Endings

Fredbear and Friends: Left To Rot has four endings that are currently known. The first two endings received are determined by the player's actions during the main game.

## Tragic Ending

The *Tragic Ending* is the first ending that the player will earn, and is unlocked simply by completing the game. After completing The Final Test the player will be attacked by Suit and given a controller to repel him. The controller is smashed, and since there is no way to repair it, Suit kills the player. Security footage from the 1980's is then seen. It appears to be in the *Five Nights at Freddy's 1* location. A Freddy Fazbear suit (Presumably the player) appears and waves before disappearing, and returning with their face close to the camera. The footage turns to static and the player received the *Tragic Ending* screen. When the player goes back to the Main Menu, they are awarded a star.

Suit attacking the player in the endingSuit with the broken controllerThe player in a Freddy Fazbear suit on the security camera in the ending.Ditto but static.Ditto but the suit now staring directly into the camera.TragicEndingScreen.pngThe Tragic Ending screen
## "The End"

This ending is considered the good ending, and is achieved by the way of several secrets. First, the player must reach a high score in Golden Comet of 1975, which will reveal that this number is part of the secret code. The player must also unlock the code in Sneaky Guy, done by following the specific sequence of up, up, left, left, up, which is given by looking at the final *Tragic Ending* screen on the extras menu in the bottom left corner. Following this sequence of rooms allows the player to phase through the wall on the final upwards move and access a hidden room and the code *32*.

The player must then begin a new game and complete Observatory. Upon beating Observatory, the player will be moved to the entrance to Storage as normal but will need to click to the left and move down the hallway instead of through the door. There the player will find a safe which is unlocked with the code *321975* earned from the minigames. This gives the player a repaired version Suit's controller and allows them to survive the Suit’s attack at the end of the game by changing him from suit mode to animatronic mode. The player will then receive the final of the Training Tapes in which both Fredbear and Bonnie are boxed up after Fazbear Entertainment goes under.

> *"Welcome to the Fredbear's Family Diner closing training tape for any chief locations. In this tape Fredbear and Bonnie will be boxed away and will never see the light of day again. To order boxes refer to page 91 of the employee manual. As demonstrated in this tape we will be putting animatronics in boxes, starting with Fredbear, then Bonnie will be put into a box. After the following message we will begin the recycling process for props and anything else residing in the restaurant. The company is no longer able to continue further after the disappearance of our CEO, William Afton. It's been a blast being a part of this company and I can't imagine a better company to work with. Hopefully, there will be much joy to be had at Freddy Fazbear's Pizza, and on top of that they have recently scrapped the springlock suit designed by Afton Robotics, which seems like a great step in safety for the company. Thank you for coming on this journey."*
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When the player goes back to the Main Menu, they are awarded a star.

Suit after being turned to suit mode with the controllerFredbear after being boxed upBonnie after being boxed upThe fixed controller used in this endingThe secret code from Golden CometThe secret code from Sneaky GuyThe screen for this ending
## Insane Mode Ending

This ending is achieved by completing the Insane Mode variant of Test Room 02. After completing the room, The player is confronted with a shut down Nightmare Mousiki. During this ending, the Phone Guy contacts you and says the following:

> *"I'm...terribly sorry it had to end this way. Maybe there's a way to communicate with him? ...Probably not. But after you're done, I'll send in a team to go after Afton."*
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The player can then bring up a note, Originally, it was presumably from the main character's son. After an update, this note was changed to an experiment note presumably for Nightmare Mousiki. After putting the note back down, the player is then brought back to the main menu, and awarded a star.

Nightmare Mousiki disabledThe note presumably from the main character's childThe experiment notes presumably about Nightmare Mousiki.
## Custom Room Ending

Custom Room has several endings depending on the player's actions during phase two. The Mock office is the same room that the player can see on the top of the map layout [The room that has a ? on it] when playing The final experiment night.

When playing any custom room mode (excluding "*Ultimate Revenge*"), and if the players managed to complete all the tasks without being jumpscared by any of the active animatronics, they will get a "You got away!" screen/ending, in which theres a news paper about the 5 children missing, implying that William Afton didn't get caught by the investigators.

[Version 1.6.6]

If playing the *"Ultimate Revenge"* challenge, and finnishing the tasks, the player will leave the Mock Office and will take control of an unknown figure [Presumably William A.]. The said character will firstly turn off the power and then wear the *"Suit"* thats in the right hallway, after that the character will make his way to the office where our main character is, and then take him away. [Version 1.6.6]

[Older versions of the game]

If playing the *"Ultimate Revenge"* challenge, and finnishing the tasks, the player will leave the Mock Office and will take control of an unknown figure [Presumably William A.]. The said character will firstly turn off the power and then wear the *"Suit"* thats in the right hallway, after that the character will make his way to the office where our main character is, and then take him away. The character will attempt to make a getaway in his car, and this part determines the ending. The player will need to use w to jump over bumps in the road, and hitting any bumps will cause the car to stall and the player character will be killed by the animatronics. If the player manages to avoid all the bumps they will escape, but be warned that this is not for long. If the player escapes and is also playing the Ultimate Revenge challenge the endings is the same but the text will reveal that the animatronics will never let the player go. Completing all of the challenges will award the player a star on the main menu.

This screen appears on any endingThe first Custom Room endingThe second Custom Room endingThe animatronics catching up to the carThe screen that you get on "You got away!" ending.