Stats

In Rogues'light Greedy Cave, there are a total of 100 stats that you can apply points to once a level is gained. Stats are split into two groups red and blue, adding points to one of the groups will lean towards that specific skill tree.

**Red stat group**

**Update:**

## **Attack**

```
"Deal PDMG, Each Upgrade increases ATK by 2%".

```

What the above doesn't say however is that the above is applied to **every** ATK stat you have on all of your equipped items. We also think the percentage is wrong, i've done a few tests and the percentage seems to be 1.9%

## **MATK**

```
"Deal MDMG, Each Upgrade increases MATK by 3%".

```

What the above doesn't say however is that the above is applied to **every** MATK stat you have on all of your equipped items.

**For example:**

* MATK Skill = LVL8 (5%)
* Ring of Magic = MATK +50
* Equipment Attribute = 2%
* Enchantment = MATK +70

**To calculate the MATK you earn from the above item you use the following formula:**

* ((MATK Stat \* (50%+Equipment Attribute)) + Enchantment MATK) \* (19% + MATK Skill %)
* ((100 \* 102%) + 50) \* 108%
* Final MATK = 153.6

You round this value down to 159.

*\*Please note any bonus from Wings are added to the Skill % at the end of the formula*

## Bonus EXP

```
"Each upgrade increases Bonus EXP gained".

```

It's worth noting that your Bonus Rune % Combo is applied to **ALL** Bonus EXP in your build. Check below for the formula.

**Part One:**

* (( Item EXP Stat + Equipment Attribute ) + Item EXP Stat ) + Item EXP Enchantment

You need to round the end sum **down**. Replicate the above for each item to create a final total.

**Part Two:**

* (( Item Total + Rune Bonus %) + Item Total )

You need to round the end sum **UP**.

**Part Three:**

* ( Bonus EXP Rune - ( Rune Bonus % + 100% ))

Replicate the above for each Bonus EXP Rune you have equipped. Then simply add the Sum of Part Two to the Sum of Part Three.

**Defense**

Influences Defense, Adding a point into Defense will add 10% with each level up.

**Crit**

Influences the Critical attack chance of physical damage, adding a point into crit will add 0.5% with each level up.

**Dodge**

Influences chance to dodge physical damage, Dodge allows the player to dodge auto attacks of a Monster/Boss.

Dodging an attack avoids 10% of damage limiting the amount of potions required.

Dodge will cap at 20% Dodge Rate.

Adding a point into dodge will add 6% with each level up.

**MP**

Influences the amount of max Mp points the player has

Adding a point into MP will add 9% with each level up

**Blue stat Group**

**HP**

Influences the amount of Max HP the player has,

Adding a point into Health will add 2% with each level up

**Bonus Gold**

```
 Influences the amount of Gold obtained.

```

Every point in Extra Gold gives you Gold equal to that amount of points applied ,So if you kill a Monster that gives 5Gold and the player has Added 5 points in the Extra Gold stat then Monster will give a total of 1Gold.

**Bonus Exp**

```
 Influences Exp gained for killing Monsters,

```

Every point in Extra Exp gives you Exp equal to that amount of points applied ,So if you kill a Monster that gives 5Exp and the player has Added 8 points in the Extra Exp stat then Monster will give a total of 19Exp

**Charm or Luck**

Influences chance of finding better loot in chests and from monster drops, 1 point in Charm will add +4 Charm overall

Adding a point into Charm will increase the chances of finding better loot with each level up, Charm is an Mid Game Stat from Floor 20+ having High Luck will increase the chances of finding Dark Gold/Unique gear. More information is here.

**Pierce**

Pierce one of the most important stats in the game. Main function of pierce is to reduce enemy defence. Formulas you can find here

**Stats continued**

Here you can see your Health points, Mana points, Experience points and your Greed rating ( Item rarity total )

You can also see various other self explanatory stats.

You can see your minimum and maximum damage range figures here along with your Elemental resists/damage dealt, overall defence rating and Magic attack rating.