recursal/Fanatic-Fandom huggingface dataset:
Oasis Siphon

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

1.4  **Health Regen**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Passive**

Basic attacks on Jungle Minions restore 8 Health.

### **Fully Upgraded Bonus**

1.4  **Health Regen**

**Oasis Siphon** was a rare  **Growth** equipment card.

## How to obtain

Oasis Siphon can be earned through card packs or through crafting.

## Unique Passive

Oasis Siphon, in addition to 2.8  **Health Regen**, 2.5%  **Lifesteal** also has a Unique Passive that makes your basic attacks on jungle minions restore 8 health. The passive works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Siphons.

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
* Removed Advanced Harvester charges.
Movement Speed Penalty

You will get a **Movement Speed penalty** and be Slowed for any of the following actions: Backpedaling, Strafing (walking side-to-side), or Basic Attacking.

Ranged and melee Heroes have different rulesets when it comes to their basic attack.

## Ranged Heroes

* Basic Penalty - 25% Slow.
* Duration is 80% of attack cooldown.
* Maximum Duration is 1 second.
* Mininmum Duration is 0.7 seconds.

## Melee Heroes

* Basic Penalty on Hit - 20% Slow.
* Basic Penalty on Miss - 5% Slow.
* Duration on Hit is 67% of attack cooldown.
* Duration on Miss is 25% of attack cooldown.
* Maximum Duration on Hit is 1 second.
* Minimum Duration on Hit is 0.6 seconds.
* Maximum Duration on Miss is 1 second.
* Minimum Duration on Miss is 0.22 seconds.

Strafing and backpedaling both apply a Slow of 15% to your Hero’s MoveSpeed.

 Attack
Purity Censer

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

30  **Mana**

60  **Max Health**

## **Unique or Upgrade Stats**

### **Active**

Removes all **debuffs** from yourself and nearby **Allies**. Costs 50   **Mana**

### **Cooldown**

120s

**Purity Censer** was a rare  **Order** equipment card.

## How to obtain

Purity Censer can be earned through card packs or through crafting.

## Unique Active

Purity Censer, in addition to 30  **Mana** and 60  **Max Health** also has an Unique Active which removes all debuffs and negative effects from yourself and nearby Allies. It costs 50   **Mana** to activate.

Examples of cleansed debuffs are for example Stuns, Silences, Slows, Bleed, Burn and much more.

## Change Log

**Update .40 - May 16, 2016**

* Now costs 80 Mana to cast.
* Cooldown increased to 120 seconds from 90 seconds.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 90 seconds from 120.
* Increased Card cost to 8 from 7.
Muta-Gem

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.6  **Mana Regen**

**Muta-Gem** was a common  equipment card.

## How to obtain

Muta-Gem can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Max Mana.
* Now provides a Maxed Bonus of Mana Regen.
Sage's Siphon

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

60  **Health**

## **Unique or Upgrade Stats**

### **Passive**

Basic attacks on jungle minions restore 8 health

### **Fully Upgraded Bonus**

6  **Power**

**Sage's Siphon** was a common **Universal** equipment card.

## How to obtain

Sage's Siphon can be earned through card packs or through crafting.

## Unique Passive

Sage's Siphon, in addition to 12  **Power** and 60  **Health**, also has a Unique Passive that makes your basic attacks on jungle minions restore 8 health. The passive works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Siphons.

## See also

* Guardian's Key
* Sage's Ward
* Staff of Adamant

## Change Log

**Update .35 - December 6, 2016**

* IRedesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
* Removed Advanced Harvester charges.
Muta-Gem/Tooltip

3

Muta-Gem

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

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6  **Power**
 ***Why is nobody getting the harvesters!?***

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30  **Mana**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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0.6  **Mana Regen**
Order Equipment Cards

*These cards can only be equipped on Heroes with the  **Order** Affinity.*

Battle MantraBrightsteel PlateCelestine DiamondDivine ShieldElysian DiamondEmpyrean MaskEverglass
Font of RaptureGenesis TorchGolden Veil
Honor the PureJewel of the ApostleLantern of Spring
Mender's PhialNirvana StoneOffensive Maneuvers
Purity CenserQuartzbladeRadiant MantleSatori Cloak
Shepherd's PhialSilverspearStasis Gem
Stone of SalvationSword of the AltarTempus Pearl

*These cards can only be equipped on Heroes with the  **Order** Affinity.*

Battle MantraBrightsteel PlateCelestine DiamondDivine ShieldElysian DiamondEmpyrean MaskEverglassFont of RaptureGenesis TorchGolden VeilHonor the PureJewel of the ApostleLantern of SpringMender's PhialNirvana StoneOffensive ManeuversPurity CenserQuartzbladeRadiant MantleSatori CloakShepherd's PhialSilverspearStasis GemStone of SalvationSword of the AltarTempus Pearl
Profiteer

Profiteer

**Lv.**

* Default
* Silver
* Gold
* Foil

Profiteer

**Rarity**

Uncommon

**Cost**

 2,400 Gold

**Stats**

 4 Power

**Effects**

 **Wealthy Minions** : Earn 60 Bonus Gold for enemy minion kills.

 **Combustible** : Card is automatically unequipped on death.

Profiteer

**Rarity**

Uncommon

**Cost**

 2,400 Gold

**Stats**

 4 Power

**Effects**

 **Wealthy Minions** : Earn 60 Bonus Gold for enemy minion kills.

 **Combustible** : Card is automatically unequipped on death.

Profiteer

**Rarity**

Uncommon

**Cost**

 2,400 Gold

**Stats**

 4 Power

**Effects**

 **Wealthy Minions** : Earn 60 Bonus Gold for enemy minion kills.

 **Combustible** : Card is automatically unequipped on death.

Profiteer

**Rarity**

Uncommon

**Cost**

 2,400 Gold

**Stats**

 4 Power

**Effects**

 **Wealthy Minions** : Earn 60 Bonus Gold for enemy minion kills.

 **Combustible** : Card is automatically unequipped on death.

**Profiteer** is an uncommon  **Chaos** card. It costs 2,400 Gold. It also grants  4 Power (in PvP).

## How to obtain

Profiteer can be obtained via Twinblast/Drongo Mastery level 4.

Profiteer can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Wealthy Minions

Profiteer's ability is **Wealthy Minions** which earns 60 Bonus Gold for enemy minion kills.

## Combustible

Combustible is a card trait for some Chaos cards. Combustible cards are automatically unequipped on death.

## Change Log

 **Update V43 - September 21, 2017**

* Increased gold gained per enemy minion kill from 55 to 60.
Raging Chrono/Tooltip

4

Raging Chrono

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.2  **Mana Regen**
Purity Censer/Tooltip

8

Purity Censer

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Rare

Active

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30  **Mana**
 ***Why is nobody getting the harvesters!?***

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60  **Max Health**
 ***Why is nobody getting the harvesters!?***

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**Unique Active:** Removes all **debuffs** from yourself and nearby **Allies**. Costs 50   **Mana**
Perfect Mana

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Perfect Mana** was an uncommon  **Order** upgrade card.

It can be applied to all cards with the   **Mana** stat.

## How to obtain

Perfect Mana can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Mana
* Mana
* Advanced Mana

###

* Enhanced Mana
* Optimal Mana
Red Zone

Red Zone

**Lv.**

* Default
* Silver
* Gold
* Foil

Red Zone

**Rarity**

Epic

**Cost**

 8

 8

 8

**Stats**

 29 Power

 170 Mana

 410 Health

**Effects**

 **Red Zone** : Nearby Heroes deal and receive 50% additional damage.

Red Zone

**Rarity**

Epic

**Cost**

 8

 8

 8

**Stats**

 29 Power

 170 Mana

 410 Health

**Effects**

 **Red Zone** : Nearby Heroes deal and receive 50% additional damage.

Red Zone

**Rarity**

Epic

**Cost**

 8

 8

 8

**Stats**

 29 Power

 170 Mana

 410 Health

**Effects**

 **Red Zone** : Nearby Heroes deal and receive 50% additional damage.

Red Zone

**Rarity**

Epic

**Cost**

 8

 8

 8

**Stats**

 29 Power

 170 Mana

 410 Health

**Effects**

 **Red Zone** : Nearby Heroes deal and receive 50% additional damage.

**Red Zone** is an epic  **Chaos** card. It costs  8 Agility,  8 Vitality and  8 Intellect, for a total of 24,000 Gold. It also grants  29 Power,  170 Mana and  410 Health (in PvP).

## How to obtain

Red Zone can be earned through chests, through some quests and rewards or directly purchased for 150,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Red Zone

Red Zone's ability is **Red Zone** where nearby Heroes deal and receive 50% additional damage.

## Notes

* Increases all forms of damage, regardless of source.
	+ Increases the raw damage rather than adding an additional source.
		- As a result, Lifesteal, Sacred Alchemy, and Critical Strikes are increased as well.
* Depsite saying 'Deal and Receive' 50% more damage, it only increased damage Received.
	+ Thus this card does not 'double dip'. It does not increase damage output by 50%, then increase the damage enemies recieve by another 50%, for a total of 225% damage.
* Is a circular Aura with a range of 1,000 units.
	+ Aura penetrates stealth, but does not break it.
* Effects All heroes. Self, Enemies, and Allies.
Optimal Spark/Tooltip

5

Optimal Spark

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.5  **Mana Regen**
One of the Tribe

One of the Tribe

**Lv.**

* Default
* Silver
* Gold
* Foil

One of the Tribe

**Rarity**

Epic

**Cost**

 10

 3

**Stats**

 22 Power

 420 Health

**Effects**

 **Group Power** : Gain 15 Power for each nearby Allied Hero.

One of the Tribe

**Rarity**

Epic

**Cost**

 10

 3

**Stats**

 22 Power

 420 Health

**Effects**

 **Group Power** : Gain 15 Power for each nearby Allied Hero.

One of the Tribe

**Rarity**

Epic

**Cost**

 10

 3

**Stats**

 22 Power

 420 Health

**Effects**

 **Group Power** : Gain 15 Power for each nearby Allied Hero.

One of the Tribe

**Rarity**

Epic

**Cost**

 10

 3

**Stats**

 22 Power

 420 Health

**Effects**

 **Group Power** : Gain 15 Power for each nearby Allied Hero.

**One of the Tribe** is an epic  **Growth** card. It costs  10 Agility and  3 Vitality, for a total of 13,000 Gold. It also grants  22 Power and  420 Health (in PvP).

## How to obtain

One of the Tribe can be earned through chests, through some quests and rewards or directly purchased for 150,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Group Power

One of the Tribe's ability is **Group Power** which grants you 15 Power for each nearby Allied Hero.

## Change Log

 **Update V42.1 - August 15, 2017**

* Bonus damage will no longer persist if nearby teammates die
Outlander Scout

Outlander Scout

**Lv.**

* Default
* Silver
* Gold
* Foil

Outlander Scout

**Rarity**

Common

**Cost**

 1,000 Gold

**Stats**

 180 Health

**Effects**

 **True Sight** : Grant True Sight in a 1500 radius around your Hero.

 **Combustible** : Card is automatically unequipped on death.

Outlander Scout

**Rarity**

Common

**Cost**

 1,000 Gold

**Stats**

 180 Health

**Effects**

 **True Sight** : Grant True Sight in a 1500 radius around your Hero.

 **Combustible** : Card is automatically unequipped on death.

Outlander Scout

**Rarity**

Common

**Cost**

 1,000 Gold

**Stats**

 180 Health

**Effects**

 **True Sight** : Grant True Sight in a 1500 radius around your Hero.

 **Combustible** : Card is automatically unequipped on death.

Outlander Scout

**Rarity**

Common

**Cost**

 1,000 Gold

**Stats**

 180 Health

**Effects**

 **True Sight** : Grant True Sight in a 1500 radius around your Hero.

 **Combustible** : Card is automatically unequipped on death.

**Outlander Scout** is a common  **Chaos** card. It costs 1,000 Gold. It also grants  180 Health (in PvP).

## How to obtain

Outlander Scout can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## True Sight

Outlander Scout's ability is **True Sight** which Grants True Sight in a 1500 radius around your Hero.

## Combustible

Combustible is a card trait for some Chaos cards. Combustible cards are automatically unequipped on death.

## Change Log

 **Update V43.3 - October 10, 2017**

* Now grants 180 Max Health

 **Update V42.1 - August 15, 2017**

* Corrected an issue causing the effect to persist past death
* Corrected an issue causing the effect to persist even if you sell the card
Respawn

Everytime a hero gets killed in action, he needs to wait a few seconds to be returned to the base. The process is called **Respawning**. While respawning, you can spectate other alive teammates or use one of the map cameras, chat, use Voice Comms or pings, or buy cards/attributes - but you can't use your dead hero.

Skilled players can use the fact that an enemy is dead to win a teamfight with a player advantage, or capture an objective.

## Formula

The time it takes for you to respawn can be calculated from a formula:

Respawn Time in Seconds = 7 + (HeroLvl \* 2 \* (1 + Match Time Minutes \* 0.03))

 Attack
Nitroboost

Nitroboost

**Lv.**

* Default
* Silver
* Gold
* Foil

Nitroboost

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 6 Power

**Effects**

 **Sprint** : Gain 20% Movement Speed for 3 seconds. (12s cooldown)

Nitroboost

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 6 Power

**Effects**

 **Sprint** : Gain 20% Movement Speed for 3 seconds. (12s cooldown)

Nitroboost

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 6 Power

**Effects**

 **Sprint** : Gain 20% Movement Speed for 3 seconds. (12s cooldown)

Nitroboost

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 6 Power

**Effects**

 **Sprint** : Gain 20% Movement Speed for 3 seconds. (12s cooldown)

**Nitroboost** is an uncommon  **Chaos** card. It costs  3 Agility for a total of 3,000 Gold. It also grants  6 Power (in PvP).

## How to obtain

Nitroboost is obtained at level 1. It can also be obtained at day 98.

Nitroboost can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Sprint

Nitroboost's ability is **Sprint**. Activate it for a 20% Movement Speed boost for 3 seconds.

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced Power from 8 to 6

 **Update V43 - September 21, 2017**

* No longer grants attack speed.
* Now grants 8 Power.
Prime Helix Guardian

## The Prime Helix Guardian

The **Prime Helix Guardian** is the most powerful neutral monster in Paragon. It appears in both Legacy and Monolith.

During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid game. Even in the late game, lots of heroes struggle fighting him one on one, since the Guardian grows stronger as time passes.
The Guardian is not a minion which can just be farmed like the other neutral camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).

The Guardian spawns at 10:00 minute mark, and respawns 7 minutes after killed.

## Base Stats

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Abilities

* LMB
* RMB
* Q
* E
* R

 **Splash Damage**: 0%

 **Ability Damage**: 85/90/95/100

 **Ability Damage**: 300**Movement Speed Slow Duration**: ??

 **Ability Damage**: 350

 **Health per Second**: 600

## The Orb Prime Buff

Killing the Guardian grants the OP Buff to all living teammates for 150 seconds. You will lose the effects of the Buff whenever your hero gets killed.

The buff grants:

* +10% Damage Bonus
* Restore 1.5% of your Max Health and 1.5% of your Max Mana every second if no damage has been taken in the last 6 seconds.
* Nearby friendly Minions have their Max Health increased by 12%

 Attack
Minor Wound

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Minor Wound** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Crit Chance** stat.

## How to obtain

Minor Wound can be earned through card packs or through crafting.

## See also

### **Universal**

* Wound
* Major Wound

###  **Corruption**

* Dire Wound
* Sinister Wound

###  **Order**

* Righteous Wound
* Zealous Wound
Quenching Scales

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

Grants 0.6 increased Mana Regen in a radius.

### **Fully Upgraded Bonus**

**Unique Active:** Heal yourself and nearby allies for 225   **Health**, granting 21   **Basic Armor** for 20 seconds. Cannot affect players more than once every 20 seconds. (80 second cooldown) [Mana Cost: 75]

**Quenching Scales** was a rare **Universal** equipment card.

## How to obtain

Quenching Scales can be earned through card packs or through crafting.

## Unique Passive

Quenching Scales, in addition to 60  **Health** and 30  **Mana** also has an Unique Passive which grants 0.6  **Mana Regen** to nearby Allies in a radius.

Stacks with other sources of Mana Regen.

## Maxed Unique Active

When maxed, this card also gains an Unique Active which restores 225   **Health** to yourself and nearby Allies, and grants 24  **Basic Armor** to nearby Allies for 20 seconds.

Only affects players once every 20 seconds. Consumes 75 Mana when used.

## Change Log

**Update .38.3 - March 14, 2017**

* Rework. Now Universal affinity.
* Cost: 4 CP
* +50 Max Health
* +30 Max Mana
* MANA AURA - Passive: Grants 0.6 increased Mana Regen in a radius.
* MAXED: TEAM HEAL - Active: Heal yourself and nearby allies for 225 health, granting 21 Basic Armor for 20 seconds. Cannot affect players more than once every 20 seconds. (80 second cooldown) [Mana Cost: 75]
Overflowing Gifts

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

**Unique Active:** Grants +9.5   **Health Regen** for 15 seconds to nearby Allies.

### **Cooldown**

35s

**Overflowing Gifts** was an uncommon  **Growth** equipment card.

## How to obtain

Overflowing Gifts is earned when your account reaches level 12.

Overflowing Gifts can be earned through card packs or through crafting.

## Unique Active

Overflowing Gifts, in addition to 60  **Max Health** also has a Unique Active that grants +9.5   **Health Regen** for 15 seconds to you and nearby Allies.

The Health Potion active's effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.

## Change Log

**Update .40 - May 16, 2016**

* Changed stat to Max Health from Mana Regen.
* Increased Health Regen to 9.5 Health/sec from 6.0 Health/sec to yourself and nearby allies for 15 seconds.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 35 seconds from 75
* Increased Card cost to 5 from 3

**Update .32 - July 26, 2016**

* Mending Bloom and Overflowing Gifts no longer put other potions on cooldown

**Update .29 - July 26, 2016**

* Cooldown reduced from 120 seconds to 75 seconds.
Minor Strike

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Minor Strike** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Power** stat.

## How to obtain

A single copy of Minor Strike was available for all players. This copy couldn't be dismantled.

Minor Strike can be earned through card packs or through crafting.

## See also

* Strike
* Major Strike
* Minor Cast
* Cast
* Major Cast
Mana Potion

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

+3.8   **Mana Regen** for 15 seconds. Charges refresh at base.

### **Charges**

2

**Mana Potion** was a starter **Universal** equipment card.

## Card Efficiency

its hard to give a right Card Efficiency but the nearest

3,8 Mana Regen for 15 sec (2x) = restoring of total 114 Mana with 2 Charges

The Card Efficiency can go up to 380% (asuming 30 max mana = 1 CP)

## How to obtain

A single copy of Mana Potion was available for all players. This card couldn't be crafted or dismantled.

Currently it's impossible to get a second copy from any card packs, but additional copies can be crafted and dismantled.

## Active

Mana Potion increases your   **Mana Regen** by 3.8, and has two charges that refresh at base. A single charge restores 57 mana total.

## Recommended Heroes

* This card is recommended for all heroes. All starter and intermediate decks have this card.

## Change Log

**Update .28 - June 30, 2016**

* Reduced Mana Potion mana per second from 5.3 to 3.8.
* Starter Health and Mana potions now only have 2 charges (down from 3).

**Update .21 - March 21, 2016**

* Updated ability descriptions for Potions.
Minor Guard/Tooltip

1

Minor Guard

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
Paragon: Essentials Edition

Paragon: Essentials Edition is a retail version of Paragon that includes beta access, along with in game currency and items. It retails for $59.99 and is available to buy at Amazon, Best Buy, Gamestop, Target and Walmart.

The Essentials Edition includes:

* Instant Beta Access
	+ Get in the game immediately.
* 6,000 Paragon Coins (Worth $60)
	+ In-game currency to spend on additional Master Challenges, skins, boosts, and other things that haven’t been announced yet. For real, if you’re already planning to buy coins, this is worth it alone because you get all the other stuff.
* Five Hero Master Challenges
	+ Each Master Challenge immediately grants a Challenger skin and permanent XP boost, plus unlocks unique rewards as you play, including a taunt and the Master skin.
	+ Includes Master Challenges for Twinblast, Sevarog, Iggy & Scorch, GRIM.exe and Riktor.
* Five Skins, Including the Launch-Exclusive Wasteland Twinblast Skin
	+ You can only get the Wasteland Twinblast skin in the Essentials Edition.
	+ You also get …
		- War Chief Grux
		- Energized Dekker
		- Autumn Fire Sparrow
		- Bronze Warden Riktor
* Five Rep Boosts (Each Lasts For Three Wins)
	+ Rep boosts speed up how quickly you earn Rep, which you can spend on card packs, Master Challenges and more.

The whole Essentials Edition is over $160 in value for only $59.99.
Shadow Scroll/Tooltip

3

Shadow Scroll

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

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6  **Power**
 ***Why is nobody getting the harvesters!?***

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2  **Ability Pen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Ability Pen**
Mender's Phial/Tooltip

1

Mender's Phial

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Rare

Active

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**Unique Passive:** +4.5   **Health Regen** for 15 seconds and +3.8   **Mana Regen** to nearby Allies for 7 seconds. Charges refresh at base.
Portal Stone/Tooltip

5

Portal Stone

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Starter

Active

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**Unique Active:** Teleport to allied structure
Protective Sentry

Protective Sentry

**Lv.**

* Default
* Silver
* Gold
* Foil

Protective Sentry

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 84% Mana Regen

**Effects**

 **Armored Shadow Ward** : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

Protective Sentry

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 84% Mana Regen

**Effects**

 **Armored Shadow Ward** : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

Protective Sentry

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 84% Mana Regen

**Effects**

 **Armored Shadow Ward** : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

Protective Sentry

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 84% Mana Regen

**Effects**

 **Armored Shadow Ward** : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

**Protective Sentry** is a common  **Order** card. It costs  2 Vitality and  2 Intellect, for a total of 4,000 Gold. It also grants  84% Mana Regen (in PvP).

## How to obtain

Protective Sentry is obtained at level 1.

Protective Sentry can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Armored Shadow Ward

Protective Sentry's ability is **Armored Shadow Ward** which allows you to place a shadow ward to reveal nearby enemies, and grant +12 Basic Armor to nearby Allies.
Sage's Ward

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

60  **Health**

## **Unique or Upgrade Stats**

### **Active**

Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.

### **Fully Upgraded Bonus**

6  **Power**

**Sage's Ward** was a common **Universal** equipment card.

## How to obtain

Sage's Ward can be earned through card packs or through crafting.

## Shadow Ward

Sage's Ward has 2 Shadow Ward charges, each charge reveals the surrounding area for 3 minutes. The ward becomes invisible shortly after placing, and will give you a sound alert if an enemy is near the ward. The wards can be revealed using other Shadow Wards. Heroes in the Shadow Plane can also see Shadow Wards. The Ward has 225 health and takes 60% reduced Ability Damage. Charges refresh at base.

This card does not share cooldown with Scout's Ward.

## See also

* Sage's Key
* Guardian's Ward
* Staff of Adamant

## Change Log

**Update .40 - May 16, 2017**

* Now has 225 Health instead of pips and takes 60% reduced Ability Damage.
Plasma Channel

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Shred 8   **Ability Armor** from nearby enemies for 4 seconds. Shred value stacks based on number of nearby Enemy Heroes.

### **Cooldown**

45s

**Plasma Channel** was an uncommon  equipment card.

## How to obtain

Plasma Channel can be earned through card packs or through crafting.

## Unique Active

Plasma Channel, in addition to 60  **Max Mana** also has an Unique Active which, for 4 seconds, shreds 8   **Ability Armor** from all nearby enemy Heroes for 4 seconds. Shred value stacks based on number of nearby enemy Heroes (max 40 Ability Armor).

Stacks with   **Ability Pen** and other sources of Ability Armor shred.

## Change Log

**Update .38.3 - March 14, 2017**

* Reduced cost from 6 CP to 5 CP.
* Increased shred per stack from 4 to 8.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 45 seconds from 90

**Update .31 - September 6, 2016**

* Reworked
	+ Old Active: Grants 32 Energy Penetration based on nearby Heroes. (180s CD)
	+ New Active: AoE 32 Energy Armor shred to all enemies in the area for 4 seconds.
	+ Cooldown reduced to 90 seconds.
	+ Base stat changed from Lifesteal to Max Mana.
Dune Winds

Dune Winds

**Lv.**

* Default
* Silver
* Gold
* Foil

Dune Winds

**Rarity**

Rare

**Cost**

 3,100 Gold

**Stats**

 11 Power

 8 Attack Speed

**Effects**

 **Fearless Blood** : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)

 **Combustible** : Card is automatically unequipped on death.

Dune Winds

**Rarity**

Rare

**Cost**

 3,100 Gold

**Stats**

 11 Power

 8 Attack Speed

**Effects**

 **Fearless Blood** : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)

 **Combustible** : Card is automatically unequipped on death.

Dune Winds

**Rarity**

Rare

**Cost**

 3,100 Gold

**Stats**

 11 Power

 8 Attack Speed

**Effects**

 **Fearless Blood** : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)

 **Combustible** : Card is automatically unequipped on death.

Dune Winds

**Rarity**

Rare

**Cost**

 3,100 Gold

**Stats**

 11 Power

 8 Attack Speed

**Effects**

 **Fearless Blood** : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)

 **Combustible** : Card is automatically unequipped on death.

**Dune Winds** is a rare  **Chaos** card. It costs 3,100 Gold. It also grants  11 Power and  8 Attack Speed (in PvP).

## How to obtain

Dune Winds can currently be obtained only through chests.

## Fearless Blood

Dune Winds's active ability is **Fearless Blood** which reduces your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation.

## Combustible

Combustible is a card trait for some Chaos cards. Combustible cards are automatically unequipped on death.

## Recommended Heroes

Sevarog
Greystone
Riktor
Steel

## Change Log

 **Update V43 - September 21, 2017**

* Increased Max Health cost from 100 to 150.
* Reduced Power per stack from 8 to 7.
* Reduced Attack Speed per stack from 7 to 6.

 **Update V42.3 - August 29, 2017**

* Added to the game
Reptilian Claw/Tooltip

3

Reptilian Claw

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Common

Passive

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1.4  **Health Regen**
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4%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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2.8  **Health Regen**
Nameless Curse

Nameless Curse

**Lv.**

* Default
* Silver
* Gold
* Foil

Nameless Curse

**Rarity**

Rare

**Cost**

 3

 8

**Stats**

 15 Power

 125 Mana

 72% Mana Regen

**Effects**

 **Toxic** : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)

Nameless Curse

**Rarity**

Rare

**Cost**

 3

 8

**Stats**

 15 Power

 125 Mana

 72% Mana Regen

**Effects**

 **Toxic** : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)

Nameless Curse

**Rarity**

Rare

**Cost**

 3

 8

**Stats**

 15 Power

 125 Mana

 72% Mana Regen

**Effects**

 **Toxic** : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)

Nameless Curse

**Rarity**

Rare

**Cost**

 3

 8

**Stats**

 15 Power

 125 Mana

 72% Mana Regen

**Effects**

 **Toxic** : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)

**Nameless Curse** is a rare  **Death** card. It costs  3 Vitality and  8 Intellect, for a total of 12,000 Gold. It also grants  15 Power,  125 Mana and  72% Mana Regen (in PvP).

## How to obtain

Nameless Curse can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Toxin

Nameless Curse's ability is **Toxin** which deals 80 ability damage per second to a target Enemy for 14 seconds.

This damage cannot kill the unit.

## Notes

* This card triggers Yomi Spectre
* Total damage is 1120

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Ability Damage dealt from 65 Damage per second for 18 seconds (1040 Total) to 80 Damage per second for 14 seconds (1120 Total).

 **Update V43 - September 21, 2017**

* Reduced cost from 3 VIT / 9 INT to 3 VIT / 8 INT.
* Increase damage dealt per second from 60 to 65.

 **Update V42.3 - August 29, 2017**

* Increased damage per second from 50 to 60.
* Reduced duration from 18 seconds to 16 seconds.
Merciless

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## Base Stats

4%  **Crit Chance**

5.5  **Attack Speed**

## **Unique or Upgrade Stats**

### **Passive**

+12%   **Crit Chance** against **Bleeding** target(s).

**Merciless** was an uncommon  **Fury** equipment card.

## How to obtain

Merciless can be earned through card packs or through crafting.

## Unique Passive

Merciless, in addition to 4%  **Crit Chance** and 5.5  **Attack Speed** also grants +12%   **Crit Chance** against **Bleeding** targets, for a total of 16%   **Crit Chance** (or more when upgraded)

## Change Log

**Update .36 - January 10, 2017**

* Description updated to actual value of +12% Crit Chance.
Ring of the Domina/Tooltip

4

Ring of the Domina

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

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60  **Health**
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30  **Mana**
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**Unique Passive:** 10%  **Damage Bonus** to Minions.
Micro-Nuke/Tooltip

3

Micro-Nuke

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Common

Passive

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12  **Power**
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4%  **Crit Chance**
**Fully Upgraded Bonus:**
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6  **Power**
Satori Cloak/Tooltip

5

Satori Cloak

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Uncommon

Active

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5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On hit with basic attack,** shreds 50% of enemy’s   **Basic Armor** for 2s.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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Sage's Siphon/Tooltip

3

Sage's Siphon

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Common

Passive

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6  **Power**
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60  **Health**
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 ***Why is nobody getting the harvesters!?***

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**Unique Passive:** Basic attacks on jungle minions restore 8 health
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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6  **Power**
Quantum Casing/Tooltip

4

Quantum Casing

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Common

Passive

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8  **Basic Armor**
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0.3  **Mana Regen**
**Fully Upgraded Bonus:**
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0.6  **Mana Regen**

8  **Basic Armor**
Sage's Ward/Tooltip

3

Sage's Ward

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Common

Active

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6  **Power**
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60  **Health**
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 ***Why is nobody getting the harvesters!?***

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**Unique Active:** Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Satori Cloak

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## **Unique or Upgrade Stats**

### **Passive**

**On hit with basic attack,** shreds 50% of enemy’s   **Basic Armor** for 2s.

**Satori Cloak** was an uncommon  **Order** equipment card.

## How to obtain

Satori Cloak can be earned through card packs or through crafting.

## Unique Passive

Satori Cloak, in addition to 5.5  **Attack Speed** also has an Unique Passive which, makes your basic attacks shred 50% of enemy's   **Basic Armor** for 2 seconds.

Does not work on structures.

## Change Log

**Update .40 - May 16, 2016**

* Increased Armor Shred duration to 2 seconds from 1.5 seconds.

**Update .39 - April 4, 2017**

* Satori Cloak no longer shreds armor from Structures.

**Update .38.3 - March 14, 2017**

* Increased shred from 15% to 50%.

**Update .35 - December 6, 2016**

* Redesigned: Now shreds a flat 15% of enemy’s Basic Armor down from 50% of your Basic and Ability Armor (consecutive hits do not stack).
* Reduced Shred debuff duration to 1.5 seconds from 4
* Changed Card stat to Attack Speed from Ability Armor.

**Update .31 - September 6, 2016**

* Reworked
	+ Old Active: Gain increased Physical Penetration and/or Energy Penetration based on 50% of your current Physical Armor and/or Energy Armor value. (120s CD)
	+ Changed from an Active to a Passive.
	+ Now applies shred to enemies for 4 seconds instead of granting penetration.
Redeye Nitro/Tooltip

2

Redeye Nitro

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Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

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4%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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5.5  **Attack Speed**
Radiant Healer

Radiant Healer

**Lv.**

* Default
* Silver
* Gold
* Foil

Radiant Healer

**Rarity**

Common

**Cost**

 3

**Stats**

 190 Health

**Effects**

 **Healing Aura** : You and nearby Allies gain +5.0 Health per second.

Radiant Healer

**Rarity**

Common

**Cost**

 3

**Stats**

 190 Health

**Effects**

 **Healing Aura** : You and nearby Allies gain +5.0 Health per second.

Radiant Healer

**Rarity**

Common

**Cost**

 3

**Stats**

 190 Health

**Effects**

 **Healing Aura** : You and nearby Allies gain +5.0 Health per second.

Radiant Healer

**Rarity**

Common

**Cost**

 3

**Stats**

 190 Health

**Effects**

 **Healing Aura** : You and nearby Allies gain +5.0 Health per second.

**Radiant Healer** is a common  **Order** card. It costs  3 Intellect, for a total of 3,000 Gold. It also grants  190 Health (in PvP).

## How to obtain

Radiant Healer can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Healing Aura

Radiant Healer's ability is **Healing Aura** which grants you and nearby Allies +5 Health Regen.

## Change Log

 **Update V42.3 - August 29, 2017**

* Tooltip has been updated for consistency.
Nanodrive

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

30  **Mana**

2  **Ability Pen**

## **Unique or Upgrade Stats**

### **Active**

**Unique Active:** Gain +100  **Max Movement Speed** for 2.5 seconds

### **Cooldown**

14s

**Nanodrive** was an uncommon  equipment card.

## How to obtain

Nanodrive can be earned through card packs or through crafting.

## Unique Active

Nanodrive, in addition to 30  **Mana** and 2  **Ability Pen** also has a Unique Active that, for 4 seconds, grants you 100  **Max Movement Speed** for 2.5 seconds.

Doesn't stack with itself. Stacks with other sources of  **Max Movement Speed**.

## Change Log

**Update .40 - May 16, 2016**

* Grants +100 Movement Speed for 2.5 seconds (14 second cooldown).

**Update .35 - December 6, 2016**

* Reduced Cooldown to 45 seconds from 180
* Reduced Move Speed granted for each nearby Hero to 20 from 80

**Update .24 - April 21, 2016**

* Increased Movement Speed boost of Nanodrive from 20 to 80 per nearby Hero (max 320).