Mare

## Evidence

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> „*A Mare is the source of all nightmares, making it most powerful in the dark.*”
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—The Journal

The **Mare** is a type of ghost in *Phasmophobia*. The Mare has a distaste for light and will be enhanced in the dark.

## Behaviour

### Activity

Mares cannot interact with lights to turn them on, and they are more likely to choose turning off lights as an interaction.

The Mare does not have any affinity with computer monitors, televisions, and the fuse box, and can turn them on or off like most other ghosts.

When the Mare roams, it is more likely to choose an unlit room to roam into than a lit room, and therefore has a higher chance to change its favourite room if the current one is lit.

The Mare has a higher chance of performing light-shattering ghost events over other types, as this will disable the lights, making it easier to hunt.

### Ability

If a player turns on a light that is within 4 metres of a Mare, it has a small chance of turning the light off almost immediately. Each light has a minimum cooldown per player of 10 seconds after it has been turned on, and turning the light on again before the cooldown ends will restart it and cancel the Mare's attempt to use this ability. The Mare can use this ability even if the fuse box is turned off or broken.

### Hunt

A Mare has a modified hunt sanity threshold depending on whether the room it is currently in is lit. If the lights are turned off, the hunt sanity threshold is increased to 60%, and if the lights are turned on, the threshold is decreased to 40%. This applies even if the fuse box is turned off or broken, but not if the room's lights are destroyed. Other sources of light, such as brought-in equipment and Firelights, do not affect this threshold.

## Evidence

* Spirit Box
* Ghost Orb
* Ghost Writing

## Strengths and weaknesses

These are the strengths and weaknesses as listed in the journal:

*Strength: A **Mare** will have an increased chance to attack in the dark.*

*Weakness: Turning the lights on around the **Mare** will lower its chance to attack.*

## Strategies

Players should be cautious when using the Spirit Box or looking for Ghost Orbs to verify the ghost's current location or favourite room, as the Mare is more likely to hunt when the lights in its room are off, potentially catching players dangerously close to the Mare when it begins to hunt.

Once a Mare is identified, there are two ways to counteract it:

* Leave the lights in its favourite room and neighbouring rooms turned on. This will lower its hunt sanity threshold.
* Once the sanity threshold is below 40%, the Mare will be able to hunt regardless of whether the lights are on or not. Hence, it may be wise to leave the lights in its favourite room turned off. This way, the Mare is less likely to wander away, and will be more likely to hunt in that room, making it less dangerous than a case where the Mare is constantly roaming into other rooms (and possibly changing its favourite room).

In both cases, keeping a player near the light switches can help to counteract the Mare's ability if they are turned off by the ghost or from an electrical overload.

Whether the lights are turned on or off do not affect the Mare's chance of performing a light-shattering ghost event. Where possible, avoid staying in rooms where you *want* the lights turned on, so that the Mare is less likely to shatter them.

### Identification

The Mare is generally one of the more difficult ghosts to identify based on behaviour, though one can look for the following:

* The ability to turn a light back off the moment a player turns it on: try to pause a few seconds between turning the lights on
* A preference for light-shattering ghost events
* A ghost that hunts slightly earlier in the dark or slightly later in the light, though this is not very reliable
* If you tend to keep the lights near the ghost turned on, and you find the ghost frequently wandering into dark rooms that players have not entered, and changing favourite rooms frequently on Professional and Nightmare difficulties, then the ghost could be a Mare

A ghost turning on the light directly eliminates the possibility of it being a Mare. On the other hand, *any* ghost may choose to never turn on a light throughout the entire game, so this negative should not be used to confirm the ghost type. In fact, any ghost may turn off a light immediately after you turn it on purely by chance. Ghost events which turn the lights off during/after do not count for this (Mare) ability.

## Trivia

* In 0.3.1.0's Journal overhaul, the Mare's description was incorrectly changed to an old version where Mares caused hallucinations that dropped a person's sanity, which could be stopped by toggling one's flashlight. This feature was replaced with the current light-based hunt sanity threshold before early access release. Hallucinations that are not tied to one ghost will be added in a future update as part of the "Horror 2.0" overhaul.
* The Mare is based on the Scandinavian and Germanic mythological creature "Mara". The Mare in mythology was not technically a spirit but rather a normal woman that transformed at night due to a curse applied by circumstances of her birth. This curse applied to a man would instead create a Werewolf. The Mara would enter peoples homes at night and then place themself on their victims chest, making them paralyzed and giving them a feeling of suffocation. She was also responsible for nightmares and gave name to that phenomenon; Night**mare** in English and **Mar**dröm in Swedish. She also had a tendency to attack livestock making them exhausted and sickly. A sign that a Mare was active was that humans and animals attacked by her tended to get strange tangles and knots in their hair or fur. To drive off a Mare, one had to find its "mare tree" which was a specific tree the Mare had bound itself to, and could be identified by its tangled twigs (in reality, this is a phenomenon called "Witch's broom", and is caused by phytoplasmas). A twig from that tree, placed in the bed of the sufferer, would drive away the Mare. The Mare is usually depicted as a pale, gaunt woman with claw-like hands, long tangled hair and pale orb-like eyes. This of course does not apply to *Phasmophobia*; the ghost may take any appearance, including being male.

## History

 7 August 2020
 Mares now prefer light bulb-breaking ghost events.

## References

1. ↑ *"mare do light switch test..."* Shuee, *Phasmophobia* Discord Moderator. 15 August 2023 (on Discord).
2. ↑ *"you can still do Mare test with breaker broken."* Shuee, *Phasmophobia* Discord Moderator. 14 December 2023 (on Discord).

## Notes

1. ↑ This feature appears to have been removed.