Utility

The **Utility Tree** is composed of nodes that give passive bonuses to your character. These bonuses can range from increased stats, like damage and movement speed, to more unique bonuses like auto-selling **Commons** and **Rares** at the end of missions or lowering the power-up costs of equipment.

Players spend **Utility Points** on nodes to gain their corresponding bonus. **Utility Points** can be found in the **Daily Shop** section, from **Level Up** rewards, **Arena** rewards, and more. Each row of Utility nodes after the first requires a certain amount of points spent before the player can spend points there (*Tier 2 = 5 points, Tier 3 = 10 points, etc...)*. Some Utility nodes have prerequisite nodes and other nodes force the player to choose one node from a set of nodes, so choose wisely!

The current maximum number of points a player can spend is **208**.

## Utility Tree

 Trigger Happy |  | **5** | Increase fire rate by
 Fitness |  | **5** | Increase energy regeneration by
 Renew |  | **5** | Increase health regen by
+.5 / +1 / +1.5 / +2 / +2.5 per second.Prerequisites:  *Constitution II*

 Energy Shield Converter |  | **10** | Each point of energy regen/sec grants you a
 Energy Damage Converter |  | **10** | Each point of energy regen/sec grants you a
 Energy Movement Speed Converter |  | **10** | Each point of energy regen/sec grants you a
+.25 / +.5 / +.75 / +1 / +1.25 / +1.5 / +1.75 / +2 / +2.25 / +2.5% movement speed bonus.Prerequisites:  *Fitness*

 Strong III |  | **10** | Increase damage by
+.5 / +1 / +1.5 / +2 / +2.5 / +3 / +3.5 / +4 / +4.5 / +5%.Prerequisites:  *None*

 Deadly Projectile |  | **10** | Increase critical damage by
 Gold Find |  | **10** | Increase the gold you get from completing missions by
 Lucky |  | **10** | Increase your chance to find Epic, Legendary and Mythic items during missions by
 Quick |  | **10** | Increase movement speed by
+1 / +2 / +3 / +4 / +5 / +6 / +7 / +8 / +9 / +10%.Prerequisites:  *Constitution III*

 Improved Loot Min |  | **10** | Reduces the minimum item level of loot and crafting by
+.25 / +.5 / +.75 / +1 / +1.25 / +1.5 / +1.75 / +2 / +2.25 / +2.5%.Prerequisites:  *None*

 Gold Find II |  | **10** | Increases the gold you get from completing missions by
 Lucky II |  | **10** | Increase your chance to find Epic, Legendary and Mythic items during missions by
 Fitness II |  | **10** | Increase energy regeneration by
+.05 / +.1 / +.15 / +.2 / +.25 / +.3 / +.35 / +.4 / +.45 / +.5.Prerequisites:  *Metal Detector*

 Strong IV |  | **10** | Increase damage by
 Deadly Projectile II |  | **10** | Increase critical damage by
 True Aim II |  | **20** | Increase critical chance by
 Constitution IV |  | **10** | Increase health by
 Trigger Happy II |  | **10** | Increase fire rate by
+1 / +2 / +3 / +4 / +5 / +6 / +7 / +8 / +9 / +10%.Prerequisites:  *Fitness II*

 Power-Up Cost Reduction |  | **10** | Reduces the power-up cost by
+1 / +2 / +3 / +4 / +5 / +6 / +7 / +8 / +9 / +10%.Prerequisites:  *None*

 Deadly Projectile III |  | **10** | Increase critical damage by
 True Aim III |  | **10** | Increase critical chance by
 Fitness III |  | **10** | Increase energy regeneration by
+.05 / +.1 / +.15 / +.2 / +.25 / +.3 / +.35 / +.4 / +.45 / +.5.Prerequisites:  *Power-Up Cost Reduction*

 Improved Loot Min II |  | **10** | Reduces the minimum item level of loot and crafting by
+.25 / +.5 / +.75 / +1 / +1.25 / +1.5 / +1.75 / +2 / +2.25 / +2.5%.Prerequisites:  *None*