Cleric

A **cleric** is the divine champion of their god, serving them with martial might and divine magic fuelled by their own strength of faith. As agents of a divine authority, clerics are often powerful clergyman inside of their churches. Because of their god's particular favour, a cleric can inspire both great reverence and great terror from the local populous.

## Domains of power

Each cleric dedicates themselves to one specific aspect of their god, called their domain of power. Inside a domain of power there can be multiple gods, but each will often represent a different part of that domain. For example both Hodge, Jaci, and Tarnesian have powers inside of the death domain, but where Hodge represent death as an consequence of an action, and Tarnesian represent death as the natural end of life, Jaci represent death as a final fate that one has to accept.

### **Arcana**

Mana is the essence of the universe, and magic is the art of manipulating this essence in order to make it do ones will. Gods of the Arcane domain know most of the secrets of the arts of magic and how to use mana beyond anything mere mortals can imagine.

***Gods inside of this domain include:** Gamelon*

### **Blood**

Lives are born from blood, souls are anchored by blood, and creatures die in puddles of blood. The blood domain represents the circle of life, especially the physical body, vitality, and birth. Gods inside of this domain concern themself often with both life and death.

***Gods inside of this domain include:** Barnumbirr, Tarnesian*

### **Death**

A murder out of vengeance, a disease with deadly symptoms, an overdose of necrotic mana; all of these are possible causes of the concept known as death. Gods of the death domain concern themselves with all that causes death and with necrotic mana in general.

***Gods inside of this domain include:** Hodge, Jaci, Tarnesian*

### **Forge**

A god of the forge domain guides the craftsman's hand as he bend the glowing red metal into shape. His blessing allows the coals to burn to their fullest potential, and his will allows metals to come together into a new alloy. Gods inside this domain are masters of industry and smiting.

***Gods inside of this domain include:** Dusk Lord (formerly), Kukh El Leh, Yiskarang*

### **Grave**

When a creature dies its spirit moves on to the Dream. Inside of here it awaits a second death which allows it to depart the universe for good. Gods watching over the Grave domain make sure that these spirits reach the Dream without complications and that no one messes with the natural boundary between life and death.

***Gods inside of this domain include:** Barnumbirr, Dusk Lord (formerly)*

### **Knowledge**

Knowledge is what separates a person from a beast. Gods who reign over knowledge concern themselves with either learning or with secrets. Those who concern themself with learning teach their disciples that acquiring knowledge through study and research is the greatest good in the world. Meanwhile those that concern themselves with secrets provide their disciples with knowledge as long as they are able to make sense of their messages.

***Gods inside of this domain include:** Aspère, Zayn-Geif*

### **Life**

Radiant mana: as it beams down from the sun of Wuriun it gets caught by the plants down on the surface of Sahul. From here the radiant mana finds its way to all living beings, keeping them animated and healthy. It is this mana that is the source of the power of gods from the life domain. Some might control the source of this mana, while others rule over its flow inside of other creatures.

***Gods inside of this domain include:** Floris, Shima, Tenno, Zayn-Geif*

### **Light**

The gods of the light domain represent truth, vigilance, and beauty above all ells. They command their followers to chase away the darkness of the world through any means necessary. Some followers interpret that as creating art to brighten the world, while others believe this to mean that they have to fight against evil no matter the cost.

***Gods inside of this domain include:** Reyim, Tenno*

### **Nature**

The gods of nature reign over natural world of the Sahulan outback. Creatures, plants, and even the land itself are all segments of this natural world over which a god might reign. The disciples of these gods can be both clerics and druids. They are tasked with protecting the natural world from those who dare to over-exploit it and with keeping the balance between nature and civilisation.

***Gods inside of this domain include:** Fiona, Floris, Maka, Yiskarang*

### **Order**

Some are born to rule, some are born to follow, such is the natural hierarchy of the world according to gods of order. In their eyes law and order are the main values on which civilisation is build and without absolute dedication to these values Sahul will succumb to chaos. For this very reason the faithful of the order domain are tasked with hunting down people who break these values.

***Gods inside of this domain include:** Reyim, Tenno*

### **Peace**

In a perfect world all conflict can be resolved with words instead of strength. It is such a world that gods of the peace domain want to create by tasking their faithful to become the arbiters of Peace. Followers of gods of peace are often peaceful and avoid unnecessary aggression, but this should not be confused for a weakness.

***Gods inside of this domain include:** Jaci, Konsulh*