SPEC:Most Kills

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This is a page about statistics. This page details a statistic used in UHC. For more, see SPEC:Statistics

**Most Kills** is a statistic that tracks which player makes the most kills in a season.

## Criteria

To be credited with the Most Kills statistic, the player must have more **kills** than any other player participating in that season of UHC. This includes beating people on a player's own team and also other teams. This statistic most often will go to a player in the winning team, but this will not always happen. If multiple players tie in first place and have the same amount of kills, **indirect kills** are then counted. If still tied and have the same amount of indirect kills, they are both credited with the statistic. Mobs and the environment cannot be credited with the Most Kills statistic except for the Ender Dragon.

### **Kills**

For a player to be credited with a **kill**, they must do one of the following:

* The player must directly kill a player (land the final shot/swing on a player). It only counts as a kill for the player who landed the final blow, regardless of who else did damage. This will create one of the following death messages. This includes team kills. The player who is credited with the kill is the player listed as the [killer] in these death messages, except for falling anvil. The player who first placed the anvil gets credit with a kill.
	+ [player] was shot by [killer] (using [name])
	+ [player] was slain by [killer] (using [name])
	+ [player] was blown up by [killer]
	+ [player] was doomed to fall by [killer]
	+ [player] was shot off some vines by [killer]
	+ [player] was shot off a ladder by [killer]
	+ [player] was blown from a high place by [killer]
	+ [player] was squashed by falling anvil
	+ [player] got finished off by [killer]
	+ [player] was killed by [killer] using magic
* The player must directly kill the Ender Dragon in seasons where that is the objective. This does not produce a death message and only counts as a kill for the player who landed the final blow, regardless of who else did damage.

Note that this is the definition of a kill for all statistics and purposes.

### **Indirect kills**

To be credited with an **indirect kill**, the player must:

* Be the cause of another player's death, without directly killing the player (if another player directly kills the victim, the player does not get credited with anything). This includes team kills. One of the following death messages will appear. The player that gets credited is the player who is the [killer].
	+ [player] walked into a cactus while trying to escape [killer]
	+ [player] drowned whilst trying to escape [killer]
	+ [player] was burnt to a crisp whilst fighting [killer]
	+ [player] walked into a fire whilst fighting [killer]
	+ [player] tried to swim in lava to escape [killer]
	+ [player] was killed while trying to hurt [killer]
	+ Any other death message that is deemed to have been caused by the [killer]

Note that this is the definition of an indirect kill for all statistics and purposes.

### **Crediting**

Once a season is completed, the amount of kills and indirect kills are totalled for each player. Players are then ranked based on the kill tally. The player that ranks first in the kill tally is credited with the Most Kills statistic. Players are ranked in the following order:

1. Amount of **kills**, with more kills being better
2. Amount of **indirect kills**, with more being better

## Ranking

###### *Main Article: Rankings*

If a player is credited with the Most Kills statistic, they will obtain \_ ranking points. For more information, see the rankings page.

## Seasons

This is a list of players who have been credited with the Most Kills statistic for each season. Note that unofficial UHCs do not count.