Mutation List

*"That's fuckin' fascinating, truly."*
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A comprehensive list of the specifics of all of the mutations available for the player to take.

## Racial Mutations

These mutations drastically change the way your character interacts with the world. They are all mutually exclusive with one another, except for Abomination, which has Hideous Freak as a prerequisite.

**Stat Modifiers**
[ senses +2 ]
[ endurance +1 ]

**Skill Modifiers**
[ climb +2 ]
[ fuck +1 ]
**Armor Modifiers**
[ beating +1 ]
[ slashing +1 - 2 ]
[ stabbing +1 ]
[ acid +2 ]
**Resist Modifiers**
[ vampirism +100 ]
[ radiation sickness +40 ]
[ suffocation +20 ]
[ nanite healing +20 ]
[ toxic exposure +20 ]
**Associated Status Effect Modifiers**

```
  * Chud Darkness

```

[ cool +1 ]
[ fists +1 ]

**Incompatible with:** Zombie, Vampire, Hideous Freak, Abomination, and Bright Eyes.
**Stat Modifiers**
[ brawn +2 ]
[ cool +2 ]
[ endurance +2 ]
[ sense +2 ]
 [ brains -4 ]
**Associated Status Effect Modifiers**

```
  * Blood Buff

```

[ brawn +2 ]
[ cool +2 ]
[ endurance +2 ]
[ sense +2 ]

```
  * Sunlight Weakness

```

[ brawn -8 ]
[ cool -8 ]
[ endurance -8 ]
[ senses -8 ]
feed from <any> - *Drink blood from players and npcs to receive Blood Buff. You need to drink three times to receive the full duration and you also need to grab your victim before feeding unless they have added you to their suck allows*

**Incompatible with:** Hyperimmune, Hideous Freak, Solar Sponge, Plant Whisperer, Abomination, Zombie, Chud, Diplicardia, and Billygoat.
**Stat Modifiers**
[ endurance +2 ]
 [ brawn -2 ]
 [ brains -6 ]
**Skill Modifiers**
 [ dodge -3 ]
 [ sneak -5 ]
**Soak Modifiers**
[ beating +3-6 ]
[ bullets +5-10 ]
[ electric +2-5 ]
[ +100 suffocation ]
[ +50 to 100 healing ]
**Resist Modifiers**
[ bends +100 ]
[ blood nitrogen +100 ]
[ disease +100 ]
[ healing factor +100 ]
[ stage I zombie rot +100 ]
[ suffocation +100 ]
[ toxic exposure +100 ]
[ vampirism +100 ]
[ bleeding +90 ]
[ addiction +75 ]
[ burning +25 ]
[ stunned +15 ]
[ cold -25 ]
**Other Modifiers**
[ +10 health ]
**Associated Status Effect Modifiers**

```
  * Zombie Nutrition

```

[ brawn +7 ]
[ reflexes +2 ]
feed from <corpse or head> - *Eat brains to receive Zombie Nutrition.*
**Incompatible with:** Bleeder, Hideous Freak, Abomination, Hyperimmune, Silicone Skin, Vampire, Chud, Swollen Brain, Empath and Diplicardia.
*You risk contracting mental illness upon recloning, but you also have an innate resistance to stress, and the reduction of it.*
**Stat Modifiers**
[ senses +4 ]
[ endurance +1 ]
 [ cool -3 ]
**Skill Modifiers**
[ focus +3 ]
[ sneak +3 ]
 [ persuade -2 ]
**Resist Modifiers**
[ vampirism +100 ]
scare - *Gives the fear debuff to your enemies and the frenzy buff to you.*
**Incompatible with:** Vampire, Zombie, Chud, Empath and Adonis.

**Skill Modifiers**
[ endurance +2 ]
[ brawn +1 ]
 [ brains -2 ]
 [ cool -2 ]
**Skill Modifiers**
 [ firearms -2 ]
 [ focus -4 ]
 [ persuade -6 ]
**Armor Modifiers**
[ beating +4 to 10 ]
[ slashing +6 to 9 ]
[ stabbing +4 to 10 ]
[ bullets +8 to 10 ]
[ acid +1 to 3 ]
devour corpse - *Eat a corpse for healing and to gain armor modifiers based on the type of corpse you devour.*
**Requires:** Hideous Freak, Fuck Machine and either Ripper or Tentacles.
**Incompatible with:** Vampire, Empath, Zombie, Chud, Adonis, Nimble Fingers.

## Skin Mutations

Skin mutations increase the amount of specific types of damage your character can soak. Each skin mutation is categorized as either a ***level one***, or a ***level two***, which are generally upgrades over corresponding ***level one*** skin mutations. The ***level one*** skin mutations simply give you bonuses to certain soaks, while the ***level two*** skin mutations bolster the soak bonuses from their prerequisite ***level one*** versions, and grant a variety of new effects, such as new abilities and other stat changes.

You are allowed ***four total*** skin mutations, but only ***one*** of those can be a ***level two***.

### Level One

**Armor Modifiers**
[ beat resistance +3 - 5 ]
[ bullet resistance +1 - 4 ]
**Armor Modifiers**
[ electric resistance +3 - 6 ]
[ acid resistance +1 - 3 ]
**Armor Modifiers**
[ slash resistance +2 - 4 ]
[ stab resistance +1 - 3 ]
**Armor Modifiers**
[ cold resistance +8 - 10 ]
**Resist Modifiers**
[ chill resistance +100 ]
**Armor Modifiers**
[ burn resistance +3 - 7 ]
[ iradiation resistance +1 - 4 ]

### Level Two

**Skill Modifiers**
 [ climb -3 ]
 [ swim -3 ]
**Armor Modifiers**
[ beat resistance +1 - 2 ]
[ bullet resistance +2 - 2 ]
**Resist Modifiers**
[ broken limbs +90 ]
[ knockout +80 ]
[ brain damage +75 ]
**Requires:** High Density.
**Incompatible with:** Other ***level two*** skin mutations.
**Armor Modifiers**
[ acid Resistance +2 - 4 ]
[ laser Resistance +2 - 6 ]
[ explode Resistance +2 - 6 ]
**Resist Modifiers**
 [ bandages +40 ]
**Requires:** Rubberskin.
**Incompatible with:** Other ***level two*** skin mutations and Zombie.
**Skill Modifiers**
[ swim +4 ]
**Armor Modifiers**
[ slash resistance +1 - 2 ]
[ stab resistance +2 - 2 ]
[ electric resistance +2 - 2 ]
**Resist Modifiers**
[ suffocation +100 ]
**Requires:** Snakeskin.
**Incompatible with:** Other ***level two*** skin mutations and Camelfat.
**Skill Modifiers**
[ swim +3 ]
 [ persuade -3 ]
**Armor Modifiers**
[ beat resistance +1 - 1 ]
[ slash resistance +1 - 1 ]
[ stab resistance +1 - 1 ]
[ electric resistance +2 - 2 ]
[ acid resistance +2 - 2 ]
**Resist Modifiers**
[ suffocation resistance +50 ]
huck onto <any> - *Puke beneficial green bile all over yourself or your friends.*
**Requires:** Snakeskin.
**Incompatible with:** Other ***level two*** skin mutations and Adonis.
**Stat Modifiers**
[ brawn +1 ]
**Armor Modifiers**
[ cold resistance +5 - 5 ]
[ beat resistance +1 - 2 ]
**Associated Status Effect Modifiers**

```
  * Cold Fury

```

[ brains +2 ]
[ brawn +2 ]

**Requires:** Yeti Skin.
**Incompatible with:** Other ***level two*** skin mutations.
*Your love of fire becomes psychological as well as physical. Having this along with the carrie mutation will reduce the chance of contracting a mental illness when using carrie to burn someone.*
**Armor Modifiers**
[ fire resistance +1 - 3 ]
[ laser resistance +2 - 3 ]
[ irradiation resistance +2 - 2 ]
**Associated Status Effect Modifiers**

```
  * Solar Power

```

[ brains +2 ]
[ brawn +2 ]
**Requires:** Firewalker.
**Incompatible with:** Other ***level two*** skin mutations, Vampire, Chiller and Cryomander.

## Focus Mutations

These mutations all grant new abilities which utilize the focus skill. A few of them also give bonuses to focus, bolstering the usefulness of all the other abilities that use focus. There are more mutations which grant focus abilities, but they are categorized under movement mutations instead.

## Movement Mutations

Mutations that allow you to move. Much like skin mutations they are split into ***level one*** and ***level two***. Unlike skin mutations, however, all of the mutations in this list are mutually exclusive with one another except for upgrading ***level one*** to their corresponding ***level two***. It should be noted that Clairvoyance does not currently have a ***level two*** mutation.

### Level One

**Skill Modifiers**
[ focus +1 ]
memorize - *Remember your location for phasing back to later.*
phase - *Phase back to your memorized location.*
**Incompatible with:** Leapfrog, Clairvoyance, Rift and Flight.
**Skill Modifiers**
[ dodge +1 ]
**Resist Modifiers**
[ broken leg resistance +80% ]
 [ broken arm resistance -30% ]
 [ broken nose resistance -30% ]
 [ broken hand resistance -30% ]
 [ broken jaw resistance -30% ]
leap <any> - *Gives the ability to: Leap up or down a cliff/building.*
**Incompatible with:** Phaser, Clairvoyance, Blink, Rift and Pathfinder.
**Skill Modifiers**
[ focus +3 ]
project - *Project your consciousness out of your body. Causes you to faint, becoming helpless.*
return - *Return your consciousness to your body. No delay whatsoever. Can be done from any location.*
scan - *Scan the room for clairvoyant projections. See Psi Shimmers for more details.*
pulse - *Try to damage other clairvoyants who are projecting to your location.*
**Incompatible with:** Phaser, Leapfrog, Blink, Flight, Bright Eyes and Pathfinder.

### Level Two

blink - *Vanish and reappear at a random spot in the world.*
blink <any> - *Vanish and reappear at any area you choose. Must not be blinkblocked or indoors.*
**Requires:** Phaser.
**Incompatible with:** Leapfrog, Flight, Pathfinder, Clairvoyance and Rift.
climb - *Increase your altitude.*
dive - *Decrease your altitude.*
fall - *Stop flying and fall to the ground.*
fly - *Launch yourself into the sky.*
land 'any' - *Land on something.*
dock with 'any' - *Dock with another flying object.*

**Requires:** Leapfrog.
**Incompatible with:** Phaser, Blink, Clairvoyance, Rift and Pathfinder.
*Because you can tap into another world, you will gain a small increase in your mental capabilities. You are also able to force other rifters who are rifting in the same room as you into the real world, potentially stunning and damaging them. Be wary, as other rifters will be able to see if you are rifting or not!*
*Also, because you are essentially one of the astral dimension, you will take damage from EMP, like a spirit would.*
**Skill Modifiers**
[ focus +1 ]
**Armor Modifiers**
 [ EMP resistance -100 ]
rift - *Open a rift.*
unrift - *Leave a rift.*
detect - *Scans the room for rift beings.*
spear 'any' - *Attempts to de-rift somebody in the same room by performing an iconic wrestling move. Usage: spear <name> or spear.*
It is highly advised you invest in Focus to use this skill effectively, the further the distance, the more Focus is required.
**Requires:** Clairvoyance.
**Incompatible with:** Phaser, Blink, Leapfrog, Flight, Bright Eyes and Pathfinder.
**Requires:** Phaser.
**Incompatible with:** Blink, Clairvoyance, Leapfrog, Rift, and Flight.

## General Mutations

These mutations include all other mutations that aren't categorized as either racial, skin, focus, or movement. As such they have a large variety of effects.

## Radiation Mutations

These mutations can only be gained from reaching a certain amount of rads - you need around eight rads to gain a radiation mutation, and you can have more than one. These mutations are temporary; when you die you'll lose them. If you have high endurance you may shrug off getting the mutation. If you're specifically trying to get one of these mutations, the easiest way is to sit in a room with a few spent fuel rods until sufficiently irradiated. Failing that, you can wander around in an irradiated area such as the wasteland or the glass mesa, but both of these are more dangerous.

## Defunct Mutations

These mutations have been removed from the game.

hulk out - *Start hulking out!*
hulk stop - *Become slightly less meaty.*

```
  * Hulk Out

```

[ brawn +3 ]
[ wrestle +2 ]
 [ brains -2 ]

solve problem - *Start solving problems and get brainy!*
solve stop - *Stop being brainy and solving problems.*

```
  * Brainstorm

```

[ brains +3 ]
[ craft +2 ]
 [ brawn -2 ]