Perdita Jules Cassio

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Perdita Jules Cassio**
* Jersey Number: **44**
* Position: **PG2** • **Off-Pine Point Guard** for the **San Francisco Buoys**
* Age in Chapter: **20 years old**
* Date of Birth: **November 1st, 1918**
* Modern Country of Origin: **Ecuador 🇪🇨**
* Career Goal: **Maximum Power**
* Struggle: **Being in the USA**
* Alignment: **Chaotic Formal**
* Height: **6' 2" | 1.8796m**
* Weight: **224 lbs | 93.89362kg**

### Play Style: None

**Perdita Cassio** isn't known for a distinct play style yet.

### Player Class: **None**

Perdita isn't known for a distinct player class yet.

### Alignment: Chaotic Formal

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Perdita Jules Cassio was born on November 1st, 1918, in San Gregorio de Portoviejo, Ecuador. They were raised in a strict household where manners and etiquette were highly valued. Perdita's parents hoped they would become a diplomat, but Perdita was drawn to the rules and prescription of basketball instead. While a child, Cassio was inspired to play basketball after watching a group of the bank's soldiers (la argolla) play the new game. Cassio is a human without gender, and the biological equipment they were born with is historically private information. The entire San Francisco Buoys franchise and fanbase are cool with it.

Perdita's career goal is to achieve maximum power, and they are willing to do whatever it takes to get there. They struggle with being in the USA, feeling like an outsider in a foreign land. Perdita's proudest moment so far discovered was being signed as a Founding Syndicate Player for the San Francisco Buoys in the inaugural season of the BSofA. They were scouted by the team while playing a pick-up game on the streets of San Francisco.

As a player, Perdita brings a unique energy to the team atmosphere. They are unpredictable and often act impulsively, but they also value manners and etiquette. Perdita struggles with the media spotlight and can come across as awkward in interviews. Perdita Cassio is one of the first non-binary BSofA players in history.

## Details

* Favorite Food: Ceviche
* Favorite Color: Scarlet
* Favorite Animal: Guinea Pig
* On-Court Habit: They twirl their hair a lot while running around
* Piece of Trivia: Perdita won a spelling contest in their hometown in Spanish
* Has a Fear Of: the color blue
* Diet Plan/Training Regimen: a strict diet of protein shakes and raw eggs, along with a daily workout routine of swimming and cardio.
* Pop Culture Interests: Russian literature, Ecuadorian cinema
* Love Interest: None at the moment.
* Other Professional Interest: Diplomacy

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Perdita Jules Cassio*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access

letmeout.productions