Level !-!

**Survival Difficulty: Class Variable****》Varying Safety****》Heavily Unsecure****》Diverse Entity Count**
**Level !-!** is a sub-layer of Level !.

## Description

A photo of the entrance in **Level !-!** taken by an unfortunate traveler.

**Level !-!** is a sub-layer of Level !. Which means many aspects of this level are similar to Level !

**Level !-!** resembles a long, vast hotel hallway, consisting of flashing-red lights, alarms, and doors which are typically restricted. The current distance of **Level !-!** is unknown, but many have theorized the length of this level. The very moment one sets foot in this level, they will fall into a state of chaos, this means you are losing sanity, do not be afraid, as you can increase your mental stability with almond water, or energy bars. After one starts to gradually lose their sanity, they will notice a ridiculously large horde of entities which typically consists of Deathmoths, Hounds, Animations, Bacteria, Dullers, Skin Stealers, Smilers, and Spider Smilers that are thought to be exclusive to the level, will start chasing them at fast speeds, but worry not, as it is deemed possible to outrun the entities. Every couple miles into this level, there are sections of halls called "Blue Hallways" which contain Almond Water, Energy drinks, Energy bars, And a strange calculator. The so mentioned "Blue Hallways" consist of blue lights, and unlike the rest of the level, has little-to-no entities, Thus, it is feasible to establish a colony or outpost in The Blue Hallways, which is a surprising relief, as they are practically the safest thing on **Level !-!**.

A photo of "*The Blue Hallways*", Taken by an unknown wanderer.

As nearly every other level, escaping is not impossible, albeit it's known to be fairly difficult. There are typically nearly 2 to 3 doors every 2 miles into this level, which each follow into a different level, albeit they may be an escape, it's advisable or not advisable to go into these doors, due to the fact that the doors mostly lead to safe or unsafe levels such as Level 4, Level 11 and other such levels, aside from that, in some rare occurrences, One of the doors could send you back to Level !, Thus, entering the doors is advisable, albeit if you want to truly escape without the required to have to meet safety or danger, there have only been 2 true and confirmed ways to exits on this level, their deemed name is "The Blue Exit" and "The Exit", It is highly advisable to exit through "The Exit" rather than "The Blue Exit", owing to the fact that "The Blue Exit" leads you to a dangerous level like Level 3, Level 6, and other such levels. Due to this level's extreme danger, it is not advised for one to enter this level by any means, even if it is for but if you ever have the desire to enter it, I wish you good luck. Supposing that one manages to journey their way through the level for a countless amount of time, they will see a staircase going up, opt to walk the staircase, and it'll lead one onto The Promised Land, the home of the Partypoopers. Although the staircase is exceedingly onerous to reach, due to the fact that there's no "checkpoint" near it, it's still a good attempt, presuming you want to leave The Backrooms. This level can be a worrying mental hazard, as it can alter your mental stability, which will alter your sanity.

There are environmental hazards which take place in here, which are materials such as venomous carpet fluid, and small puddles of Liquid Pain on the floor. Run through this level with or without shoes on, if you touch the liquid pain puddles, you'll be fine. There are a couple water fountains across this level, although the water contains Almond Water, So it's advisable to drink the water, although if you have drunk the water, you'll be fast than the entities.

A photograph of the staircase leading to The Promised Land. Photographer presumed in the Frontrooms.

### The Blue Hallways

"The Blue Hallways" are "checkpoints" or for a better understanding, they are safe areas located around **Level !-!**

The Blue Hallways are blue-lighted hallways that are accompanied with Almond Water, energy bars, water, and a calculator. (Sometimes, Other things can appear in The Blue Hallways, although it's a rare occurrence.) The Blue Hallways are a good place to create outposts, set colonies, and rest. You should **always** stop at these hallways, as you're gonna need some of the items in here, If you want to escape that is. You can always find these hallways every 4.5 miles into the level, which is actually decently good, assuming you would be tired by the time you get to one of The Blue Hallways. Sometimes, you can find a bottle of Super Almond Water in The Blue Hallways, (1 in 1e11 chance) although this is extremely rare, so it's not worth waiting for one to spawn. If you ever try to noclip through a window here, The Blue Hallways will disappear, which will be very, very unfortunate. There are rarely any entities here, although the only entities that have been found on these hallways haven't been found to be "dangerous". If you travel far enough, you will find "The Blue Exit", The Blue Exit is part of The Blue Hallways, It contains the same properties, although as it names says, you can exit **Level !-!** From The Blue Exit, which can be done by walking down the stairs in The Blue Exit and opening an exit door which will lead to a random level.

* You can't lose sanity in The Blue Hallways; your sanity will remain at the point where it was at before you entered a blue hallway.
* It is feasible to establish outposts or colonies in these blue hallways.
* Blue hallways are the safest part of **Level !-!.**

## Log: RUN FOR YOUR LIFE!

From The Frontrooms, Also known as Earth, Traveler Monoru entered the Backrooms by noclipping from reality to Level 2, Upon entrance, A Smiler was immediately seen, the entity attacked Traveler Monoru, which he evaded it by falling down, but somehow noclipped into **Level !-!**.

**`> OPEN FILE: ESCAPE LOG #1`**

*[Heavy Breathing continuing for 25 minutes]*
...
...
**MONORU>>** I can see the exit, it's just a couple miles from here, the entities keep getting closer and closer, Is this a dream? No, I don't know what this is, but I definitely need to get out of here. Why do I keep doubting myself? Will I truly reach the exit? Or am I gonna die a miserable death in this place?
*[Heavy breathing can be heard for 3 minutes]*
**MONORU>>** The further I go, the more I realize how long this hallway actually is, although there had been other doors that could have been an "Escape", I didn't want to go through them, Because I realized, every level like this has a true exit.
**MONORU>>** I don't [Continuous Running for a minute] know what level I will be led to through that door miles in front of me, but my only hope is that it's a safe level, I found a single bottle of super almond water, which is my only hope If I end up on Level Fun.
*[Extremely loud noise coming from the entities]*
**MONORU>>** THE ENTITIES ARE CATCHING UP, GOD PLEASE SAVE ME, I REPENT OF EVERYTHING I'VE DONE, PLEASE DON'T LET ME DIE
[A door can be heard being opened]
...
...

It is unknown whether Monoru escaped or not.

## Entities

### Unknown Entities

As one may enter this level, they may swiftly notice the entities, which are thought to be exclusive to this level, as they have only been documented on this level. The unknown entities will as usual, attack you as part of the horde of entities. Some of these "Unknown Entities" may be mistaken as others, as some are just different version of different entities, albeit it doesn't mean that they are safe. As some of the unknown entities can cause mental distress, and psychological damage if you continuously fear them, you should always refrain from having a fearful thought about several of these entities. **Don't worry my profoundly loved,** **It'll be fine, I promise.**

the horde of "Unknown Entities" in this level include the following:

* "The Mother of All Fear" - An entity which traits have been changed on this level. In level !-!, this entity chases one faster as their sanity begins to decrease, eventually making voices appear in their head which will tell them to follow her, and this entity will also follow one everywhere when their sanity is gone.
* "Liquid Slimes" - A gooey-like entity which is typically made of different liquids in the backrooms such as carpet water, tar, etc. In **Level !-!**, the liquid slimes are typically made of liquid pain.

### Common Entities

One may almost immediately notice the horde of entities behind them, which typically consists of various threatening entities, which are well-known to all wanderers in the backrooms. The horde of common entities typically consists of:

* Animation
* Bacteria
* Duller
* Skin Stealer
* Smiler
* Spider Smiler

## Sanity

Sanity will decrease quickly in this level, any wanderer who enters this level should be mindful of that. Sanity is treated in a way of a typical "health bar" in **Level !-!**

One should always make sure to stop and relax when they reach The Blue Hallways, as they contain almond water, energy bars, and more, which can increase one's sanity. If your sanity ever goes out, you will be hunted by "The Mother of All Fear", Everywhere you go, and **you will become one of them, don't be afraid, your fate will be decided, you will be happy.** As to understand what sanity is, proceed to read the following: "What Is Sanity?" Sanity is the ability to think and behave in a normal and rational manner; sound mental health, The more it goes down, the more insane you become, in **Level !-!**, Sanity takes an important place. You can replenish your sanity with Almond Water bottles found throughout the map, which are more commonly found on The Blue Hallways, or you can slow down how quick your sanity goes down by calming down.

## Colonies and Outposts

### Sapphire Outpost

This is an outpost of an unknown group, Although, it is often said that they are based in another reality.

* Consists of around 30 members.
* Moderately guarded.
* Open to trading certain resources.
* Will aid wanderers passing through but will not let them join.
* Based close to The Blue Exit.

### Backrooms Expeditionists

* Consists of around 5-10 members.
* Highly guarded.
* Very open to trading any resource.
* Will give food and water to wanderers, and inform them about the level, and will let anyone join.
* Located at one of the blue hallways.

## Entrances and exits

### Entrances

* There is a 50% chance you can enter by noclipping through the floor of Level 2.
* Enter by going through an unlocked door in Level !
* Noclipping through a red, rusty door in Level -1

A photograph of a hall near "*The Exit*" taken by an unknown wanderer. Photographer presumed dead.

### Exits

* One can exit through "The Exit", .
* From "The Blue Exit", Located 7.5 miles from spawning point, which will lead to a random dangerous level.
* By traveling to the limit of the level, and going up the staircase, which will lead one to The Promised Land.
* By noclipping through an out-of-bounds wall, which will lead you to The Void.
* Noclipping through a door in The Blue Hallways will lead to Level -!.
* Noclipping through a painting, which will send you back to the level you were in before you even got to Level !.
* By going through a fake exit door located every 2 miles into Level !-!, you will be brought to The End.
* Tripping and no-clipping through the ground while running on this Level has a small chance to lead to Level 217.
* There is a low chance of finding a elevator with an open door. When you see it, go into it. It will bring you to The Elevator. If you run past it then attempt to go back into it, the door will be closed.
* No-clipping into an elevator will bring you to Level 5000. This should not be attempted, due to the dangers of the level.