recursal/Fanatic-Fandom huggingface dataset:
Beetlejuice

**Betelgeuse**, better known as **Beetlejuice**, is a trickster and mischievous ghost while also being the best friend of Lydia Deetz. Thanks to his friendship with Lydia, he is also a good pal of the Italy faction in the Mystery Kids.

## Appearance

Beetlejuice appears as a rotting and filthy pale white man wearing a black and white striped suit and pants with a violet colored shirt underneath. Beetlejuice can also take on a variety of forms, with each form having his signature black and white striped pattern along with his rotting facial features but either more warped when assuming a monstrous form or when taking the form of another person.

## Personality

Beetlejuice comes off as a rather insane, eccentric, and erratic ghost. Being a trickster, Beetlejuice can be dishonest at times though as time goes on he, according to himself, is dishonest only when he has to be.

According to Lydia , he "hasn't changed" since the day he met her, as made obvious by how filthy he tends to get (and prefers to be), and how annoyed he gets with the fact he can only leave the Underworld, and can only enter the world of the living partially, unless someone calls him there by saying his name three times.

His favorite activities include pulling pranks and scamming people, though as time goes on, it is revealed that learn his most frequent prank victims are individuals of whom he is secretly rather fond of. He rarely pranks Lydia herself; he cares for her above any other person, and will often go to great lengths to ensure her safety, well-being, and happiness. Overtime, after seeing how well she gets along with the Mystery Kids, he grows to care for them as well, but not on the same level as Lydia given that he will prank and tease them occasionally despite this.
Mount Ebott

Mount Ebott is a mountain that is located within Colorado and is widely regarded as the largest mountain in the state. It is also the only known point of entry into the Underground where an entire race of monsters once resided.

## Description

As stated before, Mount Ebott is the largest mountain in Colorado. However, there is more to this mountain than just its majestic size and scope. It was originally a place where monsters like Sans and Undyne once resided before they were set free by the Pines twins. In the far past, the mountain served as a prison for the monsters when they went to war with the human race only to end up being defeated and moving into the mountain.

## History

Mount Ebott gained a reputation for not just being the largest mountain but also because of a certain legend behind it. The folks within the state say that the mountain is a "maze of death." The reason of which is because in the past few years, seven humans (including Chara), notably children, ventured through the mountain only to end up never coming back. According to Ford, the mountain is also considered as the largest emitter of supernatural activity.
Eris

Eris is the ancient Greek Goddess of Discord and Chaos. She is the denizen and proprietor of Tartarus: The Realm of Chaos and the creator/owner of the many godly monsters made into constellations.

Eris seems to have a particular interest in towns like Gravity Falls and Night Vale given that not only are they a wellspont of supernatural activity but also brimming with chaos. The residents there are those she is especially interested in.

## Appearance

Eris can appear at any size as her body is not that of a corporeal one though it appears to have that texture. Her hair flies all over the place and any movement she makes, her shape and form can shift and change. She possesses two red eyes with yellow background cornea. According to Tad Strange, her emotions can have an affect upon how she may choose to appear, and it can be assumed that her forms come from both how she wishes to appear, and how emotions emanate.

## Personality

Eris represents true malevolence and deviance. She is seen as devious, spiteful, vindictive, blasphemous and passionate when it comes to the prospect of the world potentially crumbling into chaos; which she refers to as being a glorious event.

Eris is also seen as having a particular interest in the Mystery Kids and their allies, for according to her they are an affront to the natural order and cause destruction on a global scale due to their actions, and as a result they have her undivided attention since she revels in the chaos.

She is also shown to be wicked, ruthless, intelligent and manipulative. Examples of this are when she forced the Mystery Kids to partake in a little game of hers in where should they reach the Journal without stepping on the cracked tiles they will win, but the deceitful part in her case is where she does not exactly tell them which tiles will break and lead to their doom, and that even if they win, they will gain nothing from their victory as their is still more chaos to come.

However, she can get particularly annoyed or enraged when they do not play her "game", especially when she herself is outwitted and loses her enigmatic and playful nature, becoming a wrathful deity. But given her status as a goddess of chaos, she is well aware of the events that will unfold because of their "heroic" actions and thus moves on.
Marco Diaz

Marco Diaz is Star Butterfly's best friend on Earth, though according to Star she is his "same-age" best friend given that she has a young best friend in Mabel as well as a best monster-friend in Papyrus. He is also a founding member of Mystery Kids Japan.

When Star came to Earth, Marco became her guide and showed her how things work on Earth until the two became close friends. When visiting Gravity Falls, Marco became good friends with Dipper Pines as Star did with Mabel.

## Appearance

Marco is a Latino-American teenager of medium height with a slender build, tan skin, dark brown hair, brown eyes, and a mole on his right cheek. He usually wears a light gray shirt, a red hooded jacket, dark gray skinny jeans, and olive and white sneakers.

## Personality

Marco is kind, responsible, very organized, and supportive of others. He has a reputation at his school for being the "safe kid" due to avoiding danger and being cautious, though he insists that he is a "misunderstood bad boy". He prefers keeping his possessions neatly organized. Marco is smart, gets good grades in his math and psychology classes. Although he isn't used to the kind of craziness that Star brings, he admits that he would like a little danger in his life and finds fun in fighting monsters with karate.
Jacob Kowalski

Jacob Kowalski is a Polish-born American Non-wizard, who lived in New York during the 1920s. He is Newt Scamander's very first friend, even through consequential circumstances, who is not only a non-wizard but also quickly accepting of his traits as well as the magical world.

## Overview

While at the bank he met Newt Scamander, a British wizard who stopped in New York City on his travels to find and document magical beasts. Through Newt he was exposed to the magical world, but had his memories wiped as was required by wizarding law.

Jacob would later go on to own a very successful bakery subconsciously inspired by his experiences with Newt Scamander's beasts and financed through silver from Occamy eggs provided by Scamander. Although it did not have that much of an effect as his memories returned due to having an encounter with Queenie, his love interest.

## Appearance

Jacob is a man in his mid to late twenties, he was of medium to tall height and had a stocky build. He had dark brown curly hair that is usually kept brushed and a matching moustache. He had dark brown eyes.

## Personality

Jacob was extremely warm, welcoming, compassionate, and friendly, with Newt Scamander noting that people tend to like Jacob, and with Jacob claiming that he wishes to become a baker to make people happy, despising having to work in a canning factory, due to that job being joyless. Hence, Jacob managed to swiftly befriend individuals like the flamboyant Eleventh Doctor, the energetic Mabel Pines, Queenie, and the socially awkward Newt.

While initially disturbed by magic and the prospect of aliens existing with the concept of time-travel, Jacob, unlike most humans, quickly came to admire and love wizardry and alien technology, and was excited to learn more about the mystical, the supernatural, and more beyond during his adventures with Newt, Tina, Queenie, the Doctor, and the Mystery Kids. Jacob seems to adjust to extreme situations relatively quickly, as he wasn't mentally disturbed after almost getting killed by an Erumpent or contending with an Occamy.

Jacob is also very selfless, with a strong sense of morality, and an incorruptible spirit, shown when he willingly steps out into the rain for Obliviation, when he refuses to endanger his beloved Queenie by marrying her, and when he isn't swayed by Gellert Grindelwald's visions of a future Second World War. He also prevented the Doctor from taking more drastic measures in preventing Grindelwald from manipulating fate.

## Gallery

* Jacob and Newt
* Jacob and Queenie
* Jacob and the gang
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GIR

GIR is the insane, hyperactive robotic assistant of Zim and the closest thing the incompetent Irken has to a friend, having been constructed from scrap parts and given to Zim by the Almighty Tallest just before it was handed to Zim.

## Appearance

The only differences between GIR and regular SIR units are the unique coloration of the luminous parts of GIR's body (teal instead of red, although they do go red when he is serious), a different configuration for the eyes, and his cross-hatched mouth. The similarities in construction suggest that the components from which he was built came from an out-of-date model of SIR unit.

GIR's usual Earth disguise consists of a green "mongoose-dog" suit with a zipper on the stomach, and a head that can be pulled over like a hood. It also includes a small tail that he is inexplicably capable of wagging like a human dog's. The large eyes sometimes blink while at other times, they do not. Also, the mouth will sometimes open when he speaks, whereas other times it stays closed.

## Personality

GIR is happy-go-lucky, enthusiastic, energetic, excitable, and extremely hyperactive, and will eat just about anything, regardless of whether it is edible or not. Most of the time he spouts nonsense, but does have a few, short moments of clarity.

GIR usually fools around when Zim gives an order, and always goes right back to what he was doing before once he has completed the order (which is only done occasionally) or, more often, when Zim leaves. Zim has described GIR's intelligence as "bad"; indeed, the little robot is often one of the many reasons why Zim's plans frequently fail. GIR has also been known to disobey orders whenever it conflicts with getting something he wants, such as rubber piggies or food.

Unlike Zim, GIR does not mind getting involved with typical Earth culture; on several occasions he has even admitted to loving Earth. Despite his sub-par disguises, GIR is actually quite good at blending in with the humans, due to his behavior and intelligence being similar to theirs in some way. Example of this is him befriending people like Mabel, Star Butterfly, and Greg. He has even befriended monsters and aliens such as Papyrus and Wander.
Olmec

Olmec is a friend of Mystery Kids Mexico. Unlike in his home series, where he was just a talking stone head that oversaw the games in Legends of the Hidden Temple, this Olmec is an artificial intelligence developed by a long-extinct human civilization that inspired the Aztecs that was wiped out by one of their own inventions, the Hand of Ahuizotl. Now an actual game show host after Mystery Kids Mexico formed, he lets the four children comprising the group to train in his temple in case something big is happening.

## Appearances

Olmec, being an AI, has no physical form. However, he is often represented by an Aztec bust of a man’s head on monitors. He has red eyes.

## Personality

When hosting games, Olmec tries to be unbiased, seeking fair play above all else. He loves playing games, as he was originally a program meant to host games and oversee the training of warriors. In fact, in his language, he says that the word “Olmec” meant the same thing as “coach”, a fact he is proud of. He has great respect for Stanford Pines, who attempted every single challenge in his temple by his own volition and won each of them. Olmec also likes those related to Stanford as well, such as Dipper Pines.
Milliways

Milliways, better known as the Restaurant at the End of the Universe, is a five star restaurant situated at the end of time and matter. Its main attraction is allowing diners to view a Gnab Gib, before desserts are served. The Restaurant has some of the most staggeringly extravagant decor ever seen, with a variety of the strangest guests from throughout history.

Milliways is run by an incredible arrangement of life forms from everywhen, and is the one place anywhen that serves talking food. It is the go-to restaurant that scientist Rick Sanchez visits the most, though he mainly does it due to the fact that it has a wine list so large that it comes in three volumes. Wander and Sylvia also come to the Restaurant along with Crowley and Aziraphale.

## Description

Reservations are easily obtained, since they can be booked once the patron returns to his or her original time after their meal, and the restaurant's bill can be paid by depositing a penny in any bank account of the present time: by the end of the universe, the compound interest on that penny over the course of time after 170 quintillion years (short scale) will be enough to pay the extremely high bill. Guests can visit it as many times as they wish and be sure of never meeting themselves, because of the embarrassment this usually causes.

## Appearance

Milliways is built on the fragmented remains of an eventually ruined planet which is enclosed in a vast time bubble and projected forward in time to the precise moment of the End of the Universe. Many say this is impossible. The restaurant building resembles a giant glittering starfish. In the arms of the star are the bars, the kitchens, the force-field generators and the Time Turbines. The heart of the star contains a large golden dome, almost a complete globe, where the main eating area is situated.

The restaurant is brilliantly decorated, with elegant chandeliers. The bar at Milliways is eighty feet long, topped with marble and fronted with the skins from twenty thousand Anterean Mozaic Lizards.
Dodge

Dodge is a demonic being from the other side of the Black Door. Trapped in the Well House by the original Keepers of the Keys, she begins communicating with Bode when he arrives at Keyhouse Manor. She eventually manipulates him into freeing her with the Anywhere Key, beginning her quest to find the Omega Key and open the Black Door.

## Appearance

In the beginning, Dodge would use the Identity Key in order to assume other humanly forms to trick and manipulate others into opening the Black Door for her. Her most favored form is that of a dark-dressed woman with long black hair and what looks to be an esoteric crown around her head, implying that she is a demon of nobility or high-rank.

## Personality

Dodge is extremely ruthless and cunning, relentlessly hunting down all of the keys for currently unknown reasons. While occasionally coming across as a curious, sociable, and even perky with others, this is nothing more than the façade of an amoral psychopath, as shown when she incapacitated and slew two respective men whose trust she had successfully gained (albeit having no choice), and by her numerous futile attempts to intimidate Bode. She will only help her enemies if it benefits her interests, such as befriending and later manipulating Sam for the sake of molding him as her weapon; then, after stabbing Sam in cold blood, concedes that he meant nothing to her (also enjoying it despite feeling justified).

Dodge is vastly intelligent, particularly in the fields of deception, seduction, and improvisation, which allow her to use the keys in more formidable ways than others do. Her skills as an improvisational tactician are perhaps the most frequently used. Despite her calculating mind, Dodge has a violent temper, as shown by her vicious reaction to the Eleventh Doctor's realization that she was powerless to forcibly take the keys from a Locke, and again when she attempted to stab Mabel when she began getting on her nerves. Dodge is also shown to be not exactly a team player as she was irritated at the idea of having to pair with Bill Cipher in the past to retrieve the keys.
Paranatural Activity Club

The Paranatural Activity Club, also known as the Activity Club, is a gathering of young Spectrals held in Mayview Middle School.

It is led by Richard Spender and helps with "the pacification of evil spirits" and with the education of younger and new spectrals to help them handle their powers.

They are also regarded as rivals to the Mystery Kids given that they encounter one another indirectly whenever they are in the middle of solving a mystery or combating a supernatural foe.

## Overview

The Activity Club is made up of young spectrals whom are mostly comprised of children. So far the club only has around four children and one adult who acts as both the leader of the group as well as their history teacher. These spectral children can host weakened spirits, either as a medium or by wielding a tool. The hosted spirit will absorb some of the spectral energy exuded by the spectral until it has fully recovered. While hosting a spirit, the host can directly use some form of the spirit's powers.

## Members

* Isaac O'Connor
* Maxwell Puckett
* Edward Burger
* Isabel Guerra
* Richard Spender

## Gallery

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Edward Burger

Edward "Ed" Burger is a student of Mayview Middle School, and a member of the Paranatural Activity Club. Ed's personality tends to be bizarre, possibly even mildly insane. However, he still seems to care about his friends, especially Isabel, whom he is very close to.

## Appearance

Edward usually wears a lime-green jacket that is zipped up with an orange shirt underneath. He has spiky blonde hair along with large round glasses that obscure his eyes.

## Personality

Ed is incredibly bizarre, generally random and affable, due to his constant transparency when dealing with spirits. He often enjoys himself while fighting spirits despite the present danger. However, he still cares about his friends when it counts; especially Isabel, to whom he is very close. Though Ed is generally fearless, he does get scared of certain individuals like Mandy, Gaz, or Isabel's grandfather.

## Abilities

Ed's tool, an over-sized rubbery paintbrush housing the spirit Muse, grants him the ability to create constructs out of black paint. This power is limited to objects but he can choose the sort of substance the ink behaves like (hard and sharp, rubbery, soft and flexible, affected by gravity or not affected by gravity, etc.) Having lived with Isabel at the Dojo, he's also trained in the arts of spectral energy and in terms of the Activity Club, his skill is only second to Isabel's.
Land of Doomed Timelines

The Land of Doomed Timelines is a realm that exists outside of the normal flow of the multiverse. Death describes the Land as a "shelf" that holds all of the failed drafts of the Presence.

## Overview

According to the Tenth Doctor, when there is a timeline that involves the children failing in whatever course they were set on, that particular timeline ends in death or just getting lost across the space-time continuum and ultimately ends up within the Land. This in turn creates a sort of "time-verse" but one where the timelines that are malfunctioning reign.

## Appearance

The Land of Doomed Timelines appears like a desolate and apocalyptic wasteland. Though the structures that are within the Land are actually those that signify where the failures and malfunctions happened in those timelines. More disturbingly, however, are the many doomed versions of the children that reside there. Example being there is a Sans who is fatally wounded by Bill Cipher possessing Dipper's body after failing to stop him from reaching Mabel, and a Mabel who has accepted the fate of the universe when Bill unleashed Weirdmageddon and so forth. All those simply stand there motionless in place, or just aimlessly wander across the Land.

## Description

A doomed timeline is created when a person fails to do what they are supposed to do, causing the entire timeline and its inhabitants to be doomed. Interaction between doomed timelines and other universes is prevented; however, a person can travel back in time from the doomed timeline and avert the timeline ever being created. In fact, this is at times necessary to succeed, meaning a doomed timeline has to exist in order to ensure its own non-existence.
Agatha Prenderghast

Agatha Prenderghast, nicknamed as Aggie, was an alleged witch whose curse once haunted Blithe Hollow.

## Overview

Initially introduced as an evil and malevolent witch, she was actually only an innocent little girl, but she was accused of witchcraft because of her ability to speak to the dead in the year of 1712 and was executed. Returning to life as a wraith, Agatha would unleash her wrath on the town, until Norman came in and talked some sense into her.

Having calmed down, she moved on and was put to a peaceful rest. However, she eventually chose to stay in the mortal world as a ghost and has remained by Norman's side ever since along with being given the freedom to move on whenever she wishes with Death's permission.

Eventually, as Norman reached his teens, Agatha finally passed on to the afterlife when she was convinced by Norman that he will manage his life and that she deserves her rest as a reward for her aid throughout the years she has helped him and his friends during their adventures.

## Appearance

Aggie is a little girl no older than Norman, with long blackish brown hair, pale blue eyes, pale skin, thick eyebrows (traits which inherited by her descendant Norman), and wears a dark grey dress with a white collar and red shoes.

## Personality

In the beginning she was depicted as a stereotypical witch. However, those depictions are wrong, as in truth, she is timid, honest, cowardly, empathetic, and sweet, as well as sensitive due to her powers. She is one of the few ghosts that retained her humanity after receiving closure and comfort from Norman. Though there are often times where she almost regresses into her wraith-like nature when provoked or crossed.

After her death at hands of Judge Hopkins and other judges, she became a violent, impatient, obstreperous, uncontrollable, and hot-tempered girl whose powers became destructive due to her rage. However, she didn't lose her humanity yet, as when Norman calmed her down and she reveals her former nature, as she regain her composure.

After choosing to stay with Norman instead of moving on, she became his guide as well as his closest companion. Aggie also shows a witty and childish side to her, teasing the other characters and even threatening one of them when they come off at Norman showing a protective nature. She also become somewhat ecstatic when she realizes that others can see her such as Danny Fenton, Flowey, and Raz to some extent. Even though she is close to Norman, she become attached to others, specifically ones she can sympathize with or those that amuse her. Flowey is an example of who she can sympathize with and the two become something akin to kindred spirits, in every sense of the term.

## Role in the Story

### Mystery Kids: The Beginning

Agatha makes a cameo appearance in the opening credits, where a light she generates leads into the series' title.

## Trivia

* Agatha is the only character in the series to make a cameo in the opening of an episode instead of the end credits.
* Agatha is also the one recurring member of the team who permanently left after passing on peacefully with Death.
Desert Bluffs

Desert Bluffs is the rival town to Night Vale. Instead of a council, it was governed and owned by StrexCorp Synernists Incorporated, and is seemingly a much nicer and cheerier place than Night Vale.

## Overview

It had its own community radio announcer, Kevin (who is revealed to be the reincarnation of Bill Cipher), and its baseball team is called the Sunbeams.

After the downfall of StrexCorp, Desert Bluffs suffered an economic collapse and hard recession which prompted the town residents to abandon the city as a whole and move to The Other Empty Desert where they rebuilt Desert Bluffs and called it the Other Desert Bluffs.

## Description

Rather than descriptions of horrific events and fear-laced bulletins about lurking dangers and imminent peril, Desert Bluffs Community Radio seems to be focused on positive thinking, motivational messages and productivity-focused propaganda, all centered around StrexCorp. After the defeat of the latter, Desert Bluffs Community Radio speaks of the same occurrences that happens in Night Vale but in a friendly and cheerful manner.

## Residents

It appears that the denizens of Desert Bluffs and Night Vale manifest personalities and perspectives derived in contrast to their respective environments. Whereas Tad is dour, fatalistic and dark, Bill is sunny, optimistic and cheerful. As such, the two often see (and describe) the same phenomena in starkly different terms. However, despite the stark contrast between the two demons, Tad is more friendly and kind while Bill is more sadistic and psychopathic.
Mittens

Mittens is a minor character in Mystery Kids: The Beginning. It’s implied to be one of Lazy Susan’s pet cats.

## Role in the Story

### Mystery Kids: The Beginning

After Lazy Susan tells Perry that cat allergies killed Spanners O’Malley, she picked up Mittens, who touched Perry’s face, prompting him to leave. Lazy Susan later yelled at Mittens for getting a hairball in the coffee.

## Trivia

* Mittens is one of two original characters that debuted in Mystery Kids: The Beginning, the other being Spanners O’Malley.
Nona Johnson

Nona Johnson is one of Coraline's best friends with whom she met during junior high school alongside Alex. She later becomes friends with the rest of the Mystery Kids whom were introduced via Coraline.

## Appearance

Nona has fair skin and has long black/dark blue hair and light brown/hazel eyes. She wears a slouchy brown beanie, a brown striped shirt underneath an over-sized beige-orange poncho sweater, and dark grey jeans/leggings and lighter grey knee-high boots.

## Personality

Nona can be described as a somewhat shy girl She is close friends with Coraline to the point where she idolizes and mimics the latter when with her, but is slowly coming out of her shell when apart. Despite her shy nature, Nona is implied to suffer from bad stress. This is evident in where she outright admits that she is a smoker and chews her nails, good at piano. Her idolization of Coraline also made her develop a trait where she becomes disdainful of people she deems losers but has a huge desire to learn and improve herself.
Alternia

Alternia is a dark gray planet which is the homeworld of the Trolls. It has two moons, a pink one with a minor moon of its own, and a green moon. The green moon only exists due to the actions of Doc Scratch and therefore does not exist on the previous iteration of the planet, Beforus. Alternia also does not exist in the main universe but instead only exists in an alternate universe.

## Overview

The Alternia we observe is part of a post-scratch reality. Originally the planet had the name Beforus, and possessed a caste system in which the highbloods coddled and cared for the lower bloods, a more peaceful but weaker world. It had only a pink moon.

## Sun

Alternian sunlight is so intense most trolls can't withstand it, preferring night and shady places; looking directly into the sun causes instant blindness. Kanaya is mentioned as being one of the few members of the species to enjoy its rays, although whether this is a common feature among jade-blooded trolls is unknown.

## Moons

Alternia has two moons, one green and one pink. The green moon is home to Doc Scratch and his apartment that resembles Felt Manor. It appears that a whole felt city is on the green moon that looks a lot like Real City Streets. Little to nothing has been revealed about the pink moon.
Laney Penn

Laney Penn is the thirteen year old bass player of Grojband.

## Overview

Short in stature, tall in ambition; Laney is the rock of this rock and roll band. This red-haired firecracker is the band's bassist, a singer and the self-proclaimed band manager.

She visits the sleepy town of Gravity Falls, Oregon with her bandmates, spending some time there for the Summer and performing for the town.

## Appearance

Laney is a short, slim girl with a wide, oval shaped head and bobbed red hair that she has going down just below her chin. She wears a yellow hair clip and black eyeshadow that she has lightly painted on her eyelids and eyebrows. Laney also wears a green t-shirt that has short yellow sleeves and black horizontal stripes going along it. She wears red leggings to match the color of her hair and a pair of folded black leather boots.

## Personality

Laney is a cute, fiery redhead who has a strong, but sweet kind of personality. When she gets angry, she becomes rather hot-headed and a force to be reckoned with. Laney seems to be the only member of Grojband who has any common sense.

Laney seems to have a mixed personality when it comes to femininity and masculinity or anything related to her gender for that matter. At some times, Laney is a tomboy who enjoys roughhousing with the boys and letting her wild side out and she doesn't take too kindly to gender stereotypes. At other times, she is a full blown girly girl who enjoys anything and everything frilly and girly. It seems as though she is more open about her masculine side and very secretive about her feminine side.
Go Go Tomago

Go Go Tomago, or just Go Go, is a member of Big Hero 6. Like the rest, she is one of Dipper's pen pals and met him during a field trip. She is the more brash of the bunch and the kind that would teasingly pick on the likes of Dipper and Dib.

## Appearance

Go Go is a young woman of Korean descent. She is rather short in stature, with fair skin, pink lips, short, somewhat scruffy black hair with violet streaks, brown eyes and lavender eyeshadow. In terms of attire, she is most notably found wearing clothes meant for fitness and physical activity, which is a dark gray leather jacket, fashionably ripped dark gray leggings with violet patches, underneath a pair of black shorts with red highlights, a white short-sleeved shirt, black trainers with blue on them, and black bare-knuckle gloves. Sometimes, she is seen with a white tank top (which is also her sleepwear).

## Personality

Go Go is the kind of person that loves thrills, having had a thing for racing since she was a kid. Arguably one of the braver members of Big Hero 6, Go Go is also quite reckless, as shown in the fight against Demongo, who knocked her aside when she didn’t think things through. Go Go is quite serious when the situation calls for it and is quite reserved, introverted, and sardonic, making up for her lack of conversation with irony and sarcasm.

She is no-nonsense and has little patience for those who will not take things seriously or move too slowly. She is quite strong-willed and ultimately protective of her friends. Even though she can have a hard time dealing with them, she will put their safety above all else, especially to the possibility of failure. When under such a circumstance, she drops everything and becomes serious, quickly taking control of a situation by sheer will and determination. Indeed, she becomes an effective leader when the team needs help, carefully choosing what to say to her friends to get them to act.
Oogie Boogie

Oogie Boogie is the legendary boogeyman and Jack Skellington's archenemy. He is a monster in the shape of a burlap sack filled with insects, spiders and a snake for a tongue.

## Overview

The boogeyman was also known to cause sheer horror in the dreams of mortals and it would seem Oogie is no exception to this legend. Oogie describes himself as the shadow on the moon at night that fills the dreams of mortals "to the brim with fright". If this is the case, then he is likely able to have the power to generate fear in humans.

## Appearance

Oogie's outside appearance is very simple. He is covered from head to toe in a gray or green burlap sack, and an obvious seam is visible along the sides. Oogie is quite rotund, with stumpy legs and fingerless arms, a stark contrast to Jack Skellington's gaunt, tall physique. The tip of his head extends outward and flops down. On the inside of the sack, Oogie is a huge mass of a variety of different colored bugs.

## Personality

Oogie Boogie is a sinister and voraciously power hungry creature, resembling a large burlap sack shaped like a starfish. Inside of him are thousands of bugs; along with two spiders and a snake. His life revolves around gambling, and loves gambling with others' lives.

Ironically, however, Oogie has no skills for gambling; on three occasions he rolls snake eyes, and admits he has to resort to cheating. He slams his fist upon the table to shake the dice, resulting in the number he desires.

Oogie Boogie's most dominant emotion of his personality is obviously fear. Whether it's scaring the daylights out of others, or being terrified himself, Oogie is always involved with fear. Despite his menacing appearance, Oogie can mostly be seen as a coward seeing that he also appears to fear Jack Skellington, as evidenced by their final confrontation when meeting face to face.
Calavera Café

The Calavera Café is a restaurant that is both a nightclub and a casino owned by Manny Calavera. It acts a place for departed souls to come and hang out before they reach their final destination.

## Overview

The Rub-A-Mat is first encountered when Manny Calavera and Glottis arrive in Rubacava. Manny discovers his old client, Celso Flores, to be the owner and sole employee of the lone automat. After Celso departs, Manny takes over his job, and by the next year, the Rub-A-Mat is converted into a thriving nightspot, re-named the Calavera Café.

The Calavera Café would frequently be visited by many departed souls or undead. Few of which are long-term customers such as Lewis, Jack Skellington, Manolo Sánchez, Grim, Scratch, or Beetlejuice. Death herself visits the café from time to time whenever she dies after becoming a mortal for a day.

## Description

The café appears as would any small casino would with it being many luxurious furniture with an Art Deco themed interior that befits Manny's personality as well. A bar is located with many ghastly drinks fit for the undead coupled with numerous dining tables, a stage for singing or comedy, roulette tables and slot machines.

Many souls stop by to take a break with Manny always making sure everything is in order and that, like any casino that exists in the world of the living, the games are rigged making it rather difficult for the more "nasty" souls before they depart once more.
Aisling

Aisling is a shape-shifting fairy that lives in Ireland and is an occasional member of the English branch of the Mystery Kids.

## Overview

Originally, she was looking for an amulet that she thought was buried underneath the island Ben and Saoirse lived on, but she found a portal that led to Twycross instead. When Ben, Saoirse, and Mystery Kids UK caught up with her, she could sense that the team would need her skills, so she joined them, albeit when situations called for it.

## Appearance

Aisling, in her more humanoid form, has long white hair and big black eyebrows. She tends to wear gray boots and a gray dress. She changes forms, but switches primarily between wolf and girl.

## Personality

Aisling is often very mistrustful toward strangers, particularly any stranger she thinks is going to mess with the forests she calls home and other such places.

Despite her distrust and caution towards outsiders, Aisling is very curious and has no knowledge about the modern sciences and tools that humans use outside of her domain. However, Aisling is a fiercely faithful friend once she gets to know somebody.
Mr. Midnight

Mr. Midnight is Fran's closest companion and pet. Fran received Mr. Midnight as a present from her parents sometime before their murders occur. Even though cats tend to be animals of solitude, even as kittens most of the time, Mr. Midnight and Fran are very close implying a bond formed over a greater amount of time than a week when she first got him.

## Appearance

Mr. Midnight is a cat with black fur, a pink nose, and big yellow eyes.

## Personality

Mr. Midnight is a very polite and sweet cat. He is loyal to people he knows and cares about but can usually sense if the person is bad or good. He loves and cares for Fran, and wants to see her happy. He is always telling Fran to stay out of trouble. Mr. Midnight also gets along quite well with the rest of the Mystery Kids, especially their own companions like Waddles or Flowey even though the latter is not really that fond of his presence given that he has to deal with another cat.
May Bird

May Ellen Bird is an imaginative young girl that enjoys exploring the woods nearby her house, finding it more familiar and more comforting than around her classmates that constantly tease her.

## Overview

One night she falls into the lake in the woods and ends up trapped in the Ever After, a realm inhabited by all manners of mythical creatures. May Bird, while reluctant at first, eventually joined the Mystery Kids whom became her first friends as well as people she can truly relate to. She eventually became a founding member of Mystery Kids UK.

## Appearance

May Bird almost has a striking resemblance to Coraline. She is described as having blackish blue bobbed hair and large dark green eyes. Unlike Coraline, however, May can sometimes be seen having a meek and timid posture. She wears light blue overalls with a black shirt underneath and dark converse shoes. When battling against Bo Cleevil, May's attire changes to that of a sleeveless dark bluish purple shirt that looks as though it encompasses the starry nighttime sky along with having a cape.

## Personality

May is regarded as a shy, timid, and curious girl. Being imaginative, May Bird would always be alone in her own little world, finding it to be much more comfortable and serene rather than facing the harsh trials and tribulations of reality. Initially she was timid, afraid to show her brazen side, and did not know how to make friends. She also disliked Somber Kitty, her new pet cat, just because he was not her old cat and was paranoid of Pumpkin because of his nature as a ghost.

After venturing through the Ever After and saving the residents from Bo Cleevil, she becomes more brave and confident in herself. May has also shown that she can be a capable and exceptional leader; one that does not often clash with likes of Dipper, Coraline, or Raz. She has even shown talented skill at puzzle solving, earning the respect from the likes of Dipper, Joey and even Dib.

She has also become more sociable with others after interacting with the Mystery Kids, though at first she felt a bit overwhelmed due to their zany and odd yet contrasting personalities. Overtime, however, she grew more comfortable around them and has even caused her to express herself more instead of being closed off all the time.
Blackout Club

The Blackout Club is a group of teens in Redacre, Virginia who have banded and bonded together after experiencing strange blackouts.

## Description

The Blackout Club consists of many teens and some tweens from around Redacre who have come together to solve the town's mystery and what's happening to its residents. There are various club members all scattered about Redacre who work together to complete missions that sabotage the efforts of the darker entity that lurks in the town. Their ages range from preteen to teen age.

## Overview

At first, the Blackout Club simply was a club for the kids to bond over their strange blackouts, but after Bells was captured, who still lived at home with her family and the latter of which were under the influence by the entity, by the cult beneath their feet, the members swore to find out what happened to her, finally mobilizing as an organization. Gwen and Dax both seem to be acting leaders of the club.

Moreover, due to the extreme restriction of the town no one could leave or enter which proved to be hiderance for the likes of the Mystery Kids however the Blackout Club have close ties to the Spook Crew and would guide them via radio communication especially since it is not just another supernatural case but one that seems to tie to a string of events that they themselves have been experiencing.

## Members

* Isabela "Bells" Madi-Shaw (MIA)
* Gwen
* Daxton "Dax"
* The Whisper Twins
* Jenny (MIA)
* Tink (MIA)
* Paulie (MIA)
Smasherville International Speedway

**Smasherville International Speedway** is a race track located in Smasherville City, Michigan. It hosts two Piston Cup races: the Mood Springs 400 and the Leak Less 400.

## Trivia

* It was the 4th Piston Cup race in Cars: The Video Game.
* It is the fastest track in Cars: The Video Game, as a lap usually takes 17 to 18 seconds.
Malak

Malak, also known as Lord Malak, is a malevolent and powerful demon that chases the children throughout the trials in an attempt to stop them. He is the owner of the Riddle of Heaven, and the ruler of each of the nightmare trials.

## Appearance

### Humanoid

In his humanoid form, Malak very closely resembles a human of a slim, tall build. He is always seen dressed in formal attire, wearing a black business tuxedo with a red tie, slim black undershirt, long striped trousers, and polished shoes. His hands both have three sharp claws for fingers, with black skin. His head resembles that of a typical demon, with red skin, hollowed-out eyes, jagged teeth, pointed ears, and curved horns.

### Phantom

In his phantom form, Malak dons a large black cloak with torn edges and long sleeves. His lower body is also absent, ending at his overcoat. He now possesses more dark and jagged skin, glowing orange eyes and mouth, and slim, cone-shaped horns. His hands also now have four fingers instead of three.

## Personality

Malak is a rather enigmatic figure, but what is known of him is that he has a personal vendetta against Mandy, and has a negative relationship with Bierce. He mainly wants to stop the Mystery Kids for helping Bierce, which he knows could weaken his power by losing the souls he has trapped in the realms. He also appears to advise the kids from helping Bierce, implying that she has ulterior motives.
Rosalind Lutece

Rosalind Lutece is a quantum physicist who wrote books about scientific studies on alternate universes. She and her "twin brother", Robert, guide the Doctor through his adventures in Columbia to retrieve Elizabeth.

## Overview

The Lutece twins were considered a threat to Comstock and as a result, ordered for their execution by having their machine be sabotaged during one of their voyages in space-time. However, they were not truly killed; instead, they were scattered across time and space, able to appear wherever and whenever they wanted.

It is revealed that Rosalind and Robert were responsible in guiding the children, the Doctor, and many others throughout their adventures, either directly or indirectly, to meeting each other, and all leading up to where, as they describe, the "end of the book".

## Appearance

Rosalind Lutece appears to be nearly identical to her "twin brother" Robert Lutece albeit being a female version of the latter. Much like Robert, Rosalind wears a beige suit, a light brown vest, and a green tie with a white shirt underneath. She also has a dress that is a darker shade of brown with high-heeled spats.

## Personality

Unlike her brother Robert, Rosalind is described as being a fatalist to where she feels that no matter what he or she does, the outcome will be the same because it's predetermined. This makes sense given that she and her counterpart Robert are described as being "everywhere" and "nowhere" thus being able to see every possible outcome alongside being able to witness the past, present, and future in every known universe.

Alongside her "brother", Rosalind constantly provides cryptic and philosophical guidance towards the characters throughout their journeys and do so in a way that is both whimsical yet sophisticated and posh but all with a sense of scientific flare according to the Doctor. She talks much like a stereotypical scientist, with dialogue requiring a greater command of the English language to fully understand.

Rosalind's calm personality also makes it difficult to tell when she's joking or not, though Robert knows when she is or isn't, such as telling Stanley that if his replacement car (factory new from the past) came in contact with anything else from the same year it was made, it would "explode like anti-matter." She is quite calm to the point where almost nothing bothers her even when in the face of a threat that can very well end the world or even all of space-time itself. This is likely due to the fact that she is well aware of such an event would happen as well as being aware of how it would be prevented.
David

David is a friend of Hilda who accompanied her and Frida to Twycross. However, after meeting Mystery Kids UK, he, Hilda and Frida joined the group.

## Appearance

David is a boy with brown hair and small, beady eyes. He wears an orange sweater, black pants and gray sneakers.

## Personality

David is generally clumsy and easily frightened by things. However, his friends tend to bring out his braver side.
Camp Spooky

Camp Spooky is the camping grounds that exists within the monster world. It is a camp that many young or adolescent monsters attend and engage in perilous and dangerous activities.

## Overview

Much like Spooky High School and Monstropolis, Camp Spooky can be found through a thin rift, but where exactly the rift is, no one is certain aside from very few individuals. The rift itself acts as a gateway, but at the same time it does not lead to an alternate realm, it merely acts as a cloak that keeps the school and the entirety of the monster world hidden from the humans.

The workings within Camp Spooky behaves much like any other camp found in the human world only in this case the activities and events within the camp are quite perilous and dangerous but for the monsters it is as normal as the humans see their own activities. Moreover, like the monster world, the camping grounds are highly dangerous and many unnatural or bizarre phenomena occurs around the outer regions of the camp and at times even inside the camp itself.

## Description

Camp Spooky resembles a regular camping community but with several modifications to fit the theme of the monster world. It is surrounded by a massive body of forests where dark and unseen creatures lurk about awaiting for their next pray or to strike a friendship. In the center of the camp is a campfire with several tents and an RV parked nearby where the monsters come together to share stories, gossip, and other things that they have experienced during their days in the camp.

Camp Spooky also has the typical headquarters of the camp counselors and camp director. And next to the HQ is the Haunted Manor where a faction of campers are sent to participate in a series of events involving heart-stopping scares or to just have fun in general within the mansion. By the Haunted Manor is the Camp Dome where competitive racing and other similar events are held. Lastly is the like where the campers would occasionally take a dive to cool off despite the toxicity and dangers of the lake itself.