Day 3

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**Day 3** is the first playable night of *Five Shows at Wario's* in the The Exit, Final Days and The Factory. It is where this day becomes more slightly medium.

## The Exit

**Kitchen**

VIRUS Waluigi is breaching the Kitchen. Initially, he is already in the Kitchen, however the player can ensure he doesn't breach by keeping the fire in the chimney lit.

**Bathroom**

VIRUS Yoshi will sneak in through the bathroom window. Simply glare at it when it shows its hideous face and it shall vanish in a burst of light.

**Hallway**

VIRUS Ashley plays. Should you see her running towards you, shut off the power to keep her away. Once the power is off, almost all actions in other rooms are disabled. Rush to The Attic as swiftly as possible to restore power. You can't see room click locations while the power is off, so it's important to memorize the quickest possible path to The Attic to minimise the amount of time you spend with the power off.

**Entrance**

VIRUS Luigi has little interest in directly killing the player. Instead, he sends distractions in the form of pop-up advertisements to hinder the player's ability to fend off the other entities. These pop-ups disable all of the player's actions until they are closed. Close the door in the room to halt VIRUS Luigi's hindrance. The door can be closed no matter if it's partly open or fully open.

## Final Days

VIRUS Yoshi: He starts in the attic, goes to the living room, and ends up at your right doorway. Shock him to send him away.

## The Factory

**Freezing Room**

This room becomes one of two available hiding choices on Day 3 after completing the **Office Exit** on Day 2. Completion of this room will advance you to the **Storage** on Day 4 with no choice.

In this room, you have 2 mechanics, in your location, you can heat up the room you are in to prevent yourself from freezing. If the cold completely overcomes the heat, you will be frozen and vulnerable to attacks. In the cameras, you can toggle between 3 temperatures around the factory: cold, mild, and hot, each one making an enemy go back. Cold makes Peach go back, mild makes Luigi go back and hot makes Waluigi go back.

**Waluigi**, **Luigi** and **Peach** are active enemies in this room and they all function identically.

* **Waluigi** will start in the Control Room, heading towards your room via the Office and Office Exit, he will backtrack if the temperature is hot.
* **Luigi** will start in the Cellar, heading towards your room via the Machinery and Bathroom, he will backtrack if the temperature is mild.
* **Peach** will start in Entrance 1, heading towards your room via the Storage, she will backtrack if the temperature is cold.

**Bathrooms**

This room becomes one of two available hiding choices on Day 3 after the player has completed the Office Exit on Day 2. Completion of this room will advance you to the **Machinery** for Day 4 without a choice.

**Wario** and **Mario** are active enemies in this room:

* **Wario** starts in Entrance 2 and goes through the Cellar and Machinery to reach you. If either Entrance 2, Cellar or Machinery have no entities in them, Wario is in your room. If the player believes or knows he is inside, they must use the flash inside the room to flash Wario on the left, causing him to reset. If the player uses the flash when he or Mario isn't there, it drains 25% of the max power. He will normally kill the player if they do not flash him in time.

* **Mario** functions identically to Wario, but takes a different path. He starts at Control Room and goes through the Office and Office Exit. He will normally kill the player if they do not flash in time.

**Crossroads**

This room ditches the traditional power supply, active enemies and camera system mechanics to instead function as a game of WarioWare.

The player begins the night by opening their camera pad and entering the game with five lives. The player must complete a series of microgames under a time limit of ten seconds or less, indicated by a bomb's fuse. If the player fails a microgame or doesn't win on time, they lose a life.

Every seven rounds, the game speeds up. On Round 22, the player must beat a boss stage, using their remaining lives controlled by the mouse to dodge various attacks.

If the player survives the boss round, the cameras will turn off, and the game will fade to 6 PM, giving the player the option to hide in the Machinery or the Corridor for Day 4. If the player loses all of their lives, the cameras will be forced down by Waluigi, causing a Game Over.

## Microgames

* ***PROTECT!*** - Wario is somewhere on the bottom of the screen, being attacked by floating Emma heads. The player must click on the Emma heads to destroy them. Continue to do this until time runs out to win the game. If an Emma head touches Wario, he becomes cursed, counting as a fail.

* ***GRAB RECIPE!*** - Bruno Gate's arm scrolls across the bottom of the screen. Clicking will stop and raise his arm vertically. If his hand touches the recipe, it counts as a pass. If it doesn't or the player doesn't click on time, it counts as a fail.

* ***DON'T MOVE!*** - Mario is displayed in front of the player. Let your hand off the mouse until time expires to pass. If the player moves their mouse before time runs out, it counts as a fail.

* ***REACT FAST!*** - Based on the original *Five Nights at Wario's*. Mario gradually moves out of the computer and into the Office. The player must pull the camera monitor up on time to pass. If they don't, it counts as a fail.

* ***HONK POSTER!*** - Based on *Five Nights at Wario's 2*. The player must click the WarioWare poster to pass. Failure to do this on time will count as a fail.

* ***TAP HIM AWAY!*** - Based on Bedroom 2 from *Five Nights at Wario's 3*. The player must open the cameras and rapidly click on the Hallway screen to make Wario disappear, counting as a pass. Failure to do this on time will count as a fail.

* ***EAT!*** - Based on the 1988 Mode of *Five Nights at Wario's Origins*. The player must open the cabinet and click on the Invisibility Mushroom to eat it and pass. Failure to do this on time will count as a fail.

* ***REMOVE ADS!*** - Loosely based on the 2018 Mode of *Five Nights at Wario's Origins*. The player must close ads by either clicking *Skip Ad* or *Install Later* to pass. Failure to do this on time will count as a fail.

* ***REMOVE WARIO!*** - Based on Week 1 of *Five Nights at Wario's 4*. The player must activate Brightness by clicking the sun icon on the remote. After a few seconds, toggling it off will remove Wario and count as a pass. Failure to do this on time will count as a fail.

* ***FAKE LUIGI!*** - Based on Week 2 of *Five Nights at Wario's 4*. Three Luigis are presented in front of the player. The player must choose the Luigi that has a missing feature to pass the game. Examine their overall buttons, left ears and right hands for anything unusual. Failure to decide on time or choosing one of the two wrong Luigis will count as a fail.

* ***DODGE EMMA'S ATTACKS!*** - The boss stage of the game. The player takes control of their remaining lives by freely moving them as they follow the mouse. Many different attacks will be thrown from the right side of the screen towards the left, and the player must dodge enough of them with lives remaining to pass. Hitting an obstacle will destroy that life. Losing all of them will cause a Game Over, forcing the player to restart the game.

## Phone Calls

**Freezing Room**

"Welcome to the freezing room. This room has the ability to toggle the temperature in the factory va camera system you can toggle it easily with a click to change between cold mild and hot the diffrent enemies hunting you down are weak to diffrent types of temperature if the factory has the temperature the despise they will move away from you instead towards you. Use this system to keep enemies away from you. This does not apply towards the freezing room itself however as it is designed to store food, the temperature will constantly try to sink to a very cold temperature to prevented a frozen and painful experience you must keep the temperature up as often as you can and not reach its lowest point. This marks the end of this pre-recorded message."

**Bathrooms**

"Welcome to the freezing room. Welcome to darkness only a slight hint of power is left in the building and the camera thus partally unuseable when it comes to looking around, however as this is in a very centor of the factory you wont able just be to hear them now and then, but you'll be able hear each time enemies move to another room. One enemy moves from Entrance 2 to a trip down in the cellar to the machinery and into youre room. The other enemy move from the control room through the office through the office exit and into youre room. Due to the power problems there are safety messures installed in our recreation in Wario's Factory you can scan any room in your camera pad to see if any entity resisst there the scan require manual recharging. The bathroom youre in has a flash, you must use this whenever an entity has entered. Use it before its too late, flashing them back through the hallway back to where they came from. Flashing while the bathroom is empty however will drain quite a lot of power track them using sound and scanning and flash the bathroom when needed. This marks the end of this pre-recorded message."

**Crossroads**

"Welcome to the crossroads. You have chosen to stop in a hallway that does not feature a security camera a wise choose however the entitys will not leave you alone they are still playing with you, taunting you, playing with you in th worst ways they have infected camera pad and the camera funcunality is gone you'll instead play a digital game on your pad featuring lives run out of lives and you'll lose reach the end of their twisted game and they let you live for another day. This marks the end of this pre-recorded message."

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