recursal/Fanatic-Fandom huggingface dataset:
Elite Grenadier

File:FFVIIR wiki icon.png

上級擲弾兵 (Jōkyū Tekidan-hei?, lit. Senior Grenade Soldier)

> Elite troopers serving in Shinra's Public Security Division who were promoted from the ranks of grenadiers due to their superior ability. Armed with portable artillery weapons, they are often deployed in key strongholds.
>
> Enemy details

The **Grenadier** is an enemy in *Final Fantasy VII Remake*. They are more powerful version of the Grenadier. They are members of the Shinra Electric Power Company's Public Security Division.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

120~359
218~653
69~184

### Magic Defense

69~184
13~31
13~31

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

944
301
301

### EXP

45
45
0

### Gil

0
0

## Elemental affinities

### Ice

Weak
Normal

### Wind

Normal
Normal

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

These troopers carry powerful weapons such as grenade launchers. Try using magic to counter their long-range fire.

## Classification

### Location

Upper Sector 7; Corkscrew Tunnel; Mako Reactor 5

## Items

###

Grenade (VII Remake item) (12%)

###

Adrenaline (5%)

## Abilities

### Abilities

File:Physical and magical damage from FFVII Remake icon.png Napalm File:Fire from FFVII Remake icon.png

## Battle

 File:Napalm from FFVII Remake.jpg
The Elite Grenadier is a support-fire type of enemy, with superior firepower compared to the Grenadier. He'll mostly remain in the backline using File:Physical and magical damage from FFVII Remake icon.png Napalm File:Fire from FFVII Remake icon.png to supplement the main infantry, and will rarely, if ever, engage in close-range combat. Napalm covers more area and deals more damage than the Grenadier's File:Physical damage from FFVII Remake icon.png Grenade Shot.

### Hard mode

On the hard difficulty the Elite Grenadier will use Napalm more often.

### Strategy

Much like the vast majority of human-type enemies, the Elite Grenadier is weak against fire. Similarly to the Grenadier, they are weak and vulnerable on their own, although having higher stats compared to the Security Officer. Napalm is a telegraphed ability with a slow moving arc projectile, being easy to avoid.

They can pose a threat when the player is fighting multiple enemies, as they will remain safe on the backline shooting grenades. Ideally, they should be the first enemies to be dispatched, to avoid the support-fire.

## Related enemies

* Security Officer
* Elite Security Officer
* Grenadier
* Riot Trooper
* Elite Riot Trooper
* Flametrooper
Arcane Scepter

File:FFVIIR wiki icon.png

マジカルロッド (Majikaru Roddo?, lit. Magical Rod)

> A staff infused with precious gems the color of twilight. Well suited for materia.
>
> Description

The **Arcane Scepter** is a weapon for Aerith in *Final Fantasy VII Remake*. It provides the Fleeting Familiar ability, which summons a fairy that provides supplemental damage. The Arcane Scepter's unlocks provide an increase to Aerith's normal attack damage, while being overall balanced.

## Obtained

The weapon is earned as a reward either for completing "A Dynamite Body" or "Shears' Counterattack" in Chapter 9, "The Town That Never Sleeps". Based on the player's actions, Cloud may unlock either sidequest as the third one, and either will give the weapon as a reward.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 24
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 36

## Use

The Arcane Scepter has a unique role among Aerith's weapons. Its File:Magic Attack from FFVII Remake icon.png Magic Attack attribute bonus is the second-lowest of her weapons when fully maxed, but it provides a variety of unique abilities. These include increases to her normal attack damage, to elemental damage, to the duration of debuffs that she casts, as well as a reduction in offensive spell costs. The weapon also has some defensive abilities, including an increase to her buff duration. The most notable unlock is Stagger Siphon, which causes her to recover HP when attacking staggered enemies.

Compared to other weapons, the Arcane Scepter has a lower magic attack attribute, but makes up for it with its unique buffs and its improvements to her normal attacks. This makes it comparable to the File:Aerith staff from FFVII Remake icon.png Bladed Staff, which provides improvements to her normal attacks by boosting her critical hit rate. The Arcane Scepter makes fewer compromises to her magic damage, and provides the Reprieve ability, which can be critical for Aerith's survival.

The Arcane Scepter is a good choice if the player wishes to focus on Aerith's normal attack damage and give her some durability improvements, without reducing her magic damage too heavily. The main issue with the weapon is that focusing on Aerith's normal attacks may be more MP-efficient, but is a waste of her spellcasting potential.
Inside Final Fantasy VII Remake

Title
***Inside Final Fantasy VII Remake*** is a series documenting the development of *Final Fantasy VII Remake*. It features developer interviews and uses footage from the game and the original *Final Fantasy VII*. It was released on the Square Enix Channel, with English closed-caption versions simultaneously to the Final Fantasy YouTube channel.

This is the second series of its type, following *Inside The Square* made for *Lightning Returns: Final Fantasy XIII*.

## Episodes

### Episode 5: Graphics and Visual Effects

April 17, 2020, Video

Template:Navbox demos
Final Fantasy VII Remake translations

File:FFVIIR wiki icon.png

Template:Navbox translations
This page compares the translations of *Final Fantasy VII Remake*. Where there is an equivalent, the "Original name" column will give the name in the original version of *Final Fantasy VII*.

## Locations

### Map names

These are the names the areas appear with in the "Map" menu, and not necesarilly the name that appears when the location is entered.

### Sub-areas

 壱番魔晄炉
内部
作業通路
魔晄だまり

## Stats

 ＥＸＰ
 ギル
Stop (VII Remake)

File:FFVIIR wiki icon.png

## Stop

ストップ (Sutoppu?)

**Stop** is a magic spell in *Final Fantasy VII Remake*. It is the highest-level spell provided by File:Magic Materia from FFVII Remake.png Time Materia, and has an offensive effect. The spell inflicts the File:Stop from FFVII Remake icon.png Stop status on a target, which prevents them from acting for its duration. Stop is opposed to File:Haste from FFVII Remake icon.png Haste, and using Stop will dispel Haste, but will not replace it.

## Use

Stop costs 14 MP to cast. It applies the Stop debuff to a target for ten seconds, during which they are unable to act. This will also lengthen a stagger, providing a greater window in which staggered enemies can be burst down. The debuff is therefore very deadly to enemies who are staggered. Particularly if used by Tifa, who can increase stagger bonus damage, this can be used to burst down high-level enemies quickly once staggered.

One of the key uses of Stop is against bosses, as many of them are not immune to Stop. If used in conjunction with File:Spell from FFVII Remake icon.png Sleep, it is possible to near-permanently prevent a boss from acting, allowing them to be effectively defeated quickly with minimal risk to oneself. Stop is therefore a very powerful ability with many strategic uses, if an enemy is not immune to the debuff.

Stop can be boosted effectively by pairing time materia with File:Support Materia from FFVII Remake.png Magnify Materia. This allows Stop to be used on all enemies to stop them from acting, although magnify reduces the length of the debuff's duration. As magnify materia is a great pair with time materia for its other two spells, this can be a very efficient use of the spell.
Jules (VII Remake)

File:FFVIIR wiki icon.png

## Jules

ジーナン (Jīnan?)

**Jules** is a minor character in the *Final Fantasy VII Remake*. He is an effeminate man who runs the gym in Wall Market, and is the younger brother of Andrea Rhodea.

He serves as the remake's replacement for the Big Bro character from the original *Final Fantasy VII*, who was a crossdressing man who ran the Wall Market's gym.

Jules is faced as the final level in the "Squats" and "Pull-Ups" minigames. During the time Cloud dresses up as a woman to partake in the audition, if the he talks to Jules who is outside the gym, Jules will comment that Cloud looks great but that he can't work out in that getup.

## Gallery

FFVIR Jules.pngBurning Thighs from FFVII Remake.jpg
## References

1. ↑ https://twitter.com/aitaikimochi/status/1255034591636680706
Maximum Fury

File:FFVIIR wiki icon.png

アンガーマックス (Angāmakkusu?, lit. Anger Max)

> Consume all ATB charges to fire a long stream of bullets at an enemy.
>
> Description

**Maximum Fury** is Barret's ability in *Final Fantasy VII Remake* learned from the File:Barret gun-arm from FFVII Remake icon.png Big Bertha. Barret will fire consecutively at a single enemy for a long period of time.

Maximum Fury is based on Angermax from the original *Final Fantasy VII*, in which it was Barret's second level 3 limit break.

## Use

Maximum Fury is an effective way to deal great sustained damage quickly, and has higher range than Barret's basic attacks. Maximum Fury deals more damage the more ATB he has, as it'll consume all his gauges. This ability truly shines when trying to dispatch multiple enemies in a quick succession, as Barret will automatically change to another enemy while firing Maximum Fury, should his primary target perishes. It is especially useful against flying enemies thanks to its tracking.

Compared to Focused Shot, Maximum Fury functions similarly in consuming Barret's current ATB gauge, but has a different function. Where Focused Shot deals burst damage and is focused on staggering an enemy, Maximum Fury is focused more towards sustained damage. Maximum Fury is better against an enemy already staggered, or one that can be defeated without staggering an enemy, whereas Focused Shot is better to build an enemy's stagger gauge.
Point Blank

File:FFVIIR wiki icon.png

[[Final Fantasy VII Remake translations|]] ([missing rōmaji]?)

> Consume all ATB charges to deliver a close-range attack and send enemies flying.
>
> Description

**Point Blank** is an ability for Barret in *Final Fantasy VII Remake*, provided to him by the File:Barret gun-arm from FFVII Remake icon.png EKG Cannon. Barret strikes his opponent with his gun-arm, dealing instant damage, and delayed damage few seconds later, knocking down opponents. Heavy enemies will not be launched.

## Use

Point Blank is a unique ability that is divided into two parts: Barret first punches his opponents, dealing average damage, which then causes a small energy ball to form on his opponent that explodes a few seconds later, dealing heavy damage. Much like Barret's other melee-oriented abilities, it provides him with super-armor upon activated, making it hard to be interrupted by weaker attacks.

Among all of Barret's melee-oriented abilities, Point Blank has the largest potential for damage, but as the name implies, it requires to be as close as possible to his target, otherwise he might miss the blow. When the issue as a command to Barret when not controlled by the player, Barret will close the gap by running before using the attack, making it significantly safer to use.

Point Blank overall has very limited uses, essentially requiring enemies to be staggered or pressured. One great use of Point Blank is to first use the ability, build up some more ATB with Overcharge, and deliver another ability while the explosion portion of Point Blank kicks in.

Point Blank Activating from FFVII Remake.jpgPoint Blank activating.
Bughe

長老ブーガ (Chōrō Būga?)
Alternate names: Elder Bugah

Elder Bughe.

> Live with the planet, die with the planet. Maybe this is the way it should be. Who knows? I'm full of booze... It's when I think about the children. I wonder if we could just save our own children.
>
> Elder Bugah

**Elder Bughe**, originally called **Elder Bugah** in the PlayStation version, is a minor non-player character from *Final Fantasy VII*. He, along with Hargo, is a wise man in Cosmo Canyon met in the Shildra Inn and knew Professor Gast when he was working on the Jenova Project.

If the player talks to Bughe in Cosmo Canyon after seeing the display in Bugenhagen's planetarium, but before reuniting with the others around the Cosmo Candle, Bughe tells the story of Gast and how he used to visit Cosmo Canyon. Bughe explains that Gast was a Shinra scientist who spent his life studying the Ancients, and that 30 years ago he had found the remains of an Ancient whom he named Jenova. One day Gast had shown up in Cosmo Canyon looking distressed, saying Jenova was not an Ancient and that he had done something terrible. Bughe asks the player to relay Gast his best wishes if they ever bump into him.

ru:Буге
Laser Cannon (VII Remake)

File:FFVIIR wiki icon.png

## Laser Cannon

レーザーキャノン (Rēzā Kyanon?)

> A modified version of the autonomous sentry ray weapons platform. Overall capabilities, including the effects of its lasers, are greatly enhanced.
>
> Enemy Intel

**Laser Cannon** is an enemy in *Final Fantasy VII Remake*. It can be fought in Mako Reactor no. 5 in Chapter 7 - "A Trap Is Sprung", as well as in the Corneo Colosseum as part of the "vs. Shinra Warriors" challenge.
Focused Shot

File:FFVIIR wiki icon.pngFile:FFBE wiki icon.png

フュエルバースト (Fyuerubāsuto?, lit. Fuel Burst)

> Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.
>
> Description

**Focused Shot** is Barret's default ability in *Final Fantasy VII Remake*. Barret charges up his gun, creating an orb of energy that is forcefully blasted against his opponent.

Focused Shot is based on Big Shot from the original *Final Fantasy VII*, in which it was Barret's first level 1 limit break.

## Use

Focused Shot is one of Barret's easiest ways of dealing burst damage, given that his damage-per-second is mostly sustained with basic attacks. Much like many of Barret's abilities, Focused Shot deals more damage the more ATB he has, as it'll consume all his gauges. The ability is efficient in finishing off faraway opponents, but is mostly useful for inflicting massive stagger on opponents under the pressured status, specially when Barret has 2 ATB.

Compared to Maximum Fury, Focused Shot deals burst damage and raises an enemy's stagger, whereas Maximum Fury is more focused on dealing raw, sustained damage. Maximum Fury is better on an enemy who is already staggered, while Focused Shot is better on enemies yet to be staggered.

Focused Shot allows Barret to deal ranged damage even with equipped with a melee weapon.

## Other appearances

### *Final Fantasy Brave Exvius*

File:Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Etymology:Dyne

Dyne is the unit of force in physics specified in the centimeter-gram-second system of units. It is defined as "the force required to accelerate a mass of one gram at a rate of one centimeter per second squared." The word ultimately comes from Greek *dynamis*, meaning "power" or "force".
Template:Etym-page
Smackdown

File:FFVIIR wiki icon.png

[[Final Fantasy VII Remake translations|]] ([missing rōmaji]?)

> Strike the ground and send nearby enemies flying.
>
> Description

**Smackdown** is an ability for Barret in *Final Fantasy VII Remake*, provided by the File:Barret gun-arm from FFVII Remake icon.png Wrecking Ball. Barret slams the ground with his gun-arm and knocks down all opponents in the vicinity; heavy enemies won't be launched, though.

## Use

Smackdown deals strong area-of-effect physical damage and is useful for crowd control, being best to clear out aggressive opponents surrounding the party. The damage radius of the ability is significant, and the effect knocks smaller enemies down. Much like Barret's other melee-oriented abilities, it provides him with super-armor upon activation, making it hard to be interrupted by weaker attacks.

Smackdown's main drawback is that it has a slow startup, usually giving time enough for opponents to move away and avoid damage, and requires setting up to be worthwhile. On the other hand, it can be useful against enemies such as the sahagin, who tend to gang on the party and attack in quick succession.
Etymology:Hellhound

A hellhound is a supernatural dog found in folklore. A wide variety of ominous or hellish supernatural dogs occur in mythologies around the world, similar to the ubiquitous dragon. Features that have been attributed to hellhounds include black fur, glowing red or sometimes glowing yellow eyes, super strength or speed, ghostly or phantom characteristics, and foul odor.

In cultures that associate the afterlife with fire, hellhounds may have fire-based abilities and appearance. They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls or guarding a supernatural treasure. In European legends, seeing a hellhound or hearing it howl may be either an omen of death or even a cause of death.
Template:Etym-page
Final Fantasy VII Remake locations

File:FFVIIR wiki icon.png

File:Balthier ffxiirw.PNGBalthier: I'm afraid the jury's still out on that one.This article or section is about the list of locations in *Final Fantasy VII Remake* that's still to be released. As such, some of the information might be inaccurate or likely to change. Please look over our policy for updating articles covering upcoming games before editing this page.
Template:Navbox locationlists
The following is a list of locations in *Final Fantasy VII Remake*. As of the *Final Fantasy VII Remake Demo*, only the following places have been named so far.
Starshower

File:FFVIIR wiki icon.png

オーバードライブ (Ōbādoraibu?, lit. Overdrive)

> Unleash a flurry of powerful strikes. Increases strength of next command executed.
>
> Description

**Starshower** is an ATB ability for Tifa in *Final Fantasy VII Remake*, provided by the File:Tifa knuckle from FFVII Remake icon.png Feathered Gloves. Tifa strikes a battle pose at an opponent, before leaping into a flurry of attacks, and then performing a combo of strikes that surround the enemy, before landing in front of them.

## Obtained

Starshower is provided by Feathered Gloves, and learned by using Starshower and then immediately following up with one of Tifa's abilities or a magic spell, repeated until the weapon's proficiency bonus reaches 100%.

## Use

Starshower is one of Tifa's most useful abilities. It can deal great sustained physical damage to a single target over several blows, and increases the strength of the next command executed. This fits within Tifa's moveset, as she relies on performing her abilities together in combo, by allowing the next ability she uses to hit harder. As it deals physical damage, Starshower relies on File:Attack Power from FFVII Remake icon.png Attack Power, but her high File:Speed from FFVII Remake icon.png Speed allows her to make the most use of it by charging up the following ability quickly. Starshower deals great damage on its own, and a combo is not required, but the combo is the optimal use for it.

A great use for Starshower is with Unbridled Strength, which grants Tifa access to Omnistrike, meaning Tifa can use Starshower on an enemy and immediately follow it up with powerful burst damage from Omnistrike, which itself does not need an ATB charge. Starshower is best with Tifa's abilities and techniques, such as Divekick or True Strike, because it is a melee ability and best followed up by other melee abilities.

Due to its effect of strengthening Tifa’s next command by 60% to 70%, Tifa can also be built for dealing massive magic damage as well by following up Starshower with a magic attack. Tifa’s limit break can also be strengthened by Starshower, with each hit dealing 60-70% more damage compared to using a limit break without the Starshower buff.

During Starshower's animation, Tifa is also evasive and will be immune to being stopped by enemies. Starshower can therefore be used straight into Focused Strike to allow her to keep up a damage combo mostly uninterrupted.

Starshower greatly complements Tifa's existing moveset, meaning it can be relied upon often in a wide variety of circumstances. Using it when an enemy is staggered or pressured can lay on further damage to a vulnerable enemy, though it is equally useful in helping build up a stagger gauge by constantly applying sustained damage.
Security Officer

File:FFVIIR wiki icon.png

警備兵 (Keibihei?, lit. Guard)

> Troopers belonging to Shinra's Public Security Corps. Typically seen patrolling the city streets and company installations. Many are new recruits with little training.
>
> Enemy details

The **Security Officer** is an enemy in *Final Fantasy VII Remake*. They are the first enemies fought in the game, and are the most basic type of Shinra infantry.

The downloadable demo included this enemy.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

35 - 293
64 - 533
27 - 79

### Magic Defense

27 - 79
10 - 26
10 - 26

### Gil

9 - 72 (18 - 144)
3 (9)
4 - 46

## Level 50 (Hard Mode)

### Magic Attack

1014
148
148

### EXP

45
45
528

### Gil

9
171

## Elemental affinities

### Ice

Weak
Normal

### Wind

Normal
Normal

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

Though they are not seasoned fighters, they do know a variety of different attacks.

## Classification

### Location

Mako Reactor 1; Upper Sector 8; Sector 7 Slums

## Items

###

Potion (12%)

###

Grenade (5%)

## Abilities

### Abilities

File:Physical damage from FFVII Remake icon.png Burst Fire, File:Physical damage from FFVII Remake icon.png Grenade

## Battle

Using his rapid-fire gun, the Security Officer shoots at a long-range distance for approximately 1 second. When the player is near, the Security Officer slowly backs off before shooting to put some distance. With his File:Physical damage from FFVII Remake icon.png Burst Fire ability, the Security Officer rapid-fires with more bullets for approximately 2 seconds. He uses the File:Physical damage from FFVII Remake icon.png Grenade ability, which lets him throw a grenade nearby to damage party members. Lastly, the Security Officer can also close the distance by kicking the player or hitting them with their gun.

### Hard mode

On the hard difficulty, Burst Fire can flinch the player character significantly. The Security Officer will also use the Grenade ability more often.

### Strategy

Much like the vast majority of human-type enemies, the Security Officer is weak against fire. Being the first enemy the player will encounter, he doesn't pose much of a threat, although he can be dangerous in large numbers, especially if firing at the player in succession.

As the Security Officer is easily interrupted, it is best to attack immediately and continuously to prevent him from dealing damage. Blocking is recommended against the Security Officer's rapid-fire gun attacks and Burst Fire ability.

## Gallery

Security Officer from FFVII Remake.jpgEnemy Intel.Final Fantasy VII Remake State of Play MPs.jpgSecurity Officers about to engage against Cloud in the Sector 1 train station.Burst Fire from FFVII Remake.jpgBurst Fire.Grenade EA from FFVII Remake.jpgGrenade.
## Related enemies

* Elite Security Officer
* Grenadier
* Elite Grenadier
* Riot Trooper
* Elite Riot Trooper
* Flametrooper
Assess Materia

File:FFVIIR wiki icon.png

みやぶる (Miyaburu?, lit. Uncover)

> Allows you to use Assess.
>
> Description

**Assess materia** is a File:Command Materia from FFVII Remake.png Command Materia in *Final Fantasy VII Remake*. Its ability, **Assess**, displays all information about an enemy's stats, weaknesses, and a description. This data can later be found in the Enemy Intel, or called up again during the fight by pressing the File:Playstation-Button-Touchpad.png.

## Obtained

In "Problem Solving", Chadley gives the party an Assess materia for "Chadley's Report".

## Use

The Assess ability can provide crucial battle information on the fly, and also provide useful information for Battle Intel. It costs only one ATB charge to use, and once leveled up, will assess all enemies at once. Even if an enemy type was already assessed, it is nonetheless worthwhile to assess them again in later portions of the game, when their HP and weaknesses may have changed.

Using Assess on enemies nets some rewards from Chadley. During "The Town That Never Sleeps", the assess materia level matters to a portion of a quest for Chocobo Sam.
Sledgeworm

File:FFVIIR wiki icon.png

デジョンハンマ (Dejon Hanma?, lit. Dezone Hammer)

> An autonomous antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. Able to warp space-time and seemingly disappear into thin air. It warps close to targets and strikes with its hammer.
>
> Enemy Intel

**Sledgeworm** is an enemy in *Final Fantasy VII Remake*, fought in the Drum of the Shinra Building in Chapter 17 - "Deliverance from Chaos". Sledgeworms can also be fought in the Shinra Combat Simulator as part of the "vs. 3-C SOLDIER Candidates" challenge.
Jessie's mother

File:FF4PSP Cid Portrait.pngCid Pollendina: Oh, shut up and help me remodel the Jessie's mother page!Please expand this article into a full one. The following tasks need to be completed:This request can be discussed on the associated discussion page. Remove this notice upon completion.

File:FFVIIR wiki icon.png

## Behind the scenes information

### English voice actor

Catherine Cavadini

> This will always be your home. So- how's practice going?.
>
> Jessie's mother

**Jessie's mother** is a minor character in *Final Fantasy VII Remake*. She lives in the Sector 7 employee housing district with Rowan Rasberry and is the mother of Jessie Rasberry.

## Profile

### Appearance

Jessie's mother is a middle aged woman with neck length auburn hair and brown eyes, much like her daughter. She is seen wearing a light green shirt with floral patterns.

## Story

File:Impresario-ffvi-ios.pngThis section is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Jessie's mother and her husband support their daughter Jessie during her acting tenure at the Gold Saucer. After Rowan falls ill from mako poisoning, Jessie's mother continues to believe Jessie works there, uninformed of her leaving and joining Avalanche.

During their mission to the topside of Sector 7, Cloud Biggs, Wedge, and Jessie visit Jessie's mother at her and her husband Rowan's home. While Cloud infiltrates the home via a back door, Biggs, Wedge, and Jessie distract her mother and have her homemade pizza, the "Midgar Special." As the group converses, Jessie's mother catches up with Jessie and suggests that she relocates to the Sector 8 theater. The party soon departs, after Jessie's mother offers more pizza to them.

## Gallery

FFVIIR Jessie's Mom.pngClose-up.Rasberry family from Final Fantasy VII Remake.pngA portrait of the Rasberry family.Young Jessie and mother from Final Fantasy VII Remake.pngJessie's mother reading to her young daughter.

ru:Мать Джесси
Regen (VII Remake)

File:FFVIIR wiki icon.png

## Regen

リジェネ (Rijene?)

> Gradually restore HP over time.
>
> Description

**Regen** is a magic spell in *Final Fantasy VII Remake*. It is provided by File:Magic Materia from FFVII Remake.png Healing Materia at level 3, and restores 10% of a character's maximum HP and applies the File:Regen from FFVII Remake icon.png Regen buff. This buff lasts three minutes, and restores a character's HP by 1% every two seconds, totaling 100% of their max HP once the buff runs its course.

## Use

Regen costs 6 MP to cast, and initially provides a 10% cure to a character's HP, before curing them by 1% of their max HP every two seconds for three minutes, equating to 90 ticks, or 100% of a target's HP when the spell has run its course. As the Regen buff is opposed to the File:Poison from FFVII Remake icon.png Poison debuff, casting Regen on a poisoned character will apply the initial heal and remove the Poison, but will not apply Regen. Unlike the other three healing spells (File:Spell from FFVII Remake icon.png Cure, File:Spell from FFVII Remake icon.png Cura, and File:Spell from FFVII Remake icon.png Curaga), Regen is independent of a character's File:Magic attribute from FFVII Remake icon.png Magic attribute.

Regen can be used effectively with File:Support Materia from FFVII Remake.png Magnify Materia to apply the Regen buff to all characters. Although it will not affect the amount of healing each tick with the Regen buff, it will reduce the initial heal of casting the spell, and will shorten the duration of the buff. However, it is overall more MP and ATB-efficient than applying Regen to each character individually.

The effect of Regen can be improved via various equipment. The Enchanted Ring lengthens duration by 30%, meaning Regen will last 54 seconds longer (providing 27 additional ticks) in total. Many weapons can also extend buff duration further. Though Healing Carcanet will not affect the heals provided each tick by the Regen buff, it will slightly improve the initial heal of casting the spell to 12% of the target's max HP.
M.O.T.H. Unit

File:FFVIIR wiki icon.png

モススラッシャー (Mosu Surasshā?, lit. Moth Slasher)

> A self-piloting antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. This consummate killing machine is armed with a drill on its head, claws on its arms, and rotating blades on its torso.
>
> Enemy Intel

**M.O.T.H. Unit** is an enemy in *Final Fantasy VII Remake*, fought in the Shinra Building in Chapter 17 - "Deliverance from Chaos" and on the Midgar Expressway in Chapter 18 - "Destiny's Crossroads". It can also be fought in the Shinra Combat Simulator as part of the "vs. 3-C SOLDIER Candidates" challenge.

## Gallery

M.O.T.H. Unit attacks from FFVII Remake.jpgM.O.T.H. Unit attacks 2 from FFVII Remake.jpg
Magic (VII Remake)

File:FFVIIR wiki icon.png

## Spells

ＭＡＧＩＣ (Majikku?, lit. Magic)

File:Spell from FFVII Remake icon.png**Magic** is a type of ability in *Final Fantasy VII Remake* available to characters with the relevant File:Magic Materia from FFVII Remake.png Magic Materia equipped. It allows the user to cast magic spells with the **Spells** command. Magic spells can provide offensive and defensive effects, but cost MP as well as one ATB bar to cast. The only spells usable outside of battle are the curative ones.

Much like in other *Final Fantasy* titles, elemental magic is divided in three categories: basic, intermediate and advanced. In *Final Fantasy VII Remake*, the higher the spell graduation, the more damage it will deal with higher MP cost, as well increased cast time. If the caster is interrupted during the cast animation, the spell will not be used by the user may still lose the ATB and MP. Certain status effects prevent the afflicted from using magic.
Cura (VII Remake)

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## Cura

ケアルラ (Kearua?, lit. Carera)

> Heals a moderate amount of HP.
>
> Description

**Cura** is a magic spell in *Final Fantasy VII Remake*. It is the second-level curative spell provided by File:Magic Materia from FFVII Remake.png Healing Materia. It restores HP at a rate above File:Spell from FFVII Remake icon.png Cure but below File:Spell from FFVII Remake icon.png Curaga, and has a medium cast time and MP cost.

## Use

Cura costs 8 MP and can be used with the healing materia at level 2. At lower levels, Cura heals characters a great amount, comparable to or greater than that of a Hi-Potion. Its main limitation is its MP cost, which can be restrictive early on.

As characters' MP pool and MP regeneration increase, Cura only becomes more effective and can be used more frequently. Even after Curaga is obtained, Cura still remains useful as an MP-efficient spell that also has a shorter cast time. The spell remains very ATB-efficient, and can heal by amounts greater than or comparable to both Chakra and Pray, though its MP cost remains a drawback in comparison. Unlike File:Spell from FFVII Remake icon.png Regen, Cura depends on the caster's File:Magic attribute from FFVII Remake icon.png Magic attribute, whereas Regen's heal is based on HP percentage.

Cura can be amplified by pairing the healing materia with File:Support Materia from FFVII Remake.png Magnify Materia to allow one to heal all allies at once for only a single ATB cost, which can rescue the party from difficult situations. Though Pray is also capable of this, Cura is more ATB-efficient. Additionally, the Healing Carcanet will improve the amount that is healed, and many weapons include unlocks that improve the healing amount when the spell is cast on others or on oneself.
Fleeting Familiar

File:FFVIIR wiki icon.pngFile:FFBE wiki icon.png

マジカルサーバント (Majikaru Sābanto?, lit. Magical Servant)

> Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
>
> Description

**Fleeting Familiar** is an ability for Aerith in *Final Fantasy VII Remake*, provided by the File:Aerith staff from FFVII Remake icon.png Arcane Scepter. It summons a small fairy that follows Aerith and attacks with small energy pellets.

## Use

Fleeting Familiar's fairy flies toward the enemy to attack, supplementing Aerith's damage. While it seems like an underwhelming ability at first because the passive damage output is low, it can provide an additional source of damage during boss battles or more challenging opponents, as it lasts for a long time for only a single use of the ATB bar. The fairy deals minimal damage periodically, however, if Aerith uses any offensive spell and abilities, the fairy will shoot an orange energy orb that deals significant damage and stagger.

Fleeting Familiar by itself is not worth using, but it complements Aerith's other abilities from other weapons after their proficiency is gained. If Aerith uses a spell within Arcane Ward, the stronger energy orb attack will activate twice. Pairing it up with ATB Ward allows her to use more offensive spells and abilities by gaining some ATB back, with Lustrous Shield sets up for projectile protection. This can operate at a distance from the boss to deal huge amount of damage without risking Aerith. It can also be set up right next to a less mobile boss, or the center of an arena, so the wards can benefit other party members as well, with the shield adding more passive damage in contact with the enemy.

## Other appearances

### *Final Fantasy Brave Exvius*

File:Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Mischievous Shoat

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どろぼうアプス (Dorobō Apusu?, lit. Thief Abzu)

> Offspring of Don Corneo's pet, Abzu. This creature lives in a herd down in the sewers. It is more intelligent and cunning than others of its ilk.
>
> Enemy Intel

**Mischievous Shoat** is an enemy in *Final Fantasy VII Remake*, fought in the Sewer System in Chapter 14 - "In Search of Hope". During "The Hideout", the party is forced to chase down and defeat the Mischievous Shoat after it steals the key to Don Corneo's sewer hideout (though later is learned that Leslie lied and it stole a necklace instead). During the battle, it is accompanied by several other Abzu Shoats.
Fira (VII Remake)

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## Fira

ファイラ (Faira?)

> Deal a moderate amount of fire damage.
>
> Description

**Fira** is a magic spell in *Final Fantasy VII Remake*. It the second level spell granted by the File:Magic Materia from FFVII Remake.png Fire Materia, and deals moderate File:Fire from FFVII Remake icon.png Fire-elemental damage above File:Spell from FFVII Remake icon.png Fire and below File:Spell from FFVII Remake icon.png Firaga. Fira deals decent fire-elemental damage, with a medium MP cost, and also a medium casting time.

## Use

 File:Fira All on Abzu from FFVII Remake.jpg
Fira costs 10 MP to cast with a level 2 fire materia equipped. The spell is normally useful against medium-level threats, but can have uses against higher-level enemies in some circumstances. As a fire spell, it deals considerable damage especially to those weak to the fire element, such as humanoids. Compared to its contemporaries—File:Spell from FFVII Remake icon.png Blizzara, File:Spell from FFVII Remake icon.png Thundara, and File:Spell from FFVII Remake icon.png Aerora—Fira's strength, in addition to its element, is in dealing area-of-effect damage.

Fira is outclassed by Firaga in terms of raw damage, and Firaga is normally more powerful for both damaging high-level enemies and building up their stagger gauge. Fira's shorter cast time and lower MP cost can make Fira a useful spell to cast nonetheless, used pressure a high-level enemy without expending too much MP.

The spell can be amplified by pairing fire materia with File:Support Materia from FFVII Remake.png Support Materia. File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia can increase a character's sustainability, allowing the spell to heal the user or to be cast more frequently, respectively. Pairing it with File:Support Materia from FFVII Remake.png Magnify Materia allows it to hit all enemies, extremely useful in battles against enemies that are all weak to the element. Using Fira with Aerith's Arcane Ward will cast it twice in succession, making it an effective way to burst down enemies from a distance.
Doomrat

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化けネズミ (Bakenezumi?, lit. Monster Rat)

> A variant of the Wererat, larger and more intelligent than its genetic relative. These creatures do not fear humans, and will seek revenge on those who harm their vermin brethren.
>
> Enemy Intel

**Doomrat** is an enemy in *Final Fantasy VII Remake*, fought during the sidequest "Rat Problem" during Chapter 3 - "Home Sweet Slum". Doomrat can also be fought alongside a Chromogger in Corneo Colosseum as part of the "vs. Team Payback" challenge.
Marco (VII Remake)

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## Gameplay details

**Marco** is a minor character in *Final Fantasy VII Remake*. He is a man with a number "49" tattoo living in the Sector 7 Slums, wearing a dark robe. He and his tattoo is later seen in the Shinra Building.

## Profile

### Appearance

Marco is a pale-skinned man of indeterminate age with sunken eyes and bony hands. His dark robe is tattered around his sleeves, revealing a large black tattoo of the number 49 on his bicep.

Marco's tattoo being #49 may be an allusion to number 7 (7x7=49), as per the series's tradition to make allusions to each installment's number ever since *Final Fantasy VII*.

### Personality

Marco is a Sephiroth-clone, a person whose will has been taken over by Sephiroth. Others believe him to be severely ill, as Marco staggers about and acts delirious.

## History

 File:Tifa Marco and Cloud.jpg
Marco was once a test subject for Professor Hojo who turned him into a "Sephiroth-clone," a person with Jenova cells whose own psyche has been weakened to the point Sephiroth can exert his will through them. When Cloud Strife encountered Marco at the apartment complex at the Sector 7 slums, he saw the man as Sephiroth and prepared to attack until Tifa Lockhart snapped him out of the illusion.

Marco later appeared at the Shinra Building, again in Sephiroth's form. He killed President Shinra and turned into Jenova Dreamweaver, and was destroyed by Cloud's party.

ru:Марко (VII Remake)
Iron Blade (VII Remake)

File:FFVIIR wiki icon.png

## Iron Blade

アイアンブレード (Aian Burēdo?)

> A greatsword cast from carefully selected iron ore.
>
> Description

The **Iron Blade** is a weapon for Cloud Strife in *Final Fantasy VII Remake*. It provides the Triple Slash ability, which allows Clouds to strike three enemies in quick succession, making it excellent for clearing enemy waves.

The Iron Blade itself provides a higher File:Magic Attack from FFVII Remake icon.png Magic Attack bonus than its File:Attack Power from FFVII Remake icon.png Attack Power bonus, though its attack power bonus is still respectable. Many of its unlocked abilities improve Cloud's durability. It has good materia slot growth, reaching six slots before Weapon Level 6, but with only a single linked pair.

## Obtained

Cloud obtains an iron blade by default in "A Job for the Neighborhood Watch" during Chapter 3, "Home Sweet Slum".

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 23
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 31

## Use

The Iron Blade focuses on durability and spellcasting. It provides a fairly high magic attack, second only to the File:Aerith staff from FFVII Remake icon.png Mythril Rod, while still providing a respectable attack power stat. Most of its unlocks focus on improving Cloud's durability, with one ability boosting healing spells Cloud casts on himself by +50%, one reducing physical damage Cloud takes by 10%, and another improving the strength of Cloud's counters in Punisher Mode by +5%. Its greatest boon to Cloud's durability is Reprieve, which allows him to survive fatal attacks at 1 HP, though this is only obtained at the sixth weapon level. Iron Blade also includes an ability that improves Cloud's limit break damage.

Compared to Cloud's other weapons, the Iron Blade provides fairly high durability, particularly in terms of physical defense. File:Cloud broadsword from FFVII Remake icon.png Twin Stinger has similar materia slot growth as the Iron Blade, but its slots link earlier, and it provides greater MP. Furthermore, the Mythril Saber has a much higher magic attack bonus, and more abilities that improve Cloud's spellcasting.

When using the Iron Blade, Cloud's role focuses more on defense and spellcasting than on dealing physical damage. Cloud should take advantage of the magic attack bonus and his own high File:Magic attribute from FFVII Remake icon.png Magic attribute, while also guarding often in melee range to take advantage of attacks. For pure spellcasting roles, Iron Blade is outclassed by other weapons, but the Iron Blade does not compromise as heavily.
Housemother

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{{{japanese}}} (?)

The **Housemother** is a minor character in *Final Fantasy VII Remake*. She runs the Leaf House in the Sector 5 Slums, a school that runs on donations that provides classes to the orphans living in the slums. Like all workers at the school, she wears an apron with a picture of Stamp on it. The Housemother is acquainted with Aerith Gainsborough and is always delighted when she brings flowers to the school.
Dispel (VII Remake)

File:FFVIIR wiki icon.png

## Dispel

デスペル (Desuperu?, lit. Despell)

**Dispel** is a magic spell in *Final Fantasy VII Remake*. It is the second spell provided by File:Magic Materia from FFVII Remake.png Subversion Materia. The spell has an offensive effect, and removes all positive buffs from a target.

## Use

Dispel costs 16 MP to cast. It is used to remove any positive buffs. In addition to protective buffs like File:Barrier from FFVII Remake icon.png Barrier, File:Manaward from FFVII Remake icon.png Manaward, File:Shield from FFVII Remake icon.png Shield, and File:Reflect from FFVII Remake icon.png Reflect, it can remove many that have positive effects to enemies, such as File:Haste from FFVII Remake icon.png Haste and File:Regen from FFVII Remake icon.png Regen. These buffs can significantly change the course of a battle, as buffed enemies can not only become potentially immune to forms of damage, but can be much more formidable threats.

Dispel removes more buffs than File:Spell from FFVII Remake icon.png Breach, which only removes protective buffs. However, Dispel's higher MP cost means that those who only wish to remove protective buffs should simply cast Breach instead.
Etymology:Crescent

In art and symbolism, a crescent is the shape produced when a circular disk has a segment of another circle removed from its edge so that what remains is a shape enclosed by two circular arcs of different diameters which intersect at two points (usually in such a manner that the enclosed shape does not include the center of the original circle). In astronomy, a crescent is the shape of the lit side of a spherical body (most notably the Moon) that appears to be less than half illuminated by the Sun as seen by the viewer.

The word crescent is derived from the present participle of the Latin verb *crescere*, "to grow", and was originally applied to the form of the waxing moon.
Template:Etym-page
Taryn

Born: May 27, 2005 (age 16)

## Trivia

* Her earrings are very thin, big gold circular hoops.
* She lives in an upstairs garage.
* For some reason, sometimes she watches Mitzie and Lacey's house in the middle of the night, while they're asleep.
* She is interested in wizards and fairies, in fact she owns a plastic fairy wand.
* Her dad is a wrestler. He also owns a vegetable garden in their backyard.
Blizzaga (VII Remake)

File:FFVIIR wiki icon.png

## Blizzaga

ブリザガ (Burizaga?)

> Deal a large amount of ice damage.
>
> Description

**Blizzaga** is a magic spell in *Final Fantasy VII Remake*. It is granted by the File:Magic Materia from FFVII Remake.png Ice Materia, and is the highest-level File:Ice from FFVII Remake icon.png Ice-elemental spell above File:Spell from FFVII Remake icon.png Blizzard and File:Spell from FFVII Remake icon.png Blizzara. Blizzard deals the highest amount of ice-element damage, but has a sizable MP cost and a slow casting time.

## Use

Blizzaga costs 21 MP to cast with a level 3 ice materia equipped. It is the best ice spell to use against high-level enemies, and is particularly useful for both pressuring and staggering them. The spell shines against enemies that are weak to ice.

Blizzaga's main drawback is its unreliability. As an ice spell, it works by creating a mine on the target which remains stationary before bursting to hit any enemies caught in the mine's wide radius. This mine can hit many enemies that run into it if well-placed, but can also be easily evaded by the initial target of the spell. Between this and its slow casting time, Blizzaga lags behind its peers, File:Spell from FFVII Remake icon.png Firaga, File:Spell from FFVII Remake icon.png Thundaga, and File:Spell from FFVII Remake icon.png Aeroga, in reliability.

Blizzaga outclasses Blizzara in terms of raw damage, but there are many cases where Blizzara is preferred due to its slightly better reliability. In most cases, it may be best to set an enemy up with Blizzara first, or only use Blizzaga against enemies that are already pressured or staggered or stopped. Other times, Blizzara can be used if a player is on a budget for MP.

Blizzaga is amplified greatly by pairing the ice materia with File:Support Materia from FFVII Remake.png Support Materia. File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia are good particularly strong pairs, as they can increase a character's sustainability by either substantially healing them or recouping some of the cost of the spell. Additionally, File:Support Materia from FFVII Remake.png Magnify Materia can be a great pair with ice materia, allowing multiple Blizzagas to hit all enemies. Blizzaga is also paired very well with Aerith's Arcane Ward, causing it to be cast twice.
Ben 10: Evolution

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No information

*Ben 10: Evolution* is a sequel series by Morty340 that follows Ben Tennyson and his Company as they go on a massive road trip across the multiverse. It takes place after and retcons most events from Ben 10: Omniverse. It is supposed to have six seasons and it was created on November 15, 2014. This show is connected with Powerpuff Z, Codename: Kids Next Door Extreme, Young Justice (particularly with the Second and Third Seasons aka Young Justice: Invasion for the latter), ThunderCats (2011), Voltron Matrix and the Real Adventures of Jonny Quest.

* Overview
* Episodes
* Characters
* Galleries
* Voice Cast