Danny Johnson alias Jed Olsen

In other (unofficial) languages:

**Danny Johnson** or **"The Ghost Face"** is one of **34** Killers currently featured in *Dead by Daylight*.

He was introduced as the Killer of CHAPTER 12: Ghost Face®, a Chapter DLC released on 18 June 2019.

## Overview

**The Ghost Face** is a creepy Killer, able to stalk his victims and sneak up silently using his Power, **Night Shroud**. Affected Survivors will find themselves vulnerable and oblivious to his presence and must use all of their perception and awareness to protect themselves from his approach.

His personal Perks, I'm All Ears, Thrilling Tremors, and Furtive Chase, give him the ability to locate Survivors, defend Generators, and make his Chases unpredictable.

Difficulty Rating: **Hard**

*(These Killers use mechanics that are specific to them and require more practice to be effective)*

## Lore

Additional Lore can be found in *Tome 13 - Malevolence*: Beneath the Mask.
*Danny Johnson, known as Jed Olsen by some, grabbed the newspaper from the kitchen counter: it was a week old, but his face was on the front page, grainy and sunken. It was one of those muggy afternoons in Florida when heat and humidity permeated everything in the kitchen, making him sweat while standing still. He slouched in a damp chair to read. This article had better be good—his work in Roseville had been outstanding.*
***GHOST FACE DISAPPEARS***
***June 18, 1993***

***At first glance, Jed Olsen was a modest and enthusiastic freelancer with experience in a variety of small newspapers. The staff at the Roseville Gazette appreciated how easy-going and honest he seemed, and so he was treated as a stranger for no more than five minutes into his interview:***

***"Jed quickly spotted the editor-in-chief in the room, gave him a wide smile and a firm handshake, and talked about good old American values. And that was it, he was in." —Ex-Contributor at the Roseville Gazette***

***Olsen never justified his erratic career path, which zigzagged between several small towns from Utah to Pennsylvania. There was no verification of his previous jobs. He had a decent portfolio plus a good attitude, and they needed a contributor right away.***

***THE ROSEVILLE MURDERS***

***Olsen had been working at the newspaper for five months when the Roseville Murders began: victims from young to old, stabbed to death in their homes. From the reports, the victims seemed chosen at random, yet the killer knew his way around in the houses. The multiple stab wounds indicated a personal motive. No traces of DNA were found. The local police were confounded: the murders were carried with fury akin to a crime of passion yet coldly premeditated.***

***The murderer also liked to stalk his targets. Two victims had reported being followed on their way home by a dark figure, a few days prior their death. The killer would follow them from Walleyes, a small bar in Northern Roseville, and snap pictures of them at home, while looking for a way in. He could watch the same victim for weeks, meticulously registering their habits and routines. When he felt the urge to kill, he'd visit the most vulnerable victim on his list, and break inside the house quietly.***

***The whole staff worked on the Roseville Murders story. Olsen was often sent to interview the family of victims and relay official statements from the police. Unknown to everyone at the time, his involvement added to the final body count.***

***THE GHOST FACE***

***Panic swelled in Roseville when Olsen produced footage of a hooded figure breaking into a house at night. The masked face, a white blur in the dark, stared at the camera for a second, before disappearing inside. “The Ghost Face Caught on Tape” was the resulting article, written by Olsen. He seemed proud of his work at the time, enjoying how the whole town feared his ghost stories.***

***Weeks later, Olsen left a note on his work desk and disappeared:***

***"I hope you liked my stories--I enjoyed bringing them to life. Don't worry, I'm not done." –Jed Olsen***

***The Roseville law enforcement still refuses to comment as Jed Olsen remains at large.***

*Danny smiled, ripping out the article from the newspaper. When the investigation had been pointing to him, he’d packed his bags and left Roseville swiftly.*

*He got up, the clammy seat pulling his skin. An oppressive humidity engulfed him as he entered the bedroom. Condensation dribbled on a small misted-up window as bits of cracked wallpaper hung limply. Its floral pattern was covered with gruesome photos and newspaper headlines. Danny pinned the week-old article on top of a picture of lacerated scalps. A faint pang of hunger hit him, and he wondered when he had eaten last. Was it this morning, while washing his knife and clothes? Or was it last night, after following that girl down the street? He couldn't remember clearly.*

*Taking a step back, he admired his work on the wall. His mind drifted, remembering all the articles he’d written, the stories he’d planned, and the scenes he’d brought to life.*

*A shiver ran through him. A chilling breeze transformed the bedroom's humidity into an opaque, freezing Fog. A woman shrieked. Dead leaves crunched under his feet. He smiled in anticipation.*

## Load-out

### Unique Perks

**The Ghost Face** comes with **3** Perks that are unique to him:

Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
Any Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> performing a ''Rush Vault action'' within '''<span class="luaClr clr clr2" style="color: #e8c252;">48 metres</span>''' of your location has their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">6 seconds</span>'''.
<p>''I'm All Ears'' can only be triggered once every '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.

Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.
Any Survivor performing a *Rush Vault action* within **48 metres** of your location has their Aura revealed to you for **6 seconds**.

*I'm All Ears* can only be triggered once every **60**/**50**/**40** **seconds**.
Your dark designs and shrewd composure rouse The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
After picking up a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, all Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> not currently being repaired by Survivors are blocked by The Entity for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">16 seconds</span>'''.
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of blocked Generators are highlighted to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>''Thrilling Tremors'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.

Your dark designs and shrewd composure rouse The Entity.
After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next **16 seconds**.

* The Auras of blocked Generators are highlighted to you in **white**.

*Thrilling Tremors* has a cool-down of **100**/**80**/**60** **seconds**.
You lurk in the shadows, eliminating your victims one by one.
<p>Each time you hook your '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', you benefit from the following effects for '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">16</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">18</span>''' '''seconds''':
\*Grants the '''''Undetectable<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">+5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

<p>Whenever the '''''Obsession''''' is rescued from a Hook, their rescuer will become the new '''''Obsession'''''.
<p>''You can only be '''obsessed''' with one Survivor at a time.''

You lurk in the shadows, eliminating your victims one by one.
Each time you hook your ***Obsession***, you benefit from the following effects for **14**/**16**/**18** **seconds**:
* Grants the ***Undetectable*** **Status Effect**.
* Grants a **+5 %** ***Haste*** **Status Effect**.

Whenever the ***Obsession*** is rescued from a Hook, their rescuer will become the new ***Obsession***.
*You can only be **obsessed** with one Survivor at a time.*

#### Prestige

Prestiging **The Ghost Face** will automatically add **Tier I** of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Ghost Face** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Tactical Knife

The **Tactical Knife** is the Primary Weapon of **The Ghost Face**.
See how the streetlights glint on the razor-sharp edge?
Anyone should feel honoured to feel it sliding through their ribcage.

### Power: Night Shroud

**NIGHT SHROUD:**

When the Power gauge is full, press the *Power button* to activate *Night Shroud*.

While *Night Shroud* is active, **The Ghost Face** is granted the ***Undetectable*** **Status Effect**.
Performing a *Basic Attack* automatically deactivates *Night Shroud* and depletes the Power gauge for **24 seconds**.

**SPECIAL MOBILITY: CROUCH**

Press the *Active Ability button* to crouch at any time.
Press it again to stand back up.
While crouched, **The Ghost Face** moves at a slower speed (**3.8 m/s**), but is more difficult to reveal and harder to spot by Survivors in general.

**SPECIAL ABILITIES: STALK & LEAN**

While *Night Shroud* is active, press and hold the *Power button* at any time to stalk Survivors.
Standing behind cover will show the *LEAN* prompt, allowing **The Ghost Face** to lean around structures and stalk Survivors at twice the rate (**x2**) while keeping most of his body hidden, making it harder to reveal him.

**SPECIAL AFFLICTION: MARKED**

Fully stalked Survivors become *Marked* and suffer from the ***Exposed*** **Status Effect** for **60 seconds**.
While ***Exposed***, they are unable to reveal **The Ghost Face**.

**SPECIAL INTERACTION: REVEAL:**

While *Night Shroud* is active, Survivors can attempt to reveal **The Ghost Face** by looking at him.
If they see enough of his body for at least **1.5 seconds**, *Night Shroud* automatically deactivates and depletes the Power gauge.

While revealing **The Ghost Face**, markers point towards the direction **The Ghost Face** is being revealed from, informing him of that Survivor's general location and giving him the opportunity to attempt hiding his body from view before he is fully revealed.
If a Survivor manages to reveal **The Ghost Face**, their exact location will be betrayed for **2 seconds** by *Killer Instinct*.

*"Don't mind me. That's it, keep going. Perfect. That's the image I'll keep of you." — The Ghost Face*

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Active *Stalking* while crouched: **0.76 m/s**
* Active *Stalking* while standing: **0.92 m/s**
	+ **The Ghost Face** enters this mode as soon as a Survivor enters his Field of View and is within Stalking range while *Stalking*.
* Passive *Stalking* while crouched: **1.9 m/s**
* Passive *Stalking* while standing: **2.3 m/s**
	+ **The Ghost Face** is in this mode whenever he is *Stalking* without seeing any Survivor in his Field of View or who is within Stalking range.
* Crouching: **3.8 m/s**

**Reveal Mechanic:**

* Reveal range: **32 metres**
* Reveal time: **1.5 seconds**
* Reveal Progression/Regression rate: **±1 c/s**
* Horizontal Ratio of Visibility Zone: **60 %**
* Vertical Ratio of Visibility Zone: **90 %**
	+ The Visibility Zone refers to a screen area that is designated as the zone in which **The Ghost Face** is considered visible to the Survivor, which is a prerequisite to be able to reveal him.
* Minimum In-Zone percentage: **0.05 %**
	+ This refers to how much of the screen must be occupied by **The Ghost Face** for him to be considered seen, when his centre point is INSIDE the visibility zone.
	In practice, this means that **The Ghost Face** is essentially always seen when he is centred on the Survivor's screen and will become revealed.
* Minimum Outside-Zone percentage: **10 %**
	+ This refers to how much of the screen must be occupied by **The Ghost Face** for him to be considered seen, when his centre point is OUTSIDE the visibility zone.
	In practice, this means that even if **The Ghost Face** is not centred on the Survivor's screen, he can still be revealed if he occupies a considerable part of their *Field of View* (i.e. when he is very close).
* Minimum Pixel Visibility: **30 %**
	+ This refers to how many pixels of **The Ghost Face's** character model must be visible to the Survivor to be considered seen.

**Night Shroud:**

* Maximum Stalk range: **40 metres**
* Not-Leaning Stalk rate: **20 Stalk points per second**
* Leaning Stalk rate: **40 Stalk points per second**
	+ Leaning applies a multiplier of **x2**
	+ Unlike The Shape, **The Ghost Face** experiences no Efficiency Penalty, which allows him to *stalk* Survivors at the same rate regardless of the distance to them.
* *Marked* threshold: **100 Stalk points**
	+ There is a delay of **2 seconds** after marking a Survivor before the Stalk Points start to deplete.
	+ There is a delay of **1.5 seconds** before *Night Shroud* starts recharging.
* **The Ghost Face's** Terror Radius fades in and out at a rate of **10 m/s** when activating *Night Shroud* or when being revealed.

### Add-ons for Night Shroud

* **Reduces** the Time to mark Survivors by **-20 %**.

* **Increases** the duration of ***Marked*** by **+10 seconds**.
* **Increases** your Movement speed while *Stalking* by **+40 %**.
* **Reduces** the Recovery time of *Night Shroud* by **-6 seconds**.
* Causes *Night Shroud* to remain active on missed *Basic Attacks*.
* **Increases** the duration of *Killer Instinct* by **+2 seconds**.
* The Auras of *Marked Survivors* performing rushed actions are revealed to you for **5 seconds**.
* *Marked Survivors* suffer from the ***Oblivious*** **Status Effect**.
* Survivors suffer from the ***Oblivious*** **Status Effect** for **60 seconds** after revealing you.
* **Increases** the Reveal time for Survivors in the Dying State to **3 seconds**.
* **Reduces** your Terror Radius by **-12 metres** when *Crouched*.
* **Increases** the Reveal time for Survivors on a Hook to **3 seconds**.
* **Increases** your Movement Speed by **+10 %** when *Crouched*.
* Instantly recharges*Night Shroud* after breaking a Breakable Wall or a Pallet.
* Causes Generators to explode and lose **-20 %** of its maximum possible Progression, when marking a Survivor repairing it, and blocks it for **15 seconds**.
	+ This penalty is only once if multiple repairing Survivors are marked.

* Grants a **+10 %**  ***Haste*** **Status Effect** for **5 seconds** after marking a Survivors.

* Survivors suffer from the ***Exhausted*** **Status Effect** for **10 seconds** after revealing you.
* Survivors suffer from the ***Exhausted*** **Status Effect** for **5 seconds** after marking them.

* Instantly recharges*Night Shroud* after putting a Survivor into the Dying State with a *Baisc Attack*.

* The Auras of all Survivors are revealed to you for **7 seconds** after putting a *Marked Survivor* into the Dying State.

*"An image is worth a thousand words." — The Ghost Face*

## Achievements

*Main article: Achievements*
There are **2** Achievements related to **The Ghost Face**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Ghost Face**:

###  Rift

**Expand to view content**
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Tome
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Ghost Face Brush Hunter
Beneath The Mask
Tome 13 - Malevolence
26 October 2023 (Thursday)

Description
Not content to merely stalk those in their homes, he sometimes took to the wilderness to track and kill his victims.

1200

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Metal Ghost Face
Beneath The Mask
63

A villainous glint of steel was the only sign his prey received that they were about to die.

400

Piece
Name
Collection
Rift Tier

Backwood Shroud
Beneath The Mask
1

Among the rotting brush, he was nearly invisible in this jumpsuit.

400

Piece
Name
Collection
Rift Tier

Survivalist’s Blade
Beneath The Mask
39

Ironically, when he carried this knife, there would be no “surviving.”

400

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Name
Collection Name
Tome
Release Date
Price

Ghost Face Brush Hunter (Deep Rift)
Deep Rift Collection
Tome 13 - Malevolence
12 June 2018 (Tuesday)

Description
Not content to merely stalk those in their homes, he took to the trials to track and kill his victims.

1200

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Name
Collection
Rift Tier

Metal Ghost Face (Deep Rift)
Deep Rift Collection
85

A otherworldly blue glint was the only sign his prey received that they were about to die.

400

Piece
Name
Collection
Rift Tier

Backwood Shroud (Deep Rift)
Deep Rift Collection
75

Among the swirling fog, he was nearly invisible in this jumpsuit.

400

Piece
Name
Collection
Rift Tier

Survivalist’s Blade (Deep Rift)
Deep Rift Collection
80

Ironically, when he had this knife in the trials, survival was not in the cards for his prey.

400

Piece
Name
Collection
Tome
Rift Tier

Zombie Ghost Face
Beneath The Mask
Tome 13 - Malevolence
28

A mask perfect for stalking during the end of the world.

250

Piece
Name
Collection
Tome
Rift Tier

Scarecrow Ghost Face
Beneath The Mask
Tome 13 - Malevolence
44

Crows are not the primary target of this mask’s scares.

400

Piece
Name
Collection
Tome
Rift Tier

Wassup Ghost Face
Beneath The Mask
Tome 13 - Malevolence
70

Putting the laughter back in slaughter.

400

Piece
Name
Collection
Tome
Rift Tier

Bleeding Ghost Face
Beneath The Mask
Tome 13 - Malevolence
68

Gore streams endlessly down this ghastly yawning visage.

550

###  In-Game Store

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Frozen Ghost Face
Colors Of Night
18 June 2019 (Tuesday)

Description
Temperature changes are common in hauntings. Even when the ghosts are less than supernatural?

320

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Piece
Name
Collection

Icy Shroud
Colors Of Night

Colored accents somehow make the black parts of this coat seem even darker.

160

Piece
Name
Collection

Cold Steel Tactical Knife
Colors Of Night

The colored handle may not affect the blade, but it certainly looks sharper.

160

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Release Date
Price

Red Hot Ghost Face
Colors Of Night
18 June 2019 (Tuesday)

Description
Temperature changes are common in hauntings. Even when the ghosts are less than supernatural?

320

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Piece
Name
Collection

Scorching Shroud
Colors Of Night

Colored accents somehow make the black parts of this coat seem even darker.

160

Piece
Name
Collection

Molten Steel Tactical Knife
Colors Of Night

The colored handle may not affect the blade, but it certainly looks sharper.

160

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Icebound Phantom
Everlasting Frost
30 November 2021 (Tuesday)

Description
During the Darkening, glacial winds blew from the Lost Realms, spreading an everlasting frost of penetrating ice clusters.

1200

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Name
Collection

Arctic Ghost Face
Everlasting Frost

The face of death, pierced by clusters of razor-sharp ice.

400

Piece
Name
Collection

Glacial Shroud
Everlasting Frost

Dark shroud of death ripped apart by a multitude of ice shards.

400

Piece
Name
Collection

Crisp Tactical Knife
Everlasting Frost

A tactical knife entrapped in a thick, pointy spike of ice.

400

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Classic Ghost Face
Classic Ghost Face
13 November 2019 (Wednesday)

Description
He grabbed this garb impulsively, to spice things up. He had no idea how iconic this look would become for his victims.

1000

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Name
Collection

Classic Ghost Face
Classic Ghost Face

Face of terror that reflects the fear of victims back at them.

200

Piece
Name
Collection

Classic Ghost Face Shroud
Classic Ghost Face

A long, tattered cloak to stalk victims in the middle of the night, unseen by all.

400

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Name
Collection

First Blade
Classic Ghost Face

A fixed-blade knife used on the first victim that began a legend.

400

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Raining Blood
Demon Ghost Face
18 June 2019 (Tuesday)

Description
The knife finds its mark. With a gasp from the victim, it sinks home, is withdrawn and the blood gushes forth.

1200

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Name
Collection

Devil Face
Demon Ghost Face

Painted crimson and adorned with horns, the mask glows with a new malevolence.

400

Piece
Name
Collection

City Slicker
Demon Ghost Face

An urban take on Ghost Face's shroud, utilizing a tattered rain cape. Sheds blood so well, every Ghost Face should have used it.

400

Piece
Name
Collection

Damascus Steel Clip Point Blade
Demon Ghost Face

A knife as beautiful and deadly as its use.

400

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Ghost Face Brush Hunter
Beneath The Mask
26 October 2023 (Thursday)

Description
Not content to merely stalk those in their homes, he sometimes took to the wilderness to track and kill his victims.

1200

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Metal Ghost Face
Beneath The Mask
63

A villainous glint of steel was the only sign his prey received that they were about to die.

400

Piece
Name
Collection
Rift Tier

Backwood Shroud
Beneath The Mask
1

Among the rotting brush, he was nearly invisible in this jumpsuit.

400

Piece
Name
Collection
Rift Tier

Survivalist’s Blade
Beneath The Mask
39

Ironically, when he carried this knife, there would be no “surviving.”

400

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Name
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Slash Enthusiast
Legacy
07 August 2019 (Wednesday)

Description
A man with murder on his mind must prepare for blood on his jacket.

1200

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Name
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Silver Ghost Face
Legacy

A mask that masterfully captures the pain and anguish on a victim’s face and reflects it coldly, heartlessly back at them.

400

Piece
Name
Collection

Unknown Assailant
Legacy

Full body jacket that repels liquids and can easily be scrubbed of evidence. Best suited for rainy days and bloody nights.

400

Piece
Name
Collection

Bone Handle Clip Point
Legacy

The femoral bone of an unsolved murder victim serves as the custom hilt on this hunting blade.

400

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Viper Ghost
Party Crasher
25 March 2020 (Wednesday)

Description
As fear spread in Roseville, university students launched a masked party to lighten the mood.

1200

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Viper Ghost Mask
Party Crasher

Unknown to them, he attended the event wearing a customized mask.

400

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Name
Collection

Demonic Robe
Party Crasher

His robe enabled him to sneak into the party, unsuspectedly.

400

Piece
Name
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Onyx Knife
Party Crasher

He plunged the sharp blade into a frat boy's eye socket. Blood gushed as he snapped a selfie. This one would make the headlines.

400

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Scorched Ghost Face
Hallowed Curse
20 October 2020 (Tuesday)

Description
A specimen who reacted strangely to the latest compounds, resulting in unexpected mutations that cannot yet be explained.

1200

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Name
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Scorched Ghost Face
Hallowed Curse

Where the mask ends and the human begins is difficult to determine, the two having melded together.

Piece
Name
Collection

Demon Night
Hallowed Curse

Flaps of skin resembling bat wings hang from his arms. He seems immune to any pain caused by the gaping hole in his belly that reveals a cluster of organs.

Piece
Name
Collection

Gut Tooth
Hallowed Curse

A barbed and uneven blade that causes horrific wounds and inflicts a cruel amount of pain.

## DLC

*Main article: Downloadable Content*
**The Ghost Face** is part of **1** DLC:

* CHAPTER 12: Ghost Face®

## Change Log

### Patch 3.0.1

* ***Buff:*** increased the base *Killer Instinct* duration from **1.5 seconds** to **2 seconds**.
* ***Nerf:*** increased the Detection Area in the centre of a Survivor's screen, who is attempting to reveal **The Ghost Face** by **+4 %** for either side (combined **8 %**).
* ***Quality of Life:*** removed the Proximity Sound emitted during *Night Shroud*, leaving only the rustling clothes as a warning sign to Survivors.

### Patch 3.3.1

* ***Buff:*** updated **The Ghost Face's** Power with the ***Undetectable*** **Status Effect**.

### Patch 4.7.0

* ***Quality of Life:*** increased the contrast of the **Stalking Meter** on the HUD.

### Patch 5.3.0

* ***Buff:*** reduced the default *Night Shroud* Recovery time from **30 seconds** to **24 seconds**.

### Patch 5.7.0

* ***Rework:*** reworked **The Ghost Face** to give him more of an edge against Survivors.
	+ ***Buff:*** *Marked* Survivors can no longer reveal **The Ghost Face**.
	+ ***Buff:*** increased the duration of *Marked* from **45 seconds** to **60 seconds**.
	+ ***Quality of Life:*** reviewed the technical implementation of the Stalk and Reveal mechanics.
		- Reveal progression now regresses over time if a Survivor loses line-of-sight (used to be lost completely immediately).
		- added differentiation to the zone in which the target must be to be revealed or be stalked to account for differences in 1st and 3rd person cameras.
		- made it possible to reveal **The Ghost Face** / stalk Survivors when he / they are not in the centre of the screen, but still take up a large amount of it (i.e. when very close).
* ***Change:*** **The Ghost Face** now features a unique Terror Radius and Chase Music.
* ***Change:** tweaked some values related to the Stalking ability due to a technical rework of the mechanic.*

### Patch 5.7.1

* ***Change:*** reduced the volume levels of the Terror Radius / Chase Music while working on an entirely new theme due to recurrent complaints about the current one's loudness.

### Patch 5.7.2

* ***Change:*** **The Ghost Face** now features another unique Terror Radius and Chase Music due to complaints about the previous theme.

### Patch 6.1.0

* ***Change:*** **The Ghost Face** now features yet another change to his Terror Radius and Chase Music. This time, the nearby and chase themes have been slowed down to match the pace of the second phase of the chase theme.

### Patch 7.0.0

* ***Buff:*** increased Crouched Movement speed from **3.6 m/s** to **3.8 m/s**.
	+ It should be noted that this change also affects all other instances of **The Ghost Face** moving while Crouched.
* ***Buff:*** decreased *Night Shroud* recharge time from **24 seconds** to **20 seconds**.
* ***Buff:*** increased *Killer Instinct* reveal time from **2 seconds** to **4 seconds**.

## Trivia

* **The Ghost Face** was leaked in the 2.7.0 Mid-Chapter Update.
Instead of releasing the Patch, the Developers accidentally released an internal Developer Build, which already contained the upcoming Chapter.
	+ As soon as they realised this had happened, they forced all Players out of the regular Game and those on the Dev Build were forced to instead download the actual Mid-Chapter build.
	+ However, multiple screen-shots had already been taken and released, as well as video content of Streamers who had played on the Dev Build.
* *Dead by Daylight's* **The Ghost Face** is not one of the many killers who take on the alias from the *Scream* films, but rather an original character based on the mask the franchise used.
	+ This is possible due to the fact that the copyrights for the mask and the films are entirely separate due to the films having used a general purpose mask for their killers.
	+ Nevertheless, the way **The Ghost Face** wipes the blood off his weapon is quite similar to the way the original Ghostface does in the Scream franchise.
	+ However, compared to the original Ghost Face from *Scream*, who is known to be very impulsive and gets caught easily in the end, **The Ghost Face** from *Dead by Daylight* is a far more sinister and cunningly experienced killer because he understands the risks of committing murder, only giving in to his bloodthirst when he knows he can get away with it.
* **The Ghost Face** was the first Chapter Killer to come without an accompanying Survivor or Map.
* **The Ghost Face** was the first licensed Killer to have access to a selection of Customisation options in the Store.
* **The Ghost Face** was the seventh Killer added to *Dead by Daylight* wearing a mask.
* Instead of climbing over vaults, **The Ghost Face** hoists himself through them.
* **The Ghost Face** was the first Killer to have a unique running animation when in a Chase.
* When **The Ghost Face** was leaked when a Developer Build was accidentally pushed to the PTB, he had a different Memento Mori animation, using a mobile phone to snap a picture instead of a digital camera.
	+ In that build, he was also named **The Ghost**, instead of the current **The Ghost Face**.
* **The Ghost Face** was the second Killer to be able to crouch.
	+ Despite this, **The Ghost Face** is the only Killer to date to be able to crouch as freely as Survivors and as an innate ability with no connection to his Power.
* **The Ghost Face** is the Character with the most in-game quotes by himself, with eight in total.
* **The Ghost Face** currently has the most revised Chase theme in the game, with a total of technically six different revisions of the chase theme since the 5.7.0 PTB.
	+ This beats out The Demogorgon, who had three total revisions.

### Lore

* **The Ghost Face's** real name, as well as Roseville, the town of his first killings, are potentially inspired by *"Danny Rolling"*, a serial killer who murdered five students within four days in *"Gainesville"*.
	+ He was Wes Craven's inspiration when creating the character Ghostface for the Scream movies.
	+ Further strengthening this likely source of inspiration is the fact that the **Viper Ghost** Outfit description states that **The Ghost Face** had attended a masked party thrown by Roseville University students.
* **The Ghost Face's** flying straps attached to his outfit represent his connection to The Entity, according to the Developers.
* In one of the Developer's streams, **The Ghost Face** was described as *"a bit narcissistic"*.

### Voice Actor

* **The Ghost Face** is voiced by Filip Ivanovic, who at that time worked as the Art Director on the Game.
	+ **The Ghost Face** shares his voice-actor with The Trapper, The Wraith, The Hillbilly, The Cannibal, The Nightmare, and Jeff Johansen.

### In-game assets

* The Ghost Face
* The Ghost Face (Portrait render)
* The Ghost Face (Background image)

### Concept arts

* Default Concept Art
* 'Scorched Ghost Face' Concept Art
* 'Icebound Phantom' Concept Art
* 'Masquerade Ghost Face' Concept Art