Battle-Ball

The most lethal ballgame since catch the fireball

Two Teams of 5 battle it out to see who can reach 10 points the fastest in this game where nearmost anything is allowed... or at least isn't banned, so lets get into the basics of it

### GEAR

Each player is provided one Role Item and a Support item (maybe more if your feeling Sneaky)

##### Role Gear

Role gear is a set of items you wear that have a charge loaded into them, they have one charge and during a game they get manually recharged at half time, they can hold up to 3 charges but only passively recharge and normally get filled to 1, Additionally they have tags that are always active to make roles more Distinct

 Shield
 Boots

##### Support Items

Support items allow you to play creatively, by using a one use item at a random point in the match, some however will have a few charges before they are used up, but either way the strongest ones are the ones you work out how to use

 Healing potion
 Adrenaline Candy
 Interceptor bracer
 Ejector souls
 Bouncing Bat
 Popcorn
 Caramel Popcorn
 Pocket Points
 Glow Ball

Your all Kitted out to go now, Right? WRONG... this game is known for a few things not common in most sports... Regulated Cheating and Combat, so before we get onto the Cheats, lets explain whats up with Combat

When you enter the arena, you leave all your gear outside the arena, some things cant be removed, like prosthetics and such, but anything that can be taken off, will be (clothes too)

Once you have it all off you get supplied with a team Uniform for whatever side your on and a set of gear of your choice, these items are just your normal weapons and armour, however they have all been carefully made, so all possess the Knockout tag, including the Casting focuses

### Cheats

Cheating is a part of this game, if not almost encouraged, from setting fire to the field, so making the ball greasy, whatever you can think of, if its not explicitly given or done in the arena itself, its a cheat, some example ones will be below, your team will collectively decide on one that is noted as your approved cheat (if facing a DM, have it hidden somewhere that they cant see until the end, but that cant be edited

Further cheats can be chosen as well, these need not be confirmed with the team, but its recommended you do, as it can effect your whole team

Also note, some cheats can be done as Arena effects and Vice Versa

### Gameplay

So you got your Gear and your cheats selected, next would be building the arena, but for now thats a pain to write up, so to begin with, fields will be large and flat...

All players start within 5ft of their goal\* and roll initiative, the field itself being 200ft long and 75ft wide thats divided into 3 segments (60,80,60), the ball must be passed at least once in a segment before it can be carried into the next, else the closest member of the other team starts from the carry point with the ball

The ball uses the Shotput stats however is treated slightly differently, holding it counts as grappling it, meaning if you are moved against your will, you would lose grip on it, your movement speed remains as normal, instead things that would cause you to have normal movement speed give you advantage on checks that would lead to you dropping the ball

#### Actions and Interactions

You can use your bonus action to pass the ball, however an attack can also be made with it as an action, which then an ally within 5ft of the target can catch the ball if it hits your target

When passing, a pass (or attack that would be below AC) can be intercepted by somebody who is within 5ft of the path it would have to take by using their reaction, if you do this the person passing rolls to hit (using the same roll if it was an attack), if they are below your AC it hits your chest and you get it, if it's above it bounces off you, doing damage and getting to its intended target even still (this does not then cause them to take damage if it was an attack that was going to miss... honestly why would you do this if that was the case anyway)

##### Scoring

Getting the ball to the end of the field and having it stay there for a round is 1 point, if you get there with it and hold it there for that round its 3 points

Getting a knockout loses 1 point but removes that person from the game, bringing somebody to death saves is a loss of 5 points, if your team ever gets to -4 points or less, they are instantly disqualified

##### Half Time

At half time a charge event occurs, letting people recharge their role gear, additionally a random effect is rolled that will affect the field as a modifer, half time occurs once a team reaches 5 Points

##### End of Game

Once a team reaches 10 points, the final point is set to begin, the teams begin to aim for the other goal (the one they originally started at) the ball not being reset, all points worth double, only two rounds are given for this point to be scored

After which cheat accusations are made (the crowd loves arguments anyway, One cheat can be done freely, but you can do more then one, at the end of the game the other team can try and call you on it, if they call your free one nothing happens, but if they call an extra cheat, you lose half your points and they can guess again if you have more cheats, doing so each time until they either they say the confirmed cheat or if they say one that you dont even have active (or logged depending on whats happening) in which case their score is cut in half and they are no longer allowed to accuse, this of course works both ways, the winner can still try and call the loser on extra cheats, but that usually wont be important