recursal/Fanatic-Fandom huggingface dataset:
𝕾𝖍𝖆𝖉𝖔𝖜 Ɣ𝖎𝖗𝖚𝖘

𝕿𝖍𝖊 𝕾𝖍𝖆𝖉𝖔𝖜 𝖁𝖎𝖗𝖚𝖘 𝖎𝖘 𝖆 𝖙𝖗𝖔𝖚𝖇𝖑𝖊𝖘𝖔𝖒𝖊 "𝖎𝖓𝖋𝖊𝖈𝖙𝖎𝖔𝖓" 𝖙𝖍𝖆𝖙 𝖈𝖆𝖚𝖘𝖊𝖘 𝖆 𝖕𝖑𝖆𝖞𝖊𝖗'𝖘 𝖒𝖘 𝖙𝖔 𝖌𝖗𝖆𝖉𝖚𝖆𝖑𝖑𝖞 𝖗𝖎𝖘𝖊, 𝖘𝖑𝖔𝖜𝖎𝖓𝖌 𝖕𝖑𝖆𝖞𝖊𝖗𝖘 𝖉𝖊𝖛𝖎𝖈𝖊𝖘 𝖉𝖔𝖜𝖓 𝖙𝖍𝖊 𝖎𝖓𝖋𝖊𝖈𝖙𝖎𝖔𝖓 𝖎𝖘 𝖛𝖊𝖗𝖞 𝖈𝖔𝖓𝖙𝖆𝖌𝖎𝖔𝖚𝖘 𝖆𝖓𝖉 𝖈𝖆𝖓 𝖘𝖕𝖗𝖊𝖆𝖉 𝖘𝖊𝖗𝖛𝖊𝖗 𝖜𝖎𝖉𝖊 𝖎𝖋 𝖚𝖓𝖑𝖊𝖆𝖘𝖍𝖊𝖉 𝖎𝖓 𝖆 𝖕𝖚𝖇𝖑𝖎𝖈 𝖆𝖗𝖊𝖆, 𝖙𝖍𝖊 𝖒𝖔𝖗𝖊 𝖕𝖊𝖔𝖕𝖑𝖊 𝖙𝖍𝖆𝖙 𝖎𝖙 𝖎𝖘 𝖕𝖆𝖘𝖘𝖊𝖉 𝖉𝖔𝖜𝖓 𝖙𝖔 𝖙𝖍𝖊 𝖒𝖔𝖗𝖊 𝖕𝖔𝖙𝖊𝖓𝖙 𝖎𝖙 𝖇𝖊𝖈𝖔𝖒𝖊𝖘 𝖘𝖕𝖊𝖊𝖉𝖎𝖓𝖌 𝖚𝖕 𝖙𝖍𝖊 𝖆𝖋𝖋𝖊𝖈𝖙𝖘 𝖔𝖋 𝖙𝖍𝖊 , 𝖔𝖓 𝖆 𝖉𝖊𝖛𝖎𝖈𝖊 𝖎𝖙 𝖈𝖆𝖓 𝖙𝖍𝖊𝖔𝖗𝖊𝖙𝖎𝖈𝖆𝖑𝖑𝖞 𝖑𝖆𝖘𝖙 𝖚𝖕 𝖙𝖔 յշօ 𝖍𝖔𝖚𝖗𝖘. 𝕿𝖍𝖎𝖘 𝖉𝖊𝖛𝖆𝖘𝖙𝖆𝖙𝖎𝖓𝖌 𝖜𝖊𝖆𝖕𝖔𝖓 𝖔𝖓𝖈𝖊 𝖇𝖗𝖔𝖚𝖌𝖍𝖙 𝖉𝖔𝖜𝖓 𝖌𝖗𝖆𝖆𝖑 𝖋𝖔𝖗 𝖆 𝖘𝖍𝖔𝖗𝖙 𝖕𝖊𝖗𝖎𝖔𝖉 𝖔𝖋 𝖙𝖎𝖒𝖊. 𝕴𝖓𝖋𝖔𝖗𝖒𝖆𝖙𝖎𝖔𝖓 𝖗𝖊𝖌𝖆𝖗𝖉𝖎𝖓𝖌 𝖍𝖔𝖜 𝖎𝖙 𝖎𝖘 𝖆𝖈𝖈𝖔𝖒𝖕𝖑𝖎𝖘𝖍𝖊𝖉 𝖆𝖓𝖉 𝖍𝖔𝖜 𝖎𝖙 𝖈𝖆𝖓 𝖇𝖊 𝖗𝖊𝖒𝖊𝖉𝖎𝖊𝖉 𝖜𝖎𝖑𝖑 𝖓𝖔𝖙 𝖇𝖊 𝖕𝖚𝖇𝖑𝖎𝖈𝖑𝖞 𝖗𝖊𝖑𝖊𝖆𝖘𝖊𝖉.
Festival of the Rani

> *"Well, well, well."*
>
>

**Festival of the Rani** is the fifth serial of the Thieves and TARDISes campaign.

### Summary

#### Part One

> *Team TARDIS arrives in a small medieval town just in time for a festival - but there’s something very strange going on in the castle overlooking the town. This is going to end well.*
>
>

#### Part Two

> *It is once again time to get stabby. The Doctor catches up with an old acquaintance. The rest of the team makes a very good new friend.*
>
>

#### Part Three

> *Fuelled with a sense of accomplishment and their very good new friend, team TARDIS heads back to the town. And then to the TARDIS.*
>
>

### NPCs

* May
* The Blacksmith
* The Mayor
* The Rani
* Princess

### Continuity

* Leela and Dissent both acquire butterfly knives from the blacksmith.
* The Doctor mentions that her previous incarnation was a biochemical specialist.
* The Rani namechecks Jelpax as an example of a person who doesn't want to be the Doctor's friend *and* doesn't want to kill her.
* Dissent has Secret Knives.
* The Rani attempts to convince Caryo to let her experiment on some of Caryo's psychic web. Caryo is not happy with this.
* The Doctor references the Academy-era death-faking incident again.
* Caryo exchanges their top hat for a selection of pins (which they gift to Verity).
* At May's shop, the Doctor buys a pack of (marked) cards, Caryo buys a music box and a whetstone, and Dissent buys a bracelet.
* Dissent has stolen the Mayor's plaque. It currently resides on the door of their room.
* Verity appears to be losing her mind over the whole TARDIS thing. But I'm sure she's fine.
* Team TARDIS now has a pet dragon onboard.

### Trivia

* The first episode of this serial is named (on the transcript and in the file) as 'Festival of the Rain', to preserve the twist of who the main antagonist of the story is.
* The book Rain mentions while discussing hidden knives and bones is *Mistborn* by Brandon Sanderson.
* The final part of this serial was subject to some truly dreadful technical difficulties, as well as some equally dreadful 'everybody is feeling like garbage' difficulties, which accounts for how disjointed the entire conclusion is.
* If Rain ever hears another well pun, it'll probably be too soon.
Chalice of Power (Relic)

**Sacrifice** an *Action Card* to gain an **Advanced Action** of the same color from the *Market* to your **Hand**

### Sacrifice Action

**Cost:** *Destroy the Relic*

**Destroy** this Relic and **Sacrifice** an *Action Card* to gain a **Spell** of the same color from the *Market* to your **Hand** and a **Crystal** of that color too

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_chalice\_of\_power"*
Chewyybruhh's original characters Wiki

**Welcome to the Chewyybruhh's original characters Wiki!**
A place for my original characters!

We're a collaborative community website about Chewyybruhh's original characters that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Main Pages:

Adien Hill Liam Carter Sasha Carter Emma Taylor

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shadow Puppets (Relic)

*Discard* Any number of cards (of any type, including **Wounds**) to get *Range* Attack **2** per discarded Card. XP +1 Per Enemy *Defeated*.

### Sacrifice Action

**Cost:** *Destroy the Relic*

**Double** *all* *Range* Attacks **OR** Convert them to *Siege* Attacks **OR** Convert *all* *Siege* Attacks to *Range* Attacks at **x2** of their Value.

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_shadow\_puppets"*
Cousin Theseus

**Cousin Theseus** is a member of Faction Paradox and a former member of the Prydon chapter. He was present at the Esoterica on the day of its destruction.

### Appearance

Theseus is a tall man wearing a strange combination of archaic casual and modern-ish formal wear. He has long hair pulled back in a neat ponytail, and a bull skull mask covering his face. He is almost always smiling, even when you can't see him doing it.

His shadow-bonded weapon of choice is a large wicked-looking sword.

### Personality

Cheerfully bastardrous. Likes good stories, gets annoyed at underwhelming narrative choices, enjoys seeing a good chaotic narrative unfold in front of him. Does not like being undermined or defeated.

### History

Mostly unknown. He alluded briefly to having done something so terrible to his former House that Gallifrey decided to burn everything in their vault to 'avoid contamination', but never elaborated on what that was. At some point after receiving a TARDIS, he joined up with the Faction Paradox - converting his TARDIS into a bone shrine, and developing a recurring habit of replacing every bit of another person with bits of himself whenever he was bored.

### Trivia

* Cousin Theseus's nasty habit of replacing other people wholesale with himself is a reference to the Ship of Theseus philosophical problem.
* Similarly, the fact that he wears a bull skull mask and wields a Greek-style sword is a reference to the mythological figure of the same name.
	+ Because of this, his former TARDIS was dubbed 'Ariadne'.
𝕾𝖍𝖎𝖋𝖙𝖘

𝕿𝖍𝖊𝖗𝖊 𝖎𝖘 𝖆 𝖘𝖙𝖗𝖎𝖈𝖙 𝖗𝖚𝖑𝖊𝖘𝖊𝖙 𝖆𝖓𝖉 𝖚𝖓𝖎𝖋𝖔𝖗𝖒 𝖙𝖍𝖆𝖙 𝖒𝖚𝖘𝖙 𝖇𝖊 𝖋𝖔𝖑𝖑𝖔𝖜𝖊𝖉 𝖜𝖍𝖎𝖑𝖊 𝖔𝖓 𝖉𝖚𝖙𝖞 𝖇𝖚𝖙 𝖙𝖍𝖊𝖗𝖊 𝖎𝖘 𝖆 𝖘𝖊𝖙 𝖆𝖒𝖔𝖚𝖓𝖙 𝖔𝖋 𝖙𝖎𝖒𝖊 𝖙𝖍𝖆𝖙 𝖘𝖔𝖑𝖉𝖎𝖊𝖗𝖘 𝖆𝖗𝖊 𝖆𝖑𝖑𝖔𝖜𝖊𝖉 𝖙𝖔 𝖇𝖊 𝖔𝖋𝖋 𝖚𝖓𝖎𝖋𝖔𝖗𝖒 𝖆𝖓𝖉 𝖓𝖔𝖙 𝖚𝖓𝖉𝖊𝖗 𝖆 𝖙𝖎𝖌𝖍𝖙-𝖑𝖎𝖕𝖕𝖊𝖉 𝖘𝖔𝖈𝖎𝖆𝖑 𝖇𝖚𝖗𝖉𝖊𝖓. 𝕾𝖔𝖑𝖉𝖎𝖊𝖗𝖘 𝖆𝖗𝖊 𝖆𝖑𝖑𝖔𝖜𝖊𝖉 𝖙𝖔 𝖍𝖆𝖛𝖊 𝖙𝖜𝖔 𝖍𝖔𝖚𝖗𝖘 𝖙𝖔 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘 𝖙𝖔 𝖈𝖍𝖆𝖙 𝖜𝖎𝖙𝖍 𝖙𝖍𝖊𝖎𝖗 𝖋𝖗𝖎𝖊𝖓𝖉𝖘 𝖔𝖗 𝖉𝖔 𝖆𝖓𝖞𝖙𝖍𝖎𝖓𝖌 𝖙𝖍𝖊𝖞 𝖜𝖆𝖓𝖙 𝖜𝖍𝖎𝖑𝖘𝖙 𝖔𝖓𝖑𝖎𝖓𝖊, 𝖞𝖔𝖚 𝖈𝖆𝖓 𝖙𝖆𝖑𝖐 𝖋𝖗𝖊𝖊𝖑𝖞 𝖆𝖓𝖉 𝖈𝖆𝖘𝖚𝖆𝖑𝖑𝖞 𝖇𝖚𝖙 𝖞𝖔𝖚 𝖒𝖆𝖞 𝖓𝖔𝖙 𝖙𝖆𝖑𝖐 𝖆𝖇𝖔𝖚𝖙 𝖆𝖓𝖞𝖙𝖍𝖎𝖓𝖌 𝖗𝖊𝖑𝖆𝖙𝖎𝖓𝖌 𝖙𝖔 𝖙𝖍𝖊 𝖈𝖑𝖆𝖓, 𝖉𝖚𝖗𝖎𝖓𝖌 𝖜𝖆𝖗 𝖆𝖓𝖉 𝖈𝖊𝖗𝖙𝖆𝖎𝖓 𝖔𝖙𝖍𝖊𝖗 𝖊𝖛𝖊𝖓𝖙𝖘 𝖞𝖔𝖚 𝖒𝖆𝖞 𝖓𝖔𝖙 𝖇𝖊 𝖔𝖓 𝖇𝖗𝖊𝖆𝖐 𝖚𝖓𝖑𝖊𝖘𝖘 𝖋𝖔𝖗 𝖘𝖔𝖒𝖊 𝖗𝖊𝖆𝖘𝖔𝖓 𝖞𝖔𝖚 𝖆𝖗𝖊 𝖚𝖓𝖆𝖇𝖑𝖊 𝖙𝖔 𝖈𝖔𝖒𝖊 𝖋𝖔𝖗 𝖗𝖊𝖆𝖘𝖔𝖓𝖘 𝖔𝖚𝖙 𝖔𝖋 𝖌𝖆𝖒𝖊.
Spell Cards

List of all **Spell** cards for the **Paladin's Oath** digital card game:

* Fire Artillery (Red)
* Arctic Reckoning (Blue)
* Enfeeble (White)
* Shockwave (Green)
* Pyrokinetic Combat (Red)
* Astral Rift (Blue)
* Cloud Kill (White)
* Fire Ward (Red)
* Glacial Heart (Blue)
* Levitate (White)
* Sylvanism (Green)
* Impurity Destruction (Red)
* Crystal Siege (Red)
* Ethereal Form (Blue)
Mods

Paladin's Oath support loading of custom content created by the community of players (= mods). The mods are created outside of the game and uploaded to **Steam Workshop**.

### Installing Mods

You can install mods by going into the game *Options > Game Mods* screen. Find the mods that you want and click *Install*. This will subscribe you to the mod and install the mod into the steam workshops folder.

Once you have installed one or more mods for the game you will need to **restart the game**. The game will load the mods from the *Steam Workshop Installation Path* specified in the Settings screen. If your installation path diverges from the one specified on that screen, make sure you update the path in the Settings screen otherwise the game will not find the mods.

### Updating Mods

Steam doesn't provide an automated way to do that for us, but the game subscribes your Steam account to mods updates. When a new mod is updated you might receive a content update notification from Steam. Go to the *Options > Game Mods* screen and find the mods to update. They should have some icon indicating that they need to be updated. Click *Install* and it will install the update. Don't forget to **restart the game** for these changes to take effect.

### Uninstalling Mods

Go back to the *Options > Game Mods* screen, find the mod you wish to uninstall and click *Uninstall*. This will unsubscribe you from the mod and delete the mod folder. On you have uninstalled one or more mods, don't forget to **restart the game**.

**Important:** Any save file for ongoing crusades that rely on the mods that you uninstalled might not load any more given that the content was removed. So make sure to complete any ongoing crusades before you uninstall the mods.

### Creating Mods

Mods are easy to create as they are based on JSON and image formats (for data mods) or LUA (for scripted mods). You can follow the **full guide here** for details on how to create and publish your own mods.
Goodberry (Starter Ability)

Heal **1**, *Draw* a card, Gain a *Green* Mana or *Refresh* a Follower (level **1** or **2**).

### **Advanced Action**

**Cost:** *Green Mana*

Heal **2**, *Draw* **2** cards, Gain a *Green* **Crystal** or *Refresh* a Follower.

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_goodberry"*
Scenarios

List of **Scenarios** for the Paladin's Oath Digital Card Game.

## Main Scenarios

Note: you can also see a video breakdown of all the Scenarios on **YouTube**.

* **Duration:** Short

**Description:** You have been told that since the Conjunction of the Planes the Citadel of this Kingdom was never heard from again. You've decided to explore this forsaken part of the Kingdom to find the **Lost Citadel**.
**Win Conditions:** Explore until you **find** the Lost Citadel. The Citadel *does not need to be conquered* to win the scenario, finding it is sufficient.
* **Duration:** Long

**Description:** Since the Conjunction of the Planes, all the Citadels have been *corrupted*. You embark on a Crusade to liberate the Citadels from the ungodly creatures that occupy their walls.
* **Duration:** Medium

**Description:** You have rid the land of most of the invaders from the Conjunction of the Planes with the exception of *one last Citadel*. The remaining invaders all hunkered down in this now **heavily guarded** bastion.
* **Duration:** Hard

**Description:** Embark on an epic journey to **take over** all the Citadels with this long scenario where you can make full use of all your Cards, Spells, Followers and Relics.
**Win Conditions:** All the Citadels must be **Conquered** before the end of the last Round.

## Tutorials

Learn how to use **Cards** and **Mana** to Move around the Map and Explore.
Learn how to use **Followers** and **Blessings** to complement your Ability Cards
Learn how to use the **Market** and **Interact** with Locations on the Map.
Learn how to combo your Cards and Mana to Defeat a Single Enemy in Battle.
Learn how to Buff yourself and Debuff Enemies to give you a better chance in a difficult Battle.
**Video Walkthrough**
Graphics Settings

By default the game launches in **Fullscreen** and expects a resolution of **1920x1080**. If this doesn't fit your laptop screen or desktop monitor, you can try one of the options below:

### **Option 1: Change the Graphics options in-game**

This is the preferred and easiest way and if you have access to the menu and all the buttons you should use this option.

In *Main Menu > Options > Graphics Options* select the resolution and full screen mode that suits you best, then click Apply.

### **Option 2: Use launch parameters**

If the launch resolution overflows your monitor, then you can try re-installing the game and after re-install launching it with additional resolution parameters. On Steam select "Browse Local Files" (right click on game name, in the tiny menu). and launch the game with the following parameters:

> -screen-fullscreen 1 -screen-width 1920 -screen-height 1080
>
>

You can set the width/height to something else as long as the ratio is 1.7 and above. For example a width of 1366 and height of 768. **You only need to do this once so can access then save those graphic options in the game settings afterwards.**

### **Option 3: Edit the game options outside the game**

If the other options do not work, you can tweak the graphics settings outside of the game, *make sure to close the game first*.

###### Windows

Edit game settings with regedit, path

> Option 1:
>
>
> HKEY\_CURRENT\_USER\SOFTWARE\Unity\UnityEditor\Fire Biscuit Games\Paladin Oath
>
>
>
> Option 2:
>
>

> HKEY\_CURRENT\_USER\SOFTWARE\Fire Biscuit Games\Paladin Oath
>
>

###### Mac

Edit the game settings in this plist file:

> ~/Library/Preferences/com.FireBiscuit.PaladinOath.plist (or similar)
>
>

###### Linux

Edit the game settings in this xml file:

> ~/.config/unity3d/Fire Biscuit Games/Paladin Oath/prefs
>
>

###### Keys

Edit the following Keys (there might be some extra digits at the end of the key):

* **game.settings.resolution.fullscreen** set value 0
* **game.settings.resolution.width** set value that you want (ex: 1366 or 1920)
* **game.settings.resolution.height** set value that you want (ex: 768 or 1080)

**Save** after making the changes and **restart** the game.

### Widescreen & Odd resolutions support

After launching the game, you can also enable support for widescreen and odd resolutions in the *Main Menu > Options > Graphics Options*. This will allow the game UI to stretch to the full width of your monitor. The height should be at least **1080** or the ratio width/height should be at least **1.7** or some UI elements will be hidden or partially covered.

### Windowed Mode Resolutions

You can enable **Windowed** mode in the *Main Menu > Options > Graphics Options*. After that you can set any of the pre-set resolutions from the Graphics resolutions list to adjust the content inside the window.
Preparation (Starter Ability)

*Discard* another card to get Move **3**, Leadership **3**, Attack **3** or Block **3**.

### **Advanced Action**

**Cost:** *Red Mana*

*Discard* another card to get Move **5**, Leadership **5**, Attack **5** or Block **5**.

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_preparation"*
Angelic Tears (Relic)

**Bless** a Follower: *Once a Day/Night* before *Battle,* **Refresh** that Follower

### Sacrifice Action

**Cost:** *Destroy the Relic*

**Destroy** outside combat to **Refresh** **All** the Followers under your command

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_angelic\_tears"*
Indomitable Rage (Advanced Ability)

**Sacrifice** another **Ability** card to apply it's **Basic** Effects **3** times

### Advanced Action

**Cost:** *Red Mana*

**Sacrifice** another **Ability** card to apply it's **Advanced** Effects **2** times for *Free*

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_indomitable\_rage"*
NPCs

**Non** **Player Characters**, or **NPCs**, are all characters controlled by the GM and inhabiting the world.

### List of Non Player Characters

* K9
* Isabelle Arette
* Malan
* Brian
* The Fear Leeches

* The Foreman
* Donut Guy
* various Torchwood employees
* Miss Hartman

* Cousin Theseus
* Irving Braxiatel
* Ylemamiramassius
* Keldred/Clare Owers
* Cordelia Caralis
* Nic
* The Custodian
* Ariadne

* miscellaneous villagers/Pillagers
* King Bob
* Gus
* Millie
* The Spectator

* May
* The Blacksmith
* The Mayor
* The Rani
* Princess

* Andred
* Inquisitor Darkel
* Roman
* Maxil
* Ace McShane
* Narvin
* Torkath
* TRUE REALITY
* Midnight
* The TARDIS

* Benedict
* The Whisper-Room Entities

* Juice
* Radium
* The Space Moth

* May
* Toby
* The Shattered
Belphegor (Paladin)

Description for the Paladin **Belphegor** in the game Paladin's Oath.

### Backstory

Belphegor was an outcast but living a peaceful and pious life. When abominations from other planes started appearing Belphegor decided it was time to dust off his trusty weapon and restore the peace.

### Playstyle Tips

Jack of all trades, can scout, heal, defend, attack and debuff enemies.

### Oaths

* Vengeance **[Personal]**
* Piety [Default]
* Abundance
* Conquest

### Blessings

Heal **1.** Gain a **Blue** Crystal.
Heal **1.** Gain a **White** Crystal.
Move **1**. Exploration ***distance*** **+2** (*Day*) or Exploration ***cost*** **-2** (*Night*)
Leadership **1, +2** per **empty** Follower *Slot*.
Increase a card's *Attack* by **1** in the ***Range*** phase or by **2** in the ***Attack*** phase.
Remove one **Resistance or Fortification** from an Enemy or one **Element or Modifier** from their Attacks. Ineffective against **Arcane Immunity**.
During the *Block* phase, **reduce** an Enemy's **Attack** by **1**, or **increase** it by **2** but **reduce** its **Armor** by **2**.
Block **1**, then *reduce* that Enemy's **Armor** by **1**.
Gain **1 XP**. *Draw* **2** Cards (*Outside Combat*).
Discard a Card to get Move **4**, Leadership **4**, Attack **4** or Block **4**. **+1** per ***empty*** Follower *Slot*.
*Mods GUID="skill\_beast\_unleashed"*

*Mods GUID="character\_belphegor"*
Zaurahel (Paladin)

Description for the Paladin **Zaurahel** in the game Paladin's Oath.

### Backstory

Zaurahel was living deep below the surface, lost in prayers to the Dark Gods when the Conjunction of the Planes disrupted the peace. Zaurahel took arms to cleanse the surface dwellers that do not belong there.

### Playstyle Tips

Can trade Wounds for Mana or Cards. Ideal starting character.

### Oaths

* Way of the Drow **[Personal]**
* Piety [Default]
* Abundance
* Conquest

### Blessings

Move **1** (*Day*) or Move **2** (*Night*).
*Siege* Attack **1** or *Siege* **Fire** Attack **1**.
Attack **2** or **Fire** Attack **2**.
Leadership **2** (*Day*) or Leadership **3** (*Night*).
Generate a **Red** Mana Crystal and a **Red** or **Black** Mana Essence.
*Discard* a **Wound** to get Move **2**, Leadership **2**, Attack **2** or Block **2**.
**Discard** a **Wound** to Gain a **Red** or **Black** Mana Essence or any *non-Wound* Card for a **White** or **Green** Mana Essence.
Convert a **Gold** Mana into **Black**, or **Red** into **Blue**, or **White** into **Green**, or *vice-versa*, regardless of Day/Night restriction.
Gain a **Red** Mana. *Draw* **2** Cards (*Outside Combat*).
Heal up to **2** *Wounds* from your Hand (Before or After Battle).
*Mods GUID="skill\_death\_ward"*

*Mods GUID="character\_zaurahel"*
Benedictions

List of **Benedictions** for the Paladin's Oath Digital Card Game.

Benedictions are given at the beginning of each round and allows the Paladin to start the round with bonuses or other boons for the whole round ex: ability to re-roll Ambient Mana, draw more cards each turn or mulligan their hand.

Each Benediction also has an **Initiative Value** in the top left corner indicating the order the Paladin will take their turn vs the Dummy Timer. This only matters towards the End of the Round as that might give the Paladin one more turn.

In some Scenarios, the benedictions are removed from the game after being picked by the Paladin and sometimes also when picked by the Dummy.

## Day-time Benedictions

Initiative: **1**
Initiative: **2**
Initiative: **3**
Initiative: **4**
Initiative: **5**
Initiative: **6**
**Once** this round, you can activate this ability to **take another turn** immediately after your current turn. This extra turn will **not** advance the timer. This doesn't work if **end of round** has been announced.

## Night-time Benedictions

Initiative: **1**
Initiative: **2**
Initiative: **3**
Initiative: **4**
Initiative: **5**
Initiative: **6**
While not activated, at the start of each turn you may either **reserve 1 card** or **activate** this ability to put all the reserved cards in your *Hand*.
Holy Slayer Ring (Relic)

**Discard** any number of Cards to get Attack **3** per card discarded. **+1 XP** per Enemy **Defeated**

### Sacrifice Action

**Cost:** *Destroy the Relic*

**Destroy** this Relic to **Double** your **Physical** Attacks played during the *Attack Phase (not Range).* Enemies **lose Physical Resistance**. **+1 XP** per Enemy **Defeated**

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_holy\_slayer\_ring"*
Incarnum (Advanced Ability)

Pay a Mana. Depending on its color you get: Move **4** (Green), Leadership **4** (White), Block **4** (Blue), Attack **4** (Red)

### Advanced Action

**Cost:** *Blue Mana*

Pay a Mana. Depending on its color you get: Move **7** (Green), Leadership **7** (White), Block **7** (Blue), Attack **7** (Red)

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_incarnum"*
Anathema (Paladin)

Description for the Paladin **Anathema** in the game Paladin's Oath.

### Backstory

Anathema felt the conjunction of the Planes corrupting the lands and decided to take arms for her Gods and her Kingdom

### Playstyle Tips

Versatile character for generating all kinds of Attacks and Blocks.

### Oaths

* Devotion **[Personal]**
* Piety [Default]
* Abundance
* Conquest

### Blessings

Move **2** (*Day*) or Move **1** (*Night*).
*Range* Attack **1** (*Day*) or *Range* Attack **2** (*Night*).
Attack **2** or *Frost* Attack **2**.
Block **3** or, *Fire* or *Frost* Block **2**.
*Reduce* Enemy Armor **by 1** for each *Resistance* they have.
*Discard* a **Wound** from your Hand to **Draw** a Card *(Outside Combat)*.
The *default* action of one **Starter** Card gives **+2** instead of *+1*. Any other *(non-wounds)* card will give **+3** instead.
The *default* action of a Card gives **+2** instead of *+1*. **+3** if you didn't use any *Ambient Mana* this turn.
Gain a **Blue** Mana and *Draw* **2** Cards (*Outside* Combat)
Generate a Mana **of any color** except *Gold*.
*Mods GUID="skill\_arcane\_well"*

*Mods GUID="character\_anathema"*
Advanced Ability Cards

List of all **Advanced Ability** cards for the **Paladin's Oath** digital card game:

* Pyrokinesis (Red)
* Ice Manipulation (Blue)
* Invocation (White)
* Telekinesis (Green)
* Berserk (Red)
* Frost Saturation (Blue)
* Prowess (White)
* Regeneration (Green)
* Subdue (Red)
* Ice Dash (Blue)
* Cloud Walking (White)
* Summon Mount (Green)
* Sanguine Evocation (Red)
* Incarnum (Blue)
* Life Transference (Green)
* Tireless (Blue)
* Scare Tactics (White)
* Blood Pact (Green)
* Entropy Manipulation (Red)
* Indomitable Rage (Red)
* Riposte (Red)
* Transmutation (Red)
* Rooted Faith (Blue)
* Mana Abjuration (Blue)
* Glorious Death (White)
* Power Word (Green)
* Flesh to Stone (Green)
* Lightning Blast (White)
* Arcane Mimicry (Blue)
* Archetype (White)
* Ascension (Green)
* Blood Rite (Red)

***Note:*** Ability Cards are sometimes referred to as **Action Cards**.
Conquest (Oath)

**Description:** You have sworn to discover everything the land has to offer. You are *accompanied* by fellow travelers and receive a bonus to **movement** every round.

**Notes:** Select this Oath if you want to more easily move around the Map and explore more of the World, quicker.

Every Round you collect the following bonuses:

* **5** Movement Points

You also start the scenario with the following **Followers**:

* Armor: **3**
* Recruitment Cost: **4** Leadership points

Abilities:
* Attack **2** or Block **2**
* Leadership **2**
* Armor: **4**
* Recruitment Cost: **5** Leadership points

Abilities:
* Move **2**. The movement cost of Forests, Hills and Swamps is reduced by **1** this turn
* Block **3**

*Mods GUID="oath\_conquest"*
Enfeeble (Spell)

Targeted Enemy loses all **Fortifications** and **Resistances**. *Range* Attack **2**

### Advanced Action

**Cost:** *White + Black Mana*

**All** Enemies lose all **Fortifications** and **Resistances**. *Range* Attack **3**

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_enfeeble"*
Writ of the Conjurer (Relic)

**Discard** a card to use the **Basic Effect** of a **Spell** card of the same color from the *Market* for Free

### Sacrifice Action

**Cost:** *Destroy the Relic*

**Destroy** this Relic and **Discard** a card to use the **Advanced Effect** of a **Spell** card of the same color from the *Market* for Free, even during the Day

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_conjurer\_writ"*
Sacred Scroll (Relic)

**Discard** a card, depending on its color you get: Teleport **2** (White), **2** Crystals (Blue), **Refresh** a Follower (Red), Heal **3** (Green)

### Sacrifice Action

**Cost:** *Destroy the Relic*

**Destroy** this Relic to **choose 2** of the options above *without discarding a Card*

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_sacred\_scroll"*
Murakh (Paladin)

Description for the Paladin **Murakh** in the game Paladin's Oath.

### Backstory

Murakh lives communing with the surrounding Elemental Gods. The Conjunction of the planes lead to corruption of everything that was and Murakh will not stand for it. The natural order must return.

### Playstyle Tips

Natural born leader, ideal for recruiting and leveraging Followers.

### Oaths

* Guidance **[Personal]**
* Piety [Default]
* Abundance
* Conquest

### Blessings

Move **1** for each *Non-Exhausted and Non-Wounded* Follower (max. **3** points).
*Range* Attack **2** (*Day*) OR *Range* Attack **1** (*Night*).
*Refresh* or *Heal* a Follower's **Wound**.
Leadership **3** (*Day*) or Leadership **2** (*Night*).
Gain a **Green Crystal** and a **White Mana**.
Gain a **White Crystal** and a **Green Mana**.
Add **+3** to a Follower Block *or* **+2** to their Attack, **+1** if Range (*not Siege*).
Leadership **1**. You can *manage* **1** additional Follower.
Gain a **White Mana**. *Draw* **2** Cards (*Outside Combat*).
Move cost of **all** terrain is *reduced* by **2** (minimum of *1*).
*Mods GUID="skill\_lightning\_steps"*

*Mods GUID="character\_murakh"*
Abundance (Oath)

**Description:** Your devotion grants you Crystals and Mana every round.

**Notes:** Select this Oath if you want to be able to use powerful Abilities more frequently.

Every Round you collect the following bonuses:

* **Blue** Crystal
* **Green** Crystal
* **Red** Crystal
* **White** Crystal
* **Black** Mana
* **Gold** Mana

*Mods GUID="oath\_abundance"*
All Cards

### Starter Ability / Starter Actions Cards

List of all **Starter Ability** cards for the **Paladin's Oath** digital card game:

* Fury (Red)
* Iron Resolve (Blue)
* Frenzy (White)
* Wayfinding (Green)
* Endurance (Blue)
* Prayer of Healing (Green)
* Honour (White)
* Contract (Red)
* Arcane Crafting (Blue)
* Arcane Source (White)
* Arcane Language (Green)
* Preparation (Red)
* Arcane Mastery (Green)
* Righteousness (White)
* Cold Mastery (Blue)
* Battlemaster (Red)
* Crystal Source (Blue)
* Goodberry (Green)
* Versatility (Red)
* Arcane Control (White)
* Acrobatics (White)
* Forced March (Blue)

***Note:*** Ability Cards are sometimes referred to as **Action Cards**.

### Advanced Ability / Advanced Actions Cards

List of all **Advanced Ability** cards for the **Paladin's Oath** digital card game:

* Pyrokinesis (Red)
* Ice Manipulation (Blue)
* Invocation (White)
* Telekinesis (Green)
* Berserk (Red)
* Frost Saturation (Blue)
* Prowess (White)
* Regeneration (Green)
* Subdue (Red)
* Ice Dash (Blue)
* Cloud Walking (White)
* Summon Mount (Green)
* Sanguine Evocation (Red)
* Incarnum (Blue)
* Life Transference (Green)
* Tireless (Blue)
* Scare Tactics (White)
* Blood Pact (Green)
* Entropy Manipulation (Red)
* Indomitable Rage (Red)
* Riposte (Red)
* Transmutation (Red)
* Rooted Faith (Blue)
* Mana Abjuration (Blue)
* Glorious Death (White)
* Power Word (Green)
* Flesh to Stone (Green)
* Lightning Blast (White)
* Arcane Mimicry (Blue)
* Archetype (White)
* Ascension (Green)
* Blood Rite (Red)

***Note:*** Ability Cards are sometimes referred to as **Action Cards**.

### Spell Cards

List of all **Spell** cards for the **Paladin's Oath** digital card game:

* Fire Artillery (Red)
* Arctic Reckoning (Blue)
* Enfeeble (White)
* Shockwave (Green)
* Pyrokinetic Combat (Red)
* Astral Rift (Blue)
* Cloud Kill (White)
* Fire Ward (Red)
* Glacial Heart (Blue)
* Levitate (White)
* Sylvanism (Green)
* Impurity Destruction (Red)
* Crystal Siege (Red)
* Ethereal Form (Blue)

### Relic Cards

List of all **Relic** cards for the **Paladin's Oath** digital card game:

* Mark of the Tyrant
* Angelic Tears
* Crimson Shroud
* Cerulean Mantle
* Silvermoon Cloak
* Smaragdine Cape
* Holy Slayer Ring
* Ethereal Crucifix
* Sacred Scroll
* Writ of the Conjurer
* Chalice of Power
* Holy Shield
* Shadow Puppets
Silvermoon Cloak (Relic)

Gain a **White** Mana and a **White** Crystal. **+1 XP**

**Destroy** this Relic to generate an **Endless** supply of **White** and **Black** Mana. **+1 XP** for each **White** *Spell* you *cast*

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_silvermoon\_cloak"*
Glorious Death (Advanced Ability)

Attack **3** or Attack **2** *and* **+1 Reputation** per Enemy **Defeated** by this Attack

### Advanced Action

**Cost:** *White Mana*

Attack **6** or Attack **4** *and* **+2 Reputation** and **+1 XP** per Enemy **Defeated** by this Attack

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_glorious\_death"*
North America

**North America** is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It can also be described as the northern subcontinent of a single continent, America. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Caribbean Sea, and to the west and south by the Pacific Ocean. Because it is on the North American Tectonic Plate, Greenland is included as part of North America geographically.

North America covers an area of about 24,709,000 square kilometers (9,540,000 square miles), about 16.5% of the Earth's land area and about 4.8% of its total surface. North America is the third-largest continent by area, following Asia and Africa, and the fourth by population after Asia, Africa, and Europe. In 2013, its population was estimated at nearly 579 million people in 23 independent states, or about 7.5% of the world's population.

North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge approximately 40,000 to 17,000 years ago. The so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago (the beginning of the Archaic or Meso-Indian period). The classic stage spans roughly the 6th to 13th centuries. The first recorded Europeans to visit North America (other than Greenland) were the Norse around 1000 AD. Christopher Columbus's arrival in 1492 sparked a transatlantic exchange which included migrations of European settlers during the Age of Discovery and the early modern period. Present-day cultural and ethnic patterns reflect interactions between European colonists, indigenous peoples, African slaves, immigrants from Europe, Asia, and South Asia, and the descendants of these groups.

Owing to Europe's colonization of the Americas, most North Americans speak European languages such as English, Spanish or French, and their cultures commonly reflect Western traditions. However, in parts of Canada, the United States, Mexico, and Central America, there are indigenous populations continuing their cultural traditions and speaking their own languages.
Way of the Sun (Oath)

**Personal** Oath of Paladin **Tenzin**.

**Description:** The Monkey God rewarded your devotion by lending you his powerful magical Staff. Make him proud.

**Notes:** Select this Oath if you want to play an empowered and thematic version of Tenzin.

You get these bonuses every round:

* **White** Crystal
* **Gold** Mana

You start the scenario with **+1** Hand Size.

And the class-unique **Blessings**:

*Siege* Attack **3** or Teleport **2**.
*Mods GUID="skill\_wukong\_staff"*

*Mods GUID="oath\_way\_of\_the\_sun"*
Arcane Control (Starter Ability)

This card is a more powerful version of **Arcane Source**.

You can use **1 additional** Ambient Mana. You may also turn *Black* Ambient Mana into a Mana of **Any** color.

### **Advanced Action**

**Cost:** *White Mana*

Turn **2** Ambient Mana into **2** Mana of any color (except *Gold*). The Ambient Mana will be turned to these colors at the end of the Turn.

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_arcane\_control"*
Mods values

Various values used when modding the game content.

###### Attack Type

* Basic = 0
* Range = 1
* Siege = 2

###### Attack Modifier

* None = 0
* Poison = 1
* Paralyze = 2
* Assassin = 3
* Brutal = 4
* Swift = 5
* Cumbersome = 6

###### Turn Phase

* Initializing = -1
* TurnStart = 0
* Movement = 1
* InteractionLocation = 20
* InteractionBattle = 21
* TurnEnd = 3

###### Battle Phase

* None = 0
* Before Battle = 1
* Range = 2
* Block = 3
* Attack = 4
* After Battle = 5

###### Card Type

* Wound = 1
* Action = 2
* Relic = 3
* Spell = 4

###### Player Card Location

* Hand = 0
* DiscardPile = 1
* DrawPile = 2

###### Card Effect Slot

* None = 0
* Basic = 1
* Advanced = 2

###### Mana Form

* Token = 0
* Source = 1
* Crystal = 2

###### Mana Color Type

* Basic = 0
* Special = 1

###### Follower Type

* Basic = 0
* Elite = 1

###### Fortification

* NeverFortified = 1
* NotFortified = 2
* Fortified = 3
* DoubleFortified = 4

###### Fortification Modification (Effect)

* NeverFortified = -3
* LoseAllFortification = -2
* LoseFortification = -1
* GainFortification = 0
* AlwaysFortified = 1

###### Card Cost Type

* Discard = 0
* Throw = 1

###### Blessing Refresh Condition

* Always = 0
* EndOfRound = 1

###### Scenario Difficulty

* Easy = 0
* Medium = 1
* Hard = 2
* Expert = 3

###### Scenario Duration

* Short = 0
* Medium = 1
* Long = 2
* Very Long = 3

###### Map Section Type

* Starter = 0 // only used for starting point
* Regular = 1 // can be placed anywhere
* Core = 2 // core tile only cannot be added to the edges of the map

###### Map Shapes

* Circular= "map\_shape\_circular"
* Conincal = "map\_shape\_cone"
* Corridor (Tight) = "map\_shape\_corridor\_tight"
* Corridor = "map\_shape\_corridor"

###### Mana Color

* Black = "mana\_black"
* Gold = "mana\_gold"
* Red = "mana\_red"
* Blue = "mana\_blue"
* White = "mana\_white"
* Green = "mana\_green"

###### Time Of Day

* Day = "timeofday\_day"
* Night = "timeofday\_night"
Crystal Source (Starter Ability)

**Crystallize** a Mana of any *basic* color. You may pay a *non-wound* Card to take this card back into your *Hand* at **End of Turn.**

### **Advanced Action**

**Cost:** *Blue Mana*

Gain a **Crystal** of any *basic* color. You may pay **any** Card (including Wounds) to take this card back into your *Hand* at **End of Turn**.

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_crystal\_source"*
Archetype (Advanced Ability)

Leadership **2**.
Once a turn, you can pay Leadership **6** to **Gain an Advanced Action** card from the *Market* into your **Discard Pile** for Free

### **Advanced Action**

**Cost:** *White Mana*

Leadership **4**.
Once a turn, you can pay Leadership **9** to **Gain an Advanced Action** card from the *Market* into your **Hand** for Free

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_archetype"*
Paladin's Oath Wiki

**Welcome to the Paladin's Oath Wiki!**
A community for the game **Paladin's Oath**. Its core mechanics are based on board game systems like **Mage Knight** and **Gloomhaven**.

We're a collaborative community website about **Paladin's Oath** that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started or simply comment onto existing page, sharing with everyone how you use the cards in the game or how you tackle certain enemies.

## Game Content

* All Cards
	+ Starter Ability Cards
	+ Advanced Ability Cards
	+ Spell Cards
	+ Relic Cards
* All Enemies
* All Followers
* All Locations
* All Terrains Types
* All Map Sections
* All Benedictions
* All Scenarios & Tutorials

## Paladins

* Anathema
* Murakh
* Tenzin
* Zaurahel
* Belphegor

## Paladins Oaths

* Piety (*Default*)
* Conquest
* Abundance
* Devotion (**Anathema**)
* Guidance (**Murakh**)
* Way of the Sun (**Tenzin**)
* Way of the Drow (**Zaurahel**)
* Oath of Vengeance (**Belphegor**)

## Game Concepts

* Glossary
* Elements and Resistances
* Immunities
* Attack Modifiers
* Enemies and Locations Fortifications
* Scoring
* General Tips
* Differences to Mage Knight

## Game Options

* Graphics Settings
* File Locations

## Mods & Custom Game Content

* Installing Mods for the Game
* Getting started in Creating Mods for the Game
* Creating Custom Game Modes for the Game
* Creating Custom Scenarios for the Game
* Values used by Mods

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Way of the Drow (Oath)

**Personal** Oath of Paladin **Zaurahel**.

**Description:** Your prayers to the Spider Goddess granted you some powerful magical equipment. But people don't like Drows so you will have to prove yourself.

**Notes:** Select this Oath if you want to play an empowered and thematic version of Zaurahel. Homage to the famous Drizzt Do'Urden from Forgotten Realms

You start the scenario with **Excommunicado** Reputation (nobody will want to interact with you).

You also get the class-unique **Follower**:

* Armor: **1**
* Recruitment Cost: **Not Recuitable**

Abilities:
* *Range* Attack **2**
* Block **2**
* Move **2**

*Mods GUID="unit\_wyvaar"*

And the class-unique **Blessings**:

Double **Chaos** Attack **2**.
**Chaos** Block **2**.
*Mods GUID="skill\_mithril\_armor"*

*Mods GUID="oath\_way\_of\_the\_drow"*
Guidance (Oath)

**Personal** Oath of Paladin **Murakh**.

**Description:** You are already renowned and people are seeking your guidance. You start every round with a Reputation and Leadership boost.

**Notes:** Select this Oath if you want to play an empowered and thematic version of Murakh.

You start the scenario with **+2** Follower Slots and **+1** Reputation.

You get these bonuses every round:

* **5** Leadership
* **+1** Reputation

*Mods GUID="oath\_guidance"*
Differences to Mage Knight

```
/\* Note: This page is just a draft and not final yet. \*/

```

Although Paladin's Oath is its own game, some concepts are based on Mage Knight. For players coming from the Mage Knight world it might be helpful to understand the main differences between Paladin's Oath and Mage Knight.

* **Oath**
	+ This concept doesn't exist in MK. It allows your character to get some initial blessings or followers, as well as get some bonuses every round. You can also play without such bonuses, then you just keep the default "Oath of Piety".
* **Dummy player vs Timer**
	+ In MK you don't know which cards the dummy player will draw even though the deck is already set. PO knows this too but to simplify the user experience, it turns this information + crystals in the timer's inventory into a number of turns. It's the same except it's speeded up the process and made it transparent. (otherwise it would be necessary to explain what the timer does, show some cards being drawn, show the crystals, etc.).
* **Terminology differences and similarities**
	+ Here are some important words that have a very similar meaning between PO and MK:
		- Ambient Mana <-> Mana Source
		- Bazaar <-> Refugee Camp
		- Benedictions <-> Tactics
		- Blessings <-> Skills
		- Citadel <-> City
		- Citadel of Barad <-> White City
		- Citadel of Mistmoor <-> Red City
		- Citadel of Scahyrst <-> Blue City
		- Citadel of Valmynne <-> Green City
		- Dungeon <-> Dungeon
		- Followers <-> Units
		- Hallowed Site <-> Ruins
		- Hideout <-> Monster Den
		- Krak <-> Keep
		- Labyrinth <-> Labyrinth
		- Market <-> Offer
		- Maze <-> Maze
		- Mine <-> Crystal Mines / Deep Mines
		- Ruins <-> Spawning Grounds
		- Source <-> Magical Glade
		- Spire <-> Mage Tower
		- Temple <-> Monastery
		- Timer <-> Dummy Player
		- Tomb <-> Tomb
		- Village <-> Village
* **Characters**
	+ Anathema <-> Tovak
	+ Belphegor <-> Wolfhawk
	+ Murakh <-> Norowas
	+ Tenzin <-> Goldyx
	+ Zaurahel <-> Arythea
* **Attack Modifiers**
	+ Bulky Attack <-> Cumbersome
	+ Marked (Assassin) Attack <-> Assassination
	+ Paralyzing Attack <-> Paralyze
	+ Poison Attack <-> Poison
	+ Quick Attack <-> Swift
	+ Savage Attack <-> Brutal
* **Enemy Types**
	+ Vermling <-> Green
	+ Ancient <-> Red
	+ Abomination <-> Brown
	+ Guardian <-> Gray
	+ Arcanum <-> Violet
	+ Abyssal <-> White
* **Cards**
	+ Some cards are different
* **Single Player**
	+ PO is a single player game. There is currently no plan for cooperative nor combative modes. As a consequence there are no such blessings available.
	+ For Windows, there is a fan-made inofficial external mod available allowing Multiplayer in cooperative mode. LINK
* ...
Transmutation (Advanced Ability)

**Sacrifice** an **Ability** card. Depending on it's color you get: Attack **5** (Red), **Frost** Attack **3** (Blue), *Range* Attack **3** (White), *Siege* Attack **2** (Green)

### Advanced Action

**Cost:** *Red Mana*

**Sacrifice** an **Ability** card. Depending on it's color you get: **Fire** Attack **6** (Red), **Chaos** Attack **4** (Blue), *Range* **Fire** Attack **4** (White), *Siege* **Fire** Attack **3** (Green)

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_transmutation"*
Tireless (Advanced Ability)

Move **2**. At the end of the turn you may **Shuffle** this card back into your **Deck** (if it's not **empty**)

### Advanced Action

**Cost:** *Blue Mana*

Move **4**. At the end of the turn you may put the card to the **Top** for your **Deck**

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_tireless"*
Terrain Types

List of **Terrains** for the Paladin's Oath Digital Card Game.

Movement Cost: Day **5**, Night **3**
Movement Cost: Day **3**, Night **5**
Movement Cost: Day **3**, Night **3**
*Impassable*
Movement Cost: Day **X**, Night **X**
Movement Cost: Day **4**, Night **4**
*Impassable*
Movement Cost: Day **X**, Night **X**
Movement Cost: Day **2**, Night **2**
Movement Cost: Day **5**, Night **5**
*Mods GUID="terrain\_\_swamp"*
Devotion (Oath)

**Personal** Oath of Paladin **Anathema**.

**Description:** You are strengthened by your Cardinals and empowered by your God. The longer you fight, the stronger your reputation becomes.

**Notes:** Select this Oath if you want to play an empowered and thematic version of Anathema.

Every Round you collect the following bonuses:

* **+1** to Reputation
* **White** Crystal

You also start the scenario with the following **Followers**:

* Armor: **4**
* Recruitment Cost: **7** Leadership points

Abilities:
* Attack **3** or Block **3**
* **[Red Mana]** **Fire** Attack **4** or **Fire** Block **4**

* Armor: **4**
* Recruitment Cost: **7** Leadership points

Abilities:
* Attack **3** or Block **3**
* **[Red Mana]** **Fire** Attack **4** or **Fire** Block **4**

*Mods GUID="unit\_cardinal"*

And the following **Blessings**:

Gain a **Green Mana**. *Draw* **2** Cards (*Outside Combat*).
*Mods GUID="skill\_monastic\_empowerment"*

*Mods GUID="oath\_devotion"*
Crystal Siege (Spell)

Gain a **Red** Crystal. You may *Discard* up to **3** non-wound cards to gain a **Crystal** of the matching color

### Advanced Action

**Cost:** *Red + Black Mana*

For each **Pairs of Crystals**: *Range* Attack **6** (White) or *Siege* Attack **4** (Green) **WITH Fire** (Red) or **Frost** (Blue). *Melt* these Crystal pairs into Mana **Essence**

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_crystal\_siege"*
Arcane Mimicry (Advanced Ability)

Dicard a card to **Copy** the Effects of a **Spell** from the *Market* of the same color as the discarded Card

### **Advanced Action**

**Cost:** *Blue Mana*

Pay a Mana to **Gain** a **Spell** *of that color* from the **Market** into your **Discard Pile**

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_arcane\_mimicry"*
Smaragdine Cape (Relic)

Gain a **Green** Mana and a **Green** Crystal. **+1 XP**

**Destroy** this Relic to generate an **Endless** supply of **Green** and **Black** Mana. **+1 XP** for each **Green** *Spell* you *cast*

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_smaragdine\_cape"*
Mark of the Tyrant (Relic)

**Bless** a Follower: During *Block Phase,* **Exhaust** the Follower to **Cancel** an Enemy's **Attack** and Gain **1 XP**

### Sacrifice Action

**Cost:** *Destroy the Relic*

**Destroy** during combat to **Prevent** up to **3** enemies from Attacking

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_mark\_of\_the\_tyrant"*
Arcane Mastery (Starter Ability)

This card is a more powerful version of **Arcane Language**.

Gain **Blue**, **White** or **Red** Mana or a **Green** Crystal.

Gain **Advanced Effects** of a Card for **Free**. **+3** to Attack, Block, Leadership or Movement it generates.

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_arcane\_mastery"*
Ethereal Form (Spell)

Move **4**. The cost of **all** terrains (including **Lakes**) becomes **2** *but* you cannot enter **Hills** and **Mountains**

### Advanced Action

**Cost:** *Blue + Black Mana*

Your Followers gain **All Resistances**. You **ignore** the first **Wound** taken this turn

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_ethereal\_form"*
Ascension (Advanced Ability)

**Sacrifice** an Action Card to take an **Advanced Action** of the same color from the **Market** to your **Discard Pile**

### **Advanced Action**

**Cost:** *Blue Mana*

**Sacrifice** an Action Card to take an **Advanced Action** of the same color from the **Market** to your **Hand**

### Default Action

**Cost:** *Free*

Move **1**, Attack **1**, Block **1** or Leadership **1**

*Mods GUID="card\_ascension"*
Joyay N' Lifty (Lost Unaired 1995 Series)

Joyay N' Lifty "Is" A Show that wasn't aired on Cartoon Network for Unknown reasons, The only screenshots are partilly found.

The show didn't last long. It only lasted for one month.

# The Show

It was about this show about two people, **Joyay**, a angel who's funny, **Lifty**, A demon who's somewhat nervous.

They somehow fight other angels and devils.