Paladins Closed Beta Version 0.22.968

## See also

← 0.21  •  **0.22**  •  0.23 →

All Patch Notes

## General

* Improved the effect on screen that plays when you receive damage from an enemy. This effect will also scale based on damage received.
* Sounds that play when you receive damage have been customized based on their source (Lightning, Fire, Bullet, etc.). This is done to help improve identification and prevent too many sounds from competing with each other for your attention.
* Removed old keybindings from settings menu.
	+ Added 'Deck Swap Menu' on keybind U
	+ Added 'Burn Card Menu' on keybind I.
* Fixed an issue with Champion portraits missing from cards when acquiring from Radiant chest.
* Addressed an issue where FX would persist after respawning.
* Addressed an issue where animations were replaying on respawn.
* Addressed an issue where players were appearing stuck inside their horses during killcam.

## Gameplay

* **NEW MODE - Siege**
	+ Siege has been reworked. It is now round based, and each team works to earn 4 total Objective Points to win the match. An Objective Point is earned when a Capture Point is captured, or when a Payload is successfully pushed to the enemy base. Once a Capture Point is captured, a Payload cart spawns for the attacking team and must be escorted to the enemy base for an additional Objective Point. The Payload phase lasts 3 minutes, and during this phase the attacking team will spawn at the Capture Point.
	+ Before each round starts, players can change what deck they are currently using to better react to the circumstances of the round.
	+ Before each round starts, players may now choose from a list of Burn Cards that will remain active for the round. Burn Cards cost Credits, which are earned throughout the match for various actions like killing players or capturing points.
	+ You can read our full FAQ by clicking here.
* Pets and deployables no longer put their owner in combat.

## New Skins

* Grover
	+ Winter Frost

## Champions - Balance/Updates/Fixes

###  Androxus

* **General**
	+ Fixed several issues with ability descriptions.

###  Buck

* **Heroic Leap**
	+ Buck can now fire Shrapnel Cannon while in the air from Heroic Leap.
	+ Reduced deploy time from 0.6s ➞ 0.1s.
* **Recovery**
	+ Increased Cooldown from 15s ➞ 18s.

###  Evie

* **Ice Staff**
	+ Reduced clip size from 8 ➞ 6.

###  Kinessa

* **Transporter**
	+ No longer persists in the world for a duration and instead immediately teleports Kinessa once it reaches it's max distance. Press and Hold "F" to increase the max deploy distance.

###  Ruckus

* **Hexa Fire**
	+ Now automatically fires both the four miniguns and the two rocket launchers.
	+ Increased accuracy from 76% ➞ 87%.
	+ Increased fire rate of rockets from every 0.5s ➞ every 0.25s.
	+ Increased projectile speed of rockets from 75 ➞ 200.
	+ Ruckus may now move during Hexa Fire, but moves at 5% his normal Movement Speed.
	+ Reduced duration from 5s ➞ 4s.
	+ Reduced minigun damage from 80 ➞ 70.

###  Skye

* **Hidden**
	+ Hidden is now done in first person.

###  Ying

* **Illusions**
	+ Illusions can now be placed anywhere from 0-35 units away.
	+ Now always appear in their translucent blue to teammates and friendlies so it is easier to identify which Ying is real if she is on your team.
	+ Fix an issue with illusions appearing to count as additional allies on the point.
	+ Reduced Health from 1000 ➞ 750.

## Maps

* All Maps
	+ Spawn rooms and heal well exits now block all weapon fire, including friendly.
* All Siege Maps
	+ Removed the first gate to the bases.
	+ Removed the base turret defenses.
	+ All wooden side gates are now always open.
	+ Addressed an issue with forward spawning where only one spawn point was active.
	+ Adjusted the landscape in the first courtyard inside the team bases for the new Siege game mode rules.
	+ Practice bots will now attempt to rally and attack or defend in groups.
* Temple Ruins (Siege)
	+ Added cover to various areas.
	+ The stairs in the first courtyard are no longer destroyed.
* Glacier Keep (Siege)
	+ Adjusted the base heal wells to affect players as soon as they enter the spawn room's low entrance.
	+ Fixed an issue where player camera was clipping at the fences on the Mines point.
	+ Updated collision on statues near the center point.
	+ Adjusted Payload Cart paths to be equivalent in travel time between points.
* Enchanted Forest (Siege)
	+ Fixed an issue where player cameras would clip into the spawn room.
	+ Fixed an issue with collision on various crates in the team bases.
* Outpost (Payload)
	+ Added a wall in between the first checkpoint and the second checkpoint to improve pathing and defense around that transition.

## Card Art

* + Bulldozer (Burn Card)
	+ Tangled (Buck)
	+ Trauma (Cassie)
	+ Cold Acclimation (Evie)
	+ Heat Transfer (Fernando)
	+ Running Start (Fernando)
	+ Generator (Kinessa)
	+ Prodigy (Kinessa)
	+ Ninja (Skye)
	+ Preparation (Ying)

## Cards - Balance/Updates/Fixes

### Burn Cards (Previously Shared Cards)

* Shared Cards have been removed from deck building and turned into Burn Cards.
	+ Players can use Credits accrued through standard gameplay to purchase Burn Cards at the start of each round.
* The following Burn Cards are categorized as Defense cards:
	+ Blast Shields (100), Haven (100), Resilience (100), Sterilize (100), Develop (300).
* The following Burn Cards are categorized as Healing cards:
	+ Cauterize (100), Gather (100), Life Rip (300), Veteran (300).
* The following Burn Cards are categorized as Utility cards:
	+ Master Riding (100), Equestrian (100), Nimble (200), Morale Boost (200) Chronos (400).
* The following Burn Cards are categorized as Damage cards:
	+ Bulldozer (200), Wrecker (200), Deft Hands (300), Aggression (400).
* **Chronos**
	+ Reduced amount of Cooldown Reduction from 20% ➞ 15%.
* **Blast Shields**
	+ Reduced minimum attack damage to trigger card from 600 ➞ 350.
	+ Reduced damage reduction from 20% ➞ 15%.
* **Haven**
	+ Increased maximum attack damage to trigger card from 100 ➞ 150.
	+ Reduced damage reduction from 20% ➞ 15%.
* **Sterilize**
	+ Reduced DoT duration reduction from 50% ➞ 15%.
* **Illuminate**
	+ Removed from the game.
* **Forethought**
	+ Removed from the game.

###  Androxus

* **Dog Fighter**
	+ Removed from the game.
* **Lift Off**
	+ Removed from the game.

###  Barik

* **\*NEW\* Healing Station**
	+ [Turret] You regenerate 75/150/225/300 Health per second when you are near your Turret.
* **Mega Turret**
	+ Removed from the game.
* **Paralyze**
	+ Reduced amount of Movement Speed slow from {15/30/45/60}% ➞ {10/20/30/40}%.

###  Buck

* **Vigor**
	+ Reduced healing from 200/400/600/800 ➞ 100/200/300/400.
* **Discipline**
	+ Removed from the game.
* **Undying**
	+ Removed from the game.

###  Cassie

* **Lunge**
	+ Fixed a typo in the description for Lunge IV.
* **Sky Warden**
	+ Removed from the game.

###  Evie

* **Sublimate**
	+ Removed from the game.

###  Grohk

* **Unstable**

Removed from the game.
###  Kinessa

* **Beam Me Up**
	+ Removed from game.
* **Restore**
	+ Fixed a typo in the description for Restore IV.
* **Steady**
	+ Reduced damage from {8/16/24/32}% ➞ {5/10/15/20}%.

###  Pip

* **Masterful**
	+ Removed from the game.

###  Ruckus

* **Gunship**
	+ Now increases damage while in the air by {5/10/15/20%}.
	+ No longer reduces cooldown of Hover.
* **Suppressive Fire**
	+ Removed from the game.
* **Well Rested**
	+ Removed from the game.

###  Skye

* **Shadow Affinity**
	+ Fixed a typo in the description of Shadow Affinity III.
* **Backstab**
	+ Removed from the game.
* **Contagion**
	+ Removed from the game.
* **Corrode**
	+ Removed from the game.

Source