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Casey's DnD Campaign1 Wiki

This is the source for my first ampagin...if you are in my party please don't read and if you aren't please don't edit.

Here is a List of Quick Links:

Places

Story and Characters

Traveling

Random Tables

The Universe

## Home Landing Page!Edit

This is my Dungeons and Dragons campaign. It's my first one, yay!

### History of the world! Edit

We join the world of Alagaesia 850 years after the Blood War. This was a war amongst the races. The dragons held a tyrannical rule over the continent when the races bounded together to banish them.

After the dragons were exiled the races that wished to separate did so. The humans formed a community in Surda. The dwarves took over their ancestral lands after the dragons cleared out, the Boer Mountains. The elves went deep into the forests of Du Weldenvarden to rebuild their community and separate themselves from chaos.

The bulk of the continent's population, a very diverse group of citizens created the nation of Alagaesia. This is a diverse nation creating a buffer between the dragons and the remaining continent. There is one government rooted in Uru'baen but each town is run by a count or village elder.

Religion struggled following the Blood War, people began to feel that the gods had abandoned them. As a result, monasteries and religious temples have fallen into disrepair. There are sects that survive but few groups practice openly.

Recently a dark presence has started creeping across the continent. The dwarves have bunkered down, the elves are watching closely, the humans have been mostly unaware. Dragons have been sneaking back into the continent for various reasons, some are welcome, some are a terror and some are unknown.
Main Page

## Home Landing Page!

This is my Dungeons and Dragons campaign. It's my first one, yay!

## History of the world and General Geography

We join the world of Alagaesia 850 years after the Blood War. This was a war amongst the races. The dragons held a tyrannical rule over the continent when the races bounded together to banish them.

After the dragons were exiled the continent split up into four major nations; The Broddring Empire, Surda, elves settling in Du Weldenvarden and the dwarves settled in the Boer Mountains.

The bulk of the continent's population, a very diverse group of citizens created The Broddring Empire. This is a diverse nation creating a buffer between the dragons and the remaining continent. There is one government rooted in Uru'baen but each town is run by a count or village elder.

Religion struggled following the Blood War, people began to feel that the gods had abandoned them. As a result, monasteries and religious temples have fallen into disrepair. There are sects that survive but few groups practice openly.

Recently a dark presence has started creeping across the continent. The dwarves have bunkered down, the elves are watching closely, the humans have been mostly unaware. Dragons have been sneaking back into the continent for various reasons, some are welcome, some are a terror and some are unknown.

### Alagaesia

* Aroughs
* Barovia
* Belatona
* Bullridge
* Camps
* Carvahall
* Ceunon
* Dras-Leona
* Feinster
* Furnost
* Gil'ead
* Grasshopper
* Helgrind
* Hideout on Woodark Lake
* Kuasta
* Melian
* Marna Mountain
* Mistfrost
* Narda
* Ramr Rock
* Sharktooth
* Teirm
* Therinsford
* Twin City - Daret Town
* Twin City - Yazuac Town
* Uru'baen
* Utgard Mountain

### Beirland Islands

* Eoam
* Illium
* Nia
* Parlim
* Uden

### Beor Mountains

* Buragh (Tree City)
* Dalgon (Dungeon Town)
* Farthen Dur (capitol city)
* Galfni
* Orthiad
* Tarnag

### Du Weldenvarden

* Ceris
* Ellesmera (capitol city)
* Ilia Feon
* Kirtan
* Nadindel
* Osilon
* Rona
* Silthrim

### Hadarac Desert

* Center Oasis
* Djinn City

### Surda

* Aberon
* Cithri
* Dauth
* Lithgow
* Petrovya
* Jiet River
* Reavstone

### Traveling

While on the road or the seas there may be issues. Rolling above a seven on 1d20 will provide safe travel. Creative travel routes and means of travel might also save you from the roll and troubles.

## Story and Characters

These characters bring joy, pain, and adventure. These are all the recurring not location specific characters.
Snowcry

This is the mafia that spreads across the continent.

The mafia is named after their head Valencia Snowcry.

It's a massive organization that has many different facets. Valencia runs a mainly political organization, getting a cut of taxes in exchange for protection of the various large cities. She focuses her operation on the larger places, easier to hide out.

## Hierarchy

Valencia is the head of the operation but only one person knows that.

Ioana Muresan is the muscle behind V.

## Daret

This work is around the city and the fighting pit. Things come down from the spine mountains periodically. The leaders employ Snowcry personnel to beef up security at night and around the full moon.

Gil'ead

Bullridge

Uru'Baen

## Aroughs

Here Snowcry has a very bustling service. This is where Valencia herself hides out.

## Reavstone

This station is run by Abhinata (Wood Elf). Due to the racism present in Surda he remains covered and interacts as little as possible.

This post is a slave trade post. It funds much of the infrastructure of the mafia. He brokers sales of slaves into Surda.

Once the race war begins he also begins to help beings escape through the "underground railroad". At the start this is an under the table move. He writes to Magnus to brief him of the comings and goings. V handles the response. His escapees leave Surda and get transferred to Eoam.
Kuasta

By the time the game starts this is town is a tree city.

It's on the west coast of Alagaesia

## Evil Druid

Dekion Goldweaver spent one horrible day in Kuasta before he was certain this would be the first victim 7th month on the 17th day in year 0 (7/17/0). He found a quiet and dark ally and summoned the power Tharizdun gave him. Screams erupted around the town they were slowly silenced. The process took four hours, and they were too far away for anyone to hear the screams.

## Places to Visit

### Madame Ortho’s Oddities

A curiosity shop that sells useful (sometimes cursed) trinkets. Examples of some of her wares: a mummy hand that tries to strange it’s owner while they sleep, a compass that points to the person that hates the owner the most, and a stuffed Vargouille. -- The objects protected the owner from the curse. She waits in the shop hoping for adventurers to come by. She observed all she could from the Druid and she avoided crown guard taking citizens to the refugee camp
Carvahall

City in Alagaesia

## City Set Up

Decoy burned out city from a Drow Elf attack.

## Places to Visit

### Munsters R Us

A tiny Pug stands at a crate, hollering in broken common to come over. He’ll buy your scavenged monster parts (albeit at varying prices) from you. If you give him enough, he’ll turn them into an item. It’s disturbing, but how can you resist his cute lil’ face?

### The Sizzler

An exotic restaurant run by a very jovial, and very fat, half-ogre named Thog. They specialize in rare meats of all kinds and will pay well if what you have is fresh. From drake wings to spider legs, if it’s fresh and serviceable they’ll buy it. Their meals are renowned for being tasty and surprisingly filling, and the exotic nature of their ingredients has been known to impart certain temporary boons to the consumer. The house special is constantly changing, so get in quick before the line forms!

### Kern The Hammer’s Hammers

Half-Orc Kern The Hammer has given up on fighting in the pits after the loss to Grog the Barbarian, the shop has every kind of hammer you could ask for.

### Sprog’s Spirits

A dark shop run by a well-tempered and grim half-orc. Its shelves are filled with bottles that Sprog claims hold the spirits of the dead.

### Dann’s Furnace

A relatively slim half-orc sells winterwear and climbing gear. His Special Hand Furnaces can provide heat for a tent and are recharged whenever the holder casts a fire spell.

### Big Rocks

A half-orc tries desperately to sell you a bread-loaf sized rock. ‘Great for head-mushin’!

### MONTHS 1-4 The Snowdrop

Incredibly beautiful art and sculptures by a small goblin named Skamie. A clever tradesman could make a tidy profit selling the items in another city. Any insult to or question of his heritage sets him off and he will refuse to sell.

### MONTHS 9-12 Uppercuts

Traveling cart of unique armor. This cart spends the spring in Goblin land. Because they come by every year the Gobblins refrain from robbing it.

This cart is run by Odzo the half-orc. Nomadic, he travels around for two-thirds the year so he can provide for his family in Carvahall. He had a smithy there but the drow burned it to the ground. Now he spends 1/3 of the year at home, 1/3 in Gil'ead and 1/3 in Ramr. Most people in his home village think he has another family, more people think Ramr is a goblin tale.
Capacitor

Заряжается при получении сигнала ВКЛ, а затем разряжается в течение определенного периода времени. Время зарядки и разрядки можно настроить, выбрав этот компонент с помощью **Select Tool**. После зарядки, при подачи нового сигнала будет сброшен таймер разряда.

## Настройка (Select tool)

* Charge Time(время зарядки) - продолжительность сигнала, необходимая для поступления ВКЛ на выход
* Discharge Time (время разрядки) - продолжительность поступления ВКЛ на выход после прекращения подачи сигнала на входе

Если на вход подается ВЫКЛ или время поступления ВКЛ меньше настроенного, то на выход подается ВЫКЛ.
Si`lyde

He is a mature male Dragonborn that is dirty in appearance. He is generally helpful and kindly, but also modest. His disposition is morose but he is forgiving by nature. He is quite fearless in the face of danger. he comes off as being quite lazy. He can be perceived as aesthetic when it comes to his morality. He has a great interest in legends.

## Backstory

All of his family is back in Narda. He opened this shop in a large city to send money home.

He picked Aroughs because even though it's far by land it is completely accessible by sea.
Atadedak

Manager at The Keen Bear Animals in Aroughs.

## Description

[HGT: 1ft, 7in; WGT: 50 lbs]

She is a mature female gnome that is clean in appearance. She has long, auburn hair.

She is generally careless, but also blustering. Her disposition is compassionate but she is truthful by nature. she comes off as being quite driven. She can be perceived as amoral when it comes to her morality. She is a collector of knives and daggers.

DRESSED IN: black shoes, light-gray long pants, and a yellowish-green fancy shirt. POSSESSIONS: potato, love letter.

## Work

She knows nothing about the Snowcry work. She knows something is up but she is happy for the work and knows not to ask questions.
Daret

This is one of the twin cities in Alagaesia

## Culture

The lawful good to Yazuac's chaotic evil.

## Places to Visit

### Blood Of Thy Enemies/Blood Of My Blood

Half the shop weapons & instruments of death run by tiny, aggressive woman. The other half a healing shop run by a large barbarian type man who’s gentle. They are a couple…opposites attract?

### Impeccable Times

In a building stylized as a home befitting a cuckoo clock, the sound of ticking from countless mechanisms dominate the senses. The blind elderly craftsman shows no concern for anyone except his owl which is never far from his side. Secretly, he can hear from every watch and see from every clock he creates. The owl is also a mechanical contraption.

### Arcadia Glass

A small shop with shelves filled with tiny and exquisitely beautiful glass statues. Run by a half elf, behind his desk he has a small collection of graphic statues that appear to depict past and future events.

### Saleetha’s Apothecary

A lithe, attractive, female Troll sells a wide variety of poisons and a few potions of both Cure and Inflict wounds.

### Sandman stall

Sells sleepy time sand. Sprinkle on your eyes and fall into a magical relaxing sleep.

### Istvaan’s Legitimate Enterprise

Market stall that seems busy, but never has anything for sale besides a few oddly shaped ‘lucky charms’.

### Dolores’ Café & Dispensary

a public shop for purchasing all kinds of alchemical reagents and pharmaceutical goods for healing, potion making and poison brewing – Also doubles as a delightful café where patrons can drink hot brews of cocoa and indulge in their preferred choice of reality enhancing herb. Opened after Yazuac turned into trees. People were having a very hard time coping with reality.
Hooded Imp Dress Shoppe

Clothing store in Aroughs

## Owner

Ivaruner is a human with elaborately colored hair, seems to change color on command. He has a scar across back looks like a permanent corset imprint

## Inventory

She only makes standard clothing out of cotton cloth. Everything is beautifully crafted and

Everything costs 2 - 5 sp; for custom pieces can range from 10 to 30 gp.
Episode 17

**The seventeenth episode** of Kedama no Gonjiro consists of the segments SEGMENT 1 and SEGMENT 2. It first aired in COUNTRY on DATE on BROADCASTER.

## Trivia

### Characters

#### Segment 1

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the Japanese dub..

#### Segment 2

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the Japanese dub..
Eoam

Eoam is the capital city of the Beirland Islands. Think Libertalia!

## Places to Visit

### The Dock of Many Flings

A store either on the water or with a large well inside. There are no items, only shelves, and shelves of pebbles worth different tiers of gold. You buy a pebble, then stand over the designated area and cast your pebble into the water. You gain a random magical effect, item, or etc. (eg. A Mini or alternate deck of many things)

### Key-per

A dwarf with a mechanical finger sits in one of the seedier corners of the market. They promise that they can crack any safe for the proper price, no questions asked.

### Banana stand

10 gold per banana. If the PC’s decide to burgle the place at night, there’s money hidden in the walls.

### Backstreet organ trader

I sell you guills, you breathe under water! You don’t need lungs anymore! I take lungs now guills come next week!

### DnD crypto

a guy tries to sell you magical coins and only a select few places accept them. Every time he says the price it swings up or down wildly.

### Exotic bottled water

Right next to a well on the market square. He tries to sell to every person coming for water, but it’s extremely expensive because the water comes from far away. It tasted great but has no added benefit.

## Side Mission

### Dragonborn subplot

An emissary from Doru Areaba will direct the players about a dragon looking for someone to test his children to be the new leader of the dragons.--ideally at the bar heard over gossip.

### Bust up a Theif Ring

Head over to Illium to clear out this island. Keep what you can carry so long as this is no longer a usable hideaway.
Kausta

City on the coast of Alagaesia. Home to a large Tabaxi community. Is a tree city at the start of the game.

## Places

### Madame Ortho’s Oddities

A curiosity shop that sells useful (sometimes cursed) trinkets. Examples of some of her wares: a mummy hand that tries to strangle it’s owner while they sleep, a compass that points to the person that hates the owner the most, and a stuffed Vargouille. -- The objects protected the owner from the curse. She waits in the shop hoping for adventurers to come by. She observed all she could from the Druid and she avoided crown guard taking citizens to the refugee camp
Cithri

Border village on the north side of Surda.

## Places to Visit

### The Dragon Hoard

a small stall of various sized wooden boxes with holes in them, each one holds a different kind of small lizard. Most lizards are not actual dragons, one inconspicuous box actually does hold a dragon that will grow very larger very quickly.

### Lemonade stand

For some reason, the owner gets really frustrated when you ask for grapes.

### MONTH 5-8 Mall Kart

A cart with a pushy but charismatic foreign clerk with aggressive sales tactics who grabs passersby by the arm to test overpriced salves and salts on their skin.
The Keen Bear Animals

Animal store in Aroughs

## Ownership

owned by Cusen Molondoz

 The front is run by Atadedak the animal Trainer

[HGT: 1ft, 7in; WGT: 50 lbs]

She is a mature female gnome that is clean in appearance. She has long, auburn hair.

She is generally careless, but also blustering. Her disposition is compassionate but she is truthful by nature. she comes off as being quite driven. She can be perceived as amoral when it comes to her morality. She is a collector of knives and daggers.

DRESSED IN: black shoes, light-gray long pants, and a yellowish-green fancy shirt. POSSESSIONS: potato, love letter.

## Store Vault

For the front business: 2,668 gp

The Snowcry vault:

* 40 gp
* 71 cp
* 7 Zircon
* A large music box painted with spring pond scenes
* A magical black lace veil that allows the wearer to see magic and detect auras

## Inventory

### Front of the House

See the chart

* 1 Racehorse
* 3 Sloths
* 4 Squirrels
* 4 Boar
* 7 Gull

### Snowcry Inventory

* 2 Lions
* 5 Wolves
* 1 Monkey
* 4 Deer
* 5 Giant Spiders
* 2 awakened shrub
* 1 black dragon wyrmling
The Sweet Knight Food Market

Located near the TKTKTKTL in Uru'Baen

Business Safe - [729gp]

Baker: Orren

[HGT: 4ft, 5in; WGT: 71 lbs]

He is a mature male elf that is dandyish in appearance. He has long, white hair with a thick mustache. He is generally studious, but also diplomatic. His disposition is insensitive but he is unforgiving by nature. He is quite foolhardy in the face of danger. He can be perceived as sadistic when it comes to his morality. He has a great interest in politics.

DRESSED IN: dark-red sandals, a gray belt with a iron buckle, light-gray long pants, blue bandana, and a light-green doublet.

POSSESSIONS: twine (17 ft), small cloth bag with 9sp.
Wooden Arrow Bow & Arrow Dealer

Located in Aroughs

## Owner

BaStore Vault: [1,611gp]

Run By: Fletcher: Si`lyde

[HGT: 6ft, 5in; WGT: 250 lbs]

He is a mature male Dragonborn that is dirty in appearance. He is generally helpful and kindly, but also modest. His disposition is morose but he is forgiving by nature. He is quite fearless in the face of danger. he comes off as being quite lazy. He can be perceived as aesthetic when it comes to his morality. He has a great interest in legends.

DRESSED IN: black sandals, dark-gray short pants, and a dark-green formal shirt.

POSSESSIONS: potato, bone scroll case, concealed pouch with 8cp.

## Inventory

   Basic arrows but also magic (magic arrows are 50 gp per).

* Three Blade Arrow
* Water Bomb Arrow
* Arrow of Teleportation
* Stealth Shot
Bullridge

City in Alagaesia

## Places to Visit

### Adventure’s Emporium

On the outside, it looks abandoned and if you ask around town you will be told it is cursed or haunted, but when adventures enter the building they enter a spacious, well-lit store full of ten-foot poles, iron spikes, torches, and other adventuring gear. It is run by a retired adventurer.

### Fletcher’s Hunting Goods

A traveling fletcher who makes high-quality bows and arrows. More likely to be seen in a frontier town or on the trails in the wilderness.

### Throkik’s Calfskins

A giant, heavily muscled Orc sells baby and young child clothes and other baby goods. He loves babies and will coo adoringly over them. Some of his wear would fit an adult gnome or halfling.

### Throk’s Threads

An ogre sells piles of intricate lace doilies. His nimble fingers and two fairy roommates makes sure they are never out of stock. Sleeping with the magic infused lace patterns over your face lets you wake up well rested no matter where you decide to sleep.

### \*ALWAYS A WINNER!\*

A lottery outlet. To enter, you have to put a GP into above the doorknob. You walk in and bells go off – you’re a winner!! A crowd cheers around you and you see then number 10,000 person. A sash is placed on you. You’re the 10,000th customer! You win a large cash prize! Congratulations! You can either stop now, or take the chance to double or nothing your earnings!! The shop has a large prize wheel. Roll a D10 – anything other than a D10 loses! You just have to sign here and pay the deposit of 10 gold coins! If the PC does so, they earn the prize of 1,000 gold coins. They check their pouch and a faint golden vapor is leaving their pouch and moves toward the lottery. If they re-enter, they must pay another coin, but the building is empty.

### Kabooms and Korpses

A fireworks store that has been almost completely blackened by numerous incidents. Run by a goblin inventor who is also an amateur undertaker, offers to use some of his bigger rockets to give loved ones a glorious send off.

### MONTHS 1-4: Shady Eel

This is a traveling potion shop. It usually sells potions of poison and weaponry.

Run by: Motret Barbedview

Never felt at home in Farthen Dur but had a passion for potions. Motret frequents the gobin village because they steel the best poison from ships. That with what he garners from travel make for a profitable business.

### MONTHS 9-12 The Amazing Omar’s Shop of Curiosities

Omar, a flamboyantly dressed merchant waves, you over to his display wagon to view his wears. Various charms, potions, knick-knacks, and unguents are on display for all to see. If you are a polite and interested customer he may be persuaded to showcase his more interesting items…
Hedarth

Village on the edge of the world.

## Culture

This is a village made of odds and ends but mostly halflings.

Apple of Your Eye

Annie, a halfling woman selling apples (fresh, canned and dried), cider, applesauce, candied apples, apple corers, apple tarts, Pork in Apple Skins, and apple memorabilia.

### Sal’s Salted Meats

A place to buy preserved meats for long journeys. Staffed by a young man who is desperate to keep his job with his uncle Sal’s business. Is hesitant to lower prices because of this.

### Traveling in the Desert: Frey’s Fresh Fish Flesh

A middle-aged female sorcerer carrying a large Urn of Infinite Water, as well as various fishing supplies. Sells fresh fish, which she fishes out of the urn, as well as fishing supplies. Often found in deserts.

## Guilds

### My Eyes are Down Here

Gnomes, Halfings, Duergar, Kobolds, small races of all kinds grouping together for awareness of Shorter races and delivering speeches and information on how to talk to those of shorter stature. Mostly made of bards. This is the headquarters.

In this city there is a troupe of 10:
The Broddring Empire

## Government

The Empire is run by  Ajihad al-Hossain. He is the first son in a line of first sons who lead the Empire. After the Red War the al-Hossain family was given control of the empire. They are a line of human rulers over the vast and diverse population of the Empire. He is one voice in the Peace of Callias.

Each city has a count that runs the city. But Ajihad's word controls the land. Taxes get sent to Uru'Baen and collected by Weldon the head of the Empire's finances.

## Current Status

Ajihad has stopped attending the meetings the Peace of Callias. The other nations became very concerned at Ajihad's distance. Weldon has been attempting to keep the wheels turning on the government but Ajihad has become withdrawn.

His daughter Nasuada has stepped up, attending the functions of court and filling in for her father where she can. She is the only heir to the Empire.

## Geography

### Cities

* Aroughs
* Barovia
* Belatona
* Bullridge
* Camps
* Carvahall
* Ceunon
* Dras-Leona
* Feinster
* Furnost
* Gil'ead
* Grasshopper
* Hideout on Woodark Lake
* Kuasta
* Melian
* Mistfrost
* Narda
* Ramr Rock
* Sharktooth
* Teirm
* Therinsford
* Twin City - Daret Town
* Twin City - Yazuac Town
* Uru'baen

### Geographic Landmarks

* Helgrind
* Marna Mountain
* Utgard Mountain
Aroughs Nobility Side Quest

Job posted in Wild Golem Saloon in Aroughs

Taste-Tester Needed: Lord \_\_\_\_\_ needs a qualified taste-tester for upcoming banquet to fill recently vacated position. Benefits include All you can eat food and drink, provided medical care, lodging and pay-per-taste. Dwarvish candidates preferred. Inquire at \_\_\_\_\_\_ Manor.
First Hurricane To Be Researched in Funcity

Satelite Photo Two Days Before Hitting Funcity

## Hurricane Oak

Hurricane Oak was a strong Cat. 4 hurricane that struck north Funcity on January 13th, 1978. The hurricane wasn't expected to make landfall in the Funcity region, however it did, killing four people, and injuring ninety-four others when it struck, and flooded dozens of houses. Mayor Ethan decided to spend thousands of dollars on evacuation routes in the city. And by 2020 the cities evacuate routes will be everywhere.
Narda

City of Dragonborn citizens mostly. Located in the northwest coast of Alagaesia.

## Culture

There is an odd dichotomy in the city. There are people in the population who love their dragon ancestors and want nothing more than to be with them. They love and honor their distant relatives. On the other hand, there are parts of the city that can't stand full blood dragons. They despise being looked down upon and thinking as bottom class citizens.

## Places to Visit

### A Merc’s Mercantile

A Silver Dragonborn sells army surplus and adventuring gear. He is also a great contact for mercenaries and quest hooks.

### The Cobbler

A store that sells all kinds of horseshoes, for all kinds of reasons, but you notice, this town has no horses.

### Fran’s Fortuitous Froths

potions of dubious origins and craftsmanship, they almost never work as advertised, but always help you in a way you didn’t know you need.

### Gulthric’s Curiosity Shoppe

A mostly nondescript store from the outside, this shop is run by an old copper dragonborn. The inside of the shop is sectioned off with all sorts of magical items for sale, and there is a slight smell of incense. The shopkeeper will sell magic items in trade for a true story. The more important the story is to the character, the more likely they are to receive a more powerful magic item (limited within DM’s reason, of course). Magic items range from a large selection of small trinkets to a rather limited selection of powerful items.

### The Book Swap

An old dragonborn with glasses and a beard buys sells and trades books. His motto: ‘Books should be read not lie in dusty old libraries.’

### Fishman’s Man Fry

A dragonborn with broken Common serves delectable seafood dishes. If asked about the name, he explains that it is food FOR men, not for fishes.

### MONTHS 1-4 Mother Gimble’s

A small old woman, bent and ancient, whose race cannot be determined, leads her overloaded wagon with a cantankerous donkey in the most remote places of the world. She always has precisely the items the party needs in stock, even if the item can’t possibly have been found by her (a key for the right door, water in the desert, that phoenix feather you need for your rejuvenation potion). In exchange for these items, she takes no gold but instead insists on telling each person their fortune, which is always something as terrible as the item is important to you.

### MONTHS 5-8 Boneyard

A bearded old man selling all sorts of bones and skulls from creatures across the land and beyond. Will sell ‘something more’ for the right price.

### MONTHS 9-12 Millie Monka’s

Sells chocolate and other trap candy. Has a veritable army of orange gnomes to do her bidding in a pocket dimension where her factory resides. Can move her stall to more than one city and can exist simultaneously in multiple locations.
Teirm

Largest west coast port city in Alagaesia.

## Culture

Bustling port city. Center for trade that gets products down to the capital city. Diverse population and excellent location. Protected and boarded by the Spine Mountains.

## Mafia Outpost

Far enough away to function as a decent post for Snowcry.

## Places to Visit

### WEATHER REPORTS

With farming and shipping relying so much on the weather, it is odd that weather reporters aren’t more prevalent in fantasy settings. Surely a magic user that focussed entirely on foreseeing changes in weather or being able to manipulate the weather when necessary would be worth their weight in gold aboard a trading ship? Because of this I imagine they would be freelance individuals touting their abilities at docks rather than shop-owning businesses.

### Whisper’s Telogracy

A business started by a group of Academy students for transmitting letters and messages across the world. Insults are, for some reason, half price.

### The Lotto Grotto

A store that sells magical items, but the item could be cursed or enchanted, and the buyer only knows after using it once. - He gets most of his items from dead bodies brought down from the spine or washed up from shipwrecks

### Piander’s Books

A poorly lit bookshop filled with books of ancient lore. Run by a seemingly mute man in a dark cloak, he watches visitors closely from the shadows.

### The Pouch

A spell component place that also serves as a hangout for magicians to talk shop, swap spells, and make connections.

### Uatashi-Wa!

 An overly enthusiastic human sells swords, armor, monk gear, and other things clearly made poorly but decorated to look exotic.
Petrovya

Small village on the northern border of Surda.

## Culture

This is a village that's a porous point. There is a lot of movement across the border here.

## Snowcry

The mafia gets a bunch of products through here and eventually, they'll help the underground railroad transport people through this weak point.

## Places to Visit

### Leather worker

Will repair any damaged leather items and also has armor, bags, scabbards and the like for sale.

### Month 9-12: Mall Kart

A cart with a pushy but charismatic foreign clerk with aggressive sales tactics who grabs passersby by the arm to test overpriced salves and salts on their skin.
Slakne

Owner of The Green Room

in Aroughs.

A Goblin happy to have safe and steady employment, his job is facilitated by a series of stools, benches and scaffolds behind the bar. Fast with a drink and happy to lend a sympathetic ear, his old life as a brigand has him well-prepared to watch out for potential cheats and scammers in his bar. Has spent his time on slow days learning to read and write and is working on a novel, though he is incredibly shy about this.
Danielle

The adpotive daughter of the Count and Countess of Aroughs the largest port city in Algaesia.

## Background

She is an orphaned cambien, daughter of a fiend and human.

She was found alone in the north of the Spine mountains. The orcs from Carvahal found her while on a hunt. She was found as a crying infant near the base of the tree left for dead.

Lucky for her Countess Kaghed was on this hunting party, a celebration hunt for her marriage. Knowing she was barren she quickly took up the child. It was a sign from Luthic.

## Life in Aroughs

She grew up in the palace, with parents working toward peace in Alagaesia. Her parents striving for acceptance of Orcs, at least half Orcs.

Danielle was raised with a focus on fairness. He has magic from her fiendish side. She is a budding sorcerer.

Her parents are grooming her to take over for them when they are gone. They know the curse put on Cambions. That they are outcasts and loners turned evil. Danielle is trained to be a benevolent ruler.

She is benevolent and a small girl filled with joy and love.

## What the Players Might Find

Graz'zt is her biological father. He didn't keep track and neither of them know.

However, she shares similarities, six fingers and when she teases or is scared she shape-shifts as a defense.

If she found out that he was her father she'd spiral into an existential crsis.

She knows she is adopted and has magic but is unaware that her magic comes from demonic blood.
The Green Room

## Location

Aroughs -- bad part of town near the docks under the "palace/church"

## Management

Run by a goblin: Slakne

A Goblin happy to have safe and steady employment, his job is facilitated by a series of stools, benches and scaffolds behind the bar. Fast with a drink and happy to lend a sympathetic ear, his old life as a brigand has him well-prepared to watch out for potential cheats and scammers in his bar. Has spent his time on slow days learning to read and write and is working on a novel, though he is incredibly shy about this.

## About/Menu

This inn, hidden by an entrance in the sewers, provides lodging in rooms made completely of thick glass. The floors consist of different types of soil, and beds are constructed from clay with meagre hay mattresses.

### **Food:**

Spicy Jumbalaya with crispy eel skin strips on top. - 6 cp

Tom passed last week, and he had a weird will. So we’re having Tom Roast. - Free (but no one is really partaking except that weird goliath in the corner. We don't have the heart to tell him it was Tom, they were such good friends)

## Tavern Board

‘Missing: a large sheep named Hubert who has escaped from the Caster’s School of Polymorphing. Please return if found!’ (this will trigger the one shot called "Wild Sheep Chase")

## Consequence

Patrons that stay the night develop a slight green tinge to their skin that persists for a week.
Reavstone

Only port city in Surda.

## Places to Visit

### The Four Finger Discount

A pale and easily startled man sells finger bones from various saints, heroes, and villains. Or so he claims. He is missing the index finger on his left hand.

### A Shrimp Stall

(bonus points for the Forrest Gump quote: ‘You can barbecue it, boil it, broil it, bake it, saute it. Dey’s uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There’s pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich.’)

### Dundragon Family Goods

This store appears to be an average general goods store run by a small family of three, a father, a mother, and a daughter, but any local criminal will know that “Dundragon Family Goods” is actually the best place to find illegal supplies without attracting attention, as the whole family knows thieves cant.

### Ship Shape Ships

A shipwrights store that constantly smells of the sea. Behind the shipwright’s desk are a collection of model ships in bottles that represent real ships, and whoever owns these models owns the real ship.

### MONTH 9-12 Mall Kart 2

A cart with a pushy but charismatic foreign clerk with aggressive sales tactics who grabs passersby by the arm to test overpriced salves and salts on their skin.
Count Noogugh

Count of Aroughs

He is an old male orc that is ragged in appearance. He has long, black hair with a thick beard and mustache.  He is generally cruel and callous, but also hostile. His disposition is even-tempered but he is scrupulous by nature. He is quite timid in the face of danger. He can be perceived as lustful when it comes to his morality. He is a collector of trophies and skins.

**DRESSED IN:** gray shoes, yellow long pants, and a gray tunic.

**POSSESSIONS:** map for castle secret entrance, leather strap, copper ring (4 cp), belt pouch with 3sp.

**ARMS & ARMOR:** bastard sword (2d4 damage), ring mail armor, great shield
Gem Side Quest

Job posted in Wild Golem Saloon in Aroughs

Do you think you know your gems? A grand test awaits at Nappe and Klippe’s Emporium. Only those who truly appreciate mines and minerals should apply! A local jeweler’s outfit acquired a large stock of specialty mineral samples and gems from a flash sale of unclaimed shipments. They need them identified but want someone, preferentially a dwarf, who isn’t going to undersell them. The first part of the job is a basic knowledge test and then they move onto the unusual samples. They pay in wholesale gems of the player’s choice.
Golem Side Quest

Side quest set in Aroughs

## Quest

There was an orphan seen with a bag of treasure next to a fallen Treasure Golem outside The Sorcerers Mighty Clan.

The guild uses the Golem's to protect the guild's headquarters at night. It's a little braggy, since it's pretty high profile, very flashy.

The wizards, while not aligned with a religion, help Healers of Sluciphy. The orphan, Eeq, was bribed by Dteg and given a scroll of dispell, priest of Chosen Ones of World Balance to try to terrorize the wizards to stay out of religious business.

## Treasure Golem

Treasure Golems are animated piles of gold, gems, and other miscellaneous valuables.

Treasure Golems are created by especially vindictive wizards looking to protect their loot from would-be looters. They lie in wait, ready to come to life and crush any who try to dip their greedy hands within.

There are no illusions to the Treasure Golems, however. The valuables that makeup its physical form are genuine. Meaning that when the golem is defeated, it's body can be harvested safely.
The Dark Knife Carpentry Shoppe

## Management

Woodworker: Derthag

[HGT: 3ft, 8in; WGT: 150 lbs] She is a young female halfling that is dandyish in appearance.

She is generally studious, but also well-spoken. Her disposition is proud but she is scrupulous by nature. she comes off as being quite lazy. She can be perceived as amoral when it comes to her morality. She has a great interest in herbalism.

DRESSED IN: yellowish-green skullcap, and a light-blue fancy dress.

POSSESSIONS: small silver holy symbol, wooden spoon, razor, small cloth bag with 7sp and 7gp.
Grasshopper

A small gnome village hidden at the top of The Spine mountain range on the way to Kausta in Alagaesia.

## Culture

Very small town vibe, everyone knows everyone. They don't get a lot of "on purpose" visitors. But they are very welcoming and overjoyed to have someone to share their wares with.

They make EXCELLENT weapons. Their small hands make for unique and well crafted tools.

## Places to Visit

### A Man’s Burden

A blacksmith who displays and sells exotic weapons, made using blueprints gathered from across the land. Works as R&D for the rulers in Uru’baen. With immense flattery or the right price, you can find out or obtain what they are working on.

### Milo’s Menagerie

A deeply passionate Gnome Taxidermist who sells a wide variety of stuffed animals.

### Tinker and sons

apocalyptic/doomsday prepper family of gnomes will fix, repair or mod weapons in return for canned foods, junk weapons, and scraps of metal.

### Fizzlesprocket’s Dairiticiary

A quirky gnome runs this ice cream stand and tries to pawn off bizarre treats. You won’t know if you like it till you try it.

### Titian’s Toothpicks

A self-satisfied gnome in a scarlet cloak sells polearms, including magical ones.

### The Challenging Note

Owned by the gnome Redbirt. This is the standing shop, there year round but one time long ago he fell for a goblin girl. Her crew stole from his shop, and others, and disappeared into the night. He'll never forget those yellow eyes. He goes to Ramr every year hoping he'll see her enchanting eyes again. (Redbirt isn’t in the standing shop months 9 to 12) Shop run by his assistant, Kimber Lee.

### The Little Chisel

A young gnome lady selling hand-carved statuettes. She has a set of statuettes containing every deity in the local pantheon. For some reason, she has ten nigh identical statuettes of elephants.

## Guilds

### My Eyes are Down Here

Gnomes, Halfings, Duergar, Kobolds, small races of all kinds grouping together for awareness of Shorter races and delivering speeches and information on how to talk to those of shorter stature. Mostly made of bards.

In this city there is a troup of 4:
Feinster

Smaller town near the coast and in the shadow of The Spine in Alagaesia

### Mendelsen’s Magnificent Mending

Mendlesen is the most talented mender in the world. Clothes, artifacts, magic items, you name it & he/she can mend it.

### Ayesha’s Insult Emporium

The store’s name, in simple black lettering, is all that infers what lies inside. A friendly middle-aged woman (presumably Ayesha) wearing a sari greets customers entering this store’s antechamber with a sharp personal insult. Anyone who takes great offense to the insult is teleported out of the shop and can’t re-enter. However, those who accept it in good spirit will be led by Ayesha to the main room which contains shelves and cabinets filled with scrolls, books, and scraps of paper containing some of the most brilliant, sought-after and mind-bending insults to ever have been uttered or penned.

### The Potato Is Just An Illusion

A comedy club and tavern frequented by illusionists, diviners, and enchanters. Patrons dine, drink and listen to wizards from the local guild tell comedy that is usually highly academic in nature and augmented by various creative illusions. STRICTLY NO IMP FAMILIARS ALLOWED.

### Solutions

a potion stall run by a hungover human named Alphonse- or Al for short. He will not be all set up until 11:30 And will ask the party to not speak so loudly whilst selling them potions. His stock is surprisingly comprehensive and has fair prices but if the party tries to haggle too much he’ll just close early without selling anything because of his headache.

### The Pull and Wind

Farragus Goldtrotter sells crossbows and bolts of all varieties. He has some special stock and will give a discount to an adventurer who succeeds on a straight Charisma check and who promises to brag about where he got his new weapon.

### The Hands of Fate

A tiefling named Careful sells cards, dice and gaming equipment. She is happy to point the players to gambling places. She runs a small dice game at night, with a 20gp cap (once you have won or lost 20gp, you are finished).

### The Nasty Pastie

Grandma Ipswitch, a foul-tempered woman with piercing purple eyes, sells pasties and potions. The pasties are famously odd and yet strangely addictive, leading to people complaining about their poor quality while in line for a third or fourth.
Hadarac Desert

Vast center on the continent.

## Traveling Dangers

Must save against a DC12 or find a Dust Mephit

Dhergoloth - character needs level 15 (medium) party of 4 and level 12 (medium) party of 5. DC 19 to find this monster

## Places

### Frey’s Fresh Fish Flesh

A middle-aged female sorcerer carrying a large Urn of Infinite Water, as well as various fishing supplies. Sells fresh fish, which she fishes out of the urn, as well as fishing supplies. Often found in deserts.
My Eyes are Down Here

One of the Guilds represented in the world:

## About

Gnomes, Halfings, Duergar, Kobolds, small races of all kinds grouping together for awareness of Shorter races and delivering speechs and information on how to talk to those of shorter stature.

Mostly made of Bards but there are a few rogues for security.

## Chapters

### Traveling

#### Group 1:

1. 1
2. 2

#### Group 2:

1. 1
2. 2

#### Group 3:

1. 1
2. 2

### Alagaesia

* Ramr Rock
* Grasshopper

#### Beor Mountains

* Farthen Dur
* Galfni
* Orthiad
* Tarnag
Dosh

Bartender in Wild Golem Saloon

[HGT: 4ft; WGT: 75 lbs] She is a old female neptar (fish man) that is dirty in appearance. She is generally curious and inquisitive, but also abrasive.
Her disposition is insensitive but she is hard-hearted by nature. she comes off as being quite motivated.

She can be perceived as normal when it comes to her morality. DRESSED IN: gray fur boots, a dark-
brown belt with a gold buckle, dark-green long pants, and a light-green tunic. POSSESSIONS: small silver holy symbol, acorns (1 ea), cloth sack with precious stones (blue sapphire - 2ea worth 108gp) and
(golden yellow topaz - 4ea worth 462gp).
Dalgon

DUNGEON TOWN in the Beor Mountains

When traveling into this city there are three options

### DC12 to DC15

If there is a roll of 1d20 between this range nothing happens. They will head straight to Dalgon, without interference if that is where they intend to go.

### DC16 to DC20

If they win this roll then they come face to face with a Flumph.

## Outside the Dead City

### Digby’s Dungeoneering Emporium

A former explorer/adventurer, Digby Dinglehopper, selling dungeoneering kits and equipment, many of them unique to specific types of dungeons and environments, based on his experiences raiding dungeons. Digby would also have a lot of information/quests and could possibly be recruited as a dungeon guide.

## Inside the Dungeon

Recommended Level 7 or 8 PC. Any less than that will be deadly.

See printed Dungeon guide also here.
Countess Kaghed

Countess of Aroughs

*[Level 10 Warrior]*

**HGT:** 5ft, 11in; **WGT:** 238 lbs

She is a mature female orc that is unkempt in appearance. She has curly, white hair.  She is generally loquacious, but also friendly. Her disposition is cheerful but she is hard-hearted by nature. She is quite foolhardy in the face of danger. She can be perceived as amoral when it comes to her morality. She has a great interest in hunting.

**DRESSED IN:** dark-green fur boots, a brown belt with an iron buckle, forest-green long pants, and a forest-green fancy shirt.

**POSSESSIONS:** small lead figurine, whistle, cloth sack with precious stones (jasper - 3ea worth 290gp) and (green spinel - 3ea worth 358gp).

**ARMS & ARMOR:** hand axe (1d6 damage), heavy plate mail armor, great shield
Eksisbury

Runs Mighty Duchess Raw Hide located in Aroughs.

## Background

He is from this town raised by a single mom a bastard son. He doesn't know how he came to be half dragon half human by his human mother.

His mother ran a leather dungeon. When she died he took over her leather shop and gave it a more respectable front.

## Personality

He is a young male dragonborn that is dandyish in appearance. He is generally a prankster, but also overbearing. His disposition is proud but he is deceitful by nature. He can be perceived as aesthetic when it comes to his morality.
Ilia Feon

This is a check point for Du Weldenvarden.

## Culture

There is one person in this check point, Albena. To outsiders, it's a lonely druid running a shop in the wilderness. In reality, she is a warning system for Ellesmera.

### Albenas Herbs

a female druid wood elf sells herbs and crafting material for druids or herbalists, and some potions as well. She has an advanced herbalists guide, that helps the reader gain +1 proficiency when using nature and medicine checks for healing purposes. The lines vanish as the reader reads them. So only one PC can learn it.

## Dekion Goldweaver

Albena is Dekion's mother. She left Ellesmera in shame. She has devoted herself to the protection of Du Weldenvarden and the elves.
Wild Golem Saloon

## Location

In the dark edge of Aroughs against the wall in the shady part of town. This is where our game begins.

## Management

Bartender: Dosh

 HGT: 4ft; WGT: 75 lbs

She is a old female half-orc

that is dirty in appearance. She is generally curious and inquisitive, but also abrasive. Her disposition is insensitive but she is hard-hearted by nature. she comes off as being quite motivated. She can be perceived as normal when it comes to her morality.

DRESSED IN: gray fur boots, a dark-brown belt with a gold buckle, dark-green long pants, and a light-green tunic.

POSSESSIONS: small silver holy symbol, acorns (1 ea), cloth sack with precious stones (blue sapphire - 2ea worth 108gp) and (golden yellow topaz - 4ea worth 462gp).

Owner/Snowcry Contact:

## About/Menu

Safe for the business - 700 gp

Room for 1 gp/night 2 beds per room

### Menu

Dosh's JoJos (BoBo is a half-orc bartender and cook, JoJos are essentially seasoned and fried potato wedges). - 2sp

Sing-for-your-supper: order whatever you want and if you sing a song that charms the bartender (dc12) your meal is on the house. (Players are encouraged to sing)

## Mafia/Underground Dealings

Meeting place for Snowcry and when the leadership wants to do something under the table. The gossip runs deep here.

Safe in TKTKTK's office

Snowcry Money -

* 1,924 gp

* 2 Opals (1,000 gp each)
* Spell Scroll (cantrip)

Personal

* 7 cp
* White Pearl (magic item)
* Bag of holding

## Tavern Board

‘Missing: a large sheep named Hubert who has escaped from the Caster’s School of Polymorphing. Please return if found!’ (this will trigger the one shot called "Wild Sheep Chase")