SOS Toons

An **SOS Toon** is an NPC who is caged in the Sellbot Towers or in a Field Office. They are rewarded as two identical cards (known as "**SOS Cards**") by defeating the Vice President or a Field Office, and can then be called for assistance during a Cog battle. Each SOS Card has a unique ability.

## Mechanics

At the start of the game, Toons can hold up to 16 different SOS Toons' cards in their Shticker Book at any one point in time. This limit can be increased by completing Progression ToonTasks in each playground after Daisy Gardens.

 24
 28
 32
 36
 40

Each card slot can hold up to 10 of the same SOS Toon for SOS Toons from 0★ to 5★, and only one of the same SOS Toon for SOS Toon that are 6★.

If a Toon acquires any new cards acquired after the maximum number of SOS Toons, Toons can choose either to discard the new cards (in which case they are are lost forever) or discard existing cards and replace them with the new cards. Toons can delete any of their stored cards by pressing the delete button at the bottom right corner of each card.

### SOS Toons' Star Rating

SOS Toons' Cards can range from 0★ to 6★, with 0★ being the weakest and 6★ being the strongest. Ordinarily, Toons will only be able to acquire SOS Cards from 0★ to 5★,

### Obtaining SOS Cards

Toons gain SOS Cards by a variety of ways:

* A random pair of SOS Cards for a SOS Toon by defeating either the Vice President in the Sellbot Towers. The SOS Toon on the cards is determined by the NPC shopkeeper inside a cage in each of these Cog facilities.

### Using SOS Cards

In battle, SOS Toons can only be called when there is a single free square in front of the player. The SOS Toon will appear, use his/her gag and/or special effect, and disappear again.

Every time an SOS Toon (from 0★ to 5★) is used, that player **cannot** use another SOS Toon for the next 2 turns, and **cannot** use that particular category of SOS Cards they last called for 10 turns.

* For instance, if a player uses a Professor Guffaw SOS Card to restock Toon-Up Gags, they cannot use all other Restock SOS Cards for 10 Turns.

However, every time a 6★ SOS Toon is used, that player cannot use any other 6★ SOS Toons for the rest of the battle, and that same player cannot use any other SOS Toons for the next 2 turns.

Other players will see a speech bubble over the player's head when it has decided on an SOS Toon, indicating the Toon appearing and the Toon's ability.

## List of regular SOS Toons

### Toon-Up

Toon-Up SOS Toons heal all Toons across the entire battlefield, regardless of how far apart they are. They are generally considered one of the most valuable SOS Toons to keep, especially for solo runs, or where Toons are dispersed across the battlefield as these SOS Cards have global range.

* 2★ or lower SOS Toons can heal a single Toon. 3★ or higher SOS Toons heal all Toons in battle. All Toon-Up SOS Cards are guaranteed to hit.
* Note: All 3★ or higher SOS Toons only heal up to four Toons. They will prioritize the Toons with the lowest Laff.

### Trap

Trap SOS Toons drop multiple Trap gags at the squares directly in front of the player in a horizontal configuration, unless anything is standing directly over the square. If used effectively (especially with a Lure), Trap SOS Toons are one of the few SOS Toons that can hit a single Cog more than once.

### Lure

Lure SOS Toons lure Cogs from their target location for a specified number of turns.

2★ or lower SOS Toons can lure a single Cog. 3★ or higher SOS Toons lure all Cogs in range. All Lure SOS Cards are guaranteed to hit unless another player uses Lure in the same turn.

### Sound

Sound SOS Toons are unique in that they can be deployed anywhere on the map before unleashing a Sound gag attack alongside other Toons using Sound that turn. Their gags hit all Cogs in a fixed radius, making them effective at clearing groups of Cogs quickly, such as in speed runs of Cog Facilities.

### Bonk

Bonk SOS Toons hit 3 Cogs in a melee range at a 45 degree arc, and do not need all squares around them to be cleared to use Bonk.
Toons can choose the direction which Cogs will fly in once they are hit. All Cogs hit will fly in the same direction.

### Throw

Throw SOS Toons attack all Cogs in range and with a direct line of sight. They also deal Lure knockback bonus if the target Cog is lured.

Throw SOS Toons do not have perfect accuracy, but have higher Accuracy than usual (~85%). Missing one Cog does not miss all.

### Squirt

Squirt SOS Toons attack all Cogs in range and with a direct line of sight, even if they are not horizontally or vertically on the same plane. They also deal Lure knockback bonus if the target Cog is lured.

Squirt SOS Toons have perfect accuracy, unless one Toon attacks the same Cog with them and misses. Missing one Cog does not miss all.

### Drop

Drop SOS Toons attack all Cogs in range and with a direct line of sight, even if they are not horizontally or vertically on the same plane.

Drop SOS Toons do not have perfect accuracy, but have higher Accuracy than usual (~70%). Missing one Cog does not miss all.

### Gag Restock

Restock SOS Toons restock all Gags (or at least, one Gag track of Gags) for Toons across the map to maximum capacity.

### Toons Hit

Toons Hit SOS Toons increase the Gag Accuracy of all Gags, of all Toons, to Perfect for a set number of turns.

* Note: This bonus is applied onto Toons rather than Cogs; even if new Cogs enter the battle, the accuracy bonus persists.

 ★★★
 ★★★★
 ★★★★★

### Cogs Miss

Cogs Miss SOS Toons decrease Cog Attack accuracy, towards all Toons, to zero for a set number of turns by stunning them with a camera flash.

* Note 1: This does not affect boss or special Cogs, or Yesman's Positive Reinforcement, or Robber Baron's Tax Evasion.
* Note 2: The penalty is applied onto all Cogs; if new Cogs enter the battle after the SOS Card is used, they are not affected by the Cogs Miss ability.

 ★★★
 ★★★★
 ★★★★★

### Toon Damage Bonus

These SOS Toons increase all Gag damage for all Toons for a fixed number of turns, including any Lure bonus damage, Resonance damage from Sound Gags or Same Gag Track bonuses.

* Notes:

	+ This does not affect boss or special Cogs.
	+ This bonus is applied onto Toons rather than Cogs; even if new Cogs enter the battle, the damage bonus persists.
	+ Damage bonuses do not stack. The damage bonus duration is refreshed instead. If the new SOS Toon's damage bonus duration is shorter than the current damage bonus, it is not applied.
	+ Does not increase Toon-Up potency.
	+ Does not affect SOS Toons' damage output.

### Toon-Up Heal Bonus

These SOS Toons increase all Toon-Up received by all Toons from Toon-Up Gags and Doodles for a fixed number of turns.

* Notes:

	+ Does not affect Toon-Up received by Unites, Mulligans or SOS Toons.

 ★★★
 ★★★★
 ★★★★★

### Cog Damage Reduction

These SOS Toons decrease all Cog damage against all Toons by 50% for a fixed number of turns. Does not affect abilities which heal Cogs or provide other bonuses.

* Note 1: This ability has no effect against Boss or special Cogs.
* Note 2: This bonus is applied onto Toons rather than Cogs; even if new Cogs enter the battle, the damage reduction persists.
* Note 3: The damage reduction debuffs do not stack. The damage reduction debuff duration is refreshed instead. If the new SOS Toon's damage reduction debuff duration is shorter than the current damage reduction debuff, it is not applied.

 ★★★
 ★★★★
 ★★★★★

### Speed Boost

Speed Boost SOS Toons increase the movement speed of all Toons on the battlefield for a fixed number of turns.

* Note: The Speed Boost stacks with any ToonTools or Gear currently equipped, or any movement effects the Toon is currently under.

 ★★★
 ★★★★
 ★★★★★

### Status Immunity

Status Immunity SOS Toons grant all Toons on the battlefield status immunity for a fixed number of turns. This prevents Toons from receiving any negative status effects (e.g. Injunction, stuns, slows, freeze, oil slicks etc.)

* Note 1: Does not prevent Toons' gags from being stolen via Pickpocket or Embezzle.
* Note 2: Also does not prevent Toons from taking damage through damaging tiles.

 ★★★
 ★★★★
 ★★★★★

### Fireworks

The SOS Toon appears and fires out a large amount of fireworks at a large range, homing in on random Cogs in range with perfect Accuracy. This card allows a Toon to deal heavy damage to a single remaining Cog, or moderate damage spread across a large group of Cogs. Deals 50% less damage to boss Cogs.

 ★★★
 ★★★★
 ★★★★★

### Seasonal

The following SOS Toons are only obtainable during certain events, or through various limited-time promotions. Seasonal SOS Cards cannot be used in Cog Headquarters.

### List of 6-Star SOS Toons

6★ SOS Toons are extremely rare, and only appear with a very low chance in certain Cog Facilities or in certain events.