recursal/Fanatic-Fandom huggingface dataset:
The Common Gods

The Common Gods are worshipped by Lancians and Xasocis, although the Black God is feared and only worshipped by The Shadows. Each God is a child of the Golden Goddess and the Demon God, Immitis.

## Gods

#### Appearance

Tall woman with hair like spun gold in a flowing dress made of sunlight holding the sun in one hand and the moon in the other.

#### Appearance

Hooded, dark figure with fiery eyes and a trident made of Darkness.

#### Appearance

Crowned man with luxurious cloak and thick black beard, holding a set of scales.

#### Appearance

Beautiful maiden in a flowing white dress.

#### Representation

Freshness, hope, purity, innocence, light

#### Appearance

Woman with long platinum hair, long sleeved blue silk dress.

#### Appearance

Red-haired woman with a crown of daisies wearing a flowing grass green dress with a carnation belt.

#### Representation

Maturity, authority, wisdom, strength of character, healing

#### Appearance

Young girl with two long braids and a lovely yellow dress.

#### Appearance

Beautiful temptress in a pale pink silk dress.

#### Appearance

Tall, muscular man with brown skin wearing rough skins and pelts.

## Blessings and Soul Ceremonies

When someone is born, they are blessed by the gods, giving them aspects of their character. When a child turns 12, they go through their Soul Ceremony, where a priest or priestess of each god places a drop of blood their blood onto a crystal. The crystal takes the color(s) of the gods they were blessed by. Each person is given a bigger blessing by a certain god, who becomes their patron god. It is this god that leads them through the gates of Cyphneas. In the rare instance, a person is blessed by only one god. In these cases, they are gifted with a new name from their god that they are given at their Soul Ceremony. Most of the time, these people become the priests or priestesses of their God.

## Cyphneas

Cyphneas is the City of the Gods. It is the place where the dead dwell. Each area of the city is meant for the peoople blessed by their god. When a person dies, they are guided to Cyphneas by their god from the place they died. Cyphneas is a real, tangible place located in the north-western region of the Northern Alps. The exact location is unknown to any living person, only those that have died know where it is.

## Demons

If a person dies and is seen as unworthy by their god, they are not allowed to pass through the gates of Cyphneas and instead become a demon for their god. Demons are the minions or followers of their God. They do their bidding and depending on their god, they take different forms.

## Superstitions

### Numbers

12 is considered a lucky number because it is how many gods there are, excluding Immitis. 13 is unlucky because it is including Immitis. Each God has their own number.
Uncle Waluigi

**Uncle Waluigi**is one of the The Main Twelve uncles and one of Uncle Baas's children. He is Uncle Baas's least favorite child. He is the god of revenge, evilness, and cheating. He was banished to the Underworld after cheating at Tetris. Because of his banishment, he now watches over the Underworld.

## Powers and Abilities

Uncle Waluigi originally had the ability to teleport to Uncle Mansion at will, but it was taken away when got banished. He is an expert at creating plans to get back at people. He can also grow and shrink his mustache at will.

## Role in the Great Snake War

In the Great Snake War, Uncle Waluigi sided with the snakes so he could get revenge on Uncle Baas. He was soon defeated by Uncle Bill Clinton and sent back to the Underworld.
Lance

Lance is a large region dominated and ruled by multiple city-states. Eleven of them are named for one of the Common Gods.

### City-states

#### Opes

Opes is the city named for the Orange God, Opes, the god of good fortune. It is near the western coast on the shores of the Lucky Lake.

#### Auctus

Auctus is the city named for the Green Goddess, Auctus, the goddess of fertility. It is located where the River Quinn meets The Lady's River.

#### Spero

Spero is the city named for the White Goddess, Spero, goddess of hope and virtue. It is located on the shores of the White Lake near the southwestern border of the Northern Alps.

#### Bellator

Bellator is the city named for the Red God, Bellator, god of war and victory. It is located at the bottom of the Clashing Mountains.

#### Nutrix

Nutrix is the city named for the Grey Goddess, Nutrix, goddess of guidance and family. It is located near one of the curves of The Lady's River.

#### Nymph

Nymph is the city named for the Pink Goddess, Nymph, goddess of love and beauty. It is located in the northern curve of The Lady's River.

#### Herus

Herus is the city named for the Purple God, Herus, god of justice. It is located on either side of where the Southern River meets the Emerald Ocean.

#### Otium

Otium is the city named for the Blue Goddess, Otium, goddess of peace. It is located on the shore of The Lady's Lake.

#### Laetitia

Laetitia is the city named for the Yellow Goddess, Laetitia, goddess of happiness and innocence. It is located on the coast of the Emerald Ocean, near the island Veil.

#### Lidium

Lidium is the city named for the Brown God, Lidium, god of solidarity and strength.

#### Venus

Venus is located where the Southern River branches off from the Lady's River. It is known for it's lush gardens and plentiful fruit harvests.

#### Umbra

Umbra is located in the center of The Lake of the Gods, surrounded by various branches of the Currents. These branches of the Currents are blocked of from the outside land by thick walls known as the River Walls. On the western side, the only area not blocked off by a Current, is blocked off from the Slyss Sea by two more walls known as the Umbrian Walls. After King Rowan Flynn of Xaso launched his attack on the cities of Lance, Umbra became a refuge for many.

#### Sajoria

Sajoria is located at the base of the Forever Mountains and the small island in the Crescent Bay. It is ruled by House Bennett.

#### Nixas

Nixas is located in the middle of the Northern Mountains. No outside knows where it is and how to get to it. It is ruled by House Royce. The Nixi people believe in the god Nix and goddess Luna, rather than The Common Gods.

#### Malone

Malone is located between two mountains in the Northern Alps, near the Northern River. It is ruled by House Malone.

#### Truaprock

Truaprock is located near the border of Lance and Xaso, on the edge of the Southern Oaks. It is ruled by House Ortega.

#### Nelsor

Nelsor is located in the Vineyard, a valley in southern Lance. It is known for it's wine.
Uncle Rosalina

**Uncle Rosalina**is Uncle Baas' 11th born child and part of The Main Twelve. She is the goddess of space, women, and royalty. Although she is technically a female she is still an uncle. She is the leader of Nintopolis.

## Powers and Abilities

Uncle Rosalina is able to control gravity, summon meotrites, and knows the location of everything in space. She can also, like all other uncles, she can teleport to Uncle Mansion at will.

## Role in the Great Snake War

In The Great Snake War Rosalina helped by giving away the location of the planet Sergeant Paul Cobra was based at.
Solid Snake

Solid David Snake, the Special Forces agent

### Relatives

Bertha Schaeffer (Mother)Gerald von Snake (Father)General Hans Viper (Great Uncle)

## Physical description

### Gender

Male

**Solid David Snake** was a Special Forces agent for the Snakes in The Great Snake War. He was very good at sneaking into places and finding out information, even being the first ever person to break into Uncle Mansion.

## History

Snake was born to Bertha Schaeffer and Gerald von Snake. He has snake DNA in his blood, as his father was a snake. This caused him to have great loyalty to the snakes and fight the Uncles. He is also the great-nephew of General Hans Viper, which increased his loyalty. He never died in the Great Snake War, although when the snakes were defeated he was banished to the Banishment Zone.

## Skills and Abilities

Snake has very good athletic abilities, as well as being good at staregy. This allowes him to be an expert at infiltrating. He also uses his Super Hacky Device (SHD) to hack into electronics. He has a secret fascination for jugglng, although he's pretty bad at it.
Uncle Poooopoooo

**Uncle Poooopoooo**(pernounced Po-oh-oh-oh-po-oh-oh-oh) is apart of The Main Twelve and is Uncle Baas's 10th born child. He is one of the wierdest uncles and is god of chaos, wierdness, and insanity. He is a total nutjob!

## Powers and Abilities

He is able to do almost anything, but with certain limitations. These limititions include not being able to kill anyone, go into other universes withtout The Gateway, weaken other gods. To see other limitations go here. He is able to teleport to Uncle Mansion at will.

## Role in the Great Snake War

In the Great Snake War, Uncle Poooopoooo he helped defend Uncle Mansion by constantly creating creatures to help fight.
Unclism

**Unclism**is a religion in which the Unclists, people that are part of Unclism, worship the universal deity, Uncle Baas. Unlike other religions, Unclists don't have to make sacrifices they just have to play Tetris and believe Uncle Baas and his children are the one true gods and rulers of the universe. Playing Tetris is somewhat optional, as you don't have to paly it, but the afterlife won't be as good for you.
Beck Robb

### Appearance

Robbie has long, shaggy dark brown hair, dark brown eyes, thick eyebrows, long dark eyelashes, olive skin, dimples, and a long thick scar under his left eye. He is average height and muscular.

Robbie wears his hair back in a loose bun. He usually wears a long-sleeved dark blue tunic with light blue accents over a white tank-top. He wears black trousers and his calves are wrapped in dark blue cloth that go down to his brown boots. He keeps his silver spear strapped to his back with black leather.

### Personality

Robbie is fun-loving, adventurous, strong-willed, protective, and witty. He is extremely protective of Mai. He flirts with many girls, most likely in the hopes of making her jealous but she never notices, not because she does not care for him, but because she has her head in the clouds. He can be very ill-tempered and is quick to a fight. It is because of this that he was able to rise in the military ranks. He does not believe in the moon and snow gods, clashing with Mai’s strong beliefs about them, sometimes causing him to tease her about the commoners’ belief that she is the goddess Luna in mortal form.

### Biography

Robbie a commoner from Nixas that rose in rank as a warrior. He became close friends to Princess Mai after he became her guard and began to develop feelings for her that he kept hidden.
Jane Rivers

### Appearance

Jane has long, curly, ink black hair, coal black eyes, long black lashes and caramel skin. She is tall and slender.

She wears her hair pulled back then draped over her shoulder. She usually wears a black crop top that goes over her left shoulder. She wears tight shorts that go to her mid-thigh with a black strip of cloth over her groin. She wears black sandals that lace up to her knees and black cloth wrapped around her left arm. She wears a large black cloak that contains and conceals her poisoned darts.

### Personality

Jane was born a princess and hailed as a prodigy. She grew up to be narcissistic and confident. She relentlessly drilled herself toward perfection and settled for nothing less from herself or those who serve her. She had neither pity nor mercy toward those she marked as treasonous or inferior. She has an extremely cruel personality. From a very young age, Jane demonstrated sadistic aggression and a near total lack of remorse to friends, servants, family, and animals. She is also an excellent tactician, regularly displaying cunning, perception, and resourcefulness that allowed her to take advantage of almost any situation. She possesses great self-control.

### Biography

Jane is the youngest child of the Rivers family. She is also the only child to not be betrothed or married to a sibling. She was sent to Karoni when she was 12 for unknown reasons. She became close friends with Seb and Sahalia Flynn.
Bing Lee: Agent of S.U.D

Bing Lee: Agent of S.U.D

Released in 1997 as a spin off of the Old Man Suddard films, this 10 part series looked deeper into the character of Detective Bing Lee and his alter ego, The Red Sud. Struggling to find the balance between each side of the law, Lee spent the series trying to protect the people of Horton from typical villain of the week type scenarios whilst also building on a lengthy story arc in which Lee tried to find out what really happened to his parents. This series is notable for introducing the superhero agency known as S.U.D (Superhero unification division) after  which the book is named. It acts as an (almost) direct sequel to Suddard 9.

Issue 1

Lee takes on a serial killer who cuts off people's nipples. Once he brings Nippler to justice, he is asked to join the S.U.D  group.

Issue 2

Lee meets the agents of S.U.D. These are Locust, who can control and create swarms of bugs, Teresa, who is a strong amazoness warrior, Captain Great, the leader who is also a martial arts master with enhanced stamina, Shadowhawk, a native American man with the power of flight and Symphony, a woman who has the power to listen to music. A running joke throughout the series is that Symphony has no actual powers but is still considered to be the strongest Agent.

Issue 3

A flashback that shows how Lee became a detective.

Issue 4

Lee meets another vigilante, the gun wielding, Bullet. The two become allies after a fight with drug smugglers.

Issue 5

Lee faces off against terrorists when the Horton Station TV crew are held hostage.

Issue 6

Lee learns of a man who may know about his parents death. Meanwhile a monster attacks the city.

Issue 7

The town becomes overrun by criminals when a gang war erupts. The war soon ends with the crime lord known as the Peppery King taking over the streets.

Issue 8

Lee and the S.U.D agents are sent to Iran to stop an evil billionaire. Meanwhile, The Peppery King is revealed to have been the one who killed Lee's parents.

Issue 9

With the S.U.D agents defeated, Lee suits up to take on the Peppery King who is revealed to be Commissioner Pat who killed them because they witnessed him dealing drugs. He silenced them to maintain his identity as head officer in Horton. The police turn on The Red Sud.

Issue 10

Lee defeats The Peppery King. S.U.D disbands and the heroes go their seperate ways. Lee takes Pat to Horton Asylum for the criminally insane. The story ends with Lee looking at a cell in the Asylum. Inside is Suddard. Suddard grins. "Welcome to the Sud house," he laughs as Lee leaves the Asylum.

This final scene bridges the gap between Suddard 9 and Suddard X.
Silver Twilight Stockpile

## Flavor Text

*You leave the meeting with the Silver Twilight leader, Carl Sanford, confused, and frankly, somewhat concerned. They have offered you use of their private supplies at a heavily discounted rate. Did you miss something in the fine print? Or, worse, is even the lodge fearful of the coming darkness?*

## Prelude Condition

During step 9 of setup ("Resolving Starting Effects"), place this card near the reserve and place the top card of the Asset deck faceup on this card.

During the game, treat this card as a fifth slot of the reserve. The value of the Asset on this card is reduced by 1 to a minimum of 1. The value of each other Asset in the reserve is increased by 1.

Whenever a card is gained or discarded from this card, the active investigator places the top card from the Asset deck faceup on this card or moves an asset. During an Acquire Assets action, the active investigator does not replace the Asset card until the action has been completely resolved.
Shrouded in Mysticism

## Flavor Text

*Ancient civilizations, predicting a sinister cosmic alignment, built great structures that would raise a barrier to keep the world hidden from the Court of Azathoth.*

## Mystery Text

After an investigator resolves a Mystic Ruins Encounter, he may spend  1 Clue and discard 1 Spell to place 1 Clue on this card.

At the end of the Mythos Phase, if there are Clues on this card equal to , solve this Mystery.
Spawn of the Black Goat

## Flavor Text

*Shub-Niggurath's twin blasphemies will prepare the world for the Black Goat, destroying any potential challenge to their mother's reign. One of the pair, Nug, has begun its dreadful task.*

## Mystery Text

When this card enters play, spawn the Nug Epic Monster on The Amazon.

At the end of the Mythos Phase, if the Nug Epic Monster has been defeated, solve this Mystery.
House Royce

### Location and Seat

House Royce is the ruling house of the city-state Nixas in Lance. They remained untouched thus far by the war because of the location. Nixas is in the mountainous region at the northernmost point of Lance in the Northern Alps. The Royce’s seat is the castle known as the Ice Castle because the structure is composed of white corundum and hard packed snow and ice.

### Sigil and Words

The sigil of House Royce is a baying white wolf on a field of ice blue. Their words are “Together We Stand”. They are known for being loyal to their family and city.

### Appearance

Royces are typically lean and tall, with platinum hair, ice blue eyes, and fair skin.

### Beliefs

They worship the goddess Luna and the god Nix, for whom the city was named.
Reference Card

The **Reference card** is a card-sized guide that the player will look at whenever they need to resolve certain effects on the top of Mythos cards.

Depending on the amount of investigators the player is playing with, the Reference will detail how many Monsters are spawned when a Monster Surge occurs, how many  Clues to spawn, and how many Gate markers are placed on the board, whenever their respective symbols are shown.

The Reference is only used when the symbols on the Mythos card are used, either on the card, or with The Coming Storm Prelude, or whenever specifically mentioned. It is not used in other matters; for instance, if a Monster Surge occurs and there are no Gates that match the Omen, then only 1 Gate will spawn.

## List of Reference Cards

The values for an odd number of investigators are the same as for the closest higher even number of players. This, couple with the rounding up rule, make the game harder when playing with an odd number of investigators.

## List of Variant Reference Cards

Include with the FAQ are the variant Reference cards that can be used to decrease the difficulty for 1 or 5 players and increase for 4, 7, or 8 players.

  4
  5
  7
  8

## Gallery

Reference Card 1 investigator EasyReference Card 1 investigatorReference Card 2 investigatorsReference Card 3 investigatorsReference Card 4 investigatorsReference Card 4 investigators HardReference Card 5 investigators EasyReference Card 5 investigatorsReference Card 6 investigatorsReference Card 7 investigatorsReference Card 7 investigators HardReference Card 8 investigatorsReference Card 8 investigators Hard
Seed of the Daemon Sultan

## Flavor Text

*A strange green comet has fallen from the sky. Even after the impact, the meteorite continues to slowly burrow itself deeper into the earth.*

## Mystery Text

When this card enters play, place the  Mystery token on Tunguska.

As an encounter, an investigator on Tunguska may attempt to search for signs of the impact in the dead forest (). If he passes, he discovers the strange green meteorite; he may spend  2 Clues to place  1 Eldritch token on this card.

At the end of the Mythos Phase, if there are Eldritch Tokens on this card equal to half , solve this Mystery.

## Lore

The green comet is a Seed of Azathoth, a concept created for the role-playing game Call of Cthulhu. The main inspiration for this came from Spawn of Azathoth, a scenario by Keith Herber as confirmed by Tim Uren, one of the designers of the game Eldritch Horror.

As explained in the Spawn of Azathoth scenario:

*At the center of the universe, deep within a self-created abyss past time and space, dwells the blind idiot god, Azathoth. Mindlessly the Daemon Sultan casts off small star-like objects - Spawns of Azathoth. These strange bodies, the size of small stars, hurtle through time and space forever. Sometimes they pass near ordinary stellar systems and wreak havoc, colliding with worlds or suns, or awakening into full life.*

*A billion years past, one of the Spawn of Azathoth - call this one Nemesis, as the astronomers do - encountered Sol. It clung to the solar system, slowly weaving around the larger, brighter Sun. Although rarely nearing the orbit of Pluto, on these occasions the gravitational pull and malign psychic energy of Nemesis disrupts the solar system, causing great physical destruction and altering the evolution of our system's life.*

*Pieces of Nemesis occasionally break free, falling into orbits around the sun or into the sun. They are called comets. If such a piece, containing a Seed of the demon-star, strikes a planet, it can melt into the world's interior and there prosper and grow immensely, eventually forming a new Spawn which eventually emerges from the broken planet like a snake from the egg. (Our solar system's original fifth world was so parasitized. Its remnants compose the asteroid belt.)*
Neptune Arc

The **Neptune Arc** is the ninth story arc of the crossover series anime adaptation.

While the Fairy Knights is currently coming back from a mission, Juvia's dark nightmare has come to fruition when an ancient race known as the Neptunians capture her and took her to the underwater city of Atlantis. Now, the Fairy Knights and their new companions, the Shadow Knights must fight their way through Atlantis' mightiest warriors, including the Five Heavenly Kings of Neptune and the Roman Sea God himself, if they hope to save her before she is used for the world's destruction.
Requip

**Requip** (*Kansō Mahō*), also known as **Ex-quip**, is a Caster Magic related to the summoning of various types of equipment.

## Description

This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle, although the only Mage to ever do this is Erza Scarlet.
Kirigakure

**Kirigakure** (*Kirigakure no Sato*; *English TV*: Hidden Mist Village, *Literally meaning*: Village Hidden in the Bloody Mist) is the hidden village of the Land of Water. As the village of one of the Five Great Shinobi Countries, the Hidden Mist has a Kage as its leader known as the Mizukage, of which there have been five in its history. Befitting its name, the village is surrounded by a thick mist, with several mountains in the background, making it difficult to find by foreigners. The Kiri architecture is composed of several cylindrical buildings, with the Mizukage's Residence being the widest and largest. Most of the taller buildings have trees on them.

The standard attire for Kiri-nin revolves around a pinstriped material which the shinobi wear as bracers and greaves which merge into their sandals. Underneath this, they wear a full-black shirt and pants over which they wear the villages' standard grey flak jacket. Some also wear waist-guards. Many Kiri-nin use Water Release techniques. Due to the village's high number of missing-nin, Kiri has a subdivision of Anbu known as hunter-nin that are specifically tasked with eliminating these defectors.
Shinju

The **Shinju** (*English TV*: Divine Tree) was an ancient tree which grew from the blood of the deceased during the era of endless wars at the dawn of the human race, and was worshiped as the host of a god. Every millennium, the tree would grow a mysterious fruit, which humans were specifically instructed to never lay so much as a single finger on. Consumption of the Shinju's fruit bestows an ability upon its consumer's body to produce powerful chakra.
Celestial Spirit

**Celestial Spirits** (*Seirei*) are Magical beings from their own separate universe, the Celestial Spirit World. Some Mages, called Celestial Spirit Mages due to their specialization in Celestial Spirit Magic, are able to summon Spirits by opening their Gates via the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the extremely rare Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. All Celestial Spirits are each named after a different astronomical constellation. Out of the twelve Gold Keys, ten are owned by Lucy Heartfilia and the remaining two are owned by Yukino Agria, who also holds the key to the "13th Gate" of the Zodiac.
Earth Release

**Earth Release** (*Doton*; *English TV*: Earth Style) is one of the basic elemental nature transformation techniques and allows the user to manipulate the surrounding earth for offensive and defensive purposes or create it; be it dirt, mud, or rock.

Earth Release techniques have the ability to change the strength and composition of the earth from being as hard as metal to as soft as clay, as well as manipulating their density, making them heavier or lighter. This includes allowing the user to travel through ground and rock in various ways which can be essential for both transportation and for setting up attacks or creating defenses or for offense. Indeed, this makes earth techniques one of the most versatile of the elemental techniques. Pre-existing earth is not necessary though, for the user can create it with their own chakra.

Earth Release affinities are the most common amongst the ninja of Iwagakure, and is commonly affiliated with the Snake seal and/or slamming their palm onto the ground
Hokage Residence

The **Hokage Residence** is a large mansion occupied by the Hokage during their reign, and is located close to both the Academy and Hokage Rock. Circular in design, it is also one of the largest buildings in Konohagakure, towering over most other buildings. There is also the kanji for "Fire" (火) painted on the roof of the building. It is filled with many forbidden scrolls, in which lie the secrets to many techniques. Built during the reign of the First Hokage, Hashirama Senju, the Hokage mansion was last occupied by Tsunade, the Fifth Hokage, before it was destroyed by the Deva Path's large-scale Shinra Tensei during Pain's assault on Konoha. It, like many of the other structures in the village was presumably reconstructed during the village's rebuilding.
New Axis Powers

The **New Axis Powers** is a universal organization of all the villains and a few anti-heroes (mostly the ones revived or regained the evil in their hearts) from the *Naruto*, *Saint Seiya Omega*, *Fairy Tail* and *Bleach* series working together to destroy the New Allied Forces. They are the primary antagonistic force of the crossover series.

## Members

*Main Article: List of New Axis Powers Members*
Emma

**Emma** is one of Steel Saints who participates in the assault on Pallas Belda.

## Profile and Stats

**Tier**: **8-A** | Low **5-B** | At least Low **7-C** | At least **5-B**

**Attack Potency**: **Multi-City Block level+**

**Speed**: **Subsonic+** to **High Hypersonic**

**Lifting Strength**: **Class 100+** via power-scaling

**Striking Strength**: **Class TJ+**

**Durability**: **Superhuman** without Cloth, **Small Town level** with Steel Cloth

## Physical Appearance

Emma is a fair-skinned girl with long blond hair tied in a long ponytail with a ribbon, and light blue eyes. She mostly wears red steel armor over a pink and white suit.

## Personality

As has **Kelly**, Emma lost her parents when she was very small and could not do anything to save them, so she wanted to be useful to those who need it and is always trying to find something to do, and hates when someone gets hurt because she could not help.

After the death of Kelly, Emma began to show great courage and enthusiasm, ready to defend and fight for her peers, becoming a great example for others Steel Saints. This is further when fighting alongside the Steel and Legendary Saints against Aegir, as discussed each from Ban and Nachi, Emma went from being a crybaby to be a great warrior.

## Powers and Abilities

**Expert Hand-to-Hand Combatant**:

**Enhanced Strength**:

**Enhanced Speed and Reflexes**:

**Enhanced Endurance**:

**Enhanced Durability**:

**Keen Intellect**:

**Great Cosmo Power**:

* **Intuition**:

### Techniques

**Steel Bolt Arrow**:

**Steel Hurricane**:
Leo Mycenae

**Leo Mycenae** is the Gold Saint of the Leo constellation in *Saint Seiya Omega*. He is the guardian of the Fifth Temple. Mycenae is the "King of Beasts" and the "Most Noble among the Gold Saints". Mycenae can use the element of Lightning.

## Profile and Stats

**Alias**:

**Tier**: At least High **6-B** | Low **5-B**

## Personality

Mycenae proves to be a splendid soldier, before attacking he analyzes the situation and the possible consequences of his decisions. He knows when to fold in a critical situation and when to give up when his opponent is stronger. He is the master of Orion Eden.

## Powers and Abilities

**Lightning Manipulation**:

**Immense Cosmo Power**:

* **Seventh Sense**:

### Techniques

**King's Roar**: This is a two-step attack which Mycenae first uses against the Bronze Saints Wolf Haruto and Lionet Sōma. The attack begins with Mycenae sending a wave of cosmo into the air which streams down on the opponent at light speed paralyzing them. The next phase is the physical strike; after the first wave, a lion made of golden energy rains down on the opponent, causing serious damage.

**King's Emblem**: Mycenae's greatest technique. The Gold Saint charges a large amount of thunder Cosmo through his fist then sends multiple streams of electricity at the opponent, which then converge on them causing severe damage.
Ice Devil Slayer Magic

**Ice Devil Slayer Magic** (*Kōri no Metsuaku Mahō*) is a Caster Magic and a form of Devil Slayer Magic that utilizes ice.

## Description

This Devil Slayer Magic allows the user to produce the element of ice for various purposes. The first known user, Silver Fullbuster, seems to be very proficient with it, as he was able to single-handedly freeze the entire Otogakure in a single night. A testament to the strength of the ice created by this Magic is that Natsu, a Fire Dragon Slayer, was incapable of melting the ice and was later instantaneously frozen solid.

Like other Slayers, the user is able to consume external sources of ice, even ones formed from nothing, in order to replenish their strength and enhance their power, as well as having a tremendous resistance to the element of ice. Additionally, the user is able to somewhat control the ice of others and is able to just as easily freeze a large scape of land with a mere flick of their wrist. The Slayer's freezing ability is notable; when Gray received Devil Slayer Magic, he became able to freeze the wind in twisters created by a Demon easily. Unlike other Slayer Magics, this Magic allows its user to obtain a basic analysis of a Demon's bodily composition based on sight alone.

This form of Magic can also be used to work well with Ice-Make to deal far more effective damage in battle.
The Sahara Desert

## Map

The Sahara Desert is a named  City space on the Egypt Side Board from  Under the Pyramids expansion. It is connected to:

* Alexandria by an Uncharted path.

This space is connected to the World Map by a Local path leading to  Space 10.

## Encounters

### Africa Encounters

The Sahara Desert Location Encounters have a high probability of improving skills.

### Wilderness Encounters

As The Sahara Desert is a Wilderness space, an investigator can resolve a General Encounter here.

### Other Encounters

* A  red Gate may spawn on this location, so an investigator can undertake an Other World Encounter here.
* An  Eldritch token may be placed on this space as part of Exploring Egypt Mystery, thus it can be encountered.
* An  Adventure token may be placed on the Sahara Desert and can be encountered as part of Chase in the Desert Adventure.

## Lore

### Mentioned Places and Institutions

* Jebel Uweinat
* Siwa
* Temple of Amun in Siwa
* Temple of Set
* Zerzura

### Mentioned Residents

* Ahmed Hassanein
* Bedouins
* Berbers

### Real World Location

The Sahara Desert is the largest desert in the world and crosses the entire continent of Africa. The location is on the Lybian part of the desert.

## References

1. ↑ Possibly the King in Yellow.
2. ↑ See the Sahara Desert location on  *Google Maps*.
Lamy

**Lamy** is a mass-produced Etherious and a member of the Dark Guild Tartaros, working under Kyōka to help with the Demons' regeneration process.

## Physical Appearance

Lamy is a young girl with a small frame, who wears her dark hair in a bob cut and has two rabbit-like ears protruding from her head. She dons a light fluffy coat with large pom poms over a dark skirt and shirt, and completes her look with a pair of tights that run into knee-high boots. Around her neck, Lamy wears a tie that says 1/16.

## Personality

Lamy is shown to have a very spontaneous personality, and can rapidly switch between emotions, being jovial and hyperactive one moment and deeply serious seconds later. She has a deep interest in men, purposely remodeling her guildmates' bodies so that they are better looking, and also not being past openly fawning over them for their good looks. In contrast, she has shown little interest in women, having not cared about her job of remodeling Minerva, and being angry at Mirajane's beautiful face, something she vowed to destroy for seemingly no reason other than jealousy.

## Abilities

**Slippery Curse** (*Suberimakuru Juhō*): Lamy makes use of a Curse that involves slipping, sliding, and spinning. By doing so, Lamy is able to defend from any type of firearms, as shown when she guarded against Sagittarius' arrows and attack opponents by spinning.

**Enhanced Durability**: Lamy has proven herself to be quite durable. She is able to take a powerful hit from an enraged Seilah's Energy Blast. Afterwards, she rushed to Lucy's place after knowing the rewards of killing the Fairy Tail Mage, and furthermore being able to defeat Sagittarius and fight with Virgo, despite her injuries.
Devil Slayer Magic

**Devil Slayer Magic** is a Caster Magic utilized by Devil Slayers.

## Description

Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. It has also been suggested that Devil Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have adverse effects on the user, causing them to become afflicted with black markings that spread across their entire body. The users who master this Magic are able to summon these markings at will, allowing them to become immune (to a limited degree) to the effects of Curses, including the "*Ultimate Curse*" Memento Mori, which is supposed to completely annihilate whatever it touches. This Magic also allows its users to obtain information about a Demon by just observing it for a second.
Jinchūriki

The **Jinchūriki** (Literally meaning "*Power of Human Sacrifice*") are humans that have Tailed Beasts sealed within them. They exhibit extraordinary powers due to the immense chakra reserves they possess.

The jinchūriki are typically lonely and miserable people, as they are often shunned and discriminated by their fellow villagers, who view them as the tailed beasts themselves. According to Deidara, the first two jinchūriki Akatsuki had captured loathed humanity, and their villages were in fact glad to be rid of them. However, some jinchūriki refuse to waver, even though they have been shunned, and they eventually earned respect in the following years. Such examples include Naruto Uzumaki, Killer B, Yagura, Yugito Nii, and Gaara.
Issa

**Issa** is one of the **Five Heavenly Kings** of the Roman Sea God Neptune. Her element is Lightning.

## Profile and Stats

**Alias**:

**Tier**: At least Low **6-B**

**Attack Potency**:

**Speed**:

**Lifting Strength**:

**Striking Strength**:

**Durability**:

## Physical Appearance

In human terms, Issa is a middle-aged woman, who has a slender, voluptuous figure (although her B-H-W size is 3 cm less than Scylla's), light-tan skin, chocolate brown eyes, and cropped dark blue hair that hangs above her shoulders, as well as dark blue eyebrows.

## Powers and Abilities

**Lightning Manipulation**:

**Atom Manipulation and Destruction**:

**Expert Shieldwoman Specialist**:

**Expert Hand-to-Hand Combatant**:

**Attack Negation**:

**Flight**:

**Enhanced Strength**:

**Immense Speed and Reflexes**:

**Enhanced Endurance**:

**Enhanced Durability**:

**Keen Intellect**:

**Tremendous Cosmo Power**:

* **Seventh Sense**:

### Techniques

**Thunder Death Bolt**:

**Aurora Falcos**:
Shudde M'ell

## The Cataclysm from Below

*Shudde M'ell slumbers deep beneath the lost African city of G'harne. The ripples of his tumultuous dreams bring ruin to the world above.*

### Gameplay

* When  Doom advances to a space containing an  Eldritch token, draw and resolve a Disaster. Then discard that Eldritch token.
* **:** Each Investigator loses a total of  2 Health and/or  Sanity.
* When 3 Mysteries have been solved, **investigators win the game**.
* When Shudde M'ell awakens, **flip this sheet** and resolve the "Shudde M'ell Awakens!" effect on the back.

#### Setup

Set aside all Shudde M'ell Special Encounters. Place  1 Eldritch token on spaces 2, 5, 8, and 11 on the Doom track.
Rome is devastated!

## Awakening

**The World Trembles**
*Shudde M'ell bursts forth from his subterranean abode, cracking the earth asunder and visiting unparalleled devastation upon the cities of earth.* **[ Show/Hide the Back ]**
**Shudde M'ell Awakens!**

Draw and resolve a Disaster.

**Final Mystery**

When 3 Mysteries have been solved, Shudde M'ell breaches the surface to punish those who should harm his children; spawn the Shudde M'ell Epic Monster on The Heart of Africa.

When the Shudde M'ell Epic Monster is defeated, the Final Mystery is solved and **investigators win the game**.

**The Cataclysm from Below**

* When an investigator moves onto a space containing a Devastation token, he loses  1 Sanity.
* Each time  Doom would advance, draw and resolve a Disaster instead.
* After resolving a Disaster, set that card aside. Then, if there are 6 or more Disasters set aside, **investigators lose the game**.
* **:** An Ancient Cthonian Epic Monster ambushes the Lead Investigator.
Senjutsu

**Senjutsu** (*English TV*: Sage Jutsu, *Literally meaning*: Sage Techniques) is a specialised field of techniques that allows the user to sense and then gather natural energy. Senjutsu practitioners learn to draw the energy of nature inside of them, blending it with their own chakra. This adds a new dimension of power to the practitioner's chakra, resulting in the creation of "*senjutsu chakra*". Senjutsu is uniquely invulnerable to Truth-Seeking Balls.

Those that can absorb or manipulate senjutsu chakra are known as sages. Generally, senjutsu chakra cannot be used by those untrained in senjutsu; those who are enter a form called Sage Mode, increasing their physical parameters for as long as the mode is active. Because of the steep prerequisites of Sage Mode and the risks involved just in learning how to use it, there are other methods:
Fairy Knights

The **Fairy Knights** (*Fearī Kishi*) is one of the two official teams from the New Allied Forces, which consists of several heroes from the worlds of *Naruto*, *Saint Seiya Omega*, *Fairy Tail* and *Bleach*. They are also the main protagonists of the entire crossover series, and are well-known throughout the entire universe as the most powerful team.

## Members

### Leaders

Naruto Uzumaki (Co-Leader)Erza Scarlet (Co-Leader)
### Founders

Pegasus KōgaNatsu DragneelHappyIchigo KurosakiHinata HyūgaAquila YunaLucy HeartfiliaRukia Kuchiki
### Later Members

Sasuke UchihaSakura HarunoSaiLionet SōmaDragon RyūhōWolf HarutoOrion EdenGray FullbusterJuvia LockserWendy MarvellCarlaRomeo ConboltTōshirō HitsugayaKarin KurosakiMomo HinamoriUryū Ishida
## Allies

* Shadow Knights
* Shinobi Union
* New Allied Forces
Samurai

**Samurai** are a military power similar to shinobi, though not nearly as widespread. Samurai and shinobi are noted to have first diverged in how they received the teachings of ninshū: samurai were more spiritual and idealistic, while shinobi focused on using their chakra to keep people's bonds alive. Only the Land of Iron continues to use samurai, with all other countries having since opted to use shinobi.
Dragon Slayer

The **Dragon Slayers** (*Doragon Sureiyā*) are people who use Dragon Slayer Magic, a form of Lost Magic.

## Description

Dragon Slayers are a unique type of people who utilize a form of Lost Magic, Dragon Slayer Magic. Each Dragon Slayer has their own form of Magic, just like each Dragon is a master of their own element. In addition, they also have the ability to consume the element which they wield, just as long as it is not created from their own Magic. Doing so rejuvenates them and enhances their abilities. Dragon Slayers are known to possess keener senses than those of normal humans such as in smell, sight and hearing, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.

Furthermore, if a Dragon Slayer manages to successfully kill a Dragon, they become stronger after bathing in their blood. However, Dragon Slayers can transform into Dragons themselves through excessive use of their Magic; the most famous example of this is Acnologia, who not only killed nearly every single Dragon in existence, but as a drawback was transformed into a Dragon who was also "not quite a Dragon". The only known way to prevent this "Dragonification", as it were, is for a Dragon to enter the body of a Dragon Slayer via a secret art and sleep there, creating antibodies as they do so. After enough time has passed from the point of their creation, the Dragon Slayer is almost guaranteed to never turn into a Dragon.

Also, when a Dragon Slayer is attracted to someone they love by gender, both individuals' bodies begin to imprint on the person of their affections.

There are three generations of Dragon Slayers: the First Generation, who learned their Magic from actual Dragons; the Second Generation; who have had Dragon Lacrima implanted into their bodies; and the Third Generation, who are a combination of the previous two generations.

It seems that, for some reason, all Dragon Slayers of an advanced "level" suffer from severe motion sickness. At lower "levels", this isn't much of a problem, as shown with Gajeel prior to the year X791, having rode on both the Super Mage Giant Phantom MK II and the ship to Tenrou Island with ease. However, after three months of intense training, he, too, became vulnerable to motion sickness, having trouble running on a chain of vehicles during the Chariot event. Unless the vehicle is specially designed to accommodate Dragon Slayers, or if they believe the transportation is more of an ally than a vehicle, they will almost definitely experience motion sickness.

## Dragon Slayers

This is a list of several known Dragon Slayers:
Aries

**Aries**, "*The White Lamb*", is a Celestial Spirit that is one of the 12 Golden Zodiac Keys. Her key is currently owned by Lucy Heartfilia.

## Physical Appearance

Aries is a female spirit who resembles a young woman with pink hair, brown eyes and a pair of twisted horns on her head. Aries usually wears clothes that have a wool-like style, white and fluffy. Her outfit changes, however, as the story progresses. In her very first appearance, Aries did not have a satchel on her waist and her neck was covered in white wool rather than the pink wool shown in her recent appearance.

## Personality

Aries is very shy, modest and polite. She frequently apologizes (*sumimasen*/*Gomen'nasai*), even if she didn't do anything wrong to her owner. Still, she is very sweet and able to appreciate how kind of an owner Lucy is. She is quite easily frightened. Despite this, she is very obedient and willing to fight for her owner.

## Abilities

**Wool Magic**: Aries' Magic allows her to create and manipulate pink wool that covers opponents by distracting them, sending them into a relaxed and comfortable state. Aries is able to create enough wool to entangle many opponents at once, as well as use it underwater.

* **Wool Bomb**: Aries conjures a massive amount of Magical wool around her opponents, in which she can ambush them in any given direction and lull them into a relaxed state, bringing the battle to her advantage.
* **Wool Shot**: Aries blasts little bursts of pink wool at her foes which attach to them, and, like her Wool Bomb attack, feels warm and relaxing to the recipient.
* **Wool Wall**: Aries conjures a thick cloud of pink wool which protects her from attacks, and like her other wool attack, feels very soft.
* **Wool Cushion**: Aries conjures a massive woolen cushion that spirals from the ground. It acts as an airbag which allows those falling from high ground to remain unharmed.
* **100% Fluffy-Fluffy Wool**: Aries releases a thick flurry of wool towards the opponents, which blinds and obscures their vision and causes them to wheeze.

**Expert Hand-to-Hand Combatant**: Aries has shown considerable skill in hand-to-hand combat, even using a jump spin kick against Leo right before Caelum shot them.

**Immortality**: As a Celestial Spirit, Aries cannot die, unless she is somehow forced to stay in the Human World.
Hokage

The **Hokage** (*Literally meaning: Fire Shadow*) are the leaders of Konohagakure. They are generally acknowledged as the strongest in the village, although ideology and renown plays a large part in their nomination for the position. Four shinobi and one kunoichi have gained this title so far, with another shinobi gaining the title of Hokage Candidate.
Holy Sword Hyperion

**Holy Sword Hyperion** is one of the three Heavenly Kings of Pallas, formerly serving both Pallas and Saturn, as well as one of the Pallasites First Class. In terms of strength, he is the strongest among the Pallasites First Class.

## Profile and Stats

**Alias**:

**Tier**: At least **5-B**

**Attack Potency**: At least **Planet level**

**Speed**: **Massively FTL**

**Lifting Strength**: **Class K**

**Striking Strength**: **Class XJ**

**Durability**: **Superhuman** without Cloth, **Planet level+** with Destructiontector Armor

## Powers and Abilities

**Fire Manipulation**:

**Space-Time Manipulation**:

**Atom Manipulation and Destruction**:

**Attack Negation**:

**Flight**:

**Telepathy**:

**Master Swordsman Specialist**:

**Expert Hand-to-Hand Combatant**:

**Immense Strength**:

**Immense Speed**:

**Immense Durability**:

**Immense Endurance**:

**Tremendous Cosmo Power**:

* **Seventh Sense**:

### Techniques

**Chrono Destruction**: A technique that freezes the time and space of the user, turning them into stone.

**Shock of Destruction**: Hyperion creates five clones of himself, to attack multiple enemies at once.

**Chrono Catastrophe**: Hyperion sacrifices his life-force into a powerful explosion, killing both himself and his opponents. He only uses this as a last resort.

## Equipment

**Tenchihōmetsuzan**:

**Destructiontector Armor**: