Clothes

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Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Advice about temperature is outdated (Feb 2019)*"

**Clothes** are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.

To put on clothes, pick up the item and click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. Babies can remove their own clothing, but cannot pick it up again from the ground. You cannot remove clothing while injured, which is particularly perilous with Yellow Fever, which increases your temperature.

Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely cosmetic clothing such as Toque Blanche and crowns providing zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.

Most clothing decays over time. Decay times can be found in the tables below.

**For a full list of craftable clothes see onetech.**

## Fur Clothes

Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.

* One Rabbit Fur → Rabbit Fur Loincloth
* Two Rabbit Furs → Rabbit Fur Hat
* Three Rabbit Furs → Rabbit Fur Shawl
* Four Rabbit Furs → Rabbit Fur Coat
* Two Pieces of Cut Fur → Rabbit Fur Shoe
* Four Pieces of Cut Fur → Empty Water Pouch
* Four Full and Two Cut Furs → Backpack

## Wool Clothes

Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.

Wool Felt for making Top Hat and Bowler Hat is made by using a Bone Needle (without thread) on Fleece.

* Small Ball of Yarn → Wool Booty
* Big Ball of Yarn → Wool Hat
* Huge Ball of Yarn → Wool Sweater

## Cloth Clothes

Bolt of Wool Cloth is made by using yarn on a Loom. The bolt of cloth can then be made into various clothes using shears and Needle and Thread.

## Dyes

Wool clothes (excluding Toque Blanche) can be dyed either red or blue. In addition, cloth clothes can also be died yellow, green or black. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).

## Other Clothes

### Rag Clothes

Most clothing (refer to decay time in tables) decays after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.

### Crowns

There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.

* Leaf Crown
* Carrot Crown
* Wolf Crown

## Trivia

* It is possible for babies to give other babies their clothes.

## History

* v.214 - Added 11 new clothing items, including those made from Bolt of Wool Cloth, as well as 3 new dyes (Green, Yellow, Black). Rebalanced R-value of hats.