recursal/Fanatic-Fandom huggingface dataset:
Rickard Haberford

**Rickard Haberford**is an unseen character, operating in The Winterlands. He is the son of Halfrich Haberford, who was a nephew of Marick.

## History

### **Pre-Birth**

King Marick was known for his unrest towards Lauchette. Ever since The Great Divide, he was expecting another Lauch invasion. Out of paranoia, he distanced himself from his family, sending them to more secure parts of the kingdom, and some, even to foreign land.

His nephew, Halfrich was sent to The Kingdom of Cerinia, where he was quickly invited to the Nightwell Keep. As the years passed, Halfrich grew, and as Marick still forbid his return, as he feared Hallengard wouldn't be safe for him, he settled and married into the Cerinian nobility. Unfortunately for him, he'd marry a lady who was unable to fall pregnant. So, it didn't take long for they young Hallengardian prince to enter an affair.

### **Childhood**

In 20 NA, Halfrich's affair has come to an end with the birth of his bastad son, Rickard. He lived a pretty average life, despite her step-mother's hatred for him. He became a squire at the age of nine.

### **Teen age**

Things would only worsen between the two once Rickard reached his teen ages and started growing into a man. While he was a squire, Halfrich tried to get him to redirect his anger at Phirousia, a rival state, known for it's high population of Lauchmen, but because of his stance at home, he was never fully able to become patriotic towards Cerinia either.

At the age of sixteen, Rickard chose not to take up knighthood, but instead left to join a mercenary group.

### **Adult age**

Rickard had the fortune to travel all of the south-western reach of the island, fighting with or against most of it's nations. Things would change in his 22nd year, when his father died of an unknown illness, however being his only child, legitimized him as a Haberford, leaving him with all of his wealth and his wish to become a proper lord. Rickard then spent nearly all of his father's wealth to found his own mercenary company.

Rickard managed to fabricate a threatening group, but he was most known for his ability to convince people to join him, even those that he once fought and spared. With time, he seemingly got tired of becoming a sellsword, and although he never quit his ways or abolished his faction, in the end he started learning more about politics and diplomacy, to try to honour his father's wishes. Becoming a "Mercenary Lord".
Loyalist Hallengard

**The Kingdom of** **Loyalist Hallengard** (also known as East Hallengard) was a short lived government, that was founded due to the Hallengardian split during the civil war.

## History

The internal conflicts first started to arise in The White War, when Kedran, the governor of Hallengard under Lauch rule turned down an offer which would have guranteed their independence in exchange of their military alliance. Although Herrenhold was loyal to the Lauch crown, most of the court opposed his decision.

A similar attempt was made by Kingdom of Aedwin, who just declared independence from The Empire of Lauchette. Gorge Haberford, his steward advised him to accept it, as Hallengardians desired freedom and warned him that if he declines, they might rebel against the court. Nevertheless Kedran refused the alliance, and shortly after The Hallengardian Civil War broke out.

After the war Hallengard was reunited under the rule of Gorge Haberford, who brought an end to the loyalist activities.

While the loyalists are considered anarchists, many of them were spared and their offsprings still live in the Kingdom of Hallengard.
Oapish

IMPORTANT NOTICE: Oap does not speak in full sentences for the most part

Also Oap doesn't have to follow the wiki, these are just the words that should be known for the most part

### Some basic Oapish words

Yes: Aag

No: Noap

Hi: Hy

Bye: Bof

That: Gaht

Where: Wahre

What: Ut

Who: Hwo

AAAAAAAAAH: AAAAAAAAAH

You: Yu

The: De

Morning: Morin

Night: Nigh

Evening: Evin

Die: Dei

Ok: Okay

Boy: Boh

Girl: Gorl

Love: Luph

Look: Lok

Yay: Yabba!

Bad: Bahd

Good: Gud

Big: Bif

Tiny: Tipi

Tall: Tolp

Hit/Attack: Bockle

Weapon: Swinshlie

Shield: Bashlie

Water: Wapper

Snow: Snol

Cold: Colb

Hot: Swot

Have: Habe

### Royal Words

King: Kengh

Queen: Quihn

Princess: Priness

Prince: Prine
Treasury: Goold

Advisor: Aviso

### Ranks

Marshal: Mashel

General: Genie

Lieutenant: Luetint

Guard: Gord

Blacksmith: Smitty

Color

s
Color: Colo

Red: Rehd

Orange: Ogang

Yellow: Yewwo

Green: Geen

Blue: Bluh

Purple: Puppol

Brown: Bown

White: Wtie

Black: Bllak

### Places

Earth: Earp

Kingdom: Kinom

Hallengard: Halegord

Aedwin: Adin

Ghost Kingdom: Gohs Kinom

Forest: Foret

Home: Holm

House: Hols

### Swearing/Insults

Just kidding, you thought that Oap would swear!

He would.

Fuck: Frick

Bitch: Bifch

Scum: Sollmp

Dumbass: Duppleaskle

Ugly: Oglodor

Ass: Askle

### Nice things :D

Beautiful: Beaqi

Pretty: Pretiq

Handsome: Hanom

Cute: Coot

Leonard: Oh wait we already have that!

```
{Feel free to submit names}

```

### Special People names

> God: Oap
>
>

Leonard: Lenod

Rei: Rah

Sion: Slon

Carissa: Cassa

Beatrice: Betris

Boris: Bors

Caeda: Cada

Rowan: Ron
Hedatism

**Hedatism**is an ancient religion with a single god and numerous mythical creatures and spirits.

Their main teachings revolve around ancestry and inner balance, and these teachings are often passed on through meetings with religious leaders and moments of quiet meditation. It's teachings come from spiritual leaders who are looked up to by others.

Being an ancient religion, Hedatism has transformed into different variations, but most are merely short-term groups out for personal gain and it's usually met with either indifference or respect from those outside of this religion. Overtime the religion has reformed numerous times, distancing itself from it's ancient beliefs.

Hedatism is the dominant religion in the Kingdom of Hallengard and in The Ostari Isles.

## The Great Father

**The Great Father** is an all powerful, omnipresent being and the creator of the world, and every living creature on it. While he's often described as generous and protective, in Hedatist legends, he was often enraged by his people; while The Hales, the mountains and the animals are all said to be gifts from him, the Halesmen also connected the storms and earthquakes to him being dissatisfied. As a propitiation, a human sacrifice was made, by throwing the victim off the mountain's cliff to the ocean below. While the concept of human sacrifice has been abandoned over the reforms, pushing one off the cliff still remains one of the most common Hallengardian executions.

The Great Father is most commonly depicted as a large, powerful man, with a long, white beard. He has the face of an old, wise man with white glowing eyes, while his body resembles that of a young warrior and he wears golden Hallengardian armor.

## Mythical Creatures and Spirits

**Giants** are rumored to have ruled The Hales in the ancient times, terrorizing humans and forcing them up the mountains until Holmgeir The First (a legendary hero) united the humans and exiled them into the water, where they were turned into islands. The giants vowed to return and take vengeance on the humans, which is how Hedatists explain the existance of sharks, whales and other large sea animals. It is also said that the giant cheiftan, Kaldarr and his eldest son, Vandorr travelled all the way south and eventually became The Ostari Isles. The islanders are theorized to be their descendants, due to their unusually large sizes.
Carissa Lithvir

Unknown Brother (Deceased)

Unknown Sister

Garrett Lithvir (Son)

Liliann Lithvir (Daughter)

Unnamed Son

Rei (Adopted Daughter)

> (i dont know what to put here)
>
>

**Carissa Lithvir** is Hallengard's Treasurer currently residing in the Hales.

## Biography

i could actually write for hours here, so just ask me if you want to know anything specific about her bio.

## Personality

* Introverted
* Loyal
* Honest
* Calm
* Forgetful
* Determined
* Conscientious

## Relationships

* **Tor Rovsson** is probably one of the first people in the Hales that Carissa considered a close friend. They fought together and have spent a lot of time around one another.
* **Gatton** is a close friend to Carissa, she trusts him with her life and she'd defend him if the time came for it.
Walter Gothin

Portrait

Earl of Aedwin

Heinrich Gothin (Grandfather- Alive)

Gertrude Gothin (Grandmother - Deceased)

Johan Gothin ( Father - Alive)

Marie Gothin (Mother - Alive)

Otteve Gothin (Brother - Alive)

Albrecht Gothin (Brother - Alive)

Monika Gothin (Sister - Alive)

## The Man

Walter Gothin, also known by his short-hand, "Walt". He is the third born child of Johan and Marie Gothin, the last son before the first daughter. Their industrious family the keepers of the modest county of 'Lothgoria' of Aedwin's more north easterly territories.

Most will know him by his blatant though modest regalia reflecting his family's status, a blue coat embroidered lightly with yellow with long charcoal trousers. His cap crowned with the white tri-feather, a family symbol. His onyx cloak as of his family colours. His hands covered by white gloves and his feet by brown boots.

Instead of the heavy surcoats and great helms of most foot soldiers, he prefers a simple chestplate or gambeson and kettle that was worn by many of the militia and even full soldiers of the family.

His face is always flat, his voice seemingly ever fluctuating between emotionless and anger. His eyes a serious breed as were most in his family. He is bent on fulfilling his duties to the best of his ability for both his family back home and the state of Aedwin as a whole. This renders him to be meticulous and uptight in a persistence to pursue all things to their end. Unfortunately he often is enthralled at the keep, maintaining administration and bureaucratic tendencies, though he can occasionally be found enjoying a walk while inspecting Aedwin's assets.

While he may not be lively or warm as other characters, he tries to be helpful and formal in all relations to upstanding citizens and Halesfolk.
Nibble

## Overview

Nibble is a grabber antweight with two wheels on its side like an axlebot with its grabbing arms painted as cartoon jaw with a black and yellow stripes painted onto its chassis. It also has a wedging tail at the back.

## Fight History

### Battle of the Builders 3

#### Nibble vs Megabyte

House Robot: Matilda

Representing Team twopennymilk, it battled against Megabyte from Team OrangeDoseOverJuice. At the beginning of the match, Nibble started charging towards Megabyte as it attempted to spin. Megabyte was able to push it away and flee to spin up. Nibble drove towards Megabyte but got its wedge trapped in the gap at the edge of the pit. Meanwhile, Megabyte was busy colliding with the walls and trying to spin up to full speed. Matilda rushed towards Megabyte and the shell spinner bot continued gaining some distance. Once it was able to get to full speed, it unleashed a flurry of hits onto Matilda, trapping her at the corner. Megabyte still had control issues while Nibble started tapping on the pit release tire. Megabyte had the chance to spin up and struck Nibble with its powerful spinning shell. Nibble started running away as Megabyte battled with Matilda in the corner. Nibble rushed towards Megabyte but got its jaws onto Matilda very briefly. Fortunately, Nibble was able to get under Megabyte with its tail wedge and pin it against the tire. Both of them separated shortly after and Nibble continued its pursuit on the spinning robot. Nibble was able to shove Megabyte onto the edge of pit after a few attempts. Megabyte resumed spinning as it teetered on the edge of the pit before getting stuck. Nibble then drove into Megabyte without much hesitation, resulting in both of them being pitted. Megabyte was deemed immobilised before the pitting so Nibble helped score a point for Team twopennymilk.

Score: twopennymilk 1 - 1 OrangeDoseOverJuice

## Fight Record

### Wins/Losses

* Wins: 1
* Losses: 0
Thieve's Guide

*No legible author of the title,*

There's a defining line of a good thief and one who tempers with society; if you heed this, then you may last.

* **Travel lightly**; most folk wear armor that compromises speed, so guards will catch up quicker.
* **Don't impose fear**; it will backfire when the kingdoms prioritize the safety of their citizens.
	+ Give them minimum reason to send an entire army, like traveling in **2s**.
	+ Take less from a fellow, so they do not seek retribution. A small amount can go a long way.
* **Wear disguises**; masks/hoods are especially handy with keeping your banditry-undertones secret.
* **Utilize the many hidden rooms in Aedwin**; don't give them a general location to work with, instead move constantly.
* **Utilize war**; if you are backed by one kingdom, then all things go.

*Everyone who finds the book in-character can edit its contents.*
A Noble Peasant, Volume 1

This is the first book in a collection of books written by Phil Vigen going over a lot of his literate works along with journal entries.

## Journal, first entry

I will be using this first entry to describe about myself and my past so you get an idea about why act the way I do in several circumstances. The first thing you need to keep in mind is that I'm not a good person at all.

I was born with the name Aiden Wilhelm Storm. In this case Storm is not the name my parents had since I'm a bastard and they gave me a bastard's name. I was born 23 years after the great divide in the Winterlands to a noble family but I have no idea what family it was. The reason I was born is because my father decided to rape a highborn girl one night and then he came around some time later and took me away from my mother and to his wife.

Growing up with this couple was lovely especially since I still have the scars as a constant reminder of what happened back then.

After a while my parents just got sick of me and sold me to slavery which wasn't much better. I was regularly beaten and forced to kill other slaves as a gladiator. However during this time I met my two best friends. They died saving my life and getting me out of slavery and after that experience I was a simple thief and beggar.

Some time later I ran into a man called Fredrick Ridgwell who I joined under the alias Phil Vigen to honor my dead friends. I was enlisted into house Ridgwell and when they transferred to Ascad to strengthen the ties between house Ridgwell and house Reinwald I went too.

I rose through the ranks becomming general at the age of 17 and becomming the right hand man of Fredrick Ridgwell who's the lord of house Ridgwell. One day we started hearing word of a man in the Hales rising to power called Tomas Ridgwell, Fredrick's son. I was sent to the Hales to fetch him but when I arrived he was already dead.

So that's where I am now. I'm a 21 year old royal advisor in Hallengard under king Ajax Glasco.

Now that you know my story it's time to reveal what kind of person I am. I try my best to be polite but I usually fail at that. To me family is the most important part of life and the key to healthy and stable mind. I wouldn't say I'm kind and I'm not a good person. I wouldn't hesitate to kill if need be however I prefer not killing if it isn't needed. That is all.

Entry one, signed.

Phil Vigen

## The Tale of the Three Animals

### By Phil Vigen

Long ago there were three animals, an elk, a bear and a young fox cub. The elk was loving and protective, the bear was strong and brave but the fox cub was small, frail and cowardly but the two other animals still cared for him and raised him.

Together the three would hunt, fish and scavange. While the bear and fox both ate flesh, the elk would just eat grass. Each day they would meet down at the stream to drink, eat and play with each other. Every day was another day of joy and they lived happily with not a single worry in the world. They were happy.

One day like any other
Flamme Lanceur

'**Flamme Lanceur'**also called '**Metal Dragon'**  was Lauchette's new type of a war machine used during the siege of Aedwin De Steinberg. It was also the very first fully working prototype of a cannon used in a conflict.

## History

Flamme Lanceur was a second after Conte de Feu fully functioning cannon designed and built in the Kingdom of Lauchette. It was decided to be the first cannon introduced and tested on the battlefield.

It was transported to the Hales together with an army of Lauchette soldiers and used during the siege of the town of Aedwin De Steinberg where it helped open the town gate and let the soldiers enter the town.

However, Lauch troops were defeated and the remaining rest left an island leaving the cannon behind.
Franco Klerk

King Franco Mirum Klerk de Rosogoval of the Kingdom of Grestland is the current monarch of the Grestlands.

## Early years

Klerk was born on the month of June, to a Greenfield family of peasantry. During his young years, he would help his father to raise the farms of Aedwin. At the age of 8, his father was slain by merciless bandits who pillaged the farms and burned the crops. Without his father, he was left to care for his Mother who had fallen ill to dysentery (which she would never recover from). Klerk began tending to his own farms in the Greenfields, and at the age of 14 was selling a vast garden of vegetables and bread. Unfortunately, his mother died a year after the initial growing of the farms. Klerk became an orphan, but already had the experience of an adult. He eventually became the landlord of the Aedwin farms after buying it from the previous owner.

## Rule

Franco has ruled since the Thirtieth of November, claiming the realm of farmland and grassland between Aedwin and Greenfields.
Frostmen

**Frostmen**are a Winterlander military organization under the rule of House Royce.

## History

The Bosothist clergy laid claims on The White Reach, as soon as it was confirmed as the tallest mountain of the Island, as the original runes and books claimed it to be sacred. Many invasions were launched in an effort to capture the mountain, but it was too far from Valendoria and the Norrish natives always managed to take their territory back.

The northern mountains finally came under Valendorian rule after the annexation of the Norrish tribes, and direct control was given to the clergy, but only after Emperor Gabor Winters founded an order to upkeep the authority, fearing aggression from the native Tovarians, these would be called the "Frostmen".

The emperor was right to worry; the peasants and some of the nobility were quick to rise up against the clergy and the new order. These skirmishes were named the Tovaro-Frost war. While it wasn't really a major conflict, it ended quickly when the Valendorian troops entered Tovaria to aid the Frostmen, to prevent the other Norrish states joining. Tovaria remained under the direct control of the clergy for many decades after these events.

The members of the order and the clergy gained absolute authority over the smaller villagers, which increased corruption, however each proposals were denied. It stayed this way until a man named Royce 'the Fox' was elected Grand-Commander, who was very popular among the peasants due to his mother being Tovarian. Royce openly opposed any sort of reformation until the Phirousian-Pripati conflict escalated to the point of Valendorian intervention. Once the majority of the imperial army was occupied with the southern battles, he proclaimed himself Duke of Tovaria. This action started The Second Tovaro-Frost War, which the reformists won.

The Frostmen came under the ownership of the new duke, and became more of a private elite guard for the new dynasty, than a religious order. Nowadays, they are mainly Tovarians, serving and protecting House Royce.
Halesmen

**Halesmen**or the Children of Mountains, as they were known before their first contact with the Lauch, are the predecessors of Hallengardians and the native tribes of The Hales.

The legends tell of an ancient, dark era where the island was divided between multiple mythical races, trolls lived in the coldest parts of the mountains, as well as the caves, the forests were owned by Shandarr, a giant, three headed snake, the shores and the swamps were occupied by Hudrags, who were half-fish half-man creatures and the warm plains housed the giants.

The humans were forced into hiding in the mountains from these hostile creatures. After hearing the pleas, The Great Father (the creator in Hedatist beliefs) sent down a hero to lead them, Holmgeir The First, who united all of them and defeated the other creatures: He fooled into going to the deepest parts of their caves and trapped them in; cut down all three heads of Shandarr with one swing; defeated the chief of the Hudrags, and exiled the giants into the ocean, where they were turned to stone.

Holmgeir was said to live "a thousand and a thousand" years before he The Great Father called him to return to his side, so he rode up the highest mountain of the island never to be seen again. The Hallengardians, as well as many tribes claim to be the descendants of them.

When the Lauchmen first arrived they were renamed to "Halesmen", after the name of the island.

Nowadays the term is used to describe Hallengardians and Aedwinians together.
Gruffalo

## Overview

Gruffalo is a two-wheel drive vertical bar spinner antweight with wheel guards and a wedge on the back.

## Fight History

### Battle of the Builders 3

**Gruffalo vs Diotoir**

House Robot: Matilda

Fighting for Team twopennymilk in the builders' rematch, it had to deal with another vertical spinner. As Gruffalo swerved to its right, Diotoir moved and aimed itself in the opponent's direction. Diotoir rammed into Gruffalo, unphased by the spinning blade of Gruffalo. Diotoir managed to get Gruffalo onto the pit. Diotoir turned to face Gruffalo and ripped off an armour plate from Gruffalo. Unfortunately, Diotoir was stuck on the pit. It struggled to drive over the lip of the pit. Luckily, Gruffalo accidentally provoked Matilda. Gruffalo decide to then used its rear to shove Diotoir while it is still on the pit.

The roused Matilda lifted Diotoir up and shoving it free from the edges of the pit. Diotoir set its comical sight on its idle enemy and delivered a strong, rushing blow to the front of Gruffalo. Diotoir went ahead to faceplant itself onto the wall for a while before Gruffalo got flipped by the floor flipper from careless driving. Gruffalo was able to land on its wheel in a corner patrol zone but Matilda did not forget and punished it by removing a wheel off the robot. Diotoir allowed Matilda to overturn Gruffalo with its tusk. The red Irish bot detached another wheel from Gruffalo with its disc. After the robot got pummeled by both Matilda and Diotoir, it was lifted and placed on its side against the wall. Matilda slammed Gruffalo until it was out of the arena through the gap between the wall and the arena gate. giving Diotoir the knockout victory to break its losing streak.

Score: twopennymilk 5 - 5 OrangeDoseOverJuice

## Fight Record

### Wins/Losses

* Wins: 0
* Losses: 1
Roland Clive

**Roland Clive** was the commander of the ascadian forces on the Hales during The War of Weak Kings. He made a brief appearance in Aedwin after the initial siege and later lead his troops to aid the old brotherhood in capturing Hallengard, though ordered a retreat after they suffered heavy casualties. While he managed to secure an exit for his men, he was shot by an arrow while crossing the bridge on the road out of Hallengard and fell to his death.
Polaris

## Overview

Polaris is a 2WD front hinged flipper made by Team Frey Robotics for the UK antweight class. It did okay at AWS 53 before appearing at Antweight Anarchy: International Inferno where it got all the way to the finals before losing to Nexus.

## Robot History

### International Inferno

**Polaris vs Proxima Centauri**

House Robot: Matilda

The fight started with Polaris failing a flip attempt and Proxima Centauri opening the pit. Proxima Centauri then pushed Polaris over to the floor flipper where Polaris was flipped. Polaris then self righted and both bots started dancing around the pit. Proxima Centauri then got stuck over the pit and Polaris pushed it in.

**Polaris vs Air Strike**

House Robot: Matilda

The battle started with Air Strike charging at the wall and losing a panel after missing Polaris. Polaris then backed it against the wall, but was then overturned by the floor flipper. Air Strike then pushed Polaris towards Matilda and onto the arena grill. Once Polaris got free, it continued its pursuit on Air Strike. Air Strike decided to deliver a unique attack by just spinning in place, which helped redirect Polaris into the floor flipper to get tossed up high, Air Strike eventually drove onto the floor flipper after releasing the pit. Unluckily, this would just launch itself directly into the pit.

**Polaris vs Tough as Nails**

House Robot: Matilda

The fight started with both robots locking horns in a shoving match as Polaris activated the pit. Polaris then wasted no time pushing Tough as Nails into the pit to secure the victory.

**Polaris vs Nexus**

House Robot: Matilda

The fight started with both bots jostling for position before Nexus took control of the fight, flipping Polaris whenever and wherever it could including the pit button which opened the pit. Eventually, one of Nexus' OOTA attempts succeeded and Polaris was thrown out of the arena. Nexus was now the champion of Antweight Anarchy: International Inferno.

## Outside Antweight Anarchy

   Polaris would compete in AWS 56 and 58 with less success than in Antweight Anarchy.

## Results

 Round of 6
 Semi-Finals
 Grand Final

* Wins: 3
* Losses: 1

## External Links

* Polaris on the AWS Wiki
* Polaris on the Ultimate Robot Archive
Keil Hindruuf

## Backstory

Keil Hindruuf was born in Aedwin, where he grew up as a farm boy who then decided to join the Aedwin Guards.
During his time there, he became a corporal under the rule of a regent who ruled in tyranny.
Due to this, he witnessed lots of abuse against his people so he decided to head to Hallengard (Ruled by Marick Haberford) and proposed they helped Keil crusade Aedwin and kidnap the regent. Another man was already proposing this, Jurgen von Hoensbroeck, which further supported the cause.

## Achievements

Now he is a master at arms, he had sworn allegiance to anyone who ruled the Hallengard throne.
He has done a lot of great things for the throne but here are a select few...

* Enforcing the law and protecting the people from invaders.

Aiding King Sigurd in capturing two criminals and then executing them.

* Aiding in the capture and execution of Sir Marcus II of Aedwin.

## Personality

Keil is a calm and quiet man, who is extremely loyal to the current ruler. He DOES however talk back, but only during peace time.
He proceeded through his career by being honest and loyal, eventually ending him into Master at arms shortly before Marick's untimely assassination.
Lauch Culture

A Lauch ship.

The **Lauch** (also known as Lauch people or Lauchmen) are an indigenous ethnic group of Latora, and the primary culture in The Kingdom of Lauchette.

## Appearance

Lauchmen are olive-skinned, dark-haired islanders. Their clothing is usually thin, often sleeveless, while their robes are usually decorated with gems.

## Common personality traits and stereotypes

Most Lauch people are proud, wealthy compared to the average Aedwinian or Hallengardian. Even after their empire collapsed, they managed to keep their place as the biggest known trade power. They are rumored to have a larger army than the nations of the Hales, as well as a giant navy, which discourages their rivals to invade.

They are said to be very arrogant and narcissistic. It's a known fact that although Lauchette has a reliable army, theyir most common battlefield is psychological. They often choose to humiliate, threaten or simply torture their rivals into submission.

Even with their oversea territories stripped from them, Lauchette remained a world power and one of the biggest threat to the Kingdoms of The Hales.

## Relations

**Aedwinians**: Although Lauchette now has a trade route and a weak diplomacy established with them; due to their origin, Lauchmen still consider Aedwinians to be traitors to the Lauch empire.

**Hallengardians**: Just like Aedwin, Lauchette has a treaty and a trade with the northern kingdom of The Hales. There are rumors about Lauchette trying to re-establish Loyalist Hallengard, as their vassal.

**Winterlanders**: They hold most respect for Winterlanders, however the cause of this may be their possibly fabricated claim on the empire.
Arvin

*"Eeep!"* - Arvin witnessing a murder attempt on Ajax Glasco

**Arvin** is the sole survivor of a small village in Ostrad that was raided by a group of bandits. He travels with Tor Rövsson, hoping to become a strong warrior like him in order to bring justice upon those who took his family away.

He frequently barrages Tor and his travelling companions with questions and shows little hesitation when given orders or tasks by them. Though he has some skill with a bow from hunting with the men of his village, he has yet been able to muster the strength to kill another man and is shown to be quite cowardly when facing opposition from humans, something which Tor constantly has to lecture him about. At times, however, he is found to be extremely foolhardy and persistent, often to the point where he rushes head first into danger and certain peril from which Tor often has to save him.

He currently resides in Hallengard with Tor and likes to go climbing on the mountains and hunting for wildlife in the valley below. He took part in defending Hallengard from the forces of the Old Brotherhood and Ascad, though was injured badly during the fight and mostly remains in bed these days talking with Tor.
Hallengardian Culture

A Hallengardian community.

**Hallengardians** are the primary culture and ethnic group of the Kingdom of Hallengard.

## Appearance

Hallengardians generally have light hair and pale skin. They usually wear multiple layers of clothes on the outside, primarily made out of wool, leather and fur.

## Common personality traits and stereotypes

Hallengardians are a humble, traditionalistic people who highly value honor. The have proved themselves to be a vicious foe on the battlefield numerous times and have a history of being brave warriors. While they can withstand the cold environment of the mountains easily, they may find the southern climate uncomfortably warm.

Hallengardians are often called warmongers and overly agressive by outsiders, because of their miltaristic history and rivalry with Aedwin. Others consider them dull and simple as a result of their tribal roots and late historical development. While these descriptions fit some, the newer generations are less violent and more reasonable.

## Relations

**Aedwinians**: While Hallengardians allied with Aedwin during The Hallengardian Civil War and The Great Divide, the rivalry between the two kingdoms never ceased. While they are at peace, the distrust is still present.

**Lauch**: Hallengardians have the worst opinion of the Lauch out of all the known nations. This outcome can be traced back to the numerous wars between the two.

**Winterlanders**: The Hallengardian viewpoint of the northern islanders are very mixed. While most people are neutral towards them, many see them as their enemies who try to gain influence and cotrol over their kingdom, while others think of them as allies.
Grestland

The Republic of Grestland is a nation located within the grasslands between Aedwin and Greenlands Currently, King Franco Klerk is the current regent of the nation.

## History

Not much is known about the farms, other than they provide a good source of food. These farms had been owned by a landlord by the name of Franco Mirum Klerk de Rosogoval, who had been very keen of building his farming business. During the invasion of Aedwin by the Free Titans, Franco had his farms seized. He was able to escape towards Aedwin, and returned when his lands were free of occupation. On the throne room of Aedwin-de-Steinburg, Franco declared his land's independence and promised to 'protect all nations and farmlands.'

## Alliances

Aedwin agreed to a formal alliance with Grestland on the second of December.
Chomper

## Overview

Chomper is a two-wheel drive, plastic crusher. The whole robot is plain white with black eyes.

## Fight History

### Tinsel Torment 2

#### Wildcard Warriors

**Chomper vs Hit & Run vs Parasite**

All the robots met in the centre of the arena. Parasite lowered its saw and pushed Hit & Run with it. Chomper appeared from behind and bit on the sawbot's rear. Hit & Run started driving its saw wheels over Chomper and broke apart the plastic head. Parasite and Hit & Run began ramming into each other. Hit & Run then returned to tackling the broken crusher with Parasite bringing the saw to the back of the head. Chomper activated the pit and slowly engaged in combat with the other two. Hit & Run fled the corner from a compromising position and continued attacking Chomper but it was Parasite's target now. Chomper tried to intervene but it was soon trapped between both antweights. Once they separated, Parasite guided the beaten up crusher to the edge of the pit. Hit & Run was parked sideways against the arena gate. Chomper then plunged into the pit.

## Fight Record

### Wins/Losses

* Wins: 0
* Losses: 1
The Hales

**The Hales** is the Island on which the server takes place. It gives home to two nations, the Kingdom of Aedwin on the south and the Kingdom of Hallengard on the north.

The natives were called the Halesmen, who later became the Hallengardians, after they lost their full control over it, while the Aedwinians were originally Lauch settlers. The second native people of The Hales are the Ostari people, who live on The Ostari Isles, the second largest island of the island.

The island were named after the many, tall mountains, by the Lauch explorers.
Winterlander Culture

A Winterlander camp.

**Winterlanders** are the primary culture in The Empire of Winterlands, albeit they can be broken down to thirteen subculture (Valendorian, Indolan, Pripati, Tovarian, Vender, Mellan, Kendish, Kuvian, Cerinian, Phirousian, Melandian and Prosh).

## Appearance

Winterlanders are a fair skinned northern islanders. While they are in their own, they wear thick coats and robes, furs are also a common choice. In the colder parts of the island, they even wear masks, to protect themselves from the environment. However, on the Hales they adapt a Hallengardian-like clothing, as they don't find it as cold as their home.

## Common personality traits and stereotypes

Winterlanders are a quiet people, known for their neutrality, they are very unlikely to invade or start wars themselves. They aren't very used to the people, customs or even the names and titles of The Hales, often mispronouncing them (For example calling Hallengard "Hall-of-Guard" and Aedwin "An Edwin").

The lifestyle is widely different on the northern island, sledges pulled by oxen are much more common than carts and horses. The island has a low population density, but even then food is mostly scarce. In addition, the crown lands often have traditions unique to their own population.

## Relations

As a result of their isolationist ideas Winterlanders are usually remain neutral towards outsiders, however intermarrying with one is still shunned upon.
House Renaud

Coat of Arms of House Renaud

**The Renaud Family**, commonly referred to as **House Renaud**, is a rival royal house to the Gauberts in the Kingdom of Lauchette, and a prominent royal family of Hallengard. In the present day the family has thrust itself into Hallengardian politics, albeit not by force, seeking to become an important family through influence alone, a stark contrast to their dealings with the Gauberts. Like the more famous Hoensbroeck family, the Renauds are also known for their wealth and lavish lifestyle.

## History

The Renaud family was formed by Lauchette nobleman Anthoine Renaud, who was a member of the royal council of the Kingdom. He also served as a trade dignitary between Lauchette and Hallengard. He later married a fellow Lauchette noblewoman of Hallengardian descent, who had distant ties to the Hoensboreck family named Mariot Delacourt.

They would have five children together, with three being boys and two being girls, named Gillebert, Jaquot, Alardus, Alberada, and Legardia. Their children would go on to form the dynasties of Alphonse, Magnus, and Bertram.

## Relations with the world

### **Aedwin**

Seeing as though the Kingdom of Aedwin has been a historic rival of the Kingdom of Hallengard, the Renauds saw fit to continue the rivalry, but to commit to a mutual friendship in terms of trade. Regardless, in terms of diplomacy, the Renauds sought to take a cautionary stance with their southern neighbor.

### **Hallengard**

Seeing as though the first wife of the Renaud family had descendants of the dominant Hallengard throne, and Anthoine Renaud was Lauchette's dignitary to Hallengard, the family retains strong relations with the Kingdom, and have ingratiated themselves into Hallengardian society. Some Renauds have even sat the throne of the nation.

### **Greenfields**

As Greenfields was a former vassal of the Lauch Empire, the family has had some stewardship over the region. The family has shared jurisdiction with it with the Gauberts, with a few nobles originating from the area, prior to The Great Divide.
Eydis "Winters"

Eydis is an enigmatic individual who roams the Hales. She chooses to remain hidden and obscure from the rest of the Hales, only telling very few people about who she is, or rather, who she might be.

It is very likely that her surname is merely a falsehood perpetuated by her family before her, as there is little to no real evidence that her family originated from the alleged child of Empress Stephana. Also considering the fact that she and her family grew up in an obscure cult in the wilderness, it is very unlikely that Eydis or her family has any real connection to House Winters. Despite this, however, she carries the Winters coat of arms as a memento.

She continues to roam the Hales, with no real goals or ambitions. She follows local politics rather loosely, but never chose to get involved in any conflict that has occurred.
Fanart

This is a page dedicated to the plethora of **fanart** made by SaverSurfers' Medieval Roleplaying community. Artists submitted and can submit their art through the official discord. Feel free to add your own art in a new, or preexisting secion as long as your art is tied to the correct name.

## Art by 45277

Aedwin GuyHallengard ManGreenfields ManHurt Hallengard ManAedwinian After the Regent CaptureHigh Quality Aedwinian SoldierAnother Aedwinian Man
## Art by Avem

Dumb Stupit Hallengard ManEpic Aedwin ManGK SucksAutistic Screeching

## Art by Niti

Guide to the Medieval RoleplaySeeing MarcoAdelais Rolfe, Niti’s character.A moment with King MarickScrapped scene of Adelais meeting Prince AddyAdelais in Dulamen robes as Goddess Terran.The Dulamen take Adelais in.janus gangPhemus Rolfe has issuesNiti’s new character, Avery Argus the Pale.Avery after joining the Taliban or something.
## Art by spuds

Hallengard SoldierGreenfields SoldierHooded DudeKnightHallengard King

## Unknown Art

Virgwinian vs Chadlengardianisabelle simmons slitting her own throat in the dungeon
Tor Rövsson

> *"A knight serves the people and should not expect graditude for doing their duty boy"* Tor to Ocelotte
>
>

### Aliases

BerserkerHorn Bearer

Captain

### Relatives

Unknown parents Hollie (daughter), unnamed son

### Played by

Sinnon 43399

**Tor Rövsson** is an Asmanian warrior who under a time resided in the Hales.

#### **Notable feets:**

* Exposing Darius
* Preventing a rebellion in Hallengard
* Took part in the battle against Reyne Greyheart
* Having the best abs in the Hales

#### **Personality:**

* Confident
* Capable
* Dutiful
* Observant
* Impartial
* Slovenly
* Openness
* Conscientiousness
* Agreeableness

#### **Values:**

* Duty
* Justice
* Family

#### **Relationships:**

* **Nina** is a woman Tor ran into while he was in Aedwin. When they met it turned out she had no memories at all and she was feeling rather bad so he offered her to come along to Hallengard where they later spent some time in the hotsprings and started falling in love and later got engaged.
* **Carissa** was likely the first person in the Hales that Tor actually considered a friend. They fought side by side and spend most of their time together dueling which always ends with Tor beating her.
Yuuma Ishikawa

Hello, how have you been this evening?

## History

Yuuma Ishikawa is the Oppressor and master of Peter Kyngeston, he appeared only once or twice in the hales and visited Aedwin, he abuses peter by doing his little dirty work,

Yuuma Ishikawa took peter as a child, and locked his father up, after that he started to take him to a island, and converted him and manipulated him into this religion, and the evil will, he is the main reason why peter is such a bad and cold heated man, he continued to torture peter with his siblings that he constantly murdered including his love, until peter is able to achieve himself victory and take over the hales and Aedwin, it's said that he wants to make him suffer for the rest of his life, as there is no escape for peter, Yuuma Ishikawa was a criminal in Lauchette, who stole gold and various other things, he started to become stronger with his mate, that sadly died by the hands of a Andophy knight, he fled from the order since he hated it, he has lost a battle against Aedwin,
Capture of Sir Marcus II

**The Capture of Sir Marcus II, vassal of Aedwin**, was an attempt to abduct Sir Marcus II, the then-regent of Aedwin by the Lord Marshal Jurgen von Hoensbroeck of Hallengard. The event was largely successful and occurred at the peak of Hallengard's military strength. It was the first major conflict between Hallengard and Aedwin since The Great Divide.

## Origins

Despite Aedwin winning The Great Divide and securing independence from the Empire of Lauchette, heavy taxes and inequitable debts were still given to Aedwin. After a confrontation with the Aedwinian Ambassador, Desmond Byrd, regarding a sunken Lauchette vessel in the South Sea they were ordered to pay a fee of 21,000 gold coins for the damages.

As Aedwin controls the main port on The Hales, their wealth and military power is vital in order to prevent any further Lauchette invasions, meaning that Hallengard is reliant on Aedwin to maintain their coastal defense. Lord Jurgen von Hoensbroeck greatly detested the exploitation of the Lauchette, calling upon King Arnold to stop paying them otherwise they would be made vulnerable to another attack, though he refused to do so.

Although various meetings were held between the noblemen of both Hallengard and Aedwin, a conclusion was finally reached by King Marick of Hallengard after Lord Jurgen von Hoensbroeck's wife, Osiah von Hoensbroeck, went missing whilst inside Aedwin-de-Steinberg. It was agreed that a group of Hallengardian soldiers would infiltrate Aedwin and abduct the Sir Marcus II, the regent of Aedwin (their king was not present at this time).

## The Capture

During a cold winter day, the Lord Marshal gathered a group of eight men, including one Aedwinian deserter, and set off towards Aedwin. Throughout the journey, plans were discussed and plots were exchanged, wherein it was agreed that they would use the Aedwinian deserter to have the gates to the courtyard opened and have a feast with the regent. Upon the Lord Marshal drawing his sword, his men would attack the Aedwinian guards and flee with the regent.

The initial attack and capture was largely successful, suffering no casualties and detaining both the guards as well as Sir Marcus II. Exiting the castle was also achieved with relative ease, however the drawbridge was closed and the men were surrounded. During this time, three of the Hallengardian soldiers were slain, however the rest of the party managed to flee and returned to the rendezvous, before travelling onward to Hallengard.

## Aftermath

When returned to King Marick, the Lord Marshal was given the responsibility of sentencing the regent as he bore the burden of his wife's death. He, with Sion Giasco's support, agreed that he would be tortured and then kept in the dungeon as a barter.

When he was brought to the dungeon, Lord Jurgen and Sion were confronted by supporters of Sir Marcus II, who then attacked them and fled with the regent. Despite this, however, Hallengardian guards were alerted and all perpetrators were eventually captured and executed. Against the king's wishes, Sir Marcus II unintentionally fell off the cliffs of Hallengard to his death, causing outrage in Aedwin.
The Legacy Universe Wiki

## Welcome to the The Legacy Universe Wiki

The Legacy Universe is a fictional shared universe created by Mark Wilkinson that started back in 2010 with the release of "The Sims", a web series based on and created with The Sims 2 gaming engine and will expand greatly with "Legacy", currently airing on Youtube. Many multimedia projects both already finished and soon to be in production will be listed on this wiki as well as detailed character profiles and locations as well as other things from this universe.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Battle of Lord Lewis

**The Battle of Lord Lewis** was a minor battle between Hallengard and Greenfields which arose after Lord Lewis was robbed by thieves from Hallengard.

This battle is notable as it doubted Hallengard's defences, as well as being the battle in which Lord Lewis was slain. It is generally agreed to be a Greenfields victory, however the losses sustained by them as well as the further conquests of their land resulting from this suggests that Hallengard instead was victorious.

## Origins of the conflict

After Lord Lewis rose as a large benefactor of Greenfields, he was granted lordship. Further developments forced him into a position of power that he was unable to control, often causing erratic and spontaneous outbursts. Known for his greed, he would often spend large sums of gold purely on weaponry and armor for his own protection and power and was wholesomely disliked by his people.

On a late evening whilst travelling to Greenfields, Lord Lewis was stopped by a group of thieves and robbed of his possessions. Once he returned he was enraged and demanded that he and his soldiers storm Hallengard and claim the kingdom. Despite the little confidence in his ambitions, many soldiers obliged as they were being paid great amounts for their service.

## The Battle

By time he and his men had reached Hallengard, it was day. The gates were closed and several of the Hallengard guards were alerted of their presence. Their role has been largely criticized as Lord Lewis and his men were at a clear disadvantage being below the gate, yet despite this they were still able to overcome them and enter Hallengard.

It is unclear when or where, but not long after they had stormed the gates, Lord Lewis and his men were caught amidst arrow fire, where he was shot several times and died. The surviving soldiers pushed forwards and managed to defeat most of the Hallengard guards, which is mostly attributed to the quality of their armor purchased by Lord Lewis.

## Aftermath

In response to this, Hallengard called in their soldiers and stormed Greenfields' almost defenseless territory a number of times. As there was no current ruler of Greenfields, they were easily able to overcome the retaliation and restore order to their kingdom.

The battle has widely been criticized and is considered to be the last period of Greenfields' success by military standards, and as a republic overall.