Megacorp

**Megacorp** bosses/facilities are harder versions of boss battles and facilities. All 4 Cog bosses have a Megacorp level, but the Sellbot Factory is currently the only Cog facility to have one. Aside from the Megacorp C.J. and the Sellbot Megacorp, there is no elevator to access the Megacorp bosses/facilities and must make a boarding group to fight them.

## Sellbot Megacorp

The Megacorp Factory (known as the Sellbot Megacorp), has Cogs leveled 8-11, with the Foreman being a level 12. Every Cog is a V2.0. Additionally, there is a single level 7 Skelecog in the Lobby Hallway, a level 10 V2.0 in the Paint Mixer Storage Room, and two level 9 V2.0s each in front of the two doors to the Warehouse. Any Cogs that were originally Skelecogs have been turned into regular V2.0 Cogs. Additionally, the Center Silo (not the Control Room) has a battle with two level 9 V2.0s, a level 10 V2.0, and a level 11 V2.0.

If Toons defeat every single Cog in a Sellbot Megacorp, they are rewarded with 3120 Merits.

The elevator is located directly behind the Front Entrance elevator. There is no elevator or boarding group option for the side entrance of a Sellbot Megacorp.

## Megacorp V.P.

When Toons enter the Megacorp V.P., the first thing they will notice is that the starting dialogue is different. The V.P. will congratulate the Cogs for becoming such high levels, then dismiss them by telling them to not only make a sale, but sadden some Toons as well. The SOS Toon in the cage will yell "HELP!" and then inform the Toons that the V.P. is more enraged than normal and should be prepared for a tougher battle. This angers the V.P., explaining that he doesn't have time to deal with the Toons because he has a meeting to attend soon. He will then jump and remove the Toons' Cog disguises. Right before the Cog battle begins, the sky will turn red.

### First Cog Round

The Cogs are much tougher, ranging from levels 7-15. Additionally, every Cog is V2.0.

### Second Cog Round

The second Cog round is almost exactly the same as the first, but with Skelecogs that range from levels 11-15. They are no longer V2.0.

### Final Round

During the final round, the V.P. has twice as much health as a normal V.P. (200), and therefore only gets knocked back half as far when he gets hit by pies. He will also deal twice the amount of damage than normal. The rate at which he moves back to the elevator remains unchanged.

When the V.P. reaches 120 HP, 4 Cogs ranging from levels 2-15 will fly down near the second ramp to assist him by throwing attacks at the Toons. These Cogs can be destroyed by throwing pies at them. Each pie does 36 damage to a Cog. When a Cog is destroyed, a new one will fly down momentarily to replace it.

Once the V.P. reaches 60 HP, 4 more Cogs will fly down near the ledge. When this happens, the previous 4 Cogs can no longer be destroyed, but the newer ones can.

As the V.P. gets closer to the edge, he will remain stunned for much shorter amounts of time. By the time he reaches the first ramp, he will only be able to be hit 6 times before getting back up, similar to how the normal V.P. will only allow 6 hits once he reaches the bottom of the ramp.

When the V.P. reaches 0 health, all the Cogs will disappear and he will he fall of the edge. Toons are rewarded with 3 SOS Cards instead of the normal 2.

### Surged V.P.

During Operation: Storm Sellbot, the Megacorp V.P. is renamed to the Surged V.P. and is weakened to only allow Cogs ranging from levels 1-12 (not V2.0) on the first round, and levels 8-12 on the second round, similar to a normal V.P. The final round remains mostly the same with him having 200 HP and Cogs ranging from levels 2-15 flying down. However, the damages dealt by these Cogs and the V.P. will be halved. During this event, Toons will receive a promotion for their Sellbot disguise even if they don't have enough Merits. Furthermore, the sky becomes purple instead of red.

## Megacorp C.F.O.

When Toons enter a Megacorp C.F.O., they will again notice dialogue changes. The first change comes from Mata Hairy when an alarm goes off when she opens the vault door and the screen is given a red tint. Mata will ask what that alarm is for, and the C.F.O. will come out of the other room to remove their Cog disguises.

### Cog Round

During the Cog round, normal Cogs and Skelecogs ranging from levels 7-15 will spawn.

### Final Round

The final round plays almost exactly the same as a normal C.F.O., but with the C.F.O. having 1000 HP as opposed to 500, and the C.F.O. and the Goons doing twice the amount of damage.

Upon getting the C.F.O.'s health to 0, he will run away and be destroyed by an incoming train, similarly to the normal C.F.O. Toons are rewarded with 3 random Unites upon victory.

## Megacorp C.J.

During the Megacorp C.J., Bumpy Bumblebehr is still on trial. The C.J. quickly realizes that the lawyers standing in front of him are actually Toons and will remove their Cog disguises. The screen will then be given a red tint as the battle begins.

### Cog Round

The Cog round consists of Cogs with levels that range from 9-15.

### Cannon Round

The cannon round remains exactly the same as a normal C.J.

### Scale Round

Just like the normal C.J., the final round is the scale round. The only difference is that the C.J. has twice the amount of health (requiring Toons to throw twice as much evidence into their pan) and all attacks do double damage.

When the Toons' side of the scale reaches the bottom, the C.J. will call for a mistrial, but before he can leave, Bumpy tells him that they are Toons and proceeds to erase him from the Tooniverse. This results in the C.J. fading away as he asks what is happening.

Toons are rewarded with 3 random Cog Summons. These are usually 3 Summons for a specific Cog, but it will reroll to a new Cog if their Summons for that Cog become full.

The elevator for this boss is located right behind the C.J. statue, outside of the Courthouse Lobby. Despite the elevator being accessible without a Cog suit, Toons who do not have a Lawbot disguise or enough Jury Notices will be unable to enter the elevator. Once the elevator cutscene begins, the Toons will have their disguises on.

## Megacorp C.E.O.

In the Megacorp C.E.O, Toons will immediately notice a significant change, which is that the Cogs are Version 3.0 instead of Version 2.0. There are no dialogue changes at the beginning.

### First Cog Round

Because every Cog is a V3.0, they have three shells that must be destroyed in order to be eliminated from the battle. Furthermore, the Cog levels range from 10-15.

### Second Cog Round

Upon entering the diner, the C.E.O. will tell the Toons that he knows who they really are and will immediately remove their waiter disguises. This forces the Toons to fight every Cog in the banquet, which are all V3.0. The higher the Toons' suit average is for the C.E.O., the more Cogs there are in the banquet. The Cog levels range from 11-15.

### Final Round

When all the Cogs in the banquet have been defeated, the C.E.O. will engage the Toons himself. He will fade into a red laser hologram of himself, similar to the third layer of V3.0 Cogs and start battling the Toons. The C.E.O. does double damage and has 1000 health, twice the health of his normal counterpart. However, the Toons also do boosted damage to the C.E.O., with their damage values being 3, 6, and 9 respectively for each color of the seltzer bottle bar. It is unknown if golfing is changed in any way, although it is impossible to see the red tint of the C.E.O.'s treads from golfing because he is a red hologram.

When the C.E.O. is defeated, he is demoted to a Flunky and the Toons are rewarded with twice the number of Pink Slips than they normally would have received, depending on the Toons' suit average.

## Trivia

* Megacorp C.E.O. is the only Megacorp boss battle that doesn't receive a red tint in the battle. Instead, the C.E.O. himself becomes red.
* The Megacorp C.E.O. is the only place that V3.0 Cogs can be found, as they cannot be summoned by any means.
* Megacorp bosses are one of the only ways to encounter a level 13+ Cog. The other way is by taking over a 10-story Cog Building, which may have a single level 13, 14, or 15 as the boss.
* Level 12+ Cogs are always the eighth-tier Cog of their respective department. Because of this, they all have group attacks which make them very common in Megacorp bosses and very dangerous.
* Megacorp V.P. is the only place to find V2.0 Cogs outside of an invasion without going to Bossbot Headquarters.
* The Megacorp C.J. is the only boss to have a different fate than his normal counterpart. Instead of simply running away, he gets completely erased by the Toons.
* The Megacorp C.J. is the only Megacorp boss to have an elevator. It is also the only Cog boss to have an elevator outside of a Cog lobby.
	+ This also means that the Courthouse Lobby is the only Cog lobby to not have a Megacorp option in boarding groups because the groups have to be made in the courtyard.
* Technically, the V.P., C.F.O., and C.E.O. have elevators for their Megacorp variants, but they are placed far away out of bounds. The only reason they exist is to allow boarding groups to be created to access the bosses.
* The red tints that are given at the beginning of the V.P., C.F.O., and C.J. will remain for the duration of the battle until the Toons exit the area.
* The final round of the Megacorp C.F.O. used to be broken where the cranes would be stuck and unable to move, making it impossible to win.