Ben Tennyson/Alien Forms

> *This article includes the Xerge transformation nicknamed "Surge", the Cascan transformation nicknamed "Overflow", the Cerebrocrustacean transformation nicknamed "Brainstorm", and the Biosovortian transformation nicknamed "Lodestar". For other uses of the names, see Surge, Overflow, Brainstorm, and Lodestar (Disambiguation).*
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Ben Tennyson has take on and unlocked numerous forms during his time with the Omnitrix, unlocking more and more as he learns to use it. Below are a list of his known aliens.

## Heatblast

   As a Pyronite, Heatblast is a powerful pyrokinetic, being able to produce and manipulate flames that are hot enough to melt tarmac, and even metal. At his control, these flames can become explosions. Heatblast is also capable of flight, as well as being able to ignite an area of ground beneath him and use it as an airborne platform. In addition he has enhanced strength, endurance and jumping abilities. He is also able to survive in a vacuum, and even underwater, though this completely diminishes his pyrokinetic abilities.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Wildmutt

   As a Vulpimancer, Wildmutt is blind. However, he makes up for it with an incredible sense of smell, allowing him to build up an image of the environment from just the odours surrounding him, and even be able to bypass invisibility. In addition, he is an incredible adept tracker, using his smell and other senses to follow other beings. In addition, Wildmutt has sharp claws and fangs for combat. He also possesses enhanced speed and reactions.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Diamondhead

   As a Petrosapien, Diamondhead is highly durable and is able to manipulate his diamond body at will. This allows him to form them into weapons such as blades and shields. He can also fire crystals as projectiles, being able to manipulate them as well. He can also use his crystal body to reflect energy beams, as well resist heat and fire. He also has increased physical strength, and is able to survive in a vacuum.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## XLR8

    As a Kineceleran, XLR8 is capable of moving at incredibly fast speeds. Through this, XLR8 is capable of running across liquids and scaling vertical surfaces, and can run fast enough in a circle to create vortexes of air. In addition, XLR8 possess sharp claws that cut through some materials. XLR8 is also capable of breathing in certain gases that would lethal to other species.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Four Arms

    As a Tetramand, Four Arms possesses incredibly strength. Through this strength, he can also create sonic waves through clapping his hands, and generate shockwaves by striking surfaces. Four Arms also possesses enhanced jumping abilities and is highly durable.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Grey Matter

    As a Galvan, Grey Matter's chief skill is his hyperintelligence, offering a vast plethora of knowledge, as well as highly advanced problem solving skills. His small size allows him to squeeze into small gaps, and can escape tight spaces thanks to his slimy skin. In addition, he has gills that allow him to breathe underwater.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Stinkfly

    As a Swamp Lepidopterran, Stinkfly is capable of flight. Stinkfly also has the ability to shoot slime or herbicide from his eyes. He also possesses sharp claws, feet, and a sharp stinger on his tail. Thanks to his, Stinkfly is also capable of scaling vertical surfaces and ceilings. Stinkfly is also capable of looking in 360 degrees through moving his eyestalks.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Ripjaws

    As a Pisciss Volann, Ripjaws is capable of breathing underwater, at the cost of only having limited breathing abilities while out of the water. Ripjaws possesses the ability to switch between his legs and a tail. With his tail, Ripjaws is capable of moving at a high speeds underwater, possessing enhanced agility and acrobatics while in the water. In addition, he possesses razor sharp teeth that allows him to bite through metal, and similarly sharp claws. He also possesses a lure that produces a degree of light, while his eyes also produce a limited level of light.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Upgrade

    As a Galvanic Mechamorph, Upgrade has the ability to merge with machinery and enhance it, typically increasing the level of technology in the process. In addition, he can fire a powerful optic laser. However, he is highly susceptible to EMP weapons, which can cause them to glitch.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Ghostfreak

    As an Ectonurite, Ghostfreak is able to become both invisible and intangible. Furthermore, by phasing into someone, he is capable of possessing them, even passing on his own ability of flight to them. In addition, Ghostfreak is able to release multiple tentacles from beneath his skin to thrash at foes, which can also grow sharp thorns. Ghostfreak can also move his singular eye across his body. Ghostfreak is able to induce fear into foes by his presence. His sharp claws also allow him to tear through metal, while he also hosts enhanced durability. He can also survive the vacuum of space.

Status: Unlocked Pre-Recalibration, Removed

## Cannonbolt

    As an Arburian Pelarota, Cannonbolt is capable of rolling up into a ball and accelerating to high speeds by rolling. He can also bounce off surfaces with no momentum loss. His armour plates also provide a degree of protection, especially when rolled up. These plates can also deflect laser beams, as well as conduct electricity. He also possesses enhanced strength.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Wildvine

    As a Florauna, Wildvine has powerful florokinetic abilities, being able to merge with any plant life. In addition, he can extend any part of her body and regrow it, and camouflage his body to match any other plant. Furthermore, he can grow various weapons on his bodies, including sharp skewers on his legs, sharp thorns across his body, and explosive seeds bombs on his back. His attributes also afford his enhanced strength, quick tunneling and an immunity to both gases and hypnosis

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Blitzwolfer

    As a Loboan, Blitzwolfer can open his quadra-hinged jaw to unleashed a sonic howl for offensive purposes, though it can also be use to provide short bursts of propulsion or even reflect incoming projectiles. In addition, his senses of smell and hearing are enhanced, though the latter comes with the drawback of making him highly susceptible to loud noises. In addition, he possesses enhanced strength, durability, agility and reflexes, and can make use of his teeth and claws for combat. He also possesses prehensile feet.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Snare-Oh

    As a Thep Khufan, Snare-Oh is formed of wraps that he can stretch and retract at will. This allows him a minor degree of shapeshifting, allowing him to fit through tight spaces. He is also capable of separating parts of his wraps and producing new wraps should he require to. This make him incredibly flexible. In addition, he also possess night vision, as well as the ability to survive both underwater and in space without needing to worry about breathing.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Frankenstrike

    As a Transylian, Frankenstrike possesses the ability to produce electricity and fire it as a projectile as well as coats parts of his bodies in it. In addition, Frankenstrike possesses impressive strength and durability. Frankenstrike is also capable of breathing in space, and can use his mastery of electricity to levitate to a limited degree. Furthermore, he also possesses a limited degree of technokinesis via the conductor coils on his back.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Upchuck

    As a Gormaund, Upchuck is capable of eating large amounts at once, and is able to fire back what has been ingested as powerful beams of energy. Upchuck also possesses four prehensile tongues, allowing him to use them to grab up potential food, as well as stretch their mouths to accommodate. Upchuck is also capable of surviving in a vacuum, and by burping, can produce propulsion that allows him to travel through space. He can also spit out an acid to remove the traction of surfaces, and melt through some materials, such as ice. Upchuck also has a higher pain threshold, being able to take far more hits than other foes before falling.

Ben can access both the Murk and Perk forms of Upchuck, though neither size possess any differences in their powersets.

Status: Perk Upchuck Unlocked Pre-Recalibration, Murk Upchuck Unlocked Post-Recalibration

## Way Big

    As a To'kustar, Way Big possesses incredible strength due to his size. He also possesses sharp wrist blades and several sharp blade-like fins on his head. Way Big is also capable of firing a Cosmic Ray, a powerful laser produced by crossing his arms. Way Big also possesses a level of enhanced durability, as well as the ability to survive in a vacuum such as space.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Ditto

    As a Splixson, Ditto can produce clones of himself indefinetly, all of which can operate independently and share sensations with each other. However, the clones can all feel each other's pain, and are all physically weak. In addition, Doubleganger is able to breath underwater and burrow underground.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Eye Guy

    As an Opticoid, Eye Guy can fire energy beams from his many eyes, and can combine them to change their effects, such as freeze beams, fire, and sticky goop. H can combine all of his eyes with the one on his chest to stretch it from his chest and fire a powerful optic blast. Eye Guy has full 360 vision as well as enhanced hearing. Furthermore, his skeleton is made entirely from cartilage, giving him increased reflexes and the ability to perform impressive gymnastic feats, such as jumping several stories.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Rath

    As an Appoplexian, Rath has enhanced strength and jumping abilities. His primary trait, however, is his incredible natural aggressiveness, making him angry with even the slightest provocation. In addition, Rath possess a pair of claw like appendages on the back of his hands, capable of cutting through various material, while also serving as natural melee weapons.

Status: Unlocked Pre-Recalibration, Unlocked Again Post-Recalibration

## Arctiguana

    As a Polar Manzardill, Arctiguana can breath an icy gas that can freeze liquids, as well as generate ice structures. With these, he can create an icy path to skate across. In addition, with this breath, Arctiguana can also hover just above the ground, acting as a fast method of moving. In addition, Arctiguana also possess a durable shell.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Feedback

    As a Conductoid, Feedback is capable of absorbing, storing and firing many different types of energy, primarily electrical energy, through his fingertips and head-tails and tail. Feedback can use this energy to propel himself, or even charge himself to increase his agility. In addition, Feedback is also capable of breathing in a vaccuum.

Status: Unlocked Pre-Recalibration, Removed due to DNA Corruption

## Slapback

    As a Ekoplektoid, Slapback is capable of replicating himself by dividing up his body. As a result, the more Slapback clones himself without remerging, the smaller he will become. These clones, however, become far more durable the more they replicate. In addition, Slapback is highly resistant, being capable of surviving areas of intense temperatures, and even molten lava.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Clockwork

    As a Chronosapien, Clockwork has powerful chronokinetic abilities, being able to generate portals between different times and places, producing beams that have various effects such as sending people through time, aging targets, restoring those recently removed from history, or freezing them in time. In addition, by rotating the key on his head, he can produce holographic interpretations of past events in his location. Clockwork can also slow down time around himself. In addition, he is capable of surviving the in a vacuum, and shows a degree of enhanced strength. In addition, he has strong chronopathic powers.

Status: Unknowingly Unlocked Pre-Recalibration, Locked Post-Recalibration

## Tentacrush

    As a Chimera Sui Generis, Tentacrush has prehensile tentacles, which heavily boasts his strength. With these tentacles, Tentacrush can traverse great distances and lift heavy objects. In addition, Tentacrush can morph his arms into multiple tentacles. In addition, Tentacrush is naturally strong, and possesses a greater durability than most other species.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Spitter

    As a Sphoeroid, Spitter can inflate his body, then deflate spray slime at foes, which he can make acidic. He also possesses enhanced strength, and is immune to poisonous gases.

Status: Locked

## Surge

    As a Xerge, Surge can fire a strong laser from his eye. In addition, when in the presence of others of his kind, Surge can combine with other members of his race in order to form large gestalt beings, controlled by the most strong minded of the Xerge. This, unfortunately, can put Surge at the whim of a more strong minded Xerge.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Overflow

    As a Cascan, Overflow is capable of producing water within his body and fire high pressure blasts from his cannons. In addition, Overflow is capable of manipulating water, being able to create constructs such as whips from it. He is also capable of breathing underwater, and swimming at high speeds.

Status: Unlocked Pre-Recalibration, Locked Post-Recalibration

## Buzzshock

    As a Nosedeenian, Buzzshock is capable of both absorbing and generating electricity, and is able to become electricity himself. In this form, he can pass through electrical circuits with high speeds, and even controls the devices he enters. In addition, when part of his body is severed, Buzzshock is capable of multiplying. This ability becomes far more efficient the more energy Buzzshock has absorbed, allowing him to form legions in seconds. Buzzshock's abilities also affords him enhanced agility and even flight.

Status: Locked

## Shock Rock

    As a Fulmini, Shock Rock's body is comprised of blue energy that he can shape at will into various tools. He can also absorb energy and release it to control and enhance machinery, as well as electrokinetically move objects, create storms, and generate wormholes. Shock Rock also possesses enhanced strength and durability, and his DNA can be used to enhance Ben's other alien forms.

Status: Unlocked Pre-Recalibration, Later manually locked due to form being compromised

## Swampfire

    As a Methanosian, Swampfire is capable of spraying methane from his hands, and can ignite it to create streams of flames or fireballs. In addition, Swampfire can also produce a gas capable of knocking out a foe from his hands. Due to their plant like body, Swampfire is capable of regenerating his body from any damage. In addition, Swampfire also possesses a degree of florokinesis, being able to manipulate and control plant life, though has yet to reach the point where he can control sentient plant life, like Florauna.

Status: Unlocked Post-Recalibration

## Echo Echo

    As a Sonorosian, Echo Echo possesses the ability to release sound at ultrasonic frequencies, capable of destroying machinery, metal, and even block projectiles. This can also be used to create a force field of sound. In addition, he is also capable of duplicating himself many times over. These abilities can be combined to create a wall of sound, or trap foes in an echo chamber. In addition, Echo Echo has enhanced jumping abilities, and enhanced strength compared to his size.

Status: Unlocked Post-Recalibration

## Humungousaur

    As a Vaxasaurian, Humungousaur has incredible strength, allowing him to carry greater loads than most species, and put more force into his strikes. In addition, Humungousaur is capable of altering his size, further enhancing his strength. In addition, Humungousaur is highly durable due to his scales.

Status: Unlocked Post-Recalibration

## Jetray

    As an Aerophibian, Jetray is capable of flying or swimming at hypersonic speeds, even being able to cross portions of space in an instant. In addition, Jetray also possesses the ability to find lasers from both his eyes and tail. Jetray is also capable of breathing underwater and in a vacuum. In addition, Jetray has high resistance to both electricity and radiationl.

Status: Unlocked Post-Recalibration

## Chromastone

    As a Crystalsapien, Chromastone is capable of absorbing many types of energy and redirecting them as powerful ultraviolet blasts, or even create a force field of ultraviolet light. Chromastone can alternatively simply allow energy blasts to rebound off of him. He also has very enhanced durability due to his crystalline body, affording complete immunity to electrical attacks and afflictions caused by organic parasites. He also has enhanced jumping abilities, even being capable of flight, and can survive the vacuum of space.

Status: Unlocked Post-Recalibration

## Big Chill

    As a Necrofriggian, Big Chill is capable of breathing an icy wind that can form ice and freeze over ice. He is also capable of flight thanks to his wings, and can become intangible and near invisible, and can even freeze objects he passes through. He can also form by firing icy beams from his hands, or even by touch. He also has cryokinetic control over the ice he forms. In addition, Big Chill has enhanced strength, and he is also capable of eating metal. Furthermore, he also possesses enhanced durability, as well as immunity to hot and cold temperatures. He is also capable of breathing both underwater and in a vacuum. He also possess prehensile feet.

Status: Unlocked Post-Recalibration

## Brainstorm

    As a Cerebrocrustacean, Brainstorm possesses incredible intelligence and thinking skills. Brainstorm is also capable of limited telepathy, being able to speak through his thoughts. In addition, by exposing his brain, Brainstorm is capable of generating electricity, through which Brainstorm can levitate objects. Brainstorm can also scale walls.

Status: Unlocked Post-Recalibration

## Spidermonkey

    As an Arachnichimp, Spidermonkey possesses two pairs of arms, unlike other species. With these arms, Spidermonkey is capable of scaling and sticking to vertical surfaces and ceilings. In addition, Spidermonkey is also capable of launching a strong and durable webbing at his foes, and can construct them into shapes such as slings. Spidermonkey also possesses a prehensile tail and feet.

Status: Unlocked Post-Recalibration

## Goop

    As a Polymorph. Goop possesses a gelatinous body, making them generally impervious to most forms of attacks. However, due to requiring an gravity disc to retain their form, Goop is unable to move without the disc when not on his homeworld or a planet with a similar gravitation field. With the disc, however, he is capable of free flight, and limited shapeshifting. In addition, Goop is capable of breathing underwater, as well as traversing through liquids with his gravity disc.

Status: Unlocked Post-Recalibration

## Alien X

    As a Celestialsapien, Alien X possesses near omnipotence, with powers ranging from telekinesis to manipulating time, and even creating power. However, in order to perform even the smallest action, Ben must come to a consensus with Alien X's two consciousness'. If the consciousnesses don't come to a consensus, Alien X remains frozen.

Status: Unlocked Post-Recalibration, Manually Locked

## Lodestar

    As a Biosovortian, Lodestar is capable of manipulating any metal object by projecting a magnetic field, which can also be used to overload elctrical circuits. Though Lodestar possess enhanced durability, if he experiences an attack that can cause him extensive damage, Lodestar is capable of using his magnetism to pull the pieces of his body back together. Furthermore, as he does not breath Lodestar can survive in a vacuum.

Status: Unlocked Post-Recalibration

## Nanomech

    As a Nanochip/Human hybrid, Nanomech is capable of flight, and can fire bioelectrical energy. He has the ability to adapt to his opponents capabilities and is capable of shrinking down to microscopic size. These allow him to quickly understand how technology works and tamper with it. However, his small size makes Nanomech incredibly weak, as he can be easily blown around by strong winds.

Status: Unlocked Post-Recalibration