Bosses

## **General bossing information:**

Bosses are the only way to obtain equipment; currently there are only 3 bosses in the game. Bosses unlock at level 50, and drop gloves, boots, and chest. You have 1 minute to kill the boss; some bosses have mechanics to increase the time allowed to kill them. Infinite difficulty bosses keep respawning after each kill giving an additional 5 seconds per kill. Rarities are: Normal, Advanced, Rare, Hero, Legendary, and Divine. Normal-Hero are gained from difficulties Very Easy-Hard, respectively. Nightmare starts dropping Craftsman's Smeltstone to craft Legendary Gear; you'll get 1-2 Craftsman's Smeltstone per kill, and you need 100 of them to craft a Legendary Equipment, per craft, infinite Test drops Master's Smeltstone for Divine; you'll get 1-2 Master's Smeltstone per kill, and you need 100 of them to craft a Divine Equipment. Infinite also has a small chance to drop Legendary Gear.

## **Thunder God Raijin (tg):**

### Overview:

The first boss released in the game, easiest boss to defeat mechanically as it doesn't require any movement. It's mainly a damage check, so take off healing shurikens and replace them with damage ones if you are struggling.

### Mechanics:

The only mechanics you would have to deal with can be avoided in the safe spot(see image on the right). They include; AoE Nuke and tornadoes, both can not hit you while in stand in said safe spot.

### Strategy:

At the start of the fight run here(image on the right). That's the only thing you need to do to beat TG. If you aren't killing just pump those damage numbers.

### Summary:

Use the safe spot for an easy kill. Interesting boss when it was the only one, but sadly outdated mechanic wise compared to the new released gods.

## **Sand God Suhijini (sg):**

### Overview:

Suhijini, sg, is the second boss added to the game. She is the most difficult to defeat of the three. She drops the boot equipment. Many movement mechanics are used to manipulate her attacks, and her totems are needed to be destroyed to kill her effectively.

### Mechanics:

* 4 attacks possible: Leaping attack, Normal attack, AoE nuke, and whirlwind
* Leaping attack can be baited out by putting distance between you and sg, although running to far will start her whirlwind attack
* She will do her AoE attack every 20 seconds if she is close enough to you, otherwise she will walk towards you and close the gap
* Sg will only start her whirlwind attack if there is a lot of distance between you and her( approximately the same size as her AoE nuke), she will always start the attack after her nuke if you don't run back to her fast enough, if you close the distance she will do her leaping attack instead.
* 4 totems spawn, one in each corner, each giving sg a buff. The buffs are Hp regen(top left), Attack(top right), Defense and Magic resist(bottom left), and movement speed(bottom right). Destroying the totems removes the buff. They respawn every minute, destroying one adds 5 seconds to the total time to kill.
* Every 20 seconds a sandstorm will appear in the center of the map pulling you towards it. Can be helpful to dodge her nuke as long as you are running towards the center, otherwise you'll have a hard time escaping
* Sg attacks are faster if you are standing above her, it is best to minimize the amount of time spent above her.

### Strategy:

Starting the fight you want to run to the top left, next to where the hp regen totem does. Shortly after the boss spawns the totems will too. position SG in-between you and the totem to try to hit both at the same time, staying below her decreases her attack speed. After destroying the first totem kite downwards towards the Defense and Magic resist totem, SG should leap at you here. In a good run you will destroy the totem before she does her AoE nuke. If she does her nuke first run towards the middle of the map (the sandstorm pulling effect should be active right now to speed that up), and after the nuke goes off quickly run back to her to stop her whirlwind. If she does her whirlwind try your best to stay away, but that's very difficult without destroying the movement speed totem first. If she doesn't do her whirlwind continue destroying the Defense totem. Once that's destroyed kite right towards the movements speed totem. Upon defeating the movement speed totem run upwards to the final totem, attack. This is the scariest part of the kill, as you have to be above her during the run. upon destroying the last totem you will buy yourself sometime, try to keep her running during this time, at 20 seconds left the totems will respawn, destroy them again in the same order if necessary. Every 20 seconds, if sg is close enough, she will start charging her AoE nuke. Watch these guide for the strategy in video form.

### Summary:

Sg is a mechanically challenging fight, but very rewarding as the titles she gives are some of the best in the game. Destroy totems to gain extra time and manipulate her attack patterns for the best chance at a kill.

## **Flame God Kagutsuchi (fg):**

### Overview:

Fg was the 3rd boss added to the game. Easiest overall of the current bosses. He drops the chest equipment. The only boss where you can take 0 damage in the entire fight. Just like sg proper movement can be used to manipulate which attacks he does.

### Mechanics:

* Fg has four attacks; Dash attack, Slam, Fire rings, and AoE stun.
* He has 2 different fire familiars that can spawn; Fire spirit and Dragon core.
* Fire Spirit flies towards you and inflicts the burning debuff(reduced healing and damage over time). Dragon core circles fg can provides him with a defense and magic resist buff. Killing either familiar grants an additional 5 seconds to the total time.
* Fg will only use his AoE stun if you are next to or inside the red ring around his model.
* Fg will only dash attack if you have at least 1 square of distance between you.
* Fg will slam only if you are further than AoE range and closer than dash attack range
* If none of the other attacks can happen the he will summon fire circles

### Strategy:

Stay away from the red circle near him as it'll cause him to AoE stun. Best to keep 1 square of distance at all times. Step downwards when he does the dash attack. Stay out of the red circles. Pretty straight forward fight, definitely the easiest of the 3. [1] Example boss kills

### Summary:

When you understand how fg works he becomes the easiest boss by far. All his attacks are easy to read and can be dodged. The only stat you'll need to beat him is damage.