Clan Wars

Clan Wars take place on a "board map" which has a specific number of bases all of which may be taken over by any Clans who are participating within the Clan Wars. It may be considered for the Clans to participate within the Clan Wars with as many active players as possible to increase the chances of winning the Clan Wars.

At the beginning, NPC bases must be destroyed to take over any of the locations shown above, thus, securing a base for the Clan.

While the Clan Wars are taking place, the Clans who have **one or more bases secured**, are able to further increase the base/location stats to become more powerful. Different locations have different upgrade-able stats, which are both from the Attacking side and the Defending/Reinforcing.

#### **Actions within the taken-over Base**

Whilst the base/location is taken over, the base has the following actions on how to attack the other bases/locations or how to upgrade the stats of the base:

##### **Attack Others**

This action allows the players to attack the surrounding locations for a specific amount of damage. The power of the attacks may be boosted from higher Territory Damage, higher Platform level and being an Attacker Class. This also costs Fuel and Uranium. The Fuel cost for the actions may also be reduced with higher levels of the Refinery.

*Keep in mind that Attack Others option is only possible when the Clan has their own base.*

      *Some specific bases/locations are able to attack locations **only** pointed by the red arrows, as shown below.*

    *It is also possible to see which bases/locations **could attack the current base** while holding "Shift" and hovering on top of the current base/location. Keep in mind that both the attacking-arrows and the receiving-attack-arrows may be different due to specific locations of the bases/locations.*

##### **Reinforcements**

This actions allows the players to increase the base power/health of the current base for a specific amount of power. This action values may be increased by being a Defender Class or increasing the Barracks level. This also costs Fuel and Uranium. The Fuel cost for the actions may also be reduced with higher levels of the Refinery.

##### **Attack List**

Attack list displays the total attacks from other or unknown Clans who have dealt Drop Attacks to the current Clan. This list only saves the attack information from the previous 7 days.

#### **Structures**

##### **Platform**

Increasing the Platform level within the current base/location will allow the players to increase the damage while attacking any other bases from the current base by 1%. The maximum of the Platform level may vary from 1 to 30 in accordance to the base/location. Fuel and Uranium is also needed to upgrade the Platform. The Fuel cost for the upgrade may also be reduced with higher levels of the Refinery.

##### **Barracks**

Increasing the Barracks level within the current base/location will allow the players to increase the value of the Reinforcements within the current base by 1%. The maximum of the Barracks level may vary from 9 to 30 in accordance to the base/location. Fuel and Uranium is also needed to upgrade the Barracks. The Fuel cost for the upgrade may also be reduced with higher levels of the Refinery.

##### **Refinery**

Increasing the Refinery level within the current base/location will allow the players to reduce the Fuel cost of all of the actions connected to the current base by 1. The maximum of the Refinery level may vary from 4 to 30 in accordance to the base/location. Fuel and Uranium is also needed to upgrade the Refinery. The Fuel cost for the upgrade may also be reduced with higher levels of the Refinery within other taken over bases close to the current base.

##### **HQ**

Increasing the HQ level within the current base/location will allow the players to aim for the Clan Wars victory. The maximum of the HQ level may vary from 25 to 200 in accordance to the base/location. Fuel and Uranium is also needed to upgrade the HQ. The Fuel cost for the upgrade may also be reduced with higher levels of the Refinery within other taken over bases close to the current base.

*Keep in mind that building HQ is only possible for the players over level 1 500.*

*Clan Wars victory is achieved whenever a Clan has the total HQ level (sum of all of the HQ level in all of the taken-over bases/locations) of 850. This value is decreased by 10 every day, allowing for the Clan Wars to not last for a long period of time.*

### **Actions to the Other Bases/Locations from the taken-over Base**

There are four different options when attacking the other bases:

##### **Drop Attack**

This actions allows the player to any base from above, which is not reachable by the Attack Others option. Keep in mind that this action is best to use while being an Specialist Class. Fuel and Uranium is also needed to upgrade for the Drop Attacks. The Fuel cost for the action may also be reduced with higher levels of the Refinery or being an Attacker Class.

##### **Nuke Base**

Players are also able to use Bombs to Bomb the bases. The Player is able to use 5/25/50/200 Bombs to increase the "Nuke" status. Once there are 1 000 Bombs accumulated from all of the players, a timer will start. After 3 hours players will be able to attack the base and all of the damage done to the base will be **two times** **higher if attacked by any player.**

The "Nuked" status will stay on the base for 24 hours or until base will be destroyed (power drops to zero). Combining this stat with the Head Bounty actions will also yield more Rubies for the players.

##### **Head Bounty**

Players are able to set the "Head Bounty" on any bases. Each base can have max 1 Head Bounty which can be raised to a maximum of 50 000 000 Rubies. Rubies used on Head Bounty are spent from from the player reserves.. Any player who will attack the base with Head Bounty will get extra Rubies. This could be seen as a tool to motivate other players to attack other bases.

The higher the value of the "Head Bounty", the higher the income in Rubies for the players when attacking directly or dropping attack on that base. Head Bounty is removed once the base is destroyed. Earned Values depend on player level as well.

*Keep in mind that players below level 800 will not be able to receive Rubies for these actions.*

##### **Spy**

Spying is a type of an action allowing the players to "dive into" the data of the other Clan and "steal" their information. Being a higher Specialist Class will allow the players to spy for the lesser cost of Rubies and Uranium while being able to find out the amount of players within other clans, their personal levels, Clan Level, Clan Guild, Clan Harvest, Clan Offence, Clan Defense, personal Uranium stock as well as their names and their best completed Missions.

### **Clan War-related terms**

#### **Territory Damage**

Territory damage is damage used during Clan Wars in territorial attacks. This attribute consists of this attribute and Damage per Click without any other modifications. Increasing Territory Damage will increase the Direct Strike damage output (Attack Others option).

#### **Clan War Activity**

Clan War Activity, similar to Activity Rewards, is a Clan Activity Progression Bar which only appears during the Clan Wars and is located under the regular Activity Progression meter and will reward the player upon participating within the Clan Wars.

If the player has performed any actions per day, the number of the Clan War actions **will not be reset** unless the player has claimed the Clan War Activity rewards for 10 Clan War actions.

It is only possible gain the reward for a total of 10 Clan actions per day (or per Daily Reward).

        Claiming the Clan Activity Reward will yield players 5 000 Rubies to the Clan Reserves as well as rewards, such as Bombs, Keys or Fuel depending on Fuel spent within the Clan War actions.

    *Keep in mind that any actions over the maximum Clan Activity cap (10) will not count towards progression and will not allow for the player to claim more bonuses.*

### **In-Game Clan Wars Tips**

* First clan that gets 850 levels of HQ in total - wins (the winning conditions are reduced by 10 every day)
* When the base power reaches zero - the Clan loses the base;
* Whenever the Clan loses the base, the HQ of that base sets to zero!
* Attacking base means that its power will be reduced by player's territory damage value (this value might vary and is also dependable on the strike level and clan level values)
* Once the enemy base power is 0 it becomes owned by the attacking Clan. During this takeover all buildings are reduced by half and HQ is set to 0.
* Enemy base has red color; If it is a base of a current best clan (closest to winning) then the color is orange
* Fuel cost of all Clan War actions depends on refinery level (each base has its own refinery)
* Holding "shift" key while hovering mouse over a base will allow the players to see which base can attack it.
* Every clan member also gets 1 Uranium every hour but only if the players have less than 50 Uranium
* When Clan War ends, new one will start in about 2-4 weeks
* Once the Clan wins a base, the best option is to reinforce it a bit (raise its' power). Having higher power will make it harder for enemy to take the base. Then increase refinery level, so the Clan can reinforce it for less Fuel. Then reinforce it again to reach a decent value. Then build there other builds, and slowly build HQ to win the game!
* Drop attacks cost more than direct strikes, but for direct strike Clan requires a base.
* The Clan will need more bases to win the Clan War.
* Spending Fuel within the Clan War also contributes to activity bar and play points.
* Current winning prize: Placing in Hall of Fame, 100,000,000 Rubies to clan storage, own clan logo (after admin approval) and Skulls! (300 + 25 per base to each clan player, 100 + 25 per base to all Clan players which have at least 1 base in map. (also if the Clan is latest Clan winner then it is possible to receive a golden border)
* Using more accounts (as one user) in Clan War is forbidden. Please report such accounts to support tickets within the game or via Facebook Army Clicker page. Such accounts will receive Clan War ban (will be still playable but not in a Clan War)
* Building HQ is allowed only for players with level over 1500.

* It is also possible to join an alliance with different Clans, which allows the Clans to have one Clan chat, in which all of the Clans, which are the part of the Faction can communicate. Only the Leader of the clan can decide to join/leave the Faction. Joining/leaving the Faction takes 12 hours.