H-10 “Pelekys”

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

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8
20
5

## Armament

* 68mm Anti-Tank Cannon
* Commander

## View Vehicle Strength Table

The **H-10 “Pelekys”** is a Colonial open top self-propelled Light Tank fitted with a 68mm cannon.

## Description

### Crew

Like all light tanks, its crew is composed of a driver, a gunner, and a commander.

* The driver drives the tank and is the only one who can see the amount of fuel remaining.
* The gunner aims, shoots, and reload the cannon. The only crew member who can see the ammo type loaded.
* The commander can use Binoculars to scan the battlefield and use a secondary weapon. However they cannot aim their sidearm at the rear and have no hatch to use.

The open top nature of the vehicle makes the entire crew vulnerable to small arms fire and grenades from the rear.

Although it is possible to use a Light Tank without a commander, it's not recommended as it will limit your awareness on the battlefield.

### Inventory

The single inventory slot is reserved for the 68mm shells (can stack up to 100 shells).

### Armament

The Pelekys is armed with a forward-facing 68mm cannon with 45m range. The cannon has very little traverse, you must rely on the driver to point the cannon in the correct general direction. It has a fast reload speed (7 seconds). It has a maximum range of 45m, 5m more than most tanks. The shell will instantly explode past 45m.. The cannon can potentially be disabled if hit by explosives, making the tank defenseless until it's repaired.

The 68mm shell is very effective against armored vehicles and mediocre against structures. You can also shoot infantry if in a pinch but that's not recommended. The shells are Armour Piercing and thus are more likely to penetrate.

The cannon's longer range is its central feature.

### Health & Armor

The Pelekys has heavy armor and more health than Half-Tracks, but it's the light tank with the least health and armor. It can soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Its armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

The tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle much slower and thus vulnerable.

### Engine & Size

Light Tanks have good mobility off-road, the most of any armored vehicle. With the Hatchet, the Pelekys's engine has the lowest fuel consumption rate of all tanks. With its 225L fuel tank, the Pelekys is the tank with the best fuel autonomy.

The Fuel Tank is placed at the front on the Pelekys and can be disabled with explosives, making it leak fuel very rapidly.

The Light Tank can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is large and powerful enough to cross Trenches with ease, run over Sandbags, tier 1 walls, and Barbed Wire Fences.

## Tactics

The crew's vulnerability makes the tank very reliant on infantry support if it wants to use its mobility, or have a skilled commander using binoculars.

The 45 meter range cannon allows you to hit other tanks from a distance where they can't fire back without advancing. The Pelekys is thus a great tank to defend a fortified position from tank assaults. Used defensively you won't have the opportunity to fire at the sides or rear of enemy tanks but the 68mm shell offer more penetration than 40mm so it's not a big issue.

The crew should ALWAYS bring a Gas Mask and Filters to avoid dying to Gas Grenades.

Due to the importance of range when using this tank, it's strongly recommended to have a commander.

Due to being open top the gunner of the Pelekys can see further then normal, thus making flanking and poking more effective since the enemy gunner will have less time to react if he wants to fire back

Using the tank at night is not recommended due to its crew vulnerabilty, especially without infantry support

Unlike other light tanks, every armored vehicles can pose a threat to the Pelekys because the exposed crew can be killed if they are flanked.

Because of its lower health, exposed crew, and reliance on mobility, the Pelekys is particularly vulnerable to Anti-Tank Mines. Although a single mine won't kill it, it will cause big damage and always disable its tracks leaving the tank and more importantly its crew vulnerable to enemy infantry with small arms and anti-tank weapons. 2 mines will put the Pelekys on the brink of death.

Enemy infantry with Anti-Tank Sticky Bombs also represent a danger because they have a good chance to disable the tracks as well.

Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner.

Although the Tank's inventory can hold 100 shells it's advised to bring much fewer (20 to 60) because the shells can be salvaged by the enemy if your tank is destroyed. With the Light Tank's high mobility, rearming at a base once you are low on shells isn't too incovenient.

## Trivia

* Pélekus is the Greek word for a double-sided battle axe, more commonly known as a Labrys.

* The Pelekys' design appears to be a reference to the British Archer, a tank destroyer built on light tank hulls and featuring a rear-facing anti-tank gun.