Sunstriders

* Card
* Non-Card Entity

## Sunstriders**Edit**

 **Sunstriders**Sunstriders5020x6 Sun Elf ArchersBow AttackSiegeSuppression Fire576360

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID

346

**Sunstriders** is a Tier 1 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Boasting the highest single target damage output of the early archers, the Sunstriders are an immense offensive force. Furthermore, their capacity to suppress enemy buildings grants them a special tactical advantage.

## Card Info

**Bow Attack**
 **Autocast:** Every 2.5 seconds, unit fires arrows at enemies that deal 9 / 10 / 11 / 12 damage.

**Siege**
Availability: Upgrade 3 **Passive:** Deals 1 more damage against structures.

**Suppression Fire**
Power Cost: 25 **Active:** Activate to disable enemy building's attacks and special abilities for 15 / 17 / 20 / 20 seconds. Has a long range of 50m. Reusable every 20 seconds.* Hide
* Show Details

Serves as a cheap, long range method of inflicting  on an enemy tower. This ability will still work even with only one Sunstrider alive in the squad.
## Notes & Strategies

Sunstriders are powerful and cheap, but easily killed in battle. A common staple in most fire decks, and very useful if they are protected from harm. Their ability to suppress enemy structures provides extra viability outside of tier one, and can aid in pushing enemy camps with minimal cost. Sunstriders pair strongly with  and .
## Campaign PvE

In campaign missions, there exist certain structures that are immune to . These include **Spawn Buildings** and **Emitters**.
## Random PvE

In random PvE,  cannot be used to disable **Spawn Buildings**.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Improved ability name in Russian.
* The passive ability **Siege** is now properly shown on the card and explained in its tooltip.
	+ This is only a descriptive change, previously the ability was simply not displayed.
* Active ability :
	+ Increased the duration from 10 / 12 / 15 / 20 to 15 / 17 / 20 / 20 seconds.
	+ Added ability range to the tooltip description.
	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

Patch #400022
* Active ability :
	+ Corrected a small typo in the English ability name.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Basic Info

Sunstriders can be found on Battlegrounds in the fire preset. They are powerful archers with the unique ability to disable your towers and other buildings at range with Suppressive Fire. The threat they pose to you in combat is relatively minor but they are still an archer worth considering a threat.

## Abilities

**Bow Attack**
 **Autocast:** Every 2,5 seconds, unit fires arrows at enemies that deal 11 damage.

**Suppression Fire**
 **Autocast:** Every 20 seconds, unit can disable enemy building's attacks and special abilities for 15 seconds.
## Tips & Strategies

While their performance as an archer is not quite as grand as some other factions, their ability to suppress towers allows them to counter the tower pull strategy that can ease the initial push. Engaging solely with units, preferably small ones is the way to go.

## Trivia

Non-Player Sunstriders share the same stats as upgraded .