recursal/Fanatic-Fandom huggingface dataset:
Gazebo

> "*You know what would make this better? A gazebo.*"
> ― The Dancing Spirits
>
>

A gazebo is a roofed structure that offers an open view of the surrounding area, typically used for relaxation or entertainment. It is a place of holy significance to The Dancing Spirits and is greatly favored by them. The reason for this connection is unclear, although it may stem from a gazebo being the perfect place to dance.

## The Gazebo of Fallcrest

For the City of Fallcrest's Honor Day festivities in 1432 AON a large gazebo was unveiled. The celebration was of particular significance as it coincided with the Fallcrest Army's victory in its campaign against the New Nerathian Empire and the centerpiece was a dance helmed by Aisu Kurimu. The Dancing Spirits supported this celebration but requested a gazebo be built to effectively channel their power. Thus Aisu petitioned Lady Clodese for the creation of the great gazebo for the festivities. Lady Clodese acquiesced and commissioned the Gazebo Expert Fulgrim to complete the structure. The festival was a great success, with Bluehaired Kid popularizing The Ross under the Dancing Spirit's power within the gazebo.

With the coming of The Psion's Night, the Gazebo of Fallcrest was greatly expanded. As Aisu worked to bolster his own divine power in the face of the Gods' fading, he further expanded the gazebo into an expansive complex. Functioning now as temple of dance, Aisu channeled the power of the gazebo to protect Fallcrest.
Bloodreaver Hirelings

## Bloodreaver Hireling

**Bloodreaver Hirelings** are common sellswords hired by the New Nerathian Empire to fight for them. Hirelings are not very powerful in combat and are mostly used as simple grunts like Bloodreaver Goblins. However, unlike other Bloodreavers, Hirelings are only loyal to the money they make and not to Rob Boss.

# Locations

Bloodreaver Hirelings have been found at:

* Marldowne Caves
* Tor's Hold
* The Raven Roost
* Fallcrest

# Tactics

Bloodreaver Hirelings tend to attack in packs, making use of their Mob Rule ability, which increases their defenses while near at least two other Bloodreaver Hirelings. Their attacks are generally weak and deal little damage, and Hirelings only have 1 HP.

Bloodreaver Hirelings only fight as long as they believe the reward outweighs the risk. In most cases the reward is how much they are being payed and the risk is the opponents fighting them. If they are losing a fight, it is easy to use Diplomacy or Intimidation to cause the Hirelings to retreat.
EĀ Kogane

**EĀ Kogane** is an adventure capitalist intent on advancing his personal fortune and founder of the EĀ Kogane Company. He was a member of The Wildparty, although he abandoned his colleagues without much remorse. After the events of The Dance of the Jester, EĀ would make a notable pact with the Merchant Lords of Minauros, perfecting the arts of capitalism sorcery and becoming one of its most renowned practitioners. It was through EĀ's fiendish contacts that Kinsley Faelynn joined the Legions of Hell, and the two maintain a business relationship between Kinsley's cult and the company that EĀ founded with the Merchant Lords.
John Horselover

> "*I really love horses*"
> ― John Horselover
>
>

**John Horselover** was the former Stablemaster of Fallcrest. He was one of its first citizens encountered by The Party. John was well known for his love of horses and often slept in the stables. His most impactful interaction in A Heart of Sorrowful Power was selling Zagger to Zander Taxe. John was sadly slain during the Third Battle of Fallcrest by invading New Empire soldiers. His remains were recovered by Thomas the Bard. After John's death the position of Stablemaster was filled by Craig Haervolt, his former apprentice.
Dan Hughes

> "*If zipperCursed is true, set zipperCursed to false*"
>
>
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**Dan Hughes** is a wizard and professor in the College of Fallcrest. He oversees the College's magical item storage and often sells excess items to adventurers such as The Party. Dan Hughes specializes in coding magic, which he teaches as one of the subjects at the College. Coding magic is a rare type of magic which uses a language different from all other types of spellcasting. Successfully writing functions in this language, known as "coding", causes the spells to be preformed in line with the code. Dan Hughes is friends with Velbard the Wizard, his superior as headmaster of the College. He is also implied to be in a relationship with his colleague the potions professor Tops De Papier.

## Relationship with The Party

Dan Hughes has helped The Party on a number of occasions and is closest with Aisu Kurimu, Zander Taxe, and Psych Diety. Hughes provided The Party with magical equipment to help them on their quests from the College stockpile in exchange for gold. In addition he also removed Psych's curse from Zipper and pointed Aisu in the direction of Stanley the Turtle Wizard as a companion for the attack on Saruum Khel. Hughes described Stanley as one of his best students, even if his true potential was still latent.

During the Third Battle of Fallcrest, Dan Hughes arrived alongside Velbard to help The Party and others fend off the attacking New Nerathian Empire. In particular he helped save Bob Longstrider from some Bloodreaver Raiders. Hughes also participated in the Battle of Piketown and helped secure it from the New Empire, though The Party was not present to witness this feat.

## Trivia

* Dan is sometimes referred to as **"Cash Money Hughes"**. The origin of this nickname is unknown.
Harken Keep and Armory

**The Harken Keep and Armory**, often referred to simply as the **Harken Armory**, is a castle located in the town of Harken. The castle was built by Emperor Javis II in 559 AON during his stay in the town. At the time, Javis was staking his claim to the throne after years of exile in the Runedar and thus made Harken his temporary capital as he had yet to claim any of Nerath's major cities. Given Harken's largely indefensible nature, the castle was built by Javis to secure his position. The year after it's construction, Javis marched south and eventually captured Vargianum, thus abandoning his brief place of residence. Regardless, the Castle of Harken was kept as a royal property thereafter, eventually being transferred to House Aud, a minor branch of Javis's house of Winterhaven. The Auds ruled as Barons of Harkenwold from the castle, and in Javis's later years he sponsored additions to create the armory. A number of the Nerathian Empire's magical weapons gathered across its history were stored in the armory for safekeeping before Javis officially dissolved it in 607 AON.

Subsequent Baron-Stewards of Harkenwold have held the castle as their residence. They are decreed, in addition to the stewardship of Harkenwold in the Empire's absence, to curate the armory and all that contained within.

The Harken Keep and Armory is notable to the first arc of A Heart of Sorrowful Power, as a selection from the enchanted items within were promised by Baron John Stockmer to The Party as reward for their aid repulsing the Bloodreaver invasion of Harkenwold. Blarg Deaff's infamous Vicious Falchion was acquired from the Armory. When Harken was later attacked by Rob Boss, many of the townsfolk took refuge in the Armory. Unfortunately it was insufficient to stand against the Dark Lord's power, resulting in extensive damage to the structure and the deaths of all those within.
Jorgen Von Rhelk

## Ser Jorgen Von Rhelk

The Unrelenting Knight

> *"Let us go, my squires! The darkness of this black beast's belly can not match our unyielding light of justice!"*
>
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Ser Jorgen Von Rhelk is one of the Party Members in A Cry in the Dark. Born into a family of loyal centaur knights, he possesses an enduring loyalty, and a thirst for adventure. This however, has lead him into the depths of the Underdark thanks to Him.

## History

The centaurs were once a nomadic people that only cared for themselves and their fellow tribesmen. Then the land was plagued by a fowl Orc invasion which threw the realm in chaos. The Empire tried its best to crush the invading forces but were losing numbers. It was then a certain Empire general had the idea to enlist the centaurs to fight in their armies to defeat the greenskin menace. Despite being against violence, they had no choice and fought side by side with the humans. It was then discovered that the centaurs were perfect calvary units and were very effective. The Empire along with the centaur tribes defeated the orcs and brought stability back to the land. In return, the Emperor rose them from wooden huts to a kingdom. The centaurs quickly adapted to their new lives as loyal and trusted friends of the empire. Jorgun Von Rhelk’s father, Viktor Von Rhelk actions were not unnoticed and was knighted by the centaur king, Wergen Lasdin and established an order of loyal knights. Viktor would raise his son to be a knight and a strong warrior. In search of battle and adventure, Ser Jorgun Von Rhelk set out to a new land to see the world and do whatever good he can along the way.

## Relationships

Jorgen has fair relations with the majority of the Underparty, seeing them as worthy companions, even if not as equals. Jorgen has a particularly good relationship with Gurk whom he respects for his strength and personality. However, Jorgen has more strained relations with StarBie and Oesis. Jorgen distrusts StarBie as he believes him to be of orcish descent, which he despises, and Oesis' lack of combat training and general demeanor have made Jorgen distrustful of Oesis, particularly after Oesis hit Jorgen by mistake.

## Powers

Jorgen possesses great strength, a high degree of combat training, and remarkable speed. Jorgen's greatest ability is in his powerful charges which can deal significant damage to an opponent.

## Trivia

* "I'm here to beat Mind Flayers and get squires. And I'm all out of squires"
Impitious

> "*Ack! The contract didn't say there'd be one of* those *here!*"
> ― Impitious
>
>

**Impitious** is a Book Imp currently in the service of Raz Rakoten Mauz and bound to him by a minor fiendish contract. In preforming this task he acts as Raz's familiar. Impitious has the stated task of aiding Raz in whatever he might require, particularly arcana, as stipulated by the contract. He may also harbor a dream to conquer and enslave the known world, but this is common amongst devils. He has a rivalry with Uzume on account of them being alignment-opposed arcane familiars.

## History

Before becoming Raz's familiar, Impitious was apparently a familiar to a number of other individuals. He at least indicates that it is a fairly regular job for him. In his spare time Impitious enjoys watching the torture pits, but strictly keeps business and pleasure separate. Impitious is likely from Dis, as this is the hell where torture pits are most commonly found. He claims other devils are 'pricks'. They would likely not dispute this.

Impitious also claims to be millennia old, at least taking that long to decide on a name for himself. He now serves Raz after being summoned by a minor fiendish contract.

## Appearance

Impitious is about the size of a small tome. He has the typical impish features of leathery red skin, short horns, batlike wings, yellow eyes and small but sharp teeth and claws. As he is a Book Imp in particular, he does not have a stinger on his tail. Impitious carries around an arcane tome almost as large as he is, which can be quite cumbersome. The tome cannot be read by anyone but him.

## Abilities

Being an imp, Impitious can fly and turn invisible at will. He can also use his arcane tome to provide magical advice, but others are unable to read the book's contents. His pact also grants his current servitor fire resistance and the ability to understand infernal. Impitious can only directly communicate with Raz, although he can parrot things he hears others say.

## Trivia

* Impitious is a pun on the word 'ambitious', a reference to his devilish desires. It may have taken him millennia to come up with this pun.
Fallcrest

The Lands of Fallcrest

> "*The banks of the white falls; the heart the Nentir Vale*"
> ― On The Lands of Nerath
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**The Stewardship of Fallcrest** refers to the central dominion of Nentir which stretches from the Nentir River to the Slyvotlin Plain. It is the most populous of the Four Stewardships of the Nentir Vale, but this population is densely consolidated in the eponymous City of Fallcrest. For over 1000 years the dominion has been ruled by the Lord-Stewards of House Clodese.

## Population

The vast majority of Fallcrest's population is human. It does have minorities of dwarves, elves, halflings, and half-elves but fewer than Harkenwold. A small presence of goblins live in the Nenwoods. Notably the largest minority population is that of orcs who were forcibly relocated to the Moon Hills to construct the City of Fallcrest during the reign of Meched the Builder. They also compose the large Orcborn District of the city.

Although unknown to most of the surface folk of Fallcrest, the Rat Kingdom's capital of Amlok Sill is located in the Old Hills. A correspondingly large population of Giant Rats and Great Rats live there.

## History

Of the Fours Nentir Stewardships, Fallcrest is the youngest. That is to say, it is *only* 1700 years old. For much of its pre-history the region to be known as Fallcrest existed as a few minor towns on the Nentir River and possessed no formal statehood like Cairn, Harkenwold, and Nen. These villages engaged in trade down the river but were politically minor protectorates of the Hammer League. In the time of the old Dvergr Empire a number of dwarven settlements and outposts had been erected in the area, notably Red Thegn and Saruum Khel, but these had been long abandoned by the 300s BA and the dwarves now had little presence in the region.

As such when Meched the Conqueror broke the Hammer League's ultimatum by crossing the Nentir River, the towns there had little recourse but to surrender to him. For surrendering the towns were spared the looting of Meched's army and supplied his troops with food before they continued off to Nen. Thus they were preserved throughout Meched's conquest of the Hammer League and in incorporated into the Sephariian Empire upon its declaration by Meched II the Builder.

## Major Locations in Fallcrest

### Towns, Cities, and Villages

* City of Fallcrest (Capital)
* Piketown
* Ferrelroost
* Harper Vale

### Other Populated Sites

* Saruum Khel
* Fastormel
* The Raven Roost
* Amlok Sill
* Red Thegn
* The Sword Barrow
* Varstel Crossing

### Ruins and Caves

* The Terrah Pit
* Crest Ruins
* House of the Icenell

### Natural Features

* Thunderspire
* Nenwood
* Nentir River
* Old Hills
* Moon Hills
* Grey Downs
* Lake Nen
Citadels of Ruin

The **Citadels of Ruin** are a mountain range in northwestern Chernoggar, marking the border of the Plains of War and Ruin. The mountains are mostly dormant volcanoes with the notable exception of Muspelheim. Within and underneath the mountains is vast network of magmatic caverns known as the Ruinous Caves. The Citadels are primarily ruled by Azer in the west and Dekanter in the east. The Azer are fiefs to the Kingdom of Muspelheim while the Dekanter are supported by the Black Legions of Bane. Both sides have been involved in a power struggle over the riches within the Ruinous Caves for millennia.

## Formation

While the gigantic Volcano of Muspelheim has existed in Chenroggar since its inception, much of what became the Citadels of Ruin were expansive toxic sulfur flats bubbling with magma. During the Dawn War, a large duvgri fleet of Citadel Warships assembled over the sulfur flats for their largely more secure positioning in the otherwise hostile dominion. This fleet was a central operations base for Word's forces during the Battle of Ashen Skies.

When Word was slain by Nerull, the Citadel Fleet completely lost power and crashed down onto the flats. The huge impact caused the sulfur flats to cave in on themselves, opening the massive vats under their surface. The wreckage of the massive citadels themselves along with the upturned earth created the mountain range known today. Under the ground the ruptured sulfur flats formed huge barely-stable caverns that would become the Ruinous Caves. This instability translates to the surface, where sinkholes and pyroclastic bursts are common. Within the caves lay the remains of the interiors of the citadels: vast riches of duvgri artisanship lost and abandoned. Although many factions have sought this loot, only those well adapted to the caverns treacherous environment have made any long-lasting success. It is widely regarded that the Azer were originally the duv crews of the citadel fleet, mutated either by enslavement by the local Fire Giants or the influence of Chernoggar itself.
Lillie

### Allies

Machi, Farmer Gurk, Oesis Diety, StarBie, Jorgen Von Rhelk, Vivian Estrella, Mizuki

### Alignment

True Neutral

> *"Don't worry, I can go first"*
>
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Lillie is a primal spirit which takes the form of a dire wolf and who was requested by Mizuki to serve as Machi's spirit companion in her absence. First called after the Underparty finished helping the friendly Myconids living with Aroumycos, Lillie is a brave and loyal spirit who's powerful attacks aid in the Underpary's survival.

## History

Lillie was once a human who lived long ago and who had a strong love of wolves. However she died while protecting a loved one from harm. After her death, due to her strong connection to wolf-kind, she became a primal spirit in the form of a dire wolf. At this time, Mizuki, spirit of the Wintermist River, aided Lillie and taught her to exist in her new form as a primal spirit. This solidified the connection between Lillie and Mizuki which would persist over time.

## Powers

As a primal spirit, Lillie has access to natural magic which can produce a variety of affects. By attacking enemies, she can grant healing or protection to nearby allies. Additionally, she can float in the air and see in complete darkness. Unlike most primal spirits, she has the unusual ability to speak in Common while in her spirit companion form.
Ghimmer Peak

**Ghimmer Peak** is the name of a mountain and its associated dwarven hold located in the southern Cusp of the Dawnforge. The mountain is heavily forested except for the exposed peak which contains the magnificent entryway to the dwarven ruins within. A waterfall runs out from the eastern side of the mountain, which contains a smaller entrance to the inner keep. Much of the mountain is hollow on account of the hold constructed inside which extends deep underground. As with many of the deep dwarven holds, Ghimmer Peak was abandoned following a series of catastrophes 4000 years ago that precipitated the fall of the Dvergr Empire. In the more recent millenium, the Great Mice found the abandoned deeps of Ghimmer Peak and took residence there. It emerged as the capital of the new Mouse Kingdom and the center of most mouse-holds within Nerath.

During the Bloodreaver War, the Heart of Dolon was briefly housed in Ghimmer Peak after being acquired by Scurrio the Mouse Prince. This resulted in the Battle of Ghimmer Peak, involving forces from the Hammerguard, House Pyrostar, House Arcticstar, the Rat Kingdom, the Mouse Kingdom, and the Painted Beauties, as well as the involvement of The Party.
Hammerguard

**The Hammerguard** is the military arm of Hammerfast. They primarily serve as guards and policing force in the city. The Hammerguard is divided into the two parts: the High Hammerguard (typically known as the Golden Hammers) who guard Governor's Palace and the Low Hammerguard (typically known as the Steel Hammers) who guard the lower levels of the city. All members of the Hammerguard are dwarves as a prerequisite.

## Golden Hammers

The Golden Hammers are the stalwart defenders of the Golden Throne, former high seat of the Dwarven High Kings. Although no High King now sits on the Golden Throne, it is the sworn duty of the Golden Hammers to defend it as if there was. Such is the oaths of the dwarves. The Golden Hammers also serve as guards and attendants to the Governor of Hammerfast, who oversees the city in leu of the High King. Very few and highly select in nature they are distinguished by their gold-plated armor. Golden Hammers equip no shields and instead wield massive two-handed warhammers with unique skill. They are currently led by Captain Gorin Bulmtrak. The seniormost member of the Hammerguard, Old Turin, acts as Captain of the Night Watch.

## Steel Hammers

The Steel Hammers serve as the general guards and policing force across Hammerfast. They are far more numerous than the Golden Hammers but far less elite soldiers. Steel Hammers typically wear dwarf-forged steel armor without the ornaments of the Higher Hammerguard and wield normal warhammers with a shield. The Headquarters of the Steel Hammers is the Iron Lattice, which doubles as Hammerfast's prison. They were led by Merrek Thumthein until his death at Naerlast. They are now led by Dothol Mineaxe.
Old Turin

**Old Turin Rurrulson** is the Captain of the Golden Hammers Night Watch and head of security for the Governor's Palace of Hammerfast during the night. He is quite elderly and has held his position in the Hammerguard for a long period of time. As the senior member of the Hammerguard, by right of succession he also held the primarily formal title of deputy-Governor of Hammerfast. This position eventually had to be invoked following the death of Governor Vincens Elprath, instating Old Turin as interim Governor under martial law until a new election could be held.
Aster

**Aster** is a member of Salvation Squadron, serving as their tactical support and sniper. He is a humanoid of unclear race who wears a heavy mask and cloak. Three of his limbs have obviously been replaced with mechanical substitutes. Cold, reserved, and observant, Aster watches silently and eliminates threats with extreme prejudice.

## Appearance

Aster's race is indeterminate. He wears a heavy mask with goggles and some sort of respirator apparatus in it, all beneath the hood of a long tattered brown cloak that covers most of his body. His left arm and both legs are spindly robotic prosthetics. His right arm is wrapped in a thick green sleeve with a belted glove over the hand, making its constitution unclear. Aster carries with him a long wooden staff carved to vaguely resemble a long rifle. Around his mask flitter magical diagrams from divination spells.

## Abilities

Aster is a master of divination magic and evocation magic. He specifically uses forms of clairvoyance to detect threats and scry targets for destruction. Using this supernatural perception Aster makes an extremely skilled sniper. His staff doubles as a makeshift long rifle, charging and directing evocation spells to fire with precision at extremely long range. The power of these incredibly targeted blasts were enough to move the entirety of Cach'chinite's energy dome. Aster is also an accomplished survivalist and tracker on account of his skill with divination.
Nentir Vale

The **Nentir Vale** is a valley located between the Cairngorm Peaks and the Dawnforge Mountains. It is sometimes called the Heart of Nerath for its geographical placement, diversified culture, historical importance to the Nerathian Revolution, and housing of the old Imperial Capital. A verdant land of grasslands, rivers, hills, and forests, Nentir is most famous for Lake Nen and the Nentir River which runs from it down the length of Nerath into the Bay of Gathis. Despite its importance to the Nerathian Empire, the Nentir Vale has always lacked political unity itself. Despite it's name, the Imperial Province of Nentir only composed of the center-east of the Vale, with Cairn controlling the far west, Hammerfast controlling the far east, and the independent Royal Estate of Gardbury containing much of the Vale west of the Nentir River. Even then, the Province of Nentir was closer to a coalition of three semi-independent city-states in a union: Fallcrest, Nenlast, and Harken.

Since the fall of the Nerathian Empire, the various city-states of Nentir, including that of Winterhaven and Hammerfast, have survived in the form of Stewardships. Created by imperial decree by Emperor Javis II, the Stewardships hold an important position maintaining the former imperial provinces.
Deaff Family Blade

> "*That sword belongs to a Deaff. And no failure is a son of mine-- a son of Andask. You are no Deaff.*"
> ― Lygi Deaff
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The **Deaff Family Blade** is a magical longsword in the possession of the Deaff Family. It was enchanted to that it could be called into the hand of a Deaff at will. Its origin is unkown, but Andask likely first acquired the blade. When Andask disappeared, he left the sword behind with his wife Lygi Deaff. When Blarg Deaff "passed" his mother's trials, she gave him the blade and bade him destroy the nearby town. After completing his task Blarg turned against his mother, rejecting the sword by stabbing it into her and leaving it while he departed.

Much later Blarg would reencounter the sword when Giermund Ronal used it against him. Giermund claimed the sword was a "message" before leaving it with Blarg. Blarg would carry but not wield the sword until his prized Vicious Falchion was destroyed by a Shard of Nihil. Reluctantly he took the Deaff Family Blade as his new weapon. When Lygi Deaff revealed that she had survived and confronted Blarg, she claimed he had been a failure and no longer was worthy of the blade. Using its inherent ability she recalled it from him to her own hand. However, later in the fight, Blarg successfully called the Blade back to his hand and overcame his mother's claim.

Andask eventually gifted Blarg the Crimson Cleaver to replace the Deaff Family Blade, recognizing the past pain it conjured and thus providing a weapon emblematic of a new beginning. Although no longer in use, Blarg kept the sword. It has since been used primarily for training, notably in Nova Kurimu's.
Hippity Hoppity

**Hippity Hoppity** is the chief shaman of Nahkter and priest of Great Gark. They are in actuality two goblins: Hippity is a larger goblin with a more levelheaded demeanor while Hoppity is a chaotic tiny goblin who sits on Hippity's shoulder. Each wears a striped jester's uniform with the colors swapped between Hippity and Hoppity. Together they perform shamanistic rituals at the shrines of Great Gark, often complete with blood sacrifices and games of Goblus Amogus. During their performances at these ceremonies Hippity Hoppity plays an instrument of scrap metal that somehow makes the sounds of an electric guitar. As leader of Nahkter's court of royal jesters, Hippity Hoppity is also in charge of dealings with Nilbogs, although they are not one themselves.
Leeman Eros

**Leeman Eros** is the lumberyard overseer for the Darkmoon Lumber Company in Ferrelroost. His position of importance made Leeman a prime candidate of recruitment for the second Ferrelroost Resistance by Elara Halfway. Although he was initially resistant to joining, fearing that House Pyrostar would retaliate against his lumber workers, Psych Diety and Blarg Deaff convinced him otherwise. Leeman proved his strength during the Battle of Ferrelroost, where he helped The Party head off Viscount Sansho.
Cervious Nightterror

**Cervious Nightterror** was a prominent general in the New Nerathian Empire's Army and commander of The Raven Roost. She appears to be heavily addicted to cigarettes and smokes five at a time through a custom cigarette holder. Consequential damage to her throat has caused Cervious' voice to become raspy, although she denies this. During the Tor Clan's final attack on The Raven Roost, Cervious was slain by The Party.
Arkham

The Ageless Defector

> *"In that single moment, we'd all been changed. Our forms had taken a... drastic transformation, as you can plainly see."*
>
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**Arkham** is a defector of The Sands of Time, and supporting character of Stardust Hourglass. Finding his way to Bookkeeper's Library after the Sandstorm overtakes Alam-Reth, he offers his intel and assistance in stopping Eschaton from fully enacting his plans. His form is ever changing, constantly cycling through ages from youth to elderly.
Big Doggo

### Allies

Luna Starleaf (Current Owner), the rest of The Party, Psych (reluctantly on his part.)

### Alignment

True Neutral

> *"Woof"*
>
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**Big Doggo**, also known as **Buttercup** or **Mister Montgomery**, is a huge husky encountered by The Party in Season 2 of A Heart of Sorrowful Power. He was utilized by Hotto Sosu in a trap and originally intended to kill The Party, but ended up being tamed by Luna Starleaf and turned against his former master. According to Dillock Wraglins, Big Doggo was an occasional companion of Hercules and appeared in a few of his adventures. Big Doggo is notably afraid of water.
A Thousand for One Night

Three Wanderers in a Desert

> "*Two will walk. One will fly. Blood of the Deep. Blood of the Earth. Blood of the Sky.*"
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>
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**A Thousand for One Night**, or **ATfON**, is the eighth campaign in Le Buddies Play D&D. ATfON occurs over the course of a thousand days between 1438 and 1441 AON within The Iron Circle, chronologically after the events of A Heart of Sorrowful Power and Stardust Hourglass, but before the start of the apocalypse in A Cry in the Dark. It follows the travels of Argerax the Wild Hunter and his companions Blarg Deaff and G.B. Gracious, who aid the many disperate peoples of The Iron Circle as part of Argerax's quest to find a way to save them from the coming apocalypse. Gracious and Blarg, unaware of this grander objective, join for their own reasons... perhaps a glimpse into who they really are.
Hergar Torsson

**Hergar Torsson** was a member of the Tor Clan who betrayed Tor's Hold to the Bloodreavers and allowed Chief Larkk to capture it. He was slain by The Party during the recapture of Tor's Hold, although his cousin Bran Torsson and uncle Hammond Torsson both personally sought Hergar's death for his betrayal. Hergar apparently was corrupted by Rob Boss's promises of power, himself being less physically strong in comparison to his peers.
Lavender

**Lavender** is the moniker of a number of individuals across infinite timelines which play an integral role in the Diety timeloop. In addition to their shared name, each Lavender assumes an identical role during the ultimate destruction of the universe at The Catastrophe. Each Lavender attempts but ultimately fails to stop the apocalypse, but instead provides an integral role in opening a time portal which is used by a timeline's incarnation of Psych Diety to travel to the past. Each Lavender subsequently dies before they can follow.

The original Lavender was Lavender Ki Ahi, who was ultimately erased with the Prime Timeline when Psych Diety denies The Deity of Time. The Lavender of The Psion's Night timeline's future was apparently Vivian Estrella, who aided Kin Diety's return to the past. Unlike Lavender Ki Ahi, Vivian was not born with the name and seemed to take the moniker of Lavender later in life, possibly after the time period where The Psion's Night takes place.
Nentir River

> "*Few can argue any river is of more importantance to its people than the Nentir*"
> ― A History of the Nerathian Empire
>
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The **Nentir River** (sometimes called the **River Nen** or **The Great Artery**) is the most major river in Nerath. It bisects nearly the entire continent, running from Lake Nen all the way into the Bay of Gathis. Multiple other rivers, such as the White River, Winter River and The Trollwash, are tributaries of the Nentir. Because of its strategic location, the Nentir River has been integral for trade and communication in Nerath, with many ships traveling through it. In particular most of Therund's population centers are located on the river. Notable cities which are located on the banks of the Nentir River include: Fallcrest, The Moonstair, Gathis, Brightstone, Kernthill, and Yirra. Additionally the cities of Nenlast and Vargianum are connected to the river through Lake Nen and the White River respectfully.
Fallcrest (City)

## Fallcrest

**Fallcrest** is a major city on the Nentir River and the namesake of its surrounding region. The city is almost 1,700 years old, having been founded by Meched the Builder. It is notable for having a large orc population due to forced resettlement instituted by Meched when the city was built, though the amount of orcs living in the city has declined over the years. House Clodese has ruled the city as Lord Stewards of Fallcrest since the end of the Great Nerthian Revolution, during which time it has become a major trade hub and socioeconomic center of the Nentir Vale. The self-sufficient nature of Fallcrest allowed it to survive with little change through the collapse of the Nerathian Empire and establish itself as a major holdout of stability in the largely lawless valley. In recent years the city has come under attack by the recently formed New Nerathian Empire in attempts to reclaim one of the old empire's major cities.

# Trivia

* The background theme for Fallcrest is a cover *Tears Of The Dragon* by Thomas Zwijsen. Thomas the Bard's name is also a reference to this.
Corellon

**Corellon**, also known as **The Lae Father** or **The Protector**, is the chaotic and good god of the Fey, the Feywild, the arts, spring, magic and beauty. Eladrin and the natives of the Feywild tend to make up the majority of Corellon's worshipers, however he is also widely worshiped by bards, artists and practitioners of arcane magic, particularly in areas influenced by Eladrin and Fey culture. Corellon rules the majority of the dominion of Lae, with the area he rules being called the Feywild, and serves as the head of the Fey pantheon called the Seldarine.
Ezrath Eveningfall

> "*You had, upon our prior encounter, failed to decree a meeting point. Nonetheless it was not hard to track you down, what with that black briar you carry.*"
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**Ezrath Eveningfall** is an adventurer and the last scion of House Eveningfall, decreed by bloodline to be steward over the Heart of Dolon. Although he is a stalwart enemy of Rob Boss, who wiped out his family when first setting after the Heart of Dolon, Ezrath is in a contentious relationship with the other allies arrayed against the Dark Lord. This largely stems from Ezrath's belief the he alone is arbiter of the Heart's fate by birthright and his resulting distrust of the other factions seeking to claim it. He particularly he views The Party as unreliable, even if he begrudgingly admits they are one of the strongest forces arrayed against Rob Boss.

Although Ezrath and The Party conflict frequently on who has the right to wield the weapon to destroy Rob Boss and decide the fate of the Heart of Dolon, he is nonetheless one of their most powerful allies. He is a master of fey magic, capable of using unseen fey paths to traverse the world and can contest Rob Boss's own spells. He is also a formiddable martial combatant, particularly on horseback. When Aisu Kurimu and Luna Starleaf are attacked by Rob Boss it is Ezrath who saves them, breaking Rob Boss's dream spell, although with the objective of merely learning the Heart's wereabouts from them. During the Battle of Ghimmer Peak, Ezrath holds off the Dark Lord while The Party battles the mice for the Heart of Dolon. It is also Ezrath who reveals to The Party the method of turning the Shards of Nihil into a god-slaying weapon and how to locate other shards.

Ultimately Ezrath decides that the Heart should not be given into his care, but instead destroyed entirely. He devises a ritual capable of unbinding the Heart's magic to allow it to be destroyed. However, before he can complete the ritual Ezrath is blindsided and defeated by the vestige of Rob Boss that had corrupted the Archibald Mk.II. Although he awakens too late to have an impact on the final Battle of The Colossus, he seems at least content with The Party's handling of the situation and the fate of the Heart.

## Trivia

* The character of Ezrath went through multiple versions and revisions before the form that ultimately was used in the campaign.
* Ezrath's name is a combination of two characters originally planned for AHOSP: Ezra and Erath. Ezrath's role in the story is a combination of both characters' planned roles.
* Ezrath is slyly implied to be the protagonist of the story, but ultimately fails to reach the endgame with The Party taking over instead. This is in part a holdover from original plans for the character who became Ezrath to be a DM self-insert.
Nadmar Lostillie

**Nadmar Lostillie** *of House Navior* is a noble Summer LeShay from House Navior in Nachtur. As a servant of Morwel's kingdom, he joins the Army of Light representing House Navior. There he acts as an emissary and courier for Morwel, particularly in regards to the acclimation of the Araumynauts into the Army of Light. Nadmar is followed by two standard bearers who hoist the flag of House Navior wherever he goes.
Hammond Torsson

**Hammond Torsson** is the Steward of Tor's Hold and the patriarch of the Tor Clan. He is Bran Torsson and Hergar Torsson's uncle and is the eldest living decedent of Tor Hammerhand in the Tor Clan. As patriarch of the clan Hammond has the final say in all decision making, though he is often aided by a council of other Tor decedents such as Bran and Hergar. Despite his age, Hammond is still quite spry and capable in a fight.

## Campaign Appearances

Hammond was discovered alongside a number of other Tor Clan loyalists by The Party when they stormed the Tor's Hold dungeon. He had been thrown there after Hergar Torsson betrayed the clan to the Bloodreavers and helped them capture the keep. The Party freed Hammond and his companions, who proceeded to aid the party in taking out Hergar. Hergar himself apparently coveted Hammond's position and sought to use the Bloodreaver occupation as a de facto coup to become patriarch of the clan. After defeating Hergar, Hammond parted ways with The Party to go aid Rose Torsson while the others headed up the battlements.

After Tor's Hold was entirely liberated by The Party and the Harkenwold Militia, Hammond resumed his position as steward. He thanked The Party and permitted them stay in the keep for as long as they like. Bran later mentions that Hammond acquiesced to allowing him to head north with some Tor Clan warriors to help the Fallcrest Army in the ongoing war.
Cinder

> "*Om nom nom*"
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**Cinder** was the name of a baby Drake hatched by Luna Starleaf and Enel Enlee. Cinder was among two drake eggs they bought from Penelope Wennard and subsequently incubated in Luna's backpack. Cinder, unlike their latter-hatched sibling, did not seem adversely affected by its time shapeshifted into Luna's unicorn form. However, upon hatching, the baby was revealed by have been underdeveloped from the affair. Despite the egg that hatched Cinder originally being Enel's, Blarg Deaff quickly became attached to the baby as his fraternal instincts kicked in. After consulting with Wennard, Blarg acted as a surrogate parent and regurgitated Drakechow for the baby to feed on. After learning about Blarg's attachment to the drake, Alu Wenrick sent agents of the Dragonslayers to kidnap the baby. Using Cinder as leverage, Alu lured Blarg to her camp in Alton and attempted to force him to choose between the life of his adopted child or that of The Party (who had been captured in Blarg's absence). When The Party decided not to play this game and struck at Alu, she unveiled her position to be an illusion as she expected they would ignore her threats. She then crushed Cinder to death in her hand, revealing herself to in actuality be Lygi Deaff and these series of events part of a plot to forcibly draw out Blarg's dragonic aspects through trauma. To this end the death of Cinder was successful, Blarg damning his soul to Torog to awaken the bloodline of Andask and take vengeance.

After the events at Alton, Aisu Kurimu took Cinder's body to The Dancing Grove and buried it. Although unconscious at the time from his ordeal, Blarg would return many times to pay respects.
Guston Knocksworth

The Mighty "Krakatoa"

> *"Incredible! Our fists are colliding as one! Let's take this up a notch, for all to see our true glory!"*
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> *"I just wanted to prove to him I had worth... But in the end, I couldn't stand to be the man I am."*
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**Guston Knocksworth** was a target of The Interparty during the events of Crisis of Static Thoughts. The younger of the Knocksworth Brothers, he ran his family's crime ring with his older brother, Narcis. However, Narcis' much more efficient and effective leadership lead to Guston being no where near as supported as a boss, and Narcis' own verbal abuse and ridicule lead to Guston seeking ways to prove himself. Yet after his own failures begun to overwhelm him, he'd begun to convince himself he was someone else, a folk hero known as **Krakatoa**, hero of justice. While he maintained this guise for a while, the interference of The Interparty lead to him having to come face to face with the cognitions of both his nightmarish brother, and a distortion of the hero he admired. After being saved and comforted by the Interparty's efforts, he'd begun to rethink himself to become a new man all his own. In return, The Interparty gained valuable intel, and a new lead in his associate Quinceal.
Machi

The Child of the Primal Spirits

### Allies

Mizuki, Farmer Gurk, various primal spirits, Vivian Estrella, Oesis Diety, Starbie, Ser Jorgen Von Rhelk, Him

### Enemies

Hostile underdark creatures, abomination of nature

### Powers

Strong connection to various primal spirits and their power, wide knowledge of natural subjects

## Condition

### Current Goal

Help Him, Aid the Primal Spirits, Escape back to the farm

> *"The Primal Spirits are watching over us Farm Dad. They will ensure where we're meant to be."*
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Machi is one of the party members in A Cry in the Dark. A wilden with deep connections with the natural world and Primal Spirits, he recided with Farmer Gurk until he was trapped in the Underdark by Him, despite not being summoned. He is currently watched over by his adoptive mother Mizuki, who accompanies him in spirit form.

## History

Machi is a young Wilden Child raised by two nature spirits, Dokeki and Mizuki. He was eventually adopted by Farmer Gurk after Dokeki was forced to leave her grove. Machi is strongly tied to the natural world and the Primal Spirits, particularly his adoptive mother Mizuki whom he channels as a spirit companion. Machi is also very loving of his adoptive father Gurk, often healing his wounds and helping him with various tasks. Being so young, however, Machi relies heavily on both his adoptive parents for emotional support, particularly in high stress situations. Despite his youth, Machi became a member of the Party helping him when he was brought to the Terran Pits, despite Him not planning on Machi's presence. Machi's exact opinions on the situation are unclear, however.

## Relationships

Machi has good relations with all members of the Underparty, but has a particularly close relationship with Gurk. Due to being Gurk's adoptive son, they share a close bond and Machi is often found being carried by Gurk when the latter is out of combat. Machi also has good relations with the other members of the Underparty, appreciating his healing and carrying him out of harms way when he's in danger.

## Powers

Machi's close connection to nature and his personal relationship with a number of primal spirits allows him to call upon them for aid, allowing them to use their powers for offense, protection and healing. Machi is also highly knowledgeable about natural plants and creatures, utilizing useful plants and fungi for the Underparty's benefit.
Night-Risen

**Night-Risen**, also known as **Shadewalkers** or **Night Zombies** are the corrupted bodies of those who have died in the later stages of The Psion's Night and whose souls have been unable to pass on. Night-Risen are distinguishable as their bodies are consumed by vague crumbling shadows that completely obscure their original form with the exception of the eyes, which are left glaringly intact. The process of a shadewalker's creation requires a recently deceased body with large enough intact pieces for the trapped soul to inhabit. If the entirety of the body is destroyed, such as through incineration, the soul cannot tether to the body and dissipates on its own, preventing the shadewalker from rising.

Most night-risen are mindless creatures which shamble about and blindly attack anything not of their kind. However certain creatures, like illithids, which are attuned to the hive-mind of Amoth, are effected differently when rising as shadewalkers. They retain a greater clarity to their form, still somewhat resembling the creature they once were. In addition, while their sentience is greatly stripped away, they continue to act on their original allegiances and purposes. In the case of illithids this manifests as their continued servitude to the hive mind and its interests. They also retain a certain level of their original abilities, which are typically lost upon the transformation into night-risen.

It typically takes about a day for a corpse to begin the night-risen transformation, giving some time for it to be properly disposed. In addition to completely destroying the body, some rituals that preserve corpses can allow the soul to rest even if it does not pass on, such as gentle repose. These are the two primary methods to safely dealing with the dead to prevent shadewalkers from rising.
Giermund Ronal

> "*Well then I say no more games. You. Me. Here. Now. This time one of us won't be walking away.*"
> ― Giermund Ronal to Blarg Deaff
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**Giermund Ronal** was senior member of the Dragonslayers and bodyguard to Alu Wenrick. His family was killed by Blarg Deaff, who also scorched the right side of his body, initiating a blood vendetta by Giermund intent on taking everything from Blarg--and ultimately his life. It is unclear if Giermund was ever aware that Alu Wenrick was really Lygi Deaff.

## A Heart of Sorrowful Power

### Season One

Giermund first appeared in season one of A Heart of Sorrowful Power alongside a group of Dragonslayers who ambushed The Party's camp in the Moon Hills. At this time he was wielding the Deaff Family Blade. His primary purpose was as an emissary for Alu Wenrick, although he and Blarg quickly got into a scuffle. Giermund easily shattered Blarg's vicious falchion and brought the fight to an end, although lamenting he did not yet have permission to finish Blarg off. Giermund then left the Deaff Family Blade with Blarg as a message before departing.

### Season Two

Giermund reappeared in Alton after it was occupied by the Dragonslayers. He stood guard silently as Blarg met with Alu Wenrick. At the end of their discussion Wenrick wished to test Blarg's aptitude, instructing Giermund to slay Blarg if possible. Gladly accepting the opportunity, Giermund challenged Blarg outside. The two had an exhausting and much more even battle, where Blarg eventually emerged victorious. However, other dragonslayers intervened before Blarg could land a finishing blow. Having won, Blarg departed without further incident.

### Season Three

Following the kidnapping of Cinder by the Dragonslayers, Blarg once again encountered Giermund in front of the Dragonslayer camp in Alton. Geirmund evidentially didn't want anything more to do with Wenrick's games and wished to finalize his vendetta against Blarg with a simple duel to the death. Blarg accepted and the two engaged in another vicious battle. This time Blarg again emerged victorious, cutting off Giermund's burned arm and crushing his windpipe. Alu Wenrick, who had been observing this, was not perturbed by Giermund's death. Instead she was simply annoyed that Giermund had fought Blarg slightly earlier than she prepared.

## Abilities

Giermund was for the most part a normal athletic human, with a ferocity that at times rivals Blarg's own. The unburned left side of his body was covered in arcane tattoos which enhanced his strength and endurance to supernatural levels. Giermund wore no armor, but his tattoos acted as magical barriers protecting him from harm. At times when gravely wounded the tattoos would channel Giermund's willpower to keep him fighting beyond the his body's normal limits. He wielded a longsword proficiently with his left hand and used his right for punching.