recursal/Fanatic-Fandom huggingface dataset:
Pz. IV G

The Panzer IV G is a Tier V Medium German Tank.

## History

The Panzer IV was the backbone of the German army during World War II, being the second most produced tank behind the StuG III, and remained in production throughout the war.

The Pz.Kpfw. IV Ausf. F2/G in particular was the first variant of the Panzer IV to carry a higher caliber 75mm gun, the 7.5cm KwK 40 L/43 gun, to counter the T-34 threat on the Eastern Front, as German factories dished out Panthers and Tigers as fast as they could. All Pz IV Ausf. F2 tanks were converted to Ausf G tanks.

As the war continued, however, the Germans were running out of resources, and slapped whatever working parts together, which was why Pz IV H turret/Pz IV G hull hybrids were formed.

 Strategy

### Pros

* High HP pool for Tier V Medium
* Decent frontal armor, bouncy when angled
* Frontal slope bounces shells
* Small turret, can go hull-down

### Cons

* Suffers from "Box" hull issue like most German tanks
* Frontal engine easily knocked out
* Derp gun removed after Update 5.5

The Panzer IV G has a good firepower but has rather weak armor. Sidescraping is extremely important as your health is not very much, and neither is your armor (although as of Update 7.0 the health of the Pz IV G rivals that of a KV-1).

Against other Panzer IV Gs, the one you are in requires as much skill as the other person. A 50 degrees tilt can cause any shots to your front to bounce, but do remember that your side armor is exposed as a result.

## Modules

 Armor / mm
 Turret Traverse / deg/s
 View Range / m
 Weight / kg

 Engine Power / hp
 Speed / km/h
 Weight / kg
 Chance of fire / %

 Load Limit / t
 Traverse Speed / deg/s
 Weight / kg

### Gun 7.5cm KwK 40L/43

Rate of Fire (rounds/m) 7.75

Avg. Pen. to Avg. Dmg.

AP 103:120

APCR 139:105

HE 38:175

Dispersion at 100m(m) 0.388

Aiming Time (s) 4.4

Weight (kg) 1437

### Gun 7.5cm KwK 40L/48

Rate of Fire (round/m) 8.12

Avg. Pen. to Avg. Dmg.

AP 110:110

APCR: 158:110

HE 38:175

Dispersion at 100m(m) 0.369

Aiming Time (s) 4.5

Weight (kg) 1520

## Trivia

HE shells have been reintroduced to the 7.5cm KwK 40L/43 Gun as of Update 5.10.

The Panzer IV G was known as the Panzer IV before Update 5.7.

The Fully Upgraded Panzer IV had 710 HP before Update 5.6, reduced to 630 HP in Update 5.7 and re-increasing it back to 710HP in Update 6.10 due to balancing.
Premium Account

## General Info

Premium Account grants the player "50% more XP and Credits per Battle". Premium Account can be purchased with Gold, or from events.

## History

Before Update 7.0, the amount of Premium Account available in the Store were: 1 day, 3 days, 7 days (1 week), 30 days (about 1 month), 180 days (almost a half year), and 360 days of Premium Account (no need to get more Premium Account for about 1 year). From Update 7.0 and (maybe) onward, there are 1 day, 3 days, 7 days (1 week), 30 days (about 1 month), and 180 days (almost a half year) .
M48 Patton

## General

The M48 Patton is an American Tier X Medium tank. It is preceded by the M46 Patton.

## Strategy

### Pros

* Great turret armor and gun depression (-9 degrees)
* Fantastic DPM
* Well rounded characteristics (good armor, firepower and mobility

### Cons

* One of the slowest tier X medium tanks
* Poor hull armor
* Mediocre gun handling

## Modules

 Concealment Bonus
 Description
 In-Battle Nickname
 Icons

## Trivia

* In real life, the M48 Patton was a main battle tank (MBT), not a medium tank like it is in-game. Although similar in size and weight to a medium tank, an MBT generally has the firepower of a heavy tank and the speed and maneuverability of a light tank. Because of this, the MBT class made all other tank classes effectively obsolete, with the exception of a few specialist classes.
* The M48 Patton's turret was changed early in the game's history. The old turret is currently seen on the 59-Patton

## Historical Gallery

The M48 Patton was an American first generation main battle tank introduced in February 1951, being designated as the 90 mm Gun Tank: M48. Mrs. Beatrice Ayer Patton, wife of the late General George S Patton christened it as a Patton.
Pirate

The Pirate is a tier VI French tank destroyer. It is based on the ARL V39. The Pirate was released during Operation All Aboard! as the reward for reaching level 30. At level 55 of the premium battle pass, the legendary camouflage, Seawolf, was available as a certificate for the Pirate. When equipping the legendary camouflage, the Pirate's name in battle changes to Seawolf. The gun barrel resembles a cannon, and despite it seemingly being based on the ARL V39's stock gun, it's actually based on the top gun, possessing 310 alpha.

## Strategy

### Pros

* Decent DPM, 2279 DPM without Gun Rammer
* 400 HE alpha, very strong if it can penetrate armor
* Quick traverse speed

### Cons

* Poor armor
* Lacks a turret

### Strategy

#### As the Pirate

As your mobility is definitely not bad by any means, move to the second line. Despite your lack of armor and low hitpool, trade shots if you can't trade DPM. Don't get flanked, it will result in a one-way ticket to your garage, so use your traverse speed to counter flankers. If you can use your 54 mm of HE penetration, then use HE to take a large chunk of HP away from the enemy.

#### Against the Pirate

Note that the Pirate has a large mini-turret aiming backwards that is a weak point. Fire at it if you can, but make sure to aim your shot in. Traditional tactics will work on the Pirate, track the Pirate and flank. Beware of the alpha on this tank, it is above average at 310.

## Specifications

### Modules

#### Suspension

 **Terrain CrossingCapacity** | Road: 104% Ground: 73%Water: 58%

## Legendary Camouflage

 Description
 Icons

## History

The Pirate was created for Operation All Aboard! The tank itself is based on the ARL V39.

## Trivia

* The Pirate is the fourth Battle Pass tank to be released in the month of May
Pz. 35 (t)

The Pz. 35 (t)’s In-game icon

The **Pz.Kpfw. 35 (t)** is a German tier 2 light tank.

## Description

The Pz.Kpfw. 35 (t) is one of three light tank choices available to the player before the Pz. III. Unlike the Pz. II, this tank has a normal cannon. The Pz. 35 (t) marks the end of its German light line, although the German lights do resume in tier V with the Leopard.

##### Pros:

* Great engine power and traverse speed
* Good front armor - particularly on the turret
* Good view range
* Good health pool

##### Cons:

* Low top speed
* Low turret traverse speed
* Big commander cupola is a critical weak spot

## Strategy

While not as fast or maneuverable in its stock configuration as the Pz.Kpfw. II and possessing 5mm thinner frontal armor, it starts off with the 3.7 cm KwK 34 (t) L/40 cannon. Later, it offers the player a choice of an upgraded version of this cannon; the 3.7cm KwK 38(t) L/47. A further advantage over the Pz. II is the up-powered 210hp engine, which vastly improves its speed and handling characteristics. With the upgraded turret mounted, this tank becomes very effective in hull down positions, due to the heavier front armor of the turret.

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

### Modules

 **Terrain CrossingCapacity** | Road: 95% Ground: 87%Water: 68%

## History

Developed by Škoda in 1935, the vehicle saw service in the Czechoslovakian army under the designation LT vz. 35. During the occupation of Czechoslovakia, the captured tanks were redesignated as Pz.Kpfw. 35 (t) and deployed with the Wehrmacht. The vehicles were actively used by the 1st Light Division (the 6th Panzer Division after reorganization) until the late 1941. A total of 434 tanks were manufactured.
B1

The B1, or Char B1 is a French Tier 4 heavy tank.

B1
--

In-game icon for the B1

### **Modules**

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

## History

The Char B1 was a specialised break-through vehicle, originally conceived as a self-propelled gun with a 75 mm howitzer in the hull; later a 47 mm gun in a turret was added, to allow it to function also as a *Char de Bataille*, a "battle tank" fighting enemy armour, equipping the armoured divisions of the Infantry Arm. Starting in the early twenties, its development and production were repeatedly delayed, resulting in a vehicle that was both technologically complex and expensive, and already obsolescent when real mass-production of a derived version, the Char B1 "bis", started in the late thirties. A further up-armoured version, the Char B1 "ter", was only built in two prototypes.

## Trivia

* Is actually faster both in speed and turn rate than the Matilda, despite the Matilda being classed as Medium in WoT (PC), whereas the B1 is classed as heavy.
	+ Also, the Matilda has slightly better armor than the B1.
AMX M4 mle. 54

The AMX M4 mle. 54 is a tier X French heavy tank.

## AMX M4 54

The in-game image for the AMX M4 mle. 54.

## Strategy

### Pros

* Frontal turret armor is 500mm+ on the mantlet, and 440mm+ on the edges making it nigh-invincible from the front, UPF is also 330mm+ effective, and boasts decent sides
* Hefty damage per shot at 480, more than the IS-7
* Amazing mobility, has a 45 km/h top speed with the same acceleration as the T110E5
* 8 degrees of gun depression allows it to work most ridgelines.

### Cons

* **Huge silhouette** is a major letdown
* Rather low DPM and mediocre gun handling, although still better than the IS-7
* Sides of the turret and the rear are extremely weak and prone to HE shells

### Strategy

#### As the AMX M4 54

You have a nigh-impenetrable turret which allows you to hull-down effectively. Despite your huge size, you have 8º of gun depression which is very good considering your size. Side-scraping is not recommended due to your hull's "shoulders" which can be penetrated with prammo. You have two lower plates, the lowest one is the weakest one and the upper one is a bit stronger. You do possess Tungsten Shells which increases your DPM even if it's only for a short time. Don't side-scrape but be hull-down, as this is one of the more generic hull-down "super-heavy" heavy tanks.

## Specifications

#### Modules

 **Turret Armor** | Front: 300 mmSides: 80 mmRear: 60 mm
 **Max AmmoRack Size** | 60 shells

 **Terrain CrossingCapacity** | Road: 91% Ground: 73%Water: 57%

## Trivia

* The AMX M4 mle. 54 in WoT pc is in the tech tree, tanks that are also in Blitz that would be part of the mle. 54 line are the AMX M4 mle. 45 and the ***AMX M4 mle. 49******.***
FCM36Pak40

The FCM36Pak40’s in-game icon

The **FCM36Pak40** (full name **FCM 36 Pak 40**) is a Tier III French collector tank destroyer.

## Description

The FCM36Pak40 is a slow, lightly armored tank destroy with a very strong gun for its tier, tying for the highest alpha damage at 180. These characteristics make the FCM36Pak40 an idea sniper.

### Pros

* 7.5cm gun in Tier III is massive
* Huge gun arc compared to most other turretless tank destroyers
* high alpha damage

### Cons

* Lightly armored
* Rather big target
* Slow top speed

## Strategy

### As FCM36Pak40

The FCM36Pak40 is primarily meant to snipe, so finding a good bush or hill to use is recommended. The FCM can also use the “Peek-A-Boom” strategy to deal with low alpha damage targets.

### Against FCM36Pak40

Flank this tank destroyer when the opportunity is ripe. Stay away from the FCM's gun arc by constantly staying behind it, shooting it until it dies. An FCM that remains alive will spell doom for your team, especially if they know what their doing.

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

### Modules

 **Terrain CrossingCapacity** | Road: 100% Ground: 91%Water: 80%

## History

After the Fall of France, the German Wehrmacht had a surplus of captured French tanks, and decided to use these tanks to bolster their panzer divisions. After the initial shock of the T-34 and KV-1 tanks, the Germans were desperately in need of tank destroyers capable of taking out the Soviet Union’s new armored threat. The Germans began converting some of their captured French vehicles into Marder I tank destroyers.

The Marder I was the conversion of a French tank’s hull with either a captured Soviet 76.2mm gun or the new German 7.5cm PaK 40 L/46 gun. Several variants were made, including the FCM 36 with the 7.5cm PaK 40 L/46 gun, resulting in the FCM36Pak40 tank, like the one in-game.

## Trivia

The FCM36Pak40 never saw use under the French army, despite it being a French tank in-game. It was known as the *Marder* I in German service.

The FCM36Pak40’s German administrative designation was the *7.5cm PaK40(Sf) auf Geschützwagen FCM(f).*
Hunter's Moon

## General Info

The Hunter's Moon Folio was an event in World of Tanks Blitz. The event celebrated Halloween of 2019. Two new tanks were introduced, the Lycan and the Nightmare. Both tanks were a part of the Hybrid Nation.

## Format of Event

The Hunter's Moon Folio was the first event to introduce a prototype of the now known "Battle Pass". This event was an event that had only one path.
Mäuschen

## Typ 205 Mäuschen

In-game icon for the Mäuschen.

The Mäuschen is a tier IX German heavy tank. It is preceded by the VK 100.01 (P) and is succeeded by the Maus.

## In-game description

The Mäuschen, literally "Little mouse" in German, is a tier IX German heavy tank. Although its weight and armor belong in the sub-class of super-heavy tanks. Physically, it looks very similar to its tier X counterpart with some differences. Unfortunately, it suffers the same problems as the Maus, those being weak turret cheeks, lacking in mobility, slow turret and hull traverse, among other things.

### Pros

* Decent average speed, considering its status as a super-heavy tank.
* Good gun. Top gun is the exact same as on the Maus, but with slower reload.
* Fantastic armor. Great at sidescraping.
* Nearly bottomless health pool, like all of the tanks in the Maus line.
* Decent gun depression. This makes it possible to go hull-down. However, your turret cheeks are weak, so this is not recommended.
* Insanely heavy. Most tanks that ram you will immediately regret it.

### Cons

* Slow turret and hull traverse, which makes you vulnerable to circling.
* *Worst* DPM in all of tier IX.
* Cupola at the top can be penetrated with as little as 200 mm of penetration, while turret cheeks can be penned with as little as 240 mm.
* Dispersion is lacking. Ranged fighting is possible, but not recommended.
Leopard

> *Not to be confused with Leopard 1, Leopard PT A or Leo.*
>
>

In-game icon for the Leopard.

The Leopard is a tier V light tank with a 3cm autocannon. It is the first researchable light tank in the German tech tree.

## In-game description

The VK 16.02 Leopard, called "Leo" for short, is a tier V German light tank. Known for its high speed and rapid-firing autocannon, the Leopard can be a true menace in the battlefield if used correctly. Its gun can fire up to 12 shots per clip, combined with an average alpha of 25, can deal up to and more than 300 per clip.

### Pros

* Great speed. Flanking or circling an enemy tank won't be too difficult
* Fantastic gun. If all shots pen, you can take a decent chunk of your enemies health
* Very high DPM, one of the highest in Tier V

### Cons

* Lightly armored. Incoming shots have a high chance of penetrating. High caliber guns (Notably the KV-2) can pen your side with HE
* Very low penetration for stock and top gun
* Very light. Ramming should only be used on lower tier, or lighter tanks.
* Extremely expensive APCR, which you have to use against some mediums and most heavies

### As the Leopard

The Leopard is a standard light tank, albeit with a bigger hull. Where it shines is its MK 103 autoloader cannon. The MK 103 has the ability to do around 300 damage per clip, twice as much as most of its Tier V counterparts. The penetration was recently nerfed due to its ability to deal so much damage with one clip, however, it still has the ability to deal a massive blow to the enemy team if you aim for their weak spots. As with all light tanks, spot, then pull back and hide while leading the enemy to your teammates. When able to, flank the enemy. As the rear of enemy tanks are weaker, this is your chance to deal the maximum blow to them.

## Specifications

### Modules

 **Turret Armor** | Front: 50 mmSides: 30 mmRear: 30 mm
 **Max AmmoRack Size** | 360 shells

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered
Advent Wheel Subscription

## Overview

The **Advent Wheel Subscription** was a subscription in World of Tanks Blitz. The main reward were the IS-2 shielded Certificate Parts. Only claiming 13 of the 15 day rewards of the subscription were required to get all 100 parts to assemble the IS-2 shielded. Like other subscriptions, there was no way to skip any stage by using any form of currency.

## Timeframe

* Europe: December 4, 10:00 (CET) to December 17, 10:00 (CET)
* North America: December 4, 01:00 (PT) / 04:00 (ET) to December 17, 01:00 (PT) / 04:00 (ET)
* APAC: December 4, 17:00 (UTC+8) to December 17, 17:00 (UTC+8)

Note that this was the timeframe to claim the certificate, not how long it lasts.

## Compensation

Due to the IS-2 shielded being released in Mystery Certificates before the release of the vehicle was actually announced, the tank's certificate parts could be exchanged for 5 gold each, while using the full Certificate for the IS-2 shielded gave 500 gold to the player. Missing certificate parts could be purchase in the Store. 10 such parts could be purchased for 500 gold.
Eraser BP44

## General

In-game icon for the Eraser.

The Eraser BP44 is a tier VI French heavy tank. It was previously obtained during the "Operation Code: Fatal" event.

## In-game description

The Eraser BP44 is an ARL 44 with a cryberpunk style. Stats-wise, the Eraser is basically an ARL 44 with the 105 mm gun with slightly better stats. The Eraser has slightly better armour on the front hull thanks to its armour plate. Other than that, the Eraser and ARL are almost identical.

### Pros

* Great frontal hull armour. Tiers V-VI will have trouble penetrating.
* Good alpha. Can take a good chunk of health off of enemy tanks.
* Fantastic average speed for a heavy tank.
* Great gun depression. -10 is more than enough to go hull down.

### Cons

* Weak turret and side armour. Most tanks should be able to go through the turret cheeks, and tank destroyers and even heavy tanks can use HE on the sides.
* Horrible gun dispersion. You may find yourself missing shots often.
* Average penetration. Though it may be enough to go through most tanks, bounces might occur often.
* Long reload. 12.46s is quite a while.
SU-85I

*For similarly named tanks, see T-34 family.*

## Modules

 Weight
 Engine Power
 Top Speed
 Tier

 Weight
 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Tier

## Historical Gallery

A proposed modification of captured German Pz.Kpfw. III tanks, which were to be mounted with the 85 mm gun. Never entered mass production nor saw service.
Alecto

In-game icon for the Alecto.

The Alecto is a Tier IV British Tank Destroyer.

* Top gun (QF 3.7-inch AT Gun/Howitzer Mk. III) has a hard-hitting 175 alpha with AP shells

### Cons:

* Armor is non-existent, can be penetrated with HE shells easily
* QF 3.7-inch AT Gun/Howitzer Mk. III) has a long 9.6 sec reload
* QF 6-pdr AT Mk. IV has less DPM for more penetration
* Light weight causes the Alecto to lose a lot of HP when rammed
Lupus

The Lupus is a tier VII Hybrid Nation heavy tank.

## In-game description

A heavy tank that is very suitable for providing firepower and using turret defense in the first line, the rear turret also makes it qualified for a first-line battle. But it is also one of the few tanks whose depression angle is greater than the elevation angle, which makes him very painful to fight on uneven terrain.

However, his armor defense is very strange. The "stepped" front armor gives it a strange defense ability, but the side and rear armor are very weak.

## Historical Reference

The Lupus first appeared as a boss tank in "Valkyria Chronicles". It was commanded by General Jaeger of the Imperial Army against Squad 7's Edelweiss. The strong main gun and heavy armour of this vehicle makes it a tough contender.

## Trivia

* Lupus is Latin for "wolf." The term is most commonly used to describe subspecies of the genus Canis which include the dingo, most wolves and the domestic dog.
	+ It is also a potentially fatal autoimmune disease.
* Somehow, the top machine gun, which should be used as an ornament, was given a physical object. Which means that Lupus has such a 129.6mm (Equivalent value is about 135mm.) thick turret weakness that it can be penetrated.
* In Valkyrie, it used a 122mm gun, but here it used a 120mm gun. (But the name is the same)
* This tank is part of the crossover appearance between WOTB and Valkyrie.
* Lupus on Valkyrie wiki
FV217 Badger

The in-game icon for the FV217 Badger

The FV217 Badger or just the Badger is a British tier X Collector tank destroyer. The FV217 Badger features strong, sloped hull armor and 460 alpha damage. Perhaps the most notable feature of the Badger is its quick hull turn rate.

## Strategy

### Pros

* Sloped armor on upper plate and frontal hull that increased base effective armor
* Great DPM
* Low penetration loss over distance
* Fast hull traverse speed

### Cons

* Lacks a turret, like most TDs
* Rather poor top speed, both forwards and backwards
* Large and wide lower plate
* Rather poor gun handling

### Strategy

#### As the FV217 Badger

Play as a second line support (but you can hull-down on the frontline to a degree). Wiggle your hull and pull back when you shoot, or at least hide your low plate. Due to your upper hull's angle, you can easily bounce lots of shells. You can effectively counter flank enemies due to your high hull traverse speed. Note that your gun can be a little trollish at times, so try to aim in every shot when you can. Be confident in your upper plate (unless if you're facing a Ho-Ri), use your hull traverse speed, and use your gun as you easily have 3K+ DPM even without Gun Rammer.

#### Against the FV217 Badger

You can't penetrate the frontal main hull of the Badger with standard ammo, so use premium ammo to penetrate the raised area on either side of the gun. Track (break the tracks) of the Badger to prevent the Badger from using its DPM and above average 460 alpha damage (when compared to all other tier X tanks, when compared to other tier X TDs, the Badger has poor alpha). Alternatively the Badger's poor gun handling will come into play and cause the Badger to miss or bounce every shot.

## Specifications

### Modules

#### Suspension

 **Terrain CrossingCapacity** | Road: 80% Ground: 70%Water: 50%

## Legendary Camouflage

 Concealment Bonus
 Description
 In-match Name
 Icons

## History

From Blitzhangar (original is in Russian): "The project of an anti-tank self-propelled gun based on the chassis of the Conqueror tank of the late 1940s. The work was curtailed at the design stage."

## Trivia

* Before Update 9.1, the Badger was not as good as it is now
* The Badger has an attachment that can provide some cover for the lower plate
* Interestingly, on the release page for the Badger, the stats are known as "habits" and "nutrition" instead of "mobility" and "firepower"

## External Links

https://blitzhangar.com/en/tank/fv217-badger

https://na.wotblitz.com/en/news/event/fv217-badger/
Hybrid Tree Tanks

*Not to be confused with Hybrid Nation Tanks.*

Hybrid tree tanks are tanks that belong to two different tech trees or nations. They are signified by a split flag in the garage.

## List of Hybrid Tree Tanks

Coincidentally, all hybrid tree tanks as of Update 7.1 are half Hybrid Nation.

### Tier VII

* ***M4/FL10*** (France/Hybrid Nation)
* ***WZ Blaze*** (China/Hybrid Nation)
Matchmaker

The **matchmaker** is a game mechanic that assigns tanks from the waiting room into a battle.

## Tier Distribution

Under normal circumstances, the matchmaker will assign tanks to battle that are no more than one tier apart. For example, a Tier V tank may find itself up against Tier IV or Tier VI tanks, but never both. The number of tanks a certain tier per team is always equal. A so-called "perfect matchmaking" is when a battle contains tanks of only one tier. This is uncommon, but is more likely among Tier I and Tier X tanks as there is no possibility of being "downtiered" or "uptiered", respectively.

## Platoon Distribution

The number of platoons per team is always equal. If a platoon contains tanks with different tiers, matchmaking is based on the higher tier.

### Three-tier Battle

A three-tier battle is a special circumstance where a battle contains tanks of three different tiers. This cannot happen under normal circumstances, and is caused when a platoon containing tanks of different tiers is uptiered. Because of this, the lower tank in the platoon will find itself "double uptiered" and may have a difficult time surviving and making kills. However, a double uptiered tank with a high caliber gun and a good driver should be able to hold their own. This can be a bonus to the double uptiered tank, as killing a tank of two tiers higher will reward a large amount Credits and XP.

## Rigged Matchmaker Myth

It is not uncommon for a player with a losing streak to claim that the matchmaker is rigged against them. Some say that paying players have a higher chance of being downtiered.

While it can be frustrating to have a losing streak, neither the matchmaker nor the random number generator (RNG) are rigged for or against any players. What is true is that the RNG (and therefore the matchmaker) is not truly random as it is technically impossible for computers to be truly random. Instead, it uses a pseudorandom number generator (PRNG) and a complex algorithm to generate numbers that do not have an easily identified pattern. This, combined with the truly random timing of actions by players, means that game itself is truly random, even if the RNG is not.

As for the second claim, there is no statistical evidence to suggest that paying players have a higher chance of being downtiered. However, two Tier IV collector tanks, the German Pz. B2 and the Soviet Valentine II, will not be uptiered unless in a platoon. While this can be seen as giving paying players an advantage, it is not very controversial among players as these two tanks are generally seen as underpowered for their tier.
Ke-Ni Otsu

## Trivia

* Most powerful tank in the game for it's tier.
* Has the highest numerical win rate of any tank in the game (63.5%)
* Has a base 1945 damage per minute, but a maximum 2431 damage per minute with crew skills.
	+ This is close to the DPM of the VK.72.01, a tier 10 tank, at 2461 base DPM.
* Was available for purchase only for 30 minutes before it was removed from the shop.
Scavenger

# [WIP]

## General Info

The Scavenger is a Hybrid Nation tier V medium tank. The Scavenger sports a strong turret, great maneuverability, and a solid gun, making it a well rounded tier V tank.

## Strategy

**Pros**

* Highly maneuverable; high top speed and quick turn rate allow for hit and run tactics
* Dome turret makes penetration very difficult for many tanks of the same tier
* Derp gun with AP shells is enough to take a sizable chunk out of most tanks in tiers IV - VI

**Cons**

* Thin hull armor
* Somewhat slow reload time with very average damage

## Trivia

* The Scavenger is the third tank of the Mad Tank Family
* The Scavenger is one of the few, if not only collector or premium tanks to have a researchable module
Hetzer

The Hetzer is a Tier IV German Tank Destroyer.

## History

In 1944, the Germans were desperate to keep their Reich afloat, and had to create tanks to keep their enemies away. One example would be the Jagdpanzer 38. Using an obsolete tank, the Panzer 38(t), the Germans slapped some slopped armor and a 7.5cm gun on it.

## Tactics

### Pros

* Sloped frontal armor makes it almost impenetrable to lower tier tanks.

**Cons**

* Rear armour is very thin compared to the front armour. As a result, it can be immobilised by shooting at the tracks, flanked by another vehicle and destroyed.

## Strategy

Hetzer's main gun has excellent aiming time, and as the entry tank of German tank destroyer, hiding behind bunkers and grass to attack the enemy is undoubtedly the best choice.

## Historical Reference

In 1943, the Wehrmacht were experiencing a dire shortage of StuG III tank destroyers because the joint U.S.A.-U.K. air raids caused considerable damage to the Alkett company's factory that produced these vehicles. December 1943, a decision was made to utilize the working capacities of the BMM company in Prague to start production of tank destroyers. Components of the Pz.Kpfw. 38(t) tank were widely used in the new vehicle. The first prototypes were produced in March 1944. More than 2,800 vehicles were built by May 1945.

## Trivia

Tutel :D

The nickname "Hetzer" was never used by the Germans. The actual name used was *Jagdpanzer 38(t) (Sd.Kfz. 138/2).*

A tank modified based on Hetzer is called "Hetzer Kame SP" as a purchasable tank in the GuP: Collection of WOTB and *Girls Und Panzer*, and it is also a Vehicle of the main characters in its original animation.
Helsing

The in-game image for the Helsing.

## General

The **Helsing** is a Hybrid Nation Tier VII tank destroyer. The **Helsing**'s counterpart is the Dracula.

## Strategy

### Pros

* Quick burst of two 200 damage shots, totaling 400 while the reload is only 9.53 seconds.
* Fully traversable turret, great for a td.
* Pretty accurate, effective mid range fighter.
* Good speed, can support mediums on the second line.
* Troll frontal armour due to the angle.

### Cons

* Very slow turret rotation, inadequate against light and medium tanks.
* Useless side and back armour, HE-able to most tanks.
* Low HP pool of 1000, 152's HE shells can sometimes kill in 1 shot.
* Standard and PRAMMO pen are lackluster, will bounce on heavies frequently.

## Trivia

* The **Helsing** was formerly known as the Helsing H0.
* It was once free in an event in which at the last stage you could choose the Helsing or the Dracula. The event is known as Night Hunt
* The Helsing was the first multi-barreled tank, and remained the only until the Annihilator was added in Update 7.3.
Obj. 777 II

The Obj. 777 II

The Object 777 Version II is a tier X Soviet Collector tank. It features strong armor, just as the teaser trailer for the tank describes it.

## Strategy

### Pros

* Strong armor, made even more effective with sloped armor
* Great mobility given the armor
* Above average hitpool
* Above average alpha

### Cons

* Poor turret traverse speed
* Above average chance of fire
* Below average reverse speed

### Strategy

#### As the Obj. 777 II

Don't be overconfident in your armor, despite the sloping increasing your overall effective armor, your cupolas will be weak-spots. You don't have spaced armor except for the bulge on the back of your turret. Don't snipe, as that completely makes your armor useless. Use your alpha to trade shots (although you can trade in DPM but be careful when picking fights this way) and use your armor to block shots. Play hull-down and you can side-scrape. Try not to get flanked, as your turret traverse speed is poor.

#### Against the Obj. 777 II

Flanking the Obj. 777 II is a good option given that the Obj. 777 II has poor turret traverse. You can also try to out-DPM the 777, however though the base DPM is at 2.9K, so try to block its shots. Overall the 777 has lots of armor, use prammo and use conventional tactics to destroy the 777.

## Specifications

### Modules

#### Turret

 **Turret Armor** | Front: 260 mmSides: 120 mmRear: 60 mm
 **Max AmmoRack Size** | 42 shells

#### Suspension

 **Terrain CrossingCapacity** | Road: 95% Ground: 87%Water: 67%

## Legendary Camouflage

 Description
 Concealment
 Icons
 Appearance

## Trivia

* This is the first tank to have Roman numerals after the designation number
Pz.Sfl. IVc

The Pz. Sfl. IVc (better known as the Death Toaster or Toaster) is a Tier V German Collector Tank Destroyer.

## History

In 1942, the Germans needed a *Panzerjäger* (TD) with the 8,8cm gun to take on the T-34s and KV tanks with ease, but they realized the 8.8cm could also take on aircraft when needed. Thus, the 8.8cm Flak 37 auf Sonderfahrgestell, or the Pz. Sfl. IVc was created. Only 3 prototypes were made, one of which serving with the 26th Panzer-Division.

## Tactics

### Pros

* GUN ELEVATION (35 degrees is more than adequate)
* 8.8cm FlaK L/74 gun outclasses EVERY other gun at Tier V
* Long gun can help absorb HE
* Fast enough to escape

### Cons

* As was with its former Tech Tree Line (Grille 15), the Toaster has practically no armor
* Massive target does not help the fact that the Toaster has no armor
* Practically no gun depression
* Bad camouflage rating due to massive size

## Strategy

### As the Toaster

Do not advance too far with the team, stay behind strategically depending or regardless to the situation. Like a tank destroyer, maintain vigilance and position, absurdly low depression angle that you cannot make use of. For the use of the gun elevation, proceed to elevate the rear so all necessary angles of elevation and depression are covered.

### Against the Toaster

HE shells. Do not stay in the Toaster's line of sight and continuously flank it while pumping HE shells into the metal sheets the Toaster calls "armor". Do not underestimate the Toaster, though. It is able to turn quite quickly to counter you, and may back into a wall to prevent you from flanking and allowing for them to place shots into your tank. Try to swarm a Toaster with allies if possible, or if not, catch the Toaster unawares. The Toaster does not have a good camo rating, and you can spot it from quite a distance, unlike its counterpart the StuG III G.

## Specifications

### Modules

 **Terrain CrossingCapacity** | Road: % Ground: %Water: %

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

## Trivia

* Formerly, the Toaster had 3 unique guns that did not carry over to any other tank or tank destroyer in the game. The Toaster used the FlaK (Fliegerabwehrkanone, Anti-Aircraft gun), while most tanks used the KwK (KampfwagenKanone, Tank gun) and Tank Destroyers used the PaK (PanzerjägerKanone, Tank Hunting gun). The Nashorn was unlocked after researching the second gun (L/56) so it was the choice of the player to unlock the top gun (L/71) which cost A LOT due to it being a very high tier gun.
* In real life, the Toaster's "skirts" can be folded out, opening up the tank. However in-game, the "skirts" are permanently put up.
Operation Desolation

## Overview

Operation Desolation marks the final battle pass relating to Retrotopia. The operation features a much darker tone, and represents the Regressor, a tank that now stalks the decaying city.

### Premium Pass Bundles

#### Extended Pass

The Extended Pass store offer granted the player to immediately unlock 20 levels of the Battle Pass, receive the Outcast Peacemaker Legendary Avatar, receive the Premium Pass, and let the user gain 3900 Kitcoins. Once this offer was bought, the Premium Pass offer in the store became unavailable. This offer also appears as a pop-up in the main garage screen. It costed $23.99.

#### Premium Pass

The Premium Pass lets the player access to more rewards and a special mission each week, along with access to the Gold Vault. It doesn't always costs money, but can only be obtained for free from giveaways. It can be obtained in the Extended Pass offer. When bought, the player also received 1360 Kitcoins. It costed $7.99 due to the Operation License's benefits being merged with the Premium Pass.

## Timeframe

* Europe: August 1, 14:00 (CEST) to August 29, 14:00 (CEST)
* North America: August 1, 6:00 (PT) / 9:00 (ET) to August 29, 6:00 (PT) / 9:00 (ET)
* APAC: August 1, 14:00 (UTC+8) to August 29, 14:00 (UTC+8)

Premium Pass owners were allowed to raise their Pass level through gold one day after the main Operation ends. The Premium Pass offer remained in store for that one day.

## Vaults

Operation Desolation featured 3 vaults: the Free XP, Credit, and Gold Vaults. The Gold Vault had a maximum capacity of 2000 gold and 20 gold would be added to the vault for every victory. The Credit Vault had a maximum capacity of 1,500,000 credits and 16,000 credits would be added to the vault for every victory. The Free XP vault had a maximum capacity of 50,000 Free XP and 560 Free XP would be added to the vault for every victory. The Gold Vault required the Premium Pass to unlock.

In total, you would need 100 victories to fill up the Gold Vault completely, 94 victories to fill up the Credit Vault completely, and 90 victories to fill up the Free XP Vault completely.

## Stages

Operation Desolation featured 60 stages to complete, each one with a reward. Just like all preceding Battle Passes before it, there were 2 paths, the top one featured the regular Pass rewards while the bottom path was highlighted in gold and featured the Premium Pass rewards. All regular Pass stages had 1 reward each, while the Premium Pass stages had either 1 or 2 rewards each.

## Rewards

This is a list of all possible rewards available in Operation Desolation.
Holiday Ops 2024

## General

**Holiday Ops 2024** was an event in World of Tanks Blitz. The main reward of the event was the "Final Argument" attachment. The event was set like an early version of the battle pass, but with panels that reveal a part of the full image once completed.

## Timeframe

* Europe: December 1, 13:00 (CET) to December 20, 13:00 (CET)
* North America: from December 1, 05:00 (PT) / 08:00 (ET) to December 20, 05:00 (PT) / 08:00 (ET)
* APAC: December 1, 14:00 (UTC+8) to December 20, 14:00 (UTC+8)

Unlike other events, the event starts upon logging in and lasts for 10 days, the timeframe shown above is just the time that the play could start the event.

## Event Currency

The event's currency was Boxing Gloves. Boxing Gloves could be earned from winning battles, however only 5 are available each day. Victories with Boxing Gloves are carried over to the next day. For each victory, the player would get 3 Boxing Gloves, and completing the event required 50 victories. Each Boxing Glove is worth 65 gold, so if the player were to use gold to complete the stages instead of grinding it out, the player would have to spend a total of 9750 gold, or 150 Boxing Gloves if the player ground out the event through battles.

The following is the amount of base Combat XP that must be earned by the player without Premium Account, Combat XP Boosters, or multipliers:

* 200 Combat XP in Tier IV vehicles
* 250 Combat XP in Tier V vehicles
* 300 Combat XP in Tier VI vehicles
* 350 Combat XP in Tier VII vehicles
* 400 Combat XP in Tier VIII vehicles
* 450 Combat XP in Tier IX vehicles
* 500 Combat XP in Tier X vehicles

All Boxing Gloves were removed without compensation when the event ended for the player.

## Stages

The following is a list of the rewards available from the event.

## External Links

https://na.wotblitz.com/en/news/event/holiday-ops-2024/
Canal (map)

Canal is a map in World of Tanks Blitz.

## Notes

Canal was added in the Update 2.3. Canal is a Russian wilderness map. The name canal was given to the map because the map is surrounded by trenches filled with water.

Official Wargaming Wiki Description:

"Canal was introduced along with other content in Update 2.3. It is a Russian wilderness map, unique in that it has weather conditions (rain). It consists of an industrial complex, surrounded by water filled trenches which gives Canal its name. It is bordered by a railroad, and hilly paths. The northwest and southeast corners are the typical points of engagement, and seizing control of these flanks with a rapid push by medium tanks provides a team with the opportunity to surround any enemies located in the central areas of the map. Alternatively, heavies can advance into the industrial complex while using the large buildings as cover. However, tank destroyers can find positions on the outskirts of the complex to pin down any enemies located within. The many ambush positions overlooking the canal, combined with sections of mud that decrease the mobility of a vehicle, means that moving through the canal is a risky tactic. It is best to take the edges of the map and move inward. This map is excellent for mediums and tank destroyers, especially due to the presence of many bushes. A player should never venture into the trenches unless needed, due to the poor mobility and open nature "

## Strategy

The northwest and southeast corners are the typical points of engagement, and seizing control of these flanks with a rapid push by medium tanks provides a team with the opportunity to surround any enemies located in the central areas of the map. You should not go into the trenches unless really needed because of poor mobility and no cover.

Southern spawn has a big hill located left of where most heavies spawn. If you are a speedy tank destroyer, you could climb the hill and snipe enemy heavy tanks. However, stay on high alert because when you are spotted, you will be a juicy target for snipers.

Northern spawn has a lot of tall hills, especially where the mediums spawn. those are prime sniping positions you should be aware of-a blindshot to one of these places has a high chance of hitting a camper.
Hybrid Nation Tanks

*Not to be confused with Hybrid Tree Tanks.*

## Overview

The **Hybrid Nation** is a made-up nation made by the World of Tanks Blitz developers. The Hybrid Nation has no Tech Tree on its own, but the Hybrid Nation has the most Premium and Collector vehicles.

In WoTB lore, Hybrid Nation is a technology corporation lead by Elona Muskonskaya which controversially announced the Y5 series of tanks based on the top secret Defender series, leading to an investegation of the company.

## Key/Legend

Vehicles with no text markup are Tech Tree tanks.

Vehicles in **Bold** are Collector Tanks.

Vehicles in *Italics* have something special about them. (Removed from the game or in testing/upcoming)

Vehicles in ***Bold + Italics*** are Premium.

Vehicles that have names in [Brackets] next to them are legendary camos.

### **Tier V**

* **Nightmare -** Tank Destroyer
* **Scavenger**- Medium

* ***Y5 T-34*** - Medium

### **Tier VI**

* ***Stridsvagn 74A2***- Medium
* ***Y5 Firefly*** - Medium

### **Tier VII**

* **Basilisk** - Medium
* **~~*T6*~~ *Dracula***- Medium [Two-Faced]
* ***Edelweiss***- Medium
* **Forest Witch** - Heavy
* **Gravedigger** - Heavy
* ***Hafen***- Medium
* ***Helsing ~~H0~~*** - Tank Destroyer [Raven]
* ***Lupus*** - Heavy
* ***Lycan*** - Heavy [Knight]
* ***M4/FL10*** - Medium **(Hybrid-US/France)** (Technically American-French / Egyptian)
* **Magnate** - Medium
* ***Nameless***- Heavy
* **Predator UM** - Heavy [Imperial Fists] [Dark Angels]
* **Smasher** - Heavy
* **Vindicator UM** - Tank Destroyer [Imperial Fists] [Dark Angels]
* ***Vulcan*** - Heavy
* **WZ 135G FT Blaze** - Tank Destroyer **(Hybrid-China)**
* ***Y5 ELC bis*** - Medium

### **Tier VIII**

* **Nebulon** - Medium
* ***O-47*** - Medium [Phoenix]
* **Fixer** - Medium
* **Titan-54d** - Medium

### **Tier IX**

* **Glacier** - Medium
* ***T 55A*** - Medium **(Hybrid-Germany)** (Technically Russian-German)
* **Regressor** - Heavy

## Trivia

* The Hybrid Nation has no tech tree of its own
* The Hybrid Nation has the most Premium and Collector tanks
* Up to now, Hybrid Nation is the only nation without any TierⅩ tanks
IS Family

A link to the larger **Tank Families** page.

This is a list of in-game tanks of the Soviet **IS** (short for *Iosif Stalin*, Joseph Stalin's anglicized name) family. This includes tanks of related development, such as the Obj. 704 and the Obj. 268.

## Key / Legend

* Tanks in **Bold** are **Collector Tanks**.
* Tanks in *Italics* are *Upcoming Tanks*, and are currently in testing, and not obtainable to the public.
* Tanks in **Bold**and *Italics* are ***Premium Tanks***.

## Tanks

### **Tier VII**

* IS
* IS-2 **(China)**
* ***IS-2 (1945)*** [Berlin]
* **IS-2 Pravda SP (Japan)**
* ***ISU-122S***

### **Tier VIII**

* ***112 Glacial*** **(China)**

* ***IS-2Sh*** [Imperturbable]

* IS-3 [Bear]
* ***IS-3 Defender*(Hybrid)**
* ***IS-5*** [Guardian]
* ***IS-6*** [Legend]
* ***IS-6 Fearless***
* ***ISU-130***
* ISU-152 [Hunter]
* ***Object 252U***
* ***T-2020***
* WZ-110 **(China)**
* ***WZ-111*** **(China)**
* WZ-111-1G FT **(China)**
* ***WZ-112-2*** **(China)** [Celestial]

### **Tier IX**

* IS-8
* Obj. 704
* WZ-111 1-4 **(China)**
* WZ-111G FT **(China)**

### **Tier X**

* IS-4 [Skilled]
* IS-7 [Battle-Hardened]
* Obj. 263
* Obj. 268 [Chaser]
* **WZ-111 5A** **(China)** [Bronze Warrior]

## Similarly Named Tanks / Unrelated Tanks

The following tanks are similarly named to any of the IS tanks or any of their major variants, but are unrelated.

### **Tier VII**

* ***SU-122-44***

* SU-152

### **Tier VIII**

* ***SU-130PM*** [Scarface]

* ***WZ-120-1 FT*** **(China)**

### **Tier IX**

* ST-I (This one is commonly mistaken to be part of the IS family, but is actually unrelated.)
* ***K-91*** (This tank isn't part of the IS family either, but every now & then its mistaken to be so.)

### **Tier X**

* WZ-113 **(China)**
* WZ-113G FT **(China)** [Lucky]
KV Family

A link to the larger **Tank Families** page.

This is a list of in-game tanks of the Soviet KV (short for Kliment Voroshilov) family. This includes tanks of related development, such as the SU-152.

## Key / Legend

* Tanks in **Bold** are **Collector Tanks**.
* Tanks in *Italics* are *Upcoming Tanks*, and are currently in testing, and not obtainable to the public.
* Tanks in **Bold**and *Italics* are ***Premium Tanks***.

## Tanks

### **Tier V**

* KV-1 [Warrior]
* **KV-220 Beta Test**

### **Tier VI**

* KV-1S [Football]
* KV-2 [Menacing]
* ***SU-100Y*** (Chassis of the SMK, which was the multi-turret version of the KV-1)
* **Thunder**
* **T-150**

### **Tier VII**

* KV-3
* **KV-13** (Medium Tank)
* SU-152
* KV-4
* ***KV-5***

## Unrelated Tanks

### **Tier IX**

***K-91*** (This tank isn't part of the KV family, but every now & then its mistaken to be so.)
Conway

## **General**

The Conway is a Tier 9 British Tank Destroyer

## **Strategy**

**Pros:**

* Spaced armor in places.
* Good turret armor gives you some bounces.
* 2 very good guns. One for DPM, and one for DPS.
* Has super speed boost.

**Cons:**

* Tall. Very tall.
* You may have some issues with accuracy on the stock gun.
* Slow without super speed boost.
* Turning to face an enemy behind you is slow. Your gonna lose some health.
AT-1

The AT-1 is a Tier II Soviet Collector Tank Destroyer.

## History

The AT-1 was a variant of the T-26 light tank, and 10 were planned before the project was cancelled, although 8 hulls were produced.

## Tactics

### Pros

* Gun deals a bit more damage than other Tier IIs

### Cons

* Gun reload is rather slow compared to other Tier IIs
* Tank is rather sluggish

### Strategy

As with most Tank Destroyers, camping is the best option.

## Trivia

The AT-1 actually stands for Artillery Tank 1, meant for artillery support rather than a dedicated Tank Destroyer role.