recursal/Fanatic-Fandom huggingface dataset:
1878 Nautical Almanac

"The Nautical Almanac and Astronomical Ephemeris for the Year 1878"

**Sell Value: 0**
## Acquired From

* the ghost of Felicity Wainwright in the Gun Manor Art Gallery

## Notes

Various dates can be looked up in the almanac by picking a Month and a Day.

Text related to Felicity Wainwright's quest is found by looking up June 18, July 25, July 26, and July 29. [details needed for her quest] Other dates give various generic "nothing interesting happened that day" messages.

If you look up a non-sensical date:

You'll have to look up the date in the Fake Almanac of Not Real Days, because it's not listed in this one. It's really not your fault our calendar is ridiculous. Let's try again.
5 ball

This billiard ball is covered in a kind of orange paint so flammable that it's never not on fire.

This item goes in your offhand.

**Start every fight on fire****Sell Value: 100**
## Acquired From

* Gun Manor Billiards Room, on the pool table (as a Beanslinger)

## Effect

* Set enemy on fire for 5–25 extra damage

## Notes

* Waking up after sleeping (or being woken) while wielding results in you being on fire for 10% of your HP.
Achievements

*This article is a stub. You can help Galaxy Reavers Wiki by expanding it.*

**Please edit in any missing or incorrect information!**

The Khorium gained is proportional to the number of times you have achieved the achievement.

(**EX:** Lord of Munitions I- 5, Lord of Munitions II- 10, Lord of Munitions III- 20)

* Leader- Every 10 commander levels there is a Khorium and a 5 achievement point reward.
* Imperial Trump- For having ships at level 30, 50, 70, ???, there is a Khorium and a 5 achievement point reward.
* Galaxy Fleet- For having 4, 6, 8, 12 number of ships (total owned), there is a device reward (Superior grade) and a 5 achievement point reward.
* Lord of Munititons- For having 50, 200, 500, ??? number of devices (total owned), there is a Khorium and a 5 achievement point reward.
* Strategist- For having 10, 50, ??? number of tactical devices (total owned), there is a Khorium and a 5 achievement point reward.
* Capitalist- For having ?, 300 000, 1 000 000, ??? Gold (total obtained), there is a Khorium and a 5 achievement point reward.
* First Batch of Riches- For buying 100, ??? Khorium there is a ship reward. (Tier one is a Battleship).
* Expense- For spending 50, ??? Khorium, there a device reward (Superior grade) and a 5 achievement point reward.
* Fundrasing- For watching 5 ads there is a Khorium, and a 5 achievement point reward. (one Tier only)
* Pathfinder- For clearing stages 10, 27, 45, ??? there is a Khorium, and a 5 achievement point reward.
* Invincible- For winning 30, 100, 300, ??? battles total, there is a Khorium, and a 5 achievement point reward.
* Indomitable- For losing 5 battles, there is a Khorium and a 5 achievement point reward. (one Tier only)
* Meritorious- Fo destroying 150, 500, 2000, ??? warships there is a Khorium and a 5 achievement point reward.
Anatomical Learnin'

You know what makes a human being tick. And how to stop one from tickin', come to that.

+3 Melee Attack Damage
## Acquired From

* Obtained by examining Janet, the mechanical woman, in the Circus freakshow exhibit

## Notes

* Allows you to gain 50 XP by understanding the anatomical diagrams in the "math" tent at Fort Cowardice.
* Enables you to fix the anatomy chart at Kellogg Ranch for 100 XP.
* Can also be used instead of the 10 Mysticality requirement to reassemble Santa Cortada.
Advanced Beancraft

This is a cookbook. A COOKBOOK! Specializing in bean recipes.

**Read this to learn a new Beanslinging skill****Sell Value: 100**
## Acquired From

* A gift from Rufus
* Alexandria Ranch shelf
* Alexandria Ranch basement
* Buffalo Pile Room 4 (Bathroom) in a pile of magazines
* Chuck's House on a basement shelf
* Wander events (7th encounter)
* Wander events (21st encounter)
* Alexandria's Bookstore for 500 Meat
* Breadwood Trading Post for 700 Meat
* Buttonwillow's Store for 300 Meat
* Dirtwater Mercantile for 500 Meat

## Effect

* Acquire one of the following:
	+ Bloodbeans
	+ Bean Golem
	+ Butter Bean
	+ Great Northern Blizzard
	+ Use The Ol' Bean
	+ Beanwall
	+ Wary
	+ Uncanny Presence
	+ Or, if you already have all of those skills, gain 150 XP.

## Notes

* Available to Beanslingers only.
* Reading allows you to learn a single skill, given an option list of 3 skills.
Cabal 2:Wizard

*This article is a stub. You can help Cabal Wiki by expanding it.*

 Weapons

The Wizard is a powerful ranged class that uses a number of skills to defeat the enemy, including AOE, and direct damage skills. This class would be considered the main damage dealer, or primary DPS class.

The Wizard has minimal defense, but can do an extreme amount of damage. Those who play the wizard must always be thinking on their feet, utilizing the skills that increase distance between you, and your foe.
A length of rope

If you need to tie something to something else and you don't think string or twine or cord or jute is up to the task, you'll need some of this.

**Sell Value: 5**
## Acquired From

* Tied to a fence in Butterfield Ranch
* May be purchased in various shops:
	+ Buttonwillow's Store (sometimes)
	+ Breadwood Trading Post (guaranteed)
* Possible acquired from an assembled crate in Danny's Tannery
* Various rancher supplies
* Found in either of the two crates in the Jelly Bean Thieves' Hideout

## Notes

* Needed for getting into the Curious Abandoned Well
* Needed to descend the elevator shaft in Kole Ridge Mine
A coal dust GHOST

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* This bad guy is insubstantial. All damage taken is reduced to 3.
* As Florence explains, this is not a ghost, it is a GHOST — *Greater Haunt Originating from Spectral Transmissions*.
A skeletal army Beanslinger

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* A skeletal army Beanslinger (Region d)
* A skeletal army Beanslinger (Region f)
* A fast skeletal army Beanslinger (Region f)
Core HP

*This article is a stub. You can help Galaxy Reavers Wiki by expanding it.*

Core Hp is exactly what it sounds like. It is the amount of damage that needs to be inflicted in order for the ship to explode. While having more Core HP is always a good thing, the higher HP ships usually gain it at the expense of speed, meaning you're likely to take more damage (**EX:** Frigate vs. Chaser)
A tuba

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Attacks only when as directed by a frustrated conductor's ghost.
* Has 2 attacks, either preferentially removing up to 2 AP from the player, or a Mysticality attack for 10+(mysticality-target.mysticality) (spooky) damage.
A trombone

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Attacks only when as directed by a frustrated conductor's ghost.
* Attack reduces moxie, mysticality, muscle in all opponents by 25%.
A portable leatherwork bench

This crate contains everything you need to set up your own sanctified leatherworking bench. All you have to provide is elbow grease and prayer.

**Installs a Sanctified Leatherworking Bench at your room in the Jewel**

## Uses

* It is used for crafting by Cow Punchers with the Leatherworkery skill, the available recipes are found on Leatherworkery page.
An ungulith

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

You may encounter various ungulith's in the west. As well as looking peculiar, they are notable for being immune to poison.

* An ungulith (Region B)
* An ungulith (Region D)
* An ungulith (rackcow) (Region D)
* An obsidian ungulith
* An ice ungulith
A skeletal rifleman

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* A skeletal rifleman (Region C)
* A skeletal rifleman (Region D)
* A skeletal rifleman Fort Alldead (Region D)
* A skeletal rifleman gunslinger (Region D)
A pillar of skulls

* Normal Mode
* Hard Mode

## Notes

* Each round the pillar does 3 attacks:
	+ A muscle-based projectile attack for basedamage + muscle - target.muscle - target.armor.
	+ A spooky-based mysticality attack for basedamage + mysticality - target.mysticality (and subject to spooky resistance)
	+ A moxie-based ranged attack for basedamage + moxie - target.moxie.
Asymmetric Publications, LLC

**Asymmetric Publications, LLC** is the team behind *West of Loathing* and *The Kingdom of Loathing*.

## People

**Zack "Jick" Johnson**
* HMFIC
* Zack likes video games and making video games. And podcasts.

**Riff "Riff" Conner**
* Writer, Designer, Puzzle Architect
* Riff writes puzzles and dialogue and doesn't afraid of anything.

**Kevin "HotStuff" Simmons**
* Business Manager, Producer, Designer, Balance Guy
* Kevin is always spinning hats, wearing plates, and mixing metaphors. Kevin wishes he had come up with a better nickname 8 years ago.

**Patrick "Pezboy" Fjeld**
* Customer Service
* Patrick enjoys serving customers, with some fava beans and a nice chianti.

**C. D. "CDMoyer" Moyer**
* Programmer (Wizard)
* Chris has programmed a dice roller in dozens of languages and on dozens of platforms since that first TRS-80 Model 100 in 1984.

**Wes Cleveland**
* Animator
* Wes likes cartoons, retro-gaming, and complaining about "The Man".

**Multi Czar**
* Enforcer
* He is watching you.

## Links

* Official site
* Twitter
BSLV UP Special Training, 7

For every ten levels, you will have to go through a series of tests to get your rank up bonuses.

## Objective

* Speak with your instructor
* Defeat:
	+ [15] Succubus in Porta Inferno
	+ [10] Cannibal Mushid in Altar of Siena (B2F)

## Reward

**Experience:** 7,000,000 EXP
**Amount:** 8,000,000 Alz
**Skill:** Buff Quantity Limit increased to 11

## Related Quests

Previous BSLV UP Special Training, 6

Next BSLV UP Special Training, 8
A skeletal cavalryman (d)

* Normal Mode
* Hard Mode

## Location(s)

* Various Military Cemetery plots:
	+ 21, 22, 32, 48, 52, 55, 56, 58, 66, 73, 78, 88, 89, 94, 163, 191, 192, 205, 223, 224, 262, 288, 289, 291, 304, 321, 352, 391, 395, 401, 404, 407, 421, 430, 435, 454, 463, 473, 482, 483, 490, 498, 501, 505, 514, 515, 517, 519, 531, 561, 562, 587, 590, 619, 624, 635, 647, 652, 658, 669, 673, 716, 729, 739, 746, 747, 752, 797, 838, 840, 846, 851, 852, 858, 867, 868, 881, 900, 901, 909, 916, 928, 940, 962, 966, 987, 999
A frustrated conductor's ghost

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Randomly selects an instrument to attack:
	+ A trombone attack that lowers everyone's stats by 25%.
	+ A tuba attack, which if the player has more than 0 AP subtracts up to 2 AP from the Player. If the player does not have any AP then this attack instead does 10 + (mysticality-target.mysticality) spooky-aligned damage to the target with lowest HP.
	+ A flute attack that shoots a Lightning Bolt at the player.
* If no instruments remain he directs you to take damage, causing 10 + (mysticality-target.mysticality) spooky-aligned damage.
* This bad guy is initially insubstantial; all damage is reduced to 0. Each instrument eliminated increases the cap on damage he can take, by 10 in normal mode, and by 5 in Hard Mode
A skeletal army Beanslinger (f)

* Normal Mode
* Hard Mode

## Location(s)

* Various Military Cemetery plots:
	+ 18, 31, 54, 61, 97, 126, 154, 156, 190, 228, 229, 247, 281, 283, 300, 317, 333, 346, 366, 387, 393, 412, 415, 426, 427, 461, 485, 487, 492, 493, 494, 502, 553, 564, 576, 579, 589, 591, 601, 603, 607, 625, 630, 668, 691, 701, 706, 715, 722, 738, 757, 769, 775, 776, 780, 784, 808, 874, 882, 908, 922, 926, 930, 931, 935, 955, 994
A billiards-playing ghost

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* This ghost is invulnerable while any of the billiard balls are still alive.
A crate of bullets

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Does not actually attack.
* On death explodes, causing X/3 damage (or X/5 damage in Hard Mode) to Chet Bullet, where X is Chet's initial HP.
Ant-eye virus

Emperor Norton of Frisco throws the **ant-eye virus** into your face when you reach the town, distorting your vision.

## Quest

These are the steps you need to take in order to get rid of the effect:

* Talk to your assistant Smee in Frisco, who will suggest that you speak with the bartender in town.
	+ The bartender will tell you about a honey jelly bean that can cure your vision.
	+ You can also speak to Doc Alice after talking to Smee.
* Travel to Roy Bean's House and check the honey jelly bean.
	+ A dialogue will open and, if you've returned all 3 of Roy's jellybean jars to him, he will sell you the cure for 5 meat.
	+ If you haven't completed his quest, you can still buy the honey jellybean for 6,000 meat, minus 2,000 meat for each jar you have recovered.
* Use the jellybean from your inventory to cure yourself.

## Notes

* This is clearly an allusion to Norton AntiVirus.
Angry

You're madder'n a hornet.

If your anger level gets higher than <X>, you'll pass out from rage.

+3 Muscle
+3 Mysticality
+3 Moxie

## Acquired From

* Losing a fight (including surrendering in Wander events)
* Insulting yourself in your mirror in your room at The Jewel Saloon

## Notes

* <X> is your Pain Tolerance, a value controlled by your Grit.
A pyrobove (prologue)

Hot: | 50%

This **pyrobove** is not as tough as pyroboves outside the tutorial.

## Notes

* If the player is not on fire, does an attack to set the player on fire for 3 damage.
* If the player is already on fire does a normal physical attack, doing damage according to the formula for Basic Melee Attacks, but with a base damage of 5.
	+ Always does at least 1 damage.
Army field trauma kit

This kit only contains materials for treating physical trauma -- for the mental kind you're better off sticking to whiskey.

This item is used in combat.

**Restores 10 HP****Sell Value: 3**
## Acquired From

* In the *MEDISUN* crate in Cavern Canyon (2)
* On the shelf in the "math" tent of Fort Cowardice (2)
* Sometimes dropped by combatants in the mass grave of Fort Alldead
* Purchased at Rescue Mission (∞)
* From the goblin grave robber encountered while wandering in Region F, with Gary or through the use of Intimidatin' or Hornswogglin'.
* From the skeletal cavalryman encountered while wandering in Region C, if you show it your rifleman insignia pin
* Various crates of military supplies
A skeletal army Beanslinger (f fast)

* Normal Mode
* Hard Mode

## Location(s)

* Various Military Cemetery plots:
	+ 1, 29, 43, 46, 53, 75, 92, 149, 151, 157, 158, 169, 186, 246, 290, 295, 308, 323, 334, 338, 339, 353, 409, 468, 481, 486, 488, 489, 506, 532, 547, 566, 581, 600, 615, 639, 674, 694, 695, 700, 710, 732, 736, 740, 760, 764, 783, 805, 820, 859, 915, 918, 919, 929, 934, 941, 943, 946, 968, 969, 977, 997
A cart full of empty dishes

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Locations

* Gun Manor Dining Room

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Locations

* Gun Manor Dining Room

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Locations

* Gun Manor Dining Room

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Locations

* Gun Manor Dining Room

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Locations

* Gun Manor Dining Room

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Locations

* Gun Manor Dining Room

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Locations

* Gun Manor Dining Room

 HP:

The result of destroying a cart full of beef, a cart full of booze, or it's cheese.

## Notes

* Once killed this becomes an empty cart.
A bowltergeist

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* The bowltergeist does 3 attacks each round, one based on muscle, one based on mysticality (and spooky-aligned), and one based on moxie.
A big moist spider

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* First attack is **Gooey Web** on the player, an attack which reduces your AP by 0 - 2 or 2 - 4 in Hard Mode.

* Successful hits also poison for 1 - 8.
	+ In Hard Mode the poison amount is 6 - 13.
Abandoned Mine

* Part of Dr. Josie Morton's quest line, after giving her the interesting rock
* Wandering in region G

The Abandoned Mine is a mine south of Frisco.

## Items

**Outside**

* A strange silvery crystal can be picked up right of the entrance.
* Gain 2 unrefined Meat nuggets if you have Minesplainer from the machine by the entrance.

**Inside**

* The cabinet contains medicinal supplies.
* A delicate bean-iron nugget may be mined.
* Meat or nuggets from the mine cart.

**Side Tunnel 1**

* A delicate bean-iron nugget may be mined.
* Meat or nuggets from the 3 mine carts.

**Side Tunnel 2**

* A delicate bean-iron nugget may be mined.
* 3 meat veins may be mined (requires a pickaxe).
* A table holds various mining supplies.
* If you are on Dr. Josie Morton's quest to find it, the high-tech drill bit is located near the ladder leading to the cultist camp.

**Cultist Camp**

* A fridge containing effectively an infinite amount of Sarsaparilla.

## Bad Guys

**Side Tunnel 1**

* 3 coal snakes

## Notes

* The entrance elevator can be fixed with a can of oil and a monkey wrench, or Percussive Maintenance.
* If you have an El Vibrato transponder a teleporter to the El Vibrato Storage Room can be under some rocks (requires a pickaxe) on the first level.
Appalachian Skull Whisperin'

You're fluent in a very specific dialect of the whispers of the dead.

You can speak to one specific skull
## Acquired From

* Listening to the creepy whispering stone found in the Old Mission Catacombs

## Notes

* Allows you to gain 20 - 22 XP from the fourth skull in the Old Mission Catacombs.
* Also enables you to avoid the fight with the skeleton with 2 skulls (from an agitated pile of bones) and receive 30 - 32 XP instead, also in the Old Mission Catacombs.
A cart full of beef

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Notes

* Once killed this becomes a cart full of empty dishes.
Alexandria Ranch

* Revealed by Susie, if she's your pardner
* Possibly revealed by using disposable binoculars in Fort Treason
* Wandering in region D

**Alexandria Ranch** is a ranch owned by Alexandria. That is, before it was shelled by the insane commander of the nearby Fort Treason. There's not much left now except for an underground bunker full of rare books.

Some runty hellcalves prevent access to the ranch remains, so you will first have to deal with those.

## Items

* The Diary of Alexandria Alexandria is on a bookshelf outside
* One class-specific skillbook can also be found: Advanced Beancraft / Advanced Cow Punchin' / Modern Snake Oiler
* The overdue breadwood book needed for the the Breadwood quest is also here.
* Curly's auto-gyrotheodolite, part of The Legend of Curly's Meat quest can be acquired with 50 Muscle

To access the basement place an artillery targeting flare on the vault then head back to Fort Treason to use the demi-culverin cannonball to blast the vault open. You will also need the Fort Treason ballistics chart and a sulphur match. The following books can then be found in the basement:

* Percussive Maintenance (book)
* One class-specific skillbook: Advanced Beancraft / Advanced Cow Punchin' / Modern Snake Oiler

* How to "Cheat" at "Poker"
* The Best Love Poem Ever Written (requires Lockpickin' 3 + needle)
* Gold Medal Silversmithing (requires Lockpickin' 3 + needle)
* Rich Vein, Poor Vein (requires Lockpickin' 3 + needle)

## Bad Guys

* Fight 3 runty hellcalves to access the area.

## Notes

* Inspecting the front half of a cannonball unlocks Fort Treason.
* Alexandria herself can be rescued from a portal on her property once you acquire the key-shaped El Vibrato device. Having done so, you can convince her to open a new bookshop in Dirtwater
* Alexandria is likely named as a reference to the Library of Alexandria, which was also tragically destroyed.
A cart full of booze

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Locations

* Gun Manor Dining Room

 HP:

Part of the combat scene (enemy side) if you choose to fight a hungry hungry ghost

## Notes

* Once killed this becomes a cart full of empty dishes.
Alamo Rent-A-Mule

* Wandering in region H

At the **Alamo Rent-A-Mule**, you can purchase a mule for 1500 meat in order to help the bow-legged soldier at Fort Unnecessary, or activate a quest for the man at the complaints section, who asks you to get a bracelet that belonged to his daughter. You can find the bracelet at Deepest Delve Mine.

## Items

* A mule rental contract, given upon successfully renting a mule.
* 3 needles in haystacks.

## Gallery

* the rentals clerk
* the complaints clerk
Aramid

Aramid items include:

* Aramid Battlesuit
* Aramid Battlegloves
* Aramid Battleboots
* Aramid Battlehelm
* Aramid Martialsuit
* Aramid Martialgloves
* Aramid Martialboots
* Aramid Martialhelm

* Material Core(Aramid)

It is the same grade as Citrine and Shadowsteel items.

Matching Epaulets:

* Epaulet of Fighter +3
* Epaulet of Sage +3
* Epaulet of Guardian +3
A vampire hedgebat

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Upon a successful attack, the vampire hedgebat is healed for an amount equal to the damage inflicted.
6-ball

This billiard ball is labeled with a six, indicating the number of benzene rings in the organic poison that makes up most of the paint on it. Somebody really ought to pass some safety regulations about this kind of thing.

This item goes in your offhand.

**Start every fight poisoned****Sell Value: 100**
## Acquired From

* Gun Manor Billiards Room, on the pool table (as a Cowpuncher)

## Notes

* Waking up after sleeping (or being woken) while wielding results in you being poisoned for 10% of your HP.
A powerful-looking spider

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Successful hits also poison for 3 - 24.
	+ In Hard Mode the poison amount is 18 - 39.
An El Vibrato construct

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* An El Vibrato construct (Region A)
* An El Vibrato construct (Region B)
* An El Vibrato construct (Region C)
* An El Vibrato construct (Region C), moxious
* An El Vibrato construct (Region C), muscular
* An El Vibrato construct (Region C), mystical
* An El Vibrato construct (Region D)
* An El Vibrato construct guard (Region D)
* An El Vibrato construct (Region D), moxious
* An El Vibrato construct (Region D), muscular
* An El Vibrato construct (Region D), mystical
* An El Vibrato construct (Region D), healer
* An El Vibrato construct (Region E)
* An El Vibrato construct (Region E), moxious
* An El Vibrato construct (Region E), muscular
* An El Vibrato construct (Region E), mystical
* An El Vibrato construct (Region F)
* An El Vibrato construct (Region G)
* An El Vibrato construct (Region H)
* An El Vibrato construct guard (Region H)
Achievements

This page contains a list of **Achievements** in *West of Loathing* and their Steam descriptions, if any.

\* = denotes hidden achievement

## DLC achievements

The following achievements were added with the *Reckonin' at Gun Manor* DLC:

## Notes

**A Fistful of Cutlets** is tricky. You need to do the following:

* Your Family Farm:
	+ Choose Dickerin' perk when talking to your mom, which gives **60 meat**.
	+ Find a Needle
	+ When talking to your little brother, choose "Leaving for Fortune"
* Thousand Snakes Gulch:
	+ Find a shiny rock to return to Crazy Pete for **7 meat**.
	+ Lose to the last (third) snake to gain Dynamite.
	+ Search the two mine carts for a total of **130 meat**.  (If you choose "Leaving for Fortune")
	+ Dig up a silver nugget to sell to Pete for **81 meat**.
	+ Dig up a unrefined Meat nugget to sell to Pete for **73 meat**.
	+ Use 3 Dynamite and a Needle on the crack in the wall for **1 meat**.
* The Fricker Gang's Hideout:
	+ Ask the guy sleeping in the tub for soap.
	+ A crate holds **25 meat**.
	+ A crate holds **50 meat**.
	+ Kill all the gangers and return the cell door for **500 meat**
		- Note: you only get 400 meat if you let them live.
		- Note: you cannot get the achievement if you use your last needle on picking the lock on the jail door.
* The Town of Boring Springs:
	+ Kill the goblin for the bartender for **200 meat**. (You cannot kill the Goblin, Gary, if you obtain Goblintongue before fighting him.)
	+ Find 6 Recovered mugs and turn them in for **150 meat** (25 each).
		- The foot of the first tree in the Boring Springs Boneyard
		- The lower-left of the cave entrance outside the Orehole Mine
		- From the box of items past the sleeping bandit in The Fricker Gang's Hideout
		- From the table past the bandits playing cards in The Fricker Gang's Hideout
		- The lower-right of the Sherf's office in The Town of Boring Springs
		- The patch of dirt to the right of Doc Alice's house in The Town of Boring Springs (requires a shovel)
	+ Trade a Needle for Dynamite.
	+ Use Dickerin' to get another Dynamite.
	+ Play poker to gain **60 meat** (needs 3 moxie, bet insanely, and then intimidate/outfox/hornswoggle)
	+ Return the three horses for **1000 meat**. This totals 2337 meat which, less the cost of a horse, will give 1337 meat to leave the prologue with.
A skeletal cavalry officer

* Normal Mode
* Hard Mode

## Location(s)

* Various Military Cemetery plots:
	+ 19, 49, 81, 86, 99, 121, 123, 129, 150, 161, 171, 185, 215, 217, 220, 233, 242, 263, 272, 275, 301, 331, 342, 357, 358, 425, 452, 457, 475, 479, 503, 538, 551, 557, 565, 571, 572, 585, 608, 614, 618, 632, 640, 653, 654, 676, 681, 684, 726, 728, 793, 801, 803, 816, 870, 873, 884, 897, 899, 947, 951, 960, 976, 998
A shrieking hedgebat

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* The attack damage is aimed at a single opponent, but also reduces all opponents' stats by 1-4, the exact value being computed as difficulty/2 with a minimum of 1. In Hard Mode this reduction is 1-8, based on the full difficulty value.
A cultist of Roberto

* Normal Mode
* Hard Mode

## Location(s)

* Madness Maw Mine
* Deepest Delve Mine

## Notes

* 1/3 of the time, rather than attacking the cultist will shout "Master! Empower me!" to give themself +3 to all stats.
* 1/3 of the time, rather than attacking the cultist will shout "You are powerless in the eyes of the Master." to cause -3 to all stats of the target.
An arcane hedgesphere

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* The arcane's hedgesphere's **Leaf Barrage** attack is a Basic Mysticality Attack, but with its basedamage value divided by 5. The damage, however, is applied 5 times (to the same target) in a round.
A ghost, Esq.

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Prior to combat she increases her muscle, mysticality, and moxie by 4 - 18.
Bit of ectoplasm

You're not sure what part of the ghost this is. Probably better not to think about it.

**Increases your Armor by 3 for the rest of the day****Sell Value: 30**
## Acquired From

* A random encounter in region A with a ghost rider (Pale Horse only)
* A random encounter in region C with an odorgeist (Pale Horse only)
* A random encounter in region D with a drunk ghost (Pale Horse only)
* A random encounter in region F with a smoldering ghost (Pale Horse only) (2)
* A random encounter in region G with a ghost miner (Pale Horse only)
* A random encounter in region H with a ghost trapper (Pale Horse only)
Bloodbeans

Your bloodstream is chock full of tiny beans, which are in turn chock full of restorative proteins.

## Properties

**Class:** Beanslinger
**Type:** Miscellaneous
**AP Cost:** N/A

## Effects

**Level 1:**

Regenerate 3 HP per round of combat**Level 2:** 25 XP

Regenerate 5 HP per round of combat**Level 3:** 100 XP

Regenerate 7 HP per round of combat**Level 4:** 300 XP

Regenerate 9 HP per round of combat**Level 5:** 500 XP

Regenerate 11 HP per round of combat

## Notes

* It is worth noting that this is a passive always on ability that does not need to be manually activated.
Curly's strongbox

This is it! The treasure you've been searching for since you left Boring Springs!

## Acquired From

* Extracted from the ground at Halloway's Hideaway, having read Curly's treasure map

## Notes

* Part of the mini-quest to find The Legend of Curly's Meat.
* Opening gives you a framed note from Curly, and either 15000 (if you are avaricious) or 11000 Meat.
Bull Stomp

Sometimes, you just hate the ground.

## Properties

**Class:** Cow Puncher
**Type:** Combat
**AP Cost:** 1

## Effects

**Level 1:**

AP Cost: 1
Deal 3 Damage to Every Foe**Level 2:** 50 XP

AP Cost: 1
Deal 6 Damage to Every Foe**Level 3:** 150 XP

AP Cost: 1
Deal 9 Damage to Every Foe**Level 4:** 250 XP

AP Cost: 1
Deal 12 Damage to Every Foe**Level 5:** 500 XP

AP Cost: 1
Deal 15 Damage to Every Foe

## Notes

* thick leather boots increase the damage done by 3
* smoldering leather boots increase the damage done by 5, and make the damage hot
* infernal leather boots increase the damage done by 7, make the damage hot, as well as set the target on fire starting at 5 damage.
Blossom gin

This is a bottle of liquor made from northern gin blossoms. It's pretty bitter, so it helps if you have something sweet to follow it down.

**Increases your Melee Damage by 10 for the rest of the day****Sell Value: 8**
## Acquired From

* Foraged from gin blossoms (requires Foragin')
* A random encounter in region C (requires Foragin')
* A random encounter in region D (requires Foragin')
A flute

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Attacks only when as directed by a frustrated conductor's ghost.
A skeletal cannoneer (d)

* Normal Mode
* Hard Mode

## Location(s)

* Various Military Cemetery plots:
	+ 2, 14, 16, 36, 62, 64, 104, 107, 108, 109, 145, 153, 162, 170, 175, 183, 188, 196, 214, 232, 254, 258, 266, 278, 287, 298, 312, 348, 351, 359, 360, 363, 399, 402, 417, 423, 444, 450, 455, 460, 474, 480, 516, 518, 530, 542, 568, 569, 574, 577, 602, 612, 631, 634, 636, 641, 645, 648, 678, 680, 697, 698, 702, 723, 733, 734, 753, 758, 772, 774, 787, 806, 814, 819, 823, 836, 839, 853, 857, 886, 889, 896, 906, 912, 925, 927, 944, 974
Cheap tequila

There are a lot of fine tequilas in the west, and this is not one of them.

**Increases your Mysticality by 3 for the rest of the day****Sell Value: 6**
## Acquired From

* A random encounter in region A
* Behind the bar in Cavern Canyon
* Purchased from Buttonwillow's Store for 60 meat
* Possibly found in the two crates in the Jelly Bean Thieves' Hideout
Breadwood Bunkhouse

The **Breadwood Bunkhouse** is located next-door to The Buttery Biscuit in the town of Breadwood. There are two NPCs inside: Reginald and Hobart Buppert.

## Items

* A toilet (1).
* A vanity, which you can inspect for 3 XP.
* Halloway's pin, in a footlocker under the last bunk at the back.

## Notes

* Getting the picture of the owl skeleton for Hobart nets 150-160 XP.
A big plump spider

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Up to 2 times (or 3 times in Hard Mode), and provided the space in front of her is empty, the spider may first breed a new spider.
	+ The spider created is either a small but beefy spider, an excited spider, or an extra-venomous spider.
* Successful hits also poison for 1 - 8.
	+ In Hard Mode the poison amount is 6 - 13.
Crowbar

The crowbar is one of nature's simplest machines. It's exactly what you want on your side if a thing has a lid and you don't want it to have a lid anymore.

**Provides the option to pry things open in certain places****Damage: 5 - 6****Sell Value: 100**
## Acquired From

* The chest from the third level of the Orehole Mine (needs a needle to pick the chest).
* Purchased from Breadwood Trading Post
* Purchased from Buttonwillow's Store
* Purchased from Dirtwater Mercantile, occasionally

## Notes

* Required to open the crate with the blasting cap in Orehole Mine.
* Useful to release the spider in Cavern Canyon.
* Required to open the crate full of dynamite in the Jelly Bean Thieves' Hideout.
* Makes opening the Saint Beefus' sarcophagus easier in Old Mission (only requires Muscle of 8 rather than 10).
* Required to open the mining crate on level 1 of Lost Dutch Oven Mine.
* Required to open two of the military crates found in the fifth tent in Fort of Darkness.
* Required to pry up the boards and find the Kellogg Ranch keyring in the outer room of Kellogg Ranch.
* Required to open most of the military, mining, and ranch crates found while wandering in regions B, C, D, E, F, G, and H.
Colorful hat

This hat is made from some weird kind of leather that's white with colorful spots on it.

**+4 Moxie****Sell Value: 40**
## Acquired From

* A random encounter in region C with a clown hunter

## Notes

* It's made of clown skin, and any attempts to talk to a clown with it on goes as well as expected, and can get you kicked out and subsequently banned from the circus.

* This only applies to the ticket seller at the entrance to the Circus, the clown bodyguard near the main stage, and the clown with the knife in the Clown Campsite.
Character options

Your character options allows you to change basic functionality of how you interact with your game character.

## Automatically Spend XP

* The game starts off automatically spending your XP in order to create a reasonably balanced character. Toggling this off allows you to decide on which skills and attributes your XP is spent.

## Show Combat Grid

* Combat takes place on a 6x3 grid. You can toggle this option to show or unshow the underlying grid squares.

## Nerd Mode

* If you are interested in exact damage calculations, etc., you can toggle on nerd mode to see all the stats.

## Best Font Mode

* This changes the fonts from a serif font to Arial (not available on Nintendo Switch).

## Save Inventory Options

* Makes your choice of ordering and other inventory options persistent.

## Color Blind Mode

* "You never know". Yes, you do --- it's a black and white (more or less) game, so this does nothing.

## Stupid Walking Mode

* Unlocked by acquiring the "Stupid Walking" perk, this makes the walking of your character...different.

## Nostalgia Mode

* After a few in-game days, Rufus sends you a package that unlocks this. All it does is add a sepia filter.

## Horse Armor

* Upon release, "DLC" was made available for purchase from their other game, for those who felt the price of WoL was too low. This option lets you toggle the appearance of armor on your horse. Since your horse does not engage in combat, however, this does nothing useful.
	+ Note that this item is now un-purchasable as of August 10, 2018.
Bean Golem

Summon a powerful golem made of beans who will (probably) do your bidding.

## Properties

**Class:** Beanslinger
**Type:** Combat
**AP Cost:** 2
*May only be used once per fight.*
*Does not end your turn.*

## Effects

**Level 1:**

AP Cost: 2
Summons a small bean golem**Level 2:** 100 XP

AP Cost: 2
Summons a smallish bean golem**Level 3:** 300 XP

AP Cost: 2
Summons a mid-sized bean golem**Level 4:** 500 XP

AP Cost: 2
Summons a largeish bean golem**Level 5:** 1000 XP

AP Cost: 2
Summons a large bean golem

## Small Bean Golem

* **HP: 40**
* **Muscle: 10**
* **Mysticality: 3**
* **Moxie: 5**
* **Damage: 5**

## Smallish Bean Golem

* **HP: 60**
* **Muscle: 20**
* **Mysticality: 6**
* **Moxie: 10**
* **Damage: 10**

## Mid-sized Bean Golem

* **HP: 80**
* **Muscle: 30**
* **Mysticality: 9**
* **Moxie: 15**
* **Damage: 15**

## Largeish Bean Golem

* **HP: 100**
* **Muscle: 40**
* **Mysticality: 12**
* **Moxie: 20**
* **Damage: 20**

## Large Bean Golem

* **HP: 120**
* **Muscle: 50**
* **Mysticality: 15**
* **Moxie: 25**
* **Damage: 25**
Beanslinger

> *"Magic and cooking are inextricably intertwined in Loathing and the Beanslinger is the mystical master of both.*
>
>

> *You've heard there's a shortage of cooks out West since The Cows Came Home, due to most of the cooks having been brutally killed by The Cows."*
>
> - In-game class description.
>
>

**Beanslinger** is one of three possible character classes in *West of Loathing*. This skill primarily focuses on the Mysticality skill and Spell Damage. In place of Hornswogglin' (Snake Oiler) and Intimidatin' (Cow Puncher) is "Outfoxin'" as the skill that opens up more color dialogue options in several places.

## Combat Skills

* Beanshield
* Lava Fava
* Bean Golem
* Butter Bean
* Great Northern Blizzard
* Use The Ol' Bean
* Beanwall

## Misc Skills

* Hellbender
* Outfoxin'
* Bloodbeans
* Wary
* Master Cookery
Bag of Shroom-Gro

This is a bag of Patented Shroom-Gro Miracle Fungal Fertilizer. Guaranteed to increase the size and intensity of any mycological specimen.

**Gary will want this**
## Acquired From

* When accompanied by Gary, can be purchased or found at the following locations:
	+ Dirtwater Mercantile (400 meat)
	+ Wanderin' Sally's Camp (400 meat)
	+ Buttonwillow's Store (500 meat)
	+ Breadwood Trading Post (500 meat)
	+ Lazy-A Dude Ranch
	+ Kellogg Ranch barn
	+ The knapsack in Shroomcave

## Effect

* Increases Gary's level when given to him.
Beaker of lemonade

This is the most Lemonade you've ever seen in one place, except for the gigantic vat of Lemonade you got it from.

**Increases your Muscle, Mysticality, and Moxie by 15 for the rest of the day.****Sell Value: 150**
## Acquired From

* You can obtain only one of these per character, by filling a beaker from the Buffalo Pile with lemonade 3 times.
Chet Bullet

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Chet is impervious to regular attacks, and cannot be poisoned or set on fire.
* Chet does either 2 (normal mode), or 4 (Hard Mode) randomly selected attacks per round. Attacks each do a base of (moxie - target.moxie) as damage, along with special effects:
	+ Extra-Dense Bullet attack: damage increased by 50%.
	+ Incendiary Bullet attack: sets target on fire, causing damage/4 extra damage per round.
	+ Chemical Bullet attack: poisons target, causing damage/4 extra damage per round.
A hulking hedge golem

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* In addition to any damage done to the target, each attack removes 1 AP from the target.
* Pardners and other allies do not use AP, so applying the AP reduction to the target rather than the player may be a bug.
Brade

**Brade** the trader can be found at his stand, located between the Sherf's Office and Doc Alice's house.

You seriously doubt that his name is Brade.

## Quests/Interactions

Brade trades only a few specific items:

* He will give a lock in exchange for a bar of soap
	+ Unlike the other trades, this can be done repeatedly
* He will give a stick of dynamite in exchange for a needle
* With Dickerin' you can acquire an additional, free stick of dynamite
* He will give a fine silver pocketwatch in exchange for 3 rattlesnake skins
Cheap cigar

This is a cigar for people who want, for some reason, to appear to have spent a lot of money on a disgusting habit without *actually* spending a lot of money on it.

**Sell Value: 1**
## Acquired From

* Mr. Gun's Manliness Room humidor (an infinite amount are available, although you can only carry up to 3 at a time)

## Uses

* Using a tiny stick of dynamite with a cheap cigar in your inventory can make an exploding cigar.
Cavern Canyon

*Cavern Canyon* is the location of the Stripey Hat Gang. It is the second quest given by the sheriff of Dirtwater.

The area consists of 3 cave entrances. The first contains a large spider, the second a doorway to the spider and a continuation of the cavern to the game which you cannot get through (but a spider could), and the third containing the gang.

You may arrest the gang, or kill them.

You can go right out and fight them to kill them, or freeing the spider to arrest them.

## Items

* In the first cave, you can pick one of:
	+ The *Weapons* box contains a fancy knife.
	+ The *Medisun* box contains a bottle of laudanum and an army field trauma kit.
	+ The *Booze* box contains decent whiskey (Cow Puncher) or decent tequila (Beanslinger) or decent wine (Snake Oiler)
* The jaw harp can be retrieved from a pile of bones in the bar area found within the gang's (3rd) cave.
* The shelf behind the bar holds a bottle each of cheap whiskey, cheap tequila, and cheap wine.

## Bad Guys

* Phineas McGee
* Judy Dawkins
* Ferdinand Jenkins

## Notes

* The spider cave has 3 boxes in it: *Weapons,* *Medicine,* and *Booze.* You may only open one before you are given compelling advice to leave before the spider eats you.
* Releasing the spider makes this quest much faster and easier, with no hassle. In order to release the spider, you're going to need a hammer or a crowbar to get into the second cave.
	+ After opening the spider door, you will find the gang helpless encased in cocoons in the 3rd cave. You can then transport them to town.
		- 1Alternatively, with the Ruthless perk, once cocooned you have the option of leaving them for the spider to eat (leaving behind only a tattooed tooth, and giving no XP).
* Further into the gang's cave you can find the kitchen, where Doug is chained up. Rescuing him allows him to set up Hot Doug's Hot Dogs in Dirtwater.
	+ Easter egg: special dialog if your character's name is Doug or Dog here.
* With an El Vibrato rod you can reveal an El Vibrato monolith in the bar area.
A year's supply of dynamite

"DYNAMITE: ONE YEAR" is stenciled on this crate in an official-looking typeface.

**Contains enough dynamite for a whole year!**
## Acquired From

* Found in a cactus crate in the treasure cave of Gustavson Gulch
* Purchased from Dynamite Dan's
* Redeeming a coupon for a year's supply of dynamite

## Uses

* Gives the player 52 Dynamite when opened
* Required to clear rubble at the Railroad Camp (East)
Cool sapphire

This pale blue gemstone radiates cool in both the temperature sense and the other sense that isn't really in widespread use yet.

**Sell Value: 2000**
## Acquired From

* Reward for solving the puzzle plots at the Military Cemetery

## Uses

* Can be given to the Jeweler in the Jeweler's Cabin for 500  to get a cool sapphire ring.