Charlotte "Count Monty" Lydia Montgomery

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Charlotte Lydia Montgomery**
* Jersey Number: **1**
* Position: **C1** • **Starting Center** for the **San Francisco Buoys**
* Age in Chapter: **19 years old**
* Date of Birth: **April 19th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Count Monty**
* Career Goal: **Altruism**
* Struggle: **Lack of Drive**
* Alignment: **Ignorant Good**
* Height: **6' 11" | 2.1082m**
* Weight: **224 lbs | 101.6047kg**

### Play Style: **Soup**

**Count Monty** moves so fluidly, she plays with the "Soup" style.

### Player Class: **What Now?**

Charlotte taunts her opponents, no matter the situation or reason.

### Alignment: Ignorant Good

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Charlotte Lydia Montgomery, better known as Count Monty, was born and raised in San Francisco, California. From an early age, she showed an interest in basketball, watching the other youth play the new sport at her local playground and practicing with them whenever she could. Her height and athleticism quickly set her apart from the other players, and she was soon noticed by local coaches and scouts. Despite her talent, Count Monty struggled with a lack of drive, often questioning her own abilities and whether she deserved to play at a professional level. However, her strong moral compass and desire to help others motivated her to pursue a career in basketball, hoping to use her platform to make a positive impact on the world.

Count Monty's proudest moment discovered so far came when she was signed as a free agent by the San Francisco Buoys, one of the founding teams of the BSofA. As a Founding Syndicate Player in the inaugural 1939 season, she was determined to make a name for herself and help her team succeed. Count Monty brings a unique sense of fluidity and grace to the court, moving with the ease of soup as she navigates her opponents. Her taunting, no matter the situation or reason, is an effective tool in shutting down her opponents and intimidating them.

While Count Monty may struggle with a lack of drive, she is a valuable asset to the San Francisco Buoys and brings a sense of harmony to the team atmosphere. She deals with the media spotlight with ease, often deflecting attention to her teammates and using her platform to promote causes she believes in. During initial scouting for the team, Count Monty was discovered by the San Francisco Buoys when the assistant coach saw her playing pickup basketball at a local playground. Impressed by her height and natural ability, he approached her about playing for the team, and she eagerly accepted a try-out.

## Details

* Favorite Food: Noodles of any kind
* Favorite Color: Lavender
* Favorite Animal: Whale
* On-Court Habit: She tries to overhear the other team's timeout planning
* Piece of Trivia: Charlotte wishes the human head were elsewhere on the body.
* Has a Fear Of: Rock climbing
* Diet Plan/Training Regimen: Count Monty follows a plant-based diet and incorporates a variety of fruits, vegetables, and grains into her meals. She also focuses on building strength and endurance through weight training and cardio exercises.
* Pop Culture Interests: Charles Dickens and Hollywood musicals
* Love Interest: None, but open to new connections.... if they are taller than her.
* Other Professional Interest: Gardening

## Fan Letter

   The Press Pass (Season One) production team discovered this letter from a dedicated group of fans out of Santa Rosa, California, written to Prosperity shortly after she earned her Official BSofA Nickname as "Count Monty."

### Count the Monty

> Charlotte, Count Monty, such pure grace
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> A Soup Play Style, and bread for a face
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> Taunts fly free from her lips so bold
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> What Now? What Now? A crass Class so cold.
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> Ignorant in Goodness, shining so bright
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> Kindness, compassion, a towering light
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> Lavender hues, her favorite shade
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> And whales, those whales, they need to be saved
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> Count Monty, Count Monty, thy play is grand
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> How lucky we'd be to shake just one hand
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> Maybe a finger, or even a toe
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> We'll shake what you give us, we won't say no!
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> The fear of the boulders, don't ever worry
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> In the City, no boulders, everyone's in a hurry
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> Count Monty's the soup, the bread, she's the meal
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> Are you ready, Buoy Bright Boys? For Charlotte's appeal?
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> ~ Signed, The Buoy Bright Boys, from Santa Rosa, California.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Charlotte "Count Monty" Lydia Montgomery*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access