recursal/Fanatic-Fandom huggingface dataset:
Cyclops

"Fee fi fo fum, I'm the guardian of this ruined land."

—Cyclops, Death Screen

The **Cyclops** is a sub-boss encountered in the Run 'n Gun level Rugged Ridge from Inkwell Isle Three. He makes his lair near the stage's end, and the fight against him is unique due to his invincibility.

## Appearance

The Cyclops is an enormous ogre-like behemoth with a slight resemblance of an ape, sporting grey skin, black fur, double pairs of fang-like tusks in his mouth, a large lumpy nose, and elvish ears with both golden rings. Based on the Greek mythological monster of the same name, he has a large single yellow eye with a broader brown eyebrow.

## Characteristics

After peeking through the window outside of the castle-like ruins the player is at, the Cyclops will start chasing the player later into the level. As this part of the level is not considered a real boss battle, he can’t take damage and will break platforms as he moves. The player must do some platforming until they reach the end, where the Cyclops seemingly trips and falls over into the pit he was walking in, leading to his defeat.

## Gallery

The Cyclops as he begins to chase the player.The Cyclops tripping after the player reached the level's end.The Cyclops in the game over screen if the player dies during the chase.
## Trivia

* The Cyclops has an unused animation in which he slowly walks, then stops to pick up a certain number of boulders and throw them up in the air, before snickering. Since the filenames for these frames have "Attack" in them, it is likely that originally instead of chasing the players, he would attack by throwing rocks. However, it is possible this could just be a background animation.
* The Cyclops is unique out of sub-bosses for having his own death quote.
* This is the only sub-boss that cannot be outright battled by the player. Instead, the player has no choice but to run away from him during the chase.
* Almost all of his sprites don't have legs.
* Despite a similar character by the name of Miss Cyclops in the second season of The Cuphead Show, this Cyclops is not the same entity, as the art book states this one is a male.

### Inspirations and similarities

* The Cyclops' death line says "Fee fi fo fum", like the giant in the famous children's fairytale "*Jack and the Beanstalk*".
* The Cyclops may have been inspired by the cyclops from *The 7th Voyage of Sinbad*, which was animated in stop-motion by Ray Harryhausen.
* The Cyclops' chase introduction is similar to the boss Mecha Dragon from the game *Mega Man 2*.
Balloons

* Blue
* Green
* Pink

**Balloon Boy** and **Balloon Girl** are enemies found in the Funfair Fever of Inkwell Isle Two.

## Appearance

The balloons come in three colors: blue, green and pink. The blue ones are males with dot-like eyes, a round nose and a buck tooth, while the green and pink one are girls with lipstick, a button nose and big eyes with large eyelashes. Green balloons have a red bow on the left side of their head and red lipstick, while the pink ones have a purple bow with magenta lipstick.

## Characteristics

They spawn in the tent where the trampoline is. They fly around in a wave pattern and if Cuphead or Mugman shoot at the balloons, they will start to inflate and explode into bullets that travel in eight directions. The pink balloons can be parried, but they won't be defeated, instead they're just used to give the player(s) an extra push.

## Gallery

A Balloon Boy and green Balloon Girl from the game over iconRough sketch of Balloon Boy explodingRough sketch of Balloon Girl explodingPencil test of Balloon Boy explodingPencil test of Balloon Girl explodingPink balloon girl.Green balloon girl.Blue balloon boy.Balloons blast
## Trivia

* Balloon Boy and Balloon Girl's names are unofficial. They come from a tweet made by their designer, Tina Nawrocki. [1]
* The pink balloons are one of the easiest ways to earn the achievement bouncing ball and to do Buster's quest.
Cuphead (novel series)

The logo

**A Cuphead Novel** is a novel series by authors StudioMDHR and Ron Bates. The novel series is based on *Cuphead*.

## Novels

 *Cuphead in A Mountain of Trouble: A Cuphead Novel* |  | December 8, 2020

## Trivia

* The novel series was originally going to be published on November 5, 2019.
* The novel series was initially titled ***Cuphead: Middle Grade Novel***.
Inkwell Isle One

**Inkwell Isle One** is the first overworld featured in *Cuphead*. It is a slightly rural area, with meadows and forests.

Next Overworld: Inkwell Isle Two and Inkwell Isle Four (DLC)

* Levels
* Enemies
* Residences
* NPCs
* Secret Coin
* Soundtrack

Forest Follies:

* Deadly Daisy
* Murderous Mushroom
* Terrible Tulip
* Bothersome Blueberry
* Toothy Terror
* Spiky Bulb
* Aggravating Acorn
* Acorn Maker

Treetop Trouble:

* Bouncin' Beetle
* Woodpecker
* Stack O' Wood
* Flying Beetle
* Dragonfly

- The Elder Kettle

- Porkrind's Emporium

- Mausoleum I

- Die House

- Elder Kettle

- Porkrind

- Legendary Chalice

- Mac

- Quint

- Canteen Hughes

- Chip

- Angel

This map's secret coin can be found on the trees behind Chip. However, every boss must be defeated first so he can move away, allowing the player to collect it.

 Original soundtrack
 Piano soundtrack

## Trivia

* This and Inkwell Isle Four are the only Overworlds to only have one plane level. All the other overworld’s have two.

### Inspirations and similarities

* According to an interview, Inkwell Isle One was originally more based on the art of kindergarten (like the art of turkey or macaroni) than on the forest.
* The music used in Inkwell Isle One is based on the instrumental version of Scott Joplin's Sun Flower Slow Drag.
Barrel

The **Barrel** is an enemy encountered in the Shootin N' Lootin level of Inkwell Isle Three.

## Appearance

It looks like a little wooden barrel with a few nails popping out. It has pie-cut eyes rolling back and forth and white teeth all across the bottom of itself. It is being held by a strap and a straw rope which may be connected to Captain Brineybeard's ship.

## Battle

The Barrel will move across the screen overhead back-and-forth. A few seconds later, it will look down at the deck with an angry expression, and will crash down on the deck right when a player is below it.

While it cannot be be defeated, it can still block bullets, as such Chaser is ineffective in this fight as it is considered a valid target as well.
Brings Out The Devil in Me

**Brings Out The Devil in Me** is a song that appears in The Cuphead Show! within the episode A Very Devil Christmas. It is composed by Ego Plum and about the Devil singing about how Christmas time brings out his naughty side the most.

## Lyrics

Christmastime's my favorite time

Christmastime's my favorite time of the year!

It's the holiday spirit that make my heart swell

The hanging of stocking, the balls on the tree

It brings out the best in most everyone,

But it brings out the Devil in me

It's the hustle and bustle and folks filled with cheer,

Those holiday fellings, we all hold so dear,

Makes Christmas time my favorite time of the year!

It's the laughter of children, the goodwill towards men

It's the spirit of giving, the festive snowmen,

Makes Christmas time, my favorite time of the year!

So what makes this time so special to me? Ah-ha!

It's actually quite simple you see

It brings out the best in most everyone,

But it brings out the Devil in me

Yes, it brings out the Devil in me

## Trivia

* The tune of the song sounds rather similar to "It's the Most Wonderful Time of the Year" by Andy Williams.
Front Yard Goat

The **Front Yard Goat** is a recurring character in *The Cuphead Show!*.

## Appearance

The Front Yard Goat appears as a mainly black goat with white on his face, curved yellow horns, a long red nose similar to that of The Devil, and white hooves. He wears a bell around his neck.

## Personality

Quite often, the goat has a tendency to show traits of other animals besides his species, having been seen curling up like a cat and canine traits, such as licking people he likes, playing "fetch", and wagging his tail.

## Trivia

* He makes his major debut in "Charmed & Dangerous" when he is seen playing with Cuphead and Mugman.
* He's been lovingly dubbed "Pitchfork" by the fanbase, due to the show's head writer, Deeki Deke, proposing the name as a joke. It was then widely accepted, then being seconded by Frank Todaro, the voice of Mugman -- and, surprisingly, the afformentioned goat!

1. ↑ https://twitter.com/FrankTodaroVO/status/1575685367184777216
King Dice's Intro Song

**King Dice's Intro Song** is a song in The Cuphead Show! within the episode, Roll the Dice, composed by Ego Plum. The song is sung by King Dice as the introduction tune to his show.

## Lyrics

**King Dice:** *Heedle, heedle, heedle, heedle.*

*Scoobah-doo-doo be-doo-zay-ah,*

*Whoa, whoa!*

## Trivia

* This is the shortest song currently in The Cuphead Show!
* This song doesn't include any actual words within it.
Duck / Descend

The **Duck** and/or **Descent** is a skill that's part of the player's moveset. Though ducking may appear as a simple move, it is still a very helpful move when fighting some bosses.

Ducking also allows players to drop safely to lower ground to avoid danger. This is done by pressing the jump button while ducking, though this only works on thin platforms. In other words, platforms that you can approach from the very bottom will likely also allow descending.

When ducking, the player will fire their weapon straight ahead - in the direction they're facing. It is not possible to lock your aim in a specific direction *while* remaining crouched; as attempting to do this will cause the player character to stand up. This means the player should wait until they are clear of directly-above hazards before attempting to lock their aim.

As mentioned before, ducking is a very helpful move against many - but not all - bosses. For example, when fighting Goopy Le Grande, he will occasionally stop bouncing around and do a close-range attack toward the player, which can be completely avoided by ducking. A better example is during the fight with Captain Brineybeard's ship. When the ship fires a massive beam at the player, it must be avoided by crouching, as there is no other way to avoid that attack.
Blind Specter

"I can...see...into the future. You...will be...counting worms."

—Blind Specter, Death screen

**Blind Specter** is the first phase mini-boss of the Phantom Express in Railroad Wrath.

## Appearance

Blind Specter is a light blue ghost with an empty eye socket and yellow eyes in the holes of their palms.

## Intro

Before the battle begins, Blind Specter pops out of the back of the train to taunt the player(s).

## Battle

Blind Specter attacks by banging their palms on the ground which makes eyes pop out five times, bounce on the ground, and damage the player(s). The eyes can be destroyed. In Simple Mode, they stay idle for a longer time each time they stops spawning eyes and the eyes has less gravity and shoot up much higher. In Expert Mode, they spawn seven eyes, they bounce higher much with more gravity. Hitpoints = 3.5/3.5/3.5

Meanwhile, flying Pumpkins will drop pink ingots on the platform edges to move it closer to Blind Specter, making it easier to be hit by them. These ingots can be parried. In Simple Mode, the Pumpkins never appear. In Expert Mode, they fly faster. Hitpoints = 4/4

After enough damage is taken, Blind Specter screams in pain and retreats inside the train. Hitpoints = 400/425/425

## Gallery

*Blind Specter's Idle**Blind Specter's Intro**Blind Specter's Static Intro**Blind Specter attacking**Eyeball**Blind Specter Knock Out**Pencil test of Blind Specter's idle animation**Pencil test of Blind Specter attacking**Blind Specter as seen in the good ending**E3 2015**Animation of Blind Specter's knockout*
## Trivia

* Blind Specter is the only combatant from Phantom Express that appears in the good ending.
* Blind Specter is the only Phantom Express character without a rail theme. However, as it resides in the upper level of the train's caboose, it is possible that they are the Brakeman of the Phantom Express, or a passenger.

### Inspirations and similarities

* Blind Specter was inspired by Pan's Labyrinth's Pale Man, and their blue ghostly form is based off the ghosts in the 1937 Disney cartoon *Lonesome Ghosts*.
* Blind Specter may be based off the tenome.
* Blind Specter's general appearance also bears a striking resemblance to Agent Wendy Pleakley, an alien character from Disney's *Lilo & Stitch*, as they both have wide mouths, a single eye (though the Specter has one for each hand rather than in the socket) skinny bodies and arms, and a small "antennae" on the top of their heads.
* Blind Specter is inspired by a ghost in the grave from *Swing You Sinners!*, a 1930s short that is referenced multiple times throughout the game.
* The Concept of the Blind Specter having eyes in his hands may be inspired by the saying of blind people seeing with their hands.

## References

1. ↑ The Art of Cuphead, Blind Specter, page 178

## External Links

* Blind Specter - Antagonists Wiki
Dogfish

The **Dogfish** is one of the enemies found in the Shootin N' Lootin boss level of Inkwell Isle Three.

## Appearance

Dogfish is reddish-orange bulldog with yellow scleras, black cartoonish eyes, sharp teeth, two front paws, and a fish fin. A head fin is present on their backs, and they have a gainsborough muzzle and underbelly. They have folded dog ears, and wear black collars studded with yellow spikes. If a Dogfish is killed, its collar has white angel wings on it.

## Characteristics

The Dogfishes are summoned by Captain Brineybeard during the second and third phases.

A group of four Dogfishes appear from the right side of the screen that can be noticed by the periscope that appears after the captain finishes his whistle. The Dogfishes will attempt to bite the player by jumping from the water to the dock and scurrying towards them, with their entry point being on the right. They can be easily disposed of by shooting them. In Simple mode, only two Dogfishes will come out simultaneously before the periscope sinks. In Expert mode, the Dogfishes will come out before the periscope sinks and at a faster rate.
Die House

The **Die Houses** are sections the player must pass through to travel between Inkwell Isles One, Two, and Three, but not Inkwell Hell or Inkwell Isle Four. Here you will find King Dice, who will check that the players have all the contracts they need to pass through. The song that plays is "King Dice" by Dirty Wild.

## Appearance

The interior of the Die House looks like a fancy room with 2 round windows, big red theater-like curtains, some plants, checkered flooring,a fancy wall design (resembling the background of All Bets Are Off!), two pillars and a chalkboard. From the outside, it looks like a big, pinkish-red Dice complete with the dots. King Dice stands on the right side of the room, next to the chalkboard, the chalkboard acts as a counter of how many bosses you have beaten in the isle. King Dice will cross off the numbers until you have beaten everyone in the isle.

The exterior of a Die House
## Lyrics

*I'm Mr. King Dice, I'm the gamest in the land!*
*I never play nice, I'm the Devil's right hand man!*
*I can't let you pass, 'cause you ain't done everything.*
*Bring me those contracts, c'mon, bring 'em to the King!*
*If you haven't finished your task, haven't worked assiduously,*
*No, I cannot let you pass, don't you mess with me!*
*Don't mess with King Dice.*
*(Don't mess with King Dice!)*
*Don't mess with me.*
*(Don't mess with him!)*
*Don't mess with King Dice.*
*(Don't mess with King Dice!)*
*Don't mess with me!*
*I'm Mr. King Dice, heed just what I say.*
*The Devil has his price, and I'll make sure you pay!*
*I don't have time to mess 'round, and I hope you will agree.*
*Bring me those contracts, pronto! Don't you mess with me!*
*Don't mess with King Dice!*
*(Don't mess with King Dice!)*
*Don't mess with me!*
*(Don't mess with him!)*
*Don't mess with King Dice!*
*(Don't mess with King Dice!)*
*Don't mess with me!*
Coin-Op-Bop

## Audio sample

https://www.youtube.com/watch?v=OzDqXvI6uSI

**Coin-op Bop** was an unknown level in *Cuphead* that got cut at some point prior to the game's release. While the level has an OST made for it, titled Coin-op Bop, and the code for the level appears somewhat finished, the concept was scrapped before the level's art assets were completed.
Footage and unused art assets show that the level would have been in Inkwell Isle Two, alongside an unused NPC called Shelly.

The level code reveals that it would have been somewhat similar to a boss fight but would have changed the style of the level as the player progressed. All the phases are designed to resemble shoot-em-up games, where the player would have to fight off waves of enemies, clear the level of objects, or games where the player travels from one side of the screen to the other.

Despite it being on the 2016 demo, the player wasn't able to enter the level .[1]

## Gallery

The arcade's structureA image of the level.An early screenshot of the level on the map, in Inkwell Isle 2The idle animation of Shelly, a peanut NPC who would talk to Cuphead/Mugman about the arcade.Sprites.Overworld sprite animationAdded Shelly by moddingErrored dialogue. Repeat this for 5 timesAdded Coin op bop by moddingEntrance of Coin op bop. Scene not loading after entering it
## Trivia

* The code list types of enemies and structures of the levels for phases that would have been references to old video arcade games, like Asteroids, Space Invaders, Frogger, Breakout, Gradius, and Centipede.
	+ Despite some of the phases resembling older games that aren't shoot-em-ups, some slight modifications were made to the design of them, so that some aspect of the shoot-em-up design would be consistent throughout all the phases.
	+ However, those types of arcade games wouldn't have been invented until the early 1970's, which is 40 years ahead of when the game takes place. Despite this, the "mock-up" seemingly shows that it's a mechanical machine, which is consistent with games made in that time-period, such as this horse-racing game.
* Code for the level lists "BigCuphead" and "BigMugman", which implies that both of the characters would be sitting in front of the arcade screen, similar to the mock-up.
	+ Several animations were scripted for the Big Cuphead/Mugman, one for each of the 3 buttons available, joystick movement, getting hit in the arcade game, and beating the level.
* The localization file lists "Lunar Williams" as the name of the arcade.
* Modifying a save file or using the debug menu to equip the Arcade Peashooter on any level, besides the arcade, just won't work, and it will softlock the game after dying.
* The only enemy programmed to be parryable is the car in the phase styled like Frogger.
* Coins would have been earned for getting a high score.
* Depending on the player's accuracy, bonus points would be awarded at the end of the level.
* Similar to the arcade games, bonus enemies would appear and would reward the player with additional points for killing them.
* An OST titled "Hurry Up" was made for the level, implying the player would need to race against a clock to beat the level.
Jerry

**Jerry** is a recurring minor character in *The Cuphead Show!* and a mysterious person to whom Porkrind regularly sells black market goods. He is a character original to the show and is voiced by Frank Todaro.

## Personality

He is always wary of everyone around him and loves to sneak into a room, even when this is unneeded, as Porkrind points it out when he enters his shop.

## Relationships

### Porkrind

Jerry seems to have the most decent interactions with Porkrind, at least compared to how the pig talks to other characters. Jerry speaks to the merchant quite casually and likely views him in a friendly light, though it's ambiguous if Porkrind reciprocates this.

## Trivia

* Jerry appears to take some visual influence from Sneak, Snoop and Snitch from the 1939 animated film *Gulliver’s Travels* and its spinoff shorts.
	+ His wide-brimmed hat, neck scarf, and cackling habit might also be a nod to Walter B. Gibson’s pulp fiction vigilante, the Shadow.
* He is prone to laughing and cackling in a mischevious way.
Don't Deal with the Devil (Cuphead Game Intro)

This is the song that plays when Cuphead is opened.

## Lyrics

Well, Cuphead and his pal Mugman

They like to roll the dice

By chance they came 'pon Devil's Game and gosh they paid the price!

Paid the priiiiiiiiice!

And now they're fighting for their lives on a mission fraught with dread

And if they proceed but don't succeed, well,

THE DEVIL WILL TAKE THEIR HEADS!

(the song's piano cover loops until a save file is opened)
Icicle

The **Icicles** are enemies in the Downloadable Content campaign of *Cuphead*. They are fought in the Snow Cult Scuffle boss level of Inkwell Isle Four, and only appear while Mortimer Freeze is in his first phase.

## Characteristics

### Appearance

Icicles are bluish-white teardrop-shaped creatures with stubby limbs. Their eyes are simple dark blue holes, and there is gender distinction between them: the Icicle Boy has nothing on his head while the Icicle Girl has a small hair bow in her hair and eyelashes. Icicles will break into small ice chunks when their health is depleted.

### Behaviour

Icicles are summoned from Mortimer Freeze's coat as one of his attacks in the first phase. They fall from it and get stuck in the ground. After a while they pop out of the ground and run across the screen. The Icicles can be knocked out of the screen by the Winter Whale, they can be defeated by the player(s), and they can be destroyed by Mortimer Freeze in Phase 2. Icicle Boys run normally on their way out while Icicle Girls skip with their hands on their hips.

## Gallery

Icicle Boy RunningIcicle Girl RunningIcicle Boy RollingIcicle Girl RollingIcicle Boy IntroIcicle Girl IntroIcicle Boy TrapIcicle Girl TrapIcicle Boy HitIcicle Girl HitBroken IcicleAn Icicle Boy in the epilogue
Conductor

"All aboard!! Next stop -- your funeral."

—Conductor, Death screen

The **Conductor** is the second phase mini-boss of the Phantom Express in Railroad Wrath.

## Appearance

The Conductor is shown to be a giant angry skeleton who takes the role of the train conductor because of his crimson and yellow cap. He seems to be missing the second-to-last teeth of his upper denture.

His full body is shown in the Cuphead comics. He is depicted as a normal sized, cartoonishly exaggerated Human skeleton wearing white, Mickey Mouse-esque shoes.

## Intro

In this phase, after Blind Specter is defeated, the Conductor will break through the cart's ceiling his spinning head in the middle and both of his arms, before slamming his hands down in an attempt to crush the players.

## Battle

He slams down his hands at around the third look around, and retreats at the sixth look around. In Simple Mode, he attacks with more telegraph time at the fourth look around, stays up for longer and retreats at eighth looks around, making him attacks less frequently overall and more vulnerable. In Expert Mode, he slam down at the second look around and spends less time in the cart.

The platform should be navigated to the area beneath his head to avoid damage from the hands and be closer to damage him, or by standing on the edges of the platform.

Meanwhile, flying Pumpkins will drop pink ingots on the platform edges. As his hands hitbox is always active, standing between them can be risky as the ingot moving the cart might be inevitable with less maneuverability. In Simple Mode, the Pumpkins never appear. In Expert Mode, they fly faster. Hitpoints = 4/4

There is a way to avoid the hands, while not moving the minecart. If you stand in between the Conductor's hands, you can avoid taking damage.

Upon his defeat, he will appear screaming as he and his arms slowly fall back into the train. A xylophone diminuendo can be heard during this sequence. Hitpoints = 320/325/325

## Gallery

The Conductor's handsThe Conductor's idle spriteThe Conductor knocked outPencil test of The Conductor's idlePencil test of The Conductor's introThe Conductor in-game
## Trivia

* Due to screen size restrictions, only his arms, hands, head, and neck are visible.
* Whenever he emerges from the train, a xylophone strike can be heard. Xylophones have been commonly used to simulate the sounds of bones rattling against one another, especially in cartoons.
* In one of Jake Clark's tweets, he jokingly replied to artist Mayadile of their art for Blind Specter calling the Conductor "Mr. Bone Jangles", claiming that the joke name is now the official name.

### Inspirations and similarities

* The Conductor was inspired by other skeletons in cartoons such as the 1937 masterpiece *The Skeleton Dance* and *Skeleton Frolic*.
* Due to his size when his head and his arms bust out of the cars, he may be based off the gashadokuro.

## References

1. ↑ https://twitter.com/JakeClarkDude/status/941194055995736064
2. ↑ The Art of Cuphead, Conductor, page 179
Forest Frolic

Cuphead and Mugman playing this level

**Forest Frolic** is a scrapped Run 'n Gun Level which got scrapped from the game. Not much is known about.

Gameplay of this level can be found here https://www.youtube.com/watch?v=tHJNgeoPqxc&list=PLm16XioLRaT0mQGuIqDHQvBoFpj6KL1q7&index=49&ab\_channel=XboxLiveFR
Card

**Card** is an unused mini-boss that would have been encountered in *All Bets Are Off!*.

## Appearance

Card is a poorly-drawn King playing card. This is most likely because he was scrapped early. The details of Card depict an angry face wearing a three pointed crown.

## Battle

Card will endlessly spawn three colored playing cards at once, which fall onto a descending platform which weigh it down and moves towards Cuphead and Mugman. They can control where the cards fall by standing below where they want the cards to be. When the same colored cards is three in a row vertically or horizontally, they disappear and the spiky platform would presumably lift back up, which doesn't happen in-game.

The Card was cut early in its development, evident by the lack of an actual hitbox or hurtbox, which makes it impossible to defeat or deal damage to players even when they are inside the Card. It also has buggy gameplay, where horizontally clear cards are not causing the ones above to fall down, if the cards fill out the top the platform it will reset back to the top clearing all the cards and stuck there, not being weighed down by new cards that keep spawning, and stacking until somehow it cleared some suit which may cause the platform to completely lowered again.

## Gallery

Clubs spriteSpades spriteHearts spriteUnused diamond spriteCards Card holderDittoCard holderBackground

## Trivia

* The Card mini-boss is supposed to reference card games like Poker, Solitaire, Blackjack, etc.
* Since this battle is unused, King Dice instead summons cards of his own in the fight against him.
* The Card holder and its mechanic might have took inspiration from the Russian puzzle game Tetris.
* As of patch 1.1.3, this is the only unused boss that was not removed.
* It might be scrapped because the fight might be too confusing.
* This boss fight would have most likely been a "move it or lose it" kind of fight, as the spiked platform comes further down as time passes. Eventually, it will come close enough to crush Cuphead, who would have to knock Card out before the spikes can kill him.
	+ This could be another reason for his removal; it might have been too hard for the player to knock him out before the spikes touched them.
* The forth unused suit of yellow diamond might be meant for Expert Mode by adding more for players to focus on.
* On Twitter, programmer Kezia Adamo mentioned that this boss is designed by them, linking to this very page of the wiki.

## References

1. ↑ https://twitter.com/mystic\_muffins/status/1144622154052489216
Burpy

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

## Burpy

### Voiced by

* **English**: Cosmo Segurson
* **Greek**: Πηνελόπη Σκαλκώτου

## In-universe information

### Fighting style

Burping Flames

**Burpy** is a minor antagonist and one of the Devil's third finest demons from *The Cuphead Show!*. He is a character original to the show. He only appears in "Release the Demons!".

## Appearance

Burpy is a little ball-shaped demon and has two big eyes. His cheeks are clearly conspicuous and he seems to have no arms but there are still his small hands. On his head there are two horns and his body is colored red with a beige colored skin. Besides that he has two black feet and a typical devil tail.

## Trivia

* Along with The Four Horsemen, Burpy is the only one of the Devil's henchmen to be named.
* He looks like a cartoonish version for Hell's Usher from *Good Omens*.
Larnacle the Barnacle

**Larnacle the Barnacle** are one of the enemies found in the Run 'N Gun level Perilous Piers on Inkwell Isle Three.

## Appearence

Like their last name says, Larnacles are brown barnacles with yellow eyes, light grey plates and light brown cirri.

## Charateristics

Larnacles will appear in some sections of the level, shooting spiky green plates from their mouth that will fall downwards.

## Trivia

* Larnacle the Barnacle resembles the Spiny  enemy from the *Sonic* series.
	+ They also resemble the Glunk enemy from the *Kirby* series, and the spikerock and spikeweeds from the *Plants Vs Zombies* series.
* Larnacle's name comes from Larnaca, a city on the southeast coast of Greece.
Elder Kettle's Veggie Song

**Elder Kettle's Veggie Song** is a song in The Cuphead Show! within the episode, Root Packed, composed by Ego Plum. It is about Elder Kettle singing about the vegetables he's growing.

## Lyrics

**Elder Kettle:** *I love my little veggies,*

*they're my babies I would say!*

*I sprinkle them with love and care,*

*each and every day.*

*I shine their little, veggie skin,*

*and chase away the bugs!*

*I give them water, and manure,*

*and lots and lots of hugs!*

*Though you are just babies now,*

*merely bug and twig.*

*If I give you all you need,*

*you'll grow to be so big!*

(Talking) Ow, my back!
Cuphead Original Soundtrack

The cover

***Cuphead Original Soundtrack*** (or simply ***Cuphead Soundtrack***) is the Official Soundtrack for *Cuphead*. It was released on September 29, 2017.

## Description

Composed by Kristofer Maddigan, the Cuphead OST features nearly 3 hours of original jazz, early big band, and ragtime music. Each song is played by live musicians, including a 13-piece big band, 10-piece ragtime ensemble, a solo pianist, a vocalist, a tap dancer, and a few surprises.

Available in FLAC and MP3 320 kbps formats, the Cuphead OST became available for download on September 29, 2017.

## Musicians

### Big Band

#### Reeds

* Vern Dorge – Clarinet, Alto Sax
* Andy Ballantyne – Alto Sax, Clarinet
* Alex Dean – Tenor Sax, Clarinet
* Bob Leonard – Bari Sax, Clarinet
* Alto Sax and Clarinet solos by John Johnson
* Tenor sax solos by Alex Dean, Mike Murley

#### Brass

* Jason Logue – Trumpet
* Dave Dunlop – Trumpet
* Kevin Turcotte - Trumpet
* Steve McDade – Trumpet, Flugelhorn
* Alastair Kay – Trombone
* Christian Overton – Trombone
* Peter Hysen – Bass Trombone
* Scott Irvine - Tuba
* Trumpet solos by Steve McDade
* Trombone solos by Alastair Kay

#### Rhythm Section

* Robi Botos, Jeff McLeod, - Piano
* Rob Piltch – Guitar, Banjo
* Paul Novotny, Jim Vivian, Neil Swainson - Bass
* Ted Warren – Drums
* Kristofer Maddigan – Vibraphone, Percussion
* Piano solos by Jeff McLeod
* Vibraphone solos by Mark Duggan
* Brazilian Percussion by Alan Hetherington

### Ragtime Band

#### Woodwinds

* Laura Chambers – Piccolo, Flute, Bass Flute
* Sasha Boychouk - Clarinet

#### Brass

* Robert Venables - Cornet
* Tom Richards - Trombone
* Scott Irvine – Tuba

#### String Quartet

* Aaron Schwebel, Emily Hau - Violin
* Moira Burke – Viola
* Liza McLellan – Cello

#### Rhythm Section

* Elizabeth Acker, Jeff McLeod – Piano
* Rob Piltch – Guitar, Banjo
* Paul Novotny – Upright Bass
* Kristofer Maddigan – Drums, Xylophone

### Ragtime - Solo Piano/Trio

* Laura Chambers - Piccolo
* Jonathan Dyck, Christina Faye, Liz Acker, Kristofer Maddigan - Piano
* Kristofer Maddigan - Percussion

### Barbershop Quartet

* 'Shoptimus Prime – Tom Mifflin, Michael Black, Michael La Scala, Joel La Scala
Head Penguin

"Ms. Chalice, what's our number one rule?"

—The Head Penguin reminding Ms. Chalice about their Number 1 rule, Dance with Danger

**The Head Penguin** is the feared abusive boss of the Inkwell City Orphanage, and the main antagonist of the episode, Dance with Danger.

## Appearances

### Dance with Danger

Long ago, when Ms. Chalice was a Lil' Chalice, she was the head boss of the Inkwell City Orphanage, where she would abuse the orphans into labor and punish them severely if they slacked off or broke a rule. One day, Ms. Chalice broke a rule, when she tapped danced to the rhythm while working, causing the Head Penguin to punish her by moving her to another chore, but this kept repeating until they are left with no choice, but to hang her.

One day, Ms. Chalice planned to escape from the orphanage, and stole all the penguins' ruler, they would use to hit orphans, until she came across the Head Penguin's ruler, which she failed to grab. After being able to grab her ruler, Chalice makes a run for it, and constructs a glider when she hits a dead end. The Head Penguin then warns her to step away from the window, but the latter refuses and jumps out of it and flies away, much to their shock.

The Head Penguin is not seen afterwards, but likely remained her duty and still kept abusing the other orphans, and likely during the present day, either died or retired from her job at the orphanage.

## Trivia

* Her role is similar to that of Miss Hattie from the first Despicable Me movie, both being depicted as an abusive boss of an orphanage, and would drastically labor orphans into doing tasks/chores for them, otherwise, they would both punish them harsh. Although unlike Hattie, it is unknown if the Head Penguin shows a straight face to any visitors.
Dirt Nap

**Dirt Nap** is the eleventh episode from *The Cuphead Show!*

## Synopsis

Elder Kettle gets worried when he thinks Cuphead and Mugman want to kill him.

## Plot

The episode starts with Elder Kettle telling Cuphead and Mugman that breakfast is finished. As Elder Kettle is about to leave, he overhears Cuphead and Mugman complimenting him.

Immediately after, he overhears Cuphead calling his and Mugman's pet worm "dirty", "filthy" and "disgusting." Elder Kettle hears this and, thinking the boys are insulting him, rushes down to the kitchen, where he cleans himself with a bottle of polish in an attempt to "change" their perspectives. However, he slips on a puddle of the spilled polish and gets covered with soil, ridding him of his shine. Embarrassed, he sets out to prove his worth to Cuphead and Mugman.

Later, Elder Kettle, spying on the two boys, overhears Cuphead again, this time saying that their worm has really "gone downhill" and that they need to do something fast. Elder Kettle gasps and pretends to leave after Mugman hears his gasp. Unbeknownst to the boys, Elder Kettle continues spying on the boys and hears that the two are planning to "send him away". After shooing the boys away to prove his capabilities, they suspect that something is wrong. Elder Kettle then attempts to lift a heavy tire over his head but fails and injures his back and hip.

After this, Elder Kettle continues to spy on the boys, this time from a window. It is revealed to the viewer that the boys were talking about their ill pet worm. Elder Kettle believes that the boys now want to kill him and faints on his ladder, severely injuring himself. After he wakes up from being knocked unconscious, he overhears the boys yet again, this time talking about burying their worm. Elder Kettle, still believing the boys are plotting to kill him, puts on a military outfit and booby-traps the house, attempting to kill the boys before they can kill him.

As the boys bury their worm, the worm comes back to life, to the boys' shock. As they run into the house to tell Elder Kettle, they discover that the house has been entirely booby-trapped. Elder Kettle charges at the boys, but slips on the grease on the floor and falls for the booby traps, resulting in him getting blown up several times and being crushed by a piano.

He then slowly tries getting up and begs Cuphead and Mugman not to kill him, but the boys explain that they were talking about their pet worm, not him. As he sighs in relief, he falls into his tiger trap and gets impaled by spikes. The boys, making an assumption that Elder Kettle is dead, talk about burying him in the backyard, with Mugman offering to get the shovels.

## Cast of Episode

* Cuphead
* Mugman
* Elder Kettle
* Worm

## Trivia

* This episode reveals that Elder Kettle used to serve in the military.
Birnbaum Quadruplets

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## Birnbaum Quadruplets

### Voiced by

* Melique Berger (Belinda and Bonnie)
* Dawnn Lewis (Bedelia and Boo-Boo)

## In-universe information

### Full name

* Belinda Birnbaum
* Bedelia Birnbaum
* Bonnie Birnbaum
* Boo-Boo Birnbaum

### Weapon

* Ghost powers
* Their portrait frames

### Origin

The Cuphead Show!

The **Birnbaum Quadruplets** are the four ghost siblings who serve as the main antagonists of The Cuphead Show! episode, "Dead Broke." They are characters original to the show.

## Appearances

### **"Dead Broke"**

They appear in the climax of this episode, where Ms. Chalice find them trapped in four portraits above a fireplace, before reading the message on top of the portraits, revealing that saying all four of their names will release their spirits from the portraits.

Due to Ms. Chalice already reading all four of the sisters' names, their spirits are freed, as they capture Chalice within the portrait offscreen.

Cuphead and Mugman then enter the house, before the quadruplets start tormenting them as soon as they enter. The two then confuse them with Ms. Chalice messing around with them, before crashing down in the front where they find out Chalice has already been captured, as the Birnbaum Quadruplets then reveal themselves. They then reveal their intention to kidnap anybody within their portraits and keep them there for the next century so that they can go out and have some fun instead of always being trapped, and that by midnight, anybody who's still in a portrait will stay there for the next century.

The brothers then realize they have to keep the Quadruplets in the portrait for the next 4 minutes, while avoiding to get trapped themselves. Both groups then fight over of who gets to be trapped, before three out of the four portraits get destroyed, and the battle ends with Ms. Chalice trapping all four of the quadruplets within the last portrait before midnight strikes, and thus, traps them for another century.

## Trivia

* The name Birnbaum is German for Pear Tree.
* All four of them have first and last names starting with B.
Dragonfly

The **Dragonfly** is a sub-boss fought at the end of the Run 'n Gun level Treetop Trouble from Inkwell Isle One. He must be defeated in order to reveal the goal.

## Appearance

Hence his name, this monster is a large dragonfly insect with brown exoskeleton, extra pair of wings, mandibles, large round yellow/green eyes, two broader stripes on the forehead, and two-fingered hands with fur-like bracelets. There is a toothy mouth hidden in his furry mane that can vomit out fireballs for attack, allowing him to knock down the Mosquitoes that are holding the platforms.

## Characteristics

The Dragonfly first appears off-screen in the third section of the level, spitting his fireballs from the bottom of the screen to knock the leaf platforms off underneath from the Mosquitoes each time when the player lands on them.

The Dragonfly will now fully appear for the battle when reaching towards the level's end, blocking the level's exit. During the fight, the player needs to remain cautious because the Dragonfly will always aim at the their movement and, every after 3 seconds, roar out a fireball directly at the player's (former) spot, destroying the random Mosquito platforms before they respawn after at least 10 seconds.

Upon defeating this sub-boss or jumping and dashing over it (if the Smoke Bomb was equipped), the Dragonfly rotates rapidly as he falls down, granting the player an access to the end of the level.

## Gallery

Sketches for the Dragonfly's defeat animations.The Dragonfly in the game over screen after dying in the Treetop Trouble level.
## Trivia

* If the player dies while fighting the Dragonfly, he will immediately display his defeat animation regardless being directly defeated. This also happens to the few other sub-bosses.
* You can skip this sub-boss fight by dashing over his head or through him if you have Smoke Bomb.
Die House (song)

*Die House* is a song that appears in the Cuphead video game. It is performed by Alana Bridgewater, in character as King Dice. It can be heard inside The Die House.

### Lyrics

*I'm Mr. King Dice, I'm the gamest in the land!*
*I never play nice, I'm the Devil's right hand man!*
*I can't let you pass, 'cause you ain't done everything.*
*Bring me those contracts, c'mon, bring 'em to the King!*
*If you haven't finished your task, haven't worked assiduously,*
*No, I cannot let you pass, don't you mess with me!*
*Don't mess with King Dice.*
*(Don't mess with King Dice!)*
*Don't mess with me.*
*(Don't mess with him!)*
*Don't mess with King Dice.*
*(Don't mess with King Dice!)*
*Don't mess with me!*
*I'm Mr. King Dice, heed just what I say.*
*The Devil has his price, and I'll make sure you pay!*
*I don't have time to mess 'round, and I hope you will agree.*
*Bring me those contracts, pronto! Don't you mess with me!*
*Don't mess with King Dice!*
*(Don't mess with King Dice!)*
*Don't mess with me!*
*(Don't mess with him!)*
*Don't mess with King Dice!*
*(Don't mess with King Dice!)*
*Don't mess with me!*
Canteen Hughes

**Canteen Hughes** is a character in the game Cuphead. He is a mechanic who offers Cuphead and Mugman the plane on Inkwell Isle One. He makes his next appearance on Inkwell Isle Two, where talking to him will give the player access to mini bombs, a secondary shot for Cuphead's plane.

His current and final appearance is on Inkwell Isle 4, where the player fights on his plane against The Howling Aces.

## Appearance

Canteen Hughes is a living canteen wearing thick pilot's goggles with yellow arms and white gloves and light brown shoes.

## Personality

Canteen has a largely unknown personality, except that he seems to have a fascination with planes and other flying machines. He appears to hold a grudge against The Howling Aces, he can be seen shaking his fist at their leader in the beginning of the battle and cheering whenever a member is dispatched.

In the Cuphead novels, he is portrayed as one of Cuphead, Mugman and Miss Chalice's classmates, he is described as being very good in geology, being able to discern the difference between a hole and a geyser.

## Gallery

Canteen's quote box spriteCanteen awarding the playerCanteen during the Howling Aces levelCanteen Hughes enjoying the Dizzy Borden with a Murderous Mushroom
## Trivia

* When talked to after being awarded the Mini-Bombs, Canteen will say that he's only "in it for the kicks". Therefore, he decides to help out in the battle against The Howling Aces.
* He appears the second most out of all the Cuphead NPCs, appearing a grand three times, not counting external material like the books.
	+ Inkwell Isle III is the only island he does not appear in.
* He is the only overworld NPC to appear in a boss fight.
* According to the Cuphead artbook, he has the rare distinction of being the only character outside of the main cast to be based on a drinking vessel.
Cuphead: Fast Rolling Dice Game

**Cuphead: The Fast Rolling Dice Game** is a board game based off of the hit 2017 game Cuphead by Studio MDHR. The game is designed by Patrick Marino.

## Summary

From the popular Cuphead video game, comes an all new fast action, original cooperative dice game where players must roll dice to defeat iconic bosses. Featuring the classic hand-drawn 1930’s art style, this card and dice game emulates the side-scrolling, run-and-gun excitement from the video game. Work together to be quick and nimble to avoid the attacks and defeat the bosses to win. Includes custom art, 8 Boss Decks, custom dice and more!
What's Included:
4 Player Boards
1 Center Board
1 Boss Health Tracker
24 Six-Sided Dice
20 Wallop Cards
16 Health Tokens
12 Parry Tokens
40 Coins
5 Time Tokens
8 Boss Decks (25-40 cards each)
1 Results Tracker
1 Pad of Save Sheets

## Citations:

BoardGameGeek page: https://boardgamegeek.com/boardgame/344338/cuphead-fast-rolling-dice-game

Amazon page: https://www.amazon.com/Cuphead-Content-Chalice-Officially-Licensed-Merchandise/dp/B0851PTK79
Eye Pyramid

**Djimmi's Pyramids** are enemies summoned by Djimmi The Great in Pyramid Peril.

## Description

### Appearance

The pyramids are about as big as Cuphead's plane. On each side, there is an eye, and all of them have blue-green eyelids. The irises are red, the eyes also look like slits. When idle, they will have their eyes closed, and when attacking, their eyes will open.

## Battle

After defeating Cuppet, for Djimmi The Great's last phase, he will waves his hands around the screen, which summons his three pyramids.

The pyramids will spin around you, either clockwise or counterclockwise. After a slightly fluctuating interval, one of the pyramids will open its eyes, and it will start to pulse. After about one to two seconds, it will shoot a cross-shape beams of dark purple energy in the cardinal direction. Touching the pyramids or the beam will hurt you and their bodies can block bullets for Djimmi. In Expert mode, the attack interval of the pyramids are shorter and the telegraph of opening their eyes are shorter as well.

## Trivia

* The eyes of these pyramids are the same as Broken Relic, hinting at the source of powers coming from the astral plane.

## References

1. ↑ 🔴 Answering YOUR CUPHEAD DLC Questions w/ Lead Designer: Jared Moldenhauer!
Kaptain Krustacean

**Kaptain Krustacean** is a sub-boss found in Perilous Piers from Inkwell Isle Three. He appears at the start of the water section, and his fight is unique in that finishing him off only causes him to temporarily retreat and his real defeat can only be executed by leaving his territory.

## Appearance

Kaptain Krustacean is a large lobster with yellow eyes and a bushy beard wearing a blue sailor hat.

## Characteristics

Kaptain Krustacean will swim back and forth towards the player. When he gets close to them, he will clap his claws together to send out a bolt of lightning, which can harm the player. If he gets damaged enough times, he will cover his face with his claws and dive back into the water. However, Krustacean will eventually resurface to continue his battle.

## Gallery

Kaptain Krustacean from the game over iconPencil test of Kaptain Krustacean's idle animation