Transcripts/Trinity on the Norway Highland

—Official warning

## Trinity on the Norway Highland

**LMB theme song**

*Welcome to the Luna the Miracle Boy: Counter-Strike Tales Episode 6 – Trinity on the Norway Highland.*
*This story uses the Counter-Strike Condition Zero (CS:CZ) video game as the scene simulation in the story.*
*A train has been derailed by terrorists in order to free their imprisoned comrades that were being transported. The train was most likely being closely monitored by the authorities since the Counter-terrorist team is quick to respond. The freed prisoners are attempting to reach the escape zones, presumably to reunite with the terrorists that derailed the train.*
*In this time, Luna will investigates this venue that slightly resembles the mountains in Norway within five parts in one segment. From the derailed train, he will inspects several roads to the escape zone with the certain weapons.*
**[Part 1]**
**P.A. system**: *Team, let's get out of here.*
**Luna**: Welcome to Trinity venue map, here we are inside of the derailed train. The first wave of Norway's Trinity! Let's start the investigation!
[exit from a carriage, inspect other carriages]
**Luna**: These are some derailed carriages.
[proceed to the hill nearby]
**Luna**: A pair of grenades.
[a pair of grenades has taken]
**Luna**: In this first wave, let's proceed to the power house.
[cows mooing]
[at the front of the power house]
**Luna**: This is a blocked tunnel with the Trainyard A sign. [gasps] Look at this power house, belongs to Cadder Gorge with an electric company logo. Let's check this power house.
[Luna enters the power house through the dark corridor]
**Luna**: Uh... it's so dark!
[suddenly...]
**Luna**: What the hell? [giggles] This powerhouse have several rooms. Let's see what is inside of this bedroom. A prudence vast...
[a prudence vast has taken]
**Luna**: and then an SSG-08 sniper rifle.
[a sniper rifle has taken]
[exit from the bedroom]
**Luna**: This is the living room.
[walking through]
**Luna**: Let's check the downstairs to see what leads outside.
[the exit doors reveals to the big barricaded tunnel]
**Luna**: Hmmm... there's a wall on that tunnel covered with some planks. Let's shoot the wall to see what happens!
[shoot! shoot!]
[proceed through the tunnel]
**Luna**: See! This is the way lead to safe house!
[in the front of the safe house]
**Luna**: This is a safe house, let's see what's inside.
[door opens]
**Luna**: Hmmm... there's nothing. Let's go inside.
[Luna enters the safe house]
**Counter-Strike in-game administrator**: The saviors have escaped.
**Luna**: The first attempt was successful.
**[Part 2]**
**P.A. system**: *Team, let's get out of here.*
**Luna**: This time, we will investigate the cliff section on this venue.
[exit from a carriage, inspect other carriages]
**Luna**: Don't forget about the grenades.
[a pair of grenades taken]
[]
**Luna**: A swimming pool? Maybe we will investigate it next time.
[]
[]
**Luna**: There's a tunnel, perhaps we will investigate it next time. For now, let's see inside of that cave.
[]
**Luna**: There's nothing but a torch. What the hell? There's a hole, perhaps this cave connects to the safe house from above.
[]
**Counter-Strike in-game administrator**: The saviors have escaped.
**Luna**: Yes. This way ends to this safe house.
**[Part 3]**
**P.A. system**: *Team, let's get out of here.*
**Luna**: This time, we will investigate the swimming pool.
[exit from a carriage, inspect other carriages]
**Luna**: Don't forget about the grenades.
[a pair of grenades has taken]
[]
**Luna**: As we explained before, this is a swimming pool. Let's see how the deep this pool.
[splash]
**Luna**: It is shallow. [gasps] Huh? A secret sewers, perhaps we will investigate this.
[]
**Luna**: Hmm... a narrow pool, we will investigate this later.
[]
**Luna**: Wow, this is a prison, we can shoot that broken ceiling.
[shoot!]
**Luna**: Hey! the stairs lead to the power house's bathroom, and the toilet is broken!
[reload]
**Luna**: Let's take a MAC-10 submachine gun and then a prudence vast.
[a submachine gun has taken]
[entering from the bedroom]
[a prudence vast has taken]
[exit from the bedroom]
**Luna**: Let's go back to that narrow pool to see what we found there.
[splash]
**Luna**: The underwater tunnel.
[splash]
**Luna**: An algae? [breathe] Hmmm? The narrow pool leads to the safe house. Let's go inside!
[Luna enters the safe house]
**Counter-Strike in-game administrator**: The saviors have escaped.
**[Part 4]**
**P.A. system**: *Team, let's get out of here.*
**Luna**: This time, we will go to the hill.
[exit from a carriage, inspect other carriages]
**Luna**: Don't forget about the grenades.
[a pair of grenades has taken]
[proceed to the uphill]
**Luna**: We can see the carriages above from here.
[proceed through the cliff]
**Luna**: A big window? Let's break it to find what we found.
[shoot!]
**Luna**: Whoa! A classroom.
[a submachine gun has taken]
[exit from the school]
**Luna**: Let's check the bridge.
[proceed through the bridge]
**Luna**: A secret tunnel?
**Counter-Strike in-game administrator**: The saviors have escaped.
**[Part 5]**
**P.A. system**: *Team, let's get out of here.*
**Luna**: This time, we will investigate that classroom. That's probably a senior high school, by the way.
[exit from a carriage, inspect other carriages]
**Luna**: Don't forget about the grenades.
[a pair of grenades has taken]
[proceed to the uphill]
**Luna**: Yes! This is a school. Its name is Trinity High School.
[investigating school's classroom]
**Luna**: A Norwegian assault rifle.
[an assault rifle has taken]
**Luna**: On that window, this is Principal Trinity.
[exit from the school]
**Luna**: This warehouse is full of the crates.
[on the way to the bridge]
**Luna**: There's a small stairs where it leads. A safe house?
[]
**Luna**: Yeah! We meet the safehouse again!
[on the way to the safe house]
**Luna**: Thanks for watching. [Norway accent] Takk for å se. [normal] See you in the next episode.
[Luna enters the safe house]
**Counter-Strike in-game administrator**: The saviors have escaped.
**THE END**