Critical Hit

A **CRITICAL HIT** is a hit that deals CRITICAL DAMAGE and, due to that, depending on the source of damage, it gets:

Players: an extra final modifier of +40% as a bonus that doesn't stack with CRITICAL DAMAGE modifiers, it multiplies.
Monsters: Ignores the HARD DEF of the player.
When a hit is critical, usually it has a red spike bubble around the damage. Usually because skills from players that can deal Critical Damage follow the rules of any other normal hit so it won't be displayed.

Critical Hits also have no variation, it's always the maximum damage that the player can deal.

## Players

A hit is considered 100% CRITICAL when the difference between the CRITICAL RATE of the player and 100 + CRITICAL SHIELD is equal or superior to 0.

This doesn't mean that if it's inferior it can't be a CRITICAL HIT. It can but luck (this isn't related to the STAT LUCK; we're talking about real life luck) will enter into play and sometimes you may not get them. This also means that your CRITICAL RATE isn't 100%.

In short, we should always aim for 100% CRITICAL RATE, when possible/available, and that translates into something simple as the following:

```

 X
 =
 Y
 −
 (
 100
 Z
 )

 {\displaystyle X = Y - (100 + Z) }

```

Where

X = CRITICAL HIT VALUE
Y = PLAYER'S CRITICAL RATE
Z = CRITICAL SHIELD
### Critical Shield

CRITICAL SHIELD is the enemy's luck divided by 5 and basically a value that exists as a shield to prevent CRITICAL HITs to be easy to connect because, otherwise, the damage would be really dumb (and it's already dumb on skills because of the free 40% multiplier).

```

 X
 =
 Y

 /

 5

 {\displaystyle X = Y / 5}

```

Where

X = CRITICAL SHIELD
Y = Enemy's LUCK
### Conclusion

By now you probably already understood that to deal 100% CRITICAL HITs all the time you only need 100 + CRITICAL SHIELD of the enemy.

This means that someone with 120 CRIT against a monster of 130 LUCK may not get Critical Hits all the time since, following the formulas showed before:

```

 X
 =
 120
 −
 (
 100
 (
 130

 /

 5
 )
 )

 {\displaystyle X = 120 - (100 + (130 / 5))}

 X
 =
 120
 −
 (
 100
 26
 )

 {\displaystyle X = 120 - (100 + 26)}

 X
 =
 120
 −
 126

 {\displaystyle X = 120 - 126}

 X
 =
 −
 6

 {\displaystyle X = -6 }

```

-6 is inferior to 0 so we will get some chances to miss our CRITICAL HITs. Be aware that the chance can still happen but depends on how lucky the player is with it (this isn't related to the STAT LUCK; we're talking about in real life luck).

This also means that we're missing only 6 CRITICAL RATE to get to the 100% chance (126 - 6 = 120). If this value was positive it would also mean that we were some digits above what was needed to get it and we could trade the extra CRITICAL RATE for extra damage.

In case we also want to know our rate to do CRITICAL HITs, all we need is to divide our CRITICAL RATE with 100 + CRITICAL SHIELD.

```

 X
 =
 Y

 /

 (
 100
 Z
 )

 {\displaystyle X = Y / (100 + Z)}

```

Where

X = CRITICAL RATE
Y = PLAYER'S CRITICAL RATE
Z = CRITICAL SHIELD = (Enemy's LUCK / 5)
So this translates our example into:

```

 X
 =
 120

 /

 (
 100
 (
 130

 /

 5
 )
 )

 {\displaystyle X = 120 / (100 + (130 / 5))}

 X
 =
 120

 /

 (
 100
 26
 )

 {\displaystyle X = 120 / (100 + 26)}

 X
 =
 120

 /

 126

 {\displaystyle X = 120 / 126}

 X
 =
 0.95

 {\displaystyle X = 0.95}

```

0.95 => 0.95 \* 100 = 95% CRITICAL RATE to get a CRITICAL HIT

## Half Critical Rate Skills

Basically replace the 100 + Critical Shield with 200 + Critical Shield in the info above.

For more info please check Half Critical Rate.

## Monsters

Normally CRITICAL HITs only can be dealt by Players but Monsters, in a way, can also do the same. It happens through a skill called   Critical Slash that, as said in the begin, ignores HARD DEF of the players that get it.

Since monsters don't have CRITICAL RATE, hit is instead used to do checks. So yes, CRITICAL HITs from monsters **can miss** if you've enough flee.

To find when a monster can deal them, because yes, not all monsters have it, check their skills at Divine-Pride. There look for the   Critical Slash at the skills' tab and, if it exists, you know that the monster can deal critical hits.