Classes (Patch 2.1)

**Notable changes from previous patch**
* Frostborn:
	+ New added Icicle Skill: "On Ice Lance Full Charge: -100% mana cost"
* Pyromancer:
	+ Combust damage dropoff vastly increased. (less damage)
	+ Fireball minimum damage reduced from 10 to 8.
	+ Conflagration:
		- Fireballs renamed to Cinders
		- Cinders spawned increased from 4 to 6
		- Cinders no longer collide with projectiles
		- Cinders base damage removed, now applies Ignite.
* Tempest:
	+ Squall now activates immediately upon being airborne.

*This is an archived page. It does not reflect the current state of Spellbreak.*

In Spellbreak, the player chooses a **Class** to play as before every match start.

The class they choose will give them access to different **skills**, augmenting the player's character for different builds and unique playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet.

At match start they are equipped with a **Common** Gauntlet correlating with the element of their chosen class.

Players start at level 1, meaning they have access to their first skill immediately.

Three additional skills will be unlocked in chronological order as the match progresses.

During the match, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time the player enters a new safe zone they will **level up**, unlocking the next skill for their chosen class.

The player gains XP based on accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Reaching higher Class Mastery Ranks will unlock various cosmetics.

## Frostborn

The **Frostborn** class' starting gauntlet is  **Frost Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **High damage from long range**. [Strategies]

*The Frostborn have mastered Ice and its chilly but nuanced uses.*

## Conduit

The **Conduit** class' starting gauntlet is  **Lightning Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **Rapid-fire and runic efficiency**. [Strategies]

*Conduits call down the power of lightning from the skies.*

## Pyromancer

The **Pyromancer** class' starting gauntlet is  ****Fire Gauntlet****.
It has a time to master rating of **Low**
The strengths of the class are: **Well-balanced area control**. [Strategies]

*From the flames, a Pyromancer wields fire to inflict long-lasting effects.*

## Toxicologist

The **Toxicologist** class' starting gauntlet is  **Toxic Gauntlet**.
It has a time to master rating of **Medium**
The strengths of the class are: **Damage over time and stealth**. [Strategies]

*Toxicologists spew forth terrible poisons.*

## Stoneshaper

The **Stoneshaper** class' starting gauntlet is  **Stone Gauntlet**.
It has a time to master rating of **Low**
The strengths of the class are: **Armored mid-range brawler**. [Strategies]

*The Stoneshapers forge with the power of earth itself.*

## Tempest

The **Tempest** class' starting gauntlet is  **Wind Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **High-flying mobility**. [Strategies]

*A Tempest's victory flies in on the wings of the wind.*

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