Security items

## Weapons for Neutralizing Threats

Handheld flashes are effective at stunning Cyborgs, and are one of the few ways of stunning them. Carry it in your pocket or security belt.
Some revolutionary leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.

Stun batons have two modes: on and off. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Recharged in a recharger.

Also note that the flashbang will disable a cyborgs for a few moments. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it).

Can be filled at File:Pepper Spray Refiller.png Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that.

In the event of a massive biological outbreak, security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.

## Armor for Protection

**NOTE: For all above items, remember to LOCK the locker you took them from!**

## Other Items

Can be hacked if you like scaring the criminals.

They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. When I play the maracas I go chick-chicky-boom, chick-chicky boom

the implant may become unstable and either pre-maturely inject the subject or simply break.Disintegrates in 10 minutes after the death of host.

Best of all- This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a Chair that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?

The recharge time of your energy based devices will vary depending on their maximum capacity.

To prepare a portable flasher, first bring it to the desired area, then use a Wrench to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local APC. If you are not wearing a form of eye protection (such as Sunglasses or a Welding Helmet) you will become momentarily stunned if you are close to the portable flasher when it goes off.

## Machines

### Security Robots

The Robotic side of the security force.

You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
* **Status: *On/Off*** The Securitron is either turned on or off.
* **Behaviour controls are *locked/unlocked*** People can access the controls or not.
* **Maintenance panel panel is *closed/open*** People can access the maintenance panel or not.
* **Check for Weapon Authorization: *No/Yes*** Arrests/detains anyone who has a weapon visible and is not a head job or security force.
* **Check Security Records: *Yes/No*** Checks the security records if anyone's set to wanted and arrests/detains them.
* **Operating Mode: *Arrest/Detain*** Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.
* **Auto Patrol: *On/Off*** Patrols the station.

See here how to construct a Securitron.

**Controls:**
* Same as Securitron's

See here how to construct an ED-209.