Travel

Travel is an important aspect of this world made of ice and fire. Westeros in of itself is a vast, sprawling landscape large enough to house seven kingdoms. Travel from one land to the next can be hardy, and even dangerous during certain times. The travel system of A World of Ice and Fire is meant to realistically simulate the means of travel across Westeros, to further enhance aspects of the role-play.

## Modes of Travel

There are currently two modes of travel within the role-play, the first is walking on foot and the second is riding by horseback.

### Walking by Foot

This is the most simple and inexpensive means of transport, it is however much slower when compared to horseback. It is not without its benefits however. On foot, people can avoid roads and have a smaller chance of running into trouble for these very reasons. They cannot pack much, as they have no means to carry strenuous amounts of luggage.
**The max distance you can travel in a day on foot is 7 leagues, or 24 miles.**

### Riding by Horseback

The faster, and easier, alternative to travelling through Westeros. An option affordable to most. However, unlike travelling by foot, using this mode of travel is much more conspicuous; meaning that there are higher chances of running into problems. Especially during wartime, this can be dangerous without a party or weapon.

**The max distance you can travel in a day on horseback is 17 leagues, or 51 miles.**

## Travelling through Westeros

To begin travelling, you must first have the name of the place you are leaving from and the name of the place you intend to go. Once you have this information, ask the leader of the group (Joten) the distance needed to travel; if it is not already listed on this page. Now that you know the distance needed to travel, you can begin a role-play session explaining where your character is going and how they are going to get there. Then you have one of two choices. The first skips the journey itself and the next session is dedicated to your character arriving at their destination. This is the preferred option whenever a time-skip can be made and there's nothing that could possibly interrupt the character before they arrive. The second option is role-playing through the time. Many journies, especially the longer ones, can take up to weeks IC. So, if they do, it would be important to have sessions summarizing the events of the journey as well as handling any scenarios or predicaments a DM may set up for you along the way.

### Journies through the North

**Castle Black to:**

* Deepwood Motte: 264 Leagues

* Dreadfort: 235 Leagues.

* Karhold: 205 Leagues.

* Last Hearth: 98 Leagues

* Winterfell: 220 Leagues.

**Winterfell to:**

* Barrowton 194 Leagues.
* Deepwood Motte: 100 Leagues.
* Dreadfort: 123 Leagues.
* Flint's Finger: 344 Leagues.
* Greywater Watch: 237 Leagues.
* Karhold: 275 Leagues.
* Last Hearth: 167 Leagues.
* Moat Cailin: 151 Leagues.
* Oldcastle: 194 Leagues.
* Ramsgate:  178 Leagues.
* Torrhen's Square: 80 Leagues.
* White Harbor: 172 Leagues.
* Widow's Watch: 254 Leagues.

### Journies through the Riverlands

**Riverrun to:**

* Acorn Hall: 38 Leagues.
* Fairmarket: 59 Leagues.
* Harrenhal: 148 Leagues.
* Lord Harroway's Town: 100 Leagues.
* Maidenpool: 181 Leagues.
* Oldstones: 61 Leagues.
* Pinkmaiden: 51 Leagues.
* Saltpans: 134 Leagues.
* Seagard: 127 Leagues.
* The Twins: 130 Leagues.

### Journies through the Vale of Arryn

**The Eyrie to:**

* Coldwater: 147 Leagues.
* Gulltown: 146 Leagues.
* Heart's Home: 28 Leagues.
* Ironoaks: 63 Leagues.
* Longbow Hall: 99 Leagues.
* Old Anchor: 90 Leagues.
* Redfort: 75 Leagues.
* Runestone: 156 Leagues.
* Strongsong: 43 Leagues.
* Sunkenwood: 145 Leagues.
* The Bloody Gate: 79 Leagues.
* Wickenden: 117 Leagues.

### Journies through the Westerlands

**Casterly Rock to:**

* Ashenmark: 81 Leagues.
* Cornfield: 93 Leagues.
* Grag: 83 Leagues.
* Crakehall: 74 Leagues.
* Deep Den: 91 Leagues.
* Feastfires: 50 Leagues.
* Golden Tooth: 91 Leagues.
* Hornvale: 104 Leagues.
* Kayce: 41 Leagues.
* Lannisport: 9 Leagues.
* Sarsfield: 48 Leagues.
* Silverhill: 115 Leagues.

#### Great Houses

* Highgarden: 274 Leagues.
* Riverrun: 230 Leagues.
* Storm's End: 146 Leagues.
* Sunspear: 733 Leagues.
* The Eyrie: 253 Leagues.
* Winterfell: 548 Leagues.

#### Minor Nobility

* Antlers: 111 Leagues.
* Duskendale: 62 Leagues.
* Dyre Den: 211 Leagues.
* Rook's Rest: 133 Leagues.
* Rosby: 26 Leagues.
* Sharp Point: 193 Leagues.
* Sow's Horn: 67 Leagues.
* Stonedance: 172 Leagues.
* The Whispers: 222 Leagues.