recursal/Fanatic-Fandom huggingface dataset:
Skilltree

The **Skilltree** contains all the skills needed for your survival.

They are divided in 3 categories :

* **Survivalist** : include bonuses to help you survive (oxygen & nutrition consumption, weight capacity, FLOPs gain, Equip Speed...) and unlock the Memory Capsule and the Vanguard armor.
* **Fabrication** : include skills in sub-categories to craft armors, tools, medics, weapons, explosives and attachments...
* **Architecture** : include skills in sub-categories to build devices, platforms, walls, ceilings, windows, stairs... for your base.

In Fabrication and Architecture, each sub-category is divided in 3 tiers (T1, T2 and T3). Tier 1 & 2 skills can be unlocked with FLOPs only. Tier 3 skills requires to find the appropriate schematics and learn it at a Schematic Authenticator machine before it can be unlocked in the Skilltree.

# Survivalist

The Survivalist tree is a collection of bonuses that will help you survive (oxygen & nutrition consumption, weight capacity, FLOPs gain, Equip Speed...) and unlock the Memory Capsule and the Vanguard armor.

Click here to see detailed bonuses.
Blast Furnace

Unlock Cost | 160 flops

The **Blast Furnace** is a refining station in Memories of Mars capable of refining Iron and Magnesium.

Requires 2 walls one above the other.

## Crafting

The **Blast Furnace** recipe can be found in the Architecture tab, under the Mechanical Engineering category.

It costs 160 FLOPs to research.

## Use

You need to drag the right resources in the Furnace in order to craft the right product :

 Magnesium | 3  Magnesium Ore | 30 seconds
CO-8R4

The Cobra is a more advanced version of the serpent. When the Cobra comes out of the ground it will spit acid at the player causing a green goo to block the players vision for a few seconds before fading, this can be prevented by stunning the enemy by shooting it. For ranged weapons it will shoot green bullets. This enemy drops acid.
Industrial Furnace

Unlock Cost | 640 flops

The **Industrial Furnace** is a refining station capable of refining ingots : Iron, Magnesium, Titanium, and to make alloys : Elektron and High-Carbon Steel.

Requires 4 platforms and 3 floor-high.

## Crafting

The **Industrial Furnace** recipe can be found in the Architecture tab, under the Mechanical Engineering category.

It costs 640 FLOPs to research.

## Use

You need to drag the right resources in the Furnace in order to craft the right product :

 Titanium   | 5  Titanium Ore | 60 seconds
Laboratory

The **Laboratory** is a crafting station in Memories of Mars capable of crafting chemical items like explosives, foods, medics. You can install it in your base on 2 adjacent walls.

There is also non-player Laboratories in various towns, outposts or biospheres, with same items to craft.

## How to build a Laboratory

To build a Laboratory :

* you must first unlock the Laboratory skill in the category Mechanical Engineering of your Skilltree for 320 FLOPs,
* press B to open the Building interface and select: Devices > Crafting Devices > Laboratory,
* place the hologram on 2 adjacent walls in your base,
* Build the Laboratory with a Welding Tool.

## Crafting with the Laboratory

Note that resource numbers can decrease with your Skilltree bonuses (Crafting Cost).
Iron Ore

Weight | 0.2 (20 /stack)

**Iron Ore** is a type of resource in Memories of Mars used to create Iron.

## Obtaining

**Iron Ore** can be obtained by :

* grabbing it on the ground
* harvesting iron nodes with your Pulse Excavator
* salvaging MUL-3 (mantis) with your Cutting Torch

## Refining

**Iron Ore** can be refined into Iron ingots with a Mobile 3D Printer (3 **Iron Ores** create 1 Iron).

It can also be refined cheaper with a Blast Furnace or Industrial Furnace (2 **Iron Ores** create 1 Iron).

 Iron | 2  **Iron Ore** | Industrial Furnace (7 sec.)  Blast Furnace (15 sec.)
Hack 'n' Slash Wiki:Admin noticeboard

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Explosive Residue

**Explosive Residue** is a resource in Memories of Mars needed to craft Explosive Compounds.

## Obtaining

**Explosive Residues** can't be crafted, only looted :

* Loot : Enemy AI with explosive abilities are dropping **Explosive Residues** when you scavenge them with your Cutting Torch : ANA-N51 & FIR-38UG (spiders) and W4R-TH06 & M1-N0T-4UR (mantis).
Explosive Compound

**Explosive Compound** is a resource in Memories of Mars needed to craft explosives charges, grenades and ammos.

## Obtaining

**Explosive Compounds** can be refined or looted :

* Looting : Enemy AI with explosive abilities are dropping **Explosive Compounds** when you scavenge them with your Cutting Torch : ANA-N51 (scutlers), M1-N0T-4UR (mantis), WYV-3RN (drones), and B3-HE-M0-TH (boss).
* Refining : Compounds are crafted in the Chemical Processor. Insert 5 Explosive Residue and 10 Synthetic Fuel.

## Crafting with Explosive Compound

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
Cleaning Up the Kitchen

**Cleaning Up the Kitchen** is the *second* mission in Chapter 1. It starts at Avengers Tower.

*Expected level: 2*

*Repeatable: Yes*

*Next Mission:Tablet of Life and Time*

## Mission Start

Maria Hill, Deputy Director of S.H.I.E.L.D., needs your help tracking down some of the super-villains who escaped the Raft during HYDRA's assault.

Start by traveling to Hell's Kitchen to meet Agent Coulson, who's heading up the operations in that area.

### Mission Objectives

* Travel to Hell's Kitchen
* Meet Agent Coulson
* Defeat Shocker in the Abandoned Subway

## Mission Updates

### Update 1

UPDATED: Rhino and Shocker are two of the villains who escaped during the Raft breakout.

S.H.I.E.L.D. already has Rhino in custody, but Shocker slipped away.

Search Hell's Kitchen for the Abandoned Subway that Shocker's hiding out in, and take him down.

## Mission Complete

You tracked down and defeated the Shocker, the first of many Raft escapees that you expect to encounter in the days to come.

It turns out, though, that he had some interesting information to share: Another of the escaped villains, Doctor Octopus, plans to steal a valuable artifact from the Kingpin called the Tablet of Life and Time.

And if Doc Ock wants to put his grubbly tentacles on something like that, it's a good bet that you'd prefer he didn't.
ANA-N51

The Anansi is a version of the scuttler that has a missile launcher on the back.
It cannot attack with range other than the missile launcher and it will act as a sort of artillery on top of the player. When engaging this enemy, get close as it can only use it's weak melee attack. This enemy drops high carbon steel and explosive residue.
Carbon Fiber

Weight | 0.25 (25 /stack)

**Carbon Fiber** is a type of resource in Memories of Mars.

## Obtaining

**Carbon Fiber** can be obtained by :

* harvesting it with your Cutting Torch on pipelines almost everywhere in towns, outposts, biospheres, industrials
* looting it on purple enemy AIs : W1D-0W (Scutlers/Spiders) and P4N-TH3R (Mantis).
* grabbing it on ground, tables, shelves

## Crafting with Carbon Fiber

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
M1-N0T-4UR

The Minotaur is a very heavily armored mantis and take much more damage than the Stag. In weapons it has a missle launcher like the ones on the Behemoth. The best way to fight this enemy is have it get on its hind legs and continue to run backwards while shooting at it. This enemy drops high carbon steel, 550-650 flops, and explosive residue.
Memory Capsule

Unlock Cost | 0 (Survivalist skilltree)

The **Memory Capsule** is a storage device where you can store resources and computers containing information on Mars that you can send on Earth.

## Installation

You need to learn the Memory Capsule skill in your Skilltree (Survivalist tab) for free when you have unlocked at least 7 bonuses.

You can install it anywhere on or in your base. Requires 4 foundations and the height of 3 walls.

**WARNING: If you build it inside your base and launch it, the capsule will destroy everything above it**.

## Capsule Inventory

You have to fill the capsule with the required items before you can launch it.

**Detailed list**

Click on computers to see details and where to find them.

## Launch

* When the capsule inventory is complete, the "Launch" button will be clickable.
* Click the "Launch button" to start the process.
* From here, nothing can stop the capsule.
* Wait for the audio launching sequence, countdown and enjoy the takeoff.

## Reward

* When the capsule disappears in the sky, a Mission Reward Tracker will be added to your inventory.
* If not done yet, the Memories of Mars protocol will be completed.

The Mission Reward Tracker works like a normal Supply Tracker. Only difference is the shape of the crate and the better loot.

**Table loot**

* 1-2 T3 Attachments
* 1-2 T3 Armor part
* 2 Schematics

**Examples of loot**
3D Injection Printer

The **3D Injection Printer** is a crafting station in Memories of Mars capable to craft high-grade items (tools, weapons, ammos...). It takes 4 platforms or tiles.

## How to build a 3D Injection Printer

To build a 3D Injection Printer :

* you must first unlock the 3D Injection Printer skill in the category Mechanical Engineering of your Skilltree for 640 FLOPs,
* press B to open the Building interface and select: Devices > Crafting Devices > 3D Injection Printer,
* place the hologram on 4 platforms of your base,
* Build the 3D Injection Printer with a Welding Tool.

## Crafting with the 3D Injection Printer

The number of resources needed may decrease with your Skilltree progression :
Silicon

Weight | 0.5 (50 /stack)

**Silicon** is a type of resource in Memories of Mars.

## Obtaining

**Silicon** is obtained by :

* Salvaging Solar Panels by using your Cutting Torch
* harvesting ST-4G (mantis) and E3-L (serpentes) using your Cutting Torch
* looting supply trackers
* grabbing it on ground, tables, shelves

Solar panels can be found in South east and South west deserts, stored in crates and deployed on rooftops.

The ones that can be harvested spawn at random, on the location of regular panels.

They can be identified easily, because they look significantly less worn out compared to the regular ones.

Four solar panels can also spawn on top of big generator blocks.

Near the east entrance of Platform Tiok two generators can be found with each 4 solar panels on top of them.

Additionally Two solar panel farms, each with 4 harvestable panels, can be found at X **168** Y **594** (SW) and X **635** Y **677** (SE) :

## Crafting with Silicon

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Memory Capsule

And you also need 200 **Silicon** to launch the Memory Capsule :
List of craftable affixes

## Offensive affixes

All affixes detailed based upon no costume core scaling.

## Defensive affixes

All affixes detailed based upon no costume core scaling.

 Artifacts • Medals & Medallions • Relics • Team Insignias • Uniques • Legendary Items
Story Mode • Heroes • Team Up Heroes • Villains • Attributes
Crafting • **Affixes** • Cores • Consumables
Serpentes

Class | Snake/Worm

**Serpentes** are robotic snake or worm-like automatons. Serpentes will melee attack you or use their special abilities from range, and will bury into the ground. There are three (3) Sepentes variants:

## Cobra

The Serpentes' **Cobra** variant will perform a coiled strike, launching itself at high-velocity towards it's target.

* **Cobra Melee** - Default melee attack.
* **Coil Strike** - Cobra compresses itself to unleash a large amount of force, travelling toward its target at a high speed.

## Mamba

The Serpentes' **Mamba** variant will launch an acid ball from range that blinds the target and causes bleeding.

* **Mamba Melee** - Default melee attack.
* **Mamba Shot** - Default ranged attack.
* **Optic Strike** - Shoots a large acidic ball. Blinds players for 2 seconds and causes bleed damage when hit.

## Viper

The Serpentes' **Viper** variant will fire an electric bolt from range that ignores armor, as well as mark a target to increase all other enemy threat against them.

* **Viper Melee** - Default melle attack.
* **Viper Shot** - Default ranged attack.
* **Electric Fang** - Fires a highly-charged bolt at its target, ignoring armor. Deals damage to player as if they were naked.
* **Hemotoxic Tracking** - When active, player's threat level will increase for X seconds. All currently engaged enemies will switch to Tracked target if engaged with another target of lower priority. If player with tracking leaves mob leash range, they will switch back to their original targets, or de-spawn/reset if no targets are available.

## Gallery

* Cobra variant.
* Mamba variant.
* Viper variant.
Resources

This is the list of all **Resources** available in Memories of Mars.

The resources are mostly used for Crafting.

## CURRENCY

### FLOPs

Click here to know more about obtaining and using FLOPs.

## METALS

### Scrap Metal

Click here to know more about obtaining and using Scrap Metal.

### Iron Ore

Click here to know more about obtaining and using Iron Ore.

### Iron

Click here to know more about obtaining and using Iron.

### Aluminium

Click here to know more about obtaining and using Aluminium.

### Copper

Click here to know more about obtaining and using Copper.

### Magnesium Ore

Click here to know more about obtaining and using Magnesium Ore.

### Magnesium

Click here to know more about obtaining and using Magnesium.

### Elektron

Click here to know more about obtaining and using Elektron.

### High-Carbon Steel

Click here to know more about obtaining and using Steel.

### Titanium Ore

Click here to know more about obtaining and using Titanium Ore.

### Titanium

Click here to know more about obtaining and using Titanium.

## ORGANICS

### Plant Parts

Click here to know more about obtaining and using Plant Parts.

### Biomass

Click here to know more about obtaining and using Biomass.

## CHEMICALS

### Nitrate

Click here to know more about obtaining and using Nitrate.

### Acid

Click here to know more about obtaining and using Acid.

### Silicon

Click here to know more about obtaining and using Silicon.

### Deuterium

Click here to know more about obtaining and using Deuterium.

### Synthetic Fuel

Click here to know more about obtaining and using Synthetic Fuel.

### Smokeless Powder

Click here to know more about obtaining and using Smokeless Powder.

### Explosive Residue

Click here to know more about obtaining and using Explosive residues.

### Explosive Compound

Click here to know more about obtaining and using Explosive Compound.

## MISC.

### Carbon Fiber

Click here to know more about obtaining and using Carbon Fiber.

### Power Core

Click here to know more about obtaining and using Power Core.
Memories of Mars Wiki

Welcome to the *Memories of Mars* Wiki
the *Memories of Mars* compendium by the players, for the players.
We are currently maintaining 1,316 pages (122 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* World
* Protocols
* Crafting
* Consumables
* Materials
* Tools
* Weapons
* Armors
* Structures
* Modifiers
* Enemies
* Achievements
* Dedicated Servers
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Memories of Mars Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
mw.loader.load('ext.slideboxlightshow');
About

100 years in the future, something happened on Mars.
Once frequently visited, it is now abandoned with some left behind.

*Memories of Mars* is an open world survival game set amongst the abandoned mining operations on the red planet, as the dream of exploiting and colonizing Mars has proven impossible. You play as a recently awoken clone who learns its lifespan is limited by the lethal solar flares that hit the surface of the planet every few weeks.

Tasked with surviving the barren wastelands of Mars, players must explore the unforgiving Martian terrain and build a habitable homestead while fighting against a variety of dangers including strange enemies, harsh environmental elements and other human clone survivors.

Explore and Survive the Red Planet.**Developer:** Limbic Entertainment**Publisher:** 505 Games**Engine:** Unreal Engine 4**Genre:** Survival**Mode:** Online PvP, Online Co-op**Rating:** T (Teen)**Media:** DigitalPlatforms and Release dates
March 12, 2020

News
Patch 7 is here - - 2020/05/13 09:02
New Major Patch! - - 2020/04/23 08:51
Information about lost progress - - 2020/03/16 16:24
Patch 5 Changelog - - 2020/03/16 13:54
MEMORIES OF MARS LEAVES EARLY ACCESS! - - 2020/03/13 11:51
Twitter
Tweets by @MemoriesOfMarswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Links

* Official site
* Steam
* PlayStation Store
* Microsoft Store
* Facebook
* Twitter
* Reddit
* Youtube
* Twitch
* Discord
* Limbic Entertainment
* 505 Games
SchematiX

The **SchematiX** is a vending machine in Memories of Mars. It sells Schematics for FLOPs.

There are 3 **SchematiX** on Mars : inside Reactor Lavande, Reactor Jonquille and Reactor Tulipe.

Each **SchematiX** proposes 5 random Schematics. They change at every restarts of the server (2 restarts /day). Which means that you can find up to 30 different schematics per day!

## Prices

The following prices are only to buy the schematic and receive it in your inventory. You will need more FLOPs to learn it at the Schematic Authenticator to unlock it in your Skilltree.

*Ordered by Price*
Schematics

**Schematics** are blueprints of skills in Memories of Mars. They are mandatory to learn some high-grade skills.

Schematics can be found by :

* Buying at a SchematiX vending machine at Reactors (Lavande, Jonquille, Tulipe)
* Looting containers at the Reactors
* Looting some supply trackers
* Grabbing on ground / tables / shelves
* Completing some Protocols
* Trade with players

The blue schematics unlock skills of the Skilltree, and the 3 special schematics (2 yellow and 1 white) unlock recipes directly in the 3D Printer.

To learn a schematic and unlock a skill, you have to use a Schematic Authenticator machine found in various towns, outposts or complexes. Insert the schematic in the machine and press "Decrypt" (FLOPs needed). When the decryption is done, press "Learn" to learn the skill permanently.

## Fabrication

### Weapons

**SA-990 Bane**

**BR-400 Redeemer**

**AC-610 Ravager**

**DW-816 Shredder**

**HV-343 Annihilator**

**PC-II Gemini**

**PR-X Revenant**

### Ammunitions

**10.8mm Magnum**

**6.5mm Salvo**

**12ga Flechette**

**12ga Sabot**

**5.72mm Armor-Piercing**

**5.72mm Hollow-Point**

**High-Explosive Bolt**

**20mm Projectile Clip**

**.416 Armor-Piercing Incendiary**

### Weapon Attachments

**For rifles**

**6.5mm Muzzle Brake**

**Super-Extended 6.5mm Barrel**

**Heavy 6.5mm Barrel**

**Extended 6.5mm Quickdraw Magazine**

**6.5mm Belt-Fed Magazine**

**For shotguns**

**12ga Muzzle Brake**

**Super-Extended 12ga Barrel**

**12ga Box Magazine**

**12ga Dual-Feed Magazine**

**For SMGs**

**Extended 5.72mm Muzzle Brake**

**Heavy 5.72mm Muzzle Brake**

**Extended 5.72mm Quickdraw Magazine**

**5.72mm Drum Magazine**

**For snipers**

**Extended .416 Barrel**

**.416 Muzzle Brake**

**Super-Extended .416 Barrel**

**Extended .416 Magazine**

**Extended .416 Quickdraw Magazine**

**.416 Snail-Drum Magazine**

**Optics**

**2x Holo Sight**

**8x Scope**

**Target Designator**

**Shield**

**Ballistic Shield**

### Armors

**Mercenary's Chest Protector**

**Mercenary's Chest Rig**

**Mercenary's Leg Protector**

**Mercenary's Arm Protector**

**Mercenary's Head Protector**

**Mercenary's Headlight**

**Mercenary's Thigh Protector**

### Explosives

**Explosive Charge**

**Demolition Charge**

**Concussion Grenade**

### Medics

**First Aid Spray Mk.3**

**Med Pack Mk.3**

**Adrenaline Shot Mk.3**

## Architecture

### Foundations

**Fortified Square Platform**

**Fortified Square Balcony**

**Fortified Triangle Platform**

**Fortified Triangle Balcony**

### Ceilings

**Fortified Square Tile**

**Fortified Square Ramp**

**Fortified Triangle Tile**

**Fortified Triangle Ramp**

### Walls

**Fortified Wall**

**Fortified Half Wall**

**Fortified Slope Wall**

### Doors

**Fortified Door Frame**

**Fortified Door**

**Fortified Gate Frame**

**Fortified Gate**

### Windows

**Fortified Window Frame**

**Fortified Shutter**

**Fortified Shooting Port**

**Fortified Ballistic Glass**

### Support

**Fortified Pillar Base**

**Fortified Pillar**

**Fortified Staircase**
High-Carbon Steel

**High-Carbon Steel** is a type of resource in Memories of Mars used to craft high-grade items and buildings.

## Obtaining

**High-Carbon Steel** can be obtained by :

* refining 4 Iron and 1 Carbon Fiber in your Industrial Furnace
* looting from ANA-N51 (scutlers), M1-N0T-4UR (mantis), WYV-3RN (drones) and B3-HE-M0-TH (boss).
* grinding high-grade items in your Scrap Grinder

## Building with High-Carbon Steel

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Crafting with High-Carbon Steel

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
P4N-TH3R

The Panther version of the mantis is more advanced than the Bulldog and when not angered by a player will be invisible. When engaged by the player it will deploy a smile screen like the craftable smoke grenade. The Panther uses a weapon similar to the Widow with a purple bullet. The Panther is also a good source of carbon fiber.
Magnesium Ore

Weight | 0.2 (20 /stack)

**Magnesium Ore** is a type of resource in Memories of Mars.

## Obtaining

Magnesium Ore can be obtained by :

* harvesting Magnesium nodes with a Pulse Excavator. Nodes are found scattered across the surface of Mars (see map)

## Refining Magnesium Ore

Magnesium Ore can be refined into Magnesium ingots through the Blast Furnace or Industrial Furnace.
Schematic Authenticator

The **Schematic Authenticator** is a non-player device in Memories of Mars.

The Authenticator is needed to learn high-grade skills of your Skilltree using Schematics. You can also sell there your spare schematics.

## Where to find Authenticators

**Schematic Authenticators** can be found in various towns, outposts or complexes :

* Outpost Corrán (X **145** Y **399**)
* Platform Tłok (X **223** Y **588**)
* Capital Station (X **411** Y **494**)
* Outpost Nevis (X **485** Y **347**)
* Outpost Scafell (X **475** Y **588**)
* Platform Zawór (X **595** Y **682**)
* Desert Retreat (X **700** Y **680**)
* Outpost Cheviot (X **662** Y **507**)
* Complex V1-S1 (X **637** Y **384**)

## How to learn a schematic

* Insert the schematic in the machine and press "Decrypt" (FLOPs needed).
* When the decryption is done, press "Learn" to learn the skill permanently.
* The skill will be unlocked in your Skilltree.

## How to sell a schematic

* Insert the schematic in the machine and press "Scrap".
* The scraping is instantaneous and you gain the amount of FLOPs displayed in the machine.
* Selling price is 16% of the learning price.
Deuterium Extractor

The **Deuterium Extractor** is a harvesting device capable of extracting Deuterium from frozen terrain.

## Installing

You need to learn the Deuterium Extractor skill in your Skilltree (Mechanical Engineering) for 1280 FLOPs.

And you must install it in a base and only on snow in PvP area Memoriae Labyrinthus. Requires 4 foundations and the height of 3 walls.

## Use

You need to drag 1 Synthetic Fuel in the Extractor in order to extract 5 Deuterium :
Oxygen

Weight | 0.001

****Oxygen**** is a Consumable in Memories of Mars used basically to survive and in the Memory Capsule.

## Obtaining

**Oxygen** can be found virtually or physically :

**Virtually**

* You need to click an Oxygen outlet to refill your Oxygen bar. There is many outlets across the map along the pipelines.

**Physically**

* Finding Oxygen bottles in crates almost everywhere
* Looting Oxygen bottles from a Supply Tracker

## Bonuses

You have 2 Oxygen bonuses in your Survivalist Skilltree:

* Oxygen Pool : +50% Increase the maximum of oxygen
* Oxygen Consumption : -25% Decrease the amount of oxygen consumed over time

## Use

**Surviving**

* Your Oxygen bar will decrease with time. So you need to refill it periodically. If it reaches zero you will take damage until a rapid death.
* In order to survive, you can refill it at an Oxygen outlet, or "drink" an Oxygen bottle.

**Memory Capsule**

* Among items needed to launch a Memory Capsule, it needs 4000 Oxygen.

**Crafting**

## Memory Capsule

And you also need 4000 **Oxygen** to launch the Memory Capsule :
Enemies

There are many **Enemies** in Memories of Mars. They are all AI robots.

## Scuttlers

**Scuttlers** are robotic spider-like automatons. They will melee attack you or use their special abilities from range. They generally come in packs and are very quick.

There are 6 variants:

## Mantis

**Mantis** are robotic quadruped automatons, larger than the Scuttlers. They will melee attack you or use their special abilities from range.

There are 6 variants:

## Serpentes

**Serpentes** are robotic snakes or worm-like automatons. They will melee attack you or use their special abilities from range, and will occasionally bury into the ground.

There are 3 Serpentes variants:

## Drones

**WYV-3RN** are flying robotic automatons. They will attack you from the sky using their machine gun and rocket launchers. It has a spotlight that identifies the target.

There is only one variant of drone:

## Boss

**B3-HE-M0-TH** is an unique Mech located in Haas Crater. It will attack you from the ground with machine gun, rocket launchers and nuclear bombs.

The boss was previously called the *Juggernaut* (season 8), but at the v1.0 release (march 2020) he was renamed as *B3-HE-M0-TH* (BEHEMOTH).

There is only one variant of boss:
Titanium Ore

Weight | 0.2 (20 /stack)

**Titanium Ore** is a type of resource in Memories of Mars.

## Obtaining

**Titanium Ore** can be obtained by :

* harvesting Titanium nodes found at Ignis Mons (see map)
* harvesting Titanium nodes found in random meteor craters

## Refining Titanium Ore

**Titanium Ore** can be refined into Titanium ingots through the Industrial Furnace.
Sauron Medal

Batroc Medal • Black Cat Medal • Blob and Toad Medal • Bovine Sector Medallion • Bullseye Medal • Doctor Doom Medal • Doctor Octopus Medal • Electro Medal • Elektra Medal • Gorgon Medal • Green Goblin Medal • Grim Reaper Medal • Hulk Medal • Juggernaut Medal • Kingpin Medal • Kirigi Medal • Kraven Medal • Kurse Medal • Lady Deathstrike Medal • Living Laser Medal • Lizard Medal • Loki Medal • M.O.D.O.K. Medal • Madame Hydra Medal • Magneto Medal • Malekith Medal • Man-Ape Medal • Mandarin Medal • Mega-Sentinel Medal • Mindless Titan Medal • Mole Man Medal • Mr. Hyde Medal • Mr. Sinister Medal • Pyro Medal • Rhino Medal • Sabretooth Medal • **Sauron Medal** • Shocker Medal • Superior Spider-Clone Medal • Taskmaster Medal • The Hood Medal • Tombstone Medal • Venom Medal • Wizard Medal

 Artifacts • Medals & Medallions • Relics • Team Insignias • Uniques • Legendary Items
Story Mode • Heroes • Team Up Heroes • Villains • Attributes
Crafting • Affixes • Cores • Consumables
Team Page/en

**TheDragonTeam** is a group of people who develop several mods and projects, including ArmorPlus and TheDragonLib.

TheDragonTeam was created on Saturday, July 16, 2016.

## External links

* TheDragonTeam's official website
* TheDragonTeam's GitHub organization
* TheDragonTeam's Facebook page
* TheDragonTeam's Twitter profile
* TheDragonTeam Google+ page
* TheDragonTeam's forums

Other languages:* Deutsch
* English
* español
* français
* български
Nitrate

Weight | 0.01 (10 /stack)

**Nitrate** is a type of resource in Memories of Mars used in crafting recipes.

## Obtaining

**Nitrate** is one of the most common resources found on Mars.

**Nitrate** can be found by :

* Littering the ground all over the surface
* Gathering it from Ore nodes using a Pulse Excavator
* salvaging MUL-3 (mantis) with your Cutting Torch
* Looting containers
* Looting supply trackers

## Crafting with Nitrate

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
Mobile 3D Printer

The **Mobile 3D Printer** is a crafting station in Memories of Mars that you start the game with. You can bring it with you in your inventory and action bar. It allows you to craft basic items (tools, weapons, ammos...).

The Mobile 3D Printer can stay 192 hour deployed on floor unused. If not used, it will disappear.

## Obtaining

At first, you start with a free one.

If you loose it :

* You can craft a new one at a 3D Printer for the cost of 4 Iron
* Or you can respawn (suicide) and you will resurrect naked but with a free **Mobile 3D Printer** (don't forget to get your stuff back in your corpse).

## Use

The number of resources needed may decrease with your Skilltree progression :
Administration Terminal

**Administration Terminal** is a device in Memories of Mars.

Protects connected building parts from being dismantled. Allows unlocking upgrades of building capabilities and managing ownership permissions. Requires 1 wall.

# Features

### Protection timer

**PvE**

When timer is active, your base is protected, meaning no one, outside your clan, can open doors/devices or dismantle it.

If the timer goes to zero, your base becomes "Unprotected" and anyone can enter it, loot it and dismantle it.

To reset/refresh the timer to max, you just need to interact with a door or a device. Any clan mate can refresh the timer.

**PvP**

In PvP, the Administration Terminal protection does not protect against explosives.

You can/must build as many Administration Terminals as you need in your base. If an enemy destroys all your admin terminals, your base will be unprotected, looted and dismantled.

### Maximum building parts

In order to limit server overload, there is a part limit for each base. A part is any connected structure (foundation, wall, door, shutter, pillar, stair, device, etc). 3D Mobile Printers and Mobile Storage Boxes are not connected and don't count as a part.

If you have several bases, each base have its own limit.

### Maximum building radius

The radius is the max length/width/height of your base.

When you reach the limit, you will have the message **"You cannot build here - Too far from center!"** And moving the admin terminal will not change the center position.

Note that this limit is only a problem after level 4, because at lower levels the part limit is lower than the radius limit.

### Ownership

The player placing the first Administration Terminal becomes the owner of the base.

Since release v1.0, you can't transfer ownership to another player.

### Permissions

By default, all permissions are set to "Alliance".

**Adding/Dismantling Building Parts**

* Alliance
* Owner

**Accessing Devices**

* Alliance
* Owner
* Everyone

Note that even on "Everyone" you can set secure devices and alliance ranks to prevent some players to open these.

**Painting Building Parts**

* Alliance
* Owner
* Everyone

### Standard Customization

In the Customization part, you can set colors for your **entire** base (only structures, not devices). This will save you a lot of time.

If you paint some parts with your Airbrush, they will not be affected by the global customization of the Administration Terminal.
Hack 'n' Slash Wiki

Welcome to the Official *Hack 'n' Slash* Wiki
the *Hack 'n' Slash* guide for Alice, Bob, Christo and more written and maintained by the players.
We are currently maintaining 305 pages (50 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Hack 'n' Slash

***Hack ‘n’ Slash*** is a hacking themed puzzle action game for Windows, Mac, and Linux from Double Fine. The game will be on Steam and DRM-free and is set to be released in the first half of 2014. In Hack ‘n’ Slash, a young elf uses her computer hacking skills to cheat her way through a classic action/adventure game. By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.

Basics

Characters

Items

Health

Locations

Creatures

Artifacts

Hacking

Puzzles

Guides
* Create a How to play guide for Hack 'n' Slash

Videos

Twitter
Tweets by @doublefinewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Hack 'n' Slash* Links
Official pagePublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Biomass

Weight | 0.0075 (7.5 /stack)

**Biomass** is a type of resource in Memories of Mars used in crafting recipes.

## Obtaining

**Biomass** can be found by :

* refining Nitrate in your Algae Farm
* scraping Plant Parts in your Scrap Grinder
* looting containers
* scavenging neutral robots : the SCA-R48 scuttler and the MUL-3 mantis
* looting supply trackers

## Crafting with Biomass

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
Magnesium

**Magnesium** is a type of resource in Memories of Mars.

## Obtaining

**Magnesium** can be obtained by :

* refining Magnesium Ore in your Blast Furnace or Industrial Furnace
* looting containers
* looting supply trackers
* grabbing it directly on ground, tables, shelves

## Refining Magnesium

Magnesium Ore can be refined into **Magnesium** ingots through the Blast Furnace or Industrial Furnace.
Sokratis12GR/bg

sokratis12GR is a male Greek and Bulgarian mod author. He is the developer of many mods including ArmorPlus. He has been learning programming and modding since 2012. His first mod was the ArmorPlus Mod. Now he is developing mostly ArmorPlus and TheDragonLib, they are also his main mods so far.
Той е също и един от основателите на TheDragonTeam.

Other languages:* English
* български
Deuterium

Weight | 0.005 (5 /stack)

**Deuterium** is a type of resource in Memories of Mars needed to craft and repair T3 weapons and T3 & T4 armors, and also needed to launch the Memory Capsule.

## Obtaining

Deuterium can be obtained by :

* extracting it in the PvP zone Memoriae Labyrinthus by installing a Deuterium Extractor in a base (on snow ground only)
* looting in the PvP zone Memoriae Labyrinthus on WYV-3RN (Wyverns/Drones)
* Looting in the PvP zone Memoriae Labyrinthus in containers
* grinding from T3 weapons, T3 weapon modules, T3 armors in your Scrap Grinder
* trading from other players

## Crafting with Deuterium

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Memory Capsule

And you also need 1000 **Deuterium** to launch the Memory Capsule :
Universe Tuning Amulet

A magic amulet that Bob's sprite friends give you. It allows the user to teleport through time and to any previously discovered location. However, if you *rewind* time any previous progress made in that map will need to be repeated (eg. inactivating traps). This is helpful for revisiting the story and any important conversations you may have missed or forgotten. If in a previous map, it is possible to simply teleport to the furthest map you've discovered without any problems.
Airbrush

Durability | 1000

The **Airbrush** is a painting tool in Memories of Mars.

```
*We don't make mistakes, just happy little accidents.*

```

# Use

When equipped in hand, right-click to select colors, and left click to paint.

You can paint :

* Structures and Devices in your base.
* Other player's armor of your Alliance.

Structures painted by the **Airbrush** overrides the Administration Terminal customization options.

# Examples

* Memories of Mars
Spikey Turtle

The **Spikey Turtle** is one of the beginning units that will attack you as you begin your hacking journey.

## Starting Hacking Options

* Charge Distance: 400
* Charge Speed: 300
* Damage: 1
* Explode On Charge Hit: False
* Faction: Bad
* Field Of View Angle: 100
* Flipped Over Seconds: 3
* Health: 2
* Hearts To Drop: 0
* Idle Behavior: { ... }
* Move Speed: 100
* Perception Distance: 300

## Tips & Tricks

If you get him to dash at you, try to line so he hits something as you dodge, which in turn will make him flip over, allowing you to Hack him on the underside of his belly.
Library of Babel

The Library of Babble (not Babel, but is an allusion to the Tower of Babel) is an in-game library that contains all the files of the game. It is located in Christo's castle and can be accessed using the Breakpoint Bombs.

## Contents

This list is incomplete, but contains some of the relevant files found in the library.

* StateGenerator.lua
	+ CodeRoom
	+ CrackerCavern
		- Entities
			* FloatingTile.lua
			* LoupePickup.lua
			* OverrideGate.lua
			* PasswordGate.lua
			* Script.lua
			* UnhackableGate.lua
		- InfiniteWoods
			* Layouts
		- Layouts
		- Rooms
			* CaveEntrance.lua
			* CaveLab.lua
			* CaveStash.lua
			* CodePuzzle1.lua
			* CodePuzzle2.lua
			* CodePuzzle3.lua
			* CodePuzzle4.lua
			* CodeTrap.lua
			* InfiniteWoods.lua
	+ CreditsRoom
		- Entities
			* CreditsRoom
		- Layouts
		- Rooms
			* CreditsRoom.lua
	+ Debug
	+ DorkForest
		- Entities
			* SpookyPath
				+ Plaque.lua
			* GiantSprite.lua
			* PasswordEntry.lua
			* Raven.lua
			* SpikeyTurtle.lua
			* SwampKing.lua
			* SwampTurtle.lua
			* TurtleSpawner.lua
			* Vat.lua
		- Items
			* VatsPasswordNote.lua
		- Layouts
		- Rooms
			* BobTrap.lua
			* CaveTrap.lua
			* CentralForest.lua
			* InnerForest.lua
			* LabRuins.lua
			* SleepingSwamp.lua
			* SpookyPath.lua
			* SpriteClearing.lua
	+ DourTower
		- Entities
			* Panel.lua
		- Layouts
		- Rooms
			* DRMRoof.lua
			* LibraryOfBabble.lua
			* LibraryRoof.lua
			* MagicGate.lua
			* PrincessChambersCopy.lua
			* Staircase.lua
			* Staircase1.lua
			* Staircase2.lua
			* Staircase3.lua
			* Staircase4.lua
			* TowerLevel1.lua
			* TowerLevel2.lua
			* TowerLevel3.lua
			* TowerLevel4.lua
			* TowerLevel5.lua
			* WorldTree.lua
	+ DweebKeep
		- Entities
			* Armory
				+ GateBars.lua
			* Chicco.lua
			* Fireball.lua
			* FireballSpawner.lua
			* Shooter.lua
			* Warden.lua
		- Layouts
		- Rooms
			* Armory.lua
			* ArmoryEastHallway.lua
			* ArmoryWestHallway.lua
			* DungeonLobby.lua
			* DungeonLobbyNorthHallway.lua
			* DungeonLobbySouthHallway.lua
			* GeneralCells.lua
			* GlyphRoom.lua
			* HalcyonsCell.lua
			* IdasCell.lua
			* InnerPrisonLobby.lua
			* InnerPrisonLock.lua
			* SecretTunnel.lua
			* SecurityGate.lua
			* SecurityGateHallway.lua
			* WardenEntrance.lua
			* WardenEntranceHallway.lua
	+ EGW
	+ Global
		- Actions
			* BeHackedAction.lua
			* HackAction.lua
		- Effects
		- Entities
			* Abyss.lua
			* Alice.lua
			* Automaton.lua
			* Christo.lua
			* Fireball.lua
			* Florentine.lua
			* Guard.lua
			* HackBlock.lua
			* Halcyon.lua
			* Ida.lua
			* Isis.lua
			* NoHackBlock.lua
			* PortBlock.lua
			* PushableBlock.lua
			* ReflectionBlock.lua
			* Signpost.lua
			* TreasureChest.lua
			* Water.lua
		- Gui
		- Items
			* ArtifactItem.lua
			* BombItem.lua
			* HackItem.lua
			* HayItem.lua
			* HalcyonLampItem.lua
			* IdaCommunicator.lua
			* LibraryBookItem.lua
			* MagicLoupe.lua
			* StateAmulet.lua
			* ThirdEyeAmulet.lua
			* ThrowBoomerang.lua
		- Layouts
		- PostEffects
		- Rooms
		- Shaders
	+ Hosts
		- PrimaryHost.lua
		- WizardHost.lua
	+ MachineRooms
	+ SteamWorkshop
CaveStash

Not gonna lie, this is easily one of the most frustrating maps of the game at this point for someone who doesn't know how to code (and didn't seem to notice if there was a tutorial for it in the game either), because this map contains algorithms much more complicated than in the earlier three trial cells. The map is pretty big too so there's a lot to cover.

## Chests

No chests available (except for the great sense of victory over the codes!)

## Puzzles...

Or the walkthrough for those who have no idea what to do and will otherwise spend a long, long time trying to figure things out like me :)

***Don't read this if you want to figure it out yourself please.***

* With the BridgeFunction port on the right, we need to increase the amount of tiles to cross the gap. Enter the algorithm and change the green "4" into "8". This should be enough tiles to get you across, if not just increase the value.
* With the PitFunction port, we need to change it so that it takes into account all numbers, not just even ones. Enter the algorithm and then enter the F0 algorithm and change the blue "2" into "1".
* At HackPiller2, just decrease the onset so that the Long Bridge 2 lines up with the other long bridges (somewhere around -467 is fine).
* At the BlockFunctions in the top left corner of the map, push the HackBlocks onto the pressure plates. Then enter the algorithm and change the dark blue "1" to "3" and the light blue "3" to "1". This switches the blocks around and when you leave the algorithm, the highlighted words on the wall say "hack the planet".
* Enter through the gap in the wall above and update the Platform. Change the green number to something high (in the hundreds). This will allow you to move the third bridge to the right to connect with the right side pathway.
* At CellDoor2 on the left near the entrance of the screen, enter "seek knowledge" into the password to open the gate.
* At CellDoor1, erase the password on CellDoor2, hack into Celldoor1 and type in, "change the rules". This will allow you to change the position of the first Long Bridge.
* Line up the second Long Bridge with the others to exit the map
Double Fine

**Double Fine Productions** is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.
Swamp King

The **Swamp King** is angrier than Bob remembers, he's a boss you'll have to deal with. He both stomps, bites and he breathes smoke which does damage to you.

## Hacking Options

* Corruption: 1000
* Faction: Bad

## Puzzles

To defeat the Swamp King you just need to Hack one of the Spikey Turtles, change to Good and set to Explode On Charge Hit, once you knock off his shell, hack him and change to Good and change the corruption to 0.
Titanium

**Titanium** is a type of resource in Memories of Mars.

## Obtaining

**Titanium** can be obtained by :

* refining Titanium Ore in your Industrial Furnace
* looting from the B3-HE-M0-TH boss
* grinding high-grade items in your Scrap Grinder

## Refining Titanium

**Titanium Ore** can be refined into **Titanium** ingots through the Industrial Furnace.

## Building with Titanium

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Crafting with Titanium

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
SleepingSwamp

The **Sleeping Swamp** has both options to upgrade your hearts by talking to the light blue fairy to the south of the entrance. There's also a Puzzle to the north that has to deal with walking on the backs of turtles.

## Puzzles

To complete the puzzle you need to walk across the back of the first two turtles who will move, once you move to a certain spot your fairy will start singing a modem noise, which you need to disable by lowering the level of the sound so the turtles won't drop under water forcing you to restart the map.
LabRuins

The **Lab Ruins** is a big Puzzle location with lots of moving boxes to configure to be able to move out of the way.

## Chests

There's a chest to the north, move one of the HackBlocks to the side to uncover "W....D....S" portion of the password.

## Puzzles

To complete the puzzle you need to rearrange two HackBlocks to form a line to be able to move to the next area. To the north you'll also need to move another HackBlock to be able to access the chest. The Password is "wIzardrules" which will enable you to advance to the next area.

Hack the HealAmount of the swamp to restore it to its previously healthy state.
InfiniteWoods

The **InfiniteWoods** is a puzzle map.

As you move deeper into the InfiniteWoods, you have a "Zoom-in" effect on the view. Each segment ends with a fork, and two more paths to take. As you go deeper and deeper into the woods, you zoom in more and more, with the result that there is no visible change in the graphics as you go.

Yet the effect of going around "in a circle" is that you go into an ever spiraling, smaller and smaller loop, and never going back to where you were, even as you seem to go in a circle.

Effectively, the forest has a fractal coverage.

The "Zoom-in" effect is not just a graphical effect with no real effect. Labels on things, such as the thrown boomerang, will be bigger and bigger the deeper into the forest you go.

To exit the forest, turn around and walk to the largest opening at each fork.
To find the one special location in the forest, you need something ...

## Puzzles

To pass the InfiniteWoods, you must first have the Third Eye Hat or the Info Opacity Artifact. If you have one of these on, just follow the white lines to proceed.
CentralForest

The **CentralForest** has both exits to the InfiniteWoods and the SleepingSwamp. There's a few Spikey Turtles you can either deal with or ignore.

## Puzzles

Once you clear the swamp of disaster, you'll want to head up to the north of CentralForest, where you'll come across a TurtleSpawner Change the options to Delete the Burrow, and the Idle to save some time, and add more spawning turtles to ride the turtle to the other side of the pond.
Halcyon's Lamp

A genie lamp that summons Halcyon to help you in your travels and grant you three wishes. In conjunction with Ida's Device, the lamp can change your name three times.

## Tips

* You must first solve the Glyph puzzle to decipher what he is saying.
* You (maybe -- see discussion page) also have to get Ida to reset your name before he will do anything
* Name changing is one way (there is at least a second) to pass the Warden at the WardenEntrance

* Wishes do not seem to be needed to win the game.
* Wishes \_can\_ do more than just change your name.