Fae

All fae are influenced by the magic of the Lovers and that of the Moonshore. Created by the chaos gods for there pleasure always wanting to watch what they create. Chief among their impact are the Elves that have over the millennia adapted to their environments and diverged quite substantially.

## Elves

The long-lived, timeless, chaotic and free the elves have lived on Amhedia. Often worshiping the chaos aspect gods and the Echoes themselves. They place a high importance on the Lovers preferring the light of the moons to the lights of Suns. Elves can be found anywhere in the world, though most of the Elven population is in Eyvindir there are enclaves of elves in many different nations. They all share a heritage and are quite similar to each other in most respects. Elves resemble their environments but all elves have barklike skin and often use plants in their crafting of armor.

An important part of Elven culture is ancestor worship because their ancestors are always apart of their lives. When an Elf dies of old age they grow into a tree where they are buried. These trees are named Sosen Trees. The trees live forever able to talk without words to their descendents. These trees often make up the center of large towns, temples, and palaces. No matter what kind of elf these trees play a major role in elven culture. However, some are not trees such as sea, crystal and dark elves. And are instead Coral formations, Crystals, and large mushrooms respectively.

* Wood Elf- PHB
* High Elf - PHB
* Dark Elf - PHB
* Sea Elf - Mordenkainen's

### Crystal Elves - Homebrew

Native to the arctic circle these elves live unforgiving lives and have adapted to their hostile environment.

**Attributes. + 1 Consitution**

***Armor of Crystal.*** Your body is made of ice crystals giving you a natural protection, as long as you wear no armor your AC is equal to 13+CON.

***Cold Resistance.*** Your body is naturally resistant to the cold giving you resistance to cold damage.

***Embrace of the Arctic.*** You know the cantrip Control water, the air around you is always 20 degrees (F) cooler, you ignore extreme weather conditions due to heat.

## Kobold

Kobolds are fey spirits that are not very often seen outside of the Moonshore, and when they do appear on Amhedia they often are confused with other creatures of small stature. They are know for their illusion magic that might be the source of the conflicting reports about their appearance.

## Dryads

Native to the Moonshore, fickle and immortal these beings of trees are the tenders of nature and see to its protection. They often take to crafting trees into sculptures with their singing, always keen to see nature flourish.

***Restricted to Ranger, Sorcerer and Druid***

**Attributes.** +2 Wisdom or +2 Charisma, +1 Dexterity

**Languages.** You can speak, read, and write Common and Slyvan.

**Age:** Dryads do not age, however if separated from green spaces or the outdoors for too long they will suffer effects similar to growing old and die.

**Size.** Dyrad's tend to be around the same size as humans. Your size is Medium.

**Speed.** Your base walking speed is 30 feet.

**Magical Form.** You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

**Darkvision.** You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of green.

**Forest Walk.** You are part of the forest and plants around you, when you move in terrain that would be difficult due to plant life your movement speed is doubled.

**Woodsinging.** You know the cantrip Druidcraft and you may cast speak with plants once a day at will. At level 3 your Druidcraft becomes empowered if you sing while casting it, you may shape trees and other plants affecting a 10ft cube per hour you may use this ability once per day. At level 5 you may teleport between trees as if using the Treestride Spell once per day.