Guild Adventure

## Introduction

Welcome to the Adventure! (Guilds Direct)

You can Launch an Adventure once per a week. Event starts at Mondays and ends at Sunday.

Remember that the Guild Leader/Deputy is the only one can Launch a Adventure and will cost Guilds Funds, Each Members will have 4 Energy Attempts to Clear a Tile on the Guild Adventure. The will be rewards if a grids has been cleared! Guild Ranking Points/Funds and Personal prizes, Guild Ranking in the Leaderboard will give rewards when the Adventure Week has been ended, The Higher the Adventure Difficulty the Higher Ranking and Rewards Gives.

## Adventure Info

Adventure Information of all you need to know before launching!

### Daily Energy

due to the very twisted magic field in this area, Each movement **cost 1 energy** per grid played. You get **4** Energy From Lamuu each day to all Heroes are brave to defeat all enemies in War!

### Adventure Logic

The Adventure has surprising area to start at, In the Start you will be given grids are near your Outpost. To Expand is to Clear the grid beside and unlocks the next grids near it that you haven't explored!

### Grid HP/FX

This shows how much Percentage left to clear the Enemy grid, Also shows what Theme is going to be in the **[Stage FX]**

### Monster Lair/Camp

Monsters Have taken over this place. We need to Chop our way through this Enemy hordes

### Gold Mine

Collect Resources and Mine minerals for the guild to expand!

### Elite Monsters

An Elite Monster has appeared this place, Assemble or Fight it alone to retake the place again!

### Boss

Bosses are the Monster's Leader who claimed the whole Land you have taken over, Defeat the Boss and Fight for your Grids!

### Ranking

in Adventure is also a PVE Ranking and all Member in the Guild Need to Participate to be in the leaderboard! the most cleared, used Batteries and Highest Difficulty on a Guild Adventure will be the Top Guild! (All Members who Participate will be rewarded)

## Difficulties

Difficulties is Based on Leader/Deputy Choice to Higher it or to Lower it, You can only increase the difficulty if you finish the previous Adventure Difficulty or Guild Level.

### Easy

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Unlocks: Guild Level 2

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Easy Difficulty have a Smaller Map and weaker Enemies, But the Lesser the rewards and ranking points

### Normal

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Unlocks: Guild Level 3, Finished Previous Adventure [Easy]

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Normal Difficulty have a Small Map and Normal Difficulty Enemies, Rewards and Ranking points Increases in Previous Adventure

### Hard

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Unlocks: Guild Level 4, Finished Previous Adventure [Normal]

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Harder Difficulty have a Big Map and Enemies Damage Increases, Rewards and Ranking Points Increases in Previous Adventure

### Heroic

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Unlocks: Guild Level 5, Finished Previous Adventure [Hard]

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Heroic Difficulty have a Big Map and Enemies Damage Increases, Rewards and Ranking Points Increases in Previous Adventure

### Nightmare/Expert

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Unlocks: Guild Level 6, Finished Previous Adventure [Heroic]

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Nightmare/Expert Difficulty have a Large Map and Enemies Damage, Defense and HP Increases , Rewards and Ranking Points Increases in Previous Adventure

### Abyssal

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Unlocks: Guild Level 7, Finished Previous Adventure [Nightmare/Expert]

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Abyssal Difficulty have a Large Map and Enemies Damage, Defense and HP Increases and the Last Adventure Difficulty, Rewards and Ranking Points Increases in Previous Adventure