recursal/Fanatic-Fandom huggingface dataset:
Shapeshift - Animal

### **Description**

This quirk allows the user to gain the features of animals, as well as completely transform into them. This Quirk is considered well-rounded, as it could be used in an offensive or defensive manner.

To do this the user needs to know a lot about the features or animal they want to transform into. The user will also will also gain the senses of the animals as well (heighten vision, hearing, touch, smell, etc.).

This quirk is similar to Animorph, however that quirk doesn't allow the user to fully transform into animals. Users of Animorph can transform their body parts into prehistoric animals though. Shapeshift - Animals is also similar to Shapeshift - People, however that quriks shifts into people, whereas this one shifts into animals.

### **Weaknesses**

The user can only gain features of animals in real life (no unicorns, tanukis, Pegasus, etc.) and if they switches from animal to animal rapidly or is one for a long period of time they will gain a small headache that increases the longer the user carries on using their quirk.
Transference

### **Description**

This quirk allows the user to transfer wounds. This can be their own or someone elses.

The injuries can transfered to anyone in a thirty mile radius.

However every injury the user replaces, a scar is gained on the area replaced.

### **Weaknesses**

Thirty mile radius, and the user has to know who they are transfering the wound to.
Steam

Haruki Kamiyama

### **Description**

This quirk allows the user to emit a corrosive vapour. its exact acidity is controlled by the user as well and because it is gaseous, it can rapidly fill confined areas.

Steam can also be generated by heating the water in the air and on their body (sweat). The steam emanates from the user's body or surrounding, either to melt their surroundings or propel them in a direction.

### **Weaknesses**

If the quirks acidity isn't controlled it is dangerous to enemies and allies alike, dissolving most substances after even brief exposure. The steam itself is always emitting.

### **Quirk Moves:**

* **Skilled Mist** The user creates a cloud of mist which they release from their mouth. This mist is highly acidic in nature, capable of melting bodies, defences and barriers, nullifying them. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not contain allies. In the event that the mist escapes the containment area, the user can adjust the pH level of the mist to safer levels.Though the mist is corrosive to all around it, the user seems to be immune to it, so they can use  it in an enclosed area without endangering themselves.
	+ **Skilled Mist: Breath of Flight** The user releases their steam from their mouth, allowing them to fly (Equipment needed).
	+ **Stilled Mist: Boil Barrier** he user creates a mist barrier which they release from their mouth, as a barrier and defence against other attacks.
		- **Boil Barrier: Steam Armor** Users can wear special steam armour covering their entire body. The armour contains a furnace in its back, where steam is produced. The steam can be built up within the armour for a greater release, allowing just a simple kick to violently send an opponent reeling a great distance away. It also allows the user to concentrate their breath to their feet, and hands allowing them to fly (Equipment needed).
* **Unrivalled Breath** The user increases the temperature of the water in the air to the boiling point, generating large amounts of steam and evaporating any water or ice in direct contact with their body.The pressure resulting from this emitted steam can then be used to increase the force behind physical attacks, giving the user immense strength. The exact amount of force produced is proportional to the quantity of steam released, as the greater the volume of steam utilised, the larger the pressure that can be built up. On releasing the pressure, not only is the user's strength enhanced, but their speed increased as well.
Time Stop

While time is stopped, the user is incapable of moving an inch, and is only capable of seeing where everything is in the stopped time. The only thing what the user can move is their eyes.

### **Weaknesses**

The user can't move when time is stopped. For someone untrained in combat, this Quirk essentially has no offensive capabilities.
Tension

### **Description**

This quirk allows the user to control the surface tension of water. They can use this to walk on water, as well as harden water itself. Additionally, the user can cause water to “cling” to surfaces and objects, using it to hamper movement, among other things.

### **Weaknesses**

This quirk only works on water, no other liquid.
Water Manipulation

* Siphoning
* Water in People
* Water Moves

### **Description**

This quirk allows the user to manipulate, and control water. It is one of the strongest water quirks to date.

The user can collect water from living things, including people's sweat and the water inside plants. The user possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. This means ice and snow.

Water is present in every living organism, thus making them controlable objects themselves. The user can manipulate the water inside people, and other living things like plants.

### **Weaknesses**

Although the user can get water from mist, sweat and plants, they cannot create water.
Scorpion

The user has a scorpion's tail that extends from their lower posterior. The tail is long and skinny, with a sharp stinger on its end and is longer and more flexible then any of their regular human limbs.

The tail also comes with its own dose of poisons, which can instantly effect an opponent when they get cut by it.

The user also has another pair of arms underneath the user’s main arms, which are pincers. They can also glow in the dark and can climb to walls.

### **Weaknesses**

The user has trouble staying awake during the day.
Thomasine Takanashi

**Thomasine Takanashi** (小鳥遊 (たかなし) トーマスイネ, *Takanashi Thomasine*?)

### **Description**

Thomasine Takanashi, also known as San-jū Ni, or Thirty-Two, is a product of BASE.

She is a member of the 30s within the BASE organisation.

She is the product of a Fusions and a InstaBirths. She has reached peak human strength, agility, durability, and stamina.

### Villain

Villain Name: San-jū Ni

Villain Kanji: 三十二

Hiragana: さんじゅうに

Quirk name: Combination

### Relationships

**Family**:

**Romantic Interests**:

**Allies**: Hyaku, Una Kuromiya

**Rivals**:

**Enemies**:
See No Evil

The targets blindless will last up to an hour. Turning their opponent blind makes the receive their targets eyesight for as long as the user uses their quirk.

The user can use this quirk as many times as they want, it will just get confusing if they have too many views however.

### **Weaknesses**

Once the user takes away someones eyesight, they can't give it back, they will have to wait for the time to run out.
Single Omnividence

### **Description**

The Single Omnividence quirk allows the user to have vast perception and immense brain processing power. Jin analyzes and calculates the positions of everything within view instantly. Looking at the eye makes the looker uneasy.

This is the current last quirk in Inheritance, and Jin Cho's original quirk.

### **Weaknesses**

Using this quirk can overwhelm the user, and having another quirk as well as this can make Jin lose control. Overuse leads to sensory overload, and migraines.

Single Omnividence is a less powerful version of Double Omnividence, the quirk that his brother, Yoshihiro, has. Jin can only have the quirk activated in his left eye, whereas his brother can activate his in both, giving each eye a rest. He can’t activate it, so he wears an eyepatch.

### **Quirk Moves:**

* **Single Omnividence - Sight** Allows the user to see in a mile radius.
	+ **Single Omnividence - Sight+** Allows the user to see in a five mile radius.
	+ **Single Omnividence - Sight: Clairvoyance** Makes the user gain a lot of information from just a picture.Other than gaining information of an opponent, it also allows the user to know about an object, person, location, or physical event.
	+ **Single Omnividence - Sight: 360** By pushing Single Omnividence - Sight the user of this quirk can see at all angles around them.
		- **Single Omnividence - Sight: 360+** By pushing Single Omnividence - Sight: 360 to the limit the user of this quirk can see at all angles around them and see in a five miles radius.
* **Single Omnividence - Prediction** Allows the user to predict their opponents next move. It can be avoided if the target is good at faking moves once they become aware of the quirk.
* **Single Omnividence - Quirk** By making eye contact with another person, the user of this quirk can identify their quirk and what it does.
Tenya Ida

**Tenya Ida** (飯 (いい) 田 (だ) 天 (てん) 哉 (や) , *Īda Ten'ya*?)

### **Description**

Tenya Iida is a dedicated student in Class 3-A at U.A. High School, fully committed to his goal of becoming a Pro Hero.

Beneath his initially intimidating demeanor, Tenya possesses a straightforward, earnest, intelligent, sophisticated, disciplined, and noble character. However, his sheltered upbringing has left him somewhat inexperienced in personal interactions, leading to peculiar tics and a limited range of emotional expression.

Taking everything in life with great seriousness, Tenya often jumps to conclusions before speaking or acts enthusiastically based on those assumptions. For example, when he mistakenly believed that Izuku Midoriya had discovered the true nature of the U.A. Entrance Exam (even though Izuku was simply acting on a whim), Tenya respected him as a worthy peer and held him in high esteem.

To appear more authentic, Tenya immerses himself deeply in practical exercises, fully embracing his role as a hero or villain in an overly dramatic manner.

In a heartwarming twist, Tenya is in a relationship with Hanta Sero, his fellow classmate. They are a fitness-oriented and energetic couple, often participating in marathons together and enjoying healthy habits such as making kale smoothies. Although they are not pushy about it, their dedication to a healthy lifestyle sometimes leads them to subtly judge others. As part of an inside joke, they exchange office supplies as Christmas gifts, a tradition that elicits partial understanding from their peers.

Sero playfully teases Tenya by occasionally stealing his spare glasses and wearing them. This act never fails to fluster Tenya, adding a touch of cuteness to their dynamic. On one occasion, Sero dared Tenya to go an entire day without using his arms while speaking. Predictably, Tenya failed, and as a lighthearted punishment, Sero playfully taped Tenya's arms to his torso for an entire week.

Their romantic journey began in their first year, but it wasn't until halfway through their second year that they finally held hands. Tenya's gentlemanly nature and Sero's considerate personality meant that they took their time, valuing the comfort and progression of their relationship.
Together, Tenya and Sero navigate their shared experiences, supporting and understanding each other as they continue their growth both as individuals and as a couple.

### Hero Student

Hero Name: Turbo Hero: Ingenium

Hero Japanese Name: ターボヒーロー・インゲニウム

Quirk name: Engine

Hero Agency: Manual Agency (Intern/Trainee)

### Relationships

**Family**:

Brother - Tensei Ida

**Romantic Interests**:

Boyfriend - Hanta Sero

**Allies**: Izuku Midoriya, Shoto Todoroki, Tsuyu Asui, Ochaco Uraraka

**Rivals**:

**Enemies**:
Vigor Shot

### **Description**

This quirk allows the user to fire yellow orbs of energy from their hands. The orbs themselves are quick and can pack a decent punch, capable of knocking a full grown adult someone on their back.

Though the true power of the Quirks comes in how the user can shape the energy. For instance, by clapping their hands together, they can fire it off in a disc shape or how sweeping their hands to fire it in an arc. This gives the user a lot of options in combat, shaping this energy to counter whomever they battle. They can knock people aside with their blasts, destroy an area with a ring of energy, fire small shots at targets, or just make a cool light show.

### **Weaknesses**

Besides being based around the hands, the Quirk does take some energy in the form of stamina from the user, draining them as they use it. The user needs a slight charge up time before they can fire the orb, getting more notable with more extreme attacks.
Trace Collins

### Known Languages

Japanese, Chinese (Mandarin (Standard)), English, Spanish, French, Arabic, Russian, Hebrew

## Appearance

### Body Type/Figure

Lean

**Trace Collins** (コリンズ痕跡 (こんせき) , *Korinzu Konseki*?)

### **Description**

Trace Collins, better known by his villain name Zed, is a dangerous criminal who is part of the American gang called Team B, which is a sub-team of the infamous Ravens group. The Ravens have been linked to a long list of criminal activities, including arson, heists, kidnapping, and more.

Trace's villain name, Zed, is thought to be a reference to his role as the "final boss" of Team B, the last and most difficult obstacle for anyone seeking to take down the criminal organization. His enemies know to be wary of him, as he is a master of surprise attacks and unconventional tactics.

Trace's life story is intertwined with BASE, the organization responsible for creating many powerful and often dangerous Quirks. His father was an experiment conducted by BASE, and although Trace and his siblings were born away from BASE, he was drawn to the organization because of his father's connection with them.

Now, Trace is not only a member of the Ravens, but also a part of BASE. He is the head of the 200s, so he is the leader of members 101-199, and he is refered to as Two-Hundred or Nihyaku. He is believed to have access to some of the organization's most powerful resources, and his expertise in combat and tactics make him a valuable asset to the Ravens and a formidable opponent to any hero who crosses his path.

Overall, Trace Collins is a fascinating character whose formidable abilities make him a major player in the world of villains and a significant threat to the heroes who oppose him.

### Villain

Villain Name: Two-Hundred/Zed

Villain Kanji: 二百/?

Hiragana: にひゃく/ゼド

Quirk name: Break Then Snap - Black Respawn, and Green Link and Project

### Relationships

**Family**:

Daughter - Mildred Collins

Father in law - Lewis Burns

Mother in law- Sophia Burns

Brother in law- Robert Burns

Sibling in law- Jariel Vance

Sister in law - Jophiel Vance

Brother in law - Ezekiel Vance

Father - Warden Collins

Mother - Michelle Whatmore

Brother - Jacob Whatmore

Sister-in-law- Maya Whatmore

Sister - Jubilee Mandal

Brother-in-law- Niam Mandal

Niece - Callie Whatmore

Nephew - Taran Mandel

Nephew - Ethan Whatmore

Step-mother - Angela Collins

Half-brother - Fredo Collins

Aunt - Katrina Whatmore

Uncle - Thomas Whatmore

Double cousin - Laertes Whatmore

**Romantic Interests**:

Wife - Barabara Collins

**Allies**:

**Rivals**:

**Enemies**:
Teleportation Manipulation

### **Description**

This quirk gives the user the ability to manipulate and distort teleportation quirks and abilities.

The user possesses the ability to interrupt the teleportation abilities of others. By focusing their quirk on a target who is attempting to teleport, the user can manipulate the teleportation coordinates, causing the individual to appear in a different location than their intended destination. This unexpected teleportation diversion can disorient and trap the target, restricting their freedom of movement.

The user can create localized distortion fields within a certain range. These fields serve as areas of teleportation interference, disrupting any attempts made by teleporters within the vicinity. Anyone who enters these fields will experience their teleportation abilities being scrambled, resulting in erratic and unpredictable teleportation outcomes.

### **Weaknesses**

The distortion fields created by the user have a limited range, typically covering a specific area. Teleporters outside this range are unaffected by the distortion and can teleport freely.

Not a supermove level quirk.
Tsuyu Asui

**Tsuyu Asui** (蛙 (あ) 吹 (すい) 梅雨 (つゆ) , *Asui Tsuyu*?)

### **Description**

Tsuyu Asui is a dedicated student of Class 3-A at U.A. High School, wholeheartedly training to become a Pro Hero. She is the beloved daughter of Beru and Ganma Asui and the responsible older sister of two younger siblings, Samidare and Satsuki Asui.

In her interactions, Tsuyu exudes a straightforward and aloof demeanor, always speaking her mind without sugarcoating her thoughts about others. While she prefers to be called "Tsu," she reserves this nickname for those she considers close friends.

Addressing people with the honorific "-chan" is a common practice for Tsuyu, a sign of her friendly and approachable nature, with the exception of teachers and authority figures.

Tsuyu's parents, both hardworking individuals, often found themselves immersed in their professional lives, necessitating Tsuyu to shoulder the responsibility of caring for her younger siblings from a young age. This upbringing shaped Tsuyu into an exceptionally mature and responsible individual, adept at managing her time and commitments both at school and at home, ensuring that neither domain suffered at the expense of the other.

Her experience as a caretaker has honed Tsuyu's leadership skills, enabling her to guide and safeguard those around her, providing a sense of security and comfort for those who may be feeling uneasy. Endowed with strong moral values, goals, and principles, Tsuyu is unafraid to oppose her friends when she believes their decisions are rash or potentially harmful.

An endearing characteristic of Tsuyu is her constant companionship of two water bottles, a testament to her unwavering commitment to staying hydrated. She takes it upon herself to ensure that her classmates are also mindful of their water intake, often reminding them and offering gentle encouragement to prioritize their hydration.

Tsuyu's mother, in addition to teaching her valuable life skills, including the art of hairstyling, has instilled in her a sense of care and consideration for others. With her adeptness in hairstyling, Tsuyu willingly offers her assistance to her peers in the common room, graciously attending to their hair upon request. She has become a go-to stylist for many of the girls in her class, and even some of the boys have sought out her skilled hands.

In Tsuyu Asui, one finds a remarkable blend of maturity, responsibility, and empathy. Her experiences as an older sister and caretaker have shaped her into a compassionate and reliable individual, who not only excels academically but also deeply cares for the well-being of those around her.

### Hero Student

Hero Name: Rainy Season Hero: Froppy

Hero Japanese Name:  梅雨入りヒーローフロッピ

Quirk name: Frog

Hero Agency: Oki Mariner Crew (Intern (Formally)) Ryukyu Agency (Trainee)

### Relationships

**Family**:

Mother - Beru Asui

Father - Ganma Asui

Brother - Samidare Asui

Sister - Satsuki Asui

**Romantic Interests**:

Crush - Ochaco Uraraka

**Allies**:

Friends - Fumikage Tokoyami, Ochaco Uraraka, Habuko Mongoose, Izuku Midoriya

**Rivals**:

**Enemies**:
Koa Jooryoku

**Koa Jooryoku** (重力 (じゅうりょく) 琥空 (こあ) , *Jūryoku Koa*?)

### **Description**

Koa is the pro hero Tornado. She is the twin sister of Kazane Yoarashi, and the older sister of Sayo Kaji and Sota Kaji. Through Sayo she is the aunt to Benjiro and Yumeki Sasaki, as well as Azusa, Umi, and Karen Uchiumi. Through her brother she is the Aunt to Soma and Waku Kaji. Through Kazane she is the aunt to Inasa Yoarashi.

Koa is married to Isan Jooryoku, a hero who specialises in search and rescue. They have two children together: Yoa and Yoin Jooryoku.

### Hero

Hero Name: Tornado

Hero Kanji: 竜巻

Hero Hiragana: たつまき

Quirk name: Wind Control

Hero Agency: Gale Agency

### Relationships

**Family**:

Sister - Sayo Kaji

Nibling - Benjiro Sasaki

Nephew - Azusa Uchiumi

Niece - Umi Uchiumi

Niece - Yumeki Sasaki

Niece - Karen Uchiumi

Brother - Sota Kaji

Sister in law - Ama Kaji

Nephew - Soma Kaji

Nephew - Waku Kaji

Mother - Osana Kaji

Father - Hayate Kaji

Twin sister - Kazane Yoarashi

Nephew - Inasa Yoarashi

Brother in law - Fujin Yoarashi

Daughter - Yoa Jooryoku

Daughter - Yoin Jooryoku

**Romantic Interests**:

Husband - Isan Jooryoku

**Allies**: Gale Agency

**Rivals**:

**Enemies**:
Toad

This includes toad-like anatomy, strong legs, wall clinging, a powerful extending tongue, camouflaging, and fast swimming. The user is capable of using all those skills limitlessly and in combination with one another. The user also appears to have access to all abilities used by toads, regardless of what species they belong to.

### **Weaknesses**

As frogs are cold-blooded creatures, the user is highly sensitive to the cold, with prolonged exposure preventing the users Quirk from being used while additionally making them feel drowsy and lethargic. Exposure to sudden cold puts the user into a hibernation-like state, rendering them completely unable to do anything until they warms up.

In addition, the user is susceptible to high heat and fire, as their aquatic nature leaves them vulnerable to drying out.

### **Quirk Moves:**

* **Camouflage**: The user changes the coloring of their body to match with the surrounding environment, allowing for sneak attacks. However, the user is still noticeable to those who could see them and were paying attention.
Zipper

### **Description**

This quirk grants the user the extraordinary ability to manifest zippers all around their body. These zippers act as portals that can be unzipped to create openings or connect separate surfaces, enabling the user to manipulate their environment in various ways.

The user possesses the capability to unzip the zippers and shoot out additional zippers, effectively creating portals in close proximity to them. These portals can be used for a multitude of purposes, such as instantaneous travel, creating shortcuts, or manipulating the layout of an area. By unzipping a surface, the user can open up walls, floors, or ceilings, essentially creating new pathways or revealing hidden spaces. This allows them to surprise their opponents or gain strategic advantages in combat situations.

One notable application of the Zipper quirk is the ability to force an individual into an infinite loop by strategically manipulating the environment. By skillfully unzipping surfaces and connecting them in a loop, the user can trap their target within a confined space, making it extremely difficult for them to escape. This technique can be highly effective for restraining or incapacitating opponents.

### **Weaknesses**

The more the user employs their quirk, the more unzipped their body becomes. This poses a significant danger as excessive use of the quirk could result in the user inadvertently tearing themselves apart. It is crucial for the user to exercise caution and be mindful of the strain they put on their own body when utilizing their quirk.
Shihai Kuroiro

**Shihai Kuroiro** (黒 (くろ) 色 (いろ) 支 (し) 配 (はい) , *Kuroiro Shihai*?)

### **Description**

Shihai Kuroiro is a determined student enrolled in Class 3-B at U.A. High School, with aspirations of becoming a pro hero. In addition to his hero training, Shihai is also romantically involved with Kinoko Komori, another student in his class.

His parents, Yamie and Ayafumi Kuroiro, possess distinct quirks that have influenced Shihai's own abilities. Yamie's quirk grants her the ability to teleport short distances within her line of sight, adding a strategic advantage to her combat capabilities. On the other hand, Ayafumi's quirk allows him to change the colors of objects, while his own skin constantly shifts in color, an aspect he cannot control.

Within the Kuroiro family, Shihai has two younger siblings: his brother Kurai and his sister Emoki. Emoki inherited their mother's teleportation quirk, while Kurai shares Shihai's own unique quirk, Black. Due to the significant twelve-year age gap between Shihai and Kurai, their relationship isn't particularly close.

Shihai is characterized by his sly and cunning nature. He enjoys employing deceptive tactics and catching others off guard. His affinity for dark concepts and dramatic speech echoes the demeanor of Fumikage Tokoyami, another classmate. Despite his scheming tendencies, Shihai remains focused on his goal of becoming a pro hero and is determined to excel in his training at U.A. High School.

### Hero Student

Hero Name: Scheming Hero: Vantablack

Hero Katakana: 陰謀ヒーロー ベンタブラック

Quirk Name: Black

### Relationships

**Family**:

Father - Ayafumi Kuroiro

Mother - Yamie Kuroiro

Brother - Kurai Kuroiro

Sister - Emoki Kuroiro

**Romantic Interests**:

Girlfriend - Kinoko Komori

**Allies**: Fumikage Tokoyami

**Rivals**:

**Enemies**:
Self Shift

The user is able to change their height, weight, muscle mass, and body proportions.

This quirk different from Shapeshift - Full, in the sense that the user will always look like themselves, and cannot mimic others appearances.

### **Weaknesses**

The user can only make 3 changes to their physcial self, after that to change they'll have to turn back into their noraml self, then change again.

Each change only lasts an hour maxumum. If the user changes too often, they will become too sore and achy to really move the next day.
Tatsuya Nakamura

**Tatsuya Nakamura** (中村 (なかむら) 達家 (たつや) , *Nakamura Tatsuya*?)

### **Description**

Tatsuya Nakamura is a successful businessman, who entered an arranged quirk marriage with Arisa Kaji, also known as the pro hero Dune Dancer. Although Tatsuya himself isn't a hero, he fully supports his wife's career as a hero and admires her courage and dedication. Together, they have built a loving family with four children: three daughters named Sawaka, Himari, and Tokisa, and a son named Satarou.

Despite their differences in career paths, Tatsuya and Arisa share a strong bond and mutual respect for each other's passions. Tatsuya is always there to support his wife during her heroic endeavors, and Arisa is grateful for his unwavering support. In his free time, Tatsuya enjoys spending quality time with his family, practicing his dancing skills, and playing traditional Japanese musical instruments.

As a family, the Nakamuras prioritize spending time together, often enjoying outdoor activities such as hiking and picnicking. Their shared love of nature and the outdoors has brought them even closer, and they cherish the moments they can spend together as a family. Despite their busy schedules, they make it a priority to have family dinners and stay connected with each other.

### Relationships

**Family**:

Daughter - Sawaka Nakamura

Daughter - Himari Nakamura

Son - Satarou Nakamura

Daughter - Tokisa Nakamura

Brother in law - Chisora Kaji

Sister in law -

Neice -

Neice -

Nephew -

Nephew -

Neice -

Father in law- Hayate Kaji

Mother in law - Osana Kaji

Sister in law - Kazane Yoarashi

Brother in law - Fujin Yoarashi

Nephew - Inasa Yoarashi

Sister in law - Koa Jooryoku

Brother in law - Isan Jooryoku

Neice - Yoa Jooryoku

Neice - Yoin Jooryoku

Brother in law - Sota Kaji

Sister in law - Ama Kaji

Nephew - Waku Kaji

Nephew - Soma Kaji

Sister in law - Sayo Kaji

Nephew - Benjiro Sasaki

Neice - Yumeki Sasaki

Nephew - Azusa Uchiumi

Neice - Umi Uchiumi

Neice - Karen Uchiumi

Brother in law - Chikaze Kaji

Nephew - Kuuzen Kaji

Neice - Emisa Miyajima

Neice - Asana Tanaka

Neice - Sakura Kaji

Nephew - Isahiko Kaji

Neice - Kou Kaji

Sister in law - Katone Kaji

Nephew - Hakua Kaji

Nephew - Fujiomi Kaji

**Romantic Interests**:

Wife - Arisa Nakamura

**Allies**:

**Rivals**:

**Enemies**:
Spotted Seal

The user can do anything a regular spotted seal can do, even on land.

Spotted Seal grants its user enhanced strength and agility on land. It also grants them increased swimming speed and the ability hold their breath for prolonged periods of time and to dive as deep as fifteen hundred meters, as well as the ability to use echolocation underwater.

### **Quirk Moves:**

* **Selkie Punch**: The user delivers a powerful punch to their opponent's face using strength provided by their Quirk.
Yosetsu Awase

**Yosetsu Awase** (泡 (あわ) 瀬 (せ) 洋 (よう) 雪 (せつ) , *Awase Yōsetsu*?)

Although he is not as social as some others, Yosetsu is foul-mouthed and tense, except for serious or life-or-death situations, in which he becomes very easily startled and much more talkative, although he retains his harsh way of speech.

### Hero Student

Hero Name: Welder

Hero Katakana: ウェルダ

Quirk Name: Weld

### Relationships

**Family**:

**Romantic Interests**:

**Allies**: Momo Yaoyorozu (Crush)

**Rivals**:

**Enemies**:
Sei Mitoma

**Sei Mitoma** (三笘 (みとま) 征 (せい) , *Mitoma Sei*?)

### **Description**

Sei is the pro hero Gashadokuro. Having grown up with a with an unstable quirk that was hard to control, Sei was previously labelled as a potential threat and villain in his younger days due to the outbreaks that he caused.

Isamu Academy High School excepted Sei as a student for the hero course, dispite Seis quirk being uncontrollable, due to them seeing potential.

Sei graduated from Isamu Academy High School, and when he was 31 he became a teacher there. He is now the current Principal of Isamu Academy High School.

### Hero

Hero Name: Gashadokuro

Hero Kanji: 餓者髑髏

Hero Hiragana: がしゃどくろ

Quirk name: Fiend

### Relationships

**Family**:

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Yukina Kazama

**Fue Kazama** (風間 (かざま) 優響渚 (ゆきな) , *Kazama Yukina*?)

### **Description**

Yukina is the pro hero sidekick, Pied Pipper. She is the daughter of the pro hero The Flow, Fue Kazama, and the pro hero Orchestra, Ukyou Kazama. She is also the older sister of Hibiki Kazama.

Yukina graduated from U.A.s hero couse, from class 3-B.

### Hero Student

Hero Name: Pied Pipper

Hero Katakana: パイドパイパー

Quirk Name: Piper

### Relationships

**Family**:

Mother - Fue Kazama (Pro hero The Flow)

Cousin - Utau Kazama (Pro hero Super Siren)

Cousin - Emika Kazama

Aunt - Wakana Kazama

Uncle - Ouka Kazama (Pro hero ECHO)

Brother - Hibiki Kazama (Pro hero Hibiki)

Father - Ukyou Kazama (Pro hero Orchestra)

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Tobio Ashi

**Tobio Ashi** (朝日 (あさひ) 飛雄 (とびお) , *Asahi Hiyū*?)

### **Description**

Tobio is the pro hero The Air Hero : Smoke. He is apart of the Gale Agency, owned by the pro hero Typhoon.

He attended Ketsubutsu Academy, and was in their Hero Course. Tobio was in the same year as Airu Kamiyama, Maho Inaba, and Yurina Amano. They are all good friends. Through Airu he met his boyfriend Yōta Sugiyama.

Tobio is the younger brother of Purin Kaji.

### Hero

Hero Name: The Air Hero : Smoke

Hero Kanji: 煙 : 勇者空気

Hero Hiragana: けむり

Quirk name: Smoke

Hero Agency: Gale Agency

### Relationships

**Family**:

Mother - Kasumi Ashi

Father - Kairi Ashi

Sister - Purin Kaji (Pro Hero The Air Hero : Hidden Fist)

Brother-in-law - Kuuzen Kaji

Neice - Kochiko Kaji

Grandfather - Haruto Kamiyama

Grandmother - Hyuuka Kamiyama

Uncle - Haruki Kamiyama (Pro Hero Boiling Point)

Aunt- Akane Kamiyama (Pro Hero Magma Hero: Volcano)

Cousin - Haru Kamiyama (Pro Hero The Magma Hero: Steam Eruption)

Cousin - Hotaru Kamiyama (Pro Hero Student Boiling Magma)

Aunt - Airi Tanaka (Pro Hero ThermoBreeze)

Uncle - Hiroshi Tanaka

Cousin - Kazuki Tanaka (Pro Hero Student BloomBurst)

Cousin - Aika Tanaka (Pro Hero Student GaleGarden)

**Romantic Interests**:

Boyfriend - Yōta Sugiyama (Pro hero Fire Dancer)

**Allies**: Gale Agency, Airu Hidaka, Maho Inaba, Yurina Amano

**Rivals**:

**Enemies**:
Strigiforme

### **Description**

This quirk allows the user to turn into a large owl, with a 15 meter wing radius, allowing for flight, mass transportation, heightened sight, and scope.

Whilst in human form, the user can also just transform their arms into wings. This is good for close combat.

### **Weaknesses**

The users owl form is really big, making it hard to fight in small areas and hard to transform.
Kurtulmak

De party hoorde de naam Kurtulmak voor het eerst in de derde episode toen ze de grotten nabij Pran aan het verkennen waren. In Pran spreken ze onder andere Rowena van de Magic Shop die hun wijst naar de Tempel van Torm waar ze de Dragonborn Arwyn ontmoeten die hun meer informatie over Kurtulmak kan geven.

Arwyn verteld hen dat legendes vertellen dat Kurtulmak de vader van of misschien wel de eerste kobold is. Een groene draak heeft de eerste kobold gemaakt en heeft veel draconische eigenschappen. De groene draak droeg de kobolden op een lair te maken. Kurtulmak is daardoor de uitvinder van de pickaxe geworden. De god van de gnomen Garl Glittergold was jaloers of Kurtulmak en heeft de grotten waar Kurtulmak in bevond laten instorten, Kurtulmak werd verbannen naar één van de negen hellen en als Kurtulmak hier is, betekent dit misschien nog wel iets veel ergers, en dat is dat er een poort naar die hel open staat.
Sea Devil

The user has a globose body, a large head, and generous complement of menacingly large, sharp, glassy, fang-like teeth lining the jaws of a cavernous, oblique mouth.

The users is short, with the average height of the user of this quirk being 150 cm.

The user also possess an illicium and esca; the former being a modified dorsal spine—the "fishing rod"—and the latter being the bulbous, bioluminescent "fishing lure".

This can help them see in the dark. It can also call out to others, drawing people closer, hypnotising them.

The user can breath on land and underwater.

When young the user of this quirk also has a tail. This drops off during puberty.

### **Weaknesses**

The users will dry up if too hot, and they need to stay hydrated.
Slow Down Dude

### **Description**

This quirk grants the user the ability to manipulate brain activity, specifically by slowing down the processes of others while enhancing their own. The target will experience ten seconds as if it were only one, perceiving a slow world while the user remains unaffected.

As a result of this power, the user can also temporarily enhance their physical speed and reflexes by processing information faster than the average person. They can move at an accelerated pace, allowing them to dodge attacks or escape hazardous situations.

Moreover, the user can make others feel drowsy or sleepy by slowing down their brain activity to a point of exhaustion. In addition, the user can slow down time around them, creating an impression that they are moving at incredible speeds. This power can be useful in combat for evading attacks or quickly navigating through obstacles.

### **Weaknesses**

It requires a significant amount of concentration and focus to use effectively. The user must be able to maintain a clear and precise mental state to manipulate brain activity, making it difficult to use in high-stress situations or when the user is fatigued or distracted.
Uni Kan

**Uni Kan** (管 (かん) 佑丹 (うに) , *Kan Yū Makoto*?)

### **Description**

Uni Kan, the son of Sumika and Sekijiro Kan, is an integral part of a family deeply rooted in heroism. He is the younger brother of Akane and Akako, the pro hero students studying at U.A. High School, and the twin brother of Niu. Born and raised in Aomori Prefecture, Uni's journey into the world began with his family's enduring struggle to expand their family.

Uni's arrival was the result of in vitro fertilization (IVF) after his parents faced multiple miscarriages and the heartbreak of a stillbirth. As the stronger twin at birth, Uni has remained bigger than Niu and has developed a strong protective instinct toward his brother. Their bond is evident as Uni is always there to support and defend Niu.

Within the family, Uni is the recipient of love and affection, with his parents and older siblings doting on him. However, Uni's excitement and admiration for his family's heroism manifest in a unique way. He often pesters his older sister Akane about her quirk, as they share the same ability, and harbors a strong desire to become a hero himself. Uni's dream of following in his father's footsteps and becoming a hero drives him forward, pushing him to excel in his studies and training.

Currently, Uni resides in the U.A. dorms along with the rest of his family. This living arrangement not only allows them to be together but also fosters a sense of unity and support among them. Uni thrives in this environment, surrounded by his loved ones, who continue to guide and nurture him on his journey.

### Relationships

**Family**:

Sister - Akako Kan

Sister - Akane Kan

Twin brother - Niu Kan

Father - Sekijiro Kan

Mother - Sumika Kan

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Potion of Clairvoyance

### *Potion, rare*

When you drink this potion, you gain the effect of the *clairvoyance* spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

Clairvoyance spell:

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

*\* - (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)*
Water Prison

### **Description**

This quirk allows the user to create spheres of water; the water can either be drawn from the surroundings or expelled from the user's mouth.

The user can generate water from their mouth, but it flows out naturally, rather than as a blast.

The water that the sphere is made from is noticeably heavy, which restricts anything inside it's movements, and can make breathing difficult.

The user can keep the water spheres on their hands to use in melee attacks.

### **Weaknesses**

In order to maintain the prison, users must stay in contact with the sphere, typically by keeping an arm submerged within it.
Yuga Aoyama

**Yuga Aoyama** (青 (あお) 山 (やま) 優 (ゆう) 雅 (が) , *Aoyama Yūga*?)

### **Description**

Yuga Aoyama, a former student of Class 3-A at U.A. High School, devoted himself to rigorous training in pursuit of his dream to become a pro hero.

From a privileged background, Yuga initially grappled with feelings of inadequacy due to being born without a Quirk, questioning why he stood apart from his peers. Sensing their son's unwavering determination to be a hero, his parents made a daring choice. They managed to establish contact with the infamous villain All For One, who agreed to bestow upon Yuga a Quirk.

Yuga received the Navel Laser Quirk from All For One. However, due to his unique physical composition, he struggled to control the Quirk, causing the laser beams to inadvertently emanate from his navel. Yuga would often attribute his inability to master the Quirk to a birth defect. To mitigate the uncontrollable outbursts, he was equipped with a special belt that he faithfully wore throughout his formative years.

Despite enjoying a semblance of harmony within his family, Yuga's tranquility was short-lived. All For One returned to demand repayment of their debt, forcing Yuga and his parents into a treacherous life as double agents, bound by the constant threat of retribution. Consumed by guilt and gripped by fear, Yuga found himself trapped in a web of obedience, haunted by the weight of his actions.

Currently suspended from engaging in hero activities, Yuga finds solace and unwavering support from his teacher, Shota Aizawa. Aizawa assures Yuga that he will not allow him to be forever tormented by his sins. He reminds Yuga that he did not teach his students to bear the burdens of guilt but rather to walk alongside those who offer assistance. Aizawa pledges to protect him, emphasizing that as long as Yuga remains in the company of his classmates and teachers, he will be safeguarded.

Among the students populating the halls of U.A., Yuga stands as one of the five foreigners, accompanied by Hiryu Rin, Mikuma Ookuma, Pony Tsunotori, and Kai Brandt. Their diverse backgrounds contribute to the tapestry of cultural richness at U.A. High School, fostering a vibrant environment of shared experiences and perspectives.

### Hero Student

Hero Name: Shining Hero: Can't Stop Twinkling

Hero Japanese: 輝 きヒーロー

Quirk Name: Navel Laser (Given)

### Relationships

**Family**:

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Episode lijst

## Episode lijst

Episode 1 Het gezelschap wordt gevormd

Episode 2 De ontsnapping

Episode 3 Op de vlucht

Episode 4 Pran

Episode 5 Op zoek naar antwoorden

Episode 6 Spiegeltje, spiegeltje aan de wand

Episode 7 Op boevenjacht

Episode 8 In het land der blinden

Episode 9 Onverwachte hulp en de familiereünie

Episode 10 Down the rabbit hole

Episode 11 Down the dragon hole
Pran

De stad Pran is een kleine stad gebouwd rondom een kasteel, hoewel het kasteel ommuurd is, heeft de lokale bevolking toch van alles nog buiten de kasteelmuren om gebouwd. Er zijn allerlei winkels taveernes, markten en huizen te vinden.

In de vierde episode komt de party voor het eerst in Pran. Ze ontmoeten verschillende mensen in de kleine stad zoals een aantal leden van de familie Nazokir die de stad runnen. Rowena die een magische shop runt en Arwyn van de Tempel van Torm.

Ook ontmoeten ze Hope voor het eerst hier.
Main Page

**WELKOM BIJ ONZE REINCOFT CAMPAIGN**
We zijn een groep vrienden die elkaar al tientallen jaren kennen en sinds 2015 of zo al samen dungeons and dragons spelen. Nadat we eerst Lost Mines of Phandelver en daarna Curse of Strahd hebben gespeeld zijn we nu een eigen campaign begonnen.

Deze wiki heeft als doel om alle gebeurtenissen in de campaign vast te leggen en daarnaast geeft het ons de mogelijkheid om dingen makkelijker terug te lezen.
Tensei Ida

## Appearance

### Body Type/Figure

Muscular

**Tensei Ida** (飯 (いい) 田 (だ) 天 (てん) 晴 (せい) , *Īda Tensei*?)

### **Description**

Tensei is the older brother of Tenya Ida and a former Pro Hero.

### Retired Hero

Hero Name: Turbo Hero: Ingenium

Hero Katakana: ターボヒーロー・インゲニウム

Quirk name: Engine

### Relationships

**Family**:

Brother - Tenya Ida

**Romantic Interests**:

**Allies**: Shota Aizawa

**Rivals**:

**Enemies**:
Screech

### **Description**

This Quirk drastically enhances the power of one's voice to allow for powerful screeches that can dent metal and shatter glass at long range. The louder the voice the stronger the screech.

This Quirk's power is directly linked to the speech center of the brain, preventing the user from speaking without activating their power.

### **Weaknesses**

Overusing this Quirk can also cause the user to lose their voice, preventing them for efficiently using their power.

### **Quirk Moves:**

* **Echolocation**: The user bounces sound waves off of objects and has them return to them, giving them a mental image of what is happening around them without the user even needing to see at the time, while also increasing their scouting abilities.

* **Stop**: The user opens their mouth and shout. The force of this cry is so strong that it can stop anything coming towards her in its tracks, even high velocity objects such as missiles. Increasing the strength of her cry further allows her to force them backwards, however this technique puts a great deal of strain on her voice.

* **Fall Down**: Rather than increasing the force of their voice, the user instead increases the frequency of their yell. The user increases the frequency of their shriek to such a high degree that anyone within the range of their attack falls to their knees in agony. They can even cause the ears of their targets to bleed and burst their eardrums. This technique can also be used to destabilize the structure of certain objects, such as causing water to ripple and shatter glass.

* **Give Up**: After inhaling deeply, the user lets out a mighty cry that covers an incredibly wide range in front of them. Everyone within range of the technique will find themselves unable to even move, the high frequency of the shouts rattling their bones and causing their eardrums to burst.
Wakai Jukuren Academy High School

**Wakai Jukuren Academy High School** (習熟 (しゅうじゅく) 年 (ねん) 若 (わか) 高 (こう) 校 (こう) , *Wakai Jukuren Akademī kōkō*?) is an academy that teaches high school education in Japan.

## Overview

Wakai Jukuren Academy High School is an high ranked high school in Japan, for education not in heroics. Students are separated based on their skills abilities into specific Departments and Classes - A, B, C, D, and E.

Wakai Jukuren executes a six-day school week where the only day off is Sunday.

## Classes

### All Departments

Japanese, maths, science and foreign languages, among other subjects, are all compulsory subjects. Students in every department study these core subjects and will change year by year.

### Department of Management

This department focuses on all aspects of heroic business, from founding and managing hero agencies, executive producing heroes to creating business empires. They even do hands-on lessons in venture capitalism.

These students belong to Classes A and B.

### Department of General Education

Students who don't make the cut for the hero department are included in this department. It boasts a top-notch education with an eclectic lineup of teachers. The department of general education supports students aiming for college and other pursuits.
These students belong to Classes C, D and E.

## Timetable

The lessons themselves depend on the department but the general daily schedule is as follows:

## Wakai Jukuren Students

v • e**Wakai Jukuren First Year Students**NASeat No. 1Jisuku TakaraSeat No. 2, Class RepresentativeNASeat No. 3NASeat No. 4NASeat No. 5NASeat No. 6NASeat No. 7NASeat No. 8NASeat No. 9, Class Vice RepresentativeNASeat No. 10NASeat No. 11NASeat No. 12NASeat No. 13NASeat No. 14NASeat No. 15NASeat No. 16NASeat No. 17NASeat No. 18NASeat No. 19NASeat No. 20, Class RepresentativeNASeat No. 21NASeat No. 22NASeat No. 23NASeat No. 24NASeat No. 25NASeat No. 26NASeat No. 27NASeat No. 28NASeat No. 29, Class Vice RepresentativeNASeat No. 30NASeat No. 31NASeat No. 32NASeat No. 33NASeat No. 34NASeat No. 35NASeat No. 36

## Wakai Jukuren Alumni

v • e**Wakai Jukuren Alumni**Beniyo HidakaGuremu AbeIsana Hidaka
Ring of Reptilian Regeneration

Deze kleine gouden ring is gemaakt om te lijken op kleine adder met smaragd groene ogen die draaien om je vinger.

Deze ring heeft 6 charges, Als je deze ring draagt kun je 1 charge gebruiken om de adder in je vinger te drukken en je zo te bijten. Zijn vergif is helend en je regain 4d4 +4 hit points.

Als je de laatste charge gebruikt zal de ring al zijn magische eigenschappen verliezen.

De ring regains 1d3 charges daily at dawn.
Tripartite

### **Description**

This quirk allows the user to split their body into three separate pieces, each with their own consciousness and ability to move independently. The pieces can be any size, as long as the total mass of the user's body remains the same. The user can reassemble their body at will, but they must be in physical contact with all three pieces to do so.

Each piece of the user's body also has a unique attribute: the first piece has enhanced strength and durability, the second piece has heightened speed and agility, and the third piece has the ability to phase through solid objects. However, while the pieces are separated, the user's overall strength, speed, and durability are significantly reduced.

### **Weaknesses**

This quirk requires a high degree of focus and control to use effectively, and can be taxing on the user's body and mind. Additionally, if one of the pieces is injured or incapacitated, the user will be unable to reassemble their body until that piece is healed or recovered.