recursal/Fanatic-Fandom huggingface dataset:
R8E1

**R8E1** is the first E-Tier expedition in Rundown 8.0.

## Objectives

 **Main:** Survive Warden Protocol

1. Enter Zone 512 and collect the colored Key to unlock the Security Door leading to Zone 513.
2. (Optional) Collect the Bulkhead Key in Zone 512. At this point you can choose to start the secondary objective.
3. Make your way to Zone 517 and collect a colored Key to unlock the Security Door leading to Zone 518.
4. Make your way to Zone 521. *Opening the Security Door leading to Zone 521 will increase the amount of spawned enemies.*
5. Make your way to Zone 523 and collect a colored Key to unlock the Security Door leading to Zone 524.
6. Enter Zone 525. *This will disable the current alarm.*
7. Enter Zone 544 and insert the Data Cubes into the shuttlebox. *After a while, the Security Door leading to Zone 545 will be unlocked and enemies will stop spawning in.*
8. Enter and complete the S Scan in Zone 545.

Warden Protocol events
 0:00 | Unlocks the Security Door to Zone 543.

 **Secondary:** Terminal Command

1. Use the Bulkhead Key and the Door Controller in Zone 512 to open the Bulkhead Door to Zone 530.
2. Input the command `GEN_REDIRECT_CONFIRM_Y` into the Terminal. *This will add more enemy types (namely Shadows, Chargers, Hybrids and Flyers) and increase the amount of Snatchers that are spawned during the Warden Protocol.*

## Resources % per Zone

* Main Objective Zones
* Secondary Objective Zones

*(May vary slightly)*

*(May vary slightly)*
Tool Refill Pack

Max charges | 6

The **Tool Refill Pack** are resource packs found in resource lockers or boxes, containing 1 to 6 uses.

It sports the color combination of cyan blue and grey, making it easily recognizable.

The item can be used on yourself, or on other players, giving 20% ammunition for the tool that the player possesses. Additionally, it can be used on the Sentry Gun directly as well.

Tool Refill Packs appear on a terminal as TOOL\_REFILL\_[number]

## Usage

To use on a sentry:

> Walk up to the sentry while holding the Tool Refill Pack and hold interact when the prompt shows up.
>
>

To use on a teammate:

> Walk up to your teammate while holding the Tool Refill Pack. Make sure they are standing still, and hold interact when the prompt shows up.
>
>

To use on yourself:

> Hold interact while you are holding the Tool Refill Pack.
>
>

(Note: By default, the Interact button should be "E")

## Refill amount:

(Please note the data shown below was collected in-game by emptying all tools so they had 0% C-Foam, Mines or Ammo then using the tool refill pack and was not data-mined)

## Gallery

* Tool Refill Pack in a Resource Locker (old model)
* First Person View (old model)
* Tool Refill Pack in a Resource Box (current model)
* First Person View (current model)
Granary

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

 **Benefits:** | back-up food in case of bandits, floods, fire or pestilence

**Granary** is one of the buildings in Oriental Empires.

* This is a cool, dry place to store wheat, rice, and other grains that are produced in excess when the harvest is bountiful. The stored grain can be distributed to to the hungry when the harvest fails or when bandits or hostile armies ravage the lands.

## Gallery

* Level 1
* Level 2
* In-game close-up
Darkmage

Tavern Reputation | 800

*"A master of dark arts."*
The **Darkmage** is a high-damage caster able to blast groups of enemies with poison magic leaving them confused. Later on, her relic spell also allows her to take down difficult single targets quickly.

## Soda

Notes

* For large farming runs, it is critical to use items and/or relics to improve MP because her skills use up too much on levels where it's not needed.

1. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
Stamina

**Stamina** is a gameplay mechanic that limits the player's mobility. Stamina is lost by sprinting, jumping, dodging, or charged attacks or shoves with a melee weapon. It is represented in the HUD by a heart rate monitor located above the health bar and with audible cues.

## Description

Stamina is indicated by the prisoner's heart rate, measured in *beats per minute* (BPM). The heart monitor will scale from 60 BPM at 100% stamina, down to 180 BPM at 0% stamina. There is also a colored heart next to the BPM counter that will change from green to red, depending on stamina remaining. The player's character will also begin to breath heavily as stamina levels drop. The heart monitor does not update in real-time, and will fluctuate roughly 4-5 BPM higher or lower than what the actual pulse is.

The player's BPM will increase as they lose stamina, causing their sprinting speed, melee charge speed, and melee shove speed to decrease.

At 100% stamina, prisoners sprint at a speed of 6 units/second. At 0% stamina, the sprint speed is reduced to 4 units/second.

Stamina will begin to regenerate when it has not been consumed for 2.5 seconds. Once the player reaches 10% (168 BPM) stamina remaining, their health bar will turn yellow and an audio cue will play. Whilst this is the same visual effect that using an IIX Syringe gives, it does not provide any bonus to melee damage.

Stamina is regenerated at a rate of 25% (30 BPM) outside of combat, and at a rate of 15% (18 BPM) while in combat. Outside of combat, the player cannot go below 40% stamina (above 132 BPM), but while the player is in combat they cannot go above 75% stamina (below 90 BPM).

## Audio

Heavy Breathing

Low Stamina Noise

## Gallery

* Resting heart rate next to hp
* Max heart rate next to hp
Retrieve HSU

Retrieving an "HSU" or Hydro Stasis Unit, a containment pod that contains a human specimen, that the players must venture into the Complex to retrieve a tissue sample off one specific unit.

## Description

The goal of an HSU mission is to explore the level and navigate through the numerous zones dotted around the map and obtain clues on where the pod is located. It can't just be any Hydro Stasis Unit, you will be informed of what specific unit you must look for in the "Warden Objective" located at the top-left of your screen, the objective will look something like HSU\_123.

A terminal must be located for you to pinpoint where the general area the HSU is located, when found the following command QUERY HSU\_NUMBERS (ex: QUERY HSU\_123) will compile a search for the objective, and when done successfully the specific zone will be displayed on where the HSU is stored at (ex: HSU\_123 is at ZONE 21).

A mandatory second objective common in HSU missions are keys that are required to access certain areas, even ones that contain the objective, these must be sought in order for you to complete the mission.

When the player reaches their objective, they must hold 'E' to obtain a tissue sample by standing near the pod, complete a scan which will trigger an alarm, and the whole team must fight their way back to the starting point of the mission and complete a final scan for extraction. As long as one player completes the final scan and lives the team wins.

## Gallery

* Hydro Stasis Unit or specifically HSU\_227
* A HSU after being queried
Techman Klust 6 Burst Cannon

The Techman Klust 6 Burst Cannon is a modified heavy machine gun which shoots 3-round bursts with high firepower. Filling the special weapons slot, it debuted in Rundown 003 as a rundown specific weapon, and was permanently added in ALT://Rundown 3.0. It was reworked in Rundown 8.0 to fire bursts of three rounds, instead of five rounds.

## Description

The Burst Cannon features a 20 round magazine and a three-round burst firing mode. It has a very strong damage output and a strong ammo economy, but suffers from a brief charge up time before each burst.

Its strength is its damage output, being able to two-burst body or one-burst back/head shot Big Strikers as well as one-burst Scouts, making it an incredible utility weapon. In terms of smaller sleepers, the Burst Cannon is best used in large crowds, as bursts will be more likely to hit all three shots. Unfortunately, due to the nature of its charge-up time, it is inefficient at killing multiple targets in a quick succession, and using the Burst Cannon for single target small sleeper kills uses precious ammo from its already limited ammo supply. It has however become a bit more efficient on small enemies due to the 3 round burst rather than a 5 round burst.

## Gallery

* First Person View
* Aim Down Sights
Worldlines

**Worldlines**, as it is known colloquially, or **Timelines** more commonly, refers to the two main realities present within the main story of GTFO. The terms are used interchangeably. Conceivably, the story of GTFO spans many wordlines, the two which are most present are:

1. The *original timeline*, which concerns all of the lore contained within the original rundowns, including those which are unavailable, and the contents of santonianindustries.com.
2. The *alternate timeline* (or *ALT timeline*), which concerns all of the lore contained within the ALT rundowns.

Often, throughout articles on this wiki, events are characters are denoted as "original" or "ALT" to distinguish between these two timelines. On numerous occasions, characters from the ALT timeline will interact with the original timeline. The most notable of which includes visits to Destination (known in game as ???) and the finale of the main story in Rundown 8.0.

## Membranes

A **membrane** is similar to a worldline, in that it refers to a particular dimension, and as such, differences in characters and events. A membrane is a combination of a location, time, and dimension. The term *membrane* is used within the GTFO game itself, where as *worldline* is used by the community.

It is revealed through logs that each membrane may have different physical constants, such as the *speed of light*, and that these constants could amount to perceivable differences when comparing membranes. The most noticeable of which is differences in the passage of time.

Membranes are described as "Planes. Spheres. Phases. Dimensions. Universes," but more colloquially understood to mean alternate dimensions or parallel universes. It is understood that, through *Project Insight* and their discovery of the Matter Wave Projector, humanity's understanding of alternate dimensions increased in so far as being able to attempt inter-dimensional travel on at least one occasion.

Each membrane is given an ID similar to: `M-XOPD-6TRW-0HB3-RYL9-LK71-W141`, although these ID's are rarely encountered. Between 129 and 6,22,811 membranes had been discovered, although it is unclear whether these were through Project Insight, or introduced by The Warden.

1. ↑ 8AA-FEE-EDD
2. ↑ Membrane ID's only appear in two places; 000-000-000 and REQUEST ACCESS PROJECTINSIGHT.
Warden Restriction

Warden Restriction is a mechanic added within Rundown 002. This mechanic acts as a sort of community challenge, requiring a certain amount of completions of previous expeditions in order to unlock the later levels. For example, in rundown 002, 1000 unique D1 completions were required in order for D2 and E1 to be available. The number of levels restricted and the amount of unique completions in previous levels is not a fixed amount and can change with rundowns.
Rundown 003 Log Comparison

The following article lists the differences between logs in Rundown 003 and similar logs from GTFO as computed using a text comparison algorithm (see Notes for more information.)

## ARCHIVE003

### MAIL\_LF\_CD-387.LOG - MAIL\_LF\_CD-387.LOG

```
D-Lock Block Cipher

Sender:    Lance Ferguson
Receiver:  Cameron David
Date:      September 25 2050
Subject:   Mining dust solution

Cameron,

I heard you had some problems with fine dust in your mining quadrant. I put some extra repellers in zone 508, hope it'll get rid of some of yo~~K=11~~ [Corrupted]

```

## Notes

Text comparison are performed using diff-match-patch using logs of similar length. Changes affecting only whitespace or punctuation are ignored. These comparison do not include the contents of audio logs.

(This article was last generated on January 22, 2024)
Snapshot Games

*This article is a stub. You can help Phoenix Point Wiki by expanding it.*

**Snapshot Games** was founded in 2013 by Julian Gollop and David Kaye with the objective of developing video games in the tradition of Julian Gollop’s earlier titles with modern, high quality presentation and multiplayer and social features. The company’s first title is Chaos Reborn, a sequel to the classic Chaos game first published in 1985. It was successfully funded on Kickstarter in April 2014.
Process Item

In this objective, prisoners are sent to deliver a carry item to specific machinery in the expedition.

## Description

The required carry item is provided to the prisoners at the beginning of the expedition in a padded container and has to be inserted into a machine for processing. All of these machines each have a specific zone consisting of just one room. and most of them can be located via Terminal queries.

Once inserted, the item either has to be taken to an extraction point (similar to the Retrieve Item objective) or is left inside the machine. The insertion can trigger a variety of events like starting/stopping an error alarm, spawning specific enemies, unlocking Security Doors under emergency lockdown or activating a jump gate to transport the players to another location.

When using the HydroStasis Depressurizer (called "Unsealer" in R5B3) the objective item changes its appearance after processing.

## Processable Items

* Neonate HSU
* Datasphere
* HISEC Cargo
* Matter Wave Projector

## Gallery

* A datasphere provided in the beginning of an expedition
* The Neurogenic Cardiac Resuscitationer
* The HydroStasis Depressurizer
* The Neural Frame
* A mounting platform for the Matter Wave Projector
Phoenix Point Wiki

About Phoenix Point
*Phoenix Point* is a new world-based strategy with turn-based tactical combat game which Julian Gollop, the original creator of XCOM, announced on his Twitter feed on March 18, 2016. He and his partner, David Kaye, of Snapshot Games have provided no other information since.

Links to watch
* Official game site
* Twitter site
* Julian's Twitter site
* Facebook page

Featured images
mw.loader.load('ext.slideboxlightshow');*

Community
We are currently maintaining 212 pages (7 articles)!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Phoenix Point Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Featured video

Phoenix Point on Twitter
Tweets by @Phoenix\_Pointwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Brawny

**Brawny** is one of the **Security** Spacemen Perks in Unfortunate Spacemen. It is the default Security perk for all new Spacemen.

## In-Game Description

*You enjoy a good tussle, favoring your fists more than anything else.*

* Your PUNCHES deal 1 ADDITIONAL DAMAGE.
* You PUNCH a bit faster.
* You DEAL 2 DAMAGE to anyone you shove.
* You take 25% less DAMAGE FROM ALL FORMS OF MELEE, including Monster Claws.
* You can PUNCH BURROWED MONSTERS to reduce their Burrow Energy.
* In Monster Form, you SWING 10% FASTER.

## Notes

Brawny is one of the starting perks. As such, it attempts to allow the user more survivability in the form of melee resist. It also allows the user to uncover Monsters hidden in burrow. It also is a popular pick for Monster due to the increased claw swing speed being very useful for the aggressive and powerful Monster. The shove animation is unique to people running Brawny.

## Patch History

* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Added.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* - Security Bots can now spawn with Brawny.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Retrieve Item

A mission with the goal of retrieving a carry item and bringing it to an extraction zone.

## Description

The goal of this mission is to find a specific carry item within the mission. It is recommended to use terminals to help locate the object(s) within the expedition. After it has been found and retrieved, you must bring it to an extraction zone. The extraction scan and/or picking up the item may cause an error alarm which typically cannot be shut off. To complete the extraction scan, you MUST have the carried item inside of the circle, in addition to at least one alive prisoner as always.

This objective is similar to the Process Item mission objective, which sometimes requires the prisoners to take the processed item to extraction in the same way.

## Carry Items

* Fog Turbine
* Cargo
* Neonate HSU
* Cryogenic Case
* Datasphere
* HISEC Cargo
* Matter Wave Projector

## Gallery

* The Fog Turbine as it is found in expeditions
* The Neonate HSU as it is found in the expedition
* pMOTHER sample on the ground
* A Cryogenic Case
Insane Robots Wiki/Top section

Welcome to the Official *Insane Robots* Wiki
The *Insane Robots* guide written and maintained by the players.
We are currently maintaining 267 pages (16 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Insane Robots

Fight to the death in this unique card battler. Compete in intense one-on-one duels. Lead a riotous robot rebellion through randomly generated survival arenas. Overthrow a malevolent robot despot in the epic 15+ hour single-player campaign. Insane Robots is card battling... hacked! *[ Read more  •  System requirements ]*

Content
LocationsRobotsAugmentsBoosts
Insane Robots Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Neonate HSU

The **Neonate HSU** is a smaller version of a regular HSU which contains an infant or child.

## Gameplay

Neonate HSU's are large items that need to be carried by a team member. When carried, the Neonate HSU prohibits sprinting, resuscitating players, the use of weapons, consumables, and opening lockers and boxes. Players can still open doors and use flashlights, or drop the case when needed.

## Background

The reason for Neonate HSU Retrieval was initially unknown until the Neonate was processed in Rundown 3. It is found within a cold storage silo, also known as *the crib*, with other Neonate HSUs in the same rooms.

During neonate processing, the neonate goes through four stages:

1. Resuscitation
2. Depressurization and opened
3. Imprintation
4. Connected to a *Neural Frame* (or *nFrame*)

## Stages

* Before Resuscitation
* Resuscitated
* Depressurized and Opened
* Imprinted
* Connected

## Gallery

* The rack where the Neonate HSU is found.
* A first-person view
* A closeup of the Neonate HSU, showing Santonian logo and other symbols.
* Resuscitated Neonate's status
How to play guide for Insane Robots

*This article is a stub. You can help Insane Robots Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Insane Robots***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Insane Robots Wiki

Welcome to the Official *Insane Robots* Wiki
The *Insane Robots* guide written and maintained by the players.
We are currently maintaining 267 pages (16 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Insane Robots

Fight to the death in this unique card battler. Compete in intense one-on-one duels. Lead a riotous robot rebellion through randomly generated survival arenas. Overthrow a malevolent robot despot in the epic 15+ hour single-player campaign. Insane Robots is card battling... hacked! *[ Read more  •  System requirements ]*

Content
LocationsRobotsAugmentsBoosts

Guides
* Create a How to play guide for Insane Robots

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

*Insane Robots* Links
Official pageSteamPublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Rundown 6.0

**Rundown 6.0 Destination** was released on December 10, 2021 at 3:30 AM UTC.

**Rundown 6.5 Destination://Extended** was released on April 12, 2022 at 04:00 AM PDT // 01:00 PM CEST.

## Expeditions

 X

## Logs

**Rundown 6 Logs can be found here: Rundown 6.0 Logs**

## Teasers

* First leak for R6
* New melee weapon
* Censored patch notes for a version of Rundown 6.5
Santonian Industries

The **Santonian Strategic Investments Company**, or **Santonian Industries**, is an investment company with a strong presence in The Complex.

## Description

The Santonian Strategic Investments Company (SSIC) is a subsidiary of Dreyfus Industries, a company with apparently worldwide influence in many different economic sectors. According to the copyright date in the "One Year in Early Access Anniversary" video, SSIC was founded in 1987. The Santonian Mining Company (SMC) seems to be a subsidiary of SSIC and is the main company responsible for the construction of the Complex. "Officially" Dreyfus Industries "merely offer advice when requested" while SMC remains independent, with their own board to decide policies. In 2049, SMC were the "market leaders in rare mineral and metal farming" thanks to large investments by Dreyfus Industries.

## In Game

The Santonian logo can be found in multiple locations throughout the complex. An interesting note is that instead of the Windows and FN keys on the terminal keyboard, there is the Santonian logo.

## Website

The website http://www.santonianindustries.com/ is a developer controlled site with little information on the company so far.

At some point in early 2021, a terminal interface has been added. It can be accessed by clicking on the Santonian logo and the "Missing image!" text that appears afterwards.
This terminal can be used to access logs of previous Rundowns. Additionally, the "Corrupted" directory frequently teases new Rundowns/Extensions by recieving either logs that could later be found in the upcoming expeditions or even some logs exclusive to the website (Exclusive log during Rundown 5; exclusive logs during Rundown 6).

The only active link on the website is the "Contact" button on the bottom right, which leads to a Santonian contact email "contact@santonianindustries.com".

Source code for the website indicates that the author is a one of the playable characters, Bishop.

This indicated prior to Rundown 005 that Bishop's first name name started with "F" (now known to be Frank), and that he might have had a formal job, which again, in Rundown 005 was stated to be an internship, during which Bishop installed spyware and tried to blackmail Janson Davies. Frank Bishop's contract of employment with SSIC was added as a log in Rundown 6.0.

## Videos

This YouTube video gives a year in review of stats under the Santonian name.

This nearly identical video was uploaded at the same time on Twitter.

The only differences can be seen in the text displayed after the "loading screen" and before the actual stats.

## Gallery

* Santonian Logo.
* A photo of a resource locker with the Santonian logo appearing on the front.
* A closer picture of the resource locker with the Santonian logo.
* A screencapture of the website, taken in early December, 2019.

1. ↑ JULK-TEH-333-1.LOG
2. ↑ 02EX2.LOG
Ragezerker

Tavern Reputation | 1,000

*"An uncontrollable high-impact maniac."*
The **Ragezerker** will not follow any commands from the player. Rather, he uses his Roar ability on his first turn and attacks a random enemy thereafter until the room is cleared.

## Notes

* Attack boosts from 'Roar' will last for the duration of a dungeon run. If the team dies and a video is watched to resurrect the party, the party won't lose the buffs obtained through 'Roar'.
* This class is best utilized in the first party slot, starting on level 1.
* Ragezerker is not very useful at a certain point because he does not attack on his first turn. Sometimes you will lose more health than you will gain because the enemies have the same number of attacks as you (4).
* Trades health for attack.

1. ↑ https://www.reddit.com/r/sodadungeon/comments/5dvzqm/a\_few\_ingame\_formula\_questions/da7xvkz/
2. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
3. ↑ https://www.reddit.com/r/sodadungeon/comments/5dvzqm/comment/da85y81
Perks

**Perks** are various traits that any Spacemen and Monster can fit themselves with that enable different styles of play or other conveniences.

## Information

For all Spacemen, they have four perks and they pick one from each group:

* **Profession**: Perks that can determine a Spaceman's playstyle.
* **Utility:** Perks that offer various convenience options for survivability or travel.
* **Defense:** Perks designed to counter world hazards and/or damage types when put in dangerous situations.
* **Security:** Perks that provide extra safety either in direct combat or for getting away and staying undetected.

Monsters have these perks as well as additional benefits that Spacemen don't have access to. Their benefits are marked in orange on the loadout screen.

Monsters also have an additional four slots for exclusive Monster perks that are also split into four groups:

* **Mutation:** Perks that determine the playstyle of the Monster.
* **Aggression:** Perks that enhance the Monster's offensive capabilities.
* **Survival:** Perks that improve the Monster's survivability.
* **Stealth:** Perks that can help the Monster blend in more with other Spacemen or divert attention off themselves.

Traitors have an extra slot for exclusive "Traitor" perks that can assist themselves and the Monster during the match.

## Spacemen Perks

**(Number in parantheses denotes what rank the perk is unlocked)**

### Professions:

 Recruit **(1)**

 Doctor **(3)**

 Janitor **(5)**

 Investigator **(8)**

 Cultist **(9)**
  Soldier **(10)**
  Warden **(12)**

 Recruit **(1)**

 Doctor **(3)**

 Janitor **(5)**

 Investigator **(8)**

 Cultist **(9)**
  Soldier **(10)**
  Warden **(12)**

### Utility:

 Oxygen Filter **(1)**
  Welder **(3)**
  Springy Step **(4)**

### Defense:

 Magnetic Boots **(1)**
 Blast Shield **(6)**
 Antibodies **(11)**

### Security:

 Brawny **(1)**
 VIP Keycard **(2)**
 Nimble **(13)**

## Monster Perks

### Mutations:

 Fresh Meat **(1)**
 Crumerian Host **(6)**
 Acid Monster **(7)**
 Corpse Lord **(8)**
 Void Beast **(10)**

### Aggression:

 Claws Upon Claws **(1)**
 Nocturnal **(3)**
 Lockdown **(11)**

### Survival:

 Fluid Sac **(1)**
 Chitin **(2)**
 Toxic Ink **(9)**

### Stealth:

 Patience **(1)**
 Membrane **(4)**
 Decoy **(5)**

## Traitor Perks

**(All Traitor perks are available at rank 1)**

Red Alert
Haywire
Translocator
Man Traps
Flasher

## Pre 1.2 Perks (Outdated)

### Spacemen Perks

 Medical Nanobots
  Antibodies
  Intake Valves
  Springy Step
  Spare Keycard
  Welder
  Magnetic Boots
  Blast Shield
  Janitor
  Space Milk
  Action Hero

### Monster Perks

 Chitin
 Patience
 Titanium Claws
 Posterior Claws
 Decorpsinator
 Nictitating Membrane
 Nocturnal
 Decoy
 Acid Monster
 Toxic Ink
 Void Beast

Pre 1.2 it used to be a 'pick any three' system, meaning you got 3 perks for your spacemen loadout and 3 for monster.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Tavern upgrades

Upgrading the Tavern gives the player various benefits and enhancements to the player's party.

Tavern Upgrades are **PERMANENT,** so once purchased they won't go away when entering a new dimension.

### Reputation

By buying Stools, Tables, Beds, and new Decor, the player can increase the reputation of the tavern to attract more patrons to choose from at a time. The player must increase the reputation of the tavern in order to unlock different types of patrons to hire.

#### Stools

 Each Stool beyond the first has a 50% chance of attracting a patron to hire. Maximum of 6 can be bought with +10 Reputation each.

(Cost: 10 / 50 / 250 / 500 / 1k Gold)

#### Tables

 Each Table has a 75% chance of attracting a patron to hire. Maximum of 6 can be bought with +25 Reputation each.

(Cost: 100 / 250 / 500 / 1k / 2.5k / 5k Gold)

#### Beds

 For a fee, players can refresh their choice of tavern patrons. Can be used to hire a full team. Fees increase by 10 gold each time a patron is hired up to 60 gold, although it only increases to 60 if you have a full party. Increases Reputation +10.

(Cost: 100 Gold)

#### Decor

 Upgrades the look of everything in the tavern. +50 reputation for each level. Maximum of 3 levels

(Cost: 500 / 2.5k / 5k Gold)

### Discounts

 Purchasing Casks gives the player a discount when hiring patrons. Each Cask gives a 5% discount with 11 casks total can be bought.

(Cost: 75 / 200 / 500 / 1k / 5k / 10k / 10k / 25k / 25k / 50k Gold)

### Armory

 Allows the salesman to offer stronger items for your adventurer! New equipment is available to purchase as the player progresses through the dungeon. Additionally, the player may sell or liquidate equipment for gold. Increases reputation by +10.

(Cost: 50 Gold)

### Wizard

 The wizard can warp players farther into the dungeon. Only warps to locations players have passed. Increases Reputation +10.

(Cost: 200 Gold)

### Kitchen

 Each Kitchen upgrade gives a 2% percent boost the party's HP. Maximum of 10 levels can be bought. Above 7/10 there is a chance of Dinner Boy versions of Soda junkies to appear at tables only if auto-equip is set to 'never'.

(Cost 1k / 2k / 4k / 7.5k / 10k / 15k / 20k / 25k / 35k / 50k Gold)

### Banker

 Players can earn a Return Of Investment for their gold when they are not playing. 6 levels can be bought. Ideally, the more money the player has the more money is received. The banker can give up to a maximum of 10 million

(Cost: 2K / 5K / 15K / 25K / 50K / 100K Gold)

### NO ADS

 No more Popup-Ads!. Increases Reputation by +50. AP

1. ↑ http://steamcommunity.com/games/564710/announcements/detail/1441568318505187234
Environments

There are 6 different Environments in the Game. Each one has a specific Background with its own Monsters.

The Environments repeat every 100 Levels, for example: Dungeon Level 101 would be Catacombs again, Dungeon Level 341 Water Temple.

To see which Monster appears in which Environment, see the Bestiary.

To see the list of bosses per Dimension, see the Dungeon\_Bosses.

### Catacombs:

The Catacombs is the first Environment. It ranges from Dungeon Levels 1-20.

### Fire Caverns:

The Fire Caverns is the second Environment. It ranges from Dungeon Levels 21-40.

### Water Temple:

The Water Temple is the third Environment. It ranges from Dungeon Levels 41-60.

### Frozen City:

The Frozen City is the fourth Environment. It ranges from Dungeon Levels 61-80.

### Ascension:

The Ascension is the fifth Environment. It ranges from Dungeon Levels 81-99.

### Top of the Dungeon:

The Top of the Dungeon is the Boss Environment. It appears every 100th, 200th, 300th... Dungeon Level.
System requirements

*This article is a stub. You can help Insane Robots Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Insane Robots*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

OS: Windows XP+ or Mac OS X+
Processor: 2Ghz or better
Memory: 2 GB RAM
Network: Broadband Internet connection
Storage: 1 GB available space
Sound Card: Optional
Nimble

**Nimble** is one of the **Security** Spacemen Perks in Unfortunate Spacemen. It is unlocked at rank **13**.

## In-Game Description

*You're light on your feet.*

* Your FOOTSTEPS are MUCH QUIETER.
* You don't trigger ACID BOMBS, VOID BOMBS, or PARASITE EGGS.
* TRIPMINES can not detect you at all in Spaceman Form.
* NO THERMAL FOOTPRINTS (of any kind) left behind when crouchwalking.
* INVESTIGATORS can not track your FOOTPRINTS when you're SUSPICIOUS.
* INVESTIGATORS can not track your FOOTPRINTS in MONSTER FORM.

## Notes

Nimble is very useful for avoiding parasite eggs of any type as Spaceman. It is also useful for keeping Investigators off your trail as Monster, and avoiding tripmine detection while not running Membrane. Quieter footsteps apply to both Spaceman and Monster form and might allow for some sneaky running, depending on the case.

## Patch History

* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Added.
* **Update 1.3.5 (Winter Update)** *[January 23, 2021]* -
	+ Rank to unlock changed to 23 (was 26).
	+ No longer blocks Tripmines while in Monster Form.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* - Rank to unlock changed to 13 (was 23).

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Gladiator

*"Possesses skills to build a unique team strategy."*
The **Gladiator** is a team-player who becomes emboldened by the success of his teammates. He returns the favor by creating attacks of opportunity for them.

## Weapon

1. ↑ https://www.reddit.com/r/sodadungeon/comments/4azl7k/11\_class\_1\_the\_gladiator/d14tf7w/
2. ↑ https://www.reddit.com/r/sodadungeon/comments/5dvzqm/a\_few\_ingame\_formula\_questions/da7xvkz/
Shopkeeper

*"Keeps foes guessing with his bag of tricks."*
The **Shopkeeper** was a mighty warrior once. With age comes wisdom, and he has learned a trick or two since his retirement from adventuring that can even the odds against his foes.

## Weapon

1. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
Sledgehammer (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

Sledgehammer refers to two varieties of melee weapons in GTFO:

* Legacy Melee - The old sledgehammers, available from Rundown Alpha until Rundown 005.
* Sledgehammer - The modern sledgehammers, available from Rundown 6.0.
Timeline

This is a timeline of all of the logs and relevant information from GTFO, for ease of working out what happened when.

A few pointers on how to use the timeline.

* Dates are all in UTC format (YYYY-MM-DD)
* Dates with "?" are unknown either due to terminal corruption or a lack of an included date.
* If multiple levels are included, this is usually because the log was spliced across multiple levels, and the link will take you to the complete log.
* Clicking on the title of the log will take you to the relevant rundown log page.
* All audio terminals include a transcription of their contents.
Nightmare Scout

Occurrence | Rare

The Nightmare Scout is an enemy introduced in Rundown 8.0. It is currently only found in levels within Rundown 8.

## Behavior

When patrolling rooms, the Nightmare Scout follows typical scout behavior, walking around and extending tentacles. When woken, it will spawn a wave of enemies, and then attack players by shooting bursts of fast-moving high-damage projectiles.

The projectile it fires seem to be somewhat inaccurate, and not every projectile will hit. When standing still, damage taken a projectile burst typically tends to be between 16-36 damage.

## Strategies

Nightmare Scouts are armored. To do effective damage, players should target the two tumors on the front and back of its torso. Each tumor can receive 81 damage before breaking. Shots that hit the Nightmare Scout in other areas will only do 30% of their normal damage.

The tumors on Nightmare Scouts behave the same as boss tumors, so damage done to tumors per damage instance is limited by the tumor's current health for hosts, and by the tumor's maximum health for clients. However, the damage from behind bonus applied from the Back Multiplier is applied *after* the damage is capped, allowing weapons like the Köning PR 11 Sniper to deal ~160 damage from behind, leaving the Nightmare Scout on just a sliver of HP.

To quietly take out a Nightmare Scout, C-Foam it, and then melee the tumors. A single hammer user is able to do just enough damage to kill the Nightmare Scout before C-Foam wears off, but it is recommended to have multiple players melee it together to mitigate potential mistakes. It may be helpful to try to shoot the C-Foam onto the Nightmare Scout's legs, as C-Foam blobs on the torso can visually obscure the tumors.

Nightmare Scouts can be 1-shot by a Scattergun as client. To do this, the Scattergun user should be standing behind the Nightmare Scout, for the x2 back damage bonus, and fire a point blank shot at the tumor. It may be easier to achieve this when crouched. It is critical that the Scattergun user is a client (i.e. not the lobby host), as this strategy takes advantage of latency related issues (if the host attempts this, the tumor will break after taking 81 damage from the Scattergun pellets, before enough damage is done to kill the scout).

If any Special Damage booster is used, the Sniper can 1-shot Nightmare Scouts from behind.

When awake, the Nightmare Scout poses a high threat, due to the high damage and speed of its projectiles. The team will need to split up, so that some players are able to shoot the tumor on its back.

## Trivia

* When dealing damage to the weakspot of an enemy, the product of the weapon's Precision Multiplier and the enemy's Weakspot Multiplier has an effective minimum of 1, i.e. hitting the weakspot of an enemy never causes you to do less damage than the base damage of the hit. With a weakpoint multiplier of 1 (and many weapons having Precision Multipliers less than 1), the Nightmare Scout is the first enemy for this effective minimum to take effect.
Julius

Julius is the first dungeon boss in the game, He can only be found in the 1st dimension because when you move on to other dimensions, The dimension boss talks with the party at Julius's Level.

## Battle

Once you get to Level 100, You meet Julius where he says *"Fools, All of you!"*, *"Face me if you must but know this"* and *"The outcome of this battle changes nothing."* Julius can be found at Level 100, He has a skill called Fugue which makes some of your party confused, So if you have a skill that deals more damage than a regular attack on a party member and They're confused, to avoid MP wasting, Don't use the skill, because It's most likely to miss. You must have a Healer when you get to him, otherwise the battle would be harder. He has 1200 HP and 85 ATK, so make sure you have good enough armor and sword to survive and deal enough damage. After the battle, He will say *"Fall though I may."* and *"The others still stand strong"*
Soda Dungeon Wiki

Stock your tavern with tempting sodas and enlist the help of the local talent!
Manage your team of adventurers as you raid the local dungeon for treasure! Upgrade your tavern, purchase new sodas, and attract new party members. Gold, legendary items, and more await you!
It is the booming age of courageous adventurers and dungeons bursting with riches! There's only one way to the top:

**Raid The Dungeon!**: Over 100 baddies spread across 5 unique environments.
**Earn Loot!**: Gold, legendary items, and more await you.
**Upgrade Your Tavern!**: Attract new patrons to your establishment and enlist their services.

Useful Links

* Environments
* Compendium
* Pets
* Sodas
* Tavern upgrades
* VIP Upgrades
* Party
* Relics
* Equipment
* Currencies
* Dimensions

Featured images

Community
We are currently maintaining 888 pages (53 articles)!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Soda Dungeon Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Featured video

Soda Dungeon on Twitter
Tweets by @sodadungeonwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Soda Dungeon

*This article is a stub. You can help Soda Dungeon Wiki by expanding it.*

Stock your tavern with tempting sodas and enlist the help of the local talent!

Manage your team of adventurers as you raid the local dungeon for treasure! Upgrade your tavern, purchase new sodas, and attract new party members. Gold, legendary items, and more await you!

It is the booming age of courageous adventurers and dungeons bursting with riches! There's only one way to the top:

* **Raid The Dungeon!**: Over 100 baddies spread across 5 unique environments.
* **Earn Loot!**: Gold, legendary items, and more await you.
* **Upgrade Your Tavern!**: Attract new patrons to your establishment and enlist their services.
Wizard

*"Knows physical combat isn't always the answer."*
The **Wizard** excels at weakening and destroying groups of enemies. His knowledge of the arcane arts allows him to boost the strength of warp portals.

## Weapon

1. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
2. ↑ https://www.reddit.com/r/sodadungeon/comments/5dvzqm/a\_few\_ingame\_formula\_questions/da7xvkz/
Dungeon Bosses

**Dungeon Bosses** are the main antagonists in Soda Dungeon.

## Trivia

* Binary will say "I have failed" in binary when you win.
* If the player proceeds beyond the last boss of a regular dimension and reaches the floor where the next boss should be (e.g., reaching floor 800 in dimension 7), a single random Ascension enemy will appear in the boss's place, and the normal dungeon boss treasure will still be rewarded after defeating it.
Arena

The **arena** is a place where you can fight other adventurers in 3v3 format.

Before entering the arena, you have to recruit 3 adventurers. taking more than 3 adventurers to the arena will result in the fourth and fifth being fired.

The arena is built of 10 levels, in each of them you have to fight against 3 adventurers.

## Difficulty

The arena has 9 difficulty options (1-9).

**rewards based on difficulty:**

* **difficulty 1:** 1000 gold
* **difficulty 2:** 2000 gold
* **difficulty 3:** 3000 gold
* **difficulty 4:** 5000 gold
* **difficulty 5:** 15 essence
* **difficulty 6:** 30 essence
* **difficulty 7:** 45 essence
* **difficulty 8:** 60 essence
* **difficulty 9:** 1 relic token
Shifter

Tavern Reputation | 1,000

*"Learns the abilities of characters over time."*
The **Shifter** is the ultimate student. It is a mystical creature that can observe the techniques of humans and transfer those memories into a special stone for later use.

## Stones

A Shifter has no abilities of its own, but rather can learn every skill of another class by storing the memories in a stone. Two such stones can be equipped at the same time, and together they take the place of one special item slot. Effectively, this character can have all the abilities of any two classes at a time.

Stones must be leveled up by having the Shifter in the same party as the desired class and having the party clear a room full of enemies--referred to as "battles" in-game. A room with doors counts as a battle, whether you enter or bypass the doors.

Having more of the desired classes present leads to an additional level per battle. For example, completing a battle with 3 Fighters will yield 3 Fighter stone battles.

Having multiple shifters in a party will not create multiple levels per fight. Having 3 shifters and 1 fighter will not create 3 fighter levels.

Stones keep their level when you change dimensions.
Merchant

Tavern Reputation | 750

*"Manages to convert gold into attack power."*
The **Merchant** is a bizarre patron with the ability to blast enemies with gold, consuming it in the process. He is also skilled at looting all the extra money from the corpses of his foes that would be missed by anyone else.

## Soda

1. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
Healer

Tavern Reputation | 525

*"Excels at group healing and the removal of status effects."*
The **Healer** is a very useful patron to have when your party is dealing with ambushes, status effects, and heavy boss damage. It's sometimes wise to manually control him just before or after a difficult encounter if your party is not in good shape.

## Skills

\*Note: Magic% boost does not affect Therapy

## Soda

1. ↑ https://www.reddit.com/r/sodadungeon/comments/3pe273/how\_is\_damage\_calculated/cw5mmj0/
Pets

**Pets** can be bought from the Stables, which are purchased in the VIP Upgrades. The Stables are a small building, just outside the Tavern. In the Stables, you can buy and manage your pets. Each pet increases a different stat. Only one pet can be equipped at once. All pets level up automatically by equipping them and bringing them into battles. Pets can reach a maximum of level 6.

You need to bring your Pet into the following number of Battles to level it up:

* 100 Battles: Level 1 → Level 2
* 150 Battles: Level 2 → Level 3
* 250 Battles: Level 3 → Level 4
* 500 Battles: Level 4 → Level 5
* 1500 Battles: Level 5 → Level 6
Unfortunate Spacemen

Geoff "Zag" Keene (2018-Present)
 Publisher(s) | Deep Field Games (2021-Present)
New Blood Interactive (2017-2021)
 Mode(s) | Multiplayer

****Unfortunate Spacemen**** is a game about space and space-based murder in space developed by Deep Field Games. The core element of the game is about a group of spacemen, who are trying to survive on a space station. And not everyone looking like a fellow spaceman is really one, but a gruesome monster, trying to kill the other astronauts. Players not only can play the spacemen, but also can slip into the role of the monster.

## System Requirements

 OS: Windows 7 64-bit
 Processor: 2.4 GHz Dual Core Processor or Higher
 Memory: 4 GB RAM
 Graphics: NVIDIA GeForce 470 GTX or Equivalent
 DirectX: Version 11
 Network: Broadband Internet connection
 Storage: 7 GB available space

According to the Steam store page as of January 2021

## DLC

* Death Proof Edition

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Burn

Burn is a condition in the game that can be applied to both player characters and enemies. It lasts for three turns and deals 6% of a character's max health on the first turn, 12% on the second, and 18% on the third.

## Sources

Burn can be applied to player characters through

* Flame Traps from forks in the road
* Pyroblast attack from enemies in the Fire Caverns (Levels 21-30)

Burn can be applied to enemies through

* Dhronen
* Smite