Status Effects

# Description

Status Effects are Effects that affect your units and the enemy units.

## List of Positive Effects

### Absorption

Only take damage equal to 10% of your Maximum **LIFE** should the damage be greater than 10% of your Maximum **LIFE**.

Reduce **Absorption** by 1 each time it is activated.

### Acceleration

Cooldown until the next action is reduced by 70%.

Stat is reduced by 1 each time it is activated.

### Armor

Prevents damage received equal to **Armor** stacks.

Remove **Armor** stacks equal to damage prevented.

### Berserk

Doubles damage against enemy and increases damage received by 50%.(1.9.60 Patch) Damage to enemy is increased to 2% and damage to self is increased by 1% per Berserk.

### Bloodlust

Damage to the next enemy increases by **Vampire** stat.

The stat is reduced each time damage is inflicted.

### Defense

Damage received is reduced by 50%.

Stat is reduced by 1 per every action.

### Dodge

Cancels the next 1 attack. Stat is reduced by 1 per activation.

### Elasticity

Cancels the next damage to be received by up to 10% of max. LIFE. The stat is reduced by 1 each time damage is received.

### Ecstasy

Prevents Pleasure stack from decreasing 1 time.

### Focus

The next attack deals 50% additional damage.

### Fury

Adds additional damage to an attack or skill equal to Fury Stacks. Fury stacks are halved each time it is activated.

Status Effects/Grudge

### Hatred

Damage to enemies increased by 1%. No effect can reduce or eliminate this.

### Immortality

Survive fatal attack with 1 LIFE. The stat is reduced by 1 each time it is activated.

### Immortal Rage

The next attack deals 1% additional damage per Immortality stack.

### Immune

Prevents the next application of a negative status effect. Reduces by 1 every time it is activated.

### Merciless

Prevent reduction of Fury stat 1 time after attacking an enemy.

### Mirror

Makes the next enemy attack or uses a skill on themselves instead of you. The stat is reduced each time it is activated. Reflected skills only targets themselves even if it is a multi-targeting skill.

### Pleasure

Changes to Fury when attacking an enemy, and to Regeneration when receiving damage. Half of Pleasure remains after the change.

### Rebound

Get Fury as much damage as Armor, Absorption, and Elasticityabsorbed next.

### Regeneration

Recover LIFE equal to Regeneration stacks at the beginning of the next action. Regeneration stacks are halved each time it is activated.

Status Effects/Revenge

### Seed

The seed that holds the power of nature. Boss Skill consumes it.

### Shield

Prevents the next damage received. Reduce Shield by 1 each time it is activated.

### Thorn

Inflicts damage as much as Thorn stat to enemy who inflicted damage. The stat is reduced to half each time it is activated.

### Vampire

Recovers LIFE as much as Vampire stat when attacking enemy. The stat is reduced by half each time it is activated.

## List of Negative Effects

### Betray

Damage to the next ally increases by 15% for every Betray stat. Attack allies at a low chance.

note: is an action, not an attack

### Burn

Prevents LIFE recovery equal to Burn stacks and remove that many stacks of Burn.

### Charm

The next attack will target an ally. Reduce **charm** by 1 each time it is activated.

### Corpse Explosion

On death, inflict damage to nearby allies equal to **Corpse Explosion** stacks.

### Corruption

Damage received increases by 1% per stack of Corruption. Cannot be removed or reduced by any effect. [note: also cannot be prevented by Immune]

### Curse

Prevents 1 beneficial effect you receive next.

### Dull

Damage received from traps is increased by 100%. The stat is reduced by 1 each time it is activated.

### Electrical Short

Every time Shock stack is reduced, give Shock to enemies in nearby area as much as the reduced amount.

### Fragile

DEF is reduced by 35%. Stat is reduced by 1 every action.

### Frostbite

The next damage to be received increases by 1% per Slow stat. The stat is reduced by 1 each time damage is received.

### Living Bomb

Upon receiving the next damage, cause explosion and inflict damage to allies in nearby area as much as current Burn stack.

### Haze

The next action is executed on a random target. Stat is reduced by 1 each time it is activated.

### Obey

Reduces damage to enemy by 30%, and increases damage to allies by 150%.(1.9.60 Patch) Damage received is increased by 15% per Obey. This stat decreased by 1 every time the enemy receives damage, and the enemy that inflicted damage gets Pleasure as much as its ATK.

### Panic

Prevents skill activation for the next action. Stat is reduced by 1 per action.

### Poison

Receive damage as much as this stat at the beginning of action, and then the stat is reduced to half.

### Recharge

Prevent reduction of Shock stat 1 time when receiving damage.

### Rigidity

Inactive for as much as Rigidity stack. (1 stack=1 sec.)

### Shock

Receive additional damage as much as Shock stat when receiving damage

### Slow

Time required to take the next action is increased by 50%. Stat is reduced by 1 every action.

### Vulnerable

Damage received is increased by 50%. Stat is reduced by 1 every action.

### Weak

ATK is reduced by 35%. Reduce Weak by 1 for each action taken.

## List of Hero exclusive Effects

### Dodge Trap

Dodge the next trap stepped on. Stat is reduced by 1 each time it is activated.

### Hide

The hero moves to the next room without entering the battle room.

## List of removed effects

Reduces damage received as much as Shell stat when damage greater than Shell stat is received.
This status effect was removed on v1.5.0.