recursal/Fanatic-Fandom huggingface dataset:
神棍德

网游动画片我叫MT的主要角色之一。外号叫奸商。无时无刻不在推销自己的银鳞胸甲。甚至有时候向联盟和副本怪推销银鳞胸甲。。

## 角色经历

1.喜欢拿着棍子上去敲人，一般变身为熊，打死不当奶。

2.无时无刻不在推销自己的银鳞胸甲。

3.说话前爱加一个"哦~"字(二声发音)。

4.说话带有乡土口音。

5.一般在团队中是牛C的指挥。

6.肥胖，黑的和老鼠一般，所以血小贱(血精灵妹子)和花花(那一只喜欢神棍德的人妖母牛德鲁伊)叫他大老鼠。

7.对身边的每一个人(不管是敌是友)推销自己的银鳞胸甲。说话前喜欢先说一句"哦(óu)"问路前都会用他的棍子把NPC敲昏"啊打打打打打打……快说XX在哪?"

## 经典台词

1.哦~MT，来件银鳞胸甲不?

2.银鳞胸甲，蓝色品质，5金一件。数量有限，先到先得，欲购从速，假一罚十啊!

3.哀木涕买银鳞胸甲时老是说:"老板，来件假的!"所以导致交易失败。

4.哦，这位兄弟。我看你气度不凡，谈吐间隐隐有一种王霸之气，日后必有作为。来件银鳞胸甲不?

5.哦，奥杜之杖，又粗又硬……

6.哦，我是只熊，没钱。(在雷霆崖拍卖行导致哀木涕亏本时，变熊逃跑。)

7.哦，你生孩子没屁眼。

## 其他人物

**沐丝** | **法丝**
**劣人** | **美屡**
Bullfrog

**Bullfrogs** are a species of highly aggressive frog found in humid and wet conditions across Agara. While carnivorous and hostile, they are incredibly small, and lack the physical abilities to harm the average person.

## Physical Description

Similar to a frog pond, bullfrogs are slightly larger and heavier than their calmer cousins, and as such, eat significantly more often. Varying in shades of green and brown, they blend in with their surroundings, and wait for insects or small rodents to come near. Then, they pounce upon their unaware prey, and begin to eat them.

## Locations

Bullfrogs are found in almost all humid places in Agara. This includes marshes and bogs, ponds, lakes, and vernal pools.
Luna

**Luna** Is one of the main protagonists of the story. She is a very loving and caring character who will help any young pup in need. She does have a fierce side though when it is needed. If a pup is to be attacked she will jump in and do anything to protect the pup, even if it does mean killing the attacker. But most of the time she might just try to reason with words and not claws.

## Appearance

Luna has red fur, her muzzle and the inside of her ears is brown, all her paws are white while the back of her forelegs are brown and she has a white chest, underbelly, and tail-tip. Her eyes are amber and the sclera is a very light amber. She also has four claw marks on her right foreleg shoulder.
娇花

网游动画片我叫MT的主要人物之一。

娇花的造型是一个兽人大妈，表面憨厚内心狂野。

娇花
--

## 角色经历

《我叫MT》动画出场角色，大妈型风骚女兽人术士 ，表面憨厚，内心狂野，异常受人教唆，严重路痴，爱幻想，还愿意说出来，而且一说话就停不下来，说话偏题是家常便饭，长相曾被傻馒形容成“葱头”。
第二季开始不再那么多出镜，但到了第四季重新遇到MT，并带着一群玩家。

第四季开始，以“娇花”作为其名字。名字来源于其口头禅“想当年本娇花……”
第六季中揭露了娇花过去的一系列历史。娇花曾经是一个公会的会长，该公会的创始人除了娇花以外，还有呆贼的好朋友兽人战士“歪脸”，以及一名从头到尾以欺诈宝珠改变外形为矮人的巨魔信使，以及强力母牛和法丝等。

## 经典台词

1.我曾记得当年，有一朵奇异的男子邀请我组队。那时候，天是这么的蓝，阳光是这么的明媚，照瞎了他的狗眼……

2.哎……我们那些和同伴们一起稀里哗啦欢乐的日子已经不存在啦！

3.我这朵娇花被揉虐了一百遍啊一百遍……

4.突然！我感到腹部一阵阵痛原来中午吃坏了肚子，我迅速闪到无人之处，脱了裤子，犹如滔滔江水连绵不绝，一发不可收拾！

## 其他人物

**沐丝** | **法丝**
**劣人** | **美屡**
Farkes The Red Queen Wiki

## Welcome to the Wiki

Here you can look at ref sheets, families, and lots more about my characters.

Creator of the comic and story: Elizabeth

## Describe your topic

This is about my comic Farkes The Red Queen, a red wolf who is raised by her mother as a loner in an unclaimed piece of territory from the two packs; Waterpack and Icepack.

# Protagonists:

Farkes

Luna

Pebble

Lupin

Tate

Deva

Flame

Zinnia

Soul

Bramble

Zaina

Namar

Branch

Kaila

Silver

Thistle

Barren

Moon

Shiela

# Antagonists:

Hunter

Sleet

Heather

Claw
Thorn
Beuriff

**Beuriffs** are a massive species of elk that are found in the forests of Lothor. With antlers that could be used to pierce attackers and lift them high above the ground, Beuriffs are not your average prey. They are elusive creatures, and rarely travel in groups.

Hunters often seek out Beuriff's for their thick and valuable hide, their expensive venison, and for the glory of hunting such a magnificent beast.

## Physical Description

Resembling a large elk, Beuriffs tower over most other animals at around 8 to 9.2 feet tall. Males can weigh around 1,800 lbs, while females tend to be slightly smaller, often around 1,400 lbs. Muscular with durable hide, Beuriffs can take a beating before they go down, and can even put up a decent fight. With wide antlers that end in sharp prongs, both male and female Beuriffs have these weapons on their heads.

When faced by a predator, a Beuriff's favorite method of self defense is to charge the attacker with their antlers facing downward. When their target is helplessly impaled, they raise them up and throw them backwards, often killing them in the process. However, in cases where this doesn't work, Beuriffs have been known to be great runners, and can trample anything that gets in their way.

Beuriffs reach maturity at 1 year of age, and can live up to between 15 - 25 years of age.

## Locations

Beuriffs often hide in thick forests, rarely coming out into clearings to avoid being seen. One of the best ways to track a Beuriff, however, is to follow thin streams. They know that a hunter would never suspect such a large animal to drink from such a small source of water, and often stick by them.

On rare occasions, Beuriffs have been known to travel across the border to Draven and Valkendur, though they don't often stay long.

## See Also

* Creatures (Lothor)
* Kells
Age (Time)

An **Age**, also known as an **Eon**, is a unit of time made to measure the period between two major events in Agara's history. An age often takes up a period of time over the course of 100 years, and can stretch up to an indefinite number.

## Recorded Ages

* **Dusk Age:** A period of time before recorded history, supposedly before the universe was created.
* **Age of Dawning:** Begun with the creation of the universe, and ended with The Great Divide.
* **Age of Enlightenment:** Begun with The Great Divide, and ended when the Dracae dominated Agara.
* **Age of Dracae:** Begun when the Dracae dominated Agara, and ended with the Drakes' disappearance.
* **Age of Men:** Begun with the Drakes' disappearance from Agara, and has not yet ended.
傻馒

网游动画片我叫MT的主角之一。

一只话唠母牛，强势，自己永远是正确的，眼里容不得沙子，经常欺负呆贼、劣人，讨厌木尸和小软，但是心地非常善良。

傻馒
--

## 角色经历

傻馒从一开始就喜欢哀木涕，哀木涕表面上很讨厌这个母牛，但是有好多集里面却淡淡的流露出了对傻馒的在乎，例如傻馒过生日的时候，把多买的坐骑送给傻馒。没什么大的理想，跟着哀木涕就好了。跟着一个牛头萨满——炮姐一起修行过一段时间，原本回来的时候很厉害，也许跟哀木涕他们混久了，又变得傻傻的，按炮姐的话就是傻馒原本可以成为一个优秀的增强萨满，不过傻馒却用增强天赋来做治疗（还穿着一身增强装），所以经常有人问为什么她只能奶两位数，她回答这样才够2的。长着一张嘲讽脸（卡拉赞时她都是被怪物打击的第一目标）傻馒，为了和哀木涕一起战斗，她愿意永远治疗。十分啰嗦，哀木涕评价傻馒的啰嗦说过：“这些都是从书本上学来的，词汇量妥妥的！”

## 经典台词

1.烈焰红唇！

2.看你妹啊

3.杨叫兽之吻

4.老杨的烈焰红唇

5.久违的老杨的烈焰红唇

6.狂霸拽闪电箭

7.马加爵之锤

8.70码黑风锤

9.杨教授的缺爹少娘吻

10.不知道你是否留意过奥格瑞玛的灯光，当你仔细凝视它时，它会告诉你生命的存在，每个人都在忙碌着自己的事情，夜晚便回到属于自己的灯光前，这里或许有妻儿的等待，或许有父母的牵挂，或许有朋友的祝福，或许有属于自己的一片天地，即使远在他乡，这里的灯光也在时时刻刻温暖着你呀~

11.哇呀呀呀呀呀呀（开嗜血的时候）

## 其他人物

**沐丝** | **法丝**
**劣人** | **美屡**
Trash Tree

Trash Tree being interacted with

Trash Tree was a minor character in Planet of the Apes. Trash Tree was a Christmas tree that Liam had outside his garage. After the realization that it was March, 27 yeeted the tree. The tree would later be discovered by Liam and Gage, with Liam being upset over the fact his tree has been yeeted. Gage reassures him that the tree was trash anyways, with Liam in agreement. Liam then yeets the tree. We never see Trash Tree after this, and we can assume he was yeeted away forever. If he is alive or dead is unknown, but we do know that he was yeeted.

## Films

Trash Tree has only been in one film, Planet of the Apes.This most likely will be his only film, due to him being yeeted.

## Other appearances

Planet of the Apes is his first and final appearance. His bucket, however, appears in Kenny.

## Trivia

* Trash Tree goes by male pronouns.
* Trash Tree himself appears in only one film, but his bucket appears in multiple.
* His bucket's name is Bill.
* Trash Tree's nickname is Christmas Tree.
	+ So technically, his nickname is Chris.
* The name comes from the fact he is a tree, and Gage's line: "Your tree was trash anyways."
* Trash Tree is semi relevant to the plot. After Trash Tree was yeeted by 27, Liam and Gage noticed he was yeeted. So, it did alert them that something was amiss.
* Despite showing no signs of intelligence, Trash Tree is conscious and aware of everything that is happening around him. It is a possibility that he is possessed by a ghost of another being. But until we get an official answer, it is unlikely that we will ever know.
* We do not know what happened to Trash Tree after being Yeeted. We do not know if he's dead or alive.
Farkes

**Farkes** Is the main protagonist of the comic. She is easily a loveable character once you get to know her. She is caring, loyal, and she can actually get pretty smart with you if you tip her over the edge too much and she will get sarcastic with Branch when he annoys her.

## Appearance

Farkes has red fur, her muzzle and the inside of her ears is brown, all her paws are white and she has a white chest, underbelly, and tail-tip. Her eyes are amber and the sclera is a very light amber. She also has three tufts of fur on her forehead.

## Biography

Her life was very normal for the first 5 months, but was soon changed when her father Hunter appeared. After another 7 months she turned a year old, Hunter appeared again and killed Luna. Things soon began to quickly go downhill for her and everything changed. I would go on, but because the comic is not close to being done I will leave it like this

## trivia

She was normally planned to be a evil character but that was quickly changed as I realized making her evil after seeing her evil Father would not make sense as he was the one who killed her mother.

At first, the comic had no story meaning I had no idea what Farkes would normally do. But after a year of being stuck in my mind, I finally made a story.

Farkes is actually in a way 'evil' because of her plan to kill Hunter and end Icepack once and for all.
Elizabeth

# Appearance

I have dark brown eye and hair. I'm 1/4 (quarter) Asian and the other 3/4 is white. I am Canadian, born a Canadian, and will always be a Canadian.

# About me

I am usually short-tempered with my younger siblings, though I try not to be. But with my friends and my closest sister, I can be pretty energetic and VERY optimistic according to my friends. But if I'm alone without my friends or family alone, like swimming lessons for example; I become shy and quiet. Especially around boys since befriending a boy around my age didn't go well in soccer camp with the other girls. (They tried to make us kiss.) But if you ever ran into me, don't be worried about making me even more shy, come up and greet me if you like! Even hug me if you like! I love hugs, just as long as it's not from some homeless guy or a person with disgustingly unsanitary hands.
Hunter

Hunter in Halloween

Hunter is an actor in Band Blunders. His first appearance was in Halloween, and he has appeared in every film afterwards (except Get in There). Hunter is also cast in A Nightmare on Elm Street, Kenny II: New Reed, Juan Saves the World, iDead 4, Recipe for Disaster, and Raina of the Green. He is also cast to return in Halloween II, even though he died in the original Halloween.

## Films

In his first film, Halloween, he stars alongside Raina as the main protagonists. When he dies, Rebekah fills the gap he left. In Christmas with the Blunders, he is not a main character, though he appears quite often. In The Highlighter Ninja, he is an antagonist who does not appear until about halfway into the movie.In Kenny, he is the main antagonist.

He has been cast as a secondary protagonist in Raina of the Green along with Liam and Rebekah. In Halloween II, he will just play his dead body (lol).

## Band

Hunter was not present for the inciting incident that created Band Blunders. However, he is in band.

## Instruments

It has not been directly stated, but in Rainy Days, Hunter's talent was drumming. In two unposted December music videos, Hunter is the percussionist. These details imply that Hunter is indeed a percussionist, which is correct.
War Shaman Leathers

The **War Shaman Leathers** is a set of light armor created in Lothor by the Sisterhood of Lothor. Made from elk leather, it appears as a series of bands and belts that connect themselves around the wearer's torso. Around the waist is a waist wrap that extends down to the knees to provide maximum leg movement, which is made of leather, as well. The set is completed with a pair of thick leather arm wraps and hide-wrapped boots.

While it is certainly not the most durable armor, it is commonly used by war shamans that utilize it's light weight for maximum effect when casting spells.

## Pieces and Statistics

### War Shaman Harness

* **Piece:** Chestplate
* **Weight:** 4 lbs
* **Armor Class:** +3
* **Strength:** N/A
* **Stealth:** N/A

### War Shaman Wrappings

* **Piece:** Gloves
* **Weight:** 0.5 lbs
* **Armor Class:** +1
* **Strength:** N/A
* **Stealth:** N/A

### War Shaman Boots

* **Piece:** Boots
* **Weight:** 2 lbs
* **Armor Class:** +1
* **Strength:** N/A
* **Stealth:** N/A

## Features

* When adorning the full set, the wearer of the War Shaman Leathers has resistance to magic damage from spells, but not magical effects of other sorts.
法丝

网游动画片我叫MT的主要人物之一。

亡灵族法师，反应迟钝、但技术不错，菊爆公会成立之前的公会元老人物之一

人不犯我我不犯人，大家走到哪她(他)他跟到哪，所有倒霉和露脸的事都轮不到法师，有时就像不存在，在一旁玩面包，有时又必不可少，梦想做除了面包外的其他食物，可以做各种面包show，经常在身体周围用面包做多米诺骨牌。但又有点神秘。

法丝
--

## 角色经历

法丝的身世是公认的MT第一难题，第二季之初她对于老相好似曾相识的感觉就让人觉得她很不一般。到了第五季时法丝已经脱离了菊爆公会，并且混了一身T3加鸡腿的顶级装备。从大大姐的回忆来看，法丝应该是也卷入到了联盟老会长被驱逐的事件当中，并和强力母牛一起参与了补刀行动，但奇怪的是强力母牛的回忆中并没有她的存在。法丝尽管登场率不高，但显然已经成了整个MT故事线中的关键人物。

第一季时MT冒险小队遇到的第一个外来同伴。第二季时剧情开始暗示它与联盟有很大关联。第五季后因为菊爆公会内讧而出走，加入了娇花所在的公会成为指挥官，之后变成了一个冷血的指挥机器，开始参与拖延MT参加副本进度的计划。第六季为了赶卡拉赞的进度而再次与MT等人合作，合作中开始慢慢回忆起过去的时光，并在最后销毁自身所有装备重新加入会菊爆公会。

根据烧饼的说法，法丝和强力母牛就是当初参与暗杀联盟公会会长的两个部落成员之一。

## 其他人物

**沐丝** | ****法丝****
**劣人** | **美屡**
The Great Divide

**The Great Divide** was a geological event that occurred in Agara, marking the end of the Age of Dawning, and the beginning of the Age of Enlightenment. The event appeared to be a massive, world-shaking earthquake that split the continents of Erseval and Svriun apart, tearing apart the continent that was once "Agara", before the name was adopted by the world as a whole.

## Cause

The true cause of The Great Divide is of much debate, as different cultures have different beliefs as to what the cause was. Some societies believe that it was to separate the races on either side, though this theory is usually discarded due to the fact that both continents were populated by both Men and Mer at the time.

## See Also

* Agara
* Ionad Sea
* Mortal Realm
* Sea of Blood
Fluffy Gardens

The main characters of Paolo the Cat, Floella the Bat, Mr.Johnson the Panda, Wee Reg the Dog, Mavis the Horse, Fudge and Lily the Cats, Tooty the Elephant, Lola the Mosquito, George the Dog, Mrs.Toasty the Sheep, Lenny the Octopus, Colleen the Cow, Rex the Pig, Babs the Bluebird, Chuckles the Rooster, Camille the Crocodile, Cornelius the Crab, Sparkles the Monkey, Bill the Platypus, Henny the Hippopotamus, Pertree the Bear, Stinky the Skunk, Una the Owl, Pip the Squirrel, Terence the Toad, Mildred the Mole, Polly the Pelican, Harold the Shark, Sebastian the Kangaroo, Scoopy the Rabbit, Star the Anemone, Poppy the Tiger, Gregory the Foal, Mindy the Flamingo, Monty the Goat, Aunt Snug the Sheep, Royston the Mantis, Mia the Tapir, Max the Zebra, The Small Green Thing and Nigel the Mouse. The show ran from September 9, 2007 to December 25, 2012.
The Sun

**The Sun** is a celestial body that orbits Agara in the Mortal Realm. A source of light during the daytime, different cultures have different interpretations of the sun and it's origins. Some believe it to be a god, while others believe it to be an artifact of some sort.

## See Also

* The Moon
* Positive and Negative Planes
* Magic
List of Evocation Spells

The following is a list of evocation spells.

## Spells

* **Cantrips**
	+ Flames
	+ Sparks
	+ Frost
	+ Flash
	+ Radiance
* **1st Level**
	+ Flaming Hand
	+ Shocking Hand
	+ Frozen Hand
	+ Thunder
* **2nd Level**
	+ Ray of Light
	+ Ray of Darkness
	+ Poison Bolt
	+ Guided Bolt
	+ Minor Telepathy
* **3rd Level**
	+ Heavenly Aura
	+ Hellish Aura
	+ Fireball
	+ Lightning
	+ Blizzard
* **4th Level**
	+ Wave of Destruction
	+ Heavenly Fire
	+ Hellfire
	+ Elemental Wall
* **5th Level**
	+ Shatter
	+ Major Telepathy
	+ Maelstrom
* **6th Level**
	+ Mote of Power
	+ Firestorm
	+ Thunderstorm
	+ Earthquake
* **7th Level**
	+ Tornado
	+ Mote of Divinity
	+ Mote of Evil
* **8th Level**
	+ Word of Fire
	+ Word of Water
	+ Word of Air
	+ Word of Earth
* **9th Level**
	+ Celestial Fire
Age of Dracae

The **Age of Dracae** (sometimes referred to as the **Dark Age**), known to the Dracae as **Draka'sol**, was the third recorded age of the world. Marking it's start with the Dracae domination of Agara, and it's end by the disappearance of the Drakes, the Age of Dracae lasted 1000 years. When mentioned after a date, it is often referred to as "ADR".

The Age of Dracae followed the Age of Enlightenment, and was preceded by the Age of Men.

## Important Events

* **0 ADR**
	+ The Dracae set out to dominate the known world of Agara.
	+ The Second Griswulf Empire falls.
* **20 ADR**
	+ The Kell tribes fall.
* **144 ADR**
	+ Queen Frindul's Empire falls.
* **800 ADR**
	+ The mortal champions begin to fight their Dracae overlords.
* **1000 ADR**
	+ The Drakes mysteriously disappear from Agara.

## See Also

* Dusk Age
* Age of Dawning
* Age of Enlightenment
* Age of Men
Chase the Case Wiki

## Welcome to the Wiki

Chase the Case is a British television game show created by Lynsey Wylie and produced by Bandicoot Productions for BBC One, to be launched on 17 September 2018. Hosted by Dan Walker, the show will have five contestants who will try and win the case containing most cash by ending the game.

List of Chase the Case episodes

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Hey Duggee

NOTE. THIS USER ADDED FAKE INFO. HEY DUGGEE IS NOT ON JIM JAM

Hey Duggee is a 2015 animated show.

## Characters

* Duggee the Dog
* Betty the Purple Octopus
* Tag the Rhino
* Happy the Crocodile
* Norrie the Mouse
* Roly the Hippo

## Plot

Duggee the Dog, Betty the Octopus, Happy the Crocodile, Roly the Hippo, Tag the Rhino, and Norrie the Mouse are the characters of the CBeebies show "Hey Duggee".
Alder Gods

The **Alder Gods** are the first deities to exist within the Kell pantheon, created directly by the will of Dumara, the Earth Mother. They are seen as more powerful and influential than the Callow Gods, who were created afterwards. There are currently nine Alder Gods.

## Members

* Aine: The leader of the Kell Pantheon, he is the most powerful god. His domain is magic, healing, and the cycle of life and death.
* Aghaus: Sea monster god of fish, water, and the sea.
* Ankou: God of battle, fire, and success. Takes on the form of The Sun.
* Brenos: God of radical change and consequences.
* Caer Cerridwen: Goddess of duality and autumn.
* Lugh: God of death, reincarnation, and the afterlife. Renowned as the *shepherd of souls*.
* Nemetona: Goddess of wildlife, childbirth, and shapeshifting.
* Robor: God of wisdom, longevity, and the forest.
* Senuna: Goddess of the stars, darkness, and the night. Takes on the form of The Moon.
Age of Dawning

The **Age of Dawning** (sometimes referred to as the **World's Dawn**), known to the Dracae as **Sokiv'agh**, was the first recorded age of the world. Marking it's start with the creation of the universe as we know it, and it's end by The Great Divide, it is currently the longest recorded age, having lasted 2300 years. When mentioned after a date, it is often referred to as "ADA".

The Age of Dawning followed the Dusk Age, and was proceeded by the Age of Enlightenment.

## Important Events

* **0 ADA**
	+ The Mortal Realm and Positive and Negative Planes are created.
	+ Most pantheons are created.
	+ Most mortal races are created.
* **205 ADA**
	+ The Dagda Empire is formed.
* **400 ADA**
	+ The Dagda Empire falls as the Dagda are stripped of their magical powers by their gods.
	+ The Dagda are enslaved by the Tarragon.
* **510 ADA**
	+ The Dagda free themselves from slavery and become the Kells.
* **584 ADA**
	+ The Kell Tribes are formed.
* **2300 ADA**
	+ The Great Divide occurs.

## See Also

* Dusk Age
* Age of Enlightenment
* Age of Dracae
* Age of Men
Shaman Leathers

The **Shaman Leathers** is a set of light armor created by the Kells for use by shamans during hunting and fighting. Made from common elk leather, it is quite simple and not very effective at warding off damage. However, it does soften blows from bludgeoning attacks.

The set includes a leather dress and cuirass, as well as a pair of leather arm wraps.

## Pieces and Statistics

### Shaman Cuirass

* **Piece:** Chestpiece
* **Weight:** 3 lbs
* **Armor Class:** +0.5
* **Strength:** N/A
* **Stealth:** N/A

### Shaman Wrappings

* **Piece:** Gloves
* **Weight:** 0.5 lbs
* **Armor Class:** +0.5
* **Strength:** N/A
* **Stealth:** N/A

## Features

* The shape of the Shaman Leathers is made to fit the body type of Kell women, making it an awkward fit for men.
The Grot

**The Grot** (or **The Lothor Bogfields**) is a large marsh that spans the eastern border of Lothor. It is essentially impassible on foot, and all the roads built across it are stalked endlessly by bandits, trolls, and troglodytes. The Grot is responsible for halting countless Griswulf invasions of Lothor, as holds the only direct routes between it and Draven. In addition to it's difficult terrain, The Grot is prone to frequent rainstorms and heavy mist.

## Inhabitants

The Grot is home to many amphibious and aquatic creatures, including various species of frog, including the local boar frog, which are often kept as pets by bog witches (of whom also live in the area). Small rodents, turtles, and elk are also found among the ecosystem, along with predators such as alligators and wolves. When migrating, Beuriff have also been known to cross The Grot in hopes of reaching the forests of western Draven, though they are often caught by hunters or natural predators. Mandrakes are common here, but the subspecies that lives in the bogs are quite aggressive, albeit small. Large marsh crabs burrow beneath the muck, only to come out to eat and mate.

Monsters that relish in muddy environments have been known to live near the roads that cut through the bogs. Such creatures include local trolls and troglodytes.

Necromancers have been known to scour the bog for corpses or lost souls to use in their experiments. Will o' wisps have been long sighted in The Grot, as many foreign soldiers have died there.
Men

One of the two dominant humanoid species in Agara, **Men** are, simply put, any race of mortal humanoid that is not innately capable of handling magic. Ever since the *Age of Men*, Men have been the dominant species in Agara, though they have always been some of the most populous creatures ever to touch the Mortal Realm.

Men are the opposite of Mer, who are humanoid mortals born with innate magical abilities.

## Races of Men

The following is a list all known races of Men.

* Arenese
* Griswulf
* Inuk
* Kells
* Krasimir
* Skald
* Tavini

## Empires of Men

Historically, there have been countless empires established by the races of Men in Agara. Currently, there are three such empires known to exist in Agara.

### Arenese Empire

Residing in the western nation of Petrides, the Arenese Empire is one of the most organized and well-maintained empires established by Men. Created by the Arenese people in the early years of the *Age of Enlightenment*, it is a very wealthy empire that has made many attempts to occupy other nations, both in alliances and in war.

### Griswulf Empire

Located in the bleak eastern nation of Draven, the Griswulf Empire has seen some of the worst disasters and plagues of any empire of Men. However, it has always seemed to maintain it's endurance through it all, making it's people (the Griswulfen) seen as strong and durable people. Supposedly, the Griswulf Empire has remained solely due to it's sheer amount of citizens.

### Inuk Empire

Located in the harsh eastern arctic nation of Yakone, the Inuk Empire is one of honor, ritual, and war. One of the first races of Men to rebel against their Drake overlords during the Age of Dracae, the Inuk people is made up of weathered soldiers and strong leaders, and has proven to be a near-unbeatable opponent in times of war.

## Trivia

* The races of Men are among some of the most powerful beings, not for their physical abilities, but for their sheer willpower. With only the will of a single society, the fate of Agara can be changed.
Positive and Negative Planes

**The Positive and Negative Planes** are two general terms used to describe collections of realms outside the Mortal Realm. Positive Planes reside "above" (figuratively speaking) the Mortal Realm, whereas the Negative Planes reside below it, though both have very important roles to play in the universe.

Positive Planes are often described as driven by "good" energy. Through whatever means may control them, they produce the positive elements, such as light and life. Holy planes of existence are often described as residing among the Positive Planes.

Negative Planes are the opposite of Positive Planes, and are driven by "evil" energy. Producing negative elements such as darkness and death, unholy planes of existence are often described as residing among the Negative Planes.

However, despite their differences, the opposition and constant "tug" on the universe that they have is vital to everything that exists. The "clashing of energy" that occurs between the Positive and Negative Planes not only creates an unlimited source of magic that holds the universe together, but also maintains the constant and steady flow of time, a balance between life and death, and a center point between good and evil.
Dagger

A **dagger** is long knife with two sharp edges, typically designed to be used as a stabbing or thrusting weapon. Daggers have been used throughout history by nearly any creature intelligent enough to sharpen a blade. Daggers have been mainly used for their small size, which allows them to be easily concealed and quickly used as a sidearm, though many cultures use them in ritual and ceremonial contexts.

## Fighting with Daggers

Daggers are known to be easily used by even the most untrained fighters, due to their small size and easy handling. Since they are stabbing weapons, a fighter's primary goal with a dagger is to pierce their enemy in a vital location, such as the heart, lungs, throat, or abdomen. Due to their small, size a dagger can not often be used to dismember a person, making it a generally clean weapon.

Thieves and assassins hold daggers in high regard, as they can be stored away beneath cloaks with ease.
Dumara

A simplified version of Dumara's symbol.

**Dumara** (also known as **The Earth Mother**) was, according to the Kells, the first being ever to come from the Dusk Age, and the creator of nearly everything in the known universe. Dumara "died" in 0 ADA, sacrificing her body to create the universe. Her holy symbol is that of a "four-loop" Kell knot.

## Worshipers

All Kells worship Dumara by respecting and maintaining the world she created for them, in hopes of one day reaching her goal of a perfect existence. However, Kells rarely ever directly pray to Dumara, as they understand that she will not be able to hear them. Instead, they simply worship one of the Alder Gods or Callow Gods.

## See Also

* Kell Pantheon
* Dagda
* Kells
* The Alder Oak
Demon (Kell)

Like most demons, Kell demons are infernal creatures spawned by an evil god in a negative plane. In the Kells' case, demons are the vile souls of creatures taken to Nethiir and warped into the minions of Lugus, the god of torture and rage. Kell demons are, like other demons, very violent. However, they often lack the intelligence often seen in other hellish beings. However, their sheer numbers and strength make them a fearsome horde to battle.

Kell demons were created during the event known as the Rednight in 158 AM, where Lugus stole Aine's artifact known as the Ancient Alder Staff, and used it to split the Ethiir in half, creating So'thiir and Nethiir. Upon doing this, he formed his army of demons and tore a hole between Nethiir and the Mortal Realm, and nearly took over Agara. Currently, the rift between the two realms is closed, but Lugus and his minions await it's reopening for another chance at domination.

## Demon Hierarchy

There are only two levels in the Lugus's demon hierarchy, known as the lesser and greater hordes.

### Greater Horde

The demons in the greater horde are the most powerful of their kind, and are usually commanded by Lugus himself. They are much more unpredictable and unstable than the members of the lesser horde. Due to this, mortals that attempt to summon demons often take extra steps to avoid summoning a greater demon.

* Varvock
* Riliith
* Berugh
* Nether Priest

### Lesser Horde

The demons in the lesser horde share the same aggressiveness as the greater horde, but are kept back by their lack of power. While they do come in greater numbers, demons in the lesser horde are often used as "cannon fodder", and are much more expendable than other demons.

* Mediliith
* Norug
* Warg
* Byrruk
* Sunder Beast
* Kurgar

## See Also

* Kells
* Kell Pantheon
* Dagda
* Creatures (Lothor)
Dunfae

**Dunfae** are a race of forest sprite native to the forests of Lothor. They are close relatives of the elusive Fae in Valkendur.

## Physical Description

Dunfae are short, nimble humanoids with dull claws and luminescent yellow eyes. Inhabiting the thick forests of Lothor, they have long black hair and skin tones that range from pale green to ashen gray. Their ears are slightly pointed and their limbs are notably thin.

Like their cousins, the Fae, Dunfae are extremely shy by nature. While they seem to be comfortable watching travelers from the underbrush of their native woodlands, Dunfae will take extra precautions to stay away from others; even members of their own race. Herbivorous, they rarely take up arms in self defense, though some have been known to carry sharp rocks and sticks.

Dunfae mature at the age of 2 years, and have been known to live up to 60 years.

## Behavior

While they are timid and wary of strangers, Dunfae have been known to kidnap infants (typically from a race of Men) from their cradles in the night, and raising them as their own (see *Changeling*). Since Dunfae emit strong magical energy that interferes with the bodies of nonmagical creatures, the child will develop strange, and often dangerous, abnormalities. In addition to this, the child will gain the ability to innately cast spells, though illusion and enchantment are the most common subjects learned.

## Personality

Shy, people who have spent time around Dunfae claim that they are very gentle creatures, albeit quite paranoid. Dunfae have been known to use small animals as motes of their magical powers, such as frogs, squirrels, and mice. These "pets" are often kept throughout a Dunfae's life.

## Magic

Dunfae are common casters of illusion and enchantment spells. Using them to escape situations where they feel unsafe, their most well-known trick is the ability to turn invisible. However, some Dunfae appear to turn invisible as a reaction, rather than a controlled power. Because of this, they sometimes forget they are invisible and become startled upon looking at their reflection, only to find that nothing is there.

Dunfae rarely cast evocative magic, though many people fear them just the same.

## Locations

As stated before, Dunfae are found in the thick woodlands of Lothor. However, they have also been found just beyond the border of Valkendur and Draven.

## See Also

* Creatures (Lothor)
* Kells
* Fae
Mortal Realm

The **Mortal Realm** is a plane of existence located directly between the Positive and Negative Planes. Made up of several celestial bodies, it includes Agara, the Sun, and the Moon, and is a primarily black void dotted with distant stars and constellations.

Home to a majority of the universe's mortals races, the mortal realm is heavily influenced by the upper and lower planes. Different cultures interpret the aspects of this realm in many different ways. Many believe there is religious significance in the night sky, whereas others worship the land.
The Alder Oak

**The Alder Oak** is a magical entity believed by the Kells to be the source of their gods' powers. Residing in the Aether, the tree was the first being made by Dumara in her attempt to create the universe, and is therefore believed to be the oldest living being in the universe.

While not technically a god in the sense that it can directly impact the world, the Alder Oak is often treated as one due to the Callow Gods' reliance on it.
Greatsword

A **Greatsword** is a type of Skald sword characterized by it's heavy blade, long hilt, and hefty pommel. Made for two-handed use, greatswords have a double-edged blade of around 5.1 to 5.4 feet, and often weigh around 8 to 11 lbs. The greatsword was developed during the *Age of Enlightenment* when Skald raiders invaded Draven. During their battles with the local Griswulfen knights, the raiders adopted their enemies weapons. One of the most adored of the Griswulfen weapons was the claymore, which was immediately replicated and used by the Skald. While the greatsword is much more bulky than the claymore, there is no doubt many similarities between the two blades.

## Fighting with a Greatsword

Very similar to how one would use a claymore, fighting with a greatsword requires a lot of physical strength and training. Only very strong individuals could ever dream of blocking with a claymore, and even less could hope to stab an opponent with one. Due to it's weight and length, the most effective use a greatsword is large, dragging swings. Whether its upward, downward, or from the side, any target struck with the mighty blade of a greatsword would be horribly scarred, at best.

A well-cared-for greatsword is sharp enough to cut through bone with ease, making dismemberment a common style of execution when wielding one.
God

**Gods** are immortal beings with incredible power over the universe, who often represent domains of the Mortal Realm, such as good, evil, love, and hatred, or any other aspect they could symbolize. Gods are perceived by most mortals as superior and ascendant, each belonging to a different pantheon; a group of Gods that oversees the affairs of a certain race. Gods can be both good and evil, while many others remain generally passive.

While different cultures have different perceptions of the gods, many agree that there is a lot of mystery in the way these immortal beings work. Some scholars believe that some gods were at one point mortal, and many others are older than the universe itself. Some even believe that some gods are present in multiple pantheons, using different names and personas to hold more power over the mortal realm.

## Pantheons

### Men

* Arenese Pantheon
* Griswulfen Pantheon
* Inuk Pantheon
* Kell Pantheon
* Krasimir Pantheon
* Skald Pantheon
* Tavini Pantheon

### Mer

* Elf Pantheon
* Giant Pantheon
* Tarragon Pantheon
Elements

The **Elements** are, essentially, the magical building blocks of the physical world. Comprised of various different forms, everything anyone could think of is made up of an element in one way or another.

## Types & Subgroups

### Fire

A destructive force of nature, fire burns with intense heat, and is often attributed with anger and passion.

* Magma (When mixed with Earth)
* Smoke (When mixed with Air)
* Steam (When mixed with Water)

### Water

A suppressive force of nature, water fills and flows, and is often attributed with sadness and pressure

* Ice
* Steam (When mixed with Fire)

### Earth

A sturdy force of nature, earth holds against all outside forces, and is often attributed with protection and growth.

* Metal
* Dust (When mixed with Air)
* Magma (When mixed with Fire)

### Air

An unimpeded force of nature, air spirals and blows, and is often attributed with freedom and wisdom.

* Wind

### Light

A positive force of nature, light is often attributed with day and clarity.

### Dark

A negative force of nature, darkness if often attributed with night and uncertainty.

### Life

An uncertain and random force of nature, life is something each and every one of us shares.

### Death

A terrifying and looming force of nature, we are all equal in death.
Abjuration

The **abjuration** school of magic is based around spells of protective nature. They create physical or magical barriers, negate magical effects, harm trespassers, and can even banish creatures and objects to another plane of existence. A magician who uses primarily abjuration spells is known as an "abjurer".

## See Also

* List of Abjuration Spells
* Positive and Negative Planes
* Mortal Realm
Longsword

A standard iron longsword.

A **longsword** is a type of Griswulfen sword characterized as having a cruciform hilt with a grip for both one-handed and two-handed use, a straight double-edge blade of around 33 to 43 inches, and weighing approximately 2.2 to 3.3 lbs. The "longsword" type exists in a morphological continuum with the Griswulfen arming sword. It has been prevalent since the mid-to-late *Age of Enlightenment*, and is often wielded by Griswulfen knights.

## Fighting with a Longsword

### Liberis Technique

The standard fighting technique with a longsword up until the *Age of Dracae* was known as the *Liberis Technique*. Named after the spring constellation recognized in Draven, this technique was created for use in duels. Most effective against opponents with smaller weapons, a fighter's main goal was to be the first person to strike the opponent; whether or not the strike was fatal. Due to the sheer size of the longsword, this technique proved effective as enemies simply could not get close enough to land an attack on the sword's wielder. The Liberis technique consisted mainly of horizontal and diagonal slashed, and was a very aggressive fighting style. However, it proved to be very ineffective against enemies with longer or heavier weapons, as any downward strike against the sword's wielder would prove immediately fatal.

### Modern Technique

The modern fighting style used when wielding a longsword does not currently have a name. Revolving around disabling your opponent, or otherwise quickly breaking their defense/attack, then finishing them with a piercing strike. Fighters are trained to predict their opponent's movements, and allow them to make the first move, opening a small window for the longsword's wielder to lunge in and pierce their opponent's armor. This technique is especially effective against other sword wielders, but with training, can prove useful against almost any opponent. However, enemies with long polearms have been known counters to those using the modern longsword technique, due to the low risk involved in striking from a distance.
Ancient Alder Staff

The **Ancient Alder Staff** is a powerful staff blessed the power of the Alder Oak, wielded by the leading Kell deity, Aine. It was a key item in the creation of the Callow Gods, having been pulled from the Alder Oak by Aine himself. It has only ever touched the hand of one other being; the god, Lugus, who used in to break the barrier between Nethiir and the Mortal Realm during a period of time known as the Rednight.

## Appearance

The Ancient Alder Staff appears as a long wooden branch with hard, pale bark. Splitting off into many different sticks and twigs at the upper end, it could easily be mistaken for a regular branch if not for the intricate carvings alongside the shaft.

## History

After Dumara, the Earth Mother of the Kells, had completely sacrificed herself to create the universe around 0 ADA, Aine plucked a branch from the Alder Oak in order to create a race of lesser deities to assist the Alder Gods. From that point on, he (as the most powerful of the Alder Gods) made sure that no other being would ever touch the staff, or risk changing the fabric of the universe.

In 158 AM, Lugus (the evil god of demons, torture, and rage) had gained a significant following of cultists who called themselves the Crimson Order. Planning a way to overthrow Aine, he had his cultists assassinate the the Alder God's high priests in order to weaken his powers. Once this was done, Lugus himself invaded the Aelar Valley and confronted Aine in his own territory, piercing him with his artifact, the Godblood Dagger. Crippled, Aine was helpless as Lugus left the realm with the staff. With it, he opened a portals connecting the Mortal Realm to the his hellish plane of Nethiir, allowing demons to spill out and spread death and destruction across Lothor. Known as the Rednight, this invasion lasted an entire year, ending in 159 AM when the hero, Lornan Derrion fought the evil god in his own realm. Striking the demon lord down, he took the Ancient Alder Staff back to Aine, returning his powers.

## Powers

When wielded by a being with intense magical abilities, such as a god or powerful magician, the Ancient Alder Staff can be used to project the user's will upon the universe itself. For example, during the Rednight, Lugus used the staff to tear open portals between Nethiir and the Mortal Realm; something that would otherwise be impossible to do without the help of such a powerful artifact.

When wielded by a regular mortal, it is believed that the staff would grant the user the sight of the gods. After he retrieved the staff fro Lugus, Lornan Derrion stated that he could see the flow of time and magic between the rifts in the universe as if they were right in front of him. It is often believed that a lesser creature would be blinded by this power, but no one is quite sure whether this is true.

## Trivia

* The Ancient Alder Staff is often included in artistic representations of Aine, even though he does not regularly use it.
Svirun

**Svirun**, known to the Kells as **Sathain**, and to the Dracae as **Sorrcadu**, is a continent located to the east of the Ionad Sea and the continent of Erseval, and to the west of the Sea of Shivers. Svirun is made up of four countries; Valkendur, Lothor, Draven, and Norstrei. It was split from Erseval following The Great Divide in the beginning of the Age of Enlightenment.

## Regions

As of 1800 AM, Svirun is split into four different provinces.

### Valkendur

The arctic region located along the northern coast of Svirun is Valkendur, the adopted homeland of the Skald. Made up of frozen tundras, vast taigas, and grand fjords, Valkendur has a rich history of war and political strife. For most of Valkendur's history, the Skald lived in clans that fought endlessly with one another, creating alliances and rivalries, battling for honor, riches, resources, and faith. Valkendur was once united under a single banner, known today as Queen Frindul's Empire. However, it eventually crumbled with the coming of the Dracae in the end of the Age of Enlightenment.

### Lothor

The wooded region on the west coast of Svirun, Lothor is the home of the Kells, and before this, the land of their ancestor-race, the Dagda. The province consists of tall coastal cliffs, enchanted temporal forests, looming conifers, and misty bogs. With a tribe-based society, the Kells of Lothor are known to be neutral to most outside matters, and live a life of nature worship and religious traditions. Lothor is filled with many forms of wildlife, including both the mundane and magical.

### Draven

Draven is the gloomy homeland of the Griswulf, and the capital kingdom of their empire. With dank marshes, rolling hills, and forlorn orchards, it is the most populated society in Svirun. Farms dot the land, along with mills, small towns and cities. Draven has a depressing history of disease, tyranny, and war, and is the supposed homeland of the first vampires.

### Norstrei

Once the mountainous province of the Dracae, Norstrei is the hostile land of beasts and monsters on the south coast of Svirun. Ever since the end of the Age of Dracae, the ruling species of Norstrei has been the Tarragon, the sadistic half-reptile beastfolk that once served their Dracae masters. The jagged mountains and narrow stone valleys are very difficult to traverse, not just due to their terrain, but for also due to their inhabitants. Countless vile creatures still stalk Norstrei, even long after the Dracae disappeared.

## See Also

* Agara
* Mortal Realm
* Positive and Negative Planes
Dusk Age

The **Dusk Age** was a period of time before recorded history, suspected to have long predated the known universe. Very little is known of this period, except that the world was likely a dark void. Different cultures have different interpretations of this age.

## See Also

* Age of Dawning
* Age of Enlightenment
* Age of Dracae
* Age of Men
Kell Tribes

The **Kell Tribes** are the primary ruling system in Lothor. Made mainly of Kells, the tribes are ruled by religious and magical leaders known as high priests, who gather every so often to coordinate and speak of the affairs of the Kells.

While there is much conflict among them, it is agreed that the Kell tribes all serve under the same pantheon for the same people, and times of peace are ordered when the high priests are issued to speak.

## Founding

Following the fall of the Dagda in 400 ADA, and the Kells' escape from slavery under the Tarragon, the region of Lothor was in shambles. With the city of Daediir in shambles and no unified empire to return to, the Kells went back to their old ways of tribal living.

It was only in 584 ADA that the high priests of each tribe started speaking among themselves about unification. However, despite their best efforts, they simply could not convince the rest of the Kells to join hands as one. To solve this problem, the high priests decided that each tribe would remain independent, but would swear an oath to join forces in times of dire need, such as foreign invasion.

## Members

The following is a list of the prominent groups that belong to the Kell tribes.

* Derrion Tribe: Worshipers of Aine.
* Floch Tribe: Worshipers of Aghaus.
* O'lars Tribe: Worshipers of Ankou.
* Broudic Tribe: Worshipers of Brenos.
* Cairou Tribe: Worshipers of Caer Cerridwen.
* Dregard Tribe: Worshipers of Lugh.
* Marris Tribe: Worshipers of Nemetona.
* Berhad Tribe: Worshipers of Robor.
* Verne Tribe: Worshipers of Senune.
* Fortair Tribe: Worshipers of Caillean Buehr.
* K'krior Tribe: Worshipers of Credne.
* Haggis Tribe: Worshipers of Divona.
* Martin Tribe: Worshipers of Ethese.
* Rolland Tribe: Worshipers of Gingrid.
* Guernion Tribe: Worshipers of Gwydion.
* Konan Tribe: Worshipers of Lugus.
	+ Dullahan Tribe: Extinct Worshipers of Lugus
* Canese Tribe: Worshipers of Rema.
* Merser Tribe: Worshipers of Sadi Saedwen.
Callow Gods

The **Callow Gods** are the lesser deities in the Kell pantheon, created by Aine when he used the Ancient Alder Staff to build upon Dumara's plans. They are seen as less powerful and influential than the Alder Gods, who were created by Dumara herself. There are currently nine Callow Gods.

## Members

* Caillean Buehr: Goddess of storms, turmoil, and untimely death.
* Credne: God of artists, insight, and hope.
* Divona: Goddess of dark magic, curses, and witches.
* Ethese: God of neutrality and justice. Renowned as the judge of the gods.
* Gingrid: God of heroes, tales, and adventures.
* Gwydion: God of serpents, strong metal, and armor.
* Lugus: God of demons, torture, and rage. Renowned as the warden of the Ether.
* Rema: Goddess of love, family, and wolves.
* Sadi Saedwen: Goddess of fertile soil, the harvest, and good fortune.
Lothaic Chainmail

**Lothaic Chainmail** is a set of heavy armor made and used by the Kells. Made up of a chainmail dress and leather greaves, an bowl helmet with a nose-and-neck guard, a pair of cuffed leather gloves, and a set of chainmail-wrapped leather gloves, it is some of the best armor ever forged in numbers in Lothor.

The set is primarily made up of common Lothaic iron, thick leather, and wool cloth for internal padding and external decoration.

## Pieces and Statistics

### Lothaic Chainmail Helm

* **Piece:** Helmet
* **Weight:** 5.5 lbs
* **Armor Class:** +2
* **Strength:** N/A
* **Stealth:** Disadvantage

### Lothaic Chainmail Cuirass

* **Piece:** Chestplate
* **Weight:** 10 lbs
* **Armor Class:** +3
* **Strength:** N/A
* **Stealth:** Disadvantage

### Lothaic Chainmail Gloves

* **Piece:** Gloves
* **Weight:** 1 lbs
* **Armor Class:** +1
* **Strength:** N/A
* **Stealth:** Disadvantage

### Lothaic Chainmail Boots

* **Piece:** Boots
* **Weight:** 2.5 lbs
* **Armor Class:** +1
* **Strength:** N/A
* **Stealth:** Disadvantage

## Features

* When adorning the full set, the wearer takes -1 piercing damage.