recursal/Fanatic-Fandom huggingface dataset:
Exterminator Destroyer

## General

The Exterminator Destroyer is a Tier 6 hull with the ability to resist Alien Damage.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

The Exterminator Destroyer marks a revolution for the destroyer class, with significantly higher forward and strafe speed. This enables the ship to effortlessly catch up to carriers, advance towards different parts of a huge base, and dodge projectiles at long range. As a result, it is extremely versatile in both fleet and base combat, inflicting heavy damage from a safe distance using the Xeno Shatter Driver.

This ship gains a damage bonus against modules when upgraded, further improving its effectiveness against enemy bases.

When two pieces of armor are equipped, the Exterminator Destroyer becomes quite durable and difficult to take down, even with multiple Storm Driver Turrets firing at it.

### Disadvantages

The best counter to this ship is the Decimator Cutter, with its high speed and damage. A full fleet of this can close in from multiple directions and take them out before they could inflict serious harm.

Paladin Carriers with enough Harmonic Agility can also outrun Exterminator Destroyers, eventually wearing them down with squadrons provided that the destroyers are not adequately protected by a Suppressor.

## Trivia

* The Exterminator Destroyer has +60 m/s forward speed and +20 m/s strafe speed compared to previous destroyers. However, it is not considered as a Class X ship.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Exterminator Destroyer angled HD render
* Mk III/IV Exterminator Destroyer angled HD render
* Mk V Exterminator Destroyer angled HD render
* Mk VI Exterminator Destroyer angled HD render
* Angle of all Exterminator Destroyer models
* A fleet of Exterminator Destroyers sniping a base
* Exterminator Destroyers in the Colony 47 Infected Sector
* Exterminator Destroyers armed with Xeno Shatter Drivers
Graphene Armor

## General

Graphene Armor is an Spectre-only Armor for Tier 9 ships, that is capable of enhancing the amount of Shield Energy contributed by the ship.

## Strategy and Setup

### Advantages

It weights exactly as much as its Tier 8 counterpart - Scale Armor - but provides significantly more health. The level III version provides even more shield energy.

The level II version is not as mass-efficient as the level I version on paper but note that it gives a greater shield energy bonus.

### Disadvantages

This armor does not have RPS versions and thus cannot provide the ship with resistance to Alien Damage and Plasma Damage. However, due to the massive amount of health it provides, the effective health of the ship is still better even against those damage types.

## Trivia

* Graphene Armor is the first Tier 9 armor.
Gladiator Battleship

## General

The Gladiator Battleship is an Enforcer Battleship designed for PvP combat, sporting Void resistance and the ability to equip powerful Marauder Technologies. However, it is blocked from using those of other sources.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

With many weapon slots similar to the Enforcer Battleship, the Gladiator Battleship can quickly vaporize incoming enemies using Void weaponry such as the Void Eclipse Driver. It has increased range and a broadside firing arc typical of battleships, and is often used for kiting cruisers and other short-ranged ships without taking any damage in return.

A clear advantage over the Enforcer Battleship is its low repair time, allowing you to return to the fight sooner after being defeated.

### Disadvantages

The Enforcer Battleship can equip technology with Harmonic Bonuses such as Agility and Warfare, unlike the Gladiator Battleship. As a result, Gladiator Battleships have a difficult time kiting A.X.I.S. Hulls and gain a minimal damage boost despite Marauder Ship Weapons being significantly stronger.

Similar to other Marauder Hulls, this ship lacks Alien and Plasma resistance. It is also unable to equip any resistors and therefore relatively fragile against non-Marauder weapons.

Combined with its measly defense slots (1 armor and 1 shield), the Gladiator Battleship is surely going to be taken out extremely quickly by long-range Liberator Destroyers and anything else that manages to open fire at them.

## Trivia

* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Gladiator Battleship angled HD render
* Mk III/IV Gladiator Battleship angled HD render
* Mk V Gladiator Battleship angled HD render
* Mk VI Gladiator Battleship angled HD render
* Enforcer Battleship vs Gladiator Battleship
* Gladiator Battleships forming a line
* Gladiator Battleships exchanging fire
Fusion Thrusters

## General

Fusion Thrusters are a combination of Rear Thrusters and Rotation Thrusters, improving the forward and turning speeds of your ships.

## Strategy and Setup

### Advantages

Fusion Thrusters are incredibly useful on most ships, especially battleships, destroyers and carriers because they lack turning speed and require forward speed to catch up to or run away from enemy fleets.

Equipping this thruster on frigates, cruisers and cutters allows them to quickly switch between running and attacking, giving opponents a nasty surprise.

### Disadvantages

Fusion Thrusters decrease strafe speed, although the penalty is the exact same as Rear Thrusters III-V. They are unsuitable for long-range frigates because they rely on their strafing ability to kite enemies.

The decreased strafe speed also damages your ability to dodge incoming projectiles, making them unpopular on sniper fleets. In addition, shield-switching becomes more difficult because you would have to turn away from the enemy in order to cycle your ships.

## Gallery

* Old Fusion Thrusters I icon
* Old Fusion Thrusters II icon
* Old Fusion Thrusters III icon
* Fusion Thrusters I stat card
* Fusion Thrusters II stat card
* Fusion Thrusters III stat card
Frenzied SICO Missile Turret

## General

The Frenzied SICO Missile Turret is a modified SICO Missile Turret with extra damage.

## Strategy and Setup

### Advantages

Frenzied SICO Missile Turrets pack an even stronger punch than the regular version, decimating enemy blitz fleets and sniper decoys that get too close.

### Disadvantages

Frenzied SICO Missile Turrets do not have increased AoE and spread unlike other Frenzied weapons, so their accuracy is just as bad as SICO Missile Turrets.
They also have a poorer mass efficiency, making them undesirable on lower-level Combat Modules since a lot of armor and shields would have to be sacrificed.

Frenzied SICO Missile Turrets have greatly increased XP over the regular version yet do not have the improvements to match, therefore your base would be worse defended relative to its level.

## Trivia

* The Frenzied SICO Missile Turret appears identical to SICO Missile Turret I-III.
* Frenzied weapons usually have faster projectiles but the Frenzied SICO Missile Turret does not.

## Gallery

* Frenzied SICO Missile Turret I stat card
* Frenzied SICO Missile Turret II stat card
* Frenzied SICO Missile Turret III stat card
* Frenzied SICO Missile Turrets viciously barraging a fleet of Basilisk Cutters
Executor Dreadnought

## General

The Executor Dreadnought is A Dreadnought-class hull belonging to the Spectre Division, based off salvaged Aquilifer Dreadnought blueprints, and is the Tier 10 Dreadnought.

## Strategy and Setup

### Advantages

The Executor takes the monstrous capabilities of the Torus to the next level. When it enters prime shift, its weapons are able to apply stasis, effectively locking down any enemy ship damaged by its weapons, while also gaining a DPS buff. Its prime shift active weapon fires a fan of 3 irradiation projectiles, 2 more than the Torus's one, thus allowing it to more effectively deal with any swarming techniques while eating through the health of its enemies in a much larger range.

It also possesses the attributes of all other dreadnoughts, namely reductions in mass to armor and weapons, a threefold effectiveness to armor and weapons, as well as complete immunity to stasis and a flat damage reduction from the primary damage types. It has an operation slot, enabling it to traverse sectors and Deep Space effortlessly.

### Disadvantages

The Executor Dreadnought has the drawback of overwhelmingly large fleet XP, meaning its fleet level its so high the only ships it can fight is itself or other dreadnoughts.

This monstrous ship also has very large fleet mass, meaning barely any other vessel can be employed with it in a fleet simultaneously. In addition, any equipment that takes up a % of ship mass also has much larger mass requirements than usual.

## Trivia

* The Liberatus Resistance of the Executor Dreadnought Mk IV-VI was nerfed to 50% in a patch during mid-September 2021. Apparently, the resistance is additive to regular damage resistance, which enabled the ship to reach 100% resistance against all three of the traditional damage types dealt by Liberatus ships. After the nerf, this could only be achieved on two of the damage types.
* The Liberatus Resistance at all Mk levels was further reduced to 10% at Mk I, 20% at Mk II, and 30% at Mk III-VI in the mid-October 2021 update to completely prevent the ship from being invulnerable against individual damage types.

## Gallery

* Mk I/II Executor Dreadnought angled HD render
* Mk III/IV Executor Dreadnought angled HD render
* Mk V Executor Dreadnought angled HD render
* Mk VI Executor Dreadnought angled HD render
* An Executor Dreadnought one-shotting multiple ships at once with a volley of Needle Driver
* An Executor Dreadnought distracting enemies with spawned ships
* An Executor Dreadnought devastating a Liberatus fleet with its Irradiation Fields
Gemini Driver Turret

## General

The Gemini Driver Turret is a Gemini Driver designed for bases. It used to be very popular amongst high-level players.

It fires a pair of large blue shells in a small spread, much like the ship variant.

## Strategy and Setup

### Advantages

Gemini Driver Turrets are one of the most powerful defenses for its level. They have the firepower of a Tachyon Beam Turret and the same maximum range as the Gladius Driver Turret, basically combining the advantages of the two turrets.

They have a high projectile speed and a small spread. With Iridium Arrays V, they often hit at least one of two shots even against faraway enemies. When combined with Storm Driver Turrets, the resulting barrage of projectiles are near impossible to dodge as the two turrets have different firing rates.

Gemini Driver Turrets have a relatively small minimum range that is difficult to exploit. They fare pretty well against blitz attacks as a Kinetic turret, with enough firepower to take out ships quickly.

Compared to the Storm Driver Turret, Gemini Driver Turrets have much lower XP, allowing your base to stay low and not get hit by overpowered Exterminator Destroyer fleets.

### Disadvantages

Gemini Driver Turrets can be dodged at long range without much effort if not enhanced by Iridium Arrays. It is recommended to concentrate your defenses and put multiple of these turrets next to each other, the sheer number of projectiles greatly increases the chance of hitting enemy targets.

Gemini Driver Turrets are considerably weaker at levels I-II, try to use the level III version as soon as you can.

## Trivia

* Notably, this turret is quite long-ranged, unlike the ship version which is suited for medium-range combat.
* The Gemini Driver Turret was only released towards the end of the Demon Corps season, despite being the base counterpart of a VEGA Mining ship weapon.
	+ This explains why it has disproportionate stats compared to other base weapons of its faction.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Gemini Driver Turrets taking out Hellfire Battleships.
Heavy Talonite Armor

## Stats

 Health
 Hull XP
 Restricted to
 Antimatter  | 194,574 | 1,007,075

## General

The Heavy Talonite Armor is an enhanced Talonite Armor with even more protection.

## Strategy and Setup

### Advantages

Heavy Talonite Armor provides massive health, making your ships extremely tanky.

It is even more XP-efficient than regular Talonite Armor, further optimizing your fleet.

### Disadvantages

Heavy Talonite Armor takes up significantly more mass than Talonite Armor but only has a relatively small increase in health. Using this armor can waste precious mass which could otherwise be used for weapons and specials.

## Trivia

* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.
Fissure Torpedo

## General

The Fissure Torpedo is a powerful Explosive weapon with the ability to split into two lateral charges after detonation, but is only available to frigates.

It fires an unguided torpedo that appears similar to a fireball. Upon detonation, two orbs appear in a 240 degrees split, which can pierce two ships (and hit the third) and travel up to another 4,250 m at a speed of 2,000 m/s.

## Strategy and Setup

### Advantages

File:Fissure 1.png
Fissure Torpedoes have excellent mass efficiency as an Explosive weapon, even greater than that of SICO Missiles. They are particularly suited against battleships and destroyers, which tend to have line formations that can be exploited by the weapon's lateral charges.

They are even more effective against those who try to run away from your frigates: the lateral charges are angled away from your ships, allowing the torpedoes to hit multiple enemies as they literally run into them.

### Disadvantages

Fissure Torpedoes have a large minimum range, allowing cutters and other frigates to hide inside it without return fire.

Fissure Torpedoes are also easily dodged due to their slow projectile speed and are therefore weak to other frigates.

## Trivia

* The Fissure Torpedo's primary and secondary projectiles deal a total of 100% and 66.7% DPS respectively.

## Gallery

* Fissure Torpedoes fired at a battleship fleet.
* Lateral charges split from Fissure Torpedoes
* Lateral charges inflicting widespread damage to a fleet of Heretic Cruisers
Ilios Missile

## General

The Ilios Missile is a long-range weapon for carriers of the Spectre faction.

## Strategy and Setup

### Advantages

Unlike squadrons and spawners, this weapon cannot be avoided by shooting it down before it reaches the target and has no lengthy cooldown when taken out of commission. It is therefore a more reliable method of dealing damage.

Unlike most Tier 10 items, the Ilios missile can be equipped on Comandante Carrier, making it even more powerful relative to Capitol Carrier, as Tier 9 ships have much less hitpoints and shield defense.

### Disadvantages

It's vulnerable to the Weapon Disrupted effect from Inferno Squadron, and still has slightly less range than most squadrons.

## Trivia

* The Ilios Missile was buffed significantly in the late December 2021 downtime:
	+ DPS: 5,000 / 6,500 / 8,000 -> 7,000 / 8,500 / 10,000 (by level)
	+ Range: 5,500 m -> 8,000 m
	+ Projectile Range: 5,600 m -> 9,000 m
	+ AoE Radius: 300 m -> 600 m
Flare Cannon

## General

* Projectiles from Flare Cannon explode two times:
	+ In the first explosion, each projectile splits into 5/6/7 more projectiles. Each sub-projectile in this explosion deals 8,000/9,000/10,000 DPS.
	+ In the second explosion, each projectile from the first explosion splits into 3/4/5 more projectiles. Each sub-projectile in this explosion deals 5,000/6,000/7,000 DPS.
Fury Battleship

## General

The Fury Battleship is a Tier 3 hull with advanced Miner Rebellion technology.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

Fury Battleships have immense mass and yield six weapon slots. This allows the Fury Battleship to be more lethal than the Venom Battleship.

Each mark upgrade increases the Fury Battleship's damage against cruisers, unleashing devastation while keeping out of their range using kiting tactics, especially when paired with a Midgard Carrier.

At Mk IV, this ship gets a 7th weapon slot, further increasing its firepower.

### Disadvantages

Fury Battleships represent the pinnacle of Miner Rebellion Hulls. However, they are considerably weaker than the next tier of ships, VEGA Mining Hulls.

Taipan Cutters may have enough armor to survive the ordeal and catch up to Fury Battleships, destroying them swiftly due to their bonus against battleships when upgraded. However, you will most definitely suffer less repair time than the cutters.

## Upgrading

Note: Mk V Fury Battleships are exclusive to NPC Targets.

## Trivia

* With a Fleet Bay X, you can only field three fully-equipped Fury Battleships per fleet. This was notable when Fleet Bay X was the highest level available many years ago and Fury Battleships being the heaviest battleship.
* There used to be an Enhanced version of the Fury Battleship available for purchase in the Black Market, but it has since been deprecated.
* A bonus to DPS was added to battleship mark upgrades around the middle of 2018.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Fury Battleships instantly destroying Harrier Frigates with high-power Thermal Beams
* A Fury Battleship firing Nova Rays
* Mk2-5 Fury Battleships
Fused Armor

* Regular
* VO

## General

The Fused Armor is a variant of Tungsten Armor but is restricted to Marauder Hulls.

The VO Fused Armor is a variant of Fused Armor that additionally resists Void Damage.

## Strategy and Setup

### Advantages

VO Fused Armor is guaranteed to be effective against other Marauder Hulls because they can only equip weapons that deal Void Damage.

### Disadvantages

VO Fused Armor is much less mass efficient than the regular version, therefore it should only be used when you expect to fight other Marauders.

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.
Exterminator Destroyer/Builds

## Overview

The Exterminator Destroyer is the fourth T6 hull in the game. Compared to all other destroyers it bears two unique attributes: Increased strafe and combat speed. Allowing it greater mobility and agility compared to other destroyers.

The exterminator still holds only four weapon slots, but bears an extra special slot which allows for greater combat effectiveness overall. It also has much greater mass compared to the Damocles Destroyer, and despite not being able to utilize the infernal weapons, it has weaponry that are more then capable of outclassing them.

NOTE: FVB Builds are NOT for unknown outposts. they are for engaging actual player bases. Builds for engaging unknown outposts will be listed in the FARMING section.
Fleet Commanders/Dr. Kobus Chiron

### Dr. Kobus Chiron

Kobus Chiron is a fleet commander who specializes in Energy weaponry and defense. He also grants a bonus to health for all ships, and the range of all equipped Cannons. When the fleet includes at least four cruisers, it deals additional damage to enemy shields.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses scale linearly between the listed levels:

 Range

The following bonuses only change at the listed levels:
Freyja Carrier

## General

The Freyja Carrier is a Tier 5 hull with extra defensive capability in the form of armor slots and health bonuses.

As a carrier, this ship generates a Support Field that improves the combat effectiveness of other friendly ships, making it the centerpiece of a fleet.

## Strategy and Setup

### Advantages

The Freyja Carrier's Ion Field increases damage dealt against enemy shields, making this ship well-suited for fleets designed for close combat, effectively boosting their DPS.

It can also use powerful squadrons that are locked to its tier, such as the Ranger Swarm, enabling it to pack a punch compared to lesser carriers.

The Freyja Carrier can equip extra armor to improve its survivability, allowing it to deal more damage before it is destroyed.

### Disadvantages

Fleets supported by an Ion Field are less versatile compared to those with an Agility Field because they cannot chase nor kite enemies as effectively.

Against ships with massive health but minimal shielding (such as other Iron Star Company Hulls), the Ion Field actually decreases your fleet's effectiveness because it incurs a penalty to health damage.

Compared to the Dominion Carrier, the Freyja Carrier lacks maximum mass and damage output.

## Trivia

* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Freyja Carrier angled HD render
* Mk II Freyja Carrier angled HD render
* Mk III Freyja Carrier angled HD render
* Mk IV Freyja Carrier angled HD render
* Mk V Freyja Carrier angled HD render
* Freyja Carrier in Conspiracy event banner
* Freyja Carrier entering orbit around a planet
* Freyja Carrier under heavy fire
Harmonic Chase Thruster

## General

The Harmonic Chase Thruster boosts the forward and rotation speeds of your ships, in addition to a Harmonic Agility buff to your fleet. It is limited to A.X.I.S. Hulls or better.

## Strategy and Setup

### Advantages

Like the Xeno Armored Thruster, this thruster drastically increases your ships' effectiveness in combat, enabling them to open fire sooner and kite shorter-ranged enemies.

Its Harmonic Agility bonus compensates for some of the loss in strafe speed, while further enhancing your fleet's forward speed.

### Disadvantages

Harmonic Chase Thrusters take up more mass than Xeno Armored Thrusters and do not provide an armor bonus, which is not desirable if you only plan to tank with the ship this thruster is equipped to, especially in base combat.

## Trivia

* This item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Harmonic Chase Thruster I stat card
* Harmonic Chase Thruster II stat card
* Harmonic Chase Thruster III stat card
Hurricane Frigate

## General

The Hurricane Frigate is a Tier 5 hull with extra defensive capability in the form of armor slots and health bonuses.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

## Strategy and Setup

### Advantages

Hurricane Frigates are the only frigates capable of facing Damocles Destroyers equipped with Infernal Wave Drivers, as the rest are simply too fragile and literally get destroyed in a single volley. This ship allows more room for error and can sustain quite a bit of damage before being taken out.

This ship is commonly used as a sniper decoy due to its high manueverability and health, being able to dodge incoming shots with ease and survive a lot of damage, buying time for your destroyers to eliminate the enemy's Bridge.

### Disadvantages

Unstable Reactor does not really work well on this ship because it harms their strafe speed, making them less evasive. However, they can still be used in rush attacks, albeit less effective than Python Cutters.

## Trivia

* The Hurricane Frigate was originally called the Capybara, and some players jokingly called it the Crappybara.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Hurricane Frigates angled HD render
* Mk II Hurricane Frigates angled HD render
* Mk III Hurricane Frigates angled HD render
* Mk IV Hurricane Frigates angled HD render
* Mk V Hurricane Frigates angled HD render
* Mk V Hurricane Frigate in space
* HD Render of the old Hurricane Frigate
* New engine trail of Hurricane Frigate as of Oct 20th, 2016
* Mk V Hurricane Frigate slot configuration
* Hurricane Frigate brawl
* Hurricane Frigates against Heretic Cruisers
* Hurricane Frigates attacking a base using Fissure Torpedoes
Heavy Ion Cannon

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass

## General

The Heavy Ion Cannon is an improved version of the Ion Cannon that has long range and fires continuously, switching targets every 4th shot.

## Strategy

This weapon can be dodged somewhat by turning on AI mode; your ships will automatically move perpendicular to the shots.

## Trivia

* The Heavy Ion Cannon was first seen in Reaper Harvester fleets during Alien Decimation in April 2017.

## Gallery

* A Reaper Harvester firing Heavy Ion Cannon at a Punisher Cruiser
Eruption Missile

## General

* Eruption Missile fires 3 / 4 / 5 shots per firing cycle (by level).

## Strategy and Setup

### Advantages

* The missiles fly fast enough to consistantly hit all but the swiftest opponents.
* Its firing cycle is near continuous, allowing effective use against swarms and squadrons/drones.
	+ This is slightly countered by its lack of homing, which can be a problem for these fast targets.

### Disadvantages

* The chain has an unusually long delay before first propergation, meaning if a hull is destroyed quickly enough no bounce will occur.
	+ Fired missiles also do not aquire a new target if the first one blows up, making the eruption primarily a single target weapon.
	+ Its small aoe does not help its potential for colateral damage.

## Trivia

* Despite being a chain weapon, the eruption missile does not possess homing capabilities, unlike all chain weapons.
* As a side effect of above, its missiles first chain to the centre of the target before deflecting to the next even if they initially missed.
Horde Cannon

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Horde Cannon fires a fan of five projectiles much like the Tera Cannon, but each projectile instead explodes with a small area of effect.

## Strategy and Setup

### Advantages

The Horde Cannon has a large range band, enabling it to defend against enemies both close and far.

Its high speed and spread, when combined with the Predictive Aim ability, makes it very difficult for enemies to dodge its shots entirely. Thus, this weapon is very reliable even against agile fighters.

The weapon also has no charge time, which allows the weapon to shoot at enemies the instant they come in range.

### Disadvantages

The Horde Cannon has some degree of spread, making it less effective against single targets at medium range. At long range, only a small fraction of the projectiles will actually land, thus dealing little damage.

Unless boosted by specials such as AM Warheads, the Horde Cannon's AoE is all but negligible.

## Gallery

* Orions shooting their Horde Cannons against an enemy Ajax.
* Orions attempting to take down Amaroks with Horde Cannons. Note that their Swift overdrive concentrates the projectiles.
* Orions demolishing a Vector with Xeno Horde Cannons.
* Orions using the Xeno Horde Cannon against a pair of Amaroks.
* Operators taking out Amaroks with Plasma Horde Cannons.
* Operators surrounding and shooting at an enemy Vector using Plasma Horde Cannons.
* Amaroks firing Blight Horde Cannons at Bastion Cruisers.
* Amaroks attacking enemy Amaroks with Blight Horde Cannons.
Fulgor Beam Turret

## General

The Fulgor Beam Turret is the base counterpart of the Fulgor Beam.

## Strategy and Setup

### Advantages

The Fulgor Beam Turret is capable of dealing massive damage to a single target over time as a result of its Overcharge ability.

### Disadvantages

As with other beams, the Fulgor Beam Turret has a charge time (?) which enables enemies to get the first shot, or duck in and out of the firing arc before the beam begins to fire.

This weapon can be countered by the Weapon Disrupted debuff, forcing the weapon to recharge every time it is Fire Disrupted during its firing phase (including the Overcharge duration).

## Trivia

* Currently, the Fulgor Beam Turret has the same build cost as its ship version, the Fulgor Beam. This is likely a bug.
Hybrid Ship Resistors

* Anodized
* Skirmish
* Hardened

## General

The Anodized, Skirmish and Hardened Resistors combine two Basic Resistors to protect against two damage types at once. It can only be equipped on the Punisher, Guardian, Bastion, Wraith and Trojan Cruisers.

## Strategy and Setup

### Advantages

Hybrid resistors are twice as mass efficient than individually equipping two basic resistors. They also have no repair time and actually increase the repair efficiency of your cruisers as the added resistance effectively grants extra armor.

Against Alien Event Targets, Striker targets deal Energy damage, Defense targets deal Explosive damage, while Outpost targets deal Kinetic damage. Assign your hybrid resistors accordingly.

In PvP, most players mix two different hybrid resistors (the second resistor slot is generally unlocked at Mk IV) to gain coverage against all three traditional damage types: Energy, Explosive, Kinetic, specializing in one of the damage types (which is overlapped).

### Disadvantages

Hybrid resistors lack Alien and Plasma resistance and cannot defend against advanced weaponry such as the Xeno Disintegrator Cannon and Tracer Missile, which may show up in both PvE and PvP.

If you expect your fleet to only suffer from a single damage type, then basic resistors might suit you better as they provide more resistance.

These resistors are restricted to cruisers that are Tier 6 or above. All Tier 7 ships can use resistors that provide special resistances, such as Counter Chain, Counter Pierce and Stasis Resist, which may outweigh the benefit of having multiple damage resistances.

## Trivia

* The definition of "anodize" is to coat (a metal, especially aluminium) with a protective oxide layer by an electrolytic process in which the metal forms the anode, which explains its name.
* The Skirmish Resistor is named after the Skirmish Armor, which also resists Energy and Explosive damage.
* Hybrid Ship Resistors were originally intended to cost 4%/7%/10% ship mass.
* Hybrid Ship Resistors were made available to titans in the late September 2020 update.

## Gallery

* Anodized Resistor I stat card
* Anodized Resistor II stat card
* Anodized Resistor III stat card
* Skirmish Resistor I stat card
* Skirmish Resistor II stat card
* Skirmish Resistor III stat card
* Hardened Resistor I stat card
* Hardened Resistor II stat card
* Hardened Resistor III stat card
Epsilon ECHO Cannon

## Stats

Note: Xeno Epsilon ECHO Cannon is not available to the Umbra nor Pharmakon.

## General

The Epsilon ECHO Cannon is a powerful Energy weapon with the ability to bounce across nearby targets, dealing extra damage.

It fires three thin yellow pellets which pass through blocking enemies before reloading.

The Xeno Epsilon ECHO Cannon is an advanced version of the Epsilon ECHO Cannon that has built-in range increase and deals Alien Damage, taking on a green coloration.

## Strategy and Setup

### Advantages

Epsilon ECHO Cannons build on the strengths of the ECHO Ray, being able to effortlessly damage the entire enemy fleet at once with the insane chain count. They can also destroy many squadrons at once and potentially ricochet towards the enemy carrier from extreme range.

Epsilon ECHO Cannons perform best when also equipped with range extenders such as Beam Capacitors. The intrinsic range increase of the Bastion Cruiser can further stack with this bonus, enabling this weapon to achieve a whopping 5,200 m even without its Overdrive effect.

The Xeno version has extra range that substitutes the Beam Capacitor, freeing up a special slot for other uses. Xeno Beam Capacitor is still useful for clearing out squadrons.

### Disadvantages

Like other chain weapons, Epsilon ECHO Cannons are ineffective against a single target; even Pulse Cannons exceed their mass efficiency. As a result, it becomes difficult to focus down one target at a time. Counter Chain technology such as Spectral Shells render them much less powerful.

Epsilon ECHO Cannons have a massive 50% damage penalty against modules, making them unsuitable for base attacks.

## Trivia

* Each bounce reduces the damage output by one-third.
* It has a similar firing pattern to the Rebound Ray that is used on the Reaper Harvesters.
* The Xeno variant of this weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Nova Cannon in the May 2019 update.

## Gallery

* Bastion Cruisers firing Epsilon ECHO Cannons at enemy modules
* Bastion Cruiser firing Epsilon ECHO Cannons at a Guardian and Punisher Cruiser
* Bastion Cruiser firing Xeno Epsilon ECHO Cannons at an Oligarch Bastion Cruiser
* The Chain effect of the Xeno Epsilon ECHO Cannon
* A combination of Regular and Xeno Epsilon ECHO Cannons being fired at Oligarch Cavalier Cutters
Fleet Commanders/Elayn Masters

### Elayn Masters

Elayn Masters as a fleet commander grants many additional bonuses to each ship in the fleet. When commanders utilize her optimized fleet composition of two Battleships and a Carrier, Drones and Squadrons in the fleet gain additional Health (20%) and Flight Time (30s).

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Frenzied HEX Missile

## General

The Frenzied HEX Missile is a modified HEX Missile with enhanced projectile speed and area of effect.

## Strategy and Setup

### Advantages

Frenzied HEX Missiles share the same advantages as Frenzied Scatter Missiles, with even more range and larger explosions.

### Disadvantages

Frenzied HEX Missiles are generally outclassed by Frenzied Scatter Missiles, which have more firepower and are more mass-efficient. Combined with the increased XP, this weapon is rarely seen in player fleets.

## Trivia

* The Frenzied HEX Missile appears identical to HEX Missile III-V.

## Gallery

* Fury Battleships melting Dread Battleships with Frenzied HEX Missiles
* Frenzied HEX Missiles as they appear in the Workshop
Focused Optics

## General

Focused Optics boost Energy weapons by increasing their maximum range. This special does not affect minimum range.

## Strategy and Setup

### Advantages

Focused Optics are essential for most Energy weapons because they have short range by default and are easily kited by longer-ranged Explosive and Kinetic weapons.

### Disadvantages

Focused Optics cost a lot of mass, making Explosive and Kinetic weapons more viable in some situations simply because they weigh less and do not require specials to achieve long range.

They are helpful but unnecessary on cutters which rely on their speed to catch up to enemy ships. This also applies to base attack fleets; after all, modules cannot fly away and will eventually get in range of your ships.

## Trivia

* The Focused Optics was once called Lense Optics.
Gharial Cutter

## General

The Gharial Cutter is a Tier 4 hull with standard VEGA Mining technology.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy and Setup

### Advantages

Gharial Cutters represent a counter to the previously-overpowered battleship fleets, which were able to kite everything that had less range. When upgraded, cutters gain Stasis Resist, enabling them to shrug off the effects of NET Torpedoes and Arrestor Beams to get in range and destroy battleships. However, low levels of Stasis Resist (Mk II-III) may not be sufficient.

Gharial Cutters are sometimes used in a base rush, especially if the enemy has Stasis Dealing weapons but poor short-range defenses. Once in the minimum range of other base weapons, they can start to wreak havoc on The Bridge without suffering too much damage in return.

Burst Rays are the best choice for close combat, but the short range can mean disaster when facing enemy battleships. Consider using Arrestor Beams with Focused Optics on the lead ships to slow them down, allowing the rest to catch up and deal damage with more lethal weaponry.

Fusion Thrusters are almost a must on this ship: the extra forward speed helps it catch and run away from opponents, while the turning speed makes it more maneuverable and allows it to switch between targets faster.

### Disadvantages

Gharial Cutters are weak to upgraded cruisers, which deal bonus damage against them. However, it is usually possible to simply turn around and run at the start of the battle, unless the enemy also has cutters.

Although widely used in PvP, this ship is extremely poor at farming NPC Targets because they usually deal a lot of damage and require kiting or dodging skills to defeat, both of which the Gharial Cutter cannot do.

### Setup

*See Gharial Cutter/Builds for more info*

## Trivia

* The Gharial Cutter was the first ship introduced since KIXEYE began using the Unity Engine.
* The Gharial Cutter was the first cutter introduced to the game.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Gharial Cutter angled HD render
* Mk II Gharial Cutter angled HD render
* Mk III Gharial Cutter angled HD render
* Mk IV Gharial Cutter angled HD render
* Mk V Gharial Cutter angled HD render
* Gharial Cutters with SICO Missiles
* Gharial Cutters can hunt down other cutters
* Split up to avoid the AoE of NET Torpedoes
* Gharial Cutters fighting a fleet of Zeal Battleships
* Gharial Cutters destroying a Javelin Flagship
Hacksaw Vulcan

## General

The Hacksaw Vulcan is a short-range weapon for Tier 10 Spectre Hulls that boasts high damage.

## Strategy and Setup

### Advantages

The Hacksaw Vulcan has the highest listed DPS out of any Tier 10 weapon. While it lacks the Chain ability of the Flux Cannon and the Overcharge ability of the Fulgor Beam, this weapon can perform well even when enemies have Counter Chain and Weapon Disruption, respectively.

It does not have a minimum range so it is effective when equipped on short-range ships such as fighters and titans.

### Disadvantages

In most cases, the Flux Cannon is more effective as few would stack Counter Chain high enough to significantly reduce its effectiveness.

This weapon has a rather short range, making it unusable on long-range ships such as rangers.

## Trivia

* The Piercing stat of 1 shown in-game is actually redundant.
Harpoon Torpedo

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread

## General

The Harpoon Torpedo is a medium-range Explosive weapon that focuses on area of effect. Its characteristics can be described as a Scatter Missile on steroids.

Its projectiles and explosion visuals are virtually identical to that of the Creeper Torpedo's.

## Strategy

The weapon is relatively slow and lacks homing capabilities; as such, it is hardly a challenge to dodge this weapon, especially at near maximum range.

Try not to bunch up your ships, otherwise you will take a lot more damage due to the weapon's massive AoE.

## Trivia

* The Harpoon Torpedo was first seen in AXIS Reaper and Harvester targets during the launch of Deep Space.

## Gallery

* An Ancient Reaper fires the Harpoon Torpedo at a mixed player fleet.
Hangar Module

## General

The Hangar Module makes use of wings (i.e. squadrons for bases), rather than conventional turrets, to protect a base from enemy attacks.

While the Hangar Module has less health than the Combat Module by default, the ability to equip up to triple armor and shields at level XV more than makes up for the loss. It also has a surprisingly low repair time and collateral damage when destroyed.

## Strategy

Due to the Hangar Module's low collateral damage, you can place this module adjacent to other defensive structures to support them at minimal risk.

Avoid using Hangar Module level XIV or higher due to the massive XP increase.

Do note that using base squadrons has its own disadvantages, read the Fleet Bay page for more details.

## Trivia

* The Hangar Module I-XV was introduced during the February 2018 update.
* Hangar Modules have a power-up animation when targets get in range for the first time during combat.
* Hangar Module XVI was released in the early May 2019 update.
* All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.
* Hangar Module XVII was released in the late March 2020 update. In the same update, it received increased DPS at all levels.
* The Hangar Module had its build and upgrade times reduced by 30% up to level XVI in the late April 2020 update.
Energy Dissipator

## Stats

 Antimatter  | 8,876,000

## General

The Energy Dissipator is a resistor that grant modules resistance to Energy Damage.

## Strategy and Setup

### Advantages

By conferring additional resistance to Energy Damage, modules will take less damage from it, making them more effective against enemies dealing that damage type.

### Disadvantages

The basic dissipators only grant resistance to one damage type. Make sure you mix and match to grant modules a variety of resistances. Moreover, none of them can resist Void Damage from Marauder Hulls or the Untyped Damage from Collateral Damage.

Being a Reusable Item, the amount available for you to equip is limited by how much you have obtained.

## Trivia

* Resistances for Modules was already available through certain Armors like the XXAL Heavy Talonite Plates, but it was not until much later that Base Resistors was introduced.
Gladius Driver Turret

## General

The Gladius Driver Turret is a Gladius Driver suited for base defense. It is a popular long-range defense amongst medium-level players.

It fires a blocky white slug that is very similar to the ship version.

## Strategy and Setup

### Advantages

Gladius Driver Turrets are excellent against sniper fleets. While they have a shorter range than Kinetic Driver Turrets, their projectile speed and proximity detonation makes them much more reliable at hitting targets.

Gladius Driver Turrets are also fairly lightweight, allowing your Combat Modules to hold more armor and shields.

They have quite low XP compared to the other VEGA Mining Base Weapons, restricting the range of enemy fleets that can attack your base.

### Disadvantages

Like most Kinetic turrets, they are vulnerable to blitz attacks due to their large minimum range and lack of firepower. Their projectile speed is not enough to reliably hit targets at maximum range without adding Iridium Arrays.

It is recommended to put these turrets next to short range turrets such as Tachyon Beam Turrets so that they complement each other's weaknesses, allowing your base to defend well against both types of base attacks.

## Gallery

* Gladius Driver Turret I blueprint
* Gladius Driver Turret II blueprint
* Gladius Driver Turret projectile
* Gladius Driver Turrets taking out a Heretic Cruiser
Gargoyle Carrier

## General

The Gargoyle Carrier is the Tier 7 Umbra Carrier.

## Strategy and Setup

### Advantages

The Gargoyle Carrier is designed for pure offensive engagement. Its two overdrives enable it to turn the tide of any battle when used well.

Retaliation releases a barrage of 24 missiles in all directions, damaging enemy ships that are caught. This triggers when 3 or more ships are in the Gargoyle's firing range, and the effective range can be extended by using a squadron weapon with large range (9,000m)

Meanwhile, Surcease applies weapon disruption to all enemy ships in a range of 8,000m, abruptly ending their firing cycle when the Gargoyle takes enough damage.

Like other Umbra ships, this ship deals extra damage against Altairian hulls.

### Disadvantages

The Gargoyle cannot fit any Field Generators or Overdrive Generators, so it has to rely on its hangar weapons. Its Retaliation overdrive is next to useless because its damage is so spread out.

The Gargoyle Carrier can be easily destroyed under prolonged fire, as it is slow and unable to escape if cornered.

## Trivia

* The Gargoyle Carrier is the first Carrier to have no equippable support field. It is also the second hull to have 2 overdrives (not including Phase State overdrives), the first being the Behemoth Dreadnought with Hostility Augment.
* The Christmas gift of 2019 was a pre-fitted Gargoyle Carrier with 3x Ablative Tungsten Armor II, 2x Thonian Armor II, Sunder Thruster III, 3x Hammer Missile I, 2x Cyclotron Beam I.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Gargoyle Carrier Mk1-2 Render
* Gargoyle Carrier Mk3-4 Render
* Gargoyle Carrier Mk 5 Render
* Gargoyle Carrier Elite Render
* Gargoyle Carrier Kiting Wraith Cruiser Mk Vs.
* Gargoyle Carrier releasing Missiles from Retaliation.
* Gargoyle Carrier Firing off Weapon Disruption Shockwave from Surcease.
* Gargoyle Carrier Chased down by Oligarch Ships.
* Gargoyle Carrier being attacked by Pharmakon Ships.
* Gargoyle Carrier firing on Herald Altairian ships.
* Gargoyle Carrier Concept Art
Evasive Thruster

## Stats

 Speed
 Strafe
 Acceleration
 Prime Shift Charge Duration
 Prime Shift Drain Delay
 Restricted to
 Hull XP
 Antimatter  | 3,480,000

## General

The Evasive Thruster is an advanced Tachyon Thruster that additionally provides a boost to strafe speed and Prime Shift timers.

## Strategy and Setup

### Advantages

The bonus to strafe speed can be useful for long-range ships such as the Deadeye and Cannonade to remain out of range or dodge incoming projectiles while sniping enemies from afar.

This thruster also increases the amount of time before your ship stops gaining or begins to lose Prime Shift charge, which often occurs in PvE when the enemy fleet is spread out. In such situations, using this thruster can help your ships remaining in Prime Shift.

### Disadvantages

Blitz ships may not stand to benefit as much from this thruster, making the extra 3% mass a questionable investment.

## Trivia

* This thruster was originally available to players in the July Playtest, but not released on the live server until after the release of the Optio.
Gauss Driver

## General

The Gauss Driver is a direct upgrade from the Rail Driver with more range and damage.

It fires a bluish projectile which travels slowly, similar to the Rail Driver.

## Strategy and Setup

### Advantages

Gauss Drivers have even more range than the Rail Driver, further enhancing the kiting and sniping capability of your ships.

They also deal considerably more damage, making each strike count.

### Disadvantages

Much like the Rail Driver, ships equipped with Gauss Drivers have a hard time hitting enemy ships. Iridium Magnets are highly recommended to improve the weapon's accuracy.

Gauss Drivers are also easily replaced by Mass Drivers, which have better overall stats.

## Trivia

* The Gauss Driver was once called the Gauss Gun.

## Gallery

* A fleet of Destiny Cruisers sliced apart by Gauss Drivers
* A Fleet of Broadsword Destroyers sniping off a fleet of Revelation Cruisers