Life Contracts

**Life Contracts** is a sinister insurance company featured in Voice of the Killer where BB gets her first job. Its principal location is a call center by the sea. The company and its plan to exploit the high murder rate to sell life insurance is the central focus of the game.

## Areas

### Outside

The call center sits at the end of a long beachside road lined with dead trees.

### Lobby

The main area of the call center is a large room with white walls and orange carpet. BB's desk is located here, along with those of several other employees, all of whom are draped in gray sheets. There is a stairway to the breakroom, and a door in the back to the copy room, as well as a door to the Back Hall behind one of the stairways.

### Breakroom

The breakroom has a checker-tiled floor. There is a coffee machine and two vending machines. On the wall is a TV displaying the headline "1000s OF CORPSES FOUND", as well as numerous missing posters.

### Copy Room

In the copy room, there are numerous bloodstained papers scattered around the printers, and a note from management on the wall reading "Remember: We don't pay out if the corpse is unidentifiable!", signed with a pair of wide eyes.

### Back Hall

A short hallway leading to the door to the dialer room, which is locked. Halfway along the hall is the door to the complaints room.

### Complaints Room

A small, dark room filled with densely-packed boxes of complaints. BB's face disappears from the narration upon entering this room as if indicating a feeling of isolation.

### Old Hall

A hallway with green walls covered with numerous unsettling portraits of wide red eyes, amusingly labeled "Employees of the Month". The door locks behind BB as she enters. One end of the hall is blocked off by caution barriers, and the other leads to the Lost Boardroom.

### Lost Boardroom

A dark boardroom with a projector on the wall displaying the executives' plans. BB picks up a strange keycard here.

### Dark Hall

When returning from the Lost Boardroom, the Old Hall is suddenly dark, and the barriers on the other end of the hall are broken. The music stops here, replaced by an eerie mechanical drone.

### Dark Office

A huge, dark room filled with shadowy, red-eyed figures that chase BB. If BB makes it to the other side of the room, there is no door and no way to proceed, so the only course of action is to get caught by the figures.

### Police Suboffice

A green-walled office staffed by Cool Policeman, who sits behind his desk rambling to himself. If BB is caught by any of the shadowy figures, she is taken here, but can leave at any time.

### Unknown Department

A series of winding green halls with several boarded-up doors. On the wall is a sign pointing out "Dialer 2" and another room whose name is blacked out. A line of sheet-covered employees are slowly walking through the door to the second dialer room, and the other way leads to the management office.

### Management Office

A large office with a long corridor in the back. Many managers wearing winking anime-girl masks are here, discussing their plans to profit off of the town's incredibly high murder rate. At the end of the corridor is a room where a table is set up, on which is a cake with a knife stuck in it, dripping what is likely red icing. On the wall are several red balloons and a banner reading "WE WELCOME THE KILLER". Upon approaching, several shadowy figures appear and chase BB.

### Dialer Room 2

The second dialer room is by the sea again, and is pitch-black except for the light from outside. There is an open desk in the back for BB, which activates a sequence where the player must use the arrows to read a seemingly nonsensical script syllable by syllable: "say-aye-ess-oh-see-kay-me-res-ett-ee-may-eye".