Kyoka Jiro

Kyoka Jiro
Earphone Jack
Gender: Cis Woman
Height: 5’
Hair Color: Yankees Blue
Eye Color: Black Olive
Sexuality: Lesbian
Birthday: August 1st
Quirk/Quirks: Earphone Jack
Pronouns: She/Xe
Allosexual
Alloromantic
Monogamous
Earphone Jack: This Quirk manifests as a pair of distinctive headphone jacks extending from the user's earlobes. These jacks hold the key to versatile sonic manipulation. By plugging them into various objects, the user can channel their own amplified heartbeat, unleashing potent attacks and amplifying surrounding sounds. The intensity of the vibrations depends on the object's material and structural qualities, allowing for strategic choices in offensive and defensive strategies. Additionally, the user's earlobes possess remarkable elasticity, stretching several meters to increase the range of their attacks and enhance their spatial awareness through magnified vibrations.
Ultimate Moves:
Counter-Balance: A tactical maneuver where the user plugs their jacks into designated ports on their hero costume. This unlocks powerful amplifier modules in their legs, allowing them to emit a countervailing soundwave capable of negating incoming sonic attacks.
Heartbeat Distortion: Utilizing specialized forearm amplifiers, the user plugs in their jacks and slams them onto the ground. This channels their amplified heartbeat, generating a potent shockwave that can crack and shatter nearby surfaces.
Heartbeat Surround: A close-range assault technique. The user plugs their jacks into forearm amplifiers, then detach them with their extended earlobes and direct them towards the target. This unleashes a concentrated burst of amplified heartbeat, capable of disorienting and incapacitating opponents in the immediate vicinity.
Legato: An amplified version of Heartbeat Surround. By focusing their energy and utilizing larger amplifiers, the user unleashes a broader and more powerful sonic blast, impacting a wider area with greater intensity.
Heartbeat Wall: A defensive option leveraging the forearm amplifiers. Plugging in and then manipulating them with their earlobes, the user directs a focused flow of amplified heartbeat, creating a sonic barrier that can block and impede incoming attacks.
Hero in training
Mother: Mika Jiro

## Kyoka Jiro-Equipment

 Amplifier Jack: Specialized forearm-mounted devices that allow Kyoka Jiro to further amplify the sound and vibration of her heartbeat, creating powerful sonic waves that she can use to attack or defend herself.
Stereo Boots: Specialized boots that allow Kyoka Jiro to amplify her heartbeat and direct the vibrations in a specific direction, creating powerful sonic waves that she can use to attack, defend herself, or even communicate.
Headphones: Specialized headphones that enhance Kyoka Jiro's Quirk, Earphone Jack, by allowing her to pick up sound vibrations from greater distances and with greater clarity. This allows her to better detect and track enemies, even in complex and noisy environments.
Provisional Hero License: A government-issued identification card that allows the holder to act as a professional hero without the direct supervision of a licensed hero. To obtain a Provisional Hero License, a student must pass the Provisional Hero License Exam, which is held twice a year. In the past, students were required to complete their first year of hero training before taking the exam. However, due to the increased demand for heroes following All Might's retirement and the rise of villain activity, students are now allowed to take the exam early, provided they have met certain requirements.
Capture Tapes: Rolls of special tape used in some team battle exercises where the objective is to capture the opposing team members. Once a student manages to wrap the tape around a defeated opponent, it is sufficient proof that they have captured them, and therefore is eliminated from the match.
Targets: Each examinee in the U.A. Entrance Exam receives three Targets, which they must place on any visible part of their body. The Targets are attached with a special-made magnetic key and can only be removed by the examinee or an examiner.
Along with the Targets, each examinee carries six orange balls. The Targets are designed to respond only to contact with the balls, and they send information to the examiners about who passes and who fails the exam. The Targets light up red if they are hit by a ball, and if all three of a student's Targets are hit, that student is eliminated. The examinee who hits another student's third Target earns credit for eliminating that student.