1.80 - 1.89

## 1.89 (6/9/2015)

* -Adjusted Trade Ships selling times of certain items/items sold/etc (Blades have returned to the Ships for a higher price)
* -Reboned Karaks (accidentally removed bones from their loot table when adjusting raw meat loot table)
* -False Tree max life reduced by 75
* -Random Hero is now MORE random (it was weighted towards Forager on accident)
* -Cooked Meat is now the only item that will trigger the Well Fed buff
* -Forager level 5 "Minor Reveal" ability replaced with "Forager's Ward"
* Forager's Ward [3 Charges /  12 Second CD / 60 Second Recharge]
* Place an invisible ward which lasts 120 seconds at the targeted area.
* This ward has a decent vision radius and can detect nearby invisible units

## 1.88 (6/9/2015)

* -Quick fix to Tricksters Illusions causing defeat (reinforced the triggers that seek Win/Loss conditions)
* -Changed Stone Blade/Bane Blade/Aiur Blade/Storm Blade icons

## 1.87 (6/5/2015)

* -Bloodsoul granted text fixed for accelerated mode
* -Materials required to craft Conqueror's Ship made more difficult; it now requires 2 Aiur Ignots rather than Bane Ignots
* -Changed around some terrain and added a few more False Trees
* -Karak now drop 4-5 meat instead of 5 meat
* -All Warrior classes and sub-classes now have an additional slot that can carry a weapon/shield
* -Beast Hunter no longer loses his pet when sub-classing into Dragoon
* -All Vital Warnings now have a wider range to warn the player and can only occur every 12 seconds for each vital
* -Upgraded Photon Cannons are now granted EMP resistance. This reduces the duration of an EMP for each upgrade by 25%/35%/45%
* -Butsu can now be consumed to recover 10 HP
* -Raw Meat can now be consumed from the Raw Meat container. Consuming Raw Meat recovers 20 HP, but has a chance to make your Hero sick.
* -[Chance of becoming "Sick" from Raw Meat: 10%] Being "Sick" reduces your movement, causes energy/health loss over time for 30 seconds
* -Ultralisk's Heart reworked to not require triggers and to have an animation on use
* -Dusty Blade removed from the game
* -Changed Bloodsoul Icon
* -Some craftable tooltip reworks of color and description
* New Items:
* -(Ultralisk 100% Loot) Ultralisk's Left Kaiser Blade / Ultralisk's Right Kaiser Blade
* On-Use: Restore 100% of your lowest vital (Life/Energy/Heat) [120 second CD]
* Left-Passive: Increases all damage by 3. Increases Life/Energy/Heat Cap by 25
* Right-Passive: Increases all damage by 3. Increases all Hero's stats by 3.
* -(Alchemic Fuser) Potion of Knowledge [Crafting Materials: Butsu - Butsu - Mushroom]
* Grants 150 experience and increases experience gained by 20% for 300 seconds.
* -(Forge) Seer's [ Dagger / Bane Dagger / Aiur Dagger ]
* Crafting Materials: [Magic + Mineral/Bone] / [Magic + Bane Ignot + Mineral/Bone] / [Magic + Aiur Ignot + Mineral/Bone]
	+ Increases Energy by 5/10/15.
	+ Increases Intellect by 1/2/3.

* -(Xel'Naga Temple) Encryption: Blink [Crafting Materials: Magic + Void Crystal + Magic + Void Crystal]
	+ Blink to the targeted area.
* -(Xel'Naga Temple) Warpstone [Crafting Materials: Magic + Magic + Stone]
	+ After 5 interruptible seconds teleports the Hero to the targeted allied Magic Fire Stone.

## 1.86 (6/4/2015)

* -Void Traps now require vision of the area they are placed
* -Retiled areas around islands to decrease the likelihood of Voyager Ships getting stuck
* -You can no longer equip two shields
* -Aiur Blade can now properly be used to make Corrupted Blades
* -Fixed an issue where you would lose armors/weapons/shields during sub classing while having a bag equipped
* -Fixed tooltips on Conqueror and Voyager ships
* -Added a new vote "Accelerated Mode"
* In this mode Hero experience gained is doubled for all players and Bloodsouls granted from Hero kills are doubled.
* Special thanks to [PPTr] Slammin for finding some of these bugs! (Namely the ship getting stuck :v lol!)
* PS
* - R.I.P. Slammin, Sellnaggaz, Malexanica

## 1.85 (5/25/2015)

* -Heat Warning fixed to warn of "Heat" instead of "Vespene"
* -Fixed a few spots in which water-bound ships would be stuck on spawn
* -True Form's "Primal Frenzy" now properly prevents snares / stuns
* -Void Capsules no longer prevent ability use
* -Camera now pans to ressurected hero during noob time
* -Heroes now automatically bind to (CTRL) Control Group 1
* -Added new tips
* -Magic's effects redone and fixed
* -Ships can no longer be poisoned
* -Renamed Transport Ship to "Voyager's Ship" and updated description
* -Renamed (Air) Transport Ship to "Conqueror's Ship" and updated description
* -The (Air) Transport Ship, Conqueror Ship, now has the ability to enter "Warp Drive"
* -------AIR SHIPS HAVE BEEN ADDED BACK AS A VOTED MODE-------
* -Enable/Disable Air Ships:
* With this mode enabled an additional craftable air ship is added to the tech facility, "Conqueror's Ship"
* This ship is slightly more difficult to craft than it's water bound counter part.
* Obviously those who wish to make the island war slightly faster paced will enable this mode.

## 1.84 (5/25/2015)

* -Ancient Spirits temporarily removed from the game
* -Quickfix to potential Karak spawning causing crash
* -Quickfix to scoreboard to help prevent show/hide bugs
* -Ctrl-Right Click "Quick" Pawning enabled -----never intended to not allow this

## 1.80-1.83 (5/24/2015)

* -Water Ships fixed to pick up units without hesitation from deep water
* -Bloodsouls can now be dropped by Mini-Bosses as "resource" items that do not go to inventory
* -A floating text is displayed above a Hero when their Bloodsouls are modified
* -Shard of Corruption appearance changed
* -Thief blink distance reduced
* -Added more "corrupted" type doodads around "corrupted" bosses
* -Adjusted size and selection radius on a few materials
* -Killing Sub-Classed enemy Heroes now grants 2 Bloodsouls
* -Boss loot now seperates slightly more to make loot distribution and identification easier
* -Fixed bug where Ultraling and further Ultralisk offspring would drop Ultralisk (boss) loot table
* -Added more False Trees to the map for secret paths between the forests
* -Organized Scoreboard by adding Teams
* -Added an additional path to connect the far South West sub-islands; between the rivers
* -Changed some terrain on far South Western island
* -Karak Spawning Redefined and Fixed
* The Triggers were not properly counting the number of Karaks on the map (intention of having a Karak soft cap per island and total cap)
* Better at detecting if another Karak is near the created spawn point and if a Karak is found it will select a spawn point further away
* Karak island soft caps and total caps adjusted for all modes: Basic and Standard 20/80; Advanced 15/60; Hardcore 10/40
* Overall this should lead to Karaks being SLIGHTLY more scarce and distributed to all islands more evenly