recursal/Fanatic-Fandom huggingface dataset:
Bonesaw

* Rusted
* The Separator

 File:Bonesaw rusted holding.jpeg

 File:Bonesaw healer holding.jpeg

The **Bonesaw** is a Melee Weapon added in the v0.7.6 50v50 "Pills here" update on May 10, 2019 and is only available in the 50v50 Map from the Medic.

**The Separator** is a variant of Bonesaw that was added on v0.8.8 "Stay classy" update and is only available in the Cobalt Map.

## Info

This Weapon is automatically granted to the Medic once they are randomly chosen, replacing whatever melee weapon they had beforehand. It can be picked up by other players only if the Medic dies, or if the Medic drops it. It does 44 damage, but does two hits, one going out, and one coming in, and has the highest DPS of all melee weapons. The weapon has its own unique hit sound of cutting flesh. This weapon is used as a surgery tool in real life.
It only appears in the 50v50 Map or the Potato Map. Here, it can be obtained by breaking potatoes or by killing a player with your fists or other melee weapon.

## Trivia

* Bonesaws are commonly used for amputating infected or dying limbs, and are often used by combat medics to save the wounded.
	+ The bonesaw variant given to the 50v50 Medic is rusted, meaning it's unsuitable for amputation use, as using it as intended would result a greatly increased chance of getting the amputee an infection such as tetanus. This can explain its use as a weapon instead of a medical tool.
* The Bonesaw is the first Melee Weapon to deal damage in two movements.
* Because of the short interval between cuts, it is possible to miss an enemy in the first hit and land the second, or vice versa.
* This is the second melee weapon to have its own hitting sound.
* If the first swing of the bonesaw kills a player or destroys a potato in potato mode, the new weapon will pull back in a similar way as the Bonesaw.

## Gallery

Screenshot 2019-05-11 at 9.47.16 AM.pngA fellow survivr of the blue team holding the Bonesaw Rusted.817087A0-E852-49B5-BB09-5FF5DF09DB1C.pngA fellow Medic of the red team holding the BonesawScreenshot 2019-08-29 at 9.17.59 PM.png2 Bonesaw Rusteds on the ground2268BCC3-5674-43D6-8040-D6C3152EBA92.pngThe Separator skin being held by a survivr.Screen Shot 2019-12-03 at 10.56.13.pngThe Separator being dropped

zh:骨鋸
Pumpkin

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## Pumpkin

### Amount Spawned Outside Structures

Grass, River Shore
0

### Structures Found In

Mansion (Halloween Cellar), Pumpkin Cache

### Destroyable?

100
Yes

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

***Not to be confused with Jack-o'-Lantern, which drops extra loot on destruction.***
 File:Image (1)1111111111111111111SPOOKY111111111111111111111111111111111.png
The **Pumpkin** is a Crate added in surviv.io during the v0.6.4 "Happy Spookiversary". It contains camouflage Skins like the Barkskin, Bush Wookie and other such outfits. The Pumpkins are only found in the Mansion Cellar replacing the Wood Barrels, or in its Cache. The Cache adds a light decal below them.

## History

* v0.6.4
	+ Added
Valentines Map

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## Valentines Map

### Important Structures

None
Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Teahouse, Crimson Ring Club, Candy Store

## Biome Colors

### Background Hex

Dark Blue
2118510
#20536E

### Water Hex

Blue
3310251
#3282AB

### Beach Hex

Yellow-Tan
13480795
#CDB35B

### Riverbank Hex

Dark Brown
9461284
#905E24

### Grass Hex

Green
8433481
#80AF49

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Turquoise
2854052
#2B8CA4

## 9mm

### Standard Hex

16704198
#FFD9B3

### Saturated Hex

6767411
#FFD9B3

### Suppressed Fade Minimum

.92
.14

## 7.62mm

### Standard Hex

12965630
#ABC4FF

### Saturated Hex

11257087
#ABC4FF

### Suppressed Fade Minimum

.94
.2

## 5.56mm

### Standard Hex

11141010
#A9FF92

### Saturated Hex

11141010
#A9FF92

### Suppressed Fade Minimum

.92
.14

## 12 gauge

### Standard Hex

16702684
#FEDCDC

### Saturated Hex

16702684
#FEDCDC

### Suppressed Fade Minimum

N/A
N/A

## .50 AE

### Standard Hex

16773256
#FFF088

### Saturated Hex

16773256
#FFF088

### Suppressed Fade Minimum

N/A
N/A

## .308 Subsonic

### Standard Hex

2435840
#252B00

### Saturated Hex

4608e3
#465000

### Suppressed Fade Minimum

.92
.07

## Flare

### Standard Hex

14869218
#E2E2E2

### Saturated Hex

14869218
#E2E2E2

### Suppressed Fade Minimum

N/A
N/A

## .45 ACP

### Standard Hex

15515391
#ECBEFF

### Saturated Hex

15183103
#E7ACFF

### Suppressed Fade Minimum

N/A
N/A

## Shrapnel

### Standard Hex

3355443
#333333

### Saturated Hex

3355443
#333333

### Suppressed Fade Minimum

N/A
N/A

## Frag

### Standard Hex

13303808
#CB0000

### Saturated Hex

13303808
#CB0000

### Suppressed Fade Minimum

N/A
N/A

## Map Stats

### Factions

80
N/A

### Woods Mode?

*Unknown*
*Unknown*

### Potato Mode?

*Unknown*
*Unknown*

### Saint Patrick Mode?

*Unknown*

The **Valentines Map** is a Map introduced in the v0.9.1 "Keep Your Enemies Closer" update. It contains limited time buildings and obstacles like the Candy Store, the Rose Bush and the Valentines Tree. There are cherry blossom particles falling from the sky. Flare Guns are more common, Air Drops are always golden, and Building Rotation doesn’t occur.

## Trivia

* Red hearts will fly out of a surviv's body upon death.
* This map introduces new throwables such as the Heart Frag which only appears on this map.
* It also introduces 3 new Guns: The M79, the Heart Cannon, and the M134.

 File:Screen Shot 2020-02-11 at 3.04.34 PM.png

zh:情人之境
Wheel

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* Broken
* Inactive
* Active

## Wheel

### Amount Spawned Outside Structures

Grass, Beach
0

### Destroyable?

Unknown
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Wheel

### Amount Spawned Outside Structures

Grass, Beach
0

### Destroyable?

Unknown
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Wheel

### Amount Spawned Outside Structures

Grass, Beach
0

### Destroyable?

Unknown
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

The **Wheel** is an Obstacle in surviv.io. It is found in the last room of three rooms in the Chrysanthemum Bunker, during desert mode with wheels representing the modes snow, desert, and woods. Three Crates and a random Scope are next to these wheels. It has three different variations.

## Trivia

* As part of the Lore, Kuga Heavy Industries may have had a part in the wheels.
* Only during the "Frozen deserts" update, the Snow wheel was able to be activated and snow began falling once someone did.
* Although the broken one appears regularly, it isn't the first one in the code, as the normal one is, as that would make sense.
Heart Ammo

The **Heart Ammo** is a special Ammunition only used by the Heart Cannon. It is unobtainable and has no UI, as the only purpose is to give the Heart Cannon its cream loot border coloring when dropped.

Although currently, only the Heart Cannon can use this ammo, there is a possibility that more guns that require this ammo will be added in the future, however, this is extremely unlikely.

## Trivia

* The Heart Ammo is functionally identical to the Potato Ammo.
* Although it seems to be "infinite in capacity", in the code it is actually zero in any Backpack just like the Potato Ammo.
* Even though the Heart Ammo does not have any images associated with it, the color hexes can be referenced from the code and an ammo icon can be made.

Shell-Heart-Ammo.pngCasing of the Heart Ammo.

zh:愛心彈
Hawk 12G

The **Hawk Type 97**, known in-game as the **Hawk 12G**, is a Shotgun that uses the 12 gauge. It was added in the v0.9.0 "Stay frosty" update on January 13, 2020. It is only obtainable in the Woods Map.

## Comparison to M870 and SPAS-12

Statistically, it bears resemblance to the M870 and the SPAS-12

* All 3 use 12 gauge and are considered pump action shotguns (Deploy Group 1 - if switched to one in the same deploy group it takes extra time before firing - the same time if you switch twice in 1 second)
* Identical mag size and ammo spawns as M870
* 5 degrees less spread than the M870
	+ Standing is 1 degree more than the SPAS-12
	+ Moving is identical to SPAS-12
* Same bullets and bullet count as the M870
* .05s faster firerate than the SPAS-12

## Strategies

* Use the Hawk 12G similarly to the M870; it shoots buckshot which can one-shot kill if all pellets hit on an unarmored survivr, but with slightly tighter pellet spread and faster fire rate.
* Be mindful of reloads, as magazine-fed means that you're vulnerable to potential retaliation.
* Even though it has a tighter spread than the M870, it shouldn't be a replacement for the SPAS-12 if a user wants range and accuracy over close range power, as the SPAS-12 still has better overall accuracy and range than this weapon.

 File:Hawk12moment.png
 File:Hawk12Equipped.png
## Sounds

The Hawk has a unique firing sound, but switching sounds are that of the M870 and reload is that of the Saiga-12.

* Firing
* Reloading
* Switching to

## Trivia

* The Hawk Type 97 is an unlicensed clone of the Remington M870. It was made by Norinco, the same company that made the QBB-97. Norinco generally creates cheaper, lower-quality unlicensed clones of Western guns, such as with their Norinco CQ (M16 clone), instead of creating their own new ideas.
* The loot image of the Hawk 12G is drawn by Kongregate. Due to the difference in the artist's skill compared to Justin's as seen in the gun art, some Discord users criticized the Hawk 12G's loot image.
	+ The second weapon loot image designed by Kongregate, the PKM, has a much higher quality loot image than this weapon's image, which increased criticism of the Kongregate artist's skill.
* It is the 3rd Shotgun in-game to be fed by a box magazine, the Saiga-12 and USAS-12, being the other two.
* A police-issued variant of the Hawk 12G has no magazine; instead, ammunition is fed through identically to the M870 and has an extended stock.
* There is a glitch wherein when the Hawk 12G is equipped by the Player, it shows the whole sprite.
* While it was added on the Stay Frosty update, it was only first obtainable in v0.9.0 "Dodge This" on January 27, 2020.
* It is the first gun to not have spacing in between the gun parts in the HUD.

zh:Hawk 12G
Candy Store Front Desk

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## Candy Store Front Desk

### Amount Spawned Outside Structures

None
0

### Destroyable?

150
False

### Stone Plated?

False
False

### Collidable?

False
False
True

The **Candy Store Front Desk** is a Crate added in the v0.9.1 "Keep Your Enemies Closer" update on February 10, 2020.

## Trivia

* This is the second Crate to have a chance of dropping nothing.
* This is the second Crate to be indestructible.
	+ The first is the Piano.
* It is currently only found in the Candy Store, which only appears on the Valentines Map.
* Unlike the counters in the Saloon and Crimson Ring Club, this isn't spawned as part of a structure, thus being coded as a separate object.
	+ This is because this was created by Kongregate while the other counters were from the original Developers.

zh:糖果店櫃台
Smoke Grenade

File:Smoke Grenade.PNG
 File:A fully deployed smoke grenade.PNG
The **Smoke Grenade** is a Throwable in surviv.io added in the v0.3.1 "Smoke 'em if you got 'em" update on March 23, 2018.

## Info

Unlike the Frag Grenades, the smoke grenade will not explode in your hand as there is no cook timer, so it will not self deploy in your hand. The smoke grenades do not inflict damage. Instead, it adds a temporary layer of smoke that cannot be seen through. Being inside the smoke makes your zoom stay at 1x. The smoke obscures visibility of anything inside. The smoke grenade lasts for around 18 seconds with the smoke getting bigger and thicker after each second.

If you pick up a Smoke Grenade, and you have Frag Grenades in your inventory slot, you have to press 4 twice or click on the grenade slot twice or only once if it's equipped to swap grenade types.

Smoke Grenades can be found in Grenade Crates alongside Frag Grenades and MIRV Grenades.

## Sounds

* Pulling Pin
* Throwing
* Explosion

## Strategies

* Hiding inside of a smoke grenade can be beneficial and help you hide for a brief amount of time, but you can also be shot at by someone inside or outside of it.
* Shooting into smoke from a long distance can provide you with easy kills and prevent harm to yourself.
	+ Throwing grenades into this smoke can also help wipe out with ease - saving ammo and time.
* Smoke grenades can aid you in the later half of the game, as you can cover the battlefield with them - just as long as you have enough of it!
* Smokes attract attention, so use it to your advantage. Throwing a smoke away from you may attract attention while you revive a teammate or use a Med Kit.
* Contrary to popular belief, throwing this at enemies will just provide cover for *them.* If you need cover, just spam the grenades around yourself.

## Countering

* If people start spamming smoke grenades, just throw a bunch of Frag Grenades into the smoke to flush them out.

## Trivia

* Smoke Grenades are the only grenades to not do any damage.
* Smoke Grenades are one of the three weapons that doesn't do any damage, along with the Flare Gun and the Bugle.
* The only time Smoke Grenades were retextured during an event was during the v0.3.2 "Egg-stravaganza" update.
* In real life, it is either M18 smoke grenade or AN-M8 smoke grenade.
Piñata

It has been found in the code, and may be released or scrapped.

The **Piñata** is a moving Crate that is exclusive to the upcoming Sinko de Ammo/Cinco de Mayo Events.

## Trivia

* This is the first and only object to be able to move, although currently it is unknown how it moves.
* It is highly controversial for some, as they feel it "doesn't fit the game".

zh:皮納塔
Soviet Military Crate

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## Soviet Military Crate

### Amount Spawned Outside Structures

None
0

### Destroyable?

100
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

***Not to be confused with Soviet Crate.***
The **Soviet Military Crate** is a Crate that was added in the v0.7.7 Clubbed to death update. It features a golden AK-47 icon on the crate and looks very similar to the already-existed OT-38 Crate. It is found in the underground vault of the Crimson Ring Club, and it drops common loot.

ADBF5F9D-613B-4E15-8243-E5924B446438.pngLeak by the Devs that contains the Soviet Military Crate on the top, and a Red Emblem Case nearby and with a player partially hiding a Groza.B01910E3-23B1-429B-922D-7BFB4346F446.jpegThe Soviet Military Crate as seen in actual gameplay
## Trivia

* Both Soviet Military Crate and the Red Emblem Case are together in a single room as leaks released by Developers shows.
* Only 2 spawn per game.
* This can be inferred that the AK-47 would be a universal sign for a weapon because it drops any weapon.
Halloween Map

## Tracer Colors

The **Halloween Map** is a variant of the Normal Map during the "Happy Spookiversary" event. It features blood red water and darker grass. Its dark grass in addition is dark enough to hide the dark tracers of .308 subsonic weapons. However, with some of the new perks, this does not matter as much.

Although technically not an effect of the map, frags/mini MIRV grenades got their sprite changed (see gallery below) and the menu music is changed.

## Schedule

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second ends to do it.

* Step 0 Wait Time (before first shrink)
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#1)
* Step 1 Shrink Time
* Step 2 Wait Time
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Golden Pumpkin Air Drop (#1)
* Step 3 Shrink Time
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## Trivia

* All across the Halloween Map, all different kinds of Obstacles are scattered around for players to camping while wearing Obstacle Skins.
* The Eye Bunker was first released in this mode.
* In the map, the sprite for Frag Grenades and Mini MIRV Grenades were changed so that a face is seen on the grenades:
* The background on the front page of surviv.io is the halloween event.

Frag-pin-02.pngFrag GrenadeFrag-nopin-02.pngFrag Grenade, No PinFrag-nopin-nolever-02.pngFrag Grenade, OutMirv-mini-02.pngMini MIRV Grenade
Dee

**Dee** she hates andrew and his pandas.

## Looks

Dee has light green skin and blue eyes. She has short black hair in a flip and outwards at the ends and wears a white t-shirt with black leggings. She almost always wears a helmet and cape as part of a superhero costume.

## Positive Relationships

* Dash, Dot and Del - Dash, Dot and Del are Dee's siblings.
* Ricky - Ricky is Dee's best friend and boss.
Obstacles

File:Obstacle.png
***Not to be confused with Crates.***
**Obstacles** are spread across the Map, serving both as decorations and gameplay elements. Each obstacle has its own features, most of them are breakable and some explode. Certain obstacles you can even interact with, like Control Panel and the Vault Door. Some Obstacles cannot occupy the same space as Players, while some Obstacles allow players to hide under them. Obstacles differ from Crates, as they do not drop loot unless they are a Cache.

## Trivia

* Tables used to have items hidden under them. This was removed early in the game's development.
* While the tree leaves are translucent, the overlapping section of two leaf sections becomes nearly opaque, making it ideal for players to hide under like bushes, especially since doing this does not change their scope.
* As a general rule of thumb, metal obstacles such as silos, hedgehogs, or barrels will cause bullets to ricochet.
* In the Easter April Fools update, Egg-stravaganza, players were able to wear skins that disguised them into obstacles and crates. More skins were added for the Halloween update
* Rarely, a Tree, Stone or a Barrel Cache can be found. These look just like normal but slightly darker and with a decal under it, and they drop loot when broken.
	+ Unlike most other objects, caches don't change on different events, making them very easy to spot.
* During the Snow-Covered Island event, tables would have 3 cookies and a small glass of milk on them, replacing the orange and the banana.
Flare Gun Case

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## Flare Gun Case

### Amount Spawned Outside Structures

Beach
0

### Destroyable?

140
Yes

### Stone Plated?

No
No

### Collidable?

No
No
No

The **Flare Gun Case** is a special Crate in surviv.io. This was added in the v0.6.3 "Into the woods" update for the Logging Complex. It only appears on Woods Maps, and always drops a single Flare Gun. It replaces the Chest that normally appears. In a game, there can be only one or none, and is always surrounded by 2 normal Crates.
Pistols

**Pistols** are a type of weapon in surviv.io. The M9, G18C, P30L, and M93R use 9mm ammunition, the OT-38 and OTs-38 uses 7.62mm ammunition, the DEagle 50 uses .50 AE ammunition, the Peacemaker and M1911 uses .45 ACP, the Flare Gun uses Flare, the M9 Cursed uses 9mm Cursed ammo, and the Bugle uses Bugle Ammo.

The M9, M1911, P30L and DEagle 50 are semi-automatic, whilst the OT-38 and OTs-38 are double-actions. The Peacemaker is single-action, the G18C is automatic, the M93R is burst (Three-shot), and the flare gun is single-shot. They may all be dual-wielded. While being dual-wielded, their capacity and fire rate are doubled. With the exceptions of M9, DEagle 50, and M93R, where the fire rate is increased, not doubled. And while dual-wielding two Peacemakers, you actually get a slower rate of fire. This doubles their reload time and accuracy is decreased drastically with a larger bullet spread. The benefit of dual-wielding is the much higher DPS due to the increased rate of fire. Accuracy is not a huge issue with more accurate guns like the OT-38 or M39R.

## Technical

Pistols are distinguished by their small space between shots and the ability to be dual-wielded if you collect identical pistols; the player can fire two pistols of the same type alternating between said pistols. They are typically weaker than their full-sized equivalents, with their primary drawback usually being low magazine capacity. When you collect two identical pistols, they automatically turn into dual-wielded pistols, allowing the user to focus on shooting. The dual-wielding ability was added in the Smoke 'em if you got 'em update.

## Strategies

* Generally speaking, Pistols are weaker versions of other guns in the game.
* A good reason to take a Pistol is the potential to later find another pistol of the same type. Doing this will allow you to dual-wield these pistols, sacrificing some accuracy for much greater effectiveness at close range.

## Trivia

* Originally, the Flare Gun was the only pistol that couldn't be dual wielded, however, this has been changed in the v0.7.4 Rotato potato update.
* The Peacemaker and OTs-38 are revolvers in real life.
* The OT-38 is a fictional version of the OTs-38.
* Among all the pistols, OTs-38, OT-38, Flare Gun, P30L, and G18C are the only pistols that their dual variants can spawn as a single item.
	+ Picking up the listed weapons dual variant and dropping it will make them drop as separate single variants.
* Although the Bugle is an instrument and not a pistol, the Bugle is classified as a pistol in the code.
* Only two pistols cannot be dual-wielded, the M9 Cursed and the Bugle.

zh:手槍
Kukri

* Tallow's Kukri
* Marksman's Recurve

 File:Kukri trad holding.jpeg
 File:FABB2396-3A31-4177-9352-0C8A566E3821.jpeg

 File:Kukri sniper holding.jpeg

The **Kukri** is a Melee Weapon added to the game in the v0.7.0 "Incursion recursion" update on January 31, 2018. A survivr that becomes the Blue Commander in the 50v50 game will automatically be given the Kukri. However, if the Blue Commander dies, other players will be able to obtain it. It can also be found in Aged Faction Statues on the Desert Map.

The **Marksman's Recurve** is a variant of the Kukri. It is found in Class Pods when opened by a Sniper or when a Marksman on the 50v50 Map drops it or dies.

## Background

The Kukri is a curved Knife originating from India. It can be used both as a tool and a weapon. The shape of the melee weapon allows it to cut deeper and more effectively into the enemy. It is a weapon still used by the Gurkha (Mountaineer Special Forces) regiments of the Indian Army, Nepalese Army, and even the British army.

## Strategy

* This weapon has good range, use it to your advantage when finishing off close-by opponents.
* When countering this weapon, although the blade has good range, it still relies on enemies being close to be effective. Stay back some distance and fire at the enemy. However, the enemy by then would probably switch to their own guns.

## Trivia

* This is the one of the first Melee Weapons that is gifted to players automatically, the other being the Machete Taiga, which is given to the Red Commander.
* Both this and the Machete Taiga use the same prototype, the Machete.
* The Tallow’s Kukri has a blue base, possibly reveals that the weapon should be used by the Blue Commander.
* The name "Tallow" comes from Chandler Tallow, from the Lore.

zh:庫克力刀
Hook

File:Hook.PNG
The **Hook** is a rare Melee Weapon added in the 0.5.0 "Air drop it like it's hot" update on July 26, 2018. It can only be found in Treasure Chests. Unlike some Melee Weapons, like the knives, the Hook differs from Fists in more than just appearance, having a higher DPS due to a lower delay between strikes. In addition, the Hook can rapidly strike players by holding down the mouse button, making it the only "fully-automatic" melee weapon. You can still see a tiny part of the hand of the player when equipped.

## Strategies

* When an opponent is low on health or unarmed (in the beginning stages of the game), this can easily finish off the Player.
* Another good strategy is to fill up your adrenaline bar, damage an opponent with. Shotguns, and finish them off with the hook.
* In terms of DPS, the hook narrowly beats out the Wood Axe.
* Despite its very low damage, making it the weakest Melee Weapon in the game in terms of damage, it can be very deadly if used correctly.

## Countering

* Try to stay away and shoot them with a Shotgun or SMG.
* Try to dodge the hook user's strikes by going around them and hit them with a melee weapon.

## Trivia

* It is the fastest Melee Weapon in the game.
* Hand hooks are used to move heavy loads.
* Hooks are believed to have been worn by pirates as a prosthesis.
* When breaking a Treasure Chest, the Hook is not a guaranteed drop, although it's likely.

## Gallery

Piratehook.pngA Hook with a Treasure Chest.Image (2) (1).png2 Hooks in the Potato Map.

zh:海盜鉤
Vault Door

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The **Vault Door** is a indestructible Obstacle in Surviv.io. It is located in the Bank, the Eye Bunker, and the Chrysanthemum Bunker. In order to open it you have the press "Open door" and it takes a few seconds for it to open. The door cannot be closed after it has been opened. It takes about 3 seconds to open.

## Strategy

* You can hide behind the vault door when someone is shooting at you and you can get some decent cover from the bullets. The vault door will also ricochet the bullets of the enemy and potentially damage your opponent who is shooting at you.
* Trying to escape and running into a vault door is a bad idea, since it takes much longer than other doors to open, so always be careful of where you plan your escape route.

## Trivia

* Real life vault doors are very heavy and good. This explains why the Vault Door opens so slowly.
* While the Vault Door appears to be opened slowly after it's activated, its collision box will be immediately changed to the opened position.
* After entering the Eye Bunker code, the Vault Door will instantly open after 6 seconds instead of slowly moving.
	+ The sound when the vault door is being opened in the Eye Bunker is different than other vault doors.
Groza-S

***Not to be confused with Groza, the non-suppressed version of the Groza-S.***
 File:5D7EE53A-6D1F-4348-BDCF-0C06F7901AD7.png
 File:9FF813F9-EB39-4D80-9682-FC1E6A32BFE7.jpeg
The **OTs-14 Groza**, designated as the suppressed **Groza-1**, and known in-game as the **Groza-S**, is a suppressed Assault Rifle as a variation of the Groza released in the v0.7.7 update "Clubbed to death" on May 30, 2019.

## Info

Characterized by being the second gun variation existing in surviv.io based on another gun, the Groza-S has drastic changes in comparison to the common Groza, shown in a leak by Justin. Also appreciated is the rarity of this gun; found usually in the Red Emblem Case in The Crimson Ring Club, a building also introduced in this update.

## Summary

The Groza-S is the suppressed variant of the Groza, which sports a faster fire rate than the AK-47 with higher bullet damage than the M416. Generally speaking, the Groza-S is similar to the M4A1-S, sacrificing DPS for a faster reload time.

## Sounds

* Shooting
* Reloading
* Swapping to

## Strategies

### Using

* As the Groza-S is a rare gun, it should be hidden and only shown while attacking, as many people would focus on you to get the gun, and will target you.
* Try to attack people at long range so that they can't attack you back. If you are lucky, they won't even know what's hitting them because of the nearly invisible bullets.
* Try to have a shotgun or SMG as a secondary weapon. This will be valuable if you come across a rusher.
* Use the suppressor to your advantage, as few Players will be able to see the bullet, allowing you to take them by surprise.

### Countering

* If you have a shotgun or SMG, get close to the enemy and kill the player. Be aware though because the Groza-S is still formidable at close range.
* Try to take cover as much as possible because you will not see the bullets if you are far away from the enemy.
* M4A1-S is directly superior to the Groza-S in terms of damage. The bullets are also harder to see. If you have an M4A1-S, attack the enemy and take cover when you need to reload. Stay far away from him.
* If you can, throw a grenade at the enemy while staying behind strong cover.
* Even though the Groza-S is more accurate than the normal Groza, it is less accurate than other Assault Rifles, so keeping distance from the user is essential to win a fight against a Groza-S user.

## Trivia

* The Groza-S is the second gun variation prevenient of another model that also has the original model included in the game, or the OT-38 and the OTs-38.
* The Groza-S's name can hint that it is a suppressed variant of the normal Groza, which makes sense because the Groza-S's icon and world image seem to have a suppressor attached to it.
* This is the 5th suppressed weapon in the game, as well as the second suppressed gun to use 7.62mm ammo.

## History

* v0.7.8
	+ Changed Gun Position
* v0.7.7
	+ Added
Planter

* Lotus
* Magenta
* Chrysanthemum
* Code Opener Unpressed
* Code Opener Pressed
* Aged
* Aged Code Opener

The **Planter** is a Crate found in the Chrysanthemum Bunker. All of the Planter variants are, or were, found in the Chrysanthemum Bunker. Variants 4 and 5 are no longer spawned, and the Aged variants 1 and 2 only spawn in Desert Maps. All variants drop common loot, similar to that obtainable by normal crates.

## Map Spawn

The Planter only spawns in the Greenhouse and the Chrysanthemum Bunker, which is located underneath the greenhouse. The Greenhouse can be seen on the Minimap as a light blue rectangle. In the Normal Map, Valentines Map, 50v50 Map, Spring Main Map, and Cobalt Map, planters aren’t aged. In the Desert Map or Snow Map the planters are aged. There are 8 normal planters in the Greenhouse. (Aged if in Desert Map or Snow Map). In the room behind the sliding door in the Chrysanthemum Bunker, 12 aged code opener planters can spawn, only in the Desert Map.
Ammo Crate

* Large
* Small

### Structures Found In

Warehouse, Storm Bunker, Hatchet Bunker, Crimson Ring Club, Extra Large Bridge, Chrysanthemum Bunker

### Destroyable?

225
Yes

### Stone Plated?

Yes
No

### Collidable?

No
No
Yes

## Ammo Crate

### Amount Spawned Outside Structures

Grass, Beach
???

### Structures Found In

Police Station, Crossing Bunker, Hatchet Bunker

### Destroyable?

175
Yes

### Stone Plated?

Yes
No

### Collidable?

No
No
Yes

**Ammo Crates** are special Crates that drop Ammo when broken. It can only be broken with a Wood Axe, Katana, Fire Axe, Naginata, or a Stone Hammer, so they remain unbroken most of the time. In the 50 vs 50 event, the Air Strikes also can destroy the ammo crates with the bomb explosives they drop. The double ammo crate can contain any ammo, including the rare ones like .50 AE, .308 Subsonic, and most rarely, Flare gun ammo (rare ammo do not drop in certain LTM modes). On Desert Maps, it can also drop .45 ACP. The single crate, however, only contain simple, basic ammo. It drops only one set of ammo per crate. Single crates be found at the Police Station (4), Blue Warehouses (4), Crossing Bunker (2), LTM: Hatchet Bunkers (4).

Double crates be found at Warehouses (4), Storm Bunkers (2), Chrysanthemum Bunkers (varies, 0 to 4), Crimson Ring Club vault (2), LTM: Hatchet Bunkers (1), Logging Complex.
Golden Eye Chest

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* Normal
* Desert

## Golden Eye Chest

### Amount Spawned Outside Structures

None
0

### Destroyable?

200
Yes

### Stone Plated?

No
No

### Loot

Neo Noir (1)
Tier Chest 04 (1)
Dual G18C (1)
Smoke Grenade (4)

### Collidable?

No
No
Yes

## Golden Eye Chest

### Amount Spawned Outside Structures

None
0

### Destroyable?

200
Yes

### Stone Plated?

No
No

### Loot

Neo Noir (1)
Tier Chest 04 (1)
9mm (300)
Smoke Grenade (4)
Regular Pack (1)

### Collidable?

No
No
Yes

The **Golden Eye Chest** is a Crate found in the very last underground room of the Alternate Barn. It drops a Tier Chest 04 item, Dual G18Cs, 4 Smoke Grenades and a Neo Noir Skin. Only one spawn per game. There is a rare chance it could drop Dual P30L’s.

Image (6) (1).pngGolden Eye Chest lootScreenshot 2019-06-26 at 10.34.37 AM.pngDesert Golden Eye Chest loot
Stove

* Rectangle
* Round

The **Stove** is an explosive Obstacle in surviv.io. The large, rectangle variant is located in the Cabin, and the small, circle variant is found in the Saloon. The stove creates smoke when a Player is inside which can be seen when outside of the building as white clouds.

## Strategy

* A good strategy with the stove would be to hit it until it starts to smoke and hide somewhere until someone comes and then you can start shooting at the stove which will cause the stove it explode and either take a huge chunk of your enemy’s health and even kill them. Just don’t hit it too much with fists or a melee weapon or you may suicide yourself.

## Trivia

* The Cabin stove takes 21 punches to destroy.
Couch

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* Full
* Half
* Middle

## Couch

### Amount Spawned Outside Structures

Beach
0

### Structures Found In

Crossing Bunker, Chrysanthemum Bunker, Crimson Ring Club

### Destroyable?

125
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Couch

### Amount Spawned Outside Structures

None
0

### Destroyable?

125
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Couch

### Amount Spawned Outside Structures

None
0

### Destroyable?

125
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Couch** is a destructible Obstacle found in the Crossing Bunker near the activatable door, in the Chrysanthemum Bunker in front of the crates and behind the button puzzle, and in Crimson Ring Club's floor in all forms. They do not give any loot and are destroyed in 6 hits.

## Strategies

* Since the Couch doesn't give any loot when destroyed, it can be often used as cover since most players won’t want to destroy an obstacle that doesn’t give any loot.
	+ On the other hand, if you feel like a player is using cover behind a Couch, just destroy the couch and fire at them.
* You can destroy the couch in the Chrysanthemum bunker so that there is more room to maneuver.
* Grenades can be thrown over couches so use this to flush out enemies hiding behind them.
* Be careful when taking cover behind a couch as they don’t take many hits to destroy.
Conch Crate

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## Conch Crate

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

140
Yes

### Stone Plated?

No
No

### Loot

Tier Chest (1-2)
Tier Conch (1)

### Collidable?

No
No
Yes

The **Conch Crate** is a Crate that is similar to the Bunker Crate. It has a blue panel instead of grey, and a Conch logo instead of the Initiative logo.

## Location

The Conch Crate is found in the Conch Bunker or rarely in the Blue Warehouses at the Docks.

## Trivia

* In the Woods Map, the Conch Crate is replaced by the Hatchet Crate.

 File:50DF25E4-D451-472D-A2F3-51094E2E2B3C.jpeg
 File:26.png
War Hammer

File:Warhammer tank holding.jpeg
 File:Warhammer on ground.png
The **War Hammer** (UI Name of the **Panzerhammer**) is a Melee Weapon that was added in v0.8.8 "Stay classy" update on December 2, 2019. It can be found when a Class Pod is opened by a Tank only in the Cobalt Map. It is an item that is uses the Stone Hammer as its prototype, but deals more damage, has higher range, and attacks slower. During the test server its DPS was higher than that of the Stone Hammer's 120 but now it is lower.

## Strategies

### Using

* Some strategies with the stone hammer applies to the war hammer, but possesses longer reach and lower obstacle damage.
* Break any hardstone structures if you see any with this; it can break these obstacles like the stone hammer.
* Be careful with the slow swing speed, as missing will be punishing for especially fast opponents to hit numerous times without getting hit.

### Countering

* It can be countered with a Naginata, which is superior in range of all Melee Weapons, and has the same attack speed as the War Hammer.

## History

* v0.8.8 Public Release
	+ Nerfed Damage from 74 to 64
* v0.8.8 Test Server
	+ Added

## Trivia

* This weapon can destroy Hardstone Blocks and Hardstone Boulders in addition to Ammo Crates, like the Stone Hammer/Sledgehammer.
	+ It's the second melee weapon to be able to break Hardstone Blocks and Hardstone Boulders, with the Stone Hammer/Sledgehammer being first.
* The War Hammer has the most player damage.
* The War Hammer seems to be a polearm melee weapon, like the Naginata.
* It is the only item to be functionally different than its prototype.
BLR 81

File:Blr.png
The **Browning BLR 81**, also known as the **BLR 81**, is a lever-action Sniper Rifle that was released on the "The perks of being a survivr" update on September 12, 2019 that uses 7.62mm Ammunition.

## Sounds

* Firing
* Cycling
* Reloading

## Strategies

* Due to it having a low magazine capacity, it is best recommended to have a secondary weapon or the Firepower perk, as it is only capable of killing 1 player per magazine.
* Use One In The Chamber with this, as the low magazine size should quickly deplete for the bonus damage from the first and last shot.
* Always reload with this weapon if partially empty, as the low magazine capacity limits capabilities and can be helpful if you are ever attacked.
* If you have two BLR-81s, Quickswitching will give you double the ammo, and still a relatively quick reload time.
	+ However quickswitching does not increase the fire rate.

## Countering

* Have high adrenaline and run zig-zag towards the user, as this have a low magazine size that quickly runs out.
* Use higher damaging sniper rifles at long range, as this does the same damage as the Scout Elite.
* Use close range weapons like with any sniper rifle user, as it shares the same weaknesses as most sniper rifles.
* Be warned of the fast reload, take your shots when they are not shooting at you and get back to cover quickly or dodge.

## Trivia

* It's the second lever-action weapon in the game, with the Model 94 being first.
* It does 56 damage, exactly the same as the Scout Elite Sniper Rifle. The only difference is the magazine size. The BLR 81 only holds 3 rounds. The Scout also receives a move bonus to reduce movement penalty.
* It has the highest fire rate and fastest reload time of all sniper rifles.
* The version used in the game is the .308 Winchester variant, due to the use of 7.62mm ammo. Other variants can be chambered in several types of bullets, such as .22-250 Remingtion, .325 Winchester Short Magnum (WSM) and .450 Marlin to name a few.
* It is exclusive to Savannah Map and Cobalt Map.
* This gun is essentially a Scout Elite with some vague similarities to the Mosin-Nagant.

## History

* v0.8.3
	+ Buffed firing speed from .9 to .8
	+ Buffed ammo spawns from 18 to 30
	+ Buffed shot spread from 2 to 1.5
	+ Buffed move spread from 3.5 to 3
	+ Removed Deploy Group (was 2, prevented quick double sniper rifle switching)
* v0.8.3 Test Server
	+ Added
Candle

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The **Candle** is an Obstacle that was added in "Happy Spookiversary" update. These are used as a spooky way of decorating the Mansion as well as the Eye Bunker. These cannot be broken. You are able to walk right through it and it cannot be used as cover. Candles emit an orange light and look like layered orange balls, with a brownish color on the outside layer. They are part of the background. Pumpkins and Jack-o'-Lanterns have this underneath, but once they are broken, the Candle "goes out" and that is the only instance of seeing a broken Candle.

 File:Screen Shot 2019-05-11 at 8.54.14 AM.png
Ammunition

**Ammunition**, also known as **Ammo** in short, is a critical game element used in surviv.io that is absolutely necessary for firing guns. They are seen as small squares when dropped on the ground. Each gun in the game requires a specifically-colored ammo type to fire.

## Casings

When weapons are fired (or being reloaded), bullet casings will fly out of the side of the gun. Something that is dispensed as a result of guns ejecting the leftover casing out of the ejection port. Each ammunition has a type of casing going along with it, and are as follows:

Shell-9mm.png9mm, .50 AE, & .45 ACPShell-12gauge.png12 Gauge & FlareShell-762mm.png7.62mm & .308 SubsonicShell-556mm.png5.56mmPart-wedge-01.img.pngPotato Ammo
## Trivia

* 9mm Ammo is the most common, while the Flare is the rarest. However in the Desert Map, the .45 ACP is the replacement for 9mm and thus 9mm is the rarest, barely having a chance of spawning, while Flares were made common.
* Rarity of ammunition generally goes in this order, from most to least common: 9mm, .45 ACP, 7.62mm, 5.56mm, 12 gauge, .50 AE, .308 Subsonic, Flare, 40mm. Potato Ammo and Heart Ammo are unspawnable with no UI image, and 9mm Cursed and Bugle Ammo are just placeholders with only a shell sprite and no UI image or backpack capacity.
* Ammo Crates spawn ammo when broken. Small Ammo Crates only spawn the first four common types of ammo, however while certain types of ammo only spawn in limited amounts with their gun of choice, Large Ammo Crates can spawn any type of ammo. However they only spawn ammo that usually spawns on that map
* Some casings are for multiple ammunition types such as 9mm, .50 AE and .45 ACP sharing the same casing.
Huntsman

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* Rugged
* Burnished

## Huntsman Rugged

### Rarity

N/A
**Epic**

## Image Parts and Sounds

### Loot Hex

Not Uploaded Yet
16777215
#FFFFFF

### Dropped Border Hex

Not Uploaded Yet
16777215
#FFFFFF

### World Hex

Not Uploaded Yet
16777215
#FFFFFF

### Attack Animations

fists
cut, thrust

## Stats

### Reflects?

0
False

### Stone Piercing?

False
False

### Auto?

False
False

### Obstacle Multiplier

24
1
1

### Cooldown Time

.25
.1
.25

### Attack Radius

1.35
0
.9

### Attack Speed

13
12

## Calculated Stats

### Avg Headshot DPS

96
96
96

## Huntsman Burnished

### Rarity

N/A
**Mythic**

## Image Parts and Sounds

### Loot Hex

Not Uploaded Yet
16777215
#FFFFFF

### Dropped Border Hex

Not Uploaded Yet
16777215
#FFFFFF

### World Hex

Not Uploaded Yet
16777215
#FFFFFF

### Attack Animations

fists
cut, thrust

## Stats

### Reflects?

0
False

### Stone Piercing?

False
False

### Auto?

False
False

### Obstacle Multiplier

24
1
1

### Cooldown Time

.25
.1
.25

### Attack Radius

1.35
0
.9

### Attack Speed

13
12

## Calculated Stats

### Avg Headshot DPS

96
96
96

 File:Knife.PNG
 File:Gold.PNG
The **Huntsman** is a Melee Weapon similar to others added in the v0.5.0 "Air drop it like it's hot" update on June 21, 2018.

## Info

It deals the same amount of damage as all other Knives and also the same amount as Fists and therefore is mainly a cosmetic upgrade. Like the other three knives, the Karambit, Bayonet, and Bowie, it comes in a plain, common variety, and a more artistic, rarer one. In this case, the Burnished Huntsman has a gold-tinted blade.

## Sounds

* Drawn
* Swung
* Hit

## Trivia

* Before they were changed to fist reskins, the Hunstman variants dealt 27 damage, 3 more than they do now.

zh:獵刀
Refrigerator

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## Refrigerator

### Amount Spawned Outside Structures

Grass
0

### Structures Found In

Crossing Bunker, Red House, Second Red House, Barn, Alternate Barn, Junkyard, Mansion

### Destroyable?

Infinite
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

The **Refrigerator** is an indestructible Obstacle found in multiple Buildings and Bunkers. During the Halloween update it could be found across the Map and also be worn as a Skin. It can be found in the Mansion, placed next to an Oven to represent a kitchen and in the Red House in both variants.

## Strategies

* Since the refrigerator can deflect rounds, you can kill someone with a ricochet.
* If you have no weapons and a enemy is after you destroy all walls near the Refrigerator and hide behind it as it won't break and may reflect damage on your opponent.
Bollard

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## Bollard

### Amount Spawned Outside Structures

Grass, Beach
0

### Destroyable?

Infinite
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

The **Bollard** is an Obstacle in surviv.io that reflects bullets and is found near areas in proximity to water such as the Docks. They were first added to the game during the "Log and load" update. More were also added in the "Bridges of Sweatbath County" update as part of River Docks.

## Strategies

* Although they are indestructible and reflect bullets, due to the size of the bollards it is advised to seek better cover options if possible.

## Trivia

* Bollards in real life are strong vertical posts used primarily for docking boats.
* There are always 2 Bollards at the Docks, and 1 per River Dock.
Locker

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* Normal
* Gold
* Initiative

## Locker

### Amount Spawned Outside Structures

Beach
0

### Structures Found In

Police Station, Hydra Bunker, Conch Bunker, Chrysanthemum Bunker, Crimson Ring Club

### Destroyable?

20
Yes

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Golden Locker

### Amount Spawned Outside Structures

Beach
0

### Destroyable?

20
Yes

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Initiative Locker

### Amount Spawned Outside Structures

Beach
0

### Destroyable?

20
Yes

### Stone Plated?

No
No

### Loot

AK-47 (1)
Regular Pack (1)

### Collidable?

Yes
No
Yes

The **Locker** is a Crate that can be found in the Chrysanthemum Bunker, the Crossing Bunker, the Crimson Ring Club, and the Police Station.

There are three types of Lockers in-game. Normal lockers have a silver knob, Golden lockers have a golden knob, and Initiative lockers have a bronze knob as well as the surviv.io symbol. All Lockers take one hit to break.

The lockers can hold basically anything a normal crate can, as both use Tier World. Gold lockers, however, use Tier Police so they work different. The Initiative locker don't use any loot tier, but just spawn 1 AK-47 and a Regular Pack.