Kelly Emma Monaghan

* 🔹 **Lore Producer:** *Reserved for Justine Stafford of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Kelly Emma Monaghan**
* Jersey Number: **96**
* Position: **PG3** • **Emergency Point Guard** for the **Boston Potatoes**
* Age in Chapter: **18 years old**
* Date of Birth: **March 15th, 1920**
* Modern Country of Origin: **Ireland 🇮🇪**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Write a Cartoon**
* Struggle: **Can't see the color "red"**
* Alignment: **Lawful Sleaze**
* Height: **5' 11" | 1.8034m**
* Weight: **120 lbs | 54.43108kg**

### Play Style: **None**

Monaghan isn't known for a distinct play style yet.

### Player Class: **None**

Monaghan isn't known for a distinct play style yet.

### Alignment: **Lawful Sleaze**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Kelly Monaghan was born in Navan, Meath County, Ireland, in 1920 on a green day, March 15th. As a child, Kelly always had a love for art and writing. Her family immigrated to the United States when she was ten years old, and she quickly fell in love with basketball. Despite not having much experience, she was inspired by the sport's athleticism and the potential to create stories on the court. Her career goal was to become a cartoonist, and basketball was a means of getting her art and stories in front of more people. She found motivation in the idea that basketball could provide her with the audience she needed to launch her career. Kelly was determined to succeed, even though she struggled with color blindness and couldn't see the color "red."

As a founding Syndicate Player, Kelly was signed by the Boston Potatoes in January of 1939, just weeks before Media Day and Fan Fest. She was initially scouted while playing pick-up games in her neighborhood, where her unique style caught the eye of Potatoes Assistant Coach Bella Wingate. Despite being new to the sport, Kelly brought a unique perspective to the team atmosphere. Her art background made her particularly aware of the importance of teamwork and collaboration, and she used that to help build camaraderie among the players.

Kelly was shy around the media spotlight, but she didn't let it affect her performance on the court. She focused on her game, always determined to improve and help the team win.

## Details

* Favorite Food: Gravy
* Favorite Color: Dark Blue
* Favorite Animal: Worm
* On-Court Habit: Sketches her opponents while on the bench
* Piece of Trivia: Her grandfather was instrumental in helping her family survive the famine.
* Has a Fear Of: Deep water
* Diet Plan/Training Regimen: a lot of milk and jumping jacks
* Pop Culture Interests: Charlie Chaplin films
* Love Interest: Charlie Chaplin, but Charlie doesn't know.
* Other Professional Interest: Cartooning

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Kelly Emma Monaghan*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access