Zoey Jing

Zoey Jing also known as The Keeper of the Hearts or Ulra Heroine is one of the twelve, later on thirteen **official** main protagonists of the series and is best friends with Will Vandom, she is one of the Two Leaders of the Twelve Saviours and is the most powerful female member with Adam as her equal, she was also the leader of the Six Heroines.

## Appearance

She has dark skin with brown hair and is often seen wearing a red dress.

## Personality

Monique is responsible, down-to-earth, and very fashion conscious.

She is a highly loyal friend to anyone who is a friend, to the point where she will occasionally force them to address their own personality flaws, especially if she considers such traits to be self-damaging or unattractive.

She has lost her patience with Cody several times, as his habitual rashness or deviation from the norm sometimes puts the team or herself in less than desirable situations.

## Powers & Abilities

Zoey is extremely athletic in terms of having peak-human strength, agility, metabolism, and extensive reflexes, which had been honed and perfected through years of cheerleading practice and later on actual mission experience.

However, Zoey is already remarkably agile even before she becomes a cheerleader.

Years later during Global Justice's research into The Ron Factor, she claims that her genetics rock, and while the validity of that was never verified, her paternal grandmother is equally if not more talented in similar areas, and all members of her immediate family have occasionally participated in her missions with notable ease despite no preparation beforehand, most especially her younger brothers.

Regardless of the source, this incredible skill allows Zoey to perform death-defying moves like somersaulting between laser beams and rockets with little apparent effort.

She was also highly skilled in numerous types and styles of martial arts, knowing sixteen different types of Kung-Fu, including Mantis Kung-Fu.

Her skills were aptly demonstrated by the fact that she was consistently able to go toe to toe against villains like Shredder, an older and more experienced villain whose super-enhanced abilities allow him to tear through reinforced concrete with ease.

Zoey was also a fast learner, able to pick up new skills quickly and adapt to new situations as they arose.

Among the many talents that she has demonstrated includes a high level of proficiency in various extreme sports such as hang-gliding, skiing, and rock climbing.

She was even able to figure out how to fly a shuttle enough to land it safely simply by observing Fredrick the monkey fly once.

While on a mission, she also discovered her ability to hit high notes in song, which allowed her to shatter a layer of thick ice.

Kim is a very talented swimmer, which she uses to great effect in many of her missions.

She is a member of her school's swim team during her Sophomore year of school, has swum the English Channel, and is an accomplished SCUBA diver.

Despite her frame, Zoey is surprisingly strong and is capable of easily hitting someone hard enough to knock them off their feet or even unconscious with a single blow.

In addition, Zoey is quite exceptionally skilled and learned in many different forms of hand-to-hand combat, both armed and unarmed.

## Heart of Meridian

* Generate waves and lightning bolts of energy and force.
* Manipulate physical reality, changing it at will.
* Create portals between Meridian and Earth, including ones that alter the matter that passes through it (she was able to shrink the Guardians and Caleb when they traveled to Meridian through a portal she created).

* Open folds, holds in space in time to Earth, Meridian, Kandrakar, Zamballa and other worlds.
* Generate ghostly images of Carter, similar to the Astral Drops. These illusionary copies are capable of moving independently of Carter, but have no shadows, nor do they react as a real person would. If they are touched they disappear.

* Project an astral form, partly transparent, even between Meridian and Earth.
* Teletransportation.
* Open portals in the Veil erected by Kandrakar.
* Telekinesis.
* Flight.
* Influence minds.
* Become invisible.
* Phase through walls and presumably other solid objects.
* Depict scenes of the future in drawings
* Have power over the other six elements: Water, Fire, Earth, Air, Aether and Nether
* Trap others in an impenetrable transparent bubble prison.
* Bind others with energy ropes
* Temporarily remove other's body parts
* Change appearances (Glamour).
* Make ice appear or freeze anything or anyone.
* Element of light.
* Trap people inside pictures.
* Create a deadly blow of pure energy.
* Hypnosis.

## Heart of Zamballa

* Increases the natural abilities of its holder.
* Teletransportation
* Creating bolts of energy or light.
* Helps the holder and others communicate with the Zamballans at once.
* Create a shield.
* Create an impenetrable prison bubble.
* Capable of merging with other magic items.
* Communicate with plants and vegetation.
* Manipulate plants, rocks, soil and fruit.
* Protect its user's life-force.
* Track people through plant communication.

## Heart of Earth

* Reality Warping.
* Glamouring.
* Turns drawings, thoughts or even stories into reality simply by wishing.
* Create glamour zones where the reality follows her wishes and rules and might be different from the outside world. The zones are surrounded by an invisible wall, and look normal from the outside. When one steps into the zone, they automatically become part of its reality.

* Teletransportaion (including other people).
* Endow others with powers.
* Shooting blasts of pure energy.
* Superstrength and superspeed
* Give animals abilities, like talking.
* Telekinesis.

## Heart of Kandrakar

* Wield Absolute Energy.
* Possess the power of Quintessence (control of Life Energy)
* Glamouring.
* Teletransporting.
* Sensing magical phenomena.
* Empathy towards animals.
* Empathy towards inanimate objects.
* Invisibilty.
* Hydrokinesis (control over Water).
* Change physical appearance of things.
* Influence minds.
* Hydromancy.
* Pyrokinesis (control over Fire).
* Thermokinesis (control over Heat).
* Telepathy.
* Geokinesis (control over Earth).
* Chlorokinesis (control over Plants).
* Telekinesis.
* Create soundproof rooms
* Aerokinesis (control over Air).
* Able to recall memories of others.
* Flight.
* Enhanced hearing.
* Open (after an encounter with the Seal of Phobos which was absorbed into the Heart) and close Portals in the Veil.

* Open folds.
* Create Astral Drops.
* Create multiple copies of the holder.
* Show a creature's true form.
* Shield holder from dark forces.

While they're are other hearts, most of their powers are unknown so whever they are the hearts power or Zoey's own powers.

## Weapons

* Heart of Aridia
* Heart of Earth
* Heart of Meridian
* Heart of Mars
* Heart of Juniper
* Heart of Venus
* Heart of Pluto
* Heart of Nibiru
* Heart of Saturn
* Heart of Mercury
* Heart of Kandrakar
* Heart of Zamballa
* Seal of Hearts (Formerly Known as the Seal of Nerissa)
* Chaos Emeralds
* Battle Suit

## Family

* Xin Jing (Mother)
* Ken Takagi (Father)
* Unnamed Sibling
* Napoleon (Pet/Familiar)
* Xolotl (Pet/Familiar)