Downtime Activities

### Earning & Tracking Downtime

* Characters will earn 1 Downtime Day for every encounter free adventuring day as long as they perform no other activities.
	+ The only exceptions include: daily travel, making/breaking camp, consuming rations & water, etc.
* 1 Week of Downtime Activity = 5 Downtime Days

### Approved Downtime Activities

Please refer to Ch. 8 of the PHB, Ch. 6 of the DMG, Ch. 2 of XGTE, multiple sections of AI and/or the UA Downtime Activities PDF for full descriptions of the campaign approved . Some of them have been removed as there are already systems in place to account for similar activities. The approved downtime activities include:

* **Buying a Magic Item (XGtE):** Characters can actively seek out magic items with the potential for greater success.
* **Carousing (DMG 128 & XGtE) :** Characters can interact with locals, fact find or make an enemy in the process.
* **Construction Projects (DMG):** Characters can build their own stronghold, town, etc.
* **Crafting Magical Items (Homebrew Edits of DMG 129 & XGtE):** Characters can utilize the table on the following page to craft traditional magic items rather than utilize the homebrew crafting system in Part #6: Customized Item Crafting.
* **Crime (XGtE):** It may not be an honorable activity, but it can be profitable.
* **Gambling (XGtE):** Characters can test your luck and potentially double your profits or lose it all.
* **Performing Sacred Duties (PHB):** Characters can perform a variety of religious duties and earn days worth of inspiration.
* **Philanthrophy (AI):** Characters can aid others to potentially gain gold, discounts or other bonuses.
* **Pit Fighting (XGtE):** Perhaps characters prefer to gamble with your fists.
* **Relaxation (XGtE):** Because sometimes it's good to do nothing. Rest provides its own potential benefits.
* **Religious Service (XGtE):** This activity has the chance of winning the favor of the temple's leaders.
* **Research (DMG/XGtE):** Characters can delve into lore concerning a monster, location, magic item, or some other topic.
* **Running a Business (DMG 128):** Establish your own business and watch the gravy train pull into town.
* **Selling Things (DMG 130):** Potentially resell your possessions for greater profit.
* **Sowing Rumors (DMG):** Characters can spread seeds of discontent throughout a local community.
* **Team Building (AI):** Characters can work together to enhance thier downtime in the future or gain temporary bonuses.
* **Training (PHB/XGtE):** Characters can learn a language or pick up proficiency with a tool.
* **Work:** When all else fails, an adventurer can turn to an honest trade to earn a living.

### Downtime Related Tables

##### Training Table: Learning New Tool Proficiencies

 Disguise Kit/Herbalism Kit/Navigator's Tools
Poisoner's Kit/Thieves' Tools
 Gaming Sets: Dice Set/Dragonchess Set
Playing Card Set/ Three Dragon Ante Set
 Land Vehicles/Musical Instruments

### Downtime Training Formula

* Training in a language or tool takes at least 10 workweeks.
* Subtract a number of workweeks equal to the character’s Intelligence modifier (an Intelligence penalty doesn’t increase the time needed) to determine the total weeks required to learn this new language or tool.
* Each workweek will require a passed training check or that week's training will be considered a failure.
* Failed checks will need to be attempted again requiring the character to spend downtime and gold.