recursal/Fanatic-Fandom huggingface dataset:
Elf Blooded

Half elves can be found just about everywhere due to their prevalence, the most being found in the free kingdoms. Elves and more specifically half-elves are often fetishized by humans as they see them as humans who retain the great beauty of the elven features. They are highly prized as slaves by Dracovians for the same reason and free people from the free cities often face trafficking deep into Dracovia to face a life as a slave.

## **ELF-BLOODED FEAT**

*Half-elves are blessed with a sliver of their parent’s ancient blood — and few of their weaknesses.*

* **Prerequisites:** Non-Elf Folk, [Level 1 only]
* **Benefit:** Your Wisdom score rises by 1, your Ground Speed increases by 5 ft., you gain natural elegance, and you may select feats as if you’re an Elf.
* **Special:** You may only have 1 “Blood” feat. When you gain

this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the requirement “Level 1 only.

## **ROUGES GALLERY**

CHAD, Captain of The City Guard of Markantos (Deceased)ROSE SAYLAR, Daugter of Jay and Rose Saylar of Markantos
House Rules: Rotes

For this game, instead of the default of -1 to difficulty (and no rules for acquisition), rotes will function as follows:

* Starting characters receive 6 **rote points** which must be spent at character creation
* Freebies can be exchanged for 4 rote points each, and may be saved for later use
* XP can be exchanged for 3 rote points each, and may be saved for later use
* A rote can be learned at the cost of one point per sphere dot in the rote
* A rote consists of:
	+ Name
	+ Attribute + Ability to replace Arete roll (this should be chosen based on how the rote is performed, Ability should be tied to some Practice of the mage)
	+ Description of how the rote is performed and how it works paradigmatically
	+ Game mechanical effects (such as decreased difficulties

Below is an example:

## Creo Fulmen

### Description

This rote, popular among the mages of House Flambeau in the Order of Hermes requires a lot of preparatory work. To gain a resonance with the lightning, a wand must first be crafted with oak wood from a tree that has been struck. It is then placed into a ritual circle and attuned to the mage. The circle includes words of Enochian that the mage can then say while holding the wand to cause it to release some of the lightning that has been stored within it.

### System

First a bolt of electricity at a target. Each success does two dice of Lethal damage, plus 2 due to being a Forces effect.
XP Awards

The following is a list of ways that a character can gain XP. For all weekly rewards, the week is Sunday-Saturday, based on PST:

* 1 XP/week for playing in a scene
* 1 XP/week for playing in a scene involving a Storyteller
* 1 XP for having a complete character page on this wiki
* 1 XP/week for helping maintain this wiki in a significant way (significant to be defined as needed)
* ST awards for pursuing plot threads or significant character growth
* 1 XP/month if nominated by another player (privately to the ST) as deserving of a bonus XP
Jewel-Dwarf

## B**ackground**

    The Jewel Dwarves were the original leaders of the dwarven people,they are recognizable by their bright red hair and tend to be well built and good looking in general due to their past generations of selective marrying. They ruled through much of The Dwarves early history above ground from The Emerging of The Dwarven People through The Siege of Olafjord by The Hordes of The Dark Lord, up until until their greed lead to the bringing of The Demon Prince Razgul into the world and due to their mismanagement and poor leadership it took the dwarven commoners rising up and allying with the by then freed Hordes to save The Dwarven People. Now that they lack the of being responsibility the high nobles of The Dwarven People many have gone the way of drunks, cheats, and adventurers while others pine for a taste of the opulence their ancestors used to enjoy and still wear the magnanimous jewel-inlayed armor and gilded weapons in an attempt to imitate the grandeur of their predecessors.

## **Jewel Dwarf Feat**

*The First Dwarf spread tears of joy through the vaults of the world, and from those tears sprang the most comely of his descendants*

* **Prerequisites:** Dwarf, Level 1 only
* **Benefit:** Your Panache increases by 1, your Charisma score rises by 2, and your Strength score decreases by 1.

#### **Jewel Clan**

*Your clan’s vaults are filled with all the treasures of the earth.*

* **Prerequisites:** Jewel-Born
* **Benefit:** Your Prudence increases by 1, and you gain a +4 bonus with all treasure rolls (see Fantasy Craft, page 344).

## **Rouges Gallery**

King Olaf Tibbly, Father of The Dwarven People, The Leader of The Dwarven Emergence, The First King Of The Dwarves, The Founder of The Gem LineKing Hannik Leatherback, The Foolish King, The Last King of The Gem Line
Aequatas Ticklefoot

Aequatas in Action

A relatively new Eternal Brother of The City Guard of the Free Cities, Born in the summer of 2004 to a University of Varana Student Elinore Ticklefoot and one of her university professors. His mother dropped out when he was born when it became apparent that her professor wasn't going to help her with the child, she raised him in The City of Varana hoping he would be a great scholar of the university like she always dreamed, but her son did very poorly in school and after getting caught red handed trying to steal a magic heirloom from the university, a crime he still maintains hes innocent from, he was ordered to 5 years in the guards. He was sent to Markantos as his first assignment where he met his partner Krall.

## The Investigation of Sandy Babber; The Spine Stabber

Aequatas and Kralls first case was to investigate a string of spine stabbings in the alleyways. They eventually located a suspect, Sandy Babber, standing over the body of one of the victims covered in blood, a rapier sized to someone of his Small stature in hand. They brought Mr. Babber into the guards station and held him for about a week, but after interrogating him, Krall insisted that they didn't have enough evidence to justifiably pin it to him and that they had to let him go. Aequatas wanting to believe his new friends judgement he agreed and they let him go disappearing into the night, the string of spine stabbings starting back up almost immediately upon his release. eventually dwindling off over the course of the next week, Sandy Babber has not been seen since and is currently WANTED by The Eternal Brotherhood of The City Guard.

## Post-Investigation

Since they let the only suspect in The Spine Stabber Case free Aequatas and Krall have been put on Midnight gate duty indefinitely by their captain Chad. They were recently sent into the mines to find The Ratking by Slorebag and Mar'ek but that was the last we've seen of them...
Cliff-Dwarf

The Cliff Dwarves are some of the surliest of all the dwarves, They Live on the raging sandstone cliff faces of the western deserts. They walk along scaffolding, rope ladders, and walk ways they build into the cliff face. it is from floating docks that they launch and receive their ships. These dwarves are the most comfortable on ships and around the water, they are usully darker skinned due to being exposed to light more so then their kin.

## **CLIFF-BORN (Feat)**

*Dwarves born where stone meets the sea are comfortable around water in ways most of their kinsmen cannot fathom.*

* **Prerequisites:** Dwarf, [Level 1 only]
* **Benefit:** You gain the Ride (Water Vehicles) focus, and Swim checks are no longer a restricted action for you. When taking the Basic Skill Mastery feat you have access to a new skill pair: Sea Trader (Haggle & Ride)

#### **Cliff Clan**

*The waves have delivered you to many distant ports and made you many friends.*

* **Prerequisites:** Cliff-Born
* **Benefit:** You gain 2 additional Contacts, each with a Reputation value of 15 or less, who don’t count against the number of Prizes you may keep
Bradly Larson

Bradly Larson, Captain Of The Markantos City Guard

Bradly "Brad" Larson is the bastard son of Lord Lutton of Luttonport and a chambermaid who died in child birth. Brad is a self assured, overly confident man who believes he is destined for greatness. He spent much of his developmental years in a Vanguard Youth School in Asprodallos. He was then sent to Markantos on his 18th birthday to Markantos as an arm of the vanguard, once the Guards were established a few years later, the city officials in the marbled district fought to have him put in charge of the city's protection, only to compromise for Chad to come on as Captain and Bradly take the Position of his lieutenant. Since Chads recent death, Brad has effectively taken over operations of the city guard as captain.

## Early Life

Born in Luttonport, 22 years ago. The Only child born to one of the mightiest paladins of Reagar, His Lordship of the Holy Light Roudolph Lutton out of wedlock to a hand maiden named Solvang Wisterwor who died giving birth to the boy. The new born was given to Lord Lutton but due to the shame that the boy brought upon the Lady Lutton she refused to house the child.

## Vanguard Youth School

as soon as he could walk and his first words had come to him, he was given to The Vanguard Youth School In Asprodallos.
The Drakovian Empire

The Drakovian Empire Is the United Human Empire Of His Lord Ragnar's Light and Grace. The Eastern Empire as It is some times Called Rose around 2000 years ago with A lone Human uniting the Tribes of man behind him and pushing the Original Races From the near by lands and establishing their boarders which they expanded up until the end of the second great war.

Uniting of The Human Tribes (~15AR)

Removal of the Original Races( ~40 AR)

The First Dragon War 40AR- 150AR

The Slaying of The Red Dragon Vaush (150AR)

Establishment Of The Drakovian Empire 150AR

Dragon Crusades 150-550

The Great Westward March 560

Burning of the Library of Veranna 500

The Siege of Golain 520-560

The Rebellion of The Middle Cities 560-600

The National Progrom 600 - 1000

The First War of The Brier-Patch 1000-1100

The Sickness 1150-1500

Opening Up to the Free cities 1550
Tomb Of Tyrana

## Overview

* Brotherhood Excavating, opens the tomb and releases a myathsma that is slowly poisoning the town. They are sending solderers into the tomb to see if they can get rid of the myasthma, the last crew that went in is in quarantine in town as they are suspected to be highly caustic, almost leprous.
	+ Union Republic, Has A spy in the town to figure out when it will open, will try to stop it from getting into the hands of Drakovian empire
	+ Drakovia, Has spies in town waiting for it to open to get in side to steal the heart or even bring back more info if it gets down to one person

* Inside are ancient Angry Tyrian citizens and Zelous Reagalian Human Soldiers which have become distorted and goulish over time, lost all their hair and have sores on their bodies.
	+ their are welplings and fire lizards in side as well

* The Dragons skeleton tail drooping into the fire is what is causing the caustic gas. Inside the chest is its heart

* The story climaxes when all three parties converge on the heart in the lower chamber
	+ if the Skeleton is completely pushed into the lava it will let off a huge amount of gas which will ignight causing an explosion and the lava bone dragon will appear, if the heart is let to fall in the lave there is an explosion and their is no bone dragon
	+ If The Union Republic spy get his hands on the Heart he'll use it to raise the Bone Dragon and try to escape
	+ If Drakovian Spy gets it they will use the heart to raise the Bone Dragon and try to kill the group
	+ If the Group gets it and tries to use it have them astral project to a one on one convo with Tyrana where the green dragon offers her help and ultimatly raises the dragon to fight for them only for once the fight is done to fall out of the sky and into the lava there by setting off the explosion

* 25< on a D100 to servive, if they survive they have to try and escape the collapsing tomb or risk being Berried here as well.

[Scene open dead of night on the south road to tyr]

The moon hangs bright in the sky silhouetted against the sky illuminating the wide green pasture that stretches up towards the base of the mountain, The small hamlet visible just up the path. When they begin to feel a slight rumbling in the ground beneath them, it quickly turns violent as their is a concussive explosion far in the distance a blinding white light engulfs all their senses. As they regain their senses they realize it has started to snow an ashey dark grey snow and a low heavy glow from the base of the mountain

As they proceed up the road they come to the top of the hill and the short edge of a crater, the ruins of what were obviously homesteads crumble and ember in the nights sky, guards scrambling through the wreakage trying to dig out folks, residents working to put out fires children runing around injured looking for their parents. If they pass a dc 15 check they see the Union Republic Camp to the west along the base of the mountain and the Drakovian military to the east along the edge of the northern woods.
Winged Elf (Swan Nation)

The Winged Elfs of Oasis are some of the most beautiful and graceful of all mortal

creatures, with their large angelic wings they soar across the sky from the highest mountain tops where they make their nests during the spring, too the low boggy forests of the black wood during the fall, all the way across the ocean to the many surrounding islands for the winter. Their bones are hollow much like a bird so these folks tend to be light in weight which allows them the ability to be quite deft flyers if they practice.

Winged Elves Retain the opalescent complexion and pearl white hair of the high elves but they stand out due to their beautiful angelic wings which hearken back to the stories of the Aasmiar of old. Their wings when extended measure twice their arm span in length and their wing color can range from white, to a mottled grey, to even some times in extremely rare circumstances even a dark black color.

## **SWAN NATION Feat**

*Blessed by the moon, the hollow-boned, winged elves are a peaceful-loving and graceful people.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain winged flight 40 ft. (see Fantasy Craft, page 227) and the Achilles heel (blunt) NPC quality (see Fantasy Craft, page 230). When taking the Basic Skill Mastery feat you have access to a new skill pair: Wind Rider (Acrobatics & Impress).

### **SWAN NOBLE**

*The most skilled Swans ride the wind effortlessly, as if they were born among the clouds.*

* **Prerequisites:** Swan Nation
* **Benefit:** Your winged flight speed increases to 60 ft. and your error ranges with attack and Spellcasting checks are no longer increased when hovering or flying.
Mountain-Dwarf

Mountain Dwarves are the descendants of the dwarves who stayed in the depths of the dwarven capital Olafjord after its founding. They are known for being relatively shorter then most other types of dwarves due to living under ground but unstoppable powerhouses on the battle field , They are recognizable by their dark black hair sturdy boxy frames and heavy brows.

## **Mountain-Born (Feat)**

*The mountain stones rise high above the rest — and crash down with killing force!*

* **Prerequisites:** Dwarf, [Level 1 only]
* **Benefit:** You gain the Unarmed proficiency and Kick attacks are no longer restricted for you. Also, you gain the Trample I natural attack. If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V).
* **Note:** Due to your improved stability quality, you may Trample characters just 1 Size smaller than you (rather than 2).

#### **Mountain Clan**

*You’ve mastered a rolling, tumbling, and crushing battlestyle inspired by the avalanches that shake your home.*

* **Prerequisites:** Mountain-Born
* **Benefit:** Jump checks are no longer restricted actions for you and your Mountain-Born Trample attack increases by 1 grade (e.g. Trample I becomes Trample II). Also, each time you suffer attribute impairment, it decreases by 1 (minimum 0).
Universe

* Earth
1/3The Universe is one The Most strange Galaxy full of Many unknown Mysteries in The Universe, The Galaxy has 9 planets but one Planet has Life and That Planet is called Earth, Mars was once a Planet full of Life but not any more, The Universe has a Sun and a Moon, The Universe even has Stars, The Galaxy has both good and evil on Earth, The Planet has Both Magical and Haunted Places in The World, Heaven and Hell is also in The Universe, The Earth even has Jungles, Woods, Deserts and Snow, Mars is a Dead Planet With no Life while Earth has plenty of Life,Today The Scientist are studying The Solar System in Outer Space Even Today in Modern Time.

MarsEarth
The Najin Diaspora

The Najin People or The Naja; sometimes mistakenly referred to by non saurian as the Najirian's(which is a derogatory bastardization in the Saurian Language). They are The Desert born Snake folk that were the servants of One of The 7 named The Emerald Queen. They were originally created as multi purpose slaves for her, they would hunt for her to bring her tribute, be sacrificed to power her rituals, they gathered the herbs she needed for her many poisons and alchemical concoctions, she would even use their souls as conduits for her magic to manifest in the real world. After her death they lost their way abandoning hope and at the urging of the Naga of the Order of the Emerald Queen, Left their homes in search of a way to bring their goddess back from the underworld. Since then the Najin People have been a nomadic folk, hunting for sustenance, practicing their old religious rituals as to preserve their souls for their goddess, and still using the alchemical practices learned from their goddess to brew some of the most potent potions and poisons in the world.

The Orthodox belief is that, they must preserve their souls through ritual practice to be ready to serve their goddess either in this world or the underworld. The Najin People are searching for a means to bring their goddess back from the underworld where she has been banished (she is a god and therefore cannot die, and as such is banished to the underworld instead in their belief). Once she has risen they will take back everything that was taken from them in the mean time while they had been dedicated to reviving her. Even if they die in the process of trying to bring her back, they will serve her in death. once enough of them have died and joined her in the underworld she will lead them to fight their way back out rising out of the warm desert sands, just like how she had created them.

Many Naja are far more worried about the cultural degradation of their heritage sites, as the Najin people arent even allowed inside The City of Golain with out being robbed and extorted for anything vaguely cultural by the city guards. Along with the continuation of The Archaeological Society of Golain to hire adventuring parties to excavate ancient mausoleums and temples which leads to them being completely stripped empty when these were sights where peoples family are berried or temples which tend to be still in use just under occupied for the huge sized, leading to a lot of murders on Naga Priests of The Emerald Queen which specifically has strengthened the Orthodoxy's position in the community.
Dark Elf (Spider Nation)

The Dark Elves of the Deep Mountains are far removed their above ground cousins. Driven below ground during the human genocides and forced marches of the elves, they fled for their lives. developing below ground for thousands of years becoming one with the darkness and some even having their forms twisted by the shadows. They are recognizable By they purple-black skin Tone and snow white hair. They are often born with black,blue, or white eyes, having no Irises only large colored pupils which make it easy for them to see deep underground. They have many vast city's in The Underdark which are stern authoritarian war production industrial and administrative centers were nothing goes unseen by The Spider Queen.

## Dark Elves (**Spider Nation)**

*The heartlands of the Spider Nations are hidden deep underground, offering solace to generations of elves driven from the surface by chance, natural disaster, and war (sometimes even by their own kin). These elusive “Drow” tend to have either very pale or very dark complexions, pitiless demeanors, and sinister reputations.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain darkvision II and light-sensitive (see pages 233 and 234), as well as a 50% discount when purchasing poison. Also, the lower of your Intelligence or Charisma scores rises by 1 (your choice in the case of a tie), and when taking the Basic Skill Mastery feat you have access to a new skill pair: Dark Elf (Sneak & Spellcasting). However, the Disposition of any character who’s aware of your species and doesn’t share your native culture worsens by 10.

### **SPIDER NOBLE**

*Certain dark elves who directly serve their wretched gods are physically transformed to better please them. These twisted Drow are refered to as Drider.*

* **Prerequisites:** Spider Nation
* **Benefit:** Your lower trunk and legs transform into those of

a massive spider, making you a Large (2×2, Reach 1) fey (though you continue to use Medium Scale weapons). Your Ground Speed increases by 10 ft. and the DCs of your Climb checks decrease to 1/2 normal (rounded up).
Alive

People, Animals and Some Supernatural Monsters are wandering the Earth Today in Modern Time, The Good people, The Heroes and anti heroes are alive in The Planet called Earth, there is a lot more good in the world there is evil and the good is still wandering the Earth Today, Natural and The Supernatural are still wandering The Planet Earth Today in Modern Time, The Supernatural Monsters are Immortal and that means they can never Die ever and they still wander The Earth Today, The Natural offspring happens everyday so good people and their ancestor do many good things through out the years that gone by, there is a lot more Good People, Heroes and Anti Heroes than there is Evil Villains.
Wajaom Woodlands

File:WajaomWoodlands.png

Connecting Areas | Quests/Missions | NPCs

The Wajaom woodlands cover a vast stretch of land to the west of the Imperial capital. The name "Wajaom," meaning "abundance" in the language of Aht Urhgan, is a fitting term to describe the rainforest tract that also encompasses the Bhaflau thickets to the north. The areas are home to a rich variety of fauna, from birds that hover in the air with their rapid wingbeats to bees that build hives of enormous size. Once the Imperial Army's watchtowers and patrolled routes allowed children to safely enjoy berry gathering in the forest, but due to the Empire's weakened defenses, the woodland paths are now used by the Mamool Ja for raids on the Imperial capital.
Connecting Areas
Bhaflau Thickets at (J-6)
Al Zahbi at (L-7)
Aydeewa Subterrane at (I-6), (I-10), (G-10), (E-9), (G-7), (D-9), (G-10), (E-10), (F-11), (K-9)
Halvung at (C-8)
Wood Elf (Hart Nation)

Wood Elves of The Hart Nation are among the most elusive and cunning of the Elven people. They live among the dense forests of the East. Though most of their great cities were destroyed long ago by encroaching Humans during their earliest encounters,these Elven people have refused to give up their land, living at peace deep in the Black woods, places most humans would never dare of entering willingly. Due to their natural affinity for stealth they are able to stay hidden among the trees and intercept any unwanted intruders before they are able to walk up on their home. Only striking out when it is most necessary.

They are most well known for their leaf laden camouflaged armor, which hides them among the leaves of the trees from which they stalk their unlucky pray. They are of medium tone skin and don't have the pearl-escent quality to their hair or complexion found in some of their other kin. They tend to have lightish to dark brown hair though some will be born with blondish or even black hair.The easiest way to tell a wood Elf from their otherkin, is by looking at their nose, Wood Elves have a very pronounced concave and point to their nose where other elves may have a straighter and more rounded nasal structure.

## HART NATION FEAT

T*he Wood Elves of the Hart Nation are among the most elusive and cunning of the Elven peoples.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** The DCs of Tracking checks to follow your trail increase by 10, your Dexterity score rises by 2, and when taking the Basic Skill Mastery feat you gain a new skill pair you may choose: Wood-Elf (Sneak & Survival). However, your Intelligence score drops by 2.

### **HART NOBLE**

*Patrolling the edge of their lands, Hart archers know best how to make intruders feel unwelcome.*

* Benefit: You include your Ranged Combat and Species feats in the number of Covert feats you have (when that number is used). You also gain a trick.
	+ Flustering Shot (Bow Attack Trick): The target must also resist a Distract action with the attack result as the DC.
Rose Saylar

Rose on her own out in the big wide world

## Early Life

The only child of the Markantian dock-owner Jay Saylar and his Elvin bride Lylian. Rose has spent her whole life within the borders of the town, she rarely left the marbled district and an "adventure" for her growing up was walking across the market place out back to the docks with her father where she would spend the day fallowing her dad around watching the men loading and unloading the ships. She has always been a naturally curious spirit who wants to know more about the world around her. Though despite her incessant asking, her mother always refused to tell her about their Elvin heritage , opting instead to meld into the culture of the town around her, saying they were "Citizens of The World".

## Fathers Arrest and Death

shes known for a long time of her mothers disdain for her father, but the getting arrested and embarrassing her like that is something shed take very personal, but rose still cares for him. Hes her Poppa. When she learned of his death at the hands of a were-rat and that her mother wasn't going to let her leave once she reached adult hood, she knew she wanted to flee,

## Leaving Home

and so she reached out to the only other elf shes ever met personally, Mar'ek the Brotherhood Guard, to take her away from her so she could learn more about her culture. She is set to meet them out side the city just on the back side of the hill at sun rise.
Arnold Leoni

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Physical description

### Gender

Male

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## Relationships

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Star Elf (Owl Nation)

The Star Elves are some of the most intelligent of The Elven people, putting this intelligence into practice by articulately expressing themselves through art and form. As a culture their craftsmanship compares to that of the dwarves while having a uniquely Elven aesthetic to it. Their architecture boasts large hand carved marble spires and intricately hand engraved vines and leaves for embellishments on their arms and armor. They are also know for being students of the stars, studying the alignment and mapping their movements to find direction In the world. Some of their wisest Star Readers helped design the original University at Verana, it is said the structure is built to help map the stars but after it was burnt down, after the Star Elves were massacred and driven from their land, the new students of Verana weren't sure how to completely rebuild the inner workings of the tower and it has left nonoperational but still accessible as classroom space ever since.
They live among the Night Elves in the Dark Woods, working together in cultural cohesion in an effort to protect both of

their fledgling nations.Star Elves can be told apart from their kin from their blondish hair, green eyes, and peachy complexion.

# **Owl Nation Feat**

*The mighty Owls, favored children of the starry skies, stand aloof and alone; even other elves find them somewhat… prickly.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain Darkvision I (see page 233) and your Intelligence score rises by 2. However, the Disposition of any character who’s aware of your species and doesn’t share your native culture worsens by 10.

### **OWL NOBLE**

*The most gifted of the star-elves can weave the light of the heavens into useful forms.*

* **Prerequisites:** Owl Nation
* **Benefit:** You gain 3 additional Crafting focuses and the lower of your Intelligence or Wisdom scores rises by 2 (your choice in the case of a tie).
Ostigaurtten

Osttigartten Is the north most Township of The Drakovian Empire, bordering both The Free Town of Tyr to its north and Davilivencia and Ravinheim to its south. It is ruled over by Lord Kline a master Alchemist who oversees the lands as the royal aphoticaric Garden of the Empire. The Count Rules the folks who live on his land with near immunity, most of the folk who live in Osttigartten work in the Apothicaric trades, Gathering, growing, identifying, milling plants and parts for concoction. The Town boasts the title of greatest alchimests in the world, though the vast majority of folks are forbiden from actually practicing. In Drakovia If you wish to be an alchemist you must be brought on as one of Klines Aprentices at a young age for showing intrest and skill to another alchemist, if they deam you worthy of the training they will bring you for an interview with the Lord or as his Aprentices and the town folks know him, The Master. This is a high honor and not dulled out lightly as any Aprentice who wastes the lords time awil be forced to be a test subject for his newest concoctions.

Population 1000

97% human (970, serfs)

1% Elf (~10, non-citizens slaves working in some capacity in town)

2% other (~ non-citizen slaves working in some capacity in Town)

Major Exports/industries

Agriculture - (herbalism)- rare Ingredients
The Boardwalk Marketplace (Golain)

The Central Market Place of Golain Is set around The Ever Flowing Oasis of Golain acting as a boardwalk which loops around the outside of the oasis. Stalls line the edge of the water where people may trade goods for water to a member of the city guards. The Market place is the only place you may trade goods in the city so trade can be closely monitored and over seen by the guards in the market. People set up carts and stands on the board walk proper, making sure not to cross the edge of the boardwalk or face expropriation of their goods, this makes for a tight mix of cabanas and navigable space in the chaotic market place. The market operates on first come first serve in almost all regards. The Traders show up before dawn to reserve however much space they need and if you are a buyer who comes too late might find that what you need is already sold out. The market tends to get busy by dawn, and usually starts to sell out of things by mid day with only the most desperate of buyers and sellers finding themselves in the market under the blistering late day sun.
Lava-Dwarf

## Background

The Lava Dwarves ARE the oldest and most primordial of all The Dwarven People, Tasked by their creators the Fire Titans to guard the core of the planet a huge living sphere of magma known as the All-Forge, it is here that the Lava Dwarves along with the other mortal creations of The Fire Titans, developed the first forging techniques through trial and error making some of the mightiest weppons and armor ever crafted on the planet. The Lava Dwarves have lived for generations upholding their sacred duty protecting the All Forge with the upmost ethusiasm and respect for the otherwise deadly natural enviroment. Little is known about them by those above ground, and they themselves are rather disconected from the serface. They reside in the deepest parts of the earth and tend to find people injurd or starved lost this deep in the caves. The Lava Dwarfs are warm welcoming people who arent intested in harming other, just upholding their duty to protect The All Forge.

## Lava-Dwarf Feat

*You hail from the fiery depths of the world, where the stones glow with the heat of the First Dwarf’s forge.*

* **Prerequisites:** Dwarf, [Level 1 only]
* **Benefit:** You gain Fire and Heat Resistance 5 and each time

you inflict lethal damage with an unarmed or melee attack you may convert it to heat damage without suffering the normal –4 attack penalty

#### **Lava Clan**

*Flowing rivers of molten stone surround your home. Sometimes, they entrust you with their secrets.*

* **Prerequisites:** Lava-Born
* **Benefit:** Your Speed increases by 5 ft. and you gain a +1 bonus to Defense. Also, when you spend an action die to boost unarmed or melee damage, you may convert it to fire damage.
The Free Cities

The Cities which formerly were the border territories between The Union Republic and Dracovia, while the original races had been in these lands as far back as the beginning of the age of dragons, the humans upon their arrival quickly became populous in the area leading to inevitable integration. Due to the humans belief that they are the one true Human Race and the others are monsterous races, along with the fact that up to this time the Original Races lived in this area in a decentralized ungoverned way, prefering self determination of the individual unique travaling band to a settled agricultural top down method of orginizing themselves, the humans took this as their being no kingdom, city, or civilization here and it was their duty to tame the wilds. Undoubtedly their was conflict between the settlers and the multi ethinc indiginous folk. This soon led to the humans declairing the lands part of Dracovia and attempting to purge the plains of their inhabitants and started buiding more major settlements. This Lead to The Cultural homes of the Original Races uniteing themselves as The Union Republic of Oasis as to have a orginized unified body to fight back against dracovian violence and maintain total control over the border region. This lead to a bloody war whoms wounds can still be felt to this day, it ended when the free cities rose up and bucked both parties and orginized themselves around the idea of self determination for all people living their, Human and Non-human alike. It has been 100 years since the end of The First War and the cities have all rebuilt but relations are still tense and human dominance can be felt very strongly in some parts of the cities.
School Raze Wiki

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Plains Elf (Horse Nation)

The Horse Nation Of the plains much Like their cousins the Painted Elves tend to live off the land with their family/

social groups, taming the wild horses using the same techniques their ancestors used to build deep connections with these mighty animals. The Plains Elves are far more muscular and taller then average High Elves due to their increased physical activity from the time they can walk raising horses.

The old ways are very sacred to The Plains Elves, especially now so soon after the atrocities of so many men against their people, which nearly wiped out all of Elven culture up to the desert, not but a few generations ago for The Elves. Those that remain are the decedents of fighters, the grandchildren of the greatest heroes of their people who defended their peoples last settlement, which still stands as the capital of their nation today, even though it is occupied by the Brotherhood.

## **PLAINS ELF (HORSE NATION)**

*The riders of your culture are among the largest of all elves, sweeping across the plains like a gathering storm.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain the Ride (Riding Mounts) focus and a 20% discount when purchasing mounts and mount-related gear (if you already possess a discount with these purchases, it increases by 5%). Also, while mounted, you and your mount gain Electrical Resistance 5 and the improved stability NPC quality (see Fantasy Craft, page 234).

### **HORSE NOBLE**

*Horse nation raiders roll across the land like thunder and* strike their enemies like chain lightning.

* **Prerequisites:** Horse Nation
* **Benefit:** While mounted, your Electrical Resistance increases to 10 and you may convert your melee damage to electrical damage at no penalty. Also, mounts you purchase gain the exceptional specimen upgrade at no cost (see Fantasy Craft, page 169).
Designing a Wocket

Plot: Ugene and Caspian making a rocket.

The rocket flies.

Story: Ugene and Caspian are making a rocket, and after making it, they launch! They zoom past Mars. Suddenly, Caspian notices the controls are stuck. Then the friends panic, then fuse into Ugian. Then he goes to a magic mirror. Then the three boys head back to Numberland. The three scream when crashing on impact.

To be continued...
School Raze ( show )

School Raze is a spin-off series made by a YouTuber called " Ugene Da School Raze Thirty-Two ".It features forth-grade kids trying to save their city by lots of villains. The kids are: Ugene, Caspian, Almunk, Airy, Olly, Dream Come True, Woofy, and Mars.There are 15 seasons of this series, each on a diffrent topic. ( except for season 1 )
Wild Elf (Wolf Nation)

The Wild Elves of the Wolf Nation are among some of the oldest of the Elven people, they primarily are left on the islands to the south left isolated from their main land kin who were able to develop parallel to other Elven cultures, though in the modern day Young Wild Elves sometimes go off into across the sea and there are a number of warriors moving across the world for a number of reasons. Wild Elves tend to hand make their equipment their designs are reminiscent of the Star Elves just being made out of foraged materials such as leaves, branches, vines, bones, stone, etc. They live among the animals stalking the environment in which they reside.
They are recognizable by their braided brown hair and their worn baubles such as skulls, stones, gems, feathers, and anything else in which they can prescribe meaning to, which they fasten to their person as a sort of charm. They are wary of new people and will try to keep their distance, defending themselves physically if they feel threatened.

## **Wild Elf (Wolf Nation) Feat**

*Wild elves live a simple, nomadic life, wandering between* sylvan reaches and lightly wooded wastes.

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** Survival is an Origin skill for you and your Strength score rises by 2, but your Intelligence score drops by 2. When taking the Basic Skill Mastery feat you have access to a new skill pair: Pack Hunter (Sneak & Tactics).

### **WOLF NOBLE**

*Wolf warriors are ferocious predators, overwhelming larger groups*

* **Prerequisites:** Wolf Nation
* **Benefit:** You count as 3 additional characters when determining numerical advantage, and you inflict a die of sneak attack damage when attacking a flanked opponent.
Devilish Heritage (Teifling)

## Background

== **Devilish Heritage (Teifling)** Feat
*Pacts with the wicked forces have indelibly stained your family tree.*

**Prerequisites:** Level 1 only

**Benefit:** The higher of your Dexterity or Intelligence scores rises by 1 and you gain Fire Resistance 5 and Gore I (see page 235). When taking the Basic Skill Mastery feat you have access to a new skill pair: Deceiver (Bluff & Sneak). However, you’re also an Outsider (see page 227) and vulnerable to various effects and higher damage from some sources.
==

# =

*Your path may have been paved with good intentions but they’ve clearly been forsaken. Another step and you’ll reveal your dark destiny to all.*

**Prerequisites:** Human, Devilish Heritage

**Benefit:** The lower of your Dexterity or Intelligence scores rises by 1, your Fire Resistance increases to 10, and you gain Electricity Resistance 10.

You may choose to grow bat-wings once, when you level, gaining winged flight 60 ft. (see page 227). If you do, your starting action dice decrease by 1 and you grow less caring for the well-being of others, suffering a –5 penalty with Medicine checks.===
Center City

Center City, The Seat of power in the free cities, a relatively large city, second in size only to Vara, The Notary Republic. while not exactly the most center point of the world, it is the most centrally located city in regards to the world. It is ruled over by The Triumphant Council, made up of the three heads of the different
Operation: Cambodia

Operation: Cambodia was a military defense initiative orchestrated at the highest level by Lord Marshall Dorkus, with the sole aim of protecting the city of Beandenberg from the constant threat of monsters lurking in the wooded areas surrounding the city. As a result of the operation, an indeterminate amount of Un-exploded Ordinance may or may not still pose a potential hazard to residents of the city.

## Background

In 2018 YOB, Beandenberg was still very much a fledgling hamlet, and was surrounded on all sides by a thick forest. During the daytime, the woodlands around the town were an ideal hiding place for monsters taking shelter from the sunlight, and any villager unfortunate enough to stumble into their hiding place was never heard from again.

Without protective walls to ensure the safety of the town, the newly appointed Lord Governor Dorkus knew he needed a plan to defend the villagers and prevent monsters from finding safe havens among the trees. His solution? Landmines.

## Execution

While some would argue that a more sensible, affordable, and logical solution would have been to remove the wooded areas in question to prevent monsters from utilizing them at all, Lord Dorkus always views problems through what he calls a "modern lens." As he put it, the forest surrounding the town provided a scenic eloquence to the area that simply couldn't be sacrificed -- even in the name of public safety. Thus, Operation: Cambodia was initiated.

The idea was simple, yet effective: in order to counter monsters making use of the trees for cover from the sun, the Beanish troops would plant landmines at strategic points to counter and deter the monsters. To prevent the eventuality that the mobs figure out the method the Beanish used to determine the location of their landmines, Lord Dorkus made sure that their placement was as random, sporadic, and unpredictable as possible. Furthermore, to ensure their plans never fell into enemy hands, no records were kept as to the number, location, or explosive payload of the landmines.

## Outcome

Despite Lord Dorkus' tactical genius, the landmines proved to be a far greater detriment to the townsfolk than to the monsters they were intended to thwart. Eventually, the forests around Beandenberg were cleared for timber, but not without ~~high~~ acceptable casualties. Attempts to cross from one side of the town to the other were often met with collateral damage to civilians and civilian property alike. Despite this, the monsters eventually became less and less of a problem for the town. With the civilian death toll estimated between 128-276, Lord Dorkus declared the operation a decisive success, concluding his victory speech to the troops by saying, "And nothing of value was lost."

Although Operation: Cambodia has been declared completed for almost 2 years, Un-Exploded Ordinance is still being discovered on the outskirts of the city even to this day, and it will be impossible to say when all of the mines have been set off. Until then, the Ministry would like you to remember that nothing reminds you you're alive like the constant fear of a spontaneous, violent death.
Gill Man

The Gill Man Lives in a Castle in Transylvania, The Gill Man is another one of Dracula's allies, He Terrorizes people by seeking Human Flesh, The Gill Man swims under water and jumps out of the water to attack people, He is a very smart predator when The Gill Man Kills a lot of People, The Gill Man tears his Victims apart limb from limb, The Gill Man still wanders The Earth Today.
Ryan World

1/2Welcome to my Wiki Site and What am I going to Write and post will be interested stuff. Some will be about Facts and Real Life, some will be Stories, and Some will be about Weight Gain and Expansion. This Wiki site will be New to you so if post comments or post pictures you can do that but no ghosts and Nudity anyone who is caught showing this will be in very big trouble this a big Warning. I can make alternate endings and so can you as long it's either a happy ending or a scary ending but No Sad Endings that to is also a warning so I hope you like my creation and thank you for loving it.
Wolf Man

The Wolf Man named Lawrence Talbot is a Werewolf who lives in Transylvania, The Werewolf is another one of Dracula's allies, A Man who is cursed under The Full Moon and Transforms into a ferocious Beast, He Terrorizes people by seeking human Flesh, The Wolf Man is a Smart predator, The Werewolf can Create new Werewolves by biting his Victims, The Wolf Man still wanders the Earth Today.
Invisible Man

The Invisible Man named Jack Griffin lives in a Castle in Transylvania, The Invisible Man is another one of Dracula's allies, He was once a mortal Mad Doctor until he Drank the formula to become Invisible, He wears a robe, black glasses, gloves, bandages, dress shoes, dress button down shirt, and dress pants, He terrorizes people by strangling people, The Invisible Man still Wanders The Earth Today.
Greece

Some parts of Greece are Haunted like The Indian Ocean off Greece that's where The Kraken Lives and The other Monsters Like The Cyclops live in The Forest and The Mountains called The Virgin Forest, They Terrorize People by Eating People, The Gorgon named Medusa can turn people to Stone, Hydra is a 8 Headed Dragon but has no wings that can eat people very horribly Hydra can regrow Heads when it's cut off or blown up, these Greek Monsters are called The Titans, The Greek Monsters became Heroes in World War 2 in The Year 1942, The Greek Monsters still wander Earth Today, The Greek Monsters are not only real but they are also being protected by The Government who protects The Supernatural.
Liverpool

Dorian Gray was once human until he practice dark magic to himself immortal by making a Portrait of himself, every year that passes his Portrait ages instead of him, his Immortality finally came to an end in the year 1892 when he kidnapped a young girl from Liverpool and planed to sacrifice her but her Fiancée and the Doctor came in just in time, The Demon Dorian tried to kill the doctor unfortunately her Fiancée destroyed the panting and Dorian Gray disintegrated into dust, they untied the girl and escaped, Dorian Gray never practiced dark magic again.