Idol Ram and Idol Rem 3 Star

* Normal State
* Resonance State

## Awakened Art

**Base Level -**

Skill 1 - No cooldown. Magically attacks a single enemy with 400% power and has a 100% chance to restore 10% of your maximum HP.

Skill 2 - Five turns cooldown. Magically attacks all enemies with 667% and reduce their HP by 20% of the damage dealt.

Skill 3 - Seven turn cooldown. After successfully stealing 2 buffs from all enemies, including  and , ignoring buff/debuff success rate and giving them to yourself, magically attacks with 667% power, 100% chance of inflicting  and  for 2 turns.

Skill 4 - No cooldown. [Automatic activation] When a turn is acquired or you get attacked, increase Resonance gauge by 17%. You can't take more than 6000 damage from an attack. When your HP is 70% or more, you are immune to maximum HP reduction. Once the Resonance gauge is filled, you can use this skill and transition to Resonance State. When transitioning to the Resonance State, remove all debuffs, restore 100% HP, and get a turn.

**Max Level -**

Skill 1 - No cooldown. Magically attacks a single enemy with 600% power and has a 100% chance to restore 20% of your maximum HP.

Skill 2 - Three turns cooldown. Magically attacks all enemies with 1000% and reduce their HP by 20% of the damage dealt.

Skill 3 - Five turn cooldown. After successfully stealing 2 buffs from all enemies, including  and , ignoring buff/debuff success rate and giving them to yourself, magically attacks with 1000% power, 100% chance of inflicting  and  for 2 turns.

Skill 4 - No cooldown. [Automatic activation] When a turn is acquired or you get attacked, increase Resonance gauge by 17%. You can't take more than 6000 damage from an attack. When your HP is 70% or more, you are immune to maximum HP reduction. Once the Resonance gauge is filled, you can use this skill and transition to Resonance State. When transitioning to the Resonance State, remove all debuffs, restore 100% HP, and get a turn.

**Other Skills -**

Bonus Skills -

Defense 10% Up

Agility 10% Up

HP 30% Up

Leader Skill - Increase all Yellow allies' HP by 60%.

## Animation

### Other Tags

Maid

**Base Level -**

Skill 1 - No cooldown. After successfully stealing 2 buffs from 1 enemy, including  and , ignoring buff/debuff success rate and giving them to yourself, magically attacks a single enemy with 2800% power.

Skill 2 - Five turns cooldown. Magically attacks all enemies with 2167% power, damage through , and reduce the maximum HP of the enemies by 50% of the damage done.

Skill 3 - Seven turn cooldown. After successfully stealing 2 buffs from all enemies, including  and , ignoring buff/debuff success rate and giving them to yourself,, magically attacks with 2167% power, 100% chance of inflicting  and  for 2 turns.

Skill 4 - No cooldown. You can't take more than 6000 damage from an attack. When your HP is 70% or more, you are immune to maximum HP reduction. Each time you get a turn, permanently increase your Attack by 10% and steal 1 buff from all enemies, including  and , ignoring buff/debuff success rate and giving them to yourself.

**Max Level -**

Skill 1 - No cooldown. After successfully stealing 2 buffs from 1 enemy, including  and , ignoring buff/debuff success rate and giving them to yourself, magically attacks a single enemy with 3000% power.

Skill 2 - Three turn cooldown. Magically attacks all enemies with 2500% power, damage through , and reduce the maximum HP of the enemies by 50% of the damage done.

Skill 3 - Five turn cooldown. After successfully stealing 2 buffs from all enemies, including  and , ignoring buff/debuff success rate and giving them to yourself, magically attacks with 2500% power, 100% chance of inflicting  and  for 2 turns.

Skill 4 - No cooldown. You can't take more than 6000 damage from an attack. When your HP is 70% or more, you are immune to maximum HP reduction. Each time you get a turn, permanently increase your Attack by 10% and steal 1 buff from all enemies, including  and , ignoring buff/debuff success rate and giving them to yourself.

## **Stats -**

1. ↑ Yellow
2. ↑ When damaged, the shield will take the damage instead. If the damage received exceeds the effect size of the shield, the character will take damage equal to the amount exceeded.
3. ↑ Reflection: Stacks. Reduces damage according to number of stacks. Reflects % of damage taken. It has a % chance to also reflect debuffs. If the reflection effect is at 100%, you will not be debuffed and instead will inflict the debuffs on the attacker. You cannot have Shield and Reflection at the same time, the one activated later will overwrite the other.
4. ↑ Reduces Attack by 70%.
5. ↑ You will be unable to act and reduces Agility by 30%.
6. ↑ Yellow
7. ↑ When damaged, the shield will take the damage instead. If the damage received exceeds the effect size of the shield, the character will take damage equal to the amount exceeded.
8. ↑ Reflection: Stacks. Reduces damage according to number of stacks. Reflects % of damage taken. It has a % chance to also reflect debuffs. If the reflection effect is at 100%, you will not be debuffed and instead will inflict the debuffs on the attacker. You cannot have Shield and Reflection at the same time, the one activated later will overwrite the other.
9. ↑ Nullifies all damage.
10. ↑ Reduces Attack by 70%.
11. ↑ You will be unable to act and reduces Agility by 30%.