The Known World

"The Known World" is just one part of the world, generally regarded as Levain, and stage for most of the stories and events of "Eras of Mortality". In general, it describes the charted landmasses and continents, that are inhabited by the civilized races of Levain. Those areas outside modern maps and cartographs, are the Unknown World.

## General

   The correct term for the world, the races of "Eras of Mortaliy" life on, is *Levain.* But, this normally describes the entirety of the planet, while the term "The Known World" only encompasses the three continents of the five playable races.

While most Humans call the world Levain, influenced by the belief of the Divine Right, the Valkar know it as *Mundus*, the T'wica Tribes call it *Ohút-Kȟaŋ* and some ancient recordings of the Thaska recall it as *Ololiuhqui.* The ancient Meridians simply called it *Tamarkaz*, with ancient Meridia being the "centre of the centre".

The known parts of the world stretch mostly over the northern hemisphere, having the equator being the southern parts of most modern maps. But, most of them are obviously incomplete, bordering in every direction into the *Unknown World*. The strife of the past Eras diminished the peoples urge to explore the unknown, but not too recently, the first new waves of explorers started to venture into the Unknown World, the goal being to end both *Known and Unknown Worlds* and great one world for all.

## Continents

### Ghalgenia

see: Ghalgenia

*Ghalgenia* is the biggest landmass of the *Known World,* being located in its south-east. It is the origin and homeland of the Human race and is home to many of their nations and cultures. In addition to that, the long mountain range of the Waals, separating the humid east *Ghalgenia* from arid west Ghalgenia, is also the home to the Dravken race, who are close relatives and friends to the Humans.

While *Ghalgenias* north is rather mild, with wide fields and floodplanes, its south borders to the equator of *Levain*, becoming more warm with dense jungles and vegetation.

### Vona

see: Vona

The part of the most northern continent of the *Known World*, that is actually inhabited, is its southern part, being separated from the endless, frigid white by the Ironspine Mountains. Here, Humans settled during the Third Era, being its main residents nowadays, with large minority groups of Valkar and some T'wica.

*Vona's* inland, near the mountains, is cold, with dense pine-forests, while the south-coast is milder, with green hills and great merchant cities along its cliffy shoreline.

### Dormus

see: Dormus

West, past the Misted and Ever-Lasting Sea, sits the continent of *Dormus*. Its home to both Valkar and the Thaska, who have vied over dominance of the most western landmass for ages. It often appears alien to the eastern people, with its unique flora and fauna, and the highest point of the *Known World*, the mythical Aethercollis.

*Dormus* reaches from its cold Hinterlands in the north, over the green fields of the imperial Heartlands, to the hot and humid jungles of Xolal over several climate zones, making it the most diverse region of the *Known World*.

### Azurna

see: Azurna

Bordering partly between *Vona* and *Ghalgenia*, sits the western parts of *Azurna*. The landmass is mostly covered in mysteries, as most of it is technically part of the *Unknown World.* A wide spread prairie separates its main body from the rest, only a few have ever crossed

Among those are the tribes of the T'wica, who originate from *Azurna* and visit the *Known World* from time to time on their long nomadic journeys.

### The Unknown World

see: The Unknown World

The term of *The Unknown World*, describes all the areas outside modern maps. Even though many seek to remedy this omission, most of the world is probably outside the current maps. Part of the great unknown is of course *Azurna*, the southern parts of *Ghalgenia*, beyond the Cravas Wilderness, and the "true north" beyond the frigid peaks of the Ironspine Mountains.

Who knows, what lies beyond the parchment of sea-maps and other navigational barriers. But, there are ships coming from beyond the Middle Sea, trading with the maritime city of Vajira, far to the east.

## Oceans

### Misted Sea

see: Misted Sea

The northern sea, between Vona and Dormus, is the *Misted Sea.* It is, as the name might suggest, known for mists and fog, rolling over both sea and nearby land. This can make navigation extremely dangerous, especially, when the mist covers the sky and takes one's vision. But, there are especially cold currents within this ocean, coming from the far north, creating safe passages, the Valkar once used to cross the Sea and to invade Vona. During the middle seasons of the year, the *Misted Sea* also can become quite stormy.

### Bergian Sea

see: Bergian Sea

The *Bergian Sea* is the adjacent sea to the Misted Sea, being the buffer between Vona and Ghalgenia. A certain warm current running its length, the *Bergian Sea* create a more milder climate at Vonas shores, despite the continents normally cold climate zone. The *Bergian Sea* is rather sallow, compared to the other great oceans of the Known World., but also rich in life and un-endling food supplies for those, who live along its shores. It is also connected to the *Frozen Sea* by a narrow passage.

### Ever-Lasting Sea

see: Ever-Lasting Sea

The southern ocean between Ghalgenia and Dormus is known for its warm storms and heavy rainfall. Its wideness gave it, back in the day, the name of the *Ever-Lasting Sea*, as there has been found no end in its south-west direction so far. There numerous islands in its eastern parts, often filled with both pirates and navy armadas, seeking to secure the area from the prior.

### Frozen Sea

see: Frozen Sea

The inland-sea between Vona, Ghalgenia and Azurna is the smallest known ocean of the *Known World,* but probably also the most mysterious. It is the deepest known ocean, known fro its frigid waters and the occasional glacier, drifting south from the northern regions. People rarely venture on to it, besides the raiders from the Haalfinnian Exile, as the *Frozen Sea* is supposed to be the home to a peculiar tribe of Nagas, who live in the dark cold deeps of its bottom.

### Middle Sea

see: Middle Sea

East to the ancient land of Meridia, sits the *Middle Sea* silent and empty. Once, it may have been travelled by many ships, during the first two Eras of the *Known World.* But today, only the harbour-city of Vajira still traverses the ocean, trading with far away foreign lands to the east. If one would explore the Middle Sea, they would maybe find lost kingdoms and the expanses of the *Unknown World*, beyond its waves.

## Constellation

### The Masc

see: The Masc

Besides the moon-body, mostly visible at night, *Levain* is also surrounded by another object. *The Masc* is a distant, but enormous celestial body, often seen throughout day and night. Similar to the moon, it has its own track at the sky, often cutting over with the horizon, do to its size. Some scholars presume, that the reddish object does in fact not circulate around *Levain*, but instead is the centre of the worlds track in the great mechanism of the universe.

### Îsanstein

see: Îsanstein

*The Îsanstein*, as it was coined by hansian scholars during the Third Era, is the moon, circling *Levain*. According to its movement throughout the year and its five seasons, the eight days of every week are oriented. The grey celestial body is is often used in occultism as a focus for energy, or in astronomy, to define the correct time of the year.

### Heaven-Bow

see: The Firmament

At night, when the air is clean, one can see the so called *Heaven-Bow,* arching across the night-sky. A grouping of several, close situated stars, who form a bow of light on the firmament. White, blue, violet and pitch black make up the unique celestial body, often seen as the afterlife by many culture, or at least seen in other, important religious contexts. It is just one of the many picture, adorning the firmament, seen from the Known World.

## People

* Humans
	+ Northerners
	+ Southerners
	+ Hansites
	+ Meridians
* Dravken
	+ Waalsen
	+ Frayden
* Valkar
	+ Princeptii
	+ Sengatii
	+ Profugii
* Thaska
	+ T'aska
	+ Neo Thaska
* T'wica
	+ Baša Tribes
	+ T'cane Tribes
	+ Ga'ƞum