recursal/Fanatic-Fandom huggingface dataset:
The Nine

cover image

Praise for *The Nine:*

**“[An] intriguing debut of nearly flawless writing. . . . A gritty series opener.”**

**—*Publishers Weekly***

**"*The Nine* is a tense, fast-moving and twisty caper, with divided loyalties, creepy monsters, and grand mysteries. More please!"**

**—Max Gladstone**, author of the Hugo Award-nominated Craft Sequence series

**"George R. R. Martin and China Miéville have nothing on the audacious, intricate world-building, gritty politics, and compelling characters in this excellent debut."**

- **Sam J. Miller,** Nebula Award–nominated author of *The Art of Starving*

**"An inventive alloy of low-fantasy grit and saucy gaslamp caper, by turns both uplifting and brutal -- I dug the world, I loved the characters, and I definitely want to know what happens next."**

**- Curtis C. Chen,** author of *Waypoint Kangaroo* (2017 Locus Awards Finalist)

**“I could write for days about how much The Nine drew me in and twisted me up with not just its richness and complexity, but its intensity and heart, too. I honestly can’t remember a debut novel as brilliant as this one, and the fact that it’s the start of a new series has me energized with not just its richness and complexity, but its intensity and heart, too. I honestly can’t remember a debut novel as brilliant as this one...”**

**- Brandon Crilly, *BlackGate* magazine**

In the dark streets of Corma exists a book that writes itself, a book that some would kill for...

Black market courier Rowena Downshire is just trying to pay her mother’s freedom from debtor's prison when an urgent and unexpected delivery leads her face to face with a creature out of nightmares. Rowena escapes with her life, but the strange book she was ordered to deliver is stolen.

The Alchemist knows things few men have lived to tell about, and when Rowena shows up on his doorstep, frightened and empty-handed, he knows better than to turn her away. What he discovers leads him to ask for help from the last man he wants to see—the former mercenary, Anselm Meteron.

Across town, Reverend Phillip Chalmers awakes in a cell, bloodied and bruised, facing a creature twice his size. Translating the stolen book may be his only hope for survival; however, he soon realizes the book may be a fabled text written by the Creator Himself, tracking the nine human subjects of His Grand Experiment. In the wrong hands, it could mean the end of humanity.

Rowena and her companions become the target of conspirators who seek to use the book for their own ends. But how can this unlikely team be sure who the enemy is when they can barely trust each other? And what will happen when the book reveals a secret no human was meant to know?
Sávaryan Low Born

The Low Born lack the majestic qualities of the High Born, but make up for it with physical and mental fortitude. although are not innately smart do to pore education

## Description

The low born are the true form of the Sávaryans they are put simply reptilian humanoids. have thick ragged scales they come in many colors and pasterns. they have no hair but feathers and harmless quill are common. Do to there reptilian physique Sávaryans walk on there toes giving there legs a Z like shape. With the toughness of there foot scales Sávaryans usually don't need or like to wear shoes. Sávaryans wear or own metal as a status symbol do to it rarity on Skoni.

## Racial Modifiers

 Constitution
 Agility
 Intelligence
 Wisdom
 Dexterity
 Charisma
 Reflex

## Racial Bonus

* Mastery of any combination of 2: ancient weapon, musical instrument, artisan-ship.
* Takes no speed penalty for swimming and can hold breath for 15 minutes.

## Racial Perks

**Regeneration 1** - (Con 10, Heal 15, Survival 5) Sávaryan - Once
 a day you may make a Heal Check (10+Level) to heal 1d6 HP. This also
regrows any Appendages the size of your hand or smaller.

**Skoni Survivor** - (Agl 5, Endurance 5, Balance 5, Survival
5) Sávaryan - You can now survive twice as long without eating or drinking. You take no
speed penalties while walking in loose sediment or sand.

**Beast Tamer** - (Cha 10, Courage 10 Knowledge 5, Diplomacy
5) Sávaryan - Once per day you may make a Diplomacy check to tame a wild
 animal. Difficulty 10+Animals Level.

**Spiked Hide 1** - Sávaryan Low Born - +2 Natural Armour When Grappled, you do Level+1 damage to your attacker for each round you remain Grappled.
Rubi

* Atual
* Estréia
* Antigamente

**Rubi** é uma rubi que teve sua primeira aparição física em "Libertador". Rubi é uma Gem forte e corajosa, ela faz de tudo para proteger sua parceira romântica, Safira, e juntas elas podem se transformar em Garnet.

## Aparência

Rubi tem uma pele vermelha clara e cabelo vermelho escuro. Ela é um pouco mais alta do que Steven. Veste uma camisa regata que é vermelho-violeta sendo vermelho na frente e escuro na parte de trás e nas laterais. Ela também usa uma faixa vermelho vinho. Seus shorts são vermelho escuro e param no meio do caminho de sua coxa. Ela usa botas vermelho-violeta que tem um arpão. Sua pedra preciosa, o rubi, está localizado na palma da sua mão esquerda e tem uma faceta quadrada.

## Personalidade

Rubi é uma Gem extremamente instável emocionalmente a ponto de sua raiva ser sua emoção mais proeminente. Rubi é corajosa e extremamente poderosa para uma gem comum, mas é limitada por suas emoções. Quando fundida com seu amor, Safira, a qual trata como a coisa mais importante de sua vida e a protege de tudo, suas emoções entram em amálgama com as de Safira e as deixam calma.

É insinuado várias vezes que Rubi é a mais emotiva entre ela e Safira, já que durante "Ficando Juntas", o olho vermelho de Garnet (correspondente à Rubi) era o que estava chorando. Rubi também é conhecida por exagerar, já que derrubou a mesa de um restaurante sem razão alguma apenas para demonstrar sua autoridade a Safira.

Mesmo que Rubi seja extremamente estressada, ela admite seus erros, já que em "Motel Keystone", ela admitiu a Safira que se achava "burra" por ter feito tudo o que fez e por sua relutância em perdoar Pérola.

## Habilidades

    Rubi tem uma pedra localizada na palma de sua mão esquerda. Ela tem as habilidades gems comuns, como colocar objetos em bolhas, modificar seu corpo, recuar a sua pedra e se regenerar, se fundir com outros Gems e acionar sua arma. A arma de Rubi é uma pequena manopla que quando Rubi usa-a, pode atacar algo com grande força, como quando ela virou a mesa da Melhor Lanchonete do Mundo em "Motel Keystone".

### Fusões

* Rubi pode se fundir com Safira para formar Garnet.
* Rubi pode se fundir com Safira e Ametista para formar Sugilite.
* Rubi pode se fundir com Safira e Pérola para formar Sardonyx.
* Rubi pode se fundir com Safira, Pérola e Ametista para formar Alexandrite.

### Outras Habilidades

* **Super Força:** Rubi possui uma grande força sem usar nenhuma arma, demonstrado isso em "Libertador", quando ela da um soco na parede que faz Steven cair no chão.
* Pirocinese**:** Rubi demonstrou ter a habilidade de controlar fogo. Um exemplo dessa habilidade foi quando ela colocou fogo aos seus pés, logo após ver Safira sentada. Essa habilidade geralmente está ligada às emoções que a personagem está sentindo.
* **Iluminação:** Em "Poderia Ter Sido Ótimo" Garnet demonstrou a habilidade de fazer Iluminação através da pedra de Rubi, mais tarde em "Back to the Moon" foi visto que Rubis podem fazer iluminação através de suas pedras.
Off Colors

**Off Colors** é o nome dado a Gems de Homeworld que não se encaixam numa casta, sendo elas

consideradas defeituosas por serem inúteis ou infringir as leis. A primeira aparição de um desses grupos foi no episódio "Off Colors"

## Historia

Padparadscha foi deixada para trás e repudiado depois que sua visão futura revelou ser defeituosa, pois ela só pode ver eventos que já ocorreram. Desde o surgimento de seu Jardim de infância do Homeworld, as gêmeas Rutile foram isoladas como resultado da formação incorreta. As gêmeas também observaram que as outras Rutiles fugiram depois de ver seu corpo deformado. Rhodonite e Fluorite foram condenados ao ostracismo por serem fusões e fugiram para os jardins de infância abandonados (como o componente de Rhodonite Pérola e Rubi foram substituídos pela Morganite depois de terem sido capturados em fusão). Depois que Steven e Lars os salvam de robonoids tentando quebrá-los, Lars é morto durante uma explosão e cai. Depois de Steven ressuscitar e reviver Lars, ele se torna cor-de-rosa e ganha poderes semelhantes aos do Leão, como segurando uma dimensão própria conectada ao Leão. Steven usa esses poderes para se teleportar em casa através do Leão. Apesar de poderem se escaparem, Off Colors escolhem ficar com Lars no Homeworld para garantir sua segurança, apesar do protesto. Atualmente, eles estão procurando uma maneira alternativa de escapar para a Terra através dos restos dos Jardins de infância abandonados e estruturas Homeworld esquecidas.
High Born Sávaryan’s

## **physical distinction**

High born are genetically spliced with dragons. the two known species are the Green and the Black. The high born have small beautiful snakelike scales. They can have meany scale colors but always have some green/black depending on there draconic heritage. Commonly seen with iridescence in there sale this adds too there beauty . Instead of hair they have horns.They are also known to have quills and feathers but horns are more prevalent. Do to there reptilian physique Sávaryans walk on there toes giving there legs a Z like shape. With the toughness of there foot scales Sávaryans usually don't need or like to wear shoes. Sávaryans wear or own metal as a status symbol do to it rarity on Skoni.

###

## **Sávaryan Traits** :

 Agility
 Charisma
 Reflex
 Sanity

* an ancient weapon (such as a sword, spear, or bow)
* a musical instrument
* an artisanship (such as wood working, cooking, or pottery)

## Feats

 2
 3

1. you can go twice as long without food or water
2. you can move across lose sediment such as sand as if it were solid ground
 Sávra survivor
1. you have +10 to spot camouflaged creates and objects
2. you leave know trace as you move through wooded areas
3. you can climb vertical  surfaces such as trees and rocks with little effort

 list of best and mech choices coming soon

## draconic heritage

 2
 3
 4
Cedric Brown

<infobox>

```
 <title source="title">
   <default>Cedric Brown</default>
 </title>
 <image source="image">

```

 </image>
 <group>
 <header>Personal Details</header>

 <label>Also known as</label>

 <label>Status</label>

 <label>Species</label>

 <label>Age</label>

 <label>Gender</label>

 <label>Actor</label>

 </group>
 <group>
 <header>Appearances</header>

 <label>Seasons</label>

 <label>First Seen</label>

 <label>Last seen</label>

 <label>Death episode</label>

 <label>Appeared in</label>

 </group>
 <group>
 <header>Biography</header>

 <label>Occupation</label>

 <label>Date of birth</label>

 <label>Place of origin</label>

 <label>Date of death</label>

 <label>Cause of death</label>

 <label>Family</label>

 </group>
 <group>
 <header>Physical Attributes</header>

 <label>Ethnicity</label>

 <label>Hair</label>

 <label>Eye</label>

 <label>Height</label>

 <label>Weight</label>

 </group>

**Cedric Brown** was the brother of Douglas and Malcolm Brown and was co-owner of the failing *Low River Company*.
## Information

An alcoholic and short-tempered, Cedric was known to be one of the Browns who had made ruinious decisions that would endanger his brothers.

When hearing about Douglas' idea of dealing with the Lake Walker Tribes and dealing with Samuel Grant to save their failing business and their crippling debt, Cedric was quick to take Malcolm's side and to return to Scotland while rejecting on what they believe to be a poorly thought of decision. After Douglas' insistence of the possible payout of the scheme, Cedric eventually agrees to risk the idea and ventures on to Native territory. But instead of attempting to establish a business with the tribes by peaceful means, he jeopardizes the Browns' scheme by kidnapping Kemena's grandson, Kitchi, and believes that the only way to conduct business with the Browns is to extort them into listening to him.
Cedric eventually takes Kitchi to Grace Emberly's Alehouse in Fort James to hide him, only for Emberely to admonish him for the poorly thought of plan to contact the Lake Walker Tribes and leaving Kitchi in Grace's care.

The Browns' scheme inevitably fail, when Jonathan Chesterfield stumbles onto the operation and discovers that Grace had been nursing Kitchi back to health and stabs Cedric to death, while taking Kitchi back to Lord Benton's residence.
After Cedric's death reaches Malcolm, he makes it his intent to avenge Cedric's murder by going after Chesterfield.
Wonder Woman

**Wonder Woman**

(imdb)

Directed by: Patty Jenkins

Screenplay by: Allan Heinberg, Story by: Zack Snyder & Allan Heinberg and Jason Fuchs

Produced by: Warner Bros., Atlas Entertainment, Cruel & Unusual Films, DC Entertainment

Starring: Gal Gadot, Chris Pine, Connie Nielsen, Robin Wright, Danny Huston, Lucy Evans, David Thewlis

*Diana, princess of the Amazons, trained to be an unconquerable warrior. Raised on a sheltered island paradise, when a pilot crashes on their shores and tells of a massive conflict raging in the outside world, Diana leaves her home, convinced she can stop the threat. Fighting alongside man in a war to end all wars, Diana will discover her full powers and her true destiny.*
Worldcon 75 Restaurant Guide

For your consideration in 2017 Hugo Award Nominations in Best Related Work:  The Worldcon 75 Restaurant Guide. This guide, which is available online and was given to all attending members, gave attendees of Worldcon 75 a welcoming and comprehensive introduction to the Helsinki restaurant scene. The guide organized restaurants by area of the city, standardizing the reviews based on price range, operating hours, location/contact information and accessibility.  The guide is available here and stands as an enduring contribution to the enjoyment of Worldcon 75 attendees, many enjoying their first visit to Helsinki, from the local fans and staff.
The Art of Starving

*The Art of Starving*

Author: Sam J. Miller

Publisher: HarperTeen

Publication Date: July 2017

*Matt hasn’t eaten in days. His stomach stabs and twists inside, pleading for a meal, but Matt won’t give in. The hunger clears his mind, keeps him sharp—and he needs to be as sharp as possible if he’s going to find out just how Tariq and his band of high school bullies drove his sister, Maya, away.*

*Matt’s hardworking mom keeps the kitchen crammed with food, but Matt can resist the siren call of casseroles and cookies because he has discovered something: the less he eats the more he seems to have . . . powers. The ability to see things he shouldn’t be able to see. The knack of tuning in to thoughts right out of people’s heads. Maybe even the authority to bend time and space.*

*So what is lunch, really, compared to the secrets of the universe?*

*Matt decides to infiltrate Tariq’s life, then use his powers to uncover what happened to Maya. All he needs to do is keep the hunger and longing at bay. No problem. But Matt doesn’t realize there are many kinds of hunger…and he isn’t in control of all of them.*

Reviews: Publishers Weekly (Starred Review), Kirkus (Starred Review), Tor.com, The Book Smugglers
Galactic Journey: 55 years ago in Science Fact and Fiction!

File:Wikia.png  [1]

Galactic Journey (http://galacticjourney.org)

Published by Gideon Marcus, et. al., throughout 2017 (posts every 2-3 days)

Imagine living in the post-Golden Age of science fiction and fantasy. What would it be like to actually *be* there, experiencing life, the movies, the books, the music, day per day?

The Traveler and co. live in 1962, regularly commuting 55 years into the future to write about then-contemporary science fiction and fantasy, particularly fiction found in magazines...including spotlights on the rising cadre of woman writers. But that's not all there is to life 55 years ago! So expect to read about the movies, the space shots, the politics, the music, and much more!

There is nothing like the Journey anywhere else in the universe. Come jump through the portal and see a world you may but dimly remember, or which you may never have seen before, but without which your time could never have been...
The Stone Sky

THIS IS THE WAY THE WORLD ENDS... FOR THE LAST TIME.

The Moon will soon return. Whether this heralds the destruction of humankind or something worse will depend on two women.

Essun has inherited the power of Alabaster Tenring. With it, she hopes to find her daughter Nassun and forge a world in which every orogene child can grow up safe.

For Nassun, her mother's mastery of the Obelisk Gate comes too late. She has seen the evil of the world, and accepted what her mother will not admit: that sometimes what is corrupt cannot be cleansed, only destroyed.

The remarkable conclusion to the post-apocalyptic and highly acclaimed trilogy that began with the multi-award-nominated *The Fifth Season.*
Bitch Planet, Vol. 2: President Bitch

Story by Kelly Sue DeConnick, art by Valentine De Landro and Taki Soma, colors by Kelly Fitzpatrick. Published by Image Comics, May 2017. Collects Bitch Planet issues #6-10, the last of which was published in April 2017.

*A few years down the road in the wrong direction, a woman's failure to comply with her patriarchal overlords results in exile to the meanest penal planet in the galaxy. But what happened on Earth that this new world order came to pass in the first place? Return to the grim corridors of Auxiliary Compliance Outpost #2, to uncover the first clues to the history of the world as we know it… and meet PRESIDENT BITCH.*

Reviews: The Book Smugglers, The Mary Sue (Vol. 1)

Article: Welcome to Bitch Planet: the comic that's reimagining feminism (The Guardian UK)
The Strange Case of the Alchemist's Daughter

Author: Theodora Goss

Publisher: Saga Press

Publication Date: June 2017

Reviews:

* Publishers Weekly (Starred): "A tour de force of reclaiming the narrative, executed with impressive wit and insight."
* Liz Bourke: "An enormously accomplished delight of a book...a brilliant novel."

Mary Jekyll,
alone and penniless following her parents’ death, quickly finds herself drawn
into the secrets of her father’s mysterious past. A clue leads her to believe
that Edward Hyde, her father’s former friend and a murderer, may be nearby, and
there still is a reward for information leading to his capture…a reward which
would solve all of her immediate financial woes.

But her hunt
leads her not to Edward Hyde but to Diana, his daughter, a near feral child
left to be raised by nuns. With the assistance of Sherlock Holmes and Dr.
Watson, Mary continues her search for the elusive Hyde, and soon gathers around
her more women, all of whom have been created through terrifying
experimentation: Beatrice Rappaccini, Catherine Moreau, and Justine
Frankenstein.

When their
investigations lead them to the discovery of a secret society of immoral and
power crazed scientists, the horrors of their past soon arrive on their
doorstep as well, and now it is up to the five of them to stop the malicious
machinations of the Société des Alchimistes. Quite simply, it is time for the
monsters to triumph over the monstrous.
Safira

* Atual
* Estréia
* Antigamente

**Safira** é uma Gem que faz parte das Crystal Gems. Ela passa a maior parte do tempo fundida com sua parceira romântica, Rubi, sendo a fusão de ambas: Garnet. Ela apareceu fisicamente pela primeira vez no episódio "Libertador".

## Aparência

Safira tem a pele azul-clara e cabelo longo que cobre sua testa e seu único olho. Ela usa um vestido régio inchado, que consiste em um tom azulado com luvas brancas. Seus lábios e estrutura facial é semelhante ao de Garnet. Safira tem pés que geralmente são escondidos pelo geodo que há embaixo de seu vestido. Sua pedra é na palma da sua mão direita e tem uma faceta triangular.

## Personalidade

Safira é calma e paciente, raramente se alterando em situações de conflito. Em algumas situações, ela pode ser um tanto fria, como ela não deu muita importância a raiva de Rubi pelas duas serem enganadas. Algumas vezes, Safira acaba focando demais apenas no futuro que ignora situações que ocorrem no presente, como quando Pérola enganou ela e Rubi, onde Safira não estava dando tanta importância porque sabiam que elas iriam acabar perdoando Pérola. Quando Safira está emocionalmente abalada, ela acaba congelando o ambiente.

Safira tem um lado amoroso, principalmente com sua parceira romântica Rubi. Quando estão separadas, Safira fica muito distraída, pois passa o tempo todo pensando em voltar a estar fundida com Rubi, assim como passa um bom tempo flertando com ela. Safira não se importa em sacrificar a si mesmo por um bem maior, como estava disposta a ter sua forma física destruída para poder acabar com a Rebelião.

## Habilidades

### Habilidades Naturais

* **Fusão:** Safira pode se fundir com outras gems através da sincronização.
* **Regeneração:** Quando gravemente ferida, Safira recua para sua pedra e fica em um tempo determinado por ela por lá. Após esse tempo, Safira cria uma nova forma física.

#### Fusões

* Safira pode se fundir com Rubi para formar Garnet.
* Safira pode se fundir com Rubi e Ametista para formar Sugilite.
* Safira pode se fundir com Rubi e Pérola para formar Sardonyx.
* Safira pode se fundir com Rubi, Ametista e Pérola para formar Alexandrite.

### Habilidades Únicas

* **Criocinese:** Safira tem criocinese, que lhe permite criar e controlar gelo. Quando Safira fica emocionalmente abalada, ela acaba congelando o ambiente ao seu redor, como aconteceu com o quarto do motel em "Motel Keystone".
* **Levitação:** Safira tem a capacidade de levitar por breves momentos, podendo também usá-la para cair com menos velocidade, como fez em "A Resposta".

* **Super Velocidade:** Safira pode percorrer distâncias com uma velocidade elevada, sem ao menos tocar seus pés no chão.
* **Visão do Futuro:** Safira tem a capacidade de ver o futuro, que, na maioria das vezes, é infalível. Com tal habilidade, ela era muito valorizada por Diamante Azul, que a usava para ter previsões sobre a rebelião. As previsões do futuro de Safira acontecem caso ela não interfira em nada do que foi visto, como por exemplo, sua previsão do término da rebelião não aconteceu porque sua forma física não foi destruída por Pérola.
The Red Threads of Fortune

## The Red Threads of Fortune

### Series

Tensorate #2

Fallen prophet, master of the elements, and daughter of the supreme
Protector, Sanao Mokoya has abandoned the life that once bound her. Once
 her visions shaped the lives of citizens across the land, but no matter
 what tragedy Mokoya foresaw, she could never reshape the future. Broken
 by the loss of her young daughter, she now hunts deadly, sky-obscuring
naga in the harsh outer reaches of the kingdom with packs of dinosaurs
at her side, far from everything she used to love.

On the trail of
 a massive naga that threatens the rebellious mining city of Bataanar,
Mokoya meets the mysterious and alluring Rider. But all is not as it
seems: the beast they both hunt harbors a secret that could ignite war
throughout the Protectorate. As she is drawn into a conspiracy of magic
and betrayal, Mokoya must come to terms with her extraordinary and
dangerous gifts, or risk losing the little she has left to hold dear.
MacLaughlan

**MacLaughlan** was a former employee of the Brown Brothers' *Low River Company*who was fired by co-owner Malcolm Brown for past grievances. Since then, he had been hired as a henchman of Hudson Bay Company officer Jonathan Chesterfield.

## Information

It was revealed by Malcolm that MacLaughlan was a former employee who had worked at his and his brothers' company for some time, until Malcolm personally fired him and some others for (what is implied to be) theft from the company. Since then, he had found his way to Jonathan Chesterfield and had worked under his payroll to undermine trade with the Lake Walker tribe by murdering some of their tribesmen and the grandson of the Okimaw Kamenna.

Upon his apprehension by Declan Harp, MacLaughlan was wearing the *Low River* company's color and was bought personally to Malcolm for the incident to accuse the Brown brother of involvement. Malcolm denied having ordered any killings or kidnappings and would realize that MacLaughlan had intentionally sabotaged any hopes of doing business with the Lake Walkers before beating him. Before any information can be revealed, the *Low River Company*'s camp would be assaulted by the Lake Walkers; during this time, Sokanon would plan to have MacLaughlan released and to track him with Michael Smyth to see if Benton was anyway involved with the incident. The pair would track MacLaughlan and discover that he was, as suspected, working under the payroll and orders of Chesterfield. Though MacLaughlan would leave after earning his pay, Chesterfield would summarily murder him by shooting him as he was departing.
Ian Whates

**Ian Whates**

Publisher: NewCon Press

2017 NewCon Press Novellas Edited:

* *At the Speed of Light*, by Simon Morden
* *The Enclave*, by Anne Charnock
* *The Memoirist*, by Neil Williamson
* *Case of the Bedevilled Poet*, by Simon Clark
* *Cottingley*, by Alison Littlewood
* *Body in the Woods*, by Sarah Lotz
* *The Wind*, by Jay Caselberg
* *The Martian Job*, by Jaine Fenn

2016 Anthologies Edited:

* *Digital Dreams: A Decade of Science Fiction by Women*
* *Now We Are Ten: Celebrating the First Ten Years of NewCon Press*
* *Ten Tall Tales and Twisted Limericks*
* *Barcelona Tales*
* *Crises and Conflicts*
* *X Marks the Spot*
Ms. Marvel, Vol. 7

Civil War II is behind her, and a brand new chapter for Kamala Khan is about to begin! But it's lonely out there for a super hero when her loved ones no longer have her back. It's time for Kamala to find out exactly who she is when she is on her own. Plus: it's election time! Kamala gets out the vote!

**COLLECTING:**MS. MARVEL 13-18
Wanted

Season 2, Episode 2

***Wanted*** is the eight episode of Discovery Channel's *Frontier*.

## Plot

Bounty hunters find Harp in the North. Benton sails to England at the mercy of Everton, but makes a new friend. Michael has a plan to make the Black Wolf more money. Carruthers and Grant vie for the attention of a French Marquis, and Emberly finds herself in danger of losing her independence.
The City of Brass

The City of Brass

Nahri has never believed in magic. Certainly, she has power; on the streets of 18th century Cairo, she’s a con woman of unsurpassed talent. But she knows better than anyone that the trade she uses to get by—palm readings, zars, healings—are all tricks, sleights of hand, learned skills; a means to the delightful end of swindling Ottoman nobles.

But when Nahri accidentally summons an equally sly, darkly mysterious djinn warrior to her side during one of her cons, she’s forced to accept that the magical world she thought only existed in childhood stories is real. For the warrior tells her a new tale: across hot, windswept sands teeming with creatures of fire, and rivers where the mythical marid sleep; past ruins of once-magnificent human metropolises, and mountains where the circling hawks are not what they seem, lies Daevabad, the legendary city of brass?a city to which Nahri is irrevocably bound.

In that city, behind gilded brass walls laced with enchantments, behind the six gates of the six djinn tribes, old resentments are simmering. And when Nahri decides to enter this world, she learns that true power is fierce and brutal. That magic cannot shield her from the dangerous web of court politics. That even the cleverest of schemes can have deadly consequences.

After all, there is a reason they say be careful what you wish for...
Spaceman of Bohemia

*Spaceman of Bohemia* by Jaroslav Kalfař

Published in Mar 2017 by Little, Brown and Company

*Orphaned as a boy, raised in the Czech countryside by his doting grandparents, Jakub Procházka has risen from small-time scientist to become the country's first astronaut. When a dangerous solo mission to Venus offers him both the chance at heroism he's dreamt of, and a way to atone for his father's sins as a Communist informer, he ventures boldly into the vast unknown. But in so doing, he leaves behind his devoted wife, Lenka, whose love, he realizes too late, he has sacrificed on the altar of his ambitions.*

*Alone in Deep Space, Jakub discovers a possibly imaginary giant alien spider, who becomes his unlikely companion. Over philosophical conversations about the nature of love, life and death, and the deliciousness of bacon, the pair form an intense and emotional bond. Will it be enough to see Jakub through a clash with secret Russian rivals and return him safely to Earth for a second chance with Lenka?*

*Rich with warmth and suspense and surprise, Spaceman of Bohemia is an exuberant delight from start to finish. Very seldom has a novel this profound taken readers on a journey of such boundless entertainment and sheer fun.*

Reviews: NPR, NYT (Jennifer Senior), NYT (Hari Kunzru), The Guardian, Kirkus, Publishers Weekly, Tor.com, BookPage
The Power

*In THE POWER, the world is a recognizable place: there's a rich Nigerian boy who lounges around the family pool; a foster kid whose religious parents hide their true nature; an ambitious American politician; a tough London girl from a tricky family. But then a vital new force takes root and flourishes, causing their lives to converge with devastating effect. Teenage girls now have immense physical power--they can cause agonizing pain and even death. And, with this small twist of nature, the world drastically resets.*

*From award-winning author Naomi Alderman, THE POWER is speculative fiction at its most ambitious and provocative, at once taking us on a thrilling journey to an alternate reality, and exposing our own world in bold and surprising ways.*

Winner of the 2017 Baileys Women's Prize for Fiction

Reviews: The Guardian, The Telegraph, The London Magazine, Strange Horizons, Amazing Stories

Interviews: The Guardian, The Independent
Skolian Empire

**by Catherine Asaro**

Eligible Publication: ***The Bronze Skies*** (Skolian Empire, Major Bhaajan #2) *(excerpt)*, Baen, September 2017

*Major Bhaajan achieved the impossible. Born to the Undercity, the slums below the City of Cries on the planet Raylicon, she broke free from crushing poverty and crime to become a military officer with Imperial Space Command. Now retired from military duty, she walks the mean streets of Undercity as a private investigator. And she is about to embark on her most challenging case yet.*

*Summoned by no less than the Ruby Pharaoh herself, Major Bhaajan is tasked with finding a killer. But this is no ordinary murderer. The Ruby Pharaoh witnessed a Jagernaut cut down Assembly Councilor Tap Benton — which shouldn’t have been possible. The Jagernauts are the elite of the elite soldiers in the Imperial Space Command. What’s more, the spinal node implanted in all Jagernauts should have prevented the murder. But the Ruby Pharaoh is sure of what she saw, and she has reason to believe that the Jagernaut will kill again.*

*Now, Major Bhaajan must hunt down a killer before it is too late. To do so, she must return to the one place on Raylicon she knows best: Undercity.*

**Saga of the Skolian Empire subseries**

1 ***Skyfall***, Baen, 2003

2 ***Schism***, Baen, 2004

3 ***The Final Key***, Baen, 2005

4 ***The Last Hawk***, Baen, 1997

5 ***Primary Inversion***, Baen, 1995

6 ***The Radiant Seas***, Baen, 1999

7 ***Ascendant Sun***, Baen, 2000

8 ***Spherical Harmonic***, Baen, 2001

9 ***The Moon's Shadow***, Baen, 2003

10 ***The Quantum Rose***, Baen, 2000

11 ***The Ruby Dice***, Baen, 2008

12 ***Diamond Star***, Baen, 2009

13 ***Carnelians***, Baen, 2011

14 ***Catch the Lightning***, Baen, 1996

**Major Bhaajan subseries**

1 ***Undercity***, Baen, 2014
Bad Cow

In the last great golden age of the planet Earth, Barry Dell dies in a tragic elevator accident.

On a not-quite proverbial stairway to Heaven, Moskin Stormburg dedicates his life to figuring out where it all went wrong.

In a world slowly choking on its own sewage, the Vandemar sisters do what they can to save a human race that by all rights should be taking its last desperate breaths.

And through it all, the Archangel Gabriel asks himself when it's okay to dust his hands off and walk away.

This is a story about a dying world and the Angels, the Demons, the Vampires, the lost immortals and the billions and billions of humans trying to live on it. It is a story about a two-thousand-year-long game of musical chairs where somebody switched off the music at the very beginning. And burned the chairs.

Why is it called Bad Cow?

You'll probably have to read the book to find that out. The blurb can't tell you everything.
S. A. Chakraborty

**An Amazon Best Book of November 2017:**

 “Chakraborty’s debut dazzles...*The City of Brass* takes readers on an emotional roller-coaster, leaving them with an open ending that will have them desperate for the follow-up. Majestic and magical.” (***Shelf Awareness*****(starred review)**)

“Against [a] syncretic yet nonderivative and totally credible backdrop, Chakraborty has constructed a compelling yarn...culminating in a cataclysmic showdown that few readers will anticipate....Best of all, the narrative feels rounded and complete yet poised to deliver still more. Highly impressive and exceptionally promising.” (***Kirkus Reviews*****(starred review)**)

“This lyrical historical fantasy debut brings to vivid life the ancient mythological traditions of an Islamic world...Chakraborty’s grasp of Middle Eastern history, folklore, and culture inspires a swiftly moving plot, richly drawn characters, and a beautifully constructed world that will entrance fantasy aficionados.” (***Library Journal*****(starred review)**)

Nahri has never believed in magic. Certainly, she has power; on the streets of 18th century Cairo, she’s a con woman of unsurpassed talent. But she knows better than anyone that the trade she uses to get by—palm readings, zars, healings—are all tricks, sleights of hand, learned skills; a means to the delightful end of swindling Ottoman nobles.

But when Nahri accidentally summons an equally sly, darkly mysterious djinn warrior to her side during one of her cons, she’s forced to accept that the magical world she thought only existed in childhood stories is real. For the warrior tells her a new tale: across hot, windswept sands teeming with creatures of fire, and rivers where the mythical marid sleep; past ruins of once-magnificent human metropolises, and mountains where the circling hawks are not what they seem, lies Daevabad, the legendary city of brass?a city to which Nahri is irrevocably bound.

In that city, behind gilded brass walls laced with enchantments, behind the six gates of the six djinn tribes, old resentments are simmering. And when Nahri decides to enter this world, she learns that true power is fierce and brutal. That magic cannot shield her from the dangerous web of court politics. That even the cleverest of schemes can have deadly consequences.

After all, there is a reason they say be careful what you wish for...
Virgil Finlay

### 1942 work:

The Citadel of Fear by Francis Stevens (1942)The Electrical Butterflies by Ross Rocklynne (1942) Fantastic Adventures, March 1942Weird Tales, March 1942 (1942)Sword of Freedom by Robert Carse / Argosy (1942)Treasure from Green Hell (1942) March 15, 1942 issue of Argosy.An Unnatural Feud by Norman Douglas (1942)Crime Clean-Up in Center City (1942) Fantastic Adventures, April 1942Blood on the Sun by Hal K. Wells (1942)Burn, Witch, Burn! by A. Merritt (1942)False Dawn by Henry Kuttner (1942)Fishhead by Irvin S. Cobb (1942)Serapion by Francis Stevens (1942)Creep, Shadow! by A. Merritt (1942)The Hunter of the King Planet by Carl Selwyn (1942)Ariel's Song by William Shakespeare (1942)The Fruits of Prejudice by Nathaniel Nitkin (1942)Into the Infinite by Austin Hill (1942)Long Remember by Dwight V. Swain (1942)The Golden City by Ralph Milne Farley (1942)
All Systems Red: The Murderbot Diaries

```

## All Systems Red

 ### Title

 All Systems Red

 ### Author

 Martha Wells

 ### Publisher

 Tor.com

 ### Pub date

 May 2017

 ### Series

 The Murderbot Diaries

```

*"As a heartless killing machine, I was a complete failure."*

In a corporate-dominated spacefaring future, planetary missions must be approved and supplied by the Company. Exploratory teams are accompanied by Company-supplied security androids, for their own safety.

But in a society where contracts are awarded to the lowest bidder, safety isn’t a primary concern.

On a distant planet, a team of scientists are conducting surface tests, shadowed by their Company-supplied ‘droid — a self-aware SecUnit that has hacked its own governor module, and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, all it really wants is to be left alone long enough to figure out who it is.

But when a neighboring mission goes dark, it's up to the scientists and their Murderbot to get to the truth.
Jane, Unlimited

Jane has lived an ordinary life, raised by her aunt Magnolia—an adjunct
professor and deep sea photographer. Jane counted on Magnolia to make
the world feel expansive and to turn life into an adventure. But Aunt
Magnolia was lost a few months ago in Antarctica on one of her
expeditions.

Now, with no direction, a year out of high school,
and obsessed with making umbrellas that look like her own dreams (but
mostly just mourning her aunt), she is easily swept away by Kiran
Thrash—a glamorous, capricious acquaintance who shows up and asks Jane
to accompany her to a gala at her family's island mansion called Tu
Reviens.

Jane remembers her aunt telling her: "If anyone ever invites to you to Tu Reviens, *promise me*
 that you'll go." With nothing but a trunkful of umbrella parts to her
name, Jane ventures out to the Thrash estate. Then her story takes a
turn, or rather, five turns. What Jane doesn't know is that Tu Reviens
will offer her choices that can ultimately determine the course of her
untethered life. But at Tu Reviens, every choice comes with a reward, or
 a price.

Amazon
Julie Dillon

Julie Dillon

### 2017 professional work:

Cover of *Clarkesworld Magazine: A Tenth Anniversary Anthology* (Prime Books, November)Cover of *Ex Libris*, edited by Paula Guran (Prime Books, May)"Darkness", Cover of *Clarkesworld Magazine* (Clarkesworld Magazine, May)Illustration "Wicked" (*Spectrum 24: The Best in Contemporary Fantastic Art*, edited by John Fleskes, November)Cover of *A Tyranny of Queens* by Foz Meadows (Angry Robot, May)Cover of *Catalysts, Explorers & Secret Keepers: Women of Science Fiction* (Museum of Science Fictionm November)Cover of *Final Girls* by Mira Grant (Subterranean Press, April)Cover of *The Ghoul Vendetta* by Lisa Shearin (Ace, January)
Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate

## Crash Override

### Title

Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate

### Pub date

September 2017

**Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate**, by Zoë Quinn *(excerpt)*

You've heard the stories about the dark side of the internet – hackers, #gamergate, anonymous mobs attacking an unlucky victim, and revenge porn – but they remain just that: stories. Surely these things would never happen to you.

Zoë Quinn used to feel the same way. She is a video game developer whose ex-boyfriend published a crazed blog post cobbled together from private information, half-truths, and outright fictions, along with a rallying cry to the online hordes to go after her. They answered in the form of a so-called movement known as #gamergate – they hacked her accounts; stole nude photos of her; harassed her family, friends, and colleagues; and threatened to rape and murder her. But instead of shrinking into silence as the online mobs wanted her to, she raised her voice and spoke out against this vicious online culture and for making the internet a safer place for everyone.

In the years since #gamergate, Quinn has helped thousands of people with her advocacy and online-abuse crisis resource Crash Override Network. From locking down victims' personal accounts to working with tech companies and lawmakers to inform policy, she has firsthand knowledge about every angle of online abuse, what powerful institutions are (and aren't) doing about it, and how we can protect our digital spaces and selves.

Crash Override offers an up-close look inside the controversy, threats, and social and cultural battles that started in the far corners of the internet and have since permeated our online lives. Through her story – as target and as activist – Quinn provides a human look at the ways the internet impacts our lives and culture, along with practical advice for keeping yourself and others safe online.

*For Quinn, winning the “cultural battle for the web” starts with reframing the issue as not a matter of good vs. bad people fueling hate culture on the internet, but rather “acceptable and unacceptable ways to treat each other.” It’s a remarkably clear-eyed view that’s all the more powerful in light of Quinn’s backstory.*  – *Publishers Weekly* Starred Review

*Crash Override is a clear-eyed and revealing story from a person who has weathered an awful experience, and come through it changed but unbowed. It's a call to arms against a world that allowed GamerGate to flourish, that allows other hate groups to torrent their poison at individuals and groups of minorities. And it’s a self-help guide to anyone who faces online abuse, or who wants to help change things.* – Colin Camppbell, *Polygon*

*a worthwhile read for anyone interested in taking action against the realities – and devastating effects – of extreme internet trolling* – *Kirkus Reviews*
Prime Meridian

*Amelia dreams of Mars. The Mars of the movies and the imagination, an endless bastion of opportunities for a colonist with some guts. But she’s trapped in Mexico City, enduring the drudgery of an unkind metropolis, working as a rent-a-friend, selling her blood to old folks with money who hope to rejuvenate themselves with it, enacting a fractured love story. And yet there’s Mars, at the edge of the silver screen, of life.*

*It awaits her.*

**Reviews**

*“Really, this is one of the best novellas I’ve seen in 2017.”* – Rich Horton, *Locus Online*

*“Amelia is an engaging character. The specifics of her economic trap are shaped by Mexican society of the 21st century, but it’s a trap to which many readers should be able to relate.”* – James Davis Nicoll

*“Prime Meridian‘s fictional universe reminded me of the world of Blade Runner. Not the replicants, action set pieces, and squalid neon environment, but a world that is adjacent to ours, a near future where space exploration and planetary settlement are a reality but are lurking at the peripheries of the narrative.”* – Achilles, *Powder and Lead*

*“To say too much about this book wouldn’t spoil it, but I don’t think I can go too deeply into it. It’s wrenching in a way that has nothing to do with big worldwide events or apocalyptic calamities. It’s just about people, and the hope of getting out.”* – Nikki, *Breathesbooks.com*
Navah Wolfe

**Navah Wolfe**

Publisher: Saga Press

2017 Novels Edited:

* *Phantom Pains* by Mishell Baker
* *The Strange Case of the Alchemist's Daughter* by Theodora Goss
* *Star's End* by Cassandra Rose Clarke
* *Winter of Ice and Iron* by Rachel Neumeier
* *At the Table of Wolves* by Kay Kenyon
* *Barbary Station* by R.E. Stearns
Passing Strange

Reviews: Publishers Weekly, Barnes and Noble

*San Francisco in 1940 is a haven for the unconventional. Tourists flock to the cities within the city: the Magic City of the World’s Fair on an island created of artifice and illusion; the forbidden city of Chinatown, a separate, alien world of exotic food and nightclubs that offer “authentic” experiences, straight from the pages of the pulps; and the twilight world of forbidden love, where outcasts from conventional society can meet.*
Six women find their lives as tangled with each other’s as they are with the city they call home. They discover love and danger on the borders where magic, science, and art intersect.

*Inspired by the pulps, film noir, and screwball comedy, Passing Strange is a story as unusual and complex as San Francisco itself from World Fantasy Award winning author Ellen Klages.*
Mapping the Interior

*Mapping the Interior is a horrifying, inward-looking novella from Stephen Graham Jones that Paul Tremblay calls "emotionally raw, disturbing, creepy, and brilliant."*

*Walking through his own house at night, a fifteen-year-old thinks he sees another person stepping through a doorway. Instead of the people who could be there, his mother or his brother, the figure reminds him of his long-gone father, who died mysteriously before his family left the reservation. When he follows it he discovers his house is bigger and deeper than he knew.*

*The house is the kind of wrong place where you can lose yourself and find things you'd rather not have. Over the course of a few nights, the boy tries to map out his house in an effort that puts his little brother in the worst danger, and puts him in the position to save them . . . at terrible cost.*

Review:World Literature Today, Publishers Weekly

Excerpt: The Verge
Kylara Vatta

**by Elizabeth Moon**

Eligible Publication: ***Cold Welcome*** (Vatta's Peace #1) *(excerpt)*, Del Rey/Ballantine and Orbit, April 2017

*Summoned to the home planet of her family’s business empire, space-fleet commander Kylara Vatta is told to expect a hero’s welcome. But instead she is thrown into danger unlike any other she has faced and finds herself isolated, unable to communicate with the outside world, commanding a motley group of unfamiliar troops, and struggling day by day to survive in a deadly environment with sabotaged gear. Only her undeniable talent for command can give her ragtag band a fighting chance.*

*Yet even as Ky leads her team from one crisis to another, her family and friends refuse to give up hope, endeavoring to mount a rescue from halfway around the planet—a task that is complicated as Ky and her supporters find secrets others will kill to protect: a conspiracy infecting both government and military that threatens not only her own group’s survival but her entire home planet.*

**Vatta's War**

1 ***Trading in Danger***, Del Rey/Ballantine and Orbit, 2003

2 ***Marque and Reprisal***, Del Rey/Ballantine and Orbit, 2004
(UK: ***Moving Target***)

3 ***Engaging the Enemy***, Del Rey/Ballantine and Orbit, 2006

4 ***Command Decision***, Del Rey/Ballantine and Orbit, 2007

5 ***Victory Conditions***, Del Rey/Ballantine and Orbit, 2008
Galen Dara (fan work)

Portfolio

ISFDB bibliography

## 2017 Fan Artist Work:

Illustration for "These Constellations Will Be Yours" by Elaine Cuyegkeng (*Strange Horizons*, August)Illustration for "Bear Language" by Martin Cahill (*Fireside*, May)Illustration for "Intruder" by M. E. Owen (*Fireside*, July)Illustration for "Black Like Them" by Troy L. Wiggins (*Fireside*, January)Cover of *Uncanny Magazine*, Issue 16, May-JuneIllustration for "The Revolution, Brought to You by Nike" by Andrea Phillips (*Fireside*, February)Illustration for "Crow's Eye" by Sarah Hollowell (*Fireside*, June)Illustration for "Narrative Disorder" by Malka Older (*Fireside*, May)
Six Wakes

*(excerpt)*

Reviews:

* Publishers Weekly (Starred)
* Jason Heller, NPR
* Ana Grilo and Thea James, The Book Smugglers
* Ross Johnson, B&N Science Fiction and Fantasy Blog

*A space adventure set on a lone ship where the clones of a murdered crew must find their murderer -- before they kill again.*

*It was not common to awaken in a cloning vat streaked with drying blood.*

*At least, Maria Arena had never experienced it. She had no memory of how she died. That was also new; before, when she had awakened as a new clone, her first memory was of how she died.*

*Maria's vat was in the front of six vats, each one holding the clone of a crew member of the starship*Dormire*, each clone waiting for its previous incarnation to die so it could awaken. And Maria wasn't the only one to die recently...*