recursal/Fanatic-Fandom huggingface dataset:
Nimbus

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## Le nimbus

Le Nimbus est le premier vaisseau de l'équipe des personnages. À leur ascension au rang d'initiés Ils ont pût accéder à un croiseur, le nexus et son équipage, bien plus adaptés aux missions qui leur sont désormais confiées. Le vaisseau leur sert donc désormais de navette pour atterrir sur les planètes sans soucis.

Le faible armement du Nimbus en fait un vaisseau diplomatique parfait mais transforme les personnages en cibles sans défense en cas d'attaque spatiale. Dans ces situations seule la rapidité, la maniabilité du Nimbus et le talent du pilote peuvent permettre à ses occupants d'en sortir vivant.
Carte de la galaxie

Retour aux Lieux

Voici une carte de la galaxie telle que connue par la société des explorateurs actuellement (cliquez ici pour la voir en version grande).

La différence entre les frontières de l'espace proche et de l'espace profond est la distance après laquelle le temps en drift diminue, allant jusqu'à se diviser par deux. On trouve sur cette carte quelques zones reconnues dangereuses, voir mortelles dont personnes n'est jamais revenu, ainsi que les dernières limites connues de l'essaim. Bon nombre de systèmes solaires sont encore totalement inconnus et c'est à la société des explorateurs de les découvrir.
Cassandra Weaver

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## Dossier de la société des Explorateurs

**Nom :** Cassandra Weaver

**Race :** Androide

**Taille :** 162cm

**Age :** 21 ans

**Position dans la société :** Membre du Forum

**Statut actuel :** En mission, portée disparue

**Notes spécifiques/Rôle dans son équipe :** capacités de psychologue de très haut niveau. Formée à toute forme de combat et armes, hautement capable de se défendre et défendre son équipe sans parler ses capacités à anticiper toute forme de danger.

**Informations sensibles, accessibles uniquement à votre équipe et aux membres hauts placés de la société :** **NE REVELER CES INFORMATIONS SOUS AUCUN PRETEXTE** et, dans le pire des cas, tout faire pour ramener son corps où, à défaut, le détruire totalement pour s'assurer que les informations et la technologies impliquées ne tombent pas dans de mauvaises mains. Ayant été conçue par une corporation tentant de développer des androïdes psychologues infaillibles, ils l'ont conçue avec une empathie extraordinaire via des modules spécifiques conçus par des scientifiques dont les noms n'ont pas été révélés. Cassandra faisait partie des 10 prototypes tests mis sur le marché et il s'est avéré que le module était bien trop puissant et leur offrait littéralement la capacité de lire dans l'esprit de tout ce qui se trouvait à moins de 50m d'eux. La plupart de ces prototypes sont devenus fous et ont soit causé un massacre, soit sauté dans l'espace pour retrouver le calme. Seuls trois ont réussi à développer un barrage mental leur permettant de ne pas entendre les pensées des personnes alentours et, quand leurs créateurs s'en sont rendu compte, ils ont tenté de les récupérer pour les démonter et comprendre leurs erreurs et comment les corriger. Cassandra a donc opté pour se faire reconnaître le plus vite possible comme un élément très important d'une organisation galactique, la Société des explorateurs et, en attendant, d'apprendre à se défendre des commandos de ses créateurs. Depuis que la société est informée de cette situation, nous avons tout fait pour couvrir l'identité de Cassandra qui est une ressource clé du forum et de son équipe.

## Rapports avec vous

Vous n'avez que peu croisé le docteur Weaver et elle vous a toujours semblé assez froide, malgré les affirmations de Jeanine qui vous a affirmé de nombreuse fois qu'elle était au contraire une personne chaleureuse et amicale, mais qui avait besoin de temps pour accorder sa confiance et montrer cette facette d'elle même.
Costa Rican civil war

Rebels in San José

* Guatemala

The **Costa Rican civil war** was a civil war in Costa Rica from in 1948. The conflict began after the Legislative Assembly of Costa Rica, dominated by pro-government representatives, voted on to annul the results of the presidential elections, alleging that the triumph of opposition candidate Otilio Ulate over the ruling party's Rafael Ángel Calderón Guardia had been achieved by fraud. This triggered an armed uprising led by José Figueres Ferrer, a businessman who had not participated in the elections, against the government of President Teodoro Picado.

The official Costa Rican army was small and ill equipped, and most of the resistance against the insurgents came from the militias of the National Union Party. The rebels commanded by Figueres rapidly defeated the government forces and their Conservative allies, forcing President Picado to step down and leave the country along with former president Calderón Guardia.

After the war, Figueres toppled the army and ruled the country for 18 months as head of a provisional government junta, which oversaw the election of a Constitutional Assembly in December. That Assembly adopted the new 1949 constitution, after which the junta was dissolved and power was handed over to Otilio Ulate as the new constitutional president.
Kazakh Civil War

Kazakh nationalist troops in 1946

The **Kazakh Civil War** was a conflict that began in 1945 and ended in 1949. The war saw the Kazakh Soviet Socialist Republic collapse in the face of a number of opponents, including: the People’s Republic of Kazakhstan, Polish People’s Soviet Republic, Qostanai Autonomous Soviet Socialist Republic, and the Republic of Kazakhstan.

The war began after nationalist elements within Kazakhstan sought to depose the pro-Soviet government of the KSSR. These Kazakh nationalists were overwhelmingly Communist in nature, though there was also a much smaller, conservative element. In northern Kazakhstan, there were also three ethnicities who sought to protect themselves from the ravages of war - the Germans, Polish and Ukrainians.
Rôles

Retour aux règles

## Rôles des personnages

### Capitaine

Votre rôle en combat est d’encourager votre équipage tout en poussant l’ennemi à commettre une erreur fatale. Seul le capitaine peut agir à n’importe quelle phase d’un combat.

Les actions du capitaine

### Ingénieur

Vous optimisez le réacteur et les propulseurs de votre vaisseau, vous fournissez de l’énergie supplémentaire en cas de besoins et vous transférez l’énergie aux systèmes vitaux si cela est nécessaire. Vous pouvez aussi réparer les systèmes endommagés. Un ingénieur agit pendant la Phase d'ingénierie.

Les actions de l'ingénieur

### Pilote

Vous calculez la trajectoire du vaisseau. Chaque appareil est doté d’une vitesse et d’une manœuvrabilité, mais vous pouvez pousser le vôtre au-delà de ses limites si vous êtes suffisamment compétent. Le pilote agit pendant la Phase manœuvre d’un combat.

Les actions du pilote

### Canonnier

+Vous gérez les différents systèmes d’armement du vaisseau afin de neutraliser ou détruire les appareils ennemis. Un vaisseau peut compter au maximum un canonnier (ou une équipe de canonniers) par emplacement d’arme. Un canonnier agit pendant la Phase de canonnage.

Les actions du canonnier

### Officier scientifique

Vous utilisez les ordinateurs, les détecteurs et les autres systèmes du vaisseau pour identifier les menaces, cibler des adversaires et éviter les dangers de la navigation. Un officier scientifique agit pendant la Phase manœuvre d’un combat.

Les actions du scientifique
Magadan coup d'état

* All-Russian Government of Amur

The **Magadan coup d'état** was a brief armed conflict within the Free State of Magadan between the Matkovskyites who supported President Mikhail Matkovsky and Okhotinites who supported the Deputy-President Lev Okhotin. The conflict came about after rumours that Matkovsky was in fact a Communist-loyalist came about, later proving to be true.

With this most in the fascist army supported Lev Okhotin, especially when given support by the All-Russian Government of Amur who promised those who toppled Matkovsky positions within Amur and forgiveness for their former betrayal, joined in a coup against the leader. He attempted to flee abroad, hoping to go to Kamchatka and from there to the United States of America, but before he could board his seaplane the pilot had betrayed him and he was arrested.

The public execution of Matkovsky in Amur and the official absorption of Magadan back into Amur brought an end to the long-running schism in Russian Fascism.
Le lumière de l'aube

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Le "*lumière de l'aube*" est un vieux vaisseau de minage et de prospection qui a de nombreuses années de labeur derrière lui dans des champs d’astéroïdes et le vide profond des Mondes du Pacte et au-delà. C’est un vaisseau disgracieux en forme de boîte et sa coque extérieure réparée à maintes reprises montre les marques d’innombrables impacts laissés par des micrométéorites. Ses couleurs ont pratiquement disparu à cause de leur exposition aux radiations de l’espace.

Le "*lumière de l'aube"* flotte seul dans l’espace, à l’écart du système Golarion, avec pour seule compagnie l’astéroïde informe qu'il a ramené et qui est attaché derrière le vaisseau par de longs câbles de remorquage. Le transpondeur de l’Acréon diffuse toujours le même message.
Asteroide du drift

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Le Roc du Drift est un petit astéroïde rocheux de trois cents mètres de diamètre et à la surface irrégulière et quelconque. l’astéroïde est dénué d’atmosphère et qu’il se compose essentiellement de roche et de métal.

Étrangement, les détecteurs ne peuvent relever aucune information supplémentaire, comme si le Roc du Drift lui-même empêchait les détecteurs de fonctionner normalement. Un côté du Roc du Drift semble avoir été tranché net et est entouré de petites structures métalliques en noqual, comme s’il faisait autrefois partie d’un planétoïde ou d’une structure plus grande. A la différence de la plupart des astéroïdes, aucun cratère provoqué par des impacts ne crible la surface du Roc du Drift, comme s’il avait été en quelque sorte protégé des ravages de l’espace pendant plusieurs millions d’années.

1. ↑ **Noqual**Le noqual est l’un de ces métaux précieux que l’on extrait des astéroïdes et des mondes disséminés dans tout l’univers. Le noqual ressemble un peu à du cristal vert pâle mais on peut le travailler aussi facilement que le fer ou l’acier.

La structure cristalline du noqual lui confère une résistance étonnante malgré son faible poids. Plus important encore, le noqual s’avère étrangement résistant à la magie. Les objets en noqual bénéficient d’une résistance contre les effets magiques. Les armes de corps à corps ou les munitions en noqual affectent plus durement les créatures usant de magie ou crées par elle. Un volume de noqual sous forme de minerai vaut 500 crédits.

Le noqual augmente le prix d’une munition de 40 crédits et celui d’une arme de corps à corps de 2 000 crédits.
La' Karaa

Retour aux personnages

## Dossier de la société des Explorateurs

**Nom :** La' Karaa

**Race :** Elfe

**Taille :** 176cm

**Age :** 1563 ans environ

**Position dans la société :** Membre du Forum

**Statut actuel :** En mission, portée disparue

**Notes spécifiques/Rôle dans son équipe :** Mystique et seule rescapée de la disparition de Golarion, elle a été retrouvée sur Absolom mais n'a, elle non plus, aucun souvenir au delà des 300 dernières années. Elle est une mystique utilisant sa foi pour effectuer des miracles, pour la citer. Là encore, nos scientifiques n'ont aucune explication devant ce qu'elle a put accomplir parfois en quelques mots seulement. Des plus, même si elle a perdu le souvenir de son histoire et de sa planète ou de ce qu'elle est devenue, elle possède la sagesse de ses siècles d'existence.

## Rapports avec vous :

La'Karaa est assez froide au premier abord mais n'hésite jamais à répondre et à partager sa sagesse ou ses croyances aux cadets et initiés de la sociétés. De la même façon, il est arrivé qu'elle fasse des miracles au sein des locaux de la Société des explorateurs, allant jusqu'à redonner la vie à des membres décédés depuis plusieurs jours. Ces efforts, toujours couteux pour elle, sont rares et ne lui sont demandé qu'en cas de nécessité absolue mais avec ce genre de capacités, elle est très clairement un des membres les plus importants de son équipe, principalement grâce à ses capacités "divines" de soin dont elle use si besoin pour aider les membres de la société revenant de mission, sans jamais manquer de parler de sa foi en sa déesse, iomedae, qui lui confère ces capacités selon elle. Vous avez vous même bénéficié de soins de sa part au retour de votre dernière mission et certains d'entre vous se sentent peut être redevables ou ont pu nouer une certaine amitié avec cette personne étrange, immortelle et extrêmement sage.
Triaxus

L’excentrique et mystérieusement lente orbite de Triaxus la rap proche au cours de son été encore plus du soleil que Castrovel, engendrant un climat tropical qui se transforme en un environnement arctique et rude au cours de l’hiver quand la planète s’éloigne au-delà des géantes gazeuses. Ce cycle dure 317 années standard du Pacte avec des générations entières vivant et mourant en une seule saison et une vie sauvage, animale ou végétale, répartie en deux écosystèmes dont l’un seulement est actif à la fois tandis que l’autre est dormant. Des créatures qui se sont adaptées aux deux saisons, l’espèce la plus importante est celle des ryphoriens humanoïdes. Ces derniers, au cours de l’hiver, se parent d’une épaisse fourrure blanche et leurs yeux s’étrécissent pour les protéger des reflets du soleil sur la neige ; au cours de l’été, leur fourrure fait place à une peau sombre et lisse.

Bien que l’avènement du vol spatial ait rendu une telle adaptation moins vitale pour survivre, la biologie des ryphoriens demeure inexplicablement liée à leur planète qui est actuellement dans son cycle hivernal. Ceux d’entre eux nés ailleurs que sur leur monde conservent leur forme hivernale bien que, même s’ils ne comprennent pas vraiment leur mécanisme biologique, certains utilisent la magie et l’ingénierie génétique pour provoquer précocement leur changement d’aspect Une grande partie de la culture traditionnelle triaxienne concerne la relation extrêmement tendue entre les humanoïdes et les dragons.

Pendant des millénaires, les hargneuses nations humanoïdes des Territoires alliés ont combattu les nations des Terres draconiques gouvernées par les dragons. L’isthme d’une importance tactique fondamentale entre les deux continents belligérants était une région nommée le Mandat du feu céleste, protégée du côté des territoires alliés par une légion de ryphoriens liés aux draconiens intelligents qui leur servent de montures. Avec la création du Pacte, cependant, les dragons essentiellement maléfiques des Terres draconiques comprirent tous les avantages qu’ils pouvaient en retirer et les possibilités commerciales avec les autres Mondes du Pacte. Cela a mis fin aux hostilités
Franco-German War

German troops in Paris

The **Franco-German War** took place between 1939 to 1940 and was a conflict between an alliance consisting of France, Belgium, the Netherlands and Luxembourg, against an alliance of Germany and Italy. The conflict came about after France declared war on Germany following the German-Polish War.

The war was an overwhelming success for the Germans, who in just over a month had conquered France and the Low Countries. In the Treaty of Versailles, sometimes referred to as the Second or even Third Versailles, The Germans imposed their will on the conquered nations, with representatives from Italy - who had also invaded to much less success in the final weeks - Spain and Britain overseeing the negotiations.
Tyron

Retour aux personnages

Tyron était un jeune humain membre d'une secte cherchant la destruction du Pacte et à terme de toute vie en l'honneur d'un dieu mort. Assez petit pour un humain (1m70), il a les traits fins et innocents et semble avoir encore 16 ans malgré ses 26 années bientôt passées. Formé au commandement de par sa famille, militaires de père en fils, il a rencontré les personnages lors de leur dernière mission avant qu'ils ne passent initiés. (Voir rapports).

À force de discussions, Saru est parvenu à le retourner contre sa secte et il leur a dès lors servi d'agent infiltré, risquant plusieurs fois sa vie pour eux et allant jusqu'à les sauver dans une action désespérée.

Suite à cette mission, les personnages l'ont recommandé à la société des explorateurs et il en est désormais un cadet, second du capitaine sur le vaisseau nexus des personnages. Prenant très à cœur de rattraper ses erreurs passées et les morts qu'il a sur la conscience, il s'acharne à mériter sa place à chaque instant en travaillant plus dur qu'aucun autre membre de l'équipage.
Italo-French War

### Territorial changes

* Italy annexed Corsica directly, and took control of the Tunisia and Somaliland colonies

## Belligerents

### Side 2

 French State

The **Italo-French War** was a brief conflict between the Kingdom of Italy and the French State in 1956. It began when the Italian-supported anti-German French Rebellion failed to materialise a change in French leadership as Duce Benito Mussolini had hoped for. Seeking to take advantage of the still weak France, Italian troops landed on Corsica and moved from both Libya into Tunisia, and East Africa into French Somaliland.

The French, exhausted from the French Rebellion and now having to fight nationalists in the Algerian Rebellion, could offer little-to-no resistance. Instead they simply yielded to the Italian troops who marched into their territories, with only minor skirmishes occurring in Corsica.
Private map

**Private map** is a map access type, which can be set in HTML5-Based Bonk.io.

## About

The private map type can be put in map Editor. To do this, you need to: create a lobby, go to the map editor and double-click on the NEW button. Then you need to click on Save and select the type of access as private (it is by default) and confirm the save. Someone else's map will be automatically saved in private, regardless of the type of access you choose.

The essence of the private map in the top is that it will be available only to you. It cannot be found in the search, it is not in the hot list. But you can play it and vote for it. Private access map is the exact opposite of public map. Such maps cannot be added to favorites.

Maps with private access can be viewed in the private list
Craig Cooper

Craig Cooper is an actor best known for playing The Main Character on Goldtree.

## Life

Craig Cooper was born in Moore, Montana on January 3rd, 2003. In 2007, his family moved to Lewistown, Montana. He attended Fergus High School. There, Opal Fisher recruited him for her show, Goldtree.

## Goldtree

Craig Cooper played The Main Character on Goldtree. He acted in every episode until Epiphenomenon 9 where he got sick and couldn't act. He stayed sick for Epithet 10 and came back for Epic 11. He continued to act for the rest of the show.
Fantao

**Fantao** is a notable Belgian mapmaker. He is known for making multiple of the maps within Chaz's Picks, which have all been moved over into the Community Picks. This is along with being one of the very first players to join onto Bonk.io, and for being a friend of Chaz. He is also a member of the Bonk.io Community Discord. He inspired the "Hall of Fame" event, which is where the top one-hundred maps of the original bonk will be added to Bonk 2. This is very similar to Community Picks in Bonk 1. It is currently hosted by BCD as of April 2019.

He has 11 maps, 4 of which are in Chaz's Picks. His best known map by a wide margin is Meridian, made over five years ago. It is famous for its unique mechanics and simplicity. Many users strongly dislike the level, namely its long round times and lack of skill required to win. This makes it one of the most controversial maps in bonk to date.

In addition, he is helping Chaz with 'Bonk 2', the bonk rewrite/sequel set to be released in 2020.

## Most Famous Maps

Meridian | +512k / -72.7k

Altum | +159k / - 20k

Traptic | +127k / -15.7k

Climb | +124k / -16.7k

*as of 18/9/2021*

The rest of his maps are all fairly obscure in terms of being regarded by the Bonk.io Community, all being under 1k upvotes.

## User Stats

**Fantao**

* Level 97

* Level Progression **82%** (15.825/19.300)
The Goldtree Intro

The Goldtree Intro plays after every episode's cold open. It was written by John Platim.

## Lyrics

Life's a series of events

that trap you in the future tense,

but gold trees will make me forget soon.

It's sometimes hard to think about,

but I don't know what I'd do without it.

So won't you sit with me this afternoon?

I hope I/you can make it through today

I hope I/we can make it through today

## Characters

* The Main Character (Episodes 1-15)
* The Side Character (Episodes 1-15)
* The Second Less Important Side Character (Episodes 3-9 15)
* Comic Relief (Episodes 1-15)
* Antagonist (Episodes 4-15)
* Jessica (Episode 15)
* Iris (Episode 15)
* The Character That Doesn't Show Up In Any Episodes (Episode 15)

## Trivia

* Episode 15 pays an homage to the Bojack Horseman intro, showcasing the entire series while still playing the Goldtree Intro.
WeiRd DeAth BalL by jin0412

## WeiRd DeAth BalL

**WeiRd DeAth BalL** (**Weird Death Ball** abbr. **WDB**) is a Remix map by jin0412, which is their most popular map, as well as the most popular Hot List map in HTML5-Based Bonk.io.

## History

3 years ago the map "DeathBall" by Botnick was released, which in turn was inspired by Chaz maps. Then jin0412 remixed this map with some changes. Map quickly entered the Top Rated in the Hot List, where she took first place, displacing the DeathBall by Botnick map. Currently the most rated Hot List map in all of Bonk 2. This gave rise to a trend of copying WDB maps.

## Gameplay

   The map is identical to DeathBall by Botnick. However, it has significant differences:

In the original, the capture zones are located below and are separated by a lower wall (located behind the visible part of the map). In the remix, the zones are rotated 90 degrees and are located away from the visible part and surrounded by walls. There are also two blue platforms with a bounce that can help the death ball hit the area;

The base (bottom gray platform with small slides) is now a moving platform and its type is Follows Path. The length of the path is missing and it is rotated by 90 degrees. Also in the Moved Apply properties, Y Force is set to 99999.

The gameplay and goals are similar to the original - you need to use the grapple to score a goal with a ball that kills players on touch. In this regard, this map is played only in team mode. However, there is one important difference - players bounce up when using grapple on the base. The closer to the borders the player is, the more he will bounce. The X key also boosts bounce.

The player can use this feature to their advantage: to climb the ceiling faster, to dodge the death ball, to improve the grip, to instantly transform to another place, etc.
Opal Fisher

Opal Fisher is the creator of Goldtree.

## Life before Goldtree

Opal Fisher was born in Lewistown, Montana on June 19th, 2001. She attended Fergus High School in 2015. In October of 2016, she would create Super Productions, as the company under Goldtree.

## Goldtree

Goldtree was created on November 1st, 2016. Episode 1 titled, "Epsiode 1" was uploaded to Youtube on the same day. 15 episodes would be uploaded over the span of a year with the final episode (Episode 15) being uploaded October 15th 2017. She would write and do camera work for multiple episodes. On June 19th, 2019, she would delete all episodes off of Youtube without explanation. She has remained silent since the "mass deletion" incident.

## After Goldtree

Opal Fisher has remained radio silent after Goldtree

## Work

#### Writing

* Epsiode 1
* Epsilond 2
* Ep 3
* Epipen 4
* Epoxy 5
* Epiphany 6
* Epeeist 7
* Edoispe 8
* Epithet 10
* Epic 11
* Epee 12
* Epilepsy 13
* Epilator 14

#### Camera Work

* Epsiode 1
* Epsilond 2
* Ep 3
* Epipen 4
* Epoxy 5
* Epiphany 6
* Epeesit 7
* Epic 11
* Epee 12
* Epilepsy 13
* Epilator 14
Copy map

**Copy maps** this is a type of map, consisting of completely copied other, more popular maps. A player who copies a map is called a copier.

As a rule, map copiers change colors and themes. There are no or very few changes to the gameplay.

The copied map is considered to be a heavily modified gameplay remix map. An identical copy, without any changes, refers to hard copy map.
The Main Character

The Main Character is the main character of the show. Rightfully named "The Main Character" we see everything in this show through his perspective and his take on things. The Main Character is commonly referred to as "Main Man" by other characters in the show. Our Main Man is great friends with Comic Relief and they love to hang out.

#### **Appearances**

* Epsiode 1
* Epsilond 2
* Ep 3
* Epipen 4
* Epoxy 5
* Epiphany 6
* Epeeist 7
* Edoispe 8
* Epic 11
* Epee 12
* Epilepsy 13
* Epilator 14
* Episode 15

page by Emmi<3
Goldtree Wiki

**Welcome to the Goldtree Wiki!**
The Goldtree community is filed with people who love the internet show, Goldtree.

We're a collaborative community website about Goldtree that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Jasmine Jefferson (autrice)

Jasmine Jefferson è l'autrice del romanzo La fine e il principio.

Non si sa nulla riguardo la sua identità, né se abbia utilizzato uno pseudonimo.

Dal momento che, allo stato attuale, non è possibile rilevare alcuna edizione anglosassone del romanzo, si ipotizza che sia stato originariamente scritto in lingua italiana e che l'autrice sia di origini italoamericane, proprio come il protagonista.
Death Arrows

**Death Arrows** is a one of modes in HTML5-Based Bonk.io

## About

Mode is similar to Arrows mode, except that arrows now kill players when touched. The arrows also have black outlines around the edges.

X in this fashion is used very rarely, because it does not make sense.

Death Arrows Arenas have gained a lot of popularity, there is also a separate Hot List for Death Arrows.
Epsilond 2

"Epsilond 2" is the second episode of the show Goldtree.

## **Plot**

The episode opens up with our Main Character; The Main Character, looking out at the morning sky. He then goes to Goldtree High School where he spends the entire day doing schoolwork. But all throughout the day he feels watched. Like something was always there but never seen by The Main Character. He then proceeds to ignore the feeling and get home and continue with his day.

## **Characters**

* The Main Character
* Iris

## **Deletion**

Epsilond 2 was deleted June 19th, 2019.

page by Emmi<3
Sky Dancer AU Wiki

**Welcome to the Sky Dancer AU Wiki!**
We're a collaborative community website about Sky Dancer AU that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pizza Sling Shot Hotel by Arthur Maia

**Pizza Sling Shot Hotel** is a copied map by Arthur Maia in Bonk 2.

## Descrip

It is Hotel copy. It is a red and yellow hotel - the slingshots and walls are red, while the floor and rooms are yellow. There are the same deadly platforms descending from time to time. The background map is also a pizza in the center and slices of pizza on the sides. The map is rated +12.5 -2.2 in Top Rated and is the second most popular Hotel copy map.
Lucia Kaushria

> ***Lucia ––– a former princess from a forgotten land. Now she dances gracefully. trying to win back her glory.***
>
>

## Backstory

"From the saying of the sun, it says that the queen bears serenity, benevolence, and purity. Our savior, the new queen of our future, will rule with absolute power, elegance, and virtue!" as the soothsayer said to the king and queen, Lucia Kaushria "The Sacred" was born in the grand palace in Maralange, the capital of the Great Kingdom of Kaushrya.
Inspired map

**Inspired maps** is a this is a subclass of original maps, consisting of maps that borrow individual parts from existing maps (for example, mechanics) using this to create a completely new map.

## Peculiarities

The map uses various familiar parts of other maps (such as collapsing platforms or rolling balls) to create original maps. Also, an inspired map can be a map using any other work of art.

## Gallery

multiplayer hide and seek by blackduck 6767 (inspired gameplay)Desert Bridge by Time G (taken from Stick Fight The Game)Crumbling World by NirielV (taken gameplay)
Sky Dancing

## Introduction

Sky dancing is a newly founded extreme sport.

The "Sky dancers" performs the "dance" by running the endless platforms and jumping down the never-ending sky, achieving the longest distance they can reach while not missing any landing or crashing into chasms.

A skilled sky dancer can run a dozen thousand or even millions of meters in a single run.

Sky dancing is believed to be how mortals reach eternity as living creatures.

> *The key to sky dancing is to connect your soul with the universe, eternity. When one achieves, they will be able to be as one with eternity, time will exist no more, and stamina will exist no more. One will find endless energy inside their soul, bringing their body, and they will never have to stop dancing.*
>
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Woodinville

Città statunitense dello Stato di Washington, situata nella Contea di King.

Nel romanzo, Gabriel si reca lì sotto esortazione di Miranda Silverstone. Viene ospitato nella tenuta dei coniugi Wilson per lavorare alla sceneggiatura. Jeffrey Wilson è infatti un ex sceneggiatore pluripremiato che può aiutarlo a eliminare il blocco creativo che affligge il copione di Gabriel. Anche Enoch Kleinergott è un ospite.
Botnick

## Main

38 (on Flash-Bonk.io), 109 (HTML-Bonk.io) Final score - 147

Creating Deathball

**Botnick** is a Bonk.io player and map maker.

## Map history

Botnick has created many cards in Flash Bonk.io, but none of them has gained much popularity. Botnick's very first map was ForgottenCrossroads which got 3 likes. The most popular card in Flash-based Bonk is CoreMeltdown, with a score of +430 -42.

His first map in HTML5-bassed Bonk.io was Shifting Colosseum, which has a rating of +1.3k -228. It was in Bonk 2 that Botnick rose to prominence.

But perhaps most of all he became famous thanks to map DeathBall with a rating +36.8k -6.9k.

Other notable maps from Botnik include: GrappleFloors +8.1k -1.4k rated, Forgotten Crossroads +3.5k -1k rated, Block Drop +3.4k -529 rated and Barrelling Down +2.4k -518 rated.

## Trivia

* In Flash-Bassed bonk.io Botnick didn't put spaces in the names of maps and. As a rule, each map had one or two words in the name and both words began with a capital letter.
	+ In HTML5-Bassed bonk.io Botnick, however, began to make spaces in the names and this unique feature almost disappeared
* Botnik created the DeathBall map inspired by Chaz's maps. In turn, he/she started the trend of copying the death ball.
Mars Skyland

## Items

### The Platforms

The platforms are round rock platforms where the sky dancers stay when they are performing their dances and the beginning line of every round of sky dancing, can as well be the assembly place for the dancers. There is a main platform in Mars Skyland, however, every sky dancer can also own their own platforms, as some prefer different sizes or only want to enjoy sky dancing on their own.

### Chasms

Chasms make up the majority of the solid objects in Mars skyland. They came in various sizes and shapes, from human-size to the size of a house. They levitate in the sky, being used as obstacles for sky dancing, different sky-dancing skills can be performed when encountering different chasms.

Another function of the chasms is the sky dancers' homes. Every sky dancer will find a chasm the skyland grants them that they feel especially comfortable with when they first join the activity. The dancers can change the interior of their new homes as they wish, even changing the shape of the chasm.
Epsiode 1

"Epsiode 1" is the oldest episode of the show, "Goldtree".

**Plot**

We see The Main Character sleeping in their bed. Then they wake up and get out of bed. We cut to them brushing their teeth, eating breakfast, and leaving on their bike. They arrive at the Goldtree high school. They wait outside the front door until The Side Character shows up. Together they ride to a nearby park and have a conversation about Jessica. The conversation consists of insults and other gossip. They both leave and we cut back to The Main Character's house. He brushes his teeth, goes upstairs and goes to sleep.

**Characters**

* The Main Character
* The Side Character
* Jessica (Mentioned)

**Deletion**

Epsiode 1 was deleted on June 19th. 2019

**Trivia**

Episode was misspelled on accident by the show's creator, Opal Fisher. After this, every episode was purposefully misspelled.
WWE Red VS Blue Slingshot by Trollbeeb2

**WWE Red VS Blue Slingshot** is a 10th the most popular map and most popular remix map in the Flash-Based Bonk.io by Trollbeeb2. It is also the most popular remixed map of all time. This had a huge impact on copying maps. Is the remix map Human Slingshot! byapstp.

## History

At dawn, Bonk 1 Trollbeeb2 decided to make a remix card for Human Slingshot! from apstp. The map differs from the original in an enlarged platform at the bottom of the slingshot, which reduces the wrestling area and a decorative WWE inscription. Map quickly soared up the top rating and overtook the original map in the blink of an eye, taking 10th place at the moment. This is the most rated map in Bonk 1 and the most rated map in the whole history of Bonk.io.

## Gameplay

The map is a WWE implementation of the arena. It consists of two non-bouncing white platforms that you can slide on. On the sides there are "slingshots" - moving platforms without bouncing, which, like a boomerang, return back after being pushed, giving the players acceleration (the more the slingshot is pulled, the stronger the acceleration will be). The slingshot consists of a simple slide platform, turned, which prevents falling and a killing floor, covered with a decorative platform. The blue slingshot is on the left, while the red one is on the right. There are two spawns at the top - a blue spawn on the left and a red spawn on the right for the respective red and blue teams (blue spawn is covered by several idle spawns).

Just below it is a corp, consisting of two platforms with a bounce - the blue platform on the left, the red platform on the right. The corp has "WWE" written in white.

At the very bottom, there is a dark gray bouncing platform that shrinks. It temporarily protects players from falling.
Preview Panel

**Preview** Panel is a one of elements in Map Editor.

In this window you can see what the map looks like at the moment. Pointing at the map window, you can zoom out or zoom in by turning the mouse wheel, or by clicking on the "More" or "Less" tabs and see the hidden parts of the map. The screen can be moved by holding down the left mouse button and dragging the preview map window.

You can also enable/disable the grid (already enabled by default), which makes it easier to draw elements.

You can also go to Map Properties to change some map settings.

The rectangle icon returns to the initial screen.

The instant test button immediately activates the game without a countdown.

At the bottom there is a hint box that tells about the property of each element and function.

Through this panel, the map is loaded and saved.
Bonk

**Bonk** (old *Gish*) is a former mode in the former Flash Bassed Bonk.io.

## Gameplay

The purpose of this mode is to throw players off the map. The bottom of the map kills instantly, while the side and top death walls are farther away and can be slightly off the map.
If there are death forms (black) on the map, they will kill players when touched. Also, if there is a Capture Zone on the map, then the purpose of the map is to capture that zone.
At the same time, this mode could be played both in Fre-For-All and in Team mode.
It was one of three available modes in Bonk 1. It was replaced in Bonk 2 with Classic mode.
Simple 1v1 by GudStrat

## Simple 1v1

**Simple 1v1** (alt *1v1*) is a Pvp Map by GudStrat in Flash and HTLM5-bassed Bonk.io.

## History

The map was originally released in Bonk 1, where it had a rating of +114 -14. It did not gain much popularity, but served as the starting point for the 1v1 maps copying trend.

The map was then published in Bonk 2 (then HTML5-Based Bonk.io). There she gained popularity, not least due to the remote mode Simple.

In 2021, Grapple 1v1 Simple by LloydFry\_Ky has forcibly supplanted Simple. But despite this, Simple 1v1 is still played a lot, especially by high-level players.

## Gameplay

The map is a simple green platform with two spawns on it.

Most often this map is played in Grapple mode.

Despite the fact that this map is intended for 1v1 battles, this map is often played by 4 or more, as a result of which many players die at the very beginning, while the latter fight for a long time.

The purpose of the map is to throw the enemy out of the platform (in the classic mod) or by touching turn off the grapple of another player, causing him to fall down).

## Influence

Map had a great influence on HTLM5-Bassed Bonk.io. There are a lot of lobbies specially designed for the 1v1 game. There are a huge number of 1v1 tournaments and in general, this is one of the most used maps in all of Bonk.io.

## Criticism

Map Simple 1v1 has been heavily criticized. Basically, it was criticized for being too simple, because maps of this type require almost no effort to create. On the other hand, the simplicity of the map provides great freedom of movement.

## Trivia

* One of the simplest popular maps ever created in Bonk 2.
* A really skilled Turkish player who transformed Slingshot into an attacking move. Though he wasn’t very well liked by the other players.
* The former Bonk 1 Simple 1v1 had a thinner platform (photo above).
Map Properties

**Map Properties** (old **Map Settings**) is a one of elements in Map Editor.

To access the Map Properties, in the Preview Panel click on the gear.

In the map properties, you can change the map world and editor settings.

**Grid Size** - changes grid size from 2 to 100, default 25;

**Map size** - changes world size from 1 - smallest to 13 - to largest, default 7 - regular. The bigger the world, the smaller the players will be and the slower the movements will seem (although they are identical);

**Players don't collide** - If this feature is enabled, players will pass through each other. However, they can still hit with an arrow. Disabled by default;

**Respawn on death** - If this feature is enabled, players will respawn at their spawn point upon death. The only way to win on the map is to capture the capture zone. Disabled by default;

**Players can fly** - If this feature is enabled, players will be able to fly by holding the up or A key and will slowly fall if they hold it down. If the player presses the hotkey before the round starts, they will hover in the air. There are also sharper and faster movements, making players more maneuverable. Disabled by default;

**Complex Physics** - If this function is enabled, the platforms will not pass through each other (excluding kinematic ones). This option increases latency, so use it only when needed. Disabled by default;

**Original Map** - Indicates the name of the current map;

**Original Autor** - Indicates the original author of the map.
Bonk League Basics by AngelShadow

## Bonk League Basics

**Bonk League Basics** (or just **Bonk League**) is a map by AngelShadow their most upvoted map and 44 most popular map in HTML5-Based Bonk.io/Bonk 2. This is a simplified version of the original Bonk League from the same map author, in which the scenery of the spectators and some details have been removed. Thanks to this, the map lags much less. This map quickly gained popularity and gained thousands of fans who play it almost daily. In addition, Bonk League is also the name of a program that expands the possibilities of Bonk.io. Map quickly climbed up the Top Rated in Hot List in Bonk.io 2 and is currently ranked 44th. This map borrowed mechanics from the Volleyball remote mode from Flash-Based Bonk.io/Bonk 1 and the WeiRd DeAth BalL by jin0412 map and is generally a unique combination of them.

## Description

The background is a simple dark gray rectangle. Then comes the stadium, which has smooth corners and consists of two parts - orange/red on the left and blue on the right. The stadium consists of many short platforms and also casts a small shadow. The sky appears to be a dark blue, similar to the standard background in the game, while the lower part is occupied by gray walls, ground, and surroundings. The stadium has two opposing, visual ramps, gray in color, with borders whose color depends on the color of the teams. In the middle in height, on the sides there are gates into which one team must score a goal against the other. In this case, only the ball can fly through the gate. Players will also slide off the gate if they lean there. At the bottom there is a green platform, which is a football field with similar icons. If Grapple mode is on, pressing Y or Z will cause the grock to bounce up a lot. In total, there are two spawns of the red team and two spawns of the blue team on the map - a total of 4 spawn points. A defender appears closer to the goal - in the center of the white circles, while an attacker appears closer to the center - in a zone specially assigned to him, the color of which depends on the team. The ball is quite intricately detailed. It is a dark gray circle, a lighter gray octagon, concave at the top and bottom, and gray arrows pointing up on the top side and down on the bottom side. There are light gray crystals on the top and bottom, and two white lights on the left and right, looking out of the black circles. The ball is also the only moving and bouncing object on the map. It's light enough but not too bulky. He is also in the bottom center at the start of the game, in the white circles.
Bonk.io Extended Wiki

**Welcome to the Bonk.io Extended Wiki!**
Same as original bonk wiki, but more players, more maps, more mods...

We're a collaborative community website about Bonk.io Extended that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Bonk.io

Bonk.io is a online io-game, created by Chaz. There are two versions: Flash and HTML5. The first ceased to exist on December 31, 2022 and was subsequently replaced by HTML5-bonk.io.

Bonk.io logo

### **Early Stages**

The first of these stages, referred here as the "Early Stages", was the initial development following the release of the game in April 2016 and continued until the addition of Accounts in early June 2016. At the time, the structure of the game itself and features were directly worked upon near-constantly, where it was structured in such a way to only be used for testing rather than serious gameplay.

### **Middle Stages**

The second of these stages, referred here as the "Middle Stages", was the further development and refinement following the addition of Accounts in June 2016, until Adobe's announcement of the end of support for Flash Player after 2020. Features were still being added regularly though the game was beginning to reach more polishing and refinement rather than experimental features as this continued. Several modes were tested during this time period, though ended up all being removed eventually. By this time, all of the modes that ended up continuing to the final version of the Flash-based Bonk.io had been completed to their completed state.

### **Later Stages**

Caused by Adobe's announcement of the closure of Flash after 2020 in June of 2017, Chaz in large part stopped adding new features and updates became far apart from each other within the Flash-based Bonk.io, in order to learn how to code in different formats, to eventually create and finish the HTML5-based Bonk.io by then. The final gamemodes included Bonk, Volleyball, and Football, as seen below.

History of HTML5-Bonk.io

### HTML5-Bonk.io Versions

Bonk 2 Alpha (August 2019)

Bonk 2 Beta (from November 2019 to November 2020)

HTML5-Bassed Bonk.io (2021-Present)

## Gamemodes

### Flash-Bassed Bonk.io

Bonk

Volleyball

Football

Teamchain (secret mode)

### HTML5-Bassed Bonk.io

Classic

Arrows

Death Arrows

Grapple

Football

### Delleted Modes

HTML5-Bassed Bonk.io

Simple

VTOL
Map types

There are several types of maps:

* Original map - There are several types of maps
	+ Inspired map - A map that was inspired by the elements of another map (mechanics, concept, art, real works);
* Remake map - Map of another player remade from scratch. Significantly different from the original map;
	+ Remix map - A map that is very similar to another map, but has significant differences in gameplay/structure.
* Copy map - Copied map from another player;
	+ Hard copy map - Identical copied map;
Elements Panel

**Elements** Panel is a one of the Editor elements.

In this section, you can move between elements (platforms, spawns and zone capturs), as well as influence them. Here you can create an element, as well as move it through the list (for example, the second element will overlap the first, if you click on the first element, and then on the up arrow, then the first element will overlap the second). Also here you can delete items by clicking on the basket, as well as duplicate them.
Arrows

**Arrows** is a gamemode present in HTML5-Based Bonk.io.

In this mode, you need to knock all players off the map. The player can use the arrows or AWDS keys to move and X kei to weight.

Apart from this, the player can also use Z and Y kei to draw an arrow. The longer the player holds the hotkey down, the more the arrow is pulled. To change the trajectory, the player must use A and D or the left and right arrows. At this time, the player cannot move, but can jump up by pressing the up arrow or the

A key. When the player releases the hotkey, an arrow flies out (a platform with a bounce, the color of which depends on the player's skin) and flies along the trajectory set for it. The arrow pushes the player and the more it is pulled, the further the player will fly off.

If the player is holding X kei down and an arrow hits him, then the knockback will be much less than without.

After the shot, a reload follows, after which the player can shoot again.

Arrows also interact with platforms (because they themselves are) if there was no Players collide flag in the platform parameters.

## Trivia

* Previously, the bow and arrow looked different. It was just two stripes, angled to each other.
* The Arrow Picks List was created in honor of Arrows Mode, but was removed after some time.