Leveling

#### Bibles and Events

Different Exp Bibles can be stacked on top of each other to amplify the EXP additive

* e.g.: adding 1 x2 bible + another x2 bible results into x3 exp

EXP Booster and Serversided EXP-Events are calculated Multiplicative.

* e.g.: having x3 exp by bibles and a serversided Event with x2 EXP is running, the result EXP is x6

Party Bibles also work Multiplicative

#### Underdog-Boost

Per PvP-Death during leveling you get an Underdog buff which boosts your EXP gain for 10minutes by 10%. Getting killed before the buff runs out provides +10 minutes and +10% from the current stage. This is capped at 100%

* e.g.: If you have 60 minutes of 60% boosted exp and you are at 45 minutes left when you get killed, you will get the current stage (5) +1, means 5+1 = 6, so you end up at 60% boost for 60 minutes.
* You can also get this by attending GC or survival Event
* The underdog boost is paused while AH/GC are running

#### Pet/HC-Exp

* While leveling your summoned Pet and HC can get EXP up to a daily limit
* The Rate to get EXP is boosted at HL and IOM
* for each PvP-Kill a HC gains 1 EXP, no matter any daily limit

#### Enjoy Your Level

* Enjoy your Level is a quest that is provided by Tentro Bium in Moshivil with the task to talk to Lide to cancel the effect of this quest.
* While the quest is active a player gains 0 EXP from any source after the Pet/HC exp calculation

#### Party EXP

* EXP boost in party is set to be worthier than solo leveling
* Member that are using the "Enjoy your Level" Quest from TentroBium do not count towards the Max-Level of a party

### Classic Stage (non Rebirth) (CAP 90):

All Values are Multiplicative

Lv 1- 10: Normal EXP Rate

Lv 10-60: 20x EXP Rate

Lv 60-70: 10x EXP Rate

Lvl 70-80: Classic EXP gain

#### Level 80 - 90

* EXP from Bosses is halved
* EXP from Quests is halved
* EXP from every other source is slightly reduced the higher the current EXP is, resulting into 0.875x at 99%

#### Level 90 - 95

* EXP from Bosses is 1/10th
* EXP from Quests is 1/5th
* EXP from any other source is 1/5th

#### Level 94-95

* Exp gain from every source further reduced to 1/5th
	+ after having > 50% exp at lv 94 the exp gain is further reduced by 50%
* Once you need only 1m exp left for levelup you only gain EXP from PvP-Kills (10k per kill at most)

#### LevelGap-Boost:

The higher the gap between your own level and the highest level of the opposing nation the higher the EXP boost.

This boost is calculated Multiplicative and provides +10% per level gap, capping at 30 level.

#### Map Specific Adjustments:

All map specific adjustments are calculated multiplicative

* Twilight Valley
	+ When entered via Lide the exp gain is reduced to 1/4th
* Dungeons at above lv 80
	+ EXP gain is reduced to 3/7th
		- Exceptions are:
			* Devils Raid
			* Land of Cursed (this map provides x3 EXP instead)
* Holy Land of Armis
	+ General EXP boost for all mobs of 20% (x1.2)
	+ Further boost for defeating any mob that isnt a Boss mob by 150% (x2.5)
* Devils Raid
	+ Bosses provide x3 exp
* Any Mob in any map that is guarded by the opposing nation:
	+ EXP is boosted by 50% (x1.5)

### Rebirthed

For rebirth there's a differentiation of the first rebirth of a stage and any further rebirth.

#### Restrictions in Rebirth:

* While you are in Rebirth state and the highest player in your vision in your party is not rebirthed, you will not get any exp
* If your Party defeats a mob 10 Level or more above the highest player in the party, there will not be any EXP for you
* If the highest in your party is 9 Level - the Mastery State (1 at lv80, 2 at lv90, not affected by rebirth) above your own level, the exp gain will be adjusted so that it is as much as a mob in your own level range would provide
	+ e.g.: If you are lv 42 and the highest in your Party is lvl 50 Mastery State 2 you are 8 level below the highest, but his master state sets that to 10 level difference. This now causes you at lv 42 to get the EXP a lv 51 mob would provide (6800 base exp in this case)

##### If repeating the rebirth the following restrictions are added:

* EXP gain reduced by 50% while AH/GC are running
* EXP gain reduced by the amount of fame
	+ 10% less EXP per 3m fame
	+ Capped at 33m fame with 0.025x exp
* Serversided exp events are capped to 200% (x2)

#### Rebirth calculations

* EXP is reduced the more EXP you have at the current moment
* Per 10 Level the EXP gain is further reduced
* The higher the mastery Rank the lower the EXP gain
	+ This rule is not active for Repeater

#### Map Specific Adjustments:

All map specific adjustments are calculated multiplicative

* Twilight Valley
	+ When entered via Lide the exp gain is reduced to 1/4th
* Dungeons
	+ EXP gain is reduced to 3/7th
		- Exceptions are:
			* Devils Raid
			* Land of Cursed (this map provides x3 EXP instead)
* Holy Land of Armis
	+ General EXP boost for all mobs of 20% (x1.2)
	+ Further boost for defeating any mob that isnt a Boss mob by 50% (x1.5)
* Devils Raid
	+ Bosses provide x3 exp
* Any Mob in any map that is guarded by the opposing nation:
	+ EXP is boosted by 50% (x1.5)
* Isle of Mastery
	+ Exp by Bosses: +50% (x1.5)
	+ Below lv 80: EXP by Mobs +20% (x1.2)
	+ Below lv 90: EXP by Mobs +50% (x1.5)

### EXP by Fame / Minigame

* When you reached the Levelcap the exp by Fame is capped to 10k per instance
* When you reached the Levelcap the exp by Minigame is set to 0
* Exp by Minigame/Fame is affected by booster
* Exp by PvP-Fame is calculated: Famegain \* 420
* The Match 3 Minigame provides score \* 100 as EXP gain
	+ however the maximum possible exp per Minigame is set to 50%

### EXP for HC and Pet

The minigame "ChiChiSweeper" provides EXP for your currently active pet

The Snake-Minigame provides EXP for the Holy Creature of your frontier, as long as it is summoned when you finish the round