Session 06

## Session Notes

### Session 6 - The Severed Hand

Maggie jumps off the side of the boat after seeing a chest floating in the ocean. Telmund jumps down after her and after some antics, everyone makes it back onto the boat. The chest has jewels inlaid in it, and isn’t a proper locked box. It has a circle mechanism, which Trip manages to open. A small tray pops out with a small indentation, with a flat coin slot (like a trolley pound slot). Maggie tries to open the box, but can’t and gets spiked by glass that shoots out of the side of the box. Xia manages to open it, and on a cushion is a severed hand. The severed part of the wrist is a perfect line showing sinew and bone, and sealing everything is a golden orange sigil. The lock on the box is magic and all five rings are glowing. Xia identifies the rings and we learn that we have:

Thumb ring: ***Ring of Stolen Years*** - *Necromancy*. (**Accustomed item**.) It looks like it has a human tooth in it, with tiny glowing diamonds. Allows the user to absorb 2d8 hps from a willing ally, twice a day. (Ejholan has it)

Index fungus: ***Ring of Forgery*** - *Enchantment.* (**Accustomed item**.) It looks like a curled and delicate metal quill. Perfectly replicate the handwriting of another, as long as they have seen and studied it for at least an hour. (Trip has it.)

Middle finger: ***The Headache Ring*** - *Illusion*. (**Accustomed item**.) It contains a cloudy green gem, and can give the wearer the appearance of being ill for 1 hour. 10% chance of the illness becoming real at the end of the hour. (Maggie has it.)

Ring finger: ***The Ring of Detachment*** - *Transmutation.* (**Attunement**.) It looks like a curled up sword, and it allows the user to easily and painlessly remove their hand. Can retain the use of the hand for up to 60 feet. If the ring is removed from the hand, the hand is severed and cannot be reattached. (Xia has it hanging from her belt - still attached to the hand)

Pinky finger: ***Ring of Uncomfortable Odds*** - *Abjuration and Evocation.* (**Accustomed item - Prerequisite:** *access to third level spells*.) Has a pyramid shaped ruby in the ring. Once per day as an action to cause a random effect. (Coda has it.)

Xia tries to offer a ring to Melchior, but he says he doesn’t know how he would react if he took his armour off. Maggie asks if Trip can throw a Molotov into a jar. They do and the jar immediately explodes into the side of Maggie. In hindsight, it was a stupid idea, but nobody in this party has the power of hindsight because we all dumped wisdom.

The next day, whilst chilling in our rooms, Ejholan spots something. It looks like something is climbing up the ship using a knife or pitons or something. Four figures have climbed aboard the ship, with green scales/skin, long tails and white spikes on their faces with three fins protruding from their heads. We start a big ass fight. During the fight, two more big creatures climb on board and they can cast spells. Xia makes a bad battle decision by sending Ejholan to fight the two magic ones on his own. Almost everyone goes down at some point in the fight. We defeat the creatures, and Trip guts it, finding a glowing green fish in its guts. It’s dead. We put it in Maggie jar and it starts swimming, alive again. Trip licks guts off of Xia’s hand and almost dies. The next day, something rocks the boat, and we go out to check it. Maggie shoots a crossbow bolt into Xia’s heart, like a bitch. Xia also gets mind controlled, as does Telmund. A big ass tentacle monster is trying to kill us off. Eva kills it, like a boss.

After the fight, Telmund and Ejholan have a heart to heart. We learn that Telmund doesn’t know how he got to the Shunter Station. Things are happening that are out of his control. People at home don’t know where he is. He needs to get home. Wavering air around the stone. ’do not waste my time. This is the wrong one.’ He hears in his head.

After 39 days we arrived in Stabloss. There is a Goliath man at the dock, who has a pick axe he uses as a walking stick. Windoces has the Korkenian Curse. Voodoo mistress can sort it out. In the voodoo mistress hut. Go to the blimp station. Airship, next town over. Entomery has maps. Meet Shank at The Tankard at sundown.

### Quotes:

‘You’ve given the forgery ring to a terrorist…’ Melchior, about Trip

‘Why does every mode of transport we get on is so deadly?!’ - Telmund

‘Stop this, little bitch!’ - Melchior, to Maggie.

‘Is this thing rideable?’ - Melchior, about a giant squid monster.

### Point of Inspiration:

At the end of the session, we decided that Melchior should get the weekly point of inspiration.