Vanessa Dae Spade

## Biography

Vanny is the queen of the newly revive subcon kingdom, she used to suffer on amnesia, not recalling on her past. She regret what she did and have cause thus the ice queen is trying to be better than any other vanessa's. she is aware of the other timelines and universe. the ice queen is rather different than most other queen.

## Skills and Abilities

#### Species: Demonic Ghost Dragon

* **(Ghost Ability)Possession:** Allows for the possession of other creatures

* **(Dragon Ability)Flight:** Allows for flight in the air

* **(Demon Ability)Intuitive Replication:** After having an ability used on them many times, they learn them easier.

#### Class: Barbarian

* **Passive Ability**: *Despoils*: After KOing an enemy unit, roll a d100. If you get your range of Luck below 100, ie if your Luck is 20, you need to get 80 or above, you get 5000 VC.
* Lv1**Mug <Weapon Range>:** Damages target and steals VC.
* Lv2**Spin Fist:  3x3 centered on self.**  Attacks all except self within range, including teammates.
* Lv3**Tremor:** Slam weapon on the ground to knockback all nearby units.

#### Wind Element Talent:

* **Wind Blade[5 mr]:** strong pressure aired that can cut through things like a sharp blade. It can be shoot far away or up close.
* **Wind Arrows [10 mr]:** Strong pressured wind that is formed of arrows, aimed and shoot at the target person alone.
* **Wind slash [5 mr]:** Strong pressured of air wind, only can be used upfront in range at the target alone.
* **Wind Kick/air punch[5 mr]:** Air formed when the person kick or punch, said air have a lot of pressure and can be felt like an actual punch or said kick.
* **Wind cushion[3 mr]**: air that cushion your fall to avoid having to deal high fall damage, instead of crashing down to the ground, the air simply soften the landing and led you to roll away, less painful fall even.
* **Dragon roar [20 mr]:** vanny mighty roar that not only could it cause someone to fear at those who hear the roar but it also cause to attack anyone near it to the point push the people away. Might result petrify someone in fear.
* **Titan Punched; elemental air [30 mr]:** air forming into a giant hand forming into a fist, aimed and punched at the targets 3x3 area, it need to charge to 6

#### Unique Ability:

* **Recalcitrant Queen**: you cannot be easily control by people or any other kind of beings, no matter how high the level anyone else is.

## Senses

Equipped Senses (Available SP: 0/14):

Lv15
Lv8
Lv9
Lv8
Lv16
Lv10
Lv8

Unequipped Senses:

## Traits and perks

#### Traits:

* **Scavenger World:** You find old ruins quite interesting. While poking around with the correct equipment (a shovel and pick), you may be able to find some very unique items
* **Wild World**: In your travels, you could see some weird shit, but you aren't always gonna see what other people are seeing.

#### Perks:

* **Shipwrecked:** After Infermon blew up your ship due to a Demon Lord's Ambition, you were shipwrecked. You get a flat +5 to a stat of your choice: m.attack.

##### Lv2:

* **Tag (acc):** You can tag a Stats as a Tag Stats, where they get +15 Points.
* **Intense Training:** With the training you gain from this perk, you can put 10 points into any combat stat of your choice. This Perk can be taken multiple times.

## Equipped Item

### Head:

Hat Slot:

* **Crown(+30 Mr)**: A crown that been with vanny the longest, it isn't anything that special, aside of how old it is, it rather odd how long it manage to keep on holding but then again vanny have taken care of it as long as she can recalled.

### Neck:

Necklace Slot 1:

* **the collar:** **(35+ block)** a collar that may look like it be from some sort of jail collar chain but in reality it is a soft silky collar that covered vanny entired neck, yet for some reason vanny doesn't seem to take it off often.

Necklace Slot 2:

### Body:

* **starry poncho(+30 Acc):** A cosmic starry poncho made by the same snatcher called gruncho, like the dress, it made by hand or claw.

Undershirt Slot:

* **sleeveless night starry dress(+34 on dodge):** A night starry dress made by the snatcher who people called him gruncho. it resemble like stars of the night at the sky.

Left Arm:

* **GreatAxe[+46 P.atk, +30 blk][Max Damage:90][Durability 75/75][Barbarian: Doublehand;250]:** Demons once stormed arkite wielding these giant axes. Had they been larger still, it is like that men could not have used them to drive the demons back.

* **Axe (+30 m.attack)**: An axe that is carried in one hand.

### Lower Body:

* **Tail Axe: +30 P.attack:** A axe without a handle, thus wore it by tail, so do be careful with vanny when seeing her with that axe, she know when to slice her target.

## Unequipped item

* **Beginner Axe<two handed>:** Acc +15,DOD -5

* **Bastard Sword: +5 ACC, +10 P ATK.** When welded with two hands, you gain a flat +2 to your ACC.When welded with a single hand, it adds +1 to your ATK crit range

* **Iceprism <Greatsword>:** Ice element. Disrupts combat magic that prevent casting.

## Antiques

* **Quick use Badge: (HP ≤ 125)** A badge that can be worn. Whoever has this item can use an item and do another action in the same turn. (this includes using another item.)

* **Aggression Amulet: (HP ≤ 150, ACC ≤ 40):** Every turn charging costs 10 damage. (Charge 1 turn to do a 2-3 hit, 2 turns to do a 4-7 hit, 3 turns to do a 9-14 hit, 4 turns to do an 14-19 hit, 5 turns to do a 20-26 hit, ect ect)

* **Hurricane Boots (DOD ≤ 45, ACC ≥ 30):** Allows you to dodge and charge.

* **Frozen Pain:** With this badge, if you are frozen, the two turns after being unfrozen, 15 or above are criticals.
* **Bound Leather Belt <Durability <5/5>:** +25 Experience Gain.

## Consumable

#### Battle Item:

* **Damage Charm:** An item that allows you to auto-counter next time you get attacked, but your attack is a frenzy and hits a 3x3 radius around you. It breaks after 4 uses.

#### Healing items:

* **6 green potions**: they heal 24 hp.

* **4 Green Potions**: 20 hp

* **2 sigiled green potions**: +36 hp, +3 to all heals for the next 3 turns.

* **2 orange pots**: 75+ hp

* **1 red pots**: 100+ hp

* **10 red potions**: 60 hp

* **1 blue pots**: +55, +6 to magical roll, even healing

* **6 Blue potions**: 40 hp, +5 magical roll

* **1 yellow pots**: (+100hp , +12 to MR for next 3 turns.)
* **4)Charm Potion:** A Charm Resistance Potion that lasts d7 turns.
* **(4)Blue Potion**: Heals d60 HP, and restores 10 MR.
* **(9)Modern ver. Blue Potion:** heal 42 mr.
* **3 Stamina creams:** preformance is restoring d3 Stamina per turn for five turns

#### Items to raise up:

* **3 Enchant Stone [block]:** Raised BLK by d6 for a period of r4 turns

* **3 Enchant Stone [dodge]:** Raised DOD by d6. For a period of r4 returns.

* **3 Enchant Stone [Attack]:** Raised ATK by d6. For a period of r4 returns. **-3 Enchant Stone [Accuracy]:** Raised ACC by d6. For a period of r4 returns

#### Attack Item:

* **3 magic gems [bombs]:** when thrown, it does d20\*2 damage. It creates an earthen explosion at the place the rock explodes at. It explodes after 5 second. They are not very numerous on the table, but everyone gets 3.

## Misc

#### VC:

SpaceBag: **7,328 vc**

Backpack: **43,625** **vc**

Bank: ***gross sobbing***

#### Materials:

* 1 royal Kuduk Tiger fur king blanket: it is big and very soft.

* 2 fishes

* 2 oranges

* 2 spiky fruit

* 2 limes

## Other

### Vanny Dragon form:

**Hp:** 500+50=550

**Acc:** 130+20=150

**Mr:** 200+20=220

**Dex:** 180+20=200

**P.atk:** 300+20=320

**Blk:** 180+20=200

**M.atk:** 210+20=230

**Dod:** 0

**Per:** 20+20=40

**Char:** 20+20=40

**Luck:** 22+20=42