Modi

#### Array

The first fetch modus Etrile uses. Light blue in color. The Array modus allows the user to fetch any card at will. Etrile used this as it is the most convenient and easiest modus to use. Eventually Etrile ditches this modus in favor of the Pack modus for weaponizing potential.

This fetch modus is based on the array data structure.

#### Tree

The first fetch modus Okrios uses. Lime green in color. The first item is captchalogued in the Root Card. Any more items that are picked up are Branches attached to an existing card and, like the root itself, may have up to two branches of their own (making this a binary tree). Branches with no further branches of their own are called Leaf Cards. Cards are sorted alphabetically: they join the left branch of an existing card if they come alphabetically before that card, or the right branch otherwise. Nothing has been shown to demonstrate what happens if she has two identical objects. The only cards the user may access are the root or leaf cards; intermediate branches can only be accessed by moving them to the root or leaf positions via the optional auto-balancing feature, which (like an AVL tree) rearranges the tree whenever it becomes too unbalanced. If they use the Root Card, all of the items attached will fall out of the sylladex, which is why Okrios had set it to Leaf instead of Root.

This fetch modus is based on the binary tree data structure.

#### Scratch n' Sniff

The fetch modus used by Drow. Multi colored striped cards, vertical pink and purple on the left, horizontal (darker) purple and blue on the right. The modus allows any item to be retrieved with a thought at any time, but the items can only be identified and selected via smell. It's unclear why Drow uses this, as it seems the scent items get are completely random.

#### Pack

The modus used by Etrile. PInkish purple in color. The modus automatically sorts captchalogued items into groups of 5 and allows the user to retrieve any item from any group, however, retrieving an item empties out the entire group the item was in. Allows great weaponization potential, but very difficult to use normally.

#### Cheatcode

    The modus used by Okrios. Brown in color. The modus allows storage of any item of any size, but all items get assigned a phrase that goes along with what the item is/theme of the item. To retrieve an item the user needs to enter the code on the back of the modus. The more complex the item, the more complex the code. There is also a setting to turn it from "Code Input" to "Button Input". This is a harder version for most as instead of a code, a series of inputs that gets loger the more complex the item is. The difference in these 2 modes is having to go from typing "NASA hubble space telescope" to retrieve your item, to playing a full level of DDR on max difficulty.

#### Mirror

The modus used by Notarx. Light blue in color. The modus allows retrieval of any item, like Array. However, when storing an item it automatically creates 2 versions of the item, the normal item and the mirror item. The user has the option to retrieve the real item, the mirror item, or eject the item out of the sylladex, getting rid of the mirror item in the process. The real item has no special bonuses or downgrades as it's the same item you captchalogued. Retrieving the real item gets rid of the mirror item. The mirror item is a spectrum of being better or worse than the original item (A +Mirror soda would be the same soda, just better flavor and experience, or it can heal all ailments and put you in peak performance. While a -Mirror soda would just be sugarless, or upon usage it would explode like a grenade.). There is no way to tell the difference between a positive or negative mirror item, or how intense the effects. Retrieving the mirror item does not get rid of the real item, effectively giving an infinite number of the item.

#### Cartridge

The modus used by Tyymek. Red in color. The modus allows retrieval of any item, like Array. The Cartridge Modus captchalogues items by converting them into a cartridge similar to those used in Nintendo's Game Boy. To retrieve items from this modus, one would need to insert the cartridge, wait for the antiquated modus to load the game and then produce the item, and the item would be ready for use. Items captchalogued hastily or carelessly may be glitchy and need to be debugged before proper withdrawal.

#### Pi

The modus used by Elafri. Brown in color. Every item captchalogued is assigned to a digit of pi, going 3, .(decimal point), 1, 4, 1, 5, 9, and so on. To remove an item, simply type its digit into a keypad on the physical modus. Then, all items assigned to that digit are ejected from your sylladex. The decimal point is the most important digit, as it's the only digit that does not repeat itself. The user can get as specific with the digits as they want. Elafri mistook this modus as the "Pie" modus, not realizing it was "Pi".

#### Conditional

The modus used by Luvilo. White in color. Allows access to any item, like Array, but only when specific conditions are met. when trying to retrieve an item the front of the card changes from a preview of the item to a list of conditions you need to meet. These conditions are chosen at complete random for each item and change every time the item is captchalogued, but are always within the user's capability to perform without significant difficulty. This however does not affect alchemy, allowing the user to still read the item code on the back and allowing free retrieval of punched cards.

#### Arcade

The modus used by Vivian. Black with rainbow stripes in color. Allows access to any item, like Array, but to retrieve the item you must beat a randomly picked level of an arcade game. Difficulty of the level depends on the size and personal importance of the item captchalogued.

#### Clock

The modus used by Nash. Yellow in color. Allows storing of any item of any size, but every item captchalogued is locked until a timer specific to that item has reached 0. Similar to the Chastity modus, the item is only able to be retrieved when you would be in need of it. Certain items, like cell phones or other communicators have very short countdowns, allowing quick retrieval and storage. However, captchaloguing a weapon would keep it locked until you are about to enter a fight.