Lunacyta/Abilities and Powers

In the days of YGGDRASIL, Lunacyta was a top Pvp player thanks to her extremely rare job classes, with her Old Ones' Herald being a job class that one needed a lot of research to find and levels in warlock and eldritch warlock to obtain along with the requirement of inflicting mental status on each playable race via a quest.

Her build revolves around inflicting mental statuses which she can make bypass immunities and resistances, summoning abberations and countering summoning mages.

### Class Abilities

* **Aberration Control** / **Aberration Domination**: The user has the power to mentally dominate the aberration's state of mind and soul. The enslaved aberrations will acknowledge the user before them as their controller, their Master. However, there are limits to aberration domination as for how many the user can control, both in upper limits and total numbers. The same can be said with how powerful of an aberration can be dominated. In addition, the [Aberration Domination] skill is only effective on aberrations weaker than the user.
* **Aberration Strengthening**: The various kinds of aberrations Lunacyta can create for summoning are buffed or enhanced than their original.
* **Aberration Strengthening**: The various kinds of aberrations Lunacyta can create for summoning are buffed or enhanced than their original.
* **Blessing of the Abyss**: An ability that creates an invisible barrier that additionaly increases Lunacyta's magic resistance for everyone that died while her Offering to the Old Ones skill was active on them, with the barrier having up to 100 stacks. Lunacyta can spend half of the stacks to restore half of her MP.
* **Despair Aura I**: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Fear. Fear refers to an abnormal status of being afraid, which inflicts a penalty to all actions. Besides inflicting fear, it can reduce the stats of its victims.
* **Despair Aura II**: Has a chance of causing Panic. Panic is a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status will want to flee the ability user at all costs ― in other words, they will be unable to take any combat-related actions against that person.
* **Despair Aura III**: Has a chance of causing Confusion. This can only happen if the target does not have any recovery measures prepare.
* **Despair Aura IV**: Has a chance of causing Insanity. Insanity is an extremely annoying bad status, being a permanent version of Confusion. It cannot be removed without magic from a third party.
* **Dark Vision**: Lunacyta can see perfectly in non-magical darkness.

### Super-Tier Magic

* **Creation**: It is a super-tier spell that can change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands.
* **Iä Shub-Niggurath**: Lunacyta uses this super-tier spell to summon a black cyclone that instantly kills everything in its field of range. This spell inflicts an instant-death effect, and it is practically useless against the undead, golems, and other beings which have no life. While it is effective against living players and enemies, it is hard to imagine any level 100 players not having immunity to instant death. Additionally, the fallen victims caught in the cyclone are also sacrificed in order to summon monsters over level 90 known as "Dark Young." The number of summoned Dark Youngs is proportional to the total number of sacrifices. Because of her job classes, the aura of fear and insanity emitted by the Dark Young is boosted to the point of being able to affect even max leveled players when there are at least two of them.
* **Gaze of the Black Pharaoh**: A super-tier spell that surrounds the user in shadows and a figure with three crimson eyes is formed. The figure unleashes a beam that damages those in a spot of choice and inflicts insanity that can be passed on those near them after death. This spell can affect anyone not possessing specific World Items.

### Normal Spells

#### 1st Tier

* **Magic Arrow**: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. The amount of arrows is equal to the highest tier of magic accessible by the caster, meaning 10 arrows when used by Aethaion. This spell can be enhanced with at least these Meta-magic Enhancements: Twin/Triplet Magic, Maximized Magic, and Boost Magic.
* **Eldritch Blast**: A 1st tier spell that allows the user to shoot out a beam of crackling energy toward a creature within range. The spell creates more than one beam when the player reach higher levels. The tier of the spells changes depending on how much MP that is put into it, with the lowest being Tier 1 and highest being Tier 7.
* **Magnify Gravity**: A 1st tier spell with which the user can increase the surrounding gravity.
* **Sleep**: A 1st tier spell that forces a person to have the desire of sleeping.
* **Sapping Sting**: A 1st tier spell that allows the user to sap some of the target's vitality.

#### 2nd Tier

* **Message**: A 2nd tier that allows one to be able to talk to a (targeted) person through telepathy.
* **Detect Thoughts**: A 2nd tier that allows the user to hear the toughts of everyone 30 feet away.
* **Phantasmal Force**: A 2nd tier spell that allows the user to have a target be affected by an illusion and if the user believes it's real, then they are really damaged.

#### 3rd Tier

* **Remove Curse** : A 3rd tier spell that allows the user to end all curses affecting one creature or object.
* **Bestow Curse**: A 3rd tier spell that allows the user to inflict a curse on a target. While cursed, the target has a difficulty landing hits on the user while they receive more damage from them.

#### 4th Tier

* **Gravity Sinkhole**: A 4th tier spell that allows the user to create a gravitational sphere that does great physical damage to those trapped in its center.
* **Eldritch Grasp**: A 4th tier spell that allows the user to create one or multiple black tentacles in an 20 feet area that can grab, slam or constrict targets.
* **Banishment**: A 4th tier spell that allows the user to banish a summoned creature.
* **Death Ward**: A 4th tier spell that allows the user to create a barrier around themselves or another target, with the barrier protecting them from death once while it can block one instant death spell.

#### 5th Tier

* **Dominate Person**: A 5th tier spell that allows the user to completely hypnotize a target and remotely control it, with the user seeing and hearing what the target does. Great enough damage undoes the control.
* **Seeming**: A 5th tier spell that allows the user to create an illusory appearance for one or multiple targets.
* **Geas**: A 5th tier spell that allows the user to ask a target to do something. If the target agrees, they must do what they agreed to do or else they will feel immense pain every day unless they execute what was asked of them.
* **Modify Memory**: A 5th tier spell that allows the user to reshape one's memories and even delete a memory.
* **Telekinesis**: A 5th tier spell that allows the user to mentally move a target.
* **Teleportation**: A 5th tier spell that allows the caster to teleport over a distance.

#### 7th Tier

* **Greater Teleportation**: A 7th tier spell that allows instantaneous transition without restriction to distance.
* **Blasphemy**: A 7th tier spell with which the user speaks in a tongue that deals heavy damage to nonevil beings.
* **Holy Word**: A 7th tier spell with which the user speaks in a tongue that deals heavy damage to nongood beings.

#### 8th Tier

* **Feeblemind**: An 8th tier spell which lets the user to touch a target and practically erase their intellect and personality, making them unintelligible for thirty days.
* **Dimensional Lock**: An 8th tier spell which lets the user render the enemy's teleportation and transfer magic unusable.
* **Maddening Darkness**: An 8th tier spell which lets the user create a spreading darkness that prevents even those with darkvision from seeing anything while lower tier spells can't remove the darkness or cast light at all. Those inside the darkness hear whispers, laughs, screams and can even see figures in the dark, with the darkness gradually leading to insanity.

#### 9th Tier

* **Dominate Monster**: A 9th tier spell which is the superior version of Charm Species. It allows the user to control any being weaker than the user.
* **Cthugha**: A 9th tier spell which lets the user unleash a sphere of black fire that explodes upon contact and does burning damage over time to those hit.

#### 10th Tier

* **Reality Slash**: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell can disregard virtually any form of magical defense.
* **Plane Summon**: A 10th tier spell that allows a user to summon multiple beings of varying type, with their levels ranging from 50-80. Normally, the summoned beings can't be controlled, but Lunacyta uses her passive ability to fully control any summoned abberration while he can use Dominate Monster to control anything else.
* **Azathoth**: A 10th tier spell that deals non-type damage. It was the kind of spell that could be learned by a magic caster of a specific type as long as the requirements to learn it were met. An eldritch, alien like face manifests and unleashes a beam of darkness that does its listed damage at targets of maxed out positive or negative karma.
* **Implosion**: A 10th tier spell that causes the target to collapse or burst inward.

#### Unknown Tier

* **Gate**: An unknown tier spell that summons a portal, allowing travel of a large number of people over great distances. It has no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.
* **Detect Magic**: The spell is used to detect magical traps or magic items that are hidden in the midst of the user's presence.
* **Open Wounds**A spell that worsens wounds.
* **Genesis**: An unknown tier spell that allows the user to create a pocket dimension, a demiplane. The demiplane can be inside how the user wishes, but it's only 180 feet. However, its size doubles with each use.

### Special Skills

* **Revelation of the Old Ones**: This special skill is one of Lunacyta's most powerful abilities and comes from the maximum level (15) in Old Ones' Herald. Old Ones' Herald is one of the hardest classes to get because it requires a Warlock with levels in Eldritch Warlock and having affected all races with mental status via a quest. The Old Ones' Herald class lets the user become a true bringer of madness. It strengthens the insanity effect of magic and skills to the point of bypassing any immunity or resistance.
* **Offering to the Old Ones**: Lunacyta creates an alien mark via a harmless beam that is active for five minutes. Anyone that dies while the mark is active gives her a stack for her abilities. It's a skill with low cooldown.
* **Conversion of the Outer Ones**: Through using this special skill, Lunacyta is capable of turning summons, undead and corpses weaker than herself into aberrations she can control, a skill used to counter summoning mages.
* **Baptism of the Outer Ones**: Through using this special skill, Lunacyta becomes an aberration, with her hands and lower body becoming masses of numerous tentacles that can rapidly regenerate. For ten minutes, her magic defense and physical strength swap but she can't use spells.

## Main Equipment

* **Balor**: A black staff with bat like wings, a horned like face with a single eye and a light green crystal on the top. A Divine Item that unleashes beam of non-type darkness damage that shave off some MP from those hit.
* **Unnamed Headband**: A black headband with a black ribbon on its right. A Divine Item that boosts MP amount and regeneration and can inrease the MP cost of a chosen spell once every ten minutes.
* **Dress of the Dark Mistress**: A gothic dress with white collar. A Divine Item that makes the user untraceable and hard to hit when in darkness.
* **Arms of Night**: Two black armguards. A Divine Item that raises the power of a physical or magical attack while in a dark place.
* **Symbol of Self**: A silver cross. A Divine Item that protects the user from mental effects and can silence a target for half a minute, with the effect being able to be used after five minutes.

* **Necronomicon**: A purple grimoire with a red eye on the middle inside a mouth, a lock in the form of hands and four feet while its pages are drooling. A World Item that when fully used, can turn an area into a dark, eldritch area that the user can control by chanting through it and inside the area, any non aberration summon is gradually weakened. The book can even overwrite a guild base's area and even turn a guild base completely into a place of the user's control, albeit temporarily.