recursal/Fanatic-Fandom huggingface dataset:
Gravios/Gravios Monstie

## Basic Stats

* **HP**: 8/10
* **Agility**: 3/10
* **Recovery**: 1/10
* **Crit Rate**: 2/10

## Attack

* **Non-Elemental Attack**: 5/10
* **Fire Attack**: 7/10
* **Water Attack**: 3/10
* **Thunder Attack**: 5/10
* **Ice Attack**: 5/10
* **Dragon Attack**: 5/10
* **Earth Attack**: 5/10
* **Wind Attack**: 5/10
* **Nature Attack**: 5/10
* **Aether Attack**: 5/10
* **Void Attack**: 5/10

## Defense

* **Non-Elemental Defense**: 6/10
* **Fire Defense**: 9/10
* **Water Defense**: 4/10
* **Thunder Defense**: 6/10
* **Ice Defense**: 6/10
* **Dragon Defense**: 6/10
* **Earth Defense**: 6/10
* **Wind Defense**: 6/10
* **Nature Defense**: 6/10
* **Aether Defense**: 6/10
* **Void Defense**: 6/10

## Gene Attributes

Fixed Genes
Cooling Gene- Holds Heat Res

Heat Beam Gene (M)- Holds Spreading Beam

Gravios Gene (M)- Holds Killer Tackle

Toughen Gene (L)- Holds Rock Shield

Sleep Gene (L)- Holds Sleep Gas

Medium Genes

Health Up Gene (M)

Critical Eye Gene (M)

Power+ Gene (M)

Power Res Gene (M)

Fire+ Gene (M)

Fire Res Gene (M)

Insomniac Gene (M)

Burnproof Gene (M)

Dampening Gene (M)

Head-to-Head Gene (M)

Bombardier Gene (M)

Heroics Gene (M)

Rare Genes

Health Up Gene (L)

Health Up Gene (XL)

Critical Eye Gene (L)

Critical Eye Gene (XL)

Power+ Gene (L)

Power+ Gene (XL)

Power Res Gene (L)

Power Res Gene (XL)

Fire+ Gene Gene (L)

Fire+ Gene (XL)

Fire Res Gene (L)

Fire Res Gene (XL)

Insomniac Gene (L)

Insomniac Gene (XL)

Burnproof Gene (L)

Burnproof Gene (XL)

Dampening Gene (L)

Dampening Gene (XL)

Head-to-Head Gene (L)

Head-to-Head Gene (XL)

Bombardier Gene (L)

Bombardier Gene (XL)

Heroics Gene (L)

Heroics Gene (XL)

Cooling Gene

* Gene Type: No Type/Fire
* Active Skill: Heat Res
* Stat Boosts: Fire Defense Up +2

Heat Beam Gene (M)

* Gene Type: Power/Fire
* Active Skill: Spreading Beam
* Stat Boosts: Fire Attack Up +2, Fire Defense Up +2

Gravios Gene (M)

* Gene Type: Power/Non-Elemental
* Active Skill: Killer Tackle
* Stat Boosts: Non-Elemental Attack Up +2, Non-Elemental Defense Up +2

Toughen Gene (L)

* Gene Type: No Type/Earth
* Active Skill: Rock Shield
* Stat Boosts: Earth Defense Up +2, Earth Attack Up +1

Sleep Gene (L)

* Gene Type: Technique/Non-Elemental
* Active Skill: Sleep Gas
* Stat Boosts: Non-Elemental Defense Up +2, Non-Elemental Attack Up +1
Great Wroggi

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Great\_Wroggi

## Breakable Parts

Great Wroggi does not possess breakable parts.

## Monstie Skills

### Passive Skills

Great Wroggi does not possess Active Skills unless encountered as a Wild Monster.

## Location

Great Wroggi is found in Wetland-type and Volcano-type areas.

## Retreat Conditions

Wild Great Wroggi is more likely to retreat to its den when defeated quickly after being hit with a Paintball.

## Battle Tips

* Great Wroggi will prioritize opponents with low HP, so maintaining high HP is vital to avoid becoming the centre of focus when it is attacking.
* Great Wroggi will prioritize Technique attacks when enraged.
* Defeating Great Wroggi will make all Wroggi present during the battle flee.
* If Great Wroggi uses Leader of the Pack, Wroggi will always make use of Toxic Mist.
* Great Wroggi is unaffected by Poison, Noxious Poison, and Deadly Poison.

## Notes and Trivia

* Wild Great Wroggi is immune to Poison, Noxious Poison, and Deadly Poison. Great Wroggi as a Monstie does not possess this level of resistance, however, though it can have access to Antivenom Genes upon hatching.
Bnahabra (Green)

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Bnahabra

## Breakable Parts

As a Small Monster, Bnahabra (Green) does not possess breakable parts.

## Wild Monster-Specific Skills

### Active Skills

 Enfeebling Acid
 Paralysis Needle

## Location

Bnahabra (Green) is found in Forest-type and Rainforest-type areas.

## Notes and Trivia

* Like in *Stories* and unlike in *Stories 2*, the green variation of Bnahabra is the first one fought in *Stories Ultimate*, and thus, is the weakest of the four. However, it can match or even exceed its *Stories 2* counterpart's stats via level scaling.
Blue Shakalaka Guard

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Shakalaka

## Wild Monster-Specific Skills

 Evasive Stance
 Techseal

## Location

Blue Shakalaka Guard is found in Mountain-type areas.

## Notes and Trivia

* Blue Shakalaka Guard will immediately inflict Techseal onto any Riders or Monsties that hit it with a Technique attack outside of Head-to-Head Battles.
* Guard can be bypassed by attacks and items that deal fixed damage, such as Mach Punch and Large Barrel Bombs.
Akura Vashimu

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Akura\_Vashimu

## Location

Akura Vashimu is found in Desert-type and Wetland-type areas.

## Notes and Trivia

* Akura Vashimu was revamped into a Temnoceran due to its scorpion-like traits.
* Wild Akura Vashimu is unaffected by Crystallization. As a reflection of this, Akura Vashimu as a Monstie is guaranteed to have Anticrystal Genes upon hatching.
* Wild Akura Vashimu is unaffected by Poison, Paralysis, and Sleep. Its Monstie form is affected by them, however.
Dorgyulos

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Doragyurosu

https://fanonmonsterhunter.fandom.com/wiki/Dorgyulos

## Location

Dorgyulos is found in Snowfield-type and Mountain-type areas.

## Retreat Conditions

Wild Dorgyulos is more likely to retreat to its den when defeated while restrained by an item.

## Notes and Trivia

* If Dorgyulos's physical attacks are countered, it will immediately use attacks of a different type; for example, if its Technique attacks are countered, it will use Power or Speed attacks the next turn.
* Dorgyulos uses information from both the canon version and its fanon revamp, which is why both are linked to this page.
Daimyo Hermitaur

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Daimyo\_Hermitaur

## Breakable Parts

### Low-Rank

 Body
 Pincers

### High-Rank

 Body
 Pincers

### G-Rank

 Body
 Pincers

## Wild Monster-Specific Skills

### Active Skills

 Ground Dive
 Ground Thrust

## Location

Daimyo Hermitaur is found in Desert-type, Wetland-type, and Beach-type areas.

## Retreat Conditions

Daimyo Hermitaur is more likely to retreat to its den when hit with a Sonic Bomb while guarding.

## Battle Tips

* Daimyo Hermitaur will prioritize Power attacks when enraged.
* When Daimyo Hermitaur is enraged, Bubble Breath cannot be countered through Head-to-Head Battles, making it more dangerous overall.
* Daimyo Hermitaur will counterattack the Rider or their Monstie if hit with almost any kind of attack while Scissor Guard is active; the sole exception is Kinship Attacks, which bypass the Guard Up status, and attacks from Bows, Light Bowguns, and Heavy Bowguns, which have the advantage of ranged combat.
* Using a Sonic Bomb or Roar-based attacks when Scissor Guard is active will negate the attack's effects and stun Daimyo Hermitaur for 1 turn, leaving it vulnerable to attack.
* Daimyo will sometimes use Ground Dive during the battle, avoiding all incoming damage for 1 turn. Using a Sonic Bomb or Roar-based attacks can force it out of the ground, though unlike most other monsters that make use of it, it will not be trapped.
	+ Tremor-based moves like Ground Tremor and Earthquake can also be used to damage it and force it to surface when it is underground.
* Kinship Attacks can bypass Ground Dive, though unlike with Sonic Bombs or Roar-based attacks, it will not be forced out of the ground after one gets used.
* Daimyo Hermitaur is unaffected by Blind and Bleeding.
* Daimyo Hermitaur will attack twice in one turn when enraged.
	+ When enraged, the effects of Scissor Guard last for 2 turns instead of one, and it will use Wait n' See on the next turn, being completely immobile while guarding.

## Notes and Trivia

* Daimyo Hermitaur, which could not be ridden in *Stories* or *Stories 2*, is a Monstie in *Monster Hunter Stories Ultimate*.
* Wild Daimyo Hermitaur is unaffected by Blind and Bleeding. Daimyo Hermitaur as a Monstie does not possess this level of resistance, however, though it can have access to Keen Sight Genes and Antibleed Genes upon hatching.
* The Defense-reducing effects of Bubble Breath were based on the attack's properties in *Monster Hunter Stories*.
Lapis lazuli(violet)

## violet

lapis lazuli referred to as violet by her friends and diamond

## description

lapis is one of my favorite gems, she's so kind to all of the others in my court. like me she cares about the other gems and wishes to see them happy. she is commonly seen making water shows for the gems outside the palace. she cares the most about her "sister" lapis lazuli which we all call rainey. the two are often seen together and its very rare to see them apart.

## powers and abilities

* gem abilities: gem abilities:lapis has some of the same ability of other gems such as a form made of solid light as well as bubbling other gems and being able to activate gem tech.
* hydrokinesis: lapis can manipulate water and form objects and people from water she can also freeze it to form ice conduits.
* flight: using her hydrokinesis she can fly.

## trivia

* this lapis is one of the former crystal gems black evacuated from earth before the corrupting light was used, which is why her dress adorns a star.
* lapis has spent a lot of time on earth she even uses black's diamond base as a viewing point.
* lapis is a blue gem which is typically associated with maintaining order however this is a contrast to her fun happy go lucky attitude.
* lapis enjoys eating even though gems don't have to.
Anjanath/Anjanath Monstie

## Basic Stats

* **HP**: 6/10
* **Agility**: 4/10
* **Recovery**: 1/10
* **Crit Rate**: 5/10

## Attack

* **Non-Elemental Attack**: 5/10
* **Fire Attack**: 7/10
* **Water Attack**: 3/10
* **Thunder Attack**: 5/10
* **Ice Attack**: 5/10
* **Dragon Attack**: 5/10
* **Earth Attack**: 5/10
* **Wind Attack**: 5/10
* **Nature Attack**: 5/10
* **Aether Attack**: 5/10

## Defense

* **Non-Elemental Defense**: 3/10
* **Fire Defense**: 4/10
* **Water Defense**: 2/10
* **Thunder Defense**: 3/10
* **Ice Defense**: 3/10
* **Dragon Defense**: 3/10
* **Earth Defense**: 3/10
* **Wind Defense**: 3/10
* **Nature Defense**: 3/10
* **Aether Defense**: 3/10

## Gene Attributes

Fixed Genes

Anjanath Gene (S)- Holds Heat Up

Anjanath Gene (M)- Holds Burning Blast

Chomp Gene (L)- Holds Burning Fang

Fire+ Gene (M)- Holds Fire Boost (M)

Medium Genes

Health Up Gene (S)

Critical Eye Gene (S)

Power+ Gene (S)

Power Res Gene (S)

Fire+ Gene (S)

Fire Res Gene (M)

Burnproof Gene (S)

Dampening Gene (S)

Head-to-Head Gene (S)

Bombardier Gene (S)

Heroics Gene (S)

Rare Genes

Health Up Gene (M)

Health Up Gene (XL)

Critical Eye Gene (M)

Critical Eye Gene (XL)

Power+ Gene (M)

Power+ Gene (XL)

Power Res Gene (M)

Power Res Gene (XL)

Fire+ Gene Gene (M)

Fire+ Gene (XL)

Fire Res Gene (M)

Fire Res Gene (XL)

Burnproof Gene (M)

Burnproof Gene (XL)

Dampening Gene (M)

Dampening Gene (XL)

Head-to-Head Gene (M)

Head-to-Head Gene (XL)

Bombardier Gene (M)

Bombardier Gene (XL)

Heroics Gene (M)

Heroics Gene (XL)

Anjanath Gene (S)

* Gene Type: No Type/Fire
* Active Skill: Heat Up
* Stat Boosts: Fire Attack Up +2, Max HP Up +1

Anjanath Gene (M)

* Gene Type: Power/Fire
* Active Skill: Burning Blast
* Stat Boosts: Fire Attack Up +2, Max HP Up +1

Chomp Gene (L)

* Gene Type: Power/Fire
* Active Skill: Burning Fang
* Stat Boosts: Fire Attack Up +2, Max HP Up +1

Fire+ Gene (M)

* Gene Type: Power/Fire
* Active Skill: Fire Boost (M)
* Stat Boosts: Fire Attack +2, Max HP Up +1
Frigid Mizutsune

To see official information on the monster, look here: https://fanonmonsterhunter.fandom.com/wiki/Frigid\_Mizutsune

## Location

Frigid Mizutsune is found in Cavern-type, Mountain-type, and Snowfield-type areas.

## Notes and Trivia

* If hit with a Technique attack outside of Head-to-Head Battles, wild Frigid Mizutsune will immediately counterattack the Rider or their Monstie.
Hakolo Island Monsties

A list of Monsties found in the Hakolo Island area, which originated in *Monster Hunter Stories 2: Wings of Ruin* and is featured in *Monster Hunter Stories Ultimate*.

## Canon- LR+

* Aptonoth
* Larinoth
* Velocidrome
* Kulu-ya-Ku
* Yian Kut-Ku
* Blue Yian Kut-Ku
* Bulldrome
* Pukei-Pukei
* Crimson Qurupeco
* Ash Kecha Wacha
* Anjanath
* Green Nargacuga
* White Monoblos
* Tigrex
* Brute Tigrex
* Sand Barioth
* Rathalos
* Azure Rathalos
* Stygian Zinogre
* Seregios
* Bazelgeuse (Rare and Super Rare Dens only)
* Deviljho (Rare and Super Rare Dens only)

## Canon- HR+

* Redhelm Arzuros (Super Rare Dens only)
* Silverwind Nargacuga (Super Rare Dens only)
* Dreadking Rathalos (Super Rare Dens only)
* Rajang (Super Rare Dens only)
* Kirin (Super Rare Dens only)
* Valstrax (Super Rare Dens only)
* Nergigante (Super Rare Dens only)

## Canon- GR

* Seething Bazelgeuse (Super Rare Dens only)
* Furious Rajang (Super Rare Dens only)
* Savage Deviljho (Super Rare Dens only)
* Crimson Glow Valstrax (Super Rare Dens only)
* Ruiner Nergigante (Super Rare Dens only)

## Fanon- LR+

* Marine Great Jagras
* Phantasmal Great Girros
* Hylatros

## Fanon- HR+

* Litanu
* Shirodo Dujizhi (Super Rare Dens only)
* Frukaheia (Super Rare Dens only)

## Notes and Trivia

* Hakolo Island is the only area in the *Monster Hunter Stories 2: Wings of Ruin*-based continent where Bazelgeuse and Deviljho Eggs can be obtained in Low-Rank without repelling the monsters in battle.
Kamu Orugaron

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Kamu\_Orugaron

## Location

Kamu Orugaron is found in Wetland-type and Settlement-type areas.

## Retreat Conditions

Wild Kamu Orugaron is more likely to retreat to its den when inflicted with an Abnormal Status that affects its eyesight.

## Notes and Trivia

* Wild Kamu Orugaron will attack twice in one turn when enraged.
* Wild Kamu Orugaron will immediately become enraged when hit with the Flash move or a Flash Bomb, and will not become blinded. This does not apply to its Monstie form, which is normally affected by them.
Great Girros/Great Girros Monstie

## Basic Stats

* **HP**: 5/10
* **Agility**: 5/10
* **Recovery**: 4/10
* **Crit Rate**: 7/10

## Attack

* **Non-Elemental Attack**: 5/10
* **Fire Attack**: 3/10
* **Water Attack**: 2/10
* **Thunder Attack**: 3/10
* **Ice Attack**: 3/10
* **Dragon Attack**: 3/10
* **Earth Attack**: 3/10
* **Wind Attack**: 3/10
* **Nature Attack**: 3/10
* **Aether Attack**: 3/10
* **Void Attack**: 3/10

## Defense

* **Non-Elemental Defense**: 5/10
* **Fire Defense**: 3/10
* **Water Defense**: 2/10
* **Thunder Defense**: 3/10
* **Ice Defense**: 5/10
* **Dragon Defense**: 3/10
* **Earth Defense**: 3/10
* **Wind Defense**: 3/10
* **Nature Defense**: 3/10
* **Aether Defense**: 3/10
* **Void Defense**: 3/10

## Gene Attributes

Fixed Genes

Paralyze Gene (S)- Holds Paralysis Fang

Paralysis Spit Gene (S)- Holds Neurotoxin

Inflict Ailment Gene (S)- Holds Inflict Rate Up (S)

Arachno-Venom Gene (M)- Holds Parapoison Chaser

Medium Genes

Tech+ Gene (S)

Tech Res Gene (S)

Inflict Ailment Gene (S)

Salt in Wound+ Gene (S)

Antivenom Gene (S)

Antishock Gene (S)

Antisleep Gene (S)

Antistench Gene (S)

Antiseal Gene (S)

Anticonfusion Gene (S)

Blast Damper Gene (S)

Keen Sight Gene (S)

Rare Genes

Tech+ Gene (M)

Tech+ Gene (XL)

Tech Res Gene (M)

Tech Res Gene (XL)

Inflict Ailment Gene (M)

Inflict Ailment Gene (XL)

Salt in Wound+ Gene (M)

Salt in Wound+ Gene (XL)

Antivenom Gene (M)

Antivenom Gene (XL)

Antishock Gene (M)

Antishock Gene (XL)

Antisleep Gene (M)

Antisleep Gene (XL)

Antistench Gene (M)

Antistench Gene (XL)

Antiseal Gene (M)

Antiseal Gene (XL)

Anticonfusion Gene (M)

Anticonfusion Gene (XL)

Blast Damper Gene (M)

Blast Damper Gene (XL)

Antibleed Gene (M)

Keen Sight Gene (M)

Keen Sight Gene (XL)

Paralyze Gene (S)

* Gene Type: No Type/Non-Elemental
* Active Skill: Paralysis Fang
* Stat Boosts: Non-Elemental Attack Up +2

Paralysis Spit Gene (S)

* Gene Type: Technique/Non-Elemental
* Active Skill: Neurotoxin
* Stat Boosts: Non-Elemental Defense Up +2, Non-Elemental Defense Up +1

Inflict Ailment Gene (S)

* Gene Type: No Type/Non-Elemental
* Active Skill: Inflict Rate Up (S)
* Stat Boosts: Non-Elemental Attack Up +1

Arachno-Venom Gene (M)

* Gene Type: Technique/Non-Elemental
* Active Skill: Parapoison Chaser
* Stat Boosts: Non-Elemental Attack Up +2, Non-Elemental Defense Up +1
Azure Rathalos

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Azure\_Rathalos

## Default Damage

Azure Rathalos does not have a designated Default Damage spot; instead, its Stomach region can be aimed for at all times, even when broken.

## Location

Azure Rathalos is found in Hills-type and Forest-type areas.

## Retreat Conditions

Wild Azure Rathalos is more likely to retreat to its den when defeated with a Lagiacrus Kinship Skill.

## Battle Tips

* Azure Rathalos will prioritize Speed attacks when enraged and Technique Attacks after Soaring Inferno, and will take flight after using both.
	+ Either one will be used upon enragement, with Soaring Flame seeing use when its HP is above 50% and Soaring Conflagration seeing use when its HP is at or below 50%.
* Azure Rathalos will only use Soaring Flame and Soaring Conflagration when on the ground.
	+ Azure Rathalos will only use Gliding Spear when airborne.
	+ When Azure Rathalos is airborne, Venom Strike cannot be countered through Head-to-Head Battles, making it more dangerous overall. Using a Flash Bomb or flash-based moves or breaking its wings will knock it down, leaving it open to attack.
	+ Azure Rathalos can fully restore its wings' HP upon taking flight once more, however.
	+ Azure Rathalos will drop back to the ground after using Venom Strike.
* If hit with a Power attack outside of Head-to-Head Battles, Azure Rathalos will immediately counterattack the Rider or their Monstie.
* Although it is not as evasive as the standard Rathalos, Azure Rathalos can power itself up through Flame Aura and Focus Power, bolstering its damage output.
* Unlike the regular Rathalos, Azure Rathalos has access to the All-Out skill, and due to wild monsters having infinite Kinship Charge, it can exploit it as it pleases; this combined with its Critical skill makes countering the monster a vital task.
* Azure Rathalos is unaffected by Poison, Noxious Poison, and Deadly Poison.

## Notes and Trivia

* Wild Azure Rathalos is immune to Poison, Noxious Poison, and Deadly Poison. Azure Rathalos as a Monstie does not possess this level of resistance, however, though it can have access to Antivenom Genes upon hatching.
* Azure Rathalos was revamped into a Variant due to it being a genetic mutation as opposed to a genuine subspecies. This is reflected by the change in description.
* Azure Rathalos's abilities were designed to be a mix between those of its *Monster Hunter Stories* and *Monster Hunter Stories 2* incarnations.
Crimson Fatalis

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Crimson\_Fatalis

## Location

Crimson Fatalis is found in Volcano-type areas.

## Battle Tips

* Crimson Fatalis will use Speed attacks on the first five turns of the battle, then uses Technique attacks when calm and Power attacks when enraged.
* Like all First-Class Elders, Crimson Fatalis always moves twice in one turn when enraged.
* Crimson Fatalis will make greater use of Fire and Dragon attacks when enraged.
* When at 1 HP, Crimson Fatalis will use an attack that deals intense damage to all parties, which borders on OHKOs on most of them. However, it cannot attack after using it, guaranteeing its demise if the Rider has at least 1 Heart remaining.
	+ Ways to negate this attack include riding your Monstie or using Skills that offer the Absolute Evasion status (ex. Critical Eye) or negate all damage (ex. Perfect Guard).
* Crimson Fatalis is immune to all Abnormal Statuses.
* Like all wild Elder Dragons, Crimson Fatalis is unaffected by Traps.
* Aptonoth and Larinoth are surprisingly effective Monsties to use against Crimson Fatalis due to their Kinship Attacks instantly downing targets, allowing players to avoid a barrage of devastating attacks for 1 turn.
* Crimson Fatalis can easily devastate unprepared parties with its abilities, so it is recommended to stock up on healing items, Vital Essences, Cool Mists, premium weapons and armour, and Monsties with high stats before challenging it.
Gigginox/Gigginox Monstie

## Basic Stats

* **HP**: 4/10
* **Agility**: 6/10
* **Recovery**: 1/10
* **Crit Rate**: 3/10

## Attack

* **Non-Elemental Attack**: 6/10
* **Fire Attack**: 3/10
* **Water Attack**: 4/10
* **Thunder Attack**: 4/10
* **Ice Attack**: 4/10
* **Dragon Attack**: 4/10
* **Earth Attack**: 4/10
* **Wind Attack**: 4/10
* **Nature Attack**: 4/10
* **Aether Attack**: 4/10
* **Void Attack**: 4/10

## Defense

* **Non-Elemental Defense**: 6/10
* **Fire Defense**: 3/10
* **Water Defense**: 4/10
* **Thunder Defense**: 4/10
* **Ice Defense**: 4/10
* **Dragon Defense**: 4/10
* **Earth Defense**: 4/10
* **Wind Defense**: 4/10
* **Nature Defense**: 4/10
* **Aether Defense**: 4/10
* **Void Defense**: 4/10

## Monstie Skills

### Passive Skills

Gigginox does not possess Passive Skills unless encountered as a Wild Monster.

## Gene Attributes

Fixed Genes

Poison Breath Gene (S)- Holds Venom Shot

Toxin Trap Gene- Holds Toxin Trap

Fume Gene (S)- Holds Poison Gas

Vampire Gene (M)- Holds Vampire

Medium Genes

Tech+ Gene (S)

Tech Res Gene (S)

Inflict Ailment Gene (S)

Salt in Wound+ Gene (S)

Antivenom Gene (S)

Antishock Gene (S)

Antisleep Gene (S)

Antistench Gene (S)

Antiseal Gene (S)

Anticonfusion Gene (S)

Blast Damper Gene (S)

Keen Sight Gene (S)

Rare Genes

Tech+ Gene (M)

Tech+ Gene (XL)

Tech Res Gene (M)

Tech Res Gene (XL)

Inflict Ailment Gene (M)

Inflict Ailment Gene (XL)

Salt in Wound+ Gene (M)

Salt in Wound+ Gene (XL)

Antivenom Gene (M)

Antivenom Gene (XL)

Antishock Gene (M)

Antishock Gene (XL)

Antisleep Gene (M)

Antisleep Gene (XL)

Antistench Gene (M)

Antistench Gene (XL)

Antiseal Gene (M)

Antiseal Gene (XL)

Anticonfusion Gene (M)

Anticonfusion Gene (XL)

Blast Damper Gene (M)

Blast Damper Gene (XL)

Antibleed Gene (M)

Keen Sight Gene (M)

Keen Sight Gene (XL)

Poison Breath Gene (S)

* Gene Type: Technique/Non-Elemental
* Active Skill: Venom Shot
* Stat Boosts: Non-Elemental Attack Up +2

Toxin Trap Gene

* Gene Type: Speed/Non-Elemental
* Active Skill: Toxin Trap
* Stat Boosts: Non-Elemental Attack Up +2, Non-Elemental Defense Up +1

Fume Gene (S)

* Gene Type: Technique/Non-Elemental
* Active Skill: Poison Gas
* Stat Boosts: Non-Elemental Defense Up +2, Non-Elemental Attack Up +1

Bloodsuck Gene (M)

* Gene Type: Speed/Non-Elemental
* Active Skill: Vampire
* Stat Boosts: Non-Elemental Attack Up +2, Non-Elemental Defense Up +1
Coral Pukei-Pukei

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Coral\_Pukei-Pukei

## Wild Monster-Specific Skills

### Active Skills

 Crunch Time
 Sinister Stream

## Location

Coral Pukei-Pukei is found in Mountain-type areas.

## Retreat Conditions

Coral Pukei-Pukei is more likely to retreat to its den when its tail is broken with an Ice-Elemental Slash weapon.

## Battle Tips

* The effects of Coral Pukei-Pukei's water-based attacks will change after eating; if it uses Crunch Time, it will prioritize Power attacks and use a new ability called Sinister Stream, and if it uses Munch Time, Aqua Blaster cannot be countered and has a 60% chance of inflicting Skillseal and Waterblight onto those hit by it. Breaking the head and tail will respectively prevent it from using Crunch Time and Munch Time.
* Coral Pukei-Pukei's head can only be broken if it used Crunch Time; otherwise, it will not be among the breakable parts the player can target.
* Coral Pukei-Pukei's tail is a consistent weak point for all types of weapons and is the key to using Munch Time, so it is recommended to target it first so it can't make use of Munch Time.
* Coral Pukei-Pukei is immune to Skillseal.

## Notes and Trivia

* Coral Pukei-Pukei is unaffected by Skillseal. Coral Pukei-Pukei as a Monstie does not have this level of resistance, however, though it can have access to Antiseal Genes upon hatching.
Blobdrome

To see official information on the monster, look here: https://fanonmonsterhunter.fandom.com/wiki/Blobdrome

## Monstie Skills

### Passive Skills

Blobdrome does not possess Passive Skills.

## Location

Blobdrome is found in Hills-type and Forest-type areas.

## Notes and Trivia

* Blobdrome was designed to be the weakest Monstie in *Monster Hunter Stories Ultimate* due to its status as a joke monster.
* Blobdrome has the lowest HP, Attack, Defense, Agility, and Recovery out of any Monstie, and is one of the few that don't offer Genes beyond their Fixed Genes.
	+ Blobdrome's Agility is so low that even Agility-boosting skills will just barely make it as agile as the Monsties with the second lowest Agility stats.
* While Riders normally look excited when holding Monstie Eggs, they will instead bear a disappointed look on their faces upon grabbing a Blobdrome Egg.
* An Easter Egg of sorts can be seen if Ivory Griffin is defeated by a Blobdrome Monstie; vain and proud of his strength, he is aghast at having lost to a creature so pitiful and is left feeling that there's no way to restore his lost pride, to the point where he completely gives up fighting the player, choosing to turn himself in to the Hunter's Guild instead.
Infernal Tartaronis

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Infernal\_Tartaronis

## Location

Infernal Tartaronis is found in Volcano-type areas.

## Notes and Trivia

* Wild Infernal Tartaronis is immune to Poison, Paralysis, and Sleep. Its Monstie form is affected by them, however.
* Like all wild Elder Dragons, Infernal Tartaronis is unaffected by Traps. Its Monstie form is affected by them, however.
* Dug In can be bypassed by Sonic Bombs, leaving the monster vulnerable and forcing it to skip its turn.
Great Delex

To see official information on the monster, look here: https://fanonmonsterhunter.fandom.com/wiki/Great\_Delex

## Location

Great Delex is found in Desert-type areas.

## Notes and Trivia

* Wild Great Delex is unaffected by Blind. As a reflection of this, Great Delex as a Monstie is guaranteed to have Antiblind Genes upon hatching.
* Great Delex is guaranteed to have Cooling Genes upon hatching.
Astalos/Astalos Monstie

## Basic Stats

* **HP**: 7/10
* **Agility**: 6/10
* **Recovery**: 4/10
* **Crit Rate**: 8/10

## Attack

* **Non-Elemental Attack**: 5/10
* **Fire Attack**: 5/10
* **Water Attack**: 5/10
* **Thunder Attack**: 7/10
* **Ice Attack**: 3/10
* **Dragon Attack**: 5/10
* **Earth Attack**: 5/10
* **Wind Attack**: 5/10
* **Nature Attack**: 5/10
* **Aether Attack**: 5/10

## Defense

* **Non-Elemental Defense**: 5/10
* **Fire Defense**: 5/10
* **Water Defense**: 5/10
* **Thunder Defense**: 7/10
* **Ice Defense**: 3/10
* **Dragon Defense**: 5/10
* **Earth Defense**: 5/10
* **Wind Defense**: 5/10
* **Nature Defense**: 5/10
* **Aether Defense**: 5/10

## Gene Attributes

Fixed Genes

Thunder Breath Gene (L)- Holds Plasma Pressure

Smash Gene (L)- Holds Thunder Smash

Last Stand Gene (XL)- Holds Vengeful Thunder

Thunder+ Gene (M)- Holds Thunder Boost (M)

Medium Genes

Health Up Gene (M)

Critical Eye Gene (M)

Tech+ Gene (M)

Tech Res Gene (M)

Thunder+ Gene (M)

Thunder Res Gene (M)

Antivenom Gene (M)

Antishock Gene (M)

Keen Sight Gene (M)

Kinship Skill+ Gene (M)

Dancer Gene (M)

Evasion Instinct Gene (M)

Rare Genes

Health Up Gene (L)

Health Up Gene (XL)

Critical Eye Gene (L)

Critical Eye Gene (XL)

Tech+ Gene (L)

Tech+ Gene (XL)

Tech Res Gene (L)

Tech Res Gene (XL)

Thunder+ Gene Gene (L)

Thunder+ Gene (XL)

Thunder Res Gene (L)

Thunder Res Gene (XL)

Antivenom Gene (L)

Antivenom Gene (XL)

Antishock Gene (L)

Antishock Gene (XL)

Keen Sight Gene (L)

Keen Sight Gene (XL)

Kinship Skill+ Gene (L)

Kinship Skill+ Gene Gene (XL)

Dancer Gene (L)

Dancer Gene (XL)

Evasion Instinct Gene (L)

Evasion Instinct Gene (XL)

Thunder Breath Gene (L)

* Gene Type: Speed/Thunder
* Active Skill: Plasma Blaster
* Stat Boosts: Thunder Attack Up +2, Thunder Defense Up +2

Smash Gene (L)

* Gene Type: Technique/Thunder
* Active Skill: Thunder Smash
* Stat Boosts: Thunder Attack Up +2, Thunder Defense Up +2

Last Stand Gene (XL)

* Gene Type: Technique/Thunder
* Active Skill: Vengeful Thunder
* Stat Boosts: Thunder Attack Up +2, Thunder Defense Up +2

Thunder+ Gene (M)

* Gene Type: Power/Thunder
* Active Skills: Thunder Boost (M)
* Stat Boosts: Thunder Attack Up +2, Max HP Up +1
Ignition Astalos

To see official information on the monster, look here: https://fanonmonsterhunter.fandom.com/wiki/Ignition\_Astalos

## Location

Ignition Astalos is found in Mountain-type and Volcano-type areas.

## Notes and Trivia

* If hit with a Speed attack outside of Head-to-Head Battles, wild Ignition Astalos will immediately counterattack the Rider or their Monstie.
Arzuros/Arzuros Monstie

## Basic Stats

* **HP**: 4/10
* **Agility**: 4/10
* **Recovery**: 5/10
* **Crit Rate**: 3/10

## Attack

* **Non-Elemental Attack**: 4/10
* **Fire Attack**: 2/10
* **Water Attack**: 3/10
* **Thunder Attack**: 3/10
* **Ice Attack**: 3/10
* **Dragon Attack**: 3/10
* **Earth Attack**: 3/10
* **Wind Attack**: 3/10
* **Nature Attack**: 3/10
* **Aether Attack**: 3/10

## Defense

* **Non-Elemental Defense**: 4/10
* **Fire Defense**: 2/10
* **Water Defense**: 3/10
* **Thunder Defense**: 3/10
* **Ice Defense**: 3/10
* **Dragon Defense**: 3/10
* **Earth Defense**: 3/10
* **Wind Defense**: 3/10
* **Nature Defense**: 3/10
* **Aether Defense**: 3/10

## Gene Attributes

Fixed Genes

Healing Gene (M)- Holds Honey Power

Breaking Gene (S)- Holds Wild Breaker

Soothing Gene (S)- Holds Royal Honey Power

All-Out Gene (M)- Holds Maximum Claw Swipe

Medium Genes

Health Up Gene (S)

Critical Eye Gene (S)

Evasion Up Gene (S)

Protection Gene (S)

Power+ Gene (S)

Power Res Gene (S)

Might Gene (S)

Iron Wall Gene (S)

Harmony Gene (S)

Merciless Gene (S)

Vicious Gene (S)

Rare Genes

Health Up Gene (M)

Health Up Gene (XL)

Critical Eye Gene (M)

Critical Eye Gene (XL)

Evasion Up Gene (M)

Evasion Up Gene (XL)

Protection Gene (M)

Protection Gene (XL)

Power+ Gene (M)

Power+ Gene (XL)

Power Res Gene (M)

Power Res Gene (XL)

Might Gene (M)

Might Gene (XL)

Iron Wall Gene (M)

Iron Wall Gene (XL)

Harmony Gene (M)

Harmony Gene (XL)

Merciless Gene (M)

Vicious Gene (XL)

Vicious Gene (M)

Vicious Gene (XL)

Healing Gene (S)

* Gene Type: None/Non-Elemental
* Active Skill: Honey Power
* Stat Boosts: Non-Elemental Attack Up +2

Breaking Gene (S)

* Gene Type: Technique/Non-Elemental
* Active Skill: Wild Breaker
* Stat Boosts: Non-Elemental Attack Up +2

Soothing Gene (S)

* Gene Type: No Type/Non-Elemental
* Active Skill: Royal Honey Power
* Stat Boosts: Non-Elemental Attack Up +2

All-Out Gene (M)

* Gene Type: Speed/Non-Elemental
* Active Skill: Maximum Claw Swipe
* Stat Boosts: Non-Elemental Attack Up +2
Kirin/Kirin Monstie

## Basic Stats

* **HP**: 6/10
* **Agility**: 7/10
* **Recovery**: 8/10
* **Crit Rate**: 10/10

## Attack

* **Non-Elemental Attack**: 7/10
* **Fire Attack**: 4/10
* **Water Attack**: 6/10
* **Thunder Attack**: 9/10
* **Ice Attack**: 6/10
* **Dragon Attack**: 6/10
* **Earth Attack**: 6/10
* **Wind Attack**: 6/10
* **Nature Attack**: 6/10
* **Aether Attack**: 6/10
* **Void Attack**: 6/10

## Defense

* **Non-Elemental Defense**: 4/10
* **Fire Defense**: 3/10
* **Water Defense**: 4/10
* **Thunder Defense**: 6/10
* **Ice Defense**: 4/10
* **Dragon Defense**: 4/10
* **Earth Defense**: 4/10
* **Wind Defense**: 4/10
* **Nature Defense**: 4/10
* **Aether Defense**: 4/10
* **Void Defense**: 4/10

## Gene Attributes

Fixed Genes

Savage Strike Gene (L)- Holds Lightning

Paralysis Gene (L)- Holds Lightning Horn

Paralysis Gene (XL)- Holds Lightning Strike

Thunder+ Gene (L)- Holds Thunder Boost (L)

Medium Genes

Tenacity Gene

Quick Gene

All-Res Gene (M)

Inflict Ailment Gene (M)

Inflict Ailment Gene (L)

Salt In Wound+ Gene (M)

Salt In Wound+ Gene (L)

Warming Gene

Cooling Gene

Negate 1-Hit KO Gene

Sealbreaker Gene (L)

Negate Ailment Gene (S)

Negate Ailment Gene (M)

Soul Kinship Gene (M)

Soul Kinship Gene (L)

Harmony Gene (M)

Harmony Gene (L)

Head-to-Head Gene (M)

Head-to-Head Gene (L)

Self-Heal Gene (M)

Self-Heal Gene (L)

Heroics Gene (M)

Heroics Gene (L)

Rare Genes

All-Res Gene (L)

All-Res Gene (XL)

Inflict Ailment Gene (M)

Inflict Ailment Gene (XL)

Salt In Wound+ Gene (XL)

Sealbreaker Gene (XL)

Negate Ailment Gene (L)

Negate Ailment Gene (XL)

Soul Kinship Gene (XL)

Harmony Gene (XL)

Head-to-Head Gene (XL)

Self-Heal Gene (XL)

Heroics Gene (XL)

Savage Strike Gene (L)

* Gene Type: No Type/Thunder
* Active Skill: Lightning
* Stat Boosts: Thunder Attack Up +3, Healing Efficacy Up +3

Paralyze Gene (L)

* Gene Type: Speed/Thunder
* Active Skill: Lightning Horn
* Stat Boosts: Thunder Attack Up +3, Healing Efficacy Up +3

Paralyze Gene (XL)

* Gene Type: Speed/Thunder
* Active Skill: Lightning Strike
* Stat Boosts: Thunder Attack Up +3, Healing Efficacy Up +3

Thunder+ Gene (L)

* Gene Type: Power/Thunder
* Active Skill: Thunder Boost (L)
* Stat Boosts: Thunder Attack Up +3, Max HP Up +2
Ebony Odogaron

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Ebony\_Odogaron

## Location

Ebony Odogaron is found in Mountain-type and Cavern-type areas.

## Retreat Conditions

Wild Ebony Odogaron is more likely to retreat to its den when defeated with Water-Elemental Dual Blades while paralyzed.

## Battle Tips

* Ebony Odogaron will prioritize Technique attacks when enraged and Power attacks when under the effects of Dragon Shroud.
* Ebony Odogaron has a high chance of landing critical hits. This combined with its high attack rate can potentially make it quite difficult to take down.
* It is not recommended to use Piercing attacks against Ebony Odogaron due to all of its body parts being resistant to Piercing damage.
* Ebony Odogaron will move twice in one turn when enraged.
* Breaking Ebony Odogaron's head will negate the effects of Dragon Shroud and knock it down for 1 turn, leaving it vulnerable to attack.
* Wild Ebony Odogaron will not use Dragon Surge due to Dragon Shroud fulfilling its purpose and more.

## Notes and Trivia

* Wild Ebony Odogaron is immune to Bleeding. Ebony Odogaron as a Monstie does not possess this level of resistance, however, though it can have access to Antibleed Genes upon hatching.
Barroth

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Barroth

## Wild Monster-Specific Skills

### Active Skills

 Fang Breaker
 Mud Barrage

## Retreat Conditions

Wild Barroth is more likely to retreat to its den when its mud cover is knocked off with a Water Attack.

## Battle Tips

* Barroth will prioritize Technique attacks when under the effects of Mud Mantle.
* Barroth will always use Mud Mantle after 3 turns.
* When under the effects of Mud Mantle, Barroth will take less damage from Fire and more damage from Water, reversing its weaknesses. It is recommended to bring spare Water weapons as a result of this attribute.
* When under the effects of Mud Mantle, Mud Splash cannot be countered through Head-to-Head Battles, making it more dangerous.
* Breaking Barroth's body parts will negate the effects of Mud Mantle and knock it over for 1 turn, leaving it vulnerable to attack.
	+ Barroth's body parts can only be targeted if it is covered in mud.
	+ Taking too long to break Barroth's body parts will result in it using Mud Barrage, which, while it does remove the mud from the monster's body, hits all targets and has a good chance of inflicting Mudblight or Skillseal, making it dangerous to Riders and Monsties.
	+ Barroth will only use Mud Barrage when under the effects of Mud Mantle.
* Wild Barroth will not use Mud Armor due to Mud Mantle fulfilling its purpose and more.
* Barroth is unaffected by Skillseal and Stun.

## Notes and Trivia

* Barroth was revamped into a Mud Monster in *Monster Hunter Stories Ultimate* due to the Mixed Element being brought into this game. As a reflection of this, its signature attacks and Kinship Attack deal Mud damage instead of just Water damage.
	+ Barroth's signature Genes were also revamped into Earth Genes.
* Wild Barroth is unaffected by Skillseal. Barroth as a Monstie does not possess this level of resistance, however, though it can have access to Sealbreaker Genes upon hatching.
* Wild Barroth is unaffected by Stun. Its Monstie version is affected by it, however.
* Barroth is one of the earliest encountered monsters that can utilize both Mixed Elements and Mixed Blights, which can potentially throw new players off-guard.
Izuchi

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Great\_Izuchi

## Breakable Parts

As a Small Monster, Izuchi does not possess breakable parts.

## Wild Monster-Specific Skills

### Active Skills

 Sickle Strike
 Triple Scythe Slam

## Location

Izuchi is found in Mountain-type and Snowfield-type areas.

## Notes and Trivia

* The Izuchi summoned by Great Izuchi have a greater amount of HP as a regular Izuchi (twice as much for Low-Rank, 300 more HP in High-Rank and G-Rank), and have red hides to distinguish themselves from their ordinary counterparts; these individuals are known as **Elite Izuchi**.
	+ Elite Izuchi do not have their own category within the Monsterpedia, however; defeating one simply raises the number of Izuchi defeated in battle.
* Izuchi, which is considered to be a Non-Elemental Monster in the mainline *Monster Hunter* games, is listed as an Earth Monster in *Monster Hunter Stories Ultimate* due to Earth being added as a singular element there; in addition, it has access to Metal attacks due to Metal being listed as a Mixed Element within this game.
* Izuchi can only use Triple Scythe Slam if Great Izuchi used Leader of the Pack beforehand.
Auburn Espinas

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Espinas\_Subspecies and https://fanonmonsterhunter.fandom.com/wiki/Auburn\_Espinath

## Location

Auburn Espinath is found in Mountain-type and Settlement-type areas.

## Retreat Conditions

Wild Auburn Espinath is more likely to retreat to its den when inflicted with an Abnormal Status that lulls it into a slumber.

## Notes and Trivia

* Auburn Espinath has elements of both the original monster and the fanon revamp by ElusiveSeeker, which is why both wikis are linked to this page.
* Wild Auburn Espinath is unaffected by Poison and Blastblight. As a reflection of this, Auburn Espinas as a Monstie is guaranteed to have Antivenom and Dampening Genes upon hatching.
Agnaktor

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Agnaktor

## Default Damage

Agnaktor does not have a designated Default Damage spot; instead, its Head region can be aimed for at all times, even when broken.

## Wild Monster-Specific Skills

### Active Skills

 Magma Tail
 Charged Stinger

## Retreat Conditions

Agnaktor is more likely to retreat to its den when its fin is broken with a Water-elemental Lance.

## Battle Tips

* Agnaktor will prioritize Technique attacks when enraged and Power attacks after using Molten Uppercut.
* Agnaktor cannot use Magma Tail if its tail is broken.
* Charged Stinger will always be a critical hit in addition to inflicting heavy damage, making it very dangerous. Using a Sonic Bomb or Roar-based attacks can force it out of the ground and trap it for 1 turn, leaving it vulnerable.
	+ Tremor-based moves like Ground Tremor and Earthquake can also be used to damage and trap it when it is underground.
* Kinship Attacks can bypass Charged Stinger, though unlike with Sonic Bombs or Roar-based attacks, it will not be trapped after one gets used.
* When enraged, Heat Beam, Spreading Beam, and Molten Cross cannot be countered in Head-to-Head Battles, making them more dangerous overall.
* Agnaktor's body parts are normally vulnerable to Blunt damage and resistant to Slash and Piercing damage, but after using Molten Uppercut, the opposite effect will take place, so it is encouraged to have weapons of all three damage types on hand when fighting the monster.
* Agnaktor's parts change weaknesses depending on what state they are in, being weakest to Dragon when unarmored and Water when armoured.

## Notes and Trivia

* Agnaktor could not be ridden in *Monster Hunter Stories* and *Monster Hunter Stories 2*, but is ride-able in *Monster Hunter Stories Ultimate*.
* Wild Agnaktor is unaffected by Fireblight. Agnaktor as a Monstie does not possess this level of resistance, however, though it can have access to Antiburn Genes upon hatching.
* Agnaktor as a Monstie is guaranteed to have Cooling Genes upon hatching.
* As a reflection of what happens in the mainline games, Agnaktor's parts are weakest to Dragon when unarmoured and Water when armoured in *Monster Hunter Stories Ultimate*.
Gajalaka (Yellow)

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Gajalaka

## Wild Monster-Specific Skills

 Bottle Rocket Barrage
 Speedseal

## Location

Gajalaka (Yellow) is found in Forest-type, Desert-type, Mountain-type Cavern-type, and Volcano-type areas.

## Notes and Trivia

* Similar to Riders, Gajalaka (Yellow) can utilize Paralysis Knives and Large Barrel Bombs in battle.
* Gajalaka will immediately inflict Speedseal onto any Riders or Monsties that hit it with a Speed attack outside of Head-to-Head Battles.
Copper Blangonga

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Copper\_Blangonga

## Location

Copper Blangonga is found in Desert-type areas.

## Retreat Conditions

Wild Copper Blangonga is more likely to retreat to its den when its head is broken with an Ice-Elemental Lance.

## Battle Tips

* Copper Blangonga will prioritize Speed attacks when enraged.
* Mach Punch bypasses Defense boosts and Skills that negate most or all damage, such as Guard and Perfect Guard, and deals exactly 190 damage, making it dangerous to Riders and Monsties alike, regardless of level.
* Breaking Copper Blangonga's head will knock it down for 1 turn, leaving it vulnerable to attack.
* Copper Blangonga will periodically use Ground Dive, leaving it immune to most forms of damage until it uses Ground Thrust on the next turn. Unlike with most monsters that can dig, however, using a Sonic Bomb or Roar-based attacks will not trap it, though it will still exit the ground, costing it its turn.
	+ Tremor-based moves like Ground Tremor and Earthquake can also be used to damage it when it is underground.
* Kinship Attacks can bypass Ground Dive, but it will not be trapped after one gets used.

## Notes and Trivia

* Copper Blangonga has access to Slugger Genes in *Monster Hunter Stories Ultimate* due to them being retconned into Earth Genes.
* Although it is an Earth Monstie, Copper Blangonga primarily carries Genes associated with Non-Elemental Monsties, such as Protection Genes, Evasion Genes, and Merciless Genes.
* Copper Blangonga as a Monstie is guaranteed to have Cooling Genes upon hatching.
Amber Congalala

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Gold\_Congalala

## Location

Amber Congalala is found in Mountain-type and Cavern-type areas.

## Retreat Conditions

Wild Amber Congalala is more likely to retreat to its den when inflicted with an Abnormal Status that prevents it from using its skills.

## Gene Attributes

* Gene Type: Technique/Non-Elemental
* Active Skill: Extend Stench (M)
* Stat Boosts: Max HP Up +2

## Notes and Trivia

* Wild Amber Congalala is unaffected by Stench. As a reflection of this, Gold Congalala as a Monstie is guaranteed to have Antistench Genes upon hatching.
Crimson Qurupeco/Crimson Qurupeco Monstie

## Basic Stats

* **HP**: 4/10
* **Agility**: 5/10
* **Recovery**: 8/10
* **Crit Rate**: 6/10

## Attack

* **Non-Elemental Attack**: 3/10
* **Fire Attack**: 3/10
* **Water Attack**: 3/10
* **Thunder Attack**: 5/10
* **Ice Attack**: 2/10
* **Dragon Attack**: 3/10
* **Earth Attack**: 3/10
* **Wind Attack**: 3/10
* **Nature Attack**: 3/10
* **Aether Attack**: 3/10
* **Void Attack**: 3/10

## Defense

* **Non-Elemental Defense**: 4/10
* **Fire Defense**: 4/10
* **Water Defense**: 4/10
* **Thunder Defense**: 6/10
* **Ice Defense**: 3/10
* **Dragon Defense**: 4/10
* **Earth Defense**: 4/10
* **Wind Defense**: 4/10
* **Nature Defense**: 4/10
* **Aether Defense**: 4/10
* **Void Defense**: 4/10

## Gene Attributes

Fixed Genes

Rock Gene (L)- Holds Crackling Thunder

Weakening Song Gene (M)- Holds Weakening Song

Enfeebling Song Gene (S)- Holds Enfeebling Song

Tech+ Gene- Holds Tech Boost (M)

Medium Genes

Health Up Gene (M)

Critical Eye Gene (M)

Tech+ Gene (M)

Tech Res Gene (M)

Thunder+ Gene (M)

Thunder Res Gene (M)

Antishock Gene (M)

Keen Sight Gene (M)

Kinship Skill+ Gene (M)

Dancer Gene (M)

Evasion Instinct Gene (M)

Rare Genes

Health Up Gene (L)

Health Up Gene (XL)

Critical Eye Gene (L)

Critical Eye Gene (XL)

Tech+ Gene (L)

Tech+ Gene (XL)

Tech Res Gene (L)

Tech Res Gene (XL)

Thunder+ Gene (L)

Thunder+ Gene (XL)

Thunder Res Gene (L)

Thunder Res Gene (XL)

Antishock Gene (L)

Antishock Gene (XL)

Keen Sight Gene (L)

Keen Sight Gene (XL)

Kinship Skill+ Gene (L)

Kinship Skill+ Gene (XL)

Dancer Gene (L)

Dancer Gene (XL)

Evasion Instinct Gene (L)

Evasion Instinct Gene (XL)

Rock Gene (L)

* Gene Type: Technique/Thunder
* Active Skill: Crackling Thunder
* Stat Boosts: Thunder Attack Up +1, Thunder Defense Up +2

Weakening Song Gene (M)

* Gene Type: None/Non-Elemental
* Active Skill: Weakening Song
* Stat Boosts: Non-Elemental Attack Up +1, Non-Elemental Defense Up +2

Enfeebling Song Gene (M)

* Gene Type: None/Non-Elemental
* Active Skill: Weakening Song
* Stat Boosts: Non-Elemental Attack Up +1, Non-Elemental Defense Up +2

Tech+ Gene (M)

* Gene Type: Technique/Thunder
* Active Skill: Tech Boost (M)
* Stat Boosts: Attack Up +2, Max HP Up +1
Blangonga/Blangonga Monstie

## Basic Stats

* **HP**: 5/10
* **Agility**: 6/10
* **Recovery**: 1/10
* **Crit Rate**: 6/10

## Attack

* **Non-Elemental Attack**: 5/10
* **Fire Attack**: 3/10
* **Water Attack**: 5/10
* **Thunder Attack**: 5/10
* **Ice Attack**: 7/10
* **Dragon Attack**: 5/10
* **Earth Attack**: 5/10
* **Wind Attack**: 5/10
* **Nature Attack**: 5/10
* **Aether Attack**: 5/10

## Defense

* **Non-Elemental Defense**: 3/10
* **Fire Defense**: 2/10
* **Water Defense**: 3/10
* **Thunder Defense**: 3/10
* **Ice Defense**: 4/10
* **Dragon Defense**: 3/10
* **Earth Defense**: 3/10
* **Wind Defense**: 3/10
* **Nature Defense**: 3/10
* **Aether Defense**: 3/10

## Gene Attributes

Fixed Genes

Warming Gene- Holds Cold Res

Toss Gene (M)- Holds Snow Launcher

Ice Breath Gene (M)- Holds Blizzard Blaster

S Head Start Gene (L)- Holds Sonic Strike S

Medium Genes

Health Up Gene (S)

Critical Eye Gene (S)

Speed+ Gene (S)

Speed Res Gene (S)

Ice Boost Gene (S)

Ice Def Boost Gene (S)

Antivenom Gene (S)

Insomniac Gene (S)

Partner Gene (S)

Critical Kinship Gene (S)

Fortify Gene (S)

Rare Genes

Health Up Gene (M)

Health Up Gene (XL)

Critical Eye Gene (M)

Critical Eye Gene (XL)

Speed+ Gene (M)

Speed+ Gene (XL)

Speed Res Gene (M)

Speed Res Gene (XL)

Ice Boost Gene (M)

Ice Boost Gene (XL)

Ice Def Boost Gene (M)

Ice Def Boost Gene (XL)

Antivenom Gene (M)

Antivenom Gene (XL)

Insomniac Gene (M)

Insomniac Gene (XL)

Partner Gene (M)

Partner Gene (XL)

Critical Kinship Gene (M)

Critical Kinship Gene (XL)

Fortify Gene (M)

Fortify Gene (XL)

Warming Gene (S)

* Gene Type: No Type/Ice
* Active Skill: Cold Res
* Stat Boosts: Ice Defense Up +2

Toss Gene (M)

* Gene Type: Speed/Ice
* Active Skill: Snow Launcher
* Stat Boosts: Defense Up +2, Ice Defense Up +1

Ice Breath Gene (M)

* Gene Type: Speed/Ice
* Active Skill: Blizzard Blaster
* Stat Boosts: Ice Attack Up +2, Ice Defense Up +1

S Head Start Gene (L)

* Gene Type: Speed/Non-Elemental
* Active Skill: Sonic Strike S
* Stat Boosts: Non-Elemental Attack Up +2