recursal/Fanatic-Fandom huggingface dataset:
Andres Huamán

**Andres Huamán‏‎** is a Systems Alliance Marine stationed aboard the *SSV Tumusla* as a part of the marine detachment known as Llama Squad.

## Biography

Andres was born in the city of Chincha Alta in Peru on Earth. Enlisting with the Alliance right away at the age of 18, he has dreamed of being a career soldier since childhood.

In 2178, he was promoted to Gunnery Chief and stationed aboard the *SSV Tumusla*, where he took charge of Llama Squad.

## Personality

* Dilligent
* Easygoing
* Persuasive
* Soft-spoken

## Physical Description

Unlike many of his marine counterparts, Andres is not a muscular superman. With his own strengths in the realms of endurance and dexterity, he is a slim yet toned man.

## Armament

Andres utilizes the Marine Corps' standard issue gear, including the Avenger assault rifle and Kessler heavy pistol. His omni-tool is equipped with the combat abilities Overload and Incinerate.

## Biology

He has received genetic enhancements including the Class-B Alliance Infantry Upgrade Package.
Caessa Jirrna

### Unique Markings

* Small, blue dots decorate the underside of Jirrna's eyes and follow along her horns.
* Additionally, her face and horns are dotted with various piercings - something rarely seen in salarians.

## Status

### Occupation

* C-SEC Consultant
* Forensic Scientist

**Dagnes Has'Lanil Rennia Jilaan Caessa Jirrna**, known more commonly as **Jirrna Caessa**, is a salarian forensic scientist and consultant for C-SEC and a member of Clan Caessa.

## Biography

Prior to becoming a C-SEC consultant on the Citadel, Jirrna Caessa was notable for being an alumni of the Volae-lin Kitar Sirashau - translating most closely in English to the Syndicate of Science & Reason. Located on Dagnes, a planet only recently garnering mainstream attention in the media, the Syndicate is an institute dedicated to finding and cultivating the most brilliant minds of salarian society and giving them the resources they need to flourish. Jirrna was one such specimen - arguably the most famous - who made a name for herself as a pioneer in the field of forensic science. At only 10, she had already created a program that, once implemented into C-Sec surveillance systems on the Citadel, resulted in a 9% decrease in overall crime. Though staying on the Citadel was perceived by many of her peers as remaining stagnant - even taking a step backwards, above all else, Jirrna simply wants to make the galaxy a better place.

## Personality

* Inventive
* Enthusiastic
* Scattered

## Physical Description

Tall and wiry, with wide amber eyes and mottled silver and blue skin, Jirrna’s vibrant, unusual appearance fits hand-in-hand with her upbeat, somewhat erratic personality. She has a number of piercings across her face and in her horns, and adorns herself with gaudy bangles and ornamental headscarves - something very atypical of salarians, especially females, but she prides herself in being unique from her species in that regard. She’s a very jittery woman, always bouncing from one thing to another and running around in a panic - oftentimes not even stopping to breathe - but it’s this unfaltering dedication that got her to where she is today.
Allison Shepard

**Allison Shepard** is a Systems Alliance Naval officer and veteran of the Interplanetary Combatives Academy.

## Biography

Allison was born on Earth, but she never knew her parents. A child of the streets, she learned to live by her wits and guts, surviving in the hidden underbelly of the East Coast Megatropolis of the United North American States. For a time, she ran with a gang known as the Tenth Street Reds.

Eager to find a better life, she joined the Alliance military at 18. In 2177, she volunteered for an expedition to Akuze: a lush world on the outskirts of Alliance space that had suddenly dropped out of contact. Arriving on the surface her patrol found the settlement intact, but no survivors.

At nightfall, the thresher maws struck - mindless abominations of teeth and tentacles that rose up from beneath the earth. Constant gunfire couldn't drown out the shrieks of her fellow soldiers as they were dragged down to a gruesome death.

Fifty marines died on Akuze; she was the only one to make it back to the landing zone alive. While it took her some time to get over the psychological trauma, she was pegged by Alliance brass for her bravery and combat prowess after the mission and recommended to take the Interplanetary Combatives Training course, which she completed in late 2182.

In early 2183 she was assigned to the prototype SSV Normandy under Captain Elli Zander and continued on as leadership of the vessel was transferred to Captain David Anderson.
Aegohr

Aegohr's location on Nasurn

The salarian city of **Aegohr** is the oldest of their cities not on the homeworld of Sur'Kesh. Planted on their first extra-Pranas colony world of Nasurn, the city has since grown to become one of the most bustling, crowded urban centers within the known Milky Way galaxy. Located on the Nekis'Di Peninsula, the city encompasses most of the landmass of said geographical feature, and even some extraneous territory built up within the Henzobi Sea. Densely packed with salarians of many different clans, the politics of Aegohr are as tense as they are within the Union at large.

## History

The first settlement of Aegohr and Nasurn as a whole occured on the 15th of January, 602 BCE.
Altakiri Nightblades

Art by Railroad

The **Altakiri Nightblades** are a militia from the turian separatist colony of Altakiril.

## Description

Originally a pet project of a wealthy turian psychologist and businessman based on the separatist colony of Altakiril, the original Nightblade program was designed to rehabilitate select turian criminals into ‘productive members’ of society and ease the growing burden on local prisons. Ciceron Naraxas - a noted xenophobe - eventually amassed something of a private militia, exclusively turian, protecting turian interests in the city of Estivus Erax.

When Naraxas died in 2142, the group’s leaning towards anti-alien ideals died with him and the program continued, though it is still largely made up of former turian prisoners.

Now lead by the venerable turian general, Marek Valantias, the shadowy Altakiri Nightblades were largely involved in the defense of the colony until 2183, when it was decided they would act against pirate threats in neighbouring clusters to ensure the colony’s continued survival.

Specifically, the Nightblades would turn their fury against the united Krogan pirate lords of the Nemean Abyss, who have continually harassed and disrupted shipping lanes of critical importance to Altakiril. Rumour is it that they also seek to expand their strength and take the valuable resources of the Abyss for themselves...

## Notable Members

* Marek Valantias
* Amara Valantias
* Draco Altarian
Battle of Jakarta

The **Battle of Jakarta** was the bloodiest, longest battle of the Indonesian Civil War. Lasting over three months in duration, Jakarta was torn apart as the Golden Rakyat attempted to seize the seat of power in Indonesia. In the end they were unsuccessful, with 75% of the city becoming a depopulated, flooded wasteland.
904 Brigade

The **904 Brigade** is a sub-division of the Systems Alliance Marine Corps' 9th Fleet Division garrisoned on Arcturus Station. As a shipboard force of marines, they are assigned to vessels within the Navy's Third Fleet.

## Sub-Units

* 1st Battalion, 904 Brigade
* 2nd Battalion, 904 Brigade
* 3rd Battalion, 904 Brigade
* 4th Battalion, 904 Brigade
* 5th Battalion, 904 Brigade
Akuze

**Location:** Milky Way / Attican Alpha / Nsalo System

A human colony on the outskirts of Systems Alliance territory, **Akuze** is most well-known for the Tragedy of Akuze. During the initial stages of colonization, humanity's first contact with Thresher Maws ended with the loss of the entire initial pioneering team as well as most of the marines sent to investigate. Only one survivor of the search team was recovered.

## Notable Locations

### Cities

* Canyon Blue
* Essuubi
Biotic Implants

Unlike the asari, whose biotic potential is latent within their biology, all other species must first use technological means to bring their biotic potential to a purposeful level. These require **Biotic Implants**, designed to turn mental heuristics and physical mnemonics to achieve a plethora of tangible biotic effects.

Biotic Implants need to be surgically implanted at a relatively young age, mostly to allow the brain to and nervous system time and growth to fully access a largely foreign device. The implant acts to better coordinate the element zero infused cells within the body, unifying their response to specific commands. Without an implant, element zero nodules at best, merely flares up in a brilliant blue aura as the bodies nervous system and brain impart an unstable electrical charge on eezo.

With an implant, cohesive mass effect fields similar to an Omni-tool can be projected at the users concentrated will. Additionally, a small reservoir of eezo is slowly administered to the user's body, replenishing element zero lost to metabolism or attrition, as well as redistributing asymmetries in eezo concentrations in the body. A physical port is usually close to the surface at the user's nape for replenishment, repair or recharging of the unit, though many manufacturers are experimenting with seamless subdermal implants.

Complications can arise, as often seen in earlier biotic implants. Cranial pressure, electrical imbalances and all manner of headaches are common symptoms, as well as reduced lifespans due to minor poisoning and unstable molecules frequently washing within and around the user. While some of these are unavoidable for being a living weapon, and some of these are mitigated by natural asari biotics or innate krogan regeneration, future and present implants have been focused on mitigating these side effects, or continually pushing for output over safety concerns.
Casbin

**Location:** Milky Way / Armstrong Nebula / Hong System

**Casbin** is a classic "pre-garden" terrestrial world, with conditions similar to those on Earth millions of years ago. Its hot, humid atmosphere is mainly composed of nitrogen and carbon dioxide. An increasing amount of the surface is covered by simple lichen and algae. Should no unexpected calamity occur, these tiny plants will change the atmosphere to an Earth-like nitrogen-oxygen mix over the next few millennia.

Due to its potential for future habitability and sapient life, Casbin has been designated a Sanctuary World by the Citadel Council. Landing is prohibited by law, and any disturbance of the fragile young ecosystem will result in harsh fines and imprisonment.

In early to mid-2183, the planet passed through the debris trail of a long-period comet.
Abyssal Battlesuit

The **Abyssal Battlesuit** is a VI-assisted armor and combat hardsuit for elcor fighters, the premiere choice amongst mercenaries and criminals alike. Built for the quadrupedal species, it comes standard with a suite of environmental protection systems as well as an integrated mass-accelerator cannon for long to mid-range combat.
A-59B Grasshopper

Artist unknown, contact 82Reynaud with proof if you are/know the original artist

### Crew Capacity

* Pilot
* Gunner

### Left Circulation

2175

The **A-59B Grasshopper** was an older model gunship seen frequently across the galaxy. Initially contracted by the Systems Alliance, it rapidly spread through the galaxy's mercenary forces and paramilitary organizations.

## Description

After the discovery of the Prothean archives on Mars, the newly found mass effect technology became available for humanity. Soon, the need for a gunship using eezo became obvious and the A-59 Grasshopper’s chassis, created by Textron, got upgraded by Airbus to meet the new technological standards. The A-59B Grasshopper has the exact same appearance than its predecessor, but uses eezo to improve its flying abilities, dramatically improving its agility, speed and transport abilities. The Grasshopper received his name because of the look of its wings in vertical flight, having a resemblance with the eponym insect’s back legs.

The upgraded gunship met an incredible commercial success and soon became the most commonly used gunship in almost every human military. When the First Contact War occurred, the A-59B operated beyond any expectations, despite the obvious technological inferiority involved in it. Its extremely reliable thrusters and its main gatling gun proved themselves to be a serious threat to the turian invaders on Shanxi. On top of that, the use of wings helped to compensate for the low mastery of mass effect technology in case of thruster damages. Thanks to that, the Grasshopper can be more maneuverable when crashing than most modern gunships, improving the survival rate of its crew.

The A-59B requires only one pilot, but the GAU-21 Mass Accelerated Gatling Gun is its main attribute when it comes down to firepower. The AGM-264 Multipurpose Missile Platform allows to mount various type of warheads, going all the way from HE to Cluster Missiles, also HEAT and EMP configuration.

When the A-61 Mantis was created in 2170, the A-59B Grasshopper was completely outclassed on every level. However, its reputation acquired during the First Contact War and the various military operation that followed of a crew-friendly gunship made the transition slower. Its last major involvement in active combat under Alliance flag occurred in 2176, during the Skyllian Blitz on Elysium. It is said that some colonies and pirates still use it for its reliability, sturdiness and low maintenance cost.

## Crew

* 1 Pilot
* 1 Gunner
* 6 Soldiers (In the hold)

## Technology

### Armament

* M-227 Mass Accelerated forward Heavy Machine Gun, pilot controlled
* GAU-21 Mass Accelerated Gatling Gun, gunner controlled
* 12 AGM-264 Multipurpose Missile Platform

### Defenses

* Rudimentary Kinetic Shielding
* DRFM Jamming system
* Heavy hull plating
Aysur System

**Location:** Milky Way / Caleston Rift

The **Aysur System** is a stellar system densely packed with celestial objects including 6 planets, an array of moons and an asteroid belt all within the Caleston Rift.

## Planets

* Agnin
* Shasu
* Dranen
	+ Arvuna
* Alformus
* Shir
* Tamgauta

## Asteroid Belts

* Nahata Belt (between Dranen and Alformus)
	+ Mahavid
Carr Relay

**Location:** Milky Way / Styx Theta / Phlegethon System

The **Carr Relay** is a dormant Mass Relay within the Phlegethon System of the Styx Theta cluster. Initially discovered in 2160 by the Systems Alliance exploratory vessel *SSV Ibn Battuta*, it has become a subject of great scientific interest since 2164.

## History

Initially discovered by the crew of the Ibn Battuta in late 2160, the relay was noted to be active and ready for transmitting vessels through space. Following orders, however, the vessel returned to Alliance space without exploring the relay further.

In 2164, the next time the Phlegethon System was encountered by the Systems Alliance, the relay was noted to be deactivated, completely shut down and unusable unless restarted. Until this point, the only inactive relays were previously unencountered relays. To see one having been deactivated recently was an astonishing discovery, and led to the construction of Alliance Research Station Oceanus.

Since its completion in early 2166, Oceanus has seen to the study and observation of the Carr Relay, named for the American mystery author John Dickson Carr.
734 Kyrix VI

**Location:** Milky Way / Zhūquè's (朱雀) Nest / 734 Kyrix System

Hard to differentiate from its near-clone 734 Kyrix VII, the planet uninspiringly noted as **734 Kyrix VI** is one of the six ice worlds that orbit the same star. Seemingly untouched by even the former inhabitants of Omi Deyaer, its jagged surface of icy canyons and hidden crevasses reflect much of the light that its dim red dwarf star gives off.
Chaka

**Chaka** was a forayan diplomat serving within the Perix Relocation Effort aboard the *VRC Chutano*.

## Physical Description

* Average size
* Aging
* Pristine exoskeleton
* Long, downturned horns

## Armament

Chaka utilized a COMPACT PISTOL if drawn into combat, and her FORAYAN OMNI-TOOL ANALOGUE was equipped with the combat abilities Sabotage, Snap Freeze and Tactical Cloak.

## Names

* Chaka Den Chutano Estenta Ser Perix (Unknown - Death)
Alliance Research Station Shodan

**Alliance Research Station Shodan** was an illegal outpost built and operated by the Systems Alliance on the desolate world of Sidon with the express purpose of researching Artificial Intelligence. Highly classified until its destruction, its existence was only revealed in open court during the ensuing investigations of the raid.

## Notable Employees

* Kahlee Sanders
* Shu Qian

## Trivia

* *The station is named after SHODAN, the main antagonist of the System Shock series of games.*
Axhani

**Location:** Milky Way / Paraxhi Square / Lisii'ne System

**Axhani** is a gas giant world and the first planet orbiting the star Lisii'ne. Exploited by the nearby population of Perix for its gases, the nine small and two large moons orbiting the ringed world set the staging grounds for several dedicated mining efforts by the forayan.
Blue Field Innovations

Art by Third

A secretive and biotics-focused research company, **Blue Field Innovations** seeks to unlock the potential of biotics in human beings.

## Description

Presented to the public as a scientific research company dedicated to the study of biotics and biotic enhancements, Blue Field Innovations is actually much more. Backed by mysterious donors based in the Terminus Systems, BFI is intended to be the key that unlocks humanity’s true biotic potential. It is a small, aggressively private company that values its secrecy, but that hasn’t stopped it from becoming embroiled in conspiracy throughout the last decade - to the point where a criminal investigation was launched against BFI in 2181, after several damning exposés were published against both Carolyn and the company itself revealing their use of human test subjects in many of their experiments. Though public opinion was swift to turn against them, no charges were actually pressed, and the investigation was called off before any incriminating evidence was found. Feeling the pressure of the situation and worrying that time was running out, Carolyn began pushing her employees hard to complete their research and give her what she wanted, and Blue Field Innovations started to become just as much a prison for the scientists as it was for their subjects.
Choquo

One of Korlus' two disputed capitals for almost as long as the world has been populated, **Choquo** is the smaller yet more politically stable of the cities. As such it is typically referred to by outsiders as the official capital, and is where many of the planet's more dignified organizations house their operations.
Baltimore Orioles

Credit to Wikimedia

The **Baltimore Orioles** are a professional baseball team within the ILB on Earth, representing the UNAS city of Baltimore. They still play their games at Camden Yards, a stadium that has been constantly upgraded since its construction in 1992 after gaining historical importance during the unprecedented Orioles Sixpeat beginning in 2027.
Chofen

**Location:** Milky Way / Styx Theta / Erebus System

**Chofen** is an unusually small hydrogen-helium gas giant, with traces of sulphur and hydrocarbons in the atmosphere. The Alliance surveyor ship Ibn Battuta provided inconclusive evidence of hydrocarbon life in the atmosphere (over 1000 meters below the cloud tops), where pressure compresses Chofen's hydrogen into a liquid state.

Proof of life in the atmosphere would prove many long-standing theories. Unfortunately, only a probe with extremely expensive mass effect generators could survive the crushing pressure long enough to send back useful data – and the probe would be lost in the attempt. Simple expense makes investigation doubtful.
Blue Suns

The **Blue Suns** are a mercenary outfit founded in 2160 by Zaeed Massani and Vido Santiago. Publicly, however, they are believed to have been founded by batarian slaver Solem Dal'serah. The Blue Suns have a reputation for being both discreet and ruthlessly efficient, and as such charge a sizable fee.

## History

Founded in 2160 by the human mercenaries Zaeed Massani and Vido Santiago, the Blue Suns were initially a Skyllian Verge protection racket. As they expanded in numbers and influence, the two co-founders disagreed vehemently on many issues. Finally, after arguing about whether to recruit the slave-trading batarians into their ranks, Vido ambushed Zaeed and shot him in the head.

Believing Zaeed dead, Vido took full control of the Blue Suns and hired whatever batarians he pleased. Soon, he had crowned one named Solem Dal'serah as titular head of operations. It was a move designed to placate his batarian investors and draw fire from would-be assassins. It worked on both counts, and the partnership has lasted to this day.

Over the decades, the Suns grew into a fearsome combat force spanning dozens of planets in Citadel space, the Verge, and the Terminus Systems. Knowing that a good logistical team is key to fielding an army, Vido diversified the Suns, selling arms, training, and supplies as often as taking contracts to crack skulls. Even when the Suns suffered heavy losses, Vido's entrepreneurial expertise ensured new recruits could replace the old. All that was lost was the truth -- today, only a handful of trusted mercs even know who Vido Santiago is, let alone his old partner Zaeed.

## Company Organization

### Leadership Hierarchy

* Solem Dal'serah - Head of Operations (Facade)
* Vido Santiago - Head of Operations (True)
* Lieutenant Naknali Dhar'dehan
* Commander Darner Vosque - Leader of Blue Suns operations in the Skyllian Verge
* Commander Tarak Hasman - Leader of Blue Suns operations on Omega
* Commander Khel Drogash - Leader of Blue Suns operations on Depot Dowanubo

### Ranking Structure

* CEO
* Lieutenant
* Commander
* Captain
* Sergeant
* Legionnaire
* Rookie
Brimoth

Art by Railroad

A **Brimoth** is a creature similar to Earth's big cats native to the garden world of Chasca.

## Description

The apex predator on Chasca, it can be found within regions on the planet’s terminator, and some subspecies have also adapted to the more remote regions within the planet’s dark and light sides. Few other species can withstand Chasca’s scorching days and freezing nights, but the Brimoth has developed organs underneath its skin which help it to adapt to both extremes of its environment.

This fascinating trait has made the Brimoth a rather desirable species for study, however, they are a large, dangerous, and highly aggressive animal. Additionally, they seem to be resistant to many forms of animal tranquilisers, for reasons unknown.

What little is known about the animal has been learned primarily through observation, and bears a striking resemblance to Earth’s big cats. They are largely solitary, with males and females meeting for several days to mate before parting ways. The female will raise her cubs on her own for 12 months before driving them away and forcing them to establish their own territories, and male brimoths will often kill cubs sired by other males.

Brimoths are also carnivorous and highly intelligent. Their eyes move independently of each other, providing them with a large field of view from the front and both of their sides.
Armstrong Nebula

The **Armstrong Nebula** is located in the Skyllian Verge. Most of its worlds are unexplored, primitive, or notable only for a few geological features. Denizens from the Terminus Systems frequently pick places in the nebula to serve as anchorages, drive discharge sites, or some other out-of-the-way operation. Pirates abound in the nebula, though Alliance patrols do have some presence here as a counter.

## Systems

* Gagarin System
* Grissom System
* Hong System
* Tereshkova System
* Vamshi System
Acex Nivali

The **Acex Nivali** is the sub-division of the Primarch's Navy responsible for handling internal affairs and external espionage and infiltration assignments in service of the force's overall objectives. Though their skills as saboteurs and spies are held in low regard by their alien equivalents, particularly the STG, their efforts at weeding out what little internal corruption and disillusion exists within the navy itself are legendarily efficient. Notably, turian councilor Laiel Sparatus was former head of the Acex Nivali.
Char

Artwork by Railroad

**Char** is a vorcha hunter and prisoner held within Barzakh Station.

## Biography

Born on the harsh world of Namakli, Char is a born survivor. He rose to greatness within his small clan and quickly established himself as one of the planet’s finest hunters until he and several of his pack-mates were captured and removed from their home by a young, entrepreneurial batarian slaver named Duro.

Duro had put together a rather short-sighted plot to pass off the skilled vorcha hunters of Namakli as fully trained workers to unsuspecting buyers on Omega. Unfortunately for him, he gravely underestimated the craftiness of his captees - Char was able to break free from his bonds, and when Duro’s ship made port at the station, he set free his pack-mates and turned them against Duro and his crew. Slipping away as chaos ensued, Char set out to explore his new home.

Char learned quickly how to survive in Omega, often imitating strangers and posing as a labourer or mercenary. He even managed to convince several absent-minded employers that they needed to pay him for his work, but he proved too clever for his own good when he attempted his trickery on the wrong people - the Kwunara-Kali, the gang led by the volus, Ogun Tarka.

The volus could tell that there was something different about Char. Even though he clearly didn’t belong on the station, Ogun was impressed that he’d been able to keep up his charades for so long without getting killed. Still, he had to be punished - instead of killing him however, Ogun had him transferred to the ‘care’ of the Vengeful Spirits mercenary gang, and he was sent to Barzakh Station.

## Personality

As far as vorcha go, Char is intelligent and he is well-practiced in the arts of trickery and deceit. In spite of this, Char is also a simple vorcha - he is good to those who treat him well, and spiteful to those who treat him with disdain. He can be a man’s best friend, or make his life a living hell.

## Armament

Prior to his imprisonment, Char utilized an M-6 Carnifex, M-96 Mattock and omni-claw in combat. His omni-tool was equipped with the applications Submission Net and Incinerate, but naturally, he no longer has access to them since his omni-tool was confiscated.
Cabals

> *"The Intangible is Unstoppable"* - Cabal Dictum
>
>

**Cabals** are special units of the Primarch's Army made up exclusively of turians with biotic aptitude. As turian military history has left a black mark on soldiers with biotic aptitude serving within the rank-and-file, these 10-15 person units are trained and garrisoned separately from the main forces. Highly trained in everything from their own innate power to small arms, explosives, infiltration and piloting, these elite teams undertake a range of missions for the Hierarchy any time, anywhere.

## History

During the Unification Wars, military black ops would recruit turian biotics as infiltrators, planting them anonymously in the regular infantry as "observers" or using them as assassins. This historical practice has left a cultural bias against biotic soldiers among the turian rank-and-file. As a result, the Turian Hierarchy prefers to keep its Cabals isolated from other branches of the military, citing "safety and unit cohesion concerns." Even turians whose biotic abilities are not combat-proficient are segregated into Cabals, often forcing them to cut short their promising careers in order to serve as a medic or maintenance officer. However, Cabal soldiers are professionals; those who do not adapt are quickly weeded out, resulting in strongly unified teams of experienced, deadly, biotic warriors who see their isolation as a necessary sacrifice to protect the Hierarchy.
Armali Council

The **Armali Council** is an affiliation of asari manufacturing guilds recognized for maintaining consistent standards of excellence, all from the city of Armali on Thessia. Armali make high-grade omni-tools and their bio-amps are widely recognized as the finest money can buy, though these are only available to a select list of clients.

## Product Lines

### Biotic Amplifiers

#### Prodigy Family

* Prodigy VIII

* Prodigy IX
* Prodigy X

### Omni-tools

#### Nexus Series

* Nexus VI
* Nexus VII
* Nexus VIII
Amaterasu

**Location:** Milky Way / Mkali Pool / Izanami System

The planet **Amaterasu** is a small human colony world located within the Izanami System of the Mkali Pool. Wealthy with resources, including many species of native flora, Amaterasu has been slowly developed to maintain this ecology as more lucrative resources are exploited elsewhere. It is named for the sun goddess Amaterasu, a deity in the human religion of Shintoism.
Avelyn Tanis

Art by and owned by Techsketch

**Avelyn Tanis** is a turian C-SEC officer thoroughly dedicated to her work. Earning praise from many within the organization and within the Council's political ranks herself, she has become an exemplary officer at the expense of any sort of social life.

## Biography

* Raised on the Citadel in an unrestrictive household; imposed orderliness on herself
* Never made friends easily, and strove to prove herself above them
* Grew up as a person of law, order, and the resolve to always succeed
* Proved her unquestionable loyalty and reliability over the years as a Hierarchy soldier
* Chasing further merit, often over-performed in her tasks
* Too reliable for her own good, got stuck in long loops of undesirable work
* Never managed to form a lasting relationship, and grew more bitter over time
* Adopted a BIG PALAVEN DOGGO for companionship and promptly spoiled it
* Seeking different opportunity and lifestyle, applied and joined C-SEC at age 24
* Cycle repeated, got stuck living the desk jockey life
* Spent much of her career busting crime and maintaining order from a desk, often with SID
* Had a fling with a SID agent once after a thankless landmark case; never spoke of it again
* Worked her way up the ranks in C-SEC and won Council favor, at the expense of a social life

## Personality

* Aggressive; grumpy
* Sarcastic; insulting
* Goes by her surname, with her given name reserved for a chosen few
* Generally dissatisfied with everything
* Lawful to a fault, even when she’d prefer to make her own way
* Always absolutely thorough; nitpicky
* Craves action, agency, and merit; always takes initiative
* Cares little about others’ opinions, except for superiors
* Insecure about her height; detests exceptionally tall people
* Avoids showing vulnerabilities; refuses to let loose in public
* Excessively weary of affection; expects disappointment
* Easy to befriend, but only for lawful people disappointed in their peers
* Enjoys good books, bad movies, proper debates, and having someone to complain with
* Will probably never go into retirement
* Loves her BIG PALAVEN DOGGO more than anything in the galaxy

## Physical Description

* Downturned facial structure
* Arched brow plates with wide open eyes
* Long, wavy headplate spikes with outward, downturned ends
* Small mandibles with large back spikes
* Black and white face plates & markings, faded brown skin tone
* Diagonal scar stretching from the side of her left cheek down to her mouth
* Light blue eyes
* Deadpan voice
* Small for a turian, though fit in build
* Perfect posture
* Favors plain, traditional clothing

## Armament

When in combat Avelyn utilizes an M-77 Paladin heavy pistol, M-9 Tempest submachine gun, M-23 Katana shotgun and her omni-blades. Her omni-tool is also installed with the Combat Ability Sabotage, her armor with Jump Jets, her weapons with Concussive Shot launchers and she typically carries Barricade generators with her as well.
Adah

**Location:** Milky Way / Merari Ring / Hadassah System

The first planet in Hadassah’s orbit in the largely unexplored Merari Ring, **Adah** is a small terrestrial planet that, at first glance, would make a near-perfect place for a settlement.

## Description

Large regions of the planet are filled with wide, mountainous valleys and warm, steamy lakes, with stretches of rocky desert scattered throughout. Near the poles the terrain becomes distinctly more forested, and during Adah’s winter much of the water cools just enough to freeze. The rest of the planet, though, typically maintains the same sticky, uncomfortably warm temperature throughout the majority of the year, made bearable only by frequent wind and rain.

The flora of the planet is perhaps its most interesting feature - most notably the plants after which Fireflower Valley, humanity’s only attempt to colonise the planet so far, was named. The fireflowers most resemble trumpets in both shape and size, and start off as a deep, dark blue hue that lightens and shifts to purple as the blooms age. From there, they change to a bright, ruby red that is so vivid the plants seem to be on fire - until suddenly, they are. After roughly three to four days, the fireflower’s life cycle is complete, and it will set itself alight in order to burn the old blooms off and make room for new ones. The burning flowers are typically carried aloft by Adah’s near-constant winds, and burn up in the sky, creating a truly magnificent scene.

The wildlife on Adah seemed to be largely made up of small herbivores and flight-capable organisms able to travel long distances without tiring. Though the planet’s ecology wasn’t studied in-depth before being abandoned, one of the most common animals that was discovered resembled a cross between a prairie dog and a bat. As Fireflower Valley was built, the strange, curious little creatures observed the settlers closely and were known to steal anything left laying about. When the humans left, they rejoiced by picking the bones of the city clean and decorating their burrows with the tools, scraps and belongings that had been forgotten.
Altakiril

**Location:** Milky Way / The Shrike Abyssal / Thal System

**Altakiril** is a garden world on the outer edge of its star's habitable zone. The planet is largely frozen, yet it features native dextro-amino-acid-based life in its lower latitudes. These species evolved to withstand periodic freezing and compensate for the cold with spectacular population explosions during the long, mild summers.

## Description

Hardy, independent-minded turians colonized the planet in the early 21st century. The quarians briefly considered contesting them, but were daunted by the virulence of the planet's infectious life during the growing season, not to mention the colonists who had ties to warlords elsewhere in the Shrike Abyssal.

In 2060, the turian counter-cultural movement known as the Vengeful Spirits attacked the capital of Estivus Erax, seizing control of the colonial government. A mutiny of the organization's leadership during the invasion led to their restructuring into a mercenary gang. In 2098, the government was released from the company, though the outfit retains a large presence on the colony.

## Notable Locations

### Cities

* Estivus Erax
* Saetora Outpost
Biotic Amplifiers

**Biotic Amplifiers** act as an aftermarket addition to biotic implants, often elevating a standard or impressive biotic to the supernatural. Working off the internal implant heuristics, these anticipate the user's biotic needs and add additional eezo and electrical current immediately or over time, buffing out the initial impact or the longevity of the induced mass effect field.

Common amps simply attach to the modification slot of modern biotic implants, providing additional power and element zero for standard biotic actions. These are usually patchwork fixes or power adjustments to outdated models or simply as portable recharges and typically provide minimal qualitative advantages compared to the baseline.

More advanced and desirable biotic amplifiers provide notable and vaguely specific benefits to their users. In addition to a small control nodule attached to the implant, a series of amplifier pads are added to the users clothing, armor kinetic cloth, or integrated into their armor. These provide a qualitative and quantitative effect for the user, those these are dependent on the model. Armali Council is noteworthy for their emphasis on supplementing the volume and speed of biotics, making for more forceful or disruptive mass effect fields. Rosenkov Materials has a suite of armor that allows the user to reduce their intial efforts, which the armor compensates for, reducing the strain on the user for more rapid usage over time. Most common between biotic amplifiers is augmentations to duration, a slow addition to sustained biotic efforts, allowing biotic users to hold, incapacitate and protect themselves and allies for extended periods of time.

Of all of these areas of improvement, only the highest asari technology companies have been able to combine two or more of these qualities in a single system, using only the highest grade generators, refined element zero and experimental batteries to achieve such a result. The Alliance’s attempts to create a combined implant and amplifier system has been making considerable headway, however, it will be several centuries before even the best human biotic can match an asari matriarch or krogan battlemaster.
Byenzine Cloud

The **Byenzine Cloud** is a cluster of stars and nebulous gasses within the Terminus Systems. It houses the adopted homeworld of the Lystheni people, Sepkai. The cloud is known to be wreak havoc on starship sensor and communication systems, making it notoriously dangerous for travelers. As such, it has hardly been explored.

## History

Discovered by salarian explorers in the 3rd century, the Byenzine Cloud was left largely unexplored due to the dangerous nature of the nebula. When the Citadel Council was formed and the salarians were looking for a solution for the contrived Lystheni problem, however, it was decided upon as a perfect solution to the situation.

## Systems

* Taesin System
* Zuzel System
Cavalcante System

**Location:** Milky Way / Hades Gamma

The **Cavalcante System** within the Hades Gamma cluster of the Bahanak Frontier is a small system composed of a red dwarf star and the one planet orbiting it, Anansi. It makes up one end of the Anansi-Ishtar Shipping Lane, a frequently used and well-protected shipping lane between the two well-developed colonies.
Cain Trip Mines

**Cain Trip Mines** are simplistic human devices dedicated to demolition and rear-flank protection. The plastic explosive C4 is installed with a laser-pointed "tripwire" which detonates the device when triggered. They can also be detonated from the user's controller, though each controller typically can only remotely sense three mines. The explosive power is similar to that of a Frag Grenade.
Assault on Haestrom

In the waning hours of the Geth War, the **Assault on Haestrom** ensured a geth takeover of the quarian-populated world of Haestrom as the AI massacred the organic population of the research outpost. As the Migrant Fleet was organized in the aftermath of the conflict, no members of the nearly 300,000 citizens of the outpost were recorded as having survived.
Alpha Centauri System

**Location:** Milky Way / Local Cluster

 The **Alpha Centauri System** is a binary system and the nearest stellar system to the human home system of Sol. It was the location of the first extrasolar human expedition, the Manswell Expedition.

## Planets

* Rigil
* Manswell
* Kentaurus

## Trivia

* Alpha Centauri was referenced in the original Mass Effect games, but created and added by the Expanded Galaxy Mod for Mass Effect 3, which can be found here: EGM
Barzakh

**Location:** Milky Way / The Phoenix Massing / Tassrah System

**Barzakh** is a prison station owned and operated by the mercenary outfit known as the Vengeful Spirits. It houses prisoners of all stripes, earned in many unsavory ways by the corporation. It suffers from massive overcrowding and many violations of galactic safety laws, however, no one bats an eye because it is located in the Terminus.

## History

Constructed as a deep space outpost by the turians before the First Contact War, it was originally placed to serve as a research post to the nearby planet Aite, and also as a preventative measure, hoping to dissuade more unlikeable types from settling the golden world. After the planet had been discovered as an unsuitable candidate for Hierarchy colonization due to distance and protection reasons, the station was left as a sole outpost of research and order in the lawless Terminus. In the mid-22nd century, the station was sold to the Vengeful Spirits mercenary outfit.

The mercs swept in and retrofitted the station with low-tech security equipment and a simple cell system, with each individual unit being able to be purged directly into the vacuum if necessary. By early 2154, the station was fully operational and ready for prisoners. Prisoners poured in and within a decade the station was at the recommended maximum capacity for its size. Of course, that didn't stop the mercs from packing it even tighter. As of 2182, the station allegedly houses over 10,000 criminals of various degrees, with a crew of nearly six hundred.

## Notable Staff

* Chief Dorian Loris - Commander of Station Forces
Assembly of Tailors

The **Assembly of Tailors** is a mysterious criminal organization that exists within the realm of the Milky Way.

## Description

As far as shady organizations go, the so-called Assembly of Tailors is perhaps the most shrouded in mystery of all. If not for an intercepted transmission that included its name, a vague reference to an infamous criminal, and a strange string of numbers at its end, the Assembly's existence would likely never have been known at all.

What little can be gathered from the message's contents seems to indicate an elite parliament of some sort with ties to the Red Glove, an infamous, almost mythic malefactor, who seems - at least to some degree - to be under the Tailors' sway. The numbers were potentially the key to making sense of everything, but frustratingly, they proved to be just as indiscernible as the rest of the message; neither the most advanced VIs nor the most talented analysts had any luck in disiphering their meaning.

In spite of efforts to discover more, nothing else has come to light since the original transmission's decryption in 2158, leaving the few who remember the Assembly at all wondering when, if ever, the shadowy cabal will reappear - and, more worryingly, what their involvement with one of the most stupefying criminal elements in the galaxy truly is.
Centus Plaza

**Centus Plaza** is a massive parade grounds within the turian capital of Cipritine. A semicircular colosseum split into two halves, it has enough capacity to fit over 350,000 individuals in a wide variety of spectator seats from luxury boxes to leather-backed stools. The Plaza, as well as the several city blocks surrounding it, are served by a singular and purposeful tourism VI, Revelry.
Adek

**Location:** Milky Way / Kite's Nest / Untrel System

**Adek** is a batarian-dominated world populated by slaves and slavers. Filled to the brim with wetlands and heat, the terrain is a hotbed for microbiota lethal to all sorts of sentient life. Nonetheless the arable land has led to a large influx of slavers looking to make a fortune off of the cheap land and cheaper workforce.

## Description

Adek is a brutally hot and wet garden world, covered with molds and lichen analogues. It has many viruses and bacteria lethal to batarian physiology. The Hegemony colonized Adek early in its expansion, but few of the colonists wanted to stay. The result was domination by a class of landed slave-owners. A small cadre of well-paid engineers and skilled laborers kept the planet's mechs and infrastructure functioning.
Betau

**Betau** is a salarian holiday initially signifying the ending of winter in the southern hemisphere of Sur'Kesh. As the species expanded the holiday has continued, evolving beyond its original intent to be a holiday of repaying debts and petitioning favors.

## Date Translation

### Human Calendars

Betau is celebrated once every 438.3 Earth days, for 21.5 Earth hours.

 2184
 2185
Cerya Fextus

Art by Railroad

**Cerya Fextus** is an explorer under the employ of the Holun-Myeri Exploratory Fund, and a retired Turian Hierarchy naval officer.

## Biography

Born to a small family of recent colonists on the turian frontier world of Invictus, Cerya knew from a young age she would become an explorer. The lush jungles of her home planet, though deadly, served as the child's playground, often sneaking away from family excursions to see what there was to see.

When the time came for her to attend Boot Camp, Cerya was eager to please. Her first trip off-world was as exciting for her as it was inevitable, and the young woman took her oaths with joy and vigor. Unfortunately for her, however, she would turn out to be quite the prodigious soldier.

She married a former subordinate of hers, Noricum Fextus, in 2167 after his resignation from the Hierarchy Navy.

After a long and succesful career with the navy, Cerya retired in 2170 after receiving an offer from a new acquaintance, Tera Myeri.

## Armament

Cerya utilizes a suit of HMEF Wayfinder armor equipped with an Adrenaline Rush and Turbocharge modifications. Her Proaton assault rifle and Striker pistol both come equipped with Concussive Shot launchers, and her omni-tool is always ready with the combat abilities Energy Drain and Damping.
Astronomical Charting Directorate

The **Astronomical Charting Directorate** is the branch of the Citadel Council dedicated to the standardization of astronomical data including charts, measurement units and object classifications across all Council species. Official naming conventions, standardized units of measurement and other critically-important navigational data is under their jurisdiction, often putting them at odds with private entities such as the Institute for the Study of Astronomical Bodies.
Bachjret Ward

**Bachjret Ward** is a ward of the Citadel, housing millions of the station's citizens. It is one of the more diverse wards, housing at least small communities of each widely-known race of the known galaxy as of 2182. It neighbors Zakera Ward and Kithoi Ward.

## Locations

* Bachjret Point

* C-SEC Headquarters - Bachjret Ward
* Citadel Immigration - Bachjret Ward
* Museum of Citadel History
* Hanar District
* Xirid District

### Taliya Center

* Taliya Center

* The Starry Shillelagh