Discipline Priest

The Discipline Priest is a versatile healer who can shield party members, decrease their damage taken, and rescue them from a harrowing situation. Their powerful shields absorb attacks dealt to allies, and they frequently make use of a buff to increase the effectiveness of healing or absorption to a single target. Their signature ability allows them to grant a powerful shield to all allies nearby which can absorb a certain amount of damage before it is broken.

 Armor Type: **Cloth**

## **Skills**

###  **Shadow Mend [Q]**

Wraps an ally in shadows to heal them.

Healing - [55 + Spell Power\*0.55].

Cast Time - [1 second].

Cooldown - [0 seconds].

Mana cost - [5].

###  **Power Word: Shield [W]**

Create a shield on an ally that absorbs incoming damage. If the target does not have Atonement [D], applies it.

Shield durability - [55 + Spell Power\*0.55].

Duration - [30 seconds].

Cooldown - [4 seconds].

Mana cost - [10].

###  **Smite [E]**

Smite the target to heal it and additionally up to 4 injured allies within 900 range. If the target is an enemy, deal damage to it and 4 additional enemies within 900 range.

Main Target Healing - [45 + Spell Power\*0.45].

Secondary Targets Healing - [35 + Spell Power\*0.35].

Main Target Damage - [40 + Spell Power\*0.4].

Secondary Targets Damage - [30 + Spell Power\*0.3].

Cast Time - [0.5 seconds].

Cooldown - [8 seconds].

Mana cost - [15].

###  **Penance [R]**

Release 3 sacred waves that charge towards the target. If that target is an ally, their health is restored. If the target is an enemy, deal damage instead.

Healing per wave - [60 + Spell Power\*0.6].

Damage per wave - [45 + Spell Power\*0.45].

Channel Time - [2 seconds].

Cooldown - [15 seconds].

Mana cost - [20].

###  **Atonement [D]**

Apply the Atonement buff on an allied target. Targets with Atonement receive healing per second. Shadow Mend [Q], Power Word: Shield [W], Power Word Radiance [E] (except additional targets), Luminous Barrier [T] cast on targets with this buff will have increased effectiveness and consume the buff. The number of active Atonements is displayed in Stacks 1.

Healing per second - [5 + Spell Power\*0.05].

Shadow Mend [Q] increased effectiveness - [65 %].

Power Word: Shield [W] increased effectiveness - [25 %].

Power Word: Radiance [E] increased effectiveness - [25 %].

Luminous Barrier [T] increased effectiveness - [15 %].

Duration - [120 seconds].

Cooldown - [5 seconds].

Mana cost - [5].

###  **Leap of Faith [F]**

Pulls the spirit of an ally, instantly moving them directly to you.

Cooldown - [45 seconds].

Mana cost - [15].

###  **Pain Suppression [G]**

Reduces all damage taken by a friendly target by 20%.

Duration - [6 seconds].

Cooldown - [75 seconds].

Mana cost - [15].

###  **Luminous Barrier [T]**

Create a shield on all allies within 900 range, absorbing significant damage.

Shield durability - [120 + Spell Power\*1.2].

Duration - [10 seconds].

Cast Time - [2 seconds].

Cooldown - [130 seconds].

Mana cost - [65].

###  **Mastery: Sins of the Many**

Your Atonement [D] cooldown is reduced by [Mastery\*0.01] seconds and effectiveness of its buff is increased by [(Mastery\*0.2) %].

## **Glyphs**

###  **Tier 1: Death Denied**

Leap of Faith [F] also applies Power Word: Shield [W] on the target.

Penance [R] heals for 35% more if the target is below 35% health.

###  **Tier 2: Castigation**

Every third Penance [R] fires an additional wave (Stacks 2).

Every consumed Atonement [D] will reduce Penance [R] cooldown by 1 second.

###  **Tier 3: Contrition**

Shadow Mend [Q], Power Word: Shield [W] and Smite [E] have a 25% chance to not consume the Atonement [D] buff.

## **Changelog**

24.06 - Updated for 6.0.3b.

24.07 - Updated for 6.8.0.

10.08 - Updated for 7.0.8.