Swashbuckler

<color=Gold>**Swashbuckler**</color>

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

<color=Gold>Class Features:</color>

- **Hit Die:** d10

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude and Reflex.

- **Weapon Proficiencies:** Simple and martial weapons.

- **Armor Proficiencies:** Light armor and Light shields.

- **Skill Points:** 4 + Int modifier per level, x4 at first level.

- **Class Skills:** Bluff, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Intimidate, Lore, Parry, Spot, Taunt, and Tumble.

- **Weapon Finesse:** At 1st level, the Swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat.

- **Grace:** At 2nd level, the Swashbuckler gains a +1 bonus to their saving throws. This increases to +2 at 7th level, +3 at 14th level, and +4 at 21th level, and +5 at 28th level.

- **Insightful Strike:** At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls as additional physical damage with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier up to a maximum of their class level. A swashbuckler cannot use this ability when wearing medium or heavy armor.

- **Evasion:** At 3rd level, whenever a Reflex save is allowed for half damage, the Swashbuckler instead takes no damage if he succeeds at the save.

- **Swashbuckler Dodge:** At 5th level, a swashbuckler is trained at focusing her defense on a single opponent in melee. She gains a +1 dodge bonus to AC. This bonus increases by +1 at every five levels to a maximum of +6 at level 30. A swashbuckler loses this bonus when wearing medium or heavy armor.

- **Uncanny Dodge:** At 6th level, a Swashbuckler retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

- **Mobility:** At 7th level, a swashbuckler gains Mobility as a bonus feat even if she does not qualify for it.

- **Improved Flanking:** A swashbuckler of 8th level or higher who is flanking an opponent gains a +4 bonus on attacks instead of a +2 bonus on attacks.

- **Buckler Training:** At 10th level, while using a light weapon in their hand, and a light shield in their offhand, a Swashbuckler gains a +1 bonus to Shield AC (stacks with the AC enchantment on the shield). This increases to +2 at 15th level, +3 at 20th level, and +4 at 25th level. Starting at 15th level, all class penalties when using a shield are removed.

- **Improved Uncanny Dodge:** At 9th level a swasbuckler can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.

- **Lucky:** At 11th level, a swashbuckler gains Luck of Heroes as a bonus feat.

- **Improved Evasion:** At 12th level, whenever a Reflex save is allowed for half damage, a Swashbuckler with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.

- **Acrobatic Skill Mastery:** At 13th level, a swashbuckler becomes so certain in the use of her acrobatic skills that she can use them reliably even under adverse conditions. When making a Tumble check, a swashbuckler cannot roll less than 5, even if in combat.

- **Weakening Critical:** A swashbuckler of 14th level or higher who scores a critical hit against a creature also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.

- **Elaborate Parry:** At 16th level, a Swasbuckler may choose to fight defensively. They may parry all incoming attacks gaining 90% concealment bonus for 5 seconds, but cannot move and gains a -10 penalty to Attack Bonus. This ability has a 60 second cooldown.

- **Slippery Mind:** When a swashbuckler reaches 17th level, her mind becomes more difficult to control. If the swashbuckler fails her save against an enchantment spell or effect, she automatically gets one reroll. She gets only this one extra chance to succeed at a certain saving throw.

-**Wounding Critical:** At 19th level, a swashbuckler who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler's weakening critical class feature.) Creatures immune to critical hits are immune to this effect.

- **Insightful Precision:** At 20th, when wielding a melee weapon, you can use your Intelligence modifier, rather than your Strength or Dexterity modifier (if finessed weapon), instead as your attack bonus if it is higher then both when using a light weapon. Your weapon also gains the effect of Keen and your bonus damage form Insightful Strike increases by +1. At 24rd, 28th, and 30th level you gain an additional +1 damage bonus to your Insightful Strike.

-**Defensive Roll:** At 21st level, if the Swasbuckler is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a Reflex saving throw (DC = damage dealt). If successful, they take only half damage from the blow.

-**Bonus Feat:** At 23rd, 26th, and 29th level you can choose an additional bonus feat: Combat Insight, Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Toughness, Great Dexterity, Great Intelligence, Weapon Focus (Any), Weapon Specialization (Any), Dodge.