Fight For The Future

*"Launch an all out assault against the Covenant and the newly awakened Guardian."*

## Fight For The Future

### Depicts

The Endless Horizon's final assault on Lumoria

### Enemies

* Covenant
	+ Grunts
		- Minor
		- Major
		- Ultra
		- Spec-Ops
	+ Jackals
		- Minor
		- Major
		- Marksmen Minor
		- Marksmen Major
	+ Skirmishers
		- Minor
		- Murmillio
	+ Brutes
		- Minor
		- Captain
		- Commander
	+ Elites
		- Minor
		- Major
		- Ultra
		- Ossoona
		- Zealot
		- Imperial Admiral
	+ Hunters
		- Spec-Ops
* Forerunner
	+ Sentinels
	+ Gold Sentinels
	+ Sentinel Enforcers

**Fight For The Future** is the third and final mission of the Lumoria Campaign in *Halo SPV3*. It is also serves as the final level of the entire mod.

After a rogue Guardian is unleashed on Lumoria, SPARTAN May-017 and Sgt Brandon Keifer fight their way through the valley to the main database facility. Once there, they link up with fellow Marines and launch an all out assault on the structure.

Afterwards they are joined by ONI Agent Jayne Ethan Joness, and together, the three of them make their way towards the main terminal, battling Covenant and Sentinels along the way, to find a way to stop the Covenant and the Guardian.

## Overview & Background

This mission is a direct continuation of the previous level, as the player begins in the exact same spot where Valley Battle ended. The level is split into three sections; the first part involves traversing through the forest on foot, fighting Covenant, Sentinels and Enforcers up to a Grizzly tank. The second part is a none-stop action vehicle section, featuring more vehicles in one area than anywhere else in *SPV3*. The last part is inside the main facility, where every enemy in the Campaign is fought in a three way battle, and the player is accompanied by two Hero Units.

This mission features the same themes in the environments as the rest of the mini Campaign, but the valley leads to an open vehicle section where the final structure sits at the top of the hill. As is the same with all the Lumoria mission, the *Endless Horizon* is visible in the background, this time appearing above the final outdoor section.

The final indoor area has a very distinct layout, with handed paths leading to teleports that bring the player to a higher level, where Banshees can be piloted to the central platform. The whole area is open, with a view of the lake in the background, upon entry, the Guardian will appear above the lake.

The final platform is the arena of a boss encounter, though the enemy fought is not a boss unit.

## Gameplay Information

The player is granted access to the Grizzly tank for the final outdoor section of this level. Unlike previous Lumoria missions, the Gungoose is available as an alternative, along with the Warthogs. This mission is unique as, during the final outdoor assault, the player is accompanied by fellow Marines along with an allied Grizzly tank. After this section is cleared, ONI Agent Joness joins the player and Brandon for the final area. Like Brandon, Joness is a Hero Unit.

An Elite Imperial Admiral is fought as the final opponent in a boss encounter. He has powerful shields, tougher than an Elite Zealots, has Active Camouflage and can teleport. His weapon, the unstable round Carbine, is very powerful and can kill the player in just a few shots on Legendary or Noble. Its low-velocity rounds make it fairly easy to dodge at range, however. He can also throw Plasma Grenades like any other Elite. He only uses his Energy Sword in the final cutscenes, not in the actual fight. Unlike in the classic Lumoria, where he is fought in a 1-on-1 battle with the player, in *SPV3* he teleports in an entourage to aid him consisting of Spec-Ops Grunts. If they are all killed, the Admiral will replace them with a wave of Stealth Elites, and if they are killed as well, a pair of Spec-Ops Hunters will be teleported in. If the Hunters are killed, no more enemies will be spawned. If the Admiral is killed before the present wave of enemies, players must finish them off to complete the Campaign. This particular enemy type, despite being a boss type encounter, is also fought in Firefight.

## Developer Information

In *Project Lumoria*, this mission was actually two separate ones, but they were merged together in *SPV3*, the join being at the entrance of the final structure.

Despite the battle against the Elite Imperial Admiral's imposing odds, there are easy ways to kill him. Simply sticking him with a Plasma Grenade or Needle Grenade will instantly kill him on any difficulty, and this can be done as soon as the fight starts before he has a chance to do anything. THERMAL VISION will help players with their grenade throwing accuracy due to his Active Camouflage, but it is not essential as he begins the fight standing at the centre of the players field of view on the lower centre platform from where the player starts the fight. If one has the SPRINT ability equipped, he can also be SPARTAN charged off the platform. His whole Covenant entourage will still have to be eliminated though. Also, if his shields are knocked out, he is vulnerable to headshots.

## Trivia

* Although the thumbnail for this mission shows May-017 holding an Energy Sword in both the original mod and the *SPV3* version, the weapon itself is not available for the player to use in the Campaign. She only uses it during the ending cutscenes.
* When Brandon is killed, he falls forward and lands face down on the ground. During the ending cutscenes, however, he is clearly shown laying on his back in the same spot.
* During the ending, even though the EMP within the Guardian was detonated, destroying all forms of technology in the solar system, the Pelican carrying Brandon's body flies away and seems to be working normally.
* The Admirals accompanying entourage in *SPV3.2* was different than what it is in *SPV3.3*. In *3.2*, the 1st wave consisted of regular Grunts and Jackals while the 2nd wave was made up of Skirmishers and Brute Commanders. Spec-Ops Hunters made up the final wave, as in *3.3*, however, none of the enemies in *3.2* had Active Camouflage, only the Admiral himself.
* During the assault on the database structure, when players can drive the Grizzly tank, the UNSC Endless Horizon appears in the sky, firing its cannons at the Strongest Wills. However, after the raid is over and Joness joins May and Brandon, the frigate disappears into thin air, despite the Covenant ship remaining. The Endless Horizon is not seen again until the ending cutscene.
* It's possible for the Admiral to kill himself. If the player is beneath the edge of the circular platform that spans the circumference of the arena, and he has teleported on top of the platform directly above where the player is standing, he will fire at the player, despite his shots hitting the floor of the platform. The back damage from the unstable round Carbine's explosive rounds will soon kill him if his shields have been knocked out.