The Backrooms Chapter Concept

Welcome, to Dead by Daylight.

Somewhere, outside the very boundaries of reality, it exist, a bizzare world whose existence cannot be comprhend by the logic. Composing the air by a dreadful feeling of fear, but at the same time, a feeling of nostalgia also fills the place, like if you were here already. Belive me, your not.

This place, often called "The Backrooms", is a realm guarding millions, if not, billions of other worlds refered as "Levels", each of them, unique and varied in their way, also being inhabited by more unique individuals and creatures of all nature, making The Backrooms very unpredictable, a perfect realm for The Entity to take advantage.

Above all these worlds, theres one that remained as the favorite for The Entity:

## Level 0: "Tutorial Level"

Don't get fooled by the name, Level 0 is something but not a Tutorial.

Level 0 acts as a non-linear space, resembling the back rooms of a retail outlet. All rooms between all this space appears to share superficial features, such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are never identical, just like it was a labyrinth of some sort.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, being annoying for the unprepared victims stepping for first time in this liminal space.

Despite popular belief, no entities seems to inhabit Level 0, however, The Entity changed that after taking posession of this world, including a grotesque creature of unknown features.

Say hello to:

## The Skin-Stealer

### DLC

The Backrooms

The amount of death and desolation that The Skin-Stealers created in the upper levels of the Backrooms made this dimension be more cautious from these creatures where is belived to exist in most of the levels inside the Backrooms. A monster fulled by the skins of its previous victims, using these to keep itself satisfied, however, The Skin-Stealer is also able to take the form of said victim using the skin he gained.

Now, brought fort by The Entity, given enough strenght and a new appearance to lure the creature inside his grasp, in exchange of a great scource of skins to eat, forever.

### *Power: Molding Abomination.*

*The horror of facing yourself, like standing in front of a mirror, a menacing feeling is the only thing that can be presenced in the air.*

#### *Special Ability: **MEAT HARNESS.***

When The Skin-Stealer injures a survivor with a basic attack, ***MEAT HARNESS*** gains +1 *Skin* up to a maximun of 5 *Skins.* By holding the power button will consume a *Skin* and activate ***FAKE FACE***. Once activated, The Skin-Stealer transforms into the last survivor that you injured, taking its appearance, perks, and add-ons, Also, the Terror Radius is reduced to 0 while ***FAKE FACE*** is activated. ***MEAT HARNESS*** has a limited time of use of 60 seconds. The Skin-Stealer can return to his normal form when the timer reaches to 0 or by holding the power button again, consuming another *Skin*. After transforming back by holding the power button again, you gain a 1.5% movement speed increase in chases for 10 seconds. If The Skin-Stealer manages to injure a survivor within 10 seconds of transforming back into his normal form, ***MEAT HARNESS*** gains +2 *Skins*.

#### *Special Form: **FAKE FACE.***

While ***MEAT HARNESS*** is active, The Skin-Stealer can perform actions like: Repairing generators, interacting with totems, heal, use pallets, etc. These actions won't progress any objectives, instead, it increases the time limit of ***MEAT HARNESS*** and keep disguised.

*"As Skin-Stealers are one of the most common entities inside of the Backrooms, there have been reports of Skin-Stealers on many levels." -Entity 10 Document description*

### **The Skin-Stealer Perks:**

#### *Deceptive Charade:*

*Your echoes create a path of trust and confidence for your victims, only to meet with their unpleseant death.*

Actions performed while ***FAKE FACE*** is activated have a chance to cause survivors to trigger skill checks at random intervals. Failing these skill checks results in louder noises and reveals the survivor's location. They also have a decrease of speed movement for rushed actions.

*"Blood runs red, they're not dead. Blood runs clear, don't get near."*

#### *Hex: Eerie Echoes:*

*The sharing of traveling united is special, but you make it a living nightmare to presence.*

When a survivor follows The Skin-Stealer while ***FAKE FACE*** is active, said survivor speed movement decreases, they also suffer from the Oblivious Status Effect 20/22/24 seconds. While you gain a increase on transforming back to The Skin-Stealer normal form. Injuring said survivor generates the same effect for the nearest survivor to The Skin-Stealer.

*"They are commonly observed to have the ability of mimicking human speech, albeit very inadequately. It is highly suggested to run away from any wanderer who seems to be repeating the same words or speaking in a monotone voice." -Entity 10 Document description*

#### *Skinned:*

*The skin is delicious. You can't stop looking at it. And you must get it.*

When the first injured survivor finishes cleaning a totem, it suffers from The Haemorrhage Status effect. If the Skin-Stealer hooks said survivor, the location of the rest of survivors are revealed during a period of time.

*"Skin-Stealers have a tendency to leave their victims alive, even after removing large amounts of skin from their bodies." -Entity 10 Document description*

## **Molding Abomination Add-ons:**

* Common:
	+ "Candy": A strange bag of candies with a of manufaction: B.N.T.G.
		- **Increases** *speed movement* while ***FAKE FACE*** is activated.
			* *"Halloween Season is coming up, and we know everyone is excited to trick-or-treat in Level 11!" -Object 5 "New B.N.T.G. Product!"*
	+ "Lamp": a device that seems to have movement and detect nearby dangers.
		- If a survivor reveals your aura while ***FAKE FACE*** is activated, it will suffer a **penalty** on healing.
	+ The Mirror: a large, seemingly ordinary wall mirror hung underneath a green exit sign.
		- **Increases** the *Field of View* of The Skin-Stealer by **+10 °** after transforming back.
	+ "Wi-Fi": a wireless networking technology that allows electronic devices to connect to the Internet. Though, here seems to be inoperative.
		- ***MEAT HARNESS*** *time limit* is **increased** by **65** seconds.
* *Uncommon*:
	+ Memory Jar: an empty glass jar with strange lights inside, it emits a feeling of nostalgia.
		- ***MEAT HARNESS*** gains +1 *Skin* at the start of the Trial.
			* *"These memories are physical representations of the memories from the dead person who causes the activation of a Memory Jar." -Object 7 Document "Memories"*
	+ 3D Vision Glasses: a pair of glasses that give the wearer third-person perspective sight. It gives a perspective of being on a videogame.
		- ***FAKE FACE*** repairing actions gives low chances of triggering *skill cheks*.
	+ "Cassette Recorder": it appears almost completely identical to an *Onn.* cassette recorder. It has a music within.
		- Every injured survivor grants you a *slightly* **increase** in *speed movement* in your next chase.
			* *"Entities with an extreme level of aggression or that are particularly prone to violence aren’t affected by the music because the music doesn’t change chemical activity within the brain enough to lessen it." -Object 34 Document Theories*
	+ Liquid Silence: a vial with a black, viscous liquid. For some reason it cannot be opened but touching it makes you feel fear around you.
		- The Skin-Stealer *Terror Radius* is reduced to **10%**
	+ "Pockets": small artifacts of crystal and metal. Seems to grant access to dimensional pockets ideal for portable storage.
		- ***MEAT HARNESS*** gains a maximun of 7 *Skins*.
* **Rare**:
	+ Scaraback: a small sculpture of beetles made out of what it seems to be, dark lapis. Despite being sculptures, they can perfectly move and fly.
		- After transforming back from ***FAKE FACE***, The Skin-Stealer gains the *Endurance Status Effect* for **8/10/12** seconds.
	+ Deuclidators: small, mechanical objects with a small input box, two dials, and one blue button. Pressing the button doesn't do anything but it generates a strange blue electric aura.
		- Performing 5 actions while in ***FAKE FACE*** gives The Skin-Stealer the *Killer Instict* after transforming back for **4/6/8 seconds**.
	+ Office Terminal: a computer terminal that can occasionally be found within a Level. If the power button is pushed, the computer will turn on and a chat session will begin.
		- The Skin-Stealer at the start of the *Trial* gains a *big speed movement* **increase** after **4/5/6** seconds.
			* *"dude you gotta get out of that closet if you value your life. I've seen this before. You get comfier and comfier and then the closet comes to life or something and swallows you whole." -Edddddddddd*
	+ The Phonograph: a phonograph, It doesn't seem to be playing any distinct tune… It's something that *feels* familiar, but I know for sure I've never heard such a melody in my life... It's comforting, though.
		- Activating ***FAKE FACE*** after 20 seconds of injuring a survivor, it grants a **inmunity** to *aura reading perks* for **20** seconds.
			* *"If it works, it works." -Bellhopper*
	+ Wall Mask: some sort of a theatrical mask, it seems that is talking to you.
		- The Skin-Stealer gains a *speed increase* when transforming back from ***FAKE FACE***.
			* *"I loved you. I believed you. You told me that the masks were temporary. But now that my untapped strength was dipped into, you want me to keep it on for good. You liar. Liar. LIAR."*
* *Very Rare;*
	+ Consequential Cube: a heavy Rubik's Cube. Each scramble has been seen to be different and always extremely difficult to solve.
		- The Skin-Stealer gains the *Bloodlusted Status Effect* after hooking a survivor within **30** seconds of have used ***FAKE FACE***.
			* *When picked up, it will cause the person who had picked up the Consequential Cube to freeze in place until the wanderer solves the cube." -Object 23 Symptoms and Effects*
	+ Leviathan's Tooth: a hardened clay tablet measured at approximately 75 x 75 x 15 cm, with writings in ancient Semitic dialects and other undetermined languages.
		- Every *Skin* that ***MEAT HARNESS*** recieves, slightly fills the Power Gauge.
	+ Agrugua Fruit: a fruit that possesses multiple unique attributes that have not been seen; it still carries the physical traits of citrus, resembling a red, average-sized lemon with a distinct smell of alcohol and strawberries.
		- At the start of the *Trial*, The Skin-Stealer transforms into the ***Obsession***.
		- ***MEAT HARNESS*** gains a chance to get **+2** *Skin* after injuring the ***Obsession***.
	+ "The Backrooms TCG!": a collection of cards of a tactical asymmetrical trading card game based on everyone's favourite hellhole, the Backrooms! Featuring all of your favourite Levels, Entities and Objects to collect, trade and battle with!
		- The Skin-Stealer gains a small chance of putting a survivor into the ***Deep Wound State***, making ***MEAT HARNESS*** get instantly fulled of *Skins*. After this, this *Add-on* is disabled during the entire *Trial*.
			* *"I hear someone found a pack inside a box of Royal Rations thinking there'd be food inside… some stores should have them too? We hope so, at least." -Object 40 Document description*
* ***Ultra Rare:***
	+ Almond Water: a bottle filled by a anomalous water. The nutrition of the water gives you a feeling of sanity.
		- ***MEAT HARNESS*** gains **3** *Skins* at the start of the *Trial*.
		- The Skin-Stealer gains a conventional *speed movement* **increase** during **8/10/12** seconds.
			* *"Object 1 is a group of colored thermoses of liquid that can be found on various levels of The Backrooms. It is one of the most sought-after and useful objects a wanderer can obtain." -Object 1 Document intro.*
	+ Smiler Repellent: a damaged vial with a strange substance inside of it. While still useful, it seems that the age of scaring floating creepy grins in the darkness has ended.
		- The duration of ***FAKE FACE*** is increased to **120** seconds.
		- After performing any action to the nearest survivor within 10 seconds of ***FAKE FACE*** to reach to 0, the nearest survivor suffers the Exhausted Status Effect and his aura is revealed.
			* *"Following Event A, alongside the proper interpretation of Rune A - EPE-500-SRH, all capabilities and functions of Smiler Repellent have gone stagnant" -Object 3 Document revised description*

## **Mori:**

The Skin-Stealer lifts the survivor and uses the spikes from his splitted body to make him bleed and scream in agony. Then The Skin-Stealer uses his hands to rip and tear off the survivor's skin, before launching its dead body back to the ground.

## ***Lore:***

*"'The Backrooms'. A place outside reality, which keeps the greatest secrets that lurk in the most deepest parts of these layers of worlds inspired in the vast catalogue of buildings and creatons made by man. But taking it to a whole unique form, being bigger, being greater, being... infinite. That's what The Entity first thought when it encountered this strange dimension. By the time, it felt the presence of other worlds between the imagination of the human mind, and the real world. Althrough it didn't cared enough, but then, the presence started to intensificate like a sickness, increasing in a weird manner, even for a deity like The Entity. This made the Eldritch God to investigate and find the cause of the weird presence, however, it started to feel more, alot more. It feñt like if there was an infinite amount of universes converged in one place. That's where it saw it, yellowed wallpapers, damp carpets, and inconsistently placed lamps in the roof. But this was not the only one: an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water, an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a varety of uses, a presumably infinite city, and many more. The Entity was more than surprised by this new world, it liked it by the large amount of food that he could get by taking over one of these "levels", and see the expression of its victims to see a new realm that is nothing like anything that they faced before, a labyrinth. At the surprise of The Entity, there were more creatures that lived inside this realm, all of them unique in their way, and it knowed that most of them could do anything to even feed from a human. The Entity reached to one of the these, a tall monster with skin over flesh. A shapeshifter. The perfect vessel to start experimenting. It wasn't hard to lure it to his new home, the problem is that he picked up a much weaker version of his kind, The Entity didn't liked it but it give the creature power. Creating the perfect "Skin-Stealer", the consequences thought were that his body got incredibly mutated, his body splitted in two, generating spikes inside of the creature, his skin turned grey, and the entitie could only see with one unique white glowing eye. Despite this, the Skin-Stealer didn't show to care about these problems, but it acted like there was another presence watching over him. The Entity didn't cared though, it only wanted to show the monster a new life, a new home for eternity, where he could satisfy his hunger by taking the skin of a illimitable source of "wanderers", after all, it was very unlikely to find more food in that boring dimension."*

## **Notes:**

* the Skin-Stealer original render credits goes to the creators of "Apeirophobia".
* Inspired on Rarithlynx Dead by Daylight Concept videos
	+ Also inspired on Wheatdraws DBD Concept page