Crit Dice Rolls (Season 2)

## Critical successes:

A critical success refers to a natural 20 being rolled using a D20 die

### Out of Order

* Corazón; Wisdom/Perception; while looking for thief signs, Corazón essentially enters "Rogue-o-vision" and sees signs everywhere, similarly to a heavily annotated book. He sees messages left by thieves about everything ranging from "Very easy to steal here" to "10/10 would rob again" and even "Aaron Hammerseller is a jerk". Corazón also refers to this as "Thiefadvisor". More important to the story, he notices a more recent sign organizing a meeting at The Reach.
* Prudence; Dexterity/Stealth; when the team decided they should be inconspicuous, Prudence simply takes one step back and blends perfectly into the darkness. She remains slightly visible as she is the spot that is darker than the darkness and can be heard ominously chuckling.
* Egbert; Dexterity/Stealth; avoiding the guards' line of sight, Egbert emerges from the sewers and glides out like shadows before coalescing back into the form of a paladin safe outside of the guards' view.
* Jacques Darkfall (NPC); Initiative; Jacques attacks Corazón (dressed as Chauncey) before he can react (aside from Uncanny dodge).
* Jacques Darkfall (NPC); Armour class; with his high initiative, Jacques deals moderate damage with his sword to Corazón/Chauncey who manages to use Uncanny dodge to minimize his attack.

### Ship Happens

* Lad (NPC); Constitution saving throw; while playing whale watching drinking game, one of the lads drinks a large amount of grog and simply says that they are searching for "Lads" at the bottom of the sea.
* Merilwen & Egbert; Intelligence/Investigation; Merilwen and Egbert find a map that shows all the previous voyages done by the Lads, seeing that this appears to be approximately their 80th "stag do".
* Sahuagin (NPC); Armour class; the Sahuagin bites Corazón dealing minimal damage due to him uncannily dodging partially out of the way of the attack
* Merilwen; Athletics saving throw; when the Joyful Damnation suddenly comes to a halt, the Oxventurers all struggle to keep their footing except Merilwen who manages to do so effortlessly and even managing to do a backflip. She also helps Prudence dislodge her horns from the mast.

### Mind Your Manors

* Prudence; Intelligence/Investigation; while looking for Eldritch tomes in the library of the mansion, Prudence is acquainted with her pet books which she calls her "Book babies". They behave like dogs, but they remain eerie seeing as how they are most likely bound in flesh.

### Rolling in the deep

* Dob; Disguise kit; Dob makes Grell tentacle costumes for himself and Egbert so convincing that it produces it's own ooze and paralyzing venom.
* Prudence; Armour class; as Prudence attacks the Egbert clone with a large agonizing blast in his face, bits of his face flake off.

### Peak Performance

* Merilwen; Constitution saving throw; Merilwen is completely unaffected by the cold of the mountain as they begin climbing up.
* Corazón; Initiative; Corazón is the first to attack the Ice Mephit with his rapier in a sneak attack. He impales the Ice Mephit, causing ichor to bubble in it's throat and making it furious.
* Corazón; Dexterity/Acrobatics; Corazón gallantly runs up the incline and strikes a heroic pose on the plateau, with the wind blowing in his hair. The other members begrudgingly can't help but admit that he looks cool.
* Corazón; Dexterity/Acrobatics; Corazón combat rolls into the cabin, not knocking over any of the taxidermied animals. He finishes off with a slide between the legs of a half reared mountain lion. He then finishes by putting a hand on the mountain lion and strikes a cool pose.
* Vex (NPC); Initiative; Vex makes the first move, grabbing a mace from by the fireplace, licking it in an intimidating fashion and bringing a taxidermied bear to life.
* Bear (NPC); Strength saving throw; the bear dances out of the way of Merilwen's Entangle spell. It also runs outside and rolls in the snow to put out the flames.

### Exhibition Impossible

* Dob; Dexterity/Sleight of hand; while preparing a cupboard for when they need to hide one of the curators, Dob makes it extremely comfortable even including books to read and a kettle.

### Faire Trial

* Corazón; Charisma/Persuasion; Corazón manages to convince Cedric Allbright to schedule an "interview". The ladies in Cedric's retinue proceed to whisper excitedly at the idea of this.
* Egbert; Strength/Athletics; Egbert aims for Corazón's (disguised as Cedric Allbright) shoulder to completely dismount him from his Griffin. Corazón also purposefully aids Egbert in having him dismount. The performance is impressive to the crowd.
* Egbert; Dexterity/Sleight of hand; Egbert expertly reverses a carriage around a corner. He performs a "handbrake" reversal turn by grabbing on of the carriage wheels.

### Sect Appeal

* Bulezau (NPC); Wisdom saving throw; in response to Egbert attempting to use his ancient words, the Bulezau speaks to Egbert telepathically in Abyssal. Egbert does not understand what is being said, but he assumes it would be something that would make him very upset.

### The Corn Ultimatum

* Gary (NPC); Strength; Gary flings Dob, Merilwen (in cat form) and Rust into the bandit camp. They are able to see the curvature of Geth on all sides due to their altitude. Merilwen jumps off Dob to slow down a bit before landing on all fours. Dob separates from Rust to move into an arrow position and rolls in a cool way when he hits the ground. Rust acts similarly to Dob, landing on all fours and draws a rapier.
* Corazón; Strength; Corazón kicks the remaining bandit guard in the testicles so hard that he dies.

### Hunter Pressure

* Egbert; Dexterity/Stealth; Egbert stealthily goes up the flight of stairs and investigate Orbo's room.

### Elf Hazard

* Corazón; Wisdom/Perception; even while occupied by singing about the forest fairly well, much to Merilwen's chagrin, Corazón still notices the pool in the clearing as well as the dryads surrounding the pool. Corazón even spots more dryads than the others.

### Bone to Pick

* Prudence; Dexterity saving throw; Prudence reacts quickly enough to avoid Arthur, who had been struck and flung across the tent by Bryce, and rolls Egbert (disguised as a marrow) out of the way in order to not get crushed by Arthur.
* Prudence; Armour class; Prudence's Eldritch blast is so powerful that it creates a hole in the Maw Demon's torso. While it was not killed, it is wishing that it was dead. For a split second, Prudence sees green goo drip from the wound and smells the sea, indicating that Cthulhu was pleased.

### Tower Rangers

* Corazón and Dob; Intelligence/Investigation; while searching the crypt for clues as to where Liliana had taken Egbert, Corazón finds a single scale not belonging to Egbert. Dob finds two of Liliana's hairs but does not tell the others

### Watch Out

* Corazón; Dexterity/Sleight of Hand; while most of the visitor's in the gift shop are distracted by and trying to help Hengist after he crushes two of his toes, Corazón steals a tote bag and fills it with plushies and gifts.
* Corazón; Initiative; Corazón is the first to act in the fight against the magic suit of armour, casting grease under it's feet to trip it. This succeeds, making the armor fall on it's back before Corazón hides as close as he can to it without being seen.
* Mummy (NPC); Dexterity; despite Corazón's impressive reaction time, the mummy still hits him and deals moderate damage to him. Corazón does manage to use his uncanny dodge however.

### Gnome Alone

* Troglodyte (NPC); Armor Class; the camouflaged entity quickly detaches itself from the dark cave wall to bite down on Prudence's shoulder with it's sharp teeth, dealing moderate damage.
* Prudence; Armor Class; Prudence's second beam of Eldritch Blast, the blasts hitting right at the opening in it's armour. The armour in question gets blasted off, tentacles blow back. She also uses Corazón's sword to cut the head off so that she can show it to the Kobolds and Gnomes as well as keeping it as a trophy.

### Fast and Furriest

* Dob; Charisma/Intimidation; Dob manages to intimidate the townsfolk into letting the now outed werebear stay in the community, at the threat of being killed.

### Snow Mercy

* Egbert; Intelligence/Nature; despite being caught in a blizzard as part of a trap set for whoever is kidnapping Kobolds, Egbert knows exactly where he is and would easily be able to find his way back should he need to.
* Undead Kobold (NPC); Strength saving throw; while Egbert manages to pick up one of the Kobolds biting his thighs, the other lumbers out of the way. Despite it clearly acting clumsily, he fully dodges Egbert's grapple.

### Mule Be Sorry

* Corazón; Charisma/Persuasion; repeating exactly what Dob said to Norman the Cyclops about making another pot of tea once they had finished moving house, Norman agrees to this and stating that when Dob proposed the idea it was stupid but when Corazón said it it made sense.

### Unreal Estate

* Merilwen; Initiative; Merilwen goes first in the fight against the painted 'disney ear' wolves.

### Court in the Act

* Dob; Intelligence/Nature; Dob finds and assembles an entire plesiosaur skeleton from his search for fossils.
* Saxophonist (NPC); Charisma/Performance; the saxophonist starts to jam with Dob's lute playing, producing some surprisingly good music.

### Silent Knight

* Dob; Charisma/Persuasion; the townsfolk immediately believe Dob when he says that the large barrel of wine has been tainted. He does not mention the fact that the wine has been poisoned.
* Egbert; Dexterity Saving Throw; despite being tackled by Dob on a staircase, Egbert keeps his footing but stops walking, performing an acrobatics act with Dob.

### Chart of Darkness

* Corazón; Dexterity/Sleight of Hand; Corazón ties all of the three different sailor's knots in record time, all of them being perfect examples of the knots.

### Sail of the Century

* Corazón; Charisma/Performance; Corazón is a surprisingly inspiring captain, even as he drinks rum rather messily.
* Egbert; Strength/Athletics; Egbert expertly planks over the edge of the ship, breathing out fire and creating a thick fog behind the Joyful Damnation.
* Dob; Wisdom/Perception; from the crow's nest, Dob can see almost everything around him, including that they are entering into a small series of islands and how the seas around them is rather calm, where they can gather some speed. He also sees a coral reef to the west.
* Corazón; Wisdom/Perception; Corazón smugly looks back at the Insubordination before seeing a massive canon at the front of the pursuing ship.
* Druid boat (NPC); Dexterity Saving Throw; the fourth druid boat emerges from a puff of red mist, fully avoiding the leftover wreckage of the previous boat.

### Brine and Punishment

* Egbert; Intelligence/Investigation; while searching for snacks on the ghost ship, Egbert immediately finds the cooks quarters by crashing through a random wall. There is a wide variety of things to eat and drink.

### High Moon

* Corazón; Initiative; Corazón goes first in the barfight with the werewolf hogriders.
* Dob; Charisma/Persuasion; Dob effortlessly gets the werewolf initiate to admit they are werewolves and listing off their advantages and weaknesses.

### Crawl Me Maybe

* Corazón; Dexterity/Acrobatics; Corazón does an impressive somersault over the pit, landing in a cool pose that can also be used by Prudence to help her out of the pit.

## Critical failures:

A critical failure refers to a natural 1 being rolled using a D20 die

### Out of Order

* Jacques Darkfall (NPC); Strength/Athletics; Darkfall practically swoons into Egbert's arms who grapples and restrains him.

### Ship Happens

* Prudence; Intelligence/Arcana; while attempting to scan the Lads for magic, Prudence slowly begins to chant "lads, lads, lads" just like the cultists.
* Lads (NPC); Constitution saving throw; after much whale watching and grog drinking, all 30 Lads pass out on deck.
* Dob; Constitution saving throw; exhausted after not sleeping for an entire day, Dob leans forward while trying to spot the "sea sauron" and he falls over and falls asleep, dangling off the front of the ship.

### Mind Your Manors

* Dob; Wisdom/Perception; Dob and Egbert believe the unfinished business in the manor is the lack of grouting, so they begin add grout to the basement. The grout is actually congealed blood, but Dob points out it is better than the last grouting experience (the Skeletons using the orphans as mortar).
* Flame Skull (NPC); Strength; Egbert takes two flame skulls and smashes them together, dealing some damage but not enough to stop attacking him.
* Flame Skulls (NPC); Strength; the flame skulls attempt to escape the grapple yet all fail, remaining in the dark between the stars brought about by Prudence's Hunger of Hadar spell.

### Rolling in the Deep

* Troll (NPC); Strength/Athletics; Merilwen successfully grapples the troll and begins wielding him like a baseball bat, upside down with the feet being the hitting end.
* Egbert; Armour class; as Egbert attempts to boil all of the clones of him, he inadvertently "flame hiccups" dealing mild damage to him.

### Peak Performance

* Egbert/Dob; Constitution saving throw; Dob and Egbert begin feeling the cold of the mountain and, not thinking clearly due to the cold, Dob casts heat metal on Egbert's breastplate to warm them up. Egbert takes minor damage.
* Dob; Strength/Athletics; Dob falls into the punji pit and gets skewered by one of the spears in the trap. He takes moderate damage but is in extreme pain. He gets saved by Egbert.
* Corazón; Wisdom/Perception; Corazón hallucinates seeing a bear in the forest while Merilwen relieves him from sentry duty.
* Corazón; Wisdom/Survival; while attempting to track whatever is stalking the team, Corazón tries to follow the footprints, sprints forward and runs head first into a tree receiving moderate damage.
* Prudence; Armour class; in what may be the biggest critical fail in Oxventure history, Prudence prepares a particularly big Eldritch blast towards Vex in solidarity to Merilwen, since Vex killed Simon and turned him into a hat. It is bigger than anticipated and before Prudence can throw it towards Vex, the blast explodes upwards, tearing a hole in the roof of the cabin. In addition to this, the blast is so loud that it wakes the White Dragon and attracts it to them.

### Exhibition Impossible

* Merilwen; Constitution; while in the form of a giant octopus and attached to the bottom of a ship, Merilwen's stream of ink becomes a lighter shade.
* Prudence; Arcana; while looking around the Eldritch part of the exhibit in The Treasury, Prudence becomes fixed on a mysterious puzzle box which compels her to take it.

### Faire Trial

* Would-be-paladin (NPC); Strength/Athletics; the would-be-paladin that Egbert is racing in the obstacle course falls into the water trough and is in mortal peril due to the plate armour weighing him down in the water. Dob helps him to which the would-be-paladin responds by punching him in the face for interfering.
* Knight (NPC); Dexterity saving throw; while both Egbert and his knight opponent slip on the grease, the knight "flies off the gauntlet" while Egbert remains on. The knight flies off so hard that he flies over the horizon with a slight twinkle afterwards.

### Sect Appeal

* Dob; Dexterity/Acrobatics; while investigating the cave with Chet and Davie, Dob is too concentrated on trying to make them better people that he steps on many bones, making a loud crunching noise. Fragments from the bones hit other bones and make more noise, waking something up from the end of the cave.

### The Corn Ultimatum

* Dob; Constitution saving throw; after eating some green corn, Dob gets a severe stomach ache and sprints towards the tavern to go in a toilet.

### Hunter Pressure

* Egbert; Dexterity/Sleight of hand; while trying to tie Orbo to his bed, Egbert trips on a bottle and falls, waking up Orbo.
* Egbert; Charisma/Persuasion; Egbert fails to convince Orbo that he is room service come to give him a scotch egg.
* Egbert; Initiative; Egbert is the last person to go in the combat round with Orbo. (Side note: Mike rolled his three critical failures in a row).

### Bone to Pick

* Corazón; Dexterity/Sleight of hand; both Corazón and Dob don't bother to finish their game of billiards since it is extremely boring. Corazón also tears the base of the table.
* Dob; Strength/Atheltics; Dob doesn't manage to hold onto Egbert as he ziplines into Bumble. Corazón (who was holding onto Dob) propels himself forward and latches onto Egbert and, in doing so, pushes Dob. Dob also takes Merilwen along with him as he falls, making Prudence, Egbert and Corazón more vivid seeing as how they were hidden by Merilwen's spell.
* Dob; Initiative; Dob goes last in the battle against the Maw Demons.
* Prudence; Armour class; while entering "Warlock mode", Prudence is somewhat careless about her aim of her spells and as a result the first beam of her Eldritch blast misses the targeted demon and hits Egbert, dealing a large amount of damage to him.
* Maw Demon (NPC); Wisdom saving throw; one of the Maw Demons, so terrified by Egbert's "Turn the Faithless" spell, flees back to the portal so violently that he stomps on another demon and kills it instantly.
* Maw Demon (NPC); Dexterity saving throw; one Maw Demon takes full damage from Egbert's bomb thrown by Dob. It takes the full damage for "not paying attention in fire resistance class".

### Watch out

* Hengist; Strength/Athletics; trying to test out the authenticity of the dwarven jewellery in the museum's gift shop, Hengist accidentally drops the item onto his foot, crushing two of his toes. The dwarven jewellery remains intact, confirming it's authenticity.
* Prudence(Baby); Dexterity/Stealth; Baby Prudence is easily plucked off of the ceiling by Corazón and placed into a makeshift papoose. She hates it.

### Gnome Alone

* Corazón; Intelligence Saving Throw; as Corazón is walking around the dark cave disguised as a gnome and obnoxiously singing how he is a gnome, very weak and very easy to kidnap, he suddenly stops and falls over due to mysterious circumstances.
* Mind Flayer (NPC); Initiative; after being stabbed in the head by Corazón, the Mindflayer goes last in it's fight with the Oxventurers

### Fast and Furriest

* Blacksmith werebear (NPC); Strength/Athletics ;trying to escape, the werebear misses a corner and smashes into a tavern.

### Snow Mercy

* Merilwen; Initiative; Merilwen goes last in the fight against the Zombie Kobolds.
* Dob; Dexterity saving throw; Dob drops the severed Zombie Kobold head as it nods to try to answer Dob's question, however the momentum catches Dob off guard and it falls to the floor, bursting like an overripe melon.

### Unreal Estate

* Prudence; Wisdom/Perception; Prudence does not notice anything abnormal with Necropolis-On-Sea while the others notice very obvious details such as loud rumbling beneath their feet, the walls seeming to close in, shrieks and freezing temperatures. Instead, she is too busy thinking that Bismuth in on her side in regards to not selling the house.
* Egbert; Initiative; Egbert goes last in the fight against the painted 'disney ear' wolves.
* Mouse-Wolf(NPC); Armour Class; the mouse-wolf chokes and gags on it's own cartoonishly long ear instead of attacking Dob.
* Dob; Dexterity Saving Throw; Dob fails to restrain the mimic, even accidentally helping it go towards attacking the prospective buyer Claude as he is negotiating a price with Corazón, chomping down and killing Claude.

### Court in the Act

* Merilwen; Wisdom/Perception; Merilwen swears she sees a goat go up some stairs when they enter the pub, making her go off to the second floor to get to the 'petting zoo'.
* Big Mikey Smashthings (NPC); Wisdom Saving Throw; the ogre is easily enticed to rub Merilwen's belly as she is in cat form, allowing her to bite and claw at his fingers.

### Heir Superiority

* Dob; Strength/Acrobatics; while trying to perform a backflip to impress King Linton of Dunbridge, Dob lands right on the back of his head. The King is not amused in the slightest.
* Egbert; Charisma/Persuasion; much like Dob did earlier, Egbert ends his speech by making a headbutt in the air as a stage dive only to fall on his neck and injure himself.

### Silent Knight

* Egbert; Strength; while attempting to break the large barrel of wine for a second time, Egbert loses his grip on his mace and accidentally hits a man in the crowd in the face, thankfully though he does not turn into anything.
* Paladin (NPC); Constitution; after sliding down into the tickle pit, the Paladin immediately screams for the tickling, his voice is harsh from not speaking in so long.

### Chart of Darkness

* Corazón; Dexterity/Sleight of Hand; despite having tied all of the knots beautifully to the plinth, Corazón also accidentally ties himself to it.
* Merilwen; Dexterity; much like with Corazón before, Merilwen ties herself to one of the animal statues as she tries to tie it's legs up in case it should come to life.

### Crawl Me Maybe

* Egbert; Intelligence/Investigation; Egbert believes that the walls are made out of an exquisite jewel, despite all the walls and ceiling being nothing but stone.
* Bob (NPC); Dexterity Saving Throw; despite clearly seeing the pressure plates on the ground, Bob trips over his own heel and lands heavily on one of them. Thankfully, the mechanism for the trap appeared to be faulty and deals almost no damage to him.