Anti-Security

* **Game Notes:** Provides +1D *security* bonus in attempts to bypass or break through security measures.
* **Source:** Gundark’s Fantastic Technology (pg. 96), Tales of the Jedi Companion (pg. 122)

### Electronic Lock Breaker

* **Type:** Security tampering unit
* **Model:** Outlaw Tech Lock Breaker
* **Skill:** Security, computer programming/repair
* **Cost:** 25,000cr (basic unit), 1,000cr (per security system profile software package)
* **Availability:** 4, X
* **Game Notes:** The Lock Breaker requires a Moderate *security* roll to activate and a Difficult *computer programming/repair* roll to successfully determine gene code sequences in advanced computer locks. Specific system profiles must be programmed before use, but pre-programmed system profiles (which are quicker to enter and generally more effective than “homemade” profiles) can be installed with a Moderate *computer programming/repair* roll.
* **Source:** The Last Command Sourcebook (pg. 122-123), Gundark’s Fantastic Technology (pg. 97-98), The Thrawn Trilogy Sourcebook (pg. 188-189)

### Fingerprint Masque

* **Type:** Fingerprint pattern alteration kit
* **Model:** Individual criminal manufacture
* **Skill:** Computer programming/repair (to use)
* **Cost:** 15,000cr (black market)
* **Availability:** 4, X
* **Game Notes:** The flip-top surface contains a liquid crystal display used to confirm commands and the display of desired patterns. The bottom half of the device’s “pad” contains a small input panel and a “sensor pad” where the digit is placed while the new pattern is being formed.
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 84), Gundark’s Fantastic Technology (pg. 108)

### Lock Breaking Kit

* **Type:** Security code de-scrambler
* **Model:** Individual manufacturer, many types
* **Skill:** Security: lock picking
* **Cost:** 8,000cr (if purchased through legitimate agent), 16,000cr (black market price)
* **Availability:** 4, R or X
* **Game Notes:** Adds +2D to a user’s *security* skill when attempting to open an electronically sealed entryway.
* **Source:** Pirates & Privateers (pg. 49), Rules of Engagement - The Rebel SpecForce Handbook (pg. 45)

### Master Coder Chip

* **Type:** Illegal security override
* **Skill:** Security
* **Cost:** 1,000-340,000cr (dependent upon quality and utility)
* **Availability:** 4, X
* **Game Notes:** A properly coded master coder chip gives the user a +1 to +4D bonus to *security* rolls involving electronic systems (electronic code locks, palm print scanners and retinal scanners, for example; the bonus modifier depends upon the sophistication of the computer system) but failure on a *security* roll (or a “1” on the Wild Die roll) means that the illegal master coder has been detected by the security system, sounding an alarm.
* **Source:** Gundark’s Fantastic Technology (pg. 98-99), The Truce at Bakura Sourcebook (pg. 138-139)

### Retinal Disguiser

* **Type:** Retinal pattern falsification device
* **Model:** Individual criminal manufacture
* **Skill:** Medicine
* **Cost:** 25,000cr (black market)
* **Availability:** 4, X
* **Game Notes:** Normal operation requires an Easy *medicine* total. In the event that a pre-existing pattern has been loaded into the device (rather than storing a live subject scan), the gamemaster must determine the relative accuracy of the pattern. This may require the user to make a higher difficulty roll. Users deemed to be sufficiently proficient may attempt to manufacture their own retinal patterns “from scratch”. Such attempts will always result, however, in much higher *medicine* difficulties.
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 84-85), Gundark’s Fantastic Technology (pg. 110)

### Security Kit

* **Type:** Typical security kit
* **Skill:** Security
* **Cost:** 750cr, 1,500cr (mastercraft)
* **Availability:** 3, R or X (availability increased from source level for balance)
* **Game Notes:** A security kit is a set of special tools for bypassing electronic and mechanical locks. This item gives its user a +1D bonus on security rolls. It also provides a +1D bonus on any repair rolls relating to *security* systems. A master craft security kit provides a +2D bonus and contains a comlink that monitors frequencies typically used by silent alarms, so the user can know if such an alarm has been triggered at any point during the operation.
* **Source:** d20 Core Rulebook (pg. 143)

### Shipjacking Kit

* **Type:** Ship security code scrambler
* **Model:** Individual manufacture
* **Skill:** Security
* **Cost:** 8,000cr (licensed collection agency), 16,000+ (black market)
* **Availability:** 4, F or X
* **Game Notes:** Adds +3D to user’s *security* roll to break through a ship’s security code system.
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 85-86), Gundark’s Fantastic Technology (pg. 99), Han Solo and the Corporate Sector Sourcebook (pg. 121)

### Tri-laser Engraver

* **Type:** Tri-laser engraver
* **Model:** Opirus Personal Lasers, Model KL-543
* **Skill:** Forgery
* **Cost:** 4,000cr; 8,000cr+ on the black market
* **Availability:** 3, F or R
* **Game Notes:** Long-term close-up use of this device without proper protective eyewear can lead to temporary visual distress and permanent injury.
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 86), Gundark’s Fantastic Technology (pg. 110)

### VoiceBox

* **Type:** Voice lock buster
* **Model:** BothiCorp VoiceBox Speech Patter Duplicator
* **Skill:** Security
* **Cost:** 5,000cr
* **Availability:** X
* **Game Notes:** A successful security roll against the lock’s difficulty rating is required for success, indicating that the unit has successfully encrypted the users voice using a copy of authentication files.
* **Source:** Gundark’s Fantastic Technology (pg. 99)