Classes

Hellion: a melee character class that uses halberds. Proficient in close quarter combat, good as a half-tank half-DPS build, but lacks mobility to be considered an all around combat unit.

* Blade Dancers dominate the battlefield using a combination of high damage output, rapid movement abilities, and potent control skills. Foregoing most defensive capabilities, they evade attacks instead of blocking or absorbing damage.
* Blade Dancers excel at blitz tactics, often ending a fight before enemies can even retaliate. They overwhelm opponents with chained, high-damage physical and magical attacks while moving at high speed. Blade Dancer crowd-control abilities are class-specific, the effects synergize with the damage and movement skills, significantly increasing their power and effectiveness.
* Blade Dancers do not have the stamina or resilience to survive prolonged heavy conflict. But they are an ideal class for short, intense engagements and they can excel in both individual and group combat.

The Surgebinder class:

There are those who believe that the first Surgebinders came to our world from a different reality, bringing with them power and abilities unknown to the world.

Infused-light, or I-light, is a synthesis of psychic energy and elemental Light and Gravity. Surgebinders use I-light for both Surge and physical skills. Accordingly they have a large reservoir of Infused-light instead of stamina and mana pools.

Surge skills are much more costly than physical skills and reckless use of Surge skills will quickly exhaust the Surgebinder's reservoir. Brief, precise bursts of Surge skills used in conjunction with physical skills is the accepted combat doctrine among Surgebinders.

All Surgebinder skills are channeled and sometimes require an initial amount of I-light to activate. The I-light cost per second of Surge skills increases with distance; and the rate of I-light consumption keeps increasing as long as the skill is active. On the other hand, Surge skills are instant cast and do not have cooldowns.

Contrary to popular belief, Surgebinders only have a handful of Surge skills, but they are endlessly adaptable.

Respite Spryte: summons an elemental spryte to catalyze I-light regeneration. The summoned spryte orbits the meditating Surgebinder until dismissed. At higher levels the Surgebinder does not have to stay seated to meditate. This is the only known method to generate I-light.

Push & Pull Surge: forms an invisible I-light tether controlled by the caster, the tether can exert a push or pull force, most often used as a movement skill. The uses for this skill are limited only by the user's imagination. A favorite Surgebinder Push-Pull tactic is to boomerang combatants (allies or enemies) around the battlefield.

Anchor Surge: a static skill, it binds the Surgebinder to a surface he is in physical contact with, similar to Pull but consumes much less I-light.

Vortex Surge: a chaotic casting of I-light, causes incapacitating status effects such as vertigo and severe disorientation. At higher levels the skill can cause blindness and hallucinations.

Light-Sculpt (S tier): allows the Surgebinder to create objects made of 'solid' I-light; armor or simple weapons, see requirements.

* The Mechanist - chapter 321
* The Gunner! - chapter 321