Super Saiyan God

Your training has allowed you to surpass the limits of the super saiyan form, allowing you to become on par with the gods of power and destruction

**Role:** Super Saiyan Gods are the greatest warriors in the universe, tapping into God ki to expand their abilities.

**Prerequisites:** The path of the Super Saiyan god is limited to members of the Saiyan race, and generally to Monks, but theoretically any Saiyan could choose the path. You must possess the Super Saiyan feat, and at least 2 other feats that list it as a prerequisite to take this mythic path.

**Bonus Hit Points:** Whenever you gain a Super Saiyan tier, you gain 5 bonus hit points. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics.

**God-Ki**

You tap into God-Ki, allowing your Ki to express in new ways. By spending a use of Mythic Surge, you can roll your surge die and regain that many points of Ki. You gain a pool of God-Ki equal to 3+your Mythic tier, which can be used only to enter or maintain a Super Saiyan form or to open chakras. If you gain Serpent-fire ki (such as from the Chakra Initiate feat), it is counted as God Ki and can be used to enter Super Saiyan and Ultra instinct forms.

**Path Ability**

A Super Saiyan God's training is much more linear than that of any other Mythic Path. You gain the listed Path Abilities in order, more akin to the Mythic Vampire or Mythic Lich progression. If you take a universal path ability, you delay the progression by one tier (locking you out of the last ability, then the second to last, and so on). You still gain the Saiyan Beyond God Ability at 10th tier.

**Saiyan Beyond God**

At 10th tier, you have truly unlocked the potential of the God Ki. You gain a permanent +48 Str, Dex, Con, and Wis, +180 speed, and +12 super bonus to AC. Your amount of God-Ki is now 3+twice your mythic tier. You can expend a point of God-Ki to regain ki points equal to a roll of your surge die.

**1st-Tier Super Saiyan God Path Ability**

*Potential Unleashed:* You gain a permanent +8 bonus to Str, Dex, Con, and Wis, and a +2 Super bonus to AC. Additionally, you gain the Psychic Sensitivity feat as a bonus feat.

**2nd-Tier Super Saiyan God Path Ability**

*Super Saiyan God*: Whenever you use your Super Saiyan feat(s), you gain the benefits of opening a Chakra. The number of chakras you open is equal to the number of Super Saiyan feats you utilize (meaning you could open all 7 chakras at once if using Mastered Ultra Super Saiyan 4). Additionally, you increase the duration your Super saiyan form(s) last by your mythic tier, including all forms granted by this mythic path.

**3rd-Tier Super Saiyan God Path Ability**

*Super Saiyan God Super Saiyan*: You gain the Chakra Initiate feat as a bonus feat. You may spend a full-round action and 3 ki while you are in any super saiyan from to become a Super Saiyan God Super Saiyan, granting you +40 bonus to Str, Dex, Con, and Wis, a +150 foot move speed, five additional attacks in a full attack, and a +10 Super bonus to AC. These bonuses last for 1 round per 5 HD, but you may expend an additional 3 ki points as a free action on your turn to reset the duration. This counts as a new Super Saiyan transformation for the purposes of feats or abilities that have additional affects based on the number of super saiyan transformations you enter, such as the Ultra Super Saiyan feat.

**4th-Tier Super Saiyan God Path Ability**

*Super Saiyan Blue*: When using Super Saiyan God Super Saiyan, the bonuses instead last for 1 round per 4 levels, and it is only a standard action to use.

**5th-Tier Super Saiyan God Path Ability**

*God-Ki Training*: You gain the Chakra adept feat as a bonus feat. Using Super Saiyan Blue reduces the cost to 2 ki, lasts 1 round per 3 levels, and is only a move action to use. You no longer need to be in a super saiyan form before entering Super Saiyan God Super Saiyan.

**6th-Tier Super Saiyan God Path Ability**

*Perfect Super Saiyan Blue:* Using Super Saiyan Blue increases the bonuses to +48 Str, Dex, Con, and Wis, +180 speed, six additional attacks in a full attack, and +12 super bonus to AC. This counts as a new Super Saiyan transformation for the purposes of feats or abilities that have additional affects based on the number of super saiyan transformations you enter, such as the Ultra Super Saiyan feat.

**7th-Tier Super Saiyan God Path Ability**

*Super Saiyan Blue Evolution*: You gain the Chakra Master Feat as a bonus feat. The cost of using Super Saiyan blue is reduced to 1 ki, lasts 1 round per 2 levels, and is a swift action to use.

**8th-Tier Super Saiyan God Path Ability**

*Ultra Instinct Sign*: You may spend 1 God-ki to enter Ultra Instinct Sign. This form stacks with any super saiyan transformations you possess, and does not count as a super saiyan transformation. You gain a +16 bonus to Str, Dex, Con, and Wis, a +60 ft bonus to move speed, 2 additional attacks in a full attack, and a +4 Super bonus to AC. This lasts for 1 round per 2 mythic tiers, and can be extended by spending 1 God-Ki.

**9th-Tier Super Saiyan God Path Ability**

*Autonomous Ultra Instinct*: You gain the Ascendant Chakra feat as a bonus feat. When using ultra Instinct, you instead gain a +32 bonus to Str, Dex, Con, and Wis, a +120 ft bonus to move speed, 4 additional attacks in a full attack, and a +8 Super bonus to AC. This lasts for 1 round per mythic tier.

**10th-Tier Super Saiyan God Path Ability**

*Mastered Ultra Instinct*: When using ultra Instinct, you instead gain a +64 bonus to Str, Dex, Con, and Wis, a +240 ft bonus to move speed, 8 additional attacks in a full attack, and a +16 Super bonus to AC. This lasts for 3 rounds+1 per mythic tier.