recursal/Fanatic-Fandom huggingface dataset:
REX: Dunked

**REX: Dunked** is a challenge introduced in the *Hidden Realms Update*. It is completed as  by killing a  on Abandoned Aqueduct by throwing it into a pit.

## Tips

* The hardest part of this challenge is to get a  to spawn near a pit on Abandoned Aqueduct. Once one appears, shoot at it to get its attention and stand far enough away from it so that it (slowly) gives chase. Stand on the opposite side of a pit to force it to go along its border. Once it is close enough to the hole, get behind it and shove it into the pit with .
* It may be easier to do on a longer run, where a  may spawn naturally in the environment, making it less of a hassle to find the opportunity.
* The  makes this challenge considerably easier, giving REX bonus uses and reduced cooldown for DIRECTIVE: Disperse.
* Items that can passively kill such as the  or the  should be avoided in order to avoid accidental killing of the .
	+ should be avoided due to the ability for  to heal and proc it dealing more unwanted damage and possibly killing it.
* If the player has a damaging equipment, they should also avoid  due to its possible unwanted activation.
* It should also be noted that items such as  or  can also result in unwanted killings.
* Any items that spawn allies can also be hazardous to take for the challenge due to their ability to kill the  so, it is best to avoid items such as , , and .
	+ Even the  should be avoided due to the ability for its Squid Turrets to push around the  making the challenge much harder.

## Version History

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Class Challenge: REX: Dunked
MUL-T: Gotcha!

**MUL-T: Gotcha!** is a challenge in Risk of Rain 2. It is completed by killing an  with the  as .

Completing it unlocks the  in MUL-T's loadout.

## Tips

* Imp Overlords can be encountered as a Teleporter Boss in   Rallypoint Delta and   Scorched Acres during Stage 3, or in the   Abyssal Depths during Stage 4.
	+ They can also be encountered roaming these levels at high stages, or summoned via Shrines of Combat.

* The Preon Accumulator, when activated, takes a moment to fire its projectile, which moves quite slowly. Given the Overlord's ability to teleport, timing is key to avoid missing the shot and having to sit through the Accumulator's punishing 140 second cooldown.
	+ Once spawned during a Teleporter Event, Imp Overlords will typically teleport immediately after spawning. Their destination is telegraphed by a reddish energy circle, which can help in lining up a shot.
	+ Picking up  in earlier stages saves a lot of trouble if the first shot either misses or is not lethal.

* If the Preon Accumulator is unlocked from completing the REDACTED challenge, it can be selected via the Artifact of Command.

* Using the Accumulator found in the timed chest in Rallypoint Delta is not required, although recommended if not using Command.

## Version History

Early Access Content Update 5
* Quality of Life
	+ Updated “MUL-T: Gotcha!” challenge to allow  tendrils to count toward completion
Wax Quail

Stat
 Boost

The **Wax Quail** is an item in Risk of Rain 2.

The item grants a 10m *(+10m per stack)* boost forward whenever the holder jumps while sprinting.

## Notes

* This item affects *all* base jumps a Survivor has, but it does not affect additional jumps granted by .

* Since the  increases the holder's jump height, using it in conjunction with the Wax Quail allows the player to jump forward much further than the normal 10m per stack.

* Stacking multiple copies of this item can cause the player to launch off slopes unpredictably, due to how the game calculates momentum. This effect is significantly amplified by the H3AD-5T v2.

## Lore

```
Order: Wax Quail
Tracking Number: 15******
Estimated Delivery: 12/18/2056
Shipping Method: Priority
Shipping Address: Research Center, Polarity Zone, Neptune
Shipping Details:

Hello Buu,
How are you doing? This is Mama.

The weather here has been dreadful. It is raining every day. We have recently found a new bakery nearby that has delicious sandwiches. Papa has recently taken up whittling. He uses wax because it is softer. I have attached one of his favorites. Hopefully it has not been dinged in the mail :-)

Anyways, I will leave Buu alone. Hope to see you soon!
Mama
```

## Version History

Early Access Content Update 5
* Bug Fixes
	+ Fixed immobilization from  and   becoming permanent if using Wax Quail while affected, which would also sometimes lead to a crash upon getting killed
Mercenary: Demon of the Skies

**Mercenary: Demon of the Skies** is a challenge in Risk of Rain 2. It is completed as  by not touching the ground for 30 seconds.

## Tips

* Jumping from a high enough point and using ,  and  as soon as they become available can be enough to complete this challenge.
* Items like , , and  can help the player stay in the air longer.
* Floating in the air currents on   Sky Meadow easily completes the challenge.
* Standing on a monster, even a , counts as touching the ground and will reset the timer.
* Having a  reduces the cooldown of Whirlwind to 0.5 seconds, allowing the player to repeatedly use it and stay in the air.
Risk of Rain 2 Wiki/ru

Добро пожаловать на Risk of Rain 2 WikiWelcome to the Official Risk of Rain 2 Wiki
Эта вики посвящена indie rougelike-игре Risk of Rain 2. Здесь вы найдете все необходимые данные о каждом выжившем, предмете, монстре и многом другом.
Пожалуйста, не стесняйтесь вносить свой вклад, создавая новые статьи или расширяя существующие.

Для первой части игры Risk of Rain, см. *Risk of Rain Wiki.*

Об игре

Risk of Rain 2 Проследуйте за экипажем UES : Safe Travels пытаясь найти связь с UES : Contact Light и любым выжившим на вашем пути. Вы должны попытаться выжить во враждебной дикой природе и окружающей среде. Со временем сложность возрастает, перемещение по Petrichor V происходит при помощи телепортов разбросанных по всей планете. Экипаж бесконечно проходит через всю планету, но финальное сражение с боссом происходит на Луне.

Risk of Rain 2 является продолжением классического многопользовательского roguelike Risk of Rain. Игра разработана компанией Hopoo Games (саундтрек Криса Христодулу) и опубликована издательством Gearbox Publishing. Игра вышла 11 августа 2020 года, после раннего доступа который начался 28 марта 2019 года.

Коммандо

Охотница

Бандит

МУЛ-Т

Инженер

Изобретатель

Наемник

РЕКС

Погрузчица

Акрид

Капитан

Рельсотронщица

Исчадие Пустоты

Еретик

Далекая вершина

Титанические равнины

Выкаченный лес

Афелианское убежище

Мокрые земли

Заброшенный акведук

Место сбора "Дельта"

Серные озёра

Выжженные акры

Бездонные глубины

Расколотая роща

Зов Сирены

Небесное поле

Начало

Скрытые области

Позолоченный берег

Поля пустоты

Межвременной базар

Целостное мгновенье

Планетарий

Очаг Пустоты

Хранилище укрепления

Расколотое мгновенье

Часто посещаемые страницы
Loading...

Ссылки

Survivors of the Void

Другие платформы

Twitter
Tweets by @RiskOfRainwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Вики сообщество

В настоящее время мы имеем 2,430 pages (487 articles)!

Recent changes | New pages | Missing pages

Как помочь
Смотрите, как вы можете помочь внести свой вклад в Risk of Rain 2 Wiki! Не забывайте, пожалуйста, поддерживать стандарт грамматики и пунктуации в ваших материалах.

Регистрация
Зарегистрируйте учетную запись, чтобы отслеживать ваш вклад.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.

ru:
Void Cradle

The **Void Cradle** is an interactable introduced in the *Survivors of the Void* update.

Upon activation, the player will sacrifice 50% of their HP to open the cradle. This spawns one void item at the cradle's position, and releases 0-4 , each having a 50% chance to spawn.

The item chances are:

* 60% Void Common
* 30% Void Uncommon
* 10% Void Legendary

This chance is affected by the drop chance bias and as a result Legendary items actually drop only 4% of the time.

## Notes

* Not to be confused with a Void Potential shrine, which also costs 50% HP but generates a Void Potential orb instead of an item.
* Unlike other item-dropping interactables, Void Cradles *will* still spawn when the Artifact of Sacrifice is active. However, this is true only for the Void Cradles that spawn within the Void Seed biome. Other Void Cradles that spawn naturally on a stage will **not** spawn.
* Avoid opening the cradle when there are enemies around, because both of the HP damage and the fact that Void Infestors can corrupt nearby enemies and make them more dangerous.
* If the player has an AoE attack, or item effects, one can kill all the Void Infestors when they spawn grouped up before they split.

## Version History

Survivors of the Void
* (Undocumented) Added New Interactable: Void Cradle
Lunar Pod

The **Lunar Pod** is an interactable that spawns on all Environments (excluding Hidden Realms, but including ). The player can pay  **1** to the pod, which opens it and drops a random lunar item or lunar equipment that the player has unlocked.

Lunar Pods will not spawn when the Artifact of Sacrifice is enabled, except on   Commencement.

The   Bazaar Between Time contains 5 Lunar Pods, which each display a lunar item above them that will drop when opened. In exchange, these require  **2** to open instead of  **1**.
Rose Buckler

Stat
 Armor

The **Rose Buckler** is an item in Risk of Rain 2.

The item grants 30 *(+30 per stack)* armor when sprinting.

## Notes

* This item is stronger on characters who have the  tag on their skills, such as  or .
* This item is useful as a retreat tool, regardless of what Survivor, as the increased armor could allow the player to survive an otherwise lethal hit while falling back.

## Lore

```
Order: Please let me know when you get this. I foun...
Tracking Number: 53******
Estimated Delivery: 05/22/2056
Shipping Method: Priority
Shipping Address: Research Center, Polarity Zone, Neptune
Shipping Details:

BTW Mama should have sent over another package as well. Let me know when you get it.

Papa
```
Will-o'-the-wisp

Stat
 Damage
 Radius

The **Will-o'-the-wisp** is a returning item in Risk of Rain 2.

1 second after the holder kills an enemy, a fiery blast spawns where that enemy died. The blast has a 12m *(+2.4m per stack)* radius and deals 350% *(+280% per stack)* base damage. This damage suffers from sweet spot damage falloff.

The explosion has a proc coefficient of 1.0.

## Tips

* Stacking both Will-o'-the-wisps and  can allow the player to rapidly chain together kills against grouped enemies, or at the very least inflict heavy damage.
	+ This is especially effective with the Artifact of Swarms enabled.
* Using the Will-o'-the-wisp with the  allows the player to throw the doll at enemies for effective area damage.
* The knock-back effect created from the explosion can scatter targets, which is not only useful for crowd control, but can also send light airborne targets like  and  crashing against terrain, dealing massive damage.

## Lore

```
Audio transcription complete from portable recorder.

Printing...

"You don’t want to re-name it Bill-o-the-Wisp?"
"NO."
"JAR-ed?"
"NO."
"Then what about FLARE-ed?"
"STOP."
"It needs a name, it’s no dif-FIRE-ent than you or me."
"Next time we’re at base I’m applying for a transfer."
"You know that won’t go through until at least Dec-EMBER."
"How long have you been waiting to use these?"
"Coming up with them on the spot. I’ve got a good head on my SMOULDERS."
"You can stop emphasizing those words so much. I get it."
"I will never stop FUELING around."
"..."
"..."
"..."
"Want to grab something to eat when we get back?"
"Thank the stars that’s over, yes. I hope they’re not serving that gruel we had yesterday."
"Maybe they’ll cook you a pep-PYRO-ni pizza?"
"..."
"Hey, wait up! I can’t run holding this thing, it might go off!"
```

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Will-o'-the-wisp

Early Access Patch (Build ID No.3703355)
* Bug Fixes
	+ Falloff models for delayed blast attacks (Willowisp) are now properly assigned. This may cause them to do more damage than before.
UES Safe Travels

The **UES *Safe Travels*** is a spacefaring vessel in Risk of Rain 2, commanded by the .

## Description

Some time after the events of Risk of Rain, the *Safe Travels* arrived in orbit of Petrichor V on a rescue mission to determine what became of the UES *Contact Light*, locate any surviving crew, and salvage its valuable cargo. Given the diverse personnel on board, who make up the majority of the game's Survivors, it remains a possibility that the rescue mission is only one part of the *Safe Travels'* reason for traveling to the hostile world.

Various downed rescue craft, ostensibly originating from the *Safe Travels*, can be found throughout the game's Environments, apparently recent given the wrecks' still-smoldering state. An ill-fated expedition to the planet's moon Commencement serves as the Survivors' means of escape at the game's conclusion via the still-functioning dropship initially detained on the moon's surface.

Despite its occupants starting the game by arriving from within an Escape Pod, the UES *Safe Travels* appears to be functional, as the Captain is able to call for support planetside with his various abilities. Given the fate of the one behind the *Contact Light'*s crash, the orbit of Petrichor V is apparently safe.
Espinas

**Espinas** es una de las 23 aptitudes disponibles actualmente en *Deep Rock Galactic*. Puedes desbloquearla en el primer grupo de aptitudes y tiene un total de 4 niveles. En cada nivel se necesitan 2 / 5 / 8 / 11 puntos de aptitud para maximizarla (sumando un total de 26 puntos).

## Tabla de aptitudes

**Espinas** tiene un tiempo de recarga d 0.75 s.

## Notas / Información adicional

* Esta aptitud se añadió en la versión 31 del juego.
Titanic Knurl

Stat
 Maximum Health
 Health Regen

The **Titanic Knurl** is a boss item in Risk of Rain 2, dropped by the .

The holder gains a flat +40 maximum HP (*+40 HP per stack*), and their natural health regeneration is increased by +1.6 HP/s (*+1.6 HP/s per stack*). Additionally, this regeneration bonus increases by 20% per player level, or 0.32 HP/s per level, per stack.

## Notes

* The regeneration provided by the Titanic Knurl benefits from the .
* As with other healing items which increase base health regeneration, picking up a Titanic Knurl does *not* inhibit the completion of the Naturopath challenge.

## Lore

```
Lab Dissection Analysis File

Subject: Titanic Knurl
Technician: C. Foreman
Table Spec: Mineral Analysis BFC-5
Notes:

> From initial inspection, Knurl seems to be comprised of non-metallic substances. No marks are left when Knurl is r믭 against test surface.
> We inspect hardness of Knurl. We managed to chip some of the Knurl away, showing us that the Knurl was tough but granular – individual fragments could be removed with little effort.
> The fragment is moving. It appears to be trying to rejoin the mass.
> Out of curiosity, I let it move freely. It slides along the table, up the knurl, and deposits itself back to its original position. The seam lines fade and the knurl is back as it had been minutes ago.
> I test for magnetic properties in the rock. None are found.
> Knurl’s regenerative properties are documented, but are unexplainable at this moment.
> Knurl is slowly moving off the table as I write this.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Titanic Knurl

## Trivia

* The Titanic Knurl is the successor to the Colossal Knurl from Risk of Rain 1 item. The Colossal Knurl drops from the Stone Titan's predecessor, the Colossus, and increases the holder's health, health regeneration, and armor.
* During Early Access, prior to the introduction of the , the Titanic Knurl would drop as a reward for defeating  in the Gilded Coast.
Regenerating Scrap

**Regenerating Scrap** is an item in Risk of Rain 2, added in the *Survivors of the Void* update.

When interacting with an Uncommon 3D Printer or Legendary Cauldron, if the player has any stacks of this item, it will be consumed before any other items. Unlike all other items, when this item is consumed by either a 3D Printer or Cauldron, the player will receive a . At the start of each stage, all Regenerating Scrap (Consumed) will transform back into Regenerating Scrap.

## Notes

* Using this item in the Scrapper turns this item into , which does not regenerate at the start of each stage.

## Tips

* Uncommon 3D Printers will never offer Regenerative Scrap.
* Even though Regenerating Scrap cannot appear in 3D Printers, there is still a printer-related exploit with Regenerating Scrap in Simulacrum. If the Artifact of Command is not active for the run, but the Augment of Command becomes active for a wave, using an Uncommon 3D Printer will generate a Command Essence instead of the displayed item. The player can choose a Regenerating Scrap from the Command Essence and then immediately use it to print a new Command Essence. This can be repeated until the wave ends, or for as long as the player can survive in the void.
* This item encourages active use of Uncommon printers. Even if the printed item is undesired, it can be later scrapped into  for more available printing in later stages.
* 5 or more stacks of this item can be used to repeatedly gain legendary items in the . This functions the same as 3D Printers, consuming the item, rather than trading it.

## Lore

```
//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//

"Hey, Joe, how's the work in engineering?"

"Terrible. We have a shipment of this... weird, prototype material. Some kind of metal? They want us to make stuff out of it, which isn't too bad. Thing is, no matter how much I take, there always seems to be more. Did you know I made twenty-five hundred units of .300 caliber rounds from a 10 kilo crate of metal?"

"How much!?"

"Right!? I feel like I'm losing my mind. It's not even half-way empty. Hell, I bet there's more in there than when I started!"

"Well, at least you won't have to worry about running out..."
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Regenerating Scrap

## Trivia

* There appears to be a hand reaching out from the glowing part of Regenerating Scrap.
Sawmerang

The **Sawmerang** is a returning equipment in Risk of Rain 2.

When activated, it shoots three saw blades in a fan that travel a set distance before returning to the player, each dealing 400% damage with a proc coefficient of 1.0 and inflicting . The initial shot and the return trip count as separate attacks, allowing each blade to hit twice. Additionally, after the initial strike, each saw blade deals 140% damage rapidly with a proc coefficient of 0.2 and inflicts Bleed each tick.

## Tips

* Correction: The in-game description of *100% damage* is incorrect.
* Using this equipment to hit enemies at close range is risky but rewarding, as it is likely that all 3 saw blades will hit.
* Keep in mind that the saw blades do not travel through terrain, and each will immediately return upon striking terrain.
	+ This can be used to return the saw blades early in order to get the second hit for each blade faster, although this requires some setup.
	+ This also means that it's possible to get a saw blade stuck on its return trip, if the player moves such that there is geometry between them and the saw blade before it returns. When this happens, the stuck saw blade will continuously hurt any enemies near it.

## Lore

```
I'm so happy they let me bring my trusty disc toy on this trip! Trees need cutting? Disc toy. Baddies getting a little too close? Disc toy. Fun after-hours game of catch? Disc toy... but only if you're trained to catch it.
```

## Version History

PS4 & Xbox One Patch
* Bug Fixes
	+ Solved an issue where the Sawmerang would not deal damage upon hit.

Early Access Artifacts Content Update
* Major Content
	+ Added New Equipment: Sawmerang
	+ Added New Item Lore Entry: Sawmerang
Pocket I.C.B.M.

Stat
 Damage
 Extra missiles

The **Pocket I.C.B.M.** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

This item causes all missile-related items, equipment, and skills to fire two more missiles *per missile*, tripling the number of missiles fired. Additional stacks do not increase the number of missiles fired further, but instead increase missile damage by 50% (*+50% per stack*) total damage.

## Notes

The following items and skills are affected by the Pocket I.C.B.M.:

* /

## Tips

* The Pocket I.C.B.M. can pair very well with a  and , as it can dramatically increase the Launcher's damage capabilities while quickly becoming available once again with the Soulbound Catalyst.
* Combining the Bundle of Fireworks with the  for on-demand fireworks becomes even more effective with the Pocket I.C.B.M., allowing the player to purchase healing soda while generating huge amounts of homing fireworks.
* Every individual missile lock of   is affected by this item, resulting in the number of missiles being tripled regardless of volley size.

## Lore

```
"What's better than one missile...? MORE missiles. Easy, just fire a bunch of the things and reduce whatever you're fighting to a smoldering field of craters. Enemy nation? Missiles. Stupid bird taunting you? Missiles. Family argument going south? That's right - missiles! There's nothing a missile can't do, and what little the missile can't get done, a bunch of them can."

Editor's Note: Hey, um, maybe we should edit this out? Cluster bombs are still banned according to the geneva conventions... And urging people to nuke their family members PROBABLY won't go over well with the target audience.

The Autobiography of Jans Czar, Modern King of Weaponry, First Draft
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Pocket I.C.B.M.

## Trivia

* The Jans Czar quoted in this item's logbook entry is also quoted in the entry for the .
* This item is likely a spiritual successor to the AtG Missile Mk. 2 from the first Risk of Rain game, which was a legendary item that gave a chance to fire 3 missiles on hit.
* I.C.B.M stands for **I**nter**c**ontinental **B**allistic **M**issile.
Macho

**Macho** is a challenge in Risk of Rain 2. It is completed by dealing 5000 damage in one shot.

## Tip

* Gathering many  to use with Survivors that have single, strong hits, such as  or , makes quick work of this challenge.
* Using the slamming attack of  is a great way to complete this challenge early in a run.
* Activating the  is a great way to complete this challenge, since it multiplies the damage of the activating hit by 500%.
* The  easily completes this challenge, with every character having a starting base damage of 11 and higher.
* Triggering the  or Charged Perforator using the H3AD-5T v2, , ,  or  will deal a huge amount of damage.
* Getting below 25% HP while holding a  and hitting any enemy with the resulting supernova will instantly complete this challenge.
Stalk

The **Stalk** is an interactable introduced in the *Survivors of the Void* update.

This interactable is found only within a Void Seed or on . It functions similar to a barrel, where upon breaking it the player is rewarded with 25 gold and 0 XP, scaling linearly with the difficulty coefficient.

## Void Marker

Note: This content is not functioning within the game.

In the game data there is a void version of Lunar Coins and a corrupted version of a Newt Altar, called *Void Marker* and *Void Eradicator* respectively. This interactable selects a random Common item, which the player can choose to pay to ban from appearing from the rest of the run. Upon purchase it then selects a random Uncommon and then a Legendary item with the same effect.

Since the internal names for the Stalk and Void Marker are *VoidCoinBarrel* and *VoidCoin* respectively, this points to a scrapped idea of Stalks dropping Void Coins which could then be used on Void Eradicators. In the same way the reward from the Stalk seems to have changed from Void Markers to gold, it is also likely that the Void Cradle and Void Potential, the other two interactables that appear in the vicinity of Stalks, could have initially required Void Markers as currency instead of sacrificing health.

## Version History

Survivors of the Void
* (Undocumented) Added New Interactable: Stalk
Risk of Rain 2 Wiki/fr/Section 3/fr

Nouveau Contenu

Railgunner

Void Fiend

Siphoned Forest

Aphelian Sanctuary

Sulfur Pools

Shuriken

Mocha

Pocket I.C.B.M.

Blind Pest

Egocentrism

Void Cradle

Void Portal

Liens

1.0

Twitter
Tweets by @RiskOfRainwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Hunter's Harpoon

Stat
 Duration

The **Hunter's Harpoon** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

Upon killing an enemy, the holder gains 5 stacks of the  buff (with a maximum of 5 stacks at a time). Each stack of this buff increases the holder's movement speed by 25%, for a total increase of 125%. Each stack lasts only 0.2 seconds (*+0.1s per stack*), so all stacks are lost across 1 second (*+0.5s per stack*) if more enemies are not killed.

## Notes

* When this effect triggers, a unique sound effect will play, and visual blur lines will appear over the character.

## Tips

* The  will activate the Hunter's Harpoon. However, since the buff decays rapidly, the speed gained will be inconsistent without multiple stacks.

## Lore

```
Order: Harpoon
Tracking Number: 01******
Estimated Delivery: 07/21/2058
Shipping Method: Priority
Shipping Address: Saint Mary's Port, Keelhaul Key
Shipping Details:
They say that you can spear two catches with one throw of this ol' lassie. And hey, if you can't, if you're fast enough, nobody will be able to tell the difference! Wahahaha!
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Hunter's Harpoon

## Trivia

* The location "Keelhaul Key" in the logbook entry's shipping address is a reference to *Paper Mario: The Thousand-Year Door,* where in Chapter 5 of the game, the main location is called Keelhaul Key.
Naturopath

**Naturopath** is a challenge in Risk of Rain 2. It is completed by interacting with the Teleporter after completing the 3rd Teleporter Event without healing.

Taking a Portal for the 3rd Teleporter Event will not complete the challenge. Completing Naturopath is slightly different from Warrior, which completes after defeating the Teleporter Boss.

## Tips

* Health or healing items that prevent completing Naturopath: , , , , , , , , , , , , , , , and .
* Health or healing items that ***do not*** inhibit Naturopath: , , , , , , , , , , , , , , , , and .
* Healing Drones,   Emergency Drones, and Shrines of the Woods can also inhibit this challenge.
* can inhibit this challenge.
* can inhibit this challenge.
* () can inhibit this challenge.
* This challenge is extremely difficult when playing as , due to the overwhelming focus of their skills on taking damage and immediately healing it. Even using their primary skill is enough to fail the challenge.
* It may be worth disabling the Survivors of the Void expansion when attempting this challenge, as  Elites leave behind a  when killed. If the Healing Core is not killed, it heals everything around itself, including the player and their allies, which will fail the challenge. Disabling the expansion will prevent Mending Elites from spawning, making this a non-issue.
Sulfur Pools

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

 File:Sulfur Pools logbook.png
**Sulfur Pools** is one of the five new environments added to the game with the *Survivors of the Void*, located on Petrichor V, and is found in the third set of Environments in *Risk of Rain 2.*

The majority of the map is composed of tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

## Interactables

* Chest
* Damage Chest
* Healing Chest
* Utility Chest
* Large Chest
* Large Healing Chest
* Equipment Barrel
* Multishop Terminal (White)
* Multishop Terminal (Equipment)
* Lunar Pod
* Barrel
* Shrine of Blood
* Shrine of Chance
* Shrine of the Woods
* Cleansing Pool
* Incinerator Drone
* Equipment Drone
* Cloaked Chest
* Legendary Chest (starting stage 4)
* Altar of Gold (starting stage 2)
* Radio Scanner
* 3D Printer (White)
* 3D Printer (Green) (starting stage 2)
* Mili-Tech Printer (starting stage 5)
* 3D Printer (Overgrown)
* Scrapper
* Void Cradle
* Void Seed (starting stage 2)
	+ Void Cradle
	+ Void Potential
	+ Stalk
* Teleporter

## Monsters

* +
	+ (Wisp Family event)
	+ (Wisp Family event)

## Notes

* Be careful in this map if holding . The  effect from the Sulfur Bubbles will trigger the Razorwire, potentially popping more Sulfur Bubbles and extending the effect.

## Newt Altars

There are 3 possible locations for the Newt Altars and exactly 1 will spawn.

* 1. Behind one of the broken rock spheres
* 2. On a ledge behind two sulfur pools
* 3. On a ledge below one of the bridges

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
 $ Combing for relevant data... done.
 Complete!

...

Scouting Mission Delta-Alpha-Bravo reporting, our crew is reporting a strange odor - smells like sulfur and eggs. Possible gas leak aboard the ship, will report back once issue is fixed, though take caution when approaching the area. Major Roberts out.

...

Scouting Mission-- ah, screw it. SOS, Reporting SOS, Delta-Alpha-Bravo in need of immediate assistance. The gas leak reported earlier was because of the hotsprings we found - it's not water, it's pure liquid sulfur. It was evaporating and getting into our ship's vents, knocking out most of the crew. Our ship went down, and... I can’t... I can hardly stay conscious myself, but... Requesting SOS, Delta-Alpha-Bravo. Ventilators… needed. Coordinates are... C-Coordinates are...

This review has been flagged security level: Classified
```

## Version History

Survivors of the Void
* (Undocumented) Added New Stage: Sulfur Pools

## Trivia

* The internal name for Sulfur Pools is Sulfur Pools.
* The Sulfur Bubbles can drop Lunar Coins when destroyed.
Survivors/fr

Les **survivants** sont les différents personnages jouables dans Risk of Rain 2, ayant chacun leur propre panel de techniques. Le premier et seul survivant disponible au début du jeu est le Commando, tandis que les autres survivants seront débloqués en accomplissant les différents Défis. On les appelle les **survivants** suite à une catastrophe spatiale, bien que dans l'histoire de RoR2 et ses différents journaux, il semblerait qu'ils soient plutôt membres de l'équipage de l'UES: Bon voyage, envoyé en mission pour retrouver les débris de l'UES: Lueur de contact. Dans ce cas, il semble probable que le nom de **survivants** soit utilisé parce qu'il était déjà présent dans RoR1, et non dans un soucis de cohérence avec l'histoire de RoR2.

Il y a actuellement dix survivants jouables.

## Personnages

* Acrid
* Artificier
* Capitaine
* Commando
* Ingénieur
* Chasseuse
* Chargeuse
* Mercenaire
* POL-Y
* REX
Risk of Rain 2 Wiki/Section 2

Acrid

Artificer

Bandit

Captain

Commando

Engineer

Heretic

Huntress

Loader

Mercenary

MUL-T

Railgunner

REX

Void Fiend

Abandoned Aqueduct

Abyssal Depths

Aphelian Sanctuary

Commencement

Distant Roost

Rallypoint Delta

Scorched Acres

Siphoned Forest

Siren's Call

Sky Meadow

Sulfur Pools

Sundered Grove

Titanic Plains

Wetland Aspect

Hidden Realms

A Moment, Fractured

A Moment, Whole

Bazaar Between Time

Bulwark's Ambry

Gilded Coast

The Planetarium

Void Fields

Void Locus
Seekers of the Storm

*This page refers to content that has yet to be released. Nothing here is final and anything is subject to change.*

**Seekers of the Storm** is the second expansion for Risk of Rain 2. It introduces a new antagonist, the False Son, as well as new Survivors, items, and at least 4 new environments. Like Survivors of the Void, only one player in a multiplayer lobby will need to own the expansion for all players to access its content (excluding Survivors and unlocks).

Prior to its official reveal in the Festival of Gup showcase on November 8, 2023, the expansion was titled "**EXXXXXXX-X**" on the Steam store and a patch was released for Risk of Rain 2 on November 6 which added blue comets to various stages.

## Major Content

* **Added 4 Environments**
	+ Treeborn Colony (treetop platforms)
	+ Reformed Altar (ancient ruins in a massive, sandy cavern)
	+ Name Unknown (dark castle, crimson color scheme, possible Ifrit skull)
	+ Verdant Fall (huge plants, ship wreckage, day/night variants)

### EXXXXXX-X

* Comets on
* Comets on
* Comets on
* The thumbnail image for Seekers of the Storm on Steam prior to its announcement

## Player Images

*Screenshots taken in-game on 11/6/2023*

* Comets From afar on
* Comets closer up
* Comets seen through no clip on

## References

1. ↑ https://store.steampowered.com/app/2306620/Risk\_of\_Rain\_2\_Seekers\_of\_the\_Storm/ Steam page for Seekers of the Storm
2. ↑ https://www.youtube.com/watch?v=SD6OqI1On4Y The Festival of Gup
Movement Speed

The **Movement Speed** of a character is determined determined by four parts:

1. The body stats
2. Movement speed addition
3. Movement speed reduction
4. Additional modifiers
	1. The **stacking**  debuff from the  flying beetles. This is equal to `1 - (0.05 ⋅ debuff count)`.
	2. If a character is , , or , fix their movement speed to 0.
	3. If a character is  by , their movement speed is multiplied by 0.6.
	4. The  gives either a buff, or, depending on the affliction count, a debuff.
		* If the  is active, the movement speed is multiplied by 1.3.
		* Otherwise, the movement speed is multiplied by `0.95^tonic afflictions`

The final movement speed calculation of a character is `body stats ⋅ increases ÷ decreases ⋅ BeetleJuice debuffs ⋅ root debuff ⋅ Weakened debuff ⋅ (Tonic Buff or Tonic Affliction debuff)`

## Body Stats

*See Survivors for specific base movement speed.*

The body stats of a character are the base movement speed (7 for most Survivors) plus the level movement speed (0 for all characters). All of this is increased by the sprint multiplier if the character is sprinting. The sprint multiplier is 1.45 or +45%.

`body stats = (base Movespeed + level Movespeed ⋅ levels beyond the first) ⋅ sprint multiplier`

There are a few exceptions for the sprint multiplier that makes certain monsters/allies faster when sprinting:

* has 1.75.
* has 2.5.
* has 2.6.
* has 3.0.
* has 4.0.
* has 8.0.

## Increases

The increase multiplier starts at 1.0 and is increased by any of the following in order:

* , which gives + 0.14 per stack.
* , which gives +0.07 per stack.
* , which gives +0.1 per stack.
* , which gives +0.25 per stack of the  buff.
* If the character is a monster and the difficulty is Eclipse 4 or higher, +0.4.
* , which gives + 0.172 per stack while sprinting.
* , which gives + 0.3 per stack while  is active.
* , which gives + 0.3 from the buff.
* and , which gives + 0.4 while  is active (these sources do *not* stack with each other).
* and , which give + 0.5 from the / buffs, respectively (these do *not* stack with each other).
* Having the  affix, which gives +0.3.

## Decreases

The decrease multiplier starts at 1.0 and is **increased** by any of the following in order:

* The  debuff, which gives +0.5.
* The  debuff, which gives +0.6.
* The  debuff, which gives +0.8.
* The  debuff, which gives +0.5.
* The  debuff, which gives +1.
* , which gives +1 per stack.

## Version History

Early Access Content Update 5
* Gameplay Changes
	+ 🌧🌧🌧 Mobility skills are now considered ‘sprinting’, scaling with sprint speed multipliers and also sprinting after use.
Paul's Goat Hoof

Stat
 Movement Speed

**Paul's Goat Hoof** is a returning item in Risk of Rain 2.

The item increases the player's base movement speed by 14% *(+14% per stack)*.

## Notes

* This speed bonus is calculated before any other speed bonus in the game; speed gained from , , and other speed-boosting items is added on top of the speed from the amount of goat hooves in the player's inventory.
	+ The , however, multiplies final movement speed, thereby enhancing all speed-boosting items.
* When compared to the  while sprinting, the hoof provides a 20.3% increase in speed, while the energy drink's is of 25%. Keep in mind that while the hoof is active at all times, the drink is only of use if the character is sprinting, this also means energy drinks are of no use to the  on the last phase.

## Lore

```
Order: Paul’s Goat Hoof
Tracking Number: 187*****
Estimated Delivery: 03/27/2056
Shipping Method:  Standard
Shipping Address: 2663rd Fields, Redmond, Venus
Shipping Details:

A hoof from one of my many goats; I noticed one day that one of my goats had an abnormally large foot. Thinking it was cancerous, I went to the doctors and lo-and-behold - it was. My goat died shortly after.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Paul's Goat Hoof
* Quality of Life
	+ Update visuals to match other assets
* Bug Fixes
	+ Fixed certain survivors not removing their limbs when picking up Paul’s Goat Hoof

## Trivia

* The item is named after Paul Morse, one of the two founders of Hopoo Games.
* Having at least one of this item will change the sound of every other step to a clopping sound on every character except , , and a sprinting  or .
PC Early Access Patch (Build ID No.4892828)

Hi!

This is a bug fix patch to address issues that came up in the first week of the Artifacts 2.0 Update most of which were reported by the community. As we mentioned in the Artifacts 2.0 Patch Notes, this was our biggest and most complex update so far and we are very happy to see so many players enjoying the new content. The number of new players joining in on Risk of Rain 2 and our community have been insane the last couple weeks, so thank you all so much.

## Gameplay Changes

* Change the way Artifact of Sacrifice works with initial spawns
* Remove Metamorphosis from being selected in Prismatic Trials
* Change the amount of Hordes of Many that were spawning as the teleporter boss
* Change the wording for challenge ‘Huntress: Finishing Touch’
* Change challenge ‘Commando: Godspeed’ completion requirement from completing the first stage to charging the first teleporter
* will no longer consume an equipment charge when activated without a target
* Perform Swarms artifact max health reduction after all other max health calculations (elite monsters will have less health than before)

## Bug Fixes

* Fix the  rolling the same item twice
* Fix  being able to hit herself with projectiles when backed up against a wall
* Fix Artifact of Sacrifice working on allies
* Remove Overgrown 3D Printers from
* Fix  from stacking with  Turrets
* Fix a couple stuck spots on the
* Fix some portals being tilted randomly
* Fix Automation Activation Challenge progress carrying over between runs
* Fix a typo in the  log entry
* Fix an issue that caused the / cooldown to restart when opening the  target menu
* Fix an issue with  sometimes spawning underground
* Fix an issue with the challenge ‘Cleanup Duty’ not properly working online
* Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
* Fix and cleanup some SFX issues that were causing performance degradation over time
* Fix a floating Newt Altar spawn on the Stage Variant for
* Fix challenge ‘MUL-T: Pest Control’ not being properly awarded
* Fix enemies benefiting from  more than players
* Fix the initial monster spawn on  not populating the HUD
* Fix the  being reset by
* Fix the  being able to target herself with Artifact of Chaos on
* Fix the Artifact of Command drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
* Fix an issue preventing  regional skins from being used
* Fix   skill not performing self-pull force on non-host clients
* Fix  attack proc coefficient not actually being updated

Thanks again for everyone's enthusiasm and feedback on our latest update. With this patch out in the wild we are now transitioning to working full time on our 1.0 launch update..!

-Hopoo Games
Shrine of Chance

The **Shrine of Chance** is one of the Shrines in Risk of Rain 2. It is shaped like a . Upon purchase, the player will have a chance to receive an item of a random rarity or a random equipment.

The base cost is $17, increasing by 40% with each activation. Receiving two items from a Shrine of Chance will prevent any further interaction with it. However, until both items are obtained, there is no limit—save the amount of gold in the player's possession—to the number of times a Shrine of Chance can be activated.

 Equipment | 9%

## Notes

* The first use of a Shrine of Chance is less expensive than a small chest, making it a cheap way to obtain items if lucky.
* Failing a Shrine of Chance three times in a row will complete the "Is This Bugged?" Challenge.
* The chance to receive an item is **not** affected by the  or .
* Shrines of Chance cannot spawn on .
* Shrines of Chance will not spawn if the Artifact of Sacrifice is active.

## Math

The possible chains of independent random binary events where termination occurs after two successes can be represented as a tree

T
2

{\displaystyle T\_2}

, where

T

2

=
(

T

2

,

T

1

)
;

T

1

=
(

T

1

,

T

0

)
;

T

0

=
(
)

{\displaystyle T\_{2}=(T\_{2},T\_{1});{\text{ }}T\_{1}=(T\_{1},T\_{0});{\text{ }}T\_{0}=()}

The expected cost of getting 2 items out of a Shrine of Chance is then

C
2

{\displaystyle C\_2}

, where

C

0

=
0
;

C

1

=
0.55
(
1
1.4

C

0

)
0.45
(
1
1.4

C

1

)
;

C

2

=
0.55
(
1
1.4

C

1

)
0.45
(
1
1.4

C

2

)

{\displaystyle C\_{0}=0;{\text{ }}C\_{1}=0.55(1+1.4C\_{0})+0.45(1+1.4C\_{1});{\text{ }}C\_{2}=0.55(1+1.4C\_{1})+0.45(1+1.4C\_{2})}

C

k

{\displaystyle C\_{k}}

 here represents the expected cost of getting

k

{\displaystyle k}

 items out of a Shrine of Chance as a multiple of the current cost of activating the shrine. Successive simplification gives

C

0

=
0
;

C

1

=

100
37

≈
2.7
;

C

2

=

11400
1369

≈
8.3

{\displaystyle C\_{0}=0;{\text{ }}C\_{1}={\frac {100}{37}}\approx 2.7;{\text{ }}C\_{2}={\frac {11400}{1369}}\approx 8.3}

This means that getting one item out of an unused Shrine of Chance is initially expected to be about 1.8 times as expensive as a small chest for a slightly rarer reward on average; emptying a Shrine of Chance costs on average about 1.5 times as much as opening two large chests for a more common reward.
MUL-T: Seventh Day

**MUL-T: Seventh Day** is a challenge in Risk of Rain 2. It is completed as  by successfully clearing the   Void Fields on stage 7 or later.

## Tips

* *See the Void Fields page for some general strategy.*
* The player should not enter the Null Portal until the   Bazaar Between Time has reached at least Stage 7.
	+ The quickest method is to take a Blue Portal on Stage 6, in which the succeeding Bazaar and Void Fields will be Stage 7.

## Version History

Anniversary Update
* Major Content
	+ Added New Class Challenge: MUL-T: Seventh Day
Focus Crystal

Stat
 Damage

The **Focus Crystal** is an item introduced in the *Skills 2.0 Update*.

All damage the holder deals to enemies within 13m is increased by 20% *(+20% per stack)*, whether direct or indirect.

## Notes

* The Focus Crystal's area of effect is indicated by a red ring on the ground around the holder.
* *All* damage dealt by the Focus Crystal's holder is increased against nearby enemies, including damage-over-time effects such as .
* The multiplier is applied to each hit individually, and total damage items are first calculated without the bonus. For example, assume that the player has 5 Focus Crystals and damages an enemy for 60 damage before accounting for the Focus Crystals. Assuming the enemy is within 13m of the player, the damage is boosted by 100% for 120 points. If this attack then activates an , the missile will deal 300% of the base 60 damage, *not* the increased 120 damage, for a total of 180 damage. If the missile strikes an enemy within 13m of the player, it will then benefit from the Focus Crystals and deal an increased 360 damage.

## Tips

* While this item is extremely powerful for melee Survivors who reliably fight close to enemies, all Survivors can expect at least some use out of this item.

## Lore

```
Order: Condensed Matter Crystal [50kg, 10cm by 10cm by 10cm]
Tracking Number: 12***********
Estimated Delivery: 05/23/2056
Shipping Method:  Standard
Shipping Address: Geofferson Principality, Highward, Titan
Shipping Details:

Hope they don’t up the price for this thing. I haven’t had troubles with UES before, but I’ve never had to ship a crystal this far before. Let me know if the package is marked as “heavy” when you get it.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Focus Crystal
* Gameplay Changes
	+ The damage boost was changed from 15% (+15% per stack) ⇒ 20% (+20% per stack).
	+ Now shows radius for ‘nearby’ distance
	+ Now causes numbers to be pink when active
	 *Developer Notes: There are many characters and builds where the Focus Crystal should shine through - however, it never seems to be quite high priority enough for the effort required. We’re hoping that by making it both flashier and stronger, players will prioritize it.*

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ New Item: Focus Crystal
N'kuhana's Retort

**N'kuhana's Retort** is an Elite equipment in Risk of Rain 2. It can only be found as a rare drop from a  Elite. The drop chance is 1/4000 from each Malachite Elite, but this chance is affected by  and .

A player equipped with N'kuhana's Retort gains the power of a Malachite Elite; their attacks inflict the  debuff for 8 seconds, and they will periodically release 3-4 spiked balls. On impact, the balls create a small explosion for 100% damage and sprout spike pits that deal 100% contact damage. Additionally, when the equipped player dies, a  will spawn and shoot at nearby monsters, but even with  this effect is of limited usefulness.

Although N'kuhana's Retort is held in the equipment slot, it works passively and cannot be activated. Equipment cooldown reduction and additional equipment charges from  do not affect its behavior.

## Tips

* can make considerably better use of this equipment than most Survivors, since his turrets can create their own spike balls and are expendable enough to trigger the on-death urchin.
* can potentially be highly vulnerable to having their healing disabled, as they can spawn with (or pick up) healing items. This equipment is especially useful for , who wields many healing items.
* Giving this equipment to an Equipment Drone is a decent idea, as it will not only disable enemies' healing to help with synergies such as , but it can also deal damage by spawning spike pits.

## Trivia

* Survivors holding the item will show some signs of dementia, with their head moving in abrupt motions. The only exceptions are  and , who will have their cannons moving abruptly instead.

## Gallery

* Survivors' appearance holding the equipment.
* Survivors' Mastery appearance.