recursal/Fanatic-Fandom huggingface dataset:
Tactical points

Tactical points are a personal resource for each clan member, and can be spent in the clan store. If a player decides to change clans, all their tactical points will be lost. These points can be won by winning fights in the Borderlands. The more players from your clan fighting on your side, and the higher the rating of your opponents, the more points you will win if you are victorious. In addition, battles against rival clans also increase the rewards you receive. Thus it is wise to participate in clan battles, gathering your own forces against rival clans. Seek out rival clans using the clan search mechanism, and reap the rewards of victory.

Bonuses will be credited even if you battle enemies from different clans. But if you battle within your own clan, the tactical points you win will be reduced.

## Strategic Points — a clan resource

Strategic points are awarded to a clan when its members win a victory. The number of points your clan receives will depend on the number of tactical points you and your teammates earn. In addition, your vassals will provide additional points – daily bonuses, which is a fixed percentage of the strategic points they earned over the course of the day. Strategic points can be spent in the Clan shop, where you can purchase bonuses for your whole clan – and they can be spent on the capture of new vassals. The higher the enemy’s rating, the more strategic points are required to declare a siege. Only the clan leader and advisors can spend these points, and only they can declare siege upon a new vassal, or the overthrow a suzerain.

## Clan Rating System

Your clan's rating depends on how many strategic points your clan has earned over the week, excluding income from vassals. Thus, the more active participants you have in your clan, and the more often they win (particularly against strong opponents), the more they earn personal tactical points, and thus the more your clan will win strategic points – and the higher your clan will be ranked.

Even victories of the lowest-ranked hero affects the clan’s success in the war, which in turn allows the clan to challenge more powerful rivals.

When updates are released, the clan’s rating is recalculated based on the updated system. Points already accrued will be converted, so you will still have the points you won before the update.
Wrath of the Dead

The Shadow of Death talent additionally decreases the damage from nearby enemies' attacks by **7-89** (based on Strength or Intellect, whichever is greater). When activated, all ghosts and the targets of the hero's class talents inflict **58-506**  damage on nearby enemies, but no more than **116-1012** damage to one target.
Symbol of Faith

For every successful use of any class talents accumulates **1** Charge of Faith. Using a class talent when having **3** Charges of Faith gives an additional effect, but spends all the charges.
**Bonus:** On Native Terrain, Hero's Health Regeneration increases by **3.4-45.3** (based on Strength or Intellect, the biggest value is chosen), if no damage was dealt by the enemy heroes in **5** sec.
Terrifying Zeal V

*This article is about the exclusive talent. For the Legendary talent, see Terrifying Zeal V (Legendary).*

**+10** Agility.
**+16** Life Drain.
Then, every time a creature is killed, the hero’s Agility is further increased by **0.08**; when a hero is defeated, this bonus is **0.8**. This bonus can climb to a maximum of **5**.
Wolf Dancer

The **Wolf Dancer** is always accompanied by his faithful wolves, who are ready to tear anyone to pieces at their master's command. The Wolf Dancer can unite his allies into a single pack, significantly increasing the strength of each. At the crucial moment in battle, the hero announces the Great Hunt, turning his allies into wolves and ruthless hunters – no enemy can escape or keep up with them.
## Biography

A forest fire was raging. People were fleeing for their lives, and in the chaos a little boy was lost in the dark thicket. A pack of wolves found the crying baby, and the females of the pack began to nurse him along with their own pups.

He grew with them and became one of them, a predator of the pack. The four-legged hunters considered him their brother, and the few people able to catch a glimpse of the nimble young man called him the Wolf Dancer.

The hero still remembered the human tongue and once overheard a conversation of preparations for a major jungle raid. The surrounding settlements were being tormented by a bloodthirsty tiger. He was responsible for many deaths, and the people had decided to hunt him down. The Dancer realized that many beasts would perish in the hunt; even his own beloved brethren would be in danger. He tracked down the saber-toothed monster, defeated him in a fierce battle, and brought his severed head to the village. From his broken shoulder, the new hero pulled a fang, which would become his Catalyst.

From that moment on, the people have come to him for help and advice, and the forest dwellers have felt safe. But the advent of the war forced the hero to act once more. The Imperium used wild animals in combat, forcing them to commit violence and suffer casualties. The animals of the Keepers fought, too, but only voluntarily, trying to protect their enlightened neighbors. The boy could not bear this abuse of his forest brethren and vowed to set them free.

## Guide

For a detailed guide for this Hero, follow this link: Wolf Dancer Guide
Switcheroo

In Switcheroo, players randomly switch heroes with their teammates at the start of the match. You won’t know whose hero is in your possession or how their hero talents are arranged until you start the battle.

Sometimes you’ll know how to play the hero, but you haven’t used their build. Sometimes you won’t know that hero at all. This mode rewards quick strategic thinking and adaptation.

This is a great mode to try different builds without actually building them. Even wonder what a decked out Claw/Fang feels like rushing out of the forest? How about a tanky Cyro/Blizzard? If your teammates built their heroes like this, you’ll know the answer when you play Switcheroo.

Also, Switcheroo won’t affect your rating, and you can still win rewards from it.
The Fair

**Restrictions:** | One per castle

 **Restrictions:** | One per castle

## Description

**The Fair** lets you buy new items every day, from  silver and resources to Legendary talents and crystals.

## Notes

* The Fair has 10 spots with randomly choosen items (resources, crystals and talents) on sale that changes every day. 3 of these spots are locked to regular players and the items in them can only be adquired during a Golden Age.

* Its worth mentioning that Golden Age exclusive slots don't have a higher chance of having better or more rare items, they are just more items to choose from.

* While the items are usually changed once a day, the current rotation can be immediately refreshed by trading off 2  Prime crystals.
* Only Epic, Exclusive and Legendary talents can be on sale.
Extended Plasma Canisters: R-2D2

**Extended Plasma Canisters** are a piece of gear in *Satellite Reign*.

## Description

The Ronin 2D2 variation of the standard issue plasma weapon canister holds a much larger volume of uncooked plasma.

The thinner lining of the unit makes it hot to touch, but this is not a concern when most hand augmentations can have their pain receptors switched off with a simple BIOS adjustment.

### Game Effects

* Increase size of weapon clips by **100%**

Respawn time addition: **2.6 seconds**

Respawn cost addition: **$88**

Valid for:

- Castigo 7 Plasma Pistol

- 5X Morte Plasma Revolver

- Plasma M8 Shotgun

- Plasma SMG

- Plasma M41A Rifle
Weighty Argument

The bear's attack deals **28-247** damage, stuns the target for **0.7** sec and marks it for **3** sec.

## Change Log

-As of Update 11.17.1 Damage is increased to 28-247 (instead of 7-65), Stun duration is reduced to 0.7 seconds (instead of 1), and The ability now has a cooldown of 12 seconds which allows it to interact with any cooldown-reducing talents.
Trail of Blood

Class talents inflict bleeding wounds, making the target visible for **6** seconds and dealing **7-52**  damage per second.
The effect stacks up to **4** times.

At night the hero's speed is reduced to **0** and he becomes invisible when not moving. Additionally attacking a bleeding enemy will move the hero to them if the target is nearby.
Vita-Generator

The hero constructs a Vita-Generator, which restores **19-246** Health (based on Intellect) to allied heroes each **8** sec. for **4** sec. No more than **2** machines can be maintained at the same time.
**Bonus:** On Native Terrain, a Vita-Generator additionally restores **8-101** Health (based on Intellect).
Plasma SMG

The **Plasma SMG** is a weapon in *Satellite Reign*.

## Description

While fired at a high velocity, the nature of the super heated plasma 'slugs' means the weapon must have a lower rate of fire. During firing the barrel is flash cooled between ejections to lessen overheating. Before the addition of flash cooling, earlier models had a tendency to explode in the users face after prolonged fire... Believe me, plasma burns are not pretty.
Cranial Bio-Plating V1

**Cranial Bio-Plating V1** is a head augmentation in *Satellite Reign*.

## Effect

The entry level head augmentation from Bearded Monkey has seven armored plates interlaced with the patented Bearded Monkey bio-carbon fibre that mimics human tissue, while being much tougher to break, and much faster to heal.

* Increases health by 10.
* Increases armor by 10.
Red Light markets

**Red Light markets** is a location in *Satellite Reign*.

## Overview

The markets are where the action is, here in the Red Light district. Tons of folks come and go, trading goods -- and services, naturally -- to whoever's got the money or something else to trade. Even up-city folk come own to slum when they get a wild hair, just because the Red Light markets are more REAL than anywhere else in the city. bustling hive of humanity, the true heart of the city. You can buy anything from a noodle-stand lunch to black-market combat augmentions in this joint. You've just got to know where to look, and not be afraid to make a deal with the devils you'll find here.
Tea House

## Description

The **Tea House** allows you to complete daily quests. Quests provide you with extra experience for your heroes, and if you meet the requirements you can also earn Silver, Resources or even Talents. To complete these quests you must send one or more heroes. You can't use these heroes in any mode until they complete the quest, or you cancel it.

The higher the level of your tavern, the better the rewards. At certain levels you'll unlock the chance to earn better talents:

* **Levels 1–14:** grants Special (green) and Rare (blue) talents.
* **Levels 15–29:** may give you Rare (blue) and Unique (purple) talents.
* **Levels 30–40:** may give you Rare (blue), Unique (purple), and Exclusive (orange) talents.
Witch Doctor

The **Witch Doctor**'s attacks do not reveal his location, which makes him a great master of the art of ambush. His enchanted Wicked Tree is a deadly trap for enemy heroes who have foolishly decided to pursue the Witch Doctor. The hero is also protected by his Rageing Skin, which he never takes off. The secret of the Witch Doctor's success lies in using his talents in an effective order to produce a lethal combination.
## Biography

A hero of the first war with the Dokhts, he was among the last to fight for the Misty Grove. The defeated warrior saw with his own eyes as his hated enemies violated nature with their monstrous machines, disfiguring its beauty and destroying its life.

After the last battle, the Adornian survivors were traveling home, but with difficult. Many of them were wounded and could not move quickly and our hero decided to save some lives. He stayed behind to give his comrades time to escape. But enemy forces cannot be stopped by one warrior, not even one willing to give up his life.

So the soldier called out to nature, asking her for help. He absorbed Prime from the earth, the air and the animals and plants around him...and unleashed on his stunned pursuers all the power of the elements! The giant trees lining the trail bowed their branches and yanked the enemy from their saddles; roots from under their feet cut them to pieces, and birds swooped down on them from the sky. In an instant, the enemy had lost half of its force and the survivors fled.

Weakness overtook the soldier, and he fell to his knees, feeling the remnants of the Prime raging in his bloodstream. His arboreal allies bowed down to him and a mighty oak dropped a ripe acorn at the new hero's feet.

Now, they call him the Witch Doctor, and the giant tree's gift lies in the lord's storehouse along with the catalysts of other heroes. But this friend of the trees is not planning to rest any time soon: a new war has started, which means that the Dokhts will once again begin killing beasts and uprooting forests. Someone must stop them. And who will, if not he?
Super Particle Accelerator

A **Super Particle Accelerator** is a piece of gear in *Satellite Reign*.

## Description

Since extra-dimensional travel was first attempted, scientists have gone crazy sending stuff through the void just to see what happens on its way back. The results have mostly been horrific.

However, the Super Particle Accelerator manages to open a small void for particles to flow through. On their returns, the particles are found to vibrate at a frequency unobtainable by other means. These "super accelerated" particles cause the weapon to deal much more damage than previously possible.

For fear of ripping a permanent hole in the fabric of space-time, the system will only allow the void to be open for a short period before cooling down, and preserving the universe.
Sustained Regeneration III

**+3.8** Health Regeneration
**+2** Stamina
**Battle ():** Creates a special barrier for **6** seconds. Enemies which cross the barrier are stunned for **0.4** seconds., whereas heroes with set talents  spawn their doubles for **15** seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are **3** times lower and it takes **3** times more damage.  120 seconds
Stealth Generator

The **Stealth Generator** is a piece of gear in *Satellite Reign*.

## Description

Ronin Engineering' are the first to have delivered quantum photonic diffraction on a per unit device. While allowing the user a period of near invisibility, the immense power drain limits the practical usability to short periods at a time.

Equipping this device provides non-Infiltrator classes with a less efficient cloaking ability. The Infiltrator has no use for it.
P.A.B.L.O.

The **P.A.B.L.O. Laser Beam** is a weapon in *Satellite Reign*.

## Description

SCIENCE! Scientists are the best! Science + weapons research - proof reading = the Particle Accelerated Laser Beam Outlet (P.A.B.L.O.). The P.A.B.L.O. fires a constant laser beam at its target, becoming more and more potent the longer the beam is sustained.

Heavy weapon.
Arm Bio-Fibres V1

**Arm Bio-Fibres V1** is an augmentation in *Satellite Reign*.

## Effect

The patented bio-carbon fibre used in all Bearded Monkey augmentations allows for great flexibility while still providing armor and health benefits.

An arm augmentation that increases health and armor.

* Increase health by 10
* Increase armor by 10
Downtown slums

**Downtown slums** is a location in *Satellite Reign*.

## Overview

Home of the recently poor and destitute in the area - most homeless make it down to the slums eventually. Sometimes they cant handle the lawlessness and try to scramble back up. The entire area used to be a shopping mall, then the old markets, now its a cesspit.
Well, we don't call 'em slums because they're nice. This is where folks land because the wind carries 'em here, and it's where their stink lingers once they stop moving. The abandoned mall and assorted shops haven't been used as stores in forever, it's mostly where desperate folks squat until they can't take the zone any more and try to claw their way back out.
Extended Clips

**Extended Clips** are a piece of gear in *Satellite Reign*.

## Description

If you really hate reloading then you are going to want some extra bullets in your clip.

These extended clips allow you to fire more bullets without having to take a break and reload.

#### Game Effects

* Increase size of weapon clips by **100%**

Respawn time addition: **1.9 seconds**

Respawn cost addition: **$66**

Valid for:

- Lincoln P97 Pistol

- Lincoln .405 Revolver

- Ballistic Minigun

- 12XL Boom Stick Shotgun

- RS01 Lance Sniper Rifle

- UZ1-MP SMG

- Hauser TR Machine Pistol

- CR12 Assault Rifle
Stunned

**Stunned** is a status effect on both NPC's and Agents.

When a character is stunned, they lose all movement, ability to Report, and attack until the timer expires. Getting stunned will often damage a character.

Failing a  Hacking or  Hardwiring attempt will result in a stun of the agent. if the agent is killed and immediately revived, the stun will still be in effect.
Silencer

A **Silencer** is a piece of gear in *Satellite Reign*.

## Description

Any ballistic weapons equipped with this audio dampening device will be rendered completely silent, preventing the user from alerting nearby persons of gunfire.

### Game Effects

* Decrease ballistics damage by **15%**
* Ballistics sound decrease: **100%**

Respawn time addition: **1.1 seconds**

Respawn cost addition: **$39**

Valid for:

- Lincoln P97 Pistol

- Lincoln .405 Revolver

- RS01 Lance Sniper Rifle

- UZ1-MP SMG

- Hauser TR Machine Pistol

- CR12 Assault Rifle
AE30 Light Shields

**AE30 Light Shields** is a piece of gear in *Satellite Reign*.

## Description

A fine film of kinetic alloy fillings, held at distance from the user via a magnetic field. On impact with a high speed projectile, the kinetic friction causes surrounding fibres to contract towards each other, resulting in the destruction of the projectile, and the fibres themselves. Each successive hit lessens the coverage, and there by defensive benefits. The shield is able to protect the combatant from low calibre ordinance and low yield explosive shrapnel. Used primarily during urban suppression.

* Increases shields by 120.
* Increases shield regeneration by 4/sec.
World Scan

**World Scan** is a key Skill of the Support Agent.

## Effect

Within a limited range, World Scan will do the following:

* display the underlying connections between various networks,
* identify Enemies, Civilians, VIP's, Agents,
* reveal [!] Missions pings,
* highlight  Terminals, access points, and cameras,
* perform **Facial Scans** of characters (indicated by the image over a character's head )

This skill does not cost any Energy to use. Deactivating it will result in a 3-second cooldown timer. By default, it is activated by pressing `V`. **Deep Scans** will reveal the unit's clone stats for a cost.

 **World Scan** Leveling
 2
 3

\*greater than agent vision
\*\*Automatically gain clone info

## Items in World Scan View

### Characters

* Agents
* Enemies
* Civilians
* VIP

### Terminals

* Camera Terminal
* Security Terminal
* ATM Terminal
* Data Terminal
* Data Terminal
* Hardwire
* PoisonValve WorldScan.png

Poison Valve
* Jammer WorldScan.png

Data Terminal

### Access

* Elevator
* Elevator (Secure)
* FacilityDoor
* Gate (Secure)
* Short Vent
* Tall Vent
* Zip Line

### Special Items

* Ammo Crate
* Turret
* Relay Beacon
* Package WorldScan.png

Mission Package
Black Annex

**Black Annex** is a location in *Satellite Reign*.

## Overview

The Black Annex is a hacker hang-out. It started out all 'black hats,' but then a few freelancers started hanging, then a couple corp-sec techie guys, then everyone just kept keeping score and anyone good enough with a keyboard and an infochip was allowed, so long as they kept the peace. Anyways, we're after the alley behind it, not the Annex itself. It's the usual run-down back alley, really. Dumpster, garbage, unsavory puddles, that sort of thing.
Water reclamation station

**Water reclamation station** is a location in *Satellite Reign*.

## Overview

We don't call the cheaper districts Downstream for nothing. Water collects and drips from the upper levels of the city all the time, keeping everything wet, but sickly. Reclamation Stations like this filter and purify the water enough to make it kill folks slowly instead of quickly when they drink it. Ignore the aftertaste, and you might be okay. If not, well... I guess we'll re-up you.
Energy Generator V1

**Energy Generator V1** is an augmentation in *Satellite Reign*.

## Effect

Advancements in particle acceleration in recent years were key to the development of laser weapon technology. These processes have since been adapted to improve personal energy generation devices. Great news for anyone packing a lot of augmentations!

* Increases energy regeneration by 50%.
Self storage facility

**Self storage facility** is a location in *Satellite Reign*.

## Overview

These sort of rent-a-space facilities are a dime a dozen. There's legal, gray market, and black market stuff being stored all over the place, and there are plenty of citizens, scum, and everything in between coming and going all the time. Security cameras in a joint like this don't last too long, which'll help. There are plenty of the district's unsavory sorts hanging around. Let's add a few more.
[[Category:]]
Laser Minigun

The **Laser Minigun** is a weapon in *Satellite Reign*.

## Description

Originally designed as a low powered, high speed weapon for the AX-70 airships, some maniac in an R&D lab, somewhere in the depths of the city decided it would make a great hand held weapon. The result is the Laser Minigun which fires around 1200 densely packed energy rounds per minute, and absolutely shreds through any of the latest shield technology on the market.

Heavy weapon.
Atlas: Full Arm Replacement

**Atlas: Full Arm Replacement** is an augmentation in *Satellite Reign*.

## Effect

Are you "fed up" with being soft, frail, and unable to turn those poison valves of pull yourself up to those high vents? Then it's about time you discovered "Atlas Arms!" Rid yourself of those old fleshy arms and give yourself the ability to turn poison valves and pull yourself into high vents with ease!

* Allows agent to turn poison valves.
* Allows use of high vents.
Hijack

**Hijack** is a Hacker Agent Skill allowing the control of an NPC. It has 5 levels.

## Effects

Each level of this skill adds +1 unit to be controlled. Controlled units can be used for scouting, additional combatants, door openers, and clones.

 2
 3
 4
 5

## Hijacking

Hijack the neural implants of other citizens, giving you full control of them. Upgrades allow more simultaneous hijacks and higher levels. Each hijacked person lowers your energy regeneration. Higher enemies require higher energy rates to maintain, so be wary of how many people you are hijacking. If you use more energy then you can produce, your hijacked slaves will not function properly, reducing their reaction times and weapon accuracy.

By default, pressing "V" will activate the hijack option.

A player may Hijack NPC's to:

* Acquire clones. Generally, stronger soldiers have more clone bonuses.
* Use as cannon fodder to help you fight. They don't regenerate health naturally, however Relay Beacons and Support nanobots can heal them like the rest of your allies.
* Scout. Hijacked soldiers will be ignored by cameras and patrols. Send them out alone to recon. They can shoot cameras and hack 0 level  Terminals.
* Remove soldiers on patrol without making noise. Hijack the soldier in the back of the patrol so the others won't see (unless they turn around).

Hijacked NPC's display as a 5th character and can be selected by pressing "**5**". They have the following 3 options:

 Unhijack - releases the NPC to carry out their normal life.

 Send for Cloning - the NPC will walk into the shadows or a spawn point and despawn, then become available for cloning.

 Clone Information - displays the stat bonuses the NPC would provide if they were cloned.

## Scramble

 Scrambling causes an NPC to start firing on any target it sees. Scrambling will not take up energy regen. Scramble range is 9 meters.

## Jammers

 If there are Jammers in the area, the hacker will not be able to use Hijack. However, installing the Firewall Protection augmentation will re-enable this ability. Also, using the cloaking ability (via Stealth Generator gear) allows to use Hijack.
Rhino Skin

**c-BN BDs 'Rhino Skin'** is an augmentation in *Satellite Reign*.

## Effect

The "Cubic Boron Nitride Body Defense System" (or C-BN BDs) uses a bonding technique that hardens the "flesh" coating on the body, stopping projectile and energy weapons from causing severe damage. The bonding process is temporary, however, and requires a constant supply of energy to maintain.
Wyverns

The **Wyverns** are a bunch of thugs and killers, but somehow they’ve gotten official corporate recognition, so their reports go through the district office just like a legit security force. Dracogenics fills their ranks with rookies and wash-outs, the Wyverns are punks who couldn’t cut it in their main sec-force, or who just need some time to work up the ranks. There are always three big gangs of ‘em on patrol, so be careful not to draw their attention. Speaking of threes, I’ve got us a hook-up on three reliable fences, black market dealers who I’ve marked on the map for you. There’s more intel to be found, too. I’ve got us one steady contact in the district, but I bet there’s more if we look under the right rocks.
12XL Boom Stick

The **12XL Boom Stick Shotgun** is a weapon in *Satellite Reign*.

## Description

This a 12-gauge, mega-barrelled shotgun. S-Mart's top of the line. You can find it in the sporting goods department. It retails for about $1009.95 (but we will be able to produce it for much less). It�s got a walnut stock, cobalt-blue steel and a hair trigger. That's right... shop smart: shop S-Mart (or just let our R&D department mass produce this baby).
5 Lives Studios

**5 Lives Studios** is a Brisbane, Australia-based independent developer. Their current project is *Satellite Reign*.

Their core team consists of 5 dedicated industry professionals with many years of experience. Not only are they all industry veterans, but they also have a long history of working together, allowing them to make games like a well-oiled machine. Some of them have worked together for nearly a decade!

Collectively, they have worked on a wide range of genres and notable titles including the Syndicate series, GTA IV, Darksiders II, Star Wars, L.A. Noire, and many more.

## External links

* Corporate site
* Kickstarter page
* Twitter feed
* Facebook page
Cloak

**Cloak** is an Infiltrator Skill. Cloak for a short period of time, avoiding visual detection. Drains energy while in use. Upgrades will decrease the energy drain rate.

## Effect

 **Cloak** is an active ability which is activated by pressing `C`. Cloak can be activated any time so long as the agent has enough energy. Cloaking can be activated while performing any task except combat. Cloaking will automattically deactivate if the agent fires a weapon, enters a facility, or their energy is depleated. Climbing through vents, entering elevators, using ziplines, and hacking  Terminals do not effect a cloak. While hacking or using a zip line, the cloak can be turned on and off. While in an elevator or vent, control of the agent is lost and the player cannot activate or deactivate a cloak, but energy will continue to drain if the cloak is active.

**Energy Activation Cost:** 20

**Energy Cost per Second:** ~10

 **Cloak** Leveling
 2
 3
 4
Subdermal Fascia Plating V2

**Subdermal Fascia Plating V2** is an augmentation in *Satellite Reign*.

## Effect

The second incarnation of the Bearded Monkey body augmentation uses an advanced variation of the bio-carbon fibre that allows for more flexibility, faster healing, and heavier armor plating.

* Increases health by 50.
* Increases health regeneration by 2/sec.
* Increases armor by 50.
Ronin Industries parts and storage

**Ronin Industries parts and storage** is a location in *Satellite Reign*.

## Overview

This is the Ronin Mech Salvage/storage centre for the Downtown District. Lots of transient traffic moves through on the way to the main depot so I'd expect to find some interesting items inside its walls. The Ronin Forces occupying it are tied to the Russian Mafia, even the low level enforcers are known to put up a good fight. Fanatics, eager to climb the ranks, they'll do anything to make a name for themselves.
Kumasaka LP-35

The **Kumasaka LP-35 Laser Pistol** is a weapon in *Satellite Reign*.

## Description

A densely packed, 'bullet' of electrons is magnetically propelled along focused beams of LAS medium. This medium excites the electrons until they are at a very high energy level, converting some to photons as a by product. On contact the energy is transfered to the target causing damage, especially to objects susceptible to electromagnetic interference.
CR12

The **CR12 Assault Rifle** is a weapon in *Satellite Reign*.

## Description

With its increased accuracy, damage, and range, the Lincoln Ballistics CR12 Assault Rifle is a true star. That probably accounts for why it is one of the most popular black market weapons out there. Firing in shorter bursts to maintain accuracy, the CR12 Assault Rifle is the weapon of choice for any medium to long range shooter.
Heavy Body Armor

**Body Armor: Heavy** is a piece of gear in *Satellite Reign*.

## Description

Heavy plating armor similar to those used on current quad and bipedal mech units. Though very effective at reducing incoming damage, they weight the user down and can cause slower movement.

* Increases armor by 250.
* Decrease speed by 15%.
* Increases armor regeneration by 0.2/sec.
Augmentations

**Augmentations** are crucial elements of an agent's gear, allowing them to achieve superhuman feats.

## Head Augmentations

* Cranial Bio-Plating V1
* Cranial Bio-Plating V2
* Dual Core Response Processor
* Firewall Protection
* HK Drone Controller Chip
* Ocular Upgrade
* Wetcorp: Water Coolant System

## Body Augmentations

* A4-33 Ammunition Cavity
* c-BN BDs 'Rhino Skin'
* Energy Generator V1
* Energy Generator V2
* Iron Lung
* Subdermal Fascia Plating V1
* Subdermal Fascia Plating V2
* Wetcorp: Self-Destruct

## Arm Augmentations

* Atlas: Full Arm Replacement
* Arm Bio-Fibres V1
* Arm Bio-Fibres V2
* Arm Nanofibre Muscle V1
* Arm Nanofibre Muscle V2
* Wetcorp: Weapon Slot

## Leg Augmentations

* Atlas: Full Leg Replacement
* Leg Bio-Fibres V1
* Leg Bio-Fibres V2
* Leg Nanofibre Muscle V1
* Leg Nanofibre Muscle V2
* Speed X
* Sprint Legs V1
* Sprint Legs V2
* Wetcorp: Support and Stability
The Western Gap

**The Western Gap** is a location in *Satellite Reign*.

## Overview

This old pass used to link up downtown proper and the slums, but it's been blocked up tight as can be by new buildings. As the story goes, Frankie was the muscle for one of the old town crime syndicates and his favourite spot to "take" people was the gap (now its know as "Frankies drop"). Hit 'em Apache-style, y'know? Old school, bushwacker stuff.
Most folks call the place "Frankie's Drop" now, when they have a reason to call it anything at all.
Medical Emergency Pack

A **Medical Emergency Pack** (nicknamed ***Magic Wand***) is a piece of gear in *Satellite Reign*.

## Description

They call them Magic Wands, these Medical Emergency Packs. They're cylindrical and fit snug in the hand with a textured, rubberized grip, with caps on both ends. The interior chamber of the ‘wand’ is pressurized. When you stuff it into a hole, and the microchip-sized thermometer on the tip of the wand senses body temperature, it fires; blasting into whatever wound you’d jabbed it into. A quick-seal foam, absolutely sterile and bio-friendly, a clear-crusting gel expands to seal the wound and stabilize nearby fractures, then hardens nigh-instantly to stop bleeding.
The City

Our main target is Dracogenics' ace up their sleeve; res-tech. Resurrection. Life after death. If you're rich enough and important enough, they can save you, like a file. When your meat-body dies, they just download you into a new one. Rich assholes in suits get to live forever. Poor people lose their bodies to let it happen, fed into the process like factory parts. We know the res-tech is housed in the heart of Dracogenics HQ. We've got to fight our way there, one district at a time, learning everything we can, gearing up, finding their secrets and weak points while we arm and armor ourselves. This won't be easy. Once we've taken the res-tech from them, though, it'll be worth it.

**The City** is the setting of *Satellite Reign*.

## Overview

Cities of the future are monstrosities, built on top of old cities. Layers of concrete, metal and neon lights resulted in all of the central cities around the world looking the same and functioning the same, ruled by corporations. The rich live up high, poor down below. Constant "rain" falls from the levels above.

This city is special, the home of the Dracogenics corporation, the target of the agents.

## Locations

* Black Annex
* Downtown district
* Industrial District
* Grid District
* City Business District (CBD)
* Downtown slums
* China Town
* China Town apartments
* Dracogenics Military Compound
* Fear Dungeons
* Noodle Boy
* Red Light CCTV
* Red Light Wyvern hospital
* Red Light Wyvern hotel
* Red Light Wyvern storage
* Red Light markets
* Red Light military armory
* Red Light military barracks
* Red Light military supply depot
* Red Light police facility
* Ronin Industries parts and storage
* Ronin data point
* Self storage facility
* The MeGaCo Pizza parlor
* The Western Gap
* Water reclamation station
Atlas: Full Leg Replacement

**Atlas: Full Leg Replacement** is an augmentation in *Satellite Reign*.

## Effect

Are you "fed up" with being soft, frail, and unable to reach those high vents? Then it's about time you discovered "Atlas Legs!" Rid yourself of those old fleshy legs and give yourself the ability to leap up to those vents without breaking a sweat!

* Allows use of high vents.
Wanderer

The Wanderer is the most reliable bodyguard. He never fails to come to his allies' aid, protecting them vigorously by taking damage in their place. This hero resolutely attacks enemies, forcing them to battle with him. Each blow of the enemy only makes the Wanderer more bold and powerful. Thus the Wanderer never retreats, as long as his sword of justice thirsts for vengeance.

## Biography

Wanderers. Pilgrims. Pathfinders.

These gruff wanderers can often be found haunting taverns in the small settlements that dot the periphery of the Prime Zone. Solitary and taciturn, they know the many paths that wend their way through that dangerous territory, but seldom are they willing to share their knowledge with others. Thanks to the innumerable treasures it holds, the Prime Zone has no love for uninvited guests.

Only one story is gladly told there: the tale of the first Wanderer. He was serving as the first falconer of a minor lord when a grave disaster struck the village. One night a horde of the Touched emerged from a neighboring forest. Hideous satyrs and ravenous sirens attacked the peasants, and the small contingent of local guards was powerless to stop them. At the head of the horde stood a terrible Amanita, a giant covered in moss and mold, wielding a tree ripped up by the roots as a club.

The falconer fought alongside the guardsmen, but he knew that the battle was hopeless. That was when destiny brought him face to face with the horde's leader. The falconer dodged a blow from the great club and plunged his sword into the monster's breast. The brave warrior was covered from head to toe in blood steeped in prime, and it awoke the power of the hero within him. The Amanita fell, and the attacking the Touched flew in terror without their leader.

Many of the peasants were so desperate that they forgot the danger before them and, inspired by the Wanderer's example, threw themselves upon the Touched battlemasters. A few of them survived, and so the ranks of the Wanderers grew.

They left their catalysts with their lords and swore an oath to come to their aid in times of great danger. And so they disappeared into the ruins of the Prime Zone, hoping to make their way further into the depths of the cursed forest and prevent future attacks on local villages. For the hero's true duty lies not in satisfying the whims of lords, but in serving the people – both Dokhts and Adornians.

But when war broke out, the Wanderers began to return to their lords to keep their vows and aid them in their quest for victory.

## Trivia

* The Wanderer heavily resembles to the "Prime World Defenders" main hero.
Red Light police facility

**Red Light police facility** is a location in *Satellite Reign*.

## Overview

This Police facility is a low level staging compound, mainly used for general intimidation over the local populace. The occupants are small in number, largely made up of ineffectual grunts and thugs paid to wear a uniform, a token force at best. Don't underestimate them if they're cornered, though, at the first sign of trouble they'll call in support, so be careful.
Clone

Every Agent is a **Clone**. A player can acquire more bodies by  Hijacking other characters and sending them to be cloned. Clone options are accessed under "Loadout"

Death is permanent for the body, sort of. If killed, an agent's consciousness will be automatically downloaded for implantation in a newly cloned body that is deposited at a  Relay Beacon. This newly cloned body will degrade each time it is remade. Repeated respawns with the same clone will eventually wear the body down. Acquiring new bodies for cloning will be needed to maintain a strong Agent.

## Alterable Stats

These bodies can provide the agents with stat bonuses including:

* Speed boost
* Increased maximum Health
* Health Regeneration increase
* Accuracy boost
* Maximum Energy Increase
* Energy Regeneration improvement

## Acquisition

A player can use the Hacker's skill  Hijack to capture an eligible character and send it for cloning by selecting the option next to the character's profile.

The Support agent can identify the bonuses before hijacking by doing a  World Scan with the target in range. There is a price for gaining the information starting at $50; this decreases by upgrading the skill. The information cannot be purchased until a facial scan (a set of symbols flickering over their faces) is complete.

In general, stronger characters will have better stats and be harder to hijack. Very few characters are not eligible for hijacking. Civilians are the easiest to hijack and have the weakest stats, while enemies will vary depending on the enemy type. There is also some random variation between characters of the same type. Two civilians will not always have identical stats, for example.

Once a character is sent for cloning, the player can access the new body in their game menus. Here, they will select the agent they would like to alter and then select the body they would like to change to. The stats that will be altered will appear in parenthesis; improvements will be green and reductions in red.

Weaker clones may become valuable when a current clones' stats degrade after an agent is killed and respawned many times.
5-LS Plasma Cannon

The **5-LS Plasma Cannon** is a weapon in *Satellite Reign*.

## Description

The 5-LS Plasma Cannon is unique among all plasma weaponry. The plasma slug is kept under immense pressure while the contents are heated and liquefied, allowing it to reach even higher temperatures than normal without vaporizing. Upon collision, the core of the projectile is exposed to normal pressure, instantly boiling and exploding. Even if not hit directly, the plasma is flung in a wide enough radius to cause significant damage to bystanders.

*The effect could be described as a plasma rocket launcher.*

Heavy weapon.
Leg Bio-Fibres V2

**Leg Bio-Fibres V2** is an augmentation in *Satellite Reign*.

## Effect

The advanced variation on the patented bio-carbon fibre from Bearded Monkey uses a new micro-plating design to give the user even more armor protection than their previous version.

A leg augmentation that increases health and armor.

* Increase health by 30
* Increase armor by 30
Mark Target

**Mark Target** is a Support agent skill in *Satellite Reign*.

## Effect

The Support agents ability to focus the team on a single goal is perfectly shown with this ability. By linking the neural hubs of each agents nano-chips the team can focus on an enemies weak spots and deliver increased damage for a short period of time.

Mark Target Leveling
 2
 3
 4
Field Medic

**Field Medic** is an agent skill in *Satellite Reign*. The Support agent gives the entire team bonuses in both health and health regeneration. This skill also enhances the effectiveness of the medikit heal ability for the support agent and gives an extra health regeneration ability to the support agent when equipped with the medipack.

## Effect

Nanobot Heal is a toggled ability. It costs 20 energy to activate but can remain on indefinitely. The agent can move but not shoot while it is active.
Leg Bio-Fibres V1

**"Lacertus" Leg Bio-Fibres V1** is an augmentation in *Satellite Reign*.

## Effect

The Bearded Monkey bio-carbon fibre was introduced nearly 20 years ago in this model of their leg augmentation series. The design has gone on to provide many with its unique armor and health-regenerating properties.

A leg augmentation that increases health and armor.

* Increase health by 10
* Increase armor by 10
Rage

**Rage** is a Soldier agent active skill. Rage doses the Agent's body with a concoction of stimulants, granting lightning-fast reflexes and pinpoint accuracy for a short duration. Can only be used in short bursts.

## Effect

Rage is activated by pressing `R`

Rage will improve the damage output of attacks from the affected agents. A distinct hum will play and the soldier will have a red, flame-like hue around them. When the effect ends, the graphics will vanish and a similar hum will play.

All levels of rage have an AoE, but only the 3rd level mentions this and is much larger than the first 2 levels. If there is an agent in the radius, then the effect is added to them. If they walk out of the radius or if the soldier walks away from them, they will lose the effect. If an agent walks into the radius or the Soldier walks close enough after the skill has started then they will gain the effect.

**Energy Cost:** 65

**Cooldown:** 50 seconds after Rage wears off.

 **Rage** Leveling
Uzy Korporatsiya

**Uzy Korporatsiya** is a major crime syndicate from Russia.

## History

The origin of Uzy Korp is a checkered and bloody one, beginning as a collection of criminal families in Russia.

Each family fought for control over business, land and power for generations. Ever increasing violence threatened to destroy them all, until an enterprising member of one of these families rose to power.

Evgeni Vorsek, head of the Vorsek family, had grown tired of the bloodshed, and in a bold and ultimately decisive move, he gathered the leaders of the other families to set about righting centuries of bad blood.

He presented his goal, to unify the houses and create a dynasty to rival empires of old. While not without its detractors, his vision appealed to the tired and beaten heads of the families, and over the next few years, he began to bring them together under one banner.

As well as uniting the families, he also slowly turned Uzy Korp’s shady transactions into legitimate business opportunities. Their illegal dealings are now behind them, and the families no longer fight amongst themselves, however they are well known for defending their interests if threatened, with the fierceness only a family can possess.

## Structure

These days, the Uzy Korp have a monopoly over the industrial production of armor and mechs. They also control the transportation and shipping of goods throughout the City and the neighbouring reigns. From canned food to super weapons, if it needs to be moved somewhere, you can be sure the Uzy Korp will be involved.

Ronin Industries is one of the major corporations controlled by the Russian mob.

## Gallery

* The original concept for Uzy Korp named them Red Star and used a red star superimposed on three stripes of yellow-red-yellow as its insignia.
Ronin data point

**Ronin data point** is a location in *Satellite Reign*.

## Overview

One checkpoint away from the Ronin compound -- Russians, somewhere between corporate security and mobsters -- in one direction, and one checkpoint away from the Slums in the other direction. Downstream, bottom of the city, all covered up and where even Hammerheads don't like to go.
Hardwiring

**Hardwiring** is an agent skill in *Satellite Reign*.

## Effect

The Soldier's mechanical skills allow the agent to rewire some objects in the environment.

Many doors can be opened and cameras disabled using either this skill or the Hacking skill. However, some doors can only be opened using this skill. Cutting power to cameras using this skill will disable them for far longer than by Hacking them.

Hardwiring Leveling
 2
 3
 4
Skills

**Skills** allow for differentiating agents and specializing them in particular fields. Skills have a variety of characteristics. Some improve stats while others grant new abilities. Generally, ability skills have a cost such as consuming Energy or causing an agent to lose movement. Be sure to read each one thoroughly before selecting them. A player can run through the game many times and choose a completely different set of skills to level up. This will dramatically alter the playing experience and players can custom build the agents depending on the player's style.

All skills will cost from one to four **Skill Points** depending on the skill and its current level. Skills Points are collected by each agent as the agent's level rises (one point per level). Points can be saved until enough are built up to purchase another rank in a specific skill. Agents gain experience for leveling by performing actions, trespassing, and in combat. The actions of one agent will affect the experience gain of the other living agents. Dead agents cannot gain experience.

In Ironman mode, all the skills and experience of an agent are reset upon that agent's death.

## All Agent Skills

 Health - Increase the maximum health and regeneration rate of your agents

 Weapon Specialist - Increase the damage output of your agents (and the number of weapons the Soldier can carry)

 Pack Mule - Allows the Agent to carry more gear

## Soldier Skills

 Draw Fire - Causes enemies to focus their attacks on the Soldier

 Explosive Specialist - Increase explosives carried, damage of explosives, and radius of explosives (grants purchase of granades)

 Harden - Decrease damage received by agent

 Hardwiring - rewire some objects in the environment

 Rage - Temporary damage boost

## Support Skills

 Field Medic - give team bonuses in both health and health regeneration

 Mark Target - increase target's damage received

 Leadership - Increase cooldown speed, energy regeneration rate, and max energy for all agents

 Team Stims - enhance senses and reflexes for a short time

 World Scan - Displays the underlying connections between various systems and networks within a limited range

## Hacker Skills

 Drone Puppeteer - Allows the hacker to control personal drones

 Hacking - Bypass the security on secure terminals

 Hijack - Hijack the neural implants of other citizens, giving you full control of them

 Master Technician - Increases laser weapon damage and shield regeneration rate

## Infiltrator Skills

 Cloak - Cloak for a short period of time, avoiding visual detection.

 Master Assassin - increases sniper rifle damage output and range.

 Master Thief - allows the use of zip lines, high vents, and theft of facilities

 Melee Attack - Silently attack enemy units with a Katana