recursal/Fanatic-Fandom huggingface dataset:
It's a Wonderful Kingdom

It's a Wonderful Kingdom is a board game designed by Bruno Cathala and published by Lucky Duck Games. It is a standalone game in the "It's a Wonderful World" series, and features similar gameplay mechanics to its predecessor.

Players take on the roles of leaders of competing kingdoms, and work to build up their infrastructure, recruit citizens, and expand their influence across the land. The game is played over several rounds, with each round consisting of a drafting phase and a building phase.

Players must carefully balance their resources and prioritize their actions in order to gain the most victory points by the end of the game. The game features a variety of different strategies that players can employ, and is suitable for both casual and experienced gamers.
101 Dalmatians (1960)

## Overview

**101 Dalmatians** is a roll/spin & move game published by Alga & Whitman in 1960.

## How to Play

The players spin the spinner and may follow 2 different paths; the longer path through Regent Park and shorter, but harder path what passes Cruella de Vil's gates.

There are special spaces where the player advances additional spaces if he stops there. The player must spin exact number to put him on finish and win the game.
Dark Souls: The Board Game

**Dark Souls: The Board Game** is a collaborative, explorative miniatures and dice rolling game designed by Steamforged Games, and based on the popular video games series by From Software.

## Mechanics

**Dark Souls: The Board Game** features dice rolling and miniatures to have the players explore the the game board, which is made up of different modular dungeon tiles set out by the players at the start of the game.

Each game has 1-4 players face off against a slew of enemies as well as both a mini-boss and a full boss. During the course of the game players gather souls by killing enemies to upgrade their stats and equipment until they are formidable enough to take on the tougher enemies and bosses.

Each room/tile of the game features different scenarios of various difficulties to provide variety. Each scenario features different enemy types as well as traps and other environmental obstacles, and a lot of them feature chests which contain new items or equipment the players can use.
Moonrakers

***Moonrakers*** is a 2020 strategy and thematic card game designed by Max Anderson, Zac Dixon, and Austin Harrison, featuring artwork by Lunar Saloon. Published by IV Studio (IV Games) and one more publisher, it is designed for 1 to 5 players, with a playing time of 60 to 120 minutes and an age recommendation of 14+. The game falls into the category of card game science fiction and employs various gameplay mechanisms, including action points, deck-building, bag and pool building, dice rolling, hand management, negotiation, and trading.

In Moonrakers, players take on the roles of mercenaries vying for control of the galaxy's outlaw coalition known as "The Moonrakers." The objective is to become the leader of this coalition, but alliances among players are tenuous as they compete against each other. The game revolves around shipbuilding, temporary alliances, and shrewd negotiation in a futuristic space-faring setting.

Players select Contracts to undertake, either individually or with Allies, to earn Prestige and Credits. Negotiations with Allies determine the terms of cooperation. Action cards in their decks, such as Thrusters, Shields, Weapons, Reactors, and Crew, are used to fulfill the contract requirements. Each type of Action card provides additional effects, such as extra Actions, card draws, and hazard protection during contract attempts.

Players enhance their decks and gain special abilities by upgrading their ships and recruiting Crew Members. This enables them to tackle more challenging and rewarding contracts solo, increasing their Prestige and Credits. However, the negotiation aspect comes into play as Allies determine the distribution of Prestige, Credits, and the risk of Hazards from Contracts. Offers that lack appeal might lead to betrayal. The game concludes when a player reaches 10 Prestige points, but hazards encountered during Contracts can reduce their Prestige.

## Awards and honors

Moonrakers has received the following awards and honors:

* 2020 Cardboard Republic Daredevil Laurel Winner
* 2020 Cardboard Republic Daredevil Laurel Nominee
Aeon Trespass: Odyssey

**Aeon Trespass: Odyssey** is a 2022 cooperative campaign game for 1-4 players set in an alternate ancient Greece, where players take on the role of Argonauts, the only people who can fight off the darkness and make things right after a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials. The game features adventure, exploration and battles with giant monsters, which are played over multiple sessions and make use of choice-driven mechanics. Players control the Argo and its crew, exploring dangerous and mysterious lands, learning secrets and creating new technologies to give them an edge in combat, while managing resources and developing base of operations. They must also tame, arm and evolve Titans to ride them to battle with the fearsome Primordials.

Players must make strategic decisions throughout the game, navigating through multiple scenarios, each with its own set of challenges, and choosing the best course of action to achieve victory. The game features a sophisticated AI system during battle and keeps track of player's decisions throughout the game, these decisions affect future play sessions, campaigns and playthroughs. The game also features a standalone adventure mode, where players can experience a more condensed, single-session playthrough. And it also include an AI control system that allows players to play solo or with a reduced player count.
Characters in Red Dragon Inn 2

This is a list of **characters** in  *Red Dragon Inn 2*:

## Eve the Illusionist

Eve's appearance remains an enigma due to her expert use of illusions. Her illusionary powers have repeatedly rescued her fellow adventurers from gullible monsters in various precarious situations.

## Fleck the Bard

Fleck, a charismatic half-elf, is always ready with a smile and a captivating song. His heroic tales and enchanting lute-playing uplift the spirits of his companions, instilling them with courage as they confront the perils of dark dungeons.

## Dimli the Dwarf

Dimli has a fervor for gold, dwarven axes, and ale. His uncanny ability to squirrel away gold is unmatched, and he wields his dwarven axes with remarkable skill. However, his prowess with darts is far less impressive, leading to some comical situations.

## Gog the Half-Ogre

Gog, a sizable and somewhat dimwitted half-ogre, compensates for his lack of intellect with his sincere efforts to be a good friend. Despite his kindness, his presence can be hazardous due to his smell and clumsy nature, especially when it comes to dancing.
Pirates of Maracaibo

File:Pirates of Maracaibo.webp
Pirates of Maracaibo invites players to embark on daring adventures in the Caribbean, seeking valuable treasures while facing danger and competition. The game emphasizes exploration, risk-taking, and strategic decision-making. Players navigate the seas, hire crew members, commandeer rival ships, and ultimately strive to become the most renowned buccaneer. The game offers a dynamic gameplay experience through its modular components and multiple paths to victory. Pirates of Maracaibo builds upon the franchise established by the game Maracaibo, featuring accessible rules while retaining the franchise's essence.
Expeditions/Decision cards

In *Expeditions*, the **decision cards** in the game are categorized into three sections: Progress, North Mech, and Central Mech. The two Mech sections are further divided into two columns: Sweep and Move. The former column may be left empty, while the latter is subdivided into the target line and the distance line. It's worth noting that the card ID does not have any gameplay function.
Characters in Red Dragon Inn 9: The Undercity

This is a list of **characters** in  *Red Dragon Inn 9: The Undercity*:

## Dale the Mycologist

Dale, a mushroom farmer with expertise in both edible and medicinal fungi, thrives in the fertile grounds of the Undercity. As a genial pixie, he is quick to become flustered when faced with unexpected challenges in his small crop.

## Beastsergeant Ygella

Beastsergeant Ygella, a member of the Runoff Rangers, specializes in relocating subterranean wildlife to coexist harmoniously with the Undercity. Her experience, kind demeanor, and supply of spelunker snacks make her an invaluable presence in the Undercity.

## Doctor Terci

Doctor Terci, a diligent medical professional in the Undercity, provides healing and medical services when surface access is limited. Terci is committed to patient confidentiality and adept at treating injuries and ailments.

## Jett the Courier

Jett, a daring and agile kobold athlete, navigates the Undercity's tunnels with unmatched speed and precision. As a courier in the Couriers' Guilds, he delivers packages with unmatched skill.

## Petra the Devious

Petra the Devious, a member of the Thieves' Guild, adds a touch of intrigue and scheming to the leadership of the Undercity. Her acquisition of her position, through unconventional means, hints at more devious plots on the horizon.
Archeos Society

"Archeos Society" is a game where players gather teams to compete in an archaeological race. It accommodates 2 to 6 players and takes around 60 minutes to play. Set in the 1920s, players explore legendary sites and must choose between forming small expeditions for quick progress or larger, more efficient expeditions that take longer to assemble. The game involves hand management, market dynamics, open drafting, push your luck, and set collection mechanisms. The gameplay revolves around guiding a team to accumulate discoveries and manage resources effectively.
Endless Winter: Paleoamericans

**Endless Winter: Paleoamericans** is a 2022 1-4 player board game set in North America around 10,000 BCE. Players guide the development of their tribes across several generations, from nomadic hunter-gatherers to prosperous tribal societies, by migrating and settling new lands, establishing cultural traditions, hunting paleolithic megafauna, and building megalithic structures. The game combines worker placement and deck building, using cards and resources to pay for actions and features multiple path to victory and a variety of interwoven systems and mechanisms. The game designed by Stan Kordonskiy and illustrated by The Mico and developed by Jonny Pac and has solo mode by Drake Villareal, with a play time of 60-120 minutes and a recommended age of 12+.
Expeditions/Mechs

In *Expeditions*, there are two types of mechs: the North Mech and the Central Mech. These mechs have distinct movement patterns. The North Mech travels eastwards through the North locations, wrapping around from the easternmost to the westernmost location. Conversely, the Central Mech moves westward through the Central locations. Certain movement exceptions apply, including the ability for Automa's mechs to pass through or end on face-down locations, skipping the location where your mech is positioned, and the exclusion of gaining benefits printed on a location. Automa only acquires map and corruption tokens when specific mech actions indicate it. Additionally, Automa mechs can pass by face-down locations occupied by Automa's mechs, though this still counts towards the movement range.
Evenfall

***Evenfall*** is a 2023 fantasy card game designed by Stefano Di Silvio and published by dlp games and Nanox Games. With a playing time of 60–120 minutes, it is set during Evenfall, a time when magical boundaries collapse, and the supernatural emerges. Players, representing Clans of Magic, send witches to discover and control Places of Power, engaging in arcane rituals and battling for Powerstones to secure a seat on the Enchanted Throne. The game is card-driven and involves resource management, action execution, and synergy discovery for victory points. The player with the most points wins after three rounds.
Planet Apocalypse

***Planet Apocalypse*** is a cooperative strategy and thematic board game released in 2020. Designed by Sandy Petersen and featuring artwork by Thierry Masson and Keith Thompson, this game offers a thrilling experience for 1 to 5 players, with a playing time of 60 to 90 minutes. Aimed at players aged 14 and above, Planet Apocalypse boasts a complexity rating of 3.11 out of 5.

In a world plunged into the End Times, hordes of Hell have launched an invasion of unprecedented proportions. Players in Planet Apocalypse are tasked with the monumental challenge of destroying the Hellgate to save their world from impending doom.

Gameplay in Planet Apocalypse combines elements of cooperative strategy, dice rolling, role-playing, and even solo/solitaire play. As a team, players engage in intense battles against demons, each one contributing to the collective effort to repel the infernal invaders. The game's mechanics encompass not only epic combat but also elements of tower defense. Over time, players have the opportunity to develop and enhance their heroes, adding a role-playing dimension to the gameplay.

In the face of the apocalyptic threat, players must join forces, strategically deploy their skills, and roll the dice in their desperate struggle to close the Hellgate and preserve the world from certain destruction. Planet Apocalypse promises an immersive and challenging gaming experience for those who dare to confront the demonic forces threatening our reality.

## Factions

* Fiends of the Underhell
* Apocalypse Undead
* Corrupted Creatures
* Nephilim Engines
* Fiend Lords
Ark Nova

**Ark Nova** is a 2021 board game where players take on the role of a zoo manager, with the goal of creating the most successful and renowned zoological establishment. Players will focus on building enclosures, acquiring animals, and supporting conservation projects around the world, with the aid of specialists and unique buildings. Players use five action cards, each with its own unique ability, such as building enclosures, accommodating animals, and gaining new zoo cards, to manage their gameplay and with the help of these cards players can make their zoo most appealing and famous.

Players can gain new zoo cards featuring animals, sponsors, and conservation projects to help enhance the appeal of the zoo and increase its scientific reputation. The game also features 255 cards featuring animals, specialists, special enclosures and conservation projects. Each card has its unique ability to help player to increase the popularity and reputation of their zoo by collecting conservation points.

## Awards and honors

* 2022 Tric Trac Nominee
* 2022 Tric Trac d'Or
* 2022 Nederlandse Spellenprijs Best Expert Game Nominee
* 2022 Kennerspiel des Jahres Recommended
* 2022 Jogo do Ano Nominee
* 2022 International Gamers Award Two-player Winner
* 2022 International Gamers Award Two-player Nominee
* 2022 International Gamers Award Solo Nominee
* 2022 International Gamers Award Multi-player Nominee
* 2022 Deutscher Spiele Preis Best Family/Adult Game Winner
* 2021 Golden Geek Heavy Game of the Year Winner
* 2021 Golden Geek Heavy Game of the Year Nominee
* 2021 Golden Geek Best Solo Board Game Nominee
Cascadito

***Cascadito*** is a spinoff to Cascadero, designed for 1 to 4 players with a playing time of 30 to 45 minutes. Like Cascadero, it is intended for players aged 14 and above and designed by Reiner Knizia, featuring artwork by Ian O'Toole, and published by Bitewing Games. It is classified as an uncategorized game in the Renaissance category and incorporates mechanisms such as chaining connections, dice rolling, hexagon grid, and open drafting. Additionally, it falls under the family of upcoming releases, Kickstarter crowdfunding, and games with solitaire rules. Cascadito reimplements Cascadero.

In Cascadito, players confront bandits, navigate rivers, engage in trade, and more as they work to reunite the kingdom. The game provides a smaller and faster gaming experience compared to Cascadero. Players receive their own sheets and a pencil, and 6 dice are rolled. Players take turns drafting a die to fill in a space on their map. Each die represents a town type on the map, and players fill in spaces adjacent to matching colored towns.

By reaching towns with groups of filled-in spaces, players trigger town scoring in the book of successes on their sheet. Planning routes wisely can lead to cascading combos, competitive advantages, and the acquisition of public achievements and private bonuses.

The game ends when all public achievements are claimed or when one player gains all the private bonuses. Players tally their successes and achievements to determine the winner. Cascadito offers a unique and complementary experience to Cascadero with limited dice options, strategic drafting, and four unique sheets, each with different maps, tracks, achievements, strategies, landmarks, and bonuses. It also includes a solo mode for each sheet with standard and advanced difficulty levels.
Imperial Struggle/Treaty Points

In *Imperial Struggle*, **treaty points** are used as follows:

## Using Treaty Points

* Treaty Points can serve as "wild" Action Points during Peace Turns.
* In regular Peace Turns, Treaty Points can be used as an Action Point of any type, but they must match the player's current Major or Minor Action, similar to how Debt works.

## Exception (Turn 6)

* On Turn 6, Treaty Points acquired with Military Action Points do not need to match either Action on the selected Investment tile.
* If acquired with Major Military Action Points, they may be spent as if for a Major Action of either of the other two types.
* If acquired with Minor Action Points, they may be spent as if for a Minor Action of either of the other two types.

## Loss of Treaty Points

* In each Peace Turn, during the Reduce Treaty Points phase (right before Scoring), any Treaty Points in excess of four are lost.
101 Dalmatians Game

## Overview

**101 Dalmatians Game** is a children's roll/spin and move board game published by Milton Bradley in 1991.

## How to Play

Players take on the roles of Pongo, Perdita, The Captain, The Colonel & Sergeant Tibs in a race to rescue all 99 of the missing puppies and be the first player to make it back to Roger and Anita's home.
Colossal Cat in the Box/Storage bins

*Colossal Cat in the Box* includes **six cat-shaped storage bins**, one for each player, to hold their markers during gameplay. These bins have clear covers and colored bases matching the token colors. The box itself features a larger GameTrayz tray that neatly organizes all the components, including the cat-shaped storage bins, making setup and cleanup effortless. The card slot in the tray accommodates both sleeved and unsleeved cards.
Beast

Beast is a fast-paced strategy board game that can be played by two to six players. In the game, players will take on the role of beasts who are trying to defeat their opponents and become the last beast standing. The game features a modular board that can be set up in a variety of configurations, and players will need to use their tactical skills to outmaneuver their opponents. Beast also features a unique combat system that allows players to modify their rolls in order to gain an advantage.
Great Western Trail: New Zealand

***Great Western Trail: New Zealand*** is an expansion for the game "Great Western Trail." Set on the South Island of New Zealand, players tend to their sheep stations and aim to prosper in the wool industry. The game supports 1 to 4 players and has a playing time of 75 to 150 minutes. Players acquire different sheep breeds to enhance their business's value and diversify their resources. The expansion adds new elements and challenges while retaining the core mechanics of the base game, including animal management and economic strategies.

## Useful pages

* Boards
* Tiles
* Cards
Azul/Game Setup

Here is the setup for *Azul*:

1. Distribute a player board (A) to each player. Turn your board to the side with the colored wall, unless you want to play with the gray side as described in the Variant Play section. Make sure all players use the same side.
2. Take one scoring marker (B) and place it on the "0" space of your score track.
3. Arrange the Factory displays (C) in a circular formation around the center of the table. The number of displays to use depends on the number of players: 5 displays for 2 players, 7 for 3 players, and 9 for 4 players.
4. Fill the bag (D) with 100 tiles, 20 of each color (E).
5. The person who has most recently been to Portugal will take the starting player marker (F), and then randomly draw 4 tiles from the bag to fill each Factory display. Any unused player boards, scoring markers, and Factory displays should be returned to the box.
Characters in Red Dragon Inn

This is a list of **characters** in  *Red Dragon Inn*:

## Deirdre the Priestess

Deirdre is a devoted priestess who harnesses the power of the Goddess for protection, healing, and smiting evil denizens of deep dungeons. She's unyielding when it comes to those who underestimate her intelligence, although she won't shy away from leveraging her charm to achieve her goals.

## Fiona the Volatile

Fiona, a spirited human warrior, shares a childhood friendship with Gerki. This fierce warrior maiden wields a variety of weapons with skill and ferocity, from swords to axes and daggers, making her a formidable force on the battlefield.

## Gerki the Sneak

Gerki, a cunning halfling thief and Fiona's childhood friend, has a knack for accumulating gold and a talent for employing poisons, mechanisms, and the occasional backstab. He's proven his worth by saving his friends countless times, although his usefulness might be the only thing keeping him alive.

## Zot the Wizard

Zot, an aspiring magic theory teacher at the Wizards' College, must contend with his unpredictable familiar, Pooky, a rather unhinged, binge-drinking bunny rabbit.
Coal Baron/Setup

Here is some information about the **setup** in *Coal Baron*:

* Place the game board in the center.
* Shuffle and place tunnel tiles face down next to the board.
* Cover worker spaces based on the number of players.
* Set up the shift clock, player markers, coal cubes, and bank notes.
* Each player selects a color and receives specific components.

## See also

* Official instruction manual for Coal Baron
Apiary

**Apiary** is a board game where hyper-intelligent bees venture into outer space for construction, exploration, and expansion. Designed by Connie Vogelmann and published by Stonemaier Games, this game accommodates 1 to 5 players with a playing time of 60 to 90 minutes. It is suitable for players aged 14 and above. The game features artwork by Kwanchai Moriya.

## Description

In a distant future where humanity has vanished, the humble honeybee has evolved into a highly advanced society known as Mellifera. These bees have mastered technology, including space travel, and they now inhabit the Earth. In Apiary, players take control of one of twenty unique factions, each starting with a hive, resources, and worker bees. The game combines worker placement, hive-building, and exploration as players compete to gather resources, develop technologies, and demonstrate their faction's strengths over a year. However, the impending Dearth forces players to make strategic decisions to thrive or merely survive.
Brass: Birmingham

**Brass: Birmingham** is a 2018 strategic board game set during the Industrial Revolution in Birmingham, UK. Players take on the role of entrepreneurs competing to build networks, grow industries and navigate the market demands during the years of 1770-1870. The game is divided into two halves, the canal era and the rail era, and players use actions such as building, networking, developing, selling, and taking loans to achieve victory. The game includes new features such as a "scout" action, dynamic scoring for canals and rails, and new industries such as brewery, manufactured goods, and pottery. The game also includes a "Sell" system where players must consume beer in order to sell their goods, and increased coal and iron market sizes. The game is designed for 2-4 players and has a playing time of 60-120 minutes, with a recommended age of 14+ and a complexity rating of 3.9 out of 5.

## Awards and honors

* 2020 Gra Roku Game of the Year Winner
* 2020 Gra Roku Game of the Year Nominee
* 2020 Gra Roku Advanced Game of the Year Winner
* 2020 Gra Roku Advanced Game of the Year Nominee
* 2019 Origins Awards Best Board Game Nominee
* 2019 Kanga Game of the Year Finalist
* 2019 International Gamers Award - General Strategy: Multi-player Nominee
* 2019 American Tabletop Complex Games Nominee
* 2018 The Golden Elephant Award People's Choice Winner
* 2018 The Golden Elephant Award Finalist
* 2018 The Golden Elephant Award Best Heavy Board Game Winner
* 2018 Meeples' Choice Winner
* 2018 Meeples' Choice Nominee
* 2018 Golden Geek Board Game of the Year Nominee
* 2018 Golden Geek Best Strategy Board Game Winner
* 2018 Golden Geek Best Strategy Board Game Nominee
* 2018 Golden Geek Best Board Game Artwork & Presentation Nominee
* 2018 Board Game Quest Awards Best Strategy/Euro Game Nominee
* 2018 Board Game Quest Awards Best Production Values Winner
* 2018 Board Game Quest Awards Best Production Values Nominee
Evacuation

***Evacuation*** is a 2023 board game where players focus on evacuating the population and infrastructure from an old planet to a new one. The game is designed for 1-4 players and has a playing time of 60-150 minutes, suitable for ages 12 and up. In this game, life on the old planet is threatened by intense sunlight, and players have only four rounds to move people and factories to the new planet.

Players start with a functioning economy on the old planet but must gradually dismantle it and establish themselves on the new planet. Income on the old planet decreases over time, and resources cannot be mixed between the two planets, requiring careful planning.

To accomplish this, players choose actions from a player board, and an expert variant allows them to use cards to select additional actions and combine them. Each action has a value, which contributes to an end-of-round bonus. Players also move markers along an orbital track based on the value of their actions.

The objective is to raise the production of three resources to level 8 and have three virtual reality machines on the new planet to win. If not, players compare scores after four rounds. Evacuation includes modules that introduce new gameplay options.
Etherfields/Range

In *Etherfields*, there are three types of ranges:

* A Range of 0 indicates the space you are currently on.
* A Range of 1 means an adjacent space or spaces closer.
* A Range of 1 or more allows you to target spaces at that range or closer to the stated number on the action.

Range is determined only at the start of an action and does not pass through walls.
Characters in Red Dragon Inn 7: The Tavern Crew

This is a list of **characters** in  *Red Dragon Inn 7: The Tavern Crew*:

## Warthorn Redbeard

Warthorn Redbeard, the proprietor of the Red Dragon Inn, is a retired Dwarf adventurer who thrives on the company of his customers. He enjoys regaling them with tales of his past adventures.

## Molly the Stablehand

Molly, the young halfling stablehand, manages the animals left behind by patrons visiting the Inn. Her character brings a touch of charm and humor to the series.

## Jasper the Bouncer

Jasper, a retired aged wizard, serves as the vigilant bouncer of the Red Dragon Inn, ensuring that patrons don't get too unruly.

## The Wench

The Wench, the ever-smiling waitress of the Red Dragon Inn, initially tasked with serving beverages to characters as needed, eventually transitions into a playable character, contributing to the series' diversity.
Joyride: Survival of the Fastest

File:Joyride: Survival of the Fastest.webp
**Joyride: Survival of the Fastest** is a racing board game scheduled for release in 2024. The game is designed for 2-4 players and takes approximately 30-60 minutes to play. The recommended age for players is 14 and older.

In Joyride, players engage in fast-paced racing action on customizable tracks. The game combines elements of strategy and luck, with players maneuvering their vehicles through gates and aiming to reach the finish line before their opponents. The gameplay involves both skillful navigation and tactical decision-making, allowing players to use various strategies to secure victory. The game emphasizes dynamic and competitive gameplay, where players can crash into opponents and employ tactics to gain an edge.

Joyride: Survival of the Fastest is designed by Duncan Molloy and Pete Ward, featuring artwork by Pye Parr. The publisher of the game is Rebellion Unplugged.
Havok & Hijinks/Obsidian the Darkness Dragon

**Obsidian the Darkness Dragon** is one of the several dragons in *Havok & Hijinks*. The obsidian dragons were created by Varscuro, the god of night, to assist in maintaining a strict order in the world. However, this does not make the dragons inherently evil. Obsidian dragons are drawn to ancient ruins, where they search for useful artifacts to build their hoard and increase their power.
Havok & Hijinks/Amber the Sunlight Dragon

**Amber the Sunlight Dragon** is one of the several dragons in *Havok & Hijinks*. The great sun god Vekest created the amber dragons, endowing them with traits such as honor, justice, fairness, and a willingness to compromise. This has resulted in the development of a highly personable and business-minded sub-species of dragons. In contemporary times, the population of amber dragons has increased, as their amiable nature helps them avoid unnecessary conflicts and lead long, content lives. These dragons have a particular affinity for sunlight-related abilities, utilizing light-based attacks.
Arabella

***Arabella*** is a 18XX roll-and-write for 1-4 players, set in Estonia. The goal is to collect most victory points but similar to other 18XX games trains, shares and dividends play here an important part.

During their turn players choose dice from the common dice pool - the amount of dice chosen and also the value of these dice are important - to perform one action. As an action you can buy shares and trains, build tracks and also run trains for income and dividends. Game ends when one of the players has either reached the end of one of their income tracks or the last 6-train is bought. After that victory points are collected - most of them from fulfilled objective cards but also from shares and unlocked dice/modifiers.
Knarr/Vikings

In *Knarr*, **Vikings** are an essential component. Players recruit Vikings to gain various benefits and increase their chances of earning victory points. Here are the key aspects of Vikings in the game:

* **Crew Zone:** Each player has a crew zone in front of them where they place their recruited Vikings. Vikings are placed in columns based on their card color, with the top of the cards visible.
* **Recruiting:** During their turn, players can choose to recruit a Viking by placing a Viking card from their hand into their crew zone. When recruiting, players gain the assets shown on the Viking card and any assets from the cards in the same column.
* **Assets:** Vikings provide different types of assets. These include victory points, which advance a player's score on the score track, repetition points, which advance a player's reputation on the reputation track, and recruits, represented by silver bracelet tokens that are added to the player's ship.
* **Adding New Cards:** After recruiting a Viking, players can take a new Viking card from the board that matches the color of the Viking they placed. They can also spend a recruit token to choose a Viking card of their choice from the five visible cards instead of the matching one.
* **Viking Deck:** If the Viking deck becomes empty during the game, the discard pile is shuffled to form a new deck. If both the deck and discard pile are empty, players with the most Vikings in front of them must discard one of their choice.
Hegemony: Lead Your Class to Victory/Capitalist class

The **Capitalist class** is one of the four classes present in the game *Hegemony: Lead Your Class to Victory*.

## Description

The Capitalist class oversees corporations. Workers are employed within these corporations to generate goods and services, which the Capitalist class subsequently sells for profit. The primary objective of this player is to maximize their profit.

## Player board

* **Revenue:** The Revenue is where the Capitalist-class stores all the incoming funds. Expenses are typically covered from Revenue unless stated otherwise.
* **Capital:** Following the payment of Wages and taxes each round, any remaining money in Revenue is transferred to this area. The player earns VP based on the total amount present in Capital.
* **Wealth:** This table signifies the VP awarded to the player at the end of the round, depending on the total money in the Capital area (after transferring money from Revenue). Additional VP are granted if the total amount exceeds the previous round's total.
* **Storage Areas:** These spaces are designated for storing the goods and services produced by the Capitalist-class's Companies. Each Storage has a capacity limit indicated at the bottom. Underneath each Storage, you can find the selling price for each resource. It's important to note that Influence cannot be sold, and there is no limit on how much can be stored.

## Player setup

1. Set up the Capitalist-class Player Board in front of you.
2. Obtain 120 currency and place them in the Revenue area of your board.
3. Position a marker next to the Wealth table.
4. Receive 1 Food, 2 Luxury, 2 Education, and 1 Influence, and place them in their corresponding spaces on your board. Indicate the selling price for each resource: Set Food's marker at 11 and the markers for the other three resources at 8.
5. Retrieve the Free Trade Zone and place it beside your board.
6. Arrange the 3 blue Bill markers near your board.
7. Shuffle the Capitalist-class Action cards and create a face-down pile next to your board. Draw 8 cards into your hand.
8. Position the Capitalist-class Player Aid next to your board.
9. Shuffle the Capitalist-class Companies and create a face-down pile near your board. Reveal the first 4 Companies and place them face up next to the Company pile; these will serve as your Market during the game.

## See also

* Official instruction manual for Hegemony: Lead Your Class to Victory
Kutná Hora: The City of Silver

***Kutná Hora*** is a board game that invites players to delve into the medieval world of silver smelting and city development. Designed for 2 to 4 players, the game has a playing time of 60 to 120 minutes and is suitable for ages 13 and up. It has a complexity rating of 3.45 out of 5.

## Objective

Smelt precious silver, develop a medieval city, and contribute to the construction of a beautiful gothic cathedral.
Conspiracy X/The Black Book

The National Defense Directorate, also known as the **The Black Book**, serves as the primary adversary of Aegis. Like Aegis, the Black Book emerged from the Roswell Incident and has deep connections within the US government and influential organizations. However, there are key differences between the two conspiracies. The Black Book operates under a strict paramilitary hierarchy rather than utilizing Aegis' cell structure. Furthermore, unlike Aegis, the Black Book has chosen to collaborate with the aliens instead of opposing them. This collaboration has granted the Black Book access to alien technology and allies, making them a formidable threat to Aegis.
Characters in Red Dragon Inn 8: The Pub Crawl

This is a list of **characters** in  *Red Dragon Inn 8: The Pub Crawl*:

## Samantha the Bookie

Samantha, the owner of The Scurvy Dog tavern, provides odds for barroom brawls, offering a unique and combative experience for those who visit her establishment.

## Father Farai

Father Farai, a high-ranking official at the Great Temple of Greyport, expresses his passion for brewing in The Harmonious Cup, the temple's brewery. He serves up concoctions for those looking to savor a different kind of drink.

## Lucky the Scofflaw

Lucky, with a knack for being in the right place at the right time, occasionally procures rare items, including Dwarven Firewater. Adventurers may stumble upon his hidden treasures in the right alley.

## Phyll Startusk

Phyll, an acolyte during finals week at the Mages' Collegium, operates Startusk's, offering high-end potions and brews for a price. His establishment provides a unique experience for those in search of magical concoctions.

## Nerodia the Petrifier

Nerodia, a clever and cunning gorgon, brings her business acumen and boundless energy to The Black Dragon Depths tavern. Her presence adds depth to the series as she interacts with adventurers and minions alike.
Arthur Goes to the Library

## Overview

**Arthur Goes to the Library** is a children's memory board game based on the "Arthur" book (and cartoon series) by Marc Brown that was published by Milton Bradley in 1996.

## How to Play

The object of the game is for the players to test their memories by matching the illustrated cards with tokens that represent the books on a bookshelf.
Mantera

**Mantera** adalah sihir dalam War of Samkok yang dapat dibawa saat berperang. Terdapat 5 jenis Mantera yang dapat diciptakan di Menara Mantera. Setiap jenis Mantera memberikan efek berbeda-beda saat digunakan dalam perang, efek setiap Mantera dapat diperkuat melalui Upgrade di Menara Mantera.

* Thunder
* Holy Water
* Solid Fort
* Inferno
* Frenzy

(Halaman ini masih dalam tahap penulisan)
Pie Face

## Overview

The game revolves around the gag of getting a pie in the face. There is a mechanical device with an arm that holds a sponge that you cover with shaving cream to simulate the pie. On your turn you place your face in the target area of the device, spin the spinner and twist the handle that number of times. Much like a slot machine you never can be sure when the payoff will come. You then score points for the number you spun if you don’t get the pie in the face.

## How to Play

The exciting Hasbro Pie Face Game is filled with fun and suspense, and somebody's bound to get splatted. It is

definitely something that you want to play with a few friends or family. Just put some delicious whipped cream from home or the wet sponge on the "hand" of this Hasbro game. Then you start turning the handles. It could go off at any time. Just keep your fingers crossed and hope you're not the one who gets a splat in the face from this rocket game. You score a point for every time you turn the crank without getting hit. The one who scores 25 first wins. Take some risks and hope for the best

in this hilarious Hasbro Pie Face Game. This product requires some assembly from the package. It is made for ages 5 and up, and it wipes clean with a wet towel or rag.

## Links and References

Official Website

BoardGameGeek Review
Khet/Pieces

This is a list of **pieces** in *Khet*:

 Sphinx (1 of each color) | 1 | In Khet 2.0, Sphinxes are the custodians of the lasers. Although they are immobile (each player's Sphinx is located in their closest right-hand corner), they can be rotated to alter the direction of laser emission along the rank instead of the file. Importantly, Sphinxes are immune to laser fire, whether from opponents or even their own reflected beams.
Coal Baron

***Coal Baron*** is a strategy game for 2-4 players that takes 60-75 minutes to play. It is designed for ages 10 and above and has a complexity rating of 2.55 out of 5. The game is developed by Michael Kiesling and Wolfgang Kramer, illustrated by Frédéric Brogard and Dennis Lohausen and published by C and C Publishing and eggertspiele. The game's title "Glück Auf" is a greeting German miners use when wishing one another luck. In the game, players control miners who dig tunnels underground to acquire coal of different levels of quality. The coal is used to fulfill contracts that players compete for. The game lasts for three rounds and players take turns placing their workers on action spaces. Each player has an individual elevator shaft and must use workers to extract coal and bring it to the surface. Players also have to compete for contracts and earn cash in order to advance in the game.

## Components

Components include a game board, pit cages, tunnel tiles, order cards, coal cubes, workers, victory point markers, bank notes, lock tiles, a scoring marker, starting player marker, and shift hand.

## Objective

You own a coal mine in Essen at the turn of the 20th century.
Your goal is to fulfill orders for different types of coal, earn victory points, and have the most points at the end of the game.

## Awards and nominations

* 2014 JUG Adult Game of the Year Finalist
* 2014 Juego del Año Recommended
* 2014 Graf Ludo Best Family Game Graphics Winner
* 2013 Meeples' Choice Nominee
* 2013 Jocul Anului în România Beginners Finalist

## Useful pages

* Setup
* Gameplay
* Shift Scoring
* Ending
* Tips
Bratz Passion for Fashion

## Overview

**Bratz Passion for Fashion** is a children's board game based on the "Bratz" doll brand. It was published in 2002 by Milton Bradley.

## Game Description

"The Bratz Pack is getting ready to step out in style. But hey, it takes TIME to look funky-fresh and fashionable; especially when you can't find your clothes! The Bratz pals swap outfits so often, who knows WHERE those studded jeans and that feather boa ended up?

Help Cloe, Sasha, Jade or Yasmin raid the revolving "closets" to find the 4 tokens that match her favorite outfit and hair style. Then head for HOME to win the game!"
Imperial Struggle/Debt

In *Imperial Struggle*, **debt** is an important element in the game, and its rules are as follows:

## 6.1 Taking Debt

* During their Action Round, a player can choose to take Debt to increase their Action Points. Each Debt taken grants 1 Action Point of the type corresponding to the Major or Minor action on the player's selected Investment tile, or from Action Points granted by an Event.

## 6.2 Reducing Debt

* When a player passes during their Action Round (by not selecting an Investment tile), they can reduce their Current Debt by 2.

## 6.3 Debt Limit

* A player cannot voluntarily take Debt if doing so would exceed their current Debt Limit.
	+ The Debt Limit can be increased through various in-game effects.
	+ If a player is forced to take Debt and cannot take the full amount due to reaching their Debt Limit, any Debt not taken awards 1 Victory Point (VP) to their opponent for each Debt not taken.

## 6.4 Available Debt

* Some Event cards have bonuses triggered by Available Debt.
* Available Debt is the difference between a player's current Debt and their Debt Limit. Therefore, the player with a greater difference between their current Debt and their Debt Limit has more Available Debt.

## Play Note

* Debt serves as "wild" Action Points but carries the risk of vulnerability to dangerous Event cards. Players must carefully consider the balance between taking on Debt for added actions and the potential consequences of triggering adverse Events, especially if they know certain dangerous Event cards are in play.
Hive

***Hive*** is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty-two pieces, eleven blue and eleven silver, resembling a variety of creatures, each with a unique way of moving. With no setup to do, the game begins when the first piece is placed down. As the proceeding pieces are placed, this forms a pattern that becomes the playing surface; the pieces themselves become the board. Unlike other such games, the pieces are never eliminated, and not all have to be played.

## Game rules

### Object of Hive

The object of the game is to totally surround your opponent's queen while at the same time trying to block your opponent from doing likewise to your queen. The player who totally surrounds their opponent's queen wins the game. The pieces surrounding the queen can be made up of a mixture of yours and your opponent's pieces.

### Placing (When a New Piece is Introduced to the Game)

The game begins with each player placing down, in turn, one of their pieces. Except for these first two pieces, any piece that is placed into the game can only be touching its own color. Once a piece is placed, it has the freedom to move around the hive, touching any color.

### Queen Placing

The queen bee can be placed at any time from your first to your fourth turn. By your fourth turn, you would have had to have placed your queen.

### Moving (When a Piece That Has Already Been Introduced Into the Game is Moved to Another Position)

Not all the pieces have to be placed before moving begins. You can choose to either move or place in your turn, but you can only move once you have placed your queen. Also, once a piece has been placed into the game, it cannot be taken out of the game again.

### One Hive Rule (Hive Being the Pattern That is Created by Pieces Linked Together)

The pieces in play must at all times be linked; at no time can you leave a piece stranded (not joined to the hive) or separate the hive in two. This rule can be used to your advantage by moving your pieces to strategic positions around the hive, restricting your opponent's movement.

### Freedom to Move

Except for the beetle and hopper, the other pieces can only move if they are free to do so. If a piece is surrounded to the point that it can no longer physically slip out from its position, it has lost the freedom to move. Similarly, no piece can slip into a space that is also surrounded.

### Ending on a Draw

The only way a game of Hive can end in a draw is if the last piece that completes the surrounding of one of the queens also completes the surrounding of the other queen. The likelihood of a draw is heightened if both queens are next to each other.
Etherfields/State tokens

In *Etherfields*, Dreamers and Entities may encounter various States, and these State tokens have individual effects on the respective miniature or Entity they are placed on. Importantly, State tokens are exclusive to the targeted miniature or Entity and do not affect others.

If you are required to place a State token, but there are none available in the pool, the effect is disregarded. It's worth noting that tokens have different States on their opposite sides, which may limit the types of States that can be applied.

Here are the specific States and their effects:
Obsession

**Obsession** is a 2018 thematic strategy game with the art and design made by Dan Hallagan and published by Kayenta Games. It was awarded the 2018 Cardboard Republic Immersionist Laurel Nominee.

In this game, players take on the role of the head of a family estate in 19th century Victorian England. The objective is to improve the estate and increase standing among influential families in Derbyshire by renovating the estate, manipulating a service staff and successfully hosting social activities such as Fox Hunts and Grand Balls. Players compete to win the hand of eligible love interests by meeting renovation and reputation objectives and accumulating victory points throughout the game, which is played over 16 to 20 turns.
Marvel United

***Marvel United*** is a cooperative card game where players take on the role of iconic Marvel heroes and work together to stop the master plan of a powerful villain controlled by the game. Each villain has a unique master plan that poses challenges across different locations, and players must use their unique decks of cards to play actions and superpowers to overcome these challenges. The game features modular boards and variable player powers, making each game different and challenging. It also includes miniature figures of the heroes and villains. The game is designed for 1-4 players and has a playtime of 40 minutes. It is suitable for ages 14+ and has a low complexity rating. It can also be integrated with other expansions like Marvel United: Multiverse and Marvel United: X-Men for more gameplay options.

## Awards and honors

* 2020 Golden Geek Light Game of the Year Nominee
* 2020 Golden Geek Best Thematic Board Game Nominee
* 2020 Golden Geek Best Cooperative Game Nominee
* 2020 Board Game Quest Awards Game of the Year Nominee
* 2020 Board Game Quest Awards Best Family Game Nominee
* 2020 Board Game Quest Awards Best Cooperative Game Nominee