Sorcery Hydra

## Monsters

> Sorcery Hydra Emnov
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> DARK - Level 4 - Reptile/Effect - 1000/0
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> When this card is added to your hand, except by drawing, you can Special Summon it. Once per turn, during your turn, if the effect of your opponent's Monster Card activates, you can discard 1 card: Negate that effect.
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> Sorcery Hydra Mwor
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> DARK - Level 4 - Reptile/Effect - 1000/0
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> When this card is added to your hand, except by drawing, you can Special Summon it. If this card is detached from an Xyz monster: Both players add the top card of their Decks to their respective hands.
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> Sorcery Hydra Lenia
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> DARK - Level 4 - Reptile/Effect - 1000/0
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> When this card is added to your hand, except by drawing, you can Special Summon it. When this card is sent from the field to the Graveyard, you can target and destroy 1 face-up monster or Set Spell/Trap Card on the field.
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> Sorcery Hydra Ralef Pim
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> DARK - Level 4 - Reptile/Effect - 1000/0
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> When this card is added to your hand, except by drawing, you can Special Summon it. If this card is detached from an Xyz monster and sent to the Graveyard, you can Special Summon 1 Level 4 or lower monster from your Graveyard, except "Sorcery Hydra Ralef Pim".
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> Sorcery Hydra Tanaa
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> DARK - Level 4 - Reptile/Effect - 1000/0
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> When this card is added to your hand, except by drawing, you can Special Summon it. If this card is in your Graveyard, and you control no face-up monsters with a Level: You can Special Summon this monster. You can only Special Summon 1 "Sorcery Hydra Tanaa" with this effect per turn.
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> Sorcery Hydra Throsar
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> DARK - Level 4 - Reptile/Effect - 1000/0
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> When this card is added to your hand, except by drawing, you can Special Summon it. If this card is Special Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard in Defense Position.
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> Sorcery Hydra - Twin Head
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> DARK - Rank 4 - Reptile/Xyz/Effect - 2000/1000
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> 2 Level 4 monsters
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> This monster can attack twice per turn. Once per turn, you can detach 1 Xyz Material from this card to add the top card of your Deck to your hand: If that card is a Monster Card, this monster gains 800 ATK.
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> Sorcery Hydra - Spiked Tail
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> DARK - Rank 4 - Reptile/Xyz/Effect - 1400/2100
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> 2 Level 4 monsters
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> If a face-up monster you control is targeted for an attack or card effect: You can detach 1 Xyz Material from this card; negate that attack or effect, then inflict damage to your opponent's Life Points equal to half the targeted monster's ATK. You can only activate this effect of "Sorcery Hydra - Spiked Tail" once per turn.
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> Sorcery Hydra - Triple Head
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> DARK - Rank 5 - Reptile/Xyz/Effect - 3000/1500
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> 3 Level 5 Reptile-Type monsters
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> You can also Xyz Summon this card using 1 Rank 4 Reptile-Type Xyz monster you control as Material (Xyz Material attached to that monster also become Xyz Materials on this card). If, during the turn this monster is Summoned, it has 6 or more Xyz Materials, you can skip your opponent's next turn. This monster inflicts piercing Battle Damage. When this monster battles, you can detach 1 Xyz Material from this card: Add the top card of your Deck to your hand, and if that card is a Monster Card; increase this monster's ATK by that monster's Level x300.
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## Backrow

> Hydra Head Slash
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> Quick-Play Spell
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> Send 1 "Sorcery Hydra" monster from your hand or side of the field to the Graveyard: Add the top 2 cards from your Deck to your hand. If this adds any Monster Cards to your hand that aren't "Sorcery Hydra" monsters, discard those monsters. You can only activate 1 "Hydra Head Slash" per turn.
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> Hydra Head Generation
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> Continuous Spell
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> Once per turn, during either player's turn, if a Reptile-Type monster is sent to the Graveyard, add 1 monster with equal or lesser ATK than that monster from your Deck to your hand.
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> Hydra Preparation
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> Continuous Spell
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> If, during either player's Standby Phase, your opponent controls a number of monsters equal or greater to the number of monsters you control: You can add 1 Level 4 or higher Reptile-Type monster from your Deck to your hand. You can only activate this effect of "Hydra Preparation" once per turn.
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> Hydra Bite
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> Normal Trap
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> If your opponent declares an attack while you control a face-up "Sorcery Hydra" monster, negate that attack, and if you do: You can send as many Reptile-Type monsters with different names from your Deck to the Graveyard as possible, and destroy a number of cards equal to the number of monsters sent minus 1.
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> Hydra Sorcery
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> Normal Spell
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> If you control a face-up "Sorcery Hydra" monster: Add up to 3 Level 4 or lower monsters from your Graveyard to your hand, and pay 600 Life Points for each monster added this way.
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> Hydra Duplication
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> Counter Trap
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> When your opponent activates a Trap Card in response to the Normal or Special Summon of a Reptile-Type monster: Send 1 card of your choice from your Deck to the Graveyard, and negate that Trap Card. If this card or its effect is negated, add the card sent for this card's cost from your Graveyard to your hand.
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> The Hydra is Slain Improperly
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> Normal Spell
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> You can only activate this card if you control no "Sorcery Hydra" monsters. Both players select and add a number of cards from their Graveyards to their hands equal to the number of Reptile-Type monsters with different names in the Graveyard.
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> Hydra's Egg
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> Normal Spell
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> Add 1 card with "Hydra" in its name from your Deck or Graveyard to your hand. You cannot Summon monsters for the rest of this turn, except Reptile-Type monsters.
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> Hydra Regeneration
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> Quick-Play Spell
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> Return 1 face-up monster from your side of the field to your Deck, and Special Summon 1 monster with the same Level and Type as that monster, but with a different name, from your hand or Deck.
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> Birth of the Hydra
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> Quick-Play Spell
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> Add 2 monsters with 1000 ATK and 0 DEF from your Deck or Graveyard to your hand. If you control a face-up "Sorcery Hydra" monster when this effect resolves, you can also add 1 Reptile-Type monster from your Deck to your hand. You can only activate 1 "Birth of the Hydra" per turn.
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