recursal/Fanatic-Fandom huggingface dataset:
Boomerang

The **Boomerang** is an Uncommon Throwing Weapon found in the game.

## Usage

Launches and reaches a range of 12 blocks before returning to the user's hand. It can penetrate enemies and crates.

It is an autoloader weapon, however the capacity is only 1. When the player's hand is empty, the cost will be temporarily 0 and nothing can be done.

The player can catch the thrown Boomerang to reload immediately, or wait for 2 seconds to have a new one in hand.

Movement speed is increased when the attack button is held down.

## Tips

### Strategies

The "Hit and Away" method is an option. Keep moving or toggle weapons more often.

It is not recommended to use this weapon as a main damage dealer, as its damage output falls off late-game. Using it as a secondary weapon with melee switching is advised.

### Recommended Buffs

* - Removes inaccuracy and increases critical chance by 2.
* - Increases the maximum projectile capacity by 2.
* - Increases reload rate.
* - Causes critical damage to remain static after dealing a critical hit.

## Forging Materials

 Timber
 Gems

## Trivia

* Although all throwing weapons can make the character empty-handed, this weapon is different; it does not load up immediately, making it possible to have multiple occasions in which the character is empty-handed.
* When first added, the boomerang projectile couldn't pass through room barriers.
	+ This included both open and closed gateways.
* Since Update 2.4.0, this weapon can benefit from Shotgun Buff.
Critical hit bullets can pierce enemies

The **Critical hit bullets can pierce enemies**, also known as **Pierce Buff**, is a Buff that can be obtained in the game through Portals, Mysterious Trader, Claw Fun Machine, Fantastic Flower, or from the Shrine Priestess in The Origin after leveling up.

It is also the permanent Buff of Rogue once he is upgraded to level 6.

## Effects

* Whenever a projectile deals critical damage to an enemy, it will penetrate. The critical chance will then be recalculated on each subsequent enemy, stopping the projectile upon failure.
* Note that some weapons are not affected even if they have a ranged attack that can deal critical hits. Examples include Explosive Crossbow (after a certain version), weapons with explosive projectiles (they do land critical hits, but the projectile will despawn as usual). Melee weapons are also not affected, unless they have a ranged attack. Weapons without solid projectiles such as Death Note are also unaffected.
* For attacks that already penetrate enemies such as certain energy weapons, the Sandworm, and sniper rifles, the attack will always cause critical hits on all subsequent targets with this Buff, as long as the first attack is a critical hit.
* This Buff's effect can work with those of Bounce Buff, Elemental Buff, and Accuracy Buff, as they will not be interfered with in any way.

## Usage

This Buff should obviously only be used with weapons or heroes with high critical chance, ideally with high fire rate. Otherwise, it is practically useless as it holds up one Buff slot while doing next to nothing. Overall, this Buff isn't as good as some of the others, due to its somewhat niche function and its overall low ROI.

However, this can be used with elemental weapons such as the Glacier and line enemies up and apply a status effect to all of them. This is somewhat hard to do, but it can be useful.

## Trivia

* In Update 1.0.16, the buff's description would say "Increase the critical hit chance of normal weapons". It would act as such. It is only later that this property was moved onto Accuracy Buff, and that this buff's current mechanics were added.
Bomber

* Normal
* Enhanced

 Does not spawn randomly

The **Bomber** is a Legendary Launcher found in the game.

It is the motif weapon of C6H8O6 and looks like one of its two arms.

## Usage

This weapon's primary attack fires regular bullets, with the rate increasing as it is continually used.

If the player holds the attack button after the 6th round of the primary attack, it will include its secondary attack, which fires 3 small missiles in a 225 degree cone each time the primary attack is triggered, dealing 3 damage each and can cause Burn. This lasts until the player stops attacking.

## Tips

### Strategies

At peak fire rate, the primary and secondary attacks have great damage potential, especially if the player gets close enough.

It is good against a crowd of enemies. It is suggested to start attacking before entering the room, so that when the monsters start to react, they will bump into the missiles before able to attack.

Against a boss, it is still a handy weapon, but take cover immediately if anything goes wrong.

### Recommended Buffs

* - Removes inaccuracy and increases critical chance by 2.
* - Increase the burn damage caused by missiles.
* - The secondary attack fires 5 missiles instead of 3. Also increases energy cost to 4.
* - The secondary attack can be triggered after the 4th round of the primary attack instead.
* - Helps in reducing the heavy energy cost.
* - Reuses missed bullets of the primary attack.
* - Bullets can penetrate enemies on critical hits.

## Trivia

* This weapon was added in Update 1.3.0.
* At Update 1.4.1 and before, the cost used to be 1 instead of 2, thus being considerably more powerful.
* In some past versions, the Accuracy Buff could greatly reduce the spread angle of the secondary attack into a narrow 30 degree angle.
* The Officer's Bounty Tag ability can greatly increase the accuracy of the secondary attack due to its homing ability.
* After Update 1.9.0, with the introduction of the  condition, the Bomber can be used more effectively because there's no energy issue. Also, it does benefit from the damage-increasing condition but is not slowed down by the fire rate penalty.
	+ However this is badly affected in Update 2.0.0 since it now requires 2 C6H8O6 Fragments to forge, a valuable resource that appears as a rare drop from C6H8O6, therefore putting its value into question against the C5H6O5, likely the game's best armor mount (unless rarely forged). The player can still find it in the boss chest though, and when that happens, they should take advantage of that.
* In some past versions, the secondary attack fires only 1 projectile each time it's triggered.
* The secondary attack of the Bomber is tied with the Sidewinder Red for the most inaccurate weapons in the entire game.
After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets

You can find other pages that need editing **here** or on the **Community page**.

The **After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets** is a Buff that can only be obtained in the game via Daphne Odera plant.

## Effects

After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets

* Deals 5 damage on contact.
* Disappears after 8 seconds.
* Obtainable from Daphne Odera.

## Trivia

* This buff was first introduced in Update 5.0.0 as one of the Legendary buffs in the Travelogue of Rosemary Island game mode.
* This buff, along with the  and the , can be found in secret rooms.
40m Long Blade

The **40m Long Blade** is a Common Melee Weapon found in the game.

## Notable Buff Effects

 - These Buffs affect this weapon as intended.
## Forging Materials

 Ironstone
 Timber
 Gems

## Trivia

* This weapon was added in Update 2.1.0.
* This is the only weapon that has numbers at the beginning of the weapon's name.
* This weapon is a reference of the "40m long blade" meme in the Chinese community. This meme is based on a typo in a police report where it was supposed to say "Suspect is assaulting others with a 40cm long blade" instead, but the "C" was removed.
	+ Despite the name, this weapon in game is only about 7 to 10 meters long - if the players are scaled to a standard human size, as a 40m long blade, or even a quarter of its length, will easily break. Even if it does not, the swing will cover the entirety of any room.
Electric Ninja Stars

Does not spawn randomly

The **Electric Ninja Stars** is a Very Rare Throwing Weapon obtained through forging after being developed.

## Unlocking

In order to unlock this weapon, the player must first find its Blueprint and then use the Design Table to develop it. Once done, it can be forged.

* Developing this weapon requires its Blueprint and 1500 Gems.

## Merging Recipes

The Electric Ninja Stars can be combined with:

* Another Electric Ninja Stars or Upgrade Kit to make Quantum Ninja Stars
* Thunder Warhammer to make Zeus Thunderbolt

## Usage

This weapon launches a copy of itself through the air, which damages enemies that come into contact with the projectile. The projectile ignores all obstacles and disappears after 3 seconds.

It also emits electric beams that can damage up to 4 enemies simultaneously in its range twice every second.

## Tips

### Strategies

This weapon is one of the most reliable room clearers and boss weapons. Thus, the player can use this to speedrun or easily beat the game.

The piercing property allows it to easily hit enemies even behind cover. This makes this weapon exceptional in some bossfights like the Grand Knight, which provide great cover.

### Recommended Buffs

* Accuracy Buff - Reduces inaccuracy by 7.
* Laser Buff - Increases the damage of electric beams to 5.
* Shotgun Buff - Increases the maximum projectile capacity and number of enemies each projectile can zap by 2.
	+ Each projectile will cost 1 energy.
* Charge Buff - Increases reload rate.
* The Bounce Buff does not affect this weapon.

### Recommended Conditions

* - As the damage is only decreased by 1, this will greatly increase the DPS.

## Trivia

* This weapon was added in Update 2.0.0.
* In Update 2.0.5, this weapon could only zap enemies once when thrown, instead of zapping them continuously. This was fixed in Update 2.0.6.
* Before Update 2.1.0, the electric beams could deal only 1 damage (3 damage with Laser Buff) and could zap enemies 3 times per second.
* Before Update 2.2.0, this weapon couldn't pierce through walls and unbreakable objects.
* Since Update 2.2.x, the amount of gems required for designing this weapon is 1500 instead of 800.
* Since Update 2.4.0, this weapon can benefit from the Shotgun Buff.
* During Update 2.6.0, the Bounce Buff made the projectiles bounced off walls. This was removed as it prevented this weapon from piercing through obstacles.
* Since Update 2.7.0, it spins in hand while equipped.
* If this weapon is equipped with a trigger type attachment such as the poison stone, it will only activate upon direct hits.
	+ Due to the piercing property of the projectile, this effect can trigger multiple times. For example, if a poison-stone-affected projectile hits two solid, invincible blocks/enemies, two poison pools will appear accordingly.
* This weapon's sprite is quite similar to that of Ninja Stars Plus.
* This weapon is commonly used for speedrunning due to that it can clear rooms with a large number of enemies quickly.
Ammo Pouch

**Ammo Pouch** is one of the Attachments that can be bought from the Weaponsmith or obtained from the Redeem Machine with the relevant voucher.

## Effects

When a weapon is attached with an Ammo Pouch, it will fire more projectiles per use. The number of additional projectiles is usually one, but there are exceptions.

## Compatible Weapons

Ammo Pouch can be compatible with:

* Shotguns.
* Regular Throwing weapons with shotgun feature: Ninja Stars, Paper Slip, Green Essence, Molotov Cocktail, Wrenches, Spike Knives, Boomerang, Ice Spikes, Ninja Stars Plus, Hand Grenade, Electric Ninja Stars, Quantum Ninja Stars.
* Other weapons with Shotgun feature: Hero Bow, Magic Bow, Monster Cuisine.
	+ These weapons seem to have some kind of actual ammo.
	+ When used with Magic Bow, it adds two more arrows on full charge.

## Notes

* Red/Legendary and Magenta/Mythical weapons cannot have Ammo Pouch, or any other attachments.
* Ammo Pouch can stack with the Shotgun Buff.
* Ammo Pouch does not increase weapon's energy cost.
* This attachment only affects weapons with solid projectiles. Those like Sawed-off Shotgun and Super Shotgun can still use it but will not have any effect.
* Weapons with shotgun feature but without solid ammo (like Laser Shotgun and Trident) cannot use this attachment.

## Trivia

* Its appearance references the real-life practice of adding Ammo Pouches to shotguns which allows convenient reloads.
Apocalypse

The **Apocalypse** is one of the Armor Mounts that can be found in the game.

## How to acquire

The player must develop the Apocalypse on the Design Table in the Workshop, with the cost of **2000**. Once developed, it can be found during a run, or forged in the Robotics Facility in Workshop.

## Usage

While dismounted, Apocalypse will not take any damage from hostile sources.

Press the Action Button  when near the Apocalypse to equip it, and use the Dismount Button  to unequip.

While the armor is equipped:

* Skills cannot be used.
* The Apocalypse has 1 defense, meaning it take 1 less damage from all sources.
* The Apocalypse cannot be healed with Potions or Priest's skills. The only way to heal it is to pass through Portals.
* Normal weapon slots will be replaced by the armor's weapons.

This mount comes with these weapons:

* **EMP Laser Tube:** Shoots multiple laser beams that deals damage varies from 3 to 16. Each beam has a chance to double damage or Freeze on crits. Costs 1 energy each beam.
* **Radial Blast:** Emits a big radial blast that can destroy enemy bullets, knock back and deal 5 damage to enemies nearby. Activated by switching weapon button, has a 2-second cooldown, indicated by the antenna behind. Costs no energy.
* **EM Taser (upgraded):** When the fire button is held, it will charge up. Once it's fully charged and the button is released, lightning will instantly strike the closest enemy, dealing 8 damage and causing stun. This lightning bolt will then chain onto nearby enemies, working just like Wizard's skill.

Apocalypse can also create a small explosion when its health is depleted, causing 10 damage to nearby enemies.

## Recommended Buffs

* Accuracy Buff - Increases the accuracy and crit chance of the laser beams.
* Pet Buff - Increases health to 12.
* Laser Buff - Increases attack damage and width
* Bounce Buff - Since the beam already pierces.
* Freeze Buff - Since the laser can freeze.
* Energy Orb Buff - To cope with the high energy consumption of the weapon.
* Reflect Buff - The radial blast can deflect applicable enemy projectiles.
* Charge Buff - Reduces EM Taser's charging time.

## Trivia

* This mount was added in Update 2.0.0.
* The Apocalypse's head resembles a Gundam, from a popular TV Series titled "Mobile Suit Gundam".
* Before version 2.2.x, the Radial blast of this mount did not damage enemies.
* Despite that developing this mount does not need a blueprint, it still has a blueprint icon shown in the Cloud Save feature once unlocked.
Upplägg

Här sammanställer vi olika upplägg man kan använda för POP-ups. Det går bra att lägga till hur man gör på andra ställen.

## Norr

1. Bilder (några goda råd)
2. Introducera oss själva och POP
3. Socialt kontrakt
4. Vad är psykisk hälsa och ohälsa?
5. Varför det här är viktigt att prata om (lidandecirklarna – mer, mindre)
6. Olika manifestationer
7. (Rast)
8. Självkänsla, självförtroende, och självbild
9. Må bra
10. Frågor till frågelåda
11. (Rast)
12. Parövning: Lyssna
13. Frågelåda
14. Kontaktuppgifter (lästips)

### Röd tråd

* Intro (punkt 1-3)
	+ Få klassen lugn och koncentrerad. Dela gärna in i grupper för att splittra kompisgäng.
	+ Dagordning och allmän info. Vilka är vi från POP? Socialt kontrakt och schema för dagen.
* Att må dåligt (punkt 4-6)
	+ Klargöra att det är normalt att må dåligt ibland, men att man inte ska behöva känna så hela tiden.
	+ Ge förståelse om varför detta är angeläget att prata om.
	+ Vad som kan göra att man kan må dåligt och hur det kan ta sig uttryck. Lära sig känna igen psykisk ohälsa och motverka fördomar därom.
* Att må bra (punkt 8-12)
	+ Verktyg för att förstå sig själva, ökad självinsikt.
	+ Tips på hur man kan göra för att må bra.
	+ Att praktiskt pröva på vad man kan göra.
* Avslutning (punkt 13-14)
	+ Besvara elevernas funderingar och frågor.
	+ Vart de kan vända sig.

## Skåne

1. Presentera oss själva och POP
2. Varför vi är här
3. Vad vi ska göra idag
4. Socialt kontrakt
5. Vad är psykisk hälsa och ohälsa?
6. Drömreceptet
7. Varför måste man fundera på det här? (lidandecirklarna – mer, mindre)
8. (Rast)
9. Ångest
10. Nedstämdhet
11. Psykiska diagnoser
12. Fördomsleken
13. (Rast)
14. Jag lyssnar, du pratar
15. Quick fix (enkla men effektiva sätt att må bättre)
16. Stress och sömn
17. Vem ska jag prata med?
18. Frågelåda

### Röd tråd

Tre delar med raster mellan. Tanken är att dessa delar ska kunna bytas ut mot andra om man vill fokusera på någonting särskilt annat.

1. Psykisk ohälsa (punkt 5-7)
2. Vad är känslor? (punkt 9-13)
3. Våga prata (punkt 14-17)

## Uppsala

Länk till Power Point för POPup Uppsala : https://docs.google.com/presentation/d/1Qr4p61tBBGvRKyRwhme-PBxbz5lelyMRz4vphYxXNUk/edit#slide=id.p

Länk till utformning/instruktioner/manus/ till Power Point: https://docs.google.com/document/d/1Qq7lDhsOG1R2dn4FeiD9EILRWuRLvmN4iAWn2MX7VDc/edit
Dendroid King

You can find other pages that need editing **here** or on the **Community page**.

## Dendroid King

### Found in

Difficulty 1~3, Stage 15
Difficulty 6, Stage 5 (Travelogue of Rosemary Island)

### Common Drops

* Timber
* Organic Matter

**Dendroid King** is a boss found in the Travelogue of Rosemary Island mode.

This boss appears in Stage 15 of Difficulty 1, 2 and 3; or Stage 5 of Difficulty 6.

## Drops

* Timber
* Organic Matter
* Seeds (Season Exclusive)

## Trivia

* This boss was added in Update 5.0.0 exclusively for Travelogue of Rosemary Island Season.
* According to the loading screen added in Update 5.2.0 in the Travelogue of Rosemary Island gamemode, this boss is responsible for abducting Golden Cicada.
Baby Snow Ape

The **Baby Snow Ape** is an enemy found in the Glacier.

## Behavior

They will run and jump around. When it lands, it creates a quake that damages a small area.

## Champions

The Champion version moves much faster, and has an increase in the quake's size.

## Strategies

The extra health makes it slightly tougher than the miners (who have 8).

Thus, the 4-damage, 6 damage, 7 damage and 8-damage weapons will somehow waste energy on the extra health.

This can be overcome with a finishing melee attack, as it doesn't consume energy, using 3-damage weapons like the AK-47, non-energy consuming weapons, like the Shovel, or 5-damage weapons, such as Bamboo or Nasty Laser.

## Drops

This enemy has a chance to drop Organic Matter.
Bouncing Assault Rifle

The **Bouncing Assault Rifle** is an Uncommon Rifle found in the game.

## Usage

* It shoots small rounded blue bullets that bounce up to 3 times when in contact with a solid object or wall, though it will disappear when it hits an enemy.
* Movement speed is decreased by 0.5 when the attack button is held down.

## Tips

### Strategies

* Attack behind cover with this weapon by aiming at a wall and hitting enemies on an angle. The Pierce Buff helps a lot, too. However, the DPS is relatively low for sustaining the player for the entire game.

### Notable Buff Effects

 - These Buffs affect this weapon as intended. The following Buff interacts with Bouncing Assault Rifle in a specific way:
* - Removes inaccuracy and increases critical chance by 5.

## Forging Materials

 Ironstone
 Parts
 Gems

## Trivia

* In the French version it is named "Fusil d'assaut", simply meaning "Assault rifle" in English.
* In the German version it is named "Maschinenpistole," meaning "SMG" in English.
* The Chinese iteration displays "弹射冲锋枪", which means "Bouncing SMG".
* Before Update 1.6.5, this weapon had only 5 crit chance.
	+ It was just on par with Snow Fox XL and MP5 by the time.
Assault Rifle Pro

The **Assault Rifle Pro** is a Rare Rifle found in the game.

## Merging Recipes

* Assault Rifle + Assault Rifle
* Assault Rifle + Upgrade Kit

This weapon can be combined with:

* Upgrade Kit or a duplicate of itself to make Assault Rifle Pro+
* Rocket Gun to make Grenade SMG
* Arbitrator, Ice Breaker, Nasty Laser or The Judge to make Assault Rifle Elite

## Usage

When fired, it shoots bullets rapidly, similarly to the Assault Rifle.

If the player releases the trigger after 4 consecutive shots, this weapon will launch a homing missile which can cause Burn at no additional cost.

Movement speed is decreased when the attack button is held down.

## Notable Buff Effects

* - Removes inaccuracy and increases critical chance by 5.
* - The homing missile needs 2 less shots to be launched.
* - Increases Burn damage.

## Forging Materials

 Ironstone
 Parts
 Gems

## Trivia

* Assault Rifle Pro was one of the original weapons released with the game's first version.
* In version 1.0.16, its name had a typo: it was called "Assault Rilfe Pro". Its homing missile also dealt 5 damage.
Captain's Medal

Does not spawn randomly

The **Captain's Medal** is a Legendary Misc Weapon found in the game.

It is the motif weapon of Iron Will Wavebreaker.

## Usage

This weapon cannot be used directly. While as a sub weapon, when the character attacks with another weapon or uses their Skill, Captain's Medal will summon 4 explosive cannon shells randomly in the character's vicinity, with each shell dealing 15 damage and may inflict Burn to enemies. It has a cooldown of 10 seconds.

## Tips

### Strategies

This weapon is a full support weapon that can't be used as a main weapon and this will help to focus more on the battle. This would help diminish groups of enemies and smaller enemies. Though it is not recommended to use it for a long time since the shells are random and the damage is unreliable.

### Recommended Buffs

* Fire Buff - Increases Burn damage.
* Extra Weapon Buff - As it takes a weapon slot, a third slot would be needed on top of an offensive and defensive weapon.

## Trivia

* This weapon was added in Update 4.0.0.
	+ However, since condition "random levels" cannot reach Neo Isle in 3-5, and Iron Will Wavebreaker does not appear in Boss Rush mode, this weapon can only be obtained from Wishing Wells, Reforging, Trader, Mysterious Trader or Redeem Machine using Legendary weapon vouchers.
	+ It can also be found in the boss chest of a looped run in Matrix of the Lord of Evil but only in single-player as Iron Will Wavebreaker does not spawn in multiplayer.
* This weapon has a unique graphic effect, that it is resized and placed at the "waist" of the character when put as sub weapon.
Guerrilla Combatant

The **Guerrilla Combatant** is one of the Armor Mounts that can be found in the game.

## How to acquire

The player must develop the Guerrilla Combatant on the Design Table in the Workshop first, with the cost of 1 Guerrilla Combatant blueprint (formed by obtaining 8 blueprint fragments by killing bosses in Robotic Frenzy, or purchasing them with Season Coins) and **3000**
.

Once developed, it can be found during a run, or forged in the Robotics Facility in Workshop.

## Usage

While dismounted, Guerrilla Combatant will not take any damage from hostile sources.

Press the Action Button  when near the Guerrilla Combatant to equip it, and use the Dismount Button  to unequip.

While the armor is equipped:

* Skills cannot be used.
* The Guerrilla Combatant has 1 defense, meaning it take 1 less damage from all sources.
* The Guerrilla Combatant cannot be healed with Potions or Priest's skills. The only way to heal it is to pass through Portals.
* Normal weapon slots will be replaced by the armor's weapons.

This mount comes with this weapon:

* **Turbulence (Official name unknown)**: Quickly fires a single bullet which deals 4 damage and costs 1 energy.

## Recommended Buffs

* Accuracy Buff - Decreases inaccuracy and increases critical chance.
* Bounce Buff - Reuses missed attacks.
* Pierce Buff - Allows projectiles to pierce enemies on critical hits
Easter Eggs

**Easter Eggs**  were special items found in the Easter Update.

These can sometimes be found at the starting room of a level, at the place of Vending Machines.

* That is, they will never appear together.
* During Update 2.1.0, they could also appear in a bonus room alone.
* With the Update 2.5.0, they can also appear as a result of Summoner.

Upon interaction, the egg will hatch, giving the player a random outcome. The possible results include:

* A random potion of any size
* A random weapon of any rarity, excluding boss weapons
	+ It might contain the Carrot which could not be found in other containers.
* Some coins
	+ Comes in amounts of 5, 10, 15 or 20.
* Rabbits
	+ These work like pets, but they stay for the rest of the level. Up to five may spawn per egg.
	+ If they appear in The Origin, they will stay until the end of the current wave.
* A bomb
	+ Same as those found in Gashapon Machine.

## Trivia

* The design of the egg is a reference to the egg of Togepi from the Pokémon franchise.
* At Update 1.7.0, players could push the Easter Egg by running into it.
Health Pots

**Health Pots**  are red potions that restore health. They cannot restore over the health cap.

Normal sized Health Pots refill 2 health whereas large sized ones (Health Pots L ) refill 4 health.

They can be found in White Chests, shops, crates (if the Crate Buff is present), red Vending Machines, and Turret Rooms.

They are subject to the Potion Effectiveness Buff so that each restores 2 more health.

## Trivia

* Before Update 1.4.1, the Slot Machine could also give random pots.
* In the Easter Update, they are re-textured as red easter eggs.
Crit hit rate +5%. Critical hits summon lightning upon the target

You can find other pages that need editing **here** or on the **Community page**.

The **Crit hit rate +5%. Critical hits summon lightning upon the target**, also known as **Lightning Crit Buff**, is a Buff that can be obtained in the game through Portals, Mysterious Trader, Claw Fun Machine, Fantastic Flower, or from the Shrine Priestess in The Origin after leveling up.

It is also the permanent Buff of Physicist once she is upgraded to level 6.

## Effects

* Increases character's critical hit chance () by 5%.
* Upon landing a critical hit on an enemy, summons a purple lightning strike that deals 4 damage on its target and up to two nearby enemies. After being activated, the Buff enters a 1 second cooldown.
	+ The cooldown is universal, not per enemy. Additionally, no more than one lightning can be summoned by the same player at the same time.
Increases your max armor by 1 point when the number of coins reaches 100, 200 and 300

The **Increases your max armor by 1 point when the number of coins reaches 100, 200 and 300**, also known as **Gold Armor Buff**, is a Buff that can be obtained in the game through Portals, Mysterious Trader, Claw Fun Machine, Fantastic Flower, or from the Shrine Priestess in The Origin after leveling up.

It is also the permanent Buff of Miner once she is upgraded to level 6.

## Effects

Whenever the amount of coins collected reaches a multiple of 100, 1 Armor can be gained. Up to 3 Armor can be gained this way, at 100, 200 and 300 coins respectively. Spending coins such that the number of coins drop past the threshold will remove the extra armor. In Travelogue of Rosemary Island it gives Armor based on collected Rosemary Beans.

## Trivia

* This Buff was added in Update 3.2.0.
* If armor is increased in this way, the total number will be in a yellow font.
Electric Sheep Shawn

The **Electric Sheep Shawn** is an NPC found in the Living Room near the Robot.

It is unlocked when the player repairs the Robot.

Interacting with it will show a list of Cassettes with music. Choose one of them to play the music while being in the Lobby. Tapping the "off" heart icon  to switch it "on"  sets that track as the Living Room's default music, which can be changed any time before starting a run.

## Quotes

* When the player interacts with the Electric Sheep Shawn and changes the background music:
	+ *"BA-A-AH. Changing the background music..."*
* When the player interacts with the Electric Sheep Shawn but doesn't or can't change the background music:
	+ *"BAAH."*

## Trivia

* It was added in Update 2.5.0.
* The name is a parody of Shaun the Sheep.
* When speaking to the Robot, the Robot mentions that the Engineer has built Electric Sheep Shawn, which was supposedly the Robot's dream to have.
* From Update 2.5.0 to Update 2.8.0, it changed the music from the original to a Chinese-themed ambiance, referencing the new update's theme.
	+ As of Update 2.8.0, the Chinese-themed ambiance can be unlocked in the "Happy New Year!" Cassette.

## Gallery

Electric Sheep ShawnElectric Sheep Shawn's sprite before Update 4.1.0
Energy Collector

**Energy Collector** is one of the Attachments that can be bought from the Weaponsmith or obtained from the Redeem Machine with the relevant voucher.

## Effects

Each Energy Collector's name may have **White/Green/Blue** color, indicating that it increases a weapon's damage by **1/2/3** once attached.

## Compatible Weapons

Energy Collector can be compatible with three groups of weapons:

* Group A:
	+ Railguns and most Laser Guns.
		- Railguns have a special effect on Energy Collectors: if fully charged, the attachment will add x2 of its base damage. For example, a Green Energy Collector, if fired with a fully charged Guardian Railgun, will deal a total of 16 (32 critical) damage = 12 from the railgun + (2x2) from the attachment; the damage of the radius is calculated after the attachment is applied, so in the case previously mentioned, the radial blast would deal 8 damage.
	+ Satellite Floating Gun, Fish.
* Group B:
	+ Electric Therapy, Laser Therapy, Ion Laser, Illusion, Double Therapy.
	+ Rainbow Horse, Laser Fish.
* Group C:
	+ Next-next-next-next-gen SMG.

## Notes

* Red/Legendary and Magenta/Mythical weapons cannot have Energy Collector, or any other attachments.
* An Energy Collector from one weapon can only be compatible with other weapons if they are in the same group.

## Trivia

* After an unkown update, the way Energy Collector work with Railguns was changed. Making the Energy Collectors add x2 their damage if the railgun is fully charged, as opposed to simply their listed damage, which is what happens to all other weapons.
	+ This stacks with the  or  conditions: a Green Energy Collector typically has 2 damage, the "Weapon attack +100%, fire rate -50%" will make that 4, and if fired with a fully charged railgun, this Energy Collector will add a total of +8 damage to the attack.
Alien Eagle

The **Alien Eagle** is an Uncommon Handgun found in the game.

## Merging Recipes

The Alien Eagle can be combined with:

* Plasma Eagle to make Alien Plasma Eagle
* Spike Knives to make Spike Knives Eagle
* Cherry Blossom and another Eagle weapon to make Weeping Eagle

## Notable Buff Effects

 - These Buffs affect this weapon as intended. The following Buff interacts with Alien Eagle in a specific way:
* - Removes Inaccuracy and increases critical chance by 5.

## Trivia

* Before Update 1.9.0, the energy cost of the gun was 1.
	+ By that time, its stats were identical to that of the Pioneer, apart from the critical hit chance.
Immune to poison gas and slow effect, increase poison damage to monsters

The **Immune to poison gas and slow effect, increase poison damage to monsters**, also known as **Poison Buff**, is a Buff that can be obtained in the game through Portals, Mysterious Trader, Claw Fun Machine, Fantastic Flower, Mandrake, or from the Shrine Priestess in The Origin after leveling up.

It is also the permanent Buff of Alchemist once he is upgraded to level 6.

It is extremely useful in the Spaceship biome and of good use in Forest and Relics. It can also be useful in the Dungeon biome.

## Effects

* Player is immune to Poison status effect, Slow status effect, damage from Poison pools, damage from gas pipes in Neo Isle and damage from Weary pools.
	+ Since the player is immune to Weary pools damage, the pool can not inflict the status effect on the player.
	+ However, direct hits that inflict Weary will still apply the status effect, such as projectiles thrown by Monkey (Poo).
* Increases Poison pool, Poison status effect, Plague pool, and Plague status effect damage to enemies from 2 to 3.
* May lose its effect if the Deranged condition is active.
* Changes Bazinga mount into its Poison variant.

## Usage

Because this Buff is so useful in the 3-5 biome Spaceship, the player should choose this Buff if they by chance encounter it. For that sole use they definitely should pick this.

The good damage increase it induces should not be neglected. The damage output inflicted by the Poison tick is buffed to 33 damage and can therefore provide good DPS.

## Combinations

As this Buff prevents the player from getting affected by the Poison status effect, it is particularly useful for characters with low armor. Knight's Chaotic Strike skill benefits from it as well given the Poison pools it triggers upon landing a critical hit.

This Buff works well with the following weapons:

* **Weapons which trigger Poison pools** - Such as Green Essence, Fantastic Gun, Magic Gloves or weapons able to equip the Poison Stone attachment.
* **Weapons which trigger Poison status effect** - Such as Varkolyn Assault Rifle, Spike Knives, Cannibal Plant, Sidewinder Green, Jade Bow and Gas Blaster.
Increase the number of bullets of shotguns

The **Increase the number of bullets of shotguns**, also known as **Shotgun Buff**, is a Buff that can be obtained in the game through Portals, Mysterious Trader, Claw Fun Machine, Fantastic Flower, Binary Tree, or from the Shrine Priestess in The Origin after leveling up.

## Effects

* Shotguns fire 2 more projectiles each attack, but only if they fire solid projectiles. Does not necessarily apply to all projectiles.
* Weapons with Shotgun feature fire more projectiles each attack. The numbers of extra projectiles are different between weapons.
* Statue of the Sorcerer and Statue of the Assassin also fire 2 extra projectiles upon activating.
* Skill Interactions:
	+ Airbender's Pulsating Blow skill releases 2 extra Qi-gong balls
	+ Alchemist's Gas Grenade skill fires 2 extra bottles.
	+ Berserker's Free Style skill splits into 4 instead of 3 (5 instead of 4 when upgraded).
	+ Druid's Vine skill has vines shoot 10 bullets instead of 8.
	+ Elf's Arrow Rain skill fires 3 extra arrows.
	+ Robot's Electric Overload skill fires 1 more laser beam.
	+ Robot's Drone Swarm skill has the bullet drones shoot 5 bullets instead of 3 each attack.
	+ Trap Master's Telecontrolled Bomb skill summons 2 extra bombs.
	+ Witch's Piercing Frost skill summons 2 extra ice trails.
	+ Vampire's Bat Swarm skill summons 4 extra bats.

## Trivia

* There is currently a glitch where if the player has this Buff and one of the above listed weapons that gain extra energy consumption, entering a new level with that weapon equipped will not cause it to change normally. For example, Shotgun M3 and Cherry Blossom both will cost 5 instead of 3 energy per use if this Buff was present, but sometimes this may not happen unless the player switches weapons or interacts with something (taking/dropping a weapon).
* Despite the Buff stating that it increases the bullets from Shotguns, it affects various other weapons that aren't categorized as Shotguns, such as various staffs, bows, etc.
Iron Fist

The **Iron Fist** is one of the Armor Mounts that can be found in the game.

## How to acquire

The Iron Fist is available from the beginning. It can be found during a run, or forged in the Robotics Facility in Workshop.

## Usage

While dismounted, Iron Fist will not take any damage from hostile sources.

Press the Action Button  when near the Iron Fist to equip it, and use the Dismount Button  to unequip.

While the armor is equipped:

* Skills cannot be used.
* The Iron Fist has 1 defense, meaning it takes 1 less damage from all sources.
* The Iron Fist cannot be healed with Potions or Priest's skills. The only way to heal it is to pass through Portals.
* The normal weapon slots will be replaced by the armor's weapons.

This mount comes with two weapons:

* **Mechanical Arm Punch**: Performs a straight punch, then quickly thrust the other and repeat. Deals 10 damage per punch. Costs no energy.
	+ This attack has strong knockback power against enemies.
* **Mechanical Arm Bang**: Use both arms to slam the ground and deal 12 damage each and can inflict Stun, similar to hammers. The fists will look slightly raised up while in this mode. Costs no energy.
* **Mechanical Arm Charge**: Unlocked by upgrading the mount. The mount will hold both arms in front of itself and start to charge around like a Dire Boar. This attack uses the extra button, every arm deals 3 damage per hit and consumes 2 energy per second, and is performed as long as the button is held down.

Iron Fist can also create a small explosion when its health is depleted, causing 15 damage to nearby enemies and may inflict Burn.

## Recommended Buffs

* Reflect Buff - Because it uses melee attacks only. For best results, only use the Slam attack to deflect bullets.
* Pet Buff - Increases health to 15.
* Melee Range Buff - Increases the range of the attacks.
* Laser Buff - Enhances area of effect for the slam attack.

## Trivia

* This mount was added in Update 2.0.0.
	+ By that time, it had 8 health, and the speed of punching was much slower.
* Before Update 2.4.0, the punches dealt 9 damage each.
Golden Paint

The **Golden Paint** is one of the Attachments that can be bought from the Weaponsmith or obtained from the Redeem Machine with the relevant voucher.

## Effect

Transforms a compatible weapon into its golden variant.

This attachment is a one-time use consumable.

## Compatible Weapons

Golden Paint may spawn with:

* AK-47: Turns into AK47 Gold.
* Desert Eagle: Turns into Desert Eagle Gold.
* Revolver: Turns into Revolver Gold.
* Sniper Rifle: Turns into Sniper Rifle Gold.
* Magic Staff: Turns into Gold Staff.
* Fine Magic Staff: Turns into Fine Magic Staff Gold.

## Trivia

* This attachment was added in Update 2.5.0.
Achievements

**Achievements** can be accomplished after completing a specific goal. Some achievements have rewards that can be claimed once completed. The achievements are located on the right side of the Cellar's 2nd floor.

Once an achievement with rewards has been completed, rewards will be sent to the Email and players can collect them there. It may also be claimed in the Cellar.

Note that some of the achievements cannot be fulfilled under any condition of the Task Board. They are indicated by a "△" sign before the descriptions. This is due to balancing reasons.

## Trivia

* This feature was added in Update 2.0.0. By that time, the following ones could not be completed with challenges:
	+ Hedgehog Breeder / Tycoon
	+ Speed Runner I / II
* There is also a glitch that the "Hedgehog Breeder / Tycoon" requires more arrows than in description. In detail, the Breeder achievement requires more than 30 arrows, and the Tycoon one needs over 100.
	+ As of Update 2.0.5, this is not fixed.
	+ Since Update 2.3.0, arrows from players are always kept, and the "Keep Arrows" setting is removed.
* Before Update 2.3.0, achievement rewards needed to be collected in the Cellar.
* The player cannot unlock successive achievements relevant to The Origin without passing the previous tier and ending the game.
* Underworld detective was added in update 3.3.0.
	+ At that time,the number of Zombies and Pumpkin Coachs to be defeated is incorrectly required to be 1000 (1000 is required number of gold frames).

## Secret Achievements

The table under contains images, names, descriptions, and how to get the Secret Achievements: The Magic Hat! and the 19 "???" Achievements. **Read at your own discretion:**
Advanced Scientific Calculator

* Mode 1
* Mode 2

The **Advanced Scientific Calculator** is a Common Misc Weapon found in the game.

## Unlocking

In order to unlock this weapon, the player must first find its Blueprint and then use the Design Table to develop it. Once done, it can be forged or found during a run.

* Developing this weapon requires its Blueprint and 500 Gems.

## Usage

* Overall
	+ This weapon has two modes. The modes can be toggled by double-tapping the attack button, or a single tap of the extra button.
	+ Switching weapons or getting into certain hazards will force the weapon to change to Primary Mode.
	+ In either mode, the projectiles can deal basic damage equal to the number they show. All numbers can deal critical damage correctly (including the zero number).
* Primary
	+ Fires one number each time used. The number will vary from "0" to "9".
* Secondary
	+ Fires a burst of three "6" numbers.

## Strategies

Primary
This mode is based on chance. Since there is an energy cost, the player should be cautious of the damage-per-energy ratio. Each number has a one in ten chance of appearing, and four of them have a good damage-to-energy ratio while the other six do not have as much bang for their buck.

Secondary
This mode is significantly more powerful than the first mode at the price of using more energy. Here, the player can potentially do 18 damage for 5 energy, which is a pretty good damage-per-energy ratio. However, the player has a chance to miss, so they should make sure they can hit their target before attacking.

## Recommendations

### Buffs

* - Removes inaccuracy and increases critical chance by 6.
* - Reuses missed attacks.
* - Secondary Mode fires 4 bullets each burst instead of 3.

### Recommended Conditions

* - Helps with the RNG-based DPS of Primary Mode.

## Forging Materials

 Battery
 Parts
 Gems

## Trivia

* This weapon was added in Update 2.1.0.
* Before Update 2.2.0, between entering a level and the first weapon switch, the cost of mode 1 was 1 energy per shot.
* The 2nd Mode may be reference to the Devil's Number, as the calculator fires three sixes (666).
	+ However, 666 sounds like "溜溜溜" (liū liū liū) in Chinese, which is used to praise someone is awesome, brilliant and powerful.
* While the other 2 select fire weapons (Varkolyn Assault Rifle and Dragon Bros’ Sniper Rifle) are limited to toggle modes with only the extra button, this weapon somehow keeps the old methods before Update 2.2.0, while gaining the method of extra button.
* Since Update 2.4.0, the green mode of this weapon shoots numbers in a random pattern. In the past, it would shoot in the order from "0" to "9" then repeat, and at the beginning of levels, green mode always shot the number "4" first.
* This weapon and Staff of Anubis are the only weapons that shoot 0-damage projectiles at default.
* The  condition will still cause the burst mode to fire three number 6 projectiles, as the game cannot use two-digit numbers for that.
* The color change between the two modes seems to be slightly delayed.

## Gallery

The Advanced Scientific Calculator's projectiles.
Baby Laser Fish

Cannot be forged
 Does not spawn randomly

The **Baby Laser Fish** is a Rare Melee Weapon found by fishing.

## Usage

Performs a swinging attack.

Movement speed is increased when the attack button is held down.

## Tips

### Strategies

Because of the low range and damage, the weapon should only be used in the early game if the player want a melee weapon.

## Recommended Buffs

* - Increases the melee range.
* - Increases damage by 2 and increases the melee range.
* - Allows the weapon to reflect enemies' bullets.
Infantry Pirate Type A (Scimitar)

You can find other pages that need editing **here** or on the **Community page**.

## Infantry Pirate Type A (Scimitar)

### Health

36
 48

### Damage

3
 5

### Found in

3-x (Neo Isle)

The **Infantry Pirate Type A (Scimitar)** is an enemy found in Neo Isle.

## Behavior

This enemy will try to get close to the player and perform a slash attack.

## Champions

The Champion version of this enemy is bigger, has more health, attack, aggressiveness, and their attack range is wider.
Assault Rifle Elite

Cannot be forged
 Does not spawn randomly

### Subtypes

Single Shot, Laser Gun, Single Beam, Burst Fire, Has Shotgun feature, Combo-Hit, Elemental

### Effect(s)

Electrify/Stun/Freeze/Poison, Occasionally fires lasers

### Projectiles per Attack

1 (Bullet)
3-5 (Lasers)

The **Assault Rifle Elite** is a Very Rare Rifle obtained through merging.

The main difference between its different variations of the same name is the color of the bullets and their elemental effects.

## Merging Recipes

* Assault Rifle Pro + One of the following: Arbitrator, The Judge, Ice Breaker, Nasty Laser

## Usage

Fires a single bullet with a 10% chance to fire 3-5 laser beams. The bullets apply a debuff according to the second merge weapon used:

* Arbitrator: Electrify
* The Judge: Stun
* Ice Breaker: Freeze
* Nasty Laser: Poison

## Tips

### Strategies

The fire rate combine with the laser beams makes this weapon effective again large groups of enemies. However, the low damage makes this less effective against tough enemies or bosses. The energy consumption can also be a problem.

### Recommended Buffs

* Accuracy Buff - Removes inaccuracy and increases critical chance by 5.
* Elemental Buff - Allows the weapon to deal double damage on critical hits.
* Freeze Buff, Poison Buff - Enhance the respective elemental effects.
* Laser Buff - Increases beams' damage by 1.
	+ Also increases Electrify damage.
* Shotgun Buff and Combo Buff - Increases the number of beam by 1.
* Energy Orb Buff - Helps with the energy usage.
* The Bounce Buff does not affect this weapon.

## Trivia

* This weapon was added in Update 2.7.0.
* A bug was found inside Little Commander, wherein fusing Arbitrator and the Assault Rifle Pro would give out the purple bullet form. However, when the player entered another room, the weapon would fire yellow bullets. This was fixed in Update 3.0.1.
* If the Assault Rifle Elite was equipped by followers summoned via Assassin's Doppelgänger skill or Staff of Illusion, the copy would always use the Stun variant.
* This weapon, along with Spike Knives Eagle, are the first two weapons whose element varies depending on the merging recipe.
	+ All variations take the same cellar entry as they all have the same appearance, which appears to be a modified AK-47 Sprite. Despite this, they are not merged with the AK-47.

## Gallery

Assault Rifle Elite (electrify)with +1 enemy defenseAssault Rifle Elite (stun)Assault Rifle Elite (freeze)Assault Rifle Elite (poison)
Get energy whenever you kill a monster

The **Get energy whenever you kill a monster** was a Buff that could be obtained in the game through Portals, Mysterious Trader, Claw Fun Machine, Fantastic Flower, Magic Flower, or from the Shrine Priestess in The Origin after leveling up.

## Effects

With this buff, every kill restores 2 Energy for the player.

* This includes kills from Pets and Followers.

## Usage

This, in combination with energy orbs acquired when killing a monster, can support heavy-costing weapons like Soul Calibre. However, keep in mind the energy increase is quite low, so this may not be the most useful buff.

## Trivia

* Before Update 1.8.2, this used to be Wizard's starting buff, but was given to Berserker.
	+ However, after Update 2.7.0, Berserker no longer has this buff and was replaced with Fire Rate Buff.
* As of Update 4.3.0, this Buff has been replaced with Enemies have a chance to drop energy orbs when defeated.