recursal/Fanatic-Fandom huggingface dataset:
Liquid Straw

**Liquid Straw** is an enemy from the King of Demons scenario. It's a black giant bird of prey that appears in Devil´s Peak.

* Combat Stats
* Information

## Stats

### Power

8
60
24

### IQ

120
12
2

## Techniques

### Technique 2

Divebomb
Beak

### Technique 4

Sticky Fluid
Sticky Fluid

## Other Values

### Movement Rate

2x2
0

### Back LVL

0
- 3

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

Tech Limit 3
LVL + 2

### Earth

LVL - 4
LVL + 1

## Possible Encounters

* **Liquid Straw** (x4) & Lesser Dragon (x1)
* **Liquid Straw** (x7)
* **Liquid Straw** (x2), Dragnon (x2) & Entomophobia (x1)
Live A Live Wiki:Spoilers

The **Live A Live Wiki** is dedicated on gathering information about the game. Some of this information may be considered a spoiler for some users.

A spoiler should not be removed or hidden, removing information is unacceptable due to the function of this wiki.

## See also

* Live A Live Wiki:About
* Live A Live Wiki:Rules

## External links

* Wikipedia's policy on spoilers, which form the basis of this wiki's spoiler policy.
Hollow Point

Explodes/Needs time to load

**Hollow Point Shot** is a move that is pre-learned by Sundown.

## Animation

Sundown aims his gun at the target and shoots an explosive bullet.

## In Battle

It is a high damage medium range move. Its damage is based on Sundown's Speed Stat. It can be used to create distance since it can push back enemies.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
0

### Charge Time

40
1
16

## Stat Dependance

### Resisted by target's

100% of SPD Stat
VIT Stat

## Target Position Changes

### Turn 180°

O

## Detrimental Status Data

### Detrimental Status Time

LVL - 2
2

### Resistance depends on

SPD Stat
IQ Stat

## Can change Target stats by

### SPD

-25%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
Light Rider

**Light Rider** is an enemy from the King of Demons scenario. It's a tiny knight riding a small squirrel-like creature that appears in the Lucretian Forest.

* Combat Stats
* Information

## Stats

### Power

2
5
12

### IQ

28
8
3

## Techniques

### Technique 2

Tickle
Claw

### Technique 4

Roar
Roar

## Drops

### Drop 3

Alice Biscuit

## Other Values

### Movement Rate

1x1
0

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Earth

LVL + 1

### Demonic

Fascination
Rotation

## Possible Encounters

* **Light Rider** (x3)
* **Light Rider** (x1)
* **Light Rider** (x9)
* **Light Rider** (x7)
* Thing Eater (x1) & **Light Rider** (x8)
* Thing Eater (x3) & **Light Rider** (x1)
* Thing Eater (x7) & **Light Rider** (x8)
The Christmas Heist

**The Christmas Heist** is thirty seventh episode of the second season of the animated series «The Jungle Bunch».

## Plot

The Jungle Bunch has to organize a heist in order to regain a bag of letters made by children for the Presents Feast.

## Characters

### Characters

* Maurice
* Junior
* Miguel
* Batricia
* Gilbert
* Punch Toad (drawing)
* Judy Frog (drawing)
* Alfonso

### Species

* Penguins
* Tigers
* Goldfishes
* Gorillas
* Bats
* Tarsiers
* Mole Rats
* Marmosets
* Raccoons
* Koalas
* Kiwis
* Parrots
Headhunter

“O children, out of time and out of place. Your wanderlust will lead you unto death!”

—Odio sent the Headhunter after encountering the party

## Headhunter

(ヘッドプラッカー, Heddopurakkā?, lit. Head Plucker)

### Race

Apparition

The **Headhunter** (or Head Plucker) is an enemy and boss from the final chapter, Dominion of Hate. He is a ghostly knight that inhabits the void of darkness and is set to kill anyone that crosses his path. He is the guardian of the Cosmic Boots.

If you attempt to re-enter the tunnel you came from when Odio appears near the end of The Dominion of Hate, you will be placed in a black void. When trying to walk around/interact with stuff, this boss will appear and attack you. You will be able to save the game a few moments before the attack, though be warned this boss is extremely dangerous and you may not want to end up back here over and over if defeated.

* Combat Stats
* Information

## Stats

### Power

42
544
255

### IQ

255
255
255

## Techniques

### Technique 2

Wizenblade
Wizenblade

### Technique 4

Wizenblade
Wizenblade

## Drops

### Drop 3

Genji Glove
Genji Helmet
Genji Glove

## Other Values

### Movement Rate

2x4
10

### Back LVL

0
0

## Immune to

### Paralyze

O
O
O
O

### Neck

O
O
O
O

* Affinities
* Detrimental Statuses

## Increased resistance against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
O

## Strategy

The Headhunter is a very strong enemy and should only be challenged with a full well-equipped party. He has high stats and immunity to all status effects. He only has one attack which is the deadly Wizenblade, as it deals extremely high amounts of damage. However, each time he uses Wizenblade he will be debuffed in all his stats, weakening him as he uses it. You can get him to target a character and let it receive the hits from his Wizenblade. Use a healer like Cube or Akira in order to keep the target character alive. While the Headhunter is locked in place attacking the target, hit him with the other two characters of your party. You can also try to rush him with a team of strong ranged attackers like Sundown or Oboromaru since he is only able to hit one target at a time. After you defeat him, you will get the Cosmic Boots.
Gale Strike

(烈風正拳づき, Reppū Seiken Tsuki?, lit. Gale Straight-Fist Punch)

**Gale Strike** is a move that is pre-learned by Masaru Takahara. It is one of his three starting techniques, the others being Focus  and Rolling Wheel Kick.

## Description

Punch an enemy with enough force to shatter thirty tiles.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Martial
0

### Charge Time

0
1
0

## Stat Dependance

### Resisted by target's

Physical Attack
Physical Defense

## Chance of changes in Target's stats

### Accuracy

* Status
* Elemental Affinities

## Unusable if

### Sleep

Unusable
Unusable

### Restraint

Unusable
Unusable
MUR-TH-UR Matrix (Finale)

(マザーＣＯＭ, Mazā COM?, lit. Mother COMPUTER)

OD-10, Decimus

**MUR-TH-UR Matrix** is an enemy and boss from the final chapter, The Dominion of Hate. It's an alternate and weaker version of OD-10 boss that is only fought during the Good Ending and True Ending Boss Rush.

* Combat Stats
* Information

## Stats

### Power

12
480
60

### IQ

124
24
100

## Techniques

### Technique 2

High Speed Analysis
Drive Back

### Technique 4

Hard Protect
System Recover

## Other Values

### Movement Rate

3x4
0

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O
O

## Immune to

### Neck

* Affinities
* Detrimental Statuses
Frogsnake Demon (Finale)

**Frogsnake Demon (Finale)** is an enemy and boss from the Final Chapter scenario. It's an alternate and weaker version of the Frogsnake Demon boss that is only fought during the True Ending Boss Rush.

* Combat Stats
* Information

## Stats

### Power

10
320
64

### IQ

72
36
68

## Techniques

### Technique 2

Poison Serpent Whip
Crush Underfoot

### Technique 4

Croak
Drink Blood

## Other Values

### Movement Rate

3x3
0

### Back LVL

- 4
- 10

## Field Tile Absorbs

### Electric

O
O
O

## Immune to

### Paralyze

O
O

### Neck

O
O
O

* Affinities
* Detrimental Statuses

## Increased resistance against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
O

## Detrimental Status Affinities

### Fire

Random

### Earth

LVL - 2
Gut Punch/1994

(ヘビーブロウ, Hebīburou?, lit. Heavy Blow)

**Heavy Blow** is a is a move in that is pre-learned by Matsu.

## Animation

Matsu attacks with a flurry of punches and finishes with a strong jab.

## In Battle

It is a medium damage shortrange technique. Its damage is based on Matsu's Power Stat. It has a chance to Stun the target.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Hand
1

### Charge Time

32
1
0

## Stat Dependance

### Resisted by target's

100% of POW Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

4

### Resistance depends on

POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Four-in-One

Shoot/4 quick shots

**Four-in-One** (formerly known as **Quad Shot**) is an ability learned by the Sundown Kid. It is learned at different levels between versions: Level 11 in the Super Famicom version, and Level 13 in the remake.

## Description

Sundown aims his gun at the target and shoots up to four bullets.

## In Battle

It is a high damage medium range technique. It's a stronger version of Triple Twist.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Firearm
0

### Charge Time

28
4
0

## Stat Dependance

### Resisted by target's

0% of IQ Stat
SPD Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
Live A Wikia

## Welcome to the Live A Live Wiki!

This wiki contains information on the Square Enix RPG title **Live A Live**. Anyone is free to contribute. This wiki currently contains 851 articles, but we can always do with more, so feel free to help out! For any issues or help, visit our discussions page.

Feel free to read the pages at your leisure, but if you want to contribute to the wiki in any way, read these rules first, please! This wiki is a work in progress, so content is still missing.

## What is Live A Live?

First released for the Super Famicom on September 2nd, 1994 by Squaresoft, **Live A Live** is a unique JRPG that does not have a single flowing story. Instead, the player is presented with seven chapters they may play through in any order they choose. Each chapter takes place in a different time period, each with unique stories, characters, and mechanics. Completing every chapter unlocks two additional chapters, tying all the stories together.

In 2022, Live A Live received a complete remake from Square Enix for the Nintendo Switch, later ported to PS4, PS5, and Steam in 2023. The remake brought Live A Live to the HD-2D art style, updating both the presentation and gameplay, and officially bringing it overseas for the first time.

## News

 **March 1, 2023** | The Live A Live song pack is released for Final Fantasy Theatrhythm: Final Bar Line.

## External Links

* Square Enix - Official Website
* Nintendo - Switch Page
* Discord - Wiki Discord Server

## Random Quote

"*Right, of course! You need a name. Let's see... you're quite round... Roundy?*"

―Yoshiyuki Kato, The Mechanical Heart

*Add quote* · *[1]*

## Twitter

Twitter

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Nuggiebear

**Nuggiebear** is an enemy from the King of Demons scenario. It's a big polar bear that appears in Hero´s Mountain.

It is decently strong for the level you can first encounter it.

* Combat Stats
* Information

## Stats

### Power

6
512
48

### IQ

24
16
5

## Techniques

### Technique 2

Smash
Reckless Strike

### Technique 4

Crushing Bite
Avalanche

## Other Values

### Movement Rate

2x4
3

### Back LVL

- 2
- 5

## Field Tile Absorbs

### Electric

O

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Increased resistance against

### Earth

O
O

## Detrimental Status Affinities

### Fire

LVL - 4

### Earth

LVL + 2

## Possible Encounters

* **Nuggiebear** (x1)
* **Nuggiebear** (x2)
* **Nuggiebear** (x1), Cool Bulb (x3) & Fang Eater (x2)
Maelstrom's Assault

Blade Ki/Damage to a line

**QigongNianZhanBo** **("Killing Wave ")** is a move that is learned by Yun Jou at Level 13.

## Description

Yun charges his ki and attacks the target with a wave of cutting blades.

## In Game

It is a high damage long range technique. It´s damage is based on the IQ Stat. It´s ability to pierce through enemies proves to be useful in the Final Chapter despite it's long charge time.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Sharp
0

### Charge Time

200
1
0

## Stat Dependance

### Resisted by target's

50% of IQ Stat
POW Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
Ishtar

**Ishtar** is an enemy from the Final Chapter. It's an ouroboros demon that appears during early parts of the chapter as a random encounter boss.

* Combat Stats
* Information

## Stats

### Power

13
1,600
48

### IQ

124
40
124

## Techniques

### Technique 2

Escher Space
Mobius Rondo

### Technique 4

Constrict
Tail

## Drops

### Drop 3

Joshua Tree Seed
Joshua Tree Seed
Golden Topknot

## Other Values

### Movement Rate

3x3
8

### Back LVL

- 4
- 8

## Immune to

### Paralyze

O

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Thrusting

LVL + 2
LVL + 2
LVL - 2

### Grappling

LVL + 2
LVL + 2
LVL - 2

### Fire

Tech Limit 2
LVL + 1

### Earth

LVL + 1
LVL + 1
LVL + 1

### Demonic

LVL + 1

## Strategy

Ishtar is a very difficult boss and should not be fought until level 15 or more. It's main strength is it's ability to inflict a variety of debuffs and damage to the entire party. It uses Escher Space most of the time, a screen nuke attack which aside from inflicting damage has a chance to inflict Drunk and reduce all stats except Physical Defense. It will also use Mobius Rondo which can inflict Sleep and Paralysis. You must defeat it quickly before all your party is debuffed to death. Use your strongest attacks available and equip damage characters with good defensive gear.
Hong Hakka/Gameplay

## In Live A Live (1994)

### Base Stats

These stats are Hong Hakka's stats without equipment bonuses counted or the Shifu's training.

* **HP:** 240 (0-59 per level)
* **Power:** 28 (2-5 per level)
* **Speed:** 5 (1-2 per level)
* **Vitality:** 43 (2-6 per level)
* **IQ:** 7 (0-1 per level)
* **Immunities:** None
* **Evade Ups:** Charge

### Strong and Weak points

Hong Hakka is a good defensive choice among the three Earthen Heart disciples. Among the other two he has the highest HP, Power and Vitality stats and has very low Speed and IQ. Hong also starts with more techniques than the other disciples and most of them their damage based on his Power stat. He is able of easily defeating enemies with his strong techniques and can endure attacks with his large HP amount. However, his main downside is that techniques that require IQ or Speed will have less offensive power such as Heavenly Peaks Descent. His low IQ also means that he is more vulnerable to magic attacks and status effects. Aside from that, most of his techniques have long charge times.

## In Live A Live (2022)

### Base Stats

These stats are Hong Hakka's stats without equipment bonuses counted or the Shifu's training.

* **Level:** 5
* **HP:** 240 (12-39 per level)
* **Physical Attack:** 28 (3-6 per level)
* **Physical Defense:** 43 (2-6 per level)
* **Special Attack:** 7 (1-3 per level)
* **Special Defense:** 7 (1-3 per level)
* **Speed:** 5 (1-3 per level)
* **Accuracy:** 14 (1 per level)
* **Evasion:** 13 (1 per level)
* **Damage Resistances:** Blunt
* **Status Immunities:** None

### Strong and Weak points

Hong Hakka is a good defensive choice among the three Earthen Heart disciples. Among the other two he has the highest HP, Physical Attack and Physical Defense stats and has very low stats on all other areas. Hong also starts with more techniques than the other disciples and most of them their damage based on his Physical Attack stat. He is able of easily defeating enemies with his strong techniques and can endure attacks with his large HP amount. However, his main downside is that techniques that don't require Physical Attack or Defense will have less offensive power due to his low Special stat such as Heavenly Peaks Descent. Aside from that, most of his techniques have long charge times.
Flourish

Spindle (スピンドル, Spindoru?)

Wind Tech/Knock back and shatter

**Flourish** is a move that is learned by Oersted at Level 8 and is pre-learned by Hasshe.

## Animation

The user quickly spins in place with his sword, causing a small green aura to appear around him to attack the target.

## In Battle

It is a low damage short range technique. Its damage is based on Oersted's Speed stat. It can push back and turn around nearby enemies in a small area when used.

* Combat Stats
* Information

## Technique Stats

### Level

Attack/Counter
Wind
3

### Charge Time

28
1
0

## Stat Dependance

### Resisted by target's

50% of SPD Stat
VIT Stat

## Target Position Changes

### Turn 180°

O
O

## Detrimental Status Data

### Resistance depends on

POW Stat
POW Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

### Neck

O

## Counterattacks against

### Thrusting

O
O

### Grappling

O
O

### Fire

O

## Gallery

The technique's rangeThe technique's area of effectHasshe using the move
Saint Alethea

“AAAAAAAAAAAAAAAARGH!
”

—The 'Saint' screams

**Saint Alethea** is an enemy ability from Live A Live, used exclusively by Purity of Odio.

## Description

Saint Alethea can be used anywhere on the field within a 3x3 square. When used, it inflicts heavy damage with a chance to greatly lower affected characters' stats, as well as inflict intoxication, sleep, and most devastatingly, petrification status. The Cosmic Equipment is effective in protecting the party from petrification.

### Animation

The face and arms of Alethea manifest on the field with a gentle aura. Alethea's visage suddenly twists into a malformed skull and emits an ear-piercing shriek, as the area is swarmed with power.

## Trivia

* Alethea's distorted face could be Oersted's twisted memories of her, the pain inflicted to him is thrown back at the heroes, causing as much damage as she caused him.
* Saint Alethea's shriek is performed by Princess Alethea's voice actress: Miho Arakawa in Japanese, and Nicolette Chin in English.
Indomitable Fist Disciple (Black)

The **Indomitable Fist Disciple (Black)**, known as **Yi Po Men Fighter**, is an enemy from The Successor chapter. They are stronger than the blue Indomitable Fist Disciple, but still are low rank members of the Indomitable Fist dojo. Ou Di Wan Lee remarks that they are too weak to handle any task by themselves and are expendable.

* Combat Stats
* Information

## Stats

### Power

13
100
36

### IQ

44
40
24

## Techniques

### Technique 2

Multi-Kick
Stab

### Technique 4

Flying Kick
Flying Kick

## Other Values

### Movement Rate

1x2
2

### Back LVL

- 2
- 4

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* **Indomitable Fist Disciple (Black)** (x1)
* **Indomitable Fist Disciple (Black)** (x5)

## See also

* Sun Tzu Wang
* Hot-Headed Lackey
* Indomitable Fist Disciple (Blue)
Hard Protect

**Hard Protect** is a move that is used by OD-10  It is a medium damage screen nuke. It is one of OD-10´s weaker attacks and is prone to use it when Cube is out of range.

## Combat Stats

**Stat Dependency:**

* Attack: None
* Defense: Target´s Vitality Stat

**Unusable if:**

* Stoned, Drunk, Sleep and Numb

**Gives status:**

* None

**Counterattacks if:**

* Hand, Foot, Sudden, Dull, Strangle or Ranged

**Changes position:**

* None

**Change in stats:**

* None
Healing Touch

“Get it together...
”

—Akira casting Healing Touch

(ヒールタッチ, Hīrutatchi?, lit. Heal Touch)

**Healing Touch** is a move that is learned by Akira Tadokoro at Level 7.

## Description

Send an good vibes to restore a small amount of HP.

## Animation

Akira channels healing lights around himself or a target ally.

## In Battle

It is one of Akira's healing techniques, the other being Self-care. While it can be used to heal Akira himself, it is better to heal him with Self-care instead of this move, as it is more powerful.

* Combat Stats
* Information

## Technique Stats

### Level

Heal
Divine
1

### Charge Time

48
1
0

## Stat Dependance

### Resisted by target's

100% of Special Attack
Special Defense

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Heavenly Strike

Jump Shot (ジャンプショット, Janpu Shotto?)

Charge Tech/Jump slash, 2x power

**Heavenly Strike** is a move that is learned by Oersted at Level 11 and is pre-learned by Hasshe.

## Animation

The user jumps to the target location and slashes the target with his sword before jumping back into place.

## In Battle

It is a high damage medium range technique. Its strength relies on its range and high power to single targets.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Charge
6

### Charge Time

108
1
0

## Stat Dependance

### Resisted by target's

0% of IQ Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

### Neck

O

## Gallery

The technique's rangeThe technique's area of effect
Judgement Day/1994

(ホーリーイメージ, Hōrīimēji?, lit. Holy Image)

**Holy Image** is a move that is learned by Akira Tadokoro at Level 16.

## Animation

Akira channels for a while and then releases four white images that spin around his front and back. The images then transform into angels that move horizontally around the screen before disappearing.

## In Battle

It is the ultimate technique of Akira. It is a low damage long range technique. It's strength relies on it's ability to inflict a large amount of debuffs on a big group of targets, combined with Akira's high IQ Stat it is guaranteed to weaken enemies.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Good
0

### Charge Time

16
1
64

## Stat Dependance

### Resisted by target's

0% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

Stop

### Resistance depends on

POW Stat
POW Stat

## Can change Target stats by

### SPD

-100%
-100%
-100%

### IQ

-100%
-100%

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Sleep

O
O
O

### Dis. Arm

O
O
O

### Neck

O
O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Max Bomber

(マックスボンバー, Makkusu Bonbā?)

Hand Tech/Wide-range lariat

**Max Bomber** is a move that is learned by Masaru Takahara at Level 3 or from Max Morgan.

## Description

Spin with outstretched arms to send enemies reeling.

## In Battle

It is a low damage short range technique. Its damage is based on Masaru Takahara's Physical Attack stat. It is a strong technique that pushes back enemies in its range. You can keep enemies at a distance if used along with Aloha Slap.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Hand
0

### Charge Time

32
1
0

## Stat Dependance

### Resisted by target's

25% of POW Stat
VIT Stat

## Target Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

### Neck

O

## Trivia

* Much in the same way Max Morgan was based off of Hulk Hogan, the Max Bomber was based on one of Hogan's finishers, the Axe Bomber, using it when he had traveled to Japan.
Green Knight

**Green Knight** is an enemy from the King of Demons scenario. They are elite soldiers from the Kingdom of Lucretia sent to defeat Oersted

* Combat Stats
* Information

## Stats

### Power

15
120
55

### IQ

44
99
12

## Techniques

### Technique 2

Kamikaze attack
Downward Slash (Enemy)

### Technique 4

Stab

## Other Values

### Movement Rate

2x2
10

### Back LVL

- 4
- 6

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* **Green Knight** (x1) & Royal Soldier (x2)
* Royal Soldier (x2) & **Green Knight** (x1)
* **Green Knight** (x3)

## See Also

* Royal Soldier
* Chrono Legion
Gigalomania

"**Gigalomania**" is the true final battle theme of the 2022 remake of *Live A Live*, that plays during the fight against the Sin of Odio. It incorporates the melodies of Megalomania and On Broken Wings. It is an exclusive song to the remake.

"Gigalomania"

Theme for the Sin of Odio*Trouble with the audio sample?*

## Trivia

* The opening melody of Gigalomania was first heard in the remake's announcement trailer.
Kirk Wells

“Warp speed!
”

—Kirk's catchphrase

**Kirk Wells** is a character from the Distant Future chapter, The Mechanical Heart. He is a a crew member of the *Cogito Ergo Sum*, serving as the ship's helmsman.

## Profile

### Appearance

Kirk wears white boots, a dark green uniform along with some harnesses and a belt. He has short blonde hair.

### Personality

Kirk is a confident, stubborn, and somewhat thoughtless man. Of the crew members of the *Cogito Ergo Sum*, he is the most willing to take action to solve a problem. This confidence is reflected in his self-appointed catchphrase "Warp speed!", a concept he held interest in. Being Rachel's lover, he cares about her most out of all. While he treats most other members of the crew with little real respect, he is very rude towards Huey, frequently bullying him over his perceived cowardice, while at the same time being infuriated by his passive responses.

## History

### Distant Future: The Mechanical Heart

Prior to the chapter's start, Kirk began dating Rachel, who broke up with Huey in favor of him.

Kirk is first seen as Cube awakens him from cryosleep. He spends most of the post-awakening briefing playing Captain Square in the recreation room, which he allows Cube to try out. As he goes about the ship, Cube observes Kirk's closeness with Rachel, and his bitter relationship with Huey, at one point initiating a physical altercation in the airlock bay.

When the ship's communications antenna inexplicably shuts down, Kirk volunteers to exit the shuttle to inspect it. As he and Kato embark on their spacewalk, Kirk's spacesuit suffers from an unexpected malfunction, and he is suffocated inside of it. The others bring him to the medical bay and attempt to resuscitate him, but nothing can be done; Kirk dies on the table, the first on the *Cogito Ergo Sum* to be seen dead.

After his death, Kirk's corpse is abducted by Rachel, who, refusing to accept his death, pretends him to still be alive. Though it seems Kirk somehow sends Rachel a message after his death, this was in reality OD-10, manipulating Rachel to open the airlock doors. By the foot of Kirk's bed, Cube may obtain the memory card, allowing him to save his place in Captain Square.

As noted in the debriefing, Kirk's remains were secured following the *Cogito Ergo Sum's* return.

## Gallery

Kirk's PortraitKirk enjoying Captain Square (SFC)Kirk mocks Huey (SFC)Kirk's book (SFC)Artwork by Yumi Tamura for Live A Live A Live 2019Promo art depicting Mechanical Heart for the remakeLINE sticker for remake (wave 2)
## Trivia

* Kirk's name is a blend of two different sources: his first name is derived from Captain Kirk from Star Trek, whereas his surname is derived from science fiction author H.G. Wells.
Frankensteiner

(フランケンシュタイナー, Furankenshutainā?)

Jump Tech/Spin to the rear

**Frankensteiner**  is a move that is learned by Masaru Takahara at Level 9 or from The Great Aja.

## Description

Backflip onto an enemy's shoulders and drive their head into the ground—but don't miss!

## Animation

Masaru recedes a little and then jumps on the enemy, then flips and crushes the enemy.

## In Battle

It is a medium damage short range technique. Its damage is based on Masaru Takahara's Special Attack Stat, with the additional caveat of causing recoil damage should Masaru miss. It is a move that is as strong as Max Morgan's German Suplex and should be used as a main damage technique for close ranged encounters.

* Combat Stats
* Information

## Technique Stats

### Level

Self-Damage when failed Attack
Firearm
2

### Charge Time

80
1
0

## Stat Dependance

### Resisted by target's

50% of IQ Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

### Neck

O
Live for Live

"**Live for Live**" is the true credits theme of *Live A Live*. It is a triumphant reprise of the game's title theme. The song also incorporates a medley of songs from each of the first seven chapters.

"Live for Live" SFC Ver.

Credits Theme for Live-A-Live*Trouble with the audio sample?*

"Live for Live" Remake Ver.

Credits Theme for Live-A-Live*Trouble with the audio sample?*
Raccoon

* Real Life
* Series

Raccoons are animals that appear in the Jungle Bunch universe.

## Description

The Raccoon (Procyon lotor) is a medium-sized mammal native to North America. The English word "Raccoon" came from the Powhatan term aroughcun which is a reflex of a Proto-Algonquian root "ahrah-koon-em". In other languages it is named after its characteristic dousing behavior in other languages like in German "Waschbar"(wash-bear), and in Danish "Vaskebjorn". The raccoon is the largest of the procyonid family, having a body length of 40 to 70 cm (16 to 28 in) and a body weight of 5 to 26 kg (11 to 57 lb). Its grayish coat mostly consists of dense underfur which insulates it against cold weather. Three of the raccoon's most distinctive features are its extremely dexterous front paws, its facial mask, and its ringed tail, which are themes in the mythologies of the indigenous peoples of the Americas.

## Physical Characteristics

Raccoons are noted for their intelligence, with studies showing that they are able to remember the solution to tasks for at least three years. They are usually nocturnal and omnivorous, eating about 40% invertebrates, 33% plants, and 27% vertebrates. They are extremely intelligent and adaptable animals, enabling them to live expertly in both wild and urban environments. They are social animals, tending to live in a group of around four individuals.

The Raccoon is omnivorous but prefers as meat foods invertebrates, insects, worms and Larvae as well as small aquatic animals: freshwater clams, mussels, crayfish, fish, frogs, turtles, amphibians and oysters. It also attacks small mammals (muskrats, field mice), even chickens. Its thick fur protects it from stings, it attacks the nests of bumblebees, hornets and termites. In summer and autumn, it favors corn, fruits, berries, acorns and nuts. It sometimes eats carrion.

Not very shy, he ventures into towns and searches through trash cans, which he easily opens with his nimble little fingers.

The popular belief that the Raccoon washes its food before consuming it comes from the fact that it generally feeds on small aquatic animals and often rubs its food between its hands as if to knead it. His hands, which are very mobile, are equipped with numerous nerve endings which function optimally in a humid environment and it is thanks to this exceptional sense of touch that he is able to determine, even without seeing it, whether the object he is it holds is edible or not.

Could we say that he tastes with his hands?
Maw of Odio

**Odio Mouth** is an enemy and boss from the Final Chapter scenario. It is part of the Odio final boss fight.

* Combat Stats
* Information

## Stats

### Power

20
1,440
120

### IQ

80
120
60

## Techniques

### Technique 2

Deathber Space
Melt Breath

### Technique 4

Crushing Bite

## Other Values

### Movement Rate

3x2
8

### Back LVL

- 2
- 2

## Immune to

### Paralyze

O
O
O

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

LVL + 2

### Earth

LVL + 1

## Possible Encounters

* Odio Eye (x2), Odio Mole (x1) & Odio Mouth (x1)
German Suplex

(ジャーマンスープレックス, Jāman Sūpurekkusu?)

Hold Tech/Powerful paralysis

**German Suplex** is a move that is learned by Masaru Takahara at Level 4 or from Max Morgan.

## Description

Drive an enemy into the ground and knock the wind out of them.

## Animation

Masaru grabs and throws his target while text that says "CRUSH!" appears.

## In Battle

It is a high damage short range technique. Its damage is based on Masaru Takahara's Physical Attack stat. It is one of Masaru Takahara's best moves due to its high damage and chance to inflict Paralysis on the target.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Strangle
3

### Charge Time

72
1
0

## Stat Dependance

### Resisted by target's

50% of POW Stat
POW Stat

## Detrimental Status Data

### Detrimental Status Time

2

### Resistance depends on

POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

### Neck

O
Hor Bishop

(ホル・ビショップ, Horu Bishoppu?, lit. Hor Bishop)

AKA: Hol Bishop

**Hor Bishop** is a character from the Distant Future chapter, The Mechanical Heart. He is the captain of the interstellar transport freighter *Cogito Ergo Sum*.

## Profile

### Appearance

Hor wears a lavender suit along with white boots and a green headband. He has brown hair and a beard. He is depicted with a black pipe.

### Personality

Because the captain remains in his chambers for the majority of the chapter, not much is seen of him directly. What is seen of implies him to be an altogether competent, capable, and compassionate leader. According to Kato, Hor took pride in the level of care he displayed to the crew of the Cogito Egro Sum, believing it to be against base human instincts.

## History

### During The Mechanical Heart

As the captain of the *Cogito Ergo Sum*, Hor communicates with his crew via a monitor in the ship's recreation room, doing keeping inside his private quarters for most of the voyage. He led the crew onto the delivery mission to capture and bring the Behemoth back to earth per request of the military.

Hor is first seen during the morning briefing, addressing the crew and bearing witness to Cube. Sometime after the briefing, however, Hor was privately killed by the ship's central AI OD-10 within his own room. From there, OD-10 would impersonate Hor to the crew using spliced audio and visual logs in order to misdirect them. His body is later found by Cube, Kato and Darthe inside his room.

As noted in the debriefing, Hor's remains were secured following the *Cogito Ergo Sum's* return.

## Gallery

Hor's PortraitArtwork by Yumi Tamura for Live A Live A Live 2019LINE sticker for remakeLINE sticker for remake (wave 2)
Masaru Takahara/Gameplay

## Strategy

During The Strongest, Masaru has the innate capability to learn abilities from his opponents through being hit by them. Each opponent has at least two moves that Masaru can learn. Learning the large variety of different moves during the chapter can give Masaru an edge in battles. If any abilities are missed, they can also be learned via leveling up during the Final Chapter.

Masaru's techniques are primarily close-range, with a few exceptions, requiring him to get closer to his opponents than most other characters. He also has a distinct lack of AOE attacks, being mostly able to target one enemy at a time. Most of his abilities also function as counterattacks, allowing him to dish it out as as much as he can take it. His most notable techniques are those of Seishi Moribe (the debilitating Celestial Palm and the long-ranged Fleetfoot) and Tula Han (Cross Heel Hold and Arm Lock). His ultimate ability Worldbreaker's Wrath has a wide range, but carries a large charge time, and doesn't deal as much damage as other characters' ultimate moves

During The Dominion of Hate, Masaru starts at Level 2, with minimal equipment, but fairly good base stats. Masaru's most noticeable strength is his HP growth, the highest of any character in the game. By the end of the chapter, Masaru will likely be brushing the maximum 999 HP, while other characters remain in the 3-to-4 hundreds, allowing him to act as a tank. His strength and speed stats also carry high growths, but his defensive growths are minimal, and his Special Attack/IQ can't increase at all, meaning that moves that rely on it (Arm Lock, Frankensteiner and Tornado Press) are less effective. Ultimately, Masaru is unable to reach the high highs of other characters in the chapter, but still stands on his own.

## Base Stats

* **HP:** 320 (+26-38 per level)
* **Physical Attack:** 50 (+5-6 per level)
* **Physical Defense:** 36 (+1-2 per level)
* **Special Attack:** 25 (+0 per level)
* **Special Defense:** 25 (+1-4 per level)
* **Speed:** 31 (+4-5 per level)
* **Accuracy:** 12 (+1 per level)
* **Evasion:** 10 (+1 per level)
* **Damage Resistances:** None
* **Status Immunities:** None
* **HP:** 320 (+36-53 per level)
* **Power:** 50 (+5-6 per level)
* **Speed:** 31 (+4-5 per level)
* **Vitality:** 31 (+1 per level)
* **IQ:** 25 (+0 per level)
* **Immunities:** None
* **Evade Ups:** None
Hot-Headed Lackey

**Hot-Headed Lackey**, also known as the **Ruffian** is an enemy from The Successor chapter. They are the minions of Sun Tzu Wang.

* Combat Stats
* Information

## Stats

### Power

5
21
32

### IQ

28
32
32

## Techniques

### Technique 2

Punch
Kick (Enemy)

### Technique 4

Stone Throw
Bite

## Drops

### Drop 3

Dekapan
Dekapan
Dekapan

## Other Values

### Movement Rate

1x2
5

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* Sun Tzu Wang (x1) & **Hot-Headed Lackey** (x2)

## See also

* Sun Tzu Wang
* Indomitable Fist Disciple (Blue)
* Indomitable Fist Disciple (Black)
Headbert

(ヘディングバード, Hedingubādo?, lit. Heading Bird)

**Headbert** is an enemy from The Mechanical Heart chapter. It appears only in the Captain Square arcade machine during the Venus stage.

* Combat Stats
* Information

## Stats

### Power

3
73
20

### IQ

12
20
40

## Techniques

### Technique 2

Heading
Heading

### Technique 4

Tope Suicide
Exploding

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O

## Immune to

### Neck

O
O
O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 4

### Earth

LVL + 2

## See also

* Polka-Dot Q
* Polka-Dot R
* Polka-Dot Z
* Polka-Dot X
* Pawn Bird
Guard (Flow)

**Guard (Flow)** is an enemy from the Flow scenario. They are men hired as guards at the Research Facility.

* Combat Stats
* Information

## Stats

### Power

9
60
32

### IQ

44
20
70

## Techniques

### Technique 2

Gamma Ray
Gamma Ray

### Technique 4

Gamma Ray
Gamma Ray

## Drops

### Drop 3

Power Parts
Matango Light

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 4
- 6

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* **Guard (Flow)** (x8)
* **Guard (Flow)** (x1) & RC No.2 (x12)

## See also

* General
* Man in Black
Heroic Struggle

"**Heroic Struggle**", also known as "**Difficult Fight**", is the battle theme of the Middle Ages chapter, The Lord of Dark.

"Difficult Fight" SFC Ver.

Battle Theme for King of Demons*Trouble with the audio sample?*

"Heroic Struggle" Remake Ver.

Battle Theme for The Lord of Dark*Trouble with the audio sample?*

## Trivia

* The 2022 remake adds additional measures to the song, including an electric guitar solo.
Mammoth Calf/1994

(ちびマンモス, Chibi Manmosu?, lit. Chibi Mammoth)

Mini-Mammoth

**Mini-Mammoth** is an enemy from the The First chapter. It's a grey baby mammoth.

* Combat Stats
* Information

## Stats

### Power

2
40
24

### IQ

12
16
1

## Techniques

### Technique 2

Thrunk Whip
Body Bash

### Technique 4

Uoooh!
Uoooh!

## Drops

### Drop 3

Meaty Bone
Meaty Bone
Meaty Bone

## Other Values

### Movement Rate

1x1
0

### Back LVL

- 8
- 4

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

LVL + 2

### Demonic

Charm
LVL+2

## Possible Encounters

* **Mini-Mammoth** (x3)
* Mammoth (x1) & **Mini-Mammoth** (x1)
* Mammoth (Female) (x2) & **Mini-Mammoth** (x1)
Lord Iwama

“<splish> <splash>”

—Lord Iwama before attacking Oboromaru

(岩間さま, Iwamasama?, lit. Lord Iwama)

Lord Iwama

* Front
* Back

**Lord Iwama** is an enemy from The Infiltrator chapter. It is a giant fish demon that guards the castle's moat.

* Combat Stats
* Information

## Stats

### Physical Attack

17
2,032
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Divine Whisker's Wiggle
Floodcall

### Technique 4

Trample
Nodachi

## Drops

### Drop 3

Suijin Scale
Suijin Scale
Suijin Scale

## Other Values

### Movement Frequency

4x4
2

### Back LVL

-6
-2

## Field Tile Absorbs

### Lightning

Yes

## Immune to

### Paralysis

Yes

### Snare

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Water

Resists

## Strategy

Against Lord Iwama it is advised to be level 12 or higher before attempting to fight it. It is also recommended to have other party members such as The Prisoner as he can help with extra damage or tanking. It is not possible to bring Mimic Mammet to the fight since Lord Iwama is too far from land and the Mimic will drown before even reaching the boss. Focus on having Oboromaru as your main attacker, use moves like Shuriken Barrage or Phantom Butterflies. Deepest Dark, aside from its high damage, has a chance to instakill the boss with the Petrify status. Its large size gives it an advantage as it gives it a larger attack range and blocks the player from moving around in certain areas.

Stay below or above it, as that will make it use its weaker moves. Do not stay to its sides or Lord Iwama will use Floodcall, creating water tiles in the field that will heal it for up to 128 health. Counter this with Fireflies' Wake, as it will replace the water tiles with fire tiles. Heal when you need to. It will drop a Suijin Scale when defeated, an item that can be used as an accessory or as a battle item which will use the move Timbre of the Watercall.

## Etymology

* Its name is a subtle and complex reference to the superboss Omega in Final Fantasy V. The 岩 kanji in the name can be read as *gan* instead of *iwa*, which means that the whole name could also be pronounced as "Ganma-sama" or "Lord Gamma", gamma being a Greek letter like omega.
Gas Trap

**Gas Trap** is an enemy from the Secret Orders scenario. It is a small red and blue wooden mechanism with it's face resembling that of Clockwork Gennai.

* Combat Stats
* Information

## Stats

### Power

5
62
4

### IQ

12
40
120

## Techniques

### Technique 2

Poison Dust
Poison Dust

### Technique 4

Poison Dust
Explosion

## Drops

### Drop 3

Fujin's Scroll

## Other Values

### Movement Rate

1x1
0

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* Trap Master (x1), Fire Trap (x3), **Gas Trap** (x6) & Ice Trap (x3)

## See also

* Trap Master
* Ice Trap
* Fire Trap
* Electrode
High Speed Analysis

**High Speed Analysis** is a move that is used by OD-10  It is a low damage medium range technique that displays the target´s current HP when used. It works similarly to Cube´s Info Research.

## Combat Stats

**Stat Dependency:**

* Attack: None
* Defense: Target´s Vitality Stat

**Unusable if:**

* Stoned, Sleep or Numb

**Gives status:**

* None

**Counterattacks if:**

* None

**Changes position:**

* None

**Change in stats:**

* 50% chance to reduce the target´s Power, Speed, Vitality or IQ Stats
Heavenly Horse's Trample

Leg Tech/Strong pegasus kick

**Heavenly Horse's Trample (TianMaHouSuiJiao)** is a move that is learned by Lei Kugo at level 14.

## Description

Li faces her back to the target and does a high jump kick, she then recedes.

## In Battle

It is a high damage short range technique. It´s damage is based on the user´s Power Stat.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Foot
1

### Charge Time

28
1
0

## Stat Dependance

### Resisted by target's

100% of POW Stat
VIT Stat

## User Position Changes

### Turn 180°

O

## Target Position Changes

### Turn 180°

Turns back to attack

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

### Neck

O
Maser Cannon

M/Mega particle cannon

**Maser Cannon** is a move that is pre-learned by Cube.

## Animation

Cube activates his cannon and shoots a stream of stars to hit the target.

## In Battle

It is a long range high damage technique that has a quick charge. It is Cube's best damaging technique, and its only drawback is that it can only be used on a diagonals.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
8

### Charge Time

120
1
96

## Stat Dependance

### Resisted by target's

0% of IQ Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Odeo (Finale)

**Odeo (Finale)** is an enemy and boss from the Final Chapter scenario. It's an alternate and weaker version of the Odeo boss that is only fought during the True Ending Boss Rush.

* Combat Stats
* Information

## Stats

### Power

12
1,280
116

### IQ

116
124
108

## Techniques

### Technique 2

Keruru Kick
Liquefied Man Curse

### Technique 4

Namu's Parting Glow
Keruru Story

## Other Values

### Movement Rate

3x4
0

### Back LVL

- 3
- 8

## Field Tile Absorbs

### Electric

O
O
O

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Demonic

LVL + 2
LVL - 4
Pion Bomb

Flame Tech/Vertical line of fire

**Pion Bomb (Pi Meson Shot)**is a move that is pre-learned by Captain Square.

## Description

Detonate an advanced bomb to vaporize enemies. Extended charge time required.

## Animation

Captain Square releases orange and cyan flame orbs around him. The orbs then move and orbit around his front and back to damage the target.

## In Battle

It is a high damage long range technique. It's damage is based on the IQ Stat.. It has a long charge time and is useful to deal with large numbers of enemies such as in the final stage.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
8

### Charge Time

68
15
128

## Stat Dependance

### Resisted by target's

100% of IQ Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
O

### Neck

O
Go-Nin-Ja

**Go-Nin-Ja (GoNinja)** is an enemy from The Infiltrator chapter. He guards the attic of the lower leftmost Storage Room of Ode Castle, dividing himself into five clones.

* Combat Stats
* Information

## Stats

### Power

4
80
28

### IQ

88
20
80

## Techniques

### Technique 2

Overhead Slash
Ode Shuriken

### Technique 4

Top Spin (Enemy)
Worldbreaker's Wrath

## Drops

### Drop 3

Fuma Shuriken
Shinobi Birdlime
Ode Shuriken

## Other Values

### Movement Rate

2x2
13

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Earth

LVL + 2

## Possible Encounters

* **Go-Nin-Ja** (x1) & Go-Nin-Ja (clone) (x4)

## See also

* Go-Nin-Ja (clone)
* Ninja
* Goemon
* Hayate
* Enma Tracker
* Shadow
Osamu Ishiwata

**Osamu Ishiwata (治石渡)** is a Japanese manga artist. He served as the character designer of the Wild West chapter for the Super Famicom version of *Live A Live.*

He is most known as the creator of the manga series *B.B.*.

## Artwork for Live A Live (1994)

Promo artThe Sundown KidMad DogMad Dog (Mugshot)
## Other

Note celebrating the release of the remake