Items

Items are game objects that can be placed in your inventory.

These lists have been divided into the five subpages linked above, while this page retains information about items in general. Materials are gathered or refined for use in crafting or building, while Other includes a variety of crafted and collected items of different uses.

Many items can have their stats enhanced with higher quality procs, runes, and enchants, discussed below. In all three cases the character level required to equip the item will increase depending on the bonuses added (also discussed at the bottom of this page).

## Higher Quality Procs

When an armor, weapon, or accessory is first crafted or found in a chest it can proc to be better than normal, indicated by a +1, +2, or +3 after the name. This bonus is added to damage, or to armor if the item doesn't have a damage stat. Proc chances from crafting are found on the Crafting page (chances from knitting are known to be higher).

Armor durability is increased by 200/400/600 by a +1/+2/+3. Other items with durability (including shields) increase by 100/200/300 by a +1/+2/+3. For some reason axes and pickaxes are exempt, so their durability does not increase at all. Almost all item durability stats are determined by the following:

* Armor durability is equal to [(defense stat + 2) × 200].
* Shield durability is equal to (defense × 100).
* Weapon durability is equal to (damage × 100) [except for axes and pickaxes of bronze or higher].

Adding a defense or damage enchant to an item does not increase its durability.

## Runes

New items can also proc Runes. Indicated by a \* after the name, these are unique and often powerful bonuses, each of which can stack up to 5 per item (and up to 10 on two-handed items). Meaning you can stack up to 25 across all equips. Rune chances from crafting are found on the Crafting page (chances from knitting are known to be higher).

Runes can also be added and removed with Glowing Altars found in the Underworld.

 Stained
 Glowing
 Radiant
 Humming

Items dropped directly by monsters cannot proc to be a higher quality, or possess runes.

## Enchants

Enchants can be added to items to boost attack, defense, and skills using gems with the Smithing skill. Adding high bonuses can be an expensive process, however many accessories (and some light armors) come with baseline enchants already attached (which can also be removed if you wish). For more info see the Smithing skill page.

## Level Requirements

Almost all items have a minimum character level to equip, be it zero or higher. +1/+2/+3 procs for weapons, armor, and accessories add varying amounts depending on the item. Runes simply add 3 levels each: for example Glowing(3) would add +9 to the level requirement, as would Glowing(1) combined with Stained(2) on the same item.

Adding enchants with Smithing also increases the equip level by 2 for every increase in Attack and 4 for every increase in Defense. Bonuses to Skills increase the requirement by 2/3 per level. So +2 Attack would add 2×2=4 levels, +3 to Exploration would add 3×(2/3)=2, etc.; if a fraction results the level requirement is rounded down.

## Description Color

Each item has a description color based on what bonuses it gives. If it gives atk, the color will be red. If it gives defense, the color will be green. If it gives skill bonuses, but has neither attack or defense, it will have a blue color. Lastly, items with none of the previously mentioned bonuses will have a white descriptions. The priority in which a color is chosen is green/red (depending on whether the item gives more defense or attack) > blue > white. Runes have no impact on description color.