recursal/Fanatic-Fandom huggingface dataset:
Rufflet

Rufflet is a Normal/Flying Pokemon that's based on an eagle. It evolves into Braviary starting at Level 54.

## Moveset

Moves in **bold** get STAB with this Pokémon. Moves in *italics* get STAB with an evolution of this Pokémon.
Move categories in **bold** match this Pokémon's dominant attack category. Move categories in *italics* match this Pokémon's non-dominant attack category.
Phone

The **Phone** is a sub-menu that the player can use to keep track of Notes, Messages, and other features.

## Description

The Phone is essentially a menu for a number of different features. It can be accessed from the Start menu, or directly by using the shortcut keys P or 4.

### Apps

The main screen of the phone contains a number of accessible apps that open up at certain points throughout the game. The following apps can currently be unlocked:

 Messages | Shows text message conversations unlocked through various story moments.
 Storage
 Map
 Music
 Notes | Reread any notes found in the game.

### Design

The phone's screen has a status bar at the top reminiscent of most major smartphone operating systems, as well as a geometric pattern background. The color scheme of the phone varies depending on the gender the player chooses at the start of the game. If the Protagonist is male, the color scheme is blue, and if they are female, the color scheme is red.
Climber Umar

## Trainer

Climber Umaris a trainer encountered in Jagged Cavern B1F, encountered shortly after the first ladder down.

## Lines

* Before battle: "I just came from Jul'far. Let me show you the power of the desert!"
* Before rematch: ""
* When defeated: "Boy does the desert make you dehydrated."
* After battle: "If you don't have a Water-type Pokémon, you're gonna be miserable in the desert. It's almost all Ground- and Rock- types out there because of the sandstorms!"
* Registration: "I hang out here all the time. My desert-dwellers are always ready for a rematch!"

## Pokémon

### Encounter 1

 Trapinch
 Hippopotas

### Encounter 2

 Trapinch
 Hippopotas
Bandit Boss Tariq

## Character

Tariq (pronounced ta-REEK) is the leader of the Amon Bandits. He is a gruff man with little tolerance for shenanigans. As a child, Tariq was very close with Sayid, now mayor of Jul'far, when he was younger. Now he is possessed by thoughts of revenge against Sayid for banishing him and his cohorts.

## Story

### Chapter 1

During the bandit siege on Jul'far, the Protagonist infiltrates the Jul'far Town Hall in order to intervene in a shakedown of Mayor Sayid by the Amon Bandits. Tariq is requesting that Sayid rescind the banishment of all the Amon Bandits and expunge their criminal records, on top of turning over the mayoral seat to him. During threats of violence, the Protagonist is noticed. At nearly the same time, Siegfried saunters into the room and Tariq, alongside Mahir, fight against the two young people. After Tariq and Mahir are defeated. Tariq reconsiders his tactics and orders the bandits retreat.

### Chapter 4

If the player visits the Alabaster Palace starting in Chapter 4, where the bandits have made their headquarters, they may fight Tariq again, this time optionally alongside Sayaka. When he is defeated once more, he expresses his discontent with his current path in life and wonders what is best for his subordinates. The Protagonist urges Tariq to abandon thoughts of revenge and focus instead on providing for those in his care.

## Description

### Appearance

Tariq is a large and imposing man, wearing loose-fitting clothing to protect him from the desert, with one arm loose to show off his muscles and a cross-shaped scar on his right shoulder. He wears a ragged head covering and appears smoking a hookah pipe.

### Behavior

Tariq appears impassive and aloof, putting on a strong outward appearance. He seems mostly concerned with revenge and is likewise consumed by hatred. However, beneath his anger lies a genuine paternal urge to care for his subordinates when no one else would.

## Pokémon

### Encounter 1

When encountered in the Jul'far Town Hall.

### Encounter 2

When encountered in Alabaster Palace.

Carries two Hyper Potions and two Full Heals.
Pokémon Apex Wikia

## Pokémon Apex Wiki

Welcome to the official wiki for the Pokémon Apex fan game! Anyone can edit this wiki, so if you can't find a page that you're looking for, feel free to create it!

**Please read the Wiki Rules and Style Guide before making any edits.**

**Note:** Story spoilers are allowed on this wiki, so don't search too deeply if you aren't caught up with the story! See the Wiki Rules for more info on spoilers.

### This Wiki is:

* An informational resource on all things Apex.
* A place to find small details you may have missed.
* 100% gluten-free.

### This Wiki is NOT:

* 100% complete or accurate. If you find any inaccurate or missing information, please correct it!
* A place to report bugs, issues, suggestions, etc. See the Discord for that.
* A place for official posts and updates. See the devlog for that.
* Affiliated with Nintendo, The Pokémon Company, Gamefreak, etc. in any way.
* Buy-one-get-one-free at Target.
* A substitute for legal advice.
* Edible.

## Navigation

### Important Pages:

* About Pokémon Apex - Game synopsis and main features.
* Contributors - Current contributors and open positions.
* Installation Instructions - How the heck to install this game.
* Controls - How the heck to play this game.
* FAQ - Common questions answered.
* Known Issues - Currently-known issues.

## How you can help

Know literally anything about the game? Then you can help improve the Wiki! Consider contributing to share your knowledge with the community. Here are some easy ways you can get involved and help out this Wiki:

* **Start Pages:** See a red link anywhere? That means the linked page doesn't exist yet. You don't have to write a full article, even a few sentences is better than nothing. See a list of Wanted Pages here.
* **Add Information:** Some articles may only be partially complete, or missing certain information. Help us out by adding any missing information to articles. See a list of stubs here.
* **Update Old Pages:** Some articles may be outdated as of the current build. You can help by editing these articles to match the most recent version. See a list of outdated articles here.
* **Add Images:** Almost all articles should contain images to help readers more easily identify them. Feel free to upload and insert your own screenshots, as long as they follow the Style Guide. See a list of articles that need images here.

Remember, **you don't have to write a whole article**. Any amount of information that you can contribute is helpful. This is a community effort, and without you, we wouldn't have this wiki.
Vahram Temple

## Location

**Vahram Temple** is an Abbadonian holy site and the resting place of the Geos Gauntlets. It was created to celebrate humanity's rebirth after the Cataclysm. It is a towering underground temple that grows larger as it goes up, like an inverted pyramid.

## Story

### Lore

After the Cataclysm hit Gehenna, humanity needed to rebuild. The Three Princes pulled humanity from the depths of despair and allowed them to restart civilization. However, the Princes merely got them started. Without good old-fashioned human ingenuity, that help would have been wasted. Centuries later, Vahram Temple was constructed to celebrate the spirit of humanity.

### Chapter 4

The Protagonist visits Vahram Temple in Chapter 4 after following the Ancient Map to the Shrieking Cliffs. Upon entering the temple, they see Vergil, who retreats further into the temple without a word. As the protagonist climbs, Vergil occasionally stymies their progress before battling them before they are able to enter the Altar of Temperance. Finally at the top, the protagonist fights Dante and learns the truth about the Calaveras.

## Description

Vahram Temple is an underground inverted pyramid embedded in the side of the Shrieking Cliffs. The entrance is on the bottom floor, the smallest, and as the temple progresses upward, each level becomes larger and larger.

The inside of the temple is filled with flowing magma and flaming basins. Some of these basins have fuses leading from them, and by lighting a fuse and clearing its path towards another basin, the path forward can be revealed. Other traps include hidden ladders, floor pits, and cursed urns. Unsurprisingly, many fire-type Pokémon can be found here.

## Location

Vahram Temple is located in the Shrieking Cliffs, particularly on the eastern side. It also contains the Altar of Temperance at its top. It has seven floors, plus a secret chamber.

## Wild Pokémon

### Main

Encounter rates:

* 1F, 2F, 6F - 5%
* 3F, 4F - 6%
* 5F, 7F - 7%

## Items & Collectibles

### Invisible Items

Does not include potential drops from urns.

 Tiny Mushroom
 Nugget
 Max Revive
 PP Up
 Wiki Berry

## Trivia

* The design of Vahram Temple is based on Yazd Atash Behram, a Zoroastrian fire temple. Particularly, the use of Sigilyph as a motif is based on the Faravahar, a symbol of Zoroastrianism. Additionally, the word "Vahram" is a variation of Behram, and means "victory" or "champion", representing humanity's victory over the Cataclysm.
Mt. Belial

## Location

**Mt. Belial** is one of the two mountains of Abbadon. Its snow-covered peak is home to the Aegis Foundation Labs, and the sleepy town of Nysa can be found along its slopes.

## Story

The Protagonist first arrives at Mt. Belial at the beginning of Chapter 3 after escaping the XENO Corp. Labs and traveling through an Axis Mundi they find in The Secret Spot. Ascending the mountain, they pass through Nysa and make their way towards the Aegis Foundation Labs where the third artifact, the Quantum Mirror, is located.

## Location

Mt. Belial is a cold, snow-covered mountain near the southern coast of Abbadon. It has steep slopes and frigid temperatures, which makes for a harsh environment, however plenty of people and Pokémon have been able to thrive there nonetheless. The mountain is also a destination for winter sports enthusiasts, and many snowboarders can be found along its slopes.

There are two paths to get to the summit from the Upper half of the mountain, referred to as the Spelunker's Path (through the Crystal Channel Upper), and the Climber's Path (up the outside of the mountain). The two paths are equivalent in length, though the outside of the mountain has many more branching paths. Additionally, the Climber's Path has more trainers, whereas the Spelunker's Path has more wild spawns.

### Connections

* Sagaxis Deep Wood - west, via Verdant Path
* Shrieking Cliffs - south

### Sub-Maps

* Nysa
* Crystal Channel
* Cold Approach Inn
* Aegis Foundation Labs

## NPCs

### Trainers

#### Base

Trainers only appear in this area after obtaining the Quantum Mirror.

 Lumberjack | Arnold |  | Towards the eastern side of the map, hidden behind a tree.

#### Lower

Trainers only appear in this area after obtaining the Quantum Mirror.

 Elder | Gerome |  | To the south of the Cold Approach Inn, after obtaining the Quantum Mirror. Must battle the two Snow Angels before he will battle you.
Medic Damian

## Trainer

Medic Damianis a trainer encountered in Jagged Pass West, down the path after Jagged Tunnel.

## Lines

* Before battle: "Are your Pokémon feeling a bit under the weather? I have plenty of medicine, but only if you can defeat me!"
* When defeated: "It seems your Pokémon are in full health."
* After battle: "You have proven your worth. Here, have some medicine to take with you. And one of these! Stay healthy out there!/Make sure to use medicine to heal your Pokémon if they become injured or sick. If they feel bad, you'll feel bad, too!"
Bonsly

Bonsly is a Rock-type baby Pokemon. It evolves into Sudowoodo when leveled up while knowing Mimic.

## Moveset

Moves in **bold** get STAB with this Pokémon. Moves in *italics* get STAB with an evolution of this Pokémon.
Move categories in **bold** match this Pokémon's dominant attack category. Move categories in *italics* match this Pokémon's non-dominant attack category.
Action Kid Mitchell

## Trainer

**Action Kid Mitchell** is a trainer encountered in Jul'far.

## Lines

* Before battle: "Go away! I wanna be alone!"
* Before rematch: "...Did you have to come now? Fine... I'll battle you again if it'll get you to go away..."
* When defeated: "...Just... go away already!"
* After battle: "...My brother got exiled from the city a few years ago because some of his friends were bandits... I just... really wish he could come home."
Bandit Patches

## Trainer

**Bandit Patches** is a trainer encountered in the north room of Murmur Tower's first floor. He blocks the path to a necessary switch, and must be defeated to progress.

## Lines

* A cutscene plays before battle in which Patches is surprised by the Protagonist and mistakes them for a ghost.
* When defeated: "P-p-p-p-please spare my soul!"
* After battle, another cutscene plays where Patches considers pressing the switch to open the portcullis to escape, but reconsiders and runs away in the opposite direction, shoving the Protagonist aside.
Biologist Charlie

## Trainer

**Biologist Charlie** is a trainer encountered in Acacia Lake, in the middle of the grassy path through Acacia Lake.

## Lines

* Before battle: "Allow me to show you a sample of this region's indigenous species!"
* Before rematch: ""
* When defeated: "So I piqued your interest?"
* After battle: "All the Pokémon I use can be found in this area. See if you can find them all!"
* Registration: "If you allow me to register your phone number, I can show you the growth of this region's Pokémon in the future."

## Trivia

* Biologist Charlie is named after real-life biologist, Charles Darwin.
Chapter 1

## "Nadir"

**Chapter 1** is the first full chapter of the game.

Previous Chapter: Prologue

Next Chapter: Chapter 2

## Story

Chapter 1 begins with the Protagonist waking up in Sagaxis Forest. They are led through the forest by Dahlia and to her house, where the Protagonist meets Holly. Holly informs the Protagonist that they should probably go talk to Elder Matthias in Acacia Town to find out how to get home.

The Protagonist then makes their way to Acacia Town, only to overhear the Cloaked Elder threatening Matthias in Acacia Temple. After defeating the cloaked man, Matthias asks the Protagonist to retrieve the Ancient Map from the Temple Catacombs.

When the Protagonist returns with the map, Matthias explains the Chains that are placed on the Protagonist and that the only way to break them is with the power of the Ancient Artifacts. Knowing this, the Protagonist sets off for Murmur Tower to collect the first of the artifacts.

When the Protagonist gets to the end of Jagged Pass South, they recognize the area as the location they followed Dante through in the Prologue. Thinking they might be able to go back home the same way they entered that first time, the Protagonist steps into the forest, only to find that the path between worlds is closed. They end up in Jagged Foothills instead. In their despair, the Chains press against their heart.

At this moment, Jirachi appears. It grants the wish of the Protagonist's heart, showing them a vision of the Rival in custody of the Calaveras. With renewed confidence at the knowledge that the Rival still lives, the Protagonist journeys on into Jul'far.

Jul'far, however, is under siege by the Amon Bandits. The Protagonist makes their way through the locked-down city and eavesdrops on negotiations between Bandit Boss Tariq and the Mayor of Jul'far. The Protagonist is quickly noticed, however. Before the bandits can attack, though, Siegfried arrives, and the two team up to make quick work of the bandits. Defeated, the bandits retreat.

After making their way through the Amon Desert, the Protagonist arrives at Murmur Tower. While climbing the tower, they see and hear visions of the Rival. At the top of the tower, the Tortured Sacrifice reveals the grim past of the tower. Once the Protagonist reaches the Altar of Fortitude beneath the tower, they face off against Vanitas. After the battle, the visions of the Rival are revealed to be Mori in disguise.

The Protagonist then obtains the War God's Hammer, and the chapter ends.

## Trivia

* The word "Nadir" means "the lowest point; point of greatest adversity or despair." This is a reference to how this chapter begins at the lowest point in the Protagonist's story.
Temple Catacombs

## Location

The **Temple Catacombs** are a map that is located beneath Acacia Temple. It is a dark, dusty place full of the remains of the dead and plenty of Ghost-Type Pokémon.

## Story

The Protagonist must make their way through the Catacombs during Chapter 1 in order to collect the Ancient Map, at the behest of Elder Matthias. After completing the area's puzzles, the protagonist comes face to face with the Tortured Revenant, and is shown that many years ago, a thief was killed by a member of the Calaveras, who is assumed to be the Cloaked Elder.

## Location

The Catacombs are accessible directly from Acacia Temple, and is made up of two maps: the Catacombs itself, as well as the Dungeon.

## NPC's

### Other

In the Dungeon, the Keystone Ghost can be found in an urn in one of the cells. It cannot be accessed until at least Chapter 3.

## Items and Collectibles

### Visible Items

 TM10 (Hidden Power)
 Skull Idol | 1
 Odd Keystone

### Invisible Items

Many invisible items can be found in the urns that are strewn about the map. Urn contents are randomly generated. See the page for details.

### Notes

 11
 12
Venipede

Venipede is a Bug/Poison Pokemon. It evolves into Whirlipede starting at Level 22, which evolves into Scolipede starting level 30.

## Moveset

Moves in **bold** get STAB with this Pokémon. Moves in *italics* get STAB with an evolution of this Pokémon.
Move categories in **bold** match this Pokémon's dominant attack category. Move categories in *italics* match this Pokémon's non-dominant attack category.
Altar of Will

## Location

The **Altar of Will** is the chamber beneath Murmur Tower in which the War God's Hammer rests. It is one of the seven Altars of the Ancient Artifacts.

## Story

Centuries before the events of the game, the Altar of Will was the epicenter for the massacre that took place in Murmur Tower. The bones of the sacrificed still remain, though the sands of the Amon Desert threaten to swallow it up.

During Chapter 1, the Protagonist arrives in the Altar to collect the War God's Hammer, but finds that Vanitas and Mori are waiting there to ambush them. After defeating Vanitas, the two Calaveras retreat, and the Hammer is obtained.

## Location

The Altar of Will is located beneath Murmur Tower, directly under its center. As such, the Altar is gradually filling with sand over time, blown in the open top of the temple. It can only be accessed from a staircase immediately beside the central pillar, and is blocked off when the player first enters the temple.
Puzzle House

## Location

The **Puzzle House** is an attraction in Acacia Town that tests players on their logic and puzzle-solving skills. The house does not open until Chapter 2, so it is unable to be accessed until the player's second trip to Acacia Town.

## Story

Upon returning to Acacia Town, the Puzzle House can be accessed. After clearing the preliminary challenge, players can undergo a series of puzzle challenges at the house.

## Description

The Puzzle House is owned and operated by Dr. Herschel Winston, a scholar of logic. Dr. Winston will challenge the player to complete his puzzles, while handing out prizes after each is completed.

### Challenges

The following challenges are currently available:

#### Preliminary Challenge

Before any challenges can be attempted, the player must first figure out the password to Dr. Winston's security system. This will allow them passage to the back of the house, where Dr. Winston will give them the first challenge.

**Reward:** Enigma Berry

#### Challenge 1

The first challenge sees the player attempting to figure out the solutions to a set of toggling target puzzles. If an incorrect answer is given for the second puzzle in this challenge, a trainer battle will begin.

**Reward:** Wise Glasses

#### Challenge 2

The second challenge involves moving colored balls between a small number of piles such that they are stacked from largest on the bottom to smallest on the top of their respective color. The twist is that a ball cannot be placed on top of a ball that is smaller than it.

**Reward:** TM92 (Trick Room)

## Trivia

* The Puzzle House is based primarily on the Trick House from Pokémon Ruby, Sapphire, and Emerald.
* The House's owner, Dr. Herschel Winston is a reference to Professor Hershel Layton of the Professor Layton puzzle game series.
Holly

## Character

Holly is the mother of Dahlia and the two live together in the Forest Cabin.

## Story

When the Protagonist is led to the Forest Cabin for the first time in Chapter 1, they meet Holly, who welcomes them warmly and helps them get their bearings in Gehenna. From then on, she will heal the player's party at any time.

## Description

Holly is warm and welcoming, and is one of the first people that the protagonist feels comfortable opening up to. She has long blonde hair and wears a red dress with a white apron.
Shrieking Cliffs

## Location

The **Shrieking Cliffs** are a series of rugged cliffs on Abbadon's southern shore and are the resting place of Vahram Temple.

## Story

Chapter 4 begins as the Protagonist enters the Shrieking Cliffs as they progress towards Vahram Temple to claim the fourth artifact. Along the way, they bump into Siegfried who is waiting outside of Vahram Temple. After defeating him handily, the Protagonist is able to enter the temple.

## Location

The Shrieking Cliffs are cold, windy, and hostile to all who traverse them. Reaching from the side of Mt. Belial all the way down to the ocean, they are partially covered in snow. Only the molten lava around Vahram Temple and the cliffs' hot spring provide a bit of warmth. At the shore, a few sandy bluffs provide ocean access, but the coastline here is mostly sheer rock faces. The cliffs get their name from the many craters and natural hole rock formations, through which the winds of the ocean whistle and scream. Lastly, crumbling rock creates shale slides that make for one-way passages down slopes.

The cliffs are so expansive that they are broken down into two main maps, east and west. The western half of the cliffs are only accessible after acquiring the Geos Gauntlets.

### Connections

* Mt. Belial Upper - North
* Sagaxis Deep Wood - Northwest, via Azure Path
* Jagged Pass - Northeast, via Whispering Pass
* Eden and Mt. Belial Base - West, via Howling Strait

### Sub-Maps

* Vahram Temple
* Howling Strait
* Shrieking Caves
* Shrieking Secret Caves
* Shrieking Caves Hot Springs
* Whispering Pass

## NPCs

### Trainers

#### West

 Spelunker | Miki |  | Central, along climbing path.

### Events

In the eastern cliffs, a nest can be found containing an egg. If the player interacts with the egg, an angry Braviary will come to defend the egg and attack the player. If the Braviary is defeated, the player obtains the egg, containing a Rufflet with egg moves.

## Items and Collectibles

### Items

West
 Camerupt Dung | General
 Hyper Potion
 Full Heal
 TM96 (Waterfall)
 TM80 (Rock Slide)

Secret Caves
 Rare Candy
 Lax Incense
 Sea incense
 Power Band

Whispering Pass
 TM56 (Fling)

### Invisible Items

East
 Big Mushroom
 Hondew Berry
 Occa Berry
 Pearl

West
 Hyper Potion

Secret Caves
 Protein
 Iron

Whispering Pass
 Tiny Mushroom
Lucario

* Normal
* Shiny

Lucario is a Fighting/Steel-type Pokemon. It evolves from Riolu when leveled up with high friendship during the day.

## Moveset

Moves in **bold** get STAB with this Pokémon. Moves in *italics* get STAB with an evolution of this Pokémon.
Move categories in **bold** match this Pokémon's dominant attack category. Move categories in *italics* match this Pokémon's non-dominant attack category.
Toxicroak

Toxicroak is the evolution of Croagunk, one of the game's three Starters. It is a Poison/Fighting type that specializes in speedy physical attacks.

## Moveset

Moves in **bold** get STAB with this Pokémon. Moves in *italics* get STAB with an evolution of this Pokémon. Move categories in **bold** match this Pokémon's dominant attack category. Move categories in *italics* match this Pokémon's non-dominant attack category.

## Changes

 Alpha 5
 Alpha 5.1
 Alpha 8.2
* Lowered levels of Gunk Shot and Drain Punch
Chapter 2 Walkthrough

The following is the walkthrough for Chapter 2. Like before, story spoilers will be avoided, and no secrets or optional content will be covered.

## Steps

1. Return to Matthias in Acacia Temple.
2. Head to Sagaxis Forest.
3. Head to Sagaxis Deep Wood to Dajjal Temple
4. **Boss Battle:** Cloaked Marauder (Nuzleaf Lv30, Lileep Lv32, Vileplume Lv35).
5. Make your way through the temple, collecting the Blood-Red Skulls to clear the toxic gas.
6. **Boss Battle:** Cloaked Addict (Nidorino Lv34, Skuntank Lv35, Weezing Lv36).
7. Head to Jake's Bikes and Boards.
8. Use the Skateboard to access The Secret Spot.
9. Head to Protagonist's Apartment.
10. Pick up the Key Card and head to XENO Corp. Labs.
11. Make your way through the labs, avoiding detection and using the laptops to upgrade your access.
12. Head to The Secret Spot.
13. Make your way through Between.
14. Make your way through the unknown area, battling the animated statues to level up.
15. **Boss Battle:** Cloaked Brawler (Scraggy Lv25, Breloom Lv25).

End of chapter.
Sudowoodo

Sudowoodo is a Rock-type Pokemon. It evolves from Bonsly when leveled up while knowing Mimic.

## Moveset

Moves in **bold** get STAB with this Pokémon. Moves in *italics* get STAB with an evolution of this Pokémon.
Move categories in **bold** match this Pokémon's dominant attack category. Move categories in *italics* match this Pokémon's non-dominant attack category.
Protagonist's Apartment

## Location

The Protagonist's apartment is one of the various buildings in Nascene City which can be accessed and it is the place where the Prologue begins.

## Story

The apartment can be accessed throughout the Prologue, and it is where the story begins. The player starts off in the upstairs floor, more specifically in their bedroom. When the Protagonist goes downstairs they are greeted by their father, who gives the player the Running Shoes.

As of now, the only time when the Protagonist can re-access their apartment after the Prologue is in Chapter 2, after all the happenings in Gehenna in Chapter 1.

## Description

The Protagonist's apartment is one of the few large buildings that are accessable by the player, located on the Nascene City suburbs. The apartment is divided into two major floors: the upper floor and the ground floor. The upper floor has the rooms of both the player and their father as well as a bathroom, while the ground floor has the kitchen and the lounge area.

There are no known NPCs other than the father, who isn't shown too much on the apartment, as he is always busy with work.

## Location

The Protagonist's apartment can be accessed from Nascene City at almost any given time during the Prologue, as well as in Build 7.

## Items and Collectibles

### Notes

No notes can be found inside the Protagonist's apartment.

### Texts

No texts can be received inside the Protagonist's apartment.
Worker Chuck

## Trainer

**Worker Chuck** is a trainer encountered in Acacia Lake. He is taking a break from the cleanup efforts of Shale Pass. Chuck will challenge the player to a battle if spoken to.

## Lines

* Before battle: "Whew, nothing beats a good break after long hours of backbreaking work. Hey kid, let's have a battle before my shift starts back up."
* Before rematch: "Hey, I'm on break again. Time for another battle!"
* When defeated: "I guess that's what I get for slacking off!"
* After battle: "I'll go back to work in a sec. Just gonna have a quick smoke."
* Registration: "Hey what's your number? I can call you for a rematch next time I'm on break."

## Pokémon

### Encounter 1

 Geodude | Ground/Rock
 Timburr | Fighting

### Encounter 2

 Geodude | Ground/Rock
 Timburr | Fighting
Vanitas

## Character

**5th Calavera: Vanitas "The Languid"** is a member of the Calaveras who appears starting in the Altar of Fortitude. He is a user of Steel-type Pokémon, and has an extremely nonchalant and laconic personality.

## Story

Vanitas is first encountered in the Altar of Fortitude beneath Murmur Tower. He challenges the Protagonist before they can claim the War God's Hammer. When questioned, he seems to have no knowledge of or interest in the Protagonist's plight. In fact, he won't even reveal why he's there to challenge the Protagonist in the first place.

After the battle, their conversation is interrupted by Mori masquerading as the Rival. Vanitas calls to her, and she resumes her normal visage before both depart.

## Description

### Appearance

Vanitas wears the typical Calavera cloak, but with little to no effort to customize it.

### Personality

Vanitas is highly laconic, and uses as few words as possible to express his points. He avoids exerting effort whenever possible.

## Pokémon

### Initial

When encountered in the Altar of Fortitude.

## Trivia

* The name Vanitas (while partially inspired by the character of the same name from the Kingdom Hearts series), refers to the vanitas art style. The name comes from the Latin word for "emptiness," and the art style and "refers ... to the traditional Christian view of earthly life and the worthless nature of all earthly goods and pursuits."

## References

1. ↑ https://en.wikipedia.org/wiki/Vanitas
Spelunker

## Trainer Class

The **Spelunker** trainer class are spunky young women who enjoy getting their hands dirty, searching for hidden caves, and bagging valuable gems. They use Ground-types to assist in their exploration.

## Behavior

Spelunkers are often feisty and playful, sometimes taking it a bit too far. They hang out anywhere there are caves, and often have a preternatural sense for hidden alcoves and caves.

## Trainers

* Kayla - Jagged Tunnel
* Aya - Jagged Pass West
* Hikari - Jagged Secret Cave
* Kelsey - Jagged Cavern B1F
* Yuki - Amon Desert
* Mayuri - Amon Desert
List of Pokémon Changes

Apex aims to re-balance the vanilla Pokémon experience to make weaker species more viable, but without making any species overpowered.

## Base Stats

Below is a list of changes to Pokémon's base stats as of the current build. A **bold** number means the stat was increased from its original value and an *italic* number means it was decreased. Species not listed here should have their most recent base stats.

## Typings

The following species have had their typings changed from vanilla typings.

## Evolution Methods

The following species have had their evolutionary methods changed. As of Build 10, species not listed here with trade-based requirements have had the trade requirement replaced with leveling up in Assiah. Any other restrictions, such as held items, still apply. Changes to evolution that only involve changing the value of a level requirement are not included.
All-Seeing Eye

## Item Info

### Description

When inactive: *One of the Ancient Artifacts. Seems to be drained of power.*When partially charged: *One of the Ancient Artifacts. It bears a partial charge, allowing me to teleport to my last resting place.*

## Game Info

### First Added

Build 6

The **All-Seeing Eye** is one of the Ancient Artifacts and allows the player to teleport.

## Description

The All-Seeing Eye is a brass sphere, about the size of a bowling ball, with ridges over its surface that make the shape of an eye in the front. Grasping at the surface of this artifact allows the holder to teleport at will.

When the Protagonist first acquires the Eye, it is drained of its power from being experimented on by the Calaveras and XENO Corp. Only when the Protagonist acquires the Quantum Mirror at the Altar of Contentment does some of the Mirror's power flow into the Eye, partially charging it.

While inactive, the Eye has no effect. When partially charged, it allows the player to teleport to their last resting place, provided they are outside. The effect of the fully-charged Eye is unknown.
Hoothoot

* Normal
* Shiny

Hoothoot is a Normal/Flying Pokemon that's based on an owl. It evolves into Noctowl starting at Level 20.

## Moveset

Moves in **bold** get STAB with this Pokémon. Moves in *italics* get STAB with an evolution of this Pokémon.
Move categories in **bold** match this Pokémon's dominant attack category. Move categories in *italics* match this Pokémon's non-dominant attack category.
Gehenna

**Gehenna** (pronounced *ge-HIN-nuh*) is one of the two main universes, or "Worlds", in Apex. It is the world in which Pokémon are found and most of the game's events take place. It was split from Assiah after the Cataclysm.

## Description

Gehenna is an entirely original world, in which people live relatively simpler lives than in Assiah, relying less on technology and more on bonds with Pokémon. Due to their shared history with Assiah, the people of Gehenna are roughly as advanced as their otherworldly counterparts, but tend to live in more rural communities. They tend to speak the same languages as people in Assiah, and as such have names and terms that derive from familiar languages.

While outdoor maps in Gehenna (but not Assiah) change lighting to reflect the player's computer clock, time flows exactly the same in both worlds and is always assumed to be in sync.

### Locations

Currently, Gehenna contains all the maps that are located in Abbadon, and most of the game takes place there.

## Trivia

* The name Gehenna is a reference to the Judeo-Christian concept of Hell, derived from the name of a cursed location outside of ancient Jerusalem. This is in reference to the fact that Pokémon are essentially what inhabitants of Assiah know as demons.
Glowstick

## Item Info

### Description

*A plastic tube containing chemicals that react to create a soft light when the tube is bent. Lasts 250 steps.*

## Game Info

### First Added

Build 4

The **Glowstick** is a custom item in Apex that provides extra light in dark maps, such as Jagged Cavern. The glowstick is a cheap consumable item that can be purchased starting in the Rosemary Market in Acacia Town.

## Description

The Glowstick is based on the real-life survival tool, made out of tough plastic and containing phosphorescent chemicals that mix when the glowstick is bent, giving off a soft light.

### Use

The Glowstick is a consumable item that works similarly to the Repel. If the player is in a dark map (distinguishable by an obfuscating black shroud), a Glowstick can be used from the bag. Once a glowstick is used, the visible radius around the player will double and the item will be consumed. After 250 steps, the glowstick will fade and the visible radius will return to normal. If the player is still in a dark map and has at least one more glowstick, they will be prompted to use another immediately without digging around in their bag. The step counter will continue to count down, even if the player is not in a dark map, so it is important to use your glowsticks thoughtfully.
Chapter 1 Walkthrough

The following is the walkthrough for Chapter 1. Like before, story spoilers will be avoided, and no secrets or optional content will be covered.

## Steps

1. Follow Dahlia through Sagaxis Forest.
2. Exit the forest to the north of the cabin.
3. Fight Larry.
4. Go around Acacia Lake to reach Acacia Town.
5. Head to the Acacia Temple.
6. **Boss Battle:** Cloaked Elder (Snorunt Lv20, Snover Lv20)
7. Head through the Temple Catacombs to the end.
8. **Boss Battle:** Tortured Revenant (Duskull Lv20, Shuppet Lv20, Gastly Lv20)
9. Return to Acacia Temple and talk to Elder Matthias.
10. Head to Jagged Pass West.
11. Batle Larry again.
12. Collect the Crimson Jewel from the cave in the north of the pass.
13. Place the Crimson Jewel in the pedestal in Jagged Tunnel.
14. Head to Jagged Cavern.
15. Head to Jagged Pass South.
16. Head to Jagged Foothills.
17. Head to Jul'far.
18. Defeat Bandit Dregg to gain access to Jul'far.
19. Head to Jul'far Town Hall. You will not be able to enter the door, so you will have to find another way inside.
20. **Boss Battle:** Bandit Boss Tariq and Bandit Captain Mahir.
21. Head to the Amon Desert.
22. Head to the Old Jul'far Ruins.
23. Head to Murmur Tower.
24. Ascend the tower, making sure to collect the notes from each of the four murals (two on 1F, one on 2F, and one on 3F).
25. **Boss Battle:** Tortured Sacrifice (Shuppet Lv20, Yamask Lv20, Spiritomb Lv21)
26. Press the button behind the boss.
27. Head to the platform in the center of 3F (accessible from the south room).
28. Drop down to 1F and enter the Altar of Will.
29. **Boss Battle:** Cloaked Stoic (Pawniard Lv20, Skarmory Lv22, Aron Lv25)
30. Collect the War God's Hammer.

End of chapter.
Fisherman

## Trainer Class

The **Fisherman** trainer class are Water-type users who use the Pokémon they catch to battle.

## Behavior

Fisherman are frequently reclusive and solitary. They typically prefer to be left alone to their fishing, and may challenge the player to a battle out of annoyance at being disturbed. Many Fisherman are not available for re-battle. They can be found almost anywhere there is water.

## Trainers

* Lionel - Acacia Lake
* Barnabas - Acacia Lake
* Greg - Acacia Lake
* Douglas - Jagged Cavern
* Cameron - Sagaxis Deep Wood
* Bill - Shrieking Cliffs East
* Dave - Shrieking Cliffs West
* Todd - Mt. Belial Base
Starters

The **Starters** are the set of three Pokémon that the player can choose from to be their first party member. The three choices are Cacnea, Baltoy, and Croagunk. Each starter fills a different role, and suits a different play style.

## Story

The starters can be chosen in the Prologue. After the Protagonist follows Dante into Jagged Cavern, they find themselves in the Amon Desert. After a cutscene with Yorick, the player can then choose one of the three starters, which they will then use to battle Yorick, who uses the starter that is weak against the one chosen by the player.

## Description

The starter that is chosen will be not only the first Pokémon that the player can use, but also the only party member they will have until part way through Chapter 1 when they gain access to Pokéballs.

Each starter fills a different role, and each of the starters' final forms have a dual-typing such that each of the types is super effective against at least one of the types of the starter that it is strong against. For example, Cacturne is Grass/Dark, while Claydol is Ground/Psychic. Grass beats ground and Dark beats Psychic.

The starters are currently exclusive to this choice at the beginning of the game, so the player will be unable to obtain any of the other two choices in the same playthrough.

### Choices

 Baltoy |  | Ground/Psychic
 Croagunk |  | Poison/Fighting
Fisherman Lionel

## Trainer

**Fisherman Lionel** is a trainer encountered in Acacia Lake, located by the lake and a small pond. A simple man who just wants to catch some Krabby.

## Lines

* Before battle: "...I don't know what's up with all the girls in fancy black dresses around here lately. I'm just trying to land some Krabby."
* When defeated: "\*Grumble\* \*Grumble\*"
* After battle: "Back in my day we wore sensible clothes when going out..."
List of Obtainable Unique Items

This is a list of all unique items obtainable so far in the game. Unique items are those which typically can only be obtained once per playthrough, such as held items and TMs. These items are typically non-consumable.

## Obtainable Items

### EV-Boosting Items

* Power Weight - Acacia Secret Hollow
* Power Bracer - Jagged Secret Cave
* Power Belt - Mt. Belial Secret Cave
* Power Anklet - Desert Secret Cave
* Power Lens - Deep Wood Secret Cave

### Type-Boosting Items

* Soft Sand - Desert Secret Cave
* Poison Barb - Dajjal Lady Chapel
* Nevermeltice - Crystal Channel Upper
* Hard Stone - Crystal Channel Upper
* Blackglasses - Aegis Foundation
* Magnet - Aegis Foundation
* Spell Tag - Temple Catacombs

### Plates

* Flame Plate - Cold Approach Inn
* Icicle Plate - Crystal Channel Upper
* Sky Plate - Mt. Belial Summit
* Soul Plate - Keystone Ghost (5 stones)
* Zap Plate - XENO Corp. Labs

### Other Held Items

* Amulet Coin - Acacia Secret Hollow
* Quick Claw - Amon Desert
* Wise Glasses - Puzzle House
* Damp Rock - Jagged Cavern Hot Springs
* Smooth Rock - Old Jul'far Ruins
* Cleanse Tag - Murmur Tower 3F
* Galestone - Jul'far Town Hall
* Ambrosia Crystal - Murmur Tower Secret Chamber
* Skull Idol - Temple Dungeon
* Rocky Helmet - Aegis Foundation Tunnels
* Leftovers - Nysa Indoors

### TM's

* TM01 (Hone Claws) -Altar of Will
* TM05 (Roar) - Jagged Foothills
* TM06 (Toxic) - Dajjal Temple
* TH07 (Hail) - Nysa
* TM09 (Venoshock) - Dajjal Secret Chamber
* TM10 (Hidden Power) - Temple Catacombs
* TM13 (Ice Beam) - Crystal Channel Upper
* TM20 (Safeguard) - Deep Wood Secret Cave
* TM21 (Metal Claw) - Murmur Tower 3F
* TM23 (Smack Down) - Nysa Indoors
* TH27 (Return) - Dahlia
* TM28 (Dig) - Old Jul'far Bath House
* TM30 (Shadow Ball) - Keystone Ghost (10 stones)
* TM31 (Brick Break) - TM Kid (Quest 1)
* TM37 (Sandstorm) - Amon Desert
* TM39 (Rock Tomb) - Jagged Cavern
* TM43 (Flame Charge) - TM Kid (Quest 2)
* TM44 (Rest) - Nysa Indoors
* TM46 (Thief) - Keystone Ghost (3 stones)
* TM53 (Energy Ball) - Dahlia
* TM54 (False Swipe) - TM Kid (Quest 3)
* TM55 (Scald) - Mt. Belial Hot Spring
* TM60 (Avalanche) - Altar of Contentment
* TM63 (Embargo) - Nascene City Suburbs
* TM70 (Flash) - Altar of Contentment
* TM74 (Gyro Ball) - Aegis Foundation
* TM78 (Bulldoze) - Mt. Belial Secret Cave
* TM79 (Frost Breath) - Crystal Channel Lower
* TM83 (Work Up) - Acacia Secret Hollow
* TM90 (Substitute) - Lolita Fayte
* TM91 (Flash Cannon) - Mt. Belial Secret Cave
* TM94 (Rock Smash) - Mt. Belial Upper
Carouser Pete

## Trainer

**Carouser Pete** is a trainer encountered in the Shrieking Cliffs East.

## Lines

* Before battle: "You headed to the pass ahead? Why not battle me while you're here!"
* Before rematch: "I've been climbing nonstop! Let's break for a battle, expert battler!"
* When defeated: "I got grounded!"
* After battle: "I just came from Jul'far. Boy that town is a good time, but my Pokémon hated it! Har har har!"

## Pokémon

### Encounter 1

 Manectric | Electric
 Zebstrika | Electric
 Galvantula | Bug/Electric

### Encounter 2

 Manectric | Electric
 Zebstrika | Electric
 Galvantula | Bug/Electric
Amon Desert

## Location

The **Amon Desert** is a vast desert that covers most of the eastern half of Abbadon.

## Story

The Protagonist first enters the Amon Desert during the Prologue after their encounter with Dante in Jagged Cavern. They are met by Yorick, but black out after battling him.

Later, in Chapter 1, after the Bandit siege of Jul'far has ended, the Protagonist heads through the Amon Desert on their way to Murmur Tower.

## Location

The Amon Desert is a sprawling expanse of sand that covers nearly all of the eastern half of Abbadon. It is accessible via Jul'far, and provides access to the Old Jul'far Ruins.

The harsh winds of the desert blow around sand in a near-constant sandstorm.

The desert is covered in sand of varying shades. The light sand and smooth dark sand are navigable normally, however the wavy dark sand will cause any who walks over it to partially sink down. When the player walks over this dark sand, they are unable to run, and may trigger wild Pokémon battles.

Among the deep sand are patches of quicksand that will draw the player into them if stepped on. These holes drop the player into Under The Sands.

Sparse sagebrush also grows here, and may be home to wild Pokémon as well. Cacti of varying species can also be found, from small flowering cacti to tall Saguaro. If the player runs into any of these, a message will play describing how sharp their quills are.

Tall buttes mark the landscape, and it is said that they hold a secret...

### Connections

* Jul'far - Western side.
* Old Jul'far Ruins - Eastern side.

### Sub-Maps

* Desert Cave
* Desert Secret Cave
* Under The Sands

## Items and Collectibles

### Items

 Guard Spec
 Quick Claw
 TM37 (Sandstorm)
 Super Potion
 Max Ether

### Invisible Items

 Pearl
 Revive
 Energy Powder
 Antidote
 Star Piece

### Secret Areas

There are 3 secret caves to find, some are behind smashable rocks.

## Trivia

* The Amon Desert was added near the beginning of the development cycle, but only the area around the entrance to the Desert Cave was actually mapped until the development period for Build 5.
* The Desert tileset, which is used in this map, was the first full-custom tileset designed for the game.
* The Amon Desert is currently the largest single map in the game, with a width of 160 tiles and a height of 90 tiles. This makes it over twice as large as Sagaxis Forest.
Acacia Lake

## Location

**Acacia Lake** is an area in central Abbadon around its titular lake. It sits between Acacia Town and Shale Pass, and directly north of Sagaxis Forest. The area is heavily populated with trainers, and contains the first of the game's true trainer battles.

## Story

The Protagonist passes through Acacia Lake on their way to Acacia Town. Larry is encountered for the first time immediately after entering this map.

## Location

Acacia Lake is located smack dab in the center of Abbadon, in the middle of the mountain range that splits the continent into two. Directly to the east is Acacia Town, which is the nearest town. To the south is Sagaxis Forest, and to the east is Shale Pass.

Acacia Lake has no sub-maps.

### Connections

* Acacia Town - East side
* Sagaxis Forest - South side
* Shale Pass - West side (not currently accessible)

## NPC's

### Passive NPC's

* A man to the south of the lake shows the player one of the Acacia Secret Hollows.
* One of the workers near Shale Pass explains the blockage to the player.

## Items and Collectibles

#### Invisible Items

 Potion
 Leppa Berry
 Pecha Berry
 Persim Berry
 Cheri Berry
Spelunker Hikari

## Trainer

**Spelunker Hikari** is a trainer encountered in Jagged Secret Cave, just when you think you're the first to make a great discover, Surprise!

## Lines

* Before battle: "Ambush! Time to battle!"
* Before rematch: ""
* When defeated: "My ambush backfired!"
* After battle: "How'd I get in here, you ask? A great spelunker never reveals her secrets!"
* Registration: "Hey, if you give me your number, maybe I can ambush you again sometime?~"
Carouser Horace

## Trainer

**Carouser Horace** is a trainer encountered in the Crystal Channel Upper.

## Lines

* Before battle: "I climbed up here with sheer willpower. Can you say the same?"
* Before rematch: "My willpower is as strong as ever! How about yours?"
* When defeated: "My, my. Looks like you've got willpower to spare."
* After battle: "Wondering how close to the summit you are? You're a little over halfway. Keep going, kiddo. You can get there!"

## Pokémon

### Encounter 1

 Onix | Rock/Ground
 Graveler | Rock/Ground

### Encounter 2

 Onix | Rock/Ground
 Graveler | Rock/Ground

### Encounter 3

 Steelix | Steel/Ground
 Golem | Rock/Ground
War God's Hammer

## Item

The **War God's Hammer** is one of the Ancient Artifacts and allows the player to break cracked boulders that may block their path.

## Description

The War God's Hammer is a war hammer that is held in one hand, with a bronze handle and steel head. It also has a chain on the end to aid the user in holding onto the weapon. The head of the hammer bears ancient engravings and gilding.

The hammer can be used on cracked boulders in the overworld to break them apart and clear a path.

## Trivia

* The War God's Hammer is based loosely on Mjölnir, the weapon of the Norse god Thor.
Worker

## Trainer Class

The **Worker** trainer class are physical laborers, typically engineers or construction workers. They frequently employ Fighting- and Rock-types to aid them in their job duties.

## Behavior

Workers often fall into one of two groups. The first are hyper-focused on the job at hand, and will battle the player in effort to make them go away. The second are underworked and may battle out of need for a pastime.

## Trainers

* Chuck - Acacia Lake
* Paul - Jagged Pass West
* Marco - Jagged Pass West