recursal/Fanatic-Fandom huggingface dataset:
Heroes

**Heroes** is a downloadable content that adds features to Craft the World.

**DLC Heroes** is adding the ability to summon experienced warriors and magicians with unique abilities:

* 4 heroes with melee skills. Beyond being powerful warriors, the heroes possess auras of different actions on the player's dwarves;
* 2 support heroes who attack from afar or restore the health of the dwarves;
* 1 battle mage who casts spells of mass destruction;
* 2 heroes who specialize in the extraction, collection, and production of resources.

## Features

DLC features:

* To summon the hero from the portal, you need to create and erect its statue in a safe place.
* The hero and their statue are inextricably linked. If the statue is destroyed by monsters, the hero also dies.
* The recipes for the statues of heroes include special figurines that begin to appear in Grant's Shop in random order at every player level starting at level 6(!).
* The more figurines a player uses, the faster they become more expensive.

With their large supply of health and stamina, the heroes will be a great help to you, especially at difficult levels of the game.

Try them all and choose the one you like most according to your style of gameplay!

## Links

* "Heroes DLC Guide" on Gameplay
* Heroes on Steam
* All Craft the World DLCs on Steam
Skeleton Archer

Bone (50% chance) Iron Boots (1% chance)

**Skeleton archer** is a dangerous and very common enemy that spawns at night from graveyards and monster portals in all worlds, except the Underground World in single player.

## Attack

As the player advances to level 13 or 14, the amount of skeleton archers coming on the raids may become very dangerous.

They can sometimes join other monster on destroying walls, but they're not good at this task.

They can shoot through open doors and hatches. And their arrows can damage and destroy defensive towers.

## Mobility

They can not climb walls, but can jump one block at a time, also taking advantage of skeletons in a shield stair position to climb higher cliffs.

They can fall from a ten block height without being hurt.

## Longevity

As any other skeleton, when the sun rises, it retreats to where it came from, either the graveyard or the monsters' portal.

## Appearance

Skeleton archers can appear with or without the hood.

## Tips

Any staff with more than one lightning hit can be a good counter to them, as it's kind of area damage allows the dwarves to kill dozens of these archers in almost no time.

## See also

* Skeleton
* Skeleton with Shield
* Skeleton Builder
* Giant Skeleton

## References

1. ↑ As it appears in the Bestiary and in the game files.
2. ↑ Bestiary classification.
Orc Skeleton

Zombie Brain Bones (25% chance) Slime (10% chance)  Coin (10% chance) Iron Ore x1-3 (5% chance) Rope (25% chance) Iron Boots (25% chance) Steel Armor (25% chance)

**Orc Skeleton** is a very dangerous hostile creature with a powerful melee attack. It spawns from broken orc tombs in the Land of Dangerous Caves.

## See also

* Orc;
* Orc Boss;
* Orc Boss Skeleton;
* other hostile creatures;
* Underground World.

## References

1. ↑ This name appears in the Bestiary and in the game files: `*orc\_skeleton*`.
2. ↑ As classified by the Bestiary.
Tea

**Tea** is a type of food prepared on a kitchen. One recipe produces five teas. A tea grants a 50% speed bonus for five in-game minutes. It does not feed the dwarfs.

Tea is ready to be placed in a table to be consumed by dwarfs, as soon as it drops from the kitchen.

Dwarfs will spontaneously look for another tea or for an alchoolic drink (beer or wine) if and only if the speed boost from a previous drink has finished.

## See Also

* Beer
* Homemade Wine
Iron Cage

*Not to be confused with traps.*
**Iron cage** is a construction that, when placed, can trap some monsters.

Made of iron, it's a better version of the wooden cage, not being vulnerable to fire.

## Monsters trapped

These are the monsters that can be trapped by this cage:

 Zombie

 Big Zombie

 Zombie Armor-Breaker

 Undead Soldier

 Yeti

 Big Yeti

 Mummy

 King Mummy

 Orc

 Orc Boss

I.e., all creatures spawning in regular nights (not only in raids) on the world' surface, including the zombie soldier, which can only appear in underground hidden rooms, and excluding skeletons, creatures living in camps (goblins and frostlings) and animals. To catch animals, it's required a trap.

## Crafting recipe

  **Iron Cage** | 3

## See also

 Wooden Cage

 Wooden Trap

 Iron Trap

 Trap (for animals)

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`cell_iron`* or *`Zombiecageiron`*.
Snow World

**Snow World** or **Ice World** is the second level of Craft the World, also called *The Land of Winter Heaven*.

This world has a medium size, a mountainous topology, moderates weather events and a normal difficulty.
It introduces new kind of blocks, items and creatures.

Just like other worlds, you can exit this level from the exit portal once the five parts are built.

## World Features

### Blocks

#### Snow

This kind of blocks produces Snow but they have also a chance to produce: Berries (20% chance).

### Items

New items can be crafted :

* Ice Spikes
* Ice Statue
* Ice Table
* Ice Wall

There is also a new kind of food :

* Lard

### Creatures

This world introduces new creatures :

* Frostling
* Frostling Leader
* Ice Bird
* Ice Boar
* Yeti
* Big Yeti
* Giant Worm

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Skill Book

Redirect to:

* Skill
**Skill Books** increase a dwarf's skill. There's one Skill Book for every skill.

## List of Skill Books

**Mobility**

* Climber's Book
* Swimmer's Book

**Profession**

* Carpenter's Book
* Cook Book
* Fisher's Book
* Hunter's Book
* Logger's Book
* Miller's Book
* Miner's Book
* Smithing Book

**Combat**

* Archer's Book
* Mage's Book
* Warrior's Book
Wooden Tower

**Wooden tower** is an automated defense that will attack hostile creatures within its range.

It can be upgraded into a heavy shooting tower.

## Placing and removing

The tower can be placed on top of any supporting surface. Foreground blocks placed right on top of it may disturb the tower's shots.

If the tower is deconstructed by dwarfs, all components of the tower can be recovered, allowing it to be rebuilt in time. When the tower is destroyed by enemies however, all the components will be lost.

## Damage and vulnerability

Wooden towers deal relatively low damage, apparently on par with the wooden bow used in its construction. Small numbers of them are best used indoors as a defense against ghosts. In larger numbers they can provide long range supporting fire against monster waves, but care must be taken as they can be easily overwhelmed if left unattended. Placing these towers on elevated bridges and blocking the path of monsters with spikes will greatly improve their survivability.

## Range and firing arc

Wooden towers have a long range but also a limited firing arc. It has a range of 8 squares, firing in a restricted arc within ±45° of the horizontal. The tower cannot attack enemies along the diagonal. Arrows fired from the tower will be obstructed by solid blocks, but they can otherwise pass through bridges, ladders, other towers and dwarfs.

## Boost room

In biomes, one of the boost rooms features a tower icon when the fog of war still covers the place.

Opening the chest of this boost room may drop:

* 5 Wooden Towers (60% chance)
* 5 Tesla Tower (40% chance)

## See also

* Heavy Shooting Tower
* Tesla Tower
* Mechanized Catapult
* Towers

## References

1. ↑ This is the inventory name of the item.
Devs have called it "shooting tower"1 and "archer tower"2, 3, 4, 5.
In game files it appears as *`arrow_wood_tower`*, *`wood_tower`* or *`wooden_tower`*.
Mithril Ingot

**Mithril ingot** is a refined version of mithril ore.

## Crafting Recipe

  **Mithril Ingot** | 1

## Uses

It's used to craft:

 Heavy Bow

 Magic Collect

 Mithril Armor

 Mithril Axe

 Mithril Boots

 Mithril Hammer

 Mithril Helmet

 Mithril Pickaxe

 Mithril Sword

 Mithril Wizard's Staff

One mithril ingot is also used to craft each portal part in the Campaign.
Yeti

Lard Leather (20% chance)  Wool (10% chance)

**Yeti** is a hostile creature found in the Snow World. It spawns at any time above ground and it's not killed by the sun-light. So, if it's not killed by the player, it can grow in number, sometimes stacked in some regions/holes. It behaves similar to the big yeti, being slightly weaker than this one.

## See also

* other hostile creatures;
* Big Yeti;
* Snow World.

## References

1. ↑ As it appears in the Bestiary and in the game files.
Stone

**Stone** is a common type of raw material with plenty of uses.

Mountain
Worlds normally have at least one big stone mountain, from where dwarfs can extract this resource by mining its blocks.

Graveyards
On all worlds, excepting the Underground World, stone can be acquired by destroying the graves in graveyards.

Random nodes
Random nodes of five to ten stones can be found in worlds and biomes on all layers, from the surface to the magmatic earth level *(diagram on the right: 1st–5th earth layers)*.

Crypts
Crypts are the true stone mines. Some, occupied by a guardian, are harder to access without major risks or high technology. But others, guarded by a beholder, a golem and/or an ancient gargoyle along with the zombie/skeleton doors, these can be accessed on quite early game, making stone no longer scarce for no matter what purpose to the rest of the current level. Each wall block in these rooms, for example, drop five stones when mined.

### Disassembling

Stone can be acquired when disassembling the following items:

 Cave Goblin Spear

 Frostling Spear

 Fossilized Gargoyle

 Expanse Relief

 Stone Chair

## Uses

### Walls

Stone is the best raw material for making walls and enclosing a shelter.

Leaves can grow on background stone walls, reducing the house comfort. Also slugs can appear and grow to an annoying amount. To avoid this, place torches or other sources of light.

### Crafting

Stone is needed to craft:

 Black Column

 Flowers Relief

 Forge

 Fountain

 Gargoyle Statue (front)

 Gargoyle Statue (side)

 Grinding Stone

 Gunnar Ironfist Statue

 Imp's House

 Iron Ore

 Large Oven

 Luxurious Wall Set

 Mechanized Catapult

 Mill

 Oil

 Spire

 Statue of Rorry Stoneskin

 Stockpile

 Stone Axe

 Stone Bridge

 Stone Column

 Stone Kitchen Stove

 Stone Loophole

 Stone Pickaxe

 Stone Wall

 Stone Wall Set

 Tesla Tower

 Workshop

Two stones are also required to craft each portal part in the Campaign.

## Task

Ten stones are required to accomplish the task "Collect stones".
Statue (old)

The **statue** is an obsolete item, no more available in-game, but still present in the game files.

## Crafting recipe

Its old recipe was the following:

  **Statue (old)** | 1

## See also

Statues actually available in-game:

* Gargoyle Statue (front)
* Gargoyle Statue (side)
* Gunnar Ironfist Statue
* Ice Statue
* Rudolph Statue (Christmas)
* Tricky Toki Statue

## References

1. ↑ This item has no more an in-game name. In the files it was called simply *`statue`*. When removed from the game, it has been renamed *`statue4`*.
Wizard's Staff

The **wizard's staff** grants a basic lightning attack that can chain to one additional enemy.

## See also

* Other staffs
* Other silver weapons

## References

1. ↑ As it appears in the inventory. In the game files it's called *`mstaff`*.
2. ↑ 2.0 2.1 2.2 As it required mithril ore to be crafted, it was called "mithril staff" on 0.9.016 by devs.
3. ↑ This update log also brings this note: *"Changed workbenches requirements for crafting wizard's staff."* Not sure what was this about as the workbench had no direct relation with this item in the old tech tree. And this item (*`mstaff`*) was always crafted in the forge (at least since v.1.9.015 - game files verified). Maybe it was a bug fixed.
Thread

**Thread** is a processed material used to create black and white pennants.

## Acquiring

### Drop

On Desert World, this item can be dropped by mummies and king mummies with respectively 15% and 25% chance to get one.

### Crafting Recipe

 Ingredient(s)

  **Thread** | 5

## References

1. ↑ This is the inventory name of the item. In game files it's also called *`wool1`*.
Undead Soldier

Zombie Brain Bones x3

**Undead soldier** is a dangerous hostile creature found in underground crypts of all worlds, frequently accompanied by skeletons, zombies and restless dwarfs.

## Attack

He has a melee attack with knockback effect.

## Mobility

He can not climb walls, but can jump one block at a time, also taking advantage of skeletons in a shield stair position to overcome higher cliffs.

He can fall from a ten block height without being hurt.

He can not pass through open doors and hatches.

## References

1. ↑ Name presented in the bestiary. In game files it's refered as `*zombie\_solder*` or `*zombie\_dead\_solder*`.
2. ↑ According to the bestiary classification.
Wild Boar

*"These dangerous creatures are a source of meat, as well as skin, which can be used to make items and armor." - Craft the World Bestiary*

A **Boar** is a non-hostile creature/mob that spawns above ground, but becomes hostile when provoked. Even though the boar has low attack damage, it can attack four times faster than a Dwarf, making it impossible to hunt with a single Dwarf with low-tier gear. Boars tend to follow the player when provoked, and stops whenever there is a long body of water ( at least 2 blocks vertically ). They are the main source of Leather and meat, and tend to drop some bones.

## Characteristics

Boars have tanned brown skin ( also called leather ) and have an extra patch of skin at the top with a darker color. They also have tusks and make the sound of a pig. When it dies, it tends to drop it's own body.
Zombie

Zombie Brain Bones (25% chance)

The **zombie** is an enemy creature that will only spawn on the surface at night.

## Characteristics

Zombies will try and attack the nearest shelter. Zombies move slowly, but they have moderate health and deal low damage. They are also capable of destroying placed blocks, doors and hatches. A single zombie can destroy a Wooden Door in a matter of minutes, so it is recommended to upgrade to Steel Doors.

Zombies move slowly, but they have moderate health and deal low damage. Zombies pose more of a threat as they feature a knock-back effect when they land a hit, which will throw a dwarf back a small distance. Because of this, it takes longer for dwarves to deal with zombies.

Zombies will burn up at dawn, however, they will not drop any items if they die this way. If a zombie finds its way underground, it will not burn up at dawn.

They tend to drop zombie brains.

The big zombie is a bigger and stronger version of the zombie.

## Appearance

A zombie looks green and it seems to be wearing a collar that was chained onto something and orange shorts. As zombies walk, a rotting aura follows them. Zombies also has green eyes.
When getting burned, a flame animation will be seen near the zombie's stomach part.
Tesla Tower

**Tesla tower** is an automated defense that attacks hostile creatures with chain lightning.

It can be upgraded into tesla level 2 and 3.

## Levels

### Placing

A tesla tower can be improved up to the 3rd level by building additional sections above it. I.e., placing a tesla about another already placed, creates a tesla level 2. And placing another tesla above a tesla level 2, creates a tesla level 3.

A tesla level 1 occupies one block and can be placed on top of any supporting surface. A tesla level 2 occupies two blocks and a level 3, three blocks.

### Removing

Only the base of a tesla accepts the "Remove" order. If the base of an upgraded tesla is removed, the other 1 or 2 pieces fall on the original suporting surface forming a downgraded tesla.

Like other towers, if a tesla or a section of tesla is removed by dwarfs, all components of this section can be recovered, allowing it to be rebuilt in time. When the tower is destroyed by enemies however, all the components will be lost.

### Statistics

Tesla level 2 and 3 lightning attack can chain to one and two additional enemies respectively.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`tesla_tower`* or simply *`tower_lv1`* for the 1st level.
2. ↑ 2.0 2.1 This seems to be fixed (or fixed again) after 1.4.013, as in this version, if a tesla or a tesla section had been removed, it used to drop only 6 of its 9 components; making the player lose 3 components each time a section had been removed.
Wooden Trap

**Wooden trap** is the simplest form of damage-dealing trap. Dwarfs are immune to its effects. When a monster walks over a placed trap, it takes damage from the mechanism. The trap is consumed after hitting 3 times. It is not consumed though if it is removed by a dwarf.

## Crafting recipe

 Ingredient(s)

  **Wooden Trap** | 2
Tech Tree mode

*For the grid of all technologies, see Tech Tree.*
**Tech tree mode** is an alternate "tech mode" to the sandbox, both in single and multiplayer custom games, where techs must be researched to unlock more advanced ones; and it is the pre-set tech mode along the entire campaign.

In this mode, all techs are organized in a Tech Tree window (image at the right), which can be accessed by clicking on the tech tree button (image below).

## Research progress

Researching a technology is accomplished by crafting or disassembling the different items available in it.

The research progress of each tech is show as a percentual bar. Each crafted or dismantled item provides a short advance to progress bar. One item can be crafted or dismantled more than once, but will provide a more diminishing progress each time it's done.

The progress made is shown by the green portion of the bar. And yellow portion shows how much an item will add to the progress bar if it's crafted. Items ordered to be crafted in crafting stations but not crafted yet are also show in the yellow portion.

This technological advance can be tracked in two places:

* the tech tree window; and
* the crafting area.

## Locked / unlocked

In the crafting area, fully researched techs show an entirely green bar.

In the tech tree window, only techs being researched display the bar; and the unlocking progress is represented by the background color and a small icon on the top right, respectively meaning:

When starting a game in tech tree mode, all techs are locked, except:Basic Tool Making (the only starting tech);

And are unlocked by researching prerequisite technologies, except:Basic Woodworking (available after reaching level 2); and
Basic Illuminating (available after reaching level 3).

### Campaign

In the campaign mode, each new world begins with a more large portion of the tech tree unlocked.

\* Except Basic Tool Making, the only unlocked tech.

\*\* Specific tech tree, which includes Local Cuisine in tier 3, and Chitin Processing and Advanced Armor in tier 5.
Web

**Webs** are built by giant spiders.

## Sources

Besides digging the web block created by the spider, killing the following creatures grants 25% chance to get a web:

 Giant Spider

 Ghost

 Banshee (multiplayer)

 Mad Rider (multiplayer)

In all worlds and in some biomes:

* the ancient winch found in the crypts will drop 3 or 6 webs when dismantled.

In the Beetles Biome:

* some green slimes attached under foreground blocks and on background blocks, drop 2 webs when extracted; and
* the beetles eggs drop 2 or 3 webs when extracted.

### Availability

Web is a rare resource in the early-game, because there are no spiders on this stage. It is less abundant in the Underground World, because there is no spiders in there. And is very limited in biomes because there are no ghosts or spiders in there.

## Uses

 Compass Spell

 Elixir of Ice Arrow

 Rain or Snow
Skeleton with Shield

Bones (50% chance) Skeleton's Mace (3% chance) Rusty Helmet (3% chance) Coin (5% chance)

The **skeleton with shield** is a dangerous hostile creature that spawns in all worlds (except the 4th) during the periodic invasions. If it encounters a two blocks (or more) height, it cannot cross, and unlike the regular melee skeleton, it *won't* raise its shield above its head to form the shield stair.

## Nocturnal

Skeletons only attack during the night. When the sun rises, they try to escape from sunlight, returning to the portal or to the graveyard, depending where they came from. They are not destroyed by the sun and do not burn at the sunlight like zombies. They simply become unable to attack and cannot be attacked when hit by the sun.

If they managed though to penetrate the shelter - specially underground shelters - so that the sun light can not hit them at the morning, they will remain aggressive, trying to find their way out. If there is not enough stairs for them (at least one at each two blocks), they will stay in there chasing the dwarfs.

## Farm

All sort of skeletons spawn from gravestones every night, making them able to be farmed by the player. They tend to drop quite a variety of items (see their respective infobox). They can providy very basic armor on early game, and can be a considerable source of iron on late game.

It's easy to farm them without efforts since the Advanced Construction tech is attained. One to three (depending on the level's difficulty) well placed pets will deal with the every night waves of skeletons and zombies.

## See also

* Skeleton
* Skeleton Builder
* Skeleton Archer
* Giant Skeleton
* Graveyard

## References

1. ↑ This probably includes all magic weapons.
2. ↑ This probably includes arrows from towers.
3. ↑ This probably includes fireballs from mages.
4. ↑ Also called *`skeleton_shielder`* in game files.
5. ↑ According to the bestiary classification.
Wood

**Wood** is a raw resource used in crafting various recipes.

## Acquiring

Wood is mainly obtained by chopping down trees and bushes with axes.

Special cases:

 Wood waste from furniture destroyed by monsters will provide 3 or 5 wood.

 Dust found in underground hidden rooms or from burned furniture may provide 1 wood (50% chance).

 Goblin ladders and cave goblin farm fences provide 1 wood.

 Chests in biomes:

* in random places not protected by zombies, may provide, among other resources, 5 to 20 wood; and
* in a boost room featuring an ore icon when the fog of war still covers the place, will provide, among other resources, 50 wood.

In the Underground World, destroying cave goblin camps will provide:

 5 wood when the small hatch is destroyed;
 10 wood, the large hatch; and
 20 wood, the main hut.
## Uses

Raw wood is used in almost all furniture, constructions, weapons and tools.

 Backpack

 Barrel

 Bed of Leaves

 Beware Sign

 Big Chair

 Black and White Pennant

 Bookshelf

 Carved Wooden Wall

 Christmas Tree

 Club

 Coal

 Comfortable Bed

 Cooking Campfire

 Cuckoo Clock

 Decorative Shield

 Feather (crafted)

 Fire Arrows

 Fishing Rod

 Flag

 Glass Cabinet

 Handsaw

 Heavy Bow

 Horn Spell

 Imp's House

 Interior Door

 Iron Axe

 Iron Pickaxe

 Ladder

 Lancet Window

 Landscape Painting

 Large Table

 Leather Chair

 Log Bridge

 Longbow

 Luxurious Wall Set

 Metal Wheel

 Mill

 Owlcat House

 Paper

 Pendulum Clock

 Planks

 Rails

 Rain or Snow

 Roof of Leaves

 Round Window

 Rudolph Statue

 Scaffolding

 Shelved Cabinet

 Silver Arrows

 Silver Axe

 Silver Pickaxe

 Silver Sword

 Simple Fence

 Sofa

 Square Window

 Steel Axe

 Steel Club

 Steel Pickaxe

 Steel Sword

 Stockpile

 Stone Axe

 Stone Pickaxe

 Stonemason's Tools

 Table with Tablecloth

 Textile Chair

 Torch

 Trap

 Wall Lamp

 Wooden Armor

 Wooden Bed

 Wooden Bow

 Wooden Bridge

 Wooden Cage

 Wooden Chair

 Wooden Chest

 Wooden Door

 Wooden Hatch

 Wooden Helmet

 Wooden Shield

 Wooden Spikes

 Wooden Staff

 Wooden Table

 Wooden Tower

 Wooden Trap

 Wooden Wall

 Wooden Wall Set

 Wooden Wheel

 Workbench

 Workshop
Tree

**Trees** are, as in real life, large structures which yield wood and other resources when chopped down. Trees spawn randomly atop earth blocks on the surface. When this happens, the tree will be only one or two blocks tall. If left alone, however, they will grow taller over time. Taller trees produce more resources; thus, it is a good idea to let trees grow to great heights before cutting them down, if the need for resources is not immediate.

## Types

There are several types of tree. Apple trees, pine, thuja, palm and birch are amongst the most common types found in the first worlds of the campaign. The type of tree determines its appearance, and what resources (in addition to wood) are dropped when it is cut down by a dwarf. Trees and bushes spawn with higher frequency near plants of the same type.

The tables below shows the max height on blocks each tree can reach, the type of resources obtained when cutting them down, and the world they can be found on.
For the sake of completeness, the second table includes bushes and miscellaneous plants that behave very similar to the actual trees.
Dropped resources are ordered from the most numerous on top to the less probable on bottom.

 Resources

## Logging

When chopping down trees, dwarves use the logger skill, along with whatever tool is equipped in their axe slot.

The section of the tree which was designated for cutting does not matter; if one piece of the tree is cut down, the entire tree will be.

You can force the vegetation to respawn by using the spell Magic Forest.
Steel Ladder

**Steel ladders** increase the speed of dwarfs movement and prevent their fall. Steel ladders also provide comfort when placed inside a shelter. In the campaign they're available only in the underground world. Ladders can be placed anywhere, even in the sky.

## Crafting recipe

  **Steel Ladder** | 1

## See also

* Ladder
* Quick Ladder Pack
* Scaffolding
Skull buns

**Skull buns** are a food item available during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## References

1. ↑ One of the few items using low capital letter on the beginning of the word in the in-game inventory. In game files it's called *`skull_cookies`*.
Wheat

**Wheat** can be grown to produce grain.

## Planting

To grow wheat, the first step is to place grain in some earth. It must be placed on a earth block itself, not on the empty space above the block. The earth must have no tree or bush growing on it and neither can have roots.

Wheat does not need to receive sun to grow; because of this it can be safely grown and harvested underground or inside of a shelter.

It does not need watering either, despite the game description.

No tech is required to harvest wheat from nature or to plant it. But to extract grains from the wheat ears, the farming tech is needed.

## Rats and crops

Rats' nests spawn inside shelters with comfort lower than 50%.

These nests creates rats from time to time.

Rats steal food from — and only from — tables and destroy **wheat fields** if they have access to them.

Rats' nests will drop 5 or 10 wheat ears when destroyed, no matter if the rats have spoiled the crops or not.

## Uses

 Beer

 Egg Incubator

 Grain

 Training Dummy
Tools

**Tools** are items used for a great variety of tasks, the most important of which are mining and lumbering.

They can be given individually to dwarfs through the firs tab of the "Equip" menu *(axe icon)*.

Dwarfs will use some others only automatically, so they won't appear in the "Equip" menu.

All tools though can be found in the 4th tab of the "Craft" menu *(helmet icon)*.

## Starter

All new dwarfs come with a stone knife that is used for fighting, lumbering and mining.

## Pickaxes

Pickaxes are used for mining and, sometimes, for fighting.
Stone Knife

**Mining** | 15

**Stone knife** is a tool used for fighting, lumbering and mining. It is the weakest weapon of the game.

All new dwarfs come with a stone knife at the lumbering-tool slot.

It's usually replaced by a stone axe.

## See also

* Tools
* Stone Axe
* Stone Pickaxe

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`stone_dagger`* or *`dagger_stone`*.
2. ↑ When dwarfs were equiped with any kind of axe, the stone knifes were stored at the stockpile and were available in the inventory for the player to use them or not. Now they seem to still be kept at the stockpile, but they remain hidden, and only show up again when the player remove the lumbering tool from a dwarf. The dwarf is then equiped automatically with the knife.
The house of an old friend

*This article is related to the Sisters in Arms DLC.*

*For general characteristics applying to all kinds of pet house, see Pet house.*
**The house of an old friend** is a pet house equivalent in everything but in appearence to the owlcat house. It only becomes available during the Halloween event. It lodges an undead owlcat, called old friend.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## Vacant or Occupied

The house of an old friend has the appearence of a desecrated grave.

If the house does not belong to any old friend either because it hasn't spawned yet or because the old owner has been killed, a green shiny glow will appear in furniture, as revealing something coming from the open grave.

## References

1. ↑ Done by the old friend.
2. ↑ This is the inventory name of the item. In game files it may appear as *`crip_cat_pet_house`*, *`CripCatHouse`* or *`catowl_skeleton_house`*.
Lapin

# Background

* Name: Lapin
* Type: NPC
* A forensic scientist that also specializes in Biochemistry. She analyze all of the data and records them for the Historic Service. She is also an NPC in Liberation Wings and Historic Service HQ. She identifies unidentified costumes and gear for a price. She also speaks French! Oui oui~~
Tough Backpack

**Tough backpack** is the only type of backpack that adds 2 extra slot to the natural carrying capacity of dwarfs.

Dwarfs can be very slow if carrying a full tough backpack.
But it can be extremely useful when trips to the stockpile is granted by portal spells, as the increased carrying capacity would reduce the amount times dwarfs would have to use the portal, thus extending portal's life.

## Crafting recipe

  **Tough Backpack** | 1

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`backpack_02`*.
Underground World

The **Underground World** is the fourth level in *Craft the World*. The difficulty is set to hard in campaign. It consists mostly of earth and stone blocks, along with some sand. The weather type is rain, which provides water and lakes on the surface. A new rock called sulfur can be used to make gunpowder for guns and ammo. The underground is very deep.

## World Features

### Creatures

The Underground World features new animals and monsters.

**Animals:**

 Caterpillar (equivalent of the Sheep / Llama)

 Cave Beast (equivalent of the Wild Boar / Bull / Ice Boar)

 Flying Octopus (equivalent to the Hen / Ice Bird / Blue Bird for drops, but also flies and attacks)

 Small Caterpillar (equivalent of the Slug)

**Monsters:**

 Cave Goblin

 Cave Goblin Warrior

 Black Dragon

 Keeper of the Altar

 Orc

 Orc Boss

 Orc Skeleton

 Orc Boss Skeleton

Two creatures that spawns in other worlds, do not appear in the Underground World: the Giant Spider and the Giant Worm.

### Technologies and Items

The Underground World also features completely new technologies, each of them with its items.

Some items were added to already existing technologies:

 Steel Ladder to Expert Construction

 Mushroom Pies to Advanced Cooking

 Steel Wall to Master Construction (replacing the Brick Wall, which was moved to Advanced Fortifications)

 Rifle and  Steel Ammo to Expert Weaponry
Algol

###

 60

###

300

## Enchantments

* Pet bonus: Affliction duration (con): -20% Constitution affliction duration
* Pet party effect: Misc - Health on kill: Party per kill (on kill): +10 Health Restored

## Technical

### Guid

be618bb8-49f9-4530-84eb-3f34303810e0

**Algol**is a pet in *Pillars of Eternity II: Deadfire*.

## Description

While Algol is following you around any Constitution Afflictions applied to you wear off more quickly, and party members regain some Health when they kill an enemy.

## Acquisition

* Delver's Row: A "Stray Dog" lurking in the southwestern corridor.

## Trivia

* Possibly a reference to ALGOL, the programming language.
Towers

**Towers** are defensive structures crafted by dwarfs that may kill hostile creatures when placed in strategic spots.

## Types

There are basically three types of towers: arrow towers, teslas and catapults.

\* - Within a 2 blocks radius.

All towers are crafted at the forge, except the catapult which is crafted at the workshop.

## History

 1.3.000 | 05 Jul 2016
 0.9.022 | 03 Apr 2014
 –

## See also

Pet houses may be considered defensive structures, even if they're not towers.
Simple Hat

**Simple hat** is a basic garment new dwarfs may spawn with in the Forest and Underground Worlds.

It may be kept on dwarf's head (helmet slot) or moved to the inventory, where, through the "Craft" menu, it can be recycled.

## Disassembling

Although this item cannot be crafted, the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`base_hat`*.
Winter Boots

**Winter boots** are basic footwear available in the Snow World.

Newcomer dwarfs spawn with it in two different shapes: one more like shoes and the other like actual boots.

These boots don't grant any armor bonus and they cannot be manipulated by the player.

Boots granting armor points can replace these items. But once removed, the winter boots come automatically back the dwarfs' feet.

Unlike winter hats, winter boots cannot be disassembled.

## Trivia

Although winter boots are not available on the shop, the game files show a pair of these boots costing three coins each.

## References

1. ↑ This is the inventory name of the item, appearing not in the "Craft" table, but only in the "Equip" window, if the selected dwarf does not wear any craftable boots.
Tech Tree/Default

This page is transcluded into it's main article. To read the full content, see Tech Tree.

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Bosses & Monsters DLC only.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Snow World only.
3. ↑ 3.0 3.1 Underground World only.
4. ↑ Although apples are available in nature only in the Forest World, the recipe is unlocked in all worlds, being possible for the player to cook it after buying some apples from the shop.
Wooden Cage

*Not to be confused with traps.*
**Wooden cage** is a construction that, when placed, can trap some monsters.

Made of wood, this cage may be burned by all kinds of fire. To avoid this trouble, use iron cages.

Despite its description, there is no time limit for it to hold the monsters, but there is a limitation about which monsters it can hold.

## Monsters trapped

These are the monsters that can be trapped by this cage:

 Zombie

 Big Zombie

 Zombie Armor-Breaker

 Undead Soldier

 Yeti

 Big Yeti

 Mummy

 King Mummy

 Orc

 Orc Boss

I.e., all creatures spawning in regular nights (not only in raids) on the world' surface, including the zombie soldier, which can only appear in underground hidden rooms, and excluding skeletons, creatures living in camps (goblins and frostlings) and animals. To catch animals, it's required a trap.

## Crafting recipe

 Ingredient(s)

  **Wooden Cage** | 3

## See also

 Iron Cage

 Wooden Trap

 Iron Trap

 Trap (for animals)

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`cell_wood`*, *`Zombiecagewooden`* or *`cell_tree`*.
Snow

Snow Berries x1 (20% chance)

While in other worlds it rains, producing water, in the Snow World it snows, producing blocks of **snow**. And while water can only be collected with buckets, dwarfs can dig snow as any other solid block. It can be used to make ice. If you put snow underground, it will melt into water.

## Acquiring

Snow is an easily obtained natural resource, not only because it's abundant above ground, but also because it's very fast dug, even with a stone pickaxe. When digging snow blocks there is a 20% chance of also getting berries.

### Crafting

Although there is a recipe to produce snow from ice (1 ice ⟶ 4 snow blocks), snow is not a craftable item. It may be acquired though from an ice block when disassembling it. In this case, it will give back only 3 of the 4 snow blocks used to produce the ice. Check the ice recipe to visualize what would be its disassembling grid.

## Behavior

#### Placing

When a dwarf is given a order to place a snow block, he will always place it in the foreground. Although it is possible to use snow in the background by replacing any other material already placed. So, if the player wishes to create a snow background where there isn't any, he/she should first place a background of earth, for example, and then replace it by snow. It may be useful at the very early game when creating the shelter ambience, and either earth and stone are not so accessible than snow.

#### Falling

When the block under it is removed, **snow** blocks and ice blocks fall after a few seconds, just like sand, but with an interesting difference: it will not fall if there is a block of ice or snow next to it, either above, to the right or to the left.

#### Producing water

After being placed underground by a dwarf, a block of **snow** will melt into water after approximately 12 seconds, and will produce a 1-block-wide puddle of water, which generates 1 water bag after being collected. It is though more efficient to use ice in this process. Four snow blocks are used to produce 1 ice, and this will melt, after the same dozen seconds, into a full block of water (or a 5-block-wide puddle of water), which generates 5 water bags after being collected. The ice option will spare 80% of dwarf placing actions and 80% of waiting time (for blocks to melt).

## See also

* Ice
* Water
* Snow World

## References

1. ↑ Both in game files and in game inventory when double-clicking on the snow slot.
2. ↑ Checked in a 1.4.009 game version.
3. ↑ This property is called `*fall\_link*` in the game files, and only apply to these two types of materials.
Ajamuut's Stalking Cloak

###

 1,110

###

5,550

## Enchantments

* Tracker: +1 Perception, +2 Stealth
* Bushwhack: +5% Damage to weapon attacks made from stealth, +5 Accuracy to weapon attacks made from stealth, Attacks made from stealth Stun the target for 4.0 sec

## Technical

### Guid

7e3d734b-ce0c-4f79-81f1-2e0989173330

**Ajamuut's Stalking Cloak** is a cloak in *Pillars of Eternity II: Deadfire*.

## Description

Ajamuut's life was one of sacrifice. As the matron huntress it fell to her to feed her nomadic tribe. In order to provide she lived apart, tirelessly stalking the herds. Her tribe followed, always one horizon behind, so as not to disturb the hunt. When the tribe saw the glow of a distant fire they knew their huntress had made a kill, and moved forward. Arriving at the dying coals, they would find a fresh carcass, trussed and dressed. Ajamuut had invariably moved on.

Ajamuut was known for her ability to soundlessly approach her quarry and strike with deadly precision. The howling winds and bitter cold offered few second chances. This cloak helped conceal her, both on open tundra and under dark forests, as its subtle pattern disguised her silhouette from even the most keen-eyed prey.

## Acquisition

* Lair of the Ancient: Can be looted from a coin pile next to Jadaferlas the Ancient.
Adra Dragon Scale

24

###

180

**Adra Dragon Scale** is a monster part in *Pillars of Eternity*. It is used in the Superb quality enchantment for both armor and shields.

## Description

Once full-grown, each dragon takes on the traits of the environment it has claimed as its kingdom, and the change is reflected in every aspect of its form. This shimmering scale is of a size to dwarf most shields, making of it a worthy trophy. It seems to be entirely comprised of adra, though it bears the same grooves and texture as might be found on a far smaller creature.

## Acquisition

* Two can be looted from the dead adra dragon, Sefyra.

## Recipes using **Adra Dragon Scale**

### Enchanting recipes

* 1x Ruby
* 1x **Adra Dragon Scale**
* 1x Emerald
* 1x **Adra Dragon Scale**

## Notes

* Making a deal with Sefyra to transfer her soul into the dragon hunter during The Master Below will not result in her dropping loot if you return back to the bottom of the Endless Paths (no corpse will appear). The only way to get an Adra Dragon Scale is to kill the dragon yourself.
Wine Barrel

*This article is related to the Sisters in Arms DLC.*

**Wine barrel** is a decorative furniture.

It is crafted at the kitchen and adds comfort to the shelter when placed inside it.

## Sisters in Arms

When placed on the ground, a **wine barrel** generates a limited amount of wine bottles, after what it turns into a old unproductive barrel. The old barrel removed, drops a simple new barrel, which may be used to craft another new wine barrel at the kitchens, provided all the additional ingredients.

## History

 1.3.000 | 5 Jul 2016
 0.9.026 | 6 May 2014

## See Also

* Barrel
* Homemade Wine
Square Window

**Square Window** is a craftable background wall. It can only be used for decorative purposes, as it can't be placed in the foreground.

## Crafting recipe

 Ingredient(s)

  **Square Window** | 1

## See also

* Round window
* Stained glass window
* Lancet window
* List of all walls
* List of all decorations

## References

1. ↑ This is the inventory name of the item. In game files it appears as either `window` or `window5`.
Tricky Toki Statue

The **Tricky Toki statue** is a decorative item found in the Underground World.

When placed inside the shelter, it grants seven points of comfort.

## Acquiring

This item cannot be purchased, it's not dropped by any creature and cannot be crafted. The only way of getting one is finding it in the underground caves of the Underground World. It's always guarded by a black dragon and sometimes also by a guardian.

## Finding more Coins

When placed inside or outside the shelter, it increases the chances of finding coins. Monsters cannot destroy statues.

Differently from Gunnar Ironfist or Rorry Stoneskin statues, the bonus from Tricky Toki does stack, but with disminishing amounts; i.e., there is a benefit of placing more than one Tricky Toki, but this benefit is smaller the more statues are placed.

## See also

Other statues with a bonus other than the comfort:

* Gunnar Ironfist Statue;
* Statue of Rorry Stoneskin;

With only the comfort bonus:

* Ice Statue;
* Rudolph Statue (Christmas);

And with no bonus at all:

* Gargoyle Statue (front);
* Gargoyle Statue (side).

## References

1. ↑ Name appearing in the inventory. In game files it's refered simply as `*TrickyToki*`, `*Tricky\_Toki*` or `*tricky\_toki*`.
2. ↑ The file `/main/data/blocks.xml` says: `block name="tricky_toki" drop_money_chance=5%"`, but the tested in-game bonus is something around +0,5% for 1 statue placed. For details, see the discussion.
3. ↑ Valid for versions up to 1.4.014.
Turban

**Turbans** are basic piece of clothing available in the Desert World.

These items don't grant any armor bonus. They can be removed or replaced by helmets granting armor points.

Newcomer dwarfs spawn with them in two different shapes. Both display the same name and same description in the inventory.

When recycled they grant the same resources, but in a different grid position.

## Disassembling

Unlike desert boots, turbans can be disassembled.

They are not craftable, but the player may get some of the resources below when disassembling them.

## References

1. ↑ This is the inventory name of the item. In game files:
the version 1 is called *`desert_hat_01`*; and
the version 2 is called *`desert_hat_02`*.
Stone Chair

**Stone chair** is a furniture piece only acquirable by shopping or from some random drops like after destroying a goblin camp.

## Disassembling

This item is not craftable, but the player may get some of the resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`chair_stone`* or *`Stonechair`*.
Slime

**Slime** is a raw material that can be acquired by killing mainly:

 Slugs;

 Small Caterpillars; and

File:Walking Pumpkin.png Walking Pumpkins.

## Drops

It can also be acquired by killing the following creatures:

And by destroying:

 Giant ants nest (5 to 10 slimes).

## Uses

Slimes are used in the following recipes:

 Anti-Lycanthropy Medicine

 Arable Land

 Elixir of Fire

 Elixir of Ice Arrow

 Elixir of Transfiguration

 Fireball

 Lab

 Magic Explosion

 Magic Light

 Mana Elixir

 Slime Torch

## References

1. ↑ This is the inventory name of the item. In game files it's called *`mucus`*.
Silver Ore

**Silver ore** is a raw resource extracted from silver nodes, that can be melted into silver ingots or directly used in some crafting recipes.

It is the 3rd best metal for crafting tools, weapons and armors.

## Acquiring

Silver ore can usually be found around the rocky earth (the 3rd layer in the diagram at the right).

### Drops

 Lava

Silver ore can drop from theses creatures when slaughtered:

 Goblin (3% chance)

 Frostling (3% chance)

 Frostling Leader (3% chance)

 Cave Goblin (3% chance)

 Cave Goblin Warrior (3% chance)

 Giant Worm (10 ores, 50% chance)

 Keeper of the Altar (25 ores)

Also, dragons can drop silver armors that can be equiped or disassembled to get silver ingots and/or silver ore.

Special cases:

* During the Halloween event, a pumpkin plant cut may drop, among other resources, 1 silver ore (25% chance).
* In biomes, if the boost room features an ore icon when the fog of war still covers the place, the chest inside it will provide, among other resources, 15 silver ores.
* In the Underground World, if Takmak is pleased, he may drop 10 silver ores.

### Crafting recipe

In the Underground World and the Underground Biome only, silver ore can be crafted at the lab with the Substance Transformation tech (tier 11).

  **Silver Ore** | 1

## Uses

 Cuckoo Clock

 Gold Ore

 Imp's House

 Improved portal

 Mithril Ore

 Pendulum Clock

 Silver Ingot

 Totem

## References

1. ↑ Despite it's in-game description, no silver ore is used in the crafting process of any door.