Nowhere Man

"*The world is governed by a natural order - a system of forces - that no man, no power could edit. We can not snip away pieces of it to our liking. It is my power, Nowhere Man, that can stand against this natural order.*"
— Mario Villareal

 **Influences**
 **Stand Cry:**

**Nowhere Man** is the stand of Mario Villareal, featured in Outrun Odysseys. Its user and by extension itself are assets of Mapleton Security Services, and it is one of the most well-respected stands among the company's ranks.

## Appearance

Nowhere Man has the appearance of a mostly green-skinned and considerably muscular alien astronaut with bright purple hands and a purple head with a consistency like that of sandpaper. It wears the white boots, bracers, and torso piece of a space suit, full with an oxygen tank at its back. Emerging from its back and from within the space suit are two long purple appendages akin to tentacles, although these seem vestigial as the stand has never been seen using them. While it wears no expression - and no face - those who have looked inside the helmet amidst battle have felt an almost sardonic arrogance emanating from it.

## Personality

Having no remote-control or automatic capabilities, Nowhere Man by extension lacks significant personality traits. However, being a projection of Mario's own personality, it seems to have a mischievous streak, savoring the intellectual tension of battle and crippling its opponents with its fearsome power.

## Profile and Abilities

For letter-grade stats, a C is considered in line with the abilities of an athletic human.

* **Destructive Power:** B-
* **Endurance:** C+
* **Speed:** B+
* **Range:** B
* **Precision**: A-
* **Developmental Potential:** A-

Nowhere Man is considered a mid-range stand, and its primary ability has an effective range of about 6 to 7 meters. It is capable of melee attack barrages as are most other humanoid stands, with power considered average among them. However, it is most useful in battle as an offensive support stand in line with its true abilities, as its physical abilities pale in comparison to those of other stands such as Heart Worth Breaking and the behemoth Wicked King. Its eccentric powers are especially fearsome in the hands of its cleverly scheming user.

### Vector Visualization

Nowhere Man empowers Mario to see vectors overlaid on their respective centers of mass. That is, he can easily visualize different forces affecting a mass such as the pull of gravity and the normal force. However, it can also visualize other vectors such as those corresponding to wind speed and barometric pressure. While this ability is overlaid on Mario's visual field, it can also be used when his eyes are incapacitated, although he will only be able to see the vectors themselves. He may see or not see whichever vectors he chooses, and perform complex calculations (such as deriving their magnitude or its rate of change) within fractions of a second.

### Vector Creation

The stand's primary ability is to itself create and manipulate forces of its own on masses within an appropriate range. These could be people, the limbs of people, or any other imaginable object with any nonzero mass. This ability is activated at will whenever Nowhere Man touches a mass, and lasts until willful deactivation or until Mario exits the appropriate range. Its most common application is the creation of a downward vector that works with gravity to pull the mass down with tremendous force. The forces may point in any direction, but as Nowhere Man can not nullify the gravity vector, he will have to work against it; thus, making a heavy mass fly upward takes considerable concentration and causes mental strain. A weakened and shortened version of this ability can be done on a target by sight only, creating a minor force on them for about 4 seconds at most.

#### Vector Field Creation

The culmination of Nowhere Man's ability is in the creation of vector fields, mathematically defined systems of vectors that swirl about a center of mass as predetermined by Nowhere Man. The applications of these are similarly endless, but they exact a heavy toll on the user, who must maintain a solid concentration for the vector field to continue. He can, for example, conjure a convergent vector field around a pencil that draws all nearby to it. He may also conceivably make it harder for an opponent to breathe or assault them with an increased air pressure. The second drawback of this ability is revealed in that it can not distinguish between friend and foe, and is thus rarely used.

### Momentum Channeling

Newton's third law states that every action has an equal and opposite reaction. Nowhere Man partially circumvents this by rerouting the "reactive forces" shot into each of its limbs when they strike something a countless number of times between Nowhere Man and that limb, resulting in the target feeling vibrations in the impacted area as well as almost soundless impacts. This automatic ability boosts the destructive power of Nowhere Man's strikes and can even render the affected area useless for 1 or 2 seconds.

### Relative Gravity

With a second passive ability, Nowhere Man enables its user to stand on any surfaces by automatically cancelling out the non-perpendicular component of gravity out with a supplemental vector (such that the only remaining force is pulling the user "downward" with respect to his own body). The difficulty of this depends on the steepness of the surface, with a 180 degree surface (standing upside down) being the most difficult to maintain; however, because the ability affects himself, he can reasonably maintain himself in any position for at least an hour. He can freely scale up any hills or even walls with no fear of falling; he will always be attracted solely to the surface at his feet.