recursal/Fanatic-Fandom huggingface dataset:
Line of Sight

**Line of Sight**, often abbreviated to **LOS**, is a gameplay element in most strategy games. Line of Sight refers to the vision an object grants to its owner (and often allies and spectators, but rarely enemies) over the surrounding area, uncovering the Fog of War.

As both buildings and units are created, with the latter moving, the fog of war around them is cleared away. The death of a unit results in the fog of war recovering the area. Since units and buildings differ in their Line of Sight numbers, some are better for scouting than others.

## Concept

While traditional board games provide perfect information to all participants, Real-time strategy (RTS) games use the fog of war and Line of Sight to keep one players movements and decisions secret from the others unless scouted. Thus every player has their own field of Line of Sight which in general differs from that of other players while such fields are allowed to overlap each other. Areas of conflict are always inside of overlapping Line of Sight.

RTS games like Starcraft only hide information from opponents in a grey shroud while revealing knowledge of the map setup to all players. The *Age of Empires* series goes one step further. Maps are generated randomly and hide information not only from opponents, but initially from all players. Thus besides of the observation of the map initial exploration is required as well.

### Fog of War

Removing the black fog is important to find the resources on which to rely once the player runs out of the starting resources, as well as to learn about the map setup for territorial ambitions and to find the enemies and sometimes even allies on the map, whereas removing the grey shroud is required to keep track of the other players actions and thus control over certain areas.
An exception to the rule of Line of Sight are ranged units. While they themselves have Line of Sight matching or surpassing their range, other players will spot them when being hit by such ranged units even if the ranged units should be out of Line of Sight. For a short amount of time they are added to the victims players Line of Sight to show where exactly ranged attacks came from.

## Further statistics

### Buildings

 Outpost | 12
 Watch Tower, Guard Tower, Keep, Harbor | 10
Hit points

**Hit points** or **HP** are a vital statistic for all units and buildings in *Rome at War*.

## Overview

HP is a measure of how much damage an object can take before it is razed or killed. A unit's or building's HP is represented by a bar and a certain value. When the HP is reduced, the bar also gets depleted depending on the amount of HP that has been taken away. For example, a Villager without Loom, which has 25 HP has been attacked by a Militia, whose damage input is 4. The Villager's HP on the initial attack drops to 21 (25-4=21). At the same time, the bar that corresponds to the Villager's HP gets depleted by about 1/5, to represent the remaining HP over the maximum HP (in this case, 21/25). If the HP reach 0, the bar gets fully depleted and the unit (building) dies (collapses) instantly. Various kinds of armor protect from some damage and therefore prolong the life of a unit or building. Also, there are a lot of technologies that can improve the HP of various units and structures. In *Rome at War* the maximum amount of hit points any unit can have is 32767. Having any amount more than this will kill the affected unit.

## Regaining hit points

### Healing

Some units generally referred to as healers have the ability to heal friendly units up to their full health, though individually healers will work fairly slowly; using groups of healers can speed up the healing process.

### Regeneration

Some units have the ability to regenerate their HP on their own without the need of a healer. Examples include the Immortal and Gallic infantry after researching Tribal Remedies. Heroes can generally regenerate their HP.

In *Rome at War*, units garrisoned inside a building also automatically regenerate their hit points slowly. Units garrisoned inside a Fort regenerate hit points twice as quickly than in other buildings. Researching Herbal Medicine sextuples the rate at which units regenerate inside buildings.

### Repairing

Buildings, siege weapons, and ships cannot be healed by a healer, but can still regain their HP by being repaired. As opposed to healing, however, repairing costs resources, but only half the initial price. If a building is critically damaged, all garrisoned objects and units are ejected. They may re-enter that building once it has been repaired.

In *Age of Empires II*, in addition to buildings and siege weapons being repaired by Villagers, Farms and Fish Traps can also be repaired by Priests and similar units. Garrisoned buildings ungarrison all their contents (units or Relics in the case of Temples) upon falling below 20% of their total hit points. Transport Ships, rams, and Siege Towers do not eject units even if they are critically damaged.
Unique technology

**Unique technologies** are technologies available to only one civilization in *Rome at War*. Unlike in *Age of Empires II: Definitive Edition* where every civilization has one unique technology each in the Castle and Imperial Ages, *Rome at War* has two - but only one of these can be researched, hence providing a strategic decision for the player.
Indian Police Force

***Indian Police Force*** is an upcoming Indian Hindi-language cop action drama streaming series on Amazon Prime Video. The series is created and directed by Rohit Shetty and Sushwanth Prakash. Produced by Rohit Shetty under the banner of Rohit Shetty Picturez and Reliance Entertainment. This series stars Sidharth Malhotra, Shilpa Shetty, Vivek Oberoi, Deepika Padukone, and Prakash Raj, in the lead.

## Characters

* Sidharth Malhotra as Kabir Malik
* Shilpa Shetty
* Vivek Oberoi
* Isha Talwar
* Vibhuti Thakur
* Nikitin Dheer
* Shweta Tiwari
* Sharad Kelkar
* Ajay Devgan as DCP Bajirao Singham
* Akshay Kumar as DCP Veer "Surya" Sooryavanshi
* Ranveer Singh as ACP Sangram Bhalerao a.k.a "Simmba"
* Prakash Raj as ACP Kashinath Prasad
* Deepika Padukone as DCP Shakti Shetty
Rome at War

***Romae ad Bellum*** (***Rome at War***) is a fan-made total conversion mod for *Age of Empires II: Definitive Edition* developed by TheConqueror753 and Caesar3842, first released on September 11, 2021. Though it shares the name of the "Rome at War" mod for *Age of Empires II: The Conquerors*, it has been created independently.

## Installation

The latest version of the mod can be downloaded from the in-game mod browser, versions in other websites (including Mod DB) are outdated.
To install the mod:

1. In the Mod Manager Browse Mods tab, type in "Rome at War".
2. Install the data mod: **Rome at War Datamod (Official Version)**, uploaded by TheConqueror753.
3. Install the two graphics mods:
	1. **Rome at War Graphics - Part 1 of 2 (Official Datamod also required)**
	2. **Rome at War Graphics - Part 2 of 2 (Official Datamod also required)**

If the player wants to play with enhanced graphics enabled, they must additionally download the Rome at War enhanced graphics mod, which come in 5 parts.

These mods should ideally be moved to the top of the list in the mod manager Installed Mods tab, this can be done easily by selecting the mod and clicking on the "Priority up" button while having the Shift key pressed.

The player must then restart the game for the new graphics to be loaded. Then the player can play skirmish matches or multiplayer lobby matches with this mod selected in the "Data Mod" dropdown list in the lobby/skirmish settings screen.

## Gameplay

The mod uses graphics from *Age of Empires: Definitive Edition* and custom-made ones to replace the game's civilizations with others based on Antiquity between 500 BCE and 500 AD.
Armor class: Infantry

The **infantry armor class** is an armor class in *Rome at War*. All units that have an attack bonus against this class deal bonus damage against units with this armor class.

## Infantry units

The following units have the infantry armor class and take bonus damage from attacks against this class.

* Militia
* Levy Spearman
* Horus Scout
* Legionary
* Imitation Legionary
* Comite
* Huskarl
* Taxiarch
* Woad Raider
* Immortal
* Sicarius
* Hippeus
* Medjay Warrior
* Praetorian Guard
* Argyraspide
* Falx Warrior
* Caetratus
* Ambaxtoi
* Chakram Thrower
* Polydynastus

## Anti-infantry units

The following units have an attack bonus against the infantry armor class. They are sorted descending by the amount of bonus damage they deal.

**+15 bonus attack**

* Juggernaut (both forms)
* Elite Juggernaut (both forms)

**+11 bonus attack**

* Elite Medjay Warrior (Egyptians only)

**+10 bonus attack**

* Crossbowman
* Medjay Warrior (Egyptians only)
* Tessarakonteres (Egyptians and Macedonians only)

**+9 bonus attack**

* Elite Chariot

**+8 bonus attack**

* Elite Grivpanvar (Parthians only)

**+7 bonus attack**

* Chariot

**+6 bonus attack**

* Grivpanvar (Parthians only)
* Elite Hippeus (Spartans only)

**+5 bonus attack**

* Elite Argyraspide (Macedonians only)
* Elite War Elephant (Carthaginians only)

**+4 bonus attack**

* Hippeus (Spartans only)
* Elite Comite (Germani only)
* Argyraspide (Macedonians only)
* Elite Peltast (Thracians only)
* Elite Caetratus (Iberians only)
* Elite Ambaxtoi (Gauls only)
* Elite Kurgan-Bound Chief (Scythians only)
* Maharaja (Gupta only)
* Elite Maharaja (Gupta only)

**+3 bonus attack**

* War Elephant (Carthaginians only)
* Kurgan-Bound Chief (Scythians only)

**+2 bonus attack**

* Comite (Germani only)
* Taxiarch (Athenians only)
* Elite Taxiarch (Athenians only)
* Peltast (Thracians only)
* Caetratus (Iberians only)
* Ambaxtoi (Gauls only)

**+1 bonus attack**

* Elite Chakram Thrower (Mauryans only)
* Oxybeles (Syracusans only)
* Elite Oxybeles (Syracusans only)
Ilum System

The Ilum system is a star system located many light years from the earth. It revolves around a tiny white dwarf star. The first 4 planets are low mass objects formed from the star’s planetary nebula. It is located in the Ilum Nebula. The star before the formation of its planetary nebula had 3 planets, Trop, Eton and Fern.

## Info about Star and planets

Info for the star. It is also known as Asar or Ilum Prime

* Mass: 1,15x Solar Masses
* Size: 0.00784x Sun
* Luminosity:0.5x Sun
* Temp: 55000 Kelvin
* Spectral Type: DA1 or O0VII

### Jike

* Mass: 1.5x ceres
* Size: 0.08x Earth
* Temp: 450 Kelvin
* SMA: 0.18 AU

### Bory

* Mass: 0.03x Earth
* Size: 0,33x Earth
* Temp: 380 Kelvin
* SMA: 0.23 AU

### Cala

* Mass: 0.07x Earth
* Size: 0.4x Earth
* Temp: 346.7 Kelvin
* SMA: 0.38 AU

### Ilum

* Mass: 0.4x Ceres
* Size: 0.05x Earth
* Temp: 230 Kelvin
* SMa: 0.83 AU

### Trop

* Mass: 2.2x Jupiter
* Size: 1.4x Jupiter
* Temp: 165 Kelvin
* SMA: 2.1 AU

### Eton

* Mass: 1.5x Jupiter
* Size: 1.12x Jupiter
* Temp: 89 Kelvin
* SMA: 15 AU

### Fern

* Mass: 0.08x Jupiter
* Size: 0.49x Jupiter
* Temp: 50 Kelvin
* SMA: 20 AU
Blast Furnace

## Notes

Infantry and cavalry +2 attack

**Blast Furnace** is a technology in *Rome at War* that can be researched at the Blacksmith once the Imperial Age is reached. Once researched, it increases infantry and cavalry attack by +2.

Britons can have the Light Cavalry, and Imperial Cavalrymen with the highest attack thanks to the Imperial Age unique technology Exmoor Covines, which increases the attack of cavalry by +3 (though Britons lack access to Auxiliary Cavalry). The Gupta have access to Blast Furnace and the Middle Antiquity Age unique technology Chaturanga, which increases the attack of Battle Elephants by +3, resulting in the Battle Elephants with the highest attack.

The Britons have the infantry with the highest attack, thanks to the Imperial Age unique technology Carnyx, which increases the attack of infantry by +5, but with Britons lacking access to the Auxiliary Spearman. However, their Spearmen have +3 attack over generic Auxiliary Spearmen/Hoplites.

## Availability chart

* Britons
* Cretans
* Dacians
* Egyptians
* Gauls
* Germani
* Goths
* Gupta
* Han
* Huns
* Iberians
* Illyrians
* Macedonians
* Mauryans
* Nanda
* Nubians
* Numidians
* Persians
* Phoenicians
* Picts
* Roman Empire
* Roman Republic
* Scythians
* Seleucids
* Spartans
* Syracusans
* Thracians
* Carthaginians
* Judeans
* Kushan
* Parthians
* Pontus

## Civilization bonuses

* Athenians: Blast Furnace is 20% cheaper in the Imperial Age
Forging

## Effect

Infantry units and cavalry units +1 attack

**Forging** is a technology in *Rome at War* that can be researched at the Blacksmith in the Early Antiquity Age. Once researched, it increases the attack of infantry and cavalry units by +1.

Iron Casting is the further upgrade of this technology.

## Civilization bonuses

* Athenians: Forging is 10%/15%/20% cheaper in the Early Antiquity/Middle Antiquity/Imperial Age.
* Macedonians: Forging is free.
* Roman Republic: Forging is researched 50% faster.

## Team bonuses

* Germani: Forging costs -40% food.
* Spartans: Forging is researched 80% faster.
Rome at War Mod for Age of Empires II Definitive Edition Wiki

**Welcome to the Rome at War Mod for Age of Empires II Definitive Edition Wiki!**
A fandom wiki for the Romae ad Bellum (Rome at War) mod for *Age of Empires II: Definitive Edition*.

We're a collaborative community website about Rome at War mod that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Mod logoSplash screen

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nemesis (Warcraft planet)

Nemesis is the last and most secret planet of Belore. It has an inclined and eccentric orbit around its star taking it as far as 40 AU and as close as 0.05 AU from Belore, taking 345 years to make a full circuit. It causes a swarm of comets from the systems’ Kuiper Belt to head to inner system, some could hit Azeroth. It’s orbit is weird because it was affected by the gravitational pull of the gas giants Norangenel and Ammanel during the early days of the system.
Belore

Belore is a K type star. It is orbited by at least 9 Planets, including Azeroth. The name “Belore” means “Sun” in the Elfish language. It forms a double system with Draenor Prime. Azeroth is the only planet in its system to have a world soul.

## Planetary System

In addition to it’s 9 planets, a asteroid belt, the remains of a planet also orbit between Mesonyx and Norangenel.
Falx Warrior

> Dacian unique infantry with an armor piercing attack.
>
>

The **Falx Warrior** is the unique unit of the Dacians. It can be trained at the Fort starting in the Middle Antiquity Age and can be upgraded to Elite Falx Warrior in the Imperial Age.

## Ability

The attack of the Falx Warrior ignores melee armor of all land units except siege weapons - both innate, and those picked up via research like technologies from the Blacksmith.
Iron Casting

## Effect

Infantry units and cavalry units +1 attack

**Iron Casting** is a technology in *Rome at War* that can be researched at the Blacksmith once the Middle Antiquity Age is reached and Forging is researched. Once researched, it increases the attack of infantry and cavalry units by +1.

Blast Furnace is the further upgrade of this technology.

## Civilization bonuses

* Athenians: Iron Casting is 15%/20% cheaper in the Middle Antiquity/Imperial Age.
* Britons: Iron Casting gold cost is removed.
* Macedonians: Iron Casting is free.
* Roman Republic: Iron Casting is researched 50% faster.

## Team bonuses

* Germani: Iron Casting costs -40% food.
* Spartans: Researching Iron Casting is 80% faster.
Athenians/Strategy

## Strengths

Having their technologies discounted increases the flexibility of the Athenians, allowing them to better vary their strategy based on what the situation calls for. With their Universities also working faster, the Athenians are able to research many of those technologies faster and cheaper than most other civilizations, further increasing their versatility.

Faster firing Polyremes helps throughout the game on any maps featuring sufficient water for the Monoreme line to be a good option. This can be sufficient to swing battles in the favor of the Athenians, even if they might otherwise lose them.

Archers can be a very powerful option, missing only Ring Archer Armor in the Imperial Age. Their Archery Ranges are also discounted, making this even more viable. Against cavalry, their discounted Spearmen and the cheaper Barracks help secure an edge.

## Weaknesses

Athenian cavalry is very weak, missing many important technologies and upgrades. Consequently, they may struggle against siege weapons in the mid-game, unless they are using Priests. Skirmishers also have the potential to be problematic, as they counter the best Athenian options in the Archery Range and Spearmen.
Listed buildings in Brough and Shatton

**Brough and Shatton** is a civil parish in the High Peak district of Derbyshire, England. The parish contains six listed buildings that are recorded in the National Heritage List for England. All the listed buildings are designated at Grade II, the lowest of the three grades, which is applied to "buildings of national importance and special interest". The parish, which contains the small settlements of Brough-on-Noe and Shatton, is almost entirely rural. The listed buildings consist of houses, a cottage, outbuildings, and a bridge.
Blacksmith

The **Blacksmith** is a research building in *Rome at War* that becomes available once the Early Antiquity Age is reached. The Blacksmith provides technologies to improve the attack and armor of infantry, cavalry, and archers. Defensive structures and some ships also benefit from the archers' attack upgrades.

## Tactics and placement

As a building incapable of attacking or producing units, the placement of a Blacksmith must not be given much thought. All it needs to do is provide researches and optimally stand until it is done doing so. Once all necessary technologies have been researched, the Blacksmith is a completely useless building and can freely be deleted (unless it is walling out an area of importance, in which case it should be replaced). Having a Blacksmith is prerequisite to get access to the Siege Workshop. Losing the Blacksmith does not lose the access to the Siege Workshop. In some rare cases, having two Blacksmiths can be of help if time is of essence. But generally speaking, the Blacksmith researches fast enough to make a second one redundant.

Blacksmith upgrades are of key importance in any stage of the game and should be researched as soon as possible. Generally speaking, it makes more sense to upgrade the armor of melee units before their attack because that improves their fighting capabilities against ranged units as they live longer and can close the gap easier. For ranged units, it is the other way around, they should have the highest possible damage output in order to prevent melee units from reaching them at all.

## Availability grid

The following table shows the availability of the technologies for every civilization. Technologies that are available to all civilizations (Scale Mail Armor, Padded Archer Armor, Forging, Iron Casting, Fletching, Bodkin Arrow) are not shown in the table. An 'X' in the last column indicates that all technologies are available
Yoshitsuna, Godslicer

Yoshitsuna, Godslicer is a Celestial sword that is meant as an admin only item, for testing game features. as it deals enough damage (10,000), to even one tap the strongest bosses in the game. The sword also has Looting 50, which is for testing mob drops, due to it increasing the chances of otherwise extremely rare drops to manageable levels, for admin testing.
Blox Fruits Trading Value Wiki

**Welcome to the Blox Fruits Trading Value Wiki!**
A place to chill and check out values

We're a collaborative community website about Blox Fruits Trading Value that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationRocket Fruit (UPDATE 20)Spin Fruit

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Rocket Fruit

### Source

You can obtain it from the Blox Fruit Gacha, trading, or the Blox Fruits Dealer

Rocket fruit is one of the newest fruits added in Update 20.

Actual Value: $5,000

Permanent: $1,500,000

Trading Value: $150,000

An example of a good trade would be Bomb Fruit and Spike Fruit for Rocket Fruit

Rocket Fruit's Hotbar Image
Isn't Faith Just Irrational And Emotive?

> I'm not an atheist. How can you not believe in something that doesn't exist? That's way too convoluted for me..
>
> A. Whitney Brown

### Explanation:

Faith is a complex concept that is difficult to define accurately. Faith can be referred to as a belief system that includes the acceptance of something without any objective proof or evidence. However, this does not mean that faith is just irrational and emotive. Faith is often rooted in deep philosophical, intellectual, and mystical traditions that go beyond our subjective experiences and emotions.

Faith involves more than just blind acceptance of dogma. Faith requires a commitment to introspection, self-examination, and the pursuit of wisdom and knowledge.

The Bible has scriptures that provide guidance on how to live a virtuous and ethical life. These scriptures require interpretation and analysis to make sense of them in the modern world. Religious scholars spend years studying these texts and delving into their complexities and nuances. This process of intellectual inquiry and exploration is not simply emotive or irrational; it is rigorous, demanding, and requires a deep understanding of the core beliefs and principles of a particular faith.

Religions involve deep philosophical and intellectual inquiry. Many seek to develop a direct connection to God through prayer, worship and reading the Lord's word. This process requires significant spiritual discipline, along with the ability to navigate things spiritually. The practices of Christianity involve the development and utilization of various techniques that cultivate focus, awareness, and spiritual insight.

In addition to religious contexts, faith can also be found in other areas of life, such as politics, economics, or social justice. For instance, many people have faith in the idea of democracy or the power of grassroots movements to bring about change. These beliefs are not simply based on emotions or irrational thinking. Rather, they are often grounded in the analysis of historical evidence, social theory, and political philosophy.

In conclusion, faith is not just an irrational and emotive belief system. Faith often requires a deep intellectual inquiry, theoretical foundations, and disciplined practice to cultivate. Whether it is in the context of religion, mysticism, or other areas of life, faith is a complex concept that requires nuanced understanding and respect for believers' commitment and dedication to their beliefs.
Solar System

The Solar system is a collection of planets that orbit the Sun. It is located in the Milky Way Galaxy 25,000 light years from the center. Besides planets, there are dwarf planets and asteroids and comets.

## Objects

### The Sun

The Sun is a star located at the center of the Solar System. It is a large ball of plasma held by the gravity. The sun is 4.57 billion years old and hasn’t changed much over that time. The sun was originally larger during its protostar stage but shrunk as it got hotter.

### Vulcan

Vulcan is the first planet from the Sun. It is a planet larger than earth (radius 9837 km) and 6x more massive. The planet was first hypothesized in the 1800s to explain deviations in Mercury’s orbit but in 2020, it was discovered.
Sound Fruit

Fruit Physical

Sound Fruit is one of the newest fruits added in Update 20.

Actual Value: $5,000

Permanent: $1,500,000

Trading Value: $5,125,000

An example of a good trade would be Control Fruit and Spirit Fruit for Sound Fruit and Pain Fruit (Because of value).

Sound Fruit's Hotbar ImageSound Fruit in your inventory
Marstodd Fullbow

**Marstodd Fullbow** was a Firbolg Dark Lord Swordmaster who possessed unmatched strength and agility. He had a mysterious past, shrouded in darkness and secrecy. Legend had it that he had ventured deep into the forbidden realms of the underworld, forging a forbidden alliance with the sinister dark forces that resided there. With his allegiance to the darkness, Marstodd became an unstoppable force, feared and respected by both allies and enemies.

Armed with a legendary sword known as Shadowbane, Marstodd was a master of swordsmanship. His skill with the blade was unparalleled, as he effortlessly executed deadly and precise strikes. With every swing, his sword emitted a haunting shadowy aura, striking fear into the hearts of any foolish enough to stand against him.

Despite his dark reputation, Marstodd possessed an innate sense of justice that burned deep within his soul. He only aligned himself with the darkness to protect his homeland and prevent evil from consuming the world. Deep down, he yearned for a day when he could cast off the chains of darkness and emerge as a champion of light.

Marstodd's towering presence and piercing gaze commanded attention wherever he went. His Firbolg heritage granted him immense physical strength, able to surpass any known mortal. Although solitary by nature, he had a select group of loyal allies who shared his vision and fought alongside him with unwavering loyalty.

Throughout his treacherous journeys, Marstodd faced countless trials and adversaries. He vanquished fearsome beasts, toppled corrupt empires, and challenged other swordmasters to prove his worth. In every battle, he emerged victorious, leaving behind a trail of defeated foes and legends that would echo throughout the ages.

Yet, beneath his formidable exterior, a glimmer of compassion remained. Marstodd sought redemption for the sins he had committed while succumbing to the darkness. He yearned to restore balance to his fractured soul, believing that by vanquishing evil, he could find redemption and reclaim his true purpose in life.

Until that fateful day arrived, Marstodd Fullbow, the Firbolg Dark Lord Swordmaster, would continue to walk the path that destiny had laid before him. With every swing of his sword, he would strike fear into the hearts of his enemies, forging his own legend and striving to bring light to a world shrouded in darkness. His life was cut short during the *War Of The Black Scar*, when he was decapitated by Sak-Mim-Kuk Suevrohpefk's sword.

## Appearances

### Movies

* *Bluerock Ascendent* (0:15)
* *Bluerock Knights 4* (6:23)

### TV Shows

* *Bluerock: The Series* (4 episodes; 2 appears, 1 mention, 1 flashback)

### Games

* *Bluerock The Game* (27:19)
* *Bluerock Ultimate* (18:53)
Unique unit

A **unique unit** is a unit only available to a single civilization in *Rome at War*.

## Overview

Each civilization in the game has one unique unit that can be trained in the Fort from the Middle Antiquity Age. The Numidians and their allies can train an additional unique unit from the Fort.

There are different categories of unique units:

* Fort unique units
* Unique upgrades
* Non-Fort unique units (which are not unique upgrades)
* Shared units (available through team bonuses)

As the name suggests, a Fort unit can only be trained at a Fort (except Huskarl, Tarkan, and Woad Raider - see the list below), while non-Fort units are created elsewhere (ex. Liburna, Xiaowei, Kanarang). Unique upgrades by definition are created at the building where other units of the line are created.

Fort unique units share a common weakness in the requirement of a Fort to be produced. This means that, especially in the Middle Antiquity Age, it is much harder to create a group of unique units compared to a group of units not trained in a Fort. Anarchy, Marauders, and Brochs alleviate this issue for the Huskarl, Tarkan, and Woad Raider respectively, but both upgrades still require a Fort to be created.

Shared units, however, fill a different and broader niche, since their nature means that they can be used by other civilizations in addition to their own by simply allying with their native factions. A team containing Numidian player will have access to the Amazigh Raider, respectively. Shared unique units are team bonuses and not unique units. They may, however, be a part of the Armor class: Unique unit.

Unique units unlocked in the Imperial Age and unique upgrades by design do not have an Elite upgrade. Hence, all other unique units but Kanarang, Imperial Magistrate, and Dejbjerg Wagon have an Elite version that possesses overall superior statistics. The upgrade is always available in the Imperial Age for a Fort unique unit, and usually in the Imperial Age for other types of unit unit.

## List of unique units

In context of the above:

* Light units have better speed but lower hit points, armor and attack compared to their heavy counterparts.
* Multiple linked tags means that the unit is upgraded as such.
* Having an attack bonus does not make the unit a counter unit, as such it is different from anti.
	+ Amazigh are anti-siege, but that is not only because of their attack bonus.
* Heavily armed means more melee attack.
* Heavily armored means more melee armor.
* Archer-resistant means more pierce armor.
* Unique upgrades do not drastically change a unit, as such their description does not have much, with the exception of the Halberdier.
Sak-Mim-Kuk Suevrohpefk

**Sak-Mim-Kuk Suevrohpefk** or **Sakkimimkuk Pefksuevrohku** is the Elf Leader of the Elf Army. He is a legendary figure within the realm of Elves, revered as the esteemed Elf Leader of the Elf Army. Renowned for their exceptional skills in combat and unwavering allegiance to their people, they have become a symbol of courage and leadership.

During the tumultuous events of the War of the Black Scar, Sak-Mim-Kuk Suevrohpefk played a crucial role in the elven resistance against the forces of darkness. One of the defining moments of this conflict was when they confronted the formidable Marstodd Fullbow, a treacherous general leading the opposing side.

Marstodd Fullbow, known for his ruthless tactics and merciless demeanor, had become a significant threat to the elven kingdoms. In a fierce battle that echoed through the ancient forests, Sak-Mim-Kuk Suevrohpefk and their army clashed with Marstodd's forces, determined to put an end to his malevolent reign.

With unparalleled proficiency in both swordsmanship and strategic warfare, Sak-Mim-Kuk Suevrohpefk engaged Marstodd Fullbow in a legendary duel. Despite Marstodd's formidable skills and cunning, they proved to be a formidable adversary, skillfully parrying his attacks while striking back with calculated precision.

In a moment of daring bravery, Sak-Mim-Kuk Suevrohpefk aimed their blade true and cut off Marstodd Fullbow's head, a decisive blow that brought an end to his tyranny. The elf army, witnessing this remarkable display of valor, rallied under Sak-Mim-Kuk Suevrohpefk's leadership, inspired by their unwavering courage and dedication.

This act not only marked a significant turning point in the War of the Black Scar but also solidified Sak-Mim-Kuk Suevrohpefk's place in elven history, forever etching their name as a symbol of victory, honor, and the triumph of light over darkness.

Throughout the ages, tales of Sak-Mim-Kuk Suevrohpefk's remarkable leadership and their pivotal role in cutting down Marstodd Fullbow have been passed down, inspiring future generations of elves to stand up against oppression and fight for the greater good.

## Appearances

### Movies

* *Bluerock Legends* (3:00:19)
* *Bluerock Ascendent* (25:09)
* *Bluerock Knights 4* (4:03:47)

### Television

* *Bluerock: The Series* (121 episodes; 115 on-screen, 5 mentions, 1 flashback)
* *Bluerock Exodus* (234 episodes; 230 on-screen, 4 mentions)

### Games

* *Bluerock The Game* (Mentioned 2 times)
* *Bluerock Ultimate* (1:03:34)
Bhabad Rhasso

**Bhabad Rhasso** was a Wilden male Dark Lord who was known for his ruthless tactics and immense power. Born on the planet Mone T6, Rhasso spent his early years honing his skills in the ancient arts of dark magic. He quickly gained a reputation for his incredible strength and ability to manipulate the elements to serve his own twisted desires. As he grew older, Rhasso became more and more consumed by his lust for power. He would stop at nothing to achieve his goals, often resorting to brutal and destructive measures to assert his dominance. His ruling style was one of fear and intimidation, as he believed that only through absolute control could he maintain his position as the most powerful being in the galaxy. Despite his tyrannical ways, Rhasso was not without a group of loyal followers. He surrounded himself with a cadre of elite warriors and sorcerers who shared his vision of a galaxy under his iron fist. These followers were willing to do whatever it took to see their leader's vision come to fruition, no matter the cost. Rhasso's reign of terror came to an end when a group of rebel fighters led a successful uprising against him. They were able to exploit Rhasso's overconfidence and expose his vulnerabilities, finally bringing an end to his brutal regime. The former Dark Lord was captured and imprisoned, where he spent the rest of his days, a broken and defeated man. Despite his defeat, the legend of Bhabad Rhasso lives on as a cautionary tale of the dangers of power and the dark side. His legacy serves as a reminder that even the most formidable foes can be brought down by the combined efforts of those who stand against tyranny.

## Appearances

### Movies

* *Bluerock Knights* (1:37:18)
* *Bluerock Knights 2* (53:13)
* *Bluerock Knights 3* (2:01:34)
* *Bluerock Legends* (3:44)
* *Bluerock Knights 4* (4:01:13)

### TV Shows

* *Bluerock Exodus* (3 episodes; 2 mentions, 1 picture)
Ayrudzi

The **Ayrudzi** is the unique unit of the Armenians in *Masters of the Horse*. It can be trained at the Fort starting in the Middle Antiquity Age and can be upgraded to Elite Ayrudzi in the Imperial Age.

## Ability

It is a cavalry/cavalry archer unit, with the ability to swap between both melee and ranged combat. It also receives 50% less bonus damage than normal.

## Tactics

As a heavily armored cavalry unit, Ayrudzi can make an excellent frontline option for the Armenians. Due to receiving 50% less bonus damage from most of their counter units than they otherwise would, they can work well with other cavalry units by absorbing much of the damage. However, they suffer from a relatively low base attack, and benefit greatly from being supported by units with higher damage outputs, such as Imperial Cavalrymen or Heavy Cavalry Archers.

Despite taking reduced bonus damage, it is still ill-advised for Ayrudzi to directly engage against units that deal bonus damage against them, such as Spearmen or Elite Skirmishers. If they are forced to fight, the Ayrudzi can use their ability to swap weapons to their advantage, using a bow to kite Spearmen from range, or a spear to exploit the minimum range of Skirmishers.

## Counters

Although they deal less bonus damage to the Ayrudzi than to most similar units, Spearmen and Skirmishers can still serve as counter units. Heavy cavalry such as the Imperial Cavalryman can also be an excellent way at dealing with Ayrudzi, by overwhelming it with sheer force.

Priests are also an excellent counter, as Ayrudzi are valuable units with relatively high cost. They also have a lower attack than most of their counterparts, making them less likely to successfully kill the Priest before being converted.

## Further statistics

As Ayrudzi are unique to the Armenians, only technologies that are available to them are shown in the following table:

## Civilization bonuses

* Armenians: ranged Ayrudzi have +1 range

## Team bonuses

* Athenians: Researching Ballistics and Advanced Weaponry is 80% faster
* Dacians: Ayrudzi train 15% faster, and Elite Ayrudzi is researched 15% faster
* Germani: Blacksmith upgrades cost 40% less food
* Huns: Bloodlines and Husbandry research 20% faster
* Nubians: Marksmanship is researched 10% faster
* Spartans: Blacksmith upgrades research 80% faster
Bluerock Knights Wiki

**Welcome to the Bluerock Knights Wiki!**
We're a collaborative community website about Bluerock Knights that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Furrdenia

**Furrdenia** is a mystical land inhabited by the brave and noble Furrdenians, a race of wolf/dog humanoids. Situated within the vast and immersive of the Bluerock Knights expansive universe, Furrdenia is a captivating realm teeming with wonders, diversity, and endless adventures.

Within its borders, Furrdenia is home to a rich tapestry of races and cultures, each with their own unique stories and traditions. Alongside the Furrdenians, you will encounter the graceful Elvenkyns, wise and ancient Ents, enigmatic Merfolk dwelling in the coastal regions, and many more fantastical beings. The harmonious coexistence of these races creates a vibrant and dynamic environment, fostering pockets of cultural exchange and mutual respect.

The cities of Furrdenia boast awe-inspiring architecture, blending majestic natural surroundings with striking magical elements. From the sprawling tree cities woven into the ancient forests to the towering mountain bastions where the dwarves forge legendary weapons, each settlement holds its own distinctive allure. The capital city, Lydesmere, stands as a testament to the Furrdenians' dedication to intellectual pursuits and honorable governance. Its grand citadel symbolizes strength and unity, housing both the seat of power and the renowned Academy of Arcane Arts, where budding mages from all corners of the realm come to hone their craft.

Furrdenia's landscapes span a breathtaking range, from lush rolling meadows and serene lakes to dense, untamed wilds shrouded in mystery. These environments serve as both picturesque backdrops for peaceful moments and challenging arenas for thrilling quests. Travelers can journey through enchanted forests, scale treacherous mountain peaks, traverse icy tundras, or explore the depths of hidden subterranean realms. Each region harbors its own ancient secrets, mythical creatures, and ancient relics waiting to be discovered by the brave.

Legends and chronicles from the Bluerock Knights expansive universe intertwine with Furrdenia's lore, offering endless possibilities for epic adventures and narratives. Across the sprawling universe, valiant warriors, cunning rogues, and fearsome dragon riders form alliances, battle malevolent forces, and embark on quests to restore harmony to the land. Whether you choose to align with the valiant Bluerock Knights, explore the mysteries of the Enchanted Isles, or delve into the enigmatic realms of the Shadowfell, Furrdenia serves as a gateway to boundless escapades and mythical quests.

Welcome to Furrdenia, where the spirits of wolves and dogs converge with the realms of magic and honor. Prepare to immerse yourself in an enchanting world of diverse races, monumental landscapes, and extraordinary tales that will capture your imagination. The land awaits your footprints, the skies beckon your dreams, and countless adventures lie in wait for those daring enough to venture forth into this fantastical realm.
Anti-Glitchtale World Alliance

The anti Glitchtale world Alliance is an alliance made to conquer the Glitchtale world over where humanity and monsterkind originated. Member planets include, Earth, Mars, Jupiter, Saturn, 51 Pegasi b, and many more. It has 3500 member planets, with billions of supporters across the galaxy, with its ultimate goal to have total dominance over the galaxy.
Titan

Titans are a species of sentient beings that can be the size of planets (5000-15000 km in height). They are derived from matter left over from the Big Bang and were the first beings to exist.

## Life Cycle

1. World Soul, it is usually derived from matter left over from the Big Bang. It would drift around for millions of years until it falls into orbit around a star. It usually favors young stars because they have large disks, once settled into orbit, the titan would accrete a planet around it to protect it from outside threats like radiation and supernovae. Today, only 0.1% of all terrestrial planets are inhabited by one.
2. Living World. When the world soul gains enough control over the planet’s resources, it begins to grow slowly but steadily and it will show its emotions through volcanic eruptions when it’s angry, worldwide rainstorms when sad, and lush harvest for inhabitants if happy.
3. Adult, it will gain full control on the planet and possess it to incorporate it into its own body and leave orbit around its star, where it can survive for billions years to come.
Pyrrhia/updated

Pyrrhia is a planet located in the Pyrantus system. It has 2 continents and 3 large moons. The planet was also a nearby Trojan of the gas giant Ruby and orbits 1,000,000 km away from it at its L2 Point. It currently orbits at 5 Au around its Giant and aging star, Pyrantus.

## Info

* Mass: 1.012x Earth
* Size: 1.006x Earth
* Temp: 27 C
* SMA: 1.9-2.3 AU (slightly eccentric)

## Moons

Moons of Pyrrhia
 Oracle
 Perception

The planet has 3 moons, thought to be captured planetesimmals.
61 Virginis

61 Virginis is a star located 27.79 Ly from the sun. It is a G5V star. It has 10 planets, however 3 were detected before the introduction of Pandian Technology in 2021, which allowed humans to travel further than any before. In the current era, the 3 first mini Neptune planets were mined of their volatiles, turning them into chthonian planets. even the largest planet is smaller than Jupiter.
Timeline of a Trinary Star System (O+G+M)

This is the timeline of a Trinary star system, the stars have masses 60, 1, and 0.08 Solar masses, so the smallest star will survive longer than the other 2

## Star info

### Star A

* Mass: 60 S
* Size: 10.192 S
* Temperature: 44000 Kelvin (O3V)

### Star B

* Mass: 1 S
* Size: 0.88 S
* Temperature: 5634 Kelvin (G4V)

### Star C

* Mass: 0.08 S
* Size: 0.09 S
* Temperature: 2310 Kelvin (M9V)

## Planet Information

### Planet B1

* Mass: 0.2 Earths
* Size: 0.6 Earths
* SMA: 0.5 AU
* Type: Venus-Like

### Planet B3

* Mass: 0.78 Earths
* size: 1 Earths
* SMA: 0.97 AU
* Type: Habitatable

### Planet B3

* Mass: 3.5 Jupiter
* Size: 1.08 Jupiter
* SMA: 2 AU
* Type: Gas giant.

### Planet C1

* Mass: 1.4 Earths
* Size: 1.02 Earths
* SMA: 0.007 AU
* Type: Venus Like

### Planet C2

* Mass: 4 Earths
* Size: 1.4 Earths
* SMA: 0.04 AU
* Type: Mars-Like
Tabit System

Tabit is a star located in the Orion constellation some 26.32 Ly from earth. the star is a F type star.

## Details

* Mass: 1.236 solar masses
* Size: 1.33 Solar sizes
* Luminosity: 2.822 Solar luminosities
* Temperature: 6516 Kelvin (F5V)

## Planets

### Panthalassia

* Mass: 0.17x Earth
* Size: 0.76x Earth
* Temperature: 326 Kelvin (53°C or 134°F)
* Type: Ocean Planet.
* SMA: 1 AU

### Dexterdos

* Mass: 3.6x Earth
* Size: 1.33x Warth
* Temperature: 290 Kelvin (17°C or 62.6F)
* Moons: 3, Linda, (size 1500 Km) Dithat (size: 2000 km) and Tudor (900 km in size)
* SMA: 1.45 AU

### Byteon

* Mass: 1.5x Jupiter
* Size: 1.2x Jupiter
* Temp: 150 Kelvin
* Semimajor Axis: 7 AU
Speed

**Speed** is an attribute of units within *Rome at War*. It determines the rate at which units can travel between points on the map.

## Overview

Speed is measured in units of tiles traversed per second. Excluding immobile units, this can range from values of 0.5 for the Battering Ram to 1.5 for the Amazigh. These numbers actually vary in practice due to various bonuses and technologies increasing the speed of some units. For example, although the Battering Ram is usually slower than an Onager, which has a speed value of 0.6, a Macedonian Battering Ram with the technology Combined Arms Tactics researched will move at a speed of 0.75, outpacing Onagers of other civilizations.

Slthough unique technologies tend to improve the speed of slower units, standard technologies mostly affect the speed of at least moderately quick units, including ships, cavalry, infantry, and Villagers.

## Technologies and bonuses

There are numerous ways that unit movement speeds can be modified, which are listed below:

**Technologies**

* Caravan: Trade Carts and Merchant Ships move 50% faster (Kushan only - Villagers move 20% faster).
* Improved Rowing Banks: Ships move 15% faster.
* Fervor: Monks move 15% faster
* Husbandry: Mounted units move 10% faster.
* Forced March: Infantry units move 10% faster.
* Wheelbarrow/Hand Cart: Each increases Villager speed by 10%.

**Bonuses**

* Egyptians: Chariot Archers move 20% faster
* Illyrians: Ships move 10% faster
* Kushan: Brahmins move 10% faster, Caravanserais make nearby Trade Carts move faster
* Mauryans: Pillars of Ashoka make nearby units move 10% faster and nearby enemies move 10% **slower**
* Nanda: Elephants move 10% faster
* Numidians: Villagers move 10% faster
* Thracians: Infantry and cavalry move 5%/10%/15% faster in the Early Antiquity Age/Middle Antiquity Age/Imperial Age

**Unique technologies**

* Auxilia Mercenaries: Infantry move 35% faster near Outposts
* Migration Period: Dejbjerg Wagons move 30% faster
* Combined Arms Tactics: Siege Workshop units move 40% faster
* Jugurthine Cavalry: Enemy land units move 10% **slower** near cavalry
* Eparchies: Houses make nearby villagers move faster
Eosphere

Eosphere is a Venus like planet that orbits the star Belore in World of Warcraft. It is larger than Venus but has the same atmospheric composition. It is farther from the star than Khaz’Kal but hotter due to co2 in there. Its temperature is only exceeded by Nemesis when it reaches perihelion in its orbit.