recursal/Fanatic-Fandom huggingface dataset:
Red Dead Redemption

A western-adventure epic produced by The Walt Disney Company.

## Premise

A live-action big-budget movie adaption of the 'Red Dead' video-game franchise from Rockstar Games.

## Synopsis

During the decline of the American frontier in the year 1911, John Marston, a former outlaw, finds his wife and son are taken hostage by the government in ransom for his services as a hired gun

## Production

The movie will be produced by Twentieth Century Studios and film on specifically built sets at the Fox Studio backlot as well as on location in Arizona. James Mangold will direct from a script by Mangold and the Coen Brothers.

## Music and Sound

The movie score will be composed by Marco Beltrami including an original theme that plays during the opening and end credits. The score will incorporate new versions of music from the games.

## Cast

* ? as John Marston
* ? as Dutch van der Linde
* ? as Artur Morgan
* ? as Bill Williamson
* ? as Micah Bell
* ? as Javier Escuella
* ? as Edgar Ross
* ? as Leviticus Cornwell
* ? as Colm O'Driscoll
* ? as Angelo Bronte
* ? as Jack Marston
* ? as Andrew Milton

## Release

The movie will be distributed to theatres worldwide by Buena Vista.
Memphis Longhand

**Memphis Longhand** was a character in the Dusk To Midnight, Beam Saber and Sports Are Just Numerology games. Memphis Longhand was an Oricom athlete who played on the Metropolitans and produced propaganda. Memphis Longhand piloted the Queenside Castle (seemingly not the one from Twilight Mirage of the same name?).

After being drafted, Memphis Longhand fought in the Divine Clash in the Oricom Logistics Division, was part of a mission transporting the Divine Courageous, and later moved the EDICT System onto the planet Grona.

Memphis Longhand always did an involved gestural ritual before launching the Queenside Castle and to celebrate successes (like Sammy Sosa after hitting a home run), which the mech itself would also do.

He attempts to only refer to himself in the third person, but has limited success doing so.
Caust Nideo

**Caust Nideo** was the ruler of Stel Nideo during the Time of Fables. He lead Empyrean and his capital ship to the centre of the galaxy in an attempt to gain control of the space station there, which would have given the Divine Principality the power of the galactic core. He was ultimately foiled when Teasel successfully installed the Divine Perennial in the station, putting the power of the core in her hands and leading to the formation of the Perennial Wave.

In play, it was previously believed that Caust kept Empyrean leashed as a pet, in a relationship that his ancestors in the Divine Fleet would have been disgusted by. However, due to a failed roll by Dre, it was revealed that this was not the case--Empyrean was instead a willing participant in the empire they were a part of.

## References

1. ↑ Armour Astir (Pt. 2), 1:15:26 (patreon feed)
Stray Dog

The **Stray Dog** is Ver'million Blue's mech.

Quirks: Overwhelming Sensors, Double-Jointed Limbs, Hidden Firing Brace, Telescopic Lens

zaku heat hawk -- melee weapon -- fucking claws, anti infantry weapon.

## Lacrimosa System

red eyes turn blue -- same blue as blood stuff? fluid? from downtime. digital sobbing. the lacrimosa (latin word for weeping) drive. last resort for the stray dog. liquid has melted the armour off.
stray dog has elements of stealth bomber; weapons platform. all the asymetry that turns it into a weapons platform disappears, leaving a more symmetric design. like a carapace? it runs on all fours when in this form. snapped back into place along the spine. monster mech.

## References

1. ↑ 1.0 1.1 PARTIZAN 18: BITTER AIR - COMBUSTION, 0:44:00
Art Martinez-Tebbel

Memphis Longhand (in *E&DtM* & *Beam Saber* & *SportsAJN*)

Calamity Tranquil (in *E&DtM*)

**Art Martinez-Tebbel** is a player in *Friends at the Table*. In *PARTIZAN*, he plays **Sovereign Immunity**

Art was also part of *One Song Only*, a podcast about deciding what the best Kanye West song is, with Austin and Ali.
Transgress Oblige

The **Transgress Oblige** is the mech of Gucci Garantine.

## Appearance

Medium (60ft) size, with a whitesmoke color body, with the torso, shoulders, and upper arms covered in a sort of secondary armor layer that is blue with gold flourishes. Carries a bazooka and a pair of beam partizan (with a golden beam blade) which can retract into a beam saber.

Below the blue armor layer is a secondary core, made of some sort of rare crystal: When revealed, those that see it are struck by the power and magnificence of humanity itself. (This is an old Independence Mk II, designed by Grand Magnificent)

## Notes

In PARTIZAN 04: SHORESIDE RECOVERY - BLACKGLOVES, Austin pronounced the name of this mech as Transgress Ob-lee-jay. In PARTIZAN 06: A Palace During a Wake, he went back on this, and instead pronounced it as Transgress Ob-leege.

## Reference

1. ↑ SHORESIDE RECOVERY - BLACKGLOVES, 0:40:00
Cynosure Whitestar-Kesh

**Cynosure Whitestar-Kesh** is one of the Princepts of the Divine Principality.

Both The Curtain and The Pact of Necessary Venture hope to manipulate him in order to better secure their power.

## History

Cynosure was not meant to inherit the position, but instead was thrust into it as part of Stel Kesh’s attempt to hold onto the title after Dahlia defected to Stel Apostolos.

When he was still “only” Cynosure Kesh, he was a mediocre negotiator of economic policy (notably losing ground to Stel Orion’s Rye, elect of Space, during the Kesh-Coronet Trade Dispute of 1390) and an even more mediocre poet (having written the much panned collection “In All Days the Sun Second”). He attended the Summer Passage of Arms in 1423 of the Perfect Millennium.
Perennial Wave

The **Perennial Wave** is made up of a seemingly endless amount of nanomachines which flow out from the center of the galaxy and which deactivate or destroy complex machines and electronics. At any moment, the Wave can be at various degrees of density, which are colloquially referred to as “high tide” and “low tide.” It is generally invisible to the naked eye, but may sometimes be visible as fog.

The Perennial Wave can be dangerous or inconvenient for both synthetic and biologically-based people.

The Perennial Wave was created when Perennial was first brought by HORIZON to the center of the galaxy. Adaptations to its effects led to the creation of the Equiaxed people among the Columnar Tabulary. It is also known to have caused the collapse of the Divine Principality's ability to travel faster than light.

## References

1. ↑ PARTIZAN 07: Ambush in the Sand
2. ↑ The Road to PARTIZAN 04: Armour Astir Pt. 2
3. ↑ The Road to PARTIZAN 11: Summary & Recap
Armour Astir: Advent

***Armour Astir: Advent*** is a Powered by the Apocalypse mech game about striking back against an authority that seeks to control you. It is a game of rival pilots clashing in steel-clad Astirs, of soldiers holding their own against the odds, and of spies and diplomats twisting the world to their ends. It is not a game of careful preparation or pleasant truces; It's hard to change the world without taking a risk.
Jesset City

**Jesset City** is a lieutenant in the Oxblood Clan. Before he worked for Oxblood, he was employed by Adamant Arms and Manufacturing.

He served as a support unit & on-site repairs for Oxblood in Obelle. After that mission, he became a rising star in Oxblood. In Orzen, he posed as "Jeremiah Cateye" and solidified his status as a leader.

Jesset is an expert technician, a rapidly developing hollow pilot, and is Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit. He pilots a Cloud unit in his first appearance, and a Yoke afterward.

## Appearance

Jesset uses prostheses on his right arm, switching between an affordable hooked model, and a custom arm designed for piloting his mech.

## References

1. ↑ PARTIZAN 01: The Seaside Town of Obelle
2. ↑ PARTIZAN 14: Deception in the Canyon City
3. ↑ PARTIZAN 23: Millennium Break: Who Will Lead Millennium Break?
Ivory Prince

The **Ivory Prince**, or **Hellebore**, was a Constellation-Class ship used by Horizon during the Time of Fables. It accompanied Perennial to the centre of the galaxy, where its crew helped install her in the space station there, giving her the power of the galactic core. During this time, it also held off the Divine Empyrean and the forces of Stel Nideo.

## Crew

* Briar Brightline
* Agile Garantine
* Rosarium Rennari
Zenith-A Project Kosmos

Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn’t room left for any serious ranged weaponry.

The mechs of GLORY, in particular, Aponia, Epoché and Aporia, are modified Kosmos units.
Providence

**Providence** is a Divine considered heretical by the Divine Principality. It looks like a huge dragon.

When Progressive Asterism was officially recognized, each of the Stels celebrated by collaboratively building this Divine. But for reasons none could understand, it turned on them as soon as it came to life. It was laid to rest, its Divinity stripped from it, and now lies dormant (thought dead) in the center of the Summer Isle, where its skeleton serves as a literal obstacle course for the final event of the Summer Passage of Arms.

## References

1. ↑ PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!", dossier
HORIZON

Gucci Garantine
Meridian Street
Thetonious aka "Tone"

**HORIZON** is a radical-reformist group in the Divine Principality. Their goal is to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. However, in the popular consciousness, they are a radical, anti-Principality terrorist organization.

Historically, HORIZON worked to keep the power of the galactic core out of the hands of the Principality, placing it under the control of Perennial (and starting the Perennial Wave).

Currently, on Partizan they are led by Gucci Garantine. They are part of Millennium Break.

HORIZON is funded by Stel Kesh’s House Brightline.

## Members

### The Road to PARTIZAN

* Briar Brightline
* Vessel's Gold
* Teasel Mode
* Cerise Sky

### PARTIZAN

* Gucci Garantine
* Meridian Street
* Thetonious aka “Tone”
Microscope

> *Mock chronological order.*
>
>
> *Defy time and space.*
>
>
>
> *Build worlds and destroy them.*
>
>

***Microscope*** is a GM-less "fractal role-playing game of epic histories" by Ben Robbins.

> *Humanity spreads to the stars and forges a galactic civilization…*
>
>
> *Fledgling nations arise from the ruins of the empire…*
>
>
>
> *An ancient line of dragon-kings dies out as magic fades from the realm…*
>
>
Progressive Asterism

See also: Received Asterism
**Progressive Asterism** is a faith in the Divine Principality.

## History

Created in a response to the teachings of the prophet Logos Kantel 1000 years ago, in order to prevent a large schism in the Principality.

## Teachings

Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's.

## Structure

Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.
Example Cults:

* The Disciples of Logos
* The Shepherd’s Crook

## References

1. ↑ 1.0 1.1 1.2 DESERT SQUIRE - VANTAGE, Operation Dossier
Dusk to Midnight

***Dusk to Midnight*** is a GM-less storytelling game about the last mech pilots in a war they're about to lose.

In The Road to PARTIZAN, *Dusk to Midnight* is played to define the early days of the Clash, and follow the careers (and wavering resolve) of four of the pilots who would help to decide its outcome.
Pigeon

**Pigeon** was the Candidate of the Divine Harmonious. She fought in the Divine Clash on behalf of the Divine Collaborate and was part of a mission transporting the EDICT System onto the planet Grona.

When they launched, Harmonious said "point" and Pigeon responded with "catch". She also had a little Tamagotchi-like device to communicate with Harmonious while outside of it.
Kal'mera Broun

Markup (new callsign)

The Society of Banners and Bright Returns

**Kal'mera Broun**, known as **Broun**, is a character in PARTIZAN. They are a freelancer and a smuggler. Their playbook is **the Technician**.

## Backstory

**Broun** comes from Apostolos, grew up in Orion as a teen and was sent to Partizan for work. They designed missiles and specialized in fireworks.

They were laid off from the job and have been stuck on Partizan since, doing freelance repairs and designs and smuggling things, as well as identifying weapons.

They don't identify with their homeland, and prefer to use they/them instead of "kal" pronouns.

Their drive is to own a spaceship.

## Appearance

They have a long neck and high ears with multiple piercings. They don't have eyebrows, and they occasionally wear face paint. They look distinctively "alien," with high, sharp cheekbones.

Their hair is shoulder-length and burgundy, tied in a dutch braid. Their skin is slightly iridescent like fish scales.

They wear plated hoodies, overalls, and sweatpants like Genji in Overwatch 2.

## Mech

Its name is the Three Cheers!. It's humanoid, with large pointed shoulders like lobster claws; these shoulders have missiles inside them. It also has a pointed chest.

This mech was given to Broun or bought from the company they worked for, Adamant Arms and Armifice, but Broun replaced the armor plates, giving it a patchworked look that advertises their skill.

The plates are replaceable, and Broun has their own screwdrivers to replace them so they don't get stolen.

## Beliefs

* Thisbe is capable of more, and if I can get her to trust me, I can use that.
* Thisbe wants off too, and I want to know what she'd spend to do it.
* Valence has good connections, and hopefully if I impress them they'll lead me to people with deep pockets.
For the Queen

> *The land you live in has been at war for as long as any of you have been alive.*
>
>
> *The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power.*
> *The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey.*
>
>
>
> *She chose you because she knows that you love her.*
>
>

***For the Queen*** is a game by Alex Roberts with Evil Hat Productions. It is a card-based story-building game, using prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.
Sports Are Just Numerology

***Sports Are Just Numerology*** is a two-player game by Ben Roswell. It is about a set of players whose careers are entangled. The game is played by generating and defining numbers, stats or otherwise, that are significant in the player's relationship.

It was played by Austin and Art in a bonus episode of The Road to PARTIZAN in which they explored the rivalry between Trio Trifecta and Memphis Longhand.
Bonus Episode: Sports Are Just Numerology

## Sports Are Just Numerology

 Episode Description

> *"Hey everyone, welcome to a very special bonus episode of Friends at the Table. As we said on Twitter, we're currently taking a few weeks off after the end of Kingdom to catch up on things, prep for the rest of PARTIZAN, and generally take a break.  Many of us here on the show have spent some of that break by playing Blaseball, the internet sensation that VICE's Gita Jackson describes as "an online, joke-y, facsimile of [baseball] ...  about baseball fandom, and the bullshit that goes along with it."*
>
>

> *It's an absolute blast, and because so many of us were getting into it, Art had the great idea of wanting to sponsor a season or two of the game. So, he reached out, we chatted with the folks behind Blaseball (though we didn't get to meet the commissioner himself), and here we are.*
>
>

> *If you are just joining us for the first time as a fan of Blaseball who doesn't know anything about us, we hope this episode is an enjoyable introduction into the sort of stories we tell and games we play. If you're a fan of ours who is itching for more PARTIZAN, well, I hope this visit to a figure from the past helps sate that thirst.*
>
>

> *If you'd like to check out Sports Are Just Numerology by Ben Roswell, the game we play in this bonus episode, you can do that by clicking right here.*
>
>

> *We'll be taking this week and potentially next week off, but please look forward to our return. Have some great stuff in the can already. Until then, be safe, have fun, and go Millennials!"*
>
>

## Plot

Chronicles the relationship between Memphis Longhand and his rival Trio Trifecta. Begins with their meeting at the end of their entwined careers in the Orion Combine Mechanized Sports Association Hall Of Fame, then uses randomly-generated numbers as prompts to tell the story of how they arrived there.

The numbers are as follows:

* **32nd day of the 9th month:** Day Memphis & Trio met on the field of the Safehaven League.
* .**34905:** Trio's batting average in their first year competing.
* **18-42:** The losing score of Memphis's first Iron Gridiron match-up with Trio.
* **46:** Number of touchdowns thrown by Trio in their first season of Iron Gridiron.
* **9:** Memphis's score on a par 4 hole when Trio showed up in the gallery.
* **139-276:** The somehow losing fishing score in the Zero-Gravity Double-Body Angling Tournament.
* **1921:** The boat brand endorsed by Memphis during the war; slogan by Memphis: "When it's done, you'll want it 21".
* **0-91:** Score of Iron Gridiron Championship game Trio threw; results in giving Memphis a ring which he then incinerates.
* **8-10-594:** Date of first Safehaven game Memphis played after returning from the war.
* **2:** Number of MVPs awarded in Safehaven the year Memphis returns.
* **23:** Number of championships Memphis and Trio won across all sports after they were made a permanent duo (one less than needed by Trio to retire).
* **98-25:** Score of their final Safehaven match after Memphis came out of retirement.

## Cast

* Austin Walker (Trio Trifecta)
* Art Martinez-Tebble (Memphis Longhand)
The Pact of Necessary Venture

Myosotis

Rye

Hyacinth

Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. Its original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally.
PARTIZAN 48: Post Mortem

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Episode Information

### Cast

Austin, Ali, Keith, Sylvi, Jack, Janine, Art, Dre

## Episode Guide

### Previous Episode

Operation Shackled Sun: Act 3: The Stories Told About the Things We Do

## Episode Description

Hey everyone! Join Austin Walker, Ali Acampora, Keith J. Carberry, Sylvia Clare, Jack de Quidt, Janine Hawkins, Art Martinez-Tebbel, and Andrew Lee Swan as we say farewell to PARTIZAN and answer audience questions!

Thank you so much for listening and for your support throughout the season!

We will be taking a break for the next couple of weeks as we continue to develop the next season. Any updates will appear in this feed, so keep an eye or an ear out!

## Cast

* Austin Walker
* Ali Acampora
* Keith J Carberry
* Sylvia Clare
* Jack de Quidt
* Janine Hawkins
* Art Martinez-Tebbel
* Andrew Lee Swan
Valour

**Valour** is an Apostolosian Divine.

A machine the size of a large Hallow, Valour can transform between a vast, roc-like bird form and a more traditional humanoid model. Soldiers claim that serving under Valour gives them a noticeable boost to their morale, but it is unclear if this is a feature of their proximity to the Divine or to its elect.

## References

1. ↑ PARTIZAN 43: The Tunnels Beneath, dossier
The Panther

### Owned By

Jace Rethal (COUNTER/Weight-era, several thousand years ago)Clementine Kesh (formerly)

A.O. Rooke (post-Kingdom game)

### Form

Bird-like

An ancient mech once piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its former pilot (Clementine Kesh) could not conceive of using it in this way, but following the formation of Millennium Break the legendary mech has since been wielded by the ace pilot, A.O. Rooke. Blessed by Future. First appears in SHORESIDE RECOVERY - BLACKGLOVES.
Received Asterism

See also: Progressive Asterism
**Received Asterism** is the most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality.

## History

Created at the beginning of the Miraculous Millenium, over 3000 years ago by Aram Nideo, as a way of ensuring that the Principality as a whole would continue existing indefinitely.

## Teachings

Received Asterism teaches that the Divines reflect the best aspects of the state itself. The Divine Strength, in other words, is like a living flag of the Principality's own strength.

## Structure

Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.

## References

1. ↑ 1.0 1.1 1.2 DESERT SQUIRE - VANTAGE, Operation Dossier
Marianne Perfect

Mechanised Artillerywoman **Marianne Perfect** was a mech pilot who fought, and was killed, during the Divine Clash. Her mind was backed up on her mech's Ech0 unit, and found centuries after her death by Keaton Jerf, Calamity Tranquil and Tarpon Gitch. After observing the delapidated remains of many of the mechs she fought, the three returned her to the burnt out husk of her own mech.

Perfect never observed her mech from the outside, a practice which was supposed to attune the artillery to their mechs. Her mission was to destroy a weapon buried on the planet; she succeeded, but caused both her death and great destruction.

Perfect's serial number was 71-74. She had a husband, and owned two cats named Elsbeth and Michelangelo.
Fort Icebreaker

**Fort Icebreaker** isn’t a fort so much as what might be called the “main line of resistance” separating Kesh from Apostolos across a 500 mile stretch of Partizan. Despite its name, Fort Icebreaker comprises hundreds of military facilities, including watchtowers, artillery emplacements, anti-armour barriers, an array of advanced surveillance systems, and 12 major bases.

## Icebreaker Prime

**Icebreaker Prime** is the most major of the forts that make up Icebreaker. It is a huge, mobile land carrier which combines the roles of arsenal, garrison, airfield, and a firebase all rolled into one. Able to traverse the tundra of Barranca, it is also capable of burrowing below the surface.

Icebreaker Prime houses over ten thousand of Apostolos’ most skilled soldiers.

The Rapid Evening lead an assault on Point Juniper during a movement by the forces of Stel Kesh against Stel Apostolos, during which they were able to seize control of Juniper, and later (after a battle with the Divine Motion), Icebreaker Prime itself. The mobile platform was then driven into the Prophet's Sea, where it was hidden from view by a miracle performed by Gur Sevraq. The Rapid Evening then invited a number of revolutionary parties on board for a meeting, which led to the formation of Millennium Break.

## References

1. ↑ 1.0 1.1 1.2 PARTIZAN 16: BITTER AIR - BEHEST, Dossier.
2. ↑ PARTIZAN 17: BITTER AIR - THREECARD
3. ↑ PARTIZAN 18: BITTER AIR - COMBUSTION, ending.
4. ↑ PARTIZAN 21: Millennium Break: We Will Take Hold of the Loom of History!
PARTIZAN Wiki

**Welcome to the PARTIZAN Wiki!**

 What is this?

This is a fan wiki for the sixth season of *Friends at the Table*, *PARTIZAN*, and the interstitial *Road to PARTIZAN*, as well as the upcoming eighth season, *PALISADE*, and the interstitial *Road to PALISADE*.

*Friends at the Table* is an actual play podcast focused on critical worldbuilding, smart characterization, and fun interaction between good friends. Find them at Friends\_Table on Twitter, and support them on Patreon at friendsatthetable.cash.

*PARTIZAN* takes place in the same universe as *Friends at the Table*'s second season, *COUNTER/Weight* and fourth season, *Twilight Mirage*, some 5000 years after the events of Twilight Mirage. It is not necessary to listen to season two or four to enjoy *PARTIZAN.*

## Player Characters

### The Society of Banners and Bright Returns (SBBR)

* Thisbe (she/her) - Played by Janine Hawkins
* Kal'mera Broun (they/them) - Played by Alicia Acampora
* Valence (they/them) - Played by Andrew Lee Swan
* Phrygian (they/them) - Played by Keith Carberry
* Kalar Anakalar (he/him) - Played by Jack de Quidt

### The Rapid Evening

* Ver'million Blue (she/her) - Played by Sylvia Clare
* Sovereign Immunity (he/him) - Played by Art Martinez-Tebbel
* Clementine Kesh (she/her) - Played by Jack de Quidt
* Exeter Leap (he/him) - Played by Keith Carberry

## Latest activity

**Podcasts**
*Keep track of references to past episodes*

The Adventure Zone •
Bhaskar Bose(hi) •
Comedy Bang! Bang! •
The Flop House •
Friends at the Table •
The Greatest Generation •
Hollywood Handbook •
My Brother, My Brother and Me •
My Favorite Murder •
Nerd Poker •
The Penumbra Podcast •
The Podcast Database •
Stuff You Should Know •
We Hate Movies •
Welcome to Night Vale •
Dungeons and Daddies Wiki •
Dungeons and Daddies: Quest Wiki

*Want your community included? See how!*
Eiden Teak

**Eiden Teak** is an Ashen in the Sable Court, and a high ranking member of Millennium Break.

## History

Eiden was previously a solider in the army of Stel Apostolos.

## Appearance

Eiden bears the scars from his time fighting; he’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.
Eidolon

**Eidolons** are Apostolisian heros. In Apostolisian culture, it is common to choose an Eidolon, whose name you affix to your rootname to form your full name, and to give a possible pronoun you might use (though they/them is also appropriate). One example of this would be Cas’alear Rizah, who took the root name of Cas. To refer to Cas'alear, you could say "cas' went to the store."

## Known Eidolons

* Cassander - Cas'alear Rizah
* Vervain - Ver'million Blue (uses She/Her, goes by Million or Millie)
* Unknown Kal - Kal'mera Broun (uses They/Them, goes by Broun)
* Unknown Zo - Zo'la
Past

PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do

The **Divine Past** is a Divine of the Divine Principality, aligned with Stel Kesh. Its elect is Cymbidium. Part floating city, part living library, it was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. Before it was a Divine, it was the being known as **Crystal Palace**, the prophetic computer which predicted all events within the Principality of Kesh's borders.

During the events of Obelle, On Fire, Past crashed just outside of Obelle. Stel Kesh falsely claimed this was the work of Apostolos.

The Rapid Evening were sent to Obelle after Past crashed, in order to recover enough of the Divine to begin rebuilding it. During this mission, Exeter Leap recovered the robotic janitorial unit Figure A, who had been deactivated and placed on display in a museum inside the Divine millennia before.

## References

1. ↑ PARTIZAN 02: Obelle, On Fire, dossier
2. ↑ SHORESIDE RECOVERY - DINNERDATE
3. ↑ SHORESIDE RECOVERY - BLACKGLOVES
4. ↑ Guaranteed Events, Or: An Accounting of the Time When We Built the Machine, 0:23:29
Auspice

Auspice is a seaside city in The Prophet’s Path north of Marengo (which it is smaller than) and south of Obelle (which it dwarfs). Auspice is the final destination of the land travel portion of the yearly pilgrimage led by The Church of the Resin Heart. Resting on a landmass that appears on a map to be a finger pointing eastward, it has become a coastal refuge for members of Millennium Break.
The Road to PARTIZAN 09: Microscope Pt. 1

## Episode Description

Finally, The Road to PARTIZAN enters its final lap. Over the next two weeks, we’ll be zooming the camera out to look at the 5,000+ years that have taken us from the end of the Twilight Mirage to the very moment Partizan begins, and to do that we’ll turn to Ben Robbins’ excellent Microscope, a game which we used in part during COUNTER/Weight’s “faction turns.”

In this first part, we’ll look directly at the moon world of Partizan, where a religious prophet makes a dramatic claim, performs apparent miracles, and winds up caught in the machinations of an empire. Will this shake the religious foundations of the Principality? Or will this prophet be stomped out like so many other challenges to Divinity’s rule…

**This week on the Road to PARTIZAN: Microscope Pt. 1**

///YEAR:1418 PERFECT MILLENNIUM

////LOCATION: PARTIZAN | ASHEN STRAND 001.01 | ISLES OF LOGOS

///RECORD TYPE: AUDIOVISUAL

This is a low-quality recording of a “Rededication Ceremony” at a temple or church. Across two dozens sequences, the footage follows members of this community as they prepare for, attend, and mingle after a religious ceremony. The footage leaps from scene to scene artlessly, offering only brief snatches of time as the camera operator inconsistently holds down the “record” button. Banners are hung. Seating is assigned. An orator speaks at a podium in front of a large, dark shape. They are in the middle of speaking, and the camera picks up the words “their war is our opportunity,” before being cut off. Afterwards, food and drink is provided. Over the sound of background chatter, an attendee offers the camera a friendly hand sign and a smile.

## Plot

### Opening

My friend… Does my voice finally reach you? Or did you hear me then, and dismiss me, call me a zealot or a hypocrite or a dream? Do you listen only now because it is the appointed time for me to speak? Oh Cymbidium, I fear now is too late. I had hoped to spur you on, to bring you towards action, immediate. I fear you only lean towards what is necessary instead of running towards it. But in times like these, what is necessary demands swiftness.
The Future has shown me what is coming: Yes, more violence. Yes, more war. Yes, further oppression. But also: Opportunity. The greatest weapon a tyrant has is their ability to wall in the imagination, to shackle the very idea of what it is possible. Well. A siege has a way of breaking walls, of loosing shackles.
God has shown me the truth: There was a time once when the galaxy was joined, not in pure unity as the Philosopher claims, but in raucous conversation. A time before each world sat in silence, separated by Principality or Perennial it matters not. A discursive galaxy, where words and ideas and feelings crashed into one another, and gave in return to us visions of futures worth dying for.
Please, Cymbidium. Find me on the Isles. Be wary of deceivers. Trust only the novel. For the familiar is tainted with blood.

## Cast

* Austin Walker
* Keith J Carberry
* Sylvi Clare
* Andrew Lee Swan

### Other Character

* Gur Sevraq (opening)
* Cymbidium (opening)
* Logos Kantel
* Pique Nideo and Lackey
Federation of Spheres

The Federation consists of several species working together on a unified front against the UTC and other would-be aggressors, and is spread among several systems; most being the original home-system of a member species of the Federation. Eridani, however, is the seat of Federation power and acts as the Capital System, home to the Acropolis, the first major achievement of the Federation as a nation.

## Ruling Body

The **FoS Council** is the governing body of the Acropolis. Convening in the impressive parliament building in the central Acropolis, the Council is the ultimate authority in FoS space, passing judgement for violations of Council law, settling disputes between governments, and maintaining law and order, often through the use of its own covert intelligence services.

The Council is an executive committee composed of one representative each from the member species. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the Federation. No single Council race is strong enough to defy the others, and all have a vested interest in compromise and cooperation.

Especially with the looming threat of the UTC next door.

Each of the Council species has general characteristics associated with the various aspects of governing the galaxy, though these ultimately are only stereotypes. The Angara are typically seen as diplomats and mediators. The Salarians gather intelligence and information. The Humans provide the bulk of the military and peacekeeping forces, et cetera.

Any species granted an embassy on the Acropolis is considered an associate member, bound by the accords of the Federation Conventions. Associate members may bring issues to the attention of the Council, though they have no impact on their final decision. There are many other races within the FoS who have little influence even on the council itself, as their numbers and contributions are considerably smaller than others, like the Humans, but even so the FoS seems to have been running with little infighting.

## Military

Without question, the combined efforts of the Federations species has culminated into much more advanced spacecraft and military technology. Where the UTC has size, number and raw resources, the Federation focuses on quality over quantity.

The exact capabilities of the military are of course, a matter of secrecy, but it has been rumored that the Federation has even acquired shielding technology for their ships, a truly amazing feat of engineering that the UTC has supposedly yet to achieve.
Divine Cycle

**The Divine Cycle** consists of several ongoing series (*Counter/WEIGHT*, *Twilight Mirage*, *PARTIZAN*, and the upcoming PALISADE) and mini-series (The Road to PARTIZAN and The Road to PALISADE) of Actual Play podcasts by Friends at the Table. It is set in a shared universe over the course of tens to hundreds of thousands of years of history. The Divine Cycle is science fiction, set after the expansion of humanity across the Milky Way. It features giant robots called Divines, their pilots, and the consequences of their existence. The seasons vary in subgenre, ranging from cyberpunk/tech-noir to science fantasy to military science fiction.

The series began in July 2015 with the publication of the first episode of *Counter/WEIGHT*. To date the cast has used over 20 different game systems in the Divine Cycle, with the most prominent being *Mechnoir*; the Faction Game, a hack of *Stars Without Number* and *Microscope*; *The Sprawl*; *The Veil*; *Scum and Villainy*; and *Beam Saber*.

## Cast

* Austin Walker
* Ali Acampora
* Art Martinez-Tebbel
* Andrew Lee Swan
* Jack de Quidt
* Janine Hawkins
* Keith J Carberry
* Sylvia Clare
Chorus Bond

The Chorus Bond is a surgical procedure in which the antlers/horns of a Hypha are hollowed out and filled with a metal made from components of their dead. This operation provides the recipient with heightened Stratus and sensory abilities. Those that have received the surgery may be known as the Bonded or the Chorus Bonded.
Trio Trifecta

**Trio Trifecta** was a character in the bonus episode Sports Are Just Numerology. Trio was an Oricom athlete "designed specifically to prove that robots can compete in multiple sports", who played both with and against Memphis Longhand in the Orion Combine Mechanized Sports Association (which included such leagues as Safehaven, Iron Gridiron, Zero-Gravity Double-Body Angling, and Golf).

Described by Austin as "the IG-88 of mech sports". Named when they were only intended to compete in three sports; they were positioned as Memphis's counterpoint, and so also picked up golf when he did.
Valence

**Valence** is a character in PARTIZAN. Their playbook is **the Empath**.

## Backstory

**Valence** comes from outside of the system, beyond the Partizan gate, from a culture called The Nobel.

They came to the Divine Principality when something hostile came out of the gate on their side, to scout out what is going on. They're on Partizan to learn as much as they can, and meet as many people as possible.

They are able to communicate with AI and sense echoes of past technology. They were a religious scholar in their culture, and perceive their talents as a gift from a deity.

Their drive is to convince a Stel to become defenders of the Nobel.

## Appearance

As one of the Nobel, Valence's natural form is of a teal mist. This mist is housed inside of a robotic body, over which is a synthetic skin which hides their true nature. A touchstone for their robotic arm was suggested by Austin to be Robotic Arm by Alexey Vasilyev.

Valence wears an intricate, black wolf mask that covers their entire face and a hood that hides their head. They also wear a simple robe with high lapels that fits loose around their body; their outfit is inspired by Destiny concept art.

## Mech

Valence's mech is called the Hippocampus. It's a small chicken walker mech with helicopter blades. It's small, like a flying car with legs.

## Beliefs

* Broun is quite dependable and competent. I hope to see them as trustworthy.
* I'm not sure why Thisbe resists her potential, but I want to open her eyes.
* Thisbe is simple and straightforward.

## References

1. ↑ PARTIZAN 19: On the Edge of Fracture, 01:04:19
Lucia Whitestar

**Lucia Whitestar** is a high-ranking general in Stel Kesh and a member of House Whitestar. She is Clementine’s peer, an emerging strategic genius, and eighth in line to the throne of Princept. She leads the operation to breach Fort Icebreaker. She takes some offense to A.O. Rooke's claim that the Rapid Evening could break the Apostolos line of defense.

She wears a black military jacket with red leggings and gold trim.

## References

1. ↑ PARTIZAN 16: BITTER AIR - BEHEST, dossier
2. ↑ PARTIZAN 16: BITTER AIR - BEHEST
PARTIZAN

**PARTIZAN** is the 6th season of *Friends at the Table*, and the third season (after *COUNTER/Weight* and *Twilight Mirage*) in the universe of the Divine Cycle. It takes place some three to five thousand years after the events of *Twilight Mirage*, and about fifty thousand after *COUNTER/Weight*; as such, although there are references to those seasons, they can be enjoyed in any order. It will be followed by its direct sequel season, PALISADE (and the miniseries Road to PALISADE).

The main body of PARTIZAN is preceded by the miniseries Road to PARTIZAN, a series of one-shot or two-shot games in different systems which established aspects of worldbuilding. They do not have to be gone through to understand the events of PARTIZAN.

PARTIZAN focuses on the Divine Principality, a galaxy-spanning empire made up of five sub-cultures, called Stels; Stel Kesh, Nideo, Orion, Columnar, and Apostolos. The main action takes place on the moon Partizan, and focuses on the two groups The Society of Banners and Bright Returns and The Rapid Evening.

In this season, the Friends played Beam Saber by Austin Ramsay.

## Cast

### The Society of Banners and Bright Returns (SBBR)

* Thisbe (she/her) - Played by Janine Hawkins
* Kal'mera Broun (they/them) - Played by Alicia Acampora
* Valence (they/them) - Played by Andrew Lee Swan

### The Rapid Evening

* Ver'million Blue (she/her) - Played by Sylvia Clare
* Sovereign Immunity (he/him) - Played by Art Martinez-Tebbel
* Clementine Kesh (she/her) - Played by Jack de Quidt
* Exeter Leap (he/him) - Played by Keith J Carberry
The Receptionist

Though she has an unusually persistent calm and seemingly apathetic attitude, The Receptionist is an exceptional and useful ally to the Swan & Mallard, among other operations that work in the shadows.

With an unending array of knowledge of real-time events, people and places, as well as a seemingly enormous database of galactic history, the Receptionist is most often the one giving out jobs, receiving requests and advising operatives of changing situations.

She has been known to warn the crew of incoming assassination squads, as they are contracted Mallards after all.
Vernacular

**Vernacular** is a Divine of the Divine Principality, aligned with Stel Nideo. It is capable of allowing people to communicate instantaneously over large distances, something made difficult via conventional means due to the Perennial Wave.

Aleel Verdicate, the Song of Partizan, has devices disguised as rings which allow her to listen in to any use of Vernacular’s network.

## References

1. ↑ PARTIZAN 09: DESERT SQUIRE - VANTAGE, dossier
Integrity

### PARTIZAN

PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do (referenced in outro monologue)

**Integrity** is an ancient Apostolosian Divine. It literally integrates itself into the body of its elect as cyberware. When unattached it resembles a metal spine or a twisted staff.

It was used in an attempt to assassinate the Princept prior to the creation of Stel Apostolos. At the time, it seemed to fear it would end up being used as a weapon of the Principality. When things went wrong during the attack, it vanished along with Orbit Shard, and it has been missing from the public eye since.

## References

1. ↑ The Road to PARTIZAN 08: For the Queen, 1:45:00
2. ↑ The Road to PARTIZAN 10: Microscope Pt. 2
Qharkze

## Qharkze ("kw-ark-shi")

Their home world of Krighu (Kr-ee goo) is located in a binary star system, though its exact location is unknown at this stage as the Qharkze treat its location with the highest levels of secrecy.

The Qharkze are often compared to the Gnomes of fantasy by humans as this diminutive race stands about 2'5" - 3'5" high and as a race has an unusual, almost compulsive drive to experiment with and invent new technology.

Their society is ruled by the Technocratic Council, a group of the best inventors and artisans from around their world, the head of the council being know as the High Fabricator and is elected via majority vote by the other council members.
Ech0

> *Peace. Kids playing in mech wreckage. A ghost.*
> *One last journey across an ancient battleground to find a pilot's final resting place.*
>
>

***Ech0*** is a GM-less storytelling and map-drawing game about "how we remember war, how we forget, and all that remains when the echoes fade."

*Ech0* was played in The Road to PARTIZAN by Austin Art, Keith, and Jack.
EDICT System

The **E**lectronic **D**ivine **I**nterface and **C**ontrol **T**echnology or **EDICT** **System** was originally deployed during the Divine Clash, over 2400 years before the events of PARTIZAN. It was developed by Orion Combine scientist Kirst Bittenbach. Its first major use was against the Divine Collaborate, granting victory to the combined forces of Oricom and the Divine Principality, and leading to the creation of Stel Orion.

It requires a great deal of power to activate, and needs to be transported by multiple large trucks, but when it is used, it can badly disrupt Divine activity--at least most of the time. There are many theories as to which Divines are affected and why, with many believing it is determined by provenance or era of Divine, some internal system of the EDICT itself, or even the current condition of the Perennial Wave.

Austin suggested it is a descendant of an ancient piece of technology used to communicate with Divines.

## References

1. ↑ PARTIZAN 26: Millennium Break: Breaking Vigil, dossier
2. ↑ The Road to PARTIZAN 07: Beam Saber Pt. 2
The Witch in Glass

Clementine Kesh

**The Witch in Glass** is a shadowy figure on Partizan. She is said to visit battlefields after the battle is done, kidnapping, leading away or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of strange distant shape in the sky.
Gucci Garantine

HORIZON

PARTIZAN 22: Millennium Break: Forward, to Piracy (Sharp Tensions Across Tremulous Seas)
PARTIZAN 23: Millennium Break: Who Will Lead Millennium Break?
PARTIZAN 24: Millennium Break: The First and Second Arrests of Clementine Kesh
PARTIZAN 25: Millennium Break: Courage in the Shadow of Opportunity
PARTIZAN 26: Millennium Break: Breaking Vigil
PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!"
PARTIZAN 28: Millennium Break: The Storm Over Cruciat
PARTIZAN 29: Buried Beneath Golden Leaves
PARTIZAN 32: GLORY Arrives
PARTIZAN 34: Guests, Invited and Otherwise
PARTIZAN 37: The Gravity of Absence
PARTIZAN 38: The Red Light
PARTIZAN 42: The Unbreakable Quarry
PARTIZAN 43: The Tunnels Beneath
PARTIZAN 44: The Prison at the Top of the World
PARTIZAN 45: Operation Shackled Sun: Act 1: The Fray
PARTIZAN 46: Operation Shackled Sun: Act 2: The Gate
PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do

**Gucci Garantine** is a vassal and political attache to House Brightline of Stel Kesh. She and House Brightline reportedly have ties to the “reformist” (read: terrorist) organization HORIZON. Rivals with Clementine Kesh.

## Appearance

She is a black woman who has vitiligo, and is likened to the model Amy Deanna.
PARTIZAN 36: The Witch in the Glass Pt. 2

### Cast

Austin Walker, Jack de Quidt, Andrew Lee Swan, Art Martinez-Tebbel, Keith J Carberry

## Episode Description

**Content Warnings: Discussion of a broken bone, killing of dog-like creatures, killing of humans via firearm, near-asphyxiation**

“MY mother says I must not pass
Too near that glass;
She is afraid that I will see
A little witch that looks like me,
With a red, red mouth to whisper low
The very thing I should not know!”

“Alack for all your mother’s care!
A bird of the air,
A wistful wind, or (I suppose
Sent by some hapless boy) a rose,
With breath too sweet, will whisper low
The very thing you should not know!”

## Cast

* Clementine as The Pilgrim (Jack de Quidt)
* Perennial as The Divine (Austin Walker)
* The Figure in Bismuth (Andrew Lee Swan)
* Sovereign Immunity (Art Martinez-Tebbel)
* Exeter Leap (Keith J Carberry)
* Kal'mera Broun (Ali Acampora)
* Thisbe (Janine Hawkins)
* Ver'million Blue (Sylvia Clare)

### Other Appearances

* Gur Sevraq
* Perennial
* Emiline Eckels
Hypha

The **Hypha** were nomadic, starfaring deer people who were wiped out by the Divine Principality. They followed the Strand through space. They also augmented their antlers with the rendered components of their dead, the Chorus Bond, in order to turn people into Strati.

### Known Hypha

* Asper Mykell
* Sabil Nodra
* Timea Asche

## Ashen

After the Hypha were wiped out, their descendants who were forcibly integrated with the Divine Principality become known as the **Ashen**, both because they still follow the weakened Ash Strand and because they wear the ash of the dead on their faces. Knowledge of the Chorus Bond would still be passed down though the generations among a lineage of master and apprentice, sort of like the Sith.

### Known Ashen

* Teasel Mode
* Cymbidium
* Mourningbride

## References

1. ↑ Dialect (Pt. 1)
2. ↑ The Road to PARTIZAN 02: Dialect Pt. 2