Concrete Powder

Concrete Powder
File:White Concrete Powder.pngFile:Orange Concrete Powder.pngFile:Magenta Concrete Powder.pngFile:Light Blue Concrete Powder.pngFile:Yellow Concrete Powder.pngFile:Lime Concrete Powder.pngFile:Pink Concrete Powder.pngFile:Gray Concrete Powder.pngFile:Light Gray Concrete Powder.pngFile:Cyan Concrete Powder.pngFile:Purple Concrete Powder.pngFile:Blue Concrete Powder.pngFile:Brown Concrete Powder.pngFile:Green Concrete Powder.pngFile:Red Concrete Powder.pngFile:Black Concrete Powder.png

 Stackable
 Tool
 Catches fire from lava | No

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}}**Concrete powder** is a gravity-affected block that is converted to concrete when touching water. It comes in the 16 regular dye colors.

## Obtaining

### Breaking

Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.

 Tool
 Golden | 0.1

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

### Crafting

The crafting recipe is shapeless; the order of ingredients does not matter.
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## Usage

 File:ConcretePowderUsage.gif
Concrete powder falls when there is a non-solid block beneath it.

### Creating concrete

If a concrete powder block comes into contact with water, it solidifies into a block of concrete. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a waterlogged block. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.

### Note Blocks

Concrete powder can be placed under note blocks to produce "snare drum" sound.

## Sounds

Template:More sounds
Template:Sound table/Block/Sand

## Data values

### ID

*Java Edition*:

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```

### Block states

See also: Block states

Concrete Powder/BS

### Falling block entity

Main article: Falling Block

Falling Block
File:White Concrete Powder.png

* Dynamic block entity data
	+ Tags common to all entities
	+ BlockState: The falling block represented by this entity.
		- Name: The resource location of the block.
		- Properties: Optional. The block states of the block.
			* *Name*: The block state name and its value.
	+ DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form *with the same ID as the block* does not drop even if this is set.
	+ FallHurtAmount: Multiplied by the `FallDistance` to calculate the amount of damage to inflict. By default this value is always 2.
	+ FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block . For vanilla falling blocks, always 40File:Heart (icon).png × 20.
	+ HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
	+ TileEntityData: Optional. The tags of the block entity for this block.
	+ Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's `BlockState.Name`. If the block at its location has the same ID as its `BlockState.Name` when `Time` ticks from 0 to 1, the *block* is deleted, and the entity continues to fall, having overwritten it. When `Time` goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.

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## References

de:Trockenbeton
el:Concrete Powder
fr:Béton en poudre
it:Polvere di calcestruzzo
ja:コンクリートパウダー
ko:콘크리트 가루
nl:Cement
pl:Cement
pt:Cimento
ru:Цемент
uk:Цемент
zh:混凝土粉末