John - Tiger

John the Tiger is prisoner #1129 in Back to the Dawn.

"A loner of few words, with a personality that makes him extremely unapproachable. He also has a reputation as a terrifying fighter, to the extent that even the three gangs do not dare mess with him. His only hobby is smoking alone during recreation. A lone wolf like him almost certainly has an interesting past, but it remains a mystery to most."

## Physical description

### Gender

Male

Once your rapport with John reaches 99, you are able to bond with him. To bond with John, you need to roll convince him to talk about his past. This will unlock more information about his past.

### John's Past:

*A loner of few words, with a personality that makes him extremely unapproachable. He also has a reputation as a terrifying fighter, to the extent that even the three gangs do not dare mess with him. His only hobby is smoking alone during recreation. A lone wolf like him almost certainly has an interesting past, but it remains a mystery to most.*

*John is an orphan who grew up in a small, war-torn country. As a youth, like other boys his age, he joined the army to make a living. The hardships of war made him strong, professional, and cold-blooded. Although he won all the battles as a soldier, the coruption of the president's army made them lose the war. Later, under the alias "Stripe", he became a professional mercenary and traveled to many countries. He made a lot of money, but also killed many innocent people, and the constant gunfire and blodshed turned his heart as cold as ice. That was until one day, when he met "Deer".*

*John was on a routine assassination mission. He had already dispatched the warlord who was his target, as well as over a dozen of his bodyguards. However, just as he was about to report back to his employer, he heard crying coming from the closet. He opened it to discover a baby deer, no more than a few weeks old, whom he assumed was the warlord's daughter.*

*Upon hearing of the infant, his employer immediately ordered John to eliminate her as well, promising him double the pay.*

*However, his usual merciless heart [hesitated]. He looked down at the child that he had orphaned, and had flashbacks of his own miserable childhood. He disobeyed the order and fled to his country with the fawn - whom he unimaginatively named Deer - where they lived in anonymity.*

*But the past has a way of catching up with bad guys like John. After three years on the run, Deer was found to be suffering from a rare blood disease that would kill her if left untreated. Yet just when John was at his most desperate, government agents tracked him down. They wanted to make a deal with him: an almost suicidal "wetwork" mission in exchange for Deer's long-term treatment.*

*The mission got John shot five times, but he miraculously survived. The government could not just let him go, but as long as he stays in prison and serves his sentence, it will hold up its end of the deal.*

*Deer is nine years old now. Her adoptive family loves her very much, and she has been completely free of the disease for the years. The government sens John pictures of her every year. For him, that is enough.*

### Skill:

After you bond with John, you also learn more about his past, and gain the strength skill Tiger Combo, which requires 4 strength skill points to activate.

Once you max out your rapport with John, you can upgrade the Tiger Combo skill by talking to him. This will give you the Tiger Combo+ skill:

*"Whenever you deal a critical hit in a fight, you will immediately make another attack. Increases your Crit Chance by 10%"*