Nonentity Incognito

## Chapters

*-Uncover the hidden truth of the iron mask!-*
*"Tearer seems to know something about the HB case... Uncover the hidden truth behind the iron mask!"*
—Somnium description
**Nonentity Incognito** is a dreamworld in *AI: THE SOMNIUM FILES - nirvanA Initiative*, based on the Underground Cell.

It is a Somnium world created from Tearer's dream by the Psync System. Mizuki investigated his Somnium in order to uncover the hidden truth about the Half Body Serial Killings.

## Mental Locks

### Mental Lock #1 - Solve the mystery in the red room

In the **Red Room**, the player first needs to calculate the value of the four formulas on the wall according to the value corresponding to the letter on the obtained **Chart**, and then change the direction of the calculated number according to the direction change of the symbol on the **Locker** to get a letter (for example, Rotate "3" 90 degrees counterclockwise to get "M"). When all four formulas are solved, the **Sphere** in the center of the room will become transparent, allowing the player to see the text behind the figure inside which means "☆ stands for 0".

The order to input calculation results on the wall or on the **Lockers** is not fixed, but it is better to avoid repeated routes.

The **Sphere** that appears during the puzzle has very little effect on the action, it doesn't move at all. Just make sure not to touch it by mistake during the action.

To unlock Mental Lock #1:

* *Inspect* the **Sphere** (9s) -> *Press Enter* on **PC1** (9s, 1/2) -> *Inspect* the **Chart** (9s) -> *Inspect* **N+A=** and input **9** (3s) -> *Inspect* **I-X=** and input **4** (3s) -> *Inspect* **T-R=** and input **3** (3s) -> *Inspect* **U-E=** and input **7** (3s) -> *Inspect* **Blue locker** and input **MOM** (3s) -> *Inspect* **Green locker** and input **HELP** (3s) -> *Inspect* **Yellow locker** and input **ME** (3s) -> *Inspect* **Door** and input **215** (3s)

If you want to pass this Somnium quickly, you can also directly enter the password (not recommended for the first time to play):

* *Inspect* the **Sphere** (9s) -> *Press Enter* on **PC1** (9s, 1/2) -> *Inspect* the **Chart** (9s) -> *Inspect* **Door** and input **215** (3s)

### Mental Lock #2 - Solve the mystery in the gold room

In the **Gold Room**, the player is required to pass through the **Walls** to change their visual status, and then observe the hidden numbers in the three **Paintings** through three **Holes** to get the answer. When you have cleared all the walls blocking the view, better do not go back the same way, but return to the hole from the area where the line of sight cannot pass through the hole.

There is no set order for choosing which **Holes** to perspective from, but it is better to avoid retracing via repeated routes.

When the **Sphere** that consumes time quickly when in contact appears, always pay attention to check the Map to confirm the location of the **Sphere**, and never approach the area that the **Sphere** is about to approach. It will move counterclockwise along the edges of the room after you finished the first painting observation. If you don't have solutions yet, it's best to return to the safe central area, and then wait for the **Sphere** to leave the area you want to go before proceeding cautiously.

To unlock Mental Lock #2:

* *Inspect* the **Sphere** (9s) -> *Press Enter* on **PC2** (11s) -> *Inspect* the **Green/Purple rhombus hole** on the left to get "9" (3s) -> *Inspect* the **Red/Blue square hole** on the bottom left to get "2" (3s) -> *Inspect* the **Yellow/Blue circle hole** on the right to get "2" (3s) -> *Inspect* the **Door** and input **229** (9s)

If you want to pass this Somnium quickly, you can also directly enter the password (not recommended for the first time to play). Optimal usage of TIMIE included:

* *Inspect* the **Sphere** (9s) -> *Press Enter* on **PC2** (11s[1/2]) -> *Inspect* the **Door** and input **229** (9s)

### Mental Lock #3 - Solve the mystery in the black room

In the **Black Room**, the player need to input correct direction arrow at the corresponding **Buttons**, based on the content in the book. When all directions in a section is entered, a single digit appears on the cover of the book.

* The correct answers to the first subsection is the direction opposite to the minute hand on the clock next to each button;
* The second subsection is to observe the relative direction of the four letters of **MOTH** on the **Chart**, and you can get the answer;
* The third subsection is to get the answer based on the directional words represented by the letters or words given in the book.

The order in which you interact with the **Buttons** is not fixed when solving each direction-related puzzle, but it's best to minimize the number of times you go back and forth to repeat the route.

When the **Iron Ball** that consumes time quickly when in contact appears, as in the previous section, it's a good idea to check the map from time to time to see where it is. It will move towards the player slowly after you finished the first batch of direction input. Interaction with the **Buttons** after the **Iron Ball** appears is best done by moving against the wall.

To unlock Mental Lock #3:

* *Inspect* the **Sphere** (9s) -> *Press Enter* on **PC3** (9s) ->
	+ *Inspect* the **Book** (9s) -> Press *←* on the **Button A** on the left (3s) -> Press *↓* on the **Button B** on the left (3s) -> Press *→* on the **Button C** at the middle (3s) ->
	+ *Inspect* the new **Book** (9s) -> Press *←* on the **Button A** on the left (3s) -> Press *→* on the **Button B** on the left (3s) -> Press *↓* on the **Button C** at the middle (3s) -> Press *↑* on the **Button D** on the right (3s) ->
	+ *Inspect* the new **Book** (9s) -> Press *↑* on the **Button A** on the left (3s) -> Press *→* on the **Button B** on the left (3s) -> Press *↑* on the **Button C** at the middle (3s) -> Press *←* on the **Button D** on the right (3s) -> Press *→* on the **Button E** on the right (3s) ->
	+ *Inspect* the **Door** and input **999** (9s)

If you want to pass this Somnium quickly, you can also directly enter the password (not recommended for the first time to play):

* *Inspect* the **Sphere** (9s) -> *Press Enter* on **PC3** (9s) -> *Inspect* the **Book** (9s) -> *Inspect* the **Door** and input **999** (9s)

### Mental Lock #4 - RxGxB

TBA

To unlock Mental Lock #4:

* *Inspect* the **Iron ball** (18s) -> Multiply the resulting values for R, G and B obtained earlier to get 49185765. Converting this number to 4 letters on the **Chart** is the answer - **LOVE**.

### Mental Lock #5 - B+G+R

TBA

To unlock Mental Lock #5:

* *Inspect* the **Iron ball** (21s) -> Swap corresponding hundreds and ones of the three numbers R, G and B to get the formula 999+922+512, which equals 2433. Converting this number to 3 letters on the **Chart** is the answer.

## Keys

 2
 3
 4
 5

## Hidden Eyeballs

The five **hidden eyeballs** are located in the following:

* #1: In the **Underground Cell**, in the television screen on the right side of the lower area.
* #2: In the **Underground Cell**, on the bookshelf in the area connected by the stairs to the left of the lower area.
* #3: In the **Red Room** in Mental Lock #1, located in the lower left corner of the room.
* #4: In the **Gold Room** in Mental Lock #2, located in the upper right corner of the wall.
* #5: In the **Black Room** in Mental Lock #3, located in the lower right corner of the wall.

## Gallery

Upper portion of the Underground CellLower portion of the Underground CellMap of the Underground CellThe Red Room, with the first sphereDittoMap of the Red RoomThe chart which serves the main clue to solve the puzzles in a series of roomsThe Gold RoomThe Gold Room, with the second sphereMap of the Gold RoomThe hidden number in one of the paintings in the Gold RoomDittoDittoThe Black Room, with the iron ballMap of the Black Room
## Trivia

* Mizuki says "I've seen a friend play it. You cooperate with other people to escape a ship..." in the **Red Room** during the Mental Lock #1 section. This is a reference to the story of *Nine Hours, Nine Persons, Nine Doors*, the first entry of the *Zero Escape* series presented by Spike Chunsoft.

## Navigation

 Locations | **Tokyo**
*Chiyoda District*: Police Headquarters (Boss's Office, Psync Room, Interrogation Room) • Sunfish Pocket • Sekiba High
*Chuo District*: Horadori Institute of Genetics (Underground, Hostage Room) • Naixatloz Japan Branch (President's Office, Cathedral)
*Koto District*: Harbor Warehouse District • Date Residence
*Minato District*: Studio Dvaita • Aioen Orphanage • Ikume Shrine • Kumakura Office • Sejima Residence • Central Hospital
*Shibuya District*: Lemniscate Entertainment Offices • Yoyagi Park
*Shinagawa/Kabasaki District*: Matsushita Diner • Sagan Residence • Enda Residence • Kabasaki Chemical Plant
*Shinjuku District*: Golden Yokocho (Marble, Brahman World Cuisine) • Misetan Department Store • Tokyo National Stadium
**Side Ryuki:**
Dispossessed • Anyone Imagines • Ought to Know • Nothing to Be Done • Go • Farewell
**Komeji and Shoma Route:** Joy for Anguish • I Found Me • Past Its Ken
**Explosion Route:** Smiles for Tears • Well-Known • The Mind of God • Not All A Dream • She Was the Universe
**閭｡陜ｶ荵句､｢邱ｨ Route:** 遐ｴ邯ｻ逋ｾ蜃ｺ • All This Happened, More or Less
**Side Mizuki:**
Alone • Pass Mildly Away • End Where I Begun • Traveler • Left Behind • The Expense of Spirit
**Gen and Amame Route:** All Living Things • Of Arms and Of Man • Who's There • All That We Are
**Kizuna and Lien Route:** Bid the Soldiers Shoot • Sweet Silent Thought
**Resolution Route:** Hell • Visions • In Truth • Births • The End of Craving • Braver Than All Flowers