recursal/Fanatic-Fandom huggingface dataset:
Usurper Session 36

We talk to Mayor Linda Marklehale (ack spelling), who after a bit of suspicion tells us that Diana approached her with the same offer as in Cleer Creek, but Linda turned them down. Diana retaliated by doing *something* down in the mines, and now it’s full of zombies. Linda has since been petitioning every adventurer who passes through town to help her clear the sapphire mines and save the town. She mentions that a few days ago a female elf adventurer went down there alone and hasn’t returned.

During the conversation, it also comes out that she has seen Shamesh and knows how to get into “The Network”, which is a huge ancient tunnel system that was built during the Piccaran Empire (see wiki for history). She agrees that as part of our reward for clearing the mines, she will show us to their entrance. I can’t remember if any other clues came up during this convo.

We approach the mine and fight some wights and flame throwing zombies that are by the entrance, then move inside and take down a suite of elemental zombies and zombie hulks. In the upper caverns we find the bodies of a previous adventurer, and evidence that the source of the zombies is deeper inside the mines.
Lady Jamadi Aldori

Female Human Swordlord

Lady Jamandi, a wealthy and influential swordlord of the city of Restov in southern Brevoy

She wears a fine leather coat over a sparkling mail shirt, and at her waist hangs an Aldori dueling sword with a bright silver pommel

One of the Council of Swords, a collection of Aldori Duelists in charge of expanding and establishing dueling schools.
Canterol

The Capital City of the Canter Empire. Canterol is rich in the written word. All the empire's administration occurs here as well as legal cases. Entry into the city is granted only to residents and those with official business. All others are turned aside.

## Society

As the site of the Imperial Court, family and attendants to the royal family enjoy privilege and status here.
Next on the social pecking order are the many judges. Living in The Bench, judges are celebrities with journalists and fans chasing them like paparazzi.

Knights are members of landed family and serve as personal security for judges and the wider town. Knights are sworn members of the Statute of Steel, a hierarchical group which allocates their members according to the knights fame. Knights enforce the law in Canterol and strive for greater deeds to earn greater posts perhaps someday being invited to join the Heartguard, those brave knights who protect the royal family. Only Knights are able to carry weapons within the city. Others with special permits are made to wear magic seals on their scabbards and sheaths that when broken place the wearer into stasis to be tried and arrested.

### Culture

The many court cases also serve as a source of entertainment. Access into the courtroom is limited and attended by the most fashionable. Transcripts of arguments are published and occasionally turned into plays. Theater and Opera here is the highest caliber of anywhere in Omnarith. Improv is banned and punished as a bastardization of written practiced theater.

### Famous Lawyers and Judges

Judge Thaddeus Trinbaum VI Known as the Copper Dragon for his voluminous rulings

Jochem Winetha Up and coming "hopper" who switches from prosecution to defense on a case to case basis.

Bonders Fidren Famous prosecutor

### Famous Performers

Cascada: Violin virtuoso

Archie Svenolio: Famous actor who performs as Judge Thaddeus Trinbaum VI in all the plays.

### Via Purifico

When high profile cases reach unsatisfying levels of evidentiary proof, occasionally a panel of judges will send the tried to the Via Purifico. This dungeon is filled with traps and monsters. It is designed such that the innocent will survive and escape out of Canterol while the guilty perish. The success rate of making it through the VP is unknown but assumed to be quite low. This method was famously used during The War of Thorns to sentence alleged genasi resistance leaders.

### History

One of the first cities founded in the wake of the fall of the Piccaran Empire. Founded by Leven Cant, who quickly took his armies and expanded his territories.

Was sacked by Anzavix during the Long Winter.
The Century Storm

During the times of The Calamities a great lightning storm started in the Broken Spine Mountains and moved north to Brashold. This storm kept its trajectory through Brashold and out to sea until it turned back over Brashold. The storm with its stinging winds and brutal hail has continued strong for a 100 years. The Duke has, perhaps optimistically, named it and keeps watch over its path through Brashold.
Snake Belly

Mining town at the foot of the Broken Spine Mountains. Nearby sulfur deposits are mined and shipped down river.

#### Population

The typical mix of human and elven blood here is supplemented with a sizable tiefling population. Most here are descendants of tieflings who have left the northern Chanria region of The Kingdom of Halifor. The Tieflings have a coming of age ritual known as Parting the Clouds. Juvenile tieflings are brought up into the mountains to gaze out upon the world where they recite a poem signifying that they can achieve great things through believing in themselves and their family.

#### Ox Tooth Tavern

* Owned by Toddy Orshin, a good-natured man looking for his next business adventure. A gambler.
* Barkeep is Lily Tamble, a tiefling recently arrived from the Kingdom of Halifor.
* Cook Tamri Tabootle, a genderfluid elf cook who specializes in making fancy displays out of the mundane local ingredients nearby.

#### Hoof & Hand

Tiefling owned and occupied bar. rowdier than Ox Tooth
Pre-history

Piecing together accounts from the gods themselves, scholars have painted a picture of the early time. Gods spent time among Omnarith creating gardens and landscapes to their liking. Several gods took to creating different races and creatures after their own aspects and image. Elves, Dwarves, Halflings, Orcs, Gnomes, Goblins and some others lost to time all had a god or a group of gods who created them. Made in their image, the living were expected to toil for them. The people's became too numerous and too arrogant. A cataclysm was called for by some of the gods. Monsters able to wrest some power from the gods sought to protected themselves and grew in number across Omnarith. The peoples were scattered and humbled.

Before another cataclysm was arranged to wipe out the creations, one of the gods brought disease into the world and death followed. With the invention of death, the peoples could no longer challenge their gods. The gods formed their realms where followers and like-minded creations dwelt in the afterlife to take advantage of their continued worship and the gods all but forgot about events on Omnarith
Usurper Session 13

Talked to Scinter, he convinces us to go help him rescue his people. EPIC TOWER BUG FIGHT. We learn about the protective charm cast by the moon goddess on the genasi people, which the necromancers can block by using the manacle that Scinter was wearing (also we took like half an hour to figure out how to get it off.) Scinter tries to get Ariel to put it on, but she adamantly refuses. Quinn notes that he can’t sense any moon magic on her. Ariel makes very plain her dislike and mistrust of the genasi.
Youngren

A small town in Opponbask in the Canter Empire. The city is located near a pass through the Broken Spine Mountains. As a border town between citizens of the Canter Empire and the territory of Brashold, Trade and Travel are of the utmost importance and under the tightest control.

### Demographics

Very few actually call Youngren their home. Those that do are either those in authority position such as the many regulators of trade or those in service positions preparing food and cleaning after the merchants constantly flowing in and out of Youngren.

### Economy

Youngren serves as a trading hub between Canter and Brashold. The majority of the town is a vast trading market surrounded by towers of short-term rental housing. Traders will load their goods, travel to Youngren and rent out one such appartment until all their goods are gone or they run out of money for rent. The housing is controlled by The Jewelers, a merchant guild offering low rates upfront with exorbitant rates for overstaying your welcome. Goods coming into Youngren are taxed from either direction by Lord Cebrian's retinue of Lawmages. These knights are specialists in contracts and mercantile law in addition to wielding the authority of the Empire. The successful merchant is one who is able to stay out of the way of the Lawmages and The Jewelers. Illegal or unauthorized trade in Youngren or within the reach of The Jewelers, which can extend quite far into Canter or Brashold under the right inducement, is met with ruthless violence and destruction of goods at the hands of The Jewelers mercenaries: unofficially called the Red Tape.

### Politics

The town is superficially run by Lord Cebrian and his family, but while any business venture or contract needs the approval of the Lord (or any Class IIC or higher Lawmage), but it is said that almost none are put into effect without the approval of The Jewelers. The Jewelers are wealthy beyond any outside of Canterol and likely bought off the gentry long ago. Some whisper that The Jewelers own everything in the town including the Lord's Palace.

### Shadowbrook Manor

Home office of The Jewelers and the Lawmages and temple to Abadar, Erathis, Asmodeus and Avandra. The former dwelling of the lords family. With the construction of the Lord's Palace outside of the small city The Jewelers moved into this mansion in the center of Youngren.
Usurper Session 6

We find a city that has been attacked and find a kobold grafitting a building with pro-dragon propaganda. We capture him and question him. He and Kava talk in draconic--and apparently he says something to Kava that makes her suspect Ariel’s identity. She also bites his leg off. We put him out of his misery and proceed to another town being attacked by dragons.
Wall and Gate

**Walls** and **Walls and Gates** are aesthetic structures in Kingdoms.

### Crafting

A Wall is crafted with a total of 8 Stone, and a Building Permit, while the Wall and Gate exchanges 1 Stone for 1 Dirt Block. These ingredients are input in a Site Planner by the player.

### Usage

Walls and Walls and Gates are generated immediately at the edge of the Site Planner from which they are crafted. In the case of the former, a solid wall of Stone Bricks is generated, decorated on top and on the outside. In the case of the Latter, an archway is erected in the middle of this matching structure. Contrary to the name, Walls and Gates do not generate with any form of gate, functional or otherwise.

Although both Walls and Walls and Gates use Building Permits, as they are inexpensive aesthetic structures, they do not trigger attacks from the Nether. They also do not generate new Site Planners, either outside the town or adjacent to them. They are intended to be constructed only at the town borders when the player is absolutely sure that they do not intend to build from that plot, in that direction, any further; this action cannot be undone.
Piccaran Empire

A Dwarven Empire that was able to rule all Omnarith for 700 years. Their ruins are scattered across the continent.

They were incredibly technically advanced and were able to produce great feats of architecture and defensive weapons.

Also able to produce a magical substance known in some parts of the world as Sahar. An opalescent blue substance giving off a powerful and unmistakable magical aura and grants the imbiber magical powers for a brief time or enhance the magical abilities of a practiced magician. The Kartouche have crafted powerful artillery that utilize the material to devastating effects on the battlefield.

Skilled in the art of crafting golems, some of which are still operational after all this time.

Notable Ruins

Khav'Vom: Home of Hortim the Lifesmith

Khav'Jescatot: Palace and Tomb of King Ren'Thok

Khav'Motiv: Palace and Tomb of King Thazzagun

Khav'Arket: Beneath the Archon Mountains. Scouts report a thriving Duergar community here.

Wollotoch

The Piccaran Empire fell after ruling for 700 reasons, but chief among them was the Wollotoch. The Wollotoch was a plague that swept into cities and destroy the populations. Not much is known about the specifics of the fall, but scholars agree that with the plague ravaging the cities, affairs of state fell to the wayside and the empire fractured. Many of the dwarves fled deep into the Earth and began those known as Duergar. Others fled high into the mountains living in Sky Citadels.
Father Nef'numma

A Dwarven Heirophant serving the city of Polia.

Close to Governor Svitem with many saying that he holds undue influence over the Governor.

High ranking member of the Church of the Traditional Gods as well as the Machinist Party

## Nef'numma in the Crafting a Future campaign

The following contains events and secrets learned from the Crafting a Future PF2 campaign

A servant-class Dwarf living in the Dragonfjall enclave. After a lifetime of slights to his large ego, Garth devised a plan to ruin the dwarves of Dragonfjall and flee to the mainland. When he arrived he took advantage of the Katoushah people's superstition, changed his name to Nef'numma, and gained favor with Governor Svitem. He ascended to high rank and has been controlling Polia through the Governor. Knowing that the dwarves were asleep, he sent expeditions to Dragonfjall and supported the tinkerings of Fizzle to recreate a Sahar device.

Realizing his power was not yet absolute he toyed with installing sympathetic mages in the bodies of others. In this way he plans to replace the Governors with sycophants

Taking this idea a step too far he went to combining more and more souls into a single body, his. The outcome was success and disaster. The explosion of Fort Jadar that killed many of his followers resulted in giving Nef'numma unimaginable power.

Afterwards he discovered the cost of this power, he burns souls like fuel and requires more sacrifices. Like a vampire he must feed on the living. He is weakest just before and during the soul extraction. Afterwards, he has difficulty in hiding his tremendous power. He wants to take over the Governors to take control of the Collection to take out budding young mages and provide him with a stream of powerful souls.

With his power, Nef'numma has descended into the Grundaufsteig Tower to convert a injured chained god into sahar.
Divinity Skirmish

Neighbors fell into fighting and scraping a life on a world falling further and further from the benefits of divine attention. The gods who created these peoples took pity on their creations and helped them in their struggle for food, land, water and other mortal necessities. This began in the formation of cleric orders dedicated to these gods who could create food or drink from nothing allowing for larger cities to form. The riches of some groups led to jealousy in others and fights for survival erupted. The battles raged across Omnarith with jealousy and short-sightedness ruling the passions of the rulers.

Gods supplied their chosen with greater and greater power until the gods themselves went down into Omnarith to fight among their people. This 20 year long war brought devastation to the land scarring regions of Omnarith. This brought the gods into direct conflict (228 - 248). More and more gods were brought into the conflict. Gods of nature, gods of time, gods of the sky. Mortals able to survive and slay gods themselves were able to ascend as gods of warfare, technology, agriculture, family and others.

The scars of that war are still evident in the landscape of Omnarith. Some gods even fell during the Skirmish. A great multiheaded serpent god was felled in the north. The continued struggles there piled the earth high on the corpse of this dead god creating the Broken Spine Mountains. A god of rainfall died and turned a once barren desert into the Talamara Forest. The death of Apykoros caused the sudden end to the gods' involvment in the war. A pact was made that the gods would no longer make direct conflict in Omnarith.

Without the gods, the fights in Omnarith broke their stalemates and came to deadly conclusions. The long conflict drained the fledgling nations of their populace and culture as all was focused towards war.
Usurper Session 49

Usurper Session 48

The party ascends Jescatott Temple and opens a door leading into a large chamber. In the chamber is an orrery spreading out the stars in the sky. The chamber is commanded by Gallowside and some Shadar kai servants. The servants remove keys to a small control tower shutting a large metal door. They fight but are unable to hurt Gallowside. As they fell the servants who drop the ornate knives that opened the door. Kava de Shamesh takes one of the knives and stabs Gallowside stunning him. The party except for Ollie dart into the locked room to find Ren'thok conducting a ritual to cause the blizzard in the room.

Fighting to their last, the party overcome Ren'thok. When the dust settles Dayereth is the only one left conscious. Quinn is dead. Kava and Ariel are knocked out. Locked in the control room, Dayereth takes a breather before Gallowside enters through the roof.

Campaign Diary

Usurper Session 50
Usurper Session 41

Usurper Session 40

Atop the new automaton horses taken from the Knights of Marduke hideout, the party catches up with Sillabare to gift her with one of the horses. Ariel asks one last question about her parents exile, but Sillabare cannot answer.

Traveling through The Piccaran Network when the party is attacked by a group of aberrations coming up through the floor. The party dispatches them and continues on towards Jescatott.

Usurper Session 42

Campaign Diary
Dayrethe

mentored by Vethkoel younger brother of a village elder and emissary of Mythulasel. learned defensive magic to defend himself away from home. retired after one mission and never told anyone why. became a hermit in caves

dayrethe's mother died in childbirth under unusual circumstances, father ignored him much of the time. bugged Vethkoel in his cave until he agreed to take him as a pupil.
Kartouche Political Parties

Katoushah is a republic comprised of 7 states. Representatives from each of these states travel to Linfendel to participate in the running of the country. The governing body is made of a democratically elected Governor and the head of the Magic Academy in that town. The host city receives an additional vote

These Electors are roughly organized into a few factions. The wizards were once organized into a single faction (Octave), but mutual mistrust over the years severed that scheme and now they vote separately or at the behest of their city's governor.

**7 Swords**: Military Expansionist. Traditionalist.

**Machinists**: Futurism. Technology.

**New Dawn**: Inclusive New theology. Integrationist. Pious.

**Octave**: More widespread magic. Expand the academies. Create an 8th academy

The host city is selected every 5 years through the calculation of a complicated formula including factors such as

Population growth, taxes collected, number of wizards, crime rates, satisfaction
Armorer

**Armorers** are functional structures in Counteroffensive.

### Crafting

The Armorer is crafted with a total of 24 Blackstone, 1 Smithing Table, 1 Blast Furnace, 32 Nether Bricks and 8 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Armorer houses an Armorer villager, who will trade Iron Armor for Gold Armor. The Armorer also offers upgrades to upgrade gold armor to diamond armor, in exchange for the armor piece and 1 Diamond, and offers Enchanted Books for Diamonds and Gold Ingots.

The structure will spawn with 3 Blast Furnaces, 2 Grindstones, 1 Crafting Table, 1 Anvil and 1 Smithing Table.
Usurper Session 11

This is the session where we have a fight outside a ziggurat with some rotwing zombies and some Gray Blossom cultists who seemed VERY committed to being brought back by necromancers for their service. Right before this, however, Kava confronts Ariel about her identity, mentioning what Shamesh and the Kobold said about her not being human… and possibly being a genasi. Ariel is extremely upset and says that she is exactly who she says she is, in the process mentioning that Miri Nockturne sponsored her swordmage training. Quinn takes note but doesn’t say anything…

Inside the ziggurat are... more necromancers! \*gasp!\* In particular, we fought a mage who seemed to be about on Diana’s level.

I think inside we meet another necromancer mage (the male one.) Not totally sure though.
Unsent

The passage from life to death is not smooth. The soul of a spirit must journey to the River of Pearl to meet the Raven Queen. There are beings known as psychopomps that aid in this journey. Marking the dead with ritual wrappings soon after death help the psychopomps find the newly dead soul.

If the soul lingers, it risks becoming a malignant spirit jealous of the living known as an unsent. These spirits maintain their appearance and some of their memories, but over time they lose their humanity and become murderous beings.
Usurper Session 20

After the harrowing fight with Horseface Lou last session, the gang takes a few moments to recover their breath. We decide to hide the bodies of the law enforcers in a nearby cave and claim that Dusty killed them so as to avoid suspicion upon our return, and we consult Dayereth’s Hand of Fate ritual to seek guidance on what to do next. We ask three things: first where old Dusty is now (north along the ravine), second where the ghost of the Raven Queen Prophetess is now (also north), and third where they can find some good skin to take home as a prize (down a cave to the northwest.) We decide to go after the skin first and find a decent swatch snared on a rock (50 lbs), which Kava retrieves with some handy grappling work and we realize that the skin functions as dark hide material. Next we pursue the direction of the prophetess and Old Dusty and before too long we come across a weirdly shadowy region that is full of featureless shades/ghosts. We realize that this is a place where the fabric between our plane and the Shadowfell is particularly thin, but we are unable to draw the attention of any of the shades. After much experimentation we realize that we can talk to the shades through their reflections in the mirror and we manage to find and talk to the ghost of the prophetess. Unfortunately, she isn’t much help. She tells us that her memories are locked in a place called the Fortress of Memories in the Shadowfell, and to get there we should “use the snake” who can apparently travel between planes. We don’t get anything else useful, so we pack up and keep looking for old Dusty. A few minutes later we find him munching a giant toad, and Dayereth beseeches him to let us travel to the Shadowfell. Without a sound, Dusty lies on the ground and opens his mouth. At this the gang FREAKS OUT because the DM might be trying to murder us all… but eventually we take a leap of faith and begin our journey through the snake’s bowels. It doesn’t start well--an *awful* fight with two gelatinous cubes that results in Ariel declaring that she is never going to eat anything that looks remotely like jello ever again. What further horrors await our brave team in this acid hellsnake/scape?
Ariel Carterson

A fire genasi swordmage. She was born to Covole and Testarra Cartierre of the Metane Tribe in the Dark Swamp, but after her parents were exiled for treason against Chieftan Flombin (her grandmother) she was sent to be raised by Will Carterson in Clear Creek, supervised from afar by Dallas Laredo. Mrs. Carterson died of illness when Ariel was 12.

She spent her childhood ignorant of her genasi heritage but discovered a strange affinity for fire magic (resulting in some accidental arson around town.) At age 13, Dallas (under a false identity) arranged for her to train in swords and magic under the sponsorship of Miri Nockturne in the city of Rosekeep.

At age 19, Will Carterson was injured in a mining accident and Ariel returned home to Clear Creek to help him run the family business, despite her training being unfinished. This accident was clearly due to GRAM's negligence toward its worker's safety, and marked the start of Ariel's revolutionary leanings. She remained there for the next two years, until the start of the Usurper Campaign (age 22). As a result, she does not know the details of the scandal around Miri Nockturne's daughter.

During this time she learned that she adopted and attempted to venture into the Dark Swamp alone to discover the truth of where she came from. This proved to be a fruitless endeavor at the time, but it further fueled her desire to travel and learn more about the world and her own past.
General Azurethia Wulfric

Eladrin Male General of the Canter Empire Army. Led the 24th Battalion also called the Spiral Spears during the War of Thorns. He led many brave forays into the Broken Spine Mountains to root out Genasi hiding in those mountains.

### Early Life

The young Eladrin was raised in the surface colony of Lan'tom during the end of the Piccaran Empire. Much of his life was spent caring for his ailing brother. Azurethia's brother was of poor health for 30 years before his death. Soon after, roving bandits had torched the farms surrounding the small plot of land that the his family had gathered. Azurethia determined then to join the armies of the new king Leven Cant.

### Activity in the Army

During the time of the formation of the Empire the Eladrin fought bravely. Although already showing his age, he was eager to learn from and emulate the tactics and habits of his superior officers. This went as far as to adopt the surname of a lieutenant general who took particular favor of Azurethia. Azurethia took that rank as well.

### Later Life

Retired to Lake Bowood 10 years ago. Assisted in repelling the attack from the red dragon Lokrath. Kept much to himself until recently participating in The Lake Bowood Campfire storytelling competitions where he received great acclaim winning many of the nights he participated with stories of the war and his humanizing perspective on soldiers under his command.

### Murder

Murdered in his home the night before telling a Campfire story called "The Liars" by Flare disguised as local Bowood resident Yascha. He became an Unsent and his ghost became bound to a temple outside of Lake Bowood. His spirit is obsessed with exacting revenge on these "liars".
Haunted Mansion

**Haunted Mansions** are special functional structures in Kingdoms.

### Crafting

The Haunted Mansion is crafted with a total of 32 Oak Logs, 32 Cobblestone, 8 Bones, 2 Jack o' Lanterns, a Building Permit, and the Undead Soul, a unique music disc obtained at Harold's Cage. These ingredients are input in a Site Planner by the player.

### Usage

The Haunted Mansion generates a spooky looking house that appears empty. In fact, it is filled with several Ghosts: invisible, invulnerable, and motionless Villagers, who will trade the player Bottles o' Enchanting in exchange for different hostile mob drops. Some parkour is necessary to reach all of the ghosts, who can be sought out by looking for their invisibility potion particles.

Because the Undead Soul can only be obtained at Harold's Cage, the player's settlement can have only one Haunted Mansion.

### Trivia

Technically, as far as New in Town is concerned on the back-end, Ghosts are considered citizens, and will be taxed if the player's settlement has a Castle Treasury.
Usurper Session 57

Usurper Session 56

Wulfric's spirit leaves the basement of the courthouse and flies towards the Boawood with Quinn and Dayereth in pursuit. An animal messenger alerts Ariel and Ollie and they break into the woods too (after some confusion about the bird *being* Dayereth.) They find Yascha's hut and enter in to find a number of illusions and bones belonging to a person about the size of Yascha.

Investigator Rhona Writhers visits Kava in her cell to tell her that everything here is under their control and that she has nothing to worry about and the Zirlarq will take care of her. Rhona reveals to her eyes that are sunken in with fine purple pinpoints.

Usurper Session 58

Campaign Diary
Usurper Session 75

Usurper Session 74

Thorne is in pursuit of the group, who turn around to face him at full strength. They overpower him and convince him to lead them peacefully to Nytheria. Ollie and Kava talk more about Zyrlaak and Zyrlaak finds new influence in Ollie, turning his eye color to the same purple as Kava's. Ariel detonates one of the mental mines which sends the party into a dreamlike hellscape dominated by a giant beholder: Zyrlaak. Out of the central eye of Zyrlaak comes a purple almost tangible beam that connects it to Kava.

Usurper Session 76
Usurper Session 80

Usurper Session 79

The party leave for Dolitalia, where Ollie was raised.

There, the town was inhabited by unsent living out their final moments of life. One of these being Ollie's little brother who is still studying for the lawyer cleric bar. They talk and find that the town had died 6 years ago. In the backyard they find a memorial dedicated "To Ollie, my son, who I think of every day." Next to the memorial, they find a bowl of oatmeal just the way Ollie's mom would make. A footprint trail leads away with a broken twisted foot.

Following this trail, the party meets Nytheria and her group. She answers some questions about The Ascension before sending them to retrieve the Diadem. She was mean to Kava.

Campaign Diary

Usurper Session 81
Harrim

Harrim is a middle-aged dwarf cleric with a bald head and a long, salt-and-pepper beard.

Harrim is, in a word, grumpy. Never blessed with talent for creation, he still takes no joy in demolition. Each night he simply knows
everything is a day closer to the inevitable end. He does his very best to help others prepare for the coming oblivion, even though none of them will survive it. Rarely do his efforts earn him praise or gratitude.

The Stolen Lands have been broken many times by conquerors who would then be conquered. Traditions lost, cities burned, lives destroyed, cultures buried, over and over... Harrim at last found someplace where he fit, particularly once he heard rumors of
dwarven ruins in the region, ruins whose legacy of erosion appealed to the dour dwarf.

Harrim answered Jamandi’s call for heroes after learning of the existence of possible lost dwarven ruins in the Stolen Lands, and he hopes to rediscover them before they crumble away entirely, or before the world ends—whichever comes first.
Amiri

Amiri is a tall and muscular human woman, clad in a mix of animal skins, leathers, and battle-scarred hide armor. She wears a massive greatsword in a leather scabbard across her back.

Despite her bravado and fearlessness, she has an equally large need to prove her strength and find a place to belong.

Amiri is mostly muscle and bravery, with little patience for academics, intrigue, or indirect approaches, and she abhors cowards. Often
hot‑tempered and full of impulsive bravado, she’s perfectly aware of how strong and tough she is, and she’s always ready to prove her bravery and might.

Amiri won’t stand for being belittled or doubted, and, as an advisor, if her counsel is repeatedly ignored, she loses patience with the process and seeks excitement elsewhere. Dealing with Amiri in a firm, forthright manner is something she respects; she can’t stand cowardice or duplicity. Otherwise, the way to bolster her friendship is through good drink, friendly competition, impulsive behavior, and asking her to recount tales of beasts she’s slain and fights she’s won.

Amiri left her clan under awkward circumstances to seek her fortune as an adventurer, and she masks the still somewhat fresh hurt of being exiled with crass comments and bravado.

Amiri is blunt and cares little for social niceties. She’s casually dismissive of physically weak‑looking characters, but respects displays of strength or stubborn will.
Usurper Session 74

Usurper Session 73

Ariel, Dayereth and Quinn venture into the nearby Nightfang Forest to construct mines which they believe will help against Zyrlaak. They are almost killed by Thorne, a div'rs druid, who takes the form of multiple boars.

The party decide to leave Santra before the opening of Santra Bastion and venture east towards the Whisper Woods.

Usurper Session 75
Dallas Laredo

Roguish leader of SLUG in Clear Creek. He has a strong control of the Shroud and can change his appearance with ease.

Member of the Metane Tribe of Flamesoul Genasi. While living in Clear Creek, he kept an eye on Ariel Carterson as she grew up and arranged for her sponsorship to train in the craft of swordmagery under Miri Nockturne in Rosekeep.

Later recruited the adventurers to rescue Bodie from The Hole and stop Diana and the other Gray Blossoms from terrorizing the town.

After Marshal Hillseeker was removed from power, he left Clear Creek to help genasi further afield. He heard of Flare's attack on General Wulfric and came to Lake Bowood to try and stop her, where he runs into the party again.
Brashold

A fortress-turned luxurious chateau for the Duke Brash, an Elf who has held it since before the Canter Empire began. Located between the Shangezi Desert and the Crympol Tundra. It is considered the last bit of civilization before the landscape becomes even more unforgiving. This is a slight to Grenber, a city outside the borders of Canter populated by orcs, goblins, gnolls, and other 'monstrous' humanoids.

Rocky soil ill-suited to farming. Rich rivers support fishing.

### The Century Storm

During the times of The Calamities a great lightning storm started in the Broken Spine Mountains and moved north to Brashold. This storm kept its trajectory through Brashold and out to sea until it turned back over Brashold. The storm with its stinging winds and brutal hail has continued strong for a 100 years. The Duke has, perhaps optimistically, named it and keeps watch over its path through Brashold.

Those who live within Brashold owe their livelihoods to the Duke in one way or another either directly within the chateau or through the many businesses owned by the Duke.
Shamesh

## History

A dragonborn renegade from the Red Dragonflight. He fled Ymyrath the Pyroemperor and traveled wide chasing the wind. After 8 years he returned to Mt. Chendar to bring war to the Dragonmages. He took and trained Kava de Shamesh in the ways of warfare. After a successful raid, he disappeared leaving Kava by herself. There was a minor eruption that destroyed the cabin they were staying in. A local town informed her of a dragonmage attack.

Two years later he appeared in Dark Swamp investigating the activity of Anzavix the Shadowfang. He connected with the Metane Genasi and the adventuring party giving his axe Garmyr to Kava as a tone-deaf apology for leaving. He left again telling her to meet him again in ruins accessible through The Piccaran Network.

In The Network he found the entrance to a way-station of the Knights of Marduk, a long-dead order of knights dedicated to fighting and killing the dragons. After exploring the ruins he left again to fight against the dragons wherever he can.

## Connections

**Sillabare**: During his time away from Mt. Chendar completed missions along with her.

**Kava**: Mentored Kava after her escape from the Dragonmages.
Anzavix the Shadowfang

Leader of the Black Dragonflight as one of the 5 Dragonlords

Maintains his Dragonprinces and Dragonmages within the Dark Swamp outside of Canterol.

## Long Winter

Anzavix and his minions lent their power to complete a ritual to prevent the rising of the sun. Under the cover of this never ending night, Anzavix and some dragonprinces attacked parts of Canterol leading to significant damage in the Knights Hall.
Amethyst Eye

Group dedicated to advancing the plans of Zyrlaak an aberrant lifeform existing deep beneath the earth.

Members are often unaware of others dedicated to Zyrlaak working independently as long as they maintain their sanity. Those that eventually succumb to the purple eye often congregate together in subterranean places.
Kalarel the Vile

A shadowy necromancer operating against The Raven Queen. It is believed his goal is to kill the Raven Queen and place his lord Orcus in her seat as ruler of the shadowfel and arbiter of souls.

Backer of the Gray Blossoms lead by Sterben.

Controls Gallowside, a near-invincible undead spirit.

Set up a keep somewhere within the Whisper Woods. Its influence is felt across the region disrupting the flow of souls.

### History

Larkale Zamen studied at a young age under his father, the famous necromancy researcher Archrid Zamen. Larkale was a prodigy who was able to revive small animals without need of a ritual focus. Eventually he grew able to exert influence over unsent. He turned murderous to continue his research on unsent putting him in conflict with the Canterol authorities. With the formerly living Canterol guard now under his control he forces were swelling. It took a champion of The Raven Queen, Rabikah the Prophetess to defeat him and send his growing forces.
In defeat, Larkale fled to recuperate. During that time he devoted himself to the Demon Prince of Undeath Orcus taking on the new name of Kalarel. He uncovered the means to bring back and manipulate the memories of the dead god Apykoros now known as Gallowside. He then built up his forces in the Whisper Woods, taking care to avoid the notice of the Empire. He built up a spy network in the Gray Blossom. The sorceress Sterben alerted him that scattered reports were coming in to Canterol. Kalarel coerced his father to utilize his access of the Canterol Archives to destroy mention of his activities and prevent word from ever entering there again. In exchange, Kalarel killed his father but enabled his unsent spirit to maintain its personality perpetually to allow him to continue his studies forever.
ELEMNT

Since the The Calamities in Canter, the Genasi have lived in hiding with the assistance of the Moon Goddess and her Ithyl Shroud. Over the generations since The War of Thorns, the genasi have made lives for themselves sometimes hiding deep in swamps, sometimes living at the margins of small towns far from the capital city of Canterol. Living as a genasi in Canter is a life of secrecy and danger. The hatred of the Canter Empire extends to these people even now. Any person found to be a Genasi is arrested as a terrorist sympathizer as much as anyone known to associate with Genasi.

Under the heel of the Canter Empire for this long has inspired numerous rebellions and attacks but all have been swiftly put down by the might of Canter, all except for ELEMNT. The **Enigmatic League of Elemental Military and Naval Tribes** are a clandestine network of spies, agitators, and freedom fighters.

codephrase, 'Been to the 5 corners' referring to the 5 elemental manifestations

### Members

Sillabare of the water genasi

Bullone of the storm genasi

Schist of the earth genasi

Covole of the fire genasi

Respiro of the air genasi

### Recent Missions

**Liberation of Slepswit**: A mass arrest of the town of Slepswit after a firesoul genasi was discovered here led ELEMNT to conduct a jailbreak freeing those of the town but not finding the genasi.

**Bombing of Fort Warleggan**: The odious Baron Betfor raised taxes sky-high to fuel his pesh drug habit and hired Lawkeepers on the cheap to collect them. The fort where the Baron was partying then suffered a large explosion and when the dust cleared, the Baron was found to have overdosed clutching an order to remove the lawkeepers, provide the people with a tax holiday, and decree the day to be Genasi Appreciation Day.

**Uncovering the records of the Thorn Trials**: Following the War of Thorns, rebel genasi leaders were put on the stand in Canterol in a trial attended by the highest of society. The record was sealed, but if someone can reach into level 8 of the Administrative Subchamber of the Grand Imperial Library.
The Great Geoforming

Since before the Empire began, the raiders of Kochtarn have endangered the lives of the residents of The Sheathe. Alliance with Elves, an expensive army and smaller unique defenses have given the people of The Sheathe some comfort, but the threat remains. Hearing the cries of the people Empress Rialta commanded King Abernathy of Thorne and General Chanwith to contruct a solution. A massive magical construction project was schemed to span from the Trellis Range near Rosekeep to the Crossguard Mountains all along the Kochtarn Border.

### Organization

* General Chanwith commands the effort from Castle Greytower in Santra. Here he keeps close eye on the magicians set to the effort and fends off spurious raids from the Swift Fang Warband.

* King Abernathy in Rosekeep administers funds, sets goals and writes reports to the Empress.

### Progress

* After some of the court magicians demonstrated that a mountain could be made of a mole-hill, the Empress enthusiastically approved the project.
* General Chanwith set up his headquarters in Castle Greytower and began organizing court wizards to oversee the lesser casters that are being collected.
* A conscription order has gone through the land drafting all spellcasters to the project in The Sheathe. A one time fee of 800 gold can be paid to exempt yourself from the draft.
* With the first group of conscripted wizards, 3 new mountains have been formed, all to resemble the royal family.

### Public Reception

Those outside of Canterol would whisper after a few drinks that this is a giant boondoggle of a project. Those who know casters who have left for the southern border are a mix of proud and upset. It is a mark of good standing to volunteer for this effort. A waver exists that, for the sum of 800 gold (to go to the Geoforming project), exempts one from being relocated to the south. Successful adventurers often have the gold left over to avoid forced labor but younger casters and those with latent abilities.
Usurper Session 58

Usurper Session 57

The party explores deeper into the Boawood and finds a temple dedicated to gods of the frontier and civilization. The temple has no discernible entrance. Ollie explores the roof. A wall crumbles to reveal several Archons, unsent Genasi, who attack the party. Dayereth creates a stunning display of magical might, but still falls unconscious and the party retreats with Ollie in the Temple. Within the temple, Wulfric's ghost is shackled to an alter. Ollie frees the general by picking the lock and the General goes on the offensive, destroying the Archons.

Kava, in an attempt to remove the influence of the Amethyst Eye stabs her own eye out. The guards react to sedate her.

Usurper Session 59

Campaign Diary
Usurper Session 25

Usurper Session 24

Another week, another session of jumping through loops! Get it? Ah, nevermind. Anyway! The party is still stuck in the Prophetess’ memory of parade day in Rosekeep, but we are getting closer to the solution to it all. We design and execute a number of plans with varying results, including: Ollie chatting up a merchant of glass birds (result: success? If you count Ollie buying a glass bird as success); Ollie and Kava sneaking into the Eladrin embassy to spy on the “ambassador” (result: failed, Kava thrown out the window); Ariel, Quinn, and Kava tracking down the warehouse at the docks that the “ambassador” teleports to (result: death for all three, but we learn that the real ambassador was kidnapped and the one that attends the parade is a fake! And also that we can’t die in the time loop); Dayereth and Quinn bluffing their way into the embassy (result: the mirror doesn’t seem to effect the other eladrin the way it did Dayereth, Dayereth successfully wears the fake ambassador’s face and takes his place, Quinn attempts to interrogate the fake ambassador and learns very little, but it points to the fact that he is tied up somehow with the southern raiders and probably isn’t even elvish.) At the end of the day, we have three ambassadors, three dead party members, and an (probably) infinite number of time loops to get things right. Maybe next time, eh?

Usurper Session 26

Campaign Diary
Usurper Session 32

After a few days on the road, we approach a section of forest known as Canter Copse. Knowing it’s reputation for danger, we decide to skirt around it, but soon after we hear screams and shout of distress coming from within. We rush to help and find our old friend Pippin Poplar the traveling merchant under attack by three owlbears, his guards slain and his wagon overturned. We defeat the beasts and ask him what happened, since it is unusual for so many dangerous beasts to be about this close to the road. He tells us that just before the attack, he saw a suspicious lady in green disappear into the forest. We decide to investigate.

Near the attack, we find a singular footprint that matches what we know of the lady. We also find the tracks of the owl bear, which come from the south. After consulting our Hand of Fate, we follow the tracks deeper into the forest. The atmosphere gets darker and spookier, and we begin to hear voices in Elvish telling us to turn back and that we are not welcome here. Moments later, we are attacked by wolves. Prepare to fight next time!
Sellswords of Santra

A group of adventurers serving The Sheathe region of The Canter Empire. With a sense of gusto and bravado they swing into action wearing garish clothing.

### Composition

Made up of former and wannabe adventurers from the region. Of those that travel to join the Sellswords, many are swashbucklers and bards looking to enhance their own fame.

### Perks

Mechanically identical to the Firebrands of Golarion
Usurper Session 27

Stepping into the third memory of the prophetess Rabikah, we began to battle the minions of the necromancer at Fondrens Bluff. The first wave was fire and cold zombies. Unfortunately, our rolls were historically awful and we missed attack after attack, so that this encounter ended up taking the entire session. Fortunately, The Raven Queen was impressed by our valor and lets us heal a bit before continuing. Let the battle continue next week!
River of Pearl

When a mortal spirit leaves the body, it is ushered by the psychopomps to the River of Pearl. This multidimensional river is made up and ferries these souls to the Fortress of Memory, where The Raven Queen dwells. Once there, the souls reminisce on their life until they are brought before The Raven Queen and sent on to the afterlife.

Those that fall into the River die instantly. Even touching the river can have lasting impact on the living. Genasi that come into contact with it lose their Ithyl Shroud.
Usurper Session 62

Usurper Session 61

The party investigates the two remaining Piccaran Vaults. The bag of holding vault reveals that the floor is a map of the mysterious continent of Dragonfjall, with the locations of geographic features and old Piccaran penal colonies and cities labeled. The third vault contains a book sealed by a lock that requires starstone to open. The contents contain the ravings of a Piccaran wizard who utilized sahar to perform unbelievable feats of divination.

After The Revelation, his greatest attempt at divination, he descended into madness. His ravings were best interpreted by his pupil, Ren'thok:
The worlds are floating though a nether space. The worlds the gods created are but passengers on the backs of sentient masses. These beings are collections of chaos and pure potential, strange and unknowable. A thin crust crafted by the gods separates their creations from doom.*"*

The last vault is blocked by a wall of bloodstone. The adventurers pass through it by feeding Ollie and Ariel's blood to it as well as Sterben's dessicated remains. On the other side they a vast, dark cavern with an enormous pit reminiscent of the one in Jescatott in the center. They drop a light in and discover a gargantuan eye at the bottom, which begins approaching. Kava is drawn to jump into the pit but is able to resist and the party flees, locking the door behind them.

They return to the machine in the first vault, now recognizing it as being made of bloodstone. They consider activating it but decide not to after consulting the Hand of Fate.

Usurper Session 63

Campaign Diary