GIM Faction: Mafia

The Mafia is one of the evil factions in **Grand Idea Mafia** and is usually one of the informed minorities.

Mafia roles usually don't have killing abilities, they instead have a factional kill that they can use. In order to use it do they need to designate one of their players to perform the kill instead of their usual action. Some hosts allow the Mafia to have the killer perform both the kill as well as their action.

The Mafia members know each others names and roles and usually also share a factional chat to strategize and discuss in privately. The goal of all the mafia is to eliminate any opposition, such as **Town**, **Coven**, and some **Neutrals**.

## **Sub-Alignments**

### **Mafia Head**

A Mafia Head is usually a role that focuses on self-preservation or being a very powerful or very useful tool in some way. Head roles often have abilities as powerful as a **Town Power** or special abilities to keep themselves undetected from Investigative roles or out of harm by having defensive capabilities. They are supposed to be the roles in the Mafia that are either the hardest to find, the hardest to kill or the most powerful. This is why there usually is only one of them per game.

### **Mafia Goon**

Mafia Goons are usually the weakest roles in the Mafia, having less and weaker abilities. They usually only focus on one aspect of a role and sometimes aren't able to perform an action every night. A lot of Goon roles are hard to make interesting and can get boring for the players, so most people avoid making them.

### **Mafia Deception**

Mafia Deception roles focus on hiding info or changing info from the town. Some deception roles have charges or limits on their abilities, some do not. Most deception roles need to work in tandem with other roles. For example, a framer's frame is only useful if it targets the same player as a **Town Investigative** role.

### **Mafia Support**

Mafia Support tend to be roles that work more in secret than the other Mafia roles. They typically have similar abilities to town roles and can help the mafia without drawing a lot of suspicion. Many roles in this subalignment don't fit any of the other mafia subalignment criteria.

### **Mafia Espionage**

Espionage roles are roles that do not get access to the mafia factional chat, and sometimes don't know who the other Mafia members are. They may not even count towards the set Mafia limit. Most of the time the other Mafia members would know who the Mafia Espionage player is. Their abilities are often made to assist the Mafia or themselves in some way. Espionage roles have an easier time not being associated with other mafia members, as they themselves don't know who they are.

A list of all sub-alignments including those of other factions can be found **here**.

## Winning Condition

The standard win condition for the Mafia is the following

* ****Mafia**: Eliminate everyone that opposes the mafia.**

This means that the mafia has to eliminate all members of the Coven, all Neutral Killers that mean the mafia harm and some to most Neutral Chaos. They also have to eliminate enough members of the town and other players so that they either reach the majority in votes or a win is no longer preventable by the town.

A list of other factions wincons can be found **here**.