recursal/Fanatic-Fandom huggingface dataset:
Hope Winters

Ashley Winters (Adoptive Mother)
Niklaus Mikaelson (Biological Father)
Hayley Marshall (Biological Mother)
Ansel (Paternal Grandfather)†
Esther Mikaelson (Paternal Grandmother)†
Mikael (Paternal Step-Grandfather)†
Dahlia (Paternal Great-Aunt)†
Unnamed Maternal Grandparents †
Freya Mikaelson (Paternal Aunt)
Finn Mikaelson (Paternal Uncle)
Elijah Mikaelson (Paternal Uncle)
Kol Mikaelson (Paternal Uncle)
Davina Claire-Mikaelson (Aunt)
Kolt Mikaelson (Paternal Cousin)
Rebekah Mikaelson (Paternal Aunt)
Henrik Mikaelson (Paternal Uncle)

Hope Victoria Winters (Born Hope Mikaelson) is the hybrid daughter of Niklaus Mikaelson and Hayley Marshall, as well as the adoptive daughter of Mason and Ashley Winters. She is the granddaughter of Ansel, Esther, and two unnamed maternal werewolves, as well as the step-granddaughter of Mikael. She is also the niece of Freya, Finn, Elijah, Kol, Rebekah and Henrik Mikaelson. Also the Paternal cousin of Kolt Mikaelson

## Early Life

Hope was born Hope Mikaelson on May 2, 2012 to Niklaus Mikaelson and Hayley Marshall. Under unknown circumstances, she was eventually adopted by the Winters family, where she grew up with a normal childhood in Carlisle, Pennsylvania. After graduating high school, she decided to attend college in New Orleans to major is Art History.

## Personality

Hope is shown to be the opposite of both of her biological parents, as she is extremley shy and timid. She finds it hard to let other people in and often stays in the background. After arriving in New Orleans and discovering the supernatural, Hope slowly turns into a more confident young women willing to do anything to keep her loved ones safe.

## Powers and Abilities

* Due to her unique heritage, the scent of her blood is very attractive to vampire and werewolves a like.
* Her blood is poisonous to vampires due to her werewolf and vampire mixed blood, but is not fatal, only incapitates the vampire for a day or two.
* She has the ability to sense when danger is near her or is about to happen

## Trivia

* While she knows about her adoption, she is currently unaware of the supernatural and her true parentage.
* Due to being a descendent from the Labonair family, she posesses the crescent moon birthmark on her upper shoulder.
* Just like her biological mother, Hope was adopted as an infant, except she kept the original name she was given.

## Gallery

* Preteen
* Hope Middle School
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Iron Kingdom

The Iron Kingdom is a powerful and expanding kingdom devoted to Kursus. It is ruled by King Locrian the XVII.

Population: 780,000 central kingdom, 530,000 dependants

Founded: c.1450 IV

Militarism: extreme (guard 50% [legions], watch 40%)

Demographic (cental kingdom): 60% human, 25% hobgoblin, 10% other goblinoids, 5% dwarf

Demographic (with dependants): 70% human, 15% all goblinoids, 10% elf, 5% dwarf

Patrons: primarily Kursus, sometimes Alastor, Hephan

Typical alignments: extremely lawful, usually evil
Rockstar Bonnie’s Pizzeria Simulator Programming

This Is Rockstar Bonnie’s Programming In Freddy Fazbear’s Pizzeria Simulator.

Script:

-SYSTEM ERROR

-BUNNY34 IS TRYING TO START

-RUNNING DIAGNOSTIC SOFTWARE

-NO ERRORS FOUND

-ALL SYSTEMS NORMAL

-COMMENCING STARTUP

-SYSTEMS ONLINE

-MOVEMENT SYSTEMS ONLINE

-NAVIGATIONAL SYSTEMS ACTIVE

-TARGET DETECTED

-ATTACK MODE ENGAGED

-TARGET APPREHENDED

-SYSTEM SHUTTING DOWN
Hybrid

Related species | Vampire
Werewolf
Siphoner

Hybrids are a cross-breed of two or more different supernatural species. It is most commonly used to describe a werewolf turned into a vampire, since they were the first supernatural hybrid to exist. However there has been other cross breed hyrbrids such as Siphoner witch-vampire hybrids, a werewolf-witch hybrids, and in the rare case of Hope Winters a Witch-Werewolf-Vampire Tribrid.

## Types

* **Living:** These are the Hybrids that were born naturally as Hybrids and not turned. These Hybrids can retain the Witch gene unlike their undead counterparts.
* **Undead:** These are the Weres that were turned with Hybrid blood.
Blacksmith

Blacksmith is a notable town in the province of Lighthold.

Population: 2,300

Founded: c.1850 IV

Militarism: medium (watch 10%, guard 1%)

Demographic: 70% human, 20% dwarf, 5% elf, 5% goblinoid

Patrons: Pantheon (primarily Alastor, Hephan, Doro Hernando, Valia)

Typical alignments: usually lawful, usually good
Andy Wolff

Hans Wolff (Older Brother) †

 Andromeda "Andy" Wolff is the granddaughter of Ingrid Wolff as well as part of the Tremé Coven in New Orleans.

## Early Life

At the age of 2, she watched as her parents and older brother were brutually murdered during the war in New Orleans, but was spared from the same fate thanks to the intervention of Elijah Mikaelson. Her Grandmother Ingrid then took her in and raised her after the war was over.

## Personality

Due to the death of her family at the hands of fellow witches, Andy has a very negative view on them as well as the Ancestors, viewing them a morally and politically corrupt. She has high regard for Elijah Mikaelson and is willing to help him out whenever he needs it, and prefers the company of vampires and werewolves over witches.. She desires to be ride of her magical powers because she does not wish to end up with the ancestors after her death.

## Trivia

* She is the only one out of her immediate family to not have a name that originates from Norway.
The Terror

The Red One, Bloodshedder, God of Slaughter

Chaotic Evil

The pantheon have only recently acknowledged the existence of The Terror. It appears on battlefields whenthe forces of good seem sure to win. A gigantic, twisted figure in crimson armour,it butchers all living things in a whirling frenzy of screaming steel.When this abomination became apparent, the Good and Lawful deities visited their temples and chief followers in person to warn the mortal races about his existence, and to root out anddestroy and cults.

Insane cults have sprung up, daubing his symbols and the title "God of Slaughter" in towns and cities. Rumour has it that if enough of his bloody sigils are daubed, he can be summoned by those desperate or crazy enough to want him.When the Terror does manifest, said town or city is swiftly replaced bya smoking crater.

His followers are almost exclusively evil fanatics or monsters, but sometimes other soldiers, rebels and criminals.

The symbols used to represent him vary - a four-bladed axe, a cloven skull, a hand or face pierced by nails, or dripping blood. No mortal creatures have witnessed his true form and lived to tell the tale.

Domain: War
Erudite2

## Summary

Unless detailed below, the Favoured works the same as its base class, the Sorceror. Class features marked with an asterisk (\*) are unchanged from the original.

BACKUP

2. Sorcery Points (\*)
3. Metamagic (\*) (Erudite can forgo one for +1 unique spell per day)
4. (Ability Score Improvement)
5. -
6. Discipline (Telepath charm, Egoist psycrystal, Erudite +1 unique spell per day)
7. -
8. (Ability Score Improvement)
9. -
10. Metamagic (\*) or Discipline (Telepath easy enchantment, Egoist shapechanger, Erudite +1 unique spell per day)
11. -
12. (Ability Score Improvement)
13. -
14. Discipline (Telepath alter memories, Egoist master transmuter. Erudite +1 unique spell per day)
15. -
16. (Ability Score Improvement)
17. Metamagic (\*)
18. Discipline (Telepath mental duel, Egoist timeless body, Erudite +1 unique spell per day)
19. (Ability Score Improvement)
20. Sorcerous Restoration (\*)
Jack Mayfair

Species | * Human

* Samuel Mayfair † (Ancestor)
* Matilda Mayfair † (Ancestor)
* Jeannie Mayfair (Grandmother)
* John Mayfair † (Grandfather)
* Joyce Mayfair-Daniels † (Mother)
* James Daniels † (Father)
* Janie Mayfair † (Sister)

***Jack Mayfair** is a member of the **Mayfair Family.***

## History

Tragedy struck on what was supposed to be an exotic vacation to Asia, turned into a veritable nightmare. In a freak event, an earthquake struck and killed his Mother Joyce Mayfair-Daniels, his Father James Daniels and his little sister Janie Mayfair whose body was never found. He had to travel back to West Virginia to give his Grandmother Jeannie Mayfair the news that their family had died, once the bodies of Joyce and James had been released, they could bury them. After the funeral, Jack became withdrawn and depressed, he couldn't handle it so he ran away for three whole weeks he did nothing but wander the West Virginian countryside in search of his sanity and peace of mind.

## Powers

* 1st Dan Blackbelt Taekwondo
* Astral Projection
* Telekinesis

## Appearance

He had short curly dark hair and had blue eyes and likes to wear lots of dark colours.

## Personality

He is protective of those who he cares for,he is in love with his girlfriend Angelica Mason he is selfless and altruistic, thoughful, honest and kind. Sometimes he can be depressive and taciturn but other time he can be cheeky, cheery and spunky.

## Appearances

### Season One

* The Darkness
* Sacred Grounds
* Another World

## Gallery

* Jack Mayfair.jpg
* Jack 2.jpg
* Jack 3.jpg
* Jack 4.jpg
* Jack 5.jpg
* Jangelica.pngJack and Angel
* Jack promo.jpgJack Promo
* JACK X.jpg
* Jack 8.jpg
* Jack 10.jpg
* Jack 9.jpg
* Jack 7.jpg
* Jack 6.png
* Jack bike 2.jpg
* Jack xx.jpg
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Fiends

Fiends are legendary evil beings. Sometimes they are listed as god-beings, other times as mortals, sometimes as a category outside of mortality and godhood. In the stories they are incredibly evil and destructive. Some legends say they were sealed away in the hells below. Others say they were destroyed.

There is no proof they exist or ever did.
Titans

Titans are legendary god-beings of immense mental power. Some theorise they came before the gods. Others say that a god, upon ascending to the status of overdeity, simply becomes a titan, above and beyond the physical world. Yet others insist that Titans were as physical as the gods, they just lost the war and were destroyed which is why noone can find them.

There is no proof they exist or ever did.
Erudite

Psionic variant of the wizard with a unique casting method.

## Summary

Unique Spells Per Day:

OR AT ARCANE TRAD LEVELS

1. 1
2. 2
3. 2
4. 2
5. 2
6. 3
7. 3
8. 3
9. 3
10. 4
11. 4
12. 4
13. 4
14. 5
15. 5
16. 5
17. 5
18. Spell Mastery (1 1st and 1 2nd do not count against uniques)
19. 5
20. Signature Spell (2 3rd levels do not count against uniques)

what about at each level after learning anew so each even?

1. 1
2. 2
3. 2
4. 3
5. 3
6. 4
7. 4
8. 5
9. 5
10. 6
11. 6
12. 7
13. 7
14. 8
15. 8
16. 9
17. 9
18. 9 plus Spell Mastery or 10 plus sm?
19. 9
20. 9 plus Signature Spells or 10 or 11 plus sm?

or...

what if just give unique ups at each level younleanr a new level of spell? (Odds) still 1-9...

## Mindscape

Your 'spellbook' is your mindscape. You may add spells known by touching a willing or unconscious creature and making an Intelligence check (DC10+(half spell level)). If you fail, you may not try to learn any spells from this creature again until after a long rest.

Your spells known start at six and improve by two every level (without learning spells from other casters) other casters, as usual.

You may not have necromancy spells.

## Casting

You do not prepare spells like a wizard.

At the beginning of the day, you may cast any spell you know and which you have a free slot for. Howver, this goes towards your allotment of Unique Spells Per Day. (see table)

Your spells slots remain the same.

You may cast a spell in various numbered spell slots and it still counts as only one against your unqiue spells per day, because a fireball is a fireball regardless of whether it is using a 3rd level slot or a higher one.

All this means that the Erudite starts the day incredibly flexible, but becomes less and less so every time she casts a different spell. Her unique cap becomes an interesting resource to manage.
Lighthold Wikia

## About Lighthold

Lighthold is my RPG setting named after one of the smaller but well-known cities of the world, Lighthold.

A brief history of the world can be found on the Timeline page.

For the rulers, powers and inhabitants of the world, please see the pages for Races, Factions, and the Pantheon.

For extra options to customise your character, see New Classes, Class Variants, Feats, Backgrounds and Equipment.

[Administrative edit 12-13-22 re: LongS]

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Lhamia

The Witch-Queen, Thief of Life, Goddess of Secrets

Evil

Lhamia is the queen of vampires and liches, an undead woman of indeterminate nature and age who has stolen deific power for herself. She is incredibly secretive, but since the Throned Ones became aware of her ascension, all clerics of The Twelve have been warned to keep watch for her.

Followers are almost exclusively a hand-picked priesthood, but sometimes other spies and assassins.

Her symbol is known only to a few (usually her cultists) - a splintered bone in inky black wrappings. Her clerics identify each other by hidden phrases or hand signals rather than by outward signs.

Domain: Death
Pottery jar (керамический кувшин)

Заглавная страница / Skills (навыки) / Pottery (керамика / **Pottery jar (керамический кувшин)**

## Описание

*Глиняный кувшин, обожжённый в огне.*

**Pottery jar (керамический кувшин)** - это законченный продукт, получаемый из clay jar (глиняного кувшина) путём обжига в огне.

## Использование

* Может использоваться как маленький переносной контейнер для предметов и жидкостей, например, при создании dye (красителя), lye (щёлока) или tannin (танина).
* Pottery jar также нужен для создания компаса.

## Примечания

* Вмещает до 2.00 kg жидкости.
* В кувшин также можно класть не жидкие предметы, например 16 яблок (3.20 kg).
* Готовый керамический кувшин нельзя улучшить, нельзя починить.
* Может быть запечатан с помощью wax sealing kit (набора для герметизации из воска) чтобы предотвратить содержимое от распада.

## См. также

* Pottery bowl (керамическая миска)
* Pottery flask (керамическая фляжка)
Nyari

Arani, Myessa, Nyarus, Nyamulo, Orneio, Phulda (demigods),

Ha-Karas, Nyaphulos (Krakens)

Leviathan

The Deep, Lady of Tides, The Sea Goddess

Chaotic

Whereas Teia conducts the flow of nature heedless of human need, Nyari listens and responds to mortal prayers and petitions. Whether she responds with gentle mercy or spiteful irony depends entirely on her mood - Nyari is fickle, unpredictable,and slightly mad. At her worst, she is haughty, vengeful and destructive. In her best moods, she is peaceful and can apparently be found flirting with mortal fishermen. Her many, varied, children range from innocent nyads to mighty krakens.

Her followers are almost exclusively coastal-dwellers, but sometimes other explorers, druids and commoners.

Her symbol is a spiral disc, like a whirlpool or whirlwind.

Domains: Nature, Tempest
Teia

The Worldly, All-season, Goddess of Nature

Neutral

As peaceful as a quiet night, as furious as a storm. Teia presides in and over nature in all its beauty and destruction. The gentle warmth that nurtures a crop, the blistering heat that burns a town. Life and death are part of nature and must be embraced, she says. The only intervention she conducts in mortal affairs is against those who seek to destroy or defile nature... or manipulate it for their own ends.

Typical followers are druids or commoners at the mercy of the elements.

Her symbol is a crescent moon eclipsed over a sun, or sometimes a sprig of holly.

Domains: Nature, Life
Telepath

Drawing not on magic but on sheer mental power, this variant of the Sorceror focuses on stealthy telepathy or fearsome self-augmentations.

## Summary

Unless detailed below, the Telepath works the same as its base class, the Sorceror. Class features marked with an asterisk (\*) are unchanged from the original.

2. Sorcery Points (\*)
3. Metamagic (\*)
4. (Ability Score Improvement)
5. -
6. Charm
7. -
8. (Ability Score Improvement)
9. -
10. Metamagic (\*) or easy enchantment
11. -
12. (Ability Score Improvement)
13. -
14. Alter Memories
15. -
16. (Ability Score Improvement)
17. Metamagic (\*)
18. Mental Duel
19. (Ability Score Improvement)
20. Sorcerous Restoration (\*)

## Quick Build

Charisma should be your highest stat, followed by Constitution for survivability.

## Proficiencies

You do not get proficiency in Constitution saves, but in Intelligence instead.

### Cantrips

Friends

Guidance

Mage Hand

Message

Minor Illusion

True Strike

Vicious Mockery

### 1st Level

Command

Compelled Duel

Comprehend Languages

Detect Magic

Dissonant Whispers

Featherfall

Heroism

Illusory Script

Jump

Silent Image

Sleep

Tasha’s Hideous Laughter

### 2nd Level

Aid

Blindness/Deafness

Calm Emotions

Detect Thoughts

Enthrall

Hold Person

Levitate

Mirror Image

Phantasmal Force

See Invisibility

Silence

Suggestion

Zone of Truth

### 3rd Level

Fear

Fly

Hypnotic Pattern

Major Image

Sending

Tongues

### 4th Level

Compulsion

Confusion

Hallucinatory Terrain

Phantasmal Killer

### 5th Level

Dominate Person

Dream

Geas

Hold Monster

Mislead

Modify Memory

Scrying

Seeming

Telekinesis

### 6th Level

Mass Suggestion

Otto's Irresistible Dance

True Seeing

### 7th Level

Forcecage

Project Image

Reverse Gravity

Teleport

### 8th Level

Dominate Monster

Feeblemind

Glibness

Telepathy

Mind Blank

### 9th Level

Foresight

Time Stop

Weird

## Discipline

Replaces Sorcerous Bloodline.

* Level 1 - awakened mind (as 1st level Warlock, Great Old One pact)
* Level 6 - instinctive charm (as 6th level Enchantment Wizard)
* Level 10 - may forgo learning a new metamagic to reduce the sorcery point cost of enchantments by 1
* Level 14 - alter memories (as 14th level Enchantment Wizard)
* Level 18 - mental duel (action once per long rest, target any living creature within 60 feet you are aware of, you and target roll d20+Int+Wis+Cha+Proficiency. The character who rolled lower takes the following effects: -1 to -4, 3d6 psychic damage. -5 to -9, 10d6 psychic damage and frightened for 1 minute or stunned for 1 round, -10 to -14, unconscious for one minute, -15 to -20 unconscious for one hour or instant death [Telepath's choice]. There is no save against this effect, only the duel.

## Metamagic

As base class, except at 10th level, when you can choose to either learn a new metamagic or a Discipline ability (see Discipline).
Races

Here is a list of the races (species) on the continent

Also see Racial Classes

New subrace: Star Dwarves (+1 Int, resist altitude sickness, learn one cantrip)

### Halflings and Tieflings

These races do not really have any place in the world, but I will still allow them as playable races.

## Goblinoids

### Hobgoblins

+2 Con, +1 to two different scores of your choice

Darkvision

Martial Tradition: You gain proficiency in History, Intimidation

Languages: Common, Goblin

You have advantage on saves against fear.

### Goblins

+2 Dex, pick a subrace

Darkvision

Languages: Common and Goblin

Proficient in Stealth

Backstabbers: Once per round you may Sneak Attack (with a finesse or ranged weapon in the conditions of the Rogue's class feature). You add your proficiency bonus to damage.

Nimble: you can move through the space of any creature larger than you

Forest goblins +1 int, can attempt to hide even when obscured only by a (larger) creature

Cave goblins: +1 con, resist poison damage and have advantage on saves against poison

Sea goblins: +1 str ("unbelievable for their size"), Aquatic

### Orcs

Just use half orc profile?
4-level racial class?
1-level racial class?
TBA
The Gods Passed

The gods passed, or pantheon of the third age, is a former group of ex-mortals who rose to divinity and then passed it on to their created successors, the current pantheon.

## Ascension

The details of how these mortals ascended is unknown, possibly even to the current gods.

## Members

Very little is certain, but at least three can be identified. A warrior god, a protector god, and knowledge god. Most legends put the number at six, a few at twelve.
Backgrounds

Several new backgrounds are available. Additionally, for any background (not just new ones) you may elect not to take one of the skills from your background and instead choose a skill from your patron's available list (see below).

## Citizen

The law-abiding, hard-working, average joe of a humanoid town or city may yet find themselves thrust into adventuring. For characters who had a normal, uneventful urban life, this background is appropriate.

Skills: History, Investigation, Religion (choose two, or one plus a patron skill)

Equipment: a purse of 30 gold pieces

Feature: Friendly Face (in your native city or town you may always find someone willing to put you up for the night. They may or may not offer your companions thr same, however)

## Clansman

Most of the permanent goblinoid settlements are still semi-nomadic, living off forage and hunting. Characters who grew up in this semi-sheltered, semi-wild life may choose this background.

Skills: Animal Handling, Nature, Survival (choose two, or one plus a patron skill)

Equipment: Two hunter's traps, a purse of 5 gold pieces, and a spear, club or shortbow. If you already have armour from your class, you may swap it for leather, studded leather, or hide.

Feature: My Local Wilderness (in your native area you may double your proficiency bonus on any activity resembling foraging, hunting, tracking or scouting)

## Chosen

From whatever obscurity childhood began, all that was cast aside at a young age and a quest to pursue your patron formed your personality and experiences in adolescence.

Skills: Athletics, Intimidate, Survival (choose two, or one plus a patron skill)

Equipment: a purse of 5 gold pieces, a crudely fashioned holy symbol.

Feature: Outcast Shepherd (any temple or dedicated location of your patron always offers you free stay and limited help)
Kursus

The Conqueror, King of Malice, God of Tyranny

Lawful Evil

‘Order and Strength’is Kursus’ official dogma, but in reality he is a brutal despot. Kursus is all about honour, so long as he is the one being honoured. He does not care for the plights of peasants (or anyone, really), he favours the strong and ambitious. Might is right, after all...

Typical followers include soldiers, officials and rulers.

His symbol is an iron fist or sometimes a mace.

Domains: Knowledge, War
Johanna

The Wanderer, Roadfellow, Goddess of Travellers

Good

Johanna is the counterpoint and compliment to Doro Hernando. Whereas he emphasises the safety of home and helps those on the road to find their respite, Johanna teaches that the road itself is home.

Typical followers include explorers, troubadours, rangers, ascetics and commoners.

Her symbol is an apple on blossom, or occasionally a hoofprint.

Domains: Nature, Light
Pantheon

The term pantheon can mean one of several things:

* A **general term** for group of gods or god-beings,
* The **current pantheon** of the fourth age, specifically, or
* A **previous** pantheon
* The 'pantheon' **building**, a multi-temple present in many cities

For the nature and functioning of gods as creatures and beings, see the gods page.

## Previous Pantheons

**Pantheon of the First Age/The First Pantheon/The Gods at Creation**

Purely mythical, literally nothing is known about these beings, whether they were creators or created by another, not even whether they had physical form.

**Pantheon of the Second Age/The Broken Pantheon/The Gods Sundered**

Names and specifics lost to legend, these were disparate, rival gods who fought each other to destruction. Most of them were destroyed by each other, even the current gods know only fragments of their history.

**Pantheon of the Third Age/The Mortal Pantheon/The Gods Past**

Mortals who rose from champions of the good gods to deities themselves. They defeated the antagonists of the third age, restored civilisation, and created the fourth pantheon as their successors. Their names and details known only to the gods today, the scholar today can still catch a glimpse of their titles and domains. See The Gods Passed.

**Pantheon of the Fourth Age/The Designed Pantheon/The Throned Ones**

The pantheon of the fourth age was designed and appointed by their predecessors before they left the world. The pantheon consists of twelve Throned Ones, and a miscellany of lessser beings.

## The Throned Ones

Each of the throned ones was designed by a mortal-god of the third age to uphold and protect a particular aspect of civilisation. Although the Throned Ones do not always like each other (they are inherently very different in nature to one another), they are more or less unified and have never once fought one another.

Alastor

Doro Hernando

Hephan

Irar

Johanna

Kursus

Malos

Mowop

Mythina

Nyari

Teia

Valia

## Lesser Pantheon

These beings do not sit on one of the twelve thrones, but are still gods with an impact on everyday life and can have mortal followers.

Fable

Korios

Skerry

Spring

## Rival Gods

These beings exist in opposition to the throned ones.

Lhamia

The Lancer

The Terror
えんがちょ

「**えんがちょ**」は、こけしが行うゲームの1つ。

概要
--

舞台となる病院内を徘徊する強面のこけし「えんがちょ」を回避する。単独行動をとっている生存者は襲われて腕から延びる糸で全身を巻かれてこけしに変えられてしまうが、複数で行動している場合には手を繋いでいれば「えんがちょ」から逃れることができる。

なお、この｢えんがちょ｣はやたら陰湿な性格をしている。こけしにされた生存者は「えんがちょ」の支配下に置かれやや子供っぽい性格となり、他の生存者にゲームを仕掛けるようになる。こけしは宙に浮いたり、妙に長い腕をはやしたりすることができ扉の開け閉めや物を持つことが可能である。こけしになった人間は自身が仕掛けたゲームに敗れれば元に戻ることができる。
Mythina

The Teacher, Font of Wisdom, Goddess of Learning

Lawful

Mythina is the consummate teacher. Strict yet nurturing, she desires all to have enlightenment in both heart and mind. Her clerics travel the land seeking out talent in magic, mathematics or language. They offer free education to those lucky few, but consider it an insult if the offer is refused. Mythina is not vain, but she cannot understand those uninterested in academia.

Typical followers include scholars, teachers, doctors and rulers.

Her symbol is an open book or occasionally a quill.

Domains: Knowledge, Life
Brady Snow

Lane Snow (Mother)
Vivvienne Snow (Older Paternal Half-Sister)

Brady Snow is a Banchee/Witch Hybrid, who is currently comatose due to an incident a few years back involving Hope. He is also the twin brother of Carly Snow.

## Early Life

Brady was the first male born Banchee in over 2,000 years, which makes him an extremley powerful Witch.

## Physical Apperance

Brady is an attractive young man with ab althetic build and light/dark blue eyes.

## Personality

Brady is a very hansome young man but like his older twin sister is cold/ruthless killer. He loves his family above all expecially is twin sister and would kill anyone who goes after his family.
Equipment

## Weapons

Simple Weapons

Sap 1d3 bludgeoning, finesse, light, 1lb., 1sp

Staff sling 1d8 bludgeoning 2lb., two handed ranged ammunition, loading (80/320),  1gp

Martial weapons

Fullblade 2d4 slashing two handed finesse (heavy?), 5lb., 75gp

Heavy flail 1d12 bludgeoning, heavy, two handed, 5lb.,

## Armour

Halfrung Coat (Heavy)

*Designed for knights of the House of Storomir, this armour features horizontal strips of iron rings about torso, draped over by a cloak of rigid leather plates. It is not as tough as true chainmail but a thicker protection than ringmail.*

AC 15, requires Str 13, 45lb. Disadvantage on stealth, 50gp.

Dragonhide Splint (Heavy)

AC17, requires Str 15, 60lb. *no disadvantage on stealth*, 650gp

Buckler +1AC requires one hand

May be used as (martial) weapon:

1d3, bludgeoning, light, 2lb., 5gp

You can two weapon fight with a buckler (bonus action, no ability modifier on damage)

Requires proficient in martial weapons to get proficiency bonus to hit, but can be used without bonus untrained.

The Shield Master feat applies to Bucklers too.
Class Variants

WIP. A very rough list of new sub-classes.

Barbarian

. Caller/chanter (tribe leader, has music, bardic inspiration die) lawful?

. Divine Caster

. Rage Mage

. Cultist of The Terror

Bard

. Feral Bard/Beastmaster?

. Lamenter (undead and wraiths)

. Healer

Cleric

. Balance Domain (Law)

. Luck Domain (Chaos) (has Wild sorc's bend luck reroll?)

. Rune priest (new class replaces domain)

. Winter Domain

Druid

. Beast Master

. Coastal circle

. Primordial circle

Fighter

. Bladestorm (throwing weapons)

. Dungeoncrasher?

. Gladiator

. Knight of the Arcane Order (gets detect, dispel, counterspell, spell resistance, not actual spells though)

. Knight of the Pantheon? (Divine spells?)

. Samurai compelled duelling and intimidating "more focused on words than swords"

. Swashbuckler

Monk

. Pacifist monk?

. Pantheon Monk

. ... Psionic monk?

Paladin

. Oath of Inquisition (stealthy)

. Oath of Peace

. Oath of Liberty (chaotic/Cg)

. Oath of Order (Lg/Ln/Le)

Ranger

. Warden?/Grove defender? Focuses on defensive fighting, intercepting

. Scout

. Seeker/Avenger counterattacker organised champion type

. Urban Ranger

Rogue

. Bruiser

. Divine Prankster/Inquisitor

. Psionic Rogue

. Scout?

Sorceror

. Astral (Sun & Moon) (& Stars?) 4e

. Beguiler

. Storm/Coastal

Warlock

. Draconic patron

. Lichequeen patron

. Pantheonic Patron (adds some cleric spells to list)

Wizard

. Arcane Archer? (Or as feat?)

. Chronomancer 2 quicken OR hold person simulating freezing time 6 slow and haste 10  ??? 14 mini time stop)

. Swordcaster
Doro Hernando

The Hearth, Home's Guardian, God of Treasures.

Good

Doro Hernando is the god of love, of family, and of home. He helps the lost and the adventurer return home safely, and shelters the innocent. Although he is a god of love, he has no wife or children of his own - though many adopted kin.

His followers are an eclectic mix and include teachers, explorers, merchants, healers and commoners.

His symbol is a heart on a coin.

Domains: Life, Light
こけし

「**こけし**」は、出席者が参加した第3ゲーム。

概要
--

* 終了条件：カギで扉開けたならおわり
* 前の試練：まねきねこ
* 次の試練：しょうべんこぞう（実写映画版ではしろくま）

「まねきねこ」の次に参加させられるゲームで全国108の地区毎に行われるゲーム。端的に言えば脱出ゲーム。廊下の天井に出現した「連帯」と書かれた巨大な扉を開けるためのカギを探す。

このゲームのみ、ゲームマスターである物ではなく扉に文字が描かれている。7人揃わないとクリアできないというルール上、生存者同士の｢連帯｣が必須となる。8人以上の生存者が会ってしまった場合は必然的に席の奪い合いになるが、幸い瞬はそういう事態を回避できた。この中ではこけしがゲームマスターを務めるいくつかのミニゲームが展開され、失敗した者は死が課せられる。ゲームに参加していない部外者は容赦なく殺される。7人8組の56名が突破した。『弐』では「縄跳び」が少しだけ描写された。

## ゲーム一覧

* えんがちょ
* かごめかごめ
* 縄跳び

## こけしにされた人間

* こばやし（実写映画版ではたろう）
* だいごろう（実写映画版ではけんいち）
* しょうこ（平井翔子）（実写映画版ではあけみ）
* 前田小太郎
* えいじ（奥栄治）
* あきもっちゃん（秋本クリストファー健人）
* たかまつ
* はまうら
* まさくん
Irar

The Archmage, Watchful Eye, God of Magic

Neutral

In the centre of the great astral realm, there is a tower, from which it is said that all magic in the cosmos can be seen - or controlled. Irar’s realm is knowledge, especially of the inscrutable, ever changing element of magic. He searches the multiverse for the most obscure arcana to test and experiment with.

Many magicians petition him to augment their power, but it is unclear if he even notices. His followers are almost exclusively wizards, but also ascetics, psions and teachers.

His symbol is an eye in a diamond.

Domains: Knowledge, Tempest
Ujains

The Ujains were formed after the great war in London between the Sabbatand the Camarilla **-** byYumi**.**
Their goal was to keep the peace in the city by keeping the powerful Sabbat forces at bay. The Ujains were a mix of all sects from all around the world but mostly consisted of Anarchs.

**Members of the Ujains**

* Clay Alison
* Kazimir Kral
* Kazuma Kiru
* Ellie
* Steve
* Adam
* Bruno
* Lady Manah
* Yumi
* Kazuma Kiru
* Kimari
* Lucy
* Quorra
* Jack
* Serah
だるま

「**だるま**」は、出席者が参加した第1ゲーム。

概要
--

* 終了条件：おしたならおわり
* ゲーム内容：だるまさんがころんだ
* 次の試練：まねきねこ

『第壱部』で最初に登場したゲーム。各クラス単位で行われるゲーム。胴に「勇気」と書かれた謎のダルマと「だるまさんがころんだ」で勝負する。このだるまは、教師の頭部から突如出現した。ルールは通常の「だるまさんがころんだ」と同じだが、動いて負けとみなされた者はビームで身体を吹き飛ばされ排除される(光線が視認できないので、一瞬で身体の一部が吹き飛んだかのように描かれている)。本体の後ろにはタイマーとボタンがついており、タイマーが0になる前にボタンを押して停止させた者が勝者となる。なお『弐』を見れば分かるがボタンは直接押す必要は無く、青山はサッカーボールをボタンに命中させている。裏ルールは｢押した人間以外は死亡｣。生存者がいないという可能性も存在するが、瞬の学校は全学年・全クラスで成功者が出ていた。独自の意思を持つのかは不明だが、何故か話し方は関西訛りである。変則的な｢だるまさんが転んだ｣のテンポにも臆さず踏み出すことができる｢勇気｣を必要とする。

『弐』でも最初に登場したゲームであり、『弐』で行われた出席者だけのゲームの中では珍しく詳しく描かれたゲームでもある。『弐』の場合は殺害される時は体部分を貫かれて殺害される。

実写映画版では殺されたゲーム参加者から赤いビー玉が複数出るようになっており、ゲーム参加者が死亡すれば死亡するほど地面に多くのビー玉が転がることになるため微妙だが難易度が上がる。実際にビー玉を踏んで体勢を崩し、死亡する参加者もいた。
しょうべんこぞう

「**しょうべんこぞう**」は、出席者が参加した第4ゲーム。

概要
--

* 終了条件：ひいて全滅せしめたらおわり
* ゲーム内容：綱引き
* 前の試練：こけし
* 次の試練：うらしまたろう

「こけし」の次に参加させられるゲームで全地区の巨大立方体の内部で行われたゲーム。ゲームマスターの小便小僧は「Oh Yes」をはじめとした英語交じりの喋り方をする。「こけし」をクリアした7人1組のグループ8つが4対4に分かれて、胸に「忍耐」と書かれた小便小僧の股間から伸びたロープで綱引きを行う。まず、各グループは用意された8軒の建物の中に1組ずつ入り生活を共にする。

食糧などもあり、少なくとも生活するのに何の苦もない。なお、この食料は様々な味のボールで、｢ばかうま｣と評されるほどだが正体不明。不定期に小便小僧から両チーム1組ずつに招集がかかり、それらのグループが綱引きを行う。不定期なため、思うように休息をとることができず、必然的に｢忍耐｣を必要とする持久戦・消耗戦となる。招集時以外の外出は不可だが、他チームの競技観戦はできる。ロープの両端は小便小僧の股間に接続されており、相手チームの小便小僧を中央にある「立入禁止(KEEP OUT)」の線を越えて引き寄せれば勝利。敗北したチームのメンバーは全員小便小僧にトゲを撃ちこまれて殺される。

また、綱引きの最中に「立入禁止」の線を越えた参加者も、小便小僧に撃たれる。この流れをチームが全滅するまで繰り返す。｢他チームの全滅だけでなく、自分以外の自チームの全滅でも終了｣という裏ルールが存在するのか、1対1になった時点で終了した。
Waves

**Waves** are an important part of battles made for Unitale, being the most ~~rage-inducing~~ enjoyable parts of the battles. The main use of waves is between the uses of the Fight/Act/Item/Mercy menu, as a way to deal damage to the player.

List of the regular attacks that come with unitale. (exect for the attack1 thats alphys neo's one)

the arena, with changing speed
depending on the distance.
with Unitale.
 bullettest\_touhou
extends and rotates around a
point, often above the arena.
with Unitale.
 bullettest\_bouncy
Arena, with gravity, and bounces
off the bottom of the arena.
with Unitale.
 attack1
in the shape of squares or
crosses, followed by two pairs of
four laser bots, randomly blue or
orange, with huge blasters
shooting at the edges of the box.
for Alphys NEO.
Blazephlozard
Monster Scripts

**Monster scripts**, or as they shall be called to make things easier to understand in this page, enemy scripts, are the one of the types of files that contain the code needed for a Unitale battle to work. There can be multiple different enemy scripts, each of which is a seperate enemy with different HP values, different Act commands, etc.

**Required variables:**

* comments: A list of text that usually displays in the Fight/Act/Item/Mercy menu. One is chosen randomly out of all of the active enemy scripts using the RandomEncounterText() function.
* commands: A list of Act commands for the enemy script. Shown in the Act menu and used in the HandleCustomCommand() function.

* randomdialogue: A list of dialogue to be randomly chosen if currentdialogue is empty.
* sprite: Name of the enemy's sprite, without the .png extension. Can only use .png files.
* dialogbubble: Changes what dialog bubble the enemy uses. List of dialog bubbles.
* name: Obviously, the enemy's name. Changeable at any time.
* hp: The enemy's maximum HP. After the start of the battle, the enemy's current HP.
* def: Obviously, the enemy's defence/defense. Also shows when the enemy is checked.
* check: Shows when checking the enemy via the Act menu.

**Optional variables:**

* currentdialogue: Dialogue to be shown during the enemy dialogue phase. Emptied when used.
* cancheck: True by default. Toggles if the enemy can be checked in the Act menu.
* canspare: False by default. Same as cancheck, but toggles if the enemy is can be spared.
* xp: and gold: The enemy's XP when killed and G when killed or spared.
* atk: The enemy's ATK. Only used when shown when the enemy is checked.

**Functions:**

* HandleAttack(damage): Happens when damage is applied to the enemy. The damage variable is -1 if the player chose to attack but let the slider reach the end of the attack thing.
* OnDeath(): Happens when the enemy's HP reaches or is below 0. Enemy will be immortal if this happens, and can only be killed with Kill().
* HandleCustomCommand(actcommand): Happens when an act command is selected (not Check). The actcommand variable is the act command selected, but in all caps.
Your First Enemy

## Creating Your First Enemy

Hello there! Thank you for taking the time to check out Unitale. So...you probably came here to learn how to make an enemy? You may be a complete LUA noob or an expert of LUA, but either way, this tutorial is for everyone!

### Making it Simple

To make it simple, if you wanna see an example monster you can modify and do whatever you want with, go ahead and open up your Unitale folder and copy the following directory(s), depending on which one you want to mod:

[ put how to upload it onto gamejolt here because i dont know how ]

Mods -->Encounter Skeleton

or

Mods -->Examples

There you go. Your first enemy. There is comments to let you know everything you need to know!

Extra tips:

-Keep folder structure intact.

-Insert any .ogg file into Audio to customize the music. There is default music, don't worry.

-LUA is where all the programming happens. They have example LUA that you can customize. It also has annotations, don't worry. The LUA and Unitale documentary is your friend here.

-Sounds are where all the custom sounds you want go. There are default sounds, don't worry.

-Sprites are where all the custom sprites, or images, go.

Note that custom Music, Sounds, and Sprites will not affect your battle without editing the LUA.
Encounter Scripts

**Encounter scripts** are one of the types of scripts used in Unitale battles, and are the most important scripts in every battle. There can be multiple different Encounter scripts in a mod, allowing for multiple battles to be packaged together, each different such as different waves, monsters and player stats.

Usable variables:

* music: Name of the music, without the extension.
* encountertext: Shows at the Fight/Act/Item/Mercy menu.
* nextwaves: List of waves to run after the player does something.
* wavetimer: The time that waves will continue for, in seconds.
* arenasize: Size of the arena during waves, in pixels.
* enemies: Names of the monster files of the enemies to show up in the battle.
* enemypositions: Positions of the enemies' sprites, 0,0 is the middle of the screen.

List of usable functions in encounter scripts:
Witch

Season(s) | 1

Witches are people with the power to affect change by magical means. Both male and female can be witches, regardless of gender, as they connect with the elements and forces of nature in order to practice magic.

## Types of Witches

There are multiple types of Witches within the series

These include:

* Standard Witches (Spirit, Ancestral, Dark and Expression) - see
* Travellers
* Voodoo Shamans -
* Native American Shamans

There are also multiple types of Magic:

* Spirit Magic
* Ancestral Magic
* Dark Magic
* Expression Magic
* Chaos Magic
* Voodoo
* Sacrificial Magic
* Temporal and Dimensional Magic
* Traveller Magic
* Shinto Magic

## Languages

Witches use a variety of Languages to cast their spells.

Known Languages include:

* Spirit Witches - Vulgar Latin Pidgin/Latin
* New Orleans Ancestral Witches - French Creole
* Dark Witches - Latin.
* Travellers - Czech, Aramaic.
* Shinto Witches - Japanese.
* Rorrimian Witches - Zulu and Yoruba.
* Native American Shamans - Multiple (Mayan, Aztec, Spanish etc)
* Draoi re - Irish Gaelic, Cumbric, Scots Gaelic, Welsh, Manx, Cornish, Breton.

## Gallery

* WITCHX.jpg
1/1

File:Content.png

File:Species Content.png
平井翔子

**平井 翔子**（ひらい しょうこ）は、漫画『神さまの言うとおり』の登場人物。

概要
--

都立牛尾女子高校1年生である少女。「こけし」のゲーム中、高畑瞬が出逢った少女。「えんがちょ」によってこけしに変えられていたが、瞬が「かごめかごめ」をクリアしたことで元の姿に戻り、以後行動を共にする。

こけしの時は、声の調子から瞬に｢ほんわかバカ女｣と評された。大人しい性格だが度胸は人一倍強い。瞬に救われたことがきっかけで信頼を寄せるようになり、互いに淡い恋心を抱いていた。「うらしまたろう」において×を引き死亡。×の意味に早く気付いたため、殺される直前に瞬に告白した。『神さまの言うとおり弐』では冒頭の1シーンに登場している。平井響子の双子の姉。

実写映画版では、名前は「高瀬翔子」であり、瞬やいちかの中学生時代の同級生という設定に変更されている。「しろくま」で嘘をついていると疑われ、「しろくま」に捻り潰されて死亡。
うんどうかい

「うんどうかい」は、出席者が参加した第6の試練。

概要
--

* 終了条件：各学年をチームとして、最後の1学年になったらおわり。
* ゲーム内容：運動会
* 前の試練：うらしまたろう
* 次の試練：地獄変

「うらしまたろう」の次に参加させられるゲームの一つ。神小路直接観覧のもと、全108個の箱の生還者311名の全員が参加する競技。生存者全員がそれぞれの立方体の元へ招集されるが、参加を拒否した人物は「お仕置き」と書かれただるまによって殺害される。311名中参加者は195人、欠席者は116人（『弐』で判明するが欠席者のうち100名はアシッド・マナによって選別されて参加できなかった者達であり、明確な意思を以って欠席したのは実質16名）。参加者たちは立方体（サイコロ）が転がって出た目に応じて1 - 6年に分けられる。そして各学年をチームとして、最後の1学年になるまで競技を続ける。実行委員長は育子が、実行委員はくるみ割り人形が務める。

「ぜつぼうたおし」の時に瞬と天谷がかみまろに攻撃を仕掛けて返り討ちにされ、瞬と天谷が会場の外に捨てられたため、『第壱部』では「うんどうかい」の終了まで描かれなかった。

『弐』では「ぜつぼうたおし」が少しだけ描写されている。また、最終的にアシッド・マナによって「うんどうかい」は滅茶苦茶になった。次に参加させられるゲームは「地獄変」。

## ゲームの一覧

* どきょうそう
* ぜつぼうたおし

脚注
--

1. ↑ 実際は決着がつくことなく、アシッド・マナによって滅茶苦茶になりそのまま地獄変に移ってしまう。
まねきねこ

「**まるきねこ**」は、出席者が参加した第2ゲーム。

概要
--

* 終了条件：ネコに鈴つけたならおわり
* ゲーム内容：バスケットボール
* 前の試練：だるま
* 次の試練：こけし

「だるま」の次に参加させられるゲームで各クラス毎の「だるま」の生還者全員がチームとなって参加するゲーム。「変化」と書かれた小判を抱えた巨大な招き猫を相手としたバスケットボール。学校の体育館の天井を破壊して現れたが、どこから落下してきたのかは不明。タイマーの付いたボール状の鈴を、制限時間10分以内に首輪にあるバスケットボールのゴールに入れることでクリアとなる。最初は招き猫のポーズを崩さず黙って動き、生還者たちを前足で踏み潰していったが、ボールを入れられそうになってからは小判を投げ飛ばすなど、本物の猫のごとく機敏に動き出した。ボールが入りそうになると容赦なくキャッチし、入れようとした者は容赦なく殺すため、何らかの方法で動きを止めない限りボールを入れることはできない。また、ゲーム参加者には全身タイツ状の「ネズミ着」が支給され、これを着た者は優先的にネコから狙われるが、着た者だけがネコの言葉を聞くことができ、クリアのための重要なヒントを得られる。一度ボールを入れようとしない限り喋らないため、ほぼ1人犠牲にしなければいけない。なお、ネコもダルマ同様話し方は関西訛りである。ネズミ着によって発生する｢変化｣に気づかなければ突破は不可能。

『弐』では少しだけ描写されており、青山はネズミ着を着ていた。巨大な招き猫も登場し、明石の前に巨大な招き猫が学校を突き破る形で登場している。
Racial Classes

Extremely WIP - only one is even drafted.

I advise monster campaigns to begin at L5-10

Monster classes

Angel

. Protecter vs Avenger?

.

Beholder

Dragon

. Ten colours

. Shadow

. Choose a race (colour) then archetype: brawler, caster, sneaky, minionlord, etc.?

Genie

. Four types

Giants

. Six types

Medusa

Mind Flayer

Mummy/Lord

Rakhasha

Slaad

. Five types

Sphinx

. Two types

Vampire

. Dark Lord

. Renegade

Could remove rhakhasha and slaad, maybe also medusa/mindflayer and beholder = 8

All to L20? Some just 10/15?

Copy abilities exactly or just a PC-structured 'very similar?'

If the creature has 15HD the class reaches that peak around 15 and 20 represents advanced/elite/elder versions?
The Lancer

The Entropy, Discord, God of Chaos

¿ Got Chaos ?

TEEHEEHEE

Well, the previous description "The Lancer exists purely to revel in chaos and destruction. He has no taste for murder, but delights in causing good people to war on each other." was WAY too BORING, so here's a fun little ditty instead!

THERE ONCE WAS A LIM'RICK FROM CHAOS

WHO DECIDED RHYME SCHEMES WERE UNNECESSARY

SO WAS RHYTHYM

PEACE OUT ETC

AND DON'T FORGET MY DOMAIN IS TRICKERY AWESOME!
Земля без Евразии (Таймлайн)

***Преамбула:*** В начале третьего тысячелетия до нашей эры континентальная Евразия начала внезапно тонуть с большой скоростью. Всего за неделю она исчезла с лица Земли. Немногие люди в прибрежных районах смогли уплыть в Африку, острова и даже в Америку. С этого момента история всего человечества пошла совершенно иным путём.
Psionics

## Basics

Instead of different levels of spell slots, you have a single stack of spell points. When you cast a spell, you use up a number of points based on the level of the spell. You recover your entire spell point pool on a long rest. You may cast spells higher than their level, for example you may cast a first level spell as a second level if you pay one more power point. You may only do this if you have access to the level of spell you are upgrading to.

Psionic spells do not require any components, (verbal, somatic etc.), except material components costing gold. However, using a psionic spell lets off a mental chime in the minds of those nearby, a flash of light, a smell or a sound, unless the caster deliberately suppresses the sign. This requires the caster concentration, and so cannot be done if they are already concentrating on a spell.

### Costs

First level spell: 2

Second: 3

Third: 5

Fourth: 6

Fifth: 7

Sixth: 9 (and only once per long rest)

Seventh: 10 (and only once per long rest)

Eighth: 11 (and only once per long rest)

Ninth: 13 (and only once per long rest)

### Restrictions

You cannot cast your highest level spell more often than:

L1-3 spells: twice per day (at the level learnt\*) or thrice (level after)

L4 spells: once per day (at the level learnt) or twice (level after) or thrice (if/when you gain access to L5 spells)

L5 spells: once per day (at the level learnt) or twice (level after) or thrice (if/when you gain access to L9 spells)

L6-9 spells are ignored for this calculation above, whether they are your highest or not, each level may be cast only once per day.

(\*)Or rather, the level at which you first gained access to this level of spell.

(This all also applies to lower levels spells cast with extra points so they cost the same as your highest slot or a L6+ slot)

OR for second level spells or higher you cannot spend more points casting them in a day than you have levels, e.g.
Level three... Only once... No wait mages get it twice

## Analysis

### Strengths

Spell points are more flexible and potentially more powerful than slots - a Psion can cast many more lower level spells (although at their minimum power), or a higher concentration of higher level spells (but then be unable to cast lower levels).

(The restrictions posed above go some way to offsetting this, but a Psion can still be highly effective with their second-highest level spells.)

Not requiring components automatically makes Psionic classes more stealthy (unless they are concentrating on a spell already and so can't suppress the chime) and can help in situations of being grappled or in a Silence field.

### Weaknesses

Psionic spells tend to be mind-affecting and rarely do physical or elemental damage. Essentially, their spells which do actually target enemies will require a save.

Psionic classes tend not to have damaging cantrips they can fall back on if they expend all their spell points.

Psionic classes tend not to have ways of recovering spell points (unlike the Wizard's Arcane Recovery or Druid, Runepriest and Sage).
Rules

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Иезекиль (Empire Universe)

***Конрад Бахман***(нем. Konrad Bachmann), также известный как "Иезекиль" (род. 10 марта 1970, ГДР, один из миров Красного Пояса) - бывший агент Управления "Д" Красного Пояса, а ныне являющийся террористом. Ранее считалось, что именно он был руководителем террористической группировки под названием "Коллектив", однако позднее было доказано, что это не он. На данный момент находится в особо охраняемой тюрьме, именуемой наемниками "Ганимед-Хилтон".
Дани Рамирес

**Дани Рамирес** член банды латинских царей.

## История

Вместе с мужем, Диего Рамиресом, и его двоюродной сестрой Паолой Кортез, пытались попасть на шоу Бенни Чой, но для них не было места, и супруги покинули шоу в то время как Паола попала внутрь.

Люцифер и Хлоя допросили их, и они называют Жёлтого Змея в качестве подозреваемого в перестрелке на шоу.

Прибыв на место нахождения Змея вместе с бандой латинских царей они хотели отомстить ему за смерть Паолы. Там же находились Люцифер с Хлоей, которые оказались между царями и Змеем с детьми. В этот момент появляется Мейзикин, вырубает свет и избивает всю банду латинских царей. Саму Дани ударяет по голове Хлоя.