Knight Captain

<color=Gold>**Knight Captain**</color>
Knight Captains are living embodiments of chivalric ideals. Their devotion to honor, loyalty to their troops and fierce sense of duty inspire in them the development of extraordinary abilities related to coordinating and leading all who follow them.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +5

**Feats:** Weapon Focus (any).

**Skills:** Diplomacy Rank 3, Intimidate Rank 3, Listen Rank 3, Spot Rank 3.

**Alignment:** Lawful. Knights live by a strict moral code.

<color=Gold>Class Features:</color>

- **Hit Die:** d10.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** Knight Captain knights gain proficiency with tower shields.

- **Skill Points:** 4 + Int Modifier.

- **Skills:** Craft Alchemy/Armor/Weapon/Trap, Diplomacy, Intimidate, Listen, Lore, Parry, Spot, Taunt, and Tumble.

- **Heroic Shield:** At 1st level, while in a party you grant yourself and her group +1 to their armor bonus. This increases to +2 at 3rd level and +3 at 5th level.

- **Heroic Presence:** At 1st level, you gain a +1 bonus to Diplomacy every level of Knight Captain.

The true knight knows that loyalty from commander to soldier is even more important than soldier to commander. She demonstrates this through her unwavering dedication to bringing her soldiers home.

- **Armor Training:** At 1st level, as a Knight Captain, you always wear the heaviest armor available to you, and thus you learn to wear it more effectively through training. Your armor check penalty imposed by heavy armor and shields for all skills is reduced by 1. Effective command requires battlefield mobility, no matter what protective measures must be used. The Knight Captain has refined balance, alertness and reflexes no matter how heavy her protection. At 5th level, your armor check penalty for armor and shields is reduced by 3 (iimum total is 3).

- **Rallying Cry:** At 2nd level, a Knight Captain can shout a powerful battle cry that causes all allies to gain +1 attack bonus and the effect of Haste for 30 seconds. Traditionally, this mind-affecting ability is used when a formation of soldiers is about to charge. This ability has a 4 minute cooldown. True knighthood lies beyond eternity: it thrives on the knowledge of deeds done, not on wealth or fame or glory. The Knight Captain may rally her troops to accomplish seemingly impossible deeds.

- **Final Stand:** Starting at 3rd level, the Knight Captain can inspire her troops once daily. Allies within the party of the knight gain 25% of their maximum hitpoints as temporary hitpoints and move 10% faster for 1 minute. Leadership by example: the Knight Captain asks nothing of her troops that she would not give of herself. When she prepares to fight to her last then duty, loyalty and even love inspire her troops to do the same.

- **Oath of Wrath:** At 4th level, a Knight Captain can target a single opponent and swear an oath to defeat them. For one minute she gains 2d6 magical damage against her target

- **Bonus Feat:** At 5th level can pick 1 out of 2 feats:

- **Taunt:** At 5th level a Knight Commander can let out a bellowing roar, enticing all targets within 10 yards to attack you. Defending your fellow soldiers whom you have bonded with your entire life comes as a second duty to you. This ability has a 12 second cooldown.

or

- **Honor and Courage:** At 5th level the Knight Captain can give inspirational speeches, bolstering her allies against fear and improving their combat abilities. Your Heroic Shield also grants Immunity to Fear Effects and the effect of Heroism. The Knight Captain does not falter, does not waver, does not stumble, does not rest until her duty has been discharged. Those with her have witnessed this, and have come to see her as the living embodiment of knightly ideals. They know that whatever happens, she is with them and she will not allow them to fail or to fall while she yet draws breath.

or

- **Heroic Journey:** At 5th level, the Knight Captain can choose a spell progression feat for any of these classes as long as they have 5 points in them. They will gain a spellcasting bonus for 3 out 5 levels of Knight Captain:

Cleric (Battle Domain)
Paladin
Favored Soul