Brief Guide: Weapons

To combat the enemy, the player (Commander in-game) has access to a variety of weaponry that can be divided into the following categories:

* Missile Platforms, weapon systems that requires the player to manually select a target location to fire. This category of weapons can be further divided into four sub-categories:
	+ Rapid Missile Weapon Systems, missile platforms that hold a large amount (from the *HY*-*70* *"Hydra"* 's 5, to the *HY*-*100* *"Medu**sa"* 's 12) of small missiles, each with a high **speed** and a small **blast area**.
	+ Long-range Missile Weapon Platforms, missile platforms that hold a medium amount (from the *AGM*-*666* "Blaze" 's 2 to the *XGM*-*600* *"Scorch"* 's 6) of medium missiles, each with a medium **speed** and a medium **blast area**.
	+ Heavy Missile Platforms, missile platforms that holds a small amount (from the *LGM*-*30M* *"Og**re"* 's 1 to the *XGM*-*90M* *"Argus"* 's 3) of large missiles, each with a low **speed** and large **blast area**.
	+ Javelin Missile Platforms, missile platforms that fire their entire load of missiles in one salvo, which fly directly into the air before landing vertically on top of the targeted area. Currently, the only weapon under this category is the *BRG*-*10* *"Lotus"* Javelin Missile Platform.
* Multi-purpose Missile Platforms, missile platforms that fire a barrage of tiny Hellfire missiles at a targeted enemy unit. Multi-purpose missile platforms are capable of targeting ground and aerial enemy units.
* Direct-fire Artillery Platforms, quick-firing artillery pieces that fires a steady stream of bullets/shells at the targeted unit until either the target is destroyed or the weapon **overheats**. This category of weapons can be further divided into two sub-categories:
	+ Auto-cannon Weapons Platforms, artillery pieces that will only deal damage to the enemy stricken by the bullet.
	+ Heavy Auto-cannon Weapons Platforms, artillery pieces that will also deal damage to all enemies around the stricken enemy. Currently, the only weapon under this category is the *BT*-*50* *"Pounder"* Heavy Auto-cannon System.
* Laser Assistance Weapon Systems, weapon systems that deal damage to all enemies stricken by the beam and allows missiles to "lock-on" to the stricken enemy if the missile's target area is close enough to the target. Furthermore, the beam can be aimed at aircraft, and allow traditionally surface-to-surface missile systems to target and destroy aerial units.
* Anti-air Weapons Platforms, weapon platforms purposely designed to engage aerial units but cannot engage ground units. This category can be further (non-canonically) divided into two sub-categories:
	+ Anti-air Artillery Platforms, artillery pieces that fires explosive shells at enemy aerial units.
	+ Surface-to-air Missile Platforms, missile systems that automatically engages enemy aerial units without restrictions posed by **heat gauges** or **cool-downs**. Currently, the only weapon under this category is the *RIM*-*121* *"Sky Lance"* Anti-air Weapons Platform.
* Railgun Weapons Platforms, weapon platforms with extraordinary firepower, but they are restricted by a long charging time and a long cool-down. This category of weapons could be further (non-canonically) divided into two sub-categories:
	+ Anti-surface Railgun Platforms, railgun platforms that are dedicated to surface warfare. Railgun slugs are capable of penetrating through multiple enemies in the line of fire and dealing damage before reaching the intended target.
	+ Anti-aircraft Railgun Platforms, railgun platforms dedicated to anti-aircraft warfare that are capable of destroying hostile aircraft at long range. Currently, the only weapon under this category is the *9MJ*-*RFRG* *"Shredder"* Railgun Weapons System.