Individual Armor

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Sensor Pod:* +1D *search*
* *Infrared Sensor:* +1D to *Perception* in darkness
* *Turbo Projected Grappling Hook:* 20 meter lanyard, uses *missile weapons* skill (range: 0-3/10/20m), spring barbed hook (3D+2 damage if used on live target).
* *Winch:* Capable of lifting 100kg.
* *Environment Filter:* Helmet filter system can prevent harmful molecules from entering the lungs.

* **Source:** Adventure Journal 3 (pg. 286)

### Boba Fett’s Armor

* **Type:** Modified personal battle armor
* **Model:** Modified Mandalorian Battle Armor
* **Cost:** Not for sale
* **Availability:** Unique
* **Game Notes:**

* *Protection:* +4D Physical; +3D Energy
* *Wrist Lasers:* 5D damage, uses *armor weapons* skill (range: 3-5/25/50m)
* *Rocket Dart Launcher:* 6D damage, uses *missile weapons* skill (range: 3-5/25/50m), poison tipped (causes 5D damage for 5 rounds). Can use alternative poisons and stun serums.
* *Turbo Projected Grappling Hook:* 20 meter lanyard, uses *missile weapons* skill (range: 0-3/10/20m), magnetic grappling “hook”
* *Flame Projector:* 5D damage, uses *armor weapons* skill, creates cone 1 meter wide, variable 1-5m long, uses *armor weapons* skill.
* *Concussion Grenade Launcher:* Grenades cause 6D damage over a 5 meter blast radius. Uses *missile weapons* skill (range: 1-250/350/500m), magazine carries 20 grenades.
* *Jet Pack:* Has a Move of 100m horizontally and 70m vertically. Uses *jet pack operation* skill, base difficulty Easy modified by obstacles. Has 20 charges, can expend up to two per round.
* *Sensor Pod:* +2D *search*
* *Infrared/Motion Sensor:* Integrated infrared and motion sensor that adds +1D to *Perception* in darkness or with moving objects ahead and to both sides.
* *Macrobinoculars:* +3D to *Perception* or *search* for objects 100-500m away. Scomp-linked into blaster rifle: reduces range two levels (e.g. long range becomes short range)
* *Sound Sensor:* +1D to *Perception* or *search*. This bonus only applies in quiet situations.
* *Internal Comlink:* Can be linked into *Slave II’s* control system (with beckon call), adjusted to other standard frequencies. Also has external speaker.
* *Broad-band Antenna:* Can intercept and decode most communications made on standard frequencies. As a result, Boba Fett can patch into shipboard communications.
* *Winch:* Capable of lifting 100kg (Fett and his equipment only).
* *Sealed Enviro Filter:* Filter system can block out harmful molecules, or in case of insufficient or deadly atmosphere, the suit can completely seal, drawing upon a two hour internal supply of oxygen.

* **Source:** Dark Empire Sourcebook (pg. 32), Galaxy Guide 3: The Empire Strikes Back (pg. 52-53), Galaxy Guide 5: Return of the Jedi (pg. 28), Star Wars Trilogy Sourcebook SE (pg. 65-66), The Movie Trilogy Sourcebook (pg. 90), The Star Wars Sourcebook (pg. 141)

### Boushh’s Armor

* **Type:** Modified battle armor
* **Model:** Modified Ubese Raider Armor
* **Cost:** Not for sale
* **Availability:** Unique
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy (covers head and torso only)
* *Sealed Enviro Filter:* Filter maintains Type II atmospheres within helmet, and filters out harmful molecules and odors.
* *Wrist Flash Guard Visor:* Nullifies all stun damage from visual sources (for instance, flash canisters or grenades).
* *Infrared Sensors:* +1D to *Perception* in darkness
* *Macrobinoculars:* +3D to *Perception* or *search* for objects 100-500m away.
* *Sound Sensors:* +1D to *Perception* or *search*. This bonus only applies in quiet situations.
* *Spiked Knuckle Guards:* STR+1 damage when *brawling*.

* **Source:** Shadows of the Empire Sourcebook (pg. 65), No Disintegrations (pg. 80)

### Darth Vader’s Armor

* **Type:** Unique armor
* **Model:** Unique Dark Armor
* **Cost:** Not for sale
* **Availability:** Unique
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Respiratory Life-Support:* System is necessary to keep Vader alive.

* **Source:** The Star Wars Trilogy Sourcebook SE (pg. 49), The Dark Side Sourcebook (pg. 93), Rebellion Era Sourcebook (pg. 34)

### Dej Vennor’s Armor

* **Type:** Bounty hunter armor
* **Model:** Modified Imperial Scout Armor
* *Skill:* Powersuit operation
* **Cost:** Not for sale
* **Availability:** Unique
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Enhanced Movement:* Suit has a Move of 20 (rolled on *power suit operation*)
* *Power Suit:* +1D to *climbing/jumping* and *lifting*.
* *Sensor Pod:* +1D *search*
* *Internal Line Slinger:* 20-meter range. Standard line is tipped with a magnetic or claw grappler. Uses *missile weapons* skill.
* *Jet Pack:* Can move 100m horizontally or 30m vertically in a single round. Uses *jet pack operation* skill. Has 20 charges, can expend 2 per round until exhausted.
* *Sealed Enviro Filter:* Filter system can block out harmful gasses or toxins for up to 2 hours. Provides protection in vacuum.
* *Motion Sensor:* Neuro-Saav MacroMotionMonitor. Adds +1D to *search* rolls involving motion up to 50m away.
* *Reflec Coating:* Vennor’s armor has been coated with the sensor absorbing compound, reflec. If he is not being actively scanned for, he adds +1D to his *hide* and *sneak* rolls.
* *Wrist Lasers:* Holds 15 shots per unit. 4D damage to targets within 3 meters.

* **Source:** The Far Orbit Project (pg. 97)

### Dengar’s Blast Armor

* **Type:** Modified blast armor
* **Cost:** Not for sale
* **Availability:** Unique
* **Game Notes:**

* *Protection:* +2D+2 Physical; +1D+2 Energy (torso, arms, legs)
* *Comlink:* Comlink is mounted to chest of Dengar’s blast armor

* **Source:** Galaxy Guide 3: The Empire Strikes Back (pg. 55), Galaxy Guide 10: Bounty Hunters (pg. 68) Star Wars Trilogy Sourcebook SE (pg. 63)

### Jango Fett’s Battle Armor

* **Type:** Modified personal battle armor
* **Model:** Modified Mandalorian Battle Armor
* **Cost:** Not for sale
* **Availability:** Unique
* **Game Notes:**

* *Protection:* +4D Physical; +3D+1 Energy
* *Penalty:* -1 *Dexterity*
* *Saberdart Launcher:* Uses Kamino Saberdarts with Kouhun venom: Victim must make a Moderate *stamina* roll or die. Succeeding the roll means victim will only suffer -2D *Strength* penalty. Uses *missile weapons* skill (range: 3-10/30/120), carries 4 darts.
* *Wrist Rocket Launcher:* 3D damage over a 2 meter blast radius. Uses *missile weapons* skill (range 3-10/30/120)
* *Missile Launcher:* 6D damage over a 5 meter blast radius. Uses *missile weapons* skill (range: 1-250/350/500)
* *Rocket Dart Launcher:* 6D damage, uses *missile weapons* skill (range: 3-5/25/50m), poison tipped (causes 5D damage for 5 rounds). Can use alternative poisons and stun serums.
* *Turbo Projected Grappling Hook:* 20 meter lanyard, uses *missile weapons* skill (range: 1-3/10/20m), magnetic grappling “hook”
* *Flame Projector:* 5D damage, uses *armor weapons* skill, creates cone 1 meter wide, variable 1-5m long, uses *armor weapons* skill.
* *Wrist Blades:* Retractable blades do STR+1D damage, uses *melee combat* skill.
* *Jet Pack:* Has a Move of 100m horizontally and 70m vertically. Uses *jet pack operation* skill, base difficulty Easy modified by obstacles. Has 20 charges, can expend up to two per round.
* *Sensor Pod:* +2D *search*
* *Infrared/Motion Sensor:* Integrated infrared and motion sensor that adds +1D to *Perception* in darkness or with moving objects ahead and to both sides.
* *Macrobinoculars:* +3D to *Perception* or *search* for objects 100-500m away. Scomp-linked into blaster rifle: reduces range two levels (e.g. long range becomes short range)
* *Sound Sensor:* +1D to *Perception* or *search*. This bonus only applies in quiet situations.
* *Internal Comlink:* Can be linked into *Slave I’s* control system (with beckon call), adjusted to other standard frequencies. Also has external speaker.
* *Broad-band Antenna:* Can intercept and decode most communications made on standard frequencies. As a result, Jango Fett can patch into shipboard communications.
* *Sealed Enviro Filter:* Filter system can block out harmful molecules, or in case of insufficient or deadly atmosphere, the suit can completely seal, drawing upon a two hour internal supply of oxygen.

* **Source:** d20 Core Rulebook (pg. 316)

### Jodo Kast’s Battle Armor

* **Type:** Modified personal battle armor
* **Model:** Modified Mandalorian Battle Armor
* **Cost:** Not for sale
* **Availability:** Unique
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Wrist Lasers:* 5D damage, uses *armor weapons* skill (range: 3-5/25/35)
* *Flame Projector:* 5D damage, uses *armor weapons* skill, creates cone 1 meter wide, variable 1-5m long, uses *armor weapons* skill.
* *Sensor Pod:* +2D *search*
* *Infrared/Motion Sensor:* Integrated infrared and motion sensor that adds +1D to *Perception* in darkness or with moving objects ahead and to both sides.
* *Macrobinoculars:* +2D to *Perception* or *search* for objects 100-500m away. Scomp-linked into blaster rifle: reduces range two levels (e.g. long range becomes short range)
* *Broad-band Antenna:* Can intercept and decode most communications made on standard frequencies.

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 62)

### Mist’s Bounty Hunter Armor

* **Type:** Modified personal battle armor
* **Model:** Modified Krail Armory Model 1010 Photo-reactive Personal Armor
* *Skill:* Powersuit operation: Krail 1010 armor
* **Cost:** 80,000cr (with all modifications)
* **Availability:** Basic suit is X on most planets; modified suit is unique
* **Game Notes:**

* *Protection:* +2D+1 Physical; +2D Energy
* *Penalty:* -1D *Dexterity*
* *Enhanced Movement:* Suit has a Move of 15 (rolled on *power suit operation*)
* *Power Suit:* +1D to *lifting*.
* *Sensor Pod:* +1D+1 *search*
* *Internal Flechette Launcher:* 20-meter range. Uses *blaster* skill (causes 3D stun damage).
* *Jet Pack:* Can move 100m horizontally or 65m vertically in a single round. Uses *jet pack* operation skill with base difficulty Easy, modified by obstacles. Has 16 charges, two of which can be expended per round.
* *Sealed Enviro Filter:* Filter system blocks out harmful molecules, or in case of insufficient or deadly air supply, the unit can completely seal, drawing on three hour oxygen supply. In addition, the helmet’s filter contains a voice disguiser, rendering attempts at voiceprint identifications futile.
* *Photo-reactive Coating:* The armor has a coating of photosensitive microscopic crystals that reflect the ambient colors in a given area, making the armor difficult to see in virtually any situation. This adds +2D to *sneak*.
* *Reflec Plating:* In addition to enhanced camouflage, the armor is covered in a fine mesh of reflec, a sensor absorbing material favored by the Imperial Storm Commandos, adding an additional +1D to *sneak*.

* **Source:** The DarkStryder Campaign - The Kathol Outback (pg. 20), The DarkStryder Campaign - The Kathol Rift (pg. 67), The DarkStryder Campaign - Endgame (pg. 115)

### Stormtrooper X’s Modified Stormtrooper Helmet

* **Type:** Modified armor
* **Model:** Modified Stormtrooper Helmet
* **Cost:** Not for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy (head)
* *Modified Comlink:* Comlink has broadband antenna installed to increase its range to 400km
* *Signal Interceptor:* Allows the wearer to eavesdrop on encrypted communications with a Very Difficult *communications* skill roll.

* **Source:** Gamer Magazine