recursal/Fanatic-Fandom huggingface dataset:
Brain of the Legendary

Brain of the Legendary*

Statistics

25% increase damage reduction
rage duration increased by 2 seconds
20% increased max health
50% increased mining speed
+4 max minion slots
Minions have a 5% chance to cause Confused
40% increased summon damage
Creates little blood demons that deal 40 contact damage for every minion slot

The **Brain of the Legendary** was a craftable post-The Entropic God, Noxus accessory. It provided:25 defense

20% damage increase

25% damage reduction increase

2 seconds rage duration increase

20% max health increase

50% mining speed increase

+4 max minion slots

Minions had a 5% chance to cause Confused

40% summon damage increase

Created little blood demons that dealt 40 contact damage for every minion slot

adrenalide mode damage increased by 20%
Brackish Flask

Brackish Flask*

Statistics

Projectile created
**Brackish Water Bubble**
**Atlantis Spear**

The **Brackish Flask** is a Hardmode bomb (Although can be obtained Pre-Hardmode), that is dropped by the Leviathan and Anahita. When used, it is thrown from the player at a medium velocity and with a heavy gravity-affected arc. Once it collides with an object, it shatters and releases 8 seawater blasts in all directions, which then explode into damaging clouds after traveling a short distance or impacting enemies or tiles. All of these projectiles deal 50% of the flask's damage, and inflict the Poisoned and Venom debuffs.

Performing a stealth strike with the Brackish Flask causes it to deal 85% damage and release a large brackish spear spike upwards from the point of impact, that acts similarly to Atlantis, going through walls and enemies dealing 85% damage. Additionally, other projectiles spawned by the weapon will deal 42.5% damage.

Its best modifier is **Flawless**.

## Notes

* Due to the fact that the mist projectiles are released in all directions, several of them will often immediately explode against the area that the flask initially impacted.

## Trivia

* Brackish is a term used to describe water that is a mix between fresh and salty.
Cadance Potion

Cadance Potion*

Statistics

The **Cadance Potion** is a craftable Pre-Hardmode buff potion. It grants the **Cadance** buff upon usage, which increases life regen by 5 and max life by 25%, and increases heart pickup range. Enemy spawn rates are decreased by 56%, and maximum spawn count is decreased by 44%. The player also becomes immune to the Regeneration and Lifeforce buffs.

## Notes

* This potion can only be crafted at an Alchemy Table.
* Despite mentioning aggro in its tooltip, it actually reduces enemy spawnrates instead. This oddity is shared with the Calming Potion.
* The reduced enemy spawn rates do not stack with Calming Potion, Tarragon armor set bonus, or Auric Tesla armor set bonus.

## Trivia

* This item's name is a reference to the character *Princess Cadance* from the TV series *My Little Pony: Friendship Is Magic*.
* This item was formerly known as "Cad**e**nce Potion".
Chaos Candle

Chaos Candle*

Statistics

The **Chaos Candle** is a craftable Hardmode piece of furniture that will emit light and grant the Chaos Candle buff, which boosts all spawn rates by 66.67% and maximum spawn count by 150%.

## Trivia

* The Chaos Candle is the direct opposite of the Tranquility Candle, which drastically *decreases* spawn rates.
* Similar to the Water Candle, the player can receive the effects of the candle while holding it.
* The Chaos Candle and its counterpart were implemented based on a community suggestion made by Celest on the mod's Discord server.
* It is possible to stack spawn rate increases with other sources, such as the Water Candle, Battle Potion or Zerg Potion.
	+ This can be used to farm more efficiently for rare drops.
Ceasing Void

Ceasing VoidStatistics

* Item **(Quantity)****Rate**
* Steel Blade25% / **33.33%**
* Concentration Staff25% / **33.33%**
* The Unchanging100%
* Healing Potion (5-15)100%
* Ceasing Void Mask14.29%
* The following three items will always drop together
* God Slayer Helmet
God Slayer Chestplate

God Slayer Leggings5%
* Ceasing Void TrophyCeasing Void Trophy10%
* Treasure Bag (Ceasing Void)Treasure Bag(Ceasing Void)

SoundsHurt
Killed
Portal Spawn
Portal Shoot
***Map Icon***
The **Ceasing Void** is a Pre-Hardmode boss and is the shell of the Ceaseless Void.

## Spawn

The Ceasing Void does not spawn on its own and requires the player to summon it by using the Kos Fragment in the Dungeon.

## Behavior

The Ceasing Void will constantly roll towards the player, accelerating until it hits a wall. It will jump to meet the player's elevation.

## Resistances

* Ceasing Void takes reduced damage from non-minion piercing projectiles in Expert Mode. Projectile damage is divided by the number of times it pierces. Infinite piercing deals 50% damage.
* ACeasing Void will reduce damage from grenade-type projectiles by 80%. A list of affected projectiles is below.

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

* 50% damage from Parasitic Scepter and Glaive.

## Trivia

* The Ceasing Void's theme is a segment from **Servants of the Scourge**, which was composed by the artist DM DOKURO, notably void of any guitar.
	+ This theme contains a motif from The Devourer of Gods' theme.
	+ If the Calamity Music add-on mod is disabled, **Boss 3** will play instead.
CooldownSlot Non-defaults

This is a list of NPCs and their projectiles which have their immunity frame `cooldownSlot` set to 0 or 1, as opposed to the default value of -1, thereby only preventing hits from sources with the same value and ignoring `immuneTime` modifications by any items except Cross Necklace (and its inheritors).
Catarachedrae Vanity Outfit

Catarachedrae Vanity Outfit*
Statistics

**Catarachedrae** is a Pre-Hardmode vanity set which consists of the **Catarachedrae Headset**, **Catarachedrae Dress** and **Catarachedrae Boots**. It can only be crafted in Revengeance Mode

## Set

Catarachedrae Headset*
Statistics

Catarachedrae Dress*
Statistics

Catarachedrae Boots*
Statistics

## Trivia

* The vanity set is based of the Catarachedrae accessory
* The tooltip is a line from the song "Teenagers" made by the group My Chemical Romance
Creature Capsule

Creature Capsule*

Statistics

Projectile created
**Ghost**
The **Creature Capsule** is a Godseeker Mode rogue bomb that drops from the Glitch. It fires a capsule that, upon exploding, releases a ghost that flies around in a fairly random manner, and fires projectiles at nearby enemies. If the weapon gets a critical hit, and collides with any non boss enemy, it will instantly kill them.

Performing a stealth strike with the Creature Capsule will cause 5 ghosts to exit the capsule instead of 1, and will increase the crit chance of the capsule by 25%.

Its best modifier is **Flawless**.

## Trivia

* The Creature Capsule is a reference to the Master Ball item from Pokemon.
	+ The ghosts the weapon spawns are very similar in appearance to the ghost from Pokemon Red and Blue.
	+ The crit rate is a reference to the critical capture rate from the same games.
	+ It is common for players to use the MISSINGNO glitch to duplicate master balls, which may explain why the Glitch enemy drops this weapon.
Calamity

Calamity*

Statistics

Projectile created
**Calamity Aura**

*If you were looking for something other than the accessory, see Calamity (disambiguation).*
**Calamity** is a Godseeker Mode accessory that drops from Supreme Calamitas. While equipped, a flaming aura spawns at the user's cursor. While an enemy is within range, the aura glows and continuously deals 212 typeless damage at a rate of 12 hits per second, inflicting the Vulnerability Hex debuff. Additionally, the cursor alternates between red and orange colors, regardless if the accessory is equipped in the main or vanity slot.

## Notes

* The damage from the accessory and the Vulnerability Hex deal a combined 5874 damage per second.

## Trivia

* The item is most likely a reference to the popular Calamity mod for Terraria, with its name and black-and-red aesthetic, as well as mentioning "the Witch" in the tooltip, likely referring to the final boss of the mod, Supreme Calamitas.
Cragmaw Mire

Cragmaw Mire* Phase 1
* Phase 2
Statistics

Drops

* Item **(Quantity)****Rate**
* Spent Fuel Container100% (Tier 2)
10% (Tier 3)
* Nuclear Rod100% (Tier 2)
10% (Tier 3)
* Nucleate Gello100% (Tier 2)
10% (Tier 3)
* Septic Skewer25% / **33%** (Tier 3)

SoundsKilled
Hurt (phase 1)
Hurt (phase 2)
Phase transition and slam
Spike burst
Beam

The **Cragmaw Mire** (Japanese: クラッグマウの泥沼 *Kuraggumau no doronuma*) is a Hardmode, post-Aquatic Scourge mini boss that spawns during the Acid Rain event. They spawn on the Sulphurous Sea floor and cannot move.

## Behavior

The Cragmaw Mire is gravity-affected and completely stationary enemy. It randomly spawns enemies around nearby liquid and cycles between two attacks every 7 seconds.

* For 4 seconds, it fires acid bubbles consistently which float upwards, splitting into four crosses after 2-3 seconds or upon tile collision once fully materialized. Crosses explode upon impact with tiles, dealing damage to a small area.
* It pauses for 1 second to charge up a laser beam attack, and a column of harmless dust is formed. Then, a laser beam fires upwards and lingers for 2 seconds.

### Tier 3

* Bubbles are fired every 0.4 seconds instead of 0.83 seconds
* While the laser is fired, acid droplets are also rapidly fired.
* Transforms into its second phase at 70% / **85%** health, changing its appearance. In this phase, it loses the ability to spawn enemies and fire bubbles. Instead, it summons a tether that reels the player into itself, and fires a randomized spread of 16 gravity-affected spikes every 10 seconds.

## Notes

* The Cragmaw Mire has 50% DR in its first phase, 30% if the player is submerged. In its second phase, its DR is dropped to 0% / **12.5%**.
* Once the bubble fully materializes after 1.67 seconds, the damage dealt drops to 40 / **80** in all tiers. This damage value is also inherited to the crosses and its explosions.

## Trivia

* The Cragmaw Mire's appearance was inspired by a submission for a sulphurous sea design contest that was held on the Calamity art server. The original artwork, made by Ox#8375, used the name "Azufre Piercer".
* The tether is referred to as 'CragmawVibeCheckChain' in the mod's source files.
* The jaw of the Cragmaw Mire was inspired by a bear trap.
* Cragmaw Mire could likely reference the popular Family Guy character Quagmire.
Bounding Potion

Bounding Potion*

Statistics

The **Bounding Potion** is a craftable Pre-Hardmode buff potion. Upon consumption it grants the **Bounding** buff, increasing the player's jump height by 10, their jump speed by 5%, and fall resistance increases by 25 blocks, allowing the player to fall 50 blocks before taking fall damage.

## Notes

* The Bounding buff can be considered a consumable version of the Frog Leg, due to its similar but varied stats.
Crayfish Pickaxe

Crayfish Pickaxe*

Statistics* 0%
* 60%
* 55%

The **Crayfish Pickaxe** is a craftable Pre-Hardmode axe.

Its best modifier is **Light** for harvesting purposes and **Legendary** for combat purposes.

## Crafting

### Used in

* **Crayfish Pickaxe**
* Victide Bar (2)
* Shark Fin (20)

total: 1 row(s)

## Trivia

* Despite being called a pickaxe, the tool functions as an axe.
Caustic Edge

Caustic Edge*

Statistics

The **Caustic Edge** is a craftable Pre-Hardmode broadsword. On hit, it inflicts the Poisoned and Venom debuffs.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Muramasa
* Blade of Grass
* Fiery Greatsword
* **Caustic Edge**
* Alloy Bar (30)
* Any Evil Flask (5)
* Flask of Poison (5)
* Deathweed (4)

total: 2 row(s)
## Tips

* The Caustic Edge is available after defeating the Brain of Cthulhu or Eater of Worlds; as a result, it can be a particularly strong weapon for its tier before being replaced by stronger weapons.
Black Anurian

Statistics

The **Black Anurian** is a Pre-Hardmode magic weapon obtained from Shadow Chests in the Abyss. It shoots violet bubbles that travel in an upward arc, alongside two homing planktons which are fired in a random spread. All projectiles fired deal half damage instead of full.

With the Infernum Mod  enabled, the Black Anurian is instead obtained by placing down a Frog in any layer of the Abyss.

Its best modifier is **Mythical**.

## Notes

* This weapon can also be obtained from the Abyssal Crate after either The Slime God or Wall of Flesh have been defeated.
	+ This does not apply with the Infernum Mod active .

## Trivia

* Its name is a reference to the biological order which frogs belong to, known as "Anura". This is reflected in the weapon's frog-like appearance.
Celestus

Celestus*

Statistics

Projectile created
**Phantom Blade**
The **Celestus** is a craftable Godseeker Mode rogue boomerang. It rapidly throws high velocity disks which can pierce through infinite enemies and pass through tiles. Each time the thrown disk strikes a target, it emits a dozen double-edged phantom blades outward from the point of impact. The phantom blades deal 70% of the disk's damage and can also pierce infinite enemies and pass through tiles, but cannot create even more blades by themselves.

Performing a stealth strike with the Celestus causes the resulting disk to rebound inaccurately when returning to the player, homing into the nearest enemy but no longer pierces. The disk will not return to the player for the second time when rebounding.

When Celestus or any of its phantom blades hit an enemy, they will inflict the following debuffs:

* Exo Freeze (0.5 seconds)
* Holy Flames (2 seconds)
* Frostburn (2.5 seconds)
* On Fire! (3 seconds)

Its best modifier is **Flawless**.

### Used in

* Exoblade
* Heavenly Gale
* Subsuming Vortex
* Cosmic Immaterializer
* **Celestus**
* Exoplasm (40)
* Miracle Matter

total: 1 row(s)

## Notes

* The Celestus only deals 90% damage to Supreme Calamitas' Supreme Soul Seekers.

## Tips

* This weapon greatly benefits from Nanotech. Every time it splits on enemy contact, each projectile can spawn the homing blades.

## Trivia

* "Celestus" is the name of a genus of lizards native to Jamaica commonly known as Galliwasps.
Bittercold Staff

Bittercold Staff*

Statistics

Projectile created
**Ice Spike**

The **Bittercold Staff** was a Hardmode wand that was dropped by Cryogen. Upon use, the staff shot 2 to 4 small ice spikes that homed on enemies and inflicted the Frostburn debuff on contact.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Frozen Key
* Essence of Eleum (10)
* Avalanche (2)
* **Bittercold Staff** (2)
* Effluvium Bow (2)
* Glacial Crusher (2)
* Icebreaker (2)
* Snowstorm Staff (2)
* Soul of Cryogen (2)
* Frost Flare (2)
* Frost Core (2)
* Cryo Stone

total: 1 row(s)
Cosmolight

Statistics

*Not to be confused with Cosmilite Bar, a crafting material dropped by The Devourer of Gods.*
The **Cosmolight** is a Hardmode tool. Upon use, it instantly changes the time to Dawn, Noon, Dusk and Midnight. One at a time

## Notes

* It cannot be used when any boss is alive.
* It can be used to trigger events like the Solar Eclipse, or Blood Moon.
* It cannot be used to reset the cooldown of the Enchanted Sundial.

## Tips

* The Cosmolight can be used to cycle through moon phases.
* It can also be used for easier cultivation of Daybloom, Moonglow, and Deathweed.
* It can also be used to respawn the cultists at the dungeon 's entrance.
Catarachedrae

Catarachedrae*

Statistics

The **Catarachedrae** is a Pre-Hardmode accessory dropped by Blood Moon enemies that increases damage by 20%, and damage reduction by 5%. Left clicking enemies with the accessory on will deal 5 damage to any enemies within a 10 pixel radius of the cursor.

Some accessories get converted if the player has it equipped, it also gives the player a few resources:
Caustic Staff

Caustic Staff*

Statistics

Projectile created
**Caustic Thorn**

*Not to be confused with Caustic Croaker Staff, a Pre-Hardmode sentry-summoning weapon.*
The **Caustic Staff** is a craftable Hardmode summon weapon. When used, it summons a black Caustic Dragon minion that flies behind the player and attacks nearby enemies by firing gravity-affected thorns that pierce through tiles and up to two enemies. While the player is holding a summon weapon or tool, the thorns will cycle through and inflict one of the following debuffs for 1-3 seconds in this repeating order:

* Marked
* Ichor
* Venom
* Cursed Inferno
* On Fire!

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Caustic Staff has over a Ruthless one is knockback.

## Notes

* The debuffs inflicted from the thorns must time out and cannot be refreshed before the next debuff can be applied.
Char Matter

Char Matter*

Statistics

**Char Matter** is an energy source item obtainable at any point of progression. It is used as an upgrade from standard combustible fuel and can be used in crafting recipes.

## Burnable Items

Char Matter can be obtained by burning items directly or from collecting fuel as residue from smelting/cooking

### Used in

* Flare Gun
* Boomstick
* Any Gold Bar (10)
* Parched Scale (10)
* Starfury
* Enchanted Sword *or* Arkhalis
* Gel (5)
* Diamond (10)
 Jet Engine | * Any Cobalt Bar (10)
* **Char Matter** (5)
* Essence of Chaos (5)
 Lava Charm | * **Char Matter** (5)
* Hellstone Bar (5)
* Obsidian (25)
 Spark Spreader | * **Char Matter**
* Flare Gun
* Ruby
 Tomatus | * **Char Matter** (7)
* Hellstone Bar (7)

total: 6 row(s)
Carnage Ray

Carnage Ray*

Statistics

The **Carnage Ray** is a craftable Pre-Hardmode wand. It creates a red particle beam which deals much more damage the farther away the enemy is from the player, up to a maximum of 3x its base damage. It is made with Blood Samples in Crimson worlds and is the Crimson counterpart to the Night's Ray.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Night's Ray *or* **Carnage Ray**
* Valkyrie Ray

total: 1 row(s)
## Notes

* The highly damaging piercing beam makes this weapon highly effective against worm bosses like the Eater of Worlds, the Desert Scourge, and even The Destroyer.
* It can be considered one of the strongest Pre-Hardmode magic weapons due to its high DPS.
Bloodflare Core

Bloodflare Core*

Statistics

*Not to be confused with Bloodstone Core, a crafting material made from Bloodstone.*
The **Bloodflare Core** is a Godseeker Mode accessory dropped by the Ravager after defeating Providence, the Profaned Goddess. While equipped, all damage taken will temporarily reduce the player's defense. The amount of defense lost depends on how much damage was taken up to 50% of the player's max defense. Over time, defense will regenerate at 40 defense points per second. Each time the player regains a defense point, they are healed for 1 HP.

## Notes

* This accessory pairs well with Melee focused builds as melee armor sets tend to have the highest defense stats out of other builds.
* While intended to be obtained from fighting the Ravager after it has been buffed, the item can alternatively be obtained alongside a wealth of crafting materials by defeating Ravager before Providence, storing the bag, and then opening it *after* defeating Providence. This allows a player to avoid the hassle of engaging the boosted Ravager, which can prove quite challenging even with the powerful gear obtained from Providence herself, especially in higher difficulties.

## Trivia

* This accessory was previously tailored to low defense builds before being reworked into supporting high defense ones.
Cosmic Viper Engine

Cosmic Viper Engine*

Statistics

The **Cosmic Viper Engine** is a craftable Godseeker Mode summon weapon that is an upgrade to the Tactical Plague Engine. It summons a Cosmic Gunship that fires the following projectiles:

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Cosmic Viper Engine has over a Ruthless one is knockback.

## Crafting

### Used in

* Shadowspec Bar (5)
* Ashes of Calamity (20)
* Scoria Ore (15)
* Ascendant Spirit Essence (5)
* Excelsus
* **Cosmic Viper Engine**
* Vortex Booster
* Shadowspec Bar (5)

total: 2 row(s)
## Trivia

* The "Viper" in this weapon's name is a reference to "Vic Viper", the protagonist of the space shooter game series *Gradius*.
Core of Rend

Core of Rend*

Statistics

**Cores of Rend** are Hardmode crafting materials crafted with a Hallowed Bar and an Essence of Rend. They can additionally be obtained from Fleshy and Necromantic Geodes dropped by the Ravager.

## Crafting

### Used in

* Storm Spear
* Tenebreus Tides
* Scarred Angelfish (20)
* Black Pearl (10)
* **Core of Rend** (120)
* Reaper Tooth (50)
* Essence of Zot (2022)
* Nimbus Rod (5)
* Voidstone (314)
* Diamond (100)
* Ruinous Soul (50)
* Core of Eleum (3)
* Core of Chaos (3)
* Core of Babil (3)
* **Core of Rend** (3)
* Unholy Core (3)
* Ashes of Calamity (3)
* Essential Essence Bar (2)

total: 2 row(s)
Corrosive Eye Staff

Corrosive Eye Staff*

Statistics

The **Corrosive Eye Staff** is a Pre-Hardmode summon weapon that is dropped by the Acidsighter. It summons corrosive eyes that circle around you and fire acid shots at nearby enemies.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Corrosive Eye Staff has over a Ruthless one is knockback.
Cosmic Plushie

Cosmic Plushie*

Statistics

The **Cosmic Plushie** is a Godseeker Mode Death Mode-exclusive pet summoning item that summons a miniature Devourer of Gods gijinka. It is obtained by opening The Devourer of Gods' Treasure Bag with a Hardcore character while Death Mode is active.

The Chibii Devourer will follow the player on foot. If the player moves or flies far away, it will create and fly on a miniature Cosmic Guardian to keep pace. Whenever it summons or dispels the worm, the pet will generate a small burst of red light akin to the player summoning or dispelling their own mount. Chibii Devourer emits a bright pink aura trail as it moves.

When the player and Chibii Devourer are in very dark areas, Chibii Devourer may meow, scream, or stab the player for 500 damage. If it stabs the player, it will additionally spawn a Cosmic Guardian. If the player character has the name "Terry" then Chibii Devourer will instead spawn The Devourer of Gods' final form when it stabs the player.

The Chibii Devourer also has the unique effect of disabling the Demonshade armor's friendly Red Devil set bonus. With the full set equipped and Chibii Devourer active, the Red Devil buff and minion will not take effect.

## Trivia

* Its name and appearance are a reference to Kerubii, an artist that creates fan work of Calamity and depicts the bosses as female humans.
* It was programmed by and implemented for Terry N. Muse, one of the main lore writers for the mod, as a reward for defeating all the bosses in Revengeance Mode without getting hit.
* Chibii Devourer has a top running speed of just over 66 miles per hour.
* Whenever the Cosmic Plushie is used, it makes the same meowing sound effect as Meowmere's projectiles.
* Upon being stabbed by the Chibii Devourer, it will trigger the same response as to bringing down The Devourer of Gods's HP to 25%.
* The tooltip 'Sharp objects possibly included' refers to the fact that the Chibii Devourer might stab the player in the dark.
	+ This characteristic is shared with the Companion Cube pet.
* The pet can also be obtained by placing the Treasure Bag into a chest and then opening it with a new Hardcore character.
* Talking to the Drunk Princess with the Chibii Devourer active will display a unique quote.
Calamitous Soul Artifact

Calamitous Soul Artifact*

Statistics

The **Calamitous Soul Artifact** is a craftable Godseeker Mode accessory that is a combination of all four soul artifacts. When worn, the player gains the following effects:

* All negative effects are removed from other accessories, such as negative healing from the Mana Overloader, increased damage taken from the Reaper Tooth Necklace, and the reduced movement speed from Asgardian Aegis' guard.
* When an enemy is killed, they drop a Brimstone Heart projectile. The hearts create a small explosion after 10 seconds which deals a flat 6666 damage to enemies caught within. Any projectile that hits the heart will be deleted for a maximum of 3 projectiles blocked. If the player touches the heart, it is collected, healing the player for 10 health.
* For every minion summoned which takes up 2 or more minion slots, a new minion slot is gained.
* 20% increased melee speed.
* 35% increased ranged velocity.
* 45% increased rogue damage.
* 8 increased max minions.
* Mana cost reduced by 75%.
* All damage increases as the player gets near enemies for a cap of 700% damage. Damage starts to increase upon reaching a 40 tile range of an enemy.
Cosmic Immaterializer

Cosmic Immaterializer*

Statistics

The **Cosmic Immaterializer** is a craftable Godseeker Mode summon weapon. It summons an entity of cosmic energy that fires homing energy bolts and exploding stars at enemies. It requires 10 minion slots to summon 1 energy, and only 1 energy can be active at once.

When the energy bolts or exploding stars hit an enemy, they will inflict the following debuffs:

* Exo Freeze (0.5 seconds)
* Holy Flames (2 seconds)
* Frostburn (2.5 seconds)
* On Fire! (3 seconds)

Its best modifier is **Ruthless**. But the weapon's knockback will not be affected due to already being 0.

### Used in

* Exoblade
* Heavenly Gale
* Subsuming Vortex
* **Cosmic Immaterializer**
* Celestus
* Exoplasm (40)
* Miracle Matter

total: 1 row(s)
## Notes

* If the player is not wearing the Tarragon armor summoner set or any later sets in progression, the minion deals 34% less damage.
	+ The Omega Blue and Fearmonger armor sets will *not* have reduced damage.
Brimstone Flames

*Not to be confused with Abyssal Flames, a similar debuff primarily inflicted by Supreme Calamitas.*

 **Tooltip** | Rapid health loss

**Brimstone Flames** is a debuff inflicted by many sources throughout the Calamity Mod. If inflicted on an enemy, they lose 20 health per second. If inflicted on the player, they instead lose 8 health per second. The inflicted target will always emit bright red particles.

If the target is inflicted with Oiled, they lose 25 health per second instead of 20.

The player can become immune to Brimstone Flames by equipping the Asgardian Aegis accessory or consuming Purified Jam. Equipping the Abaddon or Asgard's Valor accessories will reduce the damage from Brimstone Flames.

## Causes

### From player

In addition to the causes listed below, items that inflict Elemental Mix will inflict Brimstone Flames as a part of that.
Brimstone Flameblaster

Brimstone Flameblaster*

Statistics

Projectile created
**Brimstone Fireball*****Equipped tank***

The **Brimstone Flameblaster** is a unique Hardmode flamethrower that has a 8.33% (**10%**) chance to drop from Cataclysm. It fires a Brimstone Ball that bounces off of blocks, ricocheting up to five times before dissipating. This fireball inflicts the Brimstone Flames debuff upon impacting an enemy.

Its best modifier is **Unreal**.

## Notes

* The Brimstone Flameblaster differs from other flamethrowers in that it does not fire a defined stream of particles, instead it functions more like the Flower of Fire. Despite this, it is still considered a flamethrower because it consumes Gel when used and is buffed by the Shroomite Visage.
Corrosive Spine

Corrosive Spine*

Statistics

Projectile created
**Corrosive Clouds**

The **Corrosive Spine** is a Hardmode accessory that drops from the Aquatic Scourge. It increases defense by 4 and movement speed by 10%. It additionally causes all rogue weapons to inflict the Venom debuff and occasionally release green toxic clouds in random directions which inflict the Irradiated debuff to enemies they hit. For stealth strikes, this effect only triggers for the first five enemies hit. The clouds are also released from the player while their immunity frames are active.

## Crafting

### Used in

* Amalgamated Brain
* Mana Overloader
* Frost Flare
* **Corrosive Spine**
* Void of Extinction
* Leviathan Ambergris
* Spore Sac
* The Camper
* Plague Hive
* Astral Arcanum
* Dynamo Stem Cells
* Blazing Core
* The Evolution
* Affliction
* Sulfuric Scale
* Cosmilite Bar (5)
* Ascendant Spirit Essence (4)
* Yharim Bar (99)

total: 1 row(s)
Crackshot Colt

Crackshot Colt*

Statistics

Projectile created
**Copper Coin**SoundsPrimary Fire
Secondary Fire
Coin Hit
The **Crackshot Colt** is a craftable Pre-Hardmode gun. When used with its primary fire (left-click), it accurately fires a high velocity gold blast which cannot pierce tiles nor enemies. When used with its secondary fire (right-click), a Copper Coin is consumed and fired with an upwards curve. Coins are gravity-affected, move slowly, and cannot damage enemies. When the blast collides with a coin, it is able to ricochet to a nearby enemy within a 56.25 tile radius, and blast damage is multiplied by 2. Coins can be recoverable at a 100% chance if shot by the blast, and 25% if not.

Its best modifier is **Unreal**.

## Notes

* The gun noticeably recoils while used with either fire. However, this does not affect the player's velocity in any way.
* The secondary fire is 1.3 times as fast as the primary fire but does not auto-use.
* If no Copper Coin is available, higher valued coins are automatically consumed by breaking down into smaller valued coins on use.
* Coins are usable from the player's Piggy Bank, Safe, or Defender's Forge but not from the Void Vault.

## Trivia

* The weapon's function and sound effects are a reference to the Marksman Revolver from *ULTRAKILL*.

## See Also

* Midas Prime, its indirect upgrade in Hardmode.
Cinnamon Roll

Cinnamon Roll*

Statistics

**Cinnamon Roll** is a craftable Hardmode potion. It grants the **Cinnamon Roll** debuff when consumed, which reduces defense, but boosts mana regeneration rate and the damage per second of fire-based debuffs by 50%.

While the effects of the Cinnamon Roll debuff are mostly beneficial, it is still considered a debuff, and therefore cannot be removed by right-clicking the icon.
Brimstone Sword

Brimstone Sword*

Statistics

The **Brimstone Sword** is a craftable Hardmode broadsword that autoswings. It inflicts the Brimstone Flames debuff and summons a small brimstone geyser when an enemy is hit with the blade. When using alternate fire, the sword is thrown in a manner similar to that of the Ichor Spear. The thrown sword can travel a long distance before being affected by gravity and pierces infinitely. On hitting an enemy, it will create a short lingering explosion that deals 50% of the weapon's damage.

Its best modifier is **Legendary**.

## Notes

* Only the left-click attack receives true melee boosts.
* Due to the relative ease of crafting this sword, as well as how early it is obtainable, this weapon will remain a very powerful choice well into Hardmode.
* Aquatic Scourge takes only 10% damage from the Brimstone Sword's explosions. Additionally, the explosions' pierce is set to 2 once they hit one of its segments.

## Trivia

* This item was previously known as the "Profaned Sword". This was likely changed in order to prevent any kind of unwanted connections with Providence, the Profaned Goddess.
Brimlash

Brimlash*

Statistics

Projectile created
**Brimlash Blade**

The **Brimlash** is a craftable Hardmode broadsword that auto-swings. It fires out a damaging projectile that pierces infinitely and splits into 4 homing projectiles upon hitting an object or reaching the end of its range.

Its best modifier is **Legendary**.
Blood Boiler

Blood Boiler*

Statistics

***Equipped tank***
The **Blood Boiler** is a craftable Godseeker Mode flamethrower. It fires a long and continuous stream of three bloodfire. Each use has a 25% chance to subtract 1 health from the player. The fire returns to the player after 2.67 seconds and has a 33.33% chance to heal them for 1 health each. If the flame hits an enemy, the player has a 50% chance to gain 1-3 health.

Its best modifier is **Unreal**.

## Trivia

* If the player is killed by the Blood Boiler's self-damage, the death messages *"<PlayerName> suffered from severe anemia."* or *"<PlayerName> was unable to obtain a blood transfusion."* will display.
Classless weapons list

*Main article:* Weapons

Classless weapons either deal high amounts of raw damage or apply lasting debuffs to enemies.

* Classless weapons
* Twisted Netherite Scythe
* Death Whistle
* Lunic Eye
* Marked Magnum
* Golden Gun
* Magnum
* Bazooka
* Elephant Killer
* Hydra
* Lightning Hawk
* Eye of Magnus
* Aestheticus
* Star Struck Water
* Relic of Deliverance
* Yanmei's Knife
* Aero Dynamite
* Wulfrum Digging Turtle
* Tyrant Shield
* Ogscule
* Devious Aestheticus
* Neutron Star
* Trash of Magnus
* Elusive Feather
* Deeepscale Bomb
Crazed Mechanic

*"Hmm? An another looter? Let's see how worthy you are..."*

Crazed MechanicStatistics

SoundsHurt
Shot

The **Crazed Mechanic** is a Pre-Hardmode enemy found in the Forgotten Laboratory structure, that generates somewhere in the Caverns. If the player will approach him, the respective cutscene triggers.

## Cutscene

When the player gets within the 10 tiles range with the Crazed Mechanic, a following cutscene will trigger:

* Hm? An another looter? Let's see how worthy you are.
* If you will survive my challenge, i will provide you access to something you might be interested in.
* So, shall we begin...

After this dialogue, the cutscene ends, and the Crazed Mechanic begins to attack the player with a slew of projectiles.

## Fight

The fight begins with the Crazed Mechanic shooting different projectiles in 3 different patterns, these projectiles ignore the player's immunity frames. The pattern changes every 5 seconds. After the 15 seconds of the fight has passed, he stops firing projectiles, and tries to ram the player. The rams don't deal damage on their own, but if the Crazed Mechanic will touch you, he will inflict the Deadlock debuff on the player, rendering them completely unable to move. After 2.5 / **2** seconds after the ram, the Crazed Mechanic will try to slash the player with his saber, the saber will instantly kill the player on touch. After the next 15 seconds of the fight has passed, he starts to fire projectiles again, but every 5 seconds trying to ram the player and slash them with the saber. After the last 20 seconds of the fight have passed, the fight stops (or if the Mechanic reaches the 1 HP), the next cutscene triggers:

* Thank you, human, for proving your strength.
* You've defeated me in a fair fight.
* Quite frankly, you are far more stonger than you look from the first glance.
* Here, take it. You've deserved it.
* And now, i will ask you to leave.

After this cutscene ends, the player will appear outside of the lab, and with the Portative Forging Station in their inventory, which is used to upgrade the certain items.

## Trivia

* The Crazed Mechanic has 99.99% DR, what means he only takes 1 damage from any player's attack.
	+ This means that weapons that attack fast are the most effective during the fight.
* The Crazed Mechanic's projectiles ignore player's immunity frames, so they can easily kill the player in a few hits.
* After the player completed the fight, the Crazed Mechanic will stay in his laboratory, but will become uninteractable.
* The saber attack will bypass all sorts of the godmode/death prevention, it means it will always instakill the player.
* The Crazed Mechanic is the only enemy capable of inflicting the Deadlock debuff on player.
* If during the fight the Crazed Mechanic is killed somehow (be it by an overpowered weapon or a butcher option from the other mod) during the cutscene/fight, the game will crash.
Chain-Saw

Chain-Saw*

Statistics

SoundsUse

The \*\*Chain-Saw\*\* is a Hardmode Melee weapon that autoswings. It is dropped by Polyphemalus, when Exotrexia is defeated last. Despite being a chainsaw both visually and in name, it does not have the ability to cut down trees. When an enemy is struck with the blade, Chain-Saw applies a stacking darkness effect. As more stacks are gained, the player is applied the Darkness, Blackout, and Obstructed debuffs. Over time, when not hitting an enemy, darkness stacks will decay. A player can see the amount of darkness they have by looking at the item's name, which will have a darkness percentage attached to the end. The darkness effect provides boosts to critical strike, and all stacks can be consumed with a right-click to shoot homing eye projectiles.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Notes

* On hit, 10 (1.6%) darkness charge is applied, and a one-second cooldown before darkness charge starts decaying is applied. If Chain-Saw gets a critical hit, 20 (3.3%) charge is applied instead. Chain-Saw's charge maxes out at 600 (100%). Once darkness charge starts decaying, one charge will be removed every frame, for a total of 60 (10%) per second. When a right-click attack is used, the darkness charge will be reset to 0.
* the Darkness debuff is applied if the character has any darkness charge. the Blackout debuff is applied if the character has more than 150 (25%) charge, and the Obstructed debuff is applied if the character has more than 300 (50%) charge.
* As darkness charge increases, so does the critical strike chance of the weapon. The formula for critical strike is  `darkness^2 / 3600`. With this, 100% crit chance is reached at 600 (100%) charge and 50% crit at 425 (70.8%) charge.
* When a right click is used, the amount of eyes shot depends on the darkness level. Unlike the critical strike chance, this is done in discreet increments instead of a smooth scaling.
	+ If the player has any darkness charge, 3 eyes will be shot
	+ If they have more than 150 (25%) charge, 9 eyes will be shot
	+ If they have more than 300 (50%) charge, 18 eyes will be shot
	+ If they have more than 450 (75%) charge, 27 eyes will be shot
	+ If they have full charge, 32 eyes will be shot.
Community Games

This page documents content that is affiliated with the Calamity Mod that has been created by members of the community. The games listed are **unofficial** and should be considered non-canon to the Calamity Mod.

## Playable/In-Development Games

### Calamari High

A visual novel with humanoid female calamity bosses in a high school setting developed by Terry N. Muse, Kerubii, and others. The game has been in production since late 2017, and currently has a public demo that can be found here.

### Calamity: Distorted Memories

A 3D game that utilizes both hack and slash and shooter game mechanics for class combat. The game served as an indirect "port" of Calamity to the 3D space and carries over most Calamity exclusive items and enemies, even removed content.

### Calamity: Reign of Yharim

A standalone action-adventure game focusing on the world of Calamity with expanded lore and gameplay elements. The game aims to portray Calamity distinct from Terraria with examples such as the Corruption and Hallow being entirely replaced and resource collection without the sandbox aspect.

## Scrapped Games

### Downfall of a Cruel World

A story based game focusing on the player going through the various challenges to bring justice to Yharim. It utilises the calamity progression and lore in combination with its own storyline to bring to light all boss and character lore in an enjoyable way. It has combat and a 2D style very similar to terraria.

### Escape from Calhalla

A horizontal scroller shoot 'em up game which featured THE LORDE as the main playable character. The game was cancelled in favor of 5 Days of Calamity as it is likely to gain more interest.

### Five Days of Calamity

A visual novel that involved all of the bosses from the Calamity Mod in somewhat humanoid forms, and not just girls. The main goal of the game was to build friendships with any of the bosses, but not everything was as it seemed as there are many endings depending on your actions.

### Jharim's Quest

An RPG game that drew inspiration from the Final Fantasy series. The game focused on Jharim, the protagonist of the story, and also includes elements from Calamity Paint and the Community Remix Mod.
Comet Shard

Comet Shard*

Statistics

***Stars after using the Comet Shard***
The **Comet Shard** is a permanent power-up item that can only be consumed once, and upon consumption, increases the player's maximum mana by 50. It is obtained by aggroing a Nova and getting it to charge into Astral Ore. Upon collision with the ore, the Nova will die as usual, but will drop the Comet Shard. There are two other items that function identically to this: the Ethereal Core and the Phantom Heart. Each of these may only be used once and after that the player must use the other items to increase their maximum mana. With all three consumed, the player's maximum mana is capped at 350.

## See also

* The four items that increase the player's maximum life, as an extension to Life Fruits: the Sambucus Fruit, the Miracle Fruit, the Hemagrape, and the Dragonfruit.
Chain Spear

Chain Spear*

Statistics

The **Chain Spear** is a craftable Godseeker Mode spear. Left clicking with the weapon swings it like a normal spear, inflicting Abyssal Flames and Burning Blood on enemy hits. Right clicking causes the spear to launch outwards with a chain. IF the launched spear hits an enemy, the enemy is dragged into the player. If the player presses left click while a dragged enemy is within a 10 block radius of them, the spear is retracted, then immediately thrusted forward again, creating a bloody explosion and temporarily removing the enemy's contact damage.

Its best modifier is **Godly**. It cannot get modifiers that affect size.
Coin of Deceit

Coin of Deceit*

Statistics

The **Coin of Deceit** is a craftable Pre-Hardmode rogue accessory. When equipped, the player’s rogue critical strike chance is increased by 6% and all stealth strikes only consume 85% of the player's maximum stealth when performed.

## Crafting

### Used in

* Unholy Core (4)
* Delicious Meat (50)

total: 1 row(s)
Chrononimbus

Chrononimbus*

Statistics

Projectile created
**Ghastly Flame**SoundsUse

**Chrononimbus** is a Godseeker Mode wand that drops from The Starborn Moth; it can be considered an indirect upgrade of the Ultra Liquidator. It fires a set of five celestial blades, which summon small flames similar to the Fate's Reveal from off-screen on enemy hits. Blades inflict Astral Infection (debuff) and Embers of Duality while flames inflict God Slayer Inferno.

Its best modifier is **Mythical**.

## Recipe

* Galactica Singularity (5)
* Unholy Essence (10)
* Cosmilite Slag (10)
* Diamond (5)

total: 1 row(s)
Crimson Effigy

Crimson Effigy*

Statistics

The **Crimson Effigy** is a Pre-Hardmode effigy found in the Crimson shrine. When placed down, all players nearby will receive a 15% damage boost as well as 10 defense, but will have their maximum health decreased by 10%.

## Notes

* The Crimson Effigy is the counterpart to the Corruption Effigy, trading a damage and defense boost with a health penalty for a movement speed and crit chance boost and a damage reduction penalty.
* The range of the Crimson Effigy is approximately 203 units east and west, while 154 units up and down. This makes a total area on 406 X 308 units (203 X 154 blocks).
Corroded Caustibow

Corroded Caustibow*

Statistics

Projectile created
**Corroded Shell**
The **Corroded Caustibow** is a craftable Hardmode bow. When Wooden Arrows are used as ammo, It fires slow gravity-affected toxic shells that emit a wet aura along its path which deals 15% of the weapon's damage and inflicts the Irradiated debuff. The toxic shell itself pierces five enemies and breaks upon contact with tiles, inflicting both Irradiated and Sulphuric Poisoning onto enemies.

Its best modifier is **Unreal**.
Bouncy Spiky Ball

Bouncy Spiky Ball*

Statistics

**Bouncy Spiky Balls** are craftable Pre-Hardmode consumable spiky balls. They throw gravity-affected spiky balls that bounce off solid blocks. When a ball hits an enemy, it ricochets to other nearby enemies and gains a multiplicative boost of 1.1x per enemy hit.

Performing a stealth strike with Bouncy Spiky Balls causes the next spiky ball thrown to have its damage be increased by 1.5 times per bounce instead of 1.1.

The Bouncy Spiky Ball cannot be reforged, and therefore cannot have modifiers.
Colossal Squid

Colossal SquidStatisticsDrops

* Item **(Quantity)****Rate**
* Black Ink (3-5)100%
* The Food Chain15%
* Depth Cells(After defeating
Calamitas) (26-38 / **31-45**)50%
* Ink Bomb10%
* Calamari's Lament(After defeating Polterghast)33.33%

SoundsHurt
Killed
Idle
Enraged
Ink Bomb

*Not to be confused with the Giant Squid, an enemy that spawns in the 2nd and 3rd layers of the Abyss.*
The **Colossal Squid** (Japanese: 巨大なイカ *Kyodaina ika*) is a mini boss that spawns in the 3rd and 4th layers of the Abyss biome. Once the player gets too close or hits it, it attempts to kill the player by ramming them and firing damaging ink bombs, which burst into hovering ink clouds. It also has the ability to latch onto the player and "eat" them, inflicting the Obstructed debuff, greatly reducing visibility and inflicting rapid damage until they are released.

It can be detected with the Lifeform Analyzer.

## Notes

* While being eaten by the Colossal Squid, the player's Aggro stat will be reduced by 750, essentially meaning that enemies will not target the player when that is occurring.
	+ However, creatures in the Abyss have their own unique detection radius system which is unaffected by the player's Aggro stat.
* If the Colossal Squid has latched on to the player, attempting to teleport out of the Abyss through any means will pull the Colossal Squid with them.
Crafting stations

A **crafting station** allows players to craft various items. Entering the inventory screen displays the "crafting window" in the lower-left, and when the player is standing near one or more crafting Stations and possesses the right crafting ingredients, the bar is expanded with additional item choices. To use a crafting station, the player must be standing within 3 tiles horizontally, 3 tiles vertically upwards and 2 tiles vertically downwards of any tile the crafting station occupies. Nearly all crafting stations are considered furniture.

The Calamity Mod currently adds 12 different crafting stations, all of which can be used for creating their respective furniture sets and one of which is also required for many late-game crafting recipes.

## Trivia

* The mod previously used a crafting station called the Particle Accelerator. Its sprite was previously used for the accessory lul.
Bouncing Betty

Bouncing Betty*

Statistics

Projectile created
**Flaming Shard**
**Betty Shrapnel**
**Bouncing Betties** are consumable rogue bombs sold by the Bandit for       4   after defeating any Mechanical Boss. They throw an explosive grenade that bounces off of enemies twice, exploding with each bounce. The grenade will bounce off of blocks for a short time after being thrown.

Performing a stealth strike with Bouncing Betties will cause the next grenade thrown to release 12 projectiles on explosion. These projectiles will be a mix of damaging pieces of shrapnel, and sparks of flame that inflict the On Fire! debuff onto enemies.

The Bouncing Betty cannot be reforged, and therefore cannot have modifiers.

## Trivia

* The Bouncing Betty was a real life mine used in WWII.