Guilds

Sad that your party disbanded right after a dungeon? Wish there was a more lasting and social aspect to the game? Well look no further as the game has added a system just for you: Guilds!

Unlockable in area 4, the Guild system is a way for players to group up with their friends to go against other guilds in a weekly contest of raids for hopes of winning grand rewards!

Guild names must be 2-12 letters and there is a maximum of 10 players per guild. There is also a max of 10 invites per week.

You can check the top guilds with **/top guilds** (Level and Experience) or **/guild ranking** (Energy and Stealth)

Guild ranking results with weekly stats will be posted on the support server every Saturday at 22:00 UTC. Guild stats and rankings will reset as well.

The area requirement for guilds does not apply if the player has already time traveled.

## Dueling

Your guild will sometimes earn experience from each members' duels. Guild rewards from duels are not guaranteed; the closer the level of the two players dueling, the higher the chance of gaining rewards. The level difference to get 3 guild xp is x0.5-x2, meaning that if you duel someone that is half your level or two times your level, you will receive 3 guild xp. Level range for getting 1-2 guild xp is unknown.

Keep in mind, dueling members of your guild will not yield any guild rewards.

## Guild Raid

Every 2 hours, Guilds are able to raid other guilds in order to obtain energy points that are used to determine weekly rankings on the ladder (**/guild ranking**). Any member can initiate a guild raid; however, the cooldown is shared amongst the whole guild as well as with the guild upgrade command so choose wisely.

Guild raid picks a random guild to raid depending on stealth and energy of other guilds, mostly it randomly finds a guild with lower stealth and higher energy.

Initiating the guild raid will display a series of actions describing how the player is attacking the other guild as well as the guild's health. A max of three attack attempts will be listed, either ending in individual failure or success per attack; but so long as the last attack ends in 0/100, the player's guild has won.

If successful, the guild can earn anywhere from 30 - 65% (with a minimum of 1) of the enemy guild's energy. The guild that was raided will lose some energy, usually 1/4 of what the guild on the offense has earned. If a raid is unsuccessful, your guild will still loot some energy depending on the damage dealt and it can be as low as 0. Your guild will earn experience regardless.

## Guild Upgrade

Instead of raiding others, Guilds may choose to spend their cooldown on upgrading their stealth. Each upgrade boosts the Guild's stealth by 1 - 7, capping at 95 stealth. Guilds with higher stealth gain less stealth from upgrades and likewise, guilds with lower stealth have higher chance to gain much stealth from upgrades.

*Note: once you reach a high level, there's a chance that a guild upgrade will fail. Giving 0 stealth as it fails.*

Stealth determines how likely your guild is to be found when other guilds attempt a raid.

## **Guild Tasks**

Want to keep helping your guild aside from upgrading and raiding constantly? Bored from doing the same commands? Well fear not! As Guild tasks are here to give the player some tasks weekly to complete in order to get guild rings and guild XP. Keep in mind that these tasks will highly vary as there are a lot of them.

### **Collect tasks**

* Collect hunts between all members
* Collect adventures between all members
* Collect votes between all members
* Collect profession XP between all members

### **Complete** **tasks**

* Complete dungeons between all members
* Complete quests between all members

### **Obtain tasks**

* Drop lootboxes between all members
* Drop monster items between all members
* Obtain special seeds in farm between all members
* Fish EPIC fish between all members
* Chop MEGA logs between all members
* Pick up bananas between all members
* Gain levels between all members (outside of random events)

### **Misc tasks**

* Craft swords or armors between all members
* Open lootboxes between all members
* Get STEALTH for the guild Raid other guilds
* Answer correctly to the epic guard between all members
* Win duels between all members
* Trigger or start random events between all members

## Benefits of Guilds

Aside from enjoying an environment with friends and guildmates, there are some benefits a player gains from guilds. The major guild benefit is XP and coin rewards boost in duels. Each guild level adds 2% extra XP and coins to player's duel rewards when they win a duel. This bonus stacks with time travel XP boost and donor XP/coins boost and can grant massive amount of XP to players; sometimes enough to push them a few levels at once. Aside from the main guild benefits, there is a guild shop with useful items sold for guild rings.

## Guild Rewards

On top of earning a duel XP and coins bonus based on your Guild's level, there are also rewards based on the Guild's energy rankings once the Saturday reset hits.

## Guild Shop

The guild shop contains some items which can be exchanged for guild rings any member of the guild. Any member of the guild can purchase from the guild shop with **/guild buy [item]**.

## Guild Roles

There are two roles in a guild: member and owner. When a guild is created, the founder is the owner of the guild by default, they can invite other players into the guild. New invitees will enter the guild as members. **There is a 24 hour cooldown after leaving a guild** before you can join another guild (or the same guild). There is also a 24 hour cooldown between deleting a guild and creating a new one.

**Owner:** Aside from upgrading, raiding and earning guild XP, guild owner can invite members with **/guild invite @mention**, kick members with **/guild kick @mention** (may use user id in this case), rename guild with **/buy guild name** (and write the new guild name when it asks for; costs 3 epic coins), transfer guild ownership with **/guild change owner @mention** (may be done to members of the guild only; new owner has to accept) and delete guild with **/guild delete** (can only be done when owner is alone in their guild). Guild owner can **not** leave their own guild. There can be only one owner in a guild.

**Member**: Guild member can upgrade guild or initiate guild raids, freely leave and join/create other guilds. Guild members can win duels against non guildmates to earn EXP for the guild. Losers of a duel also have a chance to gain EXP for the guild. Guild members can purchase items from the guild shop using rings. There may be as many as 10 members in a guild (including the owner).