Impact Skeleton

## **Overview**

Impacts are one of three basic skeleton monsters. Impacts are incredibly mobile and specialize in knockback and crowd control. They deal comparatively weak damage with their bow shots and don't have the luxury of not having to aim like Flamelancers do but make up for it with superior armor shred, near unparalleled vertical mobility, average basic monster durability, and the ability to knock, slow, or bind survivors as the situation sees fit.

In summary, Impact Skeletons excel at greatly hindering individual survivors from a safe distance for other monsters to capitalize on, but less good at actually having lethal potential by themselves.

## **Stats**

Base Health: 10 Hearts (1 Row)

Resistance: 60%

Depth Strider 3

Shrine Weight: 1.25

Proccable

## **Tools**

### **Strong Bow**

*The heavy arrows launched from this bow can knock survivors away.*

Power: 15

Armor Shred: 25

Base Punch: +0

Arrow Cost: 1

### **Punting Stick**

*"Punching survivors, punching survivors."*

Attack: 1

Armor Shred: 10

Base Knockback: +0

Allows usage of Reaction.

Only unlocked with at least Level 1 of **Punch and Melee Knockback** or Level 1 of **Reaction**.

### **Slow Traps**

These gray carpets can be placed on the floor to create a temporary structure which slows nearby survivors.

Base Quantity: 0

### **Skeletal Arrow**

*The cursed arrows of undead skeletons, capable of piercing even the best enchanted armour.*

Ammo Capacity: 64

### **Skeletal Quiver**

*"And so the arrows rained down on the weary and broken bodies, never ceasing."*

Reload Time: 8 Seconds

## **Abilities**

### Punch & Melee Knockback

Purchasing the Punch and Melee Knockback upgrades will increase the knockback dealt by the Punting Stick's attacks and direct hits with the Strong Bow's arrows. Knockback scales weaker on arrow shots compared to attacking with the stick.

### Armor Weakening

Landing direct hits with arrows will inflict **Weakened Armor** on the survivor. **Weakened Armor** increases armor damage dealt by all sources by 10% per level. Weakened Armor is not applied to survivors if they are hit by the splash damage of Arrowdynamics or the force of Disruption Shot.

Level 1 Duration: 2 Seconds

### Slow Traps

**Slow Traps** can be deployed similarly to a carpet, at which point the block underneath will become a gray wool block. If a survivor is too close to a Slow Trap it will detonate, afflicting all nearby survivors with Slowness 2. Slow Traps will disappear if they are not triggered within 10 seconds of being placed down. If a Slow Trap is attacked by a survivor it will be destroyed in one hit and will **not** activate.

Cooldown: 3 Seconds

Radius: 4 Blocks

Slow Trap Duration: 10 Seconds

Slow Traps cannot activate for the first second after being placed.

Slow Trap Health: 1 Hit

Applies Slowness 2 for 5 Seconds to all nearby survivors.

Slow Traps disappear when their duration expires, when attacked, or when activated.

### Reaction

Right clicking with the Punting Stick will immediately create a forceful blast in front of the Impact skeleton which sends the skeleton and nearby survivors flying.

Cooldown: 6 Seconds

Radius: 4.5 Blocks

Level 1 Damage: 10

50 Damage when maxed

Level 1 Armor Shred: 5

25 Armor Shred when maxed

### Shackle Shot

Left clicking the **Strong Bow** will empower it, firing an arrow with the empowered bow will fire a projectile which greatly slows a single survivor on a successful hit for 5 seconds. Missing the shot reduces the cooldown by half. When the ability is recharged, the bow automatically re-empowers itself.

Arrow Cost: 2

Cooldown: 15 Seconds

Cooldown is reduced by 7.5 seconds on a miss.

Applies Slowness 5 and Jump Boost -2 for 5 Seconds

### Knockback Resistance Piercing

Upgrading this infinite will make all melee attacks and Strong Bow arrows to ignore a portion of survivor Knockback Resistance. Knockback Resistance Piercing is applied by multiplication. For example, **30% Knockback Resistance Piercing** will treat **10% Knockback Resistance** as if it were **7% Knockback Resistance.**

### Skeletal Quiver

Clicking on the quiver will begin the process of reloading. Standing still and not taking damage for 8 seconds will make the skeleton regain up to 64 arrows.

Reload Time: 8 Seconds

## **Upgrades**

**Impact Skeleton Basic Upgrades**
Each level increases the knockback force of Punting Stick and direct hits with arrows
 Tricky Traps
Spawn with +1 **Slow Trap** per level
 Reaction
+10 Reaction Damage per level
+5 Reaction Armor Shred per level
Extra Knockback with Reaction per level
 Armor Weakening
Base effect duration is 2 seconds at level 1
Later levels increase **Weakened Armor** duration by 1 second per level
 Extra Health

**Capstone Upgrade**

**Infinite Upgrades**
 Knockback Res Piercing
Knockback resistance piercing is applied by multiplication
Ex. 30% knockback resist pierce will treat 10% kb resist as 7% kb resist
This upgrade has no effect when upgraded beyond level 34.

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{\displaystyle x=questPoints\*attackStat\*0.15}

attackStat is equal to **half** of **Strong Bow's** Power, including Torus Event buffs.
 *You must deal at least [X] armor shred this life!* | Value from 4 to 9, said value can be decimal.

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{\displaystyle x=questPoints\*armorShredStat\*0.9}

armorShredStat is equal to **half** of **Strong Bow's** Armor Shred, meaning it should always be 12.5.
 *You must hit survivors at least [X] times this life!* | Value from 4 to 9, said value can be decimal.

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{\displaystyle x=questPoints}

 *You must hit at least [X] survivors with your Reaction!* | Integer from 2 to 4

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{\displaystyle x=questPoints}

This quest will not be rolled if **Reaction** is not unlocked.
100 Exp per quest point.

## **Trivia**

* At one point, one of the previous capstone upgrades Arrowdynamics used to have no cooldown. This was changed in the first update by the new developer, ArcaneWarrior.
* Shackle Shot used to be a pulling effect instead, similar to Herana's **Whirlpool** but with a deadzone minimum range.