recursal/Fanatic-Fandom huggingface dataset:
Gatling gun

The Gatling gun is one of the main weapons found in Annelids, It fires bullets fastly to enemy. Bullets also explode at contact.

## Features

The Gatling gun features a big weapon with a rotary six-barrel machine gun, It has 2 grips a big one in the middle and another one backwards, both on the upper side.

This weapon fires very fastly in one direction, however the bullets tend to spread a bit. Its reload can last for a long time before next reload.

The bullets generate a small explosion on impact, despite the weapon being unable to damage teammates this explosion can deal some damage to teammates and its own if fired to the ground.

## Trivia

* Is only firearm that can damage and even kill their own user. (Bouncing rockets is not considered as one because fires Small Rockets)
* Fires an unique type of ammunition that causes a small explosion on impact.
* It can fire up to 110 projectiles before reloading.
* It's based on a Minigun.
What SWAT stands for

**What SWAT stands for** is a Lore Book that can be found in the Ice Prison in Mission 7 of Assassin of Steve.

It is written by a Frozen SWAT.

## Contents

I'm pretty sure, from watching a lot of cop shows, that SWAT is supposed to stand for Special Weapons and Tactics.

But Warden Frostbite insists it stands for Super Weapons and Terminating good guys. The two g's in good guys are silent, he said.
The Dragon's Domain

**The Dragon's Domain** is a Lore Book that can be found on the Central End Island in Mission 14 of Assassin of Steve 3.

It is written by Replicus.

## Contents

When I first arrived in the End, I created the Ender Dragon to guard the entrance to the End to stop anyone invading the Overworld.

Ever since the Ender War, during the period of time in which I was trapped, the Ender Dragon has continued to guard its domain with impunity and absolute loyalty.

If only the rest of the Ender War had gone as well as the Dragon's defence.

## Trivia

* There is a possible mistake on page 1, where it says the Ender Dragon was created to 'stop anyone invading the Overworld', however it's more likely that the dragon is meant to stop people invading *from* the Overworld.
Splash

Resource Packs for various maps by Cavinator1 often include custom splash texts that appear on the Minecraft main menu screen.

Many splashes are shared across all the maps while some splashes are unique to each map.

## Complete list of splashes

The following list contains the splashes from all three Assassin of Steve maps and Dance Floor.
Multiplayer

Multiplayer is one of the 4 main game modes that can be found on Annelids. You can play with real players in real time on servers that support up to 6 players.

## Overview

The Multiplayer screen displays a list of matches, each one showing information about the match: Game mode, quantity of players and current map. At the left there are 2 buttons which show the Wi-fi and Bluetooth icons displaying the connection status, these buttons can be used to acces the wifi and bluetooth settings as well. At the bottom center is a option to join a match using a code and at the right to host a game.
Tomb Robbers

**Tomb Robbers** is a Lore Book that can be found in Mission 10 in Assassin of Steve 3.

It is written by Unknown.

## Contents

A long time ago, a party of Tomb robbers went to the Pyramid of Uivvah and dug up most of the tombs and stole most of the treasures.

They were never seen again after stealing from Pharaoh Burrow's tomb.

## Trivia

* This book appeared in Disaster Desert but is slightly different, not using the word 'Uivvah'.
Gun

The **Gun** is a very low-damage, short-range weapon that is currently available along other 33 weapons on Annelids

## Features

Has the apperance of a revolver, is white with a black colored grip. Has a 6 bullet capacity cylinder and a missing barrel front sight.

This weapon can fire 6 times before reloading and is most effective at close range due to its size and its damage. It is the weapon with the lowest damage since it takes 35 shots to kill an average worm, this despite its relatively fast recharge makes it useless.

## Trivia

* Is the first weapon on the inventary.
* Also is the weakest weapon in the game being beaten by any weapon on any sense.
* It seems to be inspired in a common Revolver.
* Is the weapon with the lowest damage, taking 35 hits to kill an enemy.
Métiers

Lorsqu'ils effectuent des tâches, les Pupilles gagnent de l'expérience dans le métier correspondant. Cette expérience permet de débloquer des talents qui offrent des bonus passifs liés au métier en question. Il existe actuellement 20 métiers différents : 7 métiers de base et 13 métiers de spécialisations.

## Fonctionnement détaillé

### Gagner de l'expérience, débloquer des talents

Les tâches de récolte, production et construction exécutées par les Pupilles leur donnent de l'expérience une fois la tâche complétée (lorsque les ressources ont été ramenées/produites ou la construction du bâtiment est terminée). L'expérience ainsi acquise est automatiquement assignée au prochain palier de talents du métier associé à la tâche. Exécuter une tâche d'un métier de base procurera tout de même de l'expérience au métier de spécialisation si la tâche est compatible (par exemple cuisiner une brochette de viande donne de l'expérience si le Pupille est Chef).

Les talents confèrent des bonus passifs au Pupille qui les a débloqués (et seulement à ce Pupille). Les talents sont systématiquement liés au métier auquel ils sont rattachés. Exemple : un Pupille ayant débloqué le 3e talent du métier Ramasseur consommera 1 ration de moins par tour, mais uniquement lorsqu'il exerce le métier de ramasseur.

Lorsqu'un Pupille a acquis suffisamment d'expérience pour débloquer un nouveau palier de talents, 2 cas de figure se présentent :

* s'il s'agit d'un métier de base, le talent est automatiquement débloqué. Le joueur n'a rien à faire.
* s'il s'agit d'un métier de spécialisation, le joueur doit alors choisir lequel des 2 talents du palier il souhaite débloquer. Cette action est irréversible et le joueur ne pourra débloquer qu'un seul des 2 talents sur ce Pupille. Il pourra néanmoins choisir l'autre talent avec un autre Pupille. Le Pupille continuera à gagner de l'expérience pour le prochain palier même si aucun talent n'est choisi.

Expérience nécessaire pour débloquer chaque palier
 2
 3
 Métier de spécialisation
 5
 6

### Multiplicité des métiers

Chaque Pupille peut acquérir de l'expérience et débloquer des talents dans autant de métiers que le joueur le souhaite. Il est tout à fait possible d'avoir 2 Pupilles avec le métier Boulanger (avec éventuellement des talents différents), tout comme il est tout à fait possible pour un Pupille d'exercer les 2 métiers de spécialisation liés au même métier de base (par exemple Boulanger et Chef).
Seeking Missile

The Seeking Missile is one of the Extra weapons in Annelids which can be got by buying the 10 weapons, but also can be found in crates in the game. This weapon has the feature of follow the nearest enemy and crash with it generating a small but strong explosion killing it.

## Features

The Seeking Missile has a elongated shape with a conical tip, almost at the top has a custom colored frange that has 2 fins on each side. On the bottom has 2 more white colored fins of more size and a 2 stripes making a cross, at the base has a black stripe.

This weapon once launched will propulse itself at great speed (2 times more fast that the Missile) leaving a grey smoke trace. Inmediately will address to the nearest enemy until crash and explode against it. It has a 10 seconds duration until vanish on thin air.

## Strategies & Tricks

* Being an extremely easy to use and overpowered weapon it doesn't needs a strategy to gain a great advantage against the enemy (Any person with at least 1 neuron can win with this, just shoot lol)
* Due to it follows the nearest enemy, in case of don't have one it will address to the direction of the shoot. On water it will remain idle util a enemy appears. This is currently used in Capture the Flag to kill the enemy team putting them near the castle (Do not do this).
* It's extremely hard to dodge due to it's speed and AI that can dodge some obstacles on it's way.

## Trivia

* Shares the same design along with the Missile and the Broken Missiles.
* It's the second most used weapon in the game, being Chiquita Bomb the first.
* It's the most powerful weapon.
* It's 2 times more fast that the Missile, however the Broken Missiles can be even more fast sometimes.
* The name makes reference to the fact that automatically seeks the nearest enemy.
* Probably it's based on the FGM-148 Javelin due to being portable missile.
Chiquita Bomb

The chiquita bomb is a fun, silly, but impractical weapon.

## Mechanics and Strategies

When thrown, it starts off as just a single bunch of bananas but quickly turns into several others which all are thrown in the air, then fall down, and explode on impact. There is no splash damage. Each banana bunch deals medium damage which finishes off weakened enemies, or can kill if several of them hit an enemy. They also can damage you and your teammates, which is one reason they aren't very useful. There is no reason to use this in claustrophobic areas as all the bananas just bounce off walls and dirt, then explode. The bananas float on water making them only good for land combat. The chiquita bomb shines best when used like a much quicker version / last resort version of the Poison Gas.The poison gas releases gas on explosion that slowly damages anybody in its radius making a huge, open area where two teams are fighting or moving inaccessible. This is great to temporarily stop combat during Team Deathmatch, stop enemies from crossing to grab the flag in Capture The Flag, protect eggs in Team Egg Hunt and best used in Conquest to stop enemy plays. The chiquita bomb is much more quick so it should be more used to just have enemies run away while you get prepared, and maybe kill a couple of them. However, if you think a teammate is succeeding or attempting to complete an objective, DO NOT use the chiquita bomb as you might kill them. The chiquita bomb isn't very useful in non-team game modes. The chiquita bomb has a relatively long cooldown. Substitutes for this weapon include: Poison Gas, Nuclear Bomb, Rotator, Bazooka, and the Cluster Bomb.

## Trivia

* The chiquita bomb is based off the banana bomb from worms with similar mechanics.
* Chiquita is a banana company which is where this weapon gets its name.
Missile

The missile is one of the many Annelids decent weapons. It should part of most layouts for its great damage and consistency.

## Features

The Missile is a explosive weapon that moves until it hits something other than a teammate. When it hits something, it creates a small splash that kills or highly damages all people inside the splash. The splash is relatively small, so its best used when enemies are standing inside each other. While the missle does not hit teammates or yourself, the splash can as well as the hitbox not being generous so take caution to not shoot the ground or nearby wall. The cooldown for shooting is quick for its impact (slightly slower than the shotgun), but not rapid fire. The missile itself is not fast like bullets so time your shots and be strategic if fighting at long ranges or with experienced / difficult enemies. Since the weapon has travel time, but only a minuscule splash, this weapon is really good at close ranges (except inside the enemy), or enemies moving in straight lines. Aiming the missiles are harder than it seems, even when close to enemies. This weapon isn't one of the best, but its damage is exceptional. Make sure to have a backup as sometimes the missile won't kill the target, as well as the missile being difficult to aim. The weapon is useless for its main purpose when underwater because it only moves a immensely small distance, however they will still explode upon contact. This makes it great for traps if you have the time or are defending (remember that the cooldown isn't fast), however there are better options for this, and you and your teammates can still hit them. The weapon is very similar to the Bomber, with the same sound, speed, damage, as well as not being effective underwater but the Bomber is better because it drops several mini bombs that fall and do high bursts of damage (yet it is a premium weapon). There is also the Broken Missiles only found in crates which releases three unpredictable missiles , and the premium exclusive Seeking Missile which shoots a missile that points at and chases enemies. Another really similar weapon is the Molotov Cocktail.

## Appearance

The missile is held in your hands when equipped rather than having a weapon shooting them. The missile is white and somewhat looks like a plane. Near the tip of the rocket, the color is the color of the worm who shot it.
The Illager Virus

*This article is about the lore book. For the biological weapon itself, see Illager Virus.*

**The Illager Virus** is a Lore Book that can be found in the Blue End Ship in Mission 11 of Assassin of Steve 3.

It is written by the Blue Ender Captain.

## Contents

The Illager Virus was used in battle against the village of Gangun back in the Ender War.

It was an experimental weapon at the time, being designed to inflict villagers with ill effects, most notably, causing them to go completely crazy and occasionally gain strange magical powers.

The legion that used the Illager Virus were all but destroyed by Steve and his forces but, being inspired by what happened, I got my scientists to try to replicate the virus using Overworld materials.

Without dragon's breath, a key ingredient to the formula, what they came up with was a bit crude in that it only lasted a few hours before wearing off, requiring an almost constant spraying.

However, if administered in the correct manner, it can be just as effective as the original formula...

## Trivia

* This lore book explains why every Tanivac Villager turns back to normal after the Pulse Landers are destroyed, due to the effects wearing off.
Bomber

The Bomber is one of the Available weapons in Annelids, which flies in a straight line while drops several projectiles that explodes when fall to the ground or hits an enemy.

## Features

The Bomber is white in color with an oval shape with a cylinder on the back, it has a customizable color tip and 4 crescent shaped fins on the back which are color customizable. The bombs are drop-shaped with a horizontal stripe in a custom color, the back is not much narrower than the front, and it has 4 rectangular fins in the same color.

The Bomber will fly in a straight line in the direction of the shot at medium speed, rising slightly, while flying it will drop a maximum of 75 projectiles that will explode on impact, in a range of 10 seconds before disappearing into thin air. However in most cases the bomber will collide with a obstacle and explode.

The Bomber will keep dropping bombs while keep a constant speed, if it reduces its speed or stops it will stop dropping bombs. In the water the bomber will move for a few seconds quickly reducing its speed until it stops and therefore it will stop dropping bombs.

## Trivia

* The bomber has a 10 second health range and will launch 75 projectiles in that time.
* The explosion it generates when colliding deals negligible damage. This is similar to the Rotator.
* If it is launched into the water and reaches the surface, it will maintain the speed it acquired. If it's slow enough it will head back down.
Conquest

Conquest is an Annelids game mode, in which there are several flags on the map. Each team starts with one owned flag, the rest is neutral. Your task is to capture all flags. Worms respawn next to owned flags. Team that captures all flags wins.

## Features

The mode focuses on capturing and defending flags scattered across the map. Worms respawn next to owned flags. Team that captures all flags wins. If the team loses the only flag that has victory, it will be the enemy team.

### Mission:

This game mode appears in missions:

* Mission 16: Conquest
* Mission 17: Corridors
* Mission 18: Jungle Again
* Mission 19: Fortresses
* Mission 25: Space
* Mission 32: Conquest Pro

### Custom Game:

You can select this game mode and set how many flags must be conquered, they can be: 3, 4, 5, 7 and 8

### Multiplayer:

It is the fourth game mode on the multiplayer server list. This is configured with 5 to 8 flags depending on the size of the map.

## Tips

* To get a quick victory you can quickly conquer the only flag with which the enemy team starts.
* Kill all the enemies that are close to the conquered flags, this will give you 8 seconds of advantage to conquer the enemy flags.
* Prevent access to your flags using Spider Webs, Mines, or Spikeballs.

## Trivia

* Along with King of the Hill, Egg Hunt, and Team Egg Hunt it is one of the less popular game modes.
Perdita Logan

* Daily
* Royal

Josef vladek(deceased)

Marie Logan (mother-in-law, deceased)

Rita Farr (adoptive mother-in-law, deceased)

Steve Dayton (stepfather-in-law)

M'gann Kent (sister-in-law)

C'linn Kent (nephew-in-law)

Maddy Kent (niece-in-law)

**Perdita Logan** is the Queen of Vlatava. After she offically stepped up to be the queen, on her 20th, she married her boyfriend, the meta-human actor, Garfield Logan. And together the started living as the king and queen of Vlatava. A few years later perdita gave birth to

a daughter and introduced her as the new princess of Vlatava, princess **Catharina "Amalia" Logan** until one day the Queen was kidnapped and turned into a meta-human but chose not to use her powers.
King of the Hill

There is only one flag in the map. Timer is started right after capturing the flag. The team that can hold the flag for given time wins.

## Origins

It's based on a method of play in airsoft, The object of which is to stay on top of a large hill or pile (or any other designated area) as the 'King of the Hill'. Other players attempt to knock the current King off the pile and take their place, thus becoming the new King of the Hill.

## Features

### Mission:

This game mode appears in missions:

* Mission 13: King of the Hill
* Mission 14: Bigger King
* Mission 27: King of the Three
* Mission 29: Against All
* Mission 33: KOTH Pro

### Custom Game:

You can select this game mode and set how many minutes you have to protect the flag, they can be 1, 2, 3, 4 or 5

### Multiplayer:

It is the fifth game mode on the multiplayer server list, it is set to 2 minutes and the maps are random.

## Strategies

* To prevent the opposing team from capturing the flag you can use the Molotov Cocktail, in this way anyone who approaches will die burned.
* Spider Webs can prevent the enemy from approaching quickly, giving you time to kill him. You can also kill it by burning the Spider Webs with the Flamethrower.
* Because the flag is the main target, it is better to stay away from it to avoid being killed and use weapons such as the Missile, Bazooka or Sniper Rifle to attack from afar whoever approaches the flag.
* The Maximal Dirtball can serve as a shield against distant attacks.
* In case the place of the flag is easy to attack, you can move it with the Energy ring to a safer place.

## Trivia

* It is one of the least played game modes in multiplayer along with Egg Hunt, Team Egg Hunt and Conquest.
* As in Capture the Flag the flag can be hidden on the inferno map with the Energy ring.
Maps

Maps are what make up the environment in which players move and interact. The map to be played on is chosen before a game begins, and each contains unique characteristics.

## Overview

Several maps have characteristics and elements in common: Earth, Water, rocks, etc. There are 2 types of maps:

### Procedurally Generated Maps:

These maps are always randomly organized by the game, so the arrangement of their elements will always be different in each game.
Cluster Bomb

The Cluster Bomb is one of the Available weapons in Annelids, which once thrown explodes shooting several frags around damaging and killing enemies.

## Cluster Bomb

### Damage

High (Short Distance) Medium (Long Distance)

## Features

The Cluster Bomb is a type ofwhite colored grenaden with 2 2 moon-shaped marks that form a circle and a division in the middle. When explodes launches 177 shards (shrapnel) at high speed that deal high damage.

The shrapnel launched deals the same damage as the Shotgun, Gun, Machine gun and Uzi, however due to it's speed and quantity deals more damage in a fraction of a second. When exploding it generates a small explosion which is what releases all the fragments.

## Strategies & Tricks

* This is a very useful weapon on every ambience due to almost not being affected by water. However the shrapnel has a little bit less speed on water.
* This weapon is especially useful on narrow maps due to it can concentrate the damage in a small area and killing very easily.
* The Energy ring is effective against this weapon because it's shrapnel is destroyed at crashing with the ring, also can be used to throw the bomb close and don't get any damage.
* Another way to avoid being damaged by the shrapnel is get behind an object like rocks and dirt, for the last one the Dirtball and Maximal Dirtball can be very useful.

## Trivia

* Despite to its name "Bomb" this one it's more like a grenade due to being thrown at medium distance.
* When exploding it launches 177 shards on every direction.
* Like other bombs it floats on water.
Heirs of Justice Wiki

**Welcome to the Heirs of Justice Wiki!**
You heard of the Justice League then you had the Young Justice, now be ready for the next generation of dc superhero's, descendants of the heroes of justice we all now and love. presenting new characters and old characters in the new DC comic: Heirs of Justice!

# ***Main Characters***

1. **DarkShade (Zack Grayson)**
2. **Arrow Rouge (Astraea West)**
3. **Scarlet Rubín** (**Catharina Logan**)
4. (Jacob Reyes)
5. Boy wonder (Tyler Drake)
6. Harper
Game Modes

## Deathmatch

Everybody fights against everybody. Worm with highest amount of kills wins.

## Team Deathmatch

A team of worms fights against another team. Team with highest amount of kills wins.

## Capture the Flag

Your task is to find enemy flag and deliver it to your castle while preventing enemy team to do the same. Team with highest amount of delivered flags wins!

## Conquest

There are several flags on the map. Each team starts with one owned flag, the rest is neutral. Your task is to capture all flags. Worms respawn next to owned flags. Team that captures all flags wins.

## King of the Hill

There is only one flag in the map. Timer is started right after capturing the flag. The team that can hold the flag for given time wins.

## Egg Hunt

Collect eggs scattered around the map. Worms drop their eggs when killed. Worm with most eggs at the end wins.

## Team Egg Hunt

Team version of Egg Hunt. Collect eggs scattered around the map. Worms drop their eggs when killed. Team with most eggs at the end wins.

## Crown

Find the crown and keep ti for time duration.
Bouncing Rockets

Bouncing Rockets are an annelid weapon that you can choose from in the weapon inventory or by finding it in boxes.

**Features:**

It is a weapon very similar to Template:Small Rockets, but that these projectiles will bounce for 5 seconds when hitting the ground or a wall, this gives it a great range on closed maps that cannot be excavated, however in open places they move more slowly than small rockets.

I reccomend using this, its also
very, very annoying.

   This weapon can also be used in defense or offense operation but using this weapon while hooking can kill you because the bullets are slow.
Worm

Worms are the characters that you control in Annelids. They can dig through terrain and use weapons.

## Appearance

The worms have a long and thin body without visible extremities, their head is large with a snout with a small mouth below it, its eyes are oval with purple or burgundy eyelids. They have a military helmet on their head which is normally black, but in game images other styles of this can be seen such as: Camouflage Helmet, Green Helmet or a Green Bandana.

They have hands that are shown only when holds an object, they are seen long without fingers such thick tentacles. They are separated from the body "Floating".

Apparently they have a skeleton composed of a skull and 9 vertebrae, the skull has the same shape as the head with 2 holes for the eyes and another 2 in the snout belonging to nostrils. This description belongs to a skeleton shown in the logo of the Deathmatch Game Mode, curiously in this one also shows 2 bones which due to their shape belong to a femur, but it is probably only a purely aesthetic detail.

## Abilities

The worms have several unique abilities which make them very powerful, but not invincible:

### Dig:

This is the average ability of any worm, and they do this quite easily. Worms can dig through terrain, snow and sand.

### Swim:

Worms can swim with no apparent time-limit and use weapons in this despite the water affect the work of some of them and even making some of them useless. Worms float very easily by default.

### Resistance:

This ability is quite obvious, as worms have high resistance to various weapons that would normally kill with a single attack. This is more accurately reflected when a worm can take a total of 34 shots from a revolver before dying (except for an Easy AI who can take a maximum of 17 before dying).

## About and Controlling

There are 2 types of Control Scheme: Regular and Advanced, both of them have the same functions, differing in the accuracy they provide. Both share these features:

Player's worm aims in the direction of the control in a 270° degree ratio being unable to aim below, despite the control allows it. Pressing the Crosshair button allows the worm to shoot in the direction it points, in Jetpack and Infinite Jetpack the worm will move in that direction. Pressing the Hook button allow use a hook which that when attached to a solid surface will direct the worm in that direction.

Advanced Controls have two extra buttons which improves the movement and accuracy, the Arrow button allows the worm only crawl on a surface and the Dig button allows the player move and dig simultaneously. Unlike the Regular Controls that allows crawl aiming out of the control's surface, the Advanced Controls just allow aim with it.

In the top left of the screen there is 2 bars which shows the munition quantity of the weapon (Up) and the Worm Health Points (Down), also Below them there's the Name and Image of the selected weapon. If you scroll the weapon down will show all your weapons and you can select any, also you can change the current weapon to the next tapping the bars.
Phaser

The phaser is a gun like weapon that is not a premium weapon.

**Description**

The phaser shoots blue lasers that" "phase" through a worm. The phasers lasers break a small amount of dirt on impact and deal a hefty amount of damage.

The phaser is a star trek refrence!

its based off the phaser gun from star trek.
Steak

Steak

**Steak**, or **Cooked Beef**, is a common consumable and is one of the only two food consumables in the entire Assassin of Steve trilogy.

## Obtaining

**Steak** can be obtained from loot chests in medium quantities or by killing a rare mob. You can also buy 4 Steak in the shop for 1 experience level.

## Tips

* Having too much steak can clog up your inventory, but having too little puts you at risk of running out of food. It is recommended to bring at least one stack of steak to the beginning of every mission.
* Following the previous guideline is an easy way to never run out of steak. While 64 Steak does not look like a lot, it can easily last a player a couple hours using Saturation.
* Even if you run out midway through a mission, you can usually find a loot chest or rare mob which commonly drop Steak and experience bottles.
* If you run out of steak and can't find any loot chests or rare mobs, you may resort to using the shop at a last resort. Using the shop for buying Steak is highly discouraged due to the fact that experience levels may be used to buy more important gear.
* If you run out of steak and can't find any loot chests or rare mobs, and cannot access the shop (or lack the XP to buy steak), you can still get through the mission. You cannot die of starvation unless you are on hard difficulty, so beating the mission is still possible. Because you get natural health regeneration when out of combat for a certain amount of time, you are still able to recover.
* If you run out of steak on hard difficulty, can't find any loot chests or rare mobs, cannot access the shop (or lack the XP to buy steak), cannot change the map's difficulty, are playing Cake Mode in the 5th Birthday Edition of Assassin of Steve 1 or 2 (where natural health regeneration is off), have run out of cake and cannot get to the next checkpoint before dying of hunger, you have successfully lost the map, and you must redownload it.

### Footnotes

1. ↑ The other food consumables being Melons in AOS2's Mission 4: Don't come a cropper!
Capture the Flag

CTF

Capture the Flag is an Annelids game mode, Your task is to find enemy flag and deliver it to your castle while preventing enemy team to do the same. Team with highest amount of delivered flags wins!

## Origins

It is based on a traditional outdoor sport of the same name, in which two or more teams each have a flag and the objective is to capture the flag of the other team, located at the "base" of the team, and carry it safely to its own base.

## Features

The objective is to capture the enemy flag and deliver it to your castle while preventing the enemy team from doing the same. Once the flag is delivered it will count as a point for the team and it will reappear in its place of origin. When a worm is killed it will reappear in your castle in 8 seconds. The team that reaches the flag goal will win the game.

### Mission:

This game mode appears in missions:

* Mission 3: Capture the Flag
* Mission 7: Tight Spaces
* Mission 20: One on One
* Mission 21: Flat World
* Mission 22: Flag in Fortresses
* Mission 31: CTF Pro

### Custom Game:

You can select this game mode and set how many flags must be captured, they can be: 5, 10, 20, 30 and 50.

### Multiplayer:

It is the third game mode on the multiplayer server list. This is configured with 10 flags and random maps. There are usually 7 to 10 games depending on how many people are playing.

## Tips

* To prevent the enemy from capturing your flag, you can put Mines on it and thus kill whoever tries to capture it.
* The Spider Web can be of help and slow down the enemy and hinder the passage.
* To capture a flag surrounded by mines, you can use the Missile to move the mines.
* In closed maps it is better to kill worms on the way to the enemy flag to prevent them from reaching yours. When you have the flag avoid any enemy and deliver it as quickly as possible.
* In the Inferno and Jungle map you can move the flag with the Energy ring and hide it in a rock, making it unreachable.
* To prevent the enemy from returning you can put Spider Webs on your castle and slow it down.
* In the Fortresses map you can obtain the flag of the Team B putting a Nuclear Bomb on the cleft of the Right side of the Fortress entry.

## Trivia

* There are maps that are specially designed for this game mode, which are: Cliffs, Igloos, Corridors, Fortresses and Flat World.
* The enemy team will see the color of the last player who enters the game.
* Despite the fact that the maps are random in multiplayer, there are maps that are not used in this game mode: Underground, Ice Cave, Circuit, Space, City, Christmas and Matrix.
* As of March 24, 2021, the Flat World map was removed from multiplayer servers including Capture the Flag.
* As of August 11 of 2022, this map was added back to the multiplayer servers.
Bee Hive

The Bee Hive is one of the 2 Hidden Weapons in Annelids, which only can be found in crates that appear randomly in the game.

## Features

The Bee Hive is literally what it's name means, a hive that remains on the ground and when destroyed releases a swarm of bees which each bee deal negligible damage individualy.

In appearance it looks like an oval-shaped Hive with a straight base, it has several horizontal brown stripes and a semicircular entrance at the bottom.

The Bee Hive is a Defensive weapon which works similary to the Mine, can serve to make barricades and avoid other worms pass easily. However, the damage from this is not immediate and requires the enemy to remain surrounded by the swarm for a few seconds, even so a single Hive is unable to kill a worm.

## Strategies & Tricks

* Due to it's mine functionality this weapon can be useful in game modes like: Capture the Flag and King of the Hill, especially on narrow maps it can make it difficult for the enemy to pass and if activated it can weaken or even kill them if there are at least 3 hives.
* It is not a recommended weapon on maps with a large amount of water like: Sea, Cliffs and City, because the swarm disappears in the water, in addition to the hive floating on the water.

## Trivia

* Just like the Broken Missiles, it only can be found in crates which appear randomly on the map.
* Due to both weapons functionality and the fact that are not available in the inventory, they seems to be improvised weapons which were left behind. The Broken Missiles are just Seeking Missiles which are unstable and damaged, and the Bee Hive is the nest of insects which attack when is destroyed.
* Despite the most thinks and unlike the Mine, the Bee Hive disappears after a period of 14.04 minutes. This can only be appreciate on Offline game modes due to Multiplayer matches only are 7.45 minutes long.
Melee weapons

There a few melee weapons in Annelids, and they are all mostly identical. Most melee weapons are ineffective as you are more vulnerable, and if an enemy goes inside of you, you can't hit them. This page includes the Bat, Sickle, Lightstick, Flamethrower, and Freeze Ray. Other weapons like the Drill, Spikeballs, and Energy Ring are not included for being too different

### Bat and Sickle

The bat and sickle are near identical. They also are some of the worst weapons in the game next to the Gun / Pistol. They barely do any damage (5 to 8 shots) with no rapid-fire cooldown, along with the aforementioned downsides. You can often take advantage of these weapons if you are fighting against bots, since they sometimes equip these when in close range despite their low damage.

### Lightstick

The lightstick is a extra / premium weapon that is the bat / sickle but actually usable. This is because it one-shots enemies. However, the Spikeballs and Drill can actually do the same job but better as dropping / throwing them while right next to a enemy will instantly kill them, plus the Spikeballs can go on the floor which helps if the enemy somehow dodges.

### Flamethrower

A consistent and incredible weapon but only on maps like Circuit, Underground, Ice Cave, etc. where the entire map is diggable dirt (see Maps for more). The flamethrower fixes three problems with other melee weapons such as: Useless in the aforementioned maps until late game, damage is too low, too close to the point where you will most likely get inside the enemy dealing no damage or die. The flamethrower has better range, kills extremely fast (practically a one shot), and can shoot through dirt (without burning it). The flamethrower should be a part of almost every load out. The only few problems is: You go through ammo very quickly, you still get dominated if someone is out of your range, and sometimes if you shoot a non-diggable wall right next to you, you take flamethrower damage. Weapons that go well with Flamethrower: Cobweb, which prevents your enemies from moving / grappling away, machine gun (or other rapid-fire weapons) as a backup, and Energy Ring so you are near invincible. Jetpack can also be used to get closer or follow enemies easier.

### Freeze Ray

A premium / extra weapon. The freeze ray has the same range as the flamethrower, but when you get hit by it, you freeze in place for several seconds, unable to attack nor move. You can take damage (but bots usually won't attack you) while in this state, and the only thing that decreases the duration is fire damage. The same strategies of the flamethrower are applied here. Freeze Ray is better in Capture the Flag, Conquest, and Egg Hunt / Team Egg Hunt (see more in Game Modes) since you don't need to kill the enemies, but can just freeze them then run by.
Allo

**Allo**, or ALLOdynic therapeutics, is a male ENTP-T on the site 16Personalities.

## Allo

Allo's previous avatar - now uses standard ENTP avatar

### Previous Username(s)

Allo Nautilus, Supreme Chancellor ALLO (ENXP), ALLOmaton, ALLO(purinol), ALLOmetric, Allo Naughtylus

## About

Allo's thinking and feeling traits are very close and everyone thinks he is actually an ENFP. He wants to take over the world before Aurora does. Since Aurora quit before Allo did, it seems like Allo has succeeded.

Allo left the 16p system for a bit but is now sporadically posting a little more.

He was an annoying influential persona in WAR II and also posted the first post on MT 13.

After weeks of hard threadspamming he is now on the Top 10 Most Threads.

Allo is the only person on this fandom who mainly exists in Debates and Discourse.

Allo is also the only one who still checks this at all.

## Personality

Allo is an ENTP-T and has always been an ENTP-T. He used the ENTJ avatar for a bit, but was still an ENTP-T. His T and F traits are supposedly very close, but (in his own opinion obviously) his T trait is displayed way too high on 16Personalities because the test has too many questions about reading people's emotions.

## Known For

Allo isn't very well-known in the 16Personalities community currently, but used to be almost-OG on the site in the days of WAR II. Allo's rise to fame came because of WAR II. He then took a big hiatus and now no one remembers him.

In these inferior days of 16Personalities, Allo is known for threadspamming in Current Events and Politics about whatever it says in the news in order to get a higher thread count and just being an idiot in general.

## Other

Allo has been banned twice for having a second account.

Allo will accomplish his goal of taking over the world before Aurora does. Don't question it.
Deathmatch

Deathmatch is an Annelids game mode. Everybody fights against everybody. Worm with highest amount of kills wins.

## Origins

It is based on widely used gameplay mode integrated into many shooters, including first-person shooter (FPS), and real-time strategy (RTS) video games. Normally the goal of a deathmatch game is to kill (or "frag") as many other players as possible until a certain condition or limit is reached, commonly a frag limit or a time limit. Once one of the conditions is met, the match is over, and the winner is the player that accumulated the greatest number of frags.

## Features

The objective is to kill the established amount of worms to win, for this it is important to avoid being killed, otherwise it will count as a kill for the opponent who has done it. If you commit suicide it will only count as one death.

### Mission

This game mode appears in missions:

* Mission 1: Training
* Mission 2: First Duel
* Mission 4: Ice Ring
* Mission 5: Battle Wormale
* Mission 6: Next Level
* Mission 12: Second Duel
* Mission 15: Missiles
* Mission 23: Deathmatch pro
* Mission 26: Third Duel
* Mission 30: Phasers

### Custom Game

you can select this game mode and set the kills limit, they can be: 5, 10, 20, 50 or 100

### Multiplayer

It is the first game mode on the multiplayer server list, it is configured with 10 kills and the maps are random.

It has a variant at the end of the servers with 100 kills. Because the games only last around 7 minutes, the one with the most amount of kills will win.

## Trivia

* It is the most played game mode, since there are more than 20 daily games of 10 kills in multiplayer. Besides that there are 5 to 7 games of 100 kills.
* Has a Team Variant (Team Deathmatch)
Green Iron Robot

The **Green Iron Robot**, unlike its weaker counterparts, is a very fast, hard-hitting melee mob appearing in the Skeleton Army Barracks in Mission 3. Despite being a zombie, its movement speed is set higher than the speed of normal melee skeletons. Using a bow to take them out is recommended. Only one appears in the entire map, spawning near the Green Power Core. It is the weakest of the three colored iron robots, with no knockback resistance, and the same amount of damage as its yellow counterpart.

It wears an Emerald Block for its head, Snow Legplates and Soldier Armor for the rest, wielding both weapons in the Metal Equipment. They have a small chance to drop any of its equipment, along with Steak, Bottle o' Enchanting and early-game Potions.
The Rise of Glacial Castle

**The Rise of Glacial Castle** is a Lore Book that can be found in Glacial Castle in Mission 9 of Assassin of Steve.

It is written by King Icing.

## Contents

My kingdom used to be nothing more than a very cold ice mountain range, until I, one Glacier Zombie among all others, became superior among the others and got everyone to build this fortress. Then, I proclaimed myself King of the Castle!
Lava Cave

**The Lava Cave** is a vast, underground cavern filled with lava as well as elements of the Nether such as islands of Netherrack and numerous creatures from it.

## Information

The Lava Cave consists of three distinct sections:

* When you enter the cave, you will emerge on a small island of Netherrack and then come onto the **Nether Bridge.** The bridge is constructed out of stone brick and nether brick, bearing a similarity to Nether Fortress bridges. At the end of the bridge is a round area where some spawners spawn Mini Ghasts and Magma Cubes, and the first door that needs to be opened is located.
* The second area, the **Netherrack Islands**, are some islands of netherrack floating in the lava. A path leads around the first one, and the second island can be accessed by jumping across. The third island is tall enough such that it connects to the ceiling of the cave. A cave entrance in its side can be reached from the second island, which leads up to a small cavern containing Blaze and Magma Cube spawners. Glowstone blocks can be placed in order to create a bridge to access the next area.
* The third area, the **Metalwreck**, is a zone containing lots of ruined metal structures. There are two distinct paths - the first is shorter but more treacherous, involving parkouring across chains, iron bars, and two metal rods that dip into the lava. The second path is longer and contains more mobs, but is overall safer due to the iron bar fences that make it harder for mobs such as Land Blazes to knock the player into lava, but also means that should the player be knocked into lava (say, from attempting to cross the first path), they will have difficulty climbing out of the lava. At the end of this area is a large metal area containing multiple levels and ladders, where quartz blocks need to be placed to progress.

## Trivia

* The Lava Cave was created using several fireballs with explosion power set to 50. This resulted in the ceiling having some interesting formations including floating blocks of stone.
* The Lava Cave is theorised to be the Fringe that links the Overworld to the Nether, according to the lore book Interdimensional Theory.
Lily

Lily's current avatar

Lily the Shy Elf

Princess Lily of the Frogs :3

The Amphibious Thespian (Lily)

Soul Sister - Peaches/Aliyah

Hunger Games RP

Fantasy Highschool Mansion RP

(and then some others that currently can't be remembered)

## History

When Lily first joined 16P, she described herself as a "meek little human" and she didn't know what she was getting into. At first, she only read the articles for several months and occasionally slarked the Discussions. And from then on, she moved into posting in Discussions and she found herself getting hooked on it. Since then, Lily has made plenty of friends on 16P. She also constantly found herself rotating between INTP and INFP, and she says that she learned that she was more Thinking than she thought.

## Known For

Lily is most known for her kindness, amiability, and her (sometimes) craziness. She is also known for having a username with mentions of theater and frogs in it, considering those are her two most favorite things ever!

## Notable Quotes

"\*throws environmentally friendly confetti\*"

"\*sways awkwardly to the music\*
Broken Missiles

Broken Missiles are an Annelids weapon that you can only get in crates in one match.

### Features:

Broken missiles are a trio of missiles that do not have a particular heading, they can change direction and speed quickly, making their direction unpredictable.

### Trivia:

* They can only be found in boxes in any game.
* These often tend to change direction at full speed (faster than the Seeking Missile) and hit an enemy.
* Being unpredictable, they can kill an ally or the player himself.
A Bizarre Sword Fighting Wiki

**Welcome to the A Bizarre Sword Fighting Wiki!**
This wiki was made to publish items and other elements of the game A Bizarre Sword Fighting to answer questions, check the power of swords and other things.

## Some articles

SwordsBossesSpecial Items

*Some things in the game.*

* Swords
* Bosses
* Special Items

The game is in its development version, many things can change during the game development process
Aura

Les **Auras** sont des **points d'intérêts gorgés de magie**. Chaque Aura **protège** une ressource particulière et **réduit de 50%** la récolte de toutes les autres présentes dans sa zone d'influence (d'un rayon de 3 cases). Il est possible d'apaiser une Aura avec un Pupille. Une fois l'Aura apaisée, la ressource normalement protégée est alors exploitable et bénéficie d'un bonus à la récolte et toutes les autres ressources présentes dans la zone peuvent être récoltées sans malus.

*Par exemple :*
*Une Aura protectrice de **poivrouilles**  empêchera la récolte de tous les  dans son champ d'action et réduira la récolte de 50 % de         se trouvant dans sa zone. Si elle est apaisée, il y aura un bonus de récolte sur les  et les autres ressources n'auront plus de malus à la récolte*

* **Talents de métiers liés aux Auras** :

- Un Pupille Druide de niveau 1 peut apaiser les Auras de manière permanente,

- Et un Druide de niveau 2 peut apaiser les auras instantanément si les talents correspondant ont été choisis par le joueur.

* **Amélioration de la Caravane liée aux Auras** :

- L'amélioration *Bête Paisante* de la Caravane permet d'apaiser les Auras à côté de la caravane, de son installation pour toute la durée de l'étape.

* **Bonus de la colonne Mystique du Conseil touchant aux Auras**

Rang I du Conseil

- *Portée d'Auras Protectrices* (600 ) : Réduit la portée des Auras protectrices de 1 case.

- *Gentillesse* (350 ) : Apaiser une Aura est moins long de 2 tours.

Rang II du Conseil

- *Portée d'Auras apaisées* (400 ) : La portée des Auras apaisées est augmentée de 1 case.

- *Apaisement* (300 ) : Les Malus des Auras protectrices sont réduits de 50%.

Rang III du Conseil

- *Ferveur* (450 ) : Augmente le bonus des Auras Apaisées de 50%.

Note : Si une ressource se trouve dans le champ d'influence d'au moins deux Auras, elle ne peut être récoltée du fait que les deux Auras appliquent sur elle un malus de -50% de récolte. Il faut donc apaiser une d'entre elle pour une récolte possible mais 50% moins efficace, et les deux pour récolter à son plein potentiel.
Talent

Les talents sont des bonus passifs débloqués par les Pupilles en exécutant des tâches de récolte, production et construction. Les talents sont liés aux métiers.

Pour des informations sur le fonctionnement général des talents, consultez la page des métiers.

Pour des informations sur le fonctionnement précis d'un talent, consultez la page du métier associé.
Herboriste

L'herboriste est un métier de base lié à la récolte d'épices. L'herboriste est le seul métier de base à n'avoir qu'un seul métier de spécialisation associé. Il s'agit du Druide.

L'herboriste est le métié associé à la récolte d'épices , la production de potions , l'apaisement des Auras et l'analyse des sites sacrés et vestiges.

## **Talents associés**

Les trois premiers paliers de niveaux et leurs bonus présentés ci-dessous sont génériques, c'est à dire acquis automatiquement. Ce n'est qu'à partir du Palier 4 qu'une spécialisation s'opère et qu'une branches s'ouvre : celle du Druide.