Attacking

### Making an Attack

Base Damage 1d10 **x** **Weapon Attack Multiplier (****WAM****) + Bonus Damage**. The target subtracts their Armour from physical damage and Elemental Resistance (ER) from this total, called Final damage. Final damage is the amount subtracted from the target's current life/energy shield total.

Attacks always hit, unless **you roll a 1, then you miss your attack and deal no damage.**

*For example:*
*Bob the bandit has 3 **WAM**, a 2-handed blade that adds 5 **WAM**, +12 damage from magic items and attacks with the Elemental Hit Skill Gem which increases his damage by 30. His grand total for the attack is 8 **WAM** + 42. If Bob attacks and rolls a 6, that 6 is multiplied by his **WAM** of 8 for 48, then added onto 42 for a total of 90 damage. Had Bob rolled a 1, his attack would have automatically missed and dealt no damage because attacks always miss on a roll of 1.*
### Critical hits

When you deal a critical strike, you add half the associated stat to the damage total. For example, if you are using a Mace (which is keyed to STR and DEX) you may add half your STR or DEX (whichever is higher) to your damage on a crit. All characters crit with all attacks on a natural 10. Any keystone or effect that increases crit by 1 increases this range by its number. For example, if you find the Unique Amulet of Amazing Crits that increases your crit by 1, you now crit on a roll of 9 or 10.

Swords and daggers are the exception to this rule, they add **both** their key stats (halved) to crit damage instead of the highest.

Bonus crit damage increases total crit damage by the stated amount.

*Eg: Hegemony the staff wielding exile attacks an enemy with his staff using the skill Heavy Strike which increases his **WAM** by 6. He rolls a 10, a crit! Hegemony has a **WAM** of 5, plus the 6 from Heavy Strike for a total of 11. He multiplies his roll of 10 by his **WAM** of 11 for a total of 110 damage. Now, because the attack is a crit he adds half the higher of his STR or INT due to him using a staff for a weapon. Hegemony has 80 STR and 20 INT, so he adds 80/2 to his damage, or 40 bonus damage, for a total of 150 damage.*
*If Hegemony had 20 bonus crit damage due to gear, then he would add 20 to the total of his crits for a grand total of 170.*
### Chaos Damage

Chaos damage directly devours soul energy. Chaos damage ignores all Armour, Elemental Resistance, directly damaging Life and/or Energy Shield. Chaos damage is unequivocally dark energy and should be used with great care or not at all. Some people killed by Chaos damage have their soul becomes twisted and corrupted, and they later rise again as an evil force that desires to destroy all living things, keeping all the abilities they had in life and more, while their intelligence is clouded by the desire to kill (such is the origin of Necromancers). Even if their body is destroyed before they can rise again, their soul will haunt the land as a malevolent ghost, or worse.

Chaos skills are Bad Stuff. Use with care. A GM is well within his rights to disallow players using Chaos skills in his campaign.

If you roll a 1 on an attack with a Chaos skill, roll a second time, if you roll a 1 on this second roll something horrible happens. Roll on this list to determine a result.

1. Your attack instead targets yourself. During the attack and for the rest of combat, you cry tears of blood uncontrollably, but can otherwise act as normal.
2. You swap bodies with your target. This lasts for two turns. You both now have all the abilities, statistics and powers of the other body and know how to use them. If you die while in your borrowed body, you cannot return to your body. Your allies and enemies instinctively realize the body swap has occurred, due to the visual transferral of souls.
3. You cannot speak in anything but screams for 24 hours. You are in continuous pain and cannot sleep or rest. If you know the forgotten language of the Vaal, you may speak normally in that language.
4. Your attack instead targets your nearest ally. During the attack and for the rest of combat, you laugh uncontrollably, but can otherwise act as normal.
5. Your eyes become glowing orbs of a colour of your choice. You gain soul sight, which operates much like thermal vision relating to souls and makes it hard for entities to hide or conceal themselves. (See Blood Rage for more details) Your skin becomes pale and lifeless. You may now consume souls you slay, which restores 1 fatigue and hunger per consumed soul. You can no longer sleep or eat normal food. If you ever go above 5 fatigue or hunger, you go insane and lose yourself to the curse of the Vaal. If you consume 10 or more souls during this 24 hour period, the effects are permanent. This lasts for 24 hours.
6. Your Threshold doubles for the rest of combat as Chaos energy infuses your body. Your voice sounds demonic and reverberates, and your **Intimidate** is increased by 5 per tier. People cannot fall asleep within a mile of your presence. Lasts for the next 24 hours.
7. You critically hit your target, treat this roll as if it were a 10. For the rest of the battle, all your chaos attacks are automatic critical strikes, and 1’s count as 10’s for chaos attacks (though you still roll on this table as per normal if you roll a 1 twice). All enemies automatically critically strike you, and their 1’s count as 10’s.
8. The cost of this Skill Gem, and all other Skill Gems costs Life instead of mana at three times the normal cost. You gain an intense hunger for blood, and food cannot sate you. This lasts for 24 hours.
9. Increase your speed by 2. Your appearance becomes grey and blurred, and people find it hard to focus on you. Your **Stealth** increases by 4 per tier, and you can always **Stealth**, even while observed. While not directly in their presence, your allies (and enemies) forget you ever existed, going to the length of puzzling over why there is another backpack or bed at their camp, or being disturbed by what seems to be an unknown stranger who has recently been here. Vaal creatures and creatures infused by chaos energy are not affected by the blurring or memory effects. Lasts for 24 hours. If you die while this effect is active, nobody ever remembers you, and you are forgotten forever.
10. Your target is instantly killed. They will rise as a revenant within a week, with their sole purpose being to destroy you. While you sleep, you can see through their eyes and feel their emotions of intense hatred. However, you cannot wake yourself, only others can. During this time you scream during your nightmare, and only get half as much benefit from normal sleep.

If you roll the same result twice, any duration effects stack.

If you have the Vaal Pact Ultimate keystone, you may choose to reroll the first result you roll on this table.

If you have taken Chaos inoculation, you cannot suffer from chaos effects, and any Chaos afflictions you may currently be suffering from are cured.

Resolute Technique grants a Chaos effect on the roll you decide to keep.

It is up to the GM if monsters suffer Chaos effects when they roll two 1s.

If a player ever dies while a Chaos effect is active, they will rise again in some form as a corrupt agent of the Vaal.