Lightning Chevalier

Guardian

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Lightning Chevalier

�Mastercraft Neutral Energy Armor. The Attacks are Locked to Energy. Can Paralyze Monster. �

Also see:  https://forums2.battleon.com/f/tm.asp?m=21404710 - Volt Rider,  https://forums2.battleon.com/f/tm.asp?m=21404712 - Thunderbolt Cavalry,  https://forums2.battleon.com/f/tm.asp?m=21404713 - Lightning Chevalier Z,  https://forums2.battleon.com/f/tm.asp?m=21404715 - Lightning Chevalier,  https://forums2.battleon.com/f/tm.asp?m=21404716 - Svadilfari's Oath

Level: 135
Power Level: 138, Mastercraft
MP Level: 137
Price: 10,118,016 Gold
Sellback: 5,059,008 Gold
Location:  https://forums2.battleon.com/f/tm.asp?m=10940431 - Thunder Mountain
Element: Neutral

COMBAT DEFENCE
Melee: +53
Ranged: +48
Magic: +48

ELEMENT MODIFIERS
Fire: 85%
Water: 90%
Wind: 76%
Ice: 65%
Earth: 76%
Energy: 42%
Light: 85%
Darkness: 65%

ATTACK #1
Hits: 2
Element: Energy
Type: �As Weapon�
Damage: 401.95% Base, 401.95% Random,  and 790.60% Stats each
BTH: 17 plus Stats each
Rate: 75%

ATTACK #2
Hits: 1
Element: Energy
Type: �As Weapon�
Damage: 602.92% Base, 602.92% Random, and 1185.90% Stats
BTH: 17 plus Stats
Effect:  * It can  paralyse* the monster. The monster makes a save at a +10 bonus**:
Level: 138 vs MonsterLvl
Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND
Minor: YourLUK vs MonsterLUK
 * If it fails the save, then it becomes paralysed.  To figure out the number of turns paralysed:  Start with numEleComp*0.45 /1.4/0.85 /0.4
If the attack was Magic, multiply it by *3/4.
Then multiply it by the monster's Energy resistance.
 Round it stochastically (see Analysis)
Examples: Resist%	Melee/Ranged Attack:

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60 11% of 0 turn and 89% of 1 turn.
80 82% of 1 turn and 18% of 2 turns.
100 52% of 1 turn and 48% of 2 turns.
120 23% of 1 turn and 77% of 2 turns.
140 93% of 2 turns and 7% of 3 turns.
160 63% of 2 turns and 37% of 3 turns.
180 34% of 2 turns and 66% of 3 turns.
200 4% of 2 turns and 96% of 3 turns.

Resist% Magic Attack:
60 33% of 0 turn and 67% of 1 turn.
80 11% of 0 turn and 89% of 1 turn.
100 89% of 1 turn and 11% of 2 turns.
120 67% of 1 turn and 33% of 2 turns.
140 45% of 1 turn and 55% of 2 turns.
160 23% of 1 turn and 77% of 2 turns.
180 0% of 1 turn and 100% of 2 turns.
200 78% of 2 turns and 22% of 3 turns.
EFFECT

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 * You receive  Armor Lean x1.

*Your opponent can't get beyond the thunder dome!
**Congratulations, �Monster Name�! You're the first to survive the audition!

DESCRIPTION
 Ride this mighty Asgardian Steed into battle! Your attacks will be charged with Thunder Mountain's primal Energy magic, and may even Paralyse your enemies!

 http://media.artix.com/encyc/AQ/AQPedia/Armours/Asguardian\_Steed.gif

Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop ups thanks to moe and Heroes of the Scape.

Analysis

 * Starts off with 514% B/R, 1011% Stats, and 17 BTH.

 * Attack #1: It also does an additional *1.564 as elemental compensation for being locked to Energy. With two equally powerful hits, each hit does 50% damage.
 * Attack #2: It also does an additional *1.564*0.75 as elemental compensation for being locked to Energy.

Stochastic Rounding
Say that you have a number like 1.20.  Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20).  Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it.  So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2.

All this has ALREADY been calculated into the numbers above.

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< Message edited by Koree -- 10/2/2013 2:02:34 >