Cyrodiil:Places

## Megalopolises

### The Imperial City

The capital city spread out over eight islands of Lake Rumare. Said to be the largest city in the world.

Gate(s):

 Northeast Gate

 Southeast Gate

 Southwest Gate

 West Gate

Districts:

 Market District

 Arena District

 Arboretum

 Temple District

 Talos Plaza District

 Elven Gardens District

 Prison District

 Arcane University

 Waterfront District

 Green Emperor Way

Arena:

 Shinji Amphitheatre

Castle:

 White-Gold Tower

Cathedral(s)/Temple(s):

 Temple of the One

## Metropolises

### Anvil

City of Dibella on the Gold Coast in the southwest.

Gate(s):

 North Gate

 Dock Gate

 Castle Gate

Guild Hall(s):

 Anvil Fighters Guild Hall

 Anvil Mages Guild Hall

Arena:

 Anvil Arena

Castle:

 Castle Anvil

Cathedral(s)/Temple(s):

 Cathedral of Dibella

### Bravil

City of Mara by Niben Bay, south of the Imperial City.

Gate(s):

 North Gate

 Northeast Gate

 South Gate

 West Gate

Guild Hall(s):

 Bravil Fighters Guild Hall

 Bravil Mages Guild Hall

Arena:

 Bravil Arena

Castle:

 Castle Bravil

Cathedral(s)/Temple(s):

 Cathedral of Mara

### Bruma

City of Talos in the Jerall Mountains to the north, with a mainly Nord population.

Gate(s):

 North Gate

 East Gate

Guild Hall(s):

 Bruma Fighters Guild Hall

 Bruma Mages Guild Hall

Arena:

Bruma Arena

Castle:

 Castle Bruma

Cathedral(s)/Temple(s):

 Cathedral of Talos

### Cheydinhal

City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.

Gate(s):

 East Gate

 West Gate

Guild Hall(s):

 Cheydinhal Fighters Guild Hall

 Cheydinhal Mages Guild Hall

Arena:

Cheydinhal Arena

Castle:

 Castle Cheydinhal

Cathedral(s)/Temple(s):

 Cathedral of Arkay

### Chorrol

City of Stendarr at the Colovian Highlands in the west.

Gate(s):

 North Gate

 South Gate

Guild Hall(s):

 Chorrol Fighters Guild Hall

 Chorrol Mages Guild Hall

Arena:

Chorrol Arena

Castle:

 Castle Chorrol

Cathedral(s)/Temple(s):

 Cathedral of Stendarr

### Kvatch

City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.

Gate(s):

 South Gate

Guild Hall(s):

 Kvatch Fighters Guild Hall

 Kvatch Mages Guild Hall

Arena:

Kvatch Arena

Castle:

 Castle Kvatch

Cathedral(s)/Temple(s):

 Cathedral of Akatosh

### Leyawiin

City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.

Gate(s):

 Northeast Gate

 West Gate

Guild Hall(s):

 Blackwood Company

 Leyawiin Fighters Guild Hall

 Leyawiin Mages Guild Hall

Arena:

Leyawiin Arena

Castle:

 Castle Leyawiin

Cathedral(s)/Temple(s):

 Cathedral of Zenithar

### Skingrad

City of Julianos in the West Weald region.

Gate(s):

 East Gate

 West Gate

 Castle Gate

Guild Hall(s):

 Skingrad Fighters Guild Hall

 Skingrad Mages Guild Hall

Arena:

Skingrad Arena

Castle:

 Castle Skingrad

Cathedral(s)/Temple(s):

 Cathedral of Julianos

### Sutch

City of Kynareth in the Gold Coast in the East, with a mainly Redguard population.

Gate(s):

 Northeast Gate

 South Gate

Guildhall(s):

 Sutch Fighters Guild Hall

 Sutch Mages Guild Hall

Arena:

Sutch Arena

Castle:

 Castle Sutch

Great Chapel(s)/Temple(s):

 Cathedral of Kynareth

## Settlements

### Towns

Market-towns, large villages, other sizable settlements. Towns are generally larger than villages and smaller than cities, they feature an incomplete set of services, limited faction options or quests. Governed by lesser nobility and administrators.

 Hackdirt — A town between Chorrol and Skingrad.

 Bleaker's Way — A town between the Imperial City and Bruma.

### Villages

A village is a clustered settlement or community, larger than a hamlet but smaller than a town and distinctly without a chapel, having little more than a shrine. Feature a single tavern, tradehouse or inn, very limited in other services. Governed by notable citizens, or representatives of more centralized power. Usually no faction quest-givers. These might have a fast travel route.

 Aleswell — A village north of the Imperial City.

 Border Watch — A village between Bravil and Leyawiin.

 Pell's Gate — A small village directly south of the Imperial City.

### Hamlets

A hamlet is a tiny, unimportant settlement. A hamlet is considered smaller than a village and usually has no inn, with at most one service, no fast travel, and no faction presence.

 Blankenmarch — A hamlet northeast of Leyawiin.

 Brindle Home — A hamlet between Skingrad and Chorrol.

 Harlun's Watch — A hamlet south of Cheydinhal.

 Water's Edge — A hamlet north of Leyawiin.

 Weye — A hamlet with an inn west of the Imperial City.

### Priorys

 Gottlesfont Priory — A priory between Skingrad and Chorrol.

 Temple of the Ancestor Moths — A priory far north of Cheydinhal.

 Weynon Priory — A priory southeast of Chorrol.

 Priory of the Nine — A chapel and priory located southeast of Skingrad.

## Isolated Dwellings

### Campsites

 Aerin's Camp — A small campsite north of Cheydinhal and Kingscrest Cavern.

 Atrene Camp — An empty campsite north of Anvil.

 Bawnwatch Camp — A nearly empty campsite southeast of Bravil.

 Black Dog Camp — A campsite east of Bravil containing bandits.

 Bodean Camp — An empty campsite northwest of Kvatch.

 Bogwater — A deserted campsite southeast of Leyawiin.

 Brotch Camp — A campsite northwest of Skingrad containing bandits.

 Camp Ales — A campsite north of Kvatch containing bandits (plugin-related).

 Carbo's Camp — A campsite south of Cheydinhal containing bandits.

 Collarbone Camp — A campsite east of Skingrad containing bandits.

 Crestbridge Camp — A campsite southeast of the Imperial City containing NPCs.

 Dagny's Camp — A campsite northeast of Kvatch containing bandits.

 Fat Ramp Camp — A campsite west of Skingrad containing bandits.

 Fisherman's Rock — A large campsite north of Leyawiin containing NPCs.

 Garnet Camp — A campsite far east of Bravil containing bandits.

 Gnoll's Meeting Camp — A campsite east of Kvatch containing bandits.

 Gro-Bak Camp — A campsite east of Skingrad containing bandits.

 Hidden Camp — A campsite between Cheydinhal and Bruma containing bandits.

 Last Chance Camp — A campsite northwest of Kvatch containing bandits.

 Marsh-Punk Camp — A campsite far east of Bravil containing bandits.

 Mortal Camp — A campsite southeast of Kvatch containing bandits.

 Nayon Camp — A campsite far east of Bravil containing bandits.

 Ra'sava Camp — A campsite east of Kvatch containing bandits.

 Seran Camp — A campsite east of Bravil containing bandits.

 Sercen Camp — A tiny campsite south of Cheydinhal containing a bandit.

 Sweetwater Camp — A campsite south of the Imperial City containing bandits.

 Troll Candle Camp — A campsite between Anvil and Kvatch acting as the home of a master marksman.

 Trossan Camp — A campsite northeast of Bravil containing bandits.

 Valley View Camp — A campsite between Skingrad and Chorrol containing bandits.

 Varus Camp — A campsite northwest of Kvatch containing bandits.

 Walker Camp — A campsite north of Cheydinhal containing NPCs.

 Wind Range Camp — A campsite north of Cheydinhal containing bandits.

### Farms

 Applewatch — A farmhouse west of Bruma.

 Cropsford — An under-construction farmhouse southeast of the Imperial City.

 Drakelowe — A farmhouse south of Cheydinhal.

 Gweden Farm — A farmhouse southeast of Anvil.

 Harm's Folly — A farmhouse between Bruma and Cheydinhal.

 Lord Drad's Estate — A farming estate north of Anvil.

 Lord Rugdumph's Estate — A farm and estate north of Cheydinhal.

 Odiil Farm — A farmhouse southeast of Chorrol.

 Shardrock — A sheep farm between Skingrad and Kvatch.

 Shetcombe Farm — A farm northeast of Kvatch.

 Whitmond Farm — A farmhouse north of Anvil.

### Houses

Remote, fully inclosed, dwellings in the wilderness. They usually are inhabited, and the occupants may not be friendly.

 Greyland — A house west of Leyawiin.

 Isolated House — An unmarked house between Skingrad and Bravil.

 Melus Petilius' House — A small house in the woods north of Skingrad, just southwest of Brindle Home.

 Roland Jenseric's Cabin — A house between the Imperial City and Cheydinhal.

 Weatherleah — A humble farmhouse between Skingrad and Chorrol.

### Shacks

Remote dwellings open to and lying within the wilderness. They may or may not be inhabited, and the occupants may not be friendly.

## Ruins

### Ayleid Ruins

 Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs.

 Anutwyll — A medium-sized Ayleid ruin northwest of Bravil containing monsters.

 Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals.

 Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits.

 Bawn — A medium-sized Ayleid ruin southeast of Bravil containing undead.

 Belda — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing conjurers.

 Beldaburo — A medium-sized Ayleid ruin northwest of Anvil containing conjurers.

 Ceyatatar — A medium-sized Ayleid ruin between the Imperial City and Skingrad containing conjurers.

 Culotte — A small Ayleid ruin southeast of the Imperial City containing undead.

 Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers.

 Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires.

 Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead.

 Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers.

 Garlas Malatar — A medium-sized Ayleid ruin northwest of Anvil containing Aurorans.

 Hame — A medium-sized Ayleid ruin southeast of Cheydinhal containing necromancers.

 Hrotanda Vale — A medium-sized Ayleid ruin north of Chorrol containing bandits.

 Kemen — A medium-sized Ayleid ruin east of Cheydinhal containing undead.

 Lindai — A medium-sized Ayleid ruin east of Chorrol containing undead.

 Lipsand Tarn — A medium-sized Ayleid ruin north of Chorrol containing vampires.

 Mackamentain — A medium-sized Ayleid ruin northeast of Bravil containing necromancers.

 Malada — A medium-sized Ayleid ruin far east of Bravil containing undead, monsters and animals.

 Miscarcand — A medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead.

 Morahame — A small Ayleid ruin east of Bravil containing monsters.

 Moranda — A medium-sized Ayleid ruin between Chorrol and Bruma containing monsters.

 Nagastani — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead.

 Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters.

 Nenalata — A medium-sized Ayleid ruin east of Bravil containing undead.

 Nenyond Twyll — A medium-sized Ayleid ruin south of the Imperial City containing necromancers.

 Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires.

 Niryastare — A medium-sized Ayleid ruin northwest of Kvatch containing undead.

 Nonungalo — A medium-sized Ayleid ruin between Chorrol and Skingrad containing monsters.

 Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead.

 Nornalhorst — A medium-sized Ayleid ruin east of Skingrad containing vampires.

 Ondo — A medium-sized Ayleid ruin far east of Bravil containing monsters and undead.

 Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead.

 Rielle — A medium-sized Ayleid ruin northwest of Bruma containing undead.

 Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers.

 Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres.

 Sercen — A small Ayleid ruin north of the Imperial City containing bandits.

 Silorn — A medium-sized Ayleid ruin southeast of Skingrad containing necromancers.

 Talwinque — A medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits.

 Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits.

 Trumbe — A small Ayleid ruin northwest of Kvatch containing undead.

 Vahtacen — A medium-sized Ayleid ruin south of Cheydinhal containing undead.

 Vanua — A medium-sized Ayleid ruin southeast of the Imperial City containing undead.

 Varondo — A medium-sized Ayleid ruin north of Kvatch containing conjurers and daedra.

 Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls.

 Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead.

 Vindasel — A small Ayleid ruin southwest of the Imperial City, west of Pell's Gate and the Old Bridge containing rats and one person.

 Welke — A medium-sized Ayleid ruin east of Bravil containing undead.

 Wendelbek — A large Ayleid ruin east of Bravil containing necromancers.

 Wendir — A medium-sized Ayleid ruin between Chorrol and Skingrad containing undead.

 Wenyandawik — A medium-sized Ayleid ruin northwest of Bravil containing undead.

## Landmarks

### General Landmarks

 Cloud Top — A mountain and ruined fort northwest of Chorrol.

 Dive Rock — A mountain northeast of Cheydinhal.

 Dragonclaw Rock — An unusual rock formation northeast of Bruma.

 Gnoll Mountain — A mountain and campsite east of Bruma.

 Hero Hill — A hill southeast of Cheydinhal.

 The Mouth of the Panther — A river inlet southeast of Bravil containing a shipwreck.

 Old Bridge — A bridge on the Red Ring Road south of the Imperial City.

 The Sentinel — An ancient unmarked statue northeast of Bruma.

 Shadeleaf Copse — A pond northeast of Skingrad.

### Caves

 Amelion Tomb — A medium-sized cave northeast of Leyawiin containing undead.

 Arrowshaft Cavern — A medium-sized cave far east of Bravil containing animals and monsters.

 Barren Cave — A small cave west of Cheydinhal containing vampires.

 The Beast's Maw — A medium-sized cave between Bruma and Cheydinhal containing monsters.

 Bedrock Break — A small cave east of Bravil containing animals and monsters.

 Black Rock Caverns — A medium-sized cave northwest of Chorrol containing bandits.

 Bleak Flats Cave — A small cave northwest of Skingrad containing undead.

 Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires.

 Bloodmayne Cave — A medium-sized cave west of Bravil containing bandits.

 Bloodrun Cave — A small cave far east of Bravil containing necromancers.

 Boreal Stone Cave — A small empty cave west of Bruma.

 Bramblepoint Cave — A medium-sized cave east of Bravil containing monsters.

 Breakneck Cave — A medium-sized cave between the Imperial City and Chorrol containing monsters.

 Brittlerock Cave — A medium-sized cave northwest of Kvatch containing daedra.

 Broken Promises Cave — A small cave southwest of Chorrol containing bandits.

 Bruma Caverns — A small cave west of Bruma containing animals.

 Capstone Cave — A medium-sized cave west of Bruma containing bandits.

 Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits.

 Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins.

 Crayfish Cave — A large cave south of Cheydinhal containing monsters.

 Dark Fissure — A medium-sized cave southeast of Cheydinhal containing necromancers.

 Darkfathom Cave — A small cave southeast of Leyawiin containing daedra.

 Deepscorn Hollow — An underground lair southeast of Leyawiin catered to infamous characters.

 Dunbarrow Cove — A medium-sized cave south of Anvil containing a home catering to thieves.

 Dzonot Cave — A medium-sized cave west of the Imperial City containing bandits.

 Echo Cave — A medium-sized cave west of Bruma containing necromancers.

 Fallen Rock Cave — A small cave northwest of Skingrad containing undead.

 Fatback Cave — A medium-sized cave south of the Imperial City containing goblins.

 Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits.

 Fieldhouse Cave — A medium-sized cave northeast of Leyawiin containing conjurers.

 Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers.

 Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade.

 Fyrelight Cave — A medium-sized cave between Skingrad and Kvatch containing monsters.

 Glademist Cave — A small cave between Chorrol and Bruma containing monsters.

 Goblin Jim's Cave — A medium-sized cave north of Skingrad containing goblins.

 Grayrock Cave — A medium-sized cave east-northeast of Skingrad containing monsters.

 Greenmead Cave — A medium-sized cave northeast of Skingrad containing monsters.

 Haynote Cave — A medium-sized cave between the Imperial City and Skingrad containing monsters and animals.

 Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters.

 Howling Cave — A medium-sized cave east of Skingrad containing necromancers.

 Hrota Cave — A small cave north of Anvil containing bandits.

 Imperial Sewers North Exit — A medium-sized sewer system north of the Imperial City containing bandits.

 Imperial Sewers Southeast Exit — The southeastern entrance to the Imperial City sewer system.

 Imperial Prison Sewer — The sewer system northeast of the Imperial City where the tutorial takes place. Later, it may be seen when you access it to kill Valen Dreth.

 Kindred Cave — A medium-sized cave far east of Bravil containing necromancers.

 Kingscrest Cavern — A large cave north of Cheydinhal containing monsters.

 Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs.

 Leafrot Cave — A small cave far east of Bravil containing undead.

 Lost Boy Cavern — A large cave far east of Bravil containing necromancers.

 Memorial Cave — A small cave southeast of the Imperial City containing vampires.

 Mingo Cave — A small cave between the Imperial City and Bravil containing monsters.

 Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters.

 Moss Rock Cavern — A small cave north of the Imperial City containing necromancers.

 Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals.

 Newt Cave — A medium-sized cave northeast of Bravil containing monsters.

 Nisin Cave — A small cave between the Imperial City and Skingrad containing monsters.

 Nonwyll Cavern — A medium-sized cave north of Chorrol containing monsters.

 Onyx Caverns — A medium-sized cave east of Leyawiin containing bandits.

 Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits.

 Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers.

 Quickwater Cave — A medium-sized cave north of Cheydinhal containing monsters.

 Red Ruby Cave — A medium-sized cave southeast of Bruma containing monsters.

 Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres.

 Redwater Slough — A small cave far east of Bravil containing vampires.

 Reedstand Cave — A medium-sized cave between Bravil and Leyawiin containing monsters.

 Robber's Glen Cave — A small cave northwest of Bravil containing imps.

 Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins.

 Rockmilk Cave — A medium-sized cave between Bravil and Leyawiin containing marauders and bandits.

 Sage Glen Hollow — A medium-sized cave northeast of Bravil containing conjurers.

 Sandstone Cavern — A medium-sized cave northeast of Kvatch containing monsters.

 Serpent Hollow Cave — A medium-sized cave between Chorrol and Skingrad containing monsters.

 Serpent's Trail — A small cave northeast of Bruma containing monsters and animals.

 Shadow's Rest Cavern — A medium-sized cave northeast of Chorrol containing monsters.

 Shattered Scales Cave — A medium-sized cave far southeast of Bravil containing monsters.

 Shinbone Cave — A medium-sized cave southeast of the Imperial City containing goblins.

 Sideways Cave — A medium-sized cave northeast of the Imperial City containing monsters.

 Silver Tooth Cave — A medium-sized cave between Cheydinhal and Bruma containing goblins.

 Sinkhole Cave — A medium-sized cave northwest of the Imperial City containing bandits.

 Smoke Hole Cave — A medium-sized cave between Kvatch and Anvil containing undead.

 Smuggler's Cave — A small empty cave south of Anvil (download-related).

 Swampy Cave — A medium-sized cave southeast of Cheydinhal containing trolls.

 Tidewater Cave — A small cave southeast of Leyawiin containing trolls.

 Timberscar Hollow — A small cave southeast of the Imperial City containing goblins.

 Toadstool Hollow — A medium-sized cave south of Bruma containing undead.

 Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related).

 Undertow Cavern — A medium-sized cave north of Leyawiin containing bandits.

 Unmarked Cave — A medium-sized cave between the Imperial City and Bruma containing monsters.

 Veyond Cave — A large cave north of Bravil containing NPCs.

 Wellspring Cave — A small cave east of the Imperial City containing necromancers.

 Wenderbek Cave — A small cave south of Cheydinhal containing goblins.

 Wind Cave — A medium-sized cave between Chorrol and Skingrad containing monsters.

 Yellow Tick Cave — A medium-sized cave between the Imperial City and Chorrol containing conjurers.