Works

##### **Location: Second on the Navigation Bar.**

**Works** are the primary source of **FsD ($)** for players. The **Works Menu** lists all **Work** types, each with unique **Unlock** and **Work Stat** requirements to determine if it can be done. **Works** yield **XP** and **FsD ($)** for both the **Pet** and **Owner**. **Mastering** a **Work** boosts its yields. To complete **Works**, the assigned **Pet** needs **Energy**, more **Energy** means higher **FsD ($)** production and faster mastery.

## Works Glowing

##### **Location: Second on the Navigation Bar.**

When the **Multiplier Button** found in the **Works** menu after **Level 4**, can be pressed to trigger the **Work Gizmo** mini-game, then the **Works Menu** button on the navigation bar will be flashing with an orange glow.

## Work Filed

##### **Location: Inside the Works Menu presented in a list.**

Each **Work** has an **Icon**, a **Name**, a **Master Bar**, a **Yield Number**, a **Work Evolve Level**, **Work** requirements and a **Work Button**. Each aspect listed above is described in detail below.

## Work Icon

##### **Location: To the left most part of the Work Field.**

Each **Work** has its own unique **Icon**. Icons are meant for quick identification of different **Works**. Icons also will depict an image that relates to the theme and **Name** of the work.

## Work Master Bar and Yield Number

The info displayed on the master bar is the maximum and minimum yield the player can get from it

##### **Location: The Master Bar and Yield Numbers are located to the center of the Work Field.**

Each **Work** has its own unique **Yields** and **Master Requirements**. The **Work's Yield** is how much **FsD($)** the **Work** is going to reward when completed. The **Blue Number** displayed on the left is the **FsD($)** **Yield** before the **Work** is **Mastered**, the **Red Number** on the right is the **FsD($)** **Yield** when the **Work** is **Mastered**. The bar in the middle of the **Work** displaying aa white number, shows the **Master** requirements. To **Master** a **Work,** the player must get enough **Pets** to spend enough energy doing a specific **Work**. The number on the left shows how much **Energy** has been expended doing the specific **Work**, while the number on the right shows how much **Energy** needs to be expended doing this **Work** to **Master** it.

## Work Evolve Level

##### **Location: To the middle bottom of the Work Field.**

Each **Work** has an **Evolve Level** requirement. This shows what is the minimum **Evolve Level** a **Pet** must be in order to complete the **Work**.

## Work Button Available

##### **Location: To the right most part of the Work Field.**

To assign a **Work** to a pet, the player can press the **Work** button. If the **Work** button is Green (Available) it means that the player owns a pet that can complete that **Work**.

## Work Button Unavailable

##### **Location: To the right most part of the Work Field.**

To assign a **Work** to a pet, the player can press the **Work** button. If the **Work** button is Red (Unavailable) it means that the player does not own a pet that can complete that **Work**, and or all the pets are currently unavailable for **Work.**

## Work Requirments

##### **Location: To the right most part of the Work.**

If the **Works Requirements** are not met, the **Work Button** will be replaced with an image that displays what **Requirements** are left in order to unlock that **Work**. Once the **Requirements** are met, the **Work** is unlocked and can be assigned to an available **Pet** that meets that work's **Evolve Level Requirements**.