Turbo

Every strike brings her closer to the next home run.

## Functionality

### Basics

Turbo is a damager, meaning she will attack enemies and the barricade at close range while excelling at inflicting large amounts of raw damage to high health targets.

As a damager, she has good health and damage. She moves extremely fast, being the fastest unit in the game along with Welder. She has moderate courage cost as well as moderate preparation time. While her attacks are rapid, she has a very slow critical hit animation. Additionally, her attack range is slightly longer compared to other damagers, similar to Juggernaut and Chopper.

Some time after dying, Turbo will turn into Witch.

### Perks and Abilities

Turbo has full 100% resistance to bullet damage, making her invulnerable to such damage sources under normal circumstances.

Turbo's knockback perk is unique as she can cause a greater amount of knockback compared to other units. Her critical attack can create a large amount of space between her and the enemy, making it useful particularly against slower enemies with dangerous abilities or high damage, unless said enemies cannot be knocked back at all.

At level 13, Turbo unlocks her special ability which further increases the knockback distance by 10 for every 90 points of Valor. With her base Valor of 150, she essentially has her knockback distance permanently increased by 10. This special ability does improve one of her selling point, allowing her to potentially knockback dangerous enemies even further. Unfortunately, the knockback boost isn't exactly the most ideal bonus due to the unit's slow animations.

## Gameplay

Turbo shares the exact same set of perks as Builder and Guard. Despite this, they both function a bit differently for her, making her stand out from her fellow damagers as well as other units with the same perks.

Turbo can prove to be a very powerful melee unit in certain missions thanks to her extremely fast movement speed, full bullet resistance and the unique knockback perk. Her speed allows her to get right into the fight with little to no delays. Her full bullet resistance can render Marauder encounters pushovers, taking no damage from their ranged weaponry while quickly taking them out thanks to her movement speed. Her unique knockback perk creates an unbelievably large gaps between herself and an enemy, making her a perfect choice against slow, high health enemies who happen to lack knockback resistance, particularly SWATs (Zombie) and Twins. These strengths are complemented with a slightly longer and wider melee attack range, allowing her to attack enemies she isn't even directly facing. This helps in putting her in a more favorable position with a small bit of space between her target before executing her critical attack.

Despite her immense strengths, Turbo proves to be just a merely specialist unit, mainly because while other damagers can get a lot out of frequent critical hits, Turbo's slow critical hit animation and high base critical chance leaves her vulnerable. Aoticeable example is Small Insectoids since they can easily kill her with their repeated knockback effects. In general, Turbo is an underperforming unit apart from the aforementioned circumstances. It may be better to use other damagers such as Grenadier, since these units tend to be overall much more consistent.

### Skirmish

In League, Turbo shines as the sole unit with full bullet resistance and proves to singlehandedly decimate teams solely comprised of ranged units (unless the tactical set is factored in) and even those with one or very few melee units. However, she proves to have little versatility in many other setups and often finds herself vulnerable to all other sources of damage. Her super fast movement speed is also a bit of a double-edged sword, being able to close gaps and reach enemies quicker, but in the wake of Mechanic's additional damage attack or Carol's lightning-fast attack, proves to be nothing more than an easy target. Additionally, her critical attack is nearly useless on the account that it is obnoxiously slow (even more so than Chopper's) and that knockback is disabled in Skirmish to begin with. This move simply makes her even more vulnerable to enemy melee units who can likely take advantage of her wind up and eliminate her before she has a chance to strike her opponent out. An enemy Sniper Polina's special ability can further reduce Turbo's usefulness due to her ability being able to bypass 40% of her resistance, meaning enough shots will eventually kill her. Fire is another harmful, albeit more situational, danger for her to be aware of. If caught standing right in front of him, Flamethrower can easily reduce Turbo to ashes. Willy is able to stun and damage her. To some extent, Swat and Carlos with his special ability unlocked can somewhat bypass her resistance by setting her on fire with their incendiary bullets to deal minor chip damage. Enemies that explode on death, including Flamethrower, can deal a lot of damage with the explosion and set her on fire should Turbo unfortunately find herself within range. Finally, with the abundance of Tactical sets, Turbo became one of the greatest victims, as her only perk is essentially nerfed, and her speed that used to help her close the gap between her and range units doesn’t help her to dodge most of the damage inflicted.

## Trivia

* Turbo's overall appearance is loosely based on Apple, the deuteragonist from the cult hit film Turbo Kid. The movie's title likely inspired her name.
	+ Turbo's weapon is also based on Apple's "gnome stick," a makeshift weapon comprised of a wooden baseball bat with a garden gnome duct-taped to the cracked end and a duct tape grip. Given the similar color scheme of Turbo's weapon compared to Apple's (the red portion being the gnome's hat, the white portion being the beard, and the blue portion being the body), it is likely that Turbo is armed with a gnome stick as well.
* Turbo was first teased on the official DA:ZW subreddit on October 2nd, 2019. She was officially revealed nine days later as a brand new unit that could be unlocked during the new Halloween Event of that same year.
* Turbo is tied with Welder for having the fastest movement speed in the game among all units.
* Turbo has the greatest knockback distance in the game, with her knockback launching enemies much farther than anyone else's.
* Turbo is currently one of four units available as a reward from an exclusive event.
	+ She is technically the third event-exclusive unit added to the game. With the release of the new Halloween Event replacing the old version of the same event, she replaced Berserker as a unit reward as well.
		- This also makes Turbo the second unit that could be earned from a Halloween event.
			* She is also the first unit that can be unlocked by opening cases, albeit limited time, event-exclusive ones. This method of unlocking units would soon follow with the addition of the next following units Cashier and Red Hood for the new Christmas Event. Lester, the oldest standing event-related unit, would also see this treatment as well.
* Turbo's full bullet resistance was considered to be a bug. In update 2.9.1, she was given the regular 90% damage reduction all other bullet-resistant units have. However, this rework was undone only a few hours later, granting Turbo her full bullet resistance back.

## Gallery

Turbo previewTurbo unveiled

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