recursal/Fanatic-Fandom huggingface dataset:
Souls of the Dead, Spirits of the Beyond

**Souls of the Dead, Spirits of the Beyond** is a book in *Weird West*.

## Transcript

```
Whence come the Wraithe? Wherefore doth it Hover in Ethereal rage through those locations long forgotten by living man? Through the weight of sin, mortals pulleth the Wicked Creature from the Realm of the Spirits. Through the weight of sin, the spirit remaineth, Captured 'pon the mortal plane by its hate. Let not its sin touch thy flesh, and let not thy own sin attract the chill wind of its wrath!
```

## Location

* This book can usually be found in libraries of haciendas.
Plague Signs at (Location Name)!

**Plague Signs at (Location Name)!** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
TRAVELERS AVOID! Signs of the plague abroad. Local neighbors have witnessed the laborers of certain farms in the area possessed of cough, tremors, general lethargy, and listlessness! (location name) has been noted as a source of the PLAGUE and should be avoided by all who wish to keep their good health!
```

## Notes

* This news article is only published during The Plague community event.
* *(location name)* is replaced by a random farm name.
* The location mentioned in the article does not actually have any plague or zombie.
Scholar

## How to Acquire

In order to get this achievement, the Protagonist needs to read 50 unique books. Haciendas, Absolutionist spirit halls, and Temples of the Ancients all have libraries with a good number of books. Henronwall Summit, a location in the North-Western corner of the map, has 11 books. Other than that, look out for any book to read across the journeys.
Relayogram

**Relayogram**, **relayograph** or  **relay** is a technology in the Weird West that allows for messages to be sent from one
location to another. Relay offices in towns, often found within post offices, let people send relays to family and acquaintances. A relay can be sent by tapping the codes on a transmitter, sending it via airwaves using relay towers to a receiver, then the relay clerk on that end translates it into a readable message.

Portable relays, a relatively new invention that is small enough to wear on one's arm, allow a person to receive a message from anywhere, although it's not possible to send one. These small devices have been credited with helping bounty hunters track down their targets. According to relay clerks, each portable relay has a small antenna and a wind-up crank.

## Trivia

* In post offices portable relays are displayed on mannequins and with plagues that say *"THE PORTABLE RELAY: CONNECTING THE WEST. A fine new invention that will revolutionize our ability to communicate with settlements near and far. Receive messages even on the trail! Order yours today."*

## Gallery

A relay machine in a post office.A relay tower.A portable relay.A portable relay on display in a post office.A relay tower can be seen on the cover of *Pigman Joe's Tour du Weird West* book.Pigman Joe's relay machine and a make-shift relay tower.
## References

1. ↑ 1.0 1.1 Conversations with relay clerks across Weird West
2. ↑ Loading screen tips
Under New Management

**Under New Management** is a missable side quest in *Weird West*.

## Walkthrough

In order to start this quest, Cl'erns Qui'g first needs ring the door bell at the front entrance of Quigley's Lantern Room. A guard will ask for a passcode, but even if Cl'erns says the correct phrase given to him by Pigman Joe, he will be denied entry. After this, a prostitute named Gloria Reed asks Cl'erns to meet her at the back entrance. Go to the back of the brothel and Gloria will ask Cl'erns to knock out Maximo De Cueva and then throw him off of a balcony, without alerting or harming any of the guards.

Maximo De Cueva's office is in the South East corner of brothel, on the second floor. The easiest way to gain access to the second floor is to to use a barrel to climb on top of the pigsty or the back entrance's awning, and then climb onto the balconies. From there, jump on a balcony railing to reach the rooftop. Having the High Jump Perk makes this easier. Go to the South East corner of the building, which has two balconies, one of them is occupied by a guest. Quick save, then jump onto him to knock him out, then jump onto the other balcony, enter the room, make some noise to attract Maximo De Cueva, who is in the next room. Quickly go back to the balcony, wait for him to check the room and walk back to his office, then quickly sneak inside and knock him out. Drink a Sixth Sense Elixir if needed, to make it easier to see the locations of the target and guards through walls. Once Maximo De Cueva is unconscious, throw him out of the balcony, and leave the brothel without being seen.

## Outcomes

* If Cl'erns completed the quest, Gloria will send a relay, thanking him. She and the girls would leave the brothel and try to start new lives.
* If Cl'erns failed the quest, Gloria will send a diffrelay, condemning him. The girls would attempt to escape by themselves but their fates are unknown.

## Trivia

* Complete this quest to gain the Workers' Rights achievement.
Warning From Management

**Warning From Management** is a written note found in *Weird West*.

## Transcript

```
A note of warning: in future sessions, pleases be extra certain not to fit more than four cannonballs as a general rule. We received a complaint and have to been obliged to pay a client's medical bills as recompense.

We have, however, received many compliments on the new items added to the general toybox. Anyone willing to be trained in the use of them may be eligible for a bonus. Interested parties, please ask for a meeting with management.

-Your beloved mistress, EMPRESS WEIRDLOVE
```

## Location

In one of the rooms with balconies in the Quigley's Lantern Room.
Relayogram from Bywater Tobacco Plantation

**Relayogram From Bywater Tobacco Plantation** is a Relayogram found in *Weird West*.

## Transcript

```
TO: Mayor Weeks of Galen's Crossing
FROM: Bywater Tobacco Plantation

Demand continues to increase exponetially.

Continued need for expansion and more supply.

A number of nearby farms not yet acquired. Suggest immediate acquisition.
```

## Notes

* Found in Galen's Crossing, inside the large building where tobacco leaves are dried.
Reputation

**Reputation** is the moral system in *Weird West*, and it affects which companions can be recruited, prices in stores, and how the populace generally perceives the main characters. If reputation is too low, a Bounty will be posted on the protagonists' heads, and bounty hunters will start to show up and hunt them down. It is, however, possible to pay off the bounties at the sheriff's offices. The lower the reputation, the more expensive it is to pay off bounties.

## Ranks

* Western Legend (100 reputation): as an easter egg, horses start exclaiming *"Praise Yeb!"* when the protagonist is around.
* Revered (50 to 99 reputation): D&B trappers, Lost Fire Nation protectors, Absolutionists devotees, and Oneirists can be recruited in D&B camps, Lost Fire Nation villages, spirit halls, and Oneirist temples.
* Pariah (-50 to -99): bounty hunters start to hunt down the protagonist.
* Infamous (-100 reputation)

## Positive Actions

 Freeing captives/prisoners
 Winning the duel in Quickbend
 Fought in the Fighting Pit and survived
 Purging pigmen souls at the end of the Pigman Journey | 5

## Negative Actions

 Completing Rival Distillery lethally
 Completing Them Bones, Them Bones quest
 Selling Boulder Creek's sheriff's sheriff star

## Trivia

* After committing a minor crime and being jailed, the protagonist might be mentioned in a news article.

## Gallery

Tutorial screen when reputation is below -49.A bounty on Constance's head.
## References

1. ↑ Weird West | Developer Demo | July 2021
Werewolf

**Werewolves** are people who are afflicted with lycanthropy and can transformed into powerful wolf-like monsters for a short period of time. Werewolves have increased health, damage and speed, and instead of the dodge roll, they posses a pounce attack that deal area damage. They are more susceptible to fire damage. The first transformation from man to werewolf is said to be excruciating.

## Becoming Werewolves

Lycanthropy is not a natural affliction but rather a product of magic. The Ancients held the knowledge of the transformation process and the Oneirists discovered it when they came to the West. Sybil Branch betrayed the Temple by giving that knowledge to the Absolutionists but she maintained that only her or another Oneirist can perform the ritual that turn people into werewolves.

Contrary to Sybil's claim, any person can perform the ritual and it's actually possible to turn any protagonist or Companion into werewolves by doing the following:

* Giving the person who wants to transform a wolfsbane clipping. Wolfsbane clippings can be acquired by chopping down wolfsbane plants, bone-white trees that can be found in Temple of the Ancients or in Wolfsbane Hole (South-Western part of El Castillo desert).
* Equip any lethal silver Melee Weapon (silver warclub doesn't work), and kill a wolf at night, while the person holding the wolfsbane clipping is close by. Note that if an engraved silver knife found the Absolution Hall is used, the knife will be lost in the process.

## Trivia

* It's possible to transform any NPCs, including children, into werewolves if there are wolves or tamed wolves nearby. To do this, either wait until they sleep or knock them out in order to transfer a wolfsbane clipping to their inventory, then perform the above ritual.
* It appears there are werewolves in the East. When talking to Lost Fire Nation people while in werewolf form, they might say *"Werewolves this far west, eh?"*

## Gallery

A werewolf shown in the game intro.Constance facing a werewolf.
Weird West/Patch 1.05

**Patch 1.05** adds Mod support via mod.io for Steam, GOG, Epic Games Store, and PC Game Pass.

## Mods

There are five official mods made by Wolfeye Studios that are available from the start:

* First-person camera
* No friendly fire
* Undead animals
* Gender swap for Jane Bell, Cl'erns Qui'g, Across Rivers, and Desidério Ríos.
* Long-lasting Tools

## Mod Installation

* For Steam, GOG, and Epic Games Store, there are two ways:
	+ Go to mod.io, register an account, and link that account to your respective store account. After that go to each mod and click the Subscribe button and the mod will be automatically installed.
	+ Go to the game's main menu, click on Modding, then go to each mod and click the Subscribe button.
* For PC Game Pass: go to mod.io, download the mods, unzip and place the .pak files into Paks folder (\Nova\Content\Paks) in the game's installed directory.

## Modding Guide

For the guide on how to mod, please click here.

## Bug Fixes

* Fixes scenery shadows flickering, which was happening in some locations when rotating the camera on Xbox and Playstation
* Rebinding the key for USE on PC now also correctly remaps the "drop" key when carrying objects around
* If a shovel or pickaxe somehow ended up with zero durability when transferred out of the player's inventory, it will regain its full durability upon being retrieved
* Fixed bounty board sometimes having a child as bounty target, resulting in an impossible-to-kill bounty
* Fixed rare case during the Protector Journey where the Ravenous attack waves in Olvidado Pueblo were never ending, causing the objective to become stuck

## Gallery

Grackle's entrance in first-person mod.Gender swap mod.Undead animal mod.
Pigman Journey

```
Abducted. Cursed. Your new body'll horrify all comers. You wanna find out who you once were, you might have to uncover some old wounds... And risk opening new ones.
```

**Pigman Journey** is a main quest of Cl'erns Qui'g.

## Outcomes

The following outcomes are the direct consequences of Cl'erns' actions during his journey. This section contains spoilers for subsequent journeys.

### Protector Journey

* If Shelby Cross is still alive by this point, and if Jane kept Flora Albright's secret from Marshal Diego Trogón, Cross will kidnap Flora and kill her.
* Ruth Bough:
	+ If she was turned into a pigwoman, she will form her own gang and a bounty will be posted on her.
* Cecilia Oscuro:
	+ If Cl'erns asked for Cecilia's forgiveness, she can be found in Cedar Flats. There is a unique conversation with Cecilia if Cl'erns is part of Across Rivers' posse.
* Pigmen:
	+ If Cl'erns released their souls, they start to live alongside humans in towns, farms, mines, random encounters. Some of them become outlaws and can end up on bounty boards. There are also many news articles and letters mentioning the pigmen regaining their sentience. Cl'erns also start working as an apprentice for Lian Yao in Lian & Sons Co.
	+ If Cl'erns chose to burn the pigmen souls, they remain as mindless monsters. There are news articles and letters mentioning that pigmen raids are more savage and more disorganized. Towns and farms are hit harder and many people killed. Both Cl'erns and Pigman Joe are stuck in Joe's Hideaway. Joe doesn't travel the West, doesn't collect the snow globes, therefore locking out the Winter Has Come achievement.

## Trivia

* In Ruth's office in Canker, there is a blackboard with a number of names. Clarence Quigley's name is marked by a red circle.
* On another board in the same room, there are pictures of various individuals.
	+ Galen Weeks' picture can be found there, suggesting he's also one of Ruth's targets.
	+ Pain's picture is there, though it's been crossed out.
	+ For some reason, Alonso Bell's picture is also on the board.
	+ Interacting with the board prompts the Narrator to say that one of the faces is familiar, and that's probably Clarence before he was turned into a pigman.

## Gallery

Clarence Quigley's name on a blackboard in Canker.A board with Galen Weeks' picture on it.
Sickness Cured by Timely Delivery of Medical Supplies

**Sickness Cured by Timely Delivery of Medical Supplies** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Let one traveler's act of generosity be an example to all folk of the West: a passing stranger, with no obligations to the local community, nevertheless carried vital medicines to those in need and in so doing, saved an innocent life. Praise the spirits!
```

## Notes

* This article is published after the protagonist completed the What the Doctor Ordered quest.
Relayogram to Carrier & Co. Team in Boulder Creek

**Relayogram to Carrier & Co. Team in Boulder Creek** is a Relayogram in *Weird West*.

## Transcript

```
TO: Boulder Creek Treasure Outfit
FROM: Bitter Rock Treasure Outfit

Excavation's going well. Safe room beneath the house almost unearthed.

Be wary, though. Odd folks gathering around the excavation site. Camping in the hills. Some of our team starting to act odd. Whispering. Sick, seeming.

Watch your back--and keep yourself well heeled.
```

## Notes

* This relay is found inside Boulder Creek Mine.
Werewolf Journey

```
You had to fight. Prayed to Gavan--become one of his Hounds. Fangs. Fur. An ache for the moon... A prophecy's comin'. One of salvation. And you're at its center.
```

**Werewolf Journey** is a main quest of Desidério Ríos.

## Walkthrough

### Absolution Hall

Walk around to collect items and supplies.
Optional activities:

* Free the werewolf in the left cell to gain access to the Golden Ace of Spades. The werewolf will become hostile and need to be putdown.
* Free the werewolf in the right cell, which angers the cleric sitting outside but other than that, there is no consequence. The werewolf can be recruited or otherwise remains in the basement until the end of the journey.

Go upstairs and talk to Franciscus to start the next part of the quest.

## Outcomes

The following outcomes are the direct consequences of Dezi's actions during his journey. This section contains spoilers for the Oneirist Journey.

### Oneirist Journey

* Destroying the Blood Moon has the following consequences:
	+ Leila Vidrio will be hunted by the law.
	+ If Sybil Branch and Franciscus were not killed, they will be imprisoned at Somnolence. Constance can choose to free them, in which case they become bounties.
	+ Absolutionist Church will fall into disarray, with many spirit halls abandoned. People's attitude toward the Absolutionists will change drastically, calling them liars and Franciscus false prophet.
* Using the power of the Blood Moon has the following consequences:
	+ Dezi cannot be recruited by Constance as he will become mortal enemy of the Oneirists.
Special Bounty: Ravenous Fiend

**Special Bounty: Wayward Pigman** is a Relayogram sent by Diego Trogón.

## Transcript

```
Listen up, Bounty Hunters:

Somethin' new--folks with greed beyond all compare. Eyes glowin' blue. Bottom lip chewed clean off. I hear tell they're called the Ravenous, but it don't matter what they're called--evil by any other name's just as vile.

One of them blue-eyed monsters is on the bounty board now. Y'all bring 'em swift justice, hear?

Marshal Diego Trogón
```

## Note

* Trogón sends this relay when there is a ravenous bounty available. This only happens if Across Rivers became a Wiindigo during the Protector Journey.
Relay from Galen Weeks

**Relay from Galen Weeks** is a Relayogram sent by Galen Weeks.

## Transcript

```
TO: Adrián Miller of Quickbend
FROM: Galen Weeks of Galen's Crossing
RE: Cattle Shipment

They took Alonso floods-know-where. The rest are coming to you in Quickbend. Fair warning: one of them--Essex Mast--is a talker. Seems to know the operation well. Careful with him--might give out information we'd rather keep secret.

-Galen
```

## Note

* This relay can be found in the safe on the second floor of Galen's Crossing.
Wanderers Driven from Settlement

**Wanderers Driven From Settlement** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Long-time readers will of course be familiar with the nomads known only as the Wanderers, hedgewitches and peddlers of curious goods. Locals of (location name) claim that these so-called merchants are, in fact, practitioners of the vile occult, an affront to upstanding Absolutionists. Travelers beware!
```

## Notes

* This news article can randomly appear in Western Gazettes without any specific condition.
* *(location name)* is replaced by a random town name.
Owner of Infamous Lantern Room Brothel Missing

**Owner of Infamous Lantern Room Brothel Missing** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
It has recently been reported that the owner of the den of scandalous pleasures known as the Lantern Room‎, near that wine-soaked town of Cedar Flats, has been missing for some days now. Whether the man's dealings in sins of the flesh have caught up with him or some more sinister force is at work is unknown; readers are, as always, urged to avoid sin in order to preserve their righteous standing with the spirits.
```

## Notes

This news article can randomly appear in Western Gazettes during the Bounty Hunter Journey and the Pigman Journey without any specific condition.
The Scholar

**The Scholar** is a mysterious woman who lives on Heronwall Summit in *Weird West*.

## Biography

The Scholar is an immortal and a member of The Twenty-One. Like her brethren, she came from the Old Home, and had lived for thousands of years.

## Protector Journey

After Across Rivers acquired the first Olvidado bracelet, the Scholar sends him a relay, claiming she can translate the bracelets' inscriptions, which is an ancient language from the Old Home. She offers to help if he can bring all three bracelets to Heronwall Summit.

She also possesses a book written by the Ancients on the subject of soul transference, which Essex Mast has been trying to acquire. Across Rivers can persuade The Scholar to give Essex the book or ignore his request.

## Oneirist Journey

It is revealed that the Scholar came up with the idea of using The Wishing Tome to end the universe, thus ending the miserable existence of the Twenty-One.

## Trivia

* When attacked, sometimes the Scholar says *"Have you any idea how many murder methods I have memorized?"*
* She values her books and is very protective of them. Attacking her might prompt her to say *"Not the book!"* or *"Put that away! You'll damage the books!"*
* She also claims that she has read every single book.
Stillwaters

```
Call themselves a "family." Huh. Inbreds, maybe.
```

The **Stillwater Gang** is an infamous band of criminals in the Weird West. Gang members wear sacks over their heads and mark their territory with the gang's symbol which looks like the head of a pitchfork.

## Details

Led by Pop Stillwater, the Stillwater gang was known for smuggling ammunition and liquor. They terrorized the citizens of the Gravedust Wastes, particularly Grackle. For years, no one dared to stand up to them.

At one point, Shelby Cross and his group of Sirens took over the leadership of the gang. Pop Stillwater didn't dare stand up to the sirens, and even referred to them as the "new bosses". Pop was eventually killed and buried under a pile of rubble in Copper Mountain Quarry. Cross started to order the outlaws to kidnap townspeople in order to use them as food for himself and his sirens. Their bloody symbols are seen anywhere they went through.

## *Weird West*

Stillwater gang raids Grackle and its surrounding farms, killing and kidnapping many people. Shelby Cross personally leads a group, attacking Bell Stead, the home of the famous bounty hunter Jane Bell. They kill her son, Huck, and capture her husband, Alonso. Forced out of retirement, Jane pursuits the Stillwaters in order to rescue Alonso.

During her journey she might face many members of the gang and can choose to dismantle their bases of operation in Greenwood Run, Quickbend, Big Gulch Mine, and Copper Mountain Quary. At the end of her quest, if Jane kills Shelby Cross, the reign of terror of the Stillwaters ends. Members of the gang no longer appear in Random Encounters and Bounty boards. If, however, Cross survives, they continue to kidnap people and start supplying captives to Ruth Bough.

## Quotes

### Idle

* *"Nobody crosses the Stillwaters and lives."*
* *"Where's that wretched Cason? Missed our fuckin' quota cause of him."' (Only in Greenwood Run, refering to Cason Stillwater who was captured by Flora Albright)*
* *"Can't hardly believe it. Some of our best guns were camped out at Greenwood Run."*

### Body Discovered

* *"Hey! This here's one of us! Who's killin' Stillwaters?!"*

### Searching

* *"The Stillwaters are gonna find you!"*
* *"Shit! Look alive, Stillwaters!"*

### Combat

* *"Yeehaw! Where's the fight?"*
* *"Fair shares to everyone who fights!"*
* *"Who's this, and what's in their pockets?"*
* *"Signed yer own death warrant, messin' with the Stillwaters!"*

## Gallery

Concept art.Concept art.The Stillwater symbol drawn over a window.Shelby Cross, leader of the gang.Portrait of a Stillwater.Stillwaters signs seen in Greenwood Run.
Out on the Ebb Tide

## How to Acquire

This achievement can be acquired at the end of the Bounty Hunter Journey, when Jane visits Copper Mountain Quarry. In order to get to where Shelby Cross is, Jane must first find and pull three hidden levers:

* The first lever is in the large flooded area with a broken mine cart track. It's on a small ledge that can be reached by stacking boxes and barrels. Or Jane can just shoot the lever to switch it.
* The second lever is in the small, northern-most room of the map, where there are a few cages.
* The third is found in the same place Alonso Bell is imprisoned. It's hidden behind a red curtain on a small ledge. The easiest way to switch the lever is to aim through the curtain until the reticle is locked on something and shoot.

After pulling all three levers, the door to Cross' chamber should open and it's now possible to kill him. Both Cross and his guard are powerful Sirens so prepare before going in.

Note that, this achievement and The Great Escape can be acquired in a single attempt if Cross is stealthily knocked out and then killed. This is also an easier way to eliminate Cross should combat proves difficult.
Winter Has Come

## How to Acquire

The perquisite for this achievement is the pigmen souls must be freed by Cl'erns Qui'g during the Pigman Journey. The snowglobes are item that Pigman Joe collects during his Tour du Weird West, thus the tour doesn't happen if pigmen are still consider mindless monsters.

All three snowglobes can be found at Joe's Hideaway but they only appear one by one during Protector Journey, Werewolf Journey, and Oneirist Journey. To get this achievement, all the snowglobes need to be in the inventory at the same time. So to avoid selling one by mistake, wait until the last journey, go to Joe's Hideaway and collect all three at once.

## Trivia

* This achievement is a reference to George R.R. Martin's fantasy novel series *The Song of Ice and Fire* and its TV adaptation *Game of Thrones*.

Shepherd's Dale snowglobe.Thriving Place snowglobe.Grackle snowglobe.
Trappers' Relay

**Trappers' Relay** is a Relayogram sent to Maryann Wilson.

## Transcript

```
Missus Wilson:

Stopped in town to send word afore we head back. Trail’s gone cold. Bastard might be out of his gourd, but he’s still got all his skills. We ain’t gonna find him afore something worse happens. I ain’t any happier about this than you, but it might be time to ask the Natives to help the search--whatever else they are, they’re keen trackers, and they might find some sign of him in their own territory.

You want us to keep looking, just relay the order. But we ain’t gonna find him. Natives still might.
```

## Note

* Found in the house in the upper part of Fort Glenn.
Sickness on the Merchant Trails?

**Sickness on the Merchant Trails?** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
This publication is alarmed to report that a curious sickness seems to be spreading among caravaneers, merchants, and trappers. Victims begin to act strangely, growing inordinately hungry, babbling deliriously, and fighting over scraps as though possessed. What strange occult curse could be behind this illness? Read on for our most qualified speculation on the matter!
```

## Notes

* This news article is published during the Protector Journey.
Stillwater Attacks Continue

**Stillwater Attacks Continue** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Fair readers, take caution. Despite recent setbacks, which may indeed be sure cause for celebration, the infamous Stillwater Gang, greatest of the West's threats, is still in operation. Although notorious boss "Pop Stillwater" has not been seen for months, a crafty new operator known as Shelby Cross has taken apparent control of the gang, and remains at large. Travelers beware, and bounty hunters, note that there is a hefty price on Cross's head!
```

## Notes

* This news article appears in Western Gazettes if Shelby Cross was not killed during the Bounty Hunter Journey.
* If Cross was killed, Vile Monster Shelby Cross Finally Brought to Justice! is published instead.
Snouts Think They're People Again

**Snouts Think They're People Again** is a letter in *Weird West*.

## Transcript

```
Seen one of these disgusting pigs in the store just the other day, trying to buy food like it was some kinds person. Nonsense! Just nonsense! The kind of sin the West must be drowning in for this shit to happen... shudder to think. Pray hard, sweetheart. Pray hard!
```

## Location

* Found in random mailboxes after Cl'erns Qui'g free the souls of the pigmen during Pigman Journey.
Ore

**Copper**, **silver**, and **gold ores** are items that are used to upgrade Ranged and Melee Weapons.

## Finding Ores

They can be acquired in the following ways:

* Mining ore deposits in mines and caves using either pickaxes or explosives. Note that each time a bounty is spawned in a mine, all the ore deposits reset and can be mined again.
* Found in various types of chests.
* Dropped from enemies, especially Mine Crawlers and Ravenous.
* Digging up mound caches using shovels.
* Treasure Hunt quests.
* Robbing bank safes.
* Smithies in towns usually have a couple of ores lying around.
* There are a large number of gold ores and gold bars in Olvidado Pueblo at the end of the Protector Journey.
* In very rare cases, scrapping weapons gives the ores corresponding to the weapons' tiers. For example, scrapping a copper weapon might give copper ores, and scrapping a silver weapon might give silver ores.

## Smelting

* If ores are not needed, they can be smelt into copper/silver/gold bars using forges in smithies, and sold to the banks. Two ores are needed to smelt into one bar which sells for 1.5 times the price of two ores.
* It's also possible to revere-smelt bars back into ores but one bar gives only one ore, which is a significant loss.
Relayogram from Shelby Cross

**Relayogram From Shelby Cross** is a Relayogram found in *Weird West*.

## Transcript

```
TO: Quickbend Outpost
FROM: Shelby Cross

Crazy witch named Ruth wants male cattle for experiments. Dark magic. We won't sell to her, not for all Olvidado's gold. Cattle's for eating, not operating.

-Shelby
```

## Notes

This relay can be found on the second floor of Quickbend's bank.
Written Notes by Location

This article lists written notes by the location where they can be found.

## Absolution Hall

* Curing the Moondrunk
* Devotee's Journal
* Franciscus's Journal
* Leila's Journal
* Note from Sybil
* Sybil's Journal

## Big Gulch Mine

* Beware Mine Crawlers
* Do not Enter Without Fresh Meat
* Note for a Knucklehead

## Bitter Rock

* Carrier and Co. Logs, Bitter Rock
* Fortuna Olvidado's Journal
* Hasty Note

## Boulder Creek Mine

* Boulder Creek Incident Report
* Carrier and Co. Logs, Boulder Creek Mine
* Desperate Plea
* Note from Cleric Hatasa

## Canker

* Clarence Quigley's Journal
* Dusty Journal Pages
* List
* Musty Note

## Cedar Flats

* Clarence Quigley's Letters
* Notes on the Steles

## Copper Mountain Quarry

* Pop Stillwater's Journal
* Shelby Room's Door Access

## Dread Slough

* Ruth's Journal
* Rotted Prayer Journal
* Shredded Catalog

## Fort Glenn

* Incident Report: Olvidado Obsession
* Maryann's Journal
* Maryann's Papers
* Ragged Journal
* Sales Records

## Galen's Crossing

* Acquisition Targets
* Auction Notice
* Love Note
* Tobacco Auction Notice

## Grackle

* Displaced Nation, Part I
* Imprisoned Stillwater Note
* Notes on the Ridgebacks
* Patient Notes: Leila Vidrio

## Greenwood Run

* Greenwood Chest Note
* Well Note

## Oleander Temple

* Disciple's Report
* Inkstained Journal
* Miner's Journal
* Note of Warning

## Olvidado Pueblo

* Dinner Party Invitation
* Dinner Party Itinerary

## Quigey's Lantern Room

* Brothel Note
* Love Note to Cecilia
* Note From Veronica
* Ransom Note
* Services Offered: The Lantern Room
* Warning From Management

## Somnolence

* A Foolhardy Waste of Resources
* Ancient Journal
* Disciple's Report - Dread Slough
* Disciple's Report - Galen's Crossing
* Disciple's Report - The Fighting Pit
* Sybil's Notes
* The Shard of the Ancients
* Trouble With The Initiates

## Thriving Place

* Displaced Nation, Part II
* Incident Report: Olvidado Obsession
* Strawberry Medicine
* The Way Greed Consumes
* Three Sisters

## Random Locations

* Bloodstained Journals (Found in random farm and random abandoned temple during the Last Request quest)
* Bounty Notice (Carrion Birds random encounter)
* Displaced Nation, Part I (Lost Fire Nation villages)
* Displaced Nation, Part II (Lost Fire Nation villages)
* Edith's Journal (Dark Magic random encounter)
* Essex Mast's Journal (Looted from Essex Mast)
* Hunter's Journal (Found in home of a werewolf hunter during the Lone Wolf quest)
* Journals of the Marked Boy (Howling Hatch random encounter)
* Last Words (Carrion Birds random encounter)
* Order from a Client (Carrion Birds random encounter)
* Strawberry Medicine (Lost Fire Nation villages)
* The Way Greed Consumes (Lost Fire Nation villages)
* Three Sisters (Lost Fire Nation villages)
* Trader's Journal (Carrion Birds random encounter)
Siren

**Sirens** are terrifying and cunning creatures that feed on human flesh in *Weird West*. They have pale or grey skin, tall and slender bodies, their legs have two knee joints - one of which bending backward, and they can slither on the ground like snakes. Their mouths open vertically with rows of sharp teeth inside and a pair of mandibles extending from the lower jaws. Their claws are said to be as sharp as knives. Sirens also possess a scream that can disorient their prey.

Sirens are solo hunters but occasionally work under a powerful leader. They also have the ability to disguise themselves as human. Once assimilated into a human community, they can be detected by the smell of rotten meat in a residence or unexplained disappearances. However, there are some sirens who don't like the idea of killing and eating humans and try their best to blend in with human communities. This group tries to find different ways to sustain themselves such as only eating people who they deem to be bad.

At one point, Shelby Cross led a group of Sirens, took control of the Stillwaters Gang, and use the outlaws to kidnap humans for them to feast on.

## Quotes

### Idle

* *"we're gonna eat well tonight."*
* *"Look at the meat on this one!"*
* *"Spirits, I'm hungry."*

### Combat

* *"It's so cute when the livestock get ideas."*
* *"Clean up your meals, spirit-bait!"*
* *"This one's got teeth! Heh."*
* *"There's no thrill like huntin' live prey."*

## Trivia

* Sirens keep Cave Terrors as pets and guard dogs.
* While it's clear that sirens eat human, it seems they eat all manners of other creatures as well. Half-eaten corpses of werewolves, ridgebacks, pigmen, and even cave terrors can be found in siren lairs.
* Despite being a completely different species, Sirens are sometimes referred to as "cannibals". This is likely due to their ability to masquerade as human.

## Gallery

Concept art of a siren and its human form.A group of Sirens patrolling a tunnel.Werewolf and ridgeback carcasses in a siren lair....And a cave terror.
1. ↑ Sirens: Hidden Monsters, by Justinian Abernathy
2. ↑ 2.0 2.1 Plaque in front of cave terror cage in Fort Glenn.
3. ↑ The Siren's Companion
Shelby Room's Door Access

**Shelby Room's Door Access** is a written note found in *Weird West*.

## Transcript

```
Floods, I hate Shelby's infernal door. "Privacy" he says. Stupidity's more like it.
Listen, ask Monique about the failsafe, the three levers. We should all know where they are so that if he gets stuck again we don't have to hear him hollering like a wet cat for hours.

...Don't mention the wet cat thing to him.
```

## Location

* On top of a cabinet in the "banquet" room in Copper Mountain Quarry.
Vendetta

A **vendetta** might occur when the protagonists killed a family member of a civilian or the leader of an outlaw gang. When a vendetta is started by a character, they will attempt to run away and might come back to take revenge, usually by ambushing the protagonists in a location or in the Enemies in the Brush Random Encounter. Most vendettas are randomized but there are specific ones that are triggered due to the protagonists' actions and choices during certain quests. Vendetta is a gameplay mechanic opposite of Friend for Life.

## Story-Related Vendettas

* Hideki Saito: if Jane Bell gives his Farmstead Deed to Galen Weeks.
* Shelby Cross: if Jane Bell failed to kill Cross during the Bounty Hunter Journey, and later protagonists recruited Jane, Cross might ambush the posse.
* Jane Bell: if Alonso Bell or Flora Albright is killed in front of her.
* Cl'erns Qui'g: if Cecilia Oscuro is killed in front of him.

## Trivia

* Surprisingly, Zombies can start vendettas if their living relatives are killed in front of them. This typically happens during a plague outbreak and at a farm where dead people were buried close to where their living family members live.
* It's possible to be ambushed by two characters with vendetta at the same time. Depending on their factions, they might end up fighting and killing each other.

## Gallery

Nicole Taylor started a vendetta against Jane because Jane killed her gang leader.
Spirit

**Spirits** are ethereal entities in the world of *Weird West*. They exist in many shapes and forms, some are worshipped by certain people in the West, and some are even used and tormented for others' gains. It is believed that Amulets were created by the Ancients by trapping the spirits of the deceased in these small trinkets.

## Types of Spirits

### Ghosts

Ghosts are spirits of dead people that are trapped in the world of the living because they died with unfinished businesses. It's possible to encounter ghosts during the journeys though this is a rare occurrence. They might give out quests but in order to accept them, the protagonist must first acquire the ability to talk to them during the Protector Journey. On the mini-map, ghosts are denoted by the yellow moon and stars symbol.

### Spirit of Greed

Spirit of Greed or Wiindigo can control greedy men, turning them into Ravenous

### Thunderbird

Thunderbird, also known as Animikiig, is a spirit revered by the Lost Fire Nation. The elders of the Nation can perform a ritual that grants specific people the power of Thunderbird which allows them to call forth lightning strikes and talk to ghosts.

### Wisps

Wisps look like ball of lightning that wander around Temple of the Ancients. If attacked, they electrocute anything nearby and vanish. Oneirists has the ability to summon wisps to protect them.

### Wraiths

Wraiths are malevolent spirits from the Beyond.

### Yeb & Inun

The twin spirits of Yeb and Inun are worshipped by the Absolutionists
Jace Archer

## The Hood

Team Hood (Leader)

### Skillset

Served 4 years in the US Military.Trained for the Special Operations program but dropped out.

Has been fighting criminals for 4 years as The Hood and learning to improve his combat skills.

Received training from Masquerade.

## Screen Time

### Last Appearance

Still Appearing

Jace Archer was raised only by his father following his mother's passing. He and his younger brother attended a charter school in their early years. When he was 17 his father Wade was wrongfully arrested for the murder of his own squad. As Jace hit 18 years old he went to join the US Military. He only served 6 months before sneaking away to

investigate something he saw on the news. He returned back to the city only to realize that his father was killed in prison. Jace did not take the news lightly. He suited up with a hoodie to hide his identity and took to the streets using a technology provided by Tiger Incorporated. He was a week into his vigilante work only stopping petty crimes when his brother (Jackson Archer) put a mask on to join him in the fight. This is when 1x01 takes place.

Throughout the years The Hood takes part in some intense battles and gets a new iconic look.

Later on, after leading Team Hood into battle against Phantom and Doom, Jace Archer runs for mayor and wins the election. He chooses Marcus Ten to become vice mayor.

Jace Archer then leads the fight to a time traveling tech maniac who called himself Circuit. After a long battle, The Hood prevails.
Untitled No.12: Grackle

**Untitled #12: Grackle** is a journal found in *Weird West*.

## Transcript

```
Johnny was a little bird,
Feathers black as ash.
Upon a branch in Grackle's trees,
He parked his little ass.
A farmer came a-callin' then,
With wagon full of corn,
So Johnny ate a wagonful
And shat 'til Tuesday morn.

(A shaky little sketch of a Pigman being chased out of town by a torch-wielding mob is included below, along with several scribbled epithets about farmers with no appreciation for poetry.)
```

## Location

* Found in Joe's Hideaway, after the Pigman Journey.
Witch's Journal

**Witch's Journal** is a written note found in *Weird West*. Only Constance Driftwood who possesses the Profane Linguistic affliction can read the note.

## Transcript

### Without Profane Linguistic

```
(The words are scrawled in an ancient, angular script. More geometry than language. Precious few mortals could understand it.)
```

### With Profane Linguistic

```
Meditating near the fountain, had the golden ace of spades in my robes--but it is gone. Perhaps it fell out? Must check again...
```

## Location

* In the sleeping quarter of Oleander Temple.

## Notes

* The note points to an actual Golden Ace of Spade found in a fountain in Oleander Temple.
Plague-Ridden Invalids SAVED by Selfless Courier!

**Plague-Ridden Invalids SAVED by Selfless Courier!** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
A tale of spirits-bless charity. Local folk today rejoice at the recovery of one thought to be ripe for the harvesters. In their hour of need, a courier arrived with succor for the grieving family, and the sickened innocent was saved. Praise the spirits!
```

## Notes

* This is one of three possible news article published after the quest What the Doctor Ordered is completed.
To Destroy a Ridgeback, By Justinian Abernathy

**To Destroy a Ridgeback, By Justinian Abernathy** is a book found in *Weird West*.

## Transcript

```
Ye have read that a Ridgeback be a creature of poisons and venoms most foul, distributed upon the expulsion of the SWARM. Know ye also now, that which ye must do to destroy this cursed creature: for they may only be eradicated by means of FIRE. It has been said that LIGHTNING FROM THE HEAVENS may also do the trick, but a campfire being of less trouble to acquire than a lightning bolt, this text suggests keeping the former close to hand when proceeding.
```

## Location

* Outside of Pain's office in the Fighting Pit.
Addweppickup2

## Arguments

**Weapon** - Weapon ID

**Ammo** - Weapon Ammo between -99999 to 99999

## Description

Increases or decreases the specified Ammo in the specified weapon ID when entering the pickup.

## Example

It increases or decreases the amount of ammo in a certain weapon when entering the pickup. The (-) sign is used when you need the ammo in the weapon to be decreased.
Addimmunitypickup

## Arguments

**Immunity** - The type of damage you want the player to be immune from.

## Description

Makes the player immune to different damages.

1 - Bulletproof

2 - Fireproof

4 - Immune to explosions

8 - Collision-proof

16 - Melee-proof

32 - Immune to falling down

64 - Immune to critical shot and might provide headshot protection

255 - Immune to everything

## Example

For example if the immunity is set to 4 the player that enters the pickup will be immune to explosions
Wine Pairings for the Discerning Dinner Host

**Wine Pairings for the Discerning Dinner Host** is a book found in *Weird West*.

## Transcript

```
For a dish of beef, look to a stronger flavor for your wine, as your guests will enjoy a sharp taste to counterbalance thick gravies and the savory flavor. A Cedar Flats red is a fine choice. For fish, try instead a Shepherd's Grace: it is appropriate for the tides to be invoked upon a waterbound feast, and your guests will appreciate the lighter notes within the white wine.
```
M1ndspace

Since joining the server, m1ndspace has not yet seen as a notable player due to not being in many groups, or not doing anything which would be seen as a big achievement, such as 0Xed(Denied) reaching the world border, or Team V destroying the end. Instead, he mostly keeps to himself and works on making himself or his clan not only more powerful, but more influential.

## History

m1ndspace first joined Specterium on 12/12/19. He met od7 over a 2b2t discord shop, later joining Spec to become a member of the group Infuria.

Following the collapse of Infuria, m1ndspace mainly played solo until he decided to base along with Razok and SoloMaker, at Fort Emperius. Later on he would start Aurora Empire with them. He also went to Katropolis and built his "The godly and omnipresent glass cactus" here. Although after a while, he became inactive in this group.

After AE disbanded, he joined XClan, but left this group not long after it got founded and wouldn't play on Spec for a while.

He decided to leave the server for good 18th of august 2020, when he left all of his items in his echest and on him at nether 0.0, a decision he later would regret.

In late August, he got invited to Babylon. He also got invited to The Final Crusade, but never came to this base.

## Groups

* Infuria
* Aurora Empire
* Babylon(current group)
* The New Engineers

## Bases

* Infuria main base
* Infuria outpost
* Fort Emperius
* The Ring of VAE
* Katropolis
* Babylon(current base)

## Relations

He's liked by most players and doesn't really have enemies. He has great ties with his basemates.
Addhppickup2

## Description

Increases the player's Health by the specified amount. The **HP** can't be higher than /setprophp.

## Example

If a player enters the pickup with 30 health he receives an increase of **HP**. If **HP** is set to 50. He will receive 30 + 50 = 80 HP the first time and 80 + 50 = 130 HP the next time and so on.

## Related Commands

* /setprophp
* /addhppickup
Server Patch 2.0

## Patch 2.0

**General**

- A custom airplane has been added at the airport

- IRC has been added to the server.

- A command spam and /msg spam detector has been added.

- Spree messages and spree rewards has been added.

- Doors to close some properties has been added.

- The yacht has been added.

- The missing vercetti door has been added.

- Added gates at the film studio

- The office in cherry has been added.

- The guitar now shows up as a weapon.

- The box now makes you invisible (note: If you're mods it might not work)

- Heli-blade kills has been added to the getweapon function.

- Remove F11 due to the abusive nature of its freeze.

- Fixed so you can't use heal, fix, gotoloc or goto while you're frozen.

**Properties**

- Property system added which allows you to add members and change their level inside the property.

- Locking your property prevents people from teleporting inside your property. and using propdoor prevents people from walking inside your property. They can use helicopters or jump the fence if you own the the construction site, police station or printworks.

- Support for upcoming custom properties that will arrive in the next patch has been scripted.

- Properties from 0.3 has been added (with their old owner) + some new properties. Properties right now:

**Commands**

- Added new 0.4 commands: /changepos, /setpos, /setimmunity, /setteam, /setworld, /setname, /nametags, /friendlyfire, /shootinair,  /setdrunk, /getcar (updated to include worlds)

- Added more 0.3 commands: /distance, /pmann, /team, /healall,  /bringall,  /setscore, /disarmall, /freezeall,  /widescreen, /car, /setcarhp, propinfo

- Added old property commands: buyprop, sellprop, proploc, lockprop, unlockprop and propinfo.

- Added new property commands: addpropmember, saveprop, delpropmember, propdoor.

- Added restrictions to changelevel & ann.

- Added spawnwep

- lockcar and unlockcar has been added.

- /buyvehupgrade has been added so you can buy more than 3 vehicles.

- Getcar now brings the vehicle to the players world and resets to world 0 again on respawn.

- The /commands and /cmds has been cleared from old commands that are no longer on it.

- Added /news to check updates.
Transgressions Against the Spirits

**Transgressions Against the Spirits** is an Oneirist tome in *Weird West*.

## Transcript

```
The true horror, of course, is the way in which the Drogad used our sacred spirits for their own purposes, drawing energy from the dream realms, even to whole spirits and their very essences. Trapped within the unholy artifacts, these spirits were forced into eternal torment, and while we have freed those we can, some still remain that we cannot safely release. Be wary when excavating Ancient ruins! These trapped spirits are angry, and will enact their vengeance upon the unwary.
```

## Location

* This book can usually found on bookshelves of Temple of the Ancients.