recursal/Fanatic-Fandom huggingface dataset:
Investigator Azuma

**Investigator Azuma** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Azuma boasts a 15-year tenure as a crime scene investigator within the police force. His imposing demeanor and resolute stance command respect from criminals and colleagues, yet his genuine nature reflects his gentle heart. While he rarely discharges his firearm outside the shooting range, his reputation for speed and precision is well-regarded. He is a staple in investigations with minimal risk, thanks to his presence. Tragedy has plagued him, losing his companion to a mafia incident and facing his wife's puzzling ailment. Azuma temporarily stepped away from detective work to support his spouse and restore his own well-being. Yet, his sense of duty ensures he remains available for critical investigations.

## Strategy

Investigator Azuma has seen significant improvements, making him a formidable character in Koihime Enbu RyoRaiRai. His 5A is swift and covers an upper angle, while his 5B has become faster and functional. A noteworthy aspect is his 2B overhead, although JB is the better option for launching combos. JB, his jumping elbow strike, is potent and useful for initiating full combos. His X moves grant him ranged gunshot attacks, with 2X now enabling trap placement anywhere, making his zoning game even more powerful. His Ultra 1 is notably strong, allowing conversions from long-range gunshots and reacting to stray hits. 2EX serves as a dependable reversal, providing both safety and combo potential. Azuma's playstyle revolves around trapping and gunning opponents while capitalizing on punish opportunities for substantial damage. The intricacies of his moveset create a powerful and effective character option.
Cocorn

**Cocorn** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Cocorn grew up in poverty, raised by hardworking parents who struggled to provide for him. Understanding that he needed to overcome his family's debt, he became an amateur professional wrestler known for his aerial techniques. Despite earning money, his contracts remain short-term, resulting in unstable funds.

One morning, Cocorn discovered a village that had appeared overnight, inhabited by travelers seeking refuge from a distant war. Guided by his parents' teachings, Cocorn helped these people, though his priority was securing food as winter approached. To address this, he set his sights on winning the World Championship's Grand Prize, aiming to improve his financial situation and aid those in need.

## Strategy

Cocorn, also known as Corn, possesses impactful normals. His 5A and 2A serve as strong combo starters, often leading into Ultra Two. The 2B move lifts opponents into the air, though its speed is somewhat slow for practical use.

The 5B move is peculiar, moving Corn forward with a hop. Meanwhile, J.A moves him forward in the air with a considerable hitbox, serving strategic purposes.

JB represents a straightforward dropkick move, particularly useful for aerial engagement. Corn's X moves include a command grab, a DP-like move in 2x, and a Vega-inspired air dive with JX.

Notably, Corn can cancel his 5x into Kionto, then follow with 5A or J.A JB, ending with 2x into Ultra Two, a powerful combo for two bars and significant damage. Jex is a strong move, offering instant overhead potential and comboing into Ultra Two for substantial damage.

His 5ex move involves swipes with invincibility, while 2ex is a quicker recovery version of 2x. Jex acts as an instant overhead with the ability to combo into Ultra Two. Combining moves creatively, like launching with his special moves and chaining them into Ultra Two, provides a variety of offensive options.

Corn's playstyle relies on unpredictability and avoiding getting anti-aired, as anti-airs often result in significant damage for opponents. Maintaining strategic movement and capitalizing on his combo potential are key aspects of effectively utilizing Corn's capabilities.
Robo-Azuma

**Robo-Azuma** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Is it Robo-Azuma or Azuma-Robo? This mechanical entity, crafted by Michelle, emulates Azuma's visage and adheres to directives at all costs. During the late hours, it lurks within dim alleyways, ensnaring unsuspecting individuals for transport to Michelle's hideaway, where they become subjects of experimentation. In moments of peril, it retaliates using its lethal drill as a weapon. In dire situations, it possesses the capability to self-destruct, safeguarding its internal data from exposure. Stripped of its synthetic skin, it enters combat mode, unleashing its full might and array of armaments.

## Strategy

Robo-Azuma has seen improvements, emerging as a solid character choice. His button arsenal includes 5A, 5B, and 2A with respectable hitboxes, while 2B stands out for its extensive reach and small hurtbox. Ja offers an approach tool, and JB serves as an instant overhead leading to combos. A unique feature is Robo-Azuma's ability to crouch walk (3) while executing actions like 5A. Among his EX moves, 5EX presents a multi-hitting drill with fair utility for Okie setups. 2EX becomes an overhead that launches for combo potential, especially off JB. Robo-Azuma's Ultra 1, while requiring precision, offers a high damage output and meter gain, particularly if the flash bonus is achieved. His improvements lie in consistent hitboxes and solid tools, enhancing his overall viability in the Koihime Enbu RyoRaiRai roster.
Characters

This is a list of **characters** in *Ultra Fight Da! Kyanta 2*:

**Kyanta****Buttobi****Spike****Anna****Tsukinami****Blues****Jakor****Sendou****Michelle****Chihiro****Investigator Azuma****Rogue****Rare****Garasha****Hisomi****Well Done****Cocorn****Nanatsu****Robo-Azuma****Gyanta****Mask Michelle****Katana Kyanta****Masao****Taro****Hatoyan****Masako****kinoko****ZackyWild****Natanee****Dr. K**
Natanee

**Natanee** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Subjected to brainwashing and experimental procedures during her early years, Natanee was groomed to be a potent biological weapon. A fellow operative named Kawashima provided her with hope for liberation and a normal existence. Tragically, Kawashima's discovery led to their captivity and eventual suicide following relentless torture. Driven by an intense fury, Natanee harnessed her power to escape her captors. Presently, she resides safely in the outside world, working at a convenience store while biding her time for the opportune moment to exact revenge

## Strategy

Natanee possesses a considerable moveset, involving versatile attacks such as the 5A, which has an extended reach, and a relatively limited 2A. The 5B attack is swift and covers substantial ground, serving as a neutral control button. A notable anti-air move is her 2A, though it lacks significant active frames. Her J.A allows aerial movement with downward momentum, contributing to mix-ups. With 5X, she attains projectile invincibility and can initiate substantial damage. Her 2X functions as an anti-air option with substantial damage output. Among the Ex moves, the 5EX has considerable reach and damage potential, while 2EX is recommended for more effective use of meter. Her Ultra 2 provides an advantageous combo option, making Natanee a formidable contender.
Dr. K

**Dr. K** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Although Dr. K may appear to be Kyanta donned as a physician, he is a medical practitioner employed at University Hospital. Patients under his care often experience remarkable recoveries, some even acquiring extraordinary abilities such as flight due to his unique healing prowess. His research predominantly revolves around investigating the adverse effects of newly developed medications, frequently earning him the ire of pharmaceutical companies responsible for their creation. Consequently, he faces frequent security checks during his travels and remains under constant satellite surveillance. Despite his assistant's resemblance to Masao, it's plausible that they are distinct individuals.

## Strategy

Dr. K ranks as one of the most potent characters, particularly due to the strength of their Ultra attack. The 5A and 2A attacks are relatively unimpressive, while the 5B and 2B attacks show better potential. The standout moves are their jump attacks, with J.X serving as a potent tool. The 2EX move stands out as a high-damage option. The character's main strength lies in their Ultra 2 attack, which applies immense pressure and damage, especially in the corner. This makes Dr. K a dominant force, even if adjustments may be necessary.
Kyanta

**Kyanta** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

The solitary practitioner of the Kyanta fighting style, Kyanta, is a Pomeranian ready to face any challengers. Despite possessing considerable power, they solely employ it defensively. Leading a somewhat reclusive existence, Kyanta prefers avoiding undue attention. They have undertaken the task of training Masao, a junior high school student, to master the Kyanta Force.

## Strategy

Kyanta showcases an array of impressive attributes in his gameplay, with Ultra 1 emerging as the clear choice for his Ultra. His toolkit comprises an intriguing mix of potent buttons and a meterless invincible DP, marking a distinct shift from the characters discussed thus far. His 5A and 2A buttons demonstrate differing effectiveness, with 2A notably extending its reach significantly beyond his physical range. Kyanta's strength becomes evident with 5B, a notably substantial button that propels him forward and is adept at launching. Conversely, 2B offers speed and safety, especially on block.

A standout aspect is his aerial gameplay, where JB stands out as an instantaneous frame one aerial move. While the hitbox and hurtbox ratios have shifted, its quick execution and the momentum it imparts make it a formidable option for high-low mix-ups. Additionally, his X buttons, including 5X, 2X, and JX, contribute further to his versatility. 5X functions as a conventional Fireball, while 2X serves as a straightforward DP option. The distinctive JX manifests as a jumping Fireball, albeit with a unique trait of maintaining airborne recovery, allowing Kyanta to deploy multiple projectiles during aerial maneuvers.

Among his EX moves, 5EX presents itself as a swift projectile that induces knockdowns, serving well in neutral scenarios. On the other hand, 2EX mirrors the DP mechanics but yields a moderate increase in damage output. A notable inclusion is the aerial EX move, JEX, which, unlike its grounded counterpart, lacks aerial recovery, making it a valuable tool to catch opponents off-guard when baiting DPs.

Kyanta excels at buttons into 5B setups that lead into his Ultra 1. His impressive combos display his prowess, often involving sequences like 2B, 5A, 2B, and 5B into Ultra 1. Despite the remarkable combo potential, his overall damage output may not be as substantial as other characters. Notably, his toolkit encompasses solutions for various situations, underscoring his strength and making him a compelling option for skilled players.
Chihiro

**Chihiro** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Having dedicated over three decades to judo practice, Chihiro remains remarkably skillful and tenacious even in his middle age. His expertise is so profound that his children humorously dub him the "one billionth dan" judoka. Sensing his advancement in years and the limitations it brings to his judo prowess, Chihiro decided to share his accumulated wisdom by establishing his own dojo as a judo instructor. Rather than publicizing his dojo, he opted for a word-of-mouth approach, which eventually gained considerable attention through a television feature. The popularity surge led to a flourishing dojo with numerous enthusiastic students. Despite becoming a minor celebrity and amassing wealth, Chihiro's foremost focus remains on imparting the virtues of judo and discipline to as many individuals as possible.

## Strategy

The strategy for the character Chihiro involves utilizing both of his Ultras effectively. His Ultras, particularly "Chakra," have different situational uses. "Chakra" provides super armor and a flat damage increase, making it effective for certain matchups. However, it's noted that the choice between Ultras depends on the opponent.

Grounded buttons are evaluated, with moves like 5A and 2B being highlighted as effective. The 5A move is characterized by a quick, short-range strike, while the 2B move is a strong button that can lead into full combos.

In the air, the JB move is mentioned as an advantageous baiting tool, while the JX move serves as a movement option, particularly for escaping the corner.

Chihiro's EX moves are discussed, including EX reversal options and the command grab (5X). The command grab is particularly emphasized as a powerful tool, enabling combo opportunities and reliable damage output.

Combos involving Chihiro's moves are explained, showcasing his damage potential. The character's capacity for meter efficiency is acknowledged, especially when effectively using special moves and conversions.
Rogue

**Rogue** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Rogue, an elf from Del Toro Village, possesses exceptional archery skills and an affinity for understanding animals' emotions. As a Del Toro tradition, she left her village to experience the world. Placed at Tsukinami Ranch, she overcomes her challenges through the company of farm animals and her bird companion, P-Chan. Developing a connection with the ranch's owner, Rogue learns the importance of perseverance and hard work.

## Strategy

Rogue, currently in a demon state, possesses relatively small buttons. Their 5B and other B buttons exhibit notable startup times, with 5B having a prolonged startup and limited impact. Although 5B is an overhead, the key asset is the fast 2B, represented by a bird icon. This avian attack is remarkably swift and versatile, flying from its last position. The character's arsenal includes a squirrel-like 2X, which can be employed to approach adversaries. The airborne JB constitutes a drop kick and functions as an overhead, leading to combos. Other buttons, like ja and JX, maintain standard characteristics within the Kianta universe. The character's EX moves, marked by X, bring notable dynamics. The 5X EX triggers a continuous sequence, the squirrel EX is considered lackluster, while the JX EX is remarkably potent, serving as an instant overhead that deals substantial damage. This EX move can be linked into an Ultra One with proper execution. Rogue's strategy involves zoning, mixing up opponents, and capitalizing on damaging combos, making them a powerful and somewhat straightforward character in the current game state.
Hisomi

**Hisomi** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Hisomi's life changed when she survived a motorcycle accident with the assistance of an alien named Megamajidesu, who granted her supernatural speed and strength. The two formed a strong bond, with Hisomi affectionately calling him "Mega-chan." With Megamajidesu attached to her, they work as a team, allowing him partial control to enhance her abilities.

## Strategy

Hisomi is currently a highly formidable character, particularly excelling in anti-air combos. His 5A boasts impressive reach and coverage, extending to ground level. While his 5B functions as an overhead, it remains relatively unexplored. His 2B proves effective for combos following a hit, dealing substantial damage and launching opponents upward. His EX moves are comprised of projectile attacks, with 5X, 2X, and JX firing balls at varying angles. The EX Steppy (JX EX) is a valuable tool, offering safety on block and posing a significant threat. The 2EX move is a key component of Hisomi's arsenal, often leading to round victories due to its potency. By capitalizing on a 2EX hit, players can initiate powerful combos, ensuring their opponents are trapped in the web and subject to substantial damage. Hisomi can leverage Venom and web balls for zoning, and his 5B serves as a disruptive and deceptive mix-up tool. To maximize damage, executing multiple Ultra Twos consecutively can secure victories, making Hisomi an imposing force in the game.
Jakor

**Jakor** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Jakor is deeply immersed in S&M culture, embracing dominance over all things in her path. She carved a niche by delivering live performances at post-work gatherings. Despite her earnest approach, many regarded her as a comedic act. The fact that some fail to grasp the allure of S&M leaves her feeling desolate. To spread her passion, she established social media accounts, propelling herself to online stardom. With an extensive following, she generates income from sponsored content and premium videos. Although she faces negativity, Jakor is determined to enlighten the world about the appeal of sensual torment.

## Strategy

Jakor is a formidable character in Koihime Enbu RyoRaiRai, with a unique set of moves that contribute to her strong playstyle. Her 5A is short in range, but 5B and JB serve as excellent buttons for pressure and control. 2B covers ground space effectively and can counter slides. The fast 5X can even combo from 5A. JX, although not used extensively, helps adjust air momentum. Among her EX moves, 5EX provides a swift projectile, 2EX launches for combos, and JEX has a launch property too. Her command normal (2B) aids in meter gain and pressure. Jakor excels in zoning and damage output. Her Ultra 1 involves a large heart projectile that can be comboed into, creating opportunities for significant damage. Combining 2EX with Ultra 1 enables potent combos, often exceeding 200 damage. Her playstyle involves exploiting her strong buttons for zoning and effectively utilizing her unique combo options. Jakor's complexity is rewarded with effective damage potential and zoning capabilities.
Cut content

## Unused Feature's

### Zombie speedup when entering the lane

In old versions, when the zombies entering the lane, the zombies got a speedup. Thats feature Removed In **1.0**, Because:

## Unused Texture's

### UI Before the PVZ style UI

This UI now not ingame. This UI appared in the Main Menu on the screen. This Image Removed in **XXwXXa**, Because:

### Old Worldmap Image's

This image's now not ingame. This images appared in the lower left corner on the screen. This Image Removed in **23w03a**, Because:

### Old EM Plant Sort

This Sort now not ingame. This Sort Removed in **1.1**, Because: **The Main levels has been reseted.**
Kinoko

**Kinoko** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Kinoko, a valuable ingredient, complements various recipes. The edible parts include the head, hair, and tail. Overhunting driven by its culinary popularity has endangered wild Kinoko populations. In 2019, it was added to the IUCN Red List.

## Strategy

Kinoko, a mushroom character, struggles to find the optimal Ultra between "Shroom Ambush" and "Rock Fall." The character has faced considerable nerfs, leading to some uncertainty about her viability. Her 5A and 2A buttons are serviceable, while 5B offers a useful anti-air with lowered hurtboxes. 2B, though slow, has decent hitboxes. Notably, her jumping attacks, especially JA and JB, provide effective control over momentum and aerial dominance. Her EX moves include a digging ability with 2EX, and when combined with the mushroom, she gains unique advantages like health regeneration and animation canceling. Kinoko's mushrooms require careful management for meter gain and health recovery. Ultra 1, "Rocks," offers effective space control and an escape option. Despite her nerfs, Kinoko remains intriguing and distinct with her mushroom-focused playstyle.
Wax Gourd

## Description

Wax Gourd rolls along pathways, crushing zombies in contact

## Almanac Entry

Wax Gourd is a happy-go-lucky optimist, he always gives a big smile to all the plants. But there's one thing he never gets: Why do zombies have their spine frozen whenever they see him?

Wax Gourd rolls along the pathways and crushes all zombies.

Wax Gourd is a single-use plant, he can only be planted in pathways
Scaletta Crime Family

## GENERAL INFORMATION

The Mafia is an extremely powerful, highly organized, and deadly Italian American criminal society that originated and developed from the Sicilian Mafia. Lacking a formal name, its members usually refer to it as Cosa Nostra, meaning "our thing" or "our work".

The American Mafia emerged in Italian immigrant neighborhoods in New York City and other areas of the East Coast of the United States and several other major metropolitan areas such as Chicago and New Orleans during the late 19th and early 20th century following waves of Italian immigration.

### Family Hierarchy

A Mafia crime family is led by a boss, sometimes called the Don or "Godfather". Below him will be an underboss and a counselor or consigliere. The underboss supervises several caporegimes who in turn control a group of soldatos. A caporegime and his soldiers are referred to as "a crew". By tradition, only men of Italian descent are allowed to become full members, or made men, though an associate has no ethnic limits.

Criminal organizations include Mafia crime families and other groups who engage in illegal activities as part of a structured body under the leadership of a central figure. They often begin as neighborhood gangs who consider that territory theirs to control. As they grow and become organized, they form a rank structure and branch out to gain control of other neighborhoods, businesses, or rackets to increase their wealth and power. These criminal organizations may also be referred to as a gang, mob, family, syndicate, or collectively as organized crime.

Criminal organizations are structured with a leader or boss, an underboss who is second in command, and lieutenants or caporegimes who will control a group of foot soldiers called a "crew". They also surround themselves with associates, who can either be low ranking members or people of influence such as police officers or politicians who use their influence to benefit the group. Many organizations will also include an advisor, or Consigliere, who is the trusted right hand to the boss or Don.

We like to do any business with anyone because our goal in this city of los santos is to be a supplier of all goods and we want to be a respected group.

## HISTORY

Italian Gang, or the Scaletta family, is an informal Mafia clan established in the early 1960s by Vito Scaletta when he was assigned by The Commission to join the Marcano family and help manage their lucrative rackets in New Bordeaux. Grudgingly accepted by Sal Marcano, who looked down on him as a "dirty carpetbagger", Vito opted to rely on his own muscle rather than use anyone loyal to the Marcanos. Although most of his associates had Italian blood, he also brought a number of Hispanic and black mobsters into his gang as well.

## TRIVIA

We have run our first business to build a classic Ristorante and Bar with italian style in Los Santos city

## Gang Rules

RULES
 2
 3
 4

## GANG BUSINESS

1. Scaletta’s Ristorante

2. Scaletta’s Bar

## QUOTES GANG

*We talk about making money, but what it comes down to is respect*
Spike

**Spike** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Spike, a striving musician, seeks recognition as the sole member of his punk rock act, "Spike★Headz." Amidst adversity, he spiraled into despair, numbing his woes with alcohol. His refuge became the Tsuchinoko family's Hammer Spot pub, where Ruri, Anna's sister, spurred his music career and curbed his drinking. Encouraged, he pursued a construction job without relinquishing his musical dreams. His unique act now includes feigning drunkenness on stage due to his history of inebriated performances.

## Strategy

Spike possesses effective buttons and pokes. Their 5B attack moves them forward swiftly and can be linked into Ultra 2 for substantial damage. The character's playstyle leans towards zoning due to their projectiles, while maintaining the ability to go on the offensive. Spike's jumping attacks, such as JA and JB, manipulate momentum effectively, with JB having decent hitboxes. The JX attack functions as a useful instant overhead. Ex moves include a fast and multi-hitting 2EX reversal, while 5EX is less preferable due to its startup time. Utilizing projectiles is key for zoning, saving meter for combos is advised, and overall, Spike is regarded as a solid character in the game.
Rare

**Rare** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Rare, originally designed as a war machine by Dr. Komachi, gained unique gadgets and personality. However, the government's interference led to Rare's escape, and he seeks revenge for Komachi's mistreatment. Alongside Komachi's robot Maid, Myusha, Rare searches for a skilled programmer to enhance his combat capabilities, driven by the desire to attain the upgrades necessary for his vengeance.

## Strategy

Rare is a versatile character with a variety of effective tools. His rocket punch is a notable move, and it's worth noting that it's the "year of the rocket punch." His 5B is generally good, although somewhat slow without canceling into Kion. The move can be advantageous when combined with a buzz saw. The 2B move can be beneficial within combos, but its safety often requires Kion canceling. It has a low profile and is effective in specific situations.

Rare's projectile attacks include 5X, which can be used to harass opponents but should be utilized carefully to avoid punishment. His 2X serves as a valuable anti-air missile, and the JX move drops a projectile downward. The JEX variant of the move is more potent and inflicts significant damage, offering a strong option for combat.

In terms of special moves, Rare's 5EX is a rapid and damaging reversal. The 2EX move acts as an effective anti-air, particularly when speed is essential. His Ultra 2 has been improved, popping opponents up on the last hit and potentially providing better combo opportunities.

Rare's JB move is potent, featuring a substantial hitbox that aids in controlling space in front of him. Combining this move with his projectile options and careful positioning can prove advantageous. Additionally, his rocket punch offers reliable damage from various distances, allowing him to maintain a threatening presence. Utilizing 5X is recommended to sustain pressure and take advantage of his range.

Rare's varied approach options, including projectile play, buzz saw tactics, and powerful moves like rocket punches, contribute to his effectiveness as a character. These attributes make him a versatile and strong contender in the game.
Sod

## Description

Sod can be planted in pathways, allowing other plants to be planted on top of it.

## Weakness

Sod doesn't mind being stepped on, in fact, he enjoys having a nice back massage while watching the battle unfold. He would definitely prefer it if the pathways weren't so dusty though.

## About

can be planted in pathways, allowing other plants to be planted on top of it.

## Gallery

Old Version Almanac of Sod (Chinese)New Version Almanac of SodSod HD version
ZackyWild

**ZackyWild** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

ZackyWild is a prominent figure in the world of Japanese competitive fighting games. Renowned for his adept reflexes, meticulous strategy, and precise execution, he substantiates his bold boasts with undeniable skills. His exceptional gameplay across both mainstream and niche titles has garnered a widespread fan base in Japan and beyond, with his official fanclub exceeding 10,000 members. His iconic catchphrase, "It was a 7-3 match-up and you still lost," epitomizes his candid attitude and self-assured demeanor. Referred to as "ZW" for brevity by the gaming community, he stands as a well-recognized personality in the scene. This resource adopts the "ZW" abbreviation in reference to him, though variations may exist.

## Strategy

The character's primary strategy involves utilizing him in a controlled manner. Zacky is highlighted as an effective option due to its substantial damage potential, which can be initiated from various setups. Special attention is given to its usefulness in pressuring opponents, especially in tandem with the mole, which serves as a strong neutral tool, creating pressure, lockdown, and interrupting opponents' actions.

Grounded buttons are evaluated, with specific strengths and weaknesses noted. Grounded attacks, especially the 5X move, are assessed as useful pressure tools. However, the 5B move is considered more situational, primarily used for DP punishes. The 2X move is highlighted for its anti-projectile utility, while the 2A move is criticized for its inefficacy in delivering low mix-ups.

In the air, the JB and JX moves are emphasized. The JB move serves as a solid anti-air, capitalizing on the game's lack of strong anti-air options. The JX move, however, is critiqued for its unfavorable properties, including negative frames on whiff.

Zacky's special moves are detailed, including its EX versions. The EX moves are evaluated positively, with the EX air move showcasing exceptional range. Strategies for pressure, reversals, and combos involving EX moves are discussed, emphasizing meter efficiency and optimal conversions.

Ultimately, the character is described as having a balanced toolkit, with notable strengths in pressure and neutral control. However, it's advised to be cautious of opponents who can react to specific moves. The importance of making calculated decisions and using KCs (known in-game mechanics) effectively is stressed for successful gameplay.
Blues

**Blues** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

The proprietor of Blue Mortar Construction Company, Blues specializes in the revitalization and restoration of deteriorating structures. Motivated by the tragic loss of his son in an abandoned building accident, he is resolute in his mission to mend and resurrect neglected edifices. Blues consistently undertakes projects at minimal cost, often receiving little income in return. Although this devotion strained his marriage to the point of divorce, he persists in his efforts, now standing alone with his company. Revered as a saintly figure by some, his workforce occasionally resorts to less flattering descriptors following meager paydays. Nonetheless, Blues endeavors to make amends whenever feasible. His exemplary character and significant acts of generosity instill motivation and dedication among his employees, enhancing the reputation of his construction company.

## Strategy

The character Blues is portrayed as an enjoyable and strong option, particularly when utilizing Ultra 1. Their arsenal is noted for having several effective buttons, with 5B standing out due to its seemingly deceiving hitbox that covers a substantial range. The 2B move is described as a tool for creating a true block string, restricting opponents' options. The character's pressure game is emphasized as being noteworthy.

Blues' normal buttons, including 5A, 2A, and 5X, are evaluated, with 5X being an overhead and 2X serving as a useful neutral tool that allows players to set up behind the dropped bomb. Jumping buttons, such as JB and JA, are discussed, with JB highlighted for its momentum-changing properties.

The character's combos revolve around initiating sequences from 5A into 5B, with the possibility of connecting into Ultra 1. The effectiveness of throw combos is also emphasized, with the potential to deal significant damage through well-timed inputs.

Blues' EX moves are deemed strong, with 5EX and 2EX being highlighted for their utility in combos and pressure. The improvements in the character's toolkit, especially the enhanced capabilities of 5EX, are noted.
Floor 2:Cozy Rooms

After the elevator stopped its doors opened leading too a hallway. On the sides are doors the doors are dangerous (explained later.) At the end of the hallway is your next elevator you go up too it expecting more floors ahead

## Objects found on this floor

### Furniture

On this floor there are random tables in the hallways they may have random things on them or just nothing inside the rooms are beds tables desks chairs and closets the rooms are very decorated

#### Beds

The beds are not normal they try too lure victims by looking cozy once somone lays on it they are immobilized and eaten.

### Items

Water

Clothing

Assortment of foods

## Danger

The dangers here are the doors and the beds looking normal on the outside they hide dark secrets when you engage with them

### Doors

The doors appear normal on the outside but when gettinng close you are overwhelmed with paranioa grabing the door knob will ring immense pain through your body when the door opens it all goes away.

### Beds

These Mimic beds also look normal on the outside they actually look very cozy. people say they seem too beckon them forth. When laying on the beds you wont be able too move the bed with then open up and consume you.
Floor 4:Cubicles

This floor looks like an office building its full of cubicles with no one working in them.

## Furniture

On this level there are office chairs computer and desks.

Just turning on these computer you will be brought right onto the home screen with no loading time or anything any calenders will say 1997 on this floor also.

## Items

At each desk is a computer a stapler a printer and exactly 26 postet notes.
Tsukinami

**Tsukinami** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Tsukinami, the proprietor of Tsukinami Ranch, manages the family-owned establishment known for its restaurant and tourist appeal. Masterful in cooking and hunting, Tsukinami maintains the ranch's food production and serves the public. Despite handling most tasks herself, an elf named Rogue assists with less demanding activities. Tsukinami aspires to deepen her friendship with Rogue and learn to embrace relaxation, though the journey is a gradual one. Commonly referred to as "Tsuki" by the community.

## Strategy

Tsukinami is currently an extremely formidable character in the game, often considered one of the top contenders, potentially second only to Dr. K. Her moveset is highlighted by strong tools and capabilities. Her 5A serves as an effective anti-air, and her 2A and 2B provide good reach and disjointed hits for grounded opponents. The 5B move possesses forward movement and considerable damage, making it useful for air pickups. Tsukinami's 2B leads to knockdown situations, allowing for advantageous follow-up combos.

Her 5X button is an important asset with considerable disjointed hitboxes, ideal for combo starters and setting the pace for engagements. However, it's unsafe on hit. Meanwhile, her 2X is an invincible reversal move that can offer escapes from unfavorable situations, though its simultaneous hitboxes and hurt boxes demand careful usage. Her jumping normals, particularly the JB, are notable due to their multi-hitting nature, along with her controllable JB that can create deceptive pressure.

Her 5EX is an exceptional button, boasting invincibility and user-controlled movement. It deals considerable damage and can lead into her Ultra move for even more damage potential. The JEX move is also formidable, inflicting substantial damage upon hit.

One of Tsukinami's standout features is her unblockable net move, which places opponents in a crouching state, setting them up for combos. Combos from net to net are possible, even within a single bar, making her a significant threat. Additionally, her 5EX is challenging to Parry due to its damage output and Boko gain. Tsukinami's strategy revolves around utilizing her powerful 5EX and effectively employing her net to create advantageous openings for damaging combos.

Tsukinami's gameplay is straightforward, focusing on maintaining threat presence through the usage of 5EX and comboing from her unblockable net. Her simplicity is balanced by her potent tools and damage potential, making her a fearsome contender in matches.
Buttobi

**Buttobi** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Buttobi's leadership of a large motorcycle gang began right after he graduated high school. His stern glares conveyed authority, and his courage and physical prowess matched his demeanor. However, his life took a drastic turn when he accidentally caused a fatal biking accident involving a young girl. The experience of ending a life deeply affected him, prompting a shift in his outlook. During his recovery in the hospital, he made a solemn commitment to leave his outlaw lifestyle behind and relinquish his leadership of the gang. Despite renouncing his previous ways, he retained the ability to defend himself should challenges arise.

## Strategy

Buttobi's character profile showcases a noteworthy debate between Ultra 1 and Ultra 2, with both holding distinct advantages. Ultra 2 emerges as an appealing option due to its potential for reliable damage output. Evaluating his buttons, his A buttons provide a solid foundation, while his B buttons, especially 2B, exhibit limitations, potentially leading to negative outcomes in specific circumstances.

The X buttons demonstrate swiftness while requiring a slight startup period. They excel at catching opponents off guard and offer opportunities for combos. His jumping buttons, particularly JB, play a pivotal role in his strategy, aiding in baiting opponents and setting up mind games. JB's hitbox has diminished, but it remains effective for baiting maneuvers.

Buttobi's EX moves exhibit fast ground execution and grant combo potential. However, they lack invincibility and deal minimal damage. The aerial EX move, JEX, although slower, mirrors JX's function, yet its predictability might limit its utility.

In terms of combos, Buttobi can capitalize on various setups, particularly with 5B and 2A into 5B, showcasing consistent execution. Combos involving 2X serve as effective meter-building techniques. Notably, his reliance on Ultra 2 necessitates precise positioning to avoid whiffing, and his damage output might be limited in certain scenarios.

Buttobi's strengths lie in his consistent and reliable playstyle, even if the associated rewards might not be substantial. Despite the perception of a decline in his overall effectiveness compared to prior iterations, his dependable toolkit and gameplay still make him an enjoyable and viable character.
Ultra Fight Da! Kyanta 2 Wiki

**Welcome to the Ultra Fight Da! Kyanta 2 Wiki!**
This is a wiki about the video game *Ultra Fight Da! Kyanta 2*.

We're a collaborative community website about Ultra Fight Da! Kyanta 2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Well Done

**Well Done** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Well Done, an alien from a distant galaxy, possesses immense power for destruction and chaos. Equipped with tremendous physical strength and cosmic energy mastery, he seeks to create havoc and manipulate intelligent life on planets. While he can annihilate entire planets, he prefers causing chaos among inhabitants, systematically eliminating them.

Focusing his destructive intentions on Earth, Well Done collaborates with Michelle to spread mayhem and turmoil. While his primary goal is chaos, his actions hint at shared objectives with Michelle, making him a formidable and destructive force.

## Strategy

Well Done's strategy revolves around utilizing Ultra one for optimal performance. His normals include effective options like 5A and 2A, with an emphasis on 5A due to its potential to combo into Ultra one. It's notable that 5A and 2A both connect into Ultra one.

The ability to cancel 5am into Ultra further enhances his offensive potential. Well Done's toolkit encompasses a chunky low in 2B, suitable for popping enemies up after anti-airs. The fast 5B serves as a tool to surprise opponents and catch them off guard, especially when combined with his projectile attacks.

His aerial attacks, such as JX, offer mix-up potential with their hitboxes, enabling him to capitalize on crouching enemies. Moreover, the mix-up game from crouching to new combos enhances his offensive versatility.

His X button moves consist of high and low well done beams, presenting a mix-up opportunity. Utilizing the high or low beams depends on the opponent's character height; the high beam may go over certain characters, leaving them vulnerable to the low beam after a Parry attempt.

JX, a flip kick with good range, serves as an approach tool and combo starter. His EX moves include an EX shoulder tackle for anti-air and a high-damage EX well done shot. Additionally, Jex, the EX ax kick, offers invincibility and combo potential.

While Well Done's normals are somewhat limited in use, his strength lies in combo potential and keeping opponents at bay with his beam attacks. Optimizing the spacing for these beams contributes to his effectiveness. Overall, Well Done offers an engaging and strategic playstyle within the game.
Floor 3:The Kitchen

## Furniture/Appliances

### Appliances

There are ovens microwaves fryers basically anything that you may find in a normal kitchen.

### Furniture

This floor has tables counters and chairs.

## Items

There are frying pans turkey basters and meat cleavers LOTS OF MEAT CLEAVERS.

## Dangers

The only danger here are the Chefs they will offer you food if you say yes and try it if you like it you survive if you dont (AND THEY WILL KNOW) they kill you even if you decline the offer.
Release Date

At this stage of development, Nature's Ascendancy is gearing up for its highly anticipated release. While an exact release date is yet to be announced, the game is planned to be unveiled shortly before the holiday season, making it a perfect gift for gaming enthusiasts. As the solo developer, Martin Fuernkranz, meticulously fine-tunes the final aspects of the game, players can expect an unforgettable gaming experience that will leave them eager to explore, survive, and rise above in Nature's Ascendancy. Stay tuned for the official release date announcement, and get ready to embark on an extraordinary adventure that unveils the secrets of an alien world.
NaturesAscendancy Wiki

**Welcome to the NaturesAscendancy Wiki!**
Welcome to the Nature's Ascendancy Fandom! Delve into the captivating world of Nature's Ascendancy as you explore its lore, gameplay mechanics, building system, crafting, and more. Immerse yourself in the mesmerizing alien landscapes and join our community of enthusiasts in uncovering the mysteries of this extraordinary game. Discover developer insights and behind-the-scenes details that make Nature's Ascendancy a truly unique and unforgettable experience!

We're a collaborative community website about NaturesAscendancy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderDevelopmentPlaceholderThe Main CharacterPlaceholderRelease DatePlaceholderNature's Ascendancy: Performance Optimization Tips and system requirementsPlaceholderAbout

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Nature's Ascendancy: Performance Optimization Tips and minimum system requerments

Nature's Ascendancy is an enthralling 3D game that transports players to an alien world, filled with captivating landscapes and enigmatic creatures. While the game offers a mesmerizing experience, it is essential to ensure that players have an optimal gaming setup to fully immerse themselves in this extraordinary adventure. In this article, we will explore the recommended system requirements for Nature's Ascendancy and provide valuable performance optimization tips for players with lower-end hardware.

Recommended System Requirements:

Before embarking on this otherworldly journey, it is essential to ensure that your gaming setup meets the recommended system requirements:

- Processor: Intel Core i5-2300 or i3-3220, or AMD equivalent

- Memory: 16GB DDR3 RAM or higher

- Graphics: NVIDIA GeForce GT 770 or AMD equivalent

- Storage: HDD, SSD, or M.2 SSD

- Operating System: Windows 10 or newer

Performance Optimization Tips:

1. Graphics Settings: Customize the in-game graphics settings to find a balance between visual quality and performance. Lower settings for elements like shadows, textures, and anti-aliasing can significantly improve FPS on lower-end systems.

2. Resolution and Scaling: Adjust the game resolution and scaling options to match your hardware capabilities. Lower resolutions can lead to smoother gameplay on less powerful GPUs.

3. Background Apps: Close unnecessary background applications and processes while playing Nature's Ascendancy. This will free up system resources and improve overall performance.

4. Driver Updates: Keep your graphics drivers up to date. Newer drivers often include performance optimizations for popular games, including Nature's Ascendancy.

5. Cooling and Ventilation: Ensure that your gaming system is adequately cooled and ventilated. Overheating can cause performance issues and FPS drops.

6. Game Patches: Stay informed about any game patches or updates released by the developers. These updates may address performance issues and improve overall gameplay.

7. Lowering View Distance: Consider reducing the view distance in the game settings. This adjustment can lessen the load on the GPU and enhance performance, especially in expansive open-world environments.

8. Background Services: Disable non-essential background services or applications that might consume system resources during gameplay.

9. Close Unnecessary Programs: Close any unnecessary programs running in the background to free up RAM and CPU resources for the game.

10. Check Task Manager: Use the Task Manager to identify resource-intensive processes and close them while playing the game to maximize performance.