Hunter

## Summary

Hunters are a DPS class that have a great mix of skills encompassing heavy damage, debuffs, and buffs. Several heavy damaging abilities are available, with Sharp Shooting's passive upgrade making them hit even harder. Throw net can protect the Hunter by freezing enemies in place where they will be helpless with the barrage that is most likely to follow. Auto-attack minded Hunters can benefit from surprise falcon attacks that can be buffed further by upgraded Enrage in both frequency and damage.

As a second class, the max Hunter job is level 45.

Bonus Stats at Job 45: +3 VIT, +0 STR, +7 AGI, +2 INT, +5 DEX, +4 LUK

### **Skills Overview (Mobile Friendly)**

Sharp Shooting

* 33 SP Cost, Instant Cast, 8 Second Cooldown

* Requires Bow Weapon

* Line Attack Range

* Deals 440% (161% base, +31% per skill level) of ATK as damage to enemies within the range and increases physical damage taken by enemies by 10% (1% base, +1% per skill level) for 5 seconds. Uses weapons element.

Pierce Armor

* Requires Sharp Shooting Lv5, Hunter Lv5

* Use of Sharp Shooting increases bow skill damage by 15% (3% base, +3% per skill level) for 8 seconds.

Fracture Shot

* 25 SP Cost, Instant Cast, 12 Second Cooldown

* Requires Bow Weapon, Hunter Lv20

* Line Attack Range

* Inflicts NEUTRAL damage equal to 459% (171% base, +32% per skill level) of ATK on enemies within the range and reduces their ATK by -15% (-6% base, -1% per skill level) for 5 seconds.

Decreased Concentration

* Requires Fracture Shot Lv5, Hunter Lv25

* Use of Fracture Shot deals additional NEUTRAL damage equal to 115% (35% base, +20% per skill level) of ATK to enemies within it's range and reduces their amount of recovery received by -25% (-5% base, -5% per skill level) for 5(?) seconds.

Power Charge

* 42 SP Cost, Instant Cast, 10 Second Cooldown

* Requires Bow Weapon

* Line Attack Range

* Inflicts NEUTRAL damage equal to 468% (171% base, +33% per skill level) of ATK to enemies within the range and reduces their MATK by -15% (-6% base, -1% per skill level).

Falcon Mastery

* Requires Power Charge Lv5, Hunter Lv15

* Use of Power Charge increases the final damage of your surprise attack skills by 15% (3% base, +3% per skill level) for 10 seconds.

Withdraw

* 20 SP Cost, Instant Cast, 10 Second Cooldown

* Requires Hunter Lv30

* Inflicts NEUTRAL damage equal to 385% (145% base, +60% per skill level) of ATK to nearby enemies and reduces their movement speed by 25% (5% base, +5% per skill level). Then retreat backwards 6 meters.

Throw Net

* 45 SP Cost, Instant Cast, 15 Second Cooldown

* Requires Bow Weapon, Hunter Lv35

* Inflicts NEUTRAL damage equal to 447% (163% base, +71% per skill level) of ATK on enemies within the range and has a 20% (+15% per skill level) chance to entangle them for 3 seconds.

Wind Walk

* Increases attack rate and movement speed both by 10% (1% base, +1% per skill level).

Surprise Attack

* Requires Bow Weapon

* Basic attacks have a 40% (13% base, +3% per skill level) chance to inflict additional NEUTRAL damage equal to 275% (113% base, +18% per skill level) of ATK on enemies within the range and push them back slightly. Activation rate increases by 0.28% per 1 LUK.

Enrage

* 100 SP Cost, Instant Cast, 100 Second Cooldown

* Requires Surprise Attack Lv5, Hunter Lv30

* Self

* Increases attack rate by 20% (2% base, +2% per skill level) and physical damage by 10% (1% base, +1% per skill level) for 15 seconds.

Beast Bane

* Requires Enrage Lv5, Hunter Lv40

* Reduces Enrage skill cooldown by 40% (8% base, +8% per skill level). Passively increases LUK by 30 (6 base, +6 per skill level).