Fringer

You’re especially skilled at “getting by” on backwater worlds.
      This talent tree is available to Scouts and Outlaws.

You may reroll any Persuasion check made to haggle. You must, however, accept the result of the reroll even if it is worse.

### Flee

      *Scum and Villainy*, page 17.
As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provide attacks of opportunity from that opponent, though it might provoke as normal for all other opponents. In addition, your speed increases by 2 until the end of your next turn.
      **Prerequisite:** Long Stride.

### Fringe Savant

      *Saga Edition Core Rules*, page 50.
Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Force Point. If the Force Point is not used before then end of the encounter, it is lost.

### Jury-Rigger

      *Saga Edition Core Rules*, page 50.
You may reroll any Mechanics check made to accomplish a jury-rigged repair. You must accept the result of the reroll.

### Keep It Together

      *Scum and Villainy*, page 17.
Whenever you successfully jury-rig a device or vehicle, the vehicle does not move −5 steps down the condition track at the end of the encounter, though it does move −2 persistent steps down the condition track.
      **Prerequisite:** Jury-Rigger.

### Long Stride

      *Saga Edition Core Rules*, page 50.
Your speed increases by 2 squars if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well. You cannot use thei talent if you are wearing medium or heavy armor.

### Sidestep

      *Scum and Villainy*, page 17.
You can use a swift action to reduce the cost of each move into a diagonal space to 1 until the end of your turn if you are wearing light or no armor.
      **Prerequisite:** Long Stride.

### Surge

      *Scum and Villainy*, page 17.
Once per encounter, you can use a swift action to move up to your speed.
      **Prerequisite:** Long Stride.

### Swift Strider

      *Scum and Villainy*, page 17.
You can use each of the following actions once per encounter:
      *Blurring Burst:* As a move action move up to your speed, and gain a +2 bonus to your Reflex Defense until the end of the encounter.
      *Sudden Assault:* As a standard action make a charge attack against an enemy within range. You take no penalty to your Reflex Defense for this attack.
      *Weaving Stride:* As a move action move up to your speed. You gain a cumulative +2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement. This bonus lasts until the start of your next turn.
      **Prerequisite:** Long Stride, Sidestep.

Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.