recursal/Fanatic-Fandom huggingface dataset:
Grey Mauser

*For the NPC, see Frifle and the Grey Mauser.*

**Grey Mauser** is a gun that makes the player invisible when they reload an empty clip, which prevents enemies from noticing the player, allows the player to steal from shops.
**Grey Mauser** also deals quadruple damage while invisible.

## Synergies

* **Guns and Deviltry** - If the player also has Winchester Rifle, the damage of both guns is increased by 25% and when reloading each will fire a knife the direction of the reticle that deals 8 damage, can stun enemies, and causes an aesthetic bleed effect.

## Notes

* Any action, besides walking and stealing, will remove the invisibility. Shots fired while invisible deal quadruple damage.
	+ Stealth from other items such as Box will also grant bonus damage.
	+ Followers like Wingman will not shoot while the invisibility effect is active.

## Trivia

* ***Unused:* The Great War** - If the player has M1, it causes an unknown effect.
* This gun's name is a portmanteau of an early semi-automatic pistol design, the Mauser C96, and the thief from Fritz Leiber's fantasy books known as the Gray Mouser.
* This gun shares its name with the Grey Mauser, the NPC alongside Frifle, from which you unlock this gun.
* The synergy Guns and Deviltry is a reference to the book Swords and Deviltry.
Ice Ogre Head

Ice Ogre Head still produces a bitterly cold breath. A favorite of the adventurer Frifle.

**Ice Ogre Head** is an unused gun that fires a growing stream of ice breath that freezes enemies.

## Trivia

* It is unknown why this gun was cut.
* This gun would likely have been used as the counterpart to Demon Head or the pre-alpha's Flamethrower.
Liquid Valkyrie

Greatly increases reaction times, with few side effects. Commonly used by rebel forces before raids on Hegemony outposts.

**Liquid Valkyrie** is a passive item.

## Notes

* **Hidden Tech Time** - If the player also has Table Tech Sight, flipping a table briefly stops time.
* When combined with Bloody Eye, enemy bullet speed is reduced by 32%.
* If duplicates of this item are somehow obtained, they will stack and further slow bullets.
* This item can be counterproductive; since bullets are slower than usual, the time the bullets are in midair is increased, meaning the player can run into bullets that would have already disappeared without Liquid Valkyrie. This is noticeable when fighting Old King while he does his spinning attack; the bullets move slower at the same spread, making it harder to navigate through the gaps. The same applies to Bloody Eye.

## Trivia

* The name and flavor text reference *Max Payne,* specifically the performance-enhancing drug *Valkyr.*
Bullat/fr

## Chauve-balle

Les **Chauves-balles** sont de petits ennemis qui se lancent vers le joueur, en mourant durant le procédé. Elles peuvent voler, ce qui leur permet de se placer à des endroits inatteignables et loin afin d'effectuer leur attaque à bonne distance du joueur. Dû à leurs points de vie bas, elles peuvent normalement être tuées par n'importe quelle attaque, même les roulades.

### Notes

* Les Chauves-Balles, ainsi que ses variantes, ne lâchent des  que si le joueur les tue avant leur lancer.
	+ Avant la mise à jour Advanced Gungeons & Draguns, elles ne lâchaient jamais des .

## Chauve-fusil

Les **Chauves-fusils** sont des variantes fusil à pompe des Chauves-Balles normales. Elles se comportent comme les Chauves-Balles, mais tire deux projectiles dans une trajectoire en forme de V. Comme les Balletringues, ces attaques peuvent être évitées en restant immobiles.

## Chauve-grenade

Les **Chauves-grenades** se comportent comme les Chauves-Balles, mais explosent à leur mort ou en touchant un obstacle.

## Chauve-esprit

Les **Chauves-esprits** se comportent comme les Chauves-Balles, mais peuvent se téléporter avant de toucher un mur et se relancer, en prévoyant les mouvements du joueur à chaque fois. Si le joueur est trop proche d'un mur ou à couvert, elles peuvent simplement toucher le mur et disparaitre sans se téléporter.

### Notes

* Si la Chauve-esprit est détruite par Blasphème durant son lancer, elle ne pourra pas retirer.
* Si vous touchez la Chauve-esprit avec Casey, quand elle retire, elle ira à une vitesse extrêmement rapide.

## Chauve-balle royale

Les **Chauves-Balles royales** volent sur place, en tirant fréquemment des balles rebondissantes dans toutes les directions. À leur mort, elles font apparaitre approximativement 4 Chauves-balles et Chauves-fusils.

La probabilité pour que les Chauves-balles/fusils soient enrayées est indépendante du fait que la Chauve-balle royale soit ou non enrayée, et chaque Chauve-balle/fusil a sa propre probabilité d'être enrayée

### Anecdotes

* Il est possible que l'attaque avec les balles rebondissantes soit une référence à la manière dont les vraies chauves-souris utilisent l'écholocalisation.
Interdimensional Horror

***Warning: This article or section contains spoilers.***

**Interdimensional Horror** is the boss of The Marine's past.

## Behavior

Interdimensional Horror is mostly stationary but has the ability to teleport. It has two bullet-based attacks:

* Fires volleys of bullets in all directions, then releases a ring of bullets that must be dodge rolled over. The ring of bullets travels faster than the volleys of bullets and overlaps them.
* Fires multiple wriggling lines of bullets towards the player.

After teleporting a few times, Interdimensional Horror will summon many enemies who move towards the player slowly and periodically shoot bullets while predicting the player's movement.

During the fight, the ground may temporarily become poisonous in certain areas, limiting movement space. This poison inflicts damage much faster than other poison in the Gungeon.

There are 4 marine NPCs in the bottom corners of the fight hiding behind cover, who will shoot at both Interdimensional Horror and the minions it summons.

## Trivia

* The Ammonomicon entry for the Interdimensional Horror describes the plot of the *Doom* series of games, where the Union Aerospace Corporation developed teleportation technology that instead opened a gateway to Hell. The series is famous for, among other things, starting the trend of protagonists in shooters being an unnamed space marine.
* The Primerdyne corporation in the Ammonomicon entry is reminiscent of Cyberdyne, the corporation who developed the technology leading to the fall of mankind at the hands of artificial intelligence in the *Terminator* franchise.
* The minions it summons resemble imps from the *Doom* series and are referred to as such in the game files.
* Interdimensional Horror's minions appear to be among the only 3 enemies in the game to visibly bleed upon receiving damage, the others being Dr. Wolfenclaw (when killed) and the humans summoned by The Last Human.
* The Interdimensional Horror can be found above entrances to secret rooms if the player has the Insight Synergy.

## Gallery

* An inmate driven insane with fear. In the files he is referred to as Toots Craze.
* Primerdyne soldiers panicking in the corner.
* Interdimensional Horror coming through the portal.
* Interdimensional Horror ingame.
* The floor turning hazardous, orange parts indicating poisonous areas.
* One of Interdimensional Horror's minions.
* A pair of minions shooting projectiles at the Marine.
* Interdimensional Horror defeated.
* The corpse of The Horror found above the entrance to a secret room.

## See also

* Bosses
* Enemies
Fairy Wings

Your caterpillar friend has metamorphosed into a wondrous creature! And that wondrous creature is a spine fly, which burrows into the spinal column of vertebrates. The survivors of this parasite sprout wings.

**Fairy Wings** is an unused passive item.

## Effects

* Grants flight.
* Rolls leave pink slime that temporarily charms enemies.
Fuselier

**Fuselier** is a mini-boss found in the Gungeon Proper, the Black Powder Mine, the Hollow, and the Forge.

## Behavior

* Moves in figure-8s, shooting bullets in multiple directions.
* Moves left and right, alternating between rings of bullets and shotgun spreads.
* Spawns 4 wind-up Bullet Kin enemies, each with 10 health, that will chase the player until they die.
* Spawns 4 lines of flame bullets that persist on the arena, forcing the player to dodge roll over them to get to more room.
* Spawns a bouncing cannonball-like bullet, signified by Fuselier turning either left or right.

## Trivia

* Fuselier is the only miniboss that is shown with a Boss symbol in the mini map, before entering the mini boss room.
* Many of Fuselier's attacks and movement patterns are references to Bowser and his Koopa Clown Copter from *Super Mario World.*
* Fuselier is a pun on an explosive fuse, and fusilier, a soldier armed with a fusil rifle.
* Blasphemy can be used to destroy Fuselier's lines of fire bullets that restrict movement space.
* Prior to the Advanced Gungeons & Draguns Update, Fuselier was referred to as Tsar Bomba by the game and was unused.
* Despite popular rumors to the contrary, Fuselier does not die in one hit to water-based weapons.
* Killing Fuselier unlocks the 5th Infuriating Note.
* It is possible that killing a miniboss on the fourth floor may improperly unlock Fusilier's ammonomicon entry. (needs further investigation)
Gungamesh

In order to combat Killithid illusions, his kind learned to use one hundred percent of their arms, as opposed to the more common seventy-five percent.

**Gungamesh** is a boss in *Exit the Gungeon*. He appears similar in garb to The Gunslinger from *Enter the Gungeon*, except dressed all in red, with four arms, red eyes, and blue skin.

## Behaviour

* Gungamesh teleports around the elevator and attacks once before teleporting again.
* Fires two waves of bouncing bullets in the player's direction.
* Fires four waves of three bullets at the player.
* Starts roaring and summons a line of big bullets at the bottom of the screen. The bullets will move up and down creating a wave pattern, while a circle of bullets increases in size after appearing at the bottom of the screen.
* Falls from the top of the screen to the position of the player and land on the upper part of the elevator, creating a cross of explosions and some small bullets falling down.
* Creates five reticles around the screen, each of which releases a ring of bullets outward.

## Trivia

* The name *'Gungamesh'* is likely in reference to the ancient Uruk king and major figure in Mesopotamian mythology, Gilgamesh but his appearance as a red-robed humanoid with blue skin is a reference to the Final Fantasy series, where Gilgamesh is a multi-armed weapon master from another dimension.
* According to his Diginomicon entry, Gungamesh came from the same dimension as the Mine flayer and seems to be in conflict with the Killithid race. However, since the Killithid's Ammonomicon entry states that "The Killithid exists in a dimension of psychic gunplay, where the need for a gun is superfluous.", it is implied that both Gungamesh's four grey revolvers and his powers of bullet summoning and teleports come from his psychic abilities.
* The line in Gungamesh's description about his kind using "hundred percent of their arms, as opposed to the more common seventy-five percent." is in reference to the popular myth that human beings only use ten percent of their brains.

## Gallery

* Gungamesh defeated
* Gungamesh pulling out his revolvers
* Gungamesh with his 4 revolvers
* Gungamesh roaring at the start of the fight

## Bugs

* If Gungamesh is killed while offscreen (ex. with bracket key) items and the shop teleporter won't spawn, softlocking the player.
Gigi/fr

**Gigi** vole vers le joueur, en crachant de temps en temps un œuf qui relâche une nuée de balles vers le joueur. Ces balles ondulent quand elles bougent, ce qui les éparpille de plus en plus quand elles avancent, donc il est conseillé de faire attention quand vous vous battez avec un Gigi à longue portée (surtout dans des couloirs étroits).

## Anecdotes

* La manière dont Gigi pond des œufs par la bouche ressemble un peu à la manière dont le Canardeur tire des missiles par la bouche.
* Le nom et le comportement des Gigis pourrait être une référence aux Pipis de *Mega Man 2* — des oiseaux robots qui volent et lâchent l'œuf qu'ils portent, qui éclosent ensuite en plein de petits oiseaux qui volent vers le joueur.
* L'œuf peut être détruit avec Blasphème avant qu'il ne puisse relâcher ses balles, ce qui rend Gigi bien moins dangereux.
Hip Holster

**Hip Holster** is a passive item.

## Effects

* Reloading a weapon fires a single bullet from it for free. The bullet fired is always perfectly accurate, even if the gun is not.

## Notes

* **All Out Of Law** - If the player has Colt 1851, it fires three tight spreads of three bullets upon reloading. These projectiles can ignore tables when fired from behind them, and they can reveal secret rooms without angering the shopkeeper Bello.
* **Pretty Good** - If the player has SAA, coolness is increased by 2.
* **Quick and The Gundead** - If the player has Heart Holster, shots fired by Hip Holster home in on enemies.
* **Saved the Best for Last** - If the player has Ruby Bracelet, shots fired by Hip Holster explode.
* This synergy works well with single shot weapons, effectively doubling their firepower.
* This item appears to fire the "Default" version of a projectile - for example, on Charged weapons that have an "uncharged" state like the Megahand and Heroine, the Hip Holster will fire the uncharged projectile.
* Weapons that fire multiple bullets every shot will instead fire only a single bullet, often rendering the projectile near-ineffective.
	+ Mass Shotgun is a notable exception, as the single projectile it initially fires *is* duplicated by Hip Holster.
* Reloading while in Bello's shop will not aggravate him.
	+ This can be especially useful when trying to find Secret Rooms inside of it.
* This item affects the Prize Pistol received during Winchester's minigame, which can help improve the chances of winning.
* Damage bonuses do not affect the bonus projectile.
* Bonus projectile spawns from the player's center instead of the held gun, so peeking might not be a good way to utilize this bonus projectile.
* Despite the bonus projectile being shot at the start of a reload, cancelling a reload by swapping to another weapon and back will not trigger Hip Holster's effect when initiating reload with the same weapon.
* Owning duplicates of this item will not affect it in any sort of way.
* The projectile fired from Hip Holster is not affected by the speed reduction from Heavy Bullets or Stout Bullets, but is affected by their size (& presumably damage) increase.

## Tips

* For guns that have no reload (e.g. Pitchfork), it is possible to fire the extra bullet by clicking the reload button, essentially firing an extra bullet with no consequence (as there is no reload time). However, this is only possible if a bullet has been fired from that gun after the last reload.
	+ Therefore, spamming reload while shooting one of these guns to get nearly double the firepower at no extra cost.

## Trivia

* The synergy "Pretty Good" is a reference to Revolver Ocelot's quote, "You're pretty good" in Metal Gear Solid.
* The "Quick and the Gundead" synergy is a reference to 1995 western film "The Quick and the Dead".
Dead Blow

Dead Blows periodically pound the ground, leaving a patch of fire on the ground and sending fire bullets in all directions. They cannot be killed, and disappear once the room is completed. If the player clears a room before a Dead Blow pounds the ground, it will not fire any bullets.

Some Dead Blows follow the player, while others are stationary. If a Dead Blow is targeting the player, it is indicated by a red reticle.

## Notes

* Dead Blows can appear on any floor in Challenge Mode, with the Hammer Time modifier.
	+ They can also appear in the Shadow Magician battle, when it takes place in the Forge.
* The Dead Blow's bullet ring is 12 bullets, and its actual swing takes a moment. It is possible to avoid all damage from a blow simply by walking diagonally.

## Trivia

* The Dead Blow's name refers to dead-blow hammers, which have rubber or shot-filled heads designed to soften the blow and avoid damaging the target surface. Ironically, this is the type of real hammer that is least like a Dead Blow.

* It could also refers to a very common RPG element: "The Death Blow", which is the fatal hit that will kill a character.
* before the Farewell To Arms Update, the Dead Blow did not appear in the in-game Ammonomicon.
Light Gun

**Light Gun** is a gun that fires piercing zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them. The duck can pierce enemies and disappears after damaging 2 enemies. It can damage the same enemy twice.

## Notes

* **EGG MURDERER** - If the player has The Scrambler, the duck will periodically shoot two Scrambler shots perpendicular to itself as it travels.
	+ Flak Bullets stops this synergy from working.
* **Hard Light** - If the player has Hyper Light Blaster, its magazine size and maximum ammo is increased by 50% and it gains homing. Light Gun gains a chance to regenerate one or two ammo when hitting enemies.
* **Peripheral Vision** - If the player has Laser Sight or Wax Wings, the Light Gun will turn from orange to grey and a dog resembling the Duck Hunt dog will appear and slap an enemy when they are shot 3 times, similar to the Magic Lamp's genie effect. The shots need not be consecutive and are tracked per-enemy. The dog deals 30 damage.
	+ If all three shots strike a second enemy after piercing the first one, a dog will appear and slap each of them.
* Like all other piercing projectiles, the duck's damage will halve after piercing an enemy for the first time.

## Trivia

* This gun is a reference to the NES Zapper.
	+ The duck being shot is a reference to *Duck Hunt*, one of the most well-known games to use the NES Zapper.
	+ The gun's appearance with the synergy  **Peripheral Vision** is a reference to the NES Zapper's original US colors, rather than the redesigned orange.
* The description heavily implies that the Light Gun originally belonged to The Cultist.
* The synergy  **Peripheral Vision** is a reference to the NES Zapper being sold as a peripheral for the NES. The dog that appears is a reference to the NES game Duck Hunt.

## Gallery

* The Light Gun's appearance with the  **Peripheral Vision** synergy.
AU Gun

**AU Gun** is a gun that deals high damage, but has very little ammo.

## Notes

* **Klobbering Time** - If the player also has Klobbe, the Klobbe is doubled and fires two shots at a time.
* It is worth noting that due to the DPS cap mechanic existent in most Bosses, shots from the AU Gun should ideally be fired 3 seconds apart.

## Trivia

* ***Removed:*** - If the player has Klobbe, the accuracy of the two guns is doubled. Replaced with  **Klobbering Time**.
* ***Unused:* Double Moon 7** - If the player has Moonscraper, it causes an unknown effect.
* This gun is a reference to the Golden Gun from the James Bond movie The Man with the Golden Gun. The movie's villain, the assassi

Francisco Scaramanga, uses the titular Golden Gun as his weapon of choice and boasts of only needing one shot per target.

* + "Some Assembly Required" refers to the fact that in the film, the Golden Gun is assembled from a series of golden innocuous looking items: a fountain pen (the barrel), a cigarette lighter (breech), cuff-link (trigger), and a cigarette case (the grip).
	+ The flavor text is a reference to the James Bond game GoldenEye 007 for Nintendo 64 (and subsequent James Bond games) where it was unique in that it instantly killed anything hit by it's shot.
* **Au** is the chemical symbol for gold.
* The 22 ammo count is likely a reference to 22 karat gold known as "Crown Gold". The exception to this is the Pilot whose bonus increases the gun's ammo by 10% to 24, which would reference 24 karat or "Pure Gold". It may be tied to the flavor text. "It doesn't live up to the legends, but it comes close" - The gun in the movie was 23 carat gold.
* The  **Klobbering Time** synergy is a reference to the famous quote from The Thing, a superhero from the Fantastic Four group that belongs to the Marvel Universe.

## Gallery

* An old, unused appearance for the AU Gun
Bullet That Can Kill The Past/fr

La **Balle Qui Peut Tuer Le Passé** est un objet passif. On peut l'acquérir auprès de la Forgeronne un nombre illimité de fois une fois qu'elle a été construite. Il n'est pas nécessaire de la construire plus d'une fois.

## Comment la construire ?

La balle est l'assemblage de 4 parties disséminées dans différents étages:

* L' Amorce Originelle
* La Poudre Arcanique
* Le Plomb Planaire
* La Douille en obsidienne

Chaque partie doit être apportée à la Forgeronne dans la Forge. Toutes les pièces n'ont pas besoin d'être apportées en une seule partie.

## Effets

* Permet à un Gungeonier d’accéder à son passé.

## Notes

* Ne peut pas être lâchée.
* Il n'est pas nécessaire de posséder la balle qui peut tuer le passé pour accéder à l'Enfer des Balles et battre la  Liche.
Gun Cultist

*Not to be confused with The Cultist.*

**Gun Cultists** are one of the only human enemies found in the Gungeon. They chase the player while firing bullets in erratic behaviour. Gun Cultists can also dodge roll, being the only enemy in the game that can, to avoid the player's bullets. If lit on fire or poisoned, they will continuously dodge roll until the effect wears off.

## Notes

* It is possible for them to dodge roll through a BSG explosion.

## Trivia

* Gun Cultists appeared in the animated teaser for Enter The Gungeon. While they weren't showing any hostility, they were seen towards the end bowing down in front of the chest containing The Gun that can Kill the Past. There was also a teaser screen-shot showing a plethora of Gun Cultists kneeling and standing ominously around a Red Chest while The Pilot obtains High Dragunfire from it.
* Because the Gun Cultists learned how to dodge roll from Ser Manuel, it's possible that the Gun Cultists were former Gungeoneers, before (presumably) going insane, putting an end to their Gungeoneer identity, and becoming Gun Cultists.
* If a Gun Cultist is killed by falling in a pit, he will make the same sound that the player makes when falling.
Bookllet/fr

## Grimoire

Les **Grimoires** sont des ennemis livres vivants qui flottent lentement vers le joueur, en tirant de temps en temps des balles vers le joueur sous diverses formes ressemblant à des lettres de l'alphabet. Les attaques utilisées sont les suivantes :

* Fait apparaitre un fil de balles en forme de R et dont les balles partiront rapidement une à une vers le joueur.
* Fait apparaitre un N qui restera brièvement sur place avant que toutes les balles le composant partent toutes simultanément vers le joueur.
* Fait apparaitre un symbole Φ qui restera brièvement sur place avant que toutes les balles le composant partent dans des directions différentes (vers l'extérieur de la pièce).

## Grimoire bleu

Les **Grimoires bleus** se comportent comme les Grimoires normaux, mais ont une attaque supplémentaire qui tire un anneau de balles qui fait des pulsations d'avant en arrière. Les Grimoire bleus sont généralement moins communs que les Grimoire normaux.

### Notes

* Une autre attaque peut être lancée par un Grimoire bleu alors que l'anneau de balles et toujours dans la pièce.

## Grimoire vert

Les **Grimoires verts** se comportent comme les Grimoires normaux, mais ont une attaque supplémentaire qui tire des balles dans toutes les directions en forme de trèfle. Les Grimoires Verts semblent être la variante de Grimoire la plus rare des trois.

## Anecdotes

* Les lettres utilisées par les Grimoires durant leurs attaques sont des N, R, et Φ, qui sont les même caractères que les marqueurs d'impact que Gunther et le Pistolet-sorceleur laissent sur les murs et les tables quand ils les touchent.
* L'attaque de balles en forme de Φ est possiblement une référence au symbole de mana Phyrexian du jeu de cartes *Magic : L'Assemblée*.
* Blasphème peut être utilisée pour détruire les lettres et formes des Grimoires avant qu'ils ne les tirent.

## Galerie

* L'expression faciale d'un Grimoire quand il se prépare à attaquer.
* Une attaque de balles en forme de R.
* Une attaque de balles en forme de Φ.
* Une attaque de balles en forme de N.
* Une attaque de balles avec pulsations.
* Une attaque de balles en forme de trèfle.
Huntsman/zh

**Huntsman** is a gun that fires shotgun blasts of 6 bullets. Reloading swings the axe, destroying bullets in a short range. Curse is increased while this gun is held.

## Notes

* If the player also has Mahoguny, damage is increased by 25%.

## Trivia

* The fact that the weapon increases Curse while being carried stems from the Gungeon rejecting non-bullet based weapons.
* The Huntsman appears to be a Regular Shotgun with an axe blade instead of the barrel. Statistically, The Huntsman is weaker overall, with a slightly worse magazine size, damage, and fire rate.
* The Huntsman may be a reference to the animated series RWBY. In the series, the main characters are Huntsmen (and Huntresses) who protect humankind from monsters, notably using melee weapons that can transform into, or are a combination with, some kind of gun. One character, Peter Port, wields a blunderbuss-axe similar to the Huntsman.
	+ The Huntsman might also be a reference to the series Agents Of Shield. In the series, a shotgun outfitted with an Axe is the main weapon of Mack, one of the protagonists.
	+ The Huntsman may also be a reference to historical firearms with attached melee weapons. Notably, those that feature an axe-head though most examples feature a pistol rather than a shotgun.
* "Axes of Evil" is a play on words in reference to a speech by George W. Bush where he referred to foreign governments allegedly aiding terrorists as belonging to an *Axis of Evil*.
Finished Gun

**Finished Gun** is a gun that fires dark bullets which ricochet twice. The last shot of every magazine is a larger bullet that reflects enemy bullets back in the direction it travels (this large bullet does not ricochet), with each reflected bullet dealing 10 damage. Curse is increased by 5 while this gun is held. The gun will only be unlocked once one has fully completed the Ammonomicon.

## Notes

* **Replete** - If the player also has Lower Case r, the words COWABUNGA, BOOYAKASHA, THANK YOU, THANKS, HASTA LA VISTA, TOODLES, GOODBYE, FAREWELL and GAME OVER are spelled out.
* Unfinished Gun is entirely replaced by this gun when it is unlocked, including replacing its position in the Ammonomicon.
* Finished Gun actually only has an  rank, however it is programmed to replace Unfinished Gun whenever it appears, thus letting it appear out of -tier chests.
* Finished Gun has perfect accuracy and fires almost as fast as the player can pull the trigger. With Super Hot Watch, there is a slight delay between when the gun is fired and when it can be fired again.
* The Gunjurer cannot steal the final shot of this gun.
* If Finished Gun is dropped by the Resourceful Rat during the third phase of his fight, it might still appear as the Unfinished Gun when it is flung out from him.
* If a Pedestal Mimic contains the Finished Gun, it might appear as the Unfinished Gun while the mimic is still disguised.
* If the player takes one of the Shortcuts to Gungeon Proper, the Rat Merchant may offer an Unfinished Gun to the player. This gun is not replaced by the Finished Gun.
* In combination with Orbital Bullets, the final shot will always orbit, granting an incredible defense.
* The requirement for unlocking Finished Gun is **unlocking** all items and guns on Ammonomicon; picking them up is unnecessary.
	+ Unlocking and/or picking up Number 2, Lies, Rubenstein's Monster, High Dragunfire, Mimic Gun, and Windgunner are not required for unlocking Finished Gun.

## Trivia

* The cut 'Black Revolver' gun was likely an in-development version of the Finished Gun, based on the fact that the Finished Gun's projectiles are known as 'Black Revolver' projectiles internally.
* The text "a gun to rule them all" is a reference to the One Ring from Lord Of The Rings.
* The cylinder of the Finished Gun sometimes rotates on its own as some form of idle animation.
* The Finished Gun is the only gun in the game to be classified as having two separate qualities.
	+ This unique classification also means that the Finished Gun is the only gun in the game that has the ability to appear from two different colours of chest.
* The Finished Gun has the highest curse value of any gun or item in the game.
	+ This may be attributed to its ability to reflect bullets with its final shot.
* The hourglass mentioned in its description is likely in reference to the large amount of time the player presumably spent filling the Ammonomicon.
* The Finished Gun can be acquired twice in one run, however the second one will disappear when picked up.

## See also

* Guns
* Unfinished Gun
Huntsman

**Huntsman** is a gun that fires shotgun blasts of 6 bullets. Reloading swings the axe, destroying bullets and knocking back enemies in a short range. Curse is increased by 1 while this gun is held.

## Synergies

* **Insight** - If the player also has Trick Gun, a creature that resembles the Interdimensional Horror appears at entrances to secret rooms, revealing their location.
* **Iron Stance** - If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
* **Lumberjacked** - If the player also has Mahoguny, the damage of both guns is increased by 25%.
* **The Red Hood** - If the player also has Wolf, when Huntsman is held, Wolf's attacks will significantly weaken enemies.

## Notes

* Peculiarly, the Huntsman is a part of the FULLAUTO gun class despite not being remotely fully automatic. This is probably to classify it with other weapons that delete bullets on reload, such as Excaliber and Fightsabre.
	+ Because the Huntsman is not SHOTGUN type despite being a shotgun, it does not benefit from the  **Shotgun Affinity** synergy.

## Trivia

* The fact that the weapon increases Curse while being carried stems from the Gungeon rejecting non-bullet based weapons.
* Executioners wield this weapon.
* The Huntsman appears to be a Regular Shotgun with an axe blade attached to the underside of the barrel. Statistically, The Huntsman is weaker overall, with a slightly worse magazine size, damage, and fire rate.
* The Huntsman is a reference to the game Bloodborne where there is a transforming weapon called "Hunter Axe". This is further supported by the fact that the Huntsman has a synergy with the Trick Gun (another item with multiple Bloodborne references) called insight,  the key item in Bloodborne that allows hunters to perceive the "Great Ones" who are the primary antagonists of the game.
* +
* The tagline "Axes Of Evil" is a play on words in reference to a speech by George W. Bush where he referred to foreign governments allegedly aiding terrorists as belonging to an *Axis of Evil.*
* The  **The Red Hood** synergy is an allusion to the fairy tale "Little Red Riding Hood," where a young girl who has never been taught not to talk to strangers is eaten by a wolf and is rescued by a lumberjack (or a hunter in some versions).

## Gallery

* The Insight Synergy showing a monster at the location to secret rooms.
Disarming Personality / es

A base de labia, el Piloto puede meterse casi en cualquier sitio, sobre todo en tiroteos.

**Personalidad arrolladora** es un objeto pasivo. El Piloto inicia con este objeto.

## Efecto

* Concede un 15% de descuento en las tiendas.

## Notas

* No se puede vender, incluso otros Gungeoneers que no sean El Piloto.
* El descuento no aplica para la Gnawed Key.
* El descuento no aplica para el Prime Primer.

## Datos poco importantes

* Originalmente se llamaba “Persona encantadora” en la pre-alpha.
Forge/fr

THIS PAGE IS A WORK IN PROGRESS ( W.I.P ) / CETTE PAGE EST UN TRAVAIL EN COURS ( T.E.C )

La **Forge** est le cinquième étage du Gungeon. C'est le dernier étage avant le combat avec le passé; cependant, l'Enfer des Balles est réellement le dernier étage du jeu. Le sol de l'étage est sali par des coulées de lave, qui enflamment le joueur s'il trempe ses orteils dedans. Cependant, les ennemis sont immunisés à ces coulées. Pour limiter la difficulté pour les nouveaux joueur, si le joueur n'a pas battu le High Dragun et n'a atteint la Forge que moins de cinq fois, alors chaque ennemi aura une chance d'être enlevé, chance égale à 10% moins 2% à chaque fois qu'il entre dans la Forge. Les points de vie des ennemis sont multiplié par 2.1 dans cet étage.
Gungeon Proper

The **Gungeon Proper** is the 2nd chamber of The Gungeon. It appears as a dingy prison complex with iron bars and leaking water decorated about, implying that it may be poorly maintained. It introduces numerous traps such as fires and spikes.

## Notes

* The Gungeon Proper always contains a room lined with mysterious tombs and an altar. Placing a Crest on this altar opens a staircase leading to the Abbey of the True Gun.
	+ This room will always be a dead end.
* Before being given to the Blacksmith in the Forge, Bello will sell the Prime Primer for 110 shells inside of a glass box.
	+ If the player has both brought the Prime Primer to the Blacksmith and Killed the High Dragun, the Gnawed Key will be sold for 115 shells in its place instead.
		- These items are separate from other items sold and does not take away from his sell capacity.
* After completing the floor's shortcut, the Busted Television can be found within the floor's Elevator room.
* A secret room containing the High Dragunfire can rarely be found in the Gungeon Proper. The cracked wall to this secret room can only be located on the left or right side of a room, not the top or bottom.
Elephant Gun

**Elephant Gun** is a gun. It is a double-barrel shotgun that fires a cone spread of bullets and has strong knockback.

## Notes

* **Iron Stance** - If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
* **The Elephant In The Room** - If the player also has Pig, Turkey, Owl, Chicken Flute, Super Space Turtle, Bait Launcher, or Compressed Air Tank the Elephant Gun becomes an elephant head and shoots a pink elephant instead of bullets. The elephant deals 30 damage and has strong knockback, but decreased fire rate.
	+ If the player has **The Elephant In The Room** and Bumbullets, an apparent bug causes bees to be fired at the original fire rate of the non-synergised Elephant Gun, while only firing the Elephant-shaped bullets at the expected fire rate of the upgraded version. This results in the player being able to fire three shots per reload by rapidly pulling or holding down the trigger, with the second shot being just a single bee, and the third shot not being followed by a bee at all. If the player waits between the first and second shot, until the 2nd Elephant In The Room shot is ready to fire, then the second shot will behave as expected, firing both an elephant and a bee.
* The Elephant Gun is in the SHOTGUN gun class, and as such benefits from the  **Shotgun Affinity** synergy.

## Trivia

* So called elephant guns were very large weapons used for hunting big game during safaris, mostly in Africa. They had tremendously large bores of up to 25mm and were fired at close range, ensuring they would knock out the huge animals they were intended to stop. While the gun present in the game fires a spread, elephant guns loaded single lead projectiles, but they could be rifled or smoothbore.
* Piano keys used to be made from elephant tusk ivory, hence "pianos out of teeth".
* "An inelegant weapon for a less civilized age" is a reference to Star Wars, where the reverse of the phrase is used to describe a lightsaber.
* The gun could also be a reference to Looney Tunes and Elmer Fudd, the hunter who chases Bugs Bunny and uses a similar two-barreled shotgun. The lines "shoots elephants" and "used to make pianos out of teeth" might thus be referencing gags which occur in several episodes.
* The fact that the gun fires two shots could be a reference to George Orwell's 1936 essay "Shooting an Elephant", in which the narrator recounts shooting an elephant multiple times.
* The Elephant In The Room synergy's special bullets' appearance may be a reference to Phan Phan, a recurring enemy in the Kirby series.

## Gallery

* Elephant Gun's appearance with the  **The Elephant in the Room** synergy.
Lichy Trigger Finger

**Lichy Trigger Finger** is a passive item.

## Notes

* **Liches Get Stitches** - If the player has Riddle of Lead, killing an enemy grants a temporary fire rate boost, signified by a green arrow above the player's head like those above enemies buffed by a Gunsinger.
* If duplicates of this item are somehow obtained, further increases manual fire rate.

## Trivia

* The synergy name "Liches Get Stitches" is a reference to the phrase "snitches get stitches".
* The item's name is a play on the phrase "itchy trigger finger". A person with said finger is described as eager to fire their weapon or act with haste and no thought put in the action beforehand.
* In *Dungeons & Dragons*, a phylactery is a magical item into which a lich binds its soul. As long as its phylactery is intact, a lich cannot be permanently destroyed.
* It may be a reference to Taran Wanderer in which a wizard stores his soul in a finger.
* This item may be a reference to Roland, a revered Gunslinger from the Dark Tower series.
Lamey Gun

**Lamey Gun** is a unused gun. It is the starting weapon of Lamey.

## Notes

* It is unknown why Lamey, and in turn this gun, was cut.
* This item shows up as Unfinished Gun when viewed in the player's inventory through the Ammonomicon.

## Trivia

* Lamey Gun shares a lot of stats with Unfinished Gun, which is often used as a base for adding new guns. This suggests that Lamey Gun is still unfinished.
Gold Junk

A nearly-perfect replica of a sack of junk, lovingly rendered in pure gold.

**Gold Junk** is a passive item. It can appear after destroying chests.

## Notes

* Gold Junk has a chest destruction loot weight of 0.005.
	+ If the player has Ser Junkan, the weight of Gold Junk in the chest destruction loot table is multiplied by 3, making it more likely to appear.
* Although a high-quality chest must be destroyed to unlock Gold Junk, it can drop after destroying any chest.
* The item can also be unlocked if a high tier chest is destroyed after it has been opened.
* If the player has Ser Junkan, he will appear in a golden mech suit and will fire missiles, wielding a green sword and a chain gun.
* When playing as The Robot, like regular Junk, Gold Junk increases damage by a permanent additive 5%.
* Killing a corresponding mimic also counts towards the unlock.
* The item does not count towards the four junk needed to unlock the Hollow shortcut.

## Bugs

* Upon saving, then continuing the gold junk will instantly grant the 500 . This can be done at every save Button

## Trivia

* ***Unused:* Precious Metals** - If the player had Platinum Bullets, killing an enemy would spawn 1-6 extra  in addition to the enemy's other loot.
* The tagline is a reference to the proverb "One man's trash is another man's treasure".
HS Absolution

***Warning: This article or section contains spoilers.***

The Hegemony of Man fields hundreds of these vessels to police the regions of space it holds dominion over. A Hegemony Battleship is armed with overwhelming firepower, and a small freighter like the Sword could never hope to match one in pitched battle. No one could be blamed for attempting to flee.

**HS Absolution** is the boss of The Pilot's past.

## Behavior

The boss doesn't move during the fight, unless the player moves to either upper corner of the screen, in which case the Absolution will move sideways in order to crush the player. Attacks include:

* Summons 22 smaller ships that appear on either side. These ships shoot at the player and can be destroyed, but they will fly down the screen if left too long.
* Charges and fires two large lasers from the ship's cannons, restricting the player's movement to the center of the screen, while firing smaller bullets in various set patterns.
	+ If the laser is dodged through, the attack is aborted and the boss moves to a different attack.
* Fires bullets from the front of the ship, both at the player and straight forward. The bullets fired at the player are either spinning, or in clusters of 3.
* Fires large rings of bullets from 2 different points on the back of the ship, at first alternating between the two points, before finishing with both at once.
* Fires six rockets from the back of the ship, which home in on the player. These rockets can be shot down.

## Trivia

* In the boss intro the battleship is called H**M** Absolution while the Ammonomicon says H**S** Absolution. It is also called HM Absolution in the dialogue before the fight begins.
* HS Absolution is likely a reference to Meina Gladstone, the CEO of the Hegemony of Man in Dan Simmons' Hyperion books.
* The HM Absolution bears resemblance to the first and second bosses of DemonStar.
* This boss could be a reference to classic arcade top-down shooter games like Space Invaders.

## Gallery

* HM Absolution ingame.
* HM Absolution using its large laser cannons.
* One of the smaller ships that aid the Absolution.

## See also

* Bosses
* Enemies
Hyper Light Blaster/zh

一把曾被一位勇敢的流浪者携带的武器，但流浪者的功绩随着时间的流逝而逐渐消失。原来设计为和一把剑共同发挥作用，后来改为能自我装填。

**Hyper Light Blaster** is a gun. Though it has very low maximum ammo, hitting an enemy will restore 1 ammo.

## Notes

* With items that multiply the number of bullets fired such as Scattershot, Helix Bullets, Ring of Triggers, or Double Vision, it is possible to gain ammo as each bullet that hits will restore ammo.
* With Bloody 9mm bullets, when it is a Bloody 9mm bullet, it will not restore ammo, even if it hits an enemy.
* If a mimic that has not yet been awakened is hit with a bullet, it will not restore ammo.
* Only Hyper Light Blaster's bullets will refund ammo if another gun is Duct Taped to it.

## Trivia

* This gun, as well as its effect, is a reference to the game Hyper Light Drifter.
* Whenever ammo is refunded, the center of the gun is opened, revealing a red, glowing core.
Dragunfire

**Dragunfire** is a gun that fires piercing flame-resembling bullets that have a 1/9 chance to burn enemies.

## Synergies

* **Dragunice** - If the player has the Heart of Ice, the Dragunfire will shoot blue fire that has a chance to burn and/or freeze an enemy.
* **Kalibreath** - If the player has Yellow Chamber or Holey Grail, the Dragunfire and its projectiles turn gray. It gains increased rate of fire and knockback, but loses piercing projectiles.

## Trivia

* The design of the Dragunfire is that of the Bolter from the dystopian science-fantasy universe of Warhammer 40,000.
	+ The name of the gun comes from the Dragonfire round which the Bolter can fire. Dragonfire Bolts are hollow-shelled bolts that explode with a gout of superheated gas that can eliminate the value of cover.
	+ The tagline "Roar" is a reference to the Bolter's unique roaring sound when fired.
* Despite igniting enemies, the Dragunfire is not in the FIRE gun class.
* A special version of the Dragunfire, the High Dragunfire, can be found in a special Secret Room.

## Gallery

* Dragunfire's appearance with the  **Kalibreath** synergy.

## See also

* Guns
* High Dragunfire
Drum Clip

**Drum Clip** is a passive item.

## Effects

* Increases the magazine size of all weapons by 50%.
	+ Does not affect guns with only one round in each magazine, as numbers are rounded down.
		- In Exit The Gungeon, this effect is removed and single-round guns *do* gain an extra bullet.

## Notes

* **Alternative Rock** - If the player has Face Melter, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun.
* **Dr Worm** - If the player has Heck Blaster, its ammo automatically replenishes slowly.
* **Hegemony Special Forces** - If the player has Hegemony Rifle, it fires piercing lasers.
* **Keeping The Beat** - If the player has Metronome, it grants +4% damage per kill instead of +2%, and maxes out at +250% damage instead of +150%.
* **M1 Multi-Tool** - If the player has M1, decreases M1's reload time by 20% and increases its magazine size, and maximum ammo. Increases movement speed while M1 is held.
* **Not Quite As Mini** - If the player has Vulcan Cannon, its maximum ammo is increased by 100 and its fire rate greatly increases.
* **Magazine Clips** - If the player has Magazine Rack, Magazine Rack's radius roughly doubles.
* Drum Clip can negatively affect weapons that have special effects on the final shot, such as Eye of the Beholster.
* If duplicates of this item are somehow obtained, further increases guns' magazine size. Doesn't affect guns with one round.
Green Guon Stone

The Green Guon stone abhors pain, and has a small chance to heal its bearer upon being wounded. It seems to grow more desperate as the risk of death rises.

**Green Guon Stone** is a passive item and a Guon Stone.

## Effects

* Adds a 20% chance to heal upon taking damage. This chance increases to 50% if the damage would have killed the player.
* Orbits the player, blocking enemy shots on contact.

## Notes

* **Greener Guon Stone** - If the player has +1 Bullets, Pea Shooter, or Amulet of the Pit Lord, the size of the guon stone is increased, it rotates at a fixed distance from the player while they are moving instead of on a slight delay, and the chance for the stone to heal the player if damage would have otherwise killed them is raised to 70%. 20  also appears whenever Green Guon Stone heals the player.
* **Tile Match** - If the player also has Tetrominator, whenever the player shoots, Green Guon Stone will occasionally shoot an S Tetromino.
* The healing effect does not work on The Robot.
* Prior to the A Farewell to Arms Update, Green Guon Stone was a  item.
* With Antibody, it is possible to gain health on taking damage.
Killinder

Legends say that this sacrificial altar was used to kill time in between floors of the Gungeon so Gungeoneers wouldn't get bored.

The Killinder (also known as the *'Chamber of Flame'*) is a boss in *Exit the Gungeon.* It appears to be a gun cylinder made of fire, and with bulbous eyes replacing its chambers.

## Behaviour

*The Killinder tends to move back and forth across the elevator shaft in a rising and falling pattern.*

* Fires six bullets in the direction of the player, one for each of its chambers.
* Releases a ring of bullets around itself.
* Moves to the center of the elevator shaft, and creates six clones of itself around the shaft, mimicking the structure of a cylinder. These clones each fire a large projectile towards the main Killinder one at a time in a clockwise formation. When these projectiles are fired, the clones vanish, and upon the projectiles hitting the central Killinder, the central Killinder will fire a collection of smaller bullets in the player's direction.
* Moves back and forth across the top of the screen, spitting fiery bullets that are affected by gravity, and fall down towards the platform below. It also released a ring of bullets from itself occasionally while performing this attack.
* Fires a spinning ring of six bullets that lazily homes in on the player.
* Moves in rapid, wide circles while firing wide spreads of bullets outwards from itself.
* Moves to the center of the elevator shaft and creates six clones of itself that sit very near to the original, before beginning to rotate around it. The Killinder then releases several spiraling lines of bullets around itself. It also occasionally also releases a ring of bullets around itself while performing this attack.

## Trivia

* Killinder as a boss is completely unique to *Exit the Gungeon*, and is a reference to the loading screen in *Enter the Gungeon*.
	+ A similar-looking creature may appear in the floors of the futuristic section of the R&G Department.
* Upon the Killinder's death, it is revealed that it is not entirely fire, as a metallic skeleton can then be seen.
* In early versions of the game, the Killinder was known as the 'Flamechamber'.
* The quote "The 36 Chambers" is in reference to the American hip-hop group, Wu-Tang Clan's debut album, *Enter the Wu-Tang (36 Chambers)*.