recursal/Fanatic-Fandom huggingface dataset:
Bow

**Bows** are a ranged Weapon that can either be found or Crafted.

## Obtaining

### Metal Bows

**Metal Bows** can commonly be found in Chests in the Overworld or in the Mines.

**Metal Bows** can be melted down into Iron at the Recycler.

Note metal bows have an extremely long draw time and are believed to not do any additional damage than wooden bows just have increased range

### Wooden Bows

**Wooden Bows** must be crafted at the Carpentry Workshop. The Bow Handle recipe is located on page 29 of the carpentry Profession Book.

```

```

Once the Bow Handle has been crafted, Dried Grass can be applied at either end to be crafted into a full bow.

The **Draw Speed** of a bow corresponds to the weight of the Wood it is made with.

 Birch
 Walnut
 Ash
 Redwood

## Use

**Bows** require Arrows to be shot, and these can be crafted.

To use the **Bow**, the Arrow must be nocked, and the string must be drawn.

A heavy **Bow** with a long draw time must use a heavy Arrow to be effective, and the opposite is true with light **Bows**.

Bows seem to have a minimum distance to enemies in order to do optimal damage, a player shooting at near point blank range will find themselves doing very little damage.
Fuel Dock

**Fuel Docks**
are specifically areas in which Fuel Items can be placed. Unlike the much-related **Docks**
, **Fuel Docks**
do not have a set model/animation.

## Uses

**Fuel Docks**
are utilised whenever an Item, building's lantern, or the Blacksmith's Smeltery require a Fuel source in order to operate. Any Fuel Item can be placed within it exactly the same as Docks, though **Fuel Docks**
usually do not possess any form of ejection, therefore their contents must be completely consumed before any new fuel source may be utilised.

## Related

* Dock
* Torch Dock
* Item
* Lantern
* Spotlight
* Blacksmith
* Fuel
* Light Source
0.0.43.0

**0.0.43.0** was a pre-Alpha update for A Township Tale released on the 16th of October, 2019. It was succeeded by 0.0.44.0.

## Changes

**0.0.43.0**, and it's sister-patch, 0.0.43.1 provided the following changes:

* Slippery Slope Fix
	+ Fixed issue where standing on steep slopes let you 'wall run'. You'll slide down those, now, so watch out.
* Fixed physics issue that would prevent forging, chiselling and Gatherer skills.
	+ We found out an *onion root* spazzing out beneath the world caused this.
* Nerfs to cripple value of some weapon heads, and themed weapons.
* Fixed clipping issue with armwraps from Haggard Villager and shirts.
* Increased respawn amount of ores in the caves.
* Decreased spawn rates of large mythril boulders.
* Decreased spawn rates of mythril.
* Increased drops from Mythril Turabadas.
* Fixed issue with curved greatsword impacts.
	+ Behaved weird when performing a sawing motion.
* **For Server Owners**
	+ Added selection console command to edit spawn items. (move, delete, etc...)
	+ Fixed chunk wipe command.
Campfire

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

A Campfire is a fire made with Dried Grass and Fuel. It can be used to Stew and to Roast Food.

# Effects of Fuel

Different Fuels have different effects on the **Campfire**
. Sticks and Wood burn hotter and faster, while Coal burns cooler but for longer.
Gourd

Type | Item

**Gourds**
are a type of Item.

## Obtaining

**Gourds**
are primarily found in Log Chests in the Camps, though they may also be found in normal Chests on Cave Structures within the Mines.

**Gourds**
can not be crafted.

## Uses

**Gourds**
are very similar to Flasks because they are both used to store liquids such as Stew and Teleportation Liquid.
Unlike a Flask, a **Gourd**
can hold up to two volumes of liquid, meaning you can drink twice the amount of a Flask when using a **Gourd**
.

### How To Fill A Gourd From A Cauldron At The Tavern:

*(Quest version as of December 4, 2021)*

If you are having trouble filling a gourd from a cauldron at the Tavern, try this:

* Put the gourd inside an empty cauldron.
* Pour the stew-filled cauldron into the empty cauldron. You should hear a "glugging" sound, which means that the gourd is successfully filling up.
* Remove the gourd and look inside. You should see your stew.
* There will be a bit of stew left at the bottom of the cauldron. Unfortunately you can't put this remaining stew in another gourd; you can try, but there's a good chance the gourd will jump out and/or cauldron overturn. However, you can repeat this process with another empty cauldron.

Another method that seems to work for some users:

* After making stew in a cauldron on a cooking stand at the Tavern, carefully lift out the cauldron (angle your hands down to keep the cauldron level -- practice first with water to avoid wasting stew!), and pour it into an empty cauldron. You should then be able to fill the upright gourd by dipping the bottom of the gourd into the stew. Unfortunately this method doesn't seem to work more than once; you'll need to pour the remaining stew into another empty cauldron before trying with another gourd.

A note: Some users have reported that the cauldron/gourd issues only happen at the Tavern, that they're able to cook stew in a cauldron on the ground near a campfire at the Smithy near the water troughs and then fill the gourd from that cauldron with no problem.
Beta

**Beta** is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are made to the game features, assets, or code. This stage is the final state of game development before Full Release.

A Township Tale is not yet in **Beta**
.
Inventory

**Inventory** is an important part of A Township Tale. There are three types of inventory docks, Private, Public, and Player. Private docks are included in Backpacks and inside of Lockboxes. Public docks are found in multiple places around the town, they can be found in chest, and shelves. Player docks are found connected to the players belt.

**Inventory** resembles a bubble (called an Inventory Dock.) The inventory dock will increase in size if you move an item close to it, this happens to let the player know that the item can be placed inside.

**Inventory Docks** will change in color to indicate the rarity of the Item(s) within it.

### Inventory Dock Colors

* Grey - Empty
* Green - Common
* Blue - Rare
* Purple - Epic
* Orange - Legendary

## Inventory Interactions

There are several ways that the character is able to interact with inventories.

### Pull Single Item

By pressing the trigger and quickly pulling the controller away from the inventory dock, the player can take a single of that item away from the inventory.

### Pull Stack

By holding the trigger until the controller vibrates, the player can pull a full stack of items in the form of a pouch.

### Split Stack

By holding a pouch in one hand and holding the trigger of the other hand, it is possible to split a stack in half.

### Scoop

By putting items near the top of a pouch of the same type, it is possible to scoop up items very quickly.

### Place in Backpack

By putting an item over the player's shoulder/head with a backpack equipped and letting go when the controller vibrates, it is possible to quickly store inside of the backpack.

## Related

* Crafting
* Resources
0.0.29.0

**0.0.29.0**
was released on the 2nd of April 2019 and was succeeded by 0.0.30.0.

## Changes

**0.0.29.0**
provided the following changes:

* Basic Shield Crafting
	+ You can now chisel shield parts to create your own shield!
		- A shield handle is required to start, and is the last page of the chiseling book. (Though pages are NOT found in order, so that doesn't matter.)
	+ Added page to describe how shield crafting works.
	+ Edit: Shields parts are chiselled using wood right now, that's what I mean by 'Basic'. No crafting of full metal shields yet.
* Fun Bits about Easter added to the game.
	+ We'll let you find these fun bits on your own, it's more fun to find fun bits that way.
* Fixed issue where Coin Banks did not save amounts properly.
	+ Be cautious as you add them back in, and test enabling/disabling them a bunch.
* Fixed issue where re-loading in caves took an extremely long time.
* Decreased max spawn amount of Wyrms in caves.
	+ Later layers may still flood you with them, but it should ease in a bit better.
* Fixed issue with gaining XP for combat skills.
* Tweaked the crafting potential of some handles.
	+ The curved, metal one now takes Greatsword parts as well.
	+ The carved, two handed wooden one and curled 'cane' looking one take on axe parts as well.
* Fixed issue where pumpkin stews didn't accept the right amount of ingredients.
(Original) Flint God

*This article is a Silly Article. It should not be taken too seriously.*

The Flint God, Darkstar, was an all mighty and undisputed deity of the township. Domain where ever flint may be needed or donated, he would arrive. Sacrificial Demands any and all flint offerings are first to be coated in the blood of a Spriggull. His status and power obtained solely through the will of his devout followers. May he bless you with good fortune. (Made and edited by his followers)
0.0.50.0

**0.0.50.0** was a pre-Alpha update added to "A Township Tale" on February 19, 2020

## Full Patch Notes

**Game Changes**

* **Added Cosmetics Store in-game**
	+ You can now purchase items in-game!
	+ Place Talem-marked items on your character, and pull the lever at checkout to buy the respective bundle/item.
	+ Store items can now be previewed in customization using this!
* **Added Customization Presets**
	+ You can now save preset character outfits in customization!
	+ Turn the gacha crank, to create a preset, and place it on a pedestal to save it.
	+ Place the preset in the incinerator to delete that preset.
* **Added Customization in Main Menu**
	+ The entire customization interface is now in the Main Menu!
	+ Make your presets and check out the store without having to join a server!
* **Added Undo/Redo Functionality to Customization**
	+ Undo and Redo lever to fix accidental mistakes easily!
	+ A 'Clear' lever has been added, to revert all your changes to how you first came into customization!
* Fixed skinning issues on a few cosmetic items.

## Related

https://www.reddit.com/r/TownshipTale/comments/f60zhi/a\_township\_tale\_official\_update\_00500/
Lantern Stand

Type | Backpack Attachment

The Lantern Stand is a Backpack Attachment to aid Miners in the darkness.

## Uses

The Lantern Stand can be attached to either side of a Backpack with the Backpack Assembler to provide a stand for a Lantern over either Player's shoulder. The Lantern can be attached and detached without removing the Backpack.

## Obtaining

Lantern Stands must be crafted at the Crafting House using the Assembly Deck and their respective recipe page.

## Construction

The Lantern Stand requires 3 Sticks, 5 Rope Bundles, and 1 Metal Buckle. You are able to customize each piece in the steps below with a different material.

* Stick - 3 Sticks, 5 Rope Bundles
* Attachment Point - 1 Metal Buckle
Menuisier

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

## Description

Whenever you need something done with wood you ask the **Menuisier**
, who is usually found in the Carpentry Workshop located to the right when you enter the Town. Carpenters use Hammers and Chisels to turn wood into weapon and tool handles, arrow shafts, stakes, and cooking items like bowls and ladles.

As of Version: 0.0.32,2 there are no experience-based upgrades for Carpentry. The best way to make it easier is to use higher tier metals in your hammer and chisel, and working on technique.

See Carpentry for a full list of recipes as well as a how-to guide.

## Skills

Chiseling

Wood Cutting

## Other Professions

Forgeron

Cuisinier

Fermier

Concierge

Marchand

Mineur

Archer

Guerrier

Bûcheron

Autre
Cliffs

After a townsman has cleared the Boulders blocking the entrance, they are greeted by a small forest of trees, wooden platforms, and a winding path to the top of the **Cliffs**. A gloomy and eerie place, no one is quite sure if this area was once a settlement, or if this was a mining operation gone wrong. One thing is for certain, many Wyrms have made their home here. For a townsman, danger is literally lurking beneath their feet.

## Location

* Accessed only once the Boulders blocking it's path from the Dust Bowl have been destroyed by using Dynamite.

 Type | Location

## Features

This area has multiple winding staircases scaling cliffs. One of the first staircases is in need of Repairing, while another requires that you teleport over rocky cliffs, or climb onto different platforms to reach the top.

There are multiple Chests scattered around this area, which can all be freely looted. Bellow the **Cliffs** is a grassy area abundant in choppable Trees, and many Chests scattered about. As a townsmen explores the area Wyrms will randomly pop out of the ground and attack. They may attack in groups, therefore it is advisable to be prepared for a fight.

At the top of the cliffs is a ruined building containing a chest, and a crate filled with a purple liquid used for a Teleportation Potion.

Refilling an empty Flask or an empty Gourd by submersing it in this liquid provides you with either two uses of Teleportation Potion with a Gourd, or a single use with a Flask. This magical liquid never runs out of supply.

***Important note for Woodcutters: Remember to clear the stumps of your fell trees, they won't grow back otherwise!***

## Nearby Resources

* Trees are located all over on the lowest level of the **Cliffs**.
* A Chest located across a small pond. This area can only be accessed by teleporting to up the rocky are next to it, or by climbing.
* A Chest sits far at the back of the grassy area past the Trees, passing under a stone arch.
* A Chest rests on the side of the hill to the right of the chest located at the back of the grassy area. This can only be accessed by either climbing the hill, or teleporting down from the **Cliffs**.
* Although extremely rare, Phantoms have been sighted within **The Cliffs** during the night.
* Heartfruit will sometimes grow on the sides of **The Cliffs**. These are very rare and should be gathered upon sighting them.
0.0.6.0

**0.0.6.0**
was released on the 11th of April 2018 and was succeeded by 0.0.7.0.

## Changes

**0.0.6.0**
provided the following changes:

* Chiseling Profession Added! (You can make handles now!)
* You can now visit a new building in town, that enables you to create handles and other basic wooden tools.
* Flints got buffed, they've got a new ability to go with this feature. (One day, we'll have a list of all the things flint can do.)
* We're curious to see how you learn this process, so let us hear your stories on Discord.
* New crafting content, to go alongside the new feature.
* houses now have signs to identify their purpose.
* Pages can now be turned by hand. simply grab and...turn the page.
* Pages can also be duplicated, if you attempt to 'rip' a page out, it will create a duplicate of the page. Duplicates cannot be docked, and will burn up after a short time.
* New small cabin outside of the woodcutting glades, acts as a small rest stop for would be woodcutters.
* Players now spawn just outside of the cave entrance if you quit and re-logged whilst in the caves.
* Functional wall racks, wall racks can now have tools docked into them.
* New dice model.
* Rugs now have collision, so pages won't be 'lost' inside of them anymore.
* We've tamed the mimics...for a while. (Fixed cave content duplications, and thus the chests within chests.)
* Oculus players are cool kids too! (Closed hand animation fixed for oculus players, fist bump away!)
* [REDACTED] Bow strings aren't made out of elastic bands, you know. (Bow strings can no longer be pulled back indefinitely.)
* If a dock gets an item and no one is there to hear it, is it docked? Yes, yes it is. (When docks are loading, they won't play docking sounds anymore.)
* Fixed issue where Crystal Wyrms would sometimes spit caustic goo instead of crystal balls.
* Various terrain rendering optimizations.
* Fixed some instances of forging items reverting to an unforged visual state. Let us know if you encounter this after the patch.
* Fixed issue where forging items wouldn't play a 'done' effect when completed.
Ladle

Type | Container

A **Ladle**
is a Container with which to hold liquid.

## Uses

A **Ladle**
can be used to carry liquids such as:

* Water
* Teleportation Liquid
* Stew

## Crafting

**Ladles**
must be Crafted via Carpentry using a single block of wood (6 Wood).'

**Ladles**
can only be oak textured. Crafting with any other wood type will result in an oak ladle.
Mail Box

Type | System

The Mail Box was added in Version 0.0.47.0, and it allows Players to give gifts to others.

## Location

A Mail Box can be found to the right of the Town Hall map, or the Player's respawn and Teleport point.

## Function

To send a gift, a Player must do the following:

* First, place 5 Gold Coins in the Coin slot on the left.
* Next, the Player you wish to send your Gift to must be chosen.
* Finally, deposit the items into the bay, and close the hatch.
A Township Tale Wiki/Gameplay

Gameplay

Crafting Recipes
* Generic Crafting Recipes
* Carpentry Recipes
* Blacksmith Moulds

Basics
* Getting the Game
* Controls
* Movement
* Interacting
* Character Customization
* Inventory
* Crafting
* Fire
* Combat
* Repairing

Guides
* Getting Started
* Combat 101
* Mining 101
* Blacksmithing 101
* Woodcutting 101
* Carpentry 101
* Cooking 101
Arrow Shaft

An **Arrow Shaft**
is a long, thin stick used in a preparation and crafting of Arrows.

## Obtaining

Arrow Shafts can be Crafted by Chopping a Stick with an Axe. **Arrow Shafts**
can also be created at the Carpenter's Workshop for 18 Wood.

Any type of Wood or Stick can be used to craft **Arrow Shafts**.

## Related

* Feather
* Arrow
* Stick
* Arrow Heads
0.0.52.0

0.0.52.0 was a pre-Alpha update added to "A Township Tale" on March 17, 2020

## Full Patch Notes

**Game Changes**

* **Metal Resource Changes**
	+ Ore node spawns reduced by half.
	+ Increased spawn tick rate of ore nodes.
	+ Increased min amount of ore spawns when ore population is high.
	+ All minimum floors for specific ore types have been increased. You need to go deeper to find the rarer ores now!
	+ All ore spawn rates adjusted. Mythril ore nodes in particular are more difficult to get, you'll need to delve deep for Mythril!
	+ Gold can now be mined with a basic pickaxe.
	+ Reduced Geode spawns.
	+ Iron boulders no longer spawn in the overworld.
	+ Starting tools that spawn in town changed from Iron → Copper.
	+ Crafting parts found as loot now vary in their metal types based on cave depth. Overworld parts will always be copper.
	+ All Alloy recipes adjusted. Ore recipes require more ore per ingot, Ingot recipes are unchanged but only yield 1 ingot.
	+ Mythril & 'Valyan' damage increased to account for progression changes.

* **Turabada Drop Changes**
	+ Turabada spawns adjusted to match the new ore placements. New players rejoice, you won't be running into Silver Turabadas on level 10 anymore!
	+ Mythril Turabada mythril ore guarenteed drop reduced to keep it in line with other Ore Turabada.
	+ Mythril Turabadas now also drop 2 Explosive Spikes in addition to their normal loot.
	+ Turabada general ore drops modified. No longer drops Silver/Mythril in overworld, drop rates change with cave depth.
	+ Fixed Turabada spawn in quarry plateau, Turabadas should no longer spawn inside the rocks.
* **Craftable Shovels**
	+ Mould for shovel heads can now be found.
	+ Shovel heads can be crafted with like other tools.
	+ Increased digging health of diggable mounds.

* Fixed issues with crafting arrows with fletching.
* Added tangs to axe head weapons to make them easier to handle when forging.
* Changes to starting resources on fresh servers.
* Reduced EXP gain for Woodcutting levels.
* Increased EXP gain for Archery levels.
* Crystal Pick mining power severely reduced to bring in line with other crystal weapons/tools.

## Related

https://www.reddit.com/r/TownshipTale/comments/fkfgk7/a\_township\_tale\_official\_patch\_notes\_00520/
0.0.54.0

**0.0.54.0** was a pre-Alpha update added to "A Township Tale" on April 15, 2020

## Full Patch Notes

**Game Changes**

* **Server Discovery Changes**
	+ A Pre-Alpha Tale servers are now in 'Open Servers' with other Community Servers.
	+ Server 'Playability' Element added to the server list.
		- Sorts list based on this metric.
		- Looks at ideal state of population for new players to join.
* **Added New Generic Crafting Recipes**
	+ Barrel Bag added.
		- Carries 10 portions.
		- Dedicated ladle holder.
	+ Potion Hoop Side Attachment added.
		- Can carry 3 potions.
		- Can be accessed whilst bag is equipped.
* Added water sources to caves.
* Changed night ambient sounds.
* Tweaks to digging mound loot values.\* Minor placeholder sound ad

ditions.

* Fixed issue where Side Tool Bag Attachments with a tool could be decrafted at the Assembly Deck.
* Fixed issue where Side Tool Bag Attachments Contents would become invisible when attaching a bag to the Assembly Deck.
* Fixed instances where Side Tool Bag Attachments may turn into a Storage Bag Attachment when stored in a dock.

## Related

https://www.reddit.com/r/TownshipTale/comments/g1kde7/a\_township\_tale\_official\_patch\_notes\_00540\_server/
0.0.27.0

**0.0.27.0**
was released on the 5th of March 2019 and was succeeded by 0.0.28.0.

## Changes

**0.0.27.0**
provided the following changes:

* Trade Decks added to the game.
	+ Players can now set items to sell for gold coins at areas around town.
* Post Boxes added to the game.
	+ Items left at trade decks when not operational can be collected here.
* Coin Presses added to the game.
	+ Gold Ingots can be turned into gold coins at these.
* Smaller Chunks, update for content loading.
	+ Faster load times, less stuttering, and less loaded on clients for performance gain.
* New repair projects in town for the new features.
* Areas of town altered to accommodate new features.
* Out of the Pan, and into the Respawn Point.
	+ After an update, all players will spawn at the respawn point to avoid being 'stuck' somewhere if the world has changed.
* Small improvements to grabbing of items.
	+ Picking up larger objects off the floor should behave a bit smoother, and hopefully will get clipped into geometry less.
* Added new Quick Access Option to quit out of server, back to Main Menu.
* Improvements to server loading operations.
* Eliminated lockbox squatters, lockboxes should no longer be stuck in the 'used' configuration and be inaccessible.
* Fixed issue where the bag offering box would be invisible.
* Fixed issue where the bodies of players would be left behind on servers after quitting.
* Fixed issues with smooth rotation values being incorrect.
* Fixed issue where random fall damage could kill players.
* Voice chat will automatically reconnect players if they are disconnected for unforeseen reasons.
* Optimizations to small critter character rigs. (Fire bug and schmeechees.)
* More flint near spawn.
A Township Tale Wiki

A Township Tale's reference by the players, for the players.
We are currently maintaining 3,055 pages (454 articles).
Please feel free to contribute by creating new articles or expanding on existing ones.

Join the Discord!
Join the developers, and the rest of the community in the official Discord channel! You'll get an insight into the future of the game, be able to organize sessions with others, and be up to date with all the latest news.

Join in!

Town
Mines
Wooded Valley
The Ponds
Dust Bowl
Mountain Pass
Battlefield
Camps
The Cliffs
Forest

Professions

Blacksmith

Carpenter

Cook

Farmer

Janitor

Merchant

Miner

Ranger

Warrior

Woodcutter

Other

Getting Started
Beginner's Guide
New to A Township Tale? Check out this guide for getting started! Learn about the world, how to craft, fight, and more! Your tale begins here!

Get Started

Featured Video

Latest Blogs

Items

EssentialsMoney

* Food
* Fuel Items
* Equipment
* Potions
* Backpack Variants

Tools & Weapons
* Primitive Tools
* Rusty Tools
* Crystal Tools
* Handles
* Handle Accessories
* Tool/Weapon Heads
* Bow
* Arrows

Special
* Books and Pages
* Blacksmith Moulds
* Liquids
* Containers
* Trash Items
* Backpack Attachments

Gameplay

Crafting Recipes
* Generic Crafting Recipes
* Carpentry Recipes
* Blacksmith Moulds

Basics
* Getting the Game
* Controls
* Movement
* Interacting
* Character Customization
* Inventory
* Crafting
* Fire
* Combat
* Repairing

Guides
* Getting Started
* Combat 101
* Mining 101
* Blacksmithing 101
* Woodcutting 101
* Carpentry 101
* Cooking 101
Farmer

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

## Note! Future Content

This is a feature that has been confirmed to exist in the future, but is not yet available in the game.
Any information on this page is based only on what information has been revealed about the feature, and therefore may seem lacking, and might not properly represent the feature upon release. Digging Could correlate to Farming in the future

## Description

To keep the settlers equipped and safe from harm is one thing, but fighting hunger is another entirely. The farmer grows and nurtures crops, fending them from critters and growing the village’s supply. During trying times, the village will look to the farmer for survival. A good farmer knows best how and when to nurture different produce, and how to ration for surviving a long winter. An honored role, the farmer’s day begins early and ends late. The observant farmer is always discovering the benefits of new grain.

*Developer description*
## Other Professions

Blacksmith

Carpenter

Cook

Janitor

Merchant

Miner

Ranger

Warrior

Woodcutter

Other
Digging

**Digging**
involves shoveling up mounds of earth for a variety of possible loot, such as Ingots, Ores and Coins. You can even dig rocks and flint up (Even though you can just use your hands)

## Guide

Players must obtain a Shovel before continuing. Players can either find rusty shovels around the map in locations such as the Battlefield and the way to the Mountain Pass or craft them. Players can dig anywhere however nothing will occur unless a mound of earth is dug. Mounds of earth can be found anywhere around the overworld, as well as in the Mines. Geodes also require a shovel to collect, as they are found half-buried in the ground. While the burrow holes that Wyrms create are similar to a digable mound, they will not yield any items if excavated.
Gotera

*This feature, or portion(s) of this feature, are not available on the Oculus Quest platform. They can only be accessed via. the PC version of the game.*

**Goteras**
are large tree-like Creatures with glowing yellow eyes and a projectile-launching nose branch. They are encountered in the Wooded Valley.

## Behaviour

**Goteras**
are aggressive creatures and they will attack anyone for trying to go to the hebios camps peacefullyCreature and will attack the Player upon sight. **Gotera**
will wander around an area and will become hostile and fire projectiles at the Player once they've been spotted by the **Gotera**
. Also, **Goteras**
will attack other Creatures such as Spriggulls if they're spotted.

## Variants

There are multiple variants of **Gotera**, and each has their own attack patterns and properties:

## Stances

The **Gotera**
has three stances for different situations: *Standing*, *Prowling* and *Planted*. When a **Gotera**
is *Standing*, it is in its neutral stance and can not fire at the Player. This usually means it has not spotted the Player yet or is sprinting towards them. *Prowling* is when the **Gotera**
will move slower than usual and will fire at an average pace attempting to hit the Player. *Planted* is when the **Gotera**
has bent its knees and essentially rooted itself into the ground, when in this mode the **Gotera**
is unable to move, but can fire at an accelerated pace and also gives it access to moves such as the *Spin Projectile Attack*.

## Fighting

Due to its varied move-set **Goteras**
can be hard to predict, but it is known that **Goteras**
are susceptible to attacks with axes, and will take more damage when hit with an axe weapon. The best chance of getting the upper hand against a **Gotera**
is to surround it with multiple people in an area with lots of cover, so Players can hide, fire arrows, or distract the **Gotera**
while others attack.

## Spawn Locations

**Goteras**
can spawn in the small Forest, Wooded Valley and the Forest.

## Loot Drops

* Wood
* Gotera Spores

### Legacy Drops

The **Gotera**
used to drop, but no longer drops these items

* Gotera Mask (Rarely)

## Lore

In the language of the Township, it is known that **Gotera**
has an English Translation. Some have speculated that it roughly translated to "Moving Tree".

## Related

* Creature
* Warrior
* Woodcutter
Fuel Core

Location(s) | Combat Trials

The **Fuel Core** is an alternative source of Fuel that can only be obtained as a prize from the Combat Trials.

## Usage

The **Fuel Core** acts just like any other kind of Fuel in the game, but is much more long-lasting than the alternatives like Coal or Wood, (20 minutes per core)!
Coin Press

Type | Machine

A **Coin Press**
is a machine that Player can use to turn gold Ingots into Coins (1 **gold ingot** = 5 **Coins**). This can be found on the second floor of the Town Hall.

## Location

Three Coin Presses can be found on the second layer of the Town Hall.

## Functions

Coin Presses are used to create Coins, which can be used to trade with or to buy items from Trade Decks.
Dais

*This feature, or portion(s) of this feature, are not available on the Oculus Quest platform. They can only be accessed via. the PC version of the game.*

 Type | Creature

The **Dias** is a passive Creature found in the Forest, and is a great source of Food and Leather.

## Behaviour

When approached, the **Dais** is easily scared by Players and will attempt to flee at speed. That is why it is recommended to approach with caution, and attack from a range with a Bow.

## Variants

Dependant on the variant of *Dais,'* they drop different loot:

* **Normal Adult Dais** provide 2 - 4 Dais Legs , 1 - 5 Leather Rolls, and a 10% chance of dropping a Large Leather Roll.
* **Normal Young Dais** provide 1 - 2 Dais Legs and 1 - 3 Leather Rolls.
* **Red Adult Dais** provide 2 - 4 Dais Legs, 1 - 5 Brown Leather Rolls, and a 10% chance of dropping a Large Brown Leather Roll.
* **Red Young Dais** provide 1 - 2 Dais Legs and 1 - 3 Brown Leather Rolls.

Large Leather will drop no matter what weapon you use.
Dice

Type | Item

**Dice**
(singular: **Die, not to be confused with die. The action of being not alive**
) are Items in A Township Tale.

## Uses

Dice can be used to gamble or play games with other Players. They have no in-game function other than performing exactly like **Dice**
would in real life.

## Obtaining

Dice often spawn in the Overworld, specifically the Town Hall or can be found in Docks on Cave Structures.

Dice can also be made at the  Carpenter Workshop.

## Other

Should the dice be thrown up high, the dice will rotate more quickly, and emit percent (%) particles.
Heartfruit

**Heartfruits**
are an consumable plant used to permanently increase the Player's maximum health.

## Obtaining

**Heartfruits**
can be found randomly spawning in the Overworld, and are most visible at night.

They are very hard to find, it is best searching the open plains for them.(near where pumpkins spawn you can also ask people for directions) Searching at night makes spotting them easier due to their bright red glow.

## Uses

When the Player grabs and pulls or hits on the heart of a **Heartfruit**
, the heart will burst into multiple red particles which will then fly into the Player. When this happens, the Player's maximum health will increase by 1 health bar permanently. This is limited to a maximum of 12 fruit, providing a max health of 20 bars(without use of the dashboard to set a Player's health higher).
Bone

Type | Resource

**Bones**
are resources in A Township Tale.

## Uses

**Bones**
can be "eaten" to dispose of them.

**Bones** can also be converted into Bone Arrow Heads by smashing them with any Tool.

## Obtaining

There are two variants of **Bones**:

* Spriggull Bones, which are obtained by slaying and then cutting the dropped Spriggull Meat.
* Babu Bones, which are obtained by cutting Babu Meat.

## Related

* Spriggull
* Food
* Stewing
* Babu
Foraging Bag

Type | Item

**Foraging Bags** are a specialised backpack that has 5 slots of Ingredient specific slots.

## Use

The **Foraging Bag** features 9 total slots, but 5 of which are Ingredient specific. Each of these slots has a 4x Stack Limit multiplier, meaning they can carry much higher quantities of Ingredients.

The **Foraging Bag** also negates some of the weight the items would normally possess by 50%.

**Foraging Bag**
can be retrieved from the Player's back by placing their hand behind their back and grabbing it.

## Obtaining

**Foraging Bags** can only be crafted using the Assembly Deck with it's respective recipe page and necessary materials.

## Construction

The **Foraging Bag** requires 21 Sticks and 2 Dried Grass. You are able to customize each piece in the steps below with a different material.

* Main Bag - 1 Dried Grass
* Handle - 1 Stick. 1 Dried Grass

## Attachments

The **Foraging Bag** is compatible with most Backpack Attachments, save for the Lantern Stand, and has 2 attachment slots.
Hoarder Bag

Type | Item

**Hoarder Bags** are a specialised backpack that allows Players to transport a larger variety of items, but with less total capacity for each stack.

**Hoarder Bag**
can be retrieved from the Player's back by placing their hand behind their back and grabbing it.

## Use

The **Hoarder Bag** features 16 slots, but only has a 1x Stack Limit multiplier, unlike other backpacks which have higher multipliers.

## Obtaining

**Hoarder Bags** can only be crafted using the Assembly Deck with it's respective recipe page and necessary materials.

## Construction

The **Hoarder Bag** requires 3 Large Leather Rolls, 9 Leather Strips, 23 Metal Buckles, and 1 Leather Roll. You are able to customize each piece in the steps below with a different variant of that material.

* Straps - 9 Leather Straps
* Buckles and Nails - 23 Metal Buckles

## Attachments

The **Hoarder Bag** has 4 Backpack Attachment slots.

The **Hoarder Bag** also has 2 Large Leather Roll slots.

## Tips

It is recommended to use a golden Craftsman's hammer while building, and try to do it at a time where there is little to no lag.

it is also recommended that you grab a friend to help you, as some sections have a short time limit that once reached will automatically detach the part you are working on, If the time limit is reached before completion however that part will remain undamaged and ready to use again.
Coal

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

 Type | Item

**Coal**
is a readily available fuel.

## Uses

Coal can be placed in any Fuel Dock on a handheld Lantern, Smithy, Spotlight or the various ceiling lanterns scattered in Overworld buildings.

## Obtaining

Coal must be Mined from black Ore Veins. These can be found primarily in the Mines, but some coal and other Ore Veins spawn in the Mountain Pass.

The ore vein for coal looks like:
0.0.13.0

**0.0.13.0**
was released on the 20th of July, 2018 and was succeeded by 0.0.14.0.

## Changes

**0.0.13.0**
provided the following changes:

* Added vegetables to game.

* Vegetables can be plucked from the ground.

* Vegetables are stewing ingredients.

* Added buffs into the game.

* Buffs change various player attributes, experiment to discover them!

* Added new recipes into the game.

* Added garnish to the game, enhancing stewing effects.

* Garlic and rock salt are the two we have at this current time in ATT's development.

* Various adjustments to feed and healing values of ingredients in stews.

* Lowered the height of tables near cooking stands.

* Goteras now step rather than slide while prowling.

* Goteras now have a vision cone! You can try to stealth past them if you've got nerves of steel.

* Fixed issue with time not passing correctly, causing item, enemy and loot respawn issues.

* Fixed issue where thrown items could be lost through cave floors, may still occur but should be drastically reduced.

* Fixed issue where repair boxes would vanish, and bridges unmade.

* Moved a certain blueberry bush over some.

* Crystals now take 'splosion damage.

* Improved collision of stairs down to the mines.

* Improved docking region for standing repair panel, should be easier to add things to it.

* Fixed issue where standing repair panel tray didn't animate with the rest.

* Small handles can now be held with two hands.

* Fixed quiver and rusty pickaxe docked positions on weapon wall racks.

* Red Mushrooms nerfed health and hunger return.
0.0.61.0

**0.0.61.0**
was a pre-Alpha update added to "A Township Tale" on August 4th, 2020.

## Full Patch Notes

**Game Changes**

* Added LIV Support
	+ A tool used for streaming, learn more about it here : https://store.steampowered.com/app/755540/LIV/
* Added Wooden Net to game.
	+ Wooden Nets can be crafted in generic crafting.
	+ Wooden Net recipe is by default already available.
	+ Wooden Nets can't catch bugs, yet.
* Tweaks to Slingshot firing velocity.
* Fixed Apple Trees not being destroyable.
* Fixed pumpkin plants not being destroyable.
* Fixed Babu Leg halves having incorrect glyphs.
* Added command to help clear up issues. This will destroy prefabs that are loaded, but not docked, interacted with, crafted onto something, etc.
	+ wacky destroy-free <prefab> [chunks]
* Added 'ServerProfile' subscription, to help track server performance. You'll definitely need a custom bot to efficiently process this.
* Pumpkins no longer grow ontop of themselves.
* Televator crystal dock now works again.
0.0.75.0

0.0.75.0 was a pre-Alpha update added to "A Township Tale" on April 14th, 2021.

## Full Patch Notes

* Fixed issue with stewing effects.
* Fixed issue with sound error spamming on servers.
* Fixed issue with fall damage sounds.
* Optimizations in server side spawn syncing.
* Fixed torch/lantern sounds.
* Fixed missing material on healing pods.
* Fixed missing material on post box.
* Fixed screenshot camera not working.
* Fixed wyrm spit sounds.
* Standardized falloff of various sounds.
* Fixed issue with levers not working.
* Game no longer muted when unfocused.

## Related

https://www.reddit.com/r/TownshipTale/comments/mqiwqt/a\_township\_tale\_official\_patch\_notes\_00750\_bug/
Blacksmith Shrine

Type | Skill

Blacksmithing is one of the main activities that a player can participate in while playing ATT. Over time, players will gather experience from their repeated activities and level up. Upon leveling up, a player is able to go to a shrine, such as the Blacksmith Shrine, and purchase a Skill.

The only way to gain blacksmith experience is to forge new weapons and tools. **Smithing** experience is awarded by the amount of 'hits' made to a blade, with each hit contributing a small amount of experience. Better hits provide more experience, so putting effort into your hits will level you up faster.

The **Blacksmith Shrine**
allows players to obtain Skills associated with the Blacksmith profession. Typically, these skills increase a players ability to forge effectively. Overall, this falls into two broad categories: Forging faster and increasing time till you need to reheat a weapon/tool.

## List of skills

Below are the various skills that a player can purchase. However, some skills have prerequisites, so not all skills are available to every player. Furthermore, as of 0.0.23.0, the maximum number of skills a player may have is eight. So, a player can have skills in addition to all of the available blacksmith skills because there are less skills than the maximum number. Blacksmithing is one of the few professions where this is true.. Below is a picture of the skill tree (please disregard the blue lines. The player who took this picture already had two skills bought).

## Location

The Blacksmith Shrine can be accessed by Repairing a bridge (Stone and Dried Grass) located along the path near the Camps. Once this original path is created, another set of stairs can be constructed that leads to the Smithy. Below is a series of pictures that could help guide a player, but a few essential details (such as how to get to the location in the first picture are left out in order to promote a degree of exploration. Nevertheless, if you desire more information, please ask in the official Discord, or find a veteran player in game!

* Shown is the Blacksmith Shrine with the surrounding decorations.
* Coming from the Camps/Wooded Valley, there is a repair box that builds the bridge shown. It is necessary to build this in order to cross the river.
* Here is another view looking towards the Camps/Forest. From this picture, it is possible to see a nearby Camp.
* Once access to Blacksmith Shrine is built coming from the camps, another set of stairs can be built that lead almost directly to the Smithy. This shortcut makes travelling to the shrine significantly shorter.
* Shown is the building that is adjacent to the Smithy.

## List of other shrines

These are the other current shrines found in the game (from Category:Shrines):

* Archery Shrine
* Woodcutter Shrine
* Mining Shrine
* Warrior Shrine
Metal Plate

Type | Item

The Metal Plate is a generic crafting item added in 0.0.45.0, and is used in the creation of many items.

## Uses

**Metal Plates** are a very important item when using the Assembly Deck. A list of the Items that require it can be found on the Assembly Deck page.

## Obtaining

* **Metal Plates** can also be Smithed and Forged at the Blacksmith with their Blacksmith Mould before they can be used in crafting.
* Deconstruction of items that contains **Metal Plates** example Cauldron and Bucket, placing the item on an Assembly Deck (empty recipe)and using a Chisel and Hammer to break apart the items in the reverse order it was built.
Life Vine

*This feature, or portion(s) of this feature, are not available on the Oculus Quest platform. They can only be accessed via. the PC version of the game.*

 Type | Plant

The **Life Vine** is a plant that produces a consumable healing item that can only be found in the Forest.

## Obtaining

**Life Vines** can be found in certain areas in the Forest, such as the Life Vine Spire. On them grow the **Life Vine Bulbs**.

## Use

When thrown at the ground, the **Life Vine Bulbs** will explode, letting off a healing effect which will regenerate a total of 5 bars of the Player's health.

## Trivia

The **Life Vine** could be interpreted as the opposite of the Death Fern, as they perform opposite actions.
Downloading A Township Tale

Head to A Township Tale's website to sign up and download.

If you're looking for the download link, check out the Download Page.

It is also recommended to join the A Township Tale Discord
.

For further help playing, check out the Getting Started guide.

## Why join Discord?

Hi! Joel here! I'm one of the developers of A Township Tale.

By having all our players on A Township Tale Discord
, we can have a direct source of communication in case you have any issues, questions, or any thing else to share with us!
On top of that, it's where we talk about the future of A Township Tale, announce updates, server maintenance, and other important news.
Carpentry Workshop

Type | Location

The **Carpentry Workshop**
is a location in A Township tale where a Player can create items such as Handles from Wood through the process of Carpentry.

## Location

From facing the Player Spawn, turn right and make your way into Town, and you will see the **Workshop** on your right.

## Features

The **Workshop** features plenty of stations and resources to aid both amateur or professional Carpenters, such as:
0.0.12.0

**0.0.12.0**
was released on the 6th of July 2018 and was succeeded by 0.0.13.0.

## Changes

**0.0.12.0**
provided the following changes:

* Fixed Character customization.
* Added new creature: Gotera
* Expanded glades area.
* Added lockboxes to the world.
* You can now store items per player in these.
* Changes to liquid and potion visuals.
* Mild tweaks to stewing recipe values.
* Added shelves near stewing stations for storage.
* Added some startup 'loot' to some tables. (Bowls, dice, etc...)
* Loot tables modified, no more ores and ingots found in crates.
* Loot table balances, literally less dice and better distributions.
* Loot crates will now automatically dock items left at the bottom if a space is available.
* Equipped buckets now grant some minor armor values.
* Added new repair project near carpentry building.
* Fixed issue where campfire lights were too low, they should now illuminate better.
* Adjustments to grass clump heating area, holding a torch should be less likely to burn you.

Reddit
0.0.37.0

**0.0.37.0**
was released on the 24th of July 2019 and was succeeded by 0.0.38.0.

## Changes

**0.0.37.0**
provided the following changes:

* **Static / Dynamic Loading Split**
	+ Servers and clients load less dynamic objects around player(s).
	+ Static content loads the same distance.
	+ Causes large reduction in physics processing on server and client, and reduces rendering on clients.
* **New Grass Shader**
	+ Now properly rendered in shadows.
	+ Uses Deferred rendering as opposed to Forward rendering.
* Buffs to ore boulder population growth.
* Reduced spawn time for ore boulder population growth.
* Toggle grab on Index is now double-tapping the touch pad (no click needed), to release an item just press down the trigger.
* Index users can now gesture a few fingers whilst holding an item.
	+ Known bug with bow string, and hand touch panels not posing properly for index controller users.
* **Tree Optimizations**
	+ Trees now bake into various damage state models.
	+ Reduced the amount of objects required to make up a segment of a tree. (Improved load/unload times.)
* All enemies now use less mesh renderers.
* Fixed issue with wall hooks and bags and bags and wall hooks, and wall hooks in bags, and bags on wall hooks.
* Fixed off-center hand touch pillar on cave teleporter shrines.

## Related Links

https://www.reddit.com/r/TownshipTale/comments/ch1itr/a\_township\_tale\_official\_patch\_notes\_00370\_new/
0.0.67.0

0.0.67.0 was a pre-Alpha update added to "A Township Tale" on October 27th, 2020.

## Full Patch Notes

**Game Changes**

* **Added Shield Bashing Aggro Mechanic**
	+ You can now bash a held shield with a tool/weapon to generate aggro.
	+ Aggro causes some enemies to attack you instead of others.
	+ Aggro depletes over time.
	+ Different shields generate aggro differently.
* Added Wyrm Spit impact sounds.
* Added Crystal Wyrm Spit impact sounds.
* Fixed potion and spit visual effects z-fighting.
* Crafted moulds are no longer affected by the restriction zone in the blacksmith's building.

## Related

https://www.reddit.com/r/TownshipTale/comments/jj9sy4/a\_township\_tale\_official\_patch\_notes\_00670\_shield/
0.0.9.0

**0.0.9.0**
was released on the 24th of May 2018 and was succeeded by 0.0.9.1.

## Changes

**0.0.9.0**
provided the following changes:

* Mining Boulder Visual Update
* Boulders now have distinct shapes.
* Ores also have different shapes, matching their boulders.
* New effects when breaking boulders.
* Tweaks to metal colors.
* Coal now has it's own 'boulder'.
* Wooden Stakes added to game.
* Wooden stakes can be chiseled, and can be crafted on.
* Wooden stakes can be placed down on surfaces, and retrieved.
* Added new type of blade mould.
* Hunger down tick decreased.
* Improvements to client and server performance.
* We've fixed the mirror. (Right-hand stat bar now displays correctly.)
* Fixed issue where clients didn't load caves properly, causing FPS drops as players descend.
* Fixed some instances of hand gestures and grips displaying incorrectly.

## Related Links

Reddit Thread
0.0.9.1