Belgrin Farmer

Belgrin and his familiar, Murphy

Belgrin Farmer is a member of the Cloppenburg Post-Truth Patrol. He is the party wizard and provides the magical support for the team. Highly egotistical, he dreams of becoming the High Archmage of Awbor.

## **Character Overview**

### Description

Belgrin is an average height, well-built human. He has short brown hair and fair skin. His left eye is light purple, while his right eye is light grey. His left arm is covered in an intricate green tattoo of a snake. This same arm has been broken or severely damaged on several occasions, and is entirely hairless do to repeated immolations.

Belgrin wears well-made city clothes, kept in good condition. His spell component pouch hangs from his belt. He wears a burgundy overcoat with gold embroidered edges. His Handy Haversack is slung across his back. Katy's carved wooden pendant hangs around his neck, while the lapel of his coat hides a collection of badges of various affiliations. His Arcane Mark is displayed prominently on his coat. His left glove is made of fiery red dragon skin.

Murphy, his dark grey rat familiar, is often peeking out of a pocket or balancing on his shoulder.

### Magic

Belgrin's arcane magic is a deep purple colour filled with arcane symbols and lines of script. Belgrin's shadow magic is dark grey with a gaseous quality.

Belgrin casts his arcane magic leading from his left hand, and his shadow magic leading from his right hand.

### Character

Belgrin is big-headed and contemptuous of authority. He believes that his freedom is paramount and despises politics, restrictive administrative practices, and any hoarding of magical knowledge based on tribal adherence. His ambition is to become the High Archmage of Awbor so that he can prove that he’s the best wizard in the kingdom.

Despite his many character failings, Belgrin is fiercely loyal to his friends and allies. He is also fully dedicated to saving the world, even if it is just for the glory and to convince people to name him Archmage.

His approach to each problem is highly analytical, more intent on *how* to solve the problem, instead of *why* he should solve it. Once he forms a theory, he assumes it is true until proven otherwise. Uncertainty is **not** one of Belgrin's qualities.

## **Backstory**

Belgrin is the son of Wulfric Farmer, a successful magic item shopkeeper. Wulfric's *father* sold potatoes at the market every day. Wulfric's *grandfather* owned the potato farm and was the first in the family to be somewhat literate. When filling out a census form, the grandfather put "Farmer" in the box marked "name", instead of in the box marked "occupation". No-one knows what the family's original name was.

Belgrin was born in Ashford during Spring 728. His parents owned a magic item shop, and his father wished Belgrin to take over the business when the time came. Unfortunately, Belgrin hated working in the shop and was more interested in the magic items themselves. When Belgrin was 13 years old, a vagrant wizard called Hefold Gadfow arrived in town and loitered in the store. Indulging in Belgrin's desire to learn, Hefold taught Belgrin the basics of magic and how to cast his first cantrips.

Eventually, Belgrin's relationship with his father deteriorated and he ran away from Ashford, arriving in Zingherra shortly before his 16th birthday. He met several other individuals and with them formed the Cloppenburg Post-Truth Patrol.

Since joining the party, Belgrin has investigated the uses and dangers of an obscure field of magic called Void Magic. He's been noted for his efforts during the Minotaur Crisis, for the suppression of several undead outbreaks across the country, and for being one of the first to investigate the Desolation of Ashford and the Pantry Plains.

## **Affiliations**

Belgrin is a part of the Cloppenburg Post-truth Patrol. He also a member of the Church of the Lost Cathedral and the Eight Towers. He is the founder and head of the Wizards of Awbor publishing company.

Belgrin despises the Arcane Council who he blames for discontinuing the title of High Archmage in 736 AP.

## **Abilities**

Belgrin is a transmuter, though he also favours the schools of divination and conjuration. Due to his outlook, he has sworn to never learn spells from the enchantment and necromancy schools. He has a general distaste for spells from the calling, polymorph, teleportation and summoning subschools. He has a preference for Earth and Symbol Magic.

He also has a growing talent in casting *Shadow Magic*, which supplements his arcane abilities. He has combined these two fields of spellcasting to master *Noctumancy*, an esoteric art of counterspelling. He also has an in-depth understanding of *Void Magic*, being one of the most knowledgeable "sympathetic" casters on the subject.

Belgrin scored an 11 out of 9 on the Arcane' Council's Magic Potential Test, marking him as potentially becoming one of the most powerful casters in Awbor. He is also a magus-level caster according to the Eight Towers classification system.

### Other

Belgrin can briefly modify his body parts so that he can fly, climb, or swim like various animals. He possesses a drop of primal nature magic in his left arm, manifested as a snake tattoo. This grants him a higher affinity to detect void magic.

## **Retinue**

Belgrin is currently **not** in a relationship with Katy Fitzburn, a childhood friend he recently saved from Jhere's Father. He is also the legal guardian of Raymond Farmer, an azurin baby who fell out of a rain cloud into his arms.

### Morty

Belgrin's familiar, Morty was a pet rat born at *Animalz*, a pet shop in Zingherra. 3 months later he was purchased by Belgrin who needed an animal for his Familiar Creation Ritual. The rat shared a close magical connection with Belgrin, and any spell that Belgrin casts on himself was also cast upon the familiar. Morty is often called upon to help investigate a new location with his keen nose or keep watch on an area of interest. This eventually led to his downfall when he got eaten by a were-spider. He was promptly *true resurrected*, but since then Belgrin and Morty have taken additional precautions to ensure that such an event never happens again.

Equipped with a pearl of speech and a Healing Belt, Morty often helps out in battle by healing critically wounded allies.

Morty is a food connoisseur, appreciating fine food. Due to an unexpected magical explosion in a dungeon, Morty gained extensive knowledge in gourmet cooking, which in turn significantly boosted the revenue of the Café thanks to his advice.

In Autumn 744 AP, Belgrin and Morty renewed the magical contract binding their souls together, which wiped Morty's personality.

### Murphy

Murphy is Belgrin's current familiar, the same rat body bought by Belgrin but with a different personality. Murphy is an Anarchic Dark Rat, infused with arcane and shadow magic from Belgrin, and a sliver of energy from the Plane of Chaos. Like Morty before him, Murphy is strongly attuned to Belgrin's magic.

Equipped with a Healing Belt and a coin launcher, Murphy shoots little rune-covered coins at opponents for Belgrin to blow up. He's so stealthy he can vanish into shadows, and his body is more resistant than any ordinary familiar.

Murphy is slightly sadistic and enjoys sneaking around. He dreams of opening the Fowler Wench, a pub for familiars, animal companions and other pets owned by adventurers.

**Items**

* Book of Rhyming Metamagic