Mine Crafter

Accomplished Dwarven Craftsmen are recruited from Demolitionist ranks to engineer the mining tunnels of Dwarven Holds.

Perception +18

**Languages** Common, Dwaven

**Skills** Crafting +23, Deception +18, Diplomacy +18, Nature +18, Religion +18, Society +23, Stealth +18, Explosive Lore +18

Str +3, Dex +3, Con +3, Int +7, Wis +3, Cha +3

**Demolition Charge** You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area. As an activity that takes 1 minute, you attach between one and four bombs to an inanimate object within your reach, such as a chest, door, wall, or column. This creates a hazard in one square occupied by or adjacent to the inanimate object, and the hazard's Stealth DC to detect it and Thievery DC to disable it are equal to your class DC. The hazard has the following reaction, which you can also trigger as a single action so long as you are within 30 feet of the hazard. The hazard retains its potency until it's triggered, until the inanimate object moves from its space, or until you make your next daily preparations, whichever comes first.

**Demolitionist Dedication**

**Items** +1 Striking Mace, +1 Studded Leather Armor, 2 Moderate Dwarven Daisies, 4 Moderate Pressure Bombs, 4 Moderate Alchemist Fire **Formula Book**; Lesser Alchemist Fire, Lesser Dwarven Daisy, Lesser Pressure Bomb, Moderate Alchemical Fire, Moderate Dwarven Daisy, Moderate Pressure Bomb,

**AC** 27;

Fort +15, Ref +18, Will +21

**HP** 155

**Speed** 20 ft

**Melee** mace +19 (Shove), Damage 2d8+11

**Ranged** alchemical bomb +21, Damage

**Calculated Splash** You have calculated all the angles to maximize a bomb’s splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.

**Demolitionist** You know how to destroy objects with a well-placed explosion. Whenever you hit with a bomb Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.

**Explosive Entry** You know exactly how to make a memorable entrance... by detonating a bomb to produce a devastating explosion, of course! You Set Explosives on a door, window, container, or heavy gate. When the explosives detonate, you can attempt an Engineering Lore check to Force Open the target. If a bomb would add an item bonus to attack rolls, add that item bonus to your Engineering Lore check. Since you're blasting your way in, you can't avoid breaking the object or structure. If you roll a critical success, you get a success instead.

**Fire in the Hole** Trigger A creature moves into the hazard's space; Effect The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, similarly combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply.

**Set Explosives** (Concentration); Requirements You have 1 or 2 bombs in hand; Effect You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate.

**Controlled Blast** You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the Directional Bombs feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs.