recursal/Fanatic-Fandom huggingface dataset:
Baroness

```

```

> *..and so she left, tiresome nobility untouched.* - Baroness
>
>

```

```

### Description

Trained for the front lines, and loaded tooth and nail for crowd control. Able to wipe crowds with her , and relocate enemies wherever she pleases, the Baroness has the tools for the job. Don’t let anything get personal.

## Unlock

```
                Charge the mysterious unpowered vehicle.
```

## Health

100 HP (+30 HP/LVL)

 Difficulty

150 HP

 Artifact

 150 HP

 100 HP

Baroness

*..and so she left, tiresome nobility untouched.*

 Charge the mysterious unpowered vehicle.

150 HP

100 HP

15 HP

10 HP

Difficulty
Artifacts

The **Baroness** is the fifth survivor in the *Starstorm* roster, highly versatile and capable of finding the Teleporter earlier than the rest with her high mobility.

## Unlock

The Temple of Elders has a unique interactable at the leftmost part of the map. Activating it will start the Mysterious Vehicle quest.

To finish this quest and unlock Baroness, head to the Sunken Tomb stage and activate the next interactable located in the top left part of the map.

## Strategy

 is incredible for taking out groups, as it has no pierce limit and can stack effects such as the bleed from Rusty Knife, burn from Molten Coin, or even the Critical Hit effect from Predatory Instincts very quick and efficiently.

 is a great way to eliminate strong early game headaches such as Elite Sand Crabs, especially if the level has pits allowing for easy removals. However, it has no effect on bosses, making it less useful the longer into a run you are. Picking up enemies via  causes  to only deal damage to the picked up enemy, increasing the damage ramp up greatly.

## Gallery

Selection sprite.Idle sprite.Bike sprite.Decoy sprite.Baroness's graph.
## Version History

* 1.5.0: First introduction of the survivor.
* 1.5.9: Fixed and improved  visuals.
* 1.8.0:  now scales with attack speed. Improved  syncing online. Baroness now locks direction while shooting in vehicle mode.
* 1.8.2: Fixed  not sticking to enemies.
* 1.8.6: Slightly altered  logic.
* 1.8.7:  now properly stops enemies from attacking.
* 1.8.7-b: Fixed an issue which prevented Baroness from dealing the correct amount of damage with Ancient Scepter.
* 1.10.0:  no longer loses its focusing effect against crowds.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleator**Baroness**ChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Gold Medal

Gold Medal is an uncommon healing item which heals the player for 12% of their current HP instantly upon spending gold, and provides 8 1/3 seconds of a health regen buff.

## Tactics

* Gold Medal is an inherently unusual but useful item, as it provides healing equal to 12% of the player's *current* HP. This means that, at low HP, the instantaneous healing of Gold Medal will be insignificant, while at high HP the healing will be much more impactful.
* Because of its design, Gold Medal is better if the player is doing well in a run, with high amounts of gold income and regular healing, and worse if the player is doing worse, with low gold and desperate for healing.

## Synergies

* Gold Medal synergizes amazingly with Broken Blood Tester, with the combination overall rewarding you for taking damage, allowing the player to use the gold gained to buy from interactables and heal from buying those interactables to gain more gold.
* This item has a possibly unintended synergy with the Curse of Poverty as each time gold is deducted, Gold Medal is activated

## Trivia

* The exact increase to health regen provided by Gold Medal's regen buff is unknown, as it is equal to an existing vanilla buff whose values are also unknown.
* The item is so niche that it is often considered of no use.
Void's Pass

**Void's Pass - Shallow Darkness** is a Hidden Realm stage. It can be accessed by entering through the first purple Void Portal that spawns in a run. This place is a weird land of floating isles, home to strange and unique creatures. Void Chests can be found here, which drop two items instead of one.

Once this stage is completed, enemies from the Void will spawn in Petrichor V for the rest of the run.

Stage Enemies
Poacher

```

```

> *..and so he left, after the hunt of a lifetime.* -
>
>

```

```

### Description

The Poacher has infiltrated to secure contraband, law never stops his interests.

## Unlock

```
                Bandit: Trade one Ifrit's Horn with the Stranger in the Far Void.
```

## Health

112 HP (+33 HP/LVL)

 Difficulty

162 HP

 Artifact

 162 HP

 112 HP

Poacher

*..and so he left, after the hunt of a lifetime.*

 Bandit: Trade one Ifrit's Horn with the Stranger in the Far Void.

162 HP

112 HP

16 HP

11 HP

Difficulty
Artifacts

The **Poacher** is a Variant of the Bandit. He exchanges his pistol and dynamite for a tranquilizer gun and metal trap, stunning enemies to set up easy shots.

## Unlock

Like many other item-based unlocks, getting the item and scenario necessary to unlock Poacher can be difficult (potentially necessitating several loops). Even if one acquires Ifrit's Horn early on, several Ethereal Portals lie past areas where upgraded mobility is required. If not utilizing the Artifact of Command, it is recommended to grab as many movement items as possible to ensure you can reach the portal. Afterwards, it is as simple as trading with the Stranger.

## Strategy

Attack speed is crucial for the Poacher. Rapidly stacking  hits can stunlock enemies, allowing you to keep distance and make up for his innately lower primary damage. Items that assist with crowd control (e.g. Ukulele) or grant piercing (e.g. Heaven Cracker) also help greatly, as the Poacher can struggle in large crowds due to  being single target. On the flip side, he excels with one-on-one encounters with stronger enemies like Elites, often stunning and evading long enough to take them with minimal risk.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavy**Poacher**ArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Starstorm

**Risk of Rain Starstorm** is an expansion mod by Neik for Risk of Rain. Starstorm is currently the biggest content mod for Risk of Rain (ModLoader) featuring new survivors, items, enemies, stages, artifacts and bosses. Starstorm focuses on expanding the content of Risk of Rain by adding a whole new layer of diversity to improve gameplay and breathe new life into the game.

Starstorm requires the Risk of Rain ModLoader. Both Starstorm and the RoRML can be downloaded at Rainfusion

An unofficial port of Starstorm for *Risk of Rain 2*, labeled Starstorm 2, is in development by Team Moonstorm.

## Features

* Over 90 additional items
* 11 brand new survivors
* 30+ survivor variants, including the unlockable vestiges.
* Multiple new stages
* Many new enemies and bosses
* 3 new drones
* 6 new music tracks and 3 remixes
* 7 new elite types.
* An events system to add more variety to runs
* 8 unlockable artifacts
* Custom ruleset creation to allow you to truly customize each run to how you want to play.
* Many Quality of Life additions such as the ping system.

## External links

* Rainfusion
* Official Starstorm Discord
* Starstorm 2
* Official Starstorm 2 Discord
Unearthly Lamp

### Effect

Every second use of primary ability fires a haunted projectile which deals 100% damage

### Type

Damage

Unearthly Lamp is a boss damage item which causes every second attack to fire a homing lamp projectile for 100% damage.

## Tactics

* Unearthly Lamp is a reliable and potent damage increase item, activating upon the second use of a survivor's primary ability. Its effect is a homing attack that works at virtually all ranges, making it useful as a close-range damage source *and* an additional method of engaging enemies at long range.
* Attacks do not have to land for Unearthly Lamp's effect to be procced, unlike Hyper-Threader, making it useful in situations where the player would not be able to typically attack an enemy, such as when enemies are positioned at odd angles relative to the player.

## Synergies

* Unearthly Lamp's effect activates upon every second use of a survivor's primary ability, making its effect most prominent when paired with high attack speed through items, such as Coffee Bag, and survivors with quickly repeating primary attacks, such as Commando.

## Trivia

* Unearthly Lamp's effect cannot proc on-hit effects.
* **Objectively** one of the coolest items in the Starstorm.
Relic of Echelon

### Description

 Activating use items grants a buff that boosts HP by 5000 and base damage by 150 for 8 seconds, BUT increases use item cooldown by 15% each use.

### Type

Utility

"Activating use items buffs you greatly, BUT the cooldown is increased each time."— Pickup TextThe **Relic of Echelon** is utility item in Starstorm.

## Tactics

* Stacking Rune of Echelon can result into a massive buff for a lengthy amount of time at the cost of a higher cooldown.
* To offset the downside of this relic, equipments with low cooldowns like Hazardous Barrel, Pressurized Canister and Simple Magnet should be used to make the most out of this item.

## Synergies

* Rapid Mitosis is an item that should aimed for to decrease the cooldown increase.

## References

1. ↑ This description is auto-generated by the Item Infobox
Diary

Diary is a common utility item which grants the player 0.84 EXP per second.

## Tactics

* Gathering Diaries early into a run will allow the player to get stronger faster, making it easier to deal with enemies and progress as all stats are slowly raised through the continuous gain of experience. However, this effect is less noticeable and effective later into runs, as the EXP required to level up becomes exponentially higher.

## Synergies

* Diary is insanely effective when combined with items such as Warbanner, Nkota's Heritage and Baby's Toys, as the player is continually levelling up passively and constantly using and activating the effects of these items.

## Trivia

* Stacking 2+ Diaries early into a run can make Stages 1-3 dummy easy.
Crusader

```

```

> *..and so she left, still bound by conviction.* - Crusader
>
>

```

```

### Description

The Crusader embarks on a journey to spread faith to those who follow her and death to those who dare oppose. Contending with her shield turns her next primary attack into a deadly bullet fire.

## Unlock

```
                **Knight:** Defeat Providence while holding The Ol' Lopper, Briliant Behemoth, and Repulsion Armor.
```

## Health

103 HP (+25 HP/LVL)

 Difficulty

153 HP

 Artifact

 153 HP

 103 HP

Crusader

*..and so she left, still bound by conviction.*

 **Knight:** Defeat Providence while holding The Ol' Lopper, Briliant Behemoth, and Repulsion Armor.

153 HP

103 HP

15 HP

10 HP

Difficulty
Artifacts

The Crusader is a secret variant of the Knight. She trades off a sword for a spear and concealed gun.

## Abilities

**Cooldown:**2 secondsHold to reduce incoming damage by 50%.

**Cooldown:**4 secondsDash and slash forward for 200% damage.

## Unlock

* With Crusader being a secret variant, You need to defeat Providence with these items "The Ol' Lopper", "Briliant Behemoth" and "Repulsion Armor". getting them all in one singular run is quite the challenge. It is recommended to aim for any and all Gold Chests one can find. Obtaining Smart Shopper can make opening these chests easier.
* Like with all item unlocks, the Artifact of Command can make it very trivial, as the only challenge at that point is winning the run.

## Strategy

* Unlike the Knight or Guardian, Crusader offers a bit more with having a hit-scan ranged attack. While taking a little set up, this can allow her to take out enemies at distances with ease.
* However outside of that, she doesn't play that differently. So any strategy the other two have can also work greatly for her.

## Trivia

* Unlike the other variants of the class, the Crusader is a woman.
* The Crusader focusing around both Religion and Petrichor V could imply she has a very similar story as the Artificer from Risk of Rain 2.
* Crusader was a commission variant and therefore is non-canon.
Scavenger's Fortune

### Effect

Every 10,000 gold collected, earn a buff for 30 seconds granting +50% max HP and 50% increased damage

### Type

Utility

Scavenger's Fortune is a boss utility item which grants a buff for 30 seconds upon collecting 10,000 gold, increasing max HP by 50% and all damage by 50%.

## Tactics

* Scavenger's Fortune provides a reliable and powerful buff that increases damage and max HP, overall immensely boosting power for the duration that its buff is active.
* Scavenger's Fortune overall becomes more effective later into runs, as enemies drop more gold and more sources of gold become available. However, players should be weary that without a steady gold influx its power can quickly taper off.

## Synergies

* Items that give gold or are effected by increases to gold, such as Broken Blood Tester and Golden Gun, are extremely beneficial paired with Scavenger's Fortune, allowing for a constant increase in stats proportional to the rate at which gold is obtained.
* Scavenger's Fortune's increase to damage and health is a multiplicative, effectively acting as a multiplier to all existing increases to health and damage by 1.5x. This causes it to synergize extremely well with all builds that benefit from direct boosts to health and damage.

## Trivia

* This item was previously known as Lifetime Fortune and activated at a rate of 5,000 gold.
* Scavenger's Fortune *always* trades for a Shard from Zanzan.
Drones

To see drones of the original game, See Drones.

Hacking DroneDuplicator DroneShocker Drone
Starstorm adds three new drone types to the game. These drones offer new and unique familiar types to the game.

Hacking drone: when not on cooldown, reduces the cost of a nearby electronic interactable (once per drone).

Duplicator drone: when not on cooldown, creates a copy of a nearby dropped item and enters a cooldown state which time is based on the rarity of the item it duplicated. Cannot duplicate unique items.

Shocker drone: zaps enemies nearby.
Starstorm Mod Wiki

There are currently 228 articles, 1,840 images, 0 videos, 1 active user and 6,780 edits on this wiki.

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This template and many others come from the talented Risk of Rain Wiki community!

About

Risk of Rain Starstorm is currently the biggest content mod for Risk of Rain (ModLoader) featuring new survivors, items, enemies, stages, artifacts and much more!

This page is an effort to bring all the different elements of the mod into an understandable, in-depth directory.

The mod is still in development with plenty of room for improvement and expansion so feedback is appreciated and welcome.

For a quick installation guide and overview of Starstorm, check out this Guide.

For faster responses to questions, comments, and concerns, you can join us at the Official Discord Server!

If you are looking for information on Starstorm 2, the unofficial port of Starstorm to *Risk of Rain 2*, you can join their Discord here!

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants

**November 4:**
The mod recently got a large update.
Most changes and content are still in the process of being documented, if you would like to contribute you can take a look at the list of unfinished pages!
Exploder

## Field Notes

[edit]Field Notes:  There's nothing I hate more than being chased down by these strange creatures. Although they can be easily dealt with alone; whenever they come in groups I'm better off running away. It's as if their entire bloodstream was filled with this viscous, acid material which with single drop managed to dissolve the circuits of one of my drones.

I.. really don't want to know what it would do to the human skin.

## Behavior

The Exploder is a common enemy that can spawn in-game as early as the second stage. Its only attack is to run towards the player and explode, dealing large amounts of damage. After the explosion, the Exploder is destroyed. If the Exploder dies via its self-destructing attack, it will not drop any gold or experience.

## Trivia

* The Exploder was a previously cut enemy from the original Risk of Rain.
* In internal files, it is referred to as "Suicider".
* The profile flag "ss\_classic\_exploder" changes the Exploder's sprite to the original scrapped enemy.
M.I.D.A.S

M.I.D.A.S is a
utility
use
item
which deducts 50% of the players health, in exchange for an equal amount in gold.

## Tactics

* M.I.D.A.S. is highly useful early into runs, where gold gain can be a limiting factor. Using M.I.D.A.S. in tandem with high healing capacity can allow for greater item gain over time, even if the player is lacking in ability to take down enemies. However, M.I.D.A.S. is out-scaled later into runs, as the player is likely stronger and enemies drop more gold per kill than the player has in health.

## Synergies

* M.I.D.A.S. is not affected by armor or invincibility effects, making it useful on survivors with high health pools and/or regenerative abilities. Items such as Bustling Fungus that quickly restore health can be used to rapidly heal the health deduction.

## Trivia

* The item is a reference to the ancient Greek Myth of Midas and his golden touch.
Enemies

Starstorm adds several enemies to the game:

### Enemies

* Archer Bug Grub
* Exploder
* Gatekeeper
* Goat
* Security Chest
* Scrounger
* Squall Elver

### Void Enemies

* Caregiver
* Shudder
* Skewer
* Slag Golem
* Twirl
* Void Guard

### Bosses

* Archer Bug Hive
* Mechanical Totem
* Overseer
* Paul
* Sand Crab King
* Scaleless Wyvern
* Wayfarer

### Superbosses

* Arraign
* Ultra Providence
Mount of the Goats

**Mount of the Goats - Place of Worship** is a secret stage added by the Starstorm mod. It's reached through a fence hidden in the Uncharted Mountain.

The stage is highly unusual, in that the only creatures that spawn there are goats. Some of the goats can drop Paul's Goat Hoof and boss items. Several Shrines of Trial also spawn.

At the end of the stage, there's a teleporter guarded by Paul the Goat, an immensely powerful unique boss that can instantly kill a survivor if he hits them. If defeated, Paul drops Paul's Motivational Tape, a secret item that gives "increased will to fight".

Stage Enemies
Counterfeit Teleporter

Counterfeit Teleporter is a utility use item which places a teleporter on use. This teleporter functions identically to a normal teleporter, initiating the teleporter event if it has not been already, and can be used to teleport to the next stage after the teleporter event is completed.

## Tactics

* Counterfeit Teleporter is an equipment with a unique function, being consumed on use and allowing for a fully functional teleporter to be placed anywhere. This is useful for progressing to further stages without needing to locate the teleporter, and allows for more opportunities for setting up before and during the teleporter event.

## Synergies

* Counterfeit Teleporter does not have any effect with Distinctive Stick and will not plant healing trees. However, the Field Accelerator synergizes well with the Counterfeit Teleporter, with the effect's location depending on the teleporter that is triggered.
* Counterfeit Teleporter can be used to teleport to the next stage on all stages accessed by a teleporter.

## Trivia

* Despite not normally having a usable teleporter in game, the Counterfeit Teleporter can be placed and activated on the bridge of the UES Contact Light.
Distinctive Stick

Distinctive Stick is a common healing item that plants a tree on the teleporter. The tree periodically releases healing orbs that act similarly to the effect of Monster Tooth.

Each healing orb heals for 2.3% of the player's total health.

## Tactics

* Distinctive Stick makes it much easier to concentrate efforts in the region around the teleporter, as it provides consistent healing before and during the teleporter event. If several players have a Distinctive Stick, several trees will be planted, providing healing to all players.

## Synergies

* Distinctive Stick works extremely well with other items that affect the teleporter, especially the Field Accelerator, as it makes it far easier to guard and charge the teleporter.

## Trivia

* In multiplayer, the healing orbs follow the nearest player, meaning that if you stand right in front of the healing tree, you will be always targetted for healing.
* Despite their various attempts to deny it, Neik personally owns the Distinctive Stick.
Voltaic Gauge

Voltaic Gauge is an
uncommon
utility
item
which which causes slain Elite enemies to drop a small blue orb, which gravitates towards the player and grants 15 shields.

## Tactics

* Voltaic Gauge is a relatively strong item that performs best later into runs, as more elite enemies begin to spawn. One or several stacks of Voltaic Gauge can provide a hefty increase to survivability.

## Synergies

* Voltaic Gauge works effectively with most builds, as Elites are expected encounters on all runs. However, it becomes most effective on harder difficulties such as Monsoon and Typhoon, where greater numbers of Elites spawn earlier into runs.

* Voltaic Gauge works effectively with all on-kill effects, such as Will-o'-the-wisp and Man-o'-War, but synergizes especially well with 56 Leaf Clover, as both items give benefit from slaying Elites.

## Trivia

* The amount of shield provided by Voltaic Gauge is affected by gamemode multipliers, such as that of the Artifact of Glass.

* I was told to add something funny here, so look at this fucking cat =^.ω.^=
Pyro

```

```

> *..and so he left, with something rumbling in his stomach.* - Pyro
>
>

```

```

### Description

The Pyro uses heat to his advantage. Equipped with a flamethrower,  enemies to build up his heat gauge, as with high heat levels, other abilities are empowered. The Pyro is also able to distance himself from threats with , while clearing groups of enemies with .

## Unlock

```
                Find the Bloated Survivor 3 times.
```

## Health

100 HP (+28 HP/LVL)

 Difficulty

150 HP

 Artifact

 150 HP

 100 HP

Pyro

*..and so he left, with something rumbling in his stomach.*

 Find the Bloated Survivor 3 times.

150 HP

100 HP

15 HP

10 HP

Difficulty
Artifacts

The **Pyro** is the sixth survivor in the *Starstorm* roster, capable of the powerful crowd control and damage over time output.

## Abilities

**Cooldown:**0.16 secondsConsume heat by burning enemies for 80% damage, pushing them back.

**Cooldown:**4 secondsLaunch yourself forward at low heat levels.

## Unlock

The Bloated Survivor will always spawn in the same place every time the player enters the Hive Cluster. As a result, it is only a matter of patience.

## Trivia

* Pyro's end quote is a reference to his unlock condition, which has him infested in Archer Bugs.

## Gallery

Selection sprite.Idle sprite.Decoy sprite.Pyro's graph.
## Change History

* 1.8.4: First introduction of the survivor.
* 1.8.7-b: Slightly increased level up health bonus, Pyro is no longer able to attack while inside a bubble.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirr**Pyro**DU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Stirring Soul

"What am I fighting for?"— Pickup TextThe **Stirring Soul** is utility item in Starstorm.

## Tactics

* The Stirring Soul is by far one of the most powerful items in *Starstorm*. As enemies have what amounts to a 20% chance to drop items on kill, the Stirring Soul allows for constant exponential power increase, especially late into runs where high quantities of enemies are common.

## Synergies

* Stirring Soul works with any survivor and build, but is most effectively used when paired with the ability to quickly dispatch enemies. High movement speed may be desirable for reaching souls from slain enemies quickly as well.

## Trivia

* Stirring Soul's log entry, like other Sibylline tier items, is written from the perspective of the Survivor.
* Stirring Soul's description text could potentially be referencing the line said by Zero from the Mega Man X series in the English dub of one of the animated cutscenes from Project X Zone which became a meme due to the hilariously bad dub.

## Gallery

1. ↑ This description is auto-generated by the Item Infobox
Strange Can

Strange Can is an uncommon damage item which gives an 8.5% chance to inflict Intoxication, a debuff which deals damage equal to approximately 18% of a target's HP.

## Tactics

* Strange Can provides an extremely powerful debuff that scales well even late into runs, as it deals damage to enemies depending on their max HP.
* Strange Can's damage decays over time over a period of 5 seconds, with a potential maximum equal to 6% of a target's HP in one second, and the potential to deal up to 18% of a target's HP as damage over 5 seconds. Refreshing the debuff by proccing the effect again resets the decay, and constant refreshes of the debuff will allow for a maximum potential damage output equal to approximately 6%-4.8% of an enemy's max HP per second from the Strange Can alone, for an average of 5.4% of a target's max HP per second.
* Intoxication deals less damage the higher an enemy's armor value, meaning Strange Can will be slightly less effective on bosses.

## Synergies

* While great with any build due to the lingering damage and overall increase to damage output, Strange Can is most effective paired with survivors that proc on-hit effects rapidly, such as Baroness and Commando, as its effect is benefitted greatly by constant refreshes.
* Increased attack speed from items such as the Coffee Bag makes it easier to apply and reapply Intoxication.
* Because the damage of Strange Can is reduced by increased armor values, items that reduce enemy armor such as Shattering Justice work inversely to increase the damage of Strange Can on all targets.

## Trivia

* The formula for damage inflicted by the Intoxication debuff is:

(maxhp \* 0.012 \* timeLeft / 60)

* *timeLeft* is counted in frames, starting at 300 and ending at 0. This formula is calculated and executed once every second over five seconds.
* The first damage instance of an application of Intoxication is calculated with *timeLeft* set to 0, meaning the first application of Intoxication is only capable of dealing 12% of a target's max HP over 5 seconds. However, refreshed instances of Intoxication do not have their first damage instance calculated with *timeLeft* set to zero, and therefore can deal values more closely resembling the maximum of 18% of a target's max HP over 5 seconds.
* The rate at which this formula is executed does not align with the *timeLeft* variable, meaning it is extremely unlikely for an instance of Intoxication to deal exactly 18% of a target's max HP in damage. However, 18% is still the theoretical maximum and damage dealt from a refreshed application of Intoxication will range from approximately 18% to 12% of a target's max HP over 5 seconds.
Wisp

Wisp

## Field Notes

[edit]Field Notes:  Characterized by their constant flame, the Wisps are not living beings. Each Wisp has a mask in the center, where all the fire erupts from. The Wisps are able to concentrate their heat into a long range heat blast, capable of scorching anything in its path. On taking heavy damage, the fuel powering the Wisp detonates, sending the mask soaring clear through the air.

How they function is a mystery to you. While I've seen 'deactivated' masks all around this world, the only time I've spotted Wisps is around me, as if someone creates them specifically to kill me..

es:Wisp
N-G

```

```

> *..and so it left, calculating an improbable fate.* -
>
>

```

```

```
                Engineer: Collect a total of 15 shocker drones.
```

## Health

120 HP (+32 HP/LVL)

 Difficulty

170 HP

 Artifact

 170 HP

 120 HP

N-G

*..and so it left, calculating an improbable fate.*

 Engineer: Collect a total of 15 shocker drones.

170 HP

120 HP

17 HP

12 HP

Difficulty
Artifacts

**N-G** is a Variant of the Engineer. Their primary grenade launcher is replaced with a long range electric laser, and the utility is replaced with a rocket propelled dash.

## Unlock

The wording on N-G's unlock may imply that you need to get 15 Shocker Drones in one run as Engineer. However, you can collect them over multiple runs, so just focus on purchasing them whenever you can.

## Strategy

N-G trades off Engineer's powerful  for a more accurate primary and an actual utility.  shoots a thin, fast laser with high accuracy and AOE with its electric damage. As a result, it works well with any build.  allows for mobility with little wind up. The real strength, however, is in grouping up and finishing off enemies.  also combos well with , pushing enemies onto a stack of mines to eradicate groups.

## Trivia

* N-G has no arms.
* N-G was designed by the Engineer as a companion.[*citation needed*]

## Gallery

Selection sprite.Idle sprite.Decoy sprite.N-G's turret.An unused grenade sprite for N-G.
## Version History

* 1.11.0: First introduction of the survivor.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MOR**N-G**BlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Chaser

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```

> *..and so they left, pursuing new goals in life.* - Chaser
>
>

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### Description

The Chaser specializes in chasing down threats at all costs, with greater agility but high vulnerability when not moving.

## Unlock

```
                Loader: use your grappling hook 60 times in one run.
```

## Health

109 HP (+37 HP/LVL)

 Difficulty

159 HP

 Artifact

 159 HP

 109 HP

Chaser

*..and so they left, pursuing new goals in life.*

 Loader: use your grappling hook 60 times in one run.

159 HP

109 HP

16 HP

11 HP

Difficulty
Artifacts

The **Chaser** is a variant of *the Loader*. They specialize in high mobility and quick attacks at the cost of having very low defense.

## Unlock

* As using the grappling hook is something you will do often naturally while playing as Loader during a run, this achievement is as simple as using your  as often as you can.

## Strategy

* The Chaser suffers one of the very few passive negatives in the whole game as they receive a minus 50 armor reduction when standing still. As a result it's very much required to stay moving with the Chaser and key use of  will go a long way in your ability to survive.
* Tapping left and right while waiting for Chests, Doors or Roulette Chambers can allow you to keep your armor and avoid getting caught off guard.
* Swift Skateboard is possibly the best item for Chaser as it removes the most common time they're vulnerable, which is while attacking.
* With Chaser's high speed, placing widespread lockdowns with the  can allow for some breathing room.

## Gallery

Chaser in the selection screenChaser's Idle PoseChaser's Decoy Sprite
## History

* 1.5.8: Added Prosecutor
* 1.12.0: Renamed Prosecutor to "Chaser"
Uncharted Mountain

**Uncharted Mountain - Stifled Zephyr** is an alternative fifth stage. The level is set at night in a massive mountain with a large cave system and a temple at the peak. Unlike the base game's stages, this stage is much taller and bigger. Storms in this level manifest as blizzards and there can be occasional windstorms that can push you to the sides of the stage.

Due to it being a fifth stage, a Relic interactable will spawn.

The entrance to the secret stage Mount of the Goats is located on the top-right corner of the stage, reached through a fence like the base game's Boar Beach.

The Artifact of Multitude can be found in this stage. It is located in an opening on a wall near the bottom-right of the map where the Divine Teleporter sometime spawns. You will see a room with an Ethereal Teleporter in the middle with the Artifact.

Stage Enemies
Hazardous Barrel

Hazardous Barrel is a
damage
use
item
which drops a barrel on use, exploding when struck for 450% damage.

## Tactics

* Hazardous Barrel is unique in its function, allowing for decent area-of-effect damage output on a short cooldown, given the player is able to quickly activate it. As the barrel falls from gravity when placed mid-air, it can be dropped onto crowds from above, or detonated when enemies are lured near.

## Synergies

* Hazardous Barrel is best used when quickly detonated and effectively placed in crowds of enemies, making agility and high movement speed from items such as Watch Metronome supremely useful. Additionally, as the damage of the object scales with the player's damage, raw damage increases from items such as Fork allow for greater damage.
* The extremely short cooldown allows for it to synergize extremely well with Hottest Sauce, allowing for frequent bursts of area-of-effect damage.

## Trivia

* The object spawned by Hazardous Barrel is named "Barrel of Doom," a nod to the origin of explosive barrels, Doom.
* The item's log has a destination that refers to a level of the same game.
Prototype Jet Boots

Prototype Jet Boots is an uncommon damage item which creates a small local explosion for 150% whenever the player jumps.

## Tactics

* Prototype Jet Boots are niche in consistent application, due to having a very small range of effect, but are reliable when the player is rapidly jumping when inside crowds of enemies. Prototype Jet Boots can act as a panic option with one or several stacks, or a source of damage if the player is willing to fight in close-quarters.
* They are one of the few items that allow you to do deal great damage without attacking, which aids greatly with the corresponding Shrine of Trial quest.

## Synergies

* Characters with invincibility who can afford to stay within large crowds, such as Loader and Mercenary, can make great use of Prototype Jet Boots safely, timing uses of primary abilities with jumps to stay mobile while dealing damage rapidly.
* Cryptic Source pairs extremely well with Prototype Jet Boots, allowing for large amounts of close-range damage output while staying mobile.

## Trivia

* The item's log suggest that the boots's development is being rush tested, hence the complications.
* When asked "why are PrototypeJet Boots," Neik responded with "why are they."
Storm

A Storm is a regular event in Starstorm, it can happen in any stage and it's chance is based on a timer and the difficulty scaling point.
Storms have the following warning: "A storm is approaching..."

An active Storm increases some of the enemies stats:

armor: +95 (translates to damage reduction of almost a half)
Critical Chance: +30
Movement Speed: +0.7
Experience & Gold value: + 50%

Storms have a base duration of 90 seconds which can scale over time.
Azumao Maikeru

Azumao Maikeru - 東煌 舞草留 (born March 19, 1996) is a former Japanese professional sumo wrestler from Kanazawa, Ishikawa. He made his debut in May 2011 and wrestled for Tamanoi stable. His highest rank was jonokuchi 15 and he retired in September 2011.

## **Early Life**

Michael Hanamure was born on March 19, 1996, in Kanazawa, Ishikawa, to a Japanese father and a Filipino mother. In early March of 2011, he joined Tamanoi stable at the age of 14 becoming the youngest of all the new recruits. He stated that he wanted to "help clean up sumo" and reach the rank of yokozuna by the time he is 21 or 22 years old. Standing at 1.86 m (6 ft 1 in) and weighing 124 kg (273 lb), Hanamure was already bigger than most of the other recruits.

## **Career**

Hanamure's debut was delayed from March 2011 to May 2011 due to the 2011 match-fixing scandal. He was given the shikona "Azumao" (東煌). He was not the first wrestler to use the shikona "Azumao" as the Brazilian Yasuhito Marcio Morita used the shikona, but with a different spelling. Azumao had a mediocre performance in maezumo, only scoring two wins out of five matches. He missed the following July 2011 tournament and retired from sumo in September 2011 after falling off the banzuke. He did not compete in any official matches.

## **Fighting Style**

Azumao was an oshi-sumo wrestler who prefers pushing and thrusting techniques to fighting on the mawashi. His most common kimarite used were oshidashi (push out) and okuridashi (rear push out).

## **Record**

### **Division Results**

* **Total:** 0-0-7/0 (2 basho)
* **Jonokuchi:** 0-0-7/0 (1 basho)

## **Gallery**

Azumao joins Tamanoi stable at age 14 (c. 2011)Azumao (left) loses to Matsuki in maezumo (c. 2011)

## **Sources**

* Azumao Maikeru Rikishi Information
* Nikkan Sports Article on Azumao
Cyborg

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> *..and so it left, with a broken arm and no spare parts.* - Cyborg
>
>

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```

CYBORG can create personal portals he can  to, opening the door for THOUSANDS of opportunities.

## Unlock

```
                Carry a Portable Reactor and Repulsion Armor at the same time.
```

## Health

110 HP (+26 HP/LVL)

 Difficulty

160 HP

 Artifact

 160 HP

 110 HP

Cyborg

*..and so it left, with a broken arm and no spare parts.*

 Carry a Portable Reactor and Repulsion Armor at the same time.

The CYBORG is VERSATILE and very TIME EFFICIENT.
Both the  and  allow you to achieve GREAT DAMAGE OUTPUT.
 allows for PRECISE ELIMINATIONS, useful when CONTENDERS are out of reach.
CYBORG can create personal portals he can  to, opening the door for THOUSANDS of opportunities.

160 HP

110 HP

16 HP

11 HP

Difficulty
Artifacts

The **Cyborg** is the second survivor in the *Starstorm* roster, having a ranged loadout for fighting diverse enemy types.

## Abilities

**Cooldown:**3 secondsQuickly fire THREE shots at CONTENDERS in front of you for 3x240% DAMAGE.

**Cooldown:**2-7 secondsCreate a WARP POINT. Once a WARP POINT is set, teleport

**Cooldown:**6 secondsBlast yourself backwards, firing a GREATER ENERGY BULLET.

## Unlock

Unlocking Cyborg is incredibly simple, yet also very rare. Acquiring two specific rare items in one run is not a easy task. There's not very much advice to give outside of opening as many Gold Chests as you can in one run. Alternatively, use Artifact of Command and simply choose the two items needed.

## Strategy

 can potentially be one of the best utilities in the game. Key use of this ability can eliminate backtracking, saving a significant amount of time, and therefore difficulty.  does better the more knockback it deals, as enemies will stick in its hitbox much longer. As such, items such as Concussion Grenade or Permafrost can be greatly beneficial.

## Trivia

* The Cyborg was originally a cut Risk of Rain survivor with a slightly different skill set.
* Although it's comprehended to be part man, part machine, the shape of his head has a slight resemblance to that of the Colossus.

## Gallery

Selection sprite.Idle sprite.Cyborg using  on a Sand Crab and a Lemurian.Decoy sprite.
## Version History

* 1.0.0: First introduction of the survivor.
* 1.5.0: Reworked .
* 1.6.0: Reduced  range to 650 (from 750),  range is now only visible to local players while in online matches.
* 1.8.5: Reworked .
* 1.8.6: Fixed  causing errors.
* 1.10.0: Reduced Cyborg's  Point cooldown to 7 seconds (from 11), tweaked Cyborg's scepter stacking effect.

## SURVIVORS

Show/Hide

ExecutionerMULE**Cyborg**TechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Yaashwin Sarawanan

Yaashwin Sarawanan is a novelty act from Season 1. He was eliminated in the Quarterfinals, but returned as a wildcard in the Semifinals where he got eliminated again.

## Background

**Yaashwin Sarawanan** popularly known as **Human Calculator** is an Asia’s Got Talent runner up from Malaysia. He is best known for his speed mental calculations. He is 15-year-old kid amazed everyone on with his amazing skills in mathematics, which he showed on the stage of “Asia’s Got Talent 2019”.

## Audition

Yaashwin's audition in Episode OUT01 consisted of him making the judges use a calculator and solving addition, multiplication and division while the judges verify his answers". Raynard, Hwacha and Redwhaley all said "Yes", sending Yaashwin through to the judge cuts

## Judge Cuts

His performance in Episode OUT10 consisted of the hosts picking random numbers and him adding and multiplying, he also multiplied one numbers as many times as possible, Raynard, Hwacha and FallenHero gave him a standing ovation. His performance was strong enough to send him through to the next round.

## Quarterfinals

His performnace in Episode OUT12 consisted of him calculating certain dates given by the judges and adding as many numbers as possible. Hwacha gave him a standing ovation. His performance was not strong enough to send him through to the next round. He was eliminated instead of Kodi Lee

## Semifinals

Yaashwin Sarawanan returned in the Semifinals as a Wildcard. His performance in Episode OUT16 Consisted of him calculating dates and solving three long equations in a matter of time. Hwacha gave him a standing ovation while Redwhaley gave him a buzzer. His performnace was not strong enough to send him through to the next round. He was eliminated instead on Shin Lim.

## Trivia

* Besides the safety passes, He and Colin Cloud are the only two wildcards not to perform in the wildcard round.
Wonder Herbs

Wonder Herbs is a common utility item that increases all healing received by the player by 12%.

## Tactics

* Wonder Herbs is a highly reliable item, as healing is universally important to all characters. Several stacks of Wonder Herbs can drastically improve continuous sources of healing, making for increased survivability.

## Synergies

* All sources of healing are increased by Wonder Herbs, including both abilities and items.
* Enough stacks of Wonder Herbs can make items such as Leeching Seed and Harvester's Scythe reliable sources of healing for characters that consistently proc on-hits, while Monster Tooth work well for increasing healing received on kill.
* Survivors with strong self-heal abilities benefit tremendously from Wonder Herbs, such as Chirr. HAN-D is one of the most powerful examples, capable of taking hefty amounts of punishment and replenishing it rapidly with just a few stacks of Wonder Herbs.

## Trivia

* Due to a limitation within the ModLoader API, the pop up healing numbers aren't changed by Wonder Herbs, which can cause the illusion of the item not working.
Composite Injector

Composite Injector is a rare utility item which allows for the merging of use items, enabling several use item effects to be triggered at once.

When a use item is held, pressing the Activate key, set to (A) by default, will merge a nearby use item with the currently held use item.

## Tactics

* Composite Injector is both unique in its effect and powerful when used with care and cunning. The ability to carry and use several use items allows for an exponentially large number of combinations and setups. For example, Prescriptions and Unstable Watch together can be used to create a short window of extremely high damage output, a level of which would be unobtainable without Composite Injector.
* Experimentation is highly recommended to find use item combinations that fit a desired playstyle.

## Synergies

* Composite Injector synergizes extremely well with all items related to use items, such as Hottest Sauce.
* Items such as Rapid Mitosis and Beating Embryo, which effect the usage of use items themselves, are extremely valuable with Composite Injector, immensely increasing the potency of use item combinations and setups.

## Trivia

* Merged use items cannot be retrieved again after being merged, and will not drop if another use item replaces the currently held use item.
* Elite aspects can be held and merged with use items to enable both the passive benefits of an elite aspect with the active use effect of use items.
* The final cooldown is the median of all the merged items' cooldowns.
Malice

Malice is a common damage item that causes damage dealt to spawn a purple tendril of particles that spread to an additional target for 55% of the original damage.

Malice doesn't apply to damage dealt by other items' effects.

## Tactics

* Malice is an extremely potent damage item, which can take advantage of all player-caused attacks to deal further damage to attack more targets and potentially entire crowds.

## Synergies

* Low stacks of Malice are useful for every survivor, but are best used by survivors with strong crowd-control abilities and piercing attacks, such as Acrid and Pyro, as every instance of damage will proc Malice and further spread the damage.
* High stacks of Malice become increasingly useful for survivors with high single-target damage, such as Seraph or Baroness, as damage can be focused on a single priority target while Malice spreads it to surrounding enemies at high ranges.
* Because worm-like enemies such as the Magma Worm and Squall Elver are registered as several enemies following each other in a line, Malice will cause them to take massive amounts of damage quickly from just a few stacks.

## Trivia

* The amount of particles spawned by a proc of Malice depends on the graphics quality, and lower graphics settings will cause a reduced visual effect. This does not impact gameplay.
* Malice is meant to play a similar role to the Ukulele in a lower tier.
Survivors

Survivors are the **playable characters** available to be selected before any run. Including the unique survivor *variants* added by the mod, *Starstorm* brings up the total number of survivors from Risk of Rain's 12 to **58 playable characters**.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants

## Miscellaneous

Currently there is one optional playable character that isn't considered a survivor. It has no skills and functions only as a tool:

* Spectator