Update 7

We’re very excited to announce that today, October 24th, GALAHAD 3093 is now Free to Play!

We’d like to thank everyone who has been with us through Beta Weekends and our Steam Early Access launch. The improvements made to the game until now wouldn’t have been possible without your feedback and suggestions.

As thanks, we’ll be rewarding those players who purchased the game prior to this transition with the following Trailblazer Gift:

10,000 Coins

1,500 Upgrade Points

All of this amounts to more, in cash value, than the purchase price of the base game (based on the previous and existing DLC pricing). You’ll see these awards when you next play the game if you bought it before October 24th.

Going to a free to play model will allow many more people the opportunity to play the game. They get to see first hand what we’ve crafted together and become part of the community voice moving forward towards full release. Now is the perfect chance to message your friends who were on the edge to come see what GALAHAD 3093 has to offer!

We’re looking forward to seeing new faces! Find yourself your favorite Knight, an awesome lance skin, and get to work!

See you on the battlefield!

Galahad 3093 Team

FAQ

Why are you doing this?

Free To Play is becoming the way most Hero Shooter games are done. Even large AAA titles, like Halo Infinite and the upcoming Overwatch 2. A premium priced game just can’t succeed, at last not at our size, against that. Naturally we want as many people to play what we’ve created as possible, so we’ve concluded this is the best way forward.

Currently our focus is on raising the player count, not monetization of the game. We will also be employing other methods to bring players into the game, and being Free To Play will lower the barrier to adoption across all of these efforts as well.

What about players who bought the founders pack?

The founder pack DLC included additional UP, coins as well as the founder skins. Since that value hasn’t been touched, it is not part of the award for having purchased the base game.

Does progress reset?

No! Progress will remain for existing players of the game.

Does the game have microtrans?

Not currently. Instead, we’ve going to start by expanding the DLC packs available. Right now, though, we are mostly concerned with making a great game that is fun to play. Buying a DLC pack is a great way to support the development of the game though!

Community Suggestions

Lance Variant Trees

The Lance Variant tree has been reworked so that it is a continuous progression through the Tiers. To support this, many adjustments have been made to Lance Variant prerequisites and their mod slots (only increased). This will make the Lance Variant more of a tech tree.

Variant Blueprint Drops

Also the way in which Lance Variant Blueprints are awarded after a match has been updated to help with a smooth progress through the Lance Variant tree: Not only will Lance Variant blueprints drop in order of your current progress through the tree, but the Lance class you have selected at the end of the game will increase the probability of getting a blueprint of that Lance class.

For our current users who have already progressed “out of order”, you will still have access to any variants you currently have unlocked. You will not lose anything from these changes to Lance Variants.

Improvements

\* We’ve multiplied the amount of coins in the game by 10 for awards and costs and your current coin balance. This allows us finer control for pricing things in the future, but has no direct impact on anything currently.

\* There is now an option to turn off HUD Target Marker scaling in the options.

Variant changes

Hydra (Light)

\* Hydra Mk I requires Cobra Mk II or Draco Mk II

\* Added a utility mod slot

\* Hydra Mk III Revenge prerequisite decreased from 10 to 5

Talos (Light)

\* Talos Mk I requires Hydra Mk II and level 20

\* Added a utility mod slot

\* Added a sensor mod slot

Serpent (Light)

\* Serpent Mk I requires Hydra Mk II and level 20

\* Added an offense mod slot

\* Added a defense mod slot

Zephyr (Light)

\* Transported prerequisite changed to Death From Above

Tecton (Light)

\* Close Call prerequisite changed to Overcharged

Falcon (Light)

\* Requires level 30

Meteor (Medium)

\* Meteor Mk I requires Comet Mk II or Twister Mk II

\* Meteor Mk III Revenge prerequisite decreased from 10 to 5

\* Added a defense mod slot

Cyclone (Medium)

\* Cyclone Mk I requires Meteor Mk II and level 20

\* Added a mobility mod slot

Tsunami (Medium)

\* Tsunami Mk I requires Meteor Mk II and level 20

\* Added a mobility mod slot

Technician (Medium)

\* Technician Mk I prerequisites changed to Medic and Assists

\* Technician Mk III prerequisites changed to Mechanic and Close Call

Solstice (Medium)

\* Solstice requires level 30

Ironside (Heavy)

\* Ironside Mk I requires Nemesis Mk II or Fortress Mk II

\* Ironside Mk III Revenge prerequisite decreased from 10 to 5

\* Added a utility mod slot

Invictus (Heavy)

\* Invictus Mk I requires Ironside Mk II and level 20

\* Added a utility mod slot

\* Increased the tier of the second mobility mod slot from 1 to 2

Aegis (Heavy)

\* Aegis Mk I requires Ironside MK II and level 20

\* Added a utility mod slot

Citadel (Heavy)

\* Citadel Mk I Destroy Deployable prerequisite changed to Capture Point

Diligence (Heavy)

\* Diligence Mk I Transported prerequisite changed to Overcharge

Razor (Heavy)

\* Razor requires level 30

Obsidian (Super Heavy)

\* Obsidian Mk I requires Pyre Mk II or Avarice Mk II

\* Obsidian Mk III Revenge prerequisite decreased from 10 to 5

Umbra (Super Heavy)

\* Umbra Mk I requires Obsidian Mk II and level 20

\* Added a mobility mod slot

Titan (Super Heavy)

\* Titan Mk I requires Obsidian Mk II and level 20

Wildfire (Super Heavy)

\* Wildfire Mk III Phalanx prerequisite changed to Inferno

Zenith (Super Heavy)

\* Zenith Mk II Transported prerequisite changed to Point Defense

Spitfire (Super Heavy)

\* Spitfire requires level 30

Bug Fixes

\* The Red X to close the deploy map should now work as intended

\* Shield Booster and Armor Booster should no longer have 1 less shield in-game than displayed in the Armory

\* Comet explosion debris will no longer penetrate the home spawn shield