Paler Equipment

## Denier

The Denier is a microwave emitter built into a boxy, rifle like frame. The weapon is non-lethal, but debilitating. It fires microwave pulses in a wide arc, causing targets to feel intense heat and pain. The Palers have taken to using Deniers against Chroniclers, as the microwave pulses are effective against Chronicler armors.

## Electronics Tools

Palers have access to high quality electronics tools and supplies of spare parts in their bunkers, left there for them by RG. These tools give +1D on any roll to manipulate electric devices.

## Getrell's Gift

The Palers call these boxes "Getrell's Gift" because the supplies are taken from hidden medic rooms deep in the RG bunkers. The small box contains bandages, anesthetics, antibiotics, and surgical equipment. On any successful INT+Medicine roll to heal someone, the wounded character regains an additional 3 Flesh Wounds.

## Grim Sun

These are talismans made from sheet metal, intended to look like Sun Discs. They are often carried by Palers who lack the rank to carry an actual Sun Disc. They have no inherent function aside from a morale boost; Palers who carry one get +1D on their Mental Defense.

## Lycanol

This drug was developed by RG as part of a plan to make the Palers both more comfortable in the dark, and also fanatically religious. After injection, the drug makes the user more resistant to pain, granting them +2 Armor for the next 8 hours (in addition to any worn armor). However, the user also goes completely blind in bright light, suffering a -4D Vision penalty.

## Military Carbine

Carbines are more compact than an assault rifle, trading long rang effectiveness for ease of use in small spaces.

## RG Atlas

Some Palers use ancient maps scavenged from their bunkers. While they show roads and lakes that may no longer exist, they are still useful for finding hidden bunkers. The atlas grants +2D on INS+Orienteering rolls.

## Sesamite

A Sesamite is an automatic lock pick. The device is held to a keyhole, and mechanical manipulators pick the lock. A Sesamite grants +3D to AGI+Dexterity to pick a mechanical lock.

## Shock Grenade

Shock grenades are intended to surprise and disorient opponents rather than inflict injury. The detonation is extremely loud, and will temporarily deafen targets without ear protection. Victims cannot spend Ego points for two rounds.

## Strip of Gold

Palers use thin strips of gold as currency amongst themselves, and their Revivers will trade them for Drafts or Dinars in the above world to establish themselves. Each strip of gold is worth about 200 chronicler drafts.

## Submachine Guns

The Palers use muffled submachine guns handed down from the original bunker residents. Some SMGs are equipped with a bayonet and can be used like a knife, although with the handling of a gun. The bayonet takes up 1 Slot.

## Sun Discs

These are small ceramic discs with one side covered in artfully rendered designs in metal or other materials. There are hundreds of varieties hidden in RG bunkers, and they often interact - amplifying each other, unlocking new functions, or negating each other. They can all be upgraded using special codes in RG bunkers, though so far none have been upgraded beyond level 3. Each disc holds enough power for hundreds of hours of use, and can be recharged at special stations in RG bunkers.

### Arbiter

These discs are decorated with dull sheet metal and a stylized hand forming a star with its fingers. The Arbiter gives administrator access to RG systems; monitors show a prompt for administrator commands, and nearby sun discs can be deactivated or reactivated. Each disc level grants the user +2D on INT+Artifact Lore rolls to modify RG systems.

### Cataract

These discs are decorated with curved parallel lines of verdigris and brass. It hums when charged, and emits a piercing, loud, and unpleasant sound when activated. It is designed to interact with the Orbital disc; the Cataract locates obstacles with ultrasound and transmits those to the Orbital.

### Orbital

These discs are white like marble, and rough feeling. When activated, black dots and lines appear on the line, showing a map of the local area and directional arrows to nearby RG bunkers. If combined with a Cataract disc, the map will be updated with nearby obstacles.

### Phaethon

These disks are decorated with a grim bronze face. At level 1, the disc opens most of the outer portals of a Dispenser. The disc glows when activated; at level 3, the light is very bright.

### Quantum

These disks look like rough stone engraved with rings. They are designed to detect each other. At level 1, they can recognize other quantum discs at 100 meters. At level 2, the range is 500 meters, and at level 3, the range is 1 km.

### Quasar

These discs are decorated with a blazing sun icon. They can give charge to other sun discs, and can recharge themselves from sunlight. They are the only know way to recharge a Sun Disc outside of an RG bunker.

## Sun Eye

Sun Eyes are old nightvision scopes salvaged from RG warehouses, and adorned with generations of religious engravings and embellishments. Palers wearing a Sun Eye suffers no darkness penalties at all.

## Sunburst

These ancient flashlights are wrapped in leather and icons of Paler religion, and function perfectly well as clubs. If loaded with a fresh E-Cube, a Sunburst can provide 100 hours of light.

## Throwing Pulsor

The throwing pulsor is a hand grenade which generates an electromagnetic pulse when detonated. Generators and reactors with special protection can withstand the blast, and AMSUMOs take only 1 point of Structure damage. Less shielded electronics are simply destroyed.

## References

**Artifacts.** p. 105. *“DENIER”*
**Katharsys.** p. 157. *“ELECTRONIC TOOLS”*
**Artifacts.** p. 66. *“GETRELL'S GIFT”*
**Katharsys.** p. 156. *“GRIM SUN”*
**Artifacts.** p. 63. *“LYCANOL”*
**Artifacts.** p. 104. *“MILITARY CARBINE”*
**Katharsys.** p. 157. *“RG ATLAS”*
**Katharsys.** p. 157. *“SESAMITE”*
**The Killing Game.** p. 207. *“SHOCK GRENADE”*
**Katharsys.** p. 157. *“STRIP OF GOLD”*
**Katharsys.** p. 95. *“REVIVER”*
**Katharsys.** p. 155. *“SUBMACHINE GUNS”*
**Katharsys.** p. 155. *“SUN DISCS”*
**Katharsys.** p. 156. *“ARBITER”*
**Katharsys.** p. 156. *“CATARACT”*
**Katharsys.** p. 156. *“ORBITAL”*
**Katharsys.** p. 156. *“PHAETHON”*
**Katharsys.** p. 156. *“QUANTUM”*
**Katharsys.** p. 156. *“QUASAR”*
**Katharsys.** p. 155. *“SUN EYE”*
**Katharsys.** p. 155. *“SUNBURST”*
**Katharsys.** p. 157. *“THROWING PULSOR”*