recursal/Fanatic-Fandom huggingface dataset:
Laws of Tef

Stand'Aan and all other lands ruled by King Daan'Daan, or under purview of the Archmage Vera Older

-Owning human slaves is punishable by a 500 GP fine per offense, and jail time up to one year per offense

-Siga made items contraband punishable by a 400 GP fine plus 800 GP per repeat offense

-Trespassing on private property subject to a fine of 100 GP - 500 GP per offense

-Murder of non human punishable with jail time of 1 year per offense

-Murder of a human punishable by a fine of 1000 GP and at least 5 years of jail time per offense

-Treason against the powers of the nation in any of its lands or waters punishable by 100 GP plus 1 year of jail time per offense

- Larceny / Destruction of property punishable by 14 days jail time for 1st offense, 500 GP fine plus 1 year of jail time for second offense or for damages amounting more than 500 GP
Character Creation

Stats 4D6 reroll 1s (you can not roll a 1 on any die) drop the lowest. Four 6s is 20, not 18.

Any 1st party content that i not banned

traits and flaws: 1 for 1

AP
Leveling
6-8: 100
9-11: 200
12-14: 300
15-16: 500
17-18: 600
19-20: 700
Prestige Class: +25 every level
New Class: +10

Skill Bonus +10: 100
Reroll: 35 (can not be used to re roll a natural 1)
Reroll 1 Ability: 100
Reroll all Abilities: 500

Rebuild : 50/CL
Miracle Raise: 200
Si'ir

## Dogma:

"Knowledge is eternal; self creating; and exists only because of those who understand the importance of teaching new generations.

Though few become complete Clergymen of Se'ir, many revere the deity in everyday prayers. It is said that all the worlds great inventors were directly inspired by divine contact, and must be understood as if they were holy in nature.

Se'irists believe that divinity can be achieved by collecting a forbidden knowledge held by this god.

Worshippers of Siir's Avatars grant boons to crafters, favored by the Reassemblers, who live their lives crafting for the church of Siir. Inventing is a birthrite to many of Siir's families, mostly Dwarves, who naturally honor intelligent crafters in their society. There is no more honored tradition than the engineering of large buildings, and underground chambers, especially those with creative mechanical aspects, and traps. Trap building is likewise seen as an honorable persuit, as victory via trap is a strategy considered viably by the holy royal engineering court, and enormous trap rooms with puzzles designed to defeat would be worshippers are beloved by priests, favorited by outsiders, and litter the Dwarven Kingdom. Crafting of any magical goods brings about the glory of Siir's allies, particularly when used to overpower aggressors during battle. The greatest crafters, Engineers exist at all levels of the Siirist model civilization, including royalty, due to the requirement of victory in combat to ensure survival, provided by the assembly workers who invent expendable armaments for their armies.
Pinnacle

**Rulers** | Triana Obsol
Bristol Sage
Amy Arkal
Senin Arkal
 **Qualities** | Academic,

## Contents

* Locations
* Arcane Tower
	+ The Pinnacle of Knowledge

## Government

Foreign Relations

Arch Mage Obsol is undeniably accredited with the foundation of Hope's Pass'es most modern city, Pinnacle, also known as a political mogul within the governmental structure.The Particulate of ruling council bow to her political strength regardless of current events due to the legendary mastery of Univarsal Magic. Triana Obsol, The Lady of Dragons, known by all, supplies the magical force behind the ruling body and demands control over not only the natural forces but also holds a high legacy among the Elven courts. Though she and her sister Zia are only half belonging to the heritage, their father is a Human King of the early modern age, Triana sustains rule over a third of the world.

## Economy

Guild structure within Pinnacle determines the flow of coin within the city. The guilds exist in one of two tiers. The lower tier consists of the state and national powers, represented by the city's Port Authority. While they are responsible for keeping record of travel, they are not as highly compensated as the upper guild tier.

Upper guilds consist of three major markets; Logging, Mining, and Fur Trade. The guild heads of these companies are considered a parliamentary compliment to the council. Archmage Vera Older is their defacto "Voice" within the council.
1A Pages

Prophecy.

The Soul Is Created.

The World Frame Work. Magic Is Created.

The Paradox. The Well of Life.

The First War.

Axayaxchtl, the Body of Fel.

Assembling the Guardians of Time and Space.

Io, Solar Dragon, and the Simalucrum.

Prime Water, The Maelsea awakens.

Atrius of Mediamoy Designs the First Dwarven Kingdom.

The Sleeping Witch's Paradox.

Mankind Is Created To Crusade.

Edos, Last To Rise Creates the Earthen Races.

The Crystal Magic of Vacia, Wizard Dragon.

The Dragon Race Reigns.

Oberan, Space Guardian Steals The Realm Of Faerie From the Dragon.

Serec Is Redeemed.

Jula, Paradox Born Opens the Crystal Seal.

Grimgurt, Valkyrie Generals War Against the Armies of Hell.

The Replacement Sun's Dark Curse.

The Book of Fel Is Scorched.

The Great Kings.

Phelia chases Rodacles From the Thought Plane.

The War Between Princes, Fulfilling the Prophecy
Oxoloc

## Dogma:

In nature, life is antithisized by death; birth, by destruction, it is by this rule that nature must serve both benevolent, and malevolent purpose in the realm of mortal thinking. Those who worship, or fear death by natural disaster turn to the wild god Bok, however, there are those who have a madness inside of them that draw them deeper into natures destructive side, going so far as to actually commune with the eldest of elementals. Oxoloc is seen not only as incarnate storm, it is also the name given to the demon prince of legend, one of two who battle in the darkest realms of hell, and the abyss.

Oxoloc gave rise to Bodhma, the awakened sea, considered the most destructive prime elemental in the world's history.

## Relationships

Shares divinity with Bok

Worshipped by: Bokist, Nature triad, Druids, Barbarians, outlanders, Elementals, Monsterous Humanoids
Thanatos

## Dogma:

It was not a coincidence that war was chosen to be the curse upon the world of Fel, for war was always at the cusp of apocalyptic prophecy. One amongst the Primordeals grew to such immense power,Hexe, who taught war to men in order to prove his superiority over his brothers; "He could break the king of the gods, Plath, war will be supreme, so say the angels who know the end of times." - The ancient way.

When Hexes power grew so string, hatred built in the hearts of men. Though, He is equal in power to Plath, and Ithis, Hexe is closest with his paradoxical identity, Thanatos.

Only one deity is the size of thanatotic level, the titan Thanatos, Firey Demon Demodand of Hex. The lord of all Balor demons, Thanatos acts independently of Hexe, but close to the workings of Hexes other fiendish lords.

## Relationships

Shares divinity with Hex, worshipped by: Hexites, Thanites, Occult Triad
Cursed Saint's Knuckle

Aura

Cl

Slot none

Weight .5Lbs

Price 2200GP

"The worship of such an old saint may have gone out of fashion long ago, but the magic that resides in this relic still manages to fetch a high price for a would be tomb explorer afraid of the average protections there within. By taking this delicate, slim bone out of its silk container, and snapping the knuckle in twain grants a +4 moral bonus against death effects, +20 to resist energy drain, and negative energy, a +4 moral bonus against fear for 10 consequitive minutes."

Requirements: Craft wondrous item , death ward, remove fear, Cost 1100GP
Bok

## Dogma:

Power defines worth! Nothing holds more power than nature itself. Those who take comfort in cities harm the land. and should in turn understand that Fel is omnipotent and above all. Only those who brave the wilderness and respect the storm truly experience life. Ask not for clear skies to make your path easy, rather imbibe rough conditions to force survival, and test your opponents. Bo'ks clergy is few and far between, known as Bo'kists, and mostly barbarian chieftains or goblinoid shamans due to the fact that civilized lands repulse their values. A Bo'kist does not care for gold or glory, but seeks only to say they have seen the terrible heart of storms and lived. Lightning strikes and resulting fires are seen as divine by the faithful, enacting justice to the deserving. It is unholy to cage or trap elemental power in anyway.
Religious

Prayer to Ithis

Coven of Iblis

Godhead statues

The Ur-Sahli

Starmark

Three Oracles

Triad of the (Occult /Primordial/Asura /Natural /Paladin/Humanities/Daemon/Aeon/Axiom/Innevitable )

The Divine Hand of the Ancient Way, The Inventing Eye of the Ancient Way, The Reassemblers of the Ancient Way, The Eternal Knighthood of Exousia

The Dark sun

The Ancient Way

1A Pages / 2A Pages / 3A Pages
Toy Jalyssa

Toy Jalyssa

Toy Jalyssa is an antagonist in 5 Nights At The Pizza Place 2. She is set to roam the pizzeria from 12AM to 6AM to make sure nobody breaks in during the night.

## Appearance

Toy Jalyssa resembles a 9-12 year old female child with rosy pink cheeks, eyelashes, green eyes, a red bowtie, blue hair, a blue coat with black jeans, and makeup.

## Behaviour

Toy Jalyssa becomes active on Night One, and is the most active animatronic in the game. She is one of the three animatronics that can kill the player on Night One.

Path

Toy Jalyssa follows this path: Show Stage > Main Dining Area > Main Hallway > Party Room 3 > Right Air Vent > The Office.

Trivia

* She is the most active animatronic in the game.

* She is based off of Toy Bonnie from Five Nights At Freddy's 2.

* Unlike Toy Bonnie, she is female.
Voyager Animation

**Voyager Shares III Incorporated**, or Voyager Animation is the animation company that is the subsidiary of Thegodan Pictures, which along with its sister companies, Godess Features and Thegodan Comics, are subsidiaries of Godan Corporation, which owns all shares of it's subsidiaries.

## Subsidiaries

**Godalo**, which works on lighting in 3d animation

**Ruby**, a company working on Ruby Software, which is based on the Blender Engine.

**Sapphire**, which works on the UI for Ruby.

**Diamond**, an engine for 2d animation
Tsumenokage

## Compétences

Multi-rôle

**passive :**
Tsumenokage peut acheter un objet spécifique en début de partie. L’objet ne peut être vendu, cependant, il est possible de changer gratuitement de types de télécommande au choix (pendant un maximum de 2 minutes de jeu) qui changent les statistiques de Tsumenokage.

* Télécommande Alpha
* Télécommande Béta
* Télécommande Oméga

Télécommande Alpha

**passive :**
L’attaque de base de Tsumenokage est augmenté de 10 (+ 4\*Niveau de Tsumenokage) (+10% de l'AP de Tsumenokage). Ce bonus n’est pas pris en compte avec les items possédant la Propriété passive UNIQUE - Lame Enchantée.

Télécommande Béta

**passive - Mode Offensif :**
Mitraillage vulcain dispose de 5/7.5/10/12.5/15% de Vol de Vie.

**passive - Mode Utilitaire :**
Lorsque Tsumenokage lance Mitraillage Vulcain sur lui-même, il gagne 5/7.5/10/12.5/15% de Vol de Vie.

Télécommande Oméga

**passive :**
Lorsque un ennemi attaque une personne se trouvant sous la protection de Contre-Mesure, se dernier se retrouve étourdit pour une durée de 1/1.25/1.5/1.75/2 sec. Pendant les 5 sec suivantes, la cible ne peut plus recevoir cet effet.

Mitraillage Vulcain* Portée : 600
* Récup. : 8 sec.
* Coût : 50 / 60 / 80 / 100 / 130 mana

**active - Mode Offensif :**
Le drone fonce vers une cible, la ralentissant de 15/20/25/30/35% pendant 2 sec et infligeant 65/105/145/195/250 (+60% de l'AP de Tsumenokage) de dégâts magiques.

**active - Mode Utilitaire :**
e drône se met à voler autour d’une cible alliée, augmentant sa vitesse d’attaque de 20/25/30/35/40% pendant 3 sec. Si aucun allié n’est ciblé, le sort est automatiquement lancé sur Tsumenokage.

Post-Combustion* Portée : 900
* Récup. : 24 / 21 / 19 / 15 / 11 sec.
* Coût : 80

**active - Mode Offensif :**
Un drone se place contre le dos de Tsumenokage et le propulser en ligne droite dans une direction. Permet de traverser les unités.

**active - Mode Utilitaire :**
Le drone se place sur un allié et augmente sa vitesse de déplacement de 30/40/50/60/70% pendant 3s.

Contre Mesures* Portée : 600 - 1500
* Récup. : 15 / 13 / 11 / 9 / 7 sec.
* Coût : 70 / 80 / 90 / 100 / 110 mana

**active - Mode Offensif :**
le drone se met à voler autour de Tsumenokage ou d’un allié ciblé et renvoie une partie des dégâts subis à l’attaquant.

**active - Mode Utilitaire :**
Drone qui permet de révéler une zone à distance.

Mode Offensif* Récup. : 6 sec.

**active :**
Ce sort permet à Tsumenokage de changer le mode de fonctionnement de ces drones. Ils passent ainsi du mode Utilitaire au mode Offensif. Ce sort augmente les bonus donnés par le passif 25/50/75/100 % pendant 6 secondes.

Mode Utilitaire* Récup. : 6 sec.

**active :**
Ce sort permet à Tsumenokage de changer le mode de fonctionnement de ces drones. Ils passent ainsi du mode Offensif au mode Utilitaire. Ce sort augmente les bonus donnés par le passif 25/50/75/100 % pendant 6 secondes.
Кошка Люся

**Люся-** Кошка участницы этой Вики- 0+ Крапивницы +0.

## Внешность

Это маленькая аккуратная кошечка, с длинным пушистым хвостом, серой мягкой шерсткой, с примесью бежевого и беленькой грудкой.

## Характер

Люся очень любит свою хозяйку. Эта кошка очень нежная и обидчивая. Может, в случаи чего, пустить свои маленькие остренькие коготки на защиту. Очень не любит, когда ее гладят по спине, берут ее лапы в руки или таскают за хвост. Может тяпнуть маленького ребенка. Люся, хоть и родилась на улице, улиц очень боится. Так, что большую часть своей жизни провела на балконе и дома.
Wysum of Nazrunduth

## Abilities

Vampire abilities DC 11
Hardened skin +2AC
Deaf
Air aura (air mastery +2 attacks vs airborn enemies without air mastery)

## Relationships

He is the adopted son of a Dwarf, making him the subject of ridicule throughout his life in the Dwarven Kingdom; he does not bring up the subject.
He was a member of the Riftmore Worker Union employed as a manager, and led a revolt against a local business in the more affluent district where he was recruited by a passing knight to later join a coalition with several other travelers, and has been involved with the security of the Dwarven Kingdom from an undead menace. During that time, he began to look strange, and express changes in his personality nearing an obsession with an unknown fixation, and a desire for solitude. He had been seen in bars all over Riftmore at that time.

## Rumors and legends

His Vampirism was cause by an angelic being, but no one in Riftmore can remember who that was.
He has received genetic surgery which gave him mutant skin.
Characters

Chevalier Sir Felix Croft (Severoux, Snowdin)

Ashayla Shifter

Freedom Feint

Helga of Barakazaar

Caligone of Mandaea

Ætrix of Nazrunduth

Helione of Barakazaar

Wysum of Nazrunduth

Frinian of Emiland

Hecate of Riftmore

Anne of Riftmore

Nicole of Riftmore

Ludwig of Riftmore

Alehmasha

Phela

Margaux

Thiree

Sealore of Cofpurse
Chevalier Sir Felix Croft (Severoux, Snowdin)

Roal Physician to Sirin's High House Croft. Transported by ship to the Veiled Divide from Roi as a mystery man of importance linked to many crimes. Rumored that he would appear to be of noble blood. During his natural lifetime, served as General Surgeon of Sirin for nine kings.

Contracted Porphyria at the age of 20, ending his role as battlefield medic. Died in the third age, beginning a 500 year long undeath. Believed to have contracted the disease by a vampire while in Roi, though long disconnected from this creature. Since his undeath, he is responsible for the infection of at least twenty three high nobles of Sirin. Their government covered this fact, leading vampire hunters to become wary of their nobility.

He is known for his mobility, and medical acuity, especially in the fog of war. Capable of stealing the life out of dying soldiers, and his powress with the rapier, as well as his horsemanship, and command of the lance.

Publicity surrounding his mystique, and the identity of two others from Sirin, and one from the Ath Lands have earned the moniker "International Man of Interest". These personalities eventually disappeared into the person known as Spymaster of House Cavendish in Port Null.
Entropic Ioun Sphere

Aura Feint Abjuration

Cl 1

Slot none

Weight 0Lbs

Price 800GP

"Dungeon divers find these dull grey spheres of metal useful, and in abundance, as Fel's strange dirt contains multitudes of these discarded treasures just waiting to be found, and further enchanted by the arcane scholars no native to the world. Twice a day, the bearer of this ioun stone can immediately benefit from 20% chance a ray attack misses the bearer twice a day for one round."

Requirements: Craft wondrous item , entropic shield, Cost 400GP
Marx

## Dogma:

Hold above all else righteousness and freedom for all, and spare no criminal from his punishment for a crime. Any punishment determined is fitting, if not too lenient. Do no harm to the undeserving, punish the wicked, and strive to embody all that Marx stands for. A land with no laws is dangerous to the integrity of mortal-kind and must be united by a sovereign nation and its laws. No living creature should be denied its right to life, even behind bars; No living creature deserves a life of servitude against its will

## Possessions

Shrine: Serpent Shrine temple, Hope's Pass

## Worshipers:

Marx is payed homage by any lover of free will and reason, as well as those with a sense of duty to one's authorities. Marxists are held to a strict code of ethics when joining the faith. Priests must sacrifice their personal lives to spend time rectifying unjust laws.
Tsumenokage/Histoire

> L'histoire de Tsumenokage est développée dans la section Backstory
>
>

## Résumé

Né de yordles scientifiques, Tsumenokage a toujours eu un don pour la robotique. Ses parents lui interdisant ce domaine, il a dû s'entraîner seul dans un hangar, loin de la cité de Bandle.
Il partit faire ses études à Zaun, mais, l'hostilité envers les yordles étant palpable, il se réfugia à Piltover pour intégrer l'Académie Yordle de la Science et du Progrès.

## Relations

Tsumenokage connait les champions de Piltover, et en particulier Heimerdinger, qui est son tuteur de laboratoire.
AKA Много червяков

***AKA Много червяков*** (англ. *AKA Lotta Worms*) - двенадцатая серия третьего сезона сериала *Джессика Джонс*.

## Синопсис

Когда Триш идёт к Сэлинджеру, Джессика вмешивается - и в итоге попадает в душераздирающий танец с убийцей.

## В ролях

### Главные роли

* Кристен Риттер в роли Джессики Джонс
* Рэйчел Тейлор в роли Триш Уокер/Адской кошки
* Эка Дервилл в роли Малкольма Дюкэйса
* Бенджамин Уокер в роли Эрика Гилдена
* Джереми Бобб в роли Грегори Сэллинджера
* Керри-Энн Мосс в роли Джери Хогарт

## Появления

### Места

* Нью-Йорк (штат)
	+ Нью-Йорк
		- Квартира Джессики Джонс
			* Офис Alias Investigations
			* Квартира Малкольма Дюкасса
		- Квартира Грегори Сэллинджера
		- Убежище Триш Уокер
* Джорджия (упоминание)

### События

* Погоня за Грегори Сэллинджером
* Захват Триш Уокер
* Арест Грегори Сэллинджера
* Погоня за Триш Уокер
	+ Убийство Грегори Сэлинджера
* Засада на Карла Нассбаумера (упоминание)
* Убийство Дороти Уокер (упоминание)
* Убийство Алисы Джонс (упоминание)

### Организации

* Alias Investigations
* Департамент полиции Нью-Йорка

### Упоминания

* Карл Нассбаумер
* Джейс Монтелло
* Килгрейв
* Донни Сэллинджер
* Дороти Уокер
* Отец Триш Уокер
* Алиса Джонс

## Примечания

***AKA Много червяков***: коллекция изображений.
Iblis

## Dogma:

The races of humanity, sentient creatures ranging from Human, to Dwarf, all resemble their linneage; their parents blood is divine, this is true, yet humanity did not account for their Earthen brethren, instead, the children of gods divide themselves into three leaving out the life forms which were born from their unnatural lust. Called the children of the earth, Iblis's beneficiaries are the sentient, and the outcast; the wild Halflings, who were bred between Elves, and Dwarves; the Gnomen, bred from halflings, and Dwaves; Rotten Goblins who came from Gnome, and halfling parents; The Orcs who came from goblins, and giants, who themselves are the illecit children of The Muses, and mortals. These races all reveled together at night during the first years, then broke out into war, however united by faith. Eqch race then interpreted gods words differently, and adopted tribalism. Though they do not accept it, all of the Earthen are connected by providence, whether they reject their ties or not.

## Relationships

Shares divinity with Terra

Worshipped by: Iblites, Bokists, Occult, Halfling, Gnome, Half Orc, Orc, Giant, Hobgoblin, Ettin,
Maimoime

> "*Mon point de vue, c'est : la musique, c'est la nourriture de l'esprit, la décoration de la dimension temps... donc écouter de la musique dans sa tête.... c'est un peu comme avaler sa salive quand on a soif, tu vois ce que je veux dire ?" -* Antoine.
>
>

## Compétences

Increases the Sound

**passive :**
A chaque fois que Maimoime a une assistance ou tue un ennemi, la musique augmente. Plus la musique est forte, plus Maimoime frappe vite. Cette capacité est remise à zéro quand Maimoime meurt et à un maximum de 10.

Soundwaves* Portée : 250 - 725
* Récup. : 18 / 15.5 / 13 / 10.5 / 8 sec.
* Coût : 50 / 60 / 70 / 80 / 90 mana

**première activation :**
Maimoime charge ses points

**deuxième activation :**
Maimoime balance ses deux points, projetant des ondes en cône face à lui, infligeant des dégâts de zones supplémentaires.

Turn Up the Beat

**active :**
Maimoime monte le son. Il gagne en vitesse d’attaque, en dégâts magiques et en dégâts physique. Ses alliés proches bénéficient du même effet.

Beat the Music* Portée : 600
* Récup. : 1 sec.
* Coût : 60 mana + 1 charge

**passive :**
Maimoime stock la puissance de sa musique au fil de ses pas.

**active :**
Le son stocké explose et ralenti considérablement les ennemis les plus proches, remettant le stock à zéro.

Drop the Bass* Portée : 800
* Récup. : 150 / 115 / 80 sec.
* Coût : 100 / 125 / 150 mana

**active :**
Maimoime est projeté sur une longue distance. Le premier ennemi touché est immobilisé sur place et les ennemis les plus proches sont envoyés en l’air. Pendant quelques secondes, des ondes sonores se diffusent autour de Maimoime, faisait des dégâts de zone et augmentant la vitesse de déplacement de ses alliés
Pendant la charge, Maimoime est immunisée contre le contrôle de foule
Balinor

## Dogma:

Beneath the world of Fel's sunlit surface, there exists a world darkened to the rest of the world, inhabited by Dwarves, Cultists, and far worse. As a refuge to the undead, evil outsiders, and their spawn, the underworld is tainted beyond recognition with ruins, madness, and negative energy. This is the fault of its leader, as is the case in all such things, the apathetic Balinor. He is all that is empty, and tired in the world, the void where corruption goes to hide. Balinor acts independantly from Ithis, which causes conflict often, so the god of ruins has very little power. He is honored by underground dwellers in hopes of clean air, sturdy bedrock, and success in engineering, often in conjunction with síír, and Ezra.

## Relationships

Shares divinity with Ithis

Worshipped by: Balinites, Ithites, Occult Triad, Undead, Fetchlings
Vigo

## Dogma:

"All who are forgotten, and alone; the atheists; the mad... Stare into the sun; stare until summer comes; stare sill until the sky is gone; stare through the darkness forever more. Obey the call to the dark arts, hear the dark voices, and rejoice, for salvation, in one form, or another, is chosen for you. Save yourself from a life of pain, commit crimes, steal, ruin, and corrupt anyone, and anything you can. Flee to the woods once the authorities begin their chase, for in the woods, and wastes there are witches of great prophetic power that will adopt you. Seek shelter in the caves, the darkness will part way for a follower of Vigo, the child-like god. The underdark is a safe place to remake your life, apart from your past troubles. Obey the words of your superior Vigite, as they are more experienced in this life, however, the power granted to them is within your reach. Learn the ways of the dream, ask the witches to show you how.

Murder, and crime is only a law for those who subscribe to the contract of civilization. Do any evil deed you wish, and know that the lords of necromancy, ill-luck, and death punish those who have imbibed Vigo's blessings, and turn their back on his worship. "
M4A1

### Real Steal

The **M4 carbine** is a shorter and lighter variant of the M16A2 assault rifle. The M4 is a 5.56×45mm NATO, air-cooled, direct impingement gas-operated, magazine-fed carbine. It has a 14.5 in (370 mm) barrel and a telescoping stock.

The M4 carbine is extensively used by the United States Armed Forces and is largely replacing the M16 rifle in United States Army and United States Marine Corps combat units as the primary infantry weapon.

The M4 is also capable of mounting the M203 and M320 grenade launchers. The distinctive step in its barrel is for mounting the M203 with the standard hardware. The **M4** is capable of firing in semi-automatic and three-round burst modes (like the M16A2 and M16A4), while the **M4A1** is capable of firing in semi-auto and full automatic modes (like the M16A1 and M16A3).

### In Game

The M4A1 can be used by players on the US forces. The weapon features a 30rnd Magazine as well as Semi-Automatic and Fully-Automatic fire. The M4A1 has a considerable fast fire rate and high recoil. Holding down the trigger will result in your weapon pointing up to the sky. To combat against the recoil, fire in Semi-Automatic or short 3rnd burst. On Semi, the gun will fire as fast as you can pull the trigger.

There are multiple attachments that are added to the M4A1 with different roles. The 'Recruit' role will use a standard M4A1 with no given attachments. The 'Rifleman' role comes with 3 options of attachments. Either, Red Dot Sight (Offers no magnification), Optic (Magnifies when ADS), and a vertical grip. 'Squad Leader' has the choice to chose between a Red Dot Sight or Magnification Optic, and the 'Medic' will receive a Red Dot Sight. Both the 'Light Anti-Tank' and 'Grenadier' roles will receive an M4 with Red dot sight however, the 'Grenadier' will also have an under-slung M203 Grenade Launcher at their disposal.
Bodhma

## Dogma:

An aspect of the apocalypse, yet, tethered to the hope of becoming enlightened, Bodhma comes from Oxoloc as a Prime Water Elemental, however he was changed into the form of a man by Asmodae. Treated like an experiment, when Asmodae transformed the Living Sea into a humanoid, it contained all the energy of Prime Water. Bodhma was given higher perception by his transformation, but struggled to contain what he once experienced as endless form. For his assault, Asmodae has been the enemy of Bodhma since, who he vows to defeat if Thanatos again attempts to bring about the apocalypse. Worshippers of Bodhma believe in enlightenment, and strive to perfect natural weapon fighting to achieve symbiosis with the elements themselves. It is said that monks serving Bodhma value fluid fighting styles as the highest form of meditation, but this often leads them into trouble. Bodhma is a pragmatic deity, who seems only to enjoy transforming into a human form to order around mortals, or threaten them to incur his wrath as a bringer of tsunamis.

## Relationships

Shares divinity with Bok

Worshipped by: Bokist, Nature triad, Druids, Barbarians, outlanders, Elementals, Monsterous Humanoids , monks, Bohdisatva, Psions
Axayaxchtl, the Body of Fel

On the day of the eve of the creation of the world, a powerful living spell was cast by Síír, a magic that would embody all of knowledge, and creation which could be shared amongst the new world of Fel. Primordial, and Outsider alike watched as the body of Axayaxchtl was born from Plath, and like Aleyah, transformed by their magic. The living spell, Mediamoy wove The Body and The Soul together to form the living world.
Vision Coast

Vision Coast is named for the Diviner Magi who have ruled the lands since the Second Age began.The Floating site that houses the secretive Diviner's school, The Veiled Divide, has always been a contested island in the Serpent Sea. However, the main lands of the V.C. are expansive and wild. Guild rule prevails throughout most of the civilization, headed by the most illustrious brewing and distilling guilds. Affluent as they are, the Guilds have become notorious for their often dangerous market manipulations.

 **Rulers** | Astel Golemwork
Hamon Delfi
Awari Soka
Tris Cen
Gavin

## Geography

The Vision Coast lines the tip of Pendrix with its beaches made of the black ash from off shore volcanoes. The upper hills of the Corrupted Ashlands are covered in mist, inhabited by 80% of the population as well as many plantations among secretive bamboo forests. Inner lands close into the Vitali Forest and are often disputed between the high Elven councils, sought for the natural birth provided to local farms by the ash, considered holy. As well as the Vitali, a five pointed island rests between the V.C. and Hope's Pass. Star Island is considered a contested terrain by both the Elves and the Guild Majority, both vying for control of the Veiled Divide's mysterious magical divination.

## Contents

[hide]

* Capital
	1. Aleden

* Locations
	1. Anvil Drop
	2. Fort Risenclaw
	3. Fort Verdant
	4. Grotto
	5. Plantation
	6. Mistfell
	7. Pesilent Perch
	8. House of Cing
	9. Ghental Keep
	10. Ghostlit Oaks
	11. Valley of the Elder
	12. Fang Copse
* Forests
	+ Vitali Marshlands
* Arcane Tower
	+ The Veiled Divide O
Ri'ja

## Dogma:

"All life that is good willed is strengthened by numbers, unity,and loyalty. Treat enemies well,for they are below you, weighed down by the "Self" and shall be rejected by The Provider".

"Give to those in need, shelter the homeless and do no harm. To see the truth light is given to those who defend."

"Where ever you travel,bring only goodwill to the people, for all blame their small minds but rather treat the ignorance of you nay sayers as if they were ill. Moral illness never should be reached to with violence, but rather with compassion."

Practicing healing magic is highly important to the Clergy known as Ri'jan; as well as routing out necromancy wherever it is rumored to appear. It is Said to be divine duty to ones homeland, adventuring the land to detect foreign evils.The laws of man often prevent the holy duties of silencing the spread of moral decay and the use of evil powers, however mans law is inherently below the word of the divine. In times of disease, an increase of Ri'jan cultism occurs to fight infection, though they are not acknowledged by non-devout politicians.
Brouillette

Call Sign
 Rank
 Nickname
 Occupation
 Residence
 Family
 First Appearace

## Personal Information

Not much is known about Brouillette, other than he was an officer who served for a short while at Central. He loves sport and was part of the CHP basketball team. He was seen often at briefing and traffic court.

## Appearances

* Undertow
* Baby Food
* Hustle
Geography

## Continents

Pendant, Pendrix, Capella, Roi, Port null, Petite Isles, Traquet, Minuet, Canard Isles

## Seas

* Frost Water Sea
* MaelSea
* The Sea of Fire
* Outlying Islands

## Regions

* Pendant - Malady Quay , Shattered Caldera , Silver Coast , Patina Quagmire
* Pendrix - Black Ash Coast , Corrupted Ash Lands , Vitali Wetlands , Star Island , Vitali Woodrow , Deep Vatali , Sovereign Reach , Sovereign peninsula , Mar Desert , Black Mountain
* Capella - The Imperial Capital , Upper March , Low-land Folleys , Free Land , Vant , Arid Desert , Sunder prairie , Heart of Ath , Volish Coast ,
* Roi - Frozen Wastes , Icelet Mountains , Corala Isthmus ,
* Port null - Jewel Coast , Drek'Ath , Cliffs of Fire(Cliffs of Plath) , Null lands ,
* Petite Isles
* Traquet - Traquet , Point Prescience
* Minuet
* Canard Isles

## Nations

* Pendant -Sirin , Del'ath , Del'toth
* Pendrix - Vision Coast , Val'Ach'Mar , Hopes Pass
* Capella - Del'tet'ath , Dor'e Siga , Siga , Dwarven Mountains , Tef
* Roi - Roi , Roi'Ar
* Port Null - Port Null
* Petite Isles - Port Careigh
* Traquet - Traquet
* Minuet - Gerin
* Canard Isles -Canard Isles
John Ellis II

**John Michael "Gene" Ellis II** is an American entrepreneur and real estate company owner. He is the current Governor of the state of Takoma. He purchased all the shares to DreamWorks Animation on Janurary 1st, 2000, and is the secret person who actually leads the marketing campaigns for the company.

## Biography

John Ellis II was born in Lonland, Scotland to John Ellis I and Gerandine Weston, who was an active supporter of the Weston Corporation.

 Age
 Status
 Weight

As a child
Pnumbra Lenses

Aura Monerdate Faint Evocation (darkness)

Cl 4

Slot eyes

Weight .5Lbs

Price 3000GP

"Beware those who wear these shades indoors, they only come out at night, and watch you. Such dark lenses are only beneficial, and provide protection from daylight, and light blindness."

Requirements: Craft wondrous item , Protective penumbra, Cost 1500GP
Vesuva

## Worshipers:

The only known mortal worshipers of Vesuva were the members of a small tribe of barbarians living in a lowland area. The tribe had attempted to perform a ritual to summon an aspect of Elloway 'the Enchanter', but were stopped and wiped out by a small party of Marxists under Alldread's command, consisting of the Dhampir Inquisitor Arochus and the Tiefling Cleric Apollya. It is likely more such worshipers exist somewhere, but none have been found.
Hex

## Dogma:

Kill for fun, Slaughter on a whim and hold no life above your own. There are few sane men who willingly give praise to the most notorious deity, save those who rather see their enemies in ruin than suffer any alternative.Those who give their lives to serve him, known as Hexites, are sworn to an oath of pain, both to ones self and a number of not so inclusively innocent people. Because of this, occultism has been strictly monitored and usually outlawed, however this can only subvert the death toll Hexe's clergy are renown for generating. Fierce battlers of all sorts may invoke the aspect of war before going on the attack, typically ending in the assured deaths of all combatants. It is a divine act to perpetrate War crimes in the name of Hexe. Hatred, lies, blackmail; every foul act is the work of this divine, stepping on the boundaries of rival and axiomatic purview alike with impudence. Hexe fills his followers with twisted pride, bolstering the blind hatred found in those who seek. Worship of the anceint way is often seen as dangerous, even for those who who shun Hexe, because of the unbreakable bond to all other gods.

For Hexites, domination over all religion bonds His clergy to their guiding spirits, granting unto mortals the power of victory in war. Eventually, Hexe's armies will eliminate all other religions on Fel, as total monotheistic rule is considered the only way to civil society. Death, as a natural force, is an every day occurance, especially when war is at the doorstep of every town in His worship. Cities should be built with two ideas in mind; worship, and death, as the latter is incohabitable with mortal civilization, it is not ideal for expansion, however, sacrifices are made in exchange for the service of the most powerful forces of war known on the material realm, and many others beyond it. Above all else only this is certain, the axiom of war has more power over the world of fel than any other, its direct effect on the apocalypse will bring about the release of the crystal seal that sepperates mortals and the magic of the gods. Soldiers take up arms in search if victory in battle, and celebrate any attack on non-hexe, or polytheistic worshippers. It is said that the highest honor that can be given to a soldier is a blessing from Hexe's avatar of war, the sentient sword Marathon.

## Avatars

Marathon, the Blade

Necris, Life's Finale (Undead, L-N, 21 HD)

## Relationships

Shares divinity with Thanatos
Worshipped by: Hexites, Occult Triad
Age of Beginning Geography

## Continents

The geography of the original Fel is super continent. Terra's corpse is said to have been transformed into the world so that Plath, and the other Primordials could create mortals. The remaining dragons, slaves to the gods, spurned their mortal cohabitators. Fire is said to burn at the center of Fel, the source of its thermal expansion. After five thousand years of reshaping, the world was divided as best it could be between the noble races, as raining stones, and living storms erupt between the Leylines.

The major features of the original super continent include the *wasteland of dust, east mountains, and south mountains.* Major rivers running from end to end supplied Fel with moisture for a time, until natural drought was caused by Prime Earth, the vengeful elemental of Terra. After this, the center of Fel became barren, and the coasts were scarce. Covered by forests, and mountain, the open sea was a topic of mystery for most ignoble born. For those within the noble kingdoms, the sea appeared to be burning with a elder flame 30 miles away from shore. Whether the burning came from the hell that mortals imagined existed past the Burning Sea, volcanic ash constantly falls across the coast world wide, covering the beaches in a grey monotony.

## Regions

Riftmore and the Outlying Lands

Sheln, Kingdom of Human kind, and Devotees of Opius Ciana

Eastern Dwarven Kingdom

Southern Dwarven Kingdom

Western Forests

Elven King Amarand 's Kingdom
Sheitan

## Dogma:

Mortals exist for only one purpose, the incubation of strong souls. In this world, some people are like doors who open the path to apocalypse. Work closely with The Dark Sun, offer their priests aid from the outer Abyss. Offer yourself to the chaos of nature, destroy what others build, for that is the sign of the most powerful Demon Princes.

Evil is said to pour from the deity Sheitan, the Devil split from Vigo, the fool's god. Dealings with devils, and other outsiders is the path to true power in the mortal realm, summon fiends to do ones bidding, care not for the damage done, this world has its natural rebalancing; and if it doesnt, then it will simply become the possession of fiends, and sink deep into the realm of shadow. Such is the fate of the cursed. Fel's very framework is nearly completely comprised of curses, left over from the battles of the creation of Great Witch Polia, mortals are too cursed, and those who manipulate those who bear the accursed birthmark gain power over their souls. From The Abyss, an endless stream of souls coils its way from The Lifewell out towards every other plane of existence in the material realm. When freshly deceased corpses release their souls, they are ferried to the well by Ithis, but sometimes the dead can come back to avenge their deaths with the help of crafty witches.

"From the great black doorway to hell came two brothers... One of the gods, and one who can kill gods. Above any other fiend the brothers waged against each other, quickly rising above the realm of understanding, and descended back into their own private layers of hell. The portals were then sealed, but were always propheseid to reopen..." - The Ancient Way

## Relationships

Shares divinity with Vigo

Worshipped by: Sheitani, Vigites, Occult Triad
Faeth's Incarnation

## Dogma

The Order Of Fel is made of three branches, all working towards preserving the order of the material world, protecting it from paradoxical corruptive chaos. No other branch employs the patron of prophecy as much as Faeth's Incarnations, who work in secret, using magic to help other Fel champions who will travel outside of the plane, and into chaos. Those who seek The Abyss should seek the blessing of the Oracle, the true voice of Phelia. Prophetic dreams generate from the Oracles; Alehmasha, Phela, Thiree, and Margaux. From the first, second, third, and fourth age respectively, the Oracles are considered powerful diviners, as well as divine transmuters. The Faeth's Incarnation knights serve to protect the Transient Plane, the Realm of Thoughts, and The Faerie Realm from corruption. They alone can use time to travel to each Age, an inspiration for technological advances on quantum energy, however, the Oracles are not without limit, and exist half in the Fey Realm. The Third Lighthouse serves as an anchor between Ages, where The Oracles can commune safely, and travel to The Court of Law at the top of the Astral Staircase which hides within the lighthouse. Those who learn of these profetic dreamers, they often become obsessed with Fey creatures, and time travel conspiracies, but if they are lucky, some may gain insight on the mysteries of Fel's complex Transient nature. Faeth's Incarnations are often hopeful Keyturners in training, learning of the Faerie magic, but others, such as natives to The Fey Realm, are stalwards against the tides of paradoxical energy oozing from The Gloom, opposite of The Faerie. Its nightmare stems from the scorching of the book, and the loss of the original book of law, descended into ashen pages, and cast into the sea. The world has an eerie red glow coming off of the ocean lava, and The Faeth's Incarnation knights may be the only ones who know the true reason why Fel appears consumed by that eternal fire, or why the sun goes black when spring begins, and darkens the battlefields from public eye; there are no heroes in this faction, only students, and devout law abiding individuals, bastions of light in a dimly chaotic night.
Exusia

## Dogma:

Prayers to Exousia are said before, during, and after battle in hopes for boons, and allies from the heavens. Often, these prayers are shared between

"Behold, above the battlefield a solid globe of light, surrounding a central ring, with six further globes equally around it pierces the melee on the ground. Beyond the horizen, the seraph angel is sent by the gods to aid the eternal knight in pauldrens, and with sword cuts a swath through Exousia's enemies. One blessing of our lord will sway the fates away from one hundred or more fiends." - The Ancient Way

## Relationships

Shares divinity with Marx

Worshipped by: Exousians, Marxists, Triad of the Paladin, The Assimilated, Innevitable Triad
Astaroth

## Dogma:

Born from Outside forces, a darkness which must take the form of shadows, emerges from the Mechanical Dragon a being tasked to guard Time forever. Before the creation of The Noble Races, Astaroth fought for power in space against Vacia, the Wizard, and the Mechanical Dragon, but was slewn by their combined strength. Although this was a loss in power for the Fiend Lords, Astaroth remains a symbol for Necromancy just as he did while alive. Death can not hold a devout of Astaroth, nor will they fear moon lit nights. When the moon is not in the sky, it is said that the heavenly body is traveling space piloted by the Ithite avatars as a corpse castle. The body of Astaroth is as a asteroid of petrified white bone, eons old, floating in vitreous space, tunneled through by inhabiting parasites. Built on top of the corpse, Ithis has erected a palace made from the white bone, a brilliant star visible from the ground. It is from there that powerful Necromancies are kept away from mortals. Ithis ordains guardians to defend the gates of the palace, which actually hide a prison of tunnels inside Astaroth. The prisoners are enslaved for no specific crime, other than most being born within the jail, placed there by the Fates for being born as Illithid abominations. These creatures are suprime natural Necromancers, and choose to live within the prison to feed on the corruption emanating from Astaroth. It is their combined faith that empowers Astaroth even in death. While he is not the true deity of all Necromancy, as Ithis shares more of that power, it is the reliance on Astaroth which forces Ithis to devote power toward maintaining his temple, and so, it is the home of the Avatar of Shadow.

Those who worship a wide variety of gods may pray to the moon for a various number of reasons, all which somewhat empower the dragon-god. Draconic necromancers also worship Astaroth as an alternative to the Ancient Way's beliefs about Necromancy, however, Astaroth does not command power of all other kinds of magic, instead, relying on breath attacks advanced to the limit by meta knowledge of deep Necromancy.

## Relationships

Avatar of Sheitan

Worshipped by: Sheitani, Vigites, Moroth Occult Triad
Rojse

**Rojse, Arizona/Sonora, Mexico** is a city in a piece of disputed territory on the border of Mexico and the United States. It is where 32nd State takes place. It was started in 1760 as a trading post by J.J.J. Porter, and reinvented by Ferdinand Rojse.

## History

Rojse was founded as Rose Rails by a racist American land owner named J.J.J. Porter. He was the mayor of the town up until 1899, when immigrants flooded Rose Rails. There were only 3 families: The Woods (black), The Chens (Asian) and The Garcias (Hispanic). They were the only people who lived in Rose Rails. But soon, their families grew and grew and they formed a town. From 1899 to 1920, there was no mayor, meaning no law or order. But soon, R.R. Garcia Sr. petitioned for a mayoral seat. And though he was the only one who signed the form, he won and J.J.J. Porter Jr. became mayor. The Porter family became the mayor time after time. However in 1966, there was a dispute over who owned Rojse, Mexico or America. It is still disputed.

Today, Rojse has an advanced society consisting of animals, humans, monkeys, and cats, who live in harmony. Rojse is just your average town, but a walking dead sort of town: when there is a dispute over which country they are in, there is still drama.

And there have only been zombies once. Just once.
Age of Magic Geography

## Continents

Pendant, Pendrix, Capella, Roi, Port null, Petite Isles, Traquet, Minuet, Canard Isles

## Seas

* Frost Water Sea
* MaelSea
* The Sea of Fire
* Outlying Islands

## Regions

* Pendant - Malady Quay , Shattered Caldera , Silver Coast , Patina Quagmire
* Pendrix - Black Ash Coast , Corrupted Ash Lands , Vitali Wetlands , Star Island , Vitali Woodrow , Deep Vatali , Sovereign Reach , Sovereign peninsula , Mar Desert , Black Mountain
* Capella - The Imperial Capital , Upper March , Low-land Folleys , Free Land , Vant , Arid Desert , Sunder prairie , Heart of Ath , Volish Coast ,
* Roi - Frozen Wastes , Icelet Mountains , Corala Isthmus ,
* Port null - Jewel Coast , Drek'Ath , Cliffs of Fire(Cliffs of Plath) , Null lands ,
* Petite Isles
* Traquet - Traquet , Point Prescience
* Minuet
* Canard Isles

## Nations

* Pendant -Sirin , Del'ath , Del'toth
* Pendrix - Vision Coast , Val'Ach'Mar , Hopes Pass
* Capella - Del'tet'ath , Dor'e Siga , Siga , Dwarven Mountains , Tef
* Roi - Roi , Roi'Ar
* Port Null - Port Null
* Petite Isles - Port Careigh
* Traquet - Traquet
* Minuet - Gerin
* Canard Isles -Canard Isles