Pepperman/Pre-release

## Appearances

Pepperman first appeared in Halloween Demo 2018 (Demo 1), in which he was the final boss.

He also appears to work in the Mansion if modded into the SAGE 2019 Demo where instead of battling the player directly, he chases them down in a chase segment. On the way, there are many Pepper Blocks that only he could break by charging into them. Once reaching the end of the chase segment, he slips on a banana peel that is placed at the end of the corridor, causing him to drop the key.

### Demo 1 Boss Fight

Pepperman will be waiting for Peppino atop of the tower's third floor. Once there, Pepperman will be preparing for the fight stomping the ground with his feet, until he starts attacking Peppino.

Pepperman's only attack is to charge towards Peppino. The player can stun him by charging into Pepperman or avoiding his attack by jumping over him, and then waiting until he stops after which he is vulnerable to be attacked. He can also be shortly stunned from stomping on him.

He changes color after getting hit a certain amount of times. If he gets hit four times, his color lightens, after another three hits, he turns yellow, yellow-white after an additional two hits, and one more hit after will defeat him.

## Playable Pepperman

Pepperman was made a playable character along with The Noise and The Vigilante before becoming a boss for the second time, but the playable part was scrapped due to the McPig thinking it was weird to have half the playable cast be "restricted" characters: Pepperman being way too big and Vigilante's health system. Pepperman's playable debut was originally going to be within Refrigerator-Refrigerador-Freezerator.

Pepperman would have only two main moves: Shoulder Bash and Ground Pound. As well as other characters, he could also Taunt.

## Trivia

* Pepperman's boss fight in the current game originally was supposed to reuse animations from Demo 1, but to make consistency between the new sprites, this was scrapped.
* In older versions of Mansion, Pepperman had a boss fight placed in the middle of the level. This was removed once Mansion had a complete do-over layout-wise.
* Pepperman's battle arena also originally had a different design.
* In the first demo, Pepperman's stage would appear on the top of the Pizza Tower along with a picture of a Pizza in the background.
* Originally, Pepperman would be much larger than Peppino Spaghetti, three-times his size.
* Because Playable Pepperman was cut during development very quickly, his idle sprites are all just 1 frame long.
* Pepperman's Very first Apperance is Pre-Early Test Build in the Files

## Gallery

### Original Pepperman boss fight

#### Full-health

Pepperman's idle animation.Pepperman charging towards Peppino.Pepperman's hurt animation.Pepperman’s stunned sprite.
#### Mid-Health

Mid-Health Pepperman's idle animation.Mid-Health Pepperman charging towards Peppino.Mid-Health Pepperman's hurt animation.Mid-Health Pepperman’s stunned sprite.
#### Low-Health

Low-Health Pepperman's idle animation.Low-Health Pepperman charging towards Peppino.Low-Health Pepperman's hurt animation.Low-Health Pepperman’s stunned sprite.
#### Miscellaneous

Pepperman's old arena.Concept art featuring Peppino screaming at Pepperman’s presence.Concept art showcasing boss Battles, featuring Pepperman.
### Playable Pepperman animations

Pepperman falling.Pepperman entering a door.Pepperman after the Level Gate shuts behind him.Pepperman pointing at something in shock.Pepperman with his fists up and an equally angry expression.Pepperman laughing loudly.Pepperman giving a double thumbs-up while winking. May be a mod to one of Peppino’s taunts.Pepperman looking at the player with a derpy expression.Pepperman with a threatening and menacing appearance.Pepperman doing his old idle animation.Pepperman nervously looking behind him.Pepperman with glasses.Pepperman eating a mint.Pepperman rolling up his sleeve and flexing his muscles.Pepperman rubbing his hands like a cartoon evil villain.