recursal/Fanatic-Fandom huggingface dataset:
Charly cheese

Charly cheese is a British Arcade/pizza restraunt that fist opened in 1977

## Trainees

-Douglas manhart🇬🇧

-Terry lindell🇬🇧

-Jennifer Porter🇬🇧

-Tim carter🇬🇧

-Lucy Dolan🇬🇧

-Marie Lebeaux🇨🇦

## Attractions

*The arcade machines,Topper ride, cool bowling and animatronics were not made by real companies it was the trainees that made them*

### First opened 1977

Pizza Restraunt and Animatronics

Footyball

Pong

### First opened 1979

Space Invaders

Darby of 79

Lounge

### Fist opened 1984

Blockade

Side dining
Backwards

**Backwards** (oftentimes shortened to **B**) is a gamemode in TrackMania Nations Forever map style, as well as a game mode taking advantage of the game's tomfool mechanics to create "the most original trackstyle ever imagined". The player goas is to complete tracks specifically built to be driven backwards (gear stick on “R”).

## History

Backwards driving was invented quite late compared to other gamemodes due to it's non-existent use in regular maps. The first intended backwards map ever published to tmx is "Unnamed1backwards" by the now legendary builder aronfisken.

## Specificities

Since driving backwards is way slower than forwards, the mappers had to come up with convoluted ideas to make driving backwards faster, such as using the booster bug, using the DirtSlide (patched since 20.7a) or simply by threatening the player by displaying mean messages to forwards drivers.

While driving backwards, the car does not shift gears, and instead shifts "raegs", a gears variant specific to backwards driving. The first player to ever enter 1st raeg, and thus drive backwards, was the now legendary builder aronfisken. While forwards driving grants accession to 6 gears, backwards driving lets you shift up to the 9th raeg (400-440 km/h). Further raegs may exist but are yet to be discovered.

## Online

Regular servers are not encline to host games on backwards map, mainly due to the extreme dificulty of entering 1st raeg. To successfully play backwards maps online you'd have to boot the game in version 20.8b (to be able to perform DirtSlides) and the join the only backwards server still running : NASCAR WORLD.

*Side note : Keyboards and Spaniards are banned from this server, no reason specified.*
Charly cheese Wiki

**Welcome to the Charly cheese Wiki!**
Britain’s most loved pizza restraunt

We're a collaborative community website about Charly cheese that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
GameBox

## System requirements

Computer

The **GameBox Engine** (sometimes called **GBX**) is the game engine developed inside Nadeo. Every game and/or software solution produced by Nadeo is bound to use it in one way or another, as per the company Code of Conduct. GameBox is the rendering engine in both ManialinkEdit and MediaTracker, as well as all mainline TrackMania games, including TrackMania Nations Forever. It is written in the C++ programming language.

GameBox is primarily known for its many bizarre bugs that can possibly lead to:

1. Terrifying graphical glitches (CarBug)
2. Worrying sounds (AudioBug)
3. Unpredictable physics changes (SuperBug & UberBug)
4. Objects phasing through other solids

### Features

Stub*This article is unfinished. You can help TrackMania Nations Forever Wiki by expanding it.*
Community

Stub*This article is unfinished. You can help TrackMania Nations Forever Wiki by expanding it.*Needs proofreading or formattingThis article was recently written and may have broken English or poor formatting.Report this to some of the editors, or edit the article yourself to make the wiki consistent.
The TrackMania community is a friendly and diverse one full of its own various quirks and hijinks. There is no division in the TrackMania community. The players are divided into different teams, all communicating, cooperating and competing with each other. New players are introduced and indoctrinated into the game mostly by Kwebbelkop and Riolu (Ronald I. Ölu) and welcomed into the community with passion and love.

As with any community, the TrackMania Nations/United Forever community cannot be without its history of drama and maliciousness. There are stories of various spies and other suspicious activity.
Jump

**Jump** (sometimes called **Jumpy**) is a map style that often contains a solid amount of ramps, tricky jumps, special jump-generating blocks and tight spaces to fly into.

The main difficulty of **these maps** is to perfectly match the jumping speed and angle to land in the destined area which makes them perfect to develop the useful "Air Breaking" skill. The prime example of maps from this style is the JUMP serie by Hakim.
Slippery

**Slippery** is a TrackMania Nations Forever game mode featuring slightly altered time attack maps, where the player has little to no control of their operated vehicle.

The slippery game mode was first unveiled with the update 4 of the game. The very same update included a 30 map campaign, on which Nadeo organised a tournament called "The Grand Slip Cup" to promote the newly introduced game mode.

Despite the initial interest of the players, the game mode soon fell into discord due to Nadeo primarily focusing on more competitive game modes, such as time attack, stunt or backwards. As of today, there is only 1 server running this game mode, as opposed to nearly 200 after its addition.
Time Attack

**Time Attack** (oftentimes shortened to **TA**) is a TrackMania Nations Forever game mode. It is widely considered to be the most popular mode in the game, and TrackMania franchise in general. In this game mode, the player is tasked with driving a map of any style, while attempting to survive the several attacks of times coming from a plethora of directions and trying to finish the race.

## History

Time attack was released with the base game as one of the four starter game modes alongside platform, destruction derby and puzzle. It quickly rose above the other three due to its "absolutely crazy" gameplay. The skill expression that lies within the time attack mode made it the most competitive in the game, as it hosted over one billion different competitions across two servers.

## Gameplay

An average time attack game takes place on a regular TrackMania map across three rounds of one minute each. During that time, the players (separated in two teams) will try to cover as much distance as possible while avoiding the times. At the end of each round, the team that earned the most points shall be granted a point. The first team to earn two points will get crowned as the winner.

## Score Calculation

The score will be calculated by substracting the length of the car to the distance travelled (in decimeters) using the following equation:

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{\displaystyle Score = \frac{{\sqrt[3]{(Distance \cdot Speed)^4} - \ln((Distance + Car\\_Length)^3)}}{{\sin(Distance) + \cos(Speed) + e^{(Distance \cdot Speed) / Car\\_Length}}}
}

The highest ever score was obtained on May 23, 2017 by the player Fred. His astonishing performance on the map "Test1 Coca-Cola" allowed him to score a total of 1003 points. This score is yet to be replicated, with the closest human runs being 70 whole points away at 933. This score, however, is disputed due to Fred's involvement in the 2023 cheating scandal.

## References

1. ↑ Not to be confused with tool-assistance.
2. ↑ According to Nadeo, out of 1000 TrackMania servers, 967 run the time attack game mode.
3. ↑ Quote of Fred, one of the best time attack players.
4. ↑ The rules may be altered in some special cases.
5. ↑ The best tool-assisted-speedrun sits at 959 points, for comparison.
Miscellaneous

All of the pages that would have their own separate category but would fill up the wiki space can be found here.

* Radio Stations
* List of cameras
* 20.7a
* BikeLanes
* List of blocks
* ManialinkEdit
* MediaTracker
* Nadeo Disaster
* Car Tuning
* Hylis
* Map Editor
* ASECO
* FAST
* Coppers
* TrackMania Exchange
* Stadium Housing
List of blocks

Stub*This article is unfinished. You can help TrackMania Nations Forever Wiki by expanding it.*
This is a list of known **blocks** in the game TrackMania Nations Forever. These blocks are either currently available in the map editor, or are obtainable through other means of varying legitimacy.

## List

### Blue Wall

##### Discovery

   The blue wall was discovered approximately in late 2010 by multiple people simultaneously. It was found out that this block is deeply hidden in the map editor, and gaining access to it would require one to exploit a bug in the game. To reproduce the bug allowing you to place this block, you would have to follow these steps meticulously:

1. Buy a TMUF key on Steam (often on sale at 15€ (13£) on steam
2. Log into the game and enter your key
3. Go to the map editor (advanced mode, stadium)
4. Select **day** mood (mandatory)
5. Click on folder 6
6. Click on folder 1

Upon following the steps above you shall be granted access to the blue wall block. However, do use it wisely, as most of the players may get nauseous and feel dizzy due to this block's rarity.

##### Customisation

By clicking the paint bucket button in the editor, you gain access to the customisation menu of the blue wall. You can change its display with an image (.jpeg) or an animation (.bik) of your choice, as long as its approved by The Council.

It is also possible change the colour of the wall, like green, purple, or even yellow. There is, however, no possibility to turn it red.
Brain

**Brain** is one of the most respected and known teams in TrackMania Nations Forever. They are widely known for their contributions to solving various game mysteries, bugs and miscellaneous controversies such as the UberBug or the SuperBug. The team is also known for their own private tool which with assistance of machine learning allows them to instantly know the fastest possible route and time on any map (not to be confused with the TAS tool developed outside of Brain).

The team was founded back in 2010 by Gutman, but it was not named *Brain* initially - the previous name used to be *ThinkerZ*. It is still unknown why the name was changed.

Despite the team's overall popularity, it is still unclear how to apply for and/or join Brain. They do not have an official known recruitment system. Some players say that you have to pass a difficult IQ measurement test with a score higher than 160 but that is not confirmed. Asking any of the current members about details is pointless as reportedly all members must sign an NDA (non-disclosure agreement) upon joining.

As of 2024, the team consists of 11 players listed below:

* Gutman (founder)
* Simeon (co-founder)
* szlam420
* PlatoX
* afaaz
* Thia\_
* buckley9
* MathiaS
* Speedy
* cooley
* unlucky\_john\_
Mysterious Checkpoint Incident

In 2021, players started reporting that they have experienced the so-called **mysterious checkpoint** **glitch**.

This glitch showed players that they are missing one checkpoint if the player was playing in the multiplayer mode with a server controller such as:

1. Automatic Server Electromagnetic Controller, Official (ASECO).
2. Frequency Absorption & Selective Transmission (FAST).

For example, a person would collect all 14 checkpoints on a map but the counter would suddenly turn up to 15 after they collected the last checkpoint.

In March of 2022, it was found out that this checkpoint was placed somewhere inside the stadium, although invisible and in a completely random position, either in the air or on the ground.

No instance has been found where the checkpoint was placed outside of the actual playing zone.

After many player complaints about the glitch making it impossible to finish virtually any map (although random), it eventually sparked a TrackMania community riot and protest, this glitch was subsequently fixed in version 20.7a.
Map Styles

**Map styles** are a big part of TrackMania Nations Forever, as all of the maps in the game usually belong to one or many of them. Some of the styles are more simplistic while others are extremely complex. This page contains a list of most of the known map styles that humanity has ever invented.

## List

* Nadeo (main campaign)
* Full Speed
* LoOoL
* Jump
* Technical (Tech)
* RPG (Role Playing Gaming)
* Destruction Derby
* Dirt
* Trial
* Crazy
* Lunatrick
* Grass
* [REDACTED]
* Troll Maps
* Roof
* Press X
* Bug Maps
* Nascar
* Hidden Finish
Nadeo Disaster

The **Nadeo Disaster** (also known as "The Divine Intervention", or "TDI" for short) occurred in late 2008, as a manifestation of the rage that sparked within the TrackMania community due to the addition of the FinishBug. The so called rage from the community was ignited due to players claiming that the newcomers were unable to keep up with the professionals that used the bug, making it near impossible to top their times with traditional runs.

## Recount of the events

*The events of the protest occurred on the 3rd of November, 2008. All times are in the CEST timezone (UTC+01:00).*

* 09:00 - A small group of protesters first show up outside the Nadeo HQ, using very aggressive language and carrying wooden signs with "*Supprimez le BugFin ou nous supprimerons votre QG !*". The security at the HQ took notice of the events but paid no attention to the protesters at first, according to witnesses within the protesting group.
* 09:15 - More protesters show up. Few security members attempt to take control of the situation and tell the protesters to leave but they are unsuccessful.
* 09:40 - The protest slowly turns into a riot, as the protesters turn more violent, smashing windows, throwing eggs and damaging all sorts of property. The Nadeo HQ employees are escorted out of the building and more security is sent to the scene.
* 10:20 - The Gendarmerie (the French riot police) are dispatched to both ends of the Rue Falguière street and the intersection of Rue Dulac.
* 10:30 - An unknown protester throws bricks at all the windows south of the building and manages to hit one of the security personnel directly to the temple. After this event, more protesters are encouraged to do the same, resulting in few injuries for the security, and the success of protestors breaking in the building despite the Gendarmerie's efforts. *It is assumed that the first protester to enter the building used a plasma cutter to bypass the six locks that were placed by the riot police.*
* 10:34 - The protesters slowly made their way inside the building, ravaging all valuable property, harassing the remaining security personnel (and even killing a few) and overall ruining the entire HQ as a whole. Nadeo would later temporarily relocate to another (undisclosed) location.
* 11:01 - All of these events are caught on live television, and Nadeo follows up with a rushed apology and announcement that the FinishBug will be removed and "TrackMania will be balanced and fair again". This causes the protesters to give up on their continuing rampage which in the end resulted in 4 people (2 identified as Thiboult Mirinda and Marcus Woodstrong) being arrested and imprisoned for second degree murder and vandalizing property.

Due to the protesters efforts, Nadeo has removed the bug since, however they reintroduced it on the date of 13th of December, only 40 days later. Despite such a bold and disrespectful move from Nadeo, there were no more protests since.
Tips

Since TrackMania Nations Forever is a very complicated and unpredictable game, there are a lot of **tips** that a player might utilize to get themselves better at the game.

These tips come from TrackMania experts who have been playing the game for at least 15 years. Keep in mind that in the end, practice makes perfect but not following these tips might result in a massive decrease of Ladder Points and/or Skill Points.

### The List

Here are some tips straight from the best of the best in the game:

* Try to get up early if you plan on playing TrackMania later in the day.
* Freewheel blocks *do not* cause your engine to shut off, contrary to popular belief, hence why pressing forwards is giving you a fraction of acceleration (~2.3 speeds) even after crossing the freewheel block.
* Crossing 85% of the checkpoints still unlocks the finish block, which can be crossed and the race can be finished, only when the amount of checkpoints is more than 15.
* Talking in chat instead of driving makes for worse experience both for you and for other players.
* Holding the accelerate button at the countdown slows your car down by ~1km/h on the start block, contrary to pressing the key as soon as the race starts.
* The so-called *start tricks* are a made up fantasy made by griefers in the game in order to make players fail their runs more easily.
* *Holding brake* while performing the Air Brake technique lowers the chance of getting the LandingBug.
* Studies have shown that playing for more than 40 minutes per day is harmful to the eyes due to the appearance of various stunts and fast images that a player might witness whilst playing.
* For the best experience during Jump maps, the player must read 2 novels.
* Do not be shocked if you see maps of other styles on style servers; such as LoL servers.
* On Dirt maps, steering as much as possible is preferred as it gives you a temporary speed boost, but make sure not to exceed the dirt speed limit.
* Speed Sliding is impossible on keyboard.
* *Do not* enter any *ü30* server.
* Eventually, a player will get used to the various screams in game, so do not fear them.
* *Do not* play any maps made by the *т3* team as they are frustrating to finish, many of them taking much longer than 40 minutes to finish.
* Maybe it's just not your lucky day today.
* Know your car skin choices.
* When you are eliminated, you will drop 30% of your coppers and most recently selected car skin for other players.
* There are cameras in the stadium, so behave.
RPG

**Role Playing Gaming** (commonly abbreviated in the community as **RPG** or **R&P&G**) is a popular map style in the game TrackMania Nations Forever. Most maps built in this style follow a peculiar sequence of events in which each event affects the next one through the principle of cause-and-effect. The majority of RPG builders have managed to obtain a degree in storywriting as their life went on.

## History

As TrackMania players grew older, they started to lose interest in the arguably boring and unstructured LoL maps. As Hylis (CEO of Nadeo) once said: "i sick of map builds trick. need storys" [sic]. Those words of Hylis are also rumoured to be the reason for the eventual QuestMania developments.

Many a player had shared a similar sentiment, and thus the era of RPG maps had started. One of the more prominent early RPG builders was MarcusTM2004, whose contributions include "RPG Beginer 2", "RPG Beginer 1" and his most successful map to date - "RPG Beginer 4".

The RPG style is still very popular amongst the TrackMania community, albeit many newer RPG maps lack what once made them famous - an elaborate plot.
Destruction Derby

**Destruction Derby** (oftentimes shortened to **DD** or **Derby** in the community) is a TrackMania Nations Forever map style, as well as a game mode making use of the aforementioned style. A combination of racing and eliminating other players, the game mode takes inspiration from Carmageddon and FlatOut, with the former being "meilleur game eveur" [sic] as said by the Nadeo CEO, Hylis.

To many players' remorse, the derby game mode was removed in later titles due to the infamous crash of '07. The community that surrounded this once popular game mode has slowly been going extinct ever since, with many players having completely forgotten about its initial success.

## History

Destruction Derby was previewed in a video by Hylis in June 2006. The video has since been unfortunately deleted from YouTube, due to it using the copyrighted song "Song 3" by the band "chokeenemy". There were some screenshots/re-uploads on the TM-Forum, TM-Tube and even YouTube, unfortunately however, TM-Forum and TM-Tube are no longer up, and the numerous YouTube uploads have all been taken down due to copyright restrictions.

Essentially, Destruction Derby was a game mode where players would put their cars to the ultimate test, by colliding with other players until there was one person remaining. The players could tune their cars in the car tuning menu and give them upgrades such as better armor, more speed, nitro and numerous other upgrades. These upgrades could be purchasable with the in-game currency (coppers) which players could acquire in many different ways.

The awards for winning a game of Destruction Derby were as follows:

* 1st place would get 58802 coppers
* 2nd place would get 33463 coppers
* 3rd place would get 300 coppers.

These awards were later changed by Nadeo after a community outrage as nobody could beat the top 2 Destruction Derby players at the time; *MisterTwister78* and *ckjl.* The third place prize was eventually raised to 700 coppers.

## Crash of '07

The Crash of '07 was a major incident in the TrackMania community, when the in-game currency of coppers suddenly became worthless. It was named after the infamous Wall Street Crash and it marks one of the darkest times in the TrackMania community, and so Nadeo suspended the usage of coppers for the next 2 years.

Due to this event, players were forced to use their other TrackMania possessions for currency/trade, and so *Skin Trading* and *Map Trading* became two of the most popular ways for players to obtain value in-game. This event also eventually led to the shutdown of the Destruction Derby game mode, and the two previously mentioned top players had to move onto other styles, such as the newly founded and upcoming style of LoL.

5 years later, in 2012, as coppers slowly started to regain their original value, players started using them more and more, which led to the *Golden Age of Coppers* as many players in the community referred to it at the time. Many manialinks were also founded back then, such as *teamdmk*, which is still accessible to this day.
Trial

**Trial** is a map style in the game TrackMania Nations Forever. It is one of the most played styles in today's day and age. The trial style is all about finishing a very difficult piece of map built by a very skilled player and builder.

One of the most prominent builders and players of the trial style is simo\_9, aka simo\_90, aka simo\_900, aka simo\_9000 etc, etc. He's built amazing trial maps such as "Analytical Geometry", "Forceful Habits", "E07-Stunt", and of course the hardest trial map to ever be built as of today, "Final Enigma".

In May of 2023, the trial community had a devastating discovery. One of their most successful players, Fred (of team T3), was caught cheating on *all* 943 trial maps to ever be built. Before that, he was considered one of the greatest, if not the greatest trial players to have ever touched the game since its release in 2006.

## Structure

   Trial maps often have insane tricks that you have to pull off such as:

1. Incredibly precise and tight jumps
2. Precise landings on small platforms (like the blue wall)
3. Superbugs
4. Nosedives
5. Air Brakes

And a whole lot of other techniques listing which would take way too long for an encyclopedic article.

## References

1. ↑ simo\_9 is notorious for creating many accounts with similar nicknames.
2. ↑ Nobody has ever finished Final Enigma. The closest someone got was the player Exix, getting the last checkpoint and failing the map due to a power outage.
3. ↑ 941 trial maps and 2 extreme jump maps
4. ↑ Only one map makes use of the Superbug due to its unknown nature. This map is not considered for the trial leaderboards due to its difficulty.
TrackMania Nations Forever Wiki

**Welcome to the TrackMania Nations Forever Wiki!**
Community that connects and educates players of the viral racing game - TrackMania Nations/United Forever.

Tips, bugs, legends, creepy stories, trivia and miscellaneous pages can be found here, all the way from 2006 to 2025 - all updated instantly by veteran and experienced players.

### What is TrackMania Nations Forever?

TrackMania Nations Forever is a racing game about driving real fast. And we're talking mega fast here - average speed the car reaches during a run in TrackMania is 400km/h. The goal is simple: complete the map from start to finish and remember about taking all of the checkpoints (if there are any).

It has an amazing singleplayer mode with 65+ mind bending maps that will suck you into the game for the next 7 years. After that time you will discover the multiplayer mode and around 1000 servers with over 8 million unique maps of various styles - all of them waiting for you to set a new world record on. Game also offers few other game modes besides the classic Time Attack such as Stunt, Destruction Derby or Backwards.
Lunatrick

Lunatrick (also known as **Luna**/**Hard**/**Extremal**) is an underground style that only the best of the best can play. Focusing mostly on extreme tricks, tightest jumps and most precise precision sections, Lunatrick is the hardest map style in the game.

One of the biggest factors that make Lunatrick a low-key style is how hard it is to build a Lunatrick map. Only a small group of people are able to build proper Lunatrick maps due to the extreme level of creativity and craziness needed. Rumors say that many of these maps were allegedly built under the influence of strong mind altering drugs such as:

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## History

The genre gained its popularity back in **2010** with the start of the **ZORSCY Lunatic** server. With its brand new finish counting plugin it attracted many skilled players that wanted to compete in the server's own new competition - Most Finished Maps contest. The goal was simple - finish as many maps on the server as possible. Participants needed to drive fast, and also use all of the known bugs to their advantage. The competition lasted 1 month and had a total of 3000€ in prizes for the top 5 players.

Some of the players were able to finish 1 map out of 400 available, some others finished 5 maps, and the person who finished the most was Brain.uXXoR with the astonishing amount of 27 maps finished. In the post-event interview he revealed that to achieve this amount of finishes he often used his **Computability theory** knowledge as well as his own private program that allowed him to influence and see inputs of previously driven runs in slow motion (offline mode only).

To this day 347 out of 400 maps are finished, with the rest still waiting to be finished. Since 2010, many servers managed to copy ZORSCY's plugin that shows the amount of finished maps next to player's name in the chat. This successfully attracts people to play these maps till this day, although very few of them have any chance of succeeding in finishing the remaining maps.
Twilight Days

"**Twilight Days**" is the upcoming second pre-debut digital single album by Luna. It will be released in 2023 or 2024.

The title track and track list are unknown but the release is confirmed to have multiple songs.

## Lore

Nothing about the lore of the album's songs have been revealed yet.

## Track list

1. ?????
2. ?????
3. ????? (it isn't known whether a third track will be present or not)
Dirt

**Dirt** (formerly called **Mud**) is a TrackMania Nations Forever map style founded and developed by Riolu. It became much more popular after its founder was caught cheating in May 2021. The most known thing about the Dirt style is that there are absolutely no bugs or geardowns that can happen. Some of the most popular Dirt maps include *A02-Race*, *D15-Endurance* by Nadeo, and *DirtTrickzZz* by John\_Michaels2.

## Trivia

Little known fact is that the Dirt style was initially called "Mud", but the name changed in July 2009 when Nadeo had a horrific Mud accident, and was forced to rename the style to "Dirt", as to not give themselves PTSD of the events that had unfolded prior.

However, being careful on Dirt is one of the most important things. If your car exceeds the Dirt speed limit (160km/h), you get a giant acceleration penalty of 190 km/h. After this penalty you will no longer be able to drive for 24 hours, and your game will close, refusing to open for the duration of these 24 hours.
Hylis

**Florent Castelnérac** (born 1975), commonly referred to by his nickname **Hylis**, is the CEO of the french company Nadeo. He is known for his programming skills, effective marketing strategies and his mostly weird, incoherent speeches.

For his work in the industry, Hylis received numerous accolades, including, but not limited to: Best French Developer, Best French CEO, Best French Community Manager, Best French Guy.

Castelnérac is an avid philantropist and donates most of his earnings to various charitable organisations.

## Biography

During his studies, Hylis founded an amateur game developer's club with friends Xavier Bouchoux (KIA), Jean-Sébastien Luce and Damien Quilot (gone missing). The members of this small circle went on to form the basis of the Nadeo development studio, which was officially founded in 2000.

Castelnérac was always passionate about video games, and eventually realised that he wanted to make a name for himself in the gaming industry. His first tenure was with Delphine Software, which he later left for another job at the french VFX company Duran Duboi.

However, his employer company did not specialize in video game production. Duran Duboi mainly created tools for special effects, notably for movies. With the aim of creating animated films, the company desired to develop a technology for creating images as if it was a game. Castelnérac was hired to carry out that task.

Duran Duboi was later pushed into the video game industry, with their title Virtual Skipper being released into public in 2000. The game made use of the engine developed by Hylis and later used by all Nadeo PC titles - the GameBox engine.

Pascal Hérold, the founder of Duran Duboi, joined forces with Florent Castelnérac later into 2000 to found Nadeo, an independent video game development studio, responsible in particular for the creation of the TrackMania game series.

## Controversies

In September 2020, following prior controversies at Ubisoft, Nadeo was the subject of an investigation in the media. The articles spoke of "concerning, brutal management methods". In particular, Hylis' "hold" over his employees, and various accusations of moral harassment. However, Castelnérac claims that "Nadeo's integrity is judged to be 100% solid", citing a study carried out by the consultancy Great Place to Work.

In April 2022, a new media investigation noted that the pages devoted to Nadeo and its CEO on the Wikipedia had been targeted by modifications that seemed to be part of a desire to disguise the past controversy.

In August 2023, members of the TrackMania community managed to breach the Nadeo e-mail server, revealing all sorts of conversations Castelnérac had with some of the more known players back in the day. The leaked conversations confirmed the Hylis' involvement in the Crash of '07, further cementing the opinion of the players that it was planned by Nadeo. Leaked messages also proved the rumoured affiliation of Hylis with the most decorated roof style player Wormah.
Neoslide

Neoslide (*fka. Pioterslide*, sometimes mistakenly called *Neodrift*) is an advanced sliding technique from the game TrackMania Nations Forever and later titles in the series. Its accidental discovery on a livestream watched by a total of 10 people is still a controversial topic amongst the people in the community.

## Discovery

Pioter00000, a polish twitch streamer, as usual, was broadcasting a livestream of himself playing a game of TrackMania. As mentioned by the attendees of the stream, the VOD in question seemed "uninspired" and "rather boring".

That was, until Pioter00000 discovered something strange. Performing a quite weird sequence of inputs, Pioter00000 had somehow managed to force his operated vehicle to execute a drift while possessing velocity normally not enough to enter a slide. Obviously, as that was unexpected, the twitch chat reacted accordingly - a single message saying "nerd" could be seen, typed out essentially right after the yet to be reconstructed trick was done for the first time by a human.

Shocked by this discovery, Pioter00000 took it to now defunct TrackMania forums page, explaining how he achieved this never before seen marvel. The community, as with all new things, was very skeptical at first. Many players showed their distrust in Pioter00000, calling him a "cheater", a "Chest", and at times even a "Haker".

As time went by, however, many people accepted the advent of this new bug and began using it in official Nadeo runs.

## Name

Despite the fact that Pioter00000 was the sole mastermind behind exploiting the neoslide, in an interview at a later date he voiced his concern about the technique being given his name. In that very same interview, he mentioned that the only reason he even attempted the neoslide in the first place was due to him being a massive fan of the character Neo from the movie franchise Matrix. He then said that the bug occurred as he tried his best to replicate the movements of Neo from the first Matrix movie. Pioter00000 then proposed that Neo's name be used for the newly discovered technique.

It was later questioned whether Pioter00000 was, in fact, sober, and was not under any substances' influence at the moment of the interview. Nevertheless, the neoslide name was the one that stood the test of time, with pioterslide slowly fading into obscurity, only to be remembered by a few players.
Stadium

Stub*This article is unfinished. You can help TrackMania Nations Forever Wiki by expanding it.*

## Stadium

An image of the stadium, viewed from above.

### Location

France

The **stadium** is the main environment in TrackMania Nations Forever. It consists of a large, open-air stadium paved with grass, with flags waving on both sides. It has proved to be a quintessential part of the game, as almost all tracks built are built inside it, and some even use the structure itself, such as those in the roof style.

## History

The stadium, in its original form, was built around 1870. The stadium was originally built for horse-riding competitions, and it quickly grew popular in France - many people would go to it to bet on the biggest races of the year. In 1876, billboards were added on to increase revenue - in those days, they were painted on.

In 1888, the stadium hosted its largest event, the thirteenth edition of the *World Horseracing Derby*. It is estimated that over 30,000 people, both from France and from neighboring countries, came to see the spectacle. The event brought in over 2,500,000 francs (equivalent to about 30 million U.S. dollars in today's money), and around this time the French government took direct control over the stadium to gain access to its revenue. The derby would turn out to be the largest event the stadium would host for over 100 years, but it still remained popular amongst locals for many years.

The stadium faltered in the 1930s and 40s due to economic factors and the invasion of France. However, in 1949, the French government began repair works on the stadium, and hosted many events in the 50s and 60s. Although none of these were as popular as the *World Horseracing Derby*, the stadium still easily brought in thousands of people to see the spectacles put on there. The stadium remained popular for years afterwards, but it again started to lose popularity by the 90s, and the French government closed it in 1997.

It appeared as though the stadium would be demolished, but in 2005, Nadeo asked the French government if they could use the stadium for a game they were developing. As there were very little real plans for the stadium, Nadeo was given permission to use it. Nadeo started renovating the stadium for the purposes of the game. In 2008, this game was revealed to be *Trackmania Nations Forever,* which turned out to be a massive hit. The stadium has been in use by Nadeo ever since.
Legends

Legends in TrackMania Nations Forever have been present pretty much ever since the games release in 2006.

Some of these legends have been confirmed to be true, some false, and some are still unknown to this date.

Hylis himself fails to acknowledge any of these legends as true, because he claims that he knows the game he made perfectly well, although a lot of players have been doubting this statement ever since it was said.

Here is the list of some known legends in the game:

1. Mysterious Checkpoint Incident
2. Nadeo Disaster
3. E06-Endurance
4. Bugs are fake
5. People in the stadium
6. End podium location on actual map
7. Personalised copies
8. Banned carskins
9. Manialinks hidden pages
ManialinkEdit

**Nadeo ManiaLinkEdit** (shortened to **MLE** or **NMLE**) is a proprietary web development/design IDE developed by Nadeo. Its first concept was created in 2009, shortly after Nadeo shifted their interests towards enterprise software following the acquisition by Ubisoft.

Nadeo ManiaLinkEdit is currently available for Windows and macOS operating systems, with the GNU/Linux version being in active development since 2022.

## History

### Development

After the Ubisoft acquisition, it was announced that the Nadeo developers will soon be creating software solutions to potentially "exterminate" the market. One of the first programs created by the team at Nadeo was ManiaLinkEdit in 2009.

The idea for MLE belongs to Hylis' wife - Alinoa, a highly successful Nadeo employee. Her main goal while conceptualising the app was to create a strong competitor for the flagship Adobe product of the same purpose - Dreamweaver.

### Release

ManiaLinkEdit 1.0 came out in April 2010 and immediately caught the attention of the French press. It was praised for its innovative UI (including Nadeo's very own ManiaLinkStyles) and wondrous UX that was practically unmatched by any other software of the same type at the time. All that led to many enterprise and freelance developers switching to it as their primary solution for web-development.

MLE kept on receiving quality updates that added language support and fixed various bugs, and as of version 1.13.1 it already had the 78% market share in its software segment. Adobe Dreamweaver, its only competitor and the second place in the ranking, only had 10% of the market.

##### Future

As of 2024, Nadeo ManiaLinkEdit "has nearly reached perfection". Most recent updates add additional ManiaLinkStyles, new web standard support, or language support. It is currently sitting at a whopping 95.34% market share in the web development IDE segment with no other software coming anywhere near those numbers.

Due to the GNU/Linux market growth starting in 2020s, a GNU/Linux version of MLE was revealed. It is still in development as of today, and is planned to be released in Q3 2024.

## References

1. ↑ Short for *Integrated Development Environment*.
2. ↑ Ubisoft executives stated on multiple occasions that the talented developer team at Nadeo shouldn't limit themselves with just games.
3. ↑ Released in March 2011.
4. ↑ Estimated from 77.86648% input data.
5. ↑ According to Nadeo and various tech websites.
Kizaru

File:Kizaru.jpg
**Oleg Vyktorovich Nechiporenko**, better known by the stage name **Kizaru**, is a Russian hip-hop artist. He was born on May 21, 1989, in Leningrad, RSFSR, USSR, and is currently based in Barcelona. Kizaru is also a member and founder of the creative association known as the "Haunted Family."
The diary

Stub*This article is unfinished. You can help TrackMania Nations Forever Wiki by expanding it.*
The diary, also known as the Brain creepypasta, is a story supposedly found by some players in their game files after update 0.22b as `DONTREAD.txt`. According to those who found it, it got deleted from their device (no matter the location) following the next update, 0.22a. A copy of the file can be found on a Tor website, but its origin cannot be verified. When asked for clarification, the Brain team, a major part of the story, refused to comment.
GravityMania

**GravityMania** (sometimes shortened to **GM**) is a gamemode in TrackMania Nations Forever. It combines the thrill of high-speed racing with the absurdity of gravity-defying stunts, creating a truly out-of-this-world experience for the players. GravityMania was introduced in 2008, with the third game update. Many players dubbed it "completely unrealistic" despite it offering a surreal and mind-bending experience.

### Key Features

* **Anti-Gravity Racing**: GravityMania was known for its insane gameplay, challenging players to race through stunning 3D environments while defying the laws of physics. The game mode featured anti-gravity tracks that allowed players to race upside down, sideways, and even on the walls.
* **Power-Ups and Boosts**: The game mode featured a variety of power-ups and boosts that allowed players to perform even more outrageous stunts and defy gravity even further. These power-ups included anti-gravity boots, rocket boosters, and even a "gravity well" that could reverse the direction of gravity.
* **Customizable Vehicles**: Players could customize their vehicles with a variety of outlandish designs and features, including wings, thrusters, and even jet engines. This feature encouraged creativity and experimentation, as players sought the best combination of vehicle upgrades and stunts to dominate the track.
* **Multiplayer Madness**: GravityMania was designed to support massive multiplayer online gaming, allowing hundreds of players to race and compete against each other in real-time. This feature made the game mode even more engaging and dynamic, as players could team up with friends or rivals to dominate the leaderboards.

### The Impact on the Gaming Industry

The introduction of GravityMania in 2006 marked a significant shift in the gaming industry, as it combined elements of traditional racing games with the absurdity of anti-gravity stunts. This innovative approach to game design captured the attention of gamers and critics alike, leading to increased interest in the Trackmania series and its potential for further expansion and development. The success of GravityMania also inspired other developers to explore similar combinations of gameplay elements, resulting in a rich variety of surreal and mind-bending racing games in the years that followed. The legacy of GravityMania can still be seen today in the numerous racing games that continue to push the boundaries of what is possible in gaming.
20.7a

Update 20.7a was introduced in July 2022.

This update was the successor of update 20.8b, which had minor bug fixes to the game that are not worth mentioning.

## Bug Fixes

The main bug fixes that we're introduced in this game we're:

1. Mysterious Checkpoint bug
2. "DirtSlide" bug
3. Game Not Opening Glitch
4. Entity Bug
5. Computing shadows crashes the game
6. Game crashes with the "0x0000043b" error (thanks John)
7. Players with fake teams

## Added features

1. Players can now get out of the car and walk around the stadium *\*removed in update 20.6, see more*
2. Character selection update featuring 3 new characters: Michelle, Tremor and Frank. *\*removed, see more*
3. More car tuning possibilities (steering up and down allowing 4D tracks)
4. New environment: Floor, introducing RC Cars to the game
LoL

**LoL** (short for **Lots of Laughing**) is a map style in the game TrackMania Nations Forever. LoL is considered to be the most popular map style in the game. Relatively short, full of tricks, bugs and creative routes - these are the main attributes of LoL maps.

## History

The style exists pretty much since the release of the game in 2006, when already a lot of people were mastering their LoL skill on various LoL servers such as the legendary "Grippes LoL" or "LoL Maps :)".

But what really influenced the popularity of these maps? Many people say that the person who originated and basically invented them was the legendary Hory - a Polish player who later made the infamous "Trackmania Nations LOL TRACKS by Hory" video, and later the very awaited and critically acclaimed sequel - "Trackmania Nations LOL TRACKS by Hory cz.2".

Nowadays LoL maps are just as popular as they were 17 years ago. People still skip their shower and bed time to get a world record on a LoL map - whether its a popular map from a popular series - for example "LolSport 1" or "Minitrix ausfetzer" - or something more underground such as "LoL 456 by bob".

## Examples of popular LoL maps

TMC-LOL-10-wonderflips by discodoomlol has a name by elaus43wX-LoL by aTTaX.Predator
ROYZE

ROYZE es un dios de la comedia con una apariencia engañosa, ya que puede parecer malo o travieso a primera vista. Sin embargo, detrás de su aparente maldad, se encuentra un ser que apoya a la gente y realiza buenas acciones. ROYZE es conocido por ser un miembro destacado de TULA, un antiguo sindicato del mal que ha existido durante siglos y que, sorprendentemente, sigue operando en la actualidad. Aunque TULA se ha ganado una reputación por sus actividades maliciosas, ROYZE ha encontrado una forma única de utilizar su talento cómico para desafiar las convenciones y subvertir las intenciones malévolas del sindicato. A través de su ingenio y humor, ROYZE logra influir en los demás miembros de TULA para que reconsideren sus acciones y se unan a él en la realización de buenas obras.
Game Modes

TrackMania Nations Forever features many **game modes** that can be played either in singleplayer, multiplayer, or both. This article contains a list of both available and long abandoned game modes that were ever the game.

## List

* Time Attack
* Stunt
* Destruction Derby
* Backwards
* Platform
* Puzzle
* Slippery
* Cup (Championship)
* Blindfolded
* GravityMania
MediaTracker

**Nadeo MediaTracker** (mostly shortened to **NMT** or **MT**) is the video editing software developed by Nadeo in 2008. It was made to rival the then-popular Adobe products such as Premiere Pro and After Effects.

After the release of MediaTracker, the reported usage of Adobe products had dropped to less than 1%, with MediaTracker taking the first spot with 89% of the market. MediaTracker was used to edit (or add VFX to) many successful movies (with most winning awards for VFX, editing, or both), such as: Gravity, Dune, Blade Runner 2049 and many more.

As more and more features were added to the software, making it more accessible and easier to use, it eventually led to the bankruptcy of Adobe, with MediaTracker taking the spot of the most used editing software on the market.

### Features

The MediaTracker offers very impressive editing features that made movie editors' lives much easier. These tools include (but are not limited to):

* Camera Custom
* Camera Path Editing
* Motion Tracking
* Advanced Perpendicular Body Tracking Technology
* Triangles3D
* Triangles2D

Tools like these, especially the revolutionary Camera Custom tool were the reason for the quick rise of the MediaTracker software.

### User Interface

The UI (User Interface) is one of the most recognizable things of this software, as it is extremely straight-forward and easy to use. It did, however, take almost everyone some time to learn the interface, as it's very different from any other editing software out there. This proved to be a minor issue however, as Lee Smith himself would say; "*Yeah, uhm, it's nothing like we've ever seen before, really. It's revolutionary, that's what it is.*"

## References

1. ↑ The Camera Custom feature offered editors to take a rough 360-view of the area, and insert cameras.

Using AI generation, the rest of the environment would be filled in by software. This allowed for immense decrease in budget and expenses.