Narn Todir

Legend has it that this dwarvish city was founded by Todir, one of three dwarven brothers crafted by the god Moradin. Moradin, according to these myths, was incarnated from rock, stone, and metal, his soul an ember of fire. It was said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. These three brothers, Duin, Todir, and Melodur, were the first to be created, and from them, came the entire dwarven race. Yet while the brothers Duin and Melodur sought the favor of their creator, creating and crafting the metals and gems of the mountains, Todir fell into shadow. He listened to the whisperings of Abbathor, the god of lust and greed, and sought to take, by conquest, the lands and riches of those around him. To this day, the dwarves of Melodur and Cair Duin maintain relatively friendly ties with neighboring kingdoms, and share an alliance with one another, while the dwarves of Narn Todir have lived in frequent conflict both with their dwarven kin and with the neighboring lands. However, dwarven blood runs deep, and while there may be feuds between the kingdoms from time to time, it is rare for dwarves of any city to attack their fellow dwarves outright.

Today, the dwarves of Narn Todir are perhaps the most warlike amongst their brethren, and also the most diverse in their religious customs and beliefs. There are some that choose to worship the evil dwarvish deity Abbathor, and there are also rumors of secret sects of dwarves who worship Laduguer, a deity who was exiled from the Morndinsamman, (the dwarven pantheon of gods.) Others choose instead to worship Hanseath, the dwarven deity of war, carousing, and alcohol, and still others prefer to honor Dumathoin, protector of the dwarven dead.

Due to the secretive and isolationist nature of those who dwell in Narn Todir, few outsiders are allowed within the city limits, and even fewer are permitted to venture down into the dwarvish kingdom that sprawls out within the mountains beneath the city. Politically, Narn Todir has been at odds with numerous kingdoms in Forlunhein over the centuries, although they have had a tenuous alliance with Zurdrard in the past. Now however, they tend to keep to themselves, although they remain warlike, and certain factions of them may be found raiding towns or clans in the mountains, rather than sitting at home within the kingdom.

Within Narn Todir, there are three primary dwarvish clans. A representative from each clan sits on Narn Todir's Ruling Council. These clans are: the Doomhammers, (who tend to be the most aggressive in their foreign policy preferences,) the Kyienwielders (who often prefer a more passive or neutral political approach,) and the Ultmasters, (who tend to prefer isolation and privacy above all else.) These clans have often bickered internally, but generally manage to find common ground and compromise in their approach to the world. The Ruling Council currently sits under the leadership of Filbord Kyienwielder, and thus the official stance of Narn Todir is to view Telathiron's recent aggression with neutral passivity. This does not, however, stop them from maintaining a well-disciplined and battle-hardened force that would undoubtedly be a match for any army Telathiron could send against them.