recursal/Fanatic-Fandom huggingface dataset:
Ageless Might

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sockets
 Sell Value
  •  +2 Random Properties
 •  +11 - 20 Resistance to all elements
 •  +78 - 83 Vitality
 •  Reduces damage from melee attacks by 3 - 4%
 •  One of 2 Magic Properties (varies)

 •  Melee attackers take 71 - 121 Damage per hit

> “
> Crafted during the time of the ancients and passed down from chieftain to chieftain since, this belt is a symbol of power among the barbarian tribes.
>
>
Brass

**Tags** | Metal; Alloy

Used mainly in the casing of most ammunition types.

## Used in

### Crafting

* .22 ammo (level 17)
* .38 ammo (level 19)
* 9mm ammo (level 23)
* 7.62 SVT ammo (level 30)
* .30 ammo (level 33)
* .45 ammo (level 35)
* 40mm grenade (level 40)
* .357 ammo (level 42)
* 7.62 NTO ammo (level 48)
* 7.62x54mm ammo (level 50)
* 5.45mm ammo (level 51)
* 5.56mm ammo (level 53)
* .50 ammo (level 57)
* 5.7mm ammo (level 65)
* 9x39mm ammo (level 70)
* 10mm ammo (level 75)
* .338 LapMag ammo (level 95)
A Miner's Gold

* Protect the Crazed Miner

**A Miner's Gold** is an event quest in Act II. It has a chance to trigger within the Howling Plateau. The event is triggered by interacting with the Crazed Miner.

## Walkthrough

* Explore Howling Plateau. The event will be on a hill south-west of the road.

* Interact with the  Crazed Miner.

* The Crazed Miner works on the mine-shaft lift...

* Kill the Fallen that spawn.

* Kill the Fallen Shamans and more Fallen that spawn.
* The Crazed Miner manages to fix the lift...
A Royal Audience

1. Talk to Asheara at the Gates of Caldeum
2. Talk to Asheara to enter the Imperial Palace
3. Kill the demons in the Imperial Palace.
4. Escape the Imperial Palace
5. Demon Summoners destroyed: 0/4
6. Escape to the Sewers of Caldeum

**A Royal Audience** is the fourth quest of Act II.

← City of Blood *:Previous Quest**Next Quest:* Unexpected Allies →
## Quest Rewards

* 2700 XP
* 1230

## Objectives

### Escape to the Sewers of Caldeum

**Rewards:**

* 2700 XP
* 1230
Alex Mayberry (person)

**Alex Mayberry** is the Senior Producer on Diablo III. Prior to working at Blizzard, he was the Executive Producer of the *America’s Army* project, and the Creative Director of the MOVES Institute at the Naval Postgraduate School in Monterey, California. Mayberry designed many custom maps for popular titles such as *DOOM* and *Quake* early in his career. He was then hired by Xatrix Entertainment where he served as Lead Level Designer and Game Designer, and would eventually come to work on various titles such as: *Redneck Rampage*, *Redneck Rampage Rides Again*, *Redneck Hunting*, *Quake 2: The Reckoning*, and *Kingpin: Life of Crime*. Alex was also employed as a Creative Director for Electronic Arts, where he worked on *James Bond: The World is Not Enough*.

## Games Credited

* *World of Warcraft: Wrath of the Lich King* (2008), Blizzard Entertainment Inc.
* *World of Warcraft: The Burning Crusade* (2007), Blizzard Entertainment Inc.
* *America's Army: Operations* (2002), U.S. Army
* *007: The World is Not Enough* (2000), Electronic Arts, Inc.
* *Kingpin: Life of Crime* (1999), Interplay Entertainment Corp.
* *Quake II Mission Pack: The Reckoning* (1998), Activision, Inc.
* *Redneck Rampage Rides Again* (1998), Interplay Entertainment Corp.
* *Redneck Deer Huntin'* (1997), Interplay Entertainment Corp.
* *Redneck Rampage* (1997), Interplay Entertainment Corp.

## References

1. ↑ http://www.mobygames.com/developer/sheet/view/developerId,10783/
2. ↑ http://www.mobygames.com/developer/sheet/view/developerId,10783/
Amplify Damage (Diablo II)

## Description

**Amplify Damage** is one of the most potent curses the Necromancer has available to him. It lowers the Physical Resist of the enemy monsters by 100%. It is possible to remove Physical Immunities from monsters, and it is essential for Necromancers focusing on the Summoning Skills.

## Tips

Amplify Damage is a great skill to use in parties, as almost all melee characters benefit from it. It is however not adviseable to spend more than one or a few points into this skill, as the potency of the skill doesn't increase. The benefit of added radius and duration can be achieved with items providing + to skills, something most Necromancer builds tend to focus on.

## Lore

This deceptively potent curse rapidly advances the age and putridity of any wound. Ordinary blows will cut through flesh and carve particularly vicious wounds that fester and seethe. Increases the amount of damage received.

## References

1. ↑ *Diablo II Manual*, page 71. Blizzard Entertainment, 2000.
Alcarnus

Goblins
 Layout

**Alcarnus**.

## Monsters

* Corrupt Vessel
* Deranged Cultist
* Foul Conjurer
* Frenzied Hellion
* Tormented Thrrall
* Vicious Mangler
* Frenzied Hellion
* Deranged Cultist
* Jhorum the Cleric
* Sammash
* Shondar the Invoker

## Instances

* Sandy Cellar
* Alcarnus Cellar
* Town Cellar

## Spawnable Containers

* Chest
* Dead Villager
* Iron Wolf Captain's Corpse (contains Iron Wolf Captain's Journal)
* Supply Crate
* Tortured Coven Minion (contains Missive to Maghda, Part 2)
* Tortured Victim
* Weapon Crate
Accursed Visage

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
 •  +4 Random Magic Properties
 •  1 Empty Socket
* **Ancient**

 •  +825 – 1000 Dexterity

> “
> “A demon hunter’s mind must be tuned precisely to the demonic will. Only then can you know the best vantage point for your attack. Waver and you are dead.” -Kovan the Merciless
>
>
Activated Vessel

Activated Vessels are the creatures Dark Vessels transform into if they successfully summon a demon into their own bodies. They are one of the more disturbing monsters seen in Diablo III.

## Description

Activated Vessels

Activated Vessels are not the stereotypical possessed human, they are humans, possessed by demons, Diablo style. They appear as severely mutated humans who have spikes, sinews and blood all over their bodies.

From the concept art, we can see that a spike under the neck is called the Teeth of Diablo. This may mean a special skill associated with the aforementioned spike, perhaps some kind of leeching attack.

## Uniques

*The Doom Scholar*
* Jailer
* Nightmare

*Siphoner of Souls*
An Abridged History of Caldeum, Part 1

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Most commoners know Caldeum by reputation if not direct experience. The trade city has existed for thousands of years, predating even the Mage Clan Wars. Its neutral stance throughout the following centuries saved it from the destruction that visited the nearby city of Viz-jun and life — along with trade — carried on.
>
>
>
> — Abd al-Hazir
>
>
>

## Location

**An Abridged History of Caldeum, Part 1** is located inside the Searing Sands Inn, to the west of Sadeir the Innkeeper.

* Obtainable only after starting Shadows in the Desert.
Albrecht

Gender
 Affiliation
 Status
 Appearances

**Albrecht** was the youngest son of Leoric and Asylla and a prince of Khanduras. During the events of Diablo I when Diablo failed to possess Leoric he instead turned to Albrecht. On Diablo's command Lazarus kidnapped the boy and brought him down under the Cathedral in Tristram to Diablo's soulstone. The disappearance of Albrecht, coupled with Leoric's already frail mind from having battled Diablo's possession over five years, was what caused Leoric to harass and execute his own people and subsequently caused Lachdanan to kill him.

Albrecht was only the host of Diablo for a very short time until his older brother Aidan battled and defeated Diablo at the end of Diablo I.
Scout's Swiftness

**Scout's Swiftness** is the Ranger's third skill, able to be learned only by the Scout specialisation and not the Sniper. Five points need to be put into Retreat to be able to learn Scout's Swiftness.

## Uses

The Scout's Swiftness skill increases the Player's attack and movement speed for 10 seconds; allowing the Player to put out a higher DPS whilst increasing the Player's kiting ability.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill as well as increasing the amount the Player's attack and movement speed is increased by. Skill points put into this skill do **not** increase the duration of the buff. This skill will also apply an onion skin-like effect to the Player, giving them a trail that, with each step, becomes more and more transparent.

## Trivia

* The skill's cooldown starts as soon as the skill is used, not when the Player loses the buff; although the cooldown of the skill is generally too long to allow for chaining of the skill.wa
Aegis (The Hell)

Aegis is an old name of Reflect skill. Its effect and name were changed in v1.118, and there is no more Aegis skill in the game. See Reflect for the up-to-date info instead.

Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.
Aerial Guard (Eastern Sun)

*A spirit of the air protects you. Enhances your block and hit recovery. The airflow bothers casting spells.*

(You can't cast a spell if your total cast rate is below -50%)

Eastern Sun introduced many new spells designed to encourage the use of the melee sorceress. Aerial Guard increases your FBR and FHR while sacrificing your FCR.
A Love Letter

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> From the pages of Solan, exalted poet of Kehjistan:
>
>
> My love rises out
>
> of the oasis like a willow.
>
> Let me nourish her
>
> like a pool of cool water.
>
> Let me wind myself up her curves
>
> and hollows like fingers of ivy,
>
> and climb her shaded branches
>
>
>
> to taste of her fruit.
>
>
>
> — Solan
>
>
>

## Location

**A Love Letter** is located in Dahlgur Oasis, from a Keepsake Box.
Akkhan's Addendum

Description
 Damage
 Damage
 Attack Speed
 Armor
 Item Level
 Sell Value
  •  +138 – 191 Strength
 •  Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes.
 •  One of 7 Magic Properties (varies)

 •  +(22 – 27) – (27 – 34) Arcane Damage
 •  +(22 – 27) – (27 – 34) Poison Damage
 •  +(22 – 27) – (27 – 34) Lightning Damage
 •  +(22 – 27) – (27 – 34) Holy Damage
 •  +(22 – 27) – (27 – 34) Cold Damage
 •  +(22 – 27) – (27 – 34) Fire Damage
 •  +(22 – 27) – (27 – 34) Damage
 •  +3 Random Magic Properties

> “
> "The best armor in the world is of little use without a good weapon." -Akkhan
>
>

 Description
 Damage
 Damage
 Attack Speed
 Armor
 Required Level
 Item Level
 Sell Value
  •  +946 - 1125 Strength
 •  Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes.
 •  One of 7 Magic Properties (varies)

 •  +(1177 – 1439) – (1410 – 1788) Arcane Damage
 •  +(1177 – 1439) – (1410 – 1788) Poison Damage
 •  +(1177 – 1439) – (1410 – 1788) Lightning Damage
 •  +(1177 – 1439) – (1410 – 1788) Holy Damage
 •  +(1177 – 1439) – (1410 – 1788) Cold Damage
 •  +(1177 – 1439) – (1410 – 1788) Fire Damage
 •  +(1177 – 1439) – (1410 – 1788) Damage
 •  +3 Random Magic Properties
Act V

Zones Contents:  Act I  •   Act II  •   Act III  •   Act IV  •   Act V

*This Diablo III article is a stub. You can help Diablo Wiki by expanding it.*

The **fifth act** of *Diablo III* takes place in Westmarch and Pandemonium.

## Zones

### World

#### Westmarch

* Briarthorn Cemetery
* Gideon's Row
* Nobles' Rest Courtyard
* Tower of Korelan
* Westmarch Commons
* Westmarch Heights
* Westmarch Overlook
* Zakarum Cathedral

* Briarthorn Cemetery
* Gideon's Row
* Nobles' Rest Courtyard
* Tower of Korelan
* Westmarch Commons
* Westmarch Heights
* Westmarch Overlook
* Zakarum Cathedral

#### Blood March

* Blood Marsh
* Overgrown Ruins
* Passage to Corvus
* Paths of the Drowned
* Ruins of Corvus
* The Great Hall

* Blood Marsh
* Overgrown Ruins
* Passage to Corvus
* Paths of the Drowned
* Ruins of Corvus
* The Great Hall

#### Pandemonium

* Battlegrounds of Eternity
* Heart of The Fortress
* Pandemonium Fortress Level 1
* Pandemonium Fortress Level 2
* Pandemonium Fortress Level 3
* Path of War
* The Pandemonium Gate
* The Ram
* The Siege Outpost

* Battlegrounds of Eternity
* Heart of The Fortress
* Pandemonium Fortress Level 1
* Pandemonium Fortress Level 2
* Pandemonium Fortress Level 3
* Path of War
* The Pandemonium Gate
* The Ram
* The Siege Outpost

#### Dungeons

* Plague Tunnels
* Repository of Bone
* Perilous Cave
* Caverns of Luray
* Relm of the Banished

* Plague Tunnels
* Repository of Bone
* Perilous Cave
* Caverns of Luray
* Relm of the Banished

## Bounties

The following bounties can be completed in Act V in Adventure Mode:

* Bounty: Binding Evil
* Bounty: Clear the Repository of Bones
* Bounty: The Cursed Shrines
* Bounty: The Ghost Prison
* Bounty: Kill Haziael
* Bounty: Kill Malthael
* Bounty: Kill Vilepaw
* Bounty: Rathma's Gift

### Rewards

Completing all bounties provides the following reward:

* 11,290 gold
* 1,350,000 XP
* Large Horadric Chest
Acts (Diablo II)

**Diablo II** is divided into four acts, with one more added in the expansion, Lord of Destruction. The acts serve as chapters for the game, each act telling a specific part of the story. Within these acts there are different people, monsters and quests, as well as different landscape and music.

Each act contains six quests, with the exception of Act IV which has three. Each act has its own unique town, where a player may buy and sell items, as well as hire mercenaries, gamble, and recieve quests. From these towns, the player journeys into the wilderness. All acts follow a linear progression path, where most previous areas have to be passed before reaching the next. Some areas, like dungeons and caves, are optional, and must not be finished by the player in order to progress. Some of these areas, both optional and not, contain waypoints. Once a waypoint has been activated, the player can always return to it in later games. The waypoints together form a system of teleporters in an act, which allows for quick travel to and from various areas.

While the quests are central to the story progression of the game, not all are necessary for game advancement. All will offer some reward should you choose to complete them however (like The Golden Bird in Act III), so it is often beneficial to do so. The last quests of an act that involve killing the Act Boss are always mandatory however, even if the player is being rushed by a high-level friend.

## Act Progression

The player begins in Act I and moves through each Act in order as each one is completed (always ending in fighting a Great Evil). This is because the hero is tracking down Diablo, who visits each of these places before the player does. The pursuit starts in Khanduras and the Rogue Encampment, a forested landscape similar to temperate climate in Europe. Diablo was at one point imprisoned here, under what would become the town of Tristram. After escaping, Diablo escaped and made his way through the monastery pass.

From there the player continues on to Aranoch and Lut Gholein, a desert town by the shores of the Twin Seas. Baal was imprisoned in the desert surrounding the town, and Diablo travels here to free him.

The third act mainly takes place in Kurast, the capital city of Kehjistan and the center of the Zakarum faith, and the place where the last of the Three, Mephisto, was imprisoned. The region is composed of a dense jungle that has overrun most of the old city.

The last act is Hell itself, where Diablo is finally caught up to and defeated.

The expansion introduces the last act, which centers around Harrogath in the Barbarian region where Baal's army is attacking. This is the place of the Worldstone, and after it is destroyed, the region becomes known as the Dreadlands.
Multiplayer

## Cube World Alpha Multiplayer

The Alpha of Cube World already contains Server hosting.

## Server Hosting Rental Providers

Alternatively to the Server.exe included in the game, you can rent a server from one of the providers below:

* https://www.survivalservers.com/services/game\_servers/cube\_world/
* https://pingperfect.com/gameservers/cube-world-game-server-hosting-rental.php

## Hosting Your Own Server

1. Click on the server.exe in your cube world folder.
2. Find your Ip (www.wieistmeineip.de / http://www.whatsmyip.org/)
3. Write your ip down and send it to your mates.
4. Start Cube world
5. Choose your character
6. Do NOT choose a Map/Level, just click on "connect to server" in the left bottom corner
7. Have Fun!

Info: You can type ingame /connect INSERTSERVERIPNUMBERHERE (e.g. /connect 112.241.215.211)

## With Hamachi

1. Download Hamachi (for virtual LAN)
2. Install Hamachi
3. Click on "Create new Network" then tell your people to join it.
4. Start Cube World
5. The hoster will now click on "create the game, your character and in the top right corner click on "multiplayer worlds" create one.
6. Now enter your world
7. Your mates just click on "join the game", it will be automatic.
Accursed

> “
> The Accursed were created when a necrotic plague spread through Kehjistan centuries ago. The infected watched in terror as their flesh blackened and died; the strongest medicines could not stop the decay. Eventually they fell into a dormant state, and their bodies were piled up in dark and forgotten places... where they could rest undisturbed.
>
>
>
> — Deckard Cain
>
>
>

Accursed are fast but weak enemies which pose little direct threat to the party on the field but are highly annoying upon death. On death they give off poisonous fumes which deal continuous moderate stacking damage to all party members who remain standing on them.

## Abilities

* Disease Explosion
Disease contained in the Accursed cause them to pop a few seconds after death, releasing diseased gas directly into the air above. This gas does continuous moderate damage to any party member who remains in contact with it but dissipates after a few seconds.

## Variants

### Normal

* Accursed
	+ Desolate Sands
	+ Eastern Channel
	+ Western Channel
* Hungerer
This monster type is Elite only.
* Betrayed
	+ Desolate Sands
	+ Western Channel
* Reviled
	+ The Battlefields

### Champion

* Accursed
	+ Desolate Sands

### Rare

* Accursed
	+ Desolate Sands
* Hungerer
	+ Western Channel

### Uniques

*Brutish Accursed*
* Plagued

*The Soulless One*
Akkhan's Manacles

Description
 Damage
 Damage
 Attack Speed
 Durability
 Item Level
 Sell Value
  •  Critical Hit Chance Increased by 1.5 – 2.0%
 •  Blessed Shield damage is increased by 400 – 500% for the first enemy it hits.
 •  +49 – 60 Strength
 •  +3 Random Magic Properties

> “
> "Crusaders are unburdened by the tedium of a worldly life, but they must still be bound by charity, duty, and Akarat's will." -Akkhan
>
>
Amazon Weapon Runewords (Zy-El)

*This page contains rune words that are not available in Diablo II: LoD. It likely belongs to an unspecified third party mod.*

There are three kinds of Amazon weapons: spears, javelins and bows. All runewords for the Amazon can be inserted into any of these with the exception of Trustworthy, which only works if inserted into a spear.
A Shattered Crown

1. Talk to the blacksmith Haedrig Eamon
2. Kill the Ravenous Dead in the Cellar of the Damned
3. Kill Mira Eamon
4. Talk to Haedrig Eamon in the Cellar of the Damned
5. Open the Northwest Gate
6. Find the Cemetery of the Forsaken in the Weeping Hollow
7. Search for the Chancellor's Altar beneath the Cemetery of the Forsaken
8. Kill Chancellor Eamon
9. Take the Skeleton King's crown from the Chancellor's Altar (0/1)
10. Use the Town Portal to return to New TristramTalk to Haedrig Eamon
11. *Continues if found Haedrig's apprentice*

**A Shattered Crown** is the third quest in Diablo III and introduces that player to the Blacksmith and grants the ability to open a Town Portal back to town. The quest involves the search and restoration of King Leoric's crown, which is needed to unlock the lower levels of the Cathedral and to eventually awaken the Skeleton King. The Crown can be found in one of the three crypts in the Cemetery of the Forsaken - the correct one will have a Defiled Crypt Level 2 doorway inside. The wrong ones will have a portal back to the Cemetery. Upon completion of this quest, Blacksmith's Belongings will spawn near the Blacksmith which contains Mira's Letter to Haedrig.

← The Legacy of Cain *:Previous Quest**Next Quest:* Reign of the Black King →
## Quest Rewards

* 4125 XP
* 1910

## Objectives

### Talk to Haedrig Eamon in the Cellar of the Damned

**Rewards:**

* 1925 XP
* 900

### Kill Chancellor Eamon

**Rewards:**

* 2200 XP
* 1010

### *Continues if found Haedrig's apprentice*

1. ↑ If talking to Haedrig Eamon after finding his apprentice, before finding the crown, will start the last conversation.
2. ↑ If talking to Haedrig Eamon after finding his apprentice, before finding the crown, will start the last conversation.
Ambuscade from Seven Sides

**Ambuscade from Seven Sides** is a Classes Achievement for the Monk which requires killing at least 7 enemies using Seven-Sided Strike (unlocks at level 19).

## Trivia

* An "ambuscade" is an ambush.
* Undeclinable Ambuscade, a Dutch punk band has a single called "7 Years" from their 1998 album One for the Money.
An Abridged History of Caldeum, Part 6

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> After the Zakarum priests' rituals were complete, they employed a group of reckless mercenaries, the Iron Wolves, to retrieve the child. They dubbed him Hakan II and installed him on the throne despite his scant years. Caldeum has been in decline ever since, and I can see no reprieve in sight.
>
>
>
> — Abd al-Hazir
>
>
>

## Location

**An Abridged History of Caldeum, Part 6** is located inside the Searing Sands Inn, to the west of Sadeir the Innkeeper.

* Obtainable only after starting The Black Soulstone.
Aaron Bright

**Aaron Bright** is a unique Risen and can appear in the Cathedral Garden. He will pop out of the ground if the player approaches the Northeast corner of the map to the *right* of the entrance to Leoric's Passage.

## Additional Information

**Special Abilities:**

* Frozen

**Related Achievements:**

* *None*

**Trivia**

* May be the Bard talked about by the NPCs in the Slaughtered Calf Inn.
A World of Pain

* Wanderer of Tristram
* Wanderer of Caldeum
* Wanderer of Arreat

**A World of Pain** is a meta Campaign Achievement which requires exploring most of the dungeons and locations throughout Acts I to IV.

## Meta requirements

* A Nice Place to Visit
* Field Work
* In the Mountains
* No Stone Unturned
* There Will Definitely Be Blood
* The Jewel of the East
* Just Deserts
* Unparalleled Splendor
* The Bone Collector
* Navigating the Labyrinth
* O'er the Ramparts We Watched
* Keep It Safe
* Slaughter Fields Five
* The Mouth of Hell
* The Garden of Heavenly Delights
* The Crown of Heaven
* Such Great Heights
Abominable (Diablo II)

A slightly different breed from its southern brother the Wendigo, the Abominable is very similar in nature. They are large but agile creatures often found in the caves surrounding the mountain range of Kae Huron. The main difference that separates the Abominable from the Wendigo is the temperature it can survive in. The Abominable appears to like it cold, very cold. None have ever been spotted in an environment where the temperature wasn’t below freezing. Just as the Wendigo, the Abominable were previously known to coexist peacefully with humans, avoiding contact whenever possible. However, chaos has tainted them, as they are now quick to anger and attack with huge, sweeping blows of their massive claws. Once provoked, they do not relent until their opponent is slain or they themselves have fallen.

## Additional Information

Abominable appear very similar to the Wendigo. Abominable have a Stun attack and a chance to deal Cold damage.
A Kingdom for a Sword

***A Kingdom for a Sword*** is a piece of *Diablo* fiction written by Robert B. Marks, the author of *Demonsbane*. It was written in 2000.

## Overview

*A Kingdom for a Sword* originally began as a piece of *Diablo* fanfiction, though impressed Marks' editor enough to give him an E-book contract. In the end, it was revamped and placed into Marks' own *Road of Legends* universe. However, *A Kingdom for a Sword* possesses many similarities with *Demonsbane*, as per Marks' own admission.

## External links

* *A Kingdom for a Sword*: Part 1
* *A Kingdom for a Sword*: Part 2
* *A Kingdom for a Sword*: Part 3
Ahavarion, Spear of Lycander

Description
 Damage
 Damage
 Attack Speed
 Armor
 Item Level
 Sell Value
  •  +(39 – 47) - (47 – 59) Holy Damage
 •  Chance on killing a demon to gain a random Shrine effect.
 •  +3 Random Magic Properties
 •  1 Empty Socket

> “
> "For love of the nephalem Philios, I will leave this weapon behind, and exchange the powers of Heaven for the peace of Sanctuary." –The angel Lycander
>
>

 Description
 Damage
 Damage
 Attack Speed
 Armor
 Required Level
 Item Level
 Sell Value
  •  +(1177 – 1439) - (1410 – 1788) Holy Damage
 •  Chance on killing a demon to gain a random Shrine effect.
 •  +3 Random Magic Properties
 •  1 Empty Socket
A Reputation Restored

* Kill Dargon and the Deranged Cultist
* Talk to Kyr the Weaponsmith

**A Reputation Restored** is an event quest in Act I. It has a chance to spawn in Highlands Passage. The event is triggered by interacting with Kyr the Weaponsmith.

## Walkthrough

* Explore Highlands Passage from the Halls of Agony Level 2.
* Find and interact with  Kyr the Weaponsmith.

* Kill Dargon and his master, a Deranged Cultist.

* Talk to Kyr the Weaponsmith.

## Related achievements

* Wandering Tinker
* Rodger the Alchemist
* Vendel the Armorsmith
* Adenah the Curio Vendor
* Kyr the Weaponsmith
* Zaven the Alchemist
* Larra
* Halmin the Alchemist
An Impenetrable Defense

**An Impenetrable Defense** is a Classes Achievement for the Barbarian which requires blocking 5 attacks in a row.

To complete this quickly and efficiently, equip a shield and armor in your budget with the highest block chance bonuses. Then go into an area with plenty of mobs (preferably on a lower difficulty level so you don't die) and let them surround you and attack you until the achievement is completed or until you are close to death. This achievement is based upon luck and cannot be guaranteed but the higher block chance, the higher chance of success.
Ancient Device

* Ancient Urn
* Chest
* Resplendent Chest
* Gold
* Insect Swarm
* Diseased Bodies
* Random Rare Skeleton
* Ernutet
* The Fowl Lair
* The Veiled Treasure

The **Ancient Device** is a rare random event in the Desolate Sands in Act II with 10 unique outcomes. All outcomes are not of equal chance, and will require multiple tries to encounter all of them.

The achievement Wheel of Misfortune requires obtaining all 10 outcomes.

## Walkthrough

* Explore Desolate Sands.
* Look for the Ancient Device. The device only spawns in one of two large areas. If the area contains something large (such as a spiral chasm, a smooth circle, or large skulls), check the other area or restart the game.

* Activate the device, and wait for the outcome.
* Repeat for all 10 outcomes.

## Achievements

* Ancient Urn
* Chest
* Resplendent Chest
* Gold
* Insect Swarm
* Diseased Bodies
* Random Rare Skeleton
* Ernutet
* The Fowl Lair
* Abandoned Mineworks
* Fuad's Cellar
* Sirocco Caverns Level 1
* Sirocco Caverns Level 2
* Deserted Cellar
* Tunnels of the Rockworm
* Hadi's Claim Mine
* Abandoned Cellar
* Chamber of the Lost Idol
* The Ruins Level 1
* The Ruins Level 2
* The Crumbling Vault
* Vault Treasure Room
* Alcarnus Cellar
* Sandy Cellar
* Town Cellar
* Tomb of Khan Dakab
* Tomb of Sardar
* Mysterious Cave Level 1
* Mysterious Cave Level 2
* The Forgotten Ruins
* Ancient Cave Level 1
* Ancient Cave Level 2
* Flooded Cave Level 1
* Flooded Cave Level 2
* Rotting Cellar
* Ransacked Cellar
* Storage Cellar
* Old Fisherman's Cellar
* Storm Cellar
* Swampy Cellar
* Cave of Burrowing Horror Level 1
* Cave of Burrowing Horror Level 2
* Vile Cavern Level 1
* Vile Cavern Level 2
* The Fowl Lair
* The Veiled Treasure
A Unique Collection

**A Unique Collection** is a Challenges Achievement which requires killing all 82 of the randomly spawning Unique Monsters (with purple names and additional titles). It is one of the hardest achievements in Diablo III as some monsters can require hundreds of attempts to spawn.

Until patch 1.0.3b, Saha the Slasher and Gart the Mad were bugged and could not be found in-game. This was fixed in patch 1.0.4.
Adenah's Jottings

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> These cowardly farmers have been leaving the fields for days now, but I'm not about to follow them. My home is here, and a few angry goatmen won't change that.
>
>
>
> — Adenah the Curio Vendor
>
>
>

## Location

**Adenah's Jottings** is found in the House of Curios on the floor rug next to the bed. The area is located in the Lonely Dwelling section of the Fields of Misery.

## Achievements

* Adria's Journal
* Lachdanan's Scroll, Part 1
* Lachdanan's Scroll, Part 2
* Lachdanan's Scroll, Part 3
* Lachdanan's Scroll, Part 4
* Lachdanan's Scroll, Part 5
* Leah's Journal, Part 1
* Leah's Journal, Part 2
* Leah's Journal, Part 3
* Leah's Journal, Part 4
* Leah's Journal, Part 5
* Leah's Journal, Part 6
* Leah's Journal, Part 7
* Leoric's Journal, Part 1
* Leoric's Journal, Part 2
* Leoric's Journal, Part 3
* Leoric's Journal, Part 4
* Leoric's Journal, Part 5
* Farmer's Journal
* Scabbard of Talic the Defender
* Deckard Cain's Journal, Part 1
* Deckard Cain's Journal, Part 2
* **Adenah's Jottings**
* Hermit's Ravings
* A Prisoner's Journal
* Queen Asylla's Journal
* Scoundrel's Journal
* Kingsport Bill
* The Skeleton King
* Wandering Tinker's Diary
* Notes of Urik the Seer, Part 1
* Notes of Urik the Seer, Part 2
* Notes of Urik the Seer, Part 3
* Priest's Contemplations, Part 1
* Priest's Contemplations, Part 2
* Mira's Letter to Haedrig
* Cain's Old Journal, Part 1
* Cain's Old Journal, Part 2
* Gillian's Diary, Part 1
* Gillian's Diary, Part 2
* Lost Journal
* Old Diary
* Despina's Journal
A Servant's Journal

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> My little Hakan has become so cruel... so paranoid in the last few weeks. I hear that he has ordered all of his staff to leave the city, or he will have them thrown from the walls. He cannot possibly mean me. I have cared for him since he was an infant!
>
>
>
> — Servant Kohin
>
>
>

## Location

**A Servant's Journal** is looted from a Crumpled Corpse in the Caldeum Bazaar, northern-most corner (past Searing Sands Inn).

* Only obtainable during A Royal Audience.
Akanesh, the Herald of Righteousness

Description
 Damage
 Damage
 Attack Speed
 Armor
 Required Level
 Item Level
 Sell Value
  •  +(981 – 1199) – (1175 – 1490) Holy Damage
 •  Holy skills deal 15 – 25% more damage.
 •  One of 3 Magic Properties (varies)

 •  +626 – 750 Dexterity
 •  +626 – 750 Strength
 •  +626 – 750 Intelligence
 •  +3 Random Magic Properties
* **Ancient**

 •  +(1318 – 1557) - (1649 – 1940) Holy Damage
 •  One of 3 Magic Properties (varies)

 •  +825 – 1000 Dexterity
 •  +825 – 1000 Strength
 •  +825 – 1000 Intelligence

> “
> Akanesh was the favored weapon of the Grand Maester of the templar order. Immaculate and gleaming, it is said to possess the sharpest blade ever forged. That may well be true—Akanesh has cut down innumerable evils... and perhaps a few innocents as well.
>
>
Adria's Journal

Description
 Damage
 Damage
 Attack Speed
 Item Level
 Sell Value

> “
> Aidan came to me last night. I suspected what was lurking within his troubled heart. I consoled him as best I could. Regardless, wherever he’s headed, Hell will surely follow in his wake. The shadows close in on Tristram once again. But like Aidan, I’ll be gone before they fall.
>
>
>
> — Adria
>
>
>

## Location

**Adria's Journal** entry can be obtained by talking with Leah after killing Captain Daltyn during the quest The Legacy of Cain.
Ancient Cave

Shrines
 Goblins
 Layout

**Ancient Cave** is a two-level dungeon that spawns randomly in the Dahlgur Oasis, Act II. It spawns rather rarely. The current stats are 16% (4 occurrences on 25 attempts in Hardcore Hell with no monster power).

* This dungeon is required for the Nooks and Crannies achievement.

## Monsters

* Electric Eel
* Savage Flyer
* Vile Swarm
* Chilling Construct
* Vile Swarm

## Spawnable Containers

* Barrel
* Bloated Corpse
* Bone Pile
* Chest
* Dead Iron Wolf
* Dead Villager
* Rat Nest
* Resplendent Chest
* Rock Pile
Abaddon (Diablo II)

**Abaddon** is an area in Act V. It is rarely visited, and contains nothing of interest save for a Golden Chest at the end.

Graphically, the area looks like a part from Hell, with doodads, terrain and music alike to that of the River of Flame. It's disposed like a labyrinth, but with just one direct way to the final magic chest.

## Monsters

### Normal

 Blood Lord | -
 Demon Rascal | -
 Hell Lord | -
 Lasher | -
An Abridged History of Caldeum, Part 4

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Caldeum changed drastically in recent years when the Kurast nobles all but invaded the city. Soon after, their emperor, Hakan I, joined them and made Caldeum his capital. Though his actions seemed audacious, he managed to bring further peace and prosperity to the city for the duration of his reign.
>
>
>
> — Abd al-Hazir
>
>
>

## Location

**An Abridged History of Caldeum, Part 4** is located inside the Searing Sands Inn, to the west of Sadeir the Innkeeper.

* Obtainable only after starting Unexpected Allies.
Akarat's Awakening

Description
 Damage
 Damage
 Attack Speed
 Item Level
 Sell Value
  •  +16.0 – 26.0% Chance to Block
 •  (236 – 295) – (283 – 413) Block Amount
 •  +128 – 163 Strength
 •  +6% Chance to Block
 •  Every successful block has a 20 – 25% chance to reduce all cooldowns by 1 second.
 •  +3 Random Magic Properties

> “
> "And Yaerius appeared unto Akarat and showed him the Light that illuminates all souls with its blessed power. So long as we trust in this sacred force, we shall have strength everlasting and falter not in our trials." —Excerpt from a mystic’s account of the life of Akarat
>
>

 Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
  •  +21.0 – 31.0% Chance to Block
 •  (17.056 – 18.976) – (21.508 – 24.248) Block Amount
 •  +626 – 750 Strength
 •  +11% Chance to Block
 •  Every successful block has a 20 – 25% chance to reduce all cooldowns by 1 second.
 •  +3 Random Magic Properties
Areas (Diablo I)

**The Areas in Diablo I** are all accessed from the town of Tristram. The original four are all accessible through the Horadrim Cathedral, while the two areas added in the Hellfire expansion are separately placed. Each dungeon consists of four levels with new and more difficult enemies located further down.

In the original game, there are a total of sixteen levels divided between four differently themed dungeons: the Cathedral, Catacombs, Caves and Hell. In order to reach the Catacombs, the player must first pass through the Cathedral. Spread across all these levels are a total of 16 quests (not spread evenly) and a multitude of unique monsters and bosses such as the iconic Butcher. All of these quests and bosses are optional (up until the Archbishop Lazarus quest) and in order to progress the player simply has to find the stairs to the next level.

The two levels introduced in Hellfire are the Nest (informally known as the Hive) and the Crypt. The former is of similar difficulty to the Caves, the latter to Hell. Unlike the original dungeons however, these do not feature any additional quests and only one new unique, Na-Krul, at the bottom of the Crypt. They do have a variety of new monsters though.

## Areas

Original:

* Tristram is the single town in Diablo I where all the shopkeepers and remaining townspeople live.
* The Cathedral features perhaps the most iconic levels and music of the game. It is home to both The Butcher and The Skeleton King.
* The Catacombs are darker and more cramped than the Cathedral, with tight passageways and few doors.
* The Caves lie below the actual cathedral building and are, as the name implies, large open caverns with lava and wooden palisades strewn about.
* Hell, the final area, features large open rooms and wide corridors with both aggressive and dangerous monsters. At the bottom are both Archbishop Lazarus and Diablo.

Hellfire:

* The Nest is of similar difficulty to the Caves and looks like a slimy, organic dungeon.
* The Crypt is of similar difficulty of Hell, but looks more like the Catacombs.
Act III

Zones Contents:  Act I  •   Act II  •   Act III  •   Act IV  •   Act V
*This article is a stub. You can help Diablo Wiki by expanding it.*

The **third act** of *Diablo III* takes place in Bastion's Keep. Belial is already captured in the Black Soulstone, and Azmodan wishes to claim it by sending his demonic army to attack Bastion's Keep from the Arreat Crater.

## Zones

### World

* Arreat Crater Level 1
* Arreat Crater Level 2
* Bastion's Keep Watchtower
* Edge of the Abyss
* Fields of Slaughter
* Heart of Sin
* Heart of the Cursed
* Heart of the Damned
* Rakkis Crossing
* Skycrown Battlements
* Stonefort
* The Armory
* The Arreat Gate
* The Core of Arreat
* The Battlefields
* The Breach
* The Bridge of Korsikk
* The Core of Arreat
* The Keep Depths Level 1
* The Keep Depths Level 2
* The Keep Depths Level 3
* The Larder
* The Ruins of Sescheron
* Tower of the Cursed Level 1
* Tower of the Cursed Level 2
* Tower of the Damned Level 1
* Tower of the Damned Level 2

* Arreat Crater Level 1
* Arreat Crater Level 2
* Bastion's Keep Watchtower
* Edge of the Abyss
* Fields of Slaughter
* Heart of Sin
* Heart of the Cursed
* Heart of the Damned
* Rakkis Crossing
* Skycrown Battlements
* Stonefort
* The Armory
* The Arreat Gate
* The Core of Arreat
* The Battlefields
* The Breach
* The Bridge of Korsikk
* The Core of Arreat
* The Keep Depths Level 1
* The Keep Depths Level 2
* The Keep Depths Level 3
* The Larder
* The Ruins of Sescheron
* Tower of the Cursed Level 1
* Tower of the Cursed Level 2
* Tower of the Damned Level 1
* Tower of the Damned Level 2

### Dungeons

* Battlefield Stores
* Caverns of Frost
* Cryder's Outpost
* Fortified Bunker
* Icefall Caves
* The Barracks
* The Forward Barracks
* The Foundry
* The Underbridge

* Battlefield Stores
* Caverns of Frost
* Cryder's Outpost
* Fortified Bunker
* Icefall Caves
* The Barracks
* The Forward Barracks
* The Foundry
* The Underbridge

## Bounties

The following bounties can be completed in Act III in Adventure Mode:

* Bounty: Clear Cryder's Outpost
* Bounty: The Cursed Bailey
* Bounty: The Cursed Glacier
* Bounty: The Demon Gates
* Bounty: Kill Aloysius the Ghastly
* Bounty: Kill the Aspect of Lies
* Bounty: Kill Azmodan
* Bounty: Kill Chiltara
* Bounty: Kill Ghom
* Bounty: Kill Guytan Pyrrus

### Rewards

Completing all bounties provides the following reward:

* 6,770 gold
* 1,350,000 XP
* Large Horadric Chest
Adventure Mode

**Adventure Mode** is available with Reaper of Souls.
In Adventure Mode you have access to the whole map including specielle areas in every zone.

### Adventure Mode Zones

* Act I
	+ Royal Quarters
* Act II
	+ Shrouded Moors
	+ Temple of the Firstborn
* Act III
	+ The Ruins of Sescheron
* Act IV
	+ Realm of Unbending Fate
	+ Relm of Fractured Fate
	+ Upper Realm of Infernal Fate
	+ Lower Realm of Infernal Fate
	+ Upper Realm of Cursed Fate
	+ Lower Realm of Cursed Fate
* Act V
	+ Greyhollow Island

### Bounties

Complete Bounties for specielle Crafting Materials and a chance to get specielle legendary equipment.
A Stranger in Need

* Descend into the pit below
* Kill the Tormented Behemoth
* Open the Iron Maiden
* Talk to Merhan

**A Stranger in Need** is an event quest in Act I. It has a chance to trigger near the end of Halls of Agony Level 2, where the player will see a fiery pit. A Prisoner's Journal, required for the achievement A Quick Study, is dropped in this event.

## Walkthrough

* Explore Halls of Agony Level 2.

* Descend into the pit below.
* Kill the Tormented Behemoth. The Tormented Behemoth drops A Prisoner's Journal.
* Open the Iron Maiden.

* Talk to  Merhan.

## Related achievements

* Adria's Journal
* Lachdanan's Scroll, Part 1
* Lachdanan's Scroll, Part 2
* Lachdanan's Scroll, Part 3
* Lachdanan's Scroll, Part 4
* Lachdanan's Scroll, Part 5
* Leah's Journal, Part 1
* Leah's Journal, Part 2
* Leah's Journal, Part 3
* Leah's Journal, Part 4
* Leah's Journal, Part 5
* Leah's Journal, Part 6
* Leah's Journal, Part 7
* Leoric's Journal, Part 1
* Leoric's Journal, Part 2
* Leoric's Journal, Part 3
* Leoric's Journal, Part 4
* Leoric's Journal, Part 5
* Farmer's Journal
* Scabbard of Talic the Defender
* Deckard Cain's Journal, Part 1
* Deckard Cain's Journal, Part 2
* Adenah's Jottings
* Hermit's Ravings
* A Prisoner's Journal
* Queen Asylla's Journal
* Scoundrel's Journal
* Kingsport Bill
* The Skeleton King
* Wandering Tinker's Diary
* Notes of Urik the Seer, Part 1
* Notes of Urik the Seer, Part 2
* Notes of Urik the Seer, Part 3
* Priest's Contemplations, Part 1
* Priest's Contemplations, Part 2
* Mira's Letter to Haedrig
* Cain's Old Journal, Part 1
* Cain's Old Journal, Part 2
* Gillian's Diary, Part 1
* Gillian's Diary, Part 2
* Lost Journal
* Old Diary
* Despina's Journal
A Quick Study

* Adria's Journal
* Lachdanan's Scroll, Part 1
* Lachdanan's Scroll, Part 2
* Lachdanan's Scroll, Part 3
* Lachdanan's Scroll, Part 4
* Lachdanan's Scroll, Part 5
* Leah's Journal, Part 1
* Leah's Journal, Part 2
* Leah's Journal, Part 3
* Leah's Journal, Part 4
* Leah's Journal, Part 5
* Leah's Journal, Part 6
* Leah's Journal, Part 7
* Leoric's Journal, Part 1
* Leoric's Journal, Part 2
* Leoric's Journal, Part 3
* Leoric's Journal, Part 4
* Leoric's Journal, Part 5
* Farmer's Journal
* Scabbard of Talic the Defender
* Deckard Cain's Journal, Part 1
* Deckard Cain's Journal, Part 2
* Adenah's Jottings
* Hermit's Ravings
* A Prisoner's Journal
* Queen Asylla's Journal
* Scoundrel's Journal
* Kingsport Bill
* The Skeleton King
* Wandering Tinker's Diary
* Notes of Urik the Seer, Part 1
* Notes of Urik the Seer, Part 2
* Notes of Urik the Seer, Part 3
* Priest's Contemplations, Part 1
* Priest's Contemplations, Part 2
* Mira's Letter to Haedrig
* Cain's Old Journal, Part 1
* Cain's Old Journal, Part 2
* Gillian's Diary, Part 1
* Gillian's Diary, Part 2
* Lost Journal
* Old Diary

**A Quick Study** is a Campaign Achievement which requires collecting all 43 People lore books in Act I.
An Abridged History of Caldeum, Part 3

Description
 Damage
 Damage
 Attack Speed
 Required Level
 Item Level
 Sockets
 Sell Value

> “
> Not content to reign supreme in commerce and religion, the trade consortium council aspired to make Caldeum a nexus of learning as well. It proposed to unite the mage academies in a massive new structure—the Yshari Sanctum—which has remained a beacon of knowledge and advancement ever since.
>
>
>
> — Abd al-Hazir
>
>
>

## Location

**An Abridged History of Caldeum, Part 3** is located inside the Searing Sands Inn, to the west of Sadeir the Innkeeper.

* Obtainable only after starting A Royal Audience.
Act IV

Zones Contents:  Act I  •   Act II  •   Act III  •   Act IV  •   Act V
*This article is a stub. You can help Diablo Wiki by expanding it.*

The **fourth Act** of *Diablo III* takes place in High Heavens. After Diablo was released by Adria, he proceeds to open a portal and enter the location. He easily defeats Imperius, who then flees, and Diablo begins corrupting the High Heavens. Here, the player is tasked with eliminating the forces of evil from the world, once and for all, and restoring the High Heavens to their original state.

## Zones

### World

* Besieged Tower Level 1
* Gardens of Hope 1st Tier
* Gardens of Hope 2nd Tier
* Gardens of Hope 3rd Tier
* Gateway to the Silver Spire
* Hell Rift
* Hell Rift Level 1
* Library of Fate
* Lower Realm of Cursed Fate
* Lower Realm of Infernal Fate
* Realm of Fractured Fate
* Realm of Unbending Fate
* The Crystal Colonnade
* The Diamond Gates
* The Great Span
* The Pinnacle of Heaven
* The Silver Spire Level 1
* The Silver Spire Level 2
* The Vestibule of Light
* Upper Realm of Cursed Fate
* Upper Realm of Infernal Fate

* Besieged Tower Level 1
* Gardens of Hope 1st Tier
* Gardens of Hope 2nd Tier
* Gardens of Hope 3rd Tier
* Gateway to the Silver Spire
* Hell Rift
* Hell Rift Level 1
* Library of Fate
* Lower Realm of Cursed Fate
* Lower Realm of Infernal Fate
* Realm of Fractured Fate
* Realm of Unbending Fate
* The Crystal Colonnade
* The Diamond Gates
* The Great Span
* The Pinnacle of Heaven
* The Silver Spire Level 1
* The Silver Spire Level 2
* The Vestibule of Light
* Upper Realm of Cursed Fate
* Upper Realm of Infernal Fate

### Dungeons

* Blessed Chancel
* Holy Sanctum
* Radiant Chapel
* Sacellum of Virtue

* Blessed Chancel
* Holy Sanctum
* Radiant Chapel
* Sacellum of Virtue

## Bounties

The following bounties can be completed in Act IV in Adventure Mode:

* Bounty: The Bound Shaman
* Bounty: The Cursed Realm
* Bounty: The Cursed Shrines
* Bounty: Kill the Aspect of Lies
* Bounty: Kill Barfield
* Bounty: Kill Diablo
* Bounty: Kill Guytan Pyrrus
* Bounty: Kill Palerider Beleth
* Bounty: Kill Rakanoth
* Bounty: Wormsign

### Rewards

Completing all bounties provides the following reward:

* 6,770 gold
* 1,350,000 XP
* Large Horadric Chest
Ancient Parthan Defenders

Description
 Damage
 Damage
 Attack Speed
 Durability
 Item Level
 Sell Value
  •  Each stunned enemy within 25 yards reduces your damage taken by 9 – 12%.
 •  One of 3 Magic Properties (varies)

 •  +85 – 108 Dexterity
 •  +85 – 108 Strength
 •  +85 – 108 Intelligence
 •  +4 Random Magic Properties

> “
> These bracers were first worn in the distant past by members of the Partha Guard. Though musty from age, they retain power that has protected the city for centuries.
>
>

 Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
  •  Each stunned enemy within 25 yards reduces your damage taken by 9 – 12%.
 •  One of 3 Magic Properties (varies)

 •  +416 – 500 Dexterity
 •  +416 – 500 Strength
 •  +416 – 500 Intelligence
 •  +4 Random Magic Properties
Andariel's Visage

Description
 Damage
 Damage
 Attack Speed
 Durability
 Item Level
 Sell Value
  •  Attack Speed Increased by 5.0 – 6.0%
 •  5 – 10% more Fire damage taken.
 •  +150 – 200 Poison Resistance
 •  Attacks release a Poison Nova that deals 350 – 450% weapon damage as Poison to enemies within 10 yards.
 •  One of 7 Magic Properties (varies)

 •  Physical skills deal 15 – 20% more damage.
 •  Lightning skills deal 15 – 20% more damage.
 •  Cold skills deal 15 – 20% more damage.
 •  Fire skills deal 15 – 20% more damage.
 •  Arcane skills deal 15 – 20% more damage.
 •  Poison skills deal 15 – 20% more damage.
 •  Holy skills deal 15 – 20% more damage.
 •  One of 3 Magic Properties (varies)

 •  +330 - 524 Strength
 •  +330 - 524 Dexterity
 •  +330 - 524 Intelligence
 •  +1 Random Magic Properties

> “
> Some long-forgotten artisan crafted this helmet in the hideous likeness of the Maiden of Anguish. For what purpose, none can say.
>
>

 Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sell Value
  •  Attack Speed Increased by 5.0 – 7.0%
 •  5 – 10% more Fire damage taken.
 •  +150 – 200 Poison Resistance
 •  Attacks release a Poison Nova that deals 350 – 450% weapon damage as Poison to enemies within 10 yards.
 •  One of 7 Magic Properties (varies)

 •  Physical skills deal 15 – 20% more damage.
 •  Lightning skills deal 15 – 20% more damage.
 •  Cold skills deal 15 – 20% more damage.
 •  Fire skills deal 15 – 20% more damage.
 •  Arcane skills deal 15 – 20% more damage.
 •  Poison skills deal 15 – 20% more damage.
 •  Holy skills deal 15 – 20% more damage.
 •  One of 3 Magic Properties (varies)

 •  +626 - 750 Strength
 •  +626 - 750 Dexterity
 •  +626 - 750 Intelligence
 •  +1 Random Magic Properties
* **Ancient**

 •  One of 3 Magic Properties (varies)

 •  +825 – 1000 Dexterity
 •  +825 – 1000 Strength
 •  +825 – 1000 Intelligence

## Trivia

a unique helmet with the same name also exist in Diablo II

* Andariel's Visage (Diablo II)