Data Carriers

* **Game Notes:** A code cylinder accesses computer data via a droid’s scomp link or provides entry into restricted facilities. Each cylinder features the user’s personal security clearance data and accesses codes encrypted within them. Code cylinders can be programmed at properly equipped computers by making a Moderate *computer programming/repair* roll. Without such systems the difficulty is Very Difficult.
* **Source:** d20 Core Rulebook (pg. 141)

### Datadagger

* **Type:** Datadagger
* **Model:** Melee weapon/code cylinder
* **Skill:** Melee combat
* **Cost:** 2,000cr
* **Availability:** 3, R
* **Damage:** STR+2 (maximum 5D)
* **Game Notes:** The code cylinder allows access to restricted data via scomp link, based on the owner’s level of personal security clearance

* Each dagger was typically an elaborate and decorative 20cm long ivory code cylinder. As with a normal code cylinder, it was capable of interfacing with datapads, computer terminals, and doors. Unlike a normal code cylinder however, a needle-sharp blade was a hidden in the plug-in socket. Twisting the hilt extended the dagger. Datadaggers were almost never detected by standard weapons scans because the blade was carefully nestled among the delicate electronics. Some of the more finely made daggers were family heirlooms passed on through the generations.

* **Source:** Coruscant and the Core Worlds (pg. 66)

### Electronic Identification Display

* **Type:** Electronic identification/credential display
* **Model:** MerenData IPI-1000
* **Skill:** Security
* **Cost:** 450cr
* **Availability:** 2, possibly F
* **Game Notes:** An Easy *security* roll is required to properly scan document images. Holographically scans any document up to 30cm long by 30cm wide. Data storage is coded under one of 10 different security levels, personally coded. Stores up to 12 documents. Only certified officials may perform document scans.
* **Source:** Galladinium’s Fantastic Technology (pg. 44)

### Jedi Holocron

* **Type:** Jedi Holocron
* **Cost:** Not available for sale
* **Availability:** 4
* **Game Notes:** Using the information provided by a Jedi holocron will grant a +2 bonus to *repair* and *scholar* skill rolls that have to do with Jedi-oriented equipment (lightsabers, Jedi armor, vehicles, starships, etc.). If a character attempts to convince the “gatekeeper” (ie, the Jedi Master whose personality is imprinted into the holocron) to reveal information, they must roll a Very Difficult *scholar: Jedi lore*. The character receives +1 for every Force point they have, and -1 for every Dark Side points they have. The gatekeeper is nothing more than a construct, and cannot be manipulated by the Force
* **Source:** Power of the Jedi Sourcebook (pg. 62-63)

### Marker Placard

* **Type:** Starship signage
* **Model:** SoroSuub Marker Signs
* **Cost:** 10cr
* **Availability:** 2
* **Source:** Platt’s Smugglers Guide (pg. 48)

### Mem-Stik

* **Type:** Memory stick
* **Model:** Hi-Baka 2000 Mem-Stik
* **Skill:** Computer programming/repair
* **Cost:** 50cr
* **Availability:** 2
* **Game Notes:** Each mem-stik contains 1D of data. The information can be broken down and reassembled into a larger file later on.
* **Source:** Cracken’s Rebel Field Guide (pg. 11

### Sith Holocron

* **Type:** Sith Holocron
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:** These devices act as interactive stores of information, most often used to retain the secrets of Force powers for future generations. The creator of the Holocron essentially transfers a portion of his personality into the object, and this sentient presence is then referred to as the gatekeeper of that Holcoron. Using special organic crystalline components, the device can reproduce light and sound wave information. Each Holocron focus on different aspects of Sith lore and powers.
* **Source:** Tales of the Jedi Companion (pg. 79-80)