Halflings

## Background

Halflings are a peaceful race of diminutive humanoids who tend to seek peace, quiet, a good meal and even better ale. They are native to the Midlands of the Pyrean peninsula, and whilst some live in the cities and rural villages others travel the world seeking a peaceful place to call home. There are four different subraces of Halflings: the Lightfoot Halflings, the Stout Halflings, the Wild Halflings and the Ghostwise Halflings

Lightfoot Halflings are more adept at hiding than most of their other kin, these halflings try to escape danger by travelling alongside stronger individuals. And if that fails, well there is nothing they cannot simply talk their way out of. Stout Halflings are hardier than average halflings, these halflings tend to be more headstrong than their other kin and their alleged dwarven blood provides them with resistance to certain poisons and even more importantly a higher tolerance for alcohol. Wild Halflings have long ties to the wild magics of the Feywilde, and have adapted to live synergistically with the chaotic laws of the wilds. The Ghostwise Halflings are the rarest of the four subraces, they live isolated lives out in the wilderness with many of them travelling along the southern coasts of Phalos.

## Properties

### Halfling, Lightfoot

* **Average Lifespan.** 340 to 350 years.
* **Size.** Small.
* **Ability Score Increases.** Your Dexterity score increases by 2, and your Charisma score Increases by 1.
* **Speed.** Your base walking speed is 25 feet.
* **Lucky.** When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
* **Brave.** You have advantage on saving throws against being frightened.
* **Halfling Nimbleness.** You can move through the space of any creature that is of a size larger than yours.
* **Naturally Stealthy.** You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Halfling, Stout

* **Average Lifespan.** 340 to 350 years.
* **Size.** Small.
* **Ability Score Increases.** Your Dexterity score increases by 2, and your Constitution score Increases by 1.
* **Speed.** Your base walking speed is 25 feet.
* **Lucky.** When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
* **Brave.** You have advantage on saving throws against being frightened.
* **Halfling Nimbleness.** You can move through the space of any creature that is of a size larger than yours.
* **Stout Resilience.** You have advantage on saving throws against poison, and you have resistance against poison damage.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Halfling, Wild

* **Average Lifespan.** 340 to 350 years.
* **Size.** Small.
* **Ability Score Increases.** Your Dexterity score increases by 2, and your Wisdom score Increases by 1.
* **Speed.** Your base walking speed is 25 feet.
* **Lucky.** When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
* **Brave.** You have advantage on saving throws against being frightened.
* **Halfling Nimbleness.** You can move through the space of any creature that is of a size larger than yours.
* **Child of the Wood.** You know the *druidcraft* cantrip. When you reach 3rd level, you can cast the *entangle* spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *spike growth* spell once with this trait and regain the ability to do so when you finish a long rest. Casting these spells with this trait doesn't require material components. Wisdom is your spellcasting ability for these spells.
* **Timberwalk.** Ability checks made to track you have disadvantage, and you can move across difficult terrain made of non-magical plants and undergrowth without expending extra movement.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Halfling, Ghostwise

* **Average Lifespan.** 340 to 350 years.
* **Size.** Small.
* **Ability Score Increases.** Your Dexterity score increases by 2, and your Wisdom score Increases by 1.
* **Speed.** Your base walking speed is 25 feet.
* **Lucky.** When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
* **Brave.** You have advantage on saving throws against being frightened.
* **Halfling Nimbleness.** You can move through the space of any creature that is of a size larger than yours.
* **Silent Speech.** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.