Ground Weapons Guide

This pages explains how the different weapons found in ground battles work, providing information on the different roles that these weapons have. This page does not however include a table of figures for statistics like damage or accuracy. It exists to provide some clarity on what different weapons do, and how the units which have them should be used, or how these units can be defeated. Even experienced players might find themselves learning something here.

## Blaster weapons

Blaster weapons are one of the most common weapons found in the Star Wars Universe and can be seen used by both infantry or vehicles. Both variants are good against infantry and heavy shields, but will do poor damage against medium/heavy armored targets and light/medium shielded vehicles. Some variants of this weapons, like repeating blasters, can suppress infantry and reduce their accuracy.

Vehicle blaster cannons have a small splash damage when hitting anything, making them more effective at taking out infantry than Laser Weapons, but not as good as Particle Cannons.

## Laser weapons

Laser weapons are the second most common weapons in the Star Wars universe. They have less fire rate than blaster weapons but more fire power in return. In Awakening of the Rebellion they use Anti Tank projectiles, so they are mainly used by vehicles against enemy armored units or structures. There are 2 things to take into consideration when looking at how the weapons will behave:

* Caliber: Based on this we can see that there are Light, Medium, Heavy and Very Heavy Laser cannons. The heavier the caliber, the higher the damage, reload time and the inaccuracy against infantry.
* Range: You can find weapons listed as Long range variants of the ones mentioned above. This means that they will have more range that the normal versions, but will trade some of that range for damage and reload speed. This means that a Long range Medium Laser cannon will hit units from further distances, but will deal less damage than a normal Medium Laser cannon and have a little less dps.

## Particle cannons

Particle cannons are a special kind of gun employed by some vehicles like for example the AT-ST or the WLO-5 Their accuracy is more less the same as the blaster cannons, but have a good splash damage. This weapons are for this reason specially effective against infantry while also receiving a bonus against structures. Particle cannons however will struggle against shields specially with heavy/superheavy armored vehicles.

## Ion Weapons

Ion weapons are an uncommon kind of weapons but greatly favoured by factions like the Hapes Consortium. Ion Weapons are very effective against vehicles because they will quickly drain their shields and stun them when those are depleted, allowing other units to do the job with minimum cansualtes. They are useless against infantry units, but very effective against droids, destroying them faster than normal blaster rounds.

## Disruptor weapons

Disruptors are similar to blasters but way more deadly. The projectile shot by these weapons destroyed the links between the target molecules, resulting in an agonizing and fast death of the target. For these reasons most planets of the galaxy banned their use, but that didn't stop organizations like the Black Sun or assassins' like the Noghri to use them. They are excellent against unshielded targets, from infantry units to vehicles like the AT-AT or some air units like the T-47 Airspeeder. Shields will absorb the projectile, rendering these weapons useless.

## Flak Weapons

Flak guns are the first weapons used against air units. They will penetrate shielded fighters like the X-Wing and will stop with ease enemy bombing runs, they can miss shots if the enemy aircraft is fast enough to dodge them.

## Massdriver weapons

Massdrivers are a curious weapon that shoots solid slugs instead of energy based projectiles. This has pros and cons, because the slugs can penetrate shields and are usually more accurate that blaster weapons, but are almost useless against heavy armoured targets. Some races like the Kaleesh or the Tusken Raiders favour the use of these weapons. The Black Sun also employ high calibre massdrivers mainly against air units, but some units like the Canderous Tank throw so many bullets that they can pose a threat to medium vehicles.

## Flamethrowers

Flamethrowers are somewhat rarely employed, being used more like a terror weapon to intimidate the enemy. Flamethrowers are still devastating against infantry at short ranges and even against light vehicles if the flame is powered by vehicles to achieve high temperatures. Droids however are almost unharmed by the flames.

## Artillery cannons

This weapons are used by artillery pieces that use energy based projectiles to hit their targets. Their splash damage is better than the Particle Cannons but the damage is lower, being lethal against infantry units but more less useless against vehicles. There are 2 kinds of artillery based on how they target the enemy.

* Direct Fire: Can miss their target and the projectile can impact with the terrain, but faster reload speed, can fire while moving and are more maneubrable than other artillery pieces.
* Indirect fire: Usually wont miss their target, but the reload speed is higher and the damage against vehicles lower.

## Turbolaser weapons

Turbolasers are moslty found on big ships as their main weapons. In reality the turbolaser is very similar to the blasters, but has more internal process to deliver a more powerful shot. These weapons can also be seen as ground defensive structures for well defended planets. All vehicles are vulnerable to the turbolaser projectile, but vehicles with heavy and superheavy armor will suffer more against it. The weapon is very inaccurate against infantry units, but will evaporate any unit hit (except heroes because... Plot armor).

## Missiles

Missiles are self propelled explosive projectiles launched usually launched from a platform or launcher. Missiles in Awakening of the Rebellion are varied. All kinds have in common 2 things: They can penetrate shields and base shields and they can be affected by enemy missile scramblers that will make them miss and render them useless. With this said, we now can divide them based on their roles or qualities:

* Targets. There are 3 kinds of rockets based on this. Anti-Infantry rockets used by some units like Mandalorian mercenaries, B2 battledroids and AAC-1 tanks can take care of infantry squads with ease but will deal low damage to armored vehicles. Anti-Vehicle rockets will do great damage against armored units. Anti-Air missiles will follow aircraft and 90% of the time make impact, meaning that they are more precise that flak guns, but will deal less damage.
* Technology. There are 2 kinds of rockets based on this. Dumb rockets that will be shot to the enemy but can be dodged or miss their target, or smart rockets that will follow the enemy movement and have way lower chance to miss.

The player also must have in consideration that some units have special kinds of rockets. Proton rockets for example will create a fire after impact, burning them and dealing damage over time.

## Fighter Weapons

Although designed to be usually employed in space, starfighters can also operate on the ground to give fire support. Ground Fighter Laser cannons come with differences based on their type (single/duals) and caliber, but this one is the most relevant factor:

* Light Lasers: They have the smallest damage output, but also the highest splash damage and lower reload time, making them excellent for anti-infantry duty.
* Medium Lasers: A middle ground between light and heavy lasers, has less splash damage but more power outoput and penetration capabilites, making them decent against infantry, buildings and light-medium armoured vehicles.
* Heavy Lasers: This lasers have little/non existant splash damage and a higher reload time, but due to their higher damage and penetration values, they are excellent at taking out vehicles.

## Exotic weapons

As the player will see through their adventures, some races will still use their own weapons of choice. Gamorreans for example will engage on glorious melee combat with their axes, while the Gungans for example favour boomas that will disable vehicles and droids on impact. Some other groups like the nightsisters use strange energy bows, and legends talk about some evil penguin-like race that have mastered the use of carbonite guns...

## Grenades

Grenades are explosive projectiles that can be used by both infantry or vehicles. This weapons are so effective properly used that they can turn the tide of the battle. Grenades have in common that they can be thrown by infantry (either by hand or grenade launchers) or by vehicles. Also these weapons can be countered with missile jammers since those will deactivate them. Jedi and Sith can also render them useless thanks to the Force. The ammount of grenades found in Awakening of the Rebellion is incredibly high, so we will try to explain the difference between them so The Player can get the most of them.

### Concussion Grenade

Concussion grenades have a yellow colour and are designed to weaken armoured targets. The defence of hit vehicles will be reduced 50% for 10 seconds, displaying also a debuff on said vehicle.

### Frag Grenade

Frag grenades are the most common grenades found in AotR. They have an orange colour and can be used by both infantry units and vehicles like the T1-A or the AT-ST. They are effective against infantry and light vehicles. The movement speed of infantry hit by these will be reduced by 80% for 10 seconds.

### Ion Grenade

Ion Grenades can be recognized by their blue colour and are specially useful against vehicles and droids. Unshielded vehicles will be stun for 10 seconds, while shielded vehicles will lose a good portion of it. Droids are specially affected by these, being either destroyed or also stun for 10 seconds if they survive.

### Proton Charge

Proton charges are specially good at damaging buildings and defensive structures. Recognizable by their red colour Saboteurs usually employ these during raids on enemy planets.

### Thermal Detonator

Thermal detonators are military grade weapons feared by infantry units. Recognizable by their red colour, the explosion will incinerate everything within the area of effect and will deal some damage to light vehicles.

### Glop Grenade

Glop Grenades are more based on detention rather than damage. Having a green colour, infantry caught in the explosion will be slow by 99% (thus rendered immobile) for 10 seconds. Organizations like the CSA favour them because of their anti-riot properties.

### Plasma Grenades

Not very common around the galaxy, they are usually employed by bounty hunters. They have an orange colour and will set the ground on fire for 3 seconds, damaging infantry that either was in the area or enters it.

### Poison Gas Grenade

Poison Gas grenades are bio weapons forbidden through the galaxy. Recognizable by their green colour, the explosion will release a poison gas that will damage infantry units that enter the area.

### Flash Grenades

Flash Grenades have a white colour and create a bright explosion that leaves the infantry stunned for 5 seconds.

### Stun Grenades

Stun grenades are similar effect that Flash Grenades but having a purple colour instead. They release spores that will stop the muscles of the infantry that breathe them for 10 seconds. However, the area of effect is smaller than the Flash Grenades.