Rituals

> "*Powerful magic with a direct effect on the environment.*"
> ― Book of Shadows
>
>

*This article is about the 1.18 version. For 1.12, check here.*

Rituals are a powerful magic practice used to have a direct effect on the world. They are cast by drawing circles and throwing in the proper ingredients. Rituals need a ME-providing Altar nearby; the amount of ME needed is always noted in the ritual's entry.

Every ritual has an inner and an optional outer circle drawn with chalk, depending on the ritual. A golden glyph always forms the center of a Ritual.

All rituals are started by right-clicking the golden glyph In the inner circle.

## List of Rituals (and ingredients)

### Barrier (300 ME)

*This lesser Ritual utilizes the power of wind and salt to push back hostile entities. It will run for around half a day.*

* Heaven Extract
* Salt

### Binding (850 ME)

*The Ritual of Binding uses greater demonic power to cross the soul of the caster and an animal they hold dear, making it a familiar. The animal the Ritual is applied to is determined via Taglock.*

* Taglock
* Demon Heart
* Mandrake Root
* Ectoplasm

*To sever a Familiar connection, check the Severing ritual.*

### Severing (850 ME)

*A Ritual of Severing can be cast, should you wish to part ways with your Familiar*

* Taglock
* Silver Ingot
* Salt
* Garlic

### Cleansing (300 ME)

*The Ritual of Cleansing calls on the light to cleanse its target of Curses. The target is specified with a Taglock.*

*Note:* This Ritual removes Curses and cures Zombie Villagers. This ritual is not guaranteed to succeed, but just like with washing, scrubbing hard enough will get anything off.

To cast, throw Cleansing Balm, a  filled Taglock, and a  Golden Apple into the inner circle. Then, right-click the golden glyph.

### Darken (300 ME)

*This ritual releases a wave of darkness. It will destroy any easily breakable light sources*

To cast, throw Grim elixir and Obsidian block into the inner circle. Then, right-click the golden glyph.

### Deluge (150 ME)

*A lesser Ritual that calls on water spirits to make it rain.*

To cast, throw Aqua Cerate and a bucket of water into the inner circle. Then, right-click the golden glyph. The rain should last about half a day

### Divination (600 ME)

*The Ritual of Divination searches the Earth for the specific block under the the center glyph (that is under the block it is attached on.) It will not give away the exact position, just the count. When searching for those blocks, keep in mind that the radius of this Ritual is limited to a chunk Under Normal Conditions.*

To cast, throw Earth Ichor and an Emerald into the inner circle, and then right-click the golden glyph. You will need 600 ME for this.

### Drench (300 ME)

*A Ritual that fills the air with water energies, making everything around it wet and extinguishing flames.*

The range of this ritual is limited, so you must really need something to be wet in order for this ritual to be useful to you.

To cast, throw Aqua cerate, Lily Pad, and Melon Slice into the inner circle, then right-click the golden glyph. You will need 300 ME for this.

### Drought (150 ME)

*The Ritual of Drought makes the air dry, stopping all rain.*

This Ritual has a similar range to that of Deluge. To cast, throw Fiery Serum and Coal into the inner circle, then right-click the golden glyph. You will need 150 ME for this.

### Evaporate (300 ME)

*This Ritual channels energies of fire, removing any nearby water.*

To cast, throw Fiery Serum, Netherrack, and a Lava Bucket into the inner circle, then right-click the golden glyph. You will need 300 ME for this.

### Hex (600 ME)

*By applying a simple hexing spell, enchanted items inside the ritual will be disenchanted and repaired*

To cast, throw Grim Elixir, an Ender Pearl and Blaze Rod into the inner circle, then right-click the golden glyph

### Hurricane (600 ME)

*By magically a magic wind, this Ritual removes any nearby plants and leaves*

To cast, throw Heaven Extract, An Ice and Mandrake Root into the inner circle, then right-click the golden glyph

### Imbue (600 ME)

*An extremely powerful ritual; by calling on the deeper, obscure forces of water, it is able to apply powerful enchantments to items*

To cast, throw Aqua cerate, Block of Lapis Lazuli and Book into the inner circle. Then, right-click the golden glyph.

Note: For the ritual to work, you have to throw the tools and armor you want to enchant AFTER the ritual started (you can't enchant 2 items at the same time)

### Immortality (600 ME)

*This Ritual grants temporary immortality. Any damage -save for void- is completely nullified*

To cast, throw Cleansing Balm, Diamond and Phantom Membrane into the inner circle, then right-click the golden glyph

### Nightfall (150 ME)

*By calling on the moon, witches may exchange the day for night*

To cast, throw Grim elixir and Silver Ingot into the inner circle. Then, right-click the golden glyph.

### Propagate (300 ME)

*This ritual causes nearvy crops, animal and humans to grow. Sometimes, it's better to not question magic*

To cast, throw Earth ichor, Wheat and a Bone Block into the inner circle. Then, right-click the golden glyph.

### Refine (600 ME)

*This Ritual calls on fire spirits, basically making the circle a very big smelting pot*

To cast, throw Fiery Serum and Blaze Rod into the inner circle, then right-click the golden glyph

### Smite (150 ME)

*Smite summons a lightning bolt at the effective position of the Ritual*

To cast, throw Heaven Extract, Copper Ingot and Redstone Dust into the inner circle, then right-click the golden glyph.

### Summon Baphomet (850 ME)

*This Ritual summons Baphomet; you'll want to keep them away from other beings*

To cast, throw Grim Elixir, Fiery Serum, Demon Heart, Demon Horn, Fire Charge and Paper into the inner circle, then sacrifice a sheep with an Athame inside the Ritual circle

### Summon Demon (666 ME)

*This ritual separates a Demon from their hellish home by sacrificing a Human using an Athame. Demons offer a variety of trades*

To cast, throw Diamond, Demon Horn, Snake Tongue, Aconite and Belladonna into the inner circle. Then sacrifice a human with an Athame inside the Ritual circle.

Note: It is recommended to summon the Demon away from anything flammable

### Summon Leonard (850 ME)

*This Ritual calls on the lord of brews, summoning Leonard himself*

To cast, throw Grim Elixir, Fiery Serum, Demon Heart, Demon Horn, Ghast Tear and  into the inner circle, then sacrifice a sheep inside the Ritual circle.

### Summon Wither (500 ME)

*Summons the Wither*

To cast, throw Demon Horn, Snake Tongue, Soul Sand and Wither skeleton head into the inner circle. Then, right-click the golden glyph.

### Sunrise (150 ME)

To cast, throw  Cleansing Balm and  Gold Ingot into the inner circle, then right-click the golden glyph.

### Warp (150 ME)

*This powerful ritual teleports anything from it's vicinity to a target location. it works really well with waystones*

To cast, throw  Earth ichor and a  Filled taglock of the selected entity or a Waystone of the selected place. into the inner circle. Then, right-click the golden glyph. This will not work across dimensions.