Monkey Blood

The vial of **monkey blood** is one of the three necessary components of the true zombieism cure, and therefore the good ending. The other two components are Dr. Agbayani's research from Wenatchee, and the European datadump from Pentiction.

You cannot complete the Origin plotline in Snoqualmie, Hope, Abbotsford, or Vancouver. It is not recommended to try and complete the plotline in Castlegar, as Gustav will leave that city in the early-game. Completing the plotline in Trail will also be challenging, as the game will ramp up the difficulty the longer you remain in that city.

Obtaining the vial of monkey blood is a complicated process that can **only** be done by completing the "Origin plotline" correctly.

## Prerequisites

You will need the following:

* a cricket bat. See the "obtaining a cricket bat" section below.
* a not-yet-scavenged mall or mega-mall.
* an unreclaimed motel.
* an undefeated faction you are not allied with or at war with.
* a city hall and five schools.
* a survivor to sacrifice.

### Obtaining a cricket bat

Any cricket bat will do: it can be scavenged, brought over from another city, or you can trade with a faction for one. St. Michael's has a 10% higher chance to have a cricket bat for sale than any other faction.

There is also a chance to obtain a cricket bat from a random event (frostypeg). You will need an 8-12 mart in your fort. Two former cops will arrive at your fort asking if they can see an ice cream wrapper (for nostalgia's sake). If you take them to your 8-12 mart, the skinny guy will hand you a cricket bat at the end. Taking them to a bar or offering water will not give you one.

## Preliminary events

### Trashy romance novels

You will need a city hall and five schools. Start a "meet with" mission at a faction you are not allied with or at war with. There is a chance the faction leader will notice you have a lot of schools, and offer to stock up the libraries with books. **Choose the fiction books**. Somebody's diary has slipped in there, dated the year of the outbreak and belonging to a certain "I. G. van Nooten."

You can keep meeting with other factions until you get this random event.

### Old news

Have an engineer get attacked by a zombie mob outside your fort. Your survivor needs to be active in the engineering skill (survivor's token background must be purple). Your leader will not work. **Have your engineer continue reading the newspaper regarding the zombie outbreak**.

### The gentleman's sport

**Start a trade mission with Gustav and sell him the cricket bat**. He will mention an odd doctor he met in the city months ago named van Nooten who was fond of the game.

### Shopping spree

Send a level 10 scavenger, or scavengers that cumulatively have level 10 scavenging, to loot a mall outside the fort. The survivors can be equipped with items to give them a higher scavenging skill. They will finish work early and have the option to browse the mall for a while. **Choose to visit the** **pet store**. The "primates" section is completely bare, except for scattered research papers by an anthropologist Dr. van Nooten.

## A European arrives

If you have completed at least two of the above events, signposts has been researched, and there is room in your fort for another survivor, a female engineer named Gretchen will join your fort. **You must complete ALL four events before Gretchen leaves the fort** or you will fail the rest of the plotline and the game will continue on as normal. It seems however that if you do have Gretchen in your fort before completing all four events, you can buy some time by having no injured survivors between her arrival and before finished the events.

### Immaculate infection

You will need an injured survivor in your fort. If you have multiple injured survivors when the event triggers, one will be selected randomly. While the survivor is recovering, a random event will occur where Gretchen will inform you the injured survivor has succumbed to zombieism. The injured survivor will die.

### Anger management

At a minimum of fourteen days after your injured survivor died, a random event will occur where Gretchen is fighting with another survivor over a dead rat they killed. Regardless of whatever option you choose, Gretchen will leave the fort.

## Origin

If you completed all four events before Gretchen left, you can now start any mission on an unreclaimed motel. The motel will direct you to an unreclaimed hospital in the city. Regardless of what options you choose upon searching the hospital, you will eventually talk to Gretchen at her "campus" office (in an unreclaimed school). If somehow every hospital and school in the map is reclaimed, the game will spawn one of each at the edge of the map.

Saving her or letting her commit suicide will not alter the game story, and you will have obtained a vial of monkey blood at the end.

Note: in order to "lock in" your acquisition of the vial and still acquire the most perks your leader can have by replaying cities, it is highly recommended you complete a later city in sequence or one in between your latest city and the one you got the vial in to be on the safe side (assuming you got the vial in a replay of an earlier city) .