Hall Plain

**(- IN PROGESS)**

In this world there are exists multiple continents inhabited by different races despite this Humans are the most dominant race in the entirety of Hall Plain

The main story of Memorize takes place in Hall Plain, another world with its own history, people and laws where people from Earth are forcibly teleported to this world. When teleported to Hall Plain a copy of the person's personality is made to reside in their body on Earth whilst the original is sent to Hall Plain as a result people from Earth will never know of this occurring. When summoned to this different world they become known as Players which are people who have been teleported to Hall Plain, unlike Residents who are natives that have been born in Hall Plain.

Depending on where you are from Players are teleported to one of four continents the North, East, South and West

The Northern Continet is home to all Korean Players and is by far the strongest continent in terms of the Player strength. And after successfully completing the Steel Mountain Expedition many of

In this world there are exists multiple continents inhabited by different races despite this Humans are the most dominant race in the entirety of Hall Plain

Unlike Earth, in this other world there are different principles that govern this world. One such exists magic, a force which can be used by nearly all people in Hall Plain and stat points that can be allocated to one of the six different stats. Through this people are able to attain supernatural might

The angels have teleported people to Hall Plain in order to obtain the Zero Code before the demons are able to get it

When returning to Earth the original personality overrides the previous one

Hall Plain is another world connected to Earth which forcefully teleport people to Hall Plain. In this world exists magic and angels as well as monsters and demons.

It is full of nature and incredible views however it is compose

## History

Hall Plain is riddled with countless hidden dungeons and historical ruins of the past, remnants of destroyed civilisations. With all of them containing powerful artifacts and ancient magic, much more powerful then the current magic. Finding and excavating such ruins is what gives Players strength

A common tale based upon the past of Hall Plain: nearly three hundred years ago Hall Plain was threaten by an existence of a Demon King, rallied by a common threat three heroes emerged. The ---, the Fairy queen and the Mage came together and collectively brought down this danger. After this the --- and Fairy queen revealed their lover for each other and became lovers. However, the Mage also harboured

love for Fairy Queen... The mage invited both the --- and Fairy Queen to his home and nothing was known after that.

The mage had killed the --- and forcefully brainwashed and destroy the Fairy Queen's psychy until she became nothing more then a servant. This lasted for hundreds of years causing the mage to learn how to forcefully prolonged his and the Fairy Queen's life.

The city --- was destroyed (mage city)

kingdom of victoria an ancient kingdom and one of the oldest

Soohyuns boots (reminder to find name)

Hundreds of years ago there was a Great War between humans and dragons. This great war lasted for decades and was a war fought for the liberation of from the oppresion of the dragons.

## Rite of Passage

The Rite of Passage serves as a transitional phase before entering Hall Plain which allows players to learn the basic of the new world by fighting against monsters that are scattered throughout the place. The Rite of Passage is composed of multiple forests

The rite of passage has many rare and secret classes hidden scattered all over the rite of passage with at least a dozen left.

the condition to leave the rite of passage is to survive for 7 days or reach the middle and touch gate to teleport to hall plain

Players are forced to stay for one

After completing the Rite of Passage players are then teleported to an inn in the one of the continents central city where they are later assisted by a clan that resides there. On

## Room of Summoning

When initially being summoned to Hall Plain players are first brought to the Room of Summoning, this is where they are able to learn of their situation through an angel. The angels will teach the players and will assist them throughout their time in hall plain despite this they are limited in the amount of help the can give. The Room of summoning is used as the meeting point between a Player and their Angel in order

## System

### General Information

* **Class:**
* **Nation:**
* **Clan:**
* **Title:**
* **Nationality:**
* **Gender:**
* **Height / Weight:**

### Alignment

* Good, Neutral, Evil, Lawful, Chaos, True, Pure, Obscene, Pervert, Confuse, Friendly, Moderate...

### Power System

GP point system

Hidden store for 77,777 GP

## Races

Humans

Fairies

Giants

Orcs

Vampires

Dragons

Angels

Demons

Gods