recursal/Fanatic-Fandom huggingface dataset:
Alaftharian Declaration of Independence

The article penned by King Philip Mirouk III and sent to the Asgarnian Council of Lords to announce Alaftharia's secession from Asgarnia.

## Transcript

To the Lords and Ladies of the Asgarnian Council of Lords,

It is with a heavy heart that I, Lord Philip Mirouk, acknowledge the corruption of Asgarnia and the ruin that she is becoming. I have hoped to avoid this, but I have no choice. Our land is ruled by orders who are more preoccupied with gaining power than protecting the people. Our rightful leaders and descendants of King Raddallin have been banned from leadership by said orders. The lords and ladies, who previous Kings have called upon for representation from the people, have been silenced. This is unlawful and immoral.

The protectors that assisted King Raddallin found our land have seized control of all of the people's protectors. Pirates raid with impunity on the open ocean, capturing ships and destroying coastal towns. Our navy that should be stopping them is instead redirected by one order or another to do their bidding. Travelers fear for their lives as bandits go unpunished on our roads as guards are pulled back to reinforce one order or another. By sheer luck foreign invaders have been held back by small forces of good men.

I can no longer stand by and watch this unfold. I can no longer partake in our silent council. I had hoped our nation would not degrade to this point, but now I must act to do what is right.

I, Lord Philip Mirouk of Alaftharia, Son of Sarim, Student of Taverly, Knight of Falador, declare independence from Faladorian Asgarnia for my people, my lands, and myself. It is my hope that we may maintain a peaceful relationship of trade and diplomacy for the sake of the people, though it hurts me that the orders who force this break will profit.

Farewell, my Lords and Ladies,

Lord Philip Mirouk
Saradomin

**Saradomin** is the god of order and wisdom. He is often portrayed as an old, bald man with a long beard, a homage to his human heritage. Many Saradominists, such as Padomenes, claim that he is the god of good, despite his statusas the god of order. His following consists mainly of humans and Icyene. His symbol is a four-tipped star, and the colours that represent him are blue, white, and sometimes gold. He is the owner of an Elder Artefact called the Crown Archival. Along with Tuska, he is one of the oldest of the ascendant gods and has played a major role in the history of many realms. Most notably, he invaded the Naragi realm and destroyed their city of Askroth. His crown later brought him to Gielinor, searching for more artefacts. He was the main adversary of Zamorak during the God Wars, which the latter declared because Saradomin had stolen the Stone of Jas from him. He is incredibly old, having been a god for well over ten millennia. After the death of Guthix and removal of the Edicts of Guthix, Saradomin was the first to return to Gielinor.

Saradomin was engaged in a battle with Zamorak outside of the town of Lumbridge, the location where Zamorak returned to Gielinor shortly after the Sixth Age began, over possession of a rift that contained a portion of the remnant of Guthix's powers. Saradomin and Zamorak, evenly matched, called upon their followers and adventurers to collect the exposed resources revealed after a large crater was blasted into the landscape forming the battlefield. After a two and one half month long struggle, Saradomin defeated Zamorak temporarily.

Despite his physical form being locked into magical battle with his rival god, Saradomin has demonstrated that he can still appear elsewhere to communicate directly with his followers.
Gandius Campaign

## Offender Information

### Commanders

* General Sir Hadrien Leon
	+ Prince Chester III

### Strength

* Knightly Order of Alaftharia Third Army
	+ 1 Black Legion
	+ 1 Extended Legion
	+ 1 Combined Legion
* Ranger Corps of Alaftharia Third Army
	+ 3 Legions
* Royal Navy of Alaftharia Second Fleet
	+ 32 Frigates
	+ 64 Sloops

### Casualties

* 34 Infantry
* 2 Rangers

## Finances

 Casualties
 Injured (poison)
 Total
Battle of Gandius

The **Battle of Gandius** was a conflict between the Kingdom of Alaftharia and the Gandius Tribe of Karamja.

## Prelude

Early in Year 42, King Owen III of Alaftharia discovered a conspiracy by rogue gnomes to launch an invasion on humankind. The gnomes had built a large shipyard and had hired the Gandius Tribe of Karamja to labor for them. Owen personally prevented the conspiracy. Later, Owen decided that he wanted the shipyards of Gandius under his control, both to prevent another conspiracy and as an asset. He subsequently issued a declaration of war on Gandius.

## Battle

Alaftharia began their invasion with a cannon barrage into the shipyard to destroy possibly seaworthy vessels. They then began a landing process by launching rowboats from the frigates. A wave of infantry was followed by a wave of rangers. As the boats approached the shore, tribesmen poured from the jungle. The wave of rangers launched volleys of arrows over the heads of the infantry to clear a landing area. The infantry disembarked and engaged the tribesmen, the Alaftharians' armor and more advanced weapons providing a large advantage over the tribesmen' unprotected torsos and bronze spears. Victory was quickly assured to the invaders as the tribesmen withdrew into the jungle.

## Aftermath

The full Alaftharian force remained for another day to set up defenses for the shipyard. On 17 Wintumber, 4 legions departed, leaving behind 1 legion of infantry and one legion of rangers.

## Finances

 Casualties
 Injured (poison)
 Total
Alaftharian Declaration of War on Gandius

The declaration was penned by King Owen Mirouk III and distributed throughout Alaftharia

## Transcript

To the Lords, Ladies, and Citizens of Alaftharia,

It is with great trepidation that I inform you I have moved our troops into a state of war. By this declaration, I provide to the people of this Kingdom the justification and goals of our troops.

* Being that a conspiracy against Humanity has been discovered in Gandius,
* Being that troops have been raised in Gandius against Humanity,
* Being that mechanisms for the maintenance of war have been discovered in Gandius,

I, King Owen III, hereby declare war on Gandius.

* With the purpose of destroying the conspiracy against Humanity,
* With the purpose of eliminating the troops raised against Humanity,
* With the purpose of destroying or claiming the mechanisms for the maintenance of war,

Our forces will not stop until our goals are met.

King Owen Mirouk III
Kukuru-Berg

* 2011
* 1999
* Manga

**Kukuroo Mountain** (ククルー=マウンテン, *Kukurū Maunten*) ist ein ruhender Vulkan in der Dentora Region der Republik Padokea.

## Übersicht

Er steht 3.722 Meter über dem Meeresspiegel und ist die Heimat der berüchtigten Familie Zoldyck. Die Familie besitzt den Berg und das umliegende Land ist von riesigen Steintoren umgeben.

Der Fuß des Berges ist von einem dichten Dschungel bedeckt und typischerweise von dichten Wolken umgeben. Es wird gesagt, dass das Zoldyck Herrenhaus auf dem Gipfel des Berges ist. Das Zoldyck Familien-Anwesen umfasst den gesamten Bereich von dem Start-Tor der Prüfung bis zum Kukuroo Berg.
Church of Zamorak

The **Church of Zamorak** is the parental organization responsible for most Saradominist activities. All monetary offerings made in the name of Zamorak are given to the Church.

## Followers

**Total:** 657,489

* Alaftharian Humans: 86,212
	+ Taverly Humans: 15,568
* Asgarnian Humans: 177,748
* Misthalinian Humans: 125,913
* Lumish Humans: 82,851
* Kandarian Humans: 184,765

## Finances

Offerings recieved: 27,395 Bars

Funding to Military: 13,696 Bars

* Funding to Kinshra: 6,848 Bars
* Funding to ZMI: 6,848 Bars

### Calculations:

Followers:

* (Human Pop Alaftharia)(0.4)
	+ (Human Pop Taverly)(0.2)
* (Human Pop Asgarnia)(0.4)
* (Human Pop Misthalin)(0.3)
* (Human Pop Lum)(0.3)
* (Human Pop Kandarin)(0.35)

Offerings Recieved=(Population of Adult Zamorakians)(1/12)=(Populations of Zamorakians)(1/24)
Great Deception

The **Great Deception** was begun by King Philip III in Year 10 of the 6th Age to hide his status as an Armadylean Warden. Through the deception, Philip used dye and makeup to imitate the effects of aging, spread stories of his marriage and the birth of his son, Owen III. When Philip "abdicated" the throne in Year 30 to his son, he really only changed the makeup he was using and his hair, now imitating Owen but still being Philip. Thus, Philip intends to rule under the guises of a succession of kings to protect himself and the public from his true self.
Main Page

## Welcome to the Wiki

Welcome to the Hatsune Miku: Project Mirai DX game wikia.

This Wikia is for those (Like myself) who went to look for information on in-game items and couldn't find a place with the Info.

## Hatsune Miku: Project Mirai DX (Box Description)

"Join the Miku phenomenon in a brand new Rhythm Action game featuring 48 full length versions of fan-favorite songs with multiple game play styles and game modes that people of any age or skill level can enjoy. Express yourself using fun creative tools and experience some of the best music from the world's favorite digital diva, Hatsune Miku"

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Calendar

## Important Dates

7 Rintra (2nd): Celebration of King Philip III

6 Bennath (8th): Celebration of Prince Owen's Birth

7 Bennath (8th): Celebration of Alaftharian Independence

15 Raktuber (12th/11th): Celebration of Crown Prince Chester III's Birth

13 Wintumber (29th/27th/30th): Celebration of King Owen III's Birth

22 Wintumber (30th/28th/31st): Celebration of Princess Chelsea's Birth

## Calculations

1 month=1 year

3 days=1 month

## Seasons

Spring=3 Bennath-29 Pentember (7th)

Summer=30 Pentember-17 Ire of Phyrrys (15th/14th)

Autumn=18 Ire of Phyrrys-26 Wintumber (23rd/21st/24th)

Winter=27 Wintumber-2 Bennath (29th/27th/30th)
Zendoacha

City to the north of the Oscon alliance. The city itself only takes up a small amount of land as most of it is used for spice farming. The majority of the city spreads out into the lake where it is made up of an asortment of boats, platforms and a small percentage of buildings build into the riverbed. Zendoacha acts as the main hub into the Oscon alliance due to its proximity to major trade routes and the ease of access into the city via the lake.

### Racial makeup

The city of Zendoacha is made up of roughly 50% dragonborn, 40% humans and 10% of combined other minority races.

### Law and Government

Each city within the Oscon Aliiance is overseen by a member of the council. This member and their military/guard force enforces nationwide laws, however each city has its own unique laws. Within Zendoacha these laws are split into districts which are governed by the local guild leaders.
The Story so far

### Episode One: Amnau

Taking the trade road north, the party followed groups of worried miners to the town of Amnau. Upon arrival they saw the town almost in ruins from a recent rockslide. After investigation of the rockslide it was deduced that the river had been intentionally diverted to allow it to happen.

As the rest of the party helped to clear rubble and tend to the wounded, Hjalnir spoke with the mayor, Fenian Teirist, who informed the Dwarf that groups of miners had gone missing and the search party he sent did not return, the mayor could not spare to send anyone else in the aftermath of the disaster.

Accepting the mayor's request for help the party traveled to the mines (only shortly interrupted by 3 goblins), fought their way through and rescued the last surviving miner (and appropriate treasure) from the grasp of a giant spider. After nursing the miner back to health he informed them about the individuals he had seen between consciousness. A Drow, three Hobgoblins and what looked like a Wizard. With further investigation of the mine they found a small carved window into an underground trade route in which held a travelling army of Goblins, Hobgoblins and at the head of the force, a Drow mounted on the back of a gaunt horse.

Rushing back to the town of Amnau, they alerted the guards who began arming anyone who could hold a weapon. As the town hastily prepares for what looks like a slaughter, the goblinoid force approaches.

### Episode Two: The Assualt of Amnau (or goblins, goblins and more goblins)

The party prepares for the oncoming battle, wooden walls are quickly erected between the houses surrounding the market and the villagers are armed with any spare weapons that can be found. The first hoard of goblins approach, quickly spotted by Salleek. After a brutal skirmish with the first wave there is brief respite before the second wave attacks from the sides, bring with them goblin fire breathers who set about burning the defences. As the party splits to defend each side the balista from the Wandering Spider Tavern (once an interesting conversation starter) is dragged out into the market to be used. Unknown to the group, a Drow by the name of Seldred Seeris had aproached unseen.

The Drow makes his first mistake and is spotted by Vern atop one of the buildings where he is fired upon by Darvin operating the balista. After a tense battle the party recovers and finds a letter on the body of Seldred from a mysterious figure known by the initials of H.J. who has rewarded Seldred a personal force to burn Amnau to the ground (blaming the Dragonborn) and killing H.J's rival, the mayor of Amnau, Fenian. The letter signed off with instructions to meet an agent by the name of Falcon Grom in the city of Redo and that H.J. commends Seldred on his loyalty to the Black Veil.

After due rewards from the mayor, the group travel through the under-roads towards Reno. After a week of travelling underground they arrive at the borders of the out of place tropical city.
Skoll Sigurdr

Born and raised in a place that most would consider
mystical, it is the middle realms that Skoll finds mysterious and incredible.
His upbringing was sheltered twofold. As a resident of the borderlands of the
ethereal plane, the physical realm could rarely be experienced plainly. As a
twin boy of the Vargr clan, his life was strictly dedicated to the pursuit of
Mani, a powerful family heirloom, a rapier that can only be, and must be,
wielded in a time of great peril, from the moment he could hold a stick.

His twin brother, Hati was likewise forced into the pursuit
of Sol, a greatsword, but Skoll has not seen his brother since they started
training. Since that time, Skoll’s only personal contact has been his master,
Fenrir. Likewise, Hati’s only contact has been Garm. Their individual trainings
lasted into their adulthood, well past their 100th birthdays and
consisted of martial conditioning, strict scholastic and arcane training and guidance
in mysticism. At the culmination of their training, the boys were turned out
into the world to further their learning, and to seek and prepare for the catastrophe
foretold of in their clan prophecy.

Skoll left the borderlands of the ethereal plane for the
first time in his 136 years and headed north, as his divinations directed. What
they portend, where they lead, he does not know, but every experience will be a
new brick upon the foundation his life has built thus far. What he does know,
is that when his training is truly finished, Mani will recognize his ability.

Then the earth will open up to scream, and if Skoll and Hati do not answer the call, a great darkness will consume everything.
Oscon Alliance

The Oscon Alliance is a small, mostly trade, nation made up of five previously suffering city states (bound together after signing the Treaty of Oakheart). The nation lies to the south of Drangar, with most of the land being snowy tundra, however the areas furthest north transition into temperate grasslands.

The Oscona Alliance is bordered on the south east by the Cag ocean, the Aslya Republic and Checia on the north and the Uplen Expanse to the west.

### City States

Zendoacha

Holbeck

Arak

Copty

Kala
Battle of Weg Pass

Template:Infobox battle
The **Battle of Weg Pass** was a conflict between Alaftharian dwarven forces and Kinshra and Asgarnian troops.

## Prelude

During the greater part of the month of Septober, Kinshra and Asgarnian forces battled against each other on their way north from Falador. Foreseeing fighting within the Kingdom of Alaftharia, King Owen III sent letters to both King Raddallin III and Lord Henry Howe to inform both sides that trespass by armed men through Alaftharia would not be tolerated. Owen requested troops from Fodina to accompany him as he guarded the Weg Pass from trespass, knowing that any passage would traverse the Pass.

## Battle

As Kinshra troops, weary from 21 days of constant fighting, filtered through the pass in the early hours of the 5th of Ire of Phyrrys, mechanical and ranger dwarven units spread out along the ridges to either side of the Pass. On command, the dwarves let loose into the Kinshra mass. Asgarnian troops that had been trailing the Kinshra force jumped into the fray, believing it to be a trap for the Kinshra. As the dwarves began to pick off their men, Asgarnian commanders ordered a swift retreat, and the Kinshra soon followed suit.

## Aftermath

The casualties alone decimated the Kinshra's offensive capabilities for the rest of the war, and led to a demoralization of troops. The Kinshra would be left to fend of vindictive attacks by Asgarnia and to find an alternate route back to Durcheinander.

The dwarven assault, accompanied by King Owen led to an increase in loyalty to Owen by the dwarves of Fodina, and would eventually lead to the integration of dwarves into regular Alaftharian forces
Hjalnir Stoutshield

**Origin**

Born to the Stout clan of mountain Dwarves famous for their love of treasure and hatred for Duergar. He was both a good and a bad omen.
For the good fortune of his clan he was born with golden colored eyes, a sure sign of good fortune to dwarven folk but especially to clan Stout. But they say heroes with great destiny and luck must also bear tragedy just as great.
Born with the grey flesh tone of a distant duergar ancestor that raped his great great great grandmother in a raid. Due to this stigma he was never allowed to be a part of his clan's traditions and so when he was strong enough to survive the journey he  left the mountains that were his home and joined a well known human mercenary band known as the"Praetor's word"

**Paetor's Word Service**

The Praetor's Word is a mainly human mercenary band whose peculiar rules and codes of conduct leave an indellible mark on its members. Being a mercenary band of utmost respect each of its members were required to be clean shaven which leaves Hjalnir with a particular quirk.

As a dwarf without a beard of any sort he is never taken seriously by either humans familiar with dwarves or by fellow dwarves. This treatment has affected his personality and left him a cantankerous dwarf with little knack at social interaction with any but the members of his old unit or those whom they served.

He began his service contract as a mere soldier. Upon seeing his talents for keeping his fellow soldiers safe from foes he was promoted to the V.I.P guard detail reserved for the lords and generals that employ or deploy with them. After being with this detail with an exceptional service record ,eventually becoming a Sgt. ,he would soon leave after a particular mission caused him to lose all his men in the act of protecting a certain lord.

**Companion**

Hjalnir growing up dealing with his stigma had to find ways to cope with the hatred of his clan and began to wander in the depths of his family's mines. On his last day with the clan he stumbled upon a secret room that had no treasure immediately visible.

It wasn't until later that he noticed a small mechanical spider on his head looking into a mirror. As he jumped in surprise he realized the spider didn't move and stuck it in his pocket. Later when he was sleeping he woke up with said mechanical spider residing on his face unmoving.

It occurred to him that this spider was magical in nature and only moved when nobody was paying attention. Realizing that this is a kind of treasure unknown to his people and that they would take it from him he decided that this day was the day he would leave his clan. he packed his belongings and left with haste. As he left he realized that such a peculiar treasure needed a name ...he decided skitter was a good name and so it was.

**Adventuring Career**

To be discovered...
Hatsune Miku Clothes

To unlock: Buy and place the Sakura Miku Nendoroid in your room.

To unlock: Buy and place the Hatsune Miku Halloween Nendoroid in your room.

To unlock: View the ending credits

To unlock: Clear 20 songs, on any difficulty.

To unlock: Buy and place the Snow Miku: White Kimono Nendoroid in your room.

To unlock: comes with Snow Miku: White Kimono

To unlock: Buy and place the Snow Miku: Magical Snow Nendoroid in your room.

To unlock: Buy and place the Snow Miku: Snow Bell Nendoroid in your room.

to unlock: Select Costume on the Main Menu.

To unlock: Raise Hatsune Miku's affection and go to Bedtime at least once with her.

To unlock: Get an S+ rank on any song in any difficulty

To unlock: Clear 40 songs on any difficulty.

To unlock: beat puyopuyo on any difficulty with Hatsune Miku.
Treaty of Oakheart

Treaty signed by all leading members of Oscon Alliance cities. The treaty of Oakheart was signed by the leading powers of Zendoacha, Holbeck, Arak, Copty and Kala to form the Oscon Alliance. The treaty was signed in the small village of Oakheart which is now a large citadel.

### Terms

All cities would be ruled by a representative from the Oakheart council and a retinue military force

All cities would no longer be independent states and would instead come under the Oscon Alliance

In the event of war all cities are bound to assist in the war effort
Salleek

## **Background**

Starting out in a young age in his tribe, Salleek, much like many other Aarakocra were trained to fight the elemental evils of there realm. Showing with his eye for detail, and his quiet movements he was trained to be one of the Aarakocra's infiltrators.

Normally, Salleek would of been one to live in the Elemental Plane of Air, however, he was born when several hundred of his race fleed to the material plane to survive on the off chance they couldn't defend the home front. Able to speak common, though not to the best of his ability due to the beak getting in the way when it came to pronunciations. He is able to read fluently, but not write. Along with speaking, reading, and writing Auran fluently. In that motive he can somewhat read draconic due to the writen language of Auran being somewhat related to. As a result any notes he takes be it for memory, or observation, is always in Auran.

Hired by the Zendim Assembly when he reached adulthood, he showed promise with his ability to fight, and hold back the elemental evils, much like the rest of his race.

He was given the nickname Daggerwing a few decades ago when he was in his late 20s when he got into a fight for his life, were he manged to dive bomb the attacker, the talons on his wings slicing though the attacker, thus giving him the name 'Daggerwing'

## Personality

Salleek like many other Aarakocra can be set of as overly serious, mainly because of how they are in a fight. However that's only when there in a fight, Salleek is actually quite open, and curious about the material plane. He tends to be an optimist, always one to try and make his friends and family happy by telling words of encouragement. Never seeing much use for personal wealth, he usually gives everything but the bare essentials, Usually giving the rest away to whomever needs it without much thought or care. Though because he has no sense of personal wealth, when something shiny catches his attention, he usually takes it to look at for a while in awe, before giving it away to someone, be it a stolen good or not.

## Journals

All events Written down in his journals are in Auran as he dosen't know how to write in common.
Gnomes

.With no land to call their own, the ingenious Gnomes form traveling communties, only settling for small periods at a time. Gnomes actually have a large affect on the worlds economy. If news spreads that a Gnome caravan is staying in a town/city, people will flood in, eager to see the strange wares of the Gnomes.
Clan Lirica

El **Clan Lirica** (油女, *Lirica*) Es de Getsugakure Los miembros de este clan se caracterizan por utilizar mariposas como armas que se alimentan de chakra. Los insectos viven de su chakra de tal manera que son muy fieles.

## Informacion General

Los miembros del clan, tambien se caracterizan en estirar sus extremidades, acumulando el chakra en esas zonas de su cuerpo, ello tienen un contrato con las mariposas desde nacimiento

Cuando un miembro, llega a estar muy herido en batalla puede contactar a una mariposa para ofrecerle su poder, este tiene que comerse al insepto para que le pueda transmitir todo su chakra, al llegar al limite, el usuario cae desmayado maximo una dos horas, hecho visto por Grey en su batalla con Sakon.
Viscasa

The Magocracy of Viscasa is situated between the Freedales, Uplen expanse, Jodai steppe and the Aslya republic.

It is most notable for its lush, exotic folliage filled city of Redo. Despite being in the south, the escence of the Feywild slowly seeps out into the material plane allowing all maner of strange plants and wildlife to grow.

The origin of the Feywild having a prescence here is due to a planar portal being ripped open by warlocks who had been coconspiriting with higher powers in the Feywild who wished to establish a dominant foothold in the material plane.

This event is what gave birth to the Zendim Assembly, a fledgling guild of wizards, who with the help of the city guard managed to eventually overpower the warlocks in a heated battle and closed the gate before any world changing damage could be done. After this event, the guild decided to dedicate itself to protecting the material plane from extra-planar medling by warding, and overtime sealling, as manar gateways as they could. Through the support of most governments they gained a large amount of traction and funding, eventually becoming the large and influential group they are today.

Redo has become a pilgrimage site for many Elves who wish to get as close as they can to their ancestry, the Zendim Assembly allows Elves to do this under strict supervision and guidelines.

As a whole, the country is run by an elective of Wizards, one from each school of magic. This however does not mean that politics is in the hands of the magically gifted, the courts of Viscassa are a constant flux of the Noblility and Gentry, all playing the game of grand politics and intrigue. If you are not playing the game, then you are a pawn in another person's scheme.
Hati Sigurdr

Twin brother of Skoll Sigurdr. Trained similarly to Skoll in the use of a greatsword to one day take up a clan heirloom weapon, Sol. Actual whereabouts and activities are largely unknown since the boys were separated only a couple years after their birth and trained in total seclusion. It is presumed that he began traveling the world to further his training at or near the same time Skoll did.
Elves

.Lithe and nimble, the elves, in apearance, are similar to humans save for their pointed ears. Elves are mainly seen by other races as three types. The high elves, the intelligent and refined of the three, they usually have a high standing in society and have an affinity with magic.

Wood elves, often seen as barbaric savages, live, as the name states, in the vastt forrests and woods of the land however this is more of a broad name. Wild elf would suit better as they can be found in any type of wilderness be it a mountain range or harsh tundra, the term woodelf has become the go to term when refering to these elves.

Finally, the dark Elves, or Drow. These elves live far below the surface in the Underdark and are often considered brutal murders. This dark skinned race is constantly at war with the subteranean Dwarven kingdoms. Some believe that if the Drow stopped trying to betray each other at every opportunity then they would pose a significant threat to the surface.
Checia

Checia, on paper, an Oligarchy, in practice, an Anarchy. Origionally a monarchy headed by the tyranical Dwarven king Giddog Strain, the king was overthrown by a band of adventurers looking to improve the lives of the common folk in Checia. The heros were labled as the new rulers and for a short while, the nation prospered. However as the more mortal fellows of the band of adventurers succumbed to the clutches of time, so did the nation. The more further towns and villages fell into disrepair and eventually ruin as the ones closer to the capital slowly merged with eachother and the capital to form the twisting, mazelike slum of a city known a Gallows. The remaining rulers are never seen outside of the issolated "rich" discrict, causing the surrounding slums to become a breeding ground for crime. The city is notorious inhabitants from petty criminals to profesional assassins. Gallows is the city you lay low in after a job gone south "Once you enter Gallows, you have slipped the hangman's noose"

The "city" mostly keeps to itself, leaving a vast amount of unused land. As Checia does not seem to enforce its outlying territory, the borderlands of Checia have become a constant warzone. Nobility stage skirmishes between their personal armies to settle petty grudges and magical experiments deemed to risky or immoral are conducted. The land as a resulted is extremely haphazard. The esscense of other planes leaks through, the ground, mostly ashen from constant warfare looks almost like a pitch black desert and the ruins of peoples former lives in ages gone past remain as testiment to this dying land.
Jodai Steppe

The Jodai steppe is an area of mostly flat grasslands and plains bordered by mountains.

The steppe is inhabited by various Orcish tribes. These tribes tend to be peaceful and keep to themselves however they do sometimes fight between the tribes.

The mountains are home to the (mostly) feral decsendants of Dwarves exiled from their home. These mountains have been carved into cramped passage ways that are easy to become lost in. There is contant fighting between these Dwarven tribes and it is not uncommon to find bodies within the passages.
Kingdom of Durcheinander

The **Kingdom of Durcheinander** was the name given to the land ruled by the Kinshra after they were banished from Asgarnia by the White Knights in Year 163 of the 5th Age. It has a low population due to the poor land quality (it is situated in the lower altitudes of Ice Mountain) and many "inferior" populations, such as goblins, trolls, and dwarves, being driven out of the land by the Kinshra.
Isayoi Heartfilia

**Isayoi Heartfilia** (ハートフィリア *Heartfilia Isayoi*) es uno de los miembros del Clan Heartfilia, hija del líder del clan, Diemaru Heartfilia, hermana menor de Katana Heartfilia y hermana mayor de Digi Heartfilia

## Apariencia

Isayoi tiene el pelo largo con flequillo y de color marrón oscuro, cejas finas y los ojos color marron oscuro. En todas sus apariciones en la Parte I se la ve vistiendo con una chaqueta de color blanco, debajo una camisa de color rosado y falda rosada, además de las sandalias blancas típicas de los ninjas.

En la Parte II, su apariencia cambia. Su cabello ahora está mas largo y un mechón en su frente. su vestimenta es de un vestido morado con unas sandalias negras, y pequeños aretes

Años Despues, Isayoi deja de ser niña y ahora es mujer, usa una camisa de color blanco con el simbolo del Clan Heartfilia, medias pantalon de color rosa y sandalias ninja de color negro, su cabello esra recogido con una trenza.

## Personalidad

Durante la infancia temprana de Isayoi , tenía un carácter muy dulce, amable y apegado a su hermana mayor Katana. Este temperamento no cambió demasiado, pero en etapas posteriores ella mostró otra faceta, aguerrida, determinada y deseando ser mejor, tanto como ella percibía que lo era su hermana. Es muy notorio que siente una gran cercanía con su hermana, apoyándola, admirándola y llegando al punto de decirle que confiaba en ella. Siempre se muestra respetuosa con quienes le rodean y sigue las reglas tal cual como se le indican, ama a su pequeño hermano Digi, es muy cercana a sus padrinos y le encanta estar en familia

## Habilidades

Aunque no se sabe mucho de sus habilidades, según su padre, Diemaru, ella es muy fuerte para su corta edad e incluso,Como miembro del Clan Heartfilia ella posee el Liogan que se es uno de lo mejores del clan

Isayoi demuestra grandes habilidades en el Taijutsu, usando la palma dolorosa, y puños de leon, aun no se ha visto con su modo leon, esta habilidades al igual que Digi fueron vistas en el Epilogo.
Aarakocra

Living on the continent of Khalif in this north, these avian peoples have only just started migrating to the other continents in hope of survival. The Aarakocra reigned in the realm of Aaqa within the Elemental plane of air. After an unexpected assult from the elemental evils, only a few hundred were able to escape to safety into the material realm as the rest of their people held the line.

Trained to fight the elemental evils from an early age, this tradition has carried on throughout the generations, leading many Aarakocra to be recruited into the Zendim Assembly to help defend hold gates into other realms or scout out new ones.
Halflings

.Halflings measuring out at roughly 3 feet tall are one of the smallest races. Living in small communities in the Freedales they usually keep to themselves. Halflings are also well know for their smoking tobacco, its formula, a well guarded secret. Halflings have stomachs almost has big as themselves and a halfing meal is almost impossible to rival as long as you don't hit your head on the ceiling.
Aslya Republic

Originally a monarchy, Aslyla is now a country made up of seven constituencies originally ruled by the children of the queen.

On the event of Queen Bianca Farbridge's death, a struggle for succession began with her twelve children. Years of countless intrigue and espionage began between the children, ending in the death of five of them. The conflict had drastically changed the country as Noblility from all across the land began to choose sides as wars were declared. After two years of bloodshed, the common people striked, declaring that they would not work until the situation was sorted out. The remaining seven children begrudgingly made peace and settled to rule the land together. It has been many a centruy since those children have passed on and their lands have changed ruler time and time again. It would seem that there is peace, however, loyalties and grudges towards the seven children still run deep.
Dwarves

.Living in great cities in the mountains and beneath the surface, the Dwarfs are one of the most rugged races. Dwarves of underground cities form the first line of defence against the underdark. The Dwarven cities are connected by massive underground roads that form their own trade links with the surface and their own cities.
Jodai Orcs

These nomads make up most population of the Jodai Steppe. Prefering to fight with a shortbow whilst mounted upon worgs, these warriors make short work of those who wander too close to their villages and settlements.

In the rare event that a prophet is born (an orc with a radicaly different appearance e.g pure white skin) then the tribes will unite under the prophets banner and ravage the surrounding lands (whether the prophet wants them to or not) and take enough loot to sustain themselves better.
Vern Bjorgrun

## The Arctic Tribe

One day, in the depths of winter, the men of the tribe went hunting for meat. They were viciously attacked by wolves. The leader of the hunt, Eycar, was brutally mauled, and was deemed beyond saving. When a hunter was injured beyond saving, as was tradition, he was left behind to die and to complete the circle of life.

## The Bjorgrun Family

Eycar awoke next to a fire tended by a red-haired stranger. The stranger introduced himself as Stigandr Bjorgrun. Eycar knew that if the tribe had left him behind that he should not be alive. When he dared to ask, Stigandr told the truth, that he was a druid and had used druidcraft to save Eycar. At first Eycar was afraid. The tribe abhorred magic. Magic disrupted nature and the circle of life. But then he saw that Stigandr was also caring for an infant child. How could someone evil have the heart to care for an infant and heal a wounded stranger? Eycar realized that not all magic was evil. Eycar spent a few days with Stigandr healing and recovering. When he was ready to return to his village, he invited Eycar and his son to return to the village with him. Stigandr had nowhere to go, as he had been forced from his clan for falling in love with a girl who wasn’t a druid. She had died giving birth to their son Vern. When Stigandr arrived at the village with Eycar, they were overjoyed that a skilled healer had saved Eycar’s life. A young girl was ill, and they asked Stigandr to treat her. Stigandr agreed. Then a boy was injured in the campfire, and Stigandr remained to help him. Eventually, as more and more members of the village required his help, Stigandr became a valued member of the community and raised his son there.

## Life with the Tribe

Stigandr and Eycar became fast friends. Eycar faithfully kept Stigandr’s secret, keeping it even from his daughter Aster. As Stigandr and Eycar were friends, so were their children. Vern and Aster loved to hunt together. One fateful day, they were hunting alone when Aster was attacked by a wolf. There was nothing Vern could do to keep the guise of a simple village healer. He acted on instinct and used his druidcraft to save Aster. When Aster regained consciousness, she knew that Vern had used more than bandages and poultices to save her. Her eyes welled up with tears and she ran back to the village. Knowing how the village felt about magic, Vern knew he could never go back. He skinned the wolf, taking the pelt with him as he walked away from the only life he had ever known.

* Eycar
* Aster
* Stigandr Bjorgrun
* Stigandr's Wife
* Bjorgrun Emblem and Druidic Focus
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Dragonborn

The Dragonborn, as the name suggests, are a Dragon looking humanoid race. Each Dragonborn takes on a physical likeness to the type of Dragon it owes heritage to. A proud and martially adept people, the Dragonborn value honour and tradition above all else.

### Clans

Most Dragonborn are a part of clans varying in size. These clans mostly consist of Dragonborn who all share the same heritage, however clans will merge through arranged marriage to unite into a stronger, unitary clan.

### The Draconic Empire

Before Drangar was seperated into seperate kingdoms, it was known as the Draconic Empire. The Draconic Empire ruled with an iron fist, imposing law and order throughout their empire. This worked throughout most of the Empire's legacy, however, the Clans became unruly and Civil War erupted. As the civil war took place, the oppressed races ruled by the Dragonborn united, and whilst it was at its weakest, the Empire was crushed.

During the aftermath of Revolution and Civil war, the land was distributed between the people. The Empire was lost to time. The now weak Empire was permited to keep their Capital city, Domorn, which is nestled into the valleys of the land now known as the Freedales.

Apart from this famous story, most of the Empires Legacy has been lost to the ages and is shrouded in mystery. There is speculation to whether the rebels had outside help, whether from other continents, or from the gods themselves.
Mr. Waternoose

**Mr. Waternoose** is the secondary antagonist of Monsters, Inc. and a cameo character in its prequel Monsters University as well as a cameo/mentioned character in the Disney+ series Monsters at Work.

He is the former CEO of Monsters, Inc, Mike and Sulley's former boss and one of Randall's former henchmen.

He is voiced by the late James Coburn.
Hisao Denali

**Hisao Denali** (久雄のデナリ*Denali Hisao)* Es un Jonin de Getsugakure, perdenece al Clan Denali , Es el padre de Yohan Denali, hizo parte de la segunda divicion en la quinta guerra mundial shinobi.

## Apariencia

Hisao es un hombre alto y de tez semi-morena su cabello es azul-gris al igual que su bigote, sus ojos son igual que el de su hijo, de color naranja. Viste un chaleco sencillo, un pantalón gris oscuro y unas sandalias,

En la gran guerra, Hisao viste con el chaleto tactico de getsugakure.

## Personalidad

Hisao demostró ser un hombre muy obediente y a la vez muy trabajador, en el pasado cuando Yohan era pequeño, el siempre dejaba su trabajo de lado para estar con su hijo, el nunca le desmostro a los demas su depresion por la muerte de su esposa, muchos menos a su hijo, ya que esta murio dando a luz a Yohan.

El nunca mostro rencor o odio hacia su hijo, por ser el responsable de la muerte de su esposa, le dio todo el amor que se meresia, tambien lo entrenaba todos los dias para que su hijo se convirtiera en un gan shinobi.
Temaki Yuki

**Temaki Yuki** (結城玉木, *Yuki Temaki*) fue la **Tercera Getsukage** (五代目水影, Sadaime Getsukage, literalmente "Tercera Sombra del la luna") de Getsugakure. Ella se convirtió en Getsukage en los últimos años, después del terrible reinado de Danzo Sayoko.

## Apariencia

Temaki es una mujer muy hermosa de figura delgada, tiene el cabello castaño rojizo que le llega hasta los tobillos, dos mechones de los enmarcan su cara, justo debajo de la barbilla. Sus ojos son de color celeste.

Viste un vestido de manga larga de color rosa oscuro, que cae justo debajo de las rodillas. El vestido sólo cubre hasta la parte superior de su brazo y la parte inferior de sus pechos. Debajo, lleva una camisa de malla que cubre más
de su cuerpo superior que su vestido, pero no llega a cubrir los hombros y sigue dejando una hendidura de tamaño considerable. Ella también lleva pantalones cortos del mismo color que el vestido y, debajo de
esos, leotardos de malla, que baja sobre sus rodillas. Alrededor de la cintura, lleva un cinturón con una bolsa.

Además, lleva sandalias de tacón alto y espinilleras que alcanzan a lo largo de sus rodillas. Ella también lleva esmalte de uñas oscuro y suele llevar lápiz labial de color rosa.

## Personalidad

 Temaki era una persona alegre, confiada y jocosa que casi siempre exhibe una leve sonrisa en su rostro, incluso para emitir amenazas de muerte. Esto se observa cuando se encuentra por primera vez con Diemaru Heartfilia donde le sonreía y admiraba su apariencia mientras se preparaba para atacarlo.

Ella parece tener algún tipo de problema en su vida amorosa pues cuando le dicen que tiene "la edad máxima para contraer matrimonio", Temaki sin dudarlo lo amenazó de muerte por este tipo de "insulto". Esto parece ser un chiste, ya que ha ocurrido en varias ocasiones desde su aparición. Ella también reacciona muy enojada cuando Chiyo la llamó "vieja bruja" demostrando su personalidad agresiva.

Temaki también puede ser muy coqueta y sensual al momento de expresar sus frases, ella considera a Diemaru y todos los demás hombres del Clan Heartfilia son muy guapos, comento también que le encanta recibir cumplidos de los hombres pero que en el caso de Sesshomaru tendría que rechazarlos.

Como corresponde a su papel como líder de la aldea, Temaki se preocupa por el bienestar y la historia de su aldea. Bajo la creencia de que Danzo, su predecesor.

Temaki ha demostrado ser más abierta que los otros Kages, como lo había hecho mostrando respeto y estaba dispuesta a escucharlos. Ella mostró momentos de bondad y preocupación por su guardaespaldas.
Jackpot Coord

**Jackpot Coord** (ジャックポット) is a Super Rare coord from Alexandra Z.

## Appearance

### Top

A white top with thin lines in the fabric and a row of black buttons. At the neck is a glittering gold bow-tie. A black and white diamond tile vest is worn over this wih red lining and gold buttons. A red jacket is worn over this with a card print and elbow-length sleeves that have a glittering gold cuff lined in black and trim with ruffles. The lapel is black with gold lining to accent that on the bottom and the four buttons on the torso. On the right of the lapel are white card symbols, while the left has two cards pinned to it. Comes with black gloves with a red cuff lined in gold.

### Bottom

A pair of split colored pants with slight puffed material and a gold stripe going down the side. The left leg is black, the other white, both with a card symbol pattern covering it. The white fabric has red and black while the black has gold. The waistband is solid black.

### Shoes

A pair of boots with a light red sole and glittering gold fabric on either side bound by red strings. On either side is a black card symbol, matching those around the front of the foot, one set is red, the other white. One boot is black while the other is white.
Cristal

Koga ShirahamaAtami ShirahamaArashi ShirahamaNaomi ShirahamaSatoru ShirahamaIzumi ShirahamaTayuya ShirahamaDaisuke Shirahama

El **Elemento Cristal** (晶遁, *Shōton*, literalmente *Liberación de Cristal*) pertenece al Clan Shirahama , es un elemento avanzado resultado de la combinación de dos elementos básicos no especificados. Literalmente es un campo raro y especializado de Ninjutsu que puede crear cristales, así como manipular los cristales ya existentes y las estructuras cristalinas.

De acuerdo a los rumores que había oído Serina, esta naturaleza de chakra puede cristalizar cualquier sustancia (incluso sangre), por lo tanto, las técnicas de Tierra, Agua y Madera son inútiles contra él. Con el uso de ninjutsu de cristal, el usuario puede cristalizar cualquier material físico e incluso la humedad en el aire alrededor de ellos, convirtiéndolos en un arma. En el caso de los
blancos humanos, el elemento puede solidificar sus objetivos hasta el nivel celular, encarcelar e incluso matar a la víctima, si el cristal
alguna vez es golpeado con un humano atrapado, se reduce la masa del cristal y de la víctima hasta un polvo cristalino.

La única debilidad aparente del Elemento Cristal es que no puede cristalizar energía en bruto o chakra ya que no tiene masa física que se pueda cristalizar, lo que permite a una persona contrarrestar el cristal, ya sea con jutsu basado en energía, el Rayo, el Fuego, el Viento, o un control de chakra excelente al usarse contra él. El Elemento Cristal es también susceptible a una frecuencia de onda sonora específica, porque la formación de cristales requiere de una acumulación
 de moléculas muy organizada, las ondas de sonido adecuadas pueden romper la acumulación antes de que el cristal se forme adecuadamente.