Rituals

**Rituals** are Occultist skills in the Paranormal Order universe, first seen in The Paranormal Order and being more deepened in Paranormal Order: Deconjuration. Since then, the rituals have had a strong presence in the series, being used both by occultists and even by the protagonists. The rituals have several different uses, but in general they are used to bring an advantage to the user, whether in a combat or even in everyday life. All rituals have characteristics, such as the relationship with the Other Side Elements and ingredients that are necessary to perform certain rituals, such as human and animals ashes, technological objects, among others.

Each ritual has three variations of power, one stronger than the other, which are the variations: **Untamed**, the weakest, **Student**, a little more powerful, and **True**, being this the strongest of all three.

This page lists all the rituals in order of appearance, used in the Paranormal Order universe, with a description of its elements, ingredients, effects and users, plus a brief description of their **first appearances**.

## Transcend

 The first ritual ever invented, created accidentally by Kian himself approximately 4000 years ago. To perform this ritual, just stand over the symbol and focus on it carrying, or not, a cursed object. This ritual is used by all Occultists to strengthen themselves and learn other rituals by connecting with the Other Side, understanding everything and forgetting most of it soon after the end of the ritual. If you carry a cursed object during the ritual, the Other Side will ask a question in exchange for a fraction of its Knowledge in ritual form. The ritual obtained varies according to the cursed object brought to the ritual. If the individual who transcends is a Marked with 50% paranormal exposition, they will strengthen the connection with their Mark, which may reveal some truth to them, or connect them with an old marked that had the same Mark, which may tell them something. Reaching 50% paranormal exposition also means being chosen by one of the Other Side entities, making it possible to have affinity with the elements of Blood, Death, Knowledge or Energy.

* Element: Knowledge
* Cast: Focus on the symbol.
* Users: People with enough paranormal exposition to connect with the Other Side.
* Effect: Upon communing with the Other Side and its entities, its user is strengthened depending on its exposition to the paranormal, being able to learn a ritual in the process.

## The Paranormal Order

### Blood Passage Ritual

Ritual used by Álvaro Augusto to fuse his mind with Anthony Scelto in the Nostradamus School bunker.

* Element: Blood
* Cast: Unknown
* Users: Álvaro Augusto
* Effect: Mind transfer capable of merging 2 minds into one.

### "Summoning" Ritual

The last ritual seen in The Paranormal Order, is a ritual used for the summoning and creation of new supernatural creatures. He is only seen once, made by Álvaro Augusto trying to create a new monster, summoning a being not even cataloged by Ordo Realitas. *This ritual was never used.*

* Element: Unknown
* Cast: Unknown
* User: Álvaro Augusto
* Effect: Summons a new paranormal entity.

## Deconjuration

### Knowledge Passage Ritual

An occultist ritual involving two or more people, the results of which can be varied. One of the results is that the same body can be paranormally occupied by more than one mind at alternate times. However, in certain circumstances, this ritual can cause two people to change bodies completely. Finally, there are reports of "Substitution", when one mind overlaps another already existing. Results of this ritual can be seen when Kian uses Virgílio Scelto and Leonardo Gomes' bodies to immortalize himself and when Luciano Carvalho and Fernando Carvalho were fused in the same body.

* Element: Knowledge
* Cast: Unknown
* Users: Agatha Volkomenn
* Effect: Exchange and replacement of minds or even more than one mind sharing the same body.

### Change Memory Ritual

The Change Memory Ritual, also known by Kaiser by "Memory Deletion Ritual" , is one of the main rituals present throughout the RPG, being the key in The Paranormal Order to Alexsander Kothe and in Paranormal Order: Deconjuration to Beatrice Portinari. It was first used by Álvaro Augusto with the help of other two professors in the Nostradamus High School bunker in Alexsander Kothe, after Alex refused to participate of the atrocities carried out by them in that place. This ritual is also present in Beatrice Portinari's backstory, that had 11 years of her life erased from her mind by the same ritual type, being performed in a ritual room on St. Menefreda Orphanage. The ritual can erase all or only some specific memories of the victim. In both cases, if the victim comes into contact with people, places and certain objects that were part of this past erased, it will begin to gradually recall some elements and have quick flashes of some moments, being able to recover its memory completely after a while.

* Element: Knowledge
* Cast: Unknown
* Users: Álvaro Augusto and Clara
* Effect: Erases the memory of certain moments of the target’s life.

### Flesh Out Ritual

A ritual used by Syndic Sidney during the fight against him in the New Dawn Building. He used his own blood as a weapon, cutting himself and spilling it on some specific pages of a book he carried, soon after staring at the person he wanted to affect. After facing the target, the victim’s flesh began to burn and quickly shatter painfully. It was created by Agatha herself on account of occultists who tortured her, after trying to enter evil-oriented groups.

* Element: Blood
* Cast: Spill human blood under the Symbol, focus on it and aim your target within 10 yards, with it having to do a Constitution test.
* Users: Sidney Souza, Agatha Volkomenn, Beatrice Portinari and Luciano Carvalho
* Effect:
	+ **Untamed:** The target’s skin is lacerated, leaving the flesh exposed giving 1d10 Blood damage. It does not work on Blood creatures.
	+ **Student:** The target’s skin is lacerated, leaving the flesh exposed giving 2d10+2 Blood damage. It does not work on Blood creatures.

### "Screams" Ritual

Another ritual used by Syndic Sidney during the fight against him in the New Dawn Building. After shedding his blood again on one of the leaves of the book and facing the person he wanted to affect, the victim began to hear loud cries from dozens of people deep in his ears, which hindered every action it tried to do, as if several souls were trapped in their minds and tried to escape through their cries.

* Element: Unknown
* Cast: Wrap your arm around barbed wire until it bleeds, focus on the symbol and focus on the target.
* User: Sidney Souza
* Effect: The target begins to hear deafening cries, having disadvantage in any action performed during the time of the ritual.

### "Laceration" Ritual

This ritual consists of driving several waves into the blade of a weapon, so the smallest of the cuts caused by the tool will expand over time, dealing much more damage than it should. This ritual is used by José, one of the Escribes in St. Menefreda Orphanage's party hall, being seen in practice when Kaiser is cut by its sickle superficially, and the wound expands shortly after cutting, and used by Henri, being used in Agarim. This ritual appears to change the weapon permanently.

* Element: Blood
* Cast: Unknown
* Users: José and Henri
* Effect: All cuts caused by the blade increase in size causing more damage to the target.

### Third Eye Ritual

Ritual used by Dante to detect paranormal activity in specific areas. It was first used outside St. Menefreda Orphanage to observe which area had the highest occult activity, for the second time during the fight against Nina to try to find a cursed object, and the third time used before entering the Devilish Mansion.

* Element: Knowledge and Energy
* Cast: Hold a cellphone and focus on the symbol.
* User: Dante
* Effect: Locates paranormal concentrations in the user’s field of vision.

### Mental Pollution Ritual

A ritual seen during the challenges proposed by Henri inside St. Menefreda Orphanage, used by an unknown occultist, known only as Nergal. During a duel against Dante to see who can resist as many rituals as possible without falling to the ground, he begins to hold strongly on a type of metal, performing a ritual that affects the mind of his target, making him feel an increase in ideas and thoughts in general. At first, the ritual seems to be something positive, but after a short time, hundreds of absurd, violent and disgusting ideas begin to appear in your mind, as if something is crushing your brain inside and trying to make you go completely crazy.

* Element: Unknown
* Cast: Unknown
* Users: Nergal and Green Producer
* Effect: The target’s mind begins to be filled with horrible and violent thoughts, trying to make the target go crazy.

### Inflict Disease Ritual

A Death and Blood ritual first used by Dante during the challenges proposed by Henri inside St. Menefreda Orphanage. After putting together a small jar of animal ashes and a freshly removed human organ, a type of black smoke begins to emerge from a symbol located in the palm of Dante's right hand, covering the entire body of his target quickly. In the few seconds that the victim is exposed in this dark fog, it seems to contract a type of super strong and fast disease. The victim begins to get a little darker, thin and wrinkled, while several ulcers and blisters grow in various parts of his body, which gradually increase and burst, dropping a stinky and disgusting liquid in place of the explosion. It begins to become increasingly nauseated and weak, while these attributes begin to increase faster and faster, vomiting food, blood and organs. In the end, the person begins to "wither" and practically "decompose", rarely leaving traces.

* Element: Death and Blood
* Cast: Having in hand animal ashes, a human organ and focus on the symbol.
* Users: Dante
* Effect: The victim contracts or accelerates the effects of some kind of illness, giving 1d8 Death damage per round to the target.

### Localized Aging Ritual

This ritual consists of holding human ashes in your hands and blowing them over a wound, causing the healing to happen extremely quickly, as demonstrated by Dante seen when healing a shoulder wound of Beatrice which had been caused by an arrow of Joui Jouki, or by accelerating the healing process of Kaiser's burn. This ritual does not appear to be able to cure diseases.

* Element: Death
* Cast: Hold in hand human ashes and blow them.
* Users: Dante, Joui Jouki, Erin Parker and Jushur
* Effect:
	+ **Untamed:** Using 4 Occultism Points, speeds up the time of a target wound, healing 1d6 of life or further infecting the wound. (Does not cure serious injury)
	+ **Student:** Accelerates the time of 2 target wounds, healing a total of 2d6+2 life or further infecting the wound. (Heals severe injury)

### Teleport Ritual

After meeting Beatrice Portinari again, Clara is frightened by the quick approach of her daughter, and with a sad smile she squeezes an object in her hands, begins to emit from the core of her body a strong glow and disappears, leaving only a mark on the ground and purple and blue sparks hovering through the air. Something similar occurs after the library puzzle, after Anthony Scelto delivers 2 papers to the team.

* Element: Energy and Blood
* Cast: Unknown
* Users: Anthony Scelto, Clara and Gal
* Effect: Disappear and reappear elsewhere at an uncertain distance.

### Time Destruction Ritual

After transcending, Dante learns a new ritual, the Time Destruction Ritual. With the ritual symbol on the floor, Dante rises on top of him and extends his arms. His veins turn black and begin to thicken, and after saying "Rotura" and clap his hands or tear his fingers, the ritual is activated, causing his target to rot and disintegrate, leaving only a few leftovers of it on the ground. Like the Decadenza Ritual and the Cicatrization ritual, the Time Destruction Ritual is a "timelapse", but now representing the effects of an autolysis.

* Element: Death
* Cast: Consume half a portion of human ashes and focus on the Symbol.
* User: Dante
* Effect: Using 5 Occultism Points, temporarily destroys the target, inflicting 2d8 Death direct damage.

### Brain Control Ritual

A ritual used by Gal in the end of the 6th episode of Deconjuration. As seen, the ritual allows the user to control the mind of a specific person of their choice, being able to control the target’s body completely for a limited time, and being able to stop whenever they want. Even having full control of its actions, the victim can still speak a little, even with difficulty.

* Element: Knowledge
* Cast: Unknown
* User: Gal
* Effect: It makes the victim’s mind controlled by someone else.

### Paralysis Ritual

Ritual seen in the 6th episode of Deconjuration, used by Rana through her fan. After opening the fan, all targets are completely paralyzed and can only speak.

* Element: Energy
* Cast: Unknown
* User: Rana
* Effect: The victim is paralyzed and can only communicate.

### "Ghostly Shape" Ritual

This ritual was first seen in the 7th episode of Deconjuration being used by two different members from The Host's Production, causing their arms to become inconsistent and their hands to become elongated claws, affecting the body and mind of those injured.

* Element: Energy
* Cast: Unknown
* Users: The Host's Production members
* Effect: Acquire physical characteristics of bodies formed by the element of Energy.

### Cursed Blessing Ritual

A ritual first used by Erin Parker during the events of the 7th episode of Deconjuration, extracted from a cursed tablet found on a pedestal in the center of a Transcend ritual during one of the riddles of The Host's Production, and later used by Gal during the battle against the agents in St. Menefreda Orphanage, in his Sword Attack skill. When the ritual is performed, the player will roll a D20 five times. These will be the results of the next five tests of the skill that the individual chooses, as if it were a prediction of the future.

* Element: Knowledge and Energy
* Cast: Have a technological object, be close to a source of energy and focus on the symbol.
* User: Erin Parker and Gal
* Effect:
	+ **Untamed:** By using 5 Occultism Points, rolls 1d20 of a skill five times; these will be the user’s next 5 results.
	+ **Student:** When rolling a D20 of a skill five times, these will be the user’s next 5 results, being able to rearrange them however you want.

### Electrocution Ritual

This ritual consists of producing energy close to you and making the target begin to be electrocuted from the inside out. First seen in the 7th episode of Deconjuration, being used by the Production Director, having Rubens as target.

* Element: Energy
* Cast: Unknown
* Users: Production Director
* Effect: The target is electrocuted from the inside out, having to do a Constitution test to resist.

### "Shock Wave" Ritual

This ritual was first seen in the 7th episode of Deconjuration being used by the Director, that begins to shake generating a shock wave that electrocutes its surroundings. When Erin tries to transcend again in the next episode wearing a bracelet found on the Director’s body, she suffers the effects similar to this ritual plus a temporary paralysis.

* Element: Energy
* Cast: Unknown
* Users: Production Director
* Effect: Lightnings come out of the user’s body electrocuting those around them.

### Dissipate Spirits Ritual

Holding his cell phone in one hand and with the chain wrapped around his other arm, Kaiser closes his eyes, raises a hand with his palm up, opens his eyes that are shining in purple and lowers his hand while saying "Acacia" and several purple flowers appear falling on his target who begins to squirm and is paralyzed. By using this ritual, the user will cause great damage to entities formed by the element of Energy. If the target is not composed of this element, the ritual will still work, but less effectively.

* Element: Energy
* Cast: Focus on the symbol holding a functional electronic device with chains on the arms.
* User: Kaiser
* Effect: By using 3 Occultism Points, deals 2d10 damage to entities formed by the element of Energy, and half that damage to non-Energy beings.

### Cineraria Ritual

After drawing the symbol on the back of one of his polaroids, Kaiser lights a cigarette and whispers "Cineraria" and a fog begins to come out between his teeth occupying an area of 5 meters around him. To perform this ritual just focus on your symbol and around the user will emerge the fog of the Other Side in a radius of 5 meters strengthening other rituals performed within this radius. The more predominant the fog is, the more damaged the veil will be in this place.

* Element: Fear and Energy
* Cast: Focus on the symbol.
* User: Kaiser
* Effect: By using 6 Occultism Points, you summon the Other Side’s fog within 5 yards, giving you an advantage in dodge, stealth, and ritual upgrades.

### Reaction Ritual

This defensive ritual consists of a reaction to being injured, thus reflecting half of the damage to your attacker in the form of chaotic energy, while the other half affects the mind of your user rather than the body. To perform this ritual the user must hold an electronic device while it is attacked and focus on its symbol.

* Element: Energy and Blood
* Cast: Hold an electronic device while suffering an attack, and focus on the symbol.
* User: Luciano Carvalho
* Effect: Using 5 Occultism Points and a reaction move, half the damage of a physical hit is reflected in Energy damage and your occultism points, while only half affects the user’s body.

### Hide from the Eyes Ritual

This powerful defensive ritual is able to make its user invisible to ordinary eyes for a brief period of time. Users of this ritual do not become completely undetectable, still being able to emit sounds and be physically touched. It is unknown what is needed to activate this ritual since it was activated as a reaction in Beatrice Portinari when she was denied while trying to transcend using an object carrying a curse too powerful for her to withstand.

* Element: Knowledge
* Cast: Unknown
* User: Sect of the Masks Members
* Effect: It makes the user invisible to ordinary eyes for certain time.

### "Escribe Censure" Ritual

The Escribes developed some way of censoring their records, making them inaccessible and thus hiding their existence for millennia. It is not known what is necessary for the activation of this ritual or how to reveal the information censored so far. This ritual was performed in the revocation form of adoption of Leonardo Gomes, hiding the identities of his adoptive parents and records of disappearances in the Devilish Mansion.

* Element: Unknown
* Cast: Unknown
* User: Escribes
* Effect: Completely censor existing information about the Escribes activities recorded in documents.

### Hear the Whispers Ritual

By using this ritual, the user gains the ability to communicate with those who have already died. The symbol of this ritual appears marked on the first floor of the dormitories of St. Menefreda Orphanage and is used by Dante to communicate with Nina's spirit. The second appearance was in the 13th episode of Deconjuration where Eduarda Flom communicates with the ghosts of existing children of the house.

* Element: Knowledge, Energy and Death
* Cast: Holding a particular object connected to the spirit or being in a specific location at a specific time.
* Users: Eduarda Flom
* Effect: The user hears whispers from the Other Side, telling the result of an action that will be taken soon.

### Psychic Read Ritual

This ritual was chosen among the possible rituals Dante could have learned by transcending with the necklace that was cursed with a lock of Beatrice’s hair. This ritual allows the user to read the mind and intent of their target and can be used in combat to predict the actions of their target. Dante uses this ritual to read Beatrice’s mind, transformed into an Existed, listening to a scene so horrifying that ends up fainting, waking completely blind.

* Element: Knowledge
* Cast: Focus on the symbol and have a target within 5 meters.
* User: Dante
* Effect: By using 6 Occultism Points, the user will be able to read the mind of their target in order to predict their next movements or thoughts and intentions.

### Telephatic Link Ritual

This ritual was one among the possible rituals Dante could have learned by transcending with the necklace that was cursed with a lock of Beatrice’s hair. This ritual allows to create a telepathic line connecting all those marked with the Symbol and thus can communicate telepathically freely for an hour after using the ritual.

* Element: Knowledge
* Cast: Mark the symbol on whom the user wants to affect.
* User: Unknown
* Effect: Communicate telepathically and freely with whoever is scheduled for an hour.

### Curse Tech Ritual

When holding his cell phone, being close to an energy source and speaking "Rebirth", green rays come out of the source and climb through the body of Arthur Cervero leaving his eyes green and when touching a firearm it becomes cursed with skulls that move by the weapon. Performing this ritual requires a nearby energy source and focusing on the Symbol thus allowing your user to temporarily curse a nearby weapon causing it to deal chaotic damage to your targets.

* Element: Energy
* Cast: Possess a nearby energy source and focus on the symbol.
* User: Arthur Cervero
* Effect: Temporarily curse a nearby firearm, causing it to deal +1d6 chaotic damage during 1d6 rounds.

### Forced Coincidence Ritual

Holding his cell phone in one hand, Joui looks at the symbol on a Polaroid and speaks "Rodolfo, give me your strength" and small rays of energy begin to emanate from his body. To perform this ritual requires a nearby energy source and focus on the Symbol, thus making it easier for its user to block and counter physical blows temporarily.

* Element: Energy
* Cast: Focus on the symbol, hold a technological object and possess a nearby energy source.
* User: Joui Jouki and a Sect of the Masks member
* Effect: By using 5 Occultism Points, gives a die of advantage in blocking and counterattack to the user for 1d6 of rounds.

### Feel Through Ritual

After finishing his class about the Other Side, Anthony leaves two papers glued to a shelf and disappears, and by catching one of the papers with "ANTHONY" written and turn it, Arthur Cervero feels a strange sensation when seeing the Emission Symbol. To perform this ritual one must mark two symbols, one in itself, Absorption and one in its target, Emission. Vanessa Ângelo's dolls and Anthony's paper are both Emission Symbols, making it possible to see and hear the same as your target for five minutes.

* Element: Knowledge and Blood
* Cast: Mark the Emission symbol on the target and the Absorption symbol on the user and focus on the symbol.
* Users: Anthony Scelto, Vanessa Ângelo and Kaiser
* Effect: Observar e escutar tudo que o marcado pelo Símbolo de Emissão ver e ouvir por até 5 minutos.

### Forced Haunt Ritual

As a final step towards the completion of the "Passage", Vanessa Ângelo had to kill the Existeds that she created and locked their spirits in the Devilish Mansion for an indefinite time. During the investigation of the mansion were found four coffins with the symbol carved, three of them chained.

* Element: Knowledge and Energy
* Cast: Unknown
* User: Vanessa Ângelo
* Effect: Imprison spirits of the dead in one place.

### Melt Blood Creatures Ritual

By holding a blood-flowing chain and focusing on the symbol, a creature’s blood begins to boil causing more impact on creatures composed of the Blood element, if it is not of that element the ritual still works but with less effectiveness. This ritual works exclusively on creatures and cannot be used on humans. This ritual was first seen in the trailer of Enigma of Fear, in which it appears scribbled in Mia’s diary and once having its symbol drawn by her in a combat.

* Element: Blood
* Cast: Hold a blood-flowing chain and focus on the symbol.
* User: Mia and Dante
* Effect: Succeeding in a test of Power against a resisted test of Constitution causes 4d10+5 in Blood creatures, but causes 2d10 in other creatures. This ritual works only on creatures.

### Mirror Ritual

After Arthur Cervero, Kaiser and Beatrice Portinari enters the St. Menefreda Orphanage library, they come across a paper written **MIRROR**, which, when turned by Beatrice, reveals an occultist symbol. Soon after that, she is cloned and a Beatrice exactly like her appears at the door. In the end it is discovered that the clone was a copy made of a goo similar to that of a Blood Zombie.

* Element: Blood and Knowledge
* Cast: Unknown
* User: Anthony Scelto
* Effect: Create a Blood Zombie flesh clone equal to the affected one.

 Left by Anthony in the St. Menefreda Orphanage library.

### Abnormal Dread Ritual

After defeating The Lurker, he leaves a paper with the symbol of this ritual. This ritual, which has a despicable aura, leaves its target completely terrified and paranoid, which causes him to start listening and finding more efficiently, but being temporarily paralyzed.

* Element: Knowledge and Fear
* Cast: Draw the symbol of this ritual on the floor, climb on top and set the target that is in your field of vision.
* User: Joui Jouki
* Effect: By using 5 Occult Points, it paralyzes the target for 1d6 rounds and makes it have advantages in Listen and Search skills.

### Uncontrollable Rage Ritual

About 15 years before its discovery, Frederico finds a paper glued on his door, with **"HATRED"** written on one side and when turned reveals an Occultist Symbol, that made Fred feel a great hatred within him, giving him the courage to murder his two parents. This ritual leaves the target in a state of rage and much more physically powerful, being able to attack even his allies if there is nothing the target hates more in front of him.

* Element: Blood and Knowledge
* Cast: Cut off the hand, putting it in the eye while focusing on the symbol.
* User: Anthony Scelto, Sidney Souza and Arthur Cervero
* Effect: Using 8 Occultism Points, during 1d4+2 rounds, grants +2d6 damage on the user’s melee hits and advantage in strength-related tests and attacks.

### Paranormal Insight Ritual

By being next to a lit candle and focusing on the symbol, it allows its user to understand any writing of Reality temporarily, making the sigils of the Other Side act as a universal language. This ritual is presented by Agatha Volkomenn in a cursed object along with three others in her cursed objects shop.

* Element: Knowledge
* Cast: Focus on the symbol and be next to a lit candle.
* User: Unknown
* Effect: Understand for 5 minutes, all written language of Reality.

### Blood Link Ritual

After rising from the ground with armor formed by his own blood, Henri quickly marks a symbol on Kaiser and Luciano Carvalho with his knife and Arthur Cervero with other one and stabs the last one, making the other two marked feel part of the pain caused in Arthur. In a moment of despair, Henri marks himself with one of the symbols and threatens to slit his own throat if they do not let him go, which would cause the three marked dead.

* Element: Blood
* Cast: Mark the "send damage" symbol on one target and a "take damage" symbol on another target.
* User: Henri
* Effect: Spread some of the pain caused by those marked by the "send damage" symbol to those marked by "take damage".

### Blood Armor Ritual

After receiving a sledgehammer attack from Bruno, Henri starts bleeding on the floor as the group talks. After bleeding enough, he is able to create an armou around his body, increasing his endurance and speed.

* Element: Blood
* Cast: Unknown
* Users: Henri
* Effect: Create a Blood armor around the user, reducing damage taken and increasing his speed.

### Blood Paralysis Ritual

During the fight against Enpap-X, Arthur Cervero uses the ritual after marking its symbol on the monster, causing Enpap to be paralyzed, allowing it to be easier to fight it.

* Element: Blood
* Cast: Mark the symbol on the target, wrap barbed wire around the arm and make it bleed, and focus on the symbol.
* User: Arthur Cervero
* Effect: Paralyze the target for 1d4 rounds, with the target having to do a power test every round.

### Vital Transfusion Ritual

After the fight against Henri, Bruno calls Luciano, Kaiser and Arthur to use a ritual that would "give" his life for them.

* Element: Blood and Death
* Cast: Unknown
* User: Bruno
* Effect: Transfer the user's health points to multiple targets, healing them instantly.

### Time Distortion Ritual

During the fight against Jushur, Bruno and Luciano Carvalho are affected by a ritual that slowed them down in time, which according to Kaiser, was much like the main skill of The God of Death, but on a very small scale.

* Element: Death
* Cast: Unknown
* User: Jushur
* Effect: Temporarily slow down targets, making them lose an unknown number of rounds.

### Flames of Chaos Ritual

During the fight against Jushur, he points his finger to Kaiser's gun, making it heat up in an absurd way, reaching a point where it was impossible for him to hold it, being forced to throw it away.

* Element: Energy
* Cast: Unknown
* User: Jushur
* Effect: Heats a weapon to the point where the target needs to drop it on the ground.

### "Graduation" Ritual

By entering the Corridors under the Devilish Mansion, Bruno took one of Anthony’s papers, where it was written "GRADUATION", and seeing the symbol behind the paper, Anthony can speak through him while Bruno apparently loses consciousness.

* Element: Knowledge
* Cast: Unknown
* User: Anthony Scelto
* Effect: Temporarily "knock out" the target, so that it becomes a user’s spokesperson.

### Wither Ritual

During the fight against Jushur, Luciano Carvalho is affected by a ritual that makes him slowly wither, until his skin begins to wrinkle.

* Element: Death
* Cast: Unknown
* User: Jushur
* Effect: The target must make a test of Constitution, causing it to begin to wither.

### Unexist Ritual

After returning as a Marked, Kian to end the existence of the Other Side, one must annihilate all who have memories of it. For this, he demonstrates the Unexist Ritual in Bruno, who was already on the verge of death, filling the body of the scribe with more texts and making it shine from the inside out until it completely disappears, as if it never existed. Later, Kian uses the ritual on Kaiser, who disappears after saving his friends.

* Element: Knowledge
* Cast: Unknown
* User: Unknown
* Effect: Makes the target have to perform a pPower test. Depending on its success, it can take up to 50 damage to its sanity, or if it fails, the target ceases to exist, making it disappear in mid-air.

### Deadly Touch Ritual

Kian offers an invitation to the Markeds to ally with him for the Calamity. Fernando rejects the invitation, claiming that the love of his life, Luciano, is no longer in his own body. Kian offers a farewell kiss to the musician, using the ritual at the same time and making Fernando's body have practically his life sucked, until it becomes only a skeletal corpse rotted for several years.

* Element: Death
* Cast: Unknown
* User: Unknown
* Effect: Makes the target’s body age until it completely withers, giving 4d10 damage.

### Reject the Fog Ritual

Realizing that the Masks were approaching through the shadows, Kian uses a ritual that, unlike the Summon Fog Ritual, it dissipates it, reducing the effect of all rituals drastically in that area.

* Element: Fear and Knowledge
* Cast: Unknown
* User: Unknown
* Effect: Within 20 meters, the fog is dissipated, causing all rituals in this radius to take much longer to cast, and instant casting rituals become continuous casting rituals.

### "Levitation" Ritual

When Kaiser is about to cease to exist, Kian extends his arm and makes his photos fly, showing the back of each one.

* Element: Unknown
* Cast: Unknown
* User: Unknown
* Effect: Levitates any object.

### Death Sucking Ritual

Causes the target to lose its constitution. This ritual could be used by Gal during the final fight of Paranormal Order: Deconjuration.

* Element: Death and Blood
* Cast: Unknown
* Users: Gal
* Effect: Permanently remove 2 of Constitution from the target.

### "Flashback" Ritual

During the investigation of the orphanage, the team finds a chapel with 5 crystals and 5 bible passages. If they solved a small riddle involving the passages, they would be rewarded with a cursed crystal dagger with a symbol stamped on it. If someone cut themselves with it, that someone would have a *flashback* of Arnaldo Fritz and 5 unknown childrens. This flashback would show the exact moment Arnold would become The Host.

* Element: Fear and Knowledge
* Cast: Unknown
* User: Unknown
* Effect: Allows the target to see a past vision.

## Calamity

After the First Occultist's Returnal, the Paranormal changed, and that caused changes on the rituals, even making some of them unusable.

### Sensory Boost Ritual

This Blood ritual sharpens the user’s sensations, ensuring extra dices in various tests. The only known caster of this ritual is Dante, who used it before Team Vultures were going to enter Famiglia Leone's secret base, and when he cuts his hands, his veins pop out and his eyes look improved, in that Dante has his senses improved over a period of time.

* Element: Blood and Knowledge
* Cast: Cut the palm of your hand.
* User: Dante
* Effect: By using 1 EP, you gain extra dices for Perception, Investigate, Fight and Aim tests.

### Shuffle Ritual

 This ritual allows the user to invoke clones of itmself, misaligning it with time. The ritual can also be enhanced so that the clones move in different ways, and the original user can teleport between them.

* Element: Energy and Knowledge
* Cast: Press two batteries.
* Users: Dante and Damir
* Effect: Allow the summoner to create copies of itself. The first copy is invoked by using 2 EP, and from the first, it is necessary to use 1 EP per copy.

### Spiral Echo Ritual

When using this ritual, the user spends its round concentrating, creating a copy of the creature between the palms of its hands, and on its next turn, the caster can "burst" the ritual, repeating all the damage dices the target has suffered since the user activated the ritual in the form of Death damage, taking the limit of 10 dices. First seen during the battle against The Needy, when Dante blows between his hands, forming a black projection of the creature, and when clapping, all the blows the creature suffered are repeated.

* Element: Death and Blood
* Cast: Unknown
* User: Dante
* Effect: When casting the ritual by using 1 EP, each damage die the target takes in its field of vision is repeated in its next round as Death damage, with the limit of its EXP D6 + its EXP. In its second circle shape it can be upgraded to D8 by using 2 extra EP. In its third circle shape it can be upgraded to D12 by using 5 extra EP.

### Cicatrization Ritual

By using this ritual, the user is able to quickly speed up the healing process of a wound, healing itself or an ally. Seen being used by Damir Lukic to heal his brother during the fight against Marco Leone, and by Dante at various times to heal other allies of Team Vultures.

* Element: Death
* Cast: Unknown
* Users: Dante, Damir and Blaire
* Effect: Accelerates the target’s wound time by spending 1 EP, healing 2d8+2 and can be upgraded with +2 EP to add +2d8+2 healing.

### Phantom Leap Ritual

It allows the user to be consumed by noises of Energy, similar to the static of a television, disappearing and teleporting to another place that has already visited and that is within the reach of the ritual. Seen being used for the first time during the fight against The Needy by Rubens Naluti, also being used by Yuki during the Lusidii's invasion of the Leone's Mansion.

* Element: Energy
* Cast: Think or see where it wants to teleport.
* User: Rubens Naluti and Yuki
* Effect: By using 3 EP, the user can teleport in an area of 9 meters, being able to spend +1 EP to expand the radius to 30 meters. It is also possible to use it as a reaction by using +2 EP, and take another individual with you using +1 EP.

### Mental Dive Ritual

By piercing five fingers of its hand and putting it on top of a target’s forehead, the user and the target enter a trance, and both are mentally taken to a black and empty place. In this place, the caster can ask any question, and the target is required to answer with yes or no. The ritual can also be enhanced, causing the summoner to show parts of his own mind, as seen with Dante, who after meeting and dialoguing with Kian’s Markeds in the Colosseum, puts his hand on the forehead of Damir, putting him in a trance, showing him his memories, as him saving Leonardo Gomes from a fire in the St. Menefreda Orphanage, of Jasmin dying in his arms, of Kian saying he killed her and The Devil declaring itself an enemy of Team Vultures.

* Element: Knowledge and Death
* Cast: Pierce the 5 fingers of a hand with needles, and place it on the forehead of the target.
* User: Dante
* Effect: Using 2 EP, it takes the summoner and a target to an empty and dark mental place, where the target is required to answer "yes" or "no" to any question the caster makes, rendering the target helpless with external events. It can also be upgraded by using 2 extra EP, so that the summoner can show specific parts of his mind.

### Decadence Ritual

By conjuring this ritual, the user accelerates the rotting of his target’s internal organs. This ritual was first used in Calamity when Dante, after Balu knocked down a Blood Zombie on the ground, blew a black smoke towards the creature that begins to rot and wither, killing it instantly.

* Element: Death
* Cast: Unknown
* User: Dante
* Effect: Using 1 EP accelerates the aging of the internal organs, giving 2d8+2 Death damage. Can be upgraded by using +2 EP to add +1d8+1.

### Distort Appearance Ritual

Allows the caster to transform or transform an ally into someone else. Trying to trick Joui, Artemis transforms into Patrizia Leone, in a process where all her skin detaches from her body and underneath appears a new skin identical to the Leone with accessories and clothes that she used, but she is discovered by Joui.

* Element: Blood and Knowledge
* Cast: Unknown
* User: Artemis
* Effect: Transform or transform a close ally, physically, into another person.

### Curse Weapon with Knowledge Ritual

Allows the user to curse their weapon or other nearby weapon with the element of Knowledge, increasing the weapon's damage. Seen, for example, in times when Damir Lukic curses his brother’s scythe, Boris, or when Yuki enchants her own swords.

* Element: Knowledge
* Cast: Unknown
* User: Damir, Gal and Yuki
* Effect: Using 1 EP, temporarily curses a nearby melee weapon, causing it to deal +1d6 Knowledge damage lasting until the end of the scene. Can be upgraded with +2 EP to add +1d6 damage, its maximum being 3d6.

### Vomit Pests Ritual

The user vomits a pool of pests that causes damage to those who step, and may have the shape that the caster wants. The only known caster of this ritual is T-Bag, who usually vomits the pests in a grotesque red larvae shape, and used the ritual for the first time in his introduction against the Leone, trying to use it again against Kian in the battle of the Colosseum.

* Element: Blood
* Cast: Unknown
* User: T-Bag
* Effect: Causes the user to vomit tiny paranormal creatures that at the end of each user’s turn deal 2d12 Blood damage to any character in their space.

### Blood Armor Ritual

Cast a Blood armor from a nearby puddle, protecting the target or the user itself for the rest of the scene. This ritual was seen in Calamity being used several times by Damir, mainly to defend his brother, Boris, even using the ritual to protect Joui Jouki during the battle against Kian.

* Element: Blood
* Cast: Focus on the symbol.
* Users: Damir and Henri
* Effect: Using 1 EP, cast a blood armor for yourself or a nearby ally that gets 5 more armor. It is also possible to use +1 EP to upgrade the ritual, making the first hit the individual with the armor receives 10 extra defense points instead of 5.

### Blackout Ritual

By conjuring this ritual, the user causes the target to be confused and disoriented. Seen being used by Damir Lukic against Alonzo Leone.

* Element: Knowledge
* Cast: Focus on the symbol.
* User: Damir
* Effect: Using 3 EP, the target needs to do a test of Will, if it passes it gets frustrated and if it fails it gets confused. This ritual can be upgraded with +2 EP to increase your target by 1.

### Disturbing Ritual

When using this ritual, the user invades the target’s mind, declaring a command that needs to be heard but does not need to be understood, if the target cannot resist, it must be followed. For example, in the fight against the Minotaur, Damir Lukic tries to use this ritual to command the creature to stop moving, but eventually fails and the beast resists the command.

* Element: Knowledge
* Cast: Unknown
* Users: Damir and Yuki
* Effect: Using 1 EP causes the target, if it fails aa Will with Presence test, to obey what the caster says on their turn, in the best possible way.

### Bewitch Ritual

This ritual allows the user to embellish the mind of the target, making it more susceptible to its deception. Seen being used by Artemis in an attempt to obtain information from Patrizia Leone, but she resists the ritual and does not cooperate with the Escribes.

* Element: Knowledge and Blood
* Cast: Unknown
* User: Artemis
* Effect: Changes the attitude of the target, and the caster gets +10 in tests of Diplomacy, Intimidation and Deceit with a target until the end of the scene if that target does not pass the test of Will. You can spend 2 EP to get +20 instead of +10 on skills.

### Deadly Speed Ritual

This ritual speeds up the user temporally, as if the world around it was in slow motion, ensuring double action in combat. Seen being used by Gal during the invasion of Leone's Mansion, by Yuki during the Lusidii's attack on the mansion, and by T-Bag several times during their fights.

* Element: Death and Blood
* Cast: Unknown
* Users: Gal, T-Bag and Yuki
* Effect: Using 3 EP, the amount of actions that can be taken by the user in a turn doubles. Using 7 extra EP, it can change the target of the ritual.

### Curse Weapon with Energy Ritual

Using this ritual, it is possible to curse some kind of technology, Arthur Cervero uses this ritual on his sniper during some battles, so his shots come out with purple rays and give extra damage of Energy.

* Element: Energy
* Cast: Unknown
* Users: Arthur, Artemis and Clarissa
* Effect: Using 1 EP, temporarily curses a weapon, causing it to deal +1d6 Energy damage lasting until the end of the scene. Can be upgraded with +2 EP to add +1d6 damage, its maximum being 3d6.

### Cicatrization in Area Ritual

Similar to the Accelerated Cicatrization ritual, this ritual quickly speeds up the healing process of any wound, but this has an area effect, healing everyone around. Upon realizing the arrival of Joui Jouki and the imminent danger, Rana opens two fans and throws them up making them shine pink, healing everyone who was close to her.

* Element: Unknown
* Cast: Unknown
* User: Rana
* Effect: Simultaneously heal several people around you, reinstating the vigor of all.

### Paralysis Ritual

Frightened and confused, Rana opens one of her fans in an attempt to paralyze Joui Jouki, but the ritual fails and further irritates the target.

* Element: Energy
* Cast: Unknown
* User: Rana
* Effect: The victim is paralyzed and can only speak.

### "Portal" Ritual

As a last resort to escape Joui’s fury, Rana closes one of the doors of the Leone's Mansion and begins to focus on a ritual and after a few minutes she opens the door, now with a portal by her side that can teleport only who she allows to a location.

* Element: Unknown
* Cast: Unknown
* User: Rana
* Effect: Open a portal that can teleport only individuals allowed by the caster.

### Paradox Ritual

Using this ritual, the caster causes a "paradox" in a certain area, causing temporal damage to all beings in the ritual area. Seen being first used by Dante, who upon seeing an approach of a horde of Blood Zombies summoned by The Devil itself, makes a spiral movement in the air with his hand, and a black fog comes out of his fingers, creating a large spiral of the same color on the floor, under the blood creatures that begin to wither and rot, killing some of them.

* Element: Death
* Cast: Unknown
* Users: Dante and Yuki
* Effect: Using 3 EP deals 6d6 Death damage to targets in the area where the ritual was used. An extra 2 EP can be used to add +1d6 damage.

### Chaotic Polarization Ritual

Allows the user to make 2 metallic items attract each other, and if the holder of the object fails to hold it, the objects stay trapped in each other. Seen during the fight against the employees of the Colosseum, when the eyes of Vinicio Ludos shine in purple and he begins to say incomprehensible words with an electronic voice, and the weapons of agents Carina and Balu are pulled by an extremely strong magnetic force that traps Carina’s nunchakus in Balu’s axe.

* Element: Energy
* Cast: Unknown
* User: Vinicio Ludos
* Effect: Make metallic objects attract each other, and if the carrier of the object can not hold it, it will be stuck in another, and can only be removed with a Force test.

### Electricity Boost Ritual

Soon after Carina stabs Vinicio Ludos in the back, she notices that the wires in his body begin to shine brightly and emit small pink rays that suddenly become an electrical impulse that passes through her and his colleague's body, injuring them. After hitting their first target the rays depart in other directions: what comes out of Carina hits the frame that was behind her and what comes out of Balu hits one of the members of The Host's Production that was nearby.

* Element: Energy
* Cast: Unknown
* User: Vinicio Ludos
* Effect: Unleash lightning bolts that deal Energy damage and when they hit a target randomly depart in other directions in search of new victims, until no one is found to hit.

### Energy Protection Ritual

To prevent people not allowed by the director of the Amphiteatrum would enter Semper Clausa, The Host's Production conjured a ritual that when approaching the masks of the wrong emperors in the wrong statues the person would be electrocuted and would have part of his mind consumed by chaos, only by putting the right masks on the right statues could the trapdoor leading up the stairs to Semper Clausa be opened.

* Element: Energy
* Cast: Unknown
* User: Unknown
* Effect: Electrocuting and dealing sanity damage to people who approach certain cursed objects where the ritual was active, becoming increasingly intense with each shock.

### Blade of Fear Ritual

By betraying Gal, Kian creates a translucent blade around his hand, echoing an impossible melody in the environment, which, by piercing his most faithful Escribe, leaves him dying instantly.

* Element: Fear and Death
* Cast: Unknown
* User: Unknown
* Effect: The user creates a translucid blade in its hand that emanates a melodious sound, and when piercing a target leaves it dying instantly.

### Curse Weapon with Blood Ritual

During the battle against the Hosts, Balu sticks the panther from the hilt of his axe into his chest, and the blood from the opening goes to the blade of the axe and turns it into a kind of morning star, named by him for "Demon Axe".

* Element: Blood
* Cast: Unknown
* User: Balu
* Effect: Using 1 EP, temporarily curses a weapon, causing it to deal +1d6 Blood damage lasting until the end of the scene. Can be upgraded with +2 EP to add +1d6 damage, its maximum being 3d6.

### Uncontrollable Rage Ritual

During the fight against The Host, Arthur used this ritual to improve Joui’s abilities during the fight, This ritual is also used in a more powerful form by The Devil, also in Joui, and also by Damir himself in the fight against Kian.

* Element: Blood and Knowledge
* Cast: Unknown
* Users: The Devil, Arthur Cervero and Damir Lukic
* Effect: Using 1 EP, the target gets +1d in Attack tests and +1d for melee attack damage, the caster can also use 2 EP to increase range to short.

### Impact Delay Ritual

Through this ritual, the user dissipates part of the Potential Energy from the suffered attacks, receiving temporary life against physical and ballistic attacks. Seen being first used by Yuki during the Lusidii's invasion of Leone's Mansion.

* Element: Death
* Cast: Unknown
* User: Yuki
* Effect: Using 2 EP, you get 10 temporary HP against physical and ballistic attacks and can increase to 15 HP when you use +2 EP.

### "Cards of Destiny" Ritual

When using this ritual, the user manifests and fires a symbol against the target, dealing Knowledge damage. If the ritual is enhanced, the symbol remains in the target’s mind, making the caster know its location. Seen being used by Yuki, who when passing her hand on one of her swords, withdraws a card and spear against the target, manifesting a symbol against its mind and deducing the direction and location of the target.

* Element: Knowledge
* Cast: Unknown
* User: Yuki
* Effect: Using 2 EP, deals 2d6 Knowledge damage. The target performs a Will with Presence test, and if it fails, in addition to taking the full damage, is stunned; if it passes, takes half the damage. Using +2 EP, the symbol remains in the target’s mind and the user has knowledge of the target’s direction and location.

### "Knowledge Cure" Ritual

After the Order decided to face Kian, The Magistrate in an attempt to maintain balance raises her hand and golden sigils appear on her cane and the body of the members of Team Vultures healing their wounds. After the fight against the Metallic Dragons, Kian performs the same ritual on his Markeds.

* Element: Knowledge
* Cast: Unknown
* User: The Magistrate
* Effect: Cast Sigils of Knowledge on the wounds of the target, who rewrite the history of wounds healing all life, sanity and effort points.

### Ooze Tentacles Ritual

At the start of the battle against Kian's Markeds, Dante looked at one of the ritual symbols tattooed on his left forearm, which then became completely black, and as he slammed his hand against the ground, the occultist conjured a large circle of Death ooze just below T-Bag, Damir and Boris, that passed to be imprisoned and beaten by large tentacles.

* Element: Death
* Cast: Unknown
* User: Dante
* Effect: Manifest an area of ooze (difficult terrain) of 3m on the ground. Those who are trapped may try to leave with a Fight test against an Occultism test from the user and if it arrives at the same turn after passing a full round, whoever is trapped takes 4d6 Death damage.

### Focused Energy Shot Ritual

Dante picks up his phone, and as he turns it on, he focuses on the symbol that was on the background of the device, joining his two hands as if it were a weapon. An energy begins to be charged in his hands, and soon after, he fires a projectile of energy against Kian.

* Element: Energy
* Cast: Focus on the symbol.
* User: Dante
* Effect: Using 3 EP, fires a concentrated energy projectile at a target that deals 6d6 Chaotic Damage. This ritual, when upgraded, can cause +2d6 energy per 2 EP spent, up to 14d6 when spending 11 EP. If the target passes a Reflexes test, the full damage is halved.

## The Secret in the Island

### Consume the Wellspring Ritual

Milo, entering one of the paintings in the mansion and talking to his brother, Miguel, learned this ritual, in addition to getting addicted for the paint of the paintings.

* Element: Death
* Cast: Unknown
* User: Milo Castello
* Effect: The user can use 1 EP to absorb the Potential Energy of plants, insects, and even soil around them, creating sludge and providing 3d6 temporary HP for the ritual user.

### Curse Weapon with Energy Ritual

* Element: Energy
* Cast: Unknown
* User: Amelie Florence
* Effect: The user curses a melee weapon or ammunition from a firearm with Energy, using 1 EP and adding +1d6 Energy damage to the weapon.

### Electrocution Ritual

* Element: Energy
* Cast: Unknown
* User: Amelie Florence
* Effect: Chaotic lightning strikes the user from the target’s direction, dealing 3d6 Energy damage using 1 EP.

### Cicatrization Ritual

* Element: Death
* Cast: Unknown
* User: Milo Castello
* Effect: The user uses 1 EP to age the target’s injuries, healing 3d8+3 HP, but aging the target in 1 year.

## Signals from the Other Side

### Curse Weapon with Blood Ritual

* Element: Blood
* Cast: Unknown
* Users: Alexandre and Guilherme Santos
* Effect: The user imbues a weapon or ammunition with the Element of Blood, causing them to deal +1d6 damage from Blood, or, in its Student version, +2d6.

### Decadence Ritual

* Element: Death
* Cast: Unknown
* User: Guilherme Santos
* Effect: Dark spirals envelop the user's hand and wither the target, which suffers 2d8+2 Death damage.

### Distort Appearance Ritual

* Element: Blood and Knowledge
* Cast: Unknown
* User: Guilherme Santos
* Effect: The user changes its appearance to look like someone else. This includes height, weight, skin tone, hair color, voice tone, fingerprint, cornea etc.

### Chaotic Polarization Ritual

* Element: Energy
* Cast: Unknown
* User: Alexandre
* Effect: The user creates a paranormal magnetic aura, being able to levitate objects and people, or even repel and attract these.

### Flesh Out Ritual

* Element: Blood
* Cast: Unknown
* User: Alexandre
* Effect: This ritual causes lacerations to manifest on the skin and organs of the target, who suffers 6d8 Blood damage and suffers severe bleeding. At the start of each turn, the target must do a Fortitude test; if it fails, it takes 2d8 Blood damage.

### Deadly Speed Ritual

* Element: Death and Blood
* Cast: Unknown
* User: Guilherme Santos and Alexandre
* Effect: The user distorts the passage of time around the target, making it extremely fast. The target receives an additional move action per turn; in its Student version, it receives an additional standard action.

### Noise Screen Ritual

* Element: Energy and Blood
* Cast: Unknown
* User: Alexandre
* Effect: This ritual creates an Energy skin that covers the user’s body and absorbs kinetic energy. The user receives 30 temporary HP, but only against ballistic, cutting, impact or drilling damage. Alternatively, this ritual can be used as a reaction when taking damage, causing the user to take 15 resistance only against that damage.

### Weave Illusion Ritual

* Element: Knowledge and Energy
* Cast: Unknown
* User: Alexandre
* Effect: It creates a visual or sound illusion, being able to create only simple images or sounds.

### Cineraria Ritual

* Element: Fear and Energy
* Cast: Unknown
* User: Alexandre
* Effect: The user manifests a fog loaded with paranormal essence, causing rituals cast within an area with a radius of 6 meters to be strengthened.

### Shuffle Ritual

* Element: Energy and Knowledge
* Cast: Unknown
* User: Guilherme Santos
* Effect: The user creates illusory copies of itself, like extremely realistic holograms. The copies stick around and mimic its actions, making it difficult for an enemy to know who the real one is and causing the caster to receive bonuses in your Defense.

### Mind Invasion Ritual

* Element: Knowledge
* Cast: Unknown
* User: Guilherme Santos
* Effect: The user generates a Mental Blast that deals damage from Knowledge or creates a Telepathic Link, allowing two people to communicate freely through a mental link.

### Curse Weapon with Knowledge Ritual

* Element: Knowledge
* Cast: Unknown
* User: Alexandre
* Effect: The user imbues a weapon or ammunition with the Element of Knowledge, causing them to deal +1d6 damage from Knowledge, or, in its Student version, +2d6.

### Disturbing Ritual

* Element: Knowledge
* Cast: Unknown
* User: Alexandre
* Effect: The user gives an order that the target should be able to hear (but not need to understand). If it fails in the resistance, it must obey the order on its own turn in the best possible way.

### Cicatrization Ritual

* Element: Death
* Cast: Unknown
* User: Alexandre
* Effect: The user speeds up the time around the target’s wounds, which heal instantly. The target recovers 3d8+3 HP, but ages 1 year automatically.

### Blood Armor Ritual

* Element: Blood
* Cast: Unknown
* User: Alexandre
* Effect: The caster’s blood runs out of the body, covering it in the form of a carapace that provides +5 in Defense.

### Spirals of Perdition Ritual

* Element: Death
* Cast: Unknown
* User: Guilherme Santos
* Effect: Spirals appear on the target’s body, making its movements slow. The target suffers -1d20 in Attack tests.

### Light Ritual

* Element: Energy
* Cast: Unknown
* User: Alexandre
* Effect: It makes an object emit light of alternating colors and bright (but not producing heat) in an area with 9m radius.

## Others

### Playbook

In the RPG Playbook there are rituals not shown on Paranormal Order *Streams*, being used in Paranormal Cases already created inside the book.

#### Blood Lady Summoning Ritual

The cult Sanguis Orchid several and several times tried to summon the creature known as "Blood Lady", and in the Paranormal Case "The Crimson Aurora Thorns", the ritual is successful, summoning the creature in Reality.

* Element: Blood and Death
* Cast: Make the Orchid Symbol come into contact with 7 sacrifices in 7 different conditions involving 7 specific flowers. The Lady’s host must have Blood’s Orchid seeds housed in its spine, and then be sacrificed in a Blood ritual.
* Users: Sanguis Orchid
* Effect: Summon the Blood Lady in Reality

## Trivia

* Originally, the ritual "Cineraria" had the name "Summon Fog", having the name permanently changed by the one that Kaiser chose to give to the ritual.

## Notes and references

### Notes

1. ↑ Named "Third Eye" by Dante.
2. ↑ Named "Decadenza" by Dante.
3. ↑ Named "Mateo" by Joui.
4. ↑ Named "Black Hole" by Erin.
5. ↑ Named "Paradiso" by Dante.
6. ↑ Named "Rotura" by Dante.
7. ↑ Named "Acacia" by Kaiser.
8. ↑ Named "Cineraria" by Kaiser.
9. ↑ Named "Rebirth" by Arthur.
10. ↑ Named "Rodolfo" by Joui.
11. ↑ Named "Dendrobium" by Kaiser.
12. ↑ Named "Brute" by Dante.
13. ↑ Named "Temple of Hate" by Arthur.
14. ↑ Named "Dystopia" by Arthur.
15. ↑ Named "Trinita" by Dante.
16. ↑ Named "Eco Dolor" by Dante.
17. ↑ Named "Horus" by Damir.

### References

1. ↑ File: Documento referente a Estudos de Rituais de Possessão.png
2. ↑ Deconjuration - Episode 2 (*watch on YouTube* at 3h56m41s)
3. ↑ Deconjuration - Episode 3 (*watch on YouTube* at 2h51m48s)
4. ↑ Deconjuration - Episode 18 (*watch on YouTube* at 1h39m36s)
5. ↑ Deconjuration - Episode 2 (*watch on YouTube* at 3h51m05s)
6. ↑ Deconjuration - Episode 4 (*watch on YouTube* at 2h39m32s)
7. ↑ Deconjuration - Episode 5 (*watch on YouTube* at 1h57m03s)
8. ↑ Deconjuration - Episode 4 (*watch on YouTube* at 2h14m49s)
9. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 5h01m30s)
10. ↑ Deconjuration - Episode 9 (*watch on YouTube* at 2h51m15s)
11. ↑ Deconjuration - Episode 5 (*watch on YouTube* at 2h12m05s)
12. ↑ Deconjuration - Episode 5 (*watch on YouTube* at 2h10m48s)
13. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 3h49m40s)
14. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 5h27m51s)
15. ↑ Deconjuration - Episode 5 (*watch on YouTube* at 53m05s)
16. ↑ Deconjuration - Episode 5 (*watch on YouTube* at 3h48m40s)
17. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 5h41m11s)
18. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 6h02m26s)
19. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 6h20m50s)
20. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 6h17m35s)
21. ↑ Deconjuration - Episode 7 (*watch on YouTube* at 4h03m30s)
22. ↑ Deconjuration - Episode 7 (*watch on YouTube* at 3h20m39s)
23. ↑ Deconjuration - Episode 20 (*watch on YouTube* at 2h25m50s)
24. ↑ Deconjuration - Episode 7 (*watch on YouTube* at 3h56m28s)
25. ↑ Deconjuration - Episode 7 (*watch on YouTube* at 4h02m12s)
26. ↑ Deconjuration - Episode 8 (*watch on YouTube* at 1h05m37s)
27. ↑ Deconjuration - Episode 12 (*watch on YouTube* at 1h54m28s)
28. ↑ Deconjuration - Episode 8 (*watch on YouTube* at 1h45m07s)
29. ↑ Deconjuration - Episode 8 (*watch on YouTube* at 1h27m03s)
30. ↑ Deconjuration - Episode 9 (*watch on YouTube* at 1h28m30s)
31. ↑ Deconjuration - Episode 6 (*watch on YouTube* at 4h52m2s)
32. ↑ Deconjuration - Episode 13 (*watch on YouTube* at 3h03m58s)
33. ↑ Deconjuration - Episode 12 (*watch on YouTube* at 11m30s)
34. ↑ Deconjuration - Episode 12 (*watch on YouTube* at 11m51s)
35. ↑ Deconjuration - Episode 12 (*watch on YouTube* at 2h57m59s)
36. ↑ Deconjuration - Episode 12 (*watch on YouTube* at 2h50m17s)
37. ↑ Deconjuration - Episode 5 (*watch on YouTube* at 3h48m39s)
38. ↑ Deconjuration - Episode 13 (*watch on YouTube* at 3h49m18s)
39. ↑ Deconjuration - Episode 11 (*watch on YouTube* at 5m36s)
40. ↑ Enigma do Medo - Trailer de Anúncio. Mia performs a ritual to protect herself from a Blood Zombie.
41. ↑ Deconjuration - Episode 5 (*watch on YouTube* at 2h42m57s)
42. ↑ Deconjuration - Episode 16 (*watch on YouTube* at 35m18s)
43. ↑ Deconjuration - Episode 17 (*watch on YouTube* at 3h24m51s)
44. ↑ Respostas do Outro Lado, com CELLBIT - ORDEMCAST Ep. 43.
45. ↑ Deconjuration - Episode 18 (*watch on YouTube* at 30m15s)
46. ↑ Deconjuration - Episode 18 (*watch on YouTube* at 4h05m31s)
47. ↑ Deconjuration - Episode 18 (*watch on YouTube* at 4h00m24s)
48. ↑ Deconjuration - Episode 18 (*watch on YouTube* at 3h10m34s)
49. ↑ Deconjuration - Episode 18 (*watch on YouTube* at 4h24m02s)
50. ↑ Deconjuration - Episode 19 (*watch on YouTube* at 1h10m49s)
51. ↑ Deconjuration - Episode 19 (*watch on YouTube* at 1h18m36s)
52. ↑ Deconjuration - Episode 19 (*watch on YouTube* at 17m36s)
53. ↑ Deconjuration - Episode 19 (*watch on YouTube* at 1h12m16s)
54. ↑ Deconjuration - Episode 20 (*watch on YouTube* at 3h38m20s)
55. ↑ Deconjuration - Episode 20 (*watch on YouTube* at 3h57m52s)
56. ↑ Deconjuration - Episode 20 (*watch on YouTube* at 3h24m25s)
57. ↑ Deconjuration - Episode 20 (*watch on YouTube* at 3h51m28s)
58. ↑ Deconjuration - Episode 20 (*watch on YouTube* at 3h58m21s)
59. ↑ Deconjuration - Episode 21 (*watch on YouTube* at 47m16s)
60. ↑ Calamity - Episode 0 (*watch on YouTube* at 3h05m38s)
61. ↑ Calamity - Episode 1 (*watch on YouTube* at 2h20m18s)
62. ↑ Calamity - Episode 0 (*watch on YouTube* at 3h16m12s)
63. ↑ Calamity - Episode 11 (*watch on YouTube* at 2h15m06s)
64. ↑ Calamity - Episode 0 (*watch on YouTube* at 3h29m38s)
65. ↑ Calamity - Episode 0 (*watch on YouTube* at 3h43m51s)
66. ↑ Calamity - Episode 0 (*watch on YouTube* at 3h58m18s)
67. ↑ Calamity - Episode 0 (*watch on YouTube* at 4h04m35s)
68. ↑ Calamity - Episode 1 (*watch on YouTube* at 38m21s)
69. ↑ Calamity - Episode 11 (*watch on YouTube* at 2h26m44s)
70. ↑ Calamity - Episode 1 (*watch on YouTube* at 2h06m04s)
71. ↑ Calamity - Episode 2 (*watch on YouTube* at 4h24m02s)
72. ↑ Calamity - Episode 2 (*watch on YouTube* at 3m26s)
73. ↑ Calamity - Episode 2 (*watch on YouTube* at 19m20s)
74. ↑ Calamity - Episode 2 (*watch on YouTube* at 20m56s)
75. ↑ Calamity - Episode 2 (*watch on YouTube* at 29m36s)
76. ↑ Calamity - Episode 2 (*watch on YouTube* at 52m40s)
77. ↑ Calamity - Episode 2 (*watch on YouTube* at 1h20m14s)
78. ↑ Calamity - Episode 2 (*watch on YouTube* at 2h00m36s)
79. ↑ Calamity - Episode 2 (*watch on YouTube* at 2h46m38s)
80. ↑ Calamity - Episode 3 (*watch on YouTube* at 1h05m28s)
81. ↑ Calamity - Episode 2 (*watch on YouTube* at 4h06m58s)
82. ↑ Calamity - Episode 2 (*watch on YouTube* at 4h08m12s)
83. ↑ Calamity - Episode 2 (*watch on YouTube* at 4h47m26s)
84. ↑ Calamity - Episode 3 (*watch on YouTube* at 34m03s)
85. ↑ Calamity - Episode 4 (*watch on YouTube* at 3h06m57s)
86. ↑ Calamity - Episode 4 (*watch on YouTube* at 3h12m54s)
87. ↑ Calamity - Episode 5 (*watch on YouTube* at 1h46m05s)
88. ↑ Calamity - Episode 7 (*watch on YouTube* at 4h57m49s)
89. ↑ Calamity - Episode 8 (*watch on YouTube* at 1h57m04s)
90. ↑ Calamity - Episode 8 (*watch on YouTube* at 3h44m25s)
91. ↑ Calamity - Episode 10 (*watch on YouTube* at 1h42m15s)
92. ↑ Calamity - Episode 10 (*watch on YouTube* at 1h58m41s)
93. ↑ Calamity - Episode 11 (*watch on YouTube* at 21m29s)
94. ↑ Calamity - Episode 11 (*watch on YouTube* at 1h41m29s)
95. ↑ Calamity - Episode 11 (*watch on YouTube* at 3h01m15s)