewhat democratic region of Mír. It's icon is a anchor, and this is the second most populated city. Mighty marines are trained here to serve in the navy.

## History

### The first age:

They arrived as the first humans to Aedru under the legendary prophet king Mír. Though not everyone followed him as the rightful liege. So many seperate city-states and counties were established. He and his son Noromir went on military campaigns to subdue all of current Mír, though he kept the counts and princes in charge of the conquered regions. Giving great autonomy to all regions in Mír. The son of Noromir, Taromir finished the job and the lands were united for the first time. Then came Baromir the last of the prophet kings. During his reign around 130 of the first age, he bowed down to Alvirion to avoid the destruction of his people, making a prophecy that the elven empire shall fall and Mír shall be free once more. Many more vassal-kings came and went until the destruction of High elven empire.

### The second age:

Mír exploited the destruction of the High elven empire, like said in the prophecy, and became free once more. The nation under Maromir became an independent state, his reign was extremely peaceful and he died in 55 of the second age. Leaving the nation to his heir: Varomir.