乌鲁提欧Ulutiu

索引：【神力】

索引：【泛费伦神系】

## **2eFR<Powers & Pantheons.p062>乌鲁提欧Ulutiu**

### **乌鲁提欧Ulutiu（沉睡中Slumbering）**

　　（冰中之主The Lord in the Ice，永眠者the Eternal Sleeper，巨人族之父Father of the Giant's Kin）

　　**主物质面半神力Demipower of the Prime Material Plane，**

　　**守序中立LN**

　　**神职PORTFOLIO：**冰河Glaciers，冰海frozen seas，极地polar environments，极地居民arctic dwellwes

　　**别名ALIASES：**无None

　　**神域名DOMAIN NAME：**原先：托瑞尔星球Toril／费伦大陆Faerûn；目前：飘荡在 星界the Astral Plane 中

　　**主神SUPERIOR：**无None

　　**盟友ALLIES：**欧赛雅Othea（消逝）

　　**敌对FOES：**安南Annam

　　**徽记SYMBOL：**由蓝白色冰晶串成的项链A nerklace of blue and white ice crystals

　　**信徒阵营WOR. ALIGN.：**守序善良LG，中立善良NG，守序中立LN，绝对中立 N，守序邪恶LE，中立邪恶NE

　　乌鲁提欧Ulutiu（读作“Oo-LOO--tee-oo”）是位长久静滞的神祇，他自愿在 星界the Astral Plane 永世沉眠、亘古飘荡。不同于这个位面那些困于死亡中的神性存在，乌鲁提欧仍有足够的活力继续授予他散落于北极荒原的微量追随者法术。虽然有些学者推测乌鲁提欧曾是凡人，但大部分贤者还是相信他是位在几千年前的 诸国度the Realms 北部区域、维系了几个世纪化身的次位海神。当他发现了这片广阔而沉寂的大洋（充满了现在被称作 大冰川the Great Glacier、瓦萨Vaasa、达玛拉Damara、纳菲尔Narfell 的区域）时，乌鲁提欧制造了一艘冰驳船，整日在漂浮在海上沉思。

Ulutiu (Oo-LOO--tee-oo) is a long-quiescent deity who has voluntarily spent the last eon in slumber, adrift in the Astral Plane. Unlike many of the other deific inhabitants who linger in death on that plane, Ulutiu is sufficiently alive to continue to grant spells to his few followers scattered across Faerûn's northem arctic wastes. Although some scholars have speculated that Ulutiu was once mortal, most sages believe he was a minor sea god who maintained an avatar for several centuries in the northern reaches of the Realms several thousand years ago. When he discovered a vast and still ocean that filled the regions now known as the Great Glacier, Vaasa, Damara, and Narfell, Ulutiu forged a barge of ice and spent his days adrift upon the sea in silent contemplation.

　　据大冰川的居民和 蛮荒边境Savage Frontier 的 冰猎人the Ice Hunters 所说，乌鲁提欧享受着安静思考的生活，避免被卷入凡人或神祇的事务。巨人传说则描绘了一副非常不同的乌鲁提欧形象。这些庞然大物宣称乌鲁提欧是 安南Annam 的新娘 欧赛雅Othea 的众多情人之一。安南是各种真巨人种族之父，而乌鲁提欧则是各种类巨人——隐逸巨人firbolg、亚巨人verbeeg、弗钦巨人voadkyn、以及 福尔摩瑞人formorian 之父。

According to the peoples of the Great Glacier and the Ice Hunters of the Savage Frontier, Ulutiu enjoyed a life of quiet reflection, avoiding involvement in the affairs of mortals or gods. Giant lore paints a much different picture of Ulutiu. Those behemoths claim that Ulutiu was one of the many lovers of Othea, bride of Annam. While Annam fathered the various races of true giants, Ulutiu fathered the various giant-kin—firbolgs, verbeegs, voadkyn, and formorians.

　　两帮人都声称乌鲁提欧沉入了 大寒洋Cold Ocean 深处，他的附魔项链冻结了周围的海域，从形成了大冰川。巨人们相信，安南在发现自己被戴绿帽后杀死了乌鲁提欧。而乌鲁提欧的人类崇拜者则没有任何关于这场战斗的传说。他们关于乌鲁提欧的传说表示，为了确保在洋底能安宁地沉眠，他锻造了一条附魔的冰项链（精致的蓝水晶链），然后当周围的海水慢慢结冰时，他自愿随着他的冰驳船沉没。

Both groups claim that Ulutiu sank to the depths of the Cold Ocean, his enchanted necklace freezing the surrounding sea and forming the Great Glacier. The giants believe that Annam killed Ulutiu after discovering he was being cuckolded. Ulutiu's human worshipers have no tales of any such battle. Their tales about Ulutiu indicate that he forged a necklace of enchanted ice, a delicate chain of glistening blue crystals, to ensure a peaceful slumber on the ocean floor and then voluntarily sank beneath the surface in his ice barge as the surrounding sea slowly froze.

　　一如往常，真相就介乎两个传说之间。乌鲁提欧确为欧赛雅的情人，但 “父神”安南Annam the All-Father 基本上既不关心、也不在意他的配偶。欧赛雅离开了对生儿子比对妻子更有兴趣的安南，跟各种神力（如食人魔种族之父 瓦普拉克Vaprak）发生了一系列不甚满意的风流韵事。在乌鲁提欧那里，费伦大陆巨人与类巨人之母the mother of Faerûn's giants and giant-kin 终于找到了幸福和真爱。当安南发现他们的韵事时，他威胁将把欧赛雅和乌鲁提欧一起杀掉。最终，乌鲁提欧说服父神宽恕欧赛雅，作为回报他将自我流放。于是乌鲁提欧陷入了沉眠、濒临于死亡、被包裹在寒冰的坟墓中。

As is typical, the truth lies somewhere between these two bodies of legend. Ulutiu was Othea's lover, but Annam the All-Father was hardly a caring, attentive spouse. Othea turned away from Annam, who was more interested in fathering sons than caring for his wife, and she pursued a series of unsatisfying affairs with various powers such as Vaprak, father of the ogre race. In Ulutiu, the mother of Faerfln's giants and giant-kin finally found happiness and love. When Annam discovered their affair, he threatened to kill both Othea and Ulutiu. Eventually Ulutiu convinced the All-Father to spare Othea in return for his voluntary exile. Ulutiu descended into a deep slumber, nigh unto death, encased in a tomb of ice.

　　然而，乌鲁提欧完成了自己的复仇，墓穴不断扩展的冰层笼罩了 奥斯托利亚王国Ostoria 的大片区域、毁灭了这个巨人王国，而欧赛雅也与安南的流放者许下了一个没有期限的约定。欧赛雅与乌鲁提欧秘密约定希望能在安南离去后重聚，但这企图却因欧赛雅被她的长子 拉那西斯Lanaxis（泰坦的祖先，他试图通过弄走乌鲁提欧的项链，来消除大冰川不断扩大的趋势，却被欧赛雅禁止到冰层冒险）毒杀而挫败。

Ulutiu had his revenge, however, when the ever-expanding ice of his crypt enveloped much of Ostoria, destroying the giant kingdom, and Othea negotiated Annam's exile for an indefinite period. The secret pact of Othea with Ulutiu to reunite after Annam's departure was foiled when Othea was poisoned by her eldest son Lanaxis, progenitor of the titans, who sought to reverse the ever-expanding tide of the Great Glacier by taking Ulutiu's necklace but was forbidden by Othea from venturing onto the ice.

　　今日，乌鲁提欧既非清醒，也未消亡。在永恒的沉眠中，他与欧赛雅一起在星界漂泊着。在欧赛雅逝世后，永恒眠者the Eternal Sleeper 对诸国度几乎再没有一点的兴趣，但他仍然维持着一点微小的存在来观察欧赛雅陨落之地上发生的事件。如果他发现了能让欧赛雅复苏的方法，他可能将回归 诸国度the Realms（并迅速陷入与 欧吕尔Auril 和 安博里Umberlee 的冲突中），但看上去暂时他满足于在永恒的沉眠中安息，只向在他最喜欢的环境中幸存并尊崇着他的名讳的个别顽强者授予法术和提供保护。

Today Ulutiu is neither awake nor dead. He drifts in eternal slumber alongside Othea in the Astral Plane. The Eternal Sleeper has little interest in the Realms following Othea's demise, but he does maintain a small presence to observe the unfolding events in the fallen lands of Ostoria. If a way could be found to resuscitate Othea, he would likely return to the Realms (and quickly come into conflict with Auril and Umberlee), but for the time being he seems content to rest in eternal sleep, granting spells and protection only to the few hardy people who survive in his favorite environment and venerate his name.

### **乌鲁提欧的化身Ulutiu's Avatar**

　　**（游侠Ranger 24，萨满Shaman 22，巫师Mage 20）**

　　乌鲁提欧已几乎4000年没有显现化身到诸国度，而在可预见的未来也没有意愿这样做。然而，如果他被埋葬在大冰川底部的最后化身的永恒安息被惊扰，或是如果某人发现了能让欧赛雅复苏的方法，又或者如果安南已显现化身到诸国度中，乌鲁提欧将立即再次显现化身。这样的出场大概将预示着大冰川的消融，虽然这种改变将花费数个世纪才会发生。

Ulutiu has not manifested an avatar in the Realms in almost 4，000 years and has no intention of doing so in the foreseeable future. However, if the eternal rest of his final avatar entombed at the bottom of the Great Glacier was disturbed, if someone were to discover a method by which Othea could be resurrected, or if Annam was ever to manifest an avatar in the Realms, Ulutiu would promptly manifest an avatar once again. Such an appearance would probably presage the dissolution of the Great Glacier, although that change would take centuries to occur.

　　乌鲁提欧展现为一位矮壮的人类男性。他的手脚又粗又短，手指就像肥香肠。他有着乌亮的黑发和冰蓝色的皮肤。他的脸上是深邃地不可思议的蓝色眼睛、扁平的鼻子、紧贴着头的小耳朵。乌鲁提欧偏好来自以下领域和学派的法术，虽然他能施展来自任何或学派的法术，领域：预言、元素（水）、思想、以及时间；学派：元素（水）和预言。

Ulutiu appears as a stocky human male of indeterminate ancestry. His arms and legs are short and thick and his fingers resemble plump sausages. He has raven black hair and ice blue skin. His face is round with impossibly deep blue eyes, a flat nose, and tiny ears pressed flat against his head. Ulutiu favors spells from the spheres of divination, elemental (water), thought, and time and the schools of elemental (water) and divination, although he can cast spells from any sphere or school.

　　**防御等级** -2；**移动** 15，**生命值** 206；**零级命中值** -3；**#攻击** 5次/2轮

　　**伤害** 2d6+14（*+4鱼叉*，+9力量，+2对鱼叉专精）

　　**魔抗** 65%；**体型** 大型L (12英尺高）

　　**力量** 21，**敏捷** 19，**体质** 24，**智力** 23，**感知** 20，**魅力** 19

　　**法术** 祭司P：12/12/11/11/9/6/3，法师W：5/5/5/5/5/4/3/3/2

　　**豁免** 麻痹、毒素与死亡魔法 2；权杖、法杖与魔杖 5；石化或变形 4；喷吐武器 4；法术 6

　　AC -2; MV 15; HP 206; THAC0 -3；#AT 5/2

　　Dmg 2d6+14 ( harpoon +4，+9 Str，+2 spec, bonus in harpoon)

　　MR 65%; SZ L (12feet)

　　Str 21, Dex 19, Con 24, Int 23, Wis 20, Cha 19

　　Spells P：12/12/11/11/9/6/3; W：5/5/5/5/5/4/3/3/2

　　Saves PPDM 2, RSW 5, PP 4, BW 4, Sp 6

#### **特殊攻击／防御Special Att/Def：**

　　乌鲁提欧挥舞着巨大、双手持握的 *凛海鱼叉Harpoon of the Cold Sea*，这是一柄+4附魔的武器。除了武器的伤害外，乌鲁提欧还能通过猛拽鱼叉上空气般的系绳将任何目标拽倒。这将对目标造成2d4点伤害，并迫使其通过成功的敏捷检定否则将被拽倒。如果乌鲁提欧的攻击目标被拽倒，它必须通过一次成功的对抗喷吐武器豁免检定，否则将被震慑1d4轮。乌鲁提欧能在随后几轮继续猛拉鱼叉的受害者，一直不拔出直到他想要这么做。虽然这样不会造成额外的基础伤害，但鱼叉将继续每轮造成2d4点伤害，并要求敏捷检定以及可能需要的豁免检定（如果乌鲁提欧继续拽它）。随意使用，乌鲁提欧能令鱼叉重回他手中，准备即兴好投掷。（这时候，鱼叉的受害者将停止遭受额外伤害。）

Ulutiu wields the massive, two-handed *Harpoon of the Cold Sea*, a weapon with a +4 enchantment. In addition to the weapon's damage, Ulutiu can yank any target off his feet with a sharp tug on the harpoon's ethereal tether. This deals an additional 2d4 points of damage to a target and forces it to make a successful Dexterity check or be pulled off its feet. If the target of Ulutiu's attack is pulled off its feet, it must make a successful saving throw vs. breath weapon or be stunned for ld4 rounds. Ulutiu can continue to yank a victim about with his harpoon in subsequent rounds, as it does not dislodge until Ulutiu wills it to do so. Although it does not cause additional base damage, the harpoon continues to inflict 2d4 points of damage per round, as well as require Dexterity checks and possibly saving throws if Ulutiu continues tugging on it. At will, Ulutiu can cause the harpoon to reappear in his hand, ready to throw at a moment's notice. (Harpooned victims ceased taking additional damage at this point.)

　　在冰坟的漫长掩埋中，乌鲁提欧被永久地灌注了极地的寒冷灵气。每轮1次，从任何进入 冰中之主The Lord in the Ice 30英尺内的温血动物身上，将每轮流失等同于4d8点伤害的热量，除非其受到法术（如*抵抗寒冷resist cold*）、*温暖戒指ring of warmth* 或类似魔法的保护。所有他施展的寒冷和元素水法术将有2倍的正常伤害、2倍的射程和影响范围。

Ulutiu's long entombment in his glacial crypt has permanently imbued him with an aura of arctic cold. Any warm-blooded creature who comes within 30 feet of the Lord in the Ice is drained of heat equal to 4d8 points of damage from its victim, per round unless protected by a spell such as *resist cold*, a *ring of warmtht* or similar magics. All cold and elemental water spells he casts are at double normal damage and up to double normal range and area of effect.

　　每日2次，乌鲁提欧能咒唤2d8只海豹、2d8只海象、1d3只极地熊或任何一种其他极地动物立即到他身边。长达1旬，无论他赋予它们什么任务，它们都将忠诚地服务他，包括奋战到死、或是完成在其智能水平相适范围内的差使。随意使用，他能与任何极地生物对话。

Ulutiu can conjure 2d8 seals，2d8 walruses, ld3 polar bears，2d6 reindeer or one of any other arctic animal to his side instantly up to twice a day. They serve him faithfully in whatever tasks he asks of them, including fighting to the death or performing errands within their appropriate intelligence, for up to a tenday. He can speak with any arctic creature at will.

　　乌鲁提欧免疫基于寒冷或基于水的任何类型的法术或效果。他在被浸没时不会受到溺水伤害，他能如在空气中那样在水中呼吸和在水下移动。

Ulutiu is immune to damage from cold-based or water-based spells or effects of any sort. He takes no drowning damage when immersed and can breathe water and move underwater as if he were in air.

### **其祂显现Other Monifesbahions**

　　自陷入沉眠以来，乌鲁提欧极少显现于诸国度。他时不时通过北方地区的冰震来展现对凡人活动的不悦。这类的冰震被归咎于 瓦萨人Vaasan 的法师在 欧卡山Mt. Okk 山脚建造冰城堡造成的破坏。他有时会显现为一道直径约3英尺完美冰环，漂浮于大冰川某片小海域海滨附近。当这类微型冰山分裂和翻转时，乌鲁提欧的祭司们相信，他们能通过对冰中裂隙和凸起的细致冥思来洞悉乌鲁提欧的教诲。

Ulutiu rarely manifests in the Realms since entering into his deep sleep. He has shown his displeasure with the actions of mortals from time to time through icequakes in the northern regions. Such an icequake is blamed for the destruction of the ice castle constructed by Vaasan wizards at the foot of Mt. Okk. He sometimes manifests as a perfect circle of ice about 3 feet in diameter floating near the shore of one of the Great Glacier's small seas. When such miniature icebergs are removed and turned upside down, Ulutiu's priests believe they can discern fragments of Ulutiu's teachings through careful meditation on the pattern of cracks and protrusions in the ice.

　　乌鲁提欧被以下存在侍奉着：棕霉菌、frost、haundar、kupuk、sha'az、各种各样的极地鱼类、海豹、海象、北极熊、驯鹿、北美驯鹿、驼鹿、北极狐和啮齿动物、以及其他极地生物包括鲸类。

Ulutiu is served by brown molds, frosts, haundars, kupuks, sha'az, various arctic fish, seals, walruses, polar bears, reindeer, caribou, elk, arctic foxes and rodents, and other arctic creatures, including whales.

### **教会The Church**

　　**神职人员Clergy：**萨满Shamans，专属祭司specialty priests

　　**神职阵营Clergy's Align.：**守序善良LG，守序中立LN，守序邪恶LE

　　**驱散不死Turn Undead：**萨满Sha：可，若为善良；专属祭司SP：不可

　　**呵斥不死Cmnd. Undead：**萨满Sha：可，若为中立或邪恶；专属祭司SP：不可

　　乌鲁提欧的所有萨满和专属祭司得到 宗教知识religion（泛费伦Faerûnian）和 宗教知识religion（巨人giant）作为非武器熟练奖励。

All shamans and specialty priests of Ulutiu receive religion (Faerûnian) and religion (giant) as bonus nonweapon proficiencies.

　　乌鲁提欧受到大冰川的 那库鲁逊人the Nakulutiuns 和他们的亲族——蛮荒边境的 冰猎人the Ice Hunters 的崇敬。在约3000年前发现 乌鲁提欧冰河the Glacier of Ulutiu 后，库鲁逊人已从 奥尔帕克氏族Alpuk（也被称为 尢鲁逊人the Iulutiuns）脱离，目前崇敬着这位冰中之主。每个村庄都由一位独裁的领袖和三位副官领导，其中，前者被称为 优利特urit，是乌鲁提欧的专属祭司，可能为男性也可能是女性；后者被称为 亚锐特yaaurit，也是专职祭祀。在库鲁逊人中乌鲁提欧的专职祭祀被统称为 那库瑞特nakurits。

Ulutiu is venerated by the Nakulutiuns of the Great Glacier and their kin, the Ice Hunters of the Savage Frontier. The Nakulutiuns broke off from the clans of Alpuk (known now as the Iulutiuns) after their discovery of the Glacier of Ulutiu nearly 3，000 years ago and now venerate the Lord in the Ice. Each village is led by an autocratic leader, a specialty priest of Ulutiu who may be female or male and is known as the urit, and three lieutenants, who are also specialty priests and are known as yaaurit. Specialty priests of Ulutiu among the Nakulutiuns are known collectively as nakurits.

　　至于冰猎人，这些 北地的极地人the Ancient Men of the North 甚至早于在 费伦大陆Faerûn 的西北部定居的 北地人the Northmen，他们在一个千纪前带着他们的乌鲁提欧崇拜，从库鲁逊人的土地，漫游横跨了 艾柏尔·托瑞尔星球Abeir-Toril 的极地冰盖，抵达了 北地the North 以北的 世界之脊the Spine of the World。自从他们起程的数世纪以来，冰猎人中的乌鲁提欧崇拜发生了一种显著的变化。冰猎人主要崇敬的是侍奉着乌鲁提欧的 野兽图腾高等精魄beast totem great spirits，包括 “灰海豹”克莱弗·欧墨Clever Oomio the Gray Seal、祖父海象Grandfather Walrus、伟大白熊Great White Bear、以及 “驯鹿母亲”萍德奥珀-保罗Pindalpau-pau the Reindeer Mother，而非直接崇拜冰中之主。在许多方面，冰猎人对乌鲁提欧和他们的图腾动物的看法，类似于 乌斯伽族the Uthgardt 野蛮人部落对 乌斯伽Uthgar 和乌斯伽族野兽图腾的看法。冰猎人乌鲁提欧专职祭祀（被称为 冰之守卫iceguardians）和萨满同时侍奉着乌鲁提欧和冰猎人野兽图腾，而两者都起着与库鲁逊人的那库瑞特相似的职能。

The Ice Hunters, the Ancient Men of the North who preceded even the Northmen in settling northwestern Faerûn, are a people who wandered off across Abeir-Toril's polar ice cap to the North above the Spine of the World from the lands of the Nakulutiuns over one millennium ago, bringing with them the veneration of Ulutiu. In the centuries since their departure, the veneration of Ulutiu among the Ice Hunters has changed in one significant way. The Ice Hunters primarily revere beast totem great spirits who serve Ulutiu, including Clever Oomio the Gray Seal, Grandfather Walrus, Great White Bear, and Pindalpau-pau the Reindeer Mother, rather than directly worshiping the Lord in the Ice. In many ways, the Ice Hunters' regard for Ulutiu and their totem animals parallels the regard of the Uthgardt barbarian tribes for Uthgar and the Uthgardt beast totems. Ulutiu and the Ice Hunter beast totems are served by Ice Hunter specialty priests of Ulutiu, known as iceguardians, and shamans, who both serve similar functions as the nakurits of the Nakulutiuns.

　　至少根据那些生活在他领土以南地区的人们的定义，乌鲁提欧没有真正的神殿。作为代替，他在放置于各个村庄的小神龛中被崇敬，神龛通常在最资深祭司的屋内。这类神龛在各个社群都不一样，但通常包括圈起重要神物的祭坛，祭坛以整块不融冰制造。

Ulutiu has no true temples, at least as defined by those who live in the lands south of his domain. Instead he is venerated in small shrines located in each village, often in the home of the most senior priest. Such shrines vary from community to community, but typically include altars made of solid blocks of unmelting ice that enclose important fetishes.

#### **教义Dogma：**

　　除了乌鲁提欧的祭司除外，没有人比另一个人更高等，他们是他在这个世界上的代理人，他们被他放置在领导者的位置上，将他的智慧传递给他的人民。动物们拥有与人相同的情感、思想和道德。只是，为了自己的理由，乌鲁提欧迫使动物们以不同的方式表达它们。因为动物们是乌鲁提欧的孩子，所以它们必须被尊重。对动物的不敬将可能引发乌鲁提欧之怒。人和动物都有着一种被称为 珀库鲁pokulu 的生命本质。当他们去世时，他们的珀库鲁将被传递到乌鲁提欧并成为了他的一部分。

No person is the superior of another, with the exception of Ulutiu's priests, who are his representatives in this world and who are set in positions of leadership to pass on his wisdom to his people. Animals share the same emotions, thoughts, and morals as people. For reasons of his own, Ulutiu compels animals to express these characteristics differently. Because animals are children of Ulutiu, they must be respected. Disrespect of animals risks the wrath of Ulutiu. People and animals have a life essence called pokulu. When they die, their pokulu passes on to Ulutiu and becomes part of him.

　　库鲁逊人（而非冰猎人）相信，乌鲁提欧为他的信众——库鲁逊人——订立了规则，而在那种社会秩序中，每个人都知晓自己的位置并欣于那种认知。库鲁逊人应该使自己远离其他人，尤其是大冰川的其他人群，例如尢鲁逊人和 安古鲁逊人the Angulutiuns，因为他们是异教徒，因为他们远离了乌鲁提欧的正途。与他们的长期接触只会导致偏离乌鲁提欧展现给那库瑞特们，进而传达给库鲁逊人的正确轨道。非乌鲁提欧所授的魔法是亵渎神明的，而法师应该被避开或是从库鲁逊村庄中赶走，以防乌鲁提欧因窝藏亵渎者的侮辱，而向这个村庄宣示愤怒。

The Nakulutiuns (but not the Ice Hunters) believe that Ulutiu has set an order for his faithful people, the Nakulutiuns, and within that social order every person knows his or her place and is happy in that knowledge. Nakulutiuns should keep themselves apart from others, especially other peoples of the Great Glacier such as the Iulutiuns and the Angulutiuns, be-cause they are heathen and have left the true ways of Ulutiu. Long contact with them can only lead to straying from the true path as shown to the nakurits by Ulutiu and then passed on to the Nakulutiuns. Magic outside of that granted by Ulutiu is blasphemous, and wizards are to be shunned or driven from Nakulutiun villages to prevent Ulutiu from showing his wrath at the village for the insult of harboring a blasphemer.

#### **日常活动Day-to-Day Activities：**

　　那库瑞特担任着库鲁逊村庄的独裁统治者。他们以严格，甚至残酷的命令统治，但很少以个人兴趣为动机。各个村庄的那库瑞特和居民都相信，乌鲁提欧的祭司得到了来自冰中之主的庇佑，因此，如果祭司有些古板，库鲁逊人的社会将是保守的。

The nakurits serve as autocratic rulers of the Nakulutiun villages. They govern with harsh, even cruel, edicts, but are rarely motivated by self-interest. Both the nakurits and the residents of each village believe Ulutiu's priests receive guidance from the Lord in the Ice, and, as a result, Nakulutiun society is orderly, if somewhat staid.

　　在冰猎人中，乌鲁提欧的祭司也担任着社群的首领，但他们更多靠共识而非命令。相较于库鲁逊社会，冰猎人社会在对与外界接触（基本是路过）方面更开放，其社会阶层分级也更少。乌鲁提欧的神职人员是首领、教师、历史与智慧的保管者、以及他们人民的守护者。他们教导着氏族的孩子、举办从青年步入成年行列的成年礼、传承着氏族的传统和实用的生存知识。在位于 路斯坎Luskan 力量明显的地方的社群中，乌鲁提欧的祭司领导着针对这些不受欢迎的入侵者无声的抵抗运动。

Among the Ice Hunters, Ulutiu's clergy serve as community leaders as well, but they govern more by consensus than edict. Ice Hunter society is more open to contact with outsiders (on a passing basis) and less stratified in its social classes than Nakulutiun society. Ulutiu\*s clergy are leaders, teachers, keepers of history and wisdom, and defenders of their people. They teach their clans's children, induct youths into adulthood, and pass along both clan traditions and practical survival knowledge. In communities where Luskan's power is palpable, Ulutiu's priests lead campaigns of silent resistance against the unwanted interlopers.

#### **圣日／重要仪式Holy Days/Important Ceremonies：**

　　那库鲁逊人遵循着一种被称为 卡攸瑞特法kaiurit 的特殊法令集，法令集在各个村庄都不一样，并且每年有所变化。在春季的第一天，优利特召集起一场全体村民的集会（被称为 艾优利特集会iurit），并宣布过去一年的卡攸瑞特法不再有效。随后，她或他将宣布来年的卡攸瑞特法，新的卡攸瑞特法由2~3条需要村民遵守的新规则组成。在宣告当年的新卡攸瑞特法之前一个月，这位优利特将每晚保持独处，进行祈祷和冥想。通过如愿景般体验乌鲁提欧梦境碎片，这位优利特将得到卡攸瑞特法。在外人看来，卡攸瑞特法似乎令人费解和武断，但对于那库鲁逊人来说，它的规定是神圣和不容置疑的。典型的例子包括：“不许在户外点火，”“在日落时分，每个成年人必须把一块肉丢到裂缝中作为对乌鲁提欧的供奉，”“所有成年人时时刻刻必须在额头留着某种彩绘的徽记（一轮月亮、一只鸟，诸如此类），”“某类动物（冰蟾、极地熊，诸如此类）不能因任何理由被狩猎或杀死，”或者“看见就杀死所有异教徒（非那库鲁逊人）。”

The Nakulutiuns follow a special set of edicts called kaiurit that vary from village to village and change from year to year. On the first day of spring, the urit calls an assembly of the entire village (called an iurit) and declares the kaiurit for the previous year are no long valid. She or he then announces the coming year's kaiurit, consisting of two or three new rules that the villagers are expected to follow. For a month prior to announcing the year's new kaiurit, the urit spends each evening in isolation, praying and meditating. The urit receives the kaiurit by experiencing tiny fragments of Ulutiu's dreams as visions. To outsiders, the kaiurit seems baffling and arbitrary, but to the Nakulutiuns, its dictates are sacred and indisputable. Typical examples include “No fires can be lit outside，” "At sundown, each adult must toss a handful of meat into a crevasse as an offering to Ulutiu，” “All adults must wear a certain painted symbol (a moon, a bird, etc.) on their foreheads at all times，”“A certain species of animal (ice toads, polar bears, etc.) cannot be hunted or killed for any reason， or “All heathens (non-Nakulutiuns) are to be killed on sight.”

　　除了服从优利特和亚锐特以及卡攸瑞特法外，那库鲁逊人还必须每日3次，向乌鲁提欧进行无声的祈祷（通常在黎明、中午和日落）。祈祷者用手遮住自己的眼睛，把头转向天空，保持沉默大约1分钟。

In addition to obeying the urit and yaaurit and following the kaiurit, Nakulutiuns must offer a silent prayer to Ulutiu three times a day (usually at dawn, midday, and sunset). Prayer-givers cover their eyes with their hands and turn their heads to the sky, remaining silent for about a minute.

　　据观察，冰猎人已经放弃实行卡攸瑞特法，但他们还在持续每日3次向乌鲁提欧进行的无声祈祷。此外，他们还实行着被称为 凯透特恩the kaitotem、长达一年的仪式。在生产季节开始时，这座村庄最勇敢的猎人将动身去俘获作为该部落主要野兽图腾的物种的幼兽，而不杀死母兽或其它幼崽。这只幼崽将被带回村子生活，由乌鲁提欧的祭司饲养，并给予这只野兽一整年最好的食物配给。在年末，这只幼兽将被该氏族的野兽图腾附体，并消失于荒野。如果该氏族善待了这只野兽并照顾了它的需要，它将确保乌鲁提欧来年的眷顾。如果这只动物被虐待或死亡，乌鲁提欧可能选择在下一年让不幸到访该村。

The Ice Hunters have abandoned the practice of observing kaiurit, but they continue to offer silent prayers to Ulutiu three times per day. In addition, they practice a year-long ritual known as the kaitotem. At the beginning of the birthing season, the bravest hunters of the village set out to capture an infant of the species that serves as the tribe's primary beast totem without slaying its mother or her other offspring. The infant is brought back to the village alive, raised by the priests of Ulutiu, and given the best allotments of available food for an entire year. At the end of the year, the infant is possessed by the clan's beast totem and vanishes into the wilderness. If the clan treated the beast well and cared for its needs, it is assured Ulutiu's favor in the coming year. If the animal is mistreated or dies, Ulutiu may choose to visit the village with misfortune for the next year.

#### **主要崇拜中心Major Centers of Worship：**

　　乌鲁提欧冰河Glacier of Ulutiu 是一道垂直的冰墙，它沿着位于大冰川西部深处的 阿帕克河the Uppuk River 北岸拔起1000英尺高。数千年前，这道冰川有大约300码长，但时间已经让它付出了代价，现在它只有100英尺仍残留，其余部分断裂到了阿帕克河之中、并被冲走了。冰川中被蚀刻出复杂的符合，覆盖了其整个表面。这些徽记散发出暗红色的光芒。这道冰川散发着魔力，并完全抵抗了所有类型的自然或魔法高温。

The Glacier of Ulutiu is a sheer wall of ice, rising 1,000 feet in height along the northern shore of the Uppuk River in the depths of the western reaches of the Great Glacier. Thousands of years ago, the glacier was about 300 yards long, but time has taken its toll, and only about 100 yards remain, the rest having broken off into the Uppuk and washed away. Intricate symbols are etched in the glacier, covering the entire surface. The symbols emit a dull red glow. The glacier radiates magic and is completely resistant to all types of natural and magical heat.

　　是乌鲁提欧制造了这些徽记和附魔。他用冰川记录了他的思想、地区的历史以及他的魔法研究的详述。任何采用了 *理解语言comprehend languages* 法术或类似魔法者，能翻译这些徽记，从中学到关于乌鲁提欧的生活、他与欧赛雅的浪漫关系、他与安南的斗争、大冰川的起源、以及其他古代传说的片段。

Ulutiu is responsible for the symbols and enchantment. He used the glacier to record his thoughts, the history of the region, and details of his magical research. Anyone employing a *comprehend languages* spell or similar magics can translate the symbols to learn about the life of Ulutiu, his relationship with Othea, his battles with Annam, the origin of the Great Glacier, and other pieces of ancient lore.

　　可惜的是，大部分有趣信息的片段已断裂和冲走了。这些遗失部分，可能仍然漂浮于这条河流和大冰川的海域的某处，或者可能被霜巨人或 无尽冰海the Endless Ice Sea 的其他居民搬走用作建筑材料，而谣传上面含有强大的法术、乌鲁提欧宝藏的位置、以及唤醒永恒眠者的操作指南。

Unfortunately, the most interesting pieces have broken off and washed away. These sections, which may still float somewhere on the rivers and seas of the Great Glacier or may have been carried off by frost giants or used as building materials by the other inhabitants of the Endless Ice Sea, are rumored to contain formulas for powerful spells, the location of Ulutiu's treasure, and instructions for reawakening the Eternal Sleeper.

#### **从属组织Affiliated Orders：**

　　无论是那库鲁逊人还是冰猎人，都与战士或骑士组织没有任何联系，他们的组织程度不足以展望任何荣誉组织。在一个部落里，地位由严格的社会等级决定。社群的领导人（乌鲁提欧的祭司）最具地位，其次是已婚或丧偶的成年人、未婚的成年人、儿童、以及 优酷ukeu。优酷，他们是年老、体弱、被遗弃、或是没有家人者，沦为了任何愿意收容他们的家庭的自愿奴隶。虽然他们被尊重，但不被看作平等的人。卡攸瑞特法的宣告能够重新安排那库鲁逊人中一年的社会地位，但上述的社会秩序代表了他们社会所默认的排序。

Neither the Nakulutiuns nor the Ice Hunters have any affiliated warrior or knightly orders, and they are not regimented enough in outlook to have any honorary orders. Status within a tribe is determined by rigid social ranking. Community leaders (priests of Ulutiu) have the most standing, followed by married or widowed adults, unmarried adults, children, and ukeu. Ukeut those who are elderly, infirm, abandoned, or otherwise without family, enter into voluntary slavery with any family that will have them. Although treated with dignity and respect, they are not considered equals. Declarations of the kaiurit may rearrange the social status for a year among the Nakulutiuns, but this social order represents their society's default arrangement.

#### **祭司的祭服Priestly Vestments：**

　　乌鲁提欧的神职人员没有正式的仪式装束。有些人会携带圣结和其它小的圣徽，但此外，他们与其信仰的关联仅仅展现于自己在所属小社群中的言辞和行动中。他们使用特别挑选的冰晶作为自己的圣徽，而这些冰晶在他们持有时绝不会融化。

Ulutiu's clergy have no formal ceremonial raiment. Some carry sacred bundles and others small holy symbols, but otherwise they communicate their faith simply through words and actions in their small communities. They use specially chosen ice crystals as their holy symbols, and these never melt while in their possession.

[译注：圣结, A sacred bundle or a medicine bundle is a wrapped collection of sacred items, held by a designated carrier, used in Indigenous American ceremonial cultures.引自维基。]

#### **冒险装束Adventuring Garbs：**

　　当在冒险时，乌鲁提欧的祭司偏好又厚又重的衣物，在御寒的同时尽可能地在物理攻击地面前保护自己。那库鲁逊人和冰猎人通常都穿着带兜帽的风雪衣、长裤、以及狐、熊和海豹皮靴子（通常以软毛内衬），（根据工艺水平）等同于皮甲或革甲。

When adventuring, priests of Ulutiu favor thick, heavy clothing that wards against the cold as much as it protects them from physical attack. Both Nakulutiuns and Ice Hunters commonly wear parkas, trousers, mittens, and boots of fox, wolf, bear, and seal skin (often with fur linings) that equal leather or hide armor, depending on the workmanship.

　　在投掷战斗中，乌鲁提欧的追随者要不使用短弓，并发射埃卡和秃卡箭，要不使用贡那刻投镖器并投掷骨飞镖。埃卡箭Ekaa 被用于狩猎北美驯鹿和其他群居动物（3 银币/6，重量 10/1 磅，尺寸 小型S，类型 穿刺P，伤害 1d6/1d8）。其箭头是以北美驯鹿或梅花鹿的鹿角雕刻、然后加到一根骨杆上。箭头和箭杆上都附有弯曲的钩刺。秃卡箭Trukaa 则是钝头的骨箭，用来杀死小型猎物而不损坏其毛皮（3 银币/12，重量10/1 磅，尺寸 小型S，类型 钝击B，伤害 1d3/ld2）。贡那刻投镖器Garnok 类似于标枪投掷器，但被用来增加飞镖有效射程 (射速ROF 1/1 速率 4，射程 3/6/12；贡那刻投镖器投掷飞镖 3 银币/12，重量 10/1 磅，尺寸 小型S，类型 穿刺P，伤害 1d3/1d2）。

In missile combat, Ulutiu's followers either wield short bows and fire ekaa and trukaa arrows or wield garnoks and hurl bone darts. Ekaa are used to hunt caribou and other herd animals (3 sp/6, Weight 10/1 lb., Size S, Type P, Damage 1d6/1d8).The arrowhead is carved from a caribou or deer antler and is attached to a shaft of bone. Hooked barbs cover both the arrowhead and the shaft. Trukaa are bone arrows with a blunt head used to kill small game without damaging the fur (3 sp/12, Weight 10/1 lb., Size S, Type B, Damage 1d3/ld2). Garnoks are similar to atlatls but are used with darts to increase their effective range (ROF 1/1 Speed Factor 4, Range 3/6/12; Garnok darts 3 sp/12, Weight 10/1 lb., Size S, Type P, Damage 1d3/1d2).

　　在近战中，乌鲁提欧的追随者使用匕首、飞镖、大鱼钩、鱼叉、伊拉克、小刀、大砍刀、网、瑞提克、矛、以及三叉戟。伊阿克刀iuak 是一种类似于大砍刀的骨制刃器，约2英尺长、6英寸宽（10gp，重量 10磅，尺寸 中型M，类型 挥砍S，速率 4，伤害 1d4/1d6）。其刃部的末端是平坦的，没有锋尖。瑞提克杆ritiik 是一种6英尺长的骨杆，在其一头的末端有着一个尖锐和钩刺（10gp，重量 6磅，尺寸 大型L，类型 穿刺P，速率 8，伤害 1d6+1/1d8+1）。它是用来挺刺的，不能用来投掷。

In melee combat, followers of Ulutiu employ daggers, darts, gaffs, harpoons, iuaks, knives, machetes, nets, ritiiks, spears, and tridents. An iuak is a bone blade resembling a machete, about 2 feet long and 6 inches wide (10 gp, Weight 3 lbs., Size M, Type S, Speed Factor 4, Damage 1d4/1d6). The end of the blade is flat, not pointed. A ritiik is a 6-foot-long bone shaft with a point and hook on one end (10 gp, Weight 6 lbs., Size L, Type P, Speed Factor 8, Damage 1d6+1/d8+1. It is thrust, not thrown.

### **专属祭司Specialty Priests（*那库瑞特Nakurits*）**

　　**职业需求REQUIREMENTS：**力量Strength 12，感知Wisdom 14

　　**关键属性PRIME REQ.：**力量Strength，感知Wisdom

　　**阵营ALIGNMENT：**守序善良LG，守序中立LN，守序邪恶LE

　　**武器WEAPONS：**短弓Short bow（以及 埃卡箭ekaa 和 秃卡箭trukaa），匕首dagger，大鱼钩gaff，贡那刻投镖器garnok（以及 飞镖dart），鱼叉harpoon，伊阿克刀iuak，小刀knife，网net，瑞提克杆ritiik，矛spear，三叉戟trident

　　**防具ARMOR：**最高（并包括）皮甲或毛皮甲的全部防具；无盾牌All armor types up to and including leather or hide armor; no shield

　　**主修领域MAJOR SPHERES：**共通All，动物animal，魅惑charm，元素elemental（水water），守卫guardian，守序law，召唤summoning，保护protection，旅者travelers，结界wards

　　**次要领域MINOR SPHERES：**预言Divination，治疗healing，死灵necromantic，植物plant

　　**魔法物品MAGICAL ITEMS：**如同牧师Same as clerics

　　**熟练需求REQ. PROFS：**古代历史（那库鲁逊人和乌鲁提欧) Ancient history (the Ulutiuns and Ulutiu），本地历史（世界之脊山脉上方的冰川) local history (the Great Glacier），捕鱼fishing，观测天气weather sense，生火fire-building，设置陷阱set snares

　　**熟练奖励BONUS PROFS：**驭车（狗拉雪橇) Charioteering (dog sled），坚忍Endurance，生存（极地) survival (arctic），追踪tracking

　　❖那库瑞特必须为人类那库鲁逊人。

　　❖ Nakurits must be human Nakulutiuns.

　　❖那库瑞特对陌生人（尤其是非那库鲁逊人）的不信任到了偏执狂的程度。他们极少会为陌生人提供援助，后者从他们身上能得到的最好反应多半也只是视而不见。那库瑞特不会与非那库鲁逊人合作，除非情况异常古怪或罕见（即便如此，合作也不会持续很长时间）。

　　❖ Nakurits are distrustful of strangers, especially non-Nakulutiuns, to the point of paranoia. They rarely aid such people, with the best reaction such folk can obtain from them usually being to be ignored. Nakurits do not cooperate with non-Nakulutiuns except in extremely odd or rare circumstances, and then not for long periods of time.

　　❖那库瑞特在对非那库鲁逊人的攻击骰上获得+1奖励。

　　❖ Nakurits receive a +1 bonus to their attack rolls against all non-Nakulutiuns.

　　❖那库瑞特获得双倍数量的高感知属性值奖励法术。

　　❖ Nakurits receive double the bonus spells they are entitled to for a high Wisdom ability score.

　　❖那库瑞特完全免疫寒冷，包括基于寒冷的法术或其它魔法生成的寒冷效果。

　　❖ Nakurits are totally immune to the effects of cold, including cold-based spells and other magically generated cold effects.

　　❖那库瑞特能施行按手礼laying on of hands，除那库瑞特的触碰造成的是伤害而非治疗外与圣武士能力类似，造成的伤害为2点/每那库瑞特等级。成功通过对抗法术豁免检定的受害者只受半数伤害。该能力每日可使用1次。

　　❖ Nakurits can perform a laying on of hands, similar to the paladin ability, except the nakurit's touch causes damage instead of healing, inflicting 2 points of damage per the nakurit's level. Victims who succeed at a saving throw vs. spell suffer only half damage. This ability may be used once per day.

　　❖那库瑞特能不受惩罚地从祭司和勇士组中挑选非武器熟练。不过在第1级，他们只得到正常的4个非武器数量位置，在能自由选用自选的非武器熟练前，他们必须先选取其非武器熟练需求中的熟练。

　　❖ Nakurits can select nonweapon proficiencies from both the priest and warrior groups with no penalty. Though they receive only the normal four nonweapon proficiency slots at 1st level, they must take all of their required nonweapon proficiencies before they can take any discretionary nonweapon proficiencies.

　　❖在第3级，那库瑞特在对抗由法师施展的法术时，在对抗法术豁免检定上获得+3奖励。这并不适用于任何类型的祭司所施展的法术。

　　❖ At 3rd level, nakurits receive a +3 bonus to their saving throws vs. spell for any spell cast by a wizard. This does not apply to spells cast by priests of any sort.

　　❖在第5级，每周1次，那库瑞特能够与乌鲁提欧 *通神术commune*（如同5级祭司法术）。在宣告当年的新卡攸瑞特法之前的一个月，身为那库鲁逊人村庄优利特的那些那库瑞特，则能每日1次地与乌鲁提欧 *通神术*。

　　❖ At 5th level, nakurits are able to *commune* (as the 5th-level priest spell) with Ulutiu once per week. In the month prior to the announcement of the new kaiurit, a nakurit who is the urit of a Nakulutiun village can *commune* once per day.

　　❖在第7级，随意使用（但每回合不能施展超过1道），那库瑞特能够施展 *命令术command*（如同1级祭司法术）。那库鲁逊人认为这些命令是乌鲁提欧之言，除非情况特殊，否则他们会自愿放弃自己的豁免检定。

　　❖ At 7th level, nakurits are able to cast *command* (as the 1st-level priest spell) at will, but no more than once every turn. Such commands are considered to be the word of Ulutiu by Nakulutiuns, and hence they always voluntarily fail their saving throws, except in extraordinary circumstances.

　　❖在第7级，每日1次，那库瑞特能够施展 *祈祷术prayer*（如同3级祭司法术）。

　　❖ At 7th level, nakurits are able to cast *prayer* (as the 3rd-level priest spell) once per day.

　　❖在第10级，若在近战或远程攻击中成功击中了非那库鲁逊人，那库瑞特能额外造成2点寒冷伤害（再加上来自力量或其它魔法的奖励）。这一伤害在第12级上升2点，在第14级再次上升达到最大值的6点（即在第12级总共4点，在第14级总共6点）。

　　❖ At 10th level, nakurits inflict an additional 2 points of cold damage (in addition to bonuses from Strength or other magic) to non-Nakulutiuns they successfully strike in melee or missile combat. This damage increases by 2 points at 12th and again at 14th to a maximum of 6 points at 14th level (4 points total at 12th and 6 at 14th).

### **专属祭司Specialty Priests（*冰猎人拜兽教萨满Ice Hunter Beast Cult Shamans*）**

　　**职业需求REQUIREMENTS：**力量Strength 12，感知Wisdom 14

　　**关键属性PRIME REQ.：**力量Strength，感知Wisdom

　　**阵营ALIGNMENT：**守序善良LG，守序中立LN，守序邪恶LE

　　**武器WEAPONS：**短弓Short bow（以及 埃卡箭ekaa、秃卡箭trukaa、以及 猎箭flight arrows），矛spear，网net，鱼叉harpoon，大鱼钩gaff，大砍刀machete，贡那刻投镖器gamok（以及 飞镖darts），三叉戟trident，小刀knife，匕首dagger，伊阿克刀iuak，瑞提克杆ritiik

　　**防具ARMOR：**最高（并包括）皮甲leather armor 或 毛皮甲hide armor 的全部防具；无盾牌

　　**主修领域MAJOR SPHERES：**共通All，动物animal，召唤summoning，保护protection，旅者travelers，结界wards

　　**次要领域MINOR SPHERES：**治疗healing，植物plant

　　**魔法物品MAGICAL ITEMS：**如同牧师

　　**熟练需求REQ. PROFS：**捕鱼fishing，观测天气weather sense，生火fire-building，驭车Charioteering（狗拉雪橇dog sled），设置陷阱set snares

　　**熟练奖励BONUS PROFS：**忍耐力Endurance，生存survival（极地arctic），追踪tracking

　　除了上面和本节稍候所述的更改外，冰猎人萨满的能力与限制在《*玩家指南：法术与魔法Player's Option：Spells & Magic*》和《*信仰与化身Faiths & Avatars*》关于萨满角色职业的讨论中总结。

The abilities and restrictions of Ice Hunter shamans, aside from changes noted above and later in this section, are summarized in the discussion of the shaman character class in *Player's Option：Spells & Magic* and in *Faiths & Avatars*.

　　❖冰猎人萨满必须为冰猎人人类。

　　❖ Ice Hunter shamans must be Ice Hunter humans.

　　❖冰猎人萨满在其感知能力值上获得+2奖励。

　　❖ Ice Hunter shamans gain a +2 bonus to their Wisdom ability scores.

　　❖根据其部落图腾动物的不同，冰猎人萨满有着不同的阵营限制并获得稍有不同的领域。所有的冰猎人萨满都获得上面给出的基本萨满领域，外加其图腾动物的特定领域。冰猎人萨满们也有不同的氏族禁忌，他们必须遵循，否则将失去所有的萨满能力直到他们赎罪。

　　❖ Ice Hunter shamans have different alignment restrictions and access to slightly different spheres depending on their tribal totem animal. All Ice Hunter shamans have access to the basic shaman spheres given above, plus certain spheres special to their totem animal. Ice Hunter shamans also have different clan taboos that they must abide by or lose all shaman abilities until they atone.

　　　　***“灰海豹”克莱弗·欧墨Clever Oomio the Gray Seal**:* 阵营：守序善良LG，守序中立LN，守序邪恶LE；主要领域：魅惑，守序；次要领域：思想，守卫；禁忌：禁止伤害海豹，吃海豹肉或脂肪，穿任何由海豹皮制成的东西。

　　　　*Clever Oomio the Gray Seal：Alignment:* LG, LN, LE, Major：charm, law, Minor：thought, guardian, Taboo：Cannot harm seals, eat seal meat or fat, or wear anything made from a seal

　　　　***祖父海象Grandfather Walrus**:* 阵营：守序善良LG，守序中立LN，守序邪恶LE；主要领域：元素，时间；次要领域：气候；禁忌：禁止伤害海象，吃海象肉或脂肪，穿任何由海象皮制成的东西。

　　　　*Grandfather Walrus:* Alignment：LG, LN, LE, Major：elemental, time, Minor：weather, Taboo：Cannot harm walruses, eat walrus meat or fat, or wear anything made from a walrus

　　　　***伟大白熊Great White Bear**:* 阵营：守序中立LN，守序邪恶LE；主要领域：战斗，战争；次要领域：保护；禁忌：禁止伤害极地熊，吃极地熊肉或脂肪，穿任何由极地熊皮制成的东西。

　　　　*Great White Bear:* Alignment：LN, LE, Major：combat, war, Minor：protection, Taboo：Cannot harm polar bears, eat polar bear meat or fat, or wear anything made from a polar bear

　　　　***“驯鹿母亲”萍德奥珀-保罗Pindalpau'pau the Reindeer Mother**:* 阵营：守序善良LG，守序中立LN；主要领域：预言，保护；次要领域：守卫；禁忌：禁止伤害驯鹿，吃驯鹿肉或脂肪，穿任何由驯鹿皮制成的东西。

　　　　*Pindalpau'pau the Reindeer Mother:* Alignment：LG, LN, Major：divination, protection, Minor：guardian, Taboo：Cannot harm reindeer, eat reindeer meat or fat, or wear anything made from a reindeer

　　❖冰猎人萨满能不受惩罚地从祭司和勇士组中挑选非武器熟练。不过在第1级，他们只得到正常的4个非武器数量槽，在能自由选用自选的非武器熟练前，他们必须先选取其非武器熟练需求中的熟练。

　　❖ Ice Hunter shamans can select nonweapon proficiencies from both the priest and warrior groups with no penalty. Though they receive only the normal four nonweapon proficiency slots at 1st level, they must take all of their required nonweapon proficiencies before they can take any discretionary nonweapon proficiencies.

　　❖冰猎人萨满可以呼唤其氏族野兽图腾的力量。这种力量的效果因图腾而异。这种力量可由这位萨满个人使用，也可以授予该图腾的另一位忠实追随者，如下所示。

　　❖ An Ice Hunter shaman may call upon his or her clan totem's beast power. This power's effect varies by totem. The power may be personally used by the shaman, or its effects may be granted to another devoted follower of the totem if indicated below.

　　　　***“灰海豹”克莱弗·欧墨的野兽之力Clever Oomio the Gray Seal Beast Power**:* 每日1次，持续1回合，灰海豹萨满能唤起 *海豹精形态selkie form*，或是将这项能力传递给另一位灰海豹的崇拜者。这赋予了他们正常海豹精的外观、移动速度、攻击能力。在 *海豹精形态* 持续期间，他们也能如海豹精那样在人类和海豹精形态之间变化。

　　　　*Clever Oomio the Gray Seal Beast Power:* Gray Seal shamans can call upon *selkie form* or convey its abilities to another worshiper of the Gray Seal once a day for 1 turn. This allows them the appearance, movement, and attack capabilities of normal selkies. They can also change back and forth from human to selkie form as a selkie can during the duration of the *selkie form*.

　　　　***祖父海象的野兽之力Grandfather Walrus Beast Power**:* 每日1次，持续1回合，祖父海象萨满能唤起 *力量长牙tusks of strength*，或是将这项能力传递给另一位祖父海象的崇拜者。力量长牙将暂时增加使用者力量6点，并使这位萨满的犬齿长长。使用了此能力的祖父海象萨满通常很快开始变得看上去就像被他们奉为神圣的海象精魄。（长牙的存在并不会赋予这位萨满长牙抵刺攻击，因为人类的构造并非为这种类型的攻击设计的。）

　　　　*Grandfather Walrus Beast Power:* Grandfather Walrus shamans can call upon tusks of strength or convey this ability to another worshiper of Grandfather Walrus once a day for 1 turn. *Tusks of strength* temporarily adds 6 points to its user's Strength and causes the shaman's canine teeth to grow longer. Grandfather Walrus shamans who use this ability often quickly begin to look like the walrus spirit they hold sacred. (The presence of the tusks does not give the shaman a tusk attack, as the human frame is not made for this type of attack.)

　　　　***伟大白熊野兽之力Great White Bear Beast Power**:* 每日1次，持续1回合，伟大白熊萨满能在自己或所接触的另一位伟大白熊崇拜者身上唤起 *极地狂怒polar fury*。这一力量的容纳者将长出爪子，并且能如一只极地熊般以爪子和熊抱攻击（两只爪子以1d10/1d10的伤害攻击；若双爪以成功的18或更高攻击骰，将额外造成3d6点擒抱伤害）。

　　　　*Great White Bear Beast Power:* Great White Bear shamans can call upon *polar fury* for themselves or another touched Great White Bear worshiper once a day for 1 turn. The recipient of this power grows claws and can claw and bear-hug attack like a polar bear (two claw attacks for 1d10/1d10; a successful attack roll of 18 or better with either claw results in additional hug damage of 3d6).

　　　　***“驯鹿母亲”萍德奥珀-保罗Pindalpau-pau the Reindeer Mother Beast Power**:* 每日1次，驯鹿母亲萨满能唤起 *智慧之角horns of wisdom* 或 *驯鹿之蹄reindeer hooves*。除了它将持续1回合和将导致萨满的颅骨长出麋鹿角外，*智慧之角* 的效果与施展 *通神术* 法术相同。（他们不能将这项能力赠予另一人。）每次使用这项能力都将使这多出的角生长。幸运的是，若萨满的角长到对人类身体结构过长的程度，那么萨满会在一个冬天蜕下它们，在春天长出新的，不过新的那副角颜色将较浅。（鹿角的存在并不会赋予这位萨满鹿角抵刺攻击，因为人类的构造并非为这种类型的攻击设计的。) *驯鹿之蹄* 将赋予这位萨姆或另一位驯鹿母亲的追随者21的移动速度，多达1小时。它也让其能牢牢立足于任何类型的冰上。

　　　　*Pindalpau-pau the Reindeer Mother Beast Power:* Reindeer Mother shamans can call upon the *horns of wisdom* or *reindeer hooves* once a day. Homs of wisdom has the same effect as the casting of a *commune* spell except that it lasts for 1 turn and causes elk antlers to grow from the skull of the shaman. (They cannot gift this ability to another.) Each use causes additional horn growth. Fortunately, if the shaman's horns begin to grow too long for practical support on the human skeletal frame, the shaman sheds them one winter and begins to grow new horns in the spring, though this new set is lighter in color than the original set. (The presence of the antlers does not give the shaman an antler attack, as the human frame is not made for this type of attack.) *Reindeer hooves* bestows the shaman or another touched follower of the Reindeer Mother a Movement Rate of 21 for up to one hour. It also provides secure footing on any type of ice.

　　❖在第3级，每旬2次，冰猎人萨满能召唤其氏族图腾类型的动物（海豹、海象、极地熊或驯鹿）来援助自己。被召唤的动物将以任何可能的方式援助这位萨满，留下直至战斗终结、某个特定任务被完成、萨满安全了、它们被谴走等等。这些三无将在被召唤的那轮中出现在这位萨满的周围或附近，在它们被杀、完成了自己的使命、被解散或是这位萨满死亡时消失。这些被召唤动物的数据如下：

　　❖ At 3rd level, Ice Hunter shamans can summon animals of their clan totem type (seals, walruses, polar bears, or reindeer) to their aid twice a tenday. The animals summoned aid the shaman by any means they possess, staying until a fight is over, a specific mission is finished, the shaman is safe, they are sent away, etc. The creatures appear around or near the shaman within one round after they are summoned and vanish when they are slain, complete their mission, are dismissed, or the shaman dies. Statistics for these summoned animals are：

#### **海豹Seals（2d8）：**

　　防御等级 6；移动 3，游泳 24；生命骰 2；零级命中值 19；#攻击 1次；伤害 1d4 (啮咬）；体型 中型M (4-6英尺）；士气 平均（8）；智力 动物 (1）；阵营绝对中立N；经验值 35。

**Seals (2d8):** AC 6; MV 3, Sw 24; HD 2; THAC0 19；#AT 1; Dmg ld4 (bite); SZ M (4-6 feet); ML avg (8); Int animal (1); AL N; XP 35.

#### **海象Walruses（2d8）：**

　　防御等级 5；移动 3，游泳 24；生命骰 2+2；零级命中值 19；#攻击 1次；伤害 2d4 (啮咬）；体型 大型M (4-6英尺长）；士气 平均（10）；智力 动物（1）；阵营 绝对中立N；经验值 65。

**Walruses (2d8):** AC 5; MV 3, Sw 24; HD 2+2; THAC0 19；#AT 1; Dmg 2d4 (bite); SZ L (7-9 feet long); ML avg (10); Int animal (1); AL N; XP 65.

#### **极地熊Polar Bears（1d3）：**

　　防御等级 6；移动 12，游泳 9；生命骰 8+8；零级命中值 11；#攻击 3次；伤害 1d10/1d10/2d6 (爪抓/爪抓/啮咬）；特殊攻击 擒抱；特殊防御在生命值低于0时攻击；体型 超大型M (14+英尺高）；士气 平均（8-10）；智力 半智能 (2-4）；阵营 绝对中立N；经验值 1400。

**Polar Bears (1d3):** AC 6; MV 12, Sw 9; HD 8+8; THAC0 11; #AT 3; Dmg d10/1d10/2d6 (claw/claw/bite); SA hug; SD attacks below 0 hp; SZ H (14+ feet tall); ML avg (8-10); Int semi- (2-4); AL N; XP 1，400.

　　　　**备注：***擒抱Hug：*当一只爪子以18或更好的攻击骰命中时，还将造成3d6点擒抱伤害。

　　　　*在生命值低于0时攻击Attacks Below 0 hp:* 极地熊在降到0到-12点生命值后仍将持续战斗1d4+1轮，但之后将立即死亡。

　　　　**Notes:** *Hug:* On a claw hit of 18 or better the bear also inflicts 3d6 points of hug damage. *Attacks Below 0 hp:* Polar bears continue to fight ld4+1 rounds after being brought to 0 to -12 hit points, but beyond that they die instantly.

#### **驯鹿Reindeer（2d6）：**

　　防御等级 7；移动 21；生命骰 4；零级命中值 17；#攻击 2次或1次；伤害 1d4/ld4 或 2d8（蹄踢/蹄踢 或 角抵）；体型大型L（肩高4-6英尺）；士气 动摇（5）；智力 动物（1）；阵营 绝对中立N；经验值 120。

**Reindeer (2d6):** AC 7; MV 21; HD 4; THAC0 17; #AT 2 or 1; Dmg 1d4/ld4 or 2d8 (hoof/hoof or antlers); SZ L (4-6 feet tall at the shoulder); ML unsteady (5); Int animal (1); AL N; XP 120.

　　❖在第5级，每旬2次，持续3d6回合，冰猎人萨满能 *形体变化shapechange*（如德鲁伊能力）为所崇拜的野兽图腾类型，并获得对应生物的所有能力。灰海豹萨满能变形为海豹，祖父海狮萨满能变形为海狮，伟大白熊萨满能变形为极地熊，驯鹿母亲萨满能变形为驯鹿。这些生物的数据已归纳于上文召唤能力部分。

　　❖ At 5th level, Ice Hunter shamans can *shapechange* (as the druid ability) into the type of totem beast they worship twice per tenday for 3d6 turns, gaining all the abilities of that creature. Gray Seal shamans can change into seals, Grandfather Walrus shamans into walruses, Great White Bear shamans into polar bears, and Reindeer Mother shamans into reindeer. Statistics for these creatures are summarized under the animal summoning ability, above.

　　❖在第7级，冰猎人萨满免疫所有弱于神器、圣物、上古龙或太古龙的龙息的魔法或自然寒冷伤害。

　　❖ At 7th level, Ice Hunter shamans are immune to all magical or natural cold damage caused by anything less powerful than artifacts, relics, or dragon breath from a wyrm or great wyrm.

### **专属祭司Specialty Priests（*冰之守卫Iceguardians*）**

　　**职业需求REQUIREMENTS：**力量Strength 12，感知Wisdom 14

　　**关键属性PRIME REQ.：**力量Strength，感知Wisdom

　　**阵营ALIGNMENT：**守序中立LN

　　**武器WEAPONS：**短弓Short bow（以及 埃卡箭ekaa、秃卡箭trukaa、以及 猎箭flight arrows），鱼叉harpoon，网net，大鱼钩gaff，贡那刻投镖器gamok（以及 飞镖darts），小刀knife，匕首dagger，伊阿克刀iuak，瑞提克杆ritiik，三叉戟trident

　　**防具ARMOR：**最高（并包括）皮甲或毛皮甲的全部防具；无盾牌All armor types up to and including leather or hide armor; no shield

　　**主修领域MAJOR SPHERES：**共通All，动物animal，元素elemental（水water），召唤summoning，保护protection，旅者travelers，结界wards

　　**次要领域MINOR SPHERES：**治疗healing，植物plant

　　**魔法物品MAGICAL ITEMS：**如同牧师Same as clerics

　　**熟练需求REQ. PROFS：**捕鱼fishing，观测天气weather sense，驭车Charioteering（狗拉雪橇dog sled），设置陷阱set snares，本地历史local history（世界之脊山脉上方的冰川the glaciers above the Spine of the World mountains），古代历史ancient history（那库鲁逊人和乌鲁提欧the Ice Hunter people and Ulutiu）

　　**熟练奖励BONUS PROFS：**忍耐力Endurance，生存survival（极地arctic），追踪tracking

　　除了上面和本节稍候所述的更改外，冰猎人冰之守卫的能力与限制在《**玩家指南Player's Option**：法术＆魔法Spells & Magic》和《*信仰与化身Faiths & Avatars*》关于萨满角色职业的讨论中总结。

Their abilities and restrictions of Ice Hunter iceguardians, aside from changes noted above and later in this section, are summarized in the discussion of the shaman character class in **Player's Option**：Spells & Magic and in *Faiths & Avatars*.

　　❖冰之守卫必须为冰猎人人类。

　　❖ Iceguardians must be Ice Hunter humans.

　　❖冰之守卫的感知属性值+2。

　　❖ Iceguardians gain a +2 to their Wisdom ability scores.

　　❖冰之守卫必须遵守禁忌，他们永远不可以生火（虽然他们可以享受别人生的火），否则将失去所有冰之守卫能力直到他们赎罪。

　　❖ Iceguardians must abide by the taboo that they may never start a fire (though they may enjoy the benefits of fires started by others) or lose all their iceguardian abilities until they atone.

　　❖冰之守卫能不受惩罚地从祭司和勇士组中挑选非武器熟练。不过在第1级，他们只得到正常的4个非武器数量槽，在能自由选用自选的非武器熟练前，他们必须先选取其非武器熟练需求中的熟练。

　　❖ Iceguardians can select nonweapon proficiencies from both the priest and warrior groups with no penalty. Though they receive only the normal four nonweapon proficiency slots at 1st level, they must take all of their required nonweapon proficiencies before they can take any discretionary nonweapon proficiencies.

　　❖冰之守卫免疫所有弱于神器、圣物、上古龙或太古龙的龙息的魔法或自然寒冷伤害。

　　❖ Iceguardians are immune to all magical or natural cold damage caused by anything less powerful than artifacts, relics, or dragon breath from a wyrm or great wyrm.

　　❖除祭司法术外，冰之守卫还能施展来自元素（水）学派的法师法术，以及其它非能量吸取的寒冷、冻寒、雪、或冰效果法师法术（这些法术不能是特定巫师或宗教的秘密）。冰之守卫如为其等级一半（往上舍入）的巫师般施展这些法术。举例来说，5级的冰之守卫能如3级巫师般施展法师法术。冰之守卫通过祈求而非学习记忆获得他们的法师法术。（换句话说，法师法术占用祭司法术位。）冰之守卫在第16级获得8级法师法术，在第18级获得9级法师法术。冰之守卫必须有18或更高的感知以及16的智力才能获得8级法术，必须有18或更高的感知以及18的智力才能获得9级法术。若冰之守卫能获得高等级法师法术，祈祷8级法师法术将占用6级祭司法术位，祈祷9级法师法术将占用7级祭司法术位。冰之守卫总是能够阅读卷轴或法术书上里的水元素法术，如若他们通晓阅读魔法（但他们不能从法术书上学习法术）。冰之守卫采用的法师法术不得超过可用法术总量的3/4（向下取整）。

　　❖ Iceguardians may cast wizard spells from the elemental water school and any other wizard spells with nonenergy-draining cold, chill, snow, or ice effects (that are not still secret to a particular mage or religion) in addition to priest spells. These spells are cast as if the iceguardian were a mage of half his or her level (round up). For example, a 5th-level iceguardian casts wizard spells as a 3rd-level mage. Iceguardians pray for their wizard spells instead of studying to memorize them, and chosen wizard spells replace priest spells potentially available for use that day. (In other words, the wizard spell occupies a priest spell slot.) Iceguardians gain access to 8th-level wizard spells at 16th level and 9th-level wizard spells at 18th level. An iceguardian must have a Wisdom of 18 or higher and an Intelligence of 16 to gain access to the 8th level spells, and a Wisdom of 18 or higher and an Intelligence of 18 to gain access to the 9th-level spells. If an iceguardian is able to gain high-level wizard spells, every 8th-level spell prayed for occupies a 6th-level priest spell slot and every 9th-level spell prayed for occupies a 7th-level priest spell slot. Iceguardians are always able to read elemental water spells on scrolls or in wizard spell books as if they knew read magic (but studying spells from a spell book is useless to them). No more than three-quarters of an iceguardian's total number of spells available (round down) can be taken as wizard spells.

　　❖在第5级，冰之守卫可以呼唤其氏族野兽图腾的力量。这种力量的效果因图腾而异。这种力量只能为冰之守卫自行使用。

　　❖ At 5th level, an iceguardian may call upon his or her clan totem's beast power. This power's effect varies by totem. The power may only be used by the iceguardian.

　　　　***“灰海豹”克莱弗·欧墨的野兽之力Clever Oomio the Gray Seal Beast Power：***每日1次，持续1回合，灰海豹冰之守卫能唤起 *海豹精形态selkie form*。这赋予了他们正常海豹精的外观、移动速度、攻击能力。在 *海豹精形态* 持续期间，他们也能如海豹精那样在人类和海豹精形态之间变化。

　　　　*Clever Oomio the Gray Seal Beast Power:* Gray Seal iceguardians can call upon selkie form once a day for 1 turn. This allows them the appearance, movement, and attack capabilities of normal selkies. They can also change back and forth from human to selkie form as a selkie can during the duration of the *selkie form*.

　　　　***祖父海象的野兽之力Grandfather Walrus Beast Power：***每日1次，持续1回合，祖父海象冰之守卫能唤起 *力量长牙tusks of strength*。*力量长牙* 将暂时增加使用者力量6点，并使这位萨满的犬齿长长。使用了此能力的祖父海象冰之守卫通常很快开始变得看上去就像被他们奉为神圣的海象精魄。（长牙的存在并不会赋予这位萨满长牙抵刺攻击，因为人类的构造并非为这种类型的攻击设计的。）

　　　　Grandfather Walrus Beast Power：Grandfather Walrus iceguardians can call upon *tusks of strength* once a day for 1 turn. *Tusks of strength* temporarily adds 6 points to its user's Strength and causes the shaman's canine teeth to grow longer. Grandfather Walrus iceguardians who use this ability often quickly begin to look like the walrus spirit they hold sacred. (The presence of the tusks does not give the shaman a tusk attack, as the human frame is not made for this type of attack.)

　　　　***伟大白熊野兽之力Great White Bear Beast Power：***每日1次，持续1回合，伟大白熊冰之守卫能在自己身上唤起 *极地狂怒polar fury*。这一力量的容纳者将长出爪子，并且能如一只极地熊般以爪子和熊抱攻击（两只爪子以1d10/1d10的伤害攻击；若双爪以成功的18或更高攻击骰，将额外造成3d6点擒抱伤害）。

　　　　*Great White Bear Beast Power:* Great White Bear iceguardians can call upon *polar fury* once a day for 1 turn. The recipient of this power grows claws and can claw and bear-hug attack like a polar bear (two claw attacks for 1d10/1d10; a successful attack roll of 18 or better with either claw results in additional hug damage of 3d6).

　　　　***“驯鹿母亲”萍德奥珀-保罗Pindalpau-pau the Reindeer Mother Beast Power：***每日1次，驯鹿母亲萨满能唤起 *智慧之角horns of wisdom* 或 *驯鹿之蹄reindeer hooves*。除了它将持续1回合和将导致萨满的颅骨长出麋鹿角外，*智慧之角* 的效果与施展通神术法术相同。每次使用这项能力都将使这多出的角生长。幸运的是，若萨满的角长到对人类身体结构过长的程度，那么萨满会在一个冬天蜕下它们，在春天长出新的，不过新的一副角颜色将较浅。（鹿角的存在并不会赋予这位萨满鹿角抵刺攻击，因为人类的构造并非为这种类型的攻击设计的。）驯鹿之蹄将赋予这位冰之守卫21的移动速度，多达1小时。它也让其能牢牢立足于任何类型的冰上。

　　　　*Pindalpau-pau the Reindeer Mother Beast Power:* Reindeer Mother iceguardians can call upon the horns of wisdom or *reindeer hooves* up to once a day. Homs of wisdom has the same effect as the casting of a *commune* spell except that it lasts for 1 turn and causes elk antlers to grow from the skull of the shaman. Each use causes additional horn growth. Fortunately, if the iceguardian's horns begin to grow too long for practical support on the human skeletal frame, the iceguardian sheds them one winter and begins to grow new horns in the spring, though this new set is lighter in color than the original set. (The presence of the antlers does not give the shaman an antler attack, as the human frame is not made for this type of attack.) *Reindeer hooves* bestows the iceguardian or another touched follower of the Reindeer Mother a Movement Rate of 21 for up to one hour. It also provides secure footing on any type of ice.

　　❖在第7级，每日1次，以他们的真实等级（不减半），冰之守卫能施展 *冰风暴ice storm* 或 *冰墙术wall of ice*（如同4级法师法术）。

　　❖ At 7th level, iceguardians can cast *ice storm* or *wall of ice* (as the 4th-level wizard spells) once a day at their actual level (not halved).

　　❖在第10级，每旬2次，持续3d6回合，冰之守卫能能 *形体变化shapechange* (如德鲁伊能力）为所崇拜的野兽图腾类型，并获得对应生物的所有能力。灰海豹冰之守卫能变形为海豹，祖父海狮冰之守卫能变形为海狮，伟大白熊冰之守卫能变形为极地熊，驯鹿母亲冰之守卫能变形为驯鹿。这些生物的数据已归纳于上文冰猎人萨满召唤能力部分。

　　❖ At 10th level, iceguardians can *shapechange* (as the druid ability) into the type of totem beast they worship twice per tenday for 3d6 turns, gaining all the abilities of that creature. Gray Seal iceguardians can change into seals, Grandfather Walrus iceguardians into walruses, Great White Bear iceguardians into polar bears, and Reindeer Mother shamans into reindeer. Statistics for these creatures are summarized under the animal summoning ability of Ice Hunter shamans, above.

　　❖在第13级，每日1次，以他们的真实等级（不减半），冰之守卫能施展 *冰锥术cone of cold*（如同5级法师法术）。

　　❖ At 13 th level, iceguardians can cast *cone of cold* (as the 5th-level wizard spell) once a day at their actual level (not halved).

　　❖在第15级，每日1次，以他们的真实等级（不减半），冰之守卫能施展 *欧提路克冰封法球Otiluke's freezing sphere*（如同6级法师法术）。

　　❖ At 15th level, iceguardians can cast *Otiluke's freezing sphere* (as the 6th-level wizard spell) once a day at their actual level (not halved).

### **乌鲁提欧教徒法术Ulutian Spells**

#### **魔法系绳Magical Tether**

　　（祭司Pr 1；祈唤／塑能Invocation/Evocation）

　　**领域Sphere：**战斗Combat

　　**距离Range：**5 码/级

　　**组件Components：**言语V，姿势S

　　**持续时间Duration：**3 轮 + 1轮/级

　　**施法时间Casting Time：**4

　　**影响区域Area of Effect：**1 件无生命物品 或 1 只活物

　　**豁免检定Saving Throw：**无None

　　这道法术可以被施展在范围内任何无生命物品或活物上。在施法的时候，这道法术将创造一条牢不可破的魔法系绳，系绳只能为施法者抓握，从目标物品或生物连接到施法者的手（或双手）上。有生命目标必须是自愿服从这道法术的效果的，否则这道咒语将无效。通过这条空气般的系绳，这位祭司能将它作为如一条很长、非常结实的绳子拉住法术的目标。若施法者想丢下它这条魔法系绳可以被丢下，否则它不会从施法者的紧握中掉落。这条魔法系绳无法调整姿势来伤害活物，例如勒死它。

This spell may be cast upon any nonliving object or living being within range. Upon casting, the spell creates an unbreakable magical tether graspable only by the spellcaster that stretches from the target object or being to the caster's hand (or hands). Living targets must voluntarily submit to the effects of this spell or the incantation has no effect. By means of the ethereal tether, the priest can pull on the target of the spell as if it were attached to a long, incredibly strong rope. The magical tether can be dropped if the caster wants to drop it, but otherwise it does not fall from the caster's grip. The magical tether cannot be positioned so as to cause damage to a living being, such as to strangle it.

　　通常来说，这道法术是在战斗中将鱼叉或是其它投掷武器前，施展在它们上面的。若这件武器插入了攻击目标，这位祭司能拖拽目标将其拉近；而若投掷武器错过了目标，祭司也能很容易地将其取回。然而，若这件武器嵌入地并不牢固，它可能会被摆脱。这道法术最典型的有生命目标是掉入水中，需要被拖到安全地方的人。

Typically this spell is cast upon harpoons or other hurled weapons prior to hurling them in combat. If the weapon lodges in its target, the priest may be able to drag the target closer, and if it misses, the priest can easily retrieve it. If the weapon is not firmly imbedded, however, it is likely to break free. The most typical use of this spell upon living targets is on people who have fallen into the water and need to be pulled to safety.

#### **冰行术Ice Walk**

　　（祭司Pr 1；转化Alteration）

　　**领域Sphere：**元素Elemental（水Water)

　　**距离Range：**接触

　　**组件Components：**言语V，姿势S，材料M

　　**持续时间Duration：**1 回合 + 1 回合/级

　　**施法时间Casting Time：**4

　　**影响区域Area of Effect：**特殊

　　**豁免检定Saving Throw：**无None

　　借助这道法术，施法者能够赋予一只或多只生物踩在任何雪面或冰面上如履平地的力量。力量的范围并不包括自由流动的水体，甚至不包括薄冰的表面或非常细的雪。受术者的脚不会触碰到冰面或雪面，通过离开时也不会留下痕迹。受术者的移动速度如常。施法者高于1级的每级，能另外多影响一个生物。若冰行术是在受术者于水下或埋在雪中时施展的，这道法术将无效，直到受术者到达冰面或雪面之上，不过这道法术的持续时间将正常消耗。

By means of this spell, the caster is able to empower one or more creatures to tread upon any snow or ice as if it were firm ground. This does not include free flowing water, but does include even the thinnest frozen surface or very powdery snow. The recipient's feet do not touch the surface of the ice or snow, and no trace is left by their passage. The recipient's rate of movement remains normal. For every level of the caster above 1st, she or he can affect another creature. If ice walk is cast under water or while buried in snow, this spell has no effect until the recipient gets on top of some ice or snow, although the spell duration is expended normally.

　　对这道法术来说，材料成分是一片冰或一些雪，以及这位祭司的圣徽。

The material components for this spell are a piece of ice or some snow and the priest's holy symbol.

#### **防护寒冷Protection From Cold**

　　（祭司Pr 3；祈唤／塑能Invocation/Evocation）

　　**领域Sphere：**保护Protection，元素Elemental（气Air，水Water）

　　**距离Range：**接触

　　**组件Components：**言语V，姿势S，材料M

　　**持续时间Duration：**特殊

　　**施法时间Casting Time：**6

　　**影响区域Area of Effect：**1 只生物

　　**豁免检定Saving Throw：**无None

　　防护寒冷法术的效果根据受术者为施法者还算其它生物而有所不同。而无论在哪种情况下，这道法术的持续时间都不会超过1回合/每施法者等级。

The effect of a protection from cold spell differs according to whether the recipient of the magic is the caster or some other creature. In either case, the spell lasts no longer than one turn per caster level.

　　若这道法术被施展在施法者自己身上，它将赋予对以下的完全免疫：冻结的温度（浸没在冰水中、冰冷的风中等等）；置身于魔法的霜冻比如冰冷的龙息中；法术譬如 *冰霜指frost fingers*、*冻寒金属chill metal*（*灼热金属heat metal* 的逆向版本）、*史尼洛雪球术Snilloc's snowball*、*史尼洛雪球群Snilloc's snowball swarm*、*冰风暴ice storm*、*冰墙术wall of ice*、*冰锥术cone of cold*、*欧提路克冰封法球Otiluke's freezing sphere*、冬狼的吐息、冰蟾ice toad 和棕霉菌brown mold 的寒冷灵光，诸如此类。这种抗力将持续直至这道法术吸收了12点/每施法者等级的高温或火焰伤害。

If the spell is cast upon the caster, it confers complete immunity to：freezing temperatures (immersion in icy water, icy blasts of wind, etc.); exposure to magical frosts such as freezing dragon breath; spells such as *frost fingers*, *chill metal* (reverse of *heat metal*), *Snilloc's snowball*, *Snilloc's snowball swarm*, *ice storm*, *wall of ice*, *cone of cold*, *Otiluke's freezing sphere*, winter wolf breath, ice toad and brown mold cold radiations, etc. The invulnerability lasts until the spell has absorbed 12 points of heat or fire damage per level of the caster, at which time the spell is negated.

　　若法术施展在了另一只生物上，它将赋予对以下免受伤害：正常的冻结温度；对抗寒冷攻击的豁免检定的+4奖励；减少来自寒冷攻击的50%的持续伤害。

If the spell is cast upon another creature, it gives invulnerability to normal freezing temperatures, gives a bonus of +4 to saving throws vs. cold attacks, and reduces damage sustained from magical cold attacks by 50%.

　　这道法术的材料成分是这位祭司的圣徽和一小块冰条。

The material components of this spell are the priest's holy symbol and a small sliver of ice.