Sovereignty 5e

A D&D 5e adaptation of The Slitherine Group's Sovereignty: Crown of Kings strategy game.

## Races

* Humans -
	+ Numbrian - Jotland and Icespire, with enclaves in Odenheim and Ariselle
	+ Avaric - Crivia, Galeni, Mardoba, Elidon, Azure Isles.
	+ Gothic - Borvuia, Risental, Berany, Valegorn, Hadrigel.
	+ Lyonesse - Averine, Myrmont, Calland, Evengaad, Ravengard, with enclaves in Ariselle and Odenheim.
	+ Markovian - Ladvia, Maledor, Dunmar, Dragonhold, with enclaves in Cragenwaste.
	+ Vessoi - Vessoi with enclaves in Dunmar, Dragonhold, Icespire, and Dragonhold.
* High Elves - The immortal *Sluagh Sídhe* of the north.
* Wood Elves - Long lived *Leanan Sídhe* of the southern woodlands, who forsook their immortality.
* Dark Elves - Separatist slavers from Siricil.
* Dwarves - *Dweorh* from the ancient mountain fortresses of the East.
* Halflings - The wee folk of Bereska.
* Gnomes - Inventors of Cragenwaste.
* Tieflings of Ravengard
* Aasimar of Valegorn
* Half-Elves - A people without a home.
* Half-Orcs of Khazoth
* Converting D&D 5e Languages

## Religion

* D&D 5e Domains

## Major Organizations

* The Chantry of Mages - A guild to further the cause of magic users.
* The Livery Guilds - The craftsman's guilds of the Sovereign lands.
* The Black Hand Syndicate - Guild of thieves, fences, smugglers, and pirates.
* Bard's College of Elidon - Trains bards, heralds, envoys, diplomats, and spies.
* The Three Sisters Bank - The largest moneylender in the known world.
* The Chivalric Order of the Lavendar Lady - Eldritch Knights

## The Thirty-Five Realms

### Lawful Aligned Realms

* Kingdom of Ariselle - Xenophobic naval magocracy.
* Principality of Averine - One of the "Three Sisters", a league of merchant guilds and trading superpower.
* Margravate of Berany - Horse lords of the expansive plains just a decade removed from Boruvia.
* Shires of Bereska - Wilderness of halflings content in their isolation
* Empire of Boruvia - Long ago the Boruvians conquered the known world.
* Brogen Hur - The greatest Dwarven nation to survive the age of Boruvian expansion.
* ArchDuchy of Calland - A borderland made up of refugees from ancient expansions of the Boruvian Empire.
* Dragonhold - Redoubt of Dragons who train Paladins to stand against the orc hordes.
* ArchDuchy of Evengard - Renowned ship builders.
* Margravate of Galaeni - Disputed savanna trapped between Boruvia and the monstrous realms.
* Kingdom of Hadrigel - Ancient homeland of humanity where mages and Elves aren't welcome.
* Kingdom of Myrmont - Martial kingdom where shining knights march in formation over Elven ruins.
* Earldom of Odenheim - A disorganized borderland of goatherds.
* Sonnoneve - The United Kingdom of High Elves pushed to the outer edges of their ancient lands by Boruvia.
* Palatinate of Valegorn - One of the "Three Sisters" and holy capitol of the church.

### Neutral Aligned Realms

* Aevinwode - Land of the White Hart where wood elves and Fae folk make their homes.
* Cloudfel - Mountain home of giant kin.
* Cor Vilaad - The ancient capital of the Dwarf Lords whose memories are long and unforgiving.
* Free league of Cragenwaste - A broken land dotted with rich gold mining camps and enclaves of Gnome inventors.
* Republic of Dunmar - A democracy rumored to be made of convicts, renegades, and rogues.
* Principality of Elidon - One of the "Three Sisters", a nation of spies and performers.
* Icespire - Realm of the White Witch and her Ice Giant warriors.
* Jotland - Barbarian raiders who ply the seas on longships.
* Ladvia - The rustic home to wandering fortune tellers and creatures of the night.
* Margravate of Mardoba - Wealthy realm where two bickering houses control the largest mercenary armies in the realms.
* Margravate of Risental - The Ancient Order of Rangers was founded by half-elves to carve out a place for humans in Fae Forests.
* The Vessoi Steppe - A dozen great tribes of nomadic horsemen fight over the migrating herds of bison on the endless plain.

### Chaos Aligned Realms

* Azure Isles - Pirate haven where there is no greater law than the that of the sword and the cannon.
* Crivia - The desert City-State of slavers on the edge of the world.
* Iron Barony - An ever growing empire of goblins & orcs.
* Khazoth - The Black Hills barely support life but the Ogres who call it home believe it makes them strong.
* Maledor - Ruled by the evil cult of chaos worshiping warlocks known as the Black Chantry.
* Palemoor - Necrotic energy boils up from the very swamps and calls the undead from to it's battlefields.
* Ravengard - A haunted mire where evil sleeps beneath the surface.
* Sirucil - Those elves that refused to make peace with the younger races turned to dark magic.