Ghost

Default skin, which is just your avatar but half-transparent

> *"The Ghost can walk through walls, disappear, and fly! They're much more unique than the other guy. This class baits enemies to come towards it and then debilitates them with slows and stuns, making room for their teammates to attack. Unforunately, it's very fragile."*
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- Longest in-game description ever

> *"In short, hit and run or you gonna die easily."*
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- Lazy Sunnykoo

## Overview

The Ghost is the 2nd fastest class in the game, second to only the Shovel Knight in terms of base SPD. Likewise, it is one of the best stunners of RBD and overall has great hexing ability. To counteract all of this, Ghost has below average dps and is the most fragile class on the battlefield, getting demolished by every boss you'll meet; however, that would be the case if you didn't have invincibility.

## Movesets

* [ Passive ]: Gain the ability to walk through Barriers, NPCs, and Players.

* [ LMB ]: Swipe, dealing 1x ATK.

* [ AB1 ]: Go invisible and remove your aggro. After 4 seconds, if any ability or LMB is used, reappear and grab aggro from all enemies in a medium radius. This also slows enemies down for 4 walkspeed for 4 seconds and deals 2.5x ATK. (10s CD)

* [ AB2 ]: Become invincible for 3 seconds. (9s CD)

* [ AB3 ]: Stun enemies in a small radius for 4 seconds, dealing 3x ATK. (13s CD)

## Cost

To obtain this class, player need to take only one hit and instantly die in any round (recommended on Goblin King). Will also award the title "Dust".

## Ghost Strategy

* Use your agility to its full potential whenever you are waiting for AB2 to recharge. This is where you are most vulnerable!
* AB3 can stun multiple enemies in a group. If an army of minions is threatening you or an ally, using AB3 will shake them off and potentially save a life.
* AB3 pairs well with your allied Shield Heroes, Frosts, Magic Musketeers, and even Adventurers, as with right timing you can stack stun/immobilization durations and keep the boss immobile for as long as possible.
* Although it seems counterintuitive at first, you can end AB1 early to draw the aggro of any enemy in the radius towards you. This allows your team to catch a break from some of the more aggressive bosses and to work at their best.
* AB2 is your lifeblood. Don't worry about saving it for the exact right moment, all of your cooldowns are short and allow you to spam them!
* Don't overestimate your invincibility. Bosses can still sneak in a lucky blow right as your invincibility ends, leading to a nasty loss in HP if you aren't careful.
* AB2 isn't your only "get out of jail card", all your abilities are. If you're getting chased, you not only have the option to go invincible, but you can also lose aggro or stun whatever is chasing you.
* Remember that your AB1 and AB3 deal damage, because they really do deal damage.
	+ You can actually use AB3 out of AB1, allowing you to deal damage with both of their AOEs and stun the boss.
* Here's a basic strategy if you don't know what to do:
	+ Use AB1 to approach the boss. Remember that you can still be hit by stray projectiles or AOEs, it's just that enemies aren't trying to directly hit you.
	+ Press AB2 to gain invincibility and cancel AB1, which draws aggro, allowing you to beat up the boss while having invincibility.
	+ Once your invincibility runs out, use AB3 to stun the boss and you can get some final hits in and run away.
	+ Wait for your cooldowns, then approach the boss again.
* Alternatively, you can approach with AB1, use AB3 to stun the boss, then use AB2 to either run or attack, which depends on you and the situation.