Skirmish

**Skirmish**, known alternatively as **League**, is an in-game mode in which players fight each other's unit teams. While not being an actual PvP (player versus player) mode, Skirmish comes close to it by setting up multiple opposing players' team compositions against the player's own.

This mode is unlocked from the Star Reward system after the player collects 15 stars.

Players build their team with any available units that they have. Independent from the main game, the game mode consists of ten leagues. The player proceeds to the next league after staying in the top half of the leaderboards after a countdown of 48 hours. Players can also move up to the next league if enough victories are reached by choosing to fight everyone at once and winning over most (if not all) of the other participants consecutively. At higher leagues, it will be necessary to work around the prevalence of the Tactical set and annoying team powers (military 5/5, TMF 2/2).

### Restrictions

Some restrictions apply to the game mode as it plays very differently to the main game.

All stationary units (Empty Barrel, Medkit, Red Barrel, Molotov, Generator, Nitrogen, Turret) are unavailable for use.

In addition, some perks and abilities are disabled or function differently for this game mode:

* Knockback is disabled – units on both teams cannot be pushed by attacks whether by the "knocks the enemy back" perk or special abilities that grant knockback;
* The "ability to drop on the battlefield" perk is disabled for Specops as it's redundant due to pre-placement;
* The "direct unit control" perk functions differently for Chopper, Grenadier, and Queen: it activates immediately as the battle begins, and then keeps triggering with each cooldown ending. For Lionheart: his ability activates when an enemy approaches him;
	+ Red Barrel's manual detonation works for when one is dropped by Specops' special ability, but this also extends to those dropped by an enemy Specops as well.
* The "ability to come back to life" perk causes Glenn to revive immediately after being killed, and this also extends to his special ability;
* The "lightning-fast attack" perk functions differently for Carol: it has no range limit for its activation, unlike in main game where she must be near her enemy to perform it;
* The "chance to dodge a hit" perk has a limitation for Pepper and Ranger: they cannot move beyond the edge of the screen, though this is more noticeable for Pepper due to her superior dodge distance;
* The "places a mine in the specified location" perk for Dr. Miller is activated immediately, being placed directly where he's placed.
* Private Rodriguez's special ability has an infinite starting attack range, meaning he can throw his knife and hit his target from any distance.

## Process

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A new league starts every 48 hours. Other players will join as soon as they open the PvP menu after their previous league ends.

The player builds their team with units with a maximum cost of 100 points (both courage and rage) on a 4x4 field grid. They then fight other players' teams and earn a dog tag for each win. Whenever one of the other players manages to win a fight against the player's team, they take a dog tag back. Players have the choice to fight one specifi**Bold**c player by pressing the button beside their dog tags, or all of them by pressing the "Fight All" button in the lower right corner. There are no draws - each fight ends when one side has lost all their units, either to the enemy or from units that have turned into zombies.

Ranking up in Skirmish works through collecting and holding as many dog tags as the player can. After the timer ends, the player will either stay in the same league and earn some coins (if placed below the lower half) or receive a single red key and proceed to the next league (If placed in the top half) until the tenth and final league, in which players will stay for the rest of the season, although they still can fight for top 10 prizes.

The player also receives a coin reward every time they beat other player's team, which varies depending on the league level. Sometimes during a Skirmish battle, players may earn a common or rare upgrade item from a random enemy unit they kill.

## Seasons

Each Skirmish season lasts for 1 month. By the time the season ends, the player receives a seasonal reward depending on their achieved league rank. Immediately afterward, they then go down three league levels.

### Ranks

**Ranks** are small icons that can be seen next to every player's nickname. They indicate how many times the player has managed to stay in league 10. These ranks are not only displayed in the Skirmish leaderboard but in the player's event leaderboard scores and missions deck as well.

Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14Rank 15Rank 16Rank 17Rank 18Rank 19Rank 20
## Trivia

* Before update 2.1.0, PvP was unlocked by obtaining 37 stars. It was changed to a requirement of owning 4 units, and then was reverted in version 2.7.0, with a lesser amount of stars needed.
* Before update 2.4.0, Grenadier was the only unit whose value is evaluated in courage points to be unavailable in Skirmish.
	+ The developers never stated an exact reason why he was unavailable for Skirmish aside from his grenade being too powerful for this game mode. It's possible that they weren't sure how to make his manual ability work in that mode or how to balance him.
* Prior to update 3.2.0, Skirmish did not allow any unit that does not cost courage to be used. This affected Austin, Welder, Berserker, Saw, and Queen.
* If players reset their game progress on Android and reconnect to Google Play with their current game progress, their team and league level will be kept.

## Gallery

Pre 2.7.0 leaderboards.Pre 2.7.0 team editing menu.Pre 2.7.8 team editing menu.
### Old League icons

League 1League 2League 3League 4League 5League 6League 7League 8League 9League 10