recursal/Fanatic-Fandom huggingface dataset:
Tyria Scolid

**Tyria Scolid**, also known as the **Insect Queen**, is a teacher at Arcadia Academy, based in Washington state. Born and raised in Washington, Tyria showed her skills as a duelist at a young age. Enrolling into the academy at the age of thirteen, she rose through the ranks until she eventually became one of its teachers. She teaches about how powerful equip cards can truly be, using her specialization to demonstrate; Insect monsters. Specifically in the use of the card Cocoon of Ultra Evolution. Utilizing this card in tandem with her insects, Tyria is capable of swarming the field with powerful insects.

## Appearance

Tyria's overall appearance mimics that of a scoliid wasp. With lazily brushed brown hair that reaches just down to her jawline, her steel colored eyes watch over every duel with a stern gaze. She commonly wears a yellow sweater with white and red stripes, a pair of basic jeans, and black sneakers.

### Voice and Mannerisms

Tyria often comes off as a lazy and aloof individual, and can be heard in how uninterested she sounds when speaking. Even in duels where she's enjoying herself, she's almost monotonous in tone as she dominates the duel, rarely ever showing a smile throughout the duel. Even when backed against the corner, she rarely shows worry. Despite this outward appearance, Tyria is a brilliant duelist and has put some of the academy's best in their place.

### Etymology

Her Japanese given name Shuga (朱蛾) literally means "Cinnabar Moth", which is where her English given name stems from, with Tyria being the family the Cinnabar Moth belongs to. Her last name, Scolid, is a play on the Scollid wasp and the family it comes from, Scoliidae, which is also played upon by her Japanese surname, Tsuchimachi, which means "Scoliid wasp".

## Deck

Tyria runs an insect based deck she calls Ruler of Insects. This deck focuses on summoning her most powerful insect monsters in as little time as possible, using monsters like Parasite Paranoid to infect her opponent's monsters, turning them into tribute fodder for cards like Cocoon of Ultra Evolution to summon powerful insects straight from her deck, while also utilizing Parasite Paranoid to summon an equally powerful insect from her hand. Her ace card, Metamorphosed Insect Queen, protects her insects from being targeted or destroyed by card effects as long as another insect serves alongside her.
Tip Card

* **Italian**: Carta Suggerimento

**Tip Cards** are double-sided non-game cards that contain helpful advice, tips, and combos that beginners (and maybe even some expert players) might not be aware of. They are included in some *TCG* reprint sets.

They are distinct from Strategy Cards, which are similar cards included exclusively in *TCG* Duelist Packs that give tips about cards in the set the Strategy Card comes from, noting where one can get certain cards that work well with the card in question.

## List

Main article: **Script error: No such module "Autolink".**
Unlimited Edition

**Unlimited Edition** is the edition of cards that have no edition text in the *TCG*, Korean *OCG*, and Asian-English *OCG*. In the Japanese, Japanese-Asian, and Chinese *OCG*, cards are not printed with editions (other than Duel Terminal Edition), so cards lacking edition text are referred to as Standard Edition instead.

Once a card has finished its 1st Edition run, the cards are printed without edition text, referred to as Unlimited Edition; on very rare occasions, Limited Edition sets may have Unlimited Edition reprints. Additionally, some promotional cards and reprint sets are printed as Unlimited Edition, without having a print in another edition.

On Unlimited Edition cards, the Eye of Anubis Hologram is silver; on 1st and Limited Edition cards, it is gold.

On the secondary market, Unlimited Edition prints of cards are typically worth less than their equivalent 1st Edition print of the same rarity.

## Example

File:ClearWingSynchroDragon-CROS-EN-ScR-UE.png
Template:Rarity
Yu-Gi-Oh! Official Card Game

Template:Wikipediapar
**Yu-Gi-Oh! Official Card Game** is the version of the Yu-Gi-Oh! card game manufactured by Konami. It is played mainly in Japan, South Korea, and other parts of Asia including Hong Kong, Taiwan, Philippines, Malaysia, Singapore and Thailand. The *OCG* used to be printed exclusively in Japanese (JP), Korean (KR). It has previously been printed in English (referred to as Asian-English); despite being part of the *OCG*, Asian-English cards have "Yu-Gi-Oh! Trading Card Game" printed on their backings, though with a different logo. In the past there have been 3 different Chinese prints of cards, including two "Blue-Eyes White Dragon"s and one "Dark Magician", though they were only for promotional purposes. Starting from *Duel Starter Deck* and onward, the *OCG* has started to be officially printed and distributed in Traditional Chinese (TC), and will now follow a regular release schedule.; additionally, starting from *Duelist Alliance*, Japanese cards distributed outside Japan are considered "Japanese-Asian" (JA) cards.

Even though they are part of the *OCG*, Korean and Asian-English cards follow the *TCG* layout and artworks. Traditional Chinese cards follow the same layout and artworks as the Japanese ones.

*TCG* cards are not legal in *OCG* tournaments. Due to Japanese, Asian-English and Korean cards having different backings, if a player chooses to use a mixture, they must use protective sleeves that cover the back of the cards.

*OCG* tournaments are divided into three classes: Expert, which has no age restriction, Regular: for high school students and Challenge, for secondary school students.

Japanese cards (JP) used to be distributed in all over Asian territories, but now exclusively in Japan by Konami of Japan. Korean cards are only printed in South Korea, and distributed by Daewon Media. Asian-English, Japanese-Asian and Traditional Chinese cards are distributed in other parts of Asia by Konami of Hong Kong.

As of September 2013, the *OCG* and *TCG* have had different banlists, with multiple cards in fact being Forbidden in one list but Unlimited in the other (in both directions).

## Logos

### Japanese

Yu-Gi-Oh! Official Card Game.jpgYu-Gi-Oh! Official Card Game Duel Monsters 1st and 5th logo5d'sgame.pngYu-Gi-Oh! 5D's Official Card Game 2nd logoZexal.pngYu-Gi-Oh! ZEXAL Official Card Game 3rd logoArc-vlogo.pngYu-Gi-Oh! ARC-Ⅴ Official Card Game 4th logo
### Korean

Yu-Gi-Oh! Korean Original Logo.pngYu-Gi-Oh! Official Card Game 1st logoKorea5d's.pngYu-Gi-Oh! 5D's Official Card Game 2nd logoYu-Gi-Oh! Zexal Korea.pngYu-Gi-Oh! ZEXAL Official Card Game 3rd logoKr-arc-v-logo.pngYu-Gi-Oh! ARC-V Official Card Game 4th logo
### Asian-English

Asian.pngYu-Gi-Oh! Trading Card Game logo
### Traditional Chinese

Zexaltclogo.pngYu-Gi-Oh! ZEXAL Official Card Game 1st logoArcvtclogo.pngYu-Gi-Oh! ARC-V Official Card Game 2nd logo
## References

1. ↑ ygorganization.com

Template:Regions
Plus monster

Japanese (base text)
 Japanese (romanized)
 English
 Appears in (anime)
 Lists
* members
* support
* anti-support

**Plus monster** is an Effect Monster sub-type used with the related Minus monsters and Plus Minus monsters in *Yu-Gi-Oh! GX* by Bastion Misawa. Their effects are based on how magnets attract and/or repel other magnets depending on their charge.

Template:Card types
White Magic

Template:About

**White Magic** is a Type in the Bandai *OCG*.

White Magic refers to the white arts of magic, specifically, the use of healing and regenerative forces, positive effects and generally anything that helps or protects one from their opponent.

## Example

File:MysticalElfBAN1-JP-C.jpg
Template:Card types
Trap Card

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Fallenkarte (symbol ruby: FALLE)
* **Italian**: Carta Trappola (symbol ruby: TRAPPOLA)
* **Korean**: 함정 카드 (陷穽 Card) *Hamjeong Kadeu* (symbol ruby: 함정 (陷穽) *Hamjeong*)
* **Portuguese**: Card de Armadilha (symbol ruby: ARMADILHA)
* **Spanish**: Carta de Trampa (symbol ruby: TRAMPA)
* **Arabic**: أوراق الفخاخ
* **Chinese**: 陷阱卡 *Xiànjíngkǎ / Haam6 zeng6 kaat1* (symbol: 罠 *Mín / Man4*)
 Lists
* members
* support
* anti-support

**Trap Cards** (Japanese: 罠（トラップ）カード *Torappu Kādo*) are cards with purple-colored borders that have various effects. A Trap Card must first be Set and can only be activated after the current turn has finished. After that, it may be activated during either player's turn. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3.

Trap Cards may be chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

Normal Trap Cards are Spell Speed 2. They can be activated during either player's turn as long as it wasn't set that turn. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card.

Continuous Trap Cards are also Spell Speed 2. Their effects are applied as long as they are face-up on the field.

Counter Trap Cards are a Spell Speed 3. Only other Counter Trap Cards can be chained to a Counter Trap Card.

In Turbo Duels during the *Yu-Gi-Oh! 5D's* anime, because the use of non-Speed Spell Spell Cards is restricted, duelists generally have a higher amount of Trap Cards in their Decks.

There are some exceptions on activating Trap Cards, some cards allow Trap Cards to be activated during the turn it's set or even from the hand.

## Types

* Normal Traps, which have no symbol on printed cards, but are sometimes given the capital N symbol in video games. File:Normal-N.svg
* Continuous Traps, which have an infinity symbol.
* Counter Traps, which have a curved arrow symbol.
* Equip Traps, *Yu-Gi-Oh! R* manga only.
* Field Traps, *Yu-Gi-Oh! R* manga only.

## Examples

FloodgateTrapHole-TDIL-EN-UR-1E.pngNormal Trap CardVanitysEmptiness-LC5D-EN-ScR-1E.pngContinuous Trap CardSolemnStrike-MP16-EN-ScR-1E.pngCounter Trap Card
Summoning condition

Template:Redirect
**Summoning conditions** refer to specific conditions that must exist before certain monsters can be Summoned.

Different Summoning conditions include:

* Special Summoning conditions
* Normal Summoning conditions
* Fusion Summoning conditions
* Ritual Summoning conditions
* Common Summoning conditions
* Summon monster effects

## List of OCG/TCG monsters with Summoning conditions

{{ #vardefine: $query\_query | Effect type::Summoning condition
}}{{ #vardefine: $query\_query\_lc | {{ #var: $query\_query }}
}}{{ #arraydefine: @check\_query | {{ #var: $query\_query\_lc }}
}}{{ #vardefine: $query\_medium | official
}}{{ #vardefine: $query\_query\_medium

```

```

}}{{ #vardefine: $query\_medium\_query }}{{ #vardefine: $query\_card\_type | monster
}}{{ #vardefine: $query\_card\_type | {{ #var: $query\_card\_type | }}
}}{{ #vardefine: $query\_col\_card\_type | ?Card type =

```
 }}{{ #vardefine: $query_col_property | ?Property = Property
 }}{{ #vardefine: $query_col_card_type_st | {{ #var: $query_col_card_type_st }}

```

}}{{ #vardefine: $query\_limit | 10
}}{{ #vardefine: $query\_count | {{ #ask: {{ #var: $query\_medium\_query }}{{ #var: $query\_card\_type\_query }}{{ #var: $query\_query }} | format=count }}
}}{{ #ask: {{ #var: $query\_medium\_query }}{{ #var: $query\_card\_type\_query }}{{ #var: $query\_query }}

```

```

}}{{ #vardefine: $query\_col\_card\_type
}}{{ #vardefine: $query\_col\_card\_type\_st
}}{{ #vardefine: $query\_col\_primary\_type
}}{{ #vardefine: $query\_col\_secondary\_type
}}{{ #vardefine: $query\_col\_attribute
}}{{ #vardefine: $query\_col\_type
}}{{ #vardefine: $query\_col\_stars
}}{{ #vardefine: $query\_col\_scale
}}{{ #vardefine: $query\_col\_atk
}}{{ #vardefine: $query\_col\_def
}}{{ #vardefine: $query\_col\_link\_rating
}}{{ #vardefine: $query\_col\_property
}}{{ #vardefine: $query\_col\_extra
}}{{ #vardefine: $query\_limit
}}{{ #vardefine: $query\_sort
}}{{ #vardefine: $query\_order
}}{{ #vardefine: $query\_count
}}
Midari Nenshi

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

**Never Give Up And Believe In Your Deck Until Your Life Points Are Gone! - Midari Nenshi**

Midari was a child born in Neo Domino City and started dueling at the age of 10. He loved the method of XYZ Summoning more than any other summoning method in the world. A duelist named Tsukumo Yuma admired his love of the XYZ Summon and gave him a special card before disappearing. Soon after Yuma's disappearance, a disaster fell upon Midari's hometown. Midari and his friends, from this day forward, must duel to save Platinum Diamond City and the world.
Trap Spell Card

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English
 Lists
* members
* support
* anti-support

**Trap Spell Cards** (罠（トラップ）・魔（ま）法（ほう）カード *Torappu Mahō Kādo* lit. Trap Magic Card, also known as 魔（ま）法（ほう）・罠（トラップ）カード *Mahō Torappu Kādo* lit. Magic Trap Card) or **Trap/Spell Cards** are cards that are simultaneously treated as both a Spell Card and a Trap Card. Trap-Spell Cards only occur in manga; when released in the *OCG* and *TCG*, they are changed to either a Trap Card or a Spell Card.

An example Trap-Spell Card is "Graverobber", which was released in the *OCG* and *TCG* as a Trap Card. In the English manga, it is displayed as a Trap Card.
Vladimir Dusek Ruzicka

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

This article, Vladimir Dusek Ruzicka, is property of **Fracenata**. Do not modify or use any of its content without his express permission.

**Vladimir Dusek Ruzicka i**s a third year student of the Slifer Red dorm at Duel Academy, as well as a descendant of the great priest Mahad. Born in Prague, Vladimir is the son of a magician and illusionist who is famous in their country. He has remained in the shadow of his talented brother, but he can wield magic just as well. This year is the year to prove it.

## Design

### **Appearance:**

Being Nikola's twin brother, he would often be confused for his brother. On occasion, the two of them would prank their friends and switch places for a day.
Ulrich Stöermer

**Ulrich Stöermer** (ウーライク スターマー, *Uuraiku Sutaamaa*) is a 3rd year student at Duel Academy, studying in the Slifer Red dorm. Despite having the skills to advance to the higher dorms, he stays in Slifer Red because he has gained an attachment to the dorm and made too many friends. Ulrich has gone on to become the Slifer Dorm's Representative, due to his leadership and dueling skills. His Duel Spirit is the infamous Buster Blader.

## Duels

Knights and Dragons: Ulrich vs. Ken - Win  Blockbuster Special: Afternoon Duel: Ulrich vs. Miru - Win
Pendulum Effect

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Pendeleffekt
* **Italian**: Effetto Pendulum
* **Korean**: 펜듈럼 효과 (Pendulum 效果) *Pendyulleom Hyogwa*
* **Portuguese**: Efeito de Pêndulo
* **Spanish**: Efecto de Péndulo

**Pendulum Effects** (ペンデュラム効（こう）果（か） (formatted as Ｐ（ペンデュラム）効（こう）果（か） exclusively in card text) *Pendyuramu Kōka*) are a type of card text unique to Pendulum Monsters. The Pendulum Effects of a Pendulum Monster are only active while in a Pendulum Zone.

Any Pendulum Effects a Pendulum Monster has are written in small typesetting in a partially transparent box, which overlays the card image, between the Pendulum Scales and above the card description box. Even Normal Pendulum Monsters (which have no Monster Effects) may have Pendulum Effects.

Not all Pendulum Monsters have Pendulum Effects; if they do not have any, the box is left empty.

## Examples

FlashKnight-MP15-EN-R-1E.pngA Normal Pendulum Monster with no Pendulum Effect: "Flash Knight"FoucaultsCannon-PEVO-EN-SR-1E.pngA Normal Pendulum Monster with a Pendulum Effect: "Foucault's Cannon"SteelCavalryofDinon-BOSH-EN-R-1E.pngAn Effect Pendulum Monster with no Pendulum Effect: "Steel Cavalry of Dinon"OddEyesPendulumDragon-LEDD-EN-C-1E.pngAn Effect Pendulum Monster with Pendulum Effects: "Odd-Eyes Pendulum DragonSupremeKingZARC-MACR-EN-ScR-1E.pngA Fusion Pendulum Monster with a Pendulum Effect: "Supreme King Z-ARC"NirvanaHighPaladin-TDIL-EN-ScR-1E.pngA Synchro Pendulum Monster with a Pendulum Effect: "Nirvana High Paladin"OddEyesRebellionDragon-SP17-EN-SFR-1E.pngAn Xyz Pendulum Monster with a Pendulum Effect: "Odd-Eyes Rebellion Dragon"
## See also

* Pendulum Monster
* Pendulum Zone
* Pendulum Scale
* Pendulum Summon

## External links

* yugioh-card.com/en *Learn How to Pendulum Summon Tutorial Video* Template:Icon
Super Rare

Japanese (base text)
 Japanese (romanized)
 English

* **German**: Super Rare
* **Italian**: Super Raro
* **Korean**: 슈퍼 레어 *Syupeo Reeo*
* **Portuguese**: Super Raro
* **Spanish**: Súper Raro
* **Chinese**: 超级稀有 *Chāojí Xīyǒu / Ciu1 kap1 Hei1 jau5*

A **Super Rare** (Japanese: スーパーレア *Sūpā Rea*, or simply **Super**) card is identified by having a non-foil card name and a foil card image.

Since *Nightmare Troubadour*, video game promo cards were Super Rares, but *Stardust Accelerator* started having them as Ultra Rares. However, these cards are still released as Super Rares in the European editions of the games. Starter Decks and Structure Decks also usually include two cards printed in Super Rare, often two cards of lesser significance than the Deck's featured card. These are always predetermined.

Although *Duelist Alliance* Super Rare cards changed in the set from 10 to 14, the chance of pulling one in a box was still 1:5.

Starting in Breakers of Shadow, the chance of pulling a Super Rare was raised to 3:4 (1:1.33) with the introduction of a guaranteed foil.

***See also: "List of Super Rare Cards"***

## Example

File:CasteltheSkyblasterMusketeer-DUEA-EN-SR-UE.png
Template:Rarity

1. ↑ https://yugiohblog.konami.com/articles/?p=7413
Órden de la Amapola

## Hermano de la ceniza

La Orden de la Amapola es una secta religiosa con calidad de orden mendicante, perteneciente al culto de Viromi. Sus participantes son conocidos como Hermanos de la Amapola o Hermanos de la Ceniza.

### **Descripción**

La orden de la Amapola nació hace cientos de años en el este de Laenqe, cuando el culto a Viromi se hizo masivo. No posee una jerarquía muy clara, y normalmente se agrupan en Casas autónomas aunque interdependientes.

Los hermanos de la ceniza suelen ser hombres que tras una revelación se unen a la orden y fungen como vagabundos benévolos a lo largo y ancho del Crisol.

El nombre de Hermanos de la Ceniza es extraoficial y se debe al ungüento hecho a base de grasa animal y ceniza que los vagabundos se echan en la cara y el cuerpo.

### **Historia**

La Orden de la Amapola es una de las primeras ordenes de vagasueños que surgió tras la Somnolencia, en los albores de la Edad Oscura. Así como los origenes del culto mismo del Dios Dormido son difusos, así lo son también los de la Orden de la Amapola.

Es sabido eso sí, que la etnia que fue cuna de esta expresión religiosa es la zendaqa, expandiéndose más tarde hacia el este de Laenqe.

### **Funciones**

Los hermanos de la ceniza suelen ir atiborrados de hierbas medicinales, principalmente derivados opiáceos como la Amapola, que utilizan para solucionar los males de las aldeas a los que les dejan entrar. En general la actitud en el eilorianismo es más bien positiva hacia ellos, por lo que los Hermanos de la Ceniza tienen una diáspora bastante extendida en el continente.

Entre las funciones más comunes de los hermanos de la ceniza se cuentan:

1. Bendecir las siestas de los niños pequeños.
2. Rezar salmos de protección durante la falsanoche.
3. Solucionar problemas de insomnio.
4. Interpretar el significado de los sueños, labor que comparten con casi todos los Vagasueños.
5. Invitar al rezo, la oración y la simplicidad de la vida.
6. Quema del incienso ritual.
7. Cumplir tareas menores en las aldeas a cambio de comida y alojo.
White Magic (Alignment)

**White Magic** (白（はく）魔（ま） *Hakuma*), known as **Light** in the English version of some video games, is an Alignment and one of the four types of Magic users.

It is strong against the Demon Magic Alignment and weak against the Black Magic Alignment.

It is briefly mentioned in the manga and found in the games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, *Yu-Gi-Oh! Reshef of Destruction*, and *Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist*.

## Example

File:GeminiElf-DM2-JP-VG.png
Template:Card types
Summons & Chains

Template:Merge
You **cannot** chain to a Summon because a Summon does not activate or resolve, and because of that, they also do not have a Spell Speed (it is not listed on the Spell Speed chart) so they cannot be placed anywhere in the Chain. When you use cards like "Horn of Heaven", "Trap Hole", "Torrential Tribute", you are **not** chaining to the Summon. If you are starting a chain (because your opponent responds to your Trap Card), the Trap Card you are using is Step 1 of the chain; the Summon is **not** a step in the chain.

You **cannot** "chain" Maxx "C" to a Summon of any kind, for they do not start a Chain; however, if the Summon is done at the resolution of a card effect, you can chain "Maxx "C" to the activation of that card effect.

You **can** chain to a Flip Effect, Trigger Effect, or Ignition Effect. So you can chain to the Flip Effect of "Man-Eater Bug" (with "Royal Command", "Two-Pronged Attack", etc.) when "Man-Eater Bug" is Flip Summoned. You **cannot** chain to the Flip Summon itself, but you can chain to the Flip Effect. You **can**, however, use "Solemn Judgment", "Solemn Warning" or "Horn of Heaven" to negate the Flip Summon of "Man-Eater Bug" so the Flip Effect does **not** activate. Likewise you can chain to effects like "Cannon Soldier", "Sanga of the Thunder", etc. (Also note that if "Man-Eater Bug" is flipped by an attack, you cannot chain "Royal Command", etc. to it because you're in the Damage Step).

You **cannot** chain to a Continuous Effect Monster's effect when it is Summoned.

Which means that...

You **cannot** chain a Trap Card to the **Summon**, **nor** to the **effect** of "Jinzo". So you cannot chain "Waboku", "Call of the Haunted", etc. to the Summoning (or effect) of "Jinzo." You **can**, however, use "Solemn Judgment", "Solemn Warning" or "Horn of Heaven" to negate the Summon of "Jinzo" from happening in the first place.
Transcendent Pendulum Summon

Japanese
 Japanese (romanized)
 Japanese (translated)
 English

A **Transcendent Pendulum Summon** (超越（トランセンデンス）ペンデュラム召喚（しょうかん） *Toransendensu Pendyuramu Shōkan*) is a variant of Pendulum Summon where the player Summon a monster whose Level transcends their Pendulum Scales. This type of Summon is used by Reiji Akaba in the *Yu-Gi-Oh! ARC-V* manga.

So far, the only monster shown to be capable of this kind of Summon is "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox". According to Reiji, to Summon it, he must have performed a Pendulum Summon of a "D/D/D" monster with Pendulum Scales whose total values exceed the Level of "Zero Paradox" - if those conditions are met, he can Summon "Zero Paradox".

This kind of Summon is a reflection of Yuya's Overscale Pendulum; while Reiji must use Scales that transcend his monster's Level, Yuya's lets him perform a Pendulum Summon with Scales below his monster's Level, as shown when he Summoned "Odd-Eyes Phantasma Dragon" with Pendulum Scales of 0.
Unclassified Effect

**Unclassified Effects** are card effects that do not fit into any effect category. Unlike conditions, they are card effects, so they can potentially be negated. They are similar to Continuous Effects as they do not activate (use a Chain), so cards that respond to activations like "Divine Wrath" and "Debunk" cannot respond to them.

In OCG rulings they are described by the following. "*This effect does not have a classification. It is neither a Continuous Effect nor an Ignition Effect nor a Trigger Effect nor a Quick Effect.*"

Sometimes, these are colloquially referred to as *"Conditions that can be negated"*. However, unlike Continuous Effects, they can be applied while the card is not face-up on the field, such as in the hand and Graveyard, or in the case of the "Multiple Tributers", while face-down on the field as well.

## Examples

* **"Summon monster effects"** such as "Cyber Dragon", "Machina Fortress", "Grapha, Dragon Lord of Dark World" and "Familiar-Possessed - Aussa". As such, if "Dark Ruler Ha Des" destroys "Grapha, Dragon Lord of Dark World" by battle, "Grapha"'s Special Summoning effect cannot be used to Special Summon itself from the Graveyard.
* **"Only-1-on-field"** such as "Solar Wind Jammer" and "Malefic" monsters. Note if "Skill Drain" is negating the effect of a face-up "Malefic Truth Dragon" on the field, you still cannot Summon another "Malefic" monster, since its effect is still active while it is in the hand.
* **"Control only one"** such as "Bujin Yamato" and "Gagaga Magician". Similar to the above restriction, you cannot Summon another copy if "Skill Drain" is negating the one on the field.
* **"Substitute Effects"** such as "Destiny HERO - Departed" (*... banish it instead*) and "Archlord Kristya" (*... it returns to the top of the Deck, instead.*).
* **"Treated as Continuous Spell Card"** such as "Pumprincess the Princess of Ghosts" and "Crystal Beast" monsters.
* **"Multiple Tributers"** such as "Kaiser Sea Horse" and "Chronomaly Mayan Machine".
* **"Ritual Substitutes"** such as "Ritual Raven" and "Djinn of Rituals" monsters.
* **"Fusion Substitute Monsters"** such as "Beastking of the Swamps" and "Mystical Sheep #1".
* **"Graveyard effects"** such as "Phantom Beast Cross-Wing", "Harpie Queen", "Elemental HERO Necroshade" and Gemini monsters.
* **"Hand effects"** such as "Simorgh, Bird of Ancestry".
* **"Extra Deck Summon Level treat effects"** such as "Road Synchron" and "Star Drawing"
* **"Summon cannot be negated"** such as "Obelisk the Tormentor" and "Star Eater".
* **"Grants effect when Tributed for a Tribute Summon"** such as "Hardened Armed Dragon".
* **"Grants effect when used for a Ritual Summon"** such as "Djinn of Rituals" monsters.
* **"Grants effect as Synchro Material"** such as "Suanni, Fire of the Yang Zing" and "Torapart".
* **"Grants effect as Xyz Material** such as "Heroic Challenger - Extra Sword" and "Star Seraph Scepter".
* **"Set self from hand as Spell Card"** such as those of "Silver Sentinel" and most Artifact monsters.
* **"Unconfirmed Effects That Place a Condition on the Field"** such as "Constellar Pollux" and "Dodger Dragon".
Turn player

Japanese (romanized)
 English

* **German**: Zugspieler
* **Italian**: giocatore di turno
* **Korean**: 턴 플레이어 *Teon Peulleieo*
* **Portuguese**: duelista do turno
* **Spanish**: jugador activo
* **Chinese**: 回合玩家 *Huíhé Wánjiā / Wui4 hap6 Waan2 gaa1*

The **turn player** (Japanese: ターンプレイヤー *Tānpureiyā*) is the player currently in his/her turn during a Duel.
Sustancia de Eilorian

SPOILER

Nerien Eilorian, la Diosa, sacrificó su forma en el Dolor. El pacto que ofreció a \_\_\_\_\_\_\_\_\_\_\_, fue de intercambiar su dolor por poder, a modo de regalo para sus seguidores. Así, luego de su muerte o ascensión, Nerien quedó dividida, físicamente, y repartida a lo largo y ancho del mundo.

Las sacerdotisas del Dolor y la Orden de la Madre, y en fin, todos los antecesores a esas ordenes, buscaron completar el cuerpo físico de la diosa, guardando las partes en cavernas. Siendo un proceso cíclico, ya que las partes que se unen forman un poder más grande.

Así:

Los músculos ofrecen X EQUILIBRIO/FUERZA

Los Nervios ofrecen X LIGEREZA

Las visceras ofrecen X

El corazón X

Los ojos X

La piel X

El Cerebro X

El Alma X

Y así.

Aun así, muchas partes de la Diosa no se han encontrado, por lo que no todos los poderes de la Alginosis están completos. Actualmente se encuentran algunos miembros, el torso, la cabeza, el cerebro.

No se encuentra disponible el corazón ni el alma de la Diosa, por lo que los poderes alginósticos están inaccesibles.

Las partes juntadas son uno de los mayores secretos de la orden.

SPOILER

La Diosa no tiene precisamente forma humana.

No es precisamente humana.

El hierroetéreo es una sustancia moldeable, invisible y con propiedades similares al hierro. Resulta que brilla durante las falsanoches y que puede ser usada para forjar armas. El hierroetéreo se usaba como símbolo en los altares, y muchas veces se escondían en los monasterios.

Los monasterios del Dolor y de la Orden de la MAdre suelen ser fortalezas amuralladas en cuyo corazón reposa el hierroetéreo. Con la paulatina desaparición de la Alginósis y del conocimiento mágico, las piezas se volvieron peligrosas ya que atraían atención indeseada.

Durante la Falsanoche, las aberraciones rondaban en las cercanías de los monasterios. Originalmente, esto se usaba para combatirlas, pero con la pérdida de las Maestras (hacer entrada de historia) no quedaron adeptas capaces de enfrentarse a las aberraciones. Eso generó que los trozos de hierroetéreo fueran escondidas y enterradas.

Las aberraciones buscan el hierroetéreo al tener estas una fuente propia de luz. Y las aberraciones absorben la luz como medio de prolongar sus vidas.

El Hierroetéreo es hueso de la diosa.
Tribute Summon

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: TributbeschwörungVerb: beschwören als Tributbeschwörung
* **Italian**: Evocazione tramite TributoVerb: Evocare tramite Tributo
* **Korean**: 어드밴스 소환 (Advance 召喚) *Eodeubaenseu Sohwan*
* **Portuguese**: Invocação-TributoVerb: Invocar por Invocação-Tributo
* **Spanish**: Invocación por SacrificioVerb: Invocar por Sacrificio
* **Chinese**: 升級召喚 *Shēngjí Zhàohuàn / Sing1 kap1 Ziu6 wun6*

A **Tribute Summon** (Japanese: アドバンス召（しょう）喚（かん） *Adobansu Shōkan* "Advance Summon") is a form of Normal Summoning a Level 5 or higher monster by Tributing another monster(s) you control. Level 5 and 6 monsters require one Tribute, while Level 7 and higher require two Tributes.

Tributing a monster for a Tribute Summon is part of a Summoning condition. Therefore, if the Tribute Summon is negated, the Tributed monster(s) will not return to the field.

Some cards require 3 Tributes to be Normal Summoned, such as "The Wicked Avatar". Other monsters can be Tribute Summoned with varying numbers of monsters, such as "Moisture Creature".

Some cards allow Spell or Trap Cards to be Tributed in place of monsters, such as "Dinomight Knight, the True Dracofighter" and "Ancient Gear Castle".

Some cards allow high-Level monsters to be Normal Summoned with fewer or no Tributes. "Fog King" can be Tribute Summoned with 1 Tribute, or Normal Summoned without a Tribute. "Mausoleum of the Emperor" allows either player to pay Life Points instead of Tributing monsters. However, if no cards are Tributed to perform the Normal Summon (as in the case of "Mausoleum of the Emperor"), the Summon is not a Tribute Summon, unless a card specifies otherwise (such as "Tribute Burial").

The "Monarch" monsters focus on Tribute Summons.
Strike From The Righteous

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

This article, Strike From The Righteous, is property of **Fracenata**. Do not modify or use any of its content without his express permission.

 **Description** | Tribute 1 Light monster with 1000 or more attack; Declare one card type (Monster/Spell/Trap): Banish all cards of the chosen type on the field, from the opponent's hand and all cards they draw till the third standby phase after this card's activation.
Turn

Template:About

 Japanese (romanized)
 English

* **German**: Spielzug
* **Italian**: turno
* **Korean**: 턴 *Teon*
* **Portuguese**: turno
* **Spanish**: turno
* **Chinese**: 回合 *Huíhé / Wui4 hap6*

**Turn** (Japanese: ターン *Tān*) is the way of ordering a play sufficiently between players during a Duel, when a player can choose their actions based on their cards' effects and the order of the phases. Also unofficially called "**Round**".

Every turn is divided into the six following phases:

1. Draw Phase
2. Standby Phase
3. Main Phase 1
4. Battle Phase
5. Main Phase 2
6. End Phase

The turn player must go through one or more of these phases until they've finished their End Phase.

## Rules

A turn could only begin when a player has conducted a phase out of the six phases, usually off first with the Draw Phase. A turn could only end after an End Phase.

Template:Turn Structure
Thunder (Alignment)

**Thunder** is an Alignment.

It is strong against the Water Alignment, but weak against the Earth Alignment.

It appears found in the games *Yu-Gi-Oh! Dark Duel Stories*,"Yu-Gi-Oh! Forbidden Memories", *Yu-Gi-Oh! The Sacred Cards*, and *Yu-Gi-Oh! Reshef of Destruction* and is briefly featured in the manga. In the *OCG* and *TCG*, Thunder is the Type version of this Alignment.

## Example

File:BoltEscargot-TSC-EN-VG.png
Template:Card types
Unequip

* **German**: Ausklinken
* **Italian**: Disequipaggiare
* **Portuguese**: Desequipar
* **Spanish**: Desequipar

To **unequip** is to Special Summon a Monster Card that is currently treated as an Equip Card from the Spell & Trap Card Zone to the Monster Card Zone.

Unequipped monsters are Special Summoned to the side of the field of the player whose effect caused the monster to be unequipped.

All Union Monsters and some other cards with similar effects can unequip themselves from an equipped monster if they have not used their own effect to equip themselves to a monster in the same turn. "Formation Union" and "Combination Attack" can both unequip Union Monsters.

When a monster with an effect to unequip itself is equipped to a monster, it can unequip itself even if it was not equipped by its own effect, unless specifically stated otherwise (e.g. "Union Rider").

Template:See also
Synchro Substitute Monster

A **Synchro Substitute Monster** is a monster with an effect that allows it to replace a single Synchro Material Monster that must have a specific name or be of a specific archetype for the Synchro Summon of a Synchro Monster. Unlike a Fusion Substitute Monster, the other Synchro Material Monster(s) do not have to be the correct one(s), but there isn't a situation where this would be applicable.

## List

{{#ask: Summoning::Synchro Substitute Monster|?Synchro Material for }}

## Treated as alternate name

Some monsters can replace specifically named Synchro Materials by changing their name to that of a specifically named Synchro Material.

For example, "Pain Painter" has its name treated as "Plaguespreader Zombie" while it is face-up on the field. It can be used as the Tuner monster in the Synchro Summon of monsters such as "Archfiend Zombie Skull" that require specific Tuner monsters.

If a Tuner monster gains the name of a required non-Tuner monster for a Synchro Summon, it may be used as that monster, in which case the Synchro Summon will use multiple Tuners. If a non-Tuner monster gains the name of a required Tuner monster for a Synchro Summon, it may be used as that monster, but the Synchro Summon cannot be performed unless at least one of the Synchro Materials is a Tuner monster.

For example, "Scanner" has its name treated as "Majestic Dragon" while it is face-up on the field. Since a Synchro Summon cannot be performed without using a Tuner monster as Synchro Material, it can only be used as "Majestic Dragon" for the Synchro Summon of "Majestic Star Dragon" if "Stardust Dragon" is treated as a Tuner monster.

## Example

File:VanadisoftheNordicAscendant-LC5D-EN-UR-1E.png
Water (Alignment)

**Water** (水（みず）, *Mizu*), known as **Aqua** in the North American version of *Yu-Gi-Oh! Dark Duel Stories* and the English version of *Yu-Gi-Oh! The Sacred Cards* is an Alignment.

It is strong against the Fire Alignment and weak against the Thunder Alignment.

It appears in the games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, and *Yu-Gi-Oh! Reshef of Destruction* and is briefly featured in the manga. In the *OCG* and *TCG*, Aqua and WATER are the Type and Attribute versions of this Alignment respectively.

## Example

File:LastTuskMammoth-ROD-EN-VG-card.png
Template:Card types
Trap Field Monster

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

**Trap Field Monster** (罠（トラップ）・フィールドモンスター, *Torappu Fīrudo Monsutā*) is a type of Trap Monster in the *Yu-Gi-Oh!* manga, which functions as both a Field Trap and a monster.

The only shown Trap Field Monster was "Stronghold the Moving Fortress".

## Example

File:StrongholdtheMovingFortress-JP-Manga-DM.png
Student Job List

Hello, all. Tired of your Duel Academy character never having the funds they need? Wanna stock up on cards? Sign them up for one of the jobs listed below! Simply drop a comment with your character's name(s) and what job(s) they're after. A character may only have one job each for realism purposes - schoolwork has to get done, after all! No extra work required, simply message an admin once a week to collect your character's fictional paycheck.

**On-Campus Jobs:**

* Library assistant ($200/week - Ra, Obelisk only)
* Teacher's aide ($200/week - Ra, Obelisk only)
* Card shop clerk ($250/week - Ra, Obelisk only)
* Landscaping team member ($150/week - Slifer, $175/week - Ra, $200/week - Obelisk)
* Cafeteria dishwasher ($100/week - Slifer, $150/week - Ra, $175 week - Obelisk)
* Hall monitor ($100/week - Slifer, $150/week - Ra, $175 week - Obelisk)
* Gym/outdoor sporting staff ($300/week - Obelisk only)
* Duel arena technician ($300/week - Obelisk only)
* Promotion examiner ($250/week - Ra, $300/week - Obelisk)
* Tutor ($175/week - Slifer, $200/week - Ra, $225/week - Obelisk)

**Off-Campus Jobs (Domino City):**

* Retail associate ($200/week)

* Amusement park staff ($225/week)

* Waiter/waitress ($175/week)

* Tour guide ($200/week)

* City hall intern ($250/week, limited to three students only)

* Movie theater staff ($200/week)
Unaffected

**Unaffected** (Japanese: 受けない, *ukenai*) is the term used in certain cards that are immune to the effects described in its effect description.

## Mechanics

Cards that are unaffected by card effects still be used to pay the costs for activation of card effects that are of the same card type that they are unaffected by. They can also be Special Summoned via card effects with the same card type that they are unaffected by. A monster unaffected by card effects can attack despite the presence of a card effect of the card type they are unaffected by, which would otherwise prevented it from attacking.

If a card effect is applied to a card that is unaffected by effects with the same card type as the applying effect, it will still resolve, albeit with no effect. If a card is unaffected by card effects, that effect solely applies to the card itself, and not the players. Cards that are unaffected by card effects can still be chosen by players as the targets for card effects that they are unaffected by, but said effects will resolve without effect on the target.

Effects that apply to players will still continue to apply even if they were applied to cards that are unaffected by the same card type as said effects. If the effects of a Spell or Trap Card that does not remains on the field are applied to a target, and that target later becomes unaffected by card effects of that card type, the effects of said Spell or Trap Card will continue to apply to the target, provided that they resolved prior to the target becoming unaffected. However, if the effects of a Spell or Trap Card that remains on the field are applied to the target prior to it becoming unaffected by card effects, then they will cease to apply to the target as a result.

## Lists

* Unaffected by other card effects
	+ Unaffected by Monster Cards
	+ Unaffected by Spell Cards
	+ Unaffected by Trap Cards
* Unaffected by the opponent's card effects
	+ Unaffected by the opponent's Monster Cards
	+ Unaffected by the opponent's Spell Cards
	+ Unaffected by the opponent's Trap Cards
* Unaffected by specific cards
Unconfirmed Effect

**Unconfirmed Effects** are an unnamed type of effect, one of the variety of Unclassified Effects, that resemble both Continuous Effects and Lingering Effects.

In a text sense, they resemble Continuous Effects, but are not considered to be so as their effect can be negated only in specific cases. All of these effects place a condition on the field (either a restriction or an additional advantage) that applies during the entire turn in which they are Summoned or flipped face-up (the specific cause varies between cards). The condition is placed as soon as they are Summoned or flipped face-up, and it remains in play even if something happens to the monster later on. Therefore, the only way to prevent this kind of effect is to negate the Summon altogether, or for there to be a Continuous effect-negating effect already on the field when the monster is Summoned ("Skill Drain", "Destiny HERO - Plasma", etc.). Their effects won't be negated if, for example, a Skill Drain is activated in response to their Summon; it has to have already been face-up on the field when they were Normal Summoned.

## All *OCG*/*TCG* cards with Unconfirmed Effects

{{ #vardefine: $query\_query | Misc::Unconfirmed Effect
}}{{ #vardefine: $query\_query\_lc | {{ #var: $query\_query }}
}}{{ #arraydefine: @check\_query | {{ #var: $query\_query\_lc }}
}}{{ #vardefine: $query\_medium | official
}}{{ #vardefine: $query\_query\_medium

```

```

}}{{ #vardefine: $query\_medium\_query }}{{ #vardefine: $query\_card\_type | monster
}}{{ #vardefine: $query\_card\_type | {{ #var: $query\_card\_type | }}
}}{{ #vardefine: $query\_col\_card\_type | ?Card type =

```
 }}{{ #vardefine: $query_col_property | ?Property = Property
 }}{{ #vardefine: $query_col_card_type_st | {{ #var: $query_col_card_type_st }}

```

}}{{ #vardefine: $query\_count | {{ #ask: {{ #var: $query\_medium\_query }}{{ #var: $query\_card\_type\_query }}{{ #var: $query\_query }} | format=count }}
}}{{ #ask: {{ #var: $query\_medium\_query }}{{ #var: $query\_card\_type\_query }}{{ #var: $query\_query }}

```

```

}}{{ #vardefine: $query\_col\_card\_type
}}{{ #vardefine: $query\_col\_card\_type\_st
}}{{ #vardefine: $query\_col\_primary\_type
}}{{ #vardefine: $query\_col\_secondary\_type
}}{{ #vardefine: $query\_col\_attribute
}}{{ #vardefine: $query\_col\_type
}}{{ #vardefine: $query\_col\_stars
}}{{ #vardefine: $query\_col\_scale
}}{{ #vardefine: $query\_col\_atk
}}{{ #vardefine: $query\_col\_def
}}{{ #vardefine: $query\_col\_link\_rating
}}{{ #vardefine: $query\_col\_property
}}{{ #vardefine: $query\_col\_extra
}}{{ #vardefine: $query\_limit
}}{{ #vardefine: $query\_sort
}}{{ #vardefine: $query\_order
}}{{ #vardefine: $query\_count
}}
Zone

Template:About

1. Main Monster Zones
2. Spell & Trap Zones (Pendulum Zones)
3. Field Zone
4. Graveyard Zone
5. Extra Deck Zone
6. Deck Zone
7. Extra Monster Zones
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Zone
* **Italian**: Zona
* **Korean**: 존 *Jon*
* **Portuguese**: Zona
* **Spanish**: Zona
* **Chinese**: 區 *Qū*

A **zone** (Japanese: ゾーン *Zōn*) is any tile for a card(s) on a playmat. Each side features 16 zones, divided into 5 columns of 2 zones each with 2 end columns with 3 zones each.

The top left zone is the Field Zone, where the player's Field Spell Cards are played. The bottom zone is the Extra Deck Zone (formerly: Fusion Deck Zone), where the player's Extra Deck is placed.

The top right zone is the Graveyard Zone, where the player's Graveyard is placed. The bottom is the Deck Zone, where the player's Main Deck is placed.

The upper row of five central zones are Main Monster Zones, where Monster Cards are played; the lower row of five central zones are Spell & Trap Zones, where Spell and Trap Cards are played. The leftmost and rightmost is also used as the Pendulum Zones.

Between each player's field on the 2nd and 4th columns, are the 2 Extra Monster Zones. These Zones are exclusively used for playing monster from the Extra Deck.

The so-called "Banished Zone" (formerly known as the "Removed from Play Zone"), where banished cards are placed, is not actually a Zone, so it does not appear on the playmat. However, in video games, and actual use, it is typically located to the right of the Graveyard Zone.

Each vertical line of Zones stretching from one player's Spell & Trap Zone to their opponent's constitutes a column; there are five columns on the field.

## Master Rule 3

The middle zones of the left and rightmost columns are the player's two Pendulum Zones, introduced in *Starter Deck 2014*. with the blue Pendulum Zone on the left and the red Pendulum Zone on the right, where the player's Pendulum Monsters are played as Spell Cards.
TAR32

Leg 1 - Houston, USA to Cuenca, Ecuador

11th - F/M - Engaged

Leg 2 - Cuenca, Ecuador to La Paz, Bolivia

10th - F/F - Mother/Daughter

Leg 3 - La Paz, Bolivia to Dublin, Ireland

N/A

Leg 4 - Dublin, Ireland

9th - M/M - Firefighters

Leg 5 - Dublin, Ireland to Helsinki, Finland

8th - F/F - Lesbians

Leg 6 - Helsinki, Finland to Nairobi, Kenya

7th - F/M - Brother/Sister

Leg 7 - Nairobi, Kenya to Cape Town, South Africa

N/A

Leg 8 - Capel Town, South Africa to Kathmandu, Nepal

6th - M/M - Cousins

Leg 9 - Kathmandu, Nepal to Mandalay, Myanmar

N/A

Leg 10 - Mandalay, Myanmar

5th - F/M - Married

Leg 11 - Mandalay, Myanmar to Queenstown, New Zealand

4th - F/M - Newly Dating

Leg 12 - Queenstown, New Zealand to Hawaii, USA

3rd - M/M - Best Friends

2nd - F/F - Twin Sisters

1st - F/F - Dad/Daughter
Lago Vuqul

Es un cuerpo de agua ubicado al este de la cordillera del Espinazo. Está en la precordillera, por lo que su altura con respecto al mar es superior a los 2000 mts.

Es un lago de origen glaciar y es alimentado por un régimen pluvial y nival, proveniente de la cordillera.

### **Descripción**

La cuenca del Vuqul abarca un espacio considerable en la cordillera de Laenqe y es zona de gran importancia económica y cultural para los pueblo yanash y ankuniaq.
Wind (Alignment)

**Wind** (風（かぜ）, *Kaze*) is an Alignment.

It is strong against the Earth Alignment and weak against the Forest Alignment.

It appears in the games *Yu-Gi-Oh! Forbidden Memories*, *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, and *Yu-Gi-Oh! Reshef of Destruction*. In the *OCG* and *TCG*, WIND is the Attribute version of this Alignment.

## Example

File:SteelFanFighter-ROD-EN-VG-card.png
Template:Card types
Music of the Slugs

All Saints - Pure Shores

Anastacia - I'm Outta Love

Andrew McMahon - Cecilia And The Satellite

Andrew McMahon - High Dive

Ben E King - Stand By Me

Birdy - Wings

CeeLo Green - Fuck You

Cheryl Cole - Fight For This Love

Cheryl Cole - Parachute

Chris Isaak - Wicked Game

Corinne Bailey Rae - Put Your Records On

Daniel Bedingfield - Honest Question

Dido - Don't Leave Home

Dido - Here With Me

Eagles - Hotel California

Edward Ross - In Dreams

Ella Henderson - Yours

Fleetwood Mac - Landslide

Florence And The Machine - Dog Days Are Over

Frank Sinatra - My Way

Gabrielle - Sunshine

Jessie Ware - Say You Love Me

Kaleo - I Walk On Water

Lifehouse - Breathing

Lifehouse - Everything

Lifehouse - Hanging By A Moment

Lifehouse - Sick Cycle Carousel

Macy Gray - I Try

Moby - Shot In The Back Of The Head

Moss - I Apologise (Dear Simon)

Mumford & Sons - Hopeless Wanderer

Mumford & Sons - I Will Wait

M83 - Oblivion

Natalie Imbruglia - Torn

Naughty Boy - Runnin' (Lose It All)

Nelly Furtado - All Good Things (Come To An End)

Norah Jones - Don't Know Why

One Night Only - Say You Don't Want It

Paloma Faith - Only Love Can Hurt Like This

Phillip Phillips - Gone, Gone, Gone

Phillip Phillips - Home

Portugal The Man - Noise Pollution

Radiohead - Fake Plastic Trees

Radiohead - Karma Police

Rihanna - We Found Love

Robbie Williams - Feel

Robbie Williams - Supreme

Sam Smith - Palace

Seafret - Oceans

Shane Ward - That's My Goal

Sia - Helium

Sia - Never Give Up

Skycycle - It's Terror Time Again

SYML - Where's The Love

Take That - Greatest Day

Take That - The Flood

The Cinematic Orchestra - To Build A Home

The Cranberries - Zombie

The Hunna - She's Casual

The Killers - Human

Tom Odell - Another Love

Tove Lo - Habits

Twenty One Pilots - Goner

U2 - One

U2 - Where The Streets Have No Name

U2 - With Or Without You