Ignited Foxy/History

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**Ignited Foxy Navigation**

Overview
**History**
Gallery
Trivia

***The Joy of Creation***

Ignited Foxy will start off lying low on the balcony. After the timer passes 3:00:00, he will start to rise slowly up. He will make no sound, unlike the other Ignited animatronics.
You should shine your flashlight at him as soon as possible before he is fully risen, or else he will come in and jumpscare you.

***The Joy of Creation: Reborn - Free-Roam Test***
Ignited Foxy hangs out with Ignited Chica outside the house as the glowing eyes, with only the silhouette of Ignited Bonnie visible.

***The Joy of Creation: Reborn - Challenges***

When the player starts the Attic, turning on their flashlight will be a bad idea, since Ignited Foxy will start in front of them. Ignited Foxy's teaser references that it is a bad idea to do this.
Like the other challenges, the player is given a certain amount of time to complete their objective, though instead of 60 seconds (1 minute), the player is given 90 seconds (1 minute and 30 seconds). The objective is to also find five objects before Ignited Foxy reaches the player. The extra time is essential for survival.
While Ignited Freddy and Ignited Bonnie can be easily outran, Ignited Foxy can run much more hastily. If he starts to run, escape is virtually impossible. How Ignited Foxy should be deterred in the moment can be determined by sound as well as visuals. If the player is unable to look behind for Ignited Foxy's current physical features, they can instead listen for his rapid mechanical footsteps to begin to approach them.
When deciding on how to use the flashlight on him, the only times it should be used is if Ignited Foxy's eyes are glowing white while he directly charges at the player, as it will blind him, giving the player a period to escape whilst he shields his eyes. If the flashlight is used on him while he is following the player passively, or he is standing around idly, and his eyes are empty, he will immediately transition to a predatory state and kill the player no matter what they do to defend against him. This is due to him actually being provoked by the player in this situation, instead of being defended against with justification.
The player should also refrain from shining it at him after they deter him during the times he is running towards them unprovoked, as doing so counts as doing it while he is simply standing around idly.
If the player fails the objective, this will trigger Ignited Foxy to automatically charge to the player, eventually ending the game.

***The Joy of Creation: Story Mode***
**Bedroom**
Ignited Foxy will start attacking at 2 A.M., right after Ignited Freddy has attacked the player twice, and Ignited Bonnie, and Ignited Chica have attacked the player once. He is underneath the player's crib and will make scraping noises to warn of his attack. When the player sees Ignited Foxy's hook on the crib, they must quickly sleep to make him go away. He will not attack the player unless looked at, but will never go away until the player sleeps. Another way to tell he's there is that, near the window, his hand will stretch out. The player cannot use the curtains when Ignited Foxy is in his last phase.

**Living Room**
Ignited Freddy and Ignited Foxy will both start attacking ten seconds after Michael's phone call ends.
Ignited Foxy approaches from the left hallway and Ignited Freddy approaches from the right hallway. On their journey to the doorway, they will constantly wait for each other in order to prevent the player from desynchronizing them, obligating the player to need to stay at the TV, constantly switching between who to pause first depending on when they will reset. In order to successfully defend against them, the player must pause them constantly while checking whom is closest to their respective doorway. This also means that the player is unable to break away from pausing them on the TV after they both attack, as they will always resynchronize for their proceeding attack.
When Ignited Freddy or Ignited Foxy are close to their respective doors, the player must hide by going against the wall next to the corresponding door to avoid being spotted and jumpscared.
In order to make sure they won't arrive at the same time, the player must sit on the couch and pause one of the animatronics by using the button at the top of the TV screen.
Both Ignited Freddy and Ignited Foxy have a small chance to double back, causing their cameras on the TV to turn white after they have left the room. If this should happen, the player should hide behind the corresponding door immediately.

**Office**
"They haven't come in a while, but I know they'll be back soon. They become impatient, louder, faster. Especially Foxy. He's the one who's been tormenting me the most. I don't know where he comes from; I don't know how, but he just appears near an entrance. I can hear him coming; he growls and scrapes the door. I just watch him through the cameras, and he eventually goes away; so I need to look at him in the monitors. I guess he doesn't like being watched, huh?"
Ignited Foxy is the first animatronic to assault the player. Ignited Foxy will randomly spawn outside of one of three doors. The spawn is accompanied by a growl and possibly a knock, which will help determine what door Ignited Foxy is at. Ignited Foxy will only physically spawn in the room after the audio file for his knock is finished. The player must look at the computers in the office and move the camera to see Ignited Foxy's eyes. After a few seconds, Ignited Foxy will look and scream at the camera before running away.
Ignited Foxy will get increasingly aggressive as the night goes on and, once the player reaches 2 AM, will be able to spawn in multiple positions simultaneously. Note that if Ignited Bonnie disables a camera, Ignited Foxy can no longer appear in the entrance with a disabled camera, unless all 3 cameras are broken, in which case Foxy will still appear at the last entrance that had an active camera.
Whenever Ignited Foxy spawns in an entrance, the player can indeed avoid being attacked by him if they open it within the moment he appears as they are searching. However, if an entrance is opened straight after Ignited Foxy spawns in the respective entrance, he will be found activated, causing him to attack the player and end the player's run.
If the player ignores Ignited Foxy spawning in a room completely and doesn't physically encounter him in the entrances, he will eventually break through into Scott's office from the respective entrance by force, and will gradually approach the player in silence until they make eye contact with him, forcing him into catatonia, in which case he will then immediately end the run. This will occur straight after his secondary, more aggressive knock.
In the office, Ignited Foxy mainly functions as a hindrance for attacking Ignited Freddy as well as defending against Ignited Chica, as the player isn't actually required to search for Ignited Freddy or Ignited Chica's cupcakes in the cameras to be able to easily flash him in the office or flash the cupcakes in the three left, center, and right rooms that they can appear in. Simply put, the player can instead just search every entrance for both elements of the memory. Without Ignited Foxy to force the player to stare at an enemy in the cameras themselves, they could easily complete the night by searching for Ignited Freddy himself and Ignited Chica's cupcakes.

***The Joy of Creation: Ignited Collection***
***The Joy of Creation***
***The Joy of Creation: Reborn***
***The Joy of Creation: Story Mode***
**Bedroom**
**Living Room**