Buildings

Buildings come in minor, major and unique varieties with different costs. Buildings are built in Villages and main base Districts for all factions, Fremen can build unique buildings in Sietches and Smugglers can build unique buildings in Underwold Headquarters(UHQ).

Buildings are built using Plascrete, they always have an upkeep in Water and some of the major buildings have a Fuel Cell requirement. The unique sietch buildings for fremen cost plascrete, water and Authority. The unique UHQ buildings for Smugglers cost solari in minor form and solari and intel in major form.

## Buildings

All the buildings in the game come in 3 categories: Economy, Military and Statecraft.

Per faction the craftshop and investment office can be unlocked at different parts of the development tree.

## Economy

All the buildings in the Economy section.

### Common

 400  Plascrete | 4 days

 150  Plascrete | 4 days

 50  Plascrete | 4 days

 150  Plascrete | 4 days
 Centralizes supplies for all buildings but also streamlines their logistics and uses, making upkeep easier and more efficient.

 50  Plascrete | 4 days
 While  Spice and  Water are the most important resources on Arrakis, there is always money to be made with less glamorous wares.
 Requires: none

 150  Plascrete | 4 days

 50  Plascrete | 4 days
 Requires: none

#### Unique

 150  Plascrete | 4 days

 300  Plascrete | 4 days

#### Unique

 150  Plascrete | 4 days
* -20%  Spice production to neighboring Regions of any owner

 100  Plascrete | 2 days
 A true expression of beauty, pure and untainted by any defect its creator might have.
* Counts as 2 Buildings for Village Traits
* Is not destroyed on liberation
 Requires: none

### Major

 1000  Solari, 500  Plascrete | 8 days
 Under certain pressure and temperature conditions, regular mineral can be turned into exotic and valuable alloys.
 Requires: 5k Hegemony, 10 Fuel Cells Fuel Cells, 5  Water
For Fremen the requirement is 10 Water instead.

#### Unique

 1000  Solari, 500  Plascrete | 8 days

## Military

All the buildings in the Military section.

### Common

 150  Plascrete | 4 days

 150  Plascrete | 4 days

 150  Plascrete | 4 days

 150  Plascrete | 4 days

 150  Plascrete | 4 days

#### Unique

 150  Plascrete | 4 days
* +5% unit Power

 150  Plascrete | 4 days
* Constantly uses Oppression for free

 100  Plascrete | 2 days
 A true expression of beauty, pure and untainted by any defect its creator might have.
* Counts as 2 Buildings for Village Traits
* Is not destroyed on liberation
 Requires: none

### Major

 1000 Solari, 500 Plascrete | 8 days
* +15% Military Unit Power and Health

 2000 Solari, 1000 Plascrete | 12 days

## Statecraft

All the buildings in the Statecraft section.

### Common

 150  Plascrete | 4 days

 150  Plascrete | 4 days

 150  Plascrete | 4 days

 150  Plascrete | 4 days

 150  Plascrete | 4 days

#### Unique

 150  Plascrete | 4 days
* Sietches in this region and its neighbors get +200% relation increase speed (x1 max)

 150  Plascrete | 4 days
* +20% resource production
 Requires: none

 100  Plascrete | 2 days
 A true expression of beauty, pure and untainted by any defect its creator might have.
* Counts as 2 Buildings for Village Traits
* Is not destroyed on liberation
 Requires: none

### Major

 1000 Solari, 500 Plascrete | 8 days
* +100% Research Hub resource production
* +100% Research Hub resource production

 1000 Solari, 500 Plascrete | 8 days
* Allows trading resources with Guild Favors Guild Favors

#### Unique

 1000 Solari, 500 Plascrete | 8 days
* Allows trading resources with Spaceship parts Parts

### Underworld Headquarters

Underworld Headquarters(UHQ) are unique to the Smugglers Faction. UHQ are placed in enemy owned villages and main bases, granting full vision and allowing the construction of Extensions inside those UHQ.

Read more about UHQ and their extensions on their main page.

## Headquarter Buildings

Headquarter Buildings are unlocked when reaching 2500  Hegemony. Te buildings are constructed in the Headquarters inside Districts of different sizes. The buildings themselves grant powerful effects and possible bonus effects through the Districts they are placed in.

Read more about Headquarter Buildings on their main page.

## Sietch Settlements

Sietch Settlements are unique to the Fremen. Sietch Settlements are unlocked at 10k  Hegemony and can only be constructed in an allied Sietch. Only one of these buildings may exist globally.

Read more about Sietch Settlements on their main page.