recursal/Fanatic-Fandom huggingface dataset:
Big Brother 3 (US)

**Big Brother 3 (US)** is the third season of *Big Brother (US)*.

## Twists

* **Temptation Competition** - For the first five weeks of the game, after the HOH is crowned, the remaining houseguests will all compete in a special competition. The winner of that competition will receive a game-changing power, the second-place finisher receives immunity for the week. The last place finisher, however, will be nominated as a third nominee this week. If they take themselves off the block with the Power of Veto, there will be no replacement. The powers were:
	+ **Diamond POV** - The winner will have the ability to save a nominee from the chopping block after the POV ceremony. Moreover, they will be the one choosing the replacement nominee. This power was won by Aileen Maina, but she didn't use it and it expired at final 8.
	+ **Secret POV** - The winner will receive the ability to secretly save a nominee after the veto ceremony without anyone knowing that it was them. This power was won by Matt Elvis, and he used it in week five to save himself after he was named the replacement nominee.
	+ **Double Vote** - The winner will cast a vote regularly, but it will count twice. It can only be used when the power holder is eligible to cast a vote. This power was won by Jessica Moores, but she was evicted before she could use it.
	+ **Hacker** - This power grants the holder an ability to save an initial nominee from the block and name someone in their place. This power was won by Jenni Atteberry, and she used it to save herself during the first week. She also named Jules Ogden as a replacement, and he was evicted at the end of the week.
	+ **House Flip** - This power grants an ability to save the initial nominees for the week, even the Temptation nominee. Once the power is used, the HOH will have to nominate two completely different people. This power was won by Jenni Atteberry and she used it to save Candice Fisher, Derek Sadler and Moe Selby from the block. However, she was nominated as a replacement nominee after Matt used his Secret POV. Jenni ended up leaving the house that week by a 7-2 vote.
	+ **Force Pick** - This power grants the holder to be picked to play in the POV competition that week. This power wasn't drawn by any of the winners and was left unused.
* **Double Eviction** - During week six, a Double Eviction occured, meaning a whole week of Big Brother will be played in an hour.
* **Triple Eviction** - For the first time in Big Brother history, a Triple Eviction occured on week eight, meaning three houseguests would leave in one night.

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury:*Aileen***

 **Jury:*Aileen***

 **Jury:*Aileen***

 **Jury:*Karl***

 **Jury:*Aileen***

 **Jury:*Karl***

 **Jury:*Karl***

 **Jury:*Karl***

 **Jury:*Aileen***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
Big Brother 9 (US)

**Big Brother 9 (US)** is the ninth season of *Big Brother (U.S.)*.

## Twists

* **Vanilla** - No major twist occured during the season.

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury:*Leslie***

 **Jury:*Leslie***

 **Jury:*Jamie***

 **Jury:*Jamie***

 **Jury:*Leslie***

 **Jury:*Jamie***

 **Jury:*Jamie***

 **Jury:*Jamie***

 **Jury:*Leslie***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
Live

## Summary

Live is Creo's 2nd song ever released. It is a synth song with some hints of rock in the background. Its running time is 3:24. Its tempo is 120 BPM to the quarter note. It is in the key of A Minor.

## Listen

Youtube
Soundcloud

## Notes

* It is one of Creo's eight songs to not be on Newgrounds, the others being Adrenaline, Cynic, Flux, Heartbeat, Hypothermia, Pheromone, and Sundown.
Glome

## Summary

Glome is Creo's 43rd song ever released. It is a moderately paced song with some chiptune samples. The trombone plays the majority of the melody. This song is played at 87 BPM to the quarter note in 4/4 time in the key of Db major.

## Listen

Newgrounds
Youtube
Soundcloud

## Notes

* It is Creo's last song to be released in 2018.
Nemophore

## Summary

Nemophore is Creo’s 26th song ever released and the 3rd track in the Nemophore EP. It is a sightly fast paced experimental song which features mainly guitar. This song is played at 152 BPM to the quarter note in 4/4 time in the mode of F Lydian.

## Listen

Newgrounds
Youtube
Soundcloud

## Chord Progression

**Expansion Required**This section is either unfinished or requires expansion.

Each line represents 16 beats. Each group of characters represents 1 beat. Each underscore indicates that the current chord is the same as the previous chord.

1. F \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
2. F \_ \_ \_ \_ \_ \_ \_ Em4 \_ \_ \_ Em \_ \_ \_
3. Dm \_ \_ C6 F♭5 \_ \_ C64 Am6 \_ \_ \_ Em \_ \_ \_
4. Dm \_ \_ C6 F \_ \_ \_ Am6 \_ \_ \_ Em \_ \_ \_
5. Dm \_ \_ \_ F \_ \_ \_ CM7 \_ \_ \_ Em7 \_ \_ \_
6. Dm \_ \_ \_ Fm9no3 \_ \_ \_ CM7 \_ \_ \_ Em7 \_ \_ \_
7. Dm \_ \_ \_ Dm6 \_ \_ \_ CM7 \_ \_ \_ Em7 \_ \_ \_
8. Dm \_ \_ \_ F \_ \_ \_ CM7 \_ \_ \_ Em7 \_ \_ \_
9. Dm9 \_ \_ \_ F \_ \_ \_ CM7 \_ \_ \_ Em7 \_ \_ \_
10. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
11. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
12. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
13. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
14. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
15. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
16. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
17. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
18. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
19. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
20. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
21. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
22. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
23. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
24. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_

(unfinished)

## Melody

**Expansion Required**This section is either unfinished or requires expansion.

This song starts out with a guitarish melody, a smooth synth melody, and some bouncy synth melodies, altogether with some light percussion. At 0:05, an ascending airy pitch becomes noticeable, then there are 2 beats of near silence with guitar reverb. At 0:12, all parts resume and a violin joins in. A new melody can be heard, starting at 0:20 which consists of 2 high pitches, with the first being F6 and the second being D6. There are 2 more beats of near silence, also with guitar reverb, and in the second beat, the guitar slides downwards in pitch.

## Notes

* This is Creo's only song to be in a Lydian mode.
* "Nemophore" is a portmanteau of "nemo", meaning nobody in Latin, and "semaphore", a type of sign used for communication used with flags.
Sphere

## Summary

Sphere is Creo's 27th song ever released. It is a medium paced dance song with many melodies which use the saxophone. This song is played at 100 BPM to the quarter note in 4/4 time in the key of C Minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Notes

* This song is Creo's second most viewed song on all of his websites, due to the popularity of the Geometry Dash level *Zodiac* by Bianox & more, which uses this song.
Shape of the Sun

## Summary

Shape of the Sun is Creo's 29th song ever released. It is an uplifting Drum N Bass song centered around piano, trumpet, and the human voice. This song is played at 165 BPM to the quarter note in 4/4 time in the key of G Minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Lyrics

Open your eyes to the world I'm taking you to
I'm taking you there, I'm taking you there, taking you there
Open your eyes to the world I'm taking you to
I'm taking you there, it's taking you there, I'm taking you there

The rain will pass and the sun will shine again

I'm taking you to
I'm taking you to

Open your eyes to the world I'm taking you to
I'm taking you there, I'm taking you there, taking you there
Open your eyes to the world I'm taking you to
I'm taking you there, it's taking you there, I'm taking you there

The rain will pass and the sun will shine again

I'm taking you to
I'm taking you to
I'm taking you to
I'm taking you to

## Chord Progression

Each line represents 16 beats. Each croup of characters represents 1 beat. Each underscore indicates that the current chord is the same as the previous chord.

1. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm \_
2. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm64 \_
3. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm \_
4. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm64 \_
5. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm \_
6. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm64 \_
7. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
8. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
9. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
10. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
11. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
12. X Gm \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
13. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
14. X Gm \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
15. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm \_
16. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm64 \_
17. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm \_
18. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm64 \_
19. Eb \_ \_ \_ \_ \_ \_ \_GmM43 \_ \_ \_ D+ \_ \_ \_
20. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
21. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
22. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
23. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
24. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
25. X Gm \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
26. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
27. X Gm \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
28. Gm \_ \_ \_ F \_ \_ X Bb \_ \_ \_ Dm \_ \_ \_
29. X Gm \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
30. Gm \_ \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
31. X Gm \_ \_ F \_ \_ \_ Bb \_ \_ \_ Dm \_ \_ \_
32. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ Dm \_
33. Gm \_ \_ \_ Eb \_ \_ \_ Bb6 \_ \_ \_ \_ \_ \_ \_

## Notes

* It is Creo's first song to ever have lyrics.
Discography

## Notes

* Listening to Creo's entire discography non-stop takes 4 hours, 27 minutes, and 12 seconds.
* 120 is the most common tempo used. This tempo is used in these 10 songs, most of which are in Creo's early stages of songwriting: Avalanche, Cosmic War, Crazy, Cynic, Flux, Hypothermia, Live, Malediction, and Pheromone. It is used in Shine, but only in various sections.
* The song with the greatest tempo is Worlds (Quarter Note = 174 BPM).
	+ In the last part of Shine, the tempo becomes 180 BPM to the eighth note, making Shine have the highest tempo ever in any song.
* The song with the slowest tempo is Flow (Quarter Note = 64 BPM), although it may actually not be paced at 64 BPM and be 128 BPM instead.
* Epilogue (144 and 160) and Lost (134 and 144) are the only songs which have two different tempos.
* Shine and Meet Your Maker are the only two songs which have three different tempos (Shine: 90, 120, 180; Meet Your Maker: 134, 125, 96).
	+ Shine technically only has one tempo because each of its tempos can be subdivided into each other.
		- Additionally, Shine is the only song which has three different time signatures (4/4, 6/8, 3/8).
* In Circles and Lightmare are Creo's only songs to have a tenths place in its tempo (92.5 and 107.5 respectively).
* Out of all songs, only four have prime tempos (five if you count Outlaw at 59 to the half note):
	+ Unveil (67 to the quarter note)
	+ Ballistic Funk (113 to the quarter note)
	+ Wavelight (97 to the quarter note)
	+ Evolution (127 to the quarter note)
* E Minor is the most commonly used key. It is used in these 7 songs: Carnivores, Evolution, Hypothermia, Malediction, Octane, Pheromone, and Summit
	+ Interestingly, no songs in Creo's discography ever modulate completely.
* Nemophore is the only song to be in the Lydian mode.
* Make It Look Like An Accident is Creo's longest song ever published (6:12).
	+ It also has the longest song name, with it having 29 characters.
* Unveil is Creo's shortest song ever published (1:26).
* There are three years during which Creo has published only one song:
	+ In 2010: Sundown
	+ In 2011: Make It Look Like An Accident
	+ In 2012: Malediction
* Creo did not publish any music in 2013.
* 2017 is the year during which Creo published the most songs at 13.
* 322 is Creo's only song that does not start with a letter.
	+ It also has the shortest song name, with only 3 characters.
Gravitate

## Summary

Gravitate is Creo's 36th song ever released and the 2nd track in the In Circles EP. It is an experimental song with many guitar melodies. This song is played at 172 BPM to the quarter note in 6/4 time in the key of D Minor.

## Notes

* Gravitate is Creo's only song to be in a 6/4 time signature.
	+ Additionally, it is his only song to never be a 4/4 time or a compound equivalent (such as 12/8).
Sky and Soul

## Summary

Sky and Soul is Creo's 68th song ever released. It is a medium paced house song with a slower paced ending. It also features some vocal samples. This song plays at a tempo of 124 to the quarter note in 4/4 time in the key of F Minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Notes

* At 0:15 in the official music video, some text on the sphere can be seen. The text reads, "PROTOSPHERE P5-832". This may or may not be referencing something.
Atmosphere

## Summary

Atmosphere is Creo’s 46th song ever released. It is a medium paced house song with lyrics. This song is played at 128 BPM to the quarter note in 4/4 time in the key of F# Minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Lyrics

Wake and dream, everyday
Beam me up to the satellite
I get lost in the stars when I'm with you
I get lost in the atmosphere, the atmosphere alive

Feel alive
Feel alive

I get lost in the stars when I'm with you
I get lost in the atmosphere, the atmosphere alive

Feel alive
Feel alive

Wake and dream, everyday (This world, this place)
Beam me up to the satellite (Some time, some day)
I get lost in the stars when I'm with you (This world, this place)
I get lost in the atmosphere, the atmosphere alive

Feel alive
Feel alive
Feel alive
Feel alive

## Chord Progression

WIP

1. Bm \_ \_ \_A\_ \_ \_ \_ F#m \_ \_ \_ \_ \_ \_ \_
Lost

## Summary

Lost is Creo's 70th song ever released. It is a fast paced chillstep, psytrance, and melodic dubstep song with some vocal samples that sometimes say: "Feeling like i lost control", "And everywhere i go, feeling like im lost", "I lost control", confirmed by creo somewhere in the Creo's Discord server, the Creosphere. This song is played at 144 BPM to the quarter note in 4/4 time in the key of G Minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Chord Progression

Each line represents 16 beats. Each group of characters represents 1 beat. Each underscore indicates that the current chord is the same as the previous chord.

1. Bb Gm \_ \_ \_ \_ \_ \_ Eb Gm \_ \_ Gm64 Gm \_ \_

(unfinished)

1. ↑ [1] The message on the Creosphere.
Evolution

## Summary

Evolution is Creo's 67th song ever released. It is a medium paced house song with some distorted saxophone which carries the majority of the melody. This song is played at 127 BPM in 4/4 time in the key of E Minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Notes

* The description of the official video says "william whale". This must mean that the whale in the video is named William.
Red Horizon

## Summary

Red Horizon is Creo's 66th song ever released. It is a medium paced house song with a bit of a hidden melody but with distorted sax as part of the melody. This song is played at 130 BPM in 4/4 time in the key of F# Minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Notes

This song it used for rolling sky, but shorten by minimax.
In Circles

## Summary

In Circles is Creo's 37th song ever released and it is the 2nd track in the In Circles EP. It is a moderately paced, slightly experimental dance song which features the saxophone in the refrain. This song is played at 92.5 BPM to the quarter note in 4/4 time in the key of Eb minor.

## Listen

Newgrounds
Youtube
Soundcloud

## Notes

* It is one of Creo's two songs to have a decimal point in its tempo (92.5 BPM), the other being Lightmare (107.5 BPM).
Heartbeat

## Summary

Heartbeat is Creo's 4th song ever released. It is a moderately fast paced song centered around electric guitar, drums, and synths. This song plays at 150 BPM to the quarter note in 4/4 time in the key of A Dorian.

## Listen

Youtube
Soundcloud

## Notes

* This is one of Creo's eight songs to not be on Newgrounds, the others being Adrenaline, Cynic, Flux, Hypothermia, Live, Pheromone, and Sundown.
Flow

## Summary

Flow is Creo’s 65th song ever released. It is a slow paced electronic jazz song in the first half but it becomes more intense in the second half. This song is played at 64 BPM to the half note in 2/2 time (or 128 BPM to the quarter note in 4/4 time) in the mode of C Phrygian.

## Listen

Newgrounds
Youtube
Soundcloud
Supportfragen

Du hast spezifische Fragen an das Serverteam? Dann lies dir gerne zuerst die unteren Artikel durch, vielleicht findest du dort schon direkt eine Antwort.

# Bedrock verschieben / entfernen lassen

Grundsätzlich ist es nicht möglich, einen Bedrockblock vollständig von deiner Insel entfernen zu lassen. Unser Skyblock Plugin benutzt diesen nämlich, um deine Insel zu identifizieren. Dennoch kann der Bedrockblock an einen beliebigen Punkt auf deiner Insel verschoben werden. Möchtest du dies, so beachte folgende Schritte:

* Eröffne zuerst im Discord ein Ticket. Wie das geht, erfährst du hier: Ticket im Discord
* Gib dann an, an welchen Koordinaten sich der Bedrockblock derzeitig befindet und schreibe dazu, zu welchen Koordinaten er verschoben werden soll.
* Ein Administrator wird dann in den nächsten Tagen deinen Wunsch entsprechend durchführen. Sollte es Rückfragen geben, so wird er sich bei dir melden.

# Bauwerke verschieben lassen

Hast du etwas gebaut, was nicht mehr in deine Designidee passt? Du möchtest das Bauwerk aber auch nicht abreißen, sondern lieber an anderer Stelle platzieren? Hierbei sind wir dir gerne behilflich. Folge dazu einfach diese Schritte:

* Setze 2 Markierungsblöcke an folgende Ecken

* 1 Markierungsblock kommt an eine beliebige Ecke, auf die unterste Y-Koordinate, welche mit kopiert werden soll.
* Ein Markierungsblock kommt an die diagonalgelegene Ecke, auf die oberste Y-Koordinate, welche mit kopiert werden soll.

* Am Zielort setzt du wieder entsprechende Markierungsblöcke.
* Erstelle nun ein Ticket in unserem Discord. Wie das geht, erfährst du hier: Ticket im Discord
* Beschreibe nun dein Anliegen, indem du angibst, wo sich das zu verschiebende Bauwerk befindet und zu welchen Koordinaten es teleportiert werden soll.
* Ein Administrator wird dann in den nächsten Tagen deinen Wunsch entsprechend durchführen. Sollte es Rückfragen geben, wird er sich bei dir melden.

# Lichtbugs beheben

Du hast einen nervigen Lichtbug auf deiner Insel gefunden? Kein Problem, schreibe einfach einen Moderator auf dem Server an. Dieser wird dir die nervigen Störenfriede umgehend entfernen.

# Fehler im Wiki gefunden?

Wenn du einmal einen Fehler im hiesigen Wiki gefunden hast, dir etwas aufgefallen ist, was noch eingefügt werden könnte, etwas umständlich erklärt ist oder du ein sonstiges Anliegen hast, so kannst du dies gerne im #vorschläge Channel unseres Discords tun oder dich persönlich bei Titec melden. Wir kümmern uns dann darum, entsprechende Anpassungen zügig vorzunehmen.
Sundown

## Summary

Sundown is Creo's 8th song ever released. It is a medium paced experimental song with various instruments, such as electric guitar, trumpet, piano, and even some tubular bells. It is played at 100 BPM to the quarter note in 4/4 time in the Phrygian dominant mode of E.

## Listen

Youtube
Soundcloud

## Chord Progression

**Expansion Required**This section is either unfinished or requires expansion.

Each line represents 16 beats (except for line 31, which represents 4 beats). Each group of characters represents 1 beat. Each underscore indicates that the current chord is the same as the previous chord.

1. E \_ \_ \_ \_ \_ \_ \_ G \_ \_ \_ FM7 \_ \_ \_
2. E \_ \_ \_ \_ \_ \_ \_ G \_ \_ \_ FM7 \_ \_ \_
3. E \_ \_ \_ \_ \_ \_ \_ G \_ \_ \_ FM7 \_ \_ \_
4. E \_ \_ \_ \_ \_ \_ \_ G \_ \_ \_ FM7 \_ \_ \_
5. E \_ \_ \_ \_ \_ \_ \_ C \_ \_ \_ E64 \_ E \_
6. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ E \_ \_ \_
7. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
8. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
9. E \_ \_ \_ \_ \_ \_ \_ G \_ \_ \_ FM7 \_ \_ \_
10. E \_ \_ \_ \_ \_ \_ \_ G \_ \_ \_ FM7 \_ \_ \_
11. E \_ \_ \_ \_ \_ \_ \_ F \_ \_ \_ C \_ C64 \_
12. E \_ \_ \_ \_ \_ \_ \_ F \_ \_ \_ C \_ C64 \_
13. E \_ \_ \_ \_ \_ \_ \_ F \_ \_ \_ C \_ C64 \_
14. E \_ \_ \_ \_ \_ \_ \_ F \_ \_ \_ C \_ C64 \_
15. Am \_ \_ \_ \_ \_ \_ \_ Dm \_ \_ \_ \_ \_ \_ \_
16. G \_ \_ \_ \_ \_ G#º7 \_ C \_ \_ \_ \_ \_ \_ \_
17. Am \_ \_ \_ \_ \_ \_ \_ Dm \_ \_ \_ \_ \_ \_ \_
18. G \_ \_ \_ \_ \_ G#º7 \_ C \_ \_ \_ \_ \_ \_ \_
19. E \_ \_ \_ \_ \_ \_ \_ Am64 \_ \_ \_ \_ \_ \_ \_
20. E \_ \_ \_ \_ \_ \_ \_ Am64 \_ \_ \_ \_ \_ \_ \_
21. E \_ \_ \_ \_ \_ \_ \_ Am64 \_ \_ \_ \_ \_ \_ \_
22. E \_ \_ \_ \_ \_ \_ \_ Am64 \_ \_ \_ \_ \_ \_ \_
23. E \_ \_ \_ \_ \_ \_ \_ Amsus2 \_ \_ \_ F \_ \_ \_
24. E \_ \_ \_ \_ \_ \_ \_ Amsus2 \_ \_ \_ F \_ \_ \_
25. E \_ \_ \_ \_ \_ \_ \_ Amsus2 \_ \_ \_ F \_ \_ \_
26. E \_ \_ \_ \_ \_ \_ \_ Amsus2 \_ \_ \_ F \_ \_ \_
27. E \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
28. E \_ \_ \_ \_ \_ \_ \_ C \_ \_ \_ \_ \_ \_ \_
29. E \_ \_ \_ \_ \_ \_ \_ C \_ \_ \_ 6 \_ \_ \_
30. E \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
31. \_ \_ \_ \_
32. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
33. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_

(unfinished)

## Notes

* It is one of Creo's eight songs to not be on Newgrounds, the others being Adrenaline, Cynic, Flux, Heartbeat, Hypothermia, Live, and Pheromone.
* Sundown is Creo's only song released in 2010.
Funktionen am Spawn

Natürlich bietet unser selbstgebauter Spawn nebst des Tutorials auch noch viele weitere Ansehnlichkeiten. Aber sieh selbst:

## Adminshop

Direkt am Spawn findest du im großen Hauptgebäude unseren Adminshop. Weitere Informationen findest du hier: Admin Shop

## Wochenendangebote

Vor einiger Zeit kamen immer wieder vereinzelt Wünsche auf, an seltenere Items in großem Maßstab zu gelangen. Aus diesem Grund haben wir die Wochenendangebote für dich eingeführt. In regelmäßigen Abstand gibt es dann **Köpfe und Items zu reduzierten Preisen, guten Ankaufspreisen oder praktischen Tauschoptionen**. Über unseren Discord kannst du deine Wünsche für Köpfe oder Items im Ankauf, Verkauf oder Tausch äußern und wir bemühen uns dann, die Wochenendhändler mit entsprechenden Items auszustatten. Sollten sich über eine Woche nicht ausreichend Angebote sammeln, so bleiben die Wochenendhändler auch gerne mal zu Hause und kehren erst wieder zurück, wenn genug Leute sich etwas gewünscht haben. Im Prinzip könnt ihr euch jedes Item wünschen, beachtet aber, dass Wochenendhändler automatisch erfarmbare Items, wie zum Beispiel Mobdrops, Melonen oder Kürbisse, nicht so gerne mögen und die Angebote daher nicht zwingend aufnehmen.

Im Übrigen bringt dich der Befehl **/warp Sonderangebote** direkt zum Wochenendhändler im Hauptgebäude.

## Event-Location

Natürlich veranstalten wir auch regelmäßig anlassbezogene Events. Diese integrieren wir immer gerne in den gesamten Spawnbereich - so durfte man zum Beispiel während der Osterzeit Ostereier suchen und diese gegen coole Items eintauschen.

## Custom Rezepte

Wie du sicherlich schon erfahren hast, ist unser Server mit allerlei Rezepten ausgestattet, welche du auf anderen Minecraft Servern so nicht finden kannst. Damit ihr diese auf einen Blick wiederfindet haben wir für euch den **/warp rezepte** eingerichtet. Übersichtlich nach verschiedenen Themen sortiert, erhaltet ihr hier einen Überblick über alles Mögliche. So lässt sich beispielsweise aus Cobblestone Glas herstellen. Schaut einfach mal vorbei! Als kleines Feature, findet ihr **alle Rezepte auch in dem hauseigenen Rezeptbuch von Minecraft**, sobald ihr die Werkbank öffnet.
盆湖

## 内容概述

~~这是一个较长但是情节不完整的梦，缺失开头和结尾~~

...

我们坐在车上，车子在黄土路上。这条黄土路躺在青山之间，窗户的右边是一条水沟——一条死水沟，里面长着许许多多的水草。有人提议要下车去看看那条小水沟，想看看有没有鱼。
下了车，走到水边，水沟很窄但很深，水面很平静，看不见半点波纹，更别说是鱼了！正感到扫兴的时候，有人突然指着对岸叫道：“那是什么？”顺着他指的方向看去，只见在树木丛中，隐隐约约看得见一条窄窄的通道，但那条通道的方向与我们要去的地方完全相反。我们就让几个人上车，另外几个人随着我进入山林。
这是条绵延不绝的路，走了十几里路，前面的小路依然望不见尽头，但看见在前面不远处有一个石像。走进了再看，是一个石人，双手握在胸前，半个身子埋在黄土路的正中央，眼睛瞪得圆滚滚，像是看到了什么恐怖的东西。又往前走了几步路，这样的石人几乎遍地都是，有的头断了；有的手没了；有的横躺在草丛里；还有的倒挂在树枝上；有几个更是奇葩，整个身子被死死的卡在树干里面......但是这些石人表情都不相同，大小也不一样，甚至有些石人像一家人一样齐聚在一块，整整齐齐的挨在一起，再往后走，石人的摆布越是齐整，到后来整个路边更是摆满了形象怪异的石像。
见到尽头了，尽头是长长的一条石台阶，台阶上有几个石人，有站着的，有躺着的，但和台阶相连在一块，看不出一点缝合的痕迹。顺着台阶上上下下走了一段时间，来到了一个像露天走廊一样的地方，但不同的是，这里种的全是如同南瓜一般的东西，而南瓜上爬满了如同瓢虫一般的虫子，但个个都黑壳黑甲。我们团队里有个怕虫的，拿出了杀虫剂就狠狠的喷上去，那些虫子也不躲闪，就静静趴在那里，过了一会，又开始动了起来，杀虫剂对它们而言根本是毫无效果！我们就赶快向着右边跑去，在下山的路上，看见了一个浑浊至极的黄色大湖，不见瀑布不见风，但见这个湖是波涛汹涌，当湖水退下去时，但见湖床上处处是石像。
下了山，看到不远处有一座不大的村子，就进了村子。从村民口中得知这个湖叫做“盆湖”，里面长着的“南瓜”叫做“盆瓜”，上面的虫子叫做“盆虫”；还告诉我们，这湖里还有一种凶猛的大鱼，叫做“蓝鳞鱼”；水中长着一种草，叫做“鱼草”。当我们问起他们有关石人的问题时，他们告诉我们只要有人进了山没有回来，第二天山上就会多出来一个石人。我们听了，不禁毛骨悚然。当我们再继续追问下去时，他们告诉我们他们都不清楚了。
...

一天午夜，我醒来了，看见了一个不一样的“盆湖”，白天的波涛汹涌早就看不见了，取而代之的，是一望无际的清水，水里长者嫩绿的“鱼草”，水里的“蓝鳞鱼”清晰可见，水底的石人半埋藏在细沙中，平静的湖面散发着阵阵亮光，正看得入迷，只见到“蓝鳞鱼”突然游向湖中心，霎时间，湖水忽然间就掀起了滔天巨浪。
第二天，我把我昨天的所见所闻告诉了大家，大家都不大相信，坚持着要今晚看看。当湖面突然变得平静时，有人提议要下去看看，毕竟这样的机会可不多得。村长就让我和另外两个人下去探探路，我们就这么摸索着下了水，水很清，沙子很软，“鱼草”在身边摇动着，好惹人喜欢！忽然间，一股巨流袭来，把我们猛地一拽，狠狠拉向了湖中央，紧接着狠狠的往下一拉，我们以为我们就要被拉入沙子里面，从此与世长辞了，但我却感到身子周围的水平静了下来，环顾四周，看见无数的沙子被吸下来，堆积成一个个湖底小丘，我们抬头看了看，方才明白，我们在“湖底”的下面。
这里没有一个石人，只有一座巨大的城堡，城堡身上深处许许多多得长条，连接着“湖底”，支撑住“湖底”。看向城堡，里面隐约有灯光闪闪，我们走近了些，看见了一个人影，在靠近点，看清楚了，是一个肤色惨白的人。
...

我们问TA这是什么地方，TA告诉我们这是湖底下的湖。当我们问到TA石人的时候，TA告诉了我们真实的原因：*“他们要拿走不属于他们的东西。”*
...

1. ↑ 记不得了
2. ↑ 记不得了
3. ↑ 神奇的是，我们居然能呼吸！
4. ↑ 记不得了
5. ↑ 我醒了，后面的就没有了
Memory

## Summary

Memory is Creo’s 16th song ever released. It is a moderate paced chiptune song. This song is played at 110 BPM to the quarter note in 4/4 time (or 55 BPM to the half note in 2/2 time) in the key of C Major.

## Listen

Newgrounds
Youtube
Soundcloud

## Chord Progression

1. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
2. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
3. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
4. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
5. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
6. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
7. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
8. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
9. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
10. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
11. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
12. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
13. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
14. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
15. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
16. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
17. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
18. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
19. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
20. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
21. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
22. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
23. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
24. C \_ \_ \_ G \_ \_ \_ F \_ \_ \_ \_ \_ \_ \_
25. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
26. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_
27. \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_

(unfinished)

## Notes

* This is the first song Creo has released in 2016.
* This is also Creo's first song to be in a major key.
Aethers Secret Wiki

## **Willkommen im Aethers Secret Wiki!**

Wiki zum Aethers Remains Wiki, zugehörig zum Minecraft-Server `aethers-secret.world`.

Auf dieser Plattform findest du einen ausführlichen Überblick über den Server. Alle Features, Redstone Eigenheiten und vieles mehr ist hier anschaulich für dich erklärt. Bist du neu auf Aethers Remains Dann lies dir am besten gleich alles über die Basics des Servers durch. So erfährst du alles, was du für einen guten Start auf unserem Server wissen solltest.

## Wichtige Artikel

* Tutorial
* Skyblock
* Insel-Features
* Non Skyblock Features
* Redstone
* Chatsystem
* Wirtschaftssystem
* Funktionen am Spawn
* Discord
* Supportanliegen
* Entbannungsanträge
地下湖

如果您已经确定，点击此处打开

让我提前享受到了阳光

前传
--

~~几个人在实验室里搞什么东西，后来也不知道怎么的，人都散伙了。~~
## 再次进入实验室

进入实验室，看见的是一片狼藉，垃圾遍地是，还有许许多多刺鼻的味道，我们不由自主地挡住了鼻子。我们看了几圈，把目光聚焦到了实验室中唯一一条通往地下湖的通道——通风井。

## 到达地下湖

双脚碰到了地下湖的岩壁上的一个平台，顺着平台走下去，走道里湖边很近的地方。湖里面漂浮着许多鱼类的尸体，都有被啃咬过的痕迹；除此之外，在岸边还搁浅着一名着装类似探险队的人，半个身子浸没在水里。
*同行的人说：“这应该是听说这下面有钻石，过来采钻石的。”*

*又有一个人说：“这地方，怎么可能有钻石？”*

？！
--

就在这时候，水面突然骚动起来，手电筒照过去，只见一道白银光闪过，我们吓了一跳。水面的骚动越来越大，我们赶快躲到了石头后面，然后再小心翼翼地看向身后，一只巨大的鳗鱼腾出了水面，然后像蛇一样爬进了岩壁中的石缝里面。我们马上开始检查四周是否有别的石缝，免得被那怪鱼给偷袭了。一番检查过后，我们有狼狈的逃出了实验室。
## 对面的村庄

此时正是夜晚，村庄有不少人正在睡觉，那鳗鱼偷偷地爬到村民的家里面，对着熟睡的人狠狠就是一口，随后离开，前往下一户人家。
然后被咬过的人全部都疯了，有被咬的人直接拿着刀子把正常人的眼睛直接挖了出来，画面不忍直视，整个村子乱成一团。
~~我受不了了，就提前享受了阳光~~
1. ↑ 也不知道为什么要进去
2. ↑ 这里才是真正的恐怖之处
餐馆

这绝对是我做过的第一个噩梦，也是唯一一个把我半夜吓醒的梦，同时也是我所记得的最早的梦。
## 内容概述

~~也许我只记得这么多了~~
一家人去一家大型餐馆吃饭，这家餐馆金碧辉煌，四处都是橘黄色的霓虹灯，转过弯，在一条走廊上有许许多多的房间和与其相交的走廊，如同迷宫一般。一开始大家吃得都很开兴，谈笑风生，一切都很正常，但我逐渐发现欢声笑语间，有许多人在一步步减少，但他们都无所觉察。我将眼睛看向我的父母，祈祷着他们不要随着其他人一块消失。就这样盯着，盯着，其他人逐渐都消失了，嘈杂的声音也逐渐消失了，只有我的父母还坐在那里谈笑风生，我想提醒他们，他们竟然回答我：“没事啊！”我很是吃惊，眼睛只是眨了一下，他们就不见了。整个餐厅里，能听到的唯一声音就是从厨房处传来的炒菜声，我异常的惊恐，偌大的餐厅里只有我一个人，我赶忙跑到厨房，希望厨师们可以帮助帮助我。我进了厨房，只见几名厨师正在炒菜，我问他们能否能帮我忙，他们一口同意，但是还需要再等待一会，我就站在一边等着，等着，就这样，我眼睁睁地看着这五个人从我眼前消失的无影无踪。我只能跑到别的房间去寻找帮助，但每一个房间，无一例外，空无一人，桌子就像被收拾过一样，毫无残骸，偌大的走廊，寂静无声，只有亮闪闪的霓虹灯照耀在我身上。
一个念头在我的心底浮现：“跑出这个餐馆，出去请求别人的帮助！”我就朝着我印象中的大门口奔去，但是走廊相互交错，不一会就迷了路。弯弯绕绕，终于走出了走廊，来到了一个矮小但是较为宽广的大厅，那里有一个前台，站着一名服务员，我正想去询问出口，之间一道蓝光闪过，掠过那个服务员，转眼间就消失的无影无踪。我一转头，看向无边无际的走廊，崩溃了...
~~然后，我被吓醒了
1. ↑ 原来的梦是几个厨师在厨房里上蹿下跳，画面极其诡异~~
沙尘中

.......

背景
--

是全球刮起了巨大的沙尘暴，并且在一步步向我所在的地方靠近，某些人为了自保，修建了一个巨大的浮空城。但是由于其名额有限，于是他们决定发放一种独特的东西来识别你是否能够进入浮空城。那是一个金色的金属盒子，里面有一个倒计时的钟表，记录的是浮空城关闭舱门的时间。
开始
--

那是一个清晨，我们探出头来，许多人还像平常一样，晾晒着被子，但不远处大河的上方，有一个球一样的东西——他的外衣结构如同蜂巢一般，在每一个六边形里都镶嵌着一块玻璃。那就是浮空城。据说浮空城会在山区的一家医院上方和大河边来回接驳人们，当我们问进入需要什么条件时，一个人告诉我们我们必须去山区的那家医院去做检查，**也许**就行了。
医院
--

我和另外两个人去了山区的那家医院，医院修建在山谷中。进入医院，病人和进入浮空城的人交杂在一起，声音嘈杂。我们去询问了浮空城入口处的关卡——那是在医院露天的后花园那里，前面有一个小房间，那就是进入浮空城地唯一通道。
### 失败的进入

我们去了许多检查点，有什么抽血之类的。最后，我们的手上堆满了各种检查结果。在做完各项检查后，检察人员给了我们一条金色的项链，下面还有一个红宝石吊坠，十分好看。我们兴冲冲地冲向关卡，关卡处还围绕了许多人，他们都在叫着，谁也听不清谁。关卡前台挥舞着手，示意他们停下，一个一个说。我们奋力地挤进去，对着前台说：“我们能进去吗？”前台人员看了一眼，便说道：“不行。”我们很是愤怒，质问道：“为什么我们呢不能？”前台人员没有回答，转而去解决其他人的矛盾纠纷了。

那走正的不行，那就铤而走险吧！我们索性排到了队伍的后面，装模做样的排着队，但神奇的是，我们身后没有任何人。到了门口，一个人问道：“通行卡片！”我们说我们没有，不知道是为什么，他看着我们，随后拉起了我们三中的一个，“你上去！你们走！”我们转身走了，决定第二天再来。第二天再来时，医院空无一人，只有乱七八糟的杂物，我们根本不相信这就是昨天那个嘈杂的医院，走到入口处，入口早已被封闭，也就是说，这条路被封死了！
## 搏一搏

我们决定，硬闯进入浮空城内。我们将目光锁定到了往浮空城里运送物资的飞船，于是我们偷偷的躲藏到飞船所运送的货物里面，进入了浮空城。进入之后，货物被放入了货舱里，我们爬出来，钻进通风管里——唯一没有摄像头的地方。工作人员很快就发现了我们的行踪，并开始搜捕我们，但它们不但没有找到我们，反而他们的行踪被我们看的是一清二楚，我们躲藏在通风管道和窄小的楼梯之间，有时候还可以从墙缝里看见这里人们的生活。在里面游荡了好几圈之后我们有顺着老路回到了陆地上。还得知了金匣子的真实面目。
## 偶然的发现

数天之后，我们在马路边的垃圾箱边捡到了和金匣子一摸一样的东西。此时，沙尘暴的短暂来袭已经越来越频繁，大街上常常都是堆满了沙粒，一般人还真看不出来这个埋在沙子里的东西。我们很是兴奋，决定明天一早就去。
## END

第二天，我们被金匣子的警报声吵醒，我们打开它，上面的数字一闪一闪的，还发出“嘀嘀嘀”的叫声。望向窗外，隐约看见沙尘暴滚滚而来。我们急忙冲向大河边的入口，那里已经被沙尘笼罩在其中。那里站着一个人，看到我们，对我们打了打招呼。我让我们中获得另外一个人先上去，我和那个工作人员，在做后走进了进入的通道。随着我们快速的上升，身边的隔离网在缓缓消失，沙尘向着我们的双脚袭来......我们进入了了浮空城。
1. ↑ 医院处是一个金色吊坠
2. ↑ 但后来证实并不是唯一的通道
3. ↑ 后来证实之所以不让我们进去，是因为时间节点已经到了，不给进去了
Dreymurland Wiki/封禁准则

## 注意事项

下列是一些注意事项：

* IP地址**不得**被永久封禁，因为地址可以被多人使用。因此，对IP地址的封禁时间最长不超过半年。
* 注册用户可以被永久封禁，但不是到迫不得已（见下文）的地步也不应该使用永久封禁。
* 需要**永久封禁**的情形需通知本Wiki的Fandom联络人（Winston Sung - zh），以便确定是否需要全域封禁。
* 处罚方案中提及的封禁时长区间段，视情节严重程度进行点位判定。
* 进行封禁时须**写明封禁原因**，以便告知任何目击到封禁操作的用户。
* 若存在下表中没有提及的封禁类型，请根据实际情况酌情处理。
* 在封禁前需要使用警告模板进行警告

## 封禁标准

**A类：严重违规行为**，需要严肃处理。

**B类：一般违规行为**

**C类：其他违规行为**，比较难以定性，需要管理人员的明智判断。下列处罚方案在回退无效后方可进行。

值得注意的是，上述违规类型在本Wiki历史上都出现过至少一次。为了防止类似的行为再次出现时无从下手处理，就此设立以上处罚方案，以便提升管理人员处理违规的效率。

**D类：特殊违规行为**，这些行为有别于上述的违规行为，不能单纯使用常规的手段进行封禁。

值得注意的是，上述部分特殊违规行为在其他Wiki出现过类似情形。在本Wiki仅作为参考，处罚方案按实际情况酌情处理。

1. ↑ 找这里投诉留言墙:Emtich
探访远方

这是我做过的最长，最丰富的一个梦
...
~~一开始好像还有几个情节的，但是都记不得了~~

## 火车站

~~这是我还能回想起来的第一个情节~~
飞船继续向前飞，飞到一块绿色的、极其平整的区域上空，在大地上铺设着许许多多的铁路，而这些铁路全部汇集到一个黑魆魆的洞口处，猛地折下去。正看着，一辆火车缓缓开来，遇到洞口时，车头朝下，猛地就扎了进去，瞬间就消失的无影无踪，只看得见一闪一闪的车灯。我们毫不犹豫，驾驶着飞船就向洞口飞去。一飞进洞口，可就什么也看不见了，飞船不受控制的往下冲...
...
关卡
--

进入了一个透明的球形建筑里面，这里面很大，有三个通道，密密麻麻的排满了各种各样的飞船，缓缓地向前移动着，一个飞船一进去，就瞬间就飞没了踪影，而后面的队伍缓缓前进了一小节。等了好长时间，终于等到我们了！飞船开进隧道，猛地一加速，只听“叮”的一声巨响，又听到金属摩擦的声音，但过了一会就没了声响。

## 一步之遥

出了隧道，便来到了一个广阔的地方，身边多出来了许许多多的高楼大厦，这些高楼大厦突破云层，享受着没有一点遮挡的阳光世界。这些高楼大厦是由许许多多的积木堆砌而成的，是一个个积木块一样的飞船相互堆叠而成的，还时不时有飞船离开原来的高楼，飞往另外一栋高楼。终于在眼前出现了巨大的宫殿，那便是我们的目的地。宫殿入口的左右两边是两个观众席，坐满了人，左边挥舞着黄旗，右边挥舞着红旗，中间是黑小的宫门，那是进入宫殿唯一的通道。
## 宫殿之中

下了飞船，进入了宫殿大门，光线减弱了不少，圆形大堂很华丽，但却没有一盏灯。前面又是一闪门，里面散发着一阵阵烛光。走进去，这里没有一个卫兵，但左右墙壁上却有着数十米高的卫兵雕像，走到中间，两个雕像手中的大刀落下，挡住了前行的路，有人喊了几句，那两把大刀又被收了回去，一路畅通无阻的到达了终点，那里不仅远离日光，还没有一星点灯的影子。那里是一个巨大的湖，在出门口修了几道台阶，湖水是黑色的，平静得很，在湖边还停着一艘破旧的帆船。这时候，有个人走了出来，对我们说到：“你们要找的人不在这里，你们请回吧！”
1. ↑ 起因记不得了，根据我所记得的情节，应当是出使之类的东西
2. ↑ 又忘了
3. ↑ 其实是隧道上的一个定位器发射装置把定位器射到了飞船底部，而飞船太大，导致定位器与隧道摩擦，最后因为磨损过度掉落
Entbannungsantrag

Du wurdest von Power Minecraft gebannt? Das ist unerfreulich.

Die gute Nachricht lautet allerdings: Die Tür ist für dich damit nicht endgültig zu. Falls du die Aspekte dieses **Vorgangs nicht verstehen** oder den **Fall für ein Missverständnis** halten solltest, darfst du jederzeit in diesem Bereich unseres Discord-Servers Kontakt zu uns aufnehmen, damit wir das Problem klären können.

Aber auch wenn du den Regelverstoß begangen hast und deinen Ban grundsätzlich für gerechtfertigt hältst, möchten wir dich einladen, auf uns zuzukommen: Wir bannen niemanden (ausschließlich) um der Strafe willen, sondern weil wir den **Frieden in der Community** aufrecht erhalten möchten. Wenn du uns **glaubwürdig darlegen** kannst, warum du gegen die Regeln verstoßen hast und wir uns sicher sein können, dass du dies **in Zukunft unterlassen** wirst, sind wir definitiv bereit, **"Gnade vor Recht"** ergehen zu lassen und dich auch vor Ablauf der eigentlichen Bandauer wieder auf dem Server spielen zu lassen. Beachte aber bitte, dass **permanente Bans frühestens nach drei Monaten aufgehoben werden können**.

Was dir klar sein muss: Wenn wir einen grundsätzlich gerechtfertigten Ban wieder aufheben, dann **nur unter Auflagen!** Du wirst uns mehr als andere beweisen müssen, dass du Bock hast auf diesem Server zu spielen und dich einbringen willst. Sollte das für dich nicht infrage kommen, wird die ganze Sache schwierig.

## Du möchtest einen Entbannungsantrag stellen?

Primär geht das nur über unseren Discord Server.

* Solltest du schon verifiziert sein und dir wurde nicht die Gebannten-Gruppe zugewiesen, so kannst du über unser Ticket-Tool ein Ticket ziehen und dortig deinen Entbannungsantrag niederschreiben. Keine Sorge, den sieht natürlich nur das Team.
* Bist du allerdings nicht verifiziert, so lasse dich gemäß unserer Anleitung freischalten. Erwähne gleich, dass du einen Entbannungsantrag stellen möchtest. In diesem Falle wird dir die Gebannten Gruppe zugewiesen und du kannst im **#anträge** Channel dein Anliegen schildern.
* Genauso verfährst du auch, wenn du bereits verifiziert warst, wir dir aber schon die Gebannten-Gruppe zugewiesen haben, da du in diesem Falle keinen Zugriff mehr auf das Ticket-Tool hast.

## Das solltest du beachten

Wichtig ist uns dabei insbesondere, dass du die Situation, die zum Ban geführt hat, aus deiner Sicht schilderst. **Wir möchten wissen, wie du zu der ganzen Sache stehst.** Des Weiteren ist für uns interessant, wie du **solche Situationen in Zukunft vermeiden** möchtest. Denn wenn wir davon ausgehen müssen, dass derartiges erneut vorkommt, macht eine Entbannung für uns regelmäßig keinen Sinn.
Chinook

Chinook is a nineteen year old Animorphia, with light grey-blue eagle wings, fading to black tips. Her ears are a black, with slight blue tinted fur at the tips of each. She has a long, fluffy tail that’s pitch black. Her hair matches her fur, a dark black, falling down her back, framing her face, tanned from hours out in the sun. She has strange light-blue markings wrapping all over her body, their pattern swirling. She lives deep in The Valley, where she now lives alone, after her grandma died of old age. She was raised by her grandma after her parents died in The Massacre. She doesn’t easily trust others, especially humans, she’s a bit reckless at times and sassy and sarcastic when you get to know her. Once you’re her friend, you won’t be able to get rid of her so easily. She’s protective and loyal when it comes to her friends. Chinook is often found off and about, constantly exploring and helping out fellow Animorphias. Her powers manifested when she was seven years old, growing as she grew. She was able to communicate with every animal that crossed her path, easily forming between whatever type of creature she felt like. She met Raven and Wren briefly, when they were young kids, having been distantly related cousins. However, life did not always go perfect for Chinook Foresterr. During The Massacre, Chinook lived with her parents outside of The Valley. Her parents were killed mercilessly upon being discovered, however the humans had not wanted to kill a mere child, after finding Chinook. She was kept as a prisoner before she escaped along with a few others when a rescue group attempted an attack on the humans holding them captive. She was brought to The Valley, and lived with her grandma ever since. She’s good friends with the Fungi Folk in the valley and has met some of their visiting friends from The Misty Woods, where she occasionally visits. She’s handy with a bow and arrow, as well as daggers, which she keeps on her belt at all times, along with a small pouch that she carries knick-knacks in. She loves to fly whenever she can, spreading her large wings out and soaring through the sky. She’s got a keen sense of smell, great hearing, and sharp eyesight. She’s best friends with a small Fungi Folk named Dandelion, the two can usually be found together, with Dandelion sitting on her shoulder. Their favorite pastime is playing hide and seek. Chinook met Dandelion when she was visiting The Misty Woods, Dandi hid in her small belt pouch and stayed in it when Chinook went back to The Valley. After showing herself, Chinook and Dandi soon become close friends, nearly inseparable.
 From a young age, after her parents were killed, Chinook was determined to learn how to fight. She practiced every day, growing better in hand-to-hand combat, and other styles of fighting. She’s one of the few warriors of the Animorphia that is still in practice, always ready incase of attack.
Danganronpa Despair Holidays Вики

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## Описание

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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Black Ice

## Summary

Black Ice is Creo’s 34th song ever released and the 4th song in Odyssey EP. It is a medium paced house song which features the saxophone. The saxophone plays a major role in this song as it is the main melody throughout. This song is played at 125 BPM in 4/4 time in the key of F# Minor.

## Listen

Newgrounds
Youtube
Soundcloud
Slow Down

## Summary

Slow Down is Creo's 38th song ever released. It is a slow paced experimental song which is mostly centered around slow guitar riffs. This song is played at 114 BPM to the quarter note in 4/4 time (or 57 BPM to the half note in 2/2 time). It is played in the mode of D Phrygian.

## Listen

Newgrounds
Youtube
Soundcloud

## Melody

The first 24 seconds starts with ambient and subdued noise with some rubato guitar. It then transitions to some sliding guitar riffs at 0:25. A synth-esque guitar accompaniment joins in at 0:33. At 0:41, the melody is introduced in the form of a synth, accompanied by a trumpet. The melody stops at 0:58 and there is a 3 second transition from the first pre-drop to the first drop.

At the 1-minute mark, the first drop begins, featuring percussion and a melody, which consists of synths. The main melody of the first drop is an echoed saxophone, and it is introduced at 1:18.

The first drop ends at around 1:34 and the second verse begins. At that point, the guitar is reintroduced with percussional accompaniment and some faint high pitched synths. At 1:51, a different trumpet melody is introduced and the song modulates to Bb major. This continues until 2:08. The percussion and guitar stop there. A guitar riff interrupts the silence and leads the song into the second pre-drop. The song modulates back into D Phrygian at around 2:21. There is also a faint snare drum in the background during the second pre-drop. At 2:37, the melodies from the first pre-drop are reintroduced. A drum riff leads the song to the second drop.

The second drop starts at 2:54 and it is much like the first drop.
Kalaziel

Kalaziel is an old wizard from a forgotten time, he is know to travel the lands, aiding those who need it, he is known to be the best Potion Master in the land. He seems to have a strange effect on people, for they speak of him almost like he is royalty. He is very open about most things except his past.
Hunter

Hunter is renowned for his dead shooting skills, his Bow Of Infinity, helps him never run out of arrows. He has a quirky personality and loves a good laugh, he has golden blonde hair and brown eyes that can kill. literally, he has a robot eye so that he can aim better, due to recent battles hunter was gifted the greatest bow there is. And they say when he shoots the air around him seems to ripple.
Dandelion

Dandelion, or Dandi for short, is Chinook's friend from The Misty Woods. Dandi is a Fungi Folk. Like every Fungi Folk, the tips of her fingers, nose, and ears are the color of the mushroom on her head. Dandi is a forager and thief. She lives in a tree in The Misty Woods. When Dandelion was out foraging, an Animorphia (Chinook) was visiting the woods and Dandi went into the pouch on Chinook looking for something to take. When Chinook left the woods to The Valley she found Dandelion in her pouch and they have been friends ever since. Dandi is the best at playing hide and seek.
Skills (Witchcraft)

## Overview

Skills are the main way to express a characters physical, social and mental abilities. There exists an extensive list of Skills characters may choose. Having learned such a Skill allows a character to perform an associated action. Without the Skill they will be unable to perform the action, or do so at a much greater disadvantage.

A character may choose from the list below or create up their own skills.

## List of Skills

### Combat

* **Brawl**
* **Blades**
* **Firearms**
* **Throwing Weapons**
* **Martial Art** (Of choice)

* **Grapple**
* **Disarming**
* **Parrying**
* **Quickload**
* **Dual Wielding**

### Stealth

* **Coverups**
* **Disguise**
* **Lockpicking**
* **Pickpocketing**
* **Silent Movements**
* **Camouflage**
* **Shadowing**
* **Assume Identity**
* **Hiding Motives**
* **Hiding Emotions**
* **Hiding Aura**

### Social

* **Intimidation**
* **Gasligthing**
* **Seduction**
* **Speeches**
* **Bluffing**
* **Staredowns**
* **Manipulation**
* **Etiquette**
* **Beauty**
* **White Lies**

### Analysis

* **Forensics**
* **Autopsy**
* **Cryptography**
* **Deduction**
* **Criminology**
* **Tracking**
* **Substance Analysis**
* **Traffic Analyis**
* **Crowd Analysis**
* **Security System Analysis**

### Perception

* **Spot Concealed Objects**
* **Spot Ambushes**
* **Spot Hidden Motives**
* **Spot Fears/Phobias**
* **Spot Old Wounds**
* **Spot Emotions**
* **Spot Opinions**
* **Spot Missing Details**
* **Spot (Substance of Choice)**

### Divination

* **Detect Spirits**
* **Detect Neverborn**
* **Detect Illusions**
* **Detect Eldritch**
* **Detect Warlocks**
* **Detect Runes**
* **Detect Sorcery**
* **Detect Auras**

### Miscellaneous

* **Animal Handling**
* **Survival**
* **Climbing**
* **Expert Driving**
* **Brewery**

* **Engineering**
* **Programming**
* **Hacking**
* **Crafting**

* **Painting**
* **Singing**
* **Dancing**
* **Cooking**
* **Instrument** (of choice)

* **Fast Sprinting**
* **High Stamina**
* **Bodycontroll**
* **Acrobatics**
* **Perfect Balance**
* **Multitasking**
* **Poison Resistance**

* **Instinct**
* **Bravery**
* **Pain Resistance**
* **Iron Will**
* **Concentration**
* **Eidetic Memory**

* **First Aid**
* **Bone Splinting**

* **Language** (of choice)
* **Lipreading**

* **Periodic Sleep**
* **Light Sleep**
* **Fast Healing**

* **Produce Common Ingredients**
* **Produce Exotic Ingredients**
* **Produce Chemical Ingredients**
* **Produce Necrotic Ingredients**
Kronos

Kronos is an evil assassin with a dagger that can inflict fear on any who says its name. He is light speed fast and can throw a dagger faster than light. He can become invisible when he wants to be and wears a tuxedo and tie. He knows your next move before you think it. And can eliminate his enemies before they become his enemy’s. Due to recent endeavors with the Woodlyn assassins and the Kingdoms he and his army of ‘Kronies’ are now jailed in The Oblivion.
Midas

Midas is probably the number one being that has made the most impact on the universe. He is known for being shifty and unreliable. His greatest feat is without a doubt taking over the universe not once but three times. Due to his amazing intellect he has acquired the power equal to the Empress. He has the power to turn what he touches to gold. He is also the lord of nightmares since his father died so he now has inherited the realm of nightmares. He has fought in thousands of wars and is responsible for the destruction of Street Road(see locations).
Amber

Amber is the kingdom of nature. Before she was a nature spirit living in the forest. She protected it. At one point she finds the crystal hovering in the forest. She touches it and gets claimed. She then meets the other characters and all that stuff happens. She marries the kingdom of lightning, and has a daughter, who is the kingdom of the ocean.
Golimar

Golimar is a Drakonulus who has been chosen for a kingdom but still keeps his oath to the dragons by dedicating a big room as a dragon nursery. He prohibites smuggling in his kingdom and has soldiers patrolling every part of his kingdom. His power is that he can control the wind so whenever he goes flying he almost always has a favorable wind. He is 647 years old and has protected the dragon race for as long as he has lived. He prefers to stay in his dragon-man form. He says he once turned human to get into a tavern where the owner hid dragon eggs.Golimar is well known for doing whatever it takes to get stolen dragon eggs. WHATEVER IT TAKES. He likes using his wind power to help train baby dragons to fly. When searching for dragon eggs Golimar comes across lots of things.