Priest

**Priest** is one of the available hero classes in *Infinite Arena*.

## Description

Priests are a magic class with a healing focus.

## Ranks

Priest ranks provide the following base statistic modifiers and special bonuses:

## Skill tree

### Tier 1

* Stat Increase: Health
	1. Health 1.00%
	2. Health 1.90%
	3. Health 2.80%
	4. Health 3.80%
	5. Health 4.70%
* Active Skill: Divine Healing
	+ Target: LowestHealthExcludingFullHealth
	+ Cooldown: 8s
	1. Fire a Divine Bolt at an ally with the lowest health. On impact, the bolt will divide into 2 and then 2 again, targetting random allies. The bolts heal for 400%, 300%, and 200% respectively.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Damage
	1. Damage 1.00%
	2. Damage 2.00%
	3. Damage 3.00%
	4. Damage 4.00%
	5. Damage 5.00%

### Tier 2

* Stat Increase: Damage
	1. Damage 1.80%
	2. Damage 3.50%
	3. Damage 5.30%
	4. Damage 7.00%
	5. Damage 8.70%
* Stat Increase: AttackSpeed
	1. AttackSpeed 0.55%
	2. AttackSpeed 1.10%
	3. AttackSpeed 1.65%
* Stat Increase: Health
	1. Health 2.50%
	2. Health 4.90%
	3. Health 7.40%
	4. Health 9.80%
	5. Health 12.20%

### Tier 3

* Stat Increase: Vampirism
	1. Vampirism 1.10%
	2. Vampirism 2.10%
	3. Vampirism 3.10%
	4. Vampirism 4.20%
	5. Vampirism 5.20%
* Active Skill: Fortitude
	+ Target: Random
	+ Cooldown: 20s
	1. Increase health of the party by 10% for 12s. 20s cooldown.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: CritRate
	1. CritRate 0.50%
	2. CritRate 1.00%
	3. CritRate 1.50%
	4. CritRate 2.00%
	5. CritRate 2.50%
* Stat Increase: Health
	1. Health 3.50%
	2. Health 6.90%
	3. Health 10.30%
	4. Health 13.80%
	5. Health 17.20%

### Tier 4

* Stat Increase: Damage
	1. Damage 4.70%
	2. Damage 9.40%
	3. Damage 14.10%
	4. Damage 18.80%
	5. Damage 23.40%
* Stat Increase: Vampirism
	1. Vampirism 6.80%
* Stat Increase: Health
	1. Health 3.70%
	2. Health 7.40%
	3. Health 11.10%
	4. Health 14.80%
	5. Health 18.50%

### Tier 5

* Stat Increase: Vampirism
	1. Armor 1.70%
	2. Armor 3.40%
	3. Armor 5.10%
	4. Armor 6.80%
	5. Armor 8.40%
* Active Skill: Radiance
	+ Target: LowestHealthExcludingFullHealth
	+ Cooldown: 16s
	1. Radiates a healing aura from the hero for 8s, healing nearby allies for 150% damage every 2s.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Damage
	1. Damage 7.40%
	2. Damage 14.80%
	3. Damage 22.20%
	4. Damage 29.60%
* Stat Increase: Health
	1. Health 5.80%
	2. Health 11.50%
	3. Health 17.20%
	4. Health 23.00%
	5. Health 28.70%

### Tier 6

* Stat Increase: Damage
	1. Damage 11.60%
	2. Damage 23.10%
	3. Damage 34.60%
* Stat Increase: CritDamage
	1. CritDamage 14.85%
	2. CritDamage 29.63%
	3. CritDamage 44.40%
	4. CritDamage 59.18%
* Stat Increase: Health
	1. Health 8.80%
	2. Health 17.50%
	3. Health 26.30%
	4. Health 35.00%
* Stat Increase: DodgeRate
	1. DodgeRate 1.50%
	2. DodgeRate 3.00%
	3. DodgeRate 4.45%

### Tier 7

* Stat Increase: Health
	1. Health 8.80%
	2. Health 17.50%
	3. Health 26.20%
	4. Health 34.90%
* Stat Increase: Damage
	1. CritRate 9.30%
	2. CritRate 18.60%
	3. CritRate 27.80%
* Stat Increase: DodgeRate
	1. DodgeRate 1.15%
	2. DodgeRate 2.25%
	3. DodgeRate 3.35%
	4. DodgeRate 4.45%

### Tier 8

* Stat Increase: Health
	1. Health 8.50%
	2. Health 16.90%
	3. Health 25.30%
	4. Health 33.70%
* Stat Increase: Damage
	1. Damage 10.90%
	2. Damage 21.80%
	3. Damage 32.70%
	4. Damage 43.60%
* Stat Increase: CritDamage
	1. CritDamage 22.65%
	2. CritDamage 45.23%
	3. CritDamage 67.88%
* Stat Increase: DodgeRate
	1. DodgeRate 1.45%
	2. DodgeRate 2.85%
	3. DodgeRate 4.30%
	4. DodgeRate 5.70%

### Tier 9

* Stat Increase: CritDamage
	1. CritDamage 27.45%
	2. CritDamage 54.83%
	3. CritDamage 82.20%
	4. CritDamage 109.65%
* Stat Increase: Damage
	1. Damage 8.50%
	2. Damage 17.00%
	3. Damage 25.50%
	4. Damage 33.90%
* Stat Increase: AttackSpeed
	1. AttackSpeed 2.70%
	2. AttackSpeed 5.35%
	3. AttackSpeed 8.00%
* Stat Increase: Health
	1. Health 12.00%
	2. Health 24.00%
	3. Health 36.00%

### Tier 10

* Stat Increase: Damage
	1. Damage 13.80%
	2. Damage 27.60%
	3. Damage 41.40%
	4. Damage 55.20%
* Stat Increase: Health
	1. Health 19.50%
	2. Health 38.90%
	3. Health 58.30%