0.10.0-0.1

This version, "**An orc of culture**" , released on September 12, 2021, appears on the official worldbox website and in-game patch log as **0.10.0 - 0.1ಠ‿ಠ**. This version is immediately replaced by 0.10.1 on the same day, fixing the bug with tents.

**Added:**

* Units now have colored clothes of their kingdom!
* Boats now have colored elements and flags of their kingdom!
* Skin colors for humans, dwarves, elves and orcs!
* New building for civilizations - watch towers. They Protec but They Also Attac
* No more ricardo kingdoms(for some of the cultures...)! Humans figured out how to wear shirts.
* Culture system and Knowledges! Cultures would now develop as the time goes, unlock buildings, features and bonuses depending on culture leaders. (Cultures in existing maps could be wonky, because they would be applied to existing villages)
* New use for bonfires. Here where cultures are initially born
* New opinion modificator. Units of different cultures may don't like each other.
* Around 50 knowledges for cultures. More to be added in the future to make them more unique!
* Cultures are founded in villages and spread across the borders, starting from village heart - bonfire, where villagers talk about their lore
* Depending on culture, skins of clothes for villagers and warriors would differ
* culture of different races have different amount of rare knowledges
* Using coffee on village leaders - increases culture tech speed
* Boats now have colored flag of their kingdom
* New stat for unit - intelligence. Affects culture tech
* Village window shows kingdom total population next to the name
* Kingdom window shows capital total population next to the name
* Kingdom window shows age of king next to the name
* Village window shows age of leader next to the name
* Village window shows culture name
* Village won't create armies, if weapon production not researched
* Unit window will show culture name of unit
* New power switch - show culture zones
* New power switch - show kingdom zones
* When cultures layer is selected - it would show names of cultures
* [PC] when on minimap and cultures is selected - use one click to quickly open culture window
* 6 new statues
* New button for kingdom tab - list of cultures
* [PC] when on minimap with enabled layers(village/kingdom/culture) - zones will be highlighted when you mouse over them
* New unit - Alien. Sometimes they would survive an UFO wreckage. Watch out!
* New item - alien blaster. Pew pew pew
* Name generator for demons
* Name generator for fairies
* Name generator for crabs
* Name generator for cold ones
* Name generator for bugs
* Name generator for ants
* Name generator for aliens
* Name generator for UFOs
* Wooden stick
* Updog
* New trait - golden tooth
* Power temperature up - have a chance to start fires when used
* Random(often silly) generated mottos for kingdoms. They can be edited by clicking/tapping on them
* Refined in-game logo for welcome screen
* Warfare skill of leader increases amount of watch towers village can build
* [Languages] Luxembourgish was added!

**Changes:**

* Villages won't try to build new buildings if village is capturing
* Kingdoms won't make peace, if there's active villages capture is going on
* Village won't be captured if it has watch towers
* Ants can be inspected now
* When selecting relationships - it would show titles of kingdoms instead of villages
* Tab icon for units/kingdoms changed
* Spawn orc/human/elf/dwarf moved to creature tab
* When on minimap and depending on switch kingdom/village/culture, when you do click/tap - related inspect window will be shown
* Button order in kingdom's tab
* Window hide animation speed is increased
* Tumor infection and mush spored unit count as infected in bottom ui panel and village/kingdom window
* Tent housing 1->3
* Tier 2 house housing 3->4
* Tier 4 house housing 5->6
* Hall 1 housing 3->5
* Hall 2 housing 5->8
* Hall 3 housing 10->12
* Grenade damage 10->50
* Village buildings health drastically increased
* Unit's pixels on mini map look more of their kingdom colors
* Village won't be getting captured if there's living soldier on it's borders
* Base demon's health set to 666
* Decreased start diplomacy stat for all races
* Orcs base damage 18->20. Health 150->170
* Dwarves base damage 22->17. Health 200-150
* Atomic bomb won't destroy tiles anymore
* Terror weapons won't give health bonus anymore
* Seeds won't grow fruit bushes anymore. Only fruit bushes would grow fruit bushes. Fruit bushes. Fruit bushes. Fruit bushes
* Smoother unit "jumping" animations

**Fixed:**

* Units get stuck sometimes in one place
* Crabzilla camera moves too slow, when zoomed in
* World information window shows wrong amount of islands
* Nuke/tsar bomba doing 100 damage, instead of 10000
* Landmines doesn't do damage, when unit steps on them
* Settler going to a place to build a village, when law is turned off
* Flying unit heads
* Humans skipping second tier of houses
* Sometimes village won't get full populations
* Units won't receive village made armor
* When relationship power is selected - colors are messed up sometimes
* Part of the window still visible, when going hiding
* Skeletons can get skin burns
* Acid proof trait doesn't work
* Human docks shadow acting weird
* Human docks flag is not colored
* Boats "forget" that they are attached to their dock after loading, resulting in spawning more boats
* Bees/demons/cold ones/etc "forget" that they are attached to their home house after loading, resulting in spawning more of them
* Trees won't grow on forest tiles with flowers
* Civs can't build new villages on flower lands
* Fairy bombs
* RTL language fix for map size button
* Units/kingdoms/cities randomly renamed sometimes, when you press back with active name change being selected

**Other:**

* Optimizations for rendering of huge amounts of units on screen at the same time
* Other various optimizations