recursal/Fanatic-Fandom huggingface dataset:
Mainframe Expansion

**Mainframe Expansions** are superior software-type items, stored in the same inventory as mission items, that allow the player to upgrade their ship attributes. They are acquired by combining stacks of three rare *Mainframe Components*, which are also classed as software-type items but take up ship/homebase inventory space prior to combination.

 Mainframe Component in-game description:

> *An incomplete part of rerouted military-grade circuitry designed to amplify shipboard instruction. A full stack of these will construct a mountable Mainframe Expansion.*
>
>

 Mainframe Expansion in-game description:

> *A covert reroute circuit that can be mounted to a ship subsystem to maximize output. Mainframe Expansions can be used to enhance attributes like Firepower, Precision, Structure, Utility, Resistance, and Expertise.*
>
>

## Augmenting

Each of the six attributes can be upgraded, with each upgrade increasing the attribute's value by **+5%** each time. The cost of upgrading each specific attribute increases as it is upgraded, with the first costing one Mainframe Expansion (**three** Mainframe Components), the second costing two Mainframe Expansions (**six** Mainframe Components), and so on. Each attribute can be upgraded up to five times for a total bonus of **+25%**.

Mainframe expansions are character-wide and are not specific to ships. Stored expansions and currently leveled attributes will not change when switching ships, unless changed manually.

## List of Mainframe Component locations

There are currently a total of 135 Mainframe Components in the game as of v1.1.36529, meaning 45 total Mainframe Expansions (3 maxed attributes) possible. See each location linked for details about their location or how to obtain them. (2 Mainframe Components still missing in the following lists.)

Khaït Nebula‎ Mainframe Components - Total: 17
 Athor I | 2

Khione Mainframe Components - Total: 13
 Kheimon | 1

## Trivia

* For some time between V0.7.22328 and V0.10.30179, software items for attribute augmentation were called Mainframe Expansions and Augments.
* Prior to V0.7.22328, the uncombined software items were called AETERNA Bypasses.

* Having two attributes maxed out at the same time awards the "Maxed Out" achievement.

## Gallery

* V0.7.22328 predecessor to Mainframe Components
Genesis Barrier

Autonomous

Genesis Barrier

 Shield

1

6 Recharge Delay

14.02 Shutdown Duration

 After shutdown duration, instantly restore shield to full capacity.

Instantaneous shield injection subsystem. A product of the collaboration between nanobot and energy injection technologies.

30.66

## Level Scaling

### Grade

The **Genesis Barrier** is a variant of the Shield module in *Everspace 2* and is a piece of the Autonomous Set.

## Notes

* For notes on passive effects, scaling, other variants, prefixes, and modifiers, see **Shields**.
Original Soundtrack

*Everspace* has a 69-track **Original Soundtrack**, which was composed by Gero Goerlich, ROCKFISH Games' Sound and Video Director. The soundtrack is included with the Deluxe Edition DLC, as both .flac and .mp3 files. The files here have been compressed and are lower quality than the original files. Below is a sortable list of all music in the soundtrack. Several may not be in the game (marked with 'Unknown' as the trigger), and a few tracks present in-game were not included in the soundtrack as they were only meant for looping playback, such as what plays in the Okkar Homeworlds and a few other ambient tracks.

The Retro tracks are available in Hardcore only, and do not occur with the Retro Graphics option enabled in the easy/normal/hard difficulties.
Glyphs

**Glyphs** are a type of enhancement in *Everspace*. They are unlocked by defeating Ancients at Ancient Depots (one glyph per depot) and going close to the monolith in the center of the large structure, then picking up the glyph that spawns. The first glyph unlocked will always be the Ancient Structures glyph.

There are eleven glyphs in the game - collecting all of them awards the Mr. Ancient achievement.
The list below shows them in the order that they are in on the in-game enhancement selection screen.

## See also:

* Subroutines
* Ancients
Damage Booster

* Mk1
* Mk2
* Mk3

A **Damage Booster** is a consumable in *Everspace* that additively increases all damage for a short time. It has three variants, with the **Damage Booster Mk2** and **Damage Booster Mk3** being upgraded versions of the base Damage Booster.

## Tips and Tricks

* Three Mk1s come equipped in the Colonial Interceptor's B loadout and the Colonial Sentinel's C loadout.
Outlaw Demolisher

**Outlaw Demolishers** are a heavy fighter-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a twin-triangle icon.

## Strategy

Demolishers maintain their distance from the player while periodically launching Mines in their direction. Resourceful players can convert these mines (via interaction within 100 meters before they detonate) and use them against their owner or other nearby Outlaws.
Palaemon's Wound

The mining planet Palaemon was the Colonial Fleet's main source for weapon-grade Aetheum crystal. It was also the site of the worst civilian massacre during the Colonial-Okkar War, when an Okkar assault squad ignited vast amounts of already processed Aetheum inside the Colonials' vaults, effectively blowing up half of the planet. The incident marked the end of the war and the birth of the fragile construct called the DMZ.

## DETAILS

### Resource deposits

 Aetheum Crystal
Copper
Iron
TitaniumHigh
Low
Low
Low

**Palaemon's Wound** is a site in the Shattered Planetoid region of the Ceto system in *Everspace 2*. This location is in orbit around the planet Palaemon, which was devastatingly blown open during the war between the Colonials and the Okkar. It is an Outlaw stronghold with very high enemy activity at several bases with strong defenses. It is the penultimate location in the Ceto Ghost Hunt mission. The largest base has the disruptor. Also part of the Gathering Dust side mission.

## Secrets

 2 | Valuable Shipwreck
 3 | Valuable Shipwreck
 x | Rigged Asteroid

## Gallery

* Main Outlaw base
* Minor base 1
* Minor base 2
* Power socket
Freelancers

**Freelancers** are one of the known factions in the *Everspace* and *Everspace 2* universe. They are independents who work odd jobs to survive. They are almost always neutral to the player until provoked (usually by being attacked multiple times). They are present at many locations across the entire DMZ.
Modifiers

Uncommon or higher rarity equipment in *Everspace 2* generate sets of **modifiers** that are stats or unique effects that are listed below the main stats of the item. They are also known as **attributes**, but are not to be confused with ship attributes.

## Modifier Notes

* Weapons and modules have more modifier 'slots' the higher their rarity:
	+ Uncommon equipment: one modifier
	+ Rare equipment: two modifiers
	+ Superior equipment: three modifiers
	+ Legendary modules: two to four ship attribute bonus modifiers
		- Legendary weapons cannot generate with modifiers

* The first modifier on all Uncommon+ modules is guaranteed to be and restricted to one of the 'primary' attribute bonuses (Firepower, Precision, or Structure).
	+ The other modifier 'slots' can also be an attribute bonus (including Utility, Resistance, and Expertise), or any other applicable module modifier.
* Ship Attribute bonuses and certain other stat bonuses have a randomized range and scale with item level. They are maximized with the Optimized prefix.
	+ The value of attribute bonuses is approximately the square of item level, ranging from ~3 at Level 1 Uncommon to 527 at Level 30 Starforged-Superior. Un-optimized, their values can be anywhere between 75% and 100% of the maximum attribute bonus for that module's item level.

* Modifiers can only generate on specific types of equipment. Each equipment type overview page on this wiki has its unique modifiers listed if any, but they are all listed in the below sections for convenience.
	+ There is only one modifier that appears on both modules (except platings) and weapons: "Cannot be damaged."
Missile Defense System (ES2)

Missile Defense System

 Support Device

* 1
* 2
* 3
* 4
* Mastered
* Stinger

Destroys all incoming missiles in a 300m radius around the user's ship for 33s.

33s Cooldown

300m Range

Destroys all incoming missiles in a 320m radius around the user's ship for 31s.

31s Cooldown

320m Range

Destroys all incoming missiles in a 340m radius around the user's ship for 30s.

30s Cooldown

340m Range

Destroys all incoming missiles in a 360m radius around the user's ship for 28s.

28s Cooldown

360m Range

Destroys all incoming missiles in a 380m radius around the user's ship for 27s.

27s Cooldown

380m Range

Destroys all incoming missiles in a 400m radius around the user's ship for 26s.

26s Cooldown

400m Range

 Retention
*Missiles have a 40% chance to be added to the secondary ammo rather than being destroyed.*

 Sustenance
*Every destroyed missile increases the remaining duration by 1.0s*

 Minesweeper
*Will also attack mines.*

The **Missile Defense System** is a support device. It destroys all incoming missiles in a 300m or larger radius around the user's ship for at least 20.0s with a 33s or shorter cooldown.

## Stat Scaling

Several of Missile Defense System's stats, including its effect duration and base cooldown, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

## Modes

Using device upgrade tokens to purchase 4 device levels on Missile Defense System masters the device, unlocking three additional device modes which may be cycled through at any time.

* **Retention**: Missiles have a 40% chance to be added to the secondary ammo rather than being destroyed.
* **Sustenance**: Every destroyed missile increases the remaining duration by 1.0s.
* **Minesweeper**: Will also attack mines.

## Obtaining

* Nephtys Plains - found inside shipwreck in an unmarked cave
* Alcyone Station - found in bulletproof container in derelict far from the stations. There is a crack in the bottom of the hull, fly through it and destroy the marked shield generator to gain access.
* Anandra Bishop Starport
	+ found in bulletproof container behind a shield on the underside of Trading Hub.
	+ offered at Trading Hub for 2850 credits.

## Tips and tricks

* Missile Defense System's effects can be terminated early by activating the device again, allowing its cooldown to start sooner than it normally would.
* The Minesweeper mode makes the minesweeper job significantly easier.
* The legendary plating Omni Manus allows this device to also target nearby enemies and rapidly damage them.
Outlaw Drone Carrier

**Outlaw Drone Carriers** are a capital ship-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a diamond and triangles icon.

## Strategy

Drone Carriers deploy Drones and Detonator Drones for offense while relying on a squadron of **Outlaw Link Drones** to supply it with a hefty amount of armor hitpoints. Destroying these drones will take away its armor and expose the hull to direct attack.
Aethon

**Aethon** is the seventh system in *Everspace 2*. As of the Armed & Dangerous update, Aethon is unreachable outside of the final Main mission, where Adam and Ben chase after and prevent the other Adam clone from mining and destroying the comet Eshahar. It is not possible to go to any other locations in this system, as there are none.

## Planets

The planets in the Aethon system are named after some of the Labours of Hercules.

* Nemea
* Lerna
* Leryneia
* Erymanthos
* Hippolyte
* Geryon
* Augeas
Flak Cannon

The **Flak Cannon** is a primary weapon in *Everspace* that fires projectiles which explode upon impact or reaching its maximum range.

## Tips and Tricks

* It is great at taking down link drones from Outlaw drone carriers.
* It can be useful for easily taking out mines inside derelicts.
* Because of the splash damage, it is a great general-purpose weapon (shield and hull) due to aiming with it being very easy.
* Comes equipped with the Gunship's A loadout.
* Can instantly fully harvest resource deposits.

## Gallery

* The Flak Cannon's model when equipped on the Gunship.
Khione Barrier

This section of the ice fields contains massive walls of frozen substances stretching over tens of kilometers in length and width. Embedded within appear to be ancient energies resonating some semblance of familiarity only due to our prior encounters.

## DETAILS

### Resource deposits

 Clygon
Glacit
Phazium CrystalLow
Medium
High

**Khione Barrier** is a site in the Ice Fields region of the Khione system in *Everspace 2*.

## Secrets

 4
 5
 6
 X
Forlorn Vale

The corny name was probably a joke by one of the scientists researching the place. A dark and mysterious valley harboring a mystical alien dig site... the temptation was just too great.

## DETAILS

### Resource deposits

 Insidium
Culver Crystal
Mallemite CrystalHigh
Medium
Medium

**Forlorn Vale** is a site in the Archer's Nave region of the Union system in *Everspace 2*. This location is a dark desert canyon/plateau location with a large ancient ruin being dug out by G&B.

## Secrets

 3 | Valuable Shipwreck
 X

## Factions

* G&B
* Outlaws
Locations (ES2)

The **locations** of *Everspace 2* mainly lie in the Demilitarized Zone of Cluster 34. Currently, there are eight planned planetary systems divided into regions with several visitable sites each. All locations are handcrafted except for the random signals found during supralight travel, which are randomized similarly to each zone in *Everspace*. Regions currently do not have any impact on sites & random locations, but in the future they may be controlled by different factions giving them unique aspects or modifiers.

While the Colonials already have this entire region mapped on AETERNA, unfortunately Hero was forced to disconnect his ship's nav from AETERNA to avoid detection. Dax was able to scrounge up some old data from his homebase which fills in some regions of the map in Ceto. Most locations are marked as undiscovered sites until visited or do not appear until certain missions are completed.

## Planetary Systems

* Aethon
* Ceto
* Drake
* Khaït Nebula
* Khione
* Union
* Zharkov

## Special Locations

* Ancient Rifts
* High-risk Areas
* Supralight events - distress calls and unknown signals.
Eye of the Storm

Eye of the Storm

 Sensor

1

Secondary weapons will always critical hit while your ULT charge is below 50%.

True power is not an abundance of ULT but the triumph over a lack thereof.

### Grade

**Eye of the Storm** is a legendary variant of the Sensor module in *Everspace 2*.

## Notes

* For information on targeting mechanics, passive effects, variants, modifiers, and prefixes, see **Sensors**.
Karlie Michaeli Sharpe

**Karlie Michaeli Sharpe** was a freelancer for G&B and a double agent for the Okkar in the Demilitarized Zone in *Everspace*. She was originally an engineer, but after her new ore extraction process was stolen and she lost her case, she was forced to work for G&B to pay off her debts. After being compromised by a series of encounters with Hero, she had to leave Cluster 34 completely.

## Missions

After encountering her for the first time, Karlie gives the player several sequential tasks to complete to help her out, rewarding with resources, credits, and equipment. Some encounters with her have no task. if G&B is hostile towards the player, it will not be possible to talk with her for the next task or complete the current one if applicable.

## Achievements

* Completing all of Karlie's tasks (either letting her go or killing her) will award the "And That's That" achievement.
* Karlie was partly designed or named by a backer of the $7,000 dollar tier "Space God" on the Everspace Kickstarter

## Gallery

* Karlie's icon/avatar
* Karlie's ship in flight
* The core in Karlie's final mission
* The factory after being destroyed
Judge

Vigilante

Judge

 Coil Gun

1

11 Kinetic Damage

9 Energy Damage

2.0/s Fire Rate

3 Burst Shots

0.7° Spread

100 Energy Capacity

14/s Energy Consumption

One of the few semi-automatic energy weapons still produced in the post-war arms race. Unilaterally punishing.

26.33

## Level Scaling

### Grade

**Judge** is a primary weapon in *Everspace 2*, a variant of the Coil Gun, and is part of the Vigilante Set.

## Notes

* For notes on passive effects, scaling, other variants, prefixes, and modifiers, see **Coil Gun**.
Ogni Mining Fields

While Grady & Brunt's headquarters are safely situated close to the center of Zharkov, it still maintains numerous smaller operations along the system's outer rim. These stations serve both as bases for more traditional mining endeavors and outlooks for outlaw (and unofficially also Okkar) movement across the system.

## DETAILS

### Resource deposits

 Culver Crystal
InsidiumHigh
High

**Ogni Mining Fields** is a site in the Dust Rim region of the Zharkov system in *Everspace 2*. This location consists of a few large asteroids with a few G&B structures.

There is a location challenge here to blow up a rigged asteroid. A **Mainframe Expansion** is received upon completion. It also has an objective for the Burned Bridges side mission.

## Secrets

 XX | Rigged Asteroid | Location challenge objective.
Mine Cluster

The **Mine Cluster** is a secondary weapon in *Everspace* that explodes into a friendly minefield upon impact or after reaching its maximum range.

## Tips and Tricks

* Each mine deals 200 damage, slightly less than a normal Plasma Mine.
	+ That number is both the shield and hull damage. So if an enemy has less than 200 shields, they would take X shield damage (depleting it completely) and then also take 200 hull damage.
* Comes equipped in the Colonial Gunship's A and C loadout.
* Useful for setting a trap for random Outlaw and Okkar ambushes.
* Charging it and direct-firing it at Okkar Corvettes or Frigates can cause massive damage, as the ships are very large and will detonate most if not all of the mines that are created. You can also detonate the mines with an explosive weapon.
* Mines will explode after a while if they are not triggered.
Flying Blind

Main mission

**Flying Blind** is a main mission in *Everspace 2*, the first following the tutorial. Hero and Dax need to escape the Outlaw base and the attacking Colonials. Completing this mission unlocks Dax Bashar as a companion.

## Walkthrough

Flying Blind begins with a short cutscene of Hero and Dax escaping the Outlaw base's hangar where they were held captive. Outside is a Colonial light cruiser, which fires a powerful blast at the base, with Hero and Dax narrowly avoiding it. The first objective is to find and deactivate three jump suppressors while avoiding the colonial forces which are at a significantly higher level. The light cruiser, commanded by Commissioner Hawke cannot be destroyed.

The jump suppressors can be located by following the bar at the top of the screen - the closer it gets to 100% the closer you are to the next suppressor, similar to how jump suppressors worked in the first game. The jump suppressors are guarded by weak Outlaw turrets, ships, and drones, but the suppressors can be deactivated without destroying them if you wish. The jump suppressors cannot be destroyed - fly up close and hold the interact key to disable it, then head to the next one. You and Commissioner Hawke will have some dialogue shortly before and after deactivating the third jump suppressor.

After deactivating the last suppressor, aim your ship towards open space, and jump out by entering supralight mode. While flying in supralight, Dax will tell you to disconnect your nav to avoid detection, as it is connected to the colonial network, effectively resetting the map to a blank slate. This happens automatically. Follow Dax's marker to Rhodia II (you can activate autopilot to get there easily). When you jump into the area, follow the next marker to your new homebase. Getting close will play an animated cutscene.

## Objectives

* Deactivate Jump Suppressors (3)
* Enter supralight travel
* Go to Rhodia II
* Visit Homebase

## Codex Entry

### Intial:

*I just escaped my prison cell, stole a ship and now need to get somewhere safe, fast!*
### Upon Completion:

*After escaping an outlaw base and a giant cruiser belonging to the Colonial Fleet, my cell mate, Dax, and I managed to reach Dax's secret hideout at Rhodia.*

## Gallery

* First Jump Suppressor structure
* Second suppressor
* Third suppressor
* The light cruiser
Khosh Orbit

Ring remnants from Khosh have become the key to the Khåit Nebula's evolutionary history and the formation of the nebula itself, as the composition of the gas giant and the nebula contain much of the same matter. The lifecycle of the leviathan both begins and ends in orbit, as their birthing grounds and their graveyards remain largely intact. The leviathans are considered extinct, as they have not been observed - or rather, reported -by any living persons.

## DETAILS

### Resource deposits

 Phazium Crystal
Baromite
Coruscate
IronMedium
Low
Low
Low

**Khosh Orbit** is a site in the Athorian Reef region of the Khaït Nebula system in *Everspace 2*.

There is a location challenge here to . A **Mainframe Expansion** is received upon completion. This location consists of a large asteroid in orbit around Khosh that was once a birthplace of massive Leviathan creatures. A few skeletons of said leviathans are now floating around the asteroid.

## Secrets

 2
 XX | Shadow Creature | Located at top of spine of leviathan skeleton.
G&B Mining Grounds

A crystal-rich mining area - smack in the middle of outlaw territory.

**G&B Mining Grounds** is a site in the "Deep Fields" region of the Ceto system in *Everspace 2*. This location mainly consists of a G&B crystal mine inside a large asteroid which is in orbit around Pontus. There are several smaller asteroids and rocks scattered about. It is only seen and accessible on the map during the tutorial. Since it is the tutorial location, any loot and items collected/owned here do not transfer to the next mission, Flying Blind.

## Enemies

* Outlaw Drone
* Outlaw Overseer
* Outlaw Destroyer
* Outlaw Scout
* Outlaw Webber Drone

## NPCs

* Ben Grendal
* Craig Calahan
* Krazinski
* G&B Miners
* G&B Fighters

## Gallery

* Tunnel to the core of the mine
* Mine entrance
* Location on map
* The hollow asteroid core
Outlaw Armor Drone

**Outlaw Armor Drones** are a drone-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a ring with a three-layer icon.

## Strategy

Armor Drones follow nearby allies, emitting a yellow aura and granting bonus armor to other Outlaws via the Armor Boost condition. As the flat durability increase provided by Armor Boost is considerable, these drones should be one of the player's priority targets in protracted engagements.
Everspace Portal/Bottom section

Featured Images
Top winner of the community Valentine's Day 2020 contest.A winner of the community Valentine's Day 2020 contest.A winner of the community Valentine's Day 2020 contest.Winner of the community best autumn colored screenshot in early October 2018.Winner of the community best G&B screenshot in August 2018.Winner of the community best action screenshot contest in July 2018.Winner of the community best screenshot contest in June 2018.* Top winner of the community Valentine's Day 2020 contest.
* A winner of the community Valentine's Day 2020 contest.
* A winner of the community Valentine's Day 2020 contest.
* Winner of the community best autumn colored screenshot in early October 2018.
* Winner of the community best G&B screenshot in August 2018.
* Winner of the community best action screenshot contest in July 2018.
* Winner of the community best screenshot contest in June 2018.
Penumbra

Eclipse

Penumbra

 Flak

1

20 Kinetic Damage

9 Energy Damage

100m Damage Radius

1.8/s Fire Rate

1000m/s Velocity

2.0° Spread

100 Energy Capacity

16.0/s Energy Consumption

Internally modified amplifiers can trigger explosive kinetic rounds, but only when hardwired to a similar customized system.

25.3

## Level Scaling

### Grade

The **Penumbra** is a primary weapon in *Everspace 2*, a variant of the Flak, and is part of the Union Eclipse Set. It slowly fires exploding projectiles that deal primarily kinetic damage with an area of effect, making it capable of hitting multiple enemies with one shot and eliminating the need for precise aim. The projectiles explode upon impact/close proximity or at the end of their range. Compared to the standard Flak, Penumbra has an increased fire rate (+0.5/s) at the cost of reduced damage, range (-300m), and increased energy consumption.

## Notes

* For more notes on base stats, prefixes, and modifiers, see Primary Weapons.

* Damage and energy-related stats of all primary weapons scale exponentially with item level (including bonus levels from rarities and prefixes), with exponential bases of 1.13, 1.16, and 1.14 applying to damage, energy capacity, and energy consumption, respectively.

* Only generates with uncommon rarity or higher.
Peruser

Salvor

Peruser

 Sensor

1

A scanner built to detect ore and crystal deposits from afar, made possible by Salvor's improved impulse wave technology.

24.2

## Level Scaling

### Grade

**Perusers** are a variant of the Sensor module in *Everspace 2* with a focus on detecting resources more easily.

## Notes

* For information on targeting mechanics, passive effects, variants, modifiers, and prefixes, see **Sensors**.
* Only generates with uncommon rarity or higher.
Nano Extractor

A **Nano Extractor** is a consumable in *Everspace* that damages a random component to repair the hull.

## Tips and Tricks

* The amount repaired is 4 x N, where N is your nanobot efficiency. With that perk maxed, it will repair 180 hull hitpoints.
* Having the Component Casings upgrade from a G&B factory tuning station will negate the downside, so using the nano extractor will not damage a component.

## See Also

* Nano Kit
* Nano Injector
Energy orb

**Energy orbs** are a mechanic in *Everspace 2* unlocked by levelling up Delia's energy orb perk. They are sometimes released by destroying enemies and have various positive effects on the player when collected.

## Level effects

See Perks (ES2) for the resource costs.

1. Destroying ships will sometimes set free energy orbs that replenish some weapon and boost energy when collected.
2. Energy orbs will also replenish some armor.
3. Energy orbs will also replenish some shield energy.
4. Destroying ships - especially Elites - will sometimes set free a rare orb that grants a little more weapon and boost energy and a 20% increase to handling for 10.0s.
	1. Regular energy orbs are blue, rare orbs are purple.
5. Energy orbs will move towards you from a greater distance.
6. Rare orbs will also charge the ship's ULT.

## Interactions

* Inteceptors can have two energy orb passives:
	+ Collecting an energy orb grants +1% increased critical hit chance for 6 seconds, up to 20%.
	+ While Weapon Overdrive is active, gain 100% increased energy orb collection range. [Exclusive]
* Sentinels can have one energy orb passive:
	+ Collecting an energy orb deploys an energy shield for 2s.
* The Stormchaser Set has multiple energy orb effects:
	+ 2/4 set bonus: 25% increased energy orb drop chance.
	+ 3/4 set bonus: When collecting an energy orb, reflect 4% of incoming damage back to your attackers for 20s. Stacks up to 40%.
	+ Stratocumulus shield special passive: While shield is active, gain 2000m range pull for energy orbs.

## Other Notes

* For information related to puzzle elements such as energy, heat, or protector spheres, see Puzzles and minigames.
Khione Gate

Khione's lack of percieved resources were not enough to approve and establish a warp gate. However, the abundance of curiosities encouraged independent contractors to expedite an exception policy for the gate to be established, for scientific research and investigation. A lack of fleet interest or maintenance seems to have doomed it regardless.

## DETAILS

### Resource deposits

 Clygon
Glacit
Phazium CrystalLow
Medium
Medium

**Khione Gate** is a site in the Ice Fields region of the Khione system in *Everspace 2*.
Gatling

The **Gatling** is a primary weapon in *Everspace* that rapidly fires traditional high-velocity metallic projectiles after a short rev-up time.

## Tips and Tricks

* It comes equipped in the Colonial Interceptor's A loadout and the Colonial Gunship's C loadout.
* Most useful for hull damage.
* The rev-up does not consume energy, so you can repeatedly tap the fire key to hold it just before it fires to keep it ready for a fight.
Equalizer

Federal Arms&Crafts

Equalizer

 Coil Gun

1

8 Kinetic Damage

4 Energy Damage

6.5/s Fire Rate

100 Energy Capacity

17.0/s Energy Consumption

Efficient energy ballistic weapon produced by Federal Arms and Crafts. Designed to round out a militarized combat vessel, ensuring it "equalizes" the playing field.

26.4

## Level Scaling

### Grade

The **Equalizer** is a primary weapon in *Everspace 2*, a variant of the Coil Gun. It rapidly fires projectiles which instantly reach their target. Compared to the standard Coil Gun, the Equalizer has an increased fire rate (+1.5/s) at the cost of reduced energy damage, range (-400m), and slightly increased energy consumption.

## Notes

* Damage and energy-related stats of all primary weapons scale exponentially with item level (including bonus levels from rarities and prefixes), with exponential bases of 1.13, 1.16, and 1.14 applying to damage, energy capacity, and energy consumption, respectively.

* Only generates with rare rarity or higher.

* Elek's perk Fire Support needs an equalizer for the second level.

* Renown level 3 (professional) rewards a Prototype Calibrated Equalizer.

## See Also

* Prime Zapper
* Devotion
Ceto Transit Gate

Yes *Protected*

Commonly referred to as "the gate where all good things start... or end" depending on whether you are flying out or into the remote pit known to less spiteful souls as "Ceto".

## DETAILS

### Resource deposits

 Copper
Aetheum Crystal
TitaniumHigh
Medium
Medium

**Ceto Transit Gate** is a site in the EMP Fields region of the Union system in *Everspace 2*. This location is the first Union location visited - it has several G&B structures including cargo transit processing, and has a Jump Gate to the Ceto system. Okkar patrols are present here.

## Factions

* G&B
* Okkar
* Outlaws

## Gallery

* Mainframe Expansion 1 location
* Mainframe Expansion 2 location
Fusion Hook

Fusion Hook

 Support Device

* 1
* 2
* 3
* 4
* Mastered
* Stinger

Attaches to surfaces within 2000m and pulls the user toward the target location at high speed. 2 charges.

12s Cooldown

2000m Range

Attaches to surfaces within 2200m and pulls the user toward the target location at high speed. 2 charges.

11s Cooldown

2200m Range

Attaches to surfaces within 2400m and pulls the user toward the target location at high speed. 3 charges.

10s Cooldown

2400m Range

Attaches to surfaces within 2600m and pulls the user toward the target location at high speed. 3 charges.

9s Cooldown

2600m Range

Attaches to surfaces within 2800m and pulls the user toward the target location at high speed. 4 charges.

8s Cooldown

2800m Range

Attaches to surfaces within 3000m and pulls the user toward the target location at high speed. 4 charges.

7s Cooldown

3000m Range

 Kunai
*Targeting an enemy closer than 5000m will pull them toward the user.*

 Arachnid
*Adds one additional charge.*

 Reach Extender
*Increases the range by 30%*

The **Fusion Hook** is a support device. It attaches to surfaces within 2000m and pulls the user toward the target location at high speed with a 12s or shorter cooldown. The device starts with 2 charges, but can gain more with device levels.

## Stat Scaling

Several of Fusion Hook's stats, including its range and number of charges, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

* The cooldown is how long it takes for one charge to recharge. There is no cooldown between activations themselves.

## Modes

Using device upgrade tokens to purchase 4 device levels on Fusion Hook masters the device, unlocking three additional device modes which may be cycled through at any time.

* **Kunai**: Targeting an enemy closer than 5000m will pull them toward the user.
* **Arachnid**: Adds one additional charge.
* **Reach Extender**: Increases the range by 30%.

## Tips and tricks

* Kunai is useful for pulling Outlaw Sniper Drones
* Reach Extender increases the range to 3640 meters (3900 if piloting a Stinger).
* Keeping the Fusion Hook tethered for 10 seconds during a single activation awards the "Spin Me Right 'Round" achievement.
	+ Reach Extender (and starting from as far away as possible), boosting backwards, and toggling inertial dampeners off may help with this challenge.
	+ The hook will disengage if the crosshair isn't close enough to the targeted location.
Level

In *Everspace 2*, the player gains experience from killing enemies or completing missions, challenges, and jobs. Each level grants +20 to the base attributes (not specific to the currently equipped ship) Firepower, Precision, Structure, Utility, Resistance, and Expertise which will give bonuses to hitpoints, damage, critical hit chance, etc. Each level after the first also grants a Device Upgrade Token, upgrades the base damage of devices and other non-weapon damage sources, and unlocks the usage of Equipment requiring that level without needing to remove their level requirements first.

Both enemies and locations have levels as well which indicate roughly how dangerous they are. Enemies which are more than 2 levels higher than the player are marked purple instead of the usual red.

* Persistent locations take on one of several fixed levels based on the player's story progress and whether they are at the maximum level.
* Spontaneously generated locations (Unknown Signals and Distress Calls) scale their level with the player, while High Risk Areas have a fixed level based on the level of the Signal Decoder used to locate them.

The maximum level is 30.

## Bonus stat growth

Each level-up also comes with a banner showing increases to hull hitpoints, weapon damage, critical hit chance, and device cooldown reductions. These values are procedurally displayed based on how the +20 attribute increase from leveling up changes the bonuses granted by Firepower, Precision, and Utility, so they may be smaller than what is shown here when the player has a lot of attribute boosts on their modules.
Flak (ES2)

Flak

 Flak

1

25 Kinetic Damage

12 Energy Damage

100m Damage Radius

1.3/s Fire Rate

1000m/s Velocity

2.0° Spread

100 Energy Capacity

14.0/s Energy Consumption

The undisputed kinetic splash damage cannon. Can hit multiple enemies per shot.

25.3

### Grade

**Flak** cannons are a primary weapon type in *Everspace 2* that slowly fire exploding projectiles that deal primarily kinetic damage with an area of effect, making it capable of hitting multiple enemies with one shot and eliminating the need for precise aim. The projectiles explode upon impact/close proximity or at the end of their range.

## Notes

* For more notes on base stats, prefixes, and modifiers, see Primary Weapons.

* Damage and energy-related stats of all primary weapons scale exponentially with item level (including bonus levels from rarities and prefixes), with exponential bases of 1.13, 1.16, and 1.14 applying to damage, energy capacity, and energy consumption, respectively.
* All standard Flak variants have a chance to generate with one or more of the following type-specific modifiers:
	+ 3% chance to slow target by 50% with each hit for 3 seconds.
	+ 3% chance with each hit to deal corrosion damage for 3 seconds.
	+ 20% chance to reflect the shot to enemies closer than 500m
	+ 10% chance for each hit to deal its damage as area damage in a 200m radius
	+ 5% chance to drop credits with each hit
	+ The last shot before running out of energy deals 500% more damage, can only occur once every 5 seconds
Outlaw Stronghold

One of the few known Outlaw establishments within the vortex, mainly because the others have been destroyed by the volatile nature of the system itself, or through challenging leadership over what particular chunk of rock to call home.

## DETAILS

### Resource deposits

 Culver Crystal
InsidiumHigh
Medium

**Outlaw Stronghold** is a site in the Dust Rim region of the Zharkov system in *Everspace 2*. This location consists of a large 'vertical' asteroid that has been converted into an Outlaw base with a few separate structures visible. There are other large vertical asteroids nearby.

## Secrets

 3 | Secured Container | Located in bottom segment of Outlaw Base, move yellow crates & shoot button to open.
Outer Rim

Uninteresting cluster of irregular bodies that failed to coalesce into a planetoid on the outskirts of undesired space. If small supply lines weren't frequenting this beacon, it would have easily gone under the radar.

## DETAILS

### Resource deposits

 Iron
Phazium CrystalHigh
High

**Outer Rim** is a site in the Gilbert Range region of the Drake system in *Everspace 2*.

## Secrets

 2
 3
Outlaw Damage Booster

**Outlaw Damage Boosters** are a "turret"-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a ring without an icon.

## Strategy

Damage Boosters are not capable of attacking directly --- instead, they continuously grant a strong Weapon Boost to all allies within a very large radius. Players are advised to make these structures a priority target whenever they appear within Outlaw bases.

## Variants

* Zurilia Damage Booster
* Retaliator Damage Booster
Multi-Cell

Stormchaser

Multi-Cell

 Energy Core

1

Unconventional energy filtration cells recycle shield and thrust reserves far more rapidly, at the expense of weapon recovery.

39.5

## Level Scaling

### Grade

The **Multi-Cell** is a variant of the Energy Core module in *Everspace 2* and is a piece of the Stormchaser Set.

## Notes

* For notes on passive effects, scaling, other variants, prefixes, and modifiers, see **Energy Cores**.
Escort Duty Set

The **Escort Duty Set** is an equipment set that drops anywhere in the Union system. There are three items in this set.

## Set Pieces

* Chaperone
* Bulkhead
* Secure Hold

## Set Bonuses

This set has bonuses for two and three pieces equipped:

* Two pieces: +25% to Resistance attribute.
* Three pieces: 0.5% increased shield, armor, and hull for each free cargo slot.

## Notes

* See each item page for individual notes and details.
Ornate Plating

Opulence

Ornate Plating

 Plating

1

 Gains 1% increased hitpoints per 10000 credits owned. Up to 100%.

Lavishly designed for high-income pilots, bolstering itself when bound to wealthy credit accounts. Questionably elitist.

110

## Level Scaling

### Grade

**Ornate Plating** is a variant of the Plating module in *Everspace 2* and is a piece of the Opulence Set.

## Notes

* For information on passive effects, other variants, and modifiers, see Platings.
Navia Orbit

The CEV Nordborg was an undercover military vessel deployed during the Okkar-Colonial War. Its mission was to smuggle advanced weaponry behind enemy lines and establish a Colonial bulwark near the Okkar homeworlds. It succeeded. but ultimately crashed inside the gas field that would later be known as the Zharkov Vortex.

## DETAILS

### Resource deposits

 Iron
Mallemite Crystal
Clygon
InsidiumMedium
Medium
Low
Low

**Navia Orbit** is a site in the The Vortex region of the Zharkov system in *Everspace 2*. This site is located in a dark and dense blue-green gas cloud. It consists of the large Colonial warship CEV Nordborg wreck and its debris field, as well as some vertical asteroids nearby.

## Secrets

 3 | Secured Container | Located in ship segment closer to side mission 1st objective, shoot Shield Generator close to the Secured Container to lower shields near the Power Cores & non-secret containers, bring Power Cores to open.
Nexus Heart

Nexus Heart

 Energy Core

1

Drains 0.82 weapon, boost, and shield energy per second from each enemy within 200m.

Take comfort, for enemies are near.

## Level Scaling

### Grade

**Nexus Heart** is a legendary variant of the energy core module. Compared to the standard Energy Core, Nexus Heart has slightly lower shield energy output and slightly higher boost energy output.

## Notes

* For information about energy core effects and scaling, see Energy Cores.

* The energy drain rate scales exponentially with item level, with an exponential base of 1.16.
Frontline Plating

Commander

Frontline Plating

 Plating

1

 5% armor damage reduction for each enemy within 500m.

Militarized reflection panels track localized detections nearby, maximizing damage mitigation to the armor.

20.16

## Level Scaling

### Grade

**Frontline Plating** is a variant of the Plating module in *Everspace 2* and is a piece of the Commander Set.

## Notes

* For information on passive effects, other variants, and modifiers, see Platings.
Extraplanetary Lifeforms

**Extraplanetary Lifeforms** are various forms of space-faring flora and fauna found in *Everspace*. Once each mission has been completed for each species for Throng, they will be scanable for Credits depending on which lifeform.

## Gallery

* A cluster of scrap anemone
* Very early concept art of a possible (but unimplemented) creature
Outlaw Anti-Missile Drone

**Outlaw Anti-Missile Drones** are a drone-class Outlaw enemy in *Everspace 2*. They are uniquely identified on the heads-up display by a ring with a missile icon.

## Strategy

Anti-Missile Drones serve as escorts for Outlaw Bombers, shooting down hostile missiles that come within their sizable range. However, they are not capable of shooting down mines, rockets, or interception-immune missiles, and disabling/jamming conditions will temporarily shut down their ability to intercept other secondary weapon projectiles.
Outlaw Detonator Drone

**Outlaw Detonator Drones** are a drone-class Outlaw enemy in *Everspace 2*. They are uniquely identified on the heads-up display by a ring with an explosion icon.

## Strategy

Detonator Drones, whether pre-existing or spawned by Outlaw Drone Carriers, charge toward the player, making a distinct chime that increases in pitch and frequency the closer they get, in an attempt to set off a point-blank explosion for massive damage. If anti-armor munitions are not readily available, disabling/jamming conditions may be used to temporarily halt their self-detonation.

## Trivia

* A somewhat similar enemy was planned for *Everspace* classic that would attempt to ram its ship into the player.
Gilbert Shelf

Gilbert's various water treatment and supply plants have been converted into fortified homesteads, which shouldn't come as a surprise due to the swarming gangs and hostile environment.

## DETAILS

### Resource deposits

 Iron
Baromite
Phazium CrystalMedium
Low
Medium

**Gilbert Shelf** is a site in the Gilbert Range region of the Drake system in *Everspace 2*.

## Secrets

 2-4
 5
 6
 7
Outlaw Raider

**Outlaw Raiders** are a light fighter-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a stacked-triangle icon.

## Strategy

Raiders initiate combat with Web Missiles as they close the distance. Players should take care to avoid or intercept these missiles (and nearby Webber Drones) as these combatants enter a drone-like combat stance around webbed targets and deal a significant amount of damage with their subsequent attacks.
Mining Remnants

Remnants of a planetary mine turned inside out after the Okkar blew up Palaemon.

## DETAILS

### Resource deposits

 IronLow

**Mining Remnants** is a minor site in the Home Turf region of the Ceto system in *Everspace 2*. This is a very small location in open space with a wreck in the middle of several small asteroids and mines. It has a location challenge for finding a hidden stash.

## Enemies

* Outlaws
* G&B

## Gallery

* The hidden stash is just inside the gray metal pipe.
Mainframe Override

* Mk1
* Mk2
* Mk3

The **Mainframe Override** is an active device in *Everspace* that has a chance to convert the targeted enemy ship to an ally after a short "charge" time. It has three variants, with the **Mainframe Override Mk2** and **Mainframe Override Mk3** being upgraded versions of the base Mainframe Override.
Khione Belt

Unrefined metals and crystals litter these fields, but they are too few and far apart for effective mining operations to be established. With anamolies that are capable of bypassing the ship's temerature-regulation subsystems, it's best not to linger.

## DETAILS

### Resource deposits

 Clygon
Glacit
Phazium CrystalLow
Medium
Medium

**Khione Belt** is a site in the Ice Fields region of the Khione system in *Everspace 2*.

## Secrets

 2
 3
 4
Location challenge

**Location challenges** in *Everspace 2* are unique events or tasks in certain locations. Once completed, a Mainframe Expansion will be added to the inventory. They typically have the player searching for a special container & opening it, or clearing out groups of enemies. Location challenges are only found in minor locations (small square on the map). Once completed, the icon over the location will have a checkmark instead of the small white square.

Completing 25 location challenges awards the "Been There, Done That" achievement.

## List of challenges

Union location challenges
 Freelancer Outpost | Find and repair 6 gas leaks

Zharkov location challenges
 Union Border Control | Inspect all cargo drones (6)

Khaït Nebula location challenges
 The Ascension | Investigate the ancient secret

Drake location challenges
 Outer Rim | Kill the leader

Khione location challenges
Damnview: Built From Nothing

?

***Damnview: Built from Nothing*** is planned to release for PC, Xbox One, PS4, and Nintendo Switch. The game is created by **Brainwash Gang** hailing from Madrid, Spain, and is currently looking for a new publisher. It was planned to be published by Sindiecate Arts, but the publisher closed down .

***Damnview: Built from Nothing*** is a simulation sandbox game about the occidental culture and its different social classes. **Damnview** is told through the exploration of a decadent city and working on precarious jobs that will absorb you in or spit you out of the system.

## Story

Survival is not always for the strongest and sometimes being smarter, meaner or just having no qualms could make the difference in Damnview.

Damnview is a game about despair, the hostility of capitalism and the need of seeking for a better future. The city is an enormous monster to defeat only with your life and hard work or maybe with your fists and dirty money. How far would you go to survive in a place like this? That’s the ongoing feeling while you drive the streets of Damnview.

Your scar into the city streets depends on you and your decisions, the people you meet, the people you help or the people you choose to hurt. It’s all about survival in the concrete jungle.

* Discover: Discover the city through its people. Each character has its own story and purposes in life.
* Explore: Explore an enormous city with different districts and inhabitants.
* Survive: Drive a cab, work on a video store or a laundry, smuggle all sorts of goods or sell drugs in the alleyways. Do whatever you need to survive.
* Manage: Manage your incomes, build your home from nothing and try to maintain your living.

## Links

* Twitter
* YouTube
* Brainwash Gang on Discord

1. ↑ PC Gamesn.com article
2. ↑ Game Reactor article from December 19, 2019, by Lisa Dahlgren
Outlaw Scout (ES2)

**Outlaw Scouts** are a light fighter-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a stacked-triangle icon.

## Strategy

Scouts are equipped with Pulse Lasers and have balanced levels of shield and hull hitpoints. Armaments with an energy damage bias should be used to take them out quickly.

* Elite variants deploy a single-use armor barrier at low hull which must be dismantled with kinetic damage in order to finish them off. They attempt to gain distance after deploying the armor.