recursal/Fanatic-Fandom huggingface dataset:
Grand Cathedral Map 3

Receive: Blue Gem

at 80% completed Unlock: Find the Mirror and Bring back to Kelim

Return here when in possession of the Dark Moon Mirror to receive the Vault Key and to open the Chruch at (46,13)

## Start Searching...

1. Combat: Goblin Gangster x1, Goblin x2
2. Combat: Goblin Gangster x1, Goblin x2
3. Come to see > Nothing to see | or | Continue
4. Combat: Metallic Golem x2
5. Combat: Metallic Golem x2
6. Combat: Bear Goblin x1, Goblin Gangster x2
7. Combat: Mournful Wraith x2, Wraith x1
8. Combat: Mournful Wraith x2, Wraith x1
9. Combat: Mournful Wraith x2, Wraith x1
10. Combat: Church Knight x3
11. Combat: Church Knight x3
12. Combat: Church Knight x3
13. Combat: Church Knight x3
14. Combat: Church Knight x3
15. Combat: Church Knight x3
16. Combat: Church Knight x3
17. Combat: Church Knight x3
18. Argentyne Knight Kyreem: Receive: Blue Gem Also Require: ??
Fourskulls Fortress Map 12

Reward: 2,000 souls, Eternium Ingot

Unlock: Anectode: Theodore

## Start Searching...

Combination of icicles: Flame, Rock, Ice Crystal, Lightning

1. Combat: Robber x2
2. Combat: Robber x2
3. Combat: Robber x2
4. Combat: Robber x2
5. Combat: Robber x2
6. Combat: Robber x2
7. Combat: Theodore:

Line up one:

Priest: always heal

Pally: Manual heal mage and keep taunt on

Mage: Heal at 1% only, NO attack

Assassin: Skill 1 and 3 if DEX is greater then speed, otherwise Skill 3
Gnoll Watch Tower Map 8

Reward: Equipment

## Start Searching...

1. Light > Engage: Ancient Wolf x2 | or | Grope > ?
2. Combat: Shaman Gnoll, Savager Gnoll
3. Combat: Shaman Gnoll, Savager Gnoll
4. Combat: Shaman Gnoll, Savager Gnoll
5. Combat: Shaman Gnoll, Savager Gnoll
6. Leap (>84 speed)| or | Continue
7. Requires DEX 230
8. Combat: Shaman Gnoll, Savager Gnoll
9. Combat: Shaman Gnoll, Savager Gnoll
10. Combat: Shaman Gnoll, Savager Gnoll
11. Break the Chest with 203 STR
Iron Mine Cave

Unlock The arrested Bear Goblin at the Castle Sanctuary: Quest > **Boppa's Treasure**:

Occupy resource:+ 10 Iron craftmen

## Start Searching...

1. Search the Remains > ?| or |Guide the souls > Weak Soul x1
2. Light the torch > Pickaxe x3 | or | Grope your way forward > ?
3. Combat: Goblin x3
4. Ore: Require Pickaxe > Iron Ore x4
5. Combat: Goblin x3
6. Buried remains | Clear the rocks(-2foods) | or | Continue > ?
7. Corpse | Search the remains > ? | or | Guide the souls > Robust Soul x1
8. Combat: Goblin x3
9. Combat: Goblin x3
10. Combat: Boppa, Bear Goblin x1
Hourglass Sand

## Obtained

Obtained through the Everlook Temple series, specifically the Mysterious Tourist that appears in the castle only available after completing map 17.

## Crafting

Requires: 800,000 food, 280,000 mithril, 30 ether .
Provides 1764 forge exp

## Used

Used in Everlook Temple Day 3 event.
Used to upgrade the following classes to sun tier: Void Mage, Blood Mage, Illusion Prophet, Soul Sage, High Witch Doctor.
R9 Guide Teams 2

**Day 1 - Monday**

General Info: WIP

Send: ST, God 1, Lava 1, Mare 1, Mare 2, Mare 3, Priest 1(dex)/Lobster), CK 1, Ck 2, BM, LH 1

**Day 2 - Monday**

General Info:

Send

**Day 3 - Tuesday**

General Info: all require stun Immunity and DPS dex down immunity but Mare.

Send  8(0 left):

 47:Mother of Worm
R2: Priest 1, Lava, God, ST

2 Surveillant: 162/243:

3 Crypt King: BM ?

10 Royal Priest: CK,

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Day 2 - Monday**

(?+? = ?)

---left in

---Send ? (? left)

28 Evil Eye Giant:

33 Corrupted Murloc

44 Relic Sandworm

47 Mother of Worm Nak:

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Day 3 - Tuesday

Send ?

47 Mother of Worm Nak:

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Day 4 - Wednesday

Send ?

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Day 5 - Thursday

Send ?

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Day 6 - Friday

Send ?

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Day 7 - Saturday

Send ?
Frost Sword

Sword that inflicts SPD down.

## Obtained

Obtained from Map 3  desolated arena for 150 fighter souls.

## Bonuses

Inflicts speed down on one enemy, see other items with SPD down here.

## Tips

* A very good weapon that can be obtained early if players are willing to grind for it. The Frost Sword works very well with any high speed, non-taunt/counter warriors. Specifically the Wizard Knight line with the Swordman of the Star portrait. The Wizard Knight's Aerial Blade can both boost own SPD and leech life, while the Swordman of the Star has high SPD and DEX which compliments the ability to hit enemies and inflict stronger SPD debuff with the Frost Sword, potentially make for a great self-sustainable swordman that can out-DPS enemies while keeping their HP high.
Golem Factory Map 3

Reward: Break the chest(Require 60 STR) > (White) Staff

## Start Searching...

1. Combat: Metallic Golem x2
2. Combat: Metallic Golem x2
3. Damage > Require(?? STR) | or | Dodging arrows > Require (?? ??) ~ Damage on fail
4. Combat: Metallic Golem x2
5. Search for equipment (-2Food) > (White) Staff
6. Combat: Metallic Golem x2
7. Combat: Metallic Golem x2
8. Touch > Heal or Get hurt | or | Destroy > ?
9. Combat: Metallic Golem x2
10. Break the chest(Require 60 STR)
Gnoll's Camp Map 8

Reward: ???

## Start Searching...

1. Combat: Ancient Wolf, Shaman Gnoll
2. Combat: Ancient Wolf, Shaman Gnoll
3. Damage > ? Dex | or | Block ~ Damage on fail
4. Combat: Ancient Wolf, Shaman Gnoll
5. Combat: Ancient Wolf, Shaman Gnoll
6. Combat: Ancient Wolf, Shaman Gnoll
7. Combat: Ancient Wolf, Shaman Gnoll
8. Search > Equipment | or | Continue
9. Combat: Ancient Wolf, Shaman Gnoll
10. Pick the iron lock with 220 Dex
Game of the Braves

Start in Map 14 - The Forgotten Land at **(28,23)**Giant Stone Table:

Pass Pieatis's Game: This is similar to the Snakes and Ladders game.

* Move to the 36th square by rolling the dices. You will either climb up or climb down. Depending on which square you land, you will face random mobs. Answers of possible square are below..

Monsters you will face:

* 2x Guardian Golem: Ruthless Stomp\*Ae Stun, Immune to Bleed
	+ Boss: Pieatis: Mind Control, Blinding, Immune to Stun (Vid by Goodurden)
	+ Reward: Dark Spirit Robe

Riddle 1: The hooks, fish, sacks wives man and me. How many people going to the Capital -> Answer: 1

Riddle 2: -> Answer:

Riddle 3: -> Answer:

23rd Square: Riddle diamond/thunder/moving/wonder -> Answer: Waterfall

Boss: Pieatis
Freezing Fire Smelter Map 12

Reward: Equipment

## Start Searching...

1. Combat: Chilling Golem x2
2. Combat: Chilling Golem x2
3. Combat: Chilling Golem x2
4. Combat: Chilling Golem x2
5. Search > Nothing | or | Break > ?
6. Combat: Chilling Golem x2
7. Combat: Chilling Golem x2
8. Blend > Damage | or | Refine > ?
9. Combat: Chilling Golem x2
10. Dig the Chest with 350 DEX
Point of Interest Page Template (Inline Instructions)

## Location

Location/Map name and link to it's page then coordinates of where it is found on that map . (#, #)

## Rewards

* Bullet list of the items that are always received from completing the Action Sequence
* Make sure to link each item listed to it's page.

## Action Sequence

1. Numbered list of each sequence of action and the information about that action. If you are not sure how this should look please look at some of the existing Point of Interest pages
	* When an action results in more than one action you can take, they should be listed as sub-actions which are indented bullets. Like this one. You create by click tab which indents it then selecting the other bullet style to change it from a number.
2. To change back to the regular sequence, after hitting enter hold shift and then hit tab.
Forgotten Manor

Map 2 at **7,4:** Unlock The Taven's Owner at the Castle Sanctuary: Have a drink with him to unlock the Expedition: Forgotten Manor

## Start Searching...

1. Crack the Stone wall (Requires 25 STR) > *Continue* | or | Dig the stone wall > *Enter*
2. Light the Torch > Fight: Ghoul x3 | or | Grope your way forward > ?
3. Fight: Ghoul x3
4. Pass quickly > (Require ?) | or | Gently > (Require ?)
5. Build by hand (Require Food x5) > ? | or | Use tools (Requires Pickaxe) > Proceed
6. Fight: Ghoul x3
7. Rummage > ? | or | Rest > Party Heal
8. Fight: Ghoul x3
9. Search the remains > ? | or | Guide the souls > Weak Soul x1
10. Remove the Seal (Require 35 Magic) > (Green) Random Equipment
Guardian

## Strategy:

Final Guardian Team Vid from @Robo2084#1467 \*Thanks to Chem for help gearing the guys!

**Guardian**

* Time Stop (Lvl 1): Deal 45000 (MAG x 3 + DEX x 6) magical damage to all enemies with a 200% chance to cause SPD down.
	+ SPD down: Reduce 3400 (1000 + DEX x .5) speed of the target for 60s.
	+ Hit: 70% / Crit: 0%
	+ 3s cool down

* Ancient Shock (Lvl 1): Deal 30000 (STR x 2 + DEX x 4) physical damage to All enemies with a 80% chance to cause Stun for 1s.
	+ Hit: 60% / Crit: 0%
	+ 3s cool down

* Zone (Lvl 6):
	+ Cannot Stun any other part
	+ Wounded are killed immediately

**Guardian Arm (left)**

* Arm: 450 / Res: 450
* Destructive Turbulence (Lvl 1): Deal 30600 (MAG x 3 + DEX x 30) magical damage to All enemies
	+ Hit: 60% / Crit: 0%
	+ 4s. cool down
* Restore (Lvl 6): 108000 (MAG x 20) HP for One team member while casting an AR up
	+ AR up: Boost 242 (2 + DEX x .05) Armor of the target for 5s.
	+ 10s. cool down

**Guardian Arm (right)**

* Spear Strike (Lvl 6): Deal 93600 (STR x 6 + DEX x 6) physical damage to One enemy
	+ Hit: 65% / Crit: 20%
	+ 5s cool down

 Since the guardian has a physical attack, dex on priests is mostly useless. Go all out heal/speed on your main priest (hot hammer) and all out magic/wpn power/heal/speed on your 2nd priest. Your lava or 2nd priest will be the weakest link for armor so shoot for 450+ on both and high CON.

**Tactics:**

 DK Taunt only, main priest always heal, 2nd priest 80-85% heal, lava 30% heal and fireball.

**Alternate:**

 Set hot hammer priest to 80% and 2nd priest to always heal, it seems to work much better.

**The Fight:**

 Once you get the healing arm to heal and then continuing on throughout the enrage, the left arm will only be healing, the right arm will only be single targeting your DK, and the boss will be the only aoe coming in. In other words, fighting all 3 during the heal phase is no different than fighting the body alone.

Once the healing arm goes down, you should raise the lava healing higher to prevent bad rng death. I raised it to 50% but you can go higher to 55-60% for more safety. The higher the lava heal, the safer you are but the longer the fight. After 20+ fights , the sweet spot for me seems to be 30%, then 50-55% after the healing arm goes down.

Keep in mind that even though you have survived for 20, 30 or even 40 minutes, there is always the chance that the boss will use his physical attack 5-6+ times in a row and your hot hammer will not proc for 10 heals in a row, etc... and you will die 30 minutes into the fight on cruise control against the body alone. This has happened to me 32 minutes in with body only and lava at 40%.

P.S. You will need 200k prayers to claim the sword after the guardian fight
Main Page (New)

Welcome to the Dungeon Survivor II Wiki!

Please join our community on Discord at, https://discord.gg/xgbxqNZ

## Adventurers

All information about Adventurers can be found under this Category.

## Daily Repeatable Dungeons & Activities

This will take you to the Category that has all of the things that can be repeated Daily to keep earning rewards.

## Sanctuary (Town)

All information about the town sanctuary can be found under this Category.

## Locations (Maps)

All links to information about Locations, often referred to as maps, can be found under this category.

## Guides & Walkthroughs

Tips, guides and walkthroughs for playing Dungeon Survivor II can be found under these Categories. Keep in mind that there are often tips on specific pages those tips can only be found on those pages. There is still a lot of reorganization of this wiki being done and so you may also find walkthroughs on other pages.

## Items

* Blueprints
* By Special Effect or Benefit
* Craftable
* Equipment

* Loot
* Precious items

## Quests

* People
* Monsters
* Bosses
* Progression Guide and Timeline

## Patch Notes

* Older Patch Notes
* Patch v1.51
* Patch v1.52
* Patch v1.53
* Patch v1.54
* Patch v1.55
* Patch v1.57
* Patch v1.67
* Patch 1.71
* Patch 1.77
Lifedrainer

Found in DR 53 after submitting 50 info.  This is a part of the Guardian Fragments side quest.

## Strategy

Once the guardians are dead (requires high resist) - the fight is a straight dps check.

Lifedrainer team

Lifedrainer team Anaduin

Lifedrainer Stats

Lifedrainer Skills: None listed, starts regenerating 14040 hp per second when hit (Saint's Hammer, Doom Armor, Soul Slaughter Mirror, Dragon's Heart --total: 85% healing reduction on enemy)

Fountain Guardian Stats

Fountain Guardian Skills: Magic Tempest Mind Shock Taunt

## Rewards

Lifedrainer's Armor

Guardian Fragment
Poisonous Strike

*Attacks with a poison coated weapon, a slight touch is enough to transfer its effects.*

**Level 2**

Deal (Strength x 1.3) physical damage to one enemy, with a 40% chance to cause Plague.

Plague: Lose (1 + Dexterity x 0.25) HP per second for \_\_ seconds.

Base precision: 40%

Base critical rate: 8%

Boost \_\_ second cooldown.

**Level 3**

Deal (Strength x 1.35 + Weapon Power) physical damage to one enemy, with a 50% chance to cause Plague.

Plague: Lose (1 + Dexterity x 0.25) HP per second for \_\_ seconds.

Base precision: 40%

Base critical rate: 10%

Boost \_\_ second cooldown.

**Level 4**

Deal \_(Strength x 1.4 + Weapon Power) physical damage to one enemy, with a 60% chance to cause Plague.

Plague: Lose \_(1 + Dexterity x 0.25) HP per second for 8 seconds.

Base precision: 40%

Base critical rate: 13%

Boost 0.6 second cooldown.

**Level 5**

Deal (Strength x 1.5 + Weapon Power) physical damage to one enemy, with a 70% chance to cause Plague.

Plague: Lose \_(1 + Dexterity x 0.25) HP per second for 8 seconds.

Base precision: 40%

Base critical rate: 15%

Boost 0.6 second cooldown.
Rancid Cave Map 8

Reward: Equipment

## Start Searching...

1. Combat: Ancient Wolf, Shaman Gnoll
2. Combat: Ancient Wolf, Shaman Gnoll
3. Combat: Ancient Wolf, Shaman Gnoll
4. Rummage | or | Thorough Search > Equipment
5. Combat: Ancient Wolf, Shaman Gnoll
6. Combat: Ancient Wolf, Shaman Gnoll
7. Combat: Ancient Wolf, Shaman Gnoll
8. Combat: Ancient Wolf, Shaman Gnoll
9. Combat: Ancient Wolf, Shaman Gnoll
10. Pick the iron lock: Requires DEX 230 at end.
Looking for Guild/Members

Please comments if you are looking for a guild or members and any other information that could help you find what you are looking for.

Note that the limit on members for a guild is rumored to cap at 20.

Application template

[Discord Name/in game Name]:

[How many 6\*90 do you own?]:

[Forge lvl?]:

[Progression completed?]: (Maps/Dark Rift/Ruins)

[What is your play time?]: (week/day/hrs)

[Can you make guild events time?]: (to be decided)
Raging Desert Lord

By Chem: https://streamable.com/brtkw

Strategy

Frost: Demon Spike wand + crimson armor+shield+UR's ring. First strike>hit loot. Icicle, 1% heal ally

Lava mage/legendary mage: God staff, titan armor, shield, Twin pendant/sapphire ring. hit loot. Giant fireball, 1% heal ally

Paladin: Holy Ocean Hammer + Lava Armor + Wind elf + Protection ring. Dodge loots. Always taunt. 80% ally, 20% self.

Priest: AR hammer + Dark Spirit Robe + Shield + Kingdom ring. Heal loot. 100% heal.

Autofight until adds are down, then manual heal mages and heal lava mage even if full HP before boss attack, especially at the end of the fight (higher dmg). Don't forget to ALWAYS taunt too.
Mirage Map 15

Requires: 950 Magic at end

Unlock: Collect materials and open the sandy Temple

## Start Searching:

1. Combat: Church Knight x2
2. Combat: Church Knight x2
3. Combat: Church Knight x2
4. Combat: Church Knight x2
5. Combat: Church Knight x2
6. Combat: Church Knight x2
7. Combat: Church Knight x2
8. Combat: Church Knight x2
9. Remove the seal with 950 Magic or return to The Edge of the World
Northern Forest

Unlock: Adds + 10 Lumbermen

Start searching...

1. Fight: Goblin x3
2. Fight: Forest Wolf x2
3. Search the remains > ? | or | Guide the souls > Weak Soul x1
4. Fight: Forest Wolf x2
5. Ignite the bonfire > ? | or | Collect wood > Bundle of Wood x4
6. Fight: Forest Wolf x2
8. Fight: Forest Wolf x2
9. Fight: Forest Wolf x2
Pathway in the Forest

Unlock: Adds +10 Food craftsmen

## Start Searching...

1. Combat: Goblin x3
2. Combat: Goblin x3
3. Ignite the bonfire > ? | or | Collect wood > Bundle of Wood x4
4. Combat: Forest Wolf x2
5. Pass quickly(Require ?) > Continue | or | Carefully(Require ?Dex) > Continue
6. Rummage > Spyglass x1 | or | Rest > ?
7. Combat: Forest Wolf x2
8. Combat: Forest Wolf x2
R9 Guide Team week2: Front Gate & Underground: Sandbox1

**Day 1 - Monday**

General Info:

Send  20: DK1\*, DK2\*, ST, God, Lava\*, Blood Mage, HWD1\*, HWD2\*, Gale1\*, Gale2\*, Mare1, Mare2\*, Mare 3 Blazing, DH\*, LH1\*, LH2\*, Priest 1, Priest 2, CK

**Day 2 - Monday**

General Info: 0 left

Send:  8

 47:Broodmoother, Nacha
R2:

**Day 3 - Tuesday**

General Info: all require stun Immunity and DPS dex down immunity but Mare.

Send  8(0 left):

 47:Mother of Worm
R2: Priest 1, Lava, God, ST
Old Mill Map 3

Unlock: Occupy resource + 15 Food craftsman

## Start Searching...

1. Destroy | or | Pick the Door Lock
2. Light the torch > Combat: Metallic Golem x2 | or | Grope your way forward > ?
3. Simple Search > ? | or | Dismantle > Travel Ration x2, Wolf Meat x2
4. Combat: Metallic Golem x2
5. Ram open (Require ? STR) > | or | Continue
6. Combat: Metallic Golem x2
7. Combat: Metallic Golem x2
8. Simple Search > ? | or | Dismantle > Berry x4
Monster Page Template (Inline Instructions)

## Locations Found

* Bulleted list all Location/maps the monster is found in
* Each Location/Map should be linked to it's Location page

## Drops

* Bulleted list all items you may receive when killing the monster.
* Each Item should be linked to it's Item Page. If there is none please leave a red link. This way we know it is missing a page.
* If it is something that does not frequently drop please add Uncommon or Rare in parentheses () after the name of the item. This should be based on how frequently you think this is dropped.

## Combat Notes

* If possible insert a Gallery with images of the skills. This way if the skills image is updated it will automatically update on all pages it is on.
* If a gallery of images of the skills cannot be added then use a bulleted list of anything related to combating the monster. This would be things like Special Effects they inflict, ability to hit all team members and immunities or weaknesses they may have.
Pledge's Tower Map 2

Reward: Random (White) Equipment

## Start Searching...

1. Combat: Wraith x3
2. Combat: Wraith x3
3. Combat: Wraith x3
4. Scroll of Restriction: Read > [Party loses ~25 life / Get Cons Rune x1] | or | Destroy > Proceed
5. Combat: Wraith x3
6. Search the remains > ? | or | Guide the souls > Weak Soul x1
7. Combat: Wraith x3
8. Combat: Wraith x3
9. Remove the Seal (Requires 25 Mag)
Old Murloc General

Requires: 950 MAG each time you attempt the boss.

## Start Searching:

1. Combat: Warrior Murloc x3
2. Combat: Warrior Murloc x3
3. Combat: Warrior Murloc x3
4. Combat: Warrior Murloc x3
5. Combat: Warrior Murloc x3
6. Combat: Warrior Murloc x3
7. Combat: Warrior Murloc x3
8. Unlock the mechanism with 950 Magic or return to the Southern Waters
9. Boss: **Old Murloc General**

## Strategy:

**Old Murloc General**:Laborious Taunt, Counter Roar, Horizontal Strike

+ 2 Warrior Murloc: Slash

+2 Vanguard Murloc: Reckless Bash

Infos: From Chem https://streamable.com/f5vkr

DK+pally+priest+frost

DK: Valkyrie sword + Crimson armor + Vicious pendant + shield + con loots ; always taunt + stun

Pally: Gilbert's hammer + AR rune armor + elf ring + protection ring + dodge loots ; 40%self 80%ally + stun

Priest: hammer gives best heal + AR rune armor + shield x 2 ; 80% heal

Frost: God punishment staff + AR rune armor + sapphire ring + shield ; first strike>hit%>MAG loot ; manual

Frost manual: stun vanguard when boss counter ON ; aoe when boss taunt ON ; heal when boss both ON
Red Tower Map 4

Reward: Magic Eyeball, Dark Iron Key

Unlock: Hand over the Magic Eyeballs to Rholana

## Start Searching...

1. Combat: Ravager Gnoll, Poacher Gnoll
2. Push > ? | or | Dodge (Require ? SPD) ~ Damage on fail
3. Combat: Ravager Gnoll, Poacher Gnoll
4. Flexibly (Require ? ?) | or | Parry (Require ? ?) ~ Damage on fail
5. Combat: Ravager Gnoll, Poacher Gnoll
6. Combat: Ravager Gnoll, Poacher Gnoll
7. Simple search > Continue| or | Dismantle > ?
8. Combat: Ravager Gnoll, Poacher Gnoll
9. Destroy the stone gate (Require 105 STR)
Boreas land Map 12

Reward: Equipment

## Start Searching...

1. Combat: Freezing Wraith x3
2. Combat: Freezing Wraith x3
3. Combat: Freezing Wraith x3
4. Combat: Freezing Wraith x3
5. Combat: Freezing Wraith x3
6. Use your barrier | or | Take a detour ~ Damage on fail
7. Combat: Freezing Wraith x3
8. Combat: Freezing Wraith x3
9. Combat: Freezing Wraith x3
10. Unclech the ice with 300 DEX
Pro Guide Teams for Floors 1 to 70

4 BM, 3 DH, 3 Pally, 3 Lava, 2 Dark Knight, 2 Nightmare, 1 God, 1 Priest

**Day 1 Team 1**: BM 1, BM 2, BM 3, BM 4

**Day 1 Team 2**(Dragon 22 & 51): DH 1, DH 2, DH 3 , Priest\_L6-2-60

**Day 1 Team 3**(Surveillants 38 & 52) Lava 1, BM 2, Priest\_L6-2-60, Chaplain Knight 1

**Day 1 Team 4**(Evil Spirit 42 & 55): Lava 1, Lava 2, Lava 3, Priest\_L6-2-60

**Day 1 Team 5**(Saints 24, 40 & 50):

1. 24: BM 1, BM 2, BM 3, BM 4
2. 40: Dark Knight 1, Pally 2, Nightmare 2\_L6-2-60(Red Dagger) / Round 2 Team 1
3. 50: Dark Knight 2, Pally 3, Nightmare 1\_L6-2-60(Ar Down), God 1 / Round 2 Team 1

**Day 1 Team 6**(King 20 & 46): BM 1, Chaplain Knight 1

**Day 1 Team 7**(Hunter 58): RNG floor BM 1, BM 2, BM 4, Priest(fit some res down) or Chaplain Knight 1 or 4 BMs(very risky).. This is the floor that you need to make sure not to loose the Pun staff and Lunar BM

Left over for Day 1: BM 1, BM 2, BM 3, Lava 1 and Suicide Chaplain Knight 1 on 60 and Priest if cant self res for 500+

* **Floors 60 to 66: Day 2** [8 Tickets] possibly can One shot 64 and 65 with 3 frost, sage(need confirmation)

in that case that would save 8 ticket to prep for 66 on same day

**Day 2 Team 1**(Mage 60): Nightmare 1, God 1, God 2, Priest\_L6\_22-65(Must Reach 500 RES)

**Day 2 Team 2**(Golem PATK 64): BM 1, BM 2, AR Priest  / Round 2: Team 4

**Day 2 Team 3**(Golem MATK 64): Nightmare 1, God 1, Priest\_L6\_22-65 / Round 2: Team 4

**Day 2 Team 4**(64-65): Frost 1, Frost 2, Frost 3, Holy Sage(Must RESdown for 245(DEX 970+)

Left over for Day 2: Suicide God 2 on 66 keep rest if Round 1 look bad on day 3 or suicide on 69 on day 4

* **Floors 66: Day 3** [8 Tickets]

**Day 3 Team 1**: AR Priest 1, AR Priest 2, BM 1, BM 2

**Day 3 team 2**: AR Priest 3, Blazing Gun, God 1, God 2 (Manual priest to heal after the boss attack unless...)

Left over for Day 3: Suicide everything on 69

* **69: Day 4** [6 Tickets] + Should have aprox 35% Vengeance from day 3

**Day 4 Team 1**: Chaplain Knight 1, BM

**Day 4 Team 2**: Chaplain Knight 2, BM

**Day 4 Team 3**: Chaplain Knight 3, BM

**Day 4 Team 4**(70): Chaplain Knight 3, BM, Dark Knight, Lava (reminder to switch Pun staff on BM for day 5)

* **Floors 70: Day 5-7** [16 Tickets +8 extra] + Should have aprox 20% Vengeance from day 4

**Day 5 Team 1**: Chaplain Knight 1, Dark Knight 1\_L6-70B, BM, Lava

**Day 5 Team 2**: Chaplain Knight 2\_L6-70, Holy Sage, Lava 1, HWD

**Day 6 Team 1**: Chaplain Knight 2\_L6-70, Blazing Gun, God 1, God 2

**Day 6 Team 2**: Holy Sage(1270 dex, full dps), Frost 1\_L6-70, Frost 2\_L6-70, Frost 3\_L6-70

**Day 7 Team 1**:

**Day 7 Team 2**:
R9 Guide Team: Front Gate & Underground: Sandbox1

**Day 1 - Monday**

General Info:

Send  10(10 left): DK, ST, God, Lava, BM, HWD, Mare 1, Mare 2, Priest 1, Priest 2

**Day 2 - Monday**

General Info: 10 left + 8 = 18

Send  18(0 left): DK1\*, DK2\*, ST, God, Lava, HWD1\*, HWD2\*, Gale1\*, Gale2, Mare1, Mare2\*, Blazing, DH, LH1, LH2, Priest 1, Priest 2, CK

**Day 3 - Tuesday**

General Info: all require stun Immunity and DPS dex down immunity but Mare.

Send  8(0 left):

 47:Mother of Worm
R2: Priest 1, Lava, God, ST
Missing Girl

WiP - TRANSLATION OF ONE OF THE CHINESE WIKI -

Task flow:

* Branch one

Exploring the stronghold - the yin wind cave (Map - 10 - Village of Sacrifice (12, 8)

Found a little girl and asked to send her home (Map - 10 - Village of Sacrifice (26, 2)

promise

Send the little girl home [Mopan Village] (26, 2) and found the same

Defeat the grievances of the little girl

* Branch Two

Exploring the stronghold - the yin wind cave ((Map - 10 - Village of Sacrifice (12, 8)

Found a little girl and asked to send her home ((Map - 10 - Village of Sacrifice (26, 2)

Ask questions (multiple questions)

Found flaws and triggered battle

Back to the village [Mu Pan Village] (26, 2), inquire details

Mission rewards: Loot·Blessing Pendant, Other

Unlock the grievances - Lilith
Heritage of Solas

To start the quest talk to the Tusker in Map 10 - Village of Sacrifices somewhere in the Right/Center

**42,25**: Ugly Tusker: Talk to him to receive: Strange Herb: Return it to the Great Inventor at your Castle.

* Unlock: Ask Great Inventor to make antidote
* You will need to farm **120 Beast Hearts, 150 Monster Eyeballs, 230** Vi**scous Liquid** to make the antidote to cure the Tusker. Turn all those in to receive the Homemade Antidote
* Once you make the antidote Talk to The Old Minister of Royal also in your Castle.
	+ Use the antidote to the Old Minister of Royal
	+ and talk to The Old Minister of Royal again.
		- Explore the North of the Capital to find clues
		- Go to Map 9 - the Capital at 24,4. Look for a Hollow Red Square.
			* Explore the Road of the Dragons to find clues
			* Go to Map 11 - Road of Dragons at 43,11 in the top right, going towards the entrance to Ice Valley.
				+ Explore the Ice Valley to find clues
				+ The next clue is in Map 12 - Ice Valley at 19,44
					- Explore the north of Ice Valley to find clues
						* Go to **57,3:** Snow Cellar at the top right of the map to defeat the Frenzy King (Note: There is a 400str or 400 Dex Stat Check here)
						* Turn Left, Left, Right, Do not talk to him he just damages the party.
						* Talk to King Carl and go through all his text.
						* Head back to the Sanctuary to talk to the human "The Old Minister of Royal" he will say you need to go to Map 13 - City of Mist to find the **Key to the Archive**. So head over to Map 13 and look around the top right somewhere, can't miss it.
							+ Go to Map 13 - City of Mist at **(16,8):** Weird stone castle
							+ Collect the Archives Key then return to your Castle
								- Explore the Archive
								- Head to Map 9 - The Capital at 4,6 In the top left, on the outside of the manor to insert the key, read all the possible options then burn the archives.
								- Head to Map 3 - Lost Capital at 4,6. There you will find the ghost of the King who will give you the **Kingdom Holy Ring**.
Prayer's Tower Map 9

Reward: Equipment

## Start Searching...

1. Combat: Metallic Golem x2
2. Push | or | Dodge ~ Damage on fail
3. Combat: Metallic Golem x2
4. Combat: Metallic Golem x2
5. Simple Rummage > ? or Thorough > Strenght Rune II x2
6. Combat: Metallic Golem x2
7. Combat: Metallic Golem x2
8. Combat: Metallic Golem x2
9. Remove the seal with 270 Magic
Lumber Mill Map 14

Reward: Adds Wood Craftmen +10

## Start Searching...

1. Combat: Exiled Forerunner x4
2. Combat: Exiled Forerunner x4
3. Combat: Exiled Forerunner x4
4. Combat: Exiled Forerunner x4
5. Combat: Exiled Forerunner x2, Frosty Drake
6. Combat: Exiled Forerunner x2, Frosty Drake
7. Combat: Exiled Forerunner x2, Frosty Drake
8. Combat: Exiled Forerunner x2, Frosty Drake
9. Combat: Exiled Forerunner x2, Frosty Drake
10. Occupy Resource Station
Location/Map Page Template (Inline Instructions)

**Map Number:** #

**Access From:** Location/Map and the Point of Interest linked to its page

## Team Suggestions

**Adventurer Level:** # stars between #-#

**Team Rating:** The suggested total rating number of the Team Members

**Food:** #-#

### Equipment

* List of equipment or specific benefits they should try and have on their equipment.
* Make sure to link any equipment list to its page

## Monsters

* List of monsters found at this Location
* Make sure to link all monsters to their monster page

## Points of Interest

Use the below table to enter all points of interest. The name of the point of interest should be linked to its page. All details there is not a column for below should be on the age for that point of interest.
Lush Forest Map 7

Reward: Adds +20 woodcutter post.

## Start Searching...

1. Combat: Quirky Bird, 2x Doomsday Followers
2. Combat: Quirky Bird, 2x Doomsday Followers
3. **Search** > Random equipment | or | Continue
4. Combat: Quirky Bird, 2x Doomsday Followers
5. Combat: Quirky Bird, 2x Doomsday Followers
6. Destroyer > Damage | or | Continue > ?
7. Combat: Quirky Bird, 2x Doomsday Followers
8. Combat: Quirky Bird, 2x Doomsday Followers
Lonesome Tower Map 12

Reward: Equipment

## Start Searching...

1. Combat: Freezing Wraith x3
2. Combat: Freezing Wraith x3
3. Combat: Freezing Wraith x3
4. Combat: Freezing Wraith x3
5. Combat: Freezing Wraith x3
6. Combat: Freezing Wraith x3
7. Combat: Freezing Wraith x3
8. Combat: Freezing Wraith x3
9. Combat: Freezing Wraith x3
10. Pick the iron lock with 325 DEX
Patch v1.67

New Contents:
- A masked mysterious man is now visiting the tavern.
\*- You can try to hire him.
- Craftsman Baron submitted a proposal to you.
\*- Requirement: Everlook Temple unlocked.
- Add some new icons.
- Optimize the display of Philosopher's Stone.
- Unlock new map: The Great Subterrane.
\*- A place related to Sanctuary (2,2).
- Release a new layer of Rift.
- Layer 38 of Rift will be available in transfer crystal.
- Available level of tavern +1.
- Add a new level for Power Detector.
- Draw back the resurrect position by 1 square after watching the ad.
- Optimize the HP display for monsters with thick HP.
- The stackable status will be displayed in the fight.
- Display a decimal when the damage reduction is more than 90%.
- Add notice for set save when changing the equipment. Set that not saved will be lost.
Compensation will be sent to your in-game mailbox after the maintenance.
Marketplace

The place where you can buy things with Gold or Gems.

Where you can purchase items and some Special Items for Gold.

\*purchase only once

**This is consider base on food price (because mostly you will only buy food from market now) and craftsman make 1 food per turn (2 with AD).**

## Treasure

This is where you purchase things with Gems. Below are listed the only things worth purchasing here.

### Pipeline

Reduces time taken to obtain resources in manor. This must be purchase in sequence.

* 28 seconds for 100 gems
* 26 seconds for 200 gems
* 25 seconds for 300 gems
* 24 seconds for 400 gems
* 22 seconds for 600 gems
* 20 seconds for 800 gems
* 18 seconds for 1000 gems
* 17 seconds for 1200 gems
* 15 seconds for 1500 gems
* 13 seconds for 1600 gems
* 11 seconds for 2000 gems
* 10 seconds for 3000 gems

### Soul Storage Box

Extra soul income on expeditions. This must be purchase in sequence.

* 10% extra for 500 gems
* 20% extra for 600 gems
* 30% extra for 700 gems
* 40% extra for 800 gems
* 50% extra for 1000 gems

### Goblin's Jade

Extra gold income on expeditions. This must be purchase in sequence.

* 10% extra for 500 gems
* 20% extra for 600 gems
* 30% extra for 700 gems
* 40% extra for 800 gems
* 50% extra for 1000 gems

### Blueprints (incomplete)

* Rune-Keeper Armor for 165 gems
* Poleaxe for 130 gems

**Basic resource price per 10,000 resources:**

 Wood
 Iron
 Crystal
 Mythril

**This is consider base on food price (because mostly you will only buy food from market now) and craftsman make 1 food per turn (2 with AD).**
Otherworld Stronghold Map 13

Requirement: Dwarf Helmet on ALL, ?250-299? DEX or SPD on ALL

## Start Searching...

1. Combat: Evil eyes Tyrant x2
2. Combat: Shadow Drake
3. Combat: Shadow Drake
4. Combat: Evil eyes Tyrant x2
5. Combat: Evil eyes Tyrant x2
6. Magic | or | Willpower ~ Damage on fail
7. Combat: Shadow Drake
8. Combat: Quirky Bird, Dark Surveillant x2
9. Combat: Quirky Bird, Dark Surveillant x2
10. Walk through quickly > ?250-299? SPD minimum on ALL | or | Skillful bypass > ?250-299? DEX ~ \*You can bring one character to unlock the way\* ~ Damage on fail...
11. Combat: Gigantic Lizard, Dark Surveillant x2
12. Combat: Gigantic Lizard, Dark Surveillant x2
13. Combat: Shadow Dragon: One priest must be set to Always Heal(not 100%)
14. Get rid >  ? STR | or | Crawl > ? ~ Damage on fail
15. Combat: Tusker, Dark Surveillant x2
16. Combat: Tusker, Dark Surveillant x2
17. Combat: Dark Shadow Dragon: One priest must be set to Always Heal(not 100%)
18. Defeat Old God U'r
Mighty Blood

## Obtain From

* Marketplace for 160 Gold
* Sismark
* Sage in Red Robe
* Shadow Dragon
* Pontifex Kyrondra
* Evil Eye
* Forest Wolf

## Uses

* Crafting
	+ Legend Emblem
	+ Hero Emblem
	+ Master Emblem
	+ Expert Emblem
	+ Manor Key
	+ Inquisition Symbol
	+ Reproduced Dragon Pattern Coin
	+ Square Signet
	+ Wind Signet
	+ Illusion Sand
	+ Square Signet
Recommended Portraits

## Class Portraits

Some of the common questions that are asked are:

* *What portrait is best for this class?*
* *What classes do I need later in the game?*
* *Do I need more than 1 of this class?*

This is not the absolute answer every time. Since there is much randomness in stats, portrait B can sometimes be better than portrait A. These are just the common portraits that should be aimed at with goals in mind.
This page should hopefully be able to point in the correct direction.

### Warrior

 Sword Titan (ST)
 Grand Blademaster
 Demon Blade

### Musketeer

 Holy Gun
 Legendary Hunter (LH)
 Dragon Hunter (DH)
Likely doesn't matter what portrait

### Stalker

 Nightingale (gale)
 Trickery Master (TM)

### Barbarian

Good to get early, stays good late game
 Barbarian King (BK)
Can skip until late game (map 24 to 25)
 Flame Executioner (FE)
Less good at both than BG/BG
Does extra damage against dark creatures
Can skip until late game (map 20+)
 Destroyer

### Clergy

 Pope
 Chaplain Knight (CK)
AR buff and single target heals
 Knight Templar (KT)
Likely doesn't matter what portrait

## Recommendations

### Early Game

**It is highly recommended to follow the early game progression guide:**

Progression Review & Timeline

**There are a few guiding principles:**

* 1 DK
* 1 Pope or Holy sage (doesn't matter which)
* 1 Chaplain Knight (CK)
* 1 nightmare (mare)
* 1 nightingale (gale)
* 1 barbarian god (bg / bgod)
* 1 legendary mage (leg mage / LM)

### Mid Game

In addition to the early game recommendations you should be aiming for:

* Lava Mage (map 15 to map 16)
* Frost Mage (map 14 to map 15)
* Blood Mage (map 15)
* Dragon Hunter
* Legendary Hunter (map 16)
* Trickery Master (map 17)
* Blazing Gun (map 15)
* Soul Sage (map 15)
* Holy sage (if you picked pope first - for a total of 2 healer priests)
* Pope (if you picked holy sage first - for a total of 2 healer priests)

### Late Game

The short answer is one of everything... some of which should have duplicates

* DK x2
* DM x1
* ST x1
* Grand Blademaster x2 -- Niche use late game for DR 80+
* Bgod x1
* BKing x1
* FE x1
* Holy sage x2
* Pope x1
* CK x2
* KT x1
* Mare x2
* Gale x1
* TM x1
* Illusion Assassin x1
* BG x1
* Holy gun x1
* LH x2
* DH x2
* Lava mage x2
* Blood mage x2
	+ There are arguments for having up to 4 for some of the dark rift fights
* Frost mage x1
* Legendary mage x1
* IP x1
* HWD x2
* Soul sage x1
* Void mage x1
Mithril Mine Map 4

Unlock: Occupy resource: +5 Mithril miners

## Start Searching...

1. Combat: Ravager Gnoll x1 , Poacher Gnoll x1
2. Combat: Ravager Gnoll x1 , Poacher Gnoll x1
3. Walking > ? | or | Go down > Combat: Ravager Gnoll x1 , Poacher Gnoll x1
4. Combat: Ravager Gnoll x1 , Poacher Gnoll x1
5. Collect Resources (Require Pickaxe) > Mithril Ore x4
6. Rummage > | or | Dissemble > Pickaxe, Spyglass
7. Combat: Ravager Gnoll x1 , Poacher Gnoll x1
8. Combat: Ravager Gnoll x1 , Poacher Gnoll x1
Old God's Church Map 8

Reward: Equipment

## Start Searching...

1. Combat: Shaman Gnoll, Savage Gnoll
2. Combat: Shaman Gnoll, Savage Gnoll
3. Combat: Shaman Gnoll, Savage Gnoll
4. **Dismantle** > Heal | or | ?
5. Combat: Shaman Gnoll, Savage Gnoll
6. Combat: Shaman Gnoll, Savage Gnoll
7. Combat: Shaman Gnoll, Savage Gnoll
8. Destroy > Damage | or | Resist > ?
9. Combat: Shaman Gnoll, Savage Gnoll
10. Remove the Seal with 240 Magic
Lost Goods

1. Map 2 - Wilderness Solid box (34,24)

2. Map 3 - Lost Capital Solid box (8,23)

3. Map 4 - Path of Exile Solid box (28,12)

4. Map 5 - Wetlands Solid box (33,51)

5. Map 6 - Frostland Solid box (11,13)

6. Map 7 - Illusion Forest Solid box (????)

7. Map 8 - Monsoon Plain Solid box (31,14)

8. Map 9 - The Capital Solid box (37,4)

9. Map 10 - Village of Sacrifice Solid box (34,26)

10. Map 11 - Road of Dragons Solid box (42,26)

11. Map 12 - Ice Valley Solid box (59,34)

12- From here the quest Lost Goods-Old World can be triggered
Mermaid Reef Map 16

Unlock: Break the Seal of mermaid

## Start Searching:

1. Combat: x3 Warrior Murloc:
2. Combat: x3 Warrior Murloc
3. Combat: x3 Warrior Murloc
4. Combat: x2 Toxic Jellyfish, Fluorescent Jellyfish
5. Combat: x2 Toxic Jellyfish, Fluorescent Jellyfish
6. Combat: x2 Toxic Jellyfish, Fluorescent Jellyfish
7. Combat: x2 Toxic Jellyfish, Fluorescent Jellyfish
8. Combat: x2 Toxic Jellyfish, Fluorescent Jellyfish
9. Talk to the Imprisoned Mermaid or return to the Southern Waters
Ratchet Mineral Deposit Map 16

## Start Searching:

1. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
2. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
3. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
4. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
5. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
6. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
7. Combat: Toxic Jellyfish x3
8. Combat: Toxic Jellyfish x3
10. Boss: Ghost Jellyfish or return to the Southern Waters

## Strategy:

**Ghost Jellyfish**: Wraithic Barrier, Death Gaze, Soul Snatch

+ 2 Toxic Jellyfish

+ 2 Fluorescent Jellyfish

Info: From Chem https://streamable.com/0a8v0

pally+priest+ele+legendary hunter (aka lunter)

pally: old rune hammer + res IFC + magical pendant x 2 + con loot + first strike loot; always taunt + 70%ally 45%self + stun

priest: Gilbert hammer + dark spirit robe + saint ring + magical pendant ; 100% heal

ele: demon spike staff + res IFC + demon mask + evil ring/ magical pendant ; 65% heal + fire ball

lunter: molten gold gun + res IFC + sapphire ring x 2 + hit% loot x 2 ; black gunpowder only/ manual

lunter manual: kill boss first

lineup 2.

for all having difficulties to let the pally survive.

same team only ele changed for frost mag to stun the mob.

no manual action fully auto.

NO taunt. With taunt the pally did not survivev10 sec.

res as high as possible. lunter full moon 60. others 90.

Final phase: https://streamable.com/m6rz2
Morris

## Strategy

Morris: Blade Thrust, Deadly Backstab , Can Not Be Stunned.

All team members have at least 80 Armor, >5k HP, Pally heal >1,5k, priest heal > 1,2k

Sanctuary Armor on Lowest hp, this fight depend on RNG (if he use too much AOE skill with Armor down tick on 1 or 2 members, you might get in trouble) but the RNG is still on your side, not very tough fight. So keep it up!

Nightingale skill 1 - 3.

Ele high Dex 40% self heal 60-70% ally heal + fire ball.

priest: 100% heal.

pally: 55% self heal 70% ally heal.

## Rewards

Fading Flame Blade for the quest Deserters from the Capital.
Orchard

Unlock: Occupy resource: +10 Food craftsmen

## Start Searching...

1. Combat: Metallic Golem x2
2. Combat: Metallic Golem x2
3. Touch > Heal | or | Crush > ?
4. Search the Remains > ? | or | Guide the Souls > Robust Soul x1
5. Combat: Metallic Golem x2
6. Combat: Metallic Golem x2
7. Through the toxic > ? | or | Take a detour(-5 Food)
8. Combat: Mournful Wraith x2, Wraith x1
9. Combat: Mournful Wraith x2, Wraith x1
Neroth the Dragon

Boss monster in Mithril Hall. (Map 12 - Ice Valley)

***Name:*** Neroth

***Level:*** 315

***HP:*** 50,400

***Skills:***

* **Fire Breath (Lvl.1):** Deal 1434 magical damage to all enemies. Base precision: 45%. Base critical rate: 15%. Boston 4 s cool down.
* **Paw Strike (Lvl.1):** Deal 2868 physical damage to one enemy with a 30% chance to cause Bleed. Bleed: lose 88 HP pre second for 8 seconds. Base precision: 35%. Base critical rate: 15%. Boost 3 s cool down.
	+ **Dragon Lineage (Lvl.1):** Immune to all debuffs.
* Rewards: Neroth's Cannon
Pirate Leader

Requires: 950 STR each time you attempt the boss.

## Start Searching:

1. Combat: Pirate Sailor x3
2. Combat: Pirate Sailor x3
3. Combat: Pirate Sailor x3
4. Combat: Pirate Sailor x3
5. Combat: Pirate Ravager x3
6. Combat: Pirate Ravager x3
7. Combat: Pirate Ravager x3
8. Combat: Pirate Ravager x3
9. Unlock the mechanism with 950 STR or return to the Southern Waters
10. Boss: Pirate Leader - Mobs: 2x Pirate Ravager + 2x Pirate Sailor

## Strategy

Infos: From Chem: https://streamable.com/mmiug

Frost : God Punish Staff + rift 34 armor (Corruptive Scale Armor) + shield + sapphire ring ; 1% heal ally + stun ; first strike>hit%>mag loots

Pally : Old Rune Hammer + titan armor + elf ring + protection ring ; alway taunt, manual heal lowest hp ; dodge loots x 2

Priest : gilbert Hammer + dark spirit cloth + kingdom ring + shield ; always heal ; heal>mag loots

Barb : SPD rune Maze Hammer + tyrant armor + twins pedant + sapphire ring/scoll ring/marshal gauntlet (depend on ur STR) ; only Full strength
Molten Gold Cannon

Gun featuring scorch.

## Obtained

From Dark Rift side quest, specifically Treasure of the Dragons.
Need to kill Map 15 boss, Gold Dragon. Floor 23 contains the chest with the Molten Gold Cannon after killing the gold dragon mentioned from Map 15 for his key.

## Bonuses

Gun featuring scorch and crit.  See other items with scorch and crit.
Patch v1.53

A new patch (Ver. 1.53, size: 0.89 MB) is available. Do you want to update?

New Contents:

-\* Fixed an iOS issue where displaying wrong time when resource is full or used up during doubled income time.

-\* Defeat Time in the Dark Rift is accurate to milliseconds.

- Able to increase the income of Manor and rescue dying adventurers through watching ads.
Lore

## Introduction

The old world annihilated, caused by mad warlocks and alchemists whose gone mad summoning the old gods of lovecraftian horror and thus only few survivors left.

You are the leader of the last safe haven called the Sanctuary, start by recruiting adventurers and exploring the devastated world, saving npcs which in turn would help you in town, securing outposts for more workspace and faster resource, fight the battle against the old gods and his minions, and finally discover the truth behind the Black Tide which destroyed the old world.

tl;dr: Read game tips for starters.
Prayer's Tower Map 3

Reward: (Green) Cotton Bag

## Start Searching...

1. Combat: Mournful Wraith x2, Wraith x1
2. Combat: Bear Goblin x1, Goblin x2
3. Magic Inhibitor (Require ? Magic) | or | Resist (Require ?) ~ Damage on fail
4. Combat: Mournful Wraith x2, Wraith x1
5. Read > Damage | or | Destroy >
6. Combat: Mournful Wraith x2, Wraith x1
7. Combat: Mournful Wraith x2, Wraith x1
8. Magic Response (Require ? Magic) > Success: Heal, Fail: Combat: Bear Goblin x1, Goblin x2 | or | Continue
9. Combat: Mournful Wraith x2, Wraith x1
10. Remove the Seal (Require 60 Magic)
Mage Temple

## Start Searching...

1. Combat: Frosty Drake + 2 Exiled Forerunner
2. Combat: Frosty Drake + 2 Exiled Forerunner
3. Combat: 4 Infantry
4. Combat: 4 Infantry
5. Combat: Doombringer: ????(?mins?) + 2 Exiled Forerunner
6. Collect the Treasure of the exiled:Blueprint: Pyroblast Scepter > Pyroblast Scepter
7. Return to The Statue of Waukeen for the next step
Lunar Jellyfish

Requires: 900 SPD each time you attempt the boss.

## Start Searching:

1. Combat: Warrior Murloc x3
2. Combat: Warrior Murloc x3
3. Combat: Warrior Murloc x3
4. Combat: Vanguard Murloc x3
5. Combat: Toxic Jellyfish x3
6. Combat: Toxic Jellyfish x3
7. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
8. Combat: Toxic Jellyfish x2, Fluorescent Jellyfish
9. Unlock the mechanism with 950 DEX
10. Boss: ****Lunar Jellyfish**** or return to the Southern Waters

## Strategy:

### **Introduction:**

*"This boss is weakest of the five bosses that you will encounter for the mermaids. The enemies are very easy, but you need to bring quite some DPS since the Lunar Jellyfish will start healing itself for 8250HP + 1500HP/Sec for 20 seconds"*

### **Boss and Minion Info:**

 **Lunar Jellyfish**

 880

* *Self-restore (Level: 1)*

*"Restore 8250 (Magic\*5) HP for self, Rejuvenate: Restore 1486 (1+Dexterity\*1) HP per Sec for 20 Sec, Boost 10 Sec cool down"*

* *Super Icicle (Level: 1)*

*"Deal 7216 (Strength\*8.2) physical damage to one enemy, 100% Stun for 6 Sec, Precision 40%, Critical Rate 5%, Boost 2.2 Sec cool down"*

* *Sobering (Level: 1)*

*"This unit cannot be stunned"*

**Warrior Murloc (Level: 1100) & Warrior Murloc (Level: 1100)**

 1485

* *Slash (Level: 1)*

*"Deal 8984 (Strength\*6.05) physical damage to one enemy, Precision 40%, Critical Rate 5%, Boost 1.5 Sec cool down"*

### **Team setup:**

1. Dragon Knight: Max AR, always Taunt, Stun
2. High Witch Doctor or Paladin: Heal on Dragon Knight
3. Optional Max DPS: Nightingale, Legendary Hunter, Blazing Guns, Barbarian Gods
4. Optional Max DPS: Nightingale, Legendary Hunter, Blazing Guns, Barbarian Gods

*"Let the Dragon Knight tank the damage, clear the minions. Lower the bosses HP until he starts healing, than just run full damage"*
Lost Gold Digger

Start in Map 15

* (48,22) Lost Oasis: Unlock Oasis Dune
* (43,27) Oasis Dune: Sand Worm, Desert Lizard, Unlock: Fossicker
	+ Top Middle 22,3 (20 Gold chunks)
	+ Top Right 53,17 (25k Souls)
	+ Middle Left 8,37 (Eternium Ingot)
	+ Bottom right  39 ,47 (2 AR III runes)
	+ Bottom Left 12,55 (Empty)
* (14,11) Fossicker: Talk and Save him
Mysterious Cargo

* Start in Map 15 - The Edge of the World:(47,53) Merchant: Transport Goods to south waters trading post

* Map 16-Southern Waters:Transport goods to south waters trading post: (15,4) **Cinthia** V.1, (40,36) **Cinthia** V.2, **Chief Mate David** (44,42)
* Using a spyglass on Cinthia will immediately makes Cinthia aggressive and forces combat dialog. Likewise, using a spyglass on Chief Mate David will causes the spyglass to malfunctioned.
* Do NOT execute **Cinthia** since she will help you fighting **Chief Mate David**(if you execute her, he will get minions, if you spare her she will fight the minions and you will fight David alone, which is very easy) and awards you 30000 gold after defeating him.
Main Quests

* Locate the origin of the bell's toll
* Build a Manor
* Reply to Craftsman Baron in the Castle
* Explore the Lumber Mill on an expedition
* Talk to Craftsman Baron in the Castle
* Go to the Solitary Tower in the south
* Enter the gate of The Capital in chaos
* Find the Church spy in the western Old Capital
Outlander Chief

By Chem: https://streamable.com/f9nab

DK : valkyrie sword + titan armor + shield + con necklace ; always taunt +stun ; first strike>hit loots ; manual STR down skill to boss after mobs down

Gale : flame dagger + rune keeper armor + shield + marshal gauntlet ; DEX loots ; DoT skills

Priest : best hammer + rune keeper armor + shield + captain ring ; first strike>heal>mag loots ; 100% heal

Pally : Gilbert hammer + rune keeper armor + elf ring + protection ring ; dodge>hit loots ; 30%self 80%ally