Patches

**Patches** are updates to Last Year.

Below is a list of patches released throughout the years, these begin from the 1.0.0 release onwards.

## List of Patches

* 1.0.23
* 1.0.21 hotfix
* 1.0.21
* 1.0.20
* 1.0.19
* 1.0.18
* 1.0.17
* 1.0.16
* 1.0.15
* 1.0.14
* 1.0.13
* 1.0.12 hotfix
* 1.0.12
* 1.0.11
* 1.0.10
* 1.0.9
* 1.0.8
* 1.0.7
* 1.0.6
* 1.0.5 hotfix
* 1.0.5
* 1.0.4
* 1.0.3
* 1.0.2
* 1.0.1
* 1.0.0

* Implemented a matchmaking check to verify version of the game to prevent players matching up with others who are running an older build of the game.
	+ This will prevent cheaters from ruining matches for other players.

GENERAL CHANGES
* The despawn timer of Carried Objectives will now only begin if all Classmates are farther than 10 meters away from the dropped objective (from 3 meters).
* **[QUALITY OF LIFE]** Doors that are in the process of being opened will now have no collision.

CLASSMATE CHANGES
* Assault
	+ Pipe
		- **[NERF]** Base damage reduced from 20 to 15.
	+ Helmet
		- **[BUFF]** Reduced scrap cost from 12 to 10.
	+ Molotov
		- **[NERF]** Reduced damage inflicted to Fiends from 17 damage per second to 12 damage per second.
		- **[BUFF]** Reduced damage inflicted to Classmates from 8 damage per second to 5 damage per second.
* Medic
	+ Gas Mask
		- **[BUFF]** Scrap cost decreased from 12 to 10.
	+ Pipe Bomb
		- **[BUFF]** Scrap cost reduced from 22 to 18.
* Scout
	+ Tracker
		- **[NERF]** Flash recharge time increased from 20 seconds to 25 seconds.

FIEND CHANGES
* All Fiends
	+ Classmates now lose collision with the Fiend for 3 seconds after being released from a grab ability in order to prevent corner trap abuse.
* Strangler
	+ **[NERF]** Chokehold time reduced from 5 seconds to 3 seconds.
	+ **[FIX]** Strangler's chain will no longer hold Classmates indefinitely if they're chained while the Strangler is on a different elevation.
* Giant
	+ **[BUFF]** Sprint speed increased.
* Traps
	+ Gas Trap
		- **[QUALITY OF LIFE]** A Gas Trap that is triggered will no longer invert the Classmate's controls.
		- **[NERF]** Classmate's speed while under the effect of a Gas Trap has been increased from 0.5 to 0.65

MAP CHANGES
* The Sawmill
	+ The Sawmill has been removed from the random map pool to ensure it is impossible to access until the issue is fixed.
* The Mine
	+ Cryptids will now spawn in groups of 3 instead of 5.
	+ The time required to complete each crank in the second phase have been reduced from 50 seconds to 40 seconds.
	+ **[FIX]** Classmates are no longer forced off of the Cranks after 25 seconds.

* The Sawmill
	+ The Sawmill has been removed from the map vote rotation due to an issue.

* Assault
	+ Molotov
		- **[BUFF]** Damage increased.
		- **[NERF]** Scrap cost increased from 18 to 22.
	+ Bat
		- **[BUFF]** Scrap cost decreased from 34 to 30.
* Medic
	+ Medkit
		- **[FIX]** Fixed the Medkit using outdated healing values.
* Scout
	+ Tracker
		- **[BUFF]** Flash recharge time decreased from 25 seconds to 20 seconds.
		- **[NERF]** Blind duration reduced from 3.5 seconds to 2.5 seconds.
	+ Smoke Grenade
		- **[NERF]** Duration reduced from 6 seconds to 4 seconds.
	+ Shotgun
		- **[NERF]** Damage reduced to 70.
		- **[NERF]** scrap cost increased from 30 to 32.
* Technician
	+ Flamethrower
		- **[BUFF]** Damage increased from 160 to 230.
		- **[NERF]** Scrap cost increased to 34.

FIEND CHANGES
* All Fiends
	+ Resistances and Vulnerabilities have been removed.
* Giant
	+ Grab & Throw Ability now has an 8 seconds cooldown if unsuccessful.
	+ **[BUFF]** Grab & Throw Ability cooldown reduced from 20 to 15 if successful.
	+ **[NERF]** Grab & Throw damage reduced from 40-95 damage to 30-60 damage.
	+ **[NERF]** Attack damage reduced from 25 damage to 20 damage.
* Strangler
	+ **[BUFF]** Ability cooldown reduced to 15 seconds for successful and 8 seconds for unsuccessful.
	+ **[BUFF]** Base movement speed increased to 260.
	+ **[BUFF]** Chain pull speed increased to 2200.
	+ **[BUFF]** Chain pull damage increased from 12 damage per second to 18 damage per second.
	+ **[NERF]** Chain pull damage now caps at a maximum of 36 damage.
	+ **[BUFF]** Chokehold time increased to 5 seconds at any distance.

SPELL CHANGES
* Pent Up Rage
	+ **[NERF]** Total damage reduced from 50 to 25.
	+ **[BUFF]** Total stacks needed for max damage reduced from 6 to 2.
* The Wall
	+ **[NERF]** damage reduction reduced to 15%.
* Human Tank
	+ **[NERF]** Human Tank damage resistance reduced from 50% to 30%.
* Healing Hands
	+ **[NERF]** Healing efficiency reduced from 40% to 25%.

* Added a new scavenged weapon: The Sledgehammer.

CLASSMATE CHANGES
* Assault
	+ Helmet
		- **[FIX]** Fixed an issue where Helmets would display the wrong amount of health in the 3D healthbar.

FIEND CHANGES
* Traps
	+ Bear Trap
		- **[FIX]** Bear Trip Skins can now be seen by all players.

MAP CHANGES
* The Mine
	+ **[FIX]** The Mine now displays the proper objectives when pressing Tab.
	+ **[FIX]** Filled a hole between the second and third section.
	+ **[FIX]** Classmates can now achieve the maximum score in the objective category.
	+ **[FIX]** Removed a buggy door in the first section.
	+ **[FIX]** Fixed the gear objective not updating for the Fiend in the third section.
	+ **[FIX]** Fixed Classmates being able to pick up the 2nd Fuel objective and completing it before the first.
	+ **[FIX]** Fixed second invisible fuel quest giver.
	+ **[FIX]** Fixed the Crank outlines not disappearing after completing them.
	+ **[FIX]** Fixed bottom cave out of bounds exploit.
	+ **[FIX]** Fixed top of barn in section jumping exploit.
	+ **[FIX]** Fixed several exploits related to rocks at the top of the cave.
	+ **[FIX]** Fixed an out of bound exploit in the third section.
	+ **[FIX]** Fixed several infinite fall and stuck spots in the second section.

* Added a new map: The Mine.
* Added the Fiend weapon locker.
	+ Introduces 30 new skins in total.
* Added 3D health bars.

CLASSMATE CHANGES
* Technician
	+ Flamethrower
		- **[BUFF]** Damage over time increased.

FIEND CHANGES
* Strangler
	+ **[QUALITY OF LIFE]** Improved Strangler's chain aim responsiveness.

KNOWN ISSUES
* Objectives in Tab Screen of The Mine are incorrect.
* Helmets incorrectly display partial health when crafted.
* New Weapon missing from The Mine (The Sledgehammer).
* Bear Trap skins not visible to Classmates.
* Fiend Weapon Skins not visible in Home/Lobby/Fiend Deck screens.
* Sometimes, VFX for The Wall or The Giants’ Shackles can be seen by other players while Spawned Out.
	+ WORKAROUND: Spawn in and out again.

* **[FIX]** Resolved a Fatal Error crash when all Fiend spells were not equipped prior to a match starting.

CLASSMATE CHANGES
* All Classmates
	+ **[BUFF]** Walk and Run speeds slightly increased.
	+ **[BUFF]** Rescue Room invulnerability timer increased from 5 to 10 seconds.
* Assault
	+ Molotov
		- **[BUFF]** Damage increased.
* Technician
	+ Flamethrower
		- **[BUFF]** Damage increased from 140 to 160.
	+ Proximity Mine
		- **[BUFF]** Reduced detonation time.

FIEND CHANGES
* Giant
	+ **[BUFF]** Decreased Utility cooldown to 7 seconds.
	+ **[NERF]** Attack speed decreased slightly.
	+ **[FIX]** Collisions will now behave properly when thrown by the Giant.
* Slasher
	+ **[NERF]** Increased Utility cooldown to 12 seconds.
* Spider
	+ **[NERF]** Increased Utility cooldown to 12 seconds.
* Strangler
	+ **[NERF]** Increased Utility cooldown to 12 seconds.
	+ **[NERF]** Reduced Smoke Bomb throw distance.
	+ **[NERF]** Reduced Smoke Bomb duration.
* Traps
	+ Trapdoors
		- **[FIX]** Classmates can no longer occasionally fall through closed trapdoors.
* Cryptids
	+ **[NERF]** Cryptids health has been reduced.

ARCANUM CHANGES
* Reduced the difficulty of certain challenges, including the Ambush challenges.

SPELL CHANGES
* Human Tank
	+ **[NERF]** Human Tank damage resistance reduced from 80% to 50%.

* Added tutorials for Classmates and Fiends, these are divided in 4 segments.
* Added new "photobomb" and "freeze frame" premium emotes.
* Added new cosmetics.
	+ These include the following sets.
		- Camping
		- Heroes & Villains
		- Frost
		- Gold
* Added new Arcanums for Fiends and Classmates with new challenges and rewards.
* Added new Spells:
	+ Bloodthirst
	+ Deep Wounds
	+ Encore!
	+ Ethereal Mastery
	+ Eye For An Eye
	+ Fight Fire With Fire
	+ Finale
	+ Fireproof
	+ Last Stand
	+ Pocket Ace
	+ The Wall
	+ Trickster
* Added new daily trials that reward the player with Cards and Mystic Ore.
	+ Players will have two daily trials, one for Fiends, and one for Classamtes.
* Added Fiend Utility Abilities:
	+ Lunge (Slasher)
	+ Goliath Rush (Giant)
	+ Web Zip (Spider)
	+ Smoke Bomb (Strangler)
		- These can help the Fiend engage or disengage with the Classmates better and will deal no damage.

NEW FEATURES
* The ping of players will now be shown in the lobby.
* Lobbies are now sorted by ping, then the player rank, and finally by the age of the lobby.
* Belt Flashlights will now spawn in all maps as scavenged pickups.

GENERAL CHANGES
* The amount of stash cards awarded at the end of a match is now determined by individual performances.
	+ A stash cards multiplier will now be affected by the Team or the Fiend perfomances.
* Improved controller button layout when playing as Fiends.
* Fire and Explosive damage will no longer destroy objectives.
* **[FIX]** Opening rescue rooms will no longer cause performance drops.

CLASSMATE CHANGES
* All Classmates
	+ The amount of scrap that a Classmate can carry has been increased from 30 to 40.
	+ Classmates that are saved from a rescue room will now have 5 seconds of invulnerability and no collision with the Fiend.
	+ **[QUALITY OF LIFE]** Classmates no longer have collisions with one another.
* Assault
	+ Helmet
		- **[QUALITY OF LIFE]** Now displays a health bar for the Fiend.
		- **[BUFF]** Scrap cost reduced.
	+ Bat
		- **[NERF]** Scrap cost increased.
	+ Molotov
		- **[NERF]** Scrap cost increased.
* Medic
	+ Gas Mask
		- **[NERF]** Scrap cost increased.
	+ Shocker
		- **[NERF]** Scrap cost increased.
	+ Pipe Bomb
		- **[NERF]** Deals even more damage to classmates.
		- **[NERF]** Scrap cost increased.
* Scout
	+ Adrenaline
		- **[NERF]** Removed speed boost.
		- **[NERF]** Scrap cost increased.
		- **[BUFF]** Heals for 30hp when used.
	+ Shotgun
		- **[NERF]** Scrap cost increased.
	+ Smoke Grenade
		- **[NERF]** Scrap cost increased.
* Technician
	+ Pain Pills
		- **[BUFF]** Scrap cost decreased from 12 to 10.
	+ Proximity Mine
		- **[NERF]** Deals even more damage to classmates.
		- **[NERF]** Scrap cost increased.
	+ Flamethrower
		- **[NERF]** Scrap cost increased to 30.

FIEND CHANGES
* All Fiends
	+ **[QUALITY OF LIFE]** Movement speeds adjusted for Cryptid collision changes.
	+ **[BUFF]** Attack Damage increased slightly.
* Slasher
	+ **[BUFF]** Cleave ability now knocks back Classmates.
* Spider
	+ **[BUFF]** Venom now breaks turrets.
	+ **[REWORK]** Spider now has separate walk and run speeds.
* Cryptids
	+ **[QUALITY OF LIFE]** Cryptids no longer collide with Fiends.
	+ **[QUALITY OF LIFE]** Cryptid AI has been optimized to improve performance and framerate.

MAP CHANGES
* All maps
	+ All maps will now start with the Classmates locked inside their starting room until the Fiend spawns into the game.
* The Sawmill
	+ Added two more Slasher ambushes.
* The Bell Tower
	+ **[FIX]** Fiends will no longer be blocked and prevented from spawning out in Predator Mode during the final escape sequence.

ARCANUM CHANGES
* Removed Arcade Tokens with the addition of the new Arcanums.

SPELL CHANGES
* All Spells
	+ Reworked the following spells into passives:
		- Respite
		- Blood Lust
		- Brawler
		- Faster Crafting
		- Helping Hand
		- Healing Hands
		- Hightail
		- Human Tank
		- Huddle Up
		- I Am Rubber
		- Last Man Standing
		- Lone Wolf
		- Pent Up Rage
		- Power Walker
		- Resilient
	+ Removed the following spells from the game:
		- Acid Effect
		- Bloody Gash
		- Carpet Bomb
		- Feather Fall
		- Fire Effect
		- Leech
		- Moonwalker
		- Nimble Feet
		- Scavenger
		- Shock Effect
		- Speedy Recovery
		- Stealthy
		- Take That!
		- Thrifty
		- Travel Light
		- Tread Lightly
		- Vigorous
* Respite
	+ Moved to the Fiend Arcanum.
	+ New effect introduced: heals for 10% of your total health when you complete an execution and spawn out.
* Brawler
	+ **[NERF]** Damage increase reduced from 5 base damage to 3.5 base damage.
* Blood Lust
	+ **[NERF]** Blood Lust's health increase now caps at 25 extra HP.
	+ **[NERF]** Blood Lust's health increase reduced from 50HP to 25HP.
* Human Tank
	+ **[NERF]** Damage reduction now only applies when completing objectives or rescuing classmates.
	+ **[BUFF]** Increased damage reduction from 20% to 80%.
	+ **[BUFF]** Removed movement speed penalty when spell is active.
* I Am Rubber
	+ **[NERF]** Damage reflection now only applies when completing objectives or rescuing classmates.
* Resilient
	+ **[NERF]** Decreased health granted from Resilient from 20HP to 10HP.

* Added new Medic craftable: The Gas Mask.
	+ This replaces the Belt Flashlight.
	+ The Gas Mask comes with 5 new skins.
* Added new Spider execution that plays when approaching Classmates from the front.

NEW FEATURES
* Skins that are only purchasable with Mystic Ore are now marked with an ore sticker.

GENERAL CHANGES
* The "Bloody Valentine" event has come to a close.
* **[FIX]** Restored all music states, including the "chase" music.
* **[FIX]** The Escape Gate cinematic will always play at the end of every round, unless the Fiend has killed every Classmate.
* **[FIX]** The spectator camera will no longer be broken after certain executions are performed.
* **[FIX]** Character models will no longer overlap in the lobby.
* **[FIX]** Legendary Skins that are earned at the Tally Screen will now properly unlocked in the locker.
* **[FIX]** The SFX that plays before an execution will no longer be boosted.
* **[FIX]** Execution SFX can no longer stack on top of each other.

CLASSMATE CHANGES
* All Classmates
	+ **[FIX]** Classmates can no longer have 3 of a given Class
* Medic
	+ Medkit
		- **[BUFF]** Charges recharge slightly faster.
	+ Shocker
		- **[FIX]** Fiend ability cooldowns will no longer be speed up to 10 seconds from a Shocker stun.
* Scout
	+ Smoke Grenade
		- **[BUFF]** Fiends can no longer execute incapacitated classmates in smoke.
		- **[NERF]** Classmates can no longer complete objectives or open rescue doors in smoke without a Gas Mask.
* Technician
	+ Flamethrower
		- **[QUALITY OF LIFE]** Flamethrower controls have been improved.
		- **[NERF]** Damage reduced from 180 to 140.

FIEND CHANGES
* All Fiends
	+ Basic attack hitbox has been standardized to match the Pipe's hitbox.
* Giant
	+ **[QUALITY OF LIFE]** Goliath Rush no longer gets interrupted by small objects or tiny obstructions.
	+ **[FIX]** Giant will no longer lose functionality of his Grab and Goliath Rush after attempting to jump and grab at the same time.
	+ **[FIX]** Giant can now be damaged from the front when he's holding a Classmate.
* Cryptids
	+ **[FIX]** Cryptids will no longer damage a Classmate that is being held by the Giant.

MAP CHANGES
* The Gym
	+ **[FIX]** A scrap box on the floor of the laundry room can now be looted.

* Added "mercy" mechanic for legendary skin drops, the chance of earning a skin at the end of a match will increase up until 100% chance is achieved.

GENERAL CHANGES
* **[QUALITY OF LIFE]** Another pass of optimization has been performed to improve performance and reduce FPS drops.
* **[QUALITY OF LIFE]** Improved character hitboxes for better and more reliable hit registration.
* **[FIX]** The "Ice Queen" Spider skin can now be properly earned.
* **[FIX]** Tips on the loading screen will no longer fade in and out.
* Standardized respawn times for Classmates and Fiends.
	+ A Classmate's respawn timer begins at 15 seconds and will increase by 15 seconds every time they die.
	+ A Fiend's respawn timer begins at 45 seconds and will decrease by 4 seconds for every Classmate that is alive.

CLASSMATE CHANGES
* Medic
	+ Medkit
		- **[FIX]** Medics healing using a medkit can no longer get stuck in 3rd person and lose functionality.
		- **[NERF]** Charges recharge slightly slower.
	+ Shocker
		- **[REWORK]** Now holds Fiends for 1 second and puts their ability on a 10 seconds cooldown.
* Technician
	+ Flamethrower
		- **[FIX]** Fixed an issue where the Flamethrower could sometimes deal double damage.
		- **[NERF]** Classmates can no longer crouch and use Flamethrower at the same time.
* Scavenged weapons
	+ Chainsaw
		- **[NERF]** The Chainsaw can no longer be used while crouched.

FIEND CHANGES
* Giant
	+ **[REWORK]** Ability cooldowns changed for successful and missed attacks.
	+ **[FIX]** Giant no longer loses functionality after spawning in from Predator Mode, pressing Grab, and spawning out again.
	+ **[FIX]** Giant no longer loses functionality when falling down a ledge during his attempted grab animation.
* Slasher
	+ **[BUFF]** Damage slightly increased.
	+ **[REWORK]** Ability cooldowns changed for successful and missed attacks.
* Strangler
	+ **[BUFF]** Attack damage increased.
	+ **[REWORK]** Chain grab hold times are scaled on drag distance. Grab hold times are now 2.5 seconds from close and 1 second far away.
	+ **[REWORK]** Ability cooldowns changed for successful and missed attacks.
* Spider
	+ **[BUFF]** The Spider now spits twice as much Venom when using her ability.
	+ **[BUFF]** Attack damage increased to 15.
	+ **[BUFF]** Attack damage to Venom covered Classmates increased to 20.
	+ **[BUFF]** Spitting time increased to 1.5 seconds.
* Nightmare Shield
	+ **[BUFF]** Nightmare shield regen wait time reduced from 8 to 4 seconds.
	+ **[NERF]** The Nightmare Shield will no longer regenerate immediately after an execution.

MAP CHANGES
* The Sawmill
	+ Added new Slasher ambushes to the map.
	+ Added Escape vents for Classmates.
	+ Added more Spider ambushes to the map.
	+ Added two ambushes for Strangler and Giant.
	+ **[QUALITY OF LIFE]** optimized the map for better performance.
	+ **[FIX]** Fixed collisions to reduce spots where Classmates could get stuck.
	+ **[FIX]** Classmates can no longer access the escape gate before completing the final Crank objective in the last section.

KNOWN ISSUES
* Classmates can “overlap” in lobbies if they back out and re-enter a lobby. This will not prevent the match from starting once 5 players join, even if it looks like 4 or fewer players.
* The Giant cannot take damage from the front while holding a Classmate. He can be hit from the sides or in the back.
* In the Library, Fiends will sometimes miss hitting Classmates inserting Disks.
* The “Escape Gate Closing” cinematic no longer triggers in most cases.

* Card rewards for 0-5 escapes/kills have been adjusted to 50, 150, 200, 250, 300, and 350 respectively.
* **[FIX]** Fixed bug where improper Legendary Cards are displayed in Rewards Screen.

CLASSMATE CHANGES
* All Classmates
	+ **[BUFF]** Crafting time reduced from 5 seconds to 3 seconds.
* Medic
	+ Medkit
		- **[BUFF]** Healing per charge increased from 2 to 3.
		- **[BUFF]** Added an extra charge to the medkit.
* Scout
	+ Smoke Grenade
		- **[NERF]** Duration reduced from 7 seconds to 5 seconds.
* Technician
	+ Flamethrower
		- **[BUFF]** Damage increased from 130 to 180.
* Scavenged weapons
	+ **[BUFF]** Cricket Bat base damage increased from 10 to 20.
	+ **[BUFF]** The Crowbar damage has been increased from 10 to 15.

FIEND CHANGES
* All Fiends
	+ **[NERF]** Respawn time increased.
* Slasher
	+ **[NERF]** Health reduced by 60.
* Giant
	+ **[NERF]** Throw damage reduced from 50-100 damage to 40-95 damage.
	+ **[NERF]** Health reduced by 80.
* Spider
	+ **[NERF]** Venom ability damage reduced from 15 to 10 damage per second.
	+ **[NERF]** Reduced the time Classmates are covered in Venom from 10 to 5 seconds.
	+ **[NERF]** Movement speed decreased by 30.
* Strangler
	+ Removed Resistances and Vulnerabilities.
	+ **[NERF]** Chain hold time reduced from 3 seconds to 0.5 seconds.
	+ **[NERF]** Movement speed decreased by 10.
	+ **[NERF]** Health reduced by 40.
	+ **[FIX]** Strangler's chain grab cooldown will still stay active after an execution.
* Nightmare Shield
	+ **[NERF]** Nightmare Shield will begin to regenerate after 8 seconds when Spawned out.

MAP CHANGES
* The Sawmill
	+ Reduced Cryptid nests in the barn area.
	+ Reduced number of Cryptids that spawn during the crank cave sequence.
	+ **[FIX]** Fixed "Harry Potter bug" of respawning Cryptids near the Chainsaw.

* Added a new map: The Sawmill.
* Added a new weapon: The Chainsaw.
	+ It is the first heavy weapon in the game.
* Added the in-game shop where you can purchase skins and bundles.
* Added new Mystic Ore premium currency.
	+ Introduces 10 new Mystic Ore "premium" outfits available for all Fiends and Classmates.
* The "Bloody Valentine" event has begun, it runs until 6 March 2020.
	+ Introduces 10 new Valentine themed skins for all Fiends and Classmates

NEW FEATURES
* Added new Enviromental Hazards only available on The Sawmill.
* Restored player outlines, Fiends outline glows purple only when they're engaging in a fight.

GENERAL CHANGES
* **[FIX]** "Just A Tip" text no longer moves depending on the size of the tip.
* **[FIX]** Player's Map Vote Selection is no longer Reset if another player leaves the Lobby.
* **[FIX]** Nick's "Earl Grey, Hot" Skin model now reflects the image on the card.

CLASSMATE CHANGES
* All Classmates
	+ Introduced new Classmate "restoration" mechanic, Classmates will now passively heal to 30HP if underneath that amount.
	+ **[QUALITY OF LIFE]** Reviewed stamina drain and recharge to prioritize escaping.
	+ **[BUFF]** Increased post incapacitation health to 25HP.
	+ **[NERF]** All melee weapons now drain 20% stamina on a successful hit, Classmates cannot attack if they don't have stamina.
	+ **[FIX]** Classmates can no longer move at walking speed while crouching.
	+ **[FIX]** Classmates no longer earn “Kill” rewards for killing other Classmates.
* Assault
	+ Pipe
		- **[BUFF]** Base damage increased to 20.
	+ Helmet
		- **[NERF]** Scrap cost increased.
		- **[NERF]** Health reduced.
		- **[NERF]** Helmets no longer block Strangler's chain grab, it will instead lose HP when being chained.
	+ Bat
		- **[BUFF]** Damage increased.
		- **[NERF]** Scrap cost increased.
* Medic
	+ Medkit
		- **[REWORK]** The medkit now heals less health at a faster rate, charges regenerate faster.
	+ Shocker
		- **[QUALITY OF LIFE]** The Shocker stops firing much faster when the target is missed.
* Scout
	+ Tracker
		- **[BUFF]** Flash fires quicker when you press the fire button.
		- **[BUFF]** Flash blinds the Fiend for longer.
		- **[NERF]** Flash recharges slower.
	+ Adrenaline
		- **[NERF]** Scrap cost increased.
	+ Smoke Grenade
		- **[NERF]** Scrap cost increased.
	+ Shotgun
		- **[BUFF]** Damage increased to 80.
		- **[NERF]** Scrap cost increased.
* Technician
	+ Turret
		- **[BUFF]** Fire rate increased.
		- **[NERF]** Technicians are locked in place longer when destroying their turrets.
	+ Proximity Mine
		- **[FIX]** The Proximity Mine will no longer fail to arm in certain situations.

FIEND CHANGES
* All Fiends
	+ Introduced Nightmare Shield for all Fiends.
	+ Introduced Resistances and Vulnerabilities for all Fiends.
	+ **[NERF]** Fiends no longer have "Blood Feedback" when damaged.
	+ **[BUFF]** Fiends now have unlimited stamina.
* Giant
	+ **[BUFF]** Health damage increased.
	+ **[BUFF]** Attack damage increased.
	+ **[NERF]** Ability cooldowns increased.
	+ **[FIX]** Giant no longer loses functionality if an explosion makes him drop a Classmate.
	+ **[FIX]** Giant will no longer play the flash blinded animation when flashed while holding a Classmate.
* Slasher
	+ Added Cleave ability.
	+ **[BUFF]** Health increased.
	+ **[BUFF]** Attack damage increased.
	+ **[NERF]** Ability cooldowns increased.
* Spider
	+ **[BUFF]** Health increased.
	+ **[BUFF]** Attack speed increased.
	+ **[BUFF]** Attack damage increased.
	+ **[NERF]** Ability cooldowns increased.
	+ **[QUALITY OF LIFE]** The Spider can now spawn out when inside a porta-potty with a Classmate nearby.
* Strangler
	+ **[BUFF]** Health increased.
	+ **[BUFF]** Attack damage increased.
	+ **[NERF]** Ability cooldowns increased.
	+ **[NERF]** Chain pull speed decreased.
	+ **[BUFF]** Chain now grabs through helmets.

MAP CHANGES
* The Gym
	+ **[FIX]** Moved unlootable scrap box in the basement's laundry room.
* The Library
	+ **[FIX]** Giant can no longer throw Classmates into the void in the basement hallway.

SPELL CHANGES
* All Spells
	+ **[NERF]** All spell cooldowns have been increased.
* Acid Effect
	+ **[NERF]** Acid damage reduced.
* Bloody Gash
	+ **[NERF]** Bleed damage reduced.
* Carpet Bomb
	+ **[NERF]** Reduced clusters damage.
* Fire Effect
	+ **[NERF]** Fire damage reduced.
* Human Tank
	+ **[BUFF]** Human Tank shields more damage when spell is active.
	+ **[NERF]** Human Tank slows all movement speeds down more when spell is active.
* Huddle up
	+ **[NERF]** Reduced health given to nearby classmates from 50% to 25%.
	+ **[FIX]** Huddle Up's health effect will no longer remain after completing a Disk objective.
	+ **[FIX]** Using Huddle Up now displays proper VFX when carrying a gear objective.
* Leech
	+ **[NERF]** Reduced health restored.
* Lone Wolf
	+ **[BUFF]** Lone Wolf now activates within a shorter distance.
* Last Man Standing
	+ **[BUFF]** Increased maximum health given from Last Man Standing to 200HP.
* Resilient
	+ **[BUFF]** Increased health granted from Resilient from 10HP to 20HP.
* Shock Effect
	+ **[BUFF]** Shock damage now deals extra damage to the Nightmare Shield.
* Take That!
	+ **[BUFF]** Damage granted on third hit increased.

KNOWN ISSUES
* The comeback mechanic sometimes does not work in the new map.
* Creating an unranked party and spamming clicks on "Kill" to bring you to the Lobby might kick users from your party and leave them on the main menu. If the host clicks on the "Back" button thereafter, they might crash.
	+ Workaround: Don't spam click "Kill" in Unranked parties! Just click it once.
* Switching items while discarding a broken item could result in the player not being able to do anything except walk.
	+ Workaround: keep spamming the switching items button until the discard animation comes back and let it complete.

* **[FIX]** EAC no longer be kicks players out of matches due to "Untrusted Hosts".

CLASSMATE CHANGES
* Scout
	+ Shotgun
		- **[NERF]** Damage reduced to 60.

SPELL CHANGES
* Acid Effect
	+ **[NERF]** Spell effect now disappears from the Fiend after a few seconds instead of staying indefinitely.
* Fire Effect
	+ **[NERF]** Spell effect now disappears from the Fiend after a few seconds instead of staying indefinitely.
* Shock Effect
	+ **[NERF]** Spell effect now disappears from the Fiend after a few seconds instead of staying indefinitely.

* Added Easy Anti-Cheat integration and report feature.
* Added support for private matches that allows them to start with fewer than 6 players.
* Implemented the ability to vote for a map in the pre-game lobby.
* Classmates and Fiends now have a "bloody feedback" screen that lets them know when they've taken damage, Classmates remain bloody screened if under 35HP.
	+ Bloody screen feedback will not apply to punches.

GENERAL CHANGES
* Restored Tool Tips, they will now be available in loading screens and the lobby

CLASSMATE CHANGES
* All Classmates
	+ **[FIX]** Classmates can no longer crouch walk at walking speeds.
* Assault
	+ Helmet
		- **[NERF]** Helmets will no longer drop when crafting a second one, it will instead replenish the health of the previous one.
* Medic
	+ Pipe Bomb
		- **[NERF]** Damage reduced to 120.
* Scout
	+ Smoke Grenade
		- **[NERF]** Classmates can no longer attack while inside a smoke cloud.
	+ Shotgun
		- **[BUFF]** Damage increased to 80.
* Technician
	+ Pain Pills
		- **[NERF]** Reduced total health restored from 80 to 40.
		- **[BUFF]** Reduced healing time from 15 seconds to 10 seconds.
		- **[NERF]** Increased Scrap cost to 12.
	+ Proximity Mine
		- **[NERF]** Damage reduced to 120.
		- **[NERF]** Scrap costs increased to 16 Scrap.
* Scrap
	+ **[NERF]** All Scrap Spots now take 10 seconds longer to respawn.

FIEND CHANGES
* Giant
	+ **[NERF]** Grab & Throw Hold time reduced from 15 seconds to 6 seconds.
* Traps
	+ Bear Trap
		- **[NERF]** Classmates are now automatically released from bear traps after 5 seconds.
		- **[NERF]** Damage threshold needed to automatically break free from a trap has been reduced from 40 to 30 damage.

* **[QUALITY OF LIFE]** Players will now begin with 6500 tokens to make it easier for new players to build a deck.
* **[QUALITY OF LIFE]** Performed optimization pass to improve performance and reduce drops in FPS.
* **[FIX]** The button to press to execute an Ambush on controller is no longer missing from the ambush prompt.
* **[FIX]** Classmates can no longer circumvent an active leave penalty by joining a Classmate party.
* **[FIX]** Players with a penalty timer are now able to move their unranked party back to the lobby.
* **[FIX]** A classmate with a leave penalty that invites another Classmate with a longer penalty time will now see the other party member's penalty timer when their own expires.
* **[FIX]** Copy/pasting long unicode into the in-game chat will no longer crash the game, but it will cause the offending player to freeze for roughly 10 seconds.
* **[FIX]** Copy/pasting a large amount of text into the in-game chat will no longer kick the player from the match and still reward Tokens and Stash Cards.

CLASSMATE CHANGES
* All Classmates
	+ **[FIX]** spamming the emote wheel button will no longer revive incapacitated Classmates.
* Technician
	+ Toolbox
		- **[FIX]** Classmates can no longer manually tear down a barricade that is being destroyed by a fiend in order to put up an indestructible one afterwards.
* Scavenged weapons
	+ Crowbar
		- **[FIX]** Fixed multiple VFX with the Crowbar.
	+ Cricket Bat
		- **[FIX]** Fixed multiple VFX with the Cricket Bat.

FIEND CHANGES
* Spider
	+ The Spider's new execution now has SFX.
* Strangler
	+ **[FIX]** Strangler will no longer be visible inside of his own vents during ambushes.
	+ **[FIX]** Strangler no longer loses functionality of his left click when clicking it once in an ambush.

MAP CHANGES
* The Bell Tower
	+ **[FIX]** Classmates can no longer break into the bell tower before completing the blowtorch objectives.
	+ **[FIX]** Fiends are no longer able to enter the bell tower area before any objective is completed.

SPELL CHANGES
* Huddle Up
	+ **[FIX]** Huddle Up now correctly grants the extra health when carrying the second and third Disk in the Library map.

* Added 2 new Scavenged weapons: the Crowbar and the Cricket Bat.
* Added a new Spider execution that plays when approaching Classmates from the left side.

NEW FEATURES
* Added disconnect penalties that increase in time the more you leave.
	+ This works in a "3 strike" system to avoid unfair bans on people who may have poor internet connection.
* **[QUALITY OF LIFE]** Players will push each other less resulting in a smoother gameplay experience.

GENERAL CHANGES
* Increased drop rates of legendary skins to the following:
	+ Wood: 5%
		- If everyone dies, the chances are still 0% even if visually it looks like wood.
	+ Silver: 10%
	+ Gold: 15%
* Changed the 3rd slot from wood to silver.
* **[QUALITY OF LIFE]** Performed a fourth optimization pass to improve performance and reduce drops in FPS.
* **[FIX]** PTT and all other settings will no longer be reset to default upon being set.
	+ Players may be requires to manually reset them to default before this change can come into effect.
* **[FIX]** Classmates will no longer see the incorrect Card assets on the Reward Screen when a Fiend disconnects.

CLASSMATE CHANGES
* All Classmates
	+ **[FIX]** Classmates that do not pick a Class before the timer expires will still have their HUD/UI upon spawning into the game.

FIEND CHANGES
* Spider
	+ **[FIX]** Spider's SFX can no longer be heard when in Predator Mode.
* Strangler
	+ **[FIX]** Classmates will no longer "krump" when Strangler chain grabs them at the same time as a base attack.
* Traps
	+ Bear Trap
		- **[FIX]** Fiends can no longer spam traps as quickly in order to avoid putting traps on top of one another.

MAP CHANGES
* The Bell Tower
	+ **[FIX]** Classmates can no longer get stuck in the dumpsters near the garage Rescue Room, the yellow tripod in the bell tower, or the boxes near the garbage.

* Classmates will now receive their rewards if a Fiend disconnects from the match.
	+ The amount given is determined up until the point of disconnection.

GENERAL CHANGES
* **[QUALITY OF LIFE]** Performed a third optimization pass to improve performance and reduce drops in FPS, specifically targeting when a Fiend spawns in and out of Predator Mode.

CLASSMATE CHANGES
* Medic
	+ Pipe Bomb
		- **[NERF]** Deals more damage to classmates.
	+ Shocker
		- **[NERF]** New damage threshold added, Fiend is automatically released from Shocker stun after 30 Damage has been dealt.
* Technician
	+ Toolbox
		- **[FIX]** Classmates can no longer create unbreakable barricades on doors.
	+ Proximity Mine
		- **[NERF]** Deals more damage to classmates.
		- **[QUALITY OF LIFE]** Proximity mine detonation feedback is now more accurate.
	+ Flamethrower
		- **[BUFF]** Scrap cost reduced to 20.

FIEND CHANGES
* Strangler
	+ **[FIX]** Strangler will no longer do double damage using his base attack when his chain grab is on cooldown.

SPELL CHANGES
* Carpet Bomb
	+ **[NERF]** Reduced clusters damage.
* Speedy Recovery
	+ **[NERF]** Speedy Recovery duration reduced to prevent double revives.

* added PTT functionality to the voice chat system.
	+ This setting is turned on by default.
* Fiends will now see their position in the queue when waiting for their lobby to fill up.

GENERAL CHANGES
* Increased the odds of getting a legendary skin for 1-3 escapes (wood) to 1%.
* Reduced odds of getting a legendary skin from Silver and Gold to 5% and 10% respectively.
* Reduced the maximum amount of Arcade Tokens you can earn in a match to 1600.
	+ Escape/Victory categories have had their maximum amount reduced, but all other categories have increased.
* **[QUALITY OF LIFE]** Performed a second optimization pass to improve performance and reduce drops in FPS, specifically targeting when Spider uses her Venom.
* **[FIX]** Fixed fatal error crash when loading into levels.
* **[FIX]** Fixed an infinite hang that could occur when a player left a lobby after the match started loading.

CLASSMATE CHANGES
* All Classmates
	+ **[FIX]** The game will no longer pre-select a Class in order to fix several bugs.
* Scout
	+ Smoke Grenade
		- **[NERF]** Scrap cost increased to 12 Scrap.
	+ Shotgun
		- **[QUALITY OF LIFE]** Optimized the Shotgun to ensure easier use in matches.
		- **[QUALITY OF LIFE]** The Shotgun's hit registration has been improved further.

FIEND CHANGES
* All Fiends
	+ **[BUFF]** Execution prompt appears much sooner after incapacitating a Classmate
	+ **[NERF]** Ability cooldowns are no longer reset when spawning out.
* Giant
	+ **[BUFF]** Damage is now dealt to Classmates when you throw another Classmate at them.
* Spider
	+ **[BUFF]** Acid now deals damage to incapacitated classmates.
* Strangler
	+ **[BUFF]** Base attack now deals 25 Damage.
	+ **[BUFF]** Health increased to 230.
* Traps
	+ Bear Trap
		- **[QUALITY OF LIFE]** All animation montages now stop when triggering a trap in order to prevent "double trapping".
	+ Gas Trap
		- **[NERF]** Hitting a Classmate that is gassed will now remove the gas effect.

MAP CHANGES
* The Bell Tower
	+ **[FIX]** Fixed an issue where Fiends could attack Classmates through the gear gates of the bell tower.
	+ **[FIX]** Fixed an issue where the Kitchen Rescue Room spawned no Classmates during the first phase of the match.
	+ **[QUALITY OF LIFE]** Removed the Kitchen Rescue Room from the potential respawn points when Classmates have reached the Bell tower.
	+ **[FIX]** Fixed an issue where it was too difficult for Fiends to place a Bear Trap on the last ledge of the escape sequence.
	+ **[FIX]** Classmates will no longer back up into the Strangler Ambush spot after breaking the first lock in the sewers,

SPELL CHANGES
* I Am Rubber
	+ **[NERF]** Damage reflection effect reduced.
* Bloody Gash
	+ **[NERF]** Bleed damage reduced.

* **[FIX]** Fixed several issues with parties being unable to join matches and being split up.
* **[QUALITY OF LIFE]** Performed a first optimization pass to improve performance and reduce drops in FPS.

CLASSMATE CHANGES
* Assault
	+ Molotov
		- **[FIX]** The Molotov can now damage Cryptid nests.
* Scout
	+ Shotgun
		- **[QUALITY OF LIFE]** The Shotgun's hit registration has been improved.
* Technician
	+ Flamethrower
		- **[NERF]** Damage over time reduced.

FIEND CHANGES
* All Fiends
	+ **[NERF]** Slightly increased respawn time during escape sequence.
* Spider
	+ **[NERF]** Slow effect on the Spider Venom has been reduced.
	+ **[FIX]** Classmates crouching in Venom are now able to move.
	+ **[FIX]** Spider no longer disables the Classmates sprint when hitting them.
* Traps
	+ Bear Trap
		- **[REWORK]** Bear traps now automatically release a Classmate if they take 40 damage.
		- **[NERF]** Fiends can now place 5 traps instead of 6.
		- **[NERF]** Disarming an unsprung bear trap takes less time.
		- **[BUFF]** Disarming a bear trap that has been sprung by a Classmate takes longer.
* Cryptids
	+ **[NERF]** Capped the number of Cryptids that can spawn from nests to 3 at a time.
		- This helps with both balance and performance.
	+ **[QUALITY OF LIFE]** Added UI hitmarks when hitting Cryptids and Cryptid nests for better player feedback.

MAP CHANGES
* The Gym
	+ Removed two Spider ambushes that were almost impossible to avoid.
* The Library
	+ **[FIX]** Cryptid nests no longer spawn indefinitely.

ARCANUM CHANGES
* Reduced cost of tier 2 and 3 consumable spells to 425 and 600 respectively.

* Reduced the amount of time needed in a lobby to start a match if one player doesn't ready up.
* **[FIX]** Resolved several fatal error crashes when match-making.
* **[QUALITY OF LIFE]** Lobbies now fill up quicker.
* **[FIX]** Reduced cases where players were dropped from parties.
* **[FIX]** "Progression disabled" pop-up bug has been fixed.
	+ Only fiends will now see this pop-up when they're inviting friends to an unranked lobby.
* **[QUALITY OF LIFE]** Entering an unranked lobby will now bar out your currencies (Cards and Arcade Tokens) in red to indicate that you're in an unranked lobby.

* **[QUALITY OF LIFE]** General improvements to matchmaking.

KNOWN ISSUES
* Quickly canceling and restarting your lobbies can lead to a game crash.
* Players that experience longer than usual load times when entering a match may be stuck in a hang.
	+ The only solution is to quit and restart the game.

* Added version 1.0 of voice chat.

GENERAL CHANGES
* Increased the range of available lobbies.
* **[QUALITY OF LIFE]** Lobby search priority changed to target fuller lobbies first to speed up matchmaking times.

KNOWN ISSUES
* Fiends are able to hear and talk to Classmates over voice chat.
* Unplugging and replugging your microphone while you're running the game will lead to voice chat not working.
	+ Plugging in your microphone after entering a party, lobby, or match will also not make it work.

* Updated Unreal Engine to 4.21.2
* Implemented Easy Anti-Cheat
	+ This allows players to report and kick potential offenders.
* Refactored chat system to be more responsive and user friendly.

GENERAL CHANGES
* Removed Gamepad references while in menus
	+ This functionality has not yet implemented.
* **[FIX]** The Fiend player selector can no longer select the same player twice in a row.
* **[FIX]** Matches will no longer be skipped when quitting during the loading screen.
* **[FIX]** Match challenges now properly update.
* **[FIX]** PTT keybinds and toggle settings will now properly save when the user changes it.
* **[FIX]** Multiple fixes to Menu and Lobby UI buttons being unresponsive in certain cases.

KNOWN ISSUES
* User sometimes cannot interact / complete objectives when Joining a Match in progress.
* Strangler may become stuck in Predator mode when spamming Chain Attack and Predator Mode.
* Fiends can sometimes be stuck on a black screen if they exit Predator Mode right after teleporting.
* Fiends may lose gamepad functionality when spamming select right as you spawn in after being killed.
* Proximity mine does not flash for Fiends when triggered.
* While scrolling Leaderboards, "Connection to internet Required" message may be displayed.
* Vsync and languages may not be reset when pressing "reset to default" button.
* Fiend quotes are heard by all Classmates across the map when any one of them is attacked.
* The "hacking computer" sound continues to play if the player manually stops the hack.
* The intro dialogue of The Library map sometimes does not play.

* Added an "unplaceable trap" icon to indicate places where Fiends cannot place Bear Traps.

GENERAL CHANGES
* The Fiend spawn room starts locked until the Fiend player has fully finished spawning in.
	+ This is to prevent rushing.
* **[QUALITY OF LIFE]** Fixed and standardized combat hit reactions from 50-60 frames to 20 frames.
* **[FIX]** Players can no longer get stuck in a lobby if another player leaves during the final countdown.

CLASSMATE CHANGES
* All Classmates
	+ **[BUFF]** Sped up get up animations from 138 frames to 40 frames.
	+ **[BUFF]** Sped up get up animations after being thrown by Giant from 140 frames to 70 frames.
	+ **[BUFF]** Sped up revive animations from 2 seconds to 1 second.
	+ **[FIX]** Crafted weapons can no longer have their durability and duration refreshed if they're dropped and picked back up.
* Scout
	+ Adrenaline
		- **[NERF]** Removed damage reduction.
	+ Shotgun
		- **[BUFF]** Reduced scrap cost to 27.

FIEND CHANGES
* Slasher
	+ **[FIX]** Slasher can now jump and attack.
* Strangler
	+ **[FIX]** A rare crash can no longer occur when Strangler chains a Classmate wearing a Helmet.
* Traps
	+ Bear Trap
		- **[QUALITY OF LIFE]** Classmate detection radius increased to prevent placing traps too close to a moving Classmate.

MAP CHANGES
* All maps
	+ Moved problematic objectives that were too close to Classmate spawn point.
* The Library
	+ Added a third Disk Objective.
	+ Added a new animation sequence for inserting disks.
	+ Added multiple Computer objectives and randomized selection for hacking Objective.
	+ Optimized Disk spawning logic to create better randomization.
	+ Reduced the amount of scrap boxes in the main library.
	+ **[REWORK]** Reworked level layout and Objectives logic.
	+ **[FIX]** Fixed a couch jump exploit.
* The Bell Tower
	+ Cover areas near the escape door have been fixed.

* Added PTT support.

GENERAL CHANGES
* French localization updates.
* **[NERF]** All explosive damage has been decreased.
* **[NERF]** All fire damage has been decreased.
* **[REWORK]** Reworked respawn times for Fiends and Classmates.
* **[QUALITY OF LIFE]** General improvements to stability and performance.
* **[QUALITY OF LIFE]** Improved network connectivity and reliability.

CLASSMATE CHANGES
* Assault
	+ Molotov
		- **[NERF]** Increased scrap cost to 15.
* Medic
	+ Shocker
		- **[NERF]** Stun duration decreased.
		- **[NERF]** Damage on stun remoevd.
* Technician
	+ Turret
		- **[NERF]** recharge time increased.

FIEND CHANGES
* All Fiends
	+ **[FIX]** Fiends can no longer be hurt by fire during executions.
* Giant
	+ **[REWORK]** Grab & Throw and Heavy Punch have been reworked to improve functionality and experience.
* Strangler
	+ **[BUFF]** Claw attack range increased.
	+ **[QUALITY OF LIFE]** Improved hit reaction animation on Chain Grab.

MAP CHANGES
* The Gym
	+ **[FIX]** Added collision to prevent instances of players falling through the map.
	+ **[FIX]** The Scissor Lift will no longer randomly kill Classmates.
	+ **[FIX]** Rescued Classmates will no longer temporarily get stuck in the Classroom rescue door.
* The Library
	+ **[FIX]** Fixed exploit with the Final Rescue Room.
	+ **[FIX]** Adjusted level design to prevent exploits in the Secret Library.

KNOWN ISSUES
* Push To Talk feature is not yet implemented on the Gamepad.
* Push To Talk feature cannot be mapped to some keys.
* Hooking a helmeted Classmate with the Strangler sometimes causes the game to crash.
* Network Disconnect error message may appear when the Host leaves the game / lobby.

* Quick Match now creates a lobby if no matches are found.
* updated French localization.
* **[QUALITY OF LIFE]** Improved collision detection to prevent players from getting stuck in between doors and objects.
* **[FIX]** Minor fixes to chat filter.
* **[FIX]** The UI Tab screen now correctly displays Classmates as alive when they join a match in progress.

CLASSMATE CHANGES
* Medic
	+ Shocker
		- **[FIX]** Players can no longer be pushed around with a Shocker.
* Technician
	+ Turret
		- **[FIX]** resolved an issue where turrets could float.

FIEND CHANGES
* All Fiends
	+ **[FIX]** Fiends can now pass through doors in Predator Mode. after respawning.
	+ **[FIX]** Fiends will no longer see a black screen while inside an Ambush spot.
		- This also prevents Fiends from starting an Ambush too early.
	+ **[FIX]** Fixed a desync issue that would sometimes cause the Fiend to turn invisible.
* Giant
	+ **[QUALITY OF LIFE]** Additional checks implement to prevent Classmates from getting stuck after being thrown.

KNOWN ISSUES
* The rescue doors may remain highlighted when no one is there to be rescued.
	+ Workaround: Make sure you see the Classmates name along with the highlighted door prior to going for a rescue).
* Minor graphical issue on the rescue door frame in the Library.
* Network Disconnect error message will appear when the Host leaves the game / lobby.

* Lobbies can now be Private or Public.
* Added French localization.
* New Match Challenges have been added.
* Improved support for chat and voice communication:
	+ Players can now Mute/Kick other players.
	+ VOIP can now be disabled from the Settings Menu.
* Anti-Cheat v. 1 has been integrated:
	+ Client file validation.
	+ Client memory protections.
* Enhanced textures and graphics.
* **[QUALITY OF LIFE]** Improvements to gameplay mechanics.
* **[QUALITY OF LIFE]** General improvements to performance and stability.
* **[FIX]** Addressed multiple collision and clipping issues.
* **[QUALITY OF LIFE]** Improved matchmaking and connectivity / server maintenance.
* Classmates
	+ **[REWORK]** Item costs and scrap distribution have been rebalanced.
	+ **[REWORK]** Respawn times for the Classmates have been decreased, but become longer with each death.
	+ **[NERF]** Shotgun does less damage and has one less ammo cartridge.
	+ **[REWORK]** Shocker has been reworked for better balance.
	+ **[BUFF]** Destroying Turrets is now 2x faster.
* Fiends
	+ **[BUFF]** Fiends are invulnerable during Execution and Ambush animations.
	+ **[QUALITY OF LIFE]** Fiends are now hidden in the tab screen (players will not know which Fiend is selected until engaged).
	+ **[BUFF]** Fiend health has been increased.
	+ **[NERF]** Respawn times for the Fiend have been increased.

KNOWN ISSUES
* "Report" function does not work.
* Gamepad functionality is not present in several menus, and only Microsoft controllers are currently supported.
* Game must be launched in order to successfully join a lobby through an invite.
* Minor clipping issues throughout gameplay.
* Certain animations may not play correctly under poor network performance.
* Game crashes when adjusting Resolution on certain AMD PC's.
* Green flickering when in fullscreen mode (Nvidia settings).
* Host / Fiend cannot vote to Kick Report and Kick features are not functional while in Lobby.
* Fiend cannot go through doors in predator mode after re-spawning.
	+ (Workaround: spawn in/out of Predator mode to fix).
* Fiend's screen can go black in ambush spots.
	+ (Workaround: leave and re-enter ambush to fix).
* Cinematics do not load the textures immediately.
* Intro cinematics missing subtitles.
* Localization issues regarding overlapping text (French).
* Rescue door remains highlighted after Classmate is rescued.
* Objectives progression UI does not update immediately for all users.
* Kill lists sometimes reset when Fiend dies and re-spawns.