Bellisseria Roads Network

The continent of Bellisseria does not have a single road network. Instead, it has many separated road networks, linked one to each other through waterways.

## Overall

The road network of Bellisseria is highly complex, with a high density. It consists of various types of roads, all themed for each area. Except for water-themed areas like *stilt houses* and *boathouses*, roads connect each house in a large and complex network. Depending on location, roads can be large, covered with asphalt or pavement, have pedestrian sideways or no. There are also many alleys and paths. In some areas, like *campers* or Bellisseria Forest, roads are dirt tracks and narrow. The same can be said about Magic Subcontinent, although those roads are larger. Roads are interconnected with both Bellisseria Railways and the waterways. Rezz zones are more rare in West and found often in East.

It is important to remember that Bellisseria is a residential continent. So, vehicles, although welcomed to run along the roads, must not make excessive noise and must not disturb the residents through their size, frequency or smoke.

Another important feature is that roads in Bellisseria, as seen on the map, appear like a maze. they are not organized and following them might lead you to unexpected destinations. There are no motorways or major highways. The road network is organized for short-scale transportation, to give access to various properties, to separate parcels and for decorative reasons. It was never intended for mass transportation. For medium-distance transport, please use the railways or waterways, while for long, intercontinental transport, consider either waterways or Air Transportation.

Mapping the entire road network is extremely difficult if not impossible, as they are very complex. While in Primordial Bellisseria roads can be mapped using the world map, this becomes very hard in other parts, where visibility is obscured by vegetation and other objects. As an approximation based on measurements done on 10 sims, the road network is of 1300 m for each dryland sim (although it gets far smaller in areas with more water). Given the size of the continent, there should be over 1000 km of roads and paths. At this length, the Bellisseria roads are longer than all road networks of all other continents combined.

## Road Types

Bellisseria is divided by themes, by the type of houses it hosts. Each place has different roads. For more information about premium houses on the continent, please search here.

### Traditional Homes Road

Found mostly along Primordial Bellisseria but not only, the traditional homes come with a specific type of road. The roads here are covered with asphalt, have pedestrian sideways and a specific type of architecture. There are also paths, which act as shortcuts for pedestrians or give access to more remote houses.

### Houseboat Road

Although houseboats rely on water and are placed along waterways, they still have small roads or paths. When areas with houseboats are placed close to a larger landmass, there can be roads nearby. Very often, there are wooden paths separating properties. Most roads are made of wood.

### Campers Road

The *campers* have small properties and often their homes are resumed to a caravan. They have small, often dirt roads, connecting their parcels. These roads are linked to larger road networks.

### Victorian Road

The Victorian Subcontinent is distinct when it comes to roads. There, roads are covered with pavement, large enough to handle two vehicles crossing and with pedestrian sideways. Victorian roads have a different architecture and are illuminated with gas light, but have the same size and width like the traditional roads.

### Forest Road

The Bellisseria Forest is a large subcontinent with an intriguing and complex network of dirt roads, almost impossible to map. These unpaved roads have no pedestrian sideways, often cross waterways on wooden bridges and are narrower. In many aspects, the area resembles a forest.

### Stilt Homes road

There are small and unconnected roads within the areas hosting stilt homes. These roads, often also built on stilts, connect houses and are designed mostly for pedestrian use. Although they can support the weight of a car, they often lack rezz zones and are not long.

### Chalets Road

Found in East Bellisseria, the chalet houses are built both of wood and masonry. The roads are slightly narrower, made of asphalt and with red-colored pavement for pedestrian sideways.

### Fantasy Homes Road

Located in the Magic Subcontinent, they are unpaved roads, wider than forest roads and better maintained. The area is completely flat. Roads pass over many waterways with the help of low bridges. Rezz zones are usually at road-water connections.

### Newbrooke Road

Found on East Bellisseria, these roads are interconnected with the Chalets Roads. They are asphalt covered and have pedestrian sideways or alleys made of concrete.

### Sakura Road

Located in Sakura, these roads are covered with asphalt. As Japanese people love flowers, there are many flowers and blossom trees along the roadways. In some parts, because of hilly terrain, roads overpass one each other through bridges or have steep slopes. Rezz zones are frequent.

## Road Networks

As said above, Bellisseria does not have a continental road network but several unconnected networks. Some of them are bigger, while others are tiny.

### Central Road Network

This road network encompasses Bellisseria Forest and reaches most of Victorian Subcontinent and Primordial Bellisseria. It spans over a very large area. It consists of the highest road diversity: traditional homes roads (in North-west), Victorian roads (in South-west), short houseboat pathways (along the shores), forest roads (for most of the Eastern part) and campers roads (small areas in West). Through a network spanning through a few islands on the Water Paradise, the network reaches further East towards East Bellisseria, forming an almost continental wide network.

The road network can be divided into several sectors:

**Central Section.** It comprises the whole Bellisseria Forest and surrounding land in West on the same landmass (which are part of Victorian Subcontinent. Here, most roads are dirt, forest roads, mixing in a complex and intriguing maze which is almost impossible to map. Roads cross over waterways on wooden bridges and sometimes climb steep grades through the mountains.

**Western Section.** Separated by waterways, the Western section consists of mostly modern roads, covered with asphalt (inside most of Primordial Bellisseria) and pavement (in Victorian Subcontinent). There are a few dirt roads leading to camping sites and wooden pathways leading to boathouses along the coast. This is the place with the highest diversity. Some roads pass over impressive bridges on their way.

**Water Bypass.** There is one road crossing over the Water Paradise, with bridges linking a few islands. There are also some side roads reaching nearby islands. This road is of high strategic importance, connecting the Central and East sectors.

**East Section.** It is the road artery of East Bellisseria. It can further be divided into a Southern and a Northern sub-section, separated through a major waterway. There is only one connection between the two subsections thanks to an undersea tunnel. Here, one can find Chalet and Newbrooke roads and sometimes boathouse roads close to the shores.

Almost all the road network of Bellisseria lies within the central road network. It is important to note that it was not like this. As various subcontinents were added, roads were independently built and were not connected for a lengthy period of time. The final addition, the bypass over Water Paradise linking *stilt homes* was completed in 2023.

### Magic Road Network

This is an isolated road network within Magic Subcontinent, consisting entirely of dirt roads. The network is complex and passes over many bridges.

### Sakura Road Network

This is the road network of Sakura, the Japanese subcontinent.

### West Isolated Road Networks

There are five isolated road networks in West, separated by waterways. Each network serves one island. There are traditional or Victorian roads.

### East Isolated Road Networks

Within Water Paradise, there are at least 22 short road networks connecting stilt houses on larger islands. In addition to them, there are many small pontoon roads. Also, in the far Northern parts of East Bellisseria, there are two major road networks connecting stilt houses.

## See Also

* Second Life Geography
* List Of Roads
* Bellisseria
* Bellisseria Railways