Beta Season 2

**Released** - June 2nd, 2022

* Players can now be added into an in-progress unranked match if it began less than a minute prior
* Players are more likely to hop directly into a match than having to be in a waiting area
* Maps within a playlist will appear more evenly, where certain maps used to appear more often than others
* Midwest server added
* The Matchmaker Rating (MMR) of parties now more heavily weighs the higher skilled members, which previously averaged the party’s MMR
* This is to combat “reverse boosting,” where players intentionally had parties with very low MMR members so that skilled players could go HAM on opponents
* The waiting area game mode is now Fiesta FFA

### MAPS

* Abyss has been remastered.
* Moved and changed weapon spawns on most maps

### GAME MODES

* **Hot Zone** - (Team): Capture and control the neutral zone for 30 seconds to score a point.
* **Lock Down** - (Team): Score a point by controlling all three hills at the same time. After each point, the hills move.
* **Juggernaut** - (Free For All): Every player against one (hard to kill) Juggernaut selected at random. Score points by surviving as the Juggernaut.
* Many others are now available in custom games. Super Domination, FFA Fiesta, Fudge slayer, Fiesta Hotzone, Super Hotzone, Ranked Hotzone, SWAT Hotzone, Fiesta Lockdown, Super Lockdown, Ranked Lockdown, SWAT Lockdown, and Pistol SWAT.
* Oddball renamed to Splitball. Splitball renamed to Flying Splitball.
* Team Objective playlist changed to: Hotzone, Lockdown, Team Splitball, One Flag CTF
* Added Pistol SWAT to SWAT playlist
* Added Juggernaut to FFA Brawl playlist
* Added Ranked Hotzone and Ranked Lockdown to Ranked 4v4 playlist
* Added overtime support to Domination
* Hills A and C are now auto-controlled by their respective teams at the start of Domination and Lockdown
* Modes with overtime now only end when a team wins
* Changed One Flag CTF overtime to be a neutral round tiebreaker
* Added new audio announcements for Lockdown, Hotzone, and Juggernaut
* Added announcer lines in a number of modes, including One Flag CTF, Evolution, Fight or Flight, Speed Bats, Fiesta variants, SWAT variants, VIP and variants, Team One in the Chamber, Survival and Team Snipers
* Added game mode variants for Hotzone and Lockdown
* Added 2v2 King of the Hill and Team Deathmatch to custom games
* Takedown minimum respawn time increased to 3s
* Added friendly fire option to custom games
* Increased game timer in all ranked modes to 10 minutes
* Increased score limits in all ranked modes:
	+ KOTH: 250
	+ Domination: 700
	+ TDM: 50
* Respawn timer in ranked changed to 7 seconds
* Decreased game timer for all quick play modes to 6 minutes and adjusted scoring requirements accordingly
* Respawn timer in quick play changed to 4 seconds
* Added number of emp grenades option to custom games

### PROGRESSION

* Leveling system replaced with pro levels. There are 11 pro levels (0-10) with 100 sub-levels for a total of 1,100 levels. This is 100 more levels from the previous season.
* Current levels did not reset, however XP was adjusted. This means a player who was level 999 would be lower than pro level 9, sub level 99.
* Each pro level grants a permanent +1% XP boost. For example, a player at pro level 5 earns an extra 5% XP. 10% at pro level 10 is the max.
* Each pro level has a unique badge.
* Removed challenges that require players to play in a party.
* Daily challenges re-balanced to be quicker to complete and achievable in most playlists.
* New season challenges.
* Added new badges that can be placed on a player's name tag (player card)
* Added pop-up to start Beta Season 2 that shows players their new Pro level

### WEAPONS

* Increased Battle Rifle fire rate from .5 to .48 seconds
* Reduced Shotgun pickup ammo from six bullets to five
* Increased Carbine fire rate from .36 to .35 seconds
* Decreased Plasma Rifle damage from 17.5 to 15 and increased fire rate from .1 to .09 seconds
* Increased Pistol clip size from 12 to 15
* Decreased Pistol bodyshot damage from 15.5 to 12.5 and headshot damage from 17.5 to 16
* Decreased Pistol fire rate from .125 to .13 seconds
* Fixed bug where bullets were the incorrect size going through portals; this had given portal campers an advantage when being shot at through their portals from a distance
* Made bullets 25% bigger when going through ally and enemy portals
* Slightly decreased aim assist for BFB, Plasma Rifle, and Rocket Launcher to improve usability
* Updated weapon spawn times as follows:
	+ Blue (1 Minute): Assault Rifle, Battle Rifle
	+ Purple (2 minutes): Plasma Rifle, SMG, Sniper Rifle
	+ Gold (3 minutes): BFB, Railgun, Rocket Launcher, Shotgun
* Equip times tweaked on most weapons

### GAMEPLAY

* Added V1 of “tap to pickup” for controller with further improvements planned
* Portal Gun no longer blocked by characters and can now beam through enemies
* Fixed issue where players sometimes failed to respawn
* Fixed issue where zombie UI in Contamination game mode wasn’t showing correctly
* Moved and changed objective placement/order on several maps
* Improved hills and flag visuals

### USER INTERFACE

* Replaced all menu screens with updated versions
* New home screen and lobby to highlight Abyss Remastered
* Added badge section to the locker
* Added new flavor copy to item types in the locker
* Updated copy for all game modes
* Added “dismiss all” option to notifications on the locker screen
* Hills in objective modes including King of the Hill, have a new visual look
* Added Beta Season 2 to player record to view stats specific to new beta season
* Killcams now show nameplate with badges
* Replaced drop icon with one that fits new UI
* Players now must hold for 1 second to make a purchase with Splitcoin (no more accidental buys!)

### MAP CREATOR

* Added new environment, Wet Ocean
* Creators can now upload maps to the cloud and share a code for anyone to download their map
* Creators can now turn on magnets to make snapping blocks together easier
* Players now join a match after all objects have loaded; previously some players joined maps still being loaded which crashed games
* New objects added, including trees, grass, ferns, flowers, cliffs, crates, and scalable cube, cylinder, and ramp (as space fillers so you can keep that object limit lower)
* Game mode objects can now overlap each other
* Fixed pivots on many objects, most notably portal walls
* Smaller (and rotation-sensitive) bounding boxes around interactable objects for more reliable overlapping, connecting, and dropping
* Created maps are no longer required to support every game mode, but can be designed for specific modes
* Only two spawn points are required for a valid map
* No gameplay objects are added to maps by default
* Weapon pickups can now be rotated in all directions
* New hill visual integrated into Map Creator

### MISC

* Referral pass updates
* Added esports section for Splitgate Pro Series team weapon skins in the item shop
* Increased replay refresh rate on more powerful consoles
* Player name indicators now show up over opponents’ heads when spectating while dead
* Fixed muffled jetpack audio
* Fixed issue where GeForce Now users were kicked from matches
* Plus numerous optimizations

1. ↑ https://www.splitgate.com/blogs/splitgate-beta-season-2-patch-notes