Waddo

The **Waddo** are a humanoid race in Ozuma. A race that lives amongst trees, they are the protectors of Ozuma's afterlife, the Afterworld, and the Molacalma Woods. The Waddo's capital city is Waddosalam, from within which they guard the entrance to the Afterworld.

## Profile

The Waddo are wooden and elvish in appearance with long limbs, oversized hands with claw like nails, prominent veins on their faces, and hair resembling flora. Due to their role of overseeing and protecting the Afterworld in Waddosalam, they are astute in determining unsent from regular people by their scent. Of all the races in Ozuma, the Waddo are physically the fastest, able to run twice as fast as humans. Their high speed makes the Waddo Warriors an effective bandersnatch team.

Unlike other races in Ozuma, Waddo do not seem to leave behind bodies when they die. Also, the Waddo tend to keep their problems to themselves.

Waddo have a religious culture, which causes them to come across as arrogant. Their role as guardians of the Afterworld have led to them looking down upon other races. The Waddo were converted to the Yevon religion under their leader, Viscal Waddo, who was later appointed a Maester of Yevon. Despite their strict religious culture, they are generous and welcoming to guests.

## Racial Traits

Player characters who choose the Waddo race get access to the following racial traits.

***Ability Score Increase***: Their Wisdom score increases by 2, and their Intelligence score increases by 1.

***Age***: Waddo mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 120 to almost 150 years.

***Alignment***: Waddo are most often lawful, but they can range between good and evil. However, half-Waddo children (such as half-human) have been known to break this norm.

***Size***: Waddo are taller than humans but more slender. They average 6 to 6½ feet tall, but usually weigh less than 200 pounds. Their size is Medium.

***Speed***: Their base walking speed is 30 feet. Given their home city of Waddosalam is an enclosed forest dome, they have a climbing speed of 25 feet.

***Darkvision***: Waddo can see in dim light within 60 feet of themselves as if it were bright light and in darkness as if it were dim light. They can’t discern color in darkness, only shades of gray.

***Claws***: A Waddo's thorny fingers are natural weapons, which they can use to make unarmed strikes. If they hit with them, they can deal slashing damage equal to 1d4 + their Dexterity modifier.

***Waddo Cunning***: Waddo have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

***Forest Lore***: Whenever a Waddo makes a History check related to magic items, the Afterworld, or the unsent, they can add twice their proficiency bonus, instead of any proficiency bonus they normally apply.

***Languages***: Waddo can communicate in Waddo and in Ozumian. Since many travelers visit the Afterworld, some Waddo also learn another language during their maturation at home in Waddosalam.

## Story

Twenty-eight years ago Viscal Waddo had a child with a human woman in an attempt to foster friendship between the Waddo and human races. Their child, Samir, was viewed as an abomination by the humans, and Viscal's decision to wed a human led to disunity in the Waddo tribe. Three years later, Viscal became the Waddo leader and introduced them to the teachings of Yevon. When Samir was eight years old, to avoid further strife among the Waddo nation, Viscal had his wife and son exiled to the remote island of Jaab.

With the arrival of Braska's Rest, the Waddo's internal discord subsided. Following the death of his father, Samir has taken his place as leader of the Waddo and subsequently become a Maester of Yevon.