IIF's official rules

> *This is a thorough in-depth information of the R&R of Hohei-dō. Check Rules of Hohei-do for a brief simplification of its R&R.*
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This article is an in-depth look of the Rules and Regulations created and approved by the International Infantry-Craft Federation, the international governing body of Infantry-Craft.

This is the Rules and Regulation that the JHF followed, Japan's only official national governing body of *Hohei-dō.*

The R&R of the IIF has **18 chapters**, and these are:

1. **Overview**
2. **Purpose**
3. **Definition**
4. **Judges**
5. **Championship/Events**
6. **Competition Format**
7. **Competition Procedures**
8. **Conditions of Victory**
9. **Conditions of Defeat**
10. **Participants**
11. **Location**
12. **Specifications of Infantry Weapons**
13. **Clarification of Specifications**
14. **Supplementary Equipment**
15. **Ammunitions**
16. **Prohibited Actions**
17. **Safety Protocols**
18. **Compensation**

## **Chapters**

### **Overview**

This overview intends to clarify, define, and elaborate the rules and regulations in response of the pamphlet that the *JHF* released.

### **Purpose**

The Rules and Regulations of the International Infantry-Craft Federation (IIF) will be used as a guideline in every Infantry-Craft's discipline competitions, tournaments, or/and championships.

### **Definitions**

**1:** "Infantry-Craft”

A term that describes a game/sport that main uses an “Infantry weapon” as a means of play. This term is frequently used as a term under the Recrelympics, alongside Panzerkraft, Aerial Aces, and Aquatic Warfare.

**2:** “*Hohei-dō*”

An Infantry-Craft discipline in the Far East.

One of the famous shooting sports in mainland Japan, alongside Airsoft and Paintball.

**3:** “Infantry Weapons”

A weapon in this context is any object or devices that inflicts damage that an individual can use, manage, carry, and operate **singlehandedly**.

3-1: **Two Types of Infantry Weapons**

**1)**  Firearms – Weapons that fires a projectile.

**2)**  Edged and Bladed – Melee weapons that used to cut, hack, stash, thrust, and stab. Either an attachment or not.

**4:** Bullets

Are Federation-sanctioned live-ammunitions that emphasized in safety, they are similar to their original counterparts which they are based on.

Though its speed, arc, and rate of fire may be affected due to its different structure. But it may act similar to its original counterpart nonetheless.

**4:** “Infantry”

An **Infantry** is a **term** for an **Infantry-Craft participant**/**Athlete**. Its plural form will always be "**Infantries**".

Another term for Infantry is **Troop(s).**

**5:** International Infantry-Craft Federation (I.I.F)

The leading **International Organization** that manages, oversees, and promotes the activities and sporting events of the Recrelympic sport of Infantry-Craft.

**6:** Japan Hohei-dō Federation (*JHF)*

The governing body of *Hohei-dō* in **Japan**.

### **Judges**

**Judges** or **Referees** are official members of any Infantry-Craft Federation(s), either **National**, **Regional**, or **International**.

They oversee and judge the matches; each match will **require** the minimum of **three** (3) to **ten** (10) Judges alongside with their respective Observatory Towers, which **always be provided** by that Judge’s Federation.

Judges has the authority to disqualify an Infantry if ever it did a Prohibited Actions. They also have the authority to stop (temporarily) a match if something happens that violates the safety protocols within the match.

### **Championship/Events**

There are three official events/Championships under the Japan Hohei-dō Federation, which is the **National** **Secondary Hohei-dō Tournament**, **National Postsecondary Hohei-dō Tournament**, and the **National Hohei-dō Professional Tournament**.

Though in rare events, the JHF can sponsored a small organization to host its own event, such as *play-offs*, *Prefecture games*, and etc.

The JHF **does not consider** reenactments as Events as they are recreational entertainment only, and not about competitiveness nor sportsmanship.

### **Competition Format**

Competition Formats which designated by the JHF are listed below with its objective.

**1.** Elimination battles/Combat simulator/deathmatch

The objective is to "knock out" all of the opposing side's troops.

**2.**    King/Queen of the Hill

The objective is to knock out the "King/Queen" before the designated time runs out.

There will be always two teams on this type of match, the “Siegers” and the “Defenders”.

**3.**    Capture the flag

The objective is to capture the opposing side's flag and safely returning it to the captor’s base.

**4.**    Command and Conquer

The objective is to “conquer” and hold a specific area in order to get points, these points will accumulate in time until it reaches the designated amount of points in order to win.

### **Competition Procedures**

Both side’s representatives, or designated members need to arrive at the match’s location 1 hour before the match begins.

Before the start of the match, each side’s representatives, or designated member(s) will first meet each other, in which they will perform the basic etiquettes to one another, such as bowing to your opponents while saying, “Let’s have a great match,” or the common handshake gesture.

Judges or Referees will always initiate the start of a match with a signal, this can be a flare, an artillery shot, or an announcement through the speakers within the battlefield.

Though it reminded that the Judges won’t start the match if the Infantries on each side aren’t in their starting areas.

After the signal is heard, each side in their respective starting areas will now start engage the opposition.

If the match is already over, it is still required for each side to meet each other face-to-face in order to perform a farewell ceremony to one other.

The phrase of “Thank you for the match!” is a frequent phrase that is commonly seen in farewell ceremonies, though this is not a standard, this phrase should be encourage to use.

Infantries on both sides will have a 2-hour time mark in staying within the areas of the battlefield, if the 2-hour time has run out, the officials/referees/guards will escort these Infantry out of the battlefield in order for them to start cleaning the battlefield from the messes they made.

### **Conditions of Victory**

**1.**    Elimination battles/Combat Simulator

The side that knocks all the opposing side's troops is the winner.

**2.**    King of the Hill

If the King/Queen is knock out before the time runs out, the “Siegers” will win.

If the King/Queen is alive after the time runs out, the “Defenders” will win.

If the Siegers are all knocked out, the “Defenders” will win.

**3.**    Capture the flag

If the Captor safely brought the opposing side's flag to their base, then they will be the winners.

If the side knocks out all the opposing troops, before the flag is brought to the Captor’s base, they will be winners.

**4.**    Command and Conquer

If the accumulated points reach the designated amount, that team will win.

If the opposing troops are all knocked out, the remaining side will be the winners, even if the points haven’t reached the designated amount.

### **Conditions for Defeat**

The referee equipment has determined an Infantry to be knocked out.

The Judges determine that a rule is being violated.

The leading representative of the team or designated member may voluntarily surrender.

### **Participants**

**10-1:** The JHF has three levels of disciplines and these are:

**Secondary:**

Affiliated themselves in Middle School till High-School

**Postsecondary:**

Affiliated themselves in College or University

**Professionals:**

Both Amateur and Professional Athletes that already graduated either College, University, or High-School.

**10-2:** Age Standards and Exceptions

* Ages will be determined by the JHF if their age of eligibility of participation is at question.
* Though normally, age won’t be a problem, since the requirements of participation only needs a team for affiliation.
* But if one hasn’t finished High-School, and still pursued as an Amateur Infantry, the JHF will provide them a proof of eligibility to participate.
* Foreigners whose affiliation is in a Japanese school or a *Nihonjin Gakkō* (schools outside of Japan), then the JHF will provide them a proof of eligibility of participate, even if they aren’t half-blooded. Though this can be revoked if the Foreigner returned to its original country, or it transferred to a non-Japanese school.

### **Locations**

The boundaries and location of the battlefield will be determined by its organizer, with or without the help of the JHF.

Though if this happened without the help of the JHF, they will still check the location out for safety protocols.

**Access to the battlefield will be restricted 48 hours prior to the match.** Each side will be provided maps and details of the field.

Medical Emergency zones, secluded Observatory Towers/Fields and the Starting areas are considered to be Safe Zones, thus these areas are designated **no fire zones**.

They also need to be **established these mandatory establishments before the start of the match.**

Should there be objections to the battlefield of choice, they should be forwarded to both the Organizer and Federation **within the first 12 hours of announcement**, upon deliberations and considerations will be made.

### **Specification of "Infantry Weapons"**

Weapons allowed to participate are the following:

* Weapons whose **design** was completed **before September 2, 1945**, the day the Japanese delegation formally signs the instrument of surrender.
* Weapons that had **begun prototype trails** by the aforementioned date.

Weapons which meet these requirements must be confirmed to be constructed using materials that were available during at the time.

Prototype, experimental, and proposed weapons that never advanced from the planning stage, the Federation will decide on their eligibility through a thorough investigation by a case-to-case basis.

**Custom specialized weapons** that the **JHF-sanctioned needs to adapt its designs by the specifications above** in order to be allowed.

### **Classification of Specification**

Weapons which intended purpose is to penetrate Armor will not be included as eligible Infantry weapons.

* Examples of these are Anti-Tank Rifles, Anti-Tank Launchers, and Hand-thrown AT grenades.
* Weapons that have another purpose other than penetrating Armor are aren’t allowed.
* Weapons that have the ability to penetrate Armor even though it isn’t its intended purpose, the Federation will contemplate this problem in a deliberation. [As of now, they won’t allow these type of weapons]

Grenades aren’t allowed in matches, though this will be replaced with custom specialized grenades instead.

* This also includes attachable and Grenade Rifles.
* Blast Ball, Tear gas, Anti-Tank, Flashbang, Incendiaries, and Molotov Cocktail are **not allowed** and **will not replace** with custom grenades.
* Smoke grenades will be **an exception.**
* High explosives aren’t allowed, but the JHF **decided to make them eligible** by **changing its components** so it will become a specialized Fragmentation grenade that is suitable in matches.

Weapons such as Flamethrowers, Mines, Mortars, and both Edged and Bladed aren’t allowed.

* Edged weapons, which also includes the attachable bayonet, aren’t allowed **IF** they aren’t the **JHF-sanctioned** **custom specialized non-lethal weapons.**

* Though in the (similar) situation of the Bladed weapons, only the **Stun baton and wooden mock-ups** will be allowed (Though the design needs to be similar to the specifications above [see **Article 12**] in order to allow its eligibility in matches).

### **Supplementary Equipment**

All Infantries must be fitted with Federation-sanctioned referee equipment, or commonly known as an “Indicator Choker”.

For additional safety measure, the Infantries are required to be fitted with Federation-sanctioned clothing.

**14-1:** Definitions

**1:** Referee Equipment

A piece of close-fitting necklace wore around the neck, called the “Indicator Choker”, which at the center of it is an indicator that can determine the infantry’s “HP” or “Health Points”.

**All matches** **required** the usage of the Indicator Choker.

**2:**  Federation-sanctioned clothing

Specially designed clothing that the Federation-sanctioned in order to have better protection and flexibility in matches.

They can be bought and personally commissioned to a Federation-Associated Industry.

**All matches** **required** the usage of the Federation-sanctioned clothing.

### **Ammunition**

All "bullets" are to be Federation-sanctioned live ammunitions.

The total number of magazines per Infantry is limited.

Production of custom bullets are not allowed; productions will be only granted to Federation-Associated industries.

### **Prohibited Actions**

1. Shooting someone that is a non-combative [Medic, Civilians, and  Animals] intentionally
2. Using parts, attachment, or equipment not sanctioned by the Federation
3. Firing inside of a Safe Zone
4. Firing an Infantry that has been declared "knocked out"
5. Firing on the Judges or Officials intentionally
6. Crossing/Leaving the Boundaries of the Battlefield with reason or permission
7. Actions that are judged to be "throwing the match"
	* Such as joining the opposing side during mid-match
	* Intentionally giving Intel to the opposing side
	* Intentionally losing (by intentionally sacrificing without a reason)
8. Disrespecting towards the judges or other participants

Engaging in any of the above acts will result in disqualification.

Though in **number 6**, the Infantry will be given a last chance to return back under 10 seconds after crossing the boundary, if not, then he/she shall be disqualified. Meanwhile in **number 8** will depends on that judge of that event.

### **Safety Protocols**

It is the best interests on both sides to add additional piece of protective gears to them, like helmets, goggles, and gloves.

In an event of an accident may happen during the match, it is the authority of a judge to cease the continuation of the match, this authority is distributed evenly to the judges in that said match.

A system of voting between the Judges may happen if an accident occurred.

It is always advisable that a Medic team is on stand-by on each Medical Emergency Areas within the battlefield.

When an accident occurs that may prove highly fatal, the leader of that side may initiate a ceasefire to the opposing side, by firing a flare gun in which he/she always carries during the match.

* By “leader”, it also means a leader from a fireteam to a Company leader. Which each leader has 1 round of flare in their inventory.
* That 1 round **always** means emergency when fired.

Each fireteam’s leader is **required** to know how to perform a basic first aid, or a designated member in that fireteam at **all times**.

If the Judges announces a temporary ceasefire, each side will return to its respective starting areas while the Medic-team assesses the accident with the help of the Judges.

The match will cease continuation if an accident is a **worst-case scenario** that requires serious medical attention.

* The match will be rescheduled if it ceased continuation due to the worst-case scenario accident.

### **Compensation**

**The International Infantry-Craft Federation** and its **subsidiaries Organizations** will provide compensation for all incidents involving structures and for restoration of the landscape **within the boundaries** of the competition. Though Stolen belongings won't be provided compensation since the Federation **must and always** **announced** this when picking the location of that said Location.

In matters of an accident that is a worst-case scenario, they can ask for the Federation’s help to provide compensation **if they are:**

1. Professional Athletes who’s affiliated themselves with the Japanese National Team.
2. Participants that reached the semi-finals and finals when the accident happened.
3. JHF sponsored teams.
4. if the blame is directly/related to the JHF's actions.
5. Equipment of the JHF-sanctioned that malfunctioned.