Assault Rifle 2050-TZ

>
> "*High caliber automatic rifle with fire selector for switching between automatic and burst fire mode used by elite soldiers. Has an increased magazine size and fire rate. Useful when taking on enemies at medium to long range.*"
> ―Weapon description.[src]
>

## Assault Rifle 2050-TZ

### Type

Assault Rifle
Carbine

## Production History

### Designer

Hugo Schmeisser(Recruited)
Founders

### Variants

Assault Rifle 2050-T
Assault Rifle 2050-Z

## Specifications

### Mass

8.38 lb (3.80 kg)
9.84 lb (4.46 kg) (with suppressor)

The **Assault Rifle 2050-TZ** is a new assault rifle variant that is used in the Federal Military. It has a sleeker design and better heat dispersion than the Assault Rifles from their allies.

## Description

The Assault Rifle 1960 is designed to be a fully automatic weapon that is more versatile and robust than its 1946 variant. The weapon fires faster and also has significantly less recoil than the earlier model and allows for much more accurate shooting. The 1960 variant retains the ability to be dual-wielded.

An underbarrel drum-fed semi-automatic micro rocket launcher replaces the rifle's selective fire functionality, though also allowing it to act as a heavy-hitter to use against larger enemies such as the Super Soldier and various robots. Rocket ammunition is fairly rare in the game world and are often found in boxes of four, so careful use of the mode must be thought out clearly so as to avoid wastage.

The Assault Rifle 1946 returns as the Assault rifle 46-T, featuring a slightly reworked internal design, a higher rate-of-fire and a 3 round burst option replacing the former's semi-automatic. Oddly enough, this version of the weapon has the same recoil reduction as the Assault Rifle 1960, making it reliable. It retains its ammunition and can be dual wielded. It is visually identical to the Assault Rifle 1946.

Near the end of the game this weapon can be seen used by certain Shamblers against Blazkowicz, however inaccurately due to their inability to aim down the sights

Replacing the bolt-action Karabiner 98k rifles as a standard weapon for the Nazis soldiers, the Assault Rifle 1946 packs quite a punch when compared to the lowly starting SMG and is often the immediate replacement for that weapon. The weapon itself has a slight resemblance to the real life StG 44. It has quite the punch, with a moderate rate of fire. And although BJ appears to wield it with ease, it is quite heavy and your speed is dramatically lowered when two are wielded at once. If the player wields two Sturmgewehr 46 it makes up for the slow rate of fire, and it increases the damage output by a factor of two.

It is completely superseded by its 1960 successor after the timeskip, though it is usable in the hidden Nightmare sequence.

The StG 46 in the prologue of the New Order is very similar to the one encountered in The Old Blood, except the variant in the New Order has a slower rate of fire, plus it only has a secondary fire that's semi automatic instead of burst shot. This is probably the base model encountered at Strasse's compound to probably cut costs down for the weapon, explaning why they don't use the upgraded design. Also probably for increased accuracy and damage.

The next generation of the Assault Rifle 1960 that was used mainly by Nazi Soldiers and Elites alike. The weapon proves to be useful when taking on enemies at medium to long range. Despite its year of manufacture, it functions more similarly to the Assault Rifle 1946, as evidenced from the weapon's reduced 30-round magazine and slower rate of fire.

## Upgrades

### Perk Upgrades:

* **AR Magazine +:** Increases the Assault Rifle's magazine size by 8.
* **Deadeye:** Increases the Assault Rifle's headshot damage when sighted.
* **Quick Draw:** The Assault Rifle 1946 is equipped faster.
* **Quick Reload:** The Assault Rifle 1946 is reloaded faster.
* **Double Reload:** The Assault Rifle 1946 is reloaded faster when dual-wielded.
* **Endurance I:** Increases sprint speed when dual-wielding Assault Rifle 1946s.
* **Dual-wield Expert:** Increases the Assault Rifle 1946's standard total ammo capacity. Dual-wielded Assault Rifle 1946s have a higher chance of dismembering enemies.
* **Marksman scope**: Increases accuracy and damage but changes the weapon's firing mode to semi-auto rather than full-auto.
* **Armor piercing**: Bullets pierce through armor and thin sheets of metal. This is extremely effective for enemies such as Drones, Ubersoldats, and Super Soldaten
* **Jungle magazine**: Dual magazines taped together, which decrease reload speed and increase magazine size.

### Nadel Set

* **Magnifying Scope**:
* **Semi-Auto Receiver**:
* **Suppressor**:
* **Extended Magazine**:
* **Polymer Stock**:

### Tempo Set

* **X-Ray Scope**: Allows you to detect enemies in the environment. Increase the accuracy and fire rate of the weapon.
* **Compensated Barrel**:
* **Drum Magazine**: Increase ammo capacity to 35. Also increases fire rate and improves handling.
* **Rapid Fire Receiver**:
* **Lightweight Stock**:

### Stier Set

* **Red Dot and Light**:
* **Heavy Bull Barrel**: Increases damage at the cost of fire rate.
* **Extended Magazine**: Increases ammo capacity to 25 rounds. Also increases damage at the cost of fire rate.
* **Heavy Receiver**:
* **Stock**:

### Alt-fire:

* **Rocket Launcher:** The Rocket Launcher attachment allows the player to unleash volleys of powerful high-explosive rockets from an underslung 8-round drum. It is obtainable during the Gibraltar Bridge mission from a Rocket Trooper and is usable in dual-wield mode by pressing the secondary alternate fire key (default "Z").