Stereo Madness

**Stereo Madness** is a Long Length Easy Difficulty Main Level released in Version 1.0. It's the first Main Level and the first Level with the "Easy" Difficulty in the game. Beating this level awards the player 1, a new Cube from Normal Mode and the Primary Blue Color from Practice Mode.

## History

Stereo Madness was released along with Back On Track, Polargeist, Dry Out, Base After Base and Jumper on August 13th, 2013 with the release of Version 1.0. The Level was easily beaten by many Players because of its simple Difficulty, with Players such as TheRealDarnoc being a few of the first to complete the Level.

Stereo Madness was Updated in Version 1.6 to have three Secret Coins with the release of this Version. These Coins were soon collected by Players of this time period. The Level still remains as the most common "First Level" in the game, along with ReTraY and other Community Levels.

## Gameplay

### Cube Section 1 (0-29%)

The Level begins with a Cube Section where a couple Spikes start the Level, with Platforms and more spikes appearing later on. Eventually, this leads to lengthy platforms and more spikes appearing. Then, five Slabs lead to more lengthy platforms, this time with spikes and slabs above those spikes appearing as well. After that, five more slabs and a slab with a spike appear, which lead to a corridor that leads into the next Section.

### Ship Section 1 (29-46%)

After that, a Ship Section starts where platforms in the form of Pillars appear at different heights on the floor and ceiling, with some of them having some spikes next to them. That leads to a long corridor that leads into the next Section.

### Cube Section 2 (46-85%)

Then, another Cube Section starts where platforms and spikes appear with most of the platforms being pillars. After that, slabs lead to some square-shaped platforms, with some more slabs leading to the ground. Then, platforms and spikes appear, with some slabs also appearing. A triple spike appears not soon after, followed by mostly the same structuring. After that, some more slabs appear, followed by a triple spike later on with more of the same structuring appearing afterwards. That leads into the next Section.

### Ship Section 2 (85-100%)

Lastly, a Ship Section begins where platforms and spikes form very open corridors that have some open space between them. Some platforms are later seen on the floor and ceiling at the same height. One last corridor leads to the end of the Level.

## Decoration

### Blue-Purple Section (0-29%)

The Level begins with zero Decoration, aside from the Blue Background, later followed by some Pulsate Rods near the spikes. These Pulsate Rods also appear below some Slabs later on. Then, the spikes between the pillars later on have Player Color basic Spike Decoration. Then, the Background slowly changes into a Purple Color the farther the Player gets through the Level. After a while, the background slowly turns into the color Black, which leads into the next Section.

### Red Pillar Section (29-46%)

After entering the Ship Section, the Background turns Red and Pillars with Grid Blocks appear, alongside some Pulsate Rods on the Floor and Ceiling. Spikes eventually go between these Grid Pillars, which eventually leads to a corridor made of purely Grid Blocks, which leads into the next Section.

### Purple-Red Section (46-85%)

Then, the Background Color changes to Purple yet again and more Grid Pillars and Blocks appear as Block Designs. Later on, these Block Designs also get Pulsate Rods and Basic Slabs added to them. After this, the Background Color turns Red, with more of the same Block Designs appearing, with some Basic Blocks being added into the mix. Some of these Block Designs now also have Basic Chains above them.

### Pink Section (85-100%)

Lastly, the Background Color changes to Pink and the Block Designs change to Fake Grid Blocks that are surrounded by Basic Blocks. Some Pulsate Rods can also be seen. The Coin Path also includes some Player Color Pulsating Objects, alongside the already-mentioned Block Designs. This ends off the Decoration for Stereo Madness.

## Design Quality

### Gameplay

Stereo Madness is very simplistic in Gameplay. For the most part, Stereo Madness keeps the Player interested by having occasional Jumps here and there. Only the Ship might bore some Players. Boring aside, Stereo Madness is very well-Balanced, easily readable and most Players have a good time with the Level.

### Decoration

For what Stereo Madness tries to replicate (the Basic Theme), it does it very well. The Colors aren't extremely diverse, but still give a variation for most Parts of the Level. It keeps the Decoration simplistic enough to fall under the Basic Theme and also lets the Player see everything they're meant to see.

## Difficulty

Stereo Madness might not be very hard, but there are some tricky bits. In Stereo Madness, there is the occasional trick that can make you think that you need to jump when you really don't need to. Aside from that, once the background becomes Red, there's the occasional Triple Spike, which can easily kill new players, if they aren't prepared. But with enough practice, this Level can be overcome by pretty much anyone.

## Coins

In Stereo Madness, there are 3 Secret Coins that can be Collected.

### Coin 1

The first coin is behind a pillar around 50% that has 2 Fake Blocks. Dropping down in and out of these Fake Blocks will get you to the Coin.

### Coin 2

The second Coin can be found in the second half of Cube Section 2. The Coin is on a staircase of Basic Blocks above a staircase of Basic Blocks and can be reached by jumping on the top Staircase.

### Coin 3

The third coin can be found in Ship Section 2. There's a hard-to-see Ship Portal inside of some Fake Blocks in one of the Block Designs. Once you go in there, a whole new set of Gameplay appears that you need to survive. Once you've done that, the Coin will be at the end for you to grab.

## Trivia

* This is the first Level in the game.
* This awards 1, although all other Easy Levels in the game award 2.
* This level is the only Main Level in the game where the song is composed by ForeverBound.
* This Level was updated to have 3 Secret Coins in Version 1.6.
* Despite this being the first Level in the game, many consider it harder than the next Main Level, Back On Track.
* The song Stereo Madness has been heavily Copyrighted since around the middle of 2023 and any YouTube video containing it cannot be viewed by people in Russia.

Main Levels:

**Back On Track >>**