Tactics

As with most battle-themed games, the use of **tactics** (a.k.a. **strategies**) is a crucial part of World of Tanks Blitz gameplay. There are many different tactics that players employ to turn the tides in their favor, but not all work for every player and/or tank.

## "Core" Tactics

Of all the tactics that players use in WoTB, six are considered to be "core" tactics. These six are mentioned in every Blitzhangar page.

### Peek-A-Boo

"You hide behind a cover, fully reload your gun, pre-aim and sneak out just for a second to make one damaging shot. Before enemy realizes you are hidden again. Decent mobility and aiming stabilization and you surely can pull this one off." - *Blitzhangar description*

This tactic is used mostly, but not limited to, tanks or tank destroyers with little to no armor and/or a high caliber gun with a long reload (e.g. Pz. IV A, WT auf Pz. IV, KV-2, etc.).

### Long Range Sniping

"Hiding in the bush on the hill and shooting at enemies on the other side of the map. If you don't mind all the hate that comes with it then you just need good dispersion and penetration to make every shot count." - *Blitzhangar description*

This tactic is used by tanks and tank destroyers with good gun accuracy. Most tank destroyers are meant for long range sniping and one should not call them out for sitting at the back of map and shooting at the enemy unless they are not really doing anything.

For scouts, should the situation permit, the light/medium tank can spot the enemy team and retreat to a bush to rain hellfire upon the enemy. In this case, do not block a Tank Destroyer because it is its job to snipe.

Some heavy tanks that have inadequate armor and a good gun can also snipe. For example, the Tiger I with its 8.8cm L/71 gun is dead accurate and can snipe if it is needed to do so (i.e. in +1 matchmaking). Again, do not block Tank Destroyers if the situation calls for you to do so.

### Front Line

"Forget rocks, hills, buildings and all other cover. Make yourself a cover for your teammates. Of course, this works only if you have very good armor and know how to use it or… well if you're already dead." - *Blitzhangar description*

This tactic is used by most heavy tanks and some heavy-duty Tank Destroyers (e.g. T95) with a lot of armor which can sustain enemy hits.

### Circle Of Death

"Drive behind slow tank destoyers and heavy tanks and keep circling around them to avoid being hit while making easy shots into the back of the enemy. Good traverse speed and acceleration is required." - *Blitzhangar description*

This is used by Light Tanks, some Medium Tanks and, situationally, some fast moving turreted tank destroyers (e.g. T67, Rhm.-B. WT). The main goal here is for you to use your speed and go around the enemy and shooting at weak shots, while avoiding the enemy tank's gun as it tries to keep up with you.

To victims of the Circle of Death, the Circle of Death can be countered if you reverse into a wall or the border. The enemy tank attempting the Circle of Death cannot go around you as there is something in the way and you now have the upper hand. It can also be countered by turning your turret in the opposite direction of the enemy tank's movement and shooting them when they drive in front of your gun.

### Hit & Run

"Hide in the bush, spot the enemy without being seen. Take a shot and start running. Fast. Repeat until no enemies left. Master this technique and there are many masteries coming your way." - *Blitzhangar description*

This is used by Light Tanks and Medium Tanks (situationally Tank Destroyers) with high speeds that have taken forward positions and/or are covering a flank. The enemy is spotted, you take a shot at them and run in the opposite direction. Do not try to engage unless you already know all 6 of the enemy is on the other flank because the enemy might also be in the bushes.

### 1 vs 1 brawl

"Who would win in 1 on 1 brawl depends on too many variables. Armor, guns, mobility, tanks sizes and many others. One thing for sure: without good DPM it's better to stay in the group or keep your distance." - *Blitzhangar description*

Also known as Face-hugging, this is used by Heavy tanks. The main idea here is basically sumo-wrestling. Only use this when you have a numerical advantage or when there are no other enemies nearby.

## Other Tactics

The list of tactics does not end with the "core". Players have developed their own tactics. Most players also modify existing tactics to fit their fighting style.

### Hull-down

An actual military term that refers to the upper part of a vehicle being visible, but the hull is not. This is usually used on hills to hide a weaker hull and only show an impenetrable turret (e.g. American T34 Heavy tank) to increase survivability.

For Tank Destroyers (and a select few other tanks like the Tiger (P)), Hull-down would refer to hiding the tank's lower glacis while still being able to fire at enemies.

Hull-down also works for tanks with a weaker turret, like the Pz. IV G, as very little of the tank is shown. However, in this case, should you be hit, the shell would most probably penetrate your armor.

### Side-scraping

Angling your tank in a way such that in increases the effective armor that you have and hiding other weakpoints. This way, most shells will ricochet off your armor and not do any damage. Beware of HE and Derp Guns, though. Notable usage of this tactic will be the German "Box" Heavies.

### Reverse Side-scraping

Same as Side-scraping but used for tanks with turret placement in front. (e.g. TOG II\*)

## Before Battle Tactics

### Taking Note of Ammunition

*Main article: Ammo*

Ammunition is one of the most important parts of the game. No ammunition, you can't shoot, you can't play. If you do not have ammunition, the game will give you a prompt to stock up. Besides the normal AP shells (for most tanks), consider bringing some of the other shells.

Premium Ammunition, or Prammo for short, has a higher penetration than normal shells. This may be useful against higher tier heavies or even the same tier heavies. Bring an adequate amount but not too much because they are really expensive. Click on the *Gold* button to swap out to *Credits* because you should not waste gold on ammunition.

High Explosive (HE) shells, despite its low penetration, can be useful for cleaning up low HP opponents. HE splash is adequate to kill a two-digit HP enemy that you cannot penetrate using AP (***Do not waste prammo on this situation***). Moreover, if a terribly armored opponent appears, you can swap to HE to deal more damage. Bring more HE shells than Premmo, but less than AP into battle.

Note that HESH and HEP are special variants of HE ammo, though not all of them have increased HE penetration. HESH and HEP both have increased penetration. Their penetration values differ greatly, such as the HEP shells on the Leopard 1 having less penetration than the ones found in the Conqueror and pre-10.3 Super Conqueror. Notably, the FV215b 183 has the highest HESH penetration in the entire game. No other vehicle except for perhaps the Conqueror and FV215b can attempt to match it's sheer penetration.

A thing to note, however, is that HE and HEAT (a variant of prammo) are unable to penetrate spaced armor (e.g. sideskirts) and will prematurely detonate, doing much less damage. AP and APCR shells also lose some penetration.

### Consumables

*Main article: Consumables*

Consumables are an important part of World of Tanks Blitz. Each consumable has its own use. For instance, the Automatic Fire Extinguisher is used automatically to put out fires.

All tanks can use Multi-Purpose Restoration Kit. It may cost the most out of the standard consumables, but it's considered the most useful at being able to do the jobs of 3 other consumables (Repair Kit, First Aid Kit, Automatic Fire Extinguisher). It's manually activated, so the fire extinguisher won't immediately activate.

Repair Kit, First Aid Kit, and Automatic Fire Extinguisher repairs modules back to standard condition, heal crew members back to standard condition, and automatically put out fires, respectively.

Engine Power Boost is usually used instead of Adrenaline if a player decides that they won't need Adrenaline or if the tank is an autoloader or autoreloader. There is another

#### Standard Layouts

If a tank doesn't have special consumables (e.g. Tungsten Shells, Improved Engine Power Boost) then most players opt for Multi-Purpose Restoration Kit, Repair Kit, and Adrenaline. However, players may also choose to keep the default layout which replaced Repair Kit with Engine Power Boost. If a tank is an autoloader or autoreloader, then they will take the default layout which only replaced Adrenaline with Engine Power Boost.

## Tactical Development

Many players develop their tactics in battle through improvisation. Tactics can also be developed and practiced in training rooms, which is less risky because training battles do not use up credits or gold.