Gear

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**Gear** are items obtainable in PickCrafter with a cost. They can make the player earn PPS (**Armor, Tools**, **Biome Items**, **Soul Items**, **Event Items**) or can provide special effects on the game (**Mythical Machines**, **Special Items**).

# Armor

**Armor** is a type of **Gear** in PickCrafter. There are many sets made of different materials, each with a **Helmet**, **Chestplate**, **Leggings**, and **Boots**. Each piece in a set is purchased with the same items, and every piece has the same cost - all Helmets are 100 blocks, all Chestplates are 50, all Leggings are 25, and all Boots are 10. Every set of armor has to be purchased in order. After prestige, each set can be purchased again, with an added descriptor before its name.

# Tools

**Tools** are a type of **Gear** in PickCrafter. There are many sets made of different materials, each with a **Shovel**, **Hoe**, **Axe**, and **Sword**. Each tool in a set is purchased with the same material, and every tool has the same cost at the start - all Shovels are 225 blocks, all Hoes are 175, all Axes are 125, and all Swords are 75. Every tool set has to be purchased in order. After prestige, each set can be purchased again, with an added descriptor before its name, and a slightly higher cost.

## Armor and Tools Variants

Armor and Tools can be repurchased to earn more PPS, by different means between major versions. Each repurchased set has a different adjective added to its name, and an aura of color added around each piece, but are otherwise identical.

### In Version 3.0 and Later

Every Prestige, a new set of gear will become purchasable, limiting the PPS that can be earned each Prestige. The oldest piece of each set of gear has to be purchased first before the next variant can be purchased.

* **Variants**: Jagged, Rugged, Tough, Sturdy, Stout, Heavy, Reinforced, Mighty, Polished, Refined, Glossy, Bright, Sunlit, Auroral, Lustrous, Argent, Brilliant, Radiant, Noble, Great, Heroic, Epic, Exalted, Gallant, Bold, Dashing, Stalwart, Puissant, Powerful, Worthy, Dignified, Valiant, Valorous, Strong, Mammoth, Oversized, Grievous, Magisterial, Admirable, Scandalous, Vengeful, Enigmatic, Scintillating, Righteous, Ominous, Extraordinary, Ardent, Behemothic, Smoldering, Fortuitous, Supreme, Tyrannical, Sublime, Distinguished, Effulgent, Masterful, Phenomenal, Unyielding, Tenacious, Magnificent, Honorable, Adventurous, Exceptional, Effacious, Decorous, Propitious, Miraculous, Opulent, Resourceful, Pompous, Anomalous, Chivalrous, Deviant, Ingenious, Primordial, Exuberant, Peculiar, Paramount, Sumptuous, Blazing, Stupendous, Ruthless, Molten, Dauntless, Glorious, Gargantuan, Relentless, Malevolent, Barbarous, Unsullied, Vehement, Marvelous, Scrupulous, Prodigious, Virtuous, Astonishing, Palatial, Elemental, Merciless, Extravagant, Imperious, Prominent, Diligent, Impressive, Veiled, Luminous, Spectacular, Esteemed, Tremendous, Staggering, Calamitous, Sinister, Triumphant, Mischievous, Transcendent, Superlative, Monumental, Vigorous, Zealous, Outrageous, Assiduous, Wondrous, Sovereign, Eternal, Defiant, Resilient, Colossal, Cataclysmic, Prophetic, Ludicrous, Celestial, Industrious, Dazzling, Audacious, Reckless, Exultant, Brutal, Formidable, Robust, Mercurial, Steadfast, Jubilant, Uncouth, Insidious, Grandiose, Preposterous, Absurd, Ridiculous, Inconceivable, Legendary.
* After Legendary, the name is dropped a number ranking system is used.

### In Version 2.0

After the last piece of a type of gear is purchased, the next variant of the gear becomes researchable with Runic. The first variant, Jagged, costs 1 Runic, but later variants have a Runic cost matching the cost of the item (i.e. Rugged Helmet research costs 100 Runic). Therefore, the most effective use of Runic is to buy the next cheapest gear first after all Jagged gear is purchased (i.e. repurchase all Boots, then Leggings, Chestplates, Swords, Helmets, etc.). Legendary Alien gear (Level 699) is the highest level gear that can be obtained in this version.

* **Variants**: Jagged, Rugged, Tough, Sturdy, Stout, Heavy, Reinforced, Mighty, Polished, Refined, Glossy, Bright, Sunlit, Auroral, Lustrous, Argent, Brilliant, Radiant, Noble, Great, Heroic, Epic, Exalted, Gallant, Bold, Dashing, Stalwart, Puissant, Powerful, Worthy, Dignified, Valiant, Valorous, Legendary

## Biome Items

**Biomes Items** are **Gear** which are associated with a particular biome. They provide an increase to Picks Per Second.

## List Of Biome Items

### Soul Items

 **Sono's Turntable** |  | Sono's Speakers | 1500

### Spooky Event

* Gravestone - 2.5% PPS
* Candy Corn - 5% PPS
* Skull Candle - 7.5% PPS
* Witch Hat - 10% PPS
* Gift of Goblins - 20% PPS
* Candy Bucket - 25% PPS

### Harvest event

* Pumpkin Pie - 3% PPS
* Leaf Pile - 5% PPS
* Frankenpie's Monster - 5% PPS
* Pecan Pie - 3% PPS
* Peach Pie - 3% PPS
* Cherry Pie - 3% PPS
* Cornucopia - 30 PPS (2.0) / 8% PPS (3.0)
* Greater Cornucopia - 15% PPS
* Cooked Turkey - 10 PPS
* Turkey - 5 PPS
* Pumpkin 4 PPS

### Lucky Event

* Lucky Amulet - 5% PPS
* Lucky Horseshoe - 10% PPS
* Golden Lucky Horseshoe - 25% PPS

### Winter Event

* Snow Golem - 5% PPS
* Candy Cane - 3% PPS
* Santa's Hat - 10% PPS
* Papa Klawz' Super Badge - 10% PPS
* Stuffed Stocking - 2.5% PPS
* Wreath - 8% PPS
* SnoMon Statue - 10% PPS
* Gift of Klawz - % PPS
* Holiday Tree - 20% PPS
* Snowflake - 3 PPS
* Ornament - 5 PPS
* Reindeer - 6 PPS
* Magic Crumbs - 0% PPS

### Meatloaf's Party Event

* Meatloaf's. Airhorn - 8% PPS
* Pinata - 10% PPS
* Meatloaf's Cake - 15% PPS
* Party Hat - 12% PPS
* Friend Of Meatloaf - 50 Runic

### Companions

* Chicken - 2 PPS
* Cow - 4 PPS
* Pig - 4 PPS
* Sheep - 4 PPS
* Wolf - 5 PPS
* Doge - 6 PPS
* Horse - 6 PPS
* Squid - 8 PPS
* Villager - 8 PPS
* Panda - 10 PPS

### Legacy

* Legacy Relic — +1 Huge Hoppers

As of Version 3.0, the following items have been combined into the Legacy Relic and are no longer purchasable:

* Fuel (maximum level 20 = +200% on fire duration; 60 seconds of on fire duration)
* Lighter (maximum level 5 = -50% on fire cooldown; 5 minutes of on fire cooldown)
* Block Doubler (maximum level 4 = +4 blocks on break)
* Hopper (maximum level 9 = 100% breaking blocks in background).