recursal/Fanatic-Fandom huggingface dataset:
Myrmecoleon

1/4
Name: Myrmecoleon

Alias: Space Spider

Notes: A hexapedal insectoid-like species, the Myrmecoleon are a silicon based form of life. Voracious eaters, they are able to eat there way through starship hulls with their jagged-toothed maws. They use thermal and photonic based senses to target sources of heat and light, meaning they primarily target warm-blooded prey. Though, if given the chance, cold-blood species are not immune to their predation. Also, it is not unknown for members of this species to turn and consume injured members of their own kind.

Myrmecoleon are known for extreme durability and toughness. This is as a result of their adamantium based exoskeletons. These shells make the species hard to kill as most known civilian grade weapons are not powerful enough to pierce through to the interior of the creature.

Adapted for the extremes of space, Myrmecoleon are capable of dormancy on the exterior of an empty starship's or station's hull while awaiting for their arrival of their next prey. It is unknown how long they can last in this suspended animation like state as, due to their listing as a 'eradicate on sight' dangerous animal species, no active studies have been conducted on them.

Massive breeders, where one Myrmecoleon is observed, countless swarms more are sure to follow. While a few will wander around after being awakened to find prey, like scouts, when they do find prey, they signal the others and the mass then attacks like a school of piranha. Thanks to their ability to get through metal and other materials, artificial and natural, doors and body armor are usually only a stop gap measure to create a temporary delaying tactic until the Myrmecoleon gets to its targeted prey.

Myrmecoleon use a parasitic method to reproduce. Aesexual in nature, they evolved a virulent biology. A single scratch is enough to introduce their genetic material into the crew of ships they encounter who survive to get away. However, this 'infection' begins to modify the host's body. In most species, this simply causes their cells to produce small, young Myrmecoleon 'hatchlings'. However, some species react to this 'infection' as if it was a mutagen and begin to take on Myrmecoleon-like traits over time in addition to producing 'hatchlings', though this is still usually a fatal situation. It is thought that the latter situation is a naturally evolved instance to allow for the spreading of the species as the mutated hosts are instinctively driven to deliver the 'hatchlings' hidden inside their body to the world they originally considered as home.
Xion Burning Application

[box]
[size=150][b]Character Description[/b][/size]
[list][b]Name:[/b]  Xion
[b]Species:[/b]  Gosei
[b]Gender:[/b]  Female
[b]Age:[/b]  22-years-old (appearance)
[b]Appearance:[/b] [spoiler][img][/img]
Height:  5 feet 8 inches (1.7272 meters/172.7200001016 centimeters)[/spoiler]
[/list]

[hr][/hr][size=150][b]Strengths and Weaknesses[/b][/size]
[list]
[b]Skills[/b]:

Dexterity - The fingers of Xion's shell can split into numerous smaller manipulators for fine detail work.

Eidetic Memory - As a digitial entity, Xion is able to literally store memories of events in a next to perfect level of detail.

Environmental Exposure - As her Shell doesn't require an atmosphere, Xion is able to do things like space walk without a suit or enter environments most organics would consider hostile.

[b]Weaknesses[/b]:

Non-Combatant - As a Gosei, Xion will only act in defense against those perceived as a threat.

Durability - Xian's current Shell was not engineered to tank damage.  In most regards, it's about as tank-y as a normal human body.

Corrosive Environments - Even though most environmental conditions are a non-factor for Xion's Shell, there are those that either cause rapid physical degradation or disrupt her onboard systems.

[/list]

[hr][/hr][size=150][b]Background:[/b][/size]
[list][b]Role on Ship[/b]:  Gear Maintenance/Mechanic/Q Branch
[b]Faction Alignment[/b]: Neutral/Oni Empire/Yamato Clan
[b]Personality:[/b]
[b]Backstory[/b]:
[/list][/box]
Neko

Name:  Neko

Notes:  The feline (cat) counterparts to the Kitsune, they were the result of Terrans adding feline genetic material to the human core.  Like the Kitsune, they are basically human in appearance, but with the obviously noticable second ears and tail, though these are feline in nature instead of vulpine like the Kitsune.
Wurm

1/11
Name:  Wurm

Notes:  Similar to Drakaina, Ramia, Medusa, and others, the Wurm species started as an off-shoot of the Lamia species - in this case due to the direct introduction of Draconian genetic material.  Unfortunately, they did not inherit the prodigious intelligence of the Draconian ancestors along with the insatiable thirst for knowledge that did get passed down.  In addition, their super-human strength and durability allows them to crush boulders through ramming, which happens quite often when a new piece of information is discovered.

Wurms are stubborn in their single-minded pursuit of knowledge when their switches are flipped.  This makes them especially dangerous when in this state of mind.  If there’s a boulder in front of them they’ll smash it and continue onward.  If hidden in a forest, hides in a forest they’ll mow down all the trees and beeline straight to its position.  Once they’ve spotted new information, every obstacle is meaningless to them, and they’ll never stop until they get their hands on it.

In truth however, the average Wurm is known for its timid and meek personalities.  Towards those they care for, Wurms can be affectionate and obedient.  When one considers the average dominant personalities found in their ancestral parent species, this is often thought to be an effect of things cancelling each other out instead of augmenting the other;  though this is only a theory as no one really knows why two species known for dominant personality traits combined to produce a third species that is so submissive.

Long ago, the Wurms easily recognized that their inherited traits from both parent species when combined with their own developed traits, the knew they would have issues surviving on their own.  As such, their leadership approached both the Lamia and the Draconians to see about them serving as patrons for different Wurm populations.

Draconian supported Wurms are often found working as subordinates when their Draconian patron is gathering information.  As long as they are reigned in early on by their Draconian superior, the Wurms can be brought back to their senses prior to being overtaken by their drive for information.  This is a common sight in research libraries, with the Draconian in overall charge and oversight to multiple Wurms moving here and there in order to move materials around as needed.

Wurms who have the Lamia as their patrons are less the book knowledge types.  Instead, they help out with Lamias when they perform physical labor.  However, this doesn't mean they don't also still can get obsessed with learning new things and ways of doing various tasks.  Their Lamia patrons are known to have to physically restrain their Wurm charges when they do lose touch with reality, but they are also known to make use of this trait of the Wurms to obsess on a new piece of information;  this has allowed for easier clearing of land when used with proper direction.
Star Clan

The Star Clan dates back to the early days of the Earth Clan’s history.  Shortly after the introduction of the nanotechnology that allowed for the shifting between forms, a Metropolis Class cityship was heavily damaged by a now forgotten hostile force near the (Pending) Nebula Cluster.

In an odd twisting of fate, the Sra’xa’diin who called the Cluster home decided to venture out of their territory for some reason and recover the wrecked ship.  Bringing the survivors to one of their bases, they nursed them back to health. As the ship was en route to deliver some volunteers for Earth Clan nanotechnology implantation and were not trapped, they turned to their hosts.

It took the course of two generations of their guests before the Sra’xa’diin leadership consented.  Only taking screened and approved volunteers, they experimented by introducing segments of their own triple helix genetic code and manipulating the results.

It took decades of work and loss, but eventually the Star Clan was born.  Having been granted a version of the Sra’xa’diin biomorphing technology, even if only just between two forms, the new branch of Lycanthropes stand as equal to their Earth Clan cousins.  As thanks, they most commonly seen serving alongside their Sra’xa’diin benefactors.
Naga

Name:  Naga

Notes:  A serpentine species, the Naga evolved from a venomous snake-like species resembling Terran cobras.  Naturally evolving into sapient species on their own, the Anunnaki found their homeworld and began experimenting with the genetics of the ancient Naga.

Introducing human genetic material into the population in an uncontrolled experiment, the Anunnaki wanted to see if they could use it to accelerate Naga evolution to being intelligent enough to utilize as a slave species.  Instead, the human genetics caused Naga to evolve to a scaled humanoid like torso from the waste up with cobra-like hoods they can flare at will.  Modern Nagas' hoods differ in size and appearance based on gender and regional variations.

The Naga's base predatory nature was still very much at the forefront when the Anunnaki introduced human genetic material into the species.  This interacted with the base aggression of humanity and turned the Naga into a highly aggressive species.  In the end, proving uncontrollable, the Anunnaki abandoned the Naga.  However, the Naga continued to advance into a space fairing species that are well known as one to avoid due to how ultraviolent they are, even amongst themselves.

Modern Naga see other species as food items and aren't against dumping live victims into the wilds of their worlds for their young to practice hunting with.  There have also been cases where they have cannibalisticaly preyed on other Naga as well.

Though not an aquatic species, Naga are known to be highly capable divers and oceanic swimmers.  However, for any prolonged sub-surface activities, they must carry stores of air with them or otherwise have access to a breathable environment so as to not drown.
Nzumbe

Name:  Nzumbe

Alias:
Zombie Worm
Corpse Worm
Zonbi

Notes:  The Nzumbe are a colonial organsim.  Individually, single Nzumbe are no more sapient than the average garden worm and just as much of a threat.  However, they have evolved the ability of a distributed networking type of brain, thus when enough of them are in close enough proximity they can form a sapient colony being.  In order to give these colonies shape beyond a writhing blob of Nzumbe, they colonize dead bodies, which in the past gave rise to zombie mythologies.

Of note, Nzumbe colonies dine on only one thing:  brains.  The concentration of neural matter is like catnip to the Nzumbe.  They also seem to grow more intelligent the more neural matter they feed upon.  Individual worms are known to feed on the neural matter of corpses, but the real threat is active colonies.

It is theorized that if a Nzumbe colony reaches a certain critical mass they will become intelligent enough to possibly mimic the use of technology.  However, if anyone has ever encountered a colony at this level, none have yet survived to make a report about such colonies.
Nathan Archer Trimmings

* Glock Pulse Plasma Pistol - Kept holstered at the small of his back, this more standard Navy issue sidearm is kept by Archer as a reserve pistol.  In addition to being not as powerful as his main pair, this weapon does not have a stun setting.

* Selection of uniforms for various on duty situations.

* Ceremonial officer's sword - Though technically still ceremonial in normal applications, modern events have required these have practical uses as well.

* Jungian Masks - Though no master at always keeping things up, Archer has learned to be able to keep up a front in public with others that doesn't match his inner thoughts and feelings.

* Dual Colt Plasma Magnum - A pair of plasma pulse pistols that Archer carries in shoulder holsters.  These pistols have a toggle for three different settings - stun, kill, and incenerate.  This allows Archer choice from simply disabling a target to punching a large hole in most materials with a single shot.

* Spare power cells for his pistols.

* Holo-Game System - In case Archer wants to play a game or two without taking up as much luggage space.
Wolf-Human Combo People

Name:

Notes: An off-shoot of an early strain of the Ookami species, <Pending> evolved to physically have more external lupine features than their cousins. Most obvious is, in addition to the usual Ookami-like ears and tails, <Pending> have more Lycanthrope hands and feet. In addition, usually up to the middle of the thigh, instead of the human like barely haired skin of Ookami, <Pending> have a true fur coat.
Subspace Sensors

Name:  Subspace Sensors

Faction:  Imperial Union Of Planets

Notes:  An outgrowth of the designs for subspace radio, the principles behind subspace sensors are more or less the same - by encasing the sensor hardware in a tunable subspace field, a Union asset can reach out and collect, in real time, data from potentially tens of light-years distant.  Meant to be used for both active and passive hardware, passive systems see the most use;  this is in no small part due how such sensors are used in day-to-day operations.

Though based on similar principles and hardware, subspace sensors can reach out to a maximum average of fifty light-years.  While this is more than double the range of the Union’s current subspace radios, this is only with the Union’s sensors operating at their lowest resolution - while still able to get near real-time data of enough clarity to make educated guesses, this is more about giving Union forces a head’s up at range and finding things to go investigate at closer range.

In the modern Union, though some parts of the subspace radio network are compatible, a dedicated network has been established to extend sensor range.  The relays and other components of this sensor network allows for real-time review of space within the Union’s sphere as well as a limited range beyond.
Order Of The Black Knights

Name: Order of The Black Knights

Type: Super-Squadron

Notes: After the Fall of the old Holy Terran Empire, though the New Human Empire officially came to power over Terra, there were still remnants of the old government that controlled large swaths of the planet's surface. One of these were a group of ultra-nationalists, discriminating against other Terrans based on skin color and place of birth, that were able to dominate the northern half of the western hemisphere and were working on using their military might to conquer more regions.

It took some time, but an exiled member of this group's new royalty, which had ruled their original homeland under the flag of the Holy Terran Empire's imperial family in exchange for not being wiped out as potential competition, was able to bring about the fall of his power hungry relatives by unifying previously seperate rebel groups into the Order Of The Black Knights. Deifying terrorist actions like taking the innocent hostage and harming civilians, they took a few years in order destroy the old order. In recognition of his aide and that of those of his relatives who sided with him, the New Human Empire allowed them to name of one of their own as the new leader to represent them in the new unified government of Terra.

The Order Of The Black Knights, now with no purpose, was attempted to be brought in as part of the New Human Empire's military forces. However, they had grown to the point where they felt it was best they remained outside the control of any specific government, thus they declined the offer. In result, the Empress of the Zodiac Empire personally visited the leadership of the Order Of The Black Knights in order to offer them a suggestion: establish the group as one of the Zodiac Empire's super-squadrons. Intrigued by this, though it would add them to the Zodiac Empire's armed services, it would allow them independence to operate as they saw fit, within the rules. After a vote, it was agreed this would be the best course of action.

Currently, the Order Of The Black Knights operates as a super-squadron dedicated to fighting corruption and helping the oppressed. Back by the Empress herself, this gives them extensive access to the governments that fly the flag of the Zodiac Empire as well as the means due to not having to be blocked by orders of the corrupt they hunt. Not only do they police the unpoliceable, they also help maintain part of Terra's defense forces.

The Order Of The Black Knights is also one of the Zodiac Empire's premiere experts on Knightmare Frames. A number of Frame technologies currently in use, in fact, originated from the technologies first created by the Knights for their use.
Ushi

1/4
Name:  Ushi

Faction: Zodiac Empire

Notes:  Created in Terran laboratories as were many species before and since, the Ushi are a combination of human and bovine.  Though Ushi are easily distinguished by their tuft tipped tails, horns, and ears, the most identifiable trait of the Ushi is most obvious in the females of the species in that they are genetically predisposed for massive mammary tissue.  Unlike other artificially created species, Ushi have to be more observant about watching their weight, provided their master doesn't prefer them pudgy or even bigger.

Born free and liberated Ushi in the Zodiac Empire rarely serve in any of the armed services.  They, instead, are widely seen in child care careers or working on farms.

Those still in Terran territories are often utilized to care for children in lieu of absientia parents, usually younger children, or in the private 'collections' of those in Aku's Holy Terran Empire or the Terran Loyalists who like a little....meat.
Pricolici (MC)

[img]http://static3.wikia.nocookie.net/\_\_cb20140126231956/shattered-mirror/images/b/bf/103477-1\_giant.jpg[/img]

[img]http://static1.wikia.nocookie.net/\_\_cb20140126231961/shattered-mirror/images/7/70/Big\_Wolf\_Commission\_by\_yuumei-1-1.jpg[/img]

Name:  Pricolici

Notes:  An early off-shoot of Lycanthropes, the Pricolici became a separate species before the evolution of bipedal locomotion.  Continuing to the modern day, Pricolici maintain a quadrupedal stance.

A more primal and feral species, the Pricolici never evolved to develop their own civilization even though they developed a mental level that easily classes them as sentient and self-aware.  As the Pricolici society evolved alongside that of the main Lycanthrope line, the two lines learned early on to work together.

Having never evolved opossable thumbs, prehensile tails, telekinesis, or anything, Pricolici would have never developed past basic hunter-gather stage if not for their relationship with the Lycanthropes.  Even still, they remain a primitive culture.  While Lycans use deeds and actions to earn their way up in status, Pricolici retain their ancestral nature of literally fighting for dominance.

Currently, the Pricolici species exists within Lycanthrope society.  Remaining separate, the Pricolici have not fully 'civilized' like their bipedal cousins.  While a Lycanthrope is comfortable eating prepared food, a Pricolici rarely does anything than eat fresh kills they have made.

However, like the Lycanthropes, Pricolici live in a pack structure, each lead by the breeding pair of Alphas.  However, unlike Lycanthropes, old, weak, and infirm Pricolici are driven from the pack as, derived from their ancestors, they were a non-producing drain on resources.  Luckily, in modern times, these isolated Pricolici are able to find suitable homes where they can live even when separated from their original pack.  It is impossible, unfortunately, for such Pricolici to form a pack together as their combative instincts would automatically kick in.

Though they are vicious fighters, Pricolici rarely leave home.  Dedicated to their packs, unlike Lycanthropes, Pricolici do not operate well alone or away from their fellows.  This means, with few exceptions, the species are rarely seen outside Lycanthrope held territory.
Vaecaesini

Name:
Singular:  Vaecaesin
Plural:  Vaecaesini

Notes:  A dark skinned, sturdier off-shoot of the Elf species, Vaecaesini evolved from Elf colonies established on a drier, hotter world.  Though a number have integrated into Elven society and culture, the Vaecaesini themselves are known for their own take on things which evolved alongside with their needs.

Unlike the grand cities woven into forests used by the Elves, most Vaecaesini prefer more simple dwellings made in open fields of earth and straw.  They build these simple huts as they live a nomadic lifestyle, following their herds as they move to new grazing ground.  This is not to mean they are ignorant or repulsed by technology, as they make regular use of it in their everyday lives;  also, unlike their Elven cousins, Vaecaesini are not as concerned about having technologies that blend in to the environment.

There are settled Vaecaesini as well, though these do not make the majority of the species.  The massive structures they craft, seemingly even grow, out of the raw earth are just as, in their own way, massive, intricate, and beautiful as the forest structures of Elves.  These settled Vaecaesini also make extensive use of subterranean construction to counter the heat of the worlds they prefer.

When their Elven cousins decided to membership in the Zodiac Empire, those settled Vaecaesini in their territory also signed on to membership as well.
Yukianesa (Old)

Name:  Yukianesa

Male:  Yuki-Otoko

Female:  Yuki-Onna

Child (up to puberty):  Yukinko

Faction: Zodiac Empire

Notes:  Like Mulians, Yukianesa evolved from the base Terran humans an unknown amount of time ago.  Nominally human, they have evolved to inhabit a colder climate than other human strains.  As such, to a Yukianesa, walking around barefoot in a sundress while in a mountain blizzard is like the proverbial day at the beach to them, though members of other species usually have to bundle up in such a frozen world.  As Yukianesa mostly prefer colder enviroments, enviroments considered 'normal' by other human strains are not lethal to them, though they are at a far worse disadvantage in hotter enviroments like deserts and tropical regions.  To help things, Yukianesa use 'cryo-tech' to keep their body temperatures down in warmer climates to avoid having to either be barely dressed or in full cold suits.

Physically, Yukianesa aren't much different in external apperance from other strains of humanity.  However, they tend to have lighter colored hair in hues of blues and purples.  It is also common for the iris of their eyes to be a shade of blue, usually mixed with a shade of purple, as an outer ring with a lighter shade from there to the pupil.  Though mixed heritage Yukianesa have been known to break from the norm in terms of hair and eye colors.

Of note, Yukianesa are known to produce some of the best cryokinetics.  Though such inviduals born with these powers are rare and rarer still are ones of any decent quality.

Personality wise, Yukianesa tend to be shy and serene.  Their shyness is most evident when a Yukianesa likes someone, especially when outside in a non-Yukianesa community.  It is also part of why Yuki-Otoko wear elaborate 'snow monster' costumes....though this is also a modern holdover of an old tradition where they did this to protect Yukianesa communities.
“Pulsar” Artillery Plasma Cannon

Name:  Pulsar

Type:  Artillery Plasma Cannon

Faction:  Zodiac Empire

Notes:  After detailed examinations of the New Human Empire's "Lance" particle cannon and "Nova" plasma cannon, the Zodiac Empire set to work on developing a weapon that, in theory, would be even more powerful than a spinal mount "Nova" plasma cannon.  It wasn't until the arrival of the Eldar that a good percent of the remaining puzzle pieces were put into place, the rest came from the addition of a group that emerged on Terra from the rubble as the world put itself back together known as Celestial Being and fragments of an Earth Sphere Federation from the same reality as well as interactions and acquisitions of alien technologies.

A Pulsar Artillery Cannon is based more on the spinal type of "Nova" plasma cannon than the more common regular variant.  The cannon consists of a compression chamber, Tau particle generator, gravitic acceleration barrel, and other hardware.  The weapon operates similar to a "Nova" plasma cannon, only Tau particles are introduced into the compression chamber during the stages where the plasma is compressed and spin is introduced.  Further, the gravitic acceleration barrel is designed to increase rate of spin and compression even farther as it transits through.  The launch of the high c-frac projectile is at much higher velocities than that of a "Nova" plasma cannon shot.

A shot from a "Pulsar" artillery cannon, unlike that from a "Nova" plasma cannon, is intentionally designed for long range duration.  It also will not detonate upon reaching a target zone, which is how the "Nova" plasma cannon earned its name, but will dissipate into nothing if it doesn't hit anything.  Designed to serve as a long-range stand-off weapon, ships armed with a "Pulsar" artillery cannon can either cover a large area with shots in the hopes of keeping attackers at range until back-up arrives or use the weapon as a long-range sniper cannon to take out targets at extreme range....it is all dependent on the set-up of the particular ship equipped with the "Pulsar" artillery cannon(s).

Due to observed and theorized potential of this weapon, similar restrictions to other 'super' weapons used by the Zodiac Empire have been placed on the "Pulsar" artillery cannon, albeit restrictions specifically customized for this particular weapon so as to minimize any potential loopholes.

To date, only special Aslans have been known to mount the "Pulsar" Artillery Cannon.  However, planetary defense turrets mounted on ground and orbital platforms are currently being designed.
The Tower (MC)

Name:  Atmos Atmospheric Archeotech

Nickname:  The Tower

Faction:

Imperial Union Of Planets

Non-Faction Specific

Location:  Atmos

Notes:  Presumably constructed by one of the Old Ones, the Tower is composed of materials the Imperial Union Of Planets best technologies have proven unable to identify.  Stretching from the top of Atmos’s atmosphere to an unknown length beyond the deepest the toughest Union hardware can reach.  Best the Union’s experts can figure is the inaccessible depths of the Tower tap into the forces at the gas giant’s core to generate a next to limitless source of power.

Current analysis shows the Tower generates fields to isolate the habitable zone of Atmos’s atmosphere so as to keep a constant pressure and gas mix within.  These barriers, however, have proven fully permeable to starships and probes.  Studies of the accessible portions of the Tower’s interior shows intakes in regions below the habitable zone draw in gases that are then processed to extract and combined to create a breathable mix which is then pumped up to the habitable zone.  Though the habitable zone is scattered with no small number of artificially placed and naturally arrived flora to help maintain the survivability of the region, scans have shown waste gasses both sinking back into the planet’s lower depths and being reabsorbed by the Tower for processing.

Given the Tower’s effects on Atmos, the Union’s experts agree that it was an Old One terraforming project.  The deliberateness and specificness of what the Tower does makes it hard to theorize anything else.  Still, suspected docking points at the outermost section where power conduits can be found that seemingly just end, some think it was used to recharge ships as well.
Usagi-tan

1/3
Name:  Usagi-tan

Notes:  A 'furrier' version of the Usagi species, the Usagi-tan were created to cater to those with less standard taste.  Though, like the Usagi, Terrans often utilize Usagi-tan slaves for bedroom fun, there are also examples of Usagi-tan slave-agents being dispatched against the rivals of their master.

Those liberated and born free Usagi-tan living in Zodiac Empire territory use their numbers, caused by a higher than human average birth rate, like that of the Usagi, and adaptability to a wide variety of training to serve in military and civilian roles all over the place.
Ookami

1/8Name:  Ookami

Homeworld:  Yoitsu

Notes:  Though physically resembling wolf equivilants of the Terran created Neko and Kitsune, the Ookami species actually has no relation to the origins of those two species.  Like the Fenghuang, they evolved naturally on their own to externally resemble humans but only with extra parts, wings in the case of the Fenghuang and wolf ears and tail in the Ookami's case.  Unlike the Kitsune, the Ookami only have their lupine ears and no secondary 'human' ears.  Recently, though, there is possible evidence linking Ookami evolution with that of the Lycanthrope species.

The Ookami very between 'lone wolves' and a 'social' people.  Traditionally, they prefer company, though it is not uncommon for young members of the species to go off on their own until they 'mature' and look for companionship.  Like Lycanthropes, Elves, and Elvaan, Ookami have close ties to the natural world.  Unlike the other three species, Ookami prefer living in what appoximates a enviroment resembling Terra's Middle Ages Europe, though they like to integrate their technologies into their lives in 'camoflauged' forms.
Saru

Name:  Saru

Notes:  A willful species, Saru are a unique combination of human and monkey.  Artificially created in Holy Terran Empire laboratories, the Saru were inspired by the Vanara and were first created for Terrans who wanted slaves with the monkey like traits but on a more human-like form than that sported by the Vanara.

Intentionally created to be willful, independent, and spunky, some Terrans enjoyed the fact their Saru 'pets' had minds of their own while others enjoyed breaking them instead.  As such, there came to be two vastly different sub-cultures of Saru:  the meek, submissive ones either already broken or raised in such an environment and Saru who were allowed to keep their original natures.  Due to several factors, the latter are primarily only found in private 'collections' instead of public access 'collections.

Free born and liberated Saru of both groups in the Zodiac Empire are, like humans, widely adaptable to almost any environment and career path, military or civilian.  The closest to human of almost all the Terran artificially created species, the Saru are actually, in part due to their prehensile tails, like that of the Vanara, being able to see use as a functional fifth limb, able to due more than most humans.

In Aku's Holy Terran Empire and the territory of the Terran Loyalists, Saru slaves are viewed differently.  Aku's faction sees them as a 'legal' way to perform experimentation on 'near humans' that they could not perform on actual humans and, as such, broken willed Saru are more likely to be found in public and private 'collections'.  The Loyalists, however, see the natural spirit and traits of the Saru as useful, provided the right conditioning, and, as such, are more likely to have 'natural' Saru in public and private 'collections'.
Myhem

Myhem en The Last Soul: Sombra

"Me gustaría hablarte sobre eso, pero ni yo misma sé como llegué aquí, tan solo recuerdo haber despertado y ya estabamos conectados"

-  Mayhem a Daniel (Mayhem)

## Perfil

Mayhem aparentemente es una mujer, que está ligada a Daniel ya que el se volvio su portador. Ella le permite dar ciertas habilidades al chico, pero también está obligada a protegerlo hasta que el aprenda a manejar sus habilidades.

## Apariencia

Es una joven de estatura promedio, la cual mide 165 centímetros, y a pesar de tener muchos más años de la que aparenta.

Esta suele tener la apariencia de una joven de 18 años gracias a que pose la eterna juventud, como enlu y los demás fundamentales.

Mayhem tiene el cabello corto, de un color verde oscuro el cual llega a tocar por muy poco sus hombros. Mientras que sus ojos son de un color verde claro, los cuales en algunas ocasiones toman un intenso brillo neón, el cual hace que con sus miradas poco inexpresivas, parezca más

alguna especie extraña de fantasma aterrador.

Su vestimenta característica, consiste en una chaqueta abierta la cual lleva desde los antebrazos, así dejando sus hombros y parte de sus brazos descubiertos.

También lleva una blusa de cuello alto, la cual no pose mangas y también lleva una gargantilla con una luna sobresaliente.

A la vez que lleva una falda junto con unas botas de tacones.

## Personas Relacionadas

* Daniel: Al ser su portador, está ligada a quedarse con él y tener que enseñarle el manejo de sus poderes.

## Apariciones

#### **The Last Soul: Sombra:**

* Un poder entre las sombras
* Myhem
Nacrenys

Name:  Nacrenys

Bionomial Nominclature:  [i]Ingens niveus extraho[/i] (Vast White Dragon)

Average Height:  10 feet 6 inches/3.2 meters

Average Weight:  727.5 pounds/330 kilograms

Notes:  A type of proto-bird, the Nacrenys is akin to other early flyers as a step between dinosaur and true bird.  Prefering to live in volcanic enviroments, this species is adapted to thrive in such locations.

Like the 'dragons' of Pern, Nacrenys have a special second stomach they fill by consuming phosphor containing rocks.  This, combined with their thickened throat and mouth tissues as well as flame resistant saliva, allows them to generate pulses of flame that they use to defend themselves and their territory as well as to attack prey.

Though winged, Nacrenys are too bulky for actual flight.  The best members of this species can acomplish is limited gliding when jumping off high ledges in their mountainous home.  Their wings are also used to make the Nacrenys look bigger as a threat display.

Found on numerous worlds, theorized to be due to Preserver actions, Nacrenys populations are on several lists of species it is recommended to not approach.  On some worlds, native populations worship Nacrenys.
Yuki-no-hito (Arthe)

Name:  Yukianesa

Male:  Yuki-Otoko

Female:  Yuki-Onna

Child (up to puberty):  Yukinko

Notes:  A prehistoric offshoot of humanity, those that evolved into modern Yukianesa slowly migrated to higher elevations as early humans spread out across the planet.  As the generations came and went over the following millennia, natural selection allowed them to adapt to both the thinner atmosphere higher up through more effective than lungs as well the freezing temperatures by, in part, a natural form of antifreeze that permeates their body tissues and flows in their blood.

As the eras rolled by, humans and others made treks up into the mountains for one reason or another.  Though not a common occurrence, sometimes they ran into Yukianesa.  Up until the Industrial Age, the tales of those who came back were chalked up as dreams and delirium;  it was only after the invention of more modern mountaineering gear that allowed easier survival at height before proper contact was made with the previously isolated Yukianesa.

As it turned out, their ancestors had tried exploring below their mountain homes, but the stories of war and despair that came back shocked the Yukianesa into keeping to themselves.  However, they were not so heartless to leave ailing individuals lost in the snow;  those who stayed with the Yukianesa, previously counted as lost and presumed dead in the past, also adding to the local fear of the outside world.

Over the following century, though there were still conflicts between nations and other population groups, peaceful relations with the Yukianesa were maintained as they kept to a neutral footing.  It even reached the point that an international treaty was signed that forbade bringing any conflict to their mountains - resulting in some Yukianesa villages operating treatment centers for injured soldiers from both sides in various wars.

In the modern era, the length of relative peace convinced the Yukianesa leaders to become curious about if the world was potentially changing for the better.  Though still cautious, members of the population have begun immigration to non-Yukianesa settlements.

First time Yukianesa migrants do have some issues early on.  With the average temperatures being may tens of degrees higher than their mountain homes and their adaption to relatively very light clothing there, Yukianesa can easily overheat.  Modern technologies allow this to be less of an issue, but these aren’t guaranteed solutions.

The higher atmospheric pressure also means they have problems performing heavy tasks as their lungs weren’t designed to absorb oxygen as efficiently from the thicker air.  In lower altitudes, this affects Yukianesa stamina.

Over successive generations, Yukianesa children become more used to life at lower altitudes.  Scientists believe this is a result of them growing up from birth in these conditions.  Though these later generations still can’t match races evolved for life here, they are more capable of living normal lives.
Nanospore

Name: Nanospore

Notes: Nanospores are nanites that infiltrate biological cells where they destroy the body from the inside out and use whatever materials they have access to within the living organisms body to create more of themselves. Nanospores could not be blocked by biofilters and resulted in many worlds being uninhabitable. The Terran Imperial Loyalists was forced to impose a quarantine on the worlds so affected, to prevent the spread of the nanospore plague.

The truth of the matter was this was a hidden experiment with the Imperial Union's nanodetonators, only tuned to target organic matter alone, by the then concealed Empire Of The Rising Sun. In a campaign of fear, Rising Sun deployed this nanotech only a few times on worlds that housed fledgling agricultural colonies of the Imperial Union Of Planets as a means of denying them needed resources. It took Imperial Union's experts several encounters before they uncovered the true cause of the sterilization of these worlds and a couple more before developing their own nanotechnological counter.

Currently, though the Imperial Union Of Planets has developed a counter due to their superior nanotech, the Empire Of The Rising Sun retains nanospores in their arsenal and are willing to use them.
Muma

Name:  Muma

Notes:  A unique race of beings, the Muma are non-corporeal in nature.  Normally, they exist only in a realm known as the Dream World that corporeal beings visit during R.E.M. sleep and is actually formed by the collective dreams of every living entity in the universe.  Normally, Muma survive by feeding on the brain waves put out during sleep cycles, a rogue group found their way to the corporeal plane where they can only exist in host bodies.

Of those Muma who have taken host bodies, there are three types:  those simply along for the ride, simply glad to experience through their host's senses the 'waking world';  then there are those who symbiotically share their body with their host;  the final group are considered the worst, they force their host to experience nightmare after nightmare until the host's mind is worn down to the point the Muma can take over the host's body and use it as their own.

As it is, those Muma who symbiotically share their host's body are at war with the parasitical Muma who take over their host's body.  Due to their unique natures, Muma fight in a dream plane, with each Muma having a unique 'Dream Garden' as their 'safe zone' where they can interact with their host's mind as well as other Muma.  Each Muma has its own unique Dream Garden, and each has a different look and feel.

To date, however, historically there have been examples of Muma that have entered the physical world in their own physical bodies.  These bodies have their own unique issues regarding things like what food and drink they can handle.  This is a very rare event as only two such individuals have been known, both of which have had their share of issues from the cross-over.
Suire

Name:  Suire

Notes:  A relative of Oceanids, Merrow, and Niads, the Suire species is known of their billowing, elegant tail fins.  Known as the most graceful of the species, Suire are able to use their usually elaborate fins in order to make their every move look like a dance.  Their grace through the water is one of the undisputed facts among these cousin species, one that has never been challenged.

Carrying their physical grace to their culture, Suire pride themselves on being just as graceful and elegant in how they live their lives.  This means that, on average, regular Suire are precise and dignified in what they do.  As this usually translates poorly to the field of combat, they are not really practitioners of warfare.  Instead, they use their status as an aquatic dwelling species to keep them safe from the usually land dwelling species that invade planets, meaning they often don't even know there are any Suire on world.  Another method they use to protect themselves, the Suire live with their more combat capable cousins, like the Merfolk, who protect them in exchange for the skills only a Suire can bring to the table.

As a people, Suire tend to make excellent diplomats as their nature makes them much more careful with their words.  They prefer to calm tensions, avoiding issues that could cause problems, which also ends up making them potent mediators.
Shinkaigyo

Name:  Shinkaigyo

Homeworld:  An Domhan

Notes:  An off-shoot of the Ben-Varrey species, the Shinkaigyo specially evolved to be adapted to inhabit the deeper depths of An Domhan's oceans than normal Ben-Varrey can traditionally even enter.  However, unlike the non-sentient species they share such depths with, the various Shinkaigyo sub-races have minimal issues with ascending upwards in the water column, let alone moving onto land.  The opposite, though, is not true, as different Shinkaigyo sub-races can inhabit different depths that others are unable to enter.
Zodiac Guard

Name: Zodiac Guard

Faction: Zodiac Empire

Notes: Founded at the same time as the Zodiac Council, the Zodiac Knights and Zodiac Guard both are designed to serve the Council in their own, distinct ways. Unlike the offensive Knights, the Zodiac Guard are specialized in defense. These are men and women who are only meant to serve as the personal bodyguards for their respective members of the Zodiac Council.

As with the thirteen seats of the Zodiac Council, there are thirteen branches of the Zodiac Guard. Each uses its own themed equipment to visually signify which member is under their protection. Unlike the more aggressive looking gear of the Knights, the Guard's equipment is not designed to look predatory. Instead, Guard equipment is designed to convey strength in its appearance.
The New Kid On The Block

1. Z.S.S. Jolly Green Giant - Metropolis class city-ship
2. ZSS Rat Maru
3. ZSS Ox Maru
4. ZSS Tiger Maru
5. ZSS Rabbit Maru
6. ZSS Dragon Maru
7. ZSS Snake Maru
8. ZSS Horse Maru
9. ZSS Goat Maru
10. ZSS Monkey Maru
11. ZSS Phoenix Maru
12. ZSS Dog Maru
13. ZSS Boar Maru
14. ZSS Cat Maru
15. ISV Enterprise - Shukumei class
16. I.S.V. Wirnpa - Suisei class
17. I.S.V. Opochtli - Suisei class
18. I.S.V. Hephaestus - Barukan class
19. I.S.V. Qaynan - Barukan class
20. ISV James Bond - Urania class
21. ISV Austin Powers - Urania class
22. ISV Evelyn Salt - Urania class
23. ISV Steve Irwin - Ronri class
24. ISV Phileas Fogg - Ronri class
25. ISV Nathan Drake - Mokusei class
26. ISV Allan Quatermain - Mokusei class
27. ISV Robinson - Mokusei class
28. ISV/ZSS Alvis Hamilton - Bomei class
29. ISV/ZSS Sārā Augusta - Bomei class
30. ZSS Bentenmaru - Bentenmaru class scout cruiser
Princess Rubina

Name: Rubina

Species: Human

Type:
Terran
Augment
Cyborg
Mutant

Gender: Female

Position/Role/Title/Rank: Princess of the Imperial Family

Notes: An older 'cousin' of Princess Butterfly, Princess Rubina is the blood daughter of Prince Hibiya's deceased aunt who died during the Exile and a Warmaster father who died during the Fall. Taken in by Ciar while he was courting Borboleta, Rubina was given a parental figure and, after the wedding, a maternal figure as well. Though her actual familial relationship to the much younger girl is complicated at best, Rubina and Butterfly still see each other as sisters.

Though expressing similar interests in biology as Warmaster Borboleta, Princess Rubina's interests lie in botany as opposed to the older woman's entomology. Though young and inexperienced, Rubina, with Borboleta's tutelage, has crafted several weaponized plant strains, including a naturally poisoned apple variety. Though she desires to further refine her creation until the poison is undectable, the princess is proud of her accomplishment.

Though, as a princess blood related to Nagendra meaning she wouldn't have to really do any work, Rubina agrees with the Holy Emperor's opinions about how such lazy indulgences in the old Holy Terran Empire helped to lead to its collapse. As such, she continues her training and experiments as she works to become a leading figure in weaponized botany for the Empire Of The Rising Sun.

However, unlike Borboleta, Rubina is more willing to spend time outside of the lab. As such, she is often a common sight around Princess Butterfly. Though displeased with her younger relative's sadistic streaks, which oddly Rubina has proven immune to, especially after she showed Butterfly exactly how she wouldn't put up for it, the Princess recognized how this may be useful for interrogation purposes. As such, she also works to try and direct Butterfly's attention into more....constructive applications.
Surajji

Name:  Surajji

Notes:  Similar to the Morpher and Polymorph species, members of the Surajji species are not individuals of static form.  Comprised of an amorphous collection of organic matter, Surajjis achieve their shape changing abilities through their highly adaptable genetic material as it is constantly in flux and unstable.

Nearly wiped out by the old Holy Terran Empire after first contact because of the Surajji ability to shapeshift included being able to appear as members of other species and, through their unstable genetics, interbreed within the human populations they lived in.  As such, currently the species harbors an understandable distrust of humans, Terrans in particular, though the recent actions of the Surajji leaders' family intermarrying one of their daughters with the human she had fallen in love with was a [i]big[/i] step in restoring the peace.  The fact this marriage also tied the lead Surajji family to the extended family of the current Empress of the Zodiac Empire, Gwendolyn Catherine "Gwen" Tennyson, has also helped ease the fears of the surviving Surajji population.

Of note, though shifted Surajji still retain access to their unstable forms and can revert back to their natural state at will, they have engineered a technology that allows them to lock members of the species into specific states that, while not genetically pure a member of the species that individual has morphed into, they are no longer able to return to being a full Surajji.
The Monocle

The Vector 9 Special Operations Monocle is the latest in a long line of special OPS equipment designed by the Vector Corp. for the Imperial Starfleet. The Monocle is a compact PADD that has low memory storage space that is perfect for the short-term field and intelligence operations. Combined with this is Infrared and Nightvision modes for assisted vision. The Vector 9 has a max. running time of 70 hours without charging. They are currently being used for Medium to High level operations and most intelligence missions. Skin Molding Memory Mesh contours the device to the area around the wearer's eye.