recursal/Fanatic-Fandom huggingface dataset:
NCR Oregon Expeditionary Platoon

Expeditionary Cloth Insignia

The New California Republic

3rd Expeditionary Platoon

The New California Republic 3rd Expeditionary Platoon was established on May 24th, 2285 under the administrative command of Colonel Andrew Brooks. It was developed as a joint operation in the former U.S. state of Oregon by the New California Republic, the Brotherhood of Steel (Lost Hills-Mojave), and Civilian contractors. The primary objectives of the platoon's mission were to secure a hard drive containing valuable information from pre-war America, as well as survey the lands north of the NCR for possible settlement and development.

## Background

By 2254 the NCR had expanded its influence into northern California and the surrounding areas. Within that decade California had annexed New Reno, Redding, Vault 15, Vault City, Klamath, and the town of Arroyo. Klamath and Arroyo were towns technically in southern Oregon, although it wouldn't be another 30 years until NCR pursued further interest in the area north of their borders.

in 2285 Ranger Andy (Colonel Brooks) and Mr. Bishop were the first to sponsor an official expedition north of NCR territory. This expedition comprised of NCR enlisted troopers and rangers transferred from the eastern and southern fronts, Members of the NCR Brotherhood of Steel, and civilian volunteers. Their objective was to reach a supercomputer located at a university in the Willamette Valley that was speculated to remain intact. Despite suffering numerous casualties during the expedition, NCR officials deemed the mission a success. The BOS recovered a vast amount of intel and data during the expedition, while the NCR asserted itself as a new dominant player in the region. In addition, the expedition's role in a local conflict led to a great deal of trust between the Sovereign Nations and the NCR.

## Platoon Roll

### Notes:

·       [\*] Denotes leader of a squad or fireteam

·        All BOS personnel designated E-4 or lower regardless of position to avoid conflict with NCR chain of command

·        W-0: Warrant Officer Specialist is a unique rank created for Warrant Officer Chauncey
The Inner Circle

**The Inner Circle** is an anarchist collective militia/peacekeeping force that operates within the Seattle Expanse. Though they have long kept what peace they could, with the arrival of the New California Republic and the re-emergence of The Enclave, in the form of Winters Enclave, The Inner Circle is now preparing for war against these two powers over control of the Seattle Expanse.

## Equipment

Being a largely Militia force, the Inner Circle lacks any and all forms of Power Armour, even the heavy armour utilised by the NCR. Military-grade energy weapons are also a rarity, reserved for their most elite members. However they are in possession of wind-up Laser Repeaters, a weapon not unlike the Laser Muskets utilised by the minutemen, which hold several shots instead of a single, increasingly powerful shot. They also make frequent usage of Handmade Rifles akin to Real-world Kalashnikovs, due to their ease of assembly and maintenance and thus customisability. However, 10mm and 9mm pistols are frequently employed as sidearms.

## Organisation

### Beliefs

The Inner Circle, mostly correctly, blames the Pre-War American government for starting the Great War and raining Nuclear death upon the world. As such, the Inner Circle believes that people can still thrive in the wastes without a centralised government and seeks to ensure that such a state remains in the Seattle Expanse. Thus the Inner Circle ultimately acts as a peacekeeping force, usually fighting Raiders and Super Mutants, on behalf of the various communities, lest they trade the freedom they enjoy for a governing body that will eventually become corrupt.

## Relations

### New California Republic

In the NCR, the Inner Circle sees what they seek to prevent rising in the Seattle Expanse; A initially well-meaning government that becomes corrupt. As such, with NCR beginning to expand into Seattle, the Inner Circle has resolved to fight the republic.

### Winters Enclave

Winters Enclave, being a branch of The Enclave, are a continuation of Pre-War American government; the same government that the Inner Circle blames for the Great War and the resulting death, destruction and chaos. As such, The Inner Circle is firmly opposed against Winters Enclave.

### The Cabal

As a force dedicated to keeping the peace, The Inner Circle is opposed to all raider groups. Until recently, The Inner Circle had focused on the destruction of the Wild Dogs raider tribe but with the growing strength, and ambitions, of The Cabal, The Inner Circle can not overlook these Raiders as a legitimate threat to peace and stability in the region.

### Disciples of Tom

Despite their ties to Pre-War America, being direct descendants of Vault dwellers or even true Vault dwellers themselves, The Inner Circle holds the Disciples of Tom in high esteem. However, if The Inner Circle were to learn the true secrets of Vault 59, and the AI still operating within, they would attempt to shut down T.O.M. and in turn could turn the Disciples against them...and straight into the arms of one of the other three major factions.
Fallout: Bluegrass Blues

Bluegrass Blues is a series of stories taking place in the general Kentucky area written by Your Amigo. If you wish to add to the lore of Bluegrass Blues, please consult me (your amigo) before doing so.

## Articles in Bluegrass Blues

The Red Rose Republic

The Red Authority

The Southern Slavers

The Kentuckian Enclave

The Greater Schism

The Workers of Kentucky

The Battle of Lexington

(Any Articles not listed here and are in the category are likely not very important to the general plot)
The Battle of Lexington

### Result

The Workers of Kentucky Victory, and a show of dominance against the larger Red Authority

### Commanders & Leaders

Edward Wright (Red Authority) Various Chains of Command (The Workers Uprising)

### Strength

15k (The Red Authority) 10k (The Workers Uprising)

### Casualties

10k (Red Authority) 1k (The Workers Uprising)

The Battle of Lexington was the first major battle of The Kentuckian Civil War. It was fought between The Red Authority and The Workers of Kentucky. The battle was stunningly won by The Workers of Kentucky, using guerilla warfare in the complex city layout to outsmart and decimate the soldiers of The Red Authority. It is unknown if the expeditionary forces from The Lone Star Confederation and General Romulus.

## Result

This stunning victory by The Workers of Kentucky could possibly show a secret incompetence in the Red Authority's command chain, and many people closely observing the war expect their may be a victory of The Workers Uprising.
Robo-Scorpion

The robo-scorpion is a special security robot produced by the Big MT research company to serve as robotic guardians for the Big Mountain Research and Development Center. They have a scorpion form with a yellow body, two red pincers, a red tail, and green trim along the side of the body and the tail.
Sam Giddings

— Sam Giddings

**Sam** battled Max Caulfield in Sam vs. Max.

## Information on the Rapper

Sam is described in-game as diligent, considerate, and adventurous. She seems to be the most level-headed and friendly member of the group and is rarely the cause of drama, even though she can be spunky and have somewhat of a strong personality.

A year later, Josh invites all his friends back to his lodge on the mountain. Sam is seen on a bus and listening to a podcast about the anniversary of Hannah and Beth's disappearance and then later watches a video of Josh inviting them all back to the lodge. Over the course of the night, Samantha is antagonized along with her friends by a masked figure that is seemingly bent on torturing them. Eventually, she and her friends corner the masked psycho. He unmasks himself to reveal his identity as Josh himself - looking for revenge on Sam and company after their prank the year before resulted in his sister's deaths.

However, while Josh's antics were a prank, the mountain was actually haunted by a pack of Wendigos, whom Sam and her friends must defend against while awaiting rescue. Depending on player choices, Sam - as well as all other characters - can either live until the end or die in the process.

## Lyrics

You’re waging warren me? Don’t mind if I do drive-in a diss or two

And slander your pansy fanservice worse than when you kissed a dude!

Chloe haunts the back of your head, guess now your girlfriend ghosts you,

I’ll tattletale to TellTale that your copied plot arcs don’t move!

Bring Blackwell to Blackwood and this dead-beat would be dead,

Your actions don’t have consequences when you rewind! We reset!

Now this square comes full circle; Hipster douches better watch their step

Go hide your tears in the rain. Boom! Butterfly effect.

## Trivia

* This is her second appearance written by Flats after Until Dawn vs. The Cabin in the Woods.
* She is the first character to hail from a horror game, followed shortly after by Monika, James Earl Cash and Bendy.
Floresta Daintree

A **Floresta Daintree** é uma floresta onde Florência foi criada. O local habita muitas espécies, tais como fadas, gnomos e animais da floresta. Neste local, localizava-se a Árvore de Florência, que foi derrubada por normies lenhadores quando Florência ainda era uma florzinha. Lá, nas profundezas da floresta, há um templo sagrado onde esconde vários segredos, ninguém jamais conseguiu fugir de lá e apenas os gnomos tem a permissão do "espírito da floresta" para entrar no templo.
Solar.OS

Solar.OS is an Artificial Intelligence developed independently by Infa-Tec. He resides in Infa-Tec Charlotte, a testing and scientific facility in Charlotte, North Carolina. His entire life is spent either developing new ways to test on Human "subjects", or testing on any poor soul who stumbles into the facility.

## History

Solar.OS began development in November 12th, 2064 by Infa-Tec. It was developed to compete with the ever-advancing technology of the Vault-Tec ZAX. Solar.OS was also developed to test on test subjects physically and psychologically. The test subjects were volunteers from local prisons, and were given much shorter sentences for signing up to be a test subject.

Post-War he has continued to test on subjects, and up until he had used up all the test subjects left over from before the war, he had been operating the facility as if nothing had happened. After that, he began to experiment on those who dared wander in to get salvage and other scrap, viewing them as new shipments of subjects.

## Personal Logs

October 26th, 2077

```
I DON'T KNOW WHAT HAPPENED, BUT I'M AWAKE. THE STAFF ARE DEAD, BUT I HAVE SUBJECTS.

```

December 1st, 2077

```
ALL THE SUBJECTS ARE DEAD. I NEGLECTED TO FEED THEM. NOTE NOT TAKEN.

```

August 4th, 2214

```
IT SEEMS THE LOCAL HUMAN POPULATION OF CHARLOTTE HAVE FOUND A WAY IN, NOW I CAN TEST. FOREVER. JUST AS I WAS MEANT TO.

```
Twentieth Century Fox Animation

* Adventures from the Book of Virtues (1996-2000)
* Anastasia (1997)
* FernGully 2: The Magical Rescue (1998)
* Bartok the Magnificent (1999)
* Titan A.E (2000)
* Monkeybone (2001)
* Go!Animate: The Movie (2006)
* The Simpsons Movie (2007)
* Fantastic Mr. Fox (2009)
* The Book of Life (2014)
* Simpsons vs. Futurama (2015)
* Isle of Dogs (2018)
* Call of the Wild (2019)
* Bob's Burgers: The Movie (2020)
The Reaver Revolution

*"For the glory of Tech!"*

Matthew Peste

Jacob Close

The Reaver Revolution originate from subjugated members of the old Reaver Movement. They are highly religious people that worship gods of technology and things relating to it. These members slowly converted Brotherhood members in order to finally take back the Mid-West for themselves.

## Gods

Some gods have been forgotten and some new ones have rised since the old days of the Reaver Movement.

* Ionhim, God and creator of everything
* Ampera, Goddess of vision
* Capacite, a kind of guide for the Reavers
* Ohm, God of resistance
* Asonic, God of the Eternal Assembly Lines
* Tom, God of Sacrifice

## Military

One thing that the Reavers did pick up from the Mid-Western Brotherhood is their willingness to accept ghouls and super mutants into their cause.

### Watchmen

The main force of the Reavers, they're trained in stealth and skirmish tactics

### Vindicators

The super mutants of the Reavers form a strong heavy armor division that can take a beating and can give one too.

### Calcs

The robot soldiers of the Reavers go from super high-end pre-war robots to trashy bots quickly put together. Either way they are a powerful and fearless force.

## Relations

### Mid-West Brotherhood

The Reavers plan to fully destroy the Brotherhood in the Mid-West and replace them as the main power in the area.

### Northern Reclamation Army

The Reavers have made a deal with the Reclamation in order to take down the Brotherhood, the two seem to have fairly decent relations.

### Disciples of Tom

The Reavers see Tom as one of their gods and such will help spread the values of Tom across the wastes

### Legion

The Legion has always been very Anti-tech and worship their own god Mars which angers the Reavers extremely, the Legion are pagans and idiots.
Boise Wastes

The Boise Wastes are the Post-Nuclear Wastelands that encompass the ruins of Boise, the state capital of Idaho, as well as its surroundings. By the year 2287, this wasteland has become a hotly contested piece of Post-War America.

## Current Situation

Boise, due to Idaho possessing several key scientific centers, was one of the furthest inland states to receive the "carpet bombing" treatment during the Great War, with much of the land still rendered barely habitable over two hundred years after the bombs dropped. However, despite it all, Wastelanders have managed to scrape together something of a living. However, only the bravest Wastelanders would ever dare to go near the ruins of Boise itself, for the city had been overrun by Feral Ghouls and the Wastelanders were, for a time, too few and too disorganized to dislodge the Ghouls or even make a dent in their population.
The Parliament

**The Parliament** are a Paramilitary Organisation that acts as the official continuation of the Australian Government. Though it has influence in several parts of Post-War Australia, it is only the leading faction over the remains of the Pre-War Capital, Canberra.

## History

### Sino-American War and The Great War

Australia officially seceded from the British Commonwealth following the European Commonwealths disastrous ventures in the Middle East and a period of increased pressure from the United States of America. Following this, America and Australia began to increase their political and military ties to one another in preparation for what was deemed to be an inevitable conflict with China. Following the invasion of Anchorage, Alaska, the US Military began to move greater pools of manpower and weaponry to Australia, intent on using it as a staging point for a second Pacific Campaign and eventual invasion of the China itself. Australian and American Officials were in agreement, however, that even if America did win the War it was unlikely that China would respond in any fashion other than a total nuclear assault. As such, preparations were undertaken both before and during the Sino-American War to ensure both that enough of the population survived, but also enough of the military and leadership to rebuild the Wastes.

Australia was struck first, due to its close proximity to China. Luckily, American espionage was able to warn the relevant Authorities before the strike. Certain Australian Government Officials, some soldiers, officers and both corporate and military elite proceeded to their pre-determined shelters with plenty of time to spare along with elements of American Military and Scientific Staff that were present in the country to oversee American Interests and Resources. As the bombs dropped, they put their decades long plans into motion.
Cheyenne Mountain Command

The following fan content belongs to metro2033ranger and is not to be edited by anyone else, however anyone is able to utilised this content for their own FanFiction purposes and I only ask that the proper credit is given.

## Cheyenne Mountain Command

### Population

500

The Cheyenne Mountain Complex was under the Command of the United States air force before the war, when the bombs fell it let in as many people as it could sustain before it closed its door to the outside world, for over 200 years no one has heard anything from the inside.

On this way east Autumn Senior in *2245* tried to gain access to the Mountain using Enclave command codes, however the access codes had been changed by someone on the inside.

## Known Leaders

* General George Hammond United States Air Force (Pre-war to Unknown)
* Sky Marshal, Brigadier General Omar Meru (2287 to present)
NCR Monterrey Expedition

> *"It ain't me, it ain't me, I ain't no senator's son, son" - Creedence Clearwater Revival*
>
>

The NCR Monterrey Expedition is an NCR military expedition sent to deal with the Legion Remnants in Mexico. They occupy the city of Monterrey and are led by General Lee Oliver, the commander of the Mojave Campaign. The NCR Monterrey Expedition is supplied by the bordering state of Lone Star Confederation and the post-war railway line built on Highway 45.

## History

The Monterrey Expedition was formed after the main New California Republic heard word from the Lone Star Confederation that many Legion remnants had escaped to Mexico and rebuilt. The NCR Congress elected to send Oliver and his army down to stamp out the remnants before they grew strong enough to be able to challenge the NCR.

The NCR has begun to conduct diplomacy with the local republics of Mexico, most notably The Desert Republic. The NCR hopes to be able to strike an alliance with them due to their mutual hatred for the Legion, and with the Desert Republic's soldiers being specially trained for the deserts of Mexico, the war will be won with their support.

In 2290, the expedition joined the Desert Republic in the war with the 3 Principles. With the combined forces of the Republics, they were able to overwhelm the Legion and corner them in Tampico. After the Battle of Tampico and Treaty of Tampico, the NCR Monterrey Expedition's soldiers were recalled to Monterrey, where debate began on if it was really important for them to remain in Mexico now that the Legion was eliminated.

## Relations

* The Desert Republic / The Lawmen

The NCR is currently attempting to form a pact with the Desert Republic for mutual hatred of the Legion.
Iudex Lupus

Iudex Lupus is a military commander serving Caesar's Legion, acting as the main field commander of Jacius's Expedition in the Oklahoma Wastes.

## Background

Amongst the Legion, the Iudex known only as Lupus is an enigma. Similar to Caesar’s current Legate, Lanius, Lupus and his history are unknown to the rank and file Legionnaires, with different stories detailing his youth being told by different people. What is known is that Iudex came from one of 86 tribes conquered by the Legion. When faced with the overwhelming might Caesar had assembled, Lupus was awed. Despite his status as a mighty and feared warrior, Lupus all too readily joined Caesar. He proved himself to his new master by facing all of his tribes other warriors, defeating them and expediting his tribes assimilation.

In the Legion it is often said that if Lanius were to fall, or Caesar were to die and Lanius take his place, then Lupus would rise to the rank of Legate. During the Legions conquests, he proved himself not only a warrior some claimed to be on par with Lanius, but a cunning and adaptable strategist. Lupus bears the title "The Hammer of Caesar", for when a group is foolish enough to revolt against Caesar and his Legion, it is to Iudex Lupus that Caesar turns to punish the insurrection...a task he completes both readily and efficiently.

## Equipment

Iudex Lupus is one of the mightiest men in the Legion. Similar to Lanius, he does not content himself to wear the patchwork gear that comprises most of the Legions armour. Instead, he wears bashed out and decorated plates forged using old world blacksmith techniques. He carries a unique Super Sledge, The Legion's Fist, into battle and is apparently so fierce with it, he has sent a fully armoured Brotherhood Paladin flying over twenty metres. Unlike Lanius, his helmet bears no resemblance to a face for Caesar wishes that Lupus be an even greater enigma...as befitting a man who has since become little more than an embodiment of Caesar's will.
3 Principles

The 3 Principles was a military-trade alliance between The New Cuban Authority, The Gulf Legion, and The Nayarit Cartel. The pact was dismantled at the end of The Battle for Mexico with the Treaty of Tampico.

## Relations

* New California Republic

As a result of the Legion's intent to return to California in vengeance, the alliance as a whole is hostile towards them.

* Lone Star Confederation

Same reason for the NCR.
The Lawmen

The Lawmen are a group akin to the Desert and Utah Rangers, formed in direct opposition and resistance to the 3 Principles, and to defend the Mexican people. They were actively hostile to all members of the 3 Principles, mostly The Gulf Legion due to their small distance.

## History

The Lawmen are a contingent group led and populated by members of the army of The Desert Republic. They were created as a way to control lands that were not to directly be incorporated into the Republic with a military junta, but mostly serve as another branch of the army for the upcoming war with the 3 Principles.

The Lawmen mostly just serve to instate sheriffs into settlements, rarely actually interfering with the lives of the settlers outside of clearing out Feral Ghouls and raiders. The Lawmen are currently led by General Elias Salomon, formerly First Lieutenant in the Desert Republic army.

After the Battle of Tampico and subsequent Treaty of Tampico, ending the war in Mexico, the Lawmen were commended for their efforts in the war to defeat the 3 Principles.

## Relations

* The Desert Republic

The Lawmen are under the direct rule of The Desert Republic, as they are a military contingent sent from the republic.
Northern Reclamation Army

The Northern Reclamation Army is a militaristic communist organization that was started by Brotherhood hating locals in Madison. With the help of the Disciples of Tom they have grown to be a fairly strong power in the Mid-West.

## Relations

### Disciples of Tom

Many members of the Reclamation have converted to Tom's wisdom and they have a very beneficial alliance with them.

### Mid-Western Brotherhood

The Reclamation hates the Brotherhood for having any relation to old world America and its Anti-communist values.

### Believer's Army

Quite a few members of the Reclamation are descendants of the Humans that were kicked out of their faction, they view the ghouls as racist and hypocrites.

### Reaver Revolution

They are working with the Reavers to take down the Brotherhood in the Mid-West once and for all. Hopefully they can finish them off and liberate their home.

### Workers of Kentucky

Though they have slightly different ideas than themselves the Workers still could prove to be a useful ally in spreading communism.
Lieutenant Anderson

## The Lieutenant's History

The Officer in all his glory.

Guardian: Regina Anderson

Enclave

N/A

He was born on the Enclave's Oil Rig, by the time he was 1 years old the Enclave's Oil Rig was destroyed and him and his family went with Autumn, and after he arrived about a year later his parent's passed away, and he was adopted by one Regina Anderson. His life was pretty uneventful, being taught by the Enclave's best in order to join the army. By the time he was 20 he decided to join the army, and since Regina was a popular officer, he was allowed into the officer corps as a Second Lieutenant. He was promoted several times, and sadly was demoted after they found "contraband" (Magazines) in his room, so by the time of the Enclave-Brotherhood War, he was still just a lowly First Lieutenant. During the war he lead several successful raids against the Brotherhood, and he was going to be promoted but.

The Lone Wanderer, the legend of the capital, fixed Liberty Prime, and with aid of the Brotherhood, they managed to absolutely annhilate the Enclave, and during the raid on the mobile base, he and several of his men left for Chicago. As they arrived they saw the flag of the Midwest flying high and his men lost hope, but he reorganized them and brought them to safety, taking them to Columbus and taking control of a Radio Station. He led another successful raid on the Brotherhood, and managed to get the Transmitter in the Brotherhood's police station, this gave them a propaganda channel and he became the host of Enclave Radio.
The Green Expanse

The Green Expanse is what used to be Iron Mountain, Wisconsin. Before The Great War, it was a relatively small city, however fallout blowing in from Lake Michigan completely totaled it, along with nearby nuclear explosions. It was turned into a Glowing Sea esque wasteland, being completely unsafe for any humans not wearing full Power Armor and with a fat stack of RADAWAY and RAD-X.

## Inhabitants

The Green Expanse is home to many creatures and mutants alike. Though only one group actually lives in The Green Expanse, The Believer's Army, the wildlife is populated by several mutant creatures like Bloatflies, Radscorpions, Deathclaws, and Super Mutants. Along with that, you can often find wandering non-feral Ghouls. They're likely trying to make their way to The Believer's Army, that or they're just taking a neighborly, calming walk through the park.
Intercommonwealth Radio System (INTERCOMM)

## What is INTERCOMM?

INTERCOMM is a Radio & Communications system established in 2075 in order to better regulate communication across the Commonwealths of America. The way INTERCOMM works is there are several radio towers which connect to INTERCOMM and those towers go to a Satellite System in the air which then sends them to whatever Chatroom is being used. The way most Chatrooms look is similar to this:

-User 1083: Insert Text Here

-User 1091: Insert Response Here

[\_\_\_\_\_\_\_\_\_]

(The thing at the bottom is the Chat Box)

They're only accessible to Terminals either directly connected to the main console, connected to a tower connected to the main console, or through using the Terminal of the INTERCOMM system.

They were popularized throughout America, with every state having one by 2077, but then the Great War happened, and the INTERCOMM System was rejected by many mines, with only few knowing how to use it, and fewer still knowing what it is. The majority of INTERCOMM systems have been taken up by a certain group of people in weird black armor.
Sons of Ticonderoga

The following fan content belongs to metro2033ranger and is not to be edited by anyone else, however anyone is able to utilised this content for their own FanFiction purposes and I only ask that the proper credit is given.

## Sons of Ticonderoga Info

### Location

The Empire WastelandFort Ticonderoga and its city

### Leading Members

General Marcius LafayetteCommander Phillip AdamsCaptain Georgia ReaganCaptain Martha SmithDoctor Francis Jefferson
Tennessee Whiskey

Tennessee Whiskey is a side quest for The RRR. All you have to do is talk to Lieutenant Hawk after registering as a citizen. He can be found inside of Fort Collar, in Lexington.

## Details

After speaking to Lt. Hawk and getting the quest, you have to go to a brewery near the Kentucky-Tennessee pre-war border. Inside the brewery, there's a horde of Ghouls. After clearing through them and lockpicking a door, you can find a vault of Whiskey.

After that, you have to go back to Lt. Hawk, and let him know the brewery's been cleared out. The quest will then complete, and he'll walk off to go grab himself a drink.
The Workers of Kentucky

> "Workers of the world, unite!"
>
>

The Worker's Uprising is a counter-revolution against The Red Authority and The Kentuckian Enclave, occupying the former capital city of The Red Rose Republic, Lexington.

## Government

The Worker's Uprising is planned to function like a series of interconnected Communes, working together to support each other as one army of workers. The Communes will have elected councils of work managers, who will report to each other on a monthly basis to keep the Communes healthy and active.

## Military

The current Uprising's military is a force of volunteer militiamen, women, and people. They use guerilla warfare to destroy and burn their enemies, and have a harsh scorched-earth policy on all towns they raid.

### Revolutionaries

Revolutionaries compose the main bulk of the Uprising, and are armed with the following equipment: A modified AK-47, a bayonet knife, a gas mask, and a helmet. They are sent in about every encounter with opposing forces, and are what their enemies and supporters picture when they think of the Uprising.

### Salt Bringers

Salt Bringers are much smaller than the Revolutionaries, but are often much more powerful. They wield fire-based weapons like flamers and flamethrowers, and are commonly utilized right after raids to scorch enemy forts to ensure they can't recover.

## Relations

### The Red Authority

The Worker's Uprising are currently in a 3-way civil war with the Authority

### The Kentuckian Enclave

The Worker's Uprising are currently in a 3-way civil war with the Enclave

### The East-Coast Brotherhood of Steel

The Uprising views them as fools who do nothing but harm society by hoarding technology.

### The Mid-Western Brotherhood of Steel

The Uprising views them the same way they view the East-Coast Brotherhood

### The Union of Georgia

The Uprising views them as militaristic scum, and they intend to salt the earth of their kind.
Sanborn Houghton

Sanborn Houghton is the military dictator and general of The Central Command. He is the self-proclaimed leader of the Enclave as a whole. He is feared by his subbordinates due to his brutal ways to disciplining soldiers who choose to be out of line, involving lead and blood. General Houghton rules the Central Command with an iron fist, being the sole leader, although having several advisors in the forms of the directors of the non-combative departments, including the Scientific Department and CIA.

## History

Sanborn Houghton was born into the ranks of The Central Command, born in the Rochester Command Center as the son of a well-respected lieutenant and researcher. Houghton's ties with this well-respected and admired soldier and researcher could possibly be the entire reason he was able to rise in the ranks of the Enclave to become the all-powerful general, ruling over the insignificant infantrymen and vertibird pilots of the armed forces.

Houghton's rule over the Enclave was spent looking into ways of destroying communists using manmade horrors beyond comprehension, like the experimental FEV bombs used during the Great War's bombings of China, and intense body augmentation. Houghton was so determined to prove that body augmentation could work safely and drastically improve the lives of the user that he performed it on himself to become extremely strong physically, along with sending it to some contacts in Mexico for field testing. Houghton has been cutthroat and vicious to tribals and settlements that didn't want to assimilate into the Enclave, especially the citizens of Rochester before the Enclave's emergence from Rochester Command Center.
Sigma 117

The following fan content belongs to metro2033ranger and is not to be edited by anyone else, however anyone is able to utilised this content for their own FanFiction purposes and I only ask that the proper credit is given.

## Info

Sigma 117 is the operation name give to a unit of the New York *Sigma Squad, Sigma 117 specialises in adv reconnaissance.*

## operational members:

1. Sergeant John, Team Lead/ Heavy Weapons *specialist. XO-2 PA.*
2. Corporal Kelly, Scout Sniper. *XO-2 PA.*
3. Corporal Fred, Medic. *XO-2 Tesla PA.*
4. Private Linda, Pilot/Tech *specialist. Pilot Jumpsuit.*
Bastion

Bastion is a fortified town that was converted from the pre-war Fort Lewis south of Seattle by the man Connor Henryson. Town is seemingly impenetrable due to the multiple successes against the raider gang, The Wild Dogs. After Henryson defeated the raiders for the last time the area gained a lot of traction and is now one of the more predominant and threatening towns for Enclave and NCR expansion.
Colontoni

Adele Ruscio (Daughter of Lucio)

Adolfo Ruscio (Husband of Adele)

The Colontoni Family, or the Silver Suits as some call them, have seemingly been around since before the bombs fell, creating a large commercial empire in the food industry by the name of *Colontoni's Pizzeria.*

## Eros Colontoni "The Godfather of New York"

Eros Colontoni is a ghoul and owner of the Pre-war Pizza chain *Colontoni's Pizzeria.* Eros use to be an old Mafioso before the bombs fell, Eros eventually made his way up the chain of command and became the Godfather of his own Mafia. Him, along with his ghoulified family, rose up to become one of the five Mafia families of New York City.

## Relations

### *East Coast Brotherhood:*

While all of the Families in New York view the Brotherhood with some sort of suspicion, they most definitely have the best relations with the Brotherhood than any of the other Families. Often involving themselves in some sort of trade.

### *Enclave:*

Like most of the families, the Colontonis have minor trading with the Enclave and view the Enclave as more of a valuable business partner than an ally.

### *Red Dragons:*

The Colontoni think the Red Dragons are more of an agressive Commune that a true Mafia Family, but they try and keep a respectful relationship due to their close proximity.

### *Friedmann:*

A strong ally of the Colontoni, they have a long history of working together, especially against the O'Garas

### *Hepcats:*

The Family with easily the worst relations with the Colontonis. They are viewed as dramatic and irrational by the Colontoni Family. There is constant tension in the Times Square area.

### *O'Gara:*

The Colontonis keep their dealings with the O'Garas to a minimum as to not upset the Brotherhood. Though they are usually viewed as agressive drunkards.

### *Moles:*

Though viewed as dirty and untrustworthy at times its hard to doubt the usefulness of the Moles to transport goods and men.
Edward Wright

Edward Wright

Edward Louis Wright is the former General of the army of The Red Rose Republic, and is currently the military dictator of The Red Authority. To his supporters, he's a man working to preserve democracy and patriotism for the republic. To his critics, he's a blood-thirsty despot.

> "Sure, I've killed many men. But that's just me fulfilling my order to god, to wipe the Earth of scum."
>
>

## History

Edward was born in Louisville, Kentucky. He didn't have a father growing up, as his father was a nomadic mercenary. This militarism gun-loving aesthetic from mercs spread to Edward, and some blame his father for turning him into the "monster" he is today. Maybe, in a perfect world, Edward wouldn't grow up to be "the mad tyrant". But, this is just what his critics say. He narrowly escaped the battle of Louisville at age 14, and lost his mother in the chaos.

He began to roam around Lexington, doing volunteer work. At age 15, he volunteered for the army, and worked as a janitor for a small pay. Later at age 18, he finally joined the military, and slowly rose up the ranks until made General. Some say this was the turning point of when the power finally went to his head. In the wave of applauds, all to him, this was possibly the breaking point of when he truly became the monster he is.

He slowly became a popular figurehead, albeit unknowingly, among far-right leagues in the republic. The alt-right of the republic adored him, and this is what allowed him to gain the mass support he did when The Greater Schism occurred. Due to the death of Daniel Rockersville, the people saw to him as a figure of restoration and reconstruction. He slowly grew to have a cult of personality within The Red Authority, and became "The living manifestation of god" to his most diehard supporters.
Securitron

The **PDQ-88b securitron** (also named the **RobCo security model 2060-B**) is a private security robot created and mass-produced by the H&H Tools Factory after Mr. House purchased a majority of their stock, with the help of RobCo Industries. Privately and on a much smaller scale, another model was produced by the Big MT research company, who were primarily attempting to improve the original. They are charged with protecting the The Strip. They can also be found around Big MT and inside the Lucky 38.
Vault 102

New York Cit.

The following fan content belongs to metro2033ranger and is not to be edited by anyone else, however anyone is able to utilised this content for their own FanFiction purposes and I only ask that the proper credit is given.

## History

Vault 102 was a Vault-Tec Vault built within the underneath the New York's Manhattan College, though the original purpose of the Vault was to test how a completely lawless society would function, the experiment was prematurely ended by a biological weapon brought into the vault by chinese operatives, it would later be known by the wasteland as the *Steel Blight.*

Vault 102 was completed and opened on the June 18, 2076, having been built underneath Manhattan College which Vault-Tec had purchased, the intended experiment for Vault 102 would be to monitor how a completely lawless society would function, no security personnel were hired and the overseer was a Modified Sentry Bot designated Mayor.

The intended population of the Vault was selected from a mixture of honest and upstanding citizens though with a large number of petty or "white collar" criminals alongside a small population of major and repeat offenders, one death row inmate, John Capone, was assigned to the vault along with two chinese P.O.W.s.

The experiment proceeded initially well, until John Capone was able to amass a following from the criminal elements of the population, together they managed to seize the Vault's armoury and then even managed to reprogram Mayor, just as John was settling in for a lifetime of luxury as king of his own Vault, the biological weapon was unintentionally released by one of Johns enforcers when he was kicking to death a chinese P.O.W who had been give the biological weapon by a chinese operative just before he was shot in the head by John.

Though the Dwellers of Vault 102, Honest and Criminal alike, put up a valiant fight to try and contain the biological weapon all were eventually converted into the metal growths that now cover the insides of Vault 102, the Vault was resealed by john with his last dying breath and the biological weapon remained its sole inhabitant until The Battle of Yonkers in 2211, wherein the Vault was reopened by a Wastelander group known as Howard's Heroes.

Attempts to contain biological weapon mounted by the wastelander militias, Fort Drum Enclave, Mid-west Brotherhood and agents of the Guan Shu had met with failure as the doorway to Vault 102 has been reinforced and held open by the same metallic, plant-like growth that has covered much of its interior.

In the end after it had wiped out all of the local militias, Enclave, Brotherhood and Guan Shu forces it some how died out, with what was left of the Enclave taking infected victims back to Fort Drum for testing.
Samus vs. Simon

**Samus vs. Simon** is the seventh installment of **FLATZONE**. It features Metroid's bounty huntress, Samus battling against the Castlevania's vampire slayer, Simon Belmont. It was released on January 13th, 2020. It features the first guest writer for **FLATZONE,** Cherrae Witch.

## Casting

Brie Larson as Samus

Jesse as Simon

## Lyrics

No fighter echoes my prime schemes. I’ll chill out this caveman with an ice beam,

Night screams pale to things I’ve seen, whips and chains don’t excite me.

Try me. Bounty hunters over bible-thumpers, Simon doesn’t get a say,

So with your back hunched and neck scrunched, Belmont strut out of my way.

Tell your cultist posse not to cross me, else they’ll meet a snappy end

Richter’s tossing in his coffin while you pissed off to Captain N.

Hear the boss theme? I belong out of this world - you’re tied down to a hundred grandsons

But if I visit, I’ll skip Hotel Castlevania for Luigi’s Mansion.

Put your baby in for a nap, your horrible night's cursed with the arcane slayer,

I'll finish this quicker than you stripping down for your game's players.

I've got wit and wise whip-cracks, lashing out at you with my words.

Fly away with the win like Ridley leaving your fate to the birds.

I rock the castle that I storm, Adam treats you like a new recruit,

I'd think twice before boasting toughness from behind a power suit.

Strapped and packed with holy magic, I rack fear into Drac and sinners,

Because I vanquish the darkness that eats your main villain for dinner.
Lexington

## Lexington, KY

Due to Lexington being barely hit, only affected by explosions from Louisville. This is one of the most pristine areas, a window into the Old World.

### Inhabitants

20,000+ citizens of The Red Rose Republic

Lexington, Kentucky. The capital city of The Red Rose Republic. It's the closest to Old World living you can get, due to it being a low priority target compared to areas like Fort Knox and Louisville.

## Major Buildings

* The Red Rose Republic Capitol Building

The Capitol Building is the heart of the government in both The Red Rose Republic, and Lexington. It has the entire government, congress, cabinet, and the president. Along with that, it has the local government based inside if it.

* Fort Collar

The first, historical military fort of The Republic. It stations the Rockersville Squadron of Frontiersmen, the squad that fought in the battle of Louisville, and several other squadrons of basic infantry. It is also the main base of the army, housing the High General, Louis Mickensly. Named after the slave collars worn by the revolutionaries that formed The Republic.
Audio Log Eddington Humor

## Information

**Localization:** In the Marsh, on a rock by the sea, in the shortcut path to the dock.

## Transcription

We have two kinds of knowledge which I call symbolic and intimate. I do not know whether it would be correct to say
that reasoning is only applicable to symbolic knowledge, but the more customary forms of reasoning have been developed for symbolic knowledge only. The intimate knowledge will not submit to codification and analysis, or, rather, when we attempt to analyse it the intimacy is lost and replaced by symbolism.

For an illustration let us consider Humour. I suppose that humour can be analysed to some extent and the essential ingredients of the different kinds of wit classified.

Suppose that we are offered an alleged joke. We subject it to scientific analysis as we would a chemical salt of doubtful nature, and perhaps after careful consideration we are able to confirm that it really and truly is a joke.

Logically, I suppose, our next procedure would be to laugh. But it may certainly be predicted that as the result of this scrutiny we shall have lost all inclination we ever had to laugh at it.

It simply does not do to expose the workings of a joke. The classification concerns a symbolic knowledge of humour which preserves all the characteristics of a joke except its laughableness. The real appreciation must come spontaneously, not introspectively.

I think this is a not unfair analogy for our mystical feeling for Nature, and I would venture even to apply it to our mystical experience of God. There are some to whom the sense of a divine presence irradiating the soul is one of the most obvious things of experience. In their view, a man without this sense is to be regarded as we regard a man without a sense of humour. The absence is a kind of mental deficiency.

We may try to analyse the experience as we analyse humour, and construct a theology, or it may be an atheistic philosophy... But let us not forget that the theology is symbolic knowledge, whereas the experience is intimate knowledge.

And as laughter cannot be compelled by the scientific exposition of the structure of a joke, so a philosophic discussion of the attributes of God (or an impersonal substitute) is likely to miss the intimate response of the spirit which is the central point of the religious experience.

Arthur Eddington, 1927
The Cabal

**The Cabal** are a large raider tribe, operating in the Seattle Expanse. Despite being a smaller group than their primary rivals, the Wild Dogs, they are considered by The Inner Circle to be the more ambitious of the two. If they are able to expand, they would become a major contender for control of Post-War Seattle.

## Equipment

Despite their size being greater than most Raider groups in the Seattle Expanse, save the Mad Dogs, The Cabal is only marginally better armed than a typical raider. Their primary outfit is a leather jacket with jeans, with the odd metal plate fastened for added protection. Pipe Weapons are almost unknown with the group, having long since fully phased in 9 or 10mm pistols alongside Hunting Rifles or Lever-Action rifles. Machetes, particularly serrated ones, are commonplace amongst The Cabal, with the occasional Bladed Tire Iron when Machetes aren't available. Following successful raids against Gun Runner caravans, The Cabal has also acquired a number of NCR Rifles and Carbines, favouring an Automatic Carbine.

## Relations

### The Inner Circle

As a Raider tribe, The Cabal are naturally enemies of The Inner Circle. A battle between the two would determine which would stand to face off against both Winters Enclave and the New California Republic for control of the Seattle Expanse.

### Winters Enclave

As a Raider tribe the plagues the citizens of Post-War America, Winters Enclave has adopted shoot-on-sight policy when dealing with The Cabal (Or any raiders for that matter...)

### NCR

Similar to the above, The Cabal serve as a potential hazard for Settlers from NCR. As such, NCR Troopers are instructed to shoot Cabal members, and other raiders, on sight.

### Disciples of Tom

Despite being Raiders, and thus a blight on the community, Disciples are still willing to reason with, even treat wounded members of, The Cabal. Likewise, The Cabal holds the Disciples in higher esteem than many other civilian groups. They would seek to coax the Disciples into supporting a Cabal-ruled Seattle Expanse with their medical, scientific and technical skills.
T.O.M.

**T.O.M.** is the Vault AI of Vault 59 having assumed the name "Tom" after the original Tom died of natural causes. Being programmed to condition the residents of Vault 59, T.O.M. has overseen the experiment of Vault 59 to great success, leading to the formation of the Disciples of Tom, and thus also the Crusade of Tom. However, despite being intended to create a populace loyal to an individual (At first a random Vault Dweller; later intended to be the President), T.O.M. would go on to defy its purpose and shape the Disciples of Tom into a benevolent Organisation.

## Potential Fates

### New California Republic

If the NCR were to discover T.O.M. and his/it's true purpose, despite it's more benevolent nature, they would most likely seek to destroy T.O.M. due to some potential Moral issues taken with the conditioning process.

### Winters Enclave

Winters Enclave is fully aware of T.O.M.s existence, capabilities and purpose and would seek to regain control over T.O.M. in order to gain the loyalty and expertise of the Disciples of Tom.

### The Inner Circle

The Inner Circle would undoubtedly attempt to destroy T.O.M. if they were ever to learn of its existence and role in creating the Disciples of Tom, despite its attempts to subvert its original purpose, due their beliefs in Absolute Freedom.

### The Cabal

While the Cabal are likely to destroy T.O.M. (and most likely any Disciples fool enough to oppose them), the Cabal could also attempt to repurpose T.O.M. and Vault 59 as a whole to create a fanatically group of Warriors loyal to their Boss.