Housing

Housing is a feature that currently has little use before the player builds the Harvestron, which takes large amounts of resources and gold to get the point of building, but can help the player in Harvesting. Vysn has hinted at future uses for housing, including marriage between players, but this is currently unconfirmed and unimplemented.

Initially, a plot of land to build a house on costs either 20,000,000 gold or 200 fame. The purchase begins a 6 hour 'paper processing' period before any rooms can be built. The house possesses an experience bar that is filled when the player initializes a room or upgrade. Upon leveling up to certain levels, the house's title changes.

## Rooms

Rooms contain the 'items' that become the main resource and time drains. Each room unlocks new 'items' and give 500 house experience. Initially, the only room available for the player to build is the Living Room. Most times the house levels up, a new room is unlocked.

## Items

Items are things built withing rooms of the house (ie. carpet, bed, or curtains.) While giving less experience than rooms, they can have their level increased repeatedly at an increasing resource and time cost for each level, giving 100 house experience each time. Each item gives benefits, that improves as it's level is increased. The player can upgrade any items that they want, but if the item can be built in more than one room, they must build and upgrade them separately in each one.

The formula for working out the resource cost for each level of upgrade is as follows: (Level 1 Cost/8)\*((Level^2)+7).

### Level 2 Unlocks

Currently, the only item unlocked at level two is Wooden Flooring. It can be built in the Living Room, Hallway and Bedroom, and must be built separately in each room, i.e. if the player builds a level 1 Wooden Floor in their Bedroom they must also build a level 1 floor in the Hallway before upgrading the Wooden Floor in the Bedroom. As with each item, the previous level of upgrade must be completed before building the next.

Wooden Floor:

### Level 3 Unlocks

There are currently two item unlocks upon reaching level 3. These two upgrades are Windows, which are buildable in the Living Room and Bedroom, and the Bed, which is only buildable if the Bedroom is built. For the first time, items and subsequent upgrades give the player a bonus.

* 'Gives 30 seconds of bonus time per level per hour of logged out time additive.'

### Level 4 Unlocks

Level 4 unlocks three upgrades: the Floor Lamp, which can be built in the Living Room and Bedroom; the Alarm Clock, which is buildable in the Bedroom, and the Mirror, which is buildable in the Hallway and the Bedroom. These give the most benefits to the player and to the house.

Floor Lamp:

* Benefits: 'Adds '.1% or 1' per level per lamp to coordination.'

Alarm Clock (Multiple-Alarm Clock at item level 3):

* Benefits: ' Adds a panel to give you the countdown until your next building is complete. Additional levels make the countdown appear sooner and show multiple countdowns such as Harvestron.'

Mirror:

* Benefits: 'Adds '.1% or 1' per level per mirror to counterattack.'

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### Level 5 Unlocks

Level 5 unlocks three upgrades: the Havestron 5000, the Crafting Table, and the Carving Bench which can only be built in the Workshop.

Harvestron 5000

* Application: A machine that will harvest for you at the cost of gold (which increases with harvesting skill level) and it uses the tool for that harvesting skill.

Crafting Table

* Application: The Crafting Table allows you to craft new items. The higher its level, the more items you can queue up!

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Carving Bench

* Application: The Carving Bench allows you to carve new gems. The higher its level, the more gems you can queue up!

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Note-If current trends continue, upgrading the Crafting Table, and Carving Bench gives the exact same reward, at the same cost, for their specific crafting.

Chandelier: (Obtained in Level [unknown] )

* Benefits: 'Adds '.1% or 1' per level per chandelier to coordination.'

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### Level 6 Unlocks

Level 6 unlocks the Bathroom & two upgrades: the Sink, which can be built in the Bathroom (and Kitchen???); and the Toilet, which is build-able in the Bathroom.

Sink:

* Benefits: 'Adds '.1% or 1' per level per Sink to <Stat>.'

Toilet:

* Benefits: 'Adds '.1% or 1' per level per Toilet to <Stat>.'

### Level 7 Unlocks

LevelLevel 4 unlocks three upgrades: the Floor Lamp, which can be built in the Living Room and Bedroom; the Alarm Clock, which is buildable in the Bedroom, and the Mirror, which is buildable in the Hallway and the Bedroom. These give the most benefits to the player and to the house.???.

<Next item>:

* Benefits: 'Adds '.1% or 1' per level per <Item> to <Stat>.'