Level Glyph

> Return to the Cover?

**Level Glyph: *"The Wonders of the Written Word"***
Chapter 1: Description

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**Survival Difficulty: Class Delta**
»⠀Your Safety!
»⠀Your Security!
»⠀**Don't let us find you...**

Once upon a time there was a level. This level was one of many within the endless maze of the Schoolrooms. However, over time, this level came to be known as **Level Glyph**. Over the years, this enigmatic, strange location has slowly opened to the forsaken floors of the rest of these arguably educational rooms. It is naught but an empty white void. No permanent fixtures or points of interest. In fact, there is not even a floor to stand on nor gravity to bind down those who decide to visit. Yet, it is so much more than meets the eye. This level is a land of wonder and magic, where words come to life! Yes, speech can produce objects out of thin air! This is a world meant to be shaped by any and all that come across it.

Welcome to our prison...
Chapter 1.1: Level Glyph for Dummies
To use this wondrous power, all one must do is attempt to speak. The words will produce no sound, but instead create a strange, black and white bubble-like object above the speaker's head. This bubble will fill with text that matches the speaker's intended message, and then transform based on the meaning of the words or sentences uttered. This will only work if the level can interpret the message, otherwise the strange bubble-like object will vanish. If the message was instead decipherable, the bubble would transform into a representation of said message. For example, if one were to utter, "Anvil!" an anvil would fall from the sky where the bubble reading "anvil" was.

Some special cases include:
* Any music will create a persistent bubble displaying the text "MUSIC", and it will remain until the source of the music stops producing it.
* Words charged with emotion will color the bubble with a color associated with said emotion. (e.g. happy intonation makes a yellow bubble)
* Attempting to summon entities or other nonspecific lifeforms will create a specimen of the organism requested.
* On the other hand, attempting to summon a specific individual will result in them being suddenly and anomalously transported to this level.

Chapter 2: Entities
The only species of entity native to this level are Glyphs. Despite that, other entities can come and play on this level too. All you must do is utter their name...
We will make you regret this...
Chapter 3: Colonies & Outposts
As for colonies there is a rhyme,
Since there is not a place nor a time,
Where the people would gather,
Because it does matter,
You'll realize why in due time...

Chapter 4: Entrances & Exits
Chapter 4.1: Entrances
To enter this wondrous space, all you must do is go to the space where knowledge is stored. There you must become one with the vessels of information that cover the place. Then, and only then, will **Level Glyph** open up to you. Alternatively, you could be summoned by someone already here through a bubble.
Chapter 4.2: Exits
To leave, all one must do is ask to "stop reading their own story." In that moment, the one who desires to leave will return to the same aforementioned place of knowledge.

There are no other ways to enter or leave this wondrous place.
Epilogue: Author & Licensing Information
**Author:⠀Stellari⠀**
**Wikitext (Totally not stolen!):⠀Samir**

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