recursal/Fanatic-Fandom huggingface dataset:
Core Set

The **Core Set** contains two honor dials, one "Learn to Play" book as well as various cards and tokens.

Standard-sized Cards
* 7 Stronghold cards
* 17 Province cards
* 117 Dynasty cards
* 98 Conflict cards
* 5 Role cards
* 2 Reference cards
* 1 Imperial Favor card

Undersized Cards
* 20 Status (personal honor) tokens

Tokens
* 40 Fate tokens
* 50 Honor tokens
* 5 Ring tokens
* 1 First Player token

Most individual cards appear only once in the Core Set, which means that to get a complete playset of every card one has to buy three Core Sets.

The cover art was made by Darren Tan.

A Season of War is the fiction included in this product.

## References

1. ↑ Welcome to Rokugan
2. ↑ La Leyenda de los 5 Anillos: El Juego de Cartas
3. ↑ Legend of the Five Rings: The Card Game
Influence

**Influence** () is a stat that appears on Strongholds and some cards from the conflict deck have influence marks.

## Mechanics

Influence is used during deck construction and impacts cards that can be included in your conflict deck. One can choose one other clan and put cards up to the value of the Stonghold's Influence into the deck.
Indomitable Will

**Indomitable Will** is usually associated with the Dragon Clan.

## Trivia

* The Winter Court Podcast received this card's preview from Fantasy Flight Games and revealed it on Facebook.

* The Illustration had been used by AEG in the previous iteration of the game on the card named Pillar Tattoo, which was also associated with the Dragon Clan.
Dragon Clan

The **Dragon Clan** is a Great Clan led by its Champion Togashi Yokuni.

## Description

In contrast to the conformity that permeates the land of Rokugan, the Dragon Clan chases individual enlightenment. Secluded in the northern mountains, the Dragon rarely focus on the internal politics of Rokugan, instead turning their eyes to the future and the mysterious visions of their founder, the Kami Togashi. Indeed, few can truly say they understand the Dragon. Some insist their beloved paradoxes and puzzles are no more than a game, triviality masquerading as depth. To this accusation, the Dragon quote a common saying of their monks:

"What is wisdom?" one asked.

"What is not wisdom?" the other answered.

The Dragon are a mysterious and individualistic clan. The use of attachments is one of this clan's greatest strengths, and it's wise to invest in a few powerful characters with plans to give them multiple attachments. The concept of balance is also important to this clan, and they are well suited for both military and political conflicts. You must take advantage of this flexibility and strike wherever you opponent leaves an opening.

## Major Families

* Agasha family: Shugenja, crafters, and alchemists who approach magic in a more systematic way than is typical.
* Kitsuki family: Courtiers who focus on investigative skills and logical deduction.
* Mirumoto family: Talented duelists and warrior-poets who seek greater understanding in all areas.
* Togashi family: Less a proper family, more an order of tattooed monks who dedicate their lives to pursuing enlightenment.

## References

1. ↑ Legend of the Five Rings: The Card Game
Card type

There are six **card types** in the game:

* Strongholds: These cards do not belong to a deck and instead begin the game in play on top of a province. They have Strength, Starting Honor, Fate, and Influence stats and traits like Castle and City.
* Provinces: These cards do not belong to a deck and instead begin the game in play. They have a Strength stat and an associated Ring.
* Characters: These cards can appear in both the Dynasty deck and the Conflict deck and are used to fight in Conflicts and Duels. They have Fate, Skill, and Glory stats and traits like Shugenja and Courtier.
* Holdings: These cards appear in the Dynasty deck and modify the province they are revealed on. They have a Strength stat and traits like Battlefield or City.
* Events: These cards appear in the Conflict deck and have immediate impacts. They have a Fate cost and traits like Philosophy.
* Attachments: These cards appear in the Conflict deck and can be attached to a character for a long term effect. They have Fate and Skill modifier stats and traits like Jade and Weapon.
Earth

**Earth** is one of the five elemental rings.

## Dynasty and Conflict Cards

Earth is a trait that can appear on shugenja and spell cards.

## Province Cards

Earth is one of the elemental types that a province can have.

## Roles

Earth is the element of two roles that a Clan can have. Those roles are **Keeper of Earth** (currently assigned to the **Crab Clan**) and **Seeker of Earth** (currently unassigned).
Conflict phase

The **Conflict Phase** is the third phase in a turn.

During this phase players take turns attacking each other's provinces to try and break them and claim rings. Each player can declare one military and one political conflict, and each ring can be claimed by one player each turn. When a defender wins a conflict, they claim the ring for it without gaining its benefit. When an attacker wins, they claim the ring for it and gain its benefit.

Passing on a conflict means losing one of the two conflicts a player can initiate during this phase.

Once all conflicts have been held, players check to see who has won the Imperial Favor. Players count the number of rings they have claimed and add it to the total Glory of all their ready characters. Whoever has the higher total wins the favor.
Air

**Air** is one of the five elemental rings.

## Dynasty and Conflict Cards

Air is a trait that can appear on shugenja and spell cards.

## Province Cards

Air is one of the elemental types that a province can have.

## Roles

Air is the element of two roles that a Clan can have. Those roles are **Keeper of Air** (currently unassigned) and **Seeker of Air** (currently assigned to the **Crane Clan**).

## Trivia

The Book of Five Rings calls the ring Wind, not Air.
Akodo family

The **Akodo family** are the traditional leaders of the Lion Clan.

## Description

The Akodo are a family of leaders, tacticians, and perfectionists, who see their achievements as coming from the collective strength of their subordinates and not their own will. Their actions are the results of time honed traditions, exacting and thoroughly tested by centuries of application. Anything less than their perfect implementation is viewed as a shame on their ancestors, their teachers, and their family.

The Akodo, as might be expected of such strong traditionalists, view piety and honor as immensely important virtues and hold the tenets of Bushidō in high regard. Indeed, it was the Kami Akodo himself who codified Bushidō in the first place.

## Notable Members

* Akodo Toturi: Current Champion of the Lion Clan.
* Akodo Arasou: Former Champion of the Lion Clan.
Breakthrough

A **Breakthrough** is usually associated with the Unicorn Clan, because of their very mobile approach to warfare.

## Trivia

This is basically the Rokugan version of *Blitzkrieg*.

The Illustration had been used by AEG in the previous iteration of the game on the card named Return to Action, which was also associated with the mobile approach to warfare.
Calvin Chua

**Calvin Chua** is an illustrator and concept artist from Kuala Lumpur, Malaysia.

Web: Art Station

## Art Credit

* Against the Waves
* Ambush
* Brash Samurai
* Captive Audience
* Elemental Fury
* Iuchi Wayfinder
* Moto Horde
* Moto Juro
* Ride Them Down
* Rout
* Talisman of the Sun
* War Dog Master

## References

1. ↑ https://www.artstation.com/artist/stormbrush
Banzai!

**Banzai!**

## Trivia

* The Illustration had been used by AEG in the previous iteration of the game on the card named The Height of Courage.
* The traditional Japanese exclamation means "ten thousand years" of long life.
* It was tradition on L5R card tournaments to shout this after the event host shouted "Utz!". The Banzai chant was removed by FFG after a heated discussion in internet about the meaning of such word during the WWII and its allegued relation to Japanese Imperialism at that time.
Duel

The resolution of disputes through dueling is a central part of Rokugani culture, and duels are an important game concept in L5R, dating all the way back to Imperial Edition of the CCG. In a duel a single character is pitted against a single opposing character, all as part of a single action. This stands in contrast to a conflict, which will usually involve multiple characters over multiple actions.

There are military () duels and political () duels.

A duel is initiated by certain card effects between two characters.

* Players use their honor dials to secretly bid a number from one to five.
* Players simultaneously reveal their selection.
* The player with the higher bid pays an amount of honor equal to the difference to the lower bidding player.
* Each player adds the bid to the skill of the character. The player with the higher result wins the duel.

## References

1. ↑ https://www.reddit.com/r/boardgames/comments/66ii69/legend\_of\_five\_rings\_with\_fantasy\_flight\_games\_ama/dgiq0pw/
Duelist Training

**Duelist Training** is a condition that is usually associated with the Crane Clan.

## Card Meta

This card is most powerful on characters with a solid military skill. In case of the Crane Clan it would be advised to attach this cards to a character that has at least a military skill of three and favourable is also honored to boost the skill value even more. Out of the Core Set the best choices would be Doji Hotaru, Kakita Kaezin, and especially Doji Challenger who can harpoon opponents to face her and then bow them with this duel.

## Trivia

The Illustration had been used by AEG in the previous iteration of the game on the card named Spirit of the Duelist, which was also associated with the duels.
Harpoon

**Harpoon** is a jargon term used by Legend of the Five Rings players dating back to the AEG days. In terms relevant to the LCG version, it refers to actions that bring an opponent's character to the conflict against the will of their controller. The reference is to harpoon fishing, where a barbed spear with an attached rope is used to catch fish at range and haul them into a boat.
Attachment

**Attachment** is a card type. Every attachment has a fate cost (), military skill (), and political skill ().

As the name suggest attachments can be attached to a character by paying its fate cost. The military and political skill of the attachment adds to that of the character.

Attachments only appear in the conflict deck and therefore some of them have influence () marks.

## References

1. ↑ Legend of the Five Rings: The Card Game
Action opportunity

**Action Opportunities** are time windows during the game, in which players are permitted to use action abilities.

Each phase has at least such an action window.

### Dynasty Phase

*Main article:* Dynasty phase

A player may use action abilities any time it is their turn to act during the back-and-forth alternation of playing cards from their provinces.

Once a player has passed an opportunity to act during this sequence, that player may no longer play cards or use action abilities during that phase.

### Draw Phase

*Main article:* Draw phase

There is a standard action window during which each player may use action abilities after each player has drawn cards equal to their honor bid. During this window, action opportunities alternate between players in player order until both players have consecutively passed.

### Conflict Phase

*Main article:* Conflict phase

There is a standard action window during which each player may use action abilities after the phase begins, before the first conflict opportunity. During this window, action opportunities alternate between players in player order until both players have consecutively passed. After each conflict resolves, play returns to this action window before the next conflict may be initiated.

During the resolution of a conflict, there is a special action window after defenders are declared, in which action opportunities alternate between players starting with the defending player until both players have consecutively passed.

### Fate Phase

*Main article:* Fate phase

There is a standard action window during which each player may use action abilities after the "place fate on unclaimed rings" step. During this window, action opportunities alternate between players in player order until both players have consecutively passed.

### Regroup Phase

*Main article:* Regroup phase

There is a standard action window during which each player may use action abilities after the phase begins, before cards are readied. During this window, action opportunities alternate between players in player order until both players have consecutively passed.
Bayushi Kachiko

**Bayushi Kachiko** is the Imperial Advisor and Bayushi Shoju's impossibly beautiful wife. As such, she is a prominent member of the Scorpion Clan. She was born into the Shosuro family and her brother Shosuro Hametsu is the daimyō of the family.

## Fiction appearances

* Her Father's Daughter (First appearance)

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2017/4/19/legend-of-the-five-rings-the-card-game/
Doji Hotaru

**Doji Hotaru** is the young Champion of the Crane Clan at the beginning of the storyline for the game. She is the daughter of Doji Satsume and has a younger brother named Doji Kuwanan and an adopted sister named Doji Shizue.

She is friends with Akodo Toturi, but killed his brother Akodo Arasou in a battle at Toshi Ranbo.

## Fiction appearances

* Her Father's Daughter (First appearance)
* The Price of War (Appearance)

## Trivia

* Doji Hotaru replaces Doji Hoturi in the new storyline for the game from Fantasy Flight Games. The male Doji Hoturi was had exactly her position in the original game from AEG, including being shown on most cards with a naginata.
* The flavor text on the card refers the ko in game of go.
Honor

**Honor** () is a resource used for card draw, dueling, and some victory conditions. Your starting honor is determined by your Stronghold.

## Winning and Losing

A player immediately wins the game if they have twenty-five honor and immediately loses the game if they have zero honor.

## Draw Phase

During the Draw Phase players make secret bids on an Honor Dial to draw cards. Both players choose a number between one and five and reveal their choices simultaneously; if a player bid higher they must pay the difference to the lower bidding player. Then, each player draws cards equal to the number they chose.

## Dueling

During a duel, players compare the relevant stat of the opposed characters. In addition to this they make a bid on their honor dial similar to the draw phase. The higher bidder pays honor to the lower one, and the numbers chosen are added to the character's stat for determining who wins the duel.

## See also

* Honored
* Dishonored

## References

1. ↑ Legend of the Five Rings: The Card Game
2. ↑ Crafting a Dynasty
3. ↑ Reddit FFG AMA
Conflict

**Conflicts** occur in the Conflict Phase, when players take turns attacking each other, and can be either Military () or Political (). The general flow of this phase is as follows:

* The first player declares an attack. As part of this attack, they determine which characters they are sending, which province they are attacking, which Ring they are trying to claim, and whether the conflict is Military or Political.
* The defending player chooses which characters will defend the attack.
* Players take turns playing conflict cards they have drawn from their conflict deck to try and change the outcome of the conflict, with the defending player having the first opportunity to play an action.
* If the attacker has equal or more skill then the defender after all cards are played, they win the conflict, claims the contested ring, and initiates its effect. If the attacker wins by an amount equal to or greater than the province strength, they break the province they attacked. The attacker needs a minimum skill of 1 to win the conflict. It the attacker loses the conflict the defender wins and claims the contested ring, but does not initiated its effect.
* All participating characters bow and return to the home area.
* If at the end of the conflict no defending character is present, the defender looses 1 honor.
* This repeats for the second player, then the first player, then the second player again.

A player can only declare each conflict type (Military or Political) once per turn and only unclaimed Rings can be chosen to be contested. Provinces that are already broken cannot be attacked again.
Courtier

**Courtier** is a trait found on character cards.

Courtiers are politicians, diplomats, and civil servants. As these positions would suggest, they are normal more politically skilled. Bushi tend to look down on them as people who live soft lives with no risk to their life, but courtiers understand how high the stakes can be at particularly important events.
Fate phase

The **Fate Phase** is the fourth phase of a turn. The following steps are taken in this phase:

* First, players discard all characters with no fate on them from play. Any attachments currently equipped to those characters are also discarded.
* Second, one fate is removed from all characters still in play.
* Third, one fate is placed on each unclaimed ring.
Elemental Council

The **Elemental Council** (also known as the Council of Five or Council of Elemental Masters) leads the Phoenix Clan and the Isawa family. As the name suggests, it is composed of five members, one representing each of the elemental Rings.

## Current Masters

* Isawa Eju
* Isawa Tadaka
* Isawa Tsuke
* Asako Azunami
* Isawa Ujina

## Trivia

It was called **Council of Five** during the reddit AMA.

## References

1. ↑ https://www.reddit.com/r/boardgames/comments/66ii69/legend\_of\_five\_rings\_with\_fantasy\_flight\_games\_ama/dgiu45s/
Disciples of the Void

**Discisple of the Void** is the first Clan Pack and contains three copies of twenty-five new cards, plus one copy of three new cards.

The cover art of this set by Amélie Hutt is from the card Isawa Tadaka.

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2018/3/13/visions-from-the-void/
2. ↑ https://www.fantasyflightgames.com/en/news/2017/12/15/disciples-of-the-void/
Environments

## About Environments

In Viridi, it is possible to maintain multiple pots of plants simultaneously by purchasing additional **environments**. Currently, there are four available environments including the Original pot that is included in the game for free by default.

The environments do not differ from one another in terms of gameplay, they just have different atmospheres to experience and allow you to grow lots of plants at one time rather than being limited to a single pot. Besides additional seeds, these are the only other paid content in the game and they are not required in order to play or obtain achievements.

To obtain additional environments, visit the Nursery and purchase the required item to unlock access. These unlocks (i.e. the Key to the Apartment) are stored as items in your Steam inventory, but are not tradeable or marketable, meaning they are permanently tied to your account after purchase. They are also never consumed as items, unlike seeds, meaning you'll always see them in your Steam inventory.

For those who already own another Ice Water Games title called *Eidolon*, The Map to the Grove item necessary to unlock The Grove is included for free.

## List of Environments

###  Original

**Unlocked by:** N/A (available by default)

**Cost:** Free (included)

**Description:** This is the one environment that is included with the base game for free. For the most part, this is just a patterned background in front of which sits your original pot of plants. As with the other environments, that background will change color depending upon the time of day.

###  The Apartment

**Unlocked by:** Key to the Apartment

**Cost:** $4.99

**Description:** The Apartment is pretty much what it sounds like: a single-room residence decorated with lights, furniture, etc. in the simple art style of Viridi.

###  The Cat House

**Unlocked by:** Fish Skellie to the Cat House

**Cost:** $2.99

**Description:** Being the cheapest of the extra environments, the Cat House is incredibly accessible for those wishing to try their hand at managing more than one pot at a time.

###  The Grove

**Unlocked by:** Map to the Grove

**Cost:** $4.99

**Description:** This environment is based on the setting of Ice Water Games' other Steam title, *Eidolon*. It is included for free with Viridi for users who already own a copy of the other game. The Grove is a peaceful forest setting that perhaps best matches the atmosphere of Viridi.
Ancestral Daishō

An **Ancestral Daisho** is the pair of a katana and a wakizashi that had been handed down for generations within the bloodline.

## Card Meta

This weapon fits the theme of the Dragon Clan of playing around with attachments. Having an Agasha Swordsmith can help to get this crad faster into your hand.

## Trivia

The Illustration had been used by AEG in the previous iteration of the game on the card named Rising Sun Blade.
Viridi Wiki/Bottom section

What is *Viridi*?

*Viridi* is a meditative potted plant app for both desktop (PC/OSX) and mobile (Android/iOS).

Nurture a small pot of succulents that grow in real time.

We want your pot to be a safe haven, a place you can return to for a moment of peace and quiet whenever you need it.

System Requirements

*Viridi* Wiki

AboutViridiIce Water GamesThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Alpha 1.2.4

Alpha 1.2.4

 Releasedatum
 Download
 ◄◄ Alpha 1.2.0◄ Alpha 1.2.3\_04

 Dit artikel gaat over de Javaeditie. Voor andere versies, zie Versiegeschiedenis (doorverwijzing).
**Alpha 1.2.4** was het derde deel van een update die bugs moest oplossen.

## Toevoegingen

* Sneeuwballen toegevoegd.
* Goede geluiden en animaties toegevoegd als een speler of mob geraakt wordt.

## Veranderingen

* Het scherm om op een SMP-server te komen onthoudt het IP waarop een speler voor het laatst heeft gespeeld.
* Creepers hebben een animatie voordat ze exploderen.
	+ Explosies hebben de goede animatie.
* Aantal keer dat een server de chunks opslaat verhoogd.
* Sluipende spelers kunnen worden gezien. De namen van sluipende spelers zijn niet zichtbaar door een muur en zijn voor een veel kortere afstand zichtbaar.
* Knoppen, hendels en drukplaten hebben de goede animatie als ze geactiveerd worden.

## Opgeloste bugs

**8 bugs opgelost**

* Het verlaten van de sluippmodus speelt niet langer alle voetstappen snel achter elkaar af die tijdens het sluipen stil waren.
* Zwaarden en wapens dienen de goede schade toe.
* Een bug opgelost waardoor dode spelers inloggen als onzichtbare spoken.
* Pijlen zijn zichtbaar en dienen schade toe.
* Niet langer oneindige en gratis pijlen.
* Schoffels produceren zaden.
* Het loggen van de server wordt toegevoegd aan de `server.log` in plaats van dat het wordt overgeschreven.
* Een bug opgelost waardoor mijnkarren en varkens twee keer zo snel rijden als er een speler in zit.

## Serverversie 0.2.6\_01

0.2.6\_01 werd later op 30 november 2010 vrijgegeven om een bug op te lossen waardoor spelers niet langer sneeuwballen kregen als ze op een server inlogden.

 • Beta ►
Alayna Lemmer

**Alayna Lemmer**, who now is Alayna Danner, is an illustrator and concept artist from Seattle, WA, USA.

Web: Alayna Danner Illustrator, Art Station, Deviant Art, Facebook, Istagram

## Art Credit

* Along the River of Gold
* Asahina Artisan
* Endless Plains
* Golden Plains Outpost
* Isawa Mori Seidō
* Mountain's Anvil Castle
* Shiro Nishiyama
* Shizuka Toshi
* Steward of Law
Bayushi family

The **Bayushi family** is the public face of the Scorpion Clan, and provide most of its bushi and courtiers.

## Description

The Bayushi descend from the Kami Bayushi, the most cunning of his siblings. Their family motto, "I Can Swim", comes from a variation on the tale of the Scorpion and the Frog where, at the critical moment, the Scorpion reveals a previously unknown talent and fundamentally changes the ending. This fable informs much of the Scorpion Clan's actions as a whole and the Bayushi's actions in particular, where they do their best to hide their true strengths so as to be more effective when they're needed.

Given their position as the visible part of the Scorpion Clan, the Bayushi have perfected various forms of manipulation to assist them in their court dealings and in combat. It is their role to be the claws of the clan that can pin their enemies down while the hidden threat of their tail, the other families, can strike.

## Notable Members

* Bayushi Shoju: Current Scorpion Clan Champion and trusted friend of Hantei XXXVIII
* Bayushi Kachiko: Bayushi Shoju's wife and Imperial Advisor.

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2017/4/19/legend-of-the-five-rings-the-card-game/
Snail

The **Snail** is a small but charming part of Viridi that serves as an enhancement to the atmosphere for players. It circles the rim of your pots, and can vary somewhat in appearance between different environments. The Snail does not feature any role in gameplay, and is not involved in obtaining any of the game's achievements.

Though the Snail is not an integral part of gameplay, it can be interacted with in many of the same ways as a plant can. For example, it can be sprayed with the same water that you would use to hydrate your plants, resulting in a status of "Wet." It can also be sung to just like plants, resulting in the same varying levels of happiness. None of these activities have any actual effect on the Snail, however -- they're just for fun.

This little creature can be given a name just like any of your pots, and can be tragically thrown away just like a plant. If thrown away, a new snail will appear in its place the next time you play the game.
Ice Water Games

**Ice Water Games** is the Seattle, WA-based development studio behind *Viridi*. The plant-growing simulator is perhaps their most well-known work, but they're responsible for a number of other titles in the same vein of casual, relaxed experiences. Simple visuals, pleasing soundtracks, and narratives (or a deliberate lack thereof) that stretch the definition of "gaming" are the running theme in their productions.

## External links

* Twitter
* Tumblr
* Facebook
* Email
Viridi Wiki

Welcome to the *Viridi* Wiki
The *Viridi* compendium by the players, for the players.
We are currently maintaining 409 pages (39 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Links
PlantsPotsSnailNurseryGrowing
EnvironmentsAchievements

Videos

Featured images

*Viridi* Links
Official pagePublisher

What is *Viridi*?

*Viridi* is a meditative potted plant app for both desktop (PC/OSX) and mobile (Android/iOS).

Nurture a small pot of succulents that grow in real time.

We want your pot to be a safe haven, a place you can return to for a moment of peace and quiet whenever you need it.

System Requirements

*Viridi* Wiki

AboutViridiIce Water GamesThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Plants

**Plants** in Viridi are the entire point of the game. Your goal is to begin with nothing but a handful of seeds and end up with a pot full of beautiful, mature succulent plants. Additional seeds can be purchased from the Nursery (prices vary), your existing plants can always be moved to a new pot, and new environments can be added for maintaining multiple pots at a time.

Growing a plant for several weeks (real time) will bring it to maturity and unlock the corresponding achievement for doing so. This means that your plant has reached its full size after having began as a tiny seedling. Most mature plants can then be maintained for an additional few weeks until they produce one or more flowers, which also unlocks related achievements.

Some plants come in multiple color varieties, but not all, and the specific color appears to be chosen at random when the seedling is placed in one of your pots -- it is not something that can be chosen by the player.

## Seeds / Seedlings

Plants which you have purchased or gotten as a weekly freebie -- but not yet used -- are stored in your Steam inventory as **seeds**. As a Steam item, they are tradeable but not marketable; this means that players can trade seeds among each other to obtain what they desire without paying real money, but these items cannot be sold on the Steam marketplace in exchange for money. This means that no matter how you obtain a seed, even if you bought it from the Nursery with real money, you will not be able to resell it.

When a plant is added to a pot, it is added not as a basic seed but instead as a **seedling** which has just begun sprouting into a plant. Though it isn't strictly realistic, this makes it easier to find and water the plant as it begins its life, which is important to both your success in growing plants and your enjoyment of the game. When players are shopping for additional seeds in the Nursery, they are shown visual representations of each plant as a seedling.

## Plant Types

**\*** = These particular plants do not flower. They can be grown to a mature state, but they do not produce any kind of flower and do not have the associated flowering achievement with them.
How to play guide for Metal Wolf Chaos

*This article is a stub. You can help Metal Wolf Chaos Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Metal Wolf Chaos***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Achievements

### Flowering Plants

Information on how to grow, mature, and flower plants can be found on the Growing page.

**NOTE:** Due to the game using the same name for both the maturing and flowering achievements, the names above are marked as shown below.

**M** = Maturity achievement

**F** = Flowering achievement

### Throwing Away to the Garden

Information about throwing plants away can be found on the Growing page.
Metal Wolf Chaos Wiki/Top section

Welcome to *Metal Wolf Chaos* Wiki
The *Metal Wolf Chaos* guide written and maintained by the players.
We are currently maintaining 260 pages (13 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Metal Wolf Chaos

FromSoftware originally released Metal Wolf Chaos in December 2004, appearing exclusively on the original Xbox and only in Japan. The game went on to become somewhat of a legend as it was hard to acquire and even harder to play outside of Japan with most fans experience of the game through YouTube videos and the occasional screenshot. Devolver Digital and FromSoftware have partnered together with developer General Arcade to modernize Metal Wolf Chaos with updates to the game including upgraded visual fidelity, refined controls and gameplay, a new save system, and 4K + 16:9 support for modern displays. *[ Read more  •  System requirements ]*

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Metal Wolf Chaos Wiki

Welcome to *Metal Wolf Chaos* Wiki
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Please feel free to contribute by creating new articles or expanding existing ones.

About Metal Wolf Chaos

FromSoftware originally released Metal Wolf Chaos in December 2004, appearing exclusively on the original Xbox and only in Japan. The game went on to become somewhat of a legend as it was hard to acquire and even harder to play outside of Japan with most fans experience of the game through YouTube videos and the occasional screenshot. Devolver Digital and FromSoftware have partnered together with developer General Arcade to modernize Metal Wolf Chaos with updates to the game including upgraded visual fidelity, refined controls and gameplay, a new save system, and 4K + 16:9 support for modern displays. *[ Read more  •  System requirements ]*

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Metal Wolf Chaos

The country is in peril as President Michael Wilson defends the nation against a full-scale rebellion lead by Vice-President Richard Hawk and the mechanized legions he commands. As the 47th President of the United States, it is your sworn duty to take your country back by any means necessary and end this unjust coup d'etat! Battle in your advanced mech - armed to the teeth - across iconic American landscapes including the Brooklyn Bridge, the Grand Canyon, and the front steps of the White House.

FromSoftware originally released Metal Wolf Chaos in December 2004, appearing exclusively on the original Xbox and only in Japan. The game went on to become somewhat of a legend as it was hard to acquire and even harder to play outside of Japan with most fans experience of the game through YouTube videos and the occasional screenshot. Devolver Digital and FromSoftware have partnered together with developer General Arcade to modernize Metal Wolf Chaos with updates to the game including upgraded visual fidelity, refined controls and gameplay, a new save system, and 4K + 16:9 support for modern displays.

## Mech America Great Again

Unleash the full power of the legendary Metal Wolf battle mech using every last bit of firepower at your disposal and put a stop to this traitorous rebellion!

## Modernized and Remastered

Meticulously updated visuals with improvements to resolution , select textures , and visuals effects that are brought to life in a new widescreen format with 1080p and 4K support, where applicable. Gameplay improvements, a new save system, and optimization deliver the definitive Metal Wolf Chaos experience.

## Dynamic Combat with an Upgradeable Mech

A carefully planned strategy will lead you to victory, and full-on destruction will lead to pure exhilaration. Swap out weapons on the fly for a tactical advantage. Develop and upgrade your weapons to carry an arsenal of over 100 different combinations into battle.
Pots

**Pots** are where you grow your plants in *Viridi*. They are full of soil, which is necessary for your plants to grow, and each one is also home to a single snail.

These objects are purely cosmetic in nature, and none provide an advantage over the others in terms of gameplay (e.g. faster plant growth). Following the same principle as the rest of the game, they are just a way of individualizing your experience in caring for these succulents.

You will be required to choose a pot when starting a new game or when playing in a new environment for the first time, but it is possible to re-pot your existing plants at any time by visiting the Nursery and using the corresponding menu choice there. When beginning a new pot or re-potting an existing group of plants, you have the opportunity to enter a name for that pot at the top of the screen which will be kept with that pot until it is re-potted again.

The following **10** pots can all be used for free in *Viridi*:

### Chevron Terracotta

**Description:** A simple design consisting of alternating brown and white lines with brown trim.

### Stoneware Nightmare

**Description:** A more artsy design with an off-white background, green trim, and orange markings.

### Thousand Eyes

**Description:** An all-black background sets the tone for this creepy but ultimately interesting choice.

### Zoe's Favorite Pot

**Description:** This pot is named in honor of a member of Viridi's development team: Zoe Vartanian.

### Microdot

**Description:** Clean, unfussy design consisting of a dark blue background and tiny white dots all over.

### Gettin' Handsy

**Description:** White and seafoam green assault the eyes with brightness even in a dark setting, but a hand design around the top mellows things out.

### Swiss Concrete

**Description:** Function over form, which is its own beauty for some. Naked gray concrete with tiny markings at the top edge get the job done.

### Mustard Encaustic

**Description:** A pot fit for a king. This gilded metal container is shiny and sure to capture attention. Be careful or it may distract from your plants!

### Kool Kat

**Description:** Best when used inside the Cat House, this themed pot lets you wear your attitude on your sleeve.

### Nighty Night

**Description:** Whether you're an insomniac or just enjoy a little gardening before bed, this pot is for those who tend to their plants after dark.
Nursery

The **Nursery** could be considered sort of like the "main menu" of Viridi. It serves all of the game's functions outside of directly interacting with the plants that are in each pot.

Here you are able to perform a number of important tasks, such as:

* Navigating between different areas where your pots are kept.
* Purchase seeds and environments to expand your collection.
* Re-pot your existing plants, and give them a new name too.
* Set Vacation Mode before you go away for a while.
* Get additional information about every plant and game function using the information icon in the upper right corner.

You're also able to use this menu to visit the various pages and social accounts of developer Ice Water Games.
Divine Edge

Effects | 50% enhanced damage
10% increased attack speed
+60 life
+20 charisma
All your damage is converted to divine damage
(25-35)% increased crit damage
 Source | Drop

This two-handed axe converts all your damage to divine damage. Unlike Mediate (Shaman skill), it does not only convert your weapon's base damage, but *all* damage. However, since there is no mastery for divine damage, the effect is somewhat limited. If you use Undeath as semi-active, you will however deal 1.5x damage because Undead have -50 divine resistance.

Since *all* damage is converted, any damage that would work without Divine Edge still works. Weapon Mastery, strength, Bash, Renegade, critical hits etc still work. However, life leech comes only from Nexus ("non-physical, non-spell damage") if you use the axe for normal attacks. For spells, % life stolen by spell damage still applies. However, Alchemy and such masteries would not work because the damage is no longer elemental.
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Book of Darkness

Effects | +16 dexterity
48 dark piercing
Ignores spell dodge and spell damage reduction
+3 to Dark Ritual
 Source | Drop

It has 1 to 2 damage and requires level 5. It is a book usable by dark nukers. Thanks to the dark piercing, it can deal full damage even to most undead monsters. Book of Darkness also penetrates spell dodge and spell damage reduction, letting you deal full damage to almost any target. The bonus to dark ritual increases dark damage.
Bow of Fahren

Effects | 40% enhanced damage
40% increased attack speed
Adds 10 fire damage on hit
+12 charisma
 Source | Drop

It has 36 to 71 damage and requires level 45. This bow is useful mostly for its fire damage on hit. It can be combined with Fire Arrows, Alchemy or Flaming Strike for more fire damage. Its high attack speed lets you proc the fire damage as often aspossible.
Buffer

Buffers are builds that stand in the back, making sure everyone in the party has the best buffs possible. There are many options for which buffs to bring, but remember that each party member can only receive a limited number of buffs. Every party member should inform the buffer how many buffs they can receive and what build they are so the buffer can plan accordingly which buffs to give to each party member.

## Offensive buffs

Song of Fire is one of the strongest buffs in the game because it increases attack speed. Almost any build has use for it.

Song of Thunder (for casters) and Precision (for fighters) increase crit rate. It is best used on targets with high crit damage.

Enchanter active skills, such as Imbue Fire, add elemental damage to weapon for a certain number of hits. They are best used on proc builds.

## Defensive buffs

War Cry increases maximum life. It can often more than double everyone's life. Anyone will be happy to get this buff.

Stoneskin is also a buff anyone has use for, since it increases physical resistance. All enemies deal physical damage and it constitutes about half of the damage they deal.

Song of Ice increases accuracy and defense. It is best used on targets that have defense multipliers, such as priests with Shield Mastery, warriors with Blacksmithing or Warlords with Battle Roar.

Battle Roar increases defense by a certain %. It is best used on targets with heavy armor. Combined with Song of Ice, it gives even more defense.

Epiphany increases mana regeneration. It is good for anyone that otherwise runs out of mana in a long fight.

Pact grants life leech. It can sometimes give your damage dealers just enough life leech to survive.

Vitalize, Prophecy, Insulation and Hallow are situational buffs against certain enemies.
Character

**Character** is a card type. Every character has a fate cost (), military skill (), political skill (), and a glory value ().

Characters are the only card type which can appear in the dynasty deck or the conflict deck. Characters in conflict decks can have influence () marks.

## References

1. ↑ Legend of the Five Rings: The Card Game
Hand of Vengeance

Effects | 50% enhanced damage
+10 damage(included above)
Level 5 Retribution aura when equipped
 Source | Drop

It has 52 to 61 damage and requires level 50. Its unique ability is that it has Retribution aura when equipped. It is best used by tanky characters that can take a few hits to make maximum use of the aura. If you go for a shield, you may want to stay out of Holy Shield to get hit more often.
Endgame

## Unleashing

Each area except towns contains a summoning pillar that the hostiles use to send monsters into the world. By using a summoning orb, you can trigger the pillar, summoning a unique raid boss. When you kill a raid boss in an area, that area permanently becomes Unleashed. It appears as red on your world map. Unleashing areas cause the hostiles to take notice of you. If you are strong enough, they will send stronger troops to that area. If you are level 100 and enter an unleashed area, all monsters will spawn as level 100 monsters, regardless of that area's normal level. Raid bosses also spawn as level 100.

Summoning orbs are often brought into this world by strong hostiles. Any level 100 monster can drop one.

Unleashed areas have longer respawn times for monsters. You can unleash many adjacent areas to be able to farm constantly.

Unleash guide: Video.

## End game

In the early game, you kill monsters and low-level bosses and level up to 100. Then you can start unleashing areas. Once you have killed ten unleashed bosses, you can summon the end boss, Drex, from a regular summoning pillar. Drex will spawn alongside the area's normal boss. Each character can kill Drex only once and will get additional rewards.

Once you unleashed *all* areas (including The Nexus and Varkarion Plane) *and* killed Drex, you can summon Sylfir, the uber end boss, from any summoning pillar. Sylfir will spawn alongside the area's normal boss. Each character can kill Sylfir only once and will get additional rewards. Once Sylfir is killed, all bosses in the game become harder and give more rewards. Killing Sylfir also gives you another respec from Mr Martino.

## Assault

Once you killed Sylfir, you can enter one of the invading planes and take the fight to them. Everyone must enter the area within 10 seconds of each other. Once the assault begins, monsters will spawn endlessly until everyone is dead. You can try to break the record time. Monster in the assault give low rewards because they are not equipped for attack. Assault is not meant for farming. The monsters are however stronger because they have not planeshifted recently. Avengers cannot spawn during assault because you are already in their plane.
Hymn to Sildor

Effects | 50% anhanced damage
20% increased attack speed
Adds 20 divine damage on hit
10% better chance of finding magic items
Spells you cast cost 1 mana
28% slow on hit
 Source | Drop

It has 21 to 24 damage and requires level 10. The most interesting ability of this item is that it reduces the mana cost of all spells to 1. This can be combined with expensive skills, such as Black Hole, Wrath or Parallel dimension, or it can be used to save stat points as a fighter because you can afford your more expensive attack skills without investing into intelligence or mana regen.
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