Bosses

See also: Category:Bosses

**Basic Information**

Bosses are much stronger enemies, appearing only after a specified time (PvP and Events), or by completing several waves (Co-Op). There are 12 normal bosses, but you can find info in the knowledge base about additional three bosses from an event which occurred in the past, called Major Grom. These bosses can't be found nowadays anywhere in the game.

**PvP and Events**

In PvP and event battles, the bosses health changes depending on how many monsters are left on your side of the field when the timer runs out, plus the boss's base health. The first boss has base health of 50,000, and this increases by an additional 50,000 health with each subsequent boss. The formula for determining the boss’s health is n×50,000 + the combined health of the left monsters.

The amount of time between boss fights is different. After 2 minutes, the first boss will come up, and this period of time will be reduced by 20 seconds all the way to 1 minute intervals. Upon reaching zero, the timer will immediately kill any remaining monsters on the field, but note that this takes around a second to happen, so monsters can still pass even a second after zero is displayed on the timer. Usually, this results in defeat with the boss wave.

Once a boss is killed or passes through the field, the boss fight is considered to be over, and a new wave will begin if there are lives left on both your and your opponent's gate. Bosses, together with mini-bosses, deal 2 hearts to the gate.

In PvP, you will fight these bosses in the beginning:

* Tamer
* Gorgon
* Bedlam
* Warlock
* Tribunal
* Puppeteer

Upon reaching higher arenas, you will meet additional bosses;

* Virus (from Arena 7)
* Assassin (from Arena 9)

These bosses are known to be in the game, but the arena at which they start appearing is unknown:

* King Pudding
* Grandmaster
* The Lady
* Plague Doctor

**Co-Op (Dungeons)**

In Co-Op, the boss's health on the floor is always the same, as they are being spawned after all monsters on the field are killed. You can find all the bosses in different floors.

With 10 bosses, you can fight, the list is bigger than in PvP, where you can find only 8 different bosses. However, there can only be 2 to 9 different bosses on each floor. The order of the bosses in Co-Op always stays the same. You can find the complete list of Co-Op bosses below.

* Tamer
* Gorgon
* Bedlam
* Warlock
* Tribunal
* Puppeteer

**Tamer**

Tamer is overall considered the least dangerous boss. Its ability is to summon common monsters behind him, so the only threat is if a monster comes together with Tamer as a tank to the end of the field, where this combo can deal 3 hearts.

**Gorgon**

Gorgon is a little tougher than Tamer, but can be countered with ease. Her ability debuffs 2 units, turning them to stone and preventing them from attacking.

**Bedlam**

As the name suggests, Bedlam creates chaos on the battlefield; he selects all units and changes them into random ones. Many players would say he is the most annoying to fight against.

**Warlock**

Warlock utilizes three magic spells; the first one destroys one random unit, the second one removes any debuff on him or on the field, and the third one heals him.

**Tribunal**

Tribunal can be a tough enemy, because of his fast ability. When Tribunal enters the field, half of units go down a merge rank. This ability is only used once per Tribunal. However, it is always used a couple of seconds into the fight and cannot be stopped by stun/freeze debuffs.

**Puppeteer**

Puppeteer cycles his attacks; the first one moves the whole field by one square to specified direction, the second ability lowers the mana power-up by 1 level.