Aura

An Aura is a combat status that provide a beneficial effect in the target. The duration, and power of it, is based on its own amount of charges.

## Auras

### Bless

**Bless** - Damage done and Heal received **+1 per charge**. Remove 1 charge at the **end of the turn**.

### Block

**Block** - Prevents **1 damage per charge** except from Bleed and Poison. Remove all charges at the **end of the round**. Can't be purged unless specified.

### Buffer

**Buffer** - Prevents **1** **Curse per charge,** remove 1 charge when this happens. Charges do not stack.

### Courage

**Courage** - **Holy**, **Shadow**, and **Mind** resistances **+30%**. Remove 1 charge at the **start of the turn**. Charges do not stack.

### Energize

**Energize** - Gain **1 extra energy per charge** at the **start of the turn**, then remove all charges. Can't be purged unless specified. Charges do not stack.

### Evasion

**Evasion** - Prevents **1** **Hit per charge**, remove one charge when this happens. **Removes Shackle from the target.** Charges do not stack.

### Fast

 **Fast** - Speed **+2 per charge**. Prevents **1** **Slow per charge**, remove 1 charge when this happens. Remove 1 charge at the **start of the turn**. Charges do not stack.

### Fortify

 **Fortify** - Block is not removed at the **end of the round**. Remove 1 charge at the **end of the round**. Charges do not stack.

### Fury

**Fury** - Damage done **+3% per charge**. At the **end of the turn** suffer **X Bleed** (X equals your Fury charges), then remove 1 charge.

### Inspire

 **Inspire** - Draw **1 extra card per charge** at the **start of the turn,** then remove all charges. Can't be purged unless specified.

### Insulate

 **Insulate** - **Fire**, **Cold**, and **Lightning** resistances **+30%**. Remove 1 charge at the **start of the turn**. Charges do not stack.

### Invulnerable

**Invulnerable** - Immune to damage and harmful effects. Remove 1 charge at the **start of the turn**. Charges do not stack.

### Mitigate

 **Mitigate** - Damage taken **-1 per charge**. Maximum charges **10**. Remove 1 charge at the **start of the turn**.

### Powerful

 **Powerful** - Damage and heal done **+5% per charge**. Maximum charges **10**. Remove 2 charges at the **end of the turn**.

### Regeneration

 **Regeneration** - Heal **1 hp per charge** at the **start of the turn**, then remove 1 charge.

### Reinforce

 **Reinforce** - **Slashing**, **Blunt** and **Piercing** resistances **+30%**. Remove 1 charge at the **start of the turn**. Charges do not stack.

### Sharp

**Sharp** - **Slashing** and **Piercing damage** **+1 per charge**. Remove 1 charge at the **end of the turn**.

### Shield

**Shield** - Gain **1 Block per charge** at the **start of the round**, then remove all charges. Can't be purged unless specified.

### **Spellsword**

- Damage done **+2** per charge. Damage taken **-1** per charge. Maximum charges **5**. Charges cannot be increased by card effects.

### Stanza 1

**Stanza I** - **Mind damage** **+1**. When this is removed at the **end of the turn** gain **Stanza II**, then remove Stanza I. Can't be purged. Charges do not stack.

### Stanza 2

**Stanza II** - **Mind damage** **+2**. At the **end of the turn** gain **1 Energize** and **Stanza III**. When this is removed at the **end of the turn** gain **Stanza III**, then remove Stanza II. Can't be purged. Charges do not stack.

### Stanza 3

**Stanza III** - **Mind damage** **+3**. At the **end of the turn** suffer **1 Fatigue** and remove Stanza III. Can't be purged. Charges do not stack.

### Stealth

**Stealth** - Damage and heal **+20% per charge**. **Not targetable directly**. **Remove all charges** after playing a card. Remove 1 charge at the **start of the turn**.

### Taunt

**Taunt** - **Become the target** of all hostile opponent cards. Remove 1 charge at the **start of the turn**. Charges do not stack.

### Thorns

**Thorns** - Deal **1 Piercing per charge** to the attacker when the **target is Hit** by an enemy, remove 1 charge when this happens. This damage **can be blocked** and is not affected by other modifiers. Remove 1 charge at the **start of the turn**.

### Vitality

**Vitality** - Gain hp and Max hp **+5 per charge**. Remove 1 charge at the **start of the turn**.

###  **Zeal**

- All resistances **+7% per charge**. Healing from **Sanctify** **+20% per charge**. Damage done **+1%** per **Burn Charge.** Remove all charges at the **end of turn.**