Goose Dragon (Extreme)

> "*It approaches. In an extreme fashion*"
>
>
>

*For the regular version, see Goose Dragon, the Untitled.*

 *For the alternative version, see Goose Dragon (Chaos).*

**Goose Dragon (Extreme)** is the sixth challenge on the *Dreamspace2* Challenges board.

## Attacks

Goose Dragon's element depends on its currently held item (see Mechanics).

1. Goose Dragon grabs its ribbon.
	* *Honks Level increased!*
		+ Increases Honk Level by 1.
	* Attacks for 1 hit of 100% ??? (Void) Magic damage.
2. Goose Dragon grabs an item.
	* Applies 'Kleptomania' for 5 turns.
		+ +100 Bonus.
		+ +(60 + 5X) Boost.
		+ X is equal to the number of times Attack 2 has been used.
		+ 'Kleptomania' also gains an additional effect depending on which item was picked (see Mechanics).
3. Goose Dragon grabs its bell and honks angrily.
	* *Honks Level increased!*
	* Applies 'Kleptomania' for 6 turns inclusive.
		+ +2000 Bonus.
	* Automatically inflicts 'The Bell's Toll: Impending Defeat unless...?' for 4 turns.
		+ See Mechanics.
	* Attacks for 1 hit of 100% ??? (Void) Magic damage.
	* Inflicts 'The Bell's Toll: Giving you an odd sense of fullness. You can't eat!' for 5 turns.
		+ Disables Food, similar to 'Stuffed'.
4. Goose Dragon grabs its bell and honks angrily.
	* *The bell's toll claims you!*
	* Applies 'Kleptomania' for 6 turns inclusive.
		+ +2000 Bonus.
	* Attacks for 1 hit of 100% Magic damage.
		+ If this attack successfully hits, sets target's HP to 0, unless they are Deathproof.
5. Goose Dragon honks and charges its target.
	* *Honks Level increased!*
		+ Increases Honk Level by 1.
	* Attacks for 2 hits of 100% Magic damage (200% total).
		+ Element is based on currently held item (see Mechanics).
6. Goose Dragon uses the effect of its stolen item.
	* See Mechanics.
7. Goose Dragon honks angrily.
	* *Honks Level increased!*
	* Attacks for 1 hit of 100% ??? (Void) Magic damage.
		+ Increases Honk Level by 1.
8. Goose Dragon unleashes a beam of energy.
	* *Honks Level increased!* [erroneous]
	* Attacks for 1 hit of 300% Null Magic damage with +1000 Crit.
	* Reduces Honk Level to 0.
9. Goose Dragon unleashes a beam of energy.
	* *Honks Level increased!* [erroneous]
	* Sets Honk Level to MAXIMUM.
	* Attacks for 1 hit of 500% Null Magic damage with +1000 Crit.

## Rotation

* Goose Dragon first uses Attack 1 once, before starting its rotation.
* Goose Dragon's rotation is 2 -> 5 -> 6 -> repeat.
* If Goose Dragon's weapon was knocked away, it will use Attack 7 once before restarting its rotation.
* If Honk Level is MAXIMUM, Goose Dragon will pause its rotation to use Attack 8 once.
* After reaching 60% HP for the first time, Goose Dragon will use Attack 3 once, before restarting its rotation.
* If the player failed resolving 'The Bell's Toll' (See Mechanics), Goose Dragon's rotation is 4 -> repeat.
* If the player is using DragonSlayer, Goose Dragon's rotation is 9 -> repeat.

## Mechanics

* Upon hitting 60% (18328) HP for the first time, Goose Dragon will enrage, sets it HP to 60%, purges all active effects on itself, loses its weapon, becomes immune to all damage until it acts, and uses Attack 3 once before restarting its rotation.
	+ If Goose Dragon is brought below this threshold by a DoT, it will transition when it acts.

### Honk Level

* Goose Dragon has a **Honk Level** that increases whenever it uses Attack 1, 5, or 6.
	+ Current Honk Level is represented by 'Honk Level: X' on its status screen.
		- X is equal to current Honk Level (or MAXIMUM, when it maxed).
	+ When Honk Level is at MAXIMUM it will use Attack 6, which resets its Honk Level.
		- If Honk Level reaches MAXIMUM the same turn it would go under 60%, Attack 6 takes priority.
	+ Honk Level will reach MAXIMUM at 3.
	+ If using DragonSlayer, Goose Dragon will enrage, locking its Honk Level to MAXIMUM, and uses Attack 9 exclusively.

### The Bell's Toll

Upon reaching 60% and using Attack 3, Goose Dragon will grab its bell, and automatically inflict two 'The Bell's Toll' effects:

* The first 'The Bell's Toll' disables the use of Food, similar to 'Stuffed'.
	+ This effect cannot be purged.
* The second 'The Bell's Toll' is a countdown.
	+ *The bell's toll continues to echo in your ears...*
* The player must be healed to **full health** to successfully remove the second 'The Bell's Toll'.
	+ *The ringing of the bell's toll fades away.*
	+ Removes the second 'The Bell's Toll'.
* If the second 'The Bell's Toll' naturally expires (and not purged), Goose Dragon will exclusively use Attack 4, instantly killing the player.

### Kleptomania

Each time Goose Dragon uses Attack 2, it picks an item at random to hold.

* Depending on what item is held, the element and effect of Attack 3 and 4 will change.
* 'Kleptomania' will also provide an extra bonus depending on which item is held.
* Goose Dragon must use each effect once before it can repeat any.

#### Items

Each time Attack 2 is used, Goose Dragon will randomly pick an item to use.

* Goose Dragon must use every effect at least once before it can repeat any.
* Uragiri (Evil):
	+ 'Kleptomania' also provides an additional +100 Bonus (200 total), along with -25 All, and +25 Health.
	+ Goose Dragon furiously attacks its target.
		- Attacks for 3 hits of 100% Evil Magic stat damage (300% stat damage total).
			* If the target is alive after each hit, halves their current HP, rounded up.
				+ This **can** kill the player through Deathproof.
		- Inflicts 'Betrayal' for 4 turns inclusive.
			* +80 Health.
* Knife / Ultimate Blinding Light of Destiny (Light):
	+ 'Kleptomania' also provides +60 All and -60 Health.
	+ Goose Dragon blasts its target.
		- Automatically inflicts 'Blinded' for 4 turns.
			* -80 Bonus.
		- Attacks for 1 hit of 200% Light Magic damage.
		- Inflicts 'Light of Destiny' for 4 turns, a 200% Light DoT.
* Sock / Ice Scythe (Ice):
	+ 'Kleptomania' also provides immunity to all DoTs.
	+ Goose Dragon blasts its target.
		- Attacks for 1 hit of 200% Ice Magic damage.
		- Inflicts 'Frozen' for 4 turns inclusive.
			* -50 All.
			* +50 Health.
* Potion / Blade of Awe (Stone):
	+ 'Kleptomania' also provides direct damage immunity.
	+ Goose Dragon charges its target.
		- Heals itself for 50% of its maximum HP (15273).
		- Automatically removes 20% of its target's maximum MP.
		- Attacks for 1 hit of 200% Stone Magic damage.
* Necrotic Sword of Doom (Darkness):
	+ 'Kleptomania' also provides +(60 + 5X) Crit.
		- X is equal to the number of times Attack 2 was used.
	+ Goose Dragon unleashes a Doom portal.
		- Attacks for 12 hits of 50% Darkness Magic damage (600% total) with +400 Crit.

### Stuns

* If the Goose Dragon is hit while affected by a stun, it will automatically remove all stuns from itself.
	+ *The Goose Dragon defies your immobility effect!*
	+ However, if the Goose Dragon is hit with a stun while affected by 'Kleptomania', it loses its weapon.
		- *You knock away the Goose Dragon's weapon! The Goose gets more defiant! (X/5)*
		- Removes 'Kleptomania'.
		- After knocking away its item five times, Goose Dragon can no longer have its weapon knocked away.
			* *The Goose Dragon defies your immobility effect!*