12.20 Patch Notes

+ All cosmetics now have a coloured rarity bar at the bottom of their thumbnail
* Challenge tab in-game is now easier to navigate

### Map Changes

* The Rig has been blown up and converted into a Shadow base
* The Shadow base in Pleasant Park has opened through the soccer field
* Choppas have been added onto helipads throughout the map
* The unfinished shack at Frenzy Farm has finished construction
* The Pipeman has begun traveling West

### Weapons + Items

* Choppa vehicle
	+ 1500 HP
	+ 5 seats, 4 passengers on the sides, and a pilot
	+ Blades deal 50 damage
	+ When health reaches 0, the Choppa will start falling to the ground until it explodes
* Uncommon and Rare Rapid Fire SMG magazine size increased from 18 to 20

### Bug Fixes

* Player markers placed too far away.
* Stuck inside Port-a-Potty.
* Buildings and structures may appear low detail.
* Unable to resume auto-sprint on PlayStation 4.

## Save the World

### Weapons + Items

#### Added

* The Cleaner Sniper Rifle
* Potshot Grenade Launcher

### Bug Fixes

* Husks ignore objective in Ride the Lightning missions
* Heroes disappear in lobby after joining a party
* B.A.S.E. isn't properly being impacted by benefits
* Love Lobber's poison cloud can sometimes cause semi-permanent damage
* Banner Gadgets disappear earlier than intended
* Retrieve the Data missions sometimes can't be started properly after the balloon has spawned

## Creative

### UI Changes

* Creators can now rename devices using the "More Options" menu in the property editor
* While in the hub, islands that contain players will have their info displayed from a much larger distance to help players find one another and play together

### Features

* Added device renaming
* Added the ability to change the hold position of objects when moving with 'Move Freely'
* Added several new colors to the Billboard's text color option
	+ Concrete White, Alto Gray, Silver, Dark Silver, Middle Gray, Carbon, Light Green, Fuschia, Cyan, Brown, Candy Orange, Lavender Purple, Sandstone Yellow, Olive Green
* Added two new matchmaking options to the Round Settings device

### Prefabricated + Galleries

#### Added

* Additional rugs, art, a clock, and a sandcastle to the No Collision Gallery
* Two more cornstalks to the Nature Shrub Gallery

### Weapons + Items

#### Added

* Epic and Legendary Heavy Assault Rifle
* Uncommon and Rare Rapid Fire SMG
* Rare Proximity Mine

### Bug Fixes

* Rails on the Yacht Prefab were displaced when placing the Prefab
* Featured islands using rounds caused players to not respawn
* Players rubber banded after putting an island code into a featured portal
* ATKs could not go smoothly up ramps
* Player reverted to an objects default scale when toggling off lock-in-place on the Prop-o-Matic after having locked in place while in the process of possessing a scaled prop
* Balloons persisted on players in the following round/game when they were still attached during the end of a round/game
* Players remained inside Sneaky Snowman and Creepin' Cardboard when returning to hub or starting a minigame while hiding in one
* Cupid's Crossbow bolts did not disappear when they hit their target
* The phone tool was sometimes unusable after hopping out of a Creepin' Cardboard or a Sneaky Snowman
* Grid Snap sometimes showed a different value to the player than what it was set to
* Players could not transform into an egg half with the Prop-o-Matic if the player were already disguised as an egg half
* The Wild West Roulette Table legs had no texture on the bottom
* Players could previously not interact with the Yacht Gold Railing with the phone tool
* The Art Decor Storefront Window Corner Prop did not allow phone tool interaction
* The red oil drum, from the E.G.O Prop Gallery, had turned dark purple
* Some rocks were purple instead of grey in the Coral Cove Prop Gallery
* Assets from the Egg Gallery were indestructible when pickaxe destruction was set to instant
* Excess collision in the Egg Gallery
* Assets were missing from Skye's room in the Shark Island Prop Gallery
* The Elimination Manager previously had an extremely wide selection box when selecting with the phone tool
* The Explosive Device would show the Badge Style Health Bar when the device was set to be invisible and with collision disabled
* Item previews on some devices with item inventories would not update when the contents were cleared
* Triggers set to invisible had collision
* Plate based devices could in some cases have collision
* Class Selector did not update its colour properly
* The Class Selector would not activate if the player was inside the volume when it was enabled
* The Class Selector would not match up visually to its enabled state
* Spawn pads did not correctly spawn players when set to Pregame
* The Explosive Device's health bar did not respect the 'not visible' setting when chosen
* Visual effects of power ups persisted after ending a game
* Button to release a balloon prompt stayed on screen if player respawned while it was active