recursal/Fanatic-Fandom huggingface dataset:
EU45

**Siemens EuroSprinter ES64F4** *(Polskie oznaczenie EU45)*

## Historia

W 2006 roku w IPS Tabor w Poznaniu odbyły się testy EuroSprintera ES64F4 o numerze E189-911, była to pierwsza lokomotywa z rodziny EuroSprinter, która pojawiła się w Polsce. Pod koniec lipca 2010 PKP Cargo pozyskało 2 EuroSprintery ES64F4 (oznaczone niemiecką serią E189 oraz polską EU45), a w sierpniu kolejne 2. Lokomotywy te będące własnością spółki Dispolok wcześniej były użytkowane przez PKP Intercity[27].W późniejszym czasie liczba wynajętych lokomotyw została zmniejszona do 2 sztuk. W związku ze zmniejszaniem liczby leasingowanych ES64F4, PKP Cargo stanęło przed koniecznością szybkiego pozyskania podobnej lokomotywy, co zaowocowało podpisaniem umowy 3 października 2011 z Siemensem na dostawę jednej ES64F4, która została dostarczona następnego dnia.

W listopadzie 2012 przewoźnik użytkował 1 własną oraz 8 leasingowanych ES64F4.

Zobacz **oryginalny artykuł** i **autorów**.
Jack Alvarez

*“Sorry pal”*— Jack Alvarez , as he is about to execute Malcom Welton in Retaking Draco III

## Physical description

### Weight

94 kilograms

Sergeant **Jack Alvarez** (SN: **78413-45891-JA**) was an ODST in Delta One, now part of The Insurrectionists.

## Biography

#### Early Life

Jack Alvarez trained at a young age to become an ODST since his father inspired him to become one.

## Personality and Traits

Jack has always been brash all his life due to his hard working family.

## Equipment

Jack is usually armed with an assault rifle and pistol.
Niezweryfikowane lokomotywy

**Niezweryfikowane Lokomotywy** - to lokomotywy o których nie wiadomo za wiele - nawet ich nazwy dlatego nie mają osobnego artykułu.

## Lokomotywy Spalinowe

### Lokomotywa Spalinowa małej mocy

**Lokomotywa Spalinowa małej mocy** - wiadomo o niej tylko tyle, że została zbudowana 1938 roku w zakładach Fablok w Chrzanowie.

## Lokomotywy Elektryczne

### Zapychacz UFO

**Zapychacz UFO** - Elektryczna zdalnie sterowana lokomotywa pracująca na wywrotnicy wagonów w Hucie Katowice na Bazie SM42.
EP09

**EP09** *(Typ Fabryczny 104E, 104Ea*, *104Eb i* *104Ec )* -  normalnotorowa pasażerska lokomotywa

## EP09

### Kraj

Polska

elektryczna produkowana w latach 1986–1997 w zakładach Pafawag Wrocław. Powstało 47 sztuk dla Polskich Kolei Państwowych. Od 2009 wszystkie lokomotywy eksploatowane są przez PKP Intercity.

## Historia

Bezpośrednią przyczyną opracowania dokumentacji i budowy nowych typów lokomotyw było rozporządzenie Ministra Komunikacji z 7 sierpnia 1970 w sprawie budowy linii kolejowej nr 4 z Grodziska Mazowieckiego do Zawiercia, zaprojektowanej do prędkości 250 km/h, oraz typów elektrowozów mających obsługiwać tę linię[1]. W latach 1977–1978 w Ośrodku Badawczo-Rozwojowym Pojazdów Szynowych w Poznaniu prowadzono prace przygotowawcze i projektowe trzech typów lokomotyw:

* *104E* – czteroosiowej (Bo’Bo’) pasażerskiej o prędkości maksymalnej 140 km/h,
* *204E* – sześcioosiowej (Bo’Bo’Bo’) pasażerskiej i towarowej o prędkościach odpowiednio 160 i 120 km/h (ET24),
* *205E* – dwuczłonowej towarowej (Bo’Bo’+Bo’Bo’) o prędkości 100 km/h (ET43).

W 1981 ukończono projekt typu *104E* będącego podstawą serii EP09. Specyfikacja techniczna trafiła do Pafawagu, gdzie do 1984 miały powstać dwa jeżdżące prototypy. Budowa lokomotyw opóźniła się jednak o ponad dwa lata – pierwsza była gotowa we wrześniu 1986, drugi egzemplarz miał swoją prezentację podczas Międzynarodowych Targów Poznańskich w czerwcu 1987. Na etapie budowy, zdecydowano się (poprzez zmianę przełożenia) na zwiększenie prędkości eksploatacyjnej do 160 km/h. W marcu 1987 przekazano EP09-001 na stan lokomotywowni Kraków Prokocim, a w miesiącach letnich skierowano ją do obsługi połączeń w różnych warunkach terenowych. Eksploatacja w warunkach górskich uwidoczniła szereg problemów, m.in. ze wzmożonym zużywaniem się obręczy kół czy pękaniem podwieszeń silników trakcyjnych.

Obecnie (09.2021) lokomotywy EP09 obsługują następujące pociągi  :

IC -Porta Moravica, Silesia, Batory, Wyspiański, Siemiradzki, Malczewski, Piast, Pomorzanin, Heweliusz, Hetman, Artus, Sobieski, Polonia

EIC - Krakus, Jantar, Fregata (tylko w wakacje)

TLK - Pobrzeże, Lubomirski

Pierwszy egzemplarzEP09 denaturat czyli stare malowanie PKP ICCKabina zmodernizowanego EP09Stara kabina EP09
Cat

## Description and Appearance

The female counter-part of the Charm-type. The cat utilizes basic evasion and defensive skills and often use swords. Like her Charm counter-part, she can use Transformation. The cat is a cute character that wears revealing clothing and has cat bells.

2,700 Points

## Jenny's Prologue

A rising star model who has won a couple of beauty contests. Jenny has been cast to play the leading role in an upcoming blockbuster “Cleopatra”. She comes to the island to make money to purchase ravish and expensive costumes for her movie.
SM03

**SM03** Polska normalnotorowa spalinowa lokomotywa manewrowa małej mocy produkowana w latach 1959-1969 w zakładach Fablok i Zastal od 1959 w "Fabloku" a od 1965 w "Zastalu". Lokomotywy te znalazły zastosowanie nie tylko w PKP, ale także w zastosowaniach niepublicznych – w przemyśle i generalnie przy lekkiej pracy manewrowej. Lokomotywa SM03 jest napędzana czterosuwowym 6-cylindrowym silnikiem spalinowym z zapłonem samoczynnym o znamionowej mocy 150 KM. Od 1968 Zaodrzańskie Zakłady Przemysłu Metalowego "Zastal" produkowały zmodyfikowanej wersji lokomotyw serii SM03, oznaczając je jako typy **409Da** z mocniejszym silnikiem Chenschel 10H6 o mocy 160 KM lub 14H6A o mocy 180 KM według zamawiającego . Wszystkie silniki rzędowe 6 cylindrów pionowych .(SM04). Obecnie wiele egzemplarzy jest nadal w eksploatacji.
ET40

**ET40** *(Typ Fabryczny 77E) -* dwuczłonowa normalnotorowa towarowa lokomotywa elektryczna wyprodukowana w

## ET40

### Kraj

Polska, Czechy

liczbie 60 sztuk specjalnie dla Polskich Kolei Państwowych w latach 1975–1978 przez czechosłowackie zakłady Škoda w Pilznie.

Lokomotywy serii ET40 przydzielono do lokomotywowni Bydgoszcz Wschód i wykorzystywano na magistrali węglowej do prowadzenia ciężkich pociągów towarowych. W latach 1990–1993 jeden egzemplarz był przebudowany na pasażerską serię EP40 stacjonującą w lokomotywowni Warszawa Olszynka Grochowska i obsługującą pociągi ekspresowe. W okresie od 2000 do 2002 kilka egzemplarzy było delegowanych do Wrocławia w celu obsługi linii górskich. Na początku 2009 cała seria licząca wówczas 45 sztuk została przeniesiona do rezerwy długoterminowej, a od końca 2012 do połowy 2014 zezłomowano 22 egzemplarze. Pozostałe 23 lokomotywy istnieją nadal, a wśród nich pierwszy wyprodukowany egzemplarz, który ma zostać zachowany jako eksponat historyczny. Ponadto 5 sztuk zostało zakupionych przez prywatnego przewoźnika i w lutym 2017 pierwsza z nich po remoncie powróciła na tory.

### EP40

W 1990 roku zakłady ZNTK Gdańsk przebudowały lokomotywę ET40-41 na wersje pasażerską. Lokomotywę przystosowano do rozwijania prędkości 160 km/h. Lokomotywie ET40-41 wymieniono układ jezdny i przekładni otrzymała też pomarańczowe malowanie. Lokomotywę wysłano na prace z pociągiem pośpiesznym *Górnik*, wykazała wtedy negatywne właściwości trakcyjne oraz spalił się jeden z członów, 7 stycznia 1993 lokomotywa zakończyła stacjonowanie w Warszawie oraz w tym samym roku przebudowano ją z powrotem na lokomotywę towarową i zaniechano dalszej przebudowy.

Pierwszy egzemplarzW barwach Lotos KolejEP40
SM48

**SM48-TEM2** (ros. **TЭM2**) – ciężka manewrowa lokomotywa spalinowa, eksploatowana m.in. na PKP (oznaczenie na

## SM48

### Kraj

Polska, ZSRR,Kuba, Kazachstan

PKP **SM48**), ale także przez przewoźników prywatnych w Polsce i na kolejach krajów byłego ZSRR, a także Kuby. Produkowana seryjnie od 1967 roku w Briańsku i Woroszyłowgradzie (Ługańsku) w ZSRR. Lokomotywa miała lepsze osiągi niż produkowana równocześnie w Polsce SM31 .

## Historia

Pierwotne oznaczenie lokomotywy (TEM2) jest skrótem od: Lokomotywa spalinowa (T) z przekładnią elektryczną (E), manewrowa (M), drugi model (2). Konstrukcja opierała się na konstrukcji amerykańskiej lokomotywy ALCO RSD-1 z lat 40. Dostarczanej w ramach lend-lease. Jest bezpośrednim rozwinięciem TEM1.
Fox

## Description and Appearance

The fox is the female counter-part of the Sense-types. They focus on the Shuriken or Throwing skill and Detection ability (DA). The fox wears stylish glasses and has two tails, which sets her apart from the other characters.

## Veronica's Prologue

Veronica is an archaeologist with sharp intuition, logics, and also a very rational person. She was the youngest person ever to earn a PhD in archaeology and soon becomes famous for all her works and findings in her field. When Veronica finds out about a new mysterious island that popped up in the middle of the Pacific Ocean, she wants to explore the island but is beaten by Don Cavalier. Her entrance to the competition is just an excuse to explore and study the island.
.45 Long Colt Revolver

## Description

A powerful revolver in a classic engraved style. This handgun is an ode to the handguns of old but with a punch that outmatches most. Be careful though: It kicks like a stallion!

This revolver was a prize in the Christmas Holiday 2015 event.

## Shared Skill and Rank

All variations of this weapon share their Shooting Skill and their  Rank. This means that if you buy a variation, you will immediately have the shooting skill that you build with your previously owned versions. The harvests of all variations are added up to the according Hunter Score ranks.

## Scopes

* 2x20mm Scope
* 2-6x20mm Handgun Scopes

## Permitted Species

MooseRoosevelt ElkRocky Mountain ElkRed DeerReindeerSambar DeerPolar BearBrown BearGrizzly BearBlack BearWild BoarFeral Hog
## Ballistics

Zero Settings

 Any Scope

## Video

```

```
Gambler

## Introduction

A handsome player made to win efficiently and charmingly at the cost to entertain others becomes a Gambler. With his lucky cards and charging determination he can neutralize everything, without a poker face a Gambler will always bring a full game.

## Hair Dye Colors

Upon job advancing, all new Gamblers will start out with a default brown hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. If you revert back to a previous job however, you will use whichever hair color that job was set at.

Notes: Please note there are different hair dye items for each character and job when purchasing from MyShop.

## Skills

*For more information see Gambler Skills, or click one of the below skills for in-depth information.*
SP47

Lokomotywa SP47 w fabrycznym malowaniu

**SP47** *(Typ fabryczny 302D)* -lokomotywa spalinowa wyprodukowana dla PKP w 2 egzemplarzach w latach 1975–1977 przez zakłady HCP z Poznania.

## Historia

Założenia konstrukcyjne lokomotywy SP47 powstały w roku 1972, równolegle z planami SU46. SP47 miała być produkowana w dwóch wersjach - pasażerskiej o prędkości maksymalnej 140 km/h oraz uniwersalnej o prędkości ograniczonej do 120 km/h. Podstawowym zadaniem lokomotywy miało być prowadzenie pociągów pośpiesznych na liniach głównych nadal nie zelektryfikowanych. W 1977 roku plany budowy SP47 zostały zarzucone. Przyczyna była podobna co w przypadku SU46 - kłóciło się to z podziałem zdań, zgodnie z ustaleniami Rady Wzajemnej Pomocy Gospodarczej, z których wynikało że produkcja spalinowozów będzie odbywała się wyłącznie na terenie ZSRR, skąd PKP sprowadzi maszyny o dużej mocy oznaczone jako ST44. Dwa ukończone egzemplarze przejęły obsługę pociągów ekspresowych relacji Warszawa - Gdynia. Postęp elektryfikacji sprawił jednak że lokomotywy te miały coraz mniej zadań, nie starano się zresztą o ich konserwacje, nie zakupiono nawet części zamiennych. Do dziś zachował się tylko SP47 - 001 jako eksponat skansenu w Kościerzynie.

## Konstrukcja

SP47 była dość podobna do SU46 ale jeszcze bardziej nowoczesna, choć jednocześnie do jej budowy użyto wielu części znanych z SP45, SU46 i SM42. Zastosowano bardzo silny licencyjny silnik marki HCP-Fiat 2116SSF o mocy 3000 KM, a także prądnice główną LSG-2,2-150 Dolmel - pierwszą w dziejach Polskich Kolei prądnice trójfazową prądu przemiennego. Była to konstrukcja z dużymi szanasami na eksport.
Dark Lord

Johan

## Hair Dye Colors

Upon job advancing, all new Dark Lords will start out with a default purple hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. If you revert back to a previous job however, you will use whichever hair color that job was set at.

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.

## Skills

*For more information see Dark Lord Skills, or click one of the below skills for in-depth information.*
Gacha

## What is Gacha?

Hidden under the ground of Caballa Island, there are a group of Rare items that can be only be found by drulling throught the game of Gacha.

Gacha is a mini-game-like special feature available in MyShop and through the official website of SG Interactive (formerly known as Ntreev) which allows players and collectors to acquire exclusive in-game items

such as Equipments, Accessories, Pets and MyCamp items related to in-game NPCs.

As part of the update on 05/09/2007, Ntreev included a new item: Gacha Coins, which can be used to receive exclusive items. Every existing account was granted 2 Gacha Coins, with new accounts receiving 1 Gacha Coin.

## How to play?

A minimum of One Gacha Coin is required to play a single round of Gacha in any normal Gacha Towns while a minimum of Two Gacha coins is required to play in a Special Gacha Town. Gacha Coins can be purchased through MyShop both in-game and through SG Interactive' (Formerly Ntreev) official website. In order to start

playing Gacha simply click on the Gacha "Click!" button by going in your MyShop window (Press **Y**) or click on the play Gacha link on SG Interactive' website (you need to be logged in on the website).

1. Select your World (Jewelia or Fantasia).

Note: Only applies when you play through the website.

2. Select the Town you would like to play Gacha in.

3. Choose your Gacha Drill (Basic Drill or Flicker Drill).

4. Pick a place on the map and start drilling by left-clicking on your mouse.

5. Click on your Treasure Chest obtained from drilling and enjoy your prize!

Items and Equipments won through Gacha can be retrieved from your MyShop inventory MyCamp items will be placed under the 'NEW' tab in your MyCamp inventory ( Press Y and click "MyCamp" on top).

Notes: You can also go to the 'NEW' tab by right-clicking yourself and open your MyCamp in Deco Mode.

    Only Treasure Chests have Rare Items inside them and can't always be obtained through just a Single Gacha Coin. However using Flicker Drill will always yield a Rare Item. Flicker Drill in normal Gacha Towns costs Two Gacha Coinsand Three Gacha Coins for a Special Gacha Town (sometimes there can be exceptions for the Special Gacha Town and you would require more than Three Gacha Coins for a Flicker Drill).

## Items and Rare items

Each town has their own unique and Rare Items buried underground. Aside from those there are occasionally normal items buried alongside them in a Gacha Town, like Green Elixers, Repair Powders, MyShop Pink/Blue Potions, MyShop Drills and etc.

Once you have collected all the Rare items you'll be rewarded with a GM special ticket.

## What are GM special ticket?

A GM special ticket is a certificate to signify that you have collected all of the rare items in a single Gacha Town. These GM special ticket are exchangeable with exclusive and rare in-game Equipments. Talk to Rosemary in Megalopolis

Square to view them or exchange your GM special ticket for an exclusive Equipment from the list.
SM04

**SM04** *(typ fabryczny 409Da)* Polska normalnotorowa lokomotywa manewrowa małej mocy. Była to polska spalinowa lokomotywa manewrowa małej mocy produkowana w latach 1959–1969 w zakładach Fablok w Chrzanowie i Zastal w Zielonej Górze. W 1968 roku w zakładach Zastal zmieniono konstrukcję lokomotywy, stosując inny typ silnika wysokoprężnego. Lokomotywa SM04 jest napędzana czterosuwowym 6-cylindrowym silnikiem spalinowym z zapłonem samoczynnym o znamionowej mocy 150 KM. Lokomotywa ma podwozie dwuosiowe z ostoją konstrukcji spawanej. Ostoja ma od przodu i tyłu czołownice, do których przymocowane są stosowane na PKP zderzaki tulejowe, haki ciągłowe ze sprzęgami śrubowymi i sprzęgi powietrzne. Nadwozie lokomotywy składa się z dwóch niskich przedziałów maszynowych: przedniego i tylnego oraz wyższej kabiny maszynisty, usytuowanej między tymi przedziałami. Przedziały maszynowe i kabina maszynisty stanowią konstrukcję spawaną z blach wzmocnionych kształtownikami i są przymocowane do pomostu lokomotywy. Przedziały maszynowe mają w bocznych ścianach (z obu stron) drzwiczki umożliwiające dostęp i wgląd do urządzeń umieszczonych wewnątrz. Kabina maszynisty wyposażona jest w duże czołowe i boczne okna, które zapewniają dobrą widoczność ze stanowiska maszynisty.

Lokomotywy SM04 produkowane były w 3 zakładach:

* Zastal w Zielonej Górze, w latach 1969-1978,
* Mystal w Myszkowie, w latach 1979-1989,
* ZNTK Oleśnica, w latach 1990-1995.
Dragon

.
**Gameplay**: The dragon is the male counter-part of the magic-types. He specializes in light or dark magic depending on which one you choose. He's the only character that has three different 3rd Job classes. The dragon wields a large staff and a cloak. He wears scaley wings on his head and a tail similar to that of a dragon's.

## Hair Dye

2,700 Points
2,700 POints
3x Tenpoint Crossbow Scope

## Description

This 8.25-inch aluminum scope features a 30mm tube for heightened light-gathering and durability. It is equipped with an etched glass reticle and fully multi-coated 3x optics that reduce the loss of light transmission. The configuration consists of three duplex crosshairs and four dots calibrated for 10, 20, 30, and 40 meters.

## Pin Settings

 Second Pin
 Third Pin
 Bottom Pin
Bard

Mico

> "*A magical songstress.*"
>
>

## Information

After the advancement, the Bard is introduced to a variety of elemental spells. A Bard may only combine two of the 5 elements to develop. Possible combinations are displayed on the chart below.

## Skills

*For more information see Bard Skills, or click one of the below skills for in-depth information.*

## Hair Dye Colors

Upon job advancing, all new Bards will start out with a default pink hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. When advancing to the third job however, they will again use the default color unless another Hair Dye item is purchased and used. If you revert back to first job, you will use whichever hair color that job was set at.

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.

## Advance to 3rd Job

**Level Required:**

* Base Level 130. TM Level 120.

**Items Required:**

* 1x Ticket of the Valiant (dropped by Clurican)
* 3x 1 Mil Galder Check (bought from Andrew at Megalopolis Bank)
* 1x Harkon (drilled at Techichi Volcano Fields, Tapasco Volcano Fields, Chaos Tower Floors (Battlefields), Gate of Abyss, and Abyss Fields or from complete Blacksmith Marx - Find Ingredients for Precious Jewel and Blacksmith Marx - Silent Lava Mine Collection)
* 1x Sacred Water (drilled in Black Swamp Fields)
* 3x Brass (dropped from Brass Knight)
* 3x Magnetite (dropped from Iron Knight)
* 3x Magic Powder (dropped from Bone Magician)
* 3x Glass Piece (dropped from Bone Warrior)
* 1x Pure Sapphire (dropped from Popeyed Anemone) for **Soul Master** or
* 1x Amber (Guardian Stone) (dropped from Captain Norman) for **Witch**
* **Note:** All other items required are obtained from other quests in the advancement.

**Rewards:**

* 3x Flower of Revival
* 1x Light Compass
* 1x Sapphire Guardian **(Soul Master)** or Amber Guardian **(Witch)**
* 22,848,875 Base Exp and 48,848,875 TM Exp.

### Door of Tribulation - Path to Tribulation (Quest 1)

Next quest you must decide which 3rd job do you want. Go talk to Sacred Esper's Messenger if you become Soul Master (Pure) or go talk toGolden Ant's Messenger if you become Witch (Hybrid).
.30-06 Bolt Action Rifle

## Description

It might be older than your grandpa but this sturdy classic still works like a charm and can easily take down medium sized to big game.

## Permitted Species

MooseRoosevelt ElkRocky Mountain ElkRed DeerReindeerSambar DeerRusa DeerMule DeerWhitetail DeerBlacktail DeerSitka DeerAxis DeerFallow DeerRoe DeerBighorn SheepDall SheepAlpine IbexFeral GoatRed KangarooPolar BearBrown BearGrizzly BearBlack BearWild BoarFeral HogGrey WolfCoyotePuma
## Ballistics

Zero Settings

 Any Scope

## Video

```

```
Coral Beach

**Coral Beach** is the starting place for many fresh-faced Tricksters to be. The tropical beach setting is home to much weaker monsters in the level range **Lv1 ~ Lv15**, which make good training for new players!

Far away from laid-back **Blooming Cora** is **Coral Dungeon**, which connects the Coral Beach region with Desert Beach.
Entertainer

Jenny

> "*Add me!*"
>
>

## Introduction

Entertainers have skills that utilize their high physical strength and skills that use galders. Entertainers have skills that allow them to transform into another creature.

## Skills

*For more information see Entertainer Skills, or click one of the below skills for in-depth information.*

## Hair Dye Colors

*Upon job advancing, all new Entertainers will start out with a default yellow hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. When advancing to the third job however, they will again use the default color unless another Hair Dye item is purchased and used. If you revert back to first job, you will use whichever hair color that job was set at.*

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.

## Advance to 3rd Job

**Level Required:**

* Base Level 130. TM Level 120.

**Items Required:**

* 1x Ticket of the Valiant (dropped by Clurican)
* 3x 1 Mil Galder Check (bought from Andrew at Megalopolis Bank)
* 1x Harkon (drilled at Techichi Volcano Fields, Tapasco Volcano Fields, Chaos Tower Floors (Battlefields), Gate of Abyss, and Abyss Fields or from complete Blacksmith Marx - Find Ingredients for Precious Jewel and Blacksmith Marx - Silent Lava Mine Collection)
* 1x Sacred Water (drilled in Black Swamp Fields)
* 3x Brass (dropped from Brass Knight)
* 3x Magnetite (dropped from Iron Knight)
* 3x Magic Powder (dropped from Bone Magician)
* 3x Glass Piece (dropped from Bone Warrior)
* 1x Rodonite (dropped from Beast Vincento) for **Primadonna** or
* 1x Dusk Amethyst (dropped from Fish Guardian Tink) for **Diva**
* **Note:** All other items required are obtained from other quests in the advancement.

**Rewards:**

* 3x Flower of Revival
* 1x Light Compass
* 1x Rodonite Guardian **(Primadonna)** or Amethyst Guardian **(Diva)**
* 22,848,875 Base Exp and 48,848,875 TM Exp.

### Door of Tribulation - Path to Tribulation (Quest 1)

Next quest you must decide which 3rd job do you want. Go talk to Janus' Messenger if you become Dark Lord (Pure Dark) or go talk to Eternal Knight's Messenger if you become Priest (Pure Light) or go talk to Silvanian's Messenger if you become Wizard (Hybrid).
Release 2011012001

Release Date: 20th of January, 2011

Addition of the Tree Stand and several updates to antlers and scoring.

## Changes and Additions

* Tree Stand now available in Doc's Outfitters!
* HunterMate full screen map show player and cursor GPS coordinates
* GPS waypoint may now also be set by clicking the HunterMate full screen map (in addition to using the Rangefinder)
* Added sign posts and updated sign boards at lodges
* Antlers on animals are now randomly assigned
* Antler distribution ensures that 25% of all animals have the 25% highest scoring antlers, 25% have the lowest and the rest those in between (average scoring antlers).
* There is now the same probability of high scoring antlers in all areas
* Significantly more antler models now available
* Blacktail scores are now within a more realistic range
* Added "large item" slot to inventory (used by Tree Stand). Default key is '5'.
* Changed default key for toggling Run/Walk to 'Caps Lock' instead of 'E'. 'E' is now a general Use key (used to climb tower and exit tree stand).
* Inventory equipment lists may now be scrolled using the mouse wheel
* The "side pockets" in the inventory now act as two large 2x4 slots instead of eight 2x1 slots
* Improved Novint Falcon support (profile update needed)
* Added notification when enabling Freelook to avoid triggering it by mistake
* Added double hit message when hitting both targets at the trap shooting range
* Various terrain fixes
* New season with Leaderboard resets and updated Hall of Fame
* Personal Bests are now per Season

Note: A subsequent very small patch was released the day after to fix an inventory issue occurring for a few users resulting in the game freezing in the menu.
Release 2011051201

*Thursday, 12th May 2011*

We just released a small patch (1.7 MB) fixing a couple of issues. It will automatically be applied next time you start the game.

## Here is what's new:

* Animals will no longer flee into deep water (may still occur but should be rare)
* Animals will no not eat in water
* Fix for one occurrence of animals temporarily "freezing" when shot or spooked
* Animals are now smarter when reacting to calls, the may now navigate through more complex terrain and water
* Fix for some rare occurrences of photos taken in game not being uploaded
* In some rare circumstances animals could spawn at "less than optimal" locations, like in deep water or slopes, where they had a hard time finding a way out. This is now fixed.
* Bear & pheasant scores do now smoothly follow normal distribution, previously some score intervals did not appear. This will result in a wider range of scores (max/min limits are still same)
* Crashes occurred when quickly switching to inventory before all data and asset was loaded when retiring to a lodge or campsite. There is now a brief loading screen to ensure everything is really loaded.
Fashion

**PlayTrickster** has plenty of fashion to choose from. Customize your character to your liking! Fashion is obtained in many ways. **The most common/easiest way to obtain fashion is through "MyShop".** (Shortcut 'Y') You may buy them in a bundle or each piece seperately on the "WebShop". (You can find the WebShop on the PlayTrickster website) MyShop points are obtained through the donation  page. Alternately, you can try your luck at the **Carved Wooden Boxes**. Each box holds a different piece of fashion, so be sure to check out the contents before buying!
Release 2011081001

*Wednesday, 10th August 2011*

We just made available a new patch containing a few fixes and enhancements...

* Fix that minimizes the effect of the "flying moose" bug
* Fix so only Moose and Elk ragdolls freeze (due erratic ragdoll behavior)
* Animal outline color is now the same as the track color
* New loading screen
* Bear clues should not grow old as fast as before
* Dead animals in the water do not freeze anymore (so they don't get stuck out in water)
* Fix for rare random crash during startup
* Updated Polish localization
* Updated German localization
Bunny

any kind of athletic competition. While she was getting bored with her
usual excellence in ordinary sports, she was offered a chance to save
the boxing club of her school. Niea soon sets her goal of obtaining the
Junior Championship. While training, she sees the one and only boxing
glove made of mammoth leather in an auction and comes to Caballa Island
to earn money to buy her treasure.

**Gameplay**:Bunnies are the female counter-part of the power-type
classes. They have cute boxing gloves, and a school uniform. She focuses
 on one-to-one combat and can use skills to move fast and block or
counter other physical moves.

## Advancement

After advancing, your Bunny's sprite art will change to their new job look, and your Bunny is now able to wear Capes. At any time you can revert to your first job look (**Schoolgirl**) by paying 50,000 Galders to Louis Bitton, and 50,000 Galders again to change back to second job look (**Boxer**).
Character-Types

Trickster is split up into four different types, each type with their own abilities depending on the character you choose. These types are as followed:

**Power-Type: Buffalo/Bunny/Polar Bear**

**Sense-Type: Lion/Fox**

**Magic-Type: Dragon/Sheep**

**Charm-Type: Raccoon/Cat**

## Power-Types

Power types are exactly as they sound; they focus on physical attacks.
These melee classes often use close-range skills and focuses mainly on the stats AP (Attack Power) which increases general attack power, AC (Accuracy) which increases accuracy when attacking, and DX (Dexterity)which grants faster attacks - the lower the DX, the faster the attacks will be.

## Sense-Types

Sense types focus on the gun skill and throwing skill as their main modes of attack. These classes are known for having high WT (Weight) allowing them to carry more items, DA (Detect Ability) which makes it easy to detect items underground for the drill skill and additionally compounding, and LK (Luck)which contributes to your chances of critical hits and mature compounding.

## Magic-Types

Magic types focus on elemental magic and light and dark magic. These classes use staffs and wands and are known for having MP (Magic Points) which increases the character's maximum mana, MA (magic attack) which increases magic type skills (Note: doesn't apply to power-type skills), and MD (Magical Defense) which increases defense against magic attacks.

## Charm Types

Charm types are essentially the tanks of the other types. These classes excel in HP (Hit Points) which increases character's maximum hit points, DP (Defense Points) which increases defense against physical attacks, and HV (Hit evasion) which increases the chance of evading an attack. They also have the ability to transform to raise multiple stats.
Release 2011042701

*Wednesday, 27th April 2011*

The major game update featuring among other things the Black Bear and the new Redfeather Falls environment is now available! It will automatically be downloaded next time you play the game.

## Redfeather Falls

The new Redfeather Falls environment is huge, almost twice the size of the existing Whitehart Island, and does feature a completely new flora and lots of interesting landmarks to explore.

## Black Bear

The Black Bear is a new unique animal, it's got pretty good sense of smell so make sure you approach carefully with the wind in your face. During close encounters or if wounded it may in rare cases attack. If you want to be sure, bring with you a First Aid Kit (available at Doc's Outfitters).

## Trophy Shots

A new trophy shot system is introduced, allowing you to take a trophy shot yourself directly in the game. Trophy shots are automatically uploaded to the website and made available in the score sheet and your gallery.

## Pathfinding

A new pathfinding system is implemented making animals a lot smarter in their movement. They may now navigate through complex terrain and find shallow water to pass moving towards their point of interest.

## Missions

The mission system is completely revamped and you may now see active, available and locked missions and your progress clearly on a separate page on the website (no more cryptic in-game messages).

## Competitions

You may now freely enroll and leave competitions without any limit, even join multiple competitions for the same species.

## Game Server

This is not a feature per se, but so significant so it's worth mentioning anyway. With this release we are also introducing our completely new game server that will both manage load a lot better but most importantly allow us to build a lot of very exciting features for you in the near future.

Now let's go hunt Black Bear!
Animal Weights

This table shows the known maximum weights of all species in the game as confirmed by EW. If animals are missing, they were introduced at a time then EW did not share this information.

"Maximum" scores can best be seen here in the  Animal Scoring History.

* These animals have a random factor built into the max. weight. The max weight given is the calculation basis, but there can be heavier animals.
Arremesso de Martelo

Knuckles e Amy usando arremesso de martelo

O **Arremesso de Martelo** é uma habilidade unida que aparece na série em Quadrinhos de Sonic Boom. É um ataque de combinação entre Knuckles e Amy onde Knuckles joga Amy nos adversários.

## Descrição

Ao executar o arremesso de martelo, Knuckles agarra Amy em torno de ambos os tornozelos. Em seguida, Knuckles gira e atira Amy em alta velocidade com um grande impulso antes de soltá-la. A técnica apesar de poderosa, pode ser impedida de ser concluída, sendo neutralizada pelo inimigo.

## História

### Quadrinhos

#### The Big Boom

A Equipe Sonic lutava contra o Big Boy até que quando perdiam, Knuckles e Amy tentaram executar o Arremesso de Martelo, mas não funcionou.

## Referências

1. ↑ 1,0 1,1 *Sonic Boom* #4, "Sticks and Stones"
Monsters

**Monsters** are interactive beings in *Trickster Online* and various other game applications. In Trickster they can

be defeated/killed and offer base and TM experience, galders and some common or specific items. Each town surrounding fields have monsters waiting for the player to arrive to challenge them.

**Monsters have been organized by their level, location, type, elemental attribute attack, weakness and resistance. There is a category for Boss Monsters too.**

Attirbute Attack
Release 2014041001

## Features

* 8×57 IS K98k Bolt-Action Rifle
* 4x42mm Classic Rifle Scope (fits K98k Bolt-Action Rifle)
* Added ‘Contextual Mode’ option for the GUI Status Bar. This option will only show newly updated information for a set time.

## Changes

* Reload for Lever action, pump shotgun and semi-auto add ammo at the end of the looping animation instead of the beginning (the ammo counter was increased before the player had inserted the bullet)

## Bug fixes

* Gui optimizations (fps should increase)
* Fix for animal ragdolls intersecting a lot with the ground
* Fix for bear dying in water (some settings were missing)
* Fix for GUI interaction message not disappearing
* Added possibility to press ENTER to ‘OK’ center notifications (like the rune stone or the messages in the tutorials)
Card Master

0

Holden

> "*A master of the sleight-of-hand.*"
>
>

## Introduction

Card Masters can use a wide array of skills using cards. In addition to this, Card Masters have skills that can allow them to transform into a beast. Card Master has an ability to summon monsters and lock away monsters in a card as well.

## Hair Dye Colors

*Upon job advancing, all new Card Masters will start out with a default brown hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. When advancing to the third job however, they will again use the default color unless another Hair Dye item is purchased and used. If you revert back to first job, you will use whichever hair color that job was set at.*

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.

## Skills

*For more information see Card Master Skills, or click one of the below skills for in-depth information.*

## Advance to 3rd Job

**Level Required:**

* Base Level 130. TM Level 120.

**Items Required:**

* 1x Ticket of the Valiant (dropped by Clurican)
* 3x 1 Mil Galder Check (bought from Andrew at Megalopolis Bank)
* 1x Harkon (drilled at Techichi Volcano Fields, Tapasco Volcano Fields, Chaos Tower Floors (Battlefields), Gate of Abyss, and Abyss Fields or from complete Blacksmith Marx - Find Ingredients for Precious Jewel and Blacksmith Marx - Silent Lava Mine Collection)
* 1x Sacred Water (drilled in Black Swamp Fields)
* 3x Brass (dropped from Brass Knight)
* 3x Magnetite (dropped from Iron Knight)
* 3x Magic Powder (dropped from Bone Magician)
* 3x Glass Piece (dropped from Bone Warrior)
* 1x Blue Lapis Lazuli (dropped from Okto) for **Gambler** or
* 1x White Opal (dropped from Madam Fondue) for **Duke**
* **Note:** All other items required are obtained from other quests in the advancement.

**Rewards:**

* 3x Flower of Revival
* 1x Light Compass
* 1x Lapis Lazuli Guardian **(Gambler)** or Opal Guardian **(Duke)**
* 22,848,875 Base Exp and 48,848,875 TM Exp.

### Door of Tribulation - Path to Tribulation (Quest 1)

Next quest you must decide which 3rd job do you want. Go talk to Delphinus' Messenger if you become Gambler (Pure) or go talk to Flashire Snake's Messenger if you become Duke (Hybrid).
Polar Bear

The Polar Bear lover, Paula won a tour package to go sightseeing in Alaska for her beloved polar bears. But fate played it's part here. Instead of boarding the cruise ship headed to Alaska, she accidentally boarded the ship headed to Caballa island. Upon arriving at the Island, Paula was in shock after realizing that she took the wrong cruise, but after hearing that polar bears lived in Caballa island's Snow Hill, she decides to become the 9th Adventurer of Caballa Island.
.
**Gameplay**: 404 Info Not Found :D (Under construction)
Scents

## Purpose and Usage

Scents work great for specific luring of a spotted animal or group, or for blind luring. Apply the spray and move to a good observation position, or into a stand.

* Urine scent sprays are used to attract animals to a certain spot.
* Consider calling animals closer with a  caller to bring them into the reach of the spray. T
* The sprays have a radial reach of 150m / 500ft reach.
* Wind does not influence their effect in any way.
* There are no objects that need to be sprayed. Just spray anywhere, even in the air or on water will work. The game will remember the position.
* The attraction time for scent sprays is 20 game minutes (10 real minutes).

## Scents Available

Buy scents or check out the Scent Mega Mix Pack.
Raccoon

## Description and Appearance

The Male counter-part of the Charm-Types. The raccoon can use the Metamorphasis skill and uses swords. He is stylishly dressed and wears black sunglasses

## Holden's Prologue

Holden comes to an all-girl’s school as a student teacher. He comes from a teacher’s family. His outstanding social skills and manners make him the most popular teacher in the school. When the news regarding the Caballa Island surfaces, 7 students from his school run away at the same time. They are members of the 7-Princess Club, the most notorious gang in the school. Knowing that they are off to find the hidden treasure, Holden heads off to Caballa Island to bring the girls back home safely.
ST44

### Lata eksploatacji

ST44 (M62) - 1966-2022,ST44 LHS - od 1978,ST44-12xx (ST44Ko) - od 2008,M62 i oznaczania inne - od 2003

### Kraj

Polska, ZSRR, Niemcy, Węgry, Korea Północna, Kuba, Czechosłowacja

**ST44** *(typ Fabryczny ŁTZ M62)* – radziecka lokomotywa spalinowa produkowana przez Ługanskij Tiepłowozostroitielnyj Zawod dla wielu krajów-członków Rady Wzajemnej Pomocy Gospodarczej oraz Korei

Północnej.

W 2007 roku rozpoczono stopniową modernizacje lokomotyw ST44 przebudowane egzemplarze oznaczono ST40 .

## Ciekawostki

* W Rosji lokomotywa posiada trzy warianty M62, 2M62 i 3M62. Pierwsza z nich to klasyczna wersja taka jak te pracujące w Polsce. Natomiast 2M62 to jej dwuczłonowa wersja. Z kolei 3M62 to jej trójczłonowa wersja.

M622M623M62
Primadonna

## Description

A beautiful rising star who gains perfect power of both full charm and entertaining at the cost of gaining the ability to use cards becomes a charmingly Primadonna. She is able to turn a show with her all new beastly moves and charming routines, comboing her performance a Primadonna can now assist to turn down boring magic shows and with her raging transform abilities she will scream to her enemies to gain more popularity.

## Skills

*For more information see Primadonna Skills, or click one of the below skills for in-depth information.*

## Hair Dye Color

Upon job advancing, all new Primadonnas will start out with a default yellow hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. If you revert back to a previous job however, you will use whichever hair color that job was set at.

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.
Witch

## Introduction

Still elemental masters but not to the degree of Soul Master. Witchs are sheeps that went to the Dragon path. In doing so gained powerful single target Dark Magic or supportive Light Magic.

## Skills

*Witch skills are similar to Magician skills, however their TM level requirements are different. To figure out the difference add 50 TM levels to all base of the original TM level. For more information see Witch Skills, or click one of the below skills for in-depth information.*

## Hair Colors

Upon job advancing, all new witches will start out with a default pink hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. If you revert back to a previous job however, you will use whichever hair color that job was set at.

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.
Wizard

Johan

> "*Add me!*"
>
>

## Information

The Wizard sacrifices mastery in his chosen element in order to gain access to a variety of elemental spells, allowing him to take on more situations than he ever could before.

With his new hybridized power, the Wizard can now learn two elements alongside whatever pact he chose as a young Magician. The elements he can pick from are the same as Bard's, allowing him to learn his job skills from the same master as her.

## Hair Dye Colors

Upon job advancing, all new Wizards will start out with a default purple hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. If you revert back to a previous job however, you will use whichever hair color that job was set at.

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.

## Skill

Wizard learns the same skills as Bard does, but require a higher TM level than her. The new TM level requirement is 50 levels above what the Bard needs. The cards will show what level both Bard and Wizard need to be in order to learn them. For more information on their skills, see the chart below.
Lion

## Description and Appearance

The lion is the male counter-part of the Sense-type. He specializes in using guns and Accuracy (AC). The lion is quick and fairly powerful one-to-one attack skills but also offers other useful abilities such as being able to increase critical hits and attack multiple enemies (AoE). He sports a pair of protective goggles and cargo shorts.

## Leo's Prologue

Leo studied engineering in hopes of one day building a robot by himself. “World Robot Building Contest”, the world cup of robot building contest which is held every 4 years, is being hosted this year. But he needs money to get all the materials necessary to compete. Leo comes to Caballa Island to raise fund for this competition
Priest

Johan

## Hair Dye Colors

Upon job advancing, all new Priests will start out with a default purple hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. If you revert back to a previous job however, you will use whichever hair color that job was set at.

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.

## Skills

*For more information see Priest Skills, or click one of the below skills for in-depth information.*
Sheep

**Gameplay**: The sheep is the female counter-part of the magic type. She uses ranged attacks to deal magic damage through magic ability (MA). She offers powerful AoEs focusing on Elemental Magic and also healing abilities. The sheep is dressed in frilly, cute clothing and has sheep-like curly hair.

## Hair Dye

2,700 Points
2,700 Points
Soul Master

## Introduction

At third job advancement, a Sheep can become a Soul Master, master of five elements. However, you may only control 2 elements, like Bard.

The Soul Masters may use the same elements she picked as a Bard, and use the new skills for each element to create an unique way to kill monsters.

Soul Masters may not have a new complete set of skills, but they have improved forms of their second job skills, allowing the player to use skill combos. Also like Bard, Soul Masters have good AoE skills, such as Earthquake and Raging Storm.

The five elements are shown in the graph below:

## Appearance

In third job, Sheep use a beautiful dress of which color depends if she's a Soul Master or a Witch. Also, they use a new haircut that resembles the second job's style, but presents a more modern and clean look. Witches have a red dress while the Soul Masters have a blue dress.

## Skills

*For more information see Soul Master Skills, or click one of the below skills for in-depth information.*

## Hair Dye Colors

Upon job advancing, all new Soul Masters will start out with a default pink hair color. If you want to change the color, you can purchase a Hair Dye item from MyShop. Once the item is used, your character will always have that color hair in that job, unless changed later. If you revert back to a previous job however, you will use whichever hair color that job was set at.

**Notes**: Please note there are different hair dye items for each character and job when purchasing from MyShop.
Standard Room

The Standard Room holds no special rewards or surprises. It is the stock room that the player can build if they have not yet discovered other room types, or just can't afford to build them. The difficulty of Standard rooms is quite low, but the rewards will be low as well. This allows the player to gather some much needed resources if they have used up too much of their Scrap on higher costing rooms.